RetroReviews - Episode 6 - Donkey Kong Country

RetroReviews - Episode 6 - Donkey Kong Country is a episode of RetroReviews that covers the original Donkey Kong country game. It covers a bit of Donkey kong's history and later focuses on the game itself. The review covers the games pros and cons and ends at a bittersweet note. The review was released on February of 2022 and was edited by Saurus. The thumbnail and script of the video will be posted below.

## Thumbnail

The thumbnail of the video is simple but effective. It shows off The Komoduo himself about to go up against the game and even showcases the iconic VS logo showing the fight he'll have to go through to beat the game and review it. The thumbnail also shows Diddy Kong who looks like he is in some serious pain down there.

# The script

The script will now be shown in full for the video.

### Script

-Donkey Kong is Nintendo's most important franchise, and is one of the most recognizable IPS in their library, and for a good reason.

\*Show some DK arcade footage\*

Donkey Kong was the game that got Nintendo on the map. All the way back in 1981, a little game would show up in arcades around the globe about a man in red overalls trying to save his beautiful girlfriend from the clutches of a giant red haired gorilla with his name right in the title. All In pixelated glory.

\*Picture of Shigeru Miyamoto\*

By now you probably know the story, Shigeru Miyamoto was tasked to make a game that would rival or even surpass the titular Pac-Man in the arcade scene.

\*Show Radar Scope arcade cabinet\*

Nintendo at this point had around 2000 radar scope arcade machines that were unsold and unloved. With his creative mind and ingenuity, dear old miyamoto took inspiration from one of his childhood classic cartoons popeye, and a very popular Kaiju at the time, oh what was his name? Oh yeah, King kong!

With all the blood sweat and tears that he could muster, Shiggy and his team created the game donkey kong, and Nintendo has been a staple of gaming ever since.

The game would be ported for years on a variety of consoles, but a few of the more popular ones were the famous NES port which took one of the levels out for some strange reason, the commodore 64, an Atari 2600 version and even the Colecovision and Intellivision had their own. Nintendo would even port the game to their own hardware years later with things like the GBA and on the wii with virtual console.

\*Show part of donkey kong segment from saturday supercade (found in retrokaiju reviews next to footage of dkc)\*

Donkey Kong was so popular that he even got his own television show, And even a year later after the games official release, Shigeru's favorite show would even copy the formula for his own game on the exact same console! It was like an infestation!

It would get two direct sequels, Donkey Kong Jr and donkey Kong 3.

\*Show some of DK3 footage\*

The third game had you play as a man named Stanley trying to save his plants from the Kong in question, as well as other weird things like bugs. But it was the sequel Donkey Kong Jr that to me is the most interesting.

\*Show some of DKJr Footage\*

You see, it isn't just a game where you play as DK's son, no it isn't the fact that Mario himself is the villain in this one, no, many have speculated and even believe that the character that you're playing as?

That monkey in a white bathing suit? Well he would grow up to be the donkey Kong that we know today. The original donkey Kong would age up to be cranky kong, and other family members would eventually join in.

But what happened? Well it all started with a little company known as Ultimate Play the game before becoming the titan rareware. What, you don't know them? Nah you probably don't remember them. They were only responsible for some of the greatest games that a kid ANYWHERE has ever known!

\*Use coins gif and treasure picture\*

Jetpac, Attic Atac, sabrewulf, battletoads, snake rattle and roll, Slalom,  Digger T Rock, Wizards n Warriors, donkey Kong country, donkey Kong country 2 diddy's kong quest, donkey Kong country 3 Dixie Kong's double trouble, killer instinct, GoldenEye 007,

\*Wheze\* perfect dark, blastcorp, jet set gemini, KI Gold, Diddy Kong Racing, Banjo kazooie, Banjo-Tooie and Conker's bad Fur day! Oh my God so many fucking good games! So many good fucking games!

\*Show picture of jontron\*

JonTron put it best, these guys were like the Beatles of video games.

They could take just about any genre that they wanted and set the bar while they were at it. You saw all the games that I listed, and just about all of these are fondly remembered, even the most flawed games that they had, can still make any person of any age crack a smile as wide as they come to this day.

And donkey Kong was no different.

