recursal/Fanatic-Fandom huggingface dataset:
Dungeon Crawl

### Starting requirements

* Got arrested willingly or failed to defeat the fyrd who arrested with violence.

## Rewards

### Reward first ending

* Regained your freedom
* 5 skill points.
* Opportunity to loot items from coffins underneath the church, which are quality equipment.

**Dungeon Crawl** is an optional Northumbrian storyline quest which has to be finished successfully to keep the game going. During Ghosts of the Empire, the thegn got arrested by failing to defeat the hyrd or willingly let him- or herself got arrested upon entering Eoforwic (York).
Your remaining hirdmen try to rescue the thegn of Skjern from the dungeons of Osred II.

## Rescue the thegn

While the Thegn of Skjern enjoys the prison life by receiving a moderate laceration to the chest, his/her faithful hirdmen begin the rescue mission. These are your options to make the first battle easier, ordered from less to more fighting:

* If Roskva the Black is in your party, you can interact with the weak wall on your left and skip the first fight.
* If the spy from Snakes Among the Trees told you that their beloved ones have been imprisoned, you can free them after dispatching the four guards on the north. The six guards on the south will chase the fugitives.
* If Roskva is not in your party and you interact with the weak wall, you’ll knock down one of the guards on the south in a scripted event.
* Just kill everyone.

In the following dialogue, selecting "Let's see if we can expand that..." gains morale for your optimistic followers and loses morale for your pessimistic ones, while "Sounds like a long-shot..." has the opposite effect.

After that, you’ll have to fight the group on the north-east, where the thegn’s cell is located. If Nefja Holmunardottir and Aife are members of the rescue party, they can sneak up to the two guards and kill them, before the others guards grab their weapons. The door to the thegn's cell can be swinged open during the fight. The other captured hirdmembers can be liberated after the battle.

Interact with the cracked wall, loot the crypt and proceed to the next room. The equipment includes an aventail helmet (20 durability), chainmail (65 durability), and pattern-welded single edge sword and spear. You’ll conveniently find yourself in the cathedral, where you can talk with Eanbald to complete Ghosts of the Empire.

## Rewards

* Regained your freedom.
* 5 skill points.
* Opportunity to loot the coffins beneath the church and loot from containers in the dungeon.
Game terminology

**This article is a disambiguation page for Game terminology**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Game terminology** describe the terms used in the game and terms used by players. As such, game terminology also describe many **game mechanics** in short. Game terminology may refer to the following pages:

* Game terminology (Rome)
* Game Terminology (Viking)
Engraved Rusty Sword

**Engraved Rusty Sword** is a sword which can be found in Skjern Forest near the skeleton of what once was a human. The blade has the name of Egill engraved on it. In the same area, you can find a warrior by the name of Leifr Hakonsson who is looking for his brother Egill. By giving him the sword, he is willing to trade his equipment for the sword.

## In-game description

*A rusty sword found in the forest near your homestead. It's engraved with the name "Egill".*
Herb

**Herbs** are one of the nine major resources which can be only be used to produce medicine with the witchcraft skill. With witchcraft, you can turn each herb into one medicine, which is worth 20 valuables. You can turn this into a profitable enterprise if you have enough hirdmen skilled in witchcraft and keep a decent stock of herbs during your expedition.

Herbs can be obtained from:

* the homestead when the herbal glade upgrade tree is chosen;
* by trading with merchants;
* harvesting plants found in areas and;
* sometimes as loot from containers found in areas.

## Plants

You can find the following plants while you explore Denmark and Britannia:

* Foxglove gives you 1-2 herbs when harvested.
* Finule gives you 2 herbs when harvested.
* Mayweed gives about 3-4 herbs when it is harvested.

## Merchants

Herbs can be bought from the following merchants:
Electrum Khopesh

### Extra type damage

+25% extra slashing damage. +2 points extra slashing damage.-45% piercing damage. -2 point piercing damage.

### Weapon skills

Cutting slash, crippling slash and slash. One or two random skills.

**Electrum Khopesh** is an unique Sword that excels at dealing slashing damage, swings which either deal cripple or bleeding and setting enemies on fire Status effects at the expense of severily limiting piercing damage. When the weapon has no piercing skills for the two randoms slots, will basically not hurt the wielder of the blade.

### Obtaining

It can be obtained during the Second act. At some point, the Sword with Electrum Inlays (The Egyptian Queen) is found. Sextus will suggest that he is not able to work with it, unless a schematic can be found. Then travel to Memphis and find the blacksmith there (north in the area). He will sell the needed schematics to forge the weapon. Take it back to the Legion Outpost to craft the weapon, either rank II or III.

## Versions

1 point of extra slashing damage.
-45% piercing damage.
-2 points of piercing damage.
* Sword blade
* Regular salvage
* Good salvage
 III
(2-3) points of extra slashing damage.
(-45% - -30%) piercing damage.
-2 points of piercing damage.
* 45 regular salvage.
* 12 pristine salvage.
Caltrops Poison

**Caltrops Poison** are an utility item which can be used during combat to place caltrops. The poisoned variant, just like normal caltrops will be placed in the desired hex and all hexes around it. But when an enemy steps into a caltrop, they will lose two movement points and they will be poisoned.

