recursal/Fanatic-Fandom huggingface dataset:
Finn Zolomon

—Finn, in ...

**Overview**
History
Affiliation
Battles and Events
Image Gallery
Quotes

Template:CharacterInfobox

**Finn Zolomon** is a character in the world of Reach.

Ruby appears as a young, silver-eyed girl dressed in a black blouse, a black waist cincher with red lacing and a skirt with red trimmings, completed by a red, hooded cloak. She is currently the youngest character in the series. Her entire outfit is made up of various shades of red and black with black as the primary color on the main suit and red on the cloak. Even her shoulder-length hair is black with a red tint to it.

 File:Red trailer1.png
As of her second appearance, Ruby has cross-shaped pins holding her cloak to her shirt. Around her waist is a belt which holds large cartridges in individual loops, as well as a magazine pouch. In the "Red" Trailer, as well as the promotional logo for *RWBY*, she has a silver cross on her belt, but it was eventually changed into a silver version of her rose emblem.

Ruby's physical appearance resembles the Little Red Riding Hood archetype, which is further reinforced by the appearance of the Beowolves in her trailer. Director Monty Oum confirmed that she indeed alludes to, but is not based on, Red Riding Hood.

### Pajamas

 File:V3 12 00151.png
Ruby's pajamas consist of a black tank top with a heart-shaped Beowolf design on the chest and white long pants with pink roses as decoration.

She also wears a black sleeping mask with triangular red eyes reminiscent of the Beowolves in her trailer.

At her home in Patch, Ruby's pajamas are a matching dark-gray long-sleeved shirt and pants with faded-red polka dots and a white lining at the front and the collar.

### Alternate Outfit (Slayer)

 File:V2 03 00011.png
During the events of "A Minor Hiccup" and "Painting the Town...", Ruby wears a long-sleeve, light gray shirt with black belted cuffs near the ends of the sleeves. Over top of the gray shirt is a black pinafore with two vertical lines of red stitching that resemble the lacing on a corset.

She wears a red skirt with a large black-colored print of her rose emblem on the side of it, and the inside of her skirt is black. She still wears the same pitch black stockings, but with a different pair of black-and-red boots. A few pieces of metal arranged in an abstract shape are attached to her sleeve on her left shoulder, likely as a form of armor such as a spaulder. As usual, she wears a red cape with this outfit. This cape is short like the one she wears with her uniform, but with a scarf as part of the hood.

This outfit was codenamed "Slayer".

## Trivia

* Finn's birthday is on February 29, meaning he was born on a **leap year**

1. ↑ **Silverman - Oum interview**
2. ↑ **Monty Oum's Facebook**
Nation City

**Nation City** is a city located in the Americas, or the Western Hemisphere, as described in-game. No further location is given other than it being located on the American continent but it is likely that it is located in North America.

The city seems to be under the purview of Poke646, with it being the location of the Poke646 Headquarters and generally being their main point of operation, with several bunkers such as Poke646 Bunker C-07 seemingly being located throughout the city.

It is the main location in the game *Poke646* and the only location in the game until the final act, and is the primary location for the second act in *Poke646: Vendetta*.

## Gallery

The view of Nation City from Mt. Gore, as seen on a postcard.
Gold Horse

### Type

Fighting Art Style, Non-Fighting Art Style, Metal-based Art Style, Science Art Style

## Statistics

### Stamina

★★☆☆☆

**Gold Horse** is the Art Style of Celene Bellelli.

## Techniques

* **Gold Manipulation:** Celene can create, shape and manipulate gold, a dense, soft, malleable, and ductile metal with a bright yellow color and luster that is considered attractive, which is maintained without tarnishing in air or water.
* **Gold Form:** Celene can transform her body completely into gold. Her transformed form is anatomically identical to their normal form, aside of being made of gold, which increases her durability and strength.
American Gothic

**American Gothic** (אמעריקאנער גאָטהיק *Amerikaner Gothik*) is the Art Style of Skipio Chow. It is largely considered as the strongest Art Style in the series.

## Abilities

**Invisible Poison:** Upon American Gothic's activation, poisonous gas is emitted through the pores on Skipio's skin. The catch is that the poison is invisible and has no smell to it, making for a efficient killing method. The poison can induce either death and paralysis depending on the Skipio's desire. If the target is killed by the poison, there is no lead as to how the target died.

**Super Speed:** American Gothic grants Skipio considerable speed. He has been shown to be able to move at exactly 56 kilometers an hour.

## Weaknesses

* Those who have gained an immunity to the poison, such as Fausto Benetti, can render American Gothic harmless.

## Trivia

* American Gothic's name is based off of the painting American Gothic by Grant Wood.
Madonna

**Madonna** (מאַדאַנאַ *Madana*) is the Art Style of both Apollo and Lyric Akiyama.

## Abilities

**Restructuring:** Madonna can recreate people or things to improve their effectiveness. She is able to turn an item into a living being with vast powers or vice versa. She can even transform a person with powers into a more powerful person with more abilities.

## Trivia

* Madonna's name is based off of the painting Madonna by Edvard Munch.
Gilmore Equipment

**“***IRON AND STEEL MANUFACTURING SINCE 1884***”**
―Gilmore Equipment
**Gilmore Equipment** is a company based in Nation City, billboards of them are found across Nation City in *Poke646* and *Poke646: Vendetta*.

