recursal/Fanatic-Fandom huggingface dataset:
Regions

**The Regions** of Illuvium feature incredibly diverse areas spanning from a desert to lush rain forests and mountainous regions overgrown with gigantic funghi. The areas have different characteristics that allow for illuvials of different affinities to call it their homes. Travelling in the Sea-based region will make it more likely for you to encounter water illuvials than fire illuvials. Along with varying illuvials, the resources harvestable as well as highly immersive music create beautiful and unique environments to play in.

## Biomes

There are 8 different biomes that the rangers can explore, with the first three being released on the launch of the open beta (OB). The Small lore pieces that feature the rangers are simply there to give a feeling to the biome and is purely fan-based. The illuvials featured under a region are the illuvials that are most commonly found. Other illuvials will still show up, but with reduced chances. You could even find a Rhamphyre in the Taiga, but stumbling across him there would be like winning the lottery.

### Sanctum Mesa (OB)

- No Illuvials found.

As the rangers crashland on the planet Illuvium, they arrive at Sanctum Mesa. Since the crash all life has fled from this area, so the rangers will use this relatively safe area as a base of operations.

### Brightland Steppes (OB)

- Ador and Fern can be found here.

When the rangers move out to explore the world, they quickly find themselves in an expansive grassland with islands that are held up by massive pink roots. Pink and pleasant is the overarching theme, where massive bubble producing flora make a comforting popping background noise.

### Crimson Waste (OB)

- Scoriox, Rhamphy and Goliant can be found here.

The euphoric feeling lasts only a short time as the rangers use the next obelisk. The next instant, the temperature skyrockets and sand hits their faces. After they have crossed the grasslands, they find themselves in the Crimson Waste where intense heat has made most of the endemic life retreat underground.

### Halcyon Sea

- Atlas, Rypter and Alphie can be found here. (Squizz?)

After feeling the heat scorch your skin and burn your eyebrows, the rangers are able to move to Halcyon Sea. Here, the sea-scape can finally wash away their pains. Gigantic corals create a fantasy-like landscape where Corals have grown not to bleach. The idealistic representation of the sea is what people on earth only could wish for.

### Abyssal Basin (OB)

- Lura, Archie and Carablu can be found here.

When the rangers cross the ocean to the second, smaller landmass they arrive in a humid climate with little to no sunlight. The new area introduces them to a biome similar to an enlarged tropical rainforest along with swamps and dark, muggy landscapes where massive mushroom caps block out the sky.

### Crystal Shores

- Slappin, Aepon and Pho can be found here.

### Shardbluff Labyrinth

- Scarabok, Foeli and Tatopee can be found here.

### Taiga Boreal

- Kukka, Vermi and dash can be found here
Rypterus

With an eye that comes straight from Hell it will paralyze its prey simply by looking at it. Rypterus then takes its time walking closer and plunging its harpoon-like tail into the foe.

## Role in the Arena

Rypterus is an incredibly powerful close-range fighter illuvial. Its Omega ability that deals a percentage of the enemy's HP on top of its Poison affinity and Fighter class make him an absolute shredder. While not as strong as Ryplance at destroying tanks, Rypterus can significantly injure any illuvial swfitly. Especially those with high HPs.

Rypterus however is not a tank. Its 1500HP are there purely for show and will not make it durable at all. Place this illuvial safely behind a tanky illuvial to make sure that it can dish out as much damage as it possibly can before falling.
Cookies

**¿QUÉ SON LOS COOKIES?**

El anglicismo cookie, usado también galleta o galleta informática, es un término que hace referencia a una pequeña información enviada por un sitio web y almacenada en el navegador del usuario, de manera que el sitio web puede consultar la actividad previa del navegador.

Las cookies son un pequeño archivo con datos que se guarda en el ordenador del usuario cuando visita una página. Este fichero almacena cierta información sobre el usuario, por ejemplo su comportamiento navegando por internet o las credenciales de usuario.

**¿SON MALAS LAS COOKIES?**

El problema fundamental de las **cookies** reside en que son capaces de almacenar cualquier tipo de información y por lo tanto, proteger tu privacidad se vuelve una tarea complicada. Esto conlleva que esa información que almacenan pueda ser utilizada por ciberdelincuentes para fines ilegales.
Illuvium Zero

**Welcome to the Illuvium Wiki**
The first AAA Blockchain game that features an open world RPG with auto-battler combat mechanics.

This part of the Wiki features Illuvium Zero, a minigame that focusses on creating the most efficient industry to support the main game. While playing the idle-builder game, you will be able to harvest resources that can make you in-game yield. If you buy a land NFT, you can sell Fuel to players of the main game for actual Ethereum, it's like owning a business!

## Features

Buildings
Regions
Lands

## Features

Fuel

Elements

Blueprints

MegaCities

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Illuvium Arena

**Welcome to the Illuvium Wiki**
The first AAA Blockchain game that features an open world RPG with auto-battler combat mechanics.

This part of the Wiki features the Arena game, where you fight the environment or other players in an auto-battler type of game mode. The Autobattler is the mode in which all battles will take place initially. Placement and countering the opponent's illuvials will be what defines the outcome of battle! Check out how the autobattler system works.

