recursal/Fanatic-Fandom huggingface dataset:
Hunt With a Friend

Hunt With a Friend is a gamemode that was introduced for a public play-test on August 1st, 2019, and remained in the game, becoming a weekly rotation event every Sunday with the default gamemode for 24 hours.

The gamemode consists of two Hunters competing against ten Scavengers in the Garden. The mechanics remain similar, with numbers being tweaked to account for the larger number of Scavengers, these being the amount of Blood required to open a Blood Bank (from 50 to 60), the number of Blood Banks around the map (from 3 to 5), the amount of Body Piles around the map, and the number of disabled drones around the map.

## See Also

* How to play guide for Deathgarden
* System requirements
* Hunters

1. ↑ *From the Official Deathgarden Twitter account.*
Fire in the Sky

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

*“They stopped and gazed silently at the long night, glowing red and green amid the falling snow. They had finally reached the enemy’s blast furnace, an invaluable target for the coming months.”*

One of the Gardens available to play in Deathgarden.

**Fire in the Sky** is a frozen landscape covered with snow, pine trees and treacherous trenches. In the center of the map lies a massive blast furnace surrounded by body piles and hiding areas, making it a high risk, high reward zone.

* **Biome:** Scandinavian forest
* **Weather:** Northern lights and faint snow fall
* **Garden Elements:** blast furnace, bridges, pine trees, rails, trenches, snow and ice patches, brick structures and chimneys.
Drones

Drones are a part of the landscape and can be interacted with by Hunters in order to turn them into tracking and area-denial devices.

### Activating the Drone

Spread over the Map, there are inactive Drones resting on the floor. A Hunter can use a Power Core obtained from a Power Core Crate to power up one Drone. Doing so will consume the Power Core. A powered up Drone will start hovering above the location where it spawned and will project a red cone beneath it. Any Scavenger that enters this area, will be Revealed to the Hunter and other Scavengers, until they leave this area or the Drone is disabled. Downed Scavengers will not be revealed by Drones.

Disabled Drones will automatically re-activate after 15 seconds. Both newly activating and re-activating Drones will make a drawn out beep sound, which can be heard by Scavengers and the Hunter. This can help both sides in tracking the opponent.

### Disabling the Drone

Both active and inactive Drones can be disabled for approximately 15 seconds, if shot by the Scavengers. Once a Drone is disabled, shooting it will have no effect, till it starts reactivating. It takes 3 Bolts or 1 Vambrace Power shot to take out a Drone. Due to his passive unique bonus, Fog only takes 2 regular Bolts to disable a Drone.

If an inactive Drone is disabled, it will explode and exude smoke and sparks for 15 seconds. During this time it cannot be activated by the Hunter.

If an active Drone is disabled in the air, it will explode, drop a few meters and exude smoke and sparks for 15 seconds. During this time it will not project the cone that reveals Scavengers.

Drones can be marked, which will show their outline to all Scavengers for a time. Sharp-eyed Scavengers can spot the difference between a disabled and an operational active drone by looking at the outline in the sky. A disabled Drone will float closer to the ground and will be lopsided.
The Proving Grounds

*See also: Ranking*

**The Proving Grounds** will be displayed in your Locker Room whether you’re playing hunter or scavenger. The hunter leaderboard and the scavenger leaderboard will each feature your top score of the week for that role. Additionally, four players will be shown, with your position in the middle (2 higher ranked players, 2 lower ranked players.)

## Hunt With a Friend

   **The Proving Grounds** is disabled during the weekly **Hunt With a Friend** event.
Weapons

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

**Deathgarden: BLOODHARVEST** has a large arsenal of weapons available to The Hunter, with each Hunter starting with two weapons, their default loadout, and one supplementary weapon that can be purchased by speaking to the Technician. Each Hunter has their own unique arsenal, which allows for many different playstyles within the Garden.

Weapons require ammunition to be able to be fired. Ammunition is found in yellow Ammo Crates. Typically, one crate will provide one magazine of reserve ammo, but this can change with Perks. Upon entering the Garden, Hunters will always start with one full magazine, and typically one reserve magazine (a few weapons start with more reserve ammunition). The Hunter needs to make sure that they always have ammunition at hand, or else Scavengers are much more likely to escape the Garden.

## History

Previously, all weapons were available to the one unnamed Hunter that existed in the game.
Maps

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

The **maps** are the simulated areas in the **Garden**; the arena in which the Hunter and Scavengers battle.

## Tombstone

### Gameplay Features

* Biome; British Columbia
* Low lighting
* Tunnels
* Structures; tombstones & mausoleums
* Delivery beacons send out a large beam of light upon activation, allowing the hunter to locate scavengers that are delivering.

