recursal/Fanatic-Fandom huggingface dataset:
Yister

This city was a small city called Yarbeck when the country of Muin-Ru fell the dwarves of the Drazia Dynasty forced the the Gnomes of Muin-Ru many of whom fled to Duthgar and were rehoused here. The village grew rapidly with the Gnomish engineering allowed large numbers of Gnomes to live in the small amount of space provided for them, building ingenious solutions to housing, infrastructure and economics. The city became a trade hub buying raw materials and selling finished products, other gnomes who had been displaced moved to Yarbeck, to rebuild what they had lost in the war. The city became known for its crazy architecture and marvellously intricate arcane objects and weapons. When the civil war in Duthgar started Prince Astor began to use Yarbeck as his base of operations and when it came towards the end of the war Astor took nearly all of his forces to attack Tarcheck and after he was defeated by an army of Goblinoids they turned on Yarbeck, which was now virtually defenceless and it was taken. The inhabitants of Yarbeck had three options, escape from the city, die or become the playthings of its new occupiers, as the Duthgarian authorities refused to do anything about their plight while they remained in the city.

The city became known as Yister since Yarbeck was difficlut for the Goblinoid tongue.
Inner City -Tarcheck

The Inner City district of Tarcheck is well patrolled by the city's guards and guards stand watch on each of the five gates that lead to the 5 elemental wards stopping anyone from entering if they are not known to them as inhabitants of the Inner City or people who work there. There are a number of open plazas and areas to hold events during the multiple festivals and parties that are held, either by the city or from private members of the city who hire the spaces.

The streets here are kept meticulously clean and are made of white cobble stone either marble or Limestone depending on the area, the buildings themselves are also all made of either white stone or plastered white, nearly all of them are also extenuated with well polished sliver coloured metal, either silver and platinum or steel depending.
Iraiakan Gaulwick

### Counciler Iraiakan Gaulwick (a.k.a. The Welfare Council Member)

This middle-aged man sits on The Visible Council and is in charge of looking after the country-wide welfare of The DRB. He also maintains a place of high importance in House Jorasco. He is of noble birth and it is not hard to tell; while he still a good man, to meet him can leave a bitter taste in one's mouth, like he is looking down on you. He has been taught that he is better than those of common birth but that this means he must do what they can't on their behalf. Often looking at the greater good over an individual need, he has made some decisions which don't go down too well with those it affects but nearly always are in the best interests of the country as a whole. He always presents himself very well, wearing fine robes with meticulously clean hands, hair, and face. He worships The Seen and Unseen gods, rather than any particular one, but this still affords him a moderate amount of healing powers.

## MENTAL CHARACTERISTICS

### Education

Gaulwick was trained at some of the finest schools in Old Vashton including 2 years at the military academy, common for many noble born boys.

### Morality & Philosophy

The good of the many out weighs the good of the few

## PERSONALITY CHARACTERISTICS

### Motivation

What he believes to be the best for the people Old Vashton and The Divided Regions of Bestaria.

### Likes & Dislikes

Likes: Cinnamon rolls, getting away from it all to his manor in the country.

Dislikes: People talking to him without the proper respect someone from their station should show.

## SOCIAL

### Wealth & Financial state

He owns a large manor in Silverwall as well as a manor out in the country and a town house in Tarcheck. He is quite wealthy and not known for living a generous life like many in House Jorasco are, but when he has deemed a situation to warrant his monetary intervention he has provided huge sums of money.
Eastern Fort - District Bluelog

The Eastern Fort District is the smallest of all the districts in Bluelog and the only one to not have any permanent residents or even permanent structures as the only thing in the district is The Eastern Fort and it's accompanying structures which are made to be easily deconstructed and moved like the walls and gates of the district.

There are four gates in and out of the district one that leads west out of the city and three that enter into the city, many people pass through the Eastern Fort District as a thoroughfare between the different parts of Causeway Green.
Visible Council

Since The Divided Regions of Bestaria declared its independence, it has been governed by a group of 13 men known as The Visible Council. They operate out of a large building just inside Silverwall district in Old Vashton that is now known as the Tridecagon. Most of the council members were chosen by and from those who were most outspoken and most integral in the separation from Duthgar, with the caveat that they can't be one of The House's leaders, for fear that they would then have too much power. The sole exception to this rule is Greigur, who refuses to allow anyone else to take the seat or step down from his role at House Deneith. According to the charter, once someone becomes a member of the council, they retain that position until they die unless 9 of the council members rule them unfit. If a new council member is needed, people may register for the right to vote on the new council member for the modest fee of 20gp if they live within the region of D.R.B.

### Structure

Each of the council members presides over a different area. When it comes to these areas, they have the final say, but all of the councilors may weigh in.

