recursal/Fanatic-Fandom huggingface dataset:
Chronaxe

> "We wanted to create something that would stand the test of time. But instead we created something horrific that ignored the test altogether." ***--*Lecius Richard*, Recovered Writings of an Earthfire Smith,* 504 AE**
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## Overview

Forged in the Southern Seadale Earthfire, Chronaxe is a two sided red and black battle ax that carries unique properties. It temporarily unbinds the user's soul from time allowing them to glance briefly into the future. During Olivia's assault on Seadale the weapon was lost and taken by the Archblight.

## History

Chronaxe was rafted initially by a guild of Earthfire Smiths and meant to be the their greatest creation and a powerful weapon against the Shatterer Olivia. However, no warrior was capable of using the weapon as anyone who touched the ax suffered traumatic visions of their future often times seeing their own death. The Sunyith Order Captain Lucas Solsia eventually took the battle-ax to the frontlines. Unable to overcome the visions caused by the ax, Captain Solsia fell to the ranks of the Archblight and Chronaxe was lost to the pages of history.

## Currently

The weapon's location is unknown but intelligence agents of Nozeram have been able to confirm reports that Daxtren Felmist of the Archblight is currently wielding the ax in battles.

## Properties

While wielding Chronaxe, the wielder gains access to the lucky feat, but can only reroll once. If the character has lucky, they gain one additional use. Chronaxe acts as a +2 magical battle ax.

Major Benefits

* While attuned to this artifact you can cast project image as a 7th level spell once per day
* While Chronaxe is on your person you gain +10 feet to your walking speed.

Minor Benefits

* While attuned to this artifact you gain proficiency in insight.

Minor Detriments

* While attuned to the artifact, you suffer short term madness each time you wield the ax.
* While attuned you become heavier. Weight increases 1d4x10lbs
Sebastian Rosso

An accidental arrival from the Sea of Maridia, Sebastian Rosso is a castle guard at Home and a member of King Fenzhal's SILENT. He is a paladin of Kamu, and is known to other members of SILENT as the 'Unbreakable Shield.' He excels primarily at defense and prefers to spend battles assisting and protecting others rather than standing at the front lines.

Despite his cheerful disposition, Sebastian seems to be prone to secrets - never removing his helmet in the company of others, and rather private in his personal matters. He doesn't seem to hold any ill will towards anyone, but seems a bit anxious about actually talking about himself - to the point that he just avoids doing so altogether. He works alongside his sister Viola at Home, and together, the two are said to be capable of taking down any foe.
Delia Jeram

**Delia M. Jeram** (デリア・M・ジェラム : derria.M.jeramu) - người Bratinna , cô thuộc biên chế Phi đội tiêm kích liên hợp 508 .

Hình tượng cô được dựa trên phi công Denis Jeram .

## Tiểu sử

Cô là một người dịu dàng và nữ tính , nhưng đôi khi cái vẻ lịch sự ý tứ đấy chỉ là bình phong . Tuy rằng tính cách cô trái người hoàn toàn với trung úy Swett nhưng trong chiến đấu đấu họ hợp nhau một cách kì lạ . Cũng vì vậy mà số địch bị hạ đã tăng lên rất nhiều từ khi họ phối hợp với nhau .

Cô được điều chuyển đến tàu sân bay Victorious khi đội 508 được thành lập .
Twilight Fang

> "The Twilight Fang, who's that?" **--Titrith Broudside, quote, 1013 AE.**
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## Overview

The Twilight Fang is a collection of powerful relatively recently turned tierii vampires. Not much is known about the faction except that they are in constant contention with Lady Lethalia Neycart. Lethalia has claimed the group of vampires exist for the sole purpose of tormenting her.

## Currently

Members of the faction have been seen in Ardorserii. From what adventurers and Lady Neycart have been able to uncover, the Twilight Fang has been trying to create a weapon with power comparable to an Earthfire weapon.

## Leadership

Leadership among the circle of Tierii is unknown. All of the members seem to regularly check in with Drelen Mattison, however, adventurers have observe other members talking down and insulting Drelen's relaxed approached to his duties. Their leader is probably not Eirkas.

## History

Recently several discoveries have been made into the Twilight Fang. They are responsible for quite a few major modern day tragedies including the relatively recent assassination of the High Prophet of Light in Alilnegi. The organization seems to have ties to the disaster of Kalcrest and has been manipulating the Heart of Embers to harvest their membership for dangerous rituals.

## Notable Members

### Lord Drelen Mattison

> "Honestly, Drelen Mattison's existence is a pox upon humanity far worse than any crime the Heart of Embers has committed and a travesty many times worse than that of the dismissal of Ceph Calleir. In short, Drelen's existence is best compared to joining the military; a constant stream of shoveling shit until you begin to suspect that shit doesn't smell half bad." **-- Tristan Filanth, quote, 1013 AE**
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> "He's an asshole." **--Carter the Grey, quote, 1013 AE.**
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Lord Mattison is a solserii from the western edge of Ardorserii. His primary business come from running a lumber mill near the Western Forest that borders Alyan. He is very involved in slave trading, but views it more as a hobby rather than a business. Drelen is currently residing in the capital of Ardor. He is unpredictable and his motivations are always changing. Drelen has protected the sages of the Four Ascended, and ordered executions on Kalkyn sentinels. Adventurers discovered he was once in love with Lethalia Neycart. Now Drelen is in possession of an Earthfire Weapon known as Shattertooth.

