recursal/Fanatic-Fandom huggingface dataset:
Besh Turmin

Fan art of Besh Turmin, by SamLynchArt.

**Besh Turmin** is the duergar owner and proprietor of Turmin's Tinctures and Tonics in Rosohna. As an NPC, Besh Turmin is played by Matthew Mercer.

## **Description**

### **Appearance**

Turmin is a duergar dwarf with even gray skin, a permanent scowl on his face, and almost pupil-less white eyes. His hair is a deep red maroon color parted in the center, and he has a puff of red for a beard.

### **Personality**

While somewhat combative, Turmin is willing to sell almost anything, at a substantial markup, even if he has to go elsewhere to buy it.

## **Biography**

### **Background**

Turmin grew up in the Shadowshire of Rosohna.

### **"Wood and Steel" (2x58)**

Yasha, Nott, and Yeza visited Turmin's Tinctures and Tonics, a strong-smelling narrow apothecary shop in Rosohna containing all sorts of dried herbs, plants, roots, hanging things, small dishes containing oils, and crystal and glass vials arranged with little labels on them. In the back, with arms crossed, was Turmin, who at first thought they were looking for virility potions but who eventually sold them four healing potions. On the way out, Nott stole two potions of rhino sex, although Yeza identified them as actually being only petal water.

### **"Stone to Clay" (2x91)**

Fjord and Nott returned to Turmin's shop in search of diamonds. Instead of directing them to Fadden's, the jewelry shop next door, Turmin offered to act as a middleman to get the diamonds (one worth 300 gp and one worth 50) for them. He also sold Nott two vials of willowshade oil, which cures petrification. Later, Jester bought a large vial of beard oil from him for 55 gp.

## **Appearances and mentions**

* Campaign Two
	+ "Wood and Steel" (2x58) (first appearance)
	+ "Stone to Clay" (2x91)

## **Quotations**

* **Turmin**: "Something a little more wild you said, right? Now these here, these will give you the drive of a fucking rhinoceros, if you know what I'm saying."

## **References**

1. ↑ See "Wood and Steel" (2x58) at 1:41:36.
2. ↑ See "Wood and Steel" (2x58) at 1:51:09.
3. ↑ See "Wood and Steel" (2x58) at 1:40:40.
4. ↑ See "Stone to Clay" (2x91) from 2:41:02 through 2:45:33.
5. ↑ See "Stone to Clay" (2x91) from 2:46:09 through 2:48:26.
6. ↑ See "Wood and Steel" (2x58) at 1:43:36.

**Art:**

1. ↑ Fan art of Besh Turmin, by SamLynchArt (source). Used with permission.
2. ↑ Fan art of Besh Turmin and Fadden, of Fadden's Gems, by Kileigh Gallagher (source). Used with permission.
Bentley Badger

Fan art of Captain Bentley Badger, by Marina Marinkov.

**Captain Bentley Badger** is a former British cavalry soldier now employed as Rupert Merriweather's butler in the "Call of Cthulhu: Shadow of the Crystal Palace" (Sx46) one-shot. He was played by Travis Willingham.

## **Description**

### **Personality**

Bentley is overall a grounded and steadfast individual. He shows loyalty to Merriweather, and determination in finding the casket. Despite his insistence that ghosts do not exist, he is obviously anxious discussing it. When Alexandra points out that a non-believer should have nothing to fear, he agrees, but is clearly still nervous. He also displays an obvious discomfort around cats.

## **Biography**

### **Background**

Bentley was once in the British cavalry, but now works as a butler. He says that he owes Merriweather a great deal.

## **Relationships**

### Hanako Hayashi

Bentley keeps his knowledge of Merriweather blackmailing Hanako over the theft of a necklace discrete, which she expresses appreciation for. There is a degree of sexual tension between them and after the events of the night she expessed interest in seeing him when there weren't supernatural threats around.

### Rupert Merriweather

Mr. Merriweather is Bentley's employer. Bentley is insistent upon completing his task, and states that he owes Merriweather a great deal. He fears the consequences of failing him.

### Achoo

Achoo is a cat Bentley lured off the street to enter in the cat show.

## **Appearances and mentions**

* Specials
	+ "Call of Cthulhu: Shadow of the Crystal Palace" (Sx46) (first appearance)

## **Trivia**

* Taliesin's described his inspiration for Bentley's character on the Critical Role blog as follows: "Every crime needs a mastermind to keep everyone on task, especially with so many new *Call of Cthulhu* players with so many individual objectives. I needed someone whose mission was to keep everyone mostly focused and on track. I also needed someone who knew most of the groups secrets for leverage in case any arguments popped up. I gave Travis (mostly) complete dossiers on each character, including the option to ask me for any information on any character that he may conceivably have access to during the game. The build for the character was a classical John Watson jack-of-all-trades Afghan War vet (because I always like to quietly point out how insane it is that I can make an Afghan War vet in nearly any time since the fucking industrial revolution). I also made him a member of the Guides Calvary (because who doesn’t want to ride a bloody horses into battle?). Travis requested the sword cane, and so I gave it to him with a mild war injury [for game balance]."

## **References**

**Art:**

1. ↑ Fan art of Captain Bentley Badger, by Marina Marinkov (source). Used with permission.
Bouldergut

Fan art of Bouldergut, by Saturnberries.

**Bouldergut** is an ogre pirate and Captain Avantika's personal bodyguard on board the *Squalleater*. As an NPC, she is played by Matthew Mercer.

## **Description**

### **Appearance**

Bouldergut is a massive female ogre with yellowed teeth and greasy gray hair that falls in her face. She wears a simple leather tunic, and wields a large greatclub made from the mast of a ship.

### **Personality**

Bouldergut is simple minded but obedient and loyal, particularly to Captian Avantika. She often comes across as jovial and even friendly despite her fearsome appearance, but shows great enthusiasm for acts of violence when given the chance. As an ogre she is often used as an enforcer and muscle by the crew due to her size and strength.

## **Biography**

### **Background**

Prior to meeting the Mighty Nein, Bouldergut had served under Avantika as her bodyguard for approximately a decade. Avantika claims Bouldergut fell into her service towards the start of her pirate career.

