recursal/Fanatic-Fandom huggingface dataset:
Crank

## History

No ship in human history has been so popular, widely sold and recognized, as this humble fighter. An even more shocking fact is that over 80% of Cranks ever produced have been in use by UEO pilots at some time of their existence. The combination of an extremely cheap starting price (especially in the period of deflation after the Second Kroll War), decent combat capability, simple but effective weapons layout, and tractor-beam-assisted cargo hold as a default equipment, made it a very appealing package to pilots who intended to use it for piracy. Over time the Crank was outclassed and outgunned by other ships, but it still remained extremely popular; while no real estimate of total sales can be made as Cranks were commonly resold (and even rebuilt/modified in some case) multiple times, but the official manufacturing figures from Macdona Shipyards stated that over the course of the Crank's manufacturing period, approximately 1.5 million units were built. The engineer who originally designed the Crank reportedly died with no close relatives living shortly after submitting the design. The design itself was assessed by multiple expert engineers and declared to be one of the best designs in terms of safety and simplicity of the last 500 years in shipbuilding history.

## Overview

The stock Crank is the single most commonly encountered ship on the spacelanes. Despite its age, the Crank remains a favorite of consumers, especially in the UEO. This ship has a few equipments that give it an advantage over similar ships, especially its ECM and repair system, which come stock. The Crank has poor speed for a fighter, even with afterburners, and the size of its cargo bay virtually eliminates the possibility of trading. The Crank's maneuverability is worse than some modern transports, which makes it an easy kill for more powerful fighters. Finally, the Crank's extremely low stock DPS makes it a poor combat ship in stock form.

### Weapons Emplacements

2 ultra MPs forward, 3 light pylons, 1 ultra MP aft

Stock DPS Rating: 1,200

 Afterburner 2
 Afterburner 3

Date of Release: 3894

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 3

Base Scanner

Comm Relay

ECM 1

Repair System 1

TBA UCP Collector

### Equipped Weapons

2x Brock Industries Ultra Laser Cannon fwd.

1x Brock Industries Ultra Laser Cannon aft
Cybershot

## History

UAP Shipyards designed the Cybershot as a redesign and replacement for the Forktail for a 4033 design order for a system defense fore interceptor. The AIS system defense forces did not order the finished ship, however, citing lower performance than they expected. After the lack of major military interest in the ship, UAP Shipyards made the decision to reduce the selling price to 50,000 credits from its original price of 75,000 credits. After this, the LABS Navy ordered 800 units of the ship, using them to defend asteroid bases in various systems. The Cybershot, apart from its advanced shield system, had less equipment than the Forktail, which caused most of the military forces to lose interest. On the civilian market, the Cybershot had the same problems as its predecessor regarding purchases by UEO front organizations, although due to the lower price it was estimated that even more units were bought up by these groups; at least 20,000 units of the 80,000 sold in its first 50 years on the market were eventually used by the UEO.

## Overview

The Cybershot is a decent light interceptor, capable of very good speed and acceleration, and handling very well. It is widely believed to be the replacement for the Forktail, as many of the same parts were used in its construction, and both ships serve basically the same role. The Cybershot is more focused on handling than the Forktail, and has inferior defensive capability compared to its predecessor. It has a special shield power distribution system developed by UAP Shipyards, which automatically transfers power to the shield banks taking hits from enemy fire. The system has its own special reactor, which is a major contributing factor for the ship's weight; despite having less armor and a slightly smaller hull than its predecessor, it is in the same weight class and subclass. The separate reactor for the shield systems takes a major load off the main reactor, meaning the in-cabin AI support systems, controls, and life support are far superior to the Forktail.

### Weapons Emplacements

2 ultra MPs fwd, 2 light pylons

Stock DPS Rating: 4,000

 Afterburner 1
 Afterburner 2
 Afterburner 3

Date of Release: 4035

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Comm Relay

Reactor 5

Combat Scanner

ECM 1

Stealth Package

Advanced Shield Power Distributor

### Equipped Weapons

2x Brock Industries Ultra Disruptor Cannon fwd.

3x Brock Industries Antimatter Burst Missile
Cavamnik

Cavamnik

(KOI-1783)

Alliance of Independent Settlements

Distance from Sol 2896 ly

System civilian population 110,483

Ascension 19 17 22 Declination +46 59 18

Stars in system (single-star system)

KOI-1783, 1.08 solar masses, 1.14 solar radii, metallicity +0.11 Fe/H, spectral class unknown

Non-CHZ planets

Surothos (Cavamnik 1), 71 Earth masses, 8.9 Earth radii, orbital period 134.46 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Vigilkar (Cavamnik 2), 15 Earth masses, 5.4 Earth radii, orbital period 284.21 days, semi-major axis unknown, orbital eccentricity 0.00, equilibrium temperature unknown, uninhabited

CHZ moons

Yfuson (Cavamnik 2 b), 1.12 Earth masses, 1.05 Earth radii, equilibrium temperature 292 K, population 103,567

## History

### Colonization Period

Cavamnik was first colonized by the Alliance of Independent Settlements in 3954. The initial colonization force was 15,000 citizens.

### AIS Period

Cavamnik was a rapidly developing system under AIS rule, with some local industry, and its jump gate was completed in 3987.

