recursal/Fanatic-Fandom huggingface dataset:
Imagined T Corp. Class 3 Collector

**Imagined T Corp. Class 3 Collector**

**Skills**

**Interlocking Moment** 42 (40+2) Atk Weight ⯀**Amt.** x3 [On Use] Gain +1  Count [On Hit] Inflict 1    [On Hit] Spend 2  Count to inflict 3

**Siphon Time** 42 (40+2) Atk Weight ⯀**Amt.** x1 [On Use] Gain +1  Count [On Hit] Gain 1 ; Inflict 2  next turn

**Accelerating Moment** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Combat Start] Gain +3  Count  [On Use] At 5+  Count, Clash Power +2  Become immobilized next turn [On Hit] Inflict 1  next turn [On Hit] At 5+  Count, spend all  Count to deal +10% damage for each Count   [On Hit] Inflict 1

**Borrow Time** 44 (40+4) Atk Weight ⯀**Amt.** x1 [Combat Start] Gain 3  Count and +1  Count

**Passives**

**Golden Time**At the end of the turn, if the HP is between 12% and 24%, instantly heal up to 65% of Max HP, and recover from stagger. (One-time only)

**Time Reversion Retroaction**After activating Golden Time, gain 3  at turn end.
Liu Assoc. South Section 6 Gregor

**Liu Assoc. South Section 6 Gregor**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Single-point Stab** 45 (40+5) Atk Weight ⯀**Amt.** x3 If target has 6+ , Coin Power +1 [On Hit] Inflict 1    [Heads Hit] Inflict 1  [On Hit] Inflict 1    [Heads Hit] Inflict 1

**Rush Down** 45 (40+5) Atk Weight ⯀**Amt.** x2 If target has 6+ , Coin Power +1 [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] Inflict 3    [On Hit] If target has 6+ , gain 1  next turn

**Perfected Palm Strike** 45 (40+5) Atk Weight ⯀**Amt.** x1 If target has 6+ , deal +10% damage [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] Inflict 3

**Guard** 38 (40-2) Atk Weight ⯀**Amt.** x1

**Passives**

**Ignition** **x3 Owned**The 3rd and subsequent Coins of a skill inflict 1  on hit.

## Trivia

* Gregor's Liu Section 6 Identity mirrors that of a fixer from Liu Association in the alternate world, but not to any particular character.
Lantern (Meat Lantern)

For the originated abnormality, see Meat Lantern.

Lantern is the name of the E.G.O for the Abnormality Meat Lantern. The E.G.O Suit is a white fuzzy suit with a beige breastplate and kneepads. In the canter of the chest is a glowing green flower identical to Meat lantern's lure. At various places around the suit, sharp teeth are jutting out of the armor, and a similar set finds itself within the mouth of the sinner who wields it. The weapon is a long baton with a fuzzy orb with multiple mouths filled with sharp teeth, which is used like a hammer.

This E.G.O was commonly used in Branch X-394 as a Lobotomy E.G.O.

## Information

* Don Quixote
 *Main article: Lobotomy E.G.O::Lantern Don Quixote*

## Obtaining

This E.G.O is obtained by the following means:

## Trivia

* Lantern is the only E.G.O to share its name with another E.G.O, being that of the abnormality Faelantern from Line 2: Möbius.

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - **Lantern** (Meat Lantern) - Magic Bullet (Der Freischütz)
Hooligans

**Hooligans** are a class of enemy found in the backstreets of every district. They are made up of starving Rats. Each groups of hooligans has a Head Hooligan that acts as leader.

## Enemy

### Fighting Style

Hooligans are the most basic enemies that are fought. They have weak 1 coin Pride skills of attack type, and are universally weak to Slash. The Head Hooligan introduces a 2 coin skill and a Guard skill, but is otherwise just as weak as his subordinates.

### Types of Hooligans

```
Boss

```
Mika

**Mika** is a Fixer belonging to Molar Boatworks and a supporting character in Intervallo II: S.E.A.. She is a returning character from *Library of Ruina*.

## Appearance

Mika is a short woman who wears her red hair in a tall ponytail with small, circular orange glasses resting on her forehead. She is generally covered in grease and dirt, with a similarly dirty rag rested around her neck. She wears a large, dirtied, short sleeve t-shirt with blue, oversized, overalls with tools held in its pocket. She wears large black boots and white gloves with a red underside. She carries a wrench.

## Personality

Mika is generally quiet, with a mind much more focused on logic when compared to her coworkers. She is highly knowledgeable and skilled whilst working in the Molar Boatworks workshop, something she attributes partially to her father who did the same.

## Story

After the events of *Library of Ruina* Mika and her fellow Molar Office Fixers, Olga and Rain, return from their book forms and open the Molar Boatworks workshop in the Backstreets of District 21. They are contracted by Limbus Company to modify Mephistopheles to be capable of nautical travel and, while The Sinners spend days killing Trash Crabs to acquire the materials needed, Mika, Olga, and Rain work at completing the requested modifications. Despite some set backs with missing materials and forgetting to add the mode needed to keep Mephistopheles afloat, Mika and her friends soon see LCB off on their journey across the Great Lake.

## Gallery

* Assets
* Cutscene Art

Story Log Portrait
Hurting Teddy Bear

## Possible Rewards

 * Grimy Iron Stake

 * 30 Cost
* All Sinners heal 10 HP. Lust IDs heal 10 more HP.

**Hurting Teddy Bear** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.

It is related to Happy Teddy Bear from *Lobotomy Corporation*, and the source of the E.G.O **Hex Nail**.

## **Appearance**

**Hurting Teddy Bear** is a large worn-out teddy bear, that has been impaled with nails. Its fur is faded and grey, and is coated with grime and bloodstains. The plush is missing its eyes, and its mouth has been sewn shut. Several other stitches can be seen all over the Abnormality's body. It has a round body, short legs, and big arms with sharp, black claws.

Nails have been lodged into the Abnormality in various places such as its arms, shoulders and the top of its head. The Abnormality appears to have a large hole cut out from the front of its body. A heart can be seen inside the cavity, that has been skewered by nails in all directions.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

A teddy bear suffers from having nails lodged into its body.

