recursal/Fanatic-Fandom huggingface dataset:
The Gryphon Generation

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This article is about the first book, for the series as a whole, see The Gryphon Generation (Series)

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>
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> The Gryphon Generation
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> Thyra sitting on her porch at her house
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> ### Author
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> Alexander Bizzell
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> ### Illustrator
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> Cyfrowa Izabela
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> ### Published on
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> 2018
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> *Over the years as the presence of gryphons became more commonplace, people became more accepting. Soon, they were accepted into normality. After their marriage, the hassling and vandalism had all but stopped and now for the most part, the were accepted as a normal man and wife. But there were still the distasteful few.*
>
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> -narration about Johnathen’s and Thyra’s place in the human world.
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>

***The Gryphon Generation*** is the first book in the series of the same title by author Alexander Bizzell. It was released in 2018. It is followed by *A New Era.*

### Summary

Gryphons are a new and budding race in the world. They suffered their share of strife and oppression when they first appeared but over time humans have become more accepting, especially as the new sport of Gryphball became popular.

Thyra and Johnathen are the first interspecies married couple in America's southern states. They have had their own struggles fitting in, dealing with racist citizens and a religious cult that sees gryphons as abominations that should be eradicated. Can humans and gryphons live freely together in a world that seems set against them?

### Trivia

* this is the first book in the The Gryphon Generation (Series), proceeded by A New Era.
* The Gryphon Generation is the shortest book of the series, with 228 pages.

### References

1. ↑ *The Gryphon Generation*, Inside cover, first page.
Stone Sling

**Stone Sling** is one of the eight weapons in *Northern Journey*. It is a ranged weapon that deals 34 damage after 1 rotation),
68 damage after 2 rotations, or 100 damage after 3 or more rotations. This weapon has infinite capacity.

## Description

"*Achieves full power after two rotations. Rock pebbles are available everywhere!"*

## Trivia

* This is the only weapon in the game that has infinite capacity, with every other weapon having limited capacity. This means that the player can use this weapon in case if they run out of ammunition from the rest of their weapons.
* This is the only weapon in the game where the damage of its projectiles varies.
Saul

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**Saul** is a biker who is a friend of Isabell, and later Thyra and Johnathen. He has a close mate, Carl, who is often seen by his side. Saul is described as being larger in size than Carl. He and his biker gang often hang out at a nearby pub which Isabell visits.

### Biography

#### Personality

Saul is not afraid to protect his friends, confronting Jack and Daniel easily. He has a close bond with Isabell and his group, and aids Johnathen and Isabell when they confront the riots formed by the Gathering.

#### Appearances

##### In the Gryphon Generation

He meets Johnathen and Thyra for the first time at the pub after Isabell invites them. He, along with Carl, congratulate John on beating up Armando, an elder who insulted Thyra at a restaurant. John easily bonds with him and Carl, and Saul assures that they can rely on him if they ever need backup. Later, when Isabell hears of the planned riot and confides in him, he gathers his men and makes a plan for the day of the riot, assuring her that they will not let anyone get harmed. Later, on the day of the riot, he, Carl and their men ride around on their motorcycles to distract the police while Isabell captures the footage. He is later seen in Isabell’s hospital room in the epilogue.

##### In A New Era

He and Carl are in Isabell’s hospital room after Johnathen returns from the fast food store. John informs them that he was followed by Jack, and Saul is concerned. Johnathen tells him of the car Jack was driving, and Saul says he can find him and get him to not stalk Johnathen again.

Later, when Jack is watching Johnathen and Thyra’s house, Saul and Carl arrive and Saul threatens Jack, saying he must leave John and his wife alone, saying that any friends of Isabell’s are his friends too. He adds that he and Carl could easily hurt Jack, saying Carl rarely talks and that Jack doesn’t want to anger him. Jack drives off and Saul tells Johnathen and Keith that Jack won’t be bothering them again. John and Keith are amazed, but Saul brushes them off, saying Carl’s whole not-speaking deal is what usually frightens people. He also tells them to let him know if Jack comes around again.

Later, when Daniel comes to scorn Saul and Carl for scaring off Jack, he dangerously tells Daniel that he doesn’t know what he has got himself into, and while gathering his men, tells Daniel that he better stop working for Matthew and not go near Johnathen and Thyra again, or else he and his men will deal with Daniel. Daniel scuttles off, and while he starts his car, Saul stands by the door watching him leave.

##### In Colony

Saul is mentioned several times when Johnathen and Thyra talk about their previous home. John assures Thyra that they will see them again someday.
Jason

A golden eagle, same species as Jason

Ascension

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**Jason** is a member of the Greifsburg Redtails, formerly the Athens Redtails, and was Thyra’s trainer. He took over the role of coach shortly while Victor ran for the position of mayor of Greifsburg.
La Organización de las Naciones Unidas

### Corestio :

* República de Gaspi
* República de Mienta
* Choriplanato de Polentina
* República de Casp
* Confederación de Gazpa
* República de Costa Riquense
* Estados Brazileros
* República Bolvia

### Tortuliño :

* Reino Dinés
* República de Brinastia
* Reino de Traspaña

### Patavea :

* Sitado de Brine
* Confederación de Pentá Fory
* República de UwU Land
* Choriplanato de Fratón
Doug