Agriculture (Para Gromslight of House Jorasco)

Military (Greigur d'Deneith head of House Deneith)

Intelligence (Darious Pallaunt)

Arcane Matters (Dekker Siberys of House Orien)

Religious Oversight (Lucas Lothgon)

Diplomacy (Pa-lo Omaren)

Trade and Economics (Jarrin Lareg of House Kundarkak)

Infrastructure (Yoral D'Ghallanda of House Ghallanda)

Planner Concerns (Harwin Kaale from Crimson Codex Academy)

Guilds (Denza Kundarkak of House Kundarkak)

Justice (Neal Gerran of House Phiarlan)

Welfare (Iriakan Gaulwick of House Jorasco)

Law (Kedar Gailjaick of House Jorasco)

### Public Agenda

To protect the people of DRB and their interests.
Episode 105: Eddie Saves the Circus

* Main image
* Title card

**Eddie Saves the Circus** is a fifth episode in the 1999-2007 Little People series. It is the fifth and last episode in Vol. 1: Big Discoveries. This was the first Eddie-focused episode.

## Summary

There's trouble on the tracks 'till fun-loving Eddie gets an idea from his frog, Freddie. His plan will make your child glad to see that the show must go on.

## Plot

Eddie and Freddie swung on a vine when Eddie spun a ball, causing Freddie to tumble. However, he quickly recovered and showed off his skills.

**Eddie Saves the Circus**
Eddie and his pet frog Freddie went on an adventure in a Little People helicopter. During their exploration, they stumbled upon a circus train stuck in the mud, being pulled by circus animals. Eddie kindly offered to help and with teamwork, they can get the train unstuck.

On Main Street, there is growing concern about the circus. Fireman Joe, in particular, would be devastated if it fails to arrive today.

Eddie and Freddie successfully freed the circus train from the muddy terrain with the assistance of the circus animals and managed to bring the circus to town. As the Little People concluded their day of lending a hand to each other and others, the circus commenced and joy filled the air.

## Characters

* Eddie
* Maggie
* Michael (does not speak)
* Sonya Lee (does not speak)
* Sarah Lynn (does not speak)
* Freddie (official first appearance)
* Smiley the Clown (does not speak)
* The Ringmaster (first appearance)
* Fireman George
* Firefighter Cheryl (does not speak)
* Sparky
* Farmer Jed (does not speak)
* Jack (does not speak)
* Walter (does not speak)
* Zookeeper Zack (does not speak)
* Circus animals (first appearance)
* Little car (final appearance)

## Vehicles

* Little People Helicopter (only appearance)
* Circus Train (only appearance)
* Cars

## Notes

* This is the first episode to use the Eddie version of "The Discovery Song".
Calvin Fen

Upon first impression, Calvin comes across as a happy and eager to please young man but he can often be caught sitting quietly by himself, sometimes crying; if confronted about this, he puts on a brave face and says there is nothing wrong. He is not a bad shot with his crossbow, though hardly a master marksman, but is quite diligent in his training, often found practicing in his free time between shifts patrolling the wall of the Sun Inn the Sky Inn or preparing rooms for guests.

## MENTAL CHARACTERISTICS

### Education

Home-schooled by his mother and father, Calvin was mainly just taught how to look after horses and a little bit about how to help in the forge.

### Mental Trauma

Towards the end of 6736, he was unable to help as his father and older brother were killed by bollywugs. He now tries to prove that he is able to protect his mother but secretly feels that he isn't strong enough and, when he thinks of the day he lost his brother and father, his knees turn weak.

## SOCIAL

### Contacts & Relations

Calvin looks to Tarnear as a bit of a father figure and only has positive things to say about him even though, if you talk to Tarnear, he seems to consider the boy to be pretty annoying.

### Family Ties

Son of Manik Fen and Yara Fen and brother of Nero Fen.
Breeding

Most species are capable of having sex, but only some are capable of producing offspring, most notoriously Humans and Orc/Elves. The resulting offspring can be either of the parent species or a half breed species. It works like this; If an Elf and a Human breed, there is a 25% chance that the child will be Elf, 25% chance to be Human, and 50% chance of being a Half-Elf. If a Half-Elf breeds with a human, there is a 75% chance the child will be Human and 25% chance of being Half-Elf. A Half-Orc breeding with a Half-Elf can produce a human 50% of the time and either a Half-Orc or Half-Elf 25% of the time (split evenly, 12.5% of the time each).

A Goblin breeding with a Gnome can produce a Kobold.
Piper Redwing

This tall dark hair woman works for House Ghallanda as the manager of Ghallanda House she runs a tight ship when it comes her staff but when it comes to customers she is always complimenting them and treating them like kings.