The bloodstains decorating it
are a telling sign of all the time it spent in pain.

The holes where its eyes should be are empty.
Nothing but dry red marks remain inside.

In spite of that, it stands with its arms wide,
endeavoring to fulfill its duty of giving hugs.

**Remove the nails.**

**Who should do it?**
 Lust/  Gloom Advantage:  ≥ 6No Advantage:  ≥ 12

 **Check Passed**

You removed the nails from the teddy bear.Bloody pus pours out of the holes.Once the plush had finished its copious exudation,only a dark cavity remained within.It is an empty void.

**E.G.O Gift Grimy Iron Stake Earned!**
 **Check Failed**

The nails plunged into its chest were buried deep.Nothing would budge even after several tugs and pulls.It’s all firmly lodged in the cotton base.The plush looks down at itas if nothing is happening.Perhaps it’s unable to feel pain.

**Cost 30 gained**

**Bandage its wounds.**
You applied bandagesto the holes in its chest.Blood leaks and saturates them.The wound still seems sore.You gave it some extra dressing,making sure that it’ll last a good while.

## **Gift**

Tier: **I**Cost:  147

## **Gallery**

Depicted in Faust's Hex NailE.G.O Background
## **Trivia**

* Much like Happy Teddy Bear, Hurting Teddy Bear seems to have a penchant for giving deadly hugs to its victims.
* While Happy Teddy Bear was based on an abandoned toy, Hurting Teddy Bear appears to be based on an abused toy.
* The alphabet blocks in its Mirror Dungeon event and E.G.O Background spell out the word " T E D D Y ".
Los Mariachis

**Los Mariachis** is a Syndicate located in the Backstreets of District 10. It is one of the primary Syndicates located around the casino that houses Branch J-03. The members, known as **Mariachis**, wear panchos and fight as though they are dancing. They are led by the Jefe de Los Mariachis, Aida.

## Enemy

### Fighting Style

The Mariachis fight primarily with skills that have 2-4 coins. Each of them use a Sloth skill with 3+ coins that heals SP, has an Envy dance with 2 coins that buffs either Offensive or Defensive power, and Gloom skills that debuff the opponent's attack power and damages their SP. The Alegre introduces evasion as a mechanic, while the Vivaz has a 4 coin Gloom skill that becomes stronger the less SP the target has. Aida, as the leader, has stronger versions of all of the above.

### Types of Mariachi

```
Boss

```

## Trivia

* Aida is the first named human boss that the Sinners fight.
Magic Bullet

For the originated abnormality, see Der Freischütz.

Magic Bullet is the name of the E.G.O for the Abnormality Der Freischütz. The E.G.O Suit is a long blue military tunic with golden trim, with a black vest, white shirt, and black tie underneath. For the E.G.O weapon, it is a similarly blue and gold hunting rifle that fires ethereal blue bullets that magically replenish and penetrate through all in its wake. It comes with a pipe that emits a similarly blue ethereal flame.

This E.G.O was commonly used in Branch X-394 as a Lobotomy E.G.O.

## Information

* Outis
 *Main article: Lobotomy E.G.O::Magic Bullet Outis*

## Obtaining

This E.G.O is obtained by the following means:

## Trivia

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - **Magic Bullet** (Der Freischütz)
Level Boost Ticket

* Level Boost Ticket I
* Level Boost Ticket II
* Level Boost Ticket III
* Level Boost Ticket IV

**Level Boost Tickets** are a resource in *Limbus Company* used raise the level of Identities to a specific level number, as opposed to simply giving XP like an Identity Training Ticket does. There are currently four tiers of tickets that will give increasingly higher levels.

## Usage

The sole use for a Level Boost Ticket is to raise an Identity to a higher level. Due to the nature of how they will bring the level up to the respective ticket's number regardless of what level the Identity is currently at, it is preferable to use them on low level Identities so as to not waste resources.

* Level Boost Ticket I will raise an Identity's level to 10.
* Level Boost Ticket II will raise an Identity's level to 20.
* Level Boost Ticket III will raise an Identity's level to 30.
* Level Boost Ticket IV will raise an Identity's level to 40.

## Obtaining Tickets

Level Boost Tickets are a rare resource in the game and not often given out. In addition to the in game methods listed below, Level Boost Tickets can be purchased from various packs featured in the shop.

* The Limbus Pass, both Basic and Premium versions, has Level Boost Tickets as rewards at certain levels.
* Certain Attendance Check Events give out Level Boost Tickets.

## Item Description

* Level Boost Ticket I
* Level Boost Ticket II
* Level Boost Ticket III
* Level Boost Ticket IV
Raises an Identitiy's level to up to 10.

A limit-disengaging ticket that allows an Identity to hold excess experience.
“Oho! Mine frame hath become more apt than ever to enact justice!”Raises an Identitiy's level to up to 20.

A limit-disengaging ticket that allows an Identitiy to hold excess experience.
"It's...strangely calming. I feel like I can do things I couldn't before."Raises an Identitiy's level to up to 30.

A limit-disengaging ticket that allows an Identity to hold excess experience.
“This thing would’ve been a real menace if it was available during wartime. Imagine fostering veterans in mere seconds.”Raises an Identitiy's level to up to 40.