### 4025 Guide to the Universe

Cavamnik is a fast-growing AIS Kepler Sector colony, with several local manufacturers, mostly producing consumer goods. It is mostly safe, with only very rare reports of pirate activity. The system's inhabited moon, Yfuson, is mostly desert on the surface, with relatively flat terrain (the highest point on the whole moon is 297 meters). However, in some regions there are deep oceans, with the deepest point in the moon's oceans being recorded at 39,567 meters. The moon is quite warm, and settlements there are small and usually grouped around water. As a system still very much in the developing stage, Cavamnik only has a few space stations, mostly in orbit of Vigilkar/Yfuson or near the jump gate. These space stations are reasonably well defended by the system's relatively large system defense force. Cavamnik is the location of a research base for research into more effective solar power technologies, though this is the only major research center in the system, it is still a promising start for the scientific community here.
Volumen 1 (Blu Ray & DVD)

Es el primer Blu Ray & DVD lanzado del anime de Go Toubun no Hanayome.

## Episodios

* Episodio 1: Cinco novias iguales
* Episodio 2: Confesión en la azotea
* Episodio 3: Y los problemas se siguen acumulando

## Ilustración de portada

La portada del Blu Ray & DVD nos presenta a Ichika Nakano con un fondo de tonos de color amarillo.

## Contenido bonus

Contenido de la caja
Volumen 0 "One Shot" Edición LimitadaIlustración especial coloreada de Ichika
Alrioturn

Alrioturn is the first major planet in the Hintral star system. It is an uninhabited rocky planet with no major moons. Alrioturn has an extremely short orbital period, making a complete orbit of the system's star in just under 19 hours. It is also extremely hot, with an equilibrium surface temperature of 1950.3 degrees Kelvin, although it is even hotter in some layers of the planet's atmosphere.
Chirath

Chirath

(HD 73534)

Bandorian Protectorate

Distance from Sol 316 ly

System civilian population 11,249,997

Ascension 08 39 16 Declination +12 57 37

Stars in system (single-star system)

HD 73534, 1.29 solar masses, 2.65 solar radii, metallicity +0.16 Fe/H, spectral class G5 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Mendarth (Chirath 1), 366 Earth masses, unknown Earth radii, orbital period 1800 days, semi-major axis 3.15 AU, orbital eccentricity 0.05, equilibrium temperature 200 K, uninhabited

CHZ moons

Iunides (Chirath 1 b), 1.25 Earth masses, 1.14 Earth radii, equilibrium temperature 239 K, population 3,894,219

Pauria (Chirath 1 c), 1.2 Earth masses, 1.12 Earth radii, equilibrium temperature 245 K, population 3,279,199

Sabomia (Chirath 1 d), 1.09 Earth masses, 1.03 Earth radii, equilibrium temperature 248 K, population 3,907,568

## History

### Colonization Period

Chirath was originally colonized by the Bandorian Protectorate in 3327.

### Bandorian Period

Chirath was relatively peaceful under Protectorate rule. In 3490 Kordon Shipyards, a starship manufacturer, was founded in the system, beginning its transition to industrial production. Kordon Shipyards later became one of the top ten starship manufacturers in the Bandorian Protectorate. Chirath was quite a safe system, with a very low crime rate.

### 4025 Guide to the Universe

Chirath has a major source of income because Kordon Shipyards has its headquarters here. Many Skipray, Skipray Corvette, and Skipray Mk2 class ships are produced here. There are other minor factories of Kordon Shipyards in other systems, but none as large as this one. 90% of Skipray (Mk1) fighter production occurs here in Chirath, so many bounty hunters come here to get the best deals on these reasonably powerful ships. Trading in Chirath is quite profitable because of the system’s safety, and all you have to do is come in with a hold of ship system modules and go out with a cargo of metals or industrial products. The IMG has a base in this system, and the asteroid belt of Chirath is renowned for its size (4.0 to 12.0 AU) and its density, with billions of asteroids, many of which are claimed by the IMG. Piracy is rare in Chirath since it has one of the best police base placements of any system; wherever you are in the system, chances are a police base is not far away. The system defense force is equipped with Firewing class assault fighters, so it would not be wise to come here if you have criminal status. Mining is very profitable here, since you can sell even common metals for high prices at the Kordon Shipyards station, since they always need new metals. The current governor of Chirath, Prakind Kumar Jugnauth, has announced that anyone who destroys a criminal ship in this system will receive the total bounty from all other systems, plus a 20% bonus for keeping the spacelanes of Chirath clean of criminal ships, since they could ruin the business in the system.
Cithuphus

Cithuphus is an inhabited rocky moon of Droxarus. As of 4500, approximately 2,500 colonists lived in underground settlements, sealed and temperature-controlled. The main colony, Fralshin City, reached a self-sustaining status around the year 4950, with over 18,000 colonists at that time. Underground tunnels were constructed with skylights bored to the surface for light, allowing travel between other colonies on the moon. Each underground settlement was constructed approximately 150 meters below the surface of the moon, and colonists lived in buildings constructed in large chambers hollowed out of the soil. Shafts leading to the surface, and vertical-launch hovercraft, were the main means of transportation to and from the surface for the colonists. On Cithuphus, spaceports were always constructed on the surface, and hovercraft were used by pilots to get down from the spaceports to the colony areas.
CK-730

