recursal/Fanatic-Fandom huggingface dataset:
Zombie Flassic

* An unusual characteristic of the Poison and Fast Zombie variants is that only three middle fingers of the five on each zombie's hands develop into claws, compared to all the fingers on a Standard Zombie.

* In the playable *Half-Life 2* Beta files there is a folder called "Zombie" containing old zombie textures.
* A cut Half-Life 2 enemy Alien Assassin was also supposed to have a Zombie Version, which can be viewed in Beta's files and map e3\_Gurluas, though it's unknown how it would function in the game, since it's model is unfinished and serves more as an object rather than enemy. It is noticeably larger than other zombies, being almost as big as Gonome.
Antlion Guard

* The Antlion Guard's skin was originally a dark brown. The image preview for the current model still has this brown skin.

* Like the Bullsquid, the Antlion Guard was originally going to throw small, noxious pods at the player. This concept was reused for the Pheropod and the Antlion Worker.
* Early in the Antlion Guard's development, it was intended to be entirely bulletproof, except for explosions.
Zombie

The Classic Zombie keeps the the final's basic design, but has several texture differences. First, the prototype Classic Zombie is wearing a black outfit instead of a white one. The proto design also has a lot less blood on it than the final design does, but has a lot more tears on the outfit instead. He wears khaki pants instead of jeans, like the final one does. When the Classic Headcrab is removed from his body, it's revealed that the Classic Zombie only has a lower jaw for a head, like the Zombine in *Half-Life 2: Episode One* have.

The Classic Zombie seems to use shortened versions of the screams and cries that the final Classic Zombie uses.
Combine Super Soldier

The **Combine Super Soldier**, also known as **Combine Elite**, is a Synthenemy cut from *Half-Life 2*. It somehow stems

from the Combine Synth Elite Soldier and with it is the predecessor of the Overwatch Elite.

Originally designed as an existing Combine creature, it was to be a sort of small bipedal Strider in size, with the proportions of a human soldier. It was to be seen in the Citadel, and could also be a later version of the "mech" in the Weather Control story fragment.

Its name can be found when viewing the Overwatch Elite model in the Source SDK model viewer, its preview being the image of the Combine Super Soldier, with its name. This is because it is the direct predecessor to the Overwatch Elite.

Like the Strider, it bears maroon lines on its legs, while its white version was to also have maroon lines on the arms, the number "314" on the chest, as well as two maroon triangles in a circle on the arm. Of note is that the "314" number can also be found on the outfit of the Overwatch Soldier model featured in the playable *Half-Life 2* Beta (as well as in the Advisor Pod name, "314 URB-LOC 0017"), while the two triangles in a circlecan be found on the retail Overwatch Soldier model, with different colors.
Character Page Format

## Name.

: *"Quote them here."*

Introduce them here in one paragraph.

## Plot

Explain their adventures here, preferably in chronological order of how they experienced them.

## Relationships

### Relation #1

Describe their relationship with the person.

## Power and Abilities

* Describe their powers and abilities in the bullet points, including their class and background proficiencies.

## Trivia

* Any fun facts or headcanons about the characters.
Antlion Rollergrub

The Antlion Rollergrub was a cut enemy during Half-life 2's beta stages, most likely during Episode 2's development since the first few chapters focused mainly on the Antlion Hives.

## Overview

While very little is known about the Rollergrub, the name itself speculates that it was to furl into a ball and roll to enemies, then unfurl and attack. The Rollergrub was 'supposedly' found in an old folder, in which it is briefly explained what the Rollergrub's attacks were. Alongside the announcement of the Rollergrub, a few texture leaks were found and later on, a model was even created to suit the textures:
Arne Magnusson

**Dr. Arne Magnusson** is the leader of White Forest. He is a grey-haired, stocky, Caucasian man who looks to be in his early sixties. He is a former member of the Black Mesa Science Team, one of the few survivors of the Black Mesa Incident, and an important orchestrator of the Resistance.

Before the Black Mesa Incident, Magnusson worked at Black Mesa as a scientist. As said by Eli Vance in White Forest, Arne used to compete for grant money with Issac Kleiner.
Лидеры ИА Империи Аниматроников

Эннард (в теле Орсона Кренника) был одним из главным лидеров ИА и создателем ИА на данный момент пытается восстонивить ИА и собрать её лидеров вместе.

Генри либо Розовый Человек был одним из лидеров ИА и сторил аниматроников для ИА вместе с Уильямом Афтоном на данный момент Генри жив однако неизвестно где он.

Эрих Фон Манштейн был лидером ИА и вторым фюрером Рейха после Вильгельма Кренника Эрих сделал Рейх марионеткой ИА перед порожением ИА Эрих залез в аниматроника и хотел уничтожать врагов ИА однако там и остался так как пружыны аниматроника закрылись и железные механизмы вошли в тело Эриха теперь он часть аниматроника Голден Фредди вытащить Эриха уже невозможно живым сам Эрих находится на заброшеном заводе ИА где именно неизвестно.

Оранжевый Человек очередной лидер ИА однако его имя неизвестно и где он находится неизвестно.

Дарт Сидиус Палпатинович был одним из лидеров ИА после развала ИА пропал неизвестно жив ли Сидиус или мертв.

Роберт Кроули был одним из лидеров ИА и инженером ИА неизвестно что стало с Робертом после порожение ИА.

Хаск был одним из лидеров ИА и очень любил аниматроников также был лидером ТФ Торговой Федерации также сделал ТФ марионеткой ИА и ТФ очень помогала ИА идти вперед после развала ИА был убит наемниками ФД.