### Burion Riiler

Burion Riller is a tierii vampire seen giving orders to the Heart of Embers recruiters. He is capable of hiding in plain sight and attended the Saril servant's memorial.

### Kadrus Nelteg

Kadrus wrote to Drelen about several matters concerning the growing instability of Kalcrest, however the city of Kalcrest has been destroyed for 7 years.

### Athew Attis

Athew Attis was responsible for the assassination of the last High Prophet of Light. He has recently been seen around the capital of Ardor.

### Josep Fifthe

Josep Fifthe wrote to Drelen Mattison seeking acceptance from the Twilight Fang. He was informed he would have to commit a major atrocity to be allowed into their circle.
ThatUnnamedGame Wiki

Hey guys!

Getting in-game knowledge usually requires an Arcana check, Religion check, etc. However, **you don't need to roll a check to use ANYTHING from this wiki.** The check is ONLY if you (the player) didn't know it yet already. This means reading the wiki is to your advantage. I recommend it, both for immersion reasons and for keeping your characters alive longer.

Also, feel free to add any information you get in-game to the Player Notes page. That way you have a centralized repository of Stuff You Know™ that you can look up easily in a pinch.

### Table of Contents

Map of the Barony

Player Notes

Homebrew Elements

Sundria

Dragons

Ships

Magic Academy

Gods and Metaphysics

Nursery Rhymes and Fairy Tales

Barony Laws

Miscellaneous Lore
Magnus Torcere

A popular DJ from Alta Gloria, Torrine. Despite his over the top persona, he's actually fairly introverted when he's not pumping up the party. He's one of the few DJs hosted regularly at the Dark House in Torrine and appears to have the skill needed to become a trained fighter with his turntables - but fear seems to hold him back from doing much more than supporting others. Very fond of the color pink, he keeps his hair dyed almost permanently. One of his favorite pastimes is inventing ridiculous new dance moves and then showing them off to his crowds, just to see if they catch on.
Nozeram

Nozeram Seal

## General Overview

Established in 498 AE to combat the ever growing threat of the Archblight. Nozeram's goals reach beyond individual nation politics. They recruit from every nation but have the strongest presence in the three shining Sunserii nations.

Nozeram agents are often referred to as "The Silver Dragons."

## Leadership

Dale General Shaw Madiyen is a hero from the island of Bleaktyre in the Tidegate. Shaw joined Nozeram in the year 984 AE after the Archblight attempted to gain a foothold in the Tidegate near his home. Under Dale General Shaw Madiyen Nozeram has lead a successful campaign in land and sea pushing the Archblight back to into a small corner of the world.

## History

Nozeram was formed in 498 AE by the adventurer Akadirus Krelos. Nozeram came together in the series of conflicts leading up to the Second Shattering. The Archblight had shattered the Kyic Empire and was moving to conclude it's conquest in Seadale. Akadirus called on the bonds of old from when nations first stood together against the Shatterers in the Guided Wars, among those who answered the call were the remnants of Heimsdale, Ardorserii, and Alilnegi. The feeble force could not stand against the might of the empowered Archblight, but their last stand between the forests of Alyan and ruins of Alilnegi caused Valerear to ascend to godhood. With the help of the new Ascended, Nozeram organized and pushed the Archblight back out of Seadale.

## Fortresses

Galena Mave

Nozendale

## Notable Members

### Newtish Riggleby

A milserii scholar known for his research on Tierii. Recruited as a top adviser for Nozeram.

### Naivara Dardale

Current Ambassador for **Nozeram** in Ardorserii. Handles most of the military recruitment for Nozeram.

### Karis Bredrick

Karis was the head of the Solserii Bredrick family in the Caluh provinces of Ardorserii, but he gave up everything to join the fight against the Archblight.
Riirend

Quote

## Properties

Major Benefit

* While Attuned to Riirend the wielder can cast circle of death as a 6th level spell once per day.

Major Detriment

* When a wielder attunes to Riirend they take 8d10 of psychic damage.

Minor Benefits

* While attuned to this artifact the wielder is immune to disease

Minor Detriment

* While attuned to the artifact you emit a sour stench 10ft
* The first time you touch a gem or jewelry while attuned to the artifact the value of the gem is reduced by half
Councils of Ardorserii

## Overview

Ardorserii is ruled by the sovereign Celestial Magnate. Certain executives of different factions govern over other regions of the nation in the name of the Magnate. However, there are a wealth of councils of appointed and elected citizens that act as intermediates between the will of the people and the executives that govern.

### The High Council

This council is appointed directly by the Celestial Magnate. They serve as the Magnate's most trusted advisors on most issues.

## Leagues

Leagues govern a particular aspect of Ardorian life. Leagues are composed of several different councils.

### League of State

#### Ethics Council

The Ethics Council has a wide reaching influence across Ardorserii. Since Ardorserii is the only nation in the world that worships the Four Ascended, the actions of their leaders affect how the rest of the world views the Four Ascended. The Ethics Council's primary job is to advise the many generals of Ardorserii on issues of morality and public image.

The Ethics Council is known to frequently visit Brigadier Wind General Ceph Callaer.

#### Solserian Council

The council in charge of managing the titles of nobility.

