Update History

This page contains patch notes covering changes to Breach Wanderers with each publicly released version. Patch notes are copied from the Baronnerie Games website or the official Breach Wanderers Discord, depending on which had the relevant information.

Updates are listed in reverse chronological order (or in other words, the newest patch notes are on top). If a version doesn't have a name, it's probably a hotfix (a small update consisting of mainly bugfixes)

Detailed card change notes are not listed here due to length, but can be viewed on the Baronnerie Games blog.

## v1.0027 - Bugfix Update #2 (July 11, 2023)

* Fixed a few issues with the Chinese and French localizations
* Fixed an issue where the end-of-run bonus button sometimes didn't show up
* Items that increase the effectiveness of Cleanse effects will now work properly
* Fixed an issue where Gather Equipment could lock up the game

## v1.0024 - Bugfix Update (June 30, 2023)

* Changed Defiant Howl so that it now gives Critical instead of Lethal
* Fixed an issue where enemies with Berserk could sometimes soft-lock the game
* Mobile: Fixed an issue where the "50% reward increase" button was automatically pressed and wouldn't show up in some cases
* Fixed a few more minor issues

## v1.0023 - Small Performance Update (June 23, 2023)

### What's New?

* Greatly reduced the game's memory usage
* The "Lull" weather card can no longer appear in the first 3 turns of a fight
* You can now click your deck to see your decklist while choosing or discarding cards
* Made a lot of improvements to the Chinese localization of the game
* A few cards were adjusted (See bellow for the full list of changes)
* Swapped Raodan's Biting Cold and Read The Ice's unlock order

### Mobile:

* Removed Ads
* Bounties now give gems
* You can now pay gems to increase your rewards at the end of a run
* The Starter pack now doubles all gem rewards
* The last 3 bounty slots now cost 500 gems

### Bug Fixes

* Fixed a few issues caused by Necromancer's book
* You can now correctly add more idols to the Special Meal quest when replaying it
* Fixed an issue related to cards with the text "if you haven't played a card since an enemy or ally died."

## v1.0001 - The Release Update (June 9, 2023)

### What's New?

* Maighir is now available as the final Playable Character!
* Idol of Corruption is now available as the final idol!
* Depth 4 is now available! Get ready to face the greatest threat to our world yet.
* The game now has more translations! The available languages are the following: English, French, Spanish, Portuguese, German, Korean, Chinese (Simplified).
* All card drawings are now fully original! I started out by using some card art from various Asset Stores, but all of these were replaced with original drawings!
* You can now access the game's credits from the main menu.
* Added 4 new bounties
* Added 3 new quests
	+ The Shrine is now locked behind a quest
* Added 11 new cardbacks
	+ The Release Celebration cardback will be automatically unlocked for everyone who played during Early Access
* Added 29 generic cards (and made 2 created cards into unlockable cards)

### Card changes:

* Active Trinkets: Many active trinkets were buffed. The "Scaling" property was added to several of them, making them get stronger the further in your run you are.
* "Void" discard theme: Many cards that had effects when discarded were changed so that they made more sense as a cohesive deck.
* Shock cards: Shock as a status was a bit underwhelming. Part of that was because of how little support it got from cards. Many cards that had to do with Shock were changed to make Shocking enemies more exciting, and a potential deck theme.
* Added 4 new market items
* Market Items changes:
	+ Health Tonic: Now +25 Maximum Health
	+ Mana Tonic: Now +5 Maximum Mana
	+ Recovery Tonic: Now +8 Recovery
	+ Shield Tonic: Now +5 Maximum Shield
* Added 8 Weapons
* Added 5 Outfits
* Added 13 Accessories
* Added 22 Trinkets

### Item changes:

* + Buffed Arcane/Frost/Shock Cloak, Burgeon Ring, Channeler's Glasses, Heavy Helmet, Ironwall Ring, Reinforced Pauldron, Ring of Control, Soothsaying Bracers, Spider Band, Tattered Cloak, Whelming Gloves, Aether Mantle, Armor of Undeath, Burst Armor, Cursed Armor, Elemental Armor, Force Armor, Heavy Plating, Raider's Plate, Shock Robes, Stone Armor, Elemental Staff, Elemental Wand, Mechanized Shieldsword, Oversized Twinsword, Simple Mace, Magic Plate, Scroll of Blood, Calling Collar, Mind Bloom, Frozen Flame, Simple Mace, Crystal Robes
	+ Nerfed Crystal Ring, Tormenting Gloves, Overflowing Armor, Crystal Bracers

### Character Changes

* Drofis' level 1 passive changed to: "Create a Blood Burst card whenever you lose life from an enemy attack or card."
	+ Blood burst changed to 10 damage for 1 mana
* Changed Mirley's level 4 passive: You deal 5% more damage and apply 5% more status to enemies per debuff on them.
* Slightly changed the default decks for Mirley, Nayema, Drofis and Caitan

### Mechanic Changes

* Arcane, Frost and Shock runes are now capped at 10 status
* Hidden's evasion % will now be reduced for the turn every time you randomly evade an attack (-20% of the current evasion % every evade (50 > 40 > 32 > 26 > 20 > 16, etc))
	+ Enemies that relied on Hidden a lot were buffed
* Marksman is no longer reduced at end of turn
* Overcharged now only applies Shock when drawing extra cards

