recursal/Fanatic-Fandom huggingface dataset:
Bulger

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked by default***

Why destroy land when you can create it?

**Bulger**

**Weapon Attributes**
 Requirements | None

## Big Bulger

Big Bulger

**Weapon Attributes**
 Requirements | 1,400 XP

## Notes and Tips

* In the shot type "All" this weapon can be used to block attacks if timed properly. Sometimes this is worth using a shot for. This requires the ability to read what your opponents are doing and if many people are aiming directly at you, using this weapon may be able to push an enemy into the line of fire instead. This situation, however, is pretty rare.
0.9.8

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**0.9.8** was released on March 20, 2017.

## Changes

* Improvements in hack prevention
* Improved Mini-Map graphics in game-room and map-select screen
* Disabling 'GamePad' in Settings now successfully prevents input issues
* Level 100 players are now awarded the 100th and final tank upgrade token
* Added option to adjust or disable the screen rumble effect in Settings
* Added Super Fast-Forward button on the Results screen that runs at 4x speed
* Chats now show greyed out usernames of past user messages instead of '<left>'
* Subtle visual upgrade of chat messages
* Significantly reduced performance hiccups, especially during scene transitions
* Slightly reduced Rebound XP Modifier from 1.8x to 1.6x
* 'Crack of Dawn' map now successfully unlocks (may take a day to update)
Challenges

The following is a list of challenges for the game ShellShock Live. There are currently **66** challenges, with 63 of them having a corresponding Steam achievement.

## Trivia

* When viewing your challenges tab, each Locked challenge icon is darkened. Once Unlocked, Light shines through the icon, indicating it has been unlocked.
* Dev Destroyer used to be bugged when it comes down to Steam specifically. Players would have earned the achievement in game, and have been credited with the rewards, but the achievement on Steam would sometimes not trigger properly.
* The two bonus achievements used to not be bonus, and would reward the respective weapons. A few hours after the release of v1.1, due to negative feedback, this was changed, and the weapons were moved to the shop. Now they no longer show up on Steam and are not worth anything.
0.9.5.17

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**0.9.5.17** was released on April 14, 2016.

## Changes

* Results Screen now shows damage dealt for all players!
* Player with most damage is crowned 'MVP' and earns an XP bonus
* Results screen tweaked to animate faster
* Tournaments now automatically reset 60 seconds after finishing
* Draws no longer affect ELO in points mode
* Fixed bug with the wrong player count in the Tournament lobby
* Fixed bug where player tanks would explode multiple times
* Refined error reporting system
* Improved server reliability
Firing Range

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

**Firing Range** is a special solo mode that allows you to use all of your unlocked weapons, providing you with unlimited ammo and large quantities of fuel after each shot. Additionally, you can edit the terrain, increase or decrease the enemy count, and add obstacles such as bumpers and portals to practice how they affect different weapons.
Clover

***Unlocked after reaching Level 66***

Feeling Lucky?

**Clover**

**Weapon Attributes**
 Requirements | Level 66

## Four Leaf Clover

Four Leaf Clover

**Weapon Attributes**
 Requirements | 1,400 XP

## Trivia

* The clover type has no influence on whether you will hit a critical hit or not.
* Only thing distance based is damage, the chance for the clover to explode stays the same.
* Hitting the ground instead of a tank will decrease chances of explosion, however a tank can still get caught up if it does explode, dealing full damage.
Flintlock

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after finishing the "Triumph" Challenge***

Ever had your bullet be blocked by a mountain? Well not any more!

**Flintlock**

**Weapon Attributes**
 Requirements | Finishing "Triumph" Challenge

## Blunderbuss

Blunderbuss

**Weapon Attributes**
 Requirements | 2,100 XP

## Tips & Trivia

* When shot at a downward angle it is possible to hit a single tank with several projectiles.
0.9.8.10

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**0.9.8.10** was released on September 20, 2017.

## Changes

*Some players have been complaining of connection issues with ShellShock Live for a long time. Today's mini-update adds a new system that intelligently tries to reconnect users disconnected by an 'EndRead' or 'ReceivedBytes == 0' error. If reconnected successfully, you should never notice you were disconnected in the first place. Previously, you would have been kicked out of the game (and match) and forced to reconnect from scratch. This feature is early in development, so it might not always work, but it's a start.*

Undocumented
* Added a new system that intelligently tries to reconnect users disconnected by an 'EndRead' or 'ReceivedBytes == 0' error
* If reconnected successfully, you should never notice you were disconnected in the first place
* This feature is early in development, so please notify sslsteam@shellshocklive.com with any odd behavior
* Improved backend error login, to help learn more about these issues
0.9.6.9

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**0.9.6.9** was released on July 27, 2016.

## Changes

4 New Weapons:

* Spider > Tarantula > Daddy Longlegs > Black Widow (Lvl 63 Unlock)

Upgraded Unity Engine to v5.3.6 bringing several improvements:

* Several audio improvements
* More efficient Asset Bundling
* Some graphics and particle related issues fixed

* HP now defaults to 200 instead of 100
* A couple other small bug fixes
BFG-1000

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 76***

Introducing the Biggest Gun in the playground.

**BFG-1000**

**Weapon Attributes**
 Requirements | Level 76

## BFG-9000

BFG-9000

**Weapon Attributes**
 Requirements | 3,400 XP

## Tips & Trivia

* This weapon, specifically BFG-9000 is a possible reference to an extremely powerful weapon in the Doom series with the same name.
* This weapon is doubly affected by wind.
0.5.3

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**0.5.3** was released on March 13, 2015.

