Mjorn

Mjorn forge world icon.

Departmento Cartographicae pict-file of Mjorn.

 Covenant Class, Spartan Class, Firebat Class, Spectre Class, Kalisia Class, Vanguard, Rangers, Sicarian Ruststalkers, Sicarian Infiltrators, Ballistarii Ironstriders, Sydonian Dragoons, Balisteria, Cataphractii, Classiarii, Herakli, Huscarls, Hypaspists, Sagitarii, Tribunes, etc

## Location

### System

Damuterr System

The Imperial Forge World of **Mjorn** is one of the most influential planets in the Ishtar Subsector of the Segmentum Ultima, and the only Forge World of the sub-sector. Settled long ago by a large Xenarite Explorator Fleet seeking refuge after a devastating journey through the warp and harrowing encounters with Xenos that shaped the founders of the world into a distinctly new culture, it has grown rapidly into a major regional industrial powerhouse in the Sector and is known for its aggressive exploration, examination, and destruction of xenos ruins across the region as well as possessing several rare STCs.

## Biosphere

A geologically active moon of Blüde Seod loosely described as 'terrestrial'. Mjorn is typified by rugged mountainous terrain, but in the low-lying regions (and several high plateaus) dense forests surround a network of bubbling swamps and interconnecting streams. The gasses produced by these swamps are volatile and poisonous to humans, and have become all the more toxic due to the industrial run-off of Mjorn's production facilities which inhabit the mountains. An unusually large axial tilt causing extreme seasonal changes. Both the northern and southern hemispheres experience harsh winters, with cold nights that can last for weeks or months at a time depending on latitude. The atmosphere is composed mostly of nitrogen and oxygen, but high levels of carbon dioxide and carbon monoxide make it lethal to humans.

Some of the known dangerous animals that thrive in the cold toxic environment are Ice Wyrms which as far as Mjorn Genators can figure have no relation to the Tarakonian Wyrms. These creatures breath in the carbon environment and through a biological process are able to produce a freezing breathe weapon.

## History

+++DATA RECOVERING ■■■■■▢▢▢▢▢ 50%+++

Within the isolated Ishtar subsector labyrinthian ties and connections, impenetrable to those not immersed in its myriad factions, create a convoluted tangle of relationships and oaths. In the center lays the shadowy Forge Moon of Mjorn, a world of the Mechanicus whose past is twisted by secrets and treachery, yet through purges and words of admonition still retains the status of loyal followers of the Cult Mechanicus.

Founded by a large Xenarite Explorator Fleet from another Forge World seeking refuge after a devastating journey through the warp and harrowing encounters with Xenos that shaped the founders of the world. The threats their fleet had faced from Drukhari pirates and Ork Freebooters was not to be dismissed as they traveled to the ends of known space in M34. Founding themselves on a small moon reach in resources in easy reach of the wealth of knowledge in the form of ancient wrecks that orbited the same planet as the moon they named Mjorn, the tech-priests and skitarii had their work cut out for them as the world was deadly to those not prepared for it.

In M35, during the Nova Terra Interregnum the Imperium was riven by civil war, at its height the Moirae Schism split the Mechanicus in twain, adding fuel to the inferno. Shortly after the conclusion of that war, the Damuterr System was colonized and rendered compliant; the creation of Mjorn from it's origins as a outpost that it had been, a Forge World built upon a moon orbiting a Gas Giant rich in extractable resources named Blüde Seod in the native tongue, it shared its orbit with the moon designated Luna Sangua, that would eventually become home to a shrouded Navigator House that would prove crucial to further exploration out into the Eastern Fringes. The ancient hives that eked out a harsh living on the acid-rain soaked planet of Aigéad Fuil was brought into the Imperial Fold, and would soon be gifted to the Bloodmoon Hunters Chapter for overseeing the warp routes further into the Ishtar Fringes that would become known as the Sanguis Portus, or the "Blood Gate".

The planet they founded their Explorator outpost on was rich in resources but even more importantly was rich in alien ruins. To make matters all the more enticing for the explorers was the moon they were setting up revolved around a resource rich gas giant that had centuries of wrecks of ancient origins in it's upper atmosphere which was just ripe for research and exploitation. The founders of Mjorn started their world as a research station but as their production needs increased and other worlds in the subsector were settled they expanded their production capabilities. The more they expanded the more and more they needed to produce until finally they were a fully fledged Forge World in their own right. But never did the leaders of the world leave the mentality of research and exploration in which brought the founders there in the first place.

In M35, the planet of Dumizid while the abhuman population was tested by the stringent examination of Genetor bio-scrutiny, entire tribes were isolated and some Felinids were even killed and meticulously dissected to check for consistency. Following a campaign of scientific control eventually the Genetors of the Magos Biologis from Mjorn were satisfied with their findings and reported to the Adeptus Administratum that the Felinids of Dumizid were not only stable subspecies, but were also a deliberate alteration of the human form. Theorising that the abhumans may in fact be a holdover from a project from the dark age of technology the Mechanicus unreservedly sanctioned the Felinids of both Dumizid and after a similarly through series of tests the Felinids of Carlos McConell as well.

By the time of M37, the now established and independent Mjorn were again ready to send a new wave of Explorator missions into the fringes. The fleets of Mjorn soon discovered an ancient Knight World named Tarakon, whose ruling House Fásacha had long served as the protector of the bleak planets that existed on the other side of the Sanguis Portus. Mjorn quickly struck an alliance with the House, and the Departmento Munitorum took advantage of the fact that hardened soldiers were drawn to Tarakon by House Fáscaha from across the fringes to form the Lunar Venatorii Cavalry Regimentum, and quickly established training academies and Schola Progenium facilities on Versliaus, Tarakon’s moon.

### Opening of the Cicatrix Maledictum(0 ICM.M42)

Great Rift Opens and the Noctis Aeterna cuts off the systems of the Ishtar Sub-sector from each other and the wide galaxy. As darkness descends across the Sub-sector a variety of threats threaten to see it burn in the fires of war. Corruption and Heresy surges within the ranks of the local Ecclesiarchy and Mechanicus. The Frontier Worlds erupt into chaos as House Fásacha and the Lunar Venatorii struggle to repel a tide of Drukhari, Ork Freebooter, Chaos, and Harlequin raiders. Orks from the nearby Charadon Empire emerge near the Contrador system sparking continuous naval battles. Finally, the Bloodmoon chapter sees the Great Rift as the herald of the fulfillment of the Prophecy of Blood, and fervently seek to identify and defeat signs of the prophecy.

### A Dangerous Discovery(5+ ICM.M42)

The Tech-Priests of Mjorn discover an inactive Webway portal deep within the Void Research station, Droch Fhiul, after a series of violent quakes. Research and experimentation occurs immediately. Information Suppression commences none outside the leadership of Mjorn and the facility are to be informed.

Log Entry - Magos Explorator Drevon Xianis, Droch Fhiul Station, Mjorn Forge World

The seismic disturbances have revealed a long-buried secret within the bowels of Droch Fhiul. As the earth shook and the station groaned in protest, our sensors detected an anomaly deep below. Initial scans suggested a structure of xenos origin, dormant for an incalculable span of time. Further investigation revealed it to be an inactive Webway portal, a discovery both wondrous and perilous.

The command has ordered a veil of secrecy to descend upon this revelation. The leadership of Mjorn is wary, recognizing the potential dangers associated with meddling in the arcane pathways of the Webway. Yet, the allure of knowledge, the very essence of our existence, propels us forward.

Magos Biologis Seraphina Xyriath has initiated a series of biological scans on the Webway structure, attempting to discern its origin and the potential risks it may pose. Meanwhile, Magos Technicus Cynon Voss is leading a team of enginseers in deciphering the arcane mechanisms that lie dormant within the portal. The aura of warp energies surrounding it is both fascinating and disconcerting.

The information suppression protocol is in full effect. No transmissions are leaving Droch Fhiul, and all data feeds are isolated from external scrutiny. Only the highest echelons of Mjorn's leadership are privy to the details of our discovery. Adahm Klerixus of the Ordo Machinum remains blissfully unaware, for now.

In the silence of our research chambers, the hum of arcane machinery blends with the whispers of the Webway. We stand at the precipice of the unknown, and the question that echoes through the cogitators is whether we shall master this enigma or be ensnared by its mysteries. The destiny of Mjorn hangs in the balance, concealed within the dormant heart of the Webway portal.

### Opening of the Blood Gate(81+ ICM.M42)

Elements of the Mechanicus forces aboard *Droch Fhiul* are corrupted. These Hereteks then manage to use the inactive webway gate and arcane rituals and to open a warp rift aboard Droch Fhiul. Inquisitor Adam Clarke who had previously infiltrated Droch Fhiul desperately attempts to hunt down the Hereteks and close the Warp Rift, while a force from the Bloodmoon Hunters chapter boards the station eager to hunt for clues as to the prophecy. Although the Inquisitorial forces and Bloodmoon Hunters suffer massive casualties. A large scale investigation and purge is conducted across Mjorn. Inquisitor Adam Clarke plays a major role in these investigations, finding substantial vaults of Xenos tech, although secretly he manages to smuggle out several choice artifacts including recovered fragments of the Droch Fhiul Webway gate.