### Physical description

Since Piper often wears high heals she is often almost 6ft tall but with out them stands 5'8" he long jet black hair comes down to her mid back and is always beautifully silky smooth and every hair is in place. She has hazel eyes and deep red lips
Holy Street

This street in Old Vashton is the first you come to when entering the Temple District from the Market District and is named Holy Street because it has a temple to each of the seen and unseen gods, as well as one dedicated to the pantheon itself. All of the temples to the seen gods are on the left and one to each of the unseen gods on the right this causes most people who traverse this busy street when possible tend to stick to the left hand side. At the end of the street stands The Grand Temple of the gods the largest temple to all fourteen of the gods in The DRB. The street is often very active with all of the various holidays and celebrations marked by all of the deities.

Along the right hand side of the street stand: The Amethyst Palace (Nivi Rhombodazzle), The Field of Destruction (Ravagug), The Shining Halls (Asmodeus), The Midnight Maze (Achaekek),The Iron Cage (Lamastu), The House of the Dead (Urgathoa), and finally Venkelvore's Grand Hall (Venkelvore). On the Left hand side are the temples: The Valiant Court (Iomedae), The Overhammer (Torag), The Stadium of Gold (Gorum), The Journeys End (Desna),The Huntsman's Home (Erastil), Vashton's Forest Grove (Gozreh), and lastly The Dawn's Gate (Sarenrae).
Chapter Four: Catacombs 1

At Old Vashton’s East Gate, Broxx and Markku wander through past a sleeping guard with no trouble. Oor decides to violently awaken the guard and yell at him for not doing his job. He is rewarded with several hours of security searches of his person, items, and mule. Rangrim is drawn into this as well as he was standing near Oor and didn’t leave him when this happened. Eventually they are asked for 10 gp each as a ‘tax’ (extortion) which Oor refuses to pay. He tries to shove his way past all the guards, who bash the back of his head in, until Rangrim offers to pay and persuades the guards to leave them alone. Broxx, meanwhile, went to a pub and took in the local gossip before getting smashed. Markku went to visit  Hiegel and told Broxx he would return to the inn later. When he arrives he sees all sorts of buildings that weren’t here the last time he was in town, many years ago. House Deneith is guarding some of them (as the city guard here is useless and most actual guards are from this House). There is a large campus for wizardry run by the Crimson Codex. Markku goes to one of the dormitories and asks a guard to see his friend Heigel. Heigel is clearly paranoid and surprised/fearful to see Markku there. He takes Markku to a park where he thinks “they can’t spy on us” and tells him he is infiltrating the campus because he believes the Crimson Codex used to be a gang and now has evil plans to take over Old Vashton. They are training students in battle magic and there are many accidents which result in the students’ deaths. Most alarming is his implication of Orm, Markku’s old mentor, as the man in charge of discipline at the school and as a contributor to the evil plans. Markku is shocked and can’t believe him at first, but is beginning to make connections and have seeds of doubt about his old ‘friend’. He goes on a short walk through the city with Heigel and is told “they are everywhere, trust no one”. He promises to help in any way he can, possibly by speaking with Orm and seeing what he can find out, before heading back to the Inn. Heigel says that Markku can come visit when he needs to but not in any way to arouse suspicion. Don’t raise any alarms! Trust no one!

Back at the inn, Rangrim and Oor finally make it through the gates and meet up with Broxx back at the inn. They engage in conversation unknown to Markku while they wait for him to return.

Something something side quest bobbit.  Weird ‘Silk’ walls, somebody licked something, companion was a zombie(?), ghosts possessing people, Bobbit’s friends all died, Markku almost died. Brought Bobbit back and got the reward. Go back for boots later.
Highbranch

Highbranch a pine Treant was a divine servant of Erastil, he was known as a the gradian of the forests, tending to trees, clearing forest litter and planting new trees.

Highbranch was last seen during The Burning of Thespar Forest in 5374, as he tried to convince people from The Kingdom of Copper to join him in battling the blaze, but they refused, at that was the last known account of Highbranch. His son Scorchbark was named the gradian of the forest by Erastil in 5398 which has lead most people to believe that Highbranch is dead.
Ghallanda House

A large inn that serves as both a main building for House Ghallanda and as a very popular inn for travellers, especially when Heren Ghallanda is performing there. Piper Redwing runs the bar and schedules performances for the stage which attracts many well known bards and singers who come to Old Vashton as one of the larger places to attract a crowd within the city.

### Architecture

Ghallada house is four stories tall and quite large, the ground floor acts as a large tavern able to comfortably seat around 80 people with two bar areas and a stage that when the seating is rearranged could easily hold a crowd of around 200 to watch the performance.

The ground floor has a tinted lead lined windows while the stories above have uniform windows all the way round and up the three levels.