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> Doug
> ----
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> ### Aliases
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> Meth dealin' cousin
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> ### Relatives
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> Jim (Brother)
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> ### Occupation
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> Drug dealer (Presumably)
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>
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> Physical description
> --------------------
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> ### Species
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> Human (Presumably)
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> ### Gender
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> Male (Presumably)
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> Appearances
> -----------
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> ### Appears in
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> Colony
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> ### Debut
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> Colony
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> *"Don't bring Doug into this conversation."*
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> -Jim to Bob
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>

**Doug** is Jim's cousin. He allegedly deals methamphetamine.

### References

1. ↑ 1.0 1.1 *Colony*, Chapter 2 "My Monsters Are Real"
Flasks

This is a list of **all of the flasks** that can be found in all of the locations in *Northern Journey*.:

1. Deadwell#Flasks
2. Forest Path#Flasks
3. Ravenfen#Flasks
4. Greenslit#Flasks
5. Trollhole#Flasks
6. Nokkpond#Flasks
7. Trilobite Tomb#Flasks
8. Fallcrush#Flasks
9. Under Nokkpond#Flasks
10. Sourwood#Flasks
11. Darkthroath#Flasks
12. Marebog#Flasks
13. Granite Gash#Flasks
14. Hypothermia Waste#Flasks
15. Haunted Glacier#Flasks
16. Drowned Veins#Flasks
17. Primordial Abyss#Flasks

## See also

* Original flasks guide by hazzmati and hipp0cat
Victor Sousa

Victor yelling at his team to hurry up

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> *The massive gryphon seemed to sit still as a statue on the sidelines. He was possibly the largest gryphon in all of gryphball, besides Aadhya. His size made sense, seeing as harpy eagles were the strongest eagles on earth.*
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> - Narration about Victor
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**Victor Sousa** is the former coach of the Greifsburg Redtails, and is the current mayor of Greifsburg. He is a massive harpy eagle and lion gryphon. He ran for mayor in Ascension, winning over Yama, and almost assassinated by Tera.
George Armando

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> “*You better keep that nasty bitch locked in a cage, where it belongs. If I see it threaten anyone again, I’ll have the animal put down.” -*Armando to Johnathen
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>

**Gerorge Armando**, also known as **Brother Armando** to members of the Gathering, is an elderly man who insulted Thyra at an Italian restaurant and was beaten up by Johnathen.

### Trivia

* Jimmie mentioned that he grew up in the same school year as Armando, and that he was “never a nice guy”. He added that if John did beat up Armando bad, “he probably deserved it”.
* Armando was shown as having the same morals or interests as Matthew, and was said to have been a member of the Gathering ever since it began.
Sienna Rose

## General Information

### Residence

Seattle, Washington (current)
Spokane, Washington (previously)
Niji City ("Welcome to the Future")

## Biographical Information

### Marital Status

Unmarried; In a Relationship
Married ("Welcome to the Future")

## Relationships

### Allies

Sailia Anuenue (girlfriend; wife ("Welcome to the Future"))
Soraya Anuenue
Surya Anuenue
Taura Anuenue
Cordelia Anuenue
Seraphina Anuenue
Iris Anuenue
Amy

> *"How about next time you don't bring a pet rabbit into a field! Dumbass!"*
> -Thyra, to Amy's human caretakers.
>
>

**Amy** was a pet rabbit bought for a young human. She was killed and partially eaten by Thyra after her caretakers inexplicably took her to an open field in a park, without a leash or any sort of fenced-in area. She was buried in the park by Thyra, who made a makeshift cross from sticks, hanging her collar on it. The incident caused her caretakers to become vocally abusive to Thyra, calling her an "animal," an "abomination," and someone with the devil in her, who's "very creation is a crime against God."

### Trivia

* Pet rabbits should absolutely never be taken into local parks in this manner. In addition to risks of being eaten or harmed by predators, they can also spread diseases, such as RHDV2, either giving it to wild rabbits or contracting it themselves. They are also very fast and extremely good at digging holes, due to being prey species, and may be extremely hard to catch if they decide to run away. They may also be unable to survive in the wild if raised in captivity.

### Sources

1. ↑ 1.0 1.1 1.2 *The Gryphon Generation*, Chapter 13 "The Invitation"
2. ↑ 2.0 2.1 2.2 https://rabbitinformer.com/can-you-take-your-rabbit-to-the-park/
3. ↑ https://www.aphis.usda.gov/publications/animal\_health/fs-rhdv2.pdf
4. ↑ https://squeaksandnibbles.com/why-do-rabbits-dig-holes/
5. ↑ https://rabbitpros.com/rabbits-predators/
6. ↑ https://www.rabbitcaretips.com/pet-rabbit-survive-in-wild/
Carl

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**Carl** is a friend of Saul’s and his closest pal. He is always seen if Saul is in a scene. He is said to not talk much, and has red hair and a beard. He and Saul’s biker gang often hang out at the pub where Isabell visits.

### Biography

#### Personality

Carl is very quiet and rarely talks, only nodding or grunting. He usually follows Saul around the place, though he would have similar ideals to Saul such as gryphon rights, being a close friend of Isabell.

