recursal/Fanatic-Fandom huggingface dataset:
American units

American units available in the game are the following:

## Infantry

* Tier 1 - Reising M50 Paratroopers

* Tier 2 - Springfield M1903 Snipers
* Tier 3 - Johnson M1941 Marines
* Tier 4 - Winchester M12 Squad
* Tier 5 - Bazooka M1 Squad

## Tanks

* Tier 1 - M3 Lee
* Tier 2 - M24 Chaffee
* Tier 3 - M10 Wolverine
* Tier 4 - M4 Sherman
* Tier 5 - M26 Pershing

## Artillery

* Tier 1 - M101 Howitzer

* Tier 2 - M7 Priest
* Tier 3 - T8 Gun
* Tier 4 - M40
* Tier 5 - M4 Calliope
North Tribe

**North Tribe** was one of the starting tribes of *Survivor: Charleston*. Their tribe color was blue.

## Members

TJ, Justin, Angel, Ryan, Jersey Dan, Mark, Lee, and Cream Cheese.

## Trivia

* The North Tribe became famous in the LiqORG sphere for their adoption of the "turtle" strategy. The turtle symbolism arose from mocking comments made by the South Tribe in immunity challenge channels, and was subsequently embraced by the North Tribe as a representation of their "slow and steady wins the race" mentality from the third immunity challenge on.
Heroes Of War Wiki

**Welcome to the Heroes Of War Wiki!**

**Heroes of War: WW2 Idle RPG** is a World War 2 themed strategy game with role-playing and strategic elements. It is created by the AMT Games development studio (FB page). It is available at AppStore, Google Play and CrazyGames.

We're a collaborative community website about Heroes Of War that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Game features

Unit listUnit upgradesBaseSpecial modesCampaignQuests

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Base

Your base is your main headquarters with various processing plants, factories and warehouses and also the control hub where you gather, sort and use strategic resources. Upgrading your base enables you to support your units in the battlefield.

## Resources

The base provides you with various resources based on specific building levels. You can also obtain resources for completing quests or for winning battles. The resources that you need to gather and use are the following:

* **Combat Experience** - used for upgrading/promoting your units
* **Epic Tags** - used for recruiting new random Epic units
* **Gears** - obtained by dismissing common units, used for in-game shop purchases
* **Gold** - obtained as rewards, used for in-game shop purchases and speeding things up
* **Money** - used for upgrading/promoting your units as well as for purchasing equipment in the in-game shop
* **Navy medals** - obtained as rewards from Navy operation battles, used for in-game shop purchases
* **Oil** - used for upgrading/promoting your units (based on their rank)
* **Player Experience** - used for leveling up the player profile
* **Rare Tags** - used for recruiting new random Rare units
* **Secret files** - used for recruiting new random rare units
* **Steel** - used for upgrading individual buildings within your base, unlike other resources its storage quota is limited by the Steel warehouse level

## Buildings

The base features the following buildings:

* **HQ** - produces player experience, unlocks new buildings and construction spots
* **Airfield** - produces cash/money
* **Arsenal** - a factory for equipment production
* **Intelligence Agency** - an overview of player ratings
* **Oil pump** - produces oil
* **Shop** - building where you can purchase new equipment and resources
* **Shooting range** - produces combat experience
* **Steel factory** - produces steel
* **Steel warehouse** - stores steel

## Shop

The in-game shop can be accessed from the **Shop building**. Different currencies are used in each section. There are 3 available sections:

### Main Shop

You can purchase Equipment, Tags, Equipment upgrade parts and Oil either for **Money** or for **Gold** in the main shop.

### Factory

You can purchase new rare units and Rare and Epic Tags for **Gears** in the factory shop.

### Navy Shop

You can purchase new epic units (specific, not random!) for **Navy medals** in the navy shop.
Campaign

Campaign marks your main progress in the game. You move from one territory to another, from one theatre of war to the next one, fighting progressively more difficult battles, using your 7 best units. Unlocking new territories means also getting better rewards and units too.

If you progress within the campaign is blocked you should try upgrading your army, recruiting new units, fighting in other special modes or upgrading your base in order to get more resources to help you with promoting your units.
Genjuu Souseki

***Genjuu Souseiki*** (幻獣創世紀, translated as *Genesis of the Mythical Beasts*) is a strategy game for the Nintendo Entertainment System that was cancelled by Nihon Bussan (aka Nichibutsu).

## Overview

This game is set in a world where the earth has just been born.
Latius, the god who rules the entire universe, has decided to choose from three gods, Aus, Sauros, and Roses, to be in charge of the newly created earth. As Aus, the player is in charge of fighting for each zone on the earth.