You see while they were doing okay on the NES with stuff like battletoads, slalom and snake rattle and roll, they used all the money that they accumulated to buy silicon graphics computers, and once Nintendo caught wind of this, they bought half the company right then and there.

\*Show picture of Earthworm Jim\*

It was then that they were tasked with making a new donkey Kong game to rival another very popular yet forgotten character that was making his rounds on the Sega genesis, earthworm jim.

They figured using new art studio grade technology they acquired, they could create a new, cooler donkey kong. A character that the hip young 90s kids would immediately latch onto, one that wasn't out to save the world, fuck he wasn't even out to save his girlfriend. No, he just wanted his stuff back!

\*We’ll play the commercial here\*

This is what me and many others that were part of the demographic like to call "the play it loud generation". And what they did here was ingenious and not a lot of people did at the time. They took the original characters, aged them up and gave them new roles.

The arcade donkey Kong would eventually grow to be the wisecracking cranky kong, and the title of donkey Kong would be given to his son. Nephew? To be honest nobody's really sure but let's go with "son". It just feels right like that.

Eventually, others would be created just for the donkey Kong country universe, with characters like Diddy kong, funky kong, and candy Kong to start us out. Our enemies would be the kremlings ruled over with a scaly iron fist by the likes of King K. Rool, and actually they have a little history about them as well!

Originally, the kremlings were going to be part of something very different, supposedly they were to be common enemies you found in battletoads of all things! Yeah, this blew my mind when I found out!

\*Show quote from website\*

Their glorious King was actually named in 5 minutes, but you know what? That's all the time it took to give him one of the most recognizable names, and because of his status as the de facto main enemy of the kongs, he would go on to garner a cult fanbase and finally star in Super smash Brothers ultimate, where he would return after a long hiatus to finally dunk on some Mii Gunner mains.

Now that you know a good chunk of the history, now we can finally get into the game itself, the game that I may not have started with as a donkey Kong fan, but is the biggest reason why I'm a donkey Kong fan.

Donkey Kong country was launched on the Super Nintendo in 1994, and had a couple of ports. One on the game Boy color, and one on the game Boy advance, now some of you may think that there was one on the game Boy original, but that was actually a game with its own story. And what is the story of Donkey Kong country? For this we're going to have to look at the manual.

\*Show story part of original manual\*

"It was a dark and stormy night", man you gotta love when old video game manuals gave you a story in the first few pages.

\*Show story mode cutscene from GBA port\*

The story goes that Diddy Kong, donkey Kong's right hand ape and little buddy, was tasked to guard donkey Kong's banana hoard that's right underneath his house, in a deep dank cave. Man those must be some really special bananas considering they would get so gross sitting in the dark with no hope of sunlight.

Anyway, the kremlings attack in the middle of the night, stuff him in a barrel and toss him to the side, and steal the entire banana hoard.

Donkey Kong wakes up to see both Diddy and his most excellent stash of snacks gone, and he's rightfully pissed about it. It's up to you to get donkey Kong from one side of the island all the way to the other, beat back the scaly menace, and get his stuff back.

That's right, donkey Kong wasn't out to save some damsel in distress, or even the world as we knew it! No, he was a 90s guy, he just wanted his shit back.

\*0:57 but pause as I hit the ground. Show arrows pointing directions.\*

We start out right at Donkey Kong's house and it's here that we can either move forward, go back and peek inside his banana cave, or even go up these steps to go right back into the house. This is the game teaching you that you should go in every direction, exhaust every option you have to find all sorts of collectibles.

\*Go ahead and continue with regular gameplay\*

This to me is great game design because it doesn't immediately start you out in the thick of danger, it gives you a moment to really take in your surroundings, maybe stand around as you listen to the slow drum and critter noises getting louder and louder, until it finally explodes in a serenade of sound and music that just hits you like a banana slamma punch to the ears!

\*Show picture of David Wise over gameplay\*

The guy who did the music was a little known artist at the time, David Wise, and he has quickly become one of my favorite composers in all of gaming history. Anyone else and it would probably be other members of Rare like Grant Kirkhope, who would even go on to make the music for Banjo kazooie and donkey Kong 64 funny enough.