## Overview

As their billboards reveal, Gilmore Equipment is an iron and steel manufacturing company that's been doing business since 1884. Not much else is known about the company except they produce supply crates bearing the Gilmore Equipment logo, and are most likely based in Nation City. Supply crates bearing the Gilmore Equipment logo appearing in both games. In Poke646, Damien Reeves ventures through a couple of their facilities.

## Gallery

Billboard for Gilmore Equipment seen throughout Nation City.
Poke646.com

*This article is about the real world.*
The Poke646 website, poke646.com, is the homepage for the *Poke646* series. As the website was launched on November 24, 2001 - a year before the release of the first game - it has gone through several incarnations throughout the years, each incarnation revealing small tidbits about the games.

## First version - November 24, 2001 ~ December 11, 2006

### Homepage (Capture Attempt #1)

Note the amounts of missing images on this version of the website.

### Homepage (Capture Attempt #2)

Better results than the first attempt, with only a couple of missing images.

### Photos from Diploma Exhibition

Below are the images of Marc's diploma exhibition (poke646.com/dip\_phot.htm) that survived.

"From left to right: dad (happy that he doesn't have to pay my rent anymore), me (happy that hopefully some game company will pay my rent from now on) and mum (happy that she never had to pay my rent at all). The furry animal in the back is Giaco, a friend of mine."Marc's brother playing Poke646 - "My brother is bashing the shit out of some zombies with the heater pipe."A fridge stocked with beer, presumably taken during the development of Poke646.
Madicament

### Type

Organic Art Style, Support Art Style, Fighting Art Style, Non-Fighting Art Style,

## Statistics

### Stamina

ZERO

***Madicament***(יממונאָ, *Medicamentum*) is the Art StyleofFausto Benetti.

## Techniques

* **Physical Ability Increase:** Madicament allows Fausto to increase his physical abilities such as his speed, strength, etc.
* **Poison Immunity:**Fausto is immune to all forms of poisons/toxins/venom.
	+ **Foreign Forces Removal:**Fausto can remove foreign forces from others, including sicknesses, parasitic beings, toxins, poisons, and venoms.

## Weaknesses

* Fausto is more susceptible to sensory attacks.

* Things like sounds, tastes, feelings, and smells that would be harmless to a normal human can prove to be harmful to Fausto. (Ex: The smell of garbage can damage his nose.)
Nation City Railroad Company

**“***Faster Than Bullets...***”**
―Nation City Railroad Company
The **Nation City Railroad Company**, usually abbreviated **NCRC** and stylized as **NC\\RC**, is the organization behind the operation of the subway in Nation City. An old advertisement of theirs can be seen shortly before the subway, which shows the company originates from when railroads were the prime method of transportation, likely being used as a callback to the company's origins.

## Gallery

Original NCRC advertisement with their original logo, circa 19th century.Abbreviation along with the full name, seen on the wall in one of the carriages.
Poke646 Bunker C-07

**Poke646 Bunker C-07** is a Poke646 installation located underneath the Nation City Library. Its entrance is a bookcase in the biology section of the library and a trapdoor in a dead end alleyway behind Eastend Boulevard, it is also attached to the Poke646 Astrolabs and Black Mesa Research Facility via tram. It makes an appearance in the game *Poke646* and *Poke646: Vendetta*.
Clan War

File:Icon clan war.png

File:3.jpg

"Liên Minh Chiến nơi các liên minh khẳng định sức mạnh của mình"

* '*Surmary*
	+ Để tham gia Liên Minh Chiến thì liên minh của bạn phải có tổi thiểu 5 thành viên trở lên.Sau đó Người tạo hoặc lãnh đạo của liên minh sẽ bấm tìm kiếm liên minh chiến.
	+ Each war will include 2 period: Preparation time and Battle time.
		- Prepartion time: 12 hours
		- Battle time: 24 hours
	+ Trong liên minh chiến bạn có thể kiếm được rất nhiều tài nguyên thưởng khi liên minh bạn giành chiến thắng.

* **Clans match**
	+ "The system will automatically pair two Clans of:
		- Equal strength
		- Similar size (same number of participants)"
		- Strength is based on each member’s attacking power (troops, army camp capacity, spells and heroes) and defensive strength (defense buildings, walls, traps and heroes). Different layouts and base designs do not affect strength.
		- The only way a member’s strength can be changed is if they upgrade their troops, defenses, spells, etc.

Each Clan War will have 2 phases:

* **Prepartion time** (12 hours):
	+ There are three main activities during preparation time: rearranging your war base, donating reinforcement troops to your clan mates, and scouting enemy war bases.
* **Battle time** (24 hours):
	+ This is the day when clans attack, start scoring stars and pushing toward victory! The number of stars earned will determine your victory in Clan wars.

* **Clan War Result**
	+ Your clan has won this battle. You will receive 100%% Bonus at your Clan Hall!
	+ Your clan has losed this battle. You will receive 20%% Bonus at your Clan Hall!
	+ The war ended in a draw. You will receive 40%% Rewards at your Clan Hall!
Nation City Sewer Authority

The **Nation City Sewer Authority**, commonly abbreviated to the **NCSA**, is an organization that surveys and maintains the Nation City sewers in the game *Poke646*, making a brief cameo in *Poke646: Vendetta*.

## Appearances

While the headquarters of the organization are never seen, Damien Reeves is forced to go through the sewer and throughout his journey finds various installations, such as signs, secret passages, and employee rooms, and crates full of resources with the NCSA logo stamped on them.

