recursal/Fanatic-Fandom huggingface dataset:
Chamber of Relaxation

*"Ever tried to bathe in Gold? The stuff is incredibly hard, it's covered in bacteria and you'd break your neck if you tried to dive into it. No wonder Demons bathe in Mana."*

Chamber of Relaxation is Demon leisure room. Without one, Demons can't level up over level 4, and could go on a strike. Only the Demon Creatures need the chamber, as the Horde hates baths and undead dont see any point in washing rotten meat. The cost of unlocking the chamber is 200 evilness.

The room automatically builds the baths, when there is 2x2 of a space. Every bath has storage capacity of 25 mana, that is consumed during the leisure process.

## Research

### Relaxed Bathing

Reduces the time of bathing by 50%
Lecture Hall

"You want to be a good archeologist, you've got to get out of the library!"

Lecture Hall is Demon research room. Constructing this room unlocks Scrolls in research menu to upgrade your Underworld. Cost of unlocking the Lecturte hall is 150 Evilness.

Lectern is essential building of the Lecture Hall. It's constructed automatically when there are 3x3 free tiles. Every Lectern can research one scroll at a time and has limited amount of scrolls it can store. The base storage of scrolls is 4 per lectern, but that can be further increased by research.

## Research

### Compressed Research

Increases the amount of scrolls the Lecture can hold.
Assassin (Hero)

"Beautiful evening, isn... Argh!" "What did you sa... Arghl"

Amongst the "Heroes" are a select few where the quotation marks can be omitted. They have already survived so many battles, Dungeons, monsters, treasures and other things that their names should only be mentioned in awe. The Assassin belongs to this category.

The Rogue is graceful and, thanks to her light armor, very agile. That means that they have weak armor and liitle Life Energy. This defensive disadvantage is compensated for by her duel Scimitars, which she uses to quickly attack and damage her targets. This especially effective against unarmored targets!

The Assassin is the upgrade for the Thief. She is much stronger in combat and can take on a number of creatures at the same time. You should only send very experienced creatures up against her in battle!
Veteran

"Look at my huge sword, boy. With this I can effortless;y split Orc skulls with a single blow! What do you mean I'm just compensating for something?"

### Chance of landing critical hits (%)

5

If a Warrior survives a number of adventures-a rarely occurence!-he becomes a steeled Veteran.

His armor doesn't improve much, but he has more Hit Points and can deal much more damage with a single sword strike!

The Veteran is the upgrade for a Warrior. He is much stronger in combat and can deal much more damage
Gleeson

**Domnul Gleeson** este un strigoi, unul dintre antagoniștii din *Copiii domnişoarei Peregrine: Între două lumi*. Acesta a fost interpretat de actorul englez Scott Handy.

## Biografie

### Înainte de film

Odată cu finalizarea experimentului de obținere a nemuririi ce îl avea ca lider pe Barron, Gleeson și ceilalți participanți se transformă în Gaunoși, niște creaturi care, pentru a-și recăpăta forma umană, trebuie să mănânce ochi de neobișnuiți.

### Pe parcursul filmului

Alături de prietenii săi, a atacat bucle temporale de unde a răpit mai multe Ymbryne decât prevăzuse primul experiment.
Gold

Gold is the most commonly used resource in Dungeons 3, alongside Mana and Evilness.

The Greedy Evil has no time for goody two-shoes *trade* or some such nonsense. However, it also appears to be incapable of plundering, so the only source of gold is from mining. Gold is used for building rooms, paying your Creatures, and research. The objective for ultimate economic stability is to find a diamond vein, for a renewable source of income.

Standard gold veins yield 75 gold each.

Rich gold veins yield 15,000 gold each.

Diamond veins yield an infinite amount of gold. Only one of these is found in the underground normally, but if the map resources are set to rich two can be found. Just pray that they don't spawn adjacent to unbreakable walls.
Thalya

Thalya is basically an appendage of the Absolute Evil, we might say she is like the Absolute Evil's right hand or left pinky toe. Unlike other creatures Thalya does not have needs and she does not gain experience in battle, instead she is upgraded through evilness. Thalya deludes herself into believing she has free will and agency yet ironically she is the only "employee" of the Absolute Evil who cannot go on strike or refuse to follow orders.

At level 1 Thalya is really quite strong, she deals a lot of damage and is one of the best ways to dispatch heavily armored heroes like Guards, she can kill small parties of weak heroes or nest-spawns by herself.

### Strategy

It is a good idea to manually cast Thalya's Firebomb ability in early overworld fights, she's not very smart about using it and it can absolutely devastate hero camps when well-targeted.

Thalya's upgrades are exceptionally bad value-for-evilness, always giving far less value than investing in "More Creatures" or pursuing a Titan, to add insult to injury upgrading Thalya increases the amount of gold it costs to resurrect her, being one of the few upgrades in the game with a downside. If you never upgrade Thalya she makes for a wonderfully cheap distraction.
Gunner

"So, what's so wrong abot shooting at sparrows with cannons? Ha ha ha!"

Ah yes, dwarves! These bearded fellows are relatively small, but they are extremely stout and usuallt in a bad mood. Their particular love of Beer and Gold means that they are often underway as adventurers, attacking the Dungeons of poor villains! Shameful!

The Gunner is a technology geek who, unlike most of his relatives, dosen't hid behind heavy armor, but rather remains agile through his light armor. Whilw he does carry a small pistol with him into battle, his true job is to erect a stationary Cannon that  fires independently and causes area damage to the target!
Swordmaster

"Look at my huge sword, boy. With this I can effortless;y split Orc skulls with a single blow! What do you mean I'm just compensating for something?"

### Chance of landing critical hits (%)

5

Once a Veteran has perfected his sword skills and actually survived a few more adventures he may call himself a Swordmaster. These should be treated with caution by the creatures of Absolute Evil.

The Swordmaster's copious Hit Points enable him to take a lot of damage and simultaneously deal eneormous damage to the enemy!