### Lore

A cemetery, and the former base of operations of the Death's Herald's Soldiers.

## Salt Creek

### Gameplay features

* Biome; British Columbia
* Topography; varying degrees of elevation
* Rivers, waterfalls
* Few Structures; ruins
* Fog; obscures vision

### Lore

A location that citizens had to take to escape the fighting.

## First Strike

### Gameplay Features

* Biome; British Columbia
* Topography; flat
* Structures; ruined city, trees, even ground, overgrown vegetation

### Lore

A city that had been attacked efficiently during the war. Some rebelled, but were eliminated.

## FIre in the Sky

### Gameplay Features

* **Biome:** British Columbia
* **Weather:** Northern lights and faint snow fall
* **Garden Elements:** blast furnace, bridges, pine trees, rails, trenches, snow and ice patches, brick structures and chimneys.

### Lore

A blast furnace that was attacked during the war.

## Blowout

### Gameplay Features

* Biome; Desert
* Topography; high degree of difference in elevation, contrasted with flat areas filled with cover
* Structures; barrels, pallets, oil derricks

### Lore

An oil field that was bombed during the war. Ordinary citizens were killed during this bombing.

## Dust & Blood

### Gameplay features

* Biome: Desert
* Weather Condition: Sandstorm
* Topography: Large central trench
* Structures: Ancient temple, ruins, cacti, trees

### Lore

The site of ruins from an ancient civilization.

## Gold Rush

### Gameplay features

* Biome: Desert
* Weather Condition: In the eye of the hurricane
* Structures: wood cart, windmill, water tower, mine shafts, mine carts, crates, barrels.
Marked Eye

*"I can upgrade your suit's scanners, to track any objects close to you and then mark them up in your HUD. You'll have total awareness of your surroundings."*

- **Trinh Thanh**

**Marked Eye** is one of the Unique Bonuses of The Stalker.

## Overview

A Unique Bonus of The Stalker. Game Objects within 25 meters are revealed to the Hunter.
Shield

You may be looking for:

* Shield (Effect)
* Shield (Vambrace)

The Vambrace Power **Shield** has a effect radius of 5 meters, any Scavengers within that radius will get a **Shield** buff for 15 seconds. The **Shield** will protect the Scavengers for a total of 33-60 hit points and from being revealed from a hacked Crate. If the Shield blocks a Reveal, it is entirely removed. The Shield does not block the Revealed effect from any other source.
Salt Creek

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

> *"The endless convoy of civilians must take the road that runs alongside the river. Its waters are shallow, but the river’s winding course slows down the wanderers’ eastward movement. These are ideal grounds for those seeking to hunt down the vulnerable."*
>
>

One of the Gardens available to play in Deathgarden.

**Salt Creek** is nearly devoid of buildings, and the river that flows through the arena doesn’t provide much cover. And so, scavengers, for whom hiding is essential, may find themselves having to stay out in the open for extended periods of time. Scavengers can, however use the thick fog, waterfalls, and low hanging trees to your advantage.

Hunters, on the other hand, may exploit vantage points to keep track of scavengers; the vast openness of Salt Creek will allow hunters to effectively spot and track scavengers from afar. If scavengers are to survive the hunter’s brutality, they’ll need to use the variance in elevation to their advantage and hope that the fog will break the hunters’ line of sight, and their wits about them.

* **Biome:** British Columbia

* **Weather Condition:** Foggy

* **Garden Elements:** Rivers, waterfalls, boulders, trees, ruins, open fields & gullies
Sniper

*"I can change up your eyes with elements of an Eagle's: making the fovea deeper and more densely-packed with cone cells. It won't help you see in the dark, but you'll be able to discern objects from each other at a greater distance."*

- **Andrus Quintero**

A perk available to Ghost.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Proximity Mines

*"There's something to be said of the simple pleasure of explosives. Stored chemical energy, released to devastating effect by a proximity trigger. Plus you get to see the surprise on the Scavenger's face."*

- **Trinh Thanh**

Proximity mines are a unique Power belonging to the Poacher.

## Overview

Proximity Mines can be placed around the Garden. When Scavengers come into contact with one, it will detonate, and cause them damage.

## Levels

Powers can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of NPI.

 2
Deathgarden Wiki/de

Welcome to the Deathgarden WikiWillkommen im Deathgarden Wiki
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Deathgarden
**Deathgarden** Ist ein Spiel entwickelt von Behaviour Interactive.

Stattfindend in naher Zukunft, dreht sich Deathgarden um einen spektakulären und realistischen Blutsport, der zugleich die beliebteste Unterhaltung auf dem Planeten ist, auf dem mächtige Jäger auf agile Läufer jagt machen.