## Changes

* Fixed [unknown] names in Lobby and Game
* Fixed bug where dead players can shoot
* Fixed bug where players were shown as Player####
* Fixed bug where chat wouldn't work properly
* Tank motion now responds to volume
* Clicking on enemy tank in room no longer brings up your Hub
0.9.1.7

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**0.9.1.7** was released on June 2, 2015.

## Changes

* New Game Mode: Juggernaut! A Random player chosen to be the Juggernaut. Juggernaut gets increased hp and armor. Gameplay is Juggernaut vs. All (up to 7v1)
* Pre-game rules now have game-mode specific color
* Adjusted full chassis upgrades to yield 40% Armor instead of 50% (Ex. 40 Armor on 100hp match instead of 50 Armor if fully upgraded)
Beacon

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after finishing the "Max Efficiency" Challenge***

The Beacon is lit! Your enemies are calling for help

## Beacon

**Beacon**

**Weapon Attributes**
 Explosion Radius | 10(25PU) - Beacon
 Requirements | Finishing "Max Efficiency" Challenge

## Beaconator

Beaconator

**Weapon Attributes**
8 - Little projectiles
 Explosion Radius | 10(25PU) - Beacon
4(10PU - Little porjectiles
 Requirements | 1,700 XP
Gears

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

**Gears** are the currency with which you buy everything that is sold in the Gear Shop. They can NOT be acquired with real money in any way, they are the games functioning in-game currency like gold, coins etc. found in other games. They cannot be directly traded, but you can choose to wager up to 3 at a time in matches.

### Gears can be acquired in multiple ways

* **Getting lucky on the daily wheel**, which you can spin once every day after you win a match, meaning the end screen says "Victory". You can win 100 gears, 10 gears, 3 gears, 1 gear and sadly, nothing.
* **Shooting a gear box**. Sometimes a box with a gear symbol will float in the air. The player that will hit the box will get 5 gears for himself as well as drop 1 for everyone else.
* **If a player has a "Bounty" arrow above them** he will drop 3 gears upon death, obtainable by any enemy player. If he survives multiple turns, 1 gear will spawn, visible only to the player with the bounty and the player's allies.
* **Anytime an enemy is hit there is a chance a gear will spawn**. The gear is visible to everyone but the player it came from or the player's allies. There can only be 1 gear spawned this way per team and round with the chance preset. Weapons such as flame, shrapnel, and black hole which hit many times are good for earning gears.

Additionally, if you were one of the first to play the game you got a 500 Gear boost as a thank you. This was limited to the first few players, as it was a single time event.

The gears that spawn in a match fly away from where they spawned in random directions and more importantly are influenced by explosions, so they can easily get knocked out of the map if you are not fast enough. They will disappear after a couple of seconds on their own, so aim at them and aim fast. If weapons explode near them and launch them out of the map, they won't come back. Black hole and flasher are prone to this due to their nature.

To collect gears, simply move the cursor on them when they appear.

### Additional uses

Aside of them acting as an in-game currency, certain challenges require the player to acquire a set number of gears.
Fat Stacks

***Unlocked after finishing the "Rolling In It" Challenge***

Show off your excessive wealth

**Fat Stacks**

**Weapon Attributes**
 Requirements | Finishing "Rolling In It" Challenge

## Dolla Bills

Dolla Bills

**Weapon Attributes**
 Requirements | 1,500 XP

## Make-It-Rain

Make-It-Rain

**Weapon Attributes**
 Requirements | 7,800 XP

## Tips & Trivia

* The projectiles travel straight for a distance of approximately three times the length of the Power bar of the shot, before falling straight down (in 0 Wind).
* A bug exists for all upgrades for Fat Stacks and is seen when shooting the weapon at 0 power when there is no wind. When done so, the dollar bills stay stationary at the end of the tank's barrel until the projectiles despawn or collide with something.
* If this weapon is shot at 0 degrees or lower, the dollar bills don't fall down and instead goes straight back to the shooter, resulting in the shooter damaging themselves unless they happen to be on the top of a hill.
* A way to counteract the 0 power bug is by using a weapon that builds land. If a teammate or enemy tank shoots a weapon that build land into the projectiles, the projectiles will collide with the land causing them to disappear. Predicting when someone will do this will be easier as a teammate. Otherwise, you will just have to wait until the projectiles despawn.
* Shooting as close to 0 angle as possible will minimize the spread of this weapon. The range of this weapon is just under half the map.
* This weapon's damage is distance based.
* Because the higher tiers of this weapon have a lower damage cap per projectile, the higher tiers are more effective from a closer range than their prior tiers.
0.5.2

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**0.5.2** was released on March 12, 2015.

## Changes

* Added Scroll Wheel support for Map Select
* Fixed bug where player would be kicked wrongly
* Fixed bug where chat bubbles would go off-screen
* Added several sound effects
* Added Move Only support to All-Shot mode
* Corrected Results Health and Armor bars
0.9.8.18

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**0.9.8.18** was released on January 28, 2018.

## Changes

Added 2 New Prestige Weapon Sets:

* Homing Missile > Homing Rockets (Level 84 Unlock)
* Recruiter > Enroller > Enlister (Level 97 Unlock)

Release Notes:

* By popular demand, reduced default music and sound effect volume :)
* Fixed a bug with a blank map in the 'Range Options' panel
* Fixed the 'Taser' weapon in Rebound
* A couple other small fixes
0.9.6

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**0.9.6** was released on May 4, 2016.

