Chatterbox

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## Information

### Occupation

Tyrant-class Rapture
Nihilister's underling

## Behind the Scenes

###

*TBD*

###

Adin Rudd

###

*TBD*

*It thinks like a human and talk like a human.
Its existence itself is a riddle wrapped within a mystery, as next to nothing is known about it.*

**Chatterbox** or **Codename: Talkative**, is a Tyrant-class Rapture and the secondary antagonist of the first half of *Goddess of Victory: Nikke*'s main storyline.

## Description

Chatterbox is a Rapture with human-like intelligence as he is capable of speech and rational thinking. Furthermore, Chatterbox resembles a large humanoid Rapture with a large, uncanny grin.

## Main Story

Spoilers!*"Your greatest villain Drake shall warn you, SPOILERS AHEAD!"*The following article or section contain **spoilers!** Viewer discretion is advised.
### Background

Chatterbox colluded with Enikk at some time before the events of the game. Knowing that Enikk had calculated the battle against the Raptures was impossible to win given the Raptures' overwhelming numerical and technological advantage, Chatterbox approached and cut a deal with Enikk. If she were to implant Rapture Corruption Code into random Nikkes periodically, Chatterbox would prevent his fellow Raptures from attacking the Ark itself.

### Chapter 3

Counters and Wardress squads were assigned by Syuen in a black ops mission to apprehend Chatterbox. However, despite finding footprints that leads to Chatterbox, they did not encounter him in person. Mihara inferred that Chatterbox is a highly-intelligent Rapture and is aware that the two squads are in pursuit of him.

### Chapter 6

Chatterbox is encountered by Snow White and the Counters Commander during their hunt for him, which ends in a fight. Snow White is able to pin Chatterbox down and almost destroy him, until the new Heretic Modernia appears and intervenes in the fight, damaging and delaying Snow White long enough for Chatterbox to make his escape.

### Chapter 13

Chatterbox appears to block Counters' path to Modernia after the underground complex housing Material H is destroyed, even taking the time to mock the team by repeating their "engaging/encounter" catchphrase before taking them on. At first confident and assured, Chatterbox quickly grows angry and desperate when Snow White appears to attack him, staying behind to hold the Rapture off as Counters continue on to face Modernia.

Though Snow White was able to critically damage Chatterbox, to the point of reducing him to a severed head, she was unable to prevent him from throwing himself at Modernia just as her Marian personality had re-awakened and begun to re-assert herself, striking her directly and causing her corruption to relapse to critical levels, locking her in a catatonic state. In his final moments, Chatterbox even laughed at seeing that his last strike had succeeded, shortly before an enraged Anis stomped on his head until it deactivated.

His remains were later recovered by Ark forces and placed into M.M.R's custody for study.

### Chapter 24

Despite his supposed death after the joint operation of apprehending Modernia, Chatterbox made a return after being reconstructed and reactivated by Nihilister, protecting both her and Indivilia from a sniper shot set up by Dorothy far away.

He continued to battle her and the Counters team throughout the chapter until Rapi activated Secret Body: Red Riding Hood, with Chatterbox taking heavy damage along with the two Heretics in the ensuing fight and being forced out of The Ark by Enikk.

During the battle, he and Indivilia did not take well to Nihilister attempting to order them both around, while bragging about the success of her gambit to revive them. In the aftermath, Chatterbox and Indivilia opted to cannibalize Nihilister for the metal they needed to quicken their own repair protocols, saving themselves while leaving her for dead.

## Attack Moves

* **Spike Laser**
	+ Fires off lasers, dealing damage to a single Nikke.
	+ Effect: Decreases DEF by 14%.
* **Superacid Missile**
	+ Fires interceptable corrosive missiles at a single Nikke, dealing damage and reducing Nikke's DEF. This effect can stack. Nikkes at max stacks die instantly upon taking damage.
* **Spike Missile**
	+ Fires spike missiles at a single Nikke, dealing damage and reducing Nikke's DEF. This effect can stack. Nikkes at max stacks die instantly upon taking damage.
	+ Effect: Decreases DEF by 14%.
* **High-Output Heavy Particle Cannon**
	+ Fires the heavy particle cannon in its right hand, dealing damage to all Nikkes.
	+ \*Can be interrupted.
* **Shock Wave Pulsar**
	+ Smashes the ground, piercing through cover, dealing damage, and reducing all Nikkes' DEF. This effect can stack. Nikkes at max stacks die instantly upon taking damage.
	+ Effect: Decreases DEF by 14%, Decreases DEF by 14%.
* **Stamping**
	+ Smashes the ground with one hand, dealing damage to a single Nikke and reducing Nikke's DEF. This effect can stack. Nikkes at max stacks die instantly upon taking damage.
	+ Effect: Decreases DEF by 14%, Decreases DEF by 14%.

## Attack Pattern

Chatterbox stays in 3 positions: front, middle, and far-back. Throughout the battle, Chatterbox has 2 phases.

For the first phase, Chatterbox's attack pattern is as follows:

* The battle starts with Chatterbox in the far-back, jumping to the front and using **Stamping** on one of the Nikkes.
* Chatterbox then uses **Spike Missile** on the same Nikke that it used Stamping on.
* Chatterbox flies a little to the middle, lands, and charges its **High-Output Heavy Particle Cannon**. After using it or being interrupted in time, it then jumps back to the far-back.
* Repeat.

After destroying its weak parts (both of Missile Launchers and Core), Chatterbox enters its second phase as soon as it jumps to the far-back after using High-Output Heavy Particle Cannon. Chatterbox will first use **Shock Wave Pulsar**, have its arms flame up as a signal before flying up, and smash down at the front, damaging all Nikkes piercing through cover. It then flies a little to the middle, lands, and recovers all its weak parts before jumping back to the far-back. Then, in this second phase, the attack pattern becomes as follows:

* Chatterbox uses either **Shock Wave Pulsar** or **Stamping**, landing in the front.
* Chatterbox then uses **Spike Missile**, but not necessarily on the same Nikke it used Stamping on.
* Chatterbox flies a little to the middle, lands, uses **Superacid Missile**, and charges its **High-Output Heavy Particle Cannon** right after. It then jumps back to the far-back.
* Repeat.

### Strategy

Chatterbox begins the battle by using his stomp attack to the middle Nikke. It is best to take cover if the Nikke from the middle is your main damage dealer or take the damage if the Nikke in question has high survivability (e.g. Defender-type Nikkes). His missile attacks can be hard to destroy due to the acceleration of their trajectory, thus it is recommended to use Nikkes with area-of-effect attacks such as a Rocket Launcher or Modernia's burst. This is usually followed by his most powerful attack, which the player must counter by destroying the circles in time. Afterwards, the cycle of phases will repeat and Chatterbox will now use his stomp attack on a random Nikke.

Avoid dealing damage to his core and always prioritize destroying his missile launchers. Destroying his main core will cause Chatterbox to use his even more **powerful** stomp attack which can almost always guarantee a team wipe even with full cover.

## Trivia

* Chatterbox has the following aliases:
	+ Talkative
	+ Blasphemous creature
* Chatterbox has two battle themes: "Slaughterer" by NieN and "You CAN'T STOP US" by Cosmograph.
	+ Excluding the bosses with soundtracks on two different phases (e.g. Land Eater), Chatterbox is the only Tyrant-class Rapture with two soundtracks on two different stages.

## References

Notes

References
1. ↑ https://twitter.com/AdinRudd/status/1588954386159775750