recursal/Fanatic-Fandom huggingface dataset:
Rules

***This is the rules of the AidanWare Wiki. Only Admins can edit this page so no vandals can ruin it.***

## All Rules

### Mild

* Swearing is not allowed on the wiki.
* Don't bully.
* Don't add false info.

Breaking these rules will get a warning, 5 times = ban

### Wild

* NSFW is not allowed!
* Strong Grammar is assault. For example: All caps.
* Don't bully admins!

Breaking these rules will get will ban you all the way to 14 days! (2 weeks)

### Devilish

* ***Don't spam!***
* ***Vandalism is unacceptable!***
* ***Don't advertise or scam people!***
* ***Fetish images is never allowed!***

***WARNING: This rules are deadly! If you break these rules even once, your account will get banned from this wiki permanently!***

## Ban Levels

1-4: Warning

5-6: 1 day ban

7-8: 3 day ban

9-11: 7 day ban

12-14: 14 day ban

15 or breaking a Devilish rule: Permanent
Top It Off

### Info

*Hey! You! We got an order set at our pizza place! Just add the toppings! Not garbage!*

### Version Added

v1.4

**Top it Off** is a microgame in *AidanWare*.

## Gameplay

A boxed pizza floats near the center as various items scroll by in the bottom portion of the screen. The background is a desaturated photo of Rome. The player must add toppings to the pizza by clicking on them as they pass. Pepperoni, olives, mushrooms, and peppers are viable toppings, and selecting all of them will result in a win. However, selecting rotten milk, dirty boots, a rotten apple, or soap will result in a loss.

If all the correct toppings are selected, or an incorrect item is chosen, the TV in AidanWare will appear, donning a chef hat. Depending on the result, it will say "YAY!" or "YUCK!" accordingly.

**Level 1**: There are four items, two of which are toppings. The items pass by slowly.

**Level 2**: There are six items, three of which are toppings. The items pass by at a medium speed.

**Level 3**: There are eight items, four of which are toppings. The items pass by quickly.

## Trivia

* This microgame was called **Leaning Tower of Pizza** in development.
* The prototype of this microgame required one less topping for each difficulty, and the toppings remained static rather than moving by. This was changed as it was deemed too easy.
* The box with the pizza was planned to close upon completion, with a picture of the TV holding a slice of pizza.
* The music is a slightly modified rendition of the starting section of Tarantella Napoletana, a classic Italian soundtrack.

 v1.3 - v1.6
Nigola Megorda

Nigola Megorda was a famous vektas known for creating the famous probe known as Korida Meroza that visited the outer planets of the Holas.

## During childhood

He mainly did a lot of things kids did during his childhood, however he was raised by a rich family that took well care of him until he became old enough to live by himself.

## Astronomy

He started doing astronomy by Ophis 2, 2115 EM, as it was his dream to do such things, he created a probe known as Korida Meroza by 2119 EM as he started working on it with other astronomer's as soon he started working at his job, he started working as a astronomy due to his job liking how he knew how to build things, he retied from astronomy by Opolis 4, 2163 EM.

## Near the end of his life

By Opola 1, 2179 EM, he started to show some health problems as he got older, by Vlado 9, 2187 EM he started having heart attacks and by Ophis 6, 2188 EM, his health went down hill really bad in a blink of a eye.

## Death

By Ophis 9, 2188 EM, he had died from a heart attack and his final words was "That probe is very successful, im happy it became a successes to visit the outer planets of the Holas system."
Me Today, Mermina Now

### Info

*Anyone can become a Mermina if they focus hard enough. Just keep on clicking. It definitely gets you some strange looks, though.*

### Version Added

1.7

**Me Today, Mermina Now** is a microgame in *AidanWare*. This microgame is primarily inspired by *Prodigy Math Game*.

## Gameplay

Aidan can be seen in the Academy Elemental Towers holding a Mermina Morph Marble. The objective is to transform him into Mermina by clicking him rapidly. As the player does so, the people around him begin to pay attention to him.

**Level 1**: The player must click him twelve times.

**Level 2**: The player must click him eighteen times.

**Level 3**: The player must click him twenty-four times.

 v1.3 - v1.6
Word Brawl

### Info

*Hey, check out this cool card game! You have to defeat the consonant monsters by forming a word with the vowel heroes.*

### Version Added

v1.3

**Word Brawl** is a microgame in *AidanWare*. This microgame resembles that of board games with cards.

## Gameplay

There are cards with letters on them. Consonant "monsters" appear on the top of the screen with a gap between them. Vowel "heroes" appear on the bottom as the hand of cards.

The player must make a common word using the vowel heroes to defeat the consonant monsters. Clicking on a card will send it to the gap.

**Level 1**: The word is 3 letters long. There are 2 vowels.

**Level 2**: The word is 3 letters long. There are 3 vowels.

**Level 3**: The word is 4 letters long. There are 4 vowels.

## Trivia

* The font of the cards is Futura Bold BT, though the lowercase "j" was modified to contain a hook.
* This game was originally planned to be a pop-up. However, this was scrapped as the microgame remained too difficult, even with many nerfs from the intended difficulty levels.
	+ All levels were originally meant to have all the vowels, with Levels 2 and 3 having 1 consonant more.
	+ A remnant of this still exists, as there is an unused Hero "Y" costume.
* There was a glitch in the microgame where the word "sand" could appear in Level 2 while Level 3 could have no word at all. This was fixed in the same update.
* Initially, ten possible words could appear in each level, totaling 30 different words. Two more words were added for each difficulty level in v1.6.
	+ A Monster "J" card was added as two of the new words contained said letter.

 v1.3 - v1.6
List of Microgames

Microgames make up the main gameplay of *AidanWare*, along with any *WarioWare* fangame. The list can be used to aid in guiding through the microgames.

