recursal/Fanatic-Fandom huggingface dataset:
Grimlock

"Among the winners, there is no room for the weak."

Faction: Autobot

Function: Dinobot commander

Sub-group: Dinobots

Bio: Grimlock is the most fearsome and powerful Dinobot. Although he is dedicated to the Autobot cause he resents authority. Grimlock is cold, merciless, yet valiant warrior. He has contempt for the weak, including humans.

Abilitys: Grimlock has great strength, and his jaws can break almost anything in two. He wields an Energo-Sworld and Galaxial rocket launcher. Other than arrogance and lack of speed, Grimlock has no real weakness.

Stats

Strength:10 Rank:09

Intelligence:07 Courage:10

Speed:03 Firepower:08

Endurance:10 Skill:10
Flamefeather

"The only good Autobot is a dead one."

Faction: Decepticon

Function: Warrior

Sub-Group: Firecons

Bio: Flamefeather is the only Decepticon to be thrown out of boot camp for being too *violent.* Flamefeather's lust for destruction supersedes all other concerns like discipline, orders, or the difference between *faction symbols.* He works alone because nobody *will* work with him, even his fellow Firecons. His greatest achievement is talking to someone for 1 minute 42 seconds before attacking them.

Abilities: The Flamethrower inside Flamefeather's mouth can fry a football field, and he has a flight speed of 90 Km/H.

Stats:

Strength:06 Rank:05

Intelliegence:02 Courage:08

Speed:04 Firepower:07

Endurance:07 Skill:05
Blurr

"The faster it is,the better I like it."

Faction:Autobot

Function:Data Messenger

Bio: Blurr is the fasted Autobot on land, and talks even faster; he often has trouble slowing down so everone can understand him. Nervous, high-strung,loyal, and Determined. He is binary-bonded to Haywire, an impulsive nebulan teenager who transforms into a Electro-laser cannon.

Abilities: As previously stated, Blurr is the fastest Autobot on land, with his normal top speed being 750 KM/H, and can boost this to supersonic speeds for a few minutes, leaving a blurred trail in his wake. His intense speed leaves him VERY impatient and Haywire's gun mode is prone to overloading.

Stats:

Strength:05 Rank:05

Intelligence:07 Courage:09

Speed:10 Firepower:07

Endurance:04 Skill:07
Scrapper

"My work is a monument to, and of, my enemies."

Faction: Decepticon

Function: Demolitions

Sub-Group: Constructicons

Bio: Scrapper is a wizard at designing fortresses and enrgy plants, but's modest about it. He shows his true malevolent genius by incorporating defeated Autobots into his building's structures.

Abilitys: In Front-end Loader mode, his shovel can slice through 12-inch thick carbon-steel and lift 30 tons. Scrapper combines with his fellow constructicons to form Devastator.

Stats:

Strength:08 Rank:05

Intelligence:08 Courage:05

Speed:04 Firepower:03

Endurance:07 Skill:09
Searchlight

"Seeing is, by itself, not enough for believing."

Faction: Autobot

Function: Surveillance

Sub-Group: Throttlebots

Bio: Searchlight is a creature of the night. He cruises the earth with the curiosity of a cat. Nothing is too insignificant or irrelevant to escape his notice. He's a quiet, serious loner.

Abilities: Searchlight's top row of headlights are equipped with stereoscopic digital video cameras, spectroscopic chemical analyzer, and radiation detector. His bottem row lights can produce a strobe effect and full colour spectrum wih blinding 10 000watt lights.

Stats:

Strength:03 Rank:06

Intelligence:07 Courage:04

Speed:05 Firepower:01

Endurance:08 Skill:09
Bludgeon

"To know your limits, you must first know your opponent's limits."

Faction: Decepticon

Function: Electric Warrior

Sub-Group: Pretenders

Bio: Bludgeon is a merciless, emotionless warrior, master of Metallikato, a Cybertronic martial art. He can slice through waves of Autobots as with they were in slow motion. Bludgeon is bound to codes of Honour, meaning thievery or spying he will refuse to do.

Abilities: Bludgeon's Pretender shell can generate fireballs from it's kabuto helmet. His armour is equipped with slime creators and smokescreen generators. Both Shell and Robot are armed with an Electric Katana, which imbues the blade with electricity.

Stats:

Strength:06 Rank:06

Intelligence:08 Courage:09

Speed:02 Firepower:07

Endurance:09 Skill:10
Superion

"To live is to fight, to die is to stop."

Faction: Autobot

Function: Gestalt air warrior

Sub-Group: Aerialbots

Bio: Superion is a fierce and frightful fighting machine. He supresses the thoughts of his 5 components and directs his thoughts to one directive: Destroy Decepticons, Protect anyone else. He is mericless in combat.

Abilities: Superion flies at 800KM/H and can demolish a battleship in one blow. He uses an electrostatic discharger rifle. Superion finds it difficult to adapt due to limited metal functions.

Stats:

Strength:10 Rank:05

Intelligence:03 Courage:10

Speed:08 Firepower:08

Endurance:10 Skill:07
Monster Truck Patrol

"We're a giant wall of Autobot might!!"

Faction: Autobot

Function: Ground Transport

Sub-Group: Micromasters

Bio: Nothing can stop the Monster Truck Patrol when they roll out. These hard drivin' warriors have turbo-ignited engines that allow them to reach incredible speeds. Able to barrel through almost any obstacle, even at full throttle. They can use their gargantuan strength from a variety of uses, from knocking Decepticons out cold to carrying wounded soldiers on the Battlefield. They use their micro size and master driving skills to change the tide of the war.

Members:

The resistent to change Hydraulic (Leader)

The prankster Heavytread

The extremely pessimistic Big Hauler

The cranky but reliable Slowpoke

Stats:

Teamwork:10 Endurance:08

Strength:09 Courage:10

Intelligence:06 Firepower:06

Speed:08 Skill:07
Tentakil

"Embrace your enemies... until the're terminated."

Faction: Decepticon

Function: Underwater Demolitions

Sub-Group: Seacons

Bio: Tentakil may *seem* like a nice guy, he'll compliment your chassis colour and your optics. He may even take you to the movies or a dinner. Then you go to his place and BANG... The more benevolent he seams the crueller he becomes.

