recursal/Fanatic-Fandom huggingface dataset:
Aura Protection

### Effect

Increases Max Shield and DMG Resistance after defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks.

### Lv.1

+6 Max Shield, +3% DMG Resistance. Lose 2 stacks.

### Lv.2

+8 Max Shield, +6% DMG Resistance. Lose 2 stacks.

### Lv.3

+10 Max Shield, +9% DMG Resistance. Lose 1 stack.

Aura Protection is an Ascension.

Each time you kill an enemy, gain maximum  Shields? and damage reduction, up to 5 stacks. However you lose stacks when your Shield breaks.

Having more stacks will make it even easier to avoid breaking your Shield, due to having a bigger shield and taking less damage anyway. If you're not careful though, this can snowball into a series of Shield breaks that strip you of all your protection.

Up to 30, 40 and 50 max Shield can be reached, and +15%, +30% and +45% damage resistance for each level, respectively.

 Strength Taker can make it even easier to keep your Shield from breaking, due to how it decreases enemy damage and increases your max Shields even further.

**Level 3 bonus**: stacks lost on Shield break decreased from 2 to 1.

## Notable Interactions

* Paranormality makes it extremely hard to lose the stacks, since your Shield breaking is typically lethal.
* Flesh and Bones prevents losing the stacks on Shield break, since you have no Shields in the first place.
* Backup Shield will still lose Aura Protection stacks, even though Shields are immediately restored.

## Update History

* 10/21/2023 update: Changed -3/6/9% DMG Taken to +3/6/9% DMG Resistance.
* 08/29/2022 update: Added to the game.
Furious Wave

### Effect

Flying sword has a 40% chance to deal double DMG, and there is an additional 20% chance to deal 3 times the DMG when hitting enemies who are marked by [Fatal Bloom].

Furious Wave is an Ascension.

Flying swords have a chance to deal double damage. If the enemy hit is also marked by  Fatal Bloom, there is an extra chance to deal triple damage. This results in an average of +40% damage output, or +80% if an enemy is marked.

Can work well with  Blade of Bloom which summons flying swords upon marking an enemy, and  No Escape which causes flying swords to home in on marked enemies.

Due to its **multiplicative** nature, with no points in  Epic Swordcraft the effective damage increase is lower than a single point in said ascension. However its damage can become higher when Epic Swordcraft is level 2 (when unmarked) and level 1 (when marked).

## Trivia

* When Furious Wave activates the damage number will be orange for double damage or purple for triple damage, similar to lucky shots.
Corrosion Shard

Corrosion damage +25%, and immune to the negative effects of decay effect. The additive effect is doubled while in decay effect.

Enhanced ( 80?): Corrosion damage +75%, and immune to  the negative effects of decay effect.

### Unlock

Unlocked by default.

Corrosion Shard is an Occult Scroll.

Adds +25% damage to any  Corrosion? attack and renders you immune to the slow effect of  Decay?. When under the  Decay? effect, the damage bonus is increased to +50%.

Enemies the scroll is effective against:

* Corrosion Bomber, Elite Lizard,  Ichthyosaurus Offspring and  Yoruhime-Maru leave Corrosion areas
* Elite Arsonist uses a Corrosion flamethrower attack

See also  Flame Shard and  Lightning Shard.

**Enhanced**: Increases corrosion damage bonus from +25% (or +50%) to a constant +75%, regardless of Decay effects on you.

## Synergies

### Positive

* Corrosion Enthusiast also provides -20% damage taken and +40% movement speed while under the Decay effect, and prevents the slow effect from inflicting Decay on yourself.
* Thorny Carapace deals increased damage.

### Reduced Positive

* Snow Boots immunity to slow effects conflicts with Corrosion Shard, offering no additional bonus against Decay's slow effect.

## Update History

* 01/21/2022 update: Enhanced version added.
Elite Monk

> "*The Elite Monk, with powerful demonic aura, is the leader of the Nihilation Monks. Besides possessing the ability to life steal, he is able to heal others by life steal as well.* "
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Elite Monk is an enemy found in Duo Fjord. It is the elite version of the Nihilation Monk.

Elite Monk has 3 attacks:

* Teleport near the player before creating a massive area of effect that constantly deals damage all players inside it. Damage starts low but builds up quickly over 1s. This attack rapidly heals the monk. If all players leave the area, the monk teleports away.
* Teleport near an enemy and doing a similar attack to the above, however instead of creating an aura that hurts players, it creates an invisible aura that slowly heals nearby enemy  Health?.
* Briefly charge up and fire 3 magical balls that slowly move towards the player, dealing extremely high damage.

Elite Monks will attempt to teleport away in order to save themselves if they take a large amount of damage, even while attacking.

The area of effect for their life-steal aura is even larger than their regular counterpart, making it even harder to escape. Additionally the attack may appear without warning, which can trap the player against walls with no quick way to escape. If this happens, death may be inevitable unless you can deal enough damage to outdo the Elite Monk's healing and higher health, or have enough movement speed to get away in time.

Elite Monks will very rarely attempt to heal other nearby enemies, often preferring to attack players. When they do decide to heal other enemies however they are extremely vulnerable, since they stand still and will do no damage to players.

The magical ball attack, while extremely high damage is usually negligible due to the distance monks tend to teleport to when they use it, as well as the slow travel speed of the magical balls.

## Unlocks

Elite Monk will unlock the following items:

* Surprise Bonus: when killed 3 times.
Elemental Torment

+20% Lucky Shot Chance against enemies affected by Elemental Effect.

