recursal/Fanatic-Fandom huggingface dataset:
Jeep Willys/fr

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 Type

## Résumé

La Jeep Willys est un véhicule militaire américain, utilisé par les armées américaines et britanniques dans *Post Scriptum*. Conçue en 1940 et fabriquée à plus de 600 000 exemplaires aux États-Unis, la jeep Willys était l'un des véhicules de transport les plus couramment utilisés par les Alliés.
Le cahier des charges exigeait un véhicule léger, pouvant servir à la fois au transport de personnel qu'au transport de marchandises jusqu'à 250 kilos, assez rapide pour effectuer des missions de reconnaissance et servir de poste de commandement. Répondant à ces demandes, le projet de véhicule de la Ford Motor Company était en outre facile et rapide à fabriquer, et aussi très économique.
Sur le terrain, la jeep Willys a rapidement remporté un grand succès, par sa polyvalence et sa capacité tout-terrain. Le véhicule servait à transporter un petit groupe de personnels ou des fournitures, et pouvait tracter des canons à l'occasion.
De plus, la jeep Willys était dotée d'un support de mitrailleuse sur le siège passager avant, destiné à accueillir une mitrailleuse Browning .30 (ou une Vickers K, selon les modèles utilisés par certaines armées).

## Gameplay

Toutes les cartes avec l'armée américaine ou britannique utilisent la variante de commandement de la jeep Willys : cette version ne peut être conduite que par le commandant de l'équipe; mais d'autres joueurs peuvent monter du côté passager et utiliser l'arme de bord. La jeep Willys peut aussi être générée à partir des tentes de véhicules; auquel cas cette version-ci peut être conduite par n'importe qui, mais elle ne possèdera pas d'arme.

Avec 60 km/h de vitesse maximale, la jeep Willys est un véhicule agile et très rapide; mais qui n'est pas adapté au combat, car le véhicule est très exposé. Bien que la mitrailleuse Vickers aie une excellente cadence de tir, il est donc préférable de la réserver aux situations d'urgence ou à la défense rapprochée. Le commandant peut utiliser aussi le véhicule comme radio mobile, et ce même en conduisant, contrairement à son homologue allemande, le kubelwagen.
Map

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

The \*\*Official\*\* playable **maps** in *Post Scriptum* are from the western European theatre of World War II from 1940 with the German invasion of France up to 1944 with D-Day and Operation Market Garden.

The maps are several square kilometres large (2-8 km²) and modeled close to real topography, with the use of historical and modern maps, and other materials.

## List of Official Maps

### Maps available in Chapter 1: The Bloody Seventh (Operation Market Garden) at launch

* Driel
* Heelsum
* Oosterbeek
* Doorwerth

### Maps released in Chapter 1 after launch

* Arnhem
* Velmolen
* Veghel
* Best
* Grave

### Maps released in Chapter 2: Plan Jaune (Battle of France)

* Stonne
* Dinant
* Maginot

### Maps released in Chapter 3: Day of Days (Battle of Normandy)

* Utah Beach
* St. Mere Eglise
* Carentan

### Maps released in Chapter 4: Watch On The Rhine

* Foy
* Haguenau
* Colmar

### Maps released in Chapter Mercury (Battle of Crete)

* Maleme
* Rethymno

## List of Unofficial Maps

### Maps from Chapter Red: Bloody Fall

* Testovka
* Mednoe
M7 Grenade Launcher

Type

The **M7 Grenade Launcher** is a rifle grenade launcher attachment featured in *Post Scriptum*.

## Variants

The M7 attachment is exclusive to the Grenadier class.

* **Frag** - Fragmentation grenade.
* **AT** - Anti-tank grenade.
* **Smoke** - Smoke grenade.

## See also

* M7 grenade launcher on Wikipedia
* Cup Discharger
* Schiessbecher
StG.44

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Magazine Size

## Background

The **StG.44** (German for **Assault Rifle 44**), also known as the *MP 44* is a weapon featured in *Post Scriptum*. It is considered by many, the first Assault Rifle ever created. It was more compact than a battle rifle, had a detachable magazine, higher fire rate and it was more controllable. It entered service in 1943 and remained until 1962. Between 1943 and 1945 more than 400,000 rifles were built.

## Strategy

The StG 44 is best used from short to medium range engagements, as it outshines bolt action and semi automatic rifles. Longer ranges can be reached if the weapon is fired in semi-automatic, otherwise the recoil is too high for it to be accurate. It works wonders when clearing buildings due to its smaller size.
Opel Blitz

Type

**Opel Blitz** is a truck featured in *Post Scriptum*. Opel had four operational variants by 1934 (1 tonne basic model.) In 1944 more than 130,000 *Blitz* trucks and chassis had been produced.

In-game the Opel Blitz is easily regonized by its high profile, paint scheme and back cover. It is very hard to hide the German MSP, but places such as behind buildings, thick forest or inside buildings provide some cover.

It carries 10 people including the driver. Three in the front and the rest in the back. With no protection the truck can be taken out or its engine destroyed by direct machine gun fire.

The Opel Blitz is also used by the logistics section and as a general transport vehicle.
Kubelwagen

Type

**Kubelwagen** is a German car in *Post Scriptum*. It is the Germans mobile radio car. Unlike
the British/American version, this car requires you to exit the vehicle before you can use the radio.
The Kubelwagen also has a windshield that can fold up and down using the scroll wheel. It has no armament to protect itself or its driver but instead got a lower profile compared to the British car. The Kübelwagen was designed by Ferdinand Porsche and about 50,000 were made from 1940 to 1945. Being light-weight and with no armor at all it can be taken out by simple rifle fire. Especially the front engine area is very exposed and can potentially be taken out if one is not careful.
Unit

**Units** are the groups of soldiers that players can join in *Post Scriptum*. They are historical military units which appear on in-game battlefields on which they participated during WW2.

