recursal/Fanatic-Fandom huggingface dataset:
Lead Car Battery

## Description

A **Lead Car Battery** is a type of resource item in *7 Days to Die*. It is most often found in Decayed Sedans and is needed to craft the Minibike, the Motorcycle, the 4x4 Truck, and the Gyrocopter. The quality of the battery does not affect the final quality of the vehicle being crafted.

A Lead Car Battery can also be used in a Battery Bank to store power for future use. The quality of the battery determines the maximum durability of the battery and thus how much power can be stored by the battery. Using the battery to supply power in the battery bank drains durability from the battery, and the durability of the battery can be restored by charging it in the battery bank.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Lead180Bottle of Acid1Scrap Polymers10{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 1016575859510011{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Lead Car Battery**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Scrapping

A Lead Car Battery can be scrapped to produce 120 units of Lead.

## Usage

* Since A16 they can be used to provide power in the Battery Bank.

### Recipes

The following recipes require **Lead Car Battery**:
Nuclear Fallout Zone

Game Worlds
 **Random World Generation** | Yes

The Nuclear Fallout Zone is present as a zone that extends evenly out from the edges of the map. The zone serves as a barrier to keep players away from the edges of all maps including Navezgane and Random Gen maps. Players that walk into the radiation zone will start to lose health and will eventually die if they do not leave. The border of the Nuclear Fallout Zone cannot be easily identified as there are no visual indicators marking it. However it will be immediately apparent a player has entered the zone as your screen will become filled with a green coloured static effect and the Deadly Radiation debuff will be applied.

Zombies seem not to be affected by the radiation, though any living animals that wander into it will die within seconds.

At the end of the radiation zone, a simple gray horizon awaits and if you pass this limit, a simple drop of a ledge is awaiting the player, but instead of dying you reappear a few meters away from it, facing the opposite direction of the ledge.

It's important to note that wearing a hazmat suit will not prevent you from dying via the radiation as it does not provide 100% resistance against radiation damage.

## Notes

- When near the Nuclear Fallout Zone it is possible for supply crates to be dropped there, thus being almost unable to get to them. To prevent this from happening, go away from the Nuclear Fallout Zone at the time around the airdrops.

- In Alpha 19, supply drops were reworked to only drop at the very edge of the entrance of the irradiated zone and are no longer dropped within.

## History

* Added around A13 due to bugs happening when you get too far away from the center of the map.
* On the PlayStation 4 and Xbox One edition of the game the Nuclear Fallout Zone generates infinitely and actually has oceans if the player ventures far enough.
* Some time before Alpha 20 the Nuclear Fallout Zone existed as a distinct biome. It had its own radioactive dirt, trees, and appearance on top of deadly radiation. As of Alpha 20 it no longer exists as a distinct biome, and the only remnant is the radiation field keeping players away from the edges of the map.
* Before Alpha 20 the playable area used to be a circle centered on the middle of the map for Random Gen Worlds. As of A20, but possibly earlier, the playable area is now a square, and players are able to get much closer to the corners of the map without dying.

## Historical Images

These images are from when this was a distinct biome. The biome no longer exists but the radiation field is still present at map edges.

* Cars, ruins and corpses in the Radiation Zone
* The Radiation Zone at night
* The Radiation Zones border with a desert
Map Menu

*For information about maps rather than the interface for maps, see Map.*

The Map Menu activates when a player uses a keyboard-shortcut ("M" key by default) or by clicking the map icon  at the top of the menu while accessing one of the other main menus such as Character Menu, Looting Menu, or Crafting Menu.

From the map menu the player is able to manage waypoints (personal and shared) as well as view the map and access map stats, such as the current day and time, outside temperature, wind speed, and elevation.

## Components

The Map Menu has three major components:

* **Map**, which is the actual map indicating areas the player has visited (the map reveals more as the player visits an area).
* **Waypoints**, which allow a player to mark a point on a map for later reference.
* **Shared Waypoints**, which displays information about shared waypoints.

## Waypoints

The left-most pane of the menu lists any waypoints the player has created as well as options to remove and search through waypoints.

### Creating Waypoints

* Right-click a point on the map and select *"Save Waypoint"*.
* Choose an arbitrary icon to represent the waypoint.
* Give the waypoint a short name less than 13 characters.

