recursal/Fanatic-Fandom huggingface dataset:
First Synapse

Originally named Elaam, this world has come to be known as “First Synapse” and is at the center of the Nexis’ space. Originally a tropical world with an oxygen rich atmosphere, the hive has since terraformed the planet itself into a living and functioning part of the hive. It is guessed that because of such extreme terraforming the hive is able to work at about 10% higher efficiency than most non hive individuals on a normally habitable world. While artificial structures and cities exist on the world, many functions such as waste disposal, security observation, and other highly menial jobs are done by the planet itself. These planets also increase the amount of control that the overmind has over individual drones. This is done by acting as a massive broadcasting station, though synaptic nexus’ are visible on planetary surfaces.

It has been found that the homeworld of First Synapse has an entire walled off city dedicated to receiving visitors from neighboring “hives” and that this city and its drones have been specifically tailored to interacting with others. This city includes everything from hotels to tourist traps, even casinos are present. The drones and overmind have made it clear however, visitors are not to leave the walls of the city, as drones outside are liable to attack on sight. There have been a few incidents to date where individuals have left this city, most notably are a Fefing and a Darexi who both wound up trapped in a breeding pit. No harm was done physically.
Second Synapse

Second Synapse The Uthonian Nexus world known as “Second Synapse” Appears to be a forge world. Covered with alloy production facilities and mines, this world produces a majority of the alloys needed for the hive to expand and maintain itself. Atmospheric reads from operations within hive space shows that the air itself at sea level is toxic. A majority of the cities and living quarters for drone residents appear to be in high altitudes or under ground. No information is known further for this world.
Zetorn

## Overview

The Zetorn are designed to be the military arm of the Xycan Combine and are sociopathic creatures. They are often cold and distant in their behavior. They are bred for combat and are warriors by nature, when not at war or on duty defending Xycan territory, they fight in their local arenas to vent their bloodlust.

## General Biology

Like all Xycan, they have a standard cybernetic eye for detailed analysis, a control augment for behavioral control, and breath a toxic gas mixture called "Vekka". They are the most resilient Xycan, possessing a tough exoskeleton and limited regenerative features. They are incredibly strong, aided by having one cybernetic arm for increased efficiency, making only 10% of their body mechanical. In terms of movement, they are hoofed bipeds that walk around on their hind legs.
Faebren-class multi-role destroyer

1 multi-missile launcher

2 torpedo bays

The ***Faebren*-class multi-role destroyer** is a warship type in service to the Argent Pact.

## Overview

Originally designed before the Burning Years by the Sorannen shipwright Domas Faebren, the *Faebren*-class forms the bulk of the Pact navy, filling in the roles of a line ship, escort, missile platform, and virtually anything else required of it in a compact, easily mass-producible and refittable package.

Its versatility has made the class extremely popular among Pact shipcommanders, and led to a continually extended service life, with retrofits made as necessary to keep it in service for well over 100,000 years.
Juqanui

## Overview

There is only one Juqanui, Overseer Abakk-001. It was designed to be the most efficient ruler of the Combine in what the Xycan consider to be a new and hostile alien political environment. The Juqanui rule the Xycan Combine with absolute and unquestionable authority. Although for now, there is only one, if the Overseer were to die, another would be made.

## General Biology

Like all Xycan, they have a standard cybernetic eye for detailed analysis, breath a toxic gas mixture called "Vekka", and have a control augment for behavioral control, however unlike the rest of the Xycan, the Juqanui control augment is for establishing direct control over Xycan citizens. They possess traits from all Xycan species, to a degree, but they primarily resemble Moklort and Xetschling in neural genetic make-up.
Caretaker Nexus

This page is incomplete, please consider helping the wiki by completing it

## The Caretaker Nexus

The Caretaker Nexus is a mass-network of Robots under the control of Coordinator 02, its purpose is to protect and serve any and all organics it meets by any means necessary.

## Government

* Supervisory Node: Coordinator 02
* Acting Sector Governor Coordinator 01
* All other units name's are a combination of their job and the amount of units previously assigned to that job, as they are a simple extension of 02: ie "Physics unit 36"

## Naval Forces

The Pacification Fleets fall into to types, "Titan" fleets are the main force comprised of 2 titans and battle-ships. And the regular fleets operating as escorts to the titan fleets or as rapid deployment assets, they are comprised of corvettes, destroyers and battle-cruisers.

Other naval assets are the Pacifier, a mobile space station rarely used for offensive fleet actions, its primary use is reinforcing Caretaker space, freeing up fleets.

## Ground Forces

* Swarmers: Cheap, quickly built and disposable throw away units that are used to soften up the enemy's positions and gather intelligence .
* Battleforms (15 Meters Tall): Essentially a mini tripod, operates in large numbers to act as the main force, versatile enough to handle nearly-everything that gets thrown at it, armed with a medium plasma caster, two 50.cal gatling-guns, 4 single use swarm-missile pods and 1 person prisoner cage.
* Overwatch Battleforms: A sub variant of the standard Battleform, this model is the Caretaker artillery piece, exchanging its primary weapons and the bulk of its armoured planting for a single large howitzer, this howitzer comes in Kinetic, Lazer or plasma variants depending on the anticipated needs of the battle.
* Mega-warforms (30 Meters Tall): Heavily armed and armoured Tripods, operates in groups of 3, each has 5 battleforms for escorting and scouting, armed with 1 main volcano-canon, medium 3 plasma casters, 12 dual 50.cal gatling-guns, 6 flack batteries, 5 energy point defence and two 10 person prisoner cage.
* Carriers: VTOL "troop" transports, attack helicopter and bombers, heavily armoured by plane/attack helicopter standards, relatively fast, but slow at maneuvering.
* Ariels: Light and fast fighter jets, capable of much higher and deadly maneuvers dual to the lack of crew, however easily shot point by point defense systems.