Enhanced ( 40?): +20% Lucky Shot Chance against enemies under an elemental effect; There's a 20% chance to apply an elemental effect when hitting an enemy not affected by any elemental effect.

### Unlock

Unlocked by default.

Elemental Torment is an Occult Scroll.

It is only effective with a way to inflict elemental effects, otherwise the scroll does nothing.

**Enhanced**: Enemies that are not under an elemental effect have a 20% chance to have a random elemental effect applied to them when hit. This allows its Lucky Shot Chance bonus to work even if you have no elemental weapons.

Elemental weapons also have a chance to apply a random elemental effect as well. This allows all elemental weapons to occasionally create fusion effects by themselves.

## Synergies

### Positive

* Crown Prince's  Smoke Grenade and  Lei Luo's  Chain Lightning can inflict elemental effects.
* Scrolls that can inflict elemental effects include  Thunder Screen,  Magnetic Coil,  Thorny Carapace,  Blazing Hoop and  Realm of Corrosion.
* Elemental Relic increases damage after killing an enemy affected by elemental effect.
* Elemental Bestowment restores  Health? and ammo after inflicting an elemental effect.
* Elemental Convergence increases damage for every enemy affected by elemental effect.
* Elemental Weave guarantees elemental effects briefly after swapping weapons.
* Elemental Power spreads elemental effects further.
* Elemental Magazine deals +50% weapon damage when inflicting an elemental effect.

### Negative

* Elemental Curse reduces the chance to inflict elemental effects.
Acidominance

### Lv.3

+120% Corrosion DMG, and a crit hit will create a toxic cloud equivalent to a detonated smoke grenade (Each enemy triggers at most once every 3s).

Acidominance is an Ascension.

Increases the damage of any weapon, scroll or skill that inflicts  Corrosion? damage. Including  Smoke Grenade .

The bonus will **not** affect non-corrosion weapons with the ✦ *Element share*(full text) inscription, even when paired with a corrosion weapon.

**Level 3 bonus**: hitting an enemy's weak spot will create the effects of a  Smoke Grenade on their location, **including all improvements** by other ascensions. This can be done with any damage type, it is **not** restricted to Corrosion weapons.

Additionally, toxic clouds can be created on an enemy once every 3 seconds, making it especially effective when fighting tough enemies. With the right bonuses, multiple clouds can affect the same enemy at once.

## Update History

* 01/21/2022 update: Level 3 effect can now apply once every 3 seconds, instead of only once.
Fisherman

> "*Fishing experts wandering in the Hyperborean area. Their skills in fishing are only matched by their ability to manipulate explosives.*"
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Fisherman is an enemy found in Hyperborean Jokul.

Their only attack is to throw an explosive fish at the player which detonates shortly after landing or instantly upon hitting the player. Afterwards they move to a new spot to throw another explosive.

Explosives are thrown in an arc that's affected by gravity. Explosives have an aura around them, warning you about their area of effect. Unlike Grenadier explosives, there are no visual effects if you're within an explosive's AoE.

If necessary, the explosives thrown can be shot down, causing them to detonate harmlessly.

### Reincarnation 9

On Reincarnation level 9, Fisherman bombs detonate quicker and inflict 1 second of slowing effect.
Elite Assassin

+10% DMG Dealt for each elite or boss you defeated or assisted in defeating

Enhanced ( 60?): +10% DMG Dealt for each elite or boss you defeated or assisted in defeating in the entire run.

### Unlock

Unlocked by default.

Elite Assassin is an Occult Scroll.

The scroll will only count elites and bosses killed or assisted in killing after collecting the scroll, therefore it's better when it's found early in the run.

The scroll does not count elites defeated through environment (like explosive barrels).

It is recommended to enter any vault found, as they may contain elite enemies.

In multiplayer, elites and bosses count if the player has dealt any damage, even if the finishing blow is done by others.

Bosses with "Cloning" attribute spawn two clones upon death. Killing them also counts towards the scroll's effect (so a cloning boss potentially gives +30% damage bonus). Note that similar to cloning elite enemies, the clones do not spawn if the boss is killed as the last enemy in the area.

**Enhanced**: Includes elites and bosses you've killed or assisted in killing before picking up the scroll.

## Synergies

### Positive

* Weapons with the ◆ +40% total weapon DMG against elites and bosses inscription can help the scroll gain more damage.

## Update History

* 11/18/2021 update: Enhanced version added.
Gold Medal

Recover 15% Max Shield/Armor when you use Primary Skill or Dash.

Enhanced ( 80?): Recover 15% Max Shield/Armor when you use Primary Skill, Secondary Skill or Dash.

### Unlock

Kill Heavy Crossbowman 50 times on elite or higher difficulty.

Gold Medal is an Occult Scroll.

After  Dashing or using Primary Skill,  Shields? or  Armor? is restored by 15% instantly.

Dashing repeatedly can help keep them high even when taking constant damage.

**Enhanced**: Using Secondary Skill also restores Shields/Armor, allowing very rapid restoration if secondary skills are repeatedly used.

## Synergies

### Positive

* Li's  Spiritual Flame is not managed by standard skill cooldown, allowing it to repeatedly be cast to restore Shields every time.
* Terminal Lucidity will reset skill cooldowns on high damage, allowing quick restoration of shield/armor.
* Abnormal Speed will partially regain its effectiveness.
* Advanced Joggers decreases dash cooldown by -50%.
* Thunder Screen can activate repeatedly if Shields/Armor are constantly restored after breaking.
* Paranormality doubles maximum Shields/Armor, doubling the scroll's effectiveness.
* Magic Watch has 33% chance to instantly reset cooldown of dash or primary skill.
* Propulsion Device allows up to 3 dashes in quick succession.
* Reinforced Eggshell decreases damage taken by -30% when Shields are not 0.
* Ancient Timer decreases primary skill cooldown by -50%.
* Flowing Time can help reset cooldown time faster.