### Enemy Changes

* Frost scaling for enemies was changed:
	+ The frost scaling per Depth was reduced
	+ Frost scaling per area tier was added (for example, enemies in the Fetid Coast will be harder to freeze repeatedly than enemies in the Mushroom Forest)
* Dragonfly Rider has found a Lance (He is now 3 width)
* Adjusted the health of enemies in Valley and Plains. Should mostly affect Valley enemies.
* The amount of cards created by enemies no longer scale with idols and Rush Mode
	+ Effects of blights created by enemies now scale with idols and Rush Mode

### UI Changes

* Changed the Quest Completion screen
* Changed various tutorials and tooltips to improve clarity
* Enemies with AOE status attacks should now show a different icon
* You can now copy your decklist to your clipboard during a run

### Rush Mode

* Rush mode now has additional card picks
* Idol fights now give more idol rewards in Rush Mode

### Misc

* Reduced the length of the second area in Depth 3+ runs
* You can now use the Shrine (once it's been unlocked) in any Depth and for replaying quests
* You can now start a run without having a full pool
	+ Starting a run with a custom deck and an empty pool will use Quickplay rules for card rewards
* Flood Achievement now requires 20 or more mana cards
* The delay between some actions have been shortened (aoe effects and ally effects)
* Arcane detonations will accelerate the more you detonate a target

### Bug Fixes

* Enemies with Berserk will now trigger their On-Death effects properly whenever they die after Berserk expires
* Ads will now count properly towards the "Watch Ad" bounty
* Fixed an issue where loading from cloud didn't properly update bounties
* And many more fixes!

## v0.8015 (March 28, 2023)

### Changes

* Hollow was renamed to Nullify
* Slighty tuned health and effect values of enemies in Rush

### Bug Fixes

* Fixed an issue where Crystal Oozes with Berserk could prevent a fight from finishing
* Fixed an issue where choosing "random" for tier 2 areas would start a run directly into tier 2
* Fixed an issue where dying with Berserk could lock up the game
* Fixed an issue where Silan wasn't properly generating tools on shuffle
* Fixed the bounty "Deal Damage with Leech"
* The Idol of the Hunt card that summons a Voidstalker will now function as written
* Ads should now show properly on Android

## v0.8012 - The Interlude Update (March 21, 2023)

### What's New

* 30 new generic cards were added to the game
* Caitan has received a small rework
* Updated Unity and various plugins to improve stability

### Character Changes

* Caitan
	+ Caitan will now heal 1 every time he switches stance
	+ Caitan now has 20 (up from 15) recoverable health
	+ Caitan's last passive now draws 1 Strike or Spell each turn instead of copying one each turn
	+ Strike Stance's damage bonus was changed to a flat +2 damage
	+ Several Caitan cards have been changed
* Inna will create Rare and Epic tools slightly less frequently
	+ Inkwell & Quill is now an Epic tool

### Quest Improvements

* Quest objectives are now displayed during the run
* Difficulty level is now indicated when selecting a quest
* Quests can be replayed once all quests have been completed

### Mechanic Changes

* "Increase the damage of all your spells" has been removed as a mechanic.
	+ Spellweave has been added as a new buff instead: Increase the damage of all your spells by 4% per rank. Not reduced at end of turn.
* Status barriers now increase max status by 2 instead of reducing incoming status by 2
* Draft runs now start with 3 rares and 12 commons (instead of 15 commons)
* Quickplay rewards for common fights now includes both common and rare cards
* Changed the way idols were distributed in Rush runs
	+ Each activated idol will empower 2 non-boss fights (boss fights are unchanged)
	+ Idols will be chosen among all activated idols
* Enemy summons can no longer override player summons except rare exceptions. Most monster abilities that fail to summon will buff the monster instead.

### Enemy Changes

* Buffed Vessel of Impulse
* Nerfed Shadeberries and Redblossoms
* Tweaked the opportunity attacks of many monsters
	+ Opportunity attacks now have their damage modifiers halved
* Enemies summoned by the player no longer have their attacks boosted by Rush Mode
* Enemies summoned by the player have reduced health scaling

### Item Changes

* Primal Pearl now only affects enemies
* Cladasair now gives you Whiteflame every time you use a Strike

### Misc

* Reduced the chance of weather events showing up, especially when activating idols
* Phoenix Feathers are now displayed in combat when available
* Legendary cards will no longer appear as rewards once they've been picked

### Bug Fixes

* Fixed a bug where the rest icon wouldn't always glow before the final boss of a run
* Fixed a bug where enemies summoned by the player would have inconsistent health in Rush Mode
* Fixed a bug where having less than the maximum number of Epics could guarantee seeing an Epic card as a reward
* And many more fixes!