## Changes

* New Game Mod Added: Level Field!
* Level Field Mod: No Items, No Tank Upgrades, No Crates, All players get the same weapons
* Added Clan Leaderboards (Main Menu > Leaderboards > Top Clans)
* Added 'Atmospheric Nudge' to help discourage ruler use: (Experimental)
* Tanks shooting exclusively straight up at max power may have their shots nudged off-course a bit
* If you don't shoot straight up at max power every turn then you won't be affected
* Added option to disable Atmospheric Nudge as a game option
* Added tooltips to some of the game options
* Progress made towards fixing Connection bug- may be fixed for some of you. More coming soon.
0.9.7.7

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**0.9.7.7** was released on January 29, 2017.

## Changes

* Added Player Report Button
* Player Reports will be collected and analyzed to help in decisions regarding suspensions and bans
* Fixed issue where text would appear outside of dialog box
* Clan Leaderboards now more accurate - accuracy will increase over time
* Updated Unity Engine to v5.5.1 bringing several stability and performance upgrades
* Non-bouncable weapons no longer appear in crates in Rebound
* A few other small fixes
Shank

***Unlocked after reaching Level 21***

And they said to never bring a knife to a gun fight...

**Shank**

**Weapon Attributes**
 Requirements | Level 21

## Dagger

Dagger

**Weapon Attributes**
 Requirements | 800 XP

## Sword

Sword

**Weapon Attributes**
 Requirements | 6,600 XP

## Tips & Trivia

* With all variants of the weapon there is a slight delay before the firing of the weapon. It is possible for an opponent to dodge this attack by raising/dropping terrain underneath themselves.
* This weapon penetrates shields.
Bolt

***Unlocked after reaching Level 22***

Smite your enemies in the name of Thor!

**Bolt**

**Weapon Attributes**
 Requirements | Level 22

## Lightning

Lightning

**Weapon Attributes**
 Requirements | 700 XP

## 2012

2012

**Weapon Attributes**
comet 15\*3
 Requirements | 6,300 XP

## Tips & Trivia

* Unlike most flare-type weapons, it is important that 2012 ends directly on the enemy tank. This way, all the flame projectiles will hit the tank.
* The majority of the lightning animation cannot hit tanks. If you look closely at the bottom of the lightning, there is an animation played similarly to Static or an EMP Blast. The radius of this animation is the only part of the lightning bolt that can do damage.
0.9.4.8

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**0.9.4.8** was released on February 15, 2016.

## Changes

* Unity Game Engine updated to v5.3.2
* Hub Profile button now notifies when upgrades are available
* Fixed bug where space would fire weapon even when chatting
* Open games and tourneys now shown in separate lists before inaccessible games and tourneys
* Added refresh buttons to each MP list title
* Added tooltips to inaccessible game slots
* Game title no longer can extend into the game details text field
* Inaccessible game slots now grayed out
* When returning to the lobby from a mission, the Singleplayer menu item is automatically selected
* The Weapons Hub Screen now shows how weapon families are unlocked
* Several other small fixes
0.9.8.11

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**0.9.8.11** was released on September 23, 2017.

## Changes

Added 2 New Prestige Weapon Sets:

* Tweeter > Squawker > Woofer (Level 90 Unlock)
* Early Bird > Early Worm (Level 96 Unlock)

Added new setting to auto-mute highly reported players (can be adjusted in settings)

* Auto-muted players can still be unmuted manually

* A couple small fixes
0.9.5.2

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**0.9.5.2** was released on February 22, 2016.

## Changes

* Adjusted Weapon and Level Progression to be faster (You probably gained a few levels)
* Wind indicator direction now clearer
* Team matches now default to Team-Shot instead of Single-Shot
* Bullet weapons such as Glock can now hit crates
* Added this fancy flashing notification of new updates
* Fixed bug where Account username overflowed into the tank
* Fixed bug where Username wrapped past tournament bracket slot
* Fixed bug where lobby chat member slots extended past chat box
* Fixed bug where Bounty remained on tank even after death
Asteroids

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 62***

**Asteroids** is a weapon resembling a rock, similar to the Stone and Moons family of weapons in appearance, but different in behavior.

## Asteroids

**Asteroids**

**Weapon Attributes**
 Requirements | Level 62

## Comets

Comets

**Weapon Attributes**
 Requirements | 900 XP

## Asteroid Storm

Asteroid Storm

**Weapon Attributes**
 Requirements | 4,700 XP

## Tips & Trivia

* Comets and Asteroids are doubly affected by wind.
0.9.8.3

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**0.9.8.3** was released on April 18, 2017.

## Changes

* Official Game Wiki set up, please feel free to contribute!
* Added Top Live Twitch Streams section
* Victory Tunes now have their own independent volume setting in the game Settings
* Added 4 new Victory Tunes (Kokomo, Get Jiggy, Latin Cumbia, and Whistle)
* Sound effect volume now defaults to 80% instead of 100%
* Fixed the One-Shot-Damage achievements from sometimes not being awarded
* Napalm weapons now do slightly less damage from close range
* Made progress towards fixing an issue where gears from spins are not awarded
* Shield can now only be used when it's your turn and tank movement is allowed
* Fixed issue where items would be consumed but not used
* Better internal error handling
0.9.6.11

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**0.9.6.11** was released on August 15, 2016.

## Changes

* 2 Brand New Weapons Added: Shockwave > Sonic Pulse (Level 39 Unlock)
* If your tank explodes, it now appears dead on the HUD also
* Added several new explosion sound effects to the mix
* Fixed bug that resulted in a negative or crazy elo skill level
* Added some necessary swag to kChamp's tank
Battering Ram

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 61***

**Battering Ram** is a Direct Impact weapon that, when fired, follows the set power and angle until it reaches the apex of the shot, at which point it's "gravity" is multiplied by a factor of about 4.9. When aiming this weapon, add extra power to your shot, or aim at a lower angle, otherwise you will end up hitting the ground somewhere in front of your enemy.