#### Appearances

##### In The Gryphon Generation

Carl, along with Saul, meet Johnathen and Thyra at the pub after Isabell invites them. He congratulates John on beating up Armando, and agrees when Saul says that Johnathen and Thyra can have backup if they need to. When Saul comforts Isabell on the planned riot, he mentions that Carl is off dealing with problems in the city. Later, on the day of the riot, he is seen riding his motorcycle along with Saul and the gang, and appears in Isabell’s hospital room in the epilogue.

##### In A New Era

Carl, along with Saul, visit Isabell in the hospital. He agrees when Saul says they will deal with Jack, and along with Saul, confront Jack later at Johnathen and Thyra’s house. He remains silent while Saul threatens Jack, and is quite while Saul tells Jack he doesn’t want to mess with Carl, as he rarely ever speaks. Later, Saul tells John and Keith that Carl is really “a big softy”. Carl grunts in response. When Daniel confronts Saul and his crew, Carl and his men act as backup behind Saul while he threatens Daniel.

### Trivia

* Saul says that Carl usually doesn’t talk in order to save energy for when they need it, though Saul did say afterwards that it was a bit of a cover story, and it could be a possibility that Carl is partially or fully mute.
* In the first book, Carl had quite a few speaking lines, and it’s possible that could be an error, like Tera’s name.
Joseph Joestar

> *“First off, it’s ‘how do I make it work?’ Or in normal people speak, ‘hey, how do you turn the shower on?’ You’re not Igor, goddamn it. Learn how to talk.”*
> - *Joseph to Anfang*
>
>

### Occupation

Member of the Greifsburg Guard, Anthony’s protector, teacher

## Physical description

### Species

Mentioned to be the same Redtail gryphon as Anfang

## Appearances

### Debut

Colony

**Joseph Joestar** is the leader of the Greifsburg Guard, a teacher of the soldier gryphons, and Anthony’s personal protector. He taught Anfang fighting skills and also helps Debra with her duties when he can.

### Biography

#### Personality

##### In Colony

Joseph likes to banter at Anfang constantly, whether Anfang likes it or not. He has a hands-on attitude and is a great fighter, though he can be a bit snarky at times. He is devoted to Anthony, and enjoys fighting to protect people.

##### In Ascension

Joseph reveals that he does not trust humans at all, though if they are on his side he will have no problem protecting them. He is saddened by Anthony’s loss, but is glad that Greifsburg has a chance to be run by gryphons like it should. He has developed a strong bond with Anfang and confides with him from time to time.

### Trivia

* In Colony, Anthony reveals that Joseph was like Anfang once, just a regular clone, and training and determination brought him to how he is today.
* Like the other soldier clones, Joseph looks like Anfang, except for Anfang’s metal bolts, lower muzzle, and feline eyes.

### Quotes

”*We can’t do anything about your god-awful face. So keep your beak, muzzle, whatever the hell thing you have, down.”*

”*I’m just fucking with you, man! I don’t get paid enough for this bullshit.”*

*”Oh for the love of God, please tell me you know your goddamn colours!”*

”*I don’t trust humans as far as I can throw them.”*

*”Hey, almost a complete sentence!”*

(at Anfang) “*Dipshit.”*
Debra

> *"Debra just made her famous beef stew this morning. I promise it's the best you've ever had."*
> -Jim to Anfang.
>
>

**Debra** is Jim's wife. When he and Bob returned home with Anfang, she made him a hot meal, though she seemed concerned about his being in their house.

### References

1. ↑ 1.0 1.1 *Colony*, Chapter 2 "My Monsters Are Real"
Bob

> "*So what? He's dyin', Bob. What are we supposed to do? Leave him to die?"*
> -Jim to Bob
>
>

**Bob** is Jim's friend. Together, they found Anfang starving and nearly dead on the side of the road. The two loaded him into Jim's truck and drove him to his house, where they fed him, warmed him and gave him a place to sleep, to Debra's dread and Bob's anxiety.

### References

1. ↑ 1.0 1.1 *Colony*, Chapter 2 "My Monsters Are Real"
Isabell

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Isabell listening to music

**Isabell** is a Violet-backed starling gryphoness. She was made in a lab in Africa, and being a third world country the labs conditions were not the best, and upon the labs closing she was adopted into a family that only used her for a paycheck and treated her worse then a pet feeding her rotten meat and scraps.

After moving to America, Isabell made friends with Bikers Saul and Carl, and became a bit of a chain smoker. She is said to be transgender and a lesbian.

## Trivia

* She is noted as being the only trans gryphon of note in the books. There's not many details on her transition, but as far as we know there is no MtF bottom surgery for gryphons, or Isabell has chosen to, or can't afford it. It's not confirmed in the books, but is confirmed by outside sources.
* She is also confirmed a lesbian in Ascension. She is currently in a relationship with Aadhya.

### Quotes

”*You know, if you’re going to look at porn you should at least close the door.”*

”*Oh, go screw a goat, you son of a bitch.”*

*”I think we would rather eat raven shit and die.”*
Kate

**Kate** is the daughter of Daniel and Kathy. She was said to be around five years old and going to school.

### Biography

#### Appearances

##### In A New Era

After Daniel returns home, Kate hugs him and tells him that she painted pictures in school that day. Then she goes off to play with her doll house. When she and Kathy visit the hospital where Daniel resides, Kate hugs him eagerly, despite his injuries, and asks him why he fought back when Anfang attacked him, as Daniel has always told her that fighting is bad. She gets told by Daniel that sometimes, you need to fight if your life is in danger. She then points excitedly as Isabell enters the room, and when Daniel is due to be interrogated by the investigators, she and Kathy leave the room.

