recursal/Fanatic-Fandom huggingface dataset:
Burning Rogue

HELP, I'M BURNING ALIVE

As a little boy, Patrick had always wanted to become a hero. When he jumped into his board game, he transformed into an underworld archer at the service of the highest bidder, a mercenary who needs nothing more than his bow to get through pretty much any situation.

**Role: Attacker/Curser**

## Overview

Burning Rogue (a.k.a. Patrick), a friend of Anna's (No, seriously. Look up her bio on the forums), is one of the best attackers in the Epic rarity. This flaming archer will set the entire enemy team on fire with his fiery bow! He also has some neat sustainability under its sleeve via self-heals. Overall, a great choice of an Epic Fire/Dark attacker/curser hybrid.

Pros

* Great stats
* Good relic slots
* Decent Trait
* Low cooldowns and stamina costs on most skills
* Access to 3 negative effects

Cons

* Can't boost damage output
* Bland special

## Recommended Moveset

### Grilled Patrick

* Angry Stab / Dark Poison Bolt / Burning Bolt (Stab for 55 Dark dmg + Damage Reduction, 20s, 1 CD / Poison for 60 Dark dmg + Poison, 26s, 0 CD / Burning for 65 Fire dmg + Burn, 23s, 1 CD)
* Dark Poison Rain (AoE 35 Dark dmg + Poison, 23s, 2 CD)
* Burning Arrows Rain (AoE 40 Fire dmg + Burn, 25s, 2 CD)
* Quick Potion (50 Fire dmg + Self 30% Heal, 17s, 2 CD)

Recommended Runes: **2 Strength, 1 Speed / Team Speed; 3 Strength/Team Speed**

Recommended Relics: **Ice-Breaking Greatsword, Soul-Shattering Greatsword; Oblation Trap, Delayer Trap**

## Counters

* He is weak against Light and Water monsters, so Kaori can be a recommended counter. She also has some high damaging moves with DoTs to drain his life.
* He can also be frozen or stunned. Monsters like Avaast and Ledovech can be a good choice.
Primigenius

Lord mammoth is gonna die today

Primigenius reigned over the Ancient Monster World until Lord Mammoth and the Mammoth Men slaughtered his race. Now that Lord Mammoth is the only remaining Mammoth Man, Primigenius wants to finish him off once and forever.

**Role: Support/Denier**

## Overview

The arch-enemy of Lord Mammoth. He's a good monster who can compete and survive for a lot of turns even against lower tier legendaries, due to his multiple healing and shield moves. He can also deny enemies using AoE Stun and do good damage while applying daze, so overall he's one of the better epics in general.

**Pros:**

* Great life, trait and relic slots
* Manageable stamina costs
* AoE Stun
* Has many Regeneration and shield moves, making him very tanky paired with his good life
* 0CD healing skills

**Cons:**

* Subpar power and speed
* Best moves have high cooldowns
* No NER, so shield breaker and negate healing hurts him a lot

## Recommended Movesets

### I can do this all day... (Denier/Support)

* Fossil Rush / Elderly Rush (Fossil for 45 Nature dmg + Self Regeneration, 28s, 0 CD) / (Elderly for 50 Nature dmg + Self 30% heal, 27s, 0 CD)
* Aged Remains / Enfeebled Wall (Remains for 55 Earth dmg + Daze, 31s, 1 CD) / (Wall for Ally 50% Shield + Regeneration, 27s, 3 CD)
* Oldish Remains (AoE 30 Earth dmg + Stun, 35s, 3 CD)
* Ancient Wall (Team 30% Shield, 29s, 3 CD)

*Oldish Remains* can stun the entire enemy team and then give allies time to attack. Primigenius can then use *Ancient Wall* to further shield his team. You can then follow up with *Enfeebled Wall* to increase the shield of an ally and regain their health. *Fossil Rush* or *Elderly Rush* can be used to keep Primigenius alive to help his team longer.

Recommended Runes: **1 Strength, 1 Life, 1 Team Speed; 3 Speed/Team Speed**

Recommended Relics: **Armor of Duty, Heavy Duty Armor; Friendship Shield, Brave Shield**

## Counters

* Sir Francis Rock is a perfect counter to him, as he has access to Shield breaker and Instant shield removal, and is immune to Primigenus' only form of denial (Stun). And worse still, despite Primigenius' trait, he can also be stunned by him.
* Negate Healing is his *bane of existence* when it comes to sustaining himself and his team, so monsters like Semargl are recommended. Cybele is a hard counter for this ancient mammoth since she can also apply Stun immunity to her team, alongside other tools such as the aforementioned Negate Healing and PER, which will make him overall useless.
* PER users such as Musu can remove his various support moves.
* Strong Fire and/or Dark attackers such as Pandalfio and Burning Rouge, can disassemble this boney elephant to the ground.
MonsterFace

Plastic surgery and working out: were still here ya know?

He grew up in a campsite full of humans that laughed at his terribly ugly face and his monster condition all the time, so one day, he took a chainsaw and taught them a lesson. They learnt it the hard way.

**Role: Attacker**

## Overview

**Pros:**

* Great Power and Speed
* Decent Life
* Access to AoE Bleed
* 60 Dark dmg with 1 CD
* Some moves with low cooldowns

**Cons:**

* Horrible trait
* Relies on raw damage
* High cooldowns on some moves

## Recommended Moveset

### I SEE EVERYTHING, TIMMY.

* Brutal Chainsaw (60 Dark dmg, 31s, 1 CD)
* House of Pain (AoE 40 Metal dmg, 34s, 3 CD)
* Harsh Chainsaw (45 Metal dmg, 28s, 0 CD)
* Bleeding Rain (AoE 30 Dark dmg + Bleed, 33s, 3 CD)

## Counters

* Any good Magic or Light attackers can basically take him out. Use Freeza or Kaori.

## Fun Facts

* Design is a reference to the main character of the Friday the 13th horror movies, Jason Voorhees.
* Name and design are also inspired by Leatherface, of the Texas Chainsaw Massacre film franchise.
Rockham

Why David Beckham why not Harry cane?

Style, class and precision: Rockham has elevated rockball to its maximum level. He has no problems playing rough or going to fashion shows.

## Overview

Rockham one of the football players monsters that doesn't list in the Monstergram. And he can only be unlocked through buying him at the store and this monster is the best rockball.

Pros

* Daze
* Random Debuff
* 25% Stamina Removal
* 20% SR + Stamina Leak
* Decent Stats overall
* No CD
* PER + DMG Reduction

Cons

* Trait could be better
* 50% Debuff
* No AoE move
* No Torture move
* All move are Magic

## Recommended Moveset

* Ball Owner( 55 Magic dmg + 50% Ramdom Debuff w/ 28s no CD)
* Assist (55 Magic dmg + PER + Dmg Reduction w/ 30s, no CD)
* Football inventors (60 Magic dmg + 20% SR + SL / 32s, no CD)
* Anything from Skill group 2
Rockidson

He'd never stop to make a goal.