## Politics, Culture, & Dogma

Mjorn's founders has established a ethic of spreading the power and beliefs of the Imperium as they see it. The do so by collecting new knowledge and technologies from the areas surrounding them. Forge World Mjorn leadership is a strong proponent of Exploration and home to Radical Followers of the Xenarite Doctrine with an overarching goal is to collect all knowledge in the galaxy and with it improving human technology by understanding the advance alien technology. Mjorn however is not an overt power within the sector but is much more subtle than most of it's fellow Forge Worlds. In the grand scheme of the Cult Mechanicus, Mjorn is considered a minor player as it's main exports are civil engineering equipment especially vox networks and vox scramblers. But it's influence in the sector is large thanks to close ties to the premier Astra Militarum formations of the Lunar Venatorii and the Knight World of Tarakon, also it oversees the Mining Clans of Blüde Seod as part of it's power base.

Mjorn also trains large numbers of Tech-Adepts for the various worlds in the sector providing them a network of agents and representatives throughout the region. Artificers of the Bloodmoon Hunters receive additional training on Mjorn which allows them to influence the techmarines in the doctrine of the Xenarites. Between providing expertise across the frontier and it's specialized production of certain kinds of equipment and Research has made the Minor Forge World more powerful than its size and production grade would suggest. Mjorn's power was vast enough to have direct control of a portion of the Schola Moon of Verliaus and place a major naval production facility next to the naval training grounds in the skies above. This allows Mjorn to apply influence to have local Mechnaicus representatives loyal to them rival the Adminstratum in areas.

The Forge World's beliefs and focused efforts have embroiled it in conflicts with the T’au, Pirates, and Necrons. Committing forces to Explorator efforts, holding the Fringes, and engaging in warfare against these threats, Mjorn has formed alliances with Rogue Traders, strengthening its influence across the sector. Mjorn's appetite for knowledge and resources fuels numerous expeditions into the frontier worlds surrounding Ishtar Subsector. Explorator Fleets, laden with artifacts and valuable data, return to Mjorn, depositing their findings into the deep underground research Vaults.

Rather than being fully indoctrinated into the Imperial Cult, even the lowliest member of Mjorn’s society is brought up to venerate the spirits of the machine and to know and trust the basic rites of tech-propitiation. Although forge world born citizens know that the Emperor is their god and saviour, they see the Imperial Creed through the lens of Cult Mechanicus doctrine. As a result, they can be surprisingly—and sometimes dangerously—ignorant of the common teachings and practices of the Ecclesiarchy, often failing to offer its clerics the level of deference they expect.

Among its powerbase is inroads to the Trading Families of Arali, Several of the Hive Nobles of Cogger, the Sector Nobles of Ishtar, even the clan chiefs of the Felinids of Dumizid have ties to various factions of Mjorn. Arali is notorious for its underhanded trading enterprises orginially was among Mjorn's Mining Operations and several families still hold ties to Mjorn for equipment and Technology where Mjorn gets a cut out from its more estoric purchases. Cogger is a well-known place to be indebted to Mjorn for the Neural Programming and other technologies. The Hive World is the only other rival for production to Mjorn, so it is kept on a short leash through it's nobles, especially through one house in particular.

### Factions of Mjorn

#### Major Majorian Sects

* **Xenarites** - The Largest and most active faction but also the most secretive is the Xenarites. Mjorn Xenarites continue to pursue of forbidden xenos technology. Such is their curiosity, they wage war against the alien races of the galaxy not to conquer or exterminate, but to study. High in the ruling class do these Xenarites exist. The offices Fabicator Locum and Magos Juris both have high ranking Xenarites among them. The Xenarites are dedicated to the study and exploitation of alien technology, a policy which most Tech-priests off of Mjorn find highly offensive. Aware of the antipathy of their colleagues, the Xenarites pursue a policy of covert study, often despatching cohorts of Skitarii to garrison alien sites and bringing artefacts back to Forge World Mjorn for study as prescribed by Mechanicus doctrine. It is not unusual for Xenarite expeditions to come under attack from alien populations, planetary garrisons, even the Skitarii Legions of other Forge Worlds. Open war with Imperial authorities is not unknown -- these regrettable occurrences have only served to drive the Xenarites deeper underground.

* **Organicists** - Organicists are those who see biological enhancement using genetic engineering as equal to the more common cybernetic enhancements for which the Tech-priests of the Mechanicus are best known. This faction on Mjorn is the second only to the Xenarites and there are many a Biologis who skirts the lines between the two factions. For Genetics is a major standpoint of Mjorn itself and as such these see it as more important then their work into electromagnetic research. Oddly enough sub-factions of this group have gone steps further trying to combine Genetics and Bionics in new ways creating a slew of Skitarii specialists that are not seen anywhere else. These experiments and delving into the human genome rarely sees the light of day as it is considered to be the hidden power of Mjorn.

* **Imperio-Cognosticians** - The members of the Imperio-Cognosticians Mjorn Chapter staunchly believe that those who toil quietly, for the betterment of the Omnissiah, can serve the Quest for Knowledge just as well as the more vainglorious adepts who dash about the stars seeking ancient secrets. Members of the Imperio-cognosticians see great benefit to the Omnissiah and, indeed, the Imperium itself, in the daily duties every member of the Mechanicum, from the High Fabricator to the lowliest menial, performs. This group is one of the smaller but growing in power factions on Mjorn, for it defies the work of Explorators who bring back much lost knowledge.

* **Levelists** - These rare progressive adepts believe that the Omnissiah never intended that the Mechanicus be the last repository of all technological knowledge, to be hoarded and parcelled out to the rest of humanity in tiny packets. Levelists believe that the dusty gates of the Machine God should be opened wide, and that all of Mankind should be allowed the full spectrum of the Omnissiah’s bounty. This is another but interestingly supported faction on Mjorn. For it was members of the Mjorn off-shoot of this faction that bought the quiet power of Mjorn has within the subsector. With helping the likes of the Vox Adepts of Lunar Venatorii or Providing Neural Programming to the leadership of the Cogger Hives, Mjorn has it's fingers in many military and civilian sectors of Ishtar Subsector. Further few has realized that such technology has been used in subtle ways to influence things in their favor. Of course, these populist, egalitarian views horrify the vast majority of the Adeptus Mechanicus. Most adepts, in their own unique ways, are devoutly loyal to their conception of the Omnissiah, and feel that the very eyes of the uninitiated upon the mysteries of the Cult Mechanicus sully those mysteries nearly beyond cleansing.

* **Mjorn Orthodox** - Very few of the Mjorn Orthodox actually exist or rather those that belief conservative values of Mars and other Forge Worlds. The adepts of the Mjorn Orthodox are among the most conservative and traditional members of the Mechanicus. Faithful followers of the Omnissiah, often characterised as excessively orthodox within the Cult Mechanicus, most of the tech-adepts nevertheless afford them great respect for their dedication and the force of their belief. The most fervent members of the Mjorn Orthodox believe that a more firm hand, directly from Mars, is needed to set the Mjorn to rights, although at present all petitions for direct intervention have not garnered any response. Ironically this has never been an actual tradition of Mjorn as the Forge World was formed from Dissidents of Dissidents several times over creating a society that generally values progressive and frontier values.

#### Minor Mjornian Sects

* **Sect of Pursuitant Truth** - A sect of Khamrians, who pursue the forbidden science of artificial, or "abominable" intelligence which has been forbidden since the catastrophe caused by the Iron Men who attacked humanity during the Dark Age of Technology. A minor faction on Mjorn, and are often rooted out by the Divisio Juris as their pursuit of pure code and "abominable" intelligence goes to far for the Imperial loyalists.

* **Sect of Absolute Truth** - Not much is known about this minor sect that is a sub-faction of the Xenarites. What is known is that they follow a philosophy of research and expanding knowledge that was used by an Astartes known as 'Alderson', an  Iron Hands Master of the Forge, seconded to the Deathwatch. He died sometimes before *The War of the Beast* and was renown for his experimental technology, though most of his achievements were long lost, having been declared heretical. The Sect preaches that recording data is of utmost importance, if people question how much knowledge of alien technology and civilization should be recorded, they usually use the excuse that the radical Ordo Xenos inquisitors as well as Astartes have used for so long 'know your enemy'. This sect often serves with Radical Inquisitors and on Explorator vessels.