## v0.7113 (December 27, 2022)

### Changes

* Rush mode now has a currency boost rather than a penalty (from -50% to +50%)
* Rush mode idols will now scale progressively in power during a run
* Rush mode enemy scaling was reduced at the beginning of a run
* Reduced the odds of getting weather effects in Rush Mode

### Bug Fixes

* Updated Whiteflame Golem's and Cladasair's sprites
* Error messages related to cloud save and load will now display properly
* Fixed a few issues with Opportunist
* Fixed a few other minor issues

## v0.7111 - Trials of the Breach Part 2 (December 19, 2022)

### What's New?

* Storyline Quests were added to the game!
	+ Depths 2 and 3 are now locked behind Quests if you hadn't unlocked them previously
	+ Caitan is now locked behind a Quest if you hadn't unlocked him previously
	+ Battered Ramparts and Crystal Valley are now locked behind Quests
* 2 new game modes were added to the game:
	+ Draft Mode is a variant of Quickplay that lets you draft your entire starting deck at the beginning of the run
	+ Rush Mode is an alternate game mode where you play against a single area

### Buff & Debuff Changes

* Envenom now reads "Your attacks give Poison ranks equal to 20% of damage dealt. (Minimum: 1)"
* Leech now deals 2 damage and 1 healing per debuff type.
* Poison now reads "Take 1 fixed damage per rank at end of turn, then reduce ranks to half, rounded down. Poison application is affected by damage modifiers and can consume Shocked."
	+ Cards that apply Poison directly are now considered strikes or spells
* Frostbite now deals double damage to Frozen targets
* Opportunist now reads "Whenever the player triggers Fatigue, the first enemy and the first ally with Opportunist will use their Opportunity Attack and lose 1 rank. Cannot be Dispelled."
	+ Cards that triggered enemy actions now trigger their Opportunity Attack instead
	+ Every enemy now has a unique Opportunity attack

### Card Changes

* Removed the "enemy shield" sub-theme from cards
* Cards that applied Arcane Weakness have been buffed
* Cards with Doom, Envenom, Poison and Leech were changed
* Moved around the unlock order of some Drofis cards

### Misc

* Sequential arcane detonations are now (much) faster
* Depths will now be auto-selected based on the last depth used for the chosen character
* (Mobile) Gem acquisition rate has been lowered slightly

### Bug Fixes

* Fixed a bug where you could sometimes unlock a skin when trying to unlock a character
* And many more fixes!

## v0.7042 (November 13, 2022)

### Bug Fixes

* Updated several plugins
* Fixed a few bugs regarding the "Create Astral Card" button
* Adaptative Spell is now properly doubled by Solar Amplification
* Shrine idols will now properly reroll themselves
* Phoenix Feather now makes you invincible for a turn after triggering
* Fixed other small issues

## v0.7040 - Trials of the Breach Part 1 (October 25, 2022)

### What's New?

* Nayema has joined the guild!
* The Idol of Emptiness has joined the Shrine's Pantheon!
* Achievements have been added to the game!
* Added cross-platform cloud saving!
* Each character now has purchaseable skins!
	+ Unfortunately, saved colors for all characters were reverted back to default
* (Mobile Only) The Gems currency was added to the game; you can use it to purchase skins, cardbacks and some heroes
	+ Gems can be earned slowly during runs
	+ Some in-app-purchase packages now give gems; you will be awarded the corresponding amount of gems if you had purchased those packages
	+ The last 4 heroes will be purchaseable with gems (Paladin, Shah'Ru, Nayema and the final hero)
	+ Paladin and Shah'Ru will remain gold heroes for existing players

### Character Changes

* Silan finally found his scarf
* Mirley has been reworked
	+ Hidden can now stack and ticks down by 1 at the beginning of each turn in addition to its current functionality
	+ Most Mirley cards were changed
	+ Mirley's passives were changed

### Additions

* Added 24 new Generic cards
* Added 12 new weapons, 10 new outfits, 15 new accessories and 23 new trinkets

### Item Changes

* Changed Ring of Lethality, Whelming Gloves, Heavy Mace, Infinite Wand, Frost Dagger, Frost Grimoire, Smoldering Bracers, Magic Staff, Poisonous Grimoire, Sanguine Grimoire, Shocking Scepter, Sanguine Grimoire, Frost Robes, Force Armor, Raider's Plate, Rejuvenating Tabard, Benevolent Mace, Calling Collar, Battle Axe, Wand of Control, Lifegiving Cloak, Voodoo Mask, Overflowing Bracers, Arcane/Frost/Shock Cloak, Hexing Claw, Cleansing Pearl, Cryogenic Flask, Spiritbane Wraps, Whirbot

### Buff & Debuff Changes

* Empower has been removed from the game
* Dispel now reduces buff ranks by 10% (minimum 1)
* Cleanse now reduces debuff ranks by 20% (down from 25%)
* Corrupt now reads: "Trigger Doom and all damaging debuffs. Increase the rank of all non-damaging debuffs by 1."
* Doom now reads: "Gain Curse (1) when you lose a rank of Doom. Take 50 fixed damage when this effect expires."
* Fatigue is no longer reduced at all during Frenzy
* Arcane, Frost and Shock runes now apply 15% of damage dealt as status (Minimum: 1)
* Envenom now reads: Your attacks apply 100% of damage dealt as Poison. You deal half damage.
* Each Frail rank now affects an entire Lifesteal attack rather than only 1 hit
* Critical Chance over 100% is converted into Critical Damage
* Whiteflame now ticks down at the end of turn instead of beginning
* Stasis card will now leave the discard pile at the beginning of your turn AND when you shuffle your deck
* Whiteflame's damage was reduced to 4, and its buff is now 4% per rank
* Opportunist, when triggered, will now be reduced by 1 to 3 ranks, depending on the combat size of the monster

### Card Changes

* Reduced the "cost" of the permanent Powerful effect and cards that gave Powerful were buffed as a result
* Many Spells were changed so that they were more synergistic
* Summon cards were buffed
* Poison cards were buffed
* All cards that can draw themselves from the deck (Pocket cards for example) will now only draw a single copy. Most were slightly buffed to compensate.
* Some cards that felt under/over-powered were adjusted

