recursal/Fanatic-Fandom huggingface dataset:
Vivirene Onyxiris

Wife of Jadren, and mother of the Moon elves, Vivirene is part of the Elvish Pantheon. And though her power is vastly different from her husband’s, she is no less powerful.

Vivirene is depicted as a blue-skinned moon elf with hair the color of seaweed. She glows with the luminescence of the deep oceans and wraps herself in living coral as her armor. At her brow rests a pearl and coral circlet. Some images show her wielding a curved sword, but a majority of depictions of Vivirene leave her open-handed.

Her portfolio encompasses water, sea life, krakens, music, healing, and those lost at sea. Where Jadren is the fury of the storm, Vivirene is the embrace of the ocean. Her symbol, an anchor wrapped in seaweed and octopus limbs, can be found around the necks of most sailors. It is believed that wearing Vivirene’s symbol provides the wearer some protection from the fury of the Master of Tides.

When an elf dies at sea, their body is given over to Vivirene rather than the usual return to the earth the elves generally opt for. These lost lives that enter her embrace are believed to be reborn as Moon elves to begin life anew.
Dragon Sanctuary

The Dragon Sanctuaries are vital places where dragons live in cooperation with the mortal races. Built by dwarves, elves, and humans, there are seven sanctuaries spread over Vocari:

Nunbadir, built by the dwarves in 266 AE.

Radiance, built by the elves in 7836 AE.

Gildenfire, built by humans in 15983 AE.

Precipitas, built by humans in 18442 AE

Paermadess, built by humans in 22435 AE

Azure Depths, built by humans in 28637 AE

Gullyn, built by the dwarves in 33591 AE
Imaryn Kessig

*"How can you challenge a perfect, immortal machine?"*

## History

*"There was nothing before right now."*

Father was a beggar, mother was a prostitute, hometown obviously cursed (good riddance), Imaryn doesn't bother thinking about the past too hard.

He taught himself wizardry through some horrible hodgepodge of stolen textbooks, forbidden pacts, listening to the crazy soothesayer on the side of the road who can definitely control the forces of fate and time, and sheer force of will.

He's in Corovon to make money and craft clockworks.

## Personality

*"I'm everyone you want me to be."*

He'd never admit it, but Imaryn's gotten everything he has now thanks to a cool gaze and a forked tongue. Scrape away the overexaggeratted bravado and... probably genuine insanity and Imaryn is basically a machiavellian social engineer with few other real skills besides building cute wind-up toys that only really work sometimes.

He's attached to the idea of himself as a worshipper of Nethys, but doesn't really observe any traditions or rituals that don't have an ulterior motive or direct personal benefit. He thinks Nethys would have wanted it that way.

## Appearance

Handome, clever, sometimes disheveled, always dapper. Imaryn takes care to look exactly how he wants to look, spending impractical amounts of time fussing over particulars of his appearance.

## Friends

*"Promises matter."*

Baron Zorn: Imaryn sees a lot of potential in Vagran, and considers him the closest he has to family.
Humans

One of the most successful inhabitants of Vocari, humans comprise of several variants, and are the most widespread and prolific of the races, in addition to being the shortest lived. Arriving from the stars in strange ships [Need Info] in the year 10,005 AE, they quickly spread, waging war on the elves as they carved out land for themselves. After the departure of the elves in the year 11011 AE, humans were free to propagate across the land, creating a vast network of cities and towns.
The Sunset Coast

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The Sunset Coast comprises of the long stretch of the western coastline of Vocari, which was colonized by early humans in the Ancient Era. Starting with Calethas, humans made their way southward, eventually forming the cities of Ebongate, Grimtide, Leviathan, and Requiem.
Vocari

Vocari is one of three major landmasses on the planet, Lapus. From the land, the planet’s two siblings, Nerus and Veronus, can be seen in orbit alongside Lapus’ singular moon, Ulara. Because of the planets’ close rotation to each other, a variety of strange phenomena occur upon Lapus.Vocari's history stretches back tens of thousands of years, with the timeline being largely separated into the Ancient Era, and the Present Era.

### Inhabitants

Vocari is a large land, with several races of people calling it home, including humans, elves, and dwarves.

####
Elf

### Lore:

By far the rarest surface race, elves are considered the most beautiful race by humanity, which says a lot considering human ego. Elves are thought to be an ancient sub-race of human, however they tend to lead shorter lives, due to their weak constitution. Elves are nomadic, living off the land and traveling vast distances, resulting in alliances with nearly all races. The dwarves in particular are fond allies as the two races share similar weaknesses.

######

SKILLS & PASSIVES
-Does not suffer from ranged penalties from being in the darkness.
Sleep of Ages

The Sleep of Ages happens only once every five thousand years, when Lapus’ sister planets line up directly behind Ulara. The Matrix crystals fall dark and magic ceases to flow. Artifacts and enchanted items become dormant, spells cease to work, and innate abilities become unreachable. This shut down of the Matrix is hardest on mages, as the bulk of their strength is ripped away. There have been many who have tried to force their spells to work, only to be torn apart by wild magic or driven insane. And in some cases, the subject becomes infused with the mutated power, resulting in a being known as a Paragon
Kingdom of Eronocles

# The Kingdom of Eronocles

## Geography

The Kingdom of Eronocles spans from the eastern coast to the western coast of the continent of Teó, and is home to many different climates and types of terrain. The middle of the kingdom consists of sprawling grasslands with sparse copses of trees dotting the landscape. The southwestern border is home to the Nesdayne Peaks, home of the dwarves of Teó. To the northern lands, forests become more plentiful as one nears the border with the elves of the Dreamwood.

