recursal/Fanatic-Fandom huggingface dataset:
Crew Stats

## Summary

Crew stats are measures of the skills which a Crew possesses. There are currently 8 increasable stats, plus Walk Speed and Run Speed and (both of which lack image files).These 8 are:

 Attack
 Repair
 Ability
 Stamina

### Additional Info

Fire resistance on sprinklers will instead reduce the duration of the fire, should the sprinkler be activated when the fire starts, which also decreases its damage as fire damage is tied to its duration due to how the formula for it works. See this page for more info.

Walk and Run speed work differently depending on if you are doing a ground battle or a ship battle. In ground battles, speed is used to give turn meter, which means crew with 2 speed effectively have two turns. 10 points of stamina increases speed by 0.1. In ship battles, they determine a crew's movement speed through a ship. Note that here, a crew can only run while they have Stamina.

* 1 speed on ship battles means the crew moves at 1 pixel per frame, and each layout grid has 25 pixels.

If you want to calculate how much time a crew would take to run through a certain amount of grids, you'd do divide the amount of pixels by the run or walk speed of the crew, then divide the result by 40 (since the game runs at 40 frames), here's an example:

```
     75/3 = 25

```

```
     25/40 = 0.625

```

So a crew with 3 speed would take 0.625 seconds to walk through 75 pixels (which is equal to 3 layout grids, meaning a 3x2 room such as a MLZ)

* Stamina is consumed at a rate of one per second spent running

HP, Attack, Stamina and Ability can be trained in the Gym. Pilot, Weapon, Engine and Science can be trained in the Academy. Fire Resistance CANNOT be trained, but is increasable through items. Training always gives a % gain equal to the Training points in that stat, apart from for Stamina, which gets a flat increase. Items always give a flat bonus, apart from for Ability, which gets a % bonus.
Cyber Duck

Cyber Duck is a Legendary Crew.

Template:Crew Stats

### Strategy

Duck has a strong Rush ability, and can easily be trained to 100% rush. It also has a very high Science score, and is tied for the highest walk/run speeds and Fire Resistance of any rush crew. However, its attack and repair are both very weak, leaving it poor at anti-boarding and repairing.
Ardent Protector Ships

## Brief Explanation

The Ardent Protector and Ardent Star Protector are ships you can buy at level 10 and 11. To obtain it, you first have to buy it for 3.8K Starbux  in the Shipyard. Once switching over to the Ardent hull you can still switch back to your previous ship (With 1 Hour Delay). If you buy this ship at level 10, it will still cost  Mineral to level up to 11. This starship was also part of a contest where the player who gives the best name for the ship, wins this ship for free.

## Ships

Statistics

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • ****Ardent Protector Ships**** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Collector Bot 3K/Use

## **Summary**

When the player researches Collector Bot 3K, a box will appear in the player's Bridge if he/she has any uncollected Resources, Missiles, Crafts, Androids, or Ion Cores. If the player does not have a Bridge, the box will not appear.

When the box (It's usually marked with "ALL") is pressed, everything mentioned above will be automatically collected. This can help save the player's time, especially on end-game ships. Collector Bot 3K is also needed to research Supply Chain Automation.

**Game Features**

**Fleet Related**

**Fleets** • **Tournament** • **Starbase Researches**

**Player Related**

**Leagues** • **Starship Researches** • **Dropship** • **Merchant Ship** • **Ad Blimps** • **Tapjoy Ship** • **Objectives** • **Achievements**

**Research Usage**

**gBay** • **Day Trader** • ****Collector Bot 3K**** • **Supply Chain Automation** • **Atomic Dissassembly**
Ad Blimps

## **Summary**

Ad Blimps are well, Ad Blimps! Clicking on one of these blimps will cause the game to play an advertisement. After the advertisement is complete, the player will be awarded 3 Starbux  in his/her Inbox. The player can only watch 40 ads every day before they stop receiving the Starbux reward.

One Ad Blimp usually spawns when the player enters the main screen (The one with your Starship). After that, they spawn randomly. If there are multiple Ad Blimps present onscreen, only one will work as clicking on one of the blimps deactivates any others onscreen.

## **Enabling/Disabling**

If you don't want to see Ad Blimps for some reason or if you don't see them, you can enable and disable them in your Settings. It can be quick buggy at times, so check the menu once in a while if you aren't seeing Ad Blimps.

