recursal/Fanatic-Fandom huggingface dataset:
Monarchia Brytyjska

**Monarchia Brytyjska** - Kraj położony w Zachodniej Europie, zajmująca Wyspy Brytyjskie.

## Historia

Podczas wielkiej wojny, Wielką Brytanię objęła intensywna wojna domowa, krótka niepodległość Szkocji, Walii i Irlandii zakończyła się powołaniem Commonwealth, mimo utraty Indii, sporej części Afryki, zachowano wpływy w Australii, Kanadzie i Nowej Zelandii czy na Suezie. Podczas wojny zawiązano sojusz z USA, który przetrwał walki w Europie. Po wojnie i 4 latach okupacji północy Francji zawiązano sojusz z nowym rządem Hexagonu, tylko po to by wesprzeć Rzeszę i osłabić zbyt potężną Rosję. Dzięki wsparciu lotniczemu i przekazaniu setek dział Czeczenia była w stanie przetrwać pierwsze miesiące inwazji rosyjskiej.
Miguel Dibley

***"So You Wanna Make Out?"***

## Biography

Miguel Dibley is a Transgender Female student who currently goes to ArrowFox Schools. When Miguel and her group of friends where walking to class Sydney told them she needed them to leave because she wanted to have a moment with Aspin. As they walked away Miguel, Landon, Travis, and Tommy mocked Aspin and Sydney. Sydney asks Aspin to marry her and Aspin immediately says yes, Miguel and the rest of her friends clap at this news. The next day Miguel is sitting with Aspin when Aspin randomly gets a call from Sydney about a letter. Sydney exclaims that she wants to meet with Aspin later about the letter. Aspin is confused by this because they did not leave a letter and they explain this to Miguel. The next day Sydney explains her fears about Aspin to Miguel but she stays silent on the matter. After Sydney leaves Landon walks up to Miguel and explains how Sydney and Aspin made him respect members of the LGBTQ+, Miguel agrees with Landon and asks if he wants to make out with her. Landon quickly agrees and They make out in the school's woodcutting room and as they exit Mitch asks them if they want to chess, Miguel reluctantly agrees to play. Two days later Miguel came out as transgender to Landon but due to the meth that he was taking he got mad at Miguel and stopped talking to her. Miguel is hurt by Landon cutting off communication with her but decided to not think about it and move on. The next week Mitch calls Miguel to tell her that Tommy and Travis died in a car accident, Miguel is heartbroken by this and drops her phone due to all the sorrow she is feeling. The next day Miguel finds out that Sydney broke up with Aspin but before she can say anything about the situation she watches both of them work things out with each other, Miguel claps at this news and is relived by the outcome.

### Appears In:

Aspnney Episode 1: The Question

Aspnney Episode 4: The Trans And The Plan Pt. 2

Aspnney Episode 5: The Secret Relationship

Aspnney Episode 6: The Cliffhanger

Aspnney Episode 7: The Tragedies

Aspnney Episode 8: The Conclusion
Republika Francuska

**Republika Francuska** - kraj położony w Zachodniej Europie.

## Historia

Wydawałoby się, że państwo rozbite do granic możliwości przez łączoną okupację Rosji, Katalonii oraz Włoch. Po przegranej wojnie Francuzi zostali ogołoceni z większości mienia, możliwości wyznawania idei patriotycznych oraz co najważniejsze, samego państwa z fizycznymi granicami. Mimo, że Francji na mapie jako takiej nie było, gorycz porażki jest silniejsza niż podeszwa buta okupanta. Francuzi praktycznie od podstaw skonstruowali swoją państwowość, niezależnie od okupanta powstawały organy administracji a także liczne bojówki paramilitarne mające na celu zapobiegnięcie krachu policyjnego sił sojuszniczych. Spośród wszystkich pojedynczych komórek, najbardziej rozwinęła się Parti Radical - partia, która jeszcze w czasie wojny zyskała spore poparcie głosząc swoje demokratyczne i liberalne slogany. PR udało się zjednoczyć sporą część stronnictw dążących do odzyskania niepodległości przez Francję, jednakże pozostała jeszcze kwestia faktycznego wyzwolenia się spod jarzma ciemiężycieli. Idealna chwila nastąpiła w roku 1927, kiedy Parti Radical działała już w pełni światła publiki i uznawana była przez zaborców jako zagrożenie. Początkiem tego roku odbył się skoordynowany strajk robotników oraz inteligencji wspierany przez Stany Zjednoczone oraz Zjednoczone Królestwo, głównie finansowo - strajki w miejscach pracy przerodziły się najpierw w pokojowe protesty a następnie eskalowały do poziomu zamieszek. Największe zaniepokojenie tym stanem rzeczy wygłosiły Włochy, które postanowiły dokonać pacyfikacji ludności cywilnej z użyciem sił policyjnych; protestanci okazali się jednak zbyt silni liczebnie aby móc ulec Włochom, którym wsparcia nie udzieliła zarówo Rosja jak i Katalonia. Jednostki Katalonii zostały rozbrojone i wypędzone z kraju, Włosi zostali systematycznie wypędzeni a Rosjanie na własną rękę wycofali się z Francji, zbyt zajęci sprawami wyższej wagi. Nim Francja została ostatecznie zjednoczona rozegrała się krótka wojna z Departamentami, będącymi klikami pod zarządem mocarstw okupacyjnych, przysporzyła ona rządowi dodatkowego poparcia w związku z szybkim i niemalże bezkrwawym zwycięstwem. Tym sposobem zakończyła się trwająca dwa lata pełna okupacja Francji.
Smilers

**Strength: 8/10**

**Agility: 6/10**

**Stealth: 10/10**

**Rarity: Common**

## Description

**Smilers** are creatures with a very visible and iconic face that strikes fear into even the most experienced backrooms wanderers. They (mostly) lurk inside of the darkness within backrooms levels, staring into your soul with their reflective white face. Their body appears to be a humanoid body looking similar to a human skeleton, with it having a large head and it having very skinny but long arms and legs. They have long claws on their hands that can be used for slashing through flesh and bone, and in such they use these for hunting.