## History

The CK-730 was rapidly designed by the Brock Industries CK design team to compete with the Skipray Mk2. Allegations of reverse engineering from the Skipray Mk2 design surrounded the CK-730 both before and after its release; it did not help that the two ships used many of the same hull components and thrusters, although the CK-730 had increased durability, speed, and cargo space. The weapons systems were the only major difference between the two ships, with the CK-730 having a more balanced design while the Skipray Mk2 has multi-vector attack capability and one less missile pylon. The CK-730 beat the Skipray Mk2 in price, costing 50,000 credits less than its rival; it had major sales success, with over 160,000 units sold in all territories for its first 100 years on the market. The Protectorate Navy ordered 800 units of CK-730s in 4025 and another 1200 units in 4048, to serve as heavy fighters and patrol interceptors. These units were decommissioned in 4230.

## Overview

This ship is a very powerful multi-role ship with more of an orientation on the combat role. It has excellent speed, allowing for some light use as an interceptor. The shields are quite strong, and have an excellent recharge rate. The armor is somewhat light, especially considering the turnrate, but this helps to achieve the good handling characteristics for which the CK-730 is advertised. For the price, this is a very good ship, potentially capable of beating higher-priced opponents such as the Skipray Mk2 or Arkhangelsk Mk3 in battle when upgraded. This ship is also highly reliable, reducing average repair costs.

### Weapons Emplacements

8 ultra MPs fwd, 2 ultra MPs aft, 10 light pylons

Stock DPS Rating: 80,000

 Afterburner 2
 Afterburner 3

Date of Release: 4025

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Sensor Array

Comm Relay

Bounty Informer

Stealth Package

Fuel Scoops

Plasma Collector/Recycler

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

UCP/Asteroid Scanner

TBA UCP Collector

TBA Escape Pod Collector

Squadron Telemetry Datalink

### Equipped Weapons

10x Brock Industries ACAC (8 fwd, 2 aft)

10x Seldar Industries Foxhound missile
Zach

Zach during the final fight between him and Jared.

"*I'm no hero... I'm only a hero to my friends!*"
―Zach
**Zach** is the main protagonist of *Testicular Desperation* and Jared's brother.

## *Testicular Desperation*

### The News

Zach is first sighted in *Testicular Desperation* going to the bathroom after a night of eating Taco Bell. Nick yells at him to get out of the bathroom as it's been four hours and that he has important news to tell him. Two hours later, Zach leaves the bathroom and is informed that his brother, Jared, has testicular cancer.

### Meeting Tyrone

After the upsetting news, Zach wanders about behind a local store where he meets Tyrone, who tries to sell him "*VeggieTales: Larry-Boy! And the Fib from Outer Space!".* He refuses and explains to Tyrone that he needs money so that he can pay for surgery to fix Jared's testicular cancer. Tyrone decides to help him and they come to a conclusion that they must kill Nick to get the money they need. After talking, Tyrone noticed a dead bird and explains to Zach that there are seventy million drugs one can make from the corpse of a dead bird. Tyrone offers to make the drugs from the bird and sell them to get the money for Jared's surgery.

### The Raid

The two meet up at Nick's house and raid him and his boyfriend, Ryleigh. Zach stops Tyrone from killing Nick, as they still need him alive to get the money. After Nick refuses their request for the money, Zach takes out a piece of bread and ruthlessly kills Nick with it. Zach loots Nick and takes all his money, noticing it has been labelled with "Nick's Dad ❤".

### The Search

Later, Zach is furiously typing away at his computer, desperately searching for Nick's Dad. Eventually, Zach finds him and find Zach and Tyrone are being hunted by him. Zach sees Nick's Dad is friends with a person named Wyatt on Facebook, and goes on a solo mission, without Tyrone, to encounter Wyatt to find out where Nick's Dad is hiding out.

### The Wyatt Encounter

Zach makes it his solo mission to find Wyatt and find out where Nick's Dad is. Doing so, he is informed that Wyatt has no money, as he spent it all on a bodyguard. After Wyatt provokes Zach, his bodyguard starts to try to destroy him. Zach, by luck, finds a plant Wyatt's bodyguard is allergic to and cuts his ankle with it, making him explode in large, fiery bursts. Wyatt attempts to escape but is stopped by Zach. He demands to know where Nick's Dad is. After Wyatt tells him, Zach brutally murders Wyatt, cutting to black.
Aardvark Mk1

## History

The Aardvark Mk1 design was first commissioned in 3050, at a time when the LABS was starting to grow in power. It was meant as an ore hauler, transporting mined materials from asteroids to markets in other areas of the system, as the LABS at this time (and indeed, for practically all the time since its founding) has not really controlled any system in entirety, instead preferring to make colonies in the asteroid belts of systems controlled by other factions. The Aardvark was not meant to be a highly effective fighting ship on its own, relying on escort fighters to drive away or destroy any hostile ships. It was also designed to be as light as possible, due to the tax system employed by the LABS (and most other factions) at the time, that taxed ship manufacturers based on the weights of the ships they produced. The Aardvark's standard weapons were upgraded from regular lasers to thermolasers in 4019, although by this time it was not commonly used by most traders outside the LABS. With the introduction of the Aardvark Mk2, sales of the Mk1 plummeted.

