Krang Two

*"Oh, if you two don't mind, I haven't killed anything in ages."*

―Krang Two to both Krang One and Krang Three

**Krang** **Two** is one of the three main Krang's that arrived when the Foot Clan released them from their Prison Dimension to conquer planet Earth. She serves as one of the two secondary antagonists (alongside her brother, Krang Three) of the film.

## History

During the feudal era, the Krang came to Earth in a bid to conquer it. Four Japanese warriors used a keystone to seal them in a Prison Dimension, where they remained for approximately 1000 years. At some point, the Foot Clan began to worship these aliens, and sought to bring them back to Earth.

In modern day, the Foot Clan hired Hypno-Potamus and Warren Stone to track down the keystone and retrieve it. Their goal was interrupted by the Mad Dogs; Raphael managed to secure it away from them with his mystic aural form, but his aura's arm was chopped off by Leonardo's portal in hubris. Hypno retrieved the stone and it was taken from him by the Foot Lieutenant, who took it back to the new Foot headquarters to summon the Krang.

After the future rebel soldier Casey Jones convinced the Mad Dogs of the Foot Clan's plan to unleash the Krang, they headed off to stop the plan from being fulfilled. They failed, and Krang One stepped through the gate. The Mad Dogs attempted to fight him off, but he proved to be able to match them in combat. Their efforts were further hindered when Krang One opened sets of gills on his sides and shouted, nullifying the Turtles and April's mystic powers. Krang One's siblings, Krang Two and Krang Three, subsequently exited the portal. Krang One instructed Krang Three to expand the portal so they could retrieve their spaceship, the Technodrome. Leo was able to secure the keystone again, temporarily preventing the Technodrome from arriving, but Raphael was subsequently attacked. Raph secured his Donnie Pod onto Leo and allowed him to escape with the keystone, while Raph ended up captured and assimilated into a Krang zombie.

Krang Two and other Krang zombies arrive at the lair to in order to obtain the keystone. April and Splinter use one of the Shell Hogs to escape Krang Two with them being pursued. Krang Two knocks April off the Shell Hog. April throws random objects at Krang Two to keep her at bay before using one of her vials of acid, burning Krang Two's right eye. This allows both April and Splinter to escape with her guard down.

Krang Two arrives at Metro Tower with her brother who has acquired the keystone. Leonardo, Donatello, Michelangelo, April O'Neil, Splinter, and Casey Jones are surrounded by Krang zombies. April uses her bag of acid vials to make sure they don't get too close while Krang Two, Krang One, and Raph enter the gateway in order to unleash the Technodrome.

With the Technodrome released, all three Krang's retrieve their Titans. The remaining Turtles are able to get their way inside the Technodrome, while April, Casey, and Splinter battle Krang Two back on the Earth surface. April is able to stab Krang Two in her injured eye with one of the metal bars at the construction site. This results in Krang Two leaving her Titan to attack Casey right before she is crushed by the same wrecking ball April was operating. When overhearing that Leo plans to trap himself in the Prison Dimension alongside Krang One in order to stop the invasion, Krang Two notices April's tearful sadness and sadistically laughs at her.

Once the portal is closed and Krang One is trapped in the prison dimension once again, the Earth Protection Force capture Krang Two in a block of ice for scientific studies.

## Personality

According to the Krang Leader, the sister has always had a temper problem, and being trapped in another dimension has only made it worse. She relishes the thrill of combat and greatly enjoys killing others.

## Powers and Abilities

### Powers

* **Titan:** The Krang "Titans" allow for extreme mobility and stronger attacks against enemies, powerful enough for them to jump exceptional lengths and tear through buildings.

### Abilities

* **Hand-to-Hand combat:** Krang Two is skilled at close-ranged combat while both out of and in her battle suit.

## Relationships

### Family

* Krang One - Brother, Master/Superior
* Krang Three - Brother

### Allies

* The Foot Clan
	+ Foot Lieutenant
	+ Foot Brute

### Enemies

* The Mad Dogs
	+ Leonardo - Attempted Victim
	+ Raphael - Temporary Ally, Attempted Victim
	+ Donatello - Attempted Victim
	+ Michelangelo - Attempted Victim
	+ April O'Neil - Attempted Victim
	+ Splinter - Attempted Victim
	+ Casey Jones - Attempted Victim

* Earth Protection Force