## **Trivia**

* Ad Blimps are visually different on Android, sporting many unique variations.
* The reason there is a reward limit on Ad Blimps is due to the ad limit set by Unity Ads on Android. Although iOS doesn’t have this problem, it’d be unfair to Android users if they weren’t limited as well.
* The best way to farm Ad Blimps is to enter the main screen, watch an ad, view another player's Starship (Or restart), return to the main screen and repeat.

## **Gallery**

Interior of the Ad Blimp (Android Only)Ad Blimp Variant 1 (Android Only)Variant 2 (Android)Variant 3 (Android)Variant 4 (Android)Variant 5 (Android)

**Game Features**

**Fleet Related**

**Fleets** • **Tournament** • **Starbase Researches**

**Player Related**

**Leagues** • **Starship Researches** • **Dropship** • **Merchant Ship** • ****Ad Blimps**** • **Tapjoy Ship** • **Objectives** • **Achievements**

**Research Usage**

**gBay** • **Day Trader** • **Collector Bot 3K** • **Supply Chain Automation** • **Atomic Dissassembly**
Crew Collection Data Guide

#### **Important Notes**

For the rest of the article, we will refer to Crew in any Crew Collection as Crew^, and Crew in the same Crew Collection as Crew\*. Along with this, Crew Collections will not provide any buff during a Ground Battles, they are purely for Ship Battles.

#### **How To Read Charts**

* Now let's explain the chart, starting with the first 3 columns. Collection Name is self-explanatory. Enhancement Icon and Name is the buff the Crew Collection contains.
* Next up, Minimum Crew shows the minimum amount of Crew\* needed to activate the collection Buff. Maximum Crew shows the amount of Crew\* needed to reach the collection's maximum effectiveness.
* Base Buff shows the collection's effectiveness when activated with the minimum required Crew\*. Step Buff shows how much each additional Crew\* improves the collection's effectiveness. Step Buff does not include the Crew needed to activate the collection.
* For example, let's say we have 7 total Critters Crew\*; 2 in the ship's inventory and 5 onboard the ship. The 2 Crew\* in the inventory aren't counted toward the enhancement. Of the 5 on the ship, 3 Crew\* are needed to reach the Minimum Crew requirement to activate the Base Buff, and the 2 remaining Crew\* help improve the collection by the Step Buff amount. The Base Buff for Critters is 1%, and the Step Buff is 1%. Thus, the collection buff would be 3% (1% (Base Buff, 3 Crew) + 1% (Step Buff, 1 Crew) + 1% (Step Buff, 1 Crew).

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • **Ardent Crew Collection** • **Tech Crew Collection**

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • **Sango Crew Collection** • **Space Pirate Crew Collection**

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: **Crew Collection Data Guide****
Maps

If you join our wikia, you are most likely to be a mapper, or look for maps for possible Alternate Future/History creations. Here, you have all the categories for maps on this wikia.

*This article leads to other map categories.*

### **Real-world Maps**

* Maps/Africa
* Maps/America
* Maps/Asia
* Maps/Australia and Oceania
* Maps/Europe
* Maps/World

### **Alternate Maps**

* Maps/AlternateEurope
* Maps/AlternateWorld
Disintegrator Gate

***"Like electro-shock therapy? Zap enemy boarders with this security room!"***

Statistics

## **Summary**

The Disintegrator Gate is the purchasable counterpart of the Zaki Tentacle Garden. It costs 150 Doves , shares the exact same stats, and cannot be purchased if the player already owns the Zaki Tentacle Garden.

## **Usage**

### **In Combat**

The Disintegrator Gate functions exactly as the ZTG does. It can hold 2 Crew and has 100 innate Armor, making it easier to defend. Its 3 maximum power consumption, however, is its greatest drawback. It's simply way too expensive to be worthwhile.

### **When To Use**

Unlike the ZTG, the Disintegrator Gate is obtainable at level 4+, giving it some use, albeit very little. It's still extremely ineffective late-game due to its low DPS and power consumption. Early to mid-game players are unlikely to afford the DG, but even if they can, it drains way too much power for them to use.

### **AI**

The below AI command depowers the Disintegrator Gate whenever the enemy Teleport is destroyed or missing. However, due to the limits of Python 1.0, the AI command may continue to send power even if there are no enemy boarders left, or worse, power off when there are still enemy boarders onboard.

**Enemy Teleport HP > 0% -> Set Power to 1**

**None -> Set Zero Power**

After Python 3.x is researched, a much more effective AI command is available. Do note that there is a small window of time an enemy boarder is able to walk through the Disintegrator Gate due to its reload time.

