Hantu

## Evidence

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> „*A Hantu is a rare ghost that thrives in the coldest climates. The cold seems to make them more aggressive and empowered.*”
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—The Journal

The **Hantu** is a type of ghost in *Phasmophobia.* They are known for their increased speed in colder rooms, which can make them an unexpected threat during a hunt.

## Behaviour

### Activity

The Hantu cannot turn on the Fuse Box, and is also twice as likely to turn off the fuse box.

### Hunt

During a hunt, the Hantu's speed is affected by the temperature of the room that it goes through:

 12°C to 15°C (53.6°F to 59°F)
 9°C to 12°C (48.2°F to 53.6°F)
 6°C to 9°C (42.8°F to 48.2°F)
 3°C to 6°C (37.4°F to 42.8°F)
 0°C to 3°C (32°F to 37.4°F)
 < 0°C (32°F)

Unlike most other ghosts, the Hantu does not have line-of-sight acceleration during hunts.

When the Hantu's ghost model is visible during a hunt, it will emit freezing breath near its head in any room as long as the breaker is off. Dead players cannot see this breath. As this is not actual "evidence", it can appear on a 0-evidence difficulty.

## Strengths and weaknesses

These are the strengths and weaknesses as listed in the journal:

*Strength: Lower temperatures allow the **Hantu** to move at faster speeds.*

*Weakness: **Hantus** move slower in warmer areas.*

## Evidence

* Ultraviolet
* Ghost Orb
* Freezing Temperatures

On limited evidence (1/2 evidence) games, a Hantu will always have Freezing Temperatures as one of its evidence types.

## Strategies

Temperature plays an important role in both identifying and defending against a Hantu. In general, Hantus will be most powerful within and near the ghost room, where low and freezing temperatures are most likely to be. Thus, it is important that players get away from the ghost (room) as soon as a hunt begins, as the Hantu can quickly catch someone within its vicinity. Hantus are particularly dangerous during Light Snow weather, especially on the outdoors maps of Maple Lodge Campsite and Camp Woodwind, as ambient room temperatures will generally be lower if the fuse box is off, boosting their speed during a hunt.

In general, leaving the breaker turned on is a safer strategy, though one can also turn it off to aid in identification, if needed.

### Identification

There are three ways to identify a Hantu:

* Leave the fuse box turned on for a while, then listen for its speed during a hunt. If it is faster in colder rooms (usually, but not always the favourite room), and slower than a normal ghost in a warm room, then it is a Hantu.
	+ If it is a Raiju, then the ghost will be fast near active electronics and a normal speed outside a specified range. If this is a no-evidence game, try removing all electronics first. If at least one piece of evidence is provided, then having Freezing Temperatures as a piece of evidence will eliminate Raiju.
	+ The Moroi can also speed up over several hunts, but as a result of gradually lowering average sanity instead. Ensure that all players maintain their sanities at a constant level.
* Leave the breaker turned on for a while, then loop it around a large piece of furniture in a warm room during a hunt, carrying Incense to avoid death. If the ghost does not speed up quickly with line-of-sight (within ~10 seconds), then it is likely a Hantu. It is worth noting the mere presence of the ghost in that room will cool it down and make it increasingly harder to loop over time; such looping should not be done over an extended period of time, or alternatively one should utilize a loop or series of loops that spans multiple rooms.
* The Hantu's ability to emit freezing breath when the breaker is off can be used to definitively identify it without evidence, though it is more risky than the above strategies. Look closely! Use Incense to blind it while it's hunting.

If you do not obtain Freezing Temperatures as one of the ghost's types of evidence on a limited evidence custom game (1/2 evidence), then the Hantu can be safely ruled out.

The Hantu is one of two ghosts (the other being the Onryo) for which you can collect all three pieces of evidence without excluding The Mimic. Therefore, before concluding you're dealing with a Hantu, check whether the Spirit Box gives a response. If it does, you have The Mimic instead.

## Trivia

* "Hantu" translates from the Indonesian/Malay languages to spirit or ghost, and generally refers to spirits of the dead, but they can also be other invisible supernatural beings such as Demons. In mythology, Hantus vary widely and don't necessarily have to be evil.

## History

 0.8.0 | Cold breath will now animate in any room during hunts if the breaker is off.

## References

1. ↑ https://www.twitch.tv/videos/1252956516