### **Campaign Two Arc 2: The Bad Guys**

Alongside Vera, Bouldergut is one of the pirates from the Squalleater who initially board The Mistake off the coast of Urukayxl. After the Mighty Nein (In disguise) find themselves being sent from their ship to meet with Captain Avantika, Bouldergut is ordered to remain on The Mistake and oversee its crew whilst they travel to shore and make emergency repairs to the ship's damaged hull.

## **Character Information**

### **Abilities**

#### **Ogre Abilities**

* Darkvision
* Multiattack

### **Notable Items**

* Greatclub - Made from the whittled down mast of a ship.

## **Appearances and mentions**

* Campaign Two
	+ "Dangerous Liaisons" (2x37) (first appearance)
	+ "Dubious Pursuits" (2x40)
	+ "A Pirate's Life for Me" (2x41)
	+ "A Hole In the Plan" (2x42)
	+ "In Hot Water" (2x43)

## **Quotations**

* **Bouldergut**: "(Growl) To Shore"
**Travis ooc**: "J-J-Jesus"
* **Nott**: "Hello"
**Bouldergut**: "All hands on deck, company meeting"
**Nott**: "On the deck of the ship?"
**Bouldergut**: "Ye...(Ponders)...Yes"
* **Bouldergut**: "Go to sleep!!! Don't hurt my friends"

## **References**

1. ↑ See "Dangerous Liaisons" (2x37) at 26:30.
2. ↑ See "In Hot Water" (2x43) at 1:04:03.
3. ↑ See "A Hole In the Plan" (2x42) at 2:09:07.
4. ↑ See "Dangerous Liaisons" (2x37) at 26:21.
5. ↑ See "Dangerous Liaisons" (2x37) at 30:42.
6. ↑ See "A Pirate's Life for Me" (2x41) at 1:31:26.
7. ↑ See "A Pirate's Life for Me" (2x41) at 1:31:01.
8. ↑ See "Dangerous Liaisons" (2x37) at 30:51.
9. ↑ See "A Hole In the Plan" (2x42) from 3:31:05 through 3:31:45.
10. ↑ See "In Hot Water" (2x43) at 1:29:57.

**Art:**

1. ↑ Fan art of Bouldergut, by Saturnberries (source). Used with permission.
Blue dragon

Fan art of Jester fighting Thelashas, by APixelTaurus.

**Blue dragons** are vain and territorial. Blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert's reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard their territories against all potential competitors, especially brass dragons.

## **Description**

### **Appearance**

A blue dragon is recognized by its dramatic frilled ears and the massive ridged horn atop its blunt head. Rows of spikes extend back from its nostrils to line its brow, and cluster on its jutting lower jaw. A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and dusty air.

### **Abilities**

* **Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.
* **Lightning Breath:** The dragon exhales an lightning blast.

## **Known Blue Dragons**

* **Brimscythe, the Iron Storm:** a blue dragon and a member of the Chroma Conclave.
* **Thelashas:** a young blue dragon who was bound by Halas Lutagran to protect his manor.

## **Trivia**

* In *The Legend of Vox Machina* blue dragons in their true form (or at the very least Brimscythe) had their own redesign, having an original look different from the traditional appearance of the blue dragons from Dungeons and Dragons.
* During the fight between the Mighty Nein and Uk'otoa Caleb Widogast cast *Shapechange* to take the form of an adult blue dragon, using as inspiration the young Thelashas, who had been defeated by the adventuring party months before in the Folding Halls of Halas.

## **References**

1. ↑ 1.0 1.1 1.2 See *D&D: Monster Manual*, 5th ed., p. 90.
2. ↑ See *D&D: Monster Manual*, 5th ed., pp. 90–91.
3. ↑ 3.0 3.1 3.2 See *D&D: Monster Manual*, 5th ed., p. 92.
4. ↑ 4.0 4.1 4.2 See *D&D: Monster Manual*, 5th ed., p. 91.
5. ↑ 5.0 5.1 5.2 5.3 See *D&D: Monster Manual*, 5th ed., p. 86.
6. ↑ See *D&D: Xanathar's Guide to Everything*, 5th ed., pp. 94–95.
7. ↑ See *D&D: Xanathar's Guide to Everything*, 5th ed., pp. 96–97.
8. ↑ 8.0 8.1 See *D&D: Monster Manual*, 5th ed., p. 93.
9. ↑ See "The Mighty Nein Reunited Part 2" (Sx74) at 3:11:58.

**Art:**

1. ↑ Fan art of Jester fighting Thelashas, by APixelTaurus (source). Used with permission.
2. ↑ Screenshot of Brimscythe from "The Terror of Tal'Dorei - Part 2" (LVM1x02). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
3. ↑ Fan art of "Dragonleb", by Svalbirdd (source). Used with permission.
Blightstaff

Fan art of the Blightstaff (from a larger image), by Ava Rajh.

**The Blightstaff** is a knotted wet-looking wooden magical staff that is covered in lichen and topped with a large uncut amethyst. It is wielded by Caduceus Clay. When he activates it, the dozen small knot holes within it begin to exude dozens and dozens of small flying beetles that swarm out of the staff onto the ground.

## **Properties**

The Blightstaff allows the wielder to summon a swarm of flying beetles once per long rest that act on the wielder's turn and can make a bite attack within a range of 30 feet. The swarm lasts for one minute and does 4d4 piercing damage.

## **History**

Caduceus Clay brought the Blightstaff with him from the Blooming Grove when he joined the Mighty Nein.

## **References**

1. ↑ See "The Stalking Nightmare" (2x29) at 1:21:23.
2. ↑ See "Beyond the Boundaries" (2x32) at 1:37:13.
3. ↑ See "O Captain, Who's Captain?" (2x36) at 3:01:20.
4. ↑ See "The Endless Burrows" (2x50) at 3:22:39.
5. ↑ See "Within the Nest" (2x28) at 1:10:47.
6. ↑ See "The Stalking Nightmare" (2x29) at 1:20:48.
7. ↑ See "The Endless Burrows" (2x50) at 3:22:39.
8. ↑ See "Beyond the Boundaries" (2x32) at 2:46:50.
9. ↑ See "The Stalking Nightmare" (2x29) at 1:21:23.
10. ↑ See "Beyond the Boundaries" (2x32) at 1:37:13.
11. ↑ See "O Captain, Who's Captain?" (2x36) at 3:01:20.
12. ↑ See "Within the Nest" (2x28) at 1:10:47.

