Update 0.8

Release Date: December 14, 2017

	+ Can be used to gather Map Intelligence on targets near a targeted and visible area
	+ Press 'G' to scout an area
* New Map: Tempest Island
	+ A new skirmish map featuring a large central town and pre-existing Howitzer positions

### Gameplay Features & Changes

* Map Intelligence
	+ Scouted structures, vehicles, and infantry are now visible on player maps
	+ Maps are time sensitive, meaning that target locations may be outdated depending on how recent the map was updated
	+ Maps can be updated at Town Hall/Outpost or by equipping a Radio
* Endless Shore
	+ Revamped to include Draw Bridges, Shipyards, and some changes in layout
* Fisherman's Row
	+ Minor changes layout
* Skirmish Mode Changes
	+ 3x Technology Rate
	+ 4 hour time limit is enforced
	+ 3 end conditions: Victory, Defeat, or Stalemate (No victory after time limit ends)
	+ Stalemate end condition can be manually triggered by a moderator on Campaign wars
* New Gameplay Modifiers (Weekly War Games)
	+ Encampment - Players can build Campsites, but not Outposts (Campsites act like a single player spawn point)
	+ Stronghold - Town Halls are twice as resilient against all damage

### Game Balance

* Rifle damage reduced by 10%
* Storm Rifle auto fire mode damage increased by 10%
* Storm Rifle single shot mode damage increased by 8%
* FMG Ammo Tech. Level reduced to Level 1
* FMG is now disabled threshold changed from 60% to 30% health
* RPG and RPG Ammo Tech. Level decreased from 3 to 2
* Sticky Bomb Explosive Material cost reduced from 100 to 70
* Watch Tower Basic Material cost increased from 35 to 60
* Radio Basic Material cost increased from 60 to 120
* Howitzer Basic Material cost reduced from 125 to 100
* Radio cost increased from 120 for 10 to 100 for 5
* Radio production time per item increased by 66%

### Other Changes

* Dynamic Map Grid
	+ Grid overlay on the map screen now represents consistent distances across all maps
	+ Letters and Numbers now hug the viewport, making it easier to identify coordinates
	+ Keypad system is used to represent sub-coordinates
	+ Player coordinates can be retrieved by typing !coords
	+ CTRL-LMB will insert map grid coordinates into text chat
* Map UI improvements
	+ Map centers on your player now when map is opened
	+ Icons scaling is improved
* Loading screens are now shown when transitioning to a server
* War end screen now indicates if a surrender occurs
* Surrender alert/notification is only shown to your team
* Chinese has been added to regional text chat filters

### Major Bug Fixes

* Players will no longer get stuck in queues if they were in a queue during a war rollover
* Mines can now be dismantled with a Wrench
* Howitzer damage is now properly mitigated (75%) instead of passing right through armor
* Draw Bridge material cost is now equivalent to normal bridges
* Vehicles no longer get stuck on Heavy Gates when passing through them
* Tanks no longer block damage from Green Ash
* Using Binoculars no longers prevents local chat from working
* Scrap nodes no longer interfere with aiming
* Dropping no longer stops working sometimes after using a Town Hall
* Shotgun can no longer be fired in quick succession when fully encumbered
* Grenade Launcher can no longer be reloaded quickly while prone or crouched
* Surrender timer no longer gets reset when rebuilding the last Town Hall
* Player profiles (portrait, bio, etc) are no longer wiped in really rare cases
* Training Grounds servers no longer post to #war-is-starting
* Throwing a Grenade close to a hedgerow on Upper Heartlands no longer causes the Grenade to fly high
* Players can no longer build structures clipping with certain collisions
* Items no longer disappear from structure inventories in very rare cases
* Players no longer get stuck in Component nodes when they are depleted or respawn
* Field Artillery and FMG now have proper destroyed meshes
* It's no longer difficult to climb ladders if the camera was rotated
* Barbed Wire no longer blocks area damage
* **Map fixes**