Weapons

This article is the catalog of all weapons, and their approximate values. To read more about them, click on their names.

### Ranged Weapons

Mystic Revolver

* A magical colt made by the Gnomes of Trost in order to fire elemental bullets. It's magically loaded with 6 bullets of your choice of element (Fire, Ice, Arcane, Earth, Wind, Light, or shadow) and fire a bullet with that effect dealing 2D6 damage, and whatever extra effects the bullets may have.
* DMG 2D6 Range 20 Action Reg

### Magic Weapons

Symmetrysicle - A rare two ended Scythe each side infused with a unique element of the players choice.

Bronze short sword - A commonly carried sword by many folk dealing 3D4 damage. This was forged commonly, so there is a small chance it will dull early, but is also easy to sharpen once again.

Fjordic Morning Star Price: 50

A blunt spiked ball on a stick that deals 2D6. This item comes from cold ice forges of the northern Ice dwarves, and is a common weapon amongst them and their strange ways. If you roll an 18 or above, the enemy is slowed by 2 and deals 4 less damage.

DMG 2D6 Range: 1 Action: Reg.

Heavy Oak Crossbow Price: 75

Deal 3D8 ranged damage with this heavy hunting crossbow. When hit, the target takes 2 damage for 3 turns. Make sure to keep readily loaded as it does take an action to reload before using again.

DMG 3D8 Range: 8 Action: Reg.

Slingshot Price: 40

A simple ranged weapon made of wood. Shoot a pebble or small projectile out of the slingshot. When a target is hit, it will bounce off and hit two others, dealing 2D4 damage to each.

DMG: 2D4 Range 7 Action: Reg.

Glade Bow Price 75

A mystic bow made by glade runners with a kind of bamboo. When drawn, the bow deals 2D8 damage with raised accuracy. Only low rolls miss. (15)

DMG: 2D8 Range 15 Action: Reg.

Potion Launcher Price: 250

A Gnomish invention that hurdles potions through the air at targets. Upon purchase, gain 5 random potions, and choose 3 free ones. Anytime you run out, you may still use the launcher but at a disadvantage and the potion is always random until you restock.

Range: 10 Action: Reg.

Mechanist's Wrench Price:70

A Dwarvinian engineer’s wrench for constructing large heavy machines, and mechanical inventions. It’s heavy, and a thick bronze forged in Dragon Magma hardened its strength. You may bludgeon with this tool for 3D4 damage, except Dwarves who can use it at 4D4.

DMG: 3D4 or 4D4 Range: 1 Actions: Reg.

Sickly Scythe Price: 60

Forged as a farmer’s tool, but turned to war and bloodshed, this scythe has slowly collected a multitude of diseases on it’s blade. After attacking inflicting 2D6 damage, the target must make a roll to resist getting sick. If they get infected, they suffer an extra D6 damage.

DMG 2D6 Range 2 Actions: Reg.

Heroes Sword Price: 125

A blade once owned by a great hero of legend, but is now in your possession. How did you get such a blade? It’s quite suspicious that you happen to be carrying it…

DMG 3D6 +1 Range: 1 Action Reg.

Nobleborn Knife Cost: 50

Cause a 1D6 death roll. After use you must use an action before using again.

Grandpa’s hand axe Price 30

This here is your Grandpa’s hand axe for chopping wood with an easily transportable tool. It deals 2D6 damage. It’s not much, but it’s honest work.

DMG 2D6 Range 1 Action: Reg.

Improvised spear Price 10

A spear you made along your journey out of random materials. After using a physical ability, you may use this as a bonus action for 1D6 damage.

DMG 1D6 Range 2 Action: Bonus

TreeGrove Rapier Range 100

A blade of history by Glade Runner royal guards of old. They have been passed down through history and their craftsmanship has won the test of time. It’s fast and agile design allows you to get an extra attack if you roll a 15 or higher on your hit dice.

DMG 2D8 Range 1 Action Reg

Crude Cawhine Dagger Price 70

A jagged dagger of a gilded material from the Faravahar Skiramids. It’s used in combat by priests and the high court in cases of extreme emergency because it’s easy to conceal. It’s also tipped with poison which causes a death roll if you roll an 18 or higher.

DMG 2D4 Range 1 Action Reg

Blackslate Blade Price 150

The black slate material this sword is made from is a mystery lost to time, although many historians believe it comes from a volcanic island off the coast. The origins of these blades Anytime you are attacked you may roll to counter attack. If you roll higher than their D20 success dice roll, you hit. A normal attack deals 3D6 damage.

DMG 3D6 Range 1 Action Reg. & reaction

Behemoth Axe Price 50

An axe that is so absurdly heavy and large, many can’t wield it properly. Upon purchasing, roll a D20 to determine if you are able to even carry it properly. A 15 or higher you can, any lower and you can’t use it but you must keep carrying it around at the cost of 2 movement.

DMG 3D8 Range 2 Action Reg

Boomerang Price 75

This cured wooden ranged device always comes back when thrown. After hitting a target it will hit one extra and come back to you dealing 2D4 to each.

DMG 2D4 Range 7 Action Reg

To Weapons

To Equipment

To Items

To Abilities

To Character Creation

Back to Items