### Tracking Waypoints

If you highlight a waypoint in the list and click the compass icon  on the far-left, you will be able to track a waypoint. Tracking a waypoint places it in your compass regardless of your distance from the waypoint, allowing you to navigate straight to the waypoint. You can track multiple waypoints simultaneously. The compass icon  is a toggle, so one click turns on tracking for the highlighted waypoint and another click turns off tracking. Which waypoints are being tracked are saved after logging off of a server and out of the game.

### Centering Waypoints

The second icon from the top left, which looks like a semi-folded map  will show on the map whichever waypoint is highlighted. The map will be centered on the highlighted waypoint.

### Removing Waypoints

The third icon from the top left  will remove a waypoint from the list entirely.

### Sharing Waypoints

And the right-most icon  will share a waypoint to either your allies or everyone.

In the shared waypoints menu pane, you can save shared waypoints, show them on the map, and/or remove them from your list of shared waypoints.

### Land Navigation

Once you have waypoints added to the map, you then are able to see them represented in your compass, at the top-center of the default screen.

As you get closer to waypoints, their icons in the compass get bigger and more opaque. This provides immediate information regarding how close you are to the waypoint, without having to stop and open the map. Quick waypoints will not change transparency with distance.

## See also

* Crafting Menu
* Character Menu
* Looting Menu
* Skills Menu
Hunting Rifle Parts

## Description

The **Hunting Rifle Parts** are a Gun Part that can be looted or recovered by dismantling a Hunting Rifle. While it is not possible to dismantle the Hunting Rifle Parts, they can be melted in the forge or scrapped into Scrap Iron.

## How To Obtain

This Gun Part can be obtained in the following ways.

* Find one by searching various Loot Containers.
* Dismantle a Hunting Rifle in the crafting grid.

## Use In Crafting A Hunting Rifle

The player must have first has read the following Skill Book.

 Hunting Rifle Book
Once the book has been read, the following weapon can be crafted using the Hunting Rifle Parts along with their relevant parts.

 **Hunting Rifle**
* They must be used together with the Hunting Rifle Barrel, Hunting Rifle Stock and Hunting Rifle Bolt when crafting a Hunting Rifle.

### Recipes

The following recipes require **Hunting Rifle Parts**:

## Forge

Hunting Rifle Parts can be placed into the forge as a source of iron.

## Dismantle A Hunting Rifle

Once the Hunting Rifle Book has been read, from the inventory the Hunting Rifle can be dismantled. Do so by selecting the rifle and clicking the "Assemble" button. The player can then remove the all of the rifle components and place them into inventory.

## Scrapping

Scrapping Hunting Rifle Parts will produce Scrap Iron.
Nailgun Frame

## Description

A **Nailgun Frame** is a type of tool part in *7 Days to Die*. It is used to craft a Nailgun once the Nailgun Schematic has been read.

## Usage

### Recipes

The following recipes require **Nailgun Frame**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## How To Obtain

* Looted from certain containers.
* Assemble a Nailgun in the crafting screen.
* Creative Menu

## Assembling

By selecting any constituent part of a Nailgun you can click "assemble" to begin assembling a Nailgun.
M60 Machine Gun

## Description

**M60 Machine Gun** is a short- to medium-ranged automatic weapon, affected by the Machine Gunner perk. Similar to other machine guns and rifles, the M60 uses 7.62mm Rounds as Ammunition.

## Combat

The M60 is great for defending against large groups of enemies due to its fast attack rate and large magazine. However, due to its slow reload speed, doing so near a group of zombies can be very dangerous. It takes two shots to the head to kill a normal Zombie, three shots to kill a bloated Zombie, or several shots to the body or limbs.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Machine Gun Parts1Forged Steel20Duct Tape3Scrap Polymers10Spring4Tactical Warfare6070809010011{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **M60 Machine Gun**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Mass

## Overview

**Mass** of a material determines how much each block weighs.

## Use

Mass is used together with Max Load to calculate Structural Integrity and therefor planning structures of any sort.

To do this, divide Max Load by **Mass** of the block and round down the quotient.

```
  ***Structural Integrity** = RoundDown( Max Load ÷ **Mass** )*

```

## Video Tutorial (Outdated)

The video below explains the physics of mass and max load for various building materials in detail.

