recursal/Fanatic-Fandom huggingface dataset:
Postgame A56

Week 56: I Want My Mummy

(Day 383)

When we left off...

The party got a note from Erizo, detailing how to observe the proper manners when entering the Temple of the Silent Sands. Cadaver in hand (and foot!), the party descended into the depths.

A trio of sphinxi provided pause (and eventually, paws) - when they stopped Warden’s passage by insisting on his true name. The third one tripped up the party into admitting they were raiders, and battle ensued. After Warden cheated the second one, the party slipped into the temple as the doors sealed.

Inside, Mungo nearly was killed in a room that trapped him inside and filled with sand - saved by Ariana, who nearly died in the rescue when she was nearly buried in sand upon teleporting in. Combat with a mummy ended with it trapped inside the crystalline pommel of its own sword. A secret door was found!

Around town...

In the absence of a real military force, Heat Hill has begun talks with their new neighbors, the Coinpikes. While this would normally be a cost prohibitive way to insure long term security - the Volcagnomes have been raking in gold since the last International Council, as their expertise in limited-wood commerce is unmatched.

Grimwalt has unveiled their three-prong ongoing expansion efforts. King “Toby” Tobias of Grimwalt had promoted three nobles to the rank of Baron(ess) - and sent them out to form vassal cities.

* Demetheim, a port-town with an unrivaled university.
* Feldheim, which is on track to become the future bread-basket of Grimwalt.
* Rotterburg, a heavily fortified military-academy in the mountains.

Hinklemar has started doing Teleportation Circuits at noon, when he believes the tear between planes is most stable. On odd days he travels Eye of the Storm, to Frostholm, to Cat’s Bath (in Puerta Cosa), to to Cat’s Paw (near Sunspar), to Cat’s Nap (in Central Frostholm) and back to Eye of the Storm. On even days, he goes in reverse.
Bomot Warguard

**Name**: Bomot Warguard

**Level** 1, Dwarf Warrior

**Homeworld**: Faerun, Mithral Hall

**Age**: 84

**Backstory**: Both parents died in a goblin invasion, his three siblings pretended he didn't exist and was left to fend for himself.  He considered himself and exile and left Mithral Hall.  While wandering the wilds, he was taken by the storm and considered this his new start.  He has a strong hatred for goblins, and came to conflict with goodly orcs initially in Frostholm.  It was recommended that he head towards Blackaxe, as there were less green skins there.  Eventually, he found his way to Fort High Hammer, and learned about the strife in the area.  Rather than head into an undesirable desert region, he headed back into Blackaxe, eventually finding his way to Holzdorf.  He is an honorable dwarf, who hates what he perceives as evil.  He's willing to work in the shadows, as long as he believes he's doing something for the right reasons. Bomot currently works at the Phandalin Copperfinder Bank as security.

**Characteristics**:  He lost his left littlefinger in a duel against an orc, though he won the duel.  After the duel, he wasn't as welcome around Lungdespair, but they only know him by sight, as they never learned his name.  He's tired of political entanglements and is happy to work for the free lands around Phandalin by working with the Free Lands Underground.  The idea of not serving a king, but serving the every man, really appeals to Bomot.   He's happy to drink at any tavern and gather whatever gossip helps the Underground in achieving its goal.  When he's off duty for a few days, he'll travel to the Blackaxe forts to gather what gossip he can.  He has a rather robust war horse to make the trips in an expedient manor.   His horse is named Boris, and is a black stallion.

His goal is to ensure the safety of Phandalin against surrounding evils.  He wants to eventually open a caravan protection company, while still serving the Underground.
The Four Power War On Terror

The Four Power War On Terror began when several terrorist attacks occured in Kuwait, France, Britain and Tunisia by the ISIS Terrorist Group.

## Timeline of Events

* 6/27/15 9:00 PM. Minecraftian Forces land in Southern Iraq and begin pushing north towards the capital city. Encountering weak resistance.
* 6/27/15 9:20 PM. Minecraftian Forces are within 20 miles of Baghdad. Racing north as quickly as possible.
* 6/27/15 9:30 PM. Minecraftian Forces arrive at Baghdad and begin sieging the City.
* 6/27/15 9:45 PM. ISIS Is defeated and pushed from iraq, they are eventually destroyed by the USSR.
* 6/28/15 12:30 PM. The Persian Empire is formed after discussions between the 4 powers and the middle eastern nations to establish stability in the region.
Marrige of King Tobias and Lady Lissan

King Tobias Grimwalt announced his engagement to Lady Lissan of Grimwalt at the Third International Council at Pax Transit.  Lady Lissan was visibly pregnant at the time.  King Tobias invited the Heroes of Frotholm to attend, and Prince Sereg privately voiced doubts about the wisdom of the marriage. The wedding began in the Grimwalt Summer Palace, but the ceremony was abandoned part-way through, when the cake came alive and started attacking guests.  It was also revealed that Lady Lissan was being impersonated by a succubus.

## The Wet Wedding

Guru Calais Lux was selected to officiate and perform the marriage ceremony; Sir Mungo of the Glade was selected to act as body guard for the Prince; Warden Warden received official cake-cutting duties; and Iris and Lady Arianna acted as ushers.

Shortly after the ceremony began, it became clear that Lady Lissan was reacting adversely to the Guru's generous use of Holy Water.  Several gallons were left to leak onto the floor, and a ceremonial bowl "accidentally" tipped over her head.

However, at King Tobias' request (and with a bit of intervention from the Spool of Istus) the ceremony progressed to the ring exchange.  As soon as the rings were exchanged, the cake turned into a Fondant Golem and attacked, causing the King to give a general order of "Kill all the monsters!" which was generally interpreted to include Lady Lissan.

