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Crea Wiki/Section 1

Welcome to the Crea WikiWelcome to the Crea Wiki
The Crea guide for alchemy, weapons, crafting and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Crea

*Crea* is an easily moddable, 2D sandbox game with a lighthearted mood, colorful art and RPG elements.

Drawing on the pioneers of the sandbox genre such as *Minecraft* and *Terraria*, *Crea* features combat and crafting in attractive, randomly-generated worlds for you to explore, tear apart, build back up, and remake in your own design.[Read more...]
Crea Wiki/Section 3

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* How to play guide for Crea
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* Release date
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How to play guide for Crea

*This article is a stub. You can help Crea Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Crea***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Удвоитель ключей

"Да, сэр! Этот маленький дурак скопирует любой ключ, который вам нужен." - Диббл, торговец

****Удвоитель ключей**** — это реликвия в *UnderMine*.

Эта реликвия имеет 25% шанс выпадения ключа всякий раз, когда вы используете ключ. Он не выпадет более одного и работает с попкорн. Он комбинируется с удвоитель бомб для создания двойной удвоитель, что является значительным улучшением.
Crea Wiki

**CREA**
is an easily moddable, 2D sandbox game with a lighthearted mood, colorful art and RPG elements.

Drawing on the pioneers of the sandbox genre such as Minecraft and Terraria, Crea features combat and crafting in attractive, randomly-generated worlds for you to explore, tear apart, build back up, and remake in your own design.

 **Official Website**

News
**Current Version**: 1.7.6

*View all  Changelogs*

# Current News

* Update 1.7 "Crea's True Future" November 18, 2021

 *See more news...*

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Nine Lives (2016).

Nine Lives (2016).

Kevin Spacey As You've Never Seen Him Before.

From The Director Of Men In Black Movies.

The Coasters.

Three Cool Cats.

Australian Home Media ("Mr. Fuzzypants").

Celebrity Voices Of Cats.

Mr. Fuzzypants.

Directed By Barry Sonnenfeld.

Kevin Spacey.

Jennifer Garner.

Robbie Amell.

Cheryl Hines.

Mark Consuelos.

Malina Weissman.

And Christopher Walken.

Teddy Sears.

Jay Patterson.
2 column responsive main page (alternative)

Welcome to *Crea* Wiki
the *Crea* guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Crea

Add a description of the game which covers topics of interest and has links.

Content

Keyword 1

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Guides

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Help Wiki

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Editing pages

New pages

Moving pages

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Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Death Guard troops

The troops of the Death Guard are:

**Common**

* Meldun Squad
* Korturg Bikes
* Sorrak Bikes
* Executors
* Geldurk Squad
* Moturg Squad
* Phordal Squad
* Guorzlat Squad
* Gurtur Fol Terminators

**Rare**

* Wall of Bodies
* Zagart Squad
* Command Bunker
* Osgarg Squad
* Purity of Will
* Giesolk Terminators
* Kargul
* Haldon-Tal
* Mordant

**Epic**

* Plague Marine
* Plague Elite
* Deathshroud
* The Imperial Reaper

**Legendary**

* Captain Ujioj
* Captain Holgoarg
* Ignatius Grulgor
Daemonic Horns

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Daemonic Horns** is a Word Bearers Tactic.

## Obtaining

Daemonic Horns is a Special effect from the Word Bearers set in the Calth Expansion. It cannot be obtained through crates or collected, it is an effect only created during a game by certain cards and abilities.

## Strategy

Daemonic Horns is one of five Daemonhost effects that can be randomly generated for a Troop who triggers Daemonhost. After each of the five Daemonhost effects have been applied to a Troop, the next time Daemonhost is triggered for that Troop it will gain Daemonic Muscles.
Маса

Короткий легендарный клинок, которым владеет брат. Недостаток досягаемости компенсировался мощью.

****Маса**** — это реликвия в *UnderMine*.

При получении Маса снижает урон крестьянина от броска на 25%. Затем этот урон применяется к базовому урону от удара крестьянина.

Эту реликвию можно объединить с Мунэ, чтобы получить Масамунэ.

Если оставить его в Алтаре реликвий, Мунэ вместо этого появится на алтаре в будущих запусках.
Transarctica

**Transarctica** is a multi-genre game released by Silmarils in 1993.

## Background

*Main article:* Storyline
December 24th 2022, Operation Blind, a scientific experiment of remarkable daring takes place.

The Blind team, led by the renowned Professor John Merrick, aim to save a world ravaged by the Greenhouse effect, by exploding thermonuclear devices simultaneously at each pole. This will cool the savage rays of the sun by throwing large quantities of dust and steam high into the atmosphere.

The scientists miscalculate. The experiment works all too well, and the world is pitched into an intense Nuclear Winter. Civilization perishes under a blanket of snow and ice.