## Regular Microgames

* Wake Up, Slithery!
* Jumping Cube
* Tap Tap Tap
* Orb Collector
* Karate Man
* True Blue
* Bamboo Blitz
* Kinda Sus
* Just Yolking
* Pressious
* Mousey's Test
* Word Brawl
* Ad Hominem
* Fruit Panic Mini
* Top It Off
* I'll Detect That
* Finders Beakers
* Screw Your Neighbor
* Puddle Tennis
* The Shell-Out
* Jacob Bash
* Me Today, Mermina Now
* Bubble Bobble
* Sharp Ruler
* Waddle Away
* Anvil in this Mess
* lowbudget.sb3
* Mettaton Quiz
* Push-Ups...and Downs
* Let it Be
* Spare Me a Chance
* Snip It Out!
* DisOrDat
* Fillbots
* What's the Catch?

## Boss Microgames

* Obstacle Rowdy
* Hands Off!

## Think Fast Microgames

* Is It Alive?
* Sucker Punch
Waddle Away

* AidanWare
* JacobWare

### Info

*That little penguin seems to be having the time of its life! Make sure it keeps marching with the others. They might be a bit bouncy, though. (What's that in the sky...?)*

### Version Added

1.7 (AidanWare)1.0 (JacobWare)

**Waddle Away** is a microgame in *AidanWare*.

## Gameplay

There is a small blue penguin surrounded by many black penguins. The objective is to stay between the black penguins as they march by using the arrow keys.

**Level 1**: The penguins march normally.

**Level 2**: The penguins jump once in the middle of the march, though they remain on-screen. They move a bit faster during the jump, and land after 2 beats.

**Level 3**: Similar to Level 2, but the penguins jump three times, going off-screen on the second and third jumps.

## Trivia

* This is the third microgame made by Jacobkenndey.
	+ Jacob still appears in this microgame, albeit as a cameo in the sun.
* This microgame is mistakenly referred to as **Penguin Marching** constantly, which was its original name in development.
	+ As of v2.0, this old name still appears in the practice mode menu.
* There is an unused talking and angry sprite for the black penguins, likely intended for the quack sound at the start and when the blue penguin bumps into a black penguin.
	+ Both of these sprites are of the front view rather than the side view.

 v1.3 - v1.6
Mousey's Test

### Info

*Mousey is an magic engineer around those parts. Let's help him test out his newest invention, the Twineshot. Press space thrice when the time is right to charge up.*

### Version Added

v1.2

**Mousey's Test** is a microgame in *AidanWare*. It is inspired by the Scratch project *Homecome: Creatures of the Night.*

## Gameplay

The object of the game is to press space when the power bar's arrow is in the yellow zone three times. The mouse is referred to as Mousey, and facing right with a gadget called the Twineshot. A power bar also rests on the top of the screen.

**Level 1**: 30% of the bar is yellow.

**Level 2**: 15% of the bar is yellow, and the arrow moves a bit faster.

**Level 3**: Same as Level 1, but the sky randomly darkens, lagging the arrow for a beat.

## Trivia

* Mousey is a character that appears in *Homecome*.
* During development, Mousey's mouth was black when he gets shocked. This was changed to maroon in v1.21 to match that of *Homecome*.
* This microgame used to function identically to **Bamboo Blitz** when the prototype was first created.

 v1.3 - v1.6
Kinda Sus

### Info

*You're so close to winning, Red! Now is not the time for any mistakes! Just kill Brown while Purple isn't looking and it's an easy win!*

### Version Added

v0.99

**Kinda Sus** is a microgame in *AidanWare*. This is based off of a whodunnit game called *Among Us*.

## Gameplay

The object of the game is to murder a crewmate when the other is fully looking away. A red, purple, and brown crewmate appear regardless of the level. If the crewmate is killed while the other is watching, the imposter is ejected into space and the microgame is lost.

**Level 1**: Brown stands still, and Purple turns away once for a long time. There are no tricks.

**Level 2**: Brown walks around a bit, and Purple turns away twice for medium amounts of time. Purple may turn very slightly to try and trick the player.

**Level 3**: Brown walks around non-stop, and Purple turns away twice for short amonuts of time. Purple may turn away only to check back instantly.

## Trivia

* There were some color changes in v1.3 and v1.5 as new player colors were added to *Among Us*.
	+ The addition of new colors also sparked the addition of more players to the victory and defeat screens in v1.6.
* Other crewmates were initially planned to be added in higher difficulties. This idea was never tested, however.
* The music is a trimming of **Gryrow** by *Gloob(ic)*, the source of the **Techno.mp3** music clip in *Scratch*.

 v1.3 - v1.6
Team Mira Wiki

* About
* Contact
* Events
* Activities

 The **Team Mira Wiki** is a wiki for all the supporters of the Animal Jam goddess Mira.
Help us grow our wiki by participating in events, recruiting more Team Mira supporting friends, and editing pages!

We also change our wiki backgrounds to match the events happening in the community! The current events that are present are below.

