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2mm EC (Fallout Tactics)

For an overview of 2mm ammunition types in various games, see 2mm EC.
Template:Infobox ammo

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**2mm EC** is a type of ammunition in *Fallout Tactics*.

## Characteristics

One of the rarest forms of ammunition in *Fallout Tactics*, 2mm EC feeds some of the deadliest weapons in the game. Unlike *Fallout 2*, however, these rounds can no longer pierce armor, despite moving at extremely high speeds.

## Weapons using this ammunition

* M72 Gauss rifle
* MEC Gauss minigun
* PPK12 Gauss pistol

## Locations

* Canyon City - 25 rounds on a humanoid robot.
* Scott City - 80 rounds on a humanoid robot.
* 100 rounds appear for sale at Quartermaster Diocletian Folleto after the completion of the Canyon City mission, another 100 after the Buena Vista mission and another 300 pieces after the Scott City mission.
* Cheyenne Mountain - 25 rounds on two robots; 250 more on M72 guns.
* Vault 0 - 600 rounds on the Dagger Squad members; another 150 pieces in the armory and 25 rounds in a locked cabinet in the hall with the generators.
* Calculator's Lair - 50 rounds on a humanoid robot with a M72 rifle.

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pl:2mm EC (Fallout Tactics)
ru:Иглы 2 мм (Fallout Tactics)
uk:Голки 2 мм (Fallout Tactics)
121st Infantry Platoon

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The **121st Infantry Platoon** (nicknamed **Firebats**) was a division of the United States Army, deployed to Monongah Power Plant on November 1, 2077, after the Great War to protect the power plant from invasion.

## Background

The platoon was charged with protecting the Monongah Power Plant as a strategic target, despite the devastation of infrastructure in the region. On December 22, half of the platoon was called away by army command, and left the plant under the lead of Master Sergeant Lawson. This left the two remaining squads, consisting of twenty-four soldiers, to conduct patrols to alleviate boredom.

The platoon faced losses in 2078, with the winter the previous year leading to the rise of the Raiders, who launched attacks on the platoon both at the power plant and in the surrounding area, killing fifteen of the twenty-four soldiers. No orders to retreat were given to the remaining nine soldiers by Captain Elliot Maxwell up to his death. However, with Maxwell's death, the survivors under Master Sergeant Thomas Senecheck eventually abandoned the position on May 25 to link up with other military survivors.

## Known members

* Cpt. Elliott Maxwell
* MSgt. Thomas Senecheck
* MSgt. Lawson

## Behind the scenes

The name of the platoon could be a reference to the firebat, a type of close-combat flamethrower infantry unit in the *StarCraft* series.

## Appearances

The 121st Infantry Platoon is mentioned only in *Fallout 76*.

## References

1. ↑ Monongah Power Plant terminal entries; Captain Elliott's terminal, Officer's Log 11.15.77
2. ↑ Monongah Power Plant terminal entries; Captain Elliott's terminal, Officer's Log 12.22.77
3. ↑ Monongah Power Plant terminal entries; Captain Elliott's terminal, Officer's Log 01.14.78
4. ↑ Monongah Power Plant terminal entries; Captain Elliott's terminal, Officer's Log 02.02.78
5. ↑ Monongah Power Plant terminal entries; Captain Elliott's terminal, Officer's Log 03.12.78
6. ↑ Monongah Power Plant terminal entries; Captain Elliott's terminal, Officer's Log 05.25.78
.45 caliber (Van Buren)

For an overview of .45 ammunition types, see .45 caliber.
Template:Infobox ammo

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**.45 caliber** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It is also featured in the *Van Buren* tech demo.

## Characteristics

Template:Transcluded
Template:Transcludesection

## Variants

* .45 caliber AP
* .45 caliber DD
* .45 caliber FMJ
* .45 caliber HP
* .45 caliber JHP

## Location

* While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console.