"Never stop trying": This is Rockidson's motto. He trains hard, using brute strength to compensate for his lack of skill!

## Overview

Rockidson is one of the football monster that doesn't list in the Monstergram.

Pros

* Decent Stats overall
* One weakness
* Blind
* Stun
* Daze
* Good trait
* Shield

Cons

* no AoE move
* no Torture move

## Recommended Moveset

* One Touch Pass (50 Thunder dmg + Blind w/ 27s, 1CD)
* Last Defender ( 60 Earth dmg w/ 25s, 1CD)
* Awesome Save (40 Earth dmg + Small Shield w/ 19s, 1CD)
* Parked Bus (Ally 40% Shield w/ 16s, 0CD)
Cybele

That is not the face of a superhero...

When she was little, Cybele was caught in the middle of a big war in her home forest, so she learned how to make use of everything Nature offered to survive. She became so integrated in Nature that magical vegetation now grows inside of her, healing her whenever she needs it.

**Role: Support**

## Overview

Cybele is one excellent epic support monster. Why you might ask? Well, here are the answers. Her stats are above average, making them great and her movepool is also not so shabby. Her trait is surpisingly good in the epic meta, as it completely walls Ophiuchus' and Bonnie Bark's AoE Possession moves, not to mention she has a 0CD Team Poison, Bleed, Burn and Nightmares Immunity skill clowning the former even more. Her relic slots are great for her role and her cooldowns are acceptable. And last but not least, she has access to PER and Negate Healing, making it perfect against pesky supports/self-sustainers who uses regeneration (**\*Cough**\* Primigenius, **\*Cough\***). Her special could be better though, her stamina costs are not acceptable unlike her cooldowns and worst of all, she has no NER as a support! All in all, a great addition to epic meta and only outshined by a few supporters (One possibly being Bonnie Bark as she can NER and apply Damage Boost and Precision, as well as having access to denial too).

### **Pros**

* Great stats and movepool overall
* Good Trait
* 0 CD Team Poison, Bleed, Burn, and Nightmares immunity skill
* Good Relic Slots
* Mostly low cooldowns
* Access to PER and Negate Healing

### **Cons**

* Special could be better
* High stamina costs
* No NER despite being a support

## Recommended Moveset

* Tilt Balance (AoE 30 Nature dmg + PER, 33s, 1 CD)
* Forbidden Rest (AoE 45 Earth dmg + Negate Healing, 35s, 2 CD)
* Team Roots (Team Regeneration + Stun Immunity, 28s, 2 CD)
* Spread Illness / Cybele Protects (Illness for 65 Nature dmg + AoE Poison, 29s, 1 CD) / (Protects for Team Poison Immunity + Bleed Immunity + Burn Immunity + Nightmares Immunity, **36s**, 0 CD)

Recommended Runes: **3 Team Speed**

Recommended Relics: **Great Healing Essence, Comeback Essence**

## Counters

* Ironically, she is also weak to PER and Negate Healing, so users like Musu, Arnu, and even Cybele herself can be counters against her plethora of effects.
Rorcal

Orcatti's little brother

Do you see what happens when you place nuclear labs near the coast? Sea animals mutate into monsters! This used to be a normal killer whale. Even though it's no longer a whale, it's still a deadly killer.

**Role: Denier**

## Overview

Ahhh...Rorcal, a Godzilla offspring if it were traded for a killer whale's body. Anyways this wild boy's tricks include freezing and dazing his foes and stealing life from them. Though, gifted with a solid movepool he is not without his flaws: average stats, especially for a denier like him, and the fact that he relies heavily on Freeze to deny, but he's still not bad of a choice if you're missing a Dark/Water monster to fill up.

**Pros:**

* Decent trait
* Nice Special (AoE 65 Water dmg + Stun)
* Great relic slots
* Lifesteal to sustain

**Cons:**

* Mediocre stats
* High cooldowns on AoE moves
* Daze and Freeze are its only effects

## Recommended Moveset

* Glacier Cube Smash (45 Water dmg + Freeze, 26s, 1 CD)
* Glaze Rain (AoE 30 Water dmg + Freeze, 33s, **4 CD**)
* Savage Trick (60 Dark dmg + Self Lifesteal, 23s, 2 CD)
* Turbulent Waves (AoE 30 Water dmg + Daze, 33s, 3 CD)

Recommended Runes: **3 Speed / Team Speed**

Recommended Relics: **2 Oblation Staff; Oblation Staff, Revenge Staff**

## Counters

* Any deniers than use any control effect other than Freeze can hard counter this Godzilla-Killer Whale hybrid pretty easily.
Sham-Rokku

The real Green Ninja

Unlike other leprechauns, Sham-Rokku didn’t want to devote his life to making and mending shoes, so he followed his dream: becoming a ninja! His pot of gold is the best protected of them all.

**Role: Attacker/Secondary Denier**

## Overview

Sham Rokku is a leprechaun that doesn't want to mending, but rather be a Ninja. He is very good at it considering he's a decent attacker.

Pros

* 0 CD Self heal move
* AoE Stun as an attacker
* Good speed
* Manageable stamina costs

Cons

* Bad Power and Trait
* Mediocre Special
* Mostly high cooldowns
* Poison is its only damaging effect
* Bad Relic Slots (Staff / Trap)

## Recommended Moveset

### Ninjago: Master of Spinjitzu

* Poisoned Clovers (AoE 30 Metal dmg + Poison, 33s, 3 CD)
* Healing Clover (55 Nature dmg + Self 25% Heal, 31s, 0 CD)
* Ninja Bash (55 Nature dmg + Daze, 30s, 2 CD)
* Stunning Clovers (30 AoE Metal dmg + Stun, 33s, 3 CD)

Recommended Runes: **2 Strength 1 Speed/Team Speed; 1 Strength, 2 Speed/Team Speed**
Teddy Fear

who are we and she?

Every time we break up, she tears apart the little bear I gave her.

**Role: Tank**

## Overview

Teddy Fear is quite a nice Dark/Earth Tank. He has moves that reduce the foes' damage output via 25% Damage Reduction and Daze. He can also heal himself by a nice amount while giving himself Regeneration. And as a nice bonus, he also has Stuns in his arsenal.

But despite all that, he's at C rank, and for some good reasons. One of them is that although reducing the amount of damage you receive is great, all of that means nothing if you cannot KO' them, which Teddy Fear can't due to his **horrendous** power stat couple with his low damaging moves.