**Art:**

1. ↑ Fan art of the Blightstaff (from a larger image), by Ava Rajh (source). Used with permission.
Aggrad Mountains

Fan art of Dalen's Closet, with the Aggrad Mountains in the background, by Kent Davis.

## Location Information

### **Points of interest**

* Bay of Gifts
* Shammel

The **Aggrad Mountains** are an extensive range that takes up a good portion of the northern tip of the continent of Marquet.

## **Description**

The Aggrad Mountains stretch for hundreds of miles between Bay of Gifts in the north and the Rumedam Desert to the south. The rocky range features deep chasms and caves inhabited by predators. It is about a day-and-a-half's travel on foot from Ank'Harel.

   The mountains also border the northern edges of the Hellcatch Valley, and the small city of King's Fall is tucked against a southwestern part of the range.

## **Notable locations**

* **The Vault of Shumas** was a religious sanctuary in the Aggrad Mountains.
* **Shammel** is a bustling port city on the **Bay of Gifts** on the northeastern coast of Marquet situated at the base of the Aggrad Mountains. It is a major trade center as well as a popular tourist destination, with swanky beach resorts like Dalen's Closet.

## **History**

The Vault of Shumas was a religious sanctuary from the beginning of the Age of Arcanum to just before the Calamity, when the people there were wiped out by members of another religion. By the time Arkhan the Cruel investigated the Vault, it was a hidden temple with Abyssal script on its walls, and it was guarded by yuan-ti, a manticore, and an undead spirit calling herself "the caregiver". The caregiver watched over the sleeping children of Zehir "until our epoch begins." It was here that Arkhan found the Wreath of the Prism.

Vox Machina flew in the skyship *Deera* over the Aggrad Mountains on the way to Glintshore. The flight from Ank'Harel to the Bay of Gifts took five hours.

## **References**

1. ↑ See *Tal'Dorei Campaign Setting*, p. 98.
2. ↑ See *Explorer's Guide to Wildemount*, p. 159.
3. ↑ See "The Chase to Glintshore" (1x67) at 34:18.
4. ↑ See "To The Skies" (3x23) at 1:59:28.
5. ↑ 5.0 5.1 See "CelebriD&D with Joe Manganiello" at 15:08.
6. ↑ See "One Year Later..." (1x95) at 1:05:28.
7. ↑ See "One Year Later..." (1x95) at 1:08:25.
8. ↑ See "Dalen's Closet" (Sx47) at 17:44.
9. ↑ See "CelebriD&D with Joe Manganiello".
10. ↑ See "The Chase to Glintshore" (1x67) at 2:45:21.

**Art:**

1. ↑ Fan art of Dalen's Closet, with the Aggrad Mountains in the background, by Kent Davis (source). Used with permission.
2. ↑ Official map of the Hellcatch Valley, with the Aggrad Mountains to the north, by Deven Rue from "Promise and Potential" (3x22). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
3. ↑ Fan art of Dalen's Closet, by Lap Pun Cheung (source). Used with permission.
Bead of Force

A **Bead of Force** is a small black sphere that can be used to generate a transparent force field, permeable only by air, upon impact.

## **Description**

A bead of force is a 3/4 inch diameter ball, weighing one ounce. It can be thrown up to 60 feet, and self-destructs upon impact. When it is destroyed, all creatures within a 10-foot radius of the bead must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 5d4 force damage and is trapped for one minute in a transparent sphere of force; creatures that pass or who are not entirely within the 10-foot radius are pushed away until they are just outside of the sphere. Creatures in the sphere can breathe, but attacks and spells cannot cross the forcefield.

A creature within the sphere can push against the wall of the sphere as an action, moving it up to half their walking speed. The sphere can also be picked up, and weighs only one pound, independent of its contents.

## **History**

Taryon Darrington owned a bead of force and used it to capture Ogden Trickfoot and threaten him, after Ogden had tricked Vox Machina into fighting an illusory smoke monster.

Taryon also used a bead of force on himself  in "*Critical Role* – Level 17 Battle Royale!" (Sx19), to prevent attacks from others. He won the battle.

## **References**

1. ↑ 1.0 1.1 See *D&D: Dungeon Master's Guide*, 5th ed., p. 154.
2. ↑ See "Family Matters" (1x96) at 4:16:40.
3. ↑ 3.0 3.1 See *D&D: Dungeon Master's Guide*, 5th ed., pp. 154–155.
4. ↑ See *D&D: Dungeon Master's Guide*, 5th ed., p. 155.
5. ↑ See "Family Matters" (1x96) at 4:16:40.
6. ↑ See "*Critical Role* – Level 17 Battle Royale!" (Sx19) at 0:20:37.
7. ↑ See "*Critical Role* – Level 17 Battle Royale!" (Sx19) at 3:38:57.

**Art:**
Beynsfal Plateau

Official map of the Beynsfal Plateau, with the Rifenmist Jungle and Stormpoint Mountains to the north, by Andy Law from Critical Role: Tal'Dorei Campaign Setting.

## Political Information

### **Affiliation**

Iron Authority

The **Beynsfal Plateau** (sometimes pluralized **Plateaus**) is a highland area in the Rifenmist Peninsula and home to the Iron Authority.

## **Description**

The plateau is a cracked volcanic landscape of relentless heat and black basalt rising above the lush Rifenmist Jungle below, dotted by crude iron towers. It is home to the Iron Authority and the massive city of Tz'Arrm.

## **History**

One of the last battles of the Calamity took place on the plateau, when Bane, the Strife Emperor, and his armies of goblinoid legions fought against the Wildmother and her Free Children and lost. Afterwards, the hobgoblins asserted authority over the different goblin tribes, and the various hobgoblin kingdoms of the plateau launched military campaigns against each other.