## Gallery

.45 caliber AP.png.45 caliber AP.45 caliber DD.png.45 caliber DD.45 caliber FMJ.png.45 caliber FMJ.45 caliber HP.png.45 caliber HP.45 caliber JHP.png.45 caliber JHP
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.303

Template:Infobox ammo

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**.303** is an ammunition type in *Fallout Tactics*.

## Characteristics

.303 rounds, despite being significantly heavier rounds than most of the other ammunition available, are of questionable value. Very few .303 rounds can be found through the course of the game and the two weapons that use .303 are outclassed by early 7.62mm weapons.

However, in multiplayer, .303 rounds are much more valuable, as both the addition of a third, cheap, powerful .303 weapon and the low costs of the base-game .303 weapons makes them more accessible than the 7.62mm weapons.

## Weapons using this ammunition

* M-14 rifle
* Bren gun
* Lewis MKII

## Locations

* 300 cartridges appear on sale at Quartermaster Caligari after completion of the Peoria mission;
* 60 rounds on the Beastlord commander in the Quincy mission;
* 30 rounds can be found in Springfield, in a chest inside the building at the city gates and 30 more in the trunk in the park;
* 200 rounds can be found in Kansas City;
* 112 rounds can be found in Great Bend on a raider;
* 60 rounds bought from a trader in Coldwater;
* 50 rounds sold by Hermit in the Hermit (special encounter);
* 200 rounds sold by the merchant in the Merchant (special encounter)

## Behind the scenes

The .303 round was adopted by British forces in the late 1880s, originally as a black-powder cartridge. This round remained the British Army's primary rifle cartridge until the mid-1950s, when it was phased out in favor of the NATO standard 7.62x51mm round.

Template:Navbox ammo FOT

it:Munizioni .303
pl:.303
ru:Патроны калибра 0,303
sv:.303
uk:Патрони калібру 0,303
132nd Engineering Corps

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The **132nd Engineering Corps** was a division of the U.S. Army Corps of Engineers stationed at Sentinel Site Prescott before the Great War.

## Background

On October 23, 2077, the soldiers of the division were still present at the site, and were greatly disturbed by incoming targets they saw on radar, not sure whether it was a drill or an actual nuclear attack, with their attempts at communication receiving no outside reply. Many of them wished to return to their families to be with them in the event of the nuclear apocalypse. One of them, Captain Mitch Dunleavy, attempted to contact military command for information, only to realize that the attack was, in fact, "the big one."

## Appearances

The 132nd Engineering Corps is mentioned only in *Fallout 4*.
.50 revolver

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

The **.50 revolver** is a weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It is also featured in the *Van Buren* tech demo game files.

## Characteristics

A very powerful handgun. It uses .50 caliber rounds.

## Locations

While it does not appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console.

Template:Navbox weapons VB
"Missing" shipment

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**"Missing" shipment** is a paper note in the *Fallout: New Vegas* add-on *Lonesome Road*.

## Location

It can be found in the gun case with the Red Victory grenade rifle in a ruined tent on a cliff, west side of Dry Wells.

## Transcript

File:Transcript.png
General,

We found a seized shipment of Chinese "Red Victory" model grenade launchers and thought you might like to have one for yourself. They're quicker to reload thenTemplate:Sic our "Great Bears," but they don't quite pack the same punch. Still, it'll be nice to give those bastards a taste of their own medicine if it comes to that, right?

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es:Cargamento "perdido"
ru:«Пропавший» груз
.25 VOLCANOESQUE multi-chamber handgun

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 File:25 VOLCANOESQUE multi-chamber Handgun.jpg
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The **.25 VOLCANOESQUE multi-chamber handgun** is a weapon mentioned in The Armageddon Rag.

## Background

It is sold at Crazy Ivan's store, Crazy Ivan's New and Used Guns.

## Appearances

The .25 VOLCANOESQUE multi-chamber handgun appears in The Armageddon Rag, Vol. 4. They were likely to appear in *Fallout Online*, Interplay's original Project V13, since abandoned in favor of an unrelated project by the same name.