Forge World Mjorn Divisio Juris Entry

Date:...............Unknown

Ref:................LGT//TCH679ADI997

Re:.................Adeptus Mechanicus - Mjorn - Machinum Interactions

* **Divisio Juris Investigation:** Agents of Mjorn Divisio Juris have recovered Ordo Machinum Inquisitorial Archives. (Methods unknown Investigation required.) Ordo Machinum agents have identified *The Sect of Absolute Truth* faction of Forge World Mjorn to have increased interactions with the Artificers of the Bloodmoon Hunters. This is acceptable to current goals but this leak of information to outside organizations needs to be identified. The Inquisition noted the sect for Xenarite beliefs and under investigation by Ordo Machinum, pacifying these investigations are to be considered high priority. The stigma of Stygies VIII is bad enough but Mjorn does not have the assets to deal with systemic irrationality of the Inquisition Ordos. Members of Sect been elevated to Inquisitorial assets, this is considered beneficial but all such assets need to be debriefed at regular intervals and identified as possible vulnerabilities. Bloodmoon Hunter Artificer on permanent assignment to Inquisition Representative of Ordo Machinum, Identify this member, use resources within Bloodmoon Hunters for this effort.

Investigation Status: Logged, Deemed within acceptable bounds, Further Investigations Authorized

Forge World Mjorn Divisio Juris Entry

Date:...............Unknown

Ref:................TRS//KTS679TI1802

Re:.................Adeptus Mechanicus - Mjorn - Relations

* **Divisio Juris Investigation:** Agents of Mjorn Divisio Juris have uncovered communiques to Forge World Thule outside usual channels for communication. Actuitor of Prefecture Magisterium has been assigned to investigate the Commnications from *The Sect of Absolute Truth* faction of Forge World Mjorn to the Calgari Sect known as Requisitioners. Decryption protocols authorized to unveil the truth of our Radical Sect and their contacts.

Investigation Status: Logged, Further Investigations Authorized

## Production Output and Capabilities

As of 50.M35, Mjorn has become a powerhouse provider of arms and equipment on the Eastern Fringe. Many of it's mountain production facilities produce equipment like Carapace Armor, Arc Weaponry, Plasma Weaponry, Melta Weaponry, and Flamer Weaponry as high quality equipment to be supplies to the various fighting arms of the sector. lasguns, flak armor, bolters, bolts, energy packs, tank tracks, explosives, basic refractor fields, bayonets, combat knives, storage crates, and piping are mass produced in quantities that qualify it as a Minor Forge World.

Mjorn specializes in the production of Communication Technologies and Genetic Research above all else, with the prestigious facilities dedicated to full-time research of each subject - often handing out missions to the Skitarii forces to search for relevant data. Their goals are seen as especially important in counteracting the inherent weaknesses of human physiology to allow the species to gather a complete understanding of all knowledge, and, in particular, an understanding of how encryption, decryption, Jamming and neutralization of vox frequencies occur and how to combat such things for their forces. Secondarily, the Forge World is in possession of several rare STCs pertaining to various Imperial vehicle vox systems and flamer-based weaponry and has innovated its own patterns of various lasguns and flamers in particular.

Mjorn produces enhanced control systems so a single Adept can handle more Servitors at once, specialized servitor forms, genetically altered designs grown in vats for various purposes. Toxins and Poisons, Anti-Toxins, Gene Therapy and Augmentation, Sensory Augmenting Bionics are various fields of production out of it's main facilities. Below this facility however harbors dark secrets as the Xenarites has deeper research facilities under their main facilities with restricted access where they study the genetics not only of humans but of Xeno races and how to best understand their physiology. Tyranid and Drukhari in particular use interesting genetic developments that have spawned many a research project.

Many heretically advanced alien species use arcane encryptions and mechanical systems far beyond the understanding of the Adeptus Mechanicus at the moment. The Mjorn Logis-Engines uses intrusion Machine Spirits, chem dispensers, electromagnetic pulses, and other forceful means to break into alien Cogitator networks and make them accessible to their agents. Creating advanced Vox-Warfare modified Vehicles and Vox Communication Equipment has made Mjorn a rare resource especially when combined with Signal Jamming and Anti-Jamming Equipment for communication flexibility on the battlefield. Data Encryption and Decryption Equipment, Sensory Systems as well as Radar and Telemetry Equipment for Imperial interests has made Mjorn a very specialized source of equipment that is hard to find elsewhere. Radiation, UV, and EMP Shielding, X-Ray Equipment, Night Vision and Thermo-graphic Cameras, Hyper-spectral Imaging Equipment, Infrared Heating and Cooling Equipment, Meteorological Equipment, and Astronomical Equipment all are other advanced units they produce.

Mjorn's facilities are relatively small for a Forge World especially since they are on a moon instead of a full planet. However, Mjorn's efficiency with control systems and with using their research for more efficient biological and technological augmentations has made them a highly skilled group with a production per forge that is greater than their size would suggest. Further though all of this is a cover as the surface mountain Forges are a cover to the deeper forges where giant facilities devoted to research and development are housed. These under-forges are a secret from everyone who isn't read into the deeper mysteries of the cult on Mjorn specifically. The planet's various Forge Temples, Dig Sites, and other facilities are powered via an array of Electromagnetic Generator Towers that harness the planet's Magno Sphere, those same towers are the ones that pulse out Electromagnetic waves in response to an invasion to shut down, Guidance and Communication systems of the invaders and invoke storms to reduce visibility and make traveling through the Atmosphere quite dangerous.

## Military Forces

The forge world's military forces consist of a wide variety of types of forces, the mainstay of which is the highly specialized Skitarii Legion Macroclades and their Legio Cybernetica Support. The Military Forces of Force World Mjorn have grown considerably since its founding as a small Mechanicus Outpost. A great many of the forces of the Mjorn war focused pieces use esoteric devices like the Cog Occultaris which uses a modular variant of the Sicarian wavelength disruption network. Due to the influence of the Xenarites other more sinister and dangerous weapons are also employed in limited fashion among the troops that are pledged to the Xenarite Magos. Technology like the use of ionizing radiation for gauss-like demoiecularization. Many other defensive forces exist, however:

### Centurio Ordinatus

Mjorn like many other Forge Worlds has a great device of destruction from long ago. These huge engines of destruction are not attached to any specific Titan Legion or Skitarii army. Instead, they fall under the direct control of a division of the Adeptus Mechanicus known as the Centurio Ordinatus. Armed with a Ulator Class Sonic Disruptor as well as the Electromagnetic Pulse Emitter, Ordinatus Mjorn is a weapon of modulation and power. By using all the best electromagnetic and coding technologies that Mjorn has to offer, this mobile Fortress weapon is the mightiest Mjorn has to offer.

### Ordo Reductor

Mjorn carries a small sect of Techpriests who live for the arts of war and revitalize lost war technologies. Known to their fellow adherents in the Machine Cult as the "Bringers of Blessed Ruin", the Ordo Reductor's sacred role is that of the un-maker, slaughterer and breaker; they embody the animus of the Omnissiah, its duality not as a creator or embodiment of knowledge, but as destroyer and bringer of oblivion. The Ordo Reductor were known for being preeminent siege specialists, destroyers and world breakers, having access to many archeotech devices and forbidden technology.

### Legio Cybernetica

Wary of the power these supreme killing machines could wield if joined together -- power enough to overthrow empires as they had done in the dark times of the Age of Strife -- it was decreed from the beginning that the Legio Cybernetica would be broken down into a myriad of self-contained and relatively small independent units known as "cohorts." Mjorn hosts some of these Cohorts

### Mjorn Skitarii Legions

To show that its faith in the Omnissiah is pure, its heraldry incorporates the colours of Mars, albeit redistributed. The bulk of Mjorn's Skitarii wear long Dark Green Robes robes, crimson under-plating and burned brass cybernetics. Should such a warrior shed his robe, he could almost pass for one of Mars' cohorts -- a similarity Mjorn has exploited many times. Being a Minor Forge Mjorn hides it advance technology and advances in weaponry with subtle genetic modifications and cybernetics that look to be in worse shape than they are. The functionality is top of the line but look second rate compared to major Forges. In addition because of the specialties of Mjorn their communications systems is second to none. Mjorn's military forces leverage esoteric devices like the Cog Occultaris, incorporating a modular variant of the Sicarian wavelength disruption network. Influence from the Xenarites introduces more sinister weapons, such as ionizing radiation for gauss-like demolecularization. These developments and others create various experimental classes, the ones that are more accepted across Mjorn from their limited run tests are the Mjorn Pattern Skitarii Classes.

#### Divisio Ingeniator

Every Forge World maintains a Skitarii Legion to defend itself and its interests, Mjorn is no different. Divisio Ingeniator is organized into twelve Regiments of twelve cohorts per Forge Temple. Each Cohort consists of twelve companies. Divisio Ingeniator's duties include maintaining order on Mjorn, manning the planetary defenses, providing security aboard Mjorn's Basilikon Astra vessels, and retrieving technological artifacts from less than willing owners. Because of this Ingeniator has a higher than normal ratio of Rangers in comparison to other classes of Skitarii like Vanguards and Infilitrators. The individual Skitarii of Ingeniator fall in line with the Forge World's core philosophy of quality over quantity. This acts as a force multiplier for an otherwise small formation by the standards of the 42nd millennium. One specific class of Skitarii to note is the Vanguards, who amongst Ingeniator have their Radium weapons configured to make use of electromagnetic radiation which have the effect of poisoning their targets as well as overloading their nervous system unless they are of the Firebat Class in which they use Mjorn Variant Flamers.

