recursal/Fanatic-Fandom huggingface dataset:
Evir

Evir and his brother Surin set out from their small town of Raven's Fern in search of Godsbane. They had a tough journey to Silvery Moon, but eventually made it safely. There, Evir became involved with Criton's cult and eventually got Surin involved as well. They spent years following Criton there, and fought in the battle that eventually struck him down. There, Surin nearly perished but was re-invigorated by the power of Godsbane. Evir pulled him from the mass grave, but Surin was overcome with obsession for the sword. He was compelled by the whispers from the sword to travel into the High Ice. Evir traveled with him, not wanting to abandon his brother. The sword eventually overpowered both of them, causing them to turn against one another. Here Evir was forced to kill his brother, and subsequently gave his own life to imprison the sword in the icy grips of his own frozen hands within the ice.
Wilhelmina Cambonyte

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Dawnbringer Order (Member)

Wilhelmina is the princess of Knight Kingdom Pendor and a member of the Dawnbringer Order. As the successor of the Cambonyte House, she has a responsibility to protect those of the Arde Clan and therefore the Ascart House as well. Therefore, she wishes to protect Roel Ascart. She feels guilty towards Roel because she could not sense that he was an awakener despite her vow to his Arde House.

## Appearance and Personality

Wilhelmina has a beautiful body that has clearly been through intense training, be it her toned legs or slender waist. Her skin is fair and her chest bountiful. She has blue-gray hair, tangerine eyes, and distinctive facial features that made her countenance ravishing yet regal.

Long eye-lashes, crescent shaped eyes, cherry-blossom lips, and a lustrous complexion that gave off a beautiful natural glow— Wilhelmina could easily hog the spotlight just by dolling herself up a little. She always wears armor. It is hinted that this armor prevents others from figuring out her Origin Level. It also allows Wilhelmina to be known publicly as a male under the name, "William".

Behind her armor, the only thing that was hindering her femininity was her unique air of valiance which was a result of her Dragon Bloodline.

Having been instilled with the knight’s chivalric code from a young age, the young woman developed a personality with an extreme degree of seriousness that made her appear obstinate.

## Powers and Abilities

As the princess of the royal family, she is a possessor of the Dragon Bloodline. This gives her an intimidating aura when she wears armor and inviolable aura when she is not.

In her first year of Saint Freya Academy, she was on par with Roel when it came to Burst Magic. Roel was able to display abilities of the level of an Origin Level 3. Roel believed that anyone from his age group who was able to display Origin Level 3 abilities was no ordinary person.

Her armor, known as Shadow Warrior Armor is the reason she was able to grow to Origin Level 3 at her age. It gives the wearer immense pain in exchange for a growth rate that exceeds those of the Arde Clan. Her armor also gives her the ability to enter Witness States with Roel and even die for him to send him back to the world and make vows with those of the Arde Clan achieving mana resonance.

Her three trump cards are: her [Heart Sword] is a manifestation of her will, her Courage Origin Attribute, and her Dragon bloodline. Her bloodline allows her to summon a large dragon from the ancient era.

She has endured training that would be considered torture to him.
Koji

A timid member of the Golden Sun who was abducted by a group of bandits from a church in Rassalantar.

## Tracking the Bandits

After Reytna, Phihana, Porter, and Tar'an were able to track the bandits to their cabin hideout. After defeating all of the bandits and Hawk, their leader, they were able to free Koji from their basement prison. He revealed that he was captured because he was spreading information about the Golden Sun such as their rituals. He expresses discomfort and hesitancy about the rituals and practices of the religion. They decide to drop him off with Rose in Leilon.
The Golden Sun

The Golden Sun is a religious group that believes that the combined souls of the congregation are "the one truth that can bring peace to this world." Though they preach "peace and love," there seems to be some underlying secrecy in the group, especially among higher-ups.

## Tracking the Bandits

The church in Rassalantar were secretive about being visited by Hawk and their bandit crew; however, a young member named Levi was willing to share with Reytna and Phihana. He told them that the bandits had abducted a young member named Koji, who had gotten in trouble for warning officials about the church and sharing their secret rituals. He expresses discomfort and hesitancy about the rituals. He says that some of the higher-ups get upset if people reveal what happens "behind closed doors." One of the practices he describes is their following of the "sun cycle." Every 3 days, there is a new stage of the cycle. On the 3rd day, they welcome in the New Sun, with a focus on rebirth and happiness. On the 6th day, they focus on the midday, with a focus on the journey. On the 9th day, they focus on the setting sun and the darkness to come. This has a focus on welcoming the darkness and rebirth to come. On the 10th day, they embrace darkness and nightfall. On the dawn of a new day, they celebrate the beginning of the new cycle. He says that Neverwinter is their "holy city." Which is where the Inquisitors work out of. There are two branches of inquisitor: The Sword, who go out and take care of those who get in the way. And the Shield, who protect those who manipulate.
Vessel

Banks' magic Dad in a Box (TM)

Vessel is a powerful water marid who wandered the Sword Coast for many years. During his travels, he met Farah Tierlach, a druid and healer in the Neverwinter Woods. He had disguised himself as a human and formed a relationship with her. Eventually, she became pregnant, and he revealed his true nature to her before leaving her to raise her child, Banks, alone.