The Swordmaster is the upgrade for the Veteran. He is much stronger in combat and can deal much more damage.
Priestess

"Are you in pain, brave Warrior? All right, I'll help you right away, but I'd like to take a moment to take to you about our Lord and Savior!"

### Chance of landing critical hits (%)

5

Normally, the Temples prefer to send their Novices into battle, mainly because they are dispensable. Occasionally, however, a holy Priestess also feels called to support the forces go Good in battle. She enjoys more of the God's favor, and is therefore a much more serious enemy.

The Priestess can cast a Healing Spell on an ally every few seconds to heal a fair amount of damage!

The Priestess is the upgrade for the Novice. She is much stronger in combat and can heal much more damage.
Ironhide

"You can hear Ironhides coming a mile away, just from the squeaking of their armor."

### Spell Resistance (Multiplayer)

50

The Ironhide is an upgrade to the Orc creature.

Compared with Orcs they have substantially higher armor, but lose 20 damage per hit and the blind rage ability. Instead of the Blind Rage ability, Ironhides gain Taunt. Taunt is an attack that deals 40 to 130 damage every 2.5 seconds and causes the enemies it attacks to focus ther attention onto him rather than his fellow combatants.

## Strategy

Ironhides are more effective on lower difficulty levels than higher difficulty levels. A fully upgraded ironhide can have upwards of 60 armor which nearly entirely negates the damage of many *low level* heroes, this makes Ironhides quite exceptional as tanks, especially when combined with Nagas for sustained healing.

On high difficulty levels powerful heroes will quickly start attacking, heroes like Master Swordsman and Master Ranger can inflict 300+ damage per hit against which 60 armor is nothing, and swiftly dispatch even fully upgraded lvl10 Ironhides. Naga healing has no chance of keeping up with this damage output and Crypt resurrection is too slow. The only way to beat these heroes is to swiftly murder them using high damage creatures like Gob-O-Bot or Arachnid, or to debuff them into uselessness with Lich, Succubus or Spells, the Ironhide has no real role to play in such armies: dead or thoroughly debuffed heroes don't deal damage anyway.

## Professions

Professions are tasks that only certain creatures can perform. While the Little Snots take care of mining and delivery, other parts of your army can spend their time crafting resources in special rooms.

### Brewery

The Ironhide can craft 16 Barrels of Beer per minute of continuous work.

### Tinkerer's Cave

The Ironhide can use 8 Toolboxes or  Magic Toolboxes per minute of continuous work to craft Doors and Traps.

## Needs

The needs of a creature are paramount to a prosperous Dungeon. Though the Absolute Evil would love to be able to run a slave sweatshop, that seems to not be possible as your creatures have somehow learned their *rights* and will go on strike if their needs are not met in a timely manner. When first hired, a creature's needs will start off small, but as they level up their needs will increase in price and higher levels will require specific rooms to accompany their ever incessant requirements.

### Wages

The Ironhide demands 80 Gold per payday. Every level increases this amount by an additional 8.9 Gold.

### Sleep

The Ironhide wants to rest on its bunk for 30 seconds every 5 minutes.

### Barrels of Beer

The Ironhide requires 6 Barrels of Beer every 6 minutes to quench its thirst.

### Gobblers

The Ironhide requires 3 - 7 Gobblers every 6 minutes to satisfy its Hunger.

### Leveling

All Horde creatures require the Brewery to advance past Level 3 and the Arena to advance past Level 6.
Master Ranger

""Logolas" Yes, I know him. I'm the one who trained him!""

These Elves have spent centuries perfecting their skills with the bow. In addition, the harsh outside world and numerous conflicts have steeled their minds and bodies and made them the most unpleasant people their enemies could ever encounter on the battlefield!

The Master Ranger is the upgrade for the Ranger. She is much stronger in combat and can easily fight everal creatures at once.
Goblin

"Look behind you, a three-headed monkey!" "Really? But that's..." \*Stab\* \*Cut\* \*Murder\*

## Description

The Goblin is an insidious little creature. One moment he's pointing at a supposedly untied bootlace and the next you have his dagger in your eye.

Goblins are at the bottom of the Horde food chain, which only serves to make them even meaner and more insidious.

While Goblins do a great deal of damage, they themselves cannot take much, a situation not improved by their almost total lack of armor. Luckily, its small size makes the Goblin somewhat unimpressive, leading foes to attack non-Goblins first.The Goblin is a cheap creature which inflicts a large amount of damage. It is the cheapest creature to hire at a mere 250 gold.

Goblins are a fragile creature with low hit points and armor. This is somewhat compensated for by the Inconspicuous ability which causes most heroes to prefer to target other creatures first; however, rogue type heroes, also being Inconspicuous, will happily assassinate your Goblins. Goblins are extremely vulnerable to area of effect damage from mages and cannons. This causes Goblins to have low long-term viability without their Gob-O-Bot mecha suit upgrade.

Goblins can work in the Tinkerer's Cave making traps.

## **Strategy**

In the early game, Goblins should be paired up with  Orcs to tank damage for them.  Orcs are more effective taking damage due to their significantly higher armor, but are less effective at killing heroes alone due to having a lower base damage (60 compared with Goblin's 40x2 for 80 total).

If planning to use Goblins extensively, the  Gob-O-Bot upgrade is essential and should be acquired as soon as possible.

## Professions

### Tinkerer's Cave

The Goblin can use 8 Toolboxes or  Magic Toolboxes per minute of continuous work to craft Doors and Traps.

## Needs

The needs of a creature are paramount to a prosperous Dungeon. Though the Absolute Evil would love to be able to run a slave sweatshop, that seems to not be possible as your creatures have somehow learned their *rights* and will go on strike if their needs are not met in a timely manner. When first hired, a creature's needs will start off small, but as they level up their needs will increase in price and higher levels will require specific rooms to accompany their ever incessant requirements.

