recursal/Fanatic-Fandom huggingface dataset:
Zakk

**Zakk** is a CPU Mii from Wii Sports, and is the referee of Boxing Throwing Punches

## Appearance of the Mii Character

The Mii Character has tan skin, and a circular face, and has freckles, He also has small spiky black hair, a half circle nose, and a mouth with dimples, he also has black eyes, and also dotted eyebrows.

## How to Make this Mii

**Gender:** Male

**Head:** Type: 1st row, 2nd column

**Facial Features:** 2nd row, 1st column

**Hair:** Type: 1st page, 4th row, 2nd column

Color: 1st row, 1st column

**Eyebrows:** 2nd page, 4th row, 2nd column

Rotate: 1 counter-clockwise

Vertical: 2 up

**Eyes:** 3rd page, 4th row, 1st column

Horizontal: 2 wider

**Nose:** 3rd row, 2nd column

Vertical: 1 up

**Mouth:** 1st page, 2nd row, 1st column

**Favorite Color:** 2nd row, 6th column (*Black*)

## Trivia

Whenever the player hits him in this Mii's face in Throwing Punches you will hear him say "Yow!" which kind of sounds more like Jack from Jack's Big Music Show, which is voiced by David Rudman.

Zakk is the only CPU Mii starting with the letter Z.
Związek Kapitalistycznych Królestw Słowiańskich

## Główne Informacje o ZKKS

* Nazwa: Związek Kapitalistycznych Królestw Słowiańskich
* Przywódca: Władca Wszyskich Słowian Kropka
* Partia Rządząca: Nowo Rosyjska Partia Wschodnia Faszyztoska
* Ustrój Państwa: Monarchia
* Ideologia: Faszyzm
* Poglądy Gospodarcze: Kapitalizm
* Religia: Prawosławie
* Narodowość: Słowiańska
* Cel Państwa: Pozbyć Się komunistów
FEL-003

* Foto
* @thwmoss
* Dia

**Felps Picles** é um Felps misterioso e um dos primeiros Felps a ser homenageado por um desenho feito pela @thwmoss. O seu alinhamento é fofo

## História

FEL-003 é o Felps da dimensão 03 aonde o Felps é o homem mais inteligente no mundo e nesta live ele se transformou em picles só por diversão, coincidentemente numa live que eram feitas ainda no Facebook do FEL-001 ele usou um filtro do Snapchat que o tornava estranhamente parecido com FEL-003, não se sabe se tem relação
Volume 3

**Volume 3**is a Blockbuster Video-exclusive "Kidmongous" rental *Rugrats* VHS tape featuring the episodes from Phil and Lil Double Trouble and Return of Reptar.

## Videos Featured

* Phil and Lil Double Trouble
* Return of Reptar

## Episodes Featured

* Baby Commercial
* Twins Pique
* The Unfair Pair
* Together At Last
* Tricycle Thief
* At the Movies
* Reptar on Ice
* Reptar's Revenge
* Candy Bar Creep Show
* Reptar 2010
FEL-054

* Foto
* @thwmoss
* Dia

Ⅎǝןdsı̣uʌǝɹʇı̣po@ :ɹǝʇʇı̣ʍꓕ op ɐuı̣ƃ́ɐԀ

450-ꓶƎℲ ǝ ǝןǝp ןɐuoı̣suǝɯı̣p oɹǝɯnu o oɐsɹǝʌuı̣ ǝp oʇı̣ǝɟǝ ɯn ɯoɔ ǝnb os ǝןǝp oɐ ןɐnƃı̣ opunɯ ɯnu ǝʌı̣ʌ ǝ sdןǝɟ ǝp oʇsodo o ǝ ǝןǝ 'ןɐuoı̣ɔuǝʌuoɔ dɐu sdןǝɟ ɯn ǝ opı̣ʇɹǝʌuı̣ sdןǝɟ O

## Investigação FPT-025

> ❝Esse é bem curioso no primeiro tweet ele afirma: "o plano está vindo, ninguém pode pará-lo..." pois bem, que plano é esse? o felps invertido deixa pistas em todos os seus tweets que quase ninguém vê, e entrevistando o mesmo, ele me concedeu total acesso e liberdade para investigar esse seu "plano", mas isso é mais fundo do que eu pensei... existe uma conexão entre @oditrevnispleF e @felps\_apenas primeira vez falou invertido(confira abaixo) toda essa investigação me custou horas quem dirá dias e que no final eu n cheguei em 1 conclusão, cheguei em várias...
>
>

> Oque é o plano?
>
>

> várias vezes esse "plano" é citado com ênfase, como algo que é invencível e inevitável... e que TODOS estão fazendo parte.
>
>

> monitorando o mesmo, recebi relatos do mesmos de que é algo que pode inverter os pensamentos, as emoçõese diz que simplismente consegue inverter tudo...
>
>

> mas porque um grande plano seria exposto tão abertamente assim? até o exato momento, não existem suspeitas de que esse plano esteja em funcionamento, mas existem suspeitas dos integrantes
>
>

> talvez seja muito difícil saber quem realmente está nessa organização que ramifica o felpsverso, e eu afirmo a vocês... **EU N VOU PARAR DE INVESTIGÁ-LOS...**❞
>
>
Kretos

## Useful Info

Kretos was a part of the shadow clan in the demon world. He decided that he didn't want to hide in the shadow like the other members so he left. He killed all the demon lord's but one. She later became his girlfriend. When humans attacked they were to weak. So when they sent heros to battle Kretos it was a bit more of a challenge but not much. Later his Tsukiko was killed. Before the war he was named the Demon Lord and the Strongest Demon Lord. He died because his son poisned him.
The Infestation

## Appearance

The Infestation covers dark rooms with fleshy lines on every and any solid surface. They are dark, bloody red and tend to split among multiple directions.