## Game modes

Survival
Ascendent
Leviathan
Encounter

## Features

Affinities
Classes
Equipment
Augments
Hyper

**FEATURED ILLUVIAL, Check out the Illuvial list**

**Tier:** 5
**Stage:** 2
**Affinity:** Fire
**Class:** Slayer
**Mastery Points:** 70
**Line:** Pterodactyl
**Omega:** Rhamphite becomes untargetable and sets the air aflame, dropping burning embers in a 300 hexradius, dealing (500\*OP) Energy Damage and inflicting burning before dealing an empowered bite (150% \*Attack Damage) to their focus which always Critically strikes.

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Archos

Archos is not to be pushed around anymore unlike its predecessor Archie. It is now ready to hold the line with its mushrooms studded.

## Role in the Arena

Now that Archos is an Aegis Class, he is bit more tanky than Archie and can now shield an ally at the start of the fight. Its HP goes up a little bit compared to Archie, but does not yet make him buff. Without Bulwark and Nature Illuvials you will see Archos get taken down so fast that it does not get its Omega power off. Without its own heal, it will not be able to show off its true value and just be a liability to your team.

Archos has to be placed behind your tanky illuvials, where only a small unit such as Atlas or Dash can attack it to increase its energy gain. Without the energy gain, the heal will be so late that your tanks will have likely died, but if you have it tank too much, Archos himself will die.
Vermillia

Vermillia has had it with being called Cute, and has taken it upon itself to sneak up on enemies and scare them. With a single tailswipe it can really surprise the others.

## Role in the Arena

Vermillia is a lot less versatile than its previously cute form. The now Revenant Illuvial jumps to the opposing side of the board and is instantly fixed at the closest target. This makes that the previous strategy of silencing a wide range of illuvials with a tail swipe is basically scrapped. Vermillia makes up for this with its stronger damage, but is not on the level yet that it can actually KO the necessary illuvials. The damage output tends to not deal enough damage.
Kharadon Starting Rigs

Due to the Sample Rigs given in the Core Rulebook being intended for Soulbound-level play, with the Kharadron characters being individuals of great power and prestige within their fleets, they are unfit for a Grim and Perilous campaign. As such, below is a selection of rigs to choose from, the cost of these rigs is assumed to be 300D - leaving 100D to purchase other equipment.

Arkanaut Rig:

* Arkanaut Armor
* Basic Aether-rig
* Prudency Chute
* Quadbreather
* Aethermatic Volley-Gun or Skyhook or Axe/Sword and Volley Pistol (Repeater Pistol)

Grundstok Thunderer Rig:

* Arkanaut Armor
* Basic Aether-rig
* Quadbreather
* Aethershot Rifle or Decksweeper

Endrinrigger Rig:

* Aether-Endrin
* Aethermatic Saw
* Basic Aether-rig
* Rapid-Fire Rivet Gun

Skywarden Rig:

* Aether-Endrin
* Arkanaut Armor
* Basic Aether-rig
* Vulcaniser Pistol and Skypike (Spear)

Sources: Core Rulebook, Steam and Steel
Brynda Gunsdottir (Player Character)

**Player: Voldeblade**

**Name: Brynda Gunsdottir**

**Species: Dispossessed Duardin**

**Subfaction: N/A**

**Archetype/Theme: Irondrake**

**Body:** 3 **Mind:** 2 **Soul:**2

**Toughness:** 7 **Wounds:** 6 **Initiative:** 2

**Melee:** Average **Accuracy:** Average **Defense:** Average

**Skills:**

Ballistic Skill (2 training, 1 focus), Weapon Skill (1 training)

Drakefire Pistol, Warhammer, clothing, Mercenary Standard (counts-as Kraken Banner), Medium Armor

**Doom:** 2

**Total Experience:** 22

**Appearance and Personality:**

Brynda is a grizzled-looking duardin despite her relative youth, short yet solidly built as most of her kind, an effect only added to by her preference for bulky plate armor. Her skin is marked with strange coiling scars on her arms, legs, and neck, yet she speaks little of how she acquired them. Her dark eyes are wary yet not quite nervous--rather, she frequently gives the impression of sizing up whatever she's looking at for a fight, or preparing to flee if needed, though she usually seems to prefer the former.

Her dark brown hair is tied in a long braid, usually tucked beneath her clothing or into a belt at her waist to prevent it becoming a hindrance in battle.

The small icon mounted on the back of her armor is marked with barely visible runes and what appears to be a stylized depiction of a sundered castle gate. Occasionally, she reaches up and brushes a gauntleted hand against it, as if for reassurance.

Outside of battle, she rarely speaks beyond the bare minimum required of her in social contexts, though occasionally curiosity will get the better of her and she'll voice her thoughts in more detail. In either case, she speaks bluntly and to the point, seeing little need for niceties.

**Backstory:**

Brynda is the last survivor of a throng of Dispossessed mercenaries once known as Kazrin Gunsson's Demolitions Corps, led by her late older brother, the eponymous Kazrin. The Demoltions Corps hailed in turn from a now-fallen duardin Hold in the Realm of Beasts known as Karak Grundil, and comprised the bulk of survivors from that ill-fated city-fortress. After a disastrous impromptu contract in the Realm of Death that saw the rest of her company slain by strange Shyish-dwelling abominations, the nature of which is still unclear, she emerged hours later from the piled corpses of family and foe alike, barely alive, swearing to survive as long as she could, that the memories of her kin would endure. After an arduous recovery from various injuries, she departed, taking the only weapons she could salvage--an Ironbreaker's hammer once wielded by her uncle, and a Drakefire pistol once borne by her aunt--as well as whatever scrap she could carry from the rest--and took up work as an independent sellsword, wandering the Realms alone in search of coin and, perhaps, a purpose greater than simply existing.