### Wages

The Goblin demands 25 Gold per payday. Every level increases this amount by an additional 2.8 Gold.

### Sleep

The Goblin wants to rest on its bunk for 15 seconds every 5 minutes.

### Barrels of Beer

The Goblin requires 2 Barrels of Beer every 6 minutes to quench its thirst.

### Gobblers

The Goblin requires 1-2 Gobblers every 6 minutes to satisfy its Hunger.

### Leveling

All Horde creatures require the Brewery to advance past Level 3 and the Arena to advance past Level 6.
Workshop

*"So, what are we gonna call the boxes now?" "Weightet Storage Boxes! Definitely can't stab you." "You and your allusions. Is the cake done yet?"*

The Workshop is a neutral Room where Toolboxes are crated and stored. Toolboxes are used for building Traps, Doors, Magic toolboxes and some buildings. In order to produce Toolboxes, Create-O-Mat must be build inside. That must be repaired by Little Snots after every produced box.

The storage capacity is 2 Toolboxes per free tile. That can be further upgraded by research.

Magic Create-O-Mat can be build with use of magic toolboxes. This doesn't need to be repaired and works fully automatic.

## Research

### Rack storage

Upgrades storage capacity of Toolboxes per free tile in workshop
Crypt

*"It live, it lives!"*

The Horde Creatures and Converted Heroes will normally pernamently die when brought to 0 HP. But with even unlocking Crypt in the Research, all Horde Creatures and the Converted Heroes will be teleported to Dungeon entrance. The Little Snots will pick the bodies up and hang them in free tiles of the Crypt. Hand of Terror can deliver the bodies too.

The cost of unlocking is 100 Evilness. Storage capacity is one body per free tile.

The Defi-Bri-Mat is essential building of the Crypt. It takes 3x3 and is placed manually. It can be operated by Banshees, Lichs and Vampires to ressurect the fallen units. There is Auto-Defi-Bri-Mat to automate the process, where no operator for the machine is needed.

## Research

### Full Regeneration

full Life Energy
Gobbler Farm

*'Gobble. Gobble gobble gobble!" "Mmmmm! Tasty!" "GOBBLE!"*

The Gobbler Farm is a neutral Room whose specialty is producing and housing Gobblers for Horde and Demon Creatures, as well as Converted Heroes to eat. It needs to be unlocked for 500 gold.

The only other sources of Gobblers are the Produce Gobblers Spell and sometimes sacrifice in the Temple. The Hand of Terror can smash Gobblers into oblivion, but this serves little purpose out of amusement.

## Consumtion

The creatures of the Underworld all differ in sizes, so every one of them has different need to how many Gobblers they need to eat. Only the Horde, Demons and Converted Heroes need to eat.

All of the amounts are measured in 6 minutes.

## Research

### Factory farming Gobbler

Upgrades room capacity for Gobblers. Useful to have a bigger pile of Turk... I mean Gobblers.

### Fattening Gobbler Feed

Increases the speed of Gobbler spawn by 100%. Costs 400 gold and 350 evilness.
Traps and doors

Doors

* Wooden Door
* Magical Wooden Door
* Vault Door
* Magical Vault Door

Manual Trap

* Thrasher
* Ice Thrasher
* Spring Trap
* Permanent Spring Trap
* Exploding Treasure Chest
* Shockfrosted Exploding Treasure Chest
* Rolling Stone
* Rolling Avalanche
* Stun Tower
* Magic Stun Tower

Automatic Trap

* Arrow Trap
* Flaming Arrow Trap
* Crusher
* Ice Crusher
* Heater
* Roaster
* Spike Trap
* Ice Spike Trap
* Magnetic Trap
* Permanent Magnetic Trap
* Tar Pit
* Regenerating Tap Pit
* Spinning Flamer
* Rotating Flamer
* Poisonbreath
* Magic Poisonbreath
* Tamed Spider Nest
* Particularly Well Tamed Spider Nest
Ogre

"Ogre hungry! Ogre eat now!" "We're in the middle of battle you idiot!" "Ogre eat now!"

### Spell Resistance (Multiplayer)

50

The Ogre is the Horde Titan Unit. It is the balance between the  Pit Fiend's offence and the  Grave Golem's defence, packing a punch and holding a LOT of hitpoints (and fat) under its belt.

## Strategy

The Ogre has the unique ability to smash in combat, knocking every enemy around it down (as if they had been thrown by the Hand of Terror) and stunning them momentarily. This makes the Ogre a solid choice for tanking and crowd control, though hardly a substitute for more specialised units.

## Needs

The needs of a creature are paramount to a prosperous Dungeon. Though the Absolute Evil would love to be able to run a slave sweatshop, that seems to not be possible as your creatures have somehow learned their *rights* and will go on strike if their needs are not met in a timely manner. When first hired, a creature's needs will start off small, but as they level up their needs will increase in price and higher levels will require specific rooms to accompany their ever incessant requirements.

### Wages

The Ogre demands 180 Gold per payday. Every level increases this amount by an additional 20 Gold.

### Sleep

The Ogre wants to rest on its bunk for 20 seconds every 4 minutes.

### Barrels of Beer

The Ogre requires 10  Barrels of Beer every 6 minutes to quench its thirst.

### Gobblers

The Ogre requires 3 - 9 Gobblers every 6 minutes to satisfy its Hunger.

### Leveling

All Horde creature require the Brewery to advance past Level 3, but the Ogre, once purchased, is summoned with an initial Level of 5 rather than the standard Level of 1 other creatures start off with. Once it reaches Level 6 it will need the Arena to level up any further.
Imp

"Could enter every spitting competition and win! Sets everything on fire in the process, though..."

## Description

Imps are batlike Demons. Unfortunately, their wings are too pitiful to actually lift them, although the attempt is always extremely amusing.

These beings are regarded as extremely misunderstood snowflakes in the Demon world, who would really only too gladly dedicate themselves to the fine arts. Unfortunately, the rest of the Demons frankly don't give a damn, so this desire must remain suppressed.

