Jaki-Clan

## Lore

Yakyakistan, the ancient home of the Yaks, is a solitary land hidden deep within the mountains north of the Crystal Empire. Over many centuries, they have practiced and embraced this solitude and isolation from the rest of the world, so much that it is an essential part of the Yak way of life.

However, in 1003 ALB, Prince Rutherford, the gruffy leader of the Yak Kingdom, did the unthinkable. He opened the borders to Equestria after a "hundred" moons". This opening was a success, and the Yaks slowly opened up to the Equestrian way of life, as Prince Rutherford embraced harmonic institutions. In 1005, when Yakistown was devastated by an avalanche, Equestria was able to forge ties with the Yaks via Pinkie Pie, who was appointed official Friendship Ambassador to the Yaks.

In 1006, conservative and traditionalist members of the Yak Council declared independence under Rutherford's brother, Prince Bradford, angry with his Equestria-aligned policies and what they perceived as his destruction of the Yak way of life.

Divided by outside intervention, the land has split in two, divided between the  Kingdom of Yakyakistan and the secessionist  **Jaki Clan** in the east, promising to be a bulwark of tradition and isolationism.

Rutherford wants peace, but the Jakis are preparing for war, and soon, Yakyakistan might be thrown into a conflict they cannot afford. Industrialization, their society, the army - it is all currently in disarray. By force or diplomacy, the conflict must be ended.

## Starting Situation

The Jaki-Clan is in a difficult position. Small and low tech, with Agrarian Society and only two research slots, it starts with 24.5k deployed yaks in 5 small, poorly equipped divisions, including 1 mountaineer unit and 23.5k available yakpower.

It faces an easy first war against Yakyakistan - war with AI-controlled Kingdom of Yakyakistan can be very fast because it cannot fully control the frontline and there will be free spots to go through to its capital and big cities with some support of frontline divisions.

But after this, it may face the unstoppable might of the  Changeling Lands to the west, and the modern nations of  Nova Griffonia and  Stalliongrad to the east. The Jaki-Clan political tree is isolationist - players will need to manually justify or conquer via defensive wars to expand.

Jaki-Clan has strong focuses to catch up in technology, good national ideas and can boost its mountaineers. Unfortunately it does not have good defensive terrain - only mountains in Yakyakistan. Expanding opportunistically through manual justification or a lucky defensive war, especially against Nova Griffonia is needed to build up a industrial base.

### Threats and Opportunities

Typically, Yakyakistan, Changeling Lands, Stalliongrad (under Sinister) and Nova Griffonia will be Jaki-Clan's greatest threat.

* Kingdom of Yakyakistan
* Equestria - will not interfere, either to protect or attack, unless it becomes the Lunar or Solar Empires, which will eventually declare war.
* Stalliongrad can declare war via focus after going to war with Nova Griffonia if Sinister is elected. If Vasily is elected, he will attempt to spread communist influence in Jaki-Clan (removable by decision)
* Nova Griffonia may attack Yaks by focuses on two of three ways on its politics tree. If Jaki-Clan conquers Nova Griffonia or the Griffon Frontier, it can form the Yak Khaganate and gain cores by decision.
* Crystal Empire is only a threat if King Sombra returns.
* Changeling Lands will attack the Yaks after or sometimes even during the Great War with  Equestria

### Politics

The path to war against Yakyakistan (434 days) of the politics tree gives 2 civilian factories, 2 military factories, 12 free divisions, **+5%** attack, **+5%** organisation, and **-10%** production cost for rifles - all strong bonuses.

The total branch will take 1050 days to complete and includes a research slot (**More Schools**).

It is recommended not to take the **Kick Off Foreigners** focus until it is needed - the event won't give bonuses and will cost PP while not at war.

### Economic

Once Jaks have annexed Yakyakistan, the economics tree can unlock Modern Society and Developed Science Base at the end of the tree with **A Modern Yakyakistan**(973 days), and an extra research slot with **Import Teachers** (504 days)

### Military

The Jak military tree is relatively fast and contains a variety of tech boosts essential for making up for the deficit in tech. There are unique bonuses to boost effectiveness in mountains and allow the army to field more mountaineers. It also contains reductions in production cost (**Building a Better Gun**,**Jaks Love Cheaper Howitzers** and **Tank Experience**)

### Airforce

The airforce tree gives typical bonuses to tech, airfields and plane production. There are no focuses that grant aircraft.

