recursal/Fanatic-Fandom huggingface dataset:
Atak

## Aktywna pauza

Aktywna pauza zostaje włączona po naciśnięciu spacji. Podczas trwania aktywnej pauzy można bez przeszkód zmieniać style walki mieczem

## Dobijanie wrogów

Dobijanie wrogów następuje po ich wcześniejszym ogłuszeniu. Aby dobić przeciwnika trzeba go poprostu zaatakowac gdy jest pod wpływem ogłuszenia.

## Unikanie wrogów

Unik wykonuje się poprzez kliknięcie dwa razy na podłoże lub poprzez podwójne wciśnięcie klawisza odpowiedzialnego za chód.

## Łączenie ataków

### Style walki

* Styl Grupowy
* Styl Silny
* Styl Szybki

## Zobacz też

* Cech postaci: Energie, Toksyczność, Żywotność
* Znaki
Dungeon XML Guide

**PortWeightX** -  The dungeon's tendency to build along the X axis; an integer from -100 to 100

     **PortWeightZ** -  The dungeon's tendency to build along the Z axis; an integer from -100 to 100

     **PlayerLighting** (deprecated) - A reference to a player lighting prefab

     **MaxHallwayDistance** - The maximum distance of each hallway in meters

     **EncounterProbabilityMin** - The minimum probability for an encounter to spawn in a dungeon tile

     **EncounterProbabilityMax** - The maximum probability for an encounter to spawn in a dungeon tile

     **MaxHallwayTiles** - The maximum number of tiles per hallway

     **HallwayTiles** - Tile(s) used to create a contiguous hallway between open ports post leaf build

     **CreatureSets** - All of the creatures in the dungeon

          **CreatureSet** - A specific creature set reference

          **Name** - The name of the creature set referenced in the template

**Group** - A tree, or collection of trunks, branches, and leaves

     **Trunk** - Tiles that form the main path

          **Min** - The minimum amount of tiles built in this section

          **Max** - The maximum amount of tiles built in this section

          **Sequential** - Tiles in this trunk build in sequential order as listed

     **Branch** - Tiles built off of trunk ports

     **Leaf** - Tiles built off of the branch ports

     **Tiles** - All tiles in the given group

          **Tile** - A specific instance of a tile

               **Name** - Tile prefab name

               **ForceEntryPort** - The port connecting to the previous tile

               **ForceExitPort** - The port connecting to the next tile

               **PortExtensionMin** - The minimum number of additional ports used after the trunk or branch is complete

               **PortExtensionMax** - The maximum number of ports used after the trunk or branch is complete

               **OpenAllPorts** - Opens all connecting ports

**PostBuildTiles** - Tiles that build after the final trunk, branch, leaf, or hallway tile on any available port(s)
Bulwark III

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Bulwark III is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 140 seconds
* Duration: 15 seconds

## Description

* Augments the user's defensive abilities granting +6 AC, +35% to all damage resistances, +6 to saving throws, and +20 maximum hit points, and +20% movement speed for 15 seconds.

## Requirements

* Bulwark II
* Equipment: Shield
* Level: 5
* Cost: 1 Points

## Related Abilities

* Bulwark
* Bulwark II
* Bulwark IV

## Source

* Sword Coast Legends - Head Start Access
A Dog's Life

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

This is a side quest available during the Campaign

## Location

Players can receive this quest from Jaena in The High Road after completing Waking Up

## Objectives

* Speak with Tollin
* Discover the Truth
* Deal with the Guen Situation

## Reward

Experience: 50

Gold: 10

## Journal

A Dog's Life

You Spoke to Jaena, who told you that Tollin, the caravan master, wants to kill her dog for attacking one of the caravan merchants. Speak to Tollinat the caravan to change his mind before it's too late.

Tolin told you that unless you can find something to prove that Jaena's dog, Guen is innocent, you will be asked to put her dog down. The alleged victim of the dog bite, a merchant named Jessup, may be a source for more information about the incident.

## Walkthrough

* Jaena: I can't believe this is happening. It's all that damn Jessup's Fault!
	+ 1: Jessup? What did he do?
		- Jaena: He said my dog Guen bit him! She's never bit anyone! Either he's lying or he provoked her!
		- Jaena: Now Tollin says he has to kill her to protect the rest of the caravan. It's rediculous, she's been with me for years and never caused a fuss.
			* 1: I could talk to Tollin for you.
				+ Jaena: Thank you! Please convince him not to kill her. I's be lost without my Guen.
			* 2: That doesn't seem right. I'll see what I can find out.
				+ ???
			* 3: Guen? That's an unusual name.
				+ ???
			* 4: I don't have time for your problems
				+ ???
	+ 2: Did you say someone wants to kill your dog?
		- ???
	+ 3: I don't have time for your problems.
		- ???

PLEASE ADD WHAT IS MISSING
-- More Details Needed --
Captain Falcrow

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Captain Falcrow is a boss that players can encounter during the quest Bloody Pirates

## Stats

* Level (6) boss
* HP:?
* AC:?
* DMG:?
* Immunity: ?
* Vulnerable: ?

## Attacks

* Charm
* Children of the Night

## Control

* Possess Threat: ?
* Desummon Threat: ?

## Rank

* Promote Threat: ?
* Demote Threat: ?