## Behavior

In order to survive a **Smiler** encounter, keep calm, turn off all light sources on your person, stand still, and make no noise. They will eventually leave if you do all these things. If you are cornered or need to get past, throw your light source past them so that they go to it as they are attracted to light. **Smilers** typically hunt alone, although they may rarely hunt in packs. If they are in a natural state, they have been reported to wander whilst idly twitching occasionally. They will feast on entity and human carcasses for nourishment, although never seem to directly go after any entities. Notably, they seem to be able to toggle the visibility of their eyes and mouth with them only showing them at the right time.

## Do's and Don'ts

### Do:

* Utilize the steps listed within the Behavior section
* Note that you can seemingly hurt and push away smilers with enough combined firepower (basically an entire armed M.E.G team's worth)

### Don't:

* Attempt to anger a **Smiler**
* Attempt to fight a **Smiler**, doing so is trying to have a sheet of paper fight a fireball

Author(s): Kittysnail, someone else made the image i didn't make it i can't find who though
Alfred

**About Alfred**

Alfred is a Liberal Protestant Christian who studies liberal New Testament scholarship. He identifies as a Lutheran. He spends most of his time living his life, but studies scholarship and talks with people about scholarship during his free time. Alfred also studies Islamic scholarship sometimes.

**Community**

Alfred is a part of the Sentinel community and Cave Of Treasures, where he talks with others such as Abder, Positive, Milan, Oinpist, Ezra, Yoseth, Dale, and Uzurlikzurli. He has been rejected to join Library of Jordan probably because Bobo knows Alfred has more extended knowledge. He is also part of Abders server Gospel Notes, which constitutes most of the people from Cave of Treasures. Alfred is aware of Apostolic Islam, and views the channel lowly because their arguments are bad.

**Factoids**

Alfred is very knowledgeable in Lukan and Johannine studies.

Alfred absolutely despises apologetics, and does not refer to himself as one whatsoever.

Alfred studies primarily in New Testament and Islamic scholarship.

Alfred is a Swede and lives in Sweden.

**Quotes**

"Pro tip, just ignore them and do something better with your time."
Sentinel community

**Overview**

The Sentinel community was founded by Robert Rowe, or Rob, or Sentinel Apologetics in 2017. He made the server so more people can join and have discussions. Rob is not as super active in the server chats, but uploads announcements, such as live streams he is in or new additions to his own commentaries.

**Known Members**

Rob

Alfred

Mleo

Cjore

Job

Richard

Penny

Groot

Theo

Lynx

Fancy

Wrath

Digitominal

JDenton

The Gray Mystic

Incredible Edible Peanut

Anam

Majestic/Kawaki

Elijah

Steel

Ray Z

Sauce

Ptooey

Pheonix

Jarboogies

Goliotok

Ethan

Luiz H.

Kalil

Haruji

Wonder

Justin the Martyr
Abder

**About Abder**

Abder is a Sunni Muslim who studies liberal New Testament scholarship. He holds an interest in Gospel studies, and often discusses with Alfred. He is friendly because he is less of an apologist.

**Community**

Abder is a part of Cave of Treasures, and is the owner of his Notes server. There in both servers he talks about a variety of scholarship. He is well known in both communities.

**Factoids**

Abder primarily studies New Testament and Islamic scholarship.
The Asylum

**The Asylum** is one of the Locations a player can access while playing Empyreal Lunatic Asylum. It's split into west and east wards and has 3 floors. It operates from 6:00 AM to 20:00 PM.

## 1st Floor (ground floor)

Upon entrance the player can notice a big tree and a staff desk in front of it, where maids assist the patients during the day. The whole east ward of this floor is destined to the dormitories, where patients spend their nights sleeping and surviving attacks of The Malaise. In the west ward we can find the kitchen, where patients will be fed twice a day, a kitchen, for staff to serve food, a washroom which contains the Toilet and the Shower Room. The Toilet Room has a few toilet cabins and the Shower Room has a few showers where patients can replenish their hygiene levels. In the end of the west ward hall is a door that is a shortcut to the second floor and leads the way to the cleaning closet.
Strain 7 - Corruption Raptors

## Corruption Raptor Overview

Strain 7, the corruption There is only one of these in existence, currently locked away in a special containment room located in Senso's lab (she just calls it that) Its origin unknown, the corruption is a special raptor that has no need to consume blood, but instead consuming one's entire existence Most of its abilities are still unknown, the only ones to note being its shapeshifting and ofc... The ability to corrupt Right now the corruption has taken the form of a strain 13 raptor, living in a normal life despite being locked up, it prefers this over being free. *The main body has a habit of making their lower body into that of a lamia. There Is technically only one of these raptors But it splits itself into different "fragments" lessening its rate of destruction. Those same fragments are whats called the "lesser corruption"*
Орки

Орки - это крупные существа с мощными мышцами, острыми зубами и когтями. Их кожа обычно имеет зеленоватый или сероватый оттенок. Орки обычно живут в племенах, которые могут состоять из нескольких десятков до нескольких тысяч особей. Они обычно ведут кочевой образ жизни, перемещаясь из одного места в другое в поисках пищи и новых территорий для захвата.

