recursal/Fanatic-Fandom huggingface dataset:
Tampas

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## Tampas

* Porão
* Quintal
* Sótão
* Tampa do Ralo do Esgoto
* Cofre do Andar de Baixo da AS
* Cofre da Sala do Cano

## Informações Gerais

### Localizações

Porão (Disjuntor), Banheiro - Sótão (Túnel da Ventilação), Quintal (Interruptor do Quintal), Andar de Baixo da Área Secreta, e Sótão da Aranha (Cofres da Chave de Fenda), Quintal (Ralo do Esgoto)

As **Tampas** são perigos em *Granny*. Elas estão localizadas no Disjuntor, Interruptor do Quintal, Ralo do Esgoto, Cofres da Chave de Fenda e o Túnel da Ventilação.

## Descrição

As Tampas geralmente são grades ou placas de ferro que servem como obstáculos para o caminho do Jogador, ou para bloquear o acesso à certos locais importantes. Derrubá-las fará barulho, atraindo Granny para sua localização.

## Curiosidades

* A Tampa da Alavanca do Quintal está só disponível nos modos Extremo ou Cadeados Extras.
* É necessário abrir a Tampa do Painel de Controle e Alavanca do Quintal para escapar pela Porta Principal.
* As Tampas têm a segunda maior quantidade de variantes de qualquer perigo, apenas atrás das Pinturas.
* A Tampa no Andar de Baixo da Área Secreta não faz mais barulho na V1.7.9.3 porque o chão tornou-se terra.

## Navegação do Site

 **Mortais** | Enigma de Baús • Lata de Gasolina • Pára-Choque Traseiro • Granny • Aranha • Mãe Aranha • Piso Instável
リスト 姐さんホラゲ

アテネ主役

https://www.youtube.com/watch?v=PKYeTuLh11g&list=PL\_qz5AubFuzqZ049fqwellNw7Rrjw5YdU&pp=iAQB

やばたにえん

https://www.youtube.com/watch?v=1G\_54Wx4zWA&list=PL\_qz5AubFuzpNGuCBxclwAV0YGdzRZzcf&pp=iAQB

ホラーゲーム(全般)

https://www.youtube.com/watch?v=XPvwV37Y1b0&list=PL\_qz5AubFuzr\_yfO8nMRte3Vg\_ewjSk6c&pp=iAQB

瓦礫の魔女は。

https://www.youtube.com/watch?v=sJ6UE-iJbow&list=PL\_qz5AubFuzpWauSiqIaXY10XCUGDMkgy&pp=iAQB
The Wanderer's Dunes

## **Description:**

In the ever-shifting tapestry of the Backrooms, where the boundaries of reality blur, lies Level -14—a vast and desolate expanse known as the Wanderer's Dunes. This enigmatic realm presents a haunting desert landscape, punctuated by an enigmatic temple that stands as a solitary sentinel amid the endless sands.

### **The Desolate Expanse:**

Level -14 unveils an awe-inspiring panorama of arid wilderness—a seemingly boundless desert stretching into the horizon, its undulating dunes and swirling sands embodying the epitome of isolation. The stark emptiness is both mesmerizing and eerie, evoking a sense of solitude that permeates every grain of sand beneath the wanderer's feet.

### **The Enigmatic Temple:**

At the heart of this desert wasteland lies the focal point of intrigue—the enigmatic temple. Rising from the barren landscape with an air of ancient mystery, the temple beckons wanderers with an irresistible allure. Its architecture boasts intricate designs and cryptic symbols, hinting at a forgotten purpose lost to the sands of time.

### **Hounds: The Sole Inhabitants:**

Within the Wanderer's Dunes, a sole enigmatic entity roams—the Hounds. These menacing creatures, known for their malicious intent, stalk the dunes with an unnerving tenacity. Their presence weaves an undercurrent of danger throughout the desolation, compelling wanderers to tread cautiously, for the Hounds are the vigilant guardians of this forsaken realm.

### **Pathways to the Desert:**

Journeying to Level -14 can be facilitated through elusive gateways:

* **From Level -13's Wasteland:** A wanderer who discovers a wasteland within Level -13 may inadvertently unlock a passage to the Wanderer's Dunes. This serendipitous connection serves as a portal between the realms, inviting intrepid souls to venture into the arid expanse.
* **Venturing Deep into Level 46:** By navigating the intricate layers of Level 46 and delving to its furthest reaches, wanderers may unlock a route that leads them to Level -14. The process demands a resolute spirit, as it entails traversing treacherous terrain and surmounting multifaceted challenges.

### **Uncharted Exits:**

The Wanderer's Dunes conceals its secrets with a resolute grip, as no known exits have been unearthed by the M.E.G. or by explorers who have traversed its sands. The silence that pervades this realm's horizon only deepens the mystery, leaving wanderers to confront the enigma of their confinement.

Level -14, The Wanderer's Dunes, unfolds as a haunting testament to desolation and solitude, its barren landscape and enigmatic temple intertwining to paint a portrait of captivating mystique. Amidst the sweeping dunes and beneath the watchful gaze of the Hounds, wanderers step into a realm where the unrelenting sands guard their secrets, and the vast expanse whispers tales of forgotten purpose and untold destinies.
Christopher Walken

**Ronald Walken**, better known as "**Christopher Walken**", is an American actor, known for his distinctive husky New York-esque accent. He has had roles in films, such as *Annie Hall*, The *Deer Hunter*, *Batman Returns*, and *Wedding Crashers*. He also voiced Colonel Cutter in the 1998 DreamWorks animated film *Antz*.

For Disney, he played the role of Reed Thimple in the 2002 Disney live-action film *The Country Bears*, which earned him a Razzie nomination, The Man With The Plan in *Things to Do in Denver When You're Dead*, Captain Koons in *Pulp Fiction*, Vincenzo Cocotti in *True Romance*, Gabriel in *The Prophecy*, *The Prophecy 2*, and *The Prophecy 3: The Ascent*, The Interviewer in *Basquiat*, Frank Featherbed in *Undertaking Betty*, and voiced King Louie in the 2016 live-action adaptation of *The Jungle Book*. He was also mentioned in *Geek Charming* and the *BUNK'D* episode "Bad Dog!".

