Aasimar

History

Aasimar are the result of celestial blood entering human bloodline through reproduction or unusual events imbuing a celestial spark onto onlookers.

## Gameplay

### **Ability Scores**

Aasimars are insightful, confident, and personable. (gain +2 Wisdom and +2 Charisma.)

### **Base Traits**

* **Celestial Resistance**: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
* **Skilled**: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.
* **Spell-Like Ability (Sp)**: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar’s class level).
* **Darkvision**: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

### **Alternate Traits**

* **Celestial Crusader** Some aasimars follow their destiny to war against the powers of ultimate evil. These individuals gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; they may use these skills untrained for this purpose. This racial trait replaces celestial resistance and skilled.
* **Crusading Magic**: Many aasimars feel obligated to train to defend the world against fiends. These aasimars gain a +2 racial bonus on caster level checks to overcome spell resistance and on Knowledge (planes) checks. This racial trait replaces the skilled and spell-like ability racial traits.
* **Deathless Spirit** Particularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces celestial resistance.
* **Exalted Resistance** An aasimar with this racial trait gains spell resistance (SR) equal to 5 + her level against spells and spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast by evil outsiders. This racial trait replaces celestial resistance.
* **Halo** Some aasimars possess the ability to manifest halos. An aasimar with this racial trait can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This racial trait replaces the darkvision standard racial trait.

* **Heavenborn** Born in the celestial realms, aasimars with this racial trait gain a +2 bonus on Knowledge (planes) checks and they cast spells with the good or light descriptor at +1 caster level. This racial trait replaces the skilled and spell-like ability racial traits.
* **Immortal Spark** Aasimars with this racial trait defy the powers of death. They gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and can use lesser age resistance once per day as a spell-like ability. This racial trait replaces the skilled and spell-like ability racial traits.
* **Incorruptible** Occasionally, aasimars arise with the ability to further ward away evil. Aasimars with this racial trait can cast corruption resistance against evil once per day as a spell-like ability. If an aasimar uses this ability on herself, the duration increases to 1 hour per level. This racial trait replaces the spell-like ability racial trait.
* **Lost Promise**: While many view aasimars’ beauty and celestial powers as a gift, in some communities an aasimar might be persecuted for being different and fall into darkness. The forces of evil delight in such a perversion of their celestial counterparts’ gifts. As long as the aasimar retains an evil alignment, she gains the maw or claw tiefling alternate racial trait. This racial trait replaces the spell-like ability racial trait.

* **Scion of Humanity** Some aasimars’ heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

* **Truespeaker** There are some aasimars whose language transcends all boundaries. They gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics. This racial trait replaces skilled.

### **Favored class options**

The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

* **Bard** Choose one bardic performance; treat the bard as +1/6 level higher when determining the effects of that performance.
* **Cavalier** Add +1/4 to the cavalier’s bonus on damage against targets of his challenge.
* **Cleric** Add +1/2 to damage when using positive energy against undead or using Alignment Channel to damage evil outsiders.
* **Inquisitor** Add +1/2 on Intimidate, Knowledge, and Sense Motive checks made against outsiders.
* **Oracle** Add +1/6 to the oracle’s level for the purpose of determining the effects of one revelation.
* **Paladin** Add +1/6 to the morale bonus on saving throws provided by the paladin’s auras.
* **Sorcerer** Add +1/4 to the sorcerer’s caster level when casting spells with the good descriptor.
* **Summoner** Add DR 1/evil to the summoner’s eidolon. Each additional time the summoner selects this benefit, the DR/evil increases by +1/2 (maximum DR 10/evil).

### **Racial archetypes**

The following racial archetypes are available to aasimars:

* Purifier (Oracle; Aasimar)
* Tranquil Guardian (Paladin; Aasimar)

### **Racial Feats**

The following feats are available to an aasimar character who meets the prerequisites.

* Angel Wings
* Angelic Blood
* Angelic Flesh
* Blinding Light
* Celestial Servant
* Channel Force
* Channel Force, Greater
* Channel Force, Improved
* Consecrate Spell (Metamagic)
* Heavenly Radiance
* Inner Light
* Metallic Wings
* Revered Guidance
* Supernal Feast