Dracul (Rules)

## Advantages

Dracul increase their **Blood Sorcery** and **Illusion** by 1.

They start with the following Powers:

* **Blood Sorcery**: *Accursed Lifeforce* and *Create Stryga*

## Unique Powers

### Aspirant Powers

**Master of Mutation** **[Requires the Blood of the Dracul | 5 points]-** *The Aspirant may use chants from the Book of Ascendency to better controll the mutation, enhancing either claws, fangs, muscle or body growth while attending the mutated target for several hours a day with chants and passages from the Book of Ascendency.*

Passive: The Aspirant gains acess to the Ritual **Induce Mutation** without being a Methusalem. They may choose to substract or increse any of the rolled results by up to 2. Should they be a Methusalem every roll on the *Mutation Table* increases their targets Health by 1.

**Embrace of the Monstru [Requires the Blood of the Dracul and Master of Mutation | 10 points]-** *Allows the Aspirant to surrender their human shape to the mutations brewing in their blood, twisting their body into a dreadful monstrosity.*

Active: After two successful Evocation Rolls the Aspirant must spend a full round of preperation in which their body rapidbly mutates. They may make up to a number of rolls on the Instill Mutation table (The number must be chosen before rolling) equal to their Blood Sorcery Rating and gain all of the rolled mutations. The effects of this can never last longer than an entire night and when reverted, the Aspirant must "heal" back, treating the number of mutations as damage.

### Master Powers

**Sire of Spawns** **[Requires the Blood of the Dracul | 15 points]-** *Allows the Methusalem to take controll over a Stryga of their creation.*

Active: After making a successful Evocation Roll the Methusalem may take full controll over a Stryga of their creation. In their new host they must still use their own Intellect, Charisma, Composure and Binding Rating. They may cast Blood Sorcery Powers in their host. This requires Absolute Focus.

## Background

* **3 points; *Cruel Curiosity-*** *Like most members of their Bloodline the Dracul is invested in their unnatural research, recieving cold pleasure from causing the most efficient or horrific mutations.* Whenever causing a Mutation (to anyone) the Dracul regains a point of Binding. In addition they may spend a point of Binding when causing damage through Accursed Vitae, which will always cause a Mutation.
* **8 points; *Voivode Master*-** *While the Dracul still is far away from achieving this dreaded title and their own countship, they have a Voivode that guides their actions. They as their masters progeny or agent to infiltrate the city, the Dracul acts in their masters name from afar.* Once every third session the Dracul may ask their master for a favour, which may either unlock a Bloodsorcery Power/Ritual or grant them the support of a Stryga agent for a session. In return their master will give tasks to their apprentice (when dramatically appropriate) and expect them represent their master approporatly. When speaking in their masters name they may use their Impression instead of Charisma when making social rolls.

## Corruption

* **Corrupted Flesh-** *The Dracul spend so much time manipulating their Binding and Flesh, many end fundamentally altering ther Lifebound. This deep corruption lies dormant until triggered, breaking forth and cursing their flesh with mutations.* The Storyteller may choose any kind of trigger or condition that must be met for this to activate; forcing the Dracul to make a roll on the mutation table. The mutation will dissappear after a night has passed; the Dracul may also choose to spend two points of Essence to undo it. This feature can be gained multiple times.
* **Obsessive Authority-** *Dracul see themselves as natural rulers and shepherds of human kind. For some this self-assurance in their role as a leader becomes so deeply engrained in their being that any opposition will invoke a belligerent response.* Should the Draculs authority be questioned they must make a contested Charisma + Leadership Roll against their target. Winning this roll (with a considerable margin) will silence all opposition; losing it will result in a choleric attack.
* **Insatiable Vengefulness-** *More than anyone else Dracul are obsessed with their personal feuds and grudges.* Should the Dracul be wronged or betrayed by another character, they may form a long lasting grudge. Doing so will grant them *Hate* against their target, however not harming them when possible will require a successful Composure roll wif difficulty 3.