He was imprisoned within a magical music box for 45 years until the party retrieved it from the Bad Hand Band and set him free. They were commanded by the church of the Golden Sun to retrieve the box from the orcs and to bring it back to them. Rune stealthily retrieved the box and the party freed the genie within. After some questioning from Banks, it becomes apparent that this is the same marid that fathered him many years ago. Grateful for both his freedom and the fatherly reunion, he tells them that they can call for him by the banks of the rivers, and he will answer.

When the party prepared to fight Tarfu, Banks and Liam requested aid from Vessel should things go sideways. He gives them a magical sand dollar that will instantly summon him to their side, should they need backup.
Godsbane

A magical glass sword said to be able to slay even a god. The sword is the physical form of the god Mask. It was originally wielded by Syrick in order to slay Bha'al. It is said to be cursed to drive the wielder into a murderous stupor. Criton ended up acquiring Godsbane as he worked through the ranks of the Revenant under a child of Bha'al. He then used the sword to amass a following and clergy which became known as the Golden Sun.

* Godsbane is an artifact or a physical embodiment of the god Mask. An enemy of Bhaal, and took great pleasure in being the reason for his fall. The sword is cursed. Whoever wields it will have the insatiable desire to kill. It begins small with acts of revenge and eventually escalates into an insatiable bloodlust. For the weilder’s mind, they can hear the whispers of Mask from the sword. Their mind becomes so poisoned that the whispers become their own voice in their head. The last wielder was struck down in a moment of bloodlust by an enemy. The book was written recently, and it says that the wielder was an enthusiast of the occult and the infernal deities thought to have been attempting to bring about a new deity or resurrect an old. The curse will stay with the wielder until their death. If the wielder is separated from the sword, their only desire will be to get back to the sword. It is believed that death is the only escape from the curse.
Beshaba

Beshaba is the goddess of misfortune, bad luck, and mischief. She is also known as Lady Doom or the Maid of Misfortune. Her worshipers do so out of fear of bad luck. One sect of her followers, The Black Fingers act as assassins for their lady's cause. She works in direct opposition to Tymora, her sworn enemy. Symbols of her followers is often a depiction of the black horns she adorns.
Phihana

### Currently

She spends her days working as a leader within the \_\_\_\_\_\_\_\_\_\_ Rehabilitation Group. She is a direct overseer of Brolselle and Rune, two of her mentees. She worked with two guards: Finn and her partner, Hemm.

### Important Relationships

* Hemm (deceased) - Partner and \_\_\_\_\_\_\_\_\_ companion
	+ Met each other while Phihana was a monk in the Eastern Temple of \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_. Phihana originally had no interest in her fellow monk, but when they went on a mission to the Sword Coast, they began becoming closer. Within a few months, both realized that their lives at the monastery were not helpful to the citizens of the realm. They spent several years working and building up a rehabilitation group under their goddess \_\_\_\_\_\_\_\_\_\_ and under the supervision of \_\_\_\_\_\_\_\_\_\_. Unfortunately, after 35 years of being together, Hemm was killed by a blow with an arrow from a group of bandits ambushing their party.
* Brolselle - Rehabilitated Mentee
	+ Brolselle was brought to the group after she \_\_\_\_\_\_\_\_\_\_\_. Phihana was directly in charge of her for 2 years before Brolselle was granted probationary rehabilitation. She continued to stay with the group.
* Finn - Subordinate Guardian
	+ Finn reports directly to Phihana. They have been working together for approximately 2 years.
* Rune - Mentee
	+ Rune is Phihana's current mentee and has proven to be an excellent resource. Phihana freed Rune from \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ after she was \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_. Having a soft spot for the 15 year old, she made sure to put the teenager's skills to work. However, after Rune's capture and Hemm's death, Phihana resorted to blaming herself for the loss of two of her members.
* Torbjorn - Subordinate Guardian
	+ Torbjorn is a fellow member and guardian of the \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ Rehabilitation Group. He has been working with the group for 5 years.
Porter

Porter is the leader of the adventuring crew our party met at Crusty's Tavern based out of Leilon. He is aided by his right-hand, Tar'an. Once the adventurers seek out Crusty's information on the pack of bandits, Porter and Tar'an join the crew in the mission to rescue Rune. Afterward, at Reytna's request to intercept the bandits at Rassalantar, both Porter and Tar'an come to assist on the second mission.

## Early Life

Porter was formerly a part of the Faerune Army, which is where he met Tar'an.

## Fun Facts

* Porter is canonically deaf.
* Porter is a worshiper of Tymora.
* Porter is currently in a relationship with Crusty.
Brolselle

Brolselle worked under Phihana as a part of the \_\_\_\_\_\_\_\_\_\_ Rehabilitation Group. She was mentored by Phihana for 2 years before she was granted probationary rehabilitation. She has since continued to stay with the group.

