Bullet Research

**Bullet Research** is a mechanic that allows the player to use different types of bullets to aid their employees during the Management Phase. The bullets are obtained by completing missions of the designated departments and unlocking the specific research.

The player has a Max Amount of bullets equal to the number of blocks to fill the  Qliphoth Meltdown, which increases over the days and also by extra features, like Missions and Department functions. Shooting consumes 1 Bullet and they will regenerate when the player goes up 1  Qliphoth Meltdown Level. The available Bullets are shown in a tab at the bottom of the screen.

By clicking on a bullet or selecting them by the specific number (1 to 8), the player can click anywhere in the facility (Except Containment Rooms) to shoot the selected bullet. Depending on the bullet shot and the target, it will apply the corresponding effect. Afterward, the bullet will be consumed. If there are no bullets available, the player cannot shoot until they have at least 1 bullet. The bullets can be applied to several employees if all of them are in the same target area where the bullet was applied.

There are 4 type of bullets:

* Healing Bullets: These bullets can heal the employee's  HP or  SP.
* Shield Bullets: These bullets can apply a shield to absorb a  specific type of damage to an employee.
* Reduced Movement/Slow Bullets: A bullet which can reduce the  Movement Speed of Abnormalities.
* Disposal/Execution Bullets: A bullet which can get rid of employees and clerks instantly, without leaving a body.

## Healing Bullets

**Healing Bullets** recover a specific amount of one gauge when applied to an employee: Agent or Clerk. These bullets can be obtained and upgraded from the  Welfare Team Department by completing their missions.

###  HP Recovery Bullets

These bullets can recover 25  HP when applied to an employee. The employees recover  HP while not at  Max HP already. It is bound to the number 1. This can also be linked to K Corp's Singularity

###  SP Recovery Bullets

These bullets can recover 25  SP when applied to an employee. The employees recover  SP when not at  Max SP already. These cannot be applied to panicking employees. It is bound to the number 2. This can also be linked to K Corp's Singularity

## Shield Bullets

**Shield Bullets** can be placed on an employee to reduce damage taken to 0 for 15 seconds, they can negate up to 50 points of the corresponding damage type, however, if the employee takes 50 or more damage in one attack the shield will immediately break and the employee will recieve all the damage.

Shields of different types can stack on each other but cannot stack on the same type, this will refresh the time of the shield in effect instead. The duration of the shield depends on the Stat of the employee affected by it, lasting longer with higher stats that are associated to the Damage Type ( Red =  Fortitude,  White =  Prudence, and so on). Any shields on an employee are lost upon entering a Containment Unit.

These Bullets can be obtained from the  Central Command Team Department by completing their missions except for the  Pale Shield Bullet which is obtained by suppressing Tiphereth's Core.

###  Physical Intervention Shield

This shield can protect the employee from any  Red Damage type attack for 15 seconds. Receiving 50 or more  Red Damage will break the shield. It is bound to the number 3.

###  Trauma Shield

This shield can protect the employee from any  White Damage type attack for 15 seconds. If the shield is applied to a panicked employee and other employees with  White Damage try to attack them, no  healing will be done. Receiving 50 or more  White Damage will break the shield. It is bound to the number 4.

###  Erosion Shield

This shield can protect the employee from any  Black Damage type attack for 15 seconds. This also affects any Black  healing attacks on a panicked employee, negating the damage and not healing the  SP gauge. Receiving 50 or more  Black Damage will break the shield. It is bound to the number 5.

###  Pale Shield

This shield can protect the employee from any  Pale Damage type attack for 15 seconds. Receiving 50 or more  Pale Damage will break the shield. It is bound to the number 6.

## Movement Reduction Bullets

 **Slow Bullets** will reduce the  Movement Speed of Abnormalities, Ordeals, and panicking employees by half for 10 seconds. These bullets do not stack with each other and will instead refresh the duration of the effect, they can be recognized by a visual effect of yellow arrows on the entity. These bullets can be applied to different targets in the same spot. It is bound to the number 7.

These bullets can be obtained from the  Disciplinary Team Department by completing their missions.

## Execution Bullets

 **Execution Bullets** can kill any employee(s) in its area of effect instantly. This affects panicked and possessed employees as well, but not completely transformed employees (Like Queen Bee's Drones). The employees removed by this bullet will not leave a corpse and almost all Abnormalities do not count this type of execution for their conditions of employees dying (like The Mountain of Smiling Bodies). The Queen of Hatred is the only exception to this rule. It is bound to the number 8.

These bullets can be obtained from the  Disciplinary Team Department by completing their missions.