Возможные лидеры ИА

    Уильям Афтон очень возможный лидер ИА Уильям очень хорошо знает систему Аниматроников и как их собрать также Уильям помогал Генри делать аниматроников так как они были оба гениями аниматроников однако так и неизвестно был ли Уильям лидером ИА или нет вполне может что да так как Уильям очень хорошо знает лидеров ИА и их историю.

    Кристиан Афтон тоже возможный лидер ИА так как он руководил во времена ИА КО Компанией Охранников однако после развала ИА сразу отдал её своему брату Уильяму Афтону считают что Кристиан был руководителем заводов ИА и также хорошо знает историю ИА и её лидеров как и его брат Уильям.

Орсон Кренник тоже возможный лидер ИА так как его связь с ИА и Эннардом явно не спроста.
Half-Life 2 Cut Npc's Wiki

## Welcome to the Half-Life 2 Cut Npc's Wiki

In This Wiki i put in the pages all the cut entities and npcs that was or not in the beta game.

IF YOU WANT TO HELP HERE, FIND SOME NPCS AND MAKE PAGES.

THE NPCS ARE IN THE CHARACTERS CATEGORY.

IF YOU MAKE A PAGE, DO A INFBOX OF CHARACTER AND IF YOU HAVE THE PHOTO OF THE CUT OR UNUSED NPC PUT IT.

Look To My Pages.

## BLOCKS:

DO ADVERTISMENT : 5 DAYS

DO VANDALISM : 1 WEEK

CHANGE, DELETE PAGES OR IMMAGES IN MLG OR OTHER THINGS : 2 WEEKS

DO ALL THESE THINGS : FOREVER
Antlion King

The **Antlion King** is a six-eyed enemy cut from *Half-Life 2*. It was to be met in the Antlion caves set between Eli Maxwell's scrapyard and the Coast. The idea of a patriarchal Antlion ruling the nests in underground caves was reused for *Episode Two*, the King being recycled into the Antlion Guardian.
Manhack

The prototype Manhack keeps the final's model, but uses completely different textures. It uses a much less detailed

texture that is a gray shade instead of the final's blue shade.

In-game, the main difference is that the Manhack takes little damage if it is grabbed and tossed with a Gravity Gun. The player must use guns, or better, a melee weapon in order to defeat them. It also lacks the light that changes as the Manhack takes damage, but it still emits smoke when damaged.

Of note is that Civil Protection can freely deploy Manhacks in the prototype, but in the final game, it's controlled by scripted sequences.

Exist an oldest version of the manhack, but only textures exist of this:
Alien Fauna

The **Alien Fauna** is an alien enemy cut from *Half-Life 2*. It never

went further than the concept stage and was therefore never scripted. Its name is likely a temporary name.

## Yellow Alien Fauna

This unnamed variant was to have a sack made of translucent polygons with visible feathery organs. Shooting this sack was to cause the creature to come crashing to the ground, helpless.

A flocking creature, it was to use stun gas from vents located on its back to disable the player, similar to the concussion grenade from *Team Fortress Classic*. Once the player was stunned, these creatures were to change tactics and all rush in, attempting to deliver a fatal sting with their long tails.

It was to have a feeding tube extending once the prey has been subdued, with a stinger at its end. Groups of these creatures were to be seen all with their tubes extended, tethering them to their dead prey "like a hellish balloon".

## Sewer Fauna

This variant named "Sewer Fauna" was to have a body length of around five feet, just enough to pin a human underneath its mouth. It was to have a thin, whippy tail and floppy pouches, and a transparent membrane between its four front legs. All movement it was to make was to be accomplished by leaping from point to point, using its whole body as a spring.

* The Sewer Fauna depiction featured in the infobox shares some visual features with the Kingpin, also created by Ted Backman, and cut from the first *Half-Life*.

## Whipper Fauna

Concept art for the alien fauna, looks similar to the bullsquid in design but has a pointed nose which could stab prey and has an extremely long tail with spikes at the end.
Gunship

The prototype Combine Gunship lacks the glowing blue lights on his underside. The white parts of his tail are also darker than they are in the final game. The bottom part of the Gunship's front fins are more detailed in the final game.

In the prototype, however, the most interesting is that the Gunship can freely fire his stomach laser at anything. The final game restricts this to scripted sequences, such as blowing up the bridge the player sees after helping Alyx shut down one of the reactors during the Uprising in City 17. The ability can still be reactivated with a little work in the SDK.

Inside the game's files are models for an unused projectile related to the Gunship. How the Gunship used it is unknown.
Wasteland Scanner

The **Wasteland Scanner** is a Synth Scanner cut from *Half-Life 2* in favor of the Shield Scanner, another Synth Scanner. It stems from the "Recon Synth" concept.

## Overview

* As its name implies, it was to be encountered in the Wasteland, notably in the Coast chapters (in areas such as the Air Exchange), but also during the uprising in City 17.

* The single model featured in the playable *Half-Life 2* Beta files has no animations, while animations are featured in models of pairs or trios (that have their textures missing, although the preview files show them green, in the vein of the concept art), such as some sort of moving eyelid and very expressive "join" animations where one or two Scanners are seen joining another lonely one, in a ballet-like attitude similar to dolphins or birds, where they are seen turning around each other, while the lonely one watches them arriving, turning on itself. They then "stick" together to create what seems to be some kind of close formation. These models cannot be used in the playable *Half-Life 2* Beta, their versions being too old.

