Savegame cheats

Candybox 2 allow you to export and import your game as text. Thus, allowing you to modify whatever you wish by reimporting a modified saved game.

Warning, the savegame text may spoil you ! Messing with the saved data may break things !

## Saved data

The data look like a key-value store separated by comma.

* bool value can be changed using "true" or "false" value
* number value take a number.
* string value take a string. Warning, if you put random string it may break things.

### Candies

Those values manage your candies. You can change the gameCandiesCurrent value to increase or decrease your candies. It seems that there are no check between the accumulated ones and your current. (ie.: your current can be greater than the accumulated ones):

* number gameCandiesAccumulated
* number gameCandiesCurrent
* number gameCandiesMax

### Getting the items you wish

By changing those value to "true", you will get the associated item:

* bool eqItemWeaponWoodenSword
* bool eqItemWeaponIronAxe
* bool eqItemWeaponPolishedSilverSword
* bool eqItemWeaponTrollBludgeon
* bool eqItemWeaponMonkeyWizardStaff
* true eqItemWeaponEnchantedMonkeyWizardStaff
* bool eqItemWeaponTribalSpear
* bool eqItemWeaponSummoningTribalSpear
* bool eqItemWeaponGiantSpoon
* bool eqItemWeaponScythe
* bool eqItemWeaponGiantSpoonOfDoom
* bool eqItemHatOctopusKingCrown
* bool eqItemHatOctopusKingCrownWithJaspers
* bool eqItemHatOctopusKingCrownWithObsidian
* bool eqItemHatMerchantHat
* bool eqItemHatSorceressHat
* bool eqItemBodyArmoursLightweightBodyArmour
* bool eqItemBodyArmoursKnightBodyArmour
* bool eqItemBodyArmoursEnchantedKnightBodyArmour
* bool eqItemGlovesLeatherGloves
* bool eqItemGlovesRedEnchantedGloves
* bool eqItemGlovesPinkEnchantedGloves
* bool eqItemBootsLeatherBoots
* bool eqItemBootsRocketBoots
* bool eqItemBootsBootsOfIntrospection

