recursal/Fanatic-Fandom huggingface dataset:
Acid

Acid is an item in melon playground.

## Appearance

The acid syringe seems like a syringe holding orange liquid,

## Usage

To use it. You have to inject the syringe into a Melon. And then the melon will start disintegrating the melon into a skeleton, This is useful for many things, such as characters dying, Aging until they die, Or simply horror.

## Gallery

Ditto, But in-game.Acid being injected into a melonDitto.A melon after being fully Disintegrated.Ditto. But apple
Regen

Regen is a item in melon playground.

## Appearance

It looks like any other syringe but the fluid is green,

## Usage

To use it, You have to inject it into a melon which is injured, When you inject it into a melon that is injured, The melon would heal. but unlike The Healing syringe, it removes all the rashes, and if you used Acid on the melon and then healed it with the regen syringe, The melon would gain back it's skin,

## Trivia

* Apple will not regain his sprout,
* To make lemon, you was able to get lemon with the regen potion, now you have to use the healing syringe.
* There's a glitch where the melon would die after you inject them.
CalcDye/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:CalcDye**, a script written in Lua.

Outputs the color code of the result of mixing the Minecraft dyes.

## Usage

`{{CalcDye|red=1|white=2}}`

**Produces:** Plantilla:CalcDye

## Parameters

{{orange}}
{{magenta}}
{{lightblue}}
{{yellow}}
{{lime}}
{{pink}}
{{gray}}
{{lightgray}}
{{cyan}}
{{purple}}
{{blue}}
{{brown}}
{{green}}
{{red}}
{{black}}
It is optional, but one of them must be specified.
SPEED

**SPEED** es una serie de cortos a desarrollar por *Diefer Legacy* para GTA Expanded, su franquicia no canónica ambientada en la saga Grand Theft Auto. Continúa la historia de Claude Speed, dos años después del final de GTA III. La historia es narrada tanto desde el presente como en el pasado, mostrando tanto las primeras aventuras de Claude y Catalina en Liberty City, como su trágico final en la serie a manos de Crank, que traería a la vida a Kraff tras ser eliminado el último protagonista del canon.

## Índice

* Volver a GTA Expanded
* Volver a Zario Games Wiki
Singleplayer Horror

Singleplayer Horror is a gamemode in V1 of Capuchin. Just like Sandbox, it is accessed through the computer. It only has three levels, level 1, level 2, and level 3. The entities are just basic white Capuchins with red eyes.

## Level 1

Level 1 is very simple, survive for three minutes without getting caught. You have a map on your hand that shows where you and the entities are. Red= entity Blue= You

## Level 3

Level 3 is actually a boss fight, before the fight starts you fall down a hole, you then find a hallway, if you go down the hallway you will see a Capuchin hit the wall. He will have a weapon next to him, grab it. When the fight starts, the boss will try to kill you with lasers, if you die you have to start over. You have to kill him by shooting at him and dodging his lasers. When he's defeated, the level is basically a repeat of Level 2.
The Secrets of Christmas Revealed!

**The Secrets of Christmas Revealed!** is a comedy Tubi original film. It was released on December 19, 2021, and the runtime for the film is 1 hour and 25 minutes.

## Premise

"*A mock exposé into the top-secret inner workings of Santa Clause’s operation after a massive data breach releases a trove of classified documents."*
## Cast

* Brian Unger
* Dean Haglund
* Harvey Levin
* Chrishell Stause
* Sophia Shoate

## External links

* Watch The Secrets of Christmas Revealed! on Tubi
Shop (V1)

Shop is an area in both V1 and V2 of Capuchin. It is on the lower level of the Forest V1 map. It is shown with a green sign. It contains two floors. The first floor contains the hallway to the Monkey TV, a mirror, a board that shows how many bananas you have, and a window that shows a smaller version of the forest map. The second floor contains many beds, an ATM, seasonal cosmetics, and a Fish Game advertisement. Cosmetics include, A banana, a banana costume, a paper bag hat, a Nerf gun, a cup, a Walter White costume, a toothbrush, a chrome banana, a chrome banana costume, a lightsaber, a "Don't ask for mod" sign, past seasonal cosmetics, a gun, and a pot hat.
Munroe bomb

### Effects

Creates a giant explosion, And destroying everything on the left and right of it,

### Source

Item menu

The Munroe Bomb (MONROE BOMB) as seen in game. Fires a blue laser resembling effect that destroys everything to the left and right of it.

## Appearance

The Munroe bomb is a rectangle made out of a material resembling metal with orange wires, and minor details towards the center. And in the center. There are two arrows in the center that indicate the firing direction of the blue/cyan effect.

## Usage

You may use it for destruction, Or many other things, To use it, You must click and hold the bomb, And then tap the "On" button, Then it would explode, or a different way to do it. Double click it, And then tap activate,

## Gallery

The bomb in-game.The explosion of the munroe bomb.
## References

1. ↑ "Update 10.0 has now released!" -Melon playground twitter
Green

Green is one of the monsters you find in level 2 (Capuchin Lab). They have red eyes with very small black pupils. They have claws (The claws were made bigger in Capuchin V3) and spikes in the stomach. They also have no legs.

Little Facts

Green used to just be purple in the very old Capuchin.

Green is the normal one of the three.
Capuchin Wiki

Thank you for opening the Capuchin Wiki!
We have information about: Version 1, version 2, And version 3 of Capuchin.

*Capuchin* is an immersive virtual reality game available on SideQuest and App Lab, drawing inspiration from the popular title Gorilla Tag. Developed as a thrilling and social VR experience, Capuchin places players in a playful world where they utilize hand movements to navigate diverse maps and engage with fellow players embodying entertaining monkey avatars.