**Friendly Room Has Enemy -> Set Power to 1**

**None -> Set Zero Power**

### **Crew Interactions**

The Disintegrator Gate cannot be buffed with crew.

## **Gallery**

The DG's destroyed sprite.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • **Disintegrator Gate**

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Cats Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****Cats Crew Collection****

* Resurrection allows Crew\* to be revived with 1 HP when they are killed. Upon revival, the Crew\* member is given a 0.5 second delay until they can perform another action. The Crew\* member can only be revived once. The chance of a Crew\* member resurrecting is based on the collection buff. This means that a Crew\* member with a collection buff of 5 has a 5% chance of reviving with 1 HP.

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • **Ardent Crew Collection** • **Tech Crew Collection**

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

****Cats Crew Collection****

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • **Sango Crew Collection** • **Space Pirate Crew Collection**

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: Crew Collection Data Guide**
Danger Beacon

***"A sigil reserved for the strongest and most ruthless of captains, it spells doom for all who gaze upon it."***

Statistics

## Summary

The Danger Beacon is just a renovated Small Beacon. You can renovate one by using the Danger Beacon Renovation Kit, for 1M  Mineral per Small Beacon.

## **Usage**

### **When To Use**

Danger Beacons are usually used to further armor heavily targeted rooms like the Shield Generator. Danger Beacons can also be used to substitute existing Armor blocks. The replaced Armor block can then be used on a room elsewhere.

## **Damage Reduction Formula**

### **Formula**

```
 1/(1+(Combined Armor Stat*0.01)) * Applicable Damage

```

### **Guide**

The Armor value on a Danger Beacon does not directly correlate with damage reduction. In order to avoid a 100% damage reduction, the above formula is designed to give diminishing returns the higher the Armor value is. If multiple Small Beacons are used to protect a room, their Armor values are combined for the formula.

### **Examples**

* **Example 1:** A room protected by an Armor stat of 30 takes 3 System Damage. The formula becomes **1/(1+(30\*0.01)) \* 3 = 2.30769230769**, reducing the System Damage the room takes to 2.30769230769, which truncates to 2.30.

* **Example 2:** A room protected by an Armor stat of 300 takes 1 System Damage. The formula becomes **1/(1+(300\*0.01)) \* 1 = 0.25**, reducing the System Damage the room takes to 0.25.

* **Example 3:** A room protected by an Armor stat of 100 takes 1 Crew Damage. Since Crew Damage is not reduced by the Small Beacon, the formula will not be applied.

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Eclipse Blueprint

***"Rare ship blueprint. You know it's a blueprint from the nice blue paper used."***
## Summary

Eclipse Blueprint is an Epic Artifact Item that unlocks the Eclipse Starship when used.

## Use In Other Recipes

*None*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Bolter

***"Light projectile weapon. A standard weapon found on many frigates."***

Statistics

## **Summary**

The Bolter is a 2x2 Weapon room unlocked at level two. It's the second weapon unlocked in-game and the only weapon room that consumes a maximum of one power. This one power makes it infamous because it makes the Bolter quite easy to destroy, allowing the enemy to deal easy hull damage.

## **Usage**

### **In Combat**

The Bolter is quite inexpensive, consuming one power and little space. However, the Bolter's one power consumption is its biggest weakness. One power with such little Crew space makes it quite easy to destroy and lockdown (Damage surpasses Repair rate). This can allow the enemy to deal massive hull damage quite easily. Thus, Armor the Bolter as much as possible.

### **When To Use**

The Bolter is mainly suited towards early level players. When starting out, the extra firepower is incredibly important for taking down enemy ships. However, some players begin to eliminate the Bolter to reduce vulnerability as early as ship level 5, and most players replace it with the Plasma Discharger by ship level 7. Bolters do see some usage in level 11 ships for extra DPS, but it's only because those ships can deal with the Bolter's vulnerabilities.

### **AI**

AI for rooms like the Bolter is relatively straightforward. As long as the Bolter’s AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

### **Crew Interactions**

The Bolter is buffed with the Weapon  stat on Crew. The reload reduction formula applied when the Bolter is buffed can be found here.

## **Trivia**

* The Bolter was originally called the Turret.
* The Bolter doesn't have an animation when it fires. Instead, a separate firing animation is placed on top of the Bolter.
* The Bolter uses the same room sprite for level 13 and level 14.