## Battering Ram

**Battering Ram**

**Weapon Attributes**
 Requirements | Level 61

## Double Ram

Double Ram

**Weapon Attributes**
 Requirements | 700 XP

## Ram-Squad

Ram-Squad

**Weapon Attributes**
 Requirements | 3,600 XP

## Double Ram-Squad

Double Ram-Squad

**Weapon Attributes**
 Requirements | 10,700 XP

## Tips & Trivia

* The battering ram will hit the three-quarters mark of a normal shot.
* Shooting the battering ram from one edge of the map as far as possible (100, 45) will cause the battering ram to hit the other side of the map on the same elevation as the player.

* Since a battering ram will land on the other side of the map at (100, 45) one can deduce that the maximum horizontal range of a player is four-thirds of a map/screen. (Excluding the usage of field obstructions and differing elevations)

* AI tanks in campaign missions actually can exceed the range of player tanks. They seem to have the capability to shoot at higher powers than 100.
* As of V1.0, all tiers of this weapon pierce shields.
0.9.1.6

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**0.9.1.6** was released on May 31, 2015.

## Changes

* In-game chat bubbles no longer overlap
* In-game chat bubbles have a more streamlined look
* Fixed bug where chat messages would extend past bubble
* Added Supply drop sound effect
* Power / angle text no longer goes offscreen on sides of map
* Added small explanations to shop and items hub screen
* Fixed bug where game and win achievement icon wouldn't show
Bee Hive

***Unlocked after reaching Level 73***

Hope your enemy is not allergic!

**Bee Hive**

**Weapon Attributes**
 Requirements | Level 73

## Killer Bees

Killer Bees

**Weapon Attributes**
 Requirements | 1,700 XP

## Wasps

Wasps

**Weapon Attributes**
 Requirements | 8,400 XP

## Tips & Trivia

* If the hive lands too close to a black hole, many bees may end up getting swallowed by the black hole, resulting in much lower damage.
Breaker

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked by default***

Breaking up isn't always easy, but Breaker is easy to handle.

## Breaker

**Breaker**

**Weapon Attributes**
 Requirements | None

## Double-Breaker

Double-Breaker

**Weapon Attributes**
 Requirements | 400 XP

## Super-Breaker

Super-Breaker

**Weapon Attributes**
 Requirements | 2,400 XP

## BreakerChain

BreakerChain

**Weapon Attributes**
 Requirements | 6,000 XP
Dead Weight

***Unlocked after reaching Level 10***

A dream weapon, it does the aiming for you.

**Dead Weight**

**Weapon Attributes**
 Requirements | Level 10

## Dead Riser

Dead Riser

**Weapon Attributes**
 Requirements | 2,000 XP

## Tips & Trivia

* Dead Riser will penetrate shields. Dead Weight will not.
* After dead fall or dead riser lock onto an enemy, it will not be affected by black holes. However, if it can still be swallowed by one if it travels through its center.
Fighter Jet

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 70***

This automated Jet has a smart heat-seeking system that will shoot rockets straight at your enemies as soon as the engines fire up.

## Fighter Jet

**Fighter Jet**

**Weapon Attributes**
 Terrain Damage | Jet: Yes
 Requirements | Level 70

## Heavy Jet

Heavy Jet

**Weapon Attributes**
 Terrain Damage | Jet: Yes
 Requirements | 2,300 XP

## Tips & Trivia

* Similarly to the portals of Portal Gun and the hovering mechanic of Hover-Ball, Jet's flight is not a perfectly horizontal line. If you look very closely, you can see that it falls very slowly.
Carpet Bomb

***Unlocked after reaching Level 53***

When Air Strikes aren't enough, but nukes are too much.

**Carpet Bomb**

**Weapon Attributes**
 Requirements | Level 53

## Carpet Fire

Carpet Fire

**Weapon Attributes**
 Requirements | 1,400 XP

## Incendiary Bombs

Incendiary Bombs

**Weapon Attributes**
 Requirements | 7,200 XP

## Tips & Trivia

* The bombs will always come from the center of the map, meaning if your flare lands on the right half, the bombing will come from the left.
0.9.6.10

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**0.9.6.10** was released on August 2, 2016.

## Changes

* Impressive shots are now visually acknowledged
* Crash reporting and performance systems improved
* Upgraded Unity Engine to v5.4 bringing several more improvements:
* Graphics & rendering performance improvements
* Better multithreaded rendering
* New particle possibilities
* Several small bug fixes
3D-Bomb

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 67***

Tired of shooting only in 2 dimensions? Use the 3D-Bomb and Catapult your shots out of the playing plane!

This shot deals enormous terrain damage, use this with 2x or 3x 3D to sink enemies in a deep almost vertical pit, it breaks more terrain when it is fully submerged in the ground.

## 3D-Bomb

**3D-Bomb**

**Weapon Attributes**
 Requirements | Level 67

## 2x3D

2x3D

**Weapon Attributes**
 Requirements | 1,700 XP

## 3x3D

3x3D

**Weapon Attributes**
 Requirements | 8,000 XP

## Trivia

* The Damage radius will be lower if the bomb hits the air than when it hits the ground (Dropping from 50 to 40 PU)
* The shot lands at a distance of approximately 2.94 times, i.e. slightly less than 3 times, the length of the Power bar for that shot.
* Firing a shot at 8 power will never hit you, no matter how high the wind is.
0.9.6.2

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**0.9.6.2** was released on May 14, 2016.