Abilties: Tentakil's tentacles can crush a submarine like a soda can and stun on impact. He carries dual slime lasers, which shoot a gelatinous adhesive, in robot mode. He transforms into a 50 000 volt lightning gun. His Squid mode can squirt a cloud of black smoke. Tentakil combines with his fellow Seacons to form Piranacon.

Stats:

Strength:08 Rank:06

Intelligence:06 Courage:07

Speed:06 Firepower:07

Endurance:06 Skill:05
Statistics

Statistics are various numerical Strengths and weakness that all Transformers have. There are 8 Stats, each one measured on a scale of 1-10

Strength: a Transformer's physical strength; how much they can lift

Intelligence: a Transformer's Intelligence; how much they can comprehend and remember

Speed: a Transformer's Speed; how fast they can run/drive/fly/swim

Endurance: The strength of a Transformer's armor; how much physical damage they can take

Rank: The hierachal place in the Transformer's faction; they can order those of lower rank, but not those of equal or higher rank

Courage: How brave a Transformer is.

Firepower: How powerful a Transformer's weapons are; built in or held

Skill: How skillful a Transformer is in there respective function or abilities.

Teamwork: How cooperative Micromaster teams are. Replaces Rank
Metro Squad

"Protecting others is the most selfless act of all."

Faction: Autobot

Function: Urban Protection

Sub-Group: Micromaster Combiners

Bio: The Metro Squad is commisioned to shield the streets from the chaos of the Transformer's war. They reinforce Autobot defenses by clearing debris and Decepticons from the battlefield. The are fearless, even in the face of danger. The're completely selfless for their acts, refusing a reward of any kind.

Members:

The fuel conservationist Oiler (Leader) and the cool-image Slide

The well-meaning Wheelblaze and the war-loathing Roadburner

The smooth talker Powerrun and the pessimistic Strikedown

Stats:

Teamwork:09 Endurance:07

Strength:06 Courage:07

Intelligence:06 Firepower:03

Speed:07 Skill:10
Air Patrol

"Keep your eye to the sky."

Faction: Autobot

Function: Air Defense

Sub-Group: Micromasters

Bio: The Air Patrol are an elite group of top-notch fliers, considered by many to be the best aerial warriors alive. Revered by the Autobots due to their ability to neutralize enemy stations, along with the faction's general lack of Fliers. Fast, fierce and effecient fighters, their armed with high-intensity Heat Lasers and long-range radar. there usually commisioned for the most dangerous missions.

Members:

The sky ace Eagle Eye (Leader)

The absolute optimist Flanker

The stealth master Treadbolt

The scarily cruel Blaze Master

Stats:

Teamwork:03 Endurance:07

Strength:04 Courage:08

Intelligence:09 Firepower:07

Speed:09 Skill:10
Insecticons

The Insecticons are a team of Insectoid troublemakers that Megatron trusts as far as he can throw Devastator.They also display a wide array of powers, using organic or inorganic matter as fuel, self-duplication, weather control, and cerebro-shells.

The Insecticons are:

The electro-maniac Shrapnel (Leader)

The hynotistic Bombshell

The blackmailer Kickback
Needlenose

"Get hip or get hit."

Faction: Decepticon

Function: Aerial Warrior

Sub-Group: Double Targetmasters

Bio: Needlenose is the *coolest* Decepticon to ever crush an Autobot. He is **THE** know-it-all guide on how to be totally cool. He knows ALL the lastest trends and fads, so if you *ever* need tips you know who to go to. Needlenose is binary-bonded to two really cool nebulans, this rad surfer, Sunbeam, who transforms into a *light burst* discharger, and Zigzag a (Incompetant) hovercraft mechanic who transforms into electrostatic overload rifle, whose black armour goes with everything. Needlenose is often too determined to "look cool" he rarely participates in battles (Needlenose: "HEY!").

Abilities: Needlenose can reach mach 2.5 in jet fighter mode.

Stats:

Strength:07 Rank:05

Intelligence:06 Courage:09

Speed:07 Firepower:08

Endurance:07 Skill:07
Predaking

"Destroy first, ask questions later."

Faction: Decepticon

Function: Gestalt Warrior

Sub-Group: Predacons

Bio: Predaking is the closest thing to a perfect fighting machine the Decepticons have. As a Warrior, he has no equal, as a Weapon, he has no restraint. His actions are a result of his savage, animalistic instincts.

Abilities: Predaking can lift 500 tons and can react to any movement he sees within .002 Seconds. He can generate a defensive electric field, he wields a powerful X-Ray laser cannon and Power Sword. No known weaknesses.

Stats:

Strength:10 Rank:07

Intelligence:05 Courage:09

Speed:03 Firepower:09

Endurance:8.5 Skill:08
Hosehead

"If at first you don't succeed, keep on trying."

Faction: Autobot

Function: Emergency rescue

Sub-Group: Headmasters

Bio: Hosehead is a clear case of crossed cerebro-circuitry. He means well, but often does the right thing at the wrong time, like rescuing people after they have already been saved. He's eager to help in any situation. Hosehead is binary-bonded to Lug, a former nebulan star athlete.

Abilities: Hosehead is armed with an Accelerator Rifle, which makes targets speed up uncontrolably, along with two laser pistols.

Stats:

Strength:08 Rank:06

Intelligence:06 Courage:09

Speed:05 Firepower:05

Endurance:08 Skill:02
Pointblank

"Be brief of speech and long on action."

Faction: Autobot

Function: Enforcer

Sub-Group: Targetmasters

Bio: Pointblank's a somber, no-nonsense sort, weary from millions of years of war. He believes words can do more harm than guns, so he has few to offer. He understands the reasons of the Autobot-Nebulan alliance, but disapproves of it. He is Binary-bonded to Peacemaker, a nebulan police officer who transforms into a Sonic blaster.

Abilities: No notable powers.

Stats:

Strength:07 Rank:08

Intelligence:07 Courage:10

Speed:04 Firepower:08

Endurance:07 Skill:06
Groove

"War is a problem, never a solution."