### Monster Changes

* Slightly buffed Daama Broodmother
* Buffed Warbot Annihilator
* Slightly nerged Slige

### Misc

* Increased zoomed-in card sizes for the decklist and deck editor
* Added a tooltip for cards triggering buffs and debuffs
* Added next move icons for "Area Support" and "Area Disruption"

### Bug Fixes

* Fixed an issue where using 2 fingers on screen could hide cards
* Triggering enemy actions will now properly remove "Removed" enemy actions
* Fixed a few issues related to combat buffs you could get from resting and events
* Fixed an issue where Max HP gains were not always properly affected by % modifiers to max hp
* Fixed an issue where triggering Wits counted double for Fatigue
* Fixed an issue where events could bring you to 0 health
* Fixed an issue where buffs and debuffs would stop updating visually once you had more than 18 shown
* And many more fixes!

## v0.6243 (July 21, 2022)

* This is a very tiny update which fixes a few issues that were found in the Shrine Update

## v0.6242 - Aether Storm Part 3 (July 15, 2022)

### What's New?

* A new area is now available: the Crystal Valley
* The Shrine building is now available in the town. You can use it to increase the game's difficulty by activating ﻿otherworldly idols! It is unlocked after defeating Depth 3.

### Character Changes

* Nerfed Shah'Ru second and third passives
* Drofis now only creates Blood Bursts when losing 3 or more health
* Added 2 new tools for Silan

### Additions

* Added 15 new Generic cards
* Added a new Quest: Defeat bosses in Quickplay.
* Added the Battered Rampart's map soundtrack
* Added 2 new NCEs for the Battered Ramparts
* Added 2 new cardbacks!

### Buff & Debuff Changes

* Sturdy no longer gives a flat bonus to shield gained, instead it gives +2% per rank up to +50%.
* Pack tactics is now +2 damage per ally, no more "per rank"
* Ice Eater is now: Gain Powerful (1) per rank whenever an enemy becomes Frozen.
* Predator now also affects Statuses
* Bleed and Arcane Leak now tick down at the end of the player's turn for everyone
* Frost/Frozen Rework
	+ Debuff. This enemy skips its next action. Your next card is free and has no effect. Reduce all Frost and fixed Frost received by half. Lose 2 ranks at end of turn.
	+ Frost on players increases by 2 per trigger, up to a maximum of +10 after 5 triggers.
	+ Frost now gives Frozen (2) when triggered.
* Opportunist was changed: Whenever the player triggers Fatigue, the first enemy and ally with Opportunist will trigger and cycle their action and lose 1 rank. Cannot be Dispelled. Opportunist loses half its ranks at end of turn.
	+ Rebalanced enemies and cards with Opportunist
* Fortress now reduces damage taken by 10% per rank.
* The Fatigue count can no longer be increased if it's not your turn.
* Buffs and debuffs on the player and monsters are now divided into pages for increased legibility

### Card Changes

* Cards that cost 4+ were slightly buffed
* Changed a bunch of common generic cards
* Cards that give Bleed were buffed slightly

### Misc

* Skipping a card Upgrade or Remove will grant 1 Lucky Charm per skip
* Player can now summon enemies in the dedicated slot
* Increased the maximum amount of decks per character by 6
* Only the first Arcane Detonation of a sequence will Dispel
* Tool cards creation is now seeded
* Starting Deck size (in the Deck Editor) is now a minimum of 12 cards and a maximum of 50 cards
* Fast mode is slightly faster

## v0.6141 (May 15, 2022)

### Changes

* Added an alternative boss soundtrack
* Changed Contaminate, Arcane Crystal, Frantic Scouring, Spirit Bolt+, Instant Accelerator

### Bug Fixes

* Fixed some Wild Storm cards not correctly applying Fixed Shock
* Fixed Lightning Strike giving Shock Rune to enemies
* Fixed pocket cards getting drawn after ending the turn
* Fixed an issue where combat would stop working during the Weather turn
* Fixed an issue where Overcharged enemies would not get Shocked despite having their Shock bars full
* You will now properly be refunded Aether based on how many packs you had opened
* You can no longer crit with your debuffs by using the Stopwatch on Shah'Ru

## v0.6136 - Aether Storm Part 2 (May 7, 2022)

* Added the Map Selection Screen
* Added the Battered Ramparts area
* Added the Weather System
* Rebalanced (mostly buffed) every non-mana card in the game. (And several mana cards)
* Changed a lot of cards that were lackluster to be more unique and fun
* Starting decks for all heroes were adjusted accordingly
* Added 11 new Generic cards
* Brittle Shield is now Generic
* Cards are now unlocked in a semi-random order (rather than fully random)
* Changed the list of default cards
* Swapped Raodan and Silan again (Raodan is back at being the first unlocked character)
* Changed Drofis' second passive and several of her cards to reinforce her Poison sub-theme
* Changed several Inna cards to allow her to play more aggressively. She also got a brand new card!
* Card Packs now only cost 400 Aether: your account will receive Aether based on how many packs you had opened
* Reduced the exp requirements for levels 7 to 10
* Reinforced Outfits now also increases Recoverable Health by 1 per rank
* You now start fights at 2 mana
* Burn now deals 6 damage (up from 5)
* Poisoned Blood was changed: it now applies 1 poison per rank whenever you lose life.
* Fatigue's cap no longer changes as you draw more cards: it will remain at 5
* When Frenzied, Fatigue's ranks are only reduced by 1 at end of turn
* Sturdy now grants +1 shield per 6 ranks (max +4)
* Mighty, Adept, Tough, Vulnerable and Weak are now 25% bonuses instead of 30%
* Arcane and Shock bars max values now stop increasing after 20
* Increased enemy health in Depth 2 and 3 (this is to compensate for the buff that almost every card received)
* Slightly increased Frost scaling for enemies in Depth 2 and 3
* Slightly tweaked Beulator to be more of a threat in the second half of the fight
* For mobile:
	+ Added a "High Performance Mode" that uses less battery and should improve stability
	+ Changed ad provider
	+ Buff/Debuff numbers should be much easier to read
* Resolved several bugs

