recursal/Fanatic-Fandom huggingface dataset:
Delvers

The **Delvers** are a Minor Faction.

## Lore

*The Delvers have their origins in humanoids that were trapped deep underground after an earlier cataclysm. They fought their way back up to the light, an effort of decades that made them skilled miners, tunnelers, and explorers.*

*Skilled with digging and mining, little is seen of Delver villages other than portals that lead into the earth. Beneath these simple portals, however, entire underground cities are likely to exist.*

## Assimilation Bonus

+5% Dust  per pacified and rebuilt Delvers village on cities.

## Related Quests

 Summary
 To correctly use the Eayaen Bi-Forge, which smelts Titanium and Glassteel simultaneously, you will need the help of a people roughly the size of those who invented it. In this case, the Delvers should do well.
 Reward

 Summary
 To pacify the **Delvers** in [Region], to get the Delvers to share the secrets of their culture, show them your ability to harness the magics of Auriga by activating Boosters.
 Reward

 Summary
 Bring the **Delver** celebrants to your capital city, and produce enough Dust to fuel the raucous celebrations.The Minor Faction must remain assimilated throughout the quest.
 Reward
Augmented Extractor

**Focus** |   Resources

An Era I technology that increases the output of the Dye, Emerald, Gold, Spice, and Wine Extractors by 1. This technology can only be unlocked as a reward for completing the ruins side quest Master of Luxury.

## Lore

*It is said that luck is the child of hard work. In this case, alchemists attempting to change gold into Dust have accidentally discovered a way to increase quantities and purities of extracted resources.*
Breath of Atmos

**Type** |   Satchel Charges

   **Resource** |  4 5

The Breath of Atmos is a unique Satchel Charges weapon that is received as a reward for completing the naval quest "Discreet Diving". There is also a small chance to receive it as a reward for searching Sunken Ruins in Eras II through IV.

## Lore

*These powerful bombs damage enemies who move before their attack.*
Auriga

Auriga is the main planet where the entire game takes place.

Auriga is a planet devastated a long time ago during the civil war of the endless. This planet happens to be the one where the *Dungeon of the Endless* crew crashed... The few survivors hid in the depths of the planet or wherever they could, for so long that no one could recall when the cataclysm really occurred.

The people you rule after discovering that the planet surface seemed to have recovered from the cataclysm start again colonizing it, like every other surviving tribe. Yet, you all soon discover that your planet has incredibly harsh and long seasons, which makes you realize that are all on a dying planet. How you save your people will be up to you!

## Lore

According to the old Lore, the Necrophages were the first race on the planet, and wish to reclaim their power.

## References

1. ↑ http://forums.amplitude-studios.com/content.php?320-Back-from-gamescom-with-new-games
Forager

The Forager is an infantry unit for the Necrophages. Two Foragers constitute the starting force for the Necrophages. They do not need to be researched and can be trained immediately after settling a city.

## Lore

*Skilled at leaving and tracking pheromone-scented trails, the Forager is also capable of spitting highly corrosive acid.*

## Equipment

### Weapons

* Axe
* Claws
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 1 Accessory Slot
Dish of Ka-Nuk

**Type** |   Shield

The Dish of Ka-Nuk is a unique Shield that is received as a reward for searching Unspoiled Ruins after reaching Era II.

## Lore

*A worker in the Col-Druk hive charged with cooking the victory stew after the Siege of Volgy, Ka-Nuk and his shield made an unexpected encounter with an Endless artifact. Ka-Nuk went mad, sadly, but his humble cookpot was transformed into a formidable defensive weapon.*
Aquacultural Science

**Focus** |   Food

An Era II technology which unlocks the Irrigation Networks and Fish Farm constructions on cities. Not available to the Broken Lords.

## Lore

*Though water was at first viewed by farmers primarily as something unpredictable and supernatural, it is now exploited scientifically to improve agricultural yields.*
Endless Legend Wiki/Section 4

*Endless Legend* Links

* Amplitude Studios Official Website
* Sub Reddit Page
* Endless Legend on Steam
* *Shadows* Expansion on Steam
* *Tempest* Expansion on Steam
* *Symbiosis* Expansion on Steam
* *The Lost Tales* Add-On on Steam

* Official Game Forums
* Youtube Videos
* *Guardians* Expansion on Steam
* *Shifters* Expansion on Steam
* *Inferno Expansion on Steam*
* *Echoes of Auriga* Add-On on Steam

*Endless Legend - Symbiosis* Trailer
Cultivation

**Focus** |   Food

An Era I technology that unlocks Seed Storage and Husbandry Center for construction. The Wild Walkers and Mykara start with this technology unlocked. Not available to the Broken Lords.

## Lore

*Increasing sophistication in farming has led to the study and development of plant and animal species specifically for the consumption of your citizens.*
Exceptional Alloys

**Focus** |   Weapon

An Era V technology that unlocks Tier 3 Weapons made from Adamantian  or Palladian , and reduces the Adamantian  or Palladian  cost of items by 10%. Upon unlocking this technology, the following items are unlocked:

## Lore

*The labor is unhealthy and backbreaking, but advances in the smelting and fusion of Adamantian and Palladian results in weapons whose edges and durability are indeed exceptional.*
April 08, 2016 Patch

*Release Version 1.4.2*

#### All Versions

* Fixed an issue where trade routes are not stopped or prevented by close border declarations in specific cases.