If you want advice, help, or to chat with someone, you can contact the wiki admins!

```

```

Coming Up: July: Summer Break For Mira :D

We make "Team Mira Activities" every week for all the members of Team Mira!

Current Activity: https://team-mira.fandom.com/f/p/4400000000000163653
Tiriz

Tiriz is the first planet and only Chthonian planet, it is orbiting Bagulas.

## Moons

There is obviously no moons here, this is due to the very close proximity to the star.

## Size

This planet planet is the 3rd largest orbiting Bagulas.

## Past

It once likely was a very large, very massive Jovian but billions of years later all of the Hydrogen and Helium got stripped away causing the core to be the only thing left, however a atmosphere is still remaining.

## Remaining atmosphere

It's remaining atmosphere is just as thick as earth, composing of hydrogen and Helium, the skies appear beige in color, though there is a small amount of silicates in the atmosphere, it does rain rocks and iron.

## Trivia

* Most interesting planet in the whole system
* 2nd hottest planet in the Holas system.
List Of Updates

These are all of the updates. This is unfinished.

## Release

All setup was added.

Just Wake Up Slithery was added.

## v0.1

Pulsing animations were added.

A semi-complex but easy-to-reuse speed system that's much more in-sync was added.

## v0.21

The BG in Just Wake Up Slithery is now shrunken as intended.

The graphic effect for Jumping Cube's Stage is also added back.

## v0.22

A background was added for practice.

1-Ups were added.
Jumping Cube

### Info

*Hey, do you actually think that Geometry Dash is that hard? How difficult is it to just press space to jump over the spikes?*

### Version Added

v0.2

**Jumping Cube** is a microgame in *AidanWare*. It is based off of a music game called *Geometry Dash*.

## Gameplay

The object of the game is to survive by jumping over spikes. The microgame consists of a yellow cube and a tiny level in *Geometry Dash*.

**Level 1**: A level with a blue background only has a single-spike jump. The cube stands still at the end.

**Level 2**: A level with a red background has a double-spike jump and a single-spike jump. The cube keeps jumping at the end.

**Level 3**: A level with a green background has two double-spike jumps, with the last spike being raised. The cube flys into the air at the end.

## Trivia

* Unlike *Geometry Dash*, the death animation is the ghost of the cube rising upwards instead of an explosion into particles.
* Level 2 originally contained no short spikes. This was nerfed in v0.85.
	+ A second short spike was added by accident in Level 3 as well. This was fixed in v1.6.
* There was originally a bug where the cube would be frozen in the air if one pressed the spacebar near the end. This was fixed in v0.21.
* For a short duration of time, this microgame's caption was "Jump?" in Level 3.

 v1.3 - v1.6
If Mira was evil..

Here's a story about if Mira was evil! Also this a WIP probably for a long time.

## Chapter 1 - The lab

**the player in this story is a wolf.**

Mira did tests on innocent animals. She took them, caged them up, did tests, or kill them. I was talking to my friend in Jamaa when the Mira statue suddenly came alive, Mira took me and flew away.

I woke up in a place that looked like a Prison cell. I saw animals either trying to end their suffering, actually dead, or going insane. The guards were phantoms and they do tests on innocent jammers.

I was one who escaped. Anyway, back to my story. I heard screams and zapping noises. I was scared I would become one of those jammers. I flattened my ears when a coyote with bruises and cuts was thrown into my cell.

It looked like a normal coyote except with orange swirls on it. I was taken by a phantom to a weird place. You would make weird eggs and when they hatched its always a surprise if it's good or not.

I was taken back to my cell and I saw the coyote curled up in the corner. I saw the coyote lying on the ground and not moving. I got scared and tried to escape but I couldn't. the place was guarded to well.

I nudged my coyote roommate but they didn't wake up. I tried to shake them, and it worked. It woke and said "who are you?". I replied with "I forgot.."

## Chapter 2 - the escape

I talked to the coyote and decided of an escape plan. We saw a vent in our cell and tried to unscrew it with our claws. I climbed out first, then the coyote.

It was so good to feel the sunlight on my face. I ran out to a cave and decided to rest. I ran and ran and ran until I got hungry. I ate a bunny and drank from a river and kept going.

I eventually stopped at Jamaa Township, exhausted. I decided to go to a free hotel. It was Nice until the phantoms invaded Jamaa. I ran and ran to a tall mountain. I was slipping a lot, but not falling. I then ran down the mountain at full speed, knocking everything in my path over.

I was practically flying and bumped right into a fox. I kept running and got to a beach. I ate some fish then continued running. I ran to
Tap Tap Tap

### Info

*brothers and sisters, pump up the volume, pump up the volume. and do what i tell you. tap, double tap, drag, drop.*

### Version Added

v0.3

**Tap Tap Tap** is a microgame in *AidanWare*. This is based off of a mobile game of the same name.

## Gameplay

The object of the game is to perform various gestures as they appear. The microgame is similar to the game it is based off of, with a background of solid color. Actions are displayed on circles, and fade over time. Failing to perform a gesture before it fades away results in a loss.

