1.2 Update

## Related links

Planet Zoo - Update 1.2 and Planet Zoo: South America Pack now LIVE!
 For full update notes, click here.

The **1.2 Update** was the second major update to Planet Zoo, that was released simultaneously with the South America Pack.

## Contents

### New Additions

#### New Glass Pieces

* Expanded on the New World Glass Panels set with larger shapes.
* Glass Panes for custom windows and frames.
* Improved the naming of the glass/plastic panels for consistency and usability.

#### New Enrichment Items

* Tyre
* Large Tyre
* Bobbin Drum
* Colourful Small Ball
* Natural Termite Mound

#### Nature Pieces

* Mossy Rock Set - moss all over
* Dynamic Mossy Rock Set - moss always orientates to the surface!
* Strangler Fig Trees and Roots
* Ombu Trees
* Cordyline Plants

#### New Difficulty Settings added for all game modes

* New game difficulty Settings. Easy, Medium (the current game difficulty) and Hard. These will affect:
	+ Whether animals get bored of enrichment items (Hard Difficulty only).
	+ How quickly animals get stressed.
	+ How quickly animals lose welfare from hunger, and how fast they starve to death. The frequency of feeding required for 100% welfare will remain the same for all difficulty modes.
	+ Whether guests will request refunds (Hard Difficulty only).
	+ How willing guests are to spend money.
	+ How much guests learn from education sources.
	+ The average Guest Happiness required for 5\* Guest Happiness Rating.
	+ How fast your staff get tired.
	+ How large of a happiness boost staff get from training.
* When starting a new zoo you'll be able to choose the difficulty setting before starting.
* When a zoo is loaded the difficulty can be changed in the settings menu.

#### Other Additions

* Leaves Bedding in 4 sizes.
* Jaguar Hat & Shirt

### Changes

#### **Animals**

##### Animal social behavior now occurs more frequently on all animals.

* Increased social interaction frequency for; Formosan Black Bear, Grizzly Bear, Himalayan Brown Bear and Giant Panda; Okapi and Plains Zebra; African Buffalo, American Bison and Common Warthog; Cheetah, Snow Leopard and West African Lion; Bonobos, Western Chimpanzees, Western Lowland Gorillas and Bornean Orangutans.

##### Zoopedia updates

* Improved continents in Reindeer's Habitat in Zoopedia.
* Fixes to Polar Bear, Reindeer and Dall Sheep Zoopedia text.
* Improved consistency and quality of Barrier Requirement text in Zoopedia for all species.
* Add information about the size of water boundaries for animals that can’t swim, e.g. Bonobos.
* Zoopedia group sizes state that they exclude juveniles to improve clarity.

##### Miscellaneous

* Juvenile animals now require less food than adults. This is proportional to the difference in size (between 10% and 50%), depending on species.
* Made the Pronghorn Antelope more comfortable in snow and lower temperatures, as it covers their natural environment in winter.
* Added large ball and large snowball enrichment items to the Western Lowland Gorilla, Bornean Orangutan and Spotted Hyena research.
* Fixed confusing social requirements. Cheetahs and Western Lowland Gorillas match the overall population numbers with the numbers of each sex in mixed sex and single sex groups.
* Fixed missing enrichment tags for Grizzly Bear, West African Lion, Bongo, Timber Wolf.
* Navigable area in animal terrain tab renamed to Space to be consistent with animal welfare.
* Adjusted Biome information for exhibit animals to match information boards.
* Made Plains Zebra and Thomson's Gazelle compatible Species so they gain social enrichment.
* Added a sunbathe behaviour to Ring-tailed Lemurs, which only occurs when the weather is sunny.
* Animals will now eat any food from their habitat that shares the same base food, as if it was level 1 quality food.
* Follow Parent and Follow Leader animal behaviours are now more effective whilst climbing.
* Cheetah and both Wolf species now run faster during predation.

#### Management

* Reduced negative influence around buildings by using scenery to hide them.
	+ Negative radius can be reduced up to a maximum of 50%, by getting Scenery Rating up to 100%.
* Animal Trading list remembers filters when returning to it.
* Added notifications for when ATMs are not powered.

#### Staff

* Keeper improvements:
	+ Keepers can now run inside habitats while placing food and filling water, if the job is critical.
	+ Keepers can now run with buckets of food, if the job is critical.
	+ Keepers will run to and from Keeper Huts, if the job is critical.
	+ Keepers now fill feeders stations in a more sensible order, using the closest one after each fill, instead of order by distance from the gate.
	+ Added new staff thoughts for Keepers about their habitat jobs to make their behaviour more understandable.
	+ Added staff inspection animations to make keeper reactions to their jobs more intuitive.
* Staff status now describes their active job if they have one, as it is more intuitive.
* Inspectors & Reporters no longer use a walking animation at a running speed when fleeing dangerous animals.