For a long time, no hobgoblin tribe dominated for long until they fell to internal distrust and greed. However, around 722 PD, the Iron Authority emerged and conquered the whole of the Beynsfal Plateau. They then began their long war to subjugate the Rifenmist Jungle below.

In 843 PD, Tetrarch Umejii of the Qoniira traveled south to the Beynsfal from Niirdal-Poc to investigate whether the Iron Authority was the "terrible" thing that was intuited to be coming.

## **References**

1. ↑ See *Tal'Dorei Campaign Setting*, pp. 76–77.
2. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 113. The map on the page uses the plural "Plateaus", but the text throughout the sourcebook uses the singular "Plateau".
3. ↑ See *Tal'Dorei Campaign Setting*, pp. 76–79.
4. ↑ See *Tal'Dorei Campaign Setting*, p. 76.
5. ↑ See "The Gift Among the Green" (E1x06) at 2:24:14.

**Art:**

1. ↑ Official map of the Beynsfal Plateau, with the Rifenmist Jungle and Stormpoint Mountains to the north, by Andy Law from Critical Role: Tal'Dorei Campaign Setting. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Adeen Tasithar

Fan art of Adeen Tasithar, by Kileigh Gallagher.

**Adeen Tasithar** is a drow male, formerly the Taskhand for the Bright Queen's court. As an NPC, Adeen Tasithar is played by Matthew Mercer.

## **Description**

### **Appearance**

When Fjord talked to him in the Dungeon of Penance, he was bloody and beaten, with one eye swollen nearly shut and his hair tattered and matted. He wore tattered, ragged Rosohna-style clothing, very costly at one point but now torn and dirtied.

## **Biography**

### **"Bathhouses and Bastions" (2x90)**

Adeen was allegedly captured in the Ghostlands while fleeing the city of Rosohna after the defeat of Obann and the disappearance of Vence Nuthaleus. While he had confessed to giving two Luxon Beacons to the Dwendalian Empire and being involved in the Angel of Irons cult, he was terribly confused, saying that he had done these things, but he didn't remember how or why. He recognized Vence (being impersonated by Fjord), but didn't know how. He said he felt as if he were going crazy, and knocked himself out banging his head against the wall. The party was convinced he was the victim of some form of mind control, but was unclear as to who had done it to him, and how.

### **"The Fancy and the Fooled" (2x97)**

On the night of the party before the Mighty Nein set sail to the peace talks between the Dwendalian Empire and the Kryn Dynasty, Essek Thelyss confessed that it was he who gave the two beacons to the Empire, in return for their promise to share their research and knowledge with him.

### **"High Seas, High Stakes" (2x99)**

From a distance, the Mighty Nein observed the exchange of the prisoner Adeen for Vence Nuthaleus from the Dwendalian Empire.

## **Relationships**

### **Essek Thelyss**

While watching the prisoner exchange of Adeen and Vence Nuthaleus, Essek stated that he had once known Adeen for a while. When Jester asked Essek, "Does [Adeen] suck?", Essek replied, "That is a word, yes."

## **Appearances and mentions**

* Campaign Two
	+ "Bathhouses and Bastions" (2x90) (first appearance)
	+ "High Seas, High Stakes" (2x99)

## **Quotations**

* **Adeen**: It doesn't-- I would never, I would never give away the heart of our city. But I did, for money. Why? Nothing makes sense. Nothing makes sense. Nothing. Makes. Sense.

## **Trivia**

* He's related (by blood or den ties) with the Aurora Watch scout Naevyn Tasithar, although their exact relationship is unknown.
* While Taskhands have usually military duties, Adeen served directly in the Bright Queen's court.

## **References**

1. ↑ See "Bathhouses and Bastions" (2x90) at 2:47:50.
2. ↑ See "High Seas, High Stakes" (2x99) at 3:28:30.
3. ↑ See "Bathhouses and Bastions" (2x90) at 2:52:03.
4. ↑ https://twitter.com/matthewmercer/status/1448036269653516290?s=20&t=JXlY8cCYINbmWvHWawTn5Q

**Art:**

1. ↑ Fan art of Adeen Tasithar, by Kileigh Gallagher (source). Used with permission.
Beatrix Monroe

Official art of Beatrix Monroe, by Lizzart.

**Beatrix Monroe** is an older woman in Newfaire. She is played by Marisha Ray.

## **Description**

“
Everyone in this chapter has been affected by the war in some horrible way. I was very intrigued to tell the story of someone who lost everything to the atrocities of mankind all while fighting to maintain her compassion for humanity. Aunt Bee became a very natural product of that idea, and ended up fitting nicely has the maternal figure of the group.[...] As long as there are still people who need her, Beatrix has a purpose. A reason to fight.
”

–
Marisha describes Beatrix
[!h]

Bee is 55 years old, with straggly, frizzy salt-and-pepper hair and threadbare and worn patchwork clothing probably repurposed from a quilt she once had. Her hat is decorated with sun-faded silk flowers. Bee "cares little" about her physical appearance, but paradoxically tries to hide her windburn and sun spots with way too much blush, trying to hold onto a bit of youth. She wears a few pieces of nice jewelry that seem to have nostalgic sentimental value.

She suffers from lower back pain.

## **Biography**

### **Background**

Beatrix once had a very happy married life living in a small cottage in Seasway. She promised Sean's mother that she would keep him safe,
 and continues to visit her in the Grayslate Sanitorium, where Bee now works as a laundress.

## **Appearances and mentions**

* Candela Obscura
	+ "Candela Obscura: Eye for an Eye" (CO2x01) (first appearance)
	+ "Candela Obscura: Flesh and Blood" (CO2x02)
	+ "Candela Obscura: Broken Path" (CO2x03)

## **References**

1. ↑  *Candela Obscura: Chapter 2 Q&A with Marisha Ray* on CritRole.com
2. ↑ See "Candela Obscura: Eye for an Eye" (CO2x01) at 0:36:23.
3. ↑ See "Candela Obscura: Eye for an Eye" (CO2x01) at 1:51:04.
4. ↑ See "Candela Obscura: Eye for an Eye" (CO2x01) at 1:50:58.
5. ↑ See "Candela Obscura: Eye for an Eye" (CO2x01) at 2:31:58.
6. ↑ See "Candela Obscura: Eye for an Eye" (CO2x01) at 3:42:03.
7. ↑ See "Candela Obscura: Flesh and Blood" (CO2x02) at 0:24:24.