## Behavior/Abilities

The Infestation is extremely passive, dealing no damage to the player as well as not being able to take any conventional damage. Rooms littered with The Infestation will occasionally spawn Aliens if left as-is. To get rid of The Infestation, you must turn on the lights, use a Flare Grenade or the Flamethrower. When a room is cleared of the Infestation, it will never come back, labelling that room as a safe room.

## Trivia

* The Infestaion is the only Hazard with 2 different types.
Cosmonaut

## Appearance

The Cosmonaut appears to be a heavily infected astronaut. It wears a space suit covering its' body, as well as most of its' legs and arms. The space suit is a blend of white, grey and yellow which can indicate wear. Flooding outside of the space suit are large chunks of matter with the same color that is common to all Aliens. The hands are puffy and large, looking swollen in appearance. The head is flowing out of the astronaut helmet, with one eye-like object on the right side of the mass. Only one foot is exposed, showing a pile of mass that resembles a foot while the other foot remains concealed inside of the boot. A long tounge-like object comes out of the head, though it is unclear whether it is a tongue or not.

## Behavior/Abilities

The Cosmonaut spawns after the main 3 Objectives have been completed. It is a tanky, slow Alien that always knows what room you're in, though not exactly where you are in the room which gives you a chance to hide from it. It cannot be killed, though it can be temporarily stopped for a couple of seconds by attacking it enough so it is forced to stop and recover. However, it is better to just keep on the move as the Cosmonaut will always know where you are, slowly trudging to your position. Only consider attacking it when you're cornered or stuck in a dead end, using the precious seconds to move past it. Keep in mind it can also open doors as well, with only the Cytoma being able to do such a thing as well (excluding the Security Drone)

## Weaknesses

The following graph will present how many shots it'll take to weaken the Cosmonaut with each Weapon.

 **Crossbow**
(**Explosive Bolts**)
 **Railgun** (Semi-Auto)
 **Railgun** (Full-Charge)
 **Flamethrower** (aprox)
 **Lightning Gun** (aprox)

## Trivia

* 'Cosmonauts' are the names of Russian astronauts, which further explains by why the suit the Cosmonaut wears might be of Russian origin.

## Gallery

Cosmonaut Concept Art by Alexander ClarkThe Cosmonaut approaching a dual-wielding player
FEL-002

* Foto
* @thwmoss
* Dia

Felps Anão com certeza é um dos Felps mais famosos de todo o Felps-Verso, sendo considerado até deus em algumas culturas felpolitanas. o alienhamento do felps anão é FOFO

## Historia

A foto do Felps Anão foi retirada da Dimensão-002 no meio de um evento até agora desconhecido, e tirada por alguém desconhecido(segundo algumas fontes pode ter sido o Calango Anão), pouco se sabe sobre as verdadeira origens sobre o Felps Anão. Mas sua fama é indiscutível
Regras

O canal mais importante do servidor que todos devem ler. Quem descumprir as regras pode ser penalizado com mute ou ban de aproximadamente 9 anos. Atualmente existem 11 (onze) regras numeradas e que podem ser lidas a seguir:

* 1- Não inicie ou incentive spam ou raids no servidor (incluindo travas)
* 2- Divulgação de outros servidores discord não é permitido
* 3- Use os chats de acordo com o tema, poste sempre nos chats respectivos adequados
* 4- Não envie qualquer tipo de conteúdo NSFW, nem use fotos do tipo no perfil
* 5- Evite fazer brincadeiras com a única intensão de ofender outros membros, se alguém não está gostando da sua zueira, pare!
* 6- Não adicione outros membros em grupos privados se não da vontade dos mesmos
* 7- Exagero de piadas sobre temas polêmicos (nazismo, pedofilia, etc) não serão tolerados
* 8- Não espalhe fake news ou correntes. Antes de postar algo, certifique-se de que seja verdade
* 9- Não aborreça ou marque desnecessariamente nenhum membro ou a staff
* 10- Divulgar fotos e informações pessoais de outros membros sem autorização não é permitido
* 11- Os Adms podem excluir qualquer post que quebre alguma das regras, além de aplicar punições sem aviso prévio em certos casos
Lightning Gun

## Appearance

The Lightning Gun is a small Weapon with yellow and grey metal, as well as small streaks of red in the form of wires. A Barcode-like symbol is put on the bottom side of the grip, and a logo and a company name known as 'M.O.S.S' is present on the yellow metal as well as the logo which appears to be three hexagons, two connected while one is apart from the other two. A yellow lever rests on the side of the Lightning Gun, and a light blue indicator indicates the charge of the Lightning Gun. The slot by the lever has arrows that point to a spot in the center that is labeled as 'Double Action'. There appears to be some tupe of canister on the bottom which may be a battery system. Red wires run from near the trigger to the canister and from from the trigger to the barrel.

## Uses/Operation

The Lightning Gun is a weak Weapon with a short range of only a few feet. It makes up to this with infinite ammo, though the Weapon needs to be manually recharged by pulling the lever back and forth, though the Weapon will also slowly charge up by itself. It has a very short firing time, being able to discharge the charge inside the Lightning Gun within a few seconds before needing to recharge it with the lever. The faster the lever is moved, the faster the charge. This is recommended for a backup Weapon as it doesn't require ammo to use, but the range and lack of damage means you would have to get rather close which risks taking damage.

