List of Weapons and Armors

Below is the list of all available Weapons and Armors in the game. Most of them can be found when playing normally, while some equipment can only be found in specific location/timeline.

All items drops at various **Quality**. Quality increases the item's base Attack/Defense and Stat Bonuses by *<number of Quality>*%. An item with **Perfect** (100) Quality grants an additional 20% of the item's base Attack/Defense and Stat Bonuses after the Quality bonus is applied.

Collecting items will unlock the item's **Mastery Bonus**. Higher Mastery Bonus can be achieved by collecting specific number of items. Items auto-sold by the effect of loot filter setting still counts toward the item's Mastery Bonus. Players can view the item's Mastery Bonus in the Collection menu.

* 10 items collected (Rank C) : +20% to item's Average Quality
* 100 items collected (Rank B) : +20% to item's Base Offense and Defense
* 1000 items collected (Rank A): +30% to item's Base Offense and Defense
* 10000 items collected (Rank S): +50% to item's Base Offense and Defense

An item with maximum Mastery Bonus will have twice the Base Offense and Defense.

The Base Attack, Defense, and Stat Boost listed below are the base values before calculating Quality and equipment Mastery Bonus. Some equipment may also have traits that are not mentioned in the item menu description.

## **Upgrading**

There are some ways to increase equipment's base power by utilizing various upgrade buildings available throughout the game.

### **Blacksmith**

Blacksmith increases the Level Bonus of Weapons and armors, raising their statistical bonuses in the process. Weapons and armors must be equipped or put into the Inventory in order to upgrade them.

### **Manasmith**

The Manasmith upgrades an item's Tier. Each Tier increases the scaling of the item's stat bonus from Blacksmith upgrade, making them more powerful. Each Manasmith upgrade requires both gold and Time Mana, and resets the item's bonus level to 0. In order to manasmith an item, said item must reach a certain minimum bonus level.

### **Enchanter**

Enchanter adds various modifiers (prefixes and suffixes) onto the weapons and armors, giving said equipment extra stat bonuses and/or special properties.

### **Alchemy**

The Alchemy can also be utilized to add modifiers, and offer various extra enchantments to the equipment.

## **Weapons**

All weapons offer Attack bonus, although few of them also offer Defense bonus. Each Weapon type uses different stat to increase Attack damage, which can increase further by equipping Armors and Accessories with appropriate stat bonus.

### **Longswords**

Longswords use **Strength** stat to increase Attack damage.

### **Bows**

Bow use **Agility** stat to increase Attack damage. All bows have a special property **Ranged: Grants bonus to combat initiative**. All Bows also have an additional effect: chance to avoid Thorn damage.

### **Shortswords**

Shortswords use **Strength and Agility** stats to increase Attack damage.

### **Claws and Gloves**

Claws use **Strength and Agility** stats to increase Attack damage. Claws can only be equipped by the Monk, most Beast, and Dragon-type heroes.

### **Axes**

Axes use **Strength** stat to increase Attack damage.

### **Spears**

Spears use **Strength** stat to increase Attack damage.

### **Maces**

Maces use **Strength** stat to increase Attack damage.

### **Staves**

Staves use **Intelligence and Spirit** stats to increase Attack damage. All Staves also have an additional effect: chance to avoid Thorn damage.

### **Wands**

Wands use **Spirit** stat to increase Attack damage. All Wands have an additional effect: chance to avoid Thorn damage.

### **Instruments**

Instruments use **Strength and Charm** stats to increase Attack damage. All instruments have low Attack power, but they have chance to inflict status effects to the enemies or grant buffs to allies while attacking. Instruments become available after unlocking its associated Hero Facet Perk.

## **Armors**

There are four category of armors: **Helmet, Body Armor, Shield, and Boots**. All armors offer Defense bonus.

### **Helmets**

Helmets are divided into **Light Helmet**, **Heavy Helmet**, and **Collar**. Collars can only be equipped by most Beast and Dragon-type heroes.

#### **Collars**

 **Wyrmhide Collar** |      | Defense +5
 **Gold Plated Collar** |      | Defense +9
 **Cerberus Collar** |      | Defense +19; Vitality +12

### **Body Armors**

Body Armors are divided into **Light Armor**, **Medium Armor**, and **Heavy Armor**.

#### **Medium Armors**

 **Chainmail Tunic** |      | Defense +5
 **Golden Breastplate** |      | Defense +10

### **Shields**

Shields are divided into **Light Shield** and **Heavy Shield**.

### **Boots**

Boots are divided into **Light Boots** and **Heavy Boots**.