recursal/Fanatic-Fandom huggingface dataset:
Birdmen

**Birdmen** are Ajin created by the white-headed sea eagle, Fortino. They are found in Iscaria, living in the mountainous area of the southwest as servants of the Sacred Beast Fortino. They look like elves, but they have large wings on their backs which makes it easy to distinguish between races. Of course, these people are decorated, flying freely in the sky is not something that can be done by other races. Due to their love of solitude, they rarely come down from the high mountains and they don’t have a village. However, to their close friends, they are known as a generous and brave race. Not so much for their combat prowess but for their bravery and respect for justice and integrity.
Grass-Runner

**Grass-Runners**, also known as Fae of the Meadow, are sprites that resemble Elven children. There are no Grass-Runner settlements on Lodoss, as they are only native to the northern continent of Alecrast. They live to an average lifespan of five hundred years, though some have been known to reach the age of one thousand. Grass-Runners make excellent bards, thieves, merchants and shamans.
Hide Shirai

**Hide Shirai** is a Japanese author who co-write Legend of Crystania: God King Volume I and Legend of Crystania: God King Volume II along with Ryo Mizuno. Hide Shirai also wrote Legend of Crystania: Emperor Legend , Darkness Legend of Crystania , Mercenary Legend of Crystania Volume I: Omen of Dark Clouds , Mercenary Legend of Crystania Volume II: Visitors from the Past , Mercenary Legend of Crystania Volume II: The Battle of the Other World.
Crystania: Legend of the Sealed

**Crystania: Legend of the Sealed** is a novel written by Satoshi Kurihara and illustrated by Jun Suemi. The book was released in August 2000. This novel is the thirteenth book to be released in the Legend of Crystania series, with the story taking place in the year 10AD of the Crystania Calendar.

The sound of a bell rings across Crystania, the land controlled by the beast. It is the Bell of Awakening that unleashes the chaos that the Sealed Tribe has sealed to fulfil their mission. In the forests of the Fingal region, a girl was found dead. Yet she opened her eyes. The girl possesses the chaos that seeks for a possessed body. The Beast Fang Ruth, a novice mercenary at Fort Fingal, travels with the girl to the sealed tribal settlement. Should this child be sealed or not ... Eventually, Redon and other Beginning Adventurers also begin to gather to save the once-sealed innocent woman. The time to make a decision is approaching. What does Ruth believe and what should he approve?
Fire Temple

**The Fire Temple or Temple of Fire** is a temple erected by the Flame Tribe to worship The King Spirit of Fire, Ifrit, as a deity. Ifrit, along with the temple were sealed by a Sorcerer of the Ancient Kingdom of Kastuul, named Azhart. However, the seals were broken by a Shaman of the Flame Tribe, who was a blood descendant of Azhart.
Giants

**Giants** are humanoid creatures that stand over two meters tall. Their origin is not clear, some think they came from another world like the demons, while others believe that they were spawned from the corpse of the Primordial Giant. Giants include:

**Ogre**

**Troll**

**Hill Giant**

**Forest Giant**

**Fire Giant**

**Frost Giant**

**Cyclops**

**Yeti**

**Spriggan**

**Hecatoncheires**
Abram

**"Water Dragon" Abram** was an Elder Dragon and one of the Five Chromatic Dragons cursed by the Ancient Kingdom’s Last Governor of Lodoss to act as the guardian of one of the Governor's Treasures. Abram was an aquatic blue scaled dragon, whose wings and forelimbs have evolved into fin-like appendages. Therefore, Abram was incapable of flight, but excelled at swimming under water. Abram was located on Blue Dragon Island, north of the Free-City of Raiden, where he resided in a cave protecting the Soul Crystal Ball. Abram was slain by Ashram in his quest for the Sceptre of Domination.

**(16) Water Dragon Abram**

Familiarity: +20

Classification: Demon Beast

Size: XL

HP: 260

MP: 150

Intelligence: High

Special Perception: Night Vision 2

Perceptual Power: 80 Motor Power: 60 Operation Power: -

Languages: Lizardman, Lower Ancient

Resistance: 130

LV: 4

Mobility: 16

Armour Value: 20

Evasion: -

Receiving Rate:  -

Received Price: -

Melee Attack: 130% (x 1)

Attack Damage: 3D10+28

Magic: "Common Language Magic: 3" "Ancient Language Magic: 6"

Special Ability: "Underwater Suitability (30)" "Swimming" "Immune: Sleep/Illness/Toxic/Flame" "Automatic Resistance" "Ranged Attack" "Demon Beast Cell: (-40)" "Breath of Flame (Effective Distance: 75)/Radius: 15m/Damage: 5D10+16) "[Magic Expansion/Certainty: 4] [Magic Expansion/Number: 4] [Magic Expansion/Distance: 4]
Fingal

**Fingal Region**

**Residents:** People of the Beast

**Population:** about 200,000

**Tribes:** Sealed Tribe, Shadow Tribe, Antler Tribe

**Lord:** Chief Tirana (Antler Tribe) Chief Nashes (Shadow Tribe)

**Locations**: Cave of the Sealed , Kiro Village , Village of Isk , Fort Fingal

The Fingal region is on the northern continent of Crystania, located in the south western part of the country, it is covered with lush forests. This forest shares its same name with the region. Depending on how far north of the region one goes, they will find the land borders with both Foresul and the Beldia regions; it is also connected to the Labrador region in the south east. The Fingal region was known for its cold climate. High up in the high peaks of the Fingal Mountains, glaciers are developed, which flood to the lowlands during the warmer seasons. The Fingal region once connected to the jungles of Beldia. Although it is a one continuous forest area, the vegetation in the north is hot and humid and has deciduous broad leaved forests, not the huge fern tree like the primeval forests filled with coniferous trees in the south. In the broad-leaved forest zone in the north, the Antler Tribe and Head Antler LaFontelle followers live a peaceful life and reside in settlements throughout the forest. On the other hand, in the coniferous forest zone in the southern part of Fingal, "The Great Raven" and his Shadow Tribes are said to dwell but their lives and god are wrapped in a secret veil.
Guildrekk