## Trivia

* As seen in the pair model animations, it was to fire grenades with the launcher featured on its left side, linked to its main body with two bright "pipes". The grenade model can be found in the files. It was also to use three lasers featured on its right side, as seen in three Wasteland-like maps, named "`wscanner`" 1 to 3, last edited March 2001, containing Wasteland Scanner formations flying around and attacking the player. These maps were apparently used by the developers to test the abilities of the scanners, in formation and alone. As stated above, the trio and duo models won't appear because of their too old versions, and the "ERROR" model will be seen flying around.
The King Of Pigs

Король Свиней - Свинский монарх правитель Королевства Свиней и сепаратист появившийся в Январе 2018 года в регионе Валая балалая, создавал множество обликов манипулировал Сепаратистами инициировал Поход на Ваху тогдашних Галактических держав, затем служил в КНС а затем состоял в Триаде Зла вместе с Редиской и Бейном. (в Феврале создал вместе с Плэгасом и Сноуком ОФП но оно было захвачено ГИ) , Свин вместе с Бейном несколько раз участвовал в походе на Корусант в первый раз вместе Бейном Редиской и Палпатином (желавшим вернуть престол ГИ) а во второй командовал флотом КНС дабы уничтожить Галактическую пушку но потерпел поражение вместе с Бейном. На протяжении следующих месяцев Свин правил своим Королевством и сотрудничал с Редиской, участвовал в Военной Кампании Хего Дамаска против Эзры Кренника защищая НР совместно с Редиской и Шивом, в Июле 2018 г. сдавал вооружение Вахи Неймодианцам, помог Нуту Ганрею восстановить Торговую Федерацию а затем и вернулся в КНС когда её возродили. Позже Служил в Ангмаре и Империуме во время войны с Анти-вахуанской лигой Галактики, осенью перешёл на сторону Нута Ганрея и был его правой рукой, затем принимал участие Во Второй Войне Клонов на стороне Республиканцев однако 30 Ноября люди Яко Старка его подставили и Свин был вынужден уйти в отставку и самого РП. В 2019 общался с Нутом и во время Войн Заговорщиков оказывал финансовую помощь Редиске. В Мае посодействовал Нуту освободив его из Бездны и в придачу Дарта Сулусса. Потом вернулся в Торговую Федерацию а в Июле 2019 ушёл в отставку и на пенсию. Остался в памяти Неймодианцев и остальных сепаратистов как Патриот.
Captain Vance

Original Model.

**Captain Vance** is a character cut from *Half-Life 2* who was merged with Eli Maxwell to form Eli Vance.

When Eli Maxwell and Captain Vance were merged to become Eli Vance, Captain Vance's face was recycled into the Citizen Male 08 (still named Vance) and a hostage in *Counter-Strike: Source*. Odessa Cubbage and Barney Calhoun replace his role as a military leader.
Samuel

**Samuel**, full name **Samuel G-11789RF**, is a Citizen who was cut very early from *Half-Life 2*. He was the first character

to be met by Gordon Freeman on the train after the G-Man's opening monologue.

Samuel appears in the story fragment *Now Arriving: City 17 Vignette* featured in *Raising the Bar*. After Gordon is dismissed by the G-Man, he wakes up in a decaying train cruising through a desolated landscape, the car walls covered by identical posters of the Consul. Samuel notices him and quickly gives him a spare gas mask, needed to survive in Earth's atmosphere, due to the Combine's Air Exchange replacing it with a gas poisonous to humans. Samuel then explains to him the train is going to arrive soon to a so-called City 17 and wonders why the train was stopped in the middle of nowhere, which is apparently when Gordon was "put" inside the train by the G-Man.

He further explains that the authorities hand "Notices" to people, telling them they have to move from their city to another. He states that this population shuffle is to keep people confused. He also says that he spent the last trimester in City 49, which, according to Samuel, is very similar to City 17 and City 40, and has never been in the same zone more than six months. The Consul is said to be stationed in City 17, like Breen in the final version. He seems to be grateful to the Consul's attitude for humanity towards the Combine (suggesting the same background story as Breen's). At the end of the ride, the train passes through a tunnel, a portal of sharpened steel and razor edged doors retract, and they arrive in City 17.

There are his Zombie Fast and Zombie Poison variants.
Owen Dell

Original Model

**Owen Dell**, originally known as **O'Dell**, is a character cut from *Half-Life 2*. He is the predecessor to Odessa Cubbage, with

another outfit and without the moustache.

## Overview

Odessa Cubbage's model, based on the martial arts instructor of one of the game's developers, was originally intended for a character named "Owen Dell" who was to be met before the cut *Borealis* chapter.

Owen was to be the engineer of the *Borealis*, a science ship stranded in the ice that was discovered and attacked by the Combine. Owen was to be the only remaining crew member. Gordon was apparently to reach the *Borealis* with him on a tugboat after the Air Exchange chapter, search the ship for any survivors and then leave the ship in a submarine to Kraken Base.

According to the *Half-Life 2* Beta sound files, Owen's personality was to be that of a sarcastic, ironic man, making remarks in the vein of that of Barney's.

## Trivia

* n the WC mappack maps, Owen's model appears often. It was used for measurements, light tests and place-holders (Alyx's model also alternatively fills this role). It also appears to be often used as a place-holder for Captain Vance in the Air Exchange maps.
* Owen and the *Borealis* chapter are included in the mod *Missing Information*.
Bullsquid

* The Bullsquid from the original *Half-Life* exists in this prototype. Graphics-wise, the Bullsquid's skin is blood-red with yellow, frog-like eyes. Its underbelly is a more pink color, though.