**Art:**

1. ↑ Official art of Beatrix Monroe, by Lizzart (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Arthur

Fan art of Arthur with Opal, by Chris Inefable.

**Arthur** was a member of the Nameless Ones in Emon in late 842 PD. As an NPC in *Exandria Unlimited*, Arthur is played by Aabria Iyengar.

## **Description**

### **Appearance**

Arthur had very pale blue, almost gray, eyes and carried several daggers and a big rapier inside his cloak.

### **Personality**

Once *Charmed* by Opal, Arthur was friendly and willing to go get a beer with her. When she proposed tying him up, he told her he was "into new stuff."

## **Biography**

### **"The Oh No Plateau" (E1x02)**

Arthur was one of two cloaked, extremely shady figures lurking at the southern gate of Emon when the Exandria Unlimited party approached. He succumbed to Opal's *Charm Person* spell, and she chatted with him while the remainder of the party fought the other cloaked figure that he referred to as his friend. He told her that they were members of the Nameless Ones who had been sent to kill her whole squad, but she convinced him to go off with her to get a beer instead. Arthur told Opal he was most familiar with the Dock area of Emon.

Opal was able to convince Arthur to let her tie him up with her silk rope, and he seemed open to trying other new things. When the other Nameless One was killed, she convinced him to wait two minutes after the party left to cut himself free, but then turned and knocked him out with an *Eldritch Blast* as they ran to the gate.

## **Character Information**

### **Notable Items**

* Multiple daggers
* Scimitar
* Dark cloak

## **Appearances and mentions**

* *Exandria Unlimited*
	+ "The Oh No Plateau" (E1x02) (first appearance)

## **Quotations**

* **Arthur**: *(while Opal is tying him up)* Why is this in public? Like, I mean, are you into that, too? Because I haven't tried that, but I am very open to suggestions.
* **Arthur**: *(slightly later)* Wait, is it a group thing now? Okay, hold on. You know what? I think I'm pretty adventurous, like, I joined the thieves' guild and stuff, but I'm--
Opal: They're just going to watch. It's not, they're not going to be in it. There's just a watching thing. Okay guys, whenever you're ready Arthur's all tied up, okay?
**Arthur**: All right. Okay, I'm game.

## **References**

1. ↑ See "The Oh No Plateau" (E1x02) at 0:19:08.
2. ↑ See "The Oh No Plateau" (E1x02) at 0:40:09.
3. ↑ See "The Oh No Plateau" (E1x02) at 0:34:17.
4. ↑ See "The Oh No Plateau" (E1x02) at 0:40:38.
5. ↑ See "The Oh No Plateau" (E1x02) at 0:41:31.

**Art:**

1. ↑ Fan art of Arthur with Opal, by Chris Inefable (source). Used with permission.
Astra Trickfoot

Fan art of Astra, by Nicklas Andersson.

**Astra Trickfoot** is a gnome who married into the Trickfoot family through Johann Trickfoot. As an NPC, Astra is played by Matthew Mercer.

## **Description**

### **Appearance**

Astra has curly strawberry-blonde hair that goes just past her shoulders. She is described to be older than Pike.

## **Appearances and mentions**

* Campaign One
	+ "One Year Later..." (1x95) (first appearance)
	+ "Family Matters" (1x96)

## **Trivia**

* The dresses she cut up in the Whitestone Castle bedrooms belonged to Percy's dead sisters, Vesper and Whitney.

## **References**

1. ↑ See "*Talks Machina* #23: 'One Year Later...' and 'Family Matters'" (TMx23) at 59:20.

**Art:**

1. ↑ Fan art of Astra, by Nicklas Andersson (source). Used with permission.
2. ↑ Fan art of the Trickfoots, by Kileigh Gallagher (source). Used with permission.
Belabor

Fan art of Beauregard wielding Belabor, by @hierothraxs.

* As an action, force a creature within at least 30 feet to make a Strength saving throw, dealing 3d8 force damage and pushing it 15 feet away on a failure. (4/Day)

## Historical Information

### Owners

* Vokodo (formerly)
* Beauregard Lionett

**Belabor** is a silver quarterstaff that was found by the Mighty Nein among Vokodo's treasures.

## **Description**

### **Appearance**

Belabor is a beautiful silver quarterstaff that is capped on the ends. It has a spiral of carved runes running along the length, from one cap to the other.

## **Features**

Belabor provides a +2 bonus to attack and damage rolls. Four times per day, as an action, the user can spend a charge to force a creature within thirty feet to make a strength saving throw. If the creature fails, it suffers 3d8 force damage and is pushed fifteen feet away.

## **History**

The staff was among Vokodo's treasures, and when it was recovered by the Mighty Nein on his death, it was given to Beau. Shortly after attuning to the staff, Beau tested her new weapon on Fjord.

Beau first used it in combat against the chuuls when they attacked the Midnight Hammer.

## **References**

1. ↑ See "A Fog Lifted" (2x106) at 2:24:42.
2. ↑ See "A Fog Lifted" (2x106) from 2:40:23 through 2:42:23.
3. ↑ See "A Fog Lifted" (2x106) at 18:25.
4. ↑ See "A Fog Lifted" (2x106) at 18:25.
5. ↑ See "A Fog Lifted" (2x106) at 2:24:42.
6. ↑ See "A Fog Lifted" (2x106) from 2:40:23 through 2:42:23.
7. ↑ See "A Fog Lifted" (2x106) at 2:44:08.
8. ↑ See "A Fog Lifted" (2x106) at 2:40:31.
9. ↑ See "The Chase Begins" (2x112) at 3:58:05.

**Art:**

1. ↑ Fan art of Beauregard wielding Belabor, by @hierothraxs (source). Used with permission.
Beetle

Depiction of a giant fire beetle from *D&D: Monster Manual*, page 325.

**Beetles** are a type of insect found in Exandria.

Beetles are beasts.