As such, this item can be used to slow down an advancing enemy and weaken them before they enter a range in which they can attack. The first poison caltrop can be acquired on Holmgang Island during Something To Prove. More poison caltrops can only be acquired with the tinkering skill.
Ironman mode (Viking)

Ironman mode is a game mode quite common in modern video games which gives player additonal challenge to play the game. Like in many other games, the Ironman mode is an optional feature which can make the game more challenging. In Expeditions: Viking, ironman mode means that players only a single savefile for the game, thus all made choices become irreversible whenever the game is saved.

## Ironman mode

Ironman mode can be activated whenever a new game is started. It can be disactivated afterwards if the player desires so, but you will not gain the achievement related to it when it is reactivated at some point.

The ironman mode involves that only a single savefile can be used during the whole game, thus all decision are irreversible once the game saves manually or automatic. Ironman mode does not change anything else in the game.

## When the game saves automatically

The game make a savefile when you enter:

* the world map;
* an area;
* a campsite, no longer able to indirectly influence the special property of a crafted weapon or armor.
* leave the campsite automatically after the fourth shift has ended.

It does not save the game when you take a decision during quests, so you can change your decision if you want a different outcome of a specific quest. The game also doesn't make a save after a battle.

### Achievement

   If a game is finished with Ironman mode activated on any difficulty from the start until the end, the player receives the hidden achievement Beowulf.
Hedinvi Hedinsdottir

**Hedinvi Hedinsdottir** is a merchant who will appear on Orkneyjar when the power score of the homestead is at least 75. She is one of the few merchants who sells thralls and if you offer to help her, you will start the quest No Escape.

## Merchant

She is selling the following items at disagreeable prices as a merchant:

* Wood (101)
* Hides (10)
* Salvage (9)
* Valuables (
* Thralls (6)
Aife

**Aife** is a young Picatavian huntress who can join your party shortly after your initial conversation with Caustantin mac Fergusa in the second act. She wants to join your hird, so she can observe your fighting style and aid you during Mac Taidg Must Die.

## Into the Dark

In case you side with Northumbria and she is hirdmember, she will leave the hird at some point during a visit to the first campsite after Fort of the Thicket. During Into the Dark, you will find her at the side of Grianne, who you have to fight. In case you incapacitate her during the battle, she will be heavily wounded. If the party leader has some skill in healing, you can prevent her from dying from her wounds after the battle. Then you can take her as prisoner of war or let her go.
Incapacitation

During combat, characters are incapacitated when their hitpoints drop to 0 or less. This state is indicated in combat by the character writhing on the ground.

## Incapacitated Hirdmen

Hirdmen who are incapacitated during combat are not killed. Instead, they may be revived during the fight, or be left to regain consciousness at the end of the fight. The number of turns that character remains incapacitated for increases the probability of receiving an injury which then must be healed during camping.

## Incapacitated Opponents

The survival of opponents in combat may influence certain story outcomes and character's conscience. Therefore, it is sometimes useful to enable non-lethal attacks, and ensure that opponents are not being killed, and instead incapacitated.

See main article: Combat
Jungle Drums

**Jungle Drums** is the first mission you get from the governor to restore the order on Hispaniola. You are tasked to go the ruins in the jungle northeast of Santo Domingo and to remove the natives from the site, either by force or a peaceful approach.

Note: This page is a test page for the time being.

## Navigation

From the gates of Santo Domingo follow the path east until the second cairn close to the road. From there, head northwards into the jungle. It should take only about two days to reach the ruins in the jungle if you picked an efficient route, else three to reach the ruins.

## Peaceful approach

In case you want to solve the problem the inhabitants peacefully, you should select to go to the temple with your weapon sheathed. The natives will of course grab their weapon when they see you, but you should be able to convince them to leave if you can pass an easy diplomacy check. Pious party members will lose moral

## Violent approach

If a violent approach is intented, you can either enter the temple with your weapons sheathed and change your mind during the peace negotiations, or you can select to battle the inhabitants right from the start.

You can either select to fight them immediately or wait until nightfall. During nightfall, the accuracy bonuses from their ranged units and yours are lowered, but you have to fight eight natives instead of six during daytime.

## Rewards

After the inhabitants have left the temple or were defeated, head back to the governor in Santo Domingo to finish this goal.
Bounty: The Runaway

**Bounty: The Runaway** is one of the five bounty quest. For this quest, you have to travel to Yngilwood and rescue a lady from a group of robbers. They can all be found in the remains of the now abandoned camp.

When you encounter the group who has captured the lady and the two bards who she accompanied, you can solve the situation two ways: by killing the robbers or paying them (1000 valuables default, 600 valuables with Diplomacy 3) set the girl free.

When you threathen to kill them unless they hand over the girl, a battle will start. Since your party is caught by surprise, you can only move in the first turn. Move your party member as close as possible to the robbers and use the two bards to protect the lady. In the second turn, try to kill the robbers who stand between the girl. Use her grappling skill if there an opportunity, else use tactical retreat. When the girl is safe, finish the battle as you see fit.