It was also revealed that Lady Lissan had been tricked into donning a cursed ring of Dimensional Anchoring, and was not able to use her Demonic powers to teleport away.  A battle erupted, and Prince Sereg struck the killing blow against the succubus.

There were 8 casualties in the fray, although many lives were spared by swift action by the Heroes.  After the bride, cake, ring bear, and thralls were defeated, King Tobias revealed that he'd been aware of Lady Lissan's deception from the start, and used the opportunity to recover the stolen Planar Plotter to Lady Arianna.

## The Book of Calais: Chapter 43

And so it came to pass that the Orthodox Pelorian customs were affirmed once again.  Let no marriage commence without the formal blessings and purifications of the Sun Father, and let none unannointed by the divine light of Pelor enter into a union under false pretenses.

It was with great wisdom that the Guru saw through the double deception of the Succubus and the King, and this lesson reminds us that wisdom often requires a second examination, an extra few seconds of thought.  Do not rush to judgement, less ye disrupt the Good Works of others. Do not yeild justice, less you wait too long for Good Works to be done when you may be the Light's Strong Arm.  We must be patient and trusting as Calais, with all the zeal and strength of Prince Sereg, a Chosen Hero of Pelor!

Foresight and bravery such as these are great gifts of wisdom indeed, and so another great Miracle was done in Grimwalt when the Succubus lay slain, and the Kingdom secure.

So sayeth Calais, and so sayeth Pelor!
Tomb of Horrors

Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. It is filled with terrible traps and not a few strange and ferocious monsters to slay the unwary. It is also the final resting place of King Armok Gravelfighter, the one-time King of Frostholm and patron namesake of New Gravelton.

## Discovery

The tomb was discovered by the Heroes of Frostholm and the Champions of New Gravelton at approximately the same time. The two parties worked together, and a few even survived to tell the tale.

Though lesser-known than the Heroes of Frostholm, important Champions of New Gravelton include:

* Warden Cogswell, of Redgate Prison (Tomb Survivor)
* Sir Geokles, of Fort Geo (Tomb Survivor)
* Ironforge James, archaeologist (Rumored Survivor - Status Unkown)
* Sister Ingrid Stonechipper (Exterior Support)
* The Elven Sorceress Jasmiras (Deceased)
* Notake Kanderu, a kobold of limited diction (Deceased)
* Shoe, an awakened koala (Deceased)
* Haech, a monkey-monk (Deceased)

## Legacy

Dark Magic contracted out to Devils and Demons ensures many mechanisms within the Tomb of Horrors are magically replaced or reset on a regular cycle.

Adventurers who wish to explore this notoriously dangerous tomb without dying need only visit Fort Geo to organize a guided tour. Because the Tomb is frequently refreshed, many unclaimed treasures still lie within. If you visit on a guided tour\* with Geo, the treasure is yours to keep\*\*... for a reasonable percentage off the top, of course.

\*Of course, that doesn't stop adventurers with no sense of self-preservation from sneaking in.

\*\*Some specific pieces of treasure cannot be removed or are magically transported back to the Tomb when it refreshes.

## Treasure

Famously, a Light of Civilization was discovered in the tomb. It now resides in Sunspar.

A talking skull, named Morte, was also removed from the Tomb.

The Champions of Grimwalt returned the crown of King Armok to New Gravelton.

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Duane Cairnwright

Duane Cairnwright is a male Human. He is a cobbler.

## Involvement in Second High Council

Duane ran on the slogan "A Place for All" He wanted to increase the non-dwarf presence in Frostholm Politics.

He was the runaway top of the tally. Duane received votes from essentially all non-dwarfs, and some number of votes from most dwarfs houses. Voting patterns suggesed that he will not be beholden to any particular group or interest.

While on the council, Duane Cairnwright was successful in his legislation that would allow immigrants who reside in Frostholm to become citizens after a probation period of 60 days, following a final review by AEGIS. At that point, citizens may petition a house for membership - gaining an accented version of the house name (eg; d’Lowslayer, d’Edgedig) to indicate their non-native origin. To prevent a house from growing too large by way of immigration, it was added that no house may taken in more than ten more new members than the house which has taken the least new members, in a year.

## Significant Appearances

* **AS 214:** Duane and Rohe Lowslayer shut down a motion to ban exporting foodstuffs to New Gravelton, after persuading Denk Redquarrier to their side and gaining a majority.

## Other Stats

**Religion:** Pelor

**Class:** Unspecified

## DM Only

Other Info:
Alignment: Neutral Good
Bay of Breezes

Inner Sea > **Bay of Breezes**

The Bay of Breezes is a freshwater bay off the Inner Sea, between the Fairlands and the Burning Sands.

## Use In Trade

The Bay of Breezes is the only route for ships from New Gravelton and Puerta Cosa to connect anywhere else. It is often crossed by ships from Frostholm Farms's Inner Harbor, who trade foodstuffs for gold and gems.

## Hidden Lore

Knowledge Local:Frostholm DC 15 (Trade Restrictions)

This access is currently unfettered, but Frostholm has contemplated setting up a blockade to the East of the City of Frostholm.

## DM Only

DM Notes

TEXT GOES HERE
Frostholm Quarantine

Fairlands > Frostholm > Frostholm Farms > **Frostholm Quarantine**

The Frostholm Quarantine was a checkpoint established to screen refugees seeking residence in Frostholm for infectious disease. In 460, it was converted into the Olga Thorntusk Memorial Welcome Center.