## Personnel

Two NCSA workers can be seen in the sewers in the game Poke646. They are dead by the time Damien gets to them, however one of them can be saved during normal gameplay.

## Gallery

NCSA sign found in the sewers.Crates belonging to the NCSA.
Sebastian Fuller

**Dr. Sebastian Fuller** was originally a high-ranking scientist in the Poke646 science department, the supervisor of Damien Reeves, and the main instigator of the "deceitful complot" being done behind Poke646 chain of command Operation Blockhead. He appears in the game *Poke646* as a deceitful ally, with his betrayal being the catalyst for the events and making him the main antagonist of *Poke646: Vendetta*.
Ship of Fools

**Ship of Fools** (שיף פון פאָאָלס *Navis Asina*) is the Art Style of Ezzelin Nara.

## Abilities

**Reversing:** Ship of Fools has the bizarre ability of flipping a target's Art Style. What this means is that Ship of Fools can reverse an Art Style's ability, making it the complete opposite of what it originally was (i.e. An Art Style that allows its user to shoot fire now shoots ice, etc.) This ability can only be initiated through physical contact, meaning that the user must touch the target in order for the ability to work.

## Trivia

* Ship of Fools's name is based off of the painting Ship of Fools by Hieronymus Bosch.
Orbital Research Labs

**“***Welcome aboard the Poke646 Orbital Research Labs. In-case of teleportation sickness please report to the Medical Center on Deck 4. Enjoy your stay.***”**
―Orbital Research Labs Communications System

The **Poke646 Orbital Research Labs** (**O.R.L.**) is a space station operated by Poke646 in Earth orbit. As the name implies, the O.R.L. is dedicated to scientific research, mostly staffed by Poke646 science personnel, with a small security and maintenance team onboard as well. There is also a military presence on the O.R.L., with military crew quarters seen.

Captain Simon Finch is the head of the Orbital Research Labs, whose title not only denotes his position as the head of the station but his military rank as well, indicated by the use of it in the Poke646 Email Client much like other military figures in Poke646.

## Behind the Scenes

Shortly before Captain Simon Finch's personal quarters, through the floor window found right when leaving the personal quarters of Alpha Squad (Private Richard Fowley), someone in a spacesuit can be seen on one of the girders on the bottom of the station, with a headcrab seemingly attacking them through their suit helmet *Alien*-style.

Interestingly, the model name for the character says "Space Tourist", so it is possible that this is a space tourist that met their demise when a headcrab somehow got outside of the station, however as it's simply a model name this is of course not provably canonical.
Victory

**Victory**is the Art Style of Evande Zilia and, for short amount of time, Suri Lindel. She is widely considered to be the strongest Art Style in the series.

## Techniques

* **Universal Distortion:** Victory can twist and distort almost anything, distortion can affect material things, such as darkness, metals, liquids, plasmatic substances, and airy properties, such as air, gases and light. She can even distort time and organic matter such as animals and plants.

## Trivia

* In *skullpopKYO's Top 10 Favorite Art Styles,*Victory came in at number 5.
Poke646 Astrolabs

The **Poke646 Astrolabs** are one of Poke646's facilities, acting as observation and supervision central for the Orbital Research Labs on Earth. It is referenced in the game *Poke646*, and is the second to last location in *Poke646: Vendetta*.

## Overview

Located on Mt. Gore on the outskirts of Nation City, the Poke646 Astrolabs mainly contain research labs and offices, including a room for portal research and the Xen fauna research labs, security offices, and even a conference room, along with a storage area. With multiple entrances, one way it can be reached is via a tram reaching all the way to the Poke646 Bunker C-07 underneath the Nation City Public Library, the door of which is seen in the first game but is locked down and cannot be accessed by Damien Reeves as a level 4 keycard is not found until the second game.

While it's most likely one of the most important Poke646 facilities, being the facility on Earth for the Orbital Research Labs, quite possibly the biggest space station and artificial satellite - even bigger than the ISS - it's empty enough and under the radar of Poke646 chain of command to be used as the location where Poke646 Military Headquarters and several high-ranking staff from the science department planned countermeasures against Xen creatures on Earth, including the treacherous Operation Blockhead, behind the back of Poke646.

It should be noted that the Poke646 logo variant that includes a globe of the Earth is the Poke646 Astrolabs logo, with it being called so in the games files, has been used for Poke646 itself, most notably being on the letter sent from Poke646 HQ by Vice President Edward Thrivewood. Why this is is unknown, however it's possible it's simply a Poke646 logo variant and not just for the Poke646 Astrolabs.
Poke646: Vendetta

***Poke646: Vendetta*** is a first-person shooter game developed by Mindmotor.Studios as a mod for *Half-Life* released on December 21, 2006. It was created, written and produced by Mindmotor.Studios founder Marc Schröder, being co-written by Andreas Buske with programming by Sebastian Steinlechner and modeling by Ryan Veenstra, Thomas Pecht and Andreas Buske. The *Poke646: Vendetta Soundtrack* was composed and compiled by Marc Schröder as the original soundtrack for the game.

Once again assuming the role of Damien Reeves, former Access Level #1 Technical Assistant in the titular Poke646 science research corporation, things begin in medias res following the events from the previous game. Damien Reeves is now considered a fugitive by Poke646 for his actions in the previous game, and with nothing but revenge for Dr. Sebastian Fuller, his deceitful ally from the previous game, he goes on a journey throughout various locales in order to get back at Dr. Fuller.