## Crafting Requirements

To build the Lightning Gun, you will need-

 2

## Trivia

* This is the only weapon that uses no ammo, making it useful for saving resources
* The Lightning Gun has a company logo on it, the only one to have one.
* Firing the Lightning Gun while pulling the handle rapidly can increase the discharge time
Security Drone

## Appearance

The Security Drone is a floating Robot with several dangling wires on its' right side. It appears to be a blueish-steel with three red dots used for detecting threats as well as navigation. Behind the three dots appears to be a vent that is slightly obscured by the main dot. It is propelled by the bottom, keeping it afloat. It is armed with a gun of unknown origin. The eyes glow, lighting up the area in a small cone by a few feet

## Behavior/Abilities

The Security Drone will constantly patrol around the ship, capable of opening doors through an unknown means. When it has detected the player or an Alien, it will let out a series of warning beeps, before shooting the target it has detected. It often fires in 3-round bursts, and will always let out warning beeps before firing. Attacking the Security Drone will result in the Drone instantly turning and preparing to attack. The best strategy is to take cover behind an object and fire at it when you can, but if you don't feel like wasting ammo you can run away and they will stop attacking after you leave their sight. An EMP Grenade can temporarily disable a Security Drone, making it easier to take out.

## Weaknesses

The following graph will present how many shots it'll take to defeat a Security Drone with each Weapon.

 **Crossbow**
(**Explosive Bolts**)
 **Railgun** (Semi-Auto)
 **Railgun** (Full-Charge)
 **Flamethrower** (aprox)
 **Lightning Gun** (aprox)

## Trivia

* The Security Drone is the only other moving threat that isn't an Alien
* Security Drones might take out an Alien, though vice versa may occur as well
Keycards

## Appearance

Keycards appear like chip-like objects, with various electronic symbols and patterns adorning the front and back of the keycard. The top and the left side of the keycard have 1 of four colors depending on the keycard in question (Blue, Red, Green, Yellow). A rectangular light also glows the color dependent on the keycard.

## Uses/Operation

The keycards spawn randomly with a new location in the proecedurally generated map, with the first key card (Blue keycard) spawning within the first couple of rooms to allow you to pass through the first door into the Courtyard, and all the other keycards will be hidden throughout the ship during your run.
Cephamorph

## Appearance

The Cephamorph appears as a humanoid-like Alien. The main distinguishing features on the Cephamorph are its' head, which has 3 eyes going up its' head and an open jaw which seems to connect the head with the chest and houses several sets of teeth, placed unevenly in about everywhere. The chest has a slightly parted ribcage with the ribs not connecting as a normal ribcage should, but instead making room for a long U shaped protrusion going from the chest to stomach. Arms and legs are unproportianate with the body and head, giving it an overall odd shape. It has a sickly fleshy color, with a sort of moldy look to its' skin.

## Behavior/Abilities

Cephamorphs act as your typical zombies, shambling around in a mindless manner until they come into contact with you, where they would start to mindlessly approach you, They have no strategies to attack other then heading straight to you without making any turns. They can easily be outrun, and will most likely give up chase once your a few rooms away. The Cephamorph has no special abilities, making it one of the easiest Aliens to defeat, relying solely on moving towards the player and hitting the player via melee attacks.

## Weaknesses

The following graph will present how many shots it'll take to defeat a Cephamorph with each Weapon.

## Trivia

* Mistakenly, people assume the Cephamorph only has 3 eyes, though they do not ever noticed the additional 2 more
* The word 'Ceph' is a word root for 'head', which could reference the Cephamorph's inhuman head shape

## Gallery

Cephamorph Concept Art by Alexander ClarkA Cephamorph approaching the player
Cytoma

## Appearance

The Cytoma is a slightly small Alien with a bizarre body shape. Appearing to take the form of an infested set of internal organs, the Cytoma has a fleshy top with two eyes, with grey irises and and a red dot in the center. On the edges of this fleshy top are several random teeth, as if it was an open gaping maw. Below the fleshy top is a set of organs, which are most likely the heart, lungs, liver/stomach, and intestines. Around the organs are several stringy tendrils, which may have grown out of the organs.

## Behavior/Abilities

The Cytoma floats around, usually no higher then the top of a door frame/lower then the player's neck. When detected, the Cytoma would start to collect objects around the room through some type of telekinetic action. Shortly after, it will start heaving items towards the player to deal damage. It will continue to collect and throw objects as well as dart around the room until either the player is killed or the Cytoma is slain. The sound of it picking up objects is obvious with the sound of a whirring/windy noise. When the Cytoma takes enough damage, it'll drop all projectiles and charge at you before exploding, dealing massive damage. It can also open doors, one of 2 Aliens that can actually do so.

## Weaknesses

The following graph will present how many shots it'll take to defeat a Cytoma with each Weapon.

 **Crossbow**
(**Explosive Bolts**)
 **Railgun** (Semi-Auto)
 **Railgun** (Full-Charge)
 **Flamethrower** (aprox)
 **Lightning Gun** (aprox)

## Trivia

* The word 'Cytoma' is a medical term for a cell tumor. This may or may not have relevance to the design of this creature.
* When killed by a Cytoma, the death screen will not list its' name but rather say you were killed by a 'flying object', referencing the fact you were killed by the object thrown and not the Cytoma itself, unless it runs directing at you and you were killed by the explosion.
Cosmodread Wiki

**Welcome to the...**
**Cosmodread Wiki**
**39 articles • 79 files • 567 edits**

**ABOUT THE GAME AND THE WIKI**

This is a community-led Wikia page based off the VR Surival Horror game Cosmodread, a Survival-Horror Rougelike game which pits you as the lone survivor aboard a ship infested with an unknown alien menace. Forced to fight, explore, craft and survive, you must repair and recalcute the ship you are on to prepare your escape. Any action can be your mistake, and with only the materials you scavenged, your gear would not be worth much.