Centuries later the survivors act out a miserable existence living most of their lives on huge trains, the only source of transport, travelling constantly between those towns that still exist: pathetic shadows of their former selves, used now only as meeting and trading points for the giant trains.

Controlling the trains and the rail network is the sinister and powerful Viking Union. They will tolerate no threats to their profitable monopoly. An ice-locked world suits them just fine.

You play an idealist, Captain of the Transarctica. Inspired by ancient writings you set out to discover more about the now mythical sun. On your travels you learn about Operation Blind, and also of Operation Sun: At last! A chance to fulfill your dream!

## Gameplay

Transarctica combines adventure and strategy.
To restore the sun you must successfully manage and build up your train, and to do that you must become adept at using maps, avoiding obstacles, controlling steam engines, mining, spying, trading and fighting the battle trains of the Viking Union.

## Trivia

* The cover art is actually Rodney Matthews' *Heavy Metal Hero* from 1985, that seems to have inspired a part of *Transarctica*. See here.
Captain Holgoarg

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Captain Holgoarg** is a card in *The Horus Heresy: Legions*.

## Strategy

Poisonous frontlines can be really tough obstacle, as enemy will have to sacrifice troops to get to you. To make most out of Captain Holgoarg, you have to have exactly two troops on one side of your warlord, preferably with high hp. After triggerring his rally, he can do some damage, but won't survive for long. His major downside is that he doesn't have frontline himself, so he can only strenghten your board presence, not rebuild it. Situational. Fun when used alongside Duke Mortecher, but still won't win you the game.
Окорок

## Информация

### Эффект

Выстонавливает много здоровья

"Meat from a wall always tastes better than meat you have to earn yourself."

****Окорок**** — это Еда в *UnderMine*.

* Выстонавливает 50 очков здоровья.
* 65 с Солонкой
* 80 с Перечницой
* 95 с Перечницой с Кайенским перцем

## Заметки

Приготовленная версия Зажаренный окорок

Золотая версия Золотой окорок
Emperor's Children archetypes

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

**Archetypes** available to the Emperor's Children include:

**Fulgrim Changers:** this Fulgrim deck archetype leveraged powerful energy manipulation cards like Hold At All Costs, Tactical Brilliance, and For The Emperor along with a neutral Chaos troop Ti'lath's Changers to create powerful turns with lots of cards played to trigger damage each time from Ti'lath's Changers. This archetype is no longer viable due to a patch to Ti'lath's Changers.

**Saul Ramp:** this Saul Tarvitz deck archetype exploits Saul's warlord ability as well as energy manipulation cards like Tactical Brilliance and Abandoned Supplies to unleash powerful troops like Thodorion well ahead of curve. Further buff cards like Unbreakable Focus are used to enhance these troops and quickly deliver a beatdown.

**Lucius Aggro:** this Lucius deck archetype relies on Lucius' warlord ability to keep the enemy board clear of troops while delivering buffed damage from Lucius to the enemy warlord and supporting him with cheap and efficient Emperor's Children troops like Sevaerin Squad, Eitochin Squad, and [[Mycaelis Jetbikes]].

All of these deck archetypes use Pride of the Emperor as a possible win condition
Dark Oratory

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Dark Oratory** is a Word Bearers Tactic.

## Obtaining

Dark Oratory is a Rare from the Word Bearers set in the Calth Expansion. Dark Oratory can be obtained from Word Bearers crates as well as Calth Expansion crates.

## Strategy

Dark Oratory's troop bonus will only affect Troops already on the board. It will not affect Troops in any other state.
Dark Brethren

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Dark Brethren** is a Word Bearers Troop in *The Horus Heresy: Legions*.

## Obtaining

Dark Brethren is a Rare from the Word Bearers set in the Calth Expansion. Dark Brethren can be obtained from Word Bearers crates as well as Calth Expansion crates.
Death Guard tactics

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

The tactics of the Death Guard are:

**Common**

* Chem-munition
* Shield Up
* Blessing of Nurgle
* Death Cloud
* First Wave
* The Reaping

**Rare**

* Blight Grenade
* Eisenstein
* Phosphex Bomb
* Favorite of Nurgle
* Spectre of Death

**Epic**

* Endurance
* Vengeance

**Legendary**

* Defensive Maneuver
* Mortarion's Resolve
Drop pod

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

**Drop Pod** is a troop trait commonly found on Sons of Horus cards.

## Effect

**Drop Pod** applies a 0/2 shell to the unit with this trait. The Drop Pod must be destroyed before the troop can be damaged and excess damage deal to the drop pod will not carry over to the troop. The Drop Pod is removed automatically at the beginning of your next turn.

## Troops with Drop Pod

### Sons of Horus

* Abakhol Squad
* Lachost Squad
* Khaggort Squad
* Mherdask Squad
* Chondon Squad
* Bakhart
* Serghar Targost
* Vaddark Squad
Command Bunker

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Command Bunker** is a card in *The Horus Heresy: Legions*.