### Reduced Positive

* Resolute will be disabled after dashing or using your primary skill.

### Mixed

* Energy Storage increases primary skill capacity by +1, but also increases the cooldown by +30%.

### Nullified

* Flesh and Bones converts all Shields/Armor to Health, making this scroll useless.

### Negative

* Ostrich Rider increases dash cooldown greatly.

## Notes

* Reactivating  Fatal Current with  Magical Supply does not grant 15% Shield each time it is triggered.
Double Exhilaration

Secondary skill Capacity gets doubled.

Enhanced ( 60?): Secondary Skill Capacity gets doubled, and there's a 50% chance to not consume any use upon using secondary skill.

### Unlock

Unlocked by default.

Double Exhilaration is an Occult Scroll.

The scroll increases second skill capacity by +100%, including  Expert Proficiency and any ascensions that increases base capacity. The bonus is additive with other effects that multiply capacity such as  Endless Assault.

**Enhanced**: Also grants a 50% chance to not consume a secondary charge, further doubling the effective capacity as well as the effectiveness of any  Supplies picked up.

## Synergies

### Positive

* Brutal Gloves increases Secondary Skill damage.
* Extra Surprise provides more Secondary Skill pickups from enemies.
* Energy Sandals increases Secondary Skill damage after dashing.
* Skill Booster increases Secondary Skill damage from critical hits.
* Untold Effort and  Clumsy Throw doubling secondary consumption is less restricting with higher capacity.

### Reduced Positive

* No Retreat requires more charges to be used up before activating.

### Negative

* Ancient Timer restricts secondary skills with a 3 second cooldown, making it harder to make use of the higher capacity.

## Update History

* 08/29/2022 update: Effect changed from "double" (multiplicative) to "+100%" (additive).
Old Belt

Ammo capacity -20%.

Old Belt is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

Does not decrease magazine capacity, only reserve ammo carried.

## Synergies

### Positive

* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Magic Magazine,  Genesis,  Ammo Recoverer,  Bloody Ammo and  Deft Hands will help counter the effects.

### Reduced Positive

* Bullet Light will empty reserves faster.
* Advanced Depot has less reserve ammo to use and will empty reserves faster.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.
* Against the Flow recovers ammo while shooting enemies, however reserves empty faster when not shooting enemies.
Flowing Wind

While moving, the faster you move, the more DMG Resistance you gain. (up to +20%)

Enhanced ( 60?): While moving, the faster you move, the more DMG Resistance you gain (up to +20%) and the higher DMG you deal (up to +50% weapon and skill DMG).

### Unlock

Unlocked by default.

Flowing Wind is an Occult Scroll.

Constantly moving will allow you to increase your damage resistance, by up to +20%. Standing still however will do nothing.

**Enhanced**: Also grants up to +50% weapon and skill damage while moving.

## Synergies

### Positive

* Improved Clip increases movement speed by +25% until reloading.
* Resolute increases movement speed by +50% while Shields are 0.
* Abnormal Speed increases movement speed by up to +30% depending on  Shields?.
* Decay Driver increases movement speed by +20% when hitting an enemy under  Decay?.
* Tactical Reload increase movement speed by +30% while reloading.
* Strategic Advantage increases movement speed by +40% after dashing.
* Ostrich Rider increases movement speed by +50%.

### Reduced Positive

* Rock-Hard Determination is less effective while moving.

### Mixed

* Corrosion Enthusiast decreases movement speed by -30% while under Decay, but increases it by +40% if the effects of Decay are ignored.

### Negative

* Heavy Shield decreases movement speed by -10%.
* Old Battle Boots decreases movement speed by -10%.
* Heavy Burden decreases movement speed by up to -20%, based on maximum Health and Shields/Armor.

## Update History

* 10/21/2023 update: Changed from -20% DMG Taken to +20% DMG Resistance.
Fire Lizard

> "*A lizard tribe that excels in witchcraft and flame manipulation. They have a powerful body unlike other wizards and attack enemies who try to approach them with their bone staves.*"
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Fire Lizard is an enemy found in Anxi Desert.

Fire Lizard has 3 attacks:

* Charge up briefly before throwing a fire orb at the player in an arc, dealing  Fire? damage upon contact. Hitting the ground will leave a pool of fire.
* If the player is close enough, they will throw a fire orb with a shorter charge time.
* If the player is too close, they will strike them in melee with their staff.

Fire Lizards can still be dangerous even if they miss, due to the lingering pools of fire that their fire orbs leave. If the player prefers freedom of movement, killing them quickly is a good option.

Alongside Fire Lizards, there are 2 other types:

* Lightning Lizard: deals  Lightning? damage and leave pools of electricity instead.
* Venomous Lizard: deals  Corrosion? damage and leave pools of acid instead.

### Reincarnation 9

On Reincarnation level 9, Lizards will throw 3 elemental balls out in a spread, making it significantly harder to avoid getting hit and leaving more lingering pools. Additionally they will attempt to dodge attacks more often.

Bug: The bonus currently only sometimes applies to Fire Lizards, and never to Lightning and Venomous Lizards.

