Bell

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### Primordial Demon

While originally an amalgamation of the raw elements of sloth, a mass of lumbering flesh and demonic energy, only growing more and more the longer he stayed dormant... that form took up an immense amount of energy.
So he just changed his appearance to look quasi-humane, though it didn’t get it... quite right. Probably fell asleep mid-transformation or something.

### Height & Weight

5'1, 95lbs
6'2, 189lbs (True Form)

# About

## Personality

As opposed to the more common interpretations of what one would consider the Sin of Sloth to be, Bell is ironically one of the more active sins. You see, instead of being objectively lazy, he’d rather take the path of least resistance to solve his issues, instead of just ignoring them completely.

After all, that just means more work to do in the long run.

The issue came when he realised that, with humans being... well, themselves, they were always starting yet another issue amongst themselves, yet another problem getting in the way of his now fading goal of perfect efficiency. Escalating throughout the years, it ended with Bell becoming busier than he could’ve wanted or imagined, now constantly solving problems for everyone, all in the name of making things easier for himself when he finally went down that perfect, optimal path of efficient nothingness.

This strange attitude towards laziness has slowly wormed its way into his personality as well.

Responding to most things with a nonchalant shrug, he’s emotionally flat, almost never defaulting from his same, casual half-smile. Responding to stubbing his toe with the same face he’d make if the world was ending, he still feels emotions, alright.

It’s just never that efficient to express them.

In true Sloth fashion, he doesn’t really care about the drama involving either the demons nor the humans, sans those that jeopardize his perfectly efficient path, of course. Because of this, he can almost seem like a good guy at times, as he often solves problems for people, but, one should remember that fixing situations aren’t his only method of ‘removing obstacles’ that get in his way.

He just rarely does. After all, that’s effort.

## Backstory

In the younger half of the 7 Princes of Hell, Bell has never cared too much about how he came into existence. Maybe he was made that way, maybe he just came to terms with it quickly. Maybe it was just meant to be that way since the beginning of time.

Either way, he’s the most passive of the Sins by far, only taking enough domain for himself to live comfortably and without conflict, just enough to avoid stepping on his sibling’s toes.

Sleeping through the next few millennia, he missed a majority of the major developments of Hell. With Beelzebub, Lucifer, and Satan as strong as they were after that time frame, he realised that, at the rate he was going, he would get left behind and, if they felt like it, conquered and ruled over. This meant, worst of all, that he might just have to work for somebody, and he’d rather let his soul be destroyed than work, let alone for someone else’s gain.

And thus began his myriad of adventures into the realm of the living.

You see, Sloth had this strange trait about him. He’d laze away countless amounts of years doing absolutely nothing, but the millisecond he has a goal in mind, there ain’t a place in Heaven or Hell that can stop him.

Well, sans his own entropy.

Finally starting to get bored of all the nothing he was doing, very much running out of things to entertain himself with besides sleep and more sleep, he decides to check in on the humans again.

To his absolute delight, they had gone and started a war amongst themselves.

And a big one, at that.

Bored out of his wit, he makes the decision to. . . to. . .

Zzzzzzz.

Zzzzzzzzzzzzzzzzzz.

ZzzzzZZZZZZZZzzzzzz.

Huhwha-?

Oh right.

Possessing a physical body, preferably the one that required the least amount of energy to keep up and running, he’s decided to lay low so far, as getting involved with his siblings is tiring, and he’d rather not have to expend energy having to deal with their antics.

## Equipment/Resources

A pillow, 30kN armour, and a bed. A weapon called Lethargy.

# Powers

## Physical Parameters

 Sprinting Speed
 Lifting Strength
 Grip Strength
 Punching Strength
 Punching Speed
 Kicking Strength
 Kicking Speed
 Human Durability

## Ability

### (Passive) [Narcolepsy]

Being the physical embodiment of ‘nothingness’, Bell is able to induce sleepiness onto any being around himself, essentially making people generally drowsier around him. This works on anyone with a physical body, demons with a catalyst included, though demons who have their full demonic bodies in the physical realm are immune.

### (Passive/Active) [Sleepwalker]

Due to the millennia that he’s spent in slumber and the energy he’s built up over time, his body can theoretically go forever without needing to rest. In practice, however, this doubles as an ability with two separate effects. The first is that ALL slowing/restraining effects are 25% less effective on him, as his body simply moves in spite of the forces of entropy acting on it.

The second is an active effect.

Going into a state of aggressive laziness, every attack used somewhere within a 10m radius of himself on that turn will have its cooldown doubled until it’s next use. There are a few limitations, the biggest being that it has to have a cooldown beforehand. If it’s an active skill with a usage time, it’s usage time is cut in half, and its cooldown is only increased by 50% instead of the full 100. This effect can only be activated once per 5 turns, with the cooldown being reduced for every ability it managed to effect that turn, maxing at 3 turns of reduction.

### (Active) [Apathy]

Using this skill causes Bell’s aura of ignorance to come forth, influencing the battle. Essentially forcing both himself and his opponent to “ignore” all outside forces, this ability removes ALL buffs and enhancements from both parties, sans those that are natural (such as a demon’s enhanced stat). Doing this prevents them both from receiving any buffs again for 5 turns, before going on a 3 turn cooldown. He can only do it on one other person besides himself, as it's meant to even the playing field by forcing them both down to their 'laziest' state.

### (Active) [Insomnia]

Snapping his fingers, Bell can “mark” up to 2 people.

People who have been ‘marked’ have a curse of entropy inflicted on them. This curse causes them to almost immediately run out of stamina after every action, effectively limiting them to one action per turn. This curse stays in effect for 3 turns naturally, though it gets increased by a turn for every action performed in that time frame, meaning the best way to beat it is to just. . do nothing. Despite this, it will automatically run out after 6 turns.

After the curse has worn off, he can’t afflict the same person for the rest of the roleplay.

## Pact or Catalyst

Being the demon and all, Bell has no need to form a pact. He did, however, possess a human body as a catalyst, partially because he didn’t want his ‘siblings’ knowing he was on the earth just yet, but also just because it required less energy.