Template:Navbox Armageddon Rag

it:Pistola multicanna .25 VOLCANOESQUE
.32 pistol (Fallout 3)

For an overview of .32 pistol models in all games, see .32 pistol.
Template:Infobox weapon gamebryo

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The **Smith & Wesson .32 pistol** is a small gun in *Fallout 3*.

## Characteristics

 File:32 pistol blown up.png
The Smith & Wesson .32 pistol uses .32 caliber rounds for ammunition. It is commonly used by raiders and wastelanders.

### Durability

The .32 pistol can fire a total of about 556 standard rounds, the equivalent of 112 reloads, from full condition before breaking.

## Variants

* Wild Bill's Sidearm Template:Icon - A unique variant that is more powerful and durable. Found on Wild Bill's body.
* Concealed .32 pistol Template:Icon - A miscellaneous item given to the player character by Wernher to sneak past the gate guards and into the Pitt. Once in Downtown, it becomes a regular .32 pistol.
* Template:Icon Law Dog - A variant of the .32 pistol that was cut from the base game.

## Locations

* Big Town - Flash and Timebomb will always be wielding one. Also, Shorty will have this weapon if the Small Guns path of the quest Big Trouble in Big Town is followed.
* James is equipped with one after exiting Tranquility Lane, and two can be found inside Project Purity, one in the gift shop, and another in the basement sub-levels.
* Hubris Comics - One can be found in the building, under a table in a dead man's hand, implying he committed suicide. There is a Nuka-Cola vending machine, whiskey, and Quantum right next to it, which help in locating it.
* Megaton - Jenny Stahl carries one.
* Minefield - One can be found near the mattress in the building where Arkansas snipes from.
* National Guard depot bunker - One can be found on a wooden shelf, next to a box of 5 bullets for it.
* Springvale - One can also be found with Silver at the small ranch, which can be entered right after exiting Vault 101.
* Raiders and Talon Company mercs carry them.
* They can sometimes be found in Pulowski Preservation shelters, along with some skeletons.
* Dominic D'Ellsadro, Seagrave Holmes, Sierra Petrovita, and Sticky all carry the .32 pistol.
* Template:Icon Old Olney underground - One can be found in perfect condition, on a shelf.

## Gallery

S&W32Pistol.pngThe Smith & Wesson logo on the grip
Template:Navbox weapons FO3

de:.32-Pistole (Fallout 3)
es:Pistola del .32 (Fallout 3)
fi:.32 Pistol
fr:Pistolet .32 (Fallout 3)
it:Pistola da .32 (Fallout 3)
pt:.32 Pistol
ru:Револьвер кал. 32 (Fallout 3)
uk:Револьвер кал. 32 (Fallout 3)
zh:.32手槍 (Fallout 3)
010011110110111001100101

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**010011110110111001100101** is a unique Securitron and one of the robotic mini bosses at Big MT in 2281.

## Characteristics

It is armed with a pair of shoulder-mounted missile launchers and displays the same distorted face seen on the other berserk Securitrons in the Big MT.

## Location

010011110110111001100101 is a large berserk Securitron found in the Securitron de-construction plant in the Big MT.

## Notes

* 010011110110111001100101 is noticeably larger than other Securitrons.
* 010011110110111001100101 is the only model with melee capabilities and integrated secondary weapons apart from Victor.
* 010011110110111001100101 has the Stonewall perk, and therefore cannot be knocked down without Super Slam! or Sonic emitter - Gabriel's bark.
* Sometimes, 010011110110111001100101 will continuously fire missiles in close range, making it difficult to connect any hits when attacking with a melee or unarmed weapon.
* When firing missiles through an open door, 010011110110111001100101 often attempts to fire through the door frame, resulting in the missiles hitting the frame and exploding harmlessly.
* Like all berserk Securitrons, the image on 010011110110111001100101's face will remain on-screen even if the screen has been destroyed after death.
* 010011110110111001100101 has the highest Damage Threshold of all of the Securitrons found in the game.