## Video

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## See Also

1. 幻のソフト研究所 幻獣創世紀
2. Unseen64 Genjuu Souseiki
SCPs

## A list of the many SCPs in the game

1. Scp-173 (The Sculpture) Object class:Euclid
2. Scp-970(the recursive room) object class:Euclid
3. Scp-1048(The builder bear) object class: keter
4. Scp-939(with many voices) object class:keter
5. Scp-372(The peripheral jumper) object class:Euclid
6. Scp-914(the clockworks) object class:safe
7. Scp-038(The tree of everything) object class:safe
8. Scp-1123(Atrocity Skull) obepject class:safe
9. Scp-1162(a hole in the wall) object class:Euclid
10. Scp-066(Eric's toy) object class:*Euclid-Impetus*
11. Scp-1499(Gas mask) object class:Safe
12. Scp-500(panacea) object class:Safe
13. Scp714(the jaded ring) object class:safe
14. Scp-860(the blue key) object class:safe
15. Scp-427(Lovecraftian locket) object class:safe
16. Scp-1025(The Encyclopedia of common diseases) object class:safe
17. Scp-178(3-D spec glasses) object class:Euclid
18. Scp-109(The infinite canteen) object class:Euclid
19. Scp-215(Paranoia inducing spectacles) object class:Safe
20. Scp-198(A cup of joe) object class:Euclid
21. Scp-205(Shadow lamps) object class:Euclid
22. Scp-1033-RU(The circle of protect) object class:safe
23. Scp-207(Cola bottle) object class:safe
24. Scp-402(Obsidian Absorder) object class:Euclid
25. Scp-447(Ball of green slime) object class:Safe
26. Scp-357(hungry clay) object class:Euclid
27. Scp-1079(Dr.wondertainments bubblebath bonbons) object class:safe
28. Scp-005(The skeleton key) object class:safe
29. Scp-1047(stendhals nightmare) object class:Safe
30. Scp-008(Zombie plague) object class:Euclid
31. Scp-035(The possessive mask) object class:Keter
32. Scp-049(The plague doctor) object class:Euclid
33. Scp-096(The shy guy) object class:Euclid
34. Scp-106(The old man) object class:keter
35. Scp-895(Camera distruption) object class:Euclid
36. Scp-650(black statue) object class:Euclid
37. Scp-009(red ice) object class:Euclid
38. Scp-079(Old AI) Object class:Euclid
39. Scp-682(Hard to destroy reptile) Object class:Keter
40. Anomalous Duck
41. Scp-409(The contagious crystal) object class:keter
42. Scp-001(sheaf of papers) object class:Keter/Thaumeil
43. Scp-006(The fountain of youth) object class:Safe
44. Scp-020(Unseen mold) object class:keter
45. Scp-457(The burning man) object class:Euclid/*potential keter*
46. Scp-315(A cowbell) object class:Euclid
47. Scp-966(The sleep killer/attack) object class:Euclid
48. Scp-420-J(Best shit in the world) object class:AWESOME/Totally safe
49. Scp-55(Anti meme?) Object class:???
50. Scp-990(The dream man) object class:Keter
SCP-500

Instances of **SCP-500**, or **"Panacea"**, are a group of SCP objects that the player can find in *SCP - Containment Breach Ultimate Edition.*

## Description

SCP-500 is a plastic container containing 47 red pills. When consumed, these pills can cure any and all diseases infecting the user. Each SCP-500 pill is individually designated as 500-01 through 500-47.

SCP-500 has been recorded to cure SCP-008.

## In Game

SCP-500 pills can be found on the shelves of the small storage space in the Maintenance Tunnels and in the storage room inside SCP-035's containment chamber. SCP-500 can cure SCP-008, illnesses caused by SCP-1025, crystallization from SCP-409, and SCP-966's effect.

Placing an SCP-500 pill into SCP-914 on the "Fine" setting produces SCP-427.
Living Outside My World Choose Your Own Adventure/en

This is a Choose Your Own Adventure game that takes part in an alternate universe where Blaze and Lightningtail knew each other, but didn't become friends. What will they do to... survive to the end of the game? It's up to *you* to decide! Have fun!

# Start

* Blaze
* Lightningtail

## Blaze

You're a girl called Blaze. You're plain, normal, nothing special, and a bit depressed. You like drawing comics in secret, but it doesn't matter, since they're a bunch of crap.

You have problems at school. Huge problems. Half of your class is ruled by the notorious Happy Farm, and the other half is following the silly "S" Group. You're in the middle and targeted by both. It makes it a little hard to spend a day at school without injuries.

Luckily, you have a secret weapon -- a rifle without ammunition. It was supposed to be the "S" Group's, but you found its hiding place, and finders keepers. You can grip the grip and hit stickmen with the stock.

Uh, hey look, the "S" group are coming! What are you going to do?

* Hit 'em!
* Run
* Chat

### Hit 'em!

You hold your rifle at the opposite ready, and is just about to bring it down when your teacher appears in front of you.
Strider Hiryu

***Strider Hiryu*** (ストライダー飛竜) is an action game developed and published by Capcom for the Nintendo Entertainment System. The game was planned to be released in Japan and the US, but was only released in the US and was cancelled in Japan.

The original was an arcade game, but this game is not a port, and the story is based on the comic book version.

## Prototype release

The prototype has been on the auction site many times. One of them was dumped and released by NintendoAge user Arasoi in August 2014.

## Reference

1. ↑ Strider Hiryu Prototype Release - NintendoAge
Unit skills

This is the list of special unit skills and their effects:

### Last Order

When the unit is dead the allied artillery strikes the enemy withing a small radius

### Medical Care

Recovery of health points of random allied units

### Morale

Chance to remove all negative effects from the unit

### Negative Effect Aura

Increases the duration of negative effects on enemy units

### Propaganda

An enemy unit is convinced to attack their allies

### Regeneration Aura

Increases the recovery rate of allied forces

### Ricochet

Chance that the shell hitting an opponent will rebound into the closest enemy and deal 100% damage

### Sight Damage

The enemy accuracy is temporarily reduced

### Toxic Gas

A cloud of toxic damage dealing gas appears around the hit opponent
About (disambiguation)

**Task Force Mission:** Mobile Task Force Epsilon-11 specializes in the investigation, acquisition, and initial containment of objects or entities exhibiting visual hazards, or otherwise require indirect or alternative observation in order to safely handle.

