World

The World section provides detailed information on the various lands and regions that make up the realm of Ozarinor. Each region has its own unique geography, climate, culture, and history, creating diverse environments for adventurers to explore and interact with.

## Uthir

### Overview

* Type: Northern Region
* Geography: Snowy, Mountainous

### Brief Description

Uthir is the northernmost region of Ozarinor, characterized by its snow-covered landscapes and rugged mountains. The harsh climate and treacherous terrain make it a challenging place to live, but its inhabitants are hardy and resourceful.

### History & Significance

Religions that are worshipped here are often the Infernus of the Flame, Kalgh, Sif of the Skies, The Storm Titan, Gromm. Some of the tribes have been provoking smaller towns in Qeramore land, such as Adventurer’s Last, Step, and Bleakfall. Some issues with trade in Falas because of piracy in the waters.

### Inhabitants & Culture

Races of Uthir mainly are the Dwarves, gnomes, (Drow) Elf, Goliath, Arakokra, and Giantkin. They often export things such as Adamantite, Mithril, Blessed Cobalt, and Ozaranite Residuum, meats, lumber.

### Points of Interest

* [List and briefly describe several key locations within Uthir, such as important settlements, landmarks, or natural features]

## Qeramore

### Overview

* Type: Coastal Region
* Geography: Golden Coast, City of Elesmond

### Brief Description

Qeramore, located to the southeast of Uthir, is renowned for its stunning Golden Coast and the magnificent city of Elesmond. The region's natural beauty and strategic location have made it a prosperous and influential part of Ozarinor.

### History & Significance

Occupants of Qeramore often worship Solarn of the Sun, Kor of Assassins, Tenvil of Blood, Ozar of Creation and Arcane. They have had issues with trade in the past between them and the Khorhess. Also frequently raided by the tribes of Uthir.

### Inhabitants & Culture

Majority of the races that are in Queramore are the Highelves, Halflings, and Dragonborn. The main exports from this land are fruits, animal riding, art, magical items.

### Points of Interest

* Golden Coast: [Describe the Golden Coast, its history, and its significance]
* City of Elesmond: [Describe the city of Elesmond, its history, and its significance]
* City of Ham: Small city with two districts housing Gnomes and Halflings

## The Falassian Empire

### Overview

* Type: Empire
* Geography: Coastal, Deepwood Forest

### Brief Description

The Falassian Empire is a vast and powerful realm, encompassing numerous coastal port cities and the ancient Deepwood Forest. With its diverse landscapes and peoples, the empire is a melting pot of cultures and a hub of trade and commerce.

### History & Significance

The main religions of the Falassian Empire are The Holy Light, Mer, and Eskel. There was a border friction issue between The Khorhess Concord and the Falassian Empire. The issue was mainly over border though also had to do with hostilities that were brewing over encroaching military compounds.

### Inhabitants & Culture

Majority Human, Gnome, and Wood Elf, however it’s mostly a melting pot for the majority of core races. Some of their main exports are fish, boats, lumber, pearls, and agriculture.

### Points of Interest

* Coastal Port Cities: [List and briefly describe several key coastal port cities within the empire]
* Deepwood Forest: [Describe the Deepwood Forest, its history, and its significance]

## Khorhess

### Overview

* Type: Arid Region
* Geography: Dry, Volcanic

### Brief Description

Khorhess is an arid land inhabited primarily by the more aggressive races of Ozarinor. Its harsh landscape is punctuated by a massive volcano, which erupted during the last Great War and dramatically altered the region's history and destiny.

### History & Significance

The main religions that are worshipped in Khorhess are Gromm of War, The Storm Titan, and Tenivir of the Underdark. They have been in conflict with the Falassian Empire over various issues over time. At the moment there are border issues between the two.

### Inhabitants & Culture

The inhabitants of Khorhess consist of Orc, Drow, Duregar, Half-Orc, Goblinoid, and Bugbear. Some of their main exports from the land are ores, minerals, spices, exotic herbs, and exotic animals/beasts.

### Points of Interest

[List and briefly describe several key locations within Khorhess, such as important settlements, landmarks, or natural features]