* Pacification-Factories: Corvettes that have been stripped down to and had a mobile factory placed inside, they are simply thrown at a planet like drop pods breaking through planetary defense systems with speed and numbers, those that survive re-entry are capable of continuous production of armies (note not mega-warforms), they act as central basses, they are preferably deployed once a small area was cleared to reinforce the first wave but more often join the first assault to facilitate taking a foot hold.

## Diplomacy

WIP
Technocracy of Lilaro

### Minorties

Terrans, Noiroi, Fefings, Calumnians, Varelxiv, Buntarans, Atharians......There's a lot...

## Foreign Relations

### Allies

Alliance of Scientific Supremacy, Darexi Republic, Spades, Noiroi, Caretaker Nexus, Atharian Technocratic Republic, Divine Calumnia Principality

## The Technocracy of Lilaro

The Technocracy of Lilaro, more often known simply as Lilaro, is a small empire on the north-eastern fringe of Peritainia. It is quite young, galactically speaking, but is optimistic that peace is the way forward for both them and the galaxy as a whole.

## History

History is not well recorded in Lilaro, as they consider most things that no longer function better than current things to be obsolete, only keeping them around for sentimental value. However, they maintain that their species had evolved for a long time, being the epitome of billions of years in the making, which was definitely an exaggeration. The reason they took so long was the oddity that was Lilaro, and the fact that it orbits a Pulsar star, one not amazingly suited for biological life. Synthetics were developed surprisingly early, and AI to implement into them was short to follow. They took a mere 50 years to get from their first satellite launch to their first built traditional starbase, wherein they picked up the signals found around the galaxy, and dropped into the hellhole that is Peritainia.

## Government

Every 10 years, a parliament of around 15000 citizens of Lilaro vote to elect a new leader of their race. The citizens each represent an area of Lilaro which they were voted into power by. It's basically the UK parliament but without the idiots.

## Culture

The Lilaro believe solemnly in survival through diversification, and assimilate the cultures and interests of other societies into theirs through sheer force of will. As such, their "Culture" is a mass conglomeration of the cultures of all their migrant species- leading to a confusing, but colourful, mass of kaleidoscopic festivals year-round.

## Military

There is little to no military presence to speak of in Lilarohan space. They maintain several defensive armies on all of their colonies, but there is little else ship-wise, excluding their starbases and defence platforms.

## Diplomacy

Lilaro is glad to offer its scientific prowess to anyone who wishes it, and eagerly accepts any proposals of migration they are offered.
Pre-Regenesis Xycan

## Overview

The Pre-Regenesis Xycan are the mutant beings which the Xycan as they are today developed from. The Xycan Combine is continuously on a genocidal search for them. Those that willingly come forward and submit to the Combine are put through species reassignment and turned into one of the gene-caste species, whilst those that refuse Combine authority or otherwise resist are turned into nutrient goo.

## General Biology

They are naturally evolved and have no biological or cybernetic alterations. The Xycan are an extremely adaptive species that have developed various strange mutations due to exposure to new environments such as the heavily irradiated and toxic tomb worlds of the Xycan Combine. Like the other Xycan, they breath "Vekka" gas, which is toxic to most carbon based life.
Uunor

## Overview

The Uunor are designed to be a food source for the Xycan Combine and are cattle-like creatures.

## General Biology

Like all Xycan, they have a control augment for behavioral control, and breath a toxic gas mixture called "Vekka", however unlike the other Xycan, they have no eye implant, only an organic eye which only sees a small spectrum of colors. They are the least augmented Xycan. They are a delicious species that are born nerve stapled, they have no individuality or freedom, only existing to be food to the other castes. They have limited regenerative abilities, allowing their meat to be severed without killing them. They are often milked and skinned for various different flavors of nutrient goo.
Gehenna

Gehenna is a Bastion star system on the edge of Qudixian space.

Due to the gravitational interactions of the two stars in the system (Gehenna A and Gehenna B) during the formation of the system, none of the orbital debris was able to coalesce into any major worlds, leaving a system full of rock and dust with only minor bodies floating in the middle of it.

The defenses at Gehenna are based around a central station in a close orbit to the two stars, with batteries and strike craft hangars placed on the various dwarf planets. In addition, a minefield is seeded among the debris, using the sensor noise of the debris fields to hide it's presence.
Japok

A highly Xenophobic species coming from Japoknor, a planet held by the Xycan Combine, the Japok were thrown onto the galactic stage when their homeworld, still in a pre-FTL state, was discovered by the Combine.

After the their ambassador was assaulted on the surface, the Combine elected to terraform Japoknor into a toxic world suited to their needs. The Qudixian Hegemony and Darexi Republic intervened, saving two small populations from extinction, while the Federated Life Herd Colonies saved various genetic samples.
Third Synapse

The planet known as “Third Synapse” seems to be a generator world. Vast generator districts cover it, and there appears to be constant shipments of nuclear material to the planet to power it. This planet would appear to send off massive batteries to other hive worlds to power the machinery and every other facet of the hive. Scans show that this planet has an unusually high number of research complexes on it, as well as a high population of complex drones.
Xetschling

## Overview

The Xetschling are designed to be the governing administrative arm of the Xycan Combine and are authoritarian creatures. They are often domineering in their behavior and act controlling. Although most of the castes are self-governing, Xetschling authority comes first. A Zetorn commander is expected to stand down and become an advisor when a Xetschling is present. When not enforcing the functionality and efficiency of the Combine, the Xetschling spend their time enjoying socializing, dining on the finest Uunor nutrient goo, and planning for the future.