Орки известны своей агрессивностью и предпочтением насилия в решении конфликтов. Они часто нападают на путешественников и другие племена, чтобы получить пищу, рабов и ресурсы. Однако, некоторые орки, особенно те, кто живут в более развитых племенах, могут иметь развитые социальные структуры и правила, чтобы контролировать насилие внутри своего общества.

Орки, как и гоблины, часто обитают в подземных лабиринтах и пещерах, где они создают свои поселения и хранилища. Их жилища могут быть защищены ловушками и препятствиями, чтобы остановить любых вторженцев.

В башне Безумия, **орки обитают на уровнях от 5 до 15 и выше**, и могут быть встречены в разных формах - от обычных бойцов до могущественных шаманов и вождей племен. Их оружие и доспехи часто изготавливаются из камня, кости и металла, который они добывают в подземных шахтах. Если игроки хотят противостоять оркам, им может потребоваться развить свои навыки боя и использовать свои лучшие оружие и доспехи.
Strains

Strain 1 - Basic Raptor

Strain 2 - Rage Raptor

Strain 3 - Water Raptors

Strain 4 - Rock Raptors

Strain 5 - Fire Raptors

Strain 6 - Techno Raptors

Strain 7 - Corruption Raptors

Strain 8 - TBD

Strain 9 - Air Raptors

Strain 10 - Edo Raptors

Strain 11 - The Entertainer Raptors

Strain 12 - Sports Raptors

Strain 13 - Ice raptor

Strain 14 - Atomic Raptors

Strain 15 - Knight Raptors

Strain 16 - The Harvester Raptors

Strain 17 - Mastermind Raptors
Расы

Расы живущие в Империуме Хранителей

Эльфы - высокие, стройные и элегантные существа, известные своей мудростью и волшебными способностями. Они обычно живут в лесах и поклоняются богине природы.

Дворфы - маленькие, крепкие и умелые ремесленники, которые обитают в горах. Они славятся своим мастерством в добыче и обработке драгоценных камней и металлов.

Гномы - маленькие, хитрые и находчивые существа, обладающие большими знаниями в области технологий и механики. Они обычно живут в подземных городах и занимаются изобретением новых устройств и машин.

Люди - самая многочисленная и разнообразная раса в вашем мире. Они могут быть как мирными земледельцами, так и бесстрашными воинами или волшебниками.

Зверолюди - это гибриды между людьми и животными, обладающие физическими и психологическими чертами обеих рас. Их внешний вид зависит от того, какое животное было использовано для гибридизации. Например, зверолюди, созданные на основе волков, могут иметь пушистую шкуру, зубы и когти, а также сильную мышечную массу, обеспечивающую им выносливость и скорость.

Нежить - это раса существ, которые живут вечно и не подчиняются биологическим законам жизни и смерти. Они могут быть созданы различными способами: некромантией, проклятием, магией и т.д. Обычно они выглядят как скелеты, зомби, призраки или духи. Нежить, как правило, лишена чувств и эмоций, но некоторые из них могут сохранить свои индивидуальные черты и даже способность к размышлению.
Round 1 Strains

Strain 1 - Basic Raptor

Strain 2 - Rage Raptor

Strain 3 - Water Raptors

Strain 4 - Rock Raptors

Strain 5 - Fire Raptors

Strain 6 - Techno Raptors

Strain 7 - Corruption Raptors

Strain 8 - Parasite Raptors

Strain 9 - Air Raptors

Strain 10 - Edo Raptors

Strain 11 - The Entertainer Raptors

Strain 12 - Sports Raptors

Strain 13 - Ice raptor

Strain 14 - Atomic Raptors

Strain 15 - Knight Raptors

Strain 16 - The Harvester Raptors

Strain 17 - Mastermind Raptors
Экономика

**ПРО МОНЕТЫ**

**Золотые монеты** это самая ценная валюта на сервере. С помощью золотых монет можно покупать самые редкие и драгоценные предметы, а также нанимать лучших наемников и оружейников. За золотую монету можно купить например: магические артефакты, редкие оружия, броню, драгоценности, редкие зелья и т.д

**Серебряные монеты** имеют более умеренную ценность. Они используются для покупки более стандартных предметов, таких как: обычное оружие и броня, стандартные зелья, материалы для создания предметов и т.д.

**Медные монеты** имеют наименьшую ценность. Они используются для покупки обычных, повседневных предметов, таких как: провиант, расходные материалы, небольшие предметы, которые не являются редкими или драгоценными.

***1 серебренная монета - 100 мендных***

***1 золотая монета - 10 серебрянных***

**КАК СОЗДАЮТСЯ МОНЕТЫ И ПРО ЦЕНЫ**

Золотые, медные и серебрянные монеты создаются мастерами-дворфами, известными своими мастерскими навыками. Они используют различные металлы и сплавы, чтобы создавать монеты разных ценностей и достоинств. Каждая монета имеет свою уникальную маркировку, чтобы предотвратить подделку и обман.

За 10 золотых монет можно купить высококачественную оружейную сталь или доспехи, изготовленные из драконьей кожи. За 1 золотую монету можно купить небольшой дом в городе, а за 10 золотых монет - большой дворец.

Медные монеты используются для покупки меньшего имущества и услуг. Например, за 5 медных монет можно купить еду на рынке или заплатить за услуги кузнеца или столяра.