### All other keys

* bool candiesThrownGotChocolateBar
* bool candyBoxBoxOpened
* bool castleBigRoomHovenHappy
* bool castleRoom2LitFire
* bool castleRoom2TookObject
* bool castleTowerFirstVisitDone
* bool castleTowerPStoneDone
* bool castleTowerLStoneDone
* bool castleTowerAStoneDone
* bool castleTowerYStoneDone
* bool castleTowerTookTalkingCandy
* bool castleKilledNougatMonster
* bool cellarDone
* bool dragonDone
* bool dragonUnlockedCyclops
* bool forgeFoundLollipop
* bool forgeBoughtWoodenSword
* bool forgeBoughtIronAxe
* bool forgeBoughtPolishedSilverSword
* bool forgeBoughtLightweightBodyArmour
* bool forgeBoughtScythe
* bool fortressRoom1ChestFound
* bool fortressRoom3ChestFound
* bool fourthHouseFoundLollipopOnCupboard
* bool gameDebug
* bool gameInvertedColors
* bool lighthousePuzzleDone
* bool lollipopFarmPlant1LollipopButtonUnlocked
* bool lollipopFarmPlant10LollipopsButtonUnlocked
* bool lollipopFarmPlant100LollipopsButtonUnlocked
* bool lollipopFarmPlant1000LollipopsButtonUnlocked
* bool lollipopFarmIsProductionEachSecond
* bool lollipopFarmConstructMillButtonUnlocked
* bool lollipopFarmMillConstructed
* bool lollipopFarmDigPondButtonUnlocked
* bool lollipopFarmPondDug
* bool lollipopFarmPondFeedingLolligators=
* bool lonelyHouseOpenBoxDone
* bool lonelyHouseShakeBoxDone
* bool lonelyHouseBreakLockDone
* bool lonelyHouseKickBoxDone
* bool lonelyHouseAskTheBoxToOpenItselfDone
* bool lonelyHouseLureTheBoxWithACandyDone
* bool lonelyHouseTakeTheBoxDone
* bool mainMapDoneDesert
* bool mainMapDoneBridge
* bool mainMapDoneCaveEntrance
* bool mainMapDonePier
* bool mainMapDoneForest
* bool mainMapDoneCastleEntrance
* bool questPlayerSpellHealthPotionHasSpell
* bool questPlayerSpellTurtlePotionHasSpell
* bool questPlayerSpellAntiGravityPotionHasSpell
* bool questPlayerSpellBerserkPotionHasSpell
* bool questPlayerSpellCloningPotionHasSpell
* bool questPlayerSpellPPotionHasSpell
* bool questPlayerSpellXPotionHasSpell
* bool secondHouseLollipop1Bought
* bool secondHouseLollipop2Bought
* bool secondHouseLollipop3Bought
* bool secondHouseLeatherBootsBought
* bool secondHouseChocolateBarBought
* bool secondHouseMerchantHatBought
* bool secondHouseTimeRingBought
* bool sorceressHutTookLollipop
* bool sorceressHutBoughtGrimoire
* bool sorceressHutBoughtGrimoire2
* bool sorceressHutBoughtCauldron
* bool sorceressHutBoughtHat
* bool statusBarUnlocked
* bool statusBarUnlockedCfg
* bool statusBarUnlockedSave
* bool statusBarUnlockedMap
* bool statusBarUnlockedInventory
* bool statusBarUnlockedLollipopFarm
* bool statusBarUnlockedCauldron
* bool statusBarUnlockedInsideYourBox
* bool statusBarUnlockedTheComputer
* bool statusBarUnlockedTheArena
* bool statusBarUnlockedHealthBar
* bool SuperRPGReward1
* bool SuperRPGReward2
* bool SuperRPGReward3
* bool SuperRPGReward4
* bool SuperRPGUnlockedHardmode
* bool TheCavePattern\_ChocolateBarNowGotTheBar
* bool TheCavePattern\_TreasureMapSawMap
* bool TheCavePattern\_TreasureMapFoundTreasure
* bool theHoleFirstChestFound
* bool theHoleSecondChestFound
* bool theHoleThirdChestFound
* bool theHoleFourthChestFound
* bool wishingWellFirstCandyThrown