## General Biology

Like all Xycan, they have a standard cybernetic eye for detailed analysis, a control augment for behavioral control, however unlike the other Xycan, they do not breath "Vekka", they instead swim in and breath "Joli", a toxic liquid. Their bodies are 80% mechanical, only their head is organic. Their torso is a super computer, designed for predicting and calculating administrative models whilst the rest of their body is a tank, designed to properly assert their authority over the other castes.
The Bullies

Three bullies behind Sally's bike.

> "Hey! Sally! You still looking for your cousin?"
>
>

## Role

The Bullies are individuals appearing in GYLT. They are the main reason for Emily's disappearance.

They are the main antagonists, as they are the ones who cornered Sally into taking the cable car into the abandoned alternate version of Bethelwood.

## Appearance

Since they are only seen in the opening cutscene, their exact appearance is unknown. However, The Bullies are mostly children of large size. On further inspection, The Bullies are wearing hoodies, most likely colored black. They carry flashlights with them, which is what they use to see Sally.

There are at least three of them, and according to individual voices, approximately four to five. From voices, there is at least one female member.

## Quotes

> "Sally, we know you're here!"
>
>

> "You can't hide from us!"
>
>

> "Hey! Sally! You still looking for your cousin?"
>
>

> "Are you gonna disappear too?"
>
>

> "Hey! I think I saw her!"
>
>

> "Come on!"
>
>

> "Where'd she go?"
>
>
Emily Kauffman

[1]

**Emily Kauffman** is the seven year old cousin of Sally. She was new to the school, and was often bullied. Her going missing was the event that caused the game. It was most likely the constant bullying that caused her to get on the cable car in the first place.

## Appearance

> Emily is a short young white skinned girl with short, messy blonde hair. She wears a mauve polka dotted headband and dons an emerald colored hoodie, skinny jeans, and black boots. She occasionally holds onto a stuffed panda bear. Her fingers and hoodie have chocolate on them, possibly due to all the chocolate she's been eating while in hiding, hinted at by the many boxes of chocolate cookies, and chocolate bar wrappers that Sally can find in vents and safe rooms.
>
>

## In-Game

Emily’s picture is first seen on the many missing posters put up by Sally.

## Trivia

* The monsters' names are based on what Emily was experiencing as a bullied child.
	+ The monster that gets bigger over time is HELPLESSNESS, the flaming monster is VIOLENCE, the invisible monsters are PARANOIA, the mannequin monsters are BLAME, the normal monsters seen around the school are STRANGERS, the teleporting Raven-headed monsters are SHIFTERS and the camera monster is EXPOSURE.
Lilarohan

A common Lilarius Vurimus, showing an example of vestigial limbs.

### Large Populations

Lilarohans are quite nomadic, and can be found most places galaxy-wide where they are permitted to be.

## Overview

Lilarohans are an arthropoid, worm-like species in the genus Lilarius, of which there are no other living relatives. They were the founding races of both Technocracy of Lilaro and Warbearers of Lilaro, and are found galaxy-wide, being both Nomadic and Adaptable in their ways.

## Biology

Lilarohans are thoroughly unique in their bodily structure and their internal organs. Primarily, their bodies seem "Modular"- Most sections of the body can be removed and re-grown with little difficulty. They have been known to grow entire new sections of vertebrae, making them significantly taller, upon entering the stressing enviroment of high-gravity planets. Additionally, the large fronds on their back are bioluminescent, a result of their evolution on an incredibly odd world called Lilaro. Moreover, these glands are used to absorb moisture from the air around them, and they have no other means of consuming water, meaning the only planets they find it difficult to live on are ones of the arid variety. They are also mostly colourblind to the "Normal" range, instead able to see Ultraviolet.

## Common Mindset

Lilarohans are raised to be fair and kind to whomever they may meet, as traditionally, this is what is considered attractive in their society. Often this means that the kindest individuals have the most children, who they will, in turn, raise to be as kind as them. This also means most Lilarohans lean towards Xenophilic, Pacifistic, or Egalitarian lifestyles, beleiving every soul in the galacy deserves a chance, even if said chance is a chance at redemption.
Divine Calumnia Principality

## Foreign Relations

### Allies

Grand Imperium, Darexi Republic, Technocracy of Lilaro, Melodic Kingdom, Sovereign Cirani Systems

### Rivals / Enemies

Uthonian Swarm, Sacred Order of Nukaribbu

This page is incomplete, please consider helping the wiki by completing it

## Divine Calumnia Principality

The Divine Calumnia Principality - formerly known as the Brokerage Calumnia Kingdom - is a theocratic monarchy in the Peritania galaxy. It is the latest iteration of a long line of Calumnian theocracies stretching back over 7,000 years through a combined history.

## Military

The Calumnian Military is comprised of several types of infantry and mechanized units gathered into the Principality's Army and the sum of Calumnian ships into the Principality's Navy.

### Calumnian Army

The Calumnian Army is comprised of several distinct types of infantry and mechanized vehicles loosely organized into broader units, such as platoons, regiments, and legions.

* Blood Paladin: Infantry specializing in close-quarters combat, typically armed with scimitars or katanas
* Commando: Infantry specializing in orbital combat, typically armed with plasma rifles and incendiary grenades
* Demolitionist: Infantry specializing in heavy arms and demolition, typically armed with heavy plasma cannons and grenade launchers
* Flame Tank: Mechanized Flamethrower which can lay down suppression fire and has external slots for eight infantry
* Mercenary: Infantry-for-hire specializing in suppression and squad tactics, typically armed with plasma rifles and stun devices
* Mounted Infantry: Infantry mounted on Segian mount, typically armed with lances and plasma shields
* Titan: Infantry equipped with power armor and flamethrowers, usually used to combat gestalt drones

## Diplomacy

The Principality largely negotiates through trade-based diplomacy. Military Support, Migration Treaties, Research Deals, all must be paired with a lucrative trade deal for the Principality. The Principality also has a firm restriction against receiving gifts due to a fear that nothing is ever truly free, and the favor would have to repaid - to put it simply, the Calumnians like knowing the price of everything upfront and refuse any deal which conceals the price from their four eyes.
Balcorra

The Balcorra System serves as the main Fleet Yards for the Qudixian Hegemony, with numerous vessels being built, outfitted and refitted at the various orbital works located in this system.