## See also

* Max Load
* Structural Integrity
Metal Furniture

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Craft various metal cabinets, furniture, storage, and decor with this helper block.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron3{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Metal Furniture Recipe

1x
 **00:30**

## Shapes Menu

To access the different furniture choices you must hold down 'R' while holding the block in your hand, then select the top option in the radial menu. This is the Shapes Menu. From here you are free to browse and search the various categories for the block you want. All blocks have the same stats.
Iron Ore

## Description

**Iron Ore** refers to the underground and above ground resources of  Iron. Iron Ore will remain as such within the Navesgane terrain until the player harvests it using a type of Pickaxe it will then be stored in the characters inventory as Iron.

### Surface Nodes

Above ground it will appear as Surface Node protruding from the ground of most Biome surfaces. These Surface Nodes of Iron Ore will yield large amounts of Iron. The Surface Nodes serve as a marker for immediate amounts of that particular Ore. These Surface Nodes after having been harvested will randomly respawn somewhere in the Navezgane map.

### Underground

Beneath the Surface Nodes the Iron Ore payload stretches deep in pockets below often surrounded by other types of Ores. Anytime the player decides to procure Ores underground they should be mindful of the hole they are digging and its Structural Integrity.

## Harvesting

When mining **Iron Ore**, it yields approximately 1-50 Iron and a payout of 30-50 when the block is completely destroyed.

## See Also

* Coal Ore
* Lead Ore
* Oil Deposit
* Potassium Nitrate
Military Gloves

## Description

The **Military Gloves** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Military Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Military Armor Parts1Military Fiber1Scrap Polymers2Duct Tape1Sewing Kit2Armored Up394857667511{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Military Gloves**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Military Gloves ceases providing any protection until repaired. Repairing the Military Gloves requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Leather Sofa Chair

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Leather Sofa Chair** can be found in homes or crafted. It is not a bed, it will not set your spawn point. It is not a storage item, and your character cannot sit in it, it is purely decorative.

## Crafting

### Recipe

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather15Nails10Wood15{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Leather Sofa Chair Recipe

1x
 **00:16**
Noah

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

**Noah** is an potentially planned ally NPC for *7 Days to Die*, though is currently unseen in the game.

## History

As of Alpha 20.6, little to nothing is known about Noah. He supposedly finds the player character after they cross the Duke of Navezgane, with the character naked in the wilderness and left with no supplies as a result. Noah leaves them with a short guide, translating out to the eight Tutorial Quests which teach newer player the game mechanics. He makes mention of the White River Settlement, which likewise has not been added into the game yet.

Judging by the wording of his note, Noah either read the other note left on the player character by the Duke, or the settlement has seen others left in such a state by the Duke.

## Speculation

* Presumably, Noah runs the White River Settlement, or at least has a say in who may join as a citizen.

* One of the paintings that can show up in Points of Interest is called "paintingNoah" in the files. At present, it is unknown if this is the same person as Noah or not.
Leather

## Obtaining

### Hunting

**Leather** can be gathered from killing Animals, such as Rabbits, Stags, Boars, Bears, Zombie Bears, and Zombie Dogs. After an animal is killed, it must be Harvested with a Hunting Knife, Bone Knife, Machete, or Fire axe or just a normal axe to get Leather from the dead animal. Leather can be used to make some early stage Clothing.

### Harvesting

In addition to crafting, Leather can also be found by harvesting blocks.

## Usage

### Recipes

The following recipes require **Leather**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* Leather can be transmuted into Scrap Iron via crafting and scrapping Scrap Leg Armor.

## Tutorial

The video below gives a short demonstration on where to find leather if you haven't found the leather tanning schematics yet

## History

* As of Alpha 8.3 you have to read the Leather Tanning Book to unlock the crafting.
* As of Alpha 14, the Leather Tanning book was removed and replaced by a perk instead.
* Used to be named **Animal Hide** in previous versions.
List of Skills

### Confirmed

This is a list of all the items (by Infobox item) that have been updated and confirmed to be in Category:Version Alpha 17 Skills.
**Note:** Confirmed means that the details have been confirmed to be accurate in version Alpha 17.

### To be Confirmed

This is a list of all the items (by Infobox item) that need to be updated to be confirmed to be in Category:Version Alpha 15 Items.
**Note:** Confirmed means that the details have been confirmed to be accurate in version Alpha 15. It is expected that this list will get shorter and the following list will get longer.
Painting

## Description

Painting allows you to apply a texture of your choice to a block. This allows for a great deal of customization and decoration of structures.

