recursal/Fanatic-Fandom huggingface dataset:
The Singing Stones

The Singing Stones are a small group of isles, considered one of the fifteen island groups that make up the main Summer Isles archipelago.

## Description

Made famous from the mountains that give the island its name, the Singing Stones are a small group of islands found to the west of most of the other Summer Isles. Whilst all the islands are mountainous compared to the rest of the Isles, the largest and most easterly of them, Ta, is home to the Harmony Peaks, a short cordillera particularly known for its sounds.

The residents of the isles are said to be able to tell which direction the wind blows merely by the nature of the hum that resonates through the stones as the wind passes through the pock-marked surface. The tale of how the stones came to sing has long descended into myth and legend, but most relate to Waro, Spirit of the Winds, who is said to dance through the rock with every breeze that passes over the islands.

## Rulers

Each of the islands are ruled over by a different Prince, hailing from the families of Saras, Xo and Taamos. It is customary for people from the Singing Stones to wear a round pendant of grey stone from their left ear whenever they visit elsewhere in the Summer Isles or further afield, as a reminder of their origin.
The Five Forts

The Five Forts are massive fortresses along the northeastern boundaries of the Golden Empire of Yi Ti, situated between the Bleeding Sea and the Mountains of the Morn. Northeast of the Five Forts are the Land of the Shrykes, K'Dath, Bonetown, the Grey Waste, and the Cannibal Sands.

## Structure

The forts' walls are slabs of fused black stone almost a thousand feet high. Some think the walls are Valyrian in origin, although there is no record of Valyrians having visited the area and they even predate the rise of the Freehold. Each fort can house ten thousand men.

## History

The Five Forts predate the Golden Empire of Yi Ti. Some suggest they were built by the Pearl Emperor at the time of the Great Empire of the Dawn to defend against the demons and undead armies of the Lion of Night.

They currently guard the Golden Empire from raiders out of the Grey Waste.
The Redcloaks

The Redcloaks are an elite knightly order of the Westerlands sworn to House Lannister, dedicated to protecting the King of the Rock and his family.

## Structure

The Redcloaks are made up of the most skilled and trusted knights of the kingdom, and number two hundred at any given time. Frequently, members are chosen from among the Goldcloaks, the peacekeeping force of the Westerlands, or from the knightly houses of the Rock. Unlike other knightly orders, Redcloaks do not serve for life, and many heirs and Lannister sons cut their teeth as members of the order. The Lord-Commander of the Redcloaks has a seat on the King of the Rock's war council.

## Oaths

*"For so long as I wear the red, I pledge my sword to the King of the Rock. I swear to obey his commands and keep his secrets. I swear to guard his person, his family, his honor, and his kingdom, with my life if need be."*

The Redcloaks do not serve for life or until retirement, but instead members come and go to maintain a cycle of young, strong fighters within the order. Both the King of the Rock and the Lord-Commander of the Redcloaks have a say in the naming of new Redcloaks, with the king's word having more weight, and new recruits always make their oath directly to the king.

## Duties

As the elite upper echelon of the Goldcloaks, the Redcloaks act as the highest peacekeeping force in the Westerlands. They are also dedicated to the protection of the king and his family, and act as instruments of his will. The king is accompanied by at least one Redcloak guard at all times.

## Membership

The current leader of the Redcloaks is Lady-Commander Briony Clegane.

Current members include:

* Ser Steffon Lannister
* Ser Ethan Westford
* Ser Jason Lannister
Sea of Zabaa

The Sea of Zabaa is a large inland lake found within the Great Grass Sea in central Essos.

## Location and Geography

Found within the territory of the Kingdom of Sarnor, the Sea of Zabaa is located close to the city of Gornath. To the south, the Silver Kingdom city of Sathar can be found, whereas to the northwest, the inland lake known as the Lake of Naqrh and the city of Sallosh are located.

The river Zbanhe finds one of its sources from the Sea of Zabaa.

## History

The Silver Sea was an inland sea surrounded by verdant grassland and was used for both transportation and fishing by the Kingdom of the Fisher Queens, which grew up around its waters and extended west and north-west. In time, however, the Fisher Queens were followed by the Tagaez Fen, said to be born from the last of the dynasty, and thus the Kingdom of Sarnor came to be.

Since then, however, the Silver Sea has shrunk significantly, and thus now only the great lakes of Sarnor remain, namely the Sea of Zabaa and the Lake of Naqrh.
Navari

The Navari is a river found within the Disputed Lands.

Trade galleys from Lys and Volantis are a common sight upon the Navari.

## Geography

Flowing south from the lake commonly known as the Silvertongue, the Navari meanders through the town of Achissa before finding its estuary on the southern aspect of the peninsula known as the Disputed Lands.
Nymeria Allyrion

Standing at just under 5’4” with piercing sky blue eyes, the lady of Godsgrace is small for a woman her age, but she makes up for it in personality. Assertive, intelligent and with overconfidence bordering on arrogance, she is the definition of a descendant of the Warrior Queen Nymeria.

## History

Firstborn to Mors Allyrion and Sheira Jordayne in 281 AA, Nymeria grew up in a war’s household. Her father and grandfather, knowledge about about the dangers of Yronwood invasions and Lyseni pirates, crafted her an education that focused equally on tactics as it did courtesies. She always excelled in the martial focused lessons, her Maester even commenting once, “If She had been born a Dayne, the Torrentine could have seen their first female Sword of the Morning.” Mors, furious that *his* daughter would be compared to a *Dayne*, he executed the poor man. That, however, was the extent of her father’s impact on her upbringing. Nymeria’s mother Sheira, however, was the one to truly raise her. Where her father was gruff and absent, Sheira was kind and support of Nymeria, no matter the endeavor.