In Deathgarden entscheiden die Spieler, sich als ein Team von agilen Läufer zusammen zu schließen oder den Jäger zu verkörpern, ein schwer ausgerüsteter Champion dessen Mission es ist die Läufer zu töten und sie somit daran zu hindern dem Garten zu entkommen - eine Arena welche sich stätig verändert.

[Ließ mehr...]

Gameplay

* Entwickler
* Gameplay
* Guides
* Spielanleitung
* Jäger

* Veröffentlichungsdatum
* Läufer
* Systemanforderungen
* Waffen

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Shimmy

*"Insects are fascinating creatures, you know. They make an elastomeric protein, called Reslin, which I can use to make new leg tendons for you. They're more robust and elastic and and will let you move much more quickly when you're crouching. Or you could just do a load of lunges."*

- **Andrus Quintero**

A perk available to Fog.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Passam Hacksaw T24 LMG

**Passam Hacksaw T24** is one of the weapons in Deathgarden available to the Poacher.

## Levels

Weapons can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the weapon in the upgrade booth) and gain a sufficient amount of NPI.

 2
Capture

**Note: This article is a remnant of the wiki from before Deathgarden got reworked. There is no information by the developers for any additional modes, apart from Bloodharvest.**

**Capture** is one of the modes in Deathgarden. Capture Mode finds Runners having to capture two different objectives:

## About

1.) Runners must capture two of the three Capture Objectives found in the Garden. To capture an Objective, Runners must stand in the Capture Objective area for a set period;

1. Capture Progress resets when Runners leave the Capture Objective area, unless they've reached the halfway mark
2. Runners standing in a Capture Objective area are evealed

2.) Once Runners complete two Capture Objectives, two Exits open and the Blood Mode is activated. Runners can escape by any of the two Exits. Victory is achieved when 3 runners reach an Exit and escape.

## Capturing a point

Points are captured by one or multiple Runners standing in the capture point area. While in the capture point area, players are revealed to the Hunter and if they abandon area they lose all progress they have made in capturing the point (unless they've reached 50%).
Damage Dodger

*"Internal nanomachines, implanted in the dermis, detect when you evade and magnetically lock together, toughening the skin and mitigating damage. The effect is only available in short bursts due to power restrictions."*

- **Andrus Quintero**

A perk available to **Inked**.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Gold Rush

*‘’Under heavy, storm-laden, Arizona skies, a Divided recon unit was scanning the north-eastern horizon for possible threats.“*

One of the Gardens available to play in Deathgarden.

Gold Rush is a desert-themed map. It distinguishes itself by its red environment, its dooming hurricane and the mine infrastructure in its centre. An ominous atmosphere that fills the Deathgarden with a feeling of unease.

Scavengers and hunters shall find themselves walking among broken rails, old barrels and mine shafts, all that which have been left behind. There are bridges to cross and gapes to hide into.

The tall tower glooming in the centre may be your last stand, as you climb the walls or run the rails under it.

Scavengers will find the mine carts and windmills useful to hide. Water towers offer the higher ground for whoever is brave enough to stand out of the shadow, but hunters may be lurking nearby in wait. Mine shafts may be the perfect spot for an ambush, as their long, narrow galleries don’t provide any cover.

* **Biome:** Scandinavian forest
* **Weather:** Northern lights and faint snow fall
* **Garden Elements:** blast furnace, bridges, pine trees, rails, trenches, snow and ice patches, brick structures and chimneys.

## Lore

On the United States’ West Coast lies an old, abandoned gold mine. There used to be plenty of mineral deposits in Arizona, but they now stand as forgotten testimonies of better times. The life around them was disturbed by the Collective and Unity wars. All that’s left are obsolete structures whose shadows crept over the desolate lands, marked only by the sporadic life of the desert’s flora.
Dust & Blood

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

> *“The sun shone bright on their faces when they woke, as they struggled to open eyelids that were encrusted with dust”*
>
>

One of the maps generated in the Garden.

**Dust & Blood** is an arid landscape peppered with the crumbling ruins of an ancient civilization.

* **Biome:** Arizona Desert

* **Weather Condition:** Sandstorm

* **Garden Elements:** Ancient temple, ruins, cacti, trees, and a large central trench
Heal

*"Similar to the health crate, this bolt dispenses a cloud of healing nanomachines into the air, which the Garden's printing fields direct into the injuries of nearby Scavengers. They're effective, but don't have my bedside manner."*

- **Andrus Quintero**

The default Vambrace Power for Sawbones, and the alternate Vambrace Power for Fog.