Much like previous game, *Poke646: Vendetta* is a first-person shooter with exploration and puzzle-solving, with gameplay featuring the player having to fend off hostile Xenians and Poke646 Task Force units with a variety of weapons, and sometimes having to solve various obstacles found throughout the world in order to progress.

## Credits

* Marc Schröder
* Andreas Buske
* Sebastian Steinlechner
* Ryan Veenstra
* Thomas Pecht
Starry Night Over the Rhône

**Starry Night Over the Rhône** (סטאַרי נאַכט איבער דער Rhône *Stellans Noctis Supra Rhodano*) often shortened to **SNOR**, is the evolution of Starry Night and the secondary Art Style of Mona Lisa.

## TRIVIA

* Starry Night Over the Rhône's name is based off of the painting Starry Night Over the Rhône by Vincent Van Gogh.
Chengdu-class

**Surface Displacement** | 1.702 tons

The Chengdu I was the first really modern escort design to enter service in the People's Liberation Army Navy. Showing a great deal of influence from the Vosper Type-21 frigates that came into British service around the same time, they are both tidy and handy for use in the confined water of the Chinese coastline and river estuararies. While they lack sophisticated electronics, they have good firepower and excellent maneuverability. More importantly, they have had a good reliability record and can be maintained by the rather rudimentary conscripts that make up the PLAN. Unfortunately, their lack of any real SAM or ASW systems makes them easy targets for more modern escorts and submarines.

**Structural/Powerplant**

Designed in the early 1970's, the Chengdu-class is a conventional patrol frigate design, using steel hull construction and diesel propulsion. Poweredby twin diesel engines driving two screws, the powerplant delivers a maximum of 16,000 SHP (14,000 normal).

**Weapons**

Two twin HY-2/C 201 anti-ship missile launchers, one or two twin 100 mm dual-purpose gun mounts, four or six 37 mm anti-aircraft gun mounts, two or four RBU-1200 anti-submarine rocket launchers, four BMB-2 depth charge launchers and two depth charge/mine racks.

**Countermeasures**

Two Jug Pair radio/radar intercept relievers and two decoy/countermeasures launchers.

**Sensors**

Eye Shield (MX-902/Type 354) air search radar, Square Tie (Type 254) missile targeting radar, Sun Visor and Rice Lamp gunfire control radars and Type EH-5 bow-mounted sonar.
Suri Lindel/Abilities

Overview
History
Relationships
Misc
**Abilities**
Gallery

## Art Style

*Main article: Corrupt King and Victory*

Suri's primary Art Style is Corrupt King, which allows her construct appendages, objects, weapons, tools and beings out of her own insanity. The more insane she gets, the stronger her constructs become.

Suri briefly inherits her mother's Art Style Victory after speaking and linking souls with her.

## Personal

Suri is incredibly intelligent despite her mental condition. She is able to answer questions in speeds that seem impossible and she has a vast knowledge on various topics such as sports. She even uses her intelligence to help her win battles.
Poke646 (video game)

***Poke646*** is a first-person shooter game developed by Mindmotor.Studios as a mod for *Half-Life* released on December 21, 2001. It was created, written and produced by Mindmotor.Studios founder Marc Schröder, being co-written by Andreas Buske with programming by Sebastian Steinlechner and modeling by Ryan Veenstra and Thomas Pecht. The *Poke646 Soundtrack* was composed and compiled by Jakob "Watchstereo" Maser as the original soundtrack for the game.

Assuming the role of Damien Reeves, a Access Level #1 Technical Assistant in the titular Poke646 science research corporation, you wake up stranded in Nation City at the moment it's being "invaded" by Xenian specimen. With his only non-hostile human contact being his Poke646 superior Dr. Sebastian Fuller, he does as advised by Dr. Fuller and turns on generators located throughout the city in order to help Poke646 fend off the "invasion", exploring now-desolate parts of the city along the way.

Much like the game it is built off of, *Poke646* is a first-person shooter with exploration and puzzle-solving, with gameplay having the player fend off hostile Xenians, and later on Poke646 Task Force units, with a variety of weapons, and sometimes having to solve various obstacles found throughout the world in order to progress.

## Credits

* Marc Schröder
* Andreas Buske
* Sebastian Steinlechner
* Ryan Veenstra
* Thomas Pecht

### Third-Party Music

*In order to be copyright friendly, these tracks would later be replaced in the Anniversary Edition with samples of the updated Poke646 theme.*

* DJ Shadow ("Building Steam With A Grain Of Salt")
* Wyclef Jean ("Gone Till November")
* DJ Krush ("Freestyle")

### Special Thanks

* Prof. Norbert Nowotsch
* Prof. Andrea Rauschenbusch
* Soulbro & The Verbier Posse
* LTJ Bukem
* ARAL
Poke646 Wiki

## Welcome to the Poke646 Wiki

Poke646 is a mod for the original Half-Life, developed by Marc Schröder under Mindmotor.Studios. In it, you play as Damien Reeves, a lowly technical assistant in the Poke646 organization who after waking up from a sudden accident suddenly becomes and learns more than he would've ever thought.

Although Poke646 technically takes place in the Half-Life universe, so you can expect to meet a few old friends, it acts more as a backdrop for a very different and new story that Poke646 wants to tell, being created from the ground up with completely original and new assets.

## Pages

Below is a list of miscellaneous pages of various content in Poke646.