## Source

* Sword Coast Legends:Player Campaign Live! [1]
Flamestrike

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Flamestrike is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Ranged Area of Effect
* Cooldown: 200 seconds
* Distance: 18 yards
* Area: 2 yards
* Save Type: Dexterity
* Save DC: 9

## Description

* A vertical column of divine fire roars down from the heavens in a location you specify. Each creature within 2 yards must make a DC 9 Dexterity saving throw. A creature takes 5-23 Radiant damage and 5-23 Fire damage on a failed save, or half as much damage on a successful one.

## Requirements

* Warding Flare
* Level 9

## Source

* Sword Coast Legends - Head Start Access
Arcing Smite IV

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Arcing Smite IV is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Ranged
* Cooldown: 240 seconds
* Distance: 18 yards

## Description

* Launches a bolt of wild, holy energy at an enemy. on a hit, the bolt deals 19-79 Radiant and then bounces to another enemy target in range. The bolt will bounce up to 8 times

## Requirements

* Arcing Smite III
* Level 11
* Cost: 1 Points

## Other Related Abilities

* Arcing Smite
* Arcing Smite II
* Arcing Smite III

## Source

* Sword Coast Legends - Head Start Access
Celestial Strike

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Celestial Strike is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 40 seconds
* Distance: 18 yards
* Saving Throw: Dexterity
* Save DC: 9

## Description

* You summon a celestial force which shines down from the heavens towards the targeted creature. The target must make a DC 9 Dexterity saving throw. A failed save results in the target taking 5-23 Radiant damage, or half as much on a successful save.

## Requirements

* Sacred Flame
* Cost: 1 Point

## Source

* Sword Coast Legends - Head Start Access
Cure Wounds III

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Cure Wounds III is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 30 seconds
* Distance: 7 yards

## Description

* A creature you touch regains 20-26 hit points. This spell has no effect on undead or constructs.

## Requirements

* Cure Wounds II
* Cost: 1 Point

## Related Abilies

* Cure Wounds
* Cure Wounds II
* Cure Wounds IV

## Source

* Sword Coast Legends - Head Start Access
Bulwark IV

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Bulwark IV is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 140 seconds
* Duration: 15 seconds

## Description

* Augments the user's defensive abilities granting +8 AC, +40% to all damage resistances, +8 to saving throws, and +31 maximum hit points, and +30% movement speed for 15 seconds.

## Requirements

* Bulwark III
* Equipment: Shield
* Level: 5
* Cost: 1 Points

## Related Abilities

* Bulwark
* Bulwark II
* Bulwark III

## Source

* Sword Coast Legends - Head Start Access
Beacon of Hope II

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Beacon of Hope II is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Aura
* Cooldown: 140 seconds
* Distance: 18 yards
* Area: 6 yards
* Duration: 20 seconds

## Description

* This spell bestows hope and vitality. Choose an ally within range to become the beacon. For the next 20 seconds, any allies within 6 yards increase the amount of hit points recieved from any health spells by 50%

## Requirements

* Beacon of Hope
* Level 5
* Cost: 1 Point

## Related Abilities

* Beacon of Hope
* Beacon of Hope III
* Beacon of Hope IV

## Source

* Sword Coast Legends - Head Start Access
Campaign:Toolset:Tilesets

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

* Bandit Caves
* Castle
* Catacombs
* Drow
* Duergar
* Lost Mines (only available with Digital Deluxe or Limited Edition Collector's pre-order packs)
* Sewers
* Spider Keep

**SOURCE:** https://www.youtube.com/watch?v=Xm8r05oOiKA&feature=youtu.be&t=32

<references>https://swordcoast.com/preorder

1. ↑ https://swordcoast.com/preorder
Deathstrike

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Deathstrike is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Attack
* Cooldown: 200 seconds
* Distance: Melee

## Description

* You have become a master of death. Strikeing with this attack deals an initial 4-9 Piercing damage and forces the target to make a DC 14 Constitution saving throw. On a failed save, the target takes an additional 28-103 Piercing damage.

## Source

* Sword Coast Legends:Player Campaign Live! [1]
Dead-Eye

Dead-Eye was crafted by a bowyer who hoped to equip hunters against the dangers of the Lurkwood. The light crossbow possessed a deadly accuracy, able to pinpoint vulnerable spots in its targets, but the accuracy came at the cost of sheer impact damage. A hunter might only get one shot in the Lurkwood, but with Dead-Eye, that shot is likely to be a kill.

## Stats

* Damage: 1-2 Piercing
* Value: 25500
* Weight: 5
* Type: Two-Handed Ranged (16 Yds)
* Proficiency: Light Crossbow
* Critical Range +10
* +5% Action Speed
Arcing Smite II

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Arcing Smite II is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Ranged
* Cooldown: 240 seconds
* Distance: 18 yards

## Description

* Launches a bolt of wild, holy energy at an enemy. on a hit, the bolt deals 19-79 Radiant and then bounces to another enemy target in range. The bolt will bounce up to 4 times

## Requirements

* Arcing Smite
* Level 11
* Cost: 1 Points

## Other Related Abilities

* Arcing Smite
* Arcing Smite III
* Arcing Smite IV

## Source

* Sword Coast Legends - Head Start Access
Dead Rat Thug

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Dead Rat Thug is a monster that players can encounter in a dungeon

## Stats

* Level 1 Melee
* HP: ?
* AC: ?
* DMG: ?

## Attacks

* Rage
* Power Smash

## Control

* Possess Threat: ?
* Desummon Threat: ?

## Rank

* Promote Threat: ?
* Demote Threat: ?