The eastern part of the kingdom is generally considered a cursed, stunted place due to the influence of the Old One's Folly, where an ancient civilization met their doom many millennia ago.

## History

### Founding

In the early years of the Era of O'Te, the T'karian empire dominated the eastern coast of Teó. T'kar was built on the foundation of the Cult of Kro in the Era of Waking, and was largely a military nation that enacted strict rules of honor within their borders.
Dragons (Eó)

It is believed that the dragons of Eó were the first living beings to ever exist in the land. Of all the creatures that live, only they are truly eternal. There exists but one dragon of each color, and each one commands their own demesne.

Rumors claim that they are the children of Të, and they are the god's only true disciples, though the dragons themselves have never clarified the issue.

The dragons each reside in their respective lairs, oftentimes a treacherous erie that is inaccessible to land dwellers. Their interaction between each other is often mutually beneficial, and rarely do they interfere with mortals. They typically act as the highest law of their lands, and have been known to occasionally step in when mortals begin to meddle with the fundamental forces of the world.
Pantheon (Vocari)

### Current Members

Aman Tindomerel, Morwen Shadowstrife, Ulara Tindomerel, Jadren Onyxiris, Vivirene Onyxiris, Taenaran Inadi, Aralee Alais, Soliana Kelnan, Elas Faeren

## The Elvish Pantheon

The Elves view the heads of their respective races as their deities. Prayers to these ancestors are almost always answered, and elven priests are even able to summon up their avatars in times of trouble. But whether these beings were mortal at one point and spawned the elven race, or they were powerful gods who created the elves from nothing is unclear.

### Greater Deities

#### Aman Tindomerel - The Silver Lord

The Pantheon is headed by Aman Tindomerel. Aman’s portfolio encompasses elves, nature, the sun, warriors, creation, day, the sky, and magic.

#### Maranwe Atara - The Fate Mother

Maranwe Atara is the former persona of the now evil goddess, Morwen Shadowstrife. Maranwe represented fate and the strength of the earth. Her portfolio encompassed deep elves, fate, the night, music, magic, earth, and merchants.

#### Morwen Shadowstrife - The Lady of Shadows

After Maranwe was banished to the Lower Planes, she changed her name to Morwen. Her portfolio is centered around Deep elves with evil in their hearts. It also encompasses chaos, deception, assassins, darkness, demons, and pestilence. Her daughter is Ulara Tindomerel.

### Lesser Deities

#### Ulara Tindomerel - The Moonsinger

Ulara is the firstborn daughter of Aman and Maranwe. Her portfolio encompasses the moon, dancers, singers, travelers, memory, mercy, and (most recently) goodly deep elves.

#### Jadren Onyxiris - The Master of Tides

Jadren is the father of the Moon Elves and the undeniable lord of the oceans. His portfolio encompasses the oceans, water, storms, sailors, and ocean predators.

#### Vivirene Onyxiris - The Light in the Deep

Vivirene is the mother of the Moon elves, and wife of Jadren Onyxiris. Her portfolio encompasses water, sea life, krakens, music, healing, and those lost at sea.

#### Taenaran Inadi - The Forest Lord

Taenaran is the head of the Sylvan elves and the champion of nature. His portfolio encompasses forest lands, rangers, archers, druids, natural creatures, unicorns, hunters, and wilderness traders. He is the father of Aralee Alais.

#### Aralee Alais - The Mistress of Fortunes

Aralee is the eldest daughter of Taenaran. Her portfolio encompasses secrets, diviners, luck, enchanters, thieves, and treasure hunters.

#### Soliana Kelnan - The Battlemaiden

Soliana is the second wife of Aman. Her portfolio encompasses wizards, summoners, bladesingers, weapon mastery, and offensive magics.

#### Elas Faeren - The Masked Mage

Elas was once the Arch Magus of the Sunrise People. As Morwen’s prisoner, Elas no longer considers himself a deity. His portfolio encompasses necromancers, poisons, undead, and fear.
Attack at Al’Adaer’s Rest

*Our community needs more information on this page! Can you help out? Click here to add more.* The attack on Al'Adaer's Rest, in the year 10903 AE marked the second major conquest of the humans against the elves, this time on the capitol city of Rhunia, a large landmass to the southeast of mainland Vocari. Led by Rhenn Eroberaen, leader of the local barbarian Hookfang tribe of the Bloodwood, the humans stormed the city and drove out the elves through a long and bloody campaign. Rhenn was mortally wounded in the final battle against the elves, and on his deathbed, he granted the leadership of his tribe to his oldest son, Ket, and the city to his youngest son, Torren, who began the Eroberaen Dynasty.
Humans (Eó)

The humans of Eó are believed by scholars to be the first people of the world, and the default design of Të for the sentient races. Naturally, this idea is hotly contested by non-human historians.