* Poke646
	+ Info Unit
	+ Poke646 Headquarters
	+ Poke646 Astrolabs
* Damien Reeves
* Sebastian Fuller
* Nation City
	+ Nation City Sewer Authority
	+ Nation City Railroad Company
* Audion Industries
* Weapons
	+ PAR-21

## Latest activity

**Links**

Poke646 Website
Mindmotor.Studios Website
Poke646: Anniversary Edition ModDB Page
Poke646 ModDB Page
Poke646: Vendetta ModDB Page
PhepHoiMau

***“Heal your Troops to keep them in the fight!***
Cast this spell to create a Ring of Healing. Your units will be healed while they are inside this ring.

* **Summary**
	+ It takes 6 minutes to create in the Magic Creator.
	+ When placed, the spell forms a stationary ring of Generate on the ground.
	+ It lasts for a total of 12 seconds (40 Generate 'pulses' every 0.3 seconds).
	+ Heroes can also be healed by the Generate Spell, although the rate of Generate is reduced to half of that of normal troops.

* **Offensive Strategy**
	+ A good strategy is to place the Generate Spell on Huges and Hog Riders, as they have medium health and can get healed quickly.
	+ It can also be used for Generate units such as Thiefs while they attack Wood Storages and Food Storages. However, this might not be effective, as a Mortar or Magic Tower of sufficient level may be able to instantly defeat them.
	+ Before you place a Generate Spell, make sure that your Units will stay inside the Spell's radius for as long as possible.
	+ The Generate Spell goes well with the Rampage Spell, due to the fact that the Rampage Spell makes Troops faster and stronger while Generate them makes them much more durable as well.
	+ It is very effective when used with high-health and/or slow troops.

* **Trivia**
	+ You can heal a Soul with a Generate Spell. Also, unlike the Soul, Air Troops can be healed.
	+ Any unit that moves out of the Generate Spell's radius will immediately stop being healed.
	+ Generate Spell's brewing time has been reduced multiple times, from 3 hours to 6 minutes.
	+ You can stack Generate Spells on top of each other to increase the effect.
	+ Although the Generate Spell can be upgraded to level 2 in the level 2 Researching Center, only Troops and Spells that are already unlocked will appear in the Researching Center upgrade interface. The Generate Spell will not appear in the Researching Center until the Magic Creator has been upgraded to level 2 (which requires Stronghold level 6). Most players already have a level 4 Researching Center by that time; if so, the first two upgrades will be available as soon as the Magic Creator level 2 upgrade finishes.
	+ When the Generate Spell is deployed, it makes a "cling" sound.
Trap

***"Traps make it easier to keep out unwanted guests!"***

* **Summary**
	+ Traps are relatively inexpensive structures that remain hidden until they are activated by an attacking troop moving into their trigger radius.
	+ Traps can greatly improve the effectiveness of a village's defense if properly placed. For example, if your village successfully repels an attack while you are away from the game, but several of your traps are triggered, any subsequent attacks will not have to deal with those traps until you re-arm them.
	+ Although commonly thought of as a trap, the Hidden Tesla is not listed here as it actually a hidden Defensive Building and does not need to be re-armed for re-use.
	+ Even though traps are classified as "Defensive Buildings", they are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).
	+ Traps do not need a free Worker's to be placed or re-armed, but they do require a Worker's to be upgraded.
	+ When the bombs are triggered and the battle ends before it explodes, it still remains armed.

* **Upgrade facts**
	+ Currently all permanent traps have upgrade levels, but the former seasonally available traps have only one level and simply disappeared from players' bases when the respective events ended.
	+ Upgrading is available as soon as the trap is bought from the shop.
	+ Traps are upgraded using Worker's.
	+ Upgrade times are relatively short compared to building upgrades, taking at most 3 days to build.
	+ Most levels of traps have a relatively low cost compared to buildings.
	+ Different trap types have different upgrades: Damage, radius, etc.
	+ Traps being upgraded are visible to enemies; it is usually a good idea to relocate them while they are being upgraded to ensure that enemies don't know where traps *aren't*. However, remember to replace them when it is finished upgrading.
	+ Each trap must be upgraded individually. Upgrading one trap does not upgrade all traps of that type.
	+ Attackers can deploy troops on top of traps even when they are being upgraded.
Airstrip Assault

BRAVO: Proceed to Launching Zone.

CHARLIE: Deploy Tomahawks.

**Airstrip Assault** is the eighth mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z0725Z16AUGUST
FR: CINCPACFLT
TOP SECRET

Congratulations on your successful destruction of the supply convoy. Well done.

**Update:**

Chinese units in the Spratlys have been highly active over the past two days and numerous detections of enemy submarine contacts have been reported in the region. New airstrips are being built on the islands. This suggests a possible Chinese air offensive against US and Allied assets.

**Intel:**

The Chinese have put numerous SSKs and SSNs in the waters surrounding the airstrips which underlines the strategic importance of these sites to the enemy. Expect strong resistance to your presence.

**Orders:**

Launch Tomahawks to destroy these airstrips. Patrol for enemy submarine units.

**Waypoint Alpha -**

Patrol the area and proceed to Bravo.

**Waypoint Bravo -**

Patrol the area and proceed to Charlie.

**Waypoint Charlie -**

Enter launch zone and deployTomahawks.

**Waypoint Delta -**

Rendezvous with the Holland for resupply.

