recursal/Fanatic-Fandom huggingface dataset:
Elves

**Average Lifespan**: 200 Years

**Adulthood**: 28 Years

## Traits

Elvenkind is a race naturally gifted in many aspects which take many forms. Primarily though Elves are gifted with a grace and agility, along with a natural talent for magic especially natural magic of Druids. They tend to be less flexible than other races but this doesn't restrict them from pursuing paths outside of their natural gifts, but rather just makes it more difficult.

## Lore

Elves are considered one of the oldest races in the world predating almost all of them, though their ancient history and origins are lost to time with the fall of their Empire. Elves these days are almost akin to humans found in many branches of society and nations due to the loss of their culture and ways. Some elves still seek knowledge from the days before their fall, and others don't even contemplate those days making the most of what is in front of them. Many scholars think it was a great loss that so much knowledge of Elven history was gone, considering their society was considered a highly advanced more magically.
Vine Machete

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! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Item Information
! style="{{#var:labelstyle|}}" | Item

! style="{{#var:labelstyle|}}" | Class

! style="{{#var:labelstyle|}}" | Min. Level

! style="{{#var:labelstyle|}}" | Rarity

! style="{{#var:labelstyle|}}" | Powder Slots

! style="{{#var:labelstyle|}}" | Obtain
}}

! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Base Damage
! style="{{#var:labelstyle|}}" | Attack Speed

! style="{{#var:labelstyle|}}" | ✣ Neutral

! style="{{#var:labelstyle|}}" | ❋ Air

! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Requirements

! style="{{#var:labelstyle|}}" | Agility Min:

**Vine Machete** is a rare dagger that can be bought from the Olux Weapon Merchant.

## Identifications

Vine Machete can be bought from the Olux Weapon Merchant for 18 Emerald Blocks and 32 Emeralds, and is pre-identified.

  % Main Attack Damage
  % ✹ Fire Damage
 ✤ Earth Defense
Lineage

## What is Lineage?

Lineage is essentially the descendants of your character from the first generation and onwards, all traced back to your first character should they managed to have offspring.

## What is it for?

Well first off it provides you with extra characters with each descendent being playable barring story intervention, though this should be rare.

What this also means is that you can use these extra characters for trying different things you didn't do with your main, and by all means they can grow powerful in their own right with enough dedication to them.
Dwarves

**Average Lifespan**: 150 Years

**Adulthood**: 20 Years

## Traits

Dwarves are short but hardy adapted for life underground but also in harsh climates able to ignore bitter cold and harsh heat. Despite their size they are rather strong as their bodies are dense with muscle.

As a people they have a natural gift for various crafts, especially metalwork and construction. Often it is rare for anyone to surpass a dwarf in this talent or craft.

## Lore

Like Elves the Dwarves are one of the oldest races and unlike many their history is more well documented, at least in their homeland. One of the only races to keep the Elven Empire at bay to the point that the Elves abandoned the war effort having lost vast swathes of forces and land to the dwarves who adopted a scorched earth policy against their enemy. As such the Dwarven Kingdom of Karak Kanal has stood the test of time for millennia and maintained the land of the Dwarves since. Despite their success they have kept to their mountain with little interest in venturing beyond it or conquest.
Swordsman

**Required** **Homeland**: Jade Empire or Sol'Sahan Sultanate

**Weapons**: One or more swords

**Focus**: DPS

## Skills

[Swordsman Stance] If your speed is greater, gain an extra turn. If it is lesser, Counter-Counter will always succeed.(Green)

[Focused Slash] Strike for x3. (Red)

[Clear Zone] Spin yourself around, slashing at all enemies close dealing x1. Knock them back.(Red)

[Avoidance] Increase your dodge roll by x2. (Gold)

[Counter-Counter] Attempt to counter attempts to counter your attacks. (Gold)

[Whirlwind Cuts] Roll 3-6 and attack that many times, attacks can hit other enemies. Strikes for x3 each.(Black)
Bowman

**Required Homeland**: Any

**Weapon**: Bow/Crossbow

**Focus**: Ranged DPS

## Skills

[Long Shot Stance] Double combat range. (Green)

[Multi-Shot] Shoot up to three targets for x1. (Red)

[Lay Trap] Place down a trap, when stepped in the target takes x1 and is rooted. Must expend an action to get out.(Red)

[Combat Roll] Increase dodge chance by x2. (Gold)

[Kill-Shot] Fire a singular shot that deals x10 damage.(Black)
The Bladebreakers

**Races**: Orcin only

**Territories**: The Deadlands

**Capital**: Unknown

**Leader**: Khan Surock Ironhide

**Primary Language**: Orcish

## General Information

The Bladebreakers is the name known for the nation of Orcin occupying the Deadlands essentially unchallenged. They're considered a hardy folk because what little is known about the Deadlands is that the term is accurate, its an arid savannah of great heat with terrible beasts that stalk its plains.

