recursal/Fanatic-Fandom huggingface dataset:
Player

Dark Future is a multiplayer game that requires at least 2 People to play it, these must be actual physical beings (Such as Humans) that have the necessary intellectual ability to read, write, roll dice (apps are acceptable), and often move models on a board.

Players are the people that are actively engaging in playing the Game, whenever the rules refer to 'A Player' or 'The Player' they are talking to you, generally this refers to some action that the Player is directly doing, such as controlling a Vehicle, Character, or Force during the course of an Engagement or Campaign.

## See Also

Index

Main Rules

Campaign Games

Dark Future Roleplay

Dark Future: Living Rulebook Wiki

Player Prerequisites
Pay

**Ops and Outlaws earn their pay in different ways. Ops receive a fee based on their opponents' bounties. Outlaws form raiding parties and steal or extort money from their victims. Only Op units that have fought in this contract sequence receive any pay. Outlaws get their loot anyway - if they're not out roadfighting, they've got all the more time to mount raids and enforce their protection rackets.**
**Any money that remains at the end of a contract sequence can be saved for spending in the future. Ops place their money in the safe hands of the giant financial corporations; Outlaws are more likely to stash the loot away in their gang hideout. Money saved from sequence to sequence is readily available whenever the players want to spend it.**

## OPERATIVES CLAIM BOUNTY

Every Outlaw has a price on his head. This depends on the Outlaw's drive skill at the time of the roadfight and is given on the table below.

An Op who takes on an Outlaw gang and survives receives half the bounty for the driver of each car which either crashes, or takes at least one point of terminal damage. Ops are paid the full bounty if the Outlaw is killed during the battle.

## **OUTLAWS LOOT**

Outlaw Gangs and Renegade Ops receive money on the basis of their criminal activity between engagements. At the end of each engagement an Outlaw gang which has still got one or more active vehicles takes a loot test. This determines how much money they get to spend on their vehicles before the next game.

### **Loot Test**

1. **Cars:** Roll one dice per surviving ·car. Bikes and trikes count as being worth half a dice roll each, so only roll a dice for every two bikes or trikes (ie single bikes or trikes are not counted). A maximum of 4 dice may be rolled.
2. **Drivers:** Add the appropriate modifier for the gang member with the highest drive skill

 5

3. **Arsenal:** The damage modifiers of all the ranged weapons in the unit are added together and divided by 4. Round fractions up. The maximum arsenal bonus is 5. Add this to the running total.
4. **Loot!** The gang gets the final total, times $ 5,000.

*A bonus of 3 is added, bringing the score up to 14. The cars have 2 a-cannon ( + 3 damage each), 2 x 6mm MGs ( + 1 damage each), and the bike (which is included in this part of the calculation) has a l/w GL ( + 2 HE). The damage modifiers add up to 10. This divided by 4 and rounded up (10 divided by 4 equals 2 ~' round up to 3!. This is added to the running total (3 plus 14 equals 17! which is then multiplied by $5,000 to get $85,000 - the total amount of money stolen by the gang between the end  of this engagement and the beginning of the next contract sequence.*
*Gangs tend to acquire more money than Ops, but the money has to be split between all the gang members, so they have to grab as much as they can.*

.
Plague Riders

The Plague Riders are a large Illinois Renegade Gangs operating north of the Missouri PZ of St Louis, notable as one of the few PZs that has no surrounding NoGo settlement beyond the PZ walls. All Plague Riders are veteran raiders, recruited mainly from the smaller Sandbaggers, Death Stalkers and Shotgun Posse.

The Plague Riders initiate all their members into a
mysterious pagan death cult, which also has some adherents in the Chicago Mafia, who provide them with equipment in return for the Plague Rider’s support. The specifics of this cult have brought them into
conflict with the local Native Americans, with the two groups opposing each other at every turn. Plague Riders often wear purple cowls and facemasks, and some senior members wield scythes as a mark of their
authority.

More details, including a set of vehicle stat cards, were announced in *White Dwarf* 112 for *White Dwarf* 113 but never released.
V6 Engine

File:Placeholder

The Lightest Engine fitted to Cars due to its relatively low power, but its value for money often results in Characters building a Car on a Budget.

## Facts and Figures

The V6 is widely available as it is commonly fitted to PZ Civilian Cars, plenty of which make their way into Scrap Yards and NoGo Territories for all sorts of reasons.

**Weight:** 150

**Cost:** $6,000

Depending on the final weight of the Vehicle the performance of the Engine can vary significantly, consult the chart below when you have finished building the Vehicle to determine its Braking, Acceleration, Max Speed, and any modification the weight might have to the Vehicles Handling.

## See Also

V8 Engine

V12 Engine

Light Car Chassis

Heavy Car Chassis

Long Wheelbase Chassis

Index
Sleeper

File:Placeholder

While most Road Warriors need a place to sleep it is not likely that they will use it during an Engagement, but many Drivers of Larger Vehicles have Sleeper Spaces to use on long journeys, but during an Engagement they may seem irrelevant, until a Character is injured and needs to lie down or be dragged on board, these Beds are soft enough to allow a Character to rest even while an Engagement is ongoing. In addition to this a Character can be positioned on a Bed even if he is awake and use the Sleeper as a Seat.

