Glowdra

## Overview

Glowdra is a strong Sorcery- and Debuff-based Combo Builder, attacking with Solar Burst to generate value for the team, and having access to one of the best ultimates in the game in Solar Blaze. It has access to Multi Sorcery and Shared Sorcery in addition to Buff Mastery from its Light shift to support a damage dealing teammate. It also has consistent passive healing and shielding, enabling it to survive repeated hits.

Glowdra can also serve as a reasonable damage dealer in its own right, boosting its own damage with Multi Sorcery and making use of double Overcast to increase its damage further. It has good elemental variety and utility for a damage dealer.

While it's reasonably durable against attacks, Glowdra is vulnerable to debuffs, Poison deals quite high damage to it while Chill hampers its mana, the damage dealer is weak to Burn as well. Glowdra's toughness also isn't the greatest, leaving it vulnerable to being taken out in a single hit when facing other aggressive teams. Lastly, Glowdra needs to attack and hit all enemies every turn to make the most of its skills, which means that it can't break protect and is easily punished by things like Hexed Touch as well as being vulnerable to dodge.

## Combo Builder

#### Equipment

* Scepter / Wand / Bow
* Crown
* Hide / Crown / Pandora's Box
* Shield Generator / Lightning Sphere / Pandora's Box

### Build Details

Glowdra's primary skill is Solar Burst, able to trigger Burning Heat, Breaking Spells, and Electrify all at once for a high chance on hit to apply a debuff, which in turn trigger Mystify and allow Glowdra to buff itself. Solar Blaze is an upgraded version of that, dealing the same number of hits while also applying Sorcery to the full team, and should be your turn 1 ultimate if it's available. Void Flare can't trigger Burning Heat, but makes up for it with a full team Regeneration buff, which Glowdra can stack thanks to Buff Mastery. Mystify along with Sorcerer allow it to gain Sorcery buffs which it can then share. Blinding Sunlight can hamper the enemy's offense, while Mana Shielding, Buffing Shield, and Charged Shielding (powered by Buff Charging) keep Glowdra safe.

Thanks to Mana Shielding and Mana Stability, Glowdra scales unusually well with Mana, and as a Scepter is a good option for its weapon. Bow is also viable, granting extra combo and extra chances at debuff procs. Crown is a fantastic defensive item for Glowdra, Hide provides even more toughness, while Pandora's Box has a good chance of providing a useful buff while also triggering Buffing Shield and Buff Charging. Shield Generator works well with Glowdra's high mana, providing consistent protection, while Lightning Sphere can help with debuff application.

### Team Options

* Beetloid also has access to Multi Sorcery and Shared Sorcery, can support Shock with Chain Lighting and Energize, and has Charge support, while Electrolytes can help keep debuffs off of Glowdra. Beetloid+Glowdra is one of the most common pairs of supports for Sorcery teams, and for good reason.
* Promethean is another strong buffer with Shock synergies. What it lacks in direct Sorcery support, it makes up for with access to Buff Mastery and Full Offense, allowing it to apply multiple damage buffs to a teammate. It also has Multi Shock where Beetloid doesn't. Energy Conversion can help keep Glowdra healthy while Steam Punk allows it to spread Shock passively.
* Spectral Eagle loves Glowdra's Sorcery buffs and shares Shock synergy with it, dealing more damage with Impactful Shock while allowing Glowdra to heal further with Energize. It also has Multi Hybrid to assist in stacking more buffs
* Glowfly has Forceful Sorcery, Insect Charge, and Charged Hazard, which combines well with Glowdra's Sorcery and Shock support to power deadly attacks on the first turn, though it can be very frail.
* Elderjel is an excellent damage dealer for Sorcery teams, also having access to Forceful Sorcery while being on of the few Sorcery damage dealers to actually have Multi Sorcery, it appreciates Glowdra's buffs and can use Magnetize to redirect enemy attacks away from itself and Glowdra, while Stunned helps Glowdra get around dodge.

## Damage Dealer

#### Equipment

* Summoned Sword / Fan
* Tarot Card
* Lightning Sphere / Mage Flask
* Needle / Ancestral Medal

### Build Details

Glowdra can also make use of Sorcery buffs to deal high damage with its own attacks while still being able to share Sorcery with its allies and apply debuffs. It can buff itself with Charge Beam, Sorcerer, or Mystify while having access to single-target and AOE options. Static and Overcast (we're only using one, since without specific teammates we can't afford both) improve our damage

Summoned Sword offers the highest damage to this build, though if running alongside a support Beetloid, Fan can be used to make use of Critical Sorcery. Tarot Card allows additional Sorcery stacking, the Channel buff would also be helpful to offset Glowdra's high mana costs. Mage Flask offers a 5% damage boost as well as a sizeable heal every turn, and Ancestral Medal adds even more damage.

### Team Options

* Beetloid
* Promethean
* Glowfly
* Vertraag

## Checks and Counters

* Glowdra relies on having a shield to be able to take hits, so it's very vulnerable on the first turn of battle before it gets shields and barrier.
* Boulder toss, leaf slash, and poison stacks can all hit Glowdra's weakness for strong damage.
* Chill teams can drain Glowdra's mana since it relies on overcast for its damage buff.