### Trivia

* Kate has a very similar name to Kathy, and it is probably because she was named after her mother.
Jeffrey

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> Jeffrey
> -------
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> ### Aliases
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> The butler
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> ### Affiliation
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> Richard
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> ### Occupation
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> Butler
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> Physical description
> --------------------
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> ### Species
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> Human
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> ### Gender
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> Male
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> Appearances
> -----------
>
>
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> ### Appears in
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> The Gryphon Generation
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> ### Debut
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> The Gryphon Generation
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> *"Excuse me, the dinner is ready."*
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> -Jeffrey, to Richard, Thyra and Johnathen.
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>

**Jefferey** is Richard's butler, serving him and his guests in his mansion. He takes his job seriously, keeping his stance and gaze very rigid and formal, and his uniform suit "well kept and ironed out perfectly."

His duties include serving drinks, announcing preparedness of meals, cutting and preparing cigars and other menial tasks for Richard and any visiting guests. He also had the custom-made seat Richard had ordered for Thyra delivered to their home.

### Source

1. ↑ 1.0 1.1 1.2 *The Gryphon Generation*, Chapter 14 "The Offer"
Thyra Awkright

Thyra admiring her new dress

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**Thyra**, also known by her gryphball nickname "**The Promising Rookie**," is the Greifsburg Redtails [position]. She is a lioness-sized red-tailed hawk gryphon, with cream-and brown feathers, and (as her species would imply) distinctive bright red tail feathers. Her eyes are a striking bright green color.

She is married to Johnathen, and together they make up the first human-gryphon couple in the southern US.

### Trivia

* as of Nero’s age reveal at the end of Ascension, Thyra is the third oldest gryphon at nineteen years.
* Thyra is related to Anfang and Anthony through shared DNA.
* It is said Thyra is the second successful artificial birth in the labs, after Anfang.
Gryphonopedia, The Gryphon Generation Wiki

**Welcome to the Gryphonopedia, The Gryphon Generation Wiki!**
The Official Wiki of the Gryphon Generation book series!

We're a collaborative community, all about The Gryphon Generation books that anyone, including YOU, can build, and expand! Please, click the "ADD NEW PAGE" or "EDIT" button at the top of any page to help us out!

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***THIS WIKI WILL CONTAIN SPOILERS FOR THE ENTIRE GRYPHON GENERATION SERIES.***

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Richard

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Richard is a rich person living in Macon. He helped Thyra get into her gryphball team and housed the party where the plan of Greifsburg was proposed by Anthony to the Athens Redtails. He had an impressive mansion and quite a few cars, some of which Johnathen was jealous of.
Kathy

**Kathy** is Daniel’s wife and mother to their daughter Kate. She was last seen at the hospital where Daniel was recovering.

### Biography

#### Appearances

##### In A New Era

Kathy greets Daniel after he returns from work and congratulates his cooking efforts. Later she has a chat with him while Kate plays, asking him about his job and if it’s going well. Daniel assures her it is, but she worries that it could get dangerous and the pay couldn’t be enough for Kate to go to school. She tells him to confide in her if anything goes wrong.

Later, she and Kate are allowed to visit him in their hospital room. She was described as looking worried and stressed, and she was glad that he was recovering well. She and Kate were then ushered out of the room after the investigators said they needed to talk to Daniel. She, along with Kate, were not mentioned again.
Anthony Clearwater

Anthony after Joseph beats Anfang

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>
> *“I’m Anthony, your creator. And I’m here to talk to you about Anfang.” -* Anthony to Thyra at the end of A New Era
>
>

**Anthony Clearwater**, also known as the creator of gryphons and the mayor of Greifsburg, helped develop gryphons and made Anfang and Thyra. He oversaw the labs and died at the end of Colony at the New Year’s slaughter.
Ascension

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Front cover

**Ascension** is the fourth instalment in the Gryphon Generation series by author Alexander Bizzell. It was preceded by Colony and will be continued by book five, which is to be released. It was released in 2022.

### Trivia

* This is the longest book of the series so far, with 489 pages. This beats the previous longest book, A New Era, by 94 pages.
* Anfang is confirmed to be a Redtail by the red feathers on his behind, on the cover of this book.
* This is the first cover that features human(s), with Johnathen next to Thyra along with passers-by on the streets.
Nathaniel

A caracara, the same species as Nathanial.

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**Nathanial**, also known as Nate, was a member of the Greifsburg Redtails and Rachel’s partner. He was killed at the end of Ascension by Tera.

### Biography

#### Personality

In the Gryphon Generation and A New Era, Nathanial is mainly arrogant and snarky, and bickers with Rachel whenever he can. He often calls the others lesser than him and thinks of himself as the best player. Despite that, he plays well and helps the team.

In Colony, he is seen to mellow a little, and grow close to Rachel, starting a relationship with her. In Ascension, he is scared and affected by Tera’s threats and concerned about Rachel and the others, ultimately sacrificing himself to kill Tera.
San Laroga Republic

## Historia

Este país no es muy considerado independiente, porque fue conquistado por la **Confederación de Pentá Fory** en 1934, luego de ser descubierta por la primera expedición al espacio.