## Appearances

010011110110111001100101 appears only in the *Fallout: New Vegas* add-on *Old World Blues*.

## Behind the scenes

* "010011110110111001100101" translates to "One" when converted to ASCII characters from binary.
* The face resembles the moon in the movie *A Trip to the Moon*, where the man in the moon gets hit in the eye by the space capsule.

## Gallery

Berserk securitron.pngGECK renderOWB One face close up.pngFace close-up
Template:Navbox Old World Blues
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ru:010011110110111001100101
uk:010011110110111001100101
10mm

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**10mm** is an ammunition type found in *Fallout*, *Fallout 2*, *Fallout 3*, *Fallout: New Vegas*, *Fallout 4*, and *Fallout 76*.

## Background

Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other law enforcement agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns). The *Circle G* brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

## Variants

### 10mm Auto round

File:10mmammobox.png
Template:Gamearticle
Ammunition. Caliber: 10mm.

### 10mm AP

File:10mmap.gif
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Ammunition. Caliber: 10mm, armor piercing.

### 10mm JHP

File:10mmjhp.gif
Template:Gamearticle
Ammunition. Caliber: 10mm, jacketed hollow-points.

### 10mm HP

File:10mmammobox.png
Template:Gamearticle
Ammunition. Caliber: 10mm, hollow-points.

## References

1. ↑ Chris Taylor interview for Vault13.net

pl:10mm
ru:10-мм патрон
de:10-mm-Schuss
$100 NCR

For an overview of NCR currency, see NCR dollars.
Template:Infobox item

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**$100 NCR** is a miscellaneous item in *Fallout: New Vegas*.

## Characteristics

$100 NCR appears as a paper bill similar to a US $100 bill. It features a picture of President Tandi on the face of the bill and the scene of the 'Dayglow Incorporation Address' on the back. The bill is the largest denomination of the NCR dollar present in-game.

As with any form of currency in *Fallout: New Vegas*, $100 NCR is not affected by the Courier's Barter skill. The currency will always be valued at 40 caps, regardless of whether the Courier is buying or selling.

## Locations

$100 NCR can be found on numerous types of non-player characters, including Powder Gangers, NCR troopers and merchants, albeit rarely. It will never be found on members of Caesar's Legion. Casinos will exchange poker chips for any denomination of currency desired, including this one.

## Notes

Dropping a stack of 33,000 or more $100 NCR bills breaks the game's 16-bit (4-hex) string used to store a number of items. This results in a stack of -32,000 $100 NCR bills which will disappear from the inventory when picked up.

## Behind the scenes

Template:FNVCC
A cut version of $100 NCR exists in *Fallout: New Vegas*' resources. It is a non-currency item, meaning its price is affected by the Courier's Barter skill. It is otherwise identical to the normal currency version.
Template:FNVCC

## See also

* $5 NCR
* $20 NCR

de:100 RNK-$
es:100$ de la RNC
it:$100 RNC
ru:100 долларов НКР
sv:$100 NCR
uk:100 доларів НКР
zh:$100 NCR
.44 Magnum (Fallout Tactics)

For an overview of .44 ammunition types, see .44 Magnum.
Template:Infobox ammo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**.44 Magnum** is a type of ammunition in *Fallout Tactics*.

## Characteristics

The .44 Magnum round is a high-powered pistol cartridge derived from the .44 special pistol round, it can be utilized for the Desert Eagle .44 and the 44 M29 revolver.

## Variants

There are three variants of .44 Magnum ammunition:

* .44 Magnum AP (*A brick of ammunition, .44 Magnum caliber, armor piercing.*)
* .44 Magnum ball (*A brick of ammunition, .44 Magnum caliber, standard issue.*)
* .44 Magnum JHP (*A brick of ammunition, .44 Magnum caliber, hollow-point.*)

## Locations

### .44 Magnum standard issue

* Freeport - 23 rounds available from raiders;
* 300 rounds appear for sale at Quartermaster Octavius after completion of the Rock Falls mission;
* In Quincy, 120 rounds on a Beastlord and 20 more on one of the friendly ghouls;
* 24 rounds in Mardin;
* Coldwater - 8 rounds on one of the deserters;
* Canadian Invasion special encounter - 20 rounds on one of the savages.