## Units

### United Kingdom

* 1st Airborne Division
* British XXX Corps\*

### United States

* 101st Airborne Division\*
* 82nd Airborne Division
* 4th Infantry Division

### Poland

* Polish Brigade (with British equipment)

### France

* 21 Regiment d'Infanterie
* 1re Armee (with American equipment)

### Germany

* Wehrmacht
* 9.SS-Panzer
* 6 Fallschirmjaeger regiment
* Gruppe West
* Gruppe Mitte

## Trivia

* The description for the game on the official website indicates that "several branches of the German Army, such as the Wehrmacht or the Waffen SS" will be playable, so it isn't clear if these will be treated as units themselves or if the playable units will belong to these branches.
MAS 38

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

The **MAS 38** is a French submachine gun featured in *Post Scriptum*.

Because the French military decided, to not adopt the **MAS 38 rifle** as a measure to cut its budget, the production only started in 1939, which led to a undersupply of this otherwise good guns.
The money saved was spent on the construction of the Maginot Line.

As the Germans seized the MAS plant in 1940 they renamed the rifle to 7.65mm MP722(f) and even adopted it into their own armed forces to be handed out to commanders.
Anti-tank gun

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

**Anti-tank guns** are towed player controlled weapons that can be used against enemy armor or infantry in *Post Scriptum*. They can be towed by vehicles, or pushed by players. They offer 2 seats; the driver and the gunner. Anti-tank guns have access to both AP and HE shells and can be used versus infantry, although the crew is exposed. They are best used in ambushes, around roads and inside hedgerows where they cannot be seen, as they are easy to destroy by Tanks.

## Weaknesses

Both the gunner and driver are exposed to small arms fire and can easily be killed by one grenade. Tanks can either use their main cannon to take them out or hose the gunner and driver with their coaxial machine-guns.

## List of Anti-tank guns

* QF 6-pounder
* Flak 36
* Pak 38
Sherman Firefly

Type

## Background

The **Sherman Firefly** is a British Medium Tank in *Post Scriptum*. Armed with a 76.2 mm QF 17-pounder cannon and one 7.92\*57mm BESA machine-gun mounted coaxially to the cannon. It is operated by a crew of 3; one driver, one gunner and one commander. Notice the complete lack of a hull machine-gun, as the seat and the gun had to be removed in order for an ammunition rack to be installed.

It's armed with 13 APC shells, 27 APCBC shells, 30 High Explosive shells and 7 White phosphorus "smoke" shells. Plus 21 boxes of 250 rounds for the BESA machinegun.

## Strategy

 Main Gun Reload Speed
 Coaxial MG Ammo
 Coaxial MG firerate

Strategy

The Sherman Firefly is one of the most effective tanks in Post Scriptum. It reaches about 55 km/h on flat roads which makes it one of the faster tanks and it has superb handling to boot. Its green paint scheme does a good job blending it in with the environment. It is however easy to spot out in the open due to its tall profile.

The Firefly's main gun, the 17 Pounder, can slice through any german tank with ease. The main gun reloads fairly fast which gives you the edge against the Tiger Tank which has a significantly slower reload, and not to mention the quick turret rotation compared to the Tiger's painfully slow turret rotation.

The Sherman Firefly, despite being a medium tank IRL, is classified as heavy armor ingame. It can take a beating from bigger tank guns when not hit in critical places of the hull. Its ammo-racks are however easy to penetrate from the sides and on the left frontal armor. Handheld AT launchers will also penetrate with ease and deal a lot of damage.

The BESA coaxial MG is a reliable MG to fall on in case of an emergency. Angling the hull is not recommended, seeing as the side armor is incredibly weak.

Every second round from the MG is a tracer round.

Note that there are only 3 places in this Tank, so picking this tank with a full section is not recommended unless 1 person agrees to leave. The commander and the driver both have a hatch to get better visibility on the battlefield.

Due to the removal of the radioman/machine-gunner's position in favor of an ammunition rack, the lack of a hull MG makes it hard to fight off infantry in close quarter combat. A good tactic is to fire and move considering its good mobility. The Firefly is also equipped with smoke shells that can be used effectively to cover infantry or blind enemy tanks.
Mle 1935 HAT

Type

The  **M1935** mine is a heavy anti tank mine featured in *Post Scriptum* and used by the 21 Regiment d'Infanterie.

It consists of a steel container with a lid, which holds the explosive charge, this allows detonations only if more than 360 kg are pushing down onto the mechanism.

The mine itself weighs about 12 kg and is 41x25x12 cm³ big.
Utah Beach

Size

**Utah Beach** is a map featured in *Post Scriptum*, Chapter 3. It was added to the live build on April 23rd, 2020.

## Overview

The map will be released in parts over time due to its large size.

The first available public map is 3x3 km in size featuring the landing beaches and La Selleraie.

## References

1. ↑ Post Scriptum: Day of Days now available!
2 Inch Mortar Smoke

Type

The **2 Inch Mortar Smoke** is the same light mortar as the regular 2 Inch Mortar except that it fires smoke rounds.
These only deal damage on impact and the smoke lasts about 35 seconds, but does not deal the burning damage of regular white phosphorous.

To use the mortar, lay prone and press the "bipod" button (C key default).
Brandt mle 1937

Type

The  **Brandt MLE 27/31** is a light mortar featured in *Post Scriptum*.