Faction: Autobot

Function: Scout

Sub-Group: Protectobots

Bio: A full tank, clear skies, an open road, that's all Groove wants out of life. Relaxed, easy going, happy whereever he goes. He is a Pacifist, which makes it difficult to accept his role as an Autobot.

Abilities: In motorcycle mode, Groove's top speed is 140KM/H. He wields twin vaporators, which shoots mists of oxidizing, freezing, or corrosize liquids, and a Photon pistol. Groove combines with his fellow Protectobots to form Defensor.

Stats:

Strength:04 Rank:06

Intelligence:09 Courage:08

Speed:05 Firepower:06

Endurance:07 Skill:08
Siren

"ACT FIRST, ASK QUESTIONS LATER!!!!"

Faction: Autobot

Function: Incendiary Damage control

Sub-Group: Headmasters

Bio: Siren was raised in the deafening sonic canyons on southern Cybertron. He's LOUD, screaming orders at his subordinates; dominates any conversion he's in. Siren is binary-bonded to Quig, a soft-spoken librarian who jumps at Siren's every word.

Abilties: Siren is armed with a sawed-off CO2 shotgun and two sonic screamer pistols.

Stats:

Strength:06 Rank:07

Intelligence:07 Courage:09

Speed:06 Firepower:06

Endurance:07 Skill:06
Devastator

"Thinking and Winning do not mix."

Faction: Decepticon

Function: Gestalt Warrior

Sub-Group: Constructicons

Bio: Awesome and terrifying, Devastator is a combination of the six constructicons. Devastator is pure brutality as his sole purpose is to destroy all in his path. His mind is Limited due to the competing thoughts of his Componets.

Abilitys: Devastator possesses incredible height and strength, he can knock down a bridge with one punch. He carries a 10 000C Solar-beam rifle. Devastator is slow, awkward, and not very bright.

Stats

Strength:10 Rank:06

Intelligence:02 Courage:10

Speed:01 Firepower:08

Endurance:09 Skill:04
Highbrow

"War is the playground of the ignorant."

Faction: Autobot

Function: Electronic warfare

Sub-group: Headmasters

Bio: To Highbrow, warfare is barbaric, worthy only of the most primitive; he believes in diplomatic negotations. He uses big words no one else understands; he's a self-rightous snob. Binary-bonded to Gort, a cheerful, couragous young nebulan stable boy.

Abilities: In Helicopter mode, Highbrow has a max speed: 1200KM/H, equipped with radioactive jammers, target-inducing radar, magnetic, Infra-red, and audio sensors. In robot mode he uses two corrosive-spraying Acid rainmaker guns.

Stats:

Strength:07 Rank:06

Intelligence:07 Courage:06

Speed:07 Firepower:06

Endurance:06 Skill:10
Nautilator

"Blame someone else before they blame you..."

Faction: Decepticon

Function: Underwater Excavation

Sub-group: Seacons

Bio: Nautilator is a bumbling, amphibious foul-up; getting caught in the undertow and needing rescue from his fellow Seacons. The Decepticon HQ's corridors are filled with angry screams of "NAUTILATOR!!!" when he screws up. He is quick to blame others for his mistakes.

Abilities: Nautilator is equipped with built-in Geographical sensors that detect underwater fuel deposits. Armed with a Triple-crusher Cannon, which shoots energon bands that bind and crush their target. He transforms into a Heat-seeking Torpedo Cannon for weapon mode. Nautilator combines with his fellow Seacons to form Piranacon.

Stats:

Strength:07 Rank:05

Intelligence:04 Courage:06

Speed:03 Firepower:07

Endurance:08 Skill:04
Ruckus

"I take a lickin' and keep on kickin'."

Faction: Decepticon

Function: Combat Assault

Sub-Group: Triggercons

Bio: Ruckus is a rolling bucket of bolts. He always looks like he just lost a demolition derby; always in a state of disrepair. He takes huge risks just for fun, adept at ramming his opponents and then running them over.

Abilties: Ruckus's nail-studded tires can tread over anything. He can spill oil slicks that sends his enemies into a tail spin. He has two built-in Rocket launchers that shoot mercury-tipped missiles.

Stats:

Strength:08 Rank:05

Intelligence:08 Courage:10

Speed:05 Firepower:08

Endurance:03 Skill:07
Skyhammer

"There is no disgrace in not succeeding, there is in not trying."

Faction: Autobot

Function: Ground/Air Assault

Sub-Group: Ultra Pretenders

Bio: Skyhammer is a model Autobot warrior. Dedicated to defending the innocent, he's tenacious, clever, and full of never-ending optimism. Too bad he's also a inconsiderate jerk, He can't offer advice without delivering a long lecture with him as the star example. He's so grating and unpleasing that many Autobots are reluctant following his orders, even when he's right (which is most of the time).

Abilities: Skyhammer's outer shell's Thermal blasters in wings can liquefy metal. The front-mounted Modulators allow long Audio/Video coverage for tracking purposes. The coolent vents emit sleep gas, and the turbo-fans create cyclonic wind funnels. Also armed with twin Lightningbolt Cannons and a steel-shattering Sonic Overloader. His inner shell is armed with a photon pistol and converts into a super-sonic hoverjet.

Stats:

Strength:08 Rank:07

Intelligence:08 Courage:09

Speed:08 Firepower:08

Endurance:09 Skill:09
Cloudburst

"You can't tell a 'bot by his cover."

Faction: Autobot

Function: Space Defense

Sub-Group: Pretenders

Bio: Cloudburst is aggressive, witty, and charming... but only when hiding in his outer shell. Outside his shell, he's high-strung and wary of everyone and thing, especially Decepticons. He uses his shell to hide his paranoid personality; he is reluctant to leave said shell.

Abilities: Cloudburst transforms into an interplanetary starfighter armed with a particle beam cannon. Within his Shell, Cloudburst wields a Lightning whip and Thunderbolt-laser pistol.

Stats:

Strength:07 Rank:06

Intelligence:08 Courage:03

Speed:10 Firepower:08

Endurance:07 Skill:07
Clones

The clones are two pairs (one Autobot, one Decepticon) of brothers who have identical robot-modes but differing alt-modes and stats. "Clones" are actually the cybertronian equivalent of "twins".