It is difficult to pin down the exact time when humans first walked the world, though elvish accounts record the discovery of primitive human settlements by the first elven explorers. Settlements that, by all reckoning, were already ancient, though humanity's lack of writing limited knowledge of their own history to oral tradition.

Today, humans are an industrious, if reckless folk. They are quick to war, which terrifies their enemies and emboldens their allies.They are quick of mind, though they lack the same proficiency with higher level magic that elves enjoy. They do, however, exert great power with ritual magic, and some of the greatest disciples have come from their ranks.
Ulara Tindomerel

Ulara is the firstborn daughter of Aman and Maranwe, with a complicated relationship in the Elvish Pantheon. As a child of night and day, she possesses many powers similar to her parents. In the beginning, Ulara was the princess that her people loved most. And though her life has not been easy, she has remained ever graceful and kind.

Ulara is depicted as a young, silver-haired deep elf girl. She wears a gown of pure white, so light it is nearly weightless. She balances in a pirouette along the blade of her father’s silver sword, with a book in one hand and a star in the other. Behind her, the crescent moon frames her figure.

Ulara’s portfolio encompasses the moon, dancers, singers, travelers, memory, mercy, and (most recently) goodly deep elves. She has three major temples within Vocari, each of which is connected in some way to her own demiplane, the Moonlight Shores. Her faithful wear her symbol openly (a miniature crescent moon cast from silver on a fine chain) and spread her mercy and hope to all in need.

For a time, after losing her divinity in the wake of the Elven civil war, Aman stripped Ulara of his last name. She was viewed as a traitor, the same as her mother, and was renamed Shadeborne. But despite her fall, Ulara held tight to her ideals of mercy. She worked from the shadows of the Lower Planes, reaching out to the Deep Elves in the hopes of drawing them away from Morwen’s control.

Over the course of six thousand years, this non-deity was able to convert and save so many drow that she caught the attention of the Elven pantheon once more. Aman Tindomerel recognized that his daughter’s spirit remained unbroken. And seeing the good that she was able to do, even without her power, he was willing to offer her a second chance.

Ulara’s station as a lesser goddess was restored. For Aman had refused to divide it up among the other gods in her absence, and had held onto her portfolio in the hopes that she would return to his side. She was also granted the Tindomerel name once again and her name quickly spread through the elven nations.

Today, Ulara represents all the hope the elves harbor for their brothers and sisters in the Deep. Her followers are primarily drow who have braved the journey back to the surface, but the ranks of her church are also filled with Grey elves and humans who share her kindhearted nature.
Aman Tindomerel

### Aman Tindomerel - The Silver Lord

The Elvish Pantheon is headed by Aman Tindomerel. Also known as the Silver Lord, Aman is the father of the grey elves, and was initially the husband of Maranwe Atara. He is depicted most commonly as a tall and handsome elf with silver hair and glowing golden eyes. He stands with his hands outstretched to cradle a floating silver sword. And around him are thirty four shining spheres, representing the different spheres of magic.

Aman’s portfolio encompasses elves, nature, the sun, warriors, creation, day, the sky, and magic. As the foremost god in the pantheon, his is a name that is spoken in every elven home. His symbol (the sun with a silver sword framed before it) is found at every temple and way shrine in the elven kingdoms.

Aman is known to be curt, but kind. Swift to deal justice, but merciful in his actions. His followers are generally kind hearted toward strangers and willing to offer aid to those in need. Many non-elves pray to Aman out of simple respect for this god.
Rhunia

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## Rhunia

### Inhabitants

Humans, Dwarves

Rhunia is an island to the south-east of mainland Vocari. It was once a part of the mainland, until a massive shift split the land from the continent, separating the two landmasses with a canyon nearly fifty miles wide in some areas. It's major city is known as Aldar's Rest, with Heartshade being the land's seaport. It is also host to the last created Dragon Sanctuary, Gullyn.
Soliana Kelnan

Soliana, a member of the Elvish Pantheon, is the second wife of Aman and the general who led the battle against the Deep elves in the war caused by Maranwe. She is the embodiment of the Sunrise People, portraying all the grace and beauty of the elves in a form that is both strong and deadly in combat.

Soliana is depicted as a golden-haired elf maiden in leathers and elven chain. Her eyes glow with arcane energy and an orb of power rests in her open hand. Her other arm sweeps out to the side, wielding one of the many weapons she is a master of. As her image hangs most dominantly in the homes of bladesingers, the weapon changes depending on the style that warrior chose to learn.

Soliana’s portfolio encompasses wizards, summoners, bladesingers, weapon mastery, and offensive magics. Her symbol, a great elven cat crouched to strike with three stars over its head, is usually found engraved into weapons and armor carried by bladesingers.

