Sphere of Fierent

## **Sphere of Fierent - Eran**

A sphere for Eranites, after Eran’s ascension from the heavens. Tasked to bring Order to Ludwag and empowered by both Menthava, and Selvas, post kidnapping of his son Zilazar, Eran found himself empowered to the level of Cherog, now equals. The Sphere of Fierent is for Nobles, Knights, Kings, and followers of Eran.

Lawbreaker - A system implemented for the Sphere to clarify who is a lawbreaker. Examples of Lawbreakers here are ; Voula thaumaturges, individuals with bounties from kingdoms, or even **Divine Criminals**.

## **List of Invocations:**

### **Disciple**

**One of the two below have to be chosen**

**Both do not take up an invocation**

**(Passive) Sentinel of Order -** Without order, there is chaos. And through said chaos the world will burn. It is your duty, a part of the hierarchy that is ordered under the divine, under Eran, to keep peace and order throughout the lands. With this ability, you hold more courage against the lawbreakers of the land, along with as stated with the miracle, an aura of order.

**(Passive) Protector of peace -** It is peace where the people of Azura can thrive. It is for you to bring peace wherever you go, and heal the wounds of war. With this ability, you give friends courage in the darkest times, as you are there to support them in their time of need, to bring peace.

**Shackles of Indictment:**

The Fierent can conjure chains of wrathful energy, binding and burning those wicked enough to forsake the law. A chain can be summoned from the body of the caster or a nearby surface, such as a wall, floor, tree, rock, etc. When attached, the chain affixes the shackled entity to whatever it is attached to. The chains affect whomever is shackled regardless if they are wearing armor or not, and can only be removed if dispelled or broken by force. The chains are made similarly to hardlight, and can be broken with a sufficiently strong attack.

A Disciple can conjure and control 2 chains at a time, a Herald 4 and a Prophet 8.

Opponents chained by a Sentinel of Order receive burns if targeted against corrupted, undead or lawbreakers.

Opponents chained by protector of peace are pacified whilst chained, lasting for five minutes unless chains are broken.

**Binding Mark:**

None can hide from the Law. The Fierent is able to touch a criminal, branding a mark on their flesh. It can be removed through the burning or removal of said flesh or dispelling it. It is said local authorities if shown this mark immediately know that the individual is a criminal, and the mark will glow every time the Fierent is nearby. The Fierent is able to cast Command on the marked creature if within near proximity, and can only be resisted by sufficiently leveled Psychomancers and Thaumaturges with sufficient abilities such as Iron Mind. Only one individual may be marked at a time; marking another will end the effects of the spell on the previous creature.

**Command:**

Your word is law, and creatures must bend to it. You are able to utter a Command Word to an individual or creature that is nearby and can understand spoken words. The being can be forced to Halt; causing them to immediately stop in their tracks, Kneel, causing them to drop to their knees, Approach, causing them to walk towards the caster or Flee; causing them to run from the caster.  These phrases cannot be used in rapid succession in order to incapacitate or “chain-stun” a creature. This ability can be resisted by beings with higher intellect.

This ability can target 2 creatures at once at Disciple, 3 creatures at Herald and 4 at Prophet.

Sufficiently leveled Psychomancers, Thaumaturges with sufficient abilities such as Iron Mind and persons with sufficient Legal Authority are able to ignore these effects unless given a binding mark. Persons with Legal Authority include Rulers, Lords and Generals. If the Fierent has high Legal Authority themselves, they are able to supersede these resistances.

**Aura of Truth:**

The Fierent can conjure around them in a 5ft radius an area where lies cannot be purposely uttered. Whenever an individual attempts to willfully lie they will begin to hesitate, or  stutter words and the Fierent will become aware of their attempt to lie. This does not mean that an affected creature cannot tell a lie or false information if they perceive it to be the truth.

The radius increases out to 10ft at Herald and 20ft at Prophet.

If the Aura is casted by a Sentinel of Order, the foe would feel more intimidated whilst confronted

If the Aura is casted by a Protector of Peace, the foe would feel more soothed in the situation.