A limit-disengaging ticket that allows an Identity to hold excess experience.
“O.P. To give me years of experience in using a technique I've never used before... there is no satisfaction here. Revolting.”
Molar Office Fixer Outis

**Molar Office Fixer Outis**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Wait Up!** 41 (40+1) Atk Weight ⯀**Amt.** x3 If this Skill is Discarded, gain +4  Count  [On Use] Gain +2  Count  At 6+  Count, gain Final Power +2 [On Hit] Lower user's Stagger Threshold for every  Count on Self (Max 10)

**Slice** 44 (40+4) Atk Weight ⯀**Amt.** x2 If this Skill is Discarded, gain 1   [On Use]  the Skill of lowest rank in all of this unit's Skill Slots [On Hit] Inflict 2  [On Hit] Inflict 2  [On Hit] At 6+  Count, trigger . Reduce target's  Count by 1

**Daring Decision** 45 (40+5) Atk Weight ⯀**Amt.** x1 [On Use]  this unit's Skills in descending order of rank from all its Skill Slots  Spend 10  Count to gain Coin Power +2 [On Hit] Inflict 4    [On Hit] If the Skill spent  Count, inflict +3  Count [On Hit] Trigger ; After , reduce target's  Count by 1 [On Hit] Trigger ; After , reduce target's  Count by 1 [On Hit] Trigger ; After , reduce target's  Count by 1

**Hangover Cure** 40 (40+0) Atk Weight ⯀**Amt.** x1 [On Use]  the Skill of lowest rank in all of this unit's Skill Slots

**Passives**

**Drinking Boast** **x5 Owned**Upon triggering  on an enemy, inflict 30% of Raised Stagger Threshold as Sloth damage (Max 20; rounded down)

## Trivia

* This Identity mirrors Olga (specifically from *Library of Ruina*) in the alternate world.
* Many aspects of this Identity directly reference Olga:
	+ The pre-Uptie art is based on *Daring Decision*, while the Uptied art is based on Olga's attack sprite.
		- Notably, the pre-Uptie artwork is mirrored when compared to the art for *Daring Decision*. While *Daring Decision* shows Rain on the left and Mika on the right, the Identity depicts Yi Sang (as Rain) on the right and Ryōshū (as Mika) on the left.
	+ The offensive skills ('Wait Up!', 'Slice' and 'Daring Decision') are named after all of the combat pages used by Olga.
* The Identity Story mentions a contract from R Corp., possibly referencing the events from *Library of Ruina* where Olga received a contract from R Corp. to investigate the Library.
Handshake of Handshakes

## Possible Rewards

 * Wrist Guards

 * Cost 30

**Handshake of Handshakes** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.

## **Appearance**

Handshake of Handshakes is a huge stone hand. At the tip of each of the abnormality's fingers is another normal sized hand. The middle finger is wearing a wrist guard just before its hand.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

Sounds of heavy rocks scraping against each other.

What looked like palms are made of black rocks.

At the tip of the fingers attached to the palms are smaller palms and smaller fingers.

It reaches out with the hand of the hand.

**Shake hands.**

**Who will step forth?**
 Pride/  Gloom Advantage:  ≥ 8No Advantage:  ≥ 16

 **Check Passed**

To shake hands... is to share the solitude.The hand was neither warm nor supple, but you held onto it for a long, long time.Hoping that this little gesture have filled its hands, its loneliness, even a little.

**Cost 30 gained**
 **Check Failed**

Its hands are already full of handshakes.Your mere offer of a handshake is of no import to this being.

**Nothing Happened.**

**Push the hand away.**

**Who will step forth?**
 Pride/  Gloom Advantage:  ≥ 8No Advantage:  ≥ 16

 **Check Passed**

The true desire of its countless handshakes is a senseless one.So even the hand that requests endless stream of handshakes must learn to sometimes let it flow past it.Because we must all one day return with nothing in our palms.

**E.G.O Gift Wrist Guards Earned!**
 **Check Failed**

Something left scratch marks on your hand.Wounds left by loneliness.It was born out of an ephemeral moment, yet the wound will last awhile.

**The Sinner who failed the check took 11 HP and SP Damage!**

## **Gift**

Tier: **I**Cost:  161
Mariachi Alegre

**Mariachi Alegre**

**Skills**

**Bailemos~** 42 (40+2) Atk Weight ⯀**Amt.** x1  [On Hit] Heal 2 SP [On Hit] Heal 2 SP [On Hit] Heal 2 SP

**Danza de Paz** 42 (40+2) Atk Weight ⯀**Amt.** x2 [On Use] Apply 1  to all allies next turn

**¡Olé!** 43 (40+3) Atk Weight ⯀**Amt.** x2 [On Evade] Target loses 5 SP

**Duelo de Baile** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Target loses 5 SP [On Hit] Inflict 2  next turn

## EXP Luxcavation

**Mariachi Alegre**

**Skills**

**Bailemos~** 42 (40+2) Atk Weight ⯀**Amt.** x1  [On Hit] Heal 2 SP [On Hit] Heal 2 SP [On Hit] Heal 2 SP

**Danza de Paz** 42 (40+2) Atk Weight ⯀**Amt.** x2 [On Use] Apply 1  to all allies next turn

**¡Olé!** 43 (40+3) Atk Weight ⯀**Amt.** x2 [On Evade] Target loses 5 SP

**Duelo de Baile** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Target loses 5 SP [On Hit] Inflict 2  next turn

## Refraction Railway

**Mariachi Alegre**

**Skills**

**Danza de Paz** 42 (42+0) Atk Weight ⯀**Amt.** x2 [On Use] Apply 1  to all allies next turn

**¡Olé!** 42 (42+0) Atk Weight ⯀**Amt.** x2 [On Evade] Target loses 5 SP

**Duelo de Baile** 42 (42+0) Atk Weight ⯀**Amt.** x1 [Clash Win] Target loses 5 SP [On Hit] Inflict 2  next turn

**Puñales Joviales** 42 (42+0) Atk Weight ⯀**Amt.** x1 If target’s SP is below 0, Skill Power +1
LCB Sinner Rodion

**LCB Sinner Rodion**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Strike Down** 40 (40+0) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 2

**Axe Combo** 40 (40+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2  [On Hit] Inflict 2    [Heads Hit] Inflict +1  Count

**Slay** 40 (40+0) Atk Weight ⯀**Amt.** x1 Skill Power +1 when below 0 SP [Heads Hit] Inflict 1  [Heads Hit] Inflict 1  [Heads Hit] Inflict 1  [On Hit] If target has +6 , deal +20% damage

**Counter** 40 (40+0) Atk Weight ⯀**Amt.** x1

**Passives**

**Split Evil** **x5 Owned**On hit, inflict 1  at a 50% chance.

## Gallery

IdleMovingEvadeClashHurtDead (used for all Identities)
List of E.G.O/Risk Level

* ZAYIN
* TETH
* HE
* WAW
* ALEPH

## Base E.G.O

There are currently **12** base E.G.Os that are ZAYIN (ז) grade.