## Splitting the Party

When Phihana's travelling party was ambushed by bandits, their group was split. Rune and Finn were kidnapped and taken toward Leilon, Torbjorn was separated, and Hemm was killed in the fight. Brolselle and Phihana went to the Stonehill Inn to regroup, and waited for Torbjorn there. When she and Phihana ran into our adventurers, she elected to stay behind to wait for Torbjorn while Phihana accompanied the search party to rescue Rune.
Surin

Surin and his brother Evir set out from their small town of Raven's Fern in search of Godsbane. They had a tough journey to Silvery Moon, but eventually made it safely. There, Evir became involved with Criton's cult and eventually got Surin involved as well. They spent years following Criton there, and fought in the battle that eventually struck him down. There, Surin nearly perished but was re-invigorated by the power of Godsbane. His brother pulled him from the mass grave, but Surin was overcome with obsession for the sword. He was compelled by the whispers from the sword to travel into the High Ice. His brother traveled with him, not wanting to abandon his brother. The sword eventually overpowered both of them, causing them to turn against one another. Here Surin perished, slayed by Evir, who gave his own life to imprison the sword in the icy grips of his own frozen hands within the ice.
Letter to Hawk

Esteemed Hawk,

You drive a hard bargain; however, we have nonetheless decided to accept your additional terms despite our reservations.

Per the agreements, you shall pledge your loyalty to the jagged sword and to the fallen god himself.  By completing the demands of our leaders, we will in turn provide you with gold and information.

To begin, it is our understanding that you are looking to capture a young rogue by the name of Rune Goldensun.  We can arrange for this to happen as long as you also agree to make a few arrangements for us.  The descriptions and times will be attached to the next letter.

My associate will be joining your camp to make sure you do not disappoint.  Do not fail us.

-A
Blossom

Blossom is Torhd's horse. She is light brown with white speckles. Torhd has braided her maine to keep her hair from getting tangled while they ride. She is also very loyal. After Lex set the party's horses free, Blossom was the only one who stayed.

### Personality

Blossom is a very fierce tempered horse. She is not very fond of new people and is very particular to what she eats. She is friends with Jamril when he is in his crow form.

### History

Many stories have come forth about Blossom's origins, many of which involve both heroism and murder. The amount of blood on her hooves cannot be measured, especially considering her true origin. Though only one living human knows, Blossom is a physical extension of Eq'uil, the deity of horses. Her soul has been wondering the material plane for centuries as she has sought out both freedom and tyranny.

Lately, she has found herself a new thing to follow. Blossom has been with Torhd since he woke up in the field without his memories. Torhd collected trinkets and looted the pockets of the dead around him before he starting walking and was eventually able to trade for a horse. Blossom was exceptionally cheap due to her aggressive and violent nature however Torhd was able to calm her enough to gain her trust. Torhd has traveled with Blossom ever since. Blossom has always had an unstable temperament and has caused multiple deaths. Torhd does not try to restrain Blossom's personality outside of when he is riding or walking with her, meaning that any unlucky passerby who have tried to pet Blossom may have lost fingers.
Informe 2ª Expedición al Mundo 12

## Objetivo

Terminar el laberinto y explorar el mundo

## Mundo 12

### Laberinto

Las puertas de la ultima sala estaban cerradas con una inscripción en cada una, "dulce veneno para dos" y "solo te mata cuando se acaba", la respuesta era el amor y la solución era besar una letra, que era distinta al resto, de la inscripciones a la vez.

Dentro de la sala había un altar en el centro y en los lados unas estatuas que tenían un recipiente llano de baritas. Faye, Vin y Russell cogieron una barita cada uno.

En el altar había una mota que nos teletransporto al tocarla.

Aparecimos en una zona rocosa, tras un rato en esa zona apareció un portal que nos llevo a otra zona.

Tras pasar ese segundo portal estábamos en una zona montañosa rodeada de niebla, subimos a la montaña mas alta donde había un lago congelado y dos peces dentro de el. Luego nos adentramos en la niebla y tras un rato avanzando sin ver nada llagamos a una gran ciudad. Tras observar esa ciudad volvimos al portal y allí entramos en contacto con una chica llamada Estrella. Estrella nos conto que paso en ese mundo y tras hablar un rato con ella regresamos al gremio.
Reiris Tallfellow

Reiris is a traveler who came upon the party at the Stonehill Inn. Overhearing that they were planning adventure, he asked if he could join. This was only allowed, of course, after Jeis informed him that there was an interview process and had collected his monthly fee. Though original adventuring plans were changed, he told Banks and Reytna about a sick tree in the woods not far from Phandalin. There, they found an abandoned camp site with remnants of a black necrotic poison that was used on the tree, the same sickness afflicting Reytna's heart tree. Soon after discovery, the crew was ambushed by a peryton, far outside of where you would normally encounter one. After heading back to the inn, Jeis gets weird vibes from Reiris and convinces him to leave for the day. As he is leaving, she catches sight of a symbol of Bhaal under his coat.
Piandrur, The Youngling

A young black dragon who deals acid damage.