In-game, the Bullsquid generally prefers to shoot projectiles at the player, though it will swing its tail around as a melee attack if the player gets close enough. The Bullsquid's placement in the only map they appear in d2\_canals\_02 suggests that the Bullsquid was meant to be placed mostly in aquatic environments, like the many canals outside City 17.

Like in *Half-Life 1*, the Bullsquid will attack any Headcrabs on sight.

Its sounds are similar to the sounds the HL Bullsquid used, but with more bass on it.

The Bullsquid's projectiles have a rendering issue; the trail sprites that were meant to appear behind the projectile do not have transparency, making it look like the player is being attacked by a trail of black boxes with green and pink orbs inside them.
An unused skin for a newer Bullsquid model exists in the prototype as well. It turns out the model for this Bullsquid was meant to be used in the Half-Life 2: Episode series for a Bullsquid redesign that would behave more like a crocodile; lurking in the water and briefly attacking while out of it instead of roaming around, like it does in *Half-Life* and the HL2 prototype.
Conscript Soldier

The **Conscripts** are a human Combine unit cut from *Half-Life 2*. They were to be the remains of the

former Earth forces requisitioned and unwillingly reincorporated (according to the definition of Conscription) into the Combine units as low rank human Combine soldiers, apparently even lower than the Civil Protection.

They were to be headed by Captain Vance. Despite being ultimately cut from the game, Overwatch announcements and in-game references to them still appear.

## Equipment

They were to use OICWs, MP5Ks,Stun Batons, shotguns, grenades, APCs, Bradleys and Merkavas. They were to be protected by PASGT vest. Unused canteen and helmet texture files can also be found in the Conscript model texture files.

## Models

There are only two known Conscript models. The head of the generic one was used for Citizen Male 02, but it is likely that Conscripts were to come with the several different Citizen heads, sometimes with helmets, as seen in one piece of concept art and a texture file from the playable *Half-Life 2* Beta files. The other, sharing the same body, was Captain Vance's model, whose head, based on Ted Backman's head, was reused for the Citizen Male 02. A third face texture file, not present on any model, can also be found in the game files.
Vortigaunt

In the playable *Half-Life 2* Beta, Vortigaunts have a voice closer to that of their *Half-Life* voice.

Friendly fire was also originally to be authorized on *Half-Life 2*'s Citizens and Vortigaunts.

The feature can be experienced in the playable *Half-Life 2* Beta; upon being hit, Vortigaunts will answer with statements such as, "You have given me no choice but to eliminate you", "Let me return your gift", "This pains me" or "Now, I unmake you", although they do not fight back.

In the playable *Half-Life 2* Beta files, a texture of a burned Vortigaunt body can be found, suggesting that burned Vortigaunt corpses were also to be seen, along with Citizens', during the course of the game.

City 17 was originally to be filled with "Vorti-Cells", Combine devices used as stations siphoning power from trapped Vortigaunts.
Pelage de Charbon

Line d'Obfiction/colorié par Lune Etoilé

**Pelage de Charbon** *[Angl : Coalpelt]* est une chatte aux pattes agiles et au corps un peu arrondi. Elle a le pelage gris foncé, comme le cendre aux yeux bleus glacial. C'est la guérisseuse du Clan du Soleil avant Aile de Faucon.

## Caractère

Pelage de Charbon était avant tout une jeune chatte pleine de joie et adore aider les autres. Mais quand elle fut contrainte de devenir guérisseuse, elle perdit tout son espoir et sa joie.

## Histoire

Pelage de Charbon était auparavant une guerrière très respecté grâce à son talent de chasse et sa vitesse. Mais suite à une prophétie, elle fut contrainte de devenir guérisseuse. Elle sera profondément triste après la mort de son frère et lieutenant : Plume de Corbeau. Elle se vengera de son frère en cherchant des indices sur sa mort. à compléter...
Antlion Soldier

Antlion Soldier in color yellow

* Concept stages of the game had Antlions depicted as a patriarchal society, being led by Antlion Kings, as opposed to the matriarchal queen/drone system that many of Earth's eusocial insects have such as ants, bees, wasps, etc.
	+ However, because this was in early stages of game development, and Antlion Kings are not present in the games, it is unclear how the Antlion social system actually works.

* In the cut wasteland chapters of *Half-Life 2*, the player was to visit Antlion caves where they would meet the Antlion King and Antlion Grubs, among other enemies. This idea was to a certain extent brought back in *Episode Two*with the Antlion Guardian taking its place.

There is in the beta files an unknowned and untextured model named birther:
Combine Helicopter

* As the Combine were originally to recycle or replace existing human technology, the original helicopter model was a human one, based on the Soviet military helicopter Ka-27. Another Russian helicopter, the Mil Mi-8, is featured at the end of *Episode Two*, in White Forest.

* If one is to go to the Half-Life 2 beta canals, the chopper is flying and will shoot at the player, but it will not give chase.
Headcrab Poison

Like the other headcrabs, the Poison Headcrab's model is very close to the final design, the major difference being she lacks the hairs the final one has. The texture looks very different, however. She has a brown body color instead of the final's black textures, the legs use a much muddier and darker design that lack the white bands on them, and the spots on it are located on different parts of her body compared to the final design.

Her behavior is slightly different as well; she will only occasionally retreat when her health is low, and she will abandon the retreat behavior if the player gets close to her after she has retreated.