**(Passive) Redeeming soul:** Not all judgement must be harsh, even the most wicked of souls can find redemption. If the user, prior to this was a known criminal they can seek to redeem themselves in the eyes of law. Users with this ability focus their time on dealing with lawbreakers, in one form or another.

If the user is a Sentinel of Order, the user will hold far more strength against lawbreakers, being able to dent a plating if worn by a lawbreaker, and herald the ability to crush plating severely with a well placed blow.

If the user is a Protector of Peace, the user holds the ability to convince lawbreakers to either turn themselves in, or a herald holding the ability to convert criminals to Eran and them too, become a redeeming soul (they don't get the passive ability).

**Blades of Authority:**

When the word of Law is not enough it must be enforced through brutal means. The Fierent can summon a spectral blade that floats through the air, as durable and strong as normal steel weapons that can be controlled by the will of the caster. The blade can move at high speeds, fast enough to overwhelm the average swordsman. The user must be within 20ft of the blades.

At Herald, the blade is empowered through divine energy and is powerful enough to burn undead and corruption severely . A Prophet can conjure and control two of these blades at once.

*They can take the appearance of other melee weapons, but only bladed weapons and the change is completely superficial.*

**Knight of Eran -** You hold a title as a noble of your land, however it is now time for you to ascend further up the hierarchy. With this ability, you become an official knight of Eran, and thus are seen as noble throughout the lands. You may be able to wear half plate with this ability.

*To become a knight of Eran, you are required to be considered a noble (knight and above), or a figure of high legal authority (I.e captains, generals, rulers.).*

*Any who attempt to become a squire of Eran, outside of Lords and Kings have to give up their titles.*

### **Herald**

**Laws mallet:**

The Fierent calls upon the wrathful judgement of the Heavens, conjuring a massive hammer of ethereal energy to come down in one massive attack. The hammer wields massive crushing force that can easily crumple armor, break magical barriers and even fortifications. However, it can only be used once per ic week.

*Protector of peace turns this ability into a great eruption of magical energies, knocking foes onto the ground and heavily rejuvenating allies, slowly healing major wounds and curing minor wounds instantly.*

**Reality field:**

The Fierent calls upon the primordial Laws of the world, enforcing it onto the wicked. An anti-magical field is produced in a 20ft radius around the caster, which stays in place once cast. No magic property can be cast within this field, and those created using magic, fall motionless until the field disappears. This includes the Fierent’s own magic. This effect lasts for 5 OOC minutes and at champion 10 OOC minutes.

**Detectives eye:**

True justice can be seen through investigating and solving the crimes of the guilty. With this ability, you are able to connect to the world surrounding them to figure out what had occurred at a crime scene, or on their way to track somebody down. You are easily able to identify what had occurred at a scene, how it happened and at prophet who was involved. You are easily able to find tracks of individuals on land and even air.

At herald, you are able to investigate a scene up to an ooc week after it happened, and able to track someone two ooc days ahead, and at prophet two weeks for a scene, and one week of tracking.

**Holy Visage:**

To uphold the peace, one must become justice itself. A Fierent channels pure divine energy through themselves, becoming an embodiment of justice. The Fierent takes on a holy glow, their skin venerated by divine literature, said to be the writings of Eran himself. A Fierent is capable of leaving second degree burns with a simple touch on any lawbreakers, accursed or undead they come in physical contact with. Prolonged contact (IE; Holding down on a persons arm) will lead to third degree burns and arcane markings left on the surface of surrounding tissue. A Fierent is also capable of directing divine energy through one blast from their palms at a distance of ten feet, burning lawbreakers, accursed and or undead. This can be done once every two ooc hours.

If paired with Aura of Truth, individuals will be unable to speak lies without looking away from the Fierent, as the purity of the Fierents quest for order is simply too overbearing for a liar to lay their eyes upon.

If paired with Binding Mark, the branding marked on the lawbreakers flesh will spread across their entire body, covering all tissue of the afflicted creature and causing pain most similar to a needle so long as the Fierent maintains their Holy Visage.