## Unlocks

Fire Lizard will unlock the following items:

* Radioactive Gauntlet: when killed 20 times as Venomous variant.
* Vindictive Nature: when killed 20 times as Lightning variant on elite or higher difficulty.
* Terrific Crossfire: when killed 20 times as Venomous variant on elite or higher difficulty.
* Fire Dragon: when killed 40 times with  Fire? damage as Fire variant.
Blade of Bloom

### Effect

Marking an enemy with [Fatal Bloom] summons flying swords that randomly strike marked enemies.

### Lv.1

Summons flying swords that are equal to 100% of current [Blade Heart] stacks.

### Lv.2

Summons flying swords that are equal to 200% of current [Blade Heart] stacks.

### Lv.3

Summons flying swords that are equal to 250% of max [Blade Heart] stacks.

Blade of Bloom is an Ascension.

Using  Fatal Bloom to hit an enemy will summon flying swords, the amount being based on Blade Heart stacks. Higher stacks at the time of marking will summon more flying swords. The skill must be cast in order to summon flying swords. Causing additional Fatal Bloom hits or marking in another way will not work.

Example: At 6 Blade Heart stacks, level 1 Blade of Bloom will summon 6 flying swords, level 2 will summon 12, and level 3 will summon 15.

Swords will be split among all marked enemies randomly, making it somewhat less effective against groups.

 Luminous Heart increases minimum and maximum Blade Heart stacks, increasing the number of swords summoned.  Sword Shadow however does not increase the number of swords.

Additionally, flying swords are treated like ones from  Swords Out, gaining no bonus from  Glowing Bloom or  Thorny Bloom, instead benefiting from  Epic Swordcraft,  Amplified Sword,  Furious Wave,  Ice Blade and boosting  Sword Enthusiast and  Sword Guard.

**Level 3 bonus**: summons flying swords based on **maximum** Blade Heart stacks, not current. This allows it to be fully effective at all times.

## Notable Interactions

* Flower Chain and  Blossom Enthusiast will not cause any flying swords to be summoned upon marking an enemy.
Suicide Device

### Effect

When Iron Wing has not been defeated, it starts assembling a backup mecha. Once the backup mecha is fully assembled, it will self-destruct when the Primary Skill is used or when Iron Wing is defeated, dealing damage to enemies within a 10m radius. Triggering self-destruction with the Primary Skill will refund the cooldown of the Primary Skill.

### Lv.2

Deal Max HP of Iron Wing \*30 DMG. -25% time to assemble backup mecha.

### Lv.3

Deal Max HP of Iron Wing \*50 DMG. -50% time to assemble backup mecha.

Suicide Device is an Ascension.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Does mecha building stop when Iron Wing is knocked down?
While  Iron Wing is alive, it takes 20 seconds to assemble a backup mecha. When it is ready, using  Mecha Drop/ Redeployment or Iron Wing being defeated will cause it to self-destruct, dealing massive damage to enemies within 10 meters, based on Iron Wing's maximum  Health?.

Iron Wing will then continue to fight almost immediately afterwards, and will begin assembling a new backup mecha. Additionally if Mecha Drop/Redeployment was used to trigger the self-destruct, its cooldown will be refunded, effectively granting a free use.

At level 2 and 3, assembling a backup mecha takes less time, requiring 15 and 10 seconds at levels 2 and 3, respectively.

Triggering self-destructs can be extremely devastating if Iron Wing's Health is massively increased, such as through  Wood Armor or obtaining many ascensions.

It should be noted however that Nona will be vulnerable to enemy retaliation in the brief moment that Iron Wing is destroyed, especially if the intention was to use Mecha Drop to taunt enemies.
Elite Horsehead

> "*An extremely rare type of terracotta soldier. Demonic aura fills their giant bodies and makes them stronger than most ordinary Horseheads.*"
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Elite Horsehead is an enemy found in Longling Tomb. It is the elite version of the Horsehead.

Elite Horsehead has 2 attacks:

* Swing its sword, creating 3 energy waves that moves towards the player in a spread.
* If the player is close enough, it'll perform a shield bash, shoving the player back. This attack is used over the summoning below.

Every now and then Elite Horseheads will summon a group of Crossbowmen to assist them. These Crossbowmen have  Shields?, unlike regular versions. In Multiplayer, more Crossbowmen are summoned. The Elite Horsehead will also summon more Crossbowmen based on its missing health, summoning one additional Crossbowman at 50% Health, and and 2 additional ones at 25% health. (In multiplayer, even more will be summoned based on missing health.)

Elite Horseheads always appear with a massive physical shield similar to their normal counterparts, which is capable of blocking attacks. When directly facing the player, it is completely protected from most weapons. The shield is indestructible, so the player must use another method of dealing with it.

* When attacking, the Elite Horsehead will briefly move its shield out of the way, exposing it to all weapons.
* Use  Crown Prince's  Energy Orb to hold it in place, then move around to target its weak spot.
* Use secondary skills.
* Use  Explosion?s or piercing weapons such as  Prism or  Piercing Flame.
* In multiplayer, it can only face towards one player. Another teammate can then target its weak spot.

### Mobile Version

The 3 energy waves created when swinging its sword have a wider spread, giving more room to dodge.

## Unlocks

Elite Horsehead will unlock the following items:

* Resilient Life: when killed 3 times.

## Notes

* The Crossbowmen that are summoned should not be underestimated, as their inaccurate yet rapid attacks can quickly make the entire room a hazard to deal with. Compared to the Elite Horsehead's slower attacks, they are far more likely to kill you, so should be dealt with as soon as possible.
Reinforced Eggshell

+15% DMG Resistance when your Shield/Armor is not 0; -15% DMG Resistance when your Shield/Armor is 0.

Enhanced ( 60?): +15% DMG Resistance when your Shield/Armor is not 0.