## Overview

Heals Scavengers over time within a 5 meter area of effect.

## Levels

Powers can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of NPI.
Shield (Vambrace)

*"On impact, the bolt tags any Scavenger in the area and the Garden's magnetic construction systems will kick in around them, deflecting incoming projectiles. Watch out for ricochets."*

- **Andrus Quintero**

The default Vambrace Power for Inked, and the alternate Vambrace Power for Sawbones.

## Overview

Grants a 15 second duration Shield to all Scavengers within the area of effect.

## Levels

Powers can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of Ink Cells.
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Staying Alive

*"I'll treat your blood with a coagulant, derived from snake venom. Activated by contact with air, this quickly stems the flow of even the largest of wounds."*

- **Andrus Quintero**

A perk available to **Inked,** and a unique feature of **Fog**.

## Overview

Increased time before Bleedout when Downed.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Deathgarden: Bloodharvest

## Description

In the wake of the War, the world stood still. Society had reached its peak.

Driven by greed, superpowers collided without restraint, leaving nothing but ruins behind.
The victors built the Enclaves, vast, fortified cities of limitless resources, condemning the rest to live in the surrounding slums.

Yet all the blood spilled during the war was not enough to quench the thirst of those in power. The Bloodharvest was created; a vicious and deadly trial that determines who's worthy of a better life.
The only way to leave the slums, and earn a place within the enclaves, is to join the Bloodharvest, a trial that very few survive. Only those that enter the Deathgarden, and prove themselves against terrible odds,
will ascend.

But death lurks among the trees, always on the hunt. The Hunters, gatekeepers of the enclaves roam the Deathgarden, relentlessly killing on sight. Scavengers come by their thousands.

In the Bloodharvest you either hunt, or bleed.
Power Booster (Mines)

*"Mines are energy-rich objects for your portable printer to cope with and waste heat must be vented before the next can be started. If I upgrade the cooling systems, you won't have to wait as long for the next mine."*

- **Trinh Thanh**

A perk available to The Poacher.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
About to Blow

*"There is a lot of stored up energy in crates, release that energy all in one go and you have an explosive. It's easier than you think: all you need to do is hack the crate's systems so that interfacing by a Vambrace causes a runaway energy cascade, and a nice surprise for the Scavenger."*

- **Trinh Thanh**

A perk available to **The Veteran**.

## Overview

Hacked Crates explode (but do not Reveal)

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
Speed Boost

*"I know what you're thinking: 'cloud of nanomachines', right? Yes, and no. The bolt dispenses them as you might expect, but then they stick to you. That gives the Garden's magnetic systems something to grab, and they can pull you around at high speed. Enjoy the ride!"*

- **Andrus Quintero**

The default Vambrace Power for **Dash**.

## Overview

Creates a 3m area of effect that augments any Scavenger’s sprint speed for a few seconds.

## Levels

Powers can be leveled up by talking to the technician located in the Locker Room. To rank up the Vambrace Power, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of Ink Cells and/or Iron.
Hotter Intensity

*"The Garden's systems track you all the time, bu they really have to keep tabs on you when you're revealed, so they can report your position to the Hunter. On the plus side, they can use the same information to magnetically slow anything damaging that's coming your way."*

- **Andrus Quintero**

A perk available to **Dash**.

## Overview

Damage resistance by an amount while revealed.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Garden

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

The **Garden** is an arena that changes constantly and is where the gameplay takes place.

Each one of the Gardens is procedurally generated to create a unique variation of one of five themed maps, which means every time a map is generated, buildings, scenery, layout and Resource Crate spawns will be recogizable, but unique to this game. Each map consists of a number of hexagons with various constructs and foliage. These hexagons can vary in height. Every garden has a set of basic things. Bushes, Ground foilage, And buildings. Certain gardens have specialtys specific to them, for instance, salt creek has waterfalls and rivers that the player can use to evade the hunter. While gold rush has terrible storms that produce lightning. Scavengers. Must use all of this to their advantage in order to survive.

## Lore

The Garden is the arena in which the Bloodharvest takes place.

Each map is created through the use of nanoparticle ink (NPI), being printed from the ground up before the Scavengers and Hunter are allowed into the Garden.
Template/Weapon

The **Weapon** is one of the weapons in Deathgarden available to the Hunter.

## Levels

Weapons can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the weapon in the upgrade booth) and gain a sufficient amount of Ink Cells.

 2
Control

**Control** is one of the classes of Runners.

## Description

The Control Class excels at manipulating the Hunter’s actions and at capturing objectives.

