Gekko

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## **Enemy Info**

Gekkos are large autonomous fighting vehicles which were created using a mix of the technologies that were used to create Metal Gear REX and Metal Gear RAY. Despite this, Gekkos are unnamed and are unable to launch nukes. Gekkos are instead used on the battlefield to support ground forces like walking tanks. During the Guns of the Patriots Incident, Liquid Ocelot would deploy many Gekko units on the ground alongside the PMC where they would be set upon Old Snake and Raiden.

## **Fight Pattern**

Gekkos move quickly and have heavy defenses when attacked making them difficult to KO. Gekkos are also capable of jumping high up into the air, rivaling some of the best fighters when it comes to their jumping capability. While a Gekko’s overall defenses are higher, their legs are unarmored making them their weakness. Attacks that strike a Gekko’s legs will deal increased damage.

There are some Gekko enemies which are known as “Suicide Gekkos”. These Gekko variants are exclusively capable of using the Nuclear Demolition attack in exchange for all of their other attacks. Suicide Gekkos are also more lightly armored making it easier to KO them. Suicide Gekkos will chase down fighters and attempt to get in close to them. Once in range, Suicide Gekkos will use their Nuclear Demolition attack and destroy themselves in the process.

## **Attacks**

### **Slam**

Slam is less of a distinct attack, and more of an attack that triggers whenever a Gekko lands after jumping. Opponents who are caught beneath the Gekko’s feet will take damage and be grounded, while opponents who were merely next to the Gekko when it landed will take a lesser amount of damage and be slightly knocked back.

### **Roundhouse Kick**

Gekko will lift one of its legs and spin around in a roundhouse kick aiming right for the player. This is the Gekko’s sole physical attack which it prefers to use when a fighter keeps getting up close and engaging the Gekko in melee.

### **Machine Gun**

Gekko will use its mounted machine guns to zero in on a nearby fighter and unleash a blitz of bullets. This attack aims for a fighter and once locked in the Gekko will fire on that spot. The bullet stream is thin and will impact against the first thing they run into. Otherwise the bullets will travel all the way to the other side of the screen. This is among Gekko’s weaker attacks.

### **Grenades**

Gekko will fire 1-3 grenades depending on difficulty level. These grenades are launched towards a nearby fighter and will explode either on contact or after a couple seconds upon hitting a wall or the floor. The grenades are launched individually meaning they don’t all explode at once which could possibly see the fighter getting juggled by the explosions and launched a far distance if they take too many hits.

### **Nuclear Demolition**

This attack is only used by Suicide Gekkos. When a Suicide Gekko gets within melee range of a fighter they will stop moving and activate the nuke hidden inside their body. After a couple seconds the nuke will explode dealing an extremely high amount of damage and knockback to all fighters with a Smart Bomb’s range. This attack is easily capable of KOing fighters. Unsurprisingly, lightweight fighters like Pichu and Marshal can just about guarantee they’re going to be KO’d, but even the heavyweight fighters like Toc-Man and Bowser aren’t safe and can be knocked past the blast zones as well.