* bool wishingWellFirstLollipopThrown
* bool wishingWellWeAreEnchanting
* bool wishingWellWeArePainAuChocolating
* bool gridItemPossessedMainMap
* bool gridItemPossessedTimeRing
* bool gridItemPossessedThirdHouseKey
* bool gridItemPossessedBeginnersGrimoire
* bool gridItemPossessedFeather
* bool gridItemPossessedPogoStick
* bool gridItemPossessedHeartPlug
* bool gridItemPossessedAdvancedGrimoire
* bool gridItemPossessedSponge
* bool gridItemPossessedShellPowder
* bool gridItemPossessedRedSharkFin
* bool gridItemPossessedBlackMagicGrimoire
* bool gridItemPossessedGreenSharkFin
* bool gridItemPossessedPurpleSharkFin
* bool gridItemPossessedHeartPendant
* bool gridItemPossessedFortressKey
* bool gridItemPossessedUnicornHorn
* bool gridItemPossessedXinopherydonClaw
* bool gridItemPossessedPitchfork
* bool gridItemPossessedTalkingCandy
* bool gridItemPossessedP
* bool gridItemPossessedL
* bool gridItemPossessedA
* bool gridItemPossessedY
* number aTreeStep
* number cauldronBookCurrentPage
* number fourthHouseCupboardStep
* number fourthHouseCarpetStep
* number galacticWarsBestScore
* number gameSecondsElapsedSinceLastLollipopsProduction
* number gameChocolateBarsAccumulated
* number gameChocolateBarsCurrent
* number gameChocolateBarsMax
* number gamePainsAuChocolatAccumulated : Seems there is some Pains au chocolat in the game !
* number gamePainsAuChocolatCurrent
* number gamePainsAuChocolatMax
* number gameCandiesEatenAccumulated
* number gameCandiesEatenCurrent
* number gameCandiesEatenMax
* number gameCandiesThrownAccumulated
* number gameCandiesThrownCurrent
* number gameCandiesThrownMax
* number gameCandiesUsedToRequestFeaturesAccumulated
* number gameCandiesUsedToRequestFeaturesCurrent
* number gameCandiesUsedToRequestFeaturesMax
* number gameCandiesInCauldronAccumulated
* number gameCandiesInCauldronCurrent
* number gameCandiesInCauldronMax
* number gameLollipopsInCauldronAccumulated
* number gameLollipopsInCauldronCurrent
* number gameLollipopsInCauldronMax
* number gameGiftPower
* number gameGiftHealth
* number gameGiftMagic
* number lollipopFarmLollipopsPlanted
* number lollipopFarmTimeSinceLastProduction
* number lollipopFarmProduction
* number lollipopFarmPondHowManyLolligators
* number lollipopFarmPondConversionRate
* number lollipopFarmPreviousCandiesProduction
* number lollipopFarmCurrentCandiesProduction
* number mainMapDefaultScroll
* number questPlayerSpellHealthPotionQuantity
* number questPlayerSpellAntiGravityPotionQuantity
* number questPlayerSpellTurtlePotionQuantity
* number questPlayerSpellBerserkPotionQuantity
* number questPlayerSpellCloningPotionQuantity
* number questPlayerSpellPPotionQuantity
* number questPlayerSpellXPotionQuantity
* number statusBarCornerStep
* number wishingWellPreviousCandyWishPrice
* number wishingWellCurrentCandyWishPrice
* number wishingWellCurrentLollipopWishPrice
* number wishingWellHowManyChocolateBarsThrown
* number wishingWellHowManyPainsAuChocolatThrown
* string gameLanguage
* string gameWeaponSelected
* string gameHatSelected
* string gameBodyArmourSelected
* string gameGlovesSelected
* string gameBootsSelected
* string gameGameMode