## Establishment

In AS 62, the (yet unbranded) Heroes of Frostholm found three lost humans while investigating a Mysterious Signal Fire. Jerod, Altip, and Yonald had left their group in search of supplies - when they became hopelessly lost.

Despite their best efforts to conceal it, Yonald was found to be carrying a mysterious illness contracted during the storm. The group was escorted back to the edges of Frostholm Farms, and the First High Council was contacted.

To insure that the these (and future) immigrants would not bring disease into Frostholm, the council decided to errect a Quarantine Zone. It would later be incorporated into The Barricade.

## History

Over the next year, the amount of incoming visitors to Frostholm through a variety of ports and borders made the Quarantine less and less useful.In AS 460, the Fourth High Council formally closed the Quarantine, and repurposed the building as a welcome center dedicated to Olga Thorntusk.

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Rohe Model

The **Rohe Model** Mark I was a ship ordered by Frostholm, at the "suggestion" of Rohe Lowslayer, upon his taking position on the Second High Council.

## Design

Rohe's are medium ships, just small enough to navigate the The Channel, but large enough cross the Great Sea. They can operate with a crew of just three, and are often staffed with six sailors for full time duty.

They are not fit for the rigors of war; instead having a maximum of cargo space, as well as accommodations for those wishing to travel. Each also has a Copperfinder branded mini-vault on board.
Postgame A48

Week 48: Mace Off with Count Sudoku

(Day 338-339)

When we left off...

The party departed Heat Hill - teleporting to Frostholm to meet with the Temple of Silences, at their request. Viru Edgedig greeted them as they arrived, and took them to the Flagonshard to talk.

After building consensus that the figure being followed by the Vaultsmiters was a problem to be dealt with, he laid out his solution - reassembling the broken mace of St. Cuthbert, and using it against the imposter. There are five pieces...

* Flange (possessed by the party, as a gift from Grimwalt)
* Shaft (possessed by Temple of Silence)
* Handle (possessed by Vaultsmiters)
* Flange (in a temple of St. Cuthbert)
* Flange (with a dragon?)

The party headed to a found temple, where a construct stood watch over a floor littered with large blue runes. The ground was eventually found to be some sort of not-number puzzle, and solved (during the times when the golem wasn’t beating on people). Flange get!

Around town...

An independent CLIPEUS investigative team has confirmed the attack on the Chaos Temple, and death of Chaosdwarflord Bdokn Cairnmolder.

The Sulfur Soak brought relaxation to countless visitors of the Cat’s Nap branch in Heat Hill. One small group of individuals, however, thought it was a competition (a la the Pelor Plunge) - and that the goal was to remain in for as long as possible. Research on a cure for overwhelmingly smelling like eggs is ongoing.

St. Cuthbert has apparently appeared to the Vaultsmiters again, declaring newspapers to be an “abomination”, and instructed them to not look at them (or anyone claiming to represent them).
The United Johns of Cena

**The United Johns of Cena** (otherwise known as **The Best Country Ever**) is a puppet nation ran by the UK and the USSR as a testing ground for the fans of John Cena. The president is of course, John Cena, and the military is composed only of John Cena. The John Cena theme song is played 24/7 across the nation. The power of John Cena is believed to keep everyone alive, and if they are taken from the island nation they are believed to die immediately.

John Cena is love, John Cena is life
Postgame A53

Week 53: Battle of Lanthir, Part 1

(Day 373-374)

When we left off...

The Fourth International Council ended with news of Lanthir’s siege by the Firebourne Nations.

Upon arriving at the Lanthir Dock, the party was greeted by Slick Princess Honeysuckle, who then introduced the party to Grand Emperor Rowan. He explained the situation, with input from Arboreal Empress Tree (the Druid), Fungal Chief Acorn (of the Reformed Grove of Pelor), and Mushy Harpy Lord Rainbow (the elemental expert).

The Firebourne army crossed a fjord and took Lanthir by surprise, blazing through the territory. Their forces consist of (at least) fire elemental creatures, Gulgar, and some new living construct race?

The party cut up the mountain to circle around the bridge standoff, where they encountered Aranael, the wizard. Aranael was (is?) a cohort of Yakra and Dasha, last seen buzzing around in the world’s only known airship and pranking the heroes entering the Tomb of Horrors.

Aranael’s unholy ritual at the air temple were foiled, and he was forced to retreat from the earth temple. Many more fights loom ahead, however...

Around town...

Nations around the world are reacting to the lumber quotas with varying degrees of anger. New Gravelton (not bound by this quota) has dispatched scouts to try and find the closest harvestable forest... but are finding themselves incredibly poorly positioned to take advantage of this situation.

The Temple of Silence is preparing to move out of the Temple of St Cuthbert in Northwest Frostholm. Their destination is yet unknown, but there are a lot of zombies and skeletons with no clear route that doesn’t take them through incredibly unfriendly territory.

King Tobias has indicated that intelligent undead who seek to be loyal citizens and productive members of society, are welcome in Grimwalt. Word is that there is some type of color-coded cloth indicator being developed to identify these reformed, alternatively-living citizens.
King Bharrig Blackaxe I

**Name:** King Bharrig Blackaxe I

**Homeland:** Karaz-A-Karak

**World:** Warhammer

**Religion:** Grimnir and Grungni

**Backstory:** Son of Angor Bronzeaxe a miner of the lesser caste. Bharrig followed after his father and took up the profession of mining. A defining moment in Bharrig's life was while mining on a normal day, there was a tunnel collapse which caused the flooding of the tunnel Bharrig was mining in, which left Bharrig under water for 3 minutes. He managed to survive the encounter and make his way out of the water, but fellow dwarfs of his shift were not so lucky. Since that day, he has suffered a fear of drowning.

