recursal/Fanatic-Fandom huggingface dataset:
Alliance Class

A fusion of Ancient and Adherent technologies, these ships were created through introduction of an 'Upgrade Codec' into an existing starship frame, using the preexisting frame as a template around which the new design can take root.

## Characteristics

### Design

Designed to act as a self sustaining war platform, these massive ships come equipped with both terrible weapons of colossal destruction as well as harvesting and conversion suites which can recycle anything from waste products to planets and convert the raw materials into necessary components from the smallest bolt to lesser warships or even fabrication plants and colonial buildings.

## Design

### Facilities and Accomodations

* Civilian Suites
	+ City Scape
* Fabrication Suites
	+ Type IIX T1S7 'Builder'
Yaad-Gagorath

Overview
described as a massive, glowing collection of irredescent orbs of indeterminable size, shape, number and colour, they shine with an oily shifting series of hues and are held together by a translucent membrance of otherwordly nature, not quite real and not quite unreal. Within these orbs shines the infintesmal nature of all reality, time and space, and those who stare too deeply find themselves driven mad.
Sigjurath

Sigjurath - The Many Mother, The Elder Tree, The Mother of Monsters

(The least malign of the siblings, she is the most widely worshipped, having many names across many civilizations and seen as not only a benevolent, but understanding deity that rewards her followers and punishes her enemies. An intemperate creature, she embodies the will of nature and her servants often have little regard for law or order - travels the cosmos under her own power, seeking to expand her domain of followers, disinterested in the conflicts of her siblings unless challenged)
The Shards

Created in the age before time, these slivers are the concentrated remnants of the Horned God, and as such have extraordinary powers connected to them. Through out the ages these Shards have been refined and harnessed by various forces and powers and eventually have taken on the appearance of seemingly mundane objects in order to disguise their true nature.

What happens when they all come together

Why were they seperated

Who created them

What were they when they were one

What can protect us from them

What was the song they used to play

How did they acquire guardians

Who will bring them back together

What joins them together

How can they be reassembled

WHat do we have to Lose

What do they fear

What could they destroy

Where did he once stand

What will you do with them

Why do they belong together

Who will stop them from coming together

Why do they hate

For what have they been created

Why do they never rest

WHy do they take form

What caused their hiberation

What will they bring

Where were they abandoned
The Sphere

### Containment Procedures

S8-235 is to be contained within a Class X containment cell augmented with sealing wards and F-Shielding to prevent its trans-location to a new area, to ensure its anchoring to Site 12, the rituals of summoning must be performed periodically every 32 days (as per protocol outlined in Report S8-235-RJ3) to ensure transfixing of specimen within the containment area. any personnel observing or engaging S8-235 must be equipped with sound nullifying equipment to ensure contamination does not occur
### Description

S8-235 takes the form of a large spherical retention field which is filled with a changing amount of dark, undefinable liquid which behaves in a manner similar to magnetic fields or electrons around a source, moving in a constant flowing pattern which changes orientation and direction seemingly randomly. when present S8-235 emits a barely audible low intensity field which is comparible to the sound of animals growling and several males whispering over each other. all present within the range of this field, now classified S8-235-A, instantaneously are compelled to extreme violence, attacking anyone within range (or seeking out victims if none are present) which only subsides when S8-235-A has killed. after this point S8-235-A seem to form a communal link, sharing information non-verbally and seemingly over great distances (as actions taken against a S8-235-A are reacted to and recognized by any other S8-235-A within the area, including recognition of those who have taken the action)
### Overview

Reports

S8-235-RJ3 - Dr. Robert Jefferson
The Spheres

The Spheres, The Realms, The Worlds, they are known by many names, but all represent the same thing. Places beyond our own world which exist, sometimes connected to our own, sometimes entirely independent, both artificially created or manifested from the primordial chaos of creation

* Asylum
* Oasis
* Verum
* City of Doors
* Locked Door
* The Great Machine
* Dreamlands
	+ Beyond
* Shadowlands
	+ Grey Haven
* Borderlands
	+ Wall

The Silver City

- Capital of the Mortal Spheres, home of the Grand Bazaar and the cheif diplomatic station of the Infernal Court

Th Salt City

The Pillared City/Rose Coloured Land/ Serpent City

- sprawling metropolis where secrets, insight, and knowledge is traded and considered first amonst all
Yiskah Kimer

Space Pirate, Interstellar Criminal, and Sultry Babe. Known aliases include "The Barracuda", "The Dread Queen of The Fringe", "The Gator". Wanted in multiple galactic states and communities for crimes including piracy, theft, smuggling, handling of stolen goods, destruction of property, grievous bodily harm, murder, kidnapping, sexual assault, and blasphemy.

The result of illegal "post-terran" genetic experimentation that combined human DNA with that of several alien species in an attempt to jumpstart the next phase of human evolution, Yiskah Kimer exhibits a number of borderline "Superhuman" abilities and attributes, including enhanced speed, strength, and healing. Combined with her superb marksmanship and proficiency in close-quarters melee combat, this makes Kimer a deadly adversary. Her hybrid DNA brings with it some drawbacks and biological quirks however; her incredibly high metabolism means she must eat and sleep much more than the normal human, and an imbalanced body temperature means she is known to overheat and become exhausted after approximately 5 - 10 minutes of strenuous physical exertion. Other peculiar quirks include her gold-yellow irises and sharpened and strengthened teeth, which give her a predatory appearance that only adds to her infamy. She has been recorded on at least two occasions of literally biting chunks out of opponents.

