Policies

**Policies** are rules that affect the whole fort. Except for the city hall policies, policies can only be added through random events. Every policy can be altered in the government tab.

## City hall policies

When the city hall is complete in story mode, these policies become available.

### Rock the vote

Affects happiness.

* **Leader chooses policies**: Regular policy system.
* **Leader and senate pick policies**: Occasional government conflicts, happiness increases.
* **All survivors vote on policies**: Random policies will be chosen, happiness increases.

### Our highest priority

Will the fort focus on growth, military, religion, or wealth?

* **Repopulating the world**: More new recruits.
* **Keeping people safe**: Increased defense.
* **Providing a religious moral center**: Churches are more effective.
* **Trading and prospering**: Better trade deals.

### Private property

Balance or choose between resources and happiness.

* **People share all resources**: Produce more resources, lower happiness.
* **Some shared, some private property**: Normal resources and happiness.
* **People keep their own stuff**: Fewer resources, increased happiness.

### Wealth distribution

Affects survivor happiness and recruits.

* **Randomly assign luxuries**: Normal happiness.
* **Favor skilled survivors**: Happier high level survivors.
* **Favor the hardest workers**: Increased happiness but fewer skilled recruits.
* **Favor soldiers**: Happier soldiers and more soldier recruits.

### Crime and punishment

What happens to survivors who commit crimes (murder, treason)?

* **Take away their luxuries**: No time off, low order.
* **Put criminals in jail**: Criminals jailed, normal order.
* **Kick them out of the fort**: Criminals exiled, high order.
* **Capital cannibal punishment**: Criminals eaten, high order.

### Nationalism

Affects defense, factions, or survivors.

* **Take care of our own**: Increased defense.
* **Help our allies**: Friendly factions will like you more.
* **Help anyone who needs it**: More survivors will come to us.

## General policies

These policies appear through random events.

### Ammo use

Conserve ammo or increase defense for gun users.

* **Balanced ammo use**: No effect on danger or ammo usage.
* **Spray and pray**: Survivors using guns gain extra offense, but ammo is used more quickly.
* **Conserve ammo when possible**: Ammunition is used more slowly, but survivors with guns are less effective.

### Mandatory guard duty

Affects defense and happiness.

* **Volunteer guards are enough**: Regular defense and happiness.
* **Everyone must do guard duty**: Increased defense but decreased happiness for non-soldiers.

### Scavenging risk

Affects defense and happiness.

* **Balance risk and reward**: Regular scavenging danger and hauls.
* **Get the easy stuff and get out**: Reduced danger and find less stuff while scavenging.
* **Scavenge everything**: Find more stuff but take longer doing it.

### Cannibalism

Appears if fort has been struggling with food and deaths?

* **Decide on a case-by-case basis**: Ask every time someone dies.
* **Reject cannibalism**: Ban eating the dead, may upset some factions.
* **Eat all dead bodies**: Automatically increases food when someone dies.

## Faction policies

These policies can appear if one of the mentioned factions are present in the city.