## Christopher Walken

### Born

Ronald Walken
March 31, 1943 (age 80)
Queens, New York, United States

## Trivia

* He was considered for the role of Captain Jack Sparrow in Disney's *Pirates of the Caribbean: The Curse of the Black Pearl*.
* Jeff Bennett does an impersonation of him when voicing the *Dave the Barbarian* character Twinkle the Marvel Horse.
Vaso Azul

Vaso bonito.

O **Vaso Azul** é um item localizado no Sótão em uma prateleira adjacente à Cela da Prisão. Esse item não é necessário para escapar da casa de Granny, mas é um método útil de atrair Granny. Tem os mesmos usos do Vaso Cinza.

## Aparência

O Vaso Azul é azul, e foi severamente desgastado, mostrando o metal enferrujado. É composto por uma metade inferior arredondada com uma parte superior cilíndrica expansível. Provavelmente é feito de porcelana.

## Spawns

O Vaso Azul só pode aparecer na prateleira na Prisão.

## Curiosidades

* O Vaso Azul fica mais claro quando pego.
* Se o Jogador o derrubar na prateleira, Granny investigará o som na Sala Especial, no Prato Vazio.
	+ Se a porta está trancada, Granny só atravessará ela chegar lá.
* Entre a Versão 1.2 e a Versão 1.5, o Vaso Azul não faria um som, mas ainda alertaria Granny de sua localização.
* Como com o Vaso Cinza, também pode ser usado para fazer o Glitch da Chave de Fenda.

## Galeria

O Vaso Azul na prateleira, o lugar onde ele sempre aparece.A textura usada para o Vaso Azul.
## Navegação do Site

 **Mortais** | Enigma de Baús • Lata de Gasolina • Pára-Choque Traseiro • Granny • Aranha • Mãe Aranha • Piso Instável
Caves Under

## **Description:**

Descend into the enigmatic depths of Level -6, a realm shrouded in the ominous embrace of cavernous darkness. Known by the moniker "Caves Under," this level remains an enigma cloaked in shadow, its secrets awaiting discovery by the courageous souls who dare to tread its treacherous pathways.

Prepare to embark upon an exploration of a realm teeming with contradictions, where hostile entities lurk amidst the unfathomable darkness, and where the boundaries of space and light blur into a sinister tapestry of the unknown.

## **Navigating the Abyss:**

As you venture into Level -6, a sense of unease accompanies your every step. The level is reminiscent of a subterranean labyrinth, its tight mine shafts and winding tunnels unveiling a realm that seems to stretch into infinity. Occasional openings provide respite from the claustrophobic confines, revealing larger chambers and mining locations that beckon with the allure of discovery.

The level's lighting remains an enigmatic aspect, as if a spectral hand guides the ebb and flow of illumination. As you delve deeper, a gradual descent into darkness ensues, blurring the line between vision and the void. It is said that the deeper reaches of Level -6 hold an unsettling secret—gradually, your vision itself begins to wane, swallowed by the insidious darkness that pervades this realm.

Equipment scattered throughout the initial depths offers tools to navigate this stygian domain. Flashlights, spotlights, and matches become invaluable companions, casting feeble rays of light that pierce the pervasive gloom. Depth meters, a rare find, serve as lifelines in the abyss, aiding in maintaining a sense of orientation as you plunge further into the heart of Level -6.

## **Entrances:**

The gateway to Level -6 remains obscured, a puzzle that hints at the interplay of dimensions. The enigmatic entry point, as discovered by the team that founded Outpost "Blinding Dark," unfolds as a consequence of traversing the deep recesses of Level -5. Abruptly transcending boundaries, these explorers transitioned from the ethereal corridor of Level -5 to the subterranean depths of Level -6, unveiling a new frontier of discovery.

An even greater mystery looms at the precipice of "Game Over," where the exit to Level -6 and the threshold to a new realm beckon. As yet, this enigma remains cloaked in obscurity, an invitation for the brave to delve deeper and unearth the secrets that lie beyond.

Prepare to traverse the chasms of Level -6, where darkness conceals revelations and peril entwines with potential. The journey into "Caves Under" holds a promise of revelation, a testament to the indomitable spirit of exploration that defines the intrepid souls who venture into the heart of The Backrooms.
Tigger

**Tigger** is an energetic, anthropomorphic stuffed tiger, who first appeared in Disney's 1968 short film *Winnie the Pooh and the Blustery Day*. He is one of the best friends of Winnie the Pooh, with an affinity for bouncing.

## Background

Tigger is a resident of the Hundred Acre Wood, residing in a literal treehouse. When Tigger introduces himself, he often says the proper way to spell his name is: "T-I-double-guh-err." As *Winnie the Pooh and the Blustery Day* indicates, Tigger is Christopher Robin's latest stuffed toy, as the events of the short marks the first meeting between Tigger and Pooh Bear.

Along with his comedic personality and love of bouncing and pouncing, Tigger is known for his theme song, "The Wonderful Thing About Tiggers", in during which he boasts that he is the only tigger in existence. Practically speaking, Tigger's "I'm the only one" statement comes from being the only "tigger" ever made, if one takes into consideration the fact that Pooh, Piglet, Eeyore, and such are all stuffed animals, and homemade ones at that, Tigger is, in fact, the only tigger. Though some *Pooh* media make reference to Tigger's relatives, *The Tigger Movie* reaffirms that Tigger is, indeed, the only one of his kind.
Granny (personagem)/Galeria

## Aparências

Granny enfurecidaGranny no modo Pesadelo.Granny congelada pela Armadilha de CongelamentoGranny nas versões de Natal
## Mobile

Granny no ícone do jogoGranny no menu principal do jogoGranny nocauteando o jogadorGranny prestes a nocautear o jogadorGranny atacando o jogador debaixo de uma camaGranny enfurecida depois de pegar o UrsinhoGranny esperando que o jogador saia de um lugar seguroO jumpscare de Granny na cena de Fim de Jogo no PorãoGranny matando o jogador na cena de Fim de Jogo no QuintalGranny na cena de Fim de Jogo no SótãoNocauteando Granny com um dardo tranquilizanteNocauteando Granny com a espingardaUsando o Spray de Pimenta na GrannyO local de spawn de Granny no porãoO jumpscare de Granny no título "O Fim"Granny na cena de Fuga Normal da PortaGranny com o Ursinho e sua neta na cena da Fuga Secreta da Porta
PC
--