Серебрянные монеты являются промежуточным достоинством между золотыми и медными монетами и используются для покупки товаров и услуг средней стоимости. За 1 серебряную монету можно купить лекарство или зелье, которые могут спасти жизнь на поле боя, а за 10 серебряных монет можно приобрести лучшие предметы ремесла и магические артефакты.
Cumcast

## Cumcast Summary

The Cumcast Organization is a group of players from Garry's Mod dedicated to overthrowing combine rule and or anything that gets in their way. Although violent, Cumcast proves to be one of the only hopes for the Earth due to their immortality capabilities and or... some powers...

## History

The Cumcast Organization has gone through several changes, for example, more people, a banner change, and divisions.

### The First Encounter (gm\_genesis)

The first encounter was the first facility ever developed for cumcast. It succeeded in harvesting of their name brand material, C U M. The facility also contained the first ever cummer, Cummer #1.

A few hours and a half later, the alarm was sounded and the members were on alert. Cummer #1 was spilling blood out of his excreting hole. Numerous attempts to save him were tried, but the blood was so pressurized it turned into explosive barrels. The Cumcast members barely survived by getting on a jeep.

## Trivia

* Cumcast is a play on the company "Comcast".
* The first facility was underground.
* Cumcast was given powers by G-Man because they were taking care of Berd (Gman's son's bird)
Големы

**Рост големов :** В мире "Выживание на грани RP" рост големов зависит от типа голема. Обычно големы имеют стандартный размер, но существуют редкие экземпляры, которые могут иметь больший или меньший рост. Рост голема также может изменяться в зависимости от условий выживания, таких как доступность ресурсов и размер их создателя. В целом, големы в мире "Выживание на грани RP" могут быть достаточно разнообразными и уникальными в своих характеристиках.

**Големы** - это магически созданные существа, которые служат своим создателям. Их тела состоят из различных материалов, таких как камень, глина, металл или дерево. Внешний вид големов может значительно отличаться в зависимости от материала, из которого они были созданы, но обычно они выглядят как мощные, неуклюжие фигуры, лишенные человеческих черт.

Големы могут быть созданы различными магическими способами. Одним из наиболее распространенных методов является использование живой или мертвой материи для создания тела голема, а затем внедрение в него магической сущности, которая дает ему жизнь. Другой метод заключается в использовании магических символов или слов для создания голема из материала, который уже имеет определенную форму.

Големы могут использоваться как защита от врагов или как оружие в битвах. Они обычно не обладают способностью к самостоятельному мышлению, и следуют приказам своих создателей, но некоторые из них могут быть созданы с особыми навыками, такими как охота на монстров или способность к автономному решению проблем.

Големы часто обитают на более высоких этажах подземелья, где они могут быть использованы в качестве последней линии обороны против наступающих врагов. Однако, некоторые големы могут оказаться слишком сильными и угрожающими для своих создателей, поэтому они должны быть созданы с осторожностью и использованы только в самых экстремальных случаях.
Kidblock Wiki

**Welcome to the Kidblock Wiki!**
We're a collaborative community website about Kidblock that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Normal Levels

## Description

Normal Levels are the core of the backrooms. Without normal levels, the backrooms wouldn't be the backrooms in the first place.

## List

### The Main Nine

* Level 0 - The Lobby
* Level 1 - Lurking Danger
* Level 2 - Pipe Dreams
* Level 3 - Electrical Station
* Level 4 - The Office of Windows
* Level 5 - Lavish Hotel
* Level 6 - Darkness
* Level 7 - Eternal Tides
* Level 8 - Frontier Caverns

### Levels 9-99

* Level 9 - The Suburbs
* Level 10 - Field of Wheat
* Level 11 - The Infinite City
* Level 12 - Matrix
* Level 13 - Head Home
* Level 14 - Red Petal Military Hospital
* Level 15 - Futuristic Halls
* Level 16 - Marble Serenity
* Level 17 - Lonely Road
* Level 18 - Stay in the Light
* Level 33 - Mall of Decay
* Level 37 - Welcome to the Jungle
* Level 64 - Cartoonish Castle
* Level 69 - The Road trip of Affliction
* Level 94 - Motion

### Levels 900-999

* Level 974 - Kitty's House
* Level 999 - The Eternal Beachfront
Fancy

Fancy is the founder of the ISBA wiki

**About Fancy**

Fancy is a philosophical Theist who studies New Testament scholarship.

**Community**

Fancy dislikes debating with people on discord or on YouTube or any platform, because it is "fruitless," "causes chaos," and "most of the time just not serious and is mainly an insult contest." Fancy dislikes debating with Muslims and Atheists the most, due to them being very thick headed. He does realize not all of them are this way, and does not assume any Muslim or Atheist he meets is thickheaded. He only does when they show it.

Fancy has a distaste for Atheist and Muslim apologetic channels, usually because he thinks they are rude or arrogant in some manner, too confident in their conclusions, conclusions too fringe, or basically just propaganda spreading.

1. Apostolic Islam
2. Ben the Amateur Exegete
3. Atheologica
4. Godless Engineer
5. Testify (most liked amongst this list)
6. Library of Jordan (discord server)

Fancy has a liking for Liberal Christian and Theistic channels meanwhile.

1. Sentinel
2. Christian Idealism
3. Invoking Theism

Fancy is a part of the Sentinel Community server, and has been since summer of 2022. He's been banned from the Library of Jordan server.

**Factoids**

Fancy knows very little about everything it seems. He doesn't claim to be superior in any form of knowledge.

Fancy wants to pursue a degree in New Testament studies. He is aware if is unlikely for him to get employed. If Fancy fails to make a living from Biblical studies, Fancy plans to become a Physicist.

Fancy used to be a determinist, until he spoke with Christian Idealism (Kyle Alander). He is now a Libertarian.

Fancy became an Idealist in a surprising 6 minutes when he spoke with Monistic Idealism. This is Monistic Idealism's new record.