Following the death of Princess Ellaria Martell, Mors Allyrion and Luthor Allyrion were summoned to Sunspear for the coronation of Prince Mors and a campaign against the pirates, the former being granted the title of Spear of Dorne and the latter dying on the Stepstones. With his new position at court, Mors’ visits to Godsgrace became less frequent, prompting Sheira to accept more frequent visits from her niece, Meria Jordayne. For once in her life, Nymeria had a proper friend and she latched on instantly. Where Meria was deliberate and tactical, Nym is explosive and passionate, always rushing into trouble that her cousin would have to get her out, and opposites attract. The two became near inseparable as time went on, Nymeria even learning the bow after watching Meria practice, taking to the weapon just as well as she did to her military education.Even Mors recognized her skill, sending her a golden heart bow for her 17th nameday that he had looted from a pirate during a previous campaign.

Now, on her 18th name day after spending most of her life absent of her father l, Nymeria assumes control of her Lordship and truly enters into the Politics of Dorne. Young and untested, while being slightly disenfranchised with the constant warring of Maror Martel which ripped her family apart. Nymeria looks to the only competent people in her life, her family, for support and guidance in her first real challenge against her rule.

## Timeline

281 AA - Firstborn to Mors Allyrion and Sheira Jordayne

287 AA - Younger Brother Asher Allyrion is Born.

290 AA - Mors Allyrion becomes the Spear of Dorne, leaving Nymeria to be raised by her mother.

293 AA - Nymeria imitates her cousin Meria and begins to learn the bow.
Ron

Ron, AKA Ron, was a moderator for Iron Throne Roleplay. Ron joined the Mod team during version 1.0 of ITRP, however, stepped down during 3.0. Ron returned to the Mod team starting in 4.0 following his return to the game earlier that year. He stepped down during 6.0 back to a standard player.

## Mod History

#### Early Career

Ron joined ITRP during its first iteration, creating Luthor Tyrell, Lord Commander of the Queensguard. Ron also created Senvrir Farwynd, Lord of Lonely Light, and would be involved in the first ever battle in ITRP history as this character.

During 1.0 he also created Aethan Marbrand, Steffon Estermont, The Ironborn Captain Victarion, Rodrik Hornwood, Lord Commander Patrek Umber of the Night's Watch, and Baelor.

Ron continued his streak of prominence into 2.0, creating Meryn Redwyne, and becoming the first Player Character death in the iteration. He would also go on to play Torrhen Forrester, Alyn Baratheon, and Cregan Stark during the iteration.

#### Departure from the Mod Team

Ron would take a back seat from the chaos beginning in 3.0, only playing one character: Daeron Targaryen, the Master of Whisperers. However, only a few months into the game, Ron stepped down from the Mod team and gave up his sole character. Ron would eventually return to the game, and return to playing Daeron, just in time for the ending event of 3.0.

#### Return to ITRP

Ron would return to the helm in 4.0, and for the first time, play a Lord Paramount in the form of Lyonel Lannister, the Lord of Casterly Rock. During this time, Ron also reapplied to the Mod Team, though it looked different than the Mod Team he had left. Ron continued on as Lyonel Lannister, finishing 4.0 as the Lord of Casterly Rock as well as new characters such as Olyvar Vaith, William of the Night's Watch, and Ryam Cockshaw.

Now in 5.0, Ron can be found in the Riverlands as Brynden Blackwood, the Lord of Raventree Hall, as well as in King's Landing as Orys Storm, the Royal Bastard, and previously in Winterfell as Eddard Stark, and on the Summer Isles as Prince Xhobar Zhaqu.

In 6.0, he took up the role of the claimant to the Seastone Chair, Euron Goodbrother.

### Mod Jobs

Ron describes himself as the "HR" of the Mod-Team, often drafting up Mod Posts and Responses, dealing with unruly players, and soothing Out Of Characters problems. Along with Klick, he also works on the in-game mechanics, most notably the espionage system and the combat system.
Guardian

Guardian is one of the fourteen major islands that make up the Stepstones.

## History

Found just beneath the headland of the Disputed Lands, Guardian is one of the larger Stepstones islands, and most commonly considered in conjunction with the nearby isle of Golden Haven. The high cliffs and mountainous outcrops of Guardian largely protect the smaller island from the storms that sweep through the Narrow Sea, facilitating the diverse bounty of life found upon Golden Haven.
Rhea Nahohr

Rhea Nahohr, born 280AA, is the head of house Nahohr and a Magister of Lys. She is known for her silver tongue, renowned beauty, and pride.

She, like past members of her house, specializes in the construction and sale of ships. In 280AA she made such deals with Prince Erich Durrandon.

What wealth she has she spends only on what she sees as important- her house and the people of Lys.

## Appearance and Character

She possesses eyes of green with an almond-like shape. Her hair is blonde and runs long, Her cheekbones are tapered and defined. Her lips are full and expressive. She is thin, especially at the waist. What Valyrian blood runs through her is subtle to the eye, but shows more in her noble posture and radiant self assurance.

She would consider herself a great beauty in Lys.