## Vambraces

 Stun Bolt |  Staggers and knocks back the Hunter  Area of effect: 2.5m |  Staggers and knocks back the Hunter  Area of effect: 5m |  Staggers and knocks back the Hunter  Area of effect: 5m  Disables the Hunter's HUD for 4 seconds
Jasper 67V

**Jasper 67V** is one of the weapons in Deathgarden available to the Poacher.

## Levels

Weapons can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the weapon in the upgrade booth) and gain a sufficient amount of NPI.

 2
Desperate Expedition

*“Far inside the Arctic circle, a battered warning station bears the scars of war. The wind howls inside the frosted walls and disturbs the eerie stillness.”*

**Desperate Expedition** is the second map set in an arctic biome.

## Description

The remains of an old Unity warning station stand frozen in the Arctic circle. During the war, snipers used the icy cliffs to bolster their visibility and defend the station from the Collective troops. They made their last stand near the living pods, where a fierce battle among the snowdrifts unfolded. The Collective’s hazardous mission ended in their favour, and the station was soon abandoned and forgotten.

The Arctic white landscapes stretch beyond the horizon. The snow stacks over the research station, and the blizzard penetrates through bullet holes and fractures.

Footfalls crunch the hard snow and break the white North’s chilling silence. Breathing becomes difficult as the temperature plummets below zero. Time and again, shots are heard somewhere in the distance.

## Lore

*“As the stars rose and the long darkness began, the soldiers would hunker down, afraid of something that stalked them from afar.”*

Far inside the Arctic Circle, the Tarkkaavainen Lepakko early warning station was a key part of the Unity missile defense system. It prevented attacks by Collective forces over the Barents Sea and so was a prime target at the start of the war.

## Tips

* Scavengers should cleverly avoid the hunters’ gaze by hiding behind icebergs and snowdrifts.
* Hunters will enjoy a vantage point at the height of the cliff but should think twice before taking a stroll in the forest.

## References

1. ↑ https://twitter.com/DEATHGARDENgame/status/1176956331808440321
2. ↑ 2.0 2.1 https://deathgardengame.com/en/news/new-map-desperate-expedition
Modes

**Note: This article is a remnant of the wiki from before Deathgarden got reworked. There is no information by the developers for any additional modes, apart from Bloodharvest.**

Deathgarden is set to feature two different game modes which are access through the Garden. Modes are chosen randomly at the start of a match.

## List of modes

* Capture
* Gather & Deliver
Clone

*"This is a variant on the tech behind Active Camo. A swarm of nanomachines, equipped with light emitters, creates a three-dimensional image of you. It's not that convincing up close, but it's good enough at a distance."*

- **Andrus Quinter**

The default Vambrace Power for **Switch**, and the alternate Vambrace Power for **Ghost**.

## Properties and interactions

This Vambrace Power creates a clone on the impact of the bolt with a surface. The clone will spawn where the bolt hit. If the player uses this power on a Drone or higher up on a tree or structure, the clone will drop down from the place of impact. This clone runs around for 10 to 28 seconds, depending on the rank. Below you may find a list with properties and interactions.

* Using the Vambrace Power on another Scavenger, will copy that Scavenger's character.
* Clones will not stand still, crouch, climb, wall cling or emote, but will randomly Combat Roll and jump.
* When destroyed by the Hunter or if they expire, they will explode into green particles.
* Clones will drop down small cliffs and run up gentle slopes.
* If the clone bumps up against a surface, it will turn around, and run in the opposite angle.
* At this time, clones will have the default skin and will not copy any cosmetic items the Scavenger is wearing. (This might be a bug)
* Clones will interact with Hunter Constructs. They will set off Poacher Mines, if the bolt is fired at them or when running through them, and Inquisitor Turrets, if running into their line of sight.
* If the Scavenger using the power is revealed, any clones spawned will be revealed as well. This includes during Blood Mode.
* One Scavenger can only have 3 clones up at the same time. Using the Vambrace Power to spawn a 4th clone will destroy the oldest clone.
* Clones will not show their outline or name on the HUD to other Scavengers. The exception to this is revealed clones, whose outline is shown to both Hunters and Scavengers.

## Levels

Powers can be leveled up by talking to the technician located in the Locker Room. To rank up the Vambrace Power, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of Ink Cells and/or Iron. Each upgrade increases the time that a clone is visible, unless said clone is shot by the hunter, in which case the clone will disappear into a few green particles. The amount of health a clone has is not known, but it is significantly less than a Scavenger.
Impulsive Maneuver

*"Bombardment Those orbital weapons are old, both in design and age. They need time to recharge before firing again and there's not much to be done about that. I could redirect their orbits, so more are over the Garden at any one time? Effectively, you'll be able to call in a strike more often."*

- **Trinh Thanh**

A perk available to **The Veteran**.