## Culture

It is believed the Bladebreakers maintain a savage culture that rewards strength over anything, victory or death. There is no mercy for their enemies and they expect none if return. They also seem to partake in the taking of captives back to their homeland, and for what reason is unknown, all attempts to rescue captives have failed with no survivors returning.

What is known is that they are lead by a Khan, a great leader who has never set foot on the public stage.

## Lore

Little is known about the History of the Bladebreakers as members would rather fight to the death than be captured alive. All that is known is that they regularly attack the Eastern Kingdom every generation(20 years or so) before withdrawing back to the Deadlands regardless of whatever gains they make, even if it's a complete victory.
Boxer

**Required Homeland**: Any but the following; Jade Empire and Sol'Sahan Sultanate

**Weapons**: Unarmed/Fist Weapons

**Focus**: DPS

## Skills

[The One Two Stance] When successfully landing a hit, gain an additional attack. Does not work with Kidney Shot. (Green)

[Uppercut] Strike upwards to deal x2 damage and stun the target.(Red)

[Body-Shot] Strike an opponent for x1 and knock them back.(Red)

[Kidney Shot] Strike a stunned opponent for X1. (Gold)

[Knock-Out Blow] Strike an enemy under 25% health, if successful they are KO'd.(Black)
Human

**Average Lifespan**: 90 Years

**Adulthood**: 18 Years

## Traits

This race is known for its high degree of flexibility and that is considered their greatest strength. They have no predisposition other than creativity. As a result of this humanity has some of the most varied characteristics out of all the races, able to become almost anything they put their minds to.

The biggest impact on humans is the origins of their upbringing as a race they're considered highly adaptable which means they begin with a redisposition based on culture and land of birth. After that they are shaped by the path they walk and the effort they put in.

## Lore

Considered one of the youngest races it is said their origin is the Civilized Lands but they have long since spread far and wide to the point where it's almost impossible to not find a human in any but a few lands. Despite their youth they have left a lasting mark on history being part of some of the greatest achievements and advances they world has seen. Their entry into the world was the toppling of the last Elven Empire, a magically focused land that enslaved anything that was not an elf. A revolution lead by a man simply remembered as The Emperor or the King of Kings who overthrew the elves and established a new land free of chains causing him not to be beloved by just other humans but other oppressed races, because of his actions the Jade Empire, the Four Kingdoms, and the World Standard exist in the world as they do to this day.
Half-Elves

**Average Lifespan**: 130 years

**Adulthood**: 18 years

## Traits

Half-Elves possess traits from both Elves and Humans, gaining much of the adaptability of humanity, along with the grace and magical talent of elves.

Above all else though, Half-Elves are people of struggle they are known for being stubborn and unwilling to break when things get hard.

## Lore

No one is sure when the first Half-Elves came to be, but their prominence rose over the centuries and they have always been met with mixed reactions. Some humans resent them for their longer lives, some elves consider them lesser for their mixed blood. As such they have usually had to struggle for their place in the world for a long time, and now they exist alongside their origin races with many powerful figures having been Half-Elves.
Wylkvar

**Average Lifespan**: 50 Years

**Adulthood**: 5 Years

**Faction Limitation**: Wylkvar Tribes, Church of Virtue, World Standard Only

## Traits

Similar to Wolfmen but larger and built for strength rather than speed and dexterity. Unlike Wolfmen they cannot run on all fours comfortably and instead can bring much more power to bear than in some cases even Turockin, in fact they stand even taller than Turockin.

They have a natural inclination towards honorable behavior and daredevil personalities.

## Lore

Native to the regions of the Savage Lands of the Untamed Regions, the Wylkvar are notorious for their raids against merchants and travelers. Despite how savage they can be, Wylkvar across all lands are known for their strength, valor, and honor. Few Wylkvar would ever fight dishonorably or decline a duel.