The mortar itself has a pretty simple design with a smooth tube and a base plate to absorb recoil.

It could also be easily disassembled into three parts and was often equipped with mortar and smoke shells, which weighed about 3,25 kg each.

To use the mortar, lay prone and press the "bipod" button (C key default).

## Naming

The **Brandt MLE 27/31** was the basic French version, which is why we use it here instead of the in game version 1937, which was the version the Soviet Union build under a licensing program.
Anti-tank weapon

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

**Anti-tank weapons** are among the weapons present in *Post Scriptum*. Carried by infantry and shoulder or under-armed fired, they are a great way to destroy enemy vehicles. In dire situations they can also be used as grenade launchers when attacking buildings. However, one should be cautious, as the explosion of the warhead is considerably bigger than that of a standard grenade, and can cause friendly fire if fired carelessly.

## List of anti-tank weapons

* PIAT
* Panzerfaust
* Panzerschrek
* Panzerbüchse 39
* M9A1 Bazooka
Grave

Size
 Location

**Grave** is a map featured in *Post Scriptum*, Chapter 1. It was added to the live build on May 30th, 2019.

## Overview

Grave is a 3x3km map which includes paradropping on both sides of the bridge.

US Airborne will be tasked with capturing both sides of the bridge before heading toward the city center of Grave, a medieval town with wall fortifications, canals and flooded areas.
Wehrmacht (1940)

Faction
 Country

The **Wehrmacht** (1940) is a playable unit featured in *Post Scriptum*.

## History

The Wehrmacht (English: *Defence Force*) were the unified armed forces of Germany from 1935 to 1945. It consisted of the Heer (army), the Kriegsmarine (navy) and the Luftwaffe (air force).

## In Game Equipment

### Weapons

* K98k - Bolt-Action Rifle
* MP34(ö) - Submachine Gun
* MG-26(t) - Light Machine Gun
* MG34 - General-Purpose Machine Gun
* PzB39 - Anti-Tank Rifle
* Luger - Semi-Automatic Pistol
* Mauser C96 - Semi-Automatic Pistol
* P38 - Semi-Automatic Pistol

### Grenades & Mortars

* M39 Eihandgranate - Fragmentation Grenade
* M39 Nebelhandgranate - Smoke Grenade
* Geballte Ladung - High Explosive Grenade Bundle
* leGrW 36 - Light Mortar

### Explosives

* Geballte Ladung 3kg
* T.Mi.35 AT Mine - Anti-Tank Mine
* S.Mi.35 AP - Anti-Personnel Mine
Jagdpanzer IV/70

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

The **Jagdpanzer IV/70 (V)** is a German tank destroyer in *Post Scriptum*. It is armed with a 7.5 cm L/70 PaK42 main gun, almost the same menacing gun used in the Panther, and an MG 34 mounted coaxially. It uses the Panzer IV chassis and does not have a turret, but a fixed main gun with limited traverse. The Jagdpanzer comes in two versions, with and without armored "schürzen" side skirts. The skirts do a good job protecting the tank's hull.

The Jagdpanzer IV/70 is armed with 24 APCBC shells, 20 APCR shells and 44 High Explosive shells. Plus 13 boxes of 250 rounds for the MG 34.

## Strategy

The Jagdpanzer IV/70 is a low profiled tank destroyer "TD" which thrives as an ambush vehicle away from congested city areas. It maxes out at 38 km/h on flat roads. Its handling and turning is okay, but not as good as the StuG III. The driver has a limited view which makes it a challenge to drive and also spot targets. The gunner and commander has to relay targets to the driver, which basically has to aim the main gun for the gunner. Communication is the key to use this turret-less tank.

Its main gun, the 75 mm KwK 42, outperforms the Tiger's 88 mm and the Firefly's 17 Pounder. Its main gun reload is also very fast which can bail you out in engagements. The traverse is only about 10 degrees to each side which makes it ideal to stay further away from enemy targets.

The Jagdpanzer has thick sloped frontal armor which does a good job deflecting incoming tank rounds. Its sides are weaker and also houses ammo-racks on each side of the upper casemate. A hit to the engine can also be lethal considering that the tank does not have a 360 degree turret.

It's advised to stay away from cities and villages, unless you have infantry covering your flanks.

## See also

* Jagdpanzer IV Similar vehicle armed with a shorter gun
Glider

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

**Gliders** are among the vehicles present in *Post Scriptum*.

Gliders were used by the British and American army in WWII and played a huge role resupplying and delivering troops and relatively small equipment to the front. Its cargo varied, noted of carrying either small jeeps, anti-tank weapons, heavy machine guns and very small tanks.

The idea of the glider was to get equipment and troops stealthily on the ground close to each other in comparison to airborne paratroopers. Dropping paratroopers caused the Germans to hear the engine-propelled aircraft from a distance and being able to alert the entire region in a matter of minutes. This usually resulted in the death of a lot of paratroopers before they even hit the ground. making the leftover paratroopers to be a lot more dispersed. Gliders were pulled by other military transport planes. Once released the engine-propelled transport planes traveled to another direction to keep the gliders stealth to a maximum.

Gliders were specifically created to keep equipment and troops together, making them more effective once they hit the ground. Nonetheless gliders were far from perfect. They were designed for a one way trip and had to be made out of cheap lightweight materials which, if lost, could no longer be of use by the Allied forces. The result of having it made out of these materials and having to land on farmlands and other unhardened terrain caused a lot of gliders to disintegrate on landing, killing or injuring its troops and destroying its cargo.