## Overview

The Aardvark Mk1 is an ancient transport, designed in an era when shipbuilders were taxed based on the weights of the ships they produced. As a result, the Aardvark Mk1 is designed completely for lightness. The ship is not particularly powerful defensively, with pitifully weak shields and armor, but its thermolasers, which were a new addition to its standard equipment several years ago, are strong enough to deal serious damage to enemy flagships. If you already have a strong fleet of escort ships and you are looking for a fairly inexpensive ship that will maximize your profits by carrying more cargo, it would be well worth your time to look for an Aardvark Mk1.

### Weapons Emplacements

2 medium turret MPs, 2 ultra MPs fwd, 3 heavy MPs lateral, 2 ultra MPs aft, 8 missile-only heavy pylons

Stock DPS Rating: 150,000

 Afterburner 2
 Afterburner 3

Date of Release: 3050

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Base Scanner

Comm Relay

### Equipped Weapons

2x Decius Rapidfire AP Thermolaser Cannon fwd

2x Decius Rapidfire AP Thermolaser Cannon aft
Aardvark Mk2

## History

The Aardvark Mk2 was designed after the sales of the Aardvark Mk1 began to fall due to its lackluster performance compared to other, more modern ships of similar role, as well as the massive rise in popularity of the light transport class after the release of the Dominator. The Mk2 was designed to have a similar role as the Mk1, a simple large transport, although it was designed with a bit more defensive capability in mind. Due to more modern fighters' increased speed and maneuverability, the Mk2 was designed with more missile pylons. The LABS navy used the Mk2 in transport squadrons from the time of its release until 4067.

## Overview

The Aardvark Mk2 is a logical improvement on the Mk1, although it still falls behind many others in its class. The Mk2 is not quite as powerful in stock form as the Mk1, but when fully upgraded it can match most ships in its class. The Mk2's fairly large cargo hold will give you better profits per run than many medium transports, and the stock fuel scoops allow you to go for longer without refueling if you stay on the main spacelanes. The Mk2's engines are far more reliable and slightly more powerful than the Mk1's engines. This ship is fairly good for missile support, as well as a trading squadron flagship.

### Weapons Emplacements

4 medium turret MPs, 4 ultra MPs oblique fwd, 6 heavy MPs lateral, 4 ultra MPs aft, 2 heavy pylons, 10 missile-only heavy pylons, 1 light turret MP

Stock DPS Rating: 0

 Afterburner 2
 Afterburner 3

Date of Release: 3699

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Base Scanner

Comm Relay

Fuel Scoops

Emergency Bridge Ejection Module with: Armor: 250, Shields: 1000, ECM 1, Comm Relay, Reactor 4, Shields, ISFTL Drive, STL Drive System, max. impulse speed 350 m/s, 2 medium MPs fwd, Roll 2 Pitch 4 Yaw 4, 2x Brock Industries CAC fwd, Shield Recharge Rate: 500/sec, Range: 5 AU
Vespula

Vespula Planet

Vespula Colony EC-088

The planet of **Vespula** is located inside the recently colonized Atlas galaxy. It is very similar to earth, even tough it is mostly covered by arid biomes. It's ground is not fertile, but it's interior is full of minerals and has some large water deposits. The main settlement (EC-088), is it's capital and grew around the business of mineral exploring.

### **Lore**

As the time went by on earth, mega companies started to rule the modern world. Now most of the population lives in bad conditions, as the planet starves in resources. A good part of the population started to left the planet and went searching for better opportunities around space. Nowadays, times are dark and dangerous around space. Violence is everywhere and most people can't be trusted.

The companies are also colonizing planets and searching for new riches, trading with alien populations and companies, and fighting against each other. The new colonies have to face the initial threat from alien wild population, low resources and manpower.

###
Chieturn

Chieturn is an inhabited rocky moon of Konope. It has several smaller oceans connected to each other to form one fairly large ocean, but overall it has less surface water and more surface land than Earth, for example. In the northern temperate region, it has massive, densely concentrated forests in several areas. Chieturn has orbital stations which are used to assist in repairing Renegade ships, as the Protectorate has designated Karilbo as a sanctuary system for the Renegades.
Conqueror (starship)

## History

The Conqueror was designed as the successor to the Dominator. The main design goal was to provide as much cargo space as possible, while also keeping decent combat capability. The Conqueror had double the cargo space of its predecessor, and slightly better handling and survivability, though it was slightly slower. It had better range and power systems. The Conqueror sold 136,000 units in its first 100 years on the market.

## Overview

The Conqueror is evidently the successor to the wildly successful and popular Dominator. The Conqueror's designers opted to use cheap engines to compensate for the ship's expensive but very strong and effective hull structural bracing grid. The result of this is that the Conqueror is useful for mining, where stray asteroids may hit the hull, but is slower than the Dominator and much slower than some of its contemporary counterparts. As a consequence of its general mediocrity and the fact that buyers of multi-role ships now have better options available, the Conqueror has not been widely successful in terms of sales. Most buyers opt to purchase more competitive ships.