Their history is closely held by Wylkvar Skalds, all of it passed down orally rather than in written form. While Wylkvar are less hostile than Orcin, it's not a large margin and not much has been obtained from them.
Ontarian Timeline

**+Y0:** The Great Upheaval

+**Y0:** The War of the End

**+Y0:** The Ether-Locks forged

+**Y0:** The Dragoons Appear

**Y0:** The Weakening

**Y5:** Dragon Extermination

**Y5:** Dragonborn are founded.

**Y543:** Fall of the Arcane Tyrants

**Y544:** Rise of the Great Empire

**Y544:** Jade Empire Founded

**Y990:** Jade Expansion

**Y1114:** Jade Expansion Halted

**Y2000:** Coming of Chaos

**Y2015:** The World Standard Forms

**Y2993:** Chaos is Defeated

**Y3030:** Great Empire splits

**Y3035:** Central is constructed

**Y3035:** Orcs appear

**Y3052:** First Orcin born

**Y4000:** Orcin form the Blade Breakers

**Y4001:** Orcin take the Deadlands

**Y4200:** First Orcin Conflict

**Y4726:** Present Day
Defender

**Required Homeland**: Any

**Weapons**: One-handed + Shield

**Focus**: Defense/Tanking

## Skills

[Living Wall] You may block for those standing next to you or straight behind you. (Green)

[Shield Slam] Strike target for x1, stun them (Red)

[Intercept] When an ally is attacked, rush to their aid and intercept the attack for a defense chance. (Gold)

[Hunker Down] Increase block roll by x2. (Gold)

[Fortification] Incoming damage is reduced by 25% for the rest of the fight. (Black)
Shadowmancer

**Required Homeland**: Any but: Mech-Union, Bladebreakers

**Weapons**: Staff/Wand/None

**Focus**: DoT

## Skills

[Curse] Adds an x1 curse stack on target.(Red)

[Tendrils of Shadow] Roots target in place for 1 round.(Red)

[Tormenting Voices] Hurl a mass of shadow energy at the target, if it hits double curse stacks. 2 Round Cooldown(Gold)

[Suffer] Reduce a stat of choice on target by 10%. Lasts 3 rounds. Does not stack.(Gold)

[Mass Horror] Target has its rolls halved for five rounds. Cannot be defended against.(Black)
Templar

**Required Homeland**: Land of Virtue

**Weapons**: Flexible

**Focus**: Anti-Magic

## Skills

[Templar Absorption] Arcane damage is reduced by 50%. (Green)

[Templar Strike] Strike a target for x1, their next arcane spell has a chance to fail. (Red)

[Arcane Release] Release a stored spell for full effect.(Red)

[Arcane Absorb] Absorb a spell into you, storing it. Can store 3 spells. (Gold)

[Magic Theft] Steal a Mage's black move and use it when ready. Make it count as they used their's.(Black)
Arcane Mage

**Required Homeland**: Any but; Mech-Union, Bladebreakers

**Weapons**: Staff/Wand/None

**Focus**: DPS/Support

## Skills

[Arcane Missile] Launches a bolt of magic dealing x2.(Red)

[Arcane Blessing] Doubles ally's next roll.(Red)

[Arcane Barrier] Increase block roll by x2.(Gold)

[Arcane Mirror] Mirror an arcane ability(Red/Gold) to cast it again at a different target. 2 Round cooldown.(Gold)

[Arcane Barrage] Launch bolts of arcane into the air, they will then fall onto the battlefield striking a random enemy for x10.(Black)
Sourscratch

}}{{#var: $sprite }}

! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Item Information
! style="{{#var:labelstyle|}}" | Item

! style="{{#var:labelstyle|}}" | Class

! style="{{#var:labelstyle|}}" | Min. Level

! style="{{#var:labelstyle|}}" | Rarity

! style="{{#var:labelstyle|}}" | Powder Slots

! style="{{#var:labelstyle|}}" | Obtain
}}

! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Base Damage
! style="{{#var:labelstyle|}}" | Attack Speed

! style="{{#var:labelstyle|}}" | ✦ Thunder

! style="{{#var:labelstyle|}}" | Average DPS
! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Requirements

! style="{{#var:labelstyle|}}" | Dexterity Min:

**Sourscratch** is a level 82 Legendary Bow. It can be obtained exclusively from the Lootrunning Reward Chest.

## Identifications

It costs 429 Emeralds to identify Sourscratch.
! Identification !! Minimum Value !! Maximum Value