After this near death experience, Bharrig changed his profession and apprenticed to a Master Blacksmith.  While working his way through his apprenticeship, Bharrig was in the process of making his finest battleaxe, when he burnt it severely in the forge, turning the metal black and brittle.  All the master smiths began calling him Blackaxe as a joke, but Bharrig decided to own it, and created a masterwork battleaxe of superior quality and colored the blade black with etching acid.  Since then, any axe he crafts for himself, he etches the blade black.

Bharrig fought alongside his brethren during the End Times on the Old World.  He would most likely have died with the rest of his kin, had he not been pulled through the warp into this new world.

**Goals:**

Create a dwarven house or keep that operates in the manner of the dwarfs of his world.

Operate a successful mine.

Establish alliances with the Greater Houses of Frostholm

Take the Fire Nation down a peg or four

**Fighting Style:**

Bharrig is a fighter who uses his superior strength to the best of his abilities with powerful attacks.  He employs his great axe, The Black Axe to great effect, while intimidating his foes with every swing.

Ghal-Dum - ("Skull Doom" or "Doom for Skulls") - The weapon of choice for Bharrig.  It is a Great Axe, that was forged on the chaos forge in Karak Deb Baraz, with the blade etched his signature black.  The weapon gained certain qualities from, Garaz-Grong, the chaos forge during construction.  The blade glows red when it is near undead.  The glow emanates from the red garnets inset between the blades. Also, should the blade ever be disarmed, dropped or placed down, it floats several inches off the ground.

**Modern Times:**

 Bharrig has created the nation of Blackaxe, and has been coronated as King Bharrig Blackaxe I. He sits upon his ancient throne, which is a Light of Civilization.
List : Episodes

## List of episodes

1. Once Upon a Time in Sherwood (Part 1)
2. Once Upon a Time in Sherwood (Part 2)
3. The Conquest of Sherwood
4. Royal Lessons
5. Baby Hood
6. Lubin's Horse
7. The Secret Garden
8. The Witch
9. The Hypnotiser
10. The Charlatan
11. The Magic Arrow
12. A Bottle of Luck
13. Princely Flight
14. An One and Only Sheriff
15. Hail of Stones
16. The Statue of the Prince
17. One Joke Too Many
18. Damsel In Distress
19. The Other Robin
20. The Treasure Chase
21. Child's Play
22. The Alchemist
23. Trapped In the Village
24. The Haunted Castle
25. The Puppet Master
26. The Sword of Kings
27. The Five Puppets
28. Mirror Marian
29. The Biter Bit
30. The Invisible Gold
31. The Apprentice Lawman
32. Betting The Blame
33. Manhunt
34. Times Are A Changin'
35. Pigeon Post
36. Tuck Hood
37. The Prince's Party
38. The Letter
39. A Pretty Course
40. Team Work
41. The Great Game
42. The Good, The Bad, & The Ugly
43. The Prince's Water
44. The Pursuit of Flynn
45. Musical Mish-mash
46. The Best of Enemies
47. The Sherwood Werewolf
48. The Prince's Windmill
49. The Pantry
50. The Ransom
51. The Ballad of Robin Hood
52. John the Herogjgtx
City of Wardensport

Fairlands > Wardensport > **City of Wardensport**

The City of Wardensport is the capital of Wardensport, located on its southern end, off the Bay of Freezes

## Locations

* Warden Academy
* Bear's Belly Pub
* Wardensport Taxidermy
* Ulrig Biggut's Fish Franchise
* Hunter's Lodge Inn and Suites
* Dockmaster's Station
* Wardensport Lighthouse
* Tapas House
* Wardensport Warehouse
* Wardensport's Copperfinder Branch Bank
* Wardensport Guard Barracks
* Wardensport Temple
* Wardensport Town Hall
* Grimwalt's Wardensport Embassy
* Wardensport Lumber Mill

## Notable Citizens

* Durk Wyrmfighter, Mayor
* Colina Thrylr, Magistrate
* Farmer Cael
* Farmer Gaha
* Lumberjack Lumr Redquarrier
* Dockmaster Tommy Salza

## Wardensport Town Guard

* Officer Plud
* Officer Yalandra Kirel
* Officer Rulf
* Desk Sergeant Aerin Erickson
NamingConventions

## Item

* Exclude "The" - Items are either uniquely named, or have a possessive prefix.
	+ "Tiara of the Sun"
	+ "Megor's Cloak"
* This Category includes documents
	+ "Wyrmfighter FAQ"
	+ "Dawn Issue 1"
* Include [[Category:Item]]
* Template Page: http://frostholm.wikia.com/wiki/Template:Item
	+ I can't figure out how to get this to be useful, other than copying and pasting the code every time I go to make a new page.

## Location

* MegaRegion > Nation (if applicable) > [Region, City] > [Feature, Building]
	+ Fairlands > Frostholm > Frostholm City > Deep Halls
	+ Frozen Wastes > Eye of the Storm
	+ Inner Sea > Lowslayer Island > Lowslayer HQ
	+ Far North > Grimwalt > Whisperwood
	+ Template Pages...
		- http://frostholm.wikia.com/wiki/Template:MegaRegion
		- http://frostholm.wikia.com/wiki/Template:Nation
		- http://frostholm.wikia.com/wiki/Template:Region
		- http://frostholm.wikia.com/wiki/Template:City
		- http://frostholm.wikia.com/wiki/Template:Building
		- http://frostholm.wikia.com/wiki/Template:Feature
* Exclude "The"
	+ "Oasis"
	+ "Statue of Pelor"
* Include "City of" if talking about a city.
	+ "City of Frostholm"
	+ "Grimwalt" (Refers to Nation)
* For types of locations that may be repeated, use the city name.
	+ "Frostholm Library"
	+ "Frostholm Docks"
* For embassies use [Founder's] [Location] Embassy.
	+ "Grimwalt's Wardensport Embassy"
* Include [[Category:Location]]