## Facts and Figures

Building a Bed into a vehicle is typically only done in large vehicles but almost any vehicle with an Interior can have a Sleeper Space, only 1 Character can use a Sleeper at a time.

**Passengers:** +1

**Interior Mount:** 2

**Cost:** $200

Light and Heavy Cars, and Long Wheelbase Vehicles can have Interior Components, and each type has a limited number of components they can be fitted with.

Light Cars have 6 Interior Mounts.

Heavy Cars have 8 Interior Mounts.

Long Wheelbase Vehicles have 12 Interior Mounts.

## See Also

Passenger Seat

Cargo Container

Environment Seals

Vehicle Design

Index
Rat Basterds

*Fan-made, non-canon gang or gang-cult.*

## Gang Sightings and Known Chapters

* Little Rat *(small NoGo city in New Mexico, USA)*
* ??

## Initial Intelligence Reports Indicate

Little is known for certain about this gang, at present, except that they favor bright, flashy, Chevrolet-powered ve-hickles. Red paint work is commonly seen within some local chapters of this group; but other bright, macho colours and/or colour combinations are also commonly employed by chapters, on this gang's ve-hickles.

This gang's name is apparently a play on words, of sorts. It seems to be based on the idea that the powerful (for its time) Big Block Chevrolet engine series was once nicknamed a "Rat Motor" (originally, a "Porcupine" motor). Legend has it that this odd nickname came about due in part to the odd-looking-until-people-got-used-to-it physical arrangement of the cylinder head's over-head valves and their springs and related equipment. The layout or positioning of the intake and exhaust (as seen when the engine's valve or rocker covers had been removed), which was set up the way it was for increased airflow through those internal combustion engines, apparently reminded the first viewers of this new, high-performance engine type of a porcupine's quills -- and over time, the name morphed a bit, and then stuck.

Note that the small Block, overhead valve Chevrolet motors were sometimes fondly called "Mouse" motors: a reference to both their smaller relative physical size, and also their family relationship to their larger relatives.

Intelligence is sketchy as to whether this is a full-blown trend, or just a local preference for some chapters of the Rat Basterds, but occasional references to "Rat Finks" have been spotted amongst the decorative additions made to some ve-hickles belonging to this gang's members. Other rat-related decorations have been seen, on occasion: including occasional references to what seems to have once been a cartoon character, named "Mighty Mouse".

## Later Intelligence Reports Indicate

*(Here's a space for others to chime in, and add to this group's made-up history, etc.)*

## Real-World Inspiration for this page

An informal monthly (March 2015) painting challenge, held over on the fun new Facebook group, called "Oldhammer: Dark Future". The two main rules are dirt simple: just "red" and "Chevy".

https://www.facebook.com/groups/781110145296448/

## Picture Gallery

*(An area created to show images of the ve-hickles used by various chapters of this gang.)*

## See Also

Cult Names

Gang Names

Index
Off Road Tires

While Standard Tires work well on the Road they are not well designed for Off Road movement, many Drivers prefer to fit their vehicle with Tires that are built with better grips and deeper groves to offer greater movement on the terrain.

## Facts and Figures

These types of Tires offer greater Handling to a vehicle while it is on rough ground, but they are not well designed for movement on the Highways.

**Handing On Road:** -1

**Handling Off Road:** +1

**Weight:** +10 per tire

**Cost:** $500 per tire

A Vehicle fitted with Off Road Tires gains a +1 Handling when it is moving Off Road, but suffers a -1 instead when On The Road.

## See Also

Vehicle Design

Tires

Index
Weight distribution

While most Vehicles are considered to be reasonably well balanced in weight, there is some benefit to be had from carefully mananging a Vehicles Weight Distribution, as a Vehicle gets heavier it is possible that Handling and performance could be significantly affected by the Centre of Gravity of the Vehicle.

The rules presented here are purely optional and if all Players agree to use them then each Vehicle can be run through this system to balance its performance.

## See Also

Vehicle Design

Index
Triple Anarchy

*Fan-made, non-canon gang or gang-cult.*

## Initial Intelligence Reports Indicate

*(Here's a space for others to chime in, to kick-start this group's made-up history, etc.)*

## Later Intelligence Reports Indicate

*(Here's a space for others to chime in, and add more to this group's made-up history, etc.)*

## Real-World Inspiration for this page

*(The name is a play on words. Here in the United States, a roadside assistance agency goes by the nickname, "Triple A". I pictured that being with three Anarchy "A's" instead of your run-of-the-mill "A". I started a page with that suggestion, to let others take it farther.)*

## Picture Gallery

*(An area created to show images of anything associated with this gang, including their vehicles.)*

## See Also

Cult Names

Gang Names

Index
The Anarchy Cult

*Fan-made, non-canon gang or gang-cult.*

## Gang Sightings and Known Chapters

* Known sightings: New Mexico & Arizona
* Suspected sightings: Texas & Utah

## Initial Intelligence Reports Indicate

Reports to date are very partial and sketchy. Intercepted transmissions indicate that The Anarchy Cult appears to be "... another group of desperate murders and slavers" and that the group is "... far from subtle; favouring a blend of High-Octane and flashy paint jobs, to draw the unwary into their grasp". Unsourced and unverified rumours claim that the group may be "...the foot soldiers of a shadowy group known as The Bible Belt". Nothing further is known at this time.