Rhea's character is cold, calculated, and proud. She values her work, and sees herself as a voice for the people of Lys. She is known for her charitable and humane efforts.
Yeen

Yeen is an ancient city, one of three known to exist on mainland Sothoryos (the others being Gorosh and Zamettar). It is among the most mysterious cities in the known world. It is said to have been described by Princes Nymeria of the Rhoynar as "a city so evil that even the jungle will not enter it."

## Geography

There is little near Yeen, save for the Green Hell that surrounds it and the Zamoyos River that flows by it to the east.

## History

Little is known of Yeen. Its origins remain a mystery to the most learned of scholars and explorers from Oldtown to Qarth. The structures of the city itself are made of massive slabs of oily black stone, the very same that the Toad Stone on the Isle of Toads is constructed of. Maesters have postulated a connection between the oily stones of Yeen and the Isle of Toads with the object of the Bloodstone Emperor's worship, but there is no evidence to support that.

What is known, however, is that despite thousands of years of abandonment Yeen is utterly untouched by the jungle. Beyond that, any effort to colonize the cursed city has ended in horror. Most recently the Rhoynar sent there by Princess Nymeria suffered horribly over the course of a year. People would disappear in the night, taken by what the Rhoynar called "brindled ghouls." As disease claimed many and the local wildlife claimed more, the settlement dwindled.

One day goods and messages simply ceased to come out of Yeen. Princess Nymeria dispatched ships to reestablish communication with her wayward colony, but the ship returned with the report that every last man, woman, and child in Yeen had vanished without any trace.

Today Yeen remains as it always has, a black mystery at the edge of the known world. Intrepid explorers that travel up the Zamoyos to Yeen would no doubt find it untouched by the jungle as it has been for millennia.
Xon

Xon is one of the fifteen islands that make up the main Summer Isles archipelago.

## Description

South of Jhala but north of Doquu, the island of Xon lies in the Bay of Parrots. Largely flat and devoid of trees, the island of Xon contains some of the most fertile land in the Summer Isles. For this reason it is far more densely populated than any of the other small islands, most of which are mountainous like the Isle of Birds or covered in jungle like Moluu. This makes it the fifth most populous of the Isles of Summer, despite being one of the smaller islands.

## Rulers

Xon is ruled over by two families, who often fight mock battles over small disputed pieces of land. These families are both lesser branches of the great House Xon which once ruled over all the isles, House Xomar and House Xoman. Legend has it that many centuries ago the island was ruled over by one Prince, but that he split his lands between his twin sons when he died, and their descendants have been vying over it ever since.
Roger Reyne

Alysanne Reyne

Cassanna Reyne

**Roger Reyne** was the Lord of Castamere and head of House Reyne for nearly two decades before his untimely death in the War of the Trident. He was a just and pious man, well regarded by both his fellow lords and the smallfolk.

Roger's parents and baby sister were lost at sea, after attending a small feast at the behest of Lord Farman, shortly before his fifth nameday. In their stead, he was raised primarily by his grandfather, Lyonel Reyne, and soon proved capable in matters of both rulership and warfare.

As Lyonel's advancing years quickly caught up with him, Roger took on more responsibilities at Castamere. By 274 AA, Lyonel's lengthy rule had ended and Roger assumed his rightful position as Lord. He married Lady Jeyne Farman and had several children by her, two sons - Robin and Royland - and two daughters - Alysanne and Cassanna.

Roger was one of the few Lords to answer the call of Tyrion Lannister, Crown Prince of the Rock, to come to the aid of the Riverlands. Unfortunately, he would not live to see the war through and was slain during the liberation of Riverrun whilst driving back the attacking Reachmen. His body was returned to Castamere, where it would soon be joined by his firstborn son's following the ambush at Fair Isle.
Port of Ibben

The Port of Ibben is by far the largest and busiest city on the island of Ib and the main hub of Ibbenese culture, followed distantly by Ib Nor.

## History

The Port of Ibben was the first Ibbenese city founded, and has ruled over Ib and the surrounding isles since the Dawn Age. It was once the seat of the Ibbenese God-Kings in the days before the Doom of Valyria. Though the last God-King was overthrown in the aftermath of the Doom during an event known as the Thawing of Ibben. His castle remains a crumbling monument in the centre of the city, and is sometimes used by the Shadow Council, who have ruled the nation from the Port of Ibben ever since.

The Ibbenese are a historically secretive people, and the Port of Ibben is one of the only cities where outsiders are permitted to wander freely, the other being Ib Nor. Beyond the Port of Ibben foreigners are only allowed with an Ibbenese host.

## Layout

Due to its northern location, days are short and sunlight is weak in the Port of Ibben, and the city is eternally grey and gloomy. It is a city of cobbled alleys, steep hills, and teeming docks and shipyards, lit by constantly-burning whale-oil lamps suspended on iron chains.

* The Docks of Ibben: By far the busiest area of the city, the docks are crowded with both native Ibbenese fishing boats and trading vessels from across Essos. Whaling cogs and warships covered in fur dominate the wharves of the dock, but there are often a few other vessels too, primarily heralding from the Sarnori cities of Sarys and Saath, or the Free City of Lorath to the west.
* The God-King's Castle: The most significant landmark of the city, the once ostentatious castle now lies in cold ruins in the centre of the city. Few care to go inside, although it is sometimes used by the Shadow Council for their meetings.
Sar Mell

Sar Mell is a ruined city situated on the southern aspect of the River Rhoyne.

