Strange Tides, Stranger Shores

> Yes, this campaign still exists...
>
>

## Summary

In this vast world of Stetera, the influence of the fey wilds can be felt strongly. From the rigid lands of Umbris to the more peaceful plains of Oakhaven. The touch of fey magic reaches far and wide: some for good and some for ill. Oakhaven has been blessed by being more frequented by those of the Seelie court. While mischievious, malicious of ventictive fey are rare in these lands and because of this, fey are somewhat more accepted. It was to the party's fortune that thier travels began there. While traversing the vast country to various towns and city, the shadow of the mad man Acharn and the curses he brought to the world hung heavily over thier heads. The party was eventually successful in locating three of the Grand Seelie among the lands of Oakhaven and were then instructed to depart towards the seas to begin thier search for the remaining five. As they drew near to the location of the fourth Grand Seelie, the party unexpectedly ran into a hostile creature. It rocked and eventually capsized the ship and the party found themselves tossed into the cruel mercy of the waves. As they were engulfed by the waters, the last thing they saw was the gaping maw of a giant creature coming towards them.

Bata, Fenix and Uttu awaken on the beach. Fenix checks on Uttu and notices that one of her legs is cracked. Batta noticed a crack on Fenix's mask as well. They hear something to the south and Fenix hurries to it because it is Tiuhti. Tiuhti is uninjured but they are alone. They decide to head south. Ronan, Hoopla and Panne of the Silky Meadows wake up in the south with Panne not getting up near the energetic fey. Ronan and Hoopla celebrate thier survival while Panne salvages some dried rations, a waterskein of ale and some firewood. Ronan notices that his bagpipes are broken along with Panne's tea set (Ronan is more upset that his bagpipes are ruined). Panne fixes the bagpipes while Hoopla gets a fish for them to eat. Hoopla is worried about finding the others as Panne has an idea of setting up camp and looking while not straying too far from camp.

As they begin to head to higher ground, Bata's group finds them. Hoopla flies into Bata and they're caught up on the search plan. Hoopla and Fenix see something in the south and climb on Tiuhti to go that direction. Panne lags behind picking up items that could help them. Meanwhile further south of the group, Hyacinth wakes up and sees Simon half in the water. Hyacinth pulls Simon onto land and wakes him up. Simon is unhappy that his cloak is torn to shreds and hears cursing a little up north. They know it's Ray right away and he asks them to come over. They do so and find that his legs are scarred and have metal bits in them. Ray admits that he can't walk without his boots which are now destroyed. He can make a new pair but he needs supplies. Simon notes that they need fresh water and food. Fenix and Hoopla arrive on Tiuhti before the others do. Panne finds more driftwood and notes that Ray will need a good healer to fix his legs. Ray mentions that healing magic gives him PTSD because healing magic was useful for torture in his messed up family. He's eventually helped onto Tiuhti's back.

Simon mentions that they need to follow protocol because they were shipwrecked. Panne has the fish, firewood and waterskien. Hoopla and Bata volunteer to find water while Hyacinth looks for herbs and food. Finally Panne begins working on the shelter while Hoopla and Ray notice that they can't smell anything. Fenix tries to find out why, but gets assaulted by an overwhelming sense. Ray has an idea of where they are but can't say. Hoopla is anxious about being unable to use her nose as Panne tries to chop down firewood. The tree slaps her back and Hyacinth notes about familiar magic coming from them. Hyacinth begins talking to it and the tree was upset that Panne was going to take a piece of it off. Hyacinth mentions that these trees are Dryads that stay in one place unlike Hyacinth. The trees haven't seen anyone else so Hyacinth begins to look for the Grand Seelie but doesn't find anything.

After trying out magic, Simon notes that he can use his magic fine. Panne gathers up the snowflakes telling Simon not to waste fresh water. Simon is embarassed as Ray laughs in Tiuhti's mane. Ronan begins panicking about not finding his brother, Pelle. The others calm him down while Fenix and Simon go to fish. Panne fixes Uttu's leg as she stays behind with Fenix and Simon. She also makes splints for Ray and he thanks her for it as they head into the woods.

Meanwhile Simon heads a little ways out and bumps into something. Fenix notices that he bumped into a force field. Simon thinks that it's unlikely that anyone is out there. He mentally sends word of the discovery to Panne.

## Notable events

* This is the only episode where Foundry is used
* The party washes up on a beach and find each other
* The party notices that something is off about the place where they find each other