After the War, some people rebuilt or repaired their houses out of wings or fuselages from gliders, such as patching up holes in the walls or roof.
101st Airborne Division

Faction
 Country

The **101st Airborne Division** is a unit of the United States Army featured in *Post Scriptum*. It was added to the live build on January 20th, 2019.

## History

The 101st Airborne Division ("Screaming Eagles") is a specialized modular light infantry division of the US Army trained for air assault operations. During World War II, it was renowned for its role in Operation Overlord (the D-Day landings and airborne landings on 6 June 1944, in Normandy, France), Operation Market Garden, the liberation of the Netherlands and its action during the Battle of the Bulge around the city of Bastogne, Belgium. During the Vietnam War, the 101st Airborne Division fought in several major campaigns and battles, including the Battle of Hamburger Hill in May 1969.

## In Game Equipment

### Weapons

* M1 Garand - Semi-Automatic Rifle
* Springfield M1903 - Bolt-Action Rifle
* M1 Carbine Para - Semi-Automatic Carbine
* M1A1 Thompson - Submachine Gun
* M3 Grease Gun - Submachine Gun
* B.A.R - Light Machine Gun
* Browning M1919 A6 - Medium Machine Gun
* M1911 - Semi-Automatic Pistol

### Grenades & Launchers

* Mk.II Frag - Fragmentation Grenade
* M8 Smoke - Smoke Grenade
* Gammon Bomb - High Explosive Grenade
* M7 Grenade Launcher - Rifle Grenade Launcher Attachment
* M9A1 Bazooka - Rocket Launcher

### Explosives

* T.N.T Satchel
* Hawkins Mine - Anti-Tank Mine
* M1A1 AT Mine - Anti-Tank Mine
* M2A1 AP Mine - Anti-Personnel Mine

### Vehicles

* Jeep Willys - Car
* M3 Half-track - Armored Personnel Carrier
* M4A3 Sherman - Medium Tank

### Support

* Spitfire - Fighter Aircraft
* Mosquito - Light Bomber
* M1 howitzer 105mm - Howitzer

## See also

* 82nd Airborne Division
* Units

## References

1. ↑ Update v1.0.251 - Veghel Public Testing!
2. ↑ 101st Airborne Division - Wikipedia
Cromwell

Type

## Background

The **Mark VIII A27M Cromwell I** (or just **Cromwell I**) introduced in 1944, is a British cruiser tank in *Post Scriptum*.
It is armed with a 57 mm OQF 6-pounder Mk.III cannon and two BESA 7.92 mm machine guns, one mounted co-axially to the main gun and one in the hull of the vehicle. It is operated by a crew of 4; driver, gunner, hull machine gunner and commander.

The Cromwell is armed with 8 APDS shells, 32 APCBC shells and 35 High Explosive shells. Plus 26 boxes of 250 rounds for the two BESA MGs. 13 for the coax and 13 for the hull MG.

## Strategy

The Cromwell is the fastest tracked tank, along with the M5 Stuart, in Post Scriptum reaching up to 65 km/h on flat roads. It's not as agile due to its narrow tracks so it doesn't turn as sharply as other tanks. It has a low profile which makes it harder to spot and to hit at distance as well. It can be used in the scout car role as an observer, and also to roam around for enemy MSPs and FOBs, because of its amazing mobility.

Its main gun can engage any German tank, even though it can struggle to penetrate the Tiger Tank frontally, especially if it's angled. Use the APCBC shell to effectively penetrate the Tiger tank.

The main gun has a quick reload and the turret rotation is fast. A good strategy against the Tiger is to charge it head on and get in behind it. A bad German crew will turn the slow turret and not the tank itself which allows you to get in clean shots at the side or rear without taking too many rounds yourself.

The Cromwell offers okay armor protection. It cannot be destroyed by 20 mm fire and fights off 50 mm tank rounds to the front. 75 and 88 mm tank rounds will slice through the Cromwell at ease as will rockets from handheld AT launchers. Its ammo-rack is placed low in the hull however, which makes it harder to score a direct "one hit kill" compared to most other allied tanks.
Gewehr 43

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Magazine Size

## Background

The **Gewehr 43** (German for **Rifle** 19**43**) is a weapon featured in *Post Scriptum*. It is based on the earlier Gewehr 41(Walther) with the addition of a newer short-stroke piston gas system and easier production materials. The name was later changed to **Karabiner 43** in 1944, with over 400,000 being built between 1943 and 1945. The new short-stroke piston gas system also allowed for the use of box magazines, replacing the stripper clips the earlier G41 used.

## Strategy

Just like the Gewehr 41, the Gewehr 43 is best used for close to medium range engagements, and it excels in close quarter combat over bolt action rifles. Engagements at long ranges are tricky but not impossible, however, that role is best left to the Karabiner 98 Kurz.

## Trivia

In World War 2, German Infantry would reload their Gewehr 43 rifles by stripper clips and not by removing the magazine and putting a new one in. Magazines were only taken out for cleaning.

## See also

* Gewehr 43 on Wikipedia.
* Gewehr 41 Predecessor to the Gewehr 43.
Polish Brigade

Faction
 Country

The **Polish Brigade** is a playable unit featured in *Post Scriptum*. It was added on the August 31st, 2018.