### .44 Magnum armor piercing

* 100 rounds appear for sale at Quartermaster Caligari after completion of the Peoria mission;
* 24 rounds in Coldwater. From one of the traders in the market 20 more, and you can steal or win from Luigi Vinchenzo.
* A high level, with high Luck and Scout they can be found on raiders at random encounters.

### .44 Magnum hollow point

* 40 rounds can be found in Peoria;
* In Quincy, 20 rounds on a Beastlord and 31 more on the corpse of a woman in the first house on the south side;
* 60 cartridges appear for sale at Caligari after the Quincy mission;
* 32 rounds on a Mardin beastlord;
* Junction City - 20 rounds can be bought from merchant Juan;
* Scott City - 17 rounds on a local resident's corpse in a locked room on the second floor of the building.

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pl:Magnum .44 (Fallout Tactics)
ru:Патрон калибра 0,44 «Магнум» (Fallout Tactics)
uk:Патрон калібру 0,44 «Магнум» (Fallout Tactics)
10mm round (Fallout 3)

For an overview of 10mm ammunition types, see 10mm.
Template:Infobox ammo gamebryo

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The **10mm round** is a type of ammunition in *Fallout 3*.

## Characteristics

It is the most common type of ammunition in the Capital Wasteland, with the second most common being the .32 caliber round. The weapons that use such ammunition are also common, and there are many different types of guns with different statistics that use them, making this ammunition very useful. Made by G, it comes in ammunition boxes of 12 rounds.

## Weapons using this ammunition

* 10mm pistol
* Silenced 10mm pistol
* Colonel Autumn's 10mm pistol
* Chinese pistol
* Zhu-Rong v418 Chinese pistol
* 10mm SMG
* Sydney's 10mm "Ultra" SMG
* Template:Icon Lever-action rifle
* Template:Icon Backwater rifle

Template:FO3TCC

* Test gun

Template:FO3TCC

## Locations

* Five ammunition boxes in the Dr. Lesko's lab in Marigold station.
* Four boxes in a military truck in front of the National Guard depot.
* Three boxes at the abandoned car fort.
* Three boxes in Flak 'N Shrapnel's shop.
* Three boxes at Lock and Load in Paradise Falls.
* Three boxes in the Northern shack in Evergreen Mills.
* Three boxes in the Super-Duper Mart, on the counter behind the terminal opening the storage room.

## Notes

* The Lone Wanderer is given a 10mm pistol, along with 36 10mm rounds, if the right speech options are chosen during Escape!
* The Pip-Boy icon for 10mm rounds and the ammo clip model loaded into the Chinese pistol depict 10mm rounds as bottlenecked cartridges, but other game's appearances of the ammunition as well as the textures for the 10mm submachine gun show the cartridges as straight.

## Gallery

Fo3 10mm round Chinese pistol.png10mm ammunition loaded into the Chinese pistol
## References

Template:Navbox ammo FO3

es:Cartucho de 10 mm (Fallout 3)
fi:10mm
ru:10-мм патрон (Fallout 3)
uk:10-мм патрон (Fallout 3)
.22 caliber (Van Buren)

For the ammunition seen in *Fallout: New Vegas*, see .22LR round.
Template:Infobox ammo

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Template:VB

**.22 caliber** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It was also featured in the *Van Buren* tech demo game files.

## Location

While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console.

Template:Navbox ammo VB

it:Calibro .22 (Van Buren)
14mm (Van Buren)

For an overview of 14mm ammunition types, see 14mm.
Template:Infobox ammo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

**14mm** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Weapons using this ammunition

* 14mm pistol

Template:Navbox ammo VB
.45 Auto

For an overview of .45 ammunition types, see .45 caliber.
Template:Infobox ammo gamebryo

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**.45 Auto** is a type of ammunition in the *Fallout: New Vegas* add-on *Honest Hearts*.