Mjorn's Skitarii forces all have high end genetic modification as most of the population has undergone some form of gene therapy, further much of the Skitarii forces are vat grown for the purposes of their Mechanicus masters. Some menials who show promise as Skitarii through testing and trials that are engaged by the Cult Leadership or those that gain rare sponsorship are also allowed into the legions of Mjorn. Most Macroclades carry, Skitarii portable Tactical Cogitators designed to enhance a Maniple's independent functioning in low Vox quality environments as well as double as targeting jammers making return fire at the Skitarii inaccurate. They also retain an increased degree of independent thought and personality, while retaining the cold logic and fearlessness of the Skitarii through high quality Cortex Implants produced on Mjorn. These Skitarii legions also have access to Viral Grenades used with low grade viruses that are designed to burn through metabolism in minutes, distracting and slowing a target, before passing out of the and not lingering leaving valuable genetic information intact. As well the Skitarii use a Armor Reinforcement Grenade that acts like blob of putty once thrown at a surface immediately hardens to the strength of steel.

#### 74th Mjorn Skitarii

A legion of Hyspasists class Skitarii that are earmarked for training into specialized classes of Skitarii especially Rangers. Advanced training and Augmentation implementation leads these Hyspasists to be elite among the general troops and selected early into other training cadres. Early Enhancements include Muscular enhancement injections, pulmonary respiratory enhancements, retina-inversion injections, and cochlea enhancement tuning. Mental augmentations are performed to enhance brain functions including enhanced learning capabilities to allow a subject to learn at a faster and higher rate and enhanced motor skills to improve body movements. A pain ward implant to redirect incapacitating levels of pain to other regions of the brain, causing the sufferer to experience that pain as colours, hallucinations, or tastes

#### Aegis Matrix

Forge World Mjorn deploys a sophisticated planetary defense system, blending technological prowess with strategic ingenuity to safeguard its interests. Mjorn utilizes an advance network of Electromagnetic Generation Towers in addition to their forces for planetary defense. This network of towers harnesses the Magnetic energy of the planet to produce limitless energy for its forges but also each one can be turned into a potent weapon. When activated the electromagnetic discharging of a tower creates an interference field that jams most guidance and communication systems rendering most landing craft unable to talk or guide themselves. Further this discharge stirs up the atmosphere creating fierce storms that further isolate and separate enemy landing craft. This in combination with nests of Sicarian Cyber-Carnivores creates conditions in which most enemies are easy targets.

### Mjorn Home Fleet

* **Iron Maiden**: The venerable flagship of Forge World Mjorn, the Iron Maiden, stands as a testament to the Forge World's technological prowess. Originally the vessel that founded Mjorn's first outpost, it has evolved into an Ark Mechanicus laden with cutting-edge Imperium technology.

* **Bronze Expanse**: A cruiser tailored for void warfare, the Bronze Expanse is the apex of Mjorn's electronic warfare capabilities. Specialized in disrupting enemy systems, it plays a crucial role in securing dominance in the cold depths of space.

* **Steel of Invention**: One of Mjorn's pioneering creations, the Steel of Invention is an Excubition-Class Cruiser, a symbol of the Forge World's commitment to innovation in naval design. Armed and armored, it exemplifies Mjorn's dedication to technological advancement.

* **Ironical Fibercon**: The Ironical Fibercon, a Goliath-Class Forge Tender, serves dual purposes as a transport vessel and a support platform. It is frequently deployed to provide assistance to allied Lunar Venatorii Regiments during Explorator Missions, showcasing Mjorn's collaborative efforts. Supported Astra Militarum operations on Cogger during the Siege of Hive Corinth

* **Iteration of Virtualization**: A modified light frigate, it is a small support ship that has no permanent armaments and only a moderately powerful engine for orbital maneuvering. The Iteration of Virtualization is a mysterious frigate with a unique design. Divided into distinct sections, it houses advanced life support systems, engines, and crew quarters. The fore section features a versatile array of halls and storage, adaptable for various purposes as determined by Mjorn's Techpriests.

* **Circuit of Consciousness**: Originally conceived for combat, the Circuit of Consciousness has found its niche as a Mine Countermeasures Cruiser. Armed with long-range torpedoes and reactionless mass cannons, it excels in both long-range detection and close-range combat, ensuring the safety of the Mjornian fleet.

* **Ampere Flux**: The Ampere Flux, a formidable Explorator Battleship, has spearheaded numerous expeditions into the Ishtar Fringe and Wild Spaces. Recently, it played a pivotal role in landing forces onto a discovered Dark Mechanicus Forge World, unveiling new frontiers for Forge World Mjorn. It also uncovered the proto-Hive world of Alhara in its exploration endeavors.

## Personnel of Note

### Techpriests

* **Fabicator Locum Raymond Raven**: A Magos Voxmechanicus of the Divisio Digitalis and Biologis-Major of the Divisio Biologis on Mjorn in the Ishtar sub-sector. He is part of the reason that the 487th Lunar Venatorii Cavalry Regiment is so technologically advanced. As the high ranking member of that division, he was able to authorize the creation and training for a Electro-Magnetic Warfare Section in the 487th as a favor his brother who is a Colonel of that Regiment. Arch-Magos Digitalis Raven is the second highest ranking member of the Cult Mechanicus on Mjorn and a firm believer of the Xenarite beliefs. As such he is dedicated to the study and exploitation of alien technology, a policy which most Tech-priests find highly offensive.

* **Magos *Juris* Cyon-Xi Zeth**: Magos Juris Cyon, also Known as a Lord Dogma, is a man full of contradictions that he finds ironically beautiful, when someone remarks upon him. Born and raised on Mjorn, a peculiar Forge World with its Priesthood having more then a mere penchant for developed lateral thought and dabbling in xenos technology, where Cyon was inducted into the Adeptus Mechanicus. Following the ambition of his peers he glared into the starful void in look for answers atop one of many research observatoriums that orbit the Forge World.

* **Magos *Iron Maiden* Celes 'Celestia' Ferronica van Alderson:** Celes is a curious woman due to the way she grew up on the world of Mjorn, the capital of the Sect of Absolute Truth, Iron Maiden being a title granted by her sect. It goes far enough like many other individuals of the cult to even embrace knowledge that is not meant for regular humans. Considering the indirect Sect founder and main figure of it was 'Alderson' an Iron Hands Master of the Forge, seconded to the Deathwatch. He died sometimes before The War of the Beast and was renown for his experimental technology, though most of his achievements were long lost, having been declared heretical. Celes knows that the importance to record data is of utmost importance, if people question how much knowledge of alien technology and civilization should be recorded, she usually uses the excuse that the radical Ordo Xenos inquisitors as well as Astartes have used for long 'know your enemy'. The Explorator Inquisitor Adahm Klerixus came across her during a hunt for a runaway traitor.

* **Magos *Biologis* 'IN364':** Leader of the Magos Biologis maniple of Mjorn that worked with Rogue Traders and proposed owing to the abhuman heritage of the Felinid residents of the world of Dumizid, that the worlds be left alone until holdover knowledge from the golden age of technology could be fully recovered. Discovered genetic processes that lead to various Gene Therapy techniques used by the priests of Mjorn.

* **Magos *Forge Lord* Donover Thet** is a notable member of the Adeptus Mechanicus that hails from the forge world of Mjorn, serving as the Head of Industry for Velara. He is also a member of the radical and secretive sect known as the Xenarites, whose primary focus is on studying and using alien technology. Forge Lord is the nominal title given to those that head Forges that are off world of their primary Forge World.

* **Magos *Forge Lord* Gillerhys**: A Mjornian Magos, who acted as the overseer of the Mechanicus facilities in the Lavron District of Hive Corinth. Pursumed Killed during the rebellion of Hive Corinth, so far has not been recovered by Imperial Forces that has retaken the Hive. Granted Forge Lord Titale for heading the important Forges in Hive Corinth on Cogger, a close ally planet of Mjorn.

* **Magos *Errant* Ferrum Salvator**: Martian Overseer attached to an Mjornian Explorator Fleet to assess claims of Xenarite excess made by Mjorn Orthodox Faction members.

* **Magos *Explorator* Infutain Tan-Li**: Primary commander of ground operations for an Explorator Fleet

* **Technoarchelogist Raddam IV**: A Mjornian Adept deployed to an Explorator Fleet under the direction of Magos Infutain Tan-Li

* **Adept *Praetor Electroid* Telherian**: A Mjornian Adept attached to Hive Governor's Retinue that was formerly an acolyte and friend of Magos Gillerhys. Survivor of the Siege of Hive Corinth.