**Level 1**: Few actions are given, limited to "tap" and "double tap".

**Level 2**: More actions are given. A "drag/drop" action may appear in two different colors.

**Level 3**: A lot of actions are given. A "can't touch" action may appear, and must be left alone to fade away.

## Trivia

* The game this microgame is based on, *tap tap tap*, is inspired by another game made by the same person, *Klikwerk*.
	+ Due to Adobe Flash's death in January 12, 2021, *Klikwerk* isn't playable on common web browsers.
	+ It can be accessed with *Flashpoint*, a large collaboration that preserves internet creations, or *The Bart Bonte collection*, a Flash game archive created by the original developer himself.
* One of the patterns in Level 3 was modified in v0.99, being deemed too easy. Ironically, its replacement was deemed too hard, and it was changed once more in v1.3.
* A private prototype of this microgame was created long before AidanWare existed. It was originally a short-length microgame and had the same music for each level.
	+ Level 1 had a single "drag/drop" action.
	+ Level 2 had a single "drag/drop" action along with a "double tap" or "can't touch" action.
	+ Level 3 had two "drag/drop" actions.

 v1.3 - v1.6
Ad Hominem

### Info

*My mom bought me this laptop, but it has adware in it! Could you please drag the ads away and click the play button on my YüToob video?*

### Version Added

v1.4

**Ad Hominem** is a microgame in *AidanWare*. The phrase "ad hominem" refers to an argument directed at a person rather than their logic.

## Gameplay

The microgame takes place in YüToob, a parody of the video platform *YouTube*. The player's goal is to play the video in the center by clicking the play button in the bottom left corner of the video. As pop up and cover up the play button, which must be dragged away using the mouse.

**Level 1**: Two ads appear, one of which blocks the play button. The video is of a stickman exploding, referencing Zelda CDi.

**Level 2**: Five ads appear, two of which block the play button. The video is of Pico walking in a forest and shrinking.

**Level 3**: Eight ads appear, three of which block the play button. The video is of a SpongeBob title card that references *this Scratch project.*

## Trivia

* This was originally meant to have the microgame number 2, but it was delayed to 13 for unknown reasons.
* This microgame is inspired by the Scratch project *DylanWare, Inc.*
	+ Ads initially moved around, and a BSoD was triggered when clicking an ad. This was changed so the microgame wouldn't simply be a reskin from said Scratch project.
* This microgame was called Youtube Troubles in development, but this was changed upon release.
* The difficulty levels for this microgame went through a few iterations, all of which were toned down for being too difficult.
	+ Level 1 had three ads that blocked the play button.
	+ Level 2 had three ads that also moved towards the play button, even when dragged away.
	+ Level 3 had ads spawning non-stop, though not all of them blocked the play button.
		- Unlike the other levels, it was TheScarfedStickman that deemed Level 3 too difficult rather than thinkingwithshifting.
		- The only other instance of such a decision was with **Puddle Tennis**.
* One of the possible ads contains a product called *NannerFection*, a banana toaster. This is a reference to *Brownana's Banana Toasters* in *You Don't Know Jack* from 2011.
	+ Another possible ad showcases *Sgratqh*, a blatant parody of *Scratch*.
* The play button can be clicked on before ads pop up at all, though this can only be done with insanely fast reaction time.
	+ This was modified in v1.6, as the play button is now disabled until an ad spawns in.

 v1.3 - v1.6
Bubble Bobble

* AidanWare
* JacobWare

### Info

*I trapped some enemies in those bubbles I made, but I'm a little tired. Would you mind dragging the bubbles to me so they will pop?*

### Version Added

1.7 (AidanWare)1.0 (JacobWare)

**Bubble Bobble** is a microgame in *AidanWare* and *JacobWare*.

## Gameplay

The object of the game is to pop all of the bubbles containing enemies by dragging them into the Bubble Dragon present on-screen.

**Level 1**: Three bubbles need to be popped. Upon completion, Bub slides in from the side of the screen.

**Level 2**: Four bubbles need to be popped. Upon completion, a fat Blue Yoshi slides in from the side of the screen.

**Level 3**: Five bubbles need to be popped. Upon completion, Jacob slides in from the side of the screen.

## Trivia

* This is the second microgame made by Jacobkenndey.
* In *JacobWare*, the microgame received a small change, with a fix to Bub's nose being incorrectly-colored.

 v1.3 - v1.6
Elig

Elig is the only moon of Avixam.

## Temperature difference

It is the coldest object in the Temilid system, this however hasn't been fully explained but is under observation of why Elig cooled down the fastest in the system, this is expected to be fully understood within another 5 years.

## Size

It is comparable to the size of Pluto (A dwarf planet orbiting the Sun), however this moon is about 12 km bigger.

## Features

It features plenty of mountains and volcano's and there is barely to none of craters, after all the surface of this moon is very young.

## Trivia

* Only moon in the Temilid system.
* Most interesting moon outside the Holas system.
* Discovered to be the most distant major moon discovered outside the Holas system.
Spare Me a Chance

### Info

*Our RC-Jacobkenndey Bowling Pins can make bowling the funnest! Buy our pins today! (Disclaimer: They can't get up on their own.)*

### Version Added

v1.8

**Spare Me a Chance** is a microgame in *AidanWare* and *JacobWare*.

## Gameplay

The player controls the bowling pin, and must avoid the bowling ball or bowling balls that roll towards it. There are rails on the sides that block both the pin and the balls.