### Unlock

PC: Kill Lu Wu 1 time on elite or higher difficulty.

Mobile: Kill Desert Coyote 20 times.

Reinforced Eggshell is an Occult Scroll.

When your  Shields? or  Armor? are higher than 0, you gain +15% damage resistance. However, if your Shields/Armor are broken, damage resistance decreases by -15%.

This scroll encourages keeping Shields/Armor up at all times to lower damage and to prevent damage from being increased when they break.

**Enhanced**: Removed the -15% damage resistance penalty when Shields/Armor is 0.

## Synergies

### Positive

* Abnormal Speed loses less effectiveness from damage.
* Persistent and  Berserk Soul have reduced downsides from having low Health if Shields/Armor don't break.
* Paranormality sets maximum Health to 1 while doubling Shields/Armor, improving the effectiveness of the benefits while removing the downside.
* Silver Medal causes Shields to start recharging immediately after killing an enemy or destroying an object.
* Gold Medal partially restores Shields/Armor after dashing or using your Primary Skill.
* Deadly Curse decreases Health by -75%, which is negligible if Shields/Armor doesn't break.
* Backup Shield restores 40% Shields/Armor when it breaks, keeping them active for longer.

### Reduced Positive

* Veteran increases maximum Health, which has reduced effectiveness.

### Negative

* Resolute increases damage taken while active.
* Fire Enthusiast inflicts  Burning? on yourself while offering no benefits to Shields/Armor.
* Flesh and Bones converts Shields/Armor to Health, permanently increasing damage taken.
* Sanguine Relic decreases damage resistance by -50% while offering no benefits to Shields/Armor.

## Update History

* 10/21/2023 update: Changed from -30% or +30% DMG Taken to +15% or -15% DMG Resistance.
* 06/24/2022 update: Rarity changed from legendary to rare.
Kung Fu Monkey

> "*An agile Snow monkey who possesses extremely keen ears and usually appears in groups.*"
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Kung Fu Monkey is an enemy found in Hyperborean Jokul. This enemy usually appears in groups of three.

Kung Fu Monkey has 2 attacks:

* Quickly strike you with a melee attack.
* Take slightly longer to perform a more powerful melee attack.

Due to their attacks only being melee, they will always charge straight towards you.

If they are too far away from you, they will perform jumps through the air, increasing their movement speed and making them harder targets to hit.

Simply keeping your distance from them is enough to stay out of harm's way. Using  Corrosion? weapons can help deal with the  Armor? faster.

### Reincarnation 9

On Reincarnation level 9, Kung Fu Monkeys have increased  Movement Speed, letting them reach you quicker.
Reverend Straik

> "It is the beginning of Man Immortal and Man Ubiquitous," said Straik. "Man on the throne of the universe. It is what all the prophecies really meant."
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**Reverend Straik**, also known as the **Mad Parson**, believes that any sort of power is a manifestation of God's will. He is perhaps the unlikeliest recruit of the National Institute of Co-ordinated Experiments, given how worldly and anti-religious many of them are. Straik is ready to obliterate that "organisation of ordered Sin called Society" by joining the N.I.C.E., and sees them as the salvation of humanity. Straik sees the Bible as a metaphor for the victory of transhumanism and the National Institute of Co-ordinated Experiments.

When Mark Gainsby Studdock objects that he must not want to preserve Society because he believes in an afterlife, Straik objects that Jesus' real teaching was justice here and now. Emphasis on an afterlife has, he thinks, emasculated and sidetracked the real meaning of Jesus' teaching. This and other beliefs make him a suitable candidate for introduction to the Macrobes. Straik was "a good man once", but became deranged by the death of his daughter.

Straik's presence is not universally appreciated at the National Institute of Co-ordinated Experiments especially not by ita figurehead Horace Jules who is an antchristian bigot.
Gourmet

Buns now recover full HP.

Enhanced ( 40?): Buns now recover full HP, and +50 Max Shield/Armor for 20s.

Gourmet is an Occult Scroll.

Buns will recover 100%  Health? instead of 30%, allowing more efficient use of them.

**Enhanced**: Picking up buns also grants +50 maximum  Shields?/ Armor? for 20 seconds.

## Synergies

### Positive

* Bluff only works at full health.
* Generosity heals teammates even more.
* Flesh and Bones and  Veteran increase maximum Health.

### Nullified

* Paranormality sets max Health to 1, making the scroll useless.

### Negative

* Devil's Covenant decreases maximum Health by -50%.
* Deadly Curse decreases maximum Health by -75%.
* Airbag automatically fills Health to full when Shields/Armor breaks, reducing the need for the scroll.

## Update History

* 01/21/2022 update: Enhanced version added.
Thunderclap Gloves

> "*Shoot a Lightning ray that spreads out from one target to another on hit.*"
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The ray has perfect accuracy, no recoil and an incredibly long effective range, however it deals very low damage per ammo consumed against single targets.

When hitting a target, **all** other targets in a very large area around it are also hit, which can greatly increase the overall damage and effect triggering when dealing with groups. It also targets enemy projectiles that can be destroyed, which can easily nullify threats such as  Ichthyosaurus Offspring's corrosion balls and  Yoruhime-Maru's large cannon shots.

## Impactful Inscriptions

* **CritX** improvements are very effective, due to the low base CritX and perfect accuracy.
* **Critical Procs** are extremely effective, it can reliably hit weak spots with a high rate of fire and perfect accuracy.
* **Elemental Procs** are very effective, it can inflict Shock on all targets hit at a 47% chance each second.