* **Enginseer Lukas Brecher:** Trained on the forge world of Mjorn, Lukas was assigned to work alongside the **18th Cogger Hive Guard Mechanized Infantry Regiment**, in their invasion of a string of asteroids and planets controlled by Ork Pirates. He spent almost a decade alongside them, ministering to the vehicles and flyers of the troops and he gained a reputation as a man who gets the job done no matter how much he’s being shot at. When the war was finally finished and the Orks were driven from the system Lukas was assigned to construct a forward operations base on a remote planet in Segmentum Ultima and to assist the Magos’ who controlled the base. His skills at repair and maintenance are noteworthy and his desire to advance in the Cult Mechanicus means he will endeavour to show his best side.

* **Lexmechanic DL-00D:** Specialist in Communication equipment from the Forge World Mjorn, has the distinction to have been chosen to share vetted secrets of Mjorn with Lunar Venatorii Vox Adepts and select the most promising of students to become Techpriests of Mjorn. One of the few cadre that has the trust of the Fabicator Locum and the teachers on the world of Verliaus.

### Skitarii

* **Alpha Serna-Etna 17**: When Serna was born, nobody at the time would have guessed that her future laid within the ranks of the Mechanicum, a natural affinity for machinery and fighting being the early hints of the path she would end up taking, and it was those same talents that brought her to the attention of a Magos as being good Skitarii material. Converted into a Protector at the tender age of 19 as she was designated was trained as both a guardian to the Priesthood and a destroyer of those that would blaspheme against the Machine God, and served in many campaigns against both heretics that dared to defy the Omnissiah's will and Xenos, often found in the thick of the fighting. If one removed Serna's angular helmet, her Felinid origin would be obvious due to the cat ears and rust-red fur and hair, and the mark of the Mechanicum clear with her bronze rebreather and googles. The tail which is endemic to that species of Abhuman has been replaced with a mechanical one.

* **Protector Theta-Xi 285 AKA 'Karinitha':** A Magos with frequent dealings with those outside the Mechanicum came looking for someone who could be a basis for a Skitarii Protector to act as his guard. Finding her to be a suitable subject at the age of 14, the Magos promply took her and subjected her to the necessary procedures to elevate her to Skitarii-hood, but with a particular bent towards making the augmentations relatively unobtrusive to the untrained eye, as befitting the Magos's dealings.

* **Ranger Simon Yaraka:** Born on Droch Fhiul research station run by Forge World Mjorn, Simon was chosen to become one of the Skitarius and distinguished himself in the service of the machine god. There he served at this highly classified station with Radical Inquisitors of the Holy Ordos and Xenarite Techpriests of Mjorn being recognized for his dedication. Often he would be sent on Heretek hunts or Archeotech/STC hunts. Simon got promoted to Ranger and has been further assigned to the Holy Ordos as a sign of favor to those he had worked with. Augmented with an Auspex installed in his brain, eye augments, bionic legs, and subdermal armor, He carries a silenced Galvantic Rifle and a shock maul which is a deviation from the usual patterns. A coded data-slate contains significant noble bloodlines in Askellon Sector showing possible mutation and xenos gene-grafting going back generations was entrusted to him by his Xenarite Master. This information was trusted with him but so was guarding it's secrets.

* **TA-251 AKA 'Terna Atheros':** Once a humble scholar on the Hive World of Cogger, as a humble Adept of the Administratium before one day during work, a group of rebels stormed the main building with a view to take hostages so that they could force change to better the lot of those in the Underhive, with the hostages having the notable member of a Magos of the Ordo Reductor. She managed to escape from the grips of the rebels, and after fighting for hours she managed to buy enough time for the Arbites to arrive. In the light of her actions, Terna was inducted into the ranks of the Ordo Redutor as a Thallax, being renamed TA-251.

Forge World Mjorn Xenarite Investigation Entry

Date:...............Unknown

Ref:................LGT//TCH790ADI779

Re:.................Adeptus Mechanicus - Mjorn - Askellon Sector Investigation

* **Investigation Suspicions:** A coded data-slate contains significant noble bloodlines in Askellon Sector showing possible mutation and xenos gene-grafting was aquired via -CLASSIFIED- means. Suspected Causes are as follows:

* Result of Renegades or Hereteks conducting genetic engineering under the nobles' aegis - Investigate and organize response. (Multiple Avenues available but cannot continue like it has.)
* Unknown Natural Phenomenon due to Nobles' seeking to enhance their physical abilities and/or longevity beyond that of the peasants they rule over? (Intriguing, but unlikely)
* Genestealer cults infiltrating the noble houses (Possiblity is Extremis, recommend Investigation and follow up with Astartes Purge.)

Investigation Status: Logged, Investigations Engaged, Trusted Xenarite Ranger assigned

## Forges, Data-Vaults, & Extraction Sites

### Mjornian Homeworld Based Sites

#### Gaelgoth Temple Arannach

Gaelgoth Temple Arannach, dedicated to Sonic Mastery, a formidable bastion set against the unforgiving backdrop of Mjorn's geologically active terrain, serves as a critical hub for explorator activities on this rugged moon. Enclosed within an imposing pentagonal security perimeter, Arannach dedicates a substantial portion of its area to essential facilities. The terrain, characterized by rugged mountainous landscapes and dense forests, is punctuated by bubbling swamps and interconnecting streams, where volatile and poisonous gases lurk due to industrial run-off from the production facilities nestled within the mountains. Specialized in advanced sonic weaponry, it houses Sonic Weapon R&D Labs, Dissonance Fields Testing Grounds, and Ultrasonic Resonance Chambers. Skitarii Cohorts from Arannach are equipped with Sonic Blasters and Ultrasonic Sensors, enhancing their awareness in the harsh environment. The Ultrasonic Resonance Chambers delve into the esoteric realms of sound manipulation, exploring the potential of ultrasonic frequencies for both offensive and defensive applications. The Imperium Lode-Scryers, Noctis Radarum, and Mjorn Voltaglint are some of the technologies researched here.

An unusually large axial tilt brings about extreme seasonal changes, subjecting both the northern and southern hemispheres to harsh winters, where cold nights can extend for weeks or months, depending on latitude. Arannach's fortifications are as unyielding as the moon's harsh environment, and its walls are built to withstand the harshest conditions. The atmosphere, predominantly composed of nitrogen and oxygen, is tainted with perilous levels of carbon dioxide and carbon monoxide, rendering it lethal to humans.

Amid this challenging landscape, Arannach stands as a beacon of the Adeptus Mechanicus's relentless pursuit of knowledge and technology, a sanctuary in the heart of adversity. Within its confines, one can find a shuttle runway, VTOL pads, hangars, equipment storage depots, and garages. Furthermore, an armor bay, vehicle storage sheds, and a light industrial complex, repurposed for the production of mining equipment components and base defense munitions, claim their share of the grounds.

Among these structures are barracks for the Skitarii, studio-style apartments for technicians and miners, airtight condominiums for senior personnel, research modules, habitat chambers, and the central Operations Center. The Operations Center, positioned at the northern end, serves as the focal point for communication and operational control on Mjorn. It is fortified and linked to a communications array, featuring antennae for interstellar and local transmissions. A detention facility and training area occupy the ground floor, accompanied by an indoor firing range and a formidable arsenal of weapons. The upper floors are dedicated to supplies, services, administration, laundry, gym facilities, recreation areas, and ablution facilities.

The Skitarii facilities, ensconced within Arannach's secure embrace, stand as an indomitable bulwark against the moon's harsh elements and menacing creatures. Fortified by meter-thick walls of concrete and fused local rock, magnetically actuated titanium alloy doors, and a three-meter-thick reinforced concrete roof, they safeguard one of Mjorn's most extensive caches of light to medium weaponry. These facilities were repurposed from their original role as mining equipment storage, civilian vehicle parking, and recreational spaces, now harnessed for the production of ammunition and razor wire, as well as the excavation of defensive earthworks.

Arannach's fortress is a symphony of sonic fortifications designed to repel threats. Towering emplacements at each apex are armed with sonic disruptors capable of disorienting and incapacitating large swaths of attackers. Smaller towers along the perimeter emit low-frequency vibrations to deter smaller life forms, creating a protective barrier against burrowing creatures. Automated machinery deployed around the perimeter deploys acidic mining byproducts to create a formidable barrier against encroaching fauna. The machinery is synchronized to emit disruptive sonic frequencies, adding an additional layer to Arannach's acoustic defenses. The sprawling refinery complex in the western expanse of Arannach is not only dedicated to traditional mining operations but also houses specialized sonic resonators. These resonators amplify and harness the power of sonic vibrations for various purposes, from mineral extraction to defensive measures against hostile entities. While the remainder is an intricate tapestry of administrative structures.

