Big and Will be Bad Wolf

* A Wolf
* Big and Will be Bad Wolf

* Normal
* Eaten

* Stats
* Resistances

* Normal
* Skulking in the Shadows

* Stats
* Resistances

> *"There’s no need to be nice to me… I’m destined to be a big bad wolf…"*
> - Big and Will be Bad Wolf
>
>

**Big and Will be Bad Wolf** is an Abnormality Enemy, being the second Abnormality Battle on the Floor of Language. Defeating Big and Will be Bad Wolf will make Gebura's Floor level up to Level 3 and provide its 3 Abnormality Pages:  **Instincts**,  **Claws of Savagery**, and  **The Role of the Wolf**.

Big and Will be Bad Wolf's stage consists of a forest landscape with a grassy field and several trees in the background. A ramshackle house is present on the right, covered in claw marks. The entire stage is stained with blood and is lit up by a bright blue full moon. This bright blue turns into a crimson color once the Big and Will be Bad Wolf transforms.

Big and Will be Bad Wolf starts of as an enemy called 'A Wolf'. It has the appearance of a tall, bipedal wolf with blue-gray fur and white paws, tail and bellybutton. It has thick black eyebrows, and a scar on its left eye. A Wolf has 400  HP and 60  Stagger. It has 3  Speed Dice of 2~5 and starts at 5  Light.

Big and Will be Bad Wolf has a more animal-like appearance, becoming quadrupedal and more furry. Its front legs have large claws and are coated in blood. The entire body is coated with several bloodstains and scars. Its eyes glows blue, and a similar blue mist is emitted from its mouth. Both forms of the enemy resemble the respective Abnormality from the prequel game, *Lobotomy Corporation*. In this form, it has 100  Stagger and 3  Speed Dice of 3~6.

A Wolf uses a Deck of 4 Abnormality Exclusive Combat Pages. It has 4 **Passive Abilities**:

* **Speed II**:  Speed Dice Slot +2
* **The Role of the Wolf**: Every 2 Scenes, uses a Combat page that swallows the target on hit. The consumed librarian is excluded from battle for the next Scene.
* **Hour of Poetic Justice**: After swallowing a librarian, all  Stagger Damage resistances change to "Fatal" for the next Scene. If the Wolf is  Staggered within the Scene, expel the captive librarian. The librarian loses 25% of their  Max HP upon being expelled and becomes  Staggered.
* **Destined to be the Big Bad Wolf**: If the Wolf does not get  Staggered after the Scene it swallows a librarian, the librarian is killed and the Wolf transforms into a powerful state. The Wolf also transforms if its  HP is at 50% or lower at the start of a Scene.  HP does not fall below 30% before transforming.

Big and Will be Bad Wolf uses a Deck of 4 Abnormality Exclusive Combat Pages. It has 5 **Passive Abilities**:

* **Speed II**:  Speed Dice Slot +2
* **Transform**: Upon transforming,  Max Stagger Resist increases, and  Stagger Resist is recovered to full.
* **Into the Dark**: After the Abnormality loses 25% or more of the  HP it had at the point of transformation, gain the 'Skulking in the Shadows' status for the next 2 Scenes.
* **Shadowy Lurker**: While the Abnormality has the 'Skulking in the Shadows' status, librarians other than the ones targeted by the Abnormality cannot target it.
* **Weariness**: After 'Skulking in the Shadows' wears off, all  Stagger Damage resistances change to "Fatal" for a Scene.

## Behavior and Deck

A Wolf's deck revolves around inflicting   and eating the librarians. Every 2 Scenes, the Wolf will use I'll Gobble You Up!! in an attempt to swallow a target. Blood appears at the borders of the screen when the Wolf uses this attack. If the Wolf successfully swallows a target, it will use Wolf! Wolf! and its Stagger Damage resistances change to "Fatal" for the Scene. If the remaining librarians  Stagger the Wolf, the swallowed librarian will be expelled, losing  HP and becoming  Staggered. Otherwise, the Wolf will eat the librarian and transform. The Wolf also transforms after its  HP drops to 50% or lower. When either condition is met, a close-up of the Wolf's bright blue, glowing eyes are shown before it transforms.