She has 35 health in Easy (the same as it has in the final game), 45 in Medium, and 55 in Hard.
Александр Пирс

Александр Пирс лидер ГП Гидры Пирса имеет большие связи среди гос-ва на регионе скариф и на свете Пирс является тем кто держит гидры по типу ГУ и дает многим гидрам советы однако такая гидра как ГМ не послушала совет Пирса и начала войну в которой проиграла также ГП состоит в СГ союзе гидр однако не все гидры решили вступить в СГ как говорит Пирс: у каждого свои тараканы в голове. также имеет союз с Анти 303 и многими богами Пирс имеет большое уважение среди многих.
Gonarch Pod

Original Model

The **Combine Big Momma Pod**, also known as the **Big Momma Birthing Pod** or **Birther**, is a Combine device cut

from *Half-Life 2*.

## Overview

The name "Combine Big Momma Pod" comes from its model name, "Combine BMPod".

The Combine Big Momma Pod was used to create Headcrabs in huge quantities, this metallic structure was apparently to carry a Gonarch while it laid Headcrabs.

It was to be used at least in Ravenholm: in a cave, blocking the way to the player while constantly laying Standard and Fast Headcrabs, and to be destroyed with the Digger (in a cave recycled in the retail map "`d1_town_04`"), and on the surface, in a double hangar located around the building where Father Grigori is first seen in the retail game.

It is possible that other Gonarchs were to reach Earth and subsequently be used by the Combine as portable Headcrab "factories". The metallic structure seems to pierce the sack, making the *Half-Life 2'*s Gonarch the only "transheadcrab" creature, and some sort of "slave" Headcrab transformed in a beast of burden, in the vein of the Stalker.

The only known model does not feature the Gonarch itself, but only its sack attached to the pod itself, and has no animations. There is no known Source Gonarch model, as in its only possible appearance three tied Advisors with a barrel in the middle are used as placeholders in the Ravenholm caves. They cannot be killed and will harm the player if they get closer. The player must noclip to proceed to the next map since the Digger does not work.[3] It is also possible that there never was to be a Gonarch above the birther and that it was to have been modified by the Combine to operate by itself. The Combine Big Momma Pod never made it into the retail version, the Headcrab Shell filling the same role somehow.
Lamarr

Lamarr is a Headcrab who has been debeaked, preventing her from latching onto and controlling a host. It is unknown when or why Kleiner captured Lamarr, though he has since domesticated her (at least to an extent) and keeps her as a pet.

Originally, Lamarr was envisioned to be a sidekick for Gordon during his escape from City 17, and would possess enemies to assist him, attacking Combine or evil Headcrabs. Unfortunately, due to issues programming this at the time, the feature was ultimately scrapped. However, it would end up being repurposed in *Lamarr Goes to the Zoo*
Hopper Mine

A very rough version of the Hopper Mine exists in the prototype. They are temporary, brush-based entities in the prototype's Uprising maps that are flat and brown disks.

The prototype Hopper Mines have a red light on them when picked up with the Gravity Gun, but they will explode when dropped or tossed with the same weapon, no matter where they land.
Клонгор

Клонгор скакоанен с планеты скако входил в религиозную группу Скакоанские Старейшины Клонгор многое предсказал что и помогло Техносоюзу быть готовым к пару нападениям со стороны Коммерческого синдиката Старка, благодаря предсказаниям клонгора Техносоюз смог защитить Металорн и Загобу от нападений КСС, Также Клонгор предвидел гибель Теймуса Тамбора на рилоте но Теймус всё же решился отправиться туда и убить группу пиратов в итоге предсказание Клонгора свершилось. Во времена правления ГИ Клонгор предупредил Уота Тамбора на тот момент Старшину Техносоюза что за ним охотится Дарт Бейн. Клонгор является всезнайкой и на данный момент смотрит в будущие и предсказывает Техносоюзу что ожидает их в будущем.
Antlion Grub

A model for an Antlion Grub is in the game's files. This design is much fatter than the one used in *Half-Life 2: Episode Two* and has a different head. Animations reveal that he would be able to move around, heal while attached to something and attack (unlike its Episode Two counterpart). The attack animation is the same as its idle animation, though.

Of note is that the prototype Antlion Grub model was used in early Episode Two trailers.
Shield Scanner

The Shield Scanner is in the prototype, but has much simpler and rougher textures that lack many of the details the final one has, Its Synth counterpart is the City Scanner. The eye also has a different color than it does in the final game.

The most interesting part is that the Shield Scanner has dedicated code, showing what it was originally meant to do. It indicates that the Shield Scanner was meant to protect NPCs in a squad it was paired with by generating a shield in front of the NPC. The shield could only be generated if the Shield Scanner was open (read: the mechanical tentacles were coming out of it). If it took enough damage quickly, it would enter a "pissed off" state and close up, shutting down the shield. It would pick a squad member to protect based on each NPC's LOS (presumably, of the player) and distance. It could pick an alternate target if the "best" NPC didn't have the best LOS.

A model for the Shield Scanner's shield exists, but it is untextured.

The code does not mention the ability to carry mines, indicating the ability was not thought up when the prototype was leaked.
Alien Combine Soldier

The **Alien Combine Soldier** is an enemy cut from *Half-Life 2* and the predecessor of the Overwatch Soldier. Like most of the Synth or alien-style soldiers, the concept was abandoned to avoid any direct representation of human-scale alien enemies and instead depict the Combine as a more elusive force. Its design was probably recycled for the Combine Advisor and somehow inspired by the Kingpin, an enemy cut from *Half-Life*.

## Overview

It was to move like a snake or a worm. Another version was to have dingy yellow polished skin, yellow lenses, use an energy whip at close range, and wear thick plastic gear with an insignia in the back.
Dropship

The Dropship's textures are much rougher and less detailed than they are in the final game.