**Guildrekks** are lower demons with a reptilian heads, rotten claws and elongated tails stretching from their spine, reminiscent of an unusually long snake. At full height they are about two metres tall. However they are usually around 1.6 to 1.7 metres because they walk with a hunched posture. They sometimes act in groups, but it seems that they are more commonly found as subordinates of other demons.
Hill Giant

**Hill Giants** are an ancient species, and are said to be the end of the primordial giants bloodline. They typically have blonde to light brown hair and are six metres tall. They can cause great destruction. However, contrary to the impression of their physiques, they are usually calm and graceful, and they do not attack other intelligent races if they are unprovoked.
Force/Pseudo

**Force (Alias Pseudo) (489-)** is a beautiful, androgynous thief from Raiden, who was found and raised by the head of the Thieves Guild of Raiden. However his adopted father was betrayed and murdered by his subordinates. This event made Force a fugitive and a wanted man. He escaped to Flaim with his brother-in-law Deni, where the two became mercenary. He used the pseudonym of Pseudo and joined the Relief Army when the Fire Tribe attacked Hilt. Then, he met Parn and Deedlit and accompanied them on a trip to Alania. On the way back, he lost his brother-in-law, Deni on the way across the desert. After returning to Flaim, he would participate in the decisive battle with the Fire Tribe. After this battle was over, he returned to Raiden with his fellow mercenary Marsh and after defeating the traitors, founded a new thief guild with great success. After that, he helped Parn and his companions at the request of King Kashue.

**Force/Pseudo**

**Class:** Thief

**Adventurer level:** 7

**Race:** Human

**HP:** 52

**MP**: 47

**Armour value:** 4

**Mobility:** 15

**Concentration:** 43

**Strength:** 11

**Durability:** 10

**Intelligence:** 12

**Agility:** 15

**Dexterity:** 15

**Luck:** 12

**Charm:** 14

**Combat Power:** 69

**Evasion:** 26

**Resistance:** 66

**Liberal arts:** 40

**Perceptual power:** 72

**Motor power:** 75

**Operation power:** 78

**Negotiation power:** 60

**Learning magic:** None

**Items:** Short sword+1, Small shield+1, short bow, Silver dagger x 1, Soft Leather+1, Silver arrow x 10, Anti-Amulet (Weak), Parry Ring, Silent Shoes

**Remarks:** In the War of the Destroyer's Resurrection he has grown to "Adventurer level: 9".
Artisan God Ganade

**Ganade** is a god of craftsmen, though he doesn't have many followers in that trade. The thieves also started to pray to this god as they believe he also governs their craft. Now, with Ganade being the guardian deity of thieves he’s famous. In Crystania there are many thieves in the Beldia region that are his followers.
Hippogriff

**Hippogriffs** are creatures with the front half of a lion, the back half of a horse and an eagle's head and wings. Despite sharing part of its body with a stallion, these creatures show no such mercy to horses, which they actively hunt as prey. These creatures are said to have been conceived when a male griffon mated with a mare.
Demon War

**Demon War (473 to 476)** is the name of the conflict in The Legend of Lodoss Novels. It was a war between the nations of Lodoss and the unholy forces of the Demon King. Perhaps “war” wasn’t the correct term it was more of a catastrophe. The war concluded when the Hundred Heroes challenged the depths of the Deepest Labyrinth and defeated the Demon King in the lowest chamber. The Saint of Pharis, Flaus and the Legendary Hero, Nasier, both played major roles during the war, along with many others, including Duke Mycen, Prince Jester, and the Twin Princes Frey and Risen. But it was the Six Heroes that returned alive from the depths of the Demon King’s lair that would be remembered above all. The Red-haired Mercenary, Beld, The White Knight, Fahn, Sage of the Wilderness, Wort, Earth Mother’s Beloved Daughter, the Priestess of Marfa, Neese, Iron King Fleve and the Mysterious Mage Knight were all sung of by the bards long after the horrific event.
Governor's Treasures

**The Governor's Treasures** is the term to refer to five of the most powerful artefacts of the Ancient Kingdom of Kastuul. The Last Governor of Lodoss Saluvan placed a curse on the five most powerful dragons on Lodoss so that they would protect the five treasures. If anyone came close to the dragons they would feel an intense pain throughout their bodies. The "Demon Dragon" Shooting Star was charged with protecting the Sceptre of Domination at Fire Dragon Mountain. The "Golden Scaled Dragon" that would be named Mycen guarded the Staff of Life deep in the Albora Mountains in Moss. The "Evil Black-winged Dragon" Narse watched over the Ferroniere of Knowledge on the Dark Isle of Marmo. The "Ice Dragon" Bramd guarded the Mirror of Truth in the White Dragon Mountains of Alania. And the "Water Dragon" Abram protected the Soul Crystal Ball on Blue Dragon Isle, North of Raiden.
Drifting Crystania IV

**Legend of Crystania: Drifting Legend Volume IV** is a novel written by Ryo Mizuno and illustrated by Satoshi Urushihara that was released in February 1996. The novel is the seventh book to be released in the Legend of Crystania series and takes place in the year 5BC of the Crystania Calendar.

