Dauntier of Mycopadre

The Dauntier of Mycopadre's Imperial Flag

Vistulipolüz

City on the Sea

Doubloona

Visardship of Vistulipolüz

Visardship of Luchorpan

Visardship of Ilkhur

Maritime Visardship of Glory

Visardship of Doubloona

The Dauntier of Mycopadre is the name of the Kingdom which inhabits much of the Sea of Uduge and the Burning Sea. At first, a quaint city state, the Dauntier of Mycopadre would eventually grow into a near-world superpower, with extending reach across the entire world with help of their allies and their large fleets, trade and military alike. For the first few years of its history, the Dauntier of Mycopadre was confined to the small trade city of Mycopadre, however, it would eventually grow into a rich and large nation, focused on trade and protecting its citizens.

The Capital of the Dauntier, Mycopadre, in Hyphapela means "Mushroom Father". The word Myco in Hyphapela means mushroom and all capitals of a Dauntier have had the word Myco as its prefix, for example, Myconati, the capital of the Dauntier of Agaricus.

## Geography

The Dauntier of Mycopadre has several different biomes which it inhabits. The borders of the Dauntier are almost entirely made by water sources or mountain ranges. For example, the Dauntier and the Kazaghlun are separated by Lago Soma and a large grouping of rivers.

It's capital, Mycopadre, is on a peninsula, which originally was a savana but is being terraformed into a Mushroom Island. Behind it, is a mass of Badlands, which many of its building materials come from.

Ulster, one of the main colonies of the Dauntier is located within a jungle archipelago, sitting next to a filled in volcano.

Vistulipolüz, a new city of Mycopadre is currently located within a jungle and along a river border the Kazaghlun. The city also borders a badlands, similar to Mycopadre. It was built due to its strategical area and to help control Southern trade.

City on the Sea is unlike the rest of the cities in the Dauntier of Mycopadre as it lays on the sea as a city of ships, it has a rivalry with the city of Farhaven and both of them compete to be a dominant trade partner within the Sea of Uduge.

## History

After the collapse of the Dauntier of Agaricus and the rise of the Tellyari Republic and the North Sea Confederation, 2 Mycelia, who were apart of the imperial court of Porta'bel the Great, would sail away with a spore carrier, an invention that was meant to expand the Mycelia to new lengths and terraform land outside of their Mushroom Isles home, as they sailed, they found very little land and what they did find was not suitable for the spore carrier.

As Par'sol and Terra sailed, they would be carried by a rough current and their ship would be trashed upon by the waves. They would eventually find themselves in the Sea of Uduge where Par'sol, at this point a mere Mycelia courtier, would rip 2 logs off the ship and toss them overboard. Terra and Par'sol would follow the 2 logs, waiting to see where they would drift ashore. As they sailed, they watched as the 2 logs would come ashore in the Burning Sea along a peninsula. This is where they would settle and make a new Dauntier as Porta'bel had ordered them. Par's

ol would begin to construct the first few houses and once everything was ready, they would block off the edges of the town with stone and release the spore carrier. Instantly, spores burst forth. Mushrooms exploded from the ground and Mycelium rooted itself across the town. Par'sol and Terra would agree that this town, should be named Mycopadre, or Mushroom Father in Hyphapela.

## Economy

The Dauntier of Mycopadre is an economic powerhouse, having a trade monopoly over Eastern trade. Almost all Eastern goods that arrive in the West are from Mycopadre or have been influenced by Mycopadre in some shape or form. The Dauntier discovered countless new trade routes and is working to connect the world through trade. While officially, the currency in the Dauntier are Portas, in practice, many Mycopadrens use hard currency (gold, iron, diamonds, netherite, etc).

## Government

The government of the Dauntier of Mycopadre has been delicately crafted over the centuries. The following image is the hierarchy of the Dauntier.

On the top of the government of the Dauntier of Mycopadre is the *Daunt*, currently being **Golden Daunt Par'sol the Speaker.**

Below the Daunt is the *Garadins.* Garadins are members of the nobility who have control over multiple Visards. Once multiple cities are opened within a Visardship, the controlling Visard will be granted the title of Garadin and the holders of these new villages will be granted the title of Visard.

Below the Garadins are the *Visards*, Visards are your average lord and town holder of the Visards. Visards command small provincal armies such as the Nomine Guard or the Ilkhur Cataphracts.

Visards also have a unique form of Visard known as the *Grand Visard*. The Grand Visard is granted to only the Visard of the capital province, currently being the Grand Visardship of Mycopadre is **Grand Visard Terra Shroomi**.

At the very bottom of the hierarchy are the *yeomen.* Yeomen a the average man and woman of the Dauntier having small plots of land within villages or cities. They are your average soldier or craftsmen, trade or artisans, they are lowest level of the hierarchy and work for the good of the Dauntier.

## Current Titles

* Golden Daunt of Mycopadre
* Grand Visard of Mycopadre
* Garadin of Luchorpan
* Visard of Ilkhur
* Visard of Vistulipolüz
* Visard of Luchorpan
* Visard of Doubloona
* Maritime Visard of Glory