The thrill-seeking Fastlane

The Distant and lonely Cloudraker

Decepticon pair:

The underhand Pounce

The knowledge-obsessed Wingspan
Constructor Squad

"There's nothing like the feel of cold steel."

Faction: Decepticon

Function: Battlefield Fortifaction

Sub-Group: Micromaster Combiners

Bio: The Constructor Squad are a rare example of Decepticons obsessed with construction instead of destruction. The'll still destroy just like the others, but they do it to build something else in it's place. They use every Decepticon victory as excuse to build a monument at Decepticon HQ. While almost unbeatable as a team, seperate the're not too tough and often try to out-design each other.

Members:

The demolition expert Sledge and war-machine genius Hammer (Leader)

The incredibly enthuastic Stonecruncher and the building-obessed Excavator

The all Decepticon Grit and the fainting Knockout

Stats:

Teamwork:06 Endurance:08

Strength:07 Courage:05

Intelligence:07 Firepower:05

Speed:05 Skill:08
Megatron

"Peace through Tyranny."

Faction: Decepticon

Function: Leader

Bio: Megatron combines brute strength, military cunning, ruthlessness, and terror. Aches to return Cybertron and to conquest, after destroying all Autobots on Earth. Megatron plans to control all Earth resources.

Abilitys: Megatron is incredibly powerful and Intelligent. His weapon of choice is a Nuclear-fusion cannon. He can link up interdimensionaly to a black hole and draw antimatter to use as a weapon. Megatron has no known weakness.

Stats

Strength:10 Rank:10

Intelligence:10 Courage:09

Speed:04 Firepower:10

Endurance:08 Skill:09
Carnivac

"A smile can be more devastating than than the fierciest weapons."

Faction: Decepticon

Function: Hunter/Tracker

Sub-Group: Pretender Beasts

Bio: Carnivac is always smiling. even when ripping Autobots to shreds. Brutal yet oddly jovial, he is as much a danger to his allies as he is to Autobots. Some say he was once a proud and honourable warrior, but, even if true, this Decepticon doesn't exist anymore.

Abilities: Carnivac's outer shell has built-in hydraulics that allow him to leap 50m is any direction. High intensity eye lasers incinerate enemies in seconds. He is armed with a Anti-Thermal ray that freezes targets on impact in robot mode.

Stats:

Strength:06 Rank:04

Intelligence:05 Courage:07

Speed:07 Firepower:07

Endurance:09 Skill:08
Omega Supreme

"Unyielding resolve has no conqueror."

Faction: Autobot

Function: Defense base

Bio: Omega Supreme is the ultimate defensive force. He has great strength, and even greater courage. Often serious to the point of being grim, He is the last line of Autobot defense. Omega Supreme will protect the ark all else vital to his cause.

Abilitys: In Robot mode, Omega Supreme can shatter a mountainside, lift 300 000 tons with his claw arm, destroy a 12ft steel cube with his Plasma-blaster arm, and has a head mounted laser cannon. Omega Supreme can transform into a Laser cannon tank, with launch pad and rocket, with said rocket capable of interplanetary travel.

Stats:

Strength:10 Rank:07

Intelligence:05 Courage:10

Speed:03 Firepower:10

Endurance:10 Skill:06
Scavenger

"Everything is worth something, even me."

Faction: Decepticon

Function: Mining/Salvage

Sub-group: Constructicons

Bio: Scavenger despertly by trying to find things of value - whether by digging up a hillside or backyard.

Abilitys: Scavenger is only tolerated because of his shovel's magnetic, ionic, electrical, and gas sensors, used to detect fuels, metals, etc. Scavenger combines with his fellow constructicons to form Devastator.

Stats:

Strength:07 Rank:04

Intelligence:02 Courage:8.5

Speed:03 Firepower:06

Endurance:06 Skill:07
Windcharger

"Quick action equals Quick victory"

Faction: Autobot

Function: Warrior

Bio: Windcharger is the fastest Autobot over short distances. He's good is situations that require fast,decisive action. Enthuastic, but Impatient, with a short attention span.

Abitlitys: Windcharger can cast a Magnetic field that can attract or repel large, metal objects, and pulverize them at closer distances. this ability uses a tremendous amount of energy, and he is prone to burning himself out due to carelessness.

Stats:

Strength:04 Rank:05

Intelligence:06 Courage:09

Speed:08 Firepower:07

Endurance:04 Skill:09
Slugslinger

"The only way to survive a duel with me: not show up."

Faction: Decepticon

Function: Air Defense

Sub-Group: Targetmasters

Bio: Slugslinger is brawling, swaggering braggart; he *says* he'll challenge anyone to a duel, but when his ammunition runs out, he'll split in a microsecond. He's binary-bonded to Caliburst, a nebulan actor who's only partnered with Slugslinger for money.

Abilities: In dual-cockpit jet mode, Slugslinger has a top speed of 2400KM/H, and Caliburst can fire 1200 armour-piercing rounds a minute.

Stats:

Strength:06 Rank:06

Intelligence:08 Courage:03

Speed:08 Firepower:08

Endurance:07 Skill:09
Crosshairs

"Don't shoot 'till you see the wires in their eyes."

Faction: Autobot

Function: Weapons Supervisor

Sub-Group: Targetmasters

Bio: Crosshairs is meticulous, cautious, and won't take a shot unless he's sure he can't miss. Pinpointer, Crosshairs's grenade launcher, hates waste.

Abilities: Crosshairs's APC mode goes 150KM/H and is built for rough terrain.

Stats:

Strength:06 Rank:06

Intelligence:08 Courage:08

Speed:04 Firepower:07

Endurance:08 Skill:09
Broadside

"I like the sea far away and my feet on the ground."

Faction: Autobot

Function: Sea/Air assault

Bio: Broadside doesn't like transforming into either carrier or jet; he gets seasick and is acrophobic. He's an effective, valiant warrior, but his allies wish he wouldn't gripe so much.

Abilitys: As an Aircraft carrier, Broadside expands to 1200ft and is capable of landing jets and carring other Autobots, with a max speed of 40 knots. As a Jet, Broadside projects an 80 000 volt electric field around him. He wields a high-energy plasma-pulse gun and shattering vibro-ax in Robot mode.