## People

* Use first AND last name (if applicable)
	+ Mrenl Copperfinder
	+ Glittergears
* Include [[Category:NPC]] or [[Category:PC]]
* Template Page: http://frostholm.wikia.com/wiki/Template:Character

## Event

* Exclude "The"
	+ Pelor Plunge
	+ Second International Council
* Include [[Category:Event]]
* Template Page: http://frostholm.wikia.com/wiki/Template:Event

## Organization

* Exclude "The"
	+ Coinpikes
	+ PelOrg
* Include [[Category:Organization]]
* Template Page: http://frostholm.wikia.com/wiki/Template:Organization
Siggaer Thunderblade

Lord Siggaer Thunderblade of Fort High Hammer, Blackaxe.

A tall human male of 26 years. He is most defined by being a paladin of St. Cuthbert. He came through the storm and found himself in the wilds in the area between what is now Holzdorf and South Bastion. Wandering lost, but still having access to his powers, he found his way to the construction of Fort High Hammer. The building crew there aided and supplied him with food and shelter, and knowledge of this new world. He was particularly fond of the ideals of Blackaxe.

During the night, the camp at Fort High Hammer was attacked by a wraith. The masons fled in terror, but Siggaer Thunderblade held his ground, and defeated the wraith. Protecting the crew from suffering any casualties. It was discovered the wraith was created by the will of an evil cleric nearby, from the dead spirit of a slain local bandit. Siggaer hunted down the cleric, found him to be a worshiper of Bane, and killed him for his heresy. The building crew then treated Siggaer as a beloved hero and bid him to stay at Fort High Hammer. Siggaer remained until the completion of the fort, and began to fall in love with the place and the people. But, he knew he had to pilgrimage to Cuthbertinople to meet his Lord. Upon the completion, he left via Blackaxe warship The Wavebreaker, and found the docks of Cuthbertinople.

In his absense, King Bharrig was told the tale of Siggaer Thunderblade. King Bharrig then wrote a letter to Sir Cuthbert, which offered the title of Lord to Siggaer Thunderblade, if Sir Cuthbert was willing to allow him to serve the people of Blackaxe. Sir Cuthbert and Siggaer discussed the offer and Siggaer stated he believed in his heart he could do a great service for the people of Blackaxe, were he to be given leave to serve there. Siggaer then met with King Bharrig at Fort High Hammer and swore an oath of fealty to him and Blackaxe. He was then appointed as Lord of the Fort.

Since that time, Lord Siggaer has sworn an oath against the piracy in the waters between Fort High Hammer and Cuthbertinople and Vaultaria. He has two war ships at his direct disposal, The Wavebreaker and The Skullburner. In addition, he controls the trade vessel The Wavetrader, which does business between the fort and Cuthbertinople. Siggaer maintains contact with Sir Cuthbert easily through the use of these ships.
Geth Vaultsmiter

Geth Vaultsmiter was a male Dwarf. He was a quartermaster for the Vaultsmiters, and squire to Rohari Vaultsmiter.

## Involvement in Homare Edgedig's Murder

Geth was responsible for the armory that stored the mace used to murder Homare. When questioned by the Heroes of Frostholm, he admitted knowing it went missing, but was afraid he would be punished if he told anyone - so he covered it up.

When Rohari was about to be found guilty for Homare's murder, Geth interrupted proceedings and admitted to being the murderer.

## Death

**AS 84:** Geth is formally executed by axe, in the Frostholm town circle, for the murder of Homare Edgedig. The execution was carried out by Kik Redquarrier.

## Other Stats

* **Religion:** Moradin
* **Class:** Commoner

## DM Only

Other Info:

* Alignment: Lawful Good
Postgame A46

Week 46: Faire Thee Well

(Day 330-336)

When we left off...

Heat Hill, in it’s final days of preparation, had a number of issues to resolve.

* The Cat’s Nap sought fungiwood spores for a dish, which Mungo was able to collect from an overgrown area of the Mushvroom. This same area was then scorched by Ariana in order to clear the way for trains.
* Warden dispatched a team of Wardens (current and prospective) to take down a roaming Polar Bear, which he was totally not afraid of doing himself.
* Calais applied liberal amounts of propaganda to fight the prevalence of false prophets who threatened her real profits.
* Ariana shared her suspicions about a dragon-egg related request she received, and together the party came up with the better plan of sending the crate to the Starstruck.
* Iris (debatably) helped Calais locate the widget that the Oasis’s Department of Water Utility stole from the Puerta Cosa.
* Mungo tracked down a bellfounder to craft a basin large enough to boil the Cat’s Nap’s infested mattresses. He also disappeared off with Iris to “talk Erastil” at one point.

Around town...

A number of Copperfinder Dwarves set sail from Frostholm recently. While one might conjecture that they were headed to the World’s Faire, a savvy Lowslayer Dwarf noted that they did not head towards the Channel. Only the staff of the bank, and High Councilor Dek, remain of their house.

Speaking of mysterious ships - some large ones (narrowly) passed through the channel recently towards the inner sea. Northport officials were suspicious of them, but it appeared that all their paperwork was in order, so they were allowed to pass. A followup investigation showed that the ships identifiers didn’t exist in any known records, however.
Thagrud Hammerfury

Lord Thagrud Hammerfury of Fort Bjornvall.