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Remembrance

}}{{#var: $sprite }}

! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Item Information
! style="{{#var:labelstyle|}}" | Item

! style="{{#var:labelstyle|}}" | Class

! style="{{#var:labelstyle|}}" | Min. Level

! style="{{#var:labelstyle|}}" | Rarity

! style="{{#var:labelstyle|}}" | Powder Slots

! style="{{#var:labelstyle|}}" | Obtain
}}

! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Base Damage
! style="{{#var:labelstyle|}}" | Attack Speed

! style="{{#var:labelstyle|}}" | ✣ Neutral

! style="{{#var:labelstyle|}}" | ❋ Air

! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Requirements

! style="{{#var:labelstyle|}}" | Intelligence Min:

**Remembrance** is a relik with a minimum level of 21, available from Nemract's Weapon Merchant. It gives Air-related magic bonuses, in addition to other minor bonuses.

## Identifications

Remembrance can be bought from the Nemract Weapon Merchant for 1 Emerald Block, and is pre-identified.

  Reflection
 ❋ Air Defense
  % First Spell Cost
Sketiq

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! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Item Information
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! style="{{#var:labelstyle|}}" | Class

! style="{{#var:labelstyle|}}" | Min. Level

! style="{{#var:labelstyle|}}" | Rarity

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! style="{{#var:labelstyle|}}" | Obtain
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! style="{{#var:labelstyle|}}" | Tag
! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Base Damage
! style="{{#var:labelstyle|}}" | Attack Speed

! style="{{#var:labelstyle|}}" | ✣ Neutral

! style="{{#var:labelstyle|}}" | ❋ Air

**Sketiq** is a level 7 unique wand purchased from the Dungeon Merchant in front of the entrance to the Decrepit Sewers Dungeon.

## Identifications

**Sketiq** can't be identified, as its stats don't vary.

  Walk Speed
  % ❋ Air Damage

## Lore

*"As much as they're terrifying, at least those lousy skeletons give us lots of bonemeal for the crops!" -Bylvis, Katoa Ranch Farmer*
Flow of Wheat Art

**Required Homeland**: Western Kingdom

**Weapons**: Scythe

**Focus**: AoE DPS

## Skills

[Flow of Wheat Stance] Able to defend from all directions. (Green)

[Harvest Grain] Sweep your scythe in 180 degrees infront of you, dealing x2 to each person hit. (Red)

[Pumpkin Smasher] Bring the blunt side of your scythe down on someone's head, dealing x1 and stunning. (Red)

[Jaw Cracker] If someone attempts to attack you from behind, use the opposite end of your scythe to crack them in the jaw dealing x3 and knocking them back. (Gold)

[Harvest Festival] Leap from 2-4(roll) people and strike them, dealing x4 to each person. Immune to Counters during. (Black)
Orcs

**Average Lifespan**: 70 Years

**Adulthood**: 15 Years

## Traits

Orcs are a species made for battle and war, gifted with physically imposing bodies that naturally develop muscle even when the orc doesn't put in effort. They have a higher level of aggression than other races which causes them to struggle at times in society but they are favored in military pursuits which sees large numbers of orcs enter military service. It is noted they are highly receptive to learning discipline as if it's second nature for an orc to be a soldier.

## Lore

Orcs were a race that just...appeared. They emerged as the dust of war settled with no history or knowledge and the first nation to adopt them was the The Empire, where the orcs quickly proved themselves adept soldiers and warriors. Many orcs throughout history have made their mark as warriors of all kinds and now they're present in many parts of the world. From the Four Kingdoms, to the Jade Empire, to even the Land of Virtue.
Overdrive

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! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Item Lore
! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Item Information
! style="{{#var:labelstyle|}}" | Item

! style="{{#var:labelstyle|}}" | Class

! style="{{#var:labelstyle|}}" | Min. Level

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! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Base Damage
! style="{{#var:labelstyle|}}" | Attack Speed

! style="{{#var:labelstyle|}}" | ✦ Thunder

! style="{{#var:labelstyle|}}" | ✽ Water

! style="{{#var:labelstyle|}}" | Average DPS
! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Requirements

! style="{{#var:labelstyle|}}" | Dexterity Min:

! style="{{#var:labelstyle|}}" | Intelligence Min:

**Overdrive** is a Legendary level 88 Relik. It can be found in Loot Chests from level 84-92 and can be dropped by hostile mobs.

