Ahmoras

*For other Dragons, see Dragon.*
*For other Constructs, see Construct.*
## Monstrous Compendium Entry

Spells: *charm Person, detect magic, feather fall, shield, invisibility, fog cloud, stinking cloud, web, haste, slow, spectral force, dimension door, minor globe of invulnerability, cloudkill, transmute rock to mud* (spells may be used whether Ahmoras is in mechanical or live form).

**Ahmoras** the dragon was one of Takhisis's finest if most erratic servants. Gifted with incredible brilliance for a black dragon, he exceeded the normal limits of his kind and obtained the powers of a 10th-level renegade wizard in addition to his usual spells. But Ahmoras was not a very dependable servant. Though brilliant, he was stubborn and unusually egotistical, even for a dragon. Proud Ahmoras, leader of the black dragons, was tricked into an ambush and slain by seven adult copper dragons during the Age of Dreams.

Ahmoras's soul drifted into the Abyss, where he refused to make himself useful. He brooded and planned revenge on the seven who slew him. As punishment for his uncooperative attitude, Takhisis trapped his soul in an uninhabited region of the Abyss and forgot about him until Blackstone prayed to her, begging for a task to perform. Takhisis, who disliked Blackstone, told him the location of the icon of Chemosh and set him the task of finding some way to resurrect Ahmoras. Takhisis told Ahmoras he would soon be free, and he eagerly waited for his return to life. He waited over three decades. How dare he be made to wait so long! He would return to life and rend Blackstone limb from limb. Then, when his queen had apologized to him, he might consent to serve her.

Suddenly Ahmoras was free from his prison of jade. He awoke and found himself in a mechanical body! In his disoriented state, he thrashed about wildly, mindlessly smashing everything until he had escaped from the gnomes' mountain.

After a few hours he could think again and surveyed himself. He was disgusted with the mechanical body that was so ugly compared to his own. His queen had betrayed him! He prayed to her, but she laughed at him. "Perhaps now you will learn some humility!" Ahmoras almost bowed down and begged forgiveness, but he didn't. His pride restrained him. He swore revenge on Takhisis, on Blackstone, on the gnomes, on everyone. Then he began a rampage of wanton destruction.

His rampage stopped a month later when he had an idea. If he could slay another evil dragon and regain the icon, he could possess that dragon's body! He dare not attack Whitestone in his quest for the icon, as the knights would surely destroy him. Ahmoras has convinced himself that Blackstone will return to try and slay him. By pure luck, he is correct. Ahmoras hunts for Blackstone as he did before, but now it is the hunt of a conscious and intelligent beast..

Ahmoras is now a huge marvel of gnomish technology. Though he can move with great speed in any one direction, making a 90° degree turn takes him a full round. Ahmoras has 20 HD and saves as such, but he is a clumsy fighter.

Ahmoras's mechanical breath weapon is amazing. A tube emerges from his mouth (he cannot use his bite attacks at this time), taking one round to fully extend. In the next round, he can fire a stream of acid 3' wide that extends 30'. The acid causes 10d4+5 hp damage (save vs. dragon breath for half damage). There is a 25% chance that the acid of any particular shot is only soapy water (the gnomes installed one wrong tank.) The breath weapon must be retracted (taking one round) and reloaded (taking another round) before it can be reused. The dragon must be stationary to fire his breath weapon but can be moving at any other time. He can claw in the same round that he uses his breath weapon.

For physical attacks, the dragon can charge his opponents. All in his path must save vs. petrification at -4 or take d12+12 hp damage. They must make an additional save vs. petrification, with no modifier, or be stunned for 1-4 rounds. If the PCs scatter, the dragon will be able to get only one or two of them at a time with this attack.

Ahmoras can also attack opponents with a claw/claw/bite routine. Claw and bite attacks are treated as described in the Monstrous Compendium. Ahmoras may not snatch (as he cannot fly) or wing buffet (his gnomish wings don't work well). He can, however, use his tail to slap up to 12 foes behind him (Dmg 2d6+12). Ahmoras can also kick as a normal dragon.

Whenever Ahmoras is successfully hit and damaged by a weapon, his attacker makes an additional to-hit roll (but no damage roll). If this second roll is also successful, the dragon has been structurally damaged. Roll 1d20, add the damage done, then consult the Dragon Mishaps table to see what happens to him.

If Ahmoras is reduced to 0 hp, he collapses; anyone under him takes 2d20 hp damage. His eyes begin to glow brightly, and he regenerates physical damage at the rate of 1 hp per round. Once he reaches full hit points, he reanimates and attacks. The regeneration process may be halted by removing the two jade spheres in his eye sockets. Removing them also separates Ahmoras's spirit from his physical body. The jade spheres are worth 2,500 gp each. They may not be removed except when Ahmoras is comatose (at or below 0 hp).