Soliana is not one to dispense justice. She leaves such work to Aman, preferring simply to watch the world. But when trouble arises among her people, she does not hesitate to defend them by any means. Her deep love for the elves has been passed down through the bladesong masters for generations, teaching new warriors to respect their own kind and to fight for them whenever necessary. This protection, of course, does not extend to the Deep elves who betrayed them, and Soliana has no interest in changing that. Her relations with Ulara are tense at best, despite Aman’s support of the Deep elf goddess.
Rynnaes

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Rynnaes is a centrally located city on the continent of Vocari, created by the elves in the 45th year of the Ancient Era. In the year 10850 AE, humans arrive and drive out the elves. In the year 23759, a Knight of Rynnaes slays Leskidian the Silent Storm.
Morwen Shadowstrife

Once a proud member of the Elvish Pantheon, Maranwe was banished to the Lower Planes, where she changed her name to Morwen. With no divine power and no support from her daughter Ulara, she was left alone to find her own way through the darkness. The anger in her heart was spurred on by the evils of the Abyss, twisting her form and warping her mind as she wandered aimlessly for decades. Those pitiful souls that crossed her path found nothing but pain and death. And Morwen consumed each of them, gaining power from each soul she devoured. Slowly, but with determination, she rose back into a place of power; hunting stronger and more powerful beings with each passing day. The Fate Mother no longer, she was known now as the Chaos Maiden. The Lady of Shadows.

Morwen appears far different from the goddess known as Maranwe. Her beautiful blue gown has been replaced by armor of spiky black iron and strips of rich purple cloth. Black smoke pools around her, partially concealing the curved dagger she holds close to her body. And a crown of iron thorns adorns her brow. Once shining, her eyes have turned to a sickly gleaming yellow. And at her feet, the bones of her victims lay in a bog of gray water and blood.

Morwen’s portfolio is centered around Deep elves with evil in their hearts. It also encompasses chaos, deception, assassins, darkness, demons, and pestilence. Her symbol, a clawed hand reaching out in invitation from a pool of darkness, is worn by every drow in the Deep. It also appears in every Deep elven home and on every set of armor the drow create.

After Morwen gained her new power, she began her plots to achieve her revenge. For centuries, she has waited in the darkness. Her whispers reach her chosen followers, urging them to greater heights of cruelty and chaos in her name. Under her influence, the Deep has been transformed into a place of extreme danger and fear. The Deep elves spread further and further through the tunnels with each day, slaughtering the other races that share the area and enslaving the survivors. From time to time, a raid on the surface will occur at her behest, but these are few and far between. For the Deep elves are often more concerned with the intrigue and deceptions of their cities than with thoughts of the Land of Light.
Dwarves

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The dwarves of Vocari date back to the ancient roots of the world, though they were completely unknown to the surface until the year 24836 AE, when the dwarves finally revealed themselves to the world. Their god, Nunbadir, crafted the crystal towers of the Matrix Arcanum in the 2nd year of the Ancient Era.

The dwarves are a busy, industrious people, and those who've been lucky enough to see their hand carved, mountain cities report standing in awe of the craftsmanship.
Taenaran Inadi

Taenaran is the head of the Sylvan elves, and the champion of nature. He is the most elusive of the Elvish Pantheon, and the least likely to openly respond to prayer. For Taenaran much prefers the wild world to that of civilization, even his own. But those who do pray to him, know that his reply will come from the land itself.

Taenaran is depicted as a dark haired Sylvan elf dressed in red leathers and a rich green cloak. He carries a bow of living wood and a quiver of magical arrows at his hip. He is most usually seen with an oak leaf in one hand and a large red wolf at his heel.

Taenaran’s portfolio encompasses forest lands, rangers, archers, druids, natural creatures, unicorns, hunters, and wilderness traders. His symbol, a unicorn prancing atop an oak leaf, can be found at every way shrine and sanctuary in the elven forests. And those who follow his teachings are less likely to encounter bad luck while traveling or on a hunt.
House Zorn

***"We reap what we sow" Earl Beldin Zorn House Founder***

House Zorn was founded in a village to the north east called Telf.  It is a farming village that has prospered along with Corovon's bustleing trade. Sending grain and multiple other crops to the growing city has allowed it to grow rather quickly. House Zorn was founded Beldin Zorn who owned most of the land in the area. Knowing he couldn't farm all the land himself he began renting it out to the farmers who thought they could turn a hefty profit off the rich soil and fruiting trees in the area. Pulling in profits off the farmers for many years he established a good name for the house and obtained more properties in the area as well as an estate in Corovon to manage his business there. He had two sons who followed him Faden and Novis.

Novis took after his father and was kind and had a smart head on his shoulder and his father took to him a bit more than his older brother Faden. Faden used his power and influence to get whatever he wanted and whoever he wanted in the village. After he found out that his father was leaving everything to his younger brother he went berzerk and killed both his father and brother in a fit of rage.  After the incident and taking over the whole family he began to use his power more and more freely. With no one to keep him in check he fathered multiple children from multiple women.

In a recent turn of events Brathin killed his father Faden and was trying to pin the blame on the bastard Vagran who had attacked Faden in the streets a few weeks earlier. Brathin had called Vagren back under the guise of his father trying to make recompense. Witnesses to the event say that Brathin spoke of his plan openly right before he shot his father, however Vagran's quick actions killed Brathin before Brathin could kill him. As such for avenging his fathers death by killing the one who killed him House Zorn is now lead by Vagren Zorn formally Vagran Telf. All the proper paperwork has been submitted to the courts and he has begun to enact change in the village of Telf already. He has brought in the other bastard children and granted them their own plots of land in the village as well as a stipend to survive on till they become self reliant.

## Economics

The renting out of farm land and taking a percentage of the profits from the crops.