It falls within the territory of the Free City of Volantis.

## Layout

The city of Sar Mell was ruined during the Second Spice War, in which it fought with the neighbouring Valyria town of Volon Therys. When the Valyrian dragonlords unleashed flame upon the city, they slaughtered the residents and burned the the flower gardens for which the city was famed to naught but ash.
Morgana Whitehill

## The White Rose of Whitehill

Lady Morgana Whitehill in the Snow

Benjen Whitehill

Morgana, robbed by the fate of her gender, she was the first born child of Lord Bran Whitehill but born a girl so robbed of the potential to be the great ruler of these lands, but her father paid her no mind. He took her little brother Mordred on great adventures to preach to the North and left her behind to cook and sew with her mother... Now if the Lady Whitehill had been an obedient meek woman her fate would have been sealed but Marna Whitehill was a Wull by birth and while having converted for Bran she had not become docile for him.

While teaching Morana all of the womanly crafts she was careful to never leave her un-taught in the art of riding, speaking to men, swinging an sword of some kind. She ensured that Morgana was just as capable a child as any male born son she had given Bran, and with Bran always on the road, Marna ruled Whitehill quite literally in his stead.
The Nightfort

he Nightfort is the largest castle of the Night's Watch along the Wall, the only one whose steps up the side of the Wall were carved into the ice. It sits between Icemark to the west and Deep Lake to the east. The Nightfort figures in some horrific stories.

The Commander of the Nightfort has declared himself King on the Wall and wields Answerer, a Valyrian steel sword.

## History

The Nightfort is the largest castle on the Wall, and the oldest, being twice as old as Castle Black. Chronicles from the Nightfort described the ancient war at Sea Dragon Point of the Kings of Winter, the Starks of Winterfell, against the Warg King and the children of the forest.

The Nightfort is remembered in scary stories of the north dating back thousands of years. It was there that the Night's King reigned before his name was wiped from the memory of man, and where the Rat Cook served an Andal king (Tywell II Lannister or Oswell I Arryn)[5] his prince-and-bacon pie. It is where the seventy-nine sentinels stood their watch, where brave young Danny Flint was raped and murdered, and where King Sherrit called down his curse on the Andals of old. The Nightfort is where apprentice boys faced the thing that came in the night, where blind Symeon Star-Eyes saw hellhounds fight, and where Mad Axe walked the yards and climbed the towers to butcher his brothers in the dark  Some stories are described in Archmaester Harmune's *Watchers on the Wall.*

## Layout

###

According to maesters who served at the Nightfort, the castle was rebuilt many times over thousands of years, with only deep stone vaults remaining from its first form.

The Nightfort has many towers and a maze of tunnels connecting its vaults and tunnels. Buildings include a bell tower, a rookery, a brewhouse, a library, a dungeon capable of holding five hundred prisoners, a bathhouse, an armory, and a forge. The kitchen is a stone octagon with a domed roof and contains a stepped well.

Unknown to most there is a magical gateway known as the Black Gate. It is a hidden subterranean gate that allows passage to the other side of the Wall and is as old as the Wall itself. It is set deep in a wall of the well at the center of the kitchens and is made of white weirwood with a face on it. The face is old, pale, shrunken, and wrinkled with white eyes. The door glows.

When someone approaches the Black Gate, the eyes open. They are white and blind, and then the door asks, "Who are you?" A man of the Night's Watch must repeat a part of his vow, "I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers. I am the shield that guards the realms of men." The door will open then, saying, "Then pass." The door's lips open wider and wider still until nothing remains but a great gaping mouth in a ring of wrinkles
The Shadow Lands

The Shadow Lands is a mountainous area in far-eastern Essos, of which little definite knowledge is known as very few outsiders to enter the lands return, and those that inhabit the area are a secretive, reclusive people.

## Geography

The city of Asshai is located at the southwestern tip of the Shadow Lands. To the north and northeast the Shadow Lands meets the Mountains of the Morn. Leng and the Manticore Isles in the Jade Sea are to the west and the Saffron Straits are to the south.

Ghost grass grows throughout the Shadow Lands. The ruined corpse city of Stygai, which even shadowbinders fear, lies at the heart of the Shadow, in which the Forbidden Library, a vast cavernous building magnitudes greater in terms of size and content than the Citadel of Oldtown, is said to be found.

Ancient tales from Asshai claim that dragons first originated in the Shadow and were first tamed by a people so ancient they had no name.

Some areas of the Shadow Lands are populated, as the maroon emperors of Yi Ti kept their court in Jinqi to better guard the borders of the empire from reavers from the Shadow Lands.These people are known as Shadow Men, and are known for covering their bodies in tattoos and wearing red lacquered wooden masks.
The Church of Starry Wisdom

The Church of Starry Wisdom is a religion based in Essos. Supposedly started by the Bloodstone Emperor of Yi Ti, the faith remains relatively localised to the lands of the Far East, particularly those of the Shadow Lands.

## Organisation

The Priests of the Religion are easily identifiable, clad in robes dyed dark blue-black, dabbled with spots of white and yellow.

Services are held twice each day, once shortly after the falling of the sun in the west, and another just before it rises again in the east, heralding the end of the starry night above.
Verglas

Verglas was the ancestral Valyrian Steel longsword of House Vollin of Lorath. It was last wielded by the Fisher Prince Belo Vollin, and thought to have been lost along with him when he was killed by the White Whale of Lorath.

