Jormungandr/Moveset

## Moveset

### General

* **Renown: Heavy** - Earn more Renown by assisting or saving Heroes, and holding objectives to unlock your feats in a match. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Enhanced Light Attacks** - Chain Lights and Serpent Coil Strike are enhanced, thus are not interrupted if blocked.
* **Uninterruptible Openers** - Serpent Smite and Heavy Openers have Uninterruptible.
	+ **Unblockable Heavy Finishers** - Heavy Finishers are also Unblockable.
* **Damaging Bashes** - All of Jormungandr's Bash moves, except Jotunn Surge and Jotunn Farewell, deal direct health damage instead of Stamina damage.
	+ **Non-Damaging Bashes** - Jotunn Surge and Jotunn Farewell deal neither health or stamina damage, nor can they chain on-miss. However, if they land, they can confirm follow-up damage. A Light Opener or Zone Attack for Jotunn Surge, and Hamarr Slam or Ouroboros Might in the case of Jotunn Farewell.
* **Knockback Finishers** - Heavy Finishers will knock back enemies away from the side the attack came from; Top Finisher knocks the opponent back, Right Finisher knocks them to the left, and Left Finisher knocks them to the right. Can wallsplat.
	+ **Venomous Sting** - Pressing Heavy during a Guardbreak will have Jormungandr perform a special knockback attack that deals damage and is guaranteed. Much like the Finishers, Venomous Sting will knock the target in a specified direction depending on the side the attack is committed from, and can wallsplat.
* **Jotunn Farewell** - Jotunn Farewell is a Feintable Bash that will knock down the target upon landing. Can be initiated with the Guardbreak input after a Chain Opener that is not a Bash.
	+ **Jotunn Farewell into Hamarr Slam** - Performing a Heavy after a successful Jotunn Farewell, including an attempted Heavy Finisher, will have Jormungandr initiate a Hamarr Slam on the knocked down target.
* **Hamarr Slam** - Jormungandr can perform a Heavy near an Unbalanced enemy to perform Hamarr Slam, dealing high damage and fully refreshes both Jormungandr and the target's stamina. This move can be performed with Serpent Smite.
	+ **Hamarr Slam Pin** - If Hamarr Slam is performed on an opponent who is early in their Knock Down, Hamarr Slam will briefly pin them.
	+ **Hamarr Slam on Special Knockdowns** - Certain knockdowns will not count as actual knockdowns for the purpose of initiating Hamarr Slam. The list of knockdowns with this property is as follows: Gryphon's Dauntless Chase, Shaman's Predator's Mercy, Shugoki's Demon's Embrace and Demon Ball, Nuxia's Jade Ballet and Afeera's Gravity's Pull and Speeding Comet.
* **Serpent Smite Cancel** - Cancel Serpent Smite with B (XB1), ◯ (PS4) or E (PC) or feint with MMB (PC) or X (XB1) or ⬜ (PS4) to perform a guardbreak.
* **Jotunn Gift Follow-ups** - Upon successfully hitting an enemy with Jotunn Gift, Jormungandr can chain with a Zone Attack or a Chain Opener. Light Openers and Zone Attack are guaranteed.
	+ **Jotunn Gift Throw** - Jotunn Gift does not cancel the Guardbreak that was initiated on the Target, allowing Jormungandr to throw them. If Jormungandr does not take an action after Jotunn Gift, the target will automatically counter-guardbreak.
* **Ouroboros Might** - Jormundangr can perform a Zone Attack after any Chain attack to perform Ouroboros Might. Compared to their neutral Zone Attack, Ouroboros Might is slower, but can be Hard Feinted, is Uninterruptible and comes from the left side.
	+ **Chaining Exceptions** - Ouroboros Might cannot be used after Venomous Sting, Hamarr Slam or another Ouroboros Might.
* **Chain Openers** - Serpent Smite, Serpent Coil Strike, Zealot's Stride, Jotunn Grudge, Jotunn Farewell and both Zone Attacks function as Chain Openers.
	+ **Jotunn Surge Opener** - A successful Jotunn Surge can be followed-up with a Chain Opener, which are either Light Openers, Heavy Openers or Zone Attack.
	+ **Jotunn Farewell Follow-up** - While a successful Jotunn Farewell can be followed by any chain finisher, a Light Finisher will whiff due to the opponent being knocked back too far unless in a corner.