A stout dwarf of average dwarven height, with a grim visage. Lord Thagrud originally hails from the Spine of the World Mountains, which has made him no stranger to hard survival. When King Bharrig Blackaxe I and Thane Higmar Songhammer of Bastion decided that a stead supply of lumber was needed for their rapid expansion, a decision was made to send dwarves and men west in search of a suitable place to set up a large lumber operation. Thagrud Hammerfury was selected as one of the primary guides to lead the mission to the west, due to his hearty nature and experience with hostile terrains.

The large group of laborers and dwarves at arms pushed west, and a little further than a days travel, Thagrud observed a mountain rise across the river, which would be an extremely defensible location. Thagrud took 3 men and 2 dwarves with him to scout out the rise, and a large cave mouth was found. The group was attacked a moment later by the largest grizzly bear any of them had seen. The men fled outright, leaving the group of 3 dwarves. They made battle with the beast, but in the end, only Thagrud was left standing. Thagrud claimed the bear pelt for himself, and the rise for the nation of Blackaxe. King Bharrig hearing the incredible tale, immediately provided the resources for a fort to be constructed to guard his nation's western flank. The fort was named Fort Bjornvall (Bear Wall), and Thagrud was given Lordship over the fort and the territories surrounding.

Since that event, Lord Thagrud is considered a local hero for the region, and the ultimate deterrent for the local banditry. Lord Thagrud has been instrumental in keeping the West Road safe for the lumber caravans, bringing supplies back to South Bastion, or the Blackaxe Drydock. Without this small but vital fort, Blackaxe would be crippled in terms of manufacture for wooden goods.

Lord Thagrud reveres Moradin and Tempus, but only encourages his followers to worship Moradin. He reserves Tempus for himself. He knows he is a barbarian at heart, and shares that with Tempus via a short prayer prior to combat.

His weapon of choice is a maul, which he attacks with the fury of Tempus. His family has long fought with two handed hammers, and he grew up with the tradition. He prefers for the men at arms in his fort to fight with a shield though, to survive fights for longer, so that fewer men can continue to hold the fort when attacked. His men find him efficient and fair, but they know he can also burst out in anger when needlessly pressed. Thagrud has a hard time dealing with people who take short cuts in life, which has lead to his immense hatred of bandits and highwaymen. He was thrilled to receive a Lordship that commissioned him to forever slay bandits and highwaymen, with the added bonus of occasional greenskins.

The slaying of the Bear, and founding of the Fort was on:

AS 607, Summer 9, 1st month of summer day 9
Postgame A40

Week 40: Tomb of Horrors, Part 2

(Day 290)

When we left off...

Feeling satisfied with one chest opened, the adventurers followed the underground passage out of the chest room, and discovered a means to loop back around to the tiled hallway - which they exited through, and tagged in a few other poor souls adventurers.

A different crawlway out of hallway 10 brought the party to room 14; the Chapel of Evil. The pews were opened (after being disarmed), the urns smashed open (revealing swarms of undead mosquitoes), and the altar and arch left unexamined. A magic ring pushed through a hidden slot opened a door to hallway 15.

15A was a sequence of stuck doors leading to pit traps, the third of which contained a secret door. The ettin went to explore hallway 16, and nearly ended up in a pit of lava after pursuing a illusory figment.

Though the fog at 18A was dispelled, revealing a door - it was not investigated. Instead, the super-secret door at 17 was found by Jasmiras.

Room 19 contained three vats, containing two key-halves, that formed “The First Key”. leading off that, hallway 20 contained a lengthy pit trap... which claimed the lives of the ettins after they crawled along it’s bottom (at Cogswell’s suggestion), and triggered erupting spikes.

Around town...

Construction on Sunspar has begun. Early layouts in development have allotted a great deal of room for a high security diplomatic zone, where embassies from other nations can be build, and a grand chamber where international councils can be held. In addition, the Frostholm High Council is looking to relocate to Sunspar, to be closer to international affairs.

An uncounted number of halflings has left the Oasis, and resettled in Puerto Cosa; a self-governing city owned by the Church of Pelor. The city is off to a great start, but the most prime of farmland is being occupied by the remains of the ettin camp where Warden lost his life. On the bright side, the Cat’s Nap opened up a branch there - the Cat’s Bath, where spa services are available.

Wardensport, in conjunction with Northport, opened a toll bridge (the Highpass) that provides a faster route between Frostholm and Heat Hill than was previously available. This route also connects Wardensport to both its neighbors without having to go through Frostholm Checkpoints (and associated taxes).

Denk Redquarrier has announced that he will be taking a group of six other Redquarriers, and attempting to reclaim Tumbleshanks. He has sent word in advance to Lanthir, with note that they intend to have non-hostile relations with the elves. This leaves a dwindling number of Redquarriers in Frostholm, perhaps putting their house status into peril.
Tokog Urog