### Entrances

There is one main door at the front of the building as well as a trap door down to the beer cellar at one side of the building is a door to the kitchens and the other is what is know as the performers entrance that is designed t allow people to enter and exit in a bit more of s discreet manor.
Thorgrim Ironfoot

A famous weapon-smith known as the best one west of the Drazia Dynasty and definitely a rival for them. The last weapon he ever crafted was a battle axe known as Kashanbo commissioned to be made in The Ever Burning Forge by House Kundarkak as his greatest and most impressive piece ever, as worship to Torag. Thorgrim retired from black-smithing in 6632 S.U and is asked for his opinion on other peoples crafted weapons, if he says something is a good blade the price often doubles.

### Physical Description

This 192 year old dwarf is getting on in years and unlike most dwarves he keeps his greying beard cut quite short and his hair tied up in a top knot. His arms are thick and bulging with mussels from years in the forge he looks like he can bench press a mountain.

### Personal history

From an early age Thorgrim worked in his family forge in Girdev he began to gain notoriety for his weapons in the early 6500's and then went to apprentice with the weapon-smiths in the Kingdom of Mithril in 6558 but which was meant to last 10 years but in 6568 Thorgrim refused to head back to Duthgar during the Duthgarian civil war and so stayed in Drazia Dynasty for another 5 years before returning to Girdev opening his own forge.
Mythys

A Changling

Once, changlings left a small changling child with a farming family in Carthorka in order to steal the child of the family. But a travelling hero answered the family's pleas for help when they feared something wrong with their child. His "heroics" returned the family's child to them, but the lonely changling was put out to grow up alone. Thus began the lonesome, migratory life of Mythys. Having no family or name to use, they use personas to try and establish a life wherever they go. However, no where have they found a home to call their own. Along the many stops they've made, they are usually "made" and chased out by a mob of frightened villagers. They spent some time in Mer-Rein with the gnome Heigel learning alchemy and potion-making. The nearest thing they've found to a home is when King Jonathan of Lancove discovered their unique racial lineage, but instead of ousting them he embraced them and allowed them to continue with their life in Torlund. Lancove, understanding Mythys's abilities, staged an execution of Mythys's former alias, and gave them a house, job, and the protection of anonymity to work as an Alchemist within the palace. They lived in relative happiness until the King was overthrown. Having a unique penchant for changing faces, Mythys found a place within the Gem Knights, seeking to find and reinstate King Jonathan to his power. A mission with the Gem Knights brought Mythys to Old Vashton to investigate the Crimson Codex under the perception that the Gem Knights believed that Orm, an associate of the Crimson Codex, would know where the Lancoves might be. It was this party where they met Markku, a familiar face from Torlund. Falling in with Markku and his compatriots, Mythys hopes to follow their adventures to find more leads on where King Jonathan may be to bring the Gem Knights plans to fruition.

Something Mythys has always hoped for, though never actively searched for, was the identity of the Knight hero who ousted them from the life they might've had with the farming family. They are unsure what they might say to this hero, but plans to confront him about the life they might have had that he stole from them.

One of the only possessions of real note they carry is a dagger with a handle of bone, found in an ancient Carthokian tomb where Mythys found respite from the desert heat in their early years. Every morning at sunrise, they perform a small ritual where they offer apologies for any faces that they may have taken (instead of crafting a new face for a new persona), carving a small tally into the handle of the blade. They are not comfortable taking on the visage of another person, but will if necessary.
Girdev

Girdev is a Dwarven city in Duthgar, situated in the north west of North Lowsand, carved deep into the Latrosian Mountains. Dwarves that travel through Duthgar will often stop at Girdev as it is know as a bit of a party city, with out much difficulty you are able to find a place to where there is drinking, food, music and merriment, and for those just visiting the city this can seem like a great place to be. The upper level of Girdev has been rebuilt over the years that it better accommodates the taller races but it is very uncommon to see any species other than dwarves on either layer below.

### Map

Girdev is separated into three layers atop a mine that then descends down and back into the mountains, the upper layer is known as The Cavern of Light which has the official entrance to Girdev and a high number of forges due to the better ventilation and taverns. There are then a few entrances that leads to The Cavern of Life, where there is a high number of homes and food storehouses. The final cavern that is permanently inhabited is The Cavern of Labour which is full of mine openings as well as factories that process ore and stone that is gathered from the mines.

### Industry

Much of the official industry in Girdev is based around mining and processing raw Materials from the Latrosian Mountains.

### Natural Resources

Built in a mountain with a high quantity of copper and with access to a cavern network which leads to a source of iron. This city also excavates a large amount of gens mainly sapphires and emeralds.

