Alliance/Territory/ATFs

**ATFs** (Arena, Temples, Fortresses), refer to the capturable structures on the World Map. There are three types of **ATFs** in Empire Takeover that give buffs to the alliance who owns them: **Arenas, Holy Temples,** and **Fortresses**. There are also **Bridges** that allow alliance members to move from one region to another as well as to use Targeted Teleports between their current location and another region connected by an owned bridge. The **Empire City** is a very special temple, the owner of the alliance who controls the temple becomes King.

ATFs are open for contending every week, during a time voted on by the kingdom. During this period, all alliances are able to attack any ATF regardless of their territory touching or not, and an alliance gains control of the temple if they occupy and hold it for 30 minutes, or if a single rally champion holds it for a collective total of 90 minutes.

## Empire City

Empire City yields the following occupation buffs:

* Legion ATK +15%
* Legion Def +15%

The leader of the alliance occupying the **Empire City** is King, and gains the following controls using the building's interface:

* **Immigration control**: Used to limit the power level of castles allowed to immigrate into the kingdom.
* **Title**: Used to assign Titles
* **Announce**: Used to send a mass email to everyone in the kingdom
* **Boost**: Used to activate boosts to increase either Construction, Research, or Training speed by 10% for 4 hours
* **Assign**: Used to send reward chests to individual players.
* **Pardon**: Used to release all lords that are currently imprisoned.

## Arenas

* Eagle
	+ Occupation: Resource Collection SPD +20%
	+ Bordering: Legion ATK +10%
* Lion
	+ Occupation: Cavalry ATK +15%
	+ Bordering: Legion capacity +20%
* Dragon
	+ Occupation: Infantry ATK +15%
	+ Bordering: Training SPD +20%
* Bear
	+ Occupation: Research SPD +20%
	+ Bordering: Archer ATK +15%

## Temples

* Earth
	+ Occupation effect
		- Cavalry ATK +20%
		- Cavalry HP +20%
	+ Upgrade effect
		- Infantry HP +20%
		- Archer ATK +20%
* Water
	+ Occupation effect
		- Pikeman ATK +20%
		- Legion ATK +12%
	+ Upgrade effect
		- Cavalry ATK +20%
		- Cavalry HP +20%
* Wind
	+ Occupation effect
		- Infantry HP +20%
		- Archer ATK +20%
	+ Upgrade effect
		- Infantry ATK +20%
		- Pikeman HP +20%
* Fire
	+ Occupation effect
		- Infantry ATK +20%
		- Pikeman HP +20%
	+ Upgrade effect
		- Archer HP +20%
		- Legion DEF +12%

## Fortresses

* Blade
	+ Occupation: Cavalry ATK +7%
	+ Bordering: Archer ATK +7%
* Aurora
	+ Occupation: Cavalry ATK +10%
	+ Bordering: Legion Capacity +10%
* Sky
	+ Occupation: Cavalry ATK +7%
	+ Bordering: Archer ATK +7%
* Storm
	+ Occupation: Infantry ATK +7%
	+ Bordering: Pikeman ATK +7%
* Fire
	+ Occupation: Infantry ATK +7%
	+ Bordering: Pikeman ATK +7%
* Rock
	+ Occupation: Infantry P.DEF +16%
	+ Bordering: Research SPD +10%
* Sword
	+ Occupation: Legion DEF +8%
	+ Bordering: Training SPD +10%
* River
	+ Occupation: Cavalry ATK +7%
	+ Bordering: Archer ATK +7%
* Earth
	+ Occupation: Cavalry ATK +7%
	+ Bordering: Archer ATK +7%
* Ice
	+ Occupation: Infantry ATK +7%
	+ Bordering: Pikeman ATK +7%
* Stars
	+ Occupation: Infantry ATK +7%
	+ Bordering: Pikeman ATK +7%

## Exclusive Occupation

Per the in-game description: When the occupying alliance is the only alliance whose territory borders it, then it is called "Exclusive Occupation", which can enhance the blessing effect for occupation and bordering. If there are other alliances whose territory also borders it, then you need to cut the bordering of them before entering Protection Phase.

### Exclusive Occupation Rewards

* Arenas
	+ Diamonds x300
	+ Relocator x1
	+ Common epic hero soulstone x50
	+ Random Relocator x3
	+ Wood 150k x20
	+ Stone 150k x20
	+ Food 150k x20
* Fortresses
	+ Diamonds x200

## ATF States

Per the in-game description:

* Battle State
	+ During this phase, all alliances fight for occupying it
	+ When an alliance occupy it for 30 minutes or the accumulated time reaches 90 minutes, the spectacle will end the Battle State and enter the Protection State.
	+ When its occupier is changed, the contention countdown is reset.
	+ When the countdown of the Protection State is over, it will re-enter the Battle State (to ensure smooth servers, the war time of some kingdoms will be adjusted accordingly).
* Protection State
	+ During this phase, the <Arena/Temple/Fortress> can't be contested.