**Level 1**: There is one bowling ball that aims directly at the pin.

**Level 2**: The bowling ball tries to bounce off both rails before striking the pin.

**Level 3**: There are two bowling balls that try to bounce off one rail before striking the pin.

## Trivia

* The music is from the **Unlock** minigame in the mobile game *Not A Clone*.
* This is the first microgame by Jacobkenndey to be completely revamped by the co-creator. While Coin Fishing and Drawing Board have received revamps before then, they were given a second revamp much later.
* This microgame was originally intended for the Scratch project *Testware*. It wasn't chosen to be added, however, leading to its eventual repurposing.
* Levels 2 and 3 were inspired by a YouTube video created by *Zach Star* that discusses *The Laser Gun* math problem.
* Before the idea of gutter rails, Levels 2 and 3 were slightly different.
	+ Level 2 had two bowling balls that aimed directly at the pin.
	+ Level 3 had a single ball that would suddenly aim at the player again while it was still moving in its original direction.

 v1.3 - v1.6
True Blue

### Info

*Blue is the best color to exist. We don't want red, green, pink, or even cyan! We want some blue in our world!*

### Version Added

v0.7

**True Blue** is a microgame in *AidanWare*. This was inspired by the **Flashlight** minigame in the mobile game *Not A Clone*.

## Gameplay

The object of the game is to display a blue cube before the microgame ends. As long as the cube is blue by the very last millisecond of the microgame, the player wins. A cube appears with the word of its color in the center, and the player must press space to cycle through colors until they reach blue.

**Level 1**: There are four different colors.

**Level 2**: There are six different colors.

**Level 3**: There are eight different colors.

## Trivia

* Originally, there were twelve colors that could show up in game. Three more colors were added in v1.3.
* During development, the name **I Want Blue!** was first proposed, but it was changed upon addition.
* When first added, there was an instruction to press space on Level 1. This was removed in v1.1 as it was deemed unnecessary.
* This is currently the only microgame to utilize Scratch's pen system, in this case for a spinning cube.
* This is the only microgame to feature blue text in its command.

 v1.3 - v1.6
Karate Man

### Info

*Punch the objects that get thrown out at you, because the key to karate is rhythm. Keep it lighthearted but on beat!*

### Version Added

v0.5

**Karate Man** is a microgame in *AidanWare*. This is based off of a *Rhythm Heaven* game of the same name.

## Gameplay

The object of the game is to successfully punch all the objects that are thrown. Karate Joe from *Rhythm Tengoku* appears on-screen, ready to punch objects. When an object is thrown, the player must wait a beat before pressing space to punch it.

**Level 1**: Two pots and a rock appears. The background is yellow.

**Level 2**: A lightbulb followed by three consecutive pots and a rock appears. The background is pink.

**Level 3**: Same as Level 2, but there are three more pots, one of which is offbeat. The background is cyan.

## Trivia

* The music is a recreation of *Karate Man* from *Rhythm Tengoku* and *Rhythm Heaven Megamix*.
* In previous versions, Levels 1 and 2 had the rock appear a beat later. This was changed in v1.1 since it required an input to be timed directly when the bomb exploded.
* This is one of two long microgames that can never end early. The only other microgame to share this property is **The Shell-Out**.

 v1.3 - v1.6
Fruit Panic Mini

### Info

*One day, Sticki found a tree that gives out many different types of fruit. So, since he's hungry, and he has no fruits in his home, he went to go get fruit from the strange tree.*

### Version Added

v1.4

**Fruit Panic Mini** is a microgame in *AidanWare*. This microgame is based off of JPixel's *Fruit Panic*.

## Gameplay

There is a stick figure controlled by the player. He is supposedly named Sticki, and is said to want some fruit. The player must collect six fruit falling from a tree by moving him around.

If Sticki touches an anvil, he will be squashed for a small period of time, rendering him unable to collect fruit. After he gets up, he will be invincible for a short period of time before he is susceptible to anvils again.

**Level 1**: Only fruits fall from the tree.

**Level 2**: Anvils occasionally fall alongside fruits.

**Level 3**: Anvils fall more frequently.

## Trivia

* This microgame was planned to be in JPixel's WarioWare-like game, which has been placed on hold indefinitely.
* In v1.6, some tweaks were added to make the microgame fairer.
	+ Fruits and anvils now fell at their own intervals rather than an anvil periodically appearing in place of a fruit.
		- This drastically nerfed Level 3, as missing two fruit or touching an anvil used to make the game unwinnable.
	+ Invincibility frames were added after Sticki got up from being squashed by an anvil.
		- The lack of invincibility frames used to cause a chain reaction where touching an anvil would force Sticki to be immediately squashed by another anvil upon getting up.

 v1.3 - v1.6
Mulina

Mulina is the 3rd moon and smallest of Vulia

## Surface

Mulina has the brightest surface of any moon in the system, this is due to the ice on the surface on Mulina.

## Cracks

There is a lot of cracks that was created 3.5 billion years ago, it makes the surface of Mulina the 3rd oldest surface known.

## Size

It is one of the many small moons, this is due to the fact that Mulina did not collect as much material like the others.

## Trivia

* Smallest moon of Vulia.
* most reflective moon known
Pressious

### Info

*Pressing keys can use up a lot of energy. Follow the instructions and press space the exact number of times needed.*

### Version Added

v1.1

**Pressious** is a microgame in *AidanWare*. The name is a portmanteau of the words "press" and "precious".

## Gameplay

The object of the game is to press the spacebar the exact number of times specified. A statement is displayed above. After 6 beats, a check is performed to see if the directions have been followed. If so, the mcirogame is won.

**Level 1**: The player has to press space 1-3 times. The statement is simple.

**Level 2**: The player has to press space 5-7 times. The statement is more complex.

**Level 3**: The player has to press space 3-5 times. The statement has two numbers, one of which the player is told to avoid.