## Source

* Sword Coast Legends - First Look - Player Campaign [1]
DWARF/Background

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.

1. ↑ Sword Coast Legends, in-game content/information
Adventurer's Camp

You have found a fitting place to rest and rejuvenate, where you can speak with uour companions and reflect on the days past. Here, as nowhere else, you feel safe, as if danger cannot touch you among your friends.

The Adventurer's Camp is reached from World Travel.

In Story Mode, your Companions will inhabit the camp. The camp also contains the Guild Chest and the Retraining Dummy.

In Dungeon Crawl mode, the party will begin in the Adventurer's Camp, which is populated by several merchants, and a Job Board where the game's host can create the quest(s) for the Dungeon Crawl.

In Modules, the creator may edit the the contants of the Adventurer's Camp.
Cloth cape

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

A sleeveless outer garment with an open front worn over the back. Cloaks are usually fastened at the neck by a clasp or tie, often ornate in nature. Their light weight and easy removal make them an ideal garment for magical enchantments.

## Item Info

* Value: 1
* Weight: 3
* Proficiency: Cloth
Gelatinous Cube

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Gelatinous Cube are creatures that can be encountered by players in Sword Coast Legends. They're most commonly encountered in Sewers.

They have the unique ability of being completely invisible while they're out of combat. Characters colliding with the cube will be immediately engulfed and suffer heavy damage.

## Stats

* Level
* HP 527
* AC 11
* Damage Bludgeoning and Acid
* Vulnerable

## Attacks

* Engulf: The creature lashes out with many pseudopods towards anything in range. This deals bludgeoning and ongoing acid damage to each character hit.

## Control

* Possess Threat
* Desummon Threat

## Rank

* Promote Threat
* Demote Threat
Fire Trap

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Fire Trap is one of the traps found in a dungeon.

## Stats

* Spot DC
* Disarm DC
* Threat Cost

## Description

**"A localized fire trap that deals minor fire damage and sets the target on fire."**

## Source

* Sword Coast Legends - First Look - Dungeon Crawl [1]
Extended Defense

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Extended Defense is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Passive Aura
* Area: 3 yards

## Description

* Grants all nearby allies +1 armor class while they are within a 3-yard range of this character

## Requirements

* Bulwark
* Level 7
* Cost: 3 Points

## Other Related Abilities

* Extended Defense II
* Extended Defense III

## Source

* Sword Coast Legends - Head Start Access
Community:Content:Campaigns:Wonder Quest: Chapters 1,2

**Title: Wonder Quest: Chapters 1,2**

**Author: DM Reanor**

**Date: 9/19/2015**

**Version:2 (finished, shared)**

**Length: 2-3 hours**

**Difficulty: easy to medium. Final boss fight may require some strategy**

**Team: 2-3 players**

**Level: 4-7**

**DM: Not required, but preferable to make experience more fun (fights more dynamic etc). Having live DM during the last fight is recommended, to release additional skeletons into fight, and to control Agatha for effect.**

**External Link: N/A**

**Description:**

**Wonder Quest - Chapter 1**
"The Dark Below" sect plans to establish a rule over a little town in the vicinity of the Neverwinter Woods - Conyberry. They plan to summon the Overlord of the Underdark to accomplish their evil plans. One of the sect leaders hired number of local groups of bandits, mercenaries and assassins to prepare the town for the arrival. Bandits and mercenaries threaten the town and its locals by destroying the crops, killing their animals and assassinating the key figures of the town militia. The group of adventurers have been summoned by mysterious Messengers to assist the Coneyberry Town locals.

**Wonder Quest - Chapter 2**
In the meantime, the local militia sends scouts to investigate the site on the boarders of Neverwinter Woods - Agatha's Grove. They discovered an abandoned castle but fail to report back. Militia dispatches patrol to investigate, but they also disappear without a trace. Adventurers are sent to look into mysterious disappearances. Upon arrival, they discover that "The Dark Below" has much bigger scheme in mind. Adventurers face the sect leader and his pawns. When all hope is almost lost, the mysterious banshee Agatha comes to their aid.

**Reviews:** Links to External Reviews
Crusader's Mantle

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Crusader's Mantle is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Aura
* Cooldown: 120 seconds
* Area: 6 yards
* Duration: 40 seconds

## Description

* Wreathes the caster in divine power in an aura within a 6-yard-radius, awakening courage in friendly creatures. For the next 40 seconds, the aura moves with and is centered on the caster. Each non-hostile creature within the area deals an extra 1-4 Radiant damage when it hits with a weapon attack.

## Requirements

* Divine Smite
* Level 5
* Cost: 2 Points

## Source

* Sword Coast Legends:Player Campaign Live! [1]
Cure Wounds IV

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Cure Wounds IV is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 30 seconds
* Distance: 8 yards

## Description

* A creature you touch regains 26-34 hit points. This spell has no effect on undead or constructs.

## Requirements

* Cure Wounds III
* Cost: 1 Point

## Related Abilies

* Cure Wounds
* Cure Wounds II
* Cure Wounds III

## Source

* Sword Coast Legends - Head Start Access
Aid III

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Aid III is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Point Blank Area of Effect
* Cooldown: 80 seconds
* Area: 15 yards
* Duration: 60 seconds

## Description

* Your spell bolsters your allies with toughness and resolve. Each ally in range gains +20% resistance to all damage and +26 maximum hit points. These effects last 60 seconds.