**`Key Features:`**

1. **Unique Navigation:** Players employ hand gestures to traverse captivating maps, offering an engaging and intuitive locomotion system. This distinctive method of movement enhances the immersive nature of the game.
2. **Social Interaction:** Capuchin fosters a lively social environment, allowing players to chat and interact with other players in real-time. The game's emphasis on social connection adds a layer of enjoyment and camaraderie to the VR experience.
3. **Banana Economy:** The in-game currency, bananas, serves as a means for players to customize their monkey avatars. By accumulating bananas, players can explore a virtual shop filled with a variety of hats, outfits, and other cosmetic items, enabling them to express their unique style.
4. **Cosmetic Customization:** The game features an extensive array of cosmetic options, encouraging players to personalize their monkeys with hats, outfits, and accessories. This element not only adds a fun aspect to the game but also allows for a diverse and visually appealing community.
5. **Shop Experience:** The virtual shop within Capuchin provides a delightful space for players to spend their hard-earned bananas. From quirky hats to stylish outfits, the shop enhances the overall gaming experience by offering a plethora of exciting customization options.

*Capuchin* stands as a testament to the evolving landscape of VR gaming, combining creative locomotion mechanics, social interaction, and a vibrant cosmetic system to deliver an entertaining and engaging experience for players exploring the immersive world of monkey mayhem.

**`Categorys That Include Capuchin:`**

**Dave**

**Red Monster**

**Blue Monster**

**Green Monster**

**Level 0 (Riddle Room)**

**Level 1 (NOT UPDATED)**

**Level 2 (NOT UPDATED)**
Shop

Shop is an area in both V1 and V2 of Capuchin. Shop is found on the top of the Forest map. It is shown with a path with bushes on both sides. It has an area to equip cosmetics, an area to buy bananas, and a mirror. Cosmetics include, cat suits, a traffic cone hat, a tiny tree, a sleeping creature, a garbage bin, a Fish Game ball, a bird, a Mr. Beast shirt, a banana costume, and a hot dog costume.
Forest V1

Forest is a map in both V1 and V2 of Capuchin. The lower area of the Forest map contains Stump, Shop (V1), Zero Gravity V1, entrance to the the top of Forest, a playground, and access to Level 1 (Dave's Cave). The top of the Forest map contains a slide, a trampoline, entrance to Sand Land, and entrance to Snow Land.
Blue

Blue is one of the monster you find in level 2 (Capuchin Lab). They have red eyes with very small black pupils. They have claws (The claws were made bigger in V3) and spikes in the stomach. They also have no legs.

Little Facts

Blue used to be purple in the very old Capuchin.

Blue is the smartest of the three.
Sandbox

Sandbox is a Capuchin gamemode in V1 of Capuchin that is only on the computer, and just like Singleplayer Horror, its a singleplayer gamemode that is similar to Garry's Mod.

in Sandbox you use the Tool Gun to spawn anything.

There are: ***TOOLS, EXPLOSIVE, RAGDOLLS AND PROPS.***

## Objects

### ***PROPS***

Golden Capuchin, Silver Capuchin, Tree, Box, Sphere, Crate
Level 1 (Dave's Cave)

Level 1 (Dave's Cave) is an area in V1 of Capuchin. It is the first level of Multiplayer Horror V1. It is a large maze with the main entity being Dave. The way to access level 2 is to find a keycard next to the entrance to level 2 which is a vent, you then put it into a box near the safe area, it should open a door. You see a TV, now have to find a VHS tape and put it into the TV in the room. If you go back to the vent it should be open. Drop down, and you will be in Level 2 Capuchin Labs.
Gone Before Her Time: When the Music Stopped

**Gone Before Her Time: When the Music Stopped** is a music documentary Tubi original film. It was released on March 2, 2022, and the runtime for the film is 1 hour and 27 minutes.

## Premise

"*Look into the lives of Aaliyah, Amy Winehouse, Left Eye Lopes, & Selena and celebrate the influence and the legacy they left behind too soon."*
## External links

* Watch Gone Before Her Time: When the Music Stopped on Tubi
Level 1 (The Key)

Level 1 (The Key) is the first level of Multiplayer Horror. This level has many boxes, one of them contains a key, if you make your way to the opposite side of the level there is a blue box, throw the key at the box, it will then grant you access to Level 2.NOTE: If you try to put the key in while holding onto it, it will lag your game.
Inventory slot/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**
This module implements `{{inventory slot}}`.

## Dependencies

* Module:Inventory slot/Aliases
* Module:InvSprite
* Module:Sprite

de:Modul:Slot/Dokumentation
es:Módulo:Inventory slot/doc
fr:Module:Case inventaire/doc
ja:モジュール:Inventory slot/doc
ko:모듈:Inventory slot/설명문서
pl:Moduł:Inventory slot/opis
ru:Модуль:Инвентарный слот/док
pt:Módulo:Inventory slot/doc
uk:Модуль:Інвентарний слот/док
zh:模块:Inventory slot/doc
Terror Train 2

**Terror Train 2** is a horror Tubi original film directed by Philippe Gagnon. It was released on December 18, 2022, and the runtime for the film is 1 hour and 32 minutes.

## Premise

"*A group of survivors attend a New Year’s Eve redemption ride aboard the infamous train where they fight to survive a new kind of evil."*
## Cast

* Robyn Alomar
* Nadine Bhabha
* Nia Roam
* Romy Weltman
* Tim Rozon
DungeonsMiscellaneousSprite/doc

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This template uses **Module:Sprite**, with data stored in Module:DungeonsMiscellaneousSprite.
These scripts are written in Lua.

