Re:Literature Club! The Doki Doki Virus/Fan mod

***DANGER! DANGER!***
This project contains disturbing content including bloodshed and gore. Viewer discretion is adviced.

***DANGER! DANGER!*** This page may contain a lot of **spoilers.**
It's recommended you play Team Salvato's *Doki Doki Literature Club (Plus)!* first before you read the article.

## Re:Literature Club! The Doki Doki Virus

Re:Literature Club! The Doki Doki Virus image

## Contributor information

### Music

Part I: Dan Salvato
Parts I & II: Thunder Dragon Music

## Game information

### Current version number

Master build: Experimental v0.1-34 pre-alpha (Jan 21, 2020)
Pre-release build: Experimental v0.1-28 pre-alpha - Anniversary Release (Jan 2, 2020)

### Genre

Part I: Romance, Sci-Fi, horror, thriller visual novel
Part II: Sci-fi, horror, thriller, tokusatsu role-playing game/visual novel

### Format

Fan-made game mod for *Doki Doki Literature Club!*

### Input methods

Part I: Keyboard or controller
Part II: Keyboard or controller

### System Requirements

To be determined

***Re:Literature Club! The Doki Doki Virus*** was a planned main romance/sci-fi/horror fan mod created by Thunder Dragon Productions/ThunderDragonRandy based on Team Salvato's *Doki Doki Literature Club!* visual novel, that serves as a non-canon/fan sequel to Act IV of *Doki Doki Literature Club!*’s special ending. This main project serves as a central project, or a nexus, to some of many possible side projects related to it.

However, due to the complexity to develop the full game mod by just one person, the fan game mod is currently under indefinite cancelation. That is why a fanfiction version was created.

Since this former fan project and other formerly-planned side fan projects were created before the announcement and release of *Doki Doki Literature Club Plus!*, all extra content from *Doki Doki Literature Club Plus!* including the Metaverse background lore and prequel side stories (albeit, none of the side stories contradict the story of *Re:Literature Club! The Doki Doki Virus* while the Metaverse background lore does), this fan project does not take those extra content into consideration.

### Development

While writing the fanfiction version (as if it was still a game/mod), a fan mod version was being experimented, seeing what was possible and what may not be possible. As Chapter 8 was being developed, an RPG Maker MV project was also being experimented on, seeing what is possible in RPG Maker MV and what was not.

In April 2018 when ThunderDragonRandy was thinking how Chapter 8/Part II should be handled, he was deciding whether or not to implement RPG mechanics into the Ren'py visual novel mod or make a separate game in *RPG Maker MV*, hidden within the mod files under the "Chapter8" folder. The developer searched for Ren'py visual novels/RPG hybrids in April and the one that caught his attention was *DUAEL* by Moleworks.

However, to make things easier for game development and the story within the fanfiction version, the author decided to make Chapter 8/Part II a role-playing game in RPG Maker MV, a completely different game engine that uses the utilize the Javascript language rather than the Python language that Ren'py uses. The *RPG Maker MV* game files will be moved to the main directory of *Doki Doki Literature Club!* upon completing the Part I visual novel mod at the end of Chapter 7 along with certain story and gameplay scripts depending on the choices the player has made during Part I, and players would open `ReLC!TDDV-Part2.exe` to continue their journey in 2D turn-based RPG format.

Currently on GitHub, a Part II experimental demo is not available to be played. The reason for this is that Part II will be using third-party plugins from other developers, some that—at the time were free—became paid plugins, most notably Yanfly's *RPG Maker MV* plugins that would have been very useful for Part II and *Re:Literature Club! The Doki Doki Virus*'s developer does not wish to visibly release these plugins for free within the project's files online. That is part of the reason why the mod project has been canceled other than the high amount of assets (character designs, area designs, animations, music, sound effects, etc. of both Parts I & II) that would need to be drawn, which could take a single artist a long time to do.

Some unique and useful plugins would have included in Part II are Alistair Plugins' Mana Shield plugin for converting Magic/Mana Points (MP) into Shield Energy (SE) (but SE for magical classes could still be used as "Spell Energy" instead of "Shield Energy"), Moogle\_X's Passive Skill plugin for passive abilities throughout battles, Yoji Ojima's Enemy Book (a bestiary for all viral enemies encountered), and many Yanfly Engine Plugins (YEPs) including but not limited to Area of Effect for different types/shapes of area-of-effect attacks, Attachable Augments for attaching DigiChips on DigiWeapons and DigiArmor, Class Change Core for swapping between Student and rangers forms or Kosei's other forms, Party System for additional party members and swapping party members during late game when more members are recruited, Skill Cooldowns (self-explanatory), and more (quality-of-life) plugins that would have proven to be useful in Part II that would enhance the gaming experience. These plugins were being experimented while writing Chapter 8: "Final Tuesday RPG" to see what is possible and what is not possible in *RPG Maker MV* but not everything was tested in *RPG Maker MV* such as Interactive skills and quick time events (QTE) that can theoretically work in *RPG Maker MV*.

***/ END OF SPOILERS /***
### Gameplay

*Main article: :Category:ReLC!TDDV:Gameplay*
Part I of *Re:Literature Club! The Doki Doki Virus* is a Ren'py visual novel as a fan game mod for *Doki Doki Literature Club!* with branching story routes. There are five main routes in Part I with two of the five main routes being unlockable routes that can be taken by reloading a save file or restarting the game after unlocking additional menu options. When a route is taking all the way to the end of Part I, it will be applied to Part II of *Re:Literature Club! The Doki Doki Virus*.