### Finish the game

Enter this code to finish the game.

```
bool candiesThrownGotChocolateBar=true, bool candyBoxBoxOpened=true, bool castleBigRoomHovenHappy=true, bool castleRoom2LitFire=frue, bool castleRoom2TookObject=true, bool castleTowerFirstVisitDone=true, bool castleTowerPStoneDone=true, bool castleTowerLStoneDone=true, bool castleTowerAStoneDone=true, bool castleTowerYStoneDone=true, bool castleTowerTookTalkingCandy=true, bool castleKilledNougatMonster=true, bool cellarDone=true, bool dragonDone=true, bool dragonUnlockedCyclops=true, bool forgeFoundLollipop=true, bool forgeBoughtWoodenSword=true, bool forgeBoughtIronAxe=true, bool forgeBoughtPolishedSilverSword=true, bool forgeBoughtLightweightBodyArmour=true, bool forgeBoughtScythe=true, bool fortressRoom1ChestFound=true, bool fortressRoom3ChestFound=true, bool fourthHouseFoundLollipopOnCupboard=true, bool gameDebug=false, bool gameInvertedColors=false, bool lighthousePuzzleDone=true, bool lollipopFarmPlant1LollipopButtonUnlocked=true, bool lollipopFarmPlant10LollipopsButtonUnlocked=true, bool lollipopFarmPlant100LollipopsButtonUnlocked=true, bool lollipopFarmPlant1000LollipopsButtonUnlocked=true, bool lollipopFarmIsProductionEachSecond=true, bool lollipopFarmConstructMillButtonUnlocked=true, bool lollipopFarmMillConstructed=true, bool lollipopFarmDigPondButtonUnlocked=true, bool lollipopFarmPondDug=true, bool lollipopFarmPondFeedingLolligators=true, bool lonelyHouseOpenBoxDone=true, bool lonelyHouseShakeBoxDone=true, bool lonelyHouseBreakLockDone=true, bool lonelyHouseKickBoxDone=true, bool lonelyHouseAskTheBoxToOpenItselfDone=true, bool lonelyHouseLureTheBoxWithACandyDone=true, bool lonelyHouseTakeTheBoxDone=true, bool mainMapDoneDesert=true, bool mainMapDoneBridge=true, bool mainMapDoneCaveEntrance=true, bool mainMapDonePier=true, bool mainMapDoneForest=true bool mainMapDoneCastleEntrance=true, bool questPlayerSpellHealthPotionHasSpell=true, bool questPlayerSpellTurtlePotionHasSpell=true, bool questPlayerSpellAntiGravityPotionHasSpell=true, bool questPlayerSpellBerserkPotionHasSpell=true, bool questPlayerSpellCloningPotionHasSpell=true, bool questPlayerSpellPPotionHasSpell=true, bool questPlayerSpellXPotionHasSpell=true, bool secondHouseLollipop1Bought=true, bool secondHouseLollipop2Bought=true, bool secondHouseLollipop3Bought=true, bool secondHouseLeatherBootsBought=true, bool secondHouseChocolateBarBought=true, bool secondHouseMerchantHatBought=true, bool secondHouseTimeRingBought=true, bool sorceressHutTookLollipop=true, bool sorceressHutBoughtGrimoire=true, bool sorceressHutBoughtGrimoire2=true, bool sorceressHutBoughtCauldron=true, bool sorceressHutBoughtHat=true, bool statusBarUnlocked=true, bool statusBarUnlockedCfg=true, bool statusBarUnlockedSave=true, bool statusBarUnlockedMap=true, bool statusBarUnlockedInventory=true, bool statusBarUnlockedLollipopFarm=true, bool statusBarUnlockedCauldron=true, bool statusBarUnlockedInsideYourBox=true, bool statusBarUnlockedTheComputer=true, bool statusBarUnlockedTheArena=true, bool statusBarUnlockedHealthBar=true, bool SuperRPGReward1=true, bool SuperRPGReward2=true, bool SuperRPGReward3=true, bool SuperRPGReward4=true, bool SuperRPGUnlockedHardmode=true, bool TheCavePattern_ChocolateBarNowGotTheBar=true, bool TheCavePattern_TreasureMapSawMap=true, bool TheCavePattern_TreasureMapFoundTreasure=true, bool theHoleFirstChestFound=true, bool theHoleSecondChestFound=true, bool theHoleThirdChestFound=true, bool theHoleFourthChestFound=true, bool wishingWellFirstCandyThrown=true, bool wishingWellFirstLollipopThrown=false, bool wishingWellWeAreEnchanting=true, bool wishingWellWeArePainAuChocolating=true, bool gridItemPossessedMainMap=true, bool gridItemPossessedTimeRing=true, bool gridItemPossessedThirdHouseKey=true, bool gridItemPossessedBeginnersGrimoire=true, bool gridItemPossessedFeather=true, bool gridItemPossessedPogoStick=true, bool gridItemPossessedHeartPlug=true, bool gridItemPossessedAdvancedGrimoire=true, bool gridItemPossessedSponge=true, bool gridItemPossessedShellPowder=true, bool gridItemPossessedRedSharkFin=true, bool gridItemPossessedBlackMagicGrimoire=true, bool gridItemPossessedGreenSharkFin=true, bool