Por esta razón no hay mucho que contar ademas de que el **3 de Marzo de 1943** se "independizó" y que es un país dependiente de la Confederación de Pentá Fory.
Jim

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Not to be confused with Jimmie, a Thyra's former boss.

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> *"I'm just a firm believer of second chances. Everyone deserves it."*
>
>
> -Jim to Bob, about Anfang
>
>
>
> **Jim** is Bob's friend. Together, they found Anfang starving and nearly dead on the side of the road. The two loaded him into Jim's truck and drove him to his house, where they fed him, warmed him and gave him a place to sleep, to his wife Debra's dread and Bob's anxiety. His Cousin, Doug, is said by Bob to be a meth dealer.
>
>

### Biography

#### Personality

Jim helped Anfang despite knowing he was the Sabertooth Slasher, showing he is a kind and considerate person. He says that he is a strong believer of second chances, and says that Anfang was right for killing Matthew, who he called “that crazed priest”.

#### Appearances

##### In Colony

Jim finds a half-dead Anfang on the side of the road, and asks him if he is alright. Anfang cannot respond, and Jim yells at Bob to get some water from their truck. Despite Bob’s concern about Anfang being the Slasher, Jim says they must help him. He helps Anfang get into their truck and helps Anfang get into their room, where his wife Debra gets soup for Anfang. Jim, along with Bob, chat with Anfang, talking about their past life, and Jim assures Anfang that he needs a second chance, and that he isn’t all bad, adding that he himself has done questionable things in the past. He then leads Anfang to the attic, where Anfang sleeps for the night.

He is seen in the morning talking to Anthony, and after Anfang’s fight with Joseph, peering through the windows. Anthony adds that due to Anfang and Joesph’s fight damaging their house, he will make sure Jim gets funding to repair it.

### References

1. ↑ 1.0 1.1 *Colony*, Chapter 2 "My Monsters Are Real"
Rachel Jones

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Rachel making snow angles

**Rachel Jones**, also known by her Gryphball nickname "**The Speeding Bullet of the Gryphball World**," is the Greifsburg Redtails [position] sporting Jersey number 8. She is a housecat-sized kestrel gryphon with mostly brown feathers and distinctive dark markings coming down from her eyes, making her look as if she is constantly crying, or has abnormally elongated eyes, which seem to be black (they are a very dark brown).

### Quotes

"*I want you to eat one of these. No offence but your breath smells like a dead fish.”*

*”No!! Why would I ride with that puffed-up dweeb?!”*

”*Do I look like a crow babysitter?”*

*”Please, not blue. Anything but blue. Do a different colour.”*

### Trivia

* Kestrel’s markings are sexually dimorphic, meaning the male kestrel and female kestrel look different, her markings are more indicative of a male kestrel. but she is not trans unlike Isabell.
Athens Redtails

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The Athens Redtails is a Gryphball team owned by Richard, and coached by Victor Sousa. The home and workplace of many of the main characters of the books.

## Players

Thyra Awkright

Antonio Sanchez

Aadhya Patel

Rachel Jones

Priscilla

Viola

Jason

Nathanial

Braden

Brandon

Tera (temporarily)
Johnathen Awkright

Johnathen on a picnic date with Thyra trying to catch a grape he threw into the air

## Appearances

### Appears in

The Gryphon generation, A New Era, Colony, Ascension

### Debut

The Gryphon generation

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**Johnathen**, often called **John** by friends, is a male human, and Thyra's husband. He is a lawyer, though he has a significant pastime working on cars, specifically a 1969 Ford Mustang Mach 1.

He and Thyra make up the first married human and gryphon couple in the southern United States.

### Trivia

* John's love of cars likely comes from the author's similar hobby.
* John's Mach 1 likely comes from the author's stated dream car.
Another Brick in The Mall

***Another Brick in The Mall*** is a simulation management game developed and published by The Quadsphere. It was released on Steam for Microsoft Windows on April 30, 2020.

## Premise

*Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!*
List of store specialties

This is a list of all **store specialties**:

## Categories

* Grocery Store
* Household Goods Store
* Health and Beauty Store
* Hardware Store
* Electronics and Appliances Store
* Clothes Store
* Media Store
* Newsagent
* Gardening Store
* Sporting Goods Store
* Toy Store

## Specialties

* Liquor Store
* Butcher Shop
* Fish Shop
* Beauty Shop
* Book Store
* Video Games Store
* Pharmacy
* Women Shoes Shop
* Bakery
* Jewelry Store
* Phone Shop
* Camera Store
* Lingerie Store
* Comic Book Store
* Tobacco Shop
* Vape Shop
* Flower Shop
Antonio Sanchez

Antonio meeting Thyra and Rachel for the first time at the Redtail’s tryouts.

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**Antonio Sanchez**, jersey #11, was a Harris hawk mountain lion gryphon made in the labs of Cancun, Mexico. He was close friends with Thyra Awkright, Aadhya Patel and Rachel Jones. He was a member of the Greifsburg Redtails, and was killed at the New Year’s slaughter at the end of Colony.

### Appearance

Antonio is a Harris hawk and mountain lion gryphon. His eyes are described as being a black colour, and having golden yellow talons. His feathers are darker than Thyra’s, shown in his pin design and on the cover of Colony, but he is around a similar size to her.