#### Shifters

* Fixed an issue where the Shifters key art is not displayed on the loading screen.
* Fixed an issue where certain bonuses, traits and technologies do not work in pre-Shifters saved games.
* Fixed an issue where the Drakken logo is used instead of the Allayi's one on the diplomatic screen.
* Fixed several text issues.
December 22, 2015 Patch

*Release Version 1.3.5*

* Fixed an issue with lags reported by AMD players (reducing depth of field quality to minimize the problem)

### Fixes

#### All Versions

* Fixed an issue where debug text was displayed inside the "Siege" army action tooltip when pillaging.
* Fixed an issue in the Diplomacy Screen, where the status "Infiltrated" was specified on empires even though the Shadows DLC was not activated.
* Fixed an issue where "A" character was missing from the authorized characters for the unit designs (Spanish version only).
* Temporary fix for a sound issue with Ardent Mages hero movement. Sound has been muted until a proper fix.
* Fixed some typos.

#### Shadows

* Fixed an issue where the first encounter of the Forgotten faction was triggering the wrong sound.
* Fixed an issue where the Era 3 exclusive Forgotten technology called "Learn from Others" was not properly giving the +3XP to all empire heroes per Infiltrated Hero.

#### The Lost Tales

* Fixed an issue where the Pet Sounds quest was available for Broken Lords.
* Fixed an issue where the Pet Sounds quest was requiring Igor the sheep to be in any city.
* Fixed an issue where the Mothers In Distress quest was available for Cultists.
* Fixed an issue where the Relocation of the Blind quest was missing a reward in its first step.
* Fixed an issue where false information was displayed for the Pet Sounds step 2 quest objective regarding required Food production.
* Fixed an issue where some of the lore quests were not branded as such.

#### Forges of Creation

* Fixed an issue where the Scyther unit could not be trained when having the "Scythe of Auriga" sword equipped.
Founder's Memorial

**Type** |   City Improvement

A unique city improvement available to all factions at the start of a game. Can only be built once in your empire, and cannot be rebuilt if destroyed.

## Lore

*This one-time construction creates a memorial to your leadership and the founding of your empire. commerce, patriotism, and politics will ensure it grows quickly.*

## Tips

This improvement is usually built in the first city before other improvement are available from research. It is relatively cheap and has no upkeep.
Golem Rider

The Golem Rider is a cavalry unit for the Kapaku. The Golem Rider can be unlocked by researching it in Era II.

## Lore

*The combination of Kapaku rider and golem mount is a formidable one, and these units can play a crucial role in the early stages of any battle.*

## Capacities

*Note: Golem Riders erroneously have Circular Attack listed in their capacities, however the actual battle effect is Sweep. This has been fixed in ELCP.*

## Equipment Slots

### Weapons

* Longspear
* Claws

### Armor

* Helm
* Cuirass
* 1 Accessory Slot
Gorgon

The Gorgon is a cavalry unit for the Mykara. The Gorgon can be unlocked by researching it in Era I.

## Lore

*Hitting hard and fast, Mykara gorgons are nimble fighters who can quickly take the battle to the enemy, but are best employed in shock attacks due to their relatively frail composition.*

## Equipment Slots

### Weapons

* Sword
* Axe

### Armor

* Helm
* Cuirass
* 1 Accessory Slot
Gios

Gios is a Guardian unlocked by the Guardian of Earth technology in  Research Era IV.

During construction, Gios behaves similarly to a district; the Guardian must be placed on an open tile adjacent to the city while under construction that isn't occupied by any units, and progress on construction is halted by the city being under siege. Additionally, Gios cannot be garrisoned and counts towards the number of Guardians allowed on empire.

## Lore

*Gios, the Guardian of Earth and as tough and solid as the rock itself, spent millennia in chains forged by the Endless. It has awoken and freed itself, and can once more sense all that moves in or across the planet.*
Dust Transmuter

**Focus** |   Dust

   **Resource** |  10

A city improvement obtained from the Dust Alchemy technology in  Research Era III. Can only be built once in your empire, and cannot be rebuilt if destroyed.

## Lore

*A marvel of magic and alchemy, this glowing edifice is magically linked to pylons throughout the city. By exciting existing Dust in the ground, baser elements can, over time, transmute into Dust.*
Dye Extractor

**Focus** |   Exploitation

An Expansion obtained from the Open-Pit Mine technology in Research Era I that produces +1  Dye per turn when built on a  Dye deposit. This  luxury resources can be activated for a temporary booster effect or sold at the  Marketplace. The Mykara instead use the Mykaran Luxury Resource Extractor.

## Lore

*A region building allowing the extraction of the Dye Luxury.*
Fire Ship (Technology)

**Focus** |   Frigate

An Era II technology that unlocks the Fire Ship for construction.

A city must have at least one exploited sea or lake tile where the Fire Ship will spawn upon completion, which is normally designated by a movable Anchor icon in the city screen. If there is a naval army on that tile owned by the owner of the city with room for more units, the Fire Ship will automatically be merged into that army upon completion. If the designated tile is occupied by an army with no more room, an enemy naval army, a transport ship, or a tile of ice shelf during winter, the Fire Ship will spawn on the nearest available exploited sea or lake tile. If there are no available sea or lake tiles, construction of the Fire Ship cannot be completed.

## Lore

*This unit is designed to use the most dangerous of all naval weapons - fire.*
Alchemist's Furnace

**Focus** |   Exploitation

An Era I technology that allows for the construction of the Titanium Extractor on Titanium  deposits, and the Glassteel Extractor on Glassteel  deposits, or Mykaran Strategic Resource Extractors on those deposits for the Mykara. The Necrophages and Kapaku start with this technology unlocked.