## Identifications

It costs 457 Emeralds to identify Overdrive.
! Identification !! Minimum Value !! Maximum Value

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## Trivia

* This item's lore was created by the player cars3n in a Wynncraft Creation Contest.
Aeromancer

**Required Homeland**: Any but; Mech-Union, Bladebreakers

**Weapons**: Staff/Wand/Unarmed

**Focus**: Interference

## Skills

[Gust] Push an enemy back, if they hit something deal x2. (Red)

[Twister] Root an enemy with a twister, dealing x1 a round. Lasts 1 Round. 2 Round Cooldown (Red)

[Wind Wall] Create a barrier of wind that lasts for 2 rounds, ranged attacks cannot pass it. (Red)

[Wind Dash] Increase dodge roll by x2, if successful, move to a new location. (Gold)

[Tornado] Create a mobile Tornado that lasts for five rounds, it will move towards enemies and deal x3 each round they're in it. (Black)
Manipulación de Explosiones

## Resumen

La **Manipulación de Explosiones** es la capacidad de generar explosiones espontáneas a voluntad. Esto se puede lograr a través de una variedad de medios, como armamento, tecnología especializada o poderes sobrenaturales.

Algunos usuarios incluso pueden dirigirlos y controlar su camino, lo que les permite demoler estructuras y enemigos específicos y hacer que sea más difícil para uno escapar de la explosión.

## Ejemplos

* Reze (Chainsaw Man)
* Yoshikage Kira (Jojo's Bizarre Adventure)
* Megumin (Kono Subarashii Sekai ni Shukufuku Wo!)
* Katsuki Bakugou (My Hero Academia)
Поток

Поток- Это магическая материя которую Изначальные Боги использовали для создания известного мира. Поток безграничен в своих возможностях, и под чьим либо влиянием способен видоизменять существу, материю и саму реальность.

Являясь по сути своей стихией, поток может стать как и инструментом созидания, так и орудием разрушения. Многие существа стремились обуздать поток, но только Изначальные Боги были способны использовать весь потенциал потока.

Смертные существа, как разумные расы так и дикие звери способны манипулировать потоком, создавая как разрушительные заклинания так и получая возможность исцелять раны прикосновением. Но использование потока ограничено допустимым пределом, переход за который грозит для смертного получением проклятья.

Изначально маги разумных рас преобразовывали поток в магию элементов (вода,земля,огонь и тд) но позже научились преобразовывать поток в что то более уникальное: чёрное пламя, гравитационная магия и многое другое, но для того чтобы отойти от магии изначальных элементов, магу нужно долго и упорно учится контролировать поток.

Так как поток проходит через всех живых существ, он также может даровать им большую физическую силу, крепкое здоровье и прочее, без необходимости использовать заклинания или чары. Этим пользуются воины и им подобные, усиливая свои физические показатели упорными тренировками и медитациями, для укрепления потоком своих тел.
Turockin

**Average Lifespan**: 80 Years

**Adulthood**: 15 Years

## Traits

Turockin are large and powerfully built with dense muscles. Despite their size they are not slow.

Typically Turockin are peaceful in temperament but when roused to combat the term "mad bull' is not considered inaccurate.

## Lore

A bestial race of only theorized origin, dating back to ages before the fall of the Elven Empire. For a long time they were considered prized slaves because of their natural strength compared to many other races. They alongside Humanity and the Wolfmen rose up against the Empire to overthrow it with a Turockin rising to lead the land known now as the Western Kingdom.
Elemental Fragments

## Fragments

Elemental Fragments are pieces of energy a person is born with considered part of their soul. They are though not a source of power but rather an opened door allowing a person to manipulate that element should they acquire the skills to do so. Without the appropriate fragment though a person can never use that associated element or any of its children elements. Some people can be born with an overwhelming Fragment though which consumes the other fragments granting the person without a heightened connection to the element and the ability to use it freely. The downside is the element affects their personality and mind.

### Fire

The fragment of fire, capable of great destruction but also a gentle warmth. Considered a volatile element that can easily run out of control.

Typically
The Ventris Kingdom

**Races**: Human, Elves, Half-Elves, Dwarves

**Territories**: Plains of Law

**Capital**: Judgement

**Leader**: Perseus Ventris

**Primary Language**: Common

## General Information

One of the only civilized nations in the Untamed Regions, they are considered a welcome and safe harbor for those wishing to step foot in the Eastern Continent. Generally they are very similar to the Four Kingdoms with commoners, nobility, and royalty.

