Jude Murigo Mukami

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Jude Murigo Mukami**
* Jersey Number: **50**
* Position: **PG3** • **Emergency Point Guard** for the **Los Angeles Wet Fountains**
* Age in Chapter: **19 years old**
* Date of Birth: **July 29th, 1919**
* Modern Country of Origin: **Japan 🇯🇵**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Consistency**
* Struggle: **Being Japanese in 1930s and 1940s America**
* Alignment: **Authentic Innocence**
* Height: **5' 4" | 1.6256m**
* Weight: **117 lbs | 53.07031kg**

### Play Style: **None**

Jude Mukami isn't known for a distinct play style yet.

### Player Class: None

Jude Mukami isn't known for a distinct player class yet.

### Alignment: Authentic Innocence

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Jude Murigo Mukami was born and raised in Nagoya, Japan. At a young age, Jude was inspired to play basketball after watching a local pick-up game in her neighborhood. She was immediately drawn to the physicality and teamwork involved in the sport, and began practicing every day after school. Despite facing discrimination and prejudice due to her Japanese heritage, Jude remained determined to become a professional basketball player.

Jude's career goal is consistency. She wants to be known for her steady and reliable performance on the court. Her biggest hope is to be a starting player and make a positive impact on the team. Jude is proud to be a founding member of the Los Angeles Wet Fountains, and is honored to be a part of the first-ever season of the BSofA. Despite being a third-string point guard, she is determined to work hard and earn her spot on the starting lineup.

Jude is a true Authentic Innocence. She is honest, genuine, and always true to herself, even in the face of adversity. She brings a positive and supportive energy to the team, and is always willing to help her teammates improve. Jude is still getting used to the media spotlight, but she handles it with grace and humility. She is thankful for the opportunity to play in the BSofA, and is determined to make the most of it.

Jude was discovered by the Los Angeles Wet Fountains during their initial scouting for the team. She was playing in a local pick-up game and caught the eye of the team's scout with her impressive ball-handling skills and unselfish teamwork. The scout was impressed by Jude's passion for the game, and offered her a spot on the team as a free agent.

## Details

* Favorite Food: Korean-style Ramen
* Favorite Color: Pink
* Favorite Animal: Maneki-neko
* On-Court Habit: Re-tying her shoelaces constantly
* Piece of Trivia: Speaks Japanese, English, and Spanish fluently
* Has a Fear Of: Ketchup
* Diet Plan/Training Regimen: Rice, fish, and vegetable-based diet with daily yoga and mindfulness practice.
* Pop Culture Interests: Enjoys traditional Japanese Taiko drumming and Haiku poetry.
* Love Interest: None, focused on basketball and personal growth.
* Other Professional Interest: Calligraphy

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Jude Murigo Mukami*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access