## Strategy

A good alternative to a neutral Bunker, another solid Death Guard Frontline, which additionally buffs adjacent troops. Ideally put it between two ready-to-attack troops, as higher damage and health can make a difference between life and death of both yours and opponent's troop.
Calas Typhon

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Calas Typhon** is a card in *The Horus Heresy: Legions*.

## Obtaining

Calas Typhon can be obtained from the following crates:

* Daily crates
* Isstvaan III set crate
* Event win crates of any level
* Free crate
* Challenge crate

Calas Typhon can also be brought from the daily shop for 400 gems.
Book of Lorgar

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Book of Lorgar** is a Word Bearers Tactic

## Obtaining

Book of Lorgar is a Legendary from the Word Bearers set in the Calth Expansion. Book of Lorgar can be obtained from Word Bearers crates as well as Calth Expansion crates.

## Strategy

Book of Lorgar grants your warlord a new passive ability. This passive ability cannot be removed or otherwise interfered with, and will be in effect for the remainder of the game.
Chem-munition

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Chem-munition** is a card in *The Horus Heresy: Legions*.

## Strategy

Chem-munition buffs units' stats slightly, but what's most important is that it makes unit Poisonous.

There are two ways you can use this:

* Poisonous Frontline: use Chem-munition on a troop with Frontline (preferably Wall of Bodies, especially in early game). Enemy troops that will attack the frontline, will die at the end of turn (provided they take damage - watch out for Sneak Attack and Shields)
* Cheap troop removal: use Chem-munition on a troop just before it attacks an enemy troop you want to destroy. If enemy troop takes damage, it will die at the end of their following turn. Make sure enemy don't have a way to put the poisoned troop back to hand/deck. Also be careful when fighting Iron Hands as they can remove poison with Deus Ex Ferrum.
Archetype

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

Various **archetypes** are available to members of each legion.

## archetypes by legion

Click a legion below to see a list of their archetypes:

Sons of Horus
Emperor's Children
Death Guard
World Eaters
Imperial Army
Mechanicum
Chaos
Iron Hands
Salamanders
Raven Guard
Iron Warriors
Alpha Legion
Night Lords
Space Wolves
Thousand Sons
Legio Custodes
Captain Ujioj

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Captain Ujioj** is a card in *The Horus Heresy: Legions*.

## Strategy

Despite his low cost, Captain Ujioj is **not** an early game card. He performs best, when both players have built up board presence, and when put on board just before huge troop wipeout (yours, your enemy's or preferably both) such as big troop vs troop battle, or just after throwing Death Cloud. Think twice before putting him in play if you can't hide him behind frontline. Needless to say, Ujioj is worthless if your warlord is already at full health.
Daemonic Hoofs

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Daemonic Hoofs** is a Word Bearers Tactic.

## Obtaining

Daemonic Hoofs is a Special effect from the Word Bearers set in the Calth Expansion. It cannot be obtained through crates or collected, it is an effect only created during a game by certain cards and abilities.

## Strategy

Daemonic Hoofs is one of five Daemonhost effects that can be randomly generated for a Troop who triggers Daemonhost. After each of the five Daemonhost effects have been applied to a Troop, the next time Daemonhost is triggered for that Troop it will gain Daemonic Muscles.
Durak Rask

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Durak Rask** is a card in *The Horus Heresy: Legions*.

## Obtaining

Durak Rask can be purchased for 400 gems in the shop, or from the Base Set "Cards Crate." Free crates or Event crates have a broader pool to select from, making him harder to obtain by those means.

## Strategy

Rask has a rather versatile kit, allowing strategic removal of vehicles or to deal direct damage to an already damaged troop. Both of these are limited by Stun and a Stealthed enemy, and but he can still use his ability if he gains "Can't Attack"

He gains significant advantage over structures and vehicles from Vengeance and the ability to remove Stun will keep him consistent.

As a good rule of thumb, if you take more damage in the long run by allowing a vehicle to stay fielded, then it's best to attack it with the Warlord. If you can likely expect it to attack one of your many frontline units instead (and bring it down to 4 toughness or less), then it's time to prioritize elsewhere and expect to use your ability next turn. A smart opponent will play upon this however, and bait you with vehicles to attack. In this respect, Rask can really get himself in trouble.

He, like other Death Guard warlords, gains a significant advantage for outlasting the enemy due to the high frequency of heal based cards (Captain Ujioj, Endurance, and Purity of Will). These help supplement his occasional need to force removal of a vehicle (and often accepting the resulting high damage).

Spectre of Death is a perfect card for him, as it allows removal and the resulting Nurglings open up options his active ability. Endurance is both an AoE and mass heal, opening use for his active ability. Sorrak Bikes also serve the same purpose. Korturg Bikes, slightly less so - however they make a fantastic target for your own Blight Grenade (barring other options) if dealing with a Stealthed enemy.
Executors

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Executors** is a common Death Guard Troop in *The Horus Heresy: Legions*.