## Overview

Cooldown reduction on Orbital Bombardment.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
Deathgarden Wiki/Section 3/de

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Trinh Thanh

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

> *"The Hunter's battle suit is a highly complex machine, combining electronics, AI and powerful mechanisms. The Technician must be a master of them all."*
>
>

**Trinh Thanh** is the Technician stationed at the Hunters' upgrade booth. Trinh wears a helmet and full-body suit, and thus their face and other identifying features are not visible to the player.
Deathgarden Wiki/Section 1/de

Welcome to the Deathgarden WikiWillkommen im Deathgarden Wiki
Deathgarden Referenzen geschrieben und editiert von Spielern.
Bitte fühlt euch frei etwas zum Wiki beizutragen indem ihr neue Artikel erstellt oder bereits bestehende erweitert.

Derzeit unterhalten wir 1,203 Seiten mit (227 Artikeln).

Deathgarden
**Deathgarden** Ist ein Spiel entwickelt von Behaviour Interactive.

Stattfindend in naher Zukunft, dreht sich Deathgarden um einen spektakulären und realistischen Blutsport, der zugleich die beliebteste Unterhaltung ist auf dem Planeten, auf dem mächtige Hunter auf agile Runner jagt machen.

In Deathgarden entscheiden sich die Spieler sich als ein Team von agilen Runners zusammen zu schließen oder den Hunter zu verkörpern, ein schwer ausgerüsteter Champion dessen Mission es ist die Runner zu töten und sie somit daran zu hintern dem Garten zu entkommen - eine Arena welche sich stätig verändert.

[Ließ mehr...]
Ragdoll

*Restore ammo when a Scavenger ragdolls at least 5 meters*

*"Spectacle is an important part of The Bloodharvest: it keeps people watching. Well, that and morbid interest. Do something impressive and you'll be rewarded."*

- **Trinh Thanh**

Ragdoll is a perk available to the Poacher.

## Overview

Restore ammo when a Scavenger ragdolls at least 5 meters.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

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Teka Andenet Belai

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

> *"You may have lost everything to get here but you don’t need to go around advertising it."*
>
>

**Teka Andenet Belai** is the Wardrobe Master stationed at the Hunters' upgrade booth. Teka wears a mask and full-body suit, and thus his face and other identifying features are not visible to the player.

## Background

An up-and-coming designer, Teka’s ego rises faster than reality can keep up. While he sees the Scavengers as below his standing, their entry into the Bloodharvest provides the exposure he craves. Knowing an opportunity when he sees it, he’s begrudgingly accepted to outfit the competitors in hopes of drawing the viewers’ attention to their death-defying styles.

Teka’s certain he can make them famous. All they have to do is keep their damn blood off the clothes.
Fleet feet

"*You need to be fast in the Deathgarden, especially when you're loaded up with blood. This will give you a boost just when it's most useful to you. Don't waste it by standing around.*"

## Overview

**Fleet Feet** is one of the perks available in the scavenger Fog's upgrades after reaching Character Level 3.

## Levels/Upgrades

Scavenger perks and powers can be leveled up by the Upgrade Vendor located in the scavenger hub. To reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of Blood Cells, Iron or Ink Cells.

**DISCLAIMER:** You might not get the same tasks as in this table, but you will get similar ones.

## Page Edits

**Created:** Juny 5, 2019 by ***User:5ol dk***

**Updated:** MONTH DATE, YEAR by ***USERNAME***

**Updated:** MONTH DATE, YEAR by ***USERNAME***
Revealed

Hunters can utilize several game mechanics to reveal Scavengers. A revealed Scavenger will have a red outline around them, which is visible across the map and through terrain.

## Drones

If a Drone is activated, it will float into the air and project a red cone beneath it. Any Scavenger that enters this cone, will hear a load alert and see their own red outline. They will be revealed to other Scavengers and the Hunter, until they either leave the area, the Drone is disabled, the Scavenger stands in the center of a Smoke Screen or are put in stealth by the Active Camo ability. Downed Scavengers cannot be revealed by Drones.

## Blood Mode

When Blood Mode activates, the 2 exits will fire a pulse which will spread around the map in 2 circles. The Scavenger can see the pulse coming and will be revealed the moment it hits them. Active Camo and Smoke Screen can be used to temporarily remove the Revealed effect.

## Hunter Perks

Hey, Down There is a Stalker Perk which will reveal a Scavenger for a few seconds after they have been downed.