That leads to anger and hatred and... Well, you know how it goes. In any case, Imps are insidious, fireball spitting Demons with impressive range that attack single targets.
Apprentice

"Magic, Do your thing!"

These are people who bear a magical potential within them. They can use it to summon powerful effects, such as fire and energy, from out of nowhere. Unfortunately, these forces usually lead to explosions or spontaneous self-immolation over the course of youth. Those spared such fate join a Mage Academy to learn how to control these forces. Apprentices stand at the beginning of their careers.

The Apprentice is a rather weedy fellow in a thin robe. Just the sight of an enemy weapon almost makes him faint. However, he has learned to control electricity and therefore throws Chain lighting at his enemeis. This then chains to other nearby enemies.
Graveyard

*"What's the fastest way to the Cementery?" "CIGARETTES!"*

The Graveyard is the Undead Room functioning as the abode for all Undead Creatures. The Undead don't have the need for sleep, but they need their graves for ressurecting. When Undead dies, they will teleport to Graveyard to heal. The cost of unlocking the Graveyard is 1000 Gold.

Graveyard is unique room, for zombies never leave the room. It's perfect to use as an alternate to Guard Room. To make Zombies, fallen Hero must be laid in the Graveyard. You can drop them there yourself, or Little Snots will carry them if you have room for Zombies.

All Undead Creatures require 2x2 spaces for housing, including even the pack creatures (Zombies and Skeleton Archers). Only the Grave Golem needs 4x4

## Research

### Zombiiiiiies!

Increases the total number of Zombie Packs

### Loud Screamers

Increases the range of Banshee attacks
Master Gunner

"So, what's so wrong abot shooting at sparrows with cannons? Ha ha ha!"

Dwarves are resourceful engineers. They love to tinker around their technical inventions and blows themselves up in the process. But there are also those amongst them who seem to avoid explosive death and accumulate a lot of experience and knowledge over the years. This leads to Heroes as the Master Gunners.

The Master Gunner has perfected his Pistol handling and can use it really, really well. The real danger, however, is his highly modified Cannon, which does truly horrendous are damage at extremely unpleasant altitudes! Your creatures should REALLY AVOID any massed attacks on an enemy like him!

The Master Gunner is the upgrade for the Bombardier. He is much stronger in combat and can easily fight several creatures at once.
Tinkerer's Machinarium

"Cool Trap! What happens if I press this button?"

Tinkerer's Machinarium is built in the Tinkerer's Cave to create Doors and Traps from Toolboxes and Magic Toolboxes. When new door or trap is ordered, it automatically is queed in one of free machines. Toolboxes for production are stored in the Machinarium, that can hold up to 8 Toolboxes.

Tinkerer's Machinarium can be operated by Orcs, Goblins, Ironhides and Gob-O-Bot. The Little Snots can't operathe the Machinarium, but will carry the product to it's place to build.
Controls

The controls page can be found from the main menu by clicking on "Extras", then clicking "Options", and finally clicking the "Controls" tab. All listed controls are the default set by the game and can be changed per the player's preference in the "Controls" tab.

## Dungeon Controls

* Pickup Thalya: **F1**
* Pickup All Creatures: **F2**
* Drop All Creatures: **Hold Right Mouse Button**
* Pickup Single Creature: **LeftMouseButton**
* Drop Single Creature: **RightMouseButton**
* Pick up unemployed Creatures (Dungeon): **F3**
* Pick up Snot (Dungeon): **F4**
* Rotate workstation: **O**
* Demolish Room/Object: **Delete**
* Fill empty Tile: **Insert**
* Almanac: **F6**
* Room Construction menu: **R**
* Traps and Doors construction menu: **T**
* Creature menu: **N**
* Demon Portal: **Number-/**
* Magic Room: **Number-\***

## Overworld Controls

* Select Thalya: **F1**
* Select All Creatures: **F2**
* Select Melee fighters: **F3**
* Select Ranged fighter: **F4**
* Overworld Attack Command: **F**
* Overworld Stop Command: **X**
* Overworld Hold Command: **H**

## Camera Controls

* Camera up: **W**
* Camera up (Alternative): **UpArrow**
* Camera left: **A**
* Camera left (Alternative): **LeftArrow**
* Camera down: **S**
* Camera down (Alternative): **DownArrow**
* Camera right: **D**
* Camera right (Alternative): **RightArrow**
* Rotate camera (left): **PageUp**
* Rotate Camera (right): **PageDown**

## Spell Controls

* Spells: **C**
* Create Crates: **Number-7**
* Create Gobblers: **Number-8**
* Brainwash: **Number-9**
* Tentacle: **Number-4**
* Magic Barrier: **Number-5**
* Undead rise!: **Number-6**
* Mana Bomb: **Number-+**
* Frost Bomb: **Number-1**
* Rain of Arrows: **Number-2**
* Mana Shield: **Number-3**
* Meteor Shower: **Number-0**
* Demon Strength: **Number-.**

## Miscellaneous Controls

* Quick load: **F9**
* Quick save: **F5**
* Jump to Throne Room: **Home**
* Open notifications: **Space**
* Troop overview: **M**
* Research menu: **V**
* Hot Key Group 1: **1**
* Hot Key Group 2: **2**
* Hot Key Group 3: **3**
* Hot Key Group 4: **4**
* Hot Key Group 5: **5**
* Hot Key Group 6: **6**
* Hot Key Group 7: **7**
* Hot Key Group 8: **8**
* Hot Key Group 9: **9**
* Hot Key Group 0: **0**
* Evil laughter: **L**
Toolbox

Created in Workshop by Little Snots though you will need Workshop Research. Toolboxes are used for just about every device in rooms, Brewing kettle for the Brewery, Drum for the Guard room, Mana shrine for the Arcanium, De-fi-bri-mat for the Crypt, and the Mystificator for the Sinister laboratory. Keep in mind they all require 8 toolboxes to be built.