After the battle, the girl understands that you came for her because her parents put a bounty on her safe return and will willingly go home.
Javelin tools

**Javelin tools** are crafting materials needed to craft Pila and are needed to replenish them. The pilum is ranked version and they are require 1, 2, or 3 kits for one set at their respective ranks. In order to have large amount of pila available, it's recommended to buy all javelin sets from the respective merchants in each chapter of the game.

They cost 100 Denarri for a set of tools. During the campaigns, they by the following merchants:

* Boethus in the Temple of Apollon. He sells 10 sets.
* Scrap merchant in the Court of Heaven. He sells x sets.
* Gallic smith in the Gallic village. He sells 6-7 sets.
Lawless Witch

**Lawless Witch** is Skakki's dane-axe. It's a dane-axe of the highest quality and it has the ability to deal 10% extra damage against uninjured enemies. So far, it's not known how this weapon can be acquired without using cheats, since the weapon can't be looted from his corpse when is he killed during the battle in The Princess Bride.

## In-game description

*This axe belonged to Skakki, the infamous berserker of Jelling. It is a weapon of great quality, yet in the details it is undefinably crude, as though its creator saw no beauty in its purpose.*
Gormlaith ingen Amdaigh

**Gormlaith ingen Amdaigh** is the only merchant who trades resources in the Ravine area. She is willing to trade until the homestead turns hostile against the party at some point in Wisdom of the Ancients. After the battle, whether she survived it or not, does not trade items after this.

## Merchant

She is selling the following items at preposterous rates:

* Wood (278)
* Hides (21)
* Medicine (45)
* Valuables (5552)
* Rations (301)
* Herbs (840)
* Meat (880)
Jodis' Helmet

**Jodis' Helmet** is a masked helmet which is found in the Fishing Village. The finding of the graves, along with this helmet and Sighialmr's Helmet, concludes the quest The Final Expedition. This helmet can picked from the grave without any consequences.

## In-game description

*Among the mercenaries your father hired for his final expedition were the young shieldmaiden Jodis and her brother Thorlaugr. Neiter returned from the journey.*
Cairns & Crosses

This guide information of all **cairns** (or standing stones) and **crosses** you can find in Expeditions: Viking, so you may earn the three related achievements or some extra skill points, as you gain one point for every cairn found and knocked down.

Cairns in general are only one in an area, unless it's a large area explore. Then there are more cairns to find.

## Crosses

The crosses can only be found in Britain. You can find only one cross per area, with the exception of Scarborough, where you can find two of them.
Fire and Steel

> ***'The village blacksmith could use some able help.'***
>
>

**Fire and Steel** is a short sidequest that can be activated by overhearing a conversation in the village of Scarborough between the blacksmith Wigmund Eatassunu and another villager. He is wondering where the boy he sent off for firewood has got to as he has yet to return.

* Firstly, he will require firewood, so part with 20 wood to get his forges fired up again.
* Next, he will need workable metal, so offer him 10 salvage.

Once you've given him these resources, the quest will conclude.

## Reward

* 5 Reputation with Northumbria.
* Unlocks a blacksmith in the village of Scarborough.
Capitán

The **Capitán**, or **Captain**, is the player character in Expeditions: Conquistador and commands an expeditionary force funded by the father of protagonist. But unlike followers, the player character can't enter combat or perform tasks, other than healing and does not consume rations. The main role of the player character is speaking to people and giving orders in combat from a safe distance.

## Skills

The leadership skills depend on the choices made during character creation and and on the followers who join the expedition. Almost every class give +2 to a certain leadership skill

 Healing
 Leadership
 Scouting
 Survival
 Tactics

## Romancing

Write the second section of your page here.
Carrion Eaters

* Generic Pattern-welded broadsword (33-39 damage, 9 ap and 1.3x critical multiplier).
* 20 reputation with the Gaelic faction.

**Carrion Eaters** is a short sidequest which can be starting when you enter the Doncoirre Homestead during A Gaelic Alliance. After finding the survivors and Fingualla ingen Donncoirce, her bodyguard Bressal will mention that the burned homestead is being looted by scavengers who are looking for valuables which survived the flames. Bressal wants you to remove the looters by either convincing them to leave or by using force.

With 3 diplomacy, you can strike a deal with them to leave the area in return for 400 valuables. With high Strength, you can knock out the leader and fight the four remaining looters. Else you have to fight all five of them.With a good starting position, you should be able to incapacitate three of them in the first turn and the remaining opponents in the next.

After you have removed the looters one way or the other, return to Bressal. He gives you his thanks and his sword as a reward.

## Rewards

* 3 skill points.
* 20 reputation with the Gaels faction.
* Generic Pattern-welded Broadsword (33-39 damage, 9 ap and 1.3x critical multiplier)
Alvadr's Helmet

**Alvadr's Helmet** is a steel cap helmet (tier 3) in terms of statistics. The only way to acquire the helmet is by letting Eydis Asulfsdottir join the party, since she has the helmet equipped when she joins the party. If she wears the helmet, it will provide a mental resistance bonus of 11% instead of 6%.