Stats:

Strength:08 Rank:06

Intelligence:08 Courage:09

Speed:09 Firepower:07

Endurance:08 Skill:07
Beachcomber

"Known the conflict within before facing the conflict without."

Faction: Autobot

Function: Geologist

Bio: Beachcomber has no interest in warfare; he prefers long, lone trips in the desert and along coastlines, the only places he feels he can relex. Cool-headed, low-key, personal, what humans would call "Laid-back". He fights when told to despite anti-war feelings.

Abilitys: Beachcomber has a range of 800KM, and can travel over very rugged terrain. his sensors can detect the chemical composition of the landscape and find much-needed resources. Beachcomber is vulnerable to mental stress.

Stats:

Strength:03 Rank:06

Intelligence:09 Courage:06

Speed:05 Firepower:01

Endurance:7.5 Skill:10
Rewind

"Too much information is never enough."

Faction: Autobot

Function: Archivist

Bio: Rewind is the Autobot trivia master, his memory banks have amazing capacity to store data that has virually no use to anyone. He's not much help when asked for something important.

Abilities: Rewind's internal light-matrix data storage system has nigh-infinite storage capacity. He can turn into a beacon by releasing some of this energy. He uses adhesion rifles that shoot an unbreakable glue. He is prone to what humans would call a "Headache".

Stats:

Strength:04 Rank:06

Intelligence:09 Courage:07

Speed:02 Firepower:04

Endurance:07 Skill:08
Drag Strip

"First one to cross the finish line lives."

Faction: Decepticon

Function: Warrior

Sub-Group: Stunticons

Bio: Drag Strip is nasty, underhanded, and loves to gloat over his victories. He would be scrapped than lose, and prone to overheating. The Decepticons hate him, but they know he's WORSE to the Autobots.

Abilitys: In Racecar mode, he has a Plasma-energy blaster, and He carries a Gravito-gun in robot mode. Drag strip combines with his fellow Stunticons to form Menasor.

Stats:

Strength:06 Rank:05

Intelligence:07 Courage:08

Speed:07 Firepower:07

Endurance:04 Skill:06
Bluestreak

"I never met a Decepticon I didn't dislike"

Faction: Autobot

Function: Gunner

Bio: Bluestreak often talks incessatly, and lightens the situation for all Autobots with his good natured manner. Despite his formidable weaponry and blazing speed, he hates war and his haunted by the memory of Decepticons destroying his Home city.

Abilitys: Bluestreak can fire Rockets up to 8.3 KM and use his Lightning-like Volt-Beam up to 12KM with limited accuracy. He is often Inhibited by his hate of combat.

Stats:

Strength:06 Rank:05

Intelligence:06 Courage:02

Speed:07 Firepower:09

Endurance:09 Skill:07
Windsweeper

"Uninvited guests soon become smoldering wrecks."

Faction: Decepticon

Function: Air Defense

Sub-Group: Triggercons

Bio: Cleanliness is an admirable trait in any being, Windsweeper admires it very much. Former head of Cybertronic Sanitation, he is a neatfreak, constantly cleaning his quarters and the entire HQ, if not world, free of stains. Litter and stains and slimy oil spots and anything dirty makes hims freakout.

Abilities: Windsweeper's wings have thermal generators that allow them to slice through solid steel. Equipped with infra-red scanner that can sense a singular bolt in a junkyard. He is armed with two long-range laser cannons.

Stats:

Strength:08 Rank:06

Intelligence:07 Courage:09

Speed:07 Firepower:08

Endurance:07 Skill:06
Metroplex

(If you're a Decepticon, run now.)

"Vigilance is the foundation on which victories are built."

Faction: Autobot

Function: Battle station

Bio: Metroplex is startlingly versatile, staggeringly strong, and the Autobot's last line of defense. He is extremely modest of his achievements, and berates himself for not doing more.

Abilities: In Robot mode, Metroplex can lift 70 000 tons, and has shoulder mounted MASER-cannons. In city mode, Has a helipad and repair bay for up to four Autobots at once. Metroplex has three assitant robots, his left tower transforms into Slammer, a Rocket-propelled mortar tank, Scamper is a sportscar with side-mounted electro-lasers and uses a laser pistol in robot mode, Six-gun is a robot formed from Metroplex's guns, two ion-pulse cannons for arms, twin surface-to-air missile launchers on his back, and an Acetylene pistol.

Stats:

Strength:10 Rank:08

Intelligence:08 Courage:10

Speed:02 Firepower:10

Endurance:09 Skill:09
Skids

"Deep down, we are more like than unlike Humans."

Faction: Autobots

Function: Theoretician

Bio: Skids is a daydreamer, he often bumps into things at 60KM/H while pondering. he considers Earth one vast laboratory for his research, with his findings invaluable.

Abilities: Skids has an enormous memory capacity. He wields a Liquid nitrogen rifle with 600ft range, and twin electron blaster that, at 20 000 volts, can short-circuit anything. He can stop within 25ft at 60KM/H. he's not very fast, and his daydreaming often endangers himself.

Stats:

Strength:04 Rank:08

Intelligence:09 Courage:07

Speed:05 Firepower:07

Endurance:06 Skill:07
Doublecross

"Decepticon desctruction is my favourite sport - and mine too!"

Faction: Autobot

Function: Supply procurer

Sub-Group: Monsterbots

Bio: Doublecross can't be depended on; he can't even depend on himself, since he has two minds and neither can agree. A deal made with one won't mean the other acts accordingly. It doesn't even work in robot mode, since it's 50/50 which head's in control. Ferocious and savage, he hisses when he talks.

Abilities: In two-headed Dragon mode, Doublecross flies 80KM/H and has razor-sharp teeth. In robot mode he wields a rust-ray that corrodes metal.

Stats:

Strength:07 Rank:06

Intelligence:06 Courage:09

Speed:02 Firepower:06

Endurance:10 Skill:07
Submarauder

"Conquer the seas and the rest will fall."

Faction: Decepticon

Function: Undersea Warfare

Sub-Group: Pretenders

Bio: Submarauder is as silent and mysterious as the ocean depths. Sly and sinister, he roams the sea in solitary contentment. He angers easily, exploding into a furious frenzy. At heart though, He is an intelluctal sort, enjoying the prescene of Marine life.

