Attributes

**Attributes** are the various stats of Hack that allow him to gain an advantage over enemies by allowing him to have better weapons and armor. Each attribute is used for something a bit more specific to its purpose and are used to increase relating items to aid him in better defeating his foes. Upon starting a new game, Hack will be level 1 and will have 15 strength, 15 dexterity, 15 knowledge, and 20 endurance. This results in a health pool of 90, 50 energy, a fighting skill of 4 and a damage value of 2 as Hack can use his fists to punch enemies and 0 armor.

## Gaining Attributes

Hack gains 5 points to spend on any of the four core attributes: Strength, Dexterity, Knowledge and Endurance on each level up. These points may be distributed freely by the player using the plus-shaped buttons next to each respective attribute. Using these allocation points up increases Hacks base value in the attribute which can be further increased through the use of gear like weapons and armor but also from bio-chips.

## Strength

Strength influences Hacks ability to cause damage by melee and ranged weapons as well as increase melee and ranged fighting skills. This attribute directly influences which melee weapons and perhaps more importantly, which armor he can use. A neglected strength stat can drastically hinder Hacks ability to take a hit if endurance is also neglected.

Hack at the start of the game starts with 15 Strength and it is possible to raise his Strength to 200 or more if the player puts every single point from each level into it.

## Dexterity

Dexterity influences Hacks ability to cause damage from all sources of weapons and increases all weapon fighting skills as well as attack speed. This attribute directly influences which ranged weapons he can use.

## Knowledge

Knowledge influences Hacks ability to cause damage from energy weapons, the fighting skill of energy weapons as well as the number of energy points Hack has before needing to recharge. This attribute directly influences which energy weapons and hi-tech items he may use as well as hinder his energy pool for using these items over longer periods of time.

## Endurance

Endurance influences Hacks ability to survive by increasing his health points and his stamina. The stamina amount isn't found on Hacks character screen (`C`) but is indicated by a bar above the hover info area found in the bottom middle of the screen. This bar ranges in color from blue at full, to yellow, down to red. When it is blue Hack will regenerate stamina the fastest, at yellow it will be slower and red will be slower yet. Once the stamina bar is depleted, Hack will be unable to run at all and must walk. However, Hack will not be able to regenerate stamina while the bar is empty or in the red if he does not stand still and waits for the bar to at least reach yellow in color. The yellow and blue color ranges will regenerate stamina while Hack is walking, albeit at a reduced rate.

## Life

Life is Hacks total points available for how much damage he may suffer from the hands of aliens and from traps (such as Mines) before he dies which forces the player to reload to a previous save. Restoring health requires a Health Shot, Automatic Doctor or finding a Health Pad that exist in some areas. Hack may also go back to Base to talk to Axel 'Doc' Worth for free healing.

## Energy

Energy is Hacks total points available for usage in energy weapons, some Hi-Tech Items before being depleted. Once depleted, Hack can no longer use these items that require energy to use and will need to recharge his energy pool by pressing `E` at the cost of 100 energy credits or finding an Energy Pad that exist in some areas. There is no NPC available in the game that can restore Hacks energy and the only free method is to find and use one of the energy pads.

## Stamina

Stamina is what lets Hack run around the map faster which can aid in exploration or dodging of enemy attacks.

## Fighting Skills

Fighting Skills dictates Hacks ability to hit a target. Higher values mean a higher chance of hitting the target with the desired weapon.

## Damage

Damage stat is the range of damage that Hack will cause to the enemy in the event the attack lands.

## Armor

Armor will reduce the incoming damage to Hack, the higher this value the better. It can be increased by wearing better armor either through Helmets or Chestpieces and can also be increased by Shields if the player chooses to wield one with a one-handed melee weapon.

## Plasma Resistance

Plasma Resistance reduces Hacks damage taken from enemies that employ this type of damage which is often seen from them by them using a red colored projectile. The higher this percentage the better Hack will sustain less damage from such attacks. This value cannot exceed 80%, meaning Hack will always take at least 20% of the original damage.

## Magnetic Resistance

Magnetic Resistance reduces Hacks damage taken from enemies that employ this type of damage which is often seen from them by them using a green colored projectile. The higher this percentage the better Hack will sustain less damage from such attacks. This value cannot exceed 80%, meaning Hack will always take at least 20% of the original damage.

## Ice Resistance

Ice Resistance reduces Hacks damage taken from enemies that employ this type of damage which is often seen from them by them using a blue colored projectile. The higher this percentage the better Hack will sustain less damage from such attacks. This value cannot exceed 80%, meaning Hack will always take at least 20% of the original damage.