## In-game description

*Eydis' husband left this spangenhelm for his eldest son when he passed. She wears it now in honour of his memory.*
Civilian

**Civilian** is one of the six native classes. Unlike all other classes, civilians don't have any training in martial skills and thus lack class abilities or any other properties which gives them an advance over other classes in combat. But civilians are starting with a score of 18 in tasks, while other classes start with only 12.

## Passive skills advice

Depending on your needs in combat, it's adviced to either pick the following passive skills.

### Defensive

In case you would like to improve the offensive skills at melee of a soldier with passive skills, it's adviced the passive skills:

## Equipment

In the table below you can find information about equipment access for each rank.

 Men-at-arms
 Veteran
 Sergeant
 Lieutenant
Amazon

**Amazons** are one of the six native classes in Expeditions: Conquistador. When compared to other clases, the Amazon can be best compared to hunters and trappers, as they share the same base ranged accuracy, defense and movement. But that's where the similarities end, as the Amazon is also very effective in melee damage, since they deal 45 base damage with daggers compared to 20 of hunters and trappers

The amazons also have more skills which can be used in melee combat, while the others have skills mostly used in ranged combat. But unlike those classes, the amazon has no access to light armour and can only use five equipment for armour.

This unit can either master patrolling or hunting if limited to veteran rank.

## Passive skills advice

Depending on your needs in combat, it's adviced to either pick the following passive skills.

## Equipment

In the table below you can find information about equipment access for each rank.

 Men-at-arms
 Veteran
 Sergeant
 Lieutenant
Actions

**This article is a disambiguation page for Actions**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Actions** may refer to:

* Actions (Conquist)
* Actions (Rome)
* Actions (Viking)
Forbidden Tribute

> ***'A mob has formed to lynch a farmer who was seen paying tribute to pagan gods in Eoforwic. If nobody comes to his aid, he will not survive.'***
>
>

**Forbidden Tribute** is a sidequest that can be started in the city of York, by the base of a tree where two people can be overheard conversing about someone placing an ox's head by the tree.

Head over to the quest marker which takes you to a large group of people gathered outside of a farmhouse. They are calling for the accused to come out and face justice for worshipping pagan gods, but they plead innocence. You can run in to the lynch mob and attempt to dissipate it through combat. Using lethal or non lethal changes some dialogue.

Once the combat is over, you can question if they really did leave the offering and about a reward. They will offer you a talisman and to spread word of your good deed.

## Reward

* 3 Skill Points
* 5 Reputation with Northumbria (1 if using lethal combat. If you select the dialogue option "What do you think they were planning to do to you?" you will still get 5 Reputation when using lethal combat.)
* Celtic Stone Talisman (+10 block % when next to ally)
An Unsettled Score

**An Unsettled Score** is a side quest which can be started in the city of Memphis. While travelling there with Deianeira and then approaching the stall of a slave merchant, she recognizes him from the past, as one of the three men who enslaved her and her sister by trickery. As she has sworn to avenge her captors who killed her sister and made her a slave, she wishes to interrogiate the man about the identity and whereabouts of the third man she is still seeking and then settle the score.

The merchant can be lured out to a quiet place when convincing him with Logos dialogue that you wish to discuss a lucrative deal, but as a legate, it's impossible to do in the open. In the back alleys, Deianeira will confront the second man and kill him after hearing all the information she needs about the whereabouts of her third enslaver. Julia Calida suggests robbing the victim, in order to make it appear like a common robbery with a tragic end.

The third enslaver seems to hang out in the Collegium of Bacchus in Rome which, according to Syneros, is currently a forbidden collegium, as the collegium is orientated to debauchery and orgies. This does not fit the morals of Rome, and as such, they are hard to find. The succeeding quest can be completed during the second stay in Rome, in between the second and third act.

Deianeira, or Zairichi as she is known in her Scythian region where she came from, she and her sister went at some point to the city they were lured into forced enslavement by promises too good to be true by the three enslavers. The first one was killed during the attempt, after which at some point her sister was killed. The remaining two enslavers sold her to Damianos, who trained her to become a gladiator.
Ketill Kolbjarnarson

**Ketill Kolbjarnarson** was raised as an orphan in Skjern he will join the hird as a hunter after Something To Prove is finished. Unlike all other party members who join the party, he and Nefja can't be sent away when you open the party management screen upon talking to Skallagrim or when you start the second act.

## Buried Past

At the end of of his personal quest Buried Past, he learns his origins. As a result, he wants to change his surname. By picking the first option, his surname will be Lachlansson. By picking the second, it will change to mac Lachlian. Or you can choose a byname instead:

* West-man
* Bow-swayer
* the Keen
* the Wolf
* Good-cheer
* the Handsome

## Default stats

When Ketill joins the party, he has the following statistics. As such, he can become a great archer who could be decently skilled with knives or spears as well if enemies engage him in melee combat.