**Pros:**

* **Insane life stat**
* Solid Speed
* Decent trait
* Stun, Daze, and Damage Reduction (not in one move)
* Low cooldowns and stamina costs
* Nice sustaining moves in heals and regenerations
* Special skill deals **Special Damage**

**Cons:**

* **Awful Power**
* Spreads little status effects
* No AoE moves aside from special
* Special is bland (AoE 60 Special dmg with no additional effects)
* Odd relic slots

## Recommended Moveset

* Bestfriends (35 Dark dmg + Damage Reduction, 16s, 0 CD)
* I Like You (Self Heal 40% Life + Regeneration, 18s, 3 CD)
* Friendzoned (40 Dark dmg + Stun, 22s, 1 CD)
* You're Cute (35 Dark dmg + Daze, 14s, 0 CD)

Recommended Runes: **3 Team Speed; 2 Team Speed, 1 Team Strength**

This set is based around using Teddy Fear to his full Tanking potential. *Bestfriends* is there to apply 25% Damage Reduction to a foe, reducing the amount of damage they deal. That combined with *You're Cute* reduces their Power by about 50% while reducing their accuracy by 25%. *I Like You* is the best (and only viable) heal move he's got, the initial massive heal can save your butt in dire situations while keeping you healthy in the upcoming turns with Regeneration. *Friendzoned* is there for a bit more utility, the Stun is always useful.

## Counters

* Despite his massive life stat, he can be easily take down by Light attackers. Examples include Kaori, Eburwin, and Semargl (who can also cripple his *I Like You* skill via Negate Healing).
* You can also possess and freeze him.
Esthirel

Too bad she can't protect herself from evil

She used to protect the weak by healing and taking care of them. But the hidden evil forces provoked her to rise and fight against injustice. She's the light that will lead the struggling to victory.

**Role: Support/Curser**

## Overview

Esthirel, the first angel of Monster Legends. Gimmicks includes: Damage Boosts, NER, Double Damage, Heals, Burn, and Blind making her a good support.

Pros

* Good stats overall
* Various status effects
* Good relic slots
* Spammable support skills, including an **Ally NER + Double Damage!**
* Most moves are spammable and have also very low stamina costs

Cons

* Awful special and trait
* High stamina cost on AoE moves
* NER hurts her pretty badly

## Recommended Moveset

* Serra Blessing (Ally Heal 30% + Double Damage + NER, 15s, **0 CD**)
* Sodom Tears (AoE 30 Fire dmg + Burn, **42s,** 2 CD)

* Judging Light (AoE 30 Light dmg + Blind, **42s,** 2 CD)

* Blinding Blade / Serra Shout (Blade for 45 Light dmg + Blind, 18s, 0 CD) / (Serra for 20% Heal + Damage Boost, 19s, **0 CD**)

Recommended Runes: **3 Speed / Team Speed**

Recommended Relics: **Kinetik Amulet, Supercharged Amulet, Flaming Amulet**

If you don't worry about Esthirel's stamina costs, 2 Kinetik Amulet is the way to go, since it can buff 2 random allies.

## Counters

* PER Users, like Musu and Sweeperion, can clear out the effects applied on her team.
Van Rock

Who's up for a game of soccer?

A disciple of Total Rockball, Van Rock is capable of delivering exquisite play and destroying his rivals' efforts to win.

## Overview

Van Rock is one of the football monster that doesn't list in the Monstergram.

Pros

* Good life
* Good speed
* Decent power
* One weakness
* Blind
* Stun
* Daze

Cons

* Bad trait
* Maximum dmg is only 50
* Special only deal dmg to 1 ememy
* no AoE move
* no Torture move

## Recommended moveset

* Aggresive Marking (50 Thunder dmg + Stun w/ 30s, 2 turn CD)
* Long Ball (50 Earth dmg + Daze w/ 28s, no CD)
* One Touch Pass (50 Thunder dmg + Blind w/ 27s, 1 turn CD)
* Anything from Skill group 2
Irockman

He most certainly does

This monster is one of the most difficult to kill. He is not made of just normal rock, but much stronger electrified rock. He also uses shields to protect himself. Tough, very tough.

## Overview

Irockman is a good supporter and attacker. He is like rock version of Iron Man ( even the name is similar).

Pros

* Great life stat
* Decent power
* Low Cooldowns
* Can breed a legendary (Trilops)
* Accessible and easy to rank up (Cells Dungeons)

Cons

* **SLOWEST** epic in the game tied with Goldcore
* Mediocre Special
* Bad trait

## Recommended Moveset

### I Love You 3000!

* Conductivity Test (60 Thunder dmg, 32s, 1 CD)
* Sparks on eye (40 Thunder Dmg + Blind, 18s, 0 CD)
* Geoshield (Team 40% Life Shield, 31s, 2 CD)
* Rock Slap / Lithosphere Sourvenir (Slap for 40 Earth dmg + Stun, 28s, 1 CD) and Sourvenir for 55 Earth dmg, 21s, no CD)

Recommended Runes: 1 Life, 1 Strength, 1 Team Speed / 2 Strength, 1 Team Speed / 3 Team Speed

## Counters

* Since he has a horrible trait and speed, a monster could just deny him before he could do much. Stunners including Avaast, Koarim, and Gridiron. Freezers including Coldberus (who is also a dark monster) and Freeza. Possessors including Bonnie Bark, Ophiuchus, and Teashire (all of which is in the element of Dark).
* Any Dark attackers can take care of him easily, despite his solid HP stat.
Scorchpeg

FIRE HORSE YEE HAWW

Only the bravest can tame Scorchpeg and walk away unsinged. This wild stallion soars in the skies close to the sun to recharge its raging fires. But if tamed, Scorchpeg can keep you warm on the darkest nights.

## Overview

Scorchpeg is an old Light/Fire epic. It is breedable and shares a similar design with Pegasus.

**Pros:**

* Good trait
* Somewhat low cooldowns
* Decent skills and special
* Team 35% Heal
* 60 Light dmg
* Moves aren’t too stamina costly

**Cons:**

* Mediocre stats
* Energy Storm costs almost **40** stamina
* Bad special

## Recommended Moveset

* Energy Storm (60 Light dmg w/ 39s, 2 CD)
* Mass Heal (Heal all allies by 35% w/ 30s, 2 CD)
* Fire Wall / Holy Nova (Fire Wall for 25 AoE Fire dmg w/ 37s, 2 CD) and (Holy Nova for 25 AoE Light dmg w/ 37s, 2 CD)
* Nuclear Heat (25 Fire dmg + Burn + Daze w/ 22s, 1 CD)
Squamata Jr.

Wheres Squamata?

"We go in, we kill." This is Squamata Jr.'s motto, killing is all he knows. But what did you expect from someone who lives alone in the desert and feeds on gasoline? A good conversation?

## Overview

Squamata Jr. is one of the member of his gang in the desert. He has good moves to attacking his foes in battle.