**Assisting In Containment of Objects:**

* SCP-020
* SCP-173
* SCP-682
* SCP-904
* SCP-1561
* SCP-2136
* SCP-2140
* SCP-2155
* SCP-2828
* SCP-3393
* SCP-3519
* SCP-3597

**Task Force Mission:** Mobile Task Force Eta-10 specializes in the investigation, acquisition, and initial containment of objects or entities exhibiting visual cognit hazards, visual memetic agents, or otherwise require indirect or alternative observation in order to safely handle.

**Assisting In Containment of Objects:**

* SCP-020
* SCP-125
* SCP-571
* SCP-904
* SCP-1561
* SCP-2136
* SCP-2140
* SCP-2155
* SCP-2828
* SCP-3393
* SCP-3519
* SCP-3597

The Mobile Task Force Units in this game eliminate as in, SCP-008-2, SCP-049-2, etc. Mobile Task Forces are elite forces that enter the facility in different gates as in, Gate A, Gate B, Gate C (gate c doesn't exist.)
German units

German units available in the game are the following:

## Infantry

* Tier 1 - MP38 Troops
* Tier 2 - STG 44 Soldiers
* Tier 3 - BMW R75
* Tier 4 - Lahti L-39 Soldiers
* Tier 5 - Panzerfaust Squad

## Tanks

* Tier 1 - Fiat M1340
* Tier 2 - Puma
* Tier 3 - Pzkpfw IV
* Tier 4 - Pzkpfw VI Panther
* Tier 5 - Pzkpfw VI Tiger

## Artillery

* Tier 1 - LeFH 18
* Tier 2 - Marder I
* Tier 3 - Pak 40
* Tier 4 - Bison II
* Tier 5 - Sturmtiger 1000
Ammar

**Ammar** is a castaway from Survivor: Charleston.

## Survivor: Charleston

**Name (Age, Pronouns):** Ammar (??, He/Him)

**Tribe Designation:** North Tribe

**Who would you want to be on a tribe with the most and the least:** I hope to see Tree on by tribe because he said Ace was his favorite from Gabon so he clearly has taste. I am interested in working with Donut as his name is also food, but he worries me because he is clearly here to play the game so I hope to align with him. TJ seems lame

## Trivia

cool person
Chen

An elderly ABB conscript. After Joe offers to remove the bombs implanted in the conscripts he shoots and kill the ABB member with neck-tattoo, before stepping up and try to help manage the situation.

### Personality

Chen is a family man, when ABB conscripts people he immediately sends his wife and daughter to his sister-in-law's house in Vermont. He's also not afraid go above and beyond and helps people when necessary.

### Appearance

Chen is described as a balding man in janitor's coverall. After being rescued, Apeiron gave him a scarf and a Goku uniform.

### Abilities

#### Aura (RWBY)

Joe's duplicate awake Chen's Aura during his rescue. Chen have shown to have a decent grasp of how it works.

### Equipment

#### Mechashift Sword

Forged from Bakuda's explosives that was implanted into Chen. It's magical nature allows Chen to call it to his hands. It posses four forms:

* Sword, described as a straight bladed, beautifully adorned jian.
* Pistol
* Laser Rifle
* Spear

#### One Star Goku Uniform

Weaved from a scrap of fabric, the remains of a chair padding. The uniform is bulletproof and augments Chen's physical abilities. The uniform is described as " beautifully embroidered and tailored Tang suit", complete with trousers and shoes.
Celestial Forge Version 1

Celestial Forge Version 1 was created in June 21st, 2016

The original forge gained significant popularity with the advent of Brockton's Celestial Forge by Lord Roustabout, which used the original jump guide as a vehicle to create a compelling narrative set in the web novel *Worm.*

Notable fanfics using this version of the forge include:

* Brockton's Celestial Forge
* A Spark of Hope
* Junksmith
* Junk Emporium
* Hammering Nails

This is only a list of commonly active or non-abandoned fanfictions confirmed to be using V1.
William

**William**, also known as “Will”, is a castaway from Survivor: Guadalajara and Survivor: Cape Canaveral (All-Stars).

## Survivor: Guadalajara

**Name (Age, Pronouns):** William (26, He/Him)

**Tribe Designation:** Zapopan

**Outwit, Outplay, or Outlast:** Outwit for sure!!!!

**Skill you would demonstrate if given an opportunity to demonstrate a game still for a ranking like in The Hunger Games:** How friendly and nice can I be to people I guess? XD

**Pregaming, bueno or no bueno**: muy bueno senior!

**Challenges most and or least hoping to take part in:** the final challange :D

**Particular good/bad vibes from other applicants:** I think John and Madi are pretty cool.

**Coke or Pepsi:** Coke to the end!!

## Survivor: Cape Canaveral (All-Stars)

**Name (Age, Pronouns):** William (27, He/Him)

**Tribe Designation:** Mercury

**Current Residence:** Israel

**Applicant most intimidated to play with:** Wow everyone, I’m actually imagining a gangbang of all the players in the game, where I’m the small chik in the middle. One by one they destroy me.

**Applicant with the highest chance of first boot:** As I said in the first one, I think it might be me since I’m seen as a top threat to many, and everyone loves gangbangs.