Crystania, where the God Beasts reside, has been exposed to the chaos and the wickedness of the outside world due to the invasion of the Beldia army led by the God King Barbas. The Beast Fang Mercenaries fought well under the command of Rails, but the fort was hit hard by the absolute power of Barbas. Miraculously due to Bean's courageous actions, the party managed to survive so they could take revenge. In the shadow of Grail, the Duke of Sword Fang, Maris and Rails head to the sanctuary to put an end to Beldia’s ambitions.
Fahn

**Fahn (448-510)** was one of the "Six Heroes".  The prestigious "White Knight" of the order of Holy Knights of Valis. Valis’ National Treasures, the Three Holy Relics were stolen by the demons. Leaving the country temporary in the Demon War, it is said that Fahn recovered the treasures alone. When joining Beld and the "Hundred Heroes" he became acquainted with Wort. Fahn battled with the Demon King in the final battle, in "The Deepest Labyrinth" and was elected King of Valis by the Pharis Sect by winning and being listed as one of the "Six Heroes". After becoming a king, Fahn developed the Kingdom of Valis until the end of the War of Heroes. Due to his bravery and personality he was a beloved ruler that came to be called the "White King". When the Marmo Empire invaded the Kingdom of Kanon at the start of the War of Heroes, Fahn played a central role in convincing the nations of Lodoss to cooperate in an army named the Allied Forces. However, in the suburbs of Roid, The White King was killed in action after losing in single combat with the Dark Emperor, Beld. Fahn’s legacy lives on through his daughter Fianna, though the crown of Valis is not hereditary.

**Fahn**

**Class:** Knight Commander

**Adventurer Level:** 13

**Race:** Human

**HP:** 95

**MP:** 93

**Armour Value:** 15

**Mobility:** 14

**Concentration:** 50

**Strength:** 18

**Durability:** 17

**Intelligence:** 15

**Agility:** 12

**Dexterity:** 15

**Luck:** 16

**Charm:** ​18

**Combat Power:** 94

**Evasion:** 29

**Resistance:** 101

**Liberal Arts:** 74

**Perceptual Power:** 75

**Motor Power:** 72

**Operation Power:** 52

**Negotiation Power:** 80

**Learned Magic:** [Common Magic: All]

**Items:** Heaven’s Saviour, Shield of Law, Armor of Justice, Cross Bow+1, Pursuit Arrow x 5, Anti-Magic Amulet (Strong), Silver Shield Necklace
Blessed Road

**Blessing Road, or Road of Blessings**, is a highway leading from the northernmost village of Tarba to the royal capital, Alan. The road is used by pilgrims visiting the Great Temple of Marfa in Tarba. And has been given this name for that reason. The blessing road is a road primarily for pilgrims, but at the same time, it is also a trade route for caravans that can be seen going back and forth. The destination of these traders is the Iron Kingdom of the Dwarves.
Hobgoblin

**Hobgoblins** are close relatives of goblins, though they are distinguishable by their long hair as opposed to the bald goblins. They are strong and durable creatures who prefer a nomadic life. Some can be found working as bouncers for goblins in their settlements.

**Hobgoblin Sniper**

In a population consisting only of hobgoblins, there are some individuals who have trained their shooting skills to become experts with the bow.

**Hobgoblin Leader**

Hobgoblin Leaders are strong individuals that lead a population of Hobgoblins. Their combat power is similar to Goblin Lord but due to its inferior intellect they make less effective commanders.
Ghoul Crawler

**Ghoul Crawlers** are large worms with body lengths of around four metres. They prefer to make their homes in dark places, like caves. Unlike other worms, these creatures have small legs protruding from nodes on their bodies. This gives them an appearance that resembles larvae of a metamorphic insect. They have no eyes and their faces consist of a gaping hole with numerous  sharp fangs. Six tentacles extending to lengths of one metre, grab their victims and pull them towards their gaping mouths. These creatures acquired their name due to their habit of feeding on corpses like ghouls.
Demon King

**Demon King** or Demon Lord was the master of the demons and led the legions in The Demon War. Demons are creatures from an alien dimension called the Netherworld. They followed the Dark God Falaris against the Gods of Light in the War of the Gods. They are strong of body and can use Ancient Dark Magic, some can also spit fire or poison. Most average humans cannot compete with even the lesser demons. However, there are even more powerful greater demons and reigning at the top of all is the Demon King. The Demon King is said to have power comparable to that of the Gods. According to the history books of Lodoss, the Demon King had appeared only once, when they commanded the legions of Demons in the Demon War. Victory in the Demon War was, after all, tied to the defeat of this Demon King. It was a battle in which the whole Lodoss faced together. The sacrifices that were paid were compared to the two later wars (War of Heroes and War of the Destroyer’s Resurrection). Many heroes represented by "Six Heroes" gave their lives to win the conflict. Because most of them knew that would probably die they fought without fear. It was reported that the Demon King appeared during the Demon War in the form of a beautiful girl.