Noted characteristics and identifiable features include her preference for females as sexual partners and general promiscuity. She is typically seen wearing a jacket made from the skin and dorsal spikes of a predatory creature she killed while marooned an uninhabited moon. Her most distinctive feature is her missing left ocular organ, which was (forcibly) removed to Arch-enemy, The Corsair Queen Kaarja Kimer.

### Operations area

Like the majority of the hybrid and pirate population, it is found both on the outskirts of the territory of "The Azulith Matriarchy" and its border area and remote territories where pirate fleets like his tend to abound in the same way as materials.

In addition to being a very mixed area and relatively free of prejudices.
The Lion

## Nature

* Pride
* Valor
* Honor
* Faith
* Loyalty
* Leadership
* Strength
* Character
* Fire
* Conquest
* Taming
* Subjugation
* Victory
* Pursuit
* Patience
* Wisdom
* Protection
* Mentorship
* Guidance
* Dignity
* Maternity
* Matriarchy
* War
* Warfare
* Strategy

## The Golden Throne [Realm]

A warm constellation of Arcadian Stars which harbor great schools, academies and training fields that are used to train all those under The Lions Domain.
Emperatriz (2011)

***Emperatriz*** es una telenovela mexicana producida por Fides Velasco para TV Azteca.

## Sinopsis

En el extranjero Emperatriz está sola, embarazada de su segundo hijo y a punto de ser deportada. En medio de su desesperación, llama a Armando Mendoza, lo que ignora es que el hombre que ama festeja el cumpleaños de su esposa Alma Rosa Del Real junto con sus hijas Esther, Elisa y Elena. Esther, la hija mayor es la bebé que él le arrebató a Emperatriz cuando ella purgaba una condena por un fraude que cometió Armando.
La respuesta de Armando la obliga a enfrentar la verdad: él se ha burlado de su amor de la manera más ruin. Hace años y siguiendo el consejo de Perfecta, su madre, Emperatriz entregó a la bebé a Armando, bajo la creencia que volverían a estar juntas. Al salir libre, el astuto manipulador le hizo creer podría ser encarcelada de nuevo, por lo que era mejor ella se fuera lejos. El profundo dolor que ciega a Emperatriz clama venganza; de hoy en adelante su meta será recuperar a su hija y destruir al hombre que tanto amó. Emperatriz encuentra en Manuel, un inteligente hombre de negocios, el apoyo necesario para regresar a su país y buscar a su hija. Sus planes son afectados por dos razones, la atracción que hay entre ellos y el impulsivo carácter de Emperatriz. Sus vidas dan un vuelco cuando Emperatriz se presenta ante la familia Del Real y conoce a Alejandro, un atractivo viudo a quien Justo Del Real ve como a un hijo. Es gracias a Alejandro que el corazón de Emperatriz vuelve a latir. Alma Rosa muere de un infarto al corazón luego de una terrible discusión con Emperatriz, quien ve coronado su deseo de desintegrar a la familia de Armando… pero creyendo que Elisa es su hija, Emperatriz busca estar a su lado. En la muerte de Alma Rosa y el suicidio de Armando, Elisa encuentra más razones para destruir a Emperatriz.

Por otro lado Esther, la verdadera hija de Emperatriz y Armando, era una niña cuando supo que la dulce Alma Rosa no era su madre, el shock fue tal que intentó suicidarse. Quien la salvó de morir ahogada fue Elisa, de esta tragedia surgió un lazo indestructible entre ellas lo que hace que Elisa proteja a su hermana de la crueldad de Emperatriz, y para ello está dispuesta a todo. A causa de esto, Esther es enviada a Suiza por Justo, el abuelo que siempre la ha despreciado. El rechazo de Alejandro es un duro golpe para Emperatriz, ya que él la culpa de la desgracia de sus sobrinas políticas.

Conforme mejora su relación con su madre, Emperatriz termina por descubrir la identidad de su padre: el poderoso Justo Del Real. Al cumplir 18, Esther regresa para reencontrarse con sus hermanas y buscar a su verdadera madre. Y así es como se conocen, madre e hija luchan por conquistar el corazón de Alejandro mientras el destino las guía a un punto sin retorno, donde la rival de Esther es la mujer que le dio la vida y la joven la hija a quien Emperatriz tanto ha llorado.

## Galeria

* Imágenes
* Vídeos

Trailer Emperatriz - Con Gaby SpanicEmperatriz Entrada
## Referencias

1. ↑ https://comarex.tv/?cmx\_title=emperatriz

## Links externos

* Wikipedia (español)
* IMDb (inglés)
Ya'kara

Giant Crabs

Overview

## Biology and Appearance

### Physiology

Massive in proportion to humans, they stand approximately 30 feet tall, held aloft by four massive clawed legs (with two small legs between the left and right pairs for stability closer to the ground) these legs are in turn attached to a powerful abdomen which is again attached to the powerful torso of the Ya'kara, which appears as a huge flattened, rounded triangle (the point facing the rear of the creature and tapering to a hardened muscular section which is fixed to the abdomen). upon this torso is located the Ya'kara primary nerve receptors in the form of two large open cavities used as a combination nose/ear/mouth, around which are two pairs of eye clusters (five eyes around each receptor in total, two above and three below) these receptors are used to breath, scent the air, collect ambient nose from the environment and focus it into special chambers as well as produce unsonic chirps which are used for communication between members of the species.\

below these receptors is located the large mouth of the Ya'kara, a bisected maw filled with gnashing teeth and covered in twelve small sets of pincered arms used for filtering and processing food. around this mouth are four large pairs of arms (two pincered, two clawed) which in turn are hidden beneath the Ya'kara's main defensive/offensive weapons, its two large and extremely powerful pincers which when not in use are held tightly against the torso to allow for easier locomotion.