## Religion

The House and most of the village follow Erastil. Though Faden has been keeping more and more of the profits to fuel his ever growing appetites and has been giving less and less to Erastil.

## Military

After a recent attack by one of his apparent bastards Faden has hired extra personal guards.

## Members

Earl Beldin Zorn (Deceased)

Countess Madali Zorn (not seen in a long time)

Earl Novis Zorn (Deceased)

Earl Faden Zorn(Deceased)

Faden has one true Heir Brathin and has several bastards running around the village. All his bastards bear the last name of the village.

Earl Vargan Zorn (Formally Vagran Telf)
Zendatha

## The Disgraced Queen

Zendatha is a major foe of **Chapter 1**. It is unknown how powerful she is, or what her connection is to the overall story. This page will be edited and added onto overtime, as more information is learned about her.

## History

Not much is known about Zendatha's history, but what information has been gathered in the cult outpost that she was found in is here:

Zendatha was a powerful Drow Queen of the Darklands, ruling over a vast swath of territory in the underground. However, she was betrayed, exiled by her own people and cast out. She took with her a small group of her cultists in her following of Mazmezz, and went to the surface world to conquer it.

She was, however, thwarted - defeated by the likes of the **Companions** and their allies. She was thought to be dead until the events of **Chapter 1**, wherein she is revealed to be alive and well.

## Appearance

Zendatha is, as her picture suggests, a giant fucking spiderwoman. A Drider, of course, but the particular breed of Spider she was crossed with - the Black Widow - gives her an enormous, bulbous abdomen that spins extremely strong silk, and several enormous legs.

## Personality

Zendatha is a wicked, ambitious woman with a desire to conquer.
Eó

Eó
--

Eó
--

Eó is a planet that orbits the sun directly opposite of the planet Lapus. Due to this, neither the citizens of Eó nor Lapus are aware of the other's existence.

Eó is orbited by two moons, Clo and Tëlo, which are tidally locked on opposite sides of Eó, appearing forever motionless in the sky. Clo has a silvery, if dull, appearance, with many craters and pockmarks visible even to the naked eye. Tëlo, in sharp contrast, appears as a brilliant blue at night, and as a blinding light during the day. Astronomers have discovered via telescope that the entire moon in encrusted in sapphires and other dazzling jewels, though no-one has managed to step foot on the celestial body. Some theorize that Tëlo is the home of Të, head of the Eóen Pantheon, and as such is widely used in religious iconography. On rare occasions, Telö has been known to grow dark, appearing as a black spot in the sky. These times in history have almost always been met with worldwide catastrophe.

Eó is inhabited by a wide array of flora and fauna, and hosts a wide variety of climates. It contains five major continents: Neth, Tëó, Rhennel, Bhrgnuthengeth, and Coviir. Among these continents are numerous nations, comprised primarily of humans, but also containing dwarves, elves, and various beastfolk, who are known as the Wildkin.

The wildlife of Eó is largely made of of megafauna, both mammalian and reptilian in nature, which have been put to work by the various peoples to increase their productivity. Because of this, travel can be quite dangerous in any part of the world, as packs of dire wolves and predatory elk have been known to devour entire caravans.

The primary race of people on Eó are humans, followed next by the Wildkin. Elves are interesting, in that their population remains at fifty-thousand. A new elf is born fully gown upon the death of another, maintaining a perfect population count. No-one has learned why this occurs. Dwarves are the the most secretive of the sentient races, living deep within their mountian fortresses of Bhrgnuthengeth. Little is known about them beyond the public areas they have allowed outsiders to view. Their language, religion, and life cycle remain hidden from the other races.

Above all other mortals on Eó are the Dragons, who exist somewhere between mortals and the divine. While comprised of physical flesh, the Dragons are eternal, immortal, and unchanging. In the prehistory of the world, myth reports that humankind attempted to slay one of the Dragons, only to have every plan utterly fail. To the present time, no amount of blade or magic has been able to bring down even one of their number. To the relief of the mortal races, however, the Dragons tend to keep to themselves, rarely getting involved in mortal affairs.
Ninnec

Robbed of all that he held dear by circumstances far beyond his control, Ninnec found inner peace and solace in the eyes of death. In spite of his rather grim beliefs he tries to maintain a rather chipper demeanour most of the time and tries his best not to force his dogmas on others or bring down the mood, and always tries to do his best.

## Solace Through Death

### Death's Doorstep

By the age of 10, Ninnec was already one of the best archers in Deadeye Warren, which had an obvious appreciation for such talent. However, he was still just a lad, and didn't stand a chance when the mysterious gunslinger by the name of Bessel wiped out his entire warren. The archers put up a valiant fight, but she had not only a technological edge but also a skill one. In his final moments of consciousness, Ninnec saw a small army of halflings robbing the place.

### Down And Out, But Never Gone

When he awoke, he was in a strange mountain monastery being tended to by a half-elf man. Supposedly, he'd been rescued and healed up after a small contingent of initiates had found him barely holding on while out on a hunt.

When Ninnec asked about the fate of his warren, he found that the initiates had been infuriated by the needless slaughter and, in a fit of vigilante justice, wiped out the occupying force. While Ninnec thought he should feel happy, he only felt hollow and empty. He didn't know what to do. He had no home, and no one left on which to take revenge. Seeing the empty, purposeless look in his eyes, the elf healer offered him as position as an initiate. And so began his spiritual journey of 4 years during which he made peace with the true nature of life and death.