## History

The 1st (Polish) Independent Parachute Brigade was a parachute infantry brigade of the Polish Armed Forces in the West under the command of Major General Stanisław Sosabowski, created in September 1941 during the Second World War and based in Scotland. Originally, the brigade's exclusive mission was to drop into occupied Poland in order to help liberate the country. The British government, however, pressured the Poles into allowing the unit to be used in the Western theatre of war. Operation Market Garden eventually saw the unit sent into action in support of the British 1st Airborne Division at the Battle of Arnhem in September 1944. The Poles were initially landed by glider from 18 September, whilst, due to bad weather over England, the parachute section of the Brigade was held up, and jumped on 21 September at Driel on the South bank of the Rhine. The Poles suffered significant casualties during the next few days of fighting, but still were able, by their presence, to cause around 2,500 German troops to be diverted to deal with them for fear of their supporting the remnants of the 1st Airborne trapped over the lower Rhine in Oosterbeek.

## In Game Equipment

### Weapons

* Lee Enfield No.4 - Bolt-Action Rifle
* Sten Mk.V - Submachine Gun
* Bren Mk.III - Light Machine Gun
* Enfield 2 - Double-Action Revolver

### Grenades & Launchers

* Mills Bomb - Fragmentation Grenade
* No77 Phosphorus - Smoke Grenade
* Gammon Bomb - High Explosive Grenade
* Cup Discharger - Rifle Grenade Launcher Attachment
* 2 Inch Mortar - Light Mortar
* P.I.A.T - Anti-Tank Weapon

### Explosives

* T.N.T
* Hawkins Mine - Anti-Tank Mine
* GS Mk. V AT mine - Anti-Tank Mine
* Mk.II AP Mine - Anti-Personnel Mine

### Stationary Weapons

* Bren Mk.III - Medium Machine Gun
* Vickers MG - Medium Machine Gun

### Support

* Spitfire - Fighter Aircraft
* Mosquito - Light Bomber
* M1 howitzer 105mm - Howitzer

## References

1. ↑ Update v1.0.60 - Changelog
2. ↑ 1st Independent Parachute Brigade (Poland) - Wikipedia
Sapper

The **Sapper** (German: ***Pionier***) is a class available in *Post Scriptum*.

## Equipment by unit

 PRIMARY WEAPON
 SECONDARY WEAPON
 EXPLOSIVES
* Geballte Ladung 3kg
* Hafthohlladung
* T.N.T
* Gammon Bomb
* Hawkins Mine
* Gammon Bomb
* T.N.T Satchel
 SMOKE GRENADES
 MEDICAL SUPPLIES
 ADDTL. EQUIPMENT
* Repair Wrench
* Canteen
* Repair Wrench
* Sandbags
* Canteen
Pak 36

Type

## Background

The **PaK 36** is a German anti-tank gun in *Post Scriptum*. Developed by Rheinmetall in 1933 and issued in 1936, it saw heavy use in the early to mid stages of the war. During the Spanish Civil War, it was used to engage the lightly armored tanks of the period and had performed well. However, as the war progressed and more heavily armored vehicles started being used, the 37mm round became obsolete. Succeeded by the Pak 38, its use declined and by 1940 the latter phased it out.

## Strategy

As with most anti-tank guns, the PaK 36 performs excellent in ambush positions. Lightly armored targets such as trucks, cars and infantry are prime target for the underpowered but quick firing 37mm cannon. Confrontations with tanks however should be avoided, as its penetration is inadequate to pierce their front and sometimes even rear and side armor.
Vickers MG

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Magazine Size
 Rate of fire

**Vickers machine gun** is a British machine gun in *Post Scriptum*.
It can only be used as a stationary weapon and is belt fed. It is quite
effective at suppression but needs protection. Can also be found on some
vehicles.

## Background

The Vickers MG (Also known as the Vickers Gun) was a water-cooled .303 British machine gun, based off the *Maxim Gun*, produced by Vickers Limited.
The weapon had a reputation for great solidity and reliability. The weapon has been explored to be extremely durable.
In August 1916, during which the British 100th Company of the Machine Gun Corps fired their ten Vickers guns to deliver sustained fire for twelve hours. Using 100 barrels, they fired a million rounds without breakdowns. "It was this absolute foolproof reliability which endeared the Vickers to every British soldier who ever fired one. It never broke down; it just kept on firing and came back for more."
Stielhandgranate

Type

The **Stielhandgranate** is a grenade featured in *Post Scriptum*.

Two variants of the Stielhandgranate are featured in *Post Scriptum* - a standard high-explosive grenade and a smoke grenade (called "**Stielhandgranate Smoke**"). The smoke version does not posses toxic chemical properties and is safe to walk through.
Post Scriptum Wiki

Welcome to the Official *Post Scriptum* Wiki
the *Post Scriptum* compendium by the players, for the players.
We are currently maintaining 1,026 pages (236 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Weapons

Anti-tank weapons
Artillery
Grenades
Knives
Machine guns
Mines
Mortars
Pistols
Rifles
Submachine guns

Nations

* United Kingdom
* United States
* Germany

Vehicles

Armored vehicles
Cars
Gliders
Tanks
Tractors
Trucks

Units

* British Airborne Division
* British XXX Corps
* 101st Airborne Division
* 82nd Airborne Division
* Wehrmacht
* Waffen SS

Maps

* Arnhem
* Oosterbeek
* Heelsum
* Driel
* Doorwerth

Video

Images

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Basics

* How to play
* Gear
* Release date
* System requirements

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Links

* Official site
* Steam
* Facebook
* Twitter
* Discord
* Offworld Industries

Twitter

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About

Experience a full-scale battlefield with 60-Player Servers, 50+ usable vehicles, Squad roles, Supply runs and Base Building. Post Scriptum is a unique experience, recreating a Historically Accurate, Immersive & Realistic gameplay.
Players will be given the option to fight with the British Airborne Division, British XXX Corps, US 101st / 82nd Airborne Division or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment.