Abilities: Submarauder's shell's serrated claws can shred a battleship as if it were paper. The shell wields a Torpedo Rifle and metal-eating Organic-steel Sword. His inner robot transforms into an Attack submarine, equipped with Proton cannon.

Stats:

Strength:08 Rank:06

Intelligence:09 Courage:09

Speed:05 Firepower:07

Endurance:08 Skill:08
Micromaster Combiner Transports

The Micromaster Combiner Transports are the Micromaster Combiner's equivalent of the regular Micromaster's transports and stations. The Trailers the are commanded by the pair of Micromaster Combiners, who can combine with the trailer for a "Transport mode". The trailer can also transform into a battle platform like the micromaster stations, but they can also split into two mobile battle vehicles, one for each robot.

The Autobots are:

The war veteran & young idealist Retro and Surge with Missile Launcher

The defensive & offensive Pipeline and Gusher with Tanker Truck

The Decepticon is:

The talkative & quiet Cementhead and Terror-Tread with Cannon Transport
Doubledealer

"The price of victory is never too high."

Faction: Both

Function: Mercenary

Sub-Group: Powermasters

Bio: Doubledealer is a traitorous backstabber, only loyal to the highest bidder. and then only if a better deal doesn't catches his eye. His position as both Autobot and Decepticon is unique. Doubledealer is binary-bonded to Knok,a heroic but greedy fellow, who allows Doubledealer's humanoid robot mode, and Skar, an evil, greedy, nebulan bolt-bat, who allows Doubledealer's falcon robot mode. Neither Nebulan is aware of the other's existance.

Abilities: In all 3 modes, Doubledealer is armed with an intercontinental ballistic missile, that can travel 3000 km in 30 minutes, with the power to flatten a mountain. He has razor-shop strenium beak and talons in Falcon robot mode and a Solid-light Blaster in Humanoid robot mode.

Stats:

Strength:08 Rank:08

Intelligence:08 Courage:09

Speed:06 Firepower:10

Endurance:09 Skill:09
Whirl

"If used logically, madness makes a great weapon."

Faction: Autobot

Function: Aerial assault

Bio: Whirl loves his job, he careens across the sky spinning and weaving in wild, crazy patterns. He believes his enemies are more terrified if he acts this way.

Abilitys: Whirl can fly at 400KM/H and at any angle. he carries an icendiary-shell cannon and Hi-energy Proton beam. Whirl has great stregth as a robot with an additional null-ray module on his hand. Whirl is VERY reckless, an is often prone to rotor damage.

Stats:

Strength:08 Rank:06

Intelligence:08 Courage:09

Speed:08 Firepower:08

Endurance:08 Skill:08
Cybertron

Cybertron is the mechanized homeworld of the Transformer race. Cybertron is a terrestrial planet, about the size of saturn, in the Andromeda galaxy. The Transformers were built by the enigmatic Quitessons, only known by the elders of the race. The Quintessons built Consumer goods and Military hardware robots for there use. However, the Quintessons's poor treatment of the robots lead the robots into a rebellion known as the first cybertronian war. The Robots had a short era of peace before the military hardware robots (who now called themselves the Decepticons) tried to claim cybertron for their desires of conquest. The consumer goods robots (now called Autobots) could not match the Decepticon's brute strength, they eventually invented transformation as an edge for the Second cybertronian war. The Autobots won and they started the Golden Age of cybertron. The Decepticons, who went underground, gave themselves transformation and created a powerful new leader for themsleves, Megatron. Megatron assassinated the current prime and destoyed many Autobot installations. A data clerk named Orion Pax was given the position as prime, who became the Megatron's nemesis, Optimus Prime. This, The third cybertronian war, continues to this day.
Ultra Pretenders

Ultra Pretenders are like Mega Pretenders, but taken a step even further. Not only can both Inner Robot and Shell can transform, but the Inner Shell has a non-transforming Vehicle Outer Shell. All three can exist at the same time, literally creating an army of one.

The Ultra Pretenders are:

The heroic yet jerkish Autobot Skyhammer

The fearless Decepticon Roadblock
Dreadwing

Dreadwing is the combined superjet form of Dreadwind and Darkwing. Dreadwing can exceeding Mach 5.5 and can reach escape velocity. It contains 4 Heat-seeking Proton missile launchers. Dreadwing is technically NOT a gestalt, since Dreadwind's and Darkwing's minds are still serperate, like a pilot and copilot. Dreadwing is the sky's greatest terror, and a valuable asset to the Decepticons
Ultra Magnus

"Constistancy is victory."

Faction: Autobot

Function: Subcommander (Temporarily served as Autobot Commander after Optimus's death at the hands of Megatron).

Bio: Ultra Magnus is all-soldier. He's most comfortable following Optimus Prime's orders. He possesses magnificent fighting skills, courage, and battlefield improvisations. He is uncomfortable in a leadership role.

Abilities: Ultra Magnus carries Missiles launchers capable of hitting a target 30KM away. Ultra Magnus is ready to sacrifice himself for his men and mission.

Stats:

Strength:09 Rank:08 (Temporarily 10)

Intelligence:09 Courage:09

Speed:06 Firepower:06

Endurance:08 Skill:08
Bomb-Burst

"The greater the foe, the sweeter the fuel."

Faction: Decepticon

Function: Predator

Sub-Group: Pretenders

Bio: Once believied to be merely myth (The cybertronic equivalent of Dracula), Bomb-Burst is all too real and all too terrifying. He swoops down from above and uses his serrated fangs to drain the fuel of his victims. Bomb-Burst is the ultimate terror of the night

Abilities: Bomb-Burst's outer shell can cause extreme cases of rust decay via contact. The shell wields a corrosive Slime Shooter and a Battle Axe. His inner robot transforms into a VTOL jet with dual laser cannons. Bomb-Burst is blinded and nearly immobilizied by bright light

Stats:

Strength:08 Rank:07

Intelligence:08 Courage:09

Speed:07 Firepower:07

Endurance:04 Skill:08
Cosmos

"Reach for the stars, but never leave your friends."

