Dark Might

"You wanna get nuts?! C'mon! Let's get nuts!"

**Dark Might** is a Dark, Diamond Beowulf variant.

**GRAVE INJUSTICE**

## Tips and Tricks

### Role & Strategy

* Dark Might is a fighter with the ability to remove BUFFS and inflict permanent CURSE and POWER SURGE from the bench when a teammate is defeated. CURSE prevents opponents from gaining BUFFS, while POWER SURGE punishes their blockbuster use. Furthermore, Dark Might's second ability makes all of his moves UNBLOCKABLE when facing a CURSED opponent, making him hard to defend against. This makes him usable in both offense and defense.

* When used offensively, Dark Might can take advantage of his UNBLOCKABLE hits to deal heavy damage with moves like HURTLING HURDLE and GIGAN ARM SWEEP. However, while he does have a high ATK stat, he lacks damage multipliers and may struggle against high-level defenders in Prize Fights.
	+ Beowulf has plenty of THROW-based blockbusters and specials that are inherently UNBLOCKABLE but cannot crit, which makes his ability less useful than it sounds on paper. Dark Might for this reason often thrives more on defense, where he punishes the killing of his allies with CURSE and POWER SURGE.

* While Dark Might's main way of activating his ability is by sacrificing an ally, there are ways to have access to UNBLOCKABLE hits without sacrificing a teammate or otherwise mitigate the loss:
	+ Have a Valentine equipped with FORBIDDEN PROCEDURE to quickly revive the sacrificed teammate.
	+ Pair with Dead of Winter, who can revive herself after a period of time.
	+ Pair with variants that can inflict CURSE easily such as Purrfect Dark or Sketchy. Purrfect Dark in particular is notable due to her CURSE being timeless as well as having a timeless DEATH MARK, which pairs well with Hurting Hurdle's increased crit chance.

* **Marquee Ability**: Either Marquee Ability will work for Dark Might depending on how he is used. DEFENDING CHAMP is recommended on offense while CHALLENGER is recommended on defense.

* **Stat Investment**: Key stats on Dark Might depends on how you use him. Offensively, investing in ATK and Piercing will further increase his already high attack stat, making it easier and faster to defeat enemies. Defensively, investing in HP and Defense are highly recommended to increase his survivability and longevity in the fight. In either case, Meter Gain is recommended to charge his blockbusters faster.

### Rift Battles

* Dark Might can be a formidable defender when paired with the Darknut and Do or Die catalysts alongside two other Beowulfs. Darknut can stall for time, while Do or Die grants Dark Might and other Beowulfs permanent IMMUNITY and HASTE, allowing Dark Might to charge his blockbusters faster and punish opponents with an unblockable Tier 3 blockbuster while being immune to any DEBUFFS such as HEX that can nullify his abilities.

* The combination of both CURSE and POWER SURGE makes Dark Might a great defender as it makes it harder for opponents to score high points in health bonuses due to the lack of buffs and blockbuster punishment.

### Trivia

* This variant is a reference to *Batman* from DC Comics with its caption being a direct quote from the movie *Batman (1989)*.

	+ SA1 (New): When a teammate is defeated while Beowulf is alive, remove all opponent BUFFS. Also inflict 1/2/3 stacks of permanent POWER SURGE and permanent CURSE.
* SA2 (Old): TIER 3 BLOCKBUSTERS have a 15/25/35% chance to instantly defeat opponents if Beowulf has less than 50% HEALTH.
 3.4.2 Update | * SA2 (Old): LEVEL 3 BLOCKBUSTERS have a 15/25/35% chance to instantly defeat enemies if Beowulf has no remaining teammates.
	+ SA2 (New): LEVEL 3 BLOCKBUSTERS have a 15/25/35% chance to instantly defeat enemies if Beowulf has less than 50% HEALTH.

### Gallery

-Fighter Showcase- Dark Might - BeowulfGuide by ZeoW