Fancy used to be a Deist, until he became a Theist in April 2023.

Fancy's favorite Gospel is Matthew.

Fancy's least favorite part of the Bible is the Torah, "because it is boring."
House

The **house** in Survival Mode will also spawn a house for this feature. When not selecting Creative Mode, the house will also starts to appear when creating the world automatically. It has wood, cobblestones will appear in the roof and wall. And there is also a bookshelf, chest, bed, and a crafting table will also appear inside the house.
Sublevels

## Description

Sublevels are levels that branch off of other levels, and although they have similarities to their normal counterpart they are different enough to be classified differently.

## SLevels List

### The Sub-Nine

* Level 0.0 - The Manila Rooms
* Level 0.1 - The Redrooms
* Level 0.2 - Remodeled Mess
* Level 0.3 - Crossroads
* Level 1.1 - Parking Hub
* Level 2.4 - Gated Corridors
* Level 6.1 - The Snackrooms
* Level 7.1 - Thalassaphobia
* Level 7.2 - Pink Sea
Doctor Who Wikia

**Benvinguts a la Wiki catalana de Doctor Who!**
Benvinguts a la wiki catalana de la serie britànica Doctor Who. Serie iniciada l'any 1963 i que avui dia encara seguim vivint les aventures del Doctor.

Wiki creada el 15 d'Abril de 2023 amb el proposit de poder recopilar tota l'informació que hi hagi sobre personatges, histories o capítols de la serie en català.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Groups

## Description

Groups are a term for major groups of people that live within the backrooms, usually spanning multiple levels and are logged by groups such as the M.E.G as well as being well-known. Outposts are one-off groups that live on only a few levels and although they may be logged, they are not very important.

## List of Known Groups

* BluCore
* M.E.G
* B.N.T.G
* Camp Amber Society
* Anti-Entities
* The Raiders

Author(s): Kittysnail
Survival Difficulties

## Main Numerical Survival Difficulties

**SURVIVAL DIFFICULTY: CLASS 0 - SAFE**

**>SAFE**

**>SECURE**

**>ABSENCE OF ENTITIES**

--

**SURVIVAL DIFFICULTY:** **CLASS 1 - SAFELIKE**

**>SAFE**

**>SECURE**

**>MINIMAL ENTITY COUNT**

--

**SURVIVAL DIFFICULTY:** **CLASS 2 - HOSTILE**

**>UNSAFE**

**>UNSECURE**

**>LOW ENTITY COUNT**

--

**SURVIVAL DIFFICULTY:** **CLASS 3 - VERY HOSTILE**

**>UNSAFE**

**>UNSECURE**

**>MODERATE ENTITY COUNT**

--

**SURVIVAL DIFFICULTY:** **CLASS 4 - EXTREMELY HOSTILE**

**>UNSAFE**

**>UNSECURE**

**>HIGH ENTITY COUNT**

--

**SURVIVAL DIFFICULTY:** **CLASS 5 - OH SHIT**

**>UNSAFE**

**>UNSECURE**

**>ENTITY INFESTATION**

## Custom Survival Difficulties

**SURVIVAL DIFFICULTY: CLASS ? - UNKNOWN**

**>UNKNOWN SAFETY**

**>UNKNOWN SECURITY**

**>UNKNOWN ENTITY PRESENCE**

--

**SURVIVAL DIFFICULTY: CLASS PSY - MENTAL DANGER**

**>MENTAL STATE AT RISK**

**>MENTAL INSTABILITY**

**>MENTAL DAMAGE LIKELY IMMINENT**

Author(s): Kittysnail
Almond Water

## Description

**Almond Water** is a common substance found within the backrooms. It can be found most typically in labeled bottles, although it can also be found in thermoses more rarely. It comes in several flavors as well, with these including Classic, Lemon Lime, Chocolate, Double Chocolate, Mint, Strawberry, Rasperry, Grape, Coconut, Mint & Licorice, Pomepear Splash, Flavor Remix, Apple, and Carpet Fluid. It is found very abundantly across all levels in the backrooms, and it has the ability to raise sanity and keep you from dying of thirst as well as giving you energy. Also, strangely, it seems to be branded under the name ***GWAwfadgwA Corp.*** Notably, other objects such as Ex. Energy Bars also seem to be under this brandname.

## Locations

As stated within the "Discriptions" section, it can be found across nearly all levels of the backrooms. **Almond Water** thermoses can be found more rarely, but can be found in all levels that normal bottles are found in.

## Usage

**Almond Water** can be drunk to do many things for your person, but the most notable include:

* Helping with insomnia
* Raising sanity
* Partially acts like normal water, aka can help with thirst

Author(s): Kittysnail
Entities

## Description

**Entities** are lifeforms that roam the backrooms, most of which are hostile but some of which are friendly.

**Rarities:**

* Common - Found on many levels
* Uncommon - Found on less levels than normal
* Rare - Found on very few levels
* Very Rare - Found on typically one or two levels
* Singular - Found on only one level
* Unique - Only one of these entities exists
* Nearly Extinct - Almost no living members of this species remain
* Extinct - All instances of this species are dead
* Unknown - Unknown whereabouts of this entity, including rarity