### Weapons Emplacements

4 ultra MPs fwd, 2 ultra MPs aft, 3 medium MPs lateral, 10 light pylons

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 4020

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 9

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Fuel Scoops

Plasma Collector/Recycler

Stealth Package

Heat Shielding

Atmospheric Drive

TBA UCP Collector

TBA Escape Pod Collector

UCP/Asteroid Scanner

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

6x Brock Industries CAC (3 port, 3 stbd)

10x Brock Industries Seeker missile
Cronthegan

Cronthegan is an inhabited rocky moon of Gilress. It has a soil composition similar to Mars in the Sol system, with high iron content. The terrain is mostly flat desert, with some rivers creating fertile areas where crops can be grown. Most of the colonists live in the Stalfas River valley, located in the northern hemisphere of the moon.
Consolation Mining Pod

## History

The Consolation Mining Pod was developed from a civilian modification of the original Consolation Class Escape Pod design. It was notorious for its use by human trafficking operators. The Consolation Mining Pod had relatively few sales, as it was cheaper to convert a Consolation Escape Pod than to buy one of the new ships. It was also operated as a fighter with illegal modifications by many UEO pilots. The LABS and Interstellar Mining Guild used some of these ships in official mining squadrons.

## Overview

This ship is very commonly seen in most systems, and is practically ubiquitous in systems with asteroid belts. In stock form, it is fairly weak; however, with uprated weapons and with the cargo sled detached (note that it is illegal to operate the ship with the cargo sled detached for an extended period of time), it can be a good light fighter, since it is very difficult to get the pod in your sights. However, the Consolation Mining Pod has extremely poor defensive capabilities, and is not capable of dealing damage at the same level as most fighters, making it an inferior combat ship. For mining, however, especially in safe systems, this ship is one of the best deals out there.

### Weapons Emplacements

2 medium MPs fwd

Stock DPS Rating: 2,100

 Afterburner 2
 Afterburner 3

Date of Release: 3985

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 4

Base Scanner

Comm Relay

UCP/Asteroid Scanner

TBA UCP Collector

Maneuvering Thruster Overboost Lock Mode (overboosts the maneuvering thrusters for extra maneuverability)

### Equipped Weapons

1x Brock Industries Pelser Cannon fwd

1x Brock Industries Mining Laser fwd
Acatania

Acatania is an inhabited rocky moon of Guacarro. It is known for being the site of Asdarra, the first city in an AIS colony system to have an extensive underground public transport system. Asdarra has a major spaceport, Asdarra Spacelink, with over 1700 landing pads. The moon's cities, including Asdarra with over 17 million citizens and the second-largest, Varonin, with 10.5 million citizens (as of 4025 in both cities), are quite safe in the major tourist areas of the cities; in addition to the cities, there are major tourist attractions in more isolated areas such as waterfalls, forests, giant caves and so on, which are also policed quite regularly and are safe.
Anneuclite

Anneuclite is an inhabited rocky moon of Ticrueter. It is a minor manufacturing center, and several factory complexes owned by minor manufacturers are located here. Anneuclite remained the most populous moon in Koloth; in the 4050 census, its population had increased to 2.1 million, an increase of two-thirds compared to in the 4025 census.
Consolation Class Escape Pod

## History

The Consolation Class Escape Pod was designed by UAP Shipyards originally for use in military capital ships, but was later opened up to public sales as well. The design passed all safety inspections, and was a massive sales success, though the exact sales figures are unknown, as the Consolation was not technically considered a starship, and spacecraft dealers were not required to record sales of escape pods. Many Consolations were acquired by the LABS and converted for use as light mining vehicles; these modified versions became so common that UAP Shipyards decided to produce its own official version, the Consolation Mining Pod. Other pilots modified their Consolations with more weapons and better reactors, maneuvering thrusters, and shields than possible with the original design, and these modified versions can be found in almost every highly populated system, especially those with asteroid belts.

## Overview

The first successor to the venerable Solace escape pod, the Consolation is still a bare-bones ship, but it has minimal offensive capabilities, which make it a much more popular ship than the Solace, which has no offensive capability apart from kamikaze. In the asteroid belts of many systems, upgraded Consolations with reasonable combat capability are a common sight. The little ships are used by poor individuals hoping to make a living in space as well. Overall, this ship is not a bad deal for the price, but without illegal upgrades it has virtually no combat ability, and it is not recommended for use as anything but a lifeboat.

### Weapons Emplacements

1 light MP fwd

Stock DPS Rating: 350

 Afterburner 2
 Afterburner 3

Date of Release: 3940

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 3

Base Scanner

Comm Relay

Fuel Scoops
Market

The market is the place where you can sell the equipment you craft, as well as buy and sell materials and blueprients.

## How it works

Every day the market is randomized, and new items are available.

* The only restriction is that in order to any material show up at the market, is that the player must already had collected the material. So, for example, you can't find Mithril for sell in the first day.

The price is also randomized, but inside a range for each type of item.

You can choose how many items from the market you want, and how many of yours you want to sell. Items you double-click will be placed on the trade window (A single click opens details on the item), and the price will be calculated based upon the difference of the items, either will you receive money on the trade or have to pay more. If you double click on a material (Stackable item), a slider will open for you to choose how many of it you want to put on/remove from the trade.