## Ineffective Inscriptions

* **Accuracy** and **Stability** are useless, it has no bullet spread and no recoil.
* **Magazine** increases and **Reload Time** decreases have little benefit without rate of fire increases.

## Possible Exclusive Inscriptions

◈ +3m AoE Range. Enemies inflicted get hit once again at 50% usual DMG. is Thunderclap Gloves' exclusive inscription. It increases the area where enemies are hit, while also making them take +50% total damage from a second hit. This further increases its potential against enemy groups, and also triggers more elemental effects and other procs.

* ◈ *+65% DMG vs any elemental effect*(full text) is decently reliable because of the weapon's 47% average chance to inflict Shock each second.
* ◈ *+15% total DMG each elemental effect*(full text) stacks at a decent rate, stacking faster when hitting multiple enemies.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks very quickly, greatly boosting the weapon's low damage. It stacks even faster when hitting multiple enemies.

## Notes

* With the unique nature of firing a constant beam, each time the fire button is held it is intentionally considered as only 1 attack. Due to this, many things can work in its favor or are disabled/don't work due to exploits and problems. Favorable effects include  Wait For Good and  Elemental Maestro (applies to the entire beam's duration), and ◆ *+50% Elemental Effect Chance on hit*(full text) and ◆ +0.2x CritX on each Crit Hit. (Up to +4.0x and will be reset on a normal hit/miss) (Only requires 1 hit or crit to prevent the bonus reset). Disabled things include  Energy Blade and  Lightning From Void, due to being far too powerful if they worked.
Sword Defense

Sword Defense is an Ascension.

Reduces damage taken while  Swords Out is active.

This can protect you briefly when you need to step out of cover into enemy fire to launch a wave of flying swords.

Swords Out will last longer with higher Blade Heart stacks at the time of activation, lasting anywhere from slightly under 1 second to slightly above 2 seconds.  Luminous Heart will keep Swords Out active for longer, increasing the duration of protection.

**Level 3 bonus**: prevents  Health? from dropping below 1 during this time, preventing death. However keep in mind that once Swords Out ends you will be at risk of dying once again.

If the cooldown for Swords Out is low enough this can effectively grant death immunity, since you can always have Swords Out active.

## Notes

* The protection starts as soon as Swords Out is activated, even though swords are summoned after a slight delay.

## Update History

* 10/21/2023 update: Changed -30/50/70% DMG Taken to +15/20/25% DMG Resistance.
Hyperborean Jokul

**Hyperborean** is the fourth act in *Gunfire Reborn*. The act can only be accessed after defeating  Yoruhime-Maru at least once, then returning and defeating the third boss again. It is optional to go here, and runs can instead finish in Duo Fjord.

Hyperborean Jokul is located on a massive snowy mountainside, which you climb up as you progress. Various enemies have set up camp here, building fortifications as a final attempt to stop the heroes.

The first stage has you climbing during the daytime, while the second stage you're climbing at night.

 Goblets that are found here are corrupted by demonic aura. They will only offer 1 ascension to pick from instead of 3 different ones, severely limiting your choices.

Each stage has very large rooms, giving a lot of space to battle in.  Snipers can be particularly effective at defeating enemies before they reach you.

## Normal Enemies

FishermanKung Fu MonkeyFire Jade GunnerMountain GuardElusive StalkerArctic WalrusMandrill CavalryFlying Saucer
## Elite Enemies

Elite Thunderous StalkerElite Mandrill Cavalry
Nimble Finger

### Effect

Decrease Reload Time and increase Attack Speed of Nona and Iron Wing when reloading an empty magazine.

### Lv.1

-30% Reload Time, +30% Attack Speed for 4s.

### Lv.2

-40% Reload Time, +45% Attack Speed for 4s.

### Lv.3

-60% Reload Time, +60% Attack Speed for 4s.

Nimble Finger is an Ascension.

After reloading an empty magazine, the reload time decreases. Additionally, Iron Wing and Nona both receive increase attack speed for 4 seconds afterwards. In Nona's case, attack speed also refers to Rate of Fire.

Reloading a partially filled magazine does not count for either effect.

## Update History

* 06/30/2023 update: Added to Ascension Fusion. Only heroes themselves are applied in this case.
* 06/01/2023 update: Added to the game.
Phantom Skin

Gain 1 stack of Phantom Skin every 10s. A stack is consumed whenever you take DMG, restoring 30% of your Shield/Armor. You can only have up to 3 stacks of Phantom Skin at any given time.

Enhanced ( 100?): Gain 1 stack of Phantom Skin every 10s. A stack is consumed whenever you take DMG, restoring 100% of your Shield/Armor. You can only have up to 3 stacks of Phantom Skin at any given time.

### Unlock

Kill Lu Wu 3 times on elite or higher difficulty.

Phantom Skin is an Occult Scroll.

Every 10 seconds you will gain 1 stack of Phantom Skin, up to a maximum of 3. Each stack will restore 30%  Shield? or  Armor? after taking damage.

Heavy attacks may still deal damage through the Shield/Armor recovery, while weak attacks will not deal enough damage to make full use of the Shields/Armor recovery, partially wasting it if they were already full.

Because of this, it's most effective when protecting against moderately powerful attacks, or when getting hit while Shields/Armor are empty or partially full.

**Enhanced**: Shield/Armor restoration is increased from 30% to 100%.

## Synergies

### Positive

* Abnormal Speed will retain more of its bonus after taking damage.
* Good and Evil increases maximum Shield/Armor when you are holding cursed scrolls, improving the effectiveness of the scroll.
* Paranormality doubles maximum Shields/Armor, doubling the effectiveness of the scroll.
* Reinforced Eggshell decreases damage taken by -30% when shields are above 0.
* Windrider and  Heavy Shield will not consume a stack when they negate damage.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.