## Trivia

* This microgame is slightly inspired by a microgame of the same name in Bones2's *Warioware Gold* project on Scratch.
	+ Said microgame asks for Z to be pressed 3, 7, or 13 times. Essentially, it was a generic button-masher.
		- An improved version doesn't change much, as it asks for 3, 7, or 11 clicks anywhere on the screen.

 v1.3 - v1.6
Bamboo Blitz

### Info

*This samurai has been practicing his power slice. Press space when he's charged enough. HI-YA!*

### Version Added

v0.7

**Bamboo Blitz** is a microgame in *AidanWare*. This microgame looks and acts similarly to **Bam-Fu** from *WarioWare, Inc.: Mega Microgame$!*, along with several other microgames.

## Gameplay

The object of the game is to press space when the arrow is in the red zone of a power meter. There is a samurai standing next to a stick of bamboo and holding a sword. A power meter also appears on the right side of the screen, with an arrow moving up and down.

**Level 1**: 30% of the meter is red.

**Level 2**: 20% of the meter is red.

**Level 3**: 10% of the meter is red.

## Trivia

* During development, **Bamboo Cutter** and **Bamboo Slicer** were considered as viable options for the microgame name.
* The samurai was originally faceless, but he received faces in v0.8.

 v1.3 - v1.6
Finders Beakers

### Info

*Alright, class! You must mix some chemicals together to create this color. Select the tubes using the arrow keys and space bar.*

### Version Added

v1.5

**Finders Beakers** is a microgame in *AidanWare*.

## Gameplay

The player is given a beaker and some test tubes. They have to create the color shown on the blackboard on the top of the screen. Creating a different color will cause the beaker to explode, making the screen turn white, then fade to black.

**Level 1**: There are 3 test tubes, which are the primary colors.

**Level 2**: There are 5 test tubes, which are primary or secondary colors.

**Level 3**: There are 4 test tubes, which are the primary colors and a secondary color. 2 test tubes must be mixed to form the requested color.

## Trivia

* The beaker looks to be half-filled with water in Levels 1 and 2. The beaker is empty in Level 3.
* This is the first microgame to have more than one possible caption. In this case, the caption changes in Level 3.
* Three other colors were planned to appear in test tubes: pink, black, and white. This was changed as thinkingwithshifting wasn't fond of linear difficulty increases.
	+ This microgame originally used the mouse, but it was switched to keyboard as the co-developer also felt there weren't enough microgames with the arrow keys.
	+ A brown test tube was originally intended to appear, and brown used to be a possible color that could be requested. thinkingwithshifting decided that mixing two colors alone was already difficult enough, and the idea was dropped.
		- Remnants of this still exist in the microgame. There is an unused blackboard with the word "brown", a brown beaker sprite for when complementary colors are combined. and exactly one secondary color in Level 3 every time.
* There was once a poster showing the digestive system. It was replaced with a picture of noble gases to fit in better with the chemistry theme.
* This microgame has a scrapped music track of a long version, though it is currently private. It was decided the game would work better with a short timer.
* The explosion that appears when the wrong color is a very commonly used animation on Scratch, first appearing in February 22, 2010.

 v1.3 - v1.6
The Shell-Out

### Info

*Look at how fast I can shuffle these cups! I bet you can't keep track, cause it's not like all the cups are different, right?*

### Version Added

v1.6

**The Shell-Out** is a microgame in *AidanWare*. Its name is based on the phrases "shell out", which is to pay an amount of money that's usually high and unexpected, and "sellout", which is a phrase used to refer to someone that compromised their integrity or morality in exchange for personal gain, such as money.

## Gameplay

The object of the microgame is to find the character hidden inside one of the cups, similar to the shell game. The cups shuffle too fast to be tracked, but they all have different symbols.

**Level 1**: The cups are different colors, and contain basic shapes.

**Level 2**: The cups are the same color, and contain pigpen cipher symbols.

**Level 3**: Same as Level 2, but the cups rise into the air and fall down, giving the player less time to memorize their symbols. The character also moves around a bit before the cups land.

## Trivia

* Each character is a reference to something.
	+ The orange character is Orangebox, an OC by cs2388664.
	+ The stickman is Aidan, an OC by the main developer of *AidanWare*.
	+ The plant-like character is Bloomerang from *Plants vs. Zombies 2*. More specifically, this version was created by SlimySLIMEYay.
	+ Lastly, there's Mario from the original *Super Mario Bros*.
	+ Bloomerang's theme is from a fanmade version of **Boomerang!** from *WarioWare: Twisted!*.
* This is the only microgame to display a command while it is in progress.

 v1.3 - v1.6
Obstacle Rowdy

### Info

*Well, it's time to go back to Earth. It's a shame that this rocket can't stay straight. Tap the arrow keys to steer, and hold them down to boost. Make sure to look out for obstacles!*

### Version Added

v0.9

**Obstacle Rowdy** is a microgame in *AidanWare*. It is one of two boss microgames in *AidanWare*.

## Gameplay

The object of the microgame is to steer the rocket and avoid obstacles.

There is a rocket trying to reach Earth while obstacles descend from above. White obstacles stay still, light gray obstacles move in one direction, and dark gray obstacles move back and forth.

The rocket never moves completely straight up, so the player must constantly use the arrow keys to stabilize it. Holding an arrow key will cause it to turn more in that direction. Touching any obstacles or the edge will cause the rocket to explode.