Note:

As Ya'kara grow they produce deposits of various minerals across their carapace, these in turn harden and grow throughout the creatures lifetime, producing an armor of spikes across along its body.

Naturalistic creatures, they have formed symbiotic relationships with many creatures native to their home land, two of which live on the bodies of the Ya'kara themselves. the insect like birds which make their nests on the backs of the creatures and clean the detritus from their carapace and carrion from their feedings and the great moss which draws its nutrients from the suns of the Ya'kara homeworld and offers them a constantly renewable source of moderate nutrients as they feed upon the moss itself.

### Life Cycle

Spawning Season
Egg Clutch

Chid

Adult

Elder
Ancient

Note

Ya'kara do not die, unless killed and will continue to grow larger and evolve into more and more prominent forms as they age

## History

The Ya'kara are one of the races active in the universe which originates from one of the ancient universes, and some of their Ancient Ones have been alive through countless rebirth cycles, guiding their people as living gods through the ages
Ultrazhi

None can say which came first, the world or the creature which lurks at its heart, but whichever the case, our world could not be as it is without its twisted presence.
As a farmer might plant the seeds of a future crop, so did he plant the seeds of life, cultivating the growth of all things upon the face of the world from his throne until so tended, they could sustain themselves, and in so doing, sustain him in his endless hunger.

"Ultrazhi, that terrible name. Like a serpent coiled around the heart of the world, it sleeps. From its breath did rise our worthless lives, and for its hunger shall they end"

The Swarm

The Reptilian
Ancient Commercial Technologies

* Commercial Districts - Shops, Bazaars, Markets. Restaurants, Taverns, Artisanal Stalls. These districts encompass any and all forms of trade, commerce or exchange.
* Drone Distribution Center - Automated delivery, operation and production network which requisitions and designates different makes, models and manufacturers of drone worker units for every day use.
* Forges - While all fabrication centres utilized by The Ancients, are capable of production on a truly massive scale, these specific facilities have been allocated for use explicitly by the private sector. Affording the open market a chance to express itself and its desires.
* Codex - Part information kiosk, part personal assistant, these are the Ancilla responsible for not only monitoring and cataloguing their assigned patron, but also teaching and guiding them along the best path they could have in life.
* Intrastellar/Interstellar Transportation Network - Materials have always needed to be sent and received amongst trading partners, and to further this goal, shipping networks have had to be created in order to properly facilitiate  it.
* Steller Filtration Barges - Designed to calculate the relative movements and conditions of certain materials or particles and then pursue them for collection, these automated recycling units scrub the very void sands themslves, ensuring nothing is wasted.
* Gate Transport Network - Centred around a collection of 'Subspace' gateways which physically connect to The Atlas, this network allows for travel near and far between colonies, stations, and anywhere else another gate exists. Affording trade, travel and exploration across vast distances.
* Trade Company HQ\* - Duh
* Trade Clearing Bereau\* - Massive offices designed around regulation, administration and taxation of all trades
* Luxury Lottery\* - ??
* Interspecies Cooperative\* - Trading organization designed around helping empires trade between each other, or species
* Interspecies Cooperative\* - A financial institution with the express purpose for facilitiating trade between smaller entreapenuears between different empires. Often offering investment suggestions and advice on the appropriate methods of interspecies exchange
* Planetary Shipyards\* -
* Stellar Shipyards\* -
* Starbase\* -
* Starport\* -
* Entertainment District\* -
* Holo Theatres\* -
* Luxury Residences\* -
* Galactic Stock Exchange\* -
* Ministry of Commerce\* -
* VR Net\* -
Ushnooraj

Ushnooraj - He Who Cannot be Named, The Visitor, The Haunter in the Night, He Who Comes Unbidden, The Transcendent, He Who Follows, The Spiral King

(The sibling with the most foresight and mind of strategy, he escaped the imprisonment that claimed all other Ultrazhee during the war with the Old Ones, having hidden away within the minds and bodies of his followers and slaves - seeks to expand his dominion beyond the physical and subconscious realms, and into the Dreamlands where he may feed freely)

The Parasitic Insight
Perfecta

Perfecta, sin estudios ni preparación, actúa siempre por instinto, movida por un férreo deseo de proteger a su hija. Es por ello que le oculta la identidad de su padre, y más tarde la anima a entregarle a su hija a Armando. Perfecta no quiere que Emperatriz sufra lo que ella sufrió: El desprecio de una clase a la que no pertenece, y las penurias de criar a una hija en soledad.

En su juventud fue una mujer hermosa, ahora tiene una belleza marchita, endurecida por las dificultades. Es decidida y con temple. A pesar de todo, no está amargada. Huérfana desde muy pequeña, la vida no ha sido fácil para ella. Ha vivido en medio de la pobreza y las carencias, saliendo adelante gracias a su desempeño como trabajadora doméstica.