## v0.6014 - Aether Storm Part 1 (March 2, 2022)

* Shah'Ru has joined the guild!
* Swapped Raodan and Silan (Silan is now unlocked by default)
* Reduced the costs of several Forge upgrades
* Reduced the costs of the later Market slots
* Reduced the costs of the second and third rows of heroes
* Increased the cost of Market items past the first 3
* Envenom now applies 2 Poison per hit
* Bleed and Arcane Leak will now take effect every time the player plays a non-Mana card, regardless of if the affected target is an enemy or the player.
	+ Cards and items that added Bleed to enemies have been adjusted
* Buffed or reworked generic cards that were seeing less use.
* Added 27 new items
* Added 9 new generic cards
* Added 2 new quest types
* Added 1 new Inna tool
* Added a spooky surprise!
* Resolved several bugs
* Resolved some stability issues. Please contact us if you notice any strange behaviors!

## v0.5106 (January 24, 2022)

* Adjusted the battlefield positions script. Enemies should be spread more evenly on the battlefield when a summon occurs.
* Fixed the level up card rewards being under the other text on the same screen.
* Fixed that self freeze can steal the next turn as well (Double end turn bug).
* Fixed the temporary cards with "when discarded" effects that aren't removed when discarded.
* Fixed the glow for the card Pounce when a target behind the front one is shocked.
* Fixed the card Pounce when the greatbow is equipped (will be similar to Shatter now).
* Prevented victory/defeat and abandon run happening at the same time.
* Fixed enemy turn lock when enemy summons override an allied summon that was attacking (Red drake fight / Silgas).
* Fixed the doubling spyglass not correctly copying power surge+.
* Fixed Paladin sometimes not creating Charge Up cards after playing its 10th card.
* Moved the Map Legend so that it's not covered by phones' camera notches.
* Fixed many more small issues!

## v0.5103 - The UI Overhaul Update (January 12, 2022)

* Gave the game a brand new look!
	+ The game has a brand new UI, custom made for us!
	+ Many cards now have much improved VFX!
* Added an exclusive space for allied summons
* Paladin has joined the guild! It's available for recruitment for 2500 gold!
* Changed Silan's level 4 and 10 passive skills
* Changed everyone's starting deck and pool
* Experience Points tuning
	+ Experience required to reach level 2,3 and 4 was reduced.
	+ Experience gained in Depth 1 was reduced
	+ Experience gained in Depth 2 was slightly increased
	+ Experience gained in Depth 3 was increased
* Most cards and items that gave "Evasion" now give "Evasion this turn"
* Plated now reads: "Decrease damage taken and status received by 1 per rank. Plated isn't reduced at end of turn. Reduce rank by 1 whenever you reduce an attack or status card to 0."
* Frozen now reads: "Skip your turn. Reduce all Frost received by half (including fixed sources). Cannot be Corrupted."
* Predator now reads: "Increase damage done to enemies by {0}% for every unique debuff type on them."
* Fatigue now reads: "Gain 1 rank every time you draw {0} extra cards (-1 per trigger, minimum 3). Increases the cost of all non-mana cards drawn by 1 per rank. Lose all ranks at end of turn. Cannot be Cleansed and ignores Purity."
* Cleanse now reduces debuff duration by 25%
* Added an additional music track for regular combats
* Decks are now saved even if they were invalid
* Rerolling monster cards will always yield a different result
* Tweaked a few low-performing cards
* Slightly nerfed a few D3 cards
* Slightly reduced the complexity of enemy abilities in Depth 1
* Added 3 new enemies to the 3rd area
* Added 24 new cards unlockable with packs
* Fixed many small and large bugs and issues

## v0.4636 (October 26, 2021)

* You can now view the map at any time outside of combat
* Changed Potent Augury, Channeled Blast
* Fixed a few bugs

