Rescuing hostages

Orkinds and fishkinds have no females. Thus, they take any human girls they can find and take them to their filthy caves, to repeatedly breed. Horrible fate, but hey, this is why we are here. To save them. Right?

Guild offers a reward for each saved survivor

* Copper Coin x6, Large Copper Coin x2, or nothing(presumably, this depends on the status of the girl you rescue,moots granting nothing normal human women(not blonde) give 6 copper and nobels (identified by blonde hair) give 2 large copper coins or 0p 1000p and 4000p respectively. )
* +5000 EXP
* +1 Morality

It is recommended to take reward when theres a lot of girls saved(at least 4??), because taking it only for 1 or 2 sometimes gives less money than it should

To save them, you should go to monsters nest where they exist(see list below), interact with poor being to make them follow you and escort to location exit(usually entrance), they will disappear few tiles before it and that will count as rescue. You will be able to claim your reward from any Guild Receptionist after that. Quest rewards are always taken first.

* Be careful not to harm girls in the heat of battle as they have not a big amount of life force left! Something more than 60 HP/STA damage will be enough to end them. Monsters rarely attack their slaves tho, and so girls can play an excellent decoy role sometimes.
* Monster in the process of having fun with one of the hostages has hitbox on the tile it was before grabbed it's prey, so to intercept them Lona should attack tiles around raped woman. This is especially important for throwing fireballs and such..
* Some of poor souls already accepted their meat toilet fate and gone insane. They can't be helped. You can end their lives(and lives of monster babies inside them), but that will not change anything.
* More cum - less move speed. It's in your interest to not let them be raped too much. This also includes bukkake shots and HP/STA dmg.

* Since girls are mostly renewable resource(leave and enter again), they can be farmed as relatively easy and reliable source of XP, money and morality
* Each girl has 50% chance to be alive when you enter the location, so with 6 spawn points you will find 3 girls on average, usualy

## Quests and Locations with hostage women

Ratings for farming are given relative to each other, also time and other conditions can be bypassed easier or harder depending on Lona's level and build. Current were tested by Lona with 50 WIS, Fire Staff and Water Spell Book

### Orkinds Cave (Noer)

* Enemies: 1 Ogre, 3-5 Goblins.
* Girls: 0-2
* Notes: dark, traps, reinforcements
* Rating: 6-8 minutes cycle, opinion - bad

Ogres in general are often hostile to girls and beat them down very quickly. In this location Ogre and 2-3 goblins are asleep during day. Girls should be escorted to blue door, not the Sewers entrance. Required kills for rescue: 3+

### North Gate Tower (Slay the monsters in the Northern Pass sentry tower!)

* Enemies: 3+2 Goblins, 1 Hobgoblin
* Girls: 0-5
* Notes: dark(1st floor), traps
* Rating: 4-6 mins cycle, RK: 4+, opinion - Good

Girls are safe, location is small, low number of enemies, great for farming girls and animal meat, but traps can be annoying. Two goblins are asleep during day.

### Northeast Orkoid Cave (My daughter is missing!)

* Enemies: 1 Butcher, 1 Ogre, 6 Goblins,
* Girls: 0-6
* Notes: dark(1st floor), traps, reinforcements(3+3 Gobs)
* Rating: 3-5 mins cycle, rating - Very Good but kinda random

Ogre and Gobs are active during day. ReqKill: 1 Ogre(only day), 2-3 Gobs

### Orkoids Camp (Help look for the missing caravan!)

* Enemies: 20+ Goblins, 3 Hobgoblins, Ogre, reinforcements - 3 Hobs + Gob on each entrance
* Girls: 5
* Notes: 1 time deal, achivement for rescuing all 5
* Rating: Managable with reliable source of damage and some preparations.

So, there are three girls on the east side of the map swarmed by Ogre, 3 Goblins and 3 Hobgoblins. They are too busy with reproduction to pay attention to you. Take your time and end them one by one. Last two are waiting for you in stone pockets on west side of the map(they are there i promise, but very hard to see due to tall grass). If you was spotted, reinforcements will wait you near exit.

### Orkind monsters' lair (Quest)

* Enemies: I Ogre Shaman, 3 Ogres, 4-6 Hobgoblins, 3 Goblins
* Girls: 0-4
* Notes: dark(1st floor), traps, reinforcements: 1 Ogre, 12 Goblins
* Rating: 6-10 minutes cycle, very hard, thus not worth

A lot of enemies are asleep during day, but not ones that patrol perimeter. Big location. ReqKill: 1-2 Ogre, 2+ Hobs, 2+ Gobs

### Damp Cave(Explore the cave)

* Enemies: 3-4 Fishkinds
* Girls: 0-5
* Notes: very dark(1st floor), fish piles(food)
* Rating: 5-7 minutes cycle, Okay

This is very safe location if you can deal with fishkinds, but pretty boring as well. Not very favorable for mages

### Damp Cave (Missing Woman)

* Enemies: 6-10 Fishkinds
* Girls: 0-5
* Notes: puzzles, fish piles, very long reinforcements timer
* Rating: 3-5 minutes, Good

Reliable and short, but puzzles should be solved every time. Its better to put girls to whirlpool area and than run for puzzle solving and leave(even if girls attract some attention, it wont matter this way). Pretty stamina heavy route

### Harvest Sanctuary (Starving Mermaid)

* Enemies: 6-10 Fishkinds
* Girls: 0-5 (0 during Fishkind Research quest)
* Notes: puzzles, fish piles
* Rating: bad

Girls cannot be rescued through rope, you should activate the puzzle and leave through whirlpool.

### Unknown lair

* Enemies: ENORMOUS AMOUNTS OF ABOMINATIONS + FIVE TIMES MORE LARVA + HIVE
* Girls: 6
* Notes: quite dark
* Rating: masochist

Well what do i say... It is very bad. Girls are located in the east and west room from central hive room. Attack the props to free them, you can save and load to make all 6 alive. Larvae attacks girls and youd be surprised how fast one little worm can kill them. You wouldn't be able to get out of there with girls alive if you not clear most if not all the monsters. Yes, including webs and such, hostage AI is dumbass and they will trigger them all anyway. There's an achivement(24th) for destroying the nest(and a chest with 6 items), but i see absolutely no reason to do that all over again