recursal/Fanatic-Fandom huggingface dataset:
Kumiho

Kumiho is a natural 4-star artillery unit that can be obtained from event unit chests, crafting and, through event rewards.

## Statistics and Info

Kumiho has low firepower for an artillery but it has an extremely long attack range of 44 meters which can allow it to take out an infantry who has slow movement speed even before they can get into their attack range. Kumiho also has an average defense and fires only a single shot for the amount of its attack damage.

Kumiho's strengthen ability is its primary source of firepower that can increase its attack damage up to 90% at max level. Its death refund also has a chance to grant some energy when the Kumiho is destroyed. Unfortunately that its critical strike can only damage a single type of enemy.

Kumiho requires around 270 energy to deploy.

## Variants Available

Redpoint (red) - Kumiho L82/2

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Kumiho R82/1

Goldfire (yellow) - Kumiho J61/7

Whitehawk (white) - Kumiho U60/6

## Trivia

* A kumiho or gumiho is a creature that appears in the tales and legends of Korea.
* In the game's trailer, several Kumihos can be seen when one is being swapped in. However, they are classified as natural 2-star units unlike the Kumiho in its current state.
Minigunner

Minigunner is a natural 2-star infantry unit that can be obtained from free chests, campaign chests, crafting, through event rewards, and also available as an offer in the Black Market.

## Statistics and Info

Minigunner has low firepower with a short attack range of 22 meters and a low defense. He fires 3 shots for the total amount of his attack damage.

Minigunner has the poison ability that can effectively increase his damage output. He can also cut down the enemy's energy reserve if he takes down an opponent of a specified type according to his color. Though unfortunately, the stun ability can only give an advantage against a single type of target according to the Minigunner's color.

Although Minigunner is not so powerful overall but he can gain an advantage from numbers. Minigunner requires only around 75 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN (available as an event reward and a black market offer)

Greenbrake (green) - Minigunner CM30 (available as an event reward and a black market offer)

Bluesteel (blue) - Minigunner MH37

Goldfire (yellow) - UNKNOWN (available as an event reward and a black market offer)

Whitehawk (white) - Minigunner PC36
Locust

Locust is a natural 3-star artillery unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Locust has an average defense but low firepower with an extremely long attack range (46 meters), and as an artillery unit with this long attack range, Locust might be able to take out an infantry who has slow movement speed even before he can fire a shot at it. Locust fires only a single shot for the amount of its attack damage.

Locust has the critical strike that can multiply the damage of the shot by up to 2.5 time increased damage. The credit drain revenge can also cut down the enemy's energy reserve if Locust takes down an enemy of a single type according to its color. But unfortunately, the stun ability can only affect a single type of enemy according to the Locust's color.

Locust uses around 325 energy to deploy, which is quite a lot for an artillery unit.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Locust E55/4

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Locust S24/2
Dryad

Dryad is a natural 3-star recon unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Dryad has low firepower with a very short range (22 meters) and a low defense. It fires 4 shots for the total amount of its attack damage.

Dryad has the final revenge that can occasionally deal damage to all nearby enemies and may also restore up to 400 energy with its death refund when it is taken down. Dryad also has a major weaken ability that can cut down for up to 70% of its target's attack damage.

Although Dryad isn't so powerful but it a has very low energy cost, which is only around 120, which can give its team a number advantage especially when it comes to deploying along with a tank.

## Abilities

* Minor - Final Revenge
* Intermediate - Death Refund
* Major - Weaken

## Variants Available

* Redpoint (red) - UNKNOWN
* Greenbrake (green) - UNKNOWN
* Bluesteel (blue) - Dryad T3-J9
* Goldfire (yellow) - Dryad N5-L4
* Whitehawk (white) - Dryad S3-K7

## Trivia

* This unit, along with the Sniper, was featured on the campaign chest banner before event units even existed.
Lepus

* Base appearance
* 6-star appearance
* 7-star appearance

The Lepus is a natural 5-star air unit that can be obtained via crafting or as an event prize for finishing in the top placements. The most notable feature about this unit is its very cheap deploy cost, one of the lowest out of all air units in the game. This pairs fairly well with its deploy discount ability, allowing the Lepus to be spammed constantly, especially with the help of ATCs. Interestingly enough, this unit only requires 9 seconds to recharge as opposed to the usual 12 seconds of recharge for other air units, only helping it be spammed even more. It has average range compared to other natural 5-star air units and allows it to stay comfortably behind the usually short-ranged tanks. Its death refund ability allows the player to instantly deploy many units at once and can either solidify a winning battle or help turn the tide of the battle.

Due to its deploy cost being so low, the Lepus also features fairly low damage and defense, making it similar to the Swarm and Nemwa as a weak, but rapid deploy unit. While the Lepus does have a strengthen ability, its weak attack damage and the short duration of the ability means that it can only serve as a minor bonus under most circumstances. The Lepus is also faster than all other air units, on par with recon units. This can work both as a benefit and a hinderance. The faster speed allows this unit to reach the front lines and provide reinforcements quicker when deployed, but may cause it to outrun tanks and other distraction units, leaving itself vulnerable to enemy fire for reaching the battlefield first.

