ZainWD's Dev Logs

His Dev Log is a CC feature can be activated in the Extras section along with Speedrun feature, but it's recommended to activate this if the player is replaying it.

## FNaFb 1

* After the Puppet was summoned (and the only puppet summon in CC1,) Zain states that he fund the puppet mechanic very annoying, as while it added a sense of danger, he just felt like you just wasted the time going back to the Restrooms just to rewind the timer. Therefore making the first puppet fight unavoidable while the second puppet can be combated as the player's wish, and an addition of the bonus content.
* If Freddy interacted the vending machine for the first time (and the only one,) Zain describes that he made the machine different so you can buy items before the first protection hat fight (and getting Bonnie's Head for free.)
* After recruiting Bonnie (and only Bonnie in the first installment,) He states that the join images was originally made in Gmod, but they aren't as good so they switched over to Blender which has a better quality.
* Before the player chooses the difficulty in FNaFb 1, Zain states that he changed Proud/Night XX because the middle difficulty was ignored and the hardest ones can be played with stat boosts. Zain removed the both the stat boosts and Critical in the game and make the gameplay focus more on Proud. Night XXX had to stay so the events of both Afterstory and Finale will occur, as well as making the final boss unbeatable.
* Before the Show Stage Camera fight began (and the specific one in CC,) he added most cameras some gimmicks to spice up the gameplay. He went back to the FNAFB 1 section and added this.
* Before the Puppetmaster BB fight began, Zain sadly doesn't remember why he gave the fight a first phase as regular BB, but it's perfectly serviceable, so he decided to keep it to keep it up to standard.
* After visiting the Space Dungeon, Zain made the dungeon more standard and some unique boss fights to make it less frustrating and merciless.

## FNaFb 2

* After Toy Freddy defeated the first puppet was defeated in Proud mode, he made a slower puppet timer to limit how much can the player goof around and taking it seriously. He felt the timer was too forgiving (2 hours btw,) so one day he'll steadily update the game and cut it down to an hour (he didn't.)
* After recruiting the fifth member, he changed it so the extra party members can be switched in, making balancing easy and setting up strategies. Because if he had kept the OG mechanic, balancing it would be a living nightmare (thus fucking up the new HUD system.)
* At the start of the game (if it's not a BB scenario,) Zain made the Toy to go up to level 30 due to the expanded scope of the game experience.
* After Virtual Bear was unlocked and interacted for the first time, Boss Rush isn't as compatible the way this collection's balancing works. It's just a fight against four endgame bosses with HP reduction (in order: Office Camera, Second Puppet, Freddy Plush and Giygas BB.) While in he OG, it would be a joke without stat penalties, CC can put quite a fight.
* While recruiting Toy Chica, he replaced the sewer minigame with the fishing one instead, as the sewer minigame has incompatibilities with certain movement related scripts.
* At the start of the second Office Camera fight, he had no idea why many player had an averse reaction to this phase.
* At the Giygas BB fight, it was probably the highlight of the game's development. Zain made the fight fun and challenging than just waiting for the time for Bite of 87 to appear on Mangle. Yo must deplete his HP while dealing the Vessel Mechanic. He was satisfied making it.
* Before the Toy Freddy fight, Zain found the idea of fighting Toy Freddy as a boss was funny. This is unexpected, especially the fact hat he is the main protagonist in the prequel. This also puts you in a situation where you don't have to use your playstyle surrounding about T. Freddy, due to the fact hat he cannot be switched out.