Plantilla:Shortcut

This template displays an miscellaneous sprite from the following sprite sheet:

 Archivo:DungeonsMiscellaneousCSS.png

## Parameters

 {{link}}
 {{scale}}

## Available images

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## See also

Plantilla:Sprite see also

fr:Modèle:DungeonsDiversSprite/doc
pt:Predefinição:DuMiscSprite/doc
DungeonsEnchantmentLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsEnchantmentSprite.
These scripts are written in Lua.

Plantilla:Shortcut

This templates creates a page link with an associated sprite image on the left side using the IDs from Template:DungeonsEnchantmentSprite.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of sprites:
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## See also

* `{{DungeonsEnchantmentSprite}}`
* `{{DungeonsEnchantment}}` (infobox)
* `{{Minecraft Dungeons Enchantments}}` (navbox)

Plantilla:Link see also

es:Plantilla:DungeonsEnchantmentLink/doc
Familien rogn livet

Familen rogn livet (THE Family Rogn life) is THE third episode on FalkeTV THE episode is a IMovie trailer

Characters

• Falk rogn

• Martin Rogn

• Geir endre Rogn

• Lena Jensen Rogn

## episode recap

it is a iMovie trailer it shows Falk rogn, Martin Rogn, Geir endre Rogn and Lena Jensen Rogn and there is alot of clips.

## trivia

• Falk rogn made this episode before he made FalkeTV

• ‘Grimm’ appears in this episode but he was not named Grimm yet

## description

Info om familen min (info about My family)
FalkeTV Wiki

**Welcome to the FalkeTV Wiki!**
FalkeTV wiki is a wiki about THE youtuber Falk rogn

We're a collaborative community website about FalkeTV that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Infobox/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Infobox**, a script written in Lua.

This is a skeleton for infoboxes, for use in other infobox templates or standalone.

## Usage

```
{{infobox
}}

```

fr:Modèle:Infobox common/doc
ja:テンプレート:Infobox/doc
ko:틀:Infobox/doc
nl:Sjabloon:Infobox/doc
zh:Template:Infobox/doc
Gøy på lillebrors rom

Gøy på lillebrors rom (Fun in little brother,s room) is THE second episode of FalkeTV

Characters

• Falk rogn

• Martin Rogn

## Episode recap

Falk rogn and Martin Rogn play and slide in Martin,s slide and Falk rogn jumps from bed to bed

## trivia

• Martin,s room has changed alot after this episode

## description

Vi har det gøy på min lillebrors rom vi gjør mye gøy å derre blir litt bedre kjent med han i denne videoen. (We have a lot of fun in my little brother,s room and you guys get to know him a little bit better in this episode.
Jakten på hornet del1

Jakten på hornet del1 ( THE hunt for THE antler part1) is THE fourth video on FalkeTV

Charaters

• Falk rogn

• Martin Rogn

• Geir endre Rogn

## Episode recap

Falk rogn, Martin Rogn and Geir endre Rogn hunts after a antler and Falk talks about normaly how a antler cost 4000kr but they can get it for free but Geir endre Rogn has to go the last part

## trivia

• Falk created this episode before he created FalkeTV

## description

Klarer vi å finne hornet? (Can we find the antler).
Colección cronológica de Marvel Comics

* **Spider-Man: Poder y Responsabilidad**
	+ Amazing Fantasy #15
	+ Amazing Spider-Man #1 —4
	+ Strange Tales Annual #2
	+ Fantastic Four Annual #1
	+ Amazing Spider-Man #5 —16
	+ Amazing Spider-Man Annual #1
	+ Amazing Spider-Man #17 —19
	+ Strange Tales #97
* **Marvel Décadas: Spider-Man**
	+ Tales to Astonish #57
	+ Avengers #11
	+ Amazing Spider-Man Annual #2
	+ Daredevil #16,17
	+ Amazing Spider-Man Annual #3
	+ Daredevil #27
	+ The X-Men #35
	+ Fantastic Four #73
* **Spider-Man: La muerte de los Stacy**
	+ Amazing Spider-Man #88 —90
	+ Spider-Man: Death & Destiny
	+ Amazing Spider-Man #121,122
* **Secret Wars** (1984)
* **X Force #53** (1996)
* **X-Men Unlimited #14** (1997)
* **Vengadores Desunidos** (2004)
* **Daredevil: El dossier Murdock** (2005)
	+ Daredevil Vol. 2 #76 —81
* **Uncanny X-Men Vol. 2 #3** (2012)
* **Los Ultimates: Divididos Caemos** (2012)
	+ Ultimate Comics: X-Men #14,15
	+ Ultimate Comics: Ultimates #13 —15
	+ Ultimate Comics: All New Spider-Man #13,14

## Conseguir

### Inicios

* Cuatro Fantásticos: Omni Gold 1 —
* Vengadores: Omni Gold 1 —
* Patrulla X: Omni Gold 1 —
* Daredevil: Omni Gold 1 —
* Los Inhumanos (MLE)
* Capitán Marvel: Llegada (Marvel Gold)
* Estela Plateada: Omni Gold 1 —
* Capitán Marvel: Desencadenado (Marvel Gold)
* Viuda Negra: Marvel Héroes
* Doctor Muerte: Origen
* Los Defensores: Origen (MLE 1)
* Marvel Team-Up: Omni Gold 1 —
* Warlock: La Saga de la Contra Tierra (HC)
* Capitán Marvel: Vida y muerte (Marvel Gold)
* Pantera Negra: Omni Gold 1 —
* Shang Chi: Deadly Hands of Kung Fu (MLE)
* Capitán Marvel: El juicio del vigilante (Marvel Gold)
* Warlock: La amenaza de Thanos (Marvel Gold)
* Supervillanos unidos (MLE)

## Índice

* Volver a Marvel Comics
* Volver a Zario Games Wiki
Warehouse

A Warehouse

The warehouse is used to store and provide access to basic resources.