## Trivia

When Ketill receives a critical hit, he will sometimes say: it's just a "flesh wound". This a common reference to the Black Knight in Monty Python and the Holy Grail.
Debt Collector

Debt Collector is a sidequest which can be started by talking to Cuthrad near the fort in Legacaestir (Chester). The group under leadership of Cuthrad has constructed a scaffold for the cult, but they haven't been paid for their spent resources and labour. Their contact in the cult was Gaius Aelius. They want you talk to their contact and convince him to pay the outstanding debt of 1000 valuables.

It might be possible to pay 1000 valuables out of your own pocket instead to save yourself some time, though this isn't confirmed yet.
Gaius can be found inside the temple, so you have to gain access first. To get access to the temple, see Ghosts of the Empire for more information. Depending on the decisions made in that quest, it can become impossible to complete this one.

When you have access to the sewers, Gaius has set up shop nearby Valerius. You can convince him with 3 diplomacy to pay up willingly. Else you have to use force to do so. The valuable can also be looted from the large chest just behind him.

When you collected the debt, you can return to Cuthrad for your reward.

## Reward

* 3 skill points
* Light broad seax (5-10 damage, 8 armor piercing, 1.4x critical damage multiplier, 18 durability)

## Post quest

If you are the jarl of Orkneyjar, you can invite Cuthrad and his partners to travel to the islands to work there as craftsmen. Since they lack the resources to travel there on their own, you can assign a hirdman to accompany their travels or give them 240 valuables and 30 rations in case you can't spare one of your men. You will get 3 prosperity when they head towards Orkney, where you will find them next you visit the island. The party member who accompanied them can be found near them.
Hide

**Hides** are one of the nine major resources. Hides are used to create new armor and helmets with the Crafting skill which can be used when visiting a camp. Hides can also be used to update the bog of the homestead, so the player receives rations or herbs weekly. Apart from the homestead, they can also be obtained from:

* scouting;
* trading with merchants;
* recycling helmets and armor (influenced by the repairing skill of the party member who has the highest rank);
* gained as a reward from quests;
* found inside loo table containers; and
* can be looted from skin racks in areas, which give between 1-5 hides when the skin is removed.
* Gained weekly when the blacksmith of the homestead has an upgraded armory.

## Merchant

In the table below you can find information of all merchants who sell hides.

Symbols:

* &: depends on the outcome of He Hath No Fury...
* !: depends on the upgrades of the thing.
Items (Rome)

This page provides general information about all items in Expeditions: Rome.

## Equipment

* Each unit has two weapon sets, which consists of right-hand and off-hand weapon, or weapon and shield or two-handed weapon. These can be obtained as loot or with Crafting.
* Armor slots are limited to a piece of armor covering most of the body and a helmet. These can be obtained as loot or with Crafting.
* There is also a talisman slot slot, which can provide all kinds of effects. These are gained as loot.
* Utility items are known as Tactical items in Expeditions: Rome. Every unit has two slots which can be determined before battle and a third slot which can be filled with an item from the battlefield itself.

### Armor and weapon quality

Armor and weapon quality are determined by two factors, tier and quality. There are three tiers for all pieces of armor and weapons. These should determine damage and damage resistance in general. In the case of weapons, some weapon skills are only available to certain higher tiers.

Regarding quality, there are five grades: worn, regular, good, pristine and unique, in that order from the worst to the best quality. From regular quality, the better quality items add other bonuses than increased damage and protection. The unique grades weapon may offer one ,or two weapon skills which are unique.

## Player character resources

The major resources in Expeditions: Rome are:

* Denarri, replacing valuables as currency for the game.
* Slaves, though are not used for construction of upgrades for the Legion Outpost, they are needed in a province to produce the resource at a mine, farm, tannery or farm and they are sometimes required for repeatable legion missions as well.
* Rations are needed to feed the party of the player, which requires 3 rations each day for each man or woman accompying the player character.
* Medicine is needed to cure wounded or to prevent their wounds from becoming worse.
* Water, this minor resources merely function as a meter and incurs the dehydrated penalty when marching long times without visiting a camp or well.

Hide and Salvage from Expeditions: Viking have been replaced from standardised interchangeable bulk goods to many specific crafting materials, which are either raw materials as a salvage in three different qualities and intermediate goods. These are used for crafting armor, weapons and the Tactical items.

Raw food (raw meat) and herbs seems to be removed as resources, though this isn't firmly confirmed yet. Wood also seems to be no longer a resources.

## Legion resources

In order to upgrade the Legion Outpost, the legion needs to secure production sites in an area to obtain these resources. The resources needed are iron, hides, lumber and leather. Preoccupied sites by enemies needed to be cleared with an army before the resources are sent to the legion.
Bandage

## Tactical items

### Tactical effect

Heals character's health by 50%. Removes bleeding effect. Incapacitated enemies won't bleed to death when using it.

### Replenish materials

Linen

**Bandage** is a tactical item which can be used by all units to restore up to 50% health, but the Triarius with the passive skill field healing, can cure more health with them than any other other unit may increase it to 75% health. Allies which are incapacitated, can be prevented from bleeding to death, but it will not revive them.