He has experienced the life cycle of the Azodais, and his allegiance lies with the clan. He is currently under the service of Azodai Ishku, the leader of the Reverent. Though, he has been known to keep an eye out for the youngest of the Azodais as well, Ishku.
The Pale Night

The Pale Night, also known as the Mother of Demons or the Queen of Chaos, is a powerful and chaotic demonic entity of immense power. She has mothered many demon lords of great power--Rhyxali being one of these children--none of which come close to rivaling her own. She rarely leaves her castle to associate with even other demon lords., and has not been seen interacting with the mortal world herself for millennia. She is the entity of insanity, madness, and confusion. Viewing her true form is said to be deadly, and her touch feeds off of the energy of any positive thoughts, only leaving misery and despair in its wake.
Silvery Moon

Silvery Moon is a port town that serves as the hub of the north for the Sword Coast. Their claim to fame is the college there, where scholars progress research and provide for the lands.

It also served as the location for Criton's cult after his fall from the Reverent. They met in the speakeasy under Arty's clock shop.
Gremio de Mercenarios de Cretia

*En construcción posiblemente se cambien cosas.*

El Gremio de Mercenarios de Cretia es una institución única en la capital Atlaris. Se encuentra localizada en el Distrito Verde, mas concretamente en el subsuelo del mismo gracias a que la capital tiene varios pisos de altitud gracias a su tamaño.

Se sabe que tienen varios miembros pululando por las calles de la ciudad, cumpliendo sus encargos y trabajando como cualquier otro ciudadano de esta misma ciudad.

Se les ha visto escoltando mercancías y cuidando de embarcaciones grandes para la Compañía de la Marina Occidental.
Kunai of the Fallen Feather

The **Kunai of the Fallen Feather** is a subweapon in *GetsuFumaDen: Undying Moon*. Once unlocked, it can be found inside of small chests, bought at Getsu Camps, or dropped by enemies.

## Availability

After obtaining its scroll, requires 56 Kunai Fragments to unlock.

## Statistics

* Base Attack: 36
* Base Ammo: 4
* Growth: Attack + [B], Ammo + [B]

## Upgrade Tree

* **Demonslayer Formation: Sky**
* **Teachings of Battle**
* **Essence of Battle**
* **Teachings of Battle**
* **Demonslayer Formation: Sky**
* **Teachings of Battle**
* **Demonslayer Formation: Sky**
Syra

Captain Syra is the representative of Far Reach at The Spire. She negotiates with the Mercpions to increase the amount of money received for capturing Helgard. Captain Syra was the captain of the Far Reach military at the beginning of the Firestorms. Captain Syra intercepts Xenir's quest for the Mercpions and send them to Far Reach instead.
9ª Expedición al Mundo 7

## Objetivo

Buscar y desbloquear el último acceso a los pozos del Mundo 7.

## Scintilla Verdasta

La llegada al mundo y a Scintilla Verdasta transcurre sin problemas. Una vez en la ciudad, el grupo se encuentra con un hombre vestido de médico de la peste llamado Quaesitor. Comenta que para encontrarlo y ayudarle, todo recto al Noreste de Goldoa. Dice que en sus tiempos era médico.

Tras el encuentro, buscamos un barco que nos lleve hasta Puerto Guida, en Matheza, donde se piensa que debe de estar el pozo.

## Matheza

### Puerto Guida

El viaje transcurre sin problemas, y una vez en Puerto Guida el grupo es recibido por Sly y Sam, dos catfolks que se ofrecen a llevar a los viajeros del barco a la capital. Durante el trayecto el grupo es atacado por un grupo de lizardfolks y marionetas, donde Katsukai casi pierde la vida, pero consiguen deshacerse de todos los enemigos sin que ningún civil salga herido. El grupo descubre que las dagas de las marionetas negras tienen un veneno llamado Ossivane que afecta a la destreza.

### El palacio de Matheza

En las puertas del palacio el grupo es recibido por Kichaa, palacio que conecta con el coliseo de Matheza. Kichaa explica que Pyr gobierna sobre Matheza, pero que prefiere no ser llamado Rey. Grymkas es el antiguo jefe de Matheza.

También cuenta que en el Coliseo existen tres tipos de torneo: 1 vs 1, torneo de equipos (5 vs 5 o equipo contra criaturas, aunque este último era más del anterior jefe) y el Torneo Dinámico de Pyr. Este último consiste en un 3 vs 3, pero las peleas es un 1 vs 1, aunque en cualquier momento uno de los contrincantes puede cambiar con uno de sus compañeros.

Tras la explicación, el grupo decide comentarlo en el Gremio para apuntarse cuando sea el próximo, y se dirigen en busca del pozo, que parece que está protegido por el ejército debido a la aberración. El grupo se ofrece a limpiarlo y acabar con la criatura.

Tras acabar el trabajo, el grupo vuelve al castillo, donde encuentran otro humano con Pyr y Kichaa llamado Jerónimo. Parece que era el consejero del padre de Pyr y ahora quiere el trono, pero Pyr asegura tenerlo controlado. Para asegurar que el pozo no es usado por nadie, Haru pide a Pyr quedarse con las tierras, construir una base allí y con eso, tenerlo controlado, a lo que Pyr accede.