**Weapons:**

26 Mk. 48 ADCAP Torpedoes.
12 BGM-109 Tomahawk Missiles.

ADM. FOSTER

## Walkthrough

Transit · Insertion · Cruise Attack · Patrol · Interdiction · Enforcement · Skimmer Bust · **Airstrip Assault** · Reinforcements · Liberation · Defense · Prosecution · Choke Point · Knife Fight · Special Delivery
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QuaiVat

File:4-1446806479.png

***"The mighty Monster loves to soak up damage! When destroyed, it explodes and splits in two. The resulting Monster have one-fifth the Monster's strength and hitpoints."***

* **Summary**
	+ The Monster is unlocked once the Special Barracks is upgraded to level 4.
	+ The Monster is the most expensive Oil troop.
	+ Monsters are extremely powerful tanking units that, upon death, split into two smaller Monsterites that continue to do damage.
	+ Both Monsters and Monster do splash damage, similar to Gasbags and , when destroyed.

* **Offensive Strategy**
	+ A good strategy is to release Monsters and wait until all splash damage defenses like Mortars and Magic Towers fire on them then release units like Rangers and Warriors.
	+ Since the Monsters do small amounts of damage themselves, it´s important that they are backed up by high damage-dealing troops, like Conjurers.
	+ Monsters aren't affected by Punchs. However, when one becomes two Monster, the Monster will be affected by Punchs if they encounter them.
* **Defensive Strategy**
	+ Monsters, similar to Huges and , are very high-health units that can be used to soak up fire (meat shields). Make sure that the Monster is in the middle or in range of most of your defenses, as the Monster can distract attacking troops very effectively for a considerable amount of time. Even when overwhelmed, the Monster does a surprising amount of splash damage, enough to kill all Tier 1 and most Tier 2 troops (including lower-level Huges), as well as even King Kongs. Any remaining attackers will then have to deal with the two Monster as well.
	+ Monsters tend not to be in Clan Halls due to their high storage space, 30, which fills up a Level 5 Clan Hall by itself. Additionally, its damage output as well as speed are very low and its health can be undermined by Conjurers.

* **Upgrade Differences**
	+ The Monster undergoes a significant graphic change at level 5.
		- Initially, the Monster is a light gray shaded rock. The Monster has bright, Food colored eyes with a slight glow.
		- At level 3, the Monster's rocky exterior changes shade from a light gray to a darker gray. The eyes also become a darker purple with a slightly more significant glow.
		- At level 5, the Monster gains purple, crystal-like spikes, quite similar to those on the level 3 Magic Tower, and his entire body gains a purple/gray color. The eye color does not change but glows slightly stronger.

* **Trivia**
	+ Monsters, Gasbags are the only troops that deliver splash damage upon dying. This is in contrast to the Zombomb, which dies upon delivering splash damage.
	+ The Monster is the only one troops that can fill a level 5 Clan Hall by themselves.
	+ Among all Food and Oil Troops, the Monster is the only troop such that you can't queue three of them into the level of Barracks that just unlocked it.
	+ The Monster very much resembles "the Thing", a character in Fantastic Four.
Jaimy Jacobs

**Overview**
History
Relationships
Misc
Abilities
Gallery

Template:CharacterInfobox

**Jaimy Jacobs** is a minor antagonist in the *Reach series.*

## Appearance

Jaimy is a young woman of average height and an athletic build.

Her blonde hair is usually worn in twintails and she has bold orange-red colored eyes. She has a heart stud in each of her ears.

She is typically seen wearing a white and orange tracksuit with matching white and orange designed boots.

She can show and hide her wings on command. In her Pegasus form, she is blonde with red hair and eyes. Her wings also take on a red color.

## Personality

Jaimy is initially introduced as a refined individual who speaks clearly and is rather calm when apprehending criminals. As the story progresses however, she is revealed to be awfully aggressive with no regards for others. However, the only reason she is aggressive is so that she can secure victory in every task she is involved in. Thus, Jaimy is truly a thoughtful individual. She has stated that her biggest fear in life is utter failure and so, she strives to always put in 100% effort in whatever she does.
StrongGodAltar

File:1-1446779374.png

***This colossal menace soaks up huge amounts of damage and bashes everything in his path. He guards his territory fiercely when defending, and can launch into devastating rage when attacking once his Rampage rage is unlocked!"***

* **Summary**
	+ The God of War Altar is basically a Barracks/Miliatary Camp/Researching Center for the God of War. When he isn't engaged in battle, the God of War can be seen pacing around the Altar, or sleeping on top of it to regenerate health.
	+ You need a free Worker and at least 10,000 Oil to build the Altar. Once the Altar has been placed, the God of War is summoned immediately. The placement of the Altar is instantaneous and no additional resources are required to summon the God of War.
	+ If you wish to see the God of War's targeting range, tap either on him or on his Altar.

* **Trivia**
	+ Although the Altar itself can not be upgraded, the God of War can, up to level 40.
	+ There is no upgrade difference between levels, it is just the God of War that changes.
	+ The Worker has his own animation for upgrading the God of War's and Godless of Archery's altars. He forms some gold in a furnace near the altar, and hits it with his hammer on an anvil, despite it being made of stone.
	+ The altar itself can be destroyed with one Bombing Spell of any level.
God of Archery Altar

***"This graceful huntress is a master destructive force, though modest in health. She snipes targets in her territory when defending, and can summon stealth and terrifying damage when attacking once her Healing Skill is unlocked!"***

* **Summary**
	+ The Godless of Archery Altar is basically a Barracks/Military Camp/Researching Center for the Godless of Archery. When she isn't engaging in a battle, the Godless of Archery can be seen pacing around her altar or sleeping on top of it to regenerate health.
	+ If you wish to see the Godless of Archery's targeting range, tap either on her or on her Altar.
	+ You need a free Worker and at least 100,000 Oil to build the Altar.