### History

For a time it was a small dwarven mine that also housed the workers below ground, dwarves who moved to Duthgar opted to move to and live here over other locations due to the fact that the it was subterranean and feels more comfortable than other cities.

### Districts

The Cavern of Light

The Cavern of Life

The Cavern of Labour
Pelleras Square

Pelleras Square (Pel-ler-ras) is a large, approximately hexagonal open area near the centre of Bluelog in The Causeway Green District. There are various paths, rest spots, and eating areas as well as sports facilities, including a goat ball field and an outdoor swimming pool. The many festivals that are celebrated in Bluelog nearly always involve a large attraction within the square, making it the focal point of the revelry. For those who wish to celebrate the festivals for more religious reasons or in more traditional ways, rather than just looking for a party like most of the city, they tend to hold something at The Temple House, or a more applicable temple, if the festival is strongly tied to a specific deity.

Many of the residents of Causeway Green and workers from Craftman's walk come here to eat their lunch and relax whenever there is even the slightest amount of sun. To accommodate this custom, many restaurants have opened along the outside of the Square, offering foods which can be taken away and eaten easily with bare hands.

On each of the six corners of Pelleras Square sits one of the six temples that make up Pelleras' Suplication. This temple network offers prayers day and night to six different gods, asking forgiveness for the city's lumber industry as it continues to chop down trees in the Northern Fernthen Forest and requesting protection in hopes that Bluelog will not be attacked again by the creatures of the forest.
Alhaura Jorasco

Alhaura is a 246 year old Elf with who has lived in Old Vashton her whole life, and after her father died in 6684, she took over as head of House Jorasco. Functionally, not much has changed, but the house members report feeling more valued by the house due to Alhaura's active interest not only in those the House helps but also making time to converse with many of the house members.

Alhaura has a light charming and almost musical voice as well as humble demeanour, which wins many over to her almost immediately, add to that her tendency to always have food on hand and a willingness to hand it out she has become quite popular. The one thing that people complain about concerning her is the fact that she seems to be able to eat as much as she wants without losing her slender figure, even more than is common with elves. Alhaura has light green eyes and especially pointed ears which many from Mer-Rein associated with nobility, her long brown hair is nearly always worn up in a rather elaborate braid.

If asked Alhaura worships Sarenrae and often has a charm or talisman somewhere on her person but her faith goes little further than that and attending the Flower of Dawn on festivals which are celebrated as a nation or by all gods, but Alhaura also attends the main temples in Old Vashton of all festivals worshipped by the Seen gods.

Alhaura is never seen with out her faithful guard nearby, Reiddor Strordat, a black skinned dragonborn who wears highly polished full plate with a House Deneith tabard and a large Kite shield with the House Jorasco chest on it but instead of a green background it has the House Denieth grey.

### History

When it comes to her mother and father Alhaura has endless tails and anecdotes of what they were like, and the fun times that they had together, she is also very open about raising her two daughters and the joys and difficulties of doing that alone. The one thing which Alhaura seems unwilling to talk about is what happened to mean that she raising her children alone.

Alharua received exceptional tutelage growing up but was never the most interested in study, this has meant that she is not unwise but also not what you would call Knowledgeable on most subjects. after leaving education she begged her farther to allow her to go travelling to see the world, before she would become head of the house but her father was quite resistant to the idea only allowing short trips under heavy guard. According to rumours it is after one of these trips that she returned pregnant with he twin daughters Mara and Lia, but no one in House Jorasco has ever confirmed this.

### Personal

Alhaura is know for liking sweet treats and pastries which she ensures are supplied at any meeting that she has to attend.

Alhaura doesn't tend to stand by protocol when she is not conducting official House Jorasco business, when she is just talking with people on the street she acts like a commoner.
Crater of Woe

The Crater of Woe is what people now call the ruins of Stormlight which used to be the capital of Muin-Ru until it fell right before the end of The War of Independence and Unification. The Dwarven forces of The Drazia Dynasty carried out a devastating attack by mining a vast cavern beneath the city for it to crumble into. This was possible because the gnomes didn’t think it was necessary to build deep foundations in the rather stable soil of the region. A simple cave dug beneath the city, with all of its supports rigged up to fall away almost simultaneously, was effectively catastrophic for the city. The dwarves were able to dig this cave virtually unnoticed due to the use of manual labour rather than explosives, as well as the fact that the city itself was nearly always a hive of noise and activity, whether due to the industrial work of the day or the almost universal partying at night.

After the collapse, there was little to no effort made by anyone to try rescuing any survivors, so only those who either weren’t trapped or were able to free themselves from the ruins survived. This worked out to be only around 10% of the original population, meaning that the ruins still contain a large number of corpses to this day.