**(24) Demon King**

**Familiarity:** -60

**Classification:** Demon

**Size:** M

**HP:** 160

**MP:** 200

**Intelligence:** High

**Special Perception:** Night Vison 2

**Perceptual Power:** 140 **Motor Power:** 120 **Operation Power:** 80

**Languages:** Common language, Lower Ancient language

**Resistance:** 200

**LV:** 13

**Mobility:** 20

**Armour Value:** 15

**Evasion:** 50%

**Receiving Rate:**200% (x 2)

**Received Price:** 15

**Melee Attack:** 220% (X 1)

**Attack Damage:** 1D10+40 (Weapon)

**Magic:** "Common Magic: 3" "Ancient Magic: 7" "Dark Magic: 7"

**Special Ability:** "Immune: Mental Effect/Illness/Toxic" "Automatic resistance" "Normal weapon defence (30)""Regeneration (2D10+24)" "Range attack" "★ Magic damage reduction (15)" "★ Multi-action" "\*Soul crushing" "\*Instant resurrection "[Magic Expansion/Certainty: 6] [Magic expansion number: 6] [Magic expansion / distance: 6](Supplement) It does not become dead, but it becomes a substance when it becomes MP fainted. Unable to keep his appearance in the world, he is deported to the Netherworld.
Drifting Crystania III

**Legend of Crystania: Drifting Legend Volume III** is a novel written by Ryo Mizuno and illustrated by Satoshi Urushihara that was released in December 1994. The novel was the third book to be released in the Legend of Crystania series and takes place in the year 5BC of the Crystania Calendar.

The Cycle in Crystania "Home of the Gods" was lost when the God Beast Barbas lowered part of the earth to sea level so that the drifters could land their ships. This land was called Beldia and the inhabitants that worshipped Barbas waged war on the People of the Beast from Crystania. Chaos and evil had infected the self-contained world of Crystania. It has been around a year since Rail and his companions came to Crystania and befriended the Beast Fang Mercenaries. They now stand at the fort preparing for the raid from the Beldia army. Grail, the Duke of Sword Fang swears revenge and challenges the young knight. Can Rails protect Crystania alongside Maris, of the Silver Wolf Tribe, from the Beldia army led by God King Barbas?
Arklord

**The Royal Castle of Arklord** is located in the city centre of Flaim’s Capital, Blade. The castle was constructed with extremely high walls and utilises the Sand River as a natural moat. It is said to be the strongest castle on Lodoss, as it was built with the latest technology from the continent of Alecrast. The inside of the castle is set to a temperature that makes guests feel comfortable even in the arid heat of the desert.
Delta Palace

To the south of the royal capital, Roid, there is a large delta in the area, where a small number of fishermen live. Warren, the once king of Valis, went insane after his son, the prince, was brutally murdered by a Minotaur. In his madness he convinced himself that the Minotaur was his deceased son. However, the monster was relocated to a fortified detached palace that was built by the hands of the Dwarves. It was at the king’s reluctance that his “son” was imprisoned within this palace. The King told himself that the child was training as a Knight and that he’d taken a vow not to see his father until he’d achieved that goal. However, the Holy Kingdom couldn’t continue to protect this cannibalistic monster. At the hands of the White Knight Fahn and the Saint Flaus of the Pharis sect, the monster was defeated and the palace was abandoned.
Knight

**Knights** can lead a small number of soldiers and wear plate mail and are armed with shields. There are Guard Knights who are dispatched to the front lines of battle, Royal Knights protect members of the royal family or castles, and Free Knights are knights that serve no kingdom but fight for justice.
Allgin

**Roaming Giant Whale God Beast, Allgin**

**Dominant Terrain:** Sea

**Controlled Area:** Crystania Coast

**Family:** Orca

**Governs:** Defence, The Tide, Security

**Servant:** None

Allgin, is the God Beast otherwise known as "Outer Defensive Beast", "Sea Devil" and "Tide Ruler". In the age of the gods, Allgin was the biggest and slowest God, blessed with a strong body but he stood ahead of himself. He liked to fight and used his body as a great shield intended to protect the higher gods. When the War of the Gods happened, Allgin sacrificed his existence to protect in the turmoil and was chased by the Dragon King when the Neutral Gods escaped to Crystania. However, Allgin was exceptionally large and thought his body would catch the eyes of the Dragon King so he stayed off the coast of Crystania. Allgin submerged into the ocean and sealed his soul with the sea beast, his body turned into something resembling a reef. Allgin’s mission is now to repel the chaos and wickedness approaching Crystania from the outside world. His role hasn’t changed even after the cycle was lost, and he continues to roam the surrounding waters even now. Allgin is a God who does not have a People of the Beast of his own, he wanders alone on the sea. However, he controls the sea monsters and tides of the sea. He prevented entry to Crystania, but after the "Cycle of Complaints" he abandoned that role and fell in tune with Barbas, his fall to darkness was a factor for the People of the Dark’s landing.
Chimera

**Chimeras** are bizarre hybrid creatures, they are four legged beasts, which have the front half of a Lion, the back half as a black goat and the tail of a serpent. They seem to be servants of the dark god, and live deep in the mountains. Due to their low fertility rate, they are rarely encountered. They have a human-like intelligence. However, although the goat head protruding from the creature’s back can cast dark magic, it doesn’t speak the language of humans. Therefore communication would be difficult.
Drifting Crystania I

**Legend of Crystania: Drifting Legend Volume I** is a novel written by Ryo Mizuno and illustrated by Satoshi Urushihara that was released in June 1993. It is the first novel to be released for the Legend of Crystania series, despite not being the first chronologically. The story takes place in the year 4BC of the Crystania Calendar.