## **Gallery**

Exterior of the BT Lv.1-3.Exterior of the BT Lv.4-6.Exterior of the BT Lv.7-9.Exterior of the BT Lv.10-14.Exterior of the BT when destroyed.The BT's destroyed sprite.Bullets fired from the BT.The bullet animation when the BT fires.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • **Bolter** • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Corsair Craft

***"EMP Specialist Corvette. Fast flight with medium payload EMP phasers."***

Statistics

## **Summary**

The Corsair Craft is a Craft unlocked for the Hangar/Starport after the player researches Corsair in the Laboratory. The Corsair Craft is rather light and fires mini EMP Missiles instead of lasers. These do not bypass shields but still can be dodged by ships that have a powered Engine onboard.

Like all Crafts, the Corsair Craft flies towards the enemy ship when launched and will continue to circle the ship and fire until it's destroyed. The Corsair Craft can be upgraded by continuing to researching Corsair in the Laboratory.

## **Usage**

### **Craft Combos**

**Defenders Paired With EMP [DPS/Support][End Game]**
 **+**

* **Advantages:** The Corsair Craft can be used to EMP rooms like the AA.
* **Disadvantages:** Less damage output when compared to the Defender Spam loadout.
* **Additional Notes:** The Defender Craft should be launched first as they have much higher HP when compared to the Corsair Craft.

**Corsair Spam [Support][End Game]**

* **Advantages:** The Corsair's EMP can be used to disable rooms for long periods of time.
* **Disadvantages:** It's easily countered with two fully powered Engines or Sprinklers. Along with this, the loadout can't be used to damage the enemy ship's hull.

### **When To Use**

Players often choose Firehawk Craft over Corsair Craft. This is mainly due to the fact that the EMP from the Corsair Missile doesn't last long enough to permanently stun a room. Coupled with the Craft's low HP and high cost, many players don't find much use for the Corsair Craft after the enemy shield is down. Along with this, Corsair Missiles can be dodged if the enemy has an Engine equipped.

### **AI**

The AI equip command for the Corsair Craft is relatively straightforward. Once the below AI equip command is in the Hangar/Starport, it will automatically equip the Corsair Craft during combat.

**None -> Set Highest EMP Damage**

## **Trivia**

* The Corsair Craft’s EMP originally had a Shield Damage stat of 1. This didn’t make sense since the EMP bypasses shields and doesn’t damage them.

## **Gallery**

The EMP fired from the Corsair Craft.

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • ICBM
Mimic Missile • Cruise Missile • Wildling Missile

**Androids**

Service Droid • Defender Droid • Boarder Droid • Zongzi Droid • Ghostly Holo-Droid • Mini Droid

**Crafts**

Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • **Corsair Craft** • Turkey Craft

**Cores**

Ion Core
Fatigue

**This page is an excerpt from the Gym page.**

When Crew finishes training, they become fatigued. The amount of fatigue can range from 0 to 100, and training fatigued Crew debuffs any buff(s) gained by 1% per fatigue point (Decimals always round down). Thus, NEVER TRAIN CREW WHEN THEY ARE FATIGUED!

The higher a regimen is in tier (EX: DIY -> Military), the more fatigue gained. It takes one hour to lose one fatigue point. You can estimate a Crew's fatigue by clicking on them and looking at the face shown.

### **Fatigue Faces**

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Ember Empress

Ember Empress is a Legendary Crew, added to the game in July 2021.

Template:Crew Stats

### Strategy

EE has the highest Firewalk stat in the game, as well as reasonable HP, attack, and fire reistance to make use of it. As such, her primary use is in boarding. However, the relative weakness of Firewalk as an ability leaves her little-used overall. Often, the flames are merely used to bait enemy defensive abilities, by tricking AI that's designed to fight Galactic Alchemist or similar.

### Namesake

Ember Empress was a sponsored crew, funded by Admiral Col. It is likely that the name is merely descriptive, and has no particular namesake.
Chip

***"Chip"***
## Summary

Chip is a Unique Artifact Item that is a placeholder used by the SavySoda Developers, so it does not have any in-game utility. Can not be obtained in the game.

## Use In Other Recipes

*None*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Easter Egg-splosion! 2019

## Summary

The Easter Egg-splosion! 2019 Storline is the Storline released for Easter 2019 by SavySoda. There are two seperate missions. Their dialogues can be found below:

## Part 1

**Start of mission:**

???: "Psst! Hey! Hey, captain!

You: "Huh? Who's there?"