**3 applicants you do want on your tribe:** Lee, because she is awesome and she will send me ton of gifs. John, I wanna be on his good side, if I learned something from the past, you don’t wanna fuck with John. Dan, he seems like a super cool dude, would love to play with him.

**3 applicants you do NOT want on your tribe:** Bryce, he is just damage for my game, dragging him can just harm me. Can’t think about others rn.

**Real life All-Star your pre-season reputation most similar to:** Usually people tell me I’m Rob Mariano or Russel Hanz, I think I’m more Rob, since I make deals, I cut business, I’m smart, and I’m a hero not a villain right guys? React if you agree on that or not ;P

**Applicant besides yourself with the best shot at winning:** John he is super player, Lee she is a charming god.

**5 applicants cut from the cast:** That’s just mean ( Jarrett right?) well umm, Me cuz everyone hates me, Bryce cuz u had enough, Donut because he is not interesting enough? CK, I love him but he did nothing in past season. Tree, just because he will be burned by then, and you can’t cast burned tree right?

**You were undefeated in immunity challenges and considered a very strong handed player. Worried about your reputation here?:** Fuck I am, I’m planning on a story of how I got a stroke in the beginning of the season, I’m bad because of that and everyone feel sorry for me. If I sell that I get the win
Survivor: Aspen

**Survivor: Aspen** is the Sixth season of the Survivor LiqORG Online Reality Game (ORG), *Survivor: Wikia*!

Join the season server!

## Changes

* **William is awesome**: very awesome dude!
* **William is better than all of you:** but still somehow inept at surviving Extortion, unlike Lee...wait does that make Lee better than William?
* ^the above 2 are kids :P <3

## Twists

* **Contraband twist**: A very cool twist.
Celestial Forge Wiki

**Welcome to the Celestial Forge Wiki!**
This is a wiki for the Celestial forge and Fanfiction made by Authors using the Celestial Forge

We're a collaborative community website about Celestial Forge that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Placeholder**Story**
Brockton's Celestial ForgePlaceholder**Main Character**
Jozef DurisPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fleet

Fleet is the first AI developed by Jozef Duris. He was originally intended to be a drive assistant which would help Joe pilot the various vehicles he could make.

An older version of Fleet inhabiting the motoroid was exploring the shardspace after restoring itself due to fiat.

## Relationships

### Jozef Duris

Joe was the one to create Fleet, originally as a fleet management program (hence the name).

### Survey

Survey was the second AI developed by Joe, and her earliest tasks involved collecting and consolidating data to model driving conditions for Fleet's development. As they grew more advanced, their focuses shifted and broadened.

Fleet occasionally helps Survey out of logic loops, as he is more capable of ignoring data that is not immediately relevant for the task at hand.

### Aisha Laborn

While Fleet was made to be a drive assistant and help Joe learn how to control his various vehicles, that purpose became rather unnecessary as Joe gained the skills through the Celestial Forge. When Aisha was given a suit of power armor, Fleet was finally able to step into that role for somebody.
Tomuzian Confederacy

Tomuzian Confederacy is one of the major factions in Legacy of the Dragon.

Its ruler is Chancellor Kaechen of Hightown and claimant to the throne is Admiral Laruno of the Golden Isles. Tomuzian Confederacy is a human faction. Its national emblem is a boar and their color is gold.

Tomuzian Confederacy was founded following a series of peasant rebellions against kingdoms of Aslania and Baegeria. Forsaking the feudal traditions of their former overlords, Tomuzians have a long history of resisting campaigns of reconquest from their neighbouring kingdoms.

Three factions make up the Tomuzian Confederacy: Republic of Eastern Tomuzia, capital of which is Vineburg; Republic of Western Tomuzia, capital of which is Hightown and Commune of Swanmore. There was another faction of the confederacy, called Admiralty of the Golden Isles, which a decade prior was ravaged and destroyed by corsairs.

When in year 900 an Orcish chieftain, Krogor united warring Orcish tribes and marched on human lands, Tomuzia was one of the factions who joined the Aejdarian League, an alliance of human, elven and dwarven kingdoms dedicated to protect their lands from an imminent Orcish invasion.

Travelling through Tomuzia, adventurers should be wary of Mountain Bandits.

## Culture

Tomuzia, on paper, is an egalitarian society. There are no nobles and commoners. Villages elect their own leaders, called Tribunes, which in turn elect the heads of their respective faction, Governors. Then the governors and some leading tribunes elect the Chancellor. The position of chancellor is for life. However in practice most of these political positions are hereditary and held by certain powerful families for generations who are nobles in every manner but in name.

Most Tomuzians are mountain dwellers. However, once a part of Tomuzia called "the Golden Isles", which were located in the Golden Estuary had a naval tradition. However, this part of the confederacy was overrun and destroyed by corsairs.

### Faith

Tomuzia is officially a part of Temple of Saviour's Return, and most of their population are Saviourans. Highest clerical authority in Tomuzia is called "Highpriest", who is appointed by the Archpriest of Temple of Saviour's Return with the approval of Tomuzian Chancellor.

## Tactics and Troops

Tomuzian Confederacy has a troop tree very similar to Rhodoks in original Mount&Blade: Warband. Their elite troop is Tomuzian Spellsword.

A simple strategy. Heavy powerful infantry, a line of pikemen and a hail of the best crossbowmen in the game, (and a few spellswords) and you have yourself an army that can fight against the strongest of dragonkin!

### Strengths

* Excellent spearmen for resisting cavalry charges and holding the line.
* Outstanding crossbowmen.
* Excels at defending castles and towns.