Release date: August 9, 2018
4 inch mortar

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

The **4.2 inch mortar** is a British heavy smoothbore mortar in *Post Scriptum*. The "Ordnance ML 4.2 inch mortar" was produced by the Royal Ordnance Factories for the Royal Engineers. It is the largest caliber mortar in the game, with an impressive range of 2600 meters in radius. It is thus able to cover almost all of Driel if put in the middle of the map. Like the other mortars in the game, it comes with 45 High Explosive and 45 Smoke shells. It has a 3 second reload just like the other mortars in the game despite the higher caliber.
Hotchkiss H35

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

The Hotchkiss H35 or Char léger modèle 1935 H was a French cavalry tank developed prior to World War II. Despite having been designed from 1933 as a rather slow but well-armoured light infantry support tank, the type was initially rejected by the French Infantry because it proved difficult to steer while driving cross-country, and was instead adopted in 1936 by the French Cavalry.

## In-game Vehicle Stats

 Weak Spots
 Time to Enter Vehicle
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

### Driver

 From 0km/h to Top Speed
 Max Reverse Speed
 From 0km/h to Max Reverse Speed
 Views
 Zooms
Yes

### Gunner

 Main Gun
 Main Gun Rate of Fire
 Main Gun Ammo Count
 Main Gun Reload
 Secondary Gun
 Secondary Gun Ammo Count
 Secondary Gun Reload
 Gun Elevations
 Views
Periscope.
 Zooms

## See also

* Hotchkiss H35 on Wikipedia

The **Hotchkiss H35** is an Light Tank featured in *Post Scriptum*. It was added to the live build on the January 9th, 2020.

## References

1. ↑ [http://postscriptumgame.com/pj-free-weekend/
Panzerbüchse 39

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Magazine Size

## Background

The **Panzerbüchse 39** is a weapon featured in *Post Scriptum*. Direct descendant from the Anti-Tank rifles of World War 1 and saw extensive use in the early stages of World War 2 where it faced lightly armored vehicles. By 1944, the weapon had become near obsolete, as it was unable to deal significant damage to the armored vehicles it faced.

## Strategy

It is best used from inside buildings to engage unsuspecting enemy vehicles, as the lengthy reload animation leaves you open to being shot at. Avoid shooting at tanks head on, as most of them will shrug off shot after shot. Ideally, wait for the vehicle to present its sides or rear where the armor is the thinnest. Against infantry, the Panzerbüchse is devastating. One shot anywhere on an enemy's body is enough to kill them. However, it lacks any high powered scopes, making it extremely difficult to spot and shoot targets at long ranges.
Map Layer Quick Reference

## Arnhem

Arnhem Offensive 01

British defending, point order:

1. Arnhem Bridge South
2. Arnhem Bridge North
3. Graveyard
4. Town Hall
5. Koepelkerk
6. Train Station

Arnhem Offensive 02

British defending, point order:

1. Arnhem Bridge South
2. Arnhem Bridge North
3. Kerk
4. Klooster
5. Train Station

Arnhem Offensive 03

British defending, point order:

1. East Train Station
2. Arnhem Bridge North
3. Old Manor
4. Koepelkerk
5. Train Station

## Best

Best Offensive 01

Germans defending, point order:

1. AA Position
2. Kerk
3. Eastern AA
4. Dokken

Best Offensive 02

Germans defending, point order:

1. De Oude Vijver
2. Centraal
3. Northern Forest
4. Dokken

Best Offensive 03

British defending, point order:

1. Dokken
2. Eastern AA
3. Centraal
4. Western AA

Best Offensive 04

British defending, point order:

1. Northern Forest
2. Centraal
3. Kerk
4. De Oude Vijver

## Carentan

Carentan Offensive 01

Carentan Offensive 02

Carentan Offensive 03

## Colmar

Colmar Offensive 01

Colmar Offensive 02

Colmar Offensive 03

Colmar Offensive 04

Colmar Offensive 05

Colmar Offensive 06

Colmar Offensive 07

Colmar Offensive 08

Colmar Offensive 09

Colmar Offensive 10

Colmar Offensive 11

Colmar Offensive 12

## Dinant

Dinant Offensive 01

Dinant Offensive 02

Dinant Offensive 03

## Doorwerth

Doorwerth Offensive 01

Doorwerth Offensive 02

Doorwerth Offensive 03

Doorwerth Offensive 04

Doorwerth Offensive 05

Doorwerth Offensive 06

Doorwerth Offensive 07

## Driel

Driel Offensive 01

Driel Offensive 02

Driel Offensive 03

Driel Offensive 04

Driel Offensive 05

Driel Offensive 06

Driel Offensive 07

Driel Offensive 08

Driel Offensive 09

Driel Offensive 10

## Foy

Foy Offensive 01

Foy Offensive 02

Foy Offensive 03

Foy Offensive 04

Foy Offensive 05

Foy Offensive 06

## Grave

Grave Offensive 01

Grave Offensive 02

Grave Offensive 03

## Haguenau

Haguenau Offensive 01

Haguenau Offensive 02

Haguenau Offensive 03

Haguenau Offensive 04

Haguenau Offensive 05

Haguenau Offensive 06

Haguenau Offensive 07

Haguenau Offensive 08

Haguenau Offensive 09

Haguenau Offensive 10

Haguenau Offensive 11

Haguenau Offensive 12

## Heelsum

Heelsum Offensive 01

Heelsum Offensive 02

Heelsum Offensive 03

Heelsum Offensive 04

Heelsum Offensive 05

Heelsum Offensive 06

Heelsum Offensive 07

## Maginot

Maginot Offensive 01

Maginot Offensive 02 - DOES NOT BOOT

Maginot Offensive 03

Maginot Offensive 04

Maginot Offensive 05

Maginot Offensive 06

Maginot Offensive 07

## Maleme

Maleme Offensive 01

Maleme Offensive 02

Maleme Offensive 03

Maleme Offensive 04

Maleme Offensive 05

Maleme Offensive 06

## Stonne

Stonne Offensive 01

Stonne Offensive 02

Stonne Offensive 03

## Utah Beach

Utah Beach Offensive 01

Utah Beach Offensive 02

## Veghel

Veghel Offensive 01

Veghel Offensive 02

Veghel Offensive 03

Veghel Offensive 04

Veghel Offensive 05

## Velmolen

Velmolen Offensive 01

Velmolen Offensive 02

Velmolen Offensive 03

Velmolen Offensive 04
M18 Hellcat

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

The **M18 Hellcat** is a American tank destroyer. It is well known for its high top speed and its great penetrative abilities due to its high caliber (76 mm).

It was developed under the idea that the hunt of tanks did not need any real protection, but the ability to find and run down enemy tanks was more important as well as the good penetration of either one of the high calibers of the time (37 mm, 57 mm, 3 inch or 75 mm). But as the final drafts were finished a new caliber had been made available for testing, the M1 was using a caliber of 76 mm and was able to provide good projectile speeds at a lower weight than most of the other barrels/main armaments. The speed came from the new Wright R975, a motor with nine cylinders.

After the first models were constructed it was tested at the General Motor testing facility in Milford, where it was judged based on speed, maneuverability, it's ability to plow through barricades across hedges and through small rivers.

The construction of this new Tank Destroyer is said to have changed a lot in the dynamics of tank battalions since squads could forego the strict command structure and implement more flexible ways to adapt all the positive aspects of tank hunting into ordinary warfare.
Panzer II

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

 Weak Spots
 Time to Enter Vehicle
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

## See also

* Panzer II on Wikipedia

The **Panzer II** is an Light Tank featured in *Post Scriptum*. It was added to the live build on the January 9th, 2020.

## References

1. ↑ [http://postscriptumgame.com/pj-free-weekend/
Stug III

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

The ***Sturmgeschütz III Ausf G*** (StuG III) is a German Tank Destroyer in *Post Scriptum*. It is equipped with a 7.5 cm KwK 40 L/43 main gun and one 7.92mm MG 34 machine-gun mounted coaxially to the cannon. It is operated by a crew of 3; one driver, one gunner and one commander. It uses the Panzer III chassis and does not have a turret, but a fixed main gun with limited traverse to the left and right, about ±15° to each side. The StuG comes in two versions, with and without armored "schürzen" side skirts. The skirts do a good job protecting the tank's ammo-racks.

The StuG is armed with 35 APCBC shells, 10 APCR shells, 40 High Explosive shells and 10 Smoke shells . Plus 13 boxes of 250 rounds for the MG 34.

## Strategy

The StuG III is a low profiled tank destroyer "TD" which thrives as an ambush vehicle away from congested city areas. It's rather slow by maxing out at just 35 km/h on flat roads. Its handling and turning is superb though, compared to its stepbrother, the Jagdpanzer IV. The driver has a limited view which makes it a challenge to drive and also spot targets. The gunner and commander has to relay targets to the driver, which basically has to aim the main gun for the gunner. Communication is the key to use this turret-less tank.

Its main gun, the 75 mm KwK 40, does a good job, but it's not as effective as the Panther's long 75, Tiger's 88 mm and the Firefly's 17 Pounder. Its main gun reload is the fastest of all the tanks in-game which can bail you out in engagements. The traverse is only about 15 degrees to each side which makes it ideal to stay further away from enemy targets. It can also fire smoke shells in rapid order to create smoke screens for infantry or blind enemy tanks.

The StuG III has okay armor protection, but the lack of sloped armor makes it an easy vehicle to penetrate even with smaller tank guns. A hit to the engine can also be lethal considering that the tank does not have a 360 degree turret.

It's advised to stay away from cities and villages, unless you have infantry covering your flanks.
Veghel

Size
 Location

**Veghel** is a map featured in *Post Scriptum*, Chapter 1. It was added to the live build on February 4th, 2019.

## Layers

### AAS 01

5x Opel Blitz:

3x Transport
2x Construction
2x Kubelwagen:

1x Command
1x Recon
1x Sd. Kfz 232
1x Sd. Kfz 234
1x Sd. Kfz 251
1x Panzer IV G

3x Bedford Truck
2x Austin K5
2x Daimler Armoured Car
2x M4A3 Sherman
1x Jeep Willys
1x M3 Half-track

### Offensive Single 01

3x Opel Blitz:

2x MPS
1x Construction
2x Kubelwagen:

1x Command
1x Recon
1x Sd. Kfz 232
1x Sd. Kfz 234
1x Sd. Kfz 251
1x Tiger E

2x Austin K5
2x Bedford Truck
2x M3 Half-track
1x Daimler Armoured Car
1x Jeep Willys
1x M4A3 Sherman
1x Sherman Firefly

## References

1. ↑ Update v1.0.182 - Changelog
2. ↑ Update v1.0.268 - Veghel is back!
Renault B1

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

The Renault **Char de bataille B1 bis (Battle tank B1 [suffix] bis)** is a French Heavy Tank in *Post Scriptum*. It was manufactured by the French company Renault for the French Army. Its armament consists of one 47 mm SA35 L/32 cannon and one 7,5 mm MAC 31 machine gun mounted coaxially to the cannon. It is operated by a crew of 3; One driver, one gunner/commander and one hullgunner.