## Lore

*At the heart of the titanium and glassteel extraction method is a vast furnace used to smelt the purified resources out of their mineralized forms.*
Fungal Laboratory

**Focus** |   Food

   **Upkeep** |  5  per turn

A city improvement exclusive to the Necrophages obtained from the Fungal Laboratory tech, which is unlocked by completing Chapter 3 of the Necrophages faction quest. While Ka-Riss must be the governor in order for the Fungal Laboratory to be constructed in a city, Ka-Riss does not need to remain governor of that city after construction is complete for the city to benefit from the Fungal Laboratory.

## Lore

*Using technology discovered in the ancient ruins of Auriga, Necrophage workers improve the management of air, moisture, and fertilizer to greatly increase the output of their fungal 'farms'.*
Advanced Armor

**Focus** |   Armor

Unlocks Tier 1 Armors made of Titanium  or Glassteel . Unlocks Tier 1 Accessories made of Titanium  or Glassteel .  -10% on Titanium  or Glassteel  initial item costs.

An Era I technology that unlocks Tier 1 Armor and Accessories made from Titanium  or Glassteel , and reduces the Titanium  or Glassteel  cost of items by 10%. The Broken Lords start with this technology unlocked.

### ELCP

If you play with the Endless Legend Community Patch, there is reworked Era 1 strategic equipment. These techs were highly undesirable, as the era didnt last long enough, the equipment was too expensive for its stats, and the tech cost progression generally meant more impactful techs were preferred. The following changes attempt to make Era 1 strategic gear a cost effective alternative to Era 2 Iron gear (for early warfare):

* Advanced Alloys unlocks tier 1 Titanium  and Glassteel  Weapons, Armors, Accesories, and grants 20% cost reduction.
* **Advanced Armor** has accordingly been removed from the game.
* The Broken Lords have "Advanced Alloys" as a starting tech instead of "Advanced Armor".
* The stats of all Era 1 strategic armor parts have been improved so that they can roughly rival Era 2 iron armor.
* The strategic and industry cost of all Era 1 strategic gear has been halved (except for Tomes and Insignias).

In vanilla game version upon unlocking this technology, the only following items are unlocked:

## Lore

*Advanced metallurgy leads to the creation of armor with Titanium or Glassteel alloys; the use of such materials is expensive but worth the cost.*
Arcane Alloys

**Focus** |   Weapon

An Era VI technology that unlocks Tier 3 Weapons made from Mithrite  or Hyperium , and reduces the Mithrite  or Hyperium  cost of items by 10%. Upon unlocking this technology, the following items are unlocked:

## Lore

*Attaining the highest standards of crafting and production, weapons made from Mithrite and Hyperium are legendary enough to be worn by kings - or used to bring about their downfall.*
Bishop Julian

**Range** |  1

## Lore

A most charismatic individual, Bishop Julian honed his rhetorical skills through many a stirring sermon delivered from the pulpit. And had not a certain Lord entered his church, nothing more than that would've been recorded in the annals of Broken Lord history. However when Lord Rowan of House Dain regaled Bishop Julian with the story of a lost Vaulter artifact that could reputedly rebuild flesh, the Bishop found his life transformed.

Assembling a party of willing adventurers, for twelve long years the Bishop stalked the subterranean realm seeking the artifact, forging close ties with the Vaulters in the process, while his party slowly dwindled in number. Desolate, the Bishop found his fortunes revived as he became an important advisor to the leader of the large Vaulter settlement, Deepswater. Today he views all the races of Auriga as God's children, and seeks new places to spread his gospel.

## Equipment Slots

### Weapons

* Sword
* Shield
* Claymore
* Longspear

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Armor

**Armor** are items that may be equipped on heroes and units. Armor primarily boosts Life and Defense, providing additional survivability, but may provide other bonuses depending on the equipment's material.

As with weapons and accessories, all Tier 1 Iron armor pieces are available at the start of the game, and further Iron and Dust armor pieces are unlocked by progressing into further technological Eras. The other standard armor pieces can be unlocked by getting the associated Technology from research or as a reward from Quests, and are shown below:

There are also a handful of unique accessories that are acquired by other means, such as quests or blessings.

## Naval Armor

While naval armor provides the same general purpose of increasing a unit's survivability, it works slightly differently. There are three different type of naval armor - Plating, Hydrofoils, and Prows - that can be equipped on the various ships, but Plating and Hydrofoils occupy the same armor slot, meaning you must choose one or the other, and Prows can only be equipped on the Fire Ship, Artillery Ship, and Vore.

Additionally, each type of armor only has four variations, rather than having three tiers of for each resource. Instead, there is the Iron version of each piece of armor available from the start, and the next three tiers are unlocked by the technologies that unlock armor of a given resource. For example, unlocking Advanced Armor, Alchemical Armor, or Exotic Armor unlocks the Tier 2 naval armor pieces, which each use Titanium and Glassteel.
Boarding Vessel (Technology)

**Focus** |   Interceptor

An Era I technology that unlocks the Boarding Vessel for construction.

A city must have at least one exploited sea or lake tile where the Boarding Vessel will spawn upon completion, which is normally designated by a movable Anchor icon in the city screen. If there is a naval army on that tile owned by the owner of the city with room for more units, the Boarding Vessel will automatically be merged into that army upon completion. If the designated tile is occupied by an army with no more room, an enemy naval army, a transport ship, or a tile of ice shelf during winter, the Boarding Vessel will spawn on the nearest available exploited sea or lake tile. If there are no available sea or lake tiles, construction of the Boarding Vessel cannot be completed.