Using it will provoke an Attack of Opportunity when enemies are nearby, unless the user wears Synenos' Toga or has body armour with the modification for it. Healing can be further improved with the Rod of Ascelpius and the toga.
Kill Citlalli or Momoztli

**Kill Citlalli or Momoztli** are in fact two side goals in Expeditions: Conquistador. But since only of them can be completed as the completion of one goal means the failure of the other and both goals can only be started by accepting the assignment to kill Citlalli, there are treated as one goal on this wikia.

Anyways, the goal can be started by entering the city of Tenochtitlan. When the expedition heads to the temple, try to visit the high priest. The priest Momoztli wants the expedition to find the amazon warriors somewhere west of the city and then kill their leader Citlalli. Without their leader, the priest believes that the amazons won't have the spirit to pose a threat to the city.

## Finding the amazons

From the city, start heading directly west and go to the jungle. The expedition will eventually be found by the amazon warriors, who come close to the party with their weapons in hand, but with no hostile intention. If the expeditions lay down their arms, then the amazons will do the same. After some conversation, the expedition will be invited to the camp and then are asked to stay there for the feast and stay there for the night.

The next morning gives the player the decision on what to do: killing Citlalli or telling her about your mission.

## Killing Momoztli

In case the player decides to not killing Citlalli, the Capitán can reveal their intentions to her. She is of course not relieved with this news, but then the player can ask her to borrow her talisman in order to let Momoztli falsy believe that she is in fact killed at the hands of the Spaniards.

After she has given the talisman for this purpose, the expedition should return to the high priest in Tenochtitlan. The priest can barely conceal his excitement after the player character produces the talisman. Momoztli then invites the expedition to a dinner inside the temple halls before giving the reward.

Since the expedition can't enter the temple with any weapons expect concealed knives, it's adviced to only pick the best melee fighters for the assassination and items which can be used during combat, since there is no time to prepare. The enemy consists of two warriors (veteran and man-arms), two shamans including the high priest (sergeant) and six civilians.

## Killing Citlalli

Write the second section of your page here.
Bow of Ogmios

### Unique trait

Critical hits apply Routed to the target, which may cause them to act irrationally.

## Weapon (generic)

### Weapon skills

* Aimed shot
* Half-drawn shot
* Two random skills.

## Weapon (class specific)

### Accuracy

7-10

**Bow of Ogmios** is an unique bow which has the ability to apply the routed effect to enemies and make them act irrational. While the weapon may seem quite weak at first due to the low base damage, with the maximum penetrating damage applied, the bow is quite capable of dealing more damage than most bows without other damage boosting effects. The bow has also three random adjustable affixes, which one more than normal.

The only real disadvantages compared to other bows, is the fact that it has four weapon skills in total, whereas other bows have five skills. The second disadvantage is it's low Accuracy, which is better from rank II and III bows onwards.

The bow is obtained as gift from Vercingetorix during the side quest The Enemy of My Enemy when meeting up with him.
Gaius' Journal

**Gaius' Journal** is a side quest which can be started after Pirates on the Mediterranean. After speaking to Lucius Licinius Lucullus, speak to Gaius Julius Caesar. His journal was stolen by a Centurione called Agrippa. Caesar would like to have his journal back and the contents private. Agrippa can be found in front of the centurion tent, sitting on a bench.

Characters with the Logos trait have the easiest option of convincing Agrippa to return the journal free and without revealing his private thoughts.
Gaul

**Gaul** is the world map for the third act. At the start of the The Conquest of Gaul, two southern regions are under control by Roman forces, one of them by Legio Vitrix. East Narbonenses is controlled by Legio Ferrata, under control of Vibius Vitellius Lurco.

The area of Gaul consists of basically whole modern-day France, Luxembourg, a lot of land of Belgium and the southern part from the Netherlands. It's not known if ground from modern day Switzerland is involved as well.

## External links

* https://en.wikipedia.org/wiki/Belgium
* https://en.wikipedia.org/wiki/France
* https://en.wikipedia.org/wiki/Netherlands
* https://en.wikipedia.org/wiki/Belgium#/media/File:Map\_Gallia\_Tribes\_Towns.png
Crocea Mors

### Unique trait

Every hit applies the Assayed status effect, which guarantees that the next attack on the same turn will be a critical hit that cannot be resisted.

## Weapon (generic)

### Weapon skills

* Defensive Strike
* Sword Charge
* Slash
* Two or three random skills.

**Crocea Mors**, which is Latin for yellow death, is an unique Sword that can have up to six Weapon skills, which is two more than the generic sword. While it has weaker Affixes compared to generic weapon, it synergizes with classes that can make multiple attacks on the same round. It can also be used in conjunction with a high single target damage class, such as a Sagittarius sniper or assassin Veles, allowing them to deal guaranteed critical strikes when attacking in the same round.

### Obtaining

The unique materials are obtained as a post-quest reward from Caesar's Journal. In the March of Mytiline, Gaius Julius Caesar is the first to fall. After the battle, the legion reclaims the bodies and possessions of the fallen, which include this broken sword as crafting material. After completing Conquest: Asia Minor, Lucius Licinius Lucullus holds a party in his villa.