Production buildings need to be connected to a warehouse to work. The warehouse can be placed right next to the building, or it can be connected to it using roads.

The more warehouses one has, the more it will cost to build the next one. Price is calculated by 10 • 4 ^ Number of purchased warehouses.
Level 0 (Riddle room)

The Riddle room is the first level of Capuchin V3. Upon entering the level, you see a dark blue capuchin getting dragged away by Capuchin Dave. You have to solve 4 easy riddles (The riddles change from person to person) and input the correct code to get to Level 1 (Dave's Cave). After you type the correct code, the gate opens and reveals Dave rushing out of a vent and into Level 1 (Dave's Cave).

Riddles:

I am a digit with curves so great, A symbol of infinity, an eternal trait. I'm divisible by two, a multiple Ill be, In chess, I'm a powerful piece you'll see. (Number: 8).

I am the first digit, Greater than none. If you subtract 1 from 3, My value is done. (Number: 2)

I'm hiding in the hundreds, It's true. One less than 4, can you find the clue? (Number: 3)

I am a digit, a number of fate. A prime number that carries weight. Rainbows have colors, each shade devine. And I am the number they combine. (Number: 7)

I am the loneliest, standing alone, A symbol of unity, often shown. In binary code, I'm a simple start, With me, numbers and systems depart. (Number: 1).

I am a square, solid and true, A number between three and five, it's you. Count the corners of a shape, you'll find, In this puzzle, I'm clearly defined. (Number: 4)

Those are only 6 of the Riddles you'll find.

There are no monsters in this level!
Production Chain Tycoon Wiki

**Welcome to the Production Chain Tycoon Wiki!**
Production Chain Tycoon's fandom, where you can look for help and info.

We're a collaborative community website about Production Chain Tycoon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Check out these articles

Wooden logWarehousePlaceholder.pngWalkthroughPyrolysis lab
Blast resistance values/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This module lists blast resistance values. It is meant to be the single source for this information; this way, when new blocks are added or values are changed, they can be changed here and automatically propagate everywhere they are used.

## Adding values

To add a value, add `['block'] = 'value',` on a separate line, replacing `block` with the block's in-game name in lowercase and `value` with the correct value, which can be found in the game code.

## See also

* Module:Hardness values
* `{{Blast resistance values}}`

fr:Modèle:Valeurs de résistance/doc
ja:モジュール:Blast resistance values/doc
ko:틀:Blast resistance values/doc
nl:Sjabloon:Explosieweerstand/doc
ru:Шаблон:Значения взрывоустойчивости/док
pt:Módulo:Valores de resistência à explosão/doc
th:มอดูล:Blast resistance values/doc
uk:Модуль:Значення вибухостійкості/док
zh:模块:Blast resistance values/doc
BiomeSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:BiomeSprite.
These scripts are written in Lua.

This template displays a biome sprite from the following sprite sheet:

 Archivo:BiomeCSS.png
Plantilla:Sprite/Parameters

## Full List

Plantilla:Needs update
Here is a full list of biomes:

**Error de Lua en package.lua en la línea 80: module 'Module:BiomeSprite' not found.**

## See also

* `{{BiomeLink}}`

Plantilla:Sprite see also

de:Vorlage:BiomSprite/Dokumentation
es:Plantilla:BiomeSprite/doc
fr:Modèle:BiomeSprite/doc
ja:テンプレート:BiomeSprite/doc
pl:Szablon:BlockSprite/opis
ru:Шаблон:Спрайт/Биом/док
ko:틀:BiomeSprite/설명문서
zh:Template:BiomeSprite/doc
Virus

The virus syringe is a slightly deadly potion in melon playground.

## Appearance

It is a normal syringe. With a dark purple liquid, when injected into a melon. The melon will start dissolving in some parts, and being replaced by purple blood.

## Usage

It is sometimes used to make zombies in melon playground, To use it. You have to inject it into a random melon.

## Trivia

* A Regeneration Syringe is the only way to properly cure a Infected Fruit.
* In IOS. The virus will only change the blood.
* When an infected melon touches another melon with its mouth. The infection will grow on the other melon.
	+ When a infected melon touches another melon with its mouth. You will hear a biting sound.
	+ Although, the Melon can touch almost anywhere to infect another one, which can be annoying and may not be intended.
InvSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:InvSprite.
These scripts are written in Lua.

This template displays an inventory image.

 Archivo:InvSprite.png

## Parameters

 {{link}}
 {{scale}}

## Example

{{InvSprite|*<Grass Block>*}}

Plantilla:InvSprite

**Error de Lua: callParserFunction: function "#widget" was not found.**

They can be used like the static icons above, just omit the `Invslot` prefix and extension from the file name.

## See also

* `{{InvLink}}`
* `{{Inventory slot}}`

Plantilla:Sprite see also

de:Vorlage:InvSprite/Dokumentation
es:Plantilla:InvSprite/doc
fr:Modèle:InvSprite/doc
ja:テンプレート:InvSprite/doc
pt:Predefinição:InvSprite/doc
ru:Шаблон:ИнвСпрайт/док
th:แม่แบบ:InvSprite/doc
uk:Шаблон:ІнвСпрайт/док
zh:Template:InvSprite/doc
EffectSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:EffectSprite.
These scripts are written in Lua.