## Abilities

* Minor - Strengthen
* Normal - Deploy discount
* Major - Death refund

## Variants Available

* Greenbrake (obtained as part of event rank rewards)
* Bluesteel (obtained by crafting)
* Goldfire (obtained as part of event rank rewards)
* Whitehawk (obtained as part of event rank rewards)

## Trivia

* This unit is the second to deviate in stats that's not damage or defense from other units of the same type with the first being the Wendigo. Unlike Wendigo, this unit also has a second stat which is different than the rest, being recharge, which this is the first unit to do.
* This unit is named after the constellation Lepus, just to the south of Orion.
* While not the first air unit to have the death refund ability, the Lepus is the first to have it as a major ability.
Jinn

A Whitehawk Jinn

Jinn is a natural 4-star tank unit that can be obtained from general chests, VIP chests, and crafting.

## Statistics and Info

Just like most tanks, Jinn has an especially very high defense but weak firepower and a very high energy consumption rate. It also has a short attack range (25 meters) and fires 2 shots at once for the total amount of its attack damage.

The thing that makes Jinn an especially tough tank is the armor ability. It can reduce the incoming damage up to 40% at its max level, making Jinn one of the thickest tanks in the game. It also has a block ability that can block a shot from most enemies except artillery, and the ricochet that allows its shots to bounce to the other enemies around its target.

Jinn takes around 405 energy to deploy which is very a lot.

## Variants Available

Greenbrake (green) - Jinn KC-6 - (parts from alliance leagues, vip chest)

Bluesteel (blue) - Jinn RE-6

Goldfire (yellow) - Jinn JX-7 (vip chest)

Whitehawk (white) - Jinn UP-8

Redpoint (red) - UNKNOWN

## Trivia

* Before event units were added to the game, the ricochet ability was unique to this unit.
	+ Strangely, the ability could be upgraded very early on in the research lab when abilities were still being upgraded there, despite the fact that it is extremely unlikely at the time that the player had a specific 4-star unit promoted to 6 stars.
* Jinn are supernatural creatures in early pre-Islamic Arabian and later Islamic mythology and theology.
Ravana

Ravana is a natural 4-star artillery unit that can be obtained from general chests and VIP chests.

## Statistics and Info

Ravana has moderate firepower with a long attack range (38 meters) and a light defense. It fires 2 shots at once for the total amount of its attack damage.

Ravana has the explosive shot that can slightly increase its firepower and the stun ability which is very useful in many situations, such as taking on an enemy in a duel or saving an allied unit from the enemy by paralyzing them. The heal ability as the major one makes it very powerful and at high level it can heal Ravana and friendly units with an amount almost equal to the Ravana's max health.

Ravana costs around 260 energy to deploy.

## Variants Available

Redpoint (red) - Ravana L80/1

Greenbrake - only available from vip chests

Bluesteel (blue) - Ravana R93/8

## Bugs

* After firing a shot, smoke appears where the tip of the cannon(s) would be if they were in the resting position as seen in images depicting the Ravana rather than the actual position of the cannon(s).

## Trivia

* Ravana is described in the Hindu epic *Ramayana* as the great king of Lanka and a follower of Shiva.
Xipe

Xipe is a natural 4-star infantry unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

The Xipe is a fast-firing but low-damage infantry unit similar to the Astro and Mikasa. As expected, its fire rate is very fast compared to other natural 4-star infantry units and is good for finishing off multiple weakened enemies. Its strengthen and poison synergizes greatly with the fast fire rate, allowing the Xipe to take many shots during the limited duration of a strength boost and rapid fire shots for the chance to poison the target. The Xipe also has a relatively high defense as a natural 4-star infantry, giving it better survivability. This pairs well with its heal ability, further increasing its life span.

As a downside of the Xipe's playstyle, the Xipe features relatively poor damage among other natural 4-star infantry. Although its abilities help mitigate this issue, they will not help much until they are upgraded. Even when upgraded, strengthen requires an enemy to be killed first and poison requires the Xipe to be promoted to 6 stars to unlock, something that may be difficult for players to do. The Xipe's heal, while useful as an ability, might not be as effective outside of healing infantry units due to how the ability works, especially since both the Talos and Tengu can offer the same ability with higher intensity, making their heal ability more worthwhile to upgrade.

## Abilities

* Minor - Strengthen
* Intermediate - Heal
* Major - Poison

## Variants Available

* Redpoint (red) - Xipe LM17
* Greenbrake (green) - Xipe KT10
* Bluesteel (blue) - Xipe RS13
* Goldfire (yellow) - Xipe JZ13
* Whitehawk (white) - Xipe UQ18

## Bugs

* Upon death, the weapon this unit uses might not drop to the ground and remain floating in the air for a few seconds before sinking through the ground like normal.