O banner de Granny na SteamGranny no menu principal na versão do PCGranny olhando depois de ativar a Armadilha de Urso (Versão do PC)Captura de tela de Granny próxima ao Túnel Secreto|Captura de tela de Granny andando até o Andar de Cima da Sala PrincipalCaptura de tela de Granny sendo acertada pela BestaCaptura de tela de Granny atacando o Jogador na Sala de JantarCaptura de tela de Granny executando o Jogador na Guilhotina na segunda cutscene de Fim de JogoCaptura de tela de Granny sendo atropelada pelo CarroHora de morrer!Granny na Versão de PC.
## Texturas

A textura usada para Granny. (Desde a Versão 1.7.9.3)A textura usada para Granny. (Durante a Versão 1.6-1.7.9)A textura usada para Granny. (Durante a Versão 1.3.2-1.5)A textura usada para Granny. (Durante a Versão 1.0-1.3)A textura usada para Granny. (Pesadelo)A textura usada para Granny. (Congelada pela Armadilha de Congelamento)
Void Vault

## **Description:**

In the depths of the Backrooms lies a place of profound emptiness and obscurity—the enigmatic Level -36, known to those who dare to tread its barren corridors as the Void Vault. This level defies comprehension, existing as a sprawling expanse of nothingness—a cosmic void that engulfs all who enter in a realm devoid of substance and form.

### **The Eerie Embrace of Emptiness**

The Void Vault is a vast and desolate realm, its boundaries shrouded in impenetrable darkness. There is no discernible ground, sky, or horizon—only an endless, featureless expanse that stretches beyond the limits of perception. The air is still and suffused with an unsettling silence, occasionally punctuated by faint echoes of distant whispers or ethereal echoes.

Navigating the Void Vault is an unnerving experience, as wanderers find themselves suspended in a void that lacks spatial reference points. The absence of any recognizable landmarks fosters a profound sense of disorientation, making it nearly impossible to gauge direction or distance.

### **The Ephemeral Phenomena**

Despite the apparent void, anomalies and phenomena manifest sporadically within the Void Vault. These manifestations materialize as transient and elusive apparitions, fleeting forms that appear and vanish within the blink of an eye. These phenomena take various forms—shadowy silhouettes, ghostly figures, and indistinct shapes that seem to defy the very concept of reality.

Wanderers report encountering echoes of their own memories and experiences, manifested as ephemeral visions that ripple through the emptiness. These visions may offer glimpses into the wanderer's past or reflect fragments of alternate realities.

### **An Uncertain Existence**

Time itself seems to warp within the Void Vault. Moments stretch and contract, leaving wanderers uncertain about the passage of time. The boundaries between waking and dreaming blur, leading to an unsettling state of existence where the distinction between reality and illusion becomes indistinct.

Entities native to the Void Vault, if they exist, are shrouded in mystery, their nature and motives beyond comprehension. Attempts to communicate with or comprehend these entities often lead to enigmatic encounters that further deepen the sense of existential unease.

### **Entrances and Exits:**

#### *Entrances:*

* The origins of those who find themselves within the Void Vault remain elusive, and no known entrances have been recorded. The circumstances that lead wanderers to this realm remain one of the Backrooms' most enigmatic mysteries.

#### *Exits:*

* The Void Vault appears to be an isolated and self-contained realm, with no established exits. Those who find themselves within its depths may become forever ensnared in its cosmic embrace, their fate forever intertwined with the enigma of Level -36.
The Ceiling

## **Description:**

In the intricate realm of The Backrooms, where reality is a fragile construct, a peculiar and disorienting layer known as "The Ceiling" unveils itself. Hovering above the familiar expanse of Level 0, this enigma defies gravity and perception, shrouding wanderers in a realm that both mirrors and subverts their understanding.

### **A Sublime Twist of Perception:**

Ascending into Level 1i, one finds themselves in a state of awe and disorientation. As if trapped within an inverted wonderland, the stark familiarity of Level 0 looms below, audible as a distant, echoing symphony. The boundaries between above and below blur, whispering tales of the enigma's design. To traverse this realm is to engage with a paradox—an ethereal fusion of grounded reality and boundless mystery.

### **A Duality of Entrance:**

To penetrate the veil of Level 1i, wanderers are presented with two enigmatic choices. The first beckons them to breach the ceiling of Level 0, shattering the threshold between floor and ceiling to ascend into the enigmatic canopy above. The second path delves downward into Level 2i, venturing to dig deep and stumble upon the enigma from below. A labyrinthine tapestry of choice intertwines fate and curiosity, a dance of paths both familiar and alien.

### **Echoes of Level 0:**

Within this suspended realm, the symphony of Level 0 resonates ceaselessly. Every whisper, every distant footstep, every enigmatic murmur from below penetrates the expanse, creating an eerie harmony of familiarity and displacement. The very air seems to vibrate with echoes, lending an uncanny sense of connection to the world left beneath.

### **Mystical Exits:**

To exit this realm of duality is to engage in a waltz of possibilities. Ascending ever higher through the boundless expanse unveils a rare opportunity—to tunnel through and emerge within the depths of Level 2i. A passage birthed from the interplay of heights and depths, it weaves the levels into a seamless continuum, shattering conventional notions of progression.

Alternatively, wanderers may choose to descend once more, embracing the pull of gravity to return to the familiar grounds of Level 0. A downward journey weaves through the intricacies of Level 1i, allowing the familiar ceiling to become a gateway to the world beneath.

### **Transcendent Reverie:**

As one navigates Level 1i, they become a transient specter suspended within the very fabric of reality. A symphony of echoes, a dance of duality—such are the ethereal experiences etched into the wanderer's memory. To traverse this plane is to redefine one's understanding of space and perspective, forging an unbreakable connection between the levels and illuminating the unfathomable intricacies of The Backrooms.

*Choose your path wisely, for in The Ceiling, realms above and below converge, and every step taken echoes through the tapestry of existence, resonating with whispers from both the heavens and the abyss.*
Electrical Station

## Description:

Level 3, named the "Electrical Station," is a labyrinthine expanse of long, twisting hallways characterized by randomly segmented rooms. The level shares similarities with Level 0, featuring a disjointed arrangement of rooms without a discernable pattern. The environment is dominated by the cacophonous sounds of machinery, contributing to a claustrophobic atmosphere. The narrow and enclosed hallways often require travelers to bend, crawl, or maneuver sideways.