## Miscellaneous Councils

### The Immigration Council

The Immigration Council is always wrapped in political controversy. It's members are selected by the Magnate and Appointed Council, but nepotism runs amuck amongst the Immigration Council.
Donovan Fugue

An enemy of Harmony Killanen who was hell-bent on ensuring that she would never experience happiness again. He spent several years plotting to murder all those closest to her and kidnapped several of Harmony's friends in his quest to do so, but his plans were quickly foiled, and he was defeated by Harmony and Terra together.
Torch of Cargog

The Spark of Hope

## Overview

This everburning torch was used by the ancient archmage, Cargog Calgarin. It’s flames burn with the energies of the first Earthfire of Ardorserii. The torch is currently held in a public museum on the island of Coven. Throughout history the Torch of Cargog has been lent out to extraordinary magic users to combat great threats.

## History

When Cargog Calgarin began his assault on the southern Seadale Earthfire he was nearly successful in pushing away the milserii tribes that had come to settle the lands, until they sacrificed their greatest warriors to the Earthfire to summon forth a demi-god known as Phianthros. Cargog and all of his accompanying mages were nearly destroyed., The Elder Council of Serii's Dawn sent aid in the form of a messenger baring a torch crafted and lit in the fires of the northern Seadale Earthfire. With the powerful magical battery in hand, Cargog was able to battle the demi-god and purge it's physical form from Ilderon.

Throughout the Waking Era, the torch was held as an a treasure in Emiran, the early lands that would later come to be known as Alilnegi. The torch was gifted out several times to Archmages of note in times of crisis. The City of Reldien that housed the torch was sacked by Lidora, the first Sky Queen, during the Second Shattering while she was questing to unite Alilnegi into a single nation. However, before the Sky Queen could claim the treasure she sought, the Torch was stolen.

The torch was lost from the records of history for majority of the Ascended Era until it was found in 759 AE, and gifted to the reclusive savants of Galena Mave on the island of Coven. There the torch has resided in a public museum inside the Silver Conclave for nearly 250 years.

## Artifact Abilities

While attuned to the torch, anytime the wielder deals fire damage, the torch deals an additional 3d6 of radiant damage to the target.

### Minor Benefits

While the bearer has the torch on their person they can cast the cantrip Firebolt at will, they gain proficiency in the Arcana skill, and they gain an immunity to all diseases.

### Minor Detriments

While attuned to the artifact the bearer emits a strong sulfurous smell in a 20ft sphere. Additionally the torch can not safely be concealed and emits a bright white light in a 20 foot radius and dim light in an additional 40ft radius.
Eniawing

## General Overview

Eniawings are winged creatures with powerful riis. When they are killed, often times if they spirits are not properly dampened, the birds reincarnate, returning to life stronger and more powerful than before. Eniawings get their names from the prefix "en" denoting death and the suffix "ia" denoting life. In old tongue their name would loosely translate to the wings of death and life. Because of their ability to reincarnate when unhindered, eniawings often live for thousands of years. There are four confirmed types of eniawings. One type exist for each element: fire, water, earth, and air.

## In Recent Years

Since the birth of the Tierii in 1966 WE, eniawings have been hunted to near extinction. Many tierii believed consuming the soul of one of the near immortal birds would permanently provide them with a self-sustaining rii. While the eniawings' souls do endow tierii with special properties, the effects have proven to only be temporary. Some powerful eniawing patriarchs and matriarchs do still roam Ilderon freely, but they are seldom found near any civilization.

## Frost Talon the Rumored Ice Eniawing

Frost Talon is a fabled icey eniawing rumored to be born after a climatic battle between an ancient air eniawing and water eniawing. The clashing birds killed each other simultaneously and their riis combined to form the first ever and only frost eniawing. The powerful bird is rumored to roam the icey northern reaches of Galken. Many scholar's believe Frost Talon's presence intensifies the cold weather and is the reason the lands are uninhabitable even though ancient Kyic Milserii once lived on the icey tundras. No academic accounts have yet to have been made that confirm the existence of Frost Talon. Professor Calye Estes from the Mapheus University has made it her life's goal to confirm the existence of and study the fabled eniawing.
Burden Philosophy

Ardorian combat philosophies.

> "When you choose your burden you take on the weight of a another soul, be it the weight of your enemy's life or that of a friend." --**High General of Arms Kirus Gartellen, *Collected Quotes*, 673 AE.**
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## Overview

Ardorian combat instruction ties in teaching philosophical teaching to martial practices. The common principle are the schools of thought related to the Burden of the Sword and the Burden of the Shield. The schools of thought impress the the important of purpose when someone chooses to fight.

## Burden of the Shield

This philosophy refers to the understanding the motivation of one's allies. The Burden of the Shield is the understanding that when you decide to defend someone or something like a Lord or Nation that you are tying yourself to the principles for which that entity stands. The burden aspect of the shield is that you might give your life for someone or something that unworthy of such a sacrifice and that you must weigh your purpose for fighting against the weight of the consequence of fighting in case you have made a mistake in your decisions.

## Burden of the Sword

This philosophy refers to the understanding the motivations of one's enemies. The Burden of the Sword is the understanding that when you decide to attack someone you very well might take their life. Before you take up a sword, you must consider its burden and decide if the reason you are fighting is worth taking a life. The sword's burden is that if you make a mistake while wielding it, you might take a life that doesn't deserve to be taken.
Old Tongue

> "Dalederii Noth silyin" **--Old Tongue motto of Alyan.**
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## General Overview

Old Tongue is a root language spoken in the early periods of the Waking Era. Now Old Tongue is a dead language, but many common words are composed of prefixes and suffixes pulled from Old Tongue.