## Changes

* Optimized and decreased server memory usage which should decrease crashes and disconnects
* Optimized and decreased client memory usage for better performance
* Fixed clan instability and a bug where the leader couldn't kick members
* Several smaller bug fixes
Wicked Witch

***Weapon buyable in the shop for 200 Gears***

You will now know the true meaning of wicked.

**Wicked Witch**

**Weapon Attributes**
 Requirements | Shop Buyable (200 Gears)

## Witches Broom

Witches Broom

**Weapon Attributes**
 Requirements | 1,700 XP

## Ghouls

Ghouls

**Weapon Attributes**
 Requirements | 8,400 XP

## Tips & Trivia

* Like most weapons, wicked witch follows a normal arc when shot. However, its arc is hidden and is not traced. Wicked witch will move about semi-randomly, however it will ultimately follow the path of this hidden arc, similarly to Spaz and Rocket Fire. This hidden arc is affected by portals, black holes, wind and round bumpers. Flat bumpers and side bumpers will not change the arc's trajectory.
* Since the hidden arc is not affected by flat bumpers, wicked witch can be aimed straight through said bumpers. Video example provided.
* The hidden arc can pass through the center of a black hole, but it can get held in there, leading the witch/brooms/ghouls to gravitate towards the black hole further.
* The visible shots are never affected by black hole, as it always follows the hidden arc. However, it can still be swallowed by the black hole if it touches the center.
* It is possible for the hidden arc to pass through portals and black holes while the visible attack never does, which result in no trick shot XP bonus.
* You will only receive trick shot XP bonuses, as well as activate buffs and drones, if one of the visible shots does a trick shot. Hidden arc is not considered.
* The animation that plays when a shot goes off-screen is played for both when the hidden arc leaves the screen, as well as when a visible shot leaves the screen. Witch has a single hidden arc, while both brooms share an arc, as well as both ghouls; which can lead to extra animations being played.
0.9.5.3

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**0.9.5.3** was released on February 24, 2016.

## Changes

* Fixed lag associated with too many shot tracers (Ex. Attractoids)
* Added All-Shot option to tournaments
* Tank usernames now turn grey when killed
* Adjusted some singleplayer missions
* Account profile box placed in better locations on Room and Tournament screen
* Several stability fixes
0.9.8.21

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**0.9.8.21** was released on April 15, 2018.

## Changes

* New map added to the gear shop: Pride Rock
* Several more controller improvements:
* Hotseat mode can now be joined and played with local friends using separate controllers
* Switched back to the original in-game control scheme with a few tweaks and improvements
* LB and RB can now be used to switch weapons
* Added rumble effects for select gamepads
* Daily Win bonus can now be claimed with a controller
* Results screen can now be fast-forwarded with a controller (Right trigger or A)
* Fixed bug where Fat Stacks and Bumper Bombs would glitch when shooting with 0 power
* More behind-the-scenes improvements working towards a future console release
0.9.1.3

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**0.9.1.3** was released on May 27, 2015.

## Changes

* Fixed bug where in-game gun barrel part wouldn't show
* Improved Tank and fire graphics and added tank glow visual effect
* Crates now have an enter animation, and obstacles have an exit animation
* Obstacles no longer spawn on top of eachother
* Increased frequency of crates
* Victory music now uses music volume instead of sound volume
* Added individual XP multipliers to specific maps
* Buffed BreakerChain and SplitterChain; Slightly decreased damage on SuperSplitter
* Added short kChamp Games Splash screen
* Fixed a couple of shield bugs
0.9

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**0.9** was released on April 24, 2015.

## Changes

* Added 6 epic new tracks to game soundtrack! About time, right?
* Added New Feature: Victory Theme Song:
* Choose your Theme Song from new Hub Screen: Songs
* Added Several Victory Theme Songs to the shop
* Added Star to winning tanks on Results Screen
* Increased performance of Hub
* Fixed Tank Names overlapping on Results Screen
0.9.6.14

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**0.9.6.14** was released on September 9, 2016.

## Changes

* Added new Weapon: Kamikaze > Suicide Bomber (Level 79 Unlock)
* Added wind option to tournaments
* Upgraded Unity Engine to v5.4.1 bringing several improvements:
* Several shader bug fixes
* Random particle seed bug fixed to improve effect appearance
* Several other bug fixes and improvements
0.9.9.4

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**0.9.9.4** was released on March 14, 2019.

## Changes

* Side wall bumpers are now slightly visible at all times
* Added a visual effect when a projectile goes offscreen
* Added a new Quick Chat Wheel for those who play with a controller (Hold Left Trigger)
* Fixed a bug where selecting a weapon with a controller would cause your tank to move
* A couple other small bug fixes
Bumper Bombs

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 82***

The only offensive shield in existence

**Bumper Bombs**

**Weapon Attributes**
 Requirements | Level 82

## Bumper Array

Bumper Array

**Weapon Attributes**
 Requirements | 2,800 XP

## Bumper Assault

Bumper Assault

**Weapon Attributes**
 Requirements | 12,400 XP

## Tips & Trivia

* Before hitting the bumper the weapon creates, the projectiles are smaller in appearance and are not affected by gravity. If the projectiles are somehow prevented from hitting the created bumper, they will continue to fly in straight lines until hitting the terrain or fly out of the screen.
* A bug exists when the weapon is shot at 0 power. The projectiles will become suspended in midair and will stay in the screen until the shots time out. This bug also exists for fat stacks and its upgrades.
* The projectiles spawn at your 64 power mark and fly backwards to the 22 power mark were they hit your bumper.
* If an enemy is on the bottom of map, you can move so that the enemy is between the 30-64 power mark then fire at a 0 angle and all shots will hit them.
* The projectiles can also be spawned under ground, to drop your enemy, which is best done with low power.
* In an older version of the game, a bug existed where if you fired bumper bombs at 0 power and 90 degrees, the projectiles would accelerate towards the left of the screen.
Glock

***Unlocked after reaching Level 9***

This pistol weapon deal damage directly through a few straight shots. Not affected by gravity, they provide easy way to shoot your foes in the most classic of ways.