To get started simply craft or find a Paint Brush and some Paint.

## Paint Brush Controls

Hold "R" to bring up the paint brush selection wheel.

Hit "R" to open up the texture selection palette where the textures can be reviewed and selected for painting.

Right-click applies paint to a surface.

Left-click removes paint.
Mountain Lion

## Description

A Mountain Lion is a wild animal found in the Snowy Forest biome. The Mountain Lion can also be found patrolling within the Snowy Forest towns.

## Drops

It is recommended to use a Bone Knife, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.
Mountain Lions will not drop any loot upon being killed but can be harvested for the following:

* Raw Meat
* Leather
* Bone

## Other Hostile Animals

* Bear
* Coyote
* Dire Wolf
* Rattlesnake
* Wolf
Old Western Town

The **Old Western Town** is a town located in the Desert at 434S, 1733E in Navezgane. It has a withered appearance, looking basically untouched from its original building, apart from being damaged by both time and zombies.

## Overview

The Old Western Town is a small neighborhood with a few buildings, many unique to it, such as a sheriff's office and a special church. Cowboy Zombies can be found here frequently, fitting with the wild west theme. Sleeping zombies are found in large groups here, so weaponry that is powerful but also silent, such as a rifle with a Silencer or a crossbow with Steel/Iron bolts are extremely effective.

## Camping

Hordes respawn in this town, similarly to large cities, but it is generally more safe to camp out in than a major city such as Diersville or Gravestowne, due to the lower amount of buildings and high-end zombies.

## Loot

There's a surprising amount of rather decent loot here for such a small town. (More info needed, exact containers and quantity of them would be extremely helpful.)
Light Armor (Skill)

## Description

*"Receive less damage while wearing hide or leather clothing. Gain skill by taking damage while wearing items from this group."*

**Light Armor** is one of the Skills in 7 Days to Die. A survivor can increase his Light Armor level by taking damage while wearing Light Armor Clothing and by spending skill points.

## Effects

The effect of Light Armor skill is receiving less damage when wearing Light Armor Clothing. Gain skill by taking damage while wearing items from this group. This value is added to the individual items protection values.

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

**Note:**
* **Con** : Maximum Concussive Protection at maximum durability.
* **Pun** : Maximum Puncture Protection at maximum durability.
* **Rad** : Maximum Radiation Protection at maximum durability.
* **Fire** : Maximum Fire Protection at maximum durability.
* **Elect** : Maximum Electrical Protection at maximum durability.

## Notes

* The skill was replaced by Clothing / Armor (Skill) in Alpha 16
Metal Catwalk

## Description

**Metal Catwalk** was a craftable building material that has a high Structural Integrity, removed in A20. It was created by upgrading Wood Catwalk. It could be shot through, as the hitbox cleanly matched the visual model. It was useful for creating walkways and short bridges around one's base.

### Blocks

* Metal Catwalk With Railing
* Metal Catwalk Corner
* Metal Catwalk Wedge Corner Railing
* Metal Stairs
* Metal Stairs with Railing

## Crafting

Upgrade respective parts from their Wood Catwalk Versions with Forged Iron.

### Blocks

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood Catwalk1Forged Iron8{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Metal Catwalk Recipe

1x
 **01:21**

### Metal Railing

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood Railing1Forged Iron1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Metal Catwalk Recipe

1x
 **00:11**

## Scrapping

A Metal Catwalk can be scrapped by clicking on Metal Catwalk and selecting "Scrap".
Navezgane Creamery

Game Worlds

## Description

**Navezgane Creamery** or **business\_burnt\_02** can be found in only one location in Navezgane. This variant of the Burnt Business is rather large compared to the other version and it is right across from this structure.

## Locations in Navezgane

There is only one Navezgane Creamery located at:

* 575 E, 100 N

## Images

* Front Entrance
* Right Side
* Rear
* Rooftop first tier
* Rooftop second tier
List of ranged weapons

Multiple Items have dual purposes. Most tools can be used as weapons in a pinch, and vice versa. Items vary on how effective they are for each task. Using the wrong tool will decrease the players Stamina at a faster rate.

For a list of all weapons see the List of weapons page. There is a comparison of firearms at the List of firearms page, as well as a comparison of ranged weapons at List of melee weapons.
Metal Reinforced Wooden Door

## Description

A **Metal Reinforced Wooden Door** is the upgraded version of a Reinforced Secure Wooden Door.