## Language Basics

Old tongue works by stringing together multiple concepts to communicate an idea. The context of each of the suffixes change drastically depending on the other ideas they are connected with and the context of the sentence. Many different regions across the world developed different dialects and versions of Old Tongue that eventually grew into the many different languages of the world.

For example the concepts "en" denoting death, and "rii" denoting sentience often associated with souls, when combined often refer to killing something. However, "en" when combined with "ia" which denotes life, when combined refers to rebirth.

## Common Old Tongue words still used

 Ilyariia
 Peldeth
 Pelenia
 Rien
 Utaduism

## Counting in Old Tongue

Sus and Ver are the two concepts attributed to counting. Sus refers to a leader's concern for decisions, and Ver refers to the concepts of balance. In old tongue odd numbers begin with the concept of Sus because when dividing, a leader would have to decide who the uneven remains were distributed to. Even numbers end with the concept of Ver, because often even numbers could be distributed fairly.
Arrow guns

## Description

Arrow guns are ranged weapons that use arrows as ammo, they can shoot up to 3 arrows per attack and deal a decent amount of damage per arrow. They usually have a capacity of 3 arrows and it takes just one turn to reload each arrow.

Arrow guns are quite rare in the beginning of a player's journey but become more common in mid-game and late-game. Their base critical damage is 190%.

## Special variants

The base critical damage of special arrow guns is also 190%.

* Ignores 15% of armor

## Notes

* By killing enemies with arrow guns you can get the achievement "Master of arrow guns"

## Trivia

* Although the arrow guns may appear to be fictional weapons, some weaponry with similar traits exist in real life such as the chinese cho-ko-nu crossbow, the automatic crossbow from the film "Van Helsing" and the modern multi-shot crossbow Ek Cobra System RX ADDER.

## Version history

* 0.95.1.6 - Super arrow gun added to the game
* 0.95.0.9 - Increased the base critical damage of arrow guns (180% » 190%).
* 0.95.0.8 - Added 10%, 15% and 20% armor ignoring for the Arrow gun from the shelter, improved and reinforced. Also, 15% armor ignore has been added for the Necro arrow gun.
* 0.95.0.1 - Added a bonus to critical damage for improved and enhanced arrow throwers.
* 0.94.9.99 - Necro arrow gun added to the game.
* 0.94.9.78 - Improved and reinforced arrow guns have been added to the game.
* 0.94.8.9 - The arrow gun has been added to the game.
The Crown

> "A thousand sandstorms could blow, but somethings about this desert will never change. There are prey, predators, and then the Bandit Princes who profit off of both." **-*-*Altayan Radifirhilhar*, A Newcomers Guide to Surviving the Desert,* 966 AE**
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## General Overview

The Crown is a collection of various factions in the Clutch that make a living outside of the law. For nearly a hundred years the various bandit Princes of the Crown have terrorized central Galken, making any attempt to establish a formal cohesive government in the region near impossible.

## Leadership

### Prince Ikeltuoa

Prince Ikeltuoa controls the city of Dagger Gully and effectively controls travel in and out of the Galken Desert. Ikeltuoa is more politically active than the other leaders of the Crown and maintains a good relationship with Undying Empress of the Darken Vale and Ascetar of the Mist Yandar in Lowlakes. Many smaller factions are in service to Prince Ikeltuoa, but his political connections gain him a seat at the table among the leadership of the Crown.

### Princess Balderi

Captain of the Ironwind Pirates, Princess Balderi is in charge of the largest navel force in the Clutch. Although she is not one of the wealthier leaders in the faction, Balderi claims her spot among the Crown's leadership by raiding, pillaging, and murdering anyone who would claim otherwise.

### Prince Tydethel

Originally a Brendorii scholar traveling through the region, Prince Tydethel made a fortune from plundering ruins and magical artifacts from the desolate remains of the Kyic Empire scattered throughout the desert. The elf has since hired a mercenary force of highwaymen to ambush other scholars trying to do research on the ruins. He was offered a spot among the leadership of the Crown after years of extorting others in the region.

### Princess Morgan

The fourth Prince was originally Prince Kydeth who claimed lineage to the last monarch of the Kyic Empire. Originally he gained a following by recruiting long lost Kyic kinsmen and attacking fledgling Heimsdale settlements in the region, Kydeth began raiding Merchant of the Ruby settlements too. Recently, Prince Kydeth's position in the crown was usurped by one of his recruits who claims a closer bloodline to the lost empire. Princess Morgan Darbahari currently reigns as the 4th prince of the Crown.
Alyan

## Current Leader

The Eternal Wardens

In the forgotten ages Alilia slew Northerild in his home long before Alyan was a nation. For as long as dorii have been sentient a dark presence has loomed over the lands of Alyan. The dorii recognize the corruption the presence can have on the lesser races and have long stood guard over the forests. No other nations know the dormant secrets of Alyan but the fury of the vigilant dorii is known to all who try to enter the woods without their approval.

Lesser serii city states such as Kalcrest developed on the border of the Alyan forest under the protection of the dorii. As such, Alyan is a sprawling mixture of devout Alildorii, vigilant Brendorii, and eclectic serii of many varieties.

## The Eternal Wardens

The Eternal Wardens are a council of Alildorii and Brendorii who belong to a greater circle who watch over Shadow Top and Brelyin. They keep strict tabs on the roaming Brendorii of the world.