This wouldn't even be David's best kind of music, but it does have some of the most memorable tracks in here. As I said before, you have the buildup of donkey Kong's Island swing... \*Immediately play some of island swing at 1:03\*

... To the legendary aquatic ambience...

\*Play 1:22 of aquatic ambience\*

... And David has been known to be able to compose tracks that perfectly fit the environment..

\*play voices of the temple here, for a few seconds.\*

Even when you're in the middle of ruins that hint at some sort of lost kremling culture, signifying that they were once here before you were. There's a lot of little touches both in the music and in the artistic direction itself that shows that there's more to this than just kremlings and Kongs mindlessly fighting, but it never straight up tells you, leaving it to the imagination.

Donkey Kong country is famous for a few things, and one of them is atmosphere. In fact, it takes pride in leaving you alone to indulge in everything around you.

\*Show some clips of games with huds\*

You see most games would show off a hud, or some kind of information at all times.  Whether it's your health, the number of lives you have, the number of points, coins, ammo, everything that you would want all in front at all times. With dkc, that's not the case.

\*Show some gameplay with the hood dropping down for bananas and lives\*

You see when you're not collecting anything, your HUD is completely void. When I grab a banana, you can see that only a part of that HUD comes back to show me the number of bananas I've collected. The same goes for my lives. If ever I collect a balloon or lose a life, that's all that you need.

These letters that spell out the word kong, they will only show if I collect it. It's a wonderful feature that more games in the future would use.

\*We're going to show pictures of the enemies here as listed with their name under them.\*

Anyway, mosing right along, you'll notice that your enemies are very weird and wacky creatures that strangely feel fitting for a donkey Kong country game. I'm talking stuff like beavers that go by the name Gnawty, the kremlings like kritter, klump, Krusha, giant bees known as zingers, vultures or neckies as the game calls em, and even in the water with the likes of sharks, manta rays, clams and octopi, which are cleverly named get this.. crocktopus. Oh Lord.

That isn't to say that you're completely defenseless against the obviously dangerous opposition. Donkey Kong has friends in the likes of animal buddies, the answer to Super Mario's yoshi.

Actually, a lot of this game is directly inspired by the plumber. You hop on enemies to finish them off, \*show me writing the rhinoceros rambi\* you ride on an animal friend to give you an extra hit, but the only difference is that while Super Mario has to rely on things like mushrooms, fire flowers and even capes to survive, Donkey Kong doesn't have any of that.

\*Show some gameplay for Diddy Kong\*

Instead, you have Diddy Kong who you find very early in the game as your "power up" and honestly I heavily prefer this.

\*Show picture of Mario and Luigi from Super Mario world\*

You see, throughout the whole game as Mario it's only you and if you have a friend they can play as luigi. That's all well and good. But even if it's just you playing, donkey Kong is not alone.

\*Slowly show picture of tails over Diddy Kong\*

No, much like a familiar two-tailed Fox, he tags behind you, making this adventure feel not as lonely.

In fact your family is here to help you along your way.

\*4:42\* Cranky kong, one of my favorite characters just for the sheer fact that he likes to dunk on his own grandson for shits and giggles, will be seen at one of his many huts, ready to give you advice on the first level.. and only the first level. I guess Alzheimer's is going to do that to you, he never talks about any other levels. Apparently this was a bug in the original version.

\*9:03\*Funky Kong, the surf riding dude man bro will be seen at his shindig on every map, ready to take you to any place that you have ever visited for no money whatsoever for the service.

\*10:53\*Candy Kong the.. uh... Love interest, if you can even call her that, can be found on every part of the island to help you save your game. Hey, donkey Kong loves her and that's all that matters to her. She don't need your sass.

\*Show picture of Kong family over a level\*

With this setup, it genuinely feels like a community looking out for their own. If one Kong gets threatened, the entire family is ready to stand up and take back what's theirs. This is only one of many things that I feel donkey Kong does best at that most other games, not even Mario can do.

The world, the characters, each and every one of them are truly memorable, for one reason or another, and they're all willing to help you for nothing. It's a sense of community that I feel just no other game has ever really perfected.

Even the animal buddies have a sense of belonging. And honestly, they might be the best part about this game for me.