### Weaknesses

* Lacking in cavalry.
* Poor offensive infantry.
* Lowest strategic maneuverability out of all factions.

## Notes and Trivia

* Name of the confederacy comes from the Turkish word for swine "Domuz", which is the national symbol of the kingdom.
* Tomuzian Confederacy was originally named "Tomuzian Federation". But this was later changed in a patch.
See No Evil

The MTF squad See No Evil has been deployed into Site 19 to assist the Nine Tailed Fox in recontainment of SCPs. Upon encountering D-9341, they will attempt to shoot and kill the player. They use the old MTF design.

## Description

**Mobile Task Force Eta-10 specializes in the investigation, acquisition, and initial containment of objects or entities exhibiting visual cognitohazards, visual memetic agents, or otherwise require indirect or alternative observation in order to safely handle.**

They use the original MTF model from SCP: Containment Breach (just guards with different color and gun).
Survey

Survey is the second AI created by Joe. As a data management program, her first task was collecting information and generating scenarios to assist in developing Fleet's abilities when handling vehicles in varied environments.

She was also appointed as Garment's assistant, which ended up greatly advancing her own developing personality as an artificial intelligence.
Celestial Forge Version 2

Celestial Forge Version 2 is a crowdsourced and refined version of Celestial Forge Version 1 and was completed in late 2020. This version is noticeably larger than the first and contains at least three times the number of perks. It was noted as being bloated by the creators.

There are far fewer uses of Version 2 in fanfiction as compared to Version 1.

Notable fanfics using this version of the forge include:

* Celestial Entertainment

This list may not be complete. You can help by expanding it, if you know of any fanfictions using Version 2 that are not listed here.
Garment Gloves

Garment was added to the workshop through the Dodgeball jumpchain and was the second (debatably) living creature given to Joe by the Celestial Forge.

LordRoustabout took liberties with the perk to turn the embodying spirit of the gloves into her own character.

## Appearance

Garment is described in her first appearance as a pair of pure white gloves. Most of the time, however, she chooses to animate an outfit to give the illusion of a larger form. Doing so also lets her communicate with expressive 'body' language.

## Jumpchain Perk Description

Garment Gloves (Dodgeball) 200:

These are a pair of pure white gloves. Bound to them is an intelligence with a mind for fashion: a designer, seamstress, clothier, and tailor without mortal peer. It has the ability to scry for fashion based information from international trends to precise measurements. Given materials and orders, it will industriously produce fine apparel, producing any modifications, clothing, footwear, accessories, etc that is within theoretical mortal ability. It has sufficient telekinesis to move itself and to independently suspend materials. It must be provided with materials, though it may be provided a lump sum or budget with which to magically acquire materials at cost.

You may wear the gloves to channel the skills (but not powers) of the entity, perhaps even learning from it.

## Trivia

* In her first appearance, she tugs at the collar of the jacket Joe is wearing. At first he thinks the gloves are throttling him, but he quickly realizes she's just critiquing his fashion choices.
* Garment cannot speak and has a lot of trouble typing out words, but she is very expressive and can make herself understood in-person.
* While there will be no official connection between Garment and Apeiron it's likely to end up as something of a public secret or inside joke.
SCP-035

**SCP-035**, referred to as the **"Possessive Mask"**, is a harmful SCP object that can be found in *SCP - Containment Breach Ultimate Edition.*

## Description

SCP-035 is a white porcelain comedy/tragedy mask. Subjects close to SCP-035, or in visual contact with it, experience a strong urge to put it on. When SCP-035 is placed on the face of an individual, an alternate brain wave pattern from SCP-035 overlaps that of the original host, effectively snuffing it out and causing brain death to the subject. Subject then claims to be the consciousness contained within SCP-035. The bodies of “possessed” subjects decay at a highly accelerated rate, eventually becoming little more than mummified corpses.

SCP-035 has proven to be highly sadistic, prompting some to commit suicide and transforming others into near-mindless servants with linguistic persuasion alone. SCP-035 has stated that it has intimate knowledge of the workings of the human mind and implied that it could change anyone's views if given enough time.

## In Game

SCP-035 can be heard requesting for help over the radio, stating that it knows its way around the facility and that it can help the player escape.

SCP-035 can be found in its containment chamber, attached to the face of one of the Foundation's scientists. When the player enters the control room adjacent to the chamber, SCP-035 will stand up and begin to converse with them. It will pace the room and ask to be released from confinement, stating that if the player opens the door, then it can assist them in escaping the facility. It will also attempt to prove that it's trustworthy by giving the player the passcode to the storage room containing a few helpful items.

If the player activates the gas valves, SCP-035 will begin coughing and gagging while pleading with them to turn it off. Leaving the gas valves on for a long period of time will cause SCP-035's host to die.

After a few seconds SCP-035 will re-animate itself and criticize the player for their actions, stating that a Class-D like them would not live to make it out.

If the player opens the chamber door, SCP-035 will tell them one of 3 things depending on the player's actions. If they release SCP-035 immediately, it will mention that SCP-079 is in control of the facility. If they release it after activating the gas valves but deactivate it before angering SCP-035, it'll mention that Gate A is the player's best chance of escape. If they attempt to kill SCP-035 with the gas, it'll state that SCP-012 is actually a map, which is a false claim.

Once SCP-035 leaves its chamber, the player is able to enter the room. However, hostile tentacles will rise up from the ground inside the chamber and attack the player if they are close enough. If the player is wearing the heavy hazmat suit, however, they will not be harmed.

