Jonah Hex (New 52)

*"Ten seconds or yer gonna hear, taste and bleed some robust lead poisoning."*

## **Summary**

**Jonah Hex**, in DC Comics' New 52 continuity, is a rugged and feared bounty hunter known for his disfigured face and relentless pursuit of money in the Old West. Born into a harsh and unforgiving world, Hex's life is defined by violence and loss, shaping him into a formidable and complex figure. He stands out with his grisly appearance, particularly the grotesque scarring on the right side of his face, and is known for his unwavering, albeit brutal, sense of justice and morality. Hex's skill set is rooted in his expertise as a marksman and hand-to-hand combatant. His proficiency with a variety of firearms, coupled with his survival instincts and tracking abilities, makes him an exceptional bounty hunter. Although he lacks supernatural abilities, Hex's resilience, toughness, and strategic mind render him a fearsome adversary to outlaws and corrupt officials alike. In terms of relationships, Hex's interactions are often shaped by his environment and profession. A significant figure in his narrative is Dr. Amadeus Arkham, a psychiatrist and founder of the Arkham Asylum. In the New 52 series "All-Star Western," Hex and Arkham form an unlikely partnership, with Arkham providing a contrasting intellectual and moral perspective to Hex's rough and pragmatic approach. This partnership adds depth to Hex's character, highlighting his complexity beyond the typical Western antihero trope. His encounters with other characters in the series often oscillate between grudging respect and open hostility, with few forming close personal bonds due to his solitary and guarded nature. The New 52 series "All-Star Western" explores Jonah Hex's adventures in various settings, including Gotham City. Hex's time in Gotham allows for unique intersections with the city's early history and characters integral to its lore, providing a richer backdrop to his narrative. Specific story arcs see Hex unraveling criminal conspiracies, battling the criminal underworld, and even venturing into time travel, which adds a unique twist to his character's journey. These stories not only showcase Hex's skills and moral compass but also delve into the complexities of his personality, offering a more nuanced look at one of the Old West's most iconic figures.

## **Base**

### **Output:**

#### Physical Strength

* Beats his Apache opponent in tomahawk combat, having to use a knife when he realizes his opponent gave him a faulty weapon.
* Easily beats some drunkards in a bar.
* When ambushed by some underground natives, he beats all of them back and saves Arkham who is useless in a fight.
* Kills a Man-bat with two torches and his bare hands.
* Has a large criminal crying and pleading after stabbing him with a pickaxe in the leg.
* Breaks free after being tied up in rope and then impales a man with his own crossbow bolt.
* Busts up Amadeus' nose with a punch.

### **Defense:**

#### Blunt

* Tanks getting something wooden broken onto his back, thrown back by a large thug, and attacked by him on the floor.

#### Piercing

* Tanks hits from his Apache opponent with a tomahawk.

#### Endurance

* Survives being stabbed in the back and left for dead by one of the Apache.
* Survives being shot by a rotary gun, captured, tortured and whipped, and then sent down a river crucified on a ramp.
* The famous disfigurement that left him without a chunk of his cheek was from an Apache ritual that burned off his cheek
* Saves himself and Arkham after they are thrown into a strong underground river that flows off into a steep ravine.

### **Speed:**

#### Combat

* Is faster than the Apache who tried to betray him in combat.
* Guns down some bandits that try to rob him.
* Easily beats some drunkards in a bar.
* Takes on an army of Religion of Crime members by himself as they try to assault Arkham's manor without getting shot.
* Grabs Arkham and ducks behind a wall to avoid a drive-by shooting with a wagon rotary gun.
* Catches up to and jumps onto a wagon, killing the two on it and commandeering it for himself.
* Stealthily takes out two of three criminal brothers, then holding the last one hostage.
* Stealthily takes out a bunch of criminals in an underground mine.
* When ambushed by some underground natives, he beats all of them back and saves Arkham who is useless in a fight.
* During a police raid on the illegal underground mine, he takes out a myriad of criminals himself.
* Breaks free after being tied up in rope and then impales a man with his own crossbow bolt.

### **Misc:**

#### Training

* After being sold to the Apache as a boy, he lived as and trained under them and their more rugged lifestyle.

#### Marksmanship

* Takes on an army of Religion of Crime members by himself as they try to assault Arkham's manor with a rifle and his two revolvers.