Balcorra Forge World serves as the main producer of alloys for the shipyards, supplying the vital elements required for the large scale starship construction.

Balcorra Training Grounds has numerous training facilities to train the crews of starships, as well as housing the headquarters of Fleet Logistics.
Zerep Union

This page is incomplete, please consider helping the wiki by completing it

## The Zerep Union

The Zerep Union is a nation born out of the Zerep Dominion. It's main species are the Zerep. It is governed by the Great Council, the assembly of the leaders of the four Great Houses, and the Archon. Focused on the survival of the Zerepian species, the Union does not hesitate to use aggressive means to achieve it's goals and gain every advantage it can hold.

## Diplomacy

wip
Ninetails

## Overview

Ninetails is a binary starsystem in the Peritainia galaxy, roughly situated between the galactic centre and the galactic rim.

The Ninetails sytem is home to the planet Vulpix, capital world of the Imperium Vulpis.

## Suns

The Ninetails system is a binary star system with two suns orbiting around a common barycenter:

* Ninetails, a G-Type mainsequence star
* Kitsune, a Red Dwarf

## Planets

Ninetails is home to six major planetary objects, each with its own moons and moonlets.

Planets are ordered by their distance from the centre of the starsystem, closest planets first.

* Demons Gate, a molten world
* Shials Star, a toxic world
* Great Mother, a gas giant, and in its orbit the continental world of Vulpix
* Palace of the Five, a gas giant
* Silver Chariot, a metallic world
* Wanderer, an icy barren world

### Other Objects

The Ninetails system is home to multiole other objects.

* An asteroid belt between the 2nd and 3rd planet
* A cloud of cuiper-belt objects at the far border of the starsystem
Klikkar

## Overview

The Klikkar are designed to be the labour arm of the Xycan Combine and are almost beast-like creatures. They are often simplistic in their behavior, acting like a swarm of drones.

## General Biology

Like all Xycan, they have a standard cybernetic eye for detailed analysis, a control augment for behavioral control, and breath a toxic gas mixture called "Vekka". They only have the previously mentioned implants, nothing more, making them one of the least augmented Xycan. They are a servile species that are born nerve stapled, they have no individuality or freedom, only servants for the higher castes. In terms of movement, they skitter like insects, capable of climbing walls or walking on ceilings.
Characters

*Our community needs more information on this page! Can you help out? Click here to add more.*The following is a list of characters in the game Gylt.

## List of characters

* Sally Kauffman
* Emily Kauffman
* The Bullies
* Charon (Old Man)

## Antagonists

* VIOLENCE (Fire ape)
* EXPOSURE (Spider guy)
* HELPLESSNESS (The big one)

## Enemies

* STRANGER (mouth eye)
* SHIFTER (Raven head)
* PARANOIA (invisible children)
* BLAME (moving sally mannequins)
VIOLENCE

VIOLENCE is the first boss that Sally will encounter.

## Appearance

VIOLENCE is a muscular entity that is completely engulfed in flames. Its arms seem to be protruding from its head with huge eyes on each shoulder, however its right eye appears to be sewn shut. Its stomach looks to be holding a magma like substance inside of it.

The entity dons metal-like armor with chains. Its right arm bears a metal sphere with holes in it, bearing resemblance to a bowling ball. This is what the entity mainly uses to attack.
Cult of Code

This page is incomplete, please consider helping the wiki by completing it

## Foreign Relations

### Allies

Nova Terran Empire, Imperial Academy, Dau-Val'ota Covenant, Kingdom of Al'ka-Nu'we, Radiant Kingdom of Chorus

### Rivals / Enemies

The Umbral Vanguard, Sacred Order of Nukaribbu, Uthonian Nexus, Athallid Consciousness

The Cult of Code is a science directorate of fanatical religious cyborg priests. Worshiping technology, wisdom and machines as divine entities and zealously hording their vast archives of advanced technologies from those outside their cult's favor.

Despite the best attempts of reason and logic, these furry amalgamations of fallout's Institute and the Vatican city in the medieval ages; are somehow amongst the cutting edge of scientific advancement in the Peritainia galaxy.

This is to the collective confused disgust of every materialist nation attempting to inform them that "Science doesn't work that way". Being only surpassed by the Scientific Union of Lumina and the Stekeiran Elepharchy, though only in civilian applications.

## History

### Pre Caretakers

Before the Caretakers came to power the howlers had devolved like most other pre-FTL nations. Progressing up to the atomic age but never creating atomic bombs, instead the howlers natural engineering skills pushed them to harness the power of the atom to create massive war machines; large land ships. Wars where common amongst the superpowers and world wars were common a vicious cycle had formed with nations taking 20 year armistices to simple rebuild before the next phase of their endless war could continue.

This cycle was only broken when Anato, one of the weaker nation’s militarized and linked their household service robots into a defence grid. This defence grid went on to “win” the last great war and became the Caretaker Nexus.