Danan is a peninsula separated from the continent by a huge cliff that isolates the land. Residents of the peninsula refer to these impassable cliffs as the "God’s Wall" and believe that the continent of Crystania is the "Home of the Gods". In the remote village of Hark, far from the royal capital, an incident happened. Knights from the royal capital arrived to catch the thieves who invaded the royal castle. A young man named Rails, who had abandoned his dream of becoming an adventurer to become a knight happened to meet the thieves. After a close encounter, a large earthquake hits the village of Hark. It isn’t just the thieves and Rails, but the fates of the Half Elf magician Sia and the Shaman boy Bean are also caught up in the wave of destiny.
Fort Ungaro

**Fort Ungaro** was a fortress of the Beast Fang Mercanary Corps located in the Iscaria region. It was one of three forts that blocked the three roads from Beldia to Crystania, along with Fort Roma and Fort Adele. Fort Ungaro was the second of the fortresses to fall by Barbas’ forces. The God King Barbas himself appeared and used his powers of destruction to devastate the fortress, razing it to the ground.
Fria Harpy

**Fria Harpies** are creatures that have the chests and heads of hideous human females, with the rest of their bodies being avian in nature. They live in groups in the mountains and are aggressive creatures with low intelligence. These creatures cannot breed amongst themselves. However they can be fertilised by male raptors and are able to reproduce.
High Elf

**High Elves** are Fae of the Forest, who live immortally and do not age. The tribe took up residence in the Forest of no Return, long ago, in that land that would be named Alania. This enchanted woodland realm lies in the Faerie Realm or the Otherworld that separates the Material World from the Spirit World. The forest is ruled by an Ancient Tree that is the source of the High Elves' immortality. Indeed, many of the tribe personally fought alongside the gods of light in the Era of the Gods. They have given up on reproduction in this age, there had only been one child born in the last thousand years and even she was an anomaly. High Elves excel as Shamans but also make formidable warriors, despite being physically inferior to humans in strength, they are extremely agile and accurate fighters when they need to be, though most dislike metal weapons and have give up on the art of combat.
Desert of Fire and Wind

**The Desert of Storm and Fire** is a desert area in the central northern part of Lodoss. The region was originally a lush land. However, due to the tribal pacts of the two opposing King Spirits of fire and wind in the area, the power of the earth and water greatly decreased in the region and became a desert. The conflict between the Wind Tribe and the Flame Tribe has continued for so long due to the competition for survival in the hostile land. In order for the inhabitants to live, the tribes stole food and water from each other. Passing through the Desert of Storm and Fire is extremely hazardous. During the daytime, the heat rises to unbearable temperature, and on the contrary, during the nights, the temperature drops past freezing. Travellers are deprived of their physical strength, and if a water source is unavailable and the road is obscured in sand, it is often a lethal combination. Many dangerous creatures make their home in the desert, Sand Worms Double-Headed Snakes Rock Lizards, and numerous other evil monsters.
Harkane

**"Dragon’s Flame" Harkane** is a country located in the southwestern part of the Moss region, south of Highland. Along with Highland and Venon, it is one of the great nations of Moss, when the War of Heroes began, the Duke of Harkane was allied with Highland. However, the rebellious Venon murdered the King's family and placed the royal capital under the control of Venon. The royal capital, which has the same name as the kingdom, is a city built on a cliff. The Royal Castle Grey Rock is located on an overhanging cliff and nearby many temples and aristocratic mansions are lined up. Beneath the cliff, which can be reached by a long set of stairs built into the walls of the city, is the main city, which spreads out into the plains. There are also many abandoned tunnels, once used for mining ore, but these are now mostly off limits.
Great Snake Tribe

**The Great Snake Tribe** are the People of the Beast that worship the Rainbow Coloured Serpent God Beast Rumiss. They live alongside the Lizardmen in the swamps and wetlands of the Iscaria region. The followers of Rumiss are charged with eliminating any intruders who enter into Crystania from the outside world. Prominent members include Rio , Nodir and Neige.
Forcelia Wiki

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Drifting Crystania II

**Legend of Crystania: Drifting Legend Volume II** is a novel written by Ryo Mizuno and illustrated by Satoshi Urushihara that was released in December 1993. The novel is the second novel to be released in the Legend of Crystania series and takes place in the year 5BC of the Crystania Calendar.

The Neutral Gods survived the "War of the Gods" by abandoning their divine bodies and placing their souls into the vessels of Sacred Beasts. These God Beasts established "The Cycle" that maintained discipline and balance, placing the land of Crystania in a long era of peace. Hundreds of years since then, time has passed and the God King, Barbas, led the Beldia army to fulfil his ambitions, unleashing chaos into Crystania. A Knight Apprentice, named Rails, and his four companions, travelled from the land of Danan to Crystania. In this new land they met Maris, a young woman of the Silver Wolf Tribe, and get caught up in a conflict with the Duke of Sword Fang, Grail. During the battle, Rails faced his fear of death and decided to fight the Beldia army. Immediately after that, the People of the Beast who fight in a Mercenary corps named Beast Fang, befriended Rails and his companions. Together they fight against the Goblins and Sabre-toothed Tigers, will Rails be able to turn the tide and help the Beast Fang defeat their enemies?
Group SNE

**Group SNE** is a Japanese company founded in 1986 by the current president Hitoshi Yasuda, which produces role-playing games, light novels, board games and card games. Ryo Mizuno was one of the founding members. Group SNE is named after **S**y**n**tax **E**rror, the programming language BASIC's term. The most famous product of Group SNE is *Record of Lodoss War* well known for a fantasy anime adaptation. Moreover, there are several anime adaptations based upon Group SNE's products such as *Legend of Crystania, Mon Colle Knights and Rune Soldier.* SNE have also released *Sword World RPG* books.