The walls of Level 3 are composed of dusty brown bricks adorned with copper pipes and mechanical components. The floor is covered in even dustier grey-tiled flooring, and the ceiling is constructed entirely from metal. Despite its inherent danger, Level 3 is relatively vast, spanning an estimated 350 million square miles (~563 million square kilometers). The expansive nature of the level makes encounters with other wanderers infrequent, underscoring the need for cautious preparation when navigating its hazardous confines.

While sharing similarities with Level 0, Level 3 also presents notable differences. Rooms in Level 3 occasionally contain distinctive objects, such as rusted prison bars, which set them apart from other rooms. Mysterious and impenetrable, these prison bars cannot be removed or opened, posing challenges to traversal and mapping. Additionally, the level features machinery similar to Level 2, including pipes lining the corners of hallways, emitting the echo of a viscous black sludge that flows through them. The sludge emits toxic fumes that are harmful to inhale and can cause severe burns upon contact with skin.

Electrical rooms, scattered throughout Level 3, showcase varying configurations, often shrouded in darkness and housing single generators. These rooms may contain electrical appliances like breaker boxes, computers, wires, security camera monitors, and fluorescent lights. The level is rich in resources, serving as a hotspot for supply bases due to its abundance of essential items like Almond Water, False Outlets, and more. Level 3 boasts strong Wi-Fi connectivity, a rarity in the Backrooms, with consistent signal strength.

The level's machinery contributes to its warmer temperature, ranging from 66 to 93°F (~18 to 33°C). However, localized regions can experience extreme temperatures, ranging from inhospitable heat to damp, thick air. The machinery, operating autonomously, presents both potential benefits and dangers. Machines can break down, explode, or spontaneously combust, causing injury to wanderers in proximity. Prudent navigation is key to avoiding these hazards.

## Entrances:

Unlocked doors on Level 2 often lead to Level 3. Elevators on Level 4 and Level 5 can provide access to Level 3. Certain bunkers on Level 10 may lead to Level 3. Buildings on Level 11 resembling Level 3 interiors can act as portals. Rusty pipes in Level 13 may lead to Level 3 upon contact. The Metro offers a straightforward entrance to Level 3.

## Exits:

Elevators on Level 3 typically leave to Level 4 and Level 5. Wooden doors lead to level 31. Sitting in the front seat of cars found in electrical rooms may transport wanderers to Level 69.
The Fading Foyer

## **Description:**

In the intricate tapestry of the Backrooms, Level-35 stands as a realm of fleeting existence—a place of shifting corridors, fading echoes, and transient passages. The Fading Foyer is a realm caught between realms, a liminal space that serves as a nexus for the wandering souls of the Backrooms. As wanderers traverse its enigmatic pathways, they encounter a surreal blend of architectural grandeur and ethereal transience.

### **The Foyer's Architecture and Atmosphere**

The Fading Foyer presents itself as a vast, opulent entrance hall—a place where grandeur intermingles with the surreal. The ceilings soar to impossible heights, adorned with ornate chandeliers that emit a dim, flickering light. Marble columns stretch into the abyss, fading into obscurity as they reach the expanse above. Walls, lined with fading tapestries and portraits of indistinct figures, seem to fluctuate in substance, embodying the transient nature of the level.

The air is laden with an otherworldly ambience—a blend of fragrant flowers, distant whispers, and the faintest echoes of music from forgotten eras. The temperature fluctuates between comforting warmth and chilling coolness, as if mirroring the ever-shifting essence of the Fading Foyer itself.

### **Passages of Transience**

The hallways that radiate from the central foyer are myriad and labyrinthine, each a portal to a different facet of the Backrooms. These passages are characterized by their ephemeral nature—fading and shifting as wanderers traverse them. Doors appear and disappear, corridors extend and contract, and rooms materialize and dissolve like memories.

While the Fading Foyer appears grand and inviting, it remains a perilous domain. Entities of ambiguity and fleeting shapes traverse the hallways, adding an air of uncertainty to the passage. Phantasmal echoes of laughter and conversation resound, seemingly originating from rooms that are forever out of reach.

### **Entrances and Exits:**

#### *Entrances:*

* Submerging into the murky depths of the Bog of Agony in Level -222 may lead to an unexpected emergence within the Fading Foyer—a transition from the agonizing morass to a realm of transient grandeur.
* The serenity of a lake within Level 10 conceals a hidden path—a plunge into its depths may transport wanderers to the enigmatic embrace of the Fading Foyer.
* The watery depths of Level 97 hold the potential for passage—a journey into the heart of its aquatic expanse may reveal an entrance into the surreal corridors of Level-35.

#### *Exits:*

* A patch of dark sky beckons—a mystery yet to be unraveled. By undertaking an unknown action, wanderers may unlock the passage to Level 126, casting off the ephemeral veil of the Fading Foyer for a new enigma to explore.
Abyss Inc

## **Description:**

Level 45 beckons with an enigmatic expanse—an inky void punctuated by an otherworldly sight. Floating skyscrapers, eerily akin to Frontrooms' structures, grace this abyssal realm. Current exploration has unveiled 33 such skyscrapers, arranged in a mesmerizing radial pattern. Anchoring this enigmatic landscape stands a colossal building mirroring the Frontrooms' iconic Empire State Building in New York City. The cityscape's core, bathed in perpetual electricity, remains a haven free of entities, while edifices farther out wrestle with frequent blackouts and ominous infestations of Deathmoths. Nature's balance is upheld by the vigilant Curabitur Birds, bioluminescent creatures that bestow the abyss with starlit splendor.

### **Gravity's Dance of Skyscrapers**

Each towering structure in Level 45 wields its personal gravitational field, intricately linked to its orientation. Objects launched from a building float weightlessly until guided by the gravity of another skyscraper. However, this weightless phenomenon rarely extends to living entities. Humans and other beings subject to gravity tumble into the void if unimpeded, their fate a tantalizing mystery.