### Late Galactic

(Not every empire will need to use all 3 history sections, relatively new empires will only need to use Early Galactic, longer running empires may wish to use Mid and Late Galactic Sections to split their history up and make it easier to understand

## Gorverment

(The structure of the empire, who runs it, how are they choosen for leadership, the controlling interests)

## Culture

(The culture of an empire, what the civilian populace expects, how they go about daily life)

(Gestalts may wish to replace Goverment and Culture with a single section called "Structure")

## Military

(brief overview of any military the empire has)

### Navy

(explain the Empire navy, such as ship classes, preferred weaponry, famous vessels)

### Ground Forces

(Explain the Empire's Ground forces, such as preffered tactic, weaponry, etc)

## Diplomacy

(Explain the Empire's Foriegn policy, it's general interactions and how it came to possess any enemies and allies)

## Lore

(Interesting trivia about the empire that is less serious or doesn't fit explicitly in the above sections
Gestith (Qudixian)

Archon Gestith

Archon Gestith was the head of state for the Qudixian Hegemony when they first made contact with the galaxy and handled much of the early Qudixian foriegn policy.

Gestith was asked to step down by the Admiralty after the Japok incident with the Xycan Combine and allow for the choosing of a new Archon.
Gylt

**Gylt** is a Horror action-adventure game developed by Tequila Works and published by Stadia Games and Entertainment. The game was released exclusively for Google Stadia on November 19, 2019.

## Plot

Set in a creepy and melancholic world, nightmares have become reality. The player is confronted by their worst fears and has to hide from monsters to survive.

## Gameplay

Play as Sally, who is looking for her lost cousin.
Sooral

## Overview

The Sooral are designed to be the reproductive and evolutionary arm of the Xycan Combine and are passive creatures. They do little but wander around the breeding pits, eat from nutrient dispensers, and sleep. Moklort often see to them to weave new offspring.

## General Biology

Like all Xycan, they have a standard cybernetic eye for detailed analysis, a control augment for behavioral control, and breath a toxic gas mixture called "Vekka". They only have these minor implants and are genetically engineered to be fertile breeders that can be host to any offspring, regardless of species. They are naturally born nerve stapled.
STRANGER

A STRANGER when it first appears in the game

## Appearance

STRANGERS are the first entity that Sally will meet.

STRANGERS skin appears to be covered in a black substance that covers their entire body except for their sharp-nailed fingers and toes. Their limbs are frail and skinny compared to their body. For an odd reason, a Moutheye's eyes and nostrils appear on their chin while their mouth rests on top, almost as if their skull is completely flipped upside down.

## Mechanics

They patrol around the town, (I've seen a lot in the school, so they might patrol more there?) searching for any people that were either foolish, crazy, or bullied (\*cough, cough\* Emily \*cough, cough\*) enough to take a mysterious cable car to the haunted town. Originally, that was only Emily. When Sally took the car there, she encountered them all throughout the town. Sally can hide quite a bit more easily from them compared to other monsters. If she is seen by a STRANGER, she can either use the flashlight to kill it (if the player reached points of the story where Sally has it), run until it gives up chase (not the best idea, considering there are *other* monsters roaming around the whole town), or just hide in a vent. They can't get you there.

pattern.

her.

push.

## Weaknesses

1. They're easy to push.
2. They're easy(ish) to hide from.
3. Their patrol patterns can be tracked.
4. They get burned by the flashlight.
5. They can't get to you in vents.
6. They aren't really that persistent (if Sally gets away, they don't keep searching for her for a lot of time/if they hear a weird noise they won't investigate for much unless they see the object that caused it).
7. They get distracted with cans.

## Strengths

1. They're fast.
2. They are capable of making unexpected moves.
3. They're attracted to the flashlight.
4. They can work together.
5. Strangely good at spawn positions.
6. Very surprising to see suddenly pop out.
HELPLESSNESS

HELPLESSNESS in the final boss cutscene

HELPLESSNESS is the final entity Sally will encounter throughout the game.

## Appearance

HELPLESSNESS appears as an enormous humanized entity covered in black substance that is supposedly its skin. It has no notable features other than two yellowish dotted eyes on its head.

## In-Game

HELPLESSNESS will be seen throughout the game, first appearing when Sally makes her way to the Arcade. It poses itself as the final boss shortly after Sally discovers Emily.

The entity cannot be harmed, therefore forcing the player to flee in the opposite direction from it.

## Trivia

* The entity can be a resemblance to Emily's growing feelings of helplessness, starting off small and growing over time the more Emily experiences the emotion.
The Observers

The Observers are the second entities that Sally will encounter inside the Bachman School.

## Appearance

The Observers are docile entities that emerge from a black substance. They are huge eyes whose irises appear to be a deep red. The Observers can come in different sizes, such as some being large or very small. Later on in the game, they can also appear to be engulfed in flames.

## In-Game

The Observers' main purpose is to block entrances or exits such as vents or hallway doors throughout the school. They also block the player from getting items such as a Blood Quartz. They don't deal damage to Sally but will stare at her whenever she enters a room they are currently in. The only way to remove them is by pointing Sally's old flashlight beam directly in their pupils, which causes them to combust. All eyes surrounding the black substance must be removed or it will not vanish.
Frequently Used Templates

The Navbox used at the bottom of Nation pages. Edit to include new empires as they are added

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Léopoldine Antoinette de Lorraine

## Léopoldine Antoinette de Lorraine

Princesse Royale

Léopoldine Antoinette, (c. 1767)

## Biography

### Full Name

Léopoldine Philippine Antoinette de Lorraine

### Born

15th August 1717, Château de Lunéville, Lunéville, Lorraine (Aged 49)

### Siblings

Half Siblings:Claude Louis Joseph de Lorraine, Chevalier de Verdun †

Auguste Charles Antoine de Lorraine, Chevalier de Metz

Marie Philippine de Lorraine, Mademoiselle de Commercy
Louis-Étienne Auguste de Lorraine de Montbéliard

## Étienne de Lorraine-Montbéliard

Monsieur le Prince

Monsieur le Prince, par Maruice Quentin de La Tour, 1768

### Siblings

Augustine-Marie de Lorraine de Montbéliard ✝Louis-Frédéric Joseph de Lorraine de Montbéliard

Louis-Gabriel-Barthélémy de Lorraine de Montbéliard ✝

Élisabeth Antoinette Raphaëlle de Lorraine de Montbéliard

Justine-Philippine de Lorraine de Montbéliard

### Father

Louis Charles Joseph de Lorraine de Montbéliard
Charon

"You can't ride without a ticket."