## FNaFb 3

* Before meeting Lefty in Cam 10, Zain added Pizza Sim Characters as bosses. (truth be told,) While he wasn't fond FNaF or the lore very much, he find the Pizza Sim Characters charming.
* Before Golden Freddy goes shopping, Sonic makes his blood boil every time he sees Golden Freddy with the "Splinks" Gmod FNAF models in a default pose. He replaced the splinks one with a Blender, which has a better lighting than he expected. He didn't changed the models during the montage in FINALE.
* After Ennard erases the Vent System, Zain felt like the Vent System as the final boss to Act 1 wasn't engaging at all, so he replaced it with Ennard. He's not caught up to the lore, but he felt that Springtrap and Ennard are the parallels and it makes sense to his head.
* After first visiting the Atari Land, Zain added in enemies such as party hats and cameras to make up for the scrapped content in the OG. He also planned to make the HUD fitting to the place, but it would overlap the Phantoms since it has a different visual style in the OG, so he scrapped the idea.
* After obtaining Phantom Healing (the best skill in Proud mode,) he felt the level cap for the phantom skills are punishing, as exceeding the cap would give you the worst version of it.
* After Phantom Freddy's goes down to half, Zain gave him a sense of finality and uniqueness among the phantoms, thus giving him a proper phase (and Persona 5 lyrics.)
* While saving Phantom BB, he found the sequel of this game really challenging in terms of balancing and gameplay due to the singular party member that can act twice, but he found it fun nonetheless. This is probably another highlight of he game's development, as the concept of a single character acting twice and not having friends is such a cool idea.
* At the 80's Endoskeleton fight, Frodbury pointed out that this fight's visuals has a lot of clipping in this render.
* After getting Springtrap's HP to 25%, his final phase felt like a proper sendoff to Springtrap. Due to the Blender's ability to edit his model, Frodbury managed to make Springtrap more torn and burnt up than before. It also stand out to him.

## Finale

* At the start of Hybrid BB's second phase, he has a letter from his friend Woomius, who tested the game for five years, despite it's weird development cycle. His letter reads: "I have been with this game since its conception. I have no real experience with bug testing, but since RPG Maker has built-in collision and is fairly restricted, I didn't need to do as much work as you would expect. No backflipping through walls to test collision. No weird and wacky interactions with complex battle gimmicks. I have spent more time with this than I have the average $60 game. Was this as good as one? No. There were so many little bugs to stomp, so many bosses that needed less HP, and an overall rough experience. But I have so many nostalgic memories with this stupid little shitpost series.  I'd probably do it all over again."
* At the Phantom Refurbs fight, Nem (Nemesis) made a few bosses, including this one, he was proud of his work. His first task to make the Phantom Refurbs fight, while might be a intimidating one, he made a good job doing so.
* After talking to Toy Freddy (in the 20's,) he changed the dungeon format because it was repetitive and bland, so he cut it down to two and become a large hand-made dungeons.
* Before the first Hybrid BB fight, a note from Frodbury wrote this: "I had a genuinely awesome time and would do this all over again."
* After defeating Hybrid BB's second phase, he wanted to surprise players, even ones who played the OG. Zain wants the fight to be a multi-enemy fight, but due to the fact that the current BB sprite already covering the screen, he had to make a new one so the cameras would take up the rest of them.
* After recruiting Toy Freddy, he added more playable characters in this installment, as the Toys and others felt like a fair game. He also implement the character swap mechanic.
* After the Shadow Freddy fight, Zain couldn't really think of anyone else, Nemesis made the finishing touches for some boss fight ideas.
* After defeating Dreadbear, the fight was inspired by Yakuza (hence the fight theme, Fly.) While he was playing an RPG, he disliked the final boss (unsure which one) as the only thing a boss can do was using basic attack. Wile thinking about improving it, Dredbear joined in the FNaFb universe.
* Before the Crank fight, he didn't make it beatable like in the OG. He also planned that the fight is involved about surviving turns.
* After defeating Leviathan BB, while making the game isn't worth it, he did learn a lot of experiences. He knew that many people found JRPGs a clunky genre. He also thank you for playing at this point.

## Trivia

* Zain mentions Nemesis, Frodbury, Woomius while making CC.
* This is also the only feature that expresses Zain and his friends' experiences while makin CC.