### **Illusory Comfort of Furnished Fantasies**

Crossing the threshold into these skyscrapers reveals fully furnished interiors, mirroring their Frontrooms counterparts down to the minutiae. Yet, careful scrutiny shatters the illusion, revealing elaborate Styrofoam replicas instead of functional objects. To harness the relative sanctuary of Level 45, explorers must ferry their own equipment from other Backrooms sectors.

### **Navigating the Eerie Abyss**

Traversing the interstitial abyss between skyscrapers is a delicate dance, undertaken primarily through fire escapes. These unassuming passageways serve as portals, bypassing the void and seamlessly transporting wanderers to nearby structures. This architectural puzzle of pathways enhances the allure of this enigmatic realm.

#### **Entrances:**

* Level 45's portal lies within The Hub, offering intrepid wanderers access to its cryptic landscape.
* Occasional passages from the Oak tree exit in Level 90 guide adventurers to the enigma of Abyss Inc.

#### **Exits:**

* Exiting the Faux Empire State Building's grand entrance transports you back to The Hub, where the mysteries of Level 45 recede into memory.

### **Unveiling the Abyss's Secrets**

As you step into Level 45, prepare to explore an architectural wonder amidst the void—an enigmatic realm where gravity's whims dance with skyscrapers, and the inanimate guise of familiarity veils the true mysteries that lie within. Gaze upon the Curabitur Birds' bioluminescent spectacle, navigate the intricate pathways between structures, and remember that every step in Abyss Inc. unveils a new layer of wonder and intrigue.
Whispering Emptiness

## **Description:**

In the abyssal depths of the Backrooms, a realm of profound desolation awaits those who unknowingly step into Level -48, aptly named the "Whispering Emptiness." This level defies the very nature of the Backrooms, presenting an unending void devoid of all semblance of existence.

### **Eternal Void: The Desolation of Nothingness**

Level -48 exists as a stark departure from the twisted architecture and shifting landscapes of other levels. Here, there are no corridors, rooms, or passageways—only an unfathomable emptiness that stretches into infinity. The sense of space is both awe-inspiring and maddening, as the mind struggles to comprehend the sheer vastness of the void.

### **Endless Fall: The Abyss Beckons**

Upon entering Level -48, wanderers are subjected to an eerie sensation—a slow and seemingly endless descent into the emptiness below. There is no ground to stand on, no walls to brace against—just an eternal freefall. The sensation of weightlessness and isolation heightens the disorientation, and the lack of visual markers only amplifies the sense of being truly lost.

### **Whispers of Madness: The Toll of Isolation**

As the void stretches on, an unsettling phenomenon begins to take hold. Faint, indistinct whispers seem to emanate from the emptiness itself, as if the very void were alive with an enigmatic consciousness. These whispers gradually intensify, weaving into the wanderer's thoughts and chipping away at their sanity. The all-encompassing emptiness becomes a canvas for their own fears and insecurities, manifesting in haunting auditory hallucinations.

### **Unbroken Infinity: Escape is an Illusion**

There are no entrances or exits within Level -48—no pathways to traverse, no doors to open. The emptiness is all-encompassing and unyielding, resisting any attempts to find purchase or meaning. Those who enter this level find themselves trapped within its void, falling forever, their sanity unraveling as they succumb to the weight of eternal isolation.

### **The Descent into Madness: A Haunting Fate**

Level -48, the "Whispering Emptiness," serves as a haunting reminder of the Backrooms' capacity to distort and terrify. Here, within the unending void, wanderers are confronted with an existence defined by emptiness and isolation, a journey into the depths of their own minds as they grapple with the ceaseless descent and the relentless whispers that threaten to consume their sanity. As they fall into the abyss, they become eternally entwined with the nothingness, forever lost within the suffocating void that defines Level -48.
Incydent Zmora

W roku 1306 w upalną noc wśród nieuwagi strażników oraz nieustanną walką z Kizorią doszło do infiltracji przez zjawe, niezidentyfikowana istota wdarła się w samo serce Adelaine i wypruła mózgi strażnikom, następnie górnej hierarchi aż wkońcu dotarła do samej głowy całego państwa. Wojna bardzo prędko się zakończyła a Kizoria zdominowała reszte odpierających ataki żołnierzy. Państwo do dziś prosperuje jednak pod okiem Kizori, sytuacja jest bardzo słaba do tego stopnia iż niektórzy mówią tutaj o stolicy umarlaków.
シリーズ ドラクエⅣ〜導かれし勇者〜

## 基本情報

**略称：ドラクラ**

登場キャラ：アベル 〇 / アテネ ✕ / メメ ✕

OP：Panic!!

説明
--

アベルの初出シリーズ。ドラクエ4のMODを入れたマイクラ実況。

現在非公開。「アベルがこれまでに作ったオープニングをまとめてみた」にOPが、「チャンネル登録者+200000」にPart1の一部が残っている。

現状判明している内容

・ドラクエのキャラを仲間にし、アベルさんが名前を付けると、そのキャラが喋り出す。

・ブラマイ場を作る途中でダイヤを発見した。

現状判明しているキャラクター

・殻を被ったスライム。名前は「ツムツム」。声はゆっくりフラン。性格はツンデレ。

・青いコウモリらしきモンスター。声が高い。回復系能力を持っている。

詳細を知っている方は是非追記してほしい。

2017年9月8日、アベルさんが「このシリーズを継続するか悩んでいる」(理由は「絶対Part50行っても終わらないから」とのこと。)という内容のツイート(ポスト)をし、そのツイートのリプライでぐにすけさんが「蜘蛛せかを完結させてから考える」ことを提案していた。現在非公開であることから、結果的に継続しないことにした模様。

なお同ツイートより、最終更新日は2016年11月17日であることが判明している。

また、アベルさんはこのシリーズのPart.1投稿日(2015年6月6日)より前の2015年2月2日に、「ドラクエMODの実況をやってます！」という内容のツイートをしており、本シリーズ以前に別のドラクエシリーズを投稿していたか、あるいは「2015年6月6日」という日付が間違っている可能性がある。

### 参考

Part.9の投稿を報告するツイートのリプライより、マイクラのバージョンは1.9である模様。

https://twitter.com/Abell0960/status/742266600557019136?t=jp-waG8UwBD7bGG0YlM98Q&s=19

## リンク（動画自体は非公開）

Part.1(2015/6/6?)