This template displays a potion effect sprite from the following sprite sheet:

 Archivo:EffectsCSS.png
Plantilla:Sprite/Parameters

## Full list

Here is a full list of effects:

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## See also

* `{{EffectLink}}`

Plantilla:Sprite see also

es:Plantilla:EffectSprite/doc
ja:テンプレート:EffectSprite/doc
ko:틀:EffectSprite/doc
zh:Template:EffectSprite/doc
DungeonsItemLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsItemSprite.
These scripts are written in Lua.

Plantilla:Shortcut

This templates creates a page link with an associated sprite image on the left side using the IDs from Template:DungeonsItemSprite.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of sprites:
**Error de Lua en package.lua en la línea 80: module 'Module:DungeonsItemSprite' not found.**

## See also

* `{{DungeonsItemSprite}}`
* `{{DungeonsItem}}` (infobox)
* `{{Minecraft Dungeons Items}}` (navbox)

Plantilla:Link see also

es:Plantilla:DungeonsItemLink/doc
Al version/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Al version**, a script written in Lua.

Returns the al\_version of any given game version.

## Example

{{al\_version|*<Classic 0.0.12a\_03>*}}: Plantilla:Al version

## See also

* `{{al\_version/Table}}`
* `{{Protocol version}}`
* `{{Data version}}`

zh:Template:al\_version/doc
Red

Red is one of the monsters you find in level 2 (Capuchin Lab). They have red eyes with very small black pupils. They have very large mouths. They have claws (The claws were made bigger in Capuchin V3) and spikes in the stomach. They also have no legs.

Little Facts

Red used to just be purple in the very old days when level 2 was just released.

Red is the fastest of the three level 2 monsters.
Convert/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Convert**, a script written in Lua.

Converts Minecraft terms to real-life units and vice versa. To convert other units, use the corresponding template on Wikipedia, then copy the output to the desired page.

## Parameters

* {{1}}: value to convert (e.g., *2400*)
* {{2}}: full name of unit to convert from (e.g., *game tick*)
* {{3}}: full name of unit to convert to (e.g., *second*)
* *etc*
* {{separator}}: optional separator (defaults to a space with brackets)

## Available units

Plantilla:Flatlist
*(aliases are valid)*

## Examples

* {{convert|*<12>*|*<game tick>*|*<redstone tick>*}}: Plantilla:Convert

ja:テンプレート:Convert/doc
Hexadecimal to decimal converter/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**
Plantilla:Shortcut

This template uses **Module:Convert base**, a script written in Lua.

This is a simple to use tool for dynamically converting hexadecimal values to decimal values.

## Code

In full the template code is as follows:

```
{{Hexadecimal to decimal converter|0x1234}}

```

But it is much easier to use it through the redirect hex-dec which allows it to be written out as:

```
{{Hex-dec|0x1234}}

```

Both of which will output Plantilla:Hex-dec.

## See also

* {{Decimal to hexadecimal converter}}
* {{Decimal to binary converter}}

ja:テンプレート:Hexadecimal to decimal converter/doc
ru:Шаблон:Hexadecimal to decimal converter/док
zh:Template:Hexadecimal to decimal converter/doc
ItemEntity/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Infobox**, a script written in Lua.

Plantilla:ItemEntity
This template provides a uniform design for usable item entity pages.

```
{{ItemEntity
}}
```

Please note that if the item has multiple data values, use {{multipledata}} instead. See below:

## See also

Minecraft
* `{{Biome}}`
* `{{Block}}`
* `{{Development phase}}`
* `{{Enchantment}}`
* `{{Effect}}`
* `{{Entity}}`
* `{{Fluid}}`
* `{{Item}}`
* `{{ItemEntity}}`
* `{{Structure}}`

Minecraft Dungeons
* `{{DungeonsEnchantment}}`
* `{{DungeonsEntity}}`
* `{{DungeonsItem}}`

Other
* `{{3rd Party Tool}}` (may soon be deprecated)
* `{{Album}}`
* `{{Company}}`
* `{{Music}}`
* `{{Person}}`
* `{{Profile}}`
* `{{Program}}`
* `{{Version nav}}`
* Module:Infobox

de:Vorlage:Objekt/Dokumentation
es:Plantilla:ItemEntity/doc
ja:テンプレート:ItemEntity/doc
ko:ItemEntity/doc
nl:Sjabloon:ItemEntity/doc
ru:Шаблон:Предмет-сущность/док
ItemSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:ItemSprite.
These scripts are written in Lua.

This template displays an item sprite from the following sprite sheet:

 Archivo:ItemCSS.png
Plantilla:Sprite/Parameters

## Full List

Here is a full list of items:
**Error de Lua: callParserFunction: function "#widget" was not found.**

## See also

* `{{ItemLink}}`
* `{{Item}}` (infobox)
* `{{Items}}` (navbox)

Plantilla:Sprite see also

de:Vorlage:GegenstandSprite/Dokumentation
es:Plantilla:ItemSprite/doc
fr:Modèle:ObjetSprite/doc
ja:テンプレート:ItemSprite/doc
ko:틀:ItemSprite/doc
pl:Szablon:ItemSprite/doc
ru:Шаблон:Спрайт/Предмет/док
th:แม่แบบ:ItemSprite/doc
zh:Template:ItemSprite/doc
Health/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**
Plantilla:Shortcut

This template uses **Module:Iconbar**, a script written in Lua.

This template displays health points and visualizes these with the help of a health bar.

For a more compact display, all health point values above 10 (5 hearts) are replaced by Plantilla:Healthbar × [hp / 2].

All health point values which are not whole numbers are also replaced by Plantilla:Healthbar × [hp / 2].
Velkommen til min kanal

Velkommen til min kanal (Welcome to My channel) is THE first video on FalkeTV

Characters

• Falk rogn

## episode recap

Falk rogn says hello everyone it is gonna come many funny things on this channel like and subscribe and ring THE bell

## Trivia

• Falk rogn created this episode right after he got is channel FalkeTV

## description

Hei dette er kanalen min det kommer til å komme mye spendene framover (hi this is my channel and it is going to come alot of cool things)
Outdent/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Outdent**, a script written in Lua.