Pros

* Many AoE moves
* AoE move with no cooldown
* Small Shield
* Magnetize
* AoE Daze
* Fast
* Good power
* Decent life
* Can breed a legendary(Super Dan)

Cons

* Trait could be better

## Pirate Prince Charmless

* Sand Trim / Sand Injury (Trim for 40 Earth dmg + Shield w/ 28s, 1 turn CD) / (Injury for 50 Earth dmg / 30s, 2 turn CD)
* Falchion Laceration / Falchion Skirmish ( Laceration for 40 Metal dmg + Magnetize w/ 29s, 3 turn CD) / (Skirmish for 50 Metal dmg / 30s, 2 turn CD)
* Crossbow Strike (35 AoE Metal dmg / 30s, 2 turn CD)
* Crossbow Rampage (30 AoE Metal dmg + Daze w/ 32s, 3 turn CD)
Rockadona

suckerball

In his country, rockball is more than a religion. Winning or losing will decide the fate of his brothers. Rockadona is not worried about that - he is the best!

## Overview

Rockadona is one magical soccer player that will do its best in the face of battle.

**Pros:**

* Daze
* PER + Dmg Reduction
* Decent Stats overall
* CD is low
* Shield
* Haste

**Cons:**

* Trait could be better
* No AoE move
* No Torture move

## Recommended Moveset

* Assist (55 Magic dmg + PER + Dmg Reduction w/ 30s, no CD)
* Long Ball (50 Earth dmg + Daze w/ 28s, no CD)
* Awesome Save (40 Earth dmg + Shield w/ 19s, 1 turn CD)
* Anything from Skill group 2
Rexx

B̷̨̨̘͚͖̩̦̻̆͜ ̷̡̛͉̟̻͇̦͚͉͖̟͖͊̓̂̊̎̑̾̒͗̿̏̆O̴̫̭̮͉̥̱͙͖̣̩͌͌̇̋̅̓̀̏̕ ̸̡̧̡̟̳̖̯̦͓̘̪͎̟̲̀͛̃̄͛̈́̚ͅȐ̵̯̭͇͛͂̂̕ ̵̧̣̠̩̲̫̯͙̃̓̇͊̌̀Ķ̵̛̛̜̫̻̪͖̮̪̳͔͚̙͎̖̥͊̌̐̄̓͋̅̚

### Relics

Mask / Mask

Rexx is the fierce pet of Nexor and Roxen. He is nasty and disobedient, so he doesn't always wait for his masters to order him to attack. He just lets his tentacled snout devour at will.

**Role: Attacker**

## Overview

Rexx is a very strong epic attacker. He has good stats on the whole and has a Power close to some Legendaries', rivalling other Epic top-notch attackers.

### **Pros**

* Great stats, especially life for an attacker
* Good trait
* Many self-buff moves
* Low cooldowns

### **Cons**

* No AoE moves
* Bleed is its only damaging effect, thus heavily relying on raw damage
* Odd Relic slots

## Recommended Moveset

* Chomp (50 Metal dmg + Damage Boost, 26s, 0 CD)
* Ar Roof (45 Metal dmg + Double Damage, 26s, 2 CD)
* Raow (50 Thunder dmg + Bleed, 26s, 1 CD)
* Ah Uh Ah Uh / Hu Hu Hu Hu (Ah Uh for **75 Metal dmg**, 26s, 2 CD) / (Hu for **60 Metal dmg**, 26s, **1 CD**)

Recommended Runes: **3 Strength**

Recommended Relics: Fury Mask, Exhausting Mask, Ore Mask

## Counters

* Any decent Earth or Magic monsters can take him out. Monsters include Koarim, Postiguraf, and Sir Francis Rock are recommended. Koarim especially can deal with him with Taunt, considering all his moves are single target.
* Despite his good trait, he can still be controlled fairly easy.
Tao Tao

Lord Pumpseed 1.0

After a big mistake, he was cursed to have a pumpkin for a head. Crows pecking him wherever he goes isn't very nice either. This is why he always tries to eat candy; the only sweet thing in his existence.

**Role: Attacker**

## Overview

Tao Tao has a very good life stat, and his lack of cooldowns and low stamina costs makes him a very persistent monster. He is mainly an attacker.

**Pros:**

* Decent stats
* Access to Stun
* Low stamina costs
* **No cooldowns on any of his moves**

**Cons:**

* No AoE moves
* Relies on Poison and Nightmares
* Bad trait

## Jack-o-Death Lantern

* Black Flock (30 Dark dmg + Nightmares, 16s, **0 CD**)
* Jack-o-Lantern (40 Nature dmg + Poison, 17s, 0 **CD**)
* Eye Removers (40 Dark dmg + Nightmares, 17s, **0 CD**)
* Pumpkin Head (40 Nature dmg + Stun, 17s, **0 CD**)

**Recommended** **Runes:** 1 Life; 1 Strength; 1 Speed
Master Fong

Master Tigeress from Kung Fu Panda is now in ML? What a Rip off!

Master Fong isn't just one of the greatest warriors alive, he's also a respected master and taught many monsters how to win battles. Pandaken is one of his most famous pupils!

## Overview

Master Fong is a decent support monster who can apply double damage and precision to an ally. He can also cleanse an ally and give it both life and stamina regeneration.

**Pros:**

* Burn
* Versatile moveset
* Ally Double Damage + Precision
* Ally NER
* Life + Stamina regen
* Stun
* Great strength
* Good speed

**Cons:**

* Bad health
* No light attacking moves as a fire-light monster
* Disappointing trait
* Stun only has a 50% chance of landing

## Recommended moveset

* Dragon Form (Ally NER + Life Regen + Stamina Regen, 31s, 3 CD)
* Eagle Form / Crane Form (Eagle For 40 Fire dmg + Burn, 27s, 1 CD) / (Crane For 45 Fire dmg + 50% chance Stun, 29s, 3CD)
* Snake Form (55 Fire dmg, 29s, 1 CD)
* Leopard Form (Ally Double Damage + Precision, 30s , 3 CD)
Haku

looks like general grievous did drugs

Haku was a good ninja but his ambition drove him mad. He traded his arms for blades and his whole body became steel, including his heart. The only thing he knows now is a thirst for killing.

**Role: Attacker**

## Overview

Haku is a powerful and fast attacker with the skillpool of applying Metal Weaknesses, removing energy, and stealing life from enemies. He has nice speed, and amazing power, but has some cons that keeping him back from higher ranks.

**Pros:**

* Superb power
* Nice speed for an attacker
* Good special (AoE 80 Metal dmg + Daze)
* Many life steal and Stamina drain skills, including a **100% Stamina Drain** Move

**Cons:**

* Mediocre life
* Bad trait
* High cooldowns and stamina costs on best moves
* Bizarre relic slots

## Recommended Moveset

### The Ninja of Death

* Shadow Energy Slash (40 Metal dmg + 100% Stamina Removal, 30s, **3 CD**)
* Mortal Spin (60 Dark dmg + Lifesteal, 36s, **4 CD**)
* Shadow Army (AoE 40 Metal dmg + Metal Weakness, 34s, **3 CD**)
* Deadly Shadow / Stealth Drain (Drain for 40 Dark dmg + Lifesteal, 28s, 1 CD) / (Shadow for 45 Dark dmg + 50% Stamina Removal, 31s, 1 CD)

Recommended Runes: **3 Strength; 2 Strength, 1 Speed/Team Speed**

Recommended Relics: **Armor of Duty, Heavy Duty Armor / Oblation Staff, Revenge Staff**

## Counters

* Any Light and Magic attackers to his rarity can just take him out. Use Kaori or Postiguraf to take him out.
Rockinho

Suckerho

**Rockinho** is happy. He loves what he does and he is going to host a big party where the Canarinha will put on a show for their fans.