## Requirements

* Aid II
* Level 3
* Cost: 1 Point

## Related Abilities

* Aid
* Aid II

## Source

* Sword Coast Legends - Head Start Access
Blazing Skeleton

Blazing Skeleton is a monster that players can encounter in a dungeon

## Stats

* Level (6) Melee
* HP:(165)
* AC:(7)
* DMG:(8)
* Immunity: Poison
* Resistance: Piercing
* Vulnerable: Bludgeoning

## Control

* Possess Threat: ?
* Desummon Threat: ?

## Rank

* Promote Threat: ?
* Demote Threat: ?

## Source

* Sword Coast Legends - First Look - Dungeon Crawl [1]
A Night on the Road

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

The starting location for the Campaign.

## Description

* "You and your guildmates have set up camp along the High Road, where you are escorting a merchant caravan from Neverwinter to Luskan. As you lay down to rest, however, your peaceful night's sleep is interrupted by a nightmare of fire, battle, and brutality."

## Source

* Sword Coast Legends Campaign Video 1
* Sword Coast Legend Official Campaign Game Play
Endanger

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Endanger is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Attack
* Cooldown: 120 seconds
* Duration: 30 seconds
* Distance: Melee

## Description

* You use your combat expertise to its fullest, throwing your opponent's defenses to the wind. The attack deals 9-27 Piercing damage and causes them to take additional 30% damage from Bludgeoning, Piercing, Slashing sources for 30 seconds.

## Source

* Sword Coast Legends:Player Campaign Live! [1]
Divine Smite IV

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Divine Smite IV is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Attack
* Cooldown: 80 seconds
* Distance: Melee

## Description

* Infuse a weapon with divine energy for a single attack, dealing 11-46 Radiant damage

## Requirements

* Divine Smite III
* Level 2
* Cost: 1 Points

## Other Related Abilities

* Divine Smite
* Divine Smite II
* Divine Smite III

## Source

* Sword Coast Legends - Head Start Access
Crusader's Mantle II

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Crusader's Mantle II is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Aura
* Cooldown: 120 seconds
* Area: 6 yards
* Duration: 40 seconds

## Description

* Wreathes the caster in divine power in an aura within a 6-yard-radius, awakening courage in friendly creatures. For the next 40 seconds, the aura moves with and is centered on the caster. Each non-hostile creature within the area deals an extra 2-8 Radiant damage when it hits with a weapon attack.

## Requirements

* Crusader's Mantle
* Level 5
* Cost: 1 Points

## Source

* Sword Coast Legends - Head Start Access
Commander's Shout

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Commander's Shout is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 37 seconds
* Duration: 60 seconds
* Distance: 15 yards

## Description

* Shout orders to nearby ally, granting them combat bonuses. The target gains +1 to hit and damage for the next 60 seconds

## Source

* Sword Coast Legends:Player Campaign Live! [1]
Divine Smite

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Divine Smite is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Attack
* Cooldown: 80 seconds
* Distance: Melee

## Description

* Infuse a weapon with divine energy for a single attack, dealing 5-22 Radiant damage

## Requirements

* Level 2
* Cost: 2 Points

## Other Related Abilities

* Divine Smite II
* Divine Smite III
* Divine Smite IV

## Source

* Sword Coast Legends:Player Campaign Live! [1]
Belamy Lightfingers

**Gender:** Male

**Race:** Halfling

**Class:** Fighter

Growing up as the son of bakers in the small village of Red Larch, Belamy Lightfingers never had the temperament for the family business. When he came of age, Belamy chose to turn his back on his humble beginnings and find fortune elsewhere, and he convinced his sister Bryn to do likewise.

Not long into his less-than-spectacular adventuring career, Belamy realized that his particularly strong combat skills weren’t enough. He needed support. He was in Mirabar when he learned of the Order of the Burning Dawn, and he found himself very interested in the idea of wielding a blade to do good… and make a little gold in the process. He tracked down his sister Bryn in the Ardeep Forest, and together they joined the Burning Dawn, hoping to find both an outlet for Belamy’s aggression and a replacement for the family they left behind.

**Source:** https://swordcoast.com/content/belamy-lightfingers
City Gates

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

The gates of Luskan, once open to admit trade from other lands, now stand shut. Only those with the proper permits are able to enter the city.

Outside the gates a small tent community of refugees, travelers and merchants now await entry into the city. Luskan's walls offer them little protection from the harsh northern weather or their growing hunger.

City Gates can be reach from World Travel, and connect to the Luskan Sewers, (THAT CAVE WITH THE BLACK PUDDING), and the Wolf Den.

## Quests

* Howl at the Moon
* Making an Entrance
* Special Delivery
* Sticky Samples

## NPCs

* Blicks
* Oto - Junk seller
* Raiiel
* Shaelyn

## Enemies

* Blicks (if attacked)
* Rat

## Unique Items

* Dead-Eye - Purchased from Rorik
* Sewer Key - Obtained from Burkings
* Silver Tongue Amulet - In the small chest in the ancient tower ruin (requires verification)
* Silver Waukeen Statue
* Snow Gloves - Found on the Fresh Corpse adjacent to the snow man.
* Strange Hilt - Found in a chest between the entrance to the Luskan Sewers and the Wolf Den (requires verification)
* Timber - Lodged in a stump near the gates

## Notes

### Threatening Letter

Found on the Fresh Corpse adjacent to the snow man. It can be given to Raiiel and Shaelyn to help them find a home in Luskan.