However, when the King of Sarys and his men slew the White Whale and their trophy was stolen from them by the Sealord, the blade was found, still intact, within the beast's stomach, though the hilt had rotted away.
Tristifer II Fletcher

**Tristifer II Fletcher** was the tenth King of the Kingdom of the Trident and the last crowned monarch of the Riverlands. He sent his sons Justyn and Tommen and five hundred knights to repel Lord Harlaw's invasion of the Riverlands. Lord Harlaw and his men slew all their men. Lord Harlaw personally slew both Fletcher brothers personally.

Their deaths began the War of the Trident that saw the end of House Fletcher's strength and power. He ruled from 265AA to 298AA. His remaining heir, his daughter, Mia Fletcher, was spirited away by Lord Darry and betrothed to his son.

King Tristifer II died recently, aloof and depressed following the death of his sons. They say he died with a smile on his face, but leaving with his kingdom in ruin.
Victarion I Greyjoy

**Victarion I Greyjoy** was the third King of the reformed Kingdom of the Iron Islands from 34AA to 49AA. A the Kingsmoot, his older brother Rodrik was passed over for him, leading him to reave Bear Isle and bide his time.

Victarion was a controversial king. Many Lords and Captains were unimpressed by him. He was known as the "Strong-Arm" for his skill at throwing axes. Despite his controversy, he was a fierce warrior and near unmatched in combat.

In 49AA, he led a great reaving against the Kingdom of the Rock, for he sensed that Queen Lorena I Lannister was weak, due to her being a woman. He was proven wrong when the She-Lion put an arrow through his visor at the Battle of the Banefort.
Zamettar

**Zamettar** is an ancient city on the northern coast of Sothoryos. It was once a splendid walled city owned by the Ghiscari, but over time has changed hands and was at last abandoned by Nymeria and the Rhoynar.

## Geography

Few have traveled to Sothoryos and survived owing to the impassable jungle and the hostile fauna. Thus, little is known about what exists to the south of Zamettar in the Green Hell. The only thing for certain is that some distance further south along the Zamoyos River lay the ancient city of Yeen, and beyond that more jungle inhabited by massive apes and Sothoryi Brindled Men.

To the north is the Summer Sea and Ax Isle. To the west are the majority of the Basilisk Isles.

## History

In the distant past Ghiscari explorers settled the city of Zamettar, ruling it in the time of the Old Empire. Some time later the Dragonlords of the Valyrian Freehold would capture Zamettar, running out the Ghiscari entirely. Over time the conditions of Sothoryos would drive the Valyrians out, leaving Zamettar to the jungle.

Seven hundred years before the present age, the first Rhoynar ships under Princess Nymeria arrived from the Basilisk Isles. To them it would be good fortune to find an abandoned, walled city in an oft-ignored corner of the world. Rhoynar settlers made a home out of Zamettar and expanded up the Zamoyos to Yeen. Sothoryos would not be kind, however. The Rhoynar in Yeen would disappear to the last man, and Princess Nymeria would order her people back to their ships after disease, parasites, animal attacks, and the oppressive heat claimed many lives.

For the intervening seven centuries the jungle has worked relentlessly to reclaim the ancient city. With no tenders the vines and trees have scaled the walls and now cover them while the streets are broken apart by roots. Few buildings remain wholly intact, as storms have taken their toll on even these stone structures.
The White Whale

The Harbinger

The Tyrant of the Waves

Fiend of the Deep

Hunter in the Endless Abyss

The White Whale, sometimes known as the Leviathan of the Shivering Sea amongst many other names, is a supposedly monstrous whale of pale colouration that resides within the waters around Lorath.

## History

The first sighting of the infamous White Whale of the Shivering Sea was in 153AA. Said to be a huge leviathan, it was so named for the paleness of its appearance, a stark contrast to the typical grey of most of the giant whales. After a number of fishing vessels are supposedly destroyed by the beast, it was branded a threat to the Lorathi way of life, and warships were sent to search for it. In one encounter with the beast, it was said it managed to destroy nearly half a dozen of the Lorathi war vessels before disappearing into the waves once more. Among the dead was the Fisher Prince Belo Vollin who, with Valyrian steel longsword in hand, faced off the beast, before falling into its gaping maw.

Further losses of fishing vessels were reported in 156AA, and many were quick to blame the White Whale once more. However, a few within the city suggest that the disappearances are more likely as a result of Ibbenese raiders displaced by the end of the Seventh War of the Axe.

A Lorathi fisherman claimed to have spotted the White Whale in 207AA. His claims were largely disregarded however, for few living in the city continue to believe in the existence of the beast, the lasting sighting of which was nearly four decades prior.

## The Great Hunt of 287AA

When a number of fishing vessels disappear without a trace, rumours begin to circulate widely through the city of Lorath to the cause. Whilst most blame raiders from the east, a vocal few declare it the work of the monstrous leviathan known as the White Whale.

The fantastical tale reaches the ears of the Fisher Prince Sallanos Ahrar, who seeing it as an opportunity to strengthen wavering public support for his position in the role, rallies the fishermen of the city to find the creature. Despite multiple supposed sightings, and a number of further vessel losses, no true evidence of the beast's existence was gathered during the search that lasted for nearly ten moons.
Zabhad

Zabhad is a city upon the northern shore of the Isle of Elephants, an island in the Jade Sea south of Essos.