## Notable Places

### Kalcrest

Kalcrest is a serii city state under the protection of Alyan that has tensions with man of the riicrafters of the world. The entire original city of Kalcrest slide off the cliff side into the neighboring lake because of a powerful riicrafter. Since then the refugees of Kalcrest has set up a new settlement and dedicate themselves as roaming sentinels to hunt down overly ambitious riicrafters. For more information see the Kalkyn.

### Shadow Top

Shadow Top is a ruined fortress where the fallen god Notherild's body lies in the spiritual plane. Brendorii Shadow Knights and naturalist watch over the site and cleanse the steady magical corruption.

### Mentori

Mentori is a retreat out of the forests of Alyan meant for training Shadow Knights. Over the years, many humans and adventuring guilds have setup residence within the city. Trials and tournaments in the noble Colosseum are a regular affair.
The Mouth of the Universe

The Mouth of the Universe is a strange cave rumored to be located on the outskirts of Klagenfort, Wintervale. Legend says that it contains a sentient spirit of some sort and speaks to those who travel too near to it in the snowy plains of Wintervale, offering temptations of all sorts to weary travellers in an effort to entice them into its depths. Those who enter, it is said, never leave - whether by their own choice or because of the entity that dwells in the cave, no one knows...

## Spite Crew

Due to a personal request by Osayah Scavo, the Spite Crew set out to find the Mouth of the Universe to retrieve an item from within it - one which the dragonborn refused to reveal the nature of. While there, they found that the cave contained a labyrinth full of rooms that held their greatest desires - everything from favorite foods to loved ones - but managed to avoid succumbing to its' will.

In the cave's final room, Osayah found the item he *truly* desired - the final ingredient needed to make medicine for his dying mother. Upon seizing it, however, the group found that the entity within the cave had no intention of allowing them to leave. As the spirit within the cave began destroying the caves that they had navigated through and screamed its intention to crush them within the final room, the Spite Crew thought all hope was lost and began to say their farewells to each other...until a mysterious Beast named Innig came to their aid, opening a hidden door within the room and guiding the group through the darkness to the cave's exit. The entity within shrieked with fury as they escaped...but it could not stop them, and soon the voice of the Mouth of the Universe fell silent - and Osayah emerged victorious, final medicinal ingredient in hand.

Before the end of their adventures, Osayah and his friends would return to the Mouth of the Universe and attempt to learn more about the vengeful spirit within, hoping to soothe its' soul and bring it peace after learning more about himself in his own travels. He managed to make contact and found that the entity within was a fractured soul wounded by Corruption - one that had also lost someone dear to it to illness. With words of peace and sympathy unlike any he had ever spoken before, Osayah soothed the lost soul and helped to encourage it to return to the arms of Lavio, who would bring it peace in the Beyond.

The Mouth of the Universe would go on to become a place of peace and meditation for travellers. Curiously, despite their normal rarity, large patches of Sugar Annies would come to grow at the entrance of the cave - bringing health to all who visited it.
Die Eroberer der Steppe

* **Auftraggeber:** Wichtel in der Rindviehattrappe in der Hügelebene
* **Voraussetzungen:** keine
* **Absolvierbar ab:** Durchquerung der Hügelebene
* **Letzte Chance:** Vor Flussfahrt

## Beschreibung

- Holzrindvieh ansprechen und anschließend ganz nach links schieben

- bei Tankas Hütte (hinter der Hügelebene) den Löwenzahn pflücken

- nochmal mit den Wichteln sprechen

- Ehrlichkeit ("kein Mut"): 2.000 EP ODER Lüge (*Löwenzahn geben*): nichts!

## Bruns Aufzeichnungen

Eine Gruppe Wichtel hat aus Haushaltsgegenständen zweifelhafter Eigentumsverhältnissen einen Tarnwisent gefertigt und hebt an, sich mithilfe des Apparates die Hügelsteppe untertan zu machen.

Vermutlich bleibt der Steppe die Knechtschaft unter den Wichteln noch eine Weile erspart, denn die Winzlinge wollten zunächst einfach nur weit weg von der "Hand" geschoben werden.

Den schlotternden Wichteln ist nicht nur jede Zuversicht sondern auch jeglicher Mut abhanden gekommen, so sehr sie ihn auch herbeisehnen. Zwecklos, sage ich. Wer das Vertrauen ins Licht vermissen lässt, der ist verloren. Und überhaupt: Was sollte denn schon einem Geschöpf wie einem Wichtel Mut verleihen?

*Wie kann eine Welt ohne Wächter auskommen, in der sogar der Sinn des Erwählten töricht zu flattern imstande ist? Er gab den Wichteln den allzu fragwürdigen Löwenzahn, ungeachtet meiner Sorge.*

Es ist geglückt. Der Erwählte enthielt den zagenden Wichtel voller Einsicht den fragwürdigen Löwenzahn vor. Ein Zittern in der Steppe ist wohlgetaner als ein Aufgebehren gegen den Platz.
Dalyte's Supplemental Book of Spells

## Overview

This book is magically infused with self sustaining arcane energy. The book has 4 charges and regains 1d4-1 charges at each sunrise. Wielding the book even a novice is capable of casting very simple rudimentary spells. Each time the wielder uses the book to cast a spell they have a chance to incur a level of exhaustion. The process of crafting this spellbook was pioneered by the Mapheus University. (See Alilnegi Inventions)

## Function

The book has three spells listed within its pages. More spells cannot be added to its pages. The crafter of the book placed an arcane focus on the books cover and provided extra runes within the books pages that allows the book to cast spells through the arcane focus on the cover when a command word is spoken. The wielder must still perform the somatic components which are clearly listed on each page. When casting a spell the book's magical effects perform the necessary verbal components of any spell.