## Trivia

* Xipe is the Aztec god of sowing or planting.
* Internally, this unit goes by the name of Disruptorranger.
	+ Since the machine shop orders blueprints of units that are the same type by alphabetical order, this results in the Xipe's blueprint being listed before the Maki, despite starting with an X in its name.
Ghost

Ghost is a natural 5-star aircraft unit that can be obtained from crafting, event unit chests, and through event rewards.

## Statistics and Info

A more balanced type of unit, the Ghost provides both a formidable offense and can hold its own with good defense. It is tied for having the longest firing range with the Sting out of all natural 5-star air units and has the third-highest damage and defense. A critical strike can deal large amounts of damage to any enemy unit and a unit type-specific stun can give the Ghost a big advantage when dueling another enemy unit that can be affected. In the same duel, if the Ghost does not stun the enemy unit, the enemy unit can also inadvertently help out the player through the Ghost's bounty ability, granting the player extra deploy credits just by damaging the Ghost. The bounty ability can also help the player reestablish another line of defense should the front lines begin to crumble and can no longer defend the more vulnerable long range units the player may have behind tanks or other distractions.

Just like units that are similar to the Mahun or Firedrake, the Ghost suffers from a high deploy cost for its combination of good offense and defense capabilities, having the third-highest cost out of all natural 5-star air units behind the Firedrake and only by 1 point behind the Sting. The Ghost also has a disadvantage when fighting unit types that cannot be targeted by its stun and bounty abilities, leaving only its minor ability to help out in battle. However, critical strikes can be countered with many other abilities, making the Ghost a somewhat poor choice to use on its own to fight against enemy units that cannot be affected by the Ghost's stun and bounty.

As an alternative to the player, the Sting features stats that are almost the exact same as the Ghost with slightly higher damage, a deploy cost only more expensive by 1 point, and a different ability set.

## Abilities

* Minor - Critical Strike
* Intermediate - Stun (unit type-specific)
* Major - Bounty (unit type-specific)

## Variants Available

* Redpoint (red) - UNKNOWN
* Greenbrake (green) - UNKNOWN
* Bluesteel (blue) - Ghost C-32
* Goldfire (yellow) - UNKNOWN
* Whitehawk (white) - Ghost G-80

## Trivia

* The Ghost has an ability set that is identical to the ability set belonging to the Antechin.
Moray

Moray is a natural 4-star artillery unit that can be obtained from crafting, event unit chests, VIP chests, and through event rewards.

## Statistics and Info

Moray has good firepower with a very long attack range (40 meters) and a high defense. As an artillery with a very long firing range, Moray can take out an enemy infantry who has slow move speed even before they can get into their range. Moray fires only a single shot for the amount of its attack damage.

Moray's explosive shot will slightly increase its firepower while its armor can significantly increase its defense. It also has some chance to grant additional energy with its death refund ability when it is destroyed.

Moray costs 365 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Moray R96/1

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Moray U88/7
Shaolin

Shaolin is a natural 5-star artillery unit that can be obtained through event unit chests, crafting, and through event rewards.

Although weaker in defense compared to other natural 5-star artillery units, the Shaolin possess a noticeably faster fire rate, almost the fastest of all artillery second only to the Bast and Orbweaver. It also has three abilities that activate on hits, its multitudes of debuffs relies primarily on hitting its enemies.

## Statistics and Info

Shaolin has powerful firepower with a very long attack range (38 meters) and an average defense. Its high DPS (damage per second) will allow it to take down units with a high defense like tanks quite effectively. Shaolin fires 2 shots at once for the total amount of its attack damage.

Shaolin has 2 CC (crowd-control) abilities that causes effects to an enemy when it is hit by the Shaolin; one that temporarily reduces the attack damage and another that completely neutralizes the target for the duration, although the second one can affect only a certain type of unit. Most importantly, the major poison that the Shaolin possesses can significantly increase the DPS, and its total amount of damage over the duration can be much enough to take down most enemy units with an average defense or weaker.

Shaolin uses around 320 energy to deploy.

## Variants Available

Redpoint (red) - Shaolin C01/8

Greenbrake (green) - Shaolin U64/7

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Shaolin R57/3

Whitehawk (white) - UNKNOWN
Agni

A Whitehawk Agni

Agni is a natural 5-star artillery unit that can be obtained from event unit chests, VIP chests, crafting, and through event rewards.

Agni currently possesses the most powerful ordinance ability in the game thanks to its extremely high attack power.

## Statistics and Info

Agni is a large and very powerful artillery, its attack damage is extremely high and it also has a durable defense. As an artillery, its long attack range, which is at 36 meters, might allow it to take out an infantry who has slow move speed even before they can get to their attack range. Its high DPS (damage per second) will allow it to take down units with a high defense like tanks quite effectively. Agni fires 6 missile shots at once for the total amount of its attack damage.