## Other E.G.O

There are currently **3** other E.G.Os that are ZAYIN (ז) grade.

There are currently **21** E.G.Os that are TETH (ט) grade.

There are currently **21** E.G.Os that are HE (ה) grade.

There are currently **2** E.G.Os that are WAW (ו) grade.

There are currently no E.G.Os that are ALEPH (א) grade.
Iori

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

## General Information

### Status

Alive

**Iori** is a Color Fixer known as The Purple Tear who is searching for her lost son. She is a returning character from *Library of Ruina* and makes a brief appearance in Leviathan Book1.

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Lantern Sinclair

For general information about the E.G.O, see Lantern (Faelantern).

**Lantern Sinclair**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Lantern** 38 (40-2) Atk Weight ⯀⯀⯀**Amt.** x [Before Attack] At 50%- HP, Atk Weight +2 [On Hit] Inflict 3    [On Hit] Heal 2 allies with the lowest HP by 15% of Max HP.

**Passives**

**Fairy Lure**After defeating an enemy that mainly targets this unit at the start of the combat phase, heal 3% of Max HP + (Gluttony A-Reson.)% of Max HP

**Lantern Sinclair**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Lantern** 41 (40+1) Atk Weight ⯀⯀⯀**Amt.** x [Indiscriminate]  Target the unit with the most HP  [Before Attack] At 50%- HP, Atk Weight +2 [On Hit] Inflict +3  Count   [On Hit] Inflict 5    [On Hit] Heal self by 50% of damage dealt

**Passives**

**Fairy Lure**After defeating an enemy that mainly targets this unit at the start of the combat phase, heal 3% of Max HP + (Gluttony A-Reson.)% of Max HP

## Threadspin

* Skill Effect:**[Before Attack] At 50%- HP, Atk Weight +1**
* Coin Effect: **[On Hit] Heal 2 allies with the lowest HP by 10% > 12% of Max HP.**
* Skill Effect:[Before Attack] At 50%- HP, Atk Weight **+1 > +2**
* Coin Effect: **[Heads Hit] > [On Hit]** Inflict 3    [On Hit] Heal 2 allies with the lowest HP by **12% > 15%** of Max HP.

* Skill Effect:**[Before Attack] At 50%- HP, Atk Weight +1**
* Coin Effect: [Tails Hit] Inflict **+2 > +3**  Count   **[On Hit] Inflict 3**    [On Hit] Heal self by **30% > 50%** of damage dealt
* Skill Effect:[Before Attack] At 50%- HP, Atk Weight **+1 > +2**
* Coin Effect:  **[Tails Hit] > [On Hit]** Inflict +3  Count   [On Hit] Inflict **3 > 5**
Line 1: MADNESS

Line 1: MADNESS is the end-game Refraction Railway for Season 1: Orientation. It is unlocked by completing Canto III.

## Duration

* April 6th 12:00 - May 4th 09:59 (KST time)
* Requires clearance of Canto III 3-22

## Reward

* **Basic** - For clearing Line 1 (in under 999 turns).
* **Decorating** - For clearing Line 1 in 120 turns or less.
* **Embellished** - For clearing Line 1 in 120 turns or less before April 20th.

BasicDecoratedEmbellished

## Encounter Details

 1

## New Enemies

**ZAYIN**Blubbering Toad

**HE**kqe-1j-23

**WAW**My Form Empties
 K Corp. Class 3 Empowered Staff

```
Boss

```
73

Return to Custom Maps

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LHD9BMc+tshcLXnh/IePvdJqvbsUP1mcePHzd5/A5M/0P4HyhQ
5Xw
</terrain>
Lobotomy E.G.O::Lantern Don Quixote

**Lobotomy E.G.O::Lantern Don Quixote**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**I Shall Nibble Thee!** 39 (40-1) Atk Weight ⯀**Amt.** x3 [On Use] Gain +3  to this Skill Slot next turn [On Hit] Inflict +2  Count

**Flashing Lure** 39 (40-1) Atk Weight ⯀**Amt.** x2 [On Use] Gain +4  to this Skill Slot next turn  [On Use] If target has 6+ , Coin Power +1 [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] Inflict 2    [On Hit] If the target has 2 or less  Count, inflict +3  Count

**Whirlwind Om-Nom-Nom!** 41 (40+1) Atk Weight ⯀**Amt.** x1 [On Use] Gain +5  to this Skill Slot next turn  [On Use] If target has 6+ , Coin Power +1 [On Hit] Inflict +3  Count [On Hit] Heal 15 HP. Heal by +50% more HP when reusing Coin.   [On Hit] Heal additional HP based on  on target (2 HP healed per 1 . Max 40)   At 50%- HP, reuse Coin once

**Chattering Teeth** 44 (40+4) Atk Weight ⯀**Amt.** x [On Use] If target has 6+ , Final Power +3  [Skill End] Heal HP equal to remaining Shield HP (Once per turn. Max Heal amount: 10% of Max HP)

**Passives**

**Om Nom Nom** **x4 Owned**If this unit's Skill Slot has , Clash Power +1  Heal 6 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, each Part is calculated separately)

## Trivia

* This Identity mirrors a Training Team agent of the Lobotomy Corporation Headquarters in the alternate world.
* This Identity is equipped with the Lantern E.G.O Equipment from *Lobotomy Corporation*, originating from the Abnormality Meat Lantern.
* The following E.G.O Gifts are visible on the Identity:
	+ Sharp teeth, originating from Meat Lantern.
	+ Heart brooch, originating from Fragment of the Universe.
	+ Sheep horns, originating from Void Dream.
* Fragment of the Universe is visible in its breaching form in the background of the Uptie art.
* The voicelines mention Hod, the Sephirah of the Training Team from *Lobotomy Corporation*.
Molar Boatworks

The **Molar Boatworks**, composed of the members from the former Fixer Office known as **Molar Office**, is a Workshop which specializes in technological tools such as weapons and boats.

