The Darkness, The Living Entropy

### Gender

Genderless (Though if it truly is the opposite of Metatron it can be considered female)

## Political Information

### Titles

The Living Entropy

**The Darkness, The Living Entropy**, was an Outer God, they are *the oldest and most powerful* of all the Cosmic Horrors, the child of Zsch-Kar, The Emperor. The second-born child of Zsch-Kar, The Emperor, actually the firstborn from **Zsch-Kar** technically as Zulthembl, The Malevolent Commander was created not born via mitosis of Zsch-Kar's flesh.

**The Darkness** is the antithesis of Metatron, they were born at the same time and exist as polar opposites of one another.

## History

### **The Darkness is via mitosis by Zsch-Kar as a balancing action to the birth of Metatron** (3,307,882,836 BR)

Sensing the birth of a powerful new Protas, **Zsch-Kar** splits a part of himself off forming a being made of pure entropy which he would name: **The Darkness**. It is also granted the epithet of **Second Prince of the Cosmic Horrors** as well as '**The Living Entropy'** with unparalleled power over the forces of shadow, darkness and entropy.

### The Battle of the Malevolent Commander & The Darkness' Banishment to the Desolate Dimension (300,000,000 BR)

Due to the snapback of The Source banishing **Zsch-Kar** to the Desolate Dimension, **The Darkness** was pulled inside the prison reality alongside its parent where its been biding its time waiting to return to existence and rule again.

## Abilities

* **Eldritch Physiology**: **The Darkness** was an eldritch abomination, a being whose very existence defies the rules of nature and/or existence and is defined by its disregard for the natural laws of the universe as we understand them. He wielded godlike powers and for the most part, was not bound by the laws of the universe. His true form cannot be grasped by mortal beings and may be interpreted differently by different individuals/species, with others creating a collective delusion of their form. These interpretations can range from the unusual to the awe-inspiring, to the mind-shatteringly terrifying. It is rare, but not unheard of, for the presence of such a being to benefit the universe it currently inhabits.
	+ **Alien Mind**: The inner workings of **The Darkness's** mind differ greatly from what could be considered "normal" or "sane" by the standards of most living things.
	+ **Contagious Influence**: **The Darkness** can taint those around him with a physio-psychoactive influence that can twist and warp their very appearance and mindset to whatever **Zulthembl** desires.
	+ **Fanaticism Inducement**: **The Darkness** could induce fanaticism, the belief in something with uncritical zeal or obsessive enthusiasm.
	+ **Incomprehensible Form**: **The Darkness** possessed a true form that others cannot grasp with their mind.

### Personal Outer God Abilities

* **Darkness Manipultion**:
	+ **Umbrakinetic Constructs**: **The Darkness** can turn darkness into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases.
		- **Appendages**
			* **Additional Limbs**:
			* **Shadow Limb Generation**:
			* **Tail Manifestation**:
			* **Tendril Generation**:
			* **Tentacle Manifestation**:
		- **Entities**
			* **Animated Shadow**:
			* **Artificial Life Creation**:
			* **Avatar Creation**:
			* **Form Creation**:
			* **Golem Creation**:
			* **Materialized Guardian**:
			* **Umbrakinetic Creature Creation**:
		- Environments
			* Personal Domain Creation
			* Territory Creation
		- Objects
			* Darkness Solidification
			* Equipment Creation
			* Property Creation
			* Shape Generation
		- Platforms
			* Path Creation
		- Portals
			* Selective Portal Creation
		- Restraints
			* Binding Creation
			* Container Creation
			* Obstruction Creation
			* Shadow Web Creation
			* Trap Creation
		- Structures
			* Dark Pillar Projection
			* Fortification Creation
			* Megastructure Creation
			* Passageway Creation
			* Room Creation
* **Incorporeality**: **The Darkness** has an incorporeal form; it’s a "body" that by nature lacks physical material or substance but can be made out of gas, energy, spirit, etc, all depending on the nature behind said form. Such a form can grant **The Darkness** a different kind of existence almost similar to that of a phantom free from the constraints of matter, allowing them to interact with both physical and none physical realities as an incorporeal being.
* **Immortality**: **The Darkness** has two different types of immortality.
	+ **Perfect Immortality**. Which is considered to be complete immortality with it lacking the ability to ever die. This is typically reserved for questionable omnipotents and cosmic characters who are strong enough that dying isn't exactly high on their list of worries, even if they were capable of it.
	+ **Meta-Immortality**. The Darkness is not alive or dead in a conventional sense, standing outside the ordinary laws of reality, temporality, and dimensionality (of any number). If it is possible to destroy such a being, it can only be accomplished by a being of a similar or higher existence.
* **Reality Warping**: **The Darkness** is able to selectively warp the reality of the space inside its field of perception.
* **Regeneration**: **The Darkness** due to its connection to Zsch-Kar's reality warping, **The Darkness** can simply be thought back into existence of **The Emperor** at its whim, this however only works while The Emperor is aware of The Darkness's presence if The Darkness is snuffed out without the Emperor knowing it is possible for The Darkness to stay gone.
* **Space-Time Manipulation**: **The Darkness** is able to manipulate, bend, distort, control and fold the space-time continuum, the fabrics of reality & existence itself in which all and everything exist in. This power exists inside the confines of its form.

## Weaknesses

### Bound to the Desolate Dimension

**The Darkness** is unable to freely affect things outside of the Desolate Dimension and instead works through proxies outside the reality to which it is bound.

### Can Be Erased by Higher Existences

The Darkness can only be destroyed by stronger existences such as higher Outer Gods or the Prime Protas.

### The Elder Sign

It is a symbol that is used to protect against the Great Old Ones/Outer Gods, who seem to subconsciously fear it. It can be used to repel Cosmic Horrors and keep them out/in an area.

### Light

Light especially bright lights will cause anything **The Darkness** makes crumble to dust in the light.

### Star Stones

These pieces of D'Hargah's fractured body give off the light of Metatron in the presence of Cosmic Horrors, though most of D'Hargah's body was destroyed Ritarin noticed bits of the body that were not affected by the heat of the stars they were placed in so he brought them back to the World of the Protas and after some research, these grey stones were fashioned into rudimentary star-shaped necklaces that bear the Elder Sign so that they could protect mortals from Cosmic Horrors, while Ritarin took a majority for his Paladins a few were left to the other Protas and made their way to the other races.

## Notes

* **The Darkness, The Living Entropy** is free to use in stories and articles, all I ask is that you honor the lore present.
* The existence of **The Darkness, The Living Entropy** is a personal iteration inclusion for the fanon by Adalwulf of Aedirn, as such their existence in the fanon is not 'definitive' and is subject to the decision of inclusion in others' headcanons.