## Glock

**Glock**

**Weapon Attributes**
 Requirements | Level 9

M9
--

M9

**Weapon Attributes**
 Requirements | 1,100 XP

## Desert Eagle

Desert Eagle

**Weapon Attributes**
 Requirements | 6,200 XP

## Tips & Trivia

* All variants of Glock shoot green bullets.
* There is a way for the player to hit themselves with the various gun weapons. To do so, the player needs to shoot at an angle very close to 90 degrees downwards. If an enemy (or an ally) moves the player downwards via explosion, the bullets will still be fired from the original position, resulting in the player shooting down towards themselves.
* This weapon penetrates shields.
0.9.5.6

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**0.9.5.6** was released on March 1, 2016.

## Changes

* Added themes unlockable by leveling up
* Converted shop-bought themes into two-tone gradient themes
* Game theme option now defaults to random (with blue theme weighted heavily)
* Upgraded Unity engine to v5.3.3
* Fixed graphical bug on Linux
* Several other bug fixes
Hover-Ball

***Unlocked after reaching Level 16***

Shoot. Hover. Kill.

**Hover-Ball**

**Weapon Attributes**
 Requirements | Level 16

## Heavy Hover-Ball

Heavy Hover-Ball

**Weapon Attributes**
 Requirements | 2,300 XP

## Tips & Trivia

* When Hover-Ball activates its floating ability, gravity is actually not turned off completely. Instead, gravity is just lowered to an extremely small amount, meaning Hover-Ball does not truly float in the air. This can be visualized by shooting Hover-Ball 90 degrees in the air with small to moderate power. When it "hovers", the projectile can be seen falling at a very slow pace, rather than staying completely still.
* The floating ability activates when the shot hits its apex, which means it can be activated multiple times if the shot is sent into another arc after rebounding off a bumper or orbiting around a black hole. Hover-ball shares this trait with Payload.
* The floating ability only activates on the top of an arc. If shot at an angle less than 1 degree, there is no arc apex and the ability does not activate. This trait is shared among all other weapons that use the arc apex to activate their effects.
* If Hover-Ball activates just before rebounding off a bumper or orbiting a black hole, once the shot leaves, it will fly straight in that direction for the duration of the ability. Hover-Ball does not have to hover horizontally.
* [Applicable only without wind] If you know the angle for a 100 power shot, reducing the power by 7 (93 power) will land the hover-ball just a little further (in range of the AOE, unless there is a terrain difference), and reducing the power by 9 (91 power) will land the heavy hover-ball in a similar position.
Moons

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 19***

Before we had the randomness of Spaz, Bouncy Ball and Clover, we first experienced it from this weapon that surprised us with its weird movement seconds after being shot. And that's what this weapon is all about!

## Moons

**Moons**

Moons have amazing terrain destruction capabilities, and can even destroy smaller hills completely, with the Orbitals being even better at this. This is why they are great to hit someone standing behind a weak wall.
You do the most damage by firing directly at someone with the most power possible on longer distances since the moons' magic dance happens only after a couple of seconds in the air and once it does it kills your damage. If you do this, anticipate the terrain reduction and shoot slightly beneath the target.
On close ranges just casually let the moons drop on someone in a way that makes sure all the projectiles hit even when creating the big hole that follows. While the damage scales with distance this is usually the best way to deal damage since all your projectiles will actually hit.

**Weapon Attributes**
 Requirements | Level 19

## Orbitals

Orbitals

**Weapon Attributes**
 Requirements | 3,400 XP
0.9.8.22

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**0.9.8.22** was released on June 23, 2018.

## Changes

* New map added to the gear shop: Spores
* Fixed several graphics related crashes
* Fixed issue where camera would not render based on a problem with the depth buffer
* Improved particle system and physics engine performance
* Fixed a couple crashes related to screen preferences
* Many backend milestones reached for an eventual console release (getting closer!)
* Several other small fixes
Minions

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 60***

Send your minions to do the dirty work for you

**Minions**

**Weapon Attributes**
 Requirements | Level 60

## Many-Minions

Many-Minions

**Weapon Attributes**
 Requirements | 2,600 XP

## Tips & Trivia

* The four projectiles of Minions are fired at the same Angle as actual shot but at approximately +15%, +11.7%, -11.7% and -15% Power than the actual shot.
Baby Seagull

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 54***

Defecate, decimate and devastate. This is the life of the Seagull family. If you have high level tracks, firing this weapon at 100,90 with a shield enabled can deal more than 200 damage to the enemy along with trapping you both in a deep pit.

## Baby Seagull

**Baby Seagull**

**Weapon Attributes**
 Explosion Radius | 20 Poop
 Requirements | Level 54

## Seagull

Seagull

**Weapon Attributes**
 Explosion Radius | 25 Poop
 Requirements | 700 XP

## Mama Seagull

Mama Seagull

**Weapon Attributes**
 Explosion Radius | 30 Poop
 Requirements | 3,600 XP

## Tips & Trivia

* This weapon is doubly affected by wind.
Jackpot

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 95***

It's lottery time!