## Obtaining

Executors can be obtained from the following crates

* Isstvaan III expansion crate
* Daily crates
* Challenge crates
* Event crates
* Free crates
* Death Guard crates
* The daily shop for 20 gems

## Strategy

Executors are more of a psychological threat, than actual, due to the fact how poison mechanic works (poisoned enemies will have one turn left to act). Potentially, Executors can destroy an enemy troop each turn for just 1E. Because of that most opponents will focus on them, to ensure they won't live long enough to act.

In conclusion, Executors are a great distraction, as enemy will have to spend his rescouces on not-killing you or your other troops.

If you actually want to kill enemies with Executors, combine them with Escape Vent, or hide them behind forntlines.
Deathshroud

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Deathshroud** is a card in *The Horus Heresy: Legions*.

## Strategy

One of the most terryfing Death Guard troops, if Deathshroud comes on board, he **will** stay on board. As long as he's alone his Backlash ability will revive him again and again. With constant 8 damage per turn, it will chew through enemy frontlines with ease and after that, he will rapidly reduce enemy health.

Be careful, as putting another troop alongside Deathshroud will disable his backlash and put a big red marker on him, for enemy will concentrate everything he has to get rid of it. On the other side, having lone Deathshroud on board can result in being overwhelmed by enemy units.

The best moment to play Deathshroud is when you are low on cards in hands, and keep him until you rebuild your hand. Try to put other troops right after his death, so he will be at full health.

Keep in mind that Deathshroud's backlash puts in play "another Deathshroud" so he will lose any buffs and debuffs he has when he dies.

If you happen to fight against one, outspam him with cheap units (ideally frontlines), focus everything on enemy warlord (as hitting Deathshroud won't change anything) and pray to draw that Sabotage.
Daemonic Wings

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Daemonic Wings** is a Word Bearers Tactic.

## Obtaining

Daemonic Wings is a Special effect from the Word Bearers set in the Calth Expansion. It cannot be obtained through crates or collected, it is an effect only created during a game by certain cards and abilities.

## Strategy

Daemonic Wings is one of five Daemonhost effects that can be randomly generated for a Troop who triggers Daemonhost. After each of the five Daemonhost effects have been applied to a Troop, the next time Daemonhost is triggered for that Troop it will gain Daemonic Muscles.
Daemonic Muscles

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Daemonic Muscles** is a Word Bearers Tactic.

## Obtaining

Daemonic Muscles is a Special effect from the Word Bearers set in the Calth Expansion. It cannot be obtained through crates or collected, it is an effect only created during a game by certain cards and abilities.

## Strategy

Daemonic Muscles can only be obtained for a Daemonhost Troop once that Troop has already acquired the five other Daemonhost effects. Once a Daemonhost acquires Daemonic Muscles for the first time, any time it triggers Daemomnhost it will only add Daemonic Muscles. There is no limit to the amount of times the Daemonic Muscles bonus can be applied to a Daemonhost.
Jauge de boost

Chaque véhicule possède une **Jauge de boost** dans la partie centrale basse de l'écran qui indique la pression actuelle du boost. Le cadran passe de zéro au maximum tant que vous appuyez sur l'accélérateur sans interruption. Relâcher l'accélérateur ou freiner provoquera une perte de boost, même dans les airs.

Une fois que la Jauge de boost est pleine, l'aiguille commencera éventuellement à trembler - Cela signifie que la pression du boost est sur le point d'être relâchée. Juste après, si vous n'interrompez pas votre accélération, la pression du boost se relâchera et votre Turbo Surchargé s'activera, vous donnant un boost de vitesse.

Après avoir relâché la pression du boost via votre Turbo Surchargé, vous devrez relâcher l'accélérateur ou freiner dans le but de commencer à recharger votre turbo boost.

Notez que sans cette pièce de tuning "TURBO SURCHARGÉ" équipée, il n'y a aucun moyen de relâcher la pression du boost et vous ne recevrez aucun boost de vitesse en atteignant la pression maximale du boost.
Abraxus

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Abraxus** is a card in *The Horus Heresy: Legions*.

## Obtaining

You can obtain this card in Istvaan V expansion crates and Salamanders Legion crates, in shop in the game.

## Strategy

Abraxus can reach behind front line troops or hit targets protected against direct damage. He needs to spend 3 energy to use his ability. Very deadly but can leave you in need of energy to play a card. Activate its ability when you have lethal blow or as last action of your round, if you have spare energy. Shield passive ability will help Abraxus to survive one hit, of any damage, without taking any. It is removed afterwards.