They possess a rare magical technology to create magical constructs made by those known as Artificers, these constructs help them in daily live as well as supplement their military forces.

## Culture

As a people there is a massive emphasis on the law and that it should be obeyed. They praise a being known as the Blind Lady, a Goddess of Law, as such there is little crime in the nation with enforcers of law being seen as part of the church. They belief that only the law of their nation and goddess is the law they must follow though, often disregarding the laws of other lands unless they share laws in common.

Great honor is given to those known as Paladins, chosen warriors of the Blind Lady who bring her power to the mortal world. Lawful beings who enforce lawful actions and the word of the Goddess.

## Lore

The Ventris Kingdom is an old kingdom, predating the Empire having been founded by the Ventris Family millennia ago in an attempt to found a nation in the Untamed Regions and get away from the Elven Empire. Despite their attempts they've only managed to secure their borders having entered fierce and repeating conflicts with the Wylkvar already present, wars occurring many times throughout their shared history with much blood spilt on both sides.

Despite their propensity for following the Law, they are not members of the World Standard's Alliance.
Nightmare

}}{{#var: $sprite }}

! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Item Information
! style="{{#var:labelstyle|}}" | Item

! style="{{#var:labelstyle|}}" | Class

! style="{{#var:labelstyle|}}" | Min. Level

! style="{{#var:labelstyle|}}" | Rarity

! style="{{#var:labelstyle|}}" | Powder Slots

! style="{{#var:labelstyle|}}" | Obtain
}}

! style="{{#var:labelstyle|}}" | Tag
! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Base Damage
! style="{{#var:labelstyle|}}" | Attack Speed

! style="{{#var:labelstyle|}}" | ✹ Fire

! style="{{#var:labelstyle|}}" | ❋ Air

! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Requirements

! style="{{#var:labelstyle|}}" | Defense Min:

**Nightmare** is a level 74 Legendary spear.

## Identifications

Nightmare can be bought from the Corrupted Decrepit Sewers Dungeon Merchant for 6 Corrupted Witherhead's Rib, and is pre-identified.

  % Health Regen
  Life Steal
  % ✽ Water Damage
  % ✹ Fire Damage
  % ❋ Air Damage
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Realm of Heroes Wiki

**Welcome to the Realm of Heroes Wiki!**
The Realm of Heroes is a privately run Roleplay setting, this wiki is purely for the purpose of documentation for a variety of aspects for players. Consisting primarily of information on systems, npcs, items, and things in the world.

As a note, not all information on the wiki will be considered 100% accurate outside of mechanical topics. This is to represent misinformation, misconceptions, and various falsehoods in the world's understanding of things. As such the Wiki will majority of the time represent public knowledge that characters can be aware of. All mechanical information though can be considered accurate, but still subject to change/updates.

## Important articles

PlaceholderOntarian TimelinePlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Scytodidae

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! style="{{#var:labelstyle|}}" | ✣ Neutral

! style="{{#var:labelstyle|}}" | ✽ Water

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! style="{{#var:labelstyle|}}" | Intelligence Min:

**Scytodidae** is a level 77 Rare bow.

## Identifications

Scytodidae can be bought from the Corrupted Infested Pit Dungeon Merchant for 4 Corrupted Arakadicus' Eye, and is pre-identified.

  Mana Regen
  Mana Steal
 ✣ Spell Damage
 ✹ Fire Defense
Final Compulsion

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! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Base Damage
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! style="{{#var:labelstyle|}}" | ✣ Neutral

! style="{{#var:labelstyle|}}" | ✤ Earth

! style="{{#var:labelstyle|}}" | ✹ Fire

! style="{{#var:labelstyle|}}" | Average DPS
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! style="{{#var:labelstyle|}}" | Strength Min:

! style="{{#var:labelstyle|}}" | Defense Min:

**Final Compulsion** is an untradable level 92 Rare Wand that can be obtained as a reward from the Corrupted Ice Barrows Dungeon.

## Identifications

 }}{{#var: $sprite }} Corrupted Theorick's Ice Shards, and is pre-identified.