\*Show gameplay of rambi from first level\*

Rambi is a rhinoceros that's built like a tank, completely indestructible from the front, but vulnerable in the back. Much like how you can knock enemies and even open up sections like bonus rooms, our horned friend here can do it all by himself.

\*7:33\*

Engaude is a swordfish that you can find in certain underwater segments that's essentially the Rambi of the ocean. Completely unkillable from the front, but vulnerable everywhere else. Only certain obstacles can even call themselves good enough to hurt your animal buddy no matter where, but they are so few and far in between, but projectiles can still hurt you no matter what. So just be aware of that.

\*Part 2, 0:40\*

Expresso is a goofy ostrich that can actually hover if you jump in the air and continuously press the jump button. The only downside to his speed and flight is that everything can hurt you, save for the klaptraps. You can lose him very easily so if you do end up grabbing him, be sure to keep him alive at all costs.

\*30:25, warning, there is a strobe effect, so if there's anything we can do to lessen that would be great.\*

Squawks is one of your more memorable animal buddies but unfortunately he's only put in a single stage, carrying a flashlight so that you can even see what you're doing, although there's an absolutely horrible effect whenever you turn happens and it gives me a headache.\* Later games give him the treatment that he so rightfully deserves, but for now he's just kind of here.

\*11:59\*

And winky the frog is the most perfect thing that ever existed and nobody can tell me otherwise. This frog has a hop that puts the famous plumber to shame, and is the only animal buddy that can effectively hop on indestructible enemies like red colored zingers with no problems.

I honestly wish they did more with the animal buddies cuz they are so much fun to use no matter which one you have. At least let me ride them as long as I want like yoshi.

\*11:20\*

The first world has you running through Donkey Kong's jungle, and up to the first part of his hoard guarded by a giant beaver by the name of Very... Gnawty, and it's here that all we have to do is Hop on his head a total of five times. I guess we're punishing him for all of the inexcusable sins that he has committed with a name like that. Donkey Kong probably sees him as a lameoid that needs to die.

\*SKIT\*

DK: You see little buddy, there's only two rules on this island: Don't ever touch my stache, and you can’t be a square!

Diddy: Ok, and what happens if you’re not?

DK: IF YOU ARE NOT, IN FACT, A COOL DUDE... OR IF YOU HAVE TOUCHED THE SACRED BANANAS... SO HELP YOU INKA DINKA DOO... I WILL FIND YOU. AND I WILL KILL YOU.

WHOA! Uh..haha...a-anyway If you take one thing away from this, it's that you should let the enemies finish their animations before trying to hop on them again. Otherwise, you're just going to get bumped off. Trust me when I say this, if you don't learn this lesson well, you're going to end up with a bruised butt more often than not.

\*31:17, add a scream when they run\*

Much like mario, each Kong only has one hit in them before they run off screaming into the night, and then you're left with the other Kong as you traverse through the level,

\*Show picture of DK barrel\* until you come up to a barrel with donkey Kong's initials right on there. Picking up the barrel and tossing it will give you that Kong back, but be careful, getting hit again means losing the Kong you're controlling at that time.

I know you're probably wondering what the difference is between the two, so let’s get an even closer look.

\*Show donkey Kong gameplay\*

Donkey Kong being the slow and lumbering ape that he is, can hop on baddies that Diddy Kong can't even touch unless he rolls into them. Even with that, only a select few enemies can be killed this way as diddy, so it's still a good idea to let the hero of the story take the lead from time to time.

\*11:41\*

Diddy Kong, while he may not be as strong as his big buddy, can get into all sorts of places that donkey Kong just can't reach. Whether it be high into the trees, OR in a spot he may not have the reach to jump towards.

The controls are absolutely spot on. If you've ever played Super Mario World, you'll know what I mean. You have your run, your jump, that's all well and good but donkey Kong has a few other tricks up his hairy sleeves.

\*There is NOW\*

If you press down and hit the run button, he does his signature hand slam on the ground. Supposedly this is to help find goodies in the ground, but I actually don't find myself using it at all. In fact I don't think a lot of people ever need it at all throughout the adventure. Falling from a great height doesn't hurt you, and it usually does the job. I'm sure it has its use somewhere but I can't remember it.

