Champion of the Pale

These specialized theologians combine both martial prowess and magical talent in their quest to control the pale.

### **Hit Die:**

The champion of the pale uses a d10 as their hit die from their pale theologian levels.

This modifies the pale theologian’s hit die.

### **Base Attack Bonus:**

The champion of the pale’s base attack bonus from pale theologian levels is equal to their class level.

This modifies the pale theologian’s base attack bonus.

### **Skill Ranks:**

The champion of the pale gains a number of skill ranks each level equal to 4 + their Intelligence modifier.

This modifies the pale theologian’s skill ranks.

### **Proficiencies:**

Champions of the pale are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This modifies the pale theologian’s weapon and armor proficiencies.

### **Casting:**

A champion of the pale may combine spheres and talents to create magical effects. A champion of the pale is considered a Low-Caster. (Note: all casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the pale theologian's spells, cantrips, necromantic origination and spontaneous casting class features.

### **Spell Pool:**

A champion of the pale gains a small reservoir of energy they can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to their level + their casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

### **Master of the Pale:**

At 1st level, the champion of the pale gains the Death sphere and Life sphere as bonus spheres. If they already possess the base sphere, they may select a talent from that sphere instead. Additionally, when using the cure ability of the Life sphere they can choose to heal undead creatures instead of damaging them.

### **Pale Empowerment:**

The champion of the pale uses their spellcasting ability modifier in place of their Charisma modifier when determining their theology pool, the saving throw DCs of their pale theologian class features, and the number of uses per day of their pale theologian class features that use their Charisma when determining their uses.

### **Champion’s Imbuement:**

When choosing their imbuement with their pale imbuement ability, the champion of the pale gains additional or alternate benefits based on their chosen imbuement:

#### **Imbue with the Pale:**

The champion of the pale uses their class level as their caster level with the ghost strike ability of the Death sphere, and with the invigorate ability of the Life sphere. This stacks normally with caster levels gained from other sources.

#### **Imbue with Unlife:**

The champion of the pale uses their class level as their caster level with the reanimate ability of the Death sphere. This stacks normally with caster levels gained from other sources. Additionally, the pale champion’s imbue with unlife ability functions as the reanimate ability of the Death sphere. When determining the duration of the created undead created using their imbue with unlife ability these undead last for 1 minute per level, rather than their normal duration. If the pale champion does not have the ability to use the reanimate ability of the Death sphere, they may only control a number of undead equal to twice their class level at once using this ability, and they may not select Death sphere talents that modify or enhance their reanimate ability.

At 3rd level, undead created using their imbue with unlife now have a duration of 10 minutes per class level. At 5th level, they gain the benefits of the Expanded Necromancy talent when creating undead with imbue with unlife. At 7th level, undead created using imbue with unlife have a duration of 1 hour per class level. At 9th level, they can now control two undead created using imbue with unlife at a time. At 11th level, the undead they create using imbue with unlife gain the benefits of the Permanent Undead advanced talent.

This modifies the pale theologian’s pale imbuement class feature, but not for the purposes of archetype compatibility. If the pale theologian selects an ability that would modify imbue with the pale or imbue with unlife, the modifications from this archetype apply to those changes, if applicable.

### **Blended Training:**

At 2nd level, and each class level thereafter, the champion of the pale gains a combat or magic talent. Champions of the pale use their casting ability modifier as their practitioner modifier.