Mummy: "It's me, the mummy from the halloween special event!"

You: "Come on dude, halloween is like half a year away. What are you doing here?"

Mummy: "I come with dire tidings! One of the most feared creatures in the spookiverse has escaped into your world."

You: "Oh no! Is it a ghost? A skeleton? Some kind of hauntrd planet!?"

Mummy: "Even worse. It's--"

Easter Bunny: "Nyeh, what's up, cap?"

At this point you face 3 waves of Mr. Eggggs, then an Easter Bunny.

**End of mission:** 2 Small Easter Egg + 1 Medium Easter Egg reward.

***"seemingly unfazed by being blown nearly in half, the monstrous rabbit bounds away, leaving you shaken and covered in slimy chunks of egg."***
***"This is the worst holiday yet."***
## Part 2

**Start of mission:**

Mummy: "Look out, he's getting away! If we don't catch him, there's no telling what foul deeds he may perpetrate!"

You: "That sounds bad!"

Mummy: "You have no idea. There isn't enough room in the text box to do it justice."

You: "..."

Mummy: "Too meta? Sorry, I'm never sure where to draw the line on these holiday specials."

You: "...Can I go yet?"

***"It doesn't take too long for you to track down your quarry, as it leaves a breadcrumb trail of brightly painted eggs in its wake."***
***"Suppressing a groan at the heavy-handed imagery, you charge weapons and confront the seasonal threat."***
At this point you face a level 11 BWR.

**End of mission:** 2 Medium Easter Egg + 1 Large Easter Egg reward

Mummy: "Nice going, captain! A few seconds more, and he'd have given away enough free chocolate to crash the galactic market!

Mummy: "Thanks to your bravery, our culture of consumerism can continue unchecked!"

You: "..."

Mummy: "Welp, my work here is done. I'll see you in October, captain!
Jason J. Lewis

**Jason Lewis** es un actor y modelo estadounidense, principalmente conocido por su interpretación de Smith Jerrod en la serie de televisión y películas de cine *Sex and the City*. Apareció en la portada de la revista Men's Fitness en mayo de 2009 e interpretó a Temor en la edición 3.0 del videojuego Disney INFINITY, en reemplazo a Bill Hader.
Dolores Head

***"A cute synth, with body missing."***
## Summary

Dolores Head is a Special Artifact Item that is used to craft Dolores DIY Kit. It is obtained by finding and completing the strange debris mission. (Note: this mission does not show on map nor the quest tab, forcing you to search every star system individually)
Children of the Torch

> "The Crowded cities of Alpha Centauri III are holy places, filled with temples and amphitheatres built by the Children of the Torch to worship the nebulae shining overhead."
>
>

## Introduction

The Children of the Torch is one of the minor factions in Pixel Starships. You can't play as them but you can encounter their ships and crews in a story mission or daily mission.

## Lore

The Children of the Torch is a space cult that worship the brilliant golden nebula in Alpha Centauri known as The Torch of Shax-Reshev. Their starship is lead by a priest who also act as their captain. The origin of Children of the Torch is unknown. It is still unknown why this cult worship the golden nebula, it is possible that they see it as some kind of giant space object that illuminate the Alpha Centauri system like a torch because of it's brilliance which might also explain how the cult got their name.

Knowing they call the golden nebula "Torch of Shax-Reshev", it is possible that Shax-Reshev is the name of the deity worshiped by the cultists.

There's a system near Alpha Centauri called Proxima Centauri which is known to be a burial ground for the Children of the Torch.

## Trivia

- When encountering the Children of the Torch in a daily mission whether it a ship battle or ground battle, you can see they have Virgo who can be considered to be the priest and captain of this faction.
Dark Matter (Dm)

***"Dark Matter (Dm). Stuff of the universe. It matters."***
## Summary

Dark Matter (Dm) is an Epic Artifact Item that is used to create other items like Equipments or Modules.

## Use In Other Recipes

*Click Expand to see more:*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Auto Gun Turret

***"Automated stationary defenses to annoy those pesky invaders."***

## Summary

Auto Gun Turret is a Common Turret
Module Item that Works as a barrier, but can be destroyed via system hack. Also attacks enemy crew in the room or passing through the room. Takes one second to "charge" every shot, and it'll charge a shot even if no enemy is in the room. Can be obtained by crafting.
Constellation Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****Constellation Crew Collection****

* Combat Medic allows Crew\* to heal friendly Crew members in the same room the Crew\* member is in. Crew\* must be idle/attacking/repairing a room to begin healing. Crew\* cannot heal themselves, and they cannot heal more than one Crew member at the same time. Crew with the lowest HP will be healed first, and the Crew\* member will stop healing once everyone is at full HP. The amount of HP healed is based on the collection buff, and the buff will activate every second. For example, with a collection buff of 0.3, the Crew\* member will heal 0.3 HP per second to the lowest HP friendly Crew member in the same room.