Any spell cast from this book uses intelligence as the spellcasting ability score. If any spell cast requires a DC the DC is equal to 10 + your intelligence modifier. Casting a spell uses one charge of the book's 4 charges. A wielder can choose to expend more than one charge at a time. Each additional charge spent raises the spell level of the spell being cast by 1.

Non-casters attempting to use this spell book are not accustom to channeling arcane magic and doing so causes them to experience extreme fatigue. The more charges a book is missing the harder it is for a supplemental book of spells to cast a spell without causing fatigue. Whenever a spell is cast from the book, the wielder must make a constitution save DC 14 or suffer a level of exhaustion. This DC increases by 4 for every charge missing from the book.

## Unstable Magic

This method of channeling arcane magic requires an unsafe method of inscribing runes through the book. If the book is ever damaged without the glass arcane focus on the cover being broken the magic inside the book runs rampant and explodes. All creatures standing within 5 ft of the book when the magic disperses must make a DC 14 dexterity save or take 2d10 force damage per charge remaining in the book.

## Spells Inside the Book

When the book is being crafted, any first level spell from any class can be added to it's pages. If the book is randomly generated roll 1d4 on each of the tables below to determine the three spells inside the book.

 2
 3
 4

 2
 3
 4

 2
 3
 4
Etzel

The current ruler of Ashbourne, and partner to the Elder Giant Eoin Aigne. She's apparently very different from him in personality, being a sweet and polite young woman who most enjoys flitting around the libraries of Ras Comena and researching all she can. She does, unfortunately, harbor a very strong distaste towards Dragonborn - prioritizing keeping them out of her nation as much as she can - and with her power and status, is quite capable of preventing them from entering by any means necessary.

Despite her friendly exterior, most would pin Etzel as a woman who's hard to get a read on. No one quite knows any of her interests, her likes or dislikes, her history, why or how her partnership with the Elder Giant was formed...but most Ashbourners are, funny enough, not the type to probe too deeply into these things when she makes for such a capable ruler. The trust and partnership of Eoin Aigne is enough, though they don't live in the same location.
Lone Siren

> "Silent and beautiful, the Lone Siren has become an omen for a sailor's final moments. Captained by no known living serii, the ship appears and disappears as she pleases. Unfortunately, the Consummate has turned her dethen and demon swarms to handle the growing threat the Siren presents." **--Guide Idealla, *Crimson Crusade Dissertation*, 1013 AE.**
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## Overview

After the events of the Crimson Crusade a spectral ship started appearing in the western seas of the Tidegate, terrorizing settlements and ports and specifically plundering Red Axe naval vessels. The recent appearance has made sailing into the western Outer Sea difficult.
Shattertooth

> "I created this thing out love... that was a mistake." **--Lord Drelen Mattison, *Collected Quotes*, 1013 AE**
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## Overview

Shattertooth is a small handheld mirror with a frame made of stoney white valpear metal. The surface of the glass is broken into nearly a dozen shards, but are still held firmly in place. Created by Lord Drelen Mattison as a young noble experimenting with the potential of Earthfire Weapons. The mirror was intended as a prototype Earthfire weapon and was considered to have far too many drawbacks to be safe to use.

## Currently

The mirror was revealed by Lord Drelen Mattison and used to locate the paladin Mikanna Lyrrel. After he achieved his goals he exchanged the mirror to a group of adventurers for a favor. The mirror was then wielded by Tristan and used to find the Shatterer Olivia the lost. After he retired from adventuring he passed the mirror off to the scholar Admare Shroggy.

After extensive travels during the Lostfire Conflict, Admare returned the mirror to the Mapheus University for safe keeping.

## Properties

Shattertooth has 2 attunement stages: Half and fully attuned.
While affected by either attunement you have all the detriments associated with the item. The surface of the mirror is always affected by truesight in a 7th level spell slot. Looking through its surface vampires have reflections and it sees through most magical disguises. Once fully attuned you gain all the benefits and features of shattertooth.

### Major Benefits (fully attuned)

* Can cast Scrying as a 5th level spell imposing a -10 save modifier on whomever it scries on at dc 20. It has 4 charges and regains 1d4-1 charges back each sunrise.
* +2 dex (can exceed 20)

### Minor Benefits (fully attuned)

* Can cast haste as a 3rd level spell once per day.
* Can cast minor illusion at will.

### Minor Detriments

* The attuned constantly smells of sulfur in a 30 ft radius
* Any soul bearing being becomes physically ill holding the mirror. (Sickening to the touch, but no mechanical drawbacks)
* Loss of sense of smell
* Needs to eat six times more than normal.

### Major Detriments

* Once fully attune alignment changes to a random alignment until unattuned
* There is an imprisoned creature within the mirror the bearer can sense
* once half attuned the creature is affected by 2 long term madness affects
* In order to fully attuned to the mirror the bearer has to kill a creature of its alignment and sacrifice it to the mirror.
Crimson Crusade

## Overview

With advice from the Daranthel Guide Paluea Idella, the Consummate of Red Axe was pressured to declare Daranthel as the official religion of Red Axe. Instead, Consummate Firesun surprised the world and announced Gendanthel as the official religion of Red Axe. She began consulting and pleading with any forces that would listen and openly worshiped demons, fiends, and dethen.