## Later Intelligence Reports Indicate

*(A space for further intel on this group.)*

## Known or suspected Personnel

* Grand Poobah - Tran Rex: The Gang-Cults shadowy figurehead. Suspected puppet figure of The Bible Belt
* "Stealth" - Assassin: Error.. no Data found.. error

## Picture Gallery

*(An area created to show images of anything associated with this gang, including their ve-hickles.)*

## See Also

Several Dark Future postings on Chico Dank's "Oldhammer on a Budget" blog:

http://oldhammeronabudget.blogspot.co.uk/search/label/Dark%20Future

... and ...

Cult Names

Gang Names

Index
Turbonique

While a few decades back the world was much less of a disaster than today there was still a drive to build faster cars with better Acceleration and Max Speed, the concept of building a Turbine directly connected to the rear axle was quickly pursued by many and as a result the Turbonique was developed.

## Turbonique Upgrade

Light Cars, Heavy Cars, and Long Wheelbase Vehicles can all be equipped with this upgrade. Fitted with a mechanism that allows them to automatically engage or disengage the Turbonique mechanism this device requires the Driver to declare a Shoot action to activate or deactivate the Upgrade, once activated the Device provides its modifiers to the Vehicle until the Driver uses a Shoot Action to deactivate the Upgrade.

**Handling:** -3

**Acceleration:** +25mph

**Max Speed:** +30mph

**Shots:** 48

**Weight:** 30

**Cost:** $15'000

**Fuel Cost:** $100 per Shot

Each Phase that the Turbonique is running it expends 1 Shot automatically and requires special Monopropellant Fuel and will not function on Gas or other Engine fuels.

As long as a Vehicle is running with an Active Turbonique Upgrade the Acceleration bonus is applied each Phase to the Vehicle even if the Driver does not make an Accelerate Action and as long as the Turbonique is running the Vehicle benefits from the increased Max Speed, if the Turbonique is deactivated while the Vehicle is moving faster than its normal Max Speed the Vehicle will lose 5mph from its current speed each Phase it moves in until the Speed Factor of the Vehicle is within its normal Max or until the Turbonique is reactivated.

Turbonique Units must be fitted to a Vehicles Heavy Weight Passives Mount, requiring 1 Mount to be fitted to the Vehicle.

## Wheel Spin

When a Vehicle is Stationary and uses the Turbonique it has a serious risk of Wheel Spin, though this can be of some benefit, it can also cause Tire Damage. When used from Stationary the Character rolls a D6 and adds any Handling Modifier their Tires provide only, if they roll a 5 or more they get enough grip and race off the line, if they roll a 2,3, or 4 they suffer Wheelspin for that Phase and must roll again next round, if the Character rolls a natural 1 (the die shows a 1) then the tires have been over stressed and the Vehicles suffers an immediate Wheels Critical Hit.

If the Vehicle experiences Wheel Spin they do not Move but the Smoke from the Tires rises around the vehicle and causes as Smoke Marker to appear in the same Spaces as the Vehicle occupies, this Cloud remains until the Vehicle moves off or stops their Wheel Spin, at which point it is subject to the normal Dissipation rules for Smoke.

## See Also

Vehicle Design

Light Car Chassis

Heavy Car Chassis

Long Wheelbase Chassis

Turbonique [1] *(Off Site Link)*

Index
Ratter 8

Blah

## Ratter

Ratter is a Robot and will almost exclusively work with other Robots, though he will work with some Humans, Ratter will not work with Ops Teams or Cults and will most often work with the Scrapville Mechanists or other Robot Gangs as an On Foot Character.

Ratter is an 8 Series Gentech Labor Robot and despite his aged and damage appearance he is able to hold his own On Foot, Ratter carries a Pump Action Shotgun and a Torch. Ratter costs $1,875 and has a weight of 137.

Ratter sometimes Rides a Rat Bike equipped with a Pair 4.2mm Machine Guns on its Wings. this costs a total of $22,500 and weights 350.

Ratter and his Bike together cost $24,375 and Weigh 487.

## See Also

Robots

Index
Passives Pack

File:Placeholder

This upgrade is primarily designed to help balance the two Passive Mounts that a Bike/Sidecar Combination has so that both may carry full Heavy Passives rather than two different sized Passive Mounts.

## Facts and Figures

The Light Weight Passive Mount in the back of a Bike is useful without a Sidecar but many drivers want to mount a pair of Heavy Passive Mounts on their Bike/Sidecar Combination, this Upgrade runs a feeder from the Sidecar to the Bike that allows it to have full size Heavy Passives in addition to the Sidecars Heavy Passive Layer.

**Weight:** 20

Cost: $1'000

Once Fitted to a Sidecar the Light Weight Passive Mount on the Bike counts as a Heavy Passive Mount in all respects.

## See Also

Sidecar Chassis

Passives

Index
Rat Bike

Little more than a ramshackle bike pulled together from parts found or salvaged to make a basic road Bike, the Rat Bike is often the first bike of young Gang Members, but is quickly upgraded if they survive long enough to make some money from it.

## Facts and Figures

The Quick and dirty building of Bikes happens frequently in the NoGo as salvage and scrap are much more common than Bike Shops and the like, making Rat Bikes quite common in the settlements of the NoGo and even in the Slum areas of PZ Cities.