Toolboxes help you increase efficiency of your rooms by letting you construct doors, giving that last 10%
Bombardier

"So, what's so wrong abot shooting at sparrows with cannons? Ha ha ha!"

When you consider the fact that the Gunner is a truly annoying character whose area damage does very bad things indeed to a Horde army, then you should pray that you never run into a Bombardier!

The Bombardier has put the inexperience of the Gunner behind him and can handle his Pistol a little better. For the most part, however, he has put his energy into improving Cannon, which how shoots farther AND dose MUCH more damage over an even larger area! Now would be the time to panic. Go ahead. You know you want to.

The Bombardier is the upgrade for the Gunner. He is much stronger is combat and can easily fight several inexperienced creatures at once.
Dark Guardian

*You call that an attack? Ha. I thought you were just caressing me with your ridiculous little goody two-shoes weapon!*

Dark Guardian are the definition of a Tank. With their large health pool and having the highest defense, it will take quite some time to take down one of these corrupted warriors. Their health starts at 900 and goes up by 250 every level, reaching maximum of 3150. Combined with their starting armor of 30, which maxed out is 75, you might as well be bashing a wall, and rightly so because of their tower shield. They also have an ability that lets them stun enemies directly in front of them for 2 seconds with the amount of time increasing up to 4.3 seconds. Letting the Dwarf and allies do more damage and not take any in retaliation.

These defenders are not without their downsides; Unlike Ironhides, they don't draw the ire of enemies, though this can be solved with some good positioning. Although they're a great Defender, they are an ok attacker with 40 damage per attack increasing up to 130. Their biggest drawback, however, is how hard it is to make a Dwarf see the ligh-I mean Dark. Most Dwarves would rather die than assist the corrupting Evil. If you do manage to *convince* a Dwarf, make sure you have plenty of beer
Skeleton Archers

"Man, you look totally emaciated." "..." "These skeletons just don't have any sense of hum..." \*Arrow buzz\*

## Description

These bony buddies never go anywhere without a bow in their hands. You may ask yourself how these things hold together at all without tendons... Uhh, actually, that's a damn good question! Thank God, this isn't some realistic game that has to deal with such problems! Skeletons can't be hired, but are the product of Heroes dying in Prison.

Skeletons are pack creature. Normally, they akways travel in packs. , Also, pack creatures don't cost you any Population Points. Instead, their maximum limit is determind by your Research.

These Undead pack creatures are generated when Heroes die in Prison. They are marginally more useful than Zombies in combat. Their main advantage is the complete absence of any needs whatsoever, making them perfect for permanent guard duty in a Guard Room.
Archer

**Domnul Archer** este un strigoi, unul dintre antagoniștii din *Copiii domnişoarei Peregrine: Între două lumi*. Acesta a fost interpretat de actorul englez Philip Philmar.

## Biografie

### Înainte de film

Odată cu finalizarea experimentului de obținere a nemuririi ce îl avea ca lider pe Barron, Archer și ceilalți participanți se transformă în Gaunoși, niște creaturi care, pentru a-și recăpăta forma umană, trebuie să mănânce ochi de neobișnuiți.

### Pe parcursul filmului

Alături de prietenii săi, a atacat bucle temporale de unde a răpit mai multe Ymbryne decât prevăzuse primul experiment. În cele din urmă, acesta este călcat de un tren.
Alma LeFay Peregrine

**Alma LeFay Peregrine**, știută și ca **Miss Peregrine** sau **Alma LeFay Bentham**, este o femeie syndrigast cu abilitatea de a manipula timpul și de a se transforma într-o pasăre. Aceasta îi are ca frați pe Jack Bentham, cunoscut ulterior drept Caul, și Myron Bentham.

## De-a lungul seriei

### Înainte de primul volum

Ymbrynele care aveau grijă de cei trei frați au remarcat faptul că Alma, pe atunci când avea doar trei ani, era un talent ieșit din comun. Din pricina geloziei simțite, Jack obișnuia s-o ciupească pentru a o vedea plângând și să îi smulgă penele când exersa transformată în pasăre.

Cea mai tânără elevă acceptată de Miss Avocet, aceasta a fost urmată de cei doi frați la academia pentru ymbryne, fondată de Miss Avocet și Miss Bunting pentru a nu fi separați.

### *Căminul copiilor deosebiți*

Directoarea, simțindu-i prezența lui Jacob în încăpere, se oprește din croşetat şi îşi ridică privirea pentru a i se adresa. După ce Emma Bloom și Millard Nullings se retrag, aceasta îi dezvăluie că l-a urmărit, dar nu sub înfățișarea umană.

### *Orașul pustiu*

Crezând că șoimul rănit este directoarea lor, copiii deosebiți ai domnișoarei Peregrine pornesc în căutarea unui ymbryne pentru a-i oferi îngrijirea medicală necesară transformării în om. Mai târziu, se află faptul că șoimul călător este Caul, și nu iubita directoare.

## Înfățișare și personalitate

Poartă haine victoriene, mănuşi din dantelă şi o bluză cu guler înalt. Aceasta își ține părul adunat într-un coc, în vârful capului.

Pe parcursul primului volum, se face trimiterea la mersul șontâcăit al acesteia, aflându-se și faptul că este cu aproximativ cu treizeci de centimetri mai scundă ca Jacob Portman.

Fiind o ymbrynă, are responsabilitățile de a îi găsi, proteja și îndruma pe copiii deosebiți care au nevoie de ajutor.
Safe Zone 3

**Safe Zone 3** is a refugee safe zone governed by the Texan National Guard. It is also known as the **Convention Centre**, although it includes the massive Hilton Austin Hotel, the O. Henry Museum, and the N˚ 1 Central Fire Station.

## Austin Convention Centre

The Neal Kocurek Memorial Austin Convention Center was a multi-purpose convention center located in Austin, Texas. It was the home of numerous sports and athletic teams, and the grounds for international music festivals.