#### Gothlig Temple Taranisios

Gothlig Temple Taranisios, standing as an enigmatic monolith amidst the rugged and unforgiving mountains of Mjorn, serves as a sanctum for the relentless pursuit of forbidden knowledge. This Forge Temple, deeply entrenched in the geologically active heart of this moon, holds a strategic vantage point near a perilous cliff-side, where concealment and security intertwine to safeguard its inscrutable research endeavors.

Facing north, Taranisios reveals two distinct realms of intrigue to those who dare approach its formidable walls. The Forge Temple Silo, renowned for its Xeno Biology Research, conceals the mysteries of alien life and its unearthly potential. Amidst the adamantium-clad corridors and chambers, steadfast Skitarii defenders stand sentinel, ever watchful for intruders who seek to penetrate the sanctum's mysteries. Isidore's Ire-Shards and Judgment of the Omnissiah are a couple of the mysterious developments to come from the forbidden practices that sometime happen in this Temple.

A complex network of lifts and underground tram systems weaves its way through the treacherous mountains, enabling Tech-priests, scholars, and servitors to traverse the formidable terrain. Ventilation systems circulate air through the intricate research facilities, where the very air crackles with the promise of unearthly secrets. Perched atop the mountain, the main building harbors a Research Lab on the second floor, where machinery for brain scans and neurological experiments awaits. As they work, those within are gifted with an awe-inspiring view of the mountain's crown, where the mysteries of Mjorn are laid bare.

The Artifact Analysis room, spanning two enigmatic floors, serves as the crucible for the study of enigmatic relics. Within its chambers, Tech-priests delve into the cryptic forces of the Warp, seeking to understand and harness the esoteric power of ancient artifacts.

#### Gaelgoth Temple Liathach

Gaelgoth Temple Liathach, dedicated to Electromagnetic Supremacy, a sprawling and significant fortress on the moon of Mjorn, serves as a vital stronghold for the Adeptus Mechanicus. It comprises ten major areas, each with its unique purpose. The central weapons lab and its advanced weapon forges, further subdivided into the East Wing, the main hangar, and the West Wing, lies at its heart. Other sections include the southeast and southwest portions, the northeast area, the northwest area, Liathach sewers, Liathach Runways, Liathach Rail Bridge, and Liathach Rail Bridge North. Auxiliary structures for storage and communication purposes are scattered throughout the landscape.

This research facility is well-guarded, with electrified fences, vigilant attack dogs, and a wall that stands as a bastion against potential threats. Inside its fortified confines, a maze of laboratories and administrative areas awaits, with automated turrets and flamethrowers ready to unleash their fury on intruders. Research focuses on dominance over electromagnetic technologies and energy weapons. Skitarii Cohorts deploy with Electromagnetic Pulse Rifles and Energy Shields like Emperor's Aegis and Fulgoran Veil, showcasing their mastery over electromagnetic forces.

The garrison at Gaelgoth Temple Liathach is substantial, with Imperial Navy fighters, a regiment of Astra Militarum troops, and a squad of Bloodmoon Hunters stationed here.

#### Gothlig Temple Gliondarach

Gothlig Temple Gliondarach, concealed within a barren landscape, integrates technology with the arcane serves as a hub for Magos management and resource allocation. Its dark corridors lead to laboratories where technology merges with the arcane, as Magos and Tech-priests delve into the unknown. Gliondarach is a place of both inspiration and caution, as the exploration of forbidden knowledge can bring great power, but at a cost. The facility includes various features such as a rotating hologram of Mjorn for monitoring and analysis. It houses laboratories for research and analysis, research archives, Skitarii Barracks for managing troops, and a Memorial Chamber dedicated to fallen heroes. Mindforge Lateralis and Psykana Malice-Transceiver are a couple dark technologies that are secretly researched here.

The base boasts advanced power generation through thermal generators over steam vents, and it relies on a supra-dimensional wave communications relay for instantaneous contact with the rest of the Mechanicus. Skitarii Cohorts from Gliondarach are equipped with experimental Xenotech and unpredictable experimental weaponry.

#### Gaelgoth Temple GeànTéicneòlach

Gaelgoth Temple GeànTéicneòlach, standing proudly amidst the rugged expanse of Mjorn's geologically active moon, is a bastion dedicated to the forefront of genetic engineering. This temple focuses on pushing the boundaries of biological augmentation, boasting cutting-edge Gene Splicing Laboratories, Vat-Growing Chambers, and Cybernetic Enhancement Facilities. GeànTéicneòlach houses state-of-the-art Gene Splicing Laboratories, where Tech-priests engage in groundbreaking research, manipulating genetic codes to enhance the physical and cognitive capabilities of Skitarii. These facilities are equipped with advanced gene sequencers, CRISPR arrays, and bioinformatics systems to achieve precise and targeted genetic modifications.

The Vat-Growing Chambers of GeànTéicneòlach are immense, bioengineered environments where vat-grown organs, tissues, and even entire organisms are cultivated. The unique lunar conditions of Mjorn contribute to the adaptability of these creations, producing Skitarii with enhanced resilience and survival capabilities. In tandem with genetic modifications, Cybernetic Enhancement Facilities within the temple focus on integrating advanced cybernetic augmentations. Enhanced neural interfaces, biomechanical limbs, and sensory enhancements complement the genetic upgrades, creating Skitarii warriors with a harmonious blend of biological and cybernetic prowess. The Mjorn Dynamo-Shroud and the Veil of Shadows are a couple such technologies that are integrated into select individuals.

#### Aillteach Research and Excavation Site Beta

Aillteach Research and Excavation Site Beta, a sprawling, fortress-like bastion, is a citadel of geological research and material extraction on the treacherous moon of Mjorn. Its imposing perimeter is fortified by ancient, weathered walls, steadfast sentinels guarding the central edifice. Deep within the heart of this installation, a labyrinthine network of laboratories and research offices hums with activity, as the Tech-priests and Magi of the Mechanicus delve into the mysteries of Mjorn's subterranean riches. To ensure the security of these sacred pursuits, automated turrets and flamethrowers stand sentinel, ready to unleash holy fire upon any who would dare threaten the sanctity of Aillteach.

Aillteach Research and Excavation Site Beta plays a pivotal role in the tireless endeavor to mine and extract precious materials, such as osmium, coveted for the forging of firearms and armor to equip Mjorn's devout Skitarii legions. The very foundation upon which this fortress rests bears the weight of a history that stretches back nearly a millennium, a testament to its enduring importance in the ceaseless quest for resources in the name of the Omnissiah.

#### Glasóg Research and Glacier Excavation Site Gamma

Established with the auspices of unearthing hidden geological treasures within the icy heart of Mjorn's glaciers, Glasóg Research and Glacier Excavation Site Gamma is a multifaceted complex with a dual purpose. It serves as both a hub for geological data collection and as a training ground for the indomitable Skitarii. The facility boasts exercise equipment, shooting ranges, formidable obstacle courses, and climbing walls, where the children of the Omnissiah test their mettle and undergo augmentation. A well-appointed medical bay stands at the ready, providing the necessary support for those who embark on the path to becoming more than human.

The primary headquarters, concealed within an obscure cavern, lies shrouded in perpetual gloom, illuminated only by the eerie glow of fluorescent lights. Reinforced steel beams bear witness to the toils of the Tech-priests and Skitarii who seek to unlock the secrets hidden within the glaciers of Mjorn.

#### Tréanáil and Excavation Site Theta

Hewn two thousand meters below the unforgiving Highland Mountains, Tréanáil and Excavation Site Theta is a subterranean fortress designed to mold and house the unwavering Skitarii. Its interior unfolds in a grand atrium, a solemn expanse where stoic Skitarii warriors march with unwavering resolve. A network of chambers and winding corridors branches from the central hub, serving as the crucible in which Skitarii are refined into weapons of the Omnissiah. The facility is constructed with a relentless fortitude, designed to endure the harshest conditions, for the Skitarii must be prepared to face the abyssal challenges that Mjorn presents. The entrance to Tréanáil and Excavation Site Theta, concealed within the cavern's shadow, is a closely guarded secret.

#### Lorg Dig Site Sigma

Lorg Dig Site Sigma, a colossal installation of immense proportions, is a veritable citadel of industry and research. Here, beneath the unforgiving surface of Mjorn, the Tech-priests and Magi of the Adeptus Mechanicus delve into the mysteries of the moon's geology and unearth hidden treasures. The heart of this fortress is a vast central shaft, branching into multiple sectors and sub-sections, each dedicated to a specific facet of research and excavation.

The command facility, a bastion of control and coordination, houses row upon row of computer banks and Vox Casters, each linked to systems that enable command over outside military forces. Deep within the bowels of the facility, a nuclear reactor and formidable generators hum with power, providing the lifeblood for Mjornian technology. Unique materials, such as a stable quasi-crystal with enigmatic properties, serve as a focal point for research, promising technological advancements to aid the Imperium in its relentless quest for dominance. Security within Lorg Dig Site Sigma is unwavering, with automated turrets and flamethrowers standing vigil over its sacred halls.