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • **Ardent Crew Collection** • **Tech Crew Collection**

**Combat Medic Crew Collections**

****Constellation Crew Collection**** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • **Sango Crew Collection** • **Space Pirate Crew Collection**

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: Crew Collection Data Guide**
BWR Ship

## Brief Explanation

The BWR Ship or Big White Rabbit ship is a special event ship for the holiday, Easter. It's available for purchase for 3.3K Starbux  only when its April and you have Starship Blueprints researched. This is one of the two ships in the game with only a level 11 variant.

## Ship

Statistics

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

****BWR Ship**** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
7474 Ship

## Brief Explanation

The 7474 (Devastator) Ship or better known as "The Cube" is a ship that costs 7,400 Starbux . It is the most expensive ship so far in the game and, despite the outer view, its layout is similar to a longer “[“. Once bought, you can still switch back to your other ships (With One Hour Delay).

## Summary

Statistics

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

****7474 Ship**** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Chinese Valentine Promo

## **Summary**

Once a year, these two love birds come out for Chinese Valentine, snag them while you can! The Chinese Valentine Promo is a one-time promotion bundled with any purchase over $20. The player is required to be level 4 and have purchased Starbux in the past to receive this promo.

The promo provides the player with a Magpie of Determination and Faith, a Beacon of the Heavenly River, and a Rose. The Magpie is a decent Epic Accessory that provides 22 Stamina . It's also upgradeable. The Beacon summons either Altair or Princess Vega, with the second use giving whichever one was missed. The Rose is an adequate Unique Accessory that provides 20 Stamina.

## **Air Date**

* This promo started on the 5th of August and ended on the 15th that same month.

**Promotions**

**First Time Deposit Promo** • **Easter Promo** • **Summer Beach Party Promo** • ****Chinese Valentine Promo****
Easter Promo

## **Summary**

Grab a Bonus Pet Rabbit when purchasing a Roll of Starbux! The Easter Promo is a one-time promotion bundled with you guessed it, a Roll of Starbux ($10).

The promo provides the player with a Pet Bunny. It's a Pet item that provides your captain with +1 HP .

## **Air Date**

* This promo started on March 2019 and ended on April that same year. (Sorry, we don't know the exact start and end date :>)

**Promotions**

**First Time Deposit Promo** • ****Easter Promo**** • **Summer Beach Party Promo** • **Chinese Valentine Promo**
Dog House

***"Dog House"***

Statistics

## **Summary**

The Dog House is the first 2x2 Bedroom ever introduced in Pixel Starships. Currently, it's only obtained by buying the Fashionably Late (Supporter Pack). Before that, it could be obtained by pledging 45 AUD (35$) or more at the Pixel Starships Kickstarter found here. The Dog House is also Doge's unofficial home.

## **Trivia**

* The Dog House was originally called the Dog Kennel.
* The Dog House has never been sold once as a Daily Sale, staying true to its restricted nature.
* The Dog House's description is not a mistake on our end; its description in-game really has no period.
* The Dog House has no destroyed sprite.

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • ****Dog House**** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Brito-Tank

Brito-Tank is a Special Crew. It was added to the game in June 2021, as a July 4th promotional sale crew (along with Washingtron and Honest Abe).

Template:Crew Stats

### Strategy

Brito-Tank is primarily a fire-tank crew, usable with Galactic Alchemist in boarding operations. Its 100% fire resistance and relatively high HP and attack make it well-suited for this role, as well as its best-in-game Ultra Dismantle ability, while its weak room stats make it a poor crew on your own ship. It is commonly compared to King Ellie and Rocky, who have very similar stats.

Brito is part of the Tech Crew Collection, which allows it to inflict a brief EMP on any enemy room it's standing in every second. In particular, this will disable mines. This is its main advantage over Ellie/Rocky, though its HP is lower.

### Namesake

During the July 4th event in 2021, Brito-Tank was the game's robotic equivalent of the British forces in the American Revolutionary War, and was opposed by George Washington's robotic equivalent Washingtron in some special missions.
Eva

Eva is a Legendary Crew.

