Fishing Rod

A fishing rod is a tool that casts a bobber used to fish in water or to hook and pull mobs, items and some entities towards the user.

## Obtaining

### Crafting

* Putting 3 Sticks and 2 String in a Crafting Table will create 1 Fishing Rod.
* Combining a damaged Fishing Rod with another in a Crafting Table will combine them and restore their durability.

### Fishing

Enchanted fishing rods can be obtained as "treasure" items from fishing, and unenchanted ones as "junk" items.

### Trading

Journeyman-level fisherman villagers sell enchanted fishing rods for 6 emeralds. The enchantments are the same as the ones obtained from an enchantment table at levels 5–19.

### Chest loot

 Small ruins chest

All enchantments are equally probable, *including* treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.

### Carrot/warped fungus on a stick

If a carrot on a stick or a warped fungus on a stick is used to the point of zero durability, it becomes a fishing rod again.

### Mob loot

The drowned mob has a 3.75% chance of spawning with a fishing rod equipped. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

## Usage

### Fishing

Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber entity despawns, unless the fishing rod to the off-hand or it's been swapped with another fishing rod.

### Crafting ingredient

* Putting 1 Fishing Rod and 1 Carrot in a Crafting Table will create 1 Carrot on a Stick.
* Putting 1 Carrot and 1 Warped Fungus on a Stick will create 2 Warped Fungus on a Stick.

### Hooking mobs and other entities

The fishing rod can be used to hook mobs, items‌ and some entities, and even players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of 1⁄10 the distance between mob and player.

Besides mobs and items, entities that can be reeled in include:

* Boats
* Boat with Chests
* Minecarts of any type
* Armor Stands
* Shulker Bullets
* Fireballs
* Small fireballs
* Primed TNT
* Any falling block such as Sand, Gravel, Dragon Eggs, Concrete Powders, Scaffolding, Snow‌[*BE only*] or Anvils

Some entities can be hooked, but cannot be reeled in:

* Mobs riding/being ridden by other mobs (in Bedrock Edition, the hooked mob dismounts)
* Paintings
* Item Frames
* Lead knots
* End Crystals
* Shulkers

Attempting to reel in said entities still costs durability to the rod.

The rest of the entities cannot be hooked at all:

* Thrown eggs
* Thrown snowballs
* Thrown ender pearls
* Thrown eyes of ender
* Thrown potions
* Thrown bottles o' enchanting
* Dragon fireballs
* Wither skulls
* Firework rockets in flight
* Arrows in flight
* Area effect cloud
* XP orbs

Using it on a villager lowers the player's popularity and causes any naturally-spawned iron golems nearby to attack.

### Fuel

A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod.

### Other usage

The hook can also be used to activate wooden pressure plates or weighted pressure plates.

### Enchantments

A fishing rod can receive the following enchantments:

A fishing rod with the Mending enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged Mending armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. Unbreaking III can nearly guarantee that the rod does not break, unless it's already at low durability.

## Lures

Lures are items that can be traded from Fisherman Villagers and combined with a Fishing Rod. Each Lure has a different effect on the fish attracted, and these effects stack with Enchantments, as well as Earthworms.

 Spinner Lure
 Sinker Lure
 Popper Lure
 Frog Lure
 Legendary Lure

## See Also

* Items
* Earthworm
* Lures