As of May 2010, it has become a part of a refugee safe zone, Safe Zone 3, for healthy civilians who have not contracted H1N1-7.

### Interior

* Classroom-style seating: 24 (Austin Suite)
* Theatre seating: 5,285 (Sport Hall); 3,940 (Grand Ballroom)
* Enclosed space
	+ Total space: 881,400 square feet (82,000 m2)
	+ Exhibit hall floor: 247,052 square feet (23,000 m2)
	+ Breakout/meeting: 58,152 square feet (5,400 m2)
	+ Ballroom: 63,928 square feet (5,900 m2)

See the floor plan  for an in-depth layout.

### Exterior

 The north corner of the building is composed entirely of glass. There are numerous terraces and balconies that line the northern faces. Primary entrances can be found along both northern faces. There are also entrances on the southern faces. See street view for specific locations.

Safe Zone 3 is bordered by the MetroRail system, an above ground citywide subway line, which begins at the north corner of the building and runs northeast, parallel to East 4th Street.

## The Hilton Austin Hotel

   The Hilton Austin Hotel the largest and tallest hotel in Austin, Texas at 115 m (377 ft) tall with 31 stories. It sits across East 4th Street from the Austin Convention Centre.

### Interior

In addition to various types of hotel rooms, the hotel contains the following spaces:

* Cardio Fitness Room
* Fitness Room
* Health Club & Spa
* Manicures & Pedicure area
* Outdoor Pool & Hot Tub
* Pool
* Spa Services
* Steam Room & Sauna
* Strength Training Room

* Automated Teller (ATM)
* Baggage Storage
* Clothing Store
* Concierge Desk
* Electric Service
* Elevators
* Gift Shop
* Laundry/Valet Service
* Lounge
* News Stand
* A UPS Store
* Virtual Accessibility
	+ Swimming pool hoist for pool access

## N˚1 Central Fire Station

The N˚1 Central Fire Station is located on the corner of East 5th and Trinity Ave. It used to house the Austin Fire Department's central fire-engines and firefighters.

## O. Henry Museum

The O. Henry Museum is the preserved Victorian residence of poet William Sidney Porter, also known as O. Henry. It currently serves as the temporary detention centre for Safe Zone 3.
Barron

Acest articol conține informații cu privire la personajul prezent în film. Pentru versiunea originală, vezi: Golan.

### Știut(ă) și ca

Dr. Golan
John Lamont

### Apariții

*Copiii domnişoarei Peregrine: Între două lumi*

### Interpret(ă)

Samuel L. Jackson

Allison Janney
Rupert Everett
Asa Butterfield

**Domnul Barron** este un strigoi, antagonistul principal din *Copiii domnişoarei Peregrine: Între două lumi* care, în mod ironic, sfârsește ucis de un Găunos. Acesta a fost interpretat de actorul american Samuel L. Jackson și, de asemenea, de actorii Allison Janney, Rupert Everett și Asa Butterfield.

## Biografie

### Înainte de film

Odată cu finalizarea experimentului ce avea ca scop obținerea nemuririi, Barron și gaşca sa se transformă în Gaunoși, niște creaturi care, pentru a-și recăpăta forma umană, trebuie să mănânce ochi de neobișnuiți.

### Pe parcursul filmului

Alături de prietenii săi, a atacat bucle temporale de unde a răpit mai multe Ymbryne decât prevăzuse primul experiment, crezând că esența puterilor a mai multor Ymbryne avea, de aceasta dată, sa ducă la reușită.

După moartea lui Abraham Portman, se folosește de pseudonimul Golan și de particularitatea sa pentru a-l consulta pe nepotul acestuia cu scopul de a afla locația buclei domnişoarei Peregrine. Ulterior, a pretins că este un observator de păsări pe nume John Lamont pentru a-i întinde o capcană lui Jake, dezvăluind astfel intrarea în buclă.

Amenințând că îl va ucide pe Jake, reușeste să o convingă pe Miss Peregrine să intre în colivie după ce se transformă în pasăre, aceasta însoțindu-l.

## Înfățișare și personalitate

Barron este un barbat înalt cu părul alb. Ochii lui, de aceeași culoare ca și părul, prezintă o pupilă mică, neagră.

## Curiozități și alte date

* În cărți, *Barron* este un simplu pseudonim, numele adevarat al personajului fiind Golan.
* Barron i-a fost psihiatru lui Jake timp de trei săptămâni.
Miss Peregrine

Acest articol conține informații cu privire la seria de cărți. Pentru personaj, vezi pagina: Alma LeFay Peregrine.

### Editură

Young Art

***Miss Peregrine*** este o trilogie de cărți scrisă de Ranson Riggs, constituită din *Căminul copiilor deosebiți*, *Orașul pustiu* și *Biblioteca Sufletelor*. O adaptare a primului volum, sub titlul *Copiii domnişoarei Peregrine: Între două lumi*, a fost lansată în 2016 în cinematografe.

## Cărți adiționale

### *Miss Peregrine's Home for Peculiar Children: The Graphic Novel*

Un roman grafic bazat pe primul volum din serie, *Căminul copiilor deosebiți*, a fost lansat pe 2 noiembrie 2013. Cartea nu este disponibilă în limba română.

### *Hollow City: The Graphic Novel*

Un roman grafic bazat pe al doilea volum din serie, *Orașul pustiu*, a fost lansat pe 12 iulie 2016. Cartea nu este disponibilă în limba română.

### *Poveștile deosebiților*

Publicată inițial în engleză pe 1 septembrie 2016, o colecție de povești intitulată *Poveștile deosebiților* a fost lansată, în limba română, în luna mai a anului 2017.

## Legături externe

* Pachetul cu cele trei cărți pe site-ul editurii
* *Poveștile deosebiților* pe site-ul editurii
Magtek's Curse

## Origin

When returning to observe the creation of Ottrea, Magtek was curious of the Light Gods’ behaviour.