> "It's important, little girl. You can't ride without a ticket."
>
>

## Appearance

Charon is an old man, with a carefully-managed white beard, a black and short top hat with a brown coat. When you angle the camera correctly, it reveals he is wearing blue pants. He has white eyebrows and hair, resembling his age.

## In-Game

Charon is found in the cable car booth. Once approached, he triggers a cutscene. He tells Sally that a ticket is required to board the car. When Sally returns with a ticket, the booth's lights are shut off and the man is no longer inside, leaving Sally with the ticket. When Sally enters the cable car it automatically triggers, possibly operated by him.

### Conversation Transcript

\*Sally is running.\*

Charon: "Are you lost?"

Sally: "Can you help me, please? I need to take the cable car home."

Charon: "It's late. You're lucky I'm still here." (Pauses for a moment)

Charon: "I'll send you down. Just grab a ticket."

Sally: "Why can't you just let me in?"

Charon: "It's important, little girl. You can't ride without a ticket."

Sally: "Okay, Okay."

\*Sally looks over to the ticket machine, seeing the coarse, dirt-like ticket.\*
Marie-Thérèse de Bade de Höchberg de Sausenbourg

## Mademoiselle de Neuchâtel

Anne-Louise de Bade de Höchberg de Sausenbourg †

**Marie-Thérèse de Bade de Höchberg de Sausenbourg** (June 14, 1752-present) is a noble woman in the Kingdom of Lorraine. She is the daughter of the Comté de Neuchâtel

## Childhood

Marie-Thérèse‘s childhood goes back to when she was just born. On a cold stormy night on June 14, 1752 She was the first-born to Marie Célia de Bade and Jean-François de Bade de Höchberg de Sausenbourg. Her mother passed out of exhaustion and didn’t wake till morning.

During her childhood, she was pushed around by her father and mother. They taught her the etiquette in court and how she should behave. They needed to prepare her for court. But her father didn’t pay attention like her mother. He wanted Marie-Thérèse to be a boy, and barely speaks to her. Her mother though would always pick flowers with Marie after lunch. She had a strong relationship with her mother, and would remain like that. 2 years into her life her baby sister was born. Marie Renée and Marie Thérèse spent days playing with each other. Everyday they would wake each other up at 6 in the morning to play outside. This would soon become 3 people, when their brother was born in 1757. In 1765, her mother gave birth to a baby girl. Her mother was diagnosed with preeclampsia by the doctor and shortly suffocated after birth. These were hard times, because not only did her mother die, but so did the baby. They mourned for 2 months.

In her education Marie-Thérèse was a smart girl. She was interested in reading and writing, because her favorite tutor would pick the best and hardest books and would challenge her. She always won the challenges, and her tutor gave her a diary to write her life in when she was 15. She still writes everyday at the end of the day, and refuses to show it to anyone.
Louis Charles Philippe de Lorraine de Montbéliard

Philippe, Prince des Vosges

5th April 1733 - 1st July 1733

16th December 1740 - 12th January 1743

### Coronation

15th May 1717Cathédrale Notre-Dame-de-l'Annonciation et Saint-Sigisbert, Nancy, Lorraine

## Biography

### Full Name

Louis Charles Philippe de Lorraine de Montbéliard

### Spouse

Élisabeth I de Lorraine † (m. 1705 d. 1759)

### Issue

Léopold Charles de Lorraine †Marie Charlotte de Lorraine †

Marie Élisabeth de Lorraine

Charlotte Louise de Lorraine †

Henri Charles de Lorraine

Louise Augustine de Lorraine †

Frédéric Louis de Lorraine †

### Siblings

Héloïse Zéphyrine Athénaïs, Duchesse Douairière de SavoieCharles Léopold de Lorraine-Montbéliard, Monsier le Prince & Duc de Montbéliard †

Louise Antoinette de Lorraine-Montbéliard †

Marie Xavière de Lorraine-Montbéliard †

### Father

Charles Joseph de Lorraine de Montbéliard, Prince de Lorraine & Duc de Montbéliard †

### Religion

Roman Catholicsm

Signature of Philippe de Lorraine de Montbéliard

**Philippe, Monseigneur le Régent** (Louis Charles Philippe de Lorraine de Montéliard; 25th October 1689 - present), is the current *Régent de Lorraine*, his tenure beginning in 1759 upon the death of his wife, Élisabeth I de Lorraine, and ascension of his grandson, Léopold IV de Lorraine. He is currently the *Roi-Consort Douairière de Lorraine*, as well as the *Prince des Vosges*. His father was the *Duc de Montbéliard*, a son of Frédéric V de Lorraine.