## Strategy

The B1 is relatively slow, even for a Heavy Tank. However, that is offset by the fact that it is very well armored all around and it greatly benefits from angling. It is best used as an infantry support vehicle due to the underpowered cannon when it comes to tank vs tank combat. Trucks, Jeep Willys and other lightly armored vehicles should be prime targets for the B1. A B1 supported by infantry, in a favorable position is a very hard threat to deal with and can be a nuisance when it's defending a point. After the release of Chapter II, the tank perforce in 1940 maps is increased thanks to the lack of any powerful antitank weaponry in the infantry, you are basicly inmune from anti-tank rifles. Tanks will always struggle to penetrate you, giving you a huge advantage in combat, however, your wrost enemy will be the Stug III, his frontal armor will bounce your AP rounds no matter what, and his cannon will not only penetrate you, but destroy you in one shot. The only way to neutralize the Stug III it is inmovilize it, first, you must take cover, wait until the tank destroyer is distracted, move to the sides and shoot at the engine in the tracks, the upper armor is sloped and will likely bounce, it will take one or two well placed shots to destroy it

## In-game Vehicle Stats

 Weak Spots
 Time to Enter Vehicle
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

### Driver

 From 0km/h to Top Speed
 Max Reverse Speed
 From 0km/h to Max Reverse Speed
 Views
 Zooms
Yes

### Gunner/Commander

 Main Gun
 Main Gun Rate of Fire
 Main Gun Ammo Count
 Main Gun Reload
 Secondary Gun
 Secondary Gun Ammo Count
 Secondary Gun Reload
 Gun Elevations
 Views
Cupola Periscope.
 Zooms

### HullGunner

 Main Gun Rate of Fire
 Main Gun Ammo Count
 Main Gun Reload
 Gun aim
 Views
 Zooms

## See also

* Renault B1 on Wikipedia

The **Renault B1 bis** is an Heavy Tank featured in *Post Scriptum*. It was added to the live build on the January 9th, 2020.

## References

1. ↑ [http://postscriptumgame.com/pj-free-weekend/
Artillery

**Artillery** is among the weapons present in *Post Scriptum*.
There is HE artillery, which is called in by the platoon commander and AT guns that can be towed.

## User Controlled Artillery

User controlled artillery falls under 2 categories:

1. Towed anti-tank guns.
2. Emplacement AA.

Both the QF 6-pounder and the Pak 38 fall under the first category, while the Flak 36 falls under the second.

## List of artillery

* QF 6-pounder
* Flak 36
* Pak 38

## Platoon Commander Artillery

A platoon commander can call in artillery, either smoke or HE by using a radio. This type of artillery is not controlled by a player. It should be noted that this artillery is stronger than any mortars available to players and does considerably more damage to soldiers and vehicles. The smokescreen also has an increased radius.

To learn more, see How to play guide for Post Scriptum
Jeep Willys

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Overview

The **Jeep Willys** is a American and British car in *Post Scriptum*. The **Jeep Willys** was one of the most common non-combat vehicles in use by the allies, with over half a million being produced. The vehicle's versatility made it suitable for many roles, such as the towing of supplies or anti-tank guns, and transport even over rough terrain. It can carry a total of 4 people, including a driver and (on some versions) a gunner. The **Jeep Willys** can be equipped with a Vickers K machine gun, with 100-round magazines. A commander's varient of the **Jeep Willys** (with a Vickers K) will spawn on all layers with the United Kingdom or United States. This version of the **Jeep Willys** can only be driven by the commander, although other classes may use the gunner and passenger seats. It can also be spawned from allied vehicle tents. This version can be used by anyone, however it will be unarmed.

## Strategy

Although the Vickers K has a high fire rate, the exposed position of the gunner and driver along with the narrow angle of gun rotation means that the **Jeep Willys** should not be used to directly engage the enemy on the front lines. The **Willys** is very fast, capable of over 60km/h. For this reason, it is excellent for use as fast transportation for a smaller number of people. Anti-tank and sapper classes may wish to make use of its speed to outflank the enemy or hunt down enemy vehicles. The platoon commander can use his **Jeep Willys** to move around the battlefield and as a radio. Unlike the German counterpart the Kubelwagen, the **Jeep Willys** can be used as a radio even whilst driving. The **jeep** can also be used to tow the QF 6-pounder or an ammo trailer. It is used to ram Tanks by the S=As however this tactic is proven to be ineffective if used by other squads.
Binoculars

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Used by

The **Binoculars** are a piece of equipment featured in *Post Scriptum*.

## Variants

* **Dienstglas 6x30** - standard issue binoculars of the German forces (used as placeholder for British forces as well)
* **M17 Binoculars** - standard issue binoculars of the American forces
MAS 36

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

The **MAS 36** is a French bolt-action rifle featured in *Post Scriptum*.

Its production started in 1936, which led to the small amount of **MAS 36** rifles that had been used in WWII.

Typical for most french rifles this weapon did not have a safety manual and later on in the war it's production was continued underground by baking the barrels in ovens hidden from the occupation.

It was supposed to be a stepping stone for the french forces, as they were exploring semi-automatic rifles, but took on the role of the official main weapon of the french forces for all of the war.

As the Germans were retreating they took many  **MAS 36 rifles** with them and renamed them to the Gewehr 242(f).