#### **Giant fire beetle**

Giant fire beetles are a large species of beetle found in dark environments, such as forests and underground. They have luminescent glands that continue to shine after death, making them prized by miners and adventurers.

## **History**

While Vox Machina member Grog Strongjaw ran a one-shot session of *Bunions and Flagons*, one of his players, partymate Scanlan Shorthalt, had his player-character *Polymorph* himself into a dung beetle to investigate a hatch.

Mighty Nein member Caduceus Clay owned a shield and the Green Beetle Breastplate, which were made of metal fashioned to look like beetle chitin. His Blightstaff allowed him to summon a swarm of beetles. In 835 PD, Clay summoned a beetle to bite his finger when the tabaxi blood cleric Cree Deeproots needed a sample of his blood.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4  Swarm of Insects (Beetles) on D&D Beyond (backup link)
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6  Giant Fire Beetle on D&D Beyond (backup link)
3. ↑ See "Critical Role: Grog's One-Shot" (Sx26) at 2:39:19.
4. ↑ 4.0 4.1 4.2 4.3 4.4 See *Tal'Dorei Campaign Setting*, p. 97.
5. ↑ See "Critical Role: Grog's One-Shot" (Sx26) at 2:39:19.
6. ↑ See "Critical Role: Grog's One-Shot" (Sx26) at 2:39:19.
7. ↑ See "Within the Nest" (2x28) from 1:10:20 through 1:10:50.
8. ↑ See "The Stalking Nightmare" (2x29) at 1:20:48.
9. ↑ See "Stoke the Flames" (1x30) at 2:51:58.

**Art:**

1. ↑ Depiction of a giant fire beetle from *D&D: Monster Manual*, page 325. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

## **External links**

* Swarm of Insects (Beetles) on D&D Beyond (backup link)
* Beetle on The *Forgotten Realms* Wiki (note) (backup link)
* Beetle on Wikipedia (backup link)
Battering Shield

A **Battering Shield** is a magic item that enhances shove attacks.

## **Description**

This iron tower shield grants an additional +1 AC bonus in addition to the usual +2 bonus of a held shield. This shield also has a maximum of three charges, and when the wielder successfully shoves a creature at least 5 feet, 1 charge can be expended to extend the distance of the shove by 10 feet, knock the creature prone, or both. The shield regains 1d3 charges daily at dawn.

## **References**

1. ↑ See *Explorer's Guide to Wildemount*, p. 266.
Blight ichor

**Blight ichor** is an illegal liqueur brewed from a fungus native to Blightshore. It is bitter in taste, green in color, and has psychedelic properties.

## **Properties**

Any creature that isn't an undead or construct that drinks blight ichor has advantage on Intelligence and Wisdom checks, as well as vulnerability to psychic damage, for one hour. Each time a dose is consumed, they must make a DC 15 Constitution saving throw. On a failure, the user is poisoned for 1d6 hours and suffers effects similar to the *Confusion* spell for one minute.

Undead creatures react to blight ichor differently. If an undead consumes blight ichor, it has advantage on Dexterity checks and is immune to being frightened for one hour.

## **References**

1. ↑ 1.0 1.1 1.2 See *Explorer's Guide to Wildemount*, p. 152.
Blenton Zuurthom

**Blenton Zuurthom** is a male Dwarven architect and a member of Kraghammer's House of Zuurthom. Known as one of the older and kinder dwarves and an architectural savant, he tries to oversee every major construction project in Kraghammer's Bottom Slab.

So far, Blenton Zuurthom has not appeared or been mentioned onstream.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 See *Tal'Dorei Campaign Setting*, pp. 67–68.
Acek Orattim

**Acek Orattim** was a priest of Tharizdun, the Chained Oblivion, during the Age of Arcanum and the Calamity. He has not appeared or been mentioned onstream.

## **Biography**

During the Age of Arcanum, Orattim made his base in Gatshadow Mountain, under which the Chained Oblivion had been imprisoned since the Founding. The priest channeled Tharizdun's power, causing Gatshadow to grow notably in height compared to the other Cliffkeep Mountains and grow a maze of tunnels within. From Gatshadow, Orattim spread his evil corruption until the Chained Oblivion's defeat by Pelor, the Dawnfather. The Chained Oblivion retreated to the mountain, but was chased by the Dawnfather, who shackled and banished Tharizdun beneath Gatshadow. Acek was rumored to be so suffused with his master's power that his master's divine banishment tore the priest's body apart.

### **Legacy**

One suggested scenario in the *Critical Role: Tal'Dorei Campaign Setting*, set in 812 PD, is for a supposed Vecna cultist known as the Nameless to flee to Gatshadow after stealing her master's "secret knowledge", seeking the spirit of Acek Orattim.

## **Sources**

* *Critical Role: Tal'Dorei Campaign Setting* (first mentioned)

## **References**

1. ↑ 1.0 1.1 1.2 1.3 See *Tal'Dorei Campaign Setting*, p. 63.
2. ↑ 2.0 2.1 2.2 See *Tal'Dorei Campaign Setting*, p. 64.
3. ↑ See *Tal'Dorei Campaign Setting*, p. 19.
4. ↑ See *Tal'Dorei Campaign Setting*, pp. 63–64.
Blightstar

Fan art of the Blightstar, by Clara.

The ***Blightstar*** is an Issylran ship that was robbed of an evil artifact while docked in the Port of Emon in 842 PD.

## **Appearance**

The *Blightstar* is an imposingly large burnt-looking wooden ship with black sails. It flies a black flag inscribed with a small red circle beneath a small white semicircle, representing the two moons of Exandria, Ruidus and Catha.

## **Crew**

Twenty sailors died trying to protect their cargo.

## **Trivia**

* *Blightstar* is another name for Ruidus, the smaller Moon of Exandria.

## **References**

1. ↑ See "The Oh No Plateau" (E1x02) at 5:48.
2. ↑ See "The Nameless Ones" (E1x01) at 2:06:37.
3. ↑ See "The Nameless Ones" (E1x01) at 1:26:54.
4. ↑ See "The Nameless Ones" (E1x01) at 2:32:51.