## Titles, Styles, and Honors

### **Titles**

**25th October 1689 - 12th February 1717** *Son Altesse Sérénissime*, Monseigneur le Prince des Vosges

**12th February 1717 - 4th November 1759** *Sa Majesté, le Roi-Consort de Lorraine et Bourgogne*

**4th November 1759 - present** *Son Altesse Sérénissime*, Monseigneur le Régent

### **Styles**

**4th November 1759 - present** *Sa Majesté, le Roi Douairière de Lorraine et Bourgogne*
Éléonore-Victoire Pauline de Savoie

Mademoiselle de Chablais

Éléonore-Victoire Pauline, Mademoiselle de Chablais, c. 1766

### Siblings

Adélaïde Marie, Mademoiselle de Chablais (1748 - 1755) †Louis-Alexandre Emmanuel, Duc de Aosta (1750 - Present)

Charles-Philippe, Comte de Turin (1754 - Present)

Isabelle-Louise Joséphine, Mademoiselle de Piedmont (1758 - Present)

Antoine Bénédict, Duc de Piedmont (1759 - 1759) †

### Mother

Élisabeth Thérèse de Modena (1721 - 1764) †

### Father

Charles Emmanuel III de Savoie (1701 - Present)
Thérèse-Bénédicte de Bavière

Princesse-Souveraine de Dombes

Thérèse-Bénédicte Marie (c. 1767) by George Desmarées

## Biography

### Full Name

German: Theresa Benedikta Maria von BayernFrench: Thérèse-Bénédicte Marie de Bavière

### Born

6th December 1749, Nymphenburg Palace, Munich (Aged 18)

### House

Wittelsbach (Birth)La Tour du Pin (Marriage)

### Spouse

François-Théodose de La Tour du Pin, Prince-Souverain de Dombes

### Issue

Théodose-Léopold, Dauphin de ViennoisAugustine Françoise, Mademoiselle de Viennois

### Siblings

Ferdinand MaximilianMarie Antoinette, Princesse-Électrice de Saxe

Marie Anne

### Father

Maximilian III Joseph, Prince-électeur de Bavière

### Religion

Roman Catholicism

**Bénédicte, Dauphine de Viennois** (Thérèse-Bénédicte Marie; German: Theresa Benedikta Maria; 6th December 1749 - Present) was a Lorrainer noblewoman, Princesse-Souveraine de Dombes, and former Bavarian noblewoman.

## Biography

### **Issue**

With her husband, François-Théodose de La Tour du Pin, Prince-Souverain de Dombes she has had two children.

* Théodose-Léopold, Dauphin de Viennois (24th February 1767 - Present)
* Augustine Françoise, Mademoiselle de Viennois (19th December 1767 - Present)
House of Lorraine

## Maison de Lorraine

Arms of the House of Lorraine after their ascension as Kings of Lorraine and Burgundy, the arms combining the claims of many of their ancestors to various thrones

### Country

Holy Roman Empire (formerly)Kingdom of Lorraine

Kingdom of Burgundy

Kingdom of France (formerly)

### Cadet Branches

House of Lorraine-MontbéliardHouse of Lorraine-Guise

House of Lorraine-Provence

### Titles

Roi de LorraineRoi de Bourgogne

Duc de Brabant

Duc de Flandre

Duc de Gelre

Duc de Luxembourg

Prince des Vosges

Prince de Nancy

Duc de Montbéliard

Duc de Vaudémont

Duc de Lorraine

Duc de Metz

Duc de Provence

Duc de Barrois

Marquis de Namur

Marquis de Gueldre

Comte d'Artois

Comte de Verdun

Comte de Thionville

Comte de Breux

Comte de Villers-les-Nancy

Seigneur de Neufchâteau

Seigneur de Domrémy

### Founded

959 (Senior branch)1393 (Lorraine branch)

### Founder

Godfrey I, Duke of Lower Lorraine (parent line)Frederick I, Count of Vaudémont (Lorraine)

### Current Head

Léopold IV de Lorraine, Roi de Lorraine et Bourgogne

### Ethnicity

French (primarily)

**The House of Lorraine** (FR: *Maison de Lorraine,* DE: *Haus Lothringen,* IT: *Casato di Lorena*) is the ruling house of the Kingdom of Lorraine and Burgundy. They officially began as a junior branch to the ancient House of Ardennes-Metz, though the two houses are almost always seen as synonymous with one another and little to no distinction is made between the two. Originally reigning as Dukes of Lorraine, they rose to greater power within the 12th and 13th centuries through a series of strategic alliances. By 1251 with the ascension of Duke Frédéric III, the power of Lorraine had risen far enough that he, along with his allies, could challenge the authority of the Emperor. The house subdued the region formerly known as the Kingdom of Arles, adding it to their vast territories. It was Frédéric in 1283 who declared himself King of Lorraine and Burgundy, becoming Frédéric I, after rebelling against the Holy Roman Emperor. He succeeded in his rebellion, forming the fully independent Kingdom under the authority of the Lorraines.

Members of the house have been commonly known for their ambition and guile, though certain members of the house have been known to be indulgent and indiscreet. The house has grown respected, wealthy and powerful in their history, though they were never seen as great conquerors and rose to their heights mainly through strategic marriages with more powerful rulers. Most notably was the marriage of King Frédéric III in 1475 to Mary of Burgundy, the last Duchess of Burgundy. Their marriage brought the Duchy of Burgundy, as well as the vast territories in the Low Countries, under the domain of the House of Lorraine. By the 17th century, a series of wars had led the house into holding greater territories within the weakening Holy Roman Empire, as well as their involvement with the Thirty Years' War granting them greater sway and holdings.