  % Health Regen
  Life Steal
  Walk Speed
  % Main Attack Damage
  % ✦ Thunder Damage
 ✽ Water Defense
 ❋ Air Defense
Brace of the Ninth

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! style="{{#var:labelstyle|}}" | Average DPS
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! style="{{#var:labelstyle|}}" | Intelligence Min:

**Brace of the Ninth** is an untradable level 91 Rare Spear that can be obtained as a reward from the Corrupted Ice Barrows Dungeon.

## Identifications

 }}{{#var: $sprite }} Corrupted Theorick's Ice Shards, and is pre-identified.

  Mana Regen
  Reflection
  Walk Speed
  % ✽ Water Damage
Infinitesimal

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! style="{{#var:labelstyle|}}" | Average DPS
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! style="{{#var:labelstyle|}}" | Defense Min:

**Infinitesimal** is a level 105 Dagger obtained as a reward from the The Nameless Anomaly Raid. It is a component of the Boundless Set obtainable from the Raid, which comprises five different weapons (one for each Class) and two armour pieces. For information about set bonuses using this item, click here.

Infinitesimal is focused around the Defense skill, boosting ✹ Fire and Spell Damage and Mana Steal, in addition to ✤ Earth Defense.

## Identifications

It costs 180 Emeralds to identify Infinitesimal.
! Identification !! Minimum Value !! Maximum Value

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## Trivia

* Like most of the items in the Boundless Set, Infinitesimal's name is a reference to a mathematical concept relating to infinity. An infinitesimal number is a nonzero number closer to zero than any real number; it is equal to the reciprocal of infinity, and may be called "infinitely small".
Steven Universe

***Steven Universe*** is an animated series created by Rebecca Sugar that aired from November 4, 2013 to January 21, 2019 for 5 seasons on Cartoon Network.

## Westphall connections in Steven Universe

* *Uncle Grandpa* appears in the episode *Say Uncle*. At the end, Uncle Grandpa presents a list of other people he’s helped. This list includes:
	+ Finn and Jake from *Adventure Time*
	+ Dexter and Dee Dee from *Dexter’s Laboratory*
	+ *The Powerpuff Girls*
	+ *Ed, Edd n Eddy*
	+ Billy and Mandy from *Grim & Evil*
	+ Mac from *Foster’s Home for Imaginary Friends*
	+ Juniper Lee from *The Life and Times of Juniper Lee*
	+ The SWAT Kats from *SWAT Kats: The Radical Squadron*
	+ Flapjack from *The Marvelous Misadventures of Flapjack*
	+ *Clarence*

## Westphall connections to Steven Universe

* The theme of the fictional sitcom *Li’l Butler* is sung by Craig in the *Craig of the Creek* episode *Bring Out Your Beast*.
* Garnet appears in the *OK K.O.! Let’s Be Heroes* episode *Crossover Nexus*.
Morrowind

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! style="{{#var:labelstyle|}}" | Agility Min:

**Morrowind** is a level 96 Legendary Wand. It can be found in Loot Chests and dropped by mobs of level 92-100.

Morrowind is a heavily evasion-focused weapon, providing a +14 boost to Agility as well as large boosts to Reflection and Walk Speed. It additionally boosts Spell Damage, ❋ Air Damage, and ❋ Air Defense in exchange for a penalty to ✤ Earth Damage.

## Identifications

It costs 496 Emeralds to identify Morrowind.
! Identification !! Minimum Value !! Maximum Value

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## Trivia

* Morrowind's name is a reference to the 2002 video game *The Elder Scrolls III: Morrowind*.
Depth

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**Depth** is a level 74 Legendary wand.

## Identifications

Depth can be bought from the Corrupted Decrepit Sewers Dungeon Merchant for 6 Corrupted Witherhead's Rib, and is pre-identified.

  Health
  Walk Speed
  % ✹ Fire Damage
  % ❋ Air Damage
Oblivion

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! style="{{#var:labelstyle|}}" | ✦ Thunder

! style="{{#var:labelstyle|}}" | ✽ Water

! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Requirements

! style="{{#var:labelstyle|}}" | Dexterity Min:

! style="{{#var:labelstyle|}}" | Intelligence Min:

**Oblivion** is a Mythic Dagger, requiring a minimum level of 101 to wield.

## Identifications

It costs 1908 Emeralds to identify Oblivion.
! Identification !! Minimum Value !! Maximum Value

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Jaw Breaker

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! style="{{#var:labelstyle|}}" | ✤ Earth

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! style="{{#var:labelstyle|}}" | Strength Min:

**Jaw Breaker** is a level 38 rare dagger purchased at the Dungeon Merchant in front of the entrance to the Sand-Swept Tomb Dungeon.