**Art:**

1. ↑ Fan art of the Blightstar, by Clara (source). Used with permission.
Athodan

**Athodan** was an arcane researcher of the flying city of Aeor, who became famous among his people after finding a strange relic whose properties were used in necromantic and rejuvenation experiments.

His first tests involving the powers of his discovery involved reversing the aging process of overripe fruit, and although the results were messy (the fruit ended up liquefied and tossed all over), led to the accidental creation of a tasty drink that other Aeorians recreated to celebrate and taunt the researcher at various celebrations. Athodan, however, continued his experiments, and eventually he collaborated with Archmage Ayoshadaf, using the artifact to develop a form of time travel, allowing someone to travel to the past while leaving a shadow of themselves anchored in the present. Athodan was in a privileged enough position to have an area of the Genesis Ward dedicated solely to his team and his project, and was only accessible by using a bracelet.

## **Appearances and mentions**

* Campaign Two
	+ "The Genesis Ward" (2x135), mentioned only (first mentioned)
	+ "Hell or High Water" (2x136), mentioned only

## **Trivia**

* In *Exquisite Exandria: The Official Cookbook of Critical Role*, Athodan's drink is called "Athodan's Mistake".
* He was a spellcaster, given his understanding of necromantic glyph work, and most likely a wizard, due to the nature of Aeorian society.

## **References**

1. ↑ The ancestral diversity of Aeor, judging by the corpses in one amphitheater, was "primarily human, elf, and in-between," with no halflings or dwarves.  See "The Streets of the Forgotten" (2x134) at 1:37:43.
2. ↑ See "The Genesis Ward" (2x135) at 1:11:36.
3. ↑ *Exquisite Exandria: The Official Cookbook of Critical Role*, page 206.
4. ↑ See "Hell or High Water" (2x136) from 0:48:09 through 0:57:06.
5. ↑ See "Exquisite Exandria: The Official Cookbook of Critical Role", page 206.

**Art:**
Automaton

Screenshot of a Warder from "Red Moon Rising" (3x50) at 2:13:32.

**Automaton** is a general term for moving mechanical devices capable of independently performing functions according to predetermined instructions. They are a subset of the broader term "constructs".

## **Description**

Automatons (or "automata") come in immensely varied sizes, shapes, and functions, from Vox Seekers the size of a dinner plate to the massive carrowhulks of pre-Calamity Avalir.

The Tishtan excavation site in 843 PD utilized hulking Warders as additional guards along with members of Paragon's Call and the Ruby Vanguard.

## **History**

Automatons have been created in Exandria since pre-Calamity times, and in Aeor their construction reached its pinnacle, allowing some of them to achieve true sentience and eventually be recognized as a free race, the Aeormatons.

In Marquet around 840 PD, Dancer created an adventuring party called the Division of Public Benefit, which in addition to its humanoid members utilized multiple automatons: Pussy, Oatmeal, Thunderstorm, Apple Pie, and Fresh Cut Grass, who in actuality was an Aeormaton. Later, Dancer had other automatons named Cookie and Pussy II.

## **Known automatons**

* Aeormatons
* Doty
* Fresh Cut Grass
* F.R.I.D.A.
* Gearkeeper Construct
* Gear Warden
* Taxman
* Warder
* Willi

## **References**

1. ↑ See *Explorer's Guide to Wildemount*, p. 270.
2. ↑ See "Excelsior" (E3x01) at 0:42:34.  The Carrowhulks were transportation devices resembling automated busses, and were referred to as being automatons.
3. ↑ See "Red Moon Rising" (3x50) at 2:15:00.
4. ↑ See "Make It Fashion" (3x12) at 2:22:04.
5. ↑ See "A Stage Set" (3x32) at 0:50:00.
6. ↑ See "Nice" (3x69) at 3:26:03.
7. ↑ See "Nice" (3x69) at 3:17:05.

**Art:**

1. ↑ Screenshot of a Warder from "Red Moon Rising" (3x50) at 2:13:32. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Bex

Fan art of Bex, Spurt, and Zybal, by Kileigh Gallagher.

**Bex** was a kobold. As an NPC, Bex is played by Matthew Mercer.

## **Biography**

### **"The Endless Burrows" (2x50)**

Bex, alongside Spurt, was tasked with following the Mighty Nein. After being discovered Bex snuck away while the Mighty Nein talked to Spurt.

## **Appearances and mentions**

* Campaign Two
	+ "The Endless Burrows" (2x50) (first appearance)

## **References**

1. ↑ See "The Endless Burrows" (2x50) at 2:35:25.

**Art:**

1. ↑ Fan art of Bex, Spurt, and Zybal, by Kileigh Gallagher (source). Used with permission.
Ashley Johnson (character)

*This page is about the character from a one-shot campaign. For the actor, see Ashley Johnson.*

## Ashley Johnson

Portrait of **Ashley Johnson** as a teenager from "Liam's Quest: Full Circle" (Sx16), by kendrawcandraw. (source)

### Actor

* Liam O'Brien ("Critical Role EXTRA – Liam's Quest!" (Sx12))
* Ashley Johnson ("Liam's Quest: Full Circle" (Sx16))

## Character Information

### Class

* Cleric (in first episode)
* Rogue (in second episode)

### Age

* Adult (first episode)
* Teenager (in second episode)

### Places

* New York, NY
* Los Angeles, CA

### Connections

* **Allies:**
* Laura Bailey, Bixby, Taliesin Jaffe, Matthew Mercer, Liam O'Brien, Marisha Ray, Sam Riegel, and Travis Willingham
* **Foes:**
* Conan O'Brien and aberrations of Liam O'Brien

## Appearances

### First seen

"Critical Role EXTRA – Liam's Quest!" (Sx12)

### Stream

Specials (2 episodes)

**Ashley Johnson** is a human (or possibly angelic) cleric from "Critical Role EXTRA – Liam's Quest!" (Sx12). In "Liam's Quest: Full Circle" (Sx16) she is a human rogue. She is based on the real Ashley Johnson. In her first appearance, she is an NPC played by the Dungeon Master, Liam O'Brien. In her second appearance, she is a player character played by Ashley Johnson.