"Hey! You are two months behind rent. If you don't pay up soon, I'll be calling the guards! Not everyone is lucky enough to have a loft by the markets. - Dunar Mamek"
Flask of Oil

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Flask of Oil is an item that characters can use in Sword Coast Legends.

## Item Info

* Weight: .5
* Worth: 45 copper
* Area: 2 yards
* Duration: 20 seconds
* Effect: Fire Vulnerability
* DC save: 13 Dexterity
* DC Failure: Prone

## Description

* Shatter the flask on the ground to create a pool of oil 2 yards for 20 seconds. Any creature inside the oil becomes vulnerable to Fire damage and must periodically make a DC 13 Dexterity saving throw or become prone.

## Source

* Sword Coast Legends:Player Campaign Live! [1]
Beacon of Hope IV

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Beacon of Hope IV is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Aura
* Cooldown: 140 seconds
* Distance: 18 yards
* Area: 6 yards
* Duration: 20 seconds

## Description

* This spell bestows hope and vitality. Choose an ally within range to become the beacon. For the next 20 seconds, any allies within 6 yards increase the amount of hit points recieved from any health spells by 100%

## Requirements

* Beacon of Hope III
* Level 5
* Cost: 1 Point

## Related Abilities

* Beacon of Hope
* Beacon of Hope II
* Beacon of Hope III

## Source

* Sword Coast Legends - Head Start Access
Four Corners Ambush

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Four Corners Ambush is an encounter type in the dungeon

## Stats

* Enemy Count: ?/4/?
* Threat Cost: 0/15/30

## Description

**"Four enemies wait at opposite corners of the room to ambush adventurers as they enter."**

## Source

* Sword Coast Legends - First Look - E3 Dungeon Run [1]
Morningstar

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Somewhat of a specialized mace, a morning star is a spiked metal ball affixed to the top of a long wooden or metal shaft. The ball both bludgeons and pierces, leaving opponents especially bloodied.

## Stats

* Damage: 2-8 Piercing
* Value: 15
* Weight: 4
* Type: One-handed
* Proficiency: Morningstar
Radiant Pulse II

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Radiant Pulse II is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Ranged Area of Effect
* Cooldown: 120 seconds
* Distance: 18 yards
* Area: 5 yards
* Saving Throw: Wisdom
* Save DC: 9

## Description

* Channel divine power onto a target or a point in range. Radiant energy explodes from that point, striking all targets within 5 yards. Each target struck must make a DC 9 Wisdom saving throw. A creature that fails this save takes 12-53 Radiant damage, or half that much on a successful save.

## Requirements

* Radiant Pulse
* Level 5
* Cost 1 Point

## Source

* Sword Coast Legends:Player Campaign Live! [1]
Hommet Shaw

**Gender:** Male

**Race:** Human

**Class:** Wizard

It takes a lot for a young wizard to be exiled from Longsaddle, the home of the famously eccentric Harpell wizards, but Hommet Shaw managed to pull it off. He’s a very talented wizard, but his attention to detail leaves something to be desired… to say the least. He’s young, and eager, and desperate to prove himself, but, well, necromancy isn’t the most widely accepted magical specialty, and it’s hard to find a mentor who won’t go all “Dine upon the fearsome hatred of the DEAD!” on you. When he sees a chance to accompany the heroes into battle, he takes it as a chance to prove himself… and make some friends in the bargain.

**Source:** https://swordcoast.com/content/hommet-shaw
Light Bracers

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

A cylindrical piece of leather or metal worn which cover's one arm between the elbow and the wrist. Leather bracers are often worn by archers to protect their forearm from injury by bowstrings, while melee fighters often use metal bracers to block and deflect incoming blows.

## Item Info

* Value: 2
* Weight: 1
* Proficiency: Light
Produce Flame IV

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Produce Flame IV is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Cantrip - Ranged
* Cooldown: 2 Seconds
* Distance: 18 yards

## Description

* A flickering flame appears in your hand which you quickly hurl at an enemy in range. On a hit, the target takes 8-32 Fire damage.

## Requires

* Produce Flame III
* Level 17
* Cost: 1 Point

## Other Related Abilities

* Produce Flame
* Produce Flame II
* Produce Flame III

## Source

* Sword Coast Legends - Head Start Access
Greatsword

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Featuring both an extended blade and haft, these large, dual-edged weapons are a favorite of knights and other warriors who favor devastating offensive tactics. Swords this large require two hands and are slow to swing, but deliver massive slashing damage.

## Stats

* Damage: 3-12 Slashing
* Value: 50
* Weight: 6
* Type: Two-Handed
* Proficiency: Greatsword
Longbow

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

One of the most powerful and iconic ranged weapons, a longbow is a single piece of carefully curved wood. These bows require significant strength and expert training to wield effectively, but those that master it can hit targets from great distances with impressive accuracy and impact.

## Stats

* Damage: 2-10 Piercing
* Value: 50
* Weight: 2
* Type: Two-Handed Ranged (18 Yds)
* Proficiency: Longbow
Lay on Hands

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Lay on Hands is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 40 seconds
* Distance: 3 yards

## Description

* Your blessed touch can heal the wounds of an injured ally, restoring 9-11 hit points.

## Source

* Sword Coast Legends:Player Campaign Live! [1]
Modding:Class

* Modding:Models
* Modding:Class
* Modding:Abilities
*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

The content described below is volatile and could change at the behest of, and without prior notice, n-Space.