## Technology

* **Mountain Infantry I**
* **Recon Company I**
* **Artillery I**
* **Basic Depths Charges**
* **Early Cruiser**
* **Basic Torpedo**
* **Naval Gunnery**
* **Casemate Secondary Battery**
* **Transport Ships**
 * **None**

## Politics

### National Spirits

* Division Defense: **+5.0%**

* Division Organisation: **+2.5%**
* Division Attack: **+5.0%**
* Division Defense: **+5.0%**

To show that we jaks are true yaks unlike those stinky yaks of Yakyakistan, we shall hold the grandest Yickslurbertfest that will last a long time and contain a copious amount of smashing and stomping!

### Leaders

White Council
/Yakyakian Liberal Nam
/Ardin Communar Nam
/Khan Ezent Guren
* Political Power Gain: **+25%**

### Staff and Designers

**Political Advisors**

* Infrastructure construction speed: **+10.0%**
* Refinery construction speed: **+10.0%**
 Prince Rutherford
* Coastal Fort construction speed: **+20.0%**
* Anti Air construction speed: **+20.0%**
* AI Modifier: Focus on Defense: **+5.0%**
 Archibald
* Dockyard construction speed: **+10.0%**
* Fuel Silo construction speed: **+10.0%**
* AI Modifier: Focus on War Production: **+10.0%**

**Tank Designer**

* Armour Soft Attack: **+5.0%**
 Yakistanks
* Armour Reliability: **+10.0%**

**Ship Designer**

* Capital Ship Attack: **-10.0%**
* Carrier Deck Size: **-10.0%**
* Submarine Sub Visibility: **-10.0%**

All Ships
* Surface Visibility: **-10.0%**
* Speed: **+10.0%**

**Aircraft Designer**

* Tactical Bomber Reliability: **+20%**
 Northwind design
* Fighter Max Speed: **+10%**
* Carrier Fighter Agility: **+10%**
* Carrier Fighter Max Speed: **+10%**

**Materiel Designer**

* **Infantry Equipment**: Production Cost: **-10.0%**

**Industrial Concern**

**Theorist**

* Army Experience Gain: **+0.05** daily

**Chief of Army**

 Irvine
* AI Modifier: Focus on Offense: **+15.0%**

**Chief of Navy**

* Capital Ship Armor: **+5.0%**
* Screen Attack: **+5.0%**
* Screen Defense: **+5.0%**

**Chief of Airforce**

* AI Modifier: Focus on Aviation: **+10.0%**

**Military High Command**

 Bradford
* Infantry Division Defense: **+10.0%**
 Skychief Agnes
 Boomer
* Artillery Defense: **+5.0%**

## Economy

### Laws and Development

  Volunteer Only

* Recruitable Population: **1.50%**

* Construction Speed: **+10.00%**
* Research Speed: **+5.00%**
* Factory Output: **+10.00%**
* Dockyard Output: **+10.00%**
* Resources to Market: **+50%**
* Civilian intelligence to others: **+20.0%**
* Navy intelligence to others: **+10.0%**

* Industrial Research Speed: **+3%**
* Electronics Research Speed: **+2%**
* Consumer Goods Factories: **35.0%**
* Military to Civilian Factory conversion cost: **+30.00%**
* Civilian to Military Factory conversion cost: **+30.00%**
* Fuel Gain per Oil: **-40.00%**
* Fuel Capacity: **-25.00%**
* **Infrastructure** construction speed: **+10.00%**
* **Military Factory** construction speed: **-30.00%**
* **Civilian Factory** construction speed: **-30.00%**
 Scientific Development
  Substantial Science Base

* Daily Political Power Gain: **+0.10**
* Research Speed: **-30.00%**

* Resource Gain Efficiency: **-50.00%**
* Monthly Population: **-25.0%**
* Construction Speed: **-50.00%**
* Production Efficiency Cap: **-20.00%**
* Research Speed: **-50.00%**
* Factory Output: **-50.00%**
* Dockyard Output: **-50.00%**
* Factory Bomb Vulnerability: **-50.00%**

* Construction Speed: **-10.00%**
 Poverty
  Negligible Poverty

* No penalties

* Uses Generic Racial Tree

### Industry and Resources

Factories

Resources*\**
 0