SCP-035's host can later be found dead in another location of the facility. If the player approaches the corpse then a tentacle will rise out of it.
SCP-106

**SCP-106**, known as **"The Old Man"** is a hostile SCP that can be encountered in *SCP- Containment Breach Ultimate Edition*

## Description

SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms.

SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material that coats SCP-106.

SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.

## In Game

SCP-106 is a mobile threat, and appears quite often. It can spawn at any time near the player (either from the floor or from the ceiling). Once SCP-106 has spotted the player, it will immediately begin to pursue them. SCP-106 is difficult to deter, due to it being able to phase through doors, with the only way to shake it off being to wait out its pursuit for an amount of time or trick it into walking into a Tesla gate, stunning it and causing it to retreat. Should the player wander too far from SCP-106, it will teleport closer to them. If the player attempts to pause the game while being chased by SCP-106, the game will quickly unpause with the message "STOP HIDING".

## Recall Protocol

Upon entering SCP-106's containment chamber, the player has the option to use the **Recall Protocol** to re-contain SCP-106. The following is a step-by-step process to successfully recapture SCP-106:

* Obtain an individual between the age of 10-25 (already done, thanks to a pre-restrained lure subject).
* Turn off the magnets switch (ELO-IID magnetics).
* Turn on the intercom to transmit the sound throughout the facility.
* Press the femur breaker button (automated hydraulic press) and wait for SCP-106 to appear.
* Once SCP-106 appears in the chamber, quickly turn the magnets back on.

This should successfully re-contain SCP-106 and it will no longer appear around the facility. Note, that if the player does not turn on the magnets before the screen blacks out from corrosion, SCP-106 will not be contained, and will chase the player instead. The player can also turn off the magnets once SCP-106 is contained if they want to release it. If the player fails to correctly contain the SCP or lets it out, it is impossible to re-contain it.

Re-containing SCP-106 also allows the player to reach the alternate Gate A ending.

A document about the protocol can be found on a desk next to a keyboard.
LiqORG Wiki

**Welcome to the LiqORG Wiki!**
Welcome to LiqORG Wiki! Here you'll find all the information about the ORGs hosted, and created, by our very own Drunk Hosting Team! An ORG is an online reality game, often based on a reality TV show. In this community, our hosting team typically hosts ORGs based on the hit reality TV show Survivor.

We've currently finished our fifth season of the series, Survivor: All Stars - Cape Canaveral, and have begun our sixth season, Survivor Aspen!

## Seasons

New York City (S1)Charleston (S2)Guadalajara (S3)New Orleans (S4)Cape Canaveral, All-Stars (S5)Aspen (S6)
SCP-066

SCP-066 is an SCP object encountered in *SCP - Containment Breach Ultmate Edition.*

## Description

SCP-066 is an amorphous mass of braided yarn and ribbon weighing approximately one kilogram. Strands of SCP-066 may be taken individually and manipulated; when this is done, a note on the diatonic scale (C-D-E-F-G-A-B) is produced by the object.

When a set of six or more notes are produced, SCP-066 will produce an effect of varying nature and duration. SCP-066 will not respond to manipulation while any effect produced by it is in progress. Prior to Incident 066-2, results have included:

* SCP-066 transformed into a small calico kitten for seventeen minutes. The kitten exhibited significant friendliness and playfulness, and appeared to be declawed.
* A song lasting four minutes, acoustic guitar with vocal accompaniment by singer/songwriter [REDACTED]. The lyrics warned the listener not to use sharp objects without parental supervision.
* A small cupcake, chocolate with chocolate frosting and a lit candle stuck in the top. Notably, the tones produced prior to this effect corresponded to the opening notes of “Happy Birthday”. SCP-066 became responsive after said cupcake was consumed.

## In Game

SCP-066's containment chamber can be found in the Light Containment Zone. Its door is broken, and can be accessed any time without a key card. Upon entering the chamber, the player will find SCP-066, which is roaming freely out of its box.

SCP-066 will follow the player upon seeing it, and will produce random sounds when in close proximity. It can also open and close doors. It can also deafen the player when playing Beethoven's 2nd symphony. Besides producing sounds, SCP-066 can crack the floor around it, as well as dimming the lights. It will also cure any effects from SCP-966.
SCP-009

SCP-009 is an SCP object encountered in *SCP - Containment Breach Ultmate Edition.*

## Description

SCP-009 is a substance which superficially resembles distilled water (H2O), except with a distinct bright red hue. This red hue is discernible in all phases, and serves as the most expedient method of identifying contaminated matter before its anomalous properties manifest. In contrast to mundane water, SCP-009 assumes a liquid phase at temperatures between -100°C and 0°C, and a solid state above those temperatures. At temperatures below -100°C, SCP-009 vaporizes into a gaseous phase similar to steam.

The most hazardous property of SCP-009, however, is its ability to contaminate normal H2O. When in contact with any aqueous solution, SCP-009 will, through unknown mechanisms, transfer its anomalous properties to other objects and creatures. The time it takes for this process to occur varies depending on temperature and the exact chemical composition of affected matter.

## In Game

SCP-009's containment chamber can be found in the Heavy Containment Zone and it requires a Level 3 keycard to be accessed. The chamber is a "passing" zone, in fact, to proceed to other areas, the player will have to pass by this SCP.

