Barbarian

As a Barbarian, you gain the following class features

* **Hit Points at Higher Levels:** 1d12 (or 7) + your Constitution modifier per Barbarian level after 1st

#### Proficiencies

* **Armor:** Shields, Light Armor
* **Weapons:** Simple Weapons, Martial Weapons, Martial Ranged Weapons
* **Tools:** Woodcarvers Tools

* **Saving Throws:** Strength, Constitution
* **Skills:** Choose two from Intimidation, Nature, Survival, Athletics, Perception, Smithing, and Animal Handling

#### Equipment

You start with the following equipment, in addition to the equipment granted by your background:

* *(a)* A Greatweapon, or *(b)* 2 Martial Weapons
* *(a)* A Longbow and 20 Arrows, or *(b)* A Small Shield
* an Explorer's pack and 10 Javelins

## Rage

During battle, something agitates you so much to the point where your body ferociously acts on your emotion
While Raging, you gain the following bennefits:

* You gain advantage on Strength Checks and Saving Throws
* Whenever making an attack, you may add a damage bonus to your attack (Seen on the Barbarian Level Table)
* You gain resistance to all non-magical Slashing, Bludgeoning, and Piercing damage.

You cannot cast Ritual or Concentration spells while raging. Your rage can last up to one minute, but ends early if you are knocked unconscious. You may only rage a certain amount of times per long rest (As seen on Barbarian Level table).

## Unarmored Defense

While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

## Danger Sense

You are able to sense when creatures or non-creatures are about to unhinge, or become violent. You cannot be surprised by targets you can see, and you gain advantage on saves for traps or other objects that would cause damage to you.

## Relentless Attack

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

## Primal Path

You may chose a path that shapes the nature of your rage. All Path's are detailed at the end of the Barbarian class.

* Anarchist (HB)
* Ancestral Guardian
* Battlerager
* Beast
* Beastmaster (HB)
* Berserker
* Brute (PoD)
* Cannibal (HB)
* The Entity (WHB)
* Hellrager (HB)
* Nomad (HB)
* Juggernaut
* Storm Herald
* Totem Warrior
* Wild Soul
* Windwalker (WHB)
* Zealot

## Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

## Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

## Unhindered Movement

When raging, you are not effected by difficult terrain. In addition to this, if an object blocks your path, you may (Instead of going around it) bash through it. This will cost x2 the movement, and require a strength check based on the AC of the object.

## Feral Instinct

You gain advantage on your initiative rolls. In addition to this, if you are to start combat while not raging, you may rage as a free action.

## Brutal Critical

Instead of doubling the damage on a critical hit, you may triple the damage.

## Merciless Critical

Instead of tripling the damage on a critical hit, you may quadruple it.

## Vicious Critical

When an enemy is hit with a critical, they must succeed a constitution saving throw (DC=10+Their AC). On a failed save, they fall unconcious.

## Relentless Rage

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

## Persistent Rage

Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

## Indomitable Might

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

## Primal Champion

At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.