**ABOUT THE GAME AND THE WIKI**

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Felps-Verso Wiki

Bem-vinde a Wiki Felps-Verso!

Essa wiki tem como objetivo catalogar todos do Felps-Verso. Caso tenha interesse em ajudar, favor mandar DM na página da Wiki no Twitter. Dito isso, queria desejar um FELIZ ANIVERSARIO PRO FELPINHOOOO🎉🎉

FEL-001FEL-002FEL-003FEL-004FEL-005FEL-006FEL-007FEL-008Felpsgeddon

Twitter Wiki

Twitter
Felps-Verso

O **Felps-Verso** é o nome dado ao conjunto de dimensões onde as variantes Felps se reúnem, expandindo-se desde o evento dimensional (Anoversário) do FEL-001, o Felps que streama na Twitch. Esse evento fez Moss criar a FPT-002 (@felpstododia), dando início a esse universo.

## Twitter Felps

* FPT-001 - Felps (Link)
* FPT-002 - Desenhando o felps todos os dias até o ano acabar (Link) FEL-XXX
* FPT-003 - Todo dia uma página do Felps-Verso (Link)
* FPT-004 - Todo dia tentando desenhar o felps em objetos (Link) FEL-XXX-O
* FPT-005 - Todo dia o Felps muito piqueno fazendo algo (Link) FEL-XXX-P
* FPT-006 - Todo dia Felps comendo uma fruta em algum lugar (Link) FEL-XXX-F
* FPT-007 - Todo dia o felps em um jogo diferente (Link) FEL-XXX-G
* FPT-008 - Todo dia catalogando o Felps-Verso (Link)
* FPT-009 - Todo dia xingando o felps-verso (Link)
* FPT-010 - Organizando o felps todos os dias (Link)
* FPT-011 - Todo dia pedindo para o Felps-verso parar de falar (Link)
* FPT-012 - Todo Dia Apagando Dois Felps (Link)
* FPT-013 - Pedindo um felps (quase) todo dia (Link)
* FPT-014 - TODO DIA FELPS PUTO (Link)
* FPT-015 - Dando Parabéns pro Felps (Quase) Todo Dia (Link)
* FPT-016 - Todo Dia Refletindo Sobre O Felps Do Dia (Link)
* FPT-017 - Todo dia achando que só cabe mais um felps (Link)
* FPT-018 - (Quase)Todo dia falando mal do Felps (Link)
* FPT-019 - Todo dia confirmando se é um desenho da Moss (Link)
* FPT-020 - Todo Dia Felps Twitta HEY GALERA FELPS FALANDO (Link)
* FPT-021 - Todo dia respondendo nada ao felps verso (Link)
* FPT-022 - Todo dia falando que Realmente não cabe 365 felps (Link)
* FPT-023 - Todo dia incentivando o felps todo dia com musica (Link)
* FPT-024 - Todo dia o adam sandler dando parabéns pro felps (Link)
* FPT-025 - Todo dia investigando o felpsverso (Link)
* FPT-026 - Todo dia respondendo se é o Felps no desenho (Link)
* FPT-027 - Todo dia oferecendo comida pra o felps verso (Link)
* FPT-028 - Pedindo pros Felps todo dia tomarem água (Link)
* FPT-029 - Todo dia um Felps sentado (Link) FEL-XXX-S
* FPT-030 - Todo dia o Felps fazendo aniversário com alguém (Link)
* FPT-031 - felps archive (Link)
* FPT-032 - Todo dia comentando '-' no felpsverso (Link)
* FPT-033 - Respondendo se vai caber os 365 desenhos (Link)
* FPT-034 - Todo dia confirmando se é um desenho da Moss (Link)
* FPT-035 - Felps todo dia confuso e perdido (Link)
* FPT-036 - todo dia o felps aprovando algo (Link)
* FPT-037 - todo dia respondendo se é o Felps no desenho (Link)
* FPT-038 - Todo dia desenhando um felps fofo (Link) FEL-XXX-C
* FPT-039 - Todo Dia Felps Anão em Algum Lugar (Link) FEL-XXX-A
* FPT-040 - Todo dia falando que vai caber só 200 Felps (Link)
* FPT-041 - Todo dia uma skin nova do felps (Link) FEL-XXX-K
* FPT-042 - Todo dia a mesma foto do Felps (Link) FEL-XXX-MF
* FPT-043 - Todo dia sendo indiferente quanto aos 365 Felps no desenho (Link)
* FPT-044 - todo dia um mini felps**.** (Link) FEL-XXX-M
* FPT-045 - Todo dia falando que não é o felps (Link)
Security Turret

## Appearance

The Security Turret is a medium grey and consists of a circular base with two supports holding the main part of the Turret. The main part is a rather bulky box-shaped component which includes a protruding cylinder that is the barrel and a red circle nex to it that glows ominously.

## Behavior/Abilities

The Security Turret behave almost identically to the Security Drone. The only real difference to how it acts is how it doesn't move at all, only constricted to one location on the ceiling though it is able to swivel left, right, up and down. When you enter a room with a Security Turret in it, the Turret is nowhere to be seen. When you get a little closer the Turret will lower from the circular shape its in, before activating a second later. The Security Turret slowly swivels around, though when you get close enough it will quickly turn to you, giving slower before firing which give you a chance to take cover and possibly evade the projectiles the Security Turret fires at you. Shooting it will also make it turn to you. The Security Turret can be deactivated temporarily with a EM Pulse Grenade, or disabled permanently by removing the Power Cell from the room. Rooms without power will not bring out Security Turrets. All turrets have a fixed position based on the room, so it's always easy to peek in a room and know if that room has a chance to spawn a Security Turret. Much like Security Drones, it will attack Aliens on sight.