gridItemPossessedPurpleSharkFin=true, bool gridItemPossessedHeartPendant=true, bool gridItemPossessedFortressKey=true, bool gridItemPossessedUnicornHorn=true, bool gridItemPossessedXinopherydonClaw=true, bool gridItemPossessedPitchfork=true, bool gridItemPossessedTalkingCandy=true, bool gridItemPossessedP=true, bool gridItemPossessedL=true, bool gridItemPossessedA=true, bool gridItemPossessedY=true, bool eqItemWeaponWoodenSword=true, bool eqItemWeaponIronAxe=true, bool eqItemWeaponPolishedSilverSword=true, bool eqItemWeaponTrollBludgeon=true, bool eqItemWeaponMonkeyWizardStaff=true, bool eqItemWeaponEnchantedMonkeyWizardStaff=true, bool eqItemWeaponTribalSpear=true, bool eqItemWeaponSummoningTribalSpear=true, bool eqItemWeaponGiantSpoon=true, bool eqItemWeaponScythe=true, bool eqItemWeaponGiantSpoonOfDoom=true, bool eqItemHatOctopusKingCrown=true, bool eqItemHatOctopusKingCrownWithJaspers=true, bool eqItemHatOctopusKingCrownWithObsidian=true, bool eqItemHatMerchantHat=true, bool eqItemHatSorceressHat=true, bool eqItemBodyArmoursLightweightBodyArmour=true, bool eqItemBodyArmoursKnightBodyArmour=true, bool eqItemBodyArmoursEnchantedKnightBodyArmour=true, bool eqItemGlovesLeatherGloves=true, bool eqItemGlovesRedEnchantedGloves=true, bool eqItemGlovesPinkEnchantedGloves=true, bool eqItemBootsLeatherBoots=true, bool eqItemBootsRocketBoots=true, bool eqItemBootsBootsOfIntrospection=true, number aTreeStep=0, number cauldronBookCurrentPage=0, number fourthHouseCupboardStep=1, number fourthHouseCarpetStep=0, number galacticWarsBestScore=0, number gameSecondsElapsedSinceLastLollipopsProduction=0, number gameCandiesAccumulated=464, number gameCandiesCurrent=259, number gameCandiesMax=284, number gameLollipopsAccumulated=1, number gameLollipopsCurrent=1, number gameLollipopsMax=1, number gameChocolateBarsAccumulated=0, number gameChocolateBarsCurrent=0, number gameChocolateBarsMax=0, number gamePainsAuChocolatAccumulated=0, number gamePainsAuChocolatCurrent=0, number gamePainsAuChocolatMax=0, number gameCandiesEatenAccumulated=1000000000, number gameCandiesEatenCurrent=100000, number gameCandiesEatenMax=100000000000, number gameCandiesThrownAccumulated=1000000, number gameCandiesThrownCurrent=100000, number gameCandiesThrownMax=0, number gameCandiesUsedToRequestFeaturesAccumulated=100000, number gameCandiesUsedToRequestFeaturesCurrent=100000, number gameCandiesUsedToRequestFeaturesMax=55, number gameCandiesInCauldronAccumulated=0, number gameCandiesInCauldronCurrent=0, number gameCandiesInCauldronMax=0, number gameLollipopsInCauldronAccumulated=1000, number gameLollipopsInCauldronCurrent=0, number gameLollipopsInCauldronMax=0, number gameGiftPower=100000000, number gameGiftHealth=1000000, number gameGiftMagic=10000000, number lollipopFarmLollipopsPlanted=1000000000000000, number lollipopFarmTimeSinceLastProduction=1000000000, number lollipopFarmProduction=1000000, number lollipopFarmPondHowManyLolligators=1000000000000, number lollipopFarmPondConversionRate=10000000000, number lollipopFarmPreviousCandiesProduction=10000000, number lollipopFarmCurrentCandiesProduction=1000000, number mainMapDefaultScroll=400, number playerHp=10000000000, number questPlayerSpellHealthPotionQuantity=100000000, number questPlayerSpellAntiGravityPotionQuantity=1000000000, number questPlayerSpellTurtlePotionQuantity=10000000, number questPlayerSpellBerserkPotionQuantity=100000000, number questPlayerSpellCloningPotionQuantity=1000000, number questPlayerSpellPPotionQuantity=1000000000, number questPlayerSpellXPotionQuantity=100000000, number statusBarCornerStep=100000, number wishingWellPreviousCandyWishPrice=1, number wishingWellCurrentCandyWishPrice=1, number wishingWellCurrentLollipopWishPrice=1, number wishingWellHowManyChocolateBarsThrown=0, number wishingWellHowManyPainsAuChocolatThrown=0, string gameLanguage=en, string gameWeaponSelected=eqItemWeaponWoodenSword, string gameHatSelected=inventorySpecialNothingHat, string gameBodyArmourSelected=inventorySpecialNothingBodyArmour, string gameGlovesSelected=inventorySpecialNothingGloves, string gameBootsSelected=inventorySpecialNothingBoots, string gameGameMode=normal