## v0.4634 - The Fetid Coast Balance Update (October 21, 2021)

### General Changes

* Added Cloud Save for the Android platform
* Fatigue is now in the game: Every time you draw 6 extra cards, gain 1 rank of fatigue. Increases the cost of all non-mana cards drawn by 1 per rank of Fatigue. Lose all ranks at end of turn. Fatigue cannot be Cleansed and ignores Purity.
* Forge upgrades were tweaked:
	+ Aether Boosters upgrade now has 10 tiers, for +15 energy each
	+ Reinforced Outfits upgrade now has 10 tiers, for +5% health each
	+ Regenerative Harness upgrade now has 4 tiers
	+ Astral Spyglass upgrade has been added
* You can now select and buy new Cardbacks
	+ Cardback selection is located in the Deck Editor
* Added a "new" flag on newly unlocked cards, as well as "Sort by: New" to see them first
* Quickplay has been tweaked:
	+ Bosses no longer give an extra Remove. They instead give 1 extra Lucky Charm.
	+ You begin each Quickplay Run with 2 card drafts and 2 Removes.
* You will no longer always lose Evasion ranks when you have other means of evading: only if the other means failed.
	+ Reduced the amount of Evade Chance % given by items.
* Caitan has been tweaked:
	+ Caitan now has 1 mana regeneration by default.
	+ Caitan's final Passive skill now reads: "Create a temporary copy of the first Strike or Spell you play each turn. It costs 2 more."
* Tweaked the damage formula for very high damage reduction %
* Cards that increase the damage of your top spell will target your discard pile if there are no spells in your deck
* Added 3 new Quest Types
* Added 2 new events for the Mushroom Forest
* Tweaked the Shadowbone Wisps
* Slightly buffed Hollow Maw
* Slightly tweaked Beulator
* Fixed many small bugs

### Card Changes

* Added 15 new generic cards
* Updated the art for many Monster cards

#### General Changes:

Many cards that were under performing were buffed to become more viable. A few cards that were a bit too strong were nerfed to bring them back in line.

#### Card Draw Changes:

With Fatigue now being in the game, we were able to buff card draw in general. Almost every card that allowed you to draw other cards has been buffed slightly. The goal of these changes is to make card draw more appealing and more fun to use, while preventing going "infinite" thanks to Fatigue.

#### Shield Changes:

Several shield cards gave too little shield to really have an impact of the game. Several have had their costs and effects increased to make them more useful.

#### Mana Changes:

We tried to get rid of mana cards that upgraded for +2 mana gain, and instead focused on the unique aspect of these cards.

#### Poison & Burn Changes:

Both the Poison and Burn archetypes had many cards dedicated to them, but they were not very effective. Almost every Burn and Poison card was tuned or tweaked, making these decks real options to consider now!

#### Mirley Changes:

Made a few tweaks to a few Mirley cards so that she's a bit more reliable overall. Along with the changes to how Evasion works, this should bring Mirley up to the level of the other heroes!

#### Silan Changes:

Rummage and Endure are two neat cards that can fit in many decks, and don't particularly fit Silan's mechanics, other than being cheap. 2 new Silan-specific cards were added, and Mods were tweaked to be a bit more interesting!

* Rummage and Endure are now Generic
* Added Armor Up and Lock and Load

#### Caitan Changes:

Caitan is extremely fun to play, but can sometimes feel a bit too strong.

* Quickblast and Magic Blade were nerfed a little bit.
* Max Shield 10 -> 6
* Vengeance 10% -> 8%

## v0.4523 (August 18, 2021)

* Changed Devour Ice, Runic Study, Gambler's Focus, Relentless Assault, Flaming Strike, Conductive Bolt, Heated Strike+, Shocking Grasp, Doom, Hero's Resolve, Pillaging Strike+, Increasing Mana, Arcane Spellbomb, Deranged Insight, Firestorm, Crumbling Defenses, Lightning Communion
* Strike Stance now gives +30% Strike damage
* Fixed many typos in both languages
* Fixed a bug that could crash the game when importing a deck list
* Fixed other minor bugs

## v0.4510 - The Fetid Coast Update (July 30, 2021)

### WHAT'S NEW?

* Depth 3 is now available
	+ Map 1 and 2 will be slightly shorter and more difficult
	+ Map 1 and 2 will feature new enemies
	+ You can now access map 3, featuring brand new enemies and cards!
* Caitan is now available
* Added 40 new generic cards
* Added 8 Trinkets, 18 Accessories, 6 Outfits and 8 Weapons
* Added Analytics to track some game balance stats
* Changed the monetization on mobile to be a Free to Play experience. (Everything is unlocked, slower progression, ads, IAPs)
	+ Users who have already bought the "Base Game" package will not be affected. A massive thank you to all of you!

### GENERAL CHANGES

* Resting healing increased to 30% of max HP
* Enemies will be harder to chain-freeze as depth increases
* Elite fights will now give more interesting rewards
* Added Phoenix Feather as a market item
* Added more visual effects

### CHARACTERS

* Reduced exp required to level-up for the last few levels
* Changed Inna's level 7 & level 10 passive skill
* Changed Silan level 7 & level 10 passive skill
* Changed Raodan's level 10 passive skill
* Changed Mirley's Level 4 & Level 7 passive skill

### EFFECTS

* Cursed renamed to Weak
* Frozen's rank can no longer be increased
* Slightly buffed poison cards
* Sturdy bonuses on cards was slightly increased
* Growth bonuses on cards was slightly decreased
* Growth now increases mana gained each turn by 1 for every 6 ranks instead of every 5 ranks.
* Leech now deals 3 damage and heals for 3

### CARDS

* Cards with a randomized effect value now have a higher floor
* Hone, Introspection and Haunted Memory are now unlocked by default
* Draining Nova renamed to Malignant Nova
* Exploit Weakness renamed to Investigate