**Short-Term Goal:**

Earn enough drops in this crusade to reforge and take up the wargear of my slain brother in his memory.

**Long-Term Goal:**

Reclaim and hold the Spiral Step, succeeding where my ancestors failed at protecting their own Hold.
Shards

**Shards** are the capsules that you use to capture Illuvials. The shards will be gathered in the Overworld but will remain unusable until they are processed. After "Curing" a shard it will become operable and can then capture a single Illuvial. When an illuvial is caught in a shard, it has similar dimensions to a card.

## Tiered Shards

Shards, alongside Illuvials, lands and any other feature in Illuvium, is layered into tiers. Tier 0 is the free-to-play shard, that can be found for free. These shards have the lowest capture rates, and might even be unable to contain higher tier illuvials.

Tier 1 through 5 shards become more and more powerful. The capture rate of a T1 shard is the lowest, while T5 shards can basically catch anything!
Ryplance

With a color that shows its incredible toxicity, Ryplance is not an illuvial to be close with.

## Role in the Arena

Ryplance is maybe thé ultimate tank destroyer. Its omega ability is even stronger than that of Rypterus and the Berserker class only makes it that much more deadly. With an increased attack speed as it gets closer to dieing, Ryplance will show its true killing potential as it becomes a living meatshredder.

Ryplance is a little more tanky than its predecessors because of its Berserker Class. Every fourth hit it will heal a bunch of HP based on the damage it deals. This works incredibly well with its Omega ability against a tanky enemy unit, but it still does not mean that Ryplance is a tanky unit at all. Place Ryplance safely in the back, or have it tank a single unit to ensure that it can show its full potential.
Getting Started

**Welcome to the Illuvium Wiki**
The first AAA Blockchain game that features an open world RPG with auto-battler combat mechanics.

The Illuvium Games can be quite daunting to get into. The Game mechanics are intricate and the game is designed for more advanced players. To get started with Illuvium, you should take a look at the different game modes within the Illuvium Ecosystem. Right now there are three upcoming Illuvium games: Arena, Overworld and Zero. Each of these games from their launch will promise vastly different playstyles and will allow people to enjoy a varied assortment of gaming from the start.

## Game modes

Arena
Overworld
Zero

## Features

Affinities
Classes
Equipment

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Illuvium Overworld

**Welcome to the Illuvium Wiki**
The first AAA Blockchain game that features an open world RPG with auto-battler combat mechanics.

This part of the Wiki features the Illuvium Overworld, where you explore the vast regions of Illuvium. You will pay a travel fee to do a single Run. In this run you will harvest resources and capture god-like creatures with a limited amount of energy. As all of the creatures and resources are NFT's, you will have complete ownership over your assets! They can be traded, sold and most importantly, used in battle against other players!

## Features

Regions
Forging
Travel

## In-Game Assets

Fuel
Resources
Fusing
Shards

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Blueprints

**Blueprints** are one of the NFTs that you can generate through playing Illuvium Zero. When researching Illuvials in the land game, you will have a chance to get a blueprint NFT. This token functions like a true design on which a particular skin NFT can be produced. The design will enable you to create one type of skin, such as a blue Atlas armor. These skins can be sold to others, where you are the one making the profit! The Blueprint can also be sold to others, which gives the buyer the opportunity to create that design of skin.

## Blueprint acquisition

When playing Illuvium Zero, you will be able to create a singularity scanner to scan the surroundings of your plot for signs of life. At the cost of resources, the Singularity Scanner will scour your plot and tell you whether an illuvial was present. If there was, it will yield Biodata that can be further researched in the Material Lab. After paying yet another fee, likely with Fuel, you will be able to research the biodata and make a new technological breakthrough. While BioData is not rare, actually developing technology ís so you will often spend fuel to gamble on a possible breakthrough.

When researching, you will likely be able to get more outcomes than just the blueprint that you might wish for. Maybe you get some resources as a consolation prize, but the odds of finding a blueprint are low. In the end you gamble with Fuel to get a potential lucky Blueprint.

## Blueprint functionality

Once you stumble upon a blueprint, you get the ability to create a fully tradable skin-type. Not just one skin, but you will be able to make a type of skin such as an Atlas armor set or Rhamphy Mozard Skin. To create the skins, however, you will need some assets. To craft a skin, you will require an Illuvial, "gems" and Hyperion.

To get the assets other than Hyperion, you will need to play the Overworld to go on runs. In the overworld you will be able to gather Gems, fight Illuvials, and catch them. After you catch an illuvial that matches the blueprint that you own, you can burn the Illuvial and use the gems and hyperion to craft the skin.

For an Atlas skin, you will require one Atlas. An Axodon Skin will require one axodon, but fusing one axodon requires you to burn 9 Atlas! Through this mechanic, higher stage-skins will be that much more valuable.

## Skin Fixation

After you slap together a skin from Hyperion, Gems and an Illuvial, you will need to make an equipment to attach it to. To make an Item, you will require Ores and Solon.
Rypter

Rypter, with its tiny claws does not seem very intimidating at all. The true horror of this illuvial is its large eye that can pierce your soul when it looks at you.