Perfecta deberá aguantar estoicamente el desprecio de su hija, no por sumisión, sino por amor y un tremendo sentimiento de culpa que la atormenta.
Underworld

City Name
 Constructed
 Planet
 Population

Overview

## Locations

Requirements for long term survival

* Access to clean water
* Acess to sustainable food source
* Strong defensive structure to defend against environmental hazards
* Weapons
* Ability to acquire or produce ammunition if necessary
* Adequate shelter against environmental hazards
* Ability to acquire or produce basic medical supples
* Ability to acquire and transport goods
* Ability to acquire or produce construction materials
* Established form of trade and/or currency for goods and services
Thrall

the lowest of the low in vec society, a caste of Slaves With no trace of the "Dominium" within them, they are used for jobs such as food production and harvesting, mining for materials, and other undervalued tasks that require manual labor.

### Society and Culture

Unlike the base vec the Thrall, they are not lovers of fanatical conflict but rather preferred the simplicity of a quiet life without much ambition.

This leads them to be disowned by the rest of their species.

### Physiology

Although their minds are calm, the Thrall's bodies are as built for combat and power as any average Vec.

Even larger and stronger are several regular castes of the Vec, which are necessary to face hard labor or outside threats on their poorly protected farming planets. Since defeating even a slave vec is considered a great feat and they could be sold as slaves to other races for incredible prices, but of course this will not be allowed by regular vec.
Worlds

World Template

Planet Classification

Atmosphere Type

A

Aldir

Alest

Alzebu

Amarea

Anman

Aos - Akari

Arestan

Arhgast

Asillight

Atholic

Athordan

Austrito

B

Barradoc III

Belast

Belhgast

Beroneru

Bladu

C

Caidan

Calhgast

Celadu

Chaav

Chis

Chular

D

Daihgast

Deller

Dracki

Drell

E

Eadri

Eldin

Eeladu

Enleid

Entaur

Erathar

Eresai

Eresta

Erfolk

Eronier

Estania

Ettanform

Edemis

Eveniel

F

Falleb

G

Gozer

Gruumsh

Grixs

H

Hakar-yat
Halmyr

Hargast

Haumea

Heeral

Heelad

Hel

Hirio

I

Idania

Illisad

Ilvert

Imosha

Irabelle

Isdomi

Ishtop

Istus

J

Ja'dwinar

K

Kanarok
Keilorn

Kel-Su

Kreetaun

L

Lacka

Lacki

Laigast

Lierk

Listus

Louti

M

Mields

Morhgast

N

Neremi

Norfol

O

Ogiton

Olboria

Ophelestis So

Orgrim

Ormcal

Oscapetus

P

Pehlgast

Prrsia

Q

Quanin

R

Ragon

Raldur

Rathi

Relieb

Rellothe

Riton

Rizdun

Rocan

Ronar

Ronos

Rotestis lo

Rothgaris

Rrelon

Rtaah

S

Saint

Sdomic

Sdomie

Sheela

Steth

Stioner

Stopheoberr

Stis Soph

Syhrod

T

Tarpor

Tamat

Terra

Tessinor

Theramy

Thorgrim

Thero

Theronar

Tor

Tousan

Triton

Tuatha Danain

Tuatha Deohm

U

Uffolk

Ughes

Ullot

Utherath

V

Vecna

W

X

Xares

Y

Yloth

Ymede

Yndrachi

Yndrag

Yphome

Z

Zeres
Zocram

## Pantheon

Tuatha Danain

Tuatha Deohm

Ja'dwinar

Hakar-yat

Kel-Su

Kanarok

Barradoc

Tessinor

## Sleith

The Maelstrom

Vec

Hel

Kreet

Kreetaun

Crist

Chis

Grix

Grixs

Rtaahi

Rtaah

Skain

Terran

Zocram

Syhrod

Terra
The Noble Houses

## Court Positions

### Minor Positions

#### Master of Beasts

Court Hunter

 Military Allowance

### Main Class

Heavy Dreadnaught Flagship

Dreadnaught

Command Ship

Heavy Carrier

Carrier

Battleship

### Cruiser

Battle Cruiser

Heavy Cruiser

Cruiser

Strike Cruiser

Exploration Cruiser

### Escort Class

Destroyer

Frigate

Corvette

Gunship

Patrol Craft

### Support Class

Transport

Heavy Landing Craft

Light Landing Craft

Freighter

Shuttle

Yacht

Bomber

Fighter

Scout

Interceptor
Controls Entire Worlds

## Aldwin Noble Houses

Aldwinai Houses

Aldwinfa House
Yaadroyahaad

A race older that the universe itself, they once dwelled in one of the previous incarnations of existance, and at their time were amongst the most advanced and powerful species to swim the starsea. Due to the collapse and destruction of their own reality they sought refuge within a pocket dimension of the Veil and there build a machine capable of anchoring a portion of their own reality, here they built a realm known simply as The Long Forgotten Country, within which they took shelter and stored the remnants of their once glorious civilization, including specimens of life from realities long since gone. From this refuge they have continued to rule, venturing out into each new reality as it forms and taking what they consider treasures and artifacts of import, storing them away to preserve them against destruction.

* Having attained mastery over their physical forms long before their ascension, they are all considered entirely different and unrelated creatures on a genetic level, however continue to share some of the characteristics throughout their species, chief amongst these attributes is an internal structure which is populated by a series of engineered symbiotic organisms (like bacteria found in smaller, less advanced organisms) as well as several tentacle like appendages.

* Those who have ascended beyond their physical counterparts and now exist in their sub realm, have long since cast aside the constraints of their physical forms and so only find physical incarnation when needing to interact with mortals and/or lesser beings.