Agni has the explosive shot that will enhance its firepower and also deal splash damage to nearby enemies near its target. Its heal ability can also heal most infantries and recons to full HP in an instant when Agni is deployed. Most importantly, with such extremely high attack damage Agni possesses the most powerful ordinance that can take out most infantries and recons in only a single missile.

One thing to note is that this unit arcs its shots very high and takes longer to hit than most artillery, similar to the Pasha. This causes it to sometimes shoot a second shot even if the first shot would already kill the target.

Although Agni is very powerful it has a very high energy cost at around 340.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Agni V99/3

Whitehawk (white) - Agni Z79/1

## Trivia

* Although this unit shoots 6 separate shots, they are all fired instantaneously with each other unlike other units that fire multiple shots.
* Agni is a Sanskrit word meaning fire and connotes the Vedic fire god of Hinduism. He is also the guardian deity of the southeast direction and is typically found in southeast corners of Hindu temples.
* This unit was the first event 5-star unit to be released.
* This unit is currently the only non-air unit to possess the ordinance ability.
Mikasa

The Mikasa is a natural 5-star infantry unit that can be obtained through crafting, or as an event prize.

A very rapid-fire unit, the Mikasa's most notable strength is its fire rate, which is tied with the Inferno and is the fastest out of natural 5-star infantry. This property synergizes well with the Mikasa's poison and deterrence abilities, since poison activates on a hit and the fast fire rate gives the Mikasa a better chance at being the unit landing the killing blow, allowing deterrence to take effect. The fast fire rate and poison also helps counteract the Mikasa's relatively low damage. Lastly, this allows the Mikasa to quickly finish off multiple enemies with low health, such as a group critically damaged by some form of splash damage, and potentially even kill all of them before they can retaliate. The Mikasa is relatively cheap to deploy, being the third-lowest in comparison behind the Hivegunner and Tozoztli. This makes the Mikasa a formidable foe, doing quick chip damage and can easily be spammed to do large amounts of damage in hordes if not dealt with. Such a scenario can also mean the Mikasa's deterrence threat is even more prominent if the player heavily relies on the unit type targetted by the Mikasa's deterrence and cannot counter against the Mikasa swarm, causing the player to have a high chance to be unable to deploy more units as their deploy credits are drained.

While the Mikasa focuses more on attack, it lacks a bit in defense compared to other natural 5-star infantry, being on the lower half for defense. The Mikasa's damage is the second-lowest out of all natural 5-star infantry, which means if the Mikasa is unable to land many hits for some reason, the enemy will probably take less damage than they would have if another infantry unit was used and can suffer more if the Mikasa is weakened.

## Abilities

* Minor - Explosive Mine
* Intermediate - Poison
* Major - Credit Drain Revenge (Specific Type)

## Variants Available

* Redpoint (red) - Mikasa WI02
* Greenbrake (green) - UNKNOWN
* Bluesteel (blue) - UNKNOWN
* Goldfire (yellow) - UNKNOWN
* Whitehawk (white) - Mikasa ZZ04

## Trivia

* Internally, this unit goes by the name of Blackwatch.
	+ Since the machine shop orders blueprints of units that are the same type by alphabetical order, this results in the Mikasa's blueprint being listed in the very front despite starting with an M in its name.
Events

Throne has several recurring events, including:

* Double Gold Weekends
	+ Every weekend
	+ Earn double the win/loss gold!
	+ Based on UTC (GMT+0) server time
	+ Stacks with other events
* April Fools Day
	+ April 1st
* Snowcrest Winter Event
	+ ~December
* Kingslayer Anniversary Event
	+ ~October
	+ Stacks with other events
* Moon Festival Halloween Event
	+ ~October
Treehopper

Treehopper is a natural 2-star recon unit that can be obtained from crafting and through event rewards.

Treehopper is a relatively weak recon who relies on low energy consumption rate to gain advantage in combat. Its abilities are also very useful in battle.

## Statistics and Info

Treehopper has low firepower with a short range (24 meters) and a low defense. It fires 4 shots for the total amount of its attack damage.

Treehopper has 2 damaging abilities; its shots can inflict poison on its target to deal additional damage over time, and its major critical strike can significantly increase the damage of its shots to the point that it can take out most light units in only a single strike. It also has a weaken ability that can temporarily reduce an enemy's attack damage.

Although Treehopper is relatively weak but it requires only 135 energy to deploy which can be utilized to gain a number advantage.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Treehopper P3-J3
Canterbury

Canterbury is a natural 5-star recon that can be obtained through crafting or as an event prize.

A somewhat more well-rounded recon unit, the Canterbury features both fairly high damage and defense compared to other natural 5-star recon units. With a fire rate that is only slightly slower than average, this allows the Canterbury to put up a decent fight even when it’s on its own. The Canterbury’s high damage pairs well with its poison and strengthen abilities due to how the abilities work, which can increase the Canterbury's dps dramatically. The Canterbury’s block ability can help improve its survivability, making it harder to take down than it already is. Additionally, the Canterbury features a somewhat low deploy cost for a unit with such stats, meaning the Canterbury is a good unit whether the player uses it for their main form of attack or as a good and affordable support even when not using motorpools.