Faction: Autobot

Function: Recon/Communications

Bio: Cosmos is lonely in outer space. He relieves his boredom by playfully scaring humans in his UFO mode.

Abilitys: Cosmos can achieve earth orbit, even go to the moon and back with enough fuel. He acts as communications satellite. His optical sensors can detect a Bicycle at 600KM altitude. He has pinpoint accuracy with his high-power particle-beam. Cosmos is not suited as a ground robot

Stats:

Strength:02 Rank:06

Intelligence:08 Courage:07

Speed:10 Firepower:06

Endurance:06 Skill:09
Ramjet

"If it flies, crash it!"

Faction: Decepticon

Function: Warrior

Bio: Mid-air collisions are Ramjet's specialty. It makes little deference if it's friend or foe, He'll crash into it just to bring terror to the skies. These crashes take their toll on him, often damaging him internally. "The skies are my castle and I like to live alone".

Abilitys: Ramjet's nose module can withstand impact of three-foot thick concrete at 1500KM/H, and flies at mach 2.8 armed with cluster bombs.

Stats:

Strength:08 Rank:05

Intelligence:05 Courage:08

Speed:09 Firepower:07

Endurance:09 Skill:06
Military Patrol

"The ultimate force is the force of destruction."

Faction: Autobot

Function: Front Line Assault

Sub-Group: Micromasters

Bio: The Military Patrol are the bullies of the battlefield. Learning to fight the hard way in the Dead End slum of Kaon, the're all as cold and merciless as ice. Feared on the battlefield for their fierce and unrelenting strikes. Each member (besides Bombshock) strives for leadership of the group. They often bicker during missions, which severly hampers their ability. The all have a fierce rivalry with the Autobot Battle Patrol.

Members:

The merciless juggernaut Bombshock (Leader)

The never-give-up attitude Dropshot

The sadistic and cruel Growl

The loyal and respectful Hunter

Stats:

Teamwork:04 Endurance:06

Strength:07 Courage:09

Intelligence:06 Firepower:07

Speed:07 Skill:09
Piranacon

"Underwater, no one can hear you scream."

Faction: Decepticon

Function: Undersea Gestalt Warrior

Sub-Group: Seacons

Bio: Piranacon is a monolithic menace. He prowls the oceans, seeking victims for him to hunt. He is so obessed with killing Snaptrap is forced to have a built-in timer to end the Combination. Despite this setback, He is still Galvatron's Ideal warrior and he wishes he had more soldiers like Piranacon.

Abilties: Piranacon has built-in tidal wavemakers that can create tidal waves up to 300M in height. He is armed with ***EVERY*** weapon the individual Seacons have. Piranacons reflexes are hampered somewhat outside of water.

Stats:

Strength:09 Rank:07

Intelligence:07 Courage:09

Speed:04 Firepower:10

Endurance:06 Skill:06
Flywheels

"Believe in yourself, but only if you both agree."

Faction: Decepticon

Function: Assault team

Sub-Group: Duocons

Bio: Flywheels has a split personality, he fights himself more than others. Each half of him is jealous of the other. He's often seen arguing with himself, even when his two halfs are in there unified robot mode.

Abilities: The tank has a max speed of 75KM/H, jet fighter's is 1300KM/H. In robot mode he carries a laser cannon with infra-red scope.

Stats:

Strength:07 Rank:06

Intelligence:07 Courage:08

Speed:07 Firepower:08

Endurance:07 Skill:06
Rescue Patrol

"True victory is helping the injured."

Faction: Autobot

Function: Search & Rescue

Sub-Group: Micromasters

Bio: This fearless foursome braves the toughest conditions to rescue any being. Full equipped to administer aid under any condition: Stakeout has a communications dashboard, Seawatch has a over-the-horizon radar, Fixit has a repair bay and life-monitor, and Red Hot sprays a fire-retardant Chemical foam.

Members:

The rule-breaker Stakeout (Leader)

The naval guardian Seawatch

The never-give-up Fixit

The action loving Red Hot

Stats:

Teamwork:09 Endurance:06

Strength:05 Courage:09

Intelligence:08 Firepower:01

Speed:04 Skill:08
Sixshot

"Life is worth living as long as there are enemies worth destroying."

Faction: Decepticon

Function: S.T.A.G. (Solo Transformer Assault Group)

Bio: Sixshot is a vile, nasty, murderous sort who carries out his job with vicious intensity. His only redeeming quality is the praise his enemies get when he kills them.

Abilities: Sixshot has *SIX* forms: An APC with twin laser batteries, a ramming-capable Tank with infra-red rangefinder and tracker, a Photon-Fision Laser pistol for use by his allies, a Star Fighter with a Max speed of 80 000 KM/H and capable of escape velocity, and a ferocious Wolf creature. Only his wolf form doesn't use Sixshot's two hypersonic concussion blasters, it instead shreds it's opponents.

Stats:

Strength:10 Rank:07

Intelligence:09 Courage:08

Speed:10 Firepower:09

Endurance:09 Skill:08
Birdbrain

"Anyone who is not a predator, is prey."

Faction: Decepticon

Function: Aerial Attack Trooper

Sub-Group: Pretender Monsters

Bio: The special "eagle eyes" of Birdbrain's pretender shell allows him to see great distances... sometimes. This talented warrior suffers from a faulty Pretender shell. He is not dumb or incompetant in any way, if his shell could be fixed, he would be praised instead of mocked of his problems.

Abilities: Birdbrain's shell can Zoom and Lock-on to any target (sometimes), his beak can snap a truck in half, and the talons are a metal trap. He is armed with a Laser Rifle. Birdbrain combines with his fellow Pretender Monsters to form Monstructor.

Stats:

Strength:06 Rank:05

Intelligence:06 Courage:09

Speed:06 Firepower:06

Endurance:07 Skill:09
Horri-Bull

"Smash all that stands and trample the rest."

Faction: Decepticon

Function: Ground Trooper

Sub-Group: Headmasters

Bio: Horri-Bull is a snorting, belching bully with a nasty temper. he drips grease and oil from his mouth and emits billowing black clouds from his nostrils. Enjoys destroying *anything*, but particulary likes destroying Autobots. Horri-Bull is binary-bonded to Kreb, a nebulan talk-show host with obnoxious manners.