Abraxus based stats, 8 attack and 10 defence, makes him good offensive and defensive. He can direct attack antything with chance of survival, giving you some board control. Cons.: To place Abraxus you need to reach turn 9 of the match and spend all your energy. If the enemy successfully remove it and manage to place a troop his self, you lose tempo and you will probably struggle to regain it, since salamanders are a slow tempo legion. place it only if you have already troops onboard and believe your opponent cannot react to all the threats you have placed.
Daemonic Spikes

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

'*Daemonic Spikes* is a Word Bearers Tactic.

## Obtaining

Daemonic Spikes is a Special effect from the Word Bearers set in the Calth Expansion. It cannot be obtained through crates or collected, it is an effect only created during a game by certain cards and abilities.

## Strategy

Daemonic Spikes is one of five Daemonhost effects that can be randomly generated for a Troop who triggers Daemonhost. After each of the five Daemonhost effects have been applied to a Troop, the next time Daemonhost is triggered for that Troop it will gain Daemonic Muscles.
Daemonic Eyes

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Daemonic Eyes** is a Word Bearers Tactic.

## Obtaining

Daemonic Eyes is a Special effect from the Word Bearers set in the Calth Expansion. It cannot be obtained through crates or collected, it is an effect only created during a game by certain cards and abilities.

## Strategy

Daemonic Eyes is one of five Daemonhost effects that can be randomly generated for a Troop who triggers Daemonhost. After each of the five Daemonhost effects have been applied to a Troop, the next time Daemonhost is triggered for that Troop it will gain Daemonic Muscles.
Trade agreements

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The "trust tax" plays a significant role in the international trade: good diplomatic relations reduce the product cost, otherwise the cost is increased.
Trade agreement is a mutual agreement between countries that improves the relationship between them in order to calculate the price of goods sold to each other. Trade agreement allows to do more while having usual good relations.

## Gameplay Tips

* The declaration of war results in an instant severance of trade and diplomatic relations between countries.
* Relations between countries affect the conclusion and termination of trade agreements and military alliances between them. But the very action of concluding or breaking agreements affects relations.
* Trade agreements are concluded only by countries with good mutual relations. Improve or worsen relations between the two countries to initiate or terminate trade agreement.
* When concluding a trade agreement, it is worth remembering that diplomatic relations between countries do not last forever. Being dependent on industries of other states, the country can leave itself in a trap. And you can set it up.
* A country always tries to gain maximum revenue from trade. However, the available number of trade agreements is limited by its level of Economic Institution. In order to force a country to break a trade agreement with a certain country, you should make its trade with other countries more profitable.
Daemonhost

Daemonhost is a trait unique to the Word Bearers Legion.

When a Troop is targeted to receive the effects of Daemonhost, its Troop type immediately adds "Daemon." In addition, every time a Troop is targeted to receive the effects of Daemonhost and every time this Troop triggers Daemonhost afterwards, it will receive one of five special Daemonic effects: Daemonic Spikes, Daemonic Horns, Daemonic Eyes, Daemonic Wings, or Daemonic Hoofs.

Once a Daemonhost has received each of these five effects, every time Daemonhost is triggered the Troop in question will receive Daemonic Muscles. Daemonic Muscles is cumulative, and a new Daemonic Muscles effect will apply each time the Troop triggers Daemonhost.
Diabolist Vhol

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 Faction

**Diabolist Vhol** is a Word Bearers Troop.

## Obtaining

Diabolist Vhol is a Rare from the Word Bearers set in the Calth Expansion. Diabolist Vhol can be obtained from Word Bearers crates as well as Calth Expansion crates.
Calth Expansion

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

## Set Release Schedule

Word Bearers are the first of the three sets to be released for this expansion on October 11th. Ultramarines are being released on October 25th, and a third, unnamed and unknown faction is being released on November 8th.

## Events

The first Event of the Calth Expansion is "The First Heretic" and will begin on October 11.

Expected events include Know No Fear, Mark of Calth, and Betrayer inspired events.
Kargul

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 Faction

**Kargul** is a card in *The Horus Heresy: Legions*.

## Strategy

A solid 7/7 for 7E with additional option to take out a vechicle when dying. Situational, as for now (oct 2019) only vechicle-heavy legions are Iron Hands and Iron Warriors. If you notice that the ability is often wasted due to absence of enemy vechicles, consider switching to Gurtur Fol Terminators as they exchange Kargul's backlash for reduced cost.
How to play guide for The Horus Heresy: Legions

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This page will serve as a basic **how to play guide for *The Horus Heresy: Legions***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

Battles are turn based. Reduce the enemy Warlord’s health to 0 to win.

Warlords are bigger units always aligned at the center of the battlefield. Your Warlord is always placed in the lower part of the battlefield.

By default you start each game with 2 energy and 3 cards in your hand, or 4 if you’re going second.

The Warlord with the highest Initiative goes first. If both have the same value, who goes first is decided randomly.

You maximum Energy increases by 1 at the start of each turn, up to a maximum of 10.
Energy is used to play cards and use active abilities and it fully replenishes at the start of your turn. Your energy is displayed under the End Turn button at the right side of the screen, and your opponent’s Energy on top.