The information below was directly extracted from English.json, there are internationalization files with reciprocal interpretations for that language.

## Player

* Arcane
* Trickster
* Archery
* Assassin
* Avenger
* Battle Master
* Beast Master
* Carouser (Two competing School names in the source file; reviewing for clarity on which to use, or avoid using)
* Champion
* Crusader
* Deception (Two competing School names)
* Divine
* Favored of Sehanine (School is directly tied to an NPC; unsure if it will be changed)
* Flame
* Frost
* Great Weapon Fighting
* Hunter
* Life (Competing School Names)
* Light
* Lightning
* Manipulator
* Martial
* Minion of the Dark (School is directly tied to an NPC)
* Nature
* Necromancy
* Protection
* Righteous Champion
* Scoundrel
* Shield Bearer (School is directly tied to an NPC; Competing School Names)
* Skills and Proficiencies
* Stalker (School is directly tied to an NPC; Competing School Names)
* Summoner
* Thief
* Transmuter
* Two-Weapon Fighting
* War (Competing School Names)
* Warden
Alvin

**Alvin** - silne Źródło, sierota, jeden z głównych bohaterów gry Wiedźmin.

Pierwszy raz Alvina spotykamy, gdy jego opiekunka ginie na obrzeżach Wyzimy zabita przez barghesty. Po doznanym szoku dziecko wygłasza przepowiednię Itliny. Po długim przechodzeniu z rąk do rąk i kilkakrotnym porwaniu przez Salamandrę chłopiec pojawia się w wiosce Odmęty, gdzie zajmuje się nim Alina.

Po jej śmierci podąża za Geraltem. Wichry losu rzuciły go wprost w środek konfliktu politycznego. Chłopaka uwięziono w okupowanej przez elfy wiosce. W trakcie obławy wioski przez Zakon Płonącej Róży malec teleportuje się i słuch o nim ginie.

## Dane z dziennika

*Chłopiec o imieniu Alvin cudem uszedł z życiem po ataku barghestów, w czasie którego zginęła jego przybrana matki. Na skutek szoku zaczął wieszczyć i wygłosił przepowiednię Itliny. Sądzę, że Alvin jest Źródłem- posiada zdolności magiczne, nad którymi nie panuje.*

*Alvin trafił pod opiekę Abigail, a wiedźma przekazała chłopca Wielebnemu. Kapłan wydał sierotę zbirom z Salamandry, którzy żądali, aby mieszkańcy Podgrodzia oddawali im dzieci. Zabiłem bandytów i uwolniłem Alvina.*

## Ciekawostki

* Ze względu na umiejętności i cechy charakterystyczne wyglądu można spekulować, że Alvin był spokrewniony z Ciri, potomkinią Muriel.

### Spekulacje na temat Alvina

Istnieją liczne przesłanki wskazujące na to, że chłopiec przeniósł się w czasie, zmienił imię na Jakub de Aldesberg, przekształcając Zakon Białej Róży w Zakon Płonącej Róży i stając się jego Wielkim Mistrzem:

* Wskazują na to wypowiedzi samego Wielkiego Mistrza, odzwierciedlające rady, które Geralt udzielał Alvinowi,
* Jakub posiadał znoszony Amulet z Dwimerytu, bardzo podobny do tego który Geralt podarował Alvinowi jednakże ten należący do Jakuba był zbyt wyświechtany by mieć całkowitą pewność, że jest to ten sam amulet.
* Kiedy Alvin wyraża chęć na zostanie wiedźminem, Geralt namawia go na zostanie rycerzem. Chłopak odpowiada, że zostanie wiedźmino-rycerzem. Po rozmowie z Zygfrydem dowiadujemy się, że nawet wiedźmini mogą wstąpić do zakonu.
* Sam Geralt, wraz z Jaskrem, zastanawiali się czy Alvin to Jakub. Niestety oboje dochodzą do wniosku, że nigdy do końca nie będą mieć pewności.
* W Odmętach bawiąc się w ,,Zabij Elfa" zawsze bawił się jako Wielki Mistrz
* W Wiedźminie 2, w Bindudze spotykamy małego chłopca o imieniu Alvin. Jest to postać niepowiazana z żadnym zadaniem.
Plate vest

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

## Item Info

* Armor Class: 8
* Max Dexterity: 0
* Value: 1500
* Weight: 65
* Proficiency: Heavy
Revivify II

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Revivify II is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 120 seconds
* Distance: 4 yards
* Duration: 10 seconds

## Description

* You touch a creature that has died recently. That creature returns to life and regains 18-23 hit points. The creature continues to heal for 5-10 over 10 seconds

## Requirements

* Revivify
* Level 5
* Cost: 1 Points

## Other Related Abilities

* Revivify
* Revivify III

## Source

* Sword Coast Legends - Head Start Access
Maferils Lyceum

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

## Alchemy bench

You need at least 12 INT to mix 3 potions.

The green potion can be found in the 9 orbs puzzle room.