## Physical description

### Gender

Generless

He is invincible, like he is in the final game, except when it comes to the deletion command.

A proper model for the Combine Dropship's container is not in this prototype, so the game uses a trash bin as a placeholder. The trash dumpster does not have a gun to prevent spawn-camping the Combine Soldiers he spawns. In addition, all of the Combine Soldiers meant to be spawned by him appear at once, instead of popping out one at a time with a special "jumping out" animation, like they do in the final game.
Никс Кард

Никс Кард -  муун, занимавший пост сенатора от Межгалактического банковского клана во времена Галактической Республики и других центральных государств, позже стал Председателем Муунилинтского Банковского Клана. Никс начал свою политическую карьеру в Галактической Республике и прибывая в должности сенатора получал много денег и открыл свой бизнес при поддержки Сепаратистов, Никс работал на обе стороны не теряя выгоды, после краха Республики и восхода Первой Галактической Империи, Никс остался на своих должностях и помогал финансами новому Имперскому руководству, после их поражения и прихода Новой Республики он спонсировал их верфи и промышленность а на следующий год когда была основана Конфедерация Независимых Систем, интересы Никса начали уходить в их сторону и перешли окончательно с приходом туда Сэна Хилла, Никс спонсировал Сепаратистов при Сэне Хилле однако когда Банковский Клан был разроблен из-за поражения КНС в Битве за Корусант, Бизнес Никса начал переживать кризисы, Никсу пришлось переехать в Банковский центр Новой Республики чтобы вместе с Ларшем Хиллом ждать момент восстановления Банковского Клана, что в итоге произошло только с началом Второй Войны Клонов и муунам приходилось тратить деньги на войну с Вахой, Никс смог восстановить свой бизнес используя выгоду в войне. На следующий год Никс и муунская делегация во главе с Джэйром Хиллом вступила в Новый Галактический Сенат Республики, Никс стал одним из советников Джэйра и не раз замечал его симпатии к Заговорщикам однако сам Джэйр не посвещал Никса в свои планы так как видел что ему заговорщики не выгодны и он останется верен тогдашней власти, в конце Марта накануне революции в Сенате, Джэйр отправил Никса как посла в Парагвай на дипломатические переговоры, и в это врем Джэйр и Муунилинсткий Банковский Клан предали Республику и начали революцию в ходе которой Сенат был расформирован а множество Сенаторов погибло, Никс узнав про это пытался сделать в Денежных мирах сопротивление но его навыков партизании нехватало и он финансировал Правительство и Республику на протяжении Апреля Мая и Июня, в Июне Джэйра казнили и Муунилинсткий Банковский Клан был поглощен в Правительство, Никс стал Председателем Совета Министров Денежных миров и начал чистки уничтожая сторонников Заговорщиков и Джэйра, однако в следующем месяце Джэйр временна был оживлен и снова возглавил Банки в Пятой Войне Клонов но быстро был убит людьми правительства, тогда Никс занял пост Председателя МБК и получил сенаторство, в сентябре Никс вступил в Галактический Советский Союз Социалистичных Республик и проводил финансовые реформы и получил пост Губернатора Банковского Центра Канады и стал руководителем Банковской Партией бывая на различных заседаниях правительства. Когда ГСССР развалилась Никс сохранил свой пост Губернатора Канады, а Банковская Партия переехала в Межгалактическую Галактику.
Headcrab Fast

The Fast Headcrab keeps the same shape, but the texture is completely different. The texture's basic design is the

## Physical description

### Gender

Generless

same, but he has a yellow tint and black spots that the final design lacks.

One interesting bit of information gleaned from various resources in the prototype suggests that the Fast Headcrab's design was used as the main headcrab design at one point. The Headcrab used in the Brickbat weapon is an early version of the Fast Headcrab's design, but the model for this weapon does not mention the Fast Headcrab. There is also a model featuring a run-over headcrab that uses the Fast Headcrab's design instead of the Classic Headcrab design. Finally, the Fast Headcrab's model is named "headcrab.mdl", while the Classic Headcrab is called "headcrabclassic.mdl".

His health is 10 in Easy and Normal difficulties (the same health he has in the final game), but 20 in Hard difficulty.
Zombie Poison

The Poison Zombie keeps the basic model shape of the final Poison Zombie, but his skin is purple instead of black

and is much less detailed than it is in the final game. His face when the Poison Headcrab is removed is more basic than the one in the final game as well.

His behavior is the same as it is in the final game.

His HP is 175 in Easy and Normal difficulties (the same as it is in the final game), but 210 in Hard.

Note that all of the Poison Headcrabs except the head one have been removed to make it easier to see the Poison Zombie's body. In-game, the prototype Poison Zombie has the same amount of Poison Headcrabs on him as he does in the final game.

In the game files there is a prototype model of the zombie with the headcrab untextured, is similar to the Fast Zombie.

In the beta files exist model and textures of an unused model of the poison zombie to Samuel:
Combine Guard

The **Combine Guard**, is a part-human, part-Synth enemy cut from *Half-Life 2*, and the direct successor of the Combine Synth Elite Soldier, which the Overwatch Elite also stems from.

## Overview

The Combine Guard was to wield a large weapon, the Combine Guard Gun, that was to fire a powerful disintegration beam, recycled for the Strider, that the player would have been able to use after defeating it. It was also to use it to kick its opponent at close range, much like the retail Overwatch Soldiers. Another smaller weapon is featured on its left wrist.