Tras esto, el grupo usa el pozo para volver a la Torre y al Gremio.
Bhaal

gaslight gatekeep girlboss

"I'm a bad bitch, you can't kill me"

As a mortal, Bha'al was a killing machine, and upon his fall became the demon lord of murder. However, he hungered for power, and wanted to take over the material plane in addition to the Underworld. Over two centuries ago, a mortal by the name of Syrick was able to slay him using a glass sword, Godsbane. Bha'al's essence was then concentrated inside of a magical orb. This orb was taken by the Revenant, who planned to use it to corrupt people. Their end goal is to bring Bha'al back and enact revenge on the mortal world.

After Bhaal was killed by Godsbane, no one knew what happened to his essence. There is speculation the sword was in the water. After his death, he lost much of his following, save for a key few priests who kept the religion alive in order to keep the essence alive. Their goal was to find his essence. They recruited people through extreme measures. There were also several children (Spawn) of Bhaal, most of which were killed or had died. However, there is a possibility of more existing. The last known spawn lived out his days on the Sword Coast turning from Bhaal, and became a martyr against Bhaal. The last groups of Bhaal’s followers were in Neverwinter, Baldur’s Gate, Waterdeep, and a small but persistent following in Silvery Moon.
Skogtar

Después de la cesión del bosque por parte del gobierno de Thalnator, la comunidad élfica estuvo rondando las inmediaciones, intentado encontrar un sitio para ubicar su comunidad. Encontraron un pequeño claro al inicio del bosque, nada especial, pero adecuado temporalmente dado que el clima estaba empeorando, por lo que se quedaron allí durante un tiempo. Pasadas las semanas uno de los exploradores encontró una pequeña colonia de "niños", dando lugar a lo que ahora se conoce como Skogtar.

Es en lo profundo de este frondoso bosque donde se ocultaba esta joya de la arquitectura élfica, Skogtar, creado con la magia de la naturaleza y la ayuda de unos seres del bosque curiosos y olvidadizos al mismo tiempo: Los Gathlain, pequeñas criaturas de aspecto infantil, con alas de follaje y tan longevos como los elfos. Nadie sabe de donde vienen pero son muy útiles.

Skogtar es una ciudadela de mármol blanco como la luz de la luna, rodeado de un bosque tan verde como la esmeralda. Cayendo de la propia ciudad, se encuentran las cascadas musicales, una corriente de agua mágica creada por los Gathlain de la ciudad, que nadie sabe muy bien como, pero cada día de la semana el golpe del agua contra la roca produce una nota diferente.
Su líder es Enthel, el mas anciano de todos los elfos, el cual hace de juez y guía de su pueblo, y que aunque parezca joven esta cerca de los 400 años. Su hijo fue elegido para ser uno de los 10 héroes.
The Reverent

The Reverant is a centuries old organization who are followers of the god Bha'al. Their goals are to ressurect Bha'al and enact revenge on the mortal realm for his downfall. Criton was raised inside of this cult from his childhood, and was brought up in their ways of war. Additionally, they are in control of the Golden Sun clergy, and use their numbers to accomplish their goals behind the guise of peaceful religion.
Jamril Hawken

## Early Life

After getting into an intense fight with his parents, Jamril ran away from home and never looked back. For several years, he bounced from town to town, eventually settling down in the streets of Phandalin. It was here that he was found and recruited by a local chapter of the Theives' Guild and trained to be a professional rogue.

## Meeting Jeis

One day, he was on his way to work a job for the guild, when he came across a young girl (a 6 year old Jeis) being cornered by an angry merchant. The girl looked like she was terrified but was putting on a brave face. He listened in, learning that she had attempted to steal food from the merchant's booth. He took pity on the girl, and decided to step in, pretending to be her older brother. During the confusion, he managed to steal the food the girl had been eying, and he gave it to her with a tip to be more careful. He went on his way, only to realize he was being followed by the child, who demanded that he teach her how to be a successful thief. While initially off-put, he admired the kid's tenacity. And admittedly, he realized that she might have some potential. He agreed to take her under his wing, and from that moment on, the two became inseparable. They generally stuck to the story that they were siblings, though not many people questioned it. Over the years, the story became fact. They were family.

## A Job Gone Awry

The two ended up forming a bond to rival that of blood siblings. They were inseparable. Jamril introduced Jeis to the Theives' Guild, which is how they made their living and got themselves off the streets most nights. They lived and worked together for the next seven years, Jamril taking a young Jeis under his wing and caring for her like a younger sister. That was until one night, they ran into trouble on a job. They were breaking into a home, when the owner was unexpectedly armed with a crossbow. After a small scuffle, Jeis grabbed the crossbow and threatened the owner as to protect Jamril. She fired off a shot but unintentionally hit Jamril in the stomach. This panicked the owner, allowing the two to escape. The two spent the night together, not suspecting it was any more than a normal arrow wound, but neither realized the arrow was poison-coated. Jamril died in his sleep that night.

## Fun Facts

* Jeis took her last name, Hawken, from Jamril once he died.
* Jamril was a well known poker player in many small coastal towns, including Phandalin.
Rose

Hehehe if you came here to sneak on a character you don't know yet, get wrecked.

Yeah, well fuck you because I totally did...