## Weaknesses

The following graph will present how many shots it'll take to defeat a Security Turret with each Weapon.

 **Crossbow**
(**Explosive Bolts**)
 **Railgun** (Semi-Auto)
 **Railgun** (Full-Charge)
 **Flamethrower** (aprox)
 **Lightning Gun** (aprox)

## Trivia

* The Security Turret is the only hostile Hazard (excluding Enviromental) that are completely stationary
Crawler

## Appearance

The Crawler is a small arachnid-like Alien. It has 8 legs that are equally placed among the center mass of the Crawler. Each leg seems to have some type of nail-like object imbedded within. The center mass of the Crawler contains a long tongue and a singular eyeball with a blue iris, with both being nested between 2 sets of teeth which are presumably of human or animal descent. The Crawler might be the result of a face becoming amalgamated and turned into an Alien.

## Behavior/Abilities

The Crawler attaches itself to walls, floors, ceilings, as well as any object it can come into contact with and will constantly jump around to latch onto other surfaces, a few second delay as to doing so. When it comes into contact with a player, it will randomly decide whether to jump at the player and attack, or reposition itself on another surface . The sound of loud thuds will accompany it as it moves, so you will always know of a Crawlers' presence.

## Weaknesses

The following graph will present how many shots it'll take to defeat a Crawler with each Weapon.

 **Crossbow**
(**Explosive Bolts**)
 **Railgun** (Semi-Auto)
 **Railgun** (Full-Charge)
 **Flamethrower** (aprox)
 **Lightning Gun** (aprox)

## Trivia

* The Crawler might be a reference to Aliens' Facehugger, though this is not certain.
* These can be the only hazard you can encounter with the 'Arachnophobia' modifiers
Polypoid

## Appearance

The Polypoid appears to be a large mass of tentacles and eyes. It is relatively big, with chunks of some sort of matter making up the center mass. Adorning the mass are several pieces of bone or teeth as well as several large eyeballs with green irises. The chunks of matter do not seem to represent a form of human anatomy. Along the masses of tissue, several tentacles writhe out of the body (5 to be exact).

## Behavior/Abilities

The Polypoid seems to stay still for long periods of time, not doing anything until the player is close enough or the player attacks the Polypoid. It moves by grabbing onto walls, floor and ceiling, and to attack the player it'll reach out a tentacle to hit the player from a farther range then most Aliens. It tends to erupt a loud noise that can be heard from an entirely different room (You can probably hear one as you start the game if you wait a little.) It is one of the loudest Aliens in the game

## Weaknesses

The following graph will present how many shots it'll take to defeat a Polypoid with each Weapon.

 **Crossbow**
(**Explosive Bolts**)
 **Railgun** (Semi-Auto)
 **Railgun** (Full-Charge)
 **Flamethrower** (aprox)
 **Lightning Gun** (aprox)

## Trivia

* A polyp is a tissue growth that can occur on humans that looks like a small, fleshy bump. Similar to the medical namesake of the Cytoma, this creature's meaty center resembles the shape of a polyp.
Health Syringe

## Appearance

The Health Syringe is the same shape as a normal syringe, with a dark grey plunger/flange and a light grey non-transparent barrel. a slightly long and thick needle rests in front of a blueish grey needle hub. A rectangular window is present in the barrel containing a red substance.

## Uses/Operation

Your only source of healing in Cosmodread, the Health Syringe can be found around the ship half-full or completely full if crafted at the Fabricator. Using the Health Syringe is as simple as putting the needle into your hand, and pressing the trigger which slowly pumps the contents into you which gives you precious health once more. You are able to portion how much of the Health Syringe you use, so you can save it only when you need it. The Health Syringe can recover a total of 30 HP (with the full syringe) and half with the half syringe. Make sure the needle is pushed into either hand/arm or you'll waste the precious contents inside.

## Crafting Requirements

To craft a Health Syringe, you will need-

 1

## Trivia

* The Health Syringe is the only healing Item in the game.
* The Healing Syringe is the only Item that is different when crafted compared to found.
The Bridge

The Bridge is an Objective Room that requires you to complete the objectives in the Jump-Drive Room as well as the Navigation Room first before using. (The two boxes on the screen near the back of the room will show you what still needs to be done by highlighting that room's icon in red. Upon completion of the two objectives, both boxes will glow green.). When both objectives are complete, pull the lever and look out the window for you'll get a nice sequence of the ship jumping through space, bringing it closer to your final destination, and closer to civilization once more. After using the Bridge, much like any other Objective Room, there will be no use of this room until your next run.
Crossbow

## Appearance

The Crossbow is a metallic blue one-handed Weapon with accents of grey near the pistol grip, sight bridge, stock, and the sides as well as a yellow serving. It has a folding limb the folds inwards when Ammunition isn't loaded or when not in use. A spot on the bottom of the crossbow allows for either Crossbow Bolts or Explosive Crossbow Bolts to be inserted, and pulling back the serving folds the limbs outwards. A light-up symbol appears on the left-hand side of the Crossbow, though it is unsure what it is supposed to represent

## Uses/Operation

The Crossbow is a precise Weapon that can use two different types of ammunition depending on what's loaded. Using the blue Crossbow Bolts or the red Explosive Crossbow Bolts yields different results, but Explosive Crossbow Bolts do more damage to enemies of all types. Since the crossbow doesn't need both hands when operating it, it allows for easier aiming so your free hand can prioritize grabbing ammo and other tasks to stay safe during an encounter. (Using Health Syringes or Oxygen Canisters, preparing to lob an HE Grenade). Unfortunately, you can not quickly switch between ammunition types for the Crossbow, and reaching over your shoulder to grab a fresh pack cycles through normal Bolts before moving to the Explosive variant. Bolts can not be recovered from bodies once used.