**Jackpot**

To achieve maximum damage, aim with no more than 77 power if the target is exactly level with you and within 150% of your aiming diameter.

**Weapon Attributes**
 Requirements | Level 95

## Mega-Jackpot

Mega-Jackpot

If your target is level and close, aim with no more than 85 power.

**Weapon Attributes**
 Requirements | 1,200 XP

## Ultra-Jackpot

Ultra-Jackpot

If your target is level and close, aim with no more than 92 power. You can use 93 power as long as your target is exactly level or at the slightest higher elevation to you.

**Weapon Attributes**
 Requirements | 5,800 XP

## Lottery

Lottery

**Weapon Attributes**
 Requirements | 16,500 XP

## Tips & Trivia

* If you are at the same elevation as your target enemy tank. You can shoot at 100 power at a high angle with Lottery and deal 118-129 damage. For the most part, if you want to achieve maximum damage with Lottery, you have to be at a higher elevation than your target tank.
0.9.8.1

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**0.9.8.1** was released on March 27, 2017.

## Changes

* New Feature: Randomly Generated Maps!
* New Random and Generated Map animations in the game lobby
* New Random Map and Hill graphics in all mini-map displays
* Fixed Challenge Complete screen. No more 'This is a description'
* Optimized server performance in specific scenarios
* QuickJoin now more reliably connects to a game
* Shields now only last one full turn (instead of two sometimes)
* Small 'Dev Destroyer' criteria adjustment (You can now earn it by winning as an enemy or an ally)
Summoner

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Weapon buyable in the shop for 300 Gears***

Defeat your opponents with powerful magic

**Summoner**

**Weapon Attributes**
 Requirements | Shop Buyable

## Mage

Mage

**Weapon Attributes**
 Requirements | 4,600 XP

## Tips & Trivia

* The projectiles spawned by this weapon are affected by wind. If there is high wind, you may need to land this weapon to the side of the tank.
ShockShell

***Unlocked after finishing the "Victor" Challenge***

It's 'a me, ShockShell!

**ShockShell**

**Weapon Attributes**
 Requirements | Finishing "Victor" Challenge

## ShockShell Trio

ShockShell Trio

**Weapon Attributes**
 Requirements | 3,600 XP

## Tips & Trivia

* The ShockShell will be absorbed by a black hole if its path is obstructed by the center of a black hole.
* Although it is extremely hard to do, it is possible to block a ShockShell using a weapon that builds land. One would have to time their shot to land exactly where a ShockShell fired from their opponent would be by the time their projectile gets there. On top of this you would have to know your opponent is firing a ShockShell.
* if you shoot a friend with ShockShell, the shell will just disappear without doing any damage.
Sausage

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 94***

Even the most hungry enemies won't be able to eat it all.

**Sausage**

**Weapon Attributes**
 Requirements | Level 94

## Bratwurst

Bratwurst

**Weapon Attributes**
 Requirements | 2,500 XP

## Kielbasa

Kielbasa

**Weapon Attributes**
 Requirements | 12,100 XP

## Trivia

* Names of the weapons in this tree are all sausages in different languages: English, German and Polish respectively\*

\*Polish weapon, Kielbasa does not contain Polish characters. The proper spelling is "Kiełbasa"
0.9.7.9

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**0.9.7.9** was released on March 14, 2017.

## Changes

* Upgraded Unity game engine to v5.5.2
* Fixed crash relating to particle systems
* Fixed several other unusual game crashes
* Improved particle system performance
* Fixed issue where weapon icons would appear over overlays
* Added common error documentation to Steam Discussions page
* Some top-secret improvements that I can't get into right now
Fireworks

***Unlocked after reaching Level 30***

Bring some excitement to the battlefield!

**Fireworks**

**Weapon Attributes**
 Requirements | Level 30

## Grand Finale

Grand Finale

**Weapon Attributes**
 Requirements | 1,800 XP

## Pyrotechnics

Pyrotechnics

**Weapon Attributes**
 Explosion Radius | 30 per sparking projectile
 Requirements | 3,500 XP

## Tips & Trivia

* If the rockets collide with a bumper they will burst upon contact.
* Pyrotechnics can be very effective on a single target if your target is on or against a steep wall. This allows numerous of the initial sparkling projectiles to hit the target.
Recruiter

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 97***

Call in reinforcements to the battlefield

## Recruiter

**Recruiter**

**Weapon Attributes**
 Requirements | Level 97

## Enroller

Enroller

**Weapon Attributes**
 Requirements | 2,800 XP

## Enlister

Enlister

**Weapon Attributes**
 Requirements | 14,400 XP
Disco Ball

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching level 25***

This party inspired flare weapon hits enemies with multiple low-damage shards. Make your enemies dance!

## Disco Ball

**Disco Ball**

**Weapon Attributes**
 Requirements | Level 25

## Groovy Ball

Groovy Ball

**Weapon Attributes**
 Explosion Radius | 35PU Ball (13)
 Requirements | 2,300 XP

## Tips & Trivia

* Groovy Ball has a tendency to not fall directly downward from its laser thread.
Tangent Fire

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Weapon buyable in the shop for 200 Gears***

Fire off this weapon, as its geometric name shows how it is.