## Culture

It is most well-known for the Shan's Palace, a construction said to be carved entirely of ivory and in which the Shan, a High Priestess who wears naught but white silks rules. As with the elephants from which the island takes it name, the people of the isle follow the oldest and wisest woman, obeying her commands and listening to her guidance.
Urron I Goodbrother

**Urron I Goodbrother** was the eight King of the reformed Kingdom of the Iron Islands. He ruled from 81AA to 89AA. A ferocious warrior man, who lead the Ironborn after King Qhorin’s disastrous attack on the Arbor. Died of his own gluttony and greed, an early death. It is said that when he lead the Ironborn from the Arbor they forgot all the reasons they had passed him over in the previous Kingsmoot.
The Stone Way

The Boneway is a major pass that runs through the Red Mountains, connecting Dorne and the Stormlands. The name is a colloquial name, with the Stone Way being its official name.

## History

Its Dornish side is guarded from the castle Yronwood, the seat of House Yronwood, which holds the title Lord of the Stone Way. The path runs north past the River Wyl and ends in the Dornish Marches. Castle Wyl, the seat of House Wyl of the Boneway, is located along or near the pass.
Yorick I Yronwood

### Titles

the Bloodroyal, High King of Dorne, King of the Greenbelt, the Redmarch, and the Dornish, Knight of the Wells, Lord of the Stoneway, and Master of the Green Hills

## Family Information

### Children

Edgar YronwoodAshara Yronwood

**Yorick I Yronwood** was the second king of the Kingdom of the Greenbelt. He was a strong and stubborn king, refusing any peace from his fathers enemies. Only after the duel-suicides of Quentyn Dayne and his own sister, Ashara Yornwood, he came to terms with House Dayne and House Martell. He ruled from 7AA to 28AA.

He was the first of the Dornish Rulers to sue for peace following the double suicide of Quentyn Dayne and his sister Ashara Yronwood. His daughter Ashara was named for his fallen sister. Following the end of the Civil War, Yorick did little to help unify his new lands, a task which ultimately fell to his son, Edgar. His grief left him an aloof and shut in, blaming himself for Ashara's suicide.
Valarr II Celtigar

**Valarr II Celtigar** was the eleventh King of the Kingdom of the Claw. He ruled from 193AA to 209AA. Considered as bad a king as his father and grandfather, he spent most of his time away from the Claw, spending time on diplomatic missions. He fell ill during the Great Spring Sickness and passed quickly. He died without producing an heir, sparking The Weeks War.
Roleplaying Resources

This page is dedicated to collecting those sources of information, lore, face claims, and all other relevant items that might help in a roleplay. Feel free to add anything you think might help another player, and borrow what you like, as well!

## ASOIAF Sources

A Search of Ice and Fire - Using this page you can search all of the currently released ASOIAF books, including the short stories and The World of Ice and Fire. Great for that quote or bit of lore you can't find anywhere else.

The Citadel - The Citadel contains tons of information on Westeros, including lists of clothing, food, weapons, and technology mentioned in the book, as well as ideas on Dornish Court, and lore on all regions of Westeros.

A Wiki of Ice and Fire - The main wiki for the series, this comprehensive site contains articles on everything from Wights to Wun Wun.

## Faceclaims and Art

Pictures used for face claims on the wiki must either be period-accurate, or must be edited in a way that modern clothing cannot be discerned. If they do not meet these requirements, they will be subject to removal and/or deletion. We appreciate your cooperation in this matter, to help keep the accurate feel of the time period. Thanks!

Face Claim Helper - Though many RPers tend to go hunting for their face claims, or have one in mind already, this site might help if you find yourself stuck.

Imaginary Westeros - A great place to find fan art of various characters and locations in the series, as well as general images that draw their inspiration from the world of ASOIAF. The entire Imaginary Network is a goldmine of fantastic images.

Roleplay Gateway - A collection of stills and gifs from various movies and tv shows, all with period-appropriate attire. The site is large, though, and all one page - may be taxing on older machines.

ArtStation - Is a showcase for artists, mostly focused on games, film, and media in general. There are some fantastic faceclaims to be found, however, as many very talented artists post their work here. Able to be sorted by subject matter.

Honeybee3's Album - an imgur album that contains 226 pictures of period appropriate men, 206 pictures of period appropriate women, 36 pictures of families, and 12 couples. An invaluable source of faceclaims and inspiration.

ASOIAF Fancasting Resource - An extensive, thorough source of faceclaims and period appropriate images. Over 35 pages long and constantly updated.

Fantasy RPG Faceclaims - A blog containing scores of stills that can serve as medieval/high fantasy faceclaims, taken from movies and television shows. All are high quality and list the name of the character, their actor, and the source of the material.

## Miscellaneous

Westerosi Names - A list of names commonly found in Westeros, organized by gender.
The War on the Wall

The War on the Wall is an ongoing civil war between the two sides of the divided Night's Watch: those loyal to Lord Commander Domeric Thorne and the rebels following the King on the Wall, Gyles Blackmont.

Currently, Castle Black and Eastwatch-by-the-Sea are declared loyal, while the Nightfort and Shadow Tower are declared rebel. All other active castles are undeclared.
Yellow Slopes

The Yellow Slopes are a region in the Disputed Lands, due west of the Violet Lake.

