Dying Order

*When the gods deem mortals too powerful, they decree a race between their Avatar and the mortals to determine their worth. This race is the final command of the gods to their mortal counterparts. This is their Dying Order.*

Dying Order is an episodic D&D 5e (and later Quest) homebrew fantasy drama about four heroes racing against time and the gods for a chance to save the mortal realm. It was created, developed, and produced by Tablestory resident GM BradWOTO. It is the third campaign of the Lacrin Saga, or the Lacrin trilogy.

Dying Order takes place in the world Lacrin.

The episodes were live-streamed every Sunday at 1pm PT / 4pm ET / 9pm UK time on Twitch from September 8, 2019 to December 14, 2020.

## Synopsis

Four adventures have been chosen to once again help protect the world. Four will be chosen. The fate of the world rests on their shoulders.

The year is 2577 tc (Thelmecian calendar).

The continent of Thelmecia has been claimed by the waves in a catastrophe brought forth by the creation of what was supposed to be protection. Arcanii, as it was called was a fusion of magic and technology. It started with small simple things that quickly moved on to things that made life easier and better, like transport. Thelmecia led the way infront of the rest of the world creating wonderous magitech and lived up to it's name as '*the center of the world*'.

The Arcanii technology grew too strong and powerful, weapons capable of levelling cities lead to the demise of Thelmecia and the forming of the Arcanii Inquisition.

The organizations main goal was to prevent any similar catastrophe to occur again by outlawing the use and manufacture of Arcanii technology. Some benign magitech however is still in use, Trains and Airships. In places not yet caught up or note yet hungry enough for the destructive power that Arcanii can offer.

There are however those who still seek the power of Arcanii and are willing to go to lengths obtaining and experimenting with what is left, untouched and undisturbed beneath the waves...

...In an effort to get revenge come hell of high water.

## Cast

Disbearex as Beau BoboPokket as Ellie ElianPumpkinberry as Suuna SaeweTuesdayGrey as Kairo OlghulZcotticus as Ippo TobithKatiePetersPlays as Aura OakfallGM BradWOTO
### Main Cast

* BradWOTO - Easy-Going DM
* Pumpkinberry - Suuna Saewe (Demifolk | Sorcerer)
* Pokket - Ellie Elian (Half-Elf | Rogue)
* DisbeArex - Beau Bobo (Half-elf | Bard)
* KatiePetersPlays - Aura Oakfall (Tiefling | Ranger)
* Zcotticus - Ippo Tobith (Human | Hermit) (Joined Ep. 47)
* TuesdayGrey - Kairo Olghul (Half-Elf | Ranger) (Ep. 4, 12, 21, 32, 33, 41. Joined Ep. 48)

### Crew

* Jay Britton - Setting Trailer (Voice of Cedric)
* KatiePetersPlays - Setting Trailer (Voice)
* Kujio - Custom Roll20 Character Sheet for the **QUEST** portion of the show
* Mirggles - Ending Animation of Ep. 60
* RHLPixels - Character Pixel Art
* Wacksteven - Intro for each episode (Voice)
* XentiirTV - Ending Theme of Ep. 60: Suuna's Dream
* JackLac - Artwork
* Newt - World Map / The Avatar / Dust Vale map
* Loohcifer - Character Artwork

#### Lacrin Triology - Additional Special Thanks

* Wacksteven - General Advisor
* Noodleleith - General Advisor
* Ezekiel\_III - GONE episode 19 "*The Fellowship Of The Runs*", the catalyst which sets of nearly everything in the Larcin Trilogy.
* Elspeth - GONE episode 19 "*The Fellowship Of The Runs*", the catalyst which sets of nearly everything in the Larcin Trilogy.
* ClassyKatie - GONE episode 19 "*The Fellowship Of The Runs*", the catalyst which sets of nearly everything in the Larcin Trilogy.
* Cord - GONE episode 19 "*The Fellowship Of The Runs*", the catalyst which sets of nearly everything in the Larcin Trilogy.
* Phils\_Gaming - (role unknown)
* Shea - (role unknown)

## Teasers / Trailers

The year is 2577tc. We use the Thelmician calendar. We always have. Even after Thelmicia was destroyed. They say it was supposed to be a shield. A defensive measure against monsters. To bring Thelmicia into a new age. A utopia at the center of the world.

Some time ago we began weaving magic into our technology. We called it Arcanii. But it was too strong. Weapons capable of atomizing entire cities. Shields that should have saved lives, but instead, tore them away.

They outlawed it. The world over. Most continents didn't even have it in the first place. But now no one does. Supposedly. Some low-level Arcanii remains. The Arcanii engines that power the trains. Alexandria even has a few airships now. Seems the Arcanii inquisition let that one slip.

Well. I managed to get a hold of one of those engines. Plugged it into something I found in the sunken ruins of Thelmicia. A few nuts and bolts here. A little alchemical touch there. And a simple cantrip, to hold it all together.

I'm a scientist. That's all. I just want to see what happens, when I fire it up. Will it fall apart? Maybe. Will it reduce all of Lacrin to dust? Hopefully not. Will it punch through into the heavens themselves and take from the gods what they took from me? I fucking hope so!

*Aura:*
When I was a girl my father told me why they outlawed Arcannii across the world. After the Thelmicia was taken into the sea.

It was said that Arcanii was too powerful. But somewhere out there someone created an Arcannii weapon strong enough to strike at the gods themselves. The problem is, this time... they answered.

## Lore

### Locations

* Lacrin
	+ Alexandria
	+ Dust Vale
	+ Thelmicia
	+ Yoscorin

## Trivia

* An additional overview of the **Lacrin trilogy** show sources can be located at tablestory.tv/lacrin.

## Community

### Lacrin Trilogy Show Sources

* An additional overview of the **Lacrin trilogy** show sources can be located at tablestory.tv/lacrin.

### Discord

#### From the Fans

* Fan art/music/text in the #fanart-fanfiction channel
* Fan theories in the #dying-order channel
* Fan discussions for cross-show and generalized lore of Lacrin.

## Gallery

### Show

Episode 48
Dying Order Screencap