If the player survives for long enough, Earth will appear as the rocket goes straight up, disabling player control.

**Level 1**: Four white obstacles first spawn, followed by four light gray obstacles. There is a final white obstacle before Earth appears.

**Level 2**: Four light gray obstacles first spawn, followed by eight fast light gray obstacles. There is a final dark gray obstacle before Earth appears.

**Level 3**: Four dark gray obstacles first spawn, followed by two waves of fast dark gray obstacles. There are two final dark gray obstacles before Earth appears.

## Trivia

* The boss is inspired by the Scratch project *RYN-Ware*. In fact, it shares the same music with one of its bosses.
* There is an unused obstacle that has an even smaller gap than ever used. This used to appear in Level 2 as an alternate in place of the diagonal gaps. It was removed in v1.1.

 v1.3 - v1.6
VIP POINTS

## ***ALL ABOUT VIP POINTS***

* ***YOU EARN VIP POINTS BY MAKING ANY IN-APP PURCHAISE OR BY UPGRADING YOUR LEVEL.***
* ***EVERY OFFER IN THE GAME SHOWS HOW MUCH VIP POINTS YOU GET AFTER BUYING IT.***

* ***UPGRADING YOUR LEVEL GIVES YOU 250 VIP POINTS.***

***NOTE:***

***1 GEM = 1 VIP POINT***

**TO ENTER YOUR VIP STATUS:**

1. **FROM MAIN SCREEN ENTER "*SHOP*",**
2. **FROM "SHOP" SCREEN PRESS "*VIP*",**
3. **ON "*VIP*" SCREEN YOU CAN CHECK YOUR STATUS AND REWARDS FOR ALL LEVELS.**

### **CHEST QUEUING**

***One of the perks given on VIP is Chest Queuing, which allows players to queue a Battle Arena Chest that will start opening automatically when the timer of the previous one is over. Any type of Battle Chest can be queued, but you can queue only one chest.***

### **VIP BADGES**

1. ***VIP - at VIP Tier 5,***
2. ***XL VIP - at VIP Tier 10 and***
3. ***XXL VIP - at VIP Tier 13.***

### **VIP TITLES**

***ONLY TITLE YOU CAN GET BY EARNING VIP POINTS IS "HEROIC IMPERATOR" BY REACHING VIP TIER 13***

***NOT ONE PLAYER IN THE GAME HAS THIS TITLE!***
Tubos

Tubos is the first major moon of Terkina.

## Atmosphere

The atmosphere of this moon is comparable to that of mars with one difference, it is made of nitrogen, it rains nitrogen during this night side of the moon.

## Size

It's size is very comparable to that of the moon, this is not the only one with a size comparable to the moon.

## Mountains

The mountains are all over the surface, there are however 10 dominant mountains that compose something weird.

## Craters

There are a decent amount of craters giving a sign that the surface is quite old.
An

This page is all about An, the giant panda from the Zoodesia Zoo!

## Biography

An came to Seri's Zoodesia Zoo on January 26, Year 1. Previously she was Ruomei of the Frontier Zoo. She was named An, for peaceful and lucky thoughts. An seemed to love cherry blossoms and swimming in the pond to cool off. Once the exhibit was made ready, An quickly explored. The zoo was opened and all seemed to be going well, until An was spotted climbing the fence! An went up and over, deciding to do some more in-depth exploring. It only lasted briefly, as she found a big, empty field rather dull. Up and over she went again back to the safety of her enclosure. This was not her lasts escape. On she climbed over again, this time being darted as she was a "dangerous animal". Poor An only wanted to roll around in some fresh grass.

An welcomed in the flamingo flock, patiently watching their own whims. She was alone, until Di Di was introduced to her on the 18th of June, Year 3. At first there didn't seem to be any connection. But An was spotted snuggling heads with him, and a romantic backdrop was in order. An and Di Di were mates, and a panda baby was on the way.

On An gave birth to her first son, Da Da. She watched over him lovingly, as the zoo was expanded.

## Description

An is a female, giant panda. She has two black ears and two black patches over each eye. She is white from her face to her back, and black from her legs to her feet. A thick, black band runs from her front arms, up to her shoulders, and across her back to connect to the other side.

## Personality

An has a very curious personality. She loves to explore, as Seri found out when she escaped twice. But An is also a loving and caring mate and mother.

## Family History

While not much is known about An's life before Zoodesia Zoo, she has a rich legacy with Seri!.

### Parents

We don't know anything about An's parents. Because she came from the Frontier Zoo, she may have been auto generated.

### Littermates and Siblings

We don't know anything about An's littermates and siblings, if she had any. Chances are it is not likely because panda moms only have one or two babies at a time.

### Mates

An's mate is Di Di. He arrived on June 18, Year 3 and they mated on January 9, Year 5.

### Children

An had a single baby boy named Da Da on October 9, Year 6. He was probably born before then, but Seri just didn't notice.
Polly Pocket Wiki

**Welcome to the Polly Pocket Wiki!**
We're a collaborative community website about Polly Pocket that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Project Viga Wiki

**Welcome to the Project Viga Wiki!**
A wiki dedicated to my main system

We're a collaborative community website about Project Viga that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Huvina

Huvina is the 9th planet of Holas.

## Moons

It has one major moon.

Truvon - A moon sized object, it is fairly volcanic, it is Huvina's brightest moon.