### Early Career

Antonio grew up in Cancun, Mexico, with his foster family. He was soon promoted to be Head Chef for his own restaurant. His cooking skills were evident in Colony, where he made meals for his team. He was then added to a nearby gryphball team, but an accident caused him to stop playing, until the tryouts for the Athens Redtails in The Gryphon Generation.

### Biography

#### Personality

Antonio is a calm and level headed gryphon, but is very kind and cares deeply for his friends - even while he was dying, he asked if Rachel was okay. He can get competitive, like bantering with Rachel, or if cooking is involved. He is also a great gryphball player.

#### Appearances

##### In the Gryphon Generation

Thyra meets Antonio while they are both flying to the Athens Redtails stadium.

### Trivia

* Antonio is said several times to have a Spanish accent.
* In Colony, he was barely able to fit in Johnathen’s car, showing he is slightly bigger in size than Thyra, who was able to fit.
* After he forgave Johnathen for forgetting his chives, he added that John could have gotten “self-rising flower”, which is likely an error but it could also be what Antonio thinks it is called. --
* In a New Era, after Tera injures him, his previous accident was revealed to be a wing injury, as Tera’s attack worsened his wing.
Dimensional Violators

The **Dimensional Violators** are powerful artifacts that can open portals into other worlds. The player character is recruited by the flute player to help retrieve them. The Dimensional Violators are being held by different individuals, each of whom takes the stage as the antagonist at a different point in the game. The first are the witch sisters, who are the villains for the first third of the game. The second is the village priest impostor. The third and final antagonist is the village idiot, who stole the Dimensional Violators and is the main antagonist of the game.
Another Brick in The Mall Wiki

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This is a wiki about the video game *Another Brick in The Mall* that anybody can edit. It plans to document all of the content that can be found in the game.

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Hypothermia Waste

**Hypothermia Waste** is the 14th location in *Northern Journey*. You're near the peak of the fjord's walls. Wind beats you from every side. If only you could take advantage of it...

## Flasks

There are 2 red flasks and 1 orange flask in this location.

### Red flasks

Here is how all of the red flasks can be found:

* **Red Flask #1:** To find the first red flask, ride the big bucket. When you arrive at your destination, check under the bucket to find the flask.
* **Red Flask #2:** The second red flask is located at your final destination, behind the rock that the net is mounted on.

### Orange flask

Here is how the orange flask can be found:

* It is located at the halfway landing point.

## Chronology

* **Previous location:** Granite Gash
* **Next location:** Haunted Glacier
Under Nokkpond

**Under Nokkpond** is the 9th location in *Northern Journey*.

There are 3 red flasks and 1 orange flask in this location.

* **Red flask #1:** At the beginning of the level, you'll see some health potions. Follow them and you'll see Nokken's shining eyes in the distance. Approach it and scare it away with your light flashes. Keep going and you should see Nokken's eyes again, as well as a +25 health potion. Jump and look around - hopefully you'll see a red flask somewhere to your right.
* **Red flask #2:** After you grab the orange flask, turn around and follow the pipe in the other direction. The pipe will eventually turn left. At this point, Nokken will actively try to go after you, so keep your situational awareness. Follow the pipe. You will see two +10 health potions on your sides. The red flask is in this area, just before these potions, on your right.
* **Red flask #3:** Keep following the pipe. After a while, it will turn right and go down. Fall all the way down to the bottom of Nokkpond, and you will see some skeletons entangled in nets. Go forward and you will reach your objective - the drowned notesheet. After getting it, proceed in the same direction a bit further - that's where the last flask is.

### Orange flask

Here is how the orange flask can be found:

* Shoo away Nokken for the second time. It's a bit hard to tell where you're supposed to go, but it's somewhat in the same direction where Nokken was. Just try to find a way deeper, and eventually you'll drop onto a pipe. There should be a +10 health potion on your left and an emergency health potion on your right. Go right and follow the pipe - it will lead you to an orange flask. Be careful of drowned zombies in this area - flash them if they grab onto you.

## Chronology

* **Previous location:** Fallcrush
* **Next location:** Sourwood
Invertebrates Crossbow

**Invertebrates Crossbow** is one of the eight weapons in *Northern Journey*. It is a crossbow weapon that deals 50 damage. Throughout the end of the game, the maximum capacity for this weapon that could be achieved is 38.

## Description

"*Repeating and accurate damage to weaker enemies.
It is both single shot and automatic repeating. Can be kept loaded in inventory."*
Village idiot

The **village idiot** is the main antagonist of *Northern Journey*. He is the first to steal the Dimensional Violators and is described as causing irritation and trouble throughout the game. He is not particularly interested in the events of the game and is mostly an antagonist through the trouble he cause.
Marebog

**Marebog** is the 12th location in *Northern Journey*. It is accessible after defeating the boss in Darkthroat. Marebog is seemingly a dreamspace created or inhabited by a dark spirit. After a taking a nap the rest of the map becomes available.

## Walkthrough?

Alright the witch and the stone are annoying, but it's really not that hard.

* Enter the level and to the left of the shack, up a stone path, is the key you need
* Take a much needed nap
* For some reason, much like the bow's weirdness, you have to "reload" the stone with the right mouse button
* When you hear the ghoul's cries, with your stone ready, turn around till you find her
* The stone effect is pretty touchy. Wait she's close but not latched on and blast her with the stone magic.
* The "flautist" tells you how to beat the boss. She'll do a weird ring around the rosie thing, but time your stone to knock her in the container.