## Lore

*This unit is designed to carry troops that attack enemy ships.*
Eye of the Hurnas

**Type** |   Talisman

The Eye of the Hurnas is a unique talisman that is received as a reward for completing the lore quest "Conflict Resolution" by defeating the Hurnas army. It must be equipped on a hero to complete the following lore quest "Who are the Jotus?".

*Note: With ELCP also grants +15 Damage . This Quest reward always felt kinda pointless, the damage boost should make it a decent early game item.*

## Lore

*A powerful, if gruesome, talisman that gives the wearer all the skill in timing and speed of a legendary Hurnas warrior, Usana the Bolt.*
Jewel of the Azure Wind

**Type** |   Gemstone

The Jewel of the Azure Wind is a gemstone received by completing the Immovable Force Legendary Deed in Era IV. This accessory can be equipped on Guardians so that the cooldown of their special actions is reduced by 2 turns.

### Lore

*This scintillating gem of a deep, royal violet color improves the reflexes and reactions of the Guardian that bears it.*
Pillar of Regeneration

The Pillar of Regeneration is a Pillar made available by researching Arcana of Renewal in Era IV (Era I Starting Technology with ELCP). The Pillar of Regeneration increases the Food  output of tiles in an area around it; the intensity and area of the effect are based on the pillar's Arcana level.

## Effects

 2
 3
 4
 5

Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Regeneration will produce an additional +3  on tiles within its range during winter.

## Lore

*Life-enhancing clouds of Dust suffuse the tiles around this pillar, granting units in the vicinity accelerated rates of regeneration.*
Dervish

The Dervish is a Cavalry unit for the Roving Clans. Two Dervishes constitute the starting force for the Roving Clans. They do not need to be researched and can be trained immediately after settling a city.

## Lore

*A mainstay of the Roving Clan's hordes, the Dervish excels in rapid and devastating charges that take advantage of its mobility and mass.*

## Equipment Slots

### Weapons

* Longspear
* Hammer
* Shield

### Armor

* Helm
* Cuirass
* 1 Accessory Slot
Erycis

The **Erycis** are a Minor Faction.

## Lore

*These beings are large and formidable multi-headed hydra. They have hands with claws capable of manipulating tools, but tend to fight with their large, fearsome jaws and teeth. Atypically viviparous, this fact has caused them to develop villages and social structures.*

*The viviparous nature of the Erycis has made them unusually social for lizard species. Extremely protective of their young due to the small size of their litters, they are formidable in defense of their homes.*

## Assimilation Bonus

+ 0.5 Movement Speed  per pacified and rebuilt Erycis village on units

## Related Quests

 Summary
 Show respect for the multiple gods of the **Erycis** culture by building your cities in their different terrains.The Minor Faction must remain assimilated throughout the quest.
 Reward
Endless Legend Wiki/Section 2

Endless Legend Basics

Major Factions
* Wild Walkers
* Broken Lords
* Vaulters (Mezari)
* Necrophages
* Ardent Mages
* Roving Clans
* Drakken
* Cultists
* Forgotten
* Allayi
* Morgawr
* Kapaku
* Mykara

Minor Factions
* Bos
* Ceratan
* Delvers
* Dorgeshi
* Erycis
* Eyeless Ones
* Gauran
* Geldirus
* Haunts
* Hurnas
* Jotus
* Kazanji
* Magtay
* Nidya
* Silics
* Sisters Of Mercy
* Urces

Units
* Units
* Heroes
* Guardians
* Urkans
* Army Actions
* Attributes
* Capacities
* Experience
* Skill Trees

Resources
* Food
* Industry
* Dust
* Science
* Influence
* Strategic Resources
* Luxury Resources
* Pearls

Empire
* Cities
* Research
* City Improvements
* Trade Routes
* Marketplace
* Empire Plan
* Quests
* Assimilation
* Blessings
* Fortresses

Game Mechanics
* Battle
* Terrain
* Seasons
* Diplomacy
* Victory
* Legendary Deeds
* Global Events
* Pillaging
* Espionage

Equipment
* Armor
* Weapons
* Accessories

Downloadable Content
* Guardians
* Shadows
* Shifters
* Tempest
* Inferno
* Symbiosis
* Add-Ons
Extreme Yields

**Focus** |   Holy Resource

An Era IV technology exclusive to the Vaulters that increases the production of the Holy Resource by 200%. This effect stacks with the increased Holy Resource production during winter, leading to a 400% increase in Holy Resource production. It is unlocked by completing Chapter 8 of the Vaulters faction quest.

## Lore

*A combination of science, concentration, attention to detail, and parsimony can work wonders.*
Blood Crystal Extractor

**Focus** |   Exploitation

An Expansion obtained from the Reaping Station technology in  Research Era III that produces +1  Blood Crystal per turn when built on a  deposit. These  luxury resources can be activated for a booster effect or sold at the  marketplace. The Mykara instead use the Mykaran Luxury Resource Extractor.

## Lore

*A region building allowing the extraction of the Blood Crystal Luxury.*
Everlasting Bo'sun

**Type** |   Engineer

   **Resource** |  2 1

The Everlasting Bo'sun is a unique Engineer that is received as a reward for completing the global quest "There is Something Out There...".