#### Stáisiún Déimeagrafóireachta

The Stáisiún Déimeagrafóireachta stands as a bastion of the Omnissiah's industry amidst the desolation of the void. This Demi-Manufactorum Station, dedicated to minor manufacturing, is a crucial cog in the ceaseless machinery of Forge World Mjorn. Within the station's adamantine walls, a symphony of arcane machinery hums and clangs, ceaselessly churning out vital components for the endless war machine of the Imperium. From blessed lasgun power cells to intricate cogitator systems, the station's production lines are a testament to the indomitable spirit of the Adeptus Mechanicus.

### Offworld Mjornian Sites

#### Droch Fhiul

(Research Station)

Droch Fhiul, an isolated bastion of knowledge and machinery, stands as a resolute Research Station amidst the desolation of the void. Manned by an array of devoted Tech-priests, tireless scribes, unwavering Adepts, and their servile thralls, this station serves as a crucial outpost for the Forge World Mjorn. Nestled within the unforgiving Asteroid field that bridges the realms of Parva Rubrum and Blüde Seod, Droch Fhiul's existence is dedicated to unraveling the mysteries of the Sanguis Portus Loci within the Damuterr System.

In the inky abyss of the void, the station takes upon itself the duty of aiding the navigation of starships, guiding them through the treacherous Warp Portals that have long confounded the minds of Mjorn's scholars and Mechanicus explorators. Warp Portals, enigmatic phenomena, serve as both a beacon of fascination and a crucible of peril to those who traverse the stars.

The station stands fortified by four colossal planetary Defense Lasers, each ensconced within layers of hardened ceramite silos and bolstered by the protective embrace of Void Shield generators. A formidable array of 72 Autocannon and Lascannon interceptor emplacements, a network of defense bastions, and the unyielding Proteus-class bunkers ensure that Droch Fhiul stands as an indomitable fortress.

The Imperial garrison stationed on Droch Fhiul is nothing short of a formidable military force. Under the vigilant guard of the cyber-augmented Skitarii bodyguard, the Adeptus Mechanicus commander watches over the outpost. The skies above the station are dominated by 6 wings of the Imperial Navy's relentless Thunderbolt fighters, while the space lanes are patrolled by 3 Endeavour-class Light Cruisers. To further safeguard this bastion, a squad of Bloodmoon Hunters, led by an Artificer of great repute, stands ready. Completing the garrison's might is the presence of the **352nd Lunar Venatorii Dragoon Regiment** of the Astra Militarum, resolute in their dedication to the Emperor.

#### Stáisiún Anshar agus Kishar

(Research Station)

Stáisiún Anshar agus Kishar, a modest Orbital Research Station suspended in the void, diligently carries out the task of observing the Binary planets. This humble station exists to collect vital data, which is then transmitted to the hallowed halls of Forge World Mjorn. Situated at a distance from the celestial twins, the planets are under the dominion of the Aquila, while the station itself falls under the jurisdiction of the Omnissiah's Mechanicus.

The research station conducts periodic expeditions to the binary planets, home to enigmatic insectoid natives. These missions are undertaken to procure precious gases and exotic components required for the sacred rites of Phospherex. Ensuring the station's security is a steadfast Skitarii legion.

#### Sample of Hive World Cogger Research Sites

Perimeter of Mjorn Research sites are set up to look and operate like a warehouse. However, with proper clearance, the depths of the facility could be reached. The facility itself houses various laboratories and research offices, scattered throughout a maze of hallways. Connecting all areas of this facility is a small exterior courtyard. Guarded by numerous automated turrets and flamethrowers that locked onto targets and fire until the target is dead or out of range. Almost every room and hallway had one of these automated weapons installed. Downstairs is the genetic research facility and treatment areas for the Cogger Hive Guard. The heart of each facility are stasis tanks. Overlooking each section of the stasis area are lab stations for observation and morgue examination rooms. At the end of the stasis facility is a computer switchboard network and security system mainframe. Lavron District of Hive Cornith on Cogger is one such site, this is also a major facility for Neural Programming and Autocannon Manufacture. The status of the current Magos of the facilities is listed as Unknown since the Siege of Hive Corinth.

## Forge World Patterns

Mjorn has many patterns of both ancient and newer make. The Techpriests of the Forge World are foremost researchers and scientists before they are manufacturers, and due to this they utilize many things that are unique or rare outside the Ishtar Subsector. Mjorn Pattern Skitarii Classes are a series of genetic and mechanical experiments with the results being turned into manufacturing lines for their own forces with also had some success in producing gene therapies and other Mjorn Augmentation Patterns. Mjorn Pattern Las Weapons are variants on Lucius built patterns known for Mjorn's use of whisper modules and the ability to modify outputs giving soldiers the ability to use what is best for the situation, while the Mjorn Pattern Flamer Weapons are recovered ancient STCs that Mjorn uses to great effect. Mjorn Pattern Electromagnetic Technologies are a culmination of Xenarite studies and recovered STCs from various frontier worlds. Mjorn also is a Primary producer of several ship classes like Excubition-Class Cruisers and Pavise-Class Corvettes.

### Patterns for Space Borne Assets

#### Technical Specifications of Pavise-Class Corvettes

These vessels, measuring approximately 1.4 kilometers in length, with a breadth of 0.3 kilometers at their imposing fins, bear a weight of around 6.1 megatonnes. The Pavise-Class Corvettes are the vanguard of the stars, specialist Escort craft forged in the crucible of war, a breed slightly smaller and less potent than the venerable Frigates, yet endowed with a slow and ponderous resilience surpassing the nimble Raiders. The heart of these Corvettes beats with a rugged, no-nonsense design, hastily constructed in times of dire need, their components chosen for simplicity and durability. But it's not merely brute strength that sets the Pavise-Class apart; they bear the unmistakable mark of Mjorn Pattern Electromagnetic Armor, a testament to the arcane technologies unearthed by Mjorn. This formidable armor forms an impenetrable carapace, rendering these vessels nigh-impervious to the ravages of the void.

However, the bastion of defense extends further, with the ship's hull and structural supports ribbed with powerfield generators, lending unparalleled structural integrity as long as the empyrean energies flow through them. This infusion of power breathes an almost divine resilience into the small craft, enabling them to weather the most brutal of assaults. As if to defy the darkness, adamantium plating is liberally applied, greatly enhancing the vessel's protective shell, turning aside the deadliest of blows. But the true spectacle lies in the interlinked network of hundreds of miniature laser turrets, an intricate web scattered across the vessel's hulking frame.

While individually these lasers might appear unremarkable, they unite in a symphony of destruction, capable of thwarting incoming ordinance and swatting down smaller craft with unwavering precision. The Pavise-Class Corvettes, fortified with four Corvette Grade Laser Broadsides and a formidable Spinal Mounted Twin Mass Driver Cannons, are the unyielding sentinels of the void, excelling in the sacred duty of Fleet Defense.

#### Mjorn Macrocannon Broadside Pattern

**Mjorn Rotary Macrocannon Embrace**: The Mjorn Macrocannon Broadside Pattern, colloquially known as the Mjorn Rotary Macrocannon Embrace, emerges as a symphony of destruction interwoven into the war machine of Mjorn. Comprising a set of rotating Macrocannons, this pattern finds its place within the broader tapestry of macrocannon configurations, creating a relentless ballet of devastation. Each Macrocannon, in its relentless dance, unloads shells from its loading chambers, creating a tempest of destruction with a surprisingly lean number of cannons. The logistical nightmare this orchestration presents to the gun crews is a grim testament to the art of war. However, through highly automated processes, each crew adroitly manages three distinct shell types, crafting a pattern designed to pierce armor and disable enemy vessels. The symphony commences with melta-charged shells, erupting in searing heat. Following in their wake are adamantium-core shells, cleaving through starship armor with unforgiving precision. The finale, a volley of highly-charged, ionized deuterium atoms, seeks not physical destruction but rather the disruption of the target's power transfer systems. This relentless ballet is orchestrated by three loading chambers, each dedicated to two of the six barrels, ensuring an unending cacophony of annihilation.

#### Mjorn Pattern Electromagnetic Armor

**Mjorn Electromagnetic Bastion-Plate**: The Mjorn Pattern Electromagnetic Armor, a testament to Mjorn's enigmatic discoveries, weaves a tapestry of protection through an intricate array of small shield generators. When the armor's outer hull plates bear the brunt of enemy fire, the armor's sensors come alive, summoning the nearest generator to conjure an intense, transient energy shield localized to the point of impact. This arcane harnessing of electromagnetic energy and generators finds its place on various ship variants, including the imposing Cruisers, nimble Corvettes, and agile Furies.

