Marvel Super Heroes vs. Street Fighter/Overview

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* General
* Gameplay
* Development
***Marvel Super Heroes vs. Street Fighter*** (Japanese: マーヴルスーパーヒーローズ VS. ストリートファイター Hepburn: ***Māvuru Sūpā Hīrōzu bāsasu Sutorīto Faitā***) is a crossover fighting video game developed and published by Capcom. It is the sequel to *X-Men vs. Street Fighter* and the second installment in the *Marvel vs. Capcom series*. The game was first released as an arcade game in 1997.
The gameplay and aesthetics of *Marvel Super Heroes vs. Street Fighter* remain similar to *X-Men vs. Street Fighter*. Each player selects two characters to compete in a one-on-one tag team fight, attempting to defeat the opposing team. The game replaces most of the X-Men cast from the previous installment with characters from other Marvel properties. In addition, it introduces a new gameplay mechanic known as the "Variable Assist", which would be used in future *Marvel vs. Capcom titles*.* Mechanics
* Storyline
It utilizes the same one-on-one tag team format previously employed in *X-Men vs. Street Fighter*. The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. Using a combination of joystick movements and button presses, the player must execute various moves to deplete the opposing team's life gauges. The first player to completely drain the opponent's health is declared the winner. If the timer reaches zero, the player that possesses the most health wins.
It utilizes the same one-on-one tag team format previously employed in *X-Men vs. Street Fighter*. The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support.[3] Using a combination of joystick movements and button presses, the player must execute various moves to deplete the opposing team's life gauges. The first player to completely drain the opponent's health is declared the winner. If the timer reaches zero, the player that possesses the most health wins.

The arcade, Sega Saturn, and PlayStation versions of *Marvel Super Heroes vs. Street Fighter* share Arcade Mode and Versus Mode. In Arcade Mode, the player fights waves of artificial intelligence-controlled teams, culminating in a penultimate battle against the boss character, Apocalypse, who previously appeared in *X-Men vs. Street Fighter*. Upon defeating Apocalypse, the player must win against the final boss character, Cyber-Akuma.

As with *X-Men vs. Street Fighter*, *Marvel Super Heroes vs. Street Fighter* was initially developed for the CP System II arcade system board. The game debuted in Japanese and North American arcades in 1997.

According to former Capcom USA community manager and fighting game advisor Seth Killian, one of the primary goals for *Marvel Super Heroes vs. Street Fighter* was to "tone down the insanity" that occurred onscreen when compared to *X-Men vs. Street Fighter*. The developers also sought to achieve balance within the character roster; the previous title had gained a reputation for being "broken", with characters having access to one or more infinite combos.

These changes, however, were met with negative reception from fans, who criticized the game for offering less freedom. This ultimately led to Capcom recognizing the theme of insanity as the hallmark of the series and using it as a focus for future Marvel vs. Capcom installments.