\*1:30.\*

But a move that everyone uses that you must master in order to complete this game, is the rolling attack. See, pressing the run button will have donkey or Diddy do a roll, and it can kill just about everything in front of it save for zingers or projectiles coming your way while also giving you a speed boost as long as there are killable things in front of you. The cool thing about this move is that it's not just for attacking enemies or speedrunning the game.

\*1:30 maybe slow it down a bit to show the process\*

See, every so often you'll see a collectible hovering in the air, usually right above something that can kill you like a bottomless pit. Your first instinct is to try and hop on it to see if you can NAB it, but that's going to kill you. Instead, rolling off the edge of a platform will have them doing the roll, but if you press the jump button, they'll do a jump in midair. This is the mechanic I simply call the rolling jump.

\*42:43\*

It's not just for collecting items, it's also for correcting your jump if you overshoot something like a platform, and positioning yourself in such a way to jump right on a baddy you may not even hit if you continue the roll.

This mechanic is one of my absolute favorites, because it's something that's so simple that anybody can do it, but it's such a thing that can be mastered and in return rewards you if you pull it off, either with jumping onto a set of enemies while still continuing the momentum, or saving you from an untimely death.

And if you want to get good at this game, you will learn to use this as many of these kinds of jumps in the later levels are not going to be done with simple platforming. This is a series with a difficulty curve, and many fans will tell you that donkey Kong country is one of the harder platformers that they've played. But that isn't to say that it's not fair.

It gives you the tools to survive, but it doesn't hold your hand.

\*12:50\*

Anyway, the second world has you going to the mines, and this is the home to one of the more infamous parts of donkey Kong country, the minecart levels.

They're fast, furious, and leave you no time to think as you continuously jump over obstacles like kremlings rolling down the lane, knocked over minecarts, broken sections of the levels, and you'll have to master the timing if you want to get some of the collectibles along your way.

Even the music fits the sheer panic you must be feeling right now even holding the controller.

\*22:25\*

More mines and such later, and you'll be faced with the second boss. Master...Necky... God that sounds like a really bad name to give to somebody who does a really good hickey. Anyway, you bounce on the tire, you dodge his giant nuts, and ya smack em over the noggin to continue forward.

\*Slow down on giant banana\*

While we're here, I just want to point out that after beating a boss, you get this one giant banana, but you're in an arena, filled with bananas. Why care about the one when you've got the mountains right behind you!

I guess they would age too quickly in the ol' banana hoard cave compared to the one fat one that drops in front of us.

\*23:07\*

The third world has you running through a pinewood forest, where plenty of Neckies and they're offspring will try to shoot you down any which way they can. You'll find others like zingers hovering around, but keep dodging and climbing those ropes and you'll get through okay.

\*27:02\*

You'll even get to see one of the other set pieces, a full on village in the trees with all the lights turned on. Back when I was a kid, I always wondered who was living in those huts, was it the kremlings? Were they setting up base here? Were there other Kongs I never knew about? The game never tells you, it never tells you anything and it's both frustrating and cool to think about.

\*Part 2, 8:45\*

Your next boss is Queen B. And all you gotta do is just pick up a barrel and sting 'er right in the ass. Yeah she'll get pissed off and start doing this up and down movement thing in which you can't hit her again until she turns back to yellow, but she is not that difficult at all. She's not even much to talk about, if anything, she's even easier than Very Gnawty in the beginning because you have a barrel to throw at her. You don't even need to go anywhere near her.

\*Maybe do something funny here?\*

Actually, is that the reason why bees are dying? Not because of parasites, but because donkey Kong is throwing barrels at their queen? How many queens has he killed? How many queens need to die until his hunger is satisfied?? Get barry on the phone, we got a lawsuit on our hands!!

\*9:37\*

The fourth world is gorilla glacier, home to all the snow that you can muster, and the one ice level that you're never going to see again. Not much to say here, you have blue zingers now that have their own patterns for you to avoid, and... Neckies.. What are they doing here?

\*18:46\*

In any case, slipslide ride has some really great music while you're slipping around on the ice. You also have to deal with ropes that if you grab onto depending on the color, you'll either slip up or down automatically. Think of it as like an escalator. Just jump off at the right time and you'll be fine.

