Level 16

**Class Deadzone**
**》Stafety: Extremely Unsafe**

**》Stableness: Very Unstable**

**》Entities: Very High Amount of Lethal Entities**

**》Mental Effects: Very High Amount of Mental Effects**

Level 16 is the 17th level of The Backrooms.

## Description

Level 16 resembles all kinds of hallways. The hallways on this level are destroyed. Level 46 has windows; however, these windows should be avoided at all costs due to the windows being entities.

The lights on this level do buzz, but the buzz is quieter compared to other levels. The hallways on Level 46 will always be destroyed, but they will have the appearance of a hotel, apartments, hospitals, a school, or any other type of building.

Coming across non-rotten food is rare, because of the level's food being nearly, always rotten. Entities such as Hounds, Skin Stealers, Facelings, Deathmoths, Smilers, and Deathrats are present in Level 16. However, some entities have radiation poisoning, which makes them a bit more hostile. The walls of this level are badly damaged, and they could be seen with a hole, the wallpaper peeling off, or the walls might collapse.

Level 16's ceiling also has the same effects as the walls and the floor. Doors are present on this level. The doors could lead to walls or a room, or they could be locked completely. Level 16 also has debris on the ground. The debris on this level should be avoided at all costs because it is a common place for fires.

The level will never be silent because of the fires, debris falling, and entities. Everything that is dangerous—debris, entities, fire, radiation, open wires, and falling floors—makes this level one of the most dangerous in The Backrooms. Staircases are also present on this level, with this level having many floors, possibly infinite. Elevators are also on Level 16; however, these elevators don't work, and standing in one of these elevators will result in the elevator falling forever. Pipes can also be seen on this level. In these pipes, there is an unknown liquid flowing through them.

All attempts to open these pipes have failed. Bathrooms are uncommon; however, the toilets and sinks in these bathrooms are ripped into pieces. The sinks at this level also have dangerous acid inside them. Other objects such as chairs, tables, shelves, and televisions are seen on Level 16, and these objects are also ripped into pieces, with only some being perfectly fine. Moss and plants are growing on Level 46's walls. These plants and moss should not be touched because they are poisonous. There are dark areas in Level 16. These dark areas are most dangerous because there are many entities and unseen debris in them. Events happen on this level and will be explained below.

## Events

### Flooded

This event will result in the entire level being flooded with water. The flood event is uncommon, but it is deadly. Most people don't survive the flood.

### Self Destruction

This event happens when the entire level blows up. When this happens, the old version of the level will be sent to the void, along with everyone else in the old version. The new version of the level will be more dangerous. Which caused the change in class. This event is very rare.

### Fire

This event is rare, but it is very dangerous. This is when the entire level will catch fire. Catch most people on fire. However, those who do not catch on fire have to deal with the hot temperature, which makes this event one of the most dangerous events on this level.

### Ice

This event is also rare. However, it is also very dangerous. This event is when ever the entire, all of a sudden turns very cold, and will make this level The level will also become icy, making this event deadly too.

### Lights Out

This event is common, and it is dangerous. This happens when the lights on the level go out. Light sources such as flashlights and lighters will still work. The entities on this level will also become three times more hostile.

## Colonies and Outposts

Due to the nature of this level, making an colony or a outpost is impossible

## Entrances and Exits

### Entrances

Entering a destroyed hallway in Level ! will lead you here.

* Noclip into a rainbow light in Level 0 will take you here

### Exits

The only known way to leave this level is by no-clipping.