You can select the filters you want, what makes the window shows only the type you have selected (i.e. if you select the weapon filter on your inventory, you will only see the weapons in your inventory. If you also select the armor filter, you will only see weapons and armors)

Items the player sells, stays in the market for up to 5 days, and the price to buy it back will be higher than the one you sold it for.

1. Your inventory, here is where your items will show up
2. Here both the item you select to sell and to buy will show up
3. The shop, these are the items you can buy
4. Your current Oxygens
5. Your current slots / Your total slots
6. How much the items you selected to sell are worth
7. The difference between the items you want to sell and the ones you want to buy
8. How much the items you selected to buy are worth
9. Item filters, choosing one of them will show up only the selected type
10. The detailes for the item you have clicked
Bandoria Stardrive

Bandoria Stardrive was a spacecraft and spacecraft propulsion system manufacturer allegiant to the Bandorian Protectorate. The founders of the company were originally engineers working for Mystic Drive Yards; in 4000 they broke off to form a new company. Their starting lineup included the Imperator, which was released four years before the official formation of the company originally under the Mystic Drive Yards name; after the formation of Bandoria Stardrive the rights to the design were passed to it. Their other starting designs were the Aera Mk1, Howler, and Kiakra; Bandoria Stardrive's designs mostly enjoyed considerable sales success across all markets, especially the Protectorate. Bandoria Stardrive's headquarters location was in Mystic.
Cokash

Cokash

(OGLE-2008-BLG-092L)

Alliance of Independent Settlements

Distance from Sol 26419 ly

System civilian population 38,721

Ascension 17 47 29 Declination -34 43 36

Stars in system (binary system)

OGLE-2008-BLG-092L A, 0.71 solar masses, unknown solar radii, metallicity unknown, spectral class unknown

OGLE-2008-BLG-092L B, 0.15 solar masses, unknown solar radii, metallicity unknown, spectral class unknown

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Prirando (Cokash A 1), 56.6 Earth masses, unknown Earth radii, orbital period unknown, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

CHZ moons

Sartark (Cokash A 1 b), 1.01 Earth masses, 1.0 Earth radii, equilibrium temperature 285 K, population 35,678

## History

### Colonization Period

Cokash was originally colonized by the Alliance of Independent Settlements in 4010. It was intended as a minor center of shipbuilding, and 10,000 UAP Shipyards workers were included as part of the original 30,000 colonists.

### AIS Period

Cokash rapidly became a shipbuilding center, with the first UAP Shipyards factories being completed in 4040. The colony achieved self-sustaining status in 4063, and immigration rates, while moderate, remained consistent, allowing the colony to reach 100,000 citizens in the 4100 census.

### 4025 Guide to the Universe

Cokash is a developing AIS Outer Worlds colony, with nearly a third of the population employed by UAP Shipyards. The AIS originally planned to turn this system into a center of shipbuilding, and so far good progress has been made towards that goal. Cokash is relatively safe, as heavily armed squadrons of custom-built UAP Shipyards superiority fighters patrol the spacelane between the jump gate and the planet constantly to guard incoming and outbound convoys. Trading in Cokash is profitable for incoming traders, with starship parts and raw materials used in shipbuilding selling at a high premium here. Outbound traders are advised to invest in the business of transporting completed subcapital starships to be sold in other star systems.
Cesiyama

Cesiyama is an inhabited rocky moon of Rostreiphus. It is only partially terraformed, and the only habitable area is a region in the northern hemisphere, visible from space because of the slight green tint of plantlife on the surface. There are dangerous insects on the surface, mostly due to their size; during the terraforming process, an estimated 5% of all species on the moon went extinct due to the environmental changes. However, since the completion of terraforming, some new species have emerged.
Battlemaster (starship)

## History

The Battlemaster was a design for an assault ship originally started sometime before the fall of the Empire in the 36th century. When Imperial Shipyards was taken over by Bandorian businessmen, the design was shelved at first in favor of other, smaller designs; however, it was brought up again in 3890, and over the next 9 years the design was refined and slightly expanded from the original, before its release. Despite its marketing as an assault ship, the Battlemaster was much more commonly used as a flagship, due to its large cargo capacity, low stock DPS, and fairly weak shields. It was not ordered by the Protectorate Navy, and sold only 5,000 units in the Protectorate and 2,000 in other territories.

## Overview

The Battlemaster's main strength is its survivability. It can last far longer in battles against multiple opponents than many ships with a superior DPS. Otherwise, it seems that the designers tried to combine a transport, an assault ship, and a pure atmospheric craft, failing somewhat in all three categories. For an assault ship of its size, the Battlemaster's shields are a little weak, although the powerful recharge helps to compensate. The ship's armor is very strong. The somewhat underpowered forward battery (in stock form) is made up for by the ship's good missile capabilities. It is a little slow, but has good range and handling.