* **Trivia**
	+ There is no upgrade difference between levels, its just the Godless of Archery that changes.
	+ There are a few arrows sticking out of the Altar, along with a target leaning against the corner of it.
	+ The Worker has his own animation for upgrading the God of War's and Godless of Archery's altars. He forms some gold in a furnace near the altar, and hits it with his hammer on an anvil, despite it being made of stone.
	+ The Altar itself can be destroyed with one Bombing Spell of any level.
FoodStorage

***"These storages contain the food pumped from underground. Upgrade them to increase the maximum amount of food you can store."***

* **Summary**
	+ The Food Storage allows you to save your hard earned Food so that you can use it for future upgrades. While a maximum-level storage unit is capable of storing 2 million Food, the amount of Food an attacker may loot now depends on the defender's Stronghold level (See Loot Percentage and Storage CAP below). When your Food Storages are full, any Food gained from raids will not go into your Food Storage, but will count to the total amount of loot stolen from the player.
	+ The Food Storage building takes up a 3x3 space.
	+ Food Storages are still fully functional while being upgraded.
	+ Upgrading your Food Storage to a higher level than you require for storage purposes can potentially save Food in a raid. As an attacker receives an amount of Food proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Food per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacker before they can steal all the available Food.
	+ The Food Storage is the counterpart of the Wood Storage, and vice versa.

* **Upgrade Differences**
	+ Food Storages undergo significant visual changes at levels 5, 9, 10 and 12.
		- When initially constructed, the Food Storage consists of a stoppered spherical storage vessel supported by a pair of wooden stakes. The level 2, 3 and 4 Storages each add an additional vessel.
		- At level 5, the multiple small vessels are discarded in place of a much larger single storage container. The vessel grows larger at levels 6, 7 and 8.
		- At level 9, the two wooden support stakes are removed in favor of four golden yellow footings. The vessel's stopper is also replaced by a gray metal spigot near the base of the vessel.
		- At level 10, the four footings received spiked armor plating on each corner.
		- At level 11, the Storage gains a spiked metal band around the waist of the vessel.
		- At level 12, it gains large stone footings, parts of the spigot are lined with gold, and a large hole is cut in the top, similar to the Oil Storage.

* **Trivia**
	+ Troops running from barracks to military camps that pass behind a storage will be seen as a silhouette as they pass behind.

NOTE: This only happens if Food Storages are upgraded to level 5 or higher and are half way or more full.
NimbleAltar

File:1-1446780463.png

***"This graceful huntress is a master destructive force, though modest in health. She snipes targets in her territory when defending, and can summon stealth and terrifying damage when attacking once her Healing Skill is unlocked!"***

* **Summary**
	+ The Godless of Archery Altar is basically a Barracks/Military Camp/Researching Center for the Godless of Archery. When she isn't engaging in a battle, the Godless of Archery can be seen pacing around her altar or sleeping on top of it to regenerate health.
	+ If you wish to see the Godless of Archery's targeting range, tap either on her or on her Altar.
	+ You need a free Worker and at least 100,000 Oil to build the Altar.

* **Trivia**
	+ There is no upgrade difference between levels, its just the Godless of Archery that changes.
	+ There are a few arrows sticking out of the Altar, along with a target leaning against the corner of it.
	+ The Worker has his own animation for upgrading the God of War's and Godless of Archery's altars. He forms some gold in a furnace near the altar, and hits it with his hammer on an anvil, despite it being made of stone.
	+ The Altar itself can be destroyed with one Bombing Spell of any level.
Type-95 Torpedo

**Range** | Up to 50 nm. at 50 kt.

The Type-95 is the monster of the Soviet torpedo force. Fired from special oversized torpedo tubes, they are designed to tear the bottom out of a super carrier, or virtually vaporize an escort. Their homing is based on finding the disturbed water in the wake of a ship, and following it into the props of the target. This makes it very difficult to decoy, and a real menace to surface shipping. Western naval analysts have treated it like a water-borne cruise missile. A very deadly weapon!
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"
Мальчики, не верьте, что в раю нет деревьев и шишек. Не верьте, что там одни облака. Верьте мне, ведь я старая птица, и молочные зубы сменила давно, так давно, что уже и не помню их запах. Мысленно с вами всегда. Ваш Папа Стервятник.
"

– Книга 2 (Шакалиный Восьмидневник), глава «Курильщик. Проблемы тлей и необученных бультерьеров».अर्हत् (обсуждение) 22:06, мая 16, 2020 (UTC)

"
— Скажи, Лэри, кто, по-твоему, свободнее: бегущий по саванне слон или тля, сидящая на листе все равно какого растения?
Лэри чешет грудь под многочисленными гайками и крестами:
— Откуда я знаю, Курильщик? Наверное, орел, который надо всем этим делом порхает. А зачем тебе?
— Орлы не порхают, — вмешивается Пузырь из третьей. — Они парят. Бороздят небо. Имеют его по-всякому.
— Сам дурак, — огрызается Лэри. — Не знаешь — не говори. Это корабли бороздят моря. И плуги землю.
Логи в черных жилетках дружно вздыхают.
"