2 potions mixes (< 12 INT):

* Red + Blue = Purple potion = 500-1000 (random) healing over time (180s)
* Red + Yellow = Bright green potion = 44-88 Poison damage over time (90s)
* Red + Green = Black potion = No healing effect works on this character (300s)
* Blue + Yellow = Light blue potion = Vulnerability Necrotic (120s)
* Blue + Green = Yellow potion = +75% speed, +4 AC (120s
* Yellow + Green = Clear potion = Cannot use ability with verbal component (60s)

3 potions mixes (12+ INT):

* Red + Blue + Green = Brackish Potion = Reduces Ability Cool downs by 15% (180s)
* Red + Yellow + Green = White Potion = +3 Critical Range (180s)
* Blue + Yellow + Green = Shifting Color Potion = +1 CHA (permanent)
* Red + Blue + Yellow = Brown Potion = Giant Growth, grow to giant size and gain +4 STR (180s)

## Sources

https://steamcommunity.com/app/325600/discussions/0/483368526568049066/
HALF-ELF

Ability Score
+2 Charisma, +2 points to Apply
Immunity
Sleep
Racial
+2 Skill Points

There has been no official information released by N-Space on this race. Please update this page if you find any and be sure to cite the Source.

As this Wiki is for Sword Coast Legends, please be sure that you do not use Wizard of the Coast or Other Sources to update unless it specifically mentions Sword Coast Legends as Lore may differ.

# Citations

1. ↑ Sword Coast Legends, in-game content/information
2. ↑ Sword Coast Legends, in-game content/information

* Sword Coast Legends Character Creation in Depth Part 1 By Rob Carter
Anna Kameny

**Anna Kameny** - hrabina, była przyczyną śmierci swojego męża oraz kochanka Amaveta. Z tego drugiego związku narodziły się bliźnięta Crispin i Muriel Piękna Łotrzyca.

## Dane z książek Sapkowskiego

- Nie. Adela. Zmarła na dżumę. Diabelski bękart, przeklęta krew, córka demonicznej Falki, podczas epidemii wbrew protestom króla pomagała kapłanom w szpitalu na podgrodziu, ratowała chore dzieci, sama zaraziła się i umarła. Miała siedemnaście lat. W rok później jej pseudobrat Amavet wdał się w romans z hrabiną Anną Kameny i został zamordowany przez siepaczy najętych przez hrabiego.

— Chrzest ognia, str.
- Nosicielem genu Lary był Amavet, a nasz eksperyment trwał. Bo Anna Kameny, przez którą stracili życie kochanek i mąż, będąc jeszcze w żałobie po obydwu powiła bliźnięta. Chłopca i dziewczynkę. Ojcem był niewątpliwie Amavet, bo dziewczynka była nosicielką genu. Otrzymała imię Muriel.

— Chrzest ognia, str.
- Gen Fiony - kiwnęła głową Margarita Lauz-AntiIIe - spotkał się z aktywizatorem Amaveta poprzez małżeński incest. Nikt nie zwrócił uwagi na pokrewieństwo? Żaden z królewskich heraldyków i kronikarzy nie zwrócił uwagi na jawne kazirodztwo?

- Nie było to takie jawne. Anna Kameny wszakże nie rozgłaszała, że jej bliźnięta były bękartami, bo rodzina męża wnet wyzuła by ją i dzieci z herbu, tytułów i majątku. Plotki i owszem, pojawiły się i uporczywie krążyły, i te nie tylko wśród plebsu. Męża dla skażonej incestem Calanthe trzeba było szukać aż w dalekim Ebbing, dokąd plotki nie dotarły.

— Chrzest ognia, str.
Greataxe

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Larged and heavier than a battleaxe, greataxes are almost always double-bladed and require two hands to wield. While slow to swing, greataxes are capable of inflicting incredible amounts of slashing damage, and are a favored weapon of stronger races, such as orcs and ogres.

## Stats

* Damage: 3-12 Slashing
* Value: 30
* Weight: 7
* Type: Two-Handed
* Proficiency: Greataxe
Healing Word

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Healing Word is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 20 seconds
* Distance: 18 yards

## Description

* Divine healing washes over a target you specify, restoring 2-3 hit points.

## Related Abilities

* Healing Word II
* Healing Word III
* Healing Word IV

## Source

* Sword Coast Legends - Head Start Access
Cure Wounds II

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Cure Wounds II is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 30 seconds
* Distance: 6 yards

## Description

* A creature you touch regains 14-18 hit points. This spell has no effect on undead or constructs.

## Requirements

* Cure Wounds
* Cost: 1 Point

## Related Abilies

* Cure Wounds
* Cure Wounds III
* Cure Wounds IV

## Source

* Sword Coast Legends:Player Campaign Live! [1]
Ring of Earth Elemental Command

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Heavier than it mgiht otherwise appear, this ring sloughs off small amounts of dust when it is worn. The wearer discovers that elementals of earth hear and obey her commands, moving deliberately to carry them out.

## Stats

* Value: 4950
* Weight: 1
* 5% chance to cast Stoneskin on any attack
Branch of Damnation

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

A relic Hommet found in his previous mentor's sanctum. He named it himself.

## Stats

* Damage: 1-6 Bludgeoning
* Value: 702
* Weight: 4
* Type: Two-Handed
* Proficiency: Quarterstaff
* 10% chance to cast Hellfire when langing an attack
* +1 cantrip damage
Halberd

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

A two-handed pole weapon often consisting of an axe blade topped with a spike and mounted on a long shaft. Halberds are a favorite of many town guards and militia, and require significant training to be wielded effectively.

## Stats

* Damage: 2-10 Slashing
* Value: 20
* Weight: 6
* Type: Two-Handed
* Proficiency: Halberd
Leather Armor

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

## Item Info

* Armor Class: 1
* Value: 10
* Weight: 10
* Proficiency: Light
Revivify

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Revivify is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect - Melee
* Cooldown: 120 seconds

## Description

* You touch a creature that has died recently. That creature returns to life and regains 10-13 hit points.