**Role:Attacker/Curser**

## Overview

Rockinho isn’t the best due to stats. His moves are bad and he shouldn’t be used.

**Pros:**

* Average stats
* Decent special

**Cons:**

* Trait could be better
* No Torture skills
* Skills only cause Blind and Slow
* Mostly Thunder moves

## Recommended Skillset

* Uma boa jugada (35 Thunder dmg, 30s, 2 CD)
* Tijolada ou tijolo (45 Thunder dmg, 36s, 2 CD)
* Açougueiro / Jogar na retranca ( Açougueiro for 40 Earth dmg + Blind, 25s, 0 CD) / (Jogar na retranca for 50 Earth dmg + Blind, 27s, 1 CD)
* Nas nuvens (40 Thunder dmg + Slow, 25s, 0 CD)
Wisteria

What happened to Hermione Granger in the second dimension of Harry Potter and the Cursed Child

### Trait

Attuned - Regains 15 stamina points when affected by weak types

### Relics

Staff / Staff

Wisteria made a pact with the Devil, and now she’s very powerful. But as always, dealing with the Devil comes at a price: she has the soul of a crow and only has the power to control these scary creatures.

**Role: Curser**

## Overview

Wisteria, the witch that made pact with the devil (probably Barbatos). Despite being dictated by the game as a “support”, she works like an all-around curser based on her movepool. She is still great but not a considerable choice due to her flaws.

### **Pros**

* Great variety of status effects
* 100% Stamina Drain
* Decent stats
* Stun
* Special has Possession
* Great Relic slots

### **Cons**

* Absurd stamina costs (highest being her 100% Stamina drain move which has a whopping **50s!**)
* Bad trait
* Stun is only 50% chance
* Special is terrible damage-wise (AoE 25 Dark dmg + Possession)
* High cooldowns

## Recommended moveset

* Hysteria Omen / Trick or Treat (40 Dark dmg + Dmg Reduction + Nightmares, 37s, **3 CD**) / (15 Dark dmg + 50% Chance Stun + 50% chance Poison, 28s, 0 CD)

* Huge Trick (AoE 35Dark dmg+ Random Negative effect, 34s, **3 CD**)
* Exhausting Swing (50 Magic dmg+ 100% Stamina Removal, **50s**, **4 CD**)

* Trick or...Trick (AoE 20 Dark dmg + Random Negative effect, 32s, 1 CD)

Recommended Runes: **3 Team Speed; 1 Speed, 2 Team Speed; 3 (Mutant) Team Speed and Stamina**

Recommended Relics: 2 Oblation Staff; Oblation Staff, Revenge Staff

## Counters

* NER monsters will mostly make her useless.
* She has a decent speed but still can be denied due to her awful trait, so monsters like Ledovech, Freeza, and Teashire will shut her down.
Al'Maera's Weave

> "If only I could get my hands on some of that Fireband, I may actually be able to save someone for once!"
>
>

> - Bandobras
>
>

**Al'Maera's Weave**, sometimes called **Fireband**, is the most effective bandage known to humankind. It not only stops bleeding and acts as a disinfectant, but grows into the wound over time, securing a successful recovery for every injury short of amputation. After healing, the cloth dissolves into the flesh, granting the patient increased dexterity and constitution for a time.
Griffex

Oh, hey, Greedy Dragon!

These creatures have a fixation with gathering gold. In order to protect their loot, they electrify it. They are so rare, you can buy a house with one Griffex feather!

**Role: Attacker**

## Overview

You may think that Griffex, arguably possessing cool design, makes them a decent Epic monster. Well, you're objectively wrong. Griffex's stats are already bad enough with crappy strength and pathetic life stats. Worse, its attacks are mediocre too. One of his only good points is the fact that it can be used to breed **two** legendary monsters. But it should be obvious for such a very old monster to be released during this time.

**Pros:**

* Amazing speed stat for an attacker
* Can breed two legendaries (Exo Skeel & Ukuduma)
* Low cooldowns
* Spammable 50 dmg + Blind skill

**Cons:**

* Very, very awful Life! (**Lowest of all epics**)
* Horrible trait
* Bad Power
* Only inflicts Blind (excluding Special)
* High stamina costs on AoE moves
* While Staff does help him deny via stamina drain, it doesn't help his damage output
* Heavily relies on raw damage

## Recommended Moveset

### Griffex Stormbringer

* Bright Claws (50 Nature Dmg + Blind, 20s, 0 CD)

* Leaf Cyclone (60 Nature dmg, 21s, 2 CD)
* Storm Rider (AoE 40 Thunder dmg, 40s, 2 CD)
* Stormcaller / Spinning Air (AoE 25 Thunder dmg, 35s, 2 CD) (50 Nature dmg, 18s, 2 CD)

**Recommended Runes: 3 Strength; 2 Strength, 1 Speed/Team Speed**

## Counters

* Any good Fire Attacker like Burning Rogue can easily defeat him.
* He can be easily controlled by monsters like Bonnie Bark, Avaast, and Gridiron.
Rockarito

Suckerballs on sale for 69.00

Rockarito has something to prove in the Rock Cup. Strong and intelligent, he will tire his foes before going in for the last hit.

## Overview

Rockarito is one of the football players monsters that doesn't list in the Monstergram. And he can only be unlocked through buying him at the store.

Pros

* Daze
* Random Debuff
* 25% Stamina Removal
* 20% SR + Stamina Leak
* Decent Stats overall
* No CD

Cons

* Trait could be better
* 50% Debuff
* No AoE move
* No Torture move

## Recommended Moveset

* Chipolte Jolt (55 Magic dmg + 50% Random Debuff w/ 31s, no CD)
* Long Ball (50 Earth dmg + Daze w/ 28s, no CD)
* El Santo Shot ( 50 Magic dmg + 20% Stamina Removal + Stamina Leak w/ 23s, no CD)
* Anything from Skill group 2
Top: Strength

Here is the current list of the Epic monsters with the highest power by stats (sorted from high to low) .

