Kronos

**Omega-Class Bio-Android No. 00012-II "Kronos"**, or just **Kronos**, is an elite bio-weapon created by and is affiliated with Systems Corp.

## Phyiscal Appearance

Because he is an Omega-Class Bio-Weapon, Kronos cuts an imposing figure among Thing-Things. He is even taller than the late Alpha-Class Bio-Weapons Poseidon and Zeus, by about a foot or so. He is jokingly nicknamed "The Big Guy" by Systems Corp. employees because of it.

He has a pale complexion, similar to Hades in his first form, along with messy white hair that bleeds into a red coloration. He also maintains a generally stoic expression on his face.

## Personality

Kronos is immensely loyal to Systems Corp., following their orders (especially the rules of engagement) without question. Whatever tasks he is given, he would perform to the very best of his abilities.

## Background

Some time after Project 154 was killed by Systems Corp., the renegade bio-weapon's DNA was used to refine their gene-splicing processes even further than it previously had. This lead to new technology that would lead to the creation of even stronger bio-weapons, resulting in the formation of the "Titan Project", with the intent of creating Omega-Class Bio-Weapons, which would be more powerful than even the Alpha-Class experiments.

The project was held at Genetics Research Building A, the same facility where Zeus, Hades, and Poseidon were created.

Using the newest bio-engineering equipment that they had developed, Systems Corp. had successfully created twelve Omega-Class Bio-Weapons.

Omega-Class Bio-Android No. 00012-II, code-named "Kronos", is the latest of these powerful experiments to be created.

## Skills/Abilities/Equipment

### Natural Abilities

As one of the elite bio-weapons of Project: Titans, Kronos possesses immense superhuman strength and durability with regenerative abilities that allow him to heal from even the most serious of wounds.

His brain is also programmed with the ability to make tactical decisions for combative efficiency, all while following the rules of engagement when confronting any enemy, along with the skills to wield any kind of weapon, ranged or otherwise, and unarmed hand-to-hand combat.

### Armaments

While he has weapon proficiency programmed into his brain, Kronos has his own distinct taste in weapons.

One of his weapons of choice is a Multi Purpose Melee Weapon (M.P.M.W. for short), which has a charged particle beam emitter and can be changed into different configurations, such as a beam saber, a beam scythe (his most preferred form for the weapon), and a staff among others.

Kronos also wields a Mega Rifle, which fires charged particle beams. It is provided energy either by a removable battery magazine, or by connecting the weapon to a bulletproof generator backpack. To give it versatility, the weapon has three different firing modes;

* **Assault Blaster Mode** - Standard mode, where it fires a low-powered particle beam that can be used against both enemy personnel, materiel, and lightly-armored vehicles.
* **Ultimate Launcher Mode** - High-powered mode for use against larger and heavier targets. Fires a large, high-density particle beam of great destructive capacity.
* **Shotgun Mode** - In this mode, it fires a spread of particle beams like a shotgun blast that can hit multiple targets at a time in full-auto. Suited for close quarters situations.

### Red Comet Nightingale armor

Against the strongest of enemies, Kronos wears a special suit of cybernetic armor painted in red, known as the Red Comet Nightingale, which is not only extremely durable, but it also has a special coating to resist fire from directed energy weapons, such as particle beam guns and lasers.

The armor is also features large shoulder binders with twelve apogee kick motors (six per binder) fueled by two external tanks on the backside. There are also three larger vernier thrusters on the backside, also fueled by a third external tank also on the backside. This system of apogee kick motors and vernier thrusters allows Kronos to perform powered flight for a certain amount of time.

The shoulder binders also feature a series of remote-operated attack bit drones, each with a laser gun, that can be used to swarm and overwhelm enemies, even performing what are known as "all-range attacks", similar to the *Gundam* franchise. The attack bit drones can also return to the shoulder binders for recharging.

The armored boots of the armor, as well as the large rear skirt, feature special jets that can be used for maneuvering on the ground and performing high jumps that could be transitional to powered flight.

Behind the frontal skirt armor is a pair of cybernetic sub-arms, which can be used for carrying additional weapons to use against foes.

On the chest plate are a pair of large-caliber, general purpose machine guns, as well as a high-powered charged particle beam cannon in the center, hidden behind the lower segment of the chest armor. The lower segment can shift downwards, revealing the cannon.

The attack bit drones, verniers and apogee kick motors, the ground jets, the sub-arms, and chest plate weapons are all controlled by Kronos' mental commands using a special mind-machine interface in the helmet, which also features a computerized visor interface, as well as advanced communications equipment.

The Red Comet Nightingale also comes included with a special custom shield shaped to manipulate charged energy particles. The M.P.M.W. can be hooked up to it in its beam axe mode. The charged particle emitters on the M.P.M.W. connect to particle manipulating elements on the shield, so that when activated, the shield could become a large beam saber.

## Trivia

* The Red Comet Nightingale armor is inspired by the MSN-04II Nightingale mobile suit from *Mobile Suit Gundam: Char's Counterattack - Beltorchika's Children*. The Red Comet in the name also refers to Char Aznable's nickname during the One Year War in *Mobile Suit Gundam*.