Along with the multitude of decayed bodies, the ruins also still likely contain a large amount of wealth since they have never been fully excavated; small, solo bands of treasure hunters from the kingdoms of Silver, Gold, or Mithril and even some parties crossing over from Duthgar have come and taken away what they can carry or get to. But due to a dispute between the Kingdoms of Gold and Sliver over who has the rights to the spoils, neither kingdom can officially extract them without angering the other, so they're stuck in a stalemate, both doing their best to deter anyone from anywhere else from extracting the riches. This means that those who have extracted anything have needed to make small and quick forays into the crater lest they get caught, so no major work has ever been carried out.

The crater is located in the northwest of the Drazia Dynasty within the border of the Kingdom of Gold, due south of and close to the border with kingdom of Silver.
Heigel

Heigel is an eccentric wood gnome from the forest in the north of Mer-Rein. He lives alone with his pet squirrel, Philip, and wields a small quarterstaff for protection. His defining feature is a ridiculously over-sized hat that completely obscures his vision unless he uses a spare hand to lift the brim. The gnome has a joyful yet brash personality, and though some might call him rude, Heigel would reply that

### Physical description

The first thing most people will notice about Heigel when they first meet him is the fact that he is wearing a massive hat, often changing from day to day as he always has multiple hats with him so that he can swap hats as and when he gets frustrated with a hat. Each of these hats are far too large for the Gnome often frustrating him as they obscure his vision and slip down onto his nose moments after he pushes it up to see. Beneath the hat Heigel is bolding and his hair has started to grey, even though it is early for this to be happening, his nose is often red from having his large hat striking it or resting on it, this sometimes makes people think that he could be drunk.

### History

After finding a wounded deer while in the forest one day, Heigel assumed that it was the result of an incompetent hunter not caring about the impact of their actions. He set out for Oakentear where he began to rant at random people about they should care more about their effect on the environment. Most people in Oakentear were elves who fully believed that they were far superior than most other races and countries when it comes to this area, and also slightly more importantly very few people could really understand what he was arguing against. Eventually the town guard convinced Heigel that he would have a greater effect and reach more people with his message if he were to travel to Lanryin though this was more just an attempt to move him on.

Having never seen a large city or even a High Elf settlement before he was shocked to see that they had chosen to clear land rather than build around and within the trees like is common within Wood Elf societies.

### Party interaction

Heigel met Markku Tovainen after Markku broke into his house, in the forest outside Oakentear after staying for lunch Heigel assists Marrku to regroup with his family.
Scorchbark

Sorchbark is a pine Treant who acts as a divine servant of Erastil named as the guardian of the forests however he is not considered to be that at this role nor does he have great interpersonal skills and often gets angry with people for the smallest of infraction that could hurt the forest or any insult real or perceived.

Sorchbark has a massive burn mark all the way up his right side, most Treants hide any burn marks and view them as things of shame but Scorhbark doesn't hide the marks but he does refuse to talk it, his farther or the Thespar Forest fire.
Harwin Kaale

Harwin is one of the least well known members of the Visible council, appointed at the creation of The Divided Regions of Bestaria seemingly out of nowhere, he was made the Planner Concerns Council Member. He then also was integral in helping the Crimson Codex Academy find its footing in Old Vashton before he then joined the Academy as a teacher and head of curriculum at the Academy.

### Physical description

Harwin is very sickly pale Human male who looks to be about 45 years old but when asked people will tell you that he is closer to 100, with stringy blond hair that has been thinning for a number of years to the point that it is nearly all gone from the top of his head. His eyes are green and his lips are thin, while his skin seems to hang loosely on his face and arms. Harwin often dresses in very fine and expensive looking robes in reds and maroons often trimmed with gold, these robes flow down to the floor meaning that he has to walk slowly to not trip on them, his arms and neck are always are adorned with gold and ruby jewellery.

### Affiliated groups organisations or places

As a member of the Visible Council and a teacher and administrator at the Crimson Codex Academy he is closely affiliated to both the city of Old Vashton and the codex, as well as the various members of these organisations.

### History

Official records state that Harwin used to be an adventurer until he became trapped in the ethereal plane surviving there for nearly 50 years eventually working out a plane shift spell and using it to randomly hop through various planes until finding his way back to the material plane eventually.
Causeway Green - Bluelog

This quarter of Bluelog is on the western side of the city and is often the epicenter of the festivals being held in the city, especially at Pelleras Square, a large, open area of greenery for the use of the Bluelog citizens.

There are a number of artists that live in this quarter but decidedly no sculptors of wood and few, if any, sculptors of any other type. However, art galleries, painters, and museums line streets around the Square and arcane illusionists, musicians and other street performers are regular features, in and around the area.

