Dremleen

Iporis

This content refers to phenomenon on the continent of Iporis.

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## Description

Population: 40% Human, 30% Lizardfolk, 20% Triton, 10% Other

Population size: 2000 people

Big inland town, bordering a mildly marshy area where it is mainly human populated but there's the odd orcish or elven family. While the people there are generally well mannered, they are incredibly xenophobic.  If an outsider has arrived and it isn't just to buy something and leave, then they are regarded with raging suspicion. It is difficult to win the trust of this town without connections in it. Dremleen has marshy wetlands surrounding the town.

### Economy

Dremleen exports game. One may find one or two bastion families who stubbornly still try to create luxury goods, but the majority of the town's exports are crabs, shrimp, fowl, rabbit, and fish. The bountiful wetlands have steadily provided the town with an income, though their limits on hunting are strictly regulated by the Cloven Conclave.

## History

Once upon a time, Dremleen was a proud town of tradespeople and craftsmen. Their main exports were lustrous treasures and sought after by many an aristocrat, just like the crafts from Corova. The secret behind their success was a natural resource called Emi, sourced from the Sword Mountains to the northwest through a trade deal with Hilt.

However, in the year 314, a mysterious dragonborn passed through the town, wreathed in a dark, tattered cloak. She was offered room and board, as she looked weary from her travels. This dragonborn, **Ahvahn Telikore,** was curious about the use of Emi, and asked to learn about it. Perceiving it as innocent inquiry, the craftspeople delivered, stating its use in their trade and where they sourced it.

The next night, Telikore left, traveled to Hilt, and negotiated a better deal with the struggling mining town. She had rerouted all exports to her clan in hopes of salvaging their dying livelihood. The demand and deal was so great, that Hilt felt that this was a better business partnership. They had cut off Dremleen.

Telikore may have saved her clan, but the town of Dremleen curses her name. No longer do they share their secrets with strangers. The marshy town tried to keep exporting crafts, the the durability and value just wasn't the same anymore. They needed a secondary export to back up the failing trade. They looked around, saw the bounty of the marsh, and began to export this, too. Over time, the youth have stopped taking apprenticeships with craftspeople, instead learning how to trap, fish, and hunt. Exporting game was more stable than a fluctuating craft market.

## Government

### Mayor

The mayor of Dremleen is noted to be pushing for Dremleen to return to exporting crafts, and is very forgiving. She is very charismatic, especially to the common people. She can speak many languages, has financial hold in other towns, as well as a reputation to her name outside of Dremleen. She tends to be subtle with her motives, and views herself as a messiah.

## Notable NPCs

### The Dianthan Family

Perchance was born to a young but known family in town, her great grandfather having immigrated to the town and stood his ground against backlash. Her parents took up her grandparent's business in assisting with export routes as the town mostly focused on seasonal trade of game fowl, shrimp, crabs, fish, and the like.

Her family is treated kindly- even despite the unintentionally crude remarks - and they tend to stay out of trouble, keeping to themselves and helping the town grow when called upon.

### Sarkaya

Sarkaya is a lizardfolk crafter who is trying to make enough off of her woven and whittled goods to survive. Frequently mistaken for a green dragonborn, she has decided to paint her crest with bright red, orange, and yellow to distinguish herself. Her hands are permanently stained a slightly darker shade of green from dyeing things.

## Locations

### Neissen Quarter

#### Echrisen Waterfront

The waterfront is a misleading name. In reality, it is a boggy wetland, where the river begins to turn into an estuarine system. Salt marsh can be found here, and the shellfish yields are incredible.

#### Neissen Inn

A rustic old inn made mostly out of dark wood. It costs 4 sp per room per night, meals not included. It is not comfortable, but the ambiance in the tavern is nice. A human bard named Arthur frequently performs here on the fiddle.

#### Temple to Mielikki

Grand, well-kept marble columns support the main structure of this temple. Ivy decorates the walls and weaves its way into the interior. There is a central altar where offerings are placed and public cushions so that worshipers can kneel for extended periods of time without excess pain.

### Center District

#### Perchance's Family Home

Kammy you filling this out on your own i'm not doing your homework for you.

### Fillian Road

#### Fillian Inn

Fillian Inn is much brighter, and generally seems cheery. Rooms are 8 sp per night, and meals are very game-y. Examples might include deer, rabbit, or pheasant with a side of crab, cocktail shrimp, and white wine.

#### Sarkaya's Shop

Sarkaya's Shop is a hole-in-the-wall niche. The room is barely big enough to fit a workbench and what looks to be a large tub. As a result, most of her crafts are displayed outside of the shop. Inside of the tub are several hundred silkworms. Sometimes the shop is run by a firbolg, one of her friends.

### Matfield

#### Matfield Exporting

This is the primary export outpost for the town. Crates and barrels are a common sight. A few vendors have set up right along the roadside and are peddling their catches and crafts. The shop is run by a wood elf.

#### Marshland

The marshlands are a sprawling expanse of salt and freshwater marsh habitat. Most of it falls under the definition of estuarine, and as a result, fish hawks, bullsharks, and eels are a frequent sight.

#### The Forgotten Circles

Deep within the marsh, there are a few sunken stone platforms in the ground. Perhaps once polished, it is now throughout cracked and waterlogged. One can find carvings of twisting vines, blazing flames, and rippling water encircling a central rune. This hasn't been touched for a long, long time.

### Citadel

#### City Hall

The City Hall is the base of operations for the mayor of Dremleen.

## Beliefs and Religion

The main nature deity worshiped in Dremleen is Mielikki. The town is very respectful of its surrounding marshland as it wants to remain in good standing with the Conclave, and multiple churches can be found throughout the town in regards to the few nature deities the Conclave worships.

### Folklore

#### The Thunderbringer

Legends have it that in around 200 P.A, a tall, midnight blue elf-looking man with tentacles showed up on the marshy borders. Locals disagree whether there was an imp, a quasit, or a rat with him, but they unanimously confirm that this cryptid had been sighted carrying exploding sticks. He would light them and a volley of explosions and destruction would ensue. While there are no accounts of direct interaction with this figure, the loud noises and bright flashes frightened the townspeople. He has since been called **The Thunderbringer**, and remains a story that parents tell their young: "Don't go out into the marsh at night, or The Thunderbringer and his demons will get to you".

## Relationships

### The Cloven Conclave

Dremleen is in good standing with the Conclave. It abides by its regulations and does as asked of it, but isn't distinctive or anything.

### Hilt

They were once trade partners, but the mere mention of the town's name in this town will cause scowls.

### Corova

Dremleen aspires to be like Corova. Perhaps its because the city reminds them of what they could've been.

### Nerglade

People from Nerglade are frequent buyers of Dremleen's game.

## Trivia

* guess how much of this i bullshitted while stressing for the Math II exam :) (hint, probably about 95%)
* I'm sorry Blake, but Yinric and Ziggy are now cryptids here.

## Gallery

Perchance's family ringSarkaya's shop and the temple to Mielikki in the distance