Patch 1.6.1-f2

## 1.6.1-f2

* Chinese localisation added

* Added information about Tank Reservoir stored water in Water infoview
* Added scenario losing and winning conditions in New Game-Choose Scenario panel
* Building modding interface
* Added missing service enumerations to modding API
* Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
* Fixed: Typo Distrcits in In-Game Keymapping Settings options
* Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
* Fixed: Scenario Editor: The word Severity isn't localised in any language in the info window for placed Disasters
* Fixed: Garbage accumulation for International Airport and Cargo Hub is high
* Fixed: Map Editor: Ancient Wall description text is placeholder text
* Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
* Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
* Fixed: Some buildings causing asset editor to crash
* Fixed: Sub building heights and angles sometimes saved wrong
* Fixed: Player not being able to place props made with certain templates
* Fixed: An issue causing mods to disappear from content manager
* Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
* Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
* Fixed: Multiple disaster reports generated for single disaster cluster
* Fixed: Localization not refreshed in multiple places when changing languages
* Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
* Fixed: Weather Radar name overflows in KO
* Fixed: Localization is not updating immediately in Asset Editor for all languages
* Fixed: Cut off Helicopter Priority in Milestone panel while playing with DE language
* Fixed: Not updating translation for all policies tooltip text while in district panel
* Fixed: Notification icons are present for sub-buildings in asset editor
* Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
* Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
* Fixed: Player need to click twice on radio panel in order to open it
* Fixed: The after disaster report panel is carried over between saves that both have the same map theme
* Fixed: Player cannot dismiss after disaster report at will
* Fixed: Water front buildings becomes displaced when hit by tsunami
* Fixed: Sub building button disappearing with certain screen aspect ratios
* Fixed: Garbage piling up in multi-part buildings
* Fixed: Lose prompt doesn't mention which losing condition was met
* Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get
* sorted in a strange way inside Goals menu in-game when you use "After each other";
* Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
* Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
* Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
* Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
* Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
* Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
* Fixed: Disaster Risk info view has no Advisor text
* Fixed: Most Natural Disasters keymappings are missing.
* Fixed: Early warning for disasters remains with unchanged text during the disaster
* Fixed: Relocating a Shelter causes issues with the current evacuation route.
* Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
* Fixed: The Chirper birds do not follow the bends in the Chirpynado.
* Fixed: The Tsunami warning message is cut off.
* Fixed: Disaster severity slider could be hard to understand for a new player at first
* Fixed: The Trench Ruins do not get destroyed by disasters.
* Fixed: Asset Editor - Intersections can be placed over each other.
* Fixed: Disaster reports names can go out of bounds
* Fixed: Map Editor: Load Map menu is using the wrong save name
* Fixed: Role and effects of Disaster Response unit was unclear
* Fixed: Newly added City Statistics timelines are inconsistent with other City Statistics timelines.
* Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
* Fixed: Some citizens are using evacuation route buses like a regular bus line

## Refrences

1. ↑ "Cities: Skylines - Patch notes for patch 1.6.1-f2". *Paradox Interactive*. 11 December 2016

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