## Requirements

* Restoration
* Level 5
* Cost: 2 Points

## Other Related Abilities

* Revivify II
* Revivify III

## Source

* Sword Coast Legends - Head Start Access
Leather Cuirass

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

## Item Info

* Armor Class: 1
* Value: 10
* Weight: 10
* Proficiency: Light
Restoration

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Restoration is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Direct Effect
* Cooldown: 80 seconds
* Distance: 10 yards

## Description

* You cleanse a target of a single negative effect. Examples of negative effects include damage over time, silences, and ability score reductions.

## Requirements

* Level 2
* Cost: 2 Points

## Source

* Sword Coast Legends - Head Start Access
Litany

Forged by clerics of Helm long ago, this longsword is designed to weaken and demoralize strong opponents over an extended struggle. After the wielder strikes, the opponent is afflicted by a surreal chant that batter at their will to fight. Using this to their advantage, the clerics would primarily focus on defensive maneuvers and let the divine magic fell their foes.

## Stats

* Damage: 2-8 Slashing
* Value: 15
* Weight: 3
* Type: One-Handed
* Proficiency: Longsword
* Deals 45 Radiant damage over 10 seconds

## Location

Mercenaries' Cave - Looted from link=Sir Bahagar
Pressure Plate Puzzle - Sequence

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Pressure Plate Puzzle - Sequence is an encounter type in the dungeon

## Stats

* Enemy Count: 0
* Threat Cost: 10

## Description

**"A puzzle where pressure plates that must be activated in a random sequence"**

## Source

* Sword Coast Legends - First Look - Dungeon Crawl [1]
Prayer of Healing II

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Prayer of Healing II is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Point Blank Area of Effect
* Cooldown: 60 seconds
* Area: 11 yards

## Description

* A wave of healing energy washes out from you. Each Ally within 12 yards regains 20-26 hit points. This spell has no effect on undead or constructs.

## Requirements

* Prayer of Healing
* Level 3
* Cost: 1 Points

## Related Abilies

* Prayer of Healing
* Prayer of Healing III
* Prayer of Healing IV

## Source

* Sword Coast Legends - Head Start Access
MOON ELF

Ability Score
+2 Dexterity, +1 Intelligence
Immunities
Sleep
Racial
Search
Proficiencies
Longsword, Shortsword, Shortbow, Longbow

Moon elves are the most commonly seen sort of elves in Faerûn. For centuries the policy of moon elf settlements was one of engagement (at least, relative to other types of elves) with others instead of the typical xenophobic isolationism. Today, far fewer of them have left during the Retreat. Many moon elves are also wanderers and explorers at heart, and thus they journey far among other races.

Appearance
Moon elves are also called silver elves (or Teu-tel-quessir in Elven), and are much paler than sun elves and wood elves, with faces of bleached white tinged with blue. Although all hair colors normally found in humans and elves can be found in this race, they are rare by comparison to the typical moon-elf hair colors of silver-white, black, or blue. Their eyes are blue or green, and have gold flecks.
Outlook
Moon elves are more impulsive than the other elves, and dislike remaining in one place for any significant amount of time. Most moon elves are happiest when traveling, especially across the expanses of untrodden wilderness that still survive in Faerûn. This is probably the single greatest reason why they are so much more friendly and accommodating to other races than many other elves: They do not isolate themselves from the human lands behind impervious defenses. Moon elves have watched humankind for much longer than their sun or wood elf kin, and they know that non-elves aren’t as foolish and unimportant as most other elves think. They feel that engaging promising human realms such as Silverymoon and instilling elven values and culture in these young lands is a better way for the elven race to survive and thrive than hiding away and avoiding all contact with ambitious, grasping humans.
Nature and Magic
Like all surface elves, moon elves possess an innate connection to both nature and magic that helps to make them excellent wizards and amazing woodsmen. However, moon elves are neither as woodsy as wood elves, nor as magically inclined as sun elves.
Attitudes
Of all the elves, moon elves are the most impulsive, with a strong distaste for complacency or isolation. Moon elves long to be on the road, traveling and exploring the untamed wilderness that lies between cities and nations. This extroverted quality is part of the reason why moon elves get along uncommonly well with other races and have come to the conclusion that the N-Tel-Quess, that is to say, the non-elves, are not necessarily as foolhardy or unworthy as their brethren might think

# Characters

* Illydia Maethellyn
* Soronil Noonshadow

# Citations

1. ↑ Sword Coast Legends, in-game content/information
2. ↑ Sword Coast Legends, in-game content/information
3. ↑ https://swordcoast.com/content/illydia-maethellyn Illydia-Maethellyn

* Sword Coast Legends Character Creation in Depth Part 1 By Rob Carter
Illydia Maethellyn

**Gender:** Female

**Race:** Moon Elf

**Class:** Cleric

**Diety:** Sehanine Moonbow

A Moon Elf Cleric of Sehanine Moonbow, Illydia has seen more pain and loss in her 140 years than even most elves see in a lifetime, but her faith in Sehanine Moonbow (a goddess of the moon and dreams) keeps her mind centered and her heart hopeful. With her ever-loyal friend and bodyguard Larethar by her side, she uses her talents with a bow and her goddess’ blessings to make up for her own past mistakes.

**SOURCE:** https://swordcoast.com/content/illydia-maethellyn