Group SNE's products are published by several publishers including Fujimi Shobo, Shinkigensha, JIVE, Enterbrain and Hobby Base.
Hecatoncheires

**Hecatoncheires** also known as the “Hundred Handed Giant,” these creatures are nearly four metres tall. Their origin is unclear, but it appears that they might have been created due to a curse laid on them by the Ancient Kingdom of Kastuul. It seems they were often used to protect treasures and secrets in underground labyrinths and ancient ruins. Their personalities seem to be as diverse as humans; there are both good and interesting evil giants.

**Hecatoncheires Cleric**

Hecatoncheires Clerics are “Hundred Handed Giants” that serve a god. They have some philosophy or belief in line with one of the doctrines of the gods they worship.
Doppelganger

**Doppelgängers** are high-ranking demons that are the upper species of Mirror Demon. Like them their entire bodies are black, and their face has a bright red mouth on the side, and nothing else. However, they have a large physique and are three metres tall. They can understand the common language and can impersonate those they have power or are within higher social circles. They replace the role of the person they’re mimicking and weave confusion and dissidence in society.
Kobold

**Kobolds** have a canine-like face and tail, but are otherwise hairless. They have a physique similar to that of a human child. Cowardly and subservient, Kobolds are sometimes used as slaves by goblins. They are hated by Dwarves because of their ability to rot silver.

**Kobold Leader**

A veteran kobold warrior leading a group of kobolds. These cautious individuals are the leaders of kobolds when they are not under the command of goblins.
Azumo

**Azumo (481-512)** was a Shaman of the Flame Tribe that served Nardia. He was also the descendant of the Legendary Shaman who, to repel the Kingdom of Kastuul, made a covenant with "The King of Flames" Ifrit and "The King of the Wind" Djinn, back when the two tribes were one. As Azumo shares the same blood as Azzard he inherited the right to control Ifrit, who he forged a pact with. Azumo, was taught this by the Grey Witch Karla, who told him that if he succeeded in manipulating Ifrit, he would become the king. With this ambition, he incited Nardia to challenge the Kingdom of Flaim. However, Deedlit had more spiritual power than Azzard. Djinn was released by the High Elf and even Ifrit was unleashed from the curse of his ancient pact. Azumo was killed by Leylia, who had been kidnapped.

**(No Combat Data)**
Kastuul

**Kastuul** was the name of the ancient kingdom of sorcery that once dominated Forcelia. Thousands of years after The War of the Gods, a kingdom named Kastuul emerged on the northern continent of Alecrast and expanded its territory, eventually reaching to Lodoss. Scholars sometimes refer to Kastuul as the "The Kingdom of Sorcery" or "The Ancient Kingdom". However, the inhabitants of the Kingdom of Kastuul were a highly intelligent race with capabilities of utilising magic that far surpass the humans living today. In the early days of the kingdom, Kastuul naturally coexisted peacefully with the other races, aiming for harmony and unity. However, in time the residence of Kastuul became overwhelmingly powerful due to the advancements they made with the manipulation of mana. Their might far surpassed that of the other races, who appeared primitive in comparison. For these reason they referred to them as barbarians and savages. These so-called savages were the ancestors of the humans that would later come to dominate Lodoss. The Kingdom of Sorcery hunted and enslaved these tribes of barbarians. Thus, in time the Kingdom of Kastuul came to rule the entire continent of Alecrast as well as the Island of Lodoss. It could be said that the kingdom’s expansion was inevitable.

The first governor who came to Lodoss from the continent was a man named Le Frey who was an extremely gifted sorcerer, with a wise a gentle persona. It was he who build the beautiful city named Kuudo over the Lake of Silence, also known as Lake Runoana. He was killed by the indigenous people while attempting to form a peace treaty. After Le Frey’s death he was succeeded as governor by a sorcerer named Agana. Agana was the same as his predecessor and didn’t wish to slaughter the indigenous people, he wanted to subdue them, even if that meant by force if necessary. There was one tribe who resisted Kastuul throughout the war of conquest, it was the tribe that live in what is today known as Flaim. However, eventually, they were also defeated, and the entire Island of Lodoss was under the rule of the King of Kastuul. Then, for hundreds of years, the city above the lake, Kuudo was designated as the capital of Lodoss and was ruled by governors of Kastuul. In the end, the kingdom ended when the sorcerers experimented with the Tower of Mana, pushing for more power and all was lost. Saluvan, who became the last Governor of Lodoss, sank Kuudo to the bottom of the lake along with many barbarians.

Members of Kastuul include: Saluvan, Karla, Strahl, Janus, Aznadeer, Faraam, Le Frey and Agana.
King Spirit

**King Spirits** or Upper Spirits are rare in the world of Forcelia, where Lodoss is located. They are extremely difficult spirits for Shamans to bring under their control, as they are powerful entities that require pacts to be forged before they will submit. Even after a contract has been established, they are still difficult to summon. It is also very rare for higher-ranking spirits to appear in the physical world. They are responsible for many natural disasters such as tsunamis and earthquakes. In fact, most of the large-scale movements of nature are caused by these forces. The King Spirits include:

**Phoenix**

**Ifrit**

**Djinn**

**Ento**

**Kraken**

**Behemoth**

**Fenrir**
God Beasts

**God Beast** is the term for the Neutral Gods that fled to Crystania to escape The War of the Gods. The Dark Gods sent out mighty God Killing Dragon Kings to pursue the Gods. To escape the Dragon King they sacrificed their divine bodies and took animals as vessels to host their souls. Most of the God Beasts have worshippers that carry out their will named the People of the Beast.