She's the Tymora lady at that one city I think

## Life

When they were alive, they lived in the town of Leilon. It was here that they helped build up the resources of the Tymora Temple, which helped many travelers across Faerun.

It was here that they met Phihana, a lifelong friend and colleague.

## Death

Rose gave their life in an attempt to keep The Reverent from completing their ritual to bring on the end of the mortal realm. They were a brave soul that knew that the time for sacrifice might come, yet no one was prepared for the attack in the night. Having their heart ripped from their chest, thoughts of their wife and unborn child were the last thing to cross their mind. Through shuttering breaths, a prayer to Tymora was said.
Talisman of Inner Blinding

The **Talisman of Inner Blinding** is a defensive subweapon in *GetsuFumaDen: Undying Moon*. It can be found inside of small chests, bought at Getsu Camps, or dropped by enemies.

As a defensive subweapon, it can be equipped but is not directly useable in battle.

## Statistics

* Effect: Break Dmg + (5%)
* Growth: Vitality + [D], Break Damage + [S]

## Upgrade Tree

* **Secret of Destruction**
* **Secret of Destruction**
* **Lightning Flash**
* **Secret of Destruction**
* **Secret of Destruction**
* **Lightning Flash**
Aloe

### Childhood

Aloe was born in Gourdsmouth in 682 and grew up with her parents near the coast. As money grew tight and costs rose, the family relocated to Ifrington far inland. With few memories of being near the coast, Aloe began to feel trapped in Ifrington and decided to travel around Shade Run while performing and taking on errands that required long distance. Aloe would typically rent a horse or buy a horse and immediately sell it once she reached her destination. She would then spend a couple weeks in the town performing for the locals or apprenticing herself to shops or other easy work.
La Gran Guerra de los Siete Mares

La guerra de los siete mares comenzó cuando una de las colonias más ricas de Bliastan, ubicada en una isla clave para el comercio, decidió independizarse de la autoridad central. Rápidamente, otras colonias comenzaron a seguir su ejemplo, y en poco tiempo se formaron siete facciones diferentes, cada una con sus propios intereses y lealtades.

Las facciones comenzaron a competir entre sí por los recursos y el control del comercio marítimo, y rápidamente la rivalidad se convirtió en un conflicto armado. Las batallas se libraron tanto en tierra como en el mar, y cada facción contaba con su propia flota de barcos y tropas.

La guerra se prolongó durante años, y aunque hubo períodos de paz y treguas, la lucha por el control del comercio y los recursos nunca cesó por completo. Fue una época de caos y destrucción, en la que las ciudades y las islas quedaron arrasadas por la violencia y la guerra.

Finalmente, después de muchos años de lucha, las facciones comenzaron a darse cuenta de que la guerra no les llevaría a ninguna parte. Se establecieron negociaciones de paz y se formó un gobierno central que pudiera unir a las diferentes colonias bajo una sola bandera. Así se puso fin a la guerra de los siete mares, y Bliastan comenzó una nueva era de estabilidad y prosperidad.
Tymora

Tymora is the goddess of good fortune and trickery. She is often referred to as Lady Luck by adventurers and gamblers alike. Her worshipers are those who take great risks. Halflings believe that she was once a halfling who tricked the "big folk" into worshiping her too. The lady Tymora is said to treat her followers well, and it is highly smiled upon to give coin as offerings. A common saying in Faerune is "A copper to the lady returns ten fold in gold." The symbol of her followers is a medallion with a coin face on it. Her diametrically opposed enemy is Beshaba, the Maid of Misfortune.
Tar'an

Tar'an is Porter's trusted friend and right-hand in his adventuring crew. The crew met her in Crusty's Tavern in Leilon when seeking information on the pack of bandits. Once the adventurers seek out Crusty's information on the pack of bandits, Porter and Tar'an join the crew in the mission to rescue Rune. Afterward, at Reytna's request to intercept the bandits at Rassalantar, both Porter and **Tar'an** come to assist on the second mission.

## Early Life

Tar'an is the tiefling daughter of Beshaba, the Maid of Misfortune. She was raised to be an assassin and a member of the Black Finger. After a time, she decided to reject her past and the circumstances from which she came. This is when she decided to join the Faerune Army, which is where she met Porter. He taught her not to fight because it was what she was "made for" but to instead find something that was worth fighting for. Ironically, Porter is a follower of Tymora, Beshaba's enemy, which only drew Tar'an closer as she rejected her demon mother.
Letter to Jeis 2

Jeis,

Even over a letter you come off as bull headed and ornery as in person.  I hope you are giving poor Banks a break here and there.  Otherwise, I’m afraid he’ll melt.

Speaking of Banks, if you don’t mind, give him the letter sealed with flowers.  He should know what to do with it.

As for me returning home, I hope I will make it back.  I will not make any promises that I cannot keep though. The land to the east can be wild even when not facing orc gangs.  Hopefully, I have some allies out this way that will be able to help me.

Until then, stay safe and keep me updated.

-Liam
Umeric

A dying man in Neverwinter.