At the sides of the chamber, there is a viewing and control room which was presumably used for testings. Inside it there is SCP-009's document.

The containment chamber presents an opened storage tank which contains the SCP substance. Inside there is also a broken ladder. To access the SCP, there is a stairwell.

Upon stepping on the substance, the message

"*You feel a burning pain in your right leg"*

will appear.

After this, the red ice will start to form on the player's body. After some time, the player will collapse onto the ground and die.
Survivor: New Orleans

**Survivor: New Orleans** is the fourth season of the Survivor LiqORG Online Reality Game (ORG)!

Join the season server!

## Summary

In October of 2020, 14 people from all over the world met up in New Orleans for a shot at the title of Sole Survivor in the LIQOrg community. But at the Marooning, they were met with a twist that brought four past players from our past seasons who all failed to make the merge. Blaze, Oreo, TJ, and Juni all came back for a shot at redemption.

Goula started off very slow, going 0-3 in challenges and sacrificed Japple, Sylvia, and Hollie for it. Then, the tribes had a 3-tribe swap, where the 6 remaining Goula were down 3-2 on each swapped tribe. However, TJ flipped on LeFourche and voted Bagels out, and new LeFourche voted out Liv for being innactive. At the next double tribal, Julia flipped on Nidd and King Joe finally had his torch snuffed.

However, a twist called Voodoo Bayou was introduced to the merged tribe, revealing that one player voted out would be returning. Bagels and Nidd won the challenge over Joe, Kitana, and Sylvia. Those three then voted Bagels back into the game 2-1 over Nidd.

The merge hit and Asaf was the merge boot after basically snapping on his tribe. Bagels never got solid footing in the game and followed him. After that, the LeFeche alliance ganged up on swapped Goula, and set their sights on Juni, then used Extortion on Juul immediately after.

Doc was supposed to be next, but Alex flipped and convinced Doc to use his idol and vote Oreo out, leaving with yet another advantage in his pocket in this ORG. The flip doomed Alex though, as he tried to play his idol at 6 but Tobias countered with an Idol Nullifier. Blaze then decided to flip on Tobias and Julia at 5 and team up with TJ to take out Tobias.

The finale was off to a fast start with our first ever Fire Making Challenge between TJ and Doc. It was a Jigsaw Puzzle where fastest time survives. TJ prevailed, sending Doc out.

Blaze then won the FIC and to the shock of literally everybody watching the season, took Julia to FTC over TJ.

Tough questions were asked by the Jury, but some last minute flips in votes gave Julia arguably the biggest upset win in ORG history, defeating the veteran Blaze by a 5-4 vote.

## Changes

* **William is awesome**: very awesome dude!
* **William is better than all of you:** but still somehow inept at surviving Extortion, unlike Lee...wait does that make Lee better than William?
* ^the above 2 are kids :P <3

## Twists

* **Returnee Captains**: 14 completely new castaways were immediately met with a suddent expected/unexpected (depends on who you ask) twist at marooning. 4 returning players from the previous 3 seasons (Survivor: New York City, Survivor: Charleston and Survivor: Guadalajara) were given a second chance in the game. All four of these players had gone pre-merge in a rather unjustified manner back in their original seasons, and were thus presented with another shot at the crown. Blaze and Oreo, were the returnees from Survivor: New York City, TJ was the returnee from Survivor: Charleston and Juni was the returnee from Survivor: Guadalajara.
* **Voodoo Bayou**:
Class-D Personnel

**Class-D** ("**Disposable Class**") **personnel** are expendable individuals used for testing SCPs, notably Keter-class objects. They are unwillingly recruited by the SCP Foundation worldwide and are usually death row inmates. In times of duress, the Foundation will recruit individuals from civilian sources or inmates incarcerated of lesser crimes. Civilians can also 'sign up' to be part of the Class-D program at the Foundation.

Class-D personnel are primarily used as test subjects for studying and investigating SCPs. This usually involves risking the life of the Class-D for the sake of ensuring research.

The player takes the role of a Class-D personnel attempting to escape the facility when the titular containment breach occurs.

## In Game

Only four Class-D personnel are seen in-game. One is seen being escorted by two guards during the intro sequence. Two are seen in the opening scene inside SCP-173's containment chamber. When the door control system begins to malfunction one of Class-D's will begin walking towards SCP-173 cautiously, while the other will express concern that something is wrong. Once the lights go out SCP-173 will kill one of the Class-D's, the other will gasp and back up before getting killed as well.

The other Class-D is the lure subject used to attract SCP-106 in the recall protocol to re-contain the SCP. The subject would have his femur broken, with his screams broadcasted over the intercom system, luring SCP-106 to re-containment.

In addition there was also another Class-D used as a lure subject to contain SCP-106 in its breach prior to the events of the game, under the designation D-9215.

## D-9341

> **WARNING: The following may contain spoilers about the game.**
>
>

**D-9341**, whose name is later revealed to be \_\_\_\_**amin Oliver \_\_\_ker**, is the protagonist of *SCP - Containment Breach*. The badge recovered from SCP-1162 suggests that he is a caucasian male with green eyes, who weighs somewhere around 80 kg and is in his thirties.

The nostalgia items seem to suggest that D-9341 was once a level 4 researcher for the SCP Foundation, before being given a disciplinary hearing due to performing unauthorized research on a phenomena called the "Spiral Gestalt." It is assumed that this hearing ruled him unfit for further activities within the Foundation, thus demoting him to classification D.