**Fennes**

**Barbas**

**Bruza**

**Rumiss**

**Urus**

**Fortino**

**Direon**

**Silvari**

**Fuji**

**Arkena**

**LaFontelle**

**Kroise**

**Talukey**

**Byard**

**Melkish**

**Sumash**

**Allgin**

**Resfen**
Head Displayer

**Head Displayers** are Demon Beasts that have the potential to eat and kill a large number of humans. These parasitic creatures attach themselves to their victims heads with their crimson tentacles and proceed to consume it. It then seeps into the neck and replaces the victim's head with a new one that has different facial features. After Head Displayers have manipulated a corpse, they will continue to search for prey while masquerading as a harmless person.
Crystania: Legend of the Mercenaries Preface

**Crystania: Legend of the Mercenaries Preface** is a novel written by Ryo Mizuno, Kawazoe Shogo, Hide Shirai and Satoshi Kurihara. The book was illustrated by Toshihiro Kawamoto and was released in April 1997 and is the ninth novel to be released in the Legend of Crystania series, with the plot taking place in the year 10AD of the Crystania Calendar.

The two major powers of Crystania, The People of the Dark and The People of the Beast that were in conflict, have formed a new alliance and a new kingdom was born in the Beldia region. However, the activities of the Fierce Tiger Tribe who aim for complete control of the continent were intensified due to their isolation. The mercenary organisation "Beast Fang" formed for the self-defence of Crystania. At the same time, various tribes from all over Crystania were also gathering at the new fortress in Beldia, where battles with the Fierce Tiger Tribe continued. Experience a collection of short stories that usher in the dawn of a new era. What will the mercenaries that are led by the young leader of the fort, Ruth, discover in the numerous battles to forge a future for Crystania.
Agana

**Agana** was a sorcerer from the ancient kingdom of Kastuul and was appointed as the second governor of Lodoss. Much like his predecessor Le Frey, Agana wanted to suppress the inhabitants of the island, even if force was necessary. Agana found that the tribes of humans that would later become the inhabitants of Flaim would prove the most resistant of the nations of Lodoss.
Chaos Ring

**A Chaos Ring** is a magical relic used by the People of the Butterfly to enter the World of Chaos. Muha of the Dual People, acquired a Chaos Ring and used it to enhance Barbas' control over the Drifting King. Sheru stole the Chaos Ring and used it to enter the World of Chaos to assist the Drifting King with the aid of Kisara.
Ape

**Apes** are omnivorous primates with body heights ranging from seventy to eighty centimetres. They live in groups between four and ten members. They mostly reside in warm regions and keep to themselves. However, if their territory overlaps with humans they become troublesome creatures, known for stealing crops and livestock.

**Boss Ape**

Boss Ape is the title of the strongest Ape in the group. There is only one in each group.
Bugbaird

**Bugbairds** are creatures that resemble giant eyeballs that hoover in the air. They have a diameter of about one and a half metres, and are coated in thick black hair that frames the eyeball and covers it’s back. Bugbairds were believed to have been Demon Beasts created by the sorcerers of the ancient kingdom, and can mostly be found in subterranean labyrinths and abandoned ruins. They are curious organisms that are not always hostile.
Humbaba

**Humbaba** were thought to have been manufactured in the era of the Ancient Kingdom of Kastuul. They are Demon Beasts that share a resemblance with the cyclops. These one eyed monsters are around two and a half metres. They have one leg to match their eye, yellow to green skin pigments and some have long lion manes growing around their necks. They reside in forests and can be found deep in the wilderness. They are extremely hostile to other lifeforms.
Kepkuun

**Kepkuuns** are demons that stand at three metres tall with lean, male bodies and ram heads. They are high-ranking demons that make formidable opponents and are usually armed with sharp bidents. They would easily annihilate any hesitant warriors, those who fight bravely will still be faced with a brutal battle centred on dark magic.
Haven

**Haven** is a city located on an oasis, deep in the Desert of Storm and Fire. The settlement has changed its lord many times over the years, due to the ongoing conflict between the Flame Tribe and the Wind Tribe that inhabit the barren desert region. Haven is currently under the rule of the Kingdom of Flaim.
Kadomos VII

**Kadomos VII (470-510)** was the king of the Kingdom of Alania at the beginning of the War of Heroes. Although he has a mother who is directly affiliated with the Royal Family of Kanon, when the Kingdom of Kanon was conquered by the Marmo Empire, Kadomos prioritised the defense of his own country and dispatched soldiers to block the borders of Alania. However, when King Fahn called on the king to cooperate with the armies of Valis and Flaim to combat the Marmo threat, he formed an army, but shortly afterwards, Duke Raster, Kadomos’ younger brother assassinated him. Due to this incident, The Kingdom of Alania was to enter into a brutal civil war.
Direon

**Golden Lion God Beast, Direon**

**Dominant Terrain:** Grasslands

**Controlled Area:** Southern Waiana

**Family:** Gold Lion

**Governs:** Glory, Authority

**Servants:** Mane Tribe

The Golden Lion, Direon, is known as "The Approver" among the Gods. He himself offers none of his own thoughts and doesn't decide anything for himself but will approve the actions of the other Gods. Direon's role serves to propose and acknowledge the decision was made. Unless recognised and approved by Direon, the Gods do not have any authority between them. His role has never changed even after becoming a Sacred Beast. He was the one who recognised Fennes as the head of the God Beasts and his approval was also the reason why the rule by "The Cycle" was authorised. It was also Direon who acknowledged the end of the cycles. His people also took on the role of "Approvers". They authorise decisions in departments that need approval as members of the Mane Tribe. The followers of Direon are greatly respected in Crystania.
Fairy