\*39:22\*

Gorilla glacier is home to really Gnawty, and it's literally a pallet swap of very Gnawty. He just hops higher. You can tell that they didn't know what else to put here, and that's one of the few gripes that I have about this game. In fact, let's go ahead and talk about them now.

Bosses are reused in a couple of places. The necky fight and the gnawty fight here. Yeah they're still fun, but to be honest I'd much rather have a new boss.

\*Show gameplay footage of boss fight from GBA\* In the port for the game Boy advance, they mix this up a bit by having the gnawty fight play, but now you have stalactites in the ceiling to worry about as he drops them down on you. The Necky fight has you fighting both junior, and Senior at the same time. So at the very least they try to give it a little bit of flavor.

\*Show a clip from each level\*

The other thing is that a lot of the level assets are reused. Dkc in its entirety only has four fantastic looking jungle levels, there are two tree top stages, only one ice cave level, four underwater stages, and you want to know how many cave stages there are? 10. 10 stages that are in a deep dark cave.

That's a bunch of shit, but I'll pull back a little on the punch. Donkey Kong country was built with a shorter development time and a lot of pressure on their conscience. I'm sure they did the best they could, and look at how great the game is anyway! Each world gives you a new backdrop, wonderful music, sharp, focused design, and we haven't even gotten to our next world yet.

\*39:59\*

Which would be the factory. Turns out K. Rool's somehow built a whole ass factory on top of Donkey Kong's Island head, and now we're here to punish all of the innocent co-workers just doing their jobs and supporting their families like a true hero!

You don't even know what they're building here, but what is here is plenty of faulty lights, orangutans known as manky Kong to throw barrels your way, mysterious floating flaming oil barrels... Do the kremlings know how to make these on purpose?

Oh god, what else could they be building in here? Could they be making bombs to blow up the island or something? Just to outright kill the denizens? It's already heavily implied that they wanted to take the bananas to starve the Kongs out and take over the island, so they were just making these to finish the job? JESUS!!

\*16:32\*

Not only this, but the boss of this factory is a giant self-conscious oil drum by the name of dumb drum, who doesn't just outright burn the Kongs to a crisp but just dumps a few common enemies for you to kill.

Along your travels you found these drums that enemies would pop out of, so this isn't really all that surprising. Just kill the enemies, Dodge the drum when it tries to slam into you, and then it just kind of kills itself after you beat the last couple of baddies. That was such a disappointment.

Well after we take care of that problem, we go right into the island's nose to chimp caverns, and it's here that you'll be worrying about platforms that need fuel in order to keep going.

\*22:26\*

Caves, caves, and more caves. You'll be dealing with a bunch of spiked tires and most of the enemies that you've come to face already, and I'm going to be honest with you, I don't really care much for this. I honestly think it should have ended with the factory, because that was an entirely new area to explore. Here it's just the same caves we've seen plenty of times, it just gets harder from here.

\*33:32\*

I'll spare you the details and tell you about the boss, who is just necky junior, just colored slightly differently and given the title senior instead. He throws more nuts, he's a little faster, and a little more annoying, but if you got this far, you already know what to expect.

\*34:50\*

But after beating him, we finally jump onto King K.Rool's ship to fight him two on one. Easily the best boss in the game for Three reasons.

\*Slow down for a moment to show off final boss\*

Firstly, just check him out. This is where one of my favorite villains out of Nintendo's history started. He's big, lumbering, a crooked eye, jagged teeth, and all wrapped up in a cape and crown. He'll run towards you, hop menacingly, and drop some cannonballs on you. You need to wait for him to throw his crown so that you can bop his head and finish the fight.

Secondly, that glorious music! Easily one of the most recognizable songs in the entire game. It starts with this normal pirate shanty but then builds to be this king's crescendo, with a hint of a western cowboy theme, just listen!

\*Play some of gangplank galleon starting at 0:30\*

This song is so great and recognizable to so many people, they even remixed it for Super smash Brothers ultimate.

\*Play some of smash Brothers version starting at same time\*

Lastly, when you finally beat him, these credits roll.

\*Show the "Kredits".\*

... Oh you sneaking conniving son of a bitch!