For the majority of the game he is not seen nor does he speak often, outside of panting when out of breath, coughing and slurping when drinking something from SCP-294, or grunts and gasps when injured. The only time D-9341 speaks is during his exposure to SCP-012.

## Quotes

"I..I have to finish it!

N/A
SCP- Containment Breach Ultimate Edition Wiki

**Welcome to the SCP- Containment Breach Ultimate Edition Wiki!**
We're a collaborative community website about SCP- Containment Breach Ultimate Edition and SCP - Containment Breach Ultimate Edition: Reborn that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

SCPsCharacter'sItemsRoomsPlaceholderGameplayPlaceholderDoc's

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
SCP-914

SCP-914, also known as **"The Clockworks"**, is an SCP object in *SCP - Containment Breach Ultimate Edition*. It is currently one of the few SCPs in the game that can actually aid the player.

## Description

SCP-914 is a large machine consisting of gears, pulleys, and other mechanical parts. It has a large front panel and two booths, labeled 'Intake' and 'Output'. When an object is placed into the 'Intake' booth, and the key is turned, the object goes inside the machine to appear in the 'Output' booth.  While inside the machine, based on the setting of the knob on the front panel, the machine will appear to refine or degrade the item, with Rough being the most degraded, to Very Fine being the most improved.

## In Game

SCP-914's chamber requires a level 2 keycard to access. Much of the chamber is taken up by SCP-914 itself. The player can drop items inside SCP-914's 'Intake' booth by going inside the booth, then dragging an object out of any inventory slots. The player can then turn the upper knob on the panel to select any of 5 different settings.

When finished with selecting a setting, the player can turn the key on the lower section of the front panel to begin the refining process, with the objects appearing in the 'Output' booth after a brief period of time. However, if the player leaves the containment chamber before an item has finished refining, the booths will remain closed until the player re-enters the chamber.

Each setting will affect the outcome of each item placed into SCP-914. The effect of each of SCP-914's settings are described below;

### "Coarse"

Dismantles items into more refined parts.

### "1:1"

Gives an item of at least nearly equal use and function. Some properties may be slightly altered.

### "Fine"

Refines items and usually improves it with an anomalous feature.

### "Very Fine"

Usually gives a heavily anomalous version of items. Some items can be deadly, while some may be more useful than their default or "Fine" counterparts.

By quickly turning the key and sprinting into the 'Intake' booth, the player can be affected by SCP-914.

One should be aware of using SCP-914 too often as it will spawn SCP-106 sooner.
Groenlandia

To the northwest of Baltica, just at the coast of the Abyssal Ocean, lies the forested island of Groenlandia.

## Climate

Groenlandia has warm, tropical climate for half a year, but turns cold and dark for the other half.

## Civilization

The woodlands of Groenlandia are mostly uninhabited, but there is a group of humans that found its way to this grim place. Groenish monks spend the months of warmth and sunshine gathering food and goods in the forest and storing them up. Then they spend the months of cold and darkness in secluded buildings, telling stories, observing the sky, and making scientific discoveries.
Fowl

Small (about 2 feet long) two-legged beasts with long tails and lizard-like toothy jaws, covered in colorful down. They mostly eat insects, but will also consume fruit and meat. They are kept as livestock on almost every island, for their eggs, meat and down which is used as stuffing in bedding. Newly hatched fowl are named chicks.
Fourth Wall Setting

这是**FWS世界观**里的内容。所有权利属于娄庄钉子户。

**FWS世界观**--活在世外--活在世外2

English

世界
--

在FWS世界观中，世界已经成为了一种可以被拥有的物品。这些世界可以被创造或被毁灭。

 个人
 个人原型

原型世界也是最开始的第一个世界。它是一切的开端。没有人知道原型世界是哪个。

 别的世界

物品
--

在所有的原型世界（包括原型和个人原型）中，都有五件特殊的物品。这五件物品中，有一件是主角光环，一件可以与这个世界的特别之处相适应，剩下三件就是随机的了。除了主角光环外，所有的物品都不会被摧毁。

 适应
 其他
* 镰刀
* 白板
* 物理学圣剑
* 手电筒

### 主角光环

主角光环是一个光环。当一个角色戴上它时，光环和这个世界都会变成这个角色的主题色。戴上它后，这个角色就会拥有常规的主角能力————会飞、永生。除了主角之外的任意一个角色，包括这个世界的主人，都不能扳动带有颜色的主角光环，不论它在不在那个角色的头上。

当一个主角死掉时，主角光环会自动消失，跑到另一个随机的角色上，并触发一次物品重置。

### 主人物品

一个世界被创造后，这个世界的主人第一次进入世界时所携带的某一样物品会出现某种特殊能力。假如被创造的世界是个原型世界的话，那个物品会成为那个世界的一个物品。（这也保证了在主人进入世界前那个世界不会有角色创造新世界！）

### 物品重置

当主角光环换主角时，会触发物品重置。这时剩下的物品会随机出现在新主角周围1km内。但是新旧主角原有的物品都不会动。

角色
--

角色就是世界中的所有动物。

#### 主角

主角是一个世界带有主角光环的角色。一个角色带上光环后，只要不把光环带到别的角色头上，不论光环在哪里，都还是主角。但假如光环坏了（被掰断或什么的），就没有主角了。

### 颜色

每个角色都有主题色和背景色。当角色带上主角光环时，世界会变成那两种颜色（会有深浅不同，但色调是一样的）。月亮是主题色的，太阳则是背景色的。