The camera attachment being the real head of the soldier (according to its texture file, named "head.vtf"), it is likely that the man inside the robotic suit was to be blind, his eyes seeming to have been somehow removed. It would have made it a disturbing sight for humans, who would tend to look at its human face and be unaware of the direction its real "head" is actually looking at. A breather is also in the human mouth, implying it is breathing the ambient air, filtered, and still uses some form of lungs.[1] As seen in the WC mappack map "`e3_terminal.vmf`", it was also to be able to burst doors. At the "end" of the map, the player was to find themself behind a door. The Combine Guard would appear behind it, destroy the small window with the small weapon attached on its left wrist, look through it with its camera, then knock the door down with its fists, to finally kill the player with its gun, ending the game. It seems that the Combine Guard was to be impervious to bullets, requiring the player to use physics objects or heavier weapons to stun it and knock it down. After it was knocked down more props or explosives could be used to break off and damage its armor bit by bit. Once its armour is sufficiently damaged, it would be disabled completely but not killed. Damaging it again would kill it but doing so will crash the game.

It is only used in 2 maps, "`e3_terminal.vmf`" and "`cguard1.vmf`". Neither are storyline maps.

## Trivia

* In *Half-Life 2* a console command under the listing"sk\_combine\_guard\_spawn\_health 1" can be found, possibly remnants of a command related to the Combine Guard.
* Concept art from *Half-Life 2: Raising the Bar* show a more conventional soldier named "Combine Guard" with a long trench coat inspired in part by the German SS uniforms of World War II.This unit was to be part of the Civil Protection and has nothing to do with this Synth Combine Guard.
* The appearance of Dog's right foot may have been based on those of the Combine Guard's.

Combine Guard's Gun:
Issac Kleiner

**Dr. Isaac Kleiner** is a Caucasian American scientist and one of the main characters of *Half-Life 2* and its episodes. An archetypal 'absent-minded genius scientist' (although somewhat more benign), he is a prolific author of several works on teleportation and interdimensional travel, and one of the few survivors of the incident that took place in the Black Mesa Research Facility. Later on, he becomes a key (if somewhat self-conscious) leader of the Resistance against the Combine, and a prime member of the Resistance science team.

Doc Kleiner is very close to his final counterpart. The only major difference is that the back of his right leg is a little less detailed than it is in the final game.
Ministrider

The **Mini Strider** is a first seen in *Episode One*, as part of the force seen attacking the base where *Judith Mossman* recorded her transmission. The Ministrider was a grey blue in the *Episode One* transmission when viewing it with Alyx due to the Hunter originally being known as a Mini Strider, but in *Episode Two* when the message is played at White Forest, the Ministrider's model and name was changed to its current state.

In *Episode One*, typing "`give npc_ministrider`" spawns the predecessor of the Hunter. On top of cosmetic differences, the mini-strider also doesn't shoot fléchettes; instead shooting Pulse Ammunition (as seen in an old *Episode Two* trailer). It is vulnerable to explosives and energy orbs, and can be taken down by normal weaponry, but will take around 300 pulse-rifle rounds to do so. Most of its sounds will not be precached when spawning it, probably because it was supposed to only be scripted for Mossman's message and not meant for combat in *Episode One*. Unfortunately, the mini-strider can no longer be spawned in *Episode One* because of the removal of the "npc\_ministrider" entity, the actual entity is "npc\_furniture". "npc\_furniture" is a new variant of the "generic\_actor" entity, so when spawned nothing will appear.
TBot1

A folder called "**TBot1**" can be found in the model textures files from the playable *Half-Life 2 Beta* files, in a foldercalled "obsolete". This is likely the textures for the early "mech" or (ro)bot from the Weather Control story fragment, a very early NPC, since it bears some similarities with Dog in design, mirroring the Weather Control story fragment covered above. Since Dog is said to be one of the few concepts that went from the first sketch straight into the game with relatively few changes to the design, it could be assumed that the Weather Control mechs are two legged and bear similar colors and same body part plates than Dog, since he was made from scraps from different metal sources, such as Combine metal (an old texture file for Dog also shows a "15" like logo also found in the TBot textures).

The textures also suggest a slightly battered robot, show round eyes that recall the City Scanner's eye, and therefore Dog's head, and is overall yellow-colored and seems to have paws-like feet and two legs, also like Dog. The model is however missing, and it is next to impossible to guess its shape from its texture files. The "1" in the folder's name also suggests that there was probably other versions, thus other colors or other conditions, for example non-battered textures. Other texture files suggest that it had an antenna and was equipped with a flamethrower and that some of its intern circuits were to be visible and blue, like the early Combine Dropship, the Crab Synth and the Mortar Synth. The files also suggest a "collar" made of green fabric, with the same fabric on one shoulder and the thighs, which seems peculiar, although it is another example of the old concept of the Combine recycling human materials.

This "TBot" ("bot" implying "robot") seems more mechanical than Synth (sporting several cogwheels and pistons on its bodywork), more in the "Combine recycling human materials" mood of the very early *Half-Life 2* storyline and very closer to the "mech" from the Weather Control story fragment, therefore its model was likely an ancestor of the two-legged Synths of big size, the Combine Synth Elite Soldier or the Combine Super Soldier, with strangely-looking heads.