## Crafting

To craft an Metal Reinforced Wooden Door, upgrade a previously placed Reinforced Secure Wooden Door.

### Required items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Reinforced Secure Wooden Door1Iron12{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Metal Reinforced Wooden Door Recipe

1x
 **00:3.4**

## Upgrading

Can be upgraded to Iron Door with a **crafted Iron Door** using one of Stone Axe, Taza's Stone Axe, Claw Hammer, Nailgun.

### Upgrade Process

Once you have the required tool and upgrade materials you can begin the upgrade process. The Repair Tool is equipped and the materials are left in your bag or on your tool belt. Approach the Metal Reinforced Wooden Door and right click on it while holding the Repair Tool and an icon will appear showing the current upgrade status. The upgrade materials used will not be taken from your inventory until the upgrade is complete.
Minibike Handlebars

## Overview

The **Minibike Handlebars** is used to craft a Minibike.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}90Mechanical Parts4Spring2Headlight1Electrical Parts2Short Iron Pipe6Vehicle Adventures20{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Grease Monkey{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Minibike Handlebars** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Minibike Handlebars**:
Medicine (Skill)

## Description

*"Get more health from topical and consumable remedies. Gain skill by using items from this group."*

**Medicine** is one of the Skills in 7 Days to Die. A survivor can increase their Medicine level by using items from the Medicine (Group) and by spending
skill points.

## Effects

The effect of the Medicine skill is an increased health gain from the use of medicine. The strength of this effect per level can be found in the table below.

 90 - 100 | 1.95 - 2.00

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

## List of items in the Medicine group

The effect of the following items are influenced by the skill level of Medicine.

* Painkillers
* Plaster Cast
* First Aid Bandage
* Aloe Cream
* Antibiotics
* Simple Bandage
* Splint
* Blood Bag
* First Aid Kit
* Blood Draw Kit
* Vitamins
* Herbal Antibiotics
Mail Box

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Mail Boxes** can be found in Diersville near the houses. And can spawn in Random World Generation near houses as well.

## Notes

* **Mail Boxes** can be used for storage.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Modding

This page is dedicated to helping those that would like to modify parts of 7 Days to Die.

Please use the contents to navigate the page quickly and find what you're looking for!

# Overview

The game has modding hooks which allow modders to add additional content and features. Game XML files may be edited using the XPath system, which allows XML changes without editing the vanilla XML files, directly from the Mods folder of the game. The term "modlet" has been adopted by the modding community to describe mods that are loaded from the Mods folder, as opposed to direct XML edits of the game's main Data/Config folder.

## Modding Guides

* Mod Interface
* Basic Modding Tutorial 1 - More Doors
* Prefab Editor Export Import

## Modlets

Additional information on Modlets may be found here.

An XPath tutorial has been written to help get modders familiar with the available syntax.

For information on the proper structure of a Modlet, please visit the Mod Structure section.

To get started using Unity 2018 to add custom blocks and entities, please visit the Unity\_2018\_Tutorials section.

## Reference Pages

* XML Files
* Classes

## Warning

Modding 7 Days to Die means changing game files and other important mechanics of the game. This can cause your game to display glitches, crash, or even corrupt save files. Please backup your saves before attempting any modification to the game. Neither the wiki staff nor anyone who posts here is liable if you damage any part of the game or your computer. You take these actions out of your own free will, so take precaution. Keep in mind, this feature is only available on PC for the time being.
Leatherworking (Skill)

## Description

*"Craft hide or leather clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group."*

**Leatherworking (Skill)** is one of the Skills in 7 Days to Die. A survivor can increase his Leatherworking (Skill) level by crafting and repairing leather clothing. It is also possible to spend skill points in order to increase the level of this skill.

## Effects

It is unknown currently what the **Repair Quality Loss** figure represents, these figures are completely different from the similar Gun Smithing (Skill). **Repair Time** and **Repair Amount** have a different progression to the previous three attributes.