With The Eastern Fort just to the west of the district there are a high number of town guards who pass through the district on their way to Craftman's Way and Hayard but it is well known that the guards are stretch thin having to look after these three districts while the much better funded Western Fort protects just The Western Fort District and Stowmarket District, is much more effective.

In 6730 S.U one of the streets on the south side of the Causeway was completely rebuilt as the countries new embassies one to each of the countries of Tanalier even Scandar, Janmier and The Thebilum Empire which was considered an odd choice since little diplomacy goes on with these countries, also an embassy for Carthorka and Cad'Lear from Zanfear.
Armilus Festival

This festival is celebrated on the 19th of Frontir, mainly by those who worship Torag. It is celebrated in Torlund and The Drazia Dynasty but not with as much enthusiasm as in Duthgar and the DRB, especially Dwarven settlements like Girdev.

The festival officially starts at sundown but often the revelry begins before with cheap wine, fighting tournaments, tests of strength, and a focus on weapon and armour crafts. The festival was originally meant to be a blessing on the army so that their weapons would serve them well and bring them luck. In modern times, it has grown to encompass town and royal guards; in some cases, mercenaries and local fighters try to be included as well.

During the festival, those who want their weapons blessed by Torag, or those wishing to bless another's weapon, will consecrate the weapons and armour by sprinkling them with or dipping them into wine while calling on Torag to bless them. People believe that the better the weapon, the more effective this will be, since Torag will appreciate and honour the fine craftsmanship. Many also try to procure better wine as a sign of honour, but everyone agrees that the quality of the wine is nowhere near as important as the weapon quality. Many people will carry cups of wine around with them and sprinkle the weapons of those protecting them (i.e., the army or city guards) as they meet them in the streets, saying 'may Torag forge favour into your blade and those you protect' as they do. Often, there will also be barrels of rather cheap wine at street corners or important locations so that as a warrior goes past they may dip their weapons. These barrels very quickly become contaminated with oils and weapon cleaning runoff.

In many places where this festival is celebrated, there will be a battle royal held as the big finale to the festival at about 9 pm. Regardless, festivities often run late into the night and are often a full-day affair, starting as early as 9am in some places.
Warforged

The Warforged are weird constructs that are ancient pre-Emergence, mindless creatures that inhabit the Catacombs of Old Vashton, they look like a stone golem that has been infected by some sort of plant like disease, there are large pulsating veins that wrap around and over the creatures body, seemingly holding it together.

There are two types of Warforged the blue and the green, the blue ones are often less aggressive but harder to kill while the green will attack anything that it sees but can take fewer hits. When a blue and green meet they will fight immediately ignoring anyone else in the room, however, rarely do they kill each other merely pummelling each other till one is unable to move then the victor moves on. This is when the Warforged will start to repair itself, the veins will release damaged parts and utilise anything they can get their hands on to replace damaged limbs. This is often rock and debris but can also be armour, metal, wood and even corpses.
Janmier Sea

Little is known about this large body of water, located east of Tanalier, off the coast of Janmier. There have been no major expeditions to this sea from Janmier, due to its lack of large settlements and advanced civilisation. A few expeditions have ventured here from Carthorka and Mer-Rein, though normally these explorers have already travelled quite a distance as there are few friendly ports in Janmier at which ships can dock, especially for vessels of larger size.

The reports that have come speak of very rough seas with harsh weather patterns, prone to changing rapidly from calm to stormy with little warning. There is also a type of seaweed that grows here known as Strands of Yaku. These 40-110 cm-wide plants can grow up to hundreds of meters long. When a ship gets caught in even just one or two of these massive plants, it can quickly find itself unable to move at more than a crawl, even in strong winds. While they are edible, and some coastal tribes from Janmier harvest and eat these plants, they do not taste very pleasant.
Slumbers Rest

The Slumbers Rest is a moderately sized Hotel in Air Ward of Tarcheck, standing two stories tall and made of fine treated mahogany. The Rest is considered one of the best places to stay outside of the Inner City but that makes it incredibly popular for people who can't get into or can't afford the classier places. As a result, any travelers who arrive and try to book a room are often asked many questions in an attempt to vet who is staying there. The odd thing is that those who have traveled farthest to get to the city are typically the ones accepted into the inn, so even if you have more money they will often take the person who has travelled further.
Gi-Jak River

Some times know as the river of life by those in Carthorka this wide and powerful river winds and curls it’s way from the north west of the Endless Expanse right across carthorka to the north east of the country where it finally meets the Ra-Vek Sea near to capital city of Doefet. The river swells massively during the months of Dendra to Dastween and leaving behind rich an fertile soil before it recedes back to its normal size. This soil then makes up more than 80% of the framed land in the country.