**Name**: Tokog Urog

**Level** 1, Trade Ogre Commoner

**Homeworld**: Tyrenon, Rhys-Avon

**Age**: 22

**Backstory**:  The youngest son of a lower level Merchant Prince.  He is well liked, but knows he will not receive much help from his family.  He decided he has to make it his own way.  He started working as a bank teller for the Copperfinder Bank in Avarus.  While there, he excelled but, was treated as the young pup, and not given any respect.  Meanwhile, other ogres would come in, and deposit small amounts of money and give the manager a strange note.  Those ogres were treated with huge amounts of respect, despite their apparent lack of wealth.  After watching this for some time, Tokog became jealous, and then lowly enraged.  One day, he received a letter from the Bank Manager of the Phandalin Branch, Ulfar Copperfinder, which stated he was seeing strange deposits coming into his bank, and was requesting confirmation that it wasn't only at his bank.  Tokog wrote back that he had seen some things.  Tokog was then visited by Davith Haerd of the Phandalin Branch, who explained that criminals were up to no good, and gaining power in which they don't deserve.  Tokog didn't hear anything of power, he only heard they were getting respect that was undue to them, and his anger raised.  Davith explained that their position was a dangerous one, if they were to talk about it.  But, Tokog stated he wanted those people to not receive the respect they were getting, and was willing to risk his life to make it so.  Tokog then began sending secret Audits to Davith in Phandalin, under the promise that Davith would make those people pay.  Davith provided the information to the Free Lands Underground for use. Over time, Tokog noticed the ogres coming into the bank to make the deposits were in a foul mood, and often supporting recent injuries.  Tokog smiled and continued his covert work.  His smiles seemed strange to the people who came in, which caused Tokog to be even less likely to ever receive the social respect he so secretly desires.

**Characteristics**:  A typical Trade Ogre, almost not worthy of notice.  This is his most advantageous feature.  If only he knew that.
Altaris

Altaris is a middle-aged human male, with brown hair and unremarkable features. He was Steward of Grimwalt before the return of King Tobias, and is now Emperor of The Firebourn Nations.

## Goals and Policies

Altaris is a strong proponent of the law, believing in order and precision in all things. He is personally opposed to the concept of "Heroes," since powerful individuals who cannot be effectively governed are a menace to society.

After fleeing Grimwalt, he attempted to join the International Council under the flag of Fort Talon. However, because he would not disclose the Fort's location, his request was denied. Since then, he has operated outside the jurisdiction of the International Council, and has founded The Firebourn Nations to either openly oppose or depose it.

## Transformation

Since fusing with the Light of Civilization in The Oasis, Altaris has not been seen without his armor. He appears in black full plate, with smoke and ash billowing from his helm. He carries an over-sized great sword, and sometimes errupts into flame. When he burns brightest, he is nearly invulnerable, but if left burning too long, the flames appear to burn his flesh as well as everything around him.

The fire within Altaris is believed to be pure, concentrated Law.
Pelor River

The Pelor River runs from the northern cove of the Bay of Breezes, on the Inner Sea, all the way up to the Great Sea, near the Frostholm Bog.

## Geography

The Pelor River is the eastern-most border of Frostholm territory, and the western-most border of Puerta Cosa and Tumbleshanks. It is crossed in the south by the bridge to Puerta Cosa, and near the middle, by the bridge to Tumbleshanks. Further north, the only way to cross the river is to ford it or swim.

## Navigation

The upper two-thirds of the Pelor River, in addition to one of its tributaries, has been dredged and made into a navigable Bargeway. The Bargeway extends all the way from Lago Cosa in the south up to The Cat's Paw Inn in the Frostholm Bog, and can accommodate small, flat-bottomed vessels. It is also possible to continue sailing, traversing a very small span of the Great Sea, to reach the Sunspar harbor from the Bargeway, or Lanthir harbor by sailing along the Airy Plains' coast.

There is another dock at Rio Cosa, where barges regularly stop to take on more passengers or goods. Tumbleshanks does not have a dock, so anybody wishing to travel there by water has to jump off and swim the last few yards into shore.

## Name Origins

The Pelor River was named by the citizens of Puerta Cosa -- at the time, they were refugees from The Oasis, and the river was the first readily available source of fresh water for most of them.

They kept calling it that, and nobody corrected them or made up a better name for it (it had casually been referred to as the East River prior). Then they wrote it down on a map, and the name stuck.
Silentheart

The Silentheart are a dwarven house that was present at the start of Frostholm.

Their colors are Green and Dark Green. Their crest is a Lilypad on a Coal background.

## Common Traits & Professions

The Silentheart consist entirely of druids and witches.

## History

Years before The Storm, Old Frostholm was under siege by Zuggtmoy, the Demon Queen of Fungi, "dread and fell ruler of the 222nd ghastly plane of the Abyss." With all other resources exhausted, and defeat at hand, King Armok Gravelfighter reached out to Lolth - Demon Queen of Spiders, and rival of Zuggtmoy.

Lolth agreed to help, on the condition that Armok establish a clergy to her, and make annual sacrifices. To fulfill this oath, he established House Silentheart. They have been an uncomfortable presence since then - often kept out of sight and out of mind.

## Restricted Knowledge

Knowledge Local DC 15 (Temple)

The Temple of Lloth is located on the cliffs to the northeast of the City of Frostholm

Knowledge Local DC 25 (Temple)

There is a pathway that leads down to their temple hidden in a garden near the Library
Ettinslayer

The Ettinslayers are one of the Twelve Houses of Frostholm; specifically one of the Lesser Houses

Their colors are Green and Brown. Their crest is a Stone Axe on a Green Wool background.

## Common Traits & Professions

Ettinslayers are lazy, simple dwarfs. They have below average Intelligence, and are often found working as Lumberjacks, Wood Haulers, Foragers.

They favor axes, and do most off of their work outside the city gates.

## Restricted Knowledge

Knowledge Local DC X (?)

Text
Rohe Lowslayer

Rohe Lowslayer is a male Dwarf. He is a fisher.

## Involvement in Second High Council

Rohe ran on the slogan "Sea the Future" He believed that the Seas are the key to Frostholm's Future

His campaign was heavily financed by the Copperfinders, as well as receiving broad support from the Heroes of Frostholm. Rohe announced afterwards that his election as the final step for the Lowslayer's ascension from one of the Lesser Houses, to one of the Greater Houses.

