Anatolik Nee

Anatolik Nee is an independent city-state near the end of South Claw Mountains. Despite taking a relatively small area of space, it has a variety of different commerce, career options, and thrives with minimal trade.

Anatolik Nee was originally supposed to by a colony of Grael the country to the north east with two objectives. First, to explore what resources were available in South Claw Mountains. Second, to try and learn more about the Elven kingdom, Eomoni. Troubles with existing inhabitants, namely a brood of dragons, proved too troublesome for Grael to want dispute. As a result, the settlers were abandoned. The dragons who originally viewed the settlers as pests, decided to proved willing to negotiate around that same time, as the death of one of their adolescent dragons from fighting opened talks of peace, with the dragons wanting to avoid further loss, and being forced to acknowledge the settles as more than just pests.

The city's effective 'territory' is the between the South Anatolik River, Dragon's Rend River, and South Claw Mountain Range Drako Forest has your standard array of forest beasts making it moderately dangerous to those not careful, but unlike other regions in Prenea, the river-locked woods and small area had resulted in a smaller number of truly horrifying monsters that might roam and wander elsewhere in the world. Though Drako Forest does have a few 'kings/queens of the land' which spawn occasional rumors.

Kula-Tow was Anatolik Nee's attempt at establishing a second settlement and forming a proper country/kingdom, however the settlement took a year to set up, and then proceeded to get ravaged by a poor winter and one of the previously mentioned monsters aniihaliting it. No further attempts for any real settlements have been made, since.

Fort Esson was established after Anatolik Nee had become established enough in the region to approach Grael. It acts as the checkpoint, and handles all deals/trade with Grael. The forst has some of the best fighters, merchants, and specialists in professions in order to act independently if there is ever an issue with getting support from Anatolik Nee. Aside from those elite individuals, there are also family members of those stationed at the fort.

The government is formed by a council which is elected after discussion/debate by the upper caste of wealthy, influential individuals (read as effectively nobles). In order to prevent the city from being exploited for self-gain, the rest of the city holds votes for office of the Dragon Guard, the military force and protectors of the city. A few restrictions are place on the Council and on the Dragon Guard to keep one another in check. Anyone for consideration as a considered a noble or who is part of the council or advising the council is forbidden from participating in business with the Dragon Guard. And inversely, anyone who is a member of the Dragon Guard or directly contributes to the decisions or functioning of the Dragon Guard is forbidden from advising or participating on any council functions.

The economy in Anatolik Nee is the standard, using copper, silver, and gold minted coins, some places accepting bartering etc..Limited access to the mountain, per agreement with the dragons, limit, but not prohibit mining in the lower areas of the mountain, but it is a high demand for Grael so some is often reserved and traded for luxury goods.

Religion is a minor element in the life of most of Anatolik Nee's citizens, but Chikyu, goddess of earth and nature, is the one who garners most of the worship in the region and the only one with a notable, large place of worship within the city.

The general diversity of the region is:

Common - Half-elves, Humans, Halflings

Uncommon - Dragonborn, Orc/Half-Orc, Dwarves

Locations

* Administrative/Goverment
	+ Government Building - A building where the council meets, holds conferences, and members have offices to deal with public affairs
	+ Dragon Guard - The barracks and training grounds of the Dragon Guard. In addition to guardsmen, also employs and houses trainees, apprentices, and has its own artisans/laborers
* Public/Business
	+ Temple of Chikyu - A church to the goddess of earth and nature
	+ Central Market - A place where people gather daily to sell or buy goods and/or services, managed by the city, stalls are cheap to rent and use compared to maintaining a proper shop
* Private
	+ Samuel's Barrel - Your average bar in Anatolik Nee, except it is a place for some for Blackooth Gang to do business

NPCs

* Blacktooth Gang
	+ Amalok 'the Shark' - Tall half-orc with an eye patch, rumored to have performed some grusome acts for the gang
	+ Sinok - Ratty looking human, often cloaked, skilled trickster, though also a little twitchy
	+ 'Maw' - Known only by nickname, race unknown, but a very large brutish individual
	+ Aldrum Venix - Half-elf with an appearance of being well-off, give more of a business-man impression, than criminal
* Dragon Guard
	+ Reserved
* Settlers
	+ Gideon Asher - Human paladin who was most like a father/mentor to Thramir
	+ Kulaakrus Ront - Orc barbarian who trained Thramir about his orc side and directed training
	+ Sivnu the Gross - Half-orc fighter who was the mother figure to Thramir, tending to his well-being
* Others
	+ Maelyu - An ancient blue dragon and matriarch of the brood in South Claw Mountains.
	+ Samuel Elezya - Male silver dragonborn, owner of Samuel's Barrel
	+ Kris Hailheart - Male human, barkeep of Samuel's Barrel