## Tangent Fire

**Tangent Fire**

**Weapon Attributes**
 Explosion Radius | 12(30PU) - Shot
 Requirements | Shop Buyable

## Tangent Attack

Tangent Attack

**Weapon Attributes**
 Explosion Radius | 12(30PU) - Shot
 Requirements | 1,100 XP

## Tangent Assault

Tangent Assault

**Weapon Attributes**
 Explosion Radius | 12(30PU) - Shot
 Requirements | 5,400 XP
0.9.8.20

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**0.9.8.20** was released on March 3, 2018.

## Changes

* The Hub is now fully navigable with a controller
* Both angle and (new) power indicators are now visible when using the arrow keys or a controller
* Slight changes in the way the controller controls aim: Left stick for angle, right stick for power
* Items (specifically EMP and Jetpack) can now be used with a controller
* Start button now shows the tab-screen in-game
* Fixed bug where EMP and Jetpack use screen could both be visible at once
* Several behind-the-scenes improvements working towards a possible future console release
Snowball

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 68***

The outside is freezing thanks to the cold hearts of enemy tanks. No better time to utilize this weapon than now.

## Snowball

**Snowball**

**Weapon Attributes**
 Requirements | Level 68

## Snowstorm

Snowstorm

**Weapon Attributes**
 Requirements | 1,100 XP

## Tips & Trivia

* Landing the snowstorm on flat land right on a player can cause up to 165 damage with no Crits because of the area of effect of the snowballs.
* If shot on flat land at 3 Power and 0 Angle, the Snowball will explode just outside the side of your tank dealing no damage to you. The enemy tank must be at least two-thirds a tank length away for maximum damage. (Measured from edge of tank to edge of tank.)
* If shot on flat land at 33 Power and 0 Angle, the Snowball will hit a tank at the edge of Power circle with the maximum possible damage of 105 without Crits.
Homing Missile

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 84***

Having troubles with aiming? Let this guided weapon guide you to victory

**Homing Missile**

**Weapon Attributes**
 Requirements | Level 84

## Homing Rockets

Homing Rockets

**Weapon Attributes**
 Requirements | 6,900 XP

## Tips & Trivia

* Despite homing onto the enemy, this weapon can miss the target. The farther away the missile is from the target, the more likely it will miss.
Jumper

***Unlocked after reaching Level 36***

Jumping towards its target.

**Jumper**

**Weapon Attributes**
 Requirements | Level 36

## Triple-Jumper

Triple-Jumper

**Weapon Attributes**
 Requirements | 1,400 XP

## Tips & Trivia

* Triple-Jumper can be used as a good close range weapon against a single target if it is shot at a very steep angle causing all projectiles to contact the enemy tank.
* Under specific conditions, this weapon will never spawn its new "jumping" shots and thus will only explode with only one projectile having existed.
A Cool Smile

Acquisition
 Music

"Beware the lady duelist." It was a warning, whispered between certain warriors who had cause enough to know the truth of it, though none could say when the whispers had started. Fryevia faces off against the murderous warrior, rapier cutting through the air like a winter vortex. Her cool smile and the sinuous grace with which she draws her blade seem to hint eloquently at her skill.

## Abilities

Increase ATK and MAG (50%)
 1
Increase physical and magic damage against avians and machinas (100/100%)
 1
**[Requirement: FFBE]**
Auto-cast [VC] Bladework Sharp as Ice at the start of a battle:
Increase LB modifier (50x) for 5 turns to caster (can't be dispelled):  - Morale-based damage

## Notes

*Gameplay*

* Does not need to be levelled and starts with maximum stats and all abilities learned.
Water Balloon

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 31***

Prepare to get soaked

**Water Balloon**

**Weapon Attributes**
 Requirements | Level 31

## Water Trio

Water Trio

**Weapon Attributes**
 Requirements | 800 XP

## Water Fight

Water Fight

**Weapon Attributes**
 Requirements | 5,600 XP

## Tips & Trivia

* Because the water balloons have the capability of bouncing, this weapon is most easily used against a target that is inside of a hole.
Tweeter

***Unlocked after reaching Level 90***

Get your 140 280 characters ready!

**Tweeter**

**Weapon Attributes**
 Requirements | Level 90

## Squawker

Squawker

**Weapon Attributes**
 Requirements | 2,200 XP

## Woofer

Woofer

**Weapon Attributes**
 Requirements | 9,900 XP

## Tips & Trivia

* The animation played from this weapon is larger than the actual damaging radius. A tank may clearly be inside the animation's radius, but still not take damage.
* This is one of a few weapons that use less projectiles, but does more damage per hit. Most other weapons, like Rocket Fire or Fleet, have more hits that each do less damage.
Mad Birds

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after finishing the "Two Hundred Birds" Challenge***

They hate your enemies as much as they hate pigs.

## Mad Birds

**Mad Birds**

**Weapon Attributes**
 Requirements | Finishing "Two Hundred Birds" Challenge

## Furious Birds

Furious Birds

**Weapon Attributes**
 Requirements | 900 XP

## Livid Birds

Livid Birds

**Weapon Attributes**
Blue: 10\*3
 Requirements | 5,700 XP
Spotter

***Unlocked after reaching Level 69***

When a sniper is not fancy enough.

**Spotter**

**Weapon Attributes**
 Requirements | Level 69

## Spotter XL

Spotter XL

**Weapon Attributes**
 Requirements | 1,100 XP

## Spotter XXL

Spotter XXL

**Weapon Attributes**
 Requirements | 5,900 XP

## Tips & Trivia

* The Spotter will only do friendly damage if there is an enemy stacked on top
* Damage for this weapon is distance based.
* In shoccer, this weapon cannot hit the ball unless the projectiles hit a tank near enough to the ball.