Part II of *Re:Literature Club! The Doki Doki Virus* is a basic turn-based roleplaying game developed in *RPG Maker MV*. Players control a party of playable characters with battle classes, fighting against viruses and infected characters and traveling across the high school with hidden traps, treasure, and enemies lurking. Playable characters can fight and be leveled up in battle, use items and equipment in the Pause Menu or in battle. Auto-battling allies are later added to the player's team that fights for the player's team but cannot be controlled by the player.

### Soundtrack

*Main article: The Doki Doki Virus Original Soundtrack*
Being a fan mod, this mod project does use the original *Doki Doki Literature Club!* song files from the base game's audio.rpa archive. However, in addition to the base game's songs, *Re:Literature Club! The Doki Doki Virus* has its own original soundtrack with a completely different tone. The new soundtrack emphasizes more on intense music and ambiance. Part II of *Re:Literature Club! The Doki Doki Virus* utilizes a few tracks from the new soundtrack while mostly using *Doki Doki Literature Club!*’s music from the base game's files with one of them, "Okay, Everyone! (Erika)", being a song cover. Other than the "Doki Doki Literature Club!", which also used for the main menu music of Part II and songs used the epilogue, Part II of *Re:Literature Club! The Doki Doki Virus* mostly use the new soundtrack.

### Changelog

*Main article: Re:Literature Club! The Doki Doki Virus/Fan mod/Changelog*

**Road to v0.1 pre-alpha - Current master build number: v0.1-35 pre-alpha** (Jul 29, 2020)

* Next pre-release will be the completion of Chapter 1: Tuesday (Act IV special ending continuation), which may or may not be the final build until (complete?) cancelation.
	+ Wrote more of Chapter 1's script by a bit. (v0.1-28+ pre-alpha, last updated Jan 6, 2020 as master build v0.1-30 pre-alpha)
	+ Moved the expressions/poses to the start of characters focuses instead of after their focus (since the delay of changing expressions is a bit noticeable) and removing focus after hop since it would show as an inverted hop. (v0.1-34 pre-alpha, Jan 21, 2020)
	+ Removed what seemingly be a useless key (Tab to Toggle Dialogue Skip) from the control help screen (I tried it in-game but it didn't seem to do anything). However and sadly, I don't have plans at the moment to resume anything else in this project. (v0.1-35 pre-alpha, Jul 29, 2020)
* **Digressive note:** The road to v0.1 pre-alpha should have been labeled as v0.0-[date] instead. After v0.1 releases with the completion of Chapter 1: Tuesday, if this project still continues, it may continue with v0.1-[progressive number] until the end of Chapter 2: Wednesday, where that will be the v0.2 pre-alpha release. Chapter 3: Thursday will start off with the version number v0.2-[progressive number] and it will become v0.3 by the end of Chapter 3 and so on. If this project is ever successfully completed, it may be v0.9, being the end of Chapter 9: Final Tuesday Epilogue (may include credits and post-scene), and final refinements will lead up to v1.0. Anything after v1.0 would be additional refinements that should have been made that were overlooked or perhaps a revamp.

**Experimental v0.1-28 pre-alpha - Anniversary build** (Jan 2, 2019)

* Wrote more dialogs from Chapter 1: Tuesday until near the end of Monika's dialog of the chapter.
* Added a circular, blurry static/noisy animated foreground for the mysterious scene.

Made a few other fixes.

**Experimental v0.1-22 pre-alpha** (Dec 29, 2019)

* Wrote more of Chapter 1's script by quite a bit to the halfway point of Chapter 1. The script ends on the dialogue "And why don't you want to say Monika's name?"
* Removed character limits when naming yourself (main character) at the start of the game.
* Fixed the location of the main menu character images.
* Added a custom song and a sound effect (may change later).
* Changed "Help" to "Controls" and hid unnecessary keyboard/controller descriptions. Also included some Xbox button images the author drew.
* Moved some files to different folder locations.
* Added a custom textbox for the mysterious scene.
* Some script fixes including character layer order, minor grammar fixes, etc.

**Experimental v0.1-8 pre-alpha** (Dec 25, 2019, pre-published Dec 29, 2019 after an accident occurred)

* Wrote more of Chapter 1's script by a little bit.
* Gamepad support is enabled.
* Added a few character placeholder images that would serve as expressions/poses for all expressions/poses for now.

**v0.1 Early Test #1** (Mar 2, 2018)

* An early test demo of ***Re:Literature Club! The Doki Doki Virus***. It only lasts until a few script dialogue after the "End?" custom scene. This build was meant to test the author's skills as a new modder.

## See also

* *Re:Literature Club! The Doki Doki Virus* main page
	+ Scripted fanfiction series subpage of *Re:Literature Club! The Doki Doki Virus*
* *Doki Doki Literature Club!*, the base game created by Team Salvato
* *The Doki Doki Virus Original Soundtrack*, the official soundtrack for this project
* *Doki Doki Debate Club! Festival Preparation*, a possible side project as a prequel to *ReLC!TDDV*.
* *Doki Doki -disBelief- Torture Club!*, a possible side project as a prequel to *ReLC!TDDV*.
* *The Mystery in the Drama Club*, a possible side project as a prequel/prologue to *The Drama Club's Doki Doki CyberForce RPG*.
* *The Drama Club's Doki Doki CyberForce RPG*, a possible side project as a sequel to *The Mystery in the Drama Club* and prequel to *ReLC!TDDV*.

## Trivia

* Part II of Re:Literature Club! The Doki Doki Virus could technically be played without playing through Part I. However, there will be glitches/bugs that would make it impossible to complete/progress through the game unless the player can properly move the proper script files of the story route they want to take into the correct game folder(s).

## References

1. ↑ Controller support was enabled in the experimental v0.1-8 pre-alpha build. Menu navigation is not perfect as of this release.