## Crafting Requirements

To craft the Crossbow, you will need-

 3

## Trivia

* The Crossbow is the only weapon with 2 different ammunition types
* It is the first weapon you'll spawn with on your first playthrough
* The crossbow is fed Crossbow Bolts through the bottom of the weapon like a traditional rifle, though no Crossbow has ever utilized a bottom-feeding magazine system, only a top-feeding system.

## Media

Aiming down a hallway with the crossbow, cocked and loadedAiming at a Splitmaw with a Crossbow
Railgun

## Appearance

The Railgun has a basic design, with a basic stock and trigger group consisting of light grey and dark grey materials, and one purple light close to the top of the stock on both sides. Beyond the stock and trigger group lies two light grey rails meant to conduct the energy in the Railgun into projectiles. A yellow handle is placed onto the bottom rail most likely as a means to show where to hold when operating the weapon. The power supply (the object that supplies the power to the rails) is a dirty yellow, and is placed just below the magazine port, suggesting the magazine directly supplies the power supply. An ammo indicator also resides on the top of the weapon.

## Uses/Operation

The Railgun is a good long ranged weapon with a high ammunition capacity. The Railgun is one of the only weapons that can be fired as a semi-automatic rifle, though the damage is lackluster. Charging up the Railgun by holding down the trigger increases the damage by a lot in exchange for a slower firing time. It is a long two-handed weapon, and it's not ideal for quickly picking off aliens from close range, as major damage wont be dealt without charging which takes a few seconds.

## Crafting Requirements

To craft the Railgun, you will need-

 3

## Trivia

* The Railgun, as well as the Flamethrower are the only weapons that take 5 different materials to craft.
Personal Armor

## Appearance

The Personal Armor is divided into several plates that are dark grey with orange glowing accents on certain parts of the armor. A total of 14 plates mending into a chest piece, Surprisingly, no straps or belts are in place, indicating the armor may have a magnetic attachment system.

## Uses/Operation

The Personal Armor, once equipped, will reduce incoming damage by 30%. Finding or building the Personal Armor is essential to survival, as the damage reduction will make survivability much better in your case. The armor won't break, so getting the Personal Armor as early as possible will be smart.

## Crafting Requirements

To craft the Personal Armor, you will need-

 3

## Trivia

* Considering the armor does not have a back or straps, it might be a magnetic piece
HE Grenade

## Appearance

A cylinder-shaped device with a very long striker lever. Seeming more related design-wise to a smoke grenade rather than an actual HE grenade (most HE aka Frag Grenades are given a more 'pineapple' shape.). It is a light grey with a red stripe running around the body, A thin etching in the center of the grenade as well as the trapezoid-like holes on the system show a red glow to help you identify the HE Grenade from its other counterparts like the EM Pulse Grenade and Flare Grenade. The cylinder grows smaller at the top to house the fuze assembly.

## Uses/Operation

The HE Grenade works just like any other grenade. By pulling the lever (using the trigger you would use to fire a Weapon) then throwing it, a couple beeps will be emitted before the grenade explodes, dealing massive damage to enemies within the proximity of the grenade, including yourself. It is best used to clear out a room of Aliens, though the noise is bound to attract more. A good strateg would be to toss the HE Grenade a far distance before moving away from it.

## Crafting Requirements

To craft a HE Grenade, you will need-

 1

## Trivia

* The HE Grenade shares the same model with the Flare Grenade and EM Pulse Grenade, the only thing that makes them different from each other is the colors they use. (Flare Grenade is yellow, HE Grenade is red, and the EM Pulse Grenade is blue)
* The HE in HE Grenade stands for 'High Explosive'
Flare Grenade

## Appearance

A cylinder-shaped device with a very long striker lever. Seeming more related design-wise to a smoke grenade rather than an actual flare grenade (most flare grenades are simple rods with the flare inside). It is a light grey with a yellow stripe running around the body, A thin etching in the center of the grenade as well as the trapezoid-like holes on the system show a yellow glow to help you identify the Flare Grenade from its other counterparts like the EM Pulse Grenade and HE Grenade. The cylinder grows smaller at the top to house the fuze assembly.

## Uses/Operation

The Flare Grenade does no damage to enemies, but can be used to clear a room of Infestation, Alien corpses, as well as temporarily light up an entire room. By pulling the pin (pulling the trigger like you would fire a Weapon) then tossing it, the grenade will beep for a little before 'detonating', which will release a small continuous spark for a few seconds that will remove infestation as well as dissolve corpses of Aliens. It is best to use a Flare Grenade only when you have no power in a room and no way to get power

## Crafting Requirements

To craft a Flare Grenade, you will need-

 1

## Trivia

* The Flare Grenade shares the same model with the HE Grenade and EM Pulse Grenade, the only thing that makes them different from each other is the colors they use. (Flare Grenade is yellow, HE Grenade is red, and the EM Pulse Grenade is blue)
Pistol

## Appearance

The Pistol is a small dark steel handgun-shaped Weapon with a red wire running from the top of the grip to the side close to the Pistol's short barrel, with one orange light above and below the wire on each side. An ammo counter is behind the weapon's barrel, displaying the amount of rounds in the Pistol A lot of crude geometry is used for the Pistol to give it a futuristic feel.