1. Pandalfio - 2,980
2. Rexx - 2,950
3. Kaori - 2,940
4. Daganth / Koarim - 2,930
5. Burning Rogue / Semargl / Soap Sam / Noahrian - 2,900
6. Haku / Herr Kommissar / Inknatius / Joppers - 2,890
7. Cybele / Gold Ra / Rhinoram - 2,870
8. Fayemelina / Firesque / Fliploch / Irockman / MonsterFace / Neandertaler / Postiguraf / Razfeesh / Rosahna / Sasquach / Skipples / Teashire - 2,860
9. Armole / Callisto / Horus / IPug / Sir Francis Rock / Squamata Jr. / XPug - 2,850
10. Skeel Trooper / Stöirm - 2,830
11. Punchie - 2,820
12. Freeza / Ledovech / Mothman / Panzus / Van K. Mark - 2,810
13. Cthulhu / Freedom Feather / Growler / Hippierion / Hyperion / Prototyperion / Salamander - 2,800
14. Invidia / Plethodon / Seraphim / Sweeperion - 2,780
15. Master Fong / Rockamura / Rockiesta / Van Rock - 2,770
16. Bjarni / Kal'Drekk / MC Boss / Nautilus-1 / Rockaggio / Rockanne / Rockham - 2,760
17. Hellberus / Rocksteiger - 2,740
18. Captain Legends / Nemestriborg / Pyrotech / Rockadona / Rockidson / Rockinho / Sham-Rokku / Tao Tao / Tartarus / Wolfkami - 2,730
19. Bonnie Bark / Kimmel's Gift / Mecharasu / Rockarito / Soulfagous - 2,720
20. Goath'el / Lepu / Rabidex / Rascal / Rorcal / Sambacadabra - 2,700
21. Elder Sporeling / Karasu / Rock Li-Sun - 2,670
22. Chocobunny / Chordim / Eburwin / Gridiron / Medussha / Rockovan / Skuller - 2,650
23. Aiden - 2,640
24. Evaranae / Furhem / Rock Druid / W'olftagnan - 2,630
25. Hydnora - 2,610
26. Coldberus / Dragonian Beast / Greygoyle / Ophiuchus / Pandafest / Pandalf / Pandaval / Pandaxplorer / Pegasus / Scorchpeg / Super Pandalf / Wisteria / Zomdalf - 2,600
27. Frank S. Tein - 2,590
28. Avaast / Griffex - 2,570
29. Anaitis - 2.560
30. Ao Loong / Musu / Primigenius - 2,540
31. Fenix / HipHoppotamus - 2,470
32. Rodolph - 2,460
33. Beetrat / Donaturtle / Dusty Fear / Esthirel / Teddy Fear - 2,340
34. Rootziel - 2,330
35. Goldcore / Rhynex / Volray - 2,280
36. Duchess - 2,200
37. Terracrank - 2,130
38. Darknubis / Drop Elemental - 2,080
39. Arnu - 2,070
40. Erpham - 1,950
Volray

Its the dude from grinding nemo!

Volray has been isolated for many years, given that, ever since he was born, he involuntarily killed all the fish around him every time he sneezed. Now he has controlled his powers but he’s still deadly!

**Role: Curser**

## Overview

Volray is a Thunder/Water debuffer with interesting things, packing stamina drain, accuracy debuffs and a spammable extra turn. Furthermore, he is one of, if not, the **fastest epic in the game**, packing a 3,060 speed, surpassing most old legendaries' speed back in 2016. Though, sadly he is not without his flaws: his life is very fragile and his power stat provide little help to his cursing potential. He also has moderate stamina costs, including his spammable move which costs an abominable 50s, which is very bad. Overall, this electrifying manta ray might be mediocre on paper, but he has more than meets the eye.

**Pros:**

* **Monstrous speed stat!**
* Great debuffs and stamina removal skills
* Spammable **20 Thunder dmg + Extra turn** move
* Good special (AoE 60 Water dmg + Freeze)
* Good relic slots

**Cons:**

* Pitiful stats (except for speed)
* Bad Trait
* Its only extra turn move has a pathetic vanilla damage output and a whopping **50 stamina cost!**
* High stamina costs and cooldowns

## Recommended Moveset

### Obligatory Steve Irwin Joke

* Infinity Voltage / Double Bubble Torrent (Voltage for 20 AoE Thunder dmg + Self Extra-turn, **50s**, 0 CD) / (Bubble for 45 Water dmg + 50% Stamina Drain, 30s, 2 CD)
* Brutal Discharge (50 Thunder dmg + Damage Reduction + Daze, 36s, 2 CD)

* Blinding Lightning (AoE 40 Thunder dmg + Blind, 35s, **3 CD**)

* Triple Bubble Torrent (50 Water dmg + 75% Stamina Drain + Poison, 35s, 2 CD)

Recommended Runes: **3 Team Speed; 2 Team Speed, 1 Speed; 2 Team Speed, 1 Stamina; 1 Team Speed, 1 Speed, 1 Stamina; 3 (Mutant) Speed and Stamina; 3 (Mutant) Team Speed and Stamina**

Recommended Relics: **2 Oblation Staff; Oblation Staff, Revenge Staff**

## Recommended Allies

* Noahrian can apply immunities and shields to him, making him invurnerable to control.

## Counters

* Earth Attackers like Callisto and Captain Legends can make a quick work of him due to his glassy life stat.
* His insane speed, coupled with his moves will be hard to bypass, but his trait leaves him vurnerable to Control effects. Bonnie Bark is great for this as she can cleanse negative effects Volray spreads throughout and Possess him.
Freeza

Snowgross if he didn't go to Chernobyl

Freeza is uncomfortable and grumpy. His scarf itches, his hat makes him sweaty and his nose is so long it falls off all the time. He's always in such a bad mood that he spends the whole winter throwing snowballs at anyone who dares to sing carols next to him.

**Role: Control**

## Overview

Freeza, a being many younger players consider a precursor to Snowgross, is quite a unique monster. The biggest difference between the two grumpy snowmen (besides their appearances) is their roles; Snowgross is a Tank, Freeza is very much not.

Rather, Freeza fancies himself as somewhat of a Control monster, doing what many of his kin do: Make sure the enemy team can't attack, be it through Stun, Freeze, or Stamina Removal. Freeza has no shortage of ways to spread said effects, as he has enough AoE moves to make the world go round. Unfortunately, his relic slots and speed hamper what could've been an amazing monster, but even in spite of these flaws, Freeza still holds strong, and has earned his place in the S+ tier.

### **Pros**

* Good Life and Power
* Great Trait
* Great Special (AoE 65 dmg + Stun)
* Can breed a legendary monster (Nidaria)
* Loads of AoE moves

### **Cons**

* Speed could be better
* High cooldowns and stamina costs
* Situational Relic slots

## Recommended Moveset

### This isn't even my final form!

* Snow Avalanche / Snowslide (Avalanche for AoE 40 Water dmg + 15% Stamina Drain, 35s, 2 CD) / (Slide for AoE 30 Water dmg + 25% Stamina Drain, 33s, 2 CD)
* Arctic Strike (45 Magic dmg + Stun, 30s, 2 CD)
* Great Blizzard (45 Water dmg + AoE Freeze, 35s, **4 CD**)
* Snowsquall (55 Water dmg + Freeze, 41s, 2 CD)

Recommended Runes: **3 Speed**

Recommended Relics: **Oblation Trap, Delayer Trap**

## Counters

* He is a bit slow, so opposing and faster deniers like Avaast, Ophiuchus, and Teashire can stop him.
Prototyperion

They say that Tankerion is a Bulwark, so why did they make it an Artifact?