Template:Crew Stats

### Strategy

Eva is primarily a repair crew, with a high engineering ability. Her slow speed leaves her little-used compared to Willy, King Sejong the Great, or Turkey Hero, but her Urgent Repair ability has the same effect of instantly ending fire and EMP on the targeted room, and repairing it significantly. (This is primarily used to counter the extremely strong Arson of Galactic Alchemist.) Of all UR crew, Eva has the highest HP, as well as the highest engineering ability, so if her slow speed is manageable, she is a strong repair crew.

Eva is a part of the Tech Crew Collection, which gives a small EMP to crews. While Eva herself is a poor boarder, her presence on a ship can enhance other boarders in the set, such as Brito-Tank or Android 47.
DNA

**This page is an excerpt from the Resources page.**

	+ Common Crew = 5
	+ Elite Crew = 20
	+ Unique Crew = 60
	+ Epic Crew = 200
	+ Hero Crew = 800
	+ Special Crew = 2.5K
	+ Legendary Crew = 6K
	+ Common Item = 10
	+ Elite Item = 40
	+ Unique Item = 120
	+ Epic Item = 400
	+ Hero Item = 1.6K
	+ Special Item = 5K
	+ Legendary Item = 12K

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • **Starbux** • **Supplies** • **Trophies** • **Stars** • **Doves** • ****DNA****

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • **Warehouse** • **Workshop** • **HYDRA Workshop** • **Serious Workshop**
Assassin Alien

Assassin Alien is an Epic Crew.

Template:Crew Stats

### Strategy

Assassin Alien is a critical strike crew, but unfortunately, with his low base ability, HP, attack and boosting stats, his common use is often as a prestige fodder. That being said, he can also be used as an Anti-Boarder, Gunner or a Boarder.

### Namesake

The Namesake of Assassin Alien is unclear, but it might be in relation to the Alien Assassin From the game Half-Life 2
Ardent Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****Ardent Crew Collection****

* EMP Discharge allows Crew\* to EMP enemy Rooms when boarding their ship. Once Crew\* have boarded the enemy ship, they will discharge an EMP every second. The Crew\* member doesn't need to be attacking the Room to EMP it, they just have to be inside it. How long the enemy Room is EMP'd is based on the collection buff. For example, a Crew\* member has a collection buff of 0.2, and the Crew\* member takes 4s to walk through an enemy room. Every second, the buffed Crew member will EMP that room for 0.2 seconds, for a combined total of 0.8 seconds.

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • ****Ardent Crew Collection**** • **Tech Crew Collection**

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • **Sango Crew Collection** • **Space Pirate Crew Collection**

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: Crew Collection Data Guide**
Critters Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****Critters Crew Collection****

* Vampirism allows Crew\* to steal HP when attacking enemy Crew. The amount of HP stolen is based off the collection buff and how much damage the Crew\* deals to the enemy Crew. For example, a Crew\* with an attack stat of 4 and a collection buff of 5% gains 0.2 HP (4 x 0.05) per attack on a 5 HP enemy Crew. This HP gain will not go past the Crew's\* maximum HP.

**Crew Collections**

**Vampirism Crew Collections**

****Critters Crew Collection**** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • **Ardent Crew Collection** • **Tech Crew Collection**

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • **Sango Crew Collection** • **Space Pirate Crew Collection**

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: Crew Collection Data Guide**
Anti Craft Laser

***"Effective anti-craft defence system. Automatic targeting & firing when powered."***

Statistics

## **Summary**

The Anti Craft Laser (AA) is a 2x2 defense room unlocked at level five. It's the only room available to players that can shoot and destroy enemy Crafts launched from the Hangar. As a result, it's also a massive target for Hangar users.

## **Usage**

### **In Combat**

The AA is a very high risk, high reward room. An AA by itself cannot defend against experienced Hangar users, and its 2 maximum power would just make it an easy target for hull damage. Thus, 4+ Armor is a necessity for the AA. Despite the risks, the AA is still the best counter to the Hangar.

### **When To Use**

The AA should never be used by itself. It's too easily disabled and then focused fired for it to be worthwhile. Thus, players recommend waiting until level 8 where two AAs are available. With 2 AAs, even if one is EMP'd, the other one can continue to attack the swarming enemy Craft.

### **AI**

Below is an AI command that automatically depowers the Anti Craft Laser when there are no enemy Crafts launched.