**Handling:** 5

**Acceleration:** 45

**Braking:** 40

**Max Speed:** 100

**Armour:** 1

**Crew:** 1 Driver

**Passengers:** 1 Pillion

**Weapon Mounts:** Left Wing Light Weapon Mount, Right Wing Light Weapon Mount

**Passive Mounts:** 1 Light Passive Mount

**Damage:** 9 (6,3)

**Weight:** 190

**Cost:** $10'500

The Rat Bike is fitted with a V2 Bike Engine, Cable Drive System, and 1 Layer of Carbon Steel Armour on all facings. the vehicle weight does not count the Driver but a Pillion Passenger must be added to the vehicles weight, and the Acceleration, Breaking, and Max Speed given must be adjusted if the weight exceeds 200.

## See Also

Bike Chassis

Index
Rollo

The Pixie Plaza is the most famous hotel in Pixieville and is run by Mr. Rollo. Despite his elegance and pompous tone, Mr. Rollo is a portrait of anxiety; the hotel manager runs continuously from one corner to another of the hotel trying to resolve problems, supervising and giving orders.

To save cost, Rollo has reduced his staff to a minimum and has to run the hotel with its many clients together with his two employees Lockette and Guzman. Rollo always puts up a smiling face for his clients, but he is a tyrant towards the Pixie and the monkey, who are forced to pass from one job to another.

Any upset throws Rollo into sheer desperation and he immediately sees himself as ruined; fortunately for him he has Lockette who each and every time does her utmost to save the day. Rollo show his gratitude to Lockette not by putting up her salary but by giving her new duties, telling her that these duties are a great honour, medals of which to be proud. Rollo is mean to the monkey who he considers to be of no importance and often hurts his feelings.
Rain

While most of the US gets no Rain, there are still some Humid and Temperate regions left that do experience some Rainfall, though even in these places annual Rainfall is on the decline, and increasingly frequently the Rain is Acidic, even in Temperate Zones.

## Facts and Figures

 3,4
 5,6,7

When Rain is generated the Players should roll a D6 to determine what sort of Rain is falling, consulting the chart to determine the details of the Rainfall that the area is experiencing. In Humid rolls consult the Chart after rolling the Die, if the Rain is falling in a Temperate Region then add +1 to the roll.

### Acid Rain

Chemical Agents and Industrial Waste find their way into the ever evaporating water of the world and return to the ground in the form of Acidic Rain, this results in very harsh rain and causes illness and injury in areas where protection is not employed.

**Visibility:** -3

**Damage:** 1

**Hazard Modifier:** -10mph

Vehicles protect their Drivers, Gunners, and Passengers from this rain but Characters On Foot that are exposed suffer more severe burns when they are Down, even as a result of an Explosion or Critical Hit, when a Character is Downed while On Foot they suffer 1 point of Damage unless they are wearing a Rad Suit.

Vehicles on the road suffer an additional penalty to Hazard Tests when they are called to make them, as a result all Safety Limits are reduced by -10mph making them more dangerous for fast vehicles.

### Black Rain

Great clouds of Black Smoke carried into the air often mix with the Rain as it falls, this can cause a Black Stained rain full of Chemicals to come down, this does not cause any Damage to Vehicles or Characters but it can stain Windows and create Hazards for Drivers moving at speed.

**Visibility:** -3

**Hazard Modifier:** -10mph

Vehicles with Closed Canopies (Such as Cars, Vans, Trucks, and the like) suffer an additional -1 Visibility as the Black Rain blots the Windscreen, if the Vehicle suffers a Shattered Windscreen Result from a Critical Hit then the Vehicle loses the additional Visibility penalty from the Rain.

Vehicles on the road suffer an additional penalty to Hazard Tests when they are called to make them, as a result all Safety Limits are reduced by -10mph making them more dangerous for fast vehicles.

### Rain

Some times the Rain coming down, especially in Temperate regions is simply water, though rarely clean enough to simply drink, while this has no additional effects on the Characters and Vehicles on the road it does cause Visibility modifiers and Hazardous Roads due to the water on the surface.

**Visibility:** -3

**Hazard Modifier:** -10mph

Vehicles on the road suffer an additional penalty to Hazard Tests when they are called to make them, as a result all Safety Limits are reduced by -10mph making them more dangerous for fast vehicles.

## See Also

Environment

Main Rules

Index
Wheel Blades

Even in days of old Chariots would fit spikes to their Wheels to increase their chances of damaging an enemy Vehicle in a Sideswipe, The use of such blades on the Wheels of a Vehicle allow it to cause more damage to an Enemy when Sideswiping or being Sideswiped.

## Facts and Figures

By fitting Spikes, Blades, or Bars to the Vehicles wheels it is possible to increase the damage dealt during Sideswipes with other Vehicles.

**Damage:** +2

**Max Speed:** -5mph

**Weight:** 50

**Cost:** $3,000

When used if the Driver rolls a 1 on their Sideswipe Test their Wheel Blades are destroyed and the Wheel takes a Critical Hit, on the roll of a 6 the Enemy Vehicle takes a Critical Hit on the Wheel on the Sideswiped Side (Roll a Dice to determine which if it is not obvious.)