Plantilla:Shortcut
This template should be used when indenting becomes too deep. Typing {{outdent}} will draw a line from the tenth reply to the left so the indentation can start over. To use outdent with less than 10 indents, add an extra parameter with the amount of colons to outdent from. Typing {{outdent|:::}} would create an outdent that starts from the three colon mark. You can also achieve the same thing by using numbers for the first parameter to customize how many indents you would like it to start from. For example, {{outdent|7}} would create an outdent that starts from the five colon mark.

fr:Modèle:Retour/doc
ru: Шаблон:Уменьшить отступ/док
zh:Template:Outdent/doc
Navbox

Los editores pueden experimentar con el cajón de sastre y los ejemplos de esta plantilla.

Descripción
Esta plantilla se usa para crear una caja de navegación básica. Puedes crearla invocando esta plantilla a través de los pasos indicados en "Sintaxis", pero se recomienda **copiar el código** a través de los pasos indicados a continuación en "Creación de navbox".
Creación de navbox

1. Piensa en un nombre para tu caja de navegación (navbox), "Navbox simple" no es demasiado descriptiva. Escríbelo en el cuadro de encima, presiona el botón y graba la página inmediatamente. Después vuelve a **esta** página para ver el resto de instrucciones.
2. Edita la página resultante en modo fuente.
3. Reemplaza `{{{encabezado}}}` con el texto que te gustaría que apareciese en el encabezado.
4. Reemplaza `{{{contenido}}}` con el texto que te gustaría que apareciese en el contenido.
5. Para añadir otra sección, copia estas cuatro líneas de código inmediatamente debajo de las líneas del código existente:

```
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{encabezado}}}
```

Guarda la página una vez hayas añadido tantas secciones como necesites, y rellénalas con contenido. Puedes querer crear una subpágina /doc explicando cómo invocar la plantilla resultante, simplemente escribe `{{Navbox simple}}`, o el nombre que tenga según lo que hayas decidido en el primer paso.

Sintaxis

```
{{navbox
}}
```

Que da como resultado...
Item/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Infobox**, a script written in Lua.

Item
Upload Item.png

 Stackable

This template provides a uniform design for usable item pages.

```
{{Item
}}
```

See below:

## See also

Minecraft
* `{{Biome}}`
* `{{Block}}`
* `{{Development phase}}`
* `{{Enchantment}}`
* `{{Effect}}`
* `{{Entity}}`
* `{{Fluid}}`
* `{{Item}}`
* `{{ItemEntity}}`
* `{{Structure}}`

Minecraft Dungeons
* `{{DungeonsEnchantment}}`
* `{{DungeonsEntity}}`
* `{{DungeonsItem}}`

Other
* `{{3rd Party Tool}}` (may soon be deprecated)
* `{{Album}}`
* `{{Company}}`
* `{{Music}}`
* `{{Person}}`
* `{{Profile}}`
* `{{Program}}`
* `{{Version nav}}`
* Module:Infobox

cs:Šablona:Item/doc
de:Vorlage:Gegenstand/Dokumentation
fr:Modèle:Objet/doc
es:Plantilla:Objeto/doc
ja:テンプレート:Item/doc
nl:Sjabloon:Voorwerp/doc
pt:Predefinição:Item/doc
ru:Шаблон:Предмет/док
Profile/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Infobox**, a script written in Lua.

Plantilla:Profile

This template profides a infobox for user pages.

```
{{Profile
}}

```

## See also

Minecraft
* `{{Biome}}`
* `{{Block}}`
* `{{Development phase}}`
* `{{Enchantment}}`
* `{{Effect}}`
* `{{Entity}}`
* `{{Fluid}}`
* `{{Item}}`
* `{{ItemEntity}}`
* `{{Structure}}`

Minecraft Dungeons
* `{{DungeonsEnchantment}}`
* `{{DungeonsEntity}}`
* `{{DungeonsItem}}`

Other
* `{{3rd Party Tool}}` (may soon be deprecated)
* `{{Album}}`
* `{{Company}}`
* `{{Music}}`
* `{{Person}}`
* `{{Profile}}`
* `{{Program}}`
* `{{Version nav}}`
* Module:Infobox

es:Plantilla:Perfil/doc
fr:Modèle:Profil/doc
ja:テンプレート:Profile/doc
zh:Template:Profile/doc
AnimateSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:AnimateSprite**, a script written in Lua.

Used for animating sprites.

## Usage

Use {{sheet}} to specify the sprite sheet, it defaults to Plantilla:Code.

## Example

{{AnimateSprite|*<sheet=BlockSprite>*|*<stone; cobblestone; granite; diorite; andesite>*}}
Plantilla:AnimateSprite

{{AnimateSprite|*<sheet=InvSprite>*|*<White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Dandelion Yellow; Lime Dye; Pink Dye; Gray Dye; Light Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Cactus Green; Rose Red; Black Dye>*}}
Plantilla:AnimateSprite

zh:Template:AnimateSprite/doc
CommentSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, a script written in Lua.

 Archivo:CommentCSS.png
## Positions

1. Plantilla:CommentSprite Question mark
2. Plantilla:CommentSprite Exclamation mark
3. Plantilla:CommentSprite Tick
4. Plantilla:CommentSprite Cross
5. Plantilla:CommentSprite Plus
6. Plantilla:CommentSprite Minus
7. Plantilla:CommentSprite Timer
8. Plantilla:CommentSprite Information
9. Plantilla:CommentSprite Reject

## Example

`{{CommentSprite|3}}` will output Plantilla:CommentSprite.