## Uses/Operation

The Pistol is a small reliable Weapon with a decent clip size, and enough power to stop any Alien without using the entire magazine (Should it be a fresh one). It has a decent fire rate, allowing you to press the trigger with less then a second delay in between shots. It is a louder Weapon compared to others like the Crossbow, but it is slightly more powerful and easier to use (as you don't need to pull something back each shot) though reloading it plays an animation that delays when the weapon is ready to fire once more, making situations where you run out of ammo in your magazine really dangerous, as you will be delayed from firing again until the animation completes.

## Crafting Requirements

To craft the Pistol, you will need-

 3

## Trivia

* The Pistol is the only Weapon with a reloading animation (The magazine slides into the Weapon, instead of it simply clipping on)

## Gallery

Firing upon a CephamorphGoing guns-akimbo on the Cosmonaut. Cool, but impractical
Oxygen Canister

## Appearance

The Oxygen Canister is a relatively simple design of a grey canister with a blue square being covered by some type of text on the side of the Item though it isn't legible. It contains a darker grey top with a glowing blue ring around the top of the canister, and in front of the canister is a blue plastic or rubber part that fits over the mouth to supply oxygen when needed. When the Oxygen Canister is used, the blue ring will stopped glowing.

## Uses/Operation

Oxygen Canisters are used to replenish missing oxygen as your move about the ship. Your oxygen level slowly goes down as you live, and if you run out of oxygen you will die. your Survival Bracelet will start beeping when you reach less then 25% in your Oxygen level. You can either wait for it to go down further or replenish your Oxygen level with a canister. You do this by holding an unused Oxygen Canister (the ring will be glowing blue) and bringing it to your mouth, whereas the sound of oxygen being dispersed will be heard and your Oxygen level will be restored to full. Keep in mind you can't choose how much you use out of the canister unlike the Health Syringe, so you use it immediately.

## Crafting Requirements

To craft an Oxygen Canister, you will need-

 2

## Trivia

* At least 1 Oxygen Canister always spawns when you start a run in Cosmodread
EM Pulse Grenade

## Appearance

A cylinder-shaped device with a very long striker lever. Seeming more related design-wise to a smoke grenade rather than commonly depicted EMP grenades (they are given either a spherical shape or a shape related to a flashbang). It is a light grey with a blue stripe running around the body, A thin etching in the center of the grenade as well as the trapezoid-like holes on the body show a blue glow to help you identify the EMP Grenade from its other counterparts like the HE Grenade and Flare Grenade. The cylinder grows smaller at the top to house the fuze assembly.

## Uses/Operation

The EM Pulse Grenade is designed specifically for Robotic enemies. By pulling the lever (using the trigger you would use to fire a Weapon) then throwing it, a couple beeps will be emitted before the grenade explodes, temporarily disabling any Robots in a room. Useful for when you want to temporarily disable something without having to destroy it so it may be able to take out a few more Aliens.

## Crafting Requirements

To craft the EM Pulse Grenade, you will need-

 1

## Trivia

* The EM Pulse Grenade shares the same model with the Flare Grenade and HE Grenade, the only thing that makes them different from each other is the colors they use. (Flare Grenade is yellow, HE Grenade is red, and the EM Pulse Grenade is blue).
* The EM in EM Pulse Grenade stands for 'Electro-Magnetic'.
* Strangely enough, the grenade is named the 'EM Pulse Grenade' rather then simply 'EMP Grenade'.
Strongest Mortal Soul

## Info

The first of all reincarnation's is the strongest. He fought against the ORIGIN and almost won but died. After many cycles of reincarnation. There was Kretos and Ren. Kretos and Ren are the same person because they have each other's memory's. Ren was so weak because their soul was dying. One time when Ren's memory got wiped and later that healed his soul. The Strongest Mortal Soul doesn't go through a regular cycle. Because it alays reincarnates into another person. Ren was given a potion that summons all his past incarnation's to fight against the ORIGIN. Ren's is currently fighting a new god that has a BRANCH OF ORIGIN.
Leila

## Info

She watched Kretos slaughter men. Kretos was about to go to Kir but he spotted Leila. He kind of liked her so he taught her stuff. Later she almost died and Kretos put him into a ice coffin and asked for his memory to be erased. Later on he rembered her and went to the mountain where she was. Once Ren broke the coffin she was alive! She is currently with Jubokko was Tsukiko favorite tree when she was still alive. She is playing and having fun with Tsukiko because Tsukiko can't be out of the tree for long. She sometimes vists Ren.

## Leila

### Relations

Kretos/Ren
Tsukiko
Splitmaw

## Appearance

The Splitmaw is a somewhat-humaoid Alien with the main distinctive feature of a huge maw splitting the chest open, hence its' name. The maw consists of sharp teeth littering the inside, and a spinal cord inside the maw, resting along the back much like a normal spinal cord would. both arms are missing articulated fingers and instead have a sharp spike, with lumpy flesh going up the forearm and stopping at the elbow. A head is completely missing, though it seems that top of the Splitmaws' body where the head should be has some type of broken bones making up the sport. The legs of the Splitmaw are unproportionate much like the limbs of the Cephamorph, though normal feet are replaced with what appears to be hands.

## Behavior/Abilities

The Splitmaw wanders around aimlessly until it comes into contact with the player, and when it comes into contact with the player it will move towards them much like the Cephamorph, though there is a catch. Occasionally, the Splitmaw will disappear and reappear closer to you to strike, this is announced when the lights flicker and your flashlight disables to temporarily dim a room followed by an audio cue. After this cue, the Splitmaw will most likely be by your blind spot (Where you aren't looking) or closer to you. They can easily be stopped from this action by exiting the room you are in and closing the door.