In the conversation between Marcus Aurelius Cotta, a Lucius and the mother of Caesar, condolate the mother with her loss of her son and tell her that you have remains of his sword with you. Instead of accepting the broken sword, you shall receive the schematics from a servant. The weapon can be restored as soon as you have access to the armoury in the Legion Outpost in the second act.

## Versions

* Sword blade
* Regular salvage
* Good salvage
 III
* 45 regular salvage.
* 12 pristine salvage.
Harpe

## Unique Effect

Attack of Opportunity can trigger twice.

**Harpe** is an unique Sword that can roll up to four weapon skills. It has a wide damage range, and places an emphasis on Attack of Opportunity, allowing the wielder to deal two of those attacks each turn. The weapon does have an negative adjustable property of lowering minimal damage, making the amount of dealt by the weapon, highly variable. As it is adjustable, it can be removed and replaced for another property.

### Obtaining

The unique Sickle blade can be obtaining at the battle of Mytilene, in which the material needed for the weapon has to be gained. Then bring it to the legion smith Sextus. Though he can't reforge it himself, he will suggest seeking out a smith at the Temple of Appollon in Asia Minor. At the temple, talk to the Hephaestus priest and craftsman Boethus, near the entry point of the area.

This Boethus will provide the player character the needed schematic needed to forge the blade for no cost at all. Then the player needs to acquire other materials and smith the weapon, which is then at rank I. This does require an armoury at the Legion Outpost.

## Versions

Base damage minimum +4
Base damage minimum -3
* Sword blade
* 11 Regular Salvage
* 5 Good salvage
 II

## In-game description

The sword that Cronos used to castrate Uranus and Perseus used to behead Medusa, is now in your hands. It looks old, yet its perfectly preserved. The unusual slickle proprution near its tip might be used in interesting ways once you've grown accustomed to it.
Champion

**Champion** is one of the six Native classes in Expeditions: Conquistador and can be compared with a soldier. While soldiers have skills for defence purposes, champions have skills which boosts their melee offensive and combined with their higher base damage scores, they are probably the best unit at dealing melee damage. But their higher damage comes at a price, as the base damage at 20% is 5 percent-points lower than soldiers have to offer.

In case units are out of melee range, they can use blowguns or bows to shoot at enemies at distances. But due to their poorr base accuracy, which is the same as for doctors and scholars and their lack of access to arquebuses, champion are considered the worst ranged units available. And their movement of four hexes, compared to six in median, makes champion, just as soldiers the least mobile units.

When it comes to camping, the highest score in guarding or patrolling is possible if the highest rank for this unit is veteran.

## Passive skills advice

Depending on your needs in combat, it's adviced to either pick the following passive skills

### Offensive (melee)

In case you would like to improve the offensive skills at melee of a champion with passive skills, it's adviced to the passive skills: strider, which improves mobility by one hex and increases the possible damage from charge slightly. Keen Eye improves the average amount of damage, due to be able to ignore a few points of damage reductions.

## Equipment

In the table below you can find information about equipment access for each rank.

 Men-at-arms
 Veteran
 Sergeant
 Lieutenant

.

## External links

* https://en.wikipedia.org/wiki/Eagle\_warrior
* https://en.wikipedia.org/wiki/Jaguar\_warrior
Egill

**Egill**, or **Egill Hakonsson**, as his full name probably hs due to being a brother of Leifr Hakonsson, is a Viking raider who can be found on the island of Orkneyjar. After finishing the storyline Lord of Seals, he will come to Orkneyjar and offers you the information for a location where his crew he was part off, has hidden a large amount of loot from raiding, after their ship became damaged in the side quest Lost And Found.
Controls (Rome)

This page explains the **game controls** and shows the default controls configuration for Expeditions: Rome. The controls can also be viewed by opening the pause menu. Select the Controls menu to open it.

## Advise

When it comes to controls, its essential to learn the camera controls first and then highlight button.

In case the player gains the facilities in the Legion Outpost to craft armour and weapons and modify them, it's handy to memorise the quick-load and quick save button, when going for an optimal outcome for one or multiple items in succession.
Hel Hath No Fury...

.

> ***'Brana in Ribe wants you to track down her husband and punish him for causing the fire that burned down a portion of the town.'***
>
>

**Hel Hath No Fury...** is a sidequest that can be found by encountering a women named Brana Karsdottir in the town of Ribe. Her husband Vrangr Vetsson is accused of burning down part of the village and has fled, so she tasks you with tracking him down. With diplomacy rank 2, you get more information why she wants you to hunt him down. However, Vrangr Vetsson accuses his wife of setting the fire.

Once you find her husband Vrangr in the Marsh(hes on the southwest path from the entrance), there are a couple of ways to deal with him.

* You can outright kill him or let him go, then tell his wife and possibly recruit her to join your homestead.
* You can talk him into joining your homestead as a merchant, thereby ending the quest. If you choose this option you won't receive the 3 skill points.