One of his variants is Tbot2.
Пекарь

Пекарь родился на планете камино был снайпером 41 легиона до этого снайпером одиночкой его первым заданием было убить Драба Арсайда отца Арманда Арсайда по приказу джедая Мейса Винду однако Пекаря заметили очень быстро имперские снайперы которые были везде и Пекарь не смог убить Драба за что ему решили дать второй шанс убить Круя Вандрона пропагандиста СПЗ Пекарь застал Круя на планете Адумар и убил его выстрелом в голову за что получил первое доверие затем Пекарю дали задачу убить Гранд-Адмирала Грант Пекарь его нашел на Анаксисе и убил однако позже узналось что это клон Гранта затем Пекаря отдали в 41 легион под командовение джедая Иита Кота который приказал Пекарю убить Орсона Кренника на корусанте Пекарь прибыл на место и ждал Кренника когда тот вышел на балкон Пекарь почти что убил Орсона однако его спас Майкл Афтон и Пекаря заметили и чуть не убили однако Иит его спас и забрал на базу затем была совершена битва за Нар-Шаддаа Пекарь сидел в густах и убивал вражеские войска во время битвы и убил даже одного синего гвардейца однако после смерти Иита Коти Пекарь покинул поле боя и улетел в дальние регионы спустя год новый глава 41 легиона Уильям Афтон дал приказ искать и Пекаря так как этот элитный снайпер очень будет важен для всего легиона.
Gman

**The G-Man** is a mysterious and enigmatic character encountered several times in the *Half-Life* series. Referred to as

a "sinister inter-dimensional bureaucrat", he is known to display peculiar behavior and to wield powers far beyond those of a human. His identity and motives remain completely unexplained. His allegiance also remains unknown to this day.

He plays the role of an overseer and eventual employer, watching over Gordon Freeman and other characters as the series progresses, at times helping or hindering them.

## Trivia

* The G-Man stands for *Garry Man*. This is of course a reference to the popular video game *Garry's Mod*, which Half-Life 2 directly took after.
Tripod Hopper

This three-legged creature was to be some sort of hairy vagina on three legs, another sexual innuendo seen in the creatures designed by Ted Backman, as in Mr. Friendly or the Gonarch. It might also have inherited its legs from the Kingpin, an enemy cut from *Half-Life*. It is unknown if it was to have come to Earth through Xen.

## Behavior and skills

It was to move by hopping from point to point and try to land on the victim's head. Some kind of fluid was to come from its central "mouth," helping what it was planning to do with its victim. It was probably meant to be a Headcrab/Sacktick-like parasite.
Antlion Guardian

* The Antlion Guardian is a recycled and completed version of the Antlion King, originally intended to appear in *Half-Life 2*.

* As seen in the first *Episode Two* teaser released with *Episode One*, the Antlion Guardian originally had a blue skin. This skin can be found as a leftover in the *Episode One* files, as it was already finished when *Episode One* released.
* The Antlion Guardian is essentially the same as the Antlion Guard, albeit with a different skin and a poison attack.
Combot

The **Combot** is the direct predecessor to the City Scanner.

## Overview

* Mostly the City Scanner with a different skin, it is the first known mechanical Scanner to have been scripted. The other differences with the City Scanner is that it throws deadly gas and fire from the small ergots on its two sides[1] as a defense, has slightly different sounds and its tail appears shorter than the City Scanner. It is featured in the playable *Half-Life 2* Beta and can be found at the very start of the maps "`d1_trainstation_01`" (where several are seen in various places) and "`devtest`" (on the *Borealis*).

* The mechanical Scanner design was initially modeled after the shape and movement of a piranha.[1]

* 11 sound files found in the playable *Half-Life 2* Beta files indicate that the mechanical Scanner was to talk directly to people via prerecorded messages. Spoken by a robotic female voice, they include sentences such as "Citizen, do not move", "You may proceed", "Hold still for scan", "Hands on your head" or "Violation has been noted".

* Other sounds found in the very Combot folder also indicate it was to charge itself, possibly at undefined Combine charging stations.

* Combots would not break into pieces when destroyed, they would have simply fallen and not able to be picked up.

* Several Combots appear in the *Half-Life 2* E3 2003 Trailer (set in the map "`e3_terminal`") as well as in the E3 2003 video "Kleiner's Lab" (set in the map "`e3_lab`"), where two discover the lab, and a destroyed one is lying on a desk (replaced in the final game by a destroyed Manhack).

* The Combot appears in most of the oldest City 17 maps from the WC mappack.

* Dog originally had a scrapped Combot for a head, which was changed to a City Scanner when the latter succeeded to the Combot.
Captain Abe

Captain Abraham "Abe" Everett is the captain and owner of The Blind Cutlass. Abe is older and walks with a cane, although he doesn't rely on it. He is average height with a stocky build. He is known to keep crews short term, but it well respected in both Aramoore and Raiders Retreat. He stays calm amidst crisis, and if it comes to blows, he uses a blade or large crossbow to end the fight quickly.
Consul

**The Consul** is a character cut from *Half-Life 2*. He is the predecessor to Wallace Breen.

* In the early stages of the game's production, Breen was not known as the "Administrator," but rather as the "Consul," who was a slightly different character, more in the vein of Big Brother from the novel *Nineteen Eighty-Four*.
* During the course of the game, the Consul was to become immortal through Combine artificial life-support technology, and the player would not discover this fact before the end of the game, seeing only Breen's face on the monitors, while his body was more and more transformed.
* The Consul was to be seen in Eli Maxwell's slideshow, at the foot of a radio tower, wearing a headset, hands raised high to Dropships as he proclaimed Earth's surrender.
* Consul posters were to be seen in the train during the original opening sequence, with words such as "*The Consul says... relax*" and "*The Consul says... report*." On these posters he is described as having an owl-eyed solemn face, watching over the passengers.