## Role in the Arena

While Rypter is a fighter Illuvial, it does not have a lot of uses. The Water Affinity can repress some Granite Illuvials such as Titanor or Goliant. Since it has some HP it can also be used to tank a couple of hits from your other units but it never was intended in that way. Basically, Rypter can deal some damage but does not leave lasting impressions in battle.
Rhamphite

## Rhamphyte

Rhamphite is the adolescent version of our favorite wyvern illuvial. The Pterodactyl with ginormous fangs makes for a cool, intimidating sight.

## Role in the Arena

As Rhamphite also has a single fire affinity, his abilities to silence that single illuvial is not that great. Even more so when his Slayer Class is taking into account. Because Rhamphyte has a composite affinity, his silencing capabilities are halved! He will require six hits to silence an illuvial instead of the three that a rogue would need.

[In Private Beta 1, the slayer still requires 3 hits to silence an illuvial. Additionally, his Class will be updated to Phantom in the near future rather than Slayer.]

Ramphite has an incredibly powerful omega ability, and because he is till Slayer, he will gain an attack speed boost every time he personally kills and enemy illuvial. This makes him a relatively strong late game carry.
Archeleon

Archeleon is the number one turtle of Illuvium, doing its job as a tanky, empath illuvial. Likely because it got used to being beaten up in its earlier stages.

## Role in the Arena

Archeleon, similar to Archos starts the game off with shielding its closest ally with a shield. Placing Archeleon close to the frontline tankers is therefore a smart first strategy. Aside from that, Archeleon is a lot more tanky than its previous stages. The slight increase in Health, along with the double Nature allow it to stay alive for a longer time.

The downside of Archeleon is the increased Energy, and reduced starting energy. Archeleon will most likely heal its allies after everything is said and done, or when your tanks have already run off. For this reason, Archeleon should always be tanking an enemy rogue, bulwark or empath illuvial. While Archeleon gains energy, and tanks a little bit, he can heal himself back up with its Omega power while healing your surrounding tanks.
Resources

While the resources have barely been leaked, there has been some clues on how things will look in the overworld. The overworld spawn spots are completely randomised and are therefor hard to script. Furthermore, the Plants will have defensive capabilities such as poisoning shots, knockback effects and others.

The resource spawns can be split into two: The plants, and the ores.

## Plants

When harvesting plants, you will mostly get plant fibred berries and other plant materials to craft items. On top of that, you can find consumables from specific plants. All of these items can be traded with other players on the Illuvidex.

## Rocks

In the rocks of illuvium, you will be able to find crafting materials and uncured shards. The items, similar to the plant materials will be tradable on the illuvidex. The uncured shards, however, have no use before they are cured. The shards after all are encased in rocks and need refining.
Illuvium Wiki

**Welcome to the Illuvium Wiki**

Illuvium is one of the first web-3 studios that vow to create Triple A games. The first games of Illuvium will include an RPG Overworld with auto-battler combat mechanics. In the Overworld you will be able to delve into diverse regions with fantasy-like environments. Look out for ultra-rare Illuvials made with never-before-seen 4D rendering techniques. Illuvium offers its community a unique opportunity to trade, battle, and earn through collecting rare in game assets.

SUMMARY

**[WIP]** Have you just gotten into the ecosystem?
Then check out the beginner guides on Illuvium!

Do you want to know everything about the games
of Illuvium? Then check out the Games-section!

**[WIP]** What are NFT's? Is it a scam? Staking?
What are Illuvium Tokens? Check out all things Web-3!

**[WIP]** So who's behind the team? Are they trustworthy?
Obviously yes! But you can read about it yourself here!

VIDEO

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Illuvial List

This list features all currently known illuvials in the Illuvium franchise. This list will show the illuvial's number, name, class and affinity. Illuvials will be fused to become a stronger variant similar to evolving in Pokemon. Fusing means that three illuvials are merged into one, and two of the three will be burnt.
Augments

**Augments** are a seperate class of shards that you create from resources in the Illuvium Overworld. The Augments are reusable and can be seen as enhancements for your Illuvials. They increase the capabilities of one of your illuvials in multiple ways. The Augments are seperated in three categories: Offensive, Supportive and Defensive. The enhancement of an Augment can be as simple as adding a certain effect to an auto attack, or to reflect damage back to the attacker. Each Augment has a certain Tier and stage, and can even be crafted in a holographic state.

## Types of Augments

The three types of Augments are Offensive, Supportive and Defensive. Within the types of Augments, they are divided into Tiers and even further into Stages. The first stage is the lowest version, while the third stage is the most advanced version of an augment.

### Offensive

Offensive augments are used to boost the fighting prowess of an Illuvial.

#### Vengeful Smite

This T5 augment adds a poison debuff on every third Autoattack, and makes that attack deal 4% of the target's max Health as pure damage. Stage two and Stage three's effects are unknown. This effect has a two second cooldown.

### Supportive

Supportive augments tend to rely on powering up your team, or to weaken the enemies.

#### Arctic Dominion

This T2 Augment adds a frost effect in a 15 Hex-Radius every second. When the holder is hit, they gain 3 agility up to 15. The stage version nullifies the first omega ability that is used on the holder, while the stage three negates the first two.

### Defensive

Defensive augments are focused around protecting the holder.

#### Retributions Call

This T3 Augment adds a Thorn feature to an illuvial, reflecting 40 damage every time it takes damage. At stage two, it gains 200 HP and a taunt ability to take aggro of all Illuvials in a 10 hex-radius. The Stage three version adds 200HP when the illuvial or enemy illuvial is taken down.