Magtek discovered that the Light Gods had formed an emotional connection to their creations, deeming them fools.

He limited the Light Gods power, so that they no longer can channel massive amounts of Aura like they used to during the creation of Ottrea.

## Description

Magtek's Curse limits the Light Gods power immensely, where they have to go into Departis in order to recover their strength.
Balenciaga Wren

**Balenciaga Wren**, cunoscută și ca **Miss Wren**, este o femeie syndrigast cu abilitatea de a manipula timpul și de a se transforma într-o pasăre.

## De-a lungul seriei

### *Căminul copiilor deosebiți*

Miss Avocet a crezut că aceasta fusese răpită.

### *Orașul pustiu*

Fiind singura ymbrynă necapturată de către cei corupți, copiii deosebiți ai domnișoarei Peregrine au început căutarea acesteia cu speranța ca, odată gasită, o va putea ajuta pe Alma sa iasă din forma de pasăre, să se transforme din nou în om. Ajunși la menajeria domnișoarei Wren, Addison le arată o poză cu aceasta.

## Înfățișare și personalitate

Fotografia găsită de către Emma sub harta pădurii o înfățișează pe Miss Wren cu părul strâns într-un coc și purtând un șal negru cu paiete. Când grupul de deosebiți o întâlnește, în părul ei nu se zărește nicio șuviță închisă la culoare, ci doar argintii.

Odată ce a aflat despre răpirea celorlalte ymbrine, Miss Wren, fără să stea pe gânduri, a zburat la Londra pentru a-și ajuta prietenele, punând în pericol propria siguranță și pe cea a locuitorilor menageriei sale. Este o persoană altruistă, dar și puțin nechibzuită.

## Curiozități și alte date

* Spre deosebire de cărți, aceasta, în film, nu este mentionață de către domnișoara Avocet.
Copiii domnişoarei Peregrine: Între două lumi

Posterul românesc

***Copiii domnişoarei Peregrine: Între două lumi*** (original: ***Miss Peregrine's Home for Peculiar Children***)este filmul lansat în cinematografe pe 20 septembrie 2016, bazat pe primul volum din seria *Miss Peregrine*, *Căminul copiilor deosebiți*.

## Sinopsis

Jacob, în vârstă de 16 ani, urmărește niște indicii care îi duc pe o insulă misterioasă, unde descoperă ruinele dărăpanate ale Școlii Domnișoarei Peregrine pentru Copii Ciudați. Pe măsură ce Jacob explorează dormitoarele și holurile abandonate, el descoperă că foștii ei ocupanți erau mult mai mult decât ciudați; aveau puteri incredibile. Și ar putea fi încă în viață.

## Distribuție

Eva Green ... dra. Peregrine
Asa Butterfield ... Jake
Samuel L. Jackson ... Barron
Judi Dench ... dra. Avocet
Rupert Everett ... ornitologist
Allison Janney ... dr. Golan
Ella Purnell ... Emma
Lauren McCrostie ... Olive
Helen Day ... dra. Edwards
Philip Philmar ... dl. Archer
Jack Brady ... dl. Clark
Scott Handy ... dl. Gleeson

## Legături externe

* Primul trailer (fără subtitrare)
* Al doilea trailer (cu subtitrare)

## Referinţe

1. ↑ *Copiii Domnisoarei Peregrine: Intre doua lumi (3D)* pe site-ul *Grand Cinema and More*

## Curiozități și alte date

* În realitate, casa care apare în film, cea a domnişoarei Peregrine, este localizată în Belgia.
Emma Bloom/în film

**Emma** este o neobişnuită care poate pluti și manipula aerul. Aceasta a fost interpretată de actrița engleză Ella Purnell.

## Înfățișare și personalitate

Dat fiind faptul că este mai ușoară ca aerului, Emma trebuie să poarte niște pantofi speciali, făcuți din plumb. Aceasta poartă și o rochie lungă, de culoare albastră.

## Curiozități și alte date

* Această versiune a Emmei are particularitatea din cărți a lui Olive, aceea de a levita.
Alma LeFay Peregrine/în film

**Alma Peregrine**, știută și ca **domnişoara Peregrine**, este o neobişnuită cu abilitatea de a manipula timpul și să se transforme într-o pasăre. Aceasta a fost interpretată de către actrița franceză Eva Green.

## Biografie

### Înainte de film

Abraham Portman a locuit pentru o perioadă în căminul pentru copii neobişnuiţi al acesteia.

### Pe parcursul filmului

Domnişoara Peregrine, transformată în pasare, îl zărește pe Jake Portman pe feribotul care-i transporta pe el și tatal său pe insulă și își trimite pupilii după acesta pentru a fi adus ca și oaspete.

## Înfățișare și personalitate

Coform bunicului lui Jake, aceasta este foarte inteligentă și fumează adesea dintr-o pipă.
Unghiile lungi și închise la culoare arată precum niște gheare specifice păsărilor de pradă.
Caul

**Caul**, știut în trecut ca **Jack Bentham**, este un strigoi cu abilitatea de a se transforma într-o pasăre. Acesta este antagonistul principal al seriei de cărți *Miss Peregrine*.

## De-a lungul seriei

### Înainte de primul volum

Neavând și abilitatea Almei de a manipula timpul, Jack, din cauza geloziei simțite, obișnuia să-și ciupească sora pentru a o vedea plângând și să îi smulgă penele când exersa transformată în pasăre.

## Înfățișare și personalitate

Miss Peregrine își descrie frații ca fiind nechipzuiți și drepravați, o consecință a faptului că amandoi fuseseră răsfăţaţi şi *fricoşi ca nişte prinţese*.

## Curiozități și alte date

* În cărți, Caul este singurul strigoi care își păstrează talentul deosebit.
Claire Densmore

* Carte
* Film

*Copiii domnişoarei Peregrine: Între două lumi*

**Claire Densmore** este o fată syndrigast care are o gură suplimentară la ceafă cu dinți foarte ascuțiți. Aceasta a fost interpretată de către actrița Raffiella Chapman.