https://youtu.be/YsAu1-AQ8z8

Part.7(2016/5/8)

https://youtu.be/E6-jkqd-D6o?a

Part.8(2016/5/23)

https://youtu.be/aNYCQtsqc0g?a

Part.9(2016/6/13)

https://youtu.be/Rcu\_wFKMNb8?a

Part.10(2016/7/4)

https://youtu.be/96N2c5kPU6o?a

関連項目：アベアテ主要シリーズ一覧

1. ↑ https://twitter.com/Abell0960/status/906074844160131072?t=ZME3ghzg3FPuj51qRe\_5Zw&s=19
2. ↑ チャンネル登録者+200000
3. ↑ https://twitter.com/Abell0960/status/562208574701449216?s=20
Fenrir

**Fenrir**, to Vulponi należący do lisiego klanu Kettu i jednocześnie będący jego liderem.

## Osobowość

Fenrir to istny promyk słońca wśród mrocznych nocy pustyni. Jego osobowość emanuje radością i pozytywnym podejściem do życia. Jest niezwykle wesoły, zawsze gotów do uśmiechu i żartu, nawet w najtrudniejszych sytuacjach. Jego dobry humor sprawia, że jest uwielbiany przez wszystkich członków Kettu.

Z determinacją, która płynie jak rzeka przez jego żyły, Fenrir zawsze dąży do osiągnięcia celów, zarówno osobistych, jak i wspólnotowych.

Największą wartością dla Fenrira jest jego rodzina. Bez wahania poświęciłby własne życie dla dobra innych, zwłaszcza dla tych, których kocha. Jego oddanie rodzinie sprawia, że jest wzorem dla innych członków klanu, inspirując ich do podobnych czynów.

Fenrir jest nie tylko fizycznym obrońcą swojego klanu, ale również duchowym przewodnikiem. Jego mądrość i zdolność do empatii pozwalają mu zjednywać serca innych, rozwiązując konflikty i budując wspólnotę.

## Wczesne życie

Historia Fenrira rozpoczęła się gdy jako młody lis szybko zwrócił uwagę swojego mistrza, doświadczonego lidera plemienia o imieniu Valan. Valan dostrzegł w Fenrirze nie tylko zdolnego wojownika, ale także przyszłego przywódcę.

Podczas jednej z niebezpiecznych wypraw poza obszar plemienia, Fenrir i Valan zostali zaatakowani przez zastęp wilków. W trakcie tej bitwy Valan został poważnie ranny, a Fenrir, choć młody i niedoświadczony, stanął na wysokości zadania, ratując swojego mistrza i odparowując atak wrogów.

Valan, pod wrażeniem odwagi i determinacji Fenrir, zaczął go szkolić w walce, a także w umiejętnościach przywódczych. Młody lis szybko przyswajał wiedzę, rozwijając swoje zdolności taktyczne i umiejętności dyplomatyczne. Po latach nauki Fenrir stał się prawą ręką Valana, aż w końcu nadszedł czas, gdy starszy przywódca uznał, że nadszedł moment przekazania władzy.

## Umiejętności

### Szermierka

Pomimo, że Fenrir jest malutki, jak to Vulponi, to jest dosyć silny. W walce również dochodzi do tego jego zwinność, którą wykorzystuje do błyskawicznych ruchów, za którymi przeciwnik nie nadąża.

## Relacje

Mika - z racji, że dziewczyna jest córką jego siostry to Fenrir naturalnie ma bardzo bliski kontakt z Miką. Po śmierci rodziców Lisicy przejął nad nią opiekę.
Role-Play

**DGU: Role Play** to seria papierowych gier fabularnych (Tabletop RPG) tworzonych i prowadzonych przez DulliNa, który jest również głównym i jedynym Mistrzem Gry. Osadzona jest w realiach fantastycznego, średniowiecznego świata z elementami industrializmu.

Alternatywą dla serii Role Play jest saga powieści.

## Świt Zodiaków

### Streszczenie

Zodiaki, grupa osób różnych ras, naznaczona znakami na swoich ciałach. Znaki, lub też pieczęcie nadawane im z woli bogów sprawiły, że osiągnęli one potężne moce, których zwykły śmiertelnik nie zdołałby posiąść. Niestety zostali aresztowani jakiś czas po tym i aktualnie zmierzają na egzekucję na Skale Ofiarnej. Nie wiedzą jeszcze, że tak dopiero miała rozpocząć się ich podróż.
Rescate de Atsuko

El Rescate de Atsuko fue el primer combate dentro de la saga, dicho evento ocurre en el capitulo 3 del primer libro, que tal como dice, se trata del rescate de dicho personaje, y además, con ello, el rescate de muchas más mujeres de las garras de Norman y su grupo.

## Rescate de Atsuko

### Lugar

Prostibulo del grupo de Norman. (Londres, Inglaterra)

### Resultado

Victoria de Akizuki y sus amigos.Rescate de Atsuko y más mujeres.

## Líderes

### Bando bueno

Akizuki Takanato, Adeleide HardenTeka, Alia, Atsuko Miyanoshi.

### Bando malo

Alcalde.Grupo de narcotraficantes de Norman.

## Combatientes

### Bando bueno

Akizuki Takanato, Adeleide HardenTeka, Alia, Atsuko Miyanoshi.

### Bando malo

Alcalde.Grupo de narcotraficantes de Norman.
Wiki Pecados del Pasado

**¡Bienvenidos a Wiki Pecados del Pasado!**
Bienvenidos a la Wikia de "Pecados del Pasado"

¡Saludos a todos los entusiastas de la literatura y seguidores de la apasionante obra "Pecados del Pasado"! Esta Wikia está dedicada a explorar y desentrañar los intrincados misterios, los personajes inolvidables y los inigualables giros de trama que conforman este cautivador universo literario.

"Pecados del Pasado", escrito por Guillermo Ortega, es un viaje literario que nos sumerge en un mundo donde los secretos ancestrales y las pasiones ocultas se entrelazan en una telaraña de intriga y emoción. A medida que Akizuki se enfrenta a los errores y decisiones de sus antepasados, la narrativa nos lleva por un viaje de autodescubrimiento, redención y la búsqueda incansable de la verdad.