## Legendary Augments

A seperate category of Augments is the Legendary class. Not much is known about these, except thát they exist.
Axodon

As the final form of the Axolotl Line, Axodon is a beast. He towers above the ranger and is a literal sea-monster.

## Role in the Arena

Axodon is still an off-tanker, having a very low amount of HP, and a huge amount of energy. The large energy cap means that his first shield is late, and can therefore be prevented. Usually, if tanking more than 3 illuvials he will get off a single omega ability and then die. 4 illuvials means he might not even get to that point. If Axodon is placed close to Granite Illuvials and does not receive any heat, however, he will show off that he can become incredibly powerful. Through the Tsunami affinity, he becomes hyper twice as fast as his predecessors and because of his Harbinger class he becomes more and more tanky the longer he is on the field.

If you just let him sit in the back while hyper, he can buff himself up to 2x Omega power and 3x energy/physical resistance. This means he will only get a third of the damage he normally would, and shields himself for double the amount he would initially. Imagine him able to tank 1 Illuvial at the start... After 45 seconds he would be able to tank 4 illuvials with similar ease!

On top of his incredible late-game tankiness, his shield explodes five seconds after it gets deployed as long as it isn't destroyed. half of its maximum amount of points is thereby dealt in an area around him.

For example: If Axodon eventually shields himself for 1000HP every 5 seconds, right when it explodes, then that means he can deal 500 area damage every 5 seconds as well!
The Keepers of Flux

The Keepers of Flux as they call themselves are a mortal faction of the Disciples of Tzeentch that currently rule over the Spiral Step. The Mortal Realms are home to many nations devoted to the Changer of the Ways, these places of torment are a kaleidoscopic clash of madness made real where hope turns to screaming terror and impossible beasts are brought to life. Anyone who dares to trespass in such a land unprotected is sure to mutate into something foul, to have one’s mind unravel and one’s soul curdle. Ruled by the Magister known as Avegdathil these profane sorcerers have cultivated the Spiral Step into a tower of foul magics yet the lack of Sigmar's Star Charts, and their own logic-twisting machinations, have prevented them from utilizing the ancient Spiral Doors - not that they don't keep trying. When the Step was first conquered a great Changer of Ways ruled here but due to the inability to get the Spiral Doors working again it grew bored and departed, leaving this place and the effort to restart the ancient arcane engine to its mortal followers.

The Keepers have kept the Spiral Step much the same as it was when it was abandoned, save for the places where raw magic has formed crystalline growths or where mutation has grown like cancerous flesh across the floors and walls, as the building was constructed of a stone-steel mixture infused with traces of Chamonite, the realmstone of Chamon. The city that once surrounded its base however has become little more than ruins with veins of witchfire running throughout and the great forests that occupied the majority of the crater in which the Step is centralized have been twisted into breeding grounds for Tzaangor and other hideous abominations.
\

Your ranger will always participate in battle when you encounter enemies in any of the four arena gamemodes. The Ranger is a unique character in that sense, who is placed on the board right away when the battle starts. This means that you start with a free unit on the board, but at the same time the ranger will be rather weak as it has no costs.
Umbre

After shedding its adolescent coat, Umbre is not affected by the surroundings anymore. This cool doge will sit back in the shadows and jump in only when he's most needed. During assassinations.

## Role in the Arena

Umbre is definitely one of the strongest damage dealers in the game. The steam damage that comes with the Affinity will assist him when bursting an illuvial down. On top of that, his attack damage is up there side by side with Adorius and Blazenite. Umbre makes quick work of any Tatopee out there and deals plenty of damage to other backline illuvials. Umbre is really strong, but the issues with the omega and affinity remain.

The Illuvial combined with a rake however do make a fantastic combination, as they can finish off one illuvial at the start, and then jump with their omega ability to the three lowest HP targets on the battlefield, likely even finishing them off.
Rake

Rake is a lot less playful than its younger self. Rejection led to Rake becoming tough on itself and becoming a bully himself.

## Role in the Arena

Rake is a lot more powerful than Dash, but has a glaring issue, namely that his composite affinity does not allow him to become hyper at all. While the steam affinity allows for a quick burst of damage upon jumping to the enemy backline, the composite has no good counters and is therefore a Slow-charging Composite. Earth gives him no points, Spore gets him nowhere, Steam is another 0, and magma only gives him +1. So, while he never becomes hyper and does not impact the enemy hyper either, Rake does deal a lot of damage. Sadly, however, not against the intended target.

Rake will attack the initial target for a bit, and will then use its Omega to teleport away and hit a couple other enemies before returning to his prime target. This makes that Rake is quite terrible at finishing an assassination, as he's not there half of the time. When using Rake as a killer, make sure to add securities to ensure that the illuvial actually dies. Add in an Umbre, or Rhamphite to deal a bunch more damage and secure the kill.
Atlas

Atlas is the first Illuvial in the illuvidex and is bound to become one of, if not thé most iconic illuvial of the Illuvium Universe. Based on an Axolotl, Atlas shows off its flat head and makes for a cute and lovable heap of meat.

## Role in the Arena

Atlas is a very weak tanker in the Illuvium Arena. It has very little damage but has some tanking capabilities. If it becomes hyper, however, it will be able to absorb a fair amount of damage every time it uses its omega ability. Usually you would want to have Atlas tank a single unit or two, especially if they have the earth affinity.