This ice giant has a total of 15 moons.

## Appearance

It shares a appearance mixed with Uranus and Neptune combined, there is 3 very notable bands each containing 2-3 storms, the biggest is the Great Cyan Spot, it is 1.15x bigger than earth, the planet has a Very nice shades of Blue and Cyan.

## Past

Approximately 5.96 billion years ago the ring system disappeared from more moons forming around this object, this theory from the Vektas is still being investigated to see if it turned out true.

## Trivia

* One of the larger ice giants.
* Denser than Terenia.
Matril

This page is all about Matril, the greater flamingo!

## Biography

Matril (formerly Elham of an unknown zoo) was adopted on July 22, Year 2. She was admitted into the Panda Mountain exhibit at Zoodesia Zoo, where An, Queen, Wish, and Legend were already living.

## Description

Matril is a white flamingo with pink wings, legs, and the upper portion of her beak. The lower portion of her beak is black and she has golden eyes.

## Personality

Matril has not shown a dynamic personality.

## Family History

Unfortunately, Matril does not have much of a family history.

### Hatchmates and Siblings

Nothing is known about Matril's hatchmates and siblings if she had any. It is unlikely she had any hatchmates because flamingo moms tend to only lay one egg at a time.
Legend

Read on to find out more about Legend, the Greater Flamingo.

## Biography

Legend (formerly Farah of an unknown zoo) came to Zoodesia Zoo on July 22, Year 2. Legend went to the Panda Mountain exhibit where An, Queen, and Wish were residing. Legend was the fourth animal to come to the zoo and the third Greater Flamingo. Legend mated with Mark Jay on December 18, Year 3. The tender moment was captured on screen. On January 4, Year 4, Legend gave birth to Abriana.

## Description

Legend is a white flamingo, with pink wings, legs, and the upper half of her beak. She has a black beak tip and gold eyes.

## Personality

Legend has not shown a dynamic personality.

## Family History

While not much is not about Legend's past, she does have a rich legacy.

### Hatchmates and Siblings

Nothing is known about Legend's hatchmates and siblings. It is unlikely she had any hatchmates as flamingos only have one egg at a time.

### Mates

Legend's mate is Mark Jay and they mated on December 18, Year 3.

### Children

Legend gave birth to a healthy baby girl on January 4, Year 4. Her name is Abriana.
Temple Red Eyed Tree Frog

## About Temple Red Eyed Tree Frog

The Temple Red Eyed Tree Frog is a mythical sub species of the Red Eyed Tree frog , an animal found in the lowlands and on slopes of Central America and as far north as Mexico. The Temple Red Eyed Tree Frog is said to be an extremely rare animal found in the South American Temples . The small pools around the temples are said to be the most common place to find the frog. Seri! created Jungle Expedition as a research center to find out more about the tree frog.

### Diet

The Temple Red-Eyed Tree frog's diet is unknown . Red-eyed tree frogs are carnivores, feeding mostly on insects. They prefer crickets, flies, grasshoppers and moths. Sometimes, they will eat smaller frogs. For tadpoles, fruit flies and pinhead crickets are the meals of choice. This may be the same for the Temple subspecies.
Wish

If you loved Wish, the Greater Flamingo, then read on!

## Biography

Wish (formerly Jawaad of an unknown zoo) was first moved into the Trade Center behind camera. He was the second flamingo to be entered into the Panda Mountain exhibit at the Zoodesia Zoo, which he did on April 3, Year 2. He was the second flamingo to arrive, only a few seconds/days after Queen. He roamed the exhibit that they shared with An, the giant panda. At an unknown date, he presumably mated with Queen. She gave birth to a healthy baby girl named Acorn on December 26, Year 2.

## Description

Wish has a white body with pink wings, legs, and upper beak. He has a black beak tip that goes to the middle of his beak. Wish has golden eyes.

## Personality

So far, Wish has not seem a dynamic personality.

## Family History

While not much is known about Wish's past, he does have a rich legacy at the Zoodesia Zoo.

### Hatchmates/Siblings

Nothing is known about Wish's hatchmates or siblings. It is unlikely he had any hatchmates because flamingo pairs only have a single egg at a time.

### Mates

While it isn't known for sure, Wish may have mated with Queen.

### Children

Wish may have parented a baby girl named Acorn. She was born on December 26, Year 2.
Juan

*would translate this to Swedish but the Juan only know of English*

**History**

The Juan have for 2000 years feasted on Uno Bro Taco. The taco chain did well in the Juan culture, but it would only really take of when it changed it's brand to "Dos Bros Tacos". The Juan took this as a sign that the tacos had become twice as good, using the logic that "2 > 1". They became so obsessed with the tacos that their entire species transformed into taco loving men, only able to say "Juan", "Dos Bros Tacos!", "Nacho" and "Buenos Dias!"

**Evolution**

The Juan only eat Dos Bros Tacos, and have thus evolved for that purpose. They haven't acquired ears, a nose nor eyes. This has allowed the Juan to develop other techniques such as psychedelic powers and telepathy.

**Language**

Even though the Juan are only to physically say four different phrases, their telepathy powers allows them to communicate in a language too complicated for anyone to understand. Words in the language, written by a Juan on paper, (an effective way of communicating with the species) include words such as "Hola" and "Ay Caramba".

**Aggression**

The Juan are mostly peaceful, but will kill anything in it's path upon the sight of "Cheez Its".