## See Also

Vehicle Design

Index
Passenger Seat

File:Placeholder

The addition of Passengers in a Vehicle can provide it with extra firepower in the form of Sidearms fire from the Passengers, or they may be put in control of Computer systems fitted to the vehicle making their job a Crew Position rather than merely a Passenger.

## Facts and Figures

By adding in an additional Seat the Vehicle can carry a second Character as a Passenger inside the Vehicle, this allows the Passenger to enjoy the safety and Armour (if any) of the Vehicle, while also being able to get in and out or just shoot out of the window.

**Passengers:** 1

**Interior Mounts:** 1

**Cost:** $250

Light and Heavy Cars, and Long Wheelbase Vehicles can have Interior Components, and each type has a limited number of components they can be fitted with.

Light Cars have 6 Interior Mounts.

Heavy Cars have 8 Interior Mounts.

Long Wheelbase Vehicles have 12 Interior Mounts.

## See Also

Cargo Container

Environment Seals

Sleeper

Vehicle Design

Index
Wild Animals

Coyotes, Wolves, and Mountain Lions are increasingly desperate in the Dark Future, venturing onto the Highway in search of easy Meat, this can result in packs of Wild Animals hunting for any kind of meat they can get hold of, even On Foot Characters.

## Facts and Figures

Packs will move around on the Highway to find food, this causes them to attack any Characters they can get to, as a result they should be controlled by the Referee if one is present, otherwise it is best to reroll this result.

**Safety Limit:** 50mph

**Quantity:** D6 + 3

Wild Animals are always placed on the road at the Nearest Edge on a random side (Odds = Left, Evens = Right), each Wild Animal covers 1 Lane at the edge of the Track Section and each Space after it to the end of the Track Section, once each Lane of that side is full and there are more Wild Animals to place they are placed on the next nearest edge of the Road to the generated side.

Wild Animals Move faster than Humans and as a result they Move 2 Spaces (16cm) each Character Phase (Phase 0), Wild Animals have a Skill of 0 for determining Initiative Order.

## See Also

Dogs

Environment

Main Rules

Index
Track Sections

Dark Future traditionally uses standardized card road sections to build Highway sections for an engagement, while these sections are not perfect they do provide a great start for playing Games, though there are alternative track sections that you can build or buy from other sites.

If you are using alternative Track Sections that don't have Lane and Space Markings there are other ways of determining how far a vehicle moves or what the Hazard limits on turning are. Generally a Single Space will be 8cm long and a Lane is 2cm wide, so even a blank table top could be used to represent a stretch of desert and allow vehicles to move freely on the surface using a Turning Key for determining the Hazard Limits of turns the vehicle makes.

## Road Sections

There are three different Track Sections in the Dark Future Box and for most games this will provide more than enough road for most, each section is made to be 8 Lanes wide and allows them to fit together without difficulty. Straight Road Sections are 3 Spaces long (making them 16cm wide and 24cm long) and have no Hazard Markings. Bend Road Sections are curved to a shallow corner and are 3 Spaces long on their inner edge taking up the inner 3 lanes, the centre 2 Lanes are 4 Spaces long, and the outer 3 Lanes are 5 Spaces Long.
Corner Road Sections are hard turns, the inner 3 Lanes are 2 Spaces long, the centre 2 Lanes are 3 Spaces long, and the outer 3 Lanes are 4 Spaces long.

   in addition to the basic road sections it is possible to make and use alternative road sections such as narrow streets, junctions, and off ramps. generally these will require some creative building for those of you who are skilled in building scenery. but should generally maintain the same Road Markings as the standard sections available in the Dark Future Box unless you plan to use all non-standard sections and use an alternate system or a Turn Key to move vehicles in play.

## Off Road

Where no road sections are available or an engagement occurs in an area without roads it can be convenient to make the game go off road, and its always possible that the players will want to do some off-roading even when a road exists, generally much of the US in Dark Future is Desert so its entirely likely that there will be conflicts taking place on a dusty road running through a desert, in this case you can use Debris Counters, Sand Bars, and other scenery to represent terrain features off the road, this allows for players with plentiful cars and a table with some scenery to play a game of Dark Future without needing Road Sections at all, which can allow for games to take place without needing to keep generating a track for the vehicles and makes On Foot Characters more flexible as they can cover a considerable area that vehicles have difficulty with.

generally any off Road movement in a vehicle has a Safe Limit of 50mph and as long as vehicles stay to that limit they can move normally, if they are travelling faster than the Safe Limit they must make a Control Test each Phase they Move in, Characters treat Off Road movement the same as On Road and suffer no penalties.
Wankel Rotary Engine

Though Rare the Wankel Engine is favored among some Road Gangs and Ops Teams for its excellent Power to weight ratio, Designed to generate power using rotary piston systems as opposed to linear Cylinders, this Engine is often overlooked due to its complex design and the expense of materials to make it function effectively.

## Facts and Figures

Most Wankel Engines in the Dark Future are built from scratch as very few Corporations manufacture the Wankel Engine on any Large Scale, these engines require careful construction and maintenance, that makes them less common among Highway Vehicles due to the strain placed on a Vehicle during such conflicts

**Weight:** 150

**Cost:** $25,000

Depending on the final weight of the Vehicle the performance of the Engine can vary significantly, consult the chart below when you have finished building the Vehicle to determine its Braking, Acceleration, Max Speed, and any modification the weight might have to the Vehicles Handling.