## Fun Facts

Atlas was created by CC: Alex from scratch after its evolutionary stages, Axon and Axodon, were already designed.

Atlas is the first Illuvial to show up in the first cinematic trailer of Illuvium.
Gregor

**Gregor** - one of the four friends that arrive at the cabbin at the begining of the game. A large man with a heart of gold. Always the optimist, Gregor likes splitting firewood, eating things in one gulp and helping out his friends. Suprisingly he's deathly afraid of marmots*.*

## Trivia

* In early development of the game he was called Gary.
Fusing

**The Fusing of Illuvials** in Illuvium is similar to how other games allow you to enhance a unit. Illuvials have three different stages. The first stage is most commonly the weakest and cheapest to use, whereas higher staged illuvials are their more mature or stronger versions. To have an illuvial undergo metamorphosis to the next stage, you are required to fuse three illuvials together.

## The "Burning" of Illuvials

When fusing illuvials, you have to use three of the same kind to create a single higher stage of that illuvial. Atlas, Axon and Axodon together form a single line, the Axolotl line. Three Atlas are sacrificed when fusing into Axon, and in turn, three Axon are sacrificed when you want to fuse their final form, Axodon.

The illuvials can only fuse into the next stage of the same line. You can't fuse three Atlas into an archos for example. You can't un-fuse illuvials either after you have pressed the button to fuse. This means that every time you fuse three illuvials together, you are destroying those three, making them unable to be obtained afterwards. We call the removal of assets from the game "burning". Realise that you will need 9 Atlas to make 3 Axon into a single Axodon!

## Fusing Mechanics

Every illuvial requires a certain level before it can be fused. When fusing, you will have to put in time and effort. You will need to level up almost a dozen Atlas to ultimately burn them all away when fusing a single Axodon. The resulting illuvial will gain attributes based on the three sacrificed illuvials.

### Stats:

When levelling up illuvials, you will find that some are stronger than others. Illuvials are designed to be unique in every way. One Atlas is different from the other, with varying levels of power and constitution. When Fusing, the stats of the burnt illuvials will determine the stats of the fused illuvial. The resulting Illuvial will gain a random stat from one of the three burnt illuvials. If you want a fused illuvial with the ultimate stats, then you will have to use three illuvials as sacrifice that also have maxed out stats, or you will risk the RNG of getting a bad stat!

### Holographic

Each Illuvial will have a holographic version that is very very rare. Fusing these holographic illuvials will get you higher chance at a resulting holographic illuvial. 1/3 holographic illuvials will net you 33% chance at a holo result, but also 66% of completely wasting that Holographic illuvial.

Using three holographic illuvials to fuse at 100% chance would be a bit of a waste however... so there might even be a chance at gaining Dark holo Illuvials when doing this?
Dash

This little Thylacine is eager to play with its enemies as it jumps behind them and bites their tails. While it tries to look fierce, it is usually not taken seriously by the opponent.

## Role in the Arena

Dash is a weak little thing, but can truly mess up the enemie's snails if used correctly. Since Dash is the only water rogue in the private beta, it can play a unique role in silencing the enemy snails. Granite Illuvials usually are immune in the first four seconds and will rack up Hyper points in that period of time if they get attacked. Dash however will silence the snails when they are ready to use their skills, completely denying this strategy.

On all other fronts, Dash is probably one of the weakest Illuvials. You should not expect Dash to win you the game, unless you could effectively use him for small tricks like these.
Stages

Stages are what make up the power curve for every asset in the game. Whereas a stage functions as a stronger version of the same card, a Tier is a distinct seperation of the potential of cards. In other games this was signified by their rarity. A common weapon or low tier could be upgraded to become stronger than a low level -rare weapon. The rare weapon, however, is stronger inherently than the common weapon and will become stronger if leveled to its maximum ability.

All assets suchs as Illuvials, Augments, Equipment and skins come in their own respective Tier which determines their rarity and/or inherent power level. The player then can choose to level up the assets and fuse them into stronger versions of itself. Fusing an asset and making it a higher stage will increase its strength, but as stated before, will not allow them to go up in tier.

*Author's note: Sadly, an iron sword that is enhanced with the materials of other iron swords will never be as powerful as an Excallibur.*

## Stages in Assets

As stated before, all assets have their own Tier, and have their own stages as well. To go from one stage to the other, a player is required to Fuse assets. Three stage one illuvials fused together will create a stage two illuvial and three stage two's will fuse into a stage three. In total, you would need 9 stage one illuvials to get that stage three. When Illuvials are fused, they see a significant change in morphology while augments only change slightly in power and presentation.

### Illuvials

Illuvials function similarly to older monster collection games. They can be trained and can evolve from stage one to stage three. A stage one Illuvial represents its juvenile phase and the stage three illuvial the mature phase.

### Augments

As the energy sources that can power up your illuvials temporarily in a fight, Augments serve their purpose as non-consumable items. These equipable items give a certain bonus to the holder ranging from attack damage to evasion rate. The bonus that the augment provides becomes stronger as its stage increases.

### Equipment

There are different skins for the equipment in the game which would make equipment stages a possibility as well. Likely, low stage equipment is weaker than higher stage equipment.