* Both the ascended and abandoned variants of these beings rely on servants to conduct their affairs, these servants take the form of the symbiotic invertebrate like creatures which are transformed or refined by each individual who manifests them.
* Speak in an entirely incomprehensible way (beyond human comprehension) which is part empathic message, part sensory input and part telepathic link, due to this humans are only able to decipher a fraction in the form of translated runes

## Notable Figures

* Eldreiatus - Daughter of the Well

One of the abandoned, she is a powerful being that dwells deep within the hidden places of the earth, offering insight and the gifts of her 'Old Blood' to her worshippers, slowly changing their flesh and warping their minds as she enlightens them.

* Rok - Hidden Spider

A Juvenile transcended that currently lives within the material realm as it matures, she is a ever reclusive being that spends her days learning the ways of her people through the endless dreams of mortals until matured enough to ascend and join her peers.
The Titan

Overview

Massive engines capable of equal parts creation and destruction, they are piloted by the most venerable members of the Fire Caste and can single handidly wage entire war campaigns using their matter conversion and fabrication suites to not only produce units, but entire complexes geared towards victory in whatever coinflict they find themselves in.
Uceuras

Uceuras
 Species
 Era

A reality unto itself, it is a curiously benevolent intelligence which exists outside of known dimensions, for this reason it has the capacity to fabricate whatever it desires, and often times extracts and forms fragments of reality from those that enter into it, attempting to make them more comfortable within the confines of its being. Occassionally it has also been known to 'accept' or 'take' individuals into itself, imbuing them with a portion of its power, resulting in the birth of a new state of being where one is a god within 'The Void', but has diminished power outside of it (these beings can still exude a great deal of influence outside of 'The Void' but rely on worship or specific fonts from which they can continue to draw power)

Over time, these 'taken' disappear for various reasons, some through desire to end, some through displeasing Uceuras to the point of intervention (either through ejection or destruction), others through the arrival of another and replacement thereof.
The Stranger
The Young Races

## The Young Races

### Lithoid (Wind) Explorers

#### Non-Sapient

- Crystal Ticks
- Volt Ticks

- Magma Ticks

**Earth (Builders) Dwarves/Giants**

**The Young Races**

* **The Giants**
* **The Dwarves**
* **Ogres**

**Fire (Warriors) Ants/Swarm**

**The Young Races**

* **The Zerg**
* **The Tyranids**
* **Lizardmen**

**Water (Diplomats) Fae/Elves**

**The Young Races**

* **The Fae**
* **The Elves**

**Wood (Terraformers) Dryads/Ents**

**The Young Races**

* **Ents**
* **Dryads**

**Metal (Police) Golems/Constructs**

**The Young Races**

* **Golems**
* **Constructs**

**Lightning (Scientists) Beholders/Elementals**

**The Young Races**

* **The Elementals**
* **The Beholders**
The Old Guard

A rigid and dogmatic organization that extols the virtues of capturing and containing the supernatural for future exploitation, they are among the most powerful factions present and have been throughout human history. Having their origins in the ancient lands of central europe, they have a long an illustrious history spanning centuries affording them a  legacy of wealth, prestige and pedigree which manifests itself in the current era as a prominent network of interconnected familys which own extensive holdings in properties and companies across the globe. While powerful, The Old Guards investment in the supernatural is more through gathering and exploiting the supernatural, for instance, purchasing sites of power in order to use the inherent energy to power their rituals, or collecting the blood of lycans in order to use it to generate a security force with lycanthropy.

- Heavy practitioners of collection and exploitation of 'Blood-Magic' which is used to manifest or enhance abilities

- Beleive heavily in use of overwhelming force to crush opposition and rigid defence to wether any dangers

- Beleive themselves to be humanities guardians, and are responsible for the formation and operation of the first 'Hunters' associations across the globe

- Rebelled against the remaining Tholum during ancient times, and so have a long standing hatred between the two groups

## Philosophy

"The world, and by extension, everything in it, is ours. We were here at the beginning, so too shall we be here at the end, for we are the lords of all creation"

## Domain

Northern Europe

North Asia

Central Europe

South Europe
The Weave

Overview

The Primary building material of The Ascended, it is a psycho-reactive techno-organic compound that gains processing power, and thus, cognition, the more of it is present and connected. It is used for everything from tools to vehicles and buildings to starships and even food when cultivated appropriately.
Produced from Argent
The Valiant

Overview

Warlord Class Ancilla

Heroes, Generals, Strategists, Diplomats, Tacticians. Those of The Valiant are those tasked with waging the various wars that need to be waged in the name of The Order.

Each Valiant is usually created at the behest of their Titan (commanding officer), and serve them as both aids, adjutants and advisors, but may go onward, above and beyond their vocation if they so choose.

Often equipped with a [Bastion Class Equivalent], given to them by their founding titan [From the Titans Acropolis]

They are attended by various [Functionary Ancilla] which assist them in the fulfillment of their tasks.

Prefer to lead from the front whenever possible.

Often command a single, [but are not limited to] Legion [Military honour dictates that the fewer troops needed, the better, and a legion is the smallest military formation allowed]

## Philosophy

-[PRIME DIRECTIVE]- Commit 'The Business' of [WAR] while **always** using the *least* amount of [FORCE] necessary.