Protoyperion was Ingenica’s first successful war machine, made from rough materials. She hadn’t yet found the ultimate formula to make her Artifacts immune to all status effects, but she did manage to make Prototyperion a Bulwark, so even if not immune, it is very resistant.

**Role: Tanky Support**

## Overview

Prototyperion is the first invention of Ingenica, and a prototype model for Tankerion, made out of primarily green metal reinforced with wood framing. It primarily relies on healing allies, stunning enemies, and dealing high damage; the quintessential tank.

**Pros:**

* Amazing trait
* Special has a **50%****chance of killing an enemy!**
* Great life stat
* Good power
* Low cooldowns

**Cons:**

* Lacks the gimmick of a tank/support
* High stamina costs outside of *Sam Maloof*/*Paul Sellers*
* Awful relic slots for a Tank
* Some moves drain its own/allies' life
* *40 Tons Per inch* gives Metal Protection to enemies

## Recommended Moveset

### Proto-Tankerion

* Sam Maloof (70 Metal dmg, 20s, 2 CD)
* Solder Excess / Joint Solder (Ally 30% heal + Self 40% Life Drain, **57s**, 1 CD) / (Ally 20% Life Drain + Self 20% Heal, 32s, 1 CD)
* Paul Sellers (55 Metal dmg, 20s, 1 CD)
* 60 Tons Per Inch (AoE **50% Stun**, **46s**, 2 CD)

Recommended Runes: **1 Strength, 2 Team Speed; 2 Strength, 1 Life; 1 Life, 1 Strength, 1 Team Speed**

Recommended Relics: Supercharged Amulet, Kinetik Amulet, Flaming Amulet

## Counters

* Due to Tankerion's trait, it cannot be inflicted by torture or control effects. Any hard-hitting Fire/Magic attackers, such as Burning Rogue or Kimmel's Gift, can decommission it with little issue.
Sasquach

Sasquach will crush you under my hand of trash!

People look for him in the northern forests, but he's actually leaving his footprints in the New Kingdoms!

**Role: Attacker**

## Overview

Sasquach, one of the christmas monsters released alongside Panda Claus long ago. He can output some neat damage output, and will be a nightmare for Thunder monsters if not prepared. He also has 2 stun moves (both have heavy damage) one of which is spammable, and a self-sustain in the form of heal. Though, these pros all ends here, since he has a bad trait, a not-so-special special, the fact that his damaging moves are all Earth-based and just really lacks an AoE attack holds him down in the lower ranks. Don't be afraid to use him, though.

**Pros:**

* Nice stats overall
* Little to no cooldowns
* Self-sustain via heal
* Heavy-hitting attacks
* Low stamina costs
* 2 Stun moves as an attacker (one of which has a 0 CD)

**Cons:**

* No AoE attacks
* Bad trait
* Bland special
* No Nature-based attacks, so he is heavily walled by Earth monsters
* Stun is his only negative effects

## Recommended Moveset

* Gigantopithecus Heir (60 Earth dmg + Stun, 17s, **0 CD**)
* Rockorites (60 Earth dmg, 31s, 1 CD)
* Zen Meditation (Self 40% Heal, 16s, 2 CD)
* Lithosphere Souvenir / Stiyaha Apparition (Souvenir for 55 Earth dmg, 21s, 0 CD) / (Apparition for 40 Earth dmg + Stun, 19s, 1 CD)

Recommended Runes: **2 Team Speed, 1 Strength; 2 Strength, 1 Speed/Team Speed**

## Counters

* Koarim will be the bane of his existence, as his taunts can redirect his single attacks and he is an Earth monster, so the damage he dishes out will be automatically weakened.
* In addition to that, any Fire and Dark monster, such as Burning Rogue, can basically make this thing go extinct.
Evaranae

No wonder she's so fast, she got dem spider legs.

Quite the spider fatale. Beauty is not the only deadly thing about Evaranae. Her venom will literally kill you before you can do anything about it, so try not to be distracted by those intense green eyes.

**Role: Curser**

## Overview

Evaranae is a very fast curser who has access to a variety of negative and positive status effects.

**Pros:**

* Overall nice stats, especially its outstanding Speed
* Access to Death Countdown
* 35% Heal and Life Regen (on different moves) after damage
* Dark and Nature Weakness + Extra Turn move
* 0 CD 45 Dark/Nature dmg move
* Good Relic slots

**Cons:**

* High cooldowns, especially on her Extra turn and DC move, which both have a **massive 5-turn Cooldown**
* No AoE moves, aside from its mediocre special
* Low damaging skills
* NER hurts her pretty badly

## Recommended moveset

* Mortal Bite (3-turn Death Countdown, 30s, **5 CD**)
* Debilitating Bite (Dark + Nature Weakness + self Extra Turn, 30s, **5 CD**)
* Creepy Litters / Infected Litters (Creepy for 45 Dark dmg + Nightmares, 28s, 0 CD) / (Infected for 45 Nature dmg + Poison, 28s, 0 CD)
* Regenerating Bite (35 Nature dmg + Regeneration, 26s, **3 CD**) / Healing Bite (35 Nature dmg + Self 30% Heal, 24s, 2 CD)

Recommended Runes: **3 Team Speed; 2 Team Speed, 1 Strength/Speed; 1 Speed, 1 Team Speed, 1 Strength**

Recommended Relics: 2 Oblation Staff; Oblation Staff, Revenge Staff

## Counters

* NER users can clear away any effects she applied to your team
Freedom Feather

I WANT YOU

If you want a free land, you have to fight for it. But after the fight, you should follow democratic mechanisms that legitimate your cause. Freedom Feather can do both; win a war or sign a Declaration of Independence. Just like that.

**Role: Support/Attacker**

## Overview

Freedom Feather is a really good Water/Fire monster. He can both be used as a support or a anti-support and attacker, landing him at B rank in Viability Ranking.