### Skins

The skins of Illuvium are incredible as the art is just next level compared to other games out there. Skins, as basically any other asset come in three stages and can be obtained through crafting while burning a similar stage Illuvial. A Stage three Axodon outfit would therefore cost an entire Axodon, along with a bunch of other resources.
Fuel

**Fuel** is the official power source of Illuvium. To harvest Fuel you will require Elements. In Illuvium Zero, high level technological upgrades as well as the researching of biodata will cost fuel. Outside of the land game, any progression in the illuvium universe will require Fuel. Since it has such a large use-case, fuel will be coveted by everyone playing the Illuvium games.

## Fuel as an ERC20 token

fuel is much more than just a coveted commodity. It's an ERC20 token, that makes it tradable on the ethereum blockchain. What this means, is that Ethereum can be traded for an amount of Fuel, and therefore makes fuel a source of revenue for the producers. The land owners in this case are the producers. The players of Illuvium Zero can sell their Fuel into a pool, where others can buy it out of for Ethereum. This way, Fuel can be sold to the other players, and will generate a consistent revenue stream to the land owners.

## Fuel types

In Illuvium Zero you will find three types of Fuel. These fuels will have their own benefit in the main game as their use-case varies widely.

### Crypton

Crypton is the Green colored fuel type that is used to power the obelisks in the overworld. You won't be able to travel to a different obelisk to catch T1-T5 illuvials without it!

### Hyperion

Hyperion is the rainbow colored fuel type that is used to cure shards in the overworld. Shards with a tiers 1 to 5 will require Hyperion to be cured. but they are worth it, because the capture rates of Illuvials will increase with higher tiered shards!

### Solon

Solon is the golden colored fuel type that can be used to forge and upgrade equipment!

## Fuel for progression

When Fuel is sent to the main game, the player will be able to use it for teleportation, shard curing and equipment forging. Basically, fuel is required whenever a player wants to progress in the game. Whether that is to obtain stronger illuvials, curing shards to catch them or to make stronger equipment to guarantee a succesful battle. All in-game purchases for progression will be to get fuel and this fuel is generated on Illuvium Land.

## In-game Revenue

Illuvium Zero-Lands produce all the fuel in the Illuvium ecosystem, but since Fuel plays such a big role, ILV holders would get played if all in-game revenue went to land-owners. Because of that, only 5% of all in-game revenue goes to the landowners. The
Rhamphy

Rhamphy is the number one, most anticipated fire illuvial in the game. His morphology makes him look like a mad wyvern and his flaming wings show off his temper.

## Role in the Arena

As Ramphy is a Rogue illuvial, he will jump to the back of the board and fight the opponent's backline first. A hyper rogue will silence the enemy once every 3 hits, so fighting an Adorius while hyper will completely nullify its healing capabilities. Rhamphy, however, only has a single fire affinity, which makes his Hyper charge relatively slow. A single Spore illuvial would require him to be in its vicinity for around 15 seconds, giving the Adorius all the time to heal once or twice. Because of this, Rhamphy is not the number one counter to any single Illuvial as of yet.

If the enemy has multiple grass illuvials, Rhamphy can cleanly take out that one oposing illuvial and deal massive damage to all illuvials around him with his omega ability.
Buildings

**Buildings** are the focus in Illuvium: Zero. There are multiple building types that each focusses on a specific task. There are buildings that harvest materials, those that convert the resources to other minerals and buildings that can scan and research native Illuvials. While they all have their own specific purpose, they interact with eachother. Placing multiple converters next to each other would lead to a decrease in efficiency, whereas certain facilities increase the abilities of surrounding buildings as well. While waiting on the timers that define when you have to be active, you can move your buildings around to optimise their efficiency.

Buildings can be categorised into 6 groups:

## Special Buildings

Along with your Nexus, there are buildings that allow for upgrades or have other interesting features. The Nexus will allow you to create certain levels of buildings while the workshop allows you to upgrade your other facilities.

## Harvesting Facilities

There are multiple buildings that can be used to harvest elements or fuel from a plot of land. You can choose to harvest the elements passively or actively. When you choose for the passive mode, you will have a reduced yield, but can take longer breaks between playing the game. Fuel facilities will only have an active function, where you will require Elements to start a round of fuel production.

## Storage facilities

To ensure that you can hold the required amounts of resources to upgrade a building, you will have to build storage facilities. They will have a strategic aspect, as fuel can fluctuate in pricing as well! You might want to hold some fuel for when the price goes up, rather than sell it in a constant stream.
Safari.

> Navegador web de alta velocidad, que ha sido desarrollado por la compañía Apple y puede ser ejecutado en los equipos Mac y otros dispositivos Apple, pero también puede ser ejecutado en Windows.
> Gracias a su versión **Windows,** podemos probar toda la potencia del navegador de Apple en nuestra computadora Windows. Cuenta con una de las características más atractivas que se pueden encontrar; su capacidad de crear listas de lecturas de sitios web, así tendremos la posibilidad de agrupar en una pila lateral todos los sitios web que tengamos abiertos y poder realizar pre-visualizaciones rápidas, un sistema similar al de Opera, pero un poco más cómodo, ya que no tendremos que abrir ninguna pestaña en el navegador.
>
>
Daughters of Khaine in The Step