```

### Begin the game

If you want to reset the game - maybe you screwed it up - to it's original state, use this code:

```
bool candiesThrownGotChocolateBar=false, bool candyBoxBoxOpened=false, bool castleBigRoomHovenHappy=false, bool castleRoom2LitFire=false, bool castleRoom2TookObject=false, bool castleTowerFirstVisitDone=false, bool castleTowerPStoneDone=false, bool castleTowerLStoneDone=false, bool castleTowerAStoneDone=false, bool castleTowerYStoneDone=false, bool castleTowerTookTalkingCandy=false, bool castleKilledNougatMonster=false, bool cellarDone=false, bool dragonDone=false, bool dragonUnlockedCyclops=false, bool forgeFoundLollipop=false, bool forgeBoughtWoodenSword=false, bool forgeBoughtIronAxe=false, bool forgeBoughtPolishedSilverSword=false, bool forgeBoughtLightweightBodyArmour=false, bool forgeBoughtScythe=false, bool fortressRoom1ChestFound=false, bool fortressRoom3ChestFound=false, bool fourthHouseFoundLollipopOnCupboard=false, bool gameDebug=false, bool gameInvertedColors=false, bool lighthousePuzzleDone=false, bool lollipopFarmPlant1LollipopButtonUnlocked=false, bool lollipopFarmPlant10LollipopsButtonUnlocked=false, bool lollipopFarmPlant100LollipopsButtonUnlocked=false, bool lollipopFarmPlant1000LollipopsButtonUnlocked=false, bool lollipopFarmIsProductionEachSecond=false, bool lollipopFarmConstructMillButtonUnlocked=false, bool lollipopFarmMillConstructed=false, bool lollipopFarmDigPondButtonUnlocked=false, bool lollipopFarmPondDug=false, bool lollipopFarmPondFeedingLolligators=false, bool lonelyHouseOpenBoxDone=false, bool lonelyHouseShakeBoxDone=false, bool lonelyHouseBreakLockDone=false, bool lonelyHouseKickBoxDone=false, bool lonelyHouseAskTheBoxToOpenItselfDone=false, bool lonelyHouseLureTheBoxWithACandyDone=false, bool lonelyHouseTakeTheBoxDone=false, bool mainMapDoneDesert=false, bool mainMapDoneBridge=false, bool mainMapDoneCaveEntrance=false, bool mainMapDonePier=false, bool mainMapDoneForest=false bool mainMapDoneCastleEntrance=false, bool questPlayerSpellHealthPotionHasSpell=false, bool questPlayerSpellTurtlePotionHasSpell=false, bool questPlayerSpellAntiGravityPotionHasSpell=false, bool questPlayerSpellBerserkPotionHasSpell=false, bool questPlayerSpellCloningPotioncandiHasSpell=false, bool questPlayerSpellPPotionHasSpell=false, bool questPlayerSpellXPotionHasSpell=false, bool secondHouseLollipop1Bought=false, bool secondHouseLollipop2Bought=false, bool secondHouseLollipop3Bought=false, bool secondHouseLeatherBootsBought=false, bool secondHouseChocolateBarBought=false, bool secondHouseMerchantHatBought=false, bool secondHouseTimeRingBought=false, bool sorceressHutTookLollipop=false, bool sorceressHutBoughtGrimoire=false, bool sorceressHutBoughtGrimoire2=false, bool sorceressHutBoughtCauldron=false, bool sorceressHutBoughtHat=false, bool statusBarUnlocked=false, bool statusBarUnlockedCfg=false, bool statusBarUnlockedSave=false, bool statusBarUnlockedMap=false, bool statusBarUnlockedInventory=false, bool statusBarUnlockedLollipopFarm=false, bool statusBarUnlockedCauldron=false, bool statusBarUnlockedInsideYourBox=false, bool statusBarUnlockedTheComputer=false, bool statusBarUnlockedTheArena=false, bool statusBarUnlockedHealthBar=false, bool SuperRPGReward1=false, bool SuperRPGReward2=false, bool SuperRPGReward3=false, bool SuperRPGReward4=false, bool SuperRPGUnlockedHardmode=false, bool TheCavePattern_ChocolateBarNowGotTheBar=false, bool TheCavePattern_TreasureMapSawMap=false, bool TheCavePattern_TreasureMapFoundTreasure=false, bool theHoleFirstChestFound=false, bool theHoleSecondChestFound=false, bool theHoleThirdChestFound=false, bool theHoleFourthChestFound=false, bool wishingWellFirstCandyThrown=false, bool wishingWellFirstLollipopThrown=false, bool wishingWellWeAreEnchanting=false, bool wishingWellWeArePainAuChocolating=false, bool gridItemPossessedMainMap=false, bool gridItemPossessedTimeRing=false, bool gridItemPossessedThirdHouseKey=false, bool gridItemPossessedBeginnersGrimoire=false, bool gridItemPossessedFeather=false, bool gridItemPossessedPogoStick=false, bool gridItemPossessedHeartPlug=false, bool gridItemPossessedAdvancedGrimoire=false, bool gridItemPossessedSponge=false, bool