**Pros:**

* Good stats
* Good relic slots
* **All of his moves have no cooldown**
* Various status effects
* Low stamina costs

**Cons:**

* Bad speed and trait
* Lack of AoE and Team moves
* Special could be better

## Recommended Moveset

### Land of the Free (Mixed)

* God Bless the USA (55 Fire dmg + Burn, 29s, **0 CD**)
* Big Letters (55 Fire dmg + PER + Damage Reduction, 30s, **0 CD**)
* In God We Trust (Ally NER + Double Damage, 21s, **0 CD**)
* Land of the Free (Ally NER + Heal 25% Life, 15s, **0 CD**)

Recommended Runes: **1 Speed, 1 Team Speed, 1 Strength; 1 Strength, 2 Team Speed**

### Richard Strixon (Pure Support)

* In God We Trust
* Land of the Free
* Home of the Brave (Ally NER + Damage Boost, 19s, **0 CD**)
* Big Letters

Recommended Runes: **3 Speed/Team Speed**

Recommended Relics: **Kinetik Amulet; Great Healing Essence, Comeback Essence**
Goldcore

Knees Knees Knees Knees

Born in the deep below where it is over 9000 degrees, Goldcore is a hard monster. His knees are a bit weird though; don't ever mention that!

**Role: Support**

## Overview

Goldcore, a very old, breedable tank monster. He has some support move such as regeneration and shield. He also has the highest life for an epic. Other than that, he has nothing special. While his qualities are good, his cons, such as awful speed and generally mediocre movepool, heavily outweights him to even becoming a viable epic.

**Pros:**

* **Highest Epic life stat in the game!**
* Good supportive moves
* Solid relic slots
* Decent trait

**Cons:**

* **Atrocious Power**
* **Slowest Epic in the game tied with Irockman**
* High cooldowns
* Lacks negative status effects to inflict
* Garbage Special

## Recommended Moveset

### Over 9000!!!

* Energy Storm (60 Light dmg, 39s, 2 CD)
* Core Shatter / Holy Nova (Core for AoE 25 Earth dmg, 37s, 2 CD) / (Nova for AoE 25 light dmg, 37s, 2 CD)
* Mass Regeneration (Team Regeneration, 32s, 4 CD)
* Mass Shield (Team 30% Shield, 35s, 4 CD)

Recommended Runes: **3 Team Speed**

## Counters

* Good Metal/Dark attackers such as Pandalfio or Sir Francis Rock can wreck this rock(?).
Nemestriborg

Tree rex but robot

Nemestriborg is a deadly machine. He hides in the woods, so well camouflaged among the trees, that you can't tell if it's really a cyborg. It only takes two seconds for him to get into battle mode.

**Role: Attacker/Curser**

## Overview

Nemestriborg is an attacker/curser with a great design and a name similar to the very first Legendary monster, Nemestrinus. His main gimmicks include Poisoning his enemies and also giving them Metal Weakness.

**Pros:**

* Great Iife
* Solid relic slots
* AoE Metal Weakness + Extra turn
* 55 dmg + AoE Poison
* Nice support via heals

**Cons:**

* Bland stats and special
* **Horrible Trait**
* High cooldowns on best skills

## Recommended Moveset

* Toxic Sting/Noxious Smog (Sting for 45 Nature dmg + Poison, 26s, 0 CD) / (Smog for 55 Nature Dmg + AoE 50% chance Poison, 29s, 2 CD)
* Full Respite (Team 40% Heal, 27s, 4 CD)
* Mechanical Advantage (AoE Metal Weakness + Extra Turn, 26s, 3 CD)
* Metallic Symbiote (AoE 40 Metal Dmg + Self Regeneration, 35s, 2 CD)

Start off with Mechanical Advantage then use Metallic Symbiote to attack the enemy team. When your team is low on health use Full Respite to heal your team.

Recommended Runes: **1 Strength, 2 Team Speed; 2 Strength, 1 Team Speed/Speed**

Recommended Relics: **Great Healing Essence, Comeback Essence**

## Counters

* His horrible trait allows any denier/torturer end this bot's whole career.
* Cybele's negate healing can make his healing moves useless.
* NER users like Bonnie Bark can render Nemestriborg's negative effects utterly useless.
* Hard-hitting Fire and/or Magic monsters like Burning Rogue and Postiguraf can land Nemestriborg in some hot water.
Panzus

is that beer in his backpack cuz he looking kinda drunk

The good thing about Quixote having his head in the clouds is that he has his squire Panzus there to bring him back down. With his proverbs and logic, this once peasant worker is faithful in protecting Quixote on his quest and in battle.

**Role: Support**

## Overview

Panzus is a very good supporter in the team. He is the squire of Quixote. He has a ton of great gimmicks including immunities unique from the Epic category.

### **Pros**

* Overall good stats
* Great support moves (NER, Special and Dark Protection, Stun and Possession Immunity)
* Good trait and Relic slots
* Low to non-existent cooldowns

### **Cons**

* Nothing much to do when all allies are dead

## Recommended Moveset

* Yours The Blame, Mine The Shame / Nothing To Answer (Shame for 50 Earth dmg, 20s, 1 CD) / (Answer for 35 Magic dmg + Team Stun Immunity, 22s, 0 CD)

* For Everything Except Death (Team NER + Special Protection, 28s, 2 CD)

* Come For Wool, Go Back Shorn (Team Posession Immunity, 20s, 0 CD)

* Lucky Has Nothing To Worry (Worry for 40 Magic dmg + Dark Protection, 30s, 0 CD)

If you run him with *Nothing to Answer,* (with the rest of the moves untouched), 3 team speed. Otherwise, if you run *Yours The Blame, Mine The Shame* instead of the above to have some attack (in case if you have one or no allies left) 2 team speed and 1 strength.

**Recommended Runes:** 3 Team Speed / 2 Team Speed, 1 Strength

Recommended Relics: Vitality Banner, Charging Banner; Great Healing Essence, Comeback Essence

## Counters

* Anyone who has access to PER, like Cybele, can remove Panzus' annoying protections.
* You can also kill his teammates first, as Panzus is bad on his own.
* Freezing him and his teammates is also a good counter. Good freezers includes Avaast, Nautilus-1, and Coldberus.
Kal'Drekk

General Man-Titties

Kal’Drekk is like the troll version of Attila the Hun. He’s the ruthless commander of an army of trolls whose only goal is to destroy everything in their path. Kal’Drekk is also a distant relative of Arnu, can you see the resemblance?

Role: Tank/Attacker

## Overview

Kal'Drekk, the ruthless troll that somewhat competes with Balor's man-tits. His name is not to be confused to Grakon's brother Drekk. Gimmicks include Nightmares, Poison, and Lifesteal

Pros

* Decent Stats
* High damaging moves
* Self Lifesteal

Cons

* Horrible trait
* Moves (at least in Skills Group 3) have high cooldown
* No AoE moves
* Very few status effects

## Recommended Moveset

* Infect Breath (55 Nature dmg + Poison, 35s, 3-Turn CD)
* Venomous Breath (40 Nature dmg + Poison, 27s, no CD)
* Nightmare Slashes (55 Dark dmg + Nightmare, 34s, 3-Turn CD)
* Exhausting Troll (50 Dark dmg + Steal life, 36s, 4 turn CD)

Recommended Runes: 3 Strength; 2 Strength, 1 Team Speed