## De-a lungul seriei

### *Căminul copiilor deosebiți*

La cină, Jacob, văzând că aceasta nu se atinsese de nimic din farfurie, o întreabă dacă nu cumva nu îi este foame. Miss Peregrine îi explica că fetița preferă să mănânce de una singură. În cele din urmă, Claire, presată de ceilalți copii deosebiți, îi arată lui Jacob gura de la ceafa.

Atunci când dr. Golan își face apariția, aceasta, pentru a o face pe iubita directoare să se transforme în pasare și să intre în colivie, încearcă s-o ia ostatică pe Claire, fetița mușcându-l cu gura suplimentară.

### *Orașul pustiu*

Rămâne împreună cu Fiona la menajeria domnișoarei Wren din pricina unei răceli.

## Înfățișare și personalitate

Claire este descrisă ca având o faţă de păpuşă şi, aranjați într-un mod impecabil, niște cârlionți aurii, care îi acoperă gura de la ceafa, Aceasta, în film, poartă o rochie de culoare roz.

## Curiozități și alte date

* În mitologia japoneză, există un yōkaicare, la fel precum Claire, are o gură la ceafă.
Safe Zone 5

Formerly known as Brackenridge Hospital, Safe Zone 5 is a secure zone in Downtown Austin that provides refuge for the uninfected and medical care.

## History

First built in 1884 the Brackenridge Hospital was one of the primary care complexes in the Downtown Austin area. It often faced financial difficulties through its history, however, particularly through lack of funding and mismanagement of finances.

## Current Use

The Brackenridge complex currently is designated as Safe Zone 5. The complex spans across one city block and includes several auxiliary buildings that house offices and a family health clinic. Tarped chain-link fences have been erected along the lengths of Red River Street to the west, 15th Street to the north, 12th Street to the south, and the Interstate Frontage Road to the west with signs guiding refugees to the Red River Street(both North and South entrances) and Sabine Street gateways. At these openings units of the Texas Army National Guard are positioned to screen entrants. These gateways are heavily guarded, and more applicants are turned away than accepted.

The hospital is currently held by the 56th Infantry Brigade, specifically units of the 144th Infantry Regiment and the 949th Brigade Support Battalion under the joint command of Major Lewis Hunt and Major Colt Hawkins.

## Layout

 The primary building in the center of the complex is the hospital itself(1), providing the majority of housing and treatment for the current residents of the safe zone. The western buildings include a medical offices building(2) and a several story parking complex(3), both of which have been occupied by the military for equipment and vehicle storage, as well as a helipad(4) which is off limits to anybody who is not active-duty Army National Guard.

To the east a large building stands which used to be a family health and pediatrics facility(5) which also serves as housing for the posted elements of the Army National Guard. Just south is a secondary parking structure(6) which is used to watch over the east, as well as a City of Austin power management system(7).

Along Sabine Street, just inside of the entrance gates, are the Texas FFA(8) to the left and Municipal Retirement Systems(9) to the right. While the Municipal Retirement Systems building is unoccupied, the FFA building operates as the screening facility for the Sabine Street entrance. Further inside to the right is the Travis County Medical Examiner's Office(10), which is used as a disposal ground for the dead.

Just to the south of the Brackenridge hospital building itself is another office structure(11) which has been converted into the operations HQ for the stationed units. It contains military housing, the communications center, and other essential intelligence and operational units.
Emma Bloom

**Emma Bloom** este o fată syndrigast care are abilitatea de a crea și controla focul.

## De-a lungul seriei

### Înainte de primul volum

Talentul Emmei a început să se manifeste la vârsta de zece ani, când în timpul somnului, dădea foc patului. Din cauză că acest lucru se întâmpla atât de frecvent, părinții ei au scos toată lenjeria de pat și au fortat-o sa doarmă pe rama metalică.

Ulterior, a remarcat prezența unei urticarii în palme care s-a înroșit și umflat atât de tare încât a fost nevoită să-și scufunde mâinile într-o ladă de cod congelat dintr-un magazin. Toată gheața s-a topit, iar vânzătorul a cerut să i se dea banii pentru peștele stricat.

Mama, superstițioasă din fire, a fugit și nu s-a mai intors. Tatăl ei, în shimb, a rămas, a batut-o și a închis-o. Când a încercat să dea foc ușii camerei în care tatăl ei o încuiase, a legat-o de pânza de azbest, nedezlegând-o de frică. Astfel, timp de cateva zile, a hrănit-o cu mâna lui. In cele din urma, Emma, cu ajutorul surorii ei mai mici, Julia, care o dezlegase intr-o noapte, a reusit sa fuga de acasă.

După o lună, Miss Peregrine a salvat-o din mâinile unei femei insistente care încercase să o răpească după ce propunerea îi fusese refuzată.

### *Căminul copiilor deosebiți*

Jacob o zărește pentru prima dată atunci când explorează casa.

## Înfățișare și personalitate

Miss Peregrine o descrie ca fiind iute la mânie, dar de încredere.

## Curiozități și alte date

* În cel de-al doilea trailer pentru *Orașul pustiu*, îi poate fi văzută mâna.
* Emmei îi este imposibil să se ardă.
White Pearl Demo

## Description

The White Pearl demo is a private demo of the game that was released on 5th September 2017. It contains all of the main features of the game, and allowed the player to play up until they reach Ancarna.

The demo was released to select testers.

## Functions in Demo

- Level the characters up to a maximum level of 15.

- Play the first segment of the game.

- Have a look at the crafting system.

- Complete a sidequest.

## Differences to Released Game

Several of the menu graphics are different when compared to the final game.

The demo is also 370MB in size whereas in the final game it is 880MB in size.

The splash screen was redesigned for the final game.

   The moving sound effect when transitioning from one area to another is also different.

- The controls graphic is different and there is no option to view keyboard controls

- There's an option to go the debug room at the end of the demo