## Lore

*Buried in the guts of the monster for ages, this tough little prototype spent its time scavenging, fitting and fixing bits of the wrecks and garbage swallowed by the beast just to ensure its own survival. Ecstatic to be back out on the open seas, it is a ready model for a practical clockwork helper able to do on-the-spot repairs anywhere on Auriga.*
Emerald Extractor

**Focus** |   Exploitation

An Expansion obtained from the Open-Pit Mine technology in Research Era I that produces +1  Emeralds per turn when built on an  Emerald deposit. This  luxury resources can be activated for a temporary booster effect or sold at the  Marketplace. The Mykara instead use the Mykaran Luxury Resource Extractor.

## Lore

*A region building allowing the extraction of the Emerald Luxury.*
Empty Belly

**Range** |  1

## Lore

Saying that the Necrophage Empty Belly was driven by hunger is like saying the rain is driven by gravity - hunger is the constant and inevitable companion of the Necrophages. In the case of Empty Belly, however, the insatiability was agonizing rather than merely annoying, and drove it to constant foraging or constant battle in order to feed. Driven to eat its own young, that act - forbidden except in times of urgent desperation - made it an outcast from its hive.

After Roving Clan hunters chased it off of a cliff and into the sea, Empty Belly ended up in a half-submerged grotto filled with broken technology of the Endless. It was there that Empty Belly was impregnated by Dust, brought to self-awareness, and reconciled with its rupture from the hive. The creature that emerged to once again travel Auriga was different from the one that fell in; though always hungry and always restless, Empty Belly is now able to think, act, and plan rationally without being driven to acts of madness by its hunger.

## Equipment Slots

### Weapons

* Sword
* Claws
* Battle Axe
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Ancient

The Ancient is a support unit for the Drakken. The Ancient can be researched in the second Technology Era.

## Lore

*Sage and solemn, the Ancient is seldom found outside the halls and towers of Drakken cities. When it is, it generally means that a lot of enemies are going to die.*

## Equipment Slots

### Weapons

* Claws
* Magewand

### Armor

* Helm
* Cuirass
* 1 Accessory Slot
Aura of Empire

**Focus** |   Influence

   **Upkeep** |  10  per turn

A city improvement obtained from the Modernized Administration technology in  Research Era V.

## Lore

*As each district grows it gains impressive public buildings and parks. All of this increases the fame and reputation of the city and the empire, growing civic pride and generating awe in the minds of visitors.*
Chapel of Auriga

**Focus** |   Minor Village

   **Resource** |  10

A City Improvement unlocked from the Chapel of Auriga Blessing, available at the start of the 2nd Winter.

## Lore

*A humble yet striking chapel, decorated with images of Auriga, becomes a place of reverence and draws lesser peoples to live and work in your city.*

## Tips

Because the cost to construct this improvement doesn't change depending on the number pacified villages in the region, it is most effective to build it in regions that have 3 pacified villages first, then work your way down.

This construction is also very useful to factions that have difficulty with population growth, such as the Allayi or the Necrophages, but is basically useless to the Cultists due to converted villages not counting towards this ability.
Archivist Jiraduveja

**Range** |  3

## Lore

Something of a split-personality of the Drakken city of Nabalis, unbeknownst to his brethren in the Silicate Machinery Library, Jiraduveja spent his off-time haunting the Fighting Pits of the city's Lower Reaches. To begin with he would only watch, his face pressed his face up against the fence, while juvenile Necrophage fought to the death. The spilling of their pungent fluids would wet his tongue, and he would spasm with bloodlust. It wasn't enough.

Hooded and cloaked, Jiraduveja eventually entered the pits himself, fighting the creatures with a double-edged weapon known as a saw-cleaver. Maybe it was his passion, but Jiraduveja evolved into a formidable master of combat. When the inevitable happened, and word of his prowess reached his Loremaster, Jiraduveja was thrown out of the Library in disgrace. He didn't care. In fact, he was pleased that he could finally follow his true vocation: Soldier of Fortune.

## Skill Tree

#### Drakken Skill Tree

If you play with ELCP there is some changes:

* "Friendly Banner" is available earlier on Level 2 (when it is actually useful).
* "Raptors Eye" moved to Level 3 and connects to "Narrative Master" and "Defender" in order to provide a better path towards "Inspirational Leader".
* "Cultural Ambassador" directly connects to "Narrative Master", "Cold Operator" and "Battlesaur", offering alternative skill paths for generals and governors.

## Equipment Slots

### Weapons

* Quarterstaff
* Longscepter
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Mykaran Tower of Fidelity

**Focus** |   Vision

   **Resource** |  10

A Fungal Bloom Expansion unlocked from the Mykaran Tower of Fidelity Blessing, available at the start of the 3rd Winter, that the Mykara use instead of the standard Tower of Fidelity. Unlike the standard Tower of Fidelity, the Mykaran Tower of Fidelity provides +20% Health Regen on its tile, 60 Retaliation Damage  regardless of the tower's Fortification , and the FIDSI output of the tower's tile and the six surrounding tiles is added to the Main City.

The Mykaran Tower of Fidelity can be constructed instead of a Watchtower on a Watchtower Foundation, but does not get any of the bonuses Watchtowers do from the Imperial Highways, Highway Outposts, or Enlightened Trade technologies.

Retaliation Damage  is dealt to Units that start their turn in the Tower of Fidelity's vision range. Units of Empires you are at Peace or in an Alliance with are not affected by this damage.