While on the council, he pushed funds towards shipbuilding; namely medium-sized, agile vessels that could both navigate the channel, and make the trip to Grimwalt. Members of the town guard were also being offered free sailing training.

## Ties with the Copperfinders

As the fleet of Mid-sized, low-crewed, high-speed Lowslayer ships were finished (approx. AS 172), they began departing Frostholm on a regular basis, set on a round-trip course to Grimwalt. They generally contained a mix of freight and passengers, but consistently had a Copperfinder dwarf, whom carried stuffed messenger bags, and was never seen making payment for their passage. This lead many to draw the conclusion that this was repayment for the Copperfinders funding of his campaign.

## Significant Appearances

* **AS 214:** Rohe and Duane Cairnwright shut down a motion to ban exporting foodstuffs to New Gravelton, after persuading Denk Redquarrier to their side and gaining a majority.

## Other Stats

* **Religion:** Desna

* **Class:** Unspecified

## DM Only

Other Info:

* Alignment: True Neutral
Bor Glitterdigger

Bor Glitterdigger is a male Dwarf. He is a miner.

## Involvement in Second High Council

Bor ran on the slogan "Prosperity for All" He pressed the economic agenda, including close ties with Grimwalt

Bor ran a tight campaign, and spared no expense - but could not pull through. Many dwarfs had reservations about if he had the necessary connections in Grimwalt to deliver on his promises, while the Lowslayers fought his agenda of eliminating foreign ship registration fees.

## Other Stats

**Religion:** Unspecified

**Class:** Unspecified

## DM Only

Other Info:

* Alignment: Chaotic Evil
* Religion: Tiamat
The Great Eclipse

## Ritual

Over the course of several days, a set of twelve altar candles are enchanted and arranged in a circle. The chief cleric (Calais) personally engraves the candles with holy text, sets them with gems (GP cost may vary), and imbues them with his/her divine power. As long as the prepared candles and chapel remain pure and undisturbed, the second part of the ritual can begin several days later.

A senior cleric conducts the ritual by chanting and singing appropriate prayers / hymns while lighting the candles. As the cleric progresses, the candles extinguish, and the eclipse advances. When they are all extinguished, there is total eclipse. During the eclipse, the chief cleric who enchanted the candles cannot access any of their divine traits. The world is in supernatural darkness.

The ritual ends when the chief cleric who imbued the candles with power wills it to, with a high chance of failure if the ritual is terminated incorrectly or with anything less than perfect sincerity. When the eclipse ends, all the pent-up divinity rushes back to the clerics. The resultant burst returns the light and empowers the cleric with extra potency.

The result of failure would be a slow end to the eclipse; instead just letting the stored energy leak out as the sun returns slowly. In a worst-case scenario, it may not come back at all.

## The Book of Calais: Chapter 26, Verse 1-5

And in the circle, Leff Everoak did the good work of Guru Calais, and the sun ceased to shine. From darkness, light; from despair, hope; from wickedness, repentance. So sayeth Calais, and so it must be. Thus begins the fifth miracle of Guru Calais - Chosen of Pelor - Light of the Sun. And the sun returned, more bright.
Sea Hammer

## The Sea Hammer

Specs:
Class- Brig
Masts- 2
Sails- 12
Crew- (26 total crew beds, 4 passenger beds)
Captain Kathra Ironshield
Lieutenant Grondar Hammerspite
Lieutenant Dakkon Greatmine
Boson Greff Stonemaul
Purser Gardo Goldenfingers
Surgeon Whitan Steadyhand
5-15 Sailors

## History

A Brig style vessel originally hailing from Barak Var in the old world. Sea Hammer set sail under the wise leadership of Captain Sulfarr Ironshield, an experienced sailor of many seasoned years of naval warfare. His mission was to clear the sea trade routes to and from Barak Var from the despicable and predictable curse of the greenskins. Years later, the Ironshield family befell a terrible disaster in the way of bandits on the road. Towards the beginning of the end for the old world, the roads and cities became a dangerous place. Sulfarr's daughter Kathra, was spared the murderous desperation of bandits and found her way back to her father's arms. Sulfarr decided to keep his daughter with him, as she was his last remaining family.

## The Storm

While performing final defense for the city of Barak Var at the end of the world, The Sea Hammer took on an entire flotilla of orcish vessels. The fighting was fierce, and the Sea Hammer crew acquitted themselves well, until the battle went sour and Sea Hammer was boarded from both sides. Blood fell across the deck, and Captain Sulfarr gave the order for a last ditch effort maneuver. His Lieutenants forced the greenskins back long enough for the main sail to be raised. Slowly but surely, Sea Hammer pulled out from between the two orc vessels. Just prior to breaking free, the orcs reinforced the fight by leaping onto the escaping ship. The fighting intensified, when lightning cracked around the ship. The storm had taken the vessel as a whole and pulled it through to the new world. However, Captain Sulfarr Ironshield was mortally wounded by an orc adversary during the transition. Upon entry into the new world, Kathra witnessed her father's demise. Instead of falling to despair, Kathra took charge and rallied the crew. The ship ended up drifting into the Bay of Faces while still in combat. Observing the ship in peril, Higmar Songhammer gathered his companions and readied for battle. Once the ship drifted to shore, Higmar stormed aboard and destroyed the remaining greenskin threats.

## Aftermath

Kathra Ironshield buried her father at sea and the crew swore allegiance to her. Higmar explained the realities of this new world, and the mission of Bharrig Blackaxe in making a free place to live and work. Kathra agreed to enter the employ of Bharrig to assist in keeping the waters safe between Karak Blackaxe and Matyr's Landing.