#### **Guests**

##### Guest Happiness Improvements:

* Added new guest history tab to Guest Information panel.
	+ This shows a guests opinion on their long term stay in the zoo:
		- Ticket price
		- Their feelings about the animals
		- Environment (litter, vandalism, staff facilities, scenery, etc.)
		- Their feeling of security (pickpocketing)

##### **Updates to the Guest Management screen:**

* Clicking on a Guest Happiness stat will now open the relevant heat map.
	+ Added date stamps to guest thoughts.
	+ Added guest arrived and projected leaving dates to Guest Information tab in the Guest Information panel.
	+ Guess Happiness is capped when they have low needs.
	+ Guests can now be renamed.
	+ Create new guest thoughts for too much plant coverage.

##### **Education Improvements:**

* Separated Guest Education from affecting Guest Happiness, instead it now provides additional desire to spend.
* Added Zoo Management Education screen:
	+ A breakdown of the Guest Education Rating, which includes the average guest education level.
	+ Which animal your guests have learnt the most about.
	+ More information on Audio Guides, such as
		- How many were sold over the last year.
		- Average time of the visit spent using them.
		- Average number of species they've been educated about.
	+ This tab will also show more information about Zoopedia Education Research and Vets that are doing Advanced Research.
	+ In a separate tab, there will also be a breakdown of each animal and how well the education is performing. This will help highlight any issues with the layout of zoos and how it affects education.
	+ This will include another tab for conservation boards.
* Female voice added to the education speakers.
* Education Boards/Speakers - UI now says if they're broken down/damaged.
* Education Heat Map - guests will turn red when in overlapping speaker areas of different types.

* Guests on rides happy/point reactions will now point the correct direction.
* Guests may now also decide to donate after viewing animals from rides or benches.

#### **Zoo Construction**

##### Paths Updates:

* Staff buildings now inherit their path type from the type of path they are connecting to, e.g. staff path to staff path and vice versa. Guest facilities always still connect with normal path.
* Double clicking a path piece will now open path editor with that path type and texture selected to continue building with.
* You can click over normal path to replace with staff path just like changing a path texture now, and vice versa.
* Staff path will now be placed at the foot of a Habitat gate by default.
* Added the ability to set step height in half metre increments, making it easier to shape your paths around terrain.

##### Other Updates:

* Snow now settles on top of Bromeliad plants.

#### **UI**

* New Animal Genealogy UI - Now you can navigate through the genealogy, check the genes and filter progeny by mates.
* Issue Tracker - Player Settings for Units (Meters VS Feet etc.) You can now specify preferred units of measurement in the Settings Menu → Interface Tab → Units. These values default to the English standard units. Zoopedia Habitat Requirements will update but Zoopedia descriptions will remain unchanged.
* Added additional biome types to China on the front end globe. Please note that this is the only change we will be making to the globe.
* Added ability to rename zoos that are part of your Franchise from the front end franchise menu.
* Added a locate button to the Inspector objective window.
* Added a search box to the Zoopedia.
* Added audio support for Franchise animal trading UI.
* Added tooltips to help explain the symbols that are displayed in compare mates UI.
* "Preparing food" locate pin now takes the user to the habitat the food is being prepared for, rather than the building the food is being prepared in.
* Moving or boxing an animal whilst in traversable area heatmap mode no longer stops the heatmap updating.
* Animal movement UI now displays a list of animals being moved, correct cursors for the type of movement (staff vs automatic) and error messages in case animals fail to be moved.
* Updated animal list in habitat information panel.
	+ Long vertical scroll list replaced with a side scrolled list that checks all the info of a species per page.
	+ Easier navigation between species.
	+ Easier visualization of specific information per species.
* Selected blueprint filter option will now remember when object browser is closed.
* Made contraception easier to administer in UI.
* When looking at an animal's information panel, selecting a different animal will open the new animal information panel on the same tab.
* Improved readability of some UI elements, like the headers in many panels.
* Removed Arctic and Antarctic filters in the habitat info panel's environment tab.
* "Research complete" pop up is now translated to all supported languages.

#### **Sandbox Mode**

* Issue Tracker - Guests will not explore the entirety of a large zoo.
	+ Added new sandbox toggles to make guests stay in the park for longer, and give them infinite cash.
* Added a new Sandbox toggle to disable the Inspector.
* Exhibit animals are now affected when disabling animal welfare.

#### **Franchise Mode**

* Increased Trade Centre storage capacity to 50.
* Preventing re-listing of Frontier Zoo animals onto the animal market when bought for Conservation Credits; this is to fix players relisting Frontier animals at a large markup.
* Research shared across all Franchise Zoos:
	+ In order to make sure you've got all of your research data from across your Franchise you'll need to load into each zoo individually. This is due to the fact that if we were to do this in the background, it could create incredibly long loading times for you, so to make the game more seamless when loading zoos, your Franchise zoos will load research individually once you load into them. Once your Franchise zoos are all up to date, this will create a new baseline of research shared across them, until you upgrade research further.
* Updated the in-game animal trading medals to match the online trading.
* Fixed issue where some released animals would not count towards Community Challenges despite meeting the requirements.

#### **Audio**

* Added transport Riverboat ride audio when colliding into other boats.
* Added Plains Zebra audio when eating from the Hanging Grazer Feeder.
* Added Juvenile Baird's Tapir paddling sounds when swimming.
* Added new sonic texture for the Rubbing pad.
* Added audio detail to water pipe.

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