## Flasks

There are 3 red flasks and 1 orange flask in this location.

### Red flasks

Here is how all of the red flasks can be found:

* **Red Flask #1:** The first red flask is located to the right of a shack, behind a tree. It's easy to find and free for the taking.
* **Red Flask #2:** To find the second red flask, you'll need to take a nap and get introduced to Mare. Then, proceed into the swamp and keep going until you come across an obelisk surrounded by rocks. The flask is located behind the obelisk.
* **Red Flask #3:** As you continue through the swamp, you'll come to a small island with some trees and a torch. From there, go forward and you'll reach another island with three paths to choose from. Take the path on the right and you'll find the flask at the end of it.

### Orange flask

Here is how the orange flask can be found:

* Towards the end of the swamp, you'll see fallen dead trees. Follow the path as it curves right. After a series of pointy rocks on your left there's a cloaked intersection. On your right is a pair of torches marking the exit. Proceed straight, to the left of the torches and past a black rock, and the orange flask is at a dead end.

## Chronology

* **Previous location:** Darkthroath
* **Next location:** Granite Gash
Trilobite Tomb

**Trilobite Tomb** is the 7th location in *Northern Journey*.

There is red flask and 1 orange flask in this location.

* It is in the first chamber of the tomb, on the right behind the statue.

* It is located in the chamber with the drain and spiders. It can be found on the left side, behind a pillar.

## Chronology

* **Previous location:** Nokkpond
* **Next location:** Fallcrush
Exhumed Throwing Axe

**Exhumed Throwing Axe** is one of the eight weapons in *Northern Journey*. It is a throwable weapon that deals 120 damage. Throughout the end of the game, the maximum capacity for this weapon that could be achieved is 15.

## Description

"*Exhumed axes will shead away parts of itself until the whole is gone. It is not affected by gravity."*
Bear Crossbow

**Bear Crossbow** is one of the eight weapons in *Northern Journey*. It is a crossbow weapon that deals 180 damage. Throughout the end of the game, the maximum capacity for this weapon that could be achieved is 5.

## Description

"*Powerful and accurate. Very useful for targets far away.
Slow to reload, but can be kept loaded in inventory."*

## Trivia

* This crossbow is featured in the logo of *Northern Journey*, in the place of the letter "T" in "Northern".
Throwing Spear

**Throwing Spear** is one of the eight weapons in *Northern Journey*. Its a throwable weapon that deals 250 damage. Throughout the end of the game, the maximum capacity for this weapon that could be achieved is 4.

## Description

"*Simple throwing spears. High destructible potential, but also highly affected by gravity. Only usable for close proximity targets."*
Flute player

The **flute player** is a traveling musician who recruits the unnamed player character to help retrieve the Dimensional Violators. They are heavily inspired by Odin, as they are described as sly, offputting, and devious, and they use a raven to communicate. They may also be a shapeshifter, as a wolf is seen throughout the journey that may be them in disguise.

## Profile

The flute player is described as being able to get anywhere in the world before the player character and is seen as a somewhat young-looking person with both eyes.
System requirements

This is a list of **system requirements** for *Northern Journey*. Note that the operating system required to run and play this game is Microsoft Windows.

## System requirements

### Minimum requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 7, 8.1, 10
* **Processor:** Intel Core i5-7500
* **Memory:** 4 GB RAM
* **Graphics:** NVIDIA GeForce GTX 780M
* **Storage:** 2 GB available space

### Recommended requirements

* Requires a 64-bit processor and operating system
Haunted Glacier

**Haunted Glacier** is the 15th location in *Northern Journey*. You have reached the zenith of your quest, but your sun is nowhere. It is you and the mountain. That thorn in your side digs a little deeper.

## Flasks

There are 5 red flasks and 1 orange flask in this location.

### Red flasks

Here is how all of the red flasks can be found:

* **Red Flask #1:** The first red flask can be found after the fight with ghostly skeletons, in an area with cracked ice.
* **Red Flask #2:** After you traverse a narrow walkway swarming with shadow people, you can find another red flask to the left of the climbing rods.
* **Red Flask #3:** At some point you will encounter some ghosts over a stream. After defeating them (or running away, it's actually possible if you go straight for the climbing rods), climb all the way up and you'll reach an area with waterfalls and branching paths. A red flask can be found on the right of the entrance to this area.
* **Red Flask #4:** There's another red flask in the same area, on the way to the music door. It's hidden in ice and is barely visible on a small ledge near the stream.
* **Red Flask #5:** The final red flask can be found after going through the skeletal spiders area and opening a music door. It's stuck in a wall in a small arena with ghostly skeletons.

### Orange flask

Here is how the orange flask can be found:

* It is located in a flooded chamber with a monster and a music statue. To drain the chamber, you'll need to break the ice pillar in a cave in the same general area. The flask is near the drain hole.

## Chronology

* **Previous location:** Hypothermia Waste
* **Next location:** Drowned Veins
Deadwell

**Deadwell** is the first location in *Northern Journey*. Your boat is perforated by some sniper hidden in the mountain's crevices which lead you to this isle. It's also home to the major town area for the game.

## Flasks

There are 6 red flasks and 1 orange flask in this location.