– Книга 2 (Шакалиный Восьмидневник), глава «Курильщик. Проблемы тлей и необученных бультерьеров».
Rosanort (обсуждение) 12:38, мая 17, 2020 (UTC)

"
Я дерево. Когда меня срубят, разведите костёр из моих ветвей.
"

– Книга 3 (Пустые гнёзда), глава «Сфинкс».
Полынный чай (обсуждение) 18:16, мая 17, 2020‎ (UTC)

"
...Кофе в постель подаем вместо того, чтобы в цемент его закатать!
Табаки захлебнулся от восторга.
— Лэри, что ты мелешь, Лэри? — взвизгнул он. — Что ты несешь, дорогуша? Как бы ты проделал эту операцию? Где брать цемент? В чем его разводить? Как макать туда Курильщика и что с ним делать потом? Топить цементную статую в унитазе?
"

– Книга 1 (Курильщик), глава «Курильщик. О цементе и непостижимых свойствах зеркал».अर्हत् (обсуждение) 11:11, июня 7, 2020 (UTC)
BGM-109 Tomahawk

**Range** | 700 Nm

Developed originally in a nuclear land attack version to circumvent the 1972 SALT I treaty, the Tomahawk has evolved into a family of weapons using a common airframe with different guidance and warhead packages. The original Tomahawk Land Attack Missile (TLAM), Nuclear (N - with a 200 Kt. W80 warhead)) or TLAM-N was only in service for about ten years before being taken out of service. The next version was an anti-shipping version (TASM), which replaced the nuclear warhead with a 1,000 lb./454 kg. high explosive unit, and the guidance package with a modified radar seeker from the RGM-84 Harpoon anti-shipping missile. The latest versions are the conventional (TLAM-C) variants, which have been extensively used in the Persian Gulf and Bosnia. These have been modified to utilize satellite guidance from the NAVSTAR GPS system, as well as providing several warhead options, including combined effects submunitions. Normally though, a 1,000 lb. warhead variant is used. They can be launched from either submarines and surface ships, and are considered a precision munition by the National Command Authorities. Tomahawks are manufactured by Hughes Missile Systems, and are in service with the US and Royal Navies.
533mm Torpedo

**Range** | 12 to 20 Nm

The Soviets produced a wide variety of torpedoes for use against surface and submarine targets, and their boats tended to carry a few of each type. While nuclear armed versions used to be common, current treaties have pretty much eliminated such devices. While shorter legged than their Western counterparts, Soviet-designed "fish" tend to be just as fast (60+ Knots) and have fairly good guidance, especially when in a wire-guided mode from a launching platform. The end of the Cold War and a need for hard cash have made the Russians sell even their best designs, something the US and British have not done with the ADCAP and Spearfish.
Ticonderoga-class

**Surface Displacement** | 9.500 tons

Among the most powerfully armed ships ever built, the CG-47s are a superb mix of sensors, firepower, and command and control capabilities. In addition to their own mighty Aegis combat system, these ships have the ability to manage the total battlespace (air, space, surface, and subsurface) for a battle group or other task force commander. Though they took an extremely long time (almost 20 years) to come into the fleet, and had numerous developmental problems (mostly software developmental problems) with the Aegis combat system, these are the backbone of the fleet's surface striking power. They are extremely comfortable with regards to living accommodations, and have one of the best-proven engineering plants in the whole of the US Navy. Over the last decade, the 29 units of this class have seen extensive use around the world, including combat in the Persian Gulf, Red Sea, and Gulf of Sidra. Significant upgrades are on the horizon, including continuing software upgrades, display improvements in the combat intelligence center, and an emerging theater anti-ballistic missile capability. If they have a weakness, it has to do with being based on the relatively elderly Spruance-class (DD-963) hull, which it fills out to capacity. This tends to make them roll in heavy seas, and makes them more vulnerable than the newer Arleigh Burke-class (DDG-51) destroyers. Nevertheless, these are the best escorts in the world today.

**Structural/Powerplant**

Based upon the existing Spruance-class (DD-963) DDs, the Ticonderogas are the last major US combatants utilizing large amounts of aluminum alloy in their superstructures. This is one of the reasons that Kevlar splinter armor has been incorporated over critical areas of the hull. They are powered by four LM-2500 geared gas turbines, driving twin screws for a maximum of 86,000 SHP (80,000 normal).

**Weapons**

Two Mk. 26 (44 weapons per) rail or Mk 41 (61 weapons per) vertical missile launch systems (firing SM-2 Standard SAMs, ASROC ASW missiles, and BGM-109 Tomahawk cruise missiles (CG-52 and later)), Two Mk. 45 5"/127 mm dual purpose gun mounts, two Mk. 15 Phalanx 20 mm guns, four .50 caliber/12.7 mm machine guns, two quad RGM-84 Harpoon anti-ship missile launchers, two triple Mk. 32 ASW torpedo launchers and two LAMPS I (SH-2G)/III (SH-60G) helicopters.

**Countermeasures**

SLQ-32(V)3 electronic warfare suites with radar warning reliever and jammer, four Mk 36 or Mk 50 SuperRBOC chaff/decoy launchers and two SLQ-25 Nixie anti-torpedo decoy/countermeasure systems.

**Sensors**

SPY-1 Aegis missile system radar, SPS-49(V)6 air search radar, SPS-55 surface search radar, SPS-64(V)9 navigation radar, four SPG-62 missile director radars, and SPQ-9A gun laying radar, SQS-53A bow mounted sonar and SQR-19 towed sonar array.