Return to Brana after the conversation with Vrangr if you killed him or he ran away. She will ask what happened to him and if you have the crate of goods he stole. You can either keep them for a number of resources or return them to her.

In case you want to want a clue about who started the fire in Ribe, click here.

## Reward

* 3 skill points
* Small amount of resources if you keep the crate of goods
* 3 Prosperity if you recruit either Vrangr or Brana, if you return the goods to her, as a merchant for Skjern
Athanasios

**Athanasios** is a slave merchant who appears after completing the storyline quest Divide and Conquer as a slave merchant inside the legate camp in the Legion Outpost. He is willing to buy prisoners captured by the Legion and is offering quite some Denarri for them as well.

In case the player declines his offer, he will not be encountered again after the first meeting.
Hoe

**Hoe** is a low-quality dane-axe (class 1). If you fight Erlingr during Cleaning House, you may loot this weapon after the fight from one of the four thralls.

## In-game description

*If bandits full upon you while you're tilling the fields, fending them off with your hoe is maybe better than fighting unarmed - barely.*

## Farm equipment (weapons)

* Hayfork (spear)
* **Hoe** (dane-axe)
* Pitchfork (spear)
* Saw (sword)
* Wide Chisel (knife)
Gaius Aelius

**Gaius Aelius** is the merchant for the Roman-Christian cult who lives in the fort at Legacaestir. Gaius has set up his shop in the sewers which the cult uses as a temple. As such, you can only gain access to him during the quest Ghosts of the Empire.

## Merchants

He is selling the following major resouces at disagreeable rates:

* Wood (208)
* Salvage (53)
* Hides (28)
* Medicine (234)
* Valuables (10771)
* Rations (528)
* Herbs (295)
* Meat (372)

## Default stats

In case you fight him, he has the following stats:
Guard Duty

> ***'Challenge the huscarls outside Ragnhildr's longhouse.'***
>
>

**Guard Duty** is a sidequest that can be started in the village of Ribe outside of the longhouse. Even though it is a sidequest, completing it is still required to advance the main storyline quest Preparations: A Motley Hird.

Outside the longhouse you will find 2 bored guards; your objective is to best them in challenges of feasting and drinking. You can also nominate a follower to challenge them instead, but either way, you still pass the challenge. The thegn of Skjern needs 9 or 10 Endurance to win the challenges. By winning the eating challenge, the involved character receives the temporary well fed status effect and receives the intoxicated status effect by winning the drinking challenge.

The following companions are good at the challenges:

* **Nefja** and **Asleifr** both best the guard at the drinking challenge and agree to end the eating challenge with a draw
* **Gunnarr** and **Eydis** succeed at the eating challenge but their drinking challenge ends with a draw

## Reward

* 1 Skill Point
* 10 Reputation with Ribe
Fortaleza de Gutiérrez

**Fortaleza de Gutiérrez** is a storyline goal which can be started by entering the fort, which is currently occupied by the Stone House tribe. They have claimed the fort after they have offered many tributes to the five guards, who were becoming more panicked by the passing of every moon. Eventually they stopped providing tributes and attacked and killed the guards. As such, they claim to be rightful to own the fort and are not willing to leave without compensation.

## Reclaiming the fort for the Spanish Crown

The Capitán can then offer them 3,000 valuables, which they will reject. By passing a hard diplomacy check, it's possible to convince them. Else another 2,000 valuables can be brought.

If a peaceful solution to transfer ownership isn't desired, then attacking them is an option. The Stone House tribe consists of three warriors, three hunters and two civilians. They don't provide much of a challenge, but the fort has traps in certain places.

## Rebuilding the fort and building a dock

When the fort is reclaimed by the Spanish Crown, then the square needs to be cleaned up and a dock needs to be built along the coastline in order to turn the fort into an outpost for Spain and a stepping stone for further conquests.

For that purpose, one followers needs to be stationed there for ten days and 5,000 valuables are required to complete the construction of a dock. In case the player has lost track of when it will be completed, look at the coastline. If there is a Spanish settlement, it will then be completed.

## Further restorations

After the followers has completed the construction and the player character has welcomed Umberto, there are other improvements available. There are seven in total and they do the following:

* **Barracks** improve the amount of soldiers which can stay at the fort. There are needed for some storyline goals. 1500 valuables and five days.
* **Storerooms** allow the player to store valuables, medicine, equipment and rations, so they won't get stolen at the campsite if there is a large stock of them. This is highly recommended to have if the player plans to gain the Ecstacy of Gold achievement. It can also help during the goal Silence Coyotl when the player attempts to amass more than 300 rations. 2000 valuables and five days.
* **Workshop** gives the player the opportunity to buy items which can be used in combat and the foreman of the workshop gives the materials for such items as rent to the expedition.
* **Trade outpost** will add a market to the fort. 1000 valuables and twelve days.
* **Chapel** allows you to pray and gain morale with pious party members.
* **Tavern** can be used to boost morale of all party when it's below seven points. It's also needed to recruit Necalli for the expedition.
* **Stables**: allows the player to restore their moves for a day, which then gets doubled. This can be a great to search for resources around the place.