The river head is a very active spring that produces a steam about 3 foot wide, during the rainy season this area often becomes so flooded that it becomes a small lake right up until Layft.

Nearly all of the settlements in Carthorka are situated close by to this river and rely on it for food and water.

Towards the mouth of the river it gets deep enough that even the wreaks of ships at the bottom don't pose a danger to low draft ships coming in and out of the harbour at Doefet.
Luisa Faerondal

Luisa works for House Phiarlan and runs the the Old Town Water Distribution Plant which distributes water to five of the districts within Old Vashton.

### Physical Discription

Luisa is a 33 year old Halfling but her slender physique, modest bust and almost no signs of ageing means that she is often mistaken for a young teenage human. Her hair is a sort of maroon purple colour that looks like her natural reddish brown colour is beginning to be visible through faded blue hair dye while her eyes are light blue. She often wears a royal blue floppy flat cap with blue 3/4 linen trousers and a lighter blue vest jacket over a white top. Her House Phiarlan tabard is often flung over one shoulder rather than being wore properly making it look like she is wearing a cape. She is never far from her tool belt, filled with high quality but well used tools and if she is outside, she is always wearing it unless the situation demands otherwise, her hands are rough and calloused with numerous small scars from years of working with them.

### Personal Info

Luisa grew up within Old Vashton and and joined House Phiarlan as they offer to educated those who achieved high enough grades beyond the basic education everyone receives, they trained her in logistics and management which allowed her to take a job within the Water Sanitation Plant in Open Gate District but she wasn't really a fan of working with the dirty water and so began working her way up the ranks, moving to the Water Reclamation Centre in Respite District where she was able to take a management role because few others wanted to work in Respite. there were a couple of times when jobs came up on the Clean side of water distribution but pretty much all of the managers of the Water Sanitation Plants apply for those posts when they come up. Three years ago she finally managed to get the position she is in now and loves it but wishes she had more reasons to go inside the water hold.

Luisa gets on well with the people she works with but they are her subordinates so she doesn't socialise with them out side of work other than that she is friends with Aldor and Lisa Castilion and has known Rurik Jarevor since she was a kid and now has dinner with him and his wife most weeks.

DM info
Festival of Stardust

On the 25th of Dendra people celebrate the Festival of Stardust, it is mainly celebrated in Torlund and by those who worship Desna, the festival is considered to be quite a romantic event and thus attracts more couples from other religions as well who partake for the event of it rather than the beliefs.

The celebrations start with large bonfires, singing, dancing and magic displays often including fire and colour, during this time people look back on the last year and think about all the good things they were able to do, all of the dreams they managed to pursue and achieve. People who have achieved particularly important or meaningful dreams during the past year are welcomed to share their success stories, thanking Desna for her help and welcoming everyone to celebrate with them for their happiness. After this people tend to cook food over the fire and share meals together, as they wait for the fire to burn down to embers, this is then when people begin to take turns to either publicly or privately declare their dreams for the coming year to Desna then approach the fire and toss some sort of flammable material into the fire mixed with something to make it more colourful if they can. The less well off tend to use flour, stained with beet juice then dried while the richer worshippers add other materials like Copper Sulphate or Chloride to change the color as well as magnesium or gem dust to make the flames more intense.
Arcadia

Arcadia (Are-Kay-Dee-Ya) is one of the north islands in the Mithril Isles archipelago in the Crystal Sea, which has a climate that is abnormally colder than the surrounding islands. The majority of the island is a single, tall, flat-topped mountain, perpetually covered in ice and snow. The western and northern shorelines are short, wave-battered cliffs which have visible veins of mithril, exposed by the rock eroding around them.

Arcadia was home exclusively to silver Dragonborn until the Mithril War; during the first half of the war, the island was left largely untouched and the inhabitants thought themselves to be pretty safe. However, when the island was raided by The Transcendent Hope, they swept across the island, killing any dragonborn they found. After the Elves cemented their control over the Isles, a number of other metallic dragonborn came to live on the island as it is of little interest to the elves due to the low temperature.

### Military points

There is a large fort on the island, whose main purpose is to intimidate the dragonborn living there; it sends out regular patrols to look for any dissidents hoping to overthrow the elves, both within the settlements and hiding in snow caves around the island.

### Economics and Trade

Due to the low temperatures, there is little plant life on Arcadia, and so whenever there is any construction on the island it is accompanied by timber imports. The elves tend to prefer food grown on North Dragonia, which generates further importing of goods, but there is little export from the island.

### Demography and Population

The elves on this island are mainly garrisoned military along with their civilian families. Most of the dragonborn are silver but there are a number of other colours here, as this has been the site of many resistance cells since the Mithril War, though red and gold dragonborn don't like the low temperatures and are rarely seen here.