### Compassion for the Dying

Torhd met this man in the Neverwinter graveyard, as he was digging his own grave. His leg was infested with a dark poison, and he knew he did not have long to live. Though he could be helped by a doctor, he and his family couldn't afford the fee. After Torhd heard the man's story, he decided to give the man gold to help with the medical fees and help him back to his home. There, he met his family who were all extremely welcoming. They said that he was welcome there any time, and they would be eternally grateful. Later, Torhd took the party on a detour in which Banks was able to assess Umeric's condition. He healed him up enough that they could bring him to a doctor in town in order to get the leg properly amputated. The party paid for the man's surgery and brought him back to his family to nurse him back to a full recovery.
Levi

The youngest member of the missionary in Rassalantar for the church of the Golden Sun. He originally joined the church in Waterdeep, but graduated recently to be a part of the mission.

## Tracking the Bandits

Levi, when asked by Phihana and Reytna as to the whereabouts of Hawk's bandit crew, is the only member of the church to give them information. He tells them that the group abducted another young member by the name of Koji.
El Herbario de Moss

Este es el libro en el que Moss documenta las plantas extrañas que ha visto.

## Mundo 13

### Frutas de sangre

Son unas frutas con aspecto de manzana que tienen sabor a sangre. Ofrecen una sanación similar al Greater Infernal Healing.

Han sido encontradas en el bosque alrededor de la torre de Agares.

### Bayas antimáxicas

Son moras silvestres de color azul brillante, como propiedad especial, dan Spell Resistance con caster level 1.

Han sido encontradas en la isla flotante de los forjados, en Agares.
Finn

Finn worked under Phihana and alongside Hemm and Torbjorn as one of the guards in the \_\_\_\_\_\_\_\_\_\_ Rehabilitation Group. They have been working together for approximately 2 years.

## Splitting the Party

When Phihana's travelling party was ambushed by bandits, their group was split. When the group was attacked, Finn was captured along with Rune. When the party was able to rescue Rune from the bandits in Leilon, she said that Finn had gotten away and they had been separated. His status and whereabouts are currently unknown.
Farah Tierlach

Bank's dead mom

Farah was a druid and healer born in Neverwinter. She was always drawn to the natural power of the world around her, and took up the practice of druidry. She established an outpost for travelers in the Neverwinter Woods, and tended a holy ground for her goddess, Eldath, by the river running through her grounds.

One day, a strange traveler with an affinity for the river happened upon her forest hut. He was a personality larger than life, and they spent a lot of time together and formed a relationship. After a time, Farah became pregnant, and it was not until then that the traveler revealed himself to be the water genie Vessel, who had taken a human form.

Farah was left to raise her child, Banks, in the relative reclusion of the woods. She taught him how to care for their homestead as well as how to care for others. There they lived until she grew old. She was overcome by a deathly pneumonia in her old age and died in her forest home, tended to by her loving son.
Abejas en Shilovia

## Objetivo

Recolectar cera de las abejas gigantes de Shilovia para un proyecto personal de Katsukai.

## Thalnator

El viaje a Graense, la ciudad fronteriza entre Thalnator y Shilovia al Sur de ambos países, transcurre sin mayores problemas. Al llegar a la ciudad, el grupo se acerca a la taberna local para pedir más información. Les recibe Fgansuá Dalí, el tabernero del Ganso Blanco. Comenta que Hansel vende esquís desérticos para viajar a través de Shilovia, para navegar las dunas de manera más eficiente que andando, en carro o a caballo.

También nos comenta cómo y dónde encontrarlas: "*Cuanto más lejos del agua busquemos, mejor, y en planicie mejor que en montaña. Las abejas miden más que 4 personas. La abeja reina mide 30 veces más que una abeja normal, pero nadie ha visto una todavía. Con las abejas gorditas funciona tirarles humo para aturullarlas, con las más estilizadas, no. Probablemente sea por ser las defensoras."* Con esa información, el grupo parte a buscarlas.

## Shilovia

Tras un par de horas buscando de manera poco efectiva, el grupo se encuentra con un "Devorador de dunas" cerca de un nido de las abejas que andan buscando. Acaban con él rápidamente y se acercan al nido. Por suerte, en ese momento no habían abejas cerca y consiguen la cera que necesitaban y más, por si hiciese falta en un futuro.

Al regresar al Gremio, Katsu se lleva la parte necesaria y el resto lo guardan en el almacén del Gremio.
Informe de la tercera misión Mundo 7

## Grupo de expedición

Axia, Harutaki Seiku, Moss, Russell, Yuki

## Objetivo

Salir hacia alta mar con los camaradas de Harry.

## La Torre

El camino a la Torre todo fue tranquilo y seguro.

## Mundo 7

### Entrada

La entrada al piso sigue estando como siempre, con 3 de las 4 entradas derrumbadas. Queda todavía incógnita de a donde podrían llevar esos pasillos derrumbados.

### Scintilla Verdasta

Al llegar al lugar, fuimos directamente a hablar con Charles para para recibir permisos para poder hacer magia con total libertad y sin levantar muchas sospechas. Charles nos dijo como denominaban su mundo y es ***''Vishtalia''.***

Después de eso nos dirigimos a la taberna para hablar con Harry y que nos diera un mapa del tesoro y una pluma.