## Characteristics

Template:Transcludesection Among the Mormons of New Canaan, it was the ammunition of their signature weapon, the .45 Auto pistol. After the completion of *Honest Hearts*, the ammunition type will also begin appearing in the base game traders inventories (Gun Runners, Cliff Briscoe, Mick & Ralph's etc.).

### Production

Standard, +P and super .45 Auto rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:
Template:Crafting table
Template:Crafting table
Template:Crafting table

### Breakdown

Breaking down a .45 Auto round yields:
Template:Crafting table

## Weapons using this ammunition

* .45 Auto pistol
* A Light Shining in Darkness
* .45 Auto submachine gun

## Variants

### .45 Auto, +P

Template:Transcluded
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### .45 Auto, hollow point

Template:Transcluded
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### .45 super (hand load)

Template:Transcluded
Template:Transcludesection

## Locations

* The Great Khan armorer and Quartermaster Bardon will stock huge amounts of this ammunition and its casings after the completion of *Honest Hearts*. Bardon is especially reliable, as he will usually have over 1200 regular and over 200 +P.
* Sold by most suppliers who deal in weapons, such as the Gun Runners, Cliff Briscoe, Mick & Ralph's, etc.

## Notes

* The .45 Auto round is the only type of ammunition to have different ammunition box models for the different ammunition variants.
* This type of ammo is limited to vendors outside of Zion.
* .45 Auto rounds are one of only two ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being rockets.

## Behind the scenes

.45 Auto weapons were specifically created for *Honest Hearts*, and were not intended to be included in the base game.

## Gallery

.45 Auto, +P.png.45 Auto, +P.45 Auto, hollow point.png.45 Auto, hollow point.45 Auto hand load.png.45 Auto, Super (hand load)
## References

1. ↑ *Fallout: New Vegas* 10th Anniversary Charity Stream (reference starts at 3:50:42)
Joshua Sawyer: *"'Did I intend for .45 weapons to be in the vanilla game?' No, no. Those were added specifically for Honest Hearts. I mean, like, they're cool, but no, I never planned on them being in the base game."*

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de:Autom..45
es:Automática del .45
pl:Amunicja .45 Auto
pt:.45 Auto
ru:Патрон кал. 45 Авто
.38 round (Fallout 76)

Template:Infobox ammo gamebryo

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**.38 round** is an ammunition type in *Fallout 76*.

## Characteristics

.38 rounds are small caliber rimless rounds produced by Circle G ammunition, being packaged in fifty cartridge yellow and red boxes. The round is a light and common round used by the pipe gun, or as a conversion for larger caliber guns by attaching a .38 receiver.

### Crafting

Standard .38 rounds
Template:Crafting table FO76

Ultracite .38 rounds
Template:Crafting table FO76

## Weapons using this ammunition

Weapons that are default chambered .38 rounds:

* Pipe gun

Modding the following weapons with the .38 receiver will allow one to use .38 rounds rather than the weapon's original ammunition:

* Combat rifle
* Hunting rifle
* Pipe bolt-action
* Pipe revolver

## Locations

* Crafted at a tinker's workbench.
* Purchased at an Ammo Converter at rate of 18 rounds of standard .38 for 100 AmmoPoints.
* Sometimes dropped by feral ghouls.
* Several can be found at the unmarked lookout north of Pleasant Valley cabins (location marked by Rose's Trappers quest).

## Notes

With the Ammosmith perk or Ammo Factory legendary perk, the crafted amount of rounds increases incrementally, coinciding with the perk's added percentages, crafting more rounds for the same amount of materials.

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ru:Патрон калибра .38 (Fallout 76)
10mm pistol (Fallout Shelter)

For an overview of this weapon in the *Fallout* series of games, see 10mm pistol.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **10mm pistol** is a weapon that appears in *Fallout Shelter*.