## **Description**

### **Appearance**

#### **Adult Form**

Ashley Johnson the character looks exactly like Ashley Johnson the actor.

#### **Teenage Form**

Ashley Johnson as a teenager looks exactly like Ashley Johnson the actor as a teenager.

## **Biography**

### **Background**

Ashley Johnson the character lived a life almost exactly like Ashley Johnson the actor.

### **"Critical Role EXTRA – Liam's Quest!" (Sx12)**

Ashley first appeared as a pale light in the server room who told Laura to go to the cafeteria.

Ashley later appeared again when the group arrived in the cafeteria on a screen speaking about doing Blindspot Season 5 and assuring them she'd come back soon.

Then Ashley transformed into an angelic vision who told them only they could prevent the apocalypse.

## **Appearances and mentions**

* Specials
	+ "Critical Role EXTRA – Liam's Quest!" (Sx12) [DM]
	+ "Liam's Quest: Full Circle" (Sx16)

## **References**

1. ↑ See "Liam's Quest: Full Circle" (Sx16) at 3:02:24.
2. ↑ See "Liam's Quest: Full Circle" (Sx16) at 0:29:49.  Ashley's stat card was shown onscreen.

**Art:**

1. ↑ Fan art of **Ashley Johnson** from "Critical Role EXTRA – Liam's Quest!" (Sx12), by Truffery (source). Used with permission.
Armor of the Valiant Soul

Official art of Armor of the Valiant Soul, by Jessica Nguyen from "Exandria: An Intimate History" (Sx61) at 4:27.

## General Information

### **Properties**

* Bonus to AC (+1 to +3)
* Resistance (later immunity) to acid damage
* Immune to frightened condition (later grant allies within 15 feet this immunity)
* Cast *Command* (DC 14, 16, 18, targets ≥1, ≥3, ≥5 creatures) 1/Day

## Historical Information

### Owner

J'mon Sa Ord (formerly)

The **Armor of the Valiant Soul** is one of the Vestiges of Divergence. This antique armor forged from jade and black dragon scales was once owned and worn by J'mon Sa Ord of Ank'Harel. It has not yet appeared on Critical Role.

## **Properties**

##### **Dormant State**

* The wearer has a +1 bonus to AC while wearing this armor.
* The wearer can cast the *Command* spell (save DC 14) while attuned to this armor. They cannot use this ability again until they have completed a long rest.

##### **Awakened State**

* The bonus to AC increases to +2.
* The wearer gains resistance to acid damage while wearing this armor.
* The wearer gains immunity to the frightened condition while wearing this armor.
* The spell save DC of the armor’s *Command* spell becomes DC 16, and the spell can target up to three creatures.

##### **Exalted State**

* The bonus to AC increases to +3.
* The wearer's immunity to the frightened condition extends to include all friendly creatures within 15 feet, as long as the wearer is conscious.
* The wearer gains immunity to acid damage while wearing this armor.
* The spell save DC of the armor’s *Command* spell becomes DC 18, and the spell can target up to five creatures.

## **References**

1. ↑ See *Tal'Dorei Campaign Setting*, p. 111.

**Art:**

1. ↑ Official art of Armor of the Valiant Soul, by Jessica Nguyen from "Exandria: An Intimate History" (Sx61) at 4:27. Used with permission.
Baphomet

**Baphomet**, the Horned King, is one of the demon lords, the master of beasts and beast-form demons.

## **Description**

Referred to as the Demon Prince of Beasts, he is considered the master of minotaurs and other demonic bestial creatures. He lives on his own plane of the Abyss, often in conflict with Yeenoghu, the Demon Prince of Gnolls. He is the patron entity to many man-beast creatures that worship the Abyssal powers.

## **History**

An image of the massive bestial body of Baphomet walking along a broken land, an army of malformed creatures swarming around him, was carved into the Umbra Gates leading into the Betrayers' Rise.

## **References**

1. ↑ See "Causatum" (2x70) at 1:12:12.
2. ↑ See "Between the Lines" (2x78) at 2:46:56.
3. ↑ See "Causatum" (2x70) at 1:12:12.

**Art:**

1. ↑  Baphomet on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Boots of Spider Climbing

### **Properties**

The wearer can cast *Spider Climb* on themselves for one hour, without concentration.

## Historical Information

### Owner

Percival de Rolo

The **Boots of Spider Climbing** are boots which permit the wearer to cast the spell *Spider Climb* on themselves, with no need for concentration.

## **Description**

Someone wearing the boots may cast *Spider Climb* on themselves, which lasts an hour and does not require concentration when cast in this way.

## **History**

Vox Machina looted the boots from a pit fiend killed by Scanlan in the City of Brass. After Keyleth identified their purpose, Percy claimed them.

Percy first used the boots in the fight against Thordak and used them to get a better vantage point. He frequently used them outside of combat: on the Island of Viscan to counteract the *Reverse Gravity* effect over the chasm by sticking to the bridge; in Pandemonium, with Vox Machina transformed into birds in his pockets, to make it easier to descend a steep cliff in the wind; and to get above water while restrained after Sylas Briarwood threw him and Vex'ahlia into the ocean at their wedding rehearsal.

## **Trivia**

* The Boots of Spider Climbing are similar but not identical to the Slippers of Spider Climbing. The slippers permit the wearer to climb upside-down or vertically at all times, rather than just for an hour; however, they cannot be used to stick to slippery surfaces. The boots have no such limitation.
* Keyleth mentions that these boots might have been created by the Ashari.

## **References**

1. ↑ 1.0 1.1 1.2 See "Brawl in the Arches" (1x76) at 3:10:10.
2. ↑ See "Brawl in the Arches" (1x76) at 2:55:16.
3. ↑ See "Brawl in the Arches" (1x76) from 3:10:10 through 3:10:41.
4. ↑ See "Thordak" (1x79) at 19:35.
5. ↑ See "Deadly Echoes" (1x82) at 3:34:22.
6. ↑ See "The Search For Bob" (Sx45) at 1:10:39.
7. ↑ See "Dalen's Closet" (Sx47) at 2:10:47.
8. ↑ See *D&D: Dungeon Master's Guide*, 5th ed., p. 200.