The Canterbury is not without flaws however. It has a somewhat short range compared to many other natural 5-star recon. Although the Canterbury’s defense and block ability can help mitigate this issue, the Canterbury has a higher tendency to draw enemy attention and take damage as a result of it moving past distraction units to be able to start shooting.

## Abilities

* Minor - Poison
* Intermediate - Strengthen (unit type-specific)
* Major - Block

## Variants available

* Redpoint
* Greenbrake
* Goldfire
* Whitehawk

## Trivia

* When this unit was accidentally leaked via the squads of A.I. characters such as in onslaughts, this unit featured different abilities and went by the name of Pilgrimage, which now serves as the Canterbury's internal name.
	+ Since the machine shop orders blueprints of units that are the same type by alphabetical order, this results in the Canterbury's blueprint being listed in the back behind the Manifesto despite starting with a C in its name.
Harvestman

Harvestman is a natural 2-star artillery unit that can be obtained from free chests, campaign chests, crafting, through event rewards, and also available as an offer in the Black Market.

This unit can be deployed in larger numbers compared to other artillery with its low energy cost, but its short range and low damage hinders its usefulness.

## Statistics and Info

Harvestman has low firepower with a long attack range (35 meters). Due to its very weak defense, if it is not protected by a durable unit such as a tank or a defender type of aircraft it can be taken out very easily. Harvestman fires only a single shot for the amount of its attack damage.

Harvestman's critical strike can increase the damage of a shot for up to 2.5 time more damage. It also has a stun ability but it can affect only a certain type of unit according to its color. Most importantly, its explosive shot can increase its damage per shot to its target up to almost double and also deals a large amount of splash damage to nearby enemies.

Harvestman uses only around 235 energy to deploy which is quite cheap for an artillery.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Harvestman C29/5

Bluesteel (blue) - Harvestman M37/2

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Harvestman P51/8
Bank

The Bank is a building that produces cash and are found in a group to the left of the machine shop. Generated cash will accumulate in a reserve within the bank that stays there until the player collects the generated money. If the reserve is full, the bank will not generate more cash, making it a good idea for players to check in every once in a while to gain the most possible cash from the banks. If another player perform a successful raid, the generated money stored in the banks' reserves are vulnerable to being stolen.

A maximum of 4 banks can be built, requiring at least one bank be upgraded to level 5, 12, and 20 to build the second, third, and fourth bank respectively. Upgrading the bank increases the rate of cash it generates and the amount of cash that can be held in the reserve.

## Trivia

* When a bank is generating cash, the bank will emit green light from (presumably) inside. Once the bank's reserves are full, the green light disappears, reappearing after the player collects the stored cash or the reserves are emptied by a raid.
Sentinel

Sentinel is a natural 4-star recon unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

A more well-rounded unit, the Sentinel is positioned relatively towards the middle of the spectrum in all aspects compared to other natural 4-star recon units. The Sentinel is the second-cheapest to deploy, being just slightly more expensive than the Katar. It does fairly average damage and has average defense. However, both of these aspects are boosted by the Sentinel's abilities, with a block and two strengthen abilities, although block is type-specific, limiting its usefulness. Due to how strengthen works and how stat-affecting abilities stack, a 6-star Sentinel can quickly become dangerous when an opposing unit dies, gaining up to a 160% damage boost for up to 7 seconds should both strengthen abilities activate.

Even though the difference is only slight, the Sentinel has the third-shortest range compared to other natural 4-star recon and the second-slowest firing speed. This means the Sentinel struggles more in combat when on its own compared to other natural 4-star recon. The Sentinel's ability set also has its disadvantages since its two strengthens require a kill to activate and will not do anything before that happens. Block is type-specific, which is easily countered by deploying a unit that is a different type. This means the Sentinel is more fit as a support unit that, despite its relatively low deploy cost making it seem more desirable as a unit to deploy in the early stages of battle.

As an alternative to the player, the Katar features very similar stats to the Sentinel with a different ability set.

## Abilities

* Minor - Block (unit type-specific)
* Intermediate - Strengthen
* Major - Strengthen

## Variants Available

* Redpoint (red) - UNKNOWN
* Greenbrake (green) - UNKNOWN
* Bluesteel (blue) - UNKNOWN
* Goldfire (yellow) - UNKNOWN
* Whitehawk (white) - Sentinel U7-W7

## Trivia

* The Sentinel is one of the units in the entire game to have 2 of the same exact unit ability. The other is the Gryllus with two explosive rounds.
	+ In a similar vein, the Regent and Tozoztli have two functionally identical abilities but with different trigger conditions, being block and critical strike respectively.
* Internally, this unit goes by the name of Kami.
RPG Trooper

RPG Trooper is a natural 1-star infantry unit that can be obtained from free chests, campaign chests, through event rewards, and also available as an offer in the Black Market.