The workshop resides in the Backstreets of U Corp. on the cusp of the Great Lake, run by Fixers Olga, Rain, and Mika. These three Fixers were previous victims of The Library who unexpectedly came back to life following Angela's decision to return the Light to the City.

## Personnel

* Olga (Operator; Grade 5 Fixer)
* Rain (Grade 7 Fixer)
* Mika (Grade 7 Fixer)

### Sinner Identities

* Ishmael (Molar Boatworks Fixer)
* Sinclair (Molar Boatworks Fixer)
* Outis (Molar Office Fixer)
* Yi Sang (Molar Office Fixer)

## Trivia

* Molar Office is the first faction introduced in *Library of Ruina* to make a reappearance in *Limbus Company*. They take on a new name following their new way of life and location.
	+ On top of the group sporting new appearances and hairstyles, both Rain and Mika have grown taller since their debut in *Library of Ruina*, with Rain reaching up to Olga's nose (previously chin), and Mika up to her chin (previously collarbone).
Molar Boatworks Fixer Ishmael

**Molar Boatworks Fixer Ishmael**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Ready to Crush** 43 (40+3) Atk Weight ⯀**Amt.** x3 [On Use] Gain +3  Count [On Hit] Gain +3  Count [On Hit] Inflict +2  Count

**Explosive Blast** 43 (40+3) Atk Weight ⯀**Amt.** x2 At 5+  Count, Coin Power +1 [On Hit] Inflict +3  Count   [On Hit] Gain +2  Count [On Hit] Inflict 6    [On Hit] Inflict 4  next turn

**Risky Judgement** 45 (40+5) Atk Weight ⯀**Amt.** x1 Coin Power +1 for every 5  Count on self (Max 2)  If target has 6+ , deal +40% damage [On Hit] Inflict +5  Count [On Hit] Inflict 3    [On Hit] Spend 5  Count to inflict 1  next turn [On Hit] Inflict 3    [On Hit] Spend 5  Count to inflict 2  next turn

**Nimble Steps** 38 (40-2) Atk Weight ⯀**Amt.** x1 [On Use] Gain 2  (6 times per turn)

**Passives**

**Crushin' Crabs** **x3 Owned**On hit against a target with , inflict +1  Count

## Trivia

* This Identity mirrors Olga in the alternate world.
* Some of this Identity's skills reference Combat Pages used by the Molar Office in *Library of Ruina*:
	+ Risky Judgement references *Daring Decision*.
	+ Nimble Steps references *The Art of Rapid Steps*.
Lan Yen

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

## General Information

### Relations

Vergilius
 Denver
 Rikako
 Nanseul

### Status

Deceased

**Lan Yen** is a Fixer working at the same Office as Vergilius. He is a major supporting character in Leviathan and is introduced in Book1.

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
List of Abnormality Enemies

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*
For story related details about Abnormalities, and a full list of all suppressible Abnormalities, see Abnormalities.

## Universal

### Peccatulum

**ZAYIN**Peccatulum Irae

**ZAYIN**Peccatulum Luxuriae

**ZAYIN**Peccatulum Acediae

**ZAYIN**Peccatulum Gulae

**ZAYIN**Peccatulum Morositatis

**ZAYIN**Peccatulum Superbiae

**ZAYIN**Peccatulum Gulae

**ZAYIN**Peccatulum Irae

**ZAYIN**Peccatulum Acediae

**ZAYIN**Peccatulum Morositatis

**ZAYIN**Peccatulum Superbiae

**ZAYIN**Peccatulum Luxuriae

## Inferno

### Canto I

**WAW**Ebony Queen’s Apple
**HE**Doomsday Calendar

**TETH**Doomsday Clay Doll

**TETH**Burning Clay Doll
**HE**Golden Apple

**HE**False Apple

### Canto II

**TETH**You Want To Get Beat? Hurtily?

**TETH**Become Strong? Genuinely?

**TETH**Grown Powerful! For Realsies?
**TETH**Clippity-cloppity? Tap Away!

**TETH**Pink Shoes Enchantee

**TETH**Pink Shoes Possessee
**TETH**Slumber-broken Neighbor

**TETH**Rearisen Neighbor

**TETH**Freezing Miner Slave

**TETH**Shivering Miner Slave

### Canto III

**TETH**Four-Legged Beast

**ZAYIN**Crawling Inquisitor

**TETH**Everything There of an Inquisitor

**TETH**Proceeding Inquisitor

**TETH**Slithering Inquisitor

**TETH**Wriggling Beast
**TETH**Kromer

**HE**Kromer the Dreamer of Human Wholeness

### Intervallo I

**ZAYIN**Papa Bongy

**ZAYIN**Headchicken a.k.a. Bongy

**ZAYIN**Headchicken a.k.a. Bongy

**ZAYIN**Headchicken a.k.a. Bongy

**ZAYIN**Headchicken a.k.a. Bongy

### Canto IV

**TETH**Brazen Bull - Tearful
**TETH**Fairy Gentleman
**TETH**So That No One Will Cry
**HE**Drifting Fox
**HE**Shock Centipede

### Canto V

**WAW**Ambling Pearl
**TETH**Skin Prophet
**WAW**Dream-Devouring Siltcurrent

## Mirror Dungeon

*Due to the changes of Mirror Dungeon, the category now list their first appearance before their dungeon removal and moved to the newest Mirror Dungeon.*

### Mirror of the Beginning

**HE**Headless Ichthys
**HE**Alleyway Watchdog

### Mirror of Mirrors

**TETH**Fairy-Long-Legs

Giant Leaf

## Refraction Railway

While every enemy in Refraction Railway is fought in a focused encounter, not all enemies are Abnormalities. Only the original Abnormalities will be listed below, and anything associated with them.