At the beginning of your turn you draw a card from your deck of 30 cards. You can have up to 10 cards in your hand. If there are no cards left in your deck, you will take 1 cumulative damage each time there is an attempt to draw.

During your turn you can:
(Play a card from your hand if you have enough Energy to play it. To play a card, drag it from your hand towards the center of the battlefield, or onto your target.

* Attack enemy units with your Warlord or troops, once per unit. To attack, drag your attacking unit onto your target.
* Use your Warlord’s or a troop’s active ability, once per unit, if you have enough Energy to play it. To use an active ability, tap on the unit with an active skill to make a pop up appear on the lower right side of the screen. Tap on the pop up to use the active skill, or drag your finger from the pop up onto your target.
* Tap on cards on your hand or on the battlefield to get additional information on what they do (you can also do this during your opponent’s turn).

You can only attack OR use active abilities with units with a green circle at their base.

Once you are done with your turn, tap on the End Turn button at the right side of the screen.

In addition, you will find some buttons to your left:

* [Settings button]: in this settings menu you can turn sound, music, particles and enemy chats on and off, as well as resign the current game.
* [Info Button]: a log on the current game’s latest actions. You can tap on them to see which cards were played.
* [Chat button]: tap to chat through your character with your opponent. Each Warlord has 3 free chats and some have additional ones you may find in reward or cosmetic crates.

## See also

* Release date
* System requirements
Moturg Squad

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 Faction

**Moturg Squad** is a card in *The Horus Heresy: Legions*.

## Strategy

Moturg Squad is a tough troop, but it seriously lacks damage. Only thing that can help, is triggerring mark of khorne (+3/0) which makes Moturg dangerous (especially in early game). With other marks his usability is severly lowered:

Slaanesh (sneak attack): with his durability he will annoy opponent for a long time, but it won't be game-changing.

Tzeentch (stealth+unstoppable): you just wasted 4e

Nurgle (poison): you just wasted 4e (unless you can make poison Moturg into a frontline, then it holds up, but still nothing spectacular)

In conclusion: too unstable to rely on him. If you are looking for 4E troop, pick Phordal Squad
Crime spree

*This article is a stub. You can help Secret Government Wiki by expanding it.*

In the event of a crime spree, the Brotherhood exploits the resources of the criminal world. The level of wealth, power, and influence of the Brotherhood increases.
At the same time, all the estates of the region receive less wealth for their work.
Logistics costs increase in the region.
The level of public order drops across the country.
Трансмутаген-заряд

Unique Bomb

Порошок был пропитан Трансмутагеном, что привело к резкому изменению всего, что попало под удар.

****Трансмутаген-заряд**** — это реликвия в *UnderMine*.

 *'Взрыв трансмутагена'*  стоит  *'3'*  серьезные проклятие в логове Шо'гуула.

Он конвертирует Основные предметы, Еда, Зелья и Реликвии в пределах своего радиуса взрыва во что-то еще. торий может превращаться в золото.

Предметы по-прежнему получают урон от взрыва, поэтому четырехкратная бомбардировка предмета уничтожит его. Реликвии в Магазин и Комната для жертвоприношений могут быть преобразованы; Цена в магазине изменится на новую реликвию. Легендарные реликвии и реликвии, продаваемые Черным кроликом, не могут быть преобразованы.

## Советы и хитрости

* Игрок может выбрать другую Бомбу Реликвии для получения +1 бомбы, а затем взять взрыв трансмутагена и взорвать другую, чтобы получить новую реликвию. Максимум 4 бомбы, так как новая реликвия все еще может быть реликвией бомбы. Это не сбрасывает HP реликвии, вы все равно можете взорвать ее только 4 раза.

## Косметика

Если крестьянин находится в радиусе взрыва трансмутагенного взрыва, внешность крестьянина, включая имя, пол, цвет волос, цвет кожи и цвет одежды, меняются.
Gurtur Fol Terminators

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 Faction

**Gurtur-Fol Terminators** is a card in *The Horus Heresy: Legions*.

## Strategy

With 7/7 stats for 6E, Gurtur-Fol Terminator is a beast in mid game, and holds up well in late game. Most Death Guard decks will have either them or Giesolk Terminators as brute-force mid-game troops.
Emperor's Children

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* Warlords
* Traits
* Troops
* Tactics
* Archetypes
* Patch history

**Emperor's Children** is one of the playable legions in *The Horus Heresy: Legions*.

The Emperor's Children, the 3rd Legion of the original 20 Legiones Astartes, are among the first of the 9 Legiones Astartes to side with Horus during the Horus Heresy. Led by their Primarch, Fulgrim, and certain members of the legion's high command like Eidolon, the 3rd Legion gave themselves over to genetic modification and the Chaos God Slaanesh in their pursuit of perfection.
Malnor Squad

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 Faction

**Malnor, Veteran Squad** is a Word Bearers Troop. .

## Obtaining

Malnor Squad is an Epic from the Word Bearers set in the Calth Expansion. Malnor Squad can be obtained from Word Bearers crates as well as Calth Expansion crates.
Guorzlat Squad

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 Faction

**Guorzlat Squad** is a card in *The Horus Heresy: Legions*.

## Strategy

Ability says it all. Guorzlat is a powerful vechicle killer. Don't count on killing vechicles though, as opponent won't put any, when Guorzlat is on board. He will try to kill Guorzlat with tactics and non-vechicle troops. To maximize Guorzlat's deterring effect, put him behind frontline.