En esta Wikia, encontrarás una amplia gama de información detallada sobre los elementos clave de la historia. Explora los perfiles de los personajes, sumérgete en los lugares pintorescos que cobran vida en las páginas del libro y analiza cada giro y giro de la trama que te mantuvo al borde de tu asiento.

No importa si eres un lector apasionado que busca desvelar cada capa de misterio o si recién estás comenzando a adentrarte en el mundo de "Pecados del Pasado", aquí encontrarás un espacio en el que podrás sumergirte en conversaciones estimulantes, teorías fascinantes y análisis profundos de la historia que ha capturado los corazones y las mentes de tantos.

Te invitamos a unirte a nosotros en este viaje literario y colaborativo. Contribuye con tus conocimientos, comparte tus opiniones y expande la comunidad de fans dedicados a explorar los oscuros secretos y las emocionantes revelaciones de "Pecados del Pasado". Juntos, desentrañaremos las complejidades de esta obra maestra literaria y exploraremos cada rincón del fascinante universo que nos ofrece.

¡Bienvenidos a la Wikia de "Pecados del Pasado"!
## Artículos importantes

ImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucialPortada del primer libro.Akizuki, el protagonista principal de la saga.

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!
Pecados del Pasado: Desenlace

Portada.

"Pecados del Pasado: Desenlace" es la tercera entrega que continúa luego de los eventos sucedidos en Pecados del Pasado: Desarrollo, a días de comenzar el evento de Navidad, nuestros personajes se preparan para su más grande combate hasta el momento, volviendo al lugar que una vez llamaron hogar.

## Resumén.

En el tercer libro de la serie, la historia se desarrolla tras los impactantes eventos del libro anterior. El villano principal, Nightmare, ha logrado finalmente poseer un cuerpo humano y se dispone a desatar una guerra de proporciones catastróficas que amenaza a toda la humanidad.

Mientras tanto, el protagonista, Akizuki, junto con Yoshino y el resto del grupo de rebeldes conocidos como los liberales, se preparan para contraatacar y detener los planes de Nightmare. En medio de esta lucha desesperada por la supervivencia, Akizuki comienza a experimentar un resurgimiento de recuerdos de su infancia, revelándole una perspectiva desconocida de sí mismo y su pasado.

A medida que se intensifica la batalla entre las fuerzas del bien y el mal, Akizuki se enfrenta a su propia identidad y descubre que su camino hacia la redención y la redención del mundo está más entrelazado de lo que nunca hubiera imaginado. Con cada nuevo recuerdo, se acerca más a la verdad de quién fue y cómo llegó a convertirse en la persona que es en el presente.

## Personajes

* Akizuki Takanato. (Protagonista)
* Jackson Scott. (Deuteragonista)
* Adeleide Harden. (Tritagonista)
* Nightmare. (Antagonista)
* Yoshino Hoshikawa.
* Hikari (Androide)
* Rin.
* Liliana Harden.
* Darge Akura.
* Atsuko Miyanoshi.
* Liz.
* Director.
* Rei Kato.
* Minna Akira.
* Yaichi (Androide)
* Resplandor.
* Alia.
* Edith.
* Lucy Akira.
* Yuuta.
* John.
* Jan Carlo.
* Teka.
* Joseph.
* Oblea.
* Dark Kalashnikov.
* Jaziel.
* Evil War.
* Connor.
* Ori Takashiro.
* Mónica.
* Darkness.
Cluster -I

Cluster -I is the collection of levels from Level -0 to -999

1. Level -0
2. Level -1
3. Level -2
4. Level -3
5. Level -4
6. Level -5
7. Level -6
8. Level -7
9. Level -8
10. Level -9
11. Level -10
12. Level -11
13. Level -12
14. Level -13
15. Level -14
16. Level -15
17. Level -16
18. Level -17
19. Level -18
20. Level -19
21. Level -20
22. Level -21
23. Level -22
24. Level -23
25. Level -24
26. Level -25
27. Level -26
28. Level -27
29. Level -28
30. Level -29
31. Level -30
32. Level -31
33. Level -32
34. Level -33
35. Level -34
36. Level -35
37. Level -36
38. Level -37
39. Level -38
40. Level -39
41. Level -40
42. Level -41
43. Level -42
44. Level -43
45. Level -44
46. Level -45
47. Level -46
48. Level -47
49. Level -48
50. Level -49
51. Level -50
52. Level -51
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54. Level -53
55. Level -54
56. Level -55
57. Level -56
58. Level -57
59. Level -58
60. Level -59
61. Level -60
62. Level -61
63. Level -62
64. Level -63
65. Level -64
66. Level -65
67. Level -66
68. Level -67
69. Level -68
70. Level -69
71. Level -70
72. Level -71
73. Level -72
74. Level -73
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76. Level -75
77. Level -76
78. Level -77
79. Level -78
80. Level -79
81. Level -80
82. Level -81
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84. Level -83
85. Level -84
86. Level -85
87. Level -86
88. Level -87
89. Level -88
90. Level -89
91. Level -90
92. Level -91
93. Level -92
94. Level -93
95. Level -94
96. Level -95
97. Level -96
98. Level -97
99. Level -98
100. Level -99
101. Level -100
Nightmare

Nightmare es el apodo del principal antagonista de la serie de novelas "Pecados del Pasado", siendo el líder de los conservadores con el objetivo de gobernar Inglaterra utilizando un sistema de gobernación desde 0, completamente nuevo y en el que él considera "adecuado". Es el resultado del experimento fallido de Kotaro Takanato, y es un monstruo gigante de al menos 3 metros de altura.

## Descripción Física

### Color de pelo

Albino (Cuando absorbe a Neville y Akizuki)Oscuro (Cuando absorbe a Atsuko y Jackson)

### Color de ojos

Verde (Cuando absorbe a Akizuki)Rojo. (Cuando absorbe a Neville, Atsuko y Jackson)

## Familiares

### Hijos

Akizuki Takanato.Hikari Takanato.Yaichi Takanato.
Zara

**Zara** to lisi mędrzec i duchowy opiekun klanu Kettu.

## Osobowość

Lis wydaje się być często oschły i wścibski gdy zwraca się do młodych, ale w głębi serca pragnie dla wszystkich dobrego życia.