\*Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

* Bandana
* Baseball Cap
* BDU Bottoms
* BDU Top
* Cigar
* College Jacket
* Cowboy Boots
* Cowboy Hat
* Denim Pants
* Dress Shoes
* Facial piercings
* Firefighter's Helmet
* Flannel Shirt
* Football Helmet
* Ghillie Suit Hood
* Ghillie Suit Jacket
* Ghillie Suit Pants
* Gothic Boots
* Gothic Pants
* Hazmat Boots
* Hazmat Gloves
* Hazmat Mask
* Hazmat Pants
* Hazmat Shirt
* High-Performance Running Shoes
* Hooded Sweatshirt
* Iron Boots
* Iron Chest Armor
* Iron Gloves
* Iron Helmet
* Iron Leg Armor
* Jacket
* Leather Boots
* Leather Chest Armor
* Leather Duster
* Leather Gloves
* Leather Hood
* Leather Leg Armor
* Leather Poncho
* Lucky Goggles
* Military Boots
* Military Gloves
* Military Helmet
* Military Leg Armor
* Military Stealth Boots
* Military Vest
* Mining Helmet
* Nerdy Glasses
* Night Vision Goggles
* Overalls
* Padded Boots
* Padded Chest Armor
* Padded Gloves
* Padded Hood
* Padded Leg Armor
* Plant Fiber Boots
* Plant Fiber Gloves
* Plant Fiber Hat
* Plant Fiber Hood
* Plant Fiber Pants
* Plant Fiber Shirt
* Press Boy Cap
* Puffer Coat
* Running Shoes
* Santa Hat
* Scrap Boots
* Scrap Chest Armor
* Scrap Gloves
* Scrap Helmet
* Scrap Leg Armor
* Shades
* Shirt
* Shorts
* Ski Goggles
* Skirt
* Skull Cap
* Steel Boots
* Steel Chest Armor
* Steel Gloves
* Steel Helmet
* Steel Leg Armor
* Suit Jacket
* Suit Pants
* SWAT Helmet
* Sweatshirt
* T-Shirt
* Tank Top
* Tough Guy Sunglasses
* Worn Boots
* ZU Football Helmet
OSX Server

Launching a dedicated OSX server is pretty much the same thing as the Windows Server except the launch script.

### Launch Script

Create a new file named launch\_7daytodie with the following content :

```
#! /usr/bin/env bash

# Starts a dedicated server
#
# -dedicated                    : Has to be the last option to start the dedicated server.
#

/PathTo7DaysToDie.app/7DaysToDie.app/Contents/MacOS/7\ Days\ To\ Die -quit -batchmode -nographics -port=25000 -maxplayers=8 -gamemode=0 -difficulty=3 -world="Navezgane" -name="My Game" -dedicated &

# connect to the service interface. use 'shutdown' to stop the server
echo "Type shutdown to stop the server."
telnet localhost 25003

```

Don't forget to replace /PathTo7DaysToDie.app with the actual path of 7DaysToDie .app file. After that you just need to make the file executable. Normally a **chmod +x** would do the trick.

## See also

* Linux Server
* Server
* Server: serverconfig.xml
Old Chair

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Old Chairs** are items that are found in many houses. A Player can pick up a chair by pressing the **E** key.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10Iron5Cloth Fragment15{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Old Chair Recipe

1x
 **00:18**

## Notes

Old Chairs are easy to collect as a good fuel source for Campfires and Forges.
Mo Power Service Truck

## Overview

The **Mo Power Service Truck** is a vehicle seen scattered on or alongside streets, roads, or parked in front of certain buildings, such as the Electric Co. It can't be driven but can be looted, harvested, or used for Storage.

Using a Disassembly Tool on a **Mo Power Service Truck** disassembles it for Automotive and Crafting Resources. Vehicles disappear after being fully disassembled.

## Exploding Trucks

Disassembly isn't the only way to destroy a **Mo Power Service Truck**, as block-damaging weapons can cause an explosion. This explosion can cause damage to any entity if nearby and will leave behind a crater.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Harvesting

**NOTE:**
**Acid** can only be obtained by first reading the **Wasteland Treasures: Acid** Perk Book.
Military Leg Armor

## Description

The **Military Leg Armor** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Military Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Military Armor Parts1Military Fiber1Scrap Polymers2Duct Tape1Sewing Kit2Armored Up394857667511{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Military Leg Armor**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Military Leg Armor ceases providing any protection until repaired. Repairing the Military Leg Armor requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Firefighter's Helmet

## Overview

A **Firefighter's Helmet** is a Clothing item that can be worn to help protect your character from various types of damage. It can be crafted after reading the proper book. It will also grant the player some heat resist and 5% damage resist if the book The Fireman's Almanac Vol.7 has been read.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}153Forged Iron15Leather5Duct Tape1Sewing Kit1{{{linkname5}}}{{{itemcount5}}}Armored Up1357101.5{{{skill}}}{{{skillmod}}}The Fireman's Almanac Vol. 7{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Firefighter's Helmet**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*
Max Stack

**Max Stack** is the amount that an item will stack before it requires another inventory slot. There are no weight limits in this game currently, so they use a stacking system to determine how much you can carry.