## Recent History

The ownership of the Yellow Slopes has been long disputed, with the Myrish, Lyseni and Volantenes all staking claim to the lands. Conflicts have been frequent, but largely petty and thus far very little has been established.
William I Yronwood

### Titles

the Bloodroyal, High King of Dorne, King of the Greenbelt, the Redmarch, and the Dornish, Knight of the Wells, Lord of the Stoneway, and Master of the Green Hills

## Family Information

### Children

Cletus YronwoodAnders Yronwood

**William I Yronwood** was the Bloodroyal and eighth King of the Kingdom of the Greenbelt from 127AA-150AA, and was named for his uncle, William Yronwood. William I is known as "The Great" for his wise but short rule, for he was cut down against one of the many Vulture Kings in 150AA.

William I Yronwood was the Bloodroyal of the Kingdom of the Greenbelt from 127AA to 150AA, and was named for his uncle, William Yronwood. He was succeeded by his son, Cletus III Yronwood.
The Orphans of Ny Sar

The Orphans of Ny Sar is a sellsword company currently operating in Essos. As the name suggests, they are based predominately around the river Rhoyne and the ruins of Ny Sar, and as a result most commonly take up contracts with the cities of Norvos, Qohor and Volantis, although have been known to seek business further away when contracts are not forthcoming in their typical area of operations.

## Recent History

Unlike many other sellsword companies based in Essos, the Orphans of Ny Sar did not participate in the Five Year War for Myr on either side, for they were already signed into a contract with the Motts of Qohor at the time. Much like the Crimson Company, they pride themselves at being particularly capable of dealing with river pirates that prowl the Rhoyne.
Viseron Maar

Viseron Maar stands at a height of 6'2 with lean build, and long, loosely curled hair that has the color of gold with the typical lilac eyes of a Lysene.

## Biography

Born to Selenya Maar ñee Sathmantes and Rhaelyx Maar in 272AA. The first child and son of Rhaelyx Maar, Viseron Maar grew up in life of luxury, unconcerned with the struggles of life. At age 8 he began persuing simple artistic hobbies such as painting, and sculpting never dabbling into combat despite his father's wishes.

As he grew older, he began to often indulges himself in pleasures such as drinking the finest wine or having fine meals, slept with countless courtesans both Lysene and foreign. One of these encounters resulted in a pregnancy and his son, Khorane, being born to which he adopted and raised without the mother who's identity remain unknown.

While Viseron Maar had barely studied the art of combat but he was a gifted *entrepreneur* and a *magnate* due to his family's wealth and Viseron is always searching for ways to expand his house in trade and businesses through whatever means he could even if it would involve the death of another noble.

However his actions has placed him at odds with his brother Aerelos Maar, whom considered Viseron self indulgent, egotistical, and manipulative. It was not uncommon to see the two brothers argue, either in a quiet debate or a full on yelling match, despite this they still help each other but there's no telling how their relationship would go in the future.

Viseron Maar became Head of House Maar as of 297AA after his father was slain early in the civil war within Lys, after the death of his father, his uncle and cousin, Viseron sent House Maar soldier to assist against House Ostyris's attempt at controling Lys, however neither Viseron or Aerelos was seen on the battlefield.

Currently, Viseron is within Lys after choosing not to attend the festivities within Sarnath.

## Timeline:

272 AA: Viseron is born.

280 AA: Viseron begins his artistic persuits.

291 AA: Viseron brings home his young son, Khorane.

297 AA: Rhaelyx Maar dies on the battlefield along with other members of House Maar. Viseron becomes head of the house and sent Maar men to help against House Ostyris.

298 AA: Present day.

## NPCs/Household

Aerelos Maar - Younger Brother - Archtype: Trader

Lysandro Maar - Cousin - Ship Captain

Robert Storm - Bastard warrior from Westeros - Archtype: Warrior
Turmoil's Blade

Turmoil's Blade is a sellsword company operating in Essos, originally founded by the Stormlander Andros Tarth, an individual infamous for his association with the Band of Nine.

## History

After his exile to Essos, Andros quickly sought work as a mercenary, and in time would find himself serving with the Company of the Cat. Dubbed the Blood Sapphire by his peers, Andros would prove too volatile for the majority of the company’s serjeants and captains, and in 255AA, four years after leaving Evenfall, was discharged from the mercenary group.

Declaring the men of the Company of the Cat to be weak-willed, and unwilling to do what was necessary in times of bloodshed, he instead decided to create a company of his own, naming his band of men Turmoil’s Blade. The company struggled initially, but with another two years had garnered a few regular contract givers, most of which appreciated the dedicated and oft times brutal methods used to achieve long standing results. It proved a reputation that lingered long after Andros’ eventual demise, most notably so for the notorious actions of Turmoil’s Blade during the Slave Revolts lead by Grazdan the Golden, during which the company was responsible for the genocide of nearly eight thousand slaves.
The Grey Waste

The Grey Waste is a vast desert found in far-eastern Essos. Unlike those found elsewhere in the world, reports from those few that have explored around its edge seem to suggest it is a cold desert of ice and dust rather than sand.

## History

During the Long Night, demons and an army of the undead serving the Lion of Night were said to have come from the Grey Waste.

The God-Emperors of Yi Ti have since defended their borders from raiders out of the Grey Waste via the Five Forts, a series of massive constructions of fused black stone.