### Line 1: MADNESS

**ZAYIN**Blubbering Toad

**HE**kqe-1j-23

Heart of the Townsfolk

**WAW**My Form Empties

### Line 2: Möbius

**HE**Refracted Steam Transport Machine

**TETH**Refracted Faelantern

**HE**Refracted Wayward Passenger

Refracted Hemorrhaging Dimension

Refracted Poisonous Dimension

Refracted Tremoring Dimension

Refracted Electrifying Dimension

**WAW**Refracted Sign of Roses

Refracted Wrath-drenched Rose

Refracted Lust-drenched Rose

Refracted Sloth-drenched Rose

Refracted Gluttony-drenched Rose

Refracted Gloom-drenched Rose

Refracted Pride-drenched Rose

Refracted Envy-drenched Rose
LCB Sinner Hong Lu

**LCB Sinner Hong Lu**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Downward Cleave** 42 (40+2) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 2

**Dual Strike** 42 (40+2) Atk Weight ⯀**Amt.** x2 If user took no damage last turn, Coin Power +1 [On Hit] Inflict 2  [On Hit] Inflict 2

**Whirlwind** 42 (40+2) Atk Weight ⯀**Amt.** x1 If user took no damage last turn, Coin Power +2 [Heads Hit] Inflict 2    [On Hit] Inflict 2    [On Hit] Inflict 2

**Evade** 38 (40-2) Atk Weight ⯀**Amt.** x1

**Passives**

**Entertainment** **x2 Res**Heal 6 SP next turn.

## Trivia

* The lower half of Hong Lu's guando is sharply cut off (digitally) in his taking-damage battle sprite.
* Hong Lu's LCB Sinner battle sprites are not up-to-date with the finalized Sinner uniforms, using orange and yellow for the designs on the breast of the coat.
	+ These colors were seen in beta designs, but were ultimately changed to red and white by the game’s release.

## Gallery

IdleMovingEvadeClashHurtDead (used for all Identities)
Kurokumo Clan Wakashu Ryōshū

**Kurokumo Clan Wakashu Ryōshū**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Focus Strike** 43 (40+3) Atk Weight ⯀**Amt.** x3 If target has 2+  Count, deal +20% damage [On Hit] Inflict 3

**Clean Up** 43 (40+3) Atk Weight ⯀**Amt.** x2 If target has 5+  Count, deal +20% damage [On Hit] Inflict 2  [On Hit] Apply +3  Count   [Heads Hit] Inflict 2

**Lenticular Swirl** 43 (40+3) Atk Weight ⯀**Amt.** x1 If target has 9+  Count, deal +40% damage [Heads Hit] Inflict 2  [On Hit] Inflict +3  Count   [On Hit] Inflict 5

**Guard** 40 (40+0) Atk Weight ⯀**Amt.** x1

**Passives**

**Kokuundō** **x3 Res**Deal +10% damage to targets with .

## Trivia

* Ryōshū's Kurokumo Clan Wakashu Identity mirrors that of a member from the Kurokumo Clan in the alternate world, but not to any particular character.
* Kokuundō translates from Japanese to the original name of Ryōshū's passive, Dark Cloud Blade.
K Corp. Class 3 Staff

**K Corp. Class 3 Staff**

**Skills**

**Do Not Enter** 33 (33+0) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 1

**Subdue** 33 (33+0) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 3  [On Hit] Inflict +3  Count

**Forbid Entry** 33 (33+0) Atk Weight ⯀**Amt.** x2 [Clash Lose] Heal 10 HP [On Hit] Inflict +2  Count [Heads Hit] Deal bonus damage by target’s  times its Count Remove all  from target

**Passives**

**HP Bullets**At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.

## Revived K Corp. Class 3 Staff

**Revived K Corp. Class 3 Staff**

**Skills**

**Do Not Enter** 40 (40+0) Atk Weight ⯀**Amt.** x5  [Heads Hit] Inflict 1

**Subdue** 40 (40+0) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 3  [On Hit] Inflict +3  Count

**Forbid Entry** 40 (40+0) Atk Weight ⯀**Amt.** x2 [Clash Lose] Heal 10 HP [On Hit] Inflict +2  Count [Heads Hit] Deal bonus damage by target’s  times its Count Remove all  from target

**Passives**

**Healing Ampule Injection**At the start of the turn, heal 20 HP.

**Floods of Sorrow**Tails Coins inflict 2

**Overflowing Sorrow**At the end of the turn, lose 5 SP
K Corp. Class 3 Excision Staff Hong Lu

**K Corp. Class 3 Excision Staff Hong Lu**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Impede the Intruder** 40 (40+0) Atk Weight ⯀**Amt.** x3 If target has 5+ , Coin Power +3  [On Use] Gain +5  to this Skill Slot next turn

**Decay Blade** 40 (40+0) Atk Weight ⯀**Amt.** x2 [On Use] Gain +5  to this Skill Slot next turn [On Hit] Inflict 2    [On Hit] If target has 10+ , heal by 50% of damage dealt [On Hit] Inflict 2    [On Hit] If target has 10+ , heal by 50% of damage dealt

**Excise Target** 40 (40+0) Atk Weight ⯀**Amt.** x1 At 80% or more HP, Coin Power +2 [On Hit] Inflict 4  [On Hit] Inflict  Count by the amount of ; Deal +5% damage per

**Ampule Injection** 45 (40+5) Atk Weight ⯀**Amt.** x1 [On Use] Gain 1  next turn  [On Use] Gain +5  to this Skill Slot next turn

**Passives**

**Regeneration Ampule Activation** **x5 Owned**When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 .  After this activates, gain 1  every turn for the rest of the battle. (Once per battle)

## Trivia

* This Identity mirrors the K Corp. Class 3 Staff in the alternate world.