**A NOTE FOR WANDERERS: LEVEL-EXCLUSIVE + UNIQUE ENTITIES ARE ON THEIR SPECIFIC PAGES WITHIN THE ENTITIES SECTION.**

## Entity List

* Entity 1: Wretches / Common
* Entity 2: Bacteria / Very Rare
	+ Entity 2.1: Howlers / Singular
* Entity 3: Facelings / Common
* Entity 4: Jerry / Very Rare
* Entity 5: Hounds / Common
* Entity 6: Smilers / Common
	+ Entity 6.1: Titan Smilers / Rare
* Entity 7: Partygoers / Common
* Entity 8: Mirage Worms / Very Rare
* Entity 9: Dullers / Common
* Entity 10: Skin-Slashers / Common
	+ Entity 10.1: The Skin-Stealer / Unique
* Entity 11: Counter-Entities / Common
* Entity 13: Stalkers / Rare
* Entity 14: Starfishes / Rare
* Entity 15: Growlers / Uncommon
* Entity 16: Deathmoths / Rare
* Entity 17: Bone Thieves / Very Rare
* Entity 18: Shadow Demons / Uncommon
* Entity 19: Herberts / Common
* Entity 20: Frankenspiders / Singular
* Entity 21: Herberts / Uncommon
Level 6

**"Darkness"**

**SURVIVAL DIFFICULTY: CLASS ? - UNKNOWN**

**>UNKNOWN SAFETY**

**>UNKNOWN SECURITY**

**>UNKNOWN ENTITY PRESENCE**

**Level 6** is the 7th level of the backrooms, and is widely considered to be one of the most dangerous levels to exist.

## Description

**Level 6**, at first glance, is a pitch-black nightmare with nothing to see around it except for walls and objects that are invisible in a darkness that cannot be illuminated by any form of light. However in reality, it is much more than just a hell doomed to be forever in shadow. There is one known way to be able to explore the level effectively: using LiDAR. Shortly after the discovery of the level, the M.E.G decided to start production of LiDAR scanners for exploration. They will give out scanners to those actively planning on exploring (and surviving) the depths of **Level 6**, due to the unknown entity lurking within the level. The level itself appears to be very similar to the upper areas of Level 0, with it having the same wallpaper, same drop-tiles, and the same carpet however with it now lacking the iconic buzz of the lights. Pipes, wires, and other hazards have been additionally added however.

## Entities

### Unidentified

"Unidentified" is the only known entity to exist on Level 6, with it also being one of the most mysterious entities to exist in the entirety of the backrooms. It takes the form of a vaguely humanoid shadow that sometimes appears when scanning the level using LiDAR, as if it was standing right there before it moved away. How Unidentified even acts is very unknown, although many speculate that it is hostile. This is because many people go missing on Level 6 with them leaving their LiDAR scanners and other minor amounts of their equipment behind instead of them just completely vanishing into the level as if something may have snatched them away, with that something possibly being Unidentified. Interestingly, the scan color goes white when scanning Unidentified around the area. Also, upon a sighting of Unidentified, all other previous scans except for the one that you just sighted them in will vanish.

## Objects

No natural objects have ever been found on this level, however objects left behind by wanderers have been discovered on many occasions.

## Entrances and Exits

### Entrances

* Within Level 5's boiler rooms, finding dented and rusting metal door and entering it takes you here.

### Exits

* Finding a wooden door with ocean sounds from behind it and entering it takes you to Level 7
* Another method of escape is to unintentionally trip on a wire, with this having a chance of taking you to Level 6.1

Author(s): Kittysnail
Désert de Gosban

Le **désert de Gosban** est un lieux mystique et mystérieux légendaire se trouvant à Oasari, à coté de Paradise.

## Légende :

Les oasaris pensent que ce désert existe et qu'il est maudit. Selon les légendes, ce désert possèderait un ciel et un sable grisâtre rappelant la mort selon certains (notamment Orio). On dit que ce lieu est maudit des Dieux et que même l'Albaïste suprème en a peur. Chaque année, des dizaines de personnes disparaîtraient dans ces lieux.
Titan Smilers

**Strength: 10/10**

**Agility: 6/10**

**Stealth: 6/10**

**Rarity: Rare**

## Description

**Titan Smilers**, also known as Titanic Smilers, are massive variants of the Smiler entity with them being dubbed as Entity 6.1 for this reason. They lurk within few levels, but make their presence known in levels that they do lurk in. Their faces appear to be twisted grins, similar to a Smiler's however looking much more crude in nature. Just like their parent entity's face, it is reflective thus being seen in the dark. Also, unlike regular Smilers, they are not afraid to show their body when attacking. It appears to be a large, smoothed humanoid body of gigantic proportions, with large clawed hands and feet.

## Behavior

**Titan Smilers** are documented to behave differently depending on what level they are in, with them seemingly adapting to their surrounding environment to hunt more effectively. In Level 9, they use the darkness to their advantage in order to hunt a bit more similarly to regular Smilers, however being far more dangerous. In Level 10, they lurk beyond the path, acting as a barrier of sorts to keep wanderers who end up there on the path. Finally, In Level 11, they will emerge out of the darkness during blackouts and begin to hunt down wanderers and destroy buildings in order to reach wanderers, or just to remove any forms of possible cover. Due to this, certain areas of the city are left completely destroyed.

## Do's and Don'ts

**Do:**

* Your best move is to get into a house or into some kind of elaborate piece of cover of some kind, and allow it to destroy that piece of cover as a distraction as you make a hasty but stealthy getaway.
* Do not try to fight them. Bullets don't even make them flinch, wounds on their body seemingly heal in seconds and explosions don't barely even make them stumble.

### Don't:

* Stick in one area for long, they will find you that way.
* Try to fight one. Period.
* Go into any areas or be out during any periods where **Titan Smilers** are known to be.
* Try to juke one. It won't work.