## See also

* `{{Comment}}`

Plantilla:Sprite see also

de:Vorlage:KommentarSprite/Dokumentation
es:Plantilla:CommentSprite/doc
fr:Modèle:CommentSprite/doc
ja:テンプレート:CommentSprite/doc
pt:Predefinição:CommentSprite
zh:Template:CommentSprite/doc
Protocol version/Versions/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**
This module provides data for Module:Protocol version.

Data source:

* https://wiki.vg/Protocol\_version\_numbers (licensed under CC-BY-SA 3.0)
* https://wiki.vg/Bedrock\_Protocol\_version\_numbers (licensed under CC-BY-SA 3.0)
* Java Edition: "protocol\_version" in "version.json" in .jar file (since 18w47b)
* Bedrock Edition: Protocol Version in "Profile Settings" in game (since beta 1.2.0.22)

## See also

* `{{Protocol version}}`
* `{{Protocol version/Table}}`
* `{{Data version}}`
* Module:Protocol version
	+ Module:Protocol version/Versions

de:Modul:Protokollversion/Versionen/Dokumentation
es:Módulo:Protocol version/Versions/doc
ja:モジュール:Protocol version/Versions/doc
ko:모듈:Protocol version/Versions/doc
pt:Módulo:Protocol version/Versions/doc
ru:Модуль:Версия протокола/Версии/док
uk:Модуль:Версія протоколу/Версії/док
zh:模块:Protocol version/Versions/doc
Binary/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Convert base**, a script written in Lua.

Plantilla:Shortcut
This is a simple to use tool for dynamically converting decimal values to binary values. It can take decimal numbers up to 9999999999999999999.

## Code

In full the template code is as follows:

```
{{Binary|1234}}

```

which will output Plantilla:Binary.

## See also

* {{Decimal to hexadecimal converter}}
* {{Hexadecimal to decimal converter}}

de:Vorlage:Dezimal zu Binär/doc
nl:Sjabloon:Decimal to binary converter/doc
pt:Predefinição:Decimal to binary converter/doc
ru:Шаблон:Decimal to binary converter/док
zh:Template:Decimal to binary converter/doc
Meta modules

These modules are used by other modules (by calling `require()` or `mw.loadData()`), and not invoked from templates directly. They may provide core functionality for other modules. Modules that store data used by other modules (such as Module:Blast resistance values), while not invoked from templates directly, are not listed here.

pt:Categoria:Metamódulos
Ping/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Ping**, a script written in Lua.

Same as {{reply}}, but is used to mention a user in a post, instead of replying to them.

## Usage

### Single recipient

Use the following syntax:

```
{{Ping|Username}}

```

For example, {{Ping|*<Majr>*}} will produce:

Plantilla:Ping

### Multiple recipients

You can reply to multple people at once, using the following syntax:

```

```

For example, {{Ping|*<Example>*|*<Jimbo Wales>*}} will produce:

Plantilla:Ping

Multiple users can be added.

es:Plantilla:Mención/doc
ja:テンプレート:Ping/doc
pt:Predefinição:Mencionar/doc
ru:Шаблон:Пинг/док
ItemLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:ItemSprite.
These scripts are written in Lua.

This template creates a page link with an associated sprite image on the left side using the IDs from Template:ItemSprite.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of sprites:
**Error de Lua: callParserFunction: function "#widget" was not found.**

## See also

* `{{ItemSprite}}`
* `{{Item}}` (infobox)
* `{{Items}}` (navbox)

Plantilla:Link see also

de:Vorlage:GegenstandLink/Dokumentation
es:Plantilla:ItemLink/doc
fr:Modèle:LienObjet/doc
ja:テンプレート:ItemLink/doc
ru:Шаблон:Ссылка/Предмет/док
th:แม่แบบ:ItemLink/doc
DungeonsEntitySprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsEntitySprite.
These scripts are written in Lua.

Plantilla:Shortcut

This template displays a mob sprite from the following sprite sheet:

 Archivo:DungeonsEntityCSS.png
Plantilla:Sprite/Parameters

## Full list

Here is a full list of entities:
**Error de Lua en package.lua en la línea 80: module 'Module:DungeonsEntitySprite' not found.**

## See also

* `{{DungeonsEntityLink}}`
* `{{DungeonsEntity}}` (infobox)
* `{{Minecraft Dungeons entities}}` (navbox)

Plantilla:Sprite see also

es:Plantilla:DungeonsEntitySprite/doc
fr:Modèle:DungeonsEntitéSprite/doc
ja:テンプレート:DungeonsEntitySprite/doc
zh:Template:DungeonsEntitySprite/doc
ProcessArgs/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**
This module allows arguments to be merged and normalised. This also has the side-effect of making the arguments a real table instead of an empty table with a metatable to access the args. This allows the `#` operator to work, as well as allowing new values to be added to the table, without being ignored when iterating.

The `norm` function will normalise the arguments passed to it, trimming whitespace and setting empty arguments to `nil`. If a table isn't passed to the function, it will automatically get the current frame's parent arguments table.

The `merge` function will merge two tables together, overwriting duplicate values from the first table with the second table's value, as well as doing the same as the `norm` function if the norm parameter is `true`.
If the first parameter isn't a table, it is used as the value for the norm parameter, and it will automatically get the current frame's directly passed arguments table and merge it with the current frame's parent arguments table.

ru:Модуль:ProcessArgs/док
pt:Módulo:ProcessArgs/doc
zh:模块:ProcessArgs/doc
Hexadecimal/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**
Plantilla:Shortcut

This template uses **Module:Convert base**, a script written in Lua.