## Society and Culture

#### Command Bias

* Valiant -[Prime]-
* Valiant -[Legionary]-
* Valiant -[Marshal]-
* Valiant -[Commander]-
* Valiant -[Captain]-

#### Offensive Bias

* Valiant -[Knight]-
* Valiant -[Warden]-

#### Defensive Bias

* Valiant -[Cavalier]-
* Valiant -[Guardian]-

#### Guerrilla Bias

* Valiant -[Ranger]-
* Valiant -[Vanguard]-

## Military

Prime Valiant (Valiant Commander)

Legionary Valiant - Commands a Legion

Legion - 10000 Units/ 10 Battalions

Marshall Valiant - Commands a Battalion

Battalion - 1000 Units/ 10 Companies

Commander Valiant - Commands a Company

Company - 100 Units/ 10 Squads

Captain Valiant - Commands a Squad

Squad - 10 Units

Unit/ Valiant Variants - Sentinels

Knights/ Wardens -

Cavalier/ Guardians -

Rangers/ Vanguards -

## Organizations

### Subsidiaries

#### The Forum [of Command]

An open discussion between the different members of Command which is open for observation and interaction by any affiliated Ancilla

* Valiant -[Prime]-
* Valiant -[Legionary]-
* Valiant -[Marshal]-
* Valiant -[Commander]-
* Valiant -[Captain]-

#### The -[Sentinel]- Threads

Additional, smaller conversations between the various forces at play within The Legion, allowing for extreme levels of coordination and intelligence sharing.

* Valiant -[Knight]-
* Valiant -[Warden]-

* Valiant -[Cavalier]-
* Valiant -[Guardian]-

* Valiant -[Ranger]-
* Valiant -[Vanguard]-

## Ranks

* Valiant -[Prime]-
* Valiant -[Legionary]-
* Valiant -[Marshal]-
* Valiant -[Commander]-
* Valiant -[Captain]-
* Valiant -[Knight]-
* Valiant -[Warden]-

* Valiant -[Cavalier]-
* Valiant -[Guardian]-

* Valiant -[Ranger]-
* Valiant -[Vanguard]-
The Royal Houses

Military Allowance

Dreadnaught

Command Ship

Heavy Carrier

Carrier

Battleship

Heavy Cruiser

Cruiser

Strike Cruiser

Exploration Cruiser

Frigate

Corvette

Gunship

Patrol Craft

Heavy Landing Craft

Light Landing Craft

Freighter

Shuttle

Yacht

Bomber

Fighter

Scout

Interceptor

* Chapter Master
* Chief Chaplain
* Chief Medicus
* Chief Librarian
* Chief Technician

The Ten Legions

* Legion - 200 or more Corps
* Corps - 200 or more Divisions
* Division - 300 or more Brigades
* Brigade - 300 or more Regiments
* Regiment - 200 or more Battalions
* Battalion - 400 or more Companies
* Company - 200 or more Platoons
* Platoon - 200 or more Squads
* Squad - 200 or more Sections
* Section - 400 or more Legionary'sSpecialist Deployments

* Heavy Weapons Squad - 2-3 Specialty Trained Legionary's
* Special Weapons Squad - 6 Specialty Trained Legionary's
* Storm Trooper Squad - 1 Sergeant, 1 Corporal, 6-10 Specialty Trainer Legionary's

### Imperial Navy

Controls Entire Sub Sectors
- House S is closely tied to House U, and has been shadowing their progress, earning a great fortune by always facilitating trade with U as they explore the frontier

## Aldwin Noble Houses

Aldwinai Houses

* House Uldraneth

Aldwinfa House
Kathouln

Kathouln - The Making Maw, The Curious One, The Flesh Mason,

(One of the least malicious, but definitely one of the most active, he busy's himself with the study and dissection of life, in all flavours and forms, seeking to understand and improve upon each varying design in order to create greater and greater minions for his legion - seeks to follow in the footsteps of his father, creating a perfect, obedient lifeform which can serve as both slaves and food for the rest of his eternal existance)

Tenticles and Teeth
Yloth

Yloth It is a planet belonging to the segment of "The Abyssal Stars" like everything in the crazy segment of the dimension of the abyss and other incomprehensible realities seem to merge with the galaxy in an invasive way.

It is a cold and cruel planet where there are creatures and phenomena that escape the understanding of the rest of the galaxy

## Description

Yloth is a planet with a considerable connection with the dimensions of the abyss and the ether, which makes dangerous phenomena abound, creatures that mix the most efficient of the 3 dimensions.

The flora, fauna and climate are bizarre, the people are dangerous, the level of technological development is inconsistent.

### Environment

The atmosphere is disturbing, the ocean is so dark blue that it seems abyssal even though it is shallow, the clouds are so thick that they do not let the sun's rays escape.

The trees are as big as apartment complexes, in the dark sky only lit by four moons.

Despite having 50% more oxygen than the average habitable planet and slightly less gravity the climate seems to remain slightly cold regardless of whether the biome is desert, jungle, forest or plain.

### Terrain

Yloth's terrain is bizarre and dangerous, deserts of black sand and gray rocks, nests infested with mounds of colossal arthropods, random holes in the ground that the mere act of looking at will lead to instant unexplained death, and mysterious impossible structures home to creatures of nightmare.

They are just a small list of the amount of bizarre things from the dimension of the Abyss that are common for the entire planet.

### Natural Features

Being so connected with both the ether and the abyss, the natural characteristics are malleable, the flora and fauna often mutate in a grotesque way or with impossible characteristics such as extremely resistant or fireproof woods (On rare occasions, both).