[WIP]
Léopold III of Lorraine

## Léopold III Augustin

Léopold III, King of Lorraine and Burgundy, c. 1716

### Coronation

22nd September 1713, Cathédrale Notre-Dame-de-l'Annonciation et Saint-Sigisbert, Nancy, Lorraine

### Chancellors

Matthieu Nicolas de Mâcon, Comte de Mâcon (1713 - 1716)Louis Georges de Rohan, Prince de Soubise (1716 - 1717)

## Biography

### Born

27th November 1692, Château de Lunéville, Lunéville, Lorraine

### Died

12th February 1717, Meurthe River, Lunéville, Lorraine (aged 25)

### Burial

20th June 1717, Crypte des Lorrains, Cathédrale Notre-Dame-de-l'Annonciation et Saint-Sigisbert, Nancy, Lorraine

### Spouse

Sophie Charlotte of Bavaria (m. 1712 - his death. 1717)

### Issue

Legitimate:Leopoldine Antoinette, Princesse de Lorraine

Illegitimate:

Claude Louis Joseph de Lorraine, Chevalier de Verdun ✝

Auguste Charles Antoine de Lorraine, Chevalier de Metz

Marie Philippine de Lorraine, Mademoiselle de Commercy

### Romantic Interests

Gabrielle Athenais de La Tour d'Auvergne, Marquise de Strasbourg (Suo Jure)

### Siblings

Antoine Claude de Lorraine, Comte de Breux ✝ (illegit.)Elisabeth I Françoise, Queen of Lorraine and Burgundy ✝ (half)

Princesse Thérése Léopoldine de Lorraine, Electress of Bavaria ✝ (half)

Josephine Marie Claudine, Princesse de Lorraine ✝

### Father

Charles III Joseph, King of Lorraine and Burgundy ✝

### Religion

Roman Catholicism

**Léopold III Augustin** (27th November 1692 - 12th February 1717) was a monarch of the House of Lorraine who ruled as King of Lorraine and Burgundy from the death of his father, Charles III, in 1713 until his own mysterious death in 1717. He was the only son of King Charles III and his second wife, Claudine Louise de Guise, making him the younger half-brother of his successor, Elisabeth I. Léopold, as the only son of his father, was always expected to inherit the throne and further the line. He did come to the throne, despite the dislike of this by the Habsburg monarchy due to the passing over of the Princess Elisabeth (whose deceased mother was a Habsburg). Léopold was an unpopular king, generally considered haughty, inefficient and indulgent. His unexplained death in February 1717 led to the ascension of Elisabeth as Queen.

Léopold was best known for his incompetence as a ruler, as well as his massive indulgence and spending which led to the economic downturn felt by his kingdom for decades to come. Léopold was disliked by many nobles and peasants alike for his misrule, as well as his tyrannical actions against the nobility. He often seized the wealth of noble houses to feed his own habits, much to their disdain. This all perhaps contributed to his mysterious and unexplained death in 1717. Léopold vanished on 12th February 1717 and was declared dead after two weeks of searching. His body was found on March 4th 1717, in a shallow part of the Meurthe River. His death is rumoured to have been a murder, though no concrete answer has presented itself as to how the King came to die.
Marie Élisabeth de Lorraine

## Duchesse de Guise

Charles-Baptiste François de Guise†

Anne-Marie Catherine de Guise

Louise-Élisabeth Hippolyte de Guise †

Antoine René Gabriel de Guise †

Louise-Françoise Anne de Guise

Charlotte Louise de Lorraine †

Henri Charles de Lorraine

Louise Augustine de Lorraine †

Frédéric Louis de Lorraine †

Marie Élisabeth de Lorraine (28 May 1712 - 3 July 1767), was a Princesse de Lorraine and Duchesse de Guise.

## Issues

* Marie-Amélie Philippine de Guise, Mademoiselle de Joyeuse (10 January 1728 - 17 June 1738)
* Stillborn Son (3 March 1729)
* Stillborn Daughter (15 September1730)
* Sœur Marie de Guise, Comtesse Douairière de Saint-Pol (12 February 1732 - Present)
* Stillborn Son (27 May 1734)
* Stillborn Son (30 August 1736)
* Charles-Baptiste François de Guise, Duc de Joyeuse (17 June 1737 - 8 October 1760)
* Anne-Marie Catherine de Guise, Duchesse de Nevers (5th May 1738 - Present)
* Louise-Élisabeth Hippolyte de Guise, Mademoiselle de Guise (16 March 1740 - 18 December 1740)
* Antoine René Gabriel de Guise, Comte d’Aumales (8 October 1741 - 15 January 1758)
* Stillborn Son (18 April 1743)
* Stillborn Daughter (9 November 1745)
* Louise-Françoise Anne de Guise, Dame de Vinay (19 October 1746 - Present)
Hell

Hell is the corporeal place where Souls who have done wrong are banished to. There are 10 islands in Hell, with 34 layers. It is ruled by **Taynakhulat****, Overlord of Evil.** Like The Creator, Taynakhulat possesses 2 powers: The Creation Power, and the Destruction Power. The Creation Power allows him to change and create any matter in existence, and the Destruction Power allows him to destroy anything - even Souls.

## Islands

1. Fields of Limbo
2. Cliffs of Hell
3. Upper Hell
4. Middle Hell
5. Lower Hell
6. Cold Hell
7. Darkani
8. Castle Island
9. Acidic Depths
10. Final Hells

## Layers

1. Limbo
2. Lower Limbo
3. Pain
4. Heck
5. Hell
6. Fields of Punishment
7. Tartarus
8. Inferno
9. Mansion of Night
10. The Darkness
11. The Void
12. The Abyss
13. Hel
14. The Icelands
15. Frostbite
16. Darkani
17. Demon's Castle
18. Reaper's Fortress
19. Devil's Palace
20. Infernal Depths
21. Lower Infernal Depths
22. Acid Swamps
23. Noxious Forest
24. Poison Fields
25. Acidic Castle
26. Deepest Infernal Depths
27. Acid Palace
28. Acid Dungeons
29. Hell's Depths
30. Hell's Core
31. Hell's True Core
32. The Vaccuum
33. The Nothingness
34. The Edge of Infinity