Right now (oct 2019) only vechicle-heavy legions are Iron Hands and Iron Warriors. Because of that, Guorzlat is very situational. Also with very high ability cost ￼you should always think twice before using ability. Use it only on high-priority targets, which you have no other way of dealing with, not on some 3/3 rhino, which costs much less than Guorzlat's ability.
Mutant Astartes, Gal Vorbak

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 Faction

**Mutant Astartes** is a Word Bearers Troop. .

## Obtaining

Mutant Astartes is a Rare from the Word Bearers set in the Calth Expansion. Mutant Astartes can be obtained from Word Bearers crates as well as Calth Expansion crates.
Жуткие стибрики

Обычные стибрики могут просто помешать, но эти... эти - настоящий кошмар.

****Жуткие стибрики**** — это сильное проклятие в *UnderMine*.

Это заменяет Стибрик и Бомбостибрик на Стибрик-охотник. Они могут нанести урон игроку, уничтожить предметы в комнате и выбить золото из стен и предметов, что означает, что они будут находиться дольше, чем обычные стибрики.
Geldurk Squad

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 Faction

**Geldurk Squad** is a common Death Guard Troop in *The Horus Heresy: Legions*.

## Obtaining

**Geldurk Squad** can be obtained from the following crates

* Isstvaan III expansion crate
* Daily crates
* Challenge crates
* Event crates
* Free crates
* Death Guard crates
* The daily shop for 20 gems

## Strategy

Geldurk Squad is an ok troop to play alone, but he truly shines, when you play him alongside other troops. When dying, he increases hp of your random troop by 3. Your opponent will most likely try to kill your other troops first, so Geldurk won't have anyone to buff
Korturg Bikes

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 Faction

**Korturg Bikes** is a common Death Guard Troop in *The Horus Heresy: Legions*.

## Obtaining

Korturg bikes can be obtained from the following crates

* Isstvaan III expansion crate
* Daily crates
* Challenge crates
* Event crates
* Free crates
* Death Guard crates
* The daily shop for 20 gems

## Strategy

Korturg bikes are commonly used as an early damage burst directed towards the warlord. However it functions very well in the later game to take out weaker troops.

A player can also target their own Korturg Bikes with a Blight Grenade to redirect both the grenade and the resulting backlash damage to one or more enemies. While heavily reliant on RNG, it is a desperate yet somewhat effective way to damage a stealth unit or as an attempt at bursting down a warlord.
Mordant

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 Faction

**Mordant** is a card in *The Horus Heresy: Legions*.

## Strategy

Mordant is the only Death Guard troop except Korturg Bikes with damage higher than HP. His high stats make him dangerous for enemy troops and warlord alike, and his Shield allows him to safely one-shot even late game troops (provided it haven't taken damage). Overall a solid late game troop, which a lot of Death Guard players use.
Harbingers of Chaos

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 Faction

**Harbingers of Chaos** is a Word Bearers Tactic.

## Obtaining

Harbingers of Chaos is a Common from the Word Bearers set in the Calth Expansion. It can be obtained from Word Bearers crates as well as Calth Expansion crates.
Haldon-Tal

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 Faction

**Haldon-Tal** is a card in *The Horus Heresy: Legions*.

## Strategy

Good in all, master of none. Haldon-Tal is often picked by begginer Death Guard players. He has high HP, okay damage, Frontline and AoE damage ability. However his frontline also means, he can't be hidden behind one and at 8E, he will quickly die to enemy troops or tactics. Haldon-Tal rarely lives enough to use his overpriced ability (which actually is one of only two ways for Death Guard to deal AoE damage, so i need to give credit where it's due).

If you need a durable Frontilne, consider Giesolk Terminators which have 1HP less for 6E. If you need AoE damage, try Endurance or Defense Satellites if Endurance is not enough.
Giesolk Terminators

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 Faction

**Giesolk Terminators** is a card in *The Horus Heresy: Legions*.

## Strategy

Solid mid-game troop choice. More focused on defence than Gurtur Fol Terminators. Like most Death Guard troops, they are performing best, when put behind frontline, but they can also act as emergency Frontline due to their Rally ability. This flexibility makes Giesolk Terminators a valuable addition to most death guard decks.
Meldun Squad

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 Faction

**Meldun Squad** is a common Death Guard troop in *The Horus Heresy: Legions*.

## Obtaining

Meldun Squad can be obtained from the following crates

* Isstvaan III expansion crate
* Daily crates
* Challenge crates
* Event crates
* Free crates
* Death Guard crates

## Strategy

Meldun Squad is often used as an early game frontline to protect troops such as Jubac Starsight.