### CHANGED CARDS

* Generic: Elemental Strike, Empower+, Dispel Magic+, Increasing Visions, Ice Burn, Sundering Blast+, Frozen Rift+, Arcane Spellbomb+, Frenzied Rage, Runic Focus+, Scrying Blast+, Blessed Strike, Crystal Strike+, Feint+, Treasure Hunt, Firestorm, Heroic Recovery, Calculated Deception, Sticky Flask, Void Bolt, Invest, Shocking Beam, Occult Ritual, Aether Storm, Last Resort, Contemplate+, Moonlit Reverie, Demonic Power+, Fire Tap
* Monster: Escalating Onslaught, One Hundred Bites, Frenzied Flux
* Raodan: Read the Ice, Shattering Strike, Frost Nova, Blizzard, Frost Barrier, Crack Open
* Inna: Deft Focus, Exploit Weakness, Brittle Scroll
* Drofis: Draining Nova, Tainted Blood, Vampiric Needle, Blood Tap+, Blood Burst, Ritual of Blood+
* Mirley: Noxious Blend, Noxious Bomb, One With Shadows
* Silan: Adrenaline Potion, Arcane Crystal, Defensive Energy, Scattered Blast, Poisoned Bolts, Endure, Crossbow Strike

## v0.3021 (June 10, 2021)

* Reduced the amount of gold gained by quest when all cards are unlocked
* Increased the odds of obtaining Character cards in Quickplay
* "Heal" is now separated from "Support" when showing enemy Next Moves
* Enemies now have names 🙂
* Fixed some bugs

## v0.3018 (June 5, 2021)

* Made many small tweaks here and there
* Reduce the gold cost of some early progression purchases
* Fixed a few bugs

## v0.3012 (May 25, 2021)

* Drofis: Max Mana is now 6, Mana Regeneration is now 1.
* Reflect: Deal 1 damage per rank when attacked.
* Added 2 more market items.
* Added an In-App-Purchase on the mobile version.

## v0.3002 (May 20, 2021)

* Raodan's first passive is now +2 mana
* Slightly buffed Adaptative Blast
* Slightly nerfed Demonic Greed, Mana Blast, Mana Barrier
* Added a backup system for save files
* Fixed bugs

## v0.3000 (May 17, 2021)

* Slightly increased Gold and Aether gains.
* Swapped Raodan's #2 and #4 passives.
* You can now purchase temporary upgrades at the market before a run
* Changed Hone, Arcane Visions, Aether Blast, Frozen Hide, Introspection, Demonic Greed, Divination, Regrowth, Arcane Bolt, Consuming Flames,
* Arcane is now: Applying Arcane will fill the target's Arcane bar. When it's filled, the target will take 10 damage and reduce the rank of their buffs by 1. Frozen and Shocked increase the damage by 5 each.
* Added 18 new cards.
* Added a "fast mode"
* Fixed a ton of bugs

## v0.2941 (May 11, 2021)

* Tweaked: Unstable Focus, Overthink, Triple Strike, Stoke the Fire, Stroke of Genius, Strenuous Focus, Blood Visions, Shielding Bolt, Arcane Vision, Follow-up Strike, Height of Knowledge, Rallying Strike, Meditate, Fire Tap
* Added 6 new cards
* Fixed bugs

## v0.2940 (May 10, 2021)

* Reduced hero costs
* Increased exp required to level-up heroes
* Deck slots increased to 10 per hero
* Added a "quickplay" option (unlocked at level 3 of each hero)
* Added the "depth" system
* Area 2 difficulty was increased
* Reduced the chance to obtain a trinket if you have the maximum amount
* Slightly tweaked the damage formula
* Nerfed Arcane Damage (Damage dealt increases by 2 per trigger rather than 5)

## v0.2930 (May 6, 2021)

* Added the Forge building
* Fixed more bugs

## v0.2921 (May 4, 2021)

* Capped Growth at +4 mana per turn at 20 growth
* Fixed a bunch of small bugs

## v0.2920 (May 3, 2021)

* Characters must now be unlocked with gold
* Reduced gold gains by 75%
* Reduced gold costs by 75%
* Buffed Predict
* Fixed more bugs

## v0.2910 (April 29, 2021)

* Growth now: Increase your maximum mana by 1 per rank. Gain 1 extra mana every turn for every 5 rank. Growth isn't reduced at end of turn.
* Added 9 new cards
* Added 2 new items
* Added the "First Time User Experience", this may create some weird transitions for existing saves but should be fine overall. You will probably lose any runs currently in progress.
* You can now hover applied effects icons on PC to see their description
* Fixed more bugs

## v0.2900 (April 27, 2021)

* You can now spend Aether to unlock cards
* All 3 barriers now reduce all status received by 2
* Fixed more bugs

## v0.2812 (April 23, 2021)

* Added the collection viewer
* Fixed bugs

## v0.2811 (April 22, 2021)

* Slowed down the leveling curve (you may lose levels)
* If you delete all your decks and create one, it will be the default deck instead of an empty deck
* Added more music 😮
* Added a level-up panel
* Locked deck editing behind level 2, pool editing behind level 3
* Shocked can no longer be dispelled
* Tweaked a lot of the starting cards
	+ Cards that give Cursed and/or Vulnerable were buffed
	+ Healing cards were buffed
	+ Changed Divination, Thawing Strike, Icy Chains, Crossbow Strike, Noxious Blend, Shocking Blast, Electrify, Invigorate
* Bug fixing!