## Lore

*Only the faithful and the true-hearted escape the wrath of this tower; those who come to destroy will be struck by its anger.*
Moonleaf Extractor

**Focus** |   Exploitation

An Expansion obtained from the Reaping Station technology in  Research Era III that produces +1  Moonleaf per turn when built on a  deposit. These  luxury resources can be activated for a booster effect or sold at the  marketplace. The Mykara instead use the Mykaran Luxury Resource Extractor.

## Lore

*A region building allowing the extraction of the Moonleaf Luxury.*
Geomancer

The Geomancer is a support unit for the Kapaku. The Geomancer can be unlocked by researching it in Era I.

## Lore

*Spellcasters capable of long-range attacks, the geomancers real strength comes from supporting the frontline golems by harnessing the power of the land.*

## Equipment Slots

### Weapons

* Quarterstaff
* Longscepter

### Armor

* Helm
* Cuirass
* Greaves
* 1 Accessory Slot
Borer's Guild

**Focus** |   Industry

An Era IV technology which unlocks the Automated Production and Mining Rights constructions on cities.

## Lore

*A number of interested leaders get together to standardize, professionalize, and modernize the industry of mining. From tools to processes to administration, the entire sector gets a boost.*
Caecator

The Caecator is a support unit for the Eyeless Ones. They can be trained upon Assimilation of the minor faction or purchased from the Marketplace.

## Lore

*Blind from birth, these monks train their other senses to the point of supernatural acuity. Whether the explanation is intense concentration or Dust magic, their skills are undeniable.*

## Equipment Slots

### Weapons

* Longscepter
* Quarterstaff

### Armor

* Helm
* Cuirass
* 1 Accessory Slot
Fluid Biomechanics

**Focus** |   Science

An Era III technology which unlocks the Large-Scale Aquatic Center and Hydromatic Laboratory constructions on cities. Not available to the Forgotten.

## Lore

*As science becomes increasingly specialized, particular sub-topics gain importance. In this case, investment in better understanding of the energy of fluids leads to pragmatic results.*
Reliquary of Auriga

**Focus** |   Legendary Building

   **Resource** |  45 45

An Expansion available to all factions once an empire reaches Era V. The Reliquary can only be built once in the world, meaning that once it is built by one empire it cannot be built by any other empire, and cannot be rebuilt by anyone if the city it was built in is razed. If the Reliquary is completed by another empire before you, you will be refunded the strategic resources spent to build it and given an amount of Dust based on how far construction had progressed.

Completing the Reliquary of Auriga also completes the Legendary Deed "Inspiring Commander".

## Lore

*Larger than a palace, this grand edifice displays the innumerable treasures and artifacts that tell the story of your military victories. To visit it is to absorb awe, pride, and undying courage.*

## Tips

While the +100  granted by the Reliquary is impressive, the fact that the Reliquary can only be built in the later stages of the game makes it a moderate amount by that point. What is much more impressive is the 50% reduction to military upkeep, which can be combined with the 3rd level of the Military Ministry in the Empire Plan to remove military upkeep entirely, making victories requiring large amounts of units - such as Supremacy or Elimination - much more viable.
Centaur

The Centaur is a Cavalry unit for the Bos. They can be trained upon Assimilation of the minor faction or purchased from the Marketplace.

## Lore

*Messenger, sentry, and scout, the Centaurs' role is to know all that happens within a day's ride of the herd. Lightly armored, they are better adapted to summer weather.*

## Equipment Slots

### Weapons

* Longspear
* Axe
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 1 Accessory Slot
April 28, 2014 Patch

*Source: Lt\_Miles' Community Announcement*

*Alpha Early Access, Release Version 0.4.2*

* Now showing the correct unit design revision everywhere, not just the latest one.
* The Empire plan is reset when the player cannot buy the tiers of the previous plan.
* The "Keypad Enter" key will end the turn, if it's available and if the player is out of the pause screen.

### Fixes

* Fixed the "System.Linq.Check.SourceAndPredicate" issue where the player enters a stuck situation: when an army engages in a queued battle order or if s/he attempts to assign a hero to an army which is in combat.
* Fixed an issue where the luxury boosters have a duration of 1 turn.
* Fixed an issue where the player encounters an unskippable assert if s/he attempts to assign a hero to an army which is in combat.
* Fixed an issue where the player is stuck on the loading screen after loading a session due to an unsafe serialization of empty world paths.
* Fixed an issue where the player cannot select a movement path for that army after an Auto Combat is complete.
* Fixed an issue where the Army Actions List does not refresh after an Auto Combat and displays wrong actions.
* Fixed an issue where the Vaulters Chapter 6 - Step 2 Quest - does not complete if the player activates the holy resource booster during that session.
* Fixed an issue where Ahote Zaltana Wild Walkers hero model is invisible in manual combat and on the 2D map.
* Fixed an issue where several quests cannot be completed after a save/load operation.
* Fixed multiple issues where the interactions with an army/city were not disabled when it started a battle.
* Fixed several typos.
Inoculation Station (Technology)

**Focus** |   Military

An Era V technology which unlocks the Inoculation Station construction on cities.

## Lore

*Injections to bolster the bodies natural defenses means that recovery times for nasty injuries or diseases are greatly reduced, whether they happen on the battlefield, in the latrine, or in a house of ill repute.*
Advanced Alloys

**Focus** |   Weapon

An Era I technology that unlocks Tier 1 Weapons made from Titanium  or Glassteel , and reduces the Titanium  or Glassteel  cost of items by 10%.

### ELCP

If you play with the Endless Legend Community Patch, there is reworked Era 1 strategic equipment. These techs were highly undesirable, as the era didnt last long enough, the equipment was too expensive for its stats, and the tech cost progression generally meant more impactful techs were preferred. The following changes attempt to make Era 1 strategic gear a cost effective alternative to Era 2 Iron gear (for early warfare):

* Advanced Alloys unlocks tier 1 Titanium  and Glassteel  Weapons, Armors, Accesories, and grants 20% cost reduction.
* Advanced Armor has accordingly been removed from the game.
* The Broken Lords have "Advanced Alloys" as a starting tech instead of "Advanced Armor".
* The stats of all Era 1 strategic armor parts have been improved so that they can roughly rival Era 2 iron armor.
* The strategic and industry cost of all Era 1 strategic gear has been halved (except for Tomes and Insignias).

In vanilla game version upon unlocking this technology, the only following items are unlocked:

## Lore

*The use of exotic resources like Titanium and Glassteel can greatly improve weapons. The metallurgy is complex, however, and special tools and forges are required.*
Accessories

**Accessories** are items that can be equipped on units and heroes. By default, normal land units have 1 accessory slot and heroes have 2, but this can be increased by 1 with the Meritocratic Promotion technology. All heroes also have a skill in their Class Skill Tree that increases the number of accessory slots again by 1, for a maximum of 4. There are also certain accessories that can only be equipped by heroes, such as those with the Tome or Insignia type.

Naval units have a special type of accessory called Officers that provide their own bonuses. Unlike other units, naval units have a default of 1 or 2 slots, and this amount cannot be increased. Additionally, officers do not come in tiers, making the officers of a given strategic resource available as soon as any tier of accessory for that resource is available.

As with weapons and armor, all Tier 1 Iron accessories are available at the start of the game, and further Iron and Dust accessories are unlocked by progressing into further technological Eras. The other standard accessories can be unlocked by getting the associated Technology from research or as a reward from Quests, and are shown below:

There are also a handful of unique accessories that are acquired by other means, such as quests or blessings.

## Tome

Tomes can only be equipped on heroes, and generally provides bonuses that are most useful to heroes assigned as governors.

## Insignia

Like Tomes, Insignia can only be equipped by heroes, but typically provide bonuses fitting a hero acting as a general of an army.

## Scopes

Scopes are a special kind of accessory that increases a hero's spying abilities. The three levels of it are unlocked by the Uncommon Armor, Marvelous Armor, and Exceptional Armor technologies.

## Totems

Totems are a special kind of accessory exclusive to the Morgawr that become available after unlocking Dust-Mind Decoupling from their faction quest. These accessories can only be equipped on minor faction units, and decrease their Life by 5% every turn in exchange for powerful bonuses.

## Pets

So far, there is only one pet accessory, which is part of the "Pet Sounds" Lore Quest.

## Gemstones

Gemstones are a type of accessory exclusive to the Guardians, and are the only accessories that the Guardians can equip.

## Officers

Officers are the accessories available to naval units. They come in the two subtypes of Engineer and Ordinator, but these types have very little effect on gameplay.
Search Party

**Focus** |   Search

An Era I technology which unlocks the Search army action, and increases the odds to get a quest or loot from searching them. The Forgotten and Mykara start with this technology unlocked.

By default, the outcome odds of searching any ruin - Temple, Unspoiled, or Sunken - is 20% to get a quest, 60% to get loot, and 20% to get nothing. After researching this technology, the odds are 25% to get a quest, 65% to get loot, and 10% to get nothing.

## Lore

*In areas where resources or artifacts may lie hidden, troops can be ordered to hunt and dig for loot.*
Chief Sapper Liszt Ajandek

**Range** |  4

## Lore

Ajandek's fascination with land mines began when, aged ten, she witnessed firsthand their destructive potential. Coming back from a visit to her Uncle who lived in a nearby Vaulter stronghold, Ajandek and her father had not noticed that a lone Necrophage hunter stalked them through the tunnels. As the creature emerged from the shadows, bare paces from the pair, it had the misfortune of triggering a defensive mine located just off the safe path.

Afterwards, shaking - from terror or relief Ajandek didn't know - she informed her father that she wanted to become the greatest sapper in Vaulter history. And she did. Whether organizing defensive perimeters or creating mine shafts, Ajandek is a tremendous ally to have.

## Equipment Slots

### Weapons

* Longbow
* Crossbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves

* 2 Accessory Slots
Junder's Ward

**Type** |   Longscepter

Junder's Ward is a unique Longscepter that is received as a reward for searching Unspoiled Ruins after reaching Era II.

## Lore

*Though scepters are typically viewed as ranged weapons, Junder d'Erwan, a Broken Lord healer, was a rather hands-on type of fighter and in his hands this scepter, though blessed with defensive abilities, was even more effective on the attack.*
Happy Decampers

**Focus** |   District

A district exclusive to the Roving Clans which rebuilds Borough Streets that were picked up by the Setseke Ho! action. Happy Decampers can be used a number of times equal to the number of Borough Streets that were picked up by Setseke Ho! and cost no Industry  to build, but only one can be built per turn, and all uses of Happy Decampers must be used before more Borough Streets can be constructed.

## Lore

*City migrations are made slightly easier through efficient planning; the first of the relocated districts can be established at no cost.*
Mithrite Extractor

**Focus** |   Exploitation

   **Resource** |  10

An Expansion unlocked by the Rare Metal Foundry technology from Research Era IV. Produces 1 Mithrite every turn when built on a Mithrite Deposit in the City's region. The Mykara instead use the Mykaran Strategic Resource Extractor.

## Lore

*Built above seams of mithrite, a precious green mineral, this structure houses a collection of lines, machines, and furnaces used to produce its valuable refined form.*
Baron Joslyn Deyval

**Range** |  1

Baron Joslyn Deyval is the starting hero for the Broken Lords.

## Lore

Lycorn Manor lies at the foot of the Eastridge Marches, a critical border between the empire of the Broken Lords and the land bridge of the Burning Mountains that reaches the shores inhabited by the Necrophages. Warriors by nature and necessity, the Lycorns have a pivotal role in the defense of the empire. Joslyn, a third son, left to seek his fortune and soon found himself up to his gorget in fame and Necrophage blood.

Knighted for his acts on the field of Rilldell, he was made a baron by one thankful duke and soon reduced to outlawry by a less friendly one. Now turned mercenary, he is loved as much as he is feared as a leader of troops and winner of battles.

Deyval developed a reputation for battlefield ferocity, attacking with a certain mad glee. He grew to prefer long blades, which are better for keeping the claws and poisons of the Necrophages away from him. Though not in the least a religious man, he is known to recite some sort of phrase or prayer at the end of each successful battle - a mystery whose secret even his closest lieutenants have not unraveled.

## Equipment Slots

### Weapons

* Sword
* Shield
* Claymore
* Longspear

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Borough Government

**Focus** |   Military

An Era III technology which unlocks the Imperial Kennels, Materials Hoard, and Medical Center constructions on cities.

## Lore

*By appointing energetic local leaders to help organize borough-level defense and health, local infrastructure improves and city defenses become more effective.*
Scientific Specialization

**Focus** |   Science

An Era V technology which unlocks the Living Lab Tools and Climatology Guild constructions on cities. Not available to the Forgotten.

## Lore

*Improving the organization and infrastructure of aging labs and universities boosts the approach to how research is done. Surprising gains in scientific productivity result from pooled resources.*
October 17, 2014 Patch

*Source: Amplitude Forums, Lt\_Miles' post*

*Release Version 1.0.8*

## Patch Notes

### Important Fixes

* Fixed an issue where an IndexOutOfRangeException is displayed (AILayer\_Encounter.UpdateSpellScoringGrid).
* Fixed an issue where a KeyNotFoundException is displayed (AIBehaviorTreeNode\_Decorator\_SelectTarget.Execute ).
* Fixed an issue where the Roving Clans Setseke is unable to colonize a region.
* Fixed an issue where the AI empires have a malus on Slow and Endless speed.
Mykaran Luxury Resource Extractor

**Focus** |   Exploitation

A Fungal Bloom Expansion exclusive to the Mykara that replaces the standard Luxury Resource Extractors. As with the standard Luxury Resource Extractors, the appropriate technology must be unlocked to build a Mykaran Luxury Resource Extractor on a given Luxury Resource deposit; i.e. Open-Pit Mine must be unlocked to build Mykaran Dye, Emerald, Gold, Spice, and Wine Extractors.

In addition to providing +1 of the Extractor's resource on the Main City, Mykaran Luxury Resource Extractors also provide +1 Vision  on the Extractor, and the FIDSI output of the Extractor's Tile is added to the Main City.

## Lore

*A Fungal Bloom overgrowth allowing the extraction of the [Luxury Resource] Luxury.*
Exotic Armor

**Focus** |   Armor

An Era II technology that unlocks Tier 3 Armor and Accessories made from Titanium  or Glassteel , and reduces the Titanium  or Glassteel  cost of items by 10%.

## Lore

*As part of a sophisticated metallurgical process Dust is introduced into the annealing process. Using this technique, armor fashioned from Titanium and Glassteel can be improved.*
Hand of the Unspoken

**Focus** |   Military

An Era IV technology exclusive to the Cultists which increases the number of converted units that appear in a newly-converted village from 1 to 4. It is unlocked by completing Chapter 8 of the Cultists faction quest.

## Lore

*Certain converts to the cause become so fanatic that they leap to the Cultist's great purpose without any desire for protection or defense. Independent and fearless, they hand over their lives as instruments of the Queen's will.*
Exotic Alloys

**Focus** |   Weapon

An Era II technology that unlocks Tier 3 Weapons made from Titanium  or Glassteel , and reduces the Titanium  or Glassteel  cost of items by 10%. Upon unlocking this technology, the following items are unlocked:

## Lore

*There is more to weapons than the alloys. Certain blacksmiths, gifted with arcane powers, can use Dust to forge Titanium and Glassteel into stronger, sharper blades.*
Right of Way

**Focus** |   Roads

* Used by Trade Routes
* Grant movement  bonus

   **Upkeep** |  3  per turn

A city improvement obtained from the Imperial Highways technology in  Research Era II. Not available to the Morgawr.

Upon building Right of Way in a city, roads will appear connecting the city to any others in adjacent regions. Roads in the region of a city with Right of Way built will automatically have those roads improved into paved roads, which reduces the movement cost on those tiles to 0.5 for friendly units, and enables the creation of trade routes.

## Lore

*Previously paths across private land full of rust and mud, roadbeds are now being constructed for heavy use on lands purchased form their owners.*
Main Maritime Academy (Technology)

**Focus** |   Military

An Era II technology exclusive to the Morgawr which unlocks construction of the Main Maritime Academy on cities. It is unlocked by completing Chapter 2 part 1 of the Morgawr faction quest.

## Lore

*Casting far and wide for particularly talented Morgawr, this collective turns out armies that are particularly skilled and capable in executing maritime actions.*