Megatron: The Darkest Timeline

## Characters

* Fen Wiodell the aasimar paladin of Elwind played by Dana
* Bairrfhionn Ruith the gray elf druid/wizard played by Justin
* Gozer Claretfrond the red mist halfling fighter played by Jeff
* Playce Hodor the changeling rogue/swordsage played by Koski

## Locations/Kingdoms/Cities

* The Great Crater
	+ The Rim
	+ Craterhaven
	+ Ejecta plains
* Kingdom of Foel
	+ Zenith Sacrarium *(Zensacr)*

## PC Documents-

Place holder

## Character Creation/Allowed Sources/Banned Classes

* **Ability Scores:** 4d6 drop lowest (one reroll but counts even if lower) or 32-point buy.
* **Start Level:** 2nd level.
* **Starting Gear:** All characters start with the equipment and gold listed under "Starting Package" for the class taken at 1st level, and for their 2nd level they get additional gold equal to the "average" amount listed under the column "Amount (average)" on the table 7-1 in Players handbook(p111). Swapping with equivalent priced same type of item is allowed. For example, a 1st level human fighter could trade out their starting weapon (Greatsword 50gd) with another weapon that is equivalent price. Although it has to be the same time of equipment being traded. that same fighter could not trade their greatsword for 50gd worth for armors, boots..etc) Any item/gear not wanted does **not** convert into additional starting gold. The player just doesnt start with it.
* **Hit Points** Full HP at 1 st . Roll for HP 2nd Level on. Each Level allowed 1hp Reroll but PC must keep result even if lower than 1st roll.
* **Source Materials:** Core rulebooks are allowed and most supplement books. DM approval is required for all Alternative Class Feature(AFC), Variant Classes, Substitution Levels, Unearthed Arcana, Forgotten Realms, Eberron, Dragon, dungeon, non-WoTC books, and homebrew.
* **Party Cohesion**: Any alignment and most religions are allowed, but I want to avoid any major inner party conflicts; therefore, no major inner-party conflicting religions, ethos, orders…etc. Some normal/slight inner party tension is fine but, if the party was measured as a whole unit it should end up being a non-villainous/non-evil Group.
* **Optimization:** Looking for the party overall to be around Tier 3-ish. So if you want to play Tier 2 or 1 there will be far less flexibility/DM Approval for AFC, Variant class, Noncore source material...etc.,
* **Banned Classes:** Incantrix, Planar shepherd, Initiate of the Sevenfold, Tainted Scholar, Void Disciple, Hulking Hurler
* **Banned Feats/Abilities:** Any feat or Ability that reduces the penalties for Metamagic
* **Experience-** The DM will keep track of all players experience.

## Classes/Homebrew Rules

* Fighter Fix
* Sorcerer Fix
* Being Drunk Effects
* Grapple Rules
* Duelist Prestige Class
* Sword Satori
* Rune Magic
* Conjuration Magic/Teleportative Magic

## Races

* Human
* Rabbitfolk (Mútomyen Ochyrota Lubybirck)
* Redmist Halfing
* Hulkies (possible name is Hulker Gnome)
* Saurial (megatron version)

## Religion/Gods/Philosophy

* Half-Staff
* Vinnick
* Huskera
* Slash
* Rath (Ethioum E Foul)
* Elwind
* Heal
* The Great Being of the Unknown
* KodiCarry
* Bane
* Shaka
* James Jewels
* Gee
* Mikarian
* The Traveler (The Way of the Leaf)
* Dalamar Blackblade

## Non-Player Characters

(*italicized* = deceased)

* "Bob" Robert Clerebold Drydensteel - an incongruous and mysterious man who's life seems to be entangled within the infinite threads of the temporal weave of existence.
* Arcanus the Merchant - A Saurial merchant who was banished from his home planet and sent to Majitraz.
* Herbert -A living construct that is a master swordsmen. For some reason, he follows Arcanus and acts as his guardian and is severely protective of him. It is unknown if he has the ability to speak since he never spoken a word.