* Most Weapons, Tools, clothing, armor and anything with a quality level all have a stack number of 1 which means they can't be stacked on top of each other.
* First Aid Bandage and First Aid Kits have a stack number of 5 which means you can stack 5 of them in one inventory slot.
* Coffee, Water, Goldenrod Tea, Jar of Honey and almost anything else that comes in a jar as well as candies have a stack number of 10.
* Stews, Blueberry Pie, Corn Bread and almost every other food cooked or not stacks to 50.
* Most building and terrain blocks stack to 500.
* Raw materials like Brass, Iron, Lead, Wood, and Stone stack up to 6000.
Oven

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

An **Oven** is a furniture item that can be found in most houses that have kitchens, and sometimes in House Fragments. They can be Looted, Harvested, or used for Storage.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## See Also

* Wall Oven
* Old Stove
New Game

## Description

The **New Game** screen is accessed by clicking on the new game tab on the game's main screen. This is where the player is able select the type of game to play. Control is given in the form of three tabs found on the upper left of the new game screen; with these it is possible to select the game mode, the map to play on, and a name for the new game. This screen also contains the Game Settings tab which is located in the center of the screen. To the right of the screen is the information panel that shows the relevant information for the current tab selected. Along the bottom there are three more tabs which will allow the player to exit back to the main menu, reset all game settings to default or start the game.

## Game Options Tabs

There are three tabs found on the left upper part of the screen, these are used to control the game mode, the map used and an input field with which to name the game. these are shown below.

* **Game Mode**

This tab will allow the player to specify the game mode they wish to play, Currently there are two game modes available:
* **Survival SP** - This is a private single player game and does not include any of the features associated with land claims and land protection.
* **Survival MP** - This is a multi player game mode which can be opened to the public or kept private. This game mode features the benefits of land protection and the player will start with a keystone on their toolbelt. This will allow the player make a land claim which will offer them the benefits of land protection.

* **Game World**

From here the player can choose which map their game is played on. There is currently on one map available this is as follows:
* **Navezgane** Currently the only map available, this was created by the developers to be used as the single player story driven map. However due to the fact it is the only map the player can play, it is used for both game modes.

* **Game Name**

Used to give the players new game a name this tab has an input field into which the name can be entered. The name chosen can be anything the player likes, but cannot contain any spaces or symbols. Only letters and numeral will be accepted. A warning will appear if the name the player tries to use is not suitable.
## Game Settings Tabs

These tabs are used to control many various settings relating to all sorts of adjustable game variables, for a much more detailed explanation with more specific information on each option see the Game Settings Page.

## Bottom Tabs

Along the bottom of the screen there are three tabs with one to left, one central and one to the right. These tabs do not have any options and are used by simply clicking on them, their actions are as follows.

* **Back**

This tab is used to navigate back to the main menu.
* **Restore Mode Defaults**

This tab is used to reset all Game Settings back to their default state.
* this tab is used to start the game, clicking on it will close the **New Game** screen and start the loading process.
Metal Strips

## Description

**Metal Strips** are repair materials that can be used to repair various weapons and tools. The player can craft Metal Strips in addition to acquiring them from various random locations all over Navezgane. Offering a repair value of 10 means it will raise a tool or weapon's Durability by 10 points each time one is used for repairs.

## Repair Efficiency

It is almost always more cost efficient (with the exception being the Wrench) to repair a tool rather than crafting a new tool as a single Iron Ingot can produce 60 Metal Strips for a total of 600 durability repair.