## Statistics and Info

RPG Trooper has low firepower with a medium attack range (28 meters) and a low defense. He fires only a single shot for the amount of his attack damage.

RPG Trooper is weaker in a direct combat than the Rifleman but possesses a longer fire range than his shotgun comrade. This gives RPG Trooper more of a support role, allowing him to stay behind front-line units and safely deal damage from there. However, his frenzy ability can allow him to put up a decent fight if caught alone. Easily accessed at 4 stars, RPG Trooper can provide additional support with his death refund when he is taken down, supplying additional energy to instantly deploy more expensive units or send the entire army at once, his deploy discount can also give it more rapid by shortening the cooldown time for the next deployment when he is taken down.

RPG Trooper costs only around 90 energy to deploy.

## Variants Available

Redpoint (red) - BC42

Greenbrake (green) - DN47

Bluesteel (blue) - ID48

Goldfire (yellow) - OR46

Whitehawk (white) - GT49

## Trivia

* The RPG Trooper's 1-star appearance is a reference to the Team Fortress 2 character Soldier
* Before event units were added, the frenzy ability was exclusive to this unit along with the Wakizashi.
* In the past, this unit was called the Shade.
Redemption

Redemption is a natural 5-star tank unit that can be obtained from crafting, event unit chests, and through event rewards.

Redemption is one of the most durable tanks in the game, its defense is as much as of which Jocon has.

## Statistics and Info

Redemption is extremely tanky and it might take even longer than 10 seconds just to destroy this tank if without units with strong firepower. However, it has relatively low firepower and the lack of any defensive ability makes it vulnerable to excessive damage from enemy units with very high DPS (damage per second). It has a very short attack range (19 meters) and fires only a single shot for the amount of its attack damage.

Redemption's critical strike can occasionally boost its firepower. The major blind revenge is a very effective CC (crowd control) ability as the Redemption is a front-line unit which will maximize the potential of the ability. Unfortunately, its weaken ability can only cripple a certain unit type.

Although Redemption is very durable, it has a very high energy cost, which is around 375. It is recommended to utilize tank depots to make it easier to manage the energy usage.

## Variants Available

Redpoint (red) - Redemption LT-5

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Redemption DR-0

Goldfire (yellow) - Redemption SR-1

Whitehawk (white) - Redemption LM-4

## Trivia

* This unit, along with the Toleco, are the only tank units to fire arced shots instead of straight shots.
Sai

Sai is a natural 3-star recon unit that can be obtained from event unit chests, crafting, and through event rewards.

Sai is very good for new players and goes very well with a squad that has any unit with a shield ability which can very effectively protect Sai from defense towers, especially cannon towers whose shots deal very high damage against recons.

## Statistics and Info

Sai has strong firepower but it lacks of attack range and being a recon with a fragile defense and no defensive abilities make it very vulnerable. It is effective against tanks for having high DPS (Damage per second) and it will tear through the steel wall of tanks quite quickly when compared to other units among its rank that have slow attack speed and low DPS. Sai has a very short attack range (20 meters) and fires 4 shots for the total amount of its attack damage.

Sai possesses a critical strike that can boost its firepower for up to 2.5 time more damage. Sai also has a useful CC (crowd control) ability which is the smoke mine that is especially effective in bad a condition where the enemy forces are having the upper hand. Though unfortunately, due to this firing pattern the explosive mine only deals 1/4 of the damage it should do (this also occurs on other units that fires more than a single shot for total damage).

Sai uses around 160 energy to deploy which is pretty low.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - A4-X8

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Sai S4-P7

## Trivia

* If promoted to 6 stars, this unit has a chance of dropping both the smoke mine and explosive mine on death, giving enemy units a double whammy.
Singa

Singa is a natural 3-star tank unit that can be obtained from general chests, crafting, and also available as an offer in the Black Market.

## Statistics and Info

As a tank, Singa has a strong defense but low firepower with a long attack range (31 meters). It fires only a single shot for the amount of its attack damage.

Singa has the critical strike that can occasionally increase the damage of its shot for once. Most importantly, its armor can significantly increase its resistance to damage for up to 50%, simply making it able to withstand twice as much damage as usual when it is activated. But unfortunately, the blind ability can affect only a single type of target according to the Singa's color.

Singa takes around 405 energy to deploy, which is very a lot even for a tank.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (Green) - Singa ED-1

Bluesteel (blue) - Singa TK-4

Goldfire (yellow) - Singa NL-5

Whitehawk (white) - Singa SO-1
Chaos

Chaos is a natural 5-star recon unit that can be obtained from crafting and through event rewards.

## Statistics and Info

Chaos has powerful firepower with a short attack range (24 meters) and an average defense. It has high DPS (damage per second) that makes it able to take down enemy units with a high defense like tanks quite effectively. Chaos fires 4 shots for the total amount of its attack damage. Similar to the Katar, this unit has to go through an animation every time it needs to attack targets that are higher up such as air units and defense towers. However, it does not take as long as the Katar when performing its animation.