After the consummate had built a sizable legion of otherworldly forces, she slaughtered every foreign diplomat in Red Axe. The Crimson Crusade poured over Red Axe and pushed out into islands of the Tidegate and border towns of Morsia. The Consummate's crusade came to an end when she went as far as to transform the entire volcano of Motomlima into a massive nation-crushing siege creature.

The event was headed off by a desperate combined last ditch effort made up of the Kalkyn, Mtuokaori, and Myandeth. Since then, the demi-god, Oka, has convinced Consummate Amarien Firesun to engage in peace negotiations overseen by the Daridel Monastery. Red Axe is still considered unsafe by many merchants, dignitaries, and adventurers.
Salchris the Eternal

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## Properties

While you are attuned to Salchris you gain fast healing 10 while above half hp. Salchris counts as a +3 magical weapon and critically strikes on 18-20. Whenever you critically strike regain 2d6 of hp. Additionally you are no longer affected by aging while the sword is on your person.

Major Benefits

* While attuned to this artifact your constitution increases by 2 (24 max)

Minor Benefits

* While attuned the wielder can cast Vampiric Touch as a 3rd level spell once per day.
* Gain +1 AC while attuned to this artifact.

Major Detriment

* When you attune to this artifact you take 4d10 psychic damage.

Minor Detriment

* The first time you touch a gem or jewelry while attuned to the artifact the value of the gem is reduced by half.
Serii

## The Humans of Ilderon

Serii is old tongue for "Walker of the fire." Humanity was born after the goddess of creation, Alilia, ignited the Earthfires. A few years later the abundant sources of energy gave birth to the serii as an unintended by product of their warmth and light. The quick lived and passionate serii are the most abundant for of life in Ilderon.

Serii are divided into two major races, and then a host of subraces. Sunserii descend from humans who were born from the Earthfires and chose to remain in the surrounding lands that were bathed in their light and warmth. Milserii descend from early humans who were born from the Earthfires but chose to roam through the darkness of the world.
Venpamden

## Overview

These monstrous frog-like creatures roam the sands of the Daraus Desert in Galken. They are toxic lurking predators that trick prey to approach with mirage clouds of gas and pools of mercury that appears as shimmering puddles of water. When anything gets near the venpamden, it leaps quickly trying to consume whatever is in range of it. Venpamden have 4 limbs that they can stretch like fins, attached to each limb is a cilia-like appendage that they can use to sense nearby prey.

## Special Abilities

### Leapby

The Venpamden doesn't provoke attack of opportunities when using its leap movement speed.

### Submerge

As an action, the Venpamden can submerge. The Venpamden remains submerged until it makes another action. While submerged the Venpamden gains 3-Quarters-Cover. Additionally, it can use a bonus action to attempt to hide.

### Mirage Cloud

As an action the Venpamden emits a shifting cloud of gas in a 20ft radius. Creatures inside the cloud have partial cover. Creatures with blind sense or tremor sense can sense through the partial cover the cloud provides. A creature can perceive through the Mirage Cloud by beating a dc 15 wisdom (percpetion) check.

## Actions

### Multiattack

The venpamden moves propelling itself with two appendages to leap. The Venpamden is then able to make 3 attacks, one bite and two limb attacks. If a Venpamden doesn't move on its turn, it can make 4 limb attacks.

### Bite

**+6 to hit. 5ft range. One target. On hit deals 11 (3d6+2) piercing damage.** Any creature hit by the bite attack is grappled (escaped dc 16). The creature must also succeed on a dc 14 constitution saving throw or be poisoned for a minute. Until this grapple ends the creature is restrained, and the Venpamden can't constrict another target.

### Cilia Limb

**+8 to hit. 15ft reach. One target. On hit deals 9 (1d10+4) bludgeoning damage.**
Rion

> "Some might consider Rion a paradise, but it is a belief rooted in ignorance, The nation is not without its own struggles. A Dorii's lifespan can stretch the entirety of eternity. Society must be cultivated in a way to cover the same time. The different Dalyiths are constantly at odds regarding the importance of change." **--Blight Agent Alilgella Nelis, *Intercepted Archblight communications*, 943 AE**
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## Overview

The Alildorii fought hard during the waking ages to cull the primordial dangers from Ilderon. After they discovered secrets locked in other planes that they were unable to access, they abandoned the continent of Seadale and settled the wild continent of Gurion. They seeded massive forests and spread life across the barren land.

Aliland lies in the middle of Rion which serves as the capital for the blessed Alildorii. Rion is a land of life and vast swaths of nature.

## Leadership

### The First Council

The First Council is made up of sixty of the remaining Blessed Alildorii. Members of the council are appointed on merit rather than status. Some members are famous war heroes, some are the pioneers responsible for establishing Gurion, and some are cultural leaders.

### Significant Members

#### Jinprius Mari

Jinprius serves as a cultural diplomat between Rion and the lesser races that follow the Wills. He is one of the only Blessed Alildorii that chooses to travel outside of Rion.

#### Deelah Wynrona

Deelah was an ex-member of the First Council, however her peers got her exiled from Dorii lands because of her radical thoughts concerning equality and the serii.

#### Narius the Oathseeker

Narius lead one of the first armies that was able to defeat Shatterers. Under Emira's guidance, Narius constantly rises to any occasion to steer the world towards a better future.

## Hobbies

### Creation Circles

An Alildorii will often hire a group of performing riicrafters to use their souls all together to channel the power of creation and create life temporarily as a form of art and exercise.