This is a simple to use tool for dynamically converting decimal values to hexadecimal values. It outputs in a 6 character hex format and so can take decimal numbers up to 9999999999999999999.

## Code

In full the template code is as follows:

```
{{Hexadecimal|1234}}

```

But it is much easier to use it through the redirect dec-hex which allows it to be written out as:

```
{{Dec-hex|1234}}

```

Both of which will output Plantilla:Dec-hex.

## See also

* {{Hexadecimal to decimal converter}}
* {{Decimal to binary converter}}

de:Vorlage:Dezimal zu Hexadezimal/Dokumentation
fr:Modèle:Dec-hex/doc
pt:Predefinição:Decimal to hexadecimal converter/doc
ru:Шаблон:Decimal to hexadecimal converter/док
zh:Template:Decimal to hexadecimal converter/doc
NewAchievementSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:NewAchievementSprite.
These scripts are written in Lua.

This template displays an achievement sprite from the following sprite sheet:

 Archivo:NewAchievementSprite.png
Plantilla:Sprite/Parameters

## Full list

Here is a full list of achievements:
**Error de Lua en package.lua en la línea 80: module 'Module:NewAchievementSprite' not found.**

## See also

* Achievement
* {{Achievements}}
* {{Advancement}}

Plantilla:Sprite see also

ja:テンプレート:NewAchievementSprite/doc
pt:Predefinição:NewAchievementSprite/doc
zh:Template:NewAchievementSprite/doc
Grindstone/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:UI**, a script written in Lua.

This template is used to create an interface that looks similar to the Grindstone's.

See Template:Inventory slot for basic slot usage, this documentation page will cover additional or different functions.

## Usage

### Definition

```
{{Grindstone
}}

```

### Standard usage

```
{{Grindstone
}}
```

produces

Plantilla:Grindstone

### Animated

To make the slots animate, you make a list of blocks and objects you want to show, separated by semicolons.

```
{{Grindstone
}}
```

produces

Plantilla:Grindstone

## See also

Plantilla:UI see also

zh:Template:Grindstone/doc
FrontPageSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:FrontPageSprite.
These scripts are written in Lua.

This template displays a sprite, for use on the wiki front page, from the following sprite sheet:

 Archivo:FrontPageSprite.png
Plantilla:Sprite/Parameters

## Full list

Here is a full list of sprites:
**Error de Lua en package.lua en la línea 80: module 'Module:FrontPageSprite' not found.**

## See also

Plantilla:Sprite see also

es:Plantilla:FrontPageSprite/doc
ja:テンプレート:FrontPageSprite/doc
ko:틀:FrontPageSprite/doc
ru:Шаблон:Спрайт/Заглавная страница/док
Inventory icon/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Inventory icon**, a script written in Lua.

This template displays an image from {{inventory slot}}, only without adding a lot of the other styling and features.

## Usage

The parameter {{1}} can be set to determine the icon displayed. If the icon does not exist in the inventory slot icons, it will attempt to display an image with the title in the format of `Grid {{1}}.png`.

The parameter {{link}} will set a link for when the image is clicked. If unset, the image will have no link.

The parameter {{title}} will set the title for when the image is moused over. If unset, the image will display the link as the title, or nothing if both are unset.

## Example

{{inventory icon|*<Stone>*}}

produces
Plantilla:Inventory icon

{{inventory icon|*<Cobblestone>*|*<link=Mining>*}}

produces
Plantilla:Inventory icon

{{inventory icon|*<Oak Wood>*|*<link=Wood>*|*<title=Punch the wood!>*}}

produces
Plantilla:Inventory icon

## See also

* {{Simple inventory slot}}

ru:Шаблон:Инвентарная иконка/док
pt:Predefinição:Ícone de inventário/doc
Pipe escape/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Pipe escape**, a script written in Lua.

This template allows you to escape multiple pipes within a template without the need to call `{{!}}` many times, thereby simplifying the markup. The main usage of this template is creating tables in the parameters of templates, such as the content parameter of {{documentation}}.

This template should not be used if only a few usages of `{{!}}` are required, as the magic word is more efficient.

## Usage

This template returns all the unnamed parameters separated by pipes, effectively "escaping" the pipes. Note that since `=` determines a parameter, all usages of `=` must be escaped using {{=}}.

This template trims white space from the beginning of the first parameter, and the end of the last parameter.

## Example

```
{| class{{=}}"wikitable"
! Header
! Second header
}}|Some guy who speaks in tables}}

```

produces
Plantilla:Q

## See also

* {{!!}}

zh:Template:Pipe escape/doc
DungeonsEffectLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsEffectSprite.
These scripts are written in Lua.

Plantilla:Shortcut

This templates creates a page link with an associated sprite image on the left side using the IDs from Template:DungeonsEffectSprite.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of sprites:
**Error de Lua en package.lua en la línea 80: module 'Module:DungeonsEffectSprite' not found.**

## See also

* `{{DungeonsEffectSprite}}`
* `{{DungeonsEnchantment}}` (infobox)
* `{{Minecraft Dungeons Effects}}` (navbox)

Plantilla:Link see also

es:Plantilla:DungeonsEffectLink/doc
fr:Modèle:DungeonsEffetLien/doc
ja:テンプレート:DungeonsEffectLink/doc
AnimateText/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:AnimateText**, a script written in Lua.

This template parses a double-comma (Plantilla:Code)–separated list of text and places them in the correct format for them to be animated by the JS element animator.

## Usage

```
{{animate
}}

```

## Example

{{AnimateText|*<Text,, Sentence,, Paragraph>*}}

Plantilla:AnimateText

Plantilla:AnimateText

zh:Template:AnimateText/doc