Gifting System

## General

This social interaction feature is **only available in the computer versions of the game** and requires your game to be connected to a Facebook login.

Having your game connected to FB and being able to log in at least once daily on a computer to send and receive gifts and extra energy is highly recommended.

Every 22 hours players can send a gift (Egypt level materials) to all of their friends. These gifted materials can make a big difference in gameplay and can be important.

The gifted materials are not taken from your inventory.

Gifted materials count towards your Achievements. (it can be you need to restart your game for the count to go up)

You are of course free to send whatever gift you want but it is better to send things listed in the Recommended list.
Use the filters and send different gifts to Egypt/Scandi-players and the rest.

Having problems with not seeing some neighbours or getting messages your Neighbour cannot see you in their game?
Remove and reinstall in Facebook. Instructions HERE

More Neighbours means more gifts. Find more neighbours in the various Facebook groups.

## Gifts

### Gifting Based on Region

* XP Value refers to the experience value of the materials if converted into Pillars.

### Recommended Things to Gift

Below you can find a guide which gifts are best to send on each day. The list is based on needs in the game, not perse XP values.

, Of course, some other gifts (notably the cooking ingredients) are also useful, but the gifts not mentioned here are always less useful to the gifts mentioned here.

**Use the Filters to send specific gifts to a specific region, for example, to send stone to Egypt and Scandi players.**

* Send the metals.
* Tuesdays and Thursdays are days to change-up what you send a bit. Be a good neighbour and learn to use the filter system to send lower regions more specific gifts.
* Send different gifts to Egypt/Scandi-player than you send the rest. (these 2 regions require lots of stone, coins(send windmills = 50 coins) and a bit more roots)

## Gifting Interface

### Sending gifts

Easiest is to only send gifts 1x daily.(you can send gifts every 22 hrs)

Many people do it first thing when they first login in the morning.

You appreciate getting gifts, return the favor.

* 1.Open the "Friends" tab(bottom right side of screen)
* 2.Select the "Send a gift" tab
* 3.Select the gift you want to send
* 4."Select Friends"
* 5.Easiest is to use "select all", but you can also send individually and to a group of selected players in "Best Friends" for specific (requested) materials.
* 6."Send"

### Collecting gifts

Gifts will be arriving at random times, depending on when your Neighbors send them. Collect them whenever you like.

The Friends tab(bottom right side screen) will indicate with a red circled number how many are waiting for you to collect.

The list of received gifts shows only the latest 2,000 gifts. Players with many neighbors might have more gifts waiting. Logging in again will give the next 2000 gifts.

Gifts that are not collected within 15 days are removed.

## Detailed gift info using DAF2 extension

DA Friends is an extension for Chrome browsers that can help give detailed information about gifts and much more. Add it to your browser from the Chrome Webstore

## Raw (EXP) values of every gift

We already discussed which gifts are the most reasonable picks for each day. In this section, raw experience values for each gift will be listed.
(value when used in a PILLAR)

* Remember that gifts with the highest values are not always the best gifts. Very often gifts with slightly lower value will be the ones preferred by the general public due to their versatility and usefulness.

* Values for materials are calculated assuming they are converted into pillars without being smelted into metal bars.

Mushroom x2 - 60 xp
Vegetable Root - 60 xp
Windmill - 50 xp
Berries x2 - 40 xp
 TUESDAY
Herb - 60 xp
Stone - 50 xp
Windmill - 50 xp
Apple x2 - 40 xp
 WEDNESDAY
Herb- 60 xp
Windmill - 50 xp
Apple x2 - 40 xp
Berries x2 - 40 xp
 THURSDAY
Vegetable Root - 60 xp
Mushroom x2 - 60 xp
Stone - 50 xp
Windmill - 50 xp
 FRIDAY
Mushroom x2 - 60 xp
Vegetable Root - 60 xp
Stone - 50 xp
Berries x2 - 40 xp
 SATURDAY
Coal - 75 xp
Herb - 60 xp
Windmill - 50 xp
Apple x2 - 40 xp
 SUNDAY
Mushroom x4 - 120 xp
Apple x4 - 80 xp
Berries x4 - 80xp
Lumber x2 - 60 xp
Windmill - 50 xp

## Old Windmills - For Sale Only

Windmills from the pre-WebGl days.(showing as "broken" Windmills in WebGL Inventory/Extra's tab)

Today only one type of WebGL Windmill exists.