Eadric

*"The City of Shields, The City of Castles, The City of Restraint, Calunoth's Last Defender, The Bulwark, Mercy's Refuge, The City of Curatives. Home."*

*Places of Interest Guide:*

*1. Daybreak Citadel, the Church of Mercy, home.*

*2. Father Richard Anscham's and Father Nicholas Pevrel's hideout.*

*3. Ruins. (Location of your city's elders' treasonous hearing.)*

*4. Death site of the demon of misconception.*

*5. Claymore's Smithy and Irefist's former home.*

*6. Bitter & Twisted.*

*7. Secret entrance between the Twin Walls.*

*8. Spangle's and Electrum's hideout.*

### Prominent Residents

Lady Laravald - *Noblewoman of House Courteney, spy*

Eckard "Claymore" Sollers - *Master blacksmith for the Church of Mercy (and for the city at large), ex-mercenary, and master combatant*

Laurence Taylor - *Master Tailor for the Church of Mercy*

Wybert Selly - *Guard for the Church of Mercy*

### Notable Details

One of the lowest populated holy cities in Corcaea, excluding temporary residents of the Church of Mercy.​

Citizenship is (normally) granted only to residents who swear to defend the city, and any who they wish to bring within its walls.​

Self-sufficiency is strongly encouraged. Most homes bear gardens, and are capable of providing for themselves in times of crisis (within reason).​

The majority of homes are recessed deeply into stone. Paved streets, high walls, and numerous fortresses makes containing threats within the city far easier than most.​

The cult of Inertia spearheaded a massacre on the 29th day of Last Sowing. This event is being referred to as the Night of Embers.​

The Night of Embers was made possible by a labyrinthine network of tunnels dug below Eadric. They let out across the entire city, which were made by the Church of Agriculture.​

## Daybreak Citadel

*"You are **horrifically** mistaken if you think I am backing down from **anyone,** or **anything.** Not here. **Not in my own home."***

### Prominent Residents

Father Richard Anscham - *Leader of the Church of Mercy, Defender of the City of Shields, Foremost Researcher of the Catalyst*

Ray - *Guardian of the Leader of the Church of Mercy*

Ser Harvey Jay Algrith AKA "The Red Lion" - *Knight in service to Father Anscham and Walter Middleton, known traitor to the crown*

Walter Middleton (AKA Professor Echo) - *Research Coordinator on behalf of Father Richard Anscham, Leading Associate of historical developments for the Church of Mercy, Nobleman*

Sister Superior Clemence "Electrum" Tirel - *Financier and acting Superior Priestess of the Church of Mercy*

Sister Beatrice "Spangle" Corbon - *Veteran priestess of the Church of Mercy*

Sister Harriet Cardew - *Exiled priestess of the Church of Spirit; Counselor and research partner of Father Richard Anscham, in formal employ of the Church of Mercy*

James "Klepto" Sower - *Minstrel*

### Notable Details

The Tower Keep: The most secure structure in the nation. One single priest of Flesh (Brother Roger Garrick) was capable of holding off a siege at its gates. The lower levels (aside from the main hall) are currently occupied by Father Anscham's research team, who are turning many rooms into an open library.

The Great Chamber: Sits on the second floor, just below Richard's solar in the tower keep. This is where his most veteran priestesses have taken up residence.

The Solar: The highest point in the castle, on the third floor, where Father Anscham is meant to reside. (Recently ransacked and occupied by a corpse, and will need to be investigated before you can lodge there again.)

Stables: Currently housing Father Anscham's stallion, Impetus. Walter Middleton's gelding, Bastion, is also kept there (along with the horses for most of the other tenders.)

The Curtain Wall: Best view in the city.

Inner Bailey: Contains kitchens, barracks, stores, the stables, and workshops. Currently occupied by 13 members of the caravan from Calunoth, and a handful of citizens who survived the Night of Embers.

Moat: Repaired with the roots of Father Anscham's gardens, thanks to a devastatingly powerful invocation of Mercy and Agriculture.

Secret Passages: Richard is intimately familiar with how to navigate in his home, and can travel through the sprawling castle grounds more efficiently than any other man alive.

Gardens: These herb gardens, orchards, recreational fountains, topiaries, and divinely blessed vineyards are Father Anscham's legacy as the leader of the Church of Mercy. He has tended to the land here for over five years, and have even seen to the gardens with the Goddess of Agriculture.​

### Dungeons

*"A larger group would be unwise, and— and anyone who wishes to accompany me should be aware of the risks."*

#### Prominent Residents

Praxilyos - *Incubus of Dream, Flesh, and Storm*

Aldreda - *Collective demon of Spirit*

#### Notable Details

The highest levels are designed for human captives.

The entirety of the dungeons are constructed as a nigh-untraversable labyrinth. Richard is intimately familiar with its layout, and can navigate it without issue.

As the leader of the Church of Mercy, EVERY prisoner within these dungeons are Father Anscham's responsibility.

The lowest levels house demons. Richard is uncertain of the condition most of them are in, but knows every single one is a threat too significant for any other force in the nation to destroy.

The final resting place of the demon of agony can be found here.

Eight years of Richard's life were spent in a cell placed at the lowest level.

Richard's cell has been converted (by his, Mercy's, and Agriculture's design) into a memorial for 28 of his deceased clergy. Its doors are to remain open indefinitely.​

Claymore's SmithyDaybreak CitadelFather Anscham - Jailer of the Church of Mercy