With its solid HP and low cost it's usability shouldn't be uderestimated. Most Death Guard decks will contain them, regardless of individual playstyle.

Meldun Squads can also be put onto battlefield via First Wave or Ignatius Grulgor, further adding to high durability of your army.
Ignatius Grulgor

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 Faction

**Ignatius Grulgor** is a card in *The Horus Heresy: Legions*.

## Strategy

Ignatius Grulgor is a mediocre card at best. When he comes into play, he brings Meldun Squad alongside him, and spawns Plague Marine when dying. If you substract energy of his "backup" Grulgor himself costs us only 2E for 4/5 unit, but being forced to pay 7E upfront is rendering him almost useless.

To see how it could be done, look up Word Bearers' Sor Talgron.

(Previous version of Ignatus, had "Backlash: create three Plague marines in your hand", which wasn't spectacular, but still better than now)

*If someone actually knows a use for this card, please write it here. I give up... Evilwitas (talk) 20:43, 24 October 2019 (UTC)*
System requirements

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The following are the minimum and recommended **system requirements** for *The Horus Heresy: Legions*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## iOS

Requires iOS 9.0 or later. Compatible with iPhone, iPad and iPod touch.

## Mac OS X

### Minimum requirements

* Memory: 1 MB RAM
* Storage: 350 MB available space
* Additional Notes: CPU with SSE2 instruction set support

### Recommended requirements

* Memory: 2 MB RAM
* Network: Broadband Internet connection
* Storage: 350 MB available space
* Additional Notes: CPU with SSE2 instruction set support

## Windows

### Minimum requirements

* Memory: 1 GB RAM
* DirectX: Version 10
* Storage: 350 MB available space
* Additional Notes: CPU with SSE2 instruction set support

### Recommended requirements

* Memory: 2 GB RAM
* DirectX: Version 10
* Network: Broadband Internet connection
* Storage: 350 MB available space
* Additional Notes: CPU with SSE2 instruction set support

## See also

* How to play guide for The Horus Heresy: Legions
* Release date
Osgarg Squad

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 Faction

**Osgarg Squad** is a card in *The Horus Heresy: Legions*.

## Strategy

Osgarg Squad is a solid 5E troop, with additional benefit of removing troublesome enemy troop.

Keep in mind, that poisoned troop can make a turn before dying, and most likely will use it to recklessly attack, as it's already dead. Try to have a frontline on field, to absorb the hit.
Warlord

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**Warlords** are cards that represent a player's key unit in *The Horus Heresy: Legions*. Players are defeated when their warlord's health reaches zero.

## Warlords of the Legions

Click a legion below to see a list of their warlords:

Sons of Horus
Emperor's Children
Death Guard
World Eaters
Imperial Army
Mechanicum
Chaos
Iron Hands
Salamanders
Raven Guard
Iron Warriors
Alpha Legion
Night Lords
Space Wolves
Thousand Sons
Legio Custodes
Plague Elite

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 Faction

**Plague Elite** is a card in *The Horus Heresy: Legions*.

## Strategy

Plague Elite has very low damage for it's cost, but it's enough considering he's poisonous (damaged units die at the end of their next turn). Furthermore, he can safely poison most enemy troops, and regenerate turn-after. Additionally, enemy will have to use anti-troop tactics, or poison more of his troops trying to kill him before your next turn.

To increase Plague Elite's lifespan, try to hide him behind a Frontline troop (even Meldun Squad will suffice) and don't attack enemies, which can reduce him below 3-4HP (especially if enemy warlord can damage him with his ability). Alternatively you can combo him with Shield Up to create tough, regenerating frontline which almost instantly kills enemy troops.

If you want to switch to someting lighter, look up Plague Marine.
Sethilon Squad

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 Faction

**Sethilon Squad** is a Word Bearers Troop.

## Obtaining

Sethilon Squad is a Common from the Word Bearers set in the Calth Expansion. Sethilon Squad can be obtained from Word Bearers crates as well as Calth Expansion crates.
Possessed Marine

*This article is a stub. You can help The Horus Heresy: Legions Wiki by expanding it.*

 Faction

**Possessed Marine** is a Word Bearers Troop card.

## Obtaining

Possessed Marine is a Rare from the Calth Expansion, and can be found in Calth Expansion crates as well as Word Bearers crates.

## Strategy

Possessed Marine is a hybrid Troop able to enjoy any benefits that apply to either Astartes or Daemons.