### Reduced Positive

* Triple Comeback halves maximum Shield/Armor, reducing the effectiveness of the scroll.
* Bloody Ammo will deal damage when used, which can quickly remove any protection with automatic weapons.
* Lightless Shield will lose stacks at the same time, however it still completely blocks damage in doing so. The damage being blocked will make Shield/Armor recovery unnecessary if there is no missing Shield/Armor in the first place.

### Nullified

* Flesh and Bones converts all Shields/Armor to  Health?, making the scroll useless.
Scorching Rounds

Mobile: Kill Lu Wu 1 time.

> "*Bullets can cause small-area explosions upon hitting enemies.*"
>
>
>

Upon hitting an enemy, a small  Explosion? is created, possibly hitting other nearby enemies. The area of effect is small however, so enemies must be very close together to have any effect.

Other enemies hit by the explosion do not receive additional damage if a critical hit was dealt to the initial enemy. This makes it slightly less effective at dealing with close crowds than one might expect.

## Impactful Inscriptions

* **Magazine** increases are very effective.
* **Reload Time** decreases are slightly effective.
* **Stability** is very useful to diminish its high recoil.
* **Elemental Procs** are fairly reliable, it has a 49% chance to inflict Burning each second on each target the projectile or the explosion hits.

## Ineffective Inscriptions

* **CritX** improvements have very diminished returns.

## Possible Exclusive Inscriptions

Scorching Rounds has more than one weapon-specific exclusive inscription:

* ◈ There is a 33% chance to create a large explosion on crit hits (guaranteed to trigger after defeating an enemy with a crit hit), dealing DMG and Burning effect to nearby enemies causes an explosion that hits all enemies for 100% of the weapon's damage within 5 meters of the crit hit or killed enemy. It combines very well with ● *Ammo and DMG on triple hit*(full text) to refill the magazine repeatedly. Effect receives bonuses from skill damage.
* ◈ Explosion AoE +3m, and explosions generated by hitting a block share explosion bonus increases the AoE of the explosion and allows it to trigger when shots hit any solid object. This makes it work similar to a  Launcher, where near-misses will still hurt enemies.

It may instead have a common inscription:

* ◈ *Elemental orb on crit*(full text) can be used to trigger  Manipulation? or  Combustion? somewhat reliably.
* ◈ Projectiles +1, Consumption +100% increases damage output by +43%. ● -40% Reload Time increases it to +71%, ● Magazine +60% increases it to +100%.
* ◈ *+65% DMG vs any elemental effect*(full text) is fairly reliable because of its decent elemental effect chance.
* ◈ *+15% total DMG each elemental effect*(full text) stacks somewhat quickly, and even quicker when hitting multiple enemies.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks at a decent rate, and even quicker when hitting multiple enemies.

## Update History

* 06/01/2023 update: Exclusive inscription "Killing an enemy on Crit Hit causes a fiery explosion that inflicts Burning effect to all enemies in the area" changed to "There is a 33% chance to create a large explosion on crit hits (guaranteed to trigger after defeating an enemy with a crit hit".
* 06/01/2022 update: Added exclusive inscription "Explosion AoE +3m, and explosions generated by hitting a block share explosion bonus".
* 04/29/2021 update: Increased magazine from 4 to 6, increased projectile speed from 50 to 80, increased CritX from 3.0 to 3.5. The explosion range and damage can now be affected by  Ao Bai's ascensions.
Casual Gunsmanship

+20% Luck Shot Chance, but -20% weapon DMG when you don't make a Lucky Shot.

Enhanced ( 60?): +20% Lucky Shot Chance, and there is still a 20% chance to inflict a crit hit if you don't hit weak spots.

### Unlock

Unlocked by default.

Casual Gunsmanship is an Occult Scroll.

Increases your Lucky Shot Chance by +20%. However if a hit doesn't trigger a lucky shot, its damage is reduced by -20%. This damage penalty is **additive** with most other bonuses increasing damage. This means the downside ends up being negligible when combined with enough bonuses, as its effect on total DPS decreases the more bonuses you get.

It is more useful to use this scroll in combination with other Lucky Shot increases to cancel the negative side effect. However even with no other bonuses the scroll still provides a 4% average damage increase.

**Enhanced**: Removes the -20% weapon damage penalty when not landing a Lucky Shot, and adds a 20% chance to deal a critical hit if you don't deal a critical hit, making it more effective with inaccurate or high CritX weapons.

## Synergies

### Positive

* Elemental Torment increases Lucky Shot Chance against enemies under elemental effect.
* Berserk Soul increases Lucky Shot Chance when  Health? is missing.
* Fast-Loader increases Lucky Shot Chance after swapping weapons.
* Lone Ranger increases Lucky Shot Chance when far away from enemies.
* Bullet Light and  Coin Shot increases Lucky Shot Chance. Additionally their own downsides are lowered by Causal Gunsmanship.
* Good and Evil increases Lucky Shot Chance when you have no cursed scrolls.
* Ninja's Discipline increases Lucky Shot Chance over time, resetting when a Lucky Shot is triggered.
* Speedy Pursuit increases Lucky Shot Chance after dashing.
* Reasonable Luck increases Lucky Shot Chance, guaranteeing them from such a large bonus.

### Mixed

* Merciless Strike increases Lucky Shot Chance when making a critical hit, but decreases it when not.

## Trivia

* Despite having an image of an enemy getting hit in the head, it has nothing to do with landing critical hits with headshots, unless it's the enhanced version.

