Hierophant Green

## Info

**Hierophant Green (HG)** is a tier 5 stand, making it obtainable when using any stand arrow at level 30. Hierophant Green possess a variety of long ranged attacks. It has the farthest pilot range in the mod (with a effective range being 50m, max being 100 meters). ~~As of 0.2.1 HG is regarded as the most overpowered/unbalanced stand soly because of his tentacle attack.~~

## Resolve progression

**•Resolve 0:** Hierophant Green has Tentacle Attack and Block. Holding left shift while having Tentacle Attack selected will allow the player to use **Binding Attack**.

**•Resolve 1:** Hierophant Green gains Emerald Splash,using Emerald Splash to damage entities will build up the bar located under the icon for Emerald Splash. Once the bar is full, Hierophant Green will be able to use **Concentrated Emerald** **Splash** by holding down left shift while having Emerald Splash selected.

**•Resolve 2:** Hierophant Green gains Grapple. Holding left shift while having Grapple selected will allow Hierophant Green to Hook an entity.

**•Resolve 3**: Hierophant Green gains the ability to Place Barriers, he can place up to 15 barriers. His emerald splash is now instant and requires no "windup" to shoot his emeralds.

•**Resolve 4:** Hierophant can now place up to 100 barriers.

## Attacks

•**Tentacle Attack**- Hierophant Green sends 7 tentacles wherever the user is looking, each tentacle has a hitbox and depending on how many hit the entity it can deal up to 5 hearts, it is effectively a shotgun.

•**Binding Attack(shift varient of Tentacle attack)-** Hierophant sends out concentraded tentacles wherever the player is looking, they come out remarkebly slowly but they have a range of 13-15 blocks, if you get hit by even one you will be completely stunned for 1-2s. In this period of being stunned you and your stand are completely immobile, some stands have attacks abilties that can be used during the stun but those are incredibly rare (For example Silver Chariot can shoot his rapier).

•**Emerald Splash-**Hierophant shoots emeralds in his direction, they start spliting after some distance. Stands who have a barrage can counter them by destroying them. Up until **resolve 3** he has to "charge/windup" to shoot it, afterwards its instant.

**•Concentrated Emerald Splash (shift variant of Emerald Splas)**- Hierophant shoots a smaller, faster, less ranged version of the Emerald Splash. The main diffrence is the damage output aswell as it being too fast to be barraged, so if aimed right its a guarantee hit of 5-7 emeralds.

## Abilities

**•Block-** Blocks projectiles, stand attacks, damage from mobs. It's a relatively weak block.

**•Grapple-** Hierophant sends out a single tentacle that will pull the user in its direction, if in remote control it only pulls Hierophant. If you use the grapple beneath a block, you will be able to grapple onto it and stay "upside down". The grapple is considered to be the best transportation move in the mod, it is incredibly fast and useful with for escaping.

**•Hook an entity (Shift variant of Grapple)-** Hierophant sends out a tentacle that will pull the entity the player is looking at to the player, if in remote control it pulls the entity towards Hierophant. This combined with his incredible 100m range can basically abduct any entity/boss/player/mob it sees.

**•Place Barrier-** When selected you can manually place the barrier by right cliclking, if you place one barrier you can start extending it by using the **Grapple** ability, you grapple yourself and use the barrier at the same time. The more barriers you have the less stamina you can regen, if you unsummon your stand all the placed barriers will stop exsisting. If you place down atleast 15+ barrier in a general "circle" formation and shoot at a entity/block all of the teathers will start firing emeralds, depending on how many barriers there are the more stamina it will cost you. Even full blooded vampires struggle with their stamina using Hierophant since he's that costly, humans can barely do 2 100m emerald splashes before they lose their stamina ENTIRELY. If a mob runs into a barrier, the barrier will fire a couple of emeralds if its near other barriers they will all target the zombie (the zombie will be outlined), each time it fires it uses the players own stamina. It's among the most powerful moves and best for mining but extremely exspensive.