Chaos has a weaken ability that can temporarily reduce the attack damage of its target. It also has a strengthen ability that increases its own firepower when it is hit by the enemy. Unfortunately due to this firing pattern, the explosive mine is only doing 1/4 of the damage it should do.

Chaos requires around 175 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Chaos B1-C1

Bluesteel (blue) - Chaos R5-D4

Goldfire (yellow) - Chaos Y0-Y0

Whitehawk (white) - Chaos K8-D4
Roach

Roach is a natural 2-star tank unit that can be obtained from free chests, campaign chests, and also available as an offer in Black Market.

This tank's very high defense make it very good at absorbing shots but its low damage means it needs support to be effective in the battle. It is slightly costly and has a very short range.

## Statistics and Info

Roach has low firepower with a very short attack range (20 meters) but a very high defense. It fires 2 shots at once for the total amount of its attack damage.

Roach's critical strike can effectively increase its firepower but it can damage only a specific type of enemy. Its major weaken ability can significantly temporarily reduce the attack damage of its target for up to 70%. But unfortunately due to this firing pattern, the explosive mine is only doing 1/2 of the damage it should do, this also occurs on other units that fire more than a single shot for total damage.

Roach takes around 360 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Roach CM-2

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Roach FY-2

Whitehawk (white) - Roach PX-1
Resources

Resources are essential in the player's progression in the game. Each resource has vastly different uses and has a differing amount of rarity. Some are generated, while others are fought for.

## Cash

The most common resource. Cash is used to upgrade buildings, level up units in the hangar, craft units in the machine shop, purchase items at the black market, and upgrade tech. Cash is obtained from banks, raids, campaign missions, alliance team event missions, and onslaught missions. Unused cash is stored away in the vault. The maximum possible cash the player can have at once is a little over 2 billion.

## Oil

A very common resource. The purpose of oil is to fund research projects in the research lab, upgrading unit abilities in the hangar, and performing recycling operations in the recycling plant. Upgrading the oil silo is recommended, as oil costs for projects and upgrades can get really expensive. Oil is produced by oil derricks and can also be obtained by raiding. The maximum possible oil the player can have at once is a little over 12 million.

## Scrap

A common resource. Scrap is essential to upgrading units. Scrap can be obtained by winning a campaign or alliance team event battle and their warzone variants, winning an onslaught battle, opening the free chest, purchasing it in the black market, gaining VIP levels, and scrapping units.

## Key Fragment

A common resource. Key fragments are used to open campaign and raid chests in the officer's club. They are obtained from campaign missions and raid battles respectively. Additionally, they can be rewarded as prizes from events depending on the player's performance.

## Thorium

Thorium is an uncommon resource that is used for upgrading unit abilities. Thorium can be found in flashpoint missions, as a post-event reward from invasion events, the free chest, or as part of the player's daily rewards for league wars and alliance leagues.

## Dark Metal

Dark metal is a semi-rare resource that is used to craft 6-star units in the machine shop. It can be obtained in small amounts from the player's daily rewards from raid leagues in the upper tiers and completing certain epic difficulty campaign missions. It can also be found in the upper half of progress rewards for weekly events in larger quantities.

## Gold

A rare and powerful resource. Gold is quite possibly the most valuable resource with its uses. It is used to open chests that have powerful natural 5-star units, instantly finish ongoing tasks like building upgrades, makeup missing cash and oil when the player falls short of those resources, act in place of energy and intel boosters, and craft 6-star units in the machine shop.

Aside from purchasing it in the shop, gold can only be found as a reward for finishing a chapter in campaign, daily missions, using the recycling plant, and leveling up. However, in the case of daily missions and leveling up, only 1 gold is awarded every time, making them a very minor source of gold. If the player is part of an alliance, the player can get gifts of gold from other members when they make a purchase.
Alpra

Alpra is a natural 4-star aircraft unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

As a natural 4-star air unit, the Alpra's greatest strength lies in its ability to provide support from the backlines. Its range allows the Alpra to stay safe behind defensive units such as tanks while inflicting stun that can disable an enemy unit for up to 5 seconds and provide a temporary damage buffer through a shield upon deployment. The Alpra's strengthen ability can let it help out in eliminating more enemies at a faster pace. Being an air unit, tanks would be the ideal defender for protecting the Alpra since defensive air units such as the Chall may get stuck behind the Alpra and become unable to fulfill its role.

Compared to other natural 4-star air units, the Alpra does not seem to have any notable stats aside from its range. Its other stats are consistently either in the lower half or around the average at best out of all other natural 4-star aircraft. This means that until its abilities have been upgraded, the Alpra may be rather weak in combat. The Alpra may also be outclassed by other 4-star air units in various ways depending on what the player wants the Alpra to do. The Archon also has a shield and strengthen ability just like the Alpra but has poison instead of stun, shares very similar stats, and has over twice the fire rate. This means that the Archon can do most of what the Alpra can do, but is much better suited for outputting damage. Being able to eliminate enemy units quickly is never a bad thing while stun's effectiveness can be decreased if the target is not much of a threat in terms of dealing damage, such as most tank units.