## Gallery

IdleIdle (with helmet)MovingMoving (with helmet)GuardGuard (with helmet)HurtHurt (with helmet)
Lobotomy E.G.O::Magic Bullet Outis

**Lobotomy E.G.O::Magic Bullet Outis**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Ignition** 43 (40+3) Atk Weight ⯀**Amt.** x3 Coin Power +1 for every 3  on target (Max 3) [On Hit] Inflict 1  next turn [On Hit] Inflict  equal to  on target

**Detonate Magic Bullet** 43 (40+3) Atk Weight ⯀**Amt.** x2 Coin Power +1 for every 6  on target (Max 3) [On Hit] At less than 4 , gain 1 : then, inflict  equal to  next turn [On Hit] Inflict  equal to  on target

**Magic Bullet Fire** 45 (40+5) Atk Weight ⯀**Amt.** x1 Deal +1% damage for every  on target (Max 30%)  [Before Attack] Gain 1   - Lose (( -1)x5) SP  - Atk Weight becomes equal to  value  - At 10 or less SP, 50% chance to attack indiscriminately  [After Attack] If at 7 , reset to 0 (Counts as spending the last Ammo) [On Hit] Inflict  equal to  next turn

**The Price of a Bullet** 37 (40-3) Atk Weight ⯀**Amt.** x [On Use] Gain 1  (Once per turn)  [On Use] Gain Final Power equal to ( x2)  [Skill End] Lose SP equal to

**Passives**

**The Marksman's Smoking Pipe** **x3 Owned**If the main target's Defense Level is currently lowered by 4 or more, gain ( on main target)  Before Attack (Max 20 per turn)

## Magic Bullet Fire

Outis' Skill 3 interacts with  in multiple ways. Visually, different counts of Magic Bullet will result in different animations. Gameplay wise, different values of Magic Bullet result in different base and coin powers for the skill 3. The changes are as follows:

* 1-3  - 15 Base Power, 4 Coin Power. Animation contains 1 magic circle, the gun is fired with both hands.
* 4-6  - 17 Base Power, 6 Coin Power. Animation contains 3 magic circles, the gun is fired with one hand.
* 7  - 30 Base Power, 10 Coin Power. Animation contains 5 magic circles, the gun is fired with one hand.

## Trivia

* This Identity mirrors the Training Team Captain of the Lobotomy Corporation Headquarters in the alternate world.
* This Identity is equipped with the Magic Bullet E.G.O Equipment from *Lobotomy Corporation*, originating from the Abnormality Der Freischütz.
* The following E.G.O Gifts are visible on the Identity:
	+ Smoking pipe, originating from Der Freischütz.
	+ Hand bandages, originating from Bloodbath.
* A destroyed Doubt can be seen in the background of the Uptie art.
* The Skill 'Magic Bullet Fire' being able to attack indiscriminately references the E.G.O Weapon's friendly fire in *Lobotomy Corporation*.
* The support passive 'Request Work' is a reference to the unique 'Request' work type in *Lobotomy Corporation*. Der Freischütz is one of only two Abnormalities that offer Request work.
Hacked K Corp. Regen Drone

## Hacked K Corp. Regen Drone (Weak)

**Hacked K Corp. Regen Drone**

**Skills**

**Administering HP Ampule** 37 (40-3) Atk Weight ⯀**Amt.** x2 [Unclashable] [On Use] Targets alliesHeal by damage numberDeals no damage

**Administering Resister Ampule** 37 (40-3) Atk Weight ⯀**Amt.** x2 [Unclashable] [On Use] Targets alliesGive 1  against a random affinityDeals no damage

**Firing Decay Ampule** 37 (40-3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1 Inflict 1  next turn

**Initiating evasive maneuver.** 44 (40+4) Atk Weight ⯀**Amt.** x2

**Passives**

**Mechanical Mentality**Sanity is fixed at 0.

**Caution: Unsteady**This unit's stagger threshold rises by 50% more when affected by

**Caution: Delicate**Take +30% damage from  (Rounded down)

## Hacked K Corp. Regen Drone

**Hacked K Corp. Regen Drone**

**Skills**

**Administering HP Ampule** 37 (40-3) Atk Weight ⯀**Amt.** x2 [Unclashable] [On Use] Targets alliesHeal by damage numberDeals no damage

**Administering Resister Ampule** 37 (40-3) Atk Weight ⯀**Amt.** x2 [Unclashable] [On Use] Targets alliesGive 1  against a random affinityDeals no damage

**Discharging Decay Ampule** 37 (40-3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2  next turn [Heads Hit] Inflict 2

**Exposing weakness.** 37 (40-3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1  next turn [Heads Hit] Inflict 2  next turn [Heads Hit] Inflict 3

**Continue engaging.** 37 (40-3) Atk Weight ⯀**Amt.** x2 [Unclashable] Targets allies [On Hit] Give 2  next turn

**Do not reserve your strength.** 37 (40-3) Atk Weight ⯀**Amt.** x2 [Unclashable] Targets allies [On Hit] Give 2  next turn [On Hit] Inflict 2  next turn

**Retreating.** 50 (40+10) Atk Weight ⯀**Amt.** x2

**Passives**

**Mechanical Mentality**Sanity is fixed at 0.

**Caution: Unsteady**This unit's stagger threshold rises by 50% more when affected by

**Caution: Delicate**Take +30% damage from  (Rounded down)
Lobotomy E.G.O::Red Sheet Sinclair

**Lobotomy E.G.O::Red Sheet Sinclair**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Magnify Wound** 40 (40+0) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 2    [On Hit] If target has 5+ , gain 1

**Proliferating Talismans** 40 (40+0) Atk Weight ⯀**Amt.** x2  [On Hit] Gain 1    [On Hit] If target has , gain 1  [On Hit] Gain 1    [On Hit] If target has , gain 1  [On Hit] Gain 1    [On Hit] If target has , gain 1

**Rupturing Talisman** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Spend 5  on self; Give 5  [On Hit] If target has , inflict +3  Count

**Guard** 41 (40+1) Atk Weight ⯀**Amt.** x1 [On Use] Gain 1

**Passives**

**Unfixing Talismans** **x3 Res**On hit, if the target had , gain 1 .

## Trivia

* This Identity mirrors the Technology Liberation Alliance members using Lobotomy E.G.O::Red Sheet in the alternate world.
* The Red Sheet E.G.O featured in this Identity originates from the Abnormality So That No One Will Cry.
Hole-in-the-Man

## Possible Rewards

 * Grey Coat

Hole-in-the-Man is a non-fightable Abnormality commonly found in the Mirror Dungeon.

## **Appearance**

Hole-in-the-Man is an incredibly thin black humanoid with jagged limbs. It has a ragged head with no facial features, save for a white hole in the left side.