## Background

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## Characteristics

The 10mm pistol is a semi-automatic magazine loading handgun featured in *Fallout Shelter*. Dealing a minimum of 2 damage per attack, it has the second lowest minimum damage output for handguns in the game, just above the .32 pistol and its variants.

## Variants

* Rusty 10mm pistol
* Enhanced 10mm pistol
* Hardened 10mm pistol
* Armor piercing 10mm pistol
* Lone Wanderer
* Amata's pistol Template:Cut

## Locations

* Found by dwellers exploring the wasteland
* Found on quests
* Found in lunchboxes
* Craftable in a weapon workshop

## Crafting

A high Agility statistic is needed to effectively create the 10mm pistol.
Template:Crafting table

## Notes

* According to the game description of the 10mm pistol, it is the most commonly used handgun in the wasteland.

## References

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de:10-mm-Pistole (Fallout Shelter)
es:Pistola de 10 mm (Fallout Shelter)
ru:10-мм пистолет (Fallout Shelter)
uk:10-мм пістолет (Fallout Shelter)
.44 Magnum (speed load)

For an overview of .44 Magnum revolver models, see .44 Magnum revolver.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **.44 Magnum (speed load)** is a modified weapon in *Fallout 2*.

## Background

A regular .44 Magnum revolver, which was upgraded with a speed loader.

## Characteristics

Thanks to its modification, it is the only weapon in the game that can be reloaded for 1 AP instead of the usual 2 while also having an improved range of 20 hexes. It is one of the most powerful single-shot weapons in the early game due to its low AP cost and the favorable modifiers of its ammunition. The .44 JHP round doubles the damage of each bullet while only adding 20 percentage points to the target's Damage Resistance, which multiplies the weapon's damage on unarmored foes by 1.6.

## Location

* Skeeter in Gecko and Eldridge in the New Reno Arms can attach a speed loader to a .44 Magnum for $2000.
* Valerie in Vault City will do it for $800, which can be reduced to $650 with a CH or Barter check.
* Algernon in the basement of the New Reno Arms can do the upgrading procedure for free.

## Notes

At only $600, it is the second cheapest pistol in the game.

## References

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es:Revólver Mágnum .44 (recarga rápida)
pl:Magnum .44 (szybkie ładowanie)
ru:Магнум 0,44 (ускоритель заряжания)
uk:Магнум 0,44 (прискорювач заряджання)
1ESquatterWatchQuest1.txt

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## Topics

ru:DialogueExport1ESquatterWatchQuest1.txt
15mm EC

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**15mm EC** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It is also featured in the *Van Buren* tech demo game files.

## Characteristics

In the game, it was expected that this would be a very rare ammunition used only by the 15mm ARTEMIS rail gun.

## Location

While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console.

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ru:Иглы 15 мм
uk:Голки 15 мм
10mm pistol silencer

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **10mm pistol silencer** is a weapon mod for the 10mm pistol and the weathered 10mm pistol in *Fallout: New Vegas*.

## Effects

The 10mm pistol silencer dampens the noise caused by the weapon, which aids in remaining hidden while shooting.

## Locations

Sold by:

* Alexander, at the 188 Trading Post.
* Arms merchant, at 188 Trading Post.
* Blake, Crimson Caravan Company.
* Cliff Briscoe, in Dino Bite gift shop, at Novac.
* Dale Barton, The Fort.
* Great Khan armorer, the Great Khan armory near Red Rock Canyon.
* Vendortron, Gun Runners kiosk.

## Notes

Prior to patch 1.3.0.452, the 10mm silencer was only worth 250 caps.

## Gallery

10mm pistol with silencer.png10mm pistol with the silencer modification
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de:10-mm-Pistole: Schalldämpf.
ru:Глушитель для 10-мм пистолета
14mm AP (Fallout)

For an overview of 14mm ammunition types in the *Fallout* series of games, see 14mm.
Template:Infobox ammo

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**14mm AP** is a type of ammunition used in *Fallout* and *Fallout 2*.