## Identifications

**Jaw Breaker** is identified when bought. Therefore, its Id's don't vary.

  XP Bonus
  Exploding
  Walk Speed
  % Main Attack Damage

## Lore

*"Bandit attacks losing you sleep? Free fighting classes here! Only 10 emeralds- they won't know what hit 'em!" -Almuj Self-Defense Class Advertisement*
Hesperium

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! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Other Information

**Hesperium** is a level 65 Fabled Bow. It can be found in Loot Chests and dropped by mobs of level 61-69.

## Identifications

It costs 840 Emeralds to identify Hesperium.
! Identification !! Minimum Value !! Maximum Value

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## Trivia

* *Hesperium* (atomic symbol Es) was the name given to a claimed, but later disproven, discovery of the element now known as plutonium (Pu) in 1934.
	+ The numbers 94 and 239, appearing in Hesperium's damage values, are respectively references to the atomic number and to a radioactive isotope (Pu-239) of plutonium.
Sol

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**Sol** is a level 37 rare spear purchased at the Dungeon Merchant in front of the entrance to the Sand-Swept Tomb Dungeon.

## Identifications

**Sol** is identified when bought. Therefore, its Id's don't vary.

  % Health Regen
  Health Regen
  Reflection
  % ✤ Earth Damage

## Lore

*"The sun and related symbols appear quite often in these ancient glyphs. Interesting, but unsurprising, no?" -Svin, Legend Keeper*
Dodegar's Ultimate Weapon

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**Dodegar's Ultimate Weapon** is a legendary level 75 Dagger, awarded by Dodegar after players complete The Ultimate Weapon. In order to craft it, Dodegar requires 1 Enchanted Stick, 1 Sacred Hobbit Metal, 1 Diplacus Aurantiacus and 1 Crate of 2000 Luster Blood from various locations across the Light Forest. After this, he gives the player a copy of the Ultimate Weapon he crafted, stating that it is the "best weapon the world has ever seen". Ironically, when the player finally receives it after collecting all those items, it only deals 1-3 neutral damage, and has no Identifications. For this reason, its only real use is as an artifact; it can be sold to the Artefact Merchant for a large sum of 7 Liquid Emeralds.

Dodegar's Ultimate Weapon comes pre-identified when received.

## Tips

* You can sell Dodegar's Ultimate Weapon to the Artefact Merchant in The Shiar for 7 Liquidified Emeralds.
* If you choose not to sell it, it can be used as a weapon, although it is vastly inferior to every other weapon in the game (apart from depressing weapons).
Helm Splitter

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**Helm Splitter** is a legendary level 70 spear. Its attack speed is super slow, but it makes up for massive amounts of melee damage. It can be obtained by killing the boss of the Altar of Sanctification Boss Altar.

## Identifications

It costs 371 Emeralds to identify Helm Splitter.
! Identification !! Minimum Value !! Maximum Value

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## Lore

"*One of Skien's many deadly weapons. This warhammer, despite the massive weight of the hammerhead, was able to be swung by Skien fast enough to be a blur.*"
Nauticals

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! style="{{#var:labelstyle|}}" | ✦ Thunder

! style="{{#var:labelstyle|}}" | Average DPS
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! style="{{#var:labelstyle|}}" | Dexterity Min:

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**Nauticals** is an untradable level 93 Rare Relik that can be obtained as a reward from the Corrupted Ice Barrows Dungeon.

## Identifications

 }}{{#var: $sprite }} Corrupted Theorick's Ice Shards, and is pre-identified.

  Intelligence
  Mana Regen
  Mana Steal
  Walk Speed
  % Spell Damage
  % Main Attack Damage
  % ✽ Water Damage
Weathered

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! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Requirements

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! colspan="2" class="infobox-header" style="text-align:center; {{#var:headerstyle|}}" | Other Information

**Weathered** is a Mythic Dagger, requiring level 96 and 110 Agility to wield. Due to its Major Id, Roving Assassin, it is considered the top assassin weapon after Cataclysm. It is one of the best sustain weapons in the game.

## Identifications

It costs 1818 Emeralds to identify Weathered.
! Identification !! Minimum Value !! Maximum Value

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