Minerals and metals with rare characteristics capable of affecting the mind, manipulating the ether or semi-sensitive. In turn the fauna is strangely clever and sinister,

### Geography

Neo-Civitus

Sky-curse

Zothique
The Lord of Flies

Disease, Sorrow, Stagnation, Corruption,

Purification, Hope, Rebirth, Perfection,

The Rot Bringing, Lord of Flies, The Corruptor, The Pestilent, Maggot God,

## The Rot Bringer

One of the original eight Apostates, he is known as the Lord of Flies, (also the Rot Bringer, The Corruptor, The Pestilent) and has come to embody the power of corruption, disease and decay in all its myriad forms from the smallest of bacteria to the largest of carrion eaters. Through his blessings of rancid sores and vile pox's he spreads his gifts amongst the mortal races of the cosmos, drinking up their sorrow and despair like a fine wine and gorging on the utterhopeless of surrender. Because of this, his power can be said to be the most turbulant and fluctuating, as disease cannot exist as a constant, but rather bubbles up from a deep source, while a plague may ravage a population eventually it must end and in so doing, so does his hold over those infected, for this reason he takes a particular and active interest in the material universe, listening carefully to the prayers of the afflicted and the tormented howls of the broken, seeking egress into their souls were a contagion may never truly die. In this way her may feed even after the tides of his cancers have fallen low, and prepare the way for newer and even more bitter seeds to be planted.

His body as a whole

His skin and its characteristics

Other characteristics

Sokcar himself takes on the form of a titanic, monstrous lump of humanoid flesh complete with fat, flabby limbs, an eyeless, lipless maw of smiling, multirowed teeth and supported upon a series of insect like legs which have long since been deprived of flesh, rendered down to the bone. His skin; pallid, leathery and diseased, constantly glistens with an endless cocktail of noxious, corrosive fluids which are vomitted forth from countless sores and boils as they burst and reform. The toxic ooze producing a miasma of foul, putrid air which surrounds his body like a cloud and gnaws on reality itself, instantly befouling all but the most sactified and pure while massive fang toothed orrifices which line his body belch daemonic contagions and vomit forth larval monsters.

## The Festering Isles

The Festing Isles are a place of truly wonderous spleandor
Yyn

Also known as the 'Watchers', The Yyn were amongest the first species to be encountered and subsequintly absorbed by the Ancients during their seeding of the galaxy. A naturally curious and peaceful race of scientifically inclined pacifists they took to the arrival of their benefactors with glee and excitement, thriving on the oppurtunity to share cultures with an altogether alien and inconceivably advanced species leading to a mass exodus of their home star soon after contact was made.

This exodus was seen as an invaluable oppurtunity to learn and grow as a species and as such, upon coming of age a Ynn would request a benefactor from among the Ancients, who would be responsible for the education and protection of the Yyn as they followed them through the galaxy to see and experience all the cosmos had to offer, only to return much later in life when the individual felt they had experienced enough to properly enrich their people by sharing their experiences.

This sharing of experiences is acheived through the Yyns most valued treasure, an ancient artifact around which their entire culture has been developed known simply as 'The Stone' (a Lodestone) into which they pour their collective knowledge and from which they draw on the experience and insight of countless generations (which has been key to their maintaining of peace and prosperity) due to this the Yyn created countless wonders based around the principle of cognitive transference and assimiliation. The Stone is also the reason the Yyn were all but wiped out as the Fallen saught to claim it in order to use it to fuel their ritual of summoning to create the ultimate gateway.

The Yyns greatest artistic and cultural achievement is what was known as Temporal Cartography, a mapping of the distant past as well as the distant future through using a method of cyclical measuring which allowed them to see the cycles and constants inherent with the flow of time and the motion of the universe. This art allowed them to see the coming of the Ancients and the golden period of progress and enlightenment that would follow as well as their eventual demise at the hands of the Fallen, and some say even their revival and second golden age which would usher in their ultimate ascension.
Wild Space

Wild Space

The collective term for regions of space that while mapped, remain outside of pantheon control due to their highly volatile natures or the massive expenses required to pacify the region, they are havens for pirates and outlaws and generally exist as independent systems with their own jurisdictions and laws.
The Shroud

### Description

S8-0025 appears as a large black cloak, which appears to be weathered and worn to the point that its edges and lengths appear frayed and tattered, with large sections torn open to reveal large holes into throughout the material, this holes however appear to shift and move across the body of the material. S8-0025 also appears to be smouldering, with trace amounts of smoke constantly surrounding its form while no heat source or smell can be detected by observer or observational device. when worn S8-0025 appears to change its form to suit the wearer, but always retaining the physical characteristics of dark, grey/black material and smoke. while worn, S8-0025 bestows the wearer with the ability to 'jump' between the material world and The Verge and back again at a new location, allowing the wearer to for all intents and purposes, teleport to new locations within the material world.
Shards of the Red Star

1-Life Drinker - Small earthen crystal capable of draining the life energy from a body and bestowing it upon the wielder

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37-Wind Shard/ Thorn of Sounds/

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55-Water Shard/ Thorn of Forms/
56-Helm of Invisibility

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73-Wood Shard/ Thorn of Ages/

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90-Metal Shard/ Thorn of Forges/

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109-Elecricity Shard/ Thorn of Sparks/

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127-Will Shard/ Thorn of Thoughts/

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145-Void Shard/ Thorn of Hunger/

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Wraithguard

Wraithguard - Warrior 'monks' that have forsaken all privilege and identity, they serve none but the Three Sisters and the greater good of the Vec whole by extension and are tasked with ensuring that all laws and codes of conduct are obeyed without exception. To this end none are beyond their merciless scrutiny, from the most powerful Overlord to the loweliest Thrall.
Tithon

A hot planet dominated by arthropods and strange chitinous hybrids is a planet with relatively low gravity and full of oxygen, an ideal setting for arthropods.