Just that one little scene, they didn't need to do it, and yet they did. You know what? I'm not even mad. How could i? The music kicks ass, the fight itself is fun, and it only gets harder from here.

He does one final push, and after finally beating him, you get your just rewards. Your last Giant banana. You did it dk! You finally got your stash back.

\*Show bits and pieces of the roll call\*

And after getting your last giant banana, you are rewarded with actual credits! We got a little enemy roll call as well as showing off the good guys at the end which was a nice little touch.

Donkey Kong and Diddy do a little skit which always made me laugh.

\*Show the cut scene after the credits\*

And after this, the game would reset, and you can play from the beginning again. Of course if you go back to your save file and go back to the very first stage, going back into your banana hoard, you'll find that everything's back where it belongs! Donkey Kong even does a little victory animation showing his appreciation, and then you can go right back to what you were doing, playing any of the levels to your heart's content.

Guys, I just need to say it.

\*Maybe we can find something with a piano for music here\*

This game, despite the flaws that I've listed, is one of the best games that I've played in all of my life. Even more than Godzilla monster of monsters. Even more than gamera 2000.

It's hard for me to put it into words but I'll do the best I can. Back when I was still a young kid, when my mother was still around, and my aunt was taking care of me, I would play this game with them. Now they showed me a lot of great games including the original, but this was the one that I kept coming back to when it was new.

The amazing visuals, the characters, the music that would stay with me forever, everything about this game and others in the series resonated with me. It starts a universe that I could easily enjoy, with all of the zany antics included.

When I was 10 years old, and my mother passed away, I was left in this depressed mood that I couldn't even understand that young. I kept looking for things to keep my mind off of what I truly lost, and while I never forgot there was at least one person and their family that kept me around. My aunt eventually adopted me, took me in with their kids, my cousins, and I would be introduced to a whole slew of things.

\*Going to film some of the things here.\*

Things like the GameCube with games like resident evil zero, Luigi's Mansion and Super smash Brothers Melee, the Xbox with Halo and oddworld munch's Oddysee, and even the PlayStation 2 with games like the suffering, and even backwards compatibility so that I could finally experience what I've missed from Sony like crash and spyro, Rayman and the original resident evil.

But even with that expansive library that I was finally granted access to, the one game I kept going back to even after all these years was Donkey Kong country.

\*Show the title screen to the original Bomberman\*

My mother was a gamer too. I remember her having the high score on the original Bomberman on nes. One of her favorite games of all time was the original Donkey Kong arcade, which was almost always stuck in the console when I opened it up. That was her donkey kong, the donkey Kong I also grew up with.

And much like Godzilla, donkey Kong would be just as big in my life. Donkey Kong country was my donkey kong. Mom and my aunt introduced me to The Big ape, and while it made me a fan, donkey Kong country solidified my love.

\*Maybe we can find something with a piano for music here\*

Hell, I was so much of a donkey Kong country fanatic, I watched the television series on broadcast whenever it was available,

\*Show footage of me holding the movie\*

My mom would get me the movie, based on the legend of the crystal coconut. She would get me the toys, which I still have to this day! My fiance’s Brother last christmas even got me a Kremkoin, yeah, a REAL kremlin based on the sequel, it was the most thoughtful gift I’ve received yet, that was just under the gift of love.

What I'm saying is, while the original donkey Kong arcade lit a spark in my heart thanks to the people that I know and love helping it grow, it was the first donkey Kong country that truly made the fire burn, and it still Burns even to this day. And I can't thank the two of them enough.

Auntie me, if you're watching this right now, you may not remember much, but I want to thank you for all of the memories. All of the love and dedication you put into raising me right. I know your sister would be proud of you.

... And now on a much higher note, donkey Kong country wouldn't be the last that I would see of my favorite ape. No, there would be sequels, and one would put more fuel to that fire in my heart, to truly turn it into a bonfire. One that would prove to be even better than the original, and one that would become my favorite game of all time.

\*Play the credits music from dkc2\*

We're going to be looking at Diddy Kong's Quest next time; a game that takes things to new heights, and truly brings the world of donkey Kong to a new level.

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In any case, I'll see you in the next episode, and I'll catch you all on the flip side.

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