### Weapons Emplacements

3 ultra MPs fwd, 6 light capital MPs fwd, 6 light capital MPs aft, 4 heavy pylons, 12 light pylons, 2 medium turret MPs

Stock DPS Rating: 46,000

 Afterburner 2
 Afterburner 3

Date of Release: 3899

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Stealth Package

Fuel Scoops

Heat Shielding

Atmospheric Drive

Anomaly Detector/Analyser

TBA UCP Collector

TBA Escape Pod Collector

ADVSNA HUD option

2x Solace-class Escape Pod

Probe Launch Bay (capacity is 125 PLBUs)

### Equipped Weapons

4x Brock Industries Capital EMP Emitter (2 fwd, 2 aft)

8x Brock Industries Light Capital Disruptor Cannon (4 fwd, 4 aft)

3x Brock Industries Ultra Disruptor Cannon fwd

12x Seldar Industries SHM missile

4x Brock Industries Pluton Torpedo Mk4

2x Brock Industries ACAC octuple turret
Asor (manufacturer)

Asor was a magnadrive manufacturing company allegiant to the Union. It was founded in the year 2765 and controlled a small share of the Union magnadrive market. Asor mainly manufactured medium-sized magnadrives, with one 32-chamber model and one 28-chamber model. Asor, like most of the other manufacturers allegiant to the Union, declared its allegiance to the Asgardian Alliance after the conclusion of the Twenty Years' War. Asor became a corporation in 3756.

### Magnadrive models

Asor O310 28-chamber

Asor P90 32-chamber
Brock Industries Ultra Laser Cannon

The Ultra Laser Cannon is a simple, low-energy use beam weapon designed for mid-range engagements. It was released around the year 2500, and has been used commonly especially on small ships, aircraft, and combat drones since its release. While it was originally used on some military ships after its initial release, over time it has been changed out for more powerful laser weapons, including gamma ray projectors and powerful thermolasers based on Kroll technology.
Cardas

Cardas

(KIC 6436029)

Bandorian Protectorate

Distance from Sol 875 ly

System civilian population 25,682,375

Ascension 19 18 09 Declination +41 53 34

Stars in system (single-star system)

KIC 6436029, 0.83 solar masses, 0.83 solar radii, metallicity +0.42 Fe/H, spectral class K3

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Gidei (Cardas 1), unknown Earth masses, 3.0 Earth radii, orbital period 505.45 days, semi-major axis 1.15 AU, orbital eccentricity 0.00, equilibrium temperature 180.5 K, uninhabited

CHZ moons

Tusdio (Cardas 1 b), 0.59 Earth masses, 0.74 Earth radii, equilibrium temperature 250 K, population 25,375,804

## History

### Colonization Period

Cardas was originally colonized by the Bandorian Protectorate in 2297, one of its earlier and more ambitious colonization attempts after its massive reduction in territory following the rise of the Galactic Empire.

### Bandorian Period

Cardas was a relatively violent system, with major engagements taking place in it during the Perth War, Empire-Union War, Twenty Years' War, and Second Kroll War. As a result, its population growth rate and infrastructure were well below average. However, the system government maintained a heavy focus on military development, and despite its poor infrastructure, a superaccelerator jump gate was completed in the system in 3957.

### 4025 Guide to the Universe

Cardas is a medium population Bandorian Kepler Sector system with a powerful system defense force, a superaccelerator jump gate which allows you to travel to any system within 100,000 light-years of this system, and major factories of Spirit Shipyards, Bandoria Stardrive, New Severodvinsk Shipyards, Brock Industries, Ceres Space, UHW Shipyards, Military Grade Industries, and Seldar Industries. This system is home to bases of the Duskhan League, Union of Human Workers, Santonian Order, and the Protectorate Navy, which is the most important of these organizations. This system is a powerful industrial hub and is a center of Protectorate information distribution, spreading information about the Protectorate and the Bandorian way of life throughout the nearby systems. This system is very safe; apart from the unpredictable Kroll and Renegade ships in the system, you are completely safe from the moment you come out of the ‘gate.
Bavocari

Bavocari

(K2-332)

Alliance of Independent Settlements

Distance from Sol 402 ly

System civilian population 6,972,834

Ascension 09 03 32 Declination +14 15 02

Stars in system (single-star system)

K2-332, 0.27 solar masses, 0.28 solar radii, metallicity +0.09 Fe/H, spectral class unknown

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Portoyas (Bavocari 1), 5.47 Earth masses, 2.2 Earth radii, orbital period 17.7 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 266 K, population 1,275,039

CHZ moons

Mabenzald (Bavocari 1 b), 0.58 Earth masses, 0.82 Earth radii, equilibrium temperature 268 K, population 5,483,157

## History

### Colonization Period

Bavocari was originally colonized by the Alliance of Independent Settlements in 3857.

### AIS Period

Bavocari was a mostly stable and peaceful system under AIS control, although its local government started to become notoriously corrupt in the late 3900s. Infrastructure development began to stagnate by 3980, and most interstellar manufacturers, except those getting kickbacks from the UEO, pulled out of the system shortly afterwards due to inability to reliably import or export products.