Author(s): Kittysnail
Level 0.1

**NOTE: THIS PAGE DISCUSSES TOPICS OF SUICIDE AND SELF-HARM, IF YOU ARE SENSITIVE TO THESE TOPICS, DO NOT READ THIS PAGE**

**"The Redrooms"**

**SURVIVAL DIFFICULTY: CLASS PSY - MENTAL DANGER**

**>MENTAL STATE AT RISK**

**>MENTAL INSTABILITY**

**>MENTAL DAMAGE LIKELY IMMINENT**

**Level 0.1** is a dangerous class psy sublevel of Level 0, it seemingly acts as a death trap for unexperienced wanderers.

## Description

**Level 0.1** is a very famous sublevel of it's parent level. It appears to be very similar to actual Level 0, however it has some major differences. For starters, the wallpaper is a deep crimson, and so is the carpet. The ceiling is dark red drywall, however the lights remain normal but project a red glow. This level's carpet is also very sticky and slimey as opposed to the smooth wetness of the normal Level 0's carpet. The entire level itself also smells like blood and rotting meat faintly. The buzzing of the lights also sounds like its looped, like a five second sound playing over, and over, again. You cannot encounter other people here, and you will hallucinate a lot while exposed to this place. Being stuck here for long can cause intense mental damage, so it is best to find an exit ASAP. Many wanderers stuck here will usually commit suici-

*I've been stuck here for five days. First it was just that mono-yellow hell, and now it's this. This entire goddamn place smells like somebody dumped hell itself on my senses. You can't be alone here. No... you can never. I can hear it. I can hear it breathing all around me. I'm some sort of pathogen in this living labyrinth. It's not of flesh and bone. It's made of carpet and wallpaper. This place is alive, and the immune system will have to kill the disease sooner or later.*

de after being exposed to this place for long if wanderers do not escape this place within usually a day or two. If you find yourself here, make sure to exit as soon as possible and if you intend on entering this place on purpose, make sure to bring tons of almond water and perhaps even a blindfold or some earplugs as feeling your way around-as worrying as it can be-is perhaps the safest option for navigating this place.

## Entities

This place has been deemed an ecological deadzone, it cannot support life aside from mold and rot.

## Objects

It is impossible to find objects here, although fleshy imitations of objects such as solid fleshy masses poorly resembling almond water can be found. This has also been found, but in the form of furniture very rarely.

## Bases and Outposts

It is impossible for this level to support life.

## Entrances

* Directly entering this level from Level 0

### Exits

* You can leave the way you came, although as soon as you lose sight of the exit the walls will seemingly "grow over" the entrance leaving you forced to find another exit
* Finding a direct exit from this level is possible, with exiting taking you to any random level except for itself. as soon as you step out, your exit will grow over forcing you to continue on-although I'm not sure why you'd want to go back

Author(s): Kittysnail, image plundered from the backrooms fandom >:)
Bacteria

**Strength: 8/10**

**Agility: 6/10**

**Stealth: 6/10**

**Rarity: Very Rare**

## Description

**Bacteria** is a general term for an evolved strand of hay bacillus present within the backrooms that forms humanoid beings and growths, spreading throughout several levels that are damp and hospitable for the bacteria. Typically seen on earlier levels due to this. The growths take the form of some kind of black mold that when inhaled enough, can cause lung and brain damage as well as begin to infest you with the mold. This mold will quickly kill you and begin to infest your body, eventually transforming you into a bacteria.

## Behavior

Once a **Bacteria** spots a wanderer, they will begin to immediately scream loudly and rush them full-speed. They are extremely persistent, and will typically not stop chasing until they manage to disorient them entirely, die somehow, or noclip. Younger **Bacteria** can be found within the mold nests, seemingly attached to the mold through roots and vines, seemingly fueling their growth.

## Do's and Don'ts

### Do:

* Get the fuck out of there
* If you are cornered, you can try to fight but only enough to get away
* Wear a respirator or gas mask around mold nests
* Avoid mold nests
* If you are to fight with intent to kill, use fire
* Ring up your local M.E.G team for extermination

### Don't:

* Try to take one down without something like a flamethrower
* Inhale the mold

Author(s): Kittysnail
Sound Editing(Sounders)

## Editing Sound with Sounders API

The sounders API made by ED themselves can be used to add custom sounds. Here you can learn how to implement your own new sounds.

### 1. Requirements:

* Create a folder and file structure: Use the UH60 or A-4 as a basis: UH-60 A-4
* Rename Luas to your airplane.
* Edit Lua entries of airplane specifics in all the Luas

That´s it. Copy the sounder folder into your mod´s sound folder. Finally call the sounder in your main lua of your aircraft. See example

Basically add the line

sounderName= "aircraft/Planes/yourairplane",

which ofc also reflecets your folder structure you used.
Skin-Slashers

**Strength: 6/10**

**Agility: 5/10**

**Stealth: 3/10**

**Rarity: Common**

## Description

**Skin-Slashers** are tall, strong, and bulky creatures with three long claws on each of their hands, stump-like feet, a mouth ripped down their chest with several serrated, knife-like teeth within that can grow back after being knocked out or destroyed like a shark's, glowing yellow eyes that they can enable/disable the glow of at will and a gaping, black, hollow mouth with five to six snake-like tongues within. They are known descendants of **Skin-Stealers**, and are very, very dangerous. They are best to be avoided if possible.

## Behavior

**Skin-Slashers** roam quite a few different levels of the backrooms. They can be easily avoided due to their loud footsteps and gurgling breathing noises that they make, however once they spot a target, they will not let up. Once they successfully kill their target (if they do), they will begin to devour them leaving behind almost no meat and fractured bones. Any skin digested will grow over the **Skin-Slasher's** current skin in order to make a thick protective layer with time to protect them against entities.