## Oil Injection

While a traditional Linear Cylinder Engine can be fitted with the Oil Injection System to produce Smoke Markers behind the Vehicle, the Wankel Engine must have some Oil Injection systems for its operation but as a result it does not produce any Smoke Markers and cannot be equipped with an Oil Injection System.

## See Also

V6 Engine

V12 Engine

Light Car Chassis

Heavy Car Chassis

Long Wheelbase Chassis

[Engine on Wikipedia]

Index
Zero Burst II

An improved blast and jump.

## Recipe

3
Zerchesium Bar
4
Lunari Crystal
4
1

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Big Tent Pole

A heavyweight tent support.

There are no recipes for this item.

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Pyropod

"In addition to wings, this monster can propel itself like a rocket."

The Pyropod is a small flying creature akin to it’s relative the Pteropod. Adapted to environments of unbearable heat and unstable atmosphere, this creature also stores precious and volatile liquids in the swinging sack beneath it’s torso. While it’s kin the Pteropod stores digestive juices and poisonous concoctions in its pouch, the Pyropod has adapted even more complex and viscous biological evolution. This creature contains within it's sack, flammable gasses that once released into the blazing atmosphere these creatures live, catches fire. Choosing to attack from afar, the Pyropod releases streams of fire at a foe with enough force to propels itself backwards when attacking.

This creature is capable of quick flight, and combined with it’s small size, it can be a challenge to hit at range. Capable of creating streams of fire akin to a flamethrower, this creature coats a wide area in fire, dealing high damage and causing the "Burning" status effect, setting targets on fire.

**Pyropod** can be found on any kind of Red Desert, Aether Sea world and the Icefire Forest Biome.

## Luna's Lab Notes

~ While the description of the Pyropod says it can propel itself like a rocket, this creature can only achieve relatively low speeds through outright attacking more akin to an umbrella on a slightly windy day.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/flyers/pteropodish/pyropod/pyropod.monstertype
Robot Head

A robot head, complete with living brain!

There are no recipes for this item.

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FurobotTreasure

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        {"weight" : 0.3, "item" : "wire"},

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        {"weight" : 0.01, "pool" : "fuprecursorResources"},

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        {"weight" : 0.10, "item" : "siliconboard"},

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        {"weight" : 0.1, "pool" : "fusalvageComponent"}

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Lobster Trap

Occasionally catches delicious lobsters when placed in ocean water. Can hold up to 5 lobsters.

### Item Tag

lobstertrap

A small seafood cage. When placed in the waters of Ocean, Arctic and Tidewater planets, it periodically fills up with Lobsters.

The trap has a capacity of 5 Lobsters, which fills up quickly.

The **Lobster Trap** is crafted at the Foraging Table with 2 Timber.

## Tips

* Lobster Traps do not float. They can be placed in platforms under the surface of the water with another platform to walk on over the surface for quick harvesting.
The Panzerheads

*Fan-made, non-canon gang or gang-cult.*

## Gang Sightings and Known Chapters

* Known Gaschugger splinter Biker Gun-gang active around Route 377 and their Hometown of Happyland, Oklahoma.

## Initial Intelligence Reports Indicate

Initial reports indicate around 10 "Patched" members along with another dozen or so affiliates and prospects. Favouring custom Choppers and heavy duty reinforced and well armed trucks and 4x4's known as "Bonebreakers".

## Later Intelligence Reports Indicate

*(A space for further intel on this group.)*

## Real-World Inspiration for this page

1. An **outlaw motorcycle club** (sometimes known as a **motorcycle** gang, **biker** gang, or bikie gang (in Australian English)) is a **motorcycle** subculture which has its roots in the immediate post-World War II era of American society.
2. Some outlaw motorcycle clubs can be distinguished by a**1**% patch worn on the colours

## Picture Gallery

*(An area created to show images of anything associated with this gang, including their ve-hickles.)*

## See Also

Several Dark Future postings on Chico Dank's "Oldhammer on a Budget" blog:

http://oldhammeronabudget.blogspot.co.uk/search/label/Dark%20Future

... and ...

Cult Names

Gang Names

Index
Darkwater Coral

Living, vital coral

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Darkwater Coral**
50
 Quantum Extractor | **Darkwater Coral**
50
3

***WARNING -*** This is an "automated" page. As the Wiki is getting an extensive overhaul, any content added to this page may get deleted in the near future! If you think this page needs a particular piece of information, join us on the Discord server: https://discord.gg/eV9dP4w
Artifactloot

"artifactloot" : [

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        {"weight" : 0.05, "item" : "flailancient-recipe"},

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Renegade

Most Renegades are refitted PZ Civilian Cars, stripped of their Bodywork and Interiors to save space and weight, then refitted with Armour, a bigger engine, and Mountings for Weapons.

## Facts and Figures

The Typical Renegade is fitted with Weapons and Passives to suit the purpose of the Vehicle in a Gang, this can vary considerably depending on the particular role the Driver plays in their force.