## Abilities

* 1st Ability (Minor) - Strengthen
* 2nd Ability (Intermediate) - Stun
* 3rd Ability (Major) - Shield

## Variants Available

* Redpoint (red)
* Greenbrake (green)
* Bluesteel (blue)
* Goldfire (yellow)
* Whitehawk (white)

## Trivia

* Alprazolam, sold under the trade name Xanax, among others, is a short-acting benzodiazepine used for treating anxiety.
* This unit was the first event 4-star unit to be released.
Dipri

Dipri is a natural 4-star aircraft unit that can be obtained from crafting, general chests, and VIP chests.

Dipri is a defender type of aircraft, this type of aircraft has a higher defense than any other type of aircraft and can almost be tanky as tank units and also has better overall firepower than them, but in the opposite, they have the weakest firepower compared to the other types of aircraft.

## Statistics and Info

Dipri has low firepower with a medium attack range (28 meters) but a very high defense which makes it fits more into the front-line role. It fires 4 shots for the total amount of its attack damage.

Although Dipri has weak firepower but it has 2 damaging abilities which will improve its firepower very well. Its weaken ability can also cripple the enemy target to temporarily reduce its attack damage which in another way can reduce the incoming damage to the Dipri.

Dipri has an around 235 energy cost.

## Variants Available

Redpoint (red) - Dipri L-77

Greenbrake (green) - UNKNOWN

Goldfire (yellow) - UNKNOWN
Alliance Embassy

The alliance embassy is the building where the player can do many things all related to the player's alliance, such as viewing other members and talking with them. It is very useful if the player wishes to interact with their fellow alliance members within the game. Upgrading this building grants the player better speed-ups from alliance member aid and increases the gold received from gifts. Upgrading this building is required to upgrade the black market and recycling plant.

## Simple Alliance Member Interactions

When viewed, the alliance embassy lists out all current alliance members based on their individual power level. All alliance members have a rank that is displayed next to their name, including the player themselves. When selected specifically, the alliance member's squad and player power are displayed in a small window to the right of the screen along with their rank in the alliance and player level. The last time that they were online is displayed at the very right of the list.

Players can aid the member they have selected if possible or battle them in a friendly battle with the result displayed in the alliance chat. Note that the player can also aid all current aid requests at once with the blue button next to the chat when looking at their base. When receiving aid from alliance members, the player's timers will shorten by some amount. The player can only receive aid a limited amount of times before having to wait out the remaining time.

If an alliance member has made a purchase in the gold shop, they distribute free gold gifts for all alliance members which the player can claim in the alliance embassy. If the gift(s) remains unclaimed for 24 hours after they were distributed, they will disappear.

## Advanced Alliance Member Interactions

If the player has performed well enough in their alliance and earned themselves a promotion, more options open up. Promoted players can promote members that are lower in rank than them and demote members equal or lower in rank. Higher ranking players can customize the alliance emblem, change alliance joining requirements, and accept pending players wanting to join the alliance.

The general of the alliance has the ability to change the alliance message of the day, a special message that is always displayed on the top of the alliance chat. This allows alliance generals to easily post announcements, alliance score requirements, or any other kind of message that the general feels the need for all alliance members to see.
Crypsis

Crypsis is a natural 5-star recon unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

As a natural 5-star recon unit, the Crypsis is both an offensively-capable unit and can take more damage than other natural 5-star recon. Although its damage may be only around average, it has a longer range faster fire rate than most 5-star recon. On the defensive side, the Crypsis is comparable to Manifesto and Canterbury with a noticeable combat advantage over the latter two, doing over double the damage of the Manifesto at the cost of 2m less range and has both a faster fire rate and range compared to the Canterbury. With a combination of both blind and smoke mine, the Crypsis can be a nuisance for the enemy as both a frontline fighter and backline support, blinding enemies behind cover or dropping smoke mines right next to the enemy army.

As a result of its stats being average or above, the Crypsis suffers from a high deploy cost, being more expensive to deploy than most 5-star recon. With the added difficulty to deploy, it negatively affects the Crypsis' smoke mine and deploy discount abilities if the player does not have motorpools or death refunds to help due to how the abilities work.

## Abilities

* Minor - Blind
* Intermediate - Smoke Mine
* Major - Deploy Discount

## Variants Available

* Redpoint (red)
* Greenbrake (green)
* Bluesteel (blue)
* Goldfire (yellow)
* Whitehawk (white)

## Trivia

* In ecology, crypsis is the ability of an animal to avoid observation or detection by other animals.
	+ This is rather fitting, since two out of the three abilities this unit has inflicts the blind status effect, disrupting the victim's sight and observation.