Lor

### Composition

35.4% iron, 25.9% oxygen, 21.9% silicon, 11.5% nickel, 5.3% other metals, trace other elements

## Climate

### Atmousphere Composition

80.9% nitrogen, 19.1% oxygen, trace other gases

### Temperature

* Min Temp 160 K (-112 °C)
* Avg Temp 276 K (3 °C)
* Max Temp 314 K (41 °C)

## Civilization

### Inhabited By

* Major races
	+ Humans
	+ Dragonborn
	+ Elves
	+ Orcs
	+ Halflings
	+ Dragons
* Minor races
	+ Gnomes
	+ Mermaids
	+ Dwarves
	+ Centaurs
	+ Aarakocra
	+ Tabaxi
	+ Demons
	+ Shadows

### Major Cities

* Deren (City)
* Granemor
* Swordhaven
* Republic City
* Neld

### Points of Interest

* School of Thought
* Temple of Hope
* The Veil

A central hub for trading, Lor is a small planet filled with deep undercurrents of mysterious magic. Abnormalities of the physical and magical nature occur frequently, and the small planet is often plagued by wars of all natures.

See Category:Lor for more information.

## Overview

Lor is a place known to have powerful and ancient magic. Almost every creature on the planet can use minor magics or has magical potential. The most powerful of wizards can bend reality to their will.

Notablely, Lor is known to be the origin of two diseases, vampricism and lycanthropy, both of which originated in the woods of Darkovia Forest.

## Star System

Lor is the second planet around its star. It has two moons, one natural moon, and one artificial satilite large enough to be a moon. It has an orbital radius of 1.35 x 108 km   (0.90 AU) and 8.29 x 103 hours   (0.95 earth years) orbital period.

 **Luminosity** | 3.51 x 1026 W   (0.92 x sol)

Close to the star there is an asteroid belt, causing frequent dark spots to be vision on the sun, but small enough to be unable to be picked up without specialised equipment.

The first planet is a rocky planet, after which is Lor. Past this, the third planet is a rocky planet with 4 moons and a trace atmousphere. The fourth planet is smaller, and has no moons. Much farther out is the last planet, which is mostly ice.

## Climate

Lor is a mostly ocean planet, with water covering more than half of the planet's surface. One side of the planets have landmasses while the other side is almost completely water with tiny scattered isles less than a kilometre across.

Lor is made drier areas to the West, with sclerophyll forests on the Nothern Inilar continent and a major desert to the South. Northern Inilar around Granemor and Willow Creek has more frequent rains, and although the climate is cool, it is still ideal for farming.

North of Frostvale are the Frozen Northlands, which temperatures never go above freezing, and is largely uninhabited.

The Middle continent is a humid tropical climate, and sees more rain in a month than mainland Inilar in a year.

To the East, Deren and Vandar are temperate climates with fields, mountains and small forests.

## Inhabitants

Lor is a highly diverse planet, home to many species which are either native or migrated a long time ago.

The four great races of Lor include Humans, Halflings Dragonborn, and Dragons. These four races cover 90% of Lor's population.

Notably, races on Lor are capable of interbreeding, it is not unheard of to have crossbreeds such as dwarf-dragonborn, dragon-elves etc.

### Dragons

Dragons are inherently magical beings that inhabit all areas of Lor, including the vacuum of space. Compared to other planets in the galaxy, Lor contains the highest population of dragons, perhaps lured here to breed due to it's magical nature.

Dragons are sentient and highly intelligent creatures. They are in general quite prone to being prideful and can look down on non-dragons, but like other races, vary greatly in personality and ambitions.

### Dragonborn

The dragonborn of Lor are a proud draco-mammalian race. Lor is the home world of dragonkind, and home to a large variety of dragonic species. Highly advanced in both magic and science, the dragonborn are perhaps the most dangerous of all Lorian races.

However, they are simultaneously the most advanced and the most isolated race, living in fortress mountain cities called K'elds that forbids entry to any outsiders. Their isolation has removed them from much of the politics that hold influence over the rest of the world. A notable exception of this is K'eld Ner, which has allied itself with the City of Deren.

### Elves

The elves are a far-ranging but uncommon species on Lor that share the common goal of defending the natural world. Often finding themselves as rangers or druids, they oppose any threat to their realm from encroaching civilisation. Elves are not a social species, and prefer to keep to themselves in their wild habitats.

Elves have two subspecies on Lor, the terrestial wood elves and the aquatic elves.

The wood elves are known to dwell in the depth of Greenguard and Oaklore Forest, while water elves are occasionally seen in Lolosia.

### Halflings

Known to be shy, friendly, and with a voracious appetite, Halflings share a remarkable connection with the magic of Lor. They are inheriently magical, and seem to tap into the magics of life and death. Due to their general good nature, they are often found as healers, easily treating wounds of any severity. Halflings are almost always Good, however, their powers does also grant them great talent in other magics, including necromancy.

Halfling's most major city the the northern most town of Frostvale, along with a secret city of Rugglum believed to be located somewhere within Greenguard forest.

### Humans

Humans are a dominant and common species on Lor. They dominate much of the cities in Inilar, being one of the few species that like to live in dense populations and one of the few that can spare the organised effort to construct civillisations. Humans exist in almost every corner of the planet, but their largest population remains Inilar, where Swordhaven is a central hub for humans from all walks of life.

### Orcs

Large and often considered stupid, orcs live in nomadic tribes dominated by violence. The amount of infighting has ensured that the orc population always stayed small, as they commonly kill each other and rarely are amicable enough to raise young.

The majority of orcs content themselves with raiding and looting in small tribes. Although some orc warlords have been known to create small kingdoms, they have never been stable enough to last. Even so, the pure savagery of the orc ensures that an approaching hoard is enough to concern even the most well defended of cities.

## Cities

 Deren (City) Granemor Horc Fort Lolosia Swordhaven Willow Creek
## Trivia

* Lor is considered by most to be *the* central hub of modern magic, it is home to many of the world's greatest wizards, warlocks and sorcerers.