**Handling:** 5

**Acceleration:** 30

**Breaking:** 30

**Max Speed:** 142

**Armour:** 3

**Crew:** 1 Driver

**Passengers:** 0

**Weapon Mounts:** 1 Left Wing Medium Weight Weapon, 1 Right Wing Medium Weight Weapon, 1 Aft Medium Weight Weapon, 1 Hood Heavy Weight Weapon, 1 Roof Heavy Weight Weapon

**Passive Mounts:** 1 Aft Heavy Weight Passives

**Damage:** 18 (12,8,4)

**Weight:** 750

**Cost:** $35,000

The Renegade is fitted with a V8 Engine, Hydraulic Drive System, and 4 Layers of Plastic Body Paneling. the vehicle weight does not count the Driver. The Acceleration, Breaking, and Max Speed given must be adjusted if the weight exceeds 300.

## Example Setups

**Maniax Initiation Renegade**

When a New Gang member wishes to join the Maniax they are often required to undergo an Initiation race with an armed renegade, with an experienced member of the Gang driving an identical car.

**Handling:** 4

**Acceleration:** 26

**Breaking:** 24

**Max Speed:** 128

**Armour:** 3

**Crew:** 1 Driver

**Passengers:** 0

**Weapon Mounts:** Left Wing Empty, Right Wing Empty, Aft Empty, Hood 6mm Machine Gun, Roof Empty

**Passive Mounts:** Aft Mine Layer

**Damage:** 18 (12,8,4)

**Weight:** 1075

**Cost:** $45,000

The Maniax Initiation Renegade is fitted with a 6mm Machine Gun and a Heavy Mine Layer, beyond that it is set up as a standard Renegade.

## Google search results related to Dark Future Renegade

https://www.google.com/search?q=dark+future+renegade

## See Also

Light Car Chassis

Gang

Maniax

Interceptor

Index
Religious Orders

**This is the start of a specialized index page, whose purpose will be to fill it in with the names of any real-life (or perhaps even sounds like real-life) Religious Orders.**

This page was created largely to differentiate real-life religious organizations from what the novels, short stories, and other literature have fictionalized, and termed by Cult Names.

No real-world member of a religious order is likely to appreciate being called a member of a Cult so it is probably best to have this separate page, to make it crystal clear that we game fans and game players are talking about the fictional future of 2095 -- and are not trying to be rude, mean, or are in any way insulting anyone's beliefs.

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z
V6 Bike Engine

File:Placeholder
By far the largest engine typically fitted to a Road Warriors bike, this engine provides a great deal of power at high weight and cost.

## Facts and Figures

A Massive Engine typically stripped out of a Car to provide a Bike with considerable speed at the cost of a very weighty engine, few Bikes are typically equipped with such a large engine as it does make them very heavy and it is more likely that the vehicles handling will be affected adversely.

**Weight:** 125

**Cost:** $6'000

Depending on the final weight of the bike the performance of the V6 Engine can vary significantly, consult the chart below when you have finished building the bike to determine its Braking, Acceleration, Max Speed, and any modification the weight might have to the bikes Handling.

## See Also

Bike Chassis

Trike Chassis

Index
Vamps

*Fan-made, non-canon gang or gang-cult.*

## Gang Sightings and Known Chapters

* While most of the sightings to date imply a fairly standard mode of dress - (that of a typical Hollywood interpretation of what a vampire looks like, or dresses like) -- at least one chapter of this gang has been reported to dress themselves in odd old white suits, and call themselves "Nightstalkers". Our best consultants have no clue what that's all about.

## Initial Intelligence Reports Indicate

Initial reports indicate this may be a Vampire-worshipping gang; but how seriously they base their lifestyle on that sort of thing is uncertain. Do they actually believe, in a cult-like and absolute fashion, in the day-to-day (or night-to-night?) reality of vampires? Or does any given chapter of this gang just like to drive around in stylishly morbid vehicles, while dressed up like Hollywood vampires, and chase people around, with large wooden stakes?

## Later Intelligence Reports Indicate

*(Here's a space for others to chime in, and add more to this group's made-up history, etc.)*

## Real-World Inspiration for this page

*(The name just sounded cool. I figured I'd start a page with that name, and let others run with it.)*

## Picture Gallery

*(An area created to show images of anything associated with this gang, including their vehicles.)*

## See Also

Cult Names

Gang Names

Index
Reinforced Tyres

The basic tyres that come with a vehicle chassis are simple Pneumatic Tyres and can easily be damaged or destroyed during an Engagement, many drivers prefer to upgrade their tyres as quickly as possible to much tougher and more survivable typres, there are numerous typres that are commonly employed for such things, Solid Rubber, Auto Inflating, Impact Rubber, etc.

## Facts and Figures

The development of high impact rubbers and self inflating tires makes it possible to fit a vehicle with toughened tires that are able to reduce or even eliminate damage taken on the vehicles tires.

**Critical:** -2

**Weight:** +5 per Tire

**Cost** *(Bikes)***:** $3'000

**Cost** *(Trikes)***:** $4'000

**Cost** *(Light Car)***:** $5'000

**Cost** *(Heavy Car)***:** $8'000

**Cost** *(Van)***:** $10'000

When a vehicle with this system suffers a Wheels Critical they lower the result on the critical chart by 2 before determining the result.