### Lesser Politics

Inhabitants of RIon are majority ageless. They take interest in the politics of lesser nations as sport.

## Marriage

### Dalyith (Bloom Circle)

An Alildorii binds themselves by oath to a group of five to ten Brendorii. The Alildorii is the matriarch or patriarch of that circle.

## Death Rituals

When a citizen of Rion dies, their body is used in a creation circle. The corpse is broken down back into the primary elements which are then scattered and returned to the land.

## Notable Places

### Aliland

Aliland is the Capital of Rion, and home of the Alildorii and First Council. The capital has a land cleansing ritual on it, the opposite of the one on the Darken Vale and Betrayer Isle. Undead and tierii who enter Aliland are turned to ash in a few moments.

### Walk Water Lake

The lake in southern Gurion serves as a portal through which Emira, the World Walker, enters the physical realm. The Alildorii of Rion have setup a temple to serve her outside of the lake.
Snallygaster

## Appearance

The Snallygaster is a breed of dragon found only in North America. Though it is around the same height and length of a Hungarian Horntail, it is a lot thinner and lanky in body. A Snallygaster has regular dragon scales except for, oddly, on its snout - the snout of a Snallygaster is covered in hard, metal-like scales that reflect like a mirror. A Snallygaster’s talons and teeth are made of the same material that the scales are made out of. The Snallygaster’s most unusual quality are the tentacle like tongues in its mouth that can reach impressive lengths - the tongues are used to ensnare small prey quickly when swooping in, much like a frog with a fly. Female Snallygasters have a hard ball at the end of their tail used to bat enemies aside, typically used when protecting their young. Snallygasters do not breathe fire.

## Behavior

Do not, under any circumstance, approach a Snallygaster without proper training. They are incredibly aggressive and are known to not be picky with what they eat - some Snallygasters have even gained an appetite for some plants, but don’t let that fool anyone, all Snallygasters are meat-eaters and cannot survive on only plants. Though rare, there have been accounts of cannibalism happening. Despite their aggressive nature, like bees, Snallygasters will leave people alone as long as they are not bothered and they tend to be solitary creatures that like to keep to themselves - a herd of Snallygasters is a rarity, indeed. Only one such instance of Snallygasters having been living together has been recorded, and it ended with the mother Snallygaster killing the male Snallygaster when it attempted to kill their young. Male Snallygasters are noted to kill all male Snallygasters in their territory when mating with a female Snallygaster, even if the Snallygaster is young or one of their own. Female Snallygasters are fiercly protective of their young and have responded to distress calls from fully grown offspring before, this is less rare than one would think. Once a Snallygaster is a mom, they are always a mom. A Snallygasters natural enemy is a Dewayo.
Belgica

Belgica (ベルギカ : berigika ) là một vương quốc nằm ở vùng Tây Âu , trong thế giới thưc Belgica là nước Bỉ .

Ở Bỉ người ta coi witch là tài sản quí giá của quốc gia và chính phủ đã ban hành chính sách như vậy nhưng việc phổ biến và thực hiện chi tiết vẫn chưa được chính phủ đề ra , một bộ phận witch tỏ ra thờ ơ khi bi buộc phải nhập ngũ và phục vụ trong quân đội Belgica , số khác do không muốn hoăc do gia đình không muốn con họ phải phục vụ trong quân đội nên đã che dấu giới tính và phép thuật của con họ nhằm trốn lênh goi nhập ngũ ( đm sao giống mấy trường hợp ở phường mình vl) . Nhưng có rất ít những trường hơp như vây , có những trường hợp đối tượng quá ranh ma nên đã có thể trốn được lệnh gọi nhập ngũ .
The Wills of Alilia

## Overview

Those who believe in the Wills of Alilia make up the largest religion in Ilderon. The goddess Alilia is heralded as the supreme being of all creation by the believers of the Wills. When she first visited Ilderon she left a strict set of guidelines to Notherild's servants on how to treat her creations. These guidelines were later passed to the mortal races by Emira and became known as the Wills of Alilia. Since then, followers of the Wills have split into two major sects.

## Teachings

The major teaching of the Wills focus around how to regard creation.

* Each Dawn is a gift.
* Creation is to be respected.
* Look not with anger.
* Pray Daily for Alilia's guidance and protection over her servants.
* Share and spread your blessings.
* God is in the way you treat other people.
* The goal of enlightenment is to lead others to the same light you have seen.

### Daily Chant of the Wills

I must prove everyday that I am the light that fosters life. I am guided by the Wills which I hold true. In the sun, I serve and grow; and of the moon, I shall be vigilant in my respite. I sow my seeds here so that we all may reap a world greater.

## The Two Major Sects

### The Spoken Wills

The followers of the Spoken Wills regard Emira as the living avatar of Alilia. They treat every word spoken by her as holy scripture to obeyed and followed.

### The Given Wills

Emira, the World Walker, gifted the nation of Alilnegi a massive crystal monolith after they spare the lives of a milserii tribe during a war in the Waking Era. The stone monolith known as The Gift has countless cracks and holes that reveal it's crystalline interior. As the sun rises and travels over The Gift, light is reflected and refracted inside the standing stone and characters are projected from the crystal interior through the cracks and holes. These daily messages from the Gift are recorded and translated. The daily messages are sometimes vague and confusing, but they have proven themselves in the past to often times be prophetic and as such are regarded as scripture by the followers of the Given Wills.