## Do's and Don'ts

### Do:

* If you are going to fight them, use collective force weapons like Shotguns or long bladed weapons.
* Just run if you aren't forced to fight.
* Hide if you can't run and they don't know where you are.

### Don't:

* Try to fight if you are unprepared.
* Try to fight alone.

Author(s): Kittysnail
Partygoers

**Strength: 5/10**

**Agility: 5/10**

**Stealth: 6/10**

**Rarity: Common**

## Description

**Partygoers** are tall and bulky humanoids with dirty, leathery yellow skin, carved bloody faces, large legs and stump feet. They also carry balloons in either of their hands, typically being red in color. There are two kinds of types of partygoers. The first are **Partygoers** with mouth-hands that they use to inject a paralyzing poison into their victims. The second is a hand used for holding their signature balloon, although partygoers have been known to use their alternate hand if skilled enough. The second type of **Partygoers** do not have balloons or mouth-hands, rather two normal hands. These ones typically wield crude weaponry and other objects that they fight with.

## Behavior

There are three types of distinct **Partygoer** behavioral patterns. The first are "trapper" **Partygoers**. These are the most common type, and can be found on most levels of the backrooms, especially earlier ones excluding ones like Level 4. They will stand in place and calmly signal the wanderer to come closer, without moving. They will not move if you get close, making the wanderer feel safe to come closer. However once the wanderer is within about 3-5 feet from them, they will begin to attack. They will immediately paralyze the target, and call out for the second **Partygoer** type. Once they arrive, they will finish off the wanderer and drag their lifeless body back to their nest to be turned into batter. These types of **Partygoers** flee and alert others at the sight of large groups or armed M.E.G agents. The second type are the "hunter" **Partygoers**. These, accompanied by their weaponry, will hunt in packs of about 4-8 at a time for any wanderers. They are also commonly tasked with guarding any trappers from threats. They will also typically use their hands to do things like operate machinery, set up basic traps, etc. The final types are the "chefs". They have a mix between hunter and fighter hands, with them having fluke mouths on the ends of their arms that hands can come out of. The fluke mouths excrete an unknown substance used for baking. Hence their name, they are tasked with cooking food and turning dead wanderers into cake batter. They do this via vomiting up a reflective pink substance onto them, melting any flesh into cake batter and bones into frosting.

## Do's and Don'ts

### Do:

* If you see a trapper. Flee. Get the fuck out of there hastily but cautiously.
* If you come into contact with a few **Partygoers** and you think you could take them, do not try it. They will alert more nearby fighters and quickly overwhelm you.

### Don'ts

* Approach Trappers.
* Allow them to see you, period.
* End up on Level Fun at all, you'll have to deal with the motherload of them.

Author(s): Kittysnail, image credit to SlenderEnderGuy
Level !

**"Run for your Life"**

**SURVIVAL DIFFICULTY: CLASS 5 - OH SHIT**

**>UNSAFE**

**>UNSECURE**

**>ENTITY INFESTATION**

**Level** **!** is an insanely dangerous enigmatic level of the backrooms that can be entered at any time by any individual.

## Description

**Level !** appears to be a long hallway that is about a five miles long and expands straight forward. The lights on the ceiling are bright red, and alarms blare throughout the entire level. Hospital beds, wheelchairs, lockers, chairs, bookshelves, crates, IVs, and even dead bodies along with other equipment and furniture blocks your path as you run from a horde of entities that appears behind you as soon as you enter the level and will stop at nothing to get to you and slaughter you. Exit signs are placed on the ceiling every few feet, and locked doors line the sides of the hallway. As you run down the halls of the level, blood will also coat the walls and the floors in some areas creating a slipping hazard.

## Entities

As you enter the level, an entire horde of extremely dangerous entities will appear behind the wanderer(s). They will immediately give chase for as long as they physically can before eventually falling behind. Once enough fall behind, new entities will burst out of the side doors to take their place.

## Objects

* Almond Water (Common)
* Ex. Energy Bars (Common)

## Bases and Outposts

Due to the nature of this level, no bases or outposts can be established.

## Entrances and Exits

### Entrances

* At any point, you can enter this level by several known means. These are listed below:
	+ An action being performed on you that would normally kill you instantly, will instead transport you here alive.
	+ Falling down large drops occasionally is a known method of entry.
	+ One can enter here simply by clipping normally, with it instead taking you here instead of the desired location.
	+ Entering any doors with a red glow from behind them. (This may not necessarily take you here, of course)
	+ Going down a long hallway of any sorts.
* Note that all of these entrance methods are very rare, and once you enter once, you cannot come back here again.

### Exits

* The first and most common known means of escape is to find a door with a green exit sign on the side of the hallway (typically appears at about the halfway mark of the hallway) and entering it, this will take you to Level 1 or Level 4.
* The second known means of escape is to find a wooden trapdoor with a smiling face painted onto it, stepping on it causes you to fall in and takes you to Level Fun.
* The final and second most common means of escape is to reach the end of the hallway and enter the door at the end with this taking you to your point of entry location.

Author(s): Kittysnail
Empyreúm

Empyreúm is a group on ROBLOX owned by luvviest. It was established on the 2nd of November, 2022. The group was formed with the help of eterniiias, a former SHR. The group ranks follow a hierarchical structure, starting from the patient ranks and rising to the LR, MR, HR, SHR ranks.

   "An unknown disease is spreading at a Lunatic Asylum somewhere far away. The asylum employees try to stop the infection spreading, but symptoms start to appear for the patients.

…Especially at night… "

## Trivia

* The group's concept was inspired by the Netflix show ***Ratched,*** the video game ***Yandere Simulator*** and real life asylum treatments.