Curses

## The Creation of Curses

There are many curses that can happen to all mortals on Aetheria. Most started as a magical curse that spread from one individual to another. There is typically a cure for curses but there are rare instances where the cure does not take hold and the person can't break out of it.
## Vampirism

(AFFLICTS ALL RACES)
Vampirism is caused when a person is bitten or scratched by an already afflicted individual. There are cases where a blood curse is placed upon an individual to cause them to become a vampire as well. The changes depend on the individual but most often they are quick and abrupt. The first 24 hours are often the most brutal in terms of the curse.

Within the first 24 hours the hunger that hits the individual is feral. It causes the person to go into mental decay and become animalistic in their fight for survival against the curse. Many people black out this period, causing them to have no recollection of this period of time. The sooner the afflicted feasts, the quicker they regain control.

### Physical and Personality Changes:

An individual afflicted with vampirism experiences physical changes. These changes can be quick or take upwards of two weeks to show completely.

* Eye color shifts to red and purples.
* Skin becomes paled and grayed.
* There is a heightened sensitivity to light, this causes discomfort when outside for extended periods.
* Weakness to Light magic. (does double damage)
* Needs blood to survive. Extreme hunger causes anger, frustration, anxiousness, and heightened stress.
* Enhanced smell for blood.
* Personality shifts are common. Can range from minor to extreme.

## Therianism

(AFFLICTS KEMON)
Therianism is caused by being bitten or scratched by an afflicted individual. It's a curse that is caused from a mysterious illness from the underworld that effects Kemon only. It causes a Kemon to be forced into their were form permanently, until the illness is cured, and encounter a drastic shift in personality until they regain control of their self.

### Physical and Personality Changes:

* Forced into their were form at all times.
* Become stronger but often lose some of their intelligence with the illness.
* More aggressive and quicker to anger.
* Small amounts of stress, anxiety, and anger can trigger an outburst.

## Weremoon's Tiding

(AFFLICTS NON-KEMON)
Weremoon's Tiding is a blood curse beastkin (Kemon, Draconic, and demons) can cast on non-kemon with uncontrollable shifting on the phase of the moon they were turned on. The periods of shift usually result in a blackout where the afflicted loses control of themselves and attacks anything indiscriminately.

### Physical and Personality Changes:

* Forced into a wereform that resembles that of the caster.
* During shift, they lose their entire sense of self while also gaining exponential strength.
* While shifted they are in an uncontrollable frenzied state that causes them to attack anything or anyone in sight,
* They face no personality shifts when unshifted.

## Elemental Acolytes

(AFFLICTS ALL ELEMENTAL MAGI)
Elemental Acolytes are magi cursed, or blessed, with their element showing within their appearance. Depending on where a magi was born it can be considered a blessing or a curse. Some societies view it was a gift from Drexlasi while others view it as an ill omen. This is a curse with no real known origin, but it is known to be pass from parent to child. It has appeared on children born during the Festival of Lights.

### Physical Changes:

* Sections of the body gain elemental aspects matching the Magi's element.
* Elemental aspects cannot cover more than 50% of the body.
* If they have multiple forms, all forms gain matching locations of the elemental aspects.