## Update History

* 11/18/2021 update: Enhanced version changed from 20% chance to critical hit if you don't lucky shot, to 20% chance to critical hit if you don't hit a weak spot.
Preemptive Strike

+50% Weapon DMG if magazine is full.

Enhanced ( 40?): +60% weapon DMG for the first 30% ammo in the magazine, including the first shot.

### Unlock

Kill Heavy Crossbowman 3 times in Longling-Tomb Stage 1.

Preemptive Strike is an Occult Scroll.

The bonus is not limited to the first shot after reloading a magazine. As long as the magazine is full, all shots will receive the bonus.

**Enhanced**: Increases the damage bonus from +50% to +60%, and grants the bonus as long as the magazine is at least 70% full. This lets far more shots gain the bonus without using certain weapons or having certain other effects.

## Synergies

### Positive

* Weapons that have a magazine size of 1 (including ✦ *One shot magazine*(full text)) will always receive the bonus.
* Qing Yan's  Hail of Bullets allows 3-5 extra shots to receive the bonus.
* Anything that can refill a magazine, such as  Skateboarder and  Fast-Loader.
* Advanced Depot can keep magazines full constantly, making every shot receive the bonus.

### Reduced Positive

* Dormant Bullet requires low remaining ammo to work.
	+ Ember Eruption too, but if magazine is fixed at 1, it is pure positive.
* Genesis and  Deft Hands will make it take longer before reloading.
* Bloody Ammo prevents automatic reloading, requiring a manual reload each time you wish to use Preemptive Strike again.
* Concurrent Cooldown drains the magazine constantly.

### Mixed

* Against the Flow may help keep a magazine full more often, but also may keep a magazine partially filled for longer.
Star Protection

### Lv.3

Recover 7 Shield and start Shield recovery immediately for every Astroaspect obtained or consumed.

Star Protection is an Ascension.

When obtaining Astroaspects, a small amount of  Shield? is recovered.

**Level 2 bonus**: Also applies when Astroaspects are consumed.

**Level 3 bonus**: Also immediately starts Shield recovery. This is quite effective during heavy combat for avoiding the long time to start recharging normally. With Astroaspects being obtained and consumed rapidly enough, Shield recovery will almost never stop.
Laser Gloves

> "*Shoot a laser that deals increasing DMG on the same target.*"
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>
>

The laser has perfect accuracy even at full range and instantly hits the target that it's aimed at, allowing incredibly precise shots.

Every hit on an enemy increases base damage by +1, for up to +100 extra base damage. Hitting a different enemy, missing, or reloading resets the counter.

Against large targets that can easily be hit, a high amount of stacks can be gained, drastically increasing the amount of damage that is done.

## Impactful Inscriptions

It gains average boosts from most inscriptions compared to other weapons.

* **Critical Procs** are extremely effective, it can reliably hit weak spots with a high rate of fire and perfect accuracy.
* **Elemental Effect Procs** are reliable, since it has a 43% to inflict Burning each second.

## Ineffective Inscriptions

* **Accuracy** and **Stability** are useless, it has no bullet spread and no recoil.

## Possible Exclusive Inscriptions

Laser Gloves has more than one weapon-specific exclusive inscription:

* ◈ Weapon DMG bonus for hitting the same target +100% boosts the +1 damage per hit to +2, reliably increasing damage output.
* ◈ Chance to launch a little missile when shooting grants a 10% chance to shoot a small missile which spirals around the laser towards the reticle. Damage done is 100% of the weapon's base damage, increasing damage output by about +10%. However unlike the laser, the missile does not hit instantly, and it is not homing, leading to it missing more often.

It may instead have a common inscription:

* ◈ *+65% DMG vs any elemental effect*(full text) is decently reliable because of the weapon's 43% average chance to inflict Burning each second.
* ◈ *+15% total DMG each elemental effect*(full text) stacks at a decent rate.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks very quickly, with little chance to reset the bonus due to the laser instantly hitting enemies after reloading.

## Notes

* With the unique nature of firing a constant beam, each time the fire button is held it is intentionally considered as only 1 attack. Due to this, many things can work in its favor or are disabled/don't work due to exploits and problems. Favorable effects include  Wait For Good and  Elemental Maestro (applies to the entire beam's duration), and ◆ *+50% Elemental Effect Chance on hit*(full text) and ◆ +0.2x CritX on each Crit Hit. (Up to +4.0x and will be reset on a normal hit/miss) (Only requires 1 hit or crit to prevent the bonus reset). Disabled things include  Energy Blade and  Lightning From Void, due to being far too powerful if they worked.
Achievements

Gunfire Reborn has a number of **Steam Achievements** which can be attained in game.

Currently 122 Achievements exist in total.

Note: Most Achievements cannot be unlocked when doing Daily Challenges or Spiritual Assault, with obvious exceptions that require playing on these game modes to unlock them.

## Update History

* 11/23/2023 update: Added Endless Journey and Defeated Lackeys.
* 06/02/2023 update: Added Victory of Nona, Victory of Zi Xiao, Shelter From Storm, Destiny's Choice, Never Defeated and Unwavering Preference.
* 08/20/2022 update: Added Born of Fire, Victory of Xing Zhe, Temporary Close, Spare No Effort, Deadly Strike, Legend of Crimson Fox, Soul Taker, Pragmatist, Return to the Apex and Hell Hunter achievements.
* 12/30/2021 update: Added Energy Chain, Full Force, Soaring Eagle, Thunderous Growl, Sword Dance and Blue Wave achievements.