The realms are vast and varied, with the people inhabiting them just as diverse. Though those mortals who joined or were assigned to the Dawnbringer Crusade to retake and control the Spiral Step were drawn from a great many places they will soon coalesce into a unique unifying culture. The Daughters of Khaine are a deadly aelf cult that worships the god of battle and death, Khaine. Warrior queens rule the cult, fabled blood rituals keeping them strong and seemingly unaging. In battle they and their lithe Witch Aelf followers perform a gory dance of slaughter, feeding the enchanted cauldrons that accompany their warbands. The duties of the Daughters of Khaine are not limited to bloody ritual and battlefield duties, they also serve as gladiators, sword-dancers, assassins, and spies. The Daughters divide themselves into Sects which worship different aspects of the lost god Khaine, within those sects they follow a strict hierarchy. At the pinnacle is Morathi, the High Oracle, she who speaks with the iron voice of the God and directly beneath her are the High Priestesses - Bloodwrack Medusae, Hag Queens and Slaughter Queens. Some Sects put Slaughter Queens above Hag Queens and vice versa. The true Khainites are warriors and divided into two groups, the Scáthborn and the Sisterhood of Blood. The Scáthborn are only partially aelvish in form, souls stolen from the imprisoned god Slaanesh and reformed by Morathi in the *Máthcoir* - the great cauldron. The Sisterhood are naturally born Witch Aelves and Sisters of Slaughter and only amongst the Kraith are they ranked as highly as the Scáthborn although in all sects, Morathi may choose the most faithful and beautiful to be granted the high honour of being changed into a Medusae. What shape the Daughters of Khaine will take within the Spiral Step when it is restored is yet to be seen, but when they do they will be recorded here.
Virtudes

### Virtudes Abiertas

* Mano Imperturbable
* Mano Temible
* Pericia
* Recio
* Reliquia Cultural

### Virtudes Beórnidas

* Coraza de Piel
* Gran Fuerza
* Hermanos de los Osos
* Nocturno
* Pasteles de miel Horneados dos veces

### Virtudes Dúnedain

* Guardianes Intrépidos
* Más duro que el Acero
* Realeza Revelada
* Vigor del Montaraz
* Visiones de su linaje

### Virtudes de los Elfos del Bosque Negro

* Magia de los Elfos Silvanos
* Los Oradores
* Sueños de los Días Antiguos
* Tiro con Arco Mortal
* Perdición de la Sombra

Virtudes de los Enanos de la Montaña Solitaria

* A la Manera de Durin
* Conjuros Rotos
* Cuervos de la Montaña
* Tieso como un Enano
* Viejos Odios

Virtudes de los Hobbits de la Comarca

* El Arte de la Desaparación
* Buen Lanzador
* De Fibra Dura
* Pequeños
* Valeroso si no queda más remedio

Virtudes de los Hombres de Valle

* Derecho de Nacimiento
* Disparo Feroz
* Los Hombres del Rey
* Maestro de la Espada
* Malos Presagios

Virtudes de los Hombres de Bree

* Amigo Preguntón
* Bendición del Viajero
* La Gente Grande y la Pequeña
* Sin Memoria ni Cuentos Viejos
* Valor a la Desesperada

Virtudes de los Hombres de Gondor

* A la Batalla
* Capitán de Gondor
* Guardián de la Torre
* Largas Leguas de Peligor
* Mirada Penetrante

Virtudes de los Hombres del Bosque de las Tierras Ásperas

* Canción Restañadora de los Hombres del Bosque
* Remedios Vegetales
* Resolución del Cazador
* Sabueso del Bosque Negro
* Vigilancia Natural

Virtudes de los Hombres del Lago

* Arquero del Gremio
* Astucia del Comerciante
* Combatir con el Escudo
* Piernas de Marino
* Príncipe de los Mercaderes

Virtudes de los Jinetes de Rohan

* Escudero de la Casa
* Guardían del Rey
* Nacido para la Silla de Montar
* Señor de tu Destino
* Viejas Canciones y Cuentos para niños
Lista de Conjuros

Lista de la Esencia de la Canción

* Abrir
* Acelerar
* Alarma
* Antipatía/Simpatía
* Arma Mágica
* Armadura de Mago
* Calmar emociones
* Cerradura arcana
* Clarividencia
* Confusión
* Conocer las leyendas
* Contorno borroso
* Controlar el agua
* Controlar el clima
* Crecimiento vegetal
* Curar heridas
* Curar heridas en masa
* Despertar
* Detectar pensamientos
* Disfrazarse
* Disipar magia
* Dominar bestia
* Don de lenguas
* Dormir
* Dulce descanso
* Embelesar
* Encontrar el camino
* Ensueño
* Entender idiomas
* Escudriñar
* Geas - 5

Lista del Poder de los Valar

* Adivinación
* Alarma
* Antipatía/Simpatía
* Arma Mágica
* Augurio
* Aura Sagrada
* Auxilio
* Bendecir
* Calmar emociones
* Clarividencia
* Comunión
* Comunión con la Naturaleza
* Confusión
* Conocer las leyendas
* Consagrar
* Controlar el agua
* Controlar el clima
* Crear llama
* Crecimiento vegetal
* Curar
* Curar en masa
* Curar heridas
* Curar heridas en masa
* Despertar
* Detectar el bien y el mal
* Detectar trampas
* Disipar magia
* Dominar bestia
* Don de lenguas
* Dulce descanso
* Encontrar el camino
* Enmarañar
* Escudriñar
* Favor divino
* Festín de heroes
* Geas - 5
* Guardia contra la muerte - 4
* Guía

Desconocidos

* Aura mágica del arcanista