Hole-in-the-Man wears a black trench coat with eight white buttons with a luminous white zig-zag form near its left shoulder. In the Abnormality's right hand is a handgun.

## **Story**

**Mirror Dungeon Event**

A person stands in the square.

They look this way, waving an arm.

The cavity in their head may be an eye,
or a bullet hole.

If it is, it must have been the work
of the revolver in their hand.

That person points the gun at you.

**Approach them.**
You don’t fear the pointed gun.Even if they were to pull the trigger…It doesn’t matter how many times the hammer strikes.You know the bullet will hit that person’s head.In the blink of an eye,the gun aimed at their own temple,and soon fired.The person was gone,leaving an ashen coat on the floor.
**Duck and cover.**
Oncoming fortune will slip past if you avoid it.Misfortune you thought to avoid will come back to bite you.Although the gun was pointed at their head,the bullet came your way.

## **E.G.O Gift**

Tier: **II**Cost:  192

## **Trivia**

* An E.G.O design for this abnormality was teased for Meursault.[1]
La Sangre de Sancho Don Quixote

**La Sangre de Sancho Don Quixote**

**Skills**

**La Sangre de Sancho** 42 (40+2) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 8    [On Hit] Heal by 50% of damage dealt

**Passives**

**Immoderate Passion**On hit, if the target had , heal 3 HP.

## Threadspin

* Coin Effect: **[Heads Hit] > [On Hit]** Inflict **4 > 6**    **[Heads Hit] Heal by 50% of damage dealt**
* Coin Power: **+11 > +14**
* Coin Effect: [On Hit] Inflict **6 > 8**    **[Heads Hit] > [On Hit]** Heal by 50% of damage dealt

## Trivia

* "*La Sangre de Sancho*" is Spanish for "*The Blood of Sancho*", a reference to Sancho Panza, a character from Miguel de Cervantes' *Don Quixote*, whom Don Quixote is directly based on.
	+ Sancho Panza was the long-suffering squire of Alonso Quijano, otherwise known by his titular alias, *Don Quixote*.
Marile

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*
"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## General Information

### Relations

Dongbaek
 Ran

### Voice Actor

Unknown

**Marile** is a member of the Technology Liberation Alliance and an antagonist in Canto IV: The Unchanging.

## Gallery

* Assets

Story Log Portrait
## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Hex Nail Faust

For general information about the E.G.O, see Hex Nail.

**Hex Nail Faust**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Hex Nail** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 3    [On Hit] Inflict 1    [Heads Hit] Inflict 3    [Heads Hit] Inflict 3    [On Hit] If target has , +50% Damage

**Passives**

**It Hurts!**Deal +10% damage for every negative status effect on this unit. (Up to 50%)

**Hex Nail Faust**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Hex Nail** 40 (40+0) Atk Weight ⯀**Amt.** x1 [Indiscriminate]  Targets randomly [On Hit] Inflict 1    [On Hit] Inflict 3    [On Hit] Inflict 3    [On Hit] Inflict 3    [On Hit] If target has , +50% Damage

**Passives**

**It Hurts!**Deal +10% damage for every negative status effect on this unit. (Up to 50%)

## Threadspin

* Skill Power: **14 > 16**
* Coin Effect: [On Hit] Inflict **1 > 3**    **[Heads Hit] Inflict 3**
* Coin Effect: **[Heads Hit] Inflict 3    [On Hit] If target has , +50% Damage**

* Skill Power: 18 > 20
* Coin Effect: [On Hit] Inflict **1 > 3**    **[On Hit] Inflict 3**
* Coin Effect: **[On Hit] Inflict 3    [On Hit] If target has , +50% Damage**
Lobotomy E.G.O::Sloshing Ishmael

**Lobotomy E.G.O::Sloshing Ishmael**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**It's Heavy...!** 39 (40-1) Atk Weight ⯀**Amt.** x3 [On Use] Gain +4  to this Skill Slot next turn  [Clash Lose] Inflict 2  and 2  [Heads Hit] Inflict 1    [On Hit] Inflict +1  Count

**It's Churning...!** 39 (40-1) Atk Weight ⯀**Amt.** x2 [On Use] Gain +4  to this Skill Slot next turn  [Clash Lose] Inflict 3  and 3  [On Hit] Inflict 1  [On Hit] Inflict 2

**Corrosive Splash** 39 (40-1) Atk Weight ⯀**Amt.** x1 [On Use] Gain +4  to this Skill Slot next turn  [Clash Lose] Inflict 5  and 5  [On Hit] Trigger    After triggering , reduce  Count by 4. Inflict 5

**Guard** 45 (40+5) Atk Weight ⯀**Amt.** x1 [On Use] Gain +4  to this Skill Slot next turn

**Passives**

**Filling Fluid** **x3 Owned**If this unit fails to deal HP damage using attack skills in a turn, gain a Shield equal to 10% of Max HP next turn. (Max 30)

## Trivia

* This Identity mirrors the Technology Liberation Alliance members using Lobotomy E.G.O::Sloshing in the alternate world.
* The Sloshing E.G.O featured in this Identity originates from the Abnormality Fairy Gentleman.
* When this Identity was first featured in the Extraction Panel, it was displayed with a different pre-Uptie image. It depicted Heathcliff in Red Sheet E.G.O laughing at Ishmael.
	+ The actual art depicts him in Sunshower E.G.O, consistent with his Lobotomy E.G.O::Sunshower Identity.
LCB Sinner Heathcliff

**LCB Sinner Heathcliff**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Bat Bash** 40 (40+0) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 3

**Smackdown** 40 (40+0) Atk Weight ⯀**Amt.** x2 [On Use] Gain 1  and  next turn [Heads Hit] Inflict 2

**Upheaval** 40 (40+0) Atk Weight ⯀**Amt.** x1  [Heads Hit] Next Coin has +2 Power [On Hit] Trigger

**Counter** 40 (40+0) Atk Weight ⯀**Amt.** x1

**Passives**

**Ressentiment** **x4 Res**Deal +10% damage to targets with higher Max HP.

## Gallery

IdleMovingEvadeGuardHurtDead (used for all Identities)