gridItemPossessedShellPowder=false, bool gridItemPossessedRedSharkFin=false, bool gridItemPossessedBlackMagicGrimoire=false, bool gridItemPossessedGreenSharkFin=false, bool gridItemPossessedPurpleSharkFin=false, bool gridItemPossessedHeartPendant=false, bool gridItemPossessedFortressKey=false, bool gridItemPossessedUnicornHorn=false, bool gridItemPossessedXinopherydonClaw=false, bool gridItemPossessedPitchfork=false, bool gridItemPossessedTalkingCandy=false, bool gridItemPossessedP=false, bool gridItemPossessedL=false, bool gridItemPossessedA=false, bool gridItemPossessedY=false, bool eqItemWeaponWoodenSword=false, bool eqItemWeaponIronAxe=false, bool eqItemWeaponPolishedSilverSword=false, bool eqItemWeaponTrollBludgeon=false, bool eqItemWeaponMonkeyWizardStaff=false, bool eqItemWeaponEnchantedMonkeyWizardStaff=false, bool eqItemWeaponTribalSpear=false, bool eqItemWeaponSummoningTribalSpear=false, bool eqItemWeaponGiantSpoon=false, bool eqItemWeaponScythe=false, bool eqItemWeaponGiantSpoonOfDoom=false, bool eqItemHatOctopusKingCrown=false, bool eqItemHatOctopusKingCrownWithJaspers=false, bool eqItemHatOctopusKingCrownWithObsidian=false, bool eqItemHatMerchantHat=false, bool eqItemHatSorceressHat=false, bool eqItemBodyArmoursLightweightBodyArmour=false, bool eqItemBodyArmoursKnightBodyArmour=false, bool eqItemBodyArmoursEnchantedKnightBodyArmour=false, bool eqItemGlovesLeatherGloves=false, bool eqItemGlovesRedEnchantedGloves=false, bool eqItemGlovesPinkEnchantedGloves=false, bool eqItemBootsLeatherBoots=false, bool eqItemBootsRocketBoots=false, bool eqItemBootsBootsOfIntrospection=false, number aTreeStep=0, number cauldronBookCurrentPage=0, number fourthHouseCupboardStep=0, number fourthHouseCarpetStep=0, number galacticWarsBestScore=0, number gameSecondsElapsedSinceLastLollipopsProduction=0, number gameCandiesAccumulated=0, number gameCandiesCurrent=0, number gameCandiesMax=0, number gameLollipopsAccumulated=0, number gameLollipopsCurrent=0, number gameLollipopsMax=0, number gameChocolateBarsAccumulated=0, number gameChocolateBarsCurrent=0, number gameChocolateBarsMax=0, number gamePainsAuChocolatAccumulated=0, number gamePainsAuChocolatCurrent=0, number gamePainsAuChocolatMax=0, number gameCandiesEatenAccumulated=0, number gameCandiesEatenCurrent=0, number gameCandiesEatenMax=0, number gameCandiesThrownAccumulated=0, number gameCandiesThrownCurrent=0, number gameCandiesThrownMax=0, number gameCandiesUsedToRequestFeaturesAccumulated=0, number gameCandiesUsedToRequestFeaturesCurrent=0, number gameCandiesUsedToRequestFeaturesMax=0, number gameCandiesInCauldronAccumulated=0, number gameCandiesInCauldronCurrent=0, number gameCandiesInCauldronMax=0, number gameLollipopsInCauldronAccumulated=0, number gameLollipopsInCauldronCurrent=0, number gameLollipopsInCauldronMax=0, number gameGiftPower=0, number gameGiftHealth=0, number gameGiftMagic=0, number lollipopFarmLollipopsPlanted=0, number lollipopFarmTimeSinceLastProduction=0, number lollipopFarmProduction=0, number lollipopFarmPondHowManyLolligators=0, number lollipopFarmPondConversionRate=0, number lollipopFarmPreviousCandiesProduction=1, number lollipopFarmCurrentCandiesProduction=1, number mainMapDefaultScroll=400, number playerHp=100, number questPlayerSpellHealthPotionQuantity=0, number questPlayerSpellAntiGravityPotionQuantity=0, number questPlayerSpellTurtlePotionQuantity=0, number questPlayerSpellBerserkPotionQuantity=0, number questPlayerSpellCloningPotionQuantity=0, number questPlayerSpellPPotionQuantity=0, number questPlayerSpellXPotionQuantity=0, number statusBarCornerStep=0, number wishingWellPreviousCandyWishPrice=0, number wishingWellCurrentCandyWishPrice=1, number wishingWellCurrentLollipopWishPrice=1, number wishingWellHowManyChocolateBarsThrown=0, number wishingWellHowManyPainsAuChocolatThrown=0, string gameLanguage=en, string gameWeaponSelected=inventorySpecialNothingWeapon, string gameHatSelected=inventorySpecialNothingHat, string gameBodyArmourSelected=inventorySpecialNothingBodyArmour, string gameGlovesSelected=inventorySpecialNothingGloves, string gameBootsSelected=inventorySpecialNothingBoots, string gameGameMode=normal

```