## v0.2800 (April 17, 2021)

* Added Daily Quests
* Changed Absorb Element, is now Generic
* Changed Pact of Blood, added Blood Tide to Drofis.
* Added a "Reset Save File" button in the options.
* You can now level-up your heroes to unlock their cards, passive skills and trinket slots

## v0.2700 (April 12, 2021)

* Changed Unstable Focus, Stroke of Genius, Gather Power
* Added 5 new cards (but you can't unlock them >=D)
* Bleed and Arcane Leak now apply 1 per grade. (values adjusted on cards and items)
* Added a tutorial for the deck editor
* Tweaked Inna tools and cards some more
* Heroes are now limited to 2 trinkets (the 3 other slots unlock as you level your hero)

## v0.2610 (April 6, 2021)

* Tweaked Inna
	+ Poisoned Dart and Treasure Map are now generic cards.
	+ Most tools and Inna cards have been changed.
* Changed the logic behind the "Next Moves" icons shown under enemies. Let me know if you see any bugs.
* You can now search for text in the deck editor.
* You can now import/export decks from/to your clipboard
* Added a few new items
* Toned down Poison a bit
* Cards from your pool cannot be shown twice in a row as rewards

## v0.2600 (March 31, 2021)

* Inna has joined the guild!
* Increased the value of Evade and Critical on equipment
* Reduced enemy card drops to 2 per enemy
	+ Some cards were deleted entirely, others are now Generic cards
* Random enemy moves are now seeded
* Fights from events will now properly drop monster cards
* Tweaked most Active Trinkets. Some were simply buffed, and some were changed to be stronger, but more situational.
* Added 4 more Active Trinkets.
* Changed Raodan's passive.
* Tweaked Icy Orb, Void Shield, Focus
* Nerfed Tempest Strike
* Fixed bugs!!

## v0.2500 (March 28, 2021)

* Changed the "Choose Character" screen.
* You can now save up to 6 decks per character.
* Fixed bugs!

## v0.2402 (March 23, 2021)

* Fixed a few bugs
* Changed Mimicry, Scattered Beam
* Buffed all poison cards (Are they too strong now? Please let me know)
* Mana now behaves like shield: You can go over your max, and it gets reset at the beginning of the turn. (is this OP? Does it make growth irrelevant? Please let me know as well

## v0.2400 (March 19, 2021)

* Tweaked Demonic Greed, Mana Shield, Sundering Blast, Scramble, Overcharge, Mimicry
* Cards drawn in combat should now be pre-determined. Reloading a fight should result in seeing the same cards in the same order.
* Cannon Blast and variants no longer reduces the price of Cannon Blast and variants
* Added 14 new generic cards
* Game should now run more smoothly, especially on Android
* Flat damage bonus is now applied after percentage modifiers, rather than before
* Added new intros to the combat soundtrack

## v0.2200 (February 25, 2021)

* Enemy rewards are now always the same rarity per enemy
* You are now rewarded gold cards after boss fights only
* Added an extra boss fight in the middle of the map
* Tweaked Overthink, Contemplate, Demonic Greed, Heroic Recovery, Blood Burst, Tempest Strike
* Added Strenuous Focus and Mind Over Body as generic cards
* Elite enemies and bosses will be harder to freeze repeatedly

## v0.2101 (February 21, 2021)

* Changed many cards. I won't list them here because I didn't feel like making a 100-cards list. 🙂
* Removed the Upgrade option from Rest. More ways to upgrade coming soon, I promise!
* Fixed many bugs

## v0.2010 (February 16, 2021)

* Buffed Mind Seed
* Changed brainstorm, Void Focus, Demonic Greed, Thawing Strike
* Nerfed Icy Orb, Mana Lance, Battle Axe
* Spider Band no longer works with envenom and poisoned blood. Value changed to +4.
* Fixed a loooooooooooot of bugs
* Changed when keywords panels appear for cards on PC (now on hover instead of on click)
* Greatly reduced the RAM used by the game, it should reduce crashes and lag spikes on mobile

## v0.2000 (February 10, 2021)

* Drofis and Raodan are back! There are now 4 characters to choose from.
* Added new Generic cards.
* Added a second area after the first.
* Runs in progress are now saved when you leave the game.

## v0.1300 (September 29, 2020)

* Deck Editing has been gated behind winning 5 combats
* Added 22 new items
* Fixed a bunch of small issues
* Added an end-of-run screen
* Silan's cannon cost is now reduced after every non-mana card used, instead of after every skill
* Added a new soundtrack

## v0.1210 (September 22, 2020)

* You can now only play Mirley and Silan
* Removed some cards from the card pool
* Roughly doubled the effect of upgrading items
* Added a few tooltips
* Added new screens
* Added more music

## v0.1100 (September 16, 2020)

* Added a first pass for a mouse cursor (We will probably improve it)
* You can now navigate scrollable UI with the mouse wheel
* Added a new Non-Combat-Event
* Some elements of the UI will now scale differently for Mobile and PC
* Added an options menu
* Plenty of small adjustments and bug fixes

## v0.1000 (September 7, 2020

* Updated a few models for maps, enemies and characters
* Mirley and Silan now have 15 unique cards (+ a few created/transformation cards)
* Added non-combat events
* You can now rest in between combats
* Tweaked the Deck Building interface
* You can now choose the color of your heroes
* You can now view your deck and discard pile
* Added and tweaked a few VFXs and animations