Harry dice que se llama ''Pluma de Manor'', se trata de una pluma que nos permite evitar ser atacados por los colegas de piratería de Harry, además de que permite que los compañeros de tripulación de Harry nos identifiquen.

La tripulación del barco de Harry, apodado ''El TIro'', consta de 2 humanos y un Tengu; Alexander, Lilly y Jinks.

Nos dirigimos a alta mar hacia la isla que nos marcaba el mapa

### Isla 1

En la isla nada más atracar, vimos a la lejanía esqueletos que pululaban por esta. Como táctica para abordar el problema, Yuki sugirió la idea de ir en sigilo para poder hacer reconocimiento, pero ese plan fue destruido por parte de Harutaki Seiku lanzándoles una bola de fuego a la cara.

En las cabañas habían notas, dando incentivos de que vivían humanos en esta isla pero algo les paso a estos sujetos.

Según Lilly y Jinks, si los cadáveres de los muertos no se incineran, cabe la posibilidad de que estos resurjan en no-muertos.

Seguimos las indicaciones del reverso del mapa del tesoro y cuando nos quedaba poco para terminar, apareció un escorpión con características esqueléticas.

Después de despachar el escorpión, cortarle la cola al escorpión, la cual esta en posesión de Russell, encontrar el lugar donde se enterraba el cofre, y sacarlo para subirlo al barco. Nos encontramos al abrirlo 8.200 GP, una espada quebrada que tiene el grabado de una luna y una nota en tinta azul.

### Scintilla Verdasta

Al entregarle la espada a Harry de vuelta, nos dijo que el símbolo de la luna tiene relación con los elfos del Mundo 7.

Tambien vimos un barco de comercio que venia desde Crogiolion, las tierras del Rey Arthur. El cual uno de los grumetes llamado Viktor nos dijo que pasarían mas a menudo ya que habían retomado una ruta de comercio que pasaba por Scintilla Verdasta.
Palomas no muertas

Ha sido avistado en el mundo 3 en un palomar del pueblo que vimos.

Ha sido documentado por Moss en El Bestiario de Moss.

## Descripción

Estas palomas que parecen estar en descomposición estaban vivas dentro de un palomar, al estar encerradas no podían atacarnos así que no sabemos que peligro suponen.

## Capacidades y ataques especiales

No sabemos que capacidades tienen estas palomas ya que las vimos encerradas.
Virimeti

Ha sido avistado en mundo 5, son el medio de transporte de la gente que vive en el mundo 5.

Ha sido documentado por Moss en El Bestiario de Moss

## Descripción

Tiene aspecto de ardilla voladora, aún que es una mezcla de mas de un solo ser como otras criaturas avistadas en la torre.

## Capacidades y ataques especiales

### Capacidades

Pueden volar, no se saben otras capacidades de los virimetis.

## Curiosidades

* Se ha visto solo en grupos.
* ª
Chompers

Ha sido avistado en Thalnator, forman enjambres considerablemente grandes.

Ha sido documentado por Moss en El Bestiario de Moss

## Capacidades y ataques especiales

### Capacidades

Reciben la mitad de daño con armas mágicas y no pueden ser golpeados por armas normales a no ser que sea con un ataque de oportunidad.

10% miss chance por ocultación en el cesped.

### Mordisco en salto

Cuando un enjambre salta, se sincronizan para atacar todos a la vez
.

## Curiosidades

* Se ha visto solo en grupos.
* ª
La Guerra de la Gran Conquista

La Guerra de la Gran Conquista fue un conflicto bélico que enfrentó a Osmen, una nación poderosa y dominada por el conocimiento y la magia, contra una coalición de naciones vecinas que se unieron para poner fin a su creciente dominio y ambición de conquista.

La guerra fue larga y brutal, y aunque Osmen tenía una clara ventaja en conocimiento y habilidades mágicas, la coalición de naciones se las arregló para igualar la situación mediante la alianza y el uso de tácticas de guerrilla. Hubo muchas batallas feroces, con la vida y la muerte en juego en ambos lados.

Finalmente, la coalición logró obtener una ventaja decisiva y derrotó a Osmen, obligando a sus líderes a ser depuestos. La guerra tuvo un gran costo para ambas partes, y dejó cicatrices que tardarían mucho tiempo en sanar.

Después de la guerra, Osmen decidió mantener en secreto su magia, consciente de que podría ser utilizada de forma inapropiada por otras naciones en un futuro. A pesar de todo, la nación sigue siendo una de las principales en términos de conocimiento y tecnología, pero su enfoque ha cambiado hacia la colaboración y la paz en lugar de la conquista.
Lobo esqueleto

Ha sido avistado en el mundo 3 en solitario.

Ha sido documentado por Moss en El Bestiario de Moss.

## Descripción

Es un lobo sin carne, es un esqueleto, como el resto que tiene la maldición del mundo 3.

## Capacidades y ataques especiales

Después de que Moss escupiese acido al lobo esquelético, el hizo algo parecido pero de daño necrótico.

### Necrotic Breath

Tiene un alcance de 15 pies en cono y es de daño necrótico.

### Mordisco

Pues como un