**Enemy Has Active Craft -> Increase Power By 1**

**None -> Set Zero Power**

### **Crew Interactions**

The Anti Craft Laser is buffed with the Weapon  stat on Crew. The reload reduction formula applied when the Anti Craft Laser is buffed can be found here.

## **Gallery**

Exterior of the AA on Federation, Qtarian, and Pirate Ships.Exterior of the AA on Visiri, Gray, and Ardent Ships.Exterior of the AA when destroyed on Federation, Qtarian, and Pirate Ships.Exterior of the AA when destroyed on Visiri, Gray, and Ardent Ships.The AA's destroyed sprite.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** **Anti Craft Laser** • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Academy

***"Training the next generation of starship crew."***

Statistics

## **Summary**

The Academy is a 3x2 Support room unlocked at level five. When onboard the player's ship, Crew placed inside it can be trained. Training will permanently boost a Crew's stat(s). Training in the Academy boosts Engine, Pilot, Repair, Science, and Weapon. Upgrading and researching Education makes Academy training more effective. See the Training article for more information.

## **Training Crew**

### **Additional Notes**

* Training Results are based on RNG.
* When a Crewmember is training, neither the Academy nor the training Crewmember can be moved or placed in inventory.
* Training cannot be started when the Academy is upgrading, but Crew already training before the construction started will still receive their buff(s).
* Training Crew cannot be blended, buffed with DNA Items, or donated.
* Training Crew can still equip Equipment.

## **Training Courses**

Below is a list of all the training courses available to the Gym. Whenever Education is upgraded, the game replaces the previous courses with the newly unlocked ones. To calculate stats after training/equipment, click here.

## **Trivia**

* Weapons Simulator originally used the Green Weightlifting sprite.

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • ****Academy****

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
EMP Missile

***"EMP missiles interrupts electronics system causing them to be disabled temporarily."***

Statistics

## **Summary**

The EMP Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches EMP Technology in the Laboratory. The EMP Missile delivers an EMP Stun to the room it hits.

Like all Missiles, the EMP Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The EMP Missile can be upgraded by continuing to research EMP Technology in the Laboratory.

## **Usage**

### **Missile Combos**

**Room Disable [Support][Mid-End Game]**
 **+**

* **Advantages:** Can disable Landmines, Sprinklers, and rooms for nearly the entire game.
* **Disadvantages:** Doesn't provide any damage output and has a rather large Research requirement.
* **Additional Notes:** The EMP Missiles should be targeting rooms you find are a hassle to deal with. Examples include the Teleport, Shield Generator, Hangar and so on.

**Room Disable Mk2 [Support][Mid-End Game]**
 **+  +**

* **Advantages:** Can disable Landmines, Sprinklers, and rooms for nearly the entire game.
* **Disadvantages:** Doesn't provide any damage output and has a rather large Research requirement.
* **Additional Notes:** Requires a Multi Missile Launcher.

**Stun and Burn [Support][Mid-End Game]**
 **+  + ( / )**

* **Advantages:** The EMP Missile can disable Sprinklers, allowing the Scarlet Missile to deal much more damage. The EMP Missile can also be used separately to disable other rooms.
* **Disadvantages:** Hard to implement AI wise.

### **When To Use**

The EMP Missile is a great Missile to use if the player already has sufficient DPS from other weapon rooms. This is especially the case for higher level EMP Missiles. The EMP stun at the later levels lasts so long, by the time it's over the Missile Launcher/MML (With Weapon Crew) would've already reloaded and fired another EMP Missile to hit the room, permanently stunning it.

### **AI**

The AI equip command for the EMP Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the EMP Missile during combat.

**None -> Set Highest EMP Damage**

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • **EMP Missile** • Scarlet Missile • ICBM
Mimic Missile • Cruise Missile • Wildling Missile

**Androids**

Service Droid • Defender Droid • Boarder Droid • Zongzi Droid • Ghostly Holo-Droid • Mini Droid

**Crafts**

Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft • Turkey Craft

**Cores**

Ion Core
Daft Kittus

Can be purchased for 999 starbux. Has:

HP - 3 (9)

Attack - 2.2 (3.1)

Repair - 1.2 (2)

Ability - 7 (17)

Stamina - 0 (0)

Pilot - 0 (7)

Science - 8 (9)

Engineer- 8 (9)

Weapon - 9

Fire Resistance - 1

Speed - 1/2

Ability - Critical Attack

Can be equipped with weapon and accessory (hand and shoulder) equipment.

Can be trained up to 100%