## Weaknesses

The following graph will present how many shots it'll take to defeat a Splitmaw with each Weapon.

 **Crossbow**
(**Explosive Bolts**)
 **Railgun** (Semi-Auto)
 **Railgun** (Full-Charge)
 **Flamethrower** (aprox)
 **Lightning Gun** (aprox)

## Trivia

* The Splitmaw in design is sort of similar to how the Necromorphs of Dead Space. Better yet, all Aliens in Cosmodread seem to have a body-horror design much like Dead Space does
* According to Sergio Hidalgo, the developer of Cosmodread, the Splitmaw was the first alien to be developed

## Gallery

Splitmaw Concept Art by Alexander ClarkA splitmaw approaching the player
Demon Lord's Reincarnation Wiki

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## Important articles

PlaceholderRenPlaceholderValdelPlaceholderLaraPlaceholderHildaPlaceholderTsukiyomiPlaceholderStrongest Mortal Soul

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Silkia

## Useful Info

When Ren went into a weapon shop he found Silkia who didn't talk and didn't want a owner. After fighting Silkia Ren won and got her. Later Ren found that Silkia was married to Leo a past incarnation of Ren. She was also the former God of Death so she had a death scythe. They went to the underworld with it. Later they found Silkia a new body to live in instead of the weapon spiritual form. She is currently married to Ren.

## Silkia

### Name

Silkia
Elizabeth

### Relations

Ren
Leo
Shotgun

## Appearance

The Shotgun is a double-barreled weapon with grey barrels and a very faint red steel finish on the grip as well as the parts sorounding the grip. It has a yellow pump with an angled grip put on the grip, as well as a slot insert the Magazine into the weapon. On the left-hand side is a counter which reads the amount of rounds in the Shotgun. A wire runs from the top of the shotgun to a spot right next to the magazine port. The grip and trigger system seems to be related to that of a SPAS-12. A strange red dot is on both sides.

## Uses/Operation

The Shotgun is a pump-operated heavy hitter that is made to deal damage at the cost of having to operate with both hands to pump new rounds into the shotgun as it is being fired. Fortunately, the shotgun does not have a reload animation so you do not have to wait for an animation to cycle, you can simply reload the shotgun by inserting another Magazine and pumping in a round. For maximum damage, use the weapon at a close range to ensure all pellets hit their intended target. It is recommended to keep both hands on the weapon, to allow you to aim to the best of your ability.

## Crafting Requirements

To craft the Shotgun, you will need-

 4

## Trivia

* The shotgun is an odd blend of components considering the double barrels, magazine port and pump with angled grip. No shotgun has ever had these kind of components put together.
* Despite being double barreled, only one shell is used for firing.
Map Beacon

## Appearance

The Map Beacon appears to be a yellow capsule with grey accents around the ends and the base. Each flat top and bottom side of the Map Beacon have a circular indent with a grey color and a yellow circle in the center of the indent. Light blue light shines out of 4 different rectangular window-like objects.

## Uses/Operation

The Map Beacon is meant to be deployed to help you relocate yourself to the room where that Beacon was. By holding it in your hand and holding it close to a surface, a blue sillhouete would show up to signify where the Map Beacon will be placed. When deployed, the Map Beacon will open up, showing an x on the map to indicate which room the Beacon was deployed in. Good for marking a place on your map like an Objective Room so you can go back easier, as the Beacon will always guide you there.

## Crafting Requirements

To craft a Map Beacon, you will need-

 1

## Trivia

* The Map Beacon is the only Item in the game that affects the map, adding a line to show where the Map beacon is from where you are.

## Gallery

The line on your map from the Map Beacon, showing a line that goes from the room with an 'X' (the location of the map beacon) to you (the room highlighted yellow)Deploying the beacon
Hilda

## Useful Info

Hilda met Ren on the adventure's guide. She thought Ren was powerful and decided to join him. Her mother was disabled after her father died and her sisters were there with her. Once when she went out of her village and came back they were asleep and wouldn't awake. She said She would become Ren's girlfriend if he killed who did it. Eventually Ren Killed the guy that did it and her mother died but her sisters were back.
Lara

## Useful Info

Lara was a twin sister with Lisa. Lisa died by defending the village. Lara was Ren's first girlfriend/wife. She joined Ren and almost all her journey's. Some of her past reincarnation's were close with Ren's past reincarnation. She is greate in creating potions. They are currently married.

## Personality

She is very calm. She doesn't show her emotions. She only listens to Ren. Most of the time mad. At first will seem a bit cute.
Tsukiko

## Last Alive

She was the last demon lord to be alive by Kretos also the only because Kretos asked her to save Leila. Tsukiko and Kretos became really close. But one human killed her and Kretos couldn't save her.

## Live with the tree

Jubokko was Tsukiko favorite tree when she was still alive. Once Ren freed Leila she saw a message from Tsukiko that she would be by her favorite tree. Once he went there he saw her. But they wouldn't let her be taken out because her live force was connected to it. She also couldn't stay out far from the tree for long.
Brawler

Membro que nunca teve um nome fixo, mas ficou mundialmente conhecido como Brawler por gostar muito de Brawl Stars. Já teve várias contas, podendo competir com o Black (eu realmente não sei qual dos dois perdeu mais contas) e atualmente não se sabe o que aconteceu com ele.

## Curiosidades:

* Já trabalhou como dublador numa serie de Among Us
* Já perdeu pra mim no among us
* Tem amigo fanboy de pato