#### Mjorn Yhilia Pattern Armor

**Mjorn Yhilia Adamant-Scale**: Yhilia Pattern Armor, a paragon of resilience, defiantly withstands the searing infernos and devastating kinetic forces unleashed by formidable weapons. Forged from carbon sheets interwoven with diamond Chemical Vapor, these layers are meticulously compressed into a super-dense citadel, capable of enduring the harshest extremes. This process, a testament to Mjorn's unyielding mastery, mitigates the innate brittleness of diamond. Yhilia armor, while nearly unparalleled in its strength, grapples with two formidable limitations. First, the construction of this superlative armor remains prohibitively costly, relegating its use to starfighters and smaller craft. Second, the armor's affixation to the ship's superstructure leaves it vulnerable to the seismic shock waves unleashed by titanic firepower, which may lay bare the very metals beneath.

### Lunar Venatorii Patterns

Lunar Venatorii Cavalry Regiments are provided by Forge World Mjorn as part of their standard supply several months of Gene Therapy Treatments giving them **Venatorii-Class Biological Strength and Stamina Enhancements**. These enhancements allow for Lunar Venatorii to move more easily around the battlefield as well as allow for extended operations behind enemy lines. Corneal Implants for boosted perception and massively increased night vision. Nerve cells were super-myelinated to speed up reflexes, these is one of the standard genetic and biological enhancement lines that Mjorn produces. Cardiac Implants for strengthening cardio-vascular tissue and increasing maximum heart-rate to safely allow massive adrenaline flow without the risk of stroke or heart attack. Biological and genetic upgrades for increased muscular density and flexibility in the abdomen and legs, allowing for increased strength, stamina, control, and range of motion.

Mjorn also provides to the Lunar Venatorii, the **Venatorii-Class Combat Bike** with Baffled Engine with mounted Storm Bolter. **Venatorii Carapace Battle Dress** components were designed by Mjorn and given as templates to the factories on Tarakon. Anti-Wicking Body Suit that extends up to jawline, Flak-Weave Combat Pants, Armored Gloves, traditional Cavalry Boots, Carapace chest, back, shin plates, Flak-Weave Duster Coat w/ rank epaulets, enclosed Rebreather Mask, traditional Cavalry Hat w/ rank braids, and Gear Bandolier to hold power packs, combat knife, frag grenades, uplifting primer, combat rations, and medical supplies.

Electro-Vox Warfare requires an in-depth knowledge of the ins and outs of battlefield communication such as broadcast frequencies, electronic attack, cryptography, power generation, maintenance, and the dizzying array of communications gear fielded across the galaxy, electronic warfare is typically the purview of Operators, Tech-Priest Enginseers, and the occasional astute and tech-savvy Guardsman. No matter where they fight, these Guardsmen are equipped with some of the most sophisticated listening and broadcasting equipment issued by the Departmento Munitorum. This is where Mjorn comes in as a producer of this specialized equipment and trainer of the specialized operators of the Lunar Venatorii.

**Mjorn Pattern Vox Warfare Variant Communication Trojan** has a specialized Vox Warfare package takes up some of the traditional carrying capacity, this suite of communications and cryptography equipment is for the highly advanced Electro-Vox warfare for countering other technology based enemies. **Mjorn Pattern Vox Warfare Variant Marauder Vigilant** is modified with specialist Electronic Warfare Equipment similar to the Vox Variant Trojan for air operations.

### Cogger Hive Guard Patterns

#### Neural Programming

Cogger Hive guard undergo a variation of mind wiping known as **Neural Programming** that is for the mass use of training their soldiers. The general Cogger Hive Guardsmen has had their brain reorganized for certain traits, but all who undergo the process share two things in common: they reshape the guardsmen's memories (layering new memories over the old ones), and they enforce obedience (to different levels dependent on how the process took.). Neurally augmented soldiers can shift loyalties if their commanders do so as well. Guardsmen gain technical and combat skills during Neural Programming by receiving experience through altered or new memories. New personnel are trained quickly in this manner. Some of these new memories are often repeated among various guardsmen, making it easy for commanders who have not undergone the process to recognize those who have gone through the process. A subject endures multiple sessions in a Neural Programming tank where they were "programmed" with knowledge and skills needed for the desired occupation. The procedure tended to leave the subject disoriented for a period of time afterward.

The effects of the Neural Programming, especially the repeated process, was shown to grant resistance to the psychic domination in some subjects. It is conjecture by how much or what portion of the process causes this effect. Neural Programmed soldiers possess little or no initiative, often react poorly to changing battlefield conditions and tend to lack the depth of personality one might find in an ordinary human. Unique talents and expertise are largely wiped away. However, Cogger Hive Guard commanders preferred "obedient" over "improvisational". In addition, Neural Programmed soldiers are known to react badly to antagonizing behavior such as pranks or exploiting their willingness to accept hazardous duty assignments with fatalities having occurred in the past.

## Forge World Relations

* **Ordo Machinum**: With the Ordo Mechanicumm a complicated relationship that is more of a game of cat and mouse and who is who can be get easily confused has formed with the Inquisition representative known as Adahm Klerixus. The years spent as a servant of many Xenarite Faction Magi has given Adahm a unique insight to how the political structures of the Cult work. He wasn't privy to their secrets of craft and knowledge but he had attended many meetings as one Magi's guard or another. Mjorn specifically tries to hide their deeper secrets from him and he investigates their Hereteks and tries to uncover them. As one of "The Judicators of the Forge", the Ordo Machinum. His concentration is to scrutinize the Adeptus Mechanicus. Specifically, he is concerned with the reintegration of recovered STC variants into the Imperium's armies and the rare adoptions of alien technologies into established Mechanicum protocols.

### Allies

#### **Mining Clans**

 Sleá Fola Mining Cartel and Shipyards
 Arali Trade Guilds
 Inanis Mining Clans

#### **Astra Militarum**

 Sanguinum Guard Infantry Regiments
 Dumizid Felinid Hellcats | Pict-File Unavailable | The notable Abhuman Auxilia detachments that hail from the world of Dumizid, located in the Ishtar Sub-Sector. Dumizid Felinid Hellcat Auxillia Detachments are often attached to various Regiments in the Ishtar Subsector. These Felinid Detachments have a long history of working well with Lunar Venatorii units as forward scouts and as Bodyguard detachments for senior staff of the Mjorn Explorator Fleets and Research Stations in addition to the Skitarii Security details.

#### **Navigator Houses**

* **Navigator House Basilious**: Sworn to provide navigators for the Exploratator Fleets of Mjorn in exchange for Skitarii guards and preferential access to some percentage on the production of experimental tech to House Basilious.

### Enemies

#### Chaos

 Cult of Poxmire | Pict-File Unavailable | A major uprising on the allied world of Cogger has seen members of the Cult of Poxmire alongside their allies FLayed Legion Cult killing Mjornian Techpriests assigned there and even some of their lesser members becoming wrapped up in this Cult. As such Mjornian leadership has declared them all heretics and has aided in the forces dedicated to purging this blight.

### Quotes by Forge World Mjorn

"*The symmetry of Actium is valuable as is their innovative spirit, I cannot help but find kinship with them. Their technological advancements will be invaluable in the days to come, glad our lost brothers are found.*"
—Forge World Mjorn Techpriest about Forge World Actium
"*The solid basis and logic precision of Tvastar's products are a standard that any Techpriest should strive to emulate in their lines of craft*"
—Forge World Mjorn Techpriest about Forge World Tvastar
### Quotes about Forge World Mjorn

"*Beneath the rust colored livery of Mjorn is an innovative spirit I cannot help but find kinship with. However small they are their technological advancements will be invaluable in the days to come*"
—Fabricator-General Galerius Taenaris of Forge World Actium
## Galleries

### Concept Gallery

Mjorn ConceptForge Moon Mjorn Mountains ConceptMjorn Skitarii ConceptMjorn Skitarii ConceptMjorn Enginseer Concept by Red CrusaderMjorn Skitarii and House Fásacha Versus Disciples of Jagged Iron
### Concept Gallery from Games

Mjorn Techpriest Concept using Mechanicus GameAnother Mjorn Techpriest Concept using Mechanicus GameMjorn Skitarii Concept using Mechanicus GameMjorn Skitarii Concept using Mechanicus GameMjorn Kataphron Battle Servitor Concept using Mechanicus GameMjorn Kastelan Robot Concept using Mechanicus GameMjorn Techpriest Concept using Martyr Game
### Models Gallery

Mjorn Techpriest Dominus ModelMjorn DatasmithMjorn TechpriestMjorn Kastelan Robot Model attacking Nurgle Worshipping AstartesMjorn Onager DunecrawlerMjorn Skitarii using a Arc RifleMjorn Skitarii using a Plasma CaliverMjorn Skitarii Vanguard carrying a Radium CarbineMjorn Skitarii Ranger carrying a Galvanic RifleMjorn Skitarii Sergeant with Arc Maul and Phosphor Blast PistolMjorn Skitarii Sniper using a Transuranic Arquebus
## Links Elsewhere posted

Bolter and Chainsword Forum Index Mechanicum: **Bolter & Chainsword Forums - IA: Forge World Mjorn**