## Trivia

* Although this technically does not apply the revealed effect, observant Hunters can track Scavengers even when they are hiding or stealthed by looking for several clues, like the black silhouette when Scavengers are stealthed, the bar with the current health visible above the Scavengers' head when they have recently taken damage, the dust being kicked up by stealthed running Scavengers, bushes moving and Scavenger sounds.
* If the Scavenger that summoned the Clone has the revealed effect, the Clone itself will also have the revealed effect, provided the Clone meets the conditions to be revealed (ie. Also in the Drone's cone.
Blood Mode

Blood mode is a mode which is automatically triggered after 7 minutes since the start of the game, when the Scavengers have collected 125 Blood or when there is only 1 Scavenger remaining. After 7 minutes since the start of the game, or when one of the other requirements is met, 2 Exits will appear on the map. Although these exits cannot be interacted with at this time, these Exits will still pulse periodically, and every Scavenger caught by a pulse, will be revealed till the end of the game. Using Camo will not prevent the Scavenger being revealed once the Camo ends. After 10 seconds since the start of the Blood Mode, Scavengers can exit the mode by entering the circle at the center of the exit; downed Scavengers will still be exited out of the map.
Deathgarden Wiki

Welcome to the Official Deathgarden WikiWelcome to the Official Deathgarden Wiki
The Deathgarden reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,203 pages (227 articles).

Deathgarden
In the wake of the War, the world stood still. Society had reached its peak.

Driven by greed, superpowers collided without restraint, leaving nothing but ruins behind.
The victors built the Enclaves, vast, fortified cities of limitless resources, condemning the rest to live in the surrounding slums.

Yet all the blood spilled during the war was not enough to quench the thirst of those in power. The Bloodharvest was created; a vicious and deadly trial that determines who's worthy of a better life.
The only way to leave the slums, and earn a place within the enclaves, is to join the Bloodharvest, a trial that very few survive. Only those that enter the Deathgarden, and prove themselves against terrible odds,
will ascend.

But death lurks among the trees, always on the hunt. The Hunters, gatekeepers of the enclaves roam the Deathgarden, relentlessly killing on sight. Scavengers come by their thousands.

In the Bloodharvest you either hunt, or bleed.

[Read more...]

Gameplay

* System requirements
* Release date
* How To Play Guide

**The Garden**

* Crates
* Objects
* Maps

**Hunter**
* Weapons
* Abilities
* Powers

**Progression**
* Ranking
* The Proving Grounds
* Weekly Challenges

**Scavenger**
* Perks
* Vambrace Powers

NoticeAs of November 22, 2019, Deathgarden BLOODHARVEST is **free-to-play**. The servers will be up at least until the end of the year, and for as long as matchmaking is viable. You can read more on this HERE.
Play the game for free HERE.

Videos

*See more videos*

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Wiki Community
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Deathgarden Wiki/de/Section 3

Videos

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Redline Overload

*"When you get injured, the body releases adrenaline, to help you get out of a dangerous situation. I can use that initial surge to trigger an even greater adrenaline release, so you'll have more in your tanks for the inevitable chase."*

- **Andrus Quintero**

A perk available to **Dash**.

## Overview

Increased Stamina regeneration for a time after being damaged.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Cardio

*"The reclamation system produces a kit if waste from the original blood, including red blood cells. Those can be injected back into you, giving you a temporary boost. Okay, they came from corpses, but you've been through worse, right?"*

- **Andrus Quintero**

A perk available to Sawbones.

## Overview

Delivering Blood grants increased Stamina regeneration for a time.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Blood Bank

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

 Runners: | Maximizes amount of ability charges.

**Blood Banks** are an essential part of the Bloodharvest. 3 obelisk towers exist in the Garden after the hunter enters and is used by Scavengers to deposit Blood from Blood Piles.

## Function

The **Blood Banks** are part of the main objectives for Scavengers. Scavengers must deposit 125 blood to spawn the exits. Unlike most objects, Scavengers automatically deposit 1 blood per second within the radius of the Bank, unless climbing the tower or a hunter is within the same radius. Each blood deposit makes a chime to cause visual veins across the ground, a light shoot from the tower to the sky, and it's icon throb on the Hunter's HUD. Like most objects, they can be revealed by a bolt and can be used to deliver by multiple scavengers simultaneously .

## Tips and Tricks

* There are many visual and audio cues when depositing Blood. Use this to draw the Hunter's attention, or find scavengers.
* Hunters should setup a drone on each Bank, considering it's high traffic for Scavengers.
Template/Hunter

*"sample sentence."*

– Firstname **“Title”** Lastname

**Title**, also known by his/her real name, **Firstname Lastname**, is a hunter in the Garden. His/Her unique power is Power, and his/her default loadout is a Gun and a Gun.