## Wczesne życie

Zara urodził się jako syn jednego z poprzednich liderów Kettu. Miał przejąć dowództwo po swoim ojcu, lecz odmówił, chcąc rozpocząć nauki mędrców.
Darge Akura

Darge Akura es un personaje secundario que aparece en todas las novelas de la saga, jugando un papel importante en la cuarta entrega como una de las antagonistas. Es de los personajes más misteriosos y de los que menos se sabe, de alguna manera llegó al refugio Be Live y posteriormente se unió al grupo liberal donde conocería al amor de su vida: Atsuko.

## Información Biografica

### Estado Civil

En una relación con Atsuko. (Anteriormente)Soltera.
Hikari Takanato

Hikari Takanato es la hija menor de Kotaro y Emily, hermana menor de Akizuki Takanato que juega un papel fundamental en la historia de este ultimo. Ella era una niña de muy baja estatura pero con una personalidad muy dulce que cautivaba a cualquiera, pero desafortunadamente nació siendo la hermana de aquel que terminaría quitandole la vida por accidente.
Adeleide Harden

Adeleide Harden es uno de los personajes principales y más importantes de la saga, teniendo mayormente protagonismo en el primer y segundo libro. Su poder, se basa en controlar la naturaleza, y con ello mantenía vivas algunas plantas durante su estadía en el refugio Be Live, de quien es heredera. Posteriormente, se vuelve pareja de Akizuki y lo acompaña en sus aventuras, siendo pieza clave en cada una de ellas.

## Caracteristicas

### Poderes

Control de las plantas.Control de la madera.

### Ocupación

Sublíder del refugio Be Live. (Anteriormente)Soldado Liberal.
Atsuko Miyanoshi

Atsuko Miyanoshi es uno de los personajes principales y más importantes en la saga de "Pecados del Pasado", especialmente en la primera novela. Acompaña a Akizuki luego de que este la salvará del prostibulo de Norman, siendo bienvenida posteriormente en el refugio "Be Live" y después, uniendose al grupo liberal en donde conocería a Darge Akura, quien sería su pareja en el futuro.
Pecados del Pasado: Desarrollo

"Pecados del Pasado: Desarrollo" es la continuación del primer libro escrita por Guillermo Ortega y publicada en Wattpad por primera vez el 11 de abril del 2023. Tras un mes de lo sucedido en su antecesora, vemos el ascenso del grupo de liberales y la amenaza de un nuevo enemigo formidable.

## Resumén

El segundo libro de la saga sigue la historia de Akizuki y Yoshino, dos jóvenes que siguen en busca de respuestas y aventuras. En este libro, Akizuki comienza a recordar más detalles de su pasado y a comprender mejor quién es en realidad. A medida que descubre nuevos recuerdos, también se enfrenta a nuevos desafíos y peligros que pondrán a prueba su fuerza y ​​determinación.

Mientras tanto, Yoshino se adentra en un viaje peligroso en busca del amor verdadero. Su búsqueda la lleva a través de peligrosos lugares y misteriosas ciudades, donde conocera mejor a personas fascinantes y se enfrentará a peligros inesperados. Pero, a medida que se acerca más a su objetivo, también descubre más sobre sí misma y sobre el mundo que la rodea.

El libro explora temas de identidad, aventura y amor, y lleva a los personajes a través de situaciones emocionantes y sorprendentes. Desde los exóticos paisajes de tierras lejanas hasta los oscuros rincones de la mente humana, la historia mantiene al lector en vilo y lo lleva a través de un viaje emocionante lleno de descubrimientos y sorpresas.

## Personajes.

* Yoshino Hoshikawa. (Protagonista)
* Akizuki Takanato. (Deuteragonista)
* Rei Kato. (Tritagonista)
* Jackson Scott.
* Rin.
* Atsuko Miyanoshi.
* Adeleide Harden.
* Neville. (Antagonista)
* Minna Akira.
* Darge Akura.
* Reika Kato.
* Alia.
* Resplandor.
* Matthew Akira.
* Yashajin.
* Teka.
* Liliana Harden.
* Director.
* Yuuta.
* Jan Carlo.
* Lucy Akira.
* Dark Kalashnikov.
* Liz.
* Mother.
* Hikari Takanato.
* Nakato Hiroshima.
* Nightmare.
* Eduard.
* John.
* Mónica.
* Darkness.
* Babette Kato.
* Joseph.
* Yaichi Takanato.
* Violeta.
* Makoto.
* Nao.
* Evil War.
* Emily Takanato.
* Norman.
* Connor.
* Ori Takashiro.
* Edith.
* Jaziel.
* Kotaro Takanato.
Pecados del Pasado: Desenlace Parte 2

"Pecados del Pasado: Desenlace Parte 2" es la continuación del libro con el mismo nombre. Se trata de la ultima entrega de la saga, donde luego de la guerra en Londres, Akizuki tendrá que crear un nuevo plan y prepararse para la batalla final que decidirá el destino de la humanidad y la Tierra.

## Resumen

La cuarta entrega de la apasionante serie, seguimos los pasos de Akizuki, el valiente protagonista que se encuentra enfrentando las consecuencias de sus acciones en el pasado. Después de los intensos acontecimientos del tercer libro, Akizuki se ve obligado a enfrentar su oscuro pasado y buscar la redención.

Atormentado por sus errores y lleno de remordimientos, Akizuki se embarca en un viaje emocional para enmendar sus acciones y asumir plena responsabilidad por el destino del planeta. Con la amenaza inminente de una gran batalla final que decidirá el futuro de toda la humanidad, Akizuki se prepara meticulosamente para enfrentar este desafío sin precedentes.

## Personajes

* Akizuki Takanato. (Protagonista)
* Nightmare/Kotaro Takanato. (Antagonista)
* Hikari (Androide) (Deuteragonista)
* Yoshino Hoshikawa. (Tritagonista)
* Rin.
* Darge Akura.
* Adeleide Harden.
* Mother/Emily Takanato.
* Yaichi (Androide)
* Lucy Akira.
* Minna Akira.
* Liliana Harden.
* Alia.
* Teka.
* Rei Kato.
* Edith.
* Oblea.
* Resplandor.
* Él.
* Joseph.
* Yuuta.
* Liz.
* John.
* Darkness.
* Eduard.
* Violeta.
* Nao.
* Ori Takashiro.