Kayle/LoL/Gameplay

de:Kayle/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Bypass

See Notes

Notes
* Prior to becoming Transcendent, while at four stacks of  **Zeal**, the next basic attack on-attack reaching the fifth stack will be empowered by Aflame, releasing the first fire wave.
* Despite the visual effects, a wave consists of three 200 units wide projectiles to deal damage and a 4th for visuals.
	+ **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** can block each projectile individually.
	+ Hitting an enemy with multiple projectiles of the same wave will not increase the damage dealt.
* The fire waves roll  critical strikes on each target hit individually.
* Fire waves can be redirected by changing **Kayle's** direction via a  blink very early in the attack windup.
* If **Kayle** is in her attack animation after the stacks finish, she gains another 0.5 seconds to refresh / stack  **Zeal**.
* Because **Kayle** is both a  melee and  ranged champion, she can purchase both ranged and melee exclusive items at anytime, but their effects will function depending on her range type; the same principle also applies to runes.
	+ Giant Strength and Lifeline from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is disabled after ascending to Arisen. However, *Lifeline* and its secondary effects may be still triggered by other *Lifeline* items (**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and/or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**).
* Even after ascending to Arisen, basic attacks in melee range ( 175) do not utilize projectiles.
	+ This will not negate the activation of ranged effects (i.e **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**).
	+ This will still not trigger the activation of melee effects (i.e **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**).
	+ Due to this fact, **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** cannot intercept basic attacks while **Kayle's** target is within her melee range.

**Edit**

Magic Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 60% **bonus** AD) <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 50% AP)

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

Blocked

Notes
* The portal is created at the start of the cast time and it does not follow **Kayle's** movement, using **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** or getting displaced won't change its position nor direction.
* Clones are also a valid target for the mana restoration effect.
* The visual effects of the explosion that spreads upon hitting its initial target shows the blade and guard of a sword.
* The explosion consist of 5 hitboxes, forming a cross-like shape. (center, left, right, backward, and forward)
* The resistance reduction is a debuff called  **Sundered**.
* Since patch V9.17, the cast time matches the cast delay.

**Video**

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Heal:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 30% AP)

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**Info**

### Targeting input

Unit / Auto

Notes
* *Celestial Blessing's* cast time does not interrupt movement and the effects are applied at the start.
* If cast with auto-targeting, *Celestial Blessing* may target allies who are  untargetable, or allied clones that cannot be targeted by allies such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**).

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**Info**

## Damage type

### Aggro

See Notes

Magic

True

## Counters

### Projectile

Blocked

See Notes

Blocked

Notes
* The ability consist of 3 different damage source types:
	+ The basic attack part is  basic.
	+ The passive on-hit <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage is  proc.
	+ The active's <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage based on the <span style="color:**Script error: The function "keyword" does not exist.**;">**missing** health of the target(s) applies  spell.
	+ The damage against secondary targets caught in the explosion is also tagged as area of effect.
* The basic attack portion of the ability is a normal basic attack and will be reduced by **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, even when it's upgraded to an area of effect.
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** will also reduce the damage if it does  critically strike.
* While the effect is active a circle is visible to **Kayle**, indicating her  range.
	+ However, this circle only takes into account **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** effect on her range, not other sources such as **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
	+ The increased range will be  675 prior to ascending to Transcendent, after which it's  725.
* Single-use on-hits (Such as Spellblade) will be applied to the main target.
	+ If the main target died prior to the projectile reaching them, or if it was a jungle plant, the effects will be applied to the closest target from the explosion's center.
	+ Exception: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Phantom Hit can only be applied to the main target.
* Because *Starfire Spellblade* has both basic attack and ability components, it will proc **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Shock twice.
	+ The double proc only occurs if the <span style="color:**Script error: The function "keyword" does not exist.**;">**missing** health based <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage deals more than 0 damage.
	+ Only the main target can receive double proc, other targets caught by the explosion do not.
* Parry interactions:
	+ Blind: The main target will never receive damage but secondary targets struck in the explosion will receive the <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** magic damage based on their <span style="color:**Script error: The function "keyword" does not exist.**;">**missing** health.
	+ Dodge: Dodging will always negate all damage.
	+ Block: Blocking will always negate all damage.
		- Even if the main target is inside **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** zone, targets struck in the explosion outside of the area won't block the damage.
* Basic attacks empowered by *Starfire Spellblade* have some differences compared to normal basic attacks:
	+ The melee range is increased to  200.
	+ The projectile speed for the ranged attack is 2000.
* *Starfire Spellblade* can behave both as a  ranged and  melee attack based on how far the target is prior to **Kayle** ascending to Arisen, after which the attack will be always using ranged standards.
	+ If the target is  200 units away or closer, the attack will be considered melee.
	+ If the target is over  200 units, the attack will be considered ranged.

**Video**

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

Blocked

Notes
* *Divine Judgment's* cast time does not interrupt movement.
* Prior to becoming Transcended, casting *Divine Judgment* refreshes the duration of **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** stacks.
* *Divine Judgment's* effects will persist even if **Kayle** dies during the cast time.
	+ The target may still die via  Nexus Obelisk, but the ability will still finish at their position regardless.
* **Kayle's** basic attack range is set to  400 during *Divine Judgment's* cast time to bring her within the effective range of the ability if attack commands are issued on an enemy.
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Energized behaves strangely with this effect:
		- Before Transcended: After the cast starts it changes from  400 range to  337 range, then after the cast ends it changes from  612 range to  675 range (attack range while *Energized*).
		- After Transcended: The values are the same after the cast starts, but changes after the cast ends, going from  662 range to  725 range (attack range while *Energized*).
		- Gaining *Energized* during the cast time will cause the range to jump between values, averaged around 540 range.
* The area around the target does not appear if the target is not  visible to the enemies' point of view.
* While the target is  invulnerable, a number indicator will appear beneath them whenever they would receive damage to show the amount that was entirely mitigated. This is calculated pre-mitigation, or before resistances and reductions are taken into account.
* The  invulnerability is granted via a buff called  **Intervention**.

**Video**