## Background

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## Characteristics

With only half of the 14mm pistol's generous base damage applied due to the armor-piercing nature of the round, this ammunition makes the 14mm pistol compare unfavorably with other similar weapons, such as .223 pistols, and even Desert Eagles.

In *Fallout*, ammunition modifiers are not applied properly which makes the 14mm equal to other weapons.

## Weapons using this ammunition

### *Fallout*

* 14mm pistol

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### *Fallout 2*

* 14mm pistol

Template:Fo2 damage vs armor table/header
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## Locations

### *Fallout*

* Found in the West Tek research facility on a corpse and in a locker.
* Sold by Jake in the Old Town section of the Hub.

## References

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ru:14 мм ББ
$20 NCR

For an overview of NCR currency, see NCR dollars.
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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**$20 NCR** is a miscellaneous item in *Fallout: New Vegas*.

## Characteristics

$20 NCR appears as a paper bill similar to a US $20 bill. It features a picture of First Ranger Seth on the face and the emblems of the NCR Rangers on the back.

As with any form of currency in *Fallout: New Vegas*, $20 NCR is not affected by the Courier's Barter skill. The currency will always be valued at 8 caps, regardless of whether the Courier is buying or selling.

## Locations

$20 NCR can be found on numerous types of non-player characters, including Powder Gangers, NCR troopers and merchants. It will never be found on members of Caesar's Legion.

## Behind the scenes

Template:FNVCC
A cut version of $20 NCR exists in *Fallout: New Vegas*' resources. It is a non-currency item, meaning its price is affected by the Courier's Barter skill. It is otherwise identical to the standard bill.
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## See also

* $5 NCR
* $100 NCR

## Gallery

FNV loading desktop02.jpg
de:20 RNK-$
es:20$ de la RNC
it:$20 RNC
ru:20 долларов НКР
sv:$20 NCR
uk:20 доларів НКР
188GunrunnerGuard.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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## Topics

 GREETING

ru:DialogueExport188GunrunnerGuardX.txt
.38 receiver (Fallout 4)

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.38 receiver** is a weapon mod for the combat rifle, the hunting rifle, the pipe bolt-action pistol and the pipe revolver in *Fallout 4*.

## Effects

The .38 receiver converts the ammunition type that the modded weapon uses to .38 rounds. It provides reduced damage in exchange for a more common type of ammo in the Commonwealth.

## Production

The recipe for this weapon mod varies depending on the weapon for which it is made:

Template:Crafting table

## Locations

* Can be attached to gun via a weapons workbench.
* If a gun has it equipped and it is replaced with another mod, it will go into the player character's inventory.

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14mm

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**14mm** are types of ammunition in *Fallout*, *Fallout 2*, and *Van Buren*.

## Background

This sizable cartridge was imported to the United States prior to the Great War.

## Variants

### 14mm AP

File:14mmap.gif
Template:Gamearticle
Ammunition. Caliber 14mm, Armor Piercing.

## References

1. ↑ The Chosen One: *"{119}{}{Do you have a GECK?}"*
Buster: *"{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"*
(Scbuster.msg)

ru:14-мм патрон
215 Sniper

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

**215 snipers** are two members of the 215 Rail Line Powder Gang in 2253.

They hang back with Jackson and blow away people at long distances. They make a lot of arm and leg shots to disable people.

## Interactions with the player character

### Quests

* Repel 215 Attackers: A temporary solution to the Rail Gang attacks on New Canaan.
* Resolve 215 Rail Line Gang Threat: The inhabitants of New Canaan are always under threat of an attack by the 215 Gang. The Prisoner can take on the task of dealing with them once and for all.

## Appearances

215 Snipers were going to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## References

1. ↑ New Canaan design document/2 - Monster Roster
2. ↑ New Canaan design document/1 - Overview

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