Home of the human insect human hybrids known as Khepriris

## Description

### Environment

The environment is temperate to hot, full of leafy forests, swamps and jungles full of insect-like creatures, even in the advanced cities known as "Beehives" you can see a large amount of vegetation and a lack of infrastructure.

### Natural Features

It is a planet with several impressive materials, mostly from biological beings such as plants and animals, from flowers that produce special nectar to arthropods that incorporate valuable minerals into their exo-skeletons.

### Flora

Tithon plant life is particular, they tend to be slightly more extravagant varieties than conventional plants with the differences being several times larger.
Wind Path

Overview

* The First Rate (The most secrative but prolific of the Path's)

Rank 1 - Explorer Servant

Rank 2 - Explorer

Rank 3 - Master Explorer

Rank 4 - Paragon (Explorer)

## Philosophy

Colonization Process

Monolith Arrival

Scanning of Local Environment for useable Resources

Resources confirmed, Collection Protocols initiated

Construction of Support Infrastructure confirmed

Primary Resource Production confirmed

Secondary Resource Production confirmed

Energy Production Confirmed

Storage Capacities... Full

System Automation confirmed

Habitat Construction Confirmed

Full Industrial Automation Confirmed

Establishment of Monolith Core

Establishment of Monolith Core Worldmind

Establishment of Worldmind Eden Complex

Space Elevator Construction confirmed

Communication Array Established

Link Connection Entangled

Welcome to The Atlas, God is in Heaven, and All Shall Be Well

Deep Core Borehole Complex Construction Initiated

Terraforming Process Initiated

First Colonists Arrival confirmed

Simple Tasks offered as jobs for Colonists to make them feel like they are contributing

Education and Healthcare Facilities Construction confirmed

Full Food And Resource Production and Automation confirmed

Cloning Protocols Initiated to ensure population
Creation of seperate 'Arcologies' for genetic duplication and reseeding, ensuring the maximum yeild of a single gene stock over the largest area
Allowing of 'Racial Self Identification' Initiated

Colonist restrictions lifted to allow for Anomalous Colonists

Monolith Established as Core Intelligence of Societal Infrastructure
Citizens are given the options to either adhere to the Monolith, or act on their own, those that adhere are guided through a utopian existance, those that act on their own are forced out, or cut off from monolith resources and will have to barter with other groups (never monolith groups)

## Society and Culture

### Traits

Roles

* Navigator
* Cartographer
* Explorer
* Pilot
* Messengers
The Old Ones

Those created by the First Born who exist as a powerful race of entities rather than an individual, often in worship and subserviance to their leige lord. Also includes races which rose independently of the great game or as a result of it, who have come to submit to the forces of the Higher Pantheon or have found their own empowerment through the arcane sciences of reality.

Entities with super natural or paranormal abilities which span the entire collection of their species, they are the 'races' of mythical and legendary nature, from the historic vampires to werewolves to djinn and other groups of otherworldly nature.

Angels - Immortal unless killed

### The Laughing One (Deceit, Trickery, Secrets, Discord)

Nyad

The Woven - intelligent symbiotic 'thread' like beings, they can exist on their own without a host but prefer to infest a living creature, filling them with their own colonies in order to propogate and breed. This process is often highly benefitial for the host as the Woven are capable of hardening and weaving themselves into a multitude of forms affording the host a variety of abilities and benefits.

The Guides - A mysterious race of benevolent beings who seek to guide each new incarnation of red spawn, teaching them peace and compassion and to control the burning hunger within. Often assuming the form of great animals, they are extremely vulnerable to pollution despite their prodigeous strength.
Second hierarchy

#### Carreau

was a prince of Powers. He tempts men with hardness of heart

#### Carnivale

was also a prince of Powers. He tempts men to obscenity and shamelessness,

#### Oeillet

was a prince of Dominions. He tempts men to break the vow of poverty

#### Rosier

was the second in the order of Dominions. He tempts men against sexual purity

#### Belias

was the prince of Virtues. He tempts men with arrogance and women to be vain, raise their children as wantons, and gossip during mass. he commands the vessels of iniquity and inventors

## The Heavenly Deities

### Letch

Astrology, Stars

Star Light

- The Sun

- The Moon

- Dawn

Inquiry

Moons, Prophecy

- The Unseen

- Secrets

- Oracles, Fallen Stars

## The Aquatic Deities

Oceans

Rivers

-Ocean Nymphs

-Water Lords

## The Cthonic Deities

### Yaadroyahaad - The Hidden

Lordship, Rule, Fatherhood

Ladyship, Rule, Motherhood

Memory, Recrod

Order, Natural Law

- Maintaining the World

- Enlightenment, Forethought, Genius

- Foolishness, Haste, Afterthought

- Doomed Might

- Dusk, The Four Winds

- Warcraft

- Destruction
The Nameless

an ancient and secretive society based around arcane teachings and highly evolved rituals passed down and perfected through generations to create powerful and precisely defined bloodlines capable of grand feats. lead by The Grand-Master and dedicated to

- Served the Tholum loyally in ancient times, garnering much wisdom and insight from them into the hidden mysteries of the world

- Still maintain the highly formalized and ritualistic heirarchy and code of conduct that their ancestors did in the times of the Tholum

- Triad like in their mentalities

## Philosophy

Central Asia

East Asia

South Pacific