### The Little Things

On his last day at the monastery, he faced alongside his comrades a massive invasion by a small army of elite mercenaries. For 3 days and 3 nights, they fought, during which Armunelara proposed to Ninnec and he accepted. Many good initiates were badly hurt in the battle, but they returned victorious. The bodies of the invaders were buried on one day, and on the next Ninnec and Armunelara were engaged. They placed the 10 Rings on each other's fingers and took the 10 Vows to mark their fidelity. However, neither felt they deserved the other just yet and so they both set out into the world to improve themselves and promised to return to the place where they confessed their love.

## Vengeance Through Life

### Meeting Djir

Soon after leaving the monastery, Ninnec had his second run-in with Bessel. This time, he managed to be a real challenge to her, although she still far overpowered him. He only made it out alive with the help of another Ratfolk, an alchemist named Djir, whose expert use of weaponized disease took Bessel off-guard. The two talked over dinner and learnt of the destructions of their warrens. Djir's warren was destroyed by a plague without a cure, although he developed an immunity and went long enough to manage to weaponize the disease and figure out how to brew it like a potion.
Theo Leclèremont

## Appearance

Theo is extremely feminine in appearance, with silvery-white hair and bright gold eyes. His looks make him popular amongst the ladies of the courts, and his wits double the appeal. His outfits tend to be also feminine in nature, sometimes wearing dresses and leggings.

## Friends

Marcus Dominus Bellator - His Lord and commander, who he looks up to as something of an idol.
Lirtirra Gurrab

## History

Born into the cursed world, daughter to an unknown father, and the Demon Queen Lamashtu. Her life would revolve around her brother, constantly on the move to their next prey. She followed his orders, and marched with by his side into combat.

The twins were be born into a wild tribe of gnolls, to an unknown father, and an all-powerful mother. The tribe would respect the two, putting them on the highest pedestal you could seeing their divine heritage. Teaching them all that they could teach, training them in combat and what little magic they'd be as strong as a gnoll could be.

The two would soon go out on their own to hunt the wildlife, and an occasional trespasser. One of these trespassers carried a handwritten book Lirtirra has yet to translate, not for lack of effort. Years would be spent refining their abilities, with Tul'Zan leading the front line with fire magic and brute force, while Lirtirra would be in the rear healing her brother and making sure he was safe.

After a couple years when the two would turn the age of 8 a large group of humans would attack the tribe, killing nearly every member. The two siblings managed to escape, forever inscribing a spark of hatred and lighting a flame of curiosity.

They'd spend years in the wild, hiking through forests, and mountains, learning what society was, and due to their race getting rejected to even enter towns and villages; Lirtirra's anger would grow within her, as her curiosity in others would grow. Wanting desperatly to learn what drove those men to kill their tribe.

Now in the present, both at the age of 11, the two still are still traveling together, she'd have calmed a lot and some of curiosity had been sated, particularly after meeting an Ashavic Dancer who spoke gnoll and taught her of the diety. Before they parted ways the dancer gave her a holy symbol which she holds dearly.

Her brother managed to join a few others on some missions to assist people; maybe this will be her chance to learn about the curious humans and other races she's learned about.

## Appearance

Lirtirra is thinner with less muscle than her brother but carries herself taller and larger than the average human. Her fur is also more brown than her brothers white fur, but still significantly lighter than an average gnolls dark brown fur; something their tribe claimed was proof of their divinity. Beady hazel eyes gleam from above her snout, giving a glimpse of knowledge most would not expect from a gnoll. Most often seen wearing a set of dark dancer's garb with gold and silver accents. She also wears a silver necklace that is a holy symbol of Ashava and is her most prized possession.

## Personality

Lirtirra is significantly more rational and calmer than her brother. Her curiosity grows with her travels and she wants to learn as much as she can about these other races. Despite her curiosity, she will aid her brother in whatever he does, protecting him from harm and tending to his wounds if does get hurt.

## Achievements

* Her brother has lived this long if it counts for anything

## Aspirations

* Keep Tul alive
* Learn about other races
Duranhaidh

## Duranhaidh Tribe

One of the smaller noble tribes, renowned for their farming fields and hostlers. The Duranhaidh have long memories but not deep. They share their history in songs, not books.

## A Green Land

The greater part of Scosfeld is a vast, treeless expanse, a green sea traversed by twisting rivers. The grassfields of Scosfeld permeates the air with its warm, sweet scent. It is a rich and pleasant region, full of life and quick to welcome the return of each spring.
Gods (Eó)

The gods of Eó are primordial, unknowable beings. When they interact with the material, it's is only as a small facet of their true form, manifesting in a way that is compatible with the physical realm.

While projecting their aspects into the world, they can only maintain a fraction of their usual knowledge and power, though even this fraction is far and above what most mortals can ever aspire to become.

The gods of Eó are free to meddle in the affairs of the world, but most find the experience of physical existence to be so detestable, they refuse to take on an aspect unless they have no choice.