## People

The little that is known of the people that inhabit the Waste are said to be highly nomadic, moving from place to place out of necessity. They clad themselves in the fur and leathers of creatures queer and unknown by the writings and knowledge of most men, and carry spears tipped with points of stone and bone.

The city of K'Dath, claimed to be the first and oldest city in the Known World is found just south of the Grey Waste.
Tolos

Tolos was a coastal city in central Essos, found on the northwest coast of Slaver's Bay, west of Astapor, Yunkai and Meereen.

It served primarily as a stopping point for travellers from the Free Cities seeking the sail to the Far East nations of Qarth and Yi Ti.

## Layout

* The Harbour - Although not as grand, spectacular or large as the harbours of Volantis or Meereen, it would not be amiss of a visitor to acknowledge that Tolos is a city built around its port-city heritage, and the well organised and maintained nature of Tolos' harbour reflects this. Lined by garden boxes filled with odd yellow and orange shrubs that seem to thrive in the unpleasantly humid heat that sits upon the city, the wharves and quays of the city are capable of mooring nearly five hundred merchant cogs at any given time.
* Slinger's Hall - In the eastern portion of the city is the Slinger's Hall, a mass of barracks, towers and courtyards dedicated to the training of the Slingers that Tolos is famed across the Known World for. The soft lead balls so capable of shredding human flesh and bone are forged close by in a series of forges that exist specifically for the task.
* Black Cliff Tower - On the northern aspect of the city, the city walls blend into the cliff face directly, so the Tolosi instead built a tower of granite and limestone to fortify the potential area of weakness in their defences. Exactly two hundred narrow slits exist between the brick work of the tower, through which slingers can harry any force that tries to approach via the cliff path.
The Three Thousand of Qohor

The Three Thousand of Qohor were a force of Unsullied hired by Qohor during the early part of the Century of Blood that followed the Doom of Valyria. The strongly outnumbered Unsullied successfully defended the Free City from a Dothraki khalasar.

## Prelude

During the Century of Blood after the Doom of Valyria, the Dothraki first rode out east of the Dothraki sea. Khal Temmo's khalasar consisted of at least fifty thousand Dothraki, half of whom were braided warriors with bells in their hair. Temmo led these twenty-five thousand screamers in sacking and burning every town and city in his path. Aware of the khalasar's advance, the Qohorik strengthened their walls, doubled their garrison, and hired two mercenary companies, the Bright Banners and the Second Sons. They also sent an envoy to Slaver's Bay to purchase three thousand Unsullied, the eunuch soldiers of Astapor.

## Battle

The Dothraki prevailed in the first day of fighting. Though the Qohorik forces inflicted over five thousand losses on the Dothraki, their garrison and heavy horse were shattered and nearly destroyed. The Second Sons and the Bright Banners had fled. The victorious Dothraki retired to their camps to drink and feast, and it was expected that they would return the following day to sack the city. That evening, the reinforcement of three thousand Unsullied reached the city. Come dawn, they awaited the Dothraki horde, arrayed in battle formation before the city gates.

The Dothraki riders launched a direct frontal assault instead, in an attempt to simply ride down the heavy infantry. In total, the Unsullied repelled eighteen Dothraki charges and three attacks by Dothraki archers. The Dothraki halted their attacks after more than twelve thousand of their fighters had been killed, including Khal Temmo, his sons, and his bloodriders. Out of the three thousand Unsullied, only six hundred remained. Four days after the fighting began, the new khal led his remaining khalasar past the city gates of Qohor in a stately procession. Each man cut off his braid and threw it down before the Unsullied.

## Aftermath

The Unsullied were forever known for their reputation within the Free Cities after the defense of Qohor. In the seventeen years following the battle, together with the Kingdom of Sarnor, Qarth, and many others, the Dothraki were slowly destroyed, culminating in the destruction of Vaes Dothrak.
Yin

Iron

Wood

Stone

Yin is a large city in the Golden Empire of Yi Ti, located in the Far East of Essos.

The YiTish claim it is the largest city in the Known World.

## Location and Geography

Located within the Yang-Tho Province, Yin is positioned on the coast of the Jade Sea. To the north, the vast Forest of Yin can be found, whereas to the east, the cities of Huiji and Jinqi are located.

## History

The dynasties of the grey, indigo, and pearl-white emperors ruled the Golden Empire of Yi Ti from their seats at Yin, and, in the present, the azure emperors have done the same.

## Layout

The territory of the city of Yin is said to be large enough for all the Free Cities to be combined with room to spare, as the settlement is said to serve as home to men, women, children and beasts “too numerous for even ten-thousand men to count.”
The Sixth War of the Axe

The Sixth War of the Axe was a conflict between the Free City of Lorath and the Ibbenese. The end of the war saw a great peace between the two that lasted for nearly a century.

## The Sixth War

When Ibbenese fishermen start to colonise the tip of the Axe, building the fort town of Ib Skag, conflict starts once more between the Lorathi and Ibbenese. Skirmishes erupt between villages and towns upon the shores of the Shivering Sea, and the waters surrounding the Axe itself, thus starting the Sixth War of the Axe.

## Aftermath

Seeking peace after the Sixth War of the Axe, Cikuq Tagg offers to return the bones of the Fisher Prince Joraphos Marah, taken captive at the Battle of the Rime, to Lorath in exchange for an accord between the two nations. The Lorathi accept, marking the start of nearly a century of peace between Lorath and Ibben.