### Red flasks

Here is how all of the red flasks can be found:

* **Red Flask #1:** It can be found in a passage to the left of the witches' hut in the village.
* **Red Flask #2:** After talking to everyone in the village and checking out the boulder near the church, go through the woodsmen hut and across the bridge on your way to meet the Inventor. The flask is on top of one of the rocks on the left past this bridge. To reach it, jump onto the rocks to your right and then across the gap to where the flask is.
* **Red Flask #3:** After acquiring a sling from the inventor, go past the woodsmen on your way to the lighthouse. After defeating the spiders, follow the path until you reach an intersection. Go left all the way to find a red flask.
* **Red Flask #4:** This flask is available after discovering an entrance to Deadwell from Greenslit. Find a shortcut ladder and knock it down, then try to jump to the hill directly ahead. Take a running start and jump from the tip of the rock on the right of the ladder. If you can't make the jump, you can get the flask later, after completing Haunted Glacier, as you will be teleported to that hill. The flask is next to one of the trees.
* **Red Flask #5:** This flask is only available after getting the Ropewheel key. Acquire a crank from Greenslit, ride down the elevator near the woodsmen shack, and fight the ghost witch. Then, open the door in the witches' hut and proceed to the bridge where the witch-daughter is waiting. Jump to the plank on the left and climb all the way up to find the potion.
* **Red Flask #6:** Cross the witches' bridge and follow the path until you arrive at the moving platform. Before riding it, climb down the rocks and search for the flask in the grass near the edge.

### Orange flask

Here is how the orange flask can be found:

* Ride the moving platform and then go in the direction of the lighthouse. You will find the orange flask at the end of the cliff.

## Chronology

* **Previous location:** N/A
* **Next location:** Forest Path
The Rotating Crossbow

**The Rotating Crossbow** is one of the eight weapons in *Northern Journey*. It i is a crossbow weapon that deals 20 damage. Throughout the end of the game, the maximum capacity for this weapon that could be achieved is 85.

## Description

"*A very fast, low-powered crossbow. Not very accurate. Very useful for controlling many low health enemies."*
Fallcrush

**Fallcrush** is the 8th location in *Northern Journey*.

There are 6 red flasks and 1 orange flask in this location.

* **Red flask #1:** This flask can be found on the plateau where the first waterfall becomes visible, behind a tree.
* **Red flask #2:** To find this flask, you will need to take the first pulley ride. Keep right, and follow the path up the side of the fjord. When you arrive back at the first waterfall, go down to a ledge next to it. The flask is at the very end of the ledge.
* **Red flask #3:** After you grab flask #2, ascend the rocky passage and walk under the waterfall. Check behind the tree on your left, at the end of a narrow outcropping, to find this flask.
* **Red flask #4:** This flask is available immediately after arriving at the second pulley destination. Turn right and look down the ledge to find it.
* **Red flask #5:** When you arrive at the third pulley ride, don't hop onto it right away. Instead, turn around and go back in the direction you came from. Jump down to the rock to find this flask.
* **Red flask #6:** After riding the third pulley, walk up the stream and follow the path up. Then turn right and look behind the tree to find this flask.

### Orange flask

Here is how the orange flask can be found:

* Take the fourth and fifth pulley rides. When you arrive at the fifth pulley destination, just go forward until you find it.

## Chronology

* **Previous location:** Trilobite Tomb
* **Next location:** Under Nokkpond
Ravenfen

**Ravenfen** is the third location in *Northern Journey*.

There are 4 red flasks and 1 orange flask in this location.

* **Red flask #1:** This one is located right above the entrance to the first mound (the one that has the bow).
* **Red flask #2:** You can reach this one from the way leading to the second mound (the one with the key). Instead of going down to the mound, keep left until you reach the end of the hill. Jump over to the other side and follow the path to the end.
* **Red flask #3:** It's near the musicians, behind the pillar at the waterfall.
* **Red flask #4:** To find it, walk away from the musicians back in the direction of the Forest Path entrance. Take the way down into the water. The flask is in the nearest bushes.

### Orange flask

Here is how the orange flask can be found:

* The orange flask is near the entrance to the third mound (the one with the switch). Turn left before the statues and follow the path to the ledge overlooking the musicians.

## Chronology

* **Previous location:** Forest Path
* **Next location:** Greenslit
Locations

This is a list of **17 locations** in *Northern Journey*:

1. Deadwell
2. Forest Path
3. Ravenfen
4. Greenslit
5. Trollhole
6. Nokkpond
7. Trilobite Tomb
8. Fallcrush
9. Under Nokkpond
10. Sourwood
11. Darkthroath
12. Marebog
13. Granite Gash
14. Hypothermia Waste
15. Haunted Glacier
16. Drowned Veins
17. Primordial Abyss
Northern Journey Wiki

**Welcome to the...**
**Northern Journey Wiki**
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**About the wiki**

This is the wiki about the video game *Northern Journey* that anybody can edit. It plans to document all of the content that can be found in the game.

**Navigation**

Characters Locations Weapons Enemies

**Helpful links**

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* How to Contribute
* Managing your new community
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Sword from Below

**Sword from Below** is one of the eight weapons in *Northern Journey*. It is a throwable weapon that deals 130 damage. Throughout the end of the game, the maximum capacity for this weapon that could be achieved is 15.

## Description

"*Swords from below will release parts of itself, then cross over into the afterlife. It is not affected by gravity."*