Big and Will be Bad Wolf's deck revolves around inflicting   and using Counter Dice to gain  . It uses Howl every Scene (except when it is 'Skulking in the Shadows'). After losing 25% or more of the  HP it had when it transformed, it gains the 'Skulking in the Shadows' status for 2 Scenes. It will target one librarian with two copies of Ambush and will become untargetable by other librarians. After this status wears off, its Stagger Damage resistances change to "Fatal" for a Scene.

**Range**:  Melee - **Cost**: 0  Light
**Dice**:
- 3~8  SlashOn Hit, Inflict 1   next Scene
     **Grrr...**
**Range**:  Melee - **Cost**: 1  Light
**Dice**:
- 3~6  Block
- 2~4  SlashOn Hit, Recover 6  HP
     **I'll Gobble You Up!!**
**Range**:  Melee - **Cost**: 2  Light
**Dice**:
     **Wolf! Wolf!***Used after swallowing a Librarian*
**Range**:  Melee - **Cost**: 0  Light
**Dice**:
- 3~6  SlashOn Hit, Inflict 3   next Scene

**Range**:  Melee - **Cost**: 0  Light
**Dice**:
- 4~8  SlashOn Hit, Inflict 2   next Scene
- 4~8  SlashOn Hit, Inflict 2   next Scene
     **Ferocious Fangs**
**Range**:  Melee - **Cost**: 1  Light
**Dice**:
- 3~7  BlockOn Clash Win, Add **+2** **Power** to next die
- 3~7  PierceOn Hit, Recover 6  HP
     **Bloodstained Hunt**
**Range**:  Melee - **Cost**: 3  Light
**Dice**:
- 5~9  SlashOn Hit, Inflict 3   next Scene
- 4~8  SlashOn Hit, Inflict 3   next Scene
     **Howl**
**Range**:  Melee - **Cost**: 0  Light
**Dice**:
     **Ambush***Used while 'Skulking in the Shadows'*
**Range**:  Melee - **Cost**: 0  Light
**Dice**:
- 3~8  PierceOn Hit, Recover 6  HP

## Flavour Text

* Screen
* Librarians

* "Watch it… I’m trying really hard…"
* "Don’t get any closer… Or you’ll get eaten too…"
* "Everyone called me that, so it must be true… Old tales are never wrong…"
* "A wolf needs no name, it just obeys the role it was born to fit in…"

*After eating a Librarian:*
* "I was fated to be bad… It doesn’t matter… I don’t have to care…"
* "I… I just ate someone… I hurt others again…"
* "The moon wasn’t becoming full… It was waning, becoming empty… Then soon enough… I’ll…"

*After transforming:*
* "This place reeks of an awful stench… It calls for me…"
* "Like the empty moon filled with darkness, my belly should be filled with meat…"
* "Looking at you makes my mouth water…"
* "If I can fill my stomach… I’ll be satisfied…"

*On Kill*
* "A being that was meant to be the bad guy… Aight, let’s head back now."

*On Death*
* "Damn it, I wasn’t hoping to retire this way…"

**Assistants:***Combat Entrance*
* "This guy looks pretty docile? Maybe that scary wolf was just Red Hood’s delusion."
* "Huh, so you never got to see its other side ‘cause you were a new recruit? Let me tell you how ferocious it looked."

*On Kill*
* "…It was a pretty pitiful thing, overall."
* "Not so pitiful to me. He was destined to be bad, after all."

## Trivia

* Big and Will be Bad Wolf appeared in the prequel game, *Lobotomy Corporation*, as a **WAW** Abnormality, with a similar appearance.
* In its second form, Big and Will be Bad Wolf uses similar Combat pages to 'Wolf in her Nightmares' from the Little Red Riding Hooded Mercenary Abnormality battle. It also uses the same sprite when it is 'Skulking in the Shadows'.

## Gallery

Big and Will be Bad Wolf's BackgroundBig and Will be Bad Wolf's Background (after transforming)A Wolf's Sprite SheetA Wolf's Sprite Sheet (after eating)Big and Will be Bad Wolf's Sprite SheetBig and Will be Bad Wolf's Sprite Sheet (Skulking in the Shadows)