* A single Iron Ingot can produce four Forged Iron
* These in turn can be crafted into 12 Short Iron Pipes.
* Finally the 12 Short Iron Pipes can be crafted into 60 Metal Strips giving a total of 600 points worth of durability repairs.
* As an example a Shovel requires four Iron Ingots in its recipe, with a durability of 500 the player would need 50 Metal Strips to fully restore a Shovel from the lowest point of durability before it is destroyed (One point of durability remaining). Using the above process would leave the player 10 Metal Strips from the one Iron Ingot as opposed to just using up four Iron Ingots to craft a new Shovel.

## Uses

#### Repairing

**Metal Strips** can be used to repair the following weapons:

 Barbed Club
 Iron Reinforced Club
 Spiked Club
 Hunting Knife
**Metal Strips** can be used to repair the following tools:

 Fireaxe
 Gardening Hoe
 Pickaxe
 Shovel
 Iron Sledgehammer
 Wrench

#### Crafting

Metal Strips are also a crafting ingredient and when used in conjunction with other items it is possible to craft the following item:

 Weapon Repair Kit
## Usage

The process by which items are repaired is very simple. Firstly, Metal Strips are placed into the crafting grid along with a suitable, damaged weapon. Placement of the items are of no importance and will work with the items in any position. The player can then click the craft button to start the process. Once the repairs are complete the improved tool or weapon can be removed from the output slot an placed back on to the player's Toolbelt or into their back pack.

## Crafting

#### Required Items

Before the the player can craft Metal Strips They will need the following item:

 **1x** Short Iron Pipe
#### Crafting Recipe

Crafting Metal Strips simply requires the player to place a single Short Iron Pipe into the center of the crafting grid, this will produce five Metal Strips.
Iron

## Description

**Iron** is a common crafting component which can be mined from Iron Ore, scavenged or salvaged from various locations in *7 Days to Die* or crafted using iron based items. Iron can also be obtained from destroying existing metal-like objects. Examples include decaying vehicle frames, air/heating vents, shed metal sheeting, metal barricaded windows, iron store shelves, metal ladders, and much more. Iron can be melted in a Forge to cast Forged Iron, or used to craft various other items. A single piece of Iron weighs 0.5 lb. Iron is also one of the most influential basic resources to a players playthrough.

## Crafting

Iron can be extracted from a Forge prior to moving the forge at no loss of materials.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Iron Recipe

1x
 **00:0.5**

## Iron Sources

The table below shows items that can be scrapped to craft Iron and the weight of each item.
Error: DPL query with no results found.

## Usage

### Recipes

The following recipes require **Iron**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

### Recipes

The following recipes require **Iron**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Gallery

* Iron boulder
* An iron surface boulder in Alpha 18
* Underground iron texture as of Alpha 18

## Trivia

You can use Iron to craft Scrap Iron Hatch which can be smelted in a forge for the 40 pts of Iron which are used to craft it. Scrap Iron Hatch will stack up to 500 therefore, you can hold 20.000 pts of Iron in a single stack for smelting purpose.

-basic robotic turret ammo can be crafted in bulk at the workbench for 2400 iron and can be smelted back down for 3000 iron creating an infinite, though tedious, source of iron.
List of medical supplies

Medical supplies can be crafted by the player or can be looted from a number of different locations but in large quantities from Pop-N-Pills pharmacies.

Some medical supplies can be crafted by the character. Medical supplies do not directly affect health, but instead apply a heal over time, or max health boost Status Effect to the character.

Below is a list of medical supplies:

* First Aid Kit
* First Aid Bandage
* Painkillers
* Simple Bandage

## See Also

* Healing Factor
* Satiation
Lockpick

**Lockpicks** are a consumable Tool used to open locked containers.

## Description

Lockpicks are consumable items that can be used to unlock locked containers. To do so, hover over a locked object and hold the "Activate" key. As of Alpha 21, the radial menu is no longer necessary to begin the process of lockpicking. A countdown timer will appear, with a random chance to abruptly stop and fail as the lockpick breaks. If the lockpick breaks, the timer will disappear and its progress will be reset to the previous quarter. Note that lockpicks aren't consumed upon a successful lockpicking. Lockpicks can **not** be used to unlock doors.

## Obtaining

Lockpicks may be found in containers containing Junk, such as Garbage Piles, Suitcases, and Sedans. They may also be found in Working Stiffs Crates.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}10Forged Iron1Mechanical Parts1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Forge Ahead15{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Lockpick Recipe

1x
 **00:10**
Medical Cabinet

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A Medical Cabinet is a loot container found in POIs such as a house or hospital.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot: