Storm Drain

The descending straight after the sewer jump.

Storm Drain Track.

**Storm Drain** is a track that makes it's debut in Episode 7, "Threshold Break."

## Description

Storm Drain takes place on the rural outskirts or Velocity, particularly in the Industrial District. As the name suggests, some parts of the track take place in the sewers/storm drain and with it, alternates between long straightaways and most long corners with a few sharp ones. A good portion of the track is shares with Power Plant, and as a result, it shares almost half of it's powerplays. Like three other tracks, it has a 2-lap count.

Due to the large areas that Storm Drain offers, it is available to all games with the exception of Survival, where Storm Drain Speedway takes it's place.

## Track

The track starts off at the intersection where it connects with Power Plant. It leads into a small right turn and then a small straight, just before a small left turn. A floodgate shortcut can be used at the beginning if the player has enough power to open it, otherwise, they would have to make a wide left corner before reaching a straightaway down the storm drain. The straightaway takes the racers at a road bridge before it leads to a right turn and ahead, the track will be split into three at some flood gates. It immediately splits into two roads briefly before it joins together before racers reach a right turn.

It leads to a small straight before the track takes a long left curve along the storm drain before racers enter through an open flood gate where the surface elevates slightly. It continues to a left turn again before reaching a small jump. After the jump, it will lead racers into two S-curves before approaching another jump.

The next segment is where the track and Power Plant combines with each other because it takes racers onto a downhill straightaway. At the end, it will take the racers into a 90-degree right turn, and up ahead, a 90-degree left turn. It then takes the racers into a series of chicanes as they enter through two sections of a warehouse. At the end of the warehouse is where they will encounter a left hand curve. The track will rise and split into two pathways where the player can do the following:

1. Continue through the lower section and go through a chicane in the warehouse, with the risk of getting wiped by rolling turbines.
2. Go through the raised track section, where it will take racers above the lower chicane, where they will meet a tight chicane that leads to the outside of the warehouse and off of a small building, followed by a small straight before the track conjoins again.

The tracks leads upwards into an S-curve again before racers finally reach the start/finish line.

## **Powerplays**

(\* indicates that powerplay is exclusive to/or deemed Level 2 in PSP Version.)

Storm Drain's powerplays consist of environmental damage and destruction of industrial property, along with the use of industrial vehicles. The track features no Route Changers, but it includes only **one** shortcut. Storm Drain has a grand total of **30** powerplays with **26** being Level 1, and only **4** being Level 2. These include the following:

* **4** Generator explosions
* **4** Rolling Turbines
* **3** Silo Ruptures
* **2** Warehouse Chicane Shifts
* **2** Warehouse Ceiling Collapses\*
* **2** Chopper Bombers
* **2** Gas Pipe Ruptures
* **2** Girder Drops\*
* **1** Dump Truck Drop
* **1** Train Car Derailment
* **1** Rolling Explosive Cylinder
* **1** Cylinder Explosion
* **1** Flood Gate Malfunction
* **1** Smokestack
* **1** Wrecking Ball

#### Removed Powerplay

In the beta, Another Girder Drop was included in both Storm Drain and Powerplant. It was placed before the warehouse that includes the turbines but were removed before the game's launch.

## Replays

Like every track in Split/Second, Storm Drain has powerplays and get their shine in the form of Instant Replays when one or multiple opponents are wrecked by the player. The track has a total of **8** replays and it includes the following:

* **Wrecking Ball**
* **Dump Truck Drop**
* **Train Car Derailment**
* **Gas Cylinder Rolling**
* **Silo Rupture**
* **Smokestack Collapse**
* **Warehouse Chicane Shift**
* **Warehouse Ceiling Collapse**

## Trivia

* Storm Drain has two weather conditions:
	+ Midday
	+ Night Time (only in the "Cleaning Up" episode).
* The Warehouse Ceiling Collapses were deemed a Level 2 powerplay in the beta.
	+ It remains the same in the PSP.
* There are explosive cars sat on the side of the flat train cars and that serves as the catalyst for the explosion the powerplay creates,
* Storm Drain shares 19 powerplays with Power Plant.
* There is a place called "Jay's RV Park" near the first corner of the track.