## Customisation

### Cosmetic Vendor

 File:X icon.jpg |  | Standard

 File:X icon.jpg |  | Standard

 File:X icon.jpg |  | Standard
 File:X icon.jpg |  | Standard
 File:X.jpg |  | Standard
Treasure Hunter

*"Harvest blood and your HUD will reveal useful objects near you, so you can clean up. Honestly, we're making this so easy for you now. I'm going to get complaints from the Hunters."*

- **Andrus Quintero**

A perk available to Switch.

## Overview

Collecting Blood reveals all Crates and Blood within a set distance for 10 seconds.
Smoke Screen

*"Sometimes it's best to use the simplest solution. The bolt explodes, leaving a thick cloud, comprised mainly of printing by-products. All highly toxic, of course. But that's why you wear that mask, right?"*

- **Andrus Quintero**

The **Smoke Screen** Vambrace Power is the default power for Fog and the alternate vambrace power for Switch.

## Overview

Upon hitting an obstacle, the **Vambrace** releases a smoke cloud with the radius of 12 meters that lasts for 5-9.5 seconds

The smoke will block the view of everything if the observer is outside the smoke.

## Levels

Powers can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of NPI.
Orbital Strike

*"sample sentence."*

- **Trinh Thanh**

Orbital Strike is a unique power belonging to the Veteran.

## Overview

Calls in "death from above" that does damage in a designated area.

## Levels

Powers can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of Ink Particles.
Template/Power

*"Sample sentence."*

- **Trinh Thanh**

[Power] is/are a unique power belonging to Title.

## Levels

Powers can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of Ink Particles.
Firmware

*"The Body Pile can be set up with a broad-band jamming device, which will block the Hunter's tracking system in hacked crates. It doesn't last long, so plan carefully."*

- **Andrus Quintero**

A perk available to Ghost.

## Overview

Gathering blood grants immunity to Hacked crates to you and all scavengers within 15 meters for a short time.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Marking

**Marking** is Scavenger mechanic. Objects can be marked when a scavenger shoots them with a bolt or power core. Marking an object reveals its location to all scavengers for one minute, and grants XP to the one who marks it. Marking an object while it is revealed will extend its reveal duration, but will not grant XP.

The perks Treasure Hunter and Sudden Insight also reveal objects for all survivors, but do not grant XP.
Scavengers

A playable character type, also referred to as "Scavs", previously known as "Runners", sometimes referred to as "Survivors", which is an incorrect name taken from Dead By Daylight, which is another asymmetric game by the same developers.

**Scavengers** compete against the Hunter in the Garden. At this time there are 6 individual Scavengers, each with their own lore, cosmetics, active abilities, select-able Perks and passive boosts. Five Scavengers enter the Garden in third-person view, which allows them for better awareness of and maneuverability throughout the map, against a solo Hunter. Each Scavenger has their own default Vambrace Power, which they can use in the Garden to increase their chances of survival.

As of the release of **Deathgarden: BLOODHARVEST**, new players start with Fog as the default Scavenger. The price for unlocking additional scavengers is **800 Iron** per character, with the exception of Dash, who is **1,600** **Iron.**

## Stats

Baseline, every Scavenger will have the same stats. There are Perks which might permanently, or temporarily if specific conditions are met, adjust these stats.

 Hitpoints
 Maximum Bolts in inventory
 Available Perks to choose from
 Selected active Perks per game
 Available Vambrace Powers to choose from
 Selected active Vambrace Powers per game
 Maximum Vambrace Power Charges
 Passive/Always on Perks
Bulent Altun

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

> *"Hunters want the Bloodharvest to be seen as a fair process, a point of entry to the Enclaves for those who are worthy. One-sided slaughters go against that image, so Scavengers' matchmakers have to ensure fair matches."*
>
>

**Bulent Altun** is the Matchmaker stationed at the Scavengers' matchmaking booth. Bulent wears a mask and full-body suit, and thus their face and other identifying features are not visible to the player.
Active Camo

*Grants invisibility to any scavengers within its area of affect, can be used to hide from revealment, however cannot be used has long has some other scavengers abilitys like fogs cloud of smoke.*

*"This is really clever: a cloud of specialized nano-machines swarm around you, each recording an image in the area in front of it and relaying that to a counterpart on the other side of you, which displays it."*

- **Andrus Quintero**

The default Vambrace Power for **Ghost**, and the alternate Vambrace Power for **Inked** and **Dash**.

## Overview

Grants invisibility to any scavengers within its area of affect.

## Levels

Powers can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of Ink Cells. Each time Active Camo is leveled up, the time Active Camo will be active increases.