**Fairies** dress in thin silk clothing, and look like a beautiful miniature elf woman. However, from behind they appear insect-like. Fairies are not typical fae, as most of them live in the Faerie Realm, the Otherworld that connects the Spirit World and the Material World. Some humans get inadvertently lost and meet these sprites. If Fairies feel threatened, they will summon Spirit Magic rather than attacking physically.
Classes

**Classes** or Vocations are roles that the people of Forcelia are categorised into. Classes include:

**General Public**

**Soldier**

**Heavy Armoured Unit**

**Light Warrior**

**Adventurer**

**Warrior**

**Berserkers**

**Bowman**

**Archer**

**Sniper**

**Amateur Magician**

**Magician/Sorcerer**

**Magus**

**Priest/Priestess**

**High Priest/High Priestess**

**Arch Priest**

**Warrior Priest**

**Knight**

**Knight Captain**

**Mage Knight**

**Holy Knight**

**Dark Knight**

**Dragon Knight**

**Scout**

**Thief**

**Assassin**

**Shaman**

**Shaman Fighter**

**Bard**

**Herbalist**

**Beastmaster**

**Centurion**
Eldritch Viper

**Eldritch Vipers** have strange shaped skulls, (like a real-world chameleon) their eyeballs protrude from the skull and it’s whole body is emerald green. At maximum length they measure around five to six metres, and they are covered with tough scales. It projects a highly acidic venom which corrodes equipment.
Bear

There are two types of Bear that are found in Lodoss, Grizzly Bears and Black Bears.

**Grizzly Bear**

Grizzly Bears are huge solitary beasts that try to avoid humans. They are highly dangerous, especially in the spring when they are rampaging for food after their long hibernation.

**Black Bear**

Black Bears are large omnivores that live alone. They are always hungry, especially after they’ve hibernated. They have been known to scavenge leftover food from human settlements.
Greevus

**Greevus (480-)** is a Dwarven Warrior Priest of the War God Myrii, based in the temple of Flaim’s royal capital, Blade. He was ordered to recapture the Soul Crystal Ball along with the Knight Apprentice Spark. They travelled together and eventually arrived on the dark isle of Marmo and rescued Little Neese. After the end of the War of the Destroyer's Resurrection, when the Duchy of Marmo was founded, Greevus became a priest in the Temple of Myrii in the royal capital Windis.

**Greevus**

**Class:** Warrior Priest (Myrii)

**Adventurer level:** 7

**Race:** Dwarf

**HP:** 53

**MP:** 61

**Armour value:** 8

**Mobility:** 14

**Concentration:** 42

**Strength:** 14

**Durability:** 14

**Intelligence:** 12

**Agility:** 10

**Dexterity:** 13

**Luck:** 13

**Charm:** 10

**Combat Power:** 59

**Evasion:** 21

**Resistance:** 71

**Liberal arts:** 56

**Perceptual power:** 57

**Motor power:** 39

**Operation power:** 42

**Negotiation power:** 52

**Learning magic:** "Sacred Magic: All spells of rank 4 and below (Myrii)"

**Items:** Halberd+1, Sling, Chainmail +1, Silver Brit x 10, Item Magic Stone (10) x 1, Anti-Magic Amulet (Weak), Iron Wall Bracelet
Haruhiko Mikimoto

**Haruhiko Mikimoto**, born **Haruhiko Satō**, August 28, 1959 in Tokyo, Japan) is a Japanese anime character designer, illustrator and manga artist. Mostly active during the 1980s, during that decade he rose to prominence and is considered one of the top character designers of his time.

He graduated from Keio University, and attended the university in the same years as *Macross* creator Shōji Kawamori and screenwriter Hiroshi Ōnogi. He joined the animation studio Artland while attending school, and was character designer in several anime series, including *The Super Dimension Fortress Macross*, *Macross 7*, *Gunbuster* and *Kabaneri of the Iron Fortress*. Mikimoto also illustrated the Record of Lodoss War: Next Generation novel series (Second Edition) and the artwork for Dreamcast video game, Record of Lodoss War: Advent of Kardis.
Half Elf

**Half Elves** are born from the union of a human and an elf. They are usually shunned by either tribe for being different. Most have an aptitude for shamanism, although they still need to be taught spirit magic, preferably from a young age. They live for an average of five hundred years. Many Half Elves  have been born in recent times, mainly since the Elves of the Mirror Forest began to integrate with humans after the Demon War. However, there were also a number of Half-Elves born from Dark Elves during Marmo’s occupation of Kanon for various reasons.

In Crystania, Half Elves only live in the Danan region, they are few in number and there is no such thing as a half-elf village. Because of their mixed blood Half Elves tend to be persecuted. They can be found amongst adventurers and mercenaries where they often excel with their abilities.
Ceiling Hanger

**Ceiling Hangers** are carnivorous creatures that hunt by clinging unseen to ceilings in places such as underground labyrinths and caves. It is a Demon Beast that has a sticky lower body which it uses to attach itself overhead like a slug. They are also translucent and can change colour to adapt to their surroundings. Ceiling Hangers can be as long as six metres, and they have two long retractable arms, which they use to catch their marks.