### 4025 Guide to the Universe

Bavocari is a dangerous system with some local industrial production, making it a high-risk medium-reward system for traders. It is not quite as dangerous as New Cov or Narkrist, but is still only to be entered in a convoy unless you are a bounty hunter. The system relies heavily on imports to keep up its industrial and agricultural sectors, as well as defense, although its system defense forces are generally deployed against bounty hunters rather than actual criminals. Local authorities have been known to cover up for UEO pilots and claim that bounty hunters attacking them are the real criminals, as they are alleged to make the spacelanes more dangerous. The population of Portoyas are mostly against the UEO involvement in the system, while the population of Mabenzald often profit off UEO deals themselves. Overall this is a dangerous system, best avoided by inexperienced pilots of any occupation.
Arkhangelsk Mk2

## History

The design process for the Arkhangelsk Mk2 took nearly four years, culminating in what many prospective buyers saw as an underwhelming, extremely oversized ship. It was a major sales failure, with less than 300 units being sold in Bandorian territory and a total sale of slightly over 1,000 units in all territories after 10 years of being on the market. However, the Protectorate Navy ordered 800 units of the Mk2 to replace its Arkhangelsk Mk1 fighters. While the Mk2 was a nominal improvement over the Mk1, it was also considerably more expensive, and uncompetitive in the multi-role market. Over time, the ship's popularity increased slightly among bounty hunters. It was replaced in ship dealers by the more popular, and more expensive, Arkhangelsk Mk3 just 13 years after its release.

## Overview

The Arkhangelsk Mk2 is a very powerful fighter designed to engage other heavy fighters with a large forward battery. The cockpit is very heavily armored and shielded, but has poor visibility, with only a small triangular transparency forward. To solve this problem, display screens inside the cockpit are linked to tiny camera nodes on the hull of the ship, resulting in actually slightly better visibility than in most fighters of this kind. The ship has a high enough DPS to successfully engage assault ships, although its shields and armor are not quite powerful enough to take the kind of DPS an assault ship could put out. The hold is large enough for smuggling or very light trading. The biggest deterrent of would-be buyers of this ship is the price; it is quite expensive, but highly reliable. Overall this is a good support ship.

### Weapons Emplacements

2 heavy pylons, 4 light pylons, 4 medium MPs fwd, 2 ultra MPs oblique fwd, 8 ultra MPs fwd, 4 ultra MPs aft

Stock DPS Rating: 100,000

 Afterburner 2
 Afterburner 3

Date of Release: 4004

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 15

Advanced Combat Scanner

Comm Relay

ECM 2

Repair System 2

Threat Assessor

Type-1 Cloaking Device

Stealth Package

TBA Escape Pod Collector

Bounty Informer

Arkhangelsk Mk2 Advanced Combat AI Computer

Fuel Scoops

Plasma Collector/Recycler

Variable-Thrust Maneuvering Thrusters

Heat Shielding

Atmospheric Drive

Anomaly Detector/Analyser

### Equipped Weapons

6x Brock Industries ACAC fwd

2x Brock Industries ACAC aft

4x Brock Industries CAC fwd

4x Brock Industries Lightning missile
Caska

Caska

(HD 95089)

Bandorian Protectorate

Distance from Sol 453 ly

System civilian population 14,397,856

Ascension 10 58 48 Declination +01 43 45

Stars in system (single-star system)

HD 95089, 1.38 solar masses, 4.9 solar radii, metallicity +0.05 Fe/H, spectral class K0 IV

Non-CHZ planets

Halis (Caska 1), 381 Earth masses, unknown Earth radii, orbital period 507 days, semi-major axis 1.51 AU, orbital eccentricity 0.16, equilibrium temperature 397.4 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Despicho (Caska 2), 1262 Earth masses, unknown Earth radii, orbital period 1860 days, semi-major axis 3.3 AU, orbital eccentricity 0.29, equilibrium temperature unknown, uninhabited

CHZ moons

Elame (Caska 2 b), 1.29 Earth masses, unknown Earth radii, equilibrium temperature 250 K, population 14,249,718

## History

### Colonization Period

Caska was originally colonized by the Bandorian Protectorate in 3364.

### Bandorian Period

Caska became a major trading hub despite having a fairly low population. The system was quite peaceful, with no major battles taking place in it since its colonization. Many independent trading companies constructed small space stations in orbit of Elame to serve as trading hubs, increasing the amount of trading traffic in the system. Caska's commodity markets were massive, even though the system had relatively production and consumption by its own population.

### 4025 Guide to the Universe

Caska is a medium population Bandorian trading hub, with a large number of independent small stations engaged in trade; the system's commodity markets dwarf those of some system with even 10 times the population of this system. The system is fairly safe; the security rating is only reduced because of the sheer number of ships coming in and out of the system constantly, rather than any major criminal activities in the system. Bandorian naval warships occasionally come into the system for refitting or repairs, and to patrol the system for any unidentified ships that could cause trouble. Several commerce organizations have their headquarters in this system, and most Bandorian banks have investments in various trading hubs in this system.
Center for Exploration and Scientific Archiving

The Center for Exploration and Scientific Archiving is an Bandorian government facility located in the Zidaris star system. Among other things available at this facility, pilots can get contracts to explore systems designated as potential colonization targets. This facility is also dedicated to storing scientific data, similarly to the Protectorate Universe Archive, although the data banks here are far less capacious. This facility also helps colonization missions with funding and supplies, including hiring pilots to escort colonization convoys. Scientists here also conduct research into new colony habitat designs and terraforming methods. The facility is guarded by several battalions of Bandorian Disruptorguards, as well as a squadron of space-capable fighters.