Abilities: Horri-Bull is armed with a Flamethrower and Concussion Blaster in robot mode.

Stats:

Strength:08 Rank:05

Intelligence:06 Courage:08

Speed:05 Firepower:07

Endurance:08 Skill:04
Jazz

"Do it with style or don't bother doing it."

Faction: Autobot

Function: Special Ops. Agent

Bio: Jazz loves Earth culture, and is always looking to learn more. his knowledge of earth makes him the indispensable right-hand man to Optimus Prime. Very cool, stylish, and competant, and takes the most dangerous missions.

Abilitys: Jazz is equipped with a Photon rifle and Flamethrower. He can use his full-spectrum beacon and 180db Stereo speakers to create disoreinting Light and sound shows. Jazz is, unfortantly, prone to distraction.

Stats

Strength:05 Rank:08

Intelligence:09 Courage:09

Speed:07 Firepower:05

Endurance:07 Skill:10
Protectobots

the Protectobots are an Autobot special team of emergency, rescue, and law-enforcement vehicles. They dedicated to the safety of humans and there homes, which means they will respond to mundane calls as well.

The Protectobots are:

The energetic Hot Spot (Leader)

The strangely violent Blades

The compassionate First Aid

The pacifistic Groove

The savvy Streetwise

The Protectobots combine to form Defensor
Silverbolt

"Don't look down, look straight ahead."

Faction: Autobot

Function: Aerialbot Leader

Sub-Group: Aerialbots

Bio: Silverbolt is, ironically, afraid of heights. He is a brave, grimly determined warrior, but he struggles to maintain his image with his phobia. He was selected by Optimus to command because he'd be worrying about others and not himself.

Abilities: In concorde mode, Silverbolt can travel at mach 1.8 with an electrostatic battery that allows him to release 150 000 volt bolts from his nosecone. He wields an electrostatic discharger rifle in robot mode. Silverbolt combines with his fellow Aerialbots to form Superion.

Stats:

Strength:06 Rank:08

Intelligence:08 Courage:08

Speed:09 Firepower:08

Endurance:08 Skill:05
Sandstorm

"When the smoke clears, I've cleared out."

Faction: Autobot

Function: Recon

Bio: Sandstorm always takes death-defying risks, anything less is just plain boring to him. In Battle, he gets close enough to count the bolts in the decepticon's armor plates.

Abilities: As a Helicopter and Sand buggy, he's adept at using his rotors and exhaust to whip up blinding clouds of dust and sand. He's extremly manveurable, and armed with a sandblaster gun that shoots silicate particles that erode anything.

Stats:

Strength:07 Rank:06

Intelligence:09 Courage:10

Speed:06 Firepower:06

Endurance:07 Skill:09
Monstructor

"RRRAAAWWGGGGHHHH!!!"

Faction: Decepticon

Function: Gestalt Super Warrior

Sub-Group: Pretender Monsters

Bio: A Monster inspired by Cybertronic myth, Monstructor's very prescence is said to drain light and replace it with dread. He is a channel of evil unimaginable, far beyond the puerile concerns of the insignificant beings who form him. He delights in the killing of vast numbers on the battlefield.

Abilities: Monstructor's very touch corrodes anything to near decomposition, making it even easier to crush with his great strength. His Solar-fission Cannon uses the power of the star's core to obliterate anything in it's path.

Stats:

Strength:10 Rank:07

Intelligence:01 Courage:10

Speed:04 Firepower:10

Endurance:06 Skill:06
Stranglehold

"Rule 1: There are no rules!"

Faction: Decepticon

Function: Enforcer

Sub-Group: Pretenders

Bio: All brawn but no brains, Stranglehold resembles a stereotypical wrestler (He *is* the current champion of the I.C.W.F.). A powerhouse of brute strength, he kicks, gouges, and suckerpunches his way to victory. He bench-presses houses adn arm-curls cars to stay in shape.

Abilities: Stranglehold sends his opponents down for the count with his Steel-smashing Atomic Piledriver. He is armed with both a Brawn Blaster, which drains opponent's strength and a Concussion Blaster.

Stats:

Strength:09 Rank:07

Intelligence:03 Courage:05

Speed:02 Firepower:06

Endurance:09 Skill:08

Note: Stranglehold's pretender shell is odd. He is a Decepticon, but with a Human Autobot-like shell. This is an inversion of the Autobot Longtooth.
Punch/Counterpunch

"In my business, there are no friends, only suspects."

Faction: Autobot (Poses as a Decepticon)

Function: Double Agent

Bio: Punch possesses a unique ability- he can transform into a second robot codenamed "Counterpunch", used to spy on the Decepticons from the inside. He acts stoic and takes charge in a crisis, but this hides how paranoid he's become. When he transforms into Counterpunch, he is still loyal to the Autobots, but becomes a violent brute the other Decepticons prefer to avoid. Punch's greatest fear is that a Decepticon spy hides in the Autobots as easily as he does in the Decepticons.

Abilities: In Sportscar mode, Punch/Counterpunch can reach speeds of up to 200KM/H. Punch is armed with a twin mortar cannon, while Counterpunch uses a blinding photon cannon, both are designed not to harm Autobots, but mark them spark to keep Punch's cover.

Stats:

Strength:06 Rank:07

Intelligence:09 Courage:10

Speed:04 Firepower:06

Endurance:06 Skill:8.5
First Aid

"An ounce of maitenance is worth a pound of cure."

Faction: Autobot

Function: Docter

Sub-Group: Protectobots

Bio: First Aid hates seeing any machine in pain, even those who don't know it, like a broken streetlight or overheated car. He is compassion and cautious; he'll restrict an Autobot to the repair bay for a faulty turn signal.

Abilities: First Aid carries a duel-barreled decrystallizer cannon, which weakens metal by disrupting it's crystaline structure, and a photon pistol. His fist shoot laser beams that are used in surgery. First Aid combines with his fellow Protectobots to form Defensor

Stats:

Strength:04 Rank:06

Intelligence:09 Courage:07

Speed:04 Firepower:06

Endurance:06 Skill:09