## See Also

Vehicle Design

Tires

Index
Rebecca "Redd" Harvest

## **Rebecca Marie "Redd" Harvest**

(born 7 November 1972 ) is a partner in Turner, Harvest, and Ramirez and recognized as an elite Sanctioned Op.  In only three years, Harvest has risen from obscurity to recognition as one of the top Ops..

## Early Life and Musical Career

Harvest is from New Orleans, LA.  She entered Vassar College in Poughkeepsie, NY in 1989 to study modern languages and business.  After one and a half years, Harvest left school to pursue a musical career, forming a band called the **Lust Lobsters**.  Harvest played bass guitar and sang back-up vocals.  The band's only album, *More Fun With Cream Cheese*, was in the top 100, rising to number 1 for three weeks.  Following a show after-party in Pasadena, CA, the band was involved in a collission in which their band struck a bridge pillar.  Two members of the band were killled.  When the record company brought in two session musicians and renamed the band the **Dead Lobsters**, Harvest quit, despite the penalty clause in her contract.

Following a succession of brief employments, Harvest worked briefly for GenTec, performed some work in special market research (corporate espionage, and also worked priefly as a private investigator.

## Sanctioned Operative

Pursued by lawyers from the record company regarding the penalty clause, Harvest joined Crockett, McCloud, and Eismann around 27 December 1992.  With her first three contracts, Harvest was able to clear her obligation to the record company.

By age 23, Harvest had become a partner with Turner, Harvest, and Ramirez.

Harvest's personal sigil is a scythe over a setting sun.

## Record

On her card, #15 of 50 in Highway Warriors, 4th Series, Redd Harvest's credits include:

* 157 completed santions
* 253 confirmed kills
* 69 probable kills
* No. 4 among living Ops (No. 2 in terms of mission count)
* No. 57 in all-time rankings

As of 14 March 1995. Harvest had lost nine cars in action.

## Vehicles

Redd Harvest is known to operate two customised Interceptors:

* '*Nola Gay* - G-Mek V12 Interceptor with a payload of two side-mounted mille pods and a hood-mounted chaingun
* *Maid of Orleans* - G-Mek Model 14 V8 Interceptor with a payload of two wing-mounted 15mm autoguns and a turret-mounted chaingun

Harvest also routinely operates a THR basic configuration car:

* *The Elite* - G-Mek Model 103S Interceptor with a payload of two wing-mounted machineguns, a passive left pattern mine deployment and a passice righ smoke layer.  Heavier hood- or roff-mouted weapons are fitted according to contract.

In addition to her work vehicles, Harvest is known to drive a private car:

* Cadillac 1993 Allanté modified with switch-mounted lasers in the wings, extra armour, and pattern mine and smoke deployment systems.
Soviet Union

Within the Dark Future literature, the Soviet Union is a large, bleak, and mostly barren country.

The SU doesn't hold much power in world politics these days; especially after their regrettable involvement with war in Vietnam. The SU's almost constant territorial disputes over Krill farming with Japan and GenTech East add to their problems. However, where it does score on a global basis is that they produce the best musichip artists in the world; with Petya Tcherkassoff being the most well-known pop idol in the world. In addition, the Soviet Union produces the most pornoflicks as well, which are shipped worldwide. Despite their problems, the Soviet Union manufactures luxuries; is fairly open to the world; and its people are felt to be generally happy.

The current ruler is Premier Boris Yeltsin. As of 1999, he is on his third musichip bride.

## See Also

History

Index
Passenger Cages

File:Placeholder

While keeping alive is important to most Characters there are those who choose different methods to achieve the same goal. By building a reinforced cage around the cabin of the Vehicle the Driver adds additional armour to their position, giving them a greater chance of surviving.

## Facts and Figures

By Reinforcing the Drivers Position with Bars and Plates it is possible for the Driver to Survive situations that would have otherwise caused a death.

**Weight:** 30

**Cost:** $5,000

When a Driver Critical occurs there is a chance that the blow will be absorbed by the protective plating around the Driver, before a roll is made on the Critical Chart the Player rolls a D6, Odds the Blow deals its hit as normal to the Driver, Evens the Passenger Cage takes the hit instead.

The Passenger Cages protect all Characters in the Vehicle not just the Driver.

## See Also

Vehicle Design

Index
Turner, Harvest, and Ramirez

**Turner, Harvest, and Ramirez** is a a Sanctioned Operative agency with offices across the United States.

Based around the three partners which the agency operates from four offices, located in New York, NY; Baltimore, MD; Denver, CO; and San Francisco, CA.

## Services

THR provides a variety of services, ranging from personal protection, community patrol, site security and targeted sanctions.

## Key Personnel

Corporate advertising material claims that Turner, Harvest, and Ramirez are all in the national top fifty for mission success, and that they share 500 completed sanctions, 1234 confirmed kills, and 107 probables between them.

### Redd Harvest

Rebecca "Redd" Harvest is a senior partner and one of the agencies most active Ops.  She joined the company sometime between 1993 and 1995.

## Equipment

THR's standard issue car is the G-Mek Model 103S Interceptor with a payload of two wing-mounted machine guns, a passive left pattern mine deployment and a passive right smoke-layer.  Heavier hood- or roof-mouted weapons are fitted according to contract.

Prominent Ops in the agency may operate one or more personalized cars, often bearing custom paint schemes in addition to their personal sigils.