If a god desires to interact without stepping into the material plane, their influence is restricted by the devotion of their disciples, whose faith bridges the gap between the spiritual and material planes
Tul'zan Gurrab

## History

Born into the cursed world, son to an unknown father, and the Demon Queen Lamashtu. His life would revolve around the hunt, always on the move to his next prey. He followed his own orders, and marched with his sister into combat.

Tul'zan and his sister would be born into a wild tribe of Gnolls, to an unknown father, and a all-powerful mother; the tribe would respect the two, putting them on the highest pedestal you could, teaching them all that they could learn, training them in combat and magic so that they'd be unstoppable, and showing them the ways of the hunt.

The two would soon go out on their own to hunt the wildlife, and occasional trespasser. Years would be spent refining their abilities, with Tul'Zan leading the front line with fire magic and brute force, while Lirtirra would be in the rear providing support and spell-casting.

After a couple years when the two would turn the age of 8 a large pack of bipedal hairless monkeys *(humans)* would attack the tribe, killing nearly every member their. The two siblings would manage to escape, forever inscribing the hatred of man into their minds.

They'd spend years in the wild, hiking through forests, and mountains, learning what society was, and due to their race getting rejected to even enter towns and villages; the siblings' hatred would boil within them, as their disgust in others would grow.

Now in the present, both at the age of 11, the two still traveling together, they'd have calmed only ever so slightly, and have begun to join others on "missions" to either assist people, or hunt down creatures, or people.

## Appearance

Tul'Zan is a rather large gnoll, packed to the brim with strength and destructive powers. Unlike most gnolls his fur is white, with few black stripes throughout. His eyes gleam a very dark red. He usually wears a tribal form of lamellar armor, and wields a large greataxe. He has a small bone piercing through his nose, and wears many ceremonial beads.

## Personality

Hostile to most anyone, he loves to fight, showing no mercy when he does. Very one worded, his sentences short and to the point. Tul doesn't like to wait around for anything, and would prefer to rush into combat to kill more than to assist his allies.

## Friends

* Mother dearest.
* Sister- Lirtirra Gurrab

## Enemies

* Anyone who dares taint the name of Lamashtu.
* Gods beside Lamashtu.
* Dragons, large predators, a worthy fight.

## Aspirations

To maim the world, to hunt the best predators in the lands, to show off his prowess in combat.
Tatum Transport and Trade

### Goals

Trade route security along with movement of products as needed. Establishment and maintenance of way stations for use along trade routes.

### Members

Owner: Vagran ZornDirectors of Security: Basker Pitch and Gerbrand Konig

## Tatum Transport and Trade

Established after the Montbrand and Belclair event took place in Corovon. Vagran Zorn saw a need for a network of way stations and security points along trade routes and major roads in the area and how it could have prevented such an incident. Using this knowledge he decided to set up a trade guild focusing on setting up these way stations to allow safe travel and transport of goods not just for his goods but anyone that wished to use them.

## History

Both the backer and organization is a new and have much to prove. Its leaders have a dream of helping to establish a trade network for all merchants to use to keep them safe and goods flowing in an efficient manner from place to place. This they believe will bring greater prosperity to all and greater sense of community and belonging to the world as a whole.

## Policy

The company operates off of four simple policies but will leave day to day decisions for what is best to each site director.

* Maintain your site and its security: Keep travelers on the road safe and provide care and protection as is needed to do so.
* You represent the company: Any reports of not being helpful or failing in your duty to protect will be dealt with accordingly.
* Deliver all goods safely and as quickly as possible: Maintain a high rate of success at delivering all goods to their destinations. Both intact and in time frames specified by contract.
* Action vs situation: We understand that situations for each site will be different and will required different responses. Make sure to maintain both your logs and contact with headquarters as situations change so that we may provide the appropriate resources.

## Organization

Owner Vagran Zorn is in charge of aqusition of materials and goods needed to help build and maintain way stations until the company becomes self sustaining as well as the day to day operations of the guild. Directors of security are responsible for regular check ups at way stations and enforcement of operations policy. Other positions are also included and will develop as the company grows.

* Site Director: In charge of way station and maintains staff and stocks for travelers as well as keeping site secure. Responsible for sending regular reports on area situation and needs to maintain site and security.
* Site staff: Will vary depending on site need but will consist of messengers, security, and maintenance personel.
* Tradesmen: Messengers, merchants, and security staff needed for transport of goods along trade and travel routes

## Membership

* Owner: Earl Vagran Zorn(Ghozer)
* Directors of Security: Gerbrand Konig(AxelSee) & Basker Pitch(Mechagaston)

## Gather Information (Diplomacy)

 15
 15
 20
Jadren Onyxiris

Jadren, a member of the Elvish Pantheon, is the father of the Moon Elves and the undeniable lord of the oceans. He and his wife, Vivirene are the ones who carried the Sunrise People to Vocari on easy tides.

Jadren is depicted as a heavily muscled Moon elf with hair and skin the pale blue-white of sea foam. He dresses in a suit of silver scaled armor that leaves his arms and legs exposed, and a set of silver gauntlets. He carries both a net and a shining trident. Behind him, a great wave rises up to frame him.

Jadren’s portfolio encompasses the oceans, water, storms, sailors, and ocean predators. Most who pray to him do not expect anything more than safe travels across his domain. Jadren is not known to be sentimental or easily swayed. Like the tide, he can be calm one moment and a furious storm the next. His followers have learned never to test him, and to simply trust that the tides will carry them to their destination without trouble.

Jadren’s symbol is that of a fish speared on the end of a trident. This image is found on every elven ship (and many human vessels as well) in the form of a cast iron plate. The plate is usually fixed to either the main mast or beside the helm. Here, it is in easy reach for everyone aboard the ship to touch it for good luck before beginning their journey.
The Pendragon Clan

## Clan History

The Clan was formed by Azyzzelyn before descending into the plains around Corovon. A mundane story to tell the locals, to better integrate with them.

That he was from beyond the mountains, the scion of a clan whose roots began centuries ago when a dragon of silver scales fell in love with a woman. The dragon's magical blood flowed down the generations, and when the dragon passed, the Pendragons came to rule the region.

With the wealth from the dragon's hoard, they built a small town themselves along with the former servants of the dragon, the kobolds. A hundred years passed and they had lived prosperously. But it soon ended when savage tribals attacked en masse.

Drawn by the rumors of a dragon's hoard of wealth, the rival clan pillaged their town. While the Pendragon's might was great for the region, they could not hold off a hoard of barbarians.

Azyzzelyn was forced to escape, with only a small group of servants and whatever supplies they could carry. They fled south, charged with preserving the clan. He heard rumors of Corovon from travelers and came here to hopefully find a safe harbor to continue the lineage.

## Territory

Currently, the Pendragons only officially hold land in the form of a fully furnished alchemy shop that was bought with the remainder of their gold. It is named Silver Lining.

## Economics

The only source of income at the moment is the alchemy shop Azyzzelyn owns.

## Religion

*I shall then be Apsu,
for I am the first.
I am the primeval,
who was of Heaven
and of Material
before they had names,
for I created them with Chaos.
I then shall go
and I shall end Death.*

Clan Pendragon brings a new god to Corovon, the Waybringer Apsu. A god dragon claimed to be one of the two creators of the world. All who call the clan home try to keep his teachings of self-reflection. His symbol is a mirror and a dragon footprint.

## Technology

Azyzzelyn is learning the art of alchemy, but beyond that none can claim any skill in technology. Though many of the kobolds are interested in these boomsticks they've been hearing about.

## Magic

The clan has a long tradition of ruling magic users. Azyzzelyn seems to be the only one in the clan that practices magic at the moment.

## Members and Associates

Azyzzelyn Pendargon - The current head of the clan.

Kitzi - Azyzzelyn's right-hand kobold.

## Clan Pendragon

### Goals

* Expand the Clan
* Aid Travelers in Need
* Inspire following of Apsu
* Observation of Corovon

### Structure

Autocracy

The Pendragons are not looking to fight, though they will in defense of Corovon in need be. They'd much rather go about their business helping people, especially travelers. By doing so the clan hopes to inspire a following in Apsu by example and deed. They are very curious of all happenings in and around Corovon.

## Organization

There is no formal organization in the clan due to its small size, though Azyzzelyn is considered the leader whom the kobolds follow almost... religiously. Any who're accepted into the clan are treated as friends and equals.
Yanagisawa Ayano

**Yanagisawa Ayano** is a member of Gu-Gu LULU, a soloist (as **CLOCK & BOTAN**) and a former member of Smile☆Pocket, ALLOVER and BELLRING Shoujo Heart. She is also a member of the unit Heppokoz.

## Discography

* [2017.04.02] グルーミィ(Gloomy)
* [2018.01.27] リフレイン (Refrain)

## Discography Featured In

### Gu-Gu LULU

#### Albums

* [2019.04.17] ぐるぐるチューンズ (Guruguru Tunes)

#### Singles

* [2018.11.21] Caution!!
* [2018.06.30] 回路 (Kairo)
* [2019.10.23] ミ・セ・テ! (Mi·Se·Te!)

### BELLRING Shoujo Heart

#### Albums

* [2014.12.23] UNDO THE UNION
* [2016.02.17] BEYOND

#### Singles

* [2014.01.22] Untouchable EP
* [2014.05.11] Killer Killer EP
* [2014.10.31] EPEP EP
* [2015.11.10] Asthma
* [2016.12.26] Spine EP
* [2016.12.31] 2SoundDown
Veracruz Family

## The Veracruz Family

The Veracruz family claims their family lineage directly from the Knight of the companions. Whether this is true or not is often times up for debate, but is is true that their lineage has produced famed knights that has served Corovon for several generations. Two generations ago, in honor for his service, Joseph Veracruz was granted the title of Earl along with a small manor in Corovon. His son Lucius Veracruz took over the duties and title when Joseph retired due to his old age. Lucius was a knight commander before he assumed the title, but resigned from his position to better perform his other duties. He has three children, two girls and a boy, his youngest. The eldest of his daughters, Sophie joined the Knight's Order a few short years after he resigned his position, following the family tradition.

The family crest is a golden laurel. This is either displayed on the tabard, shield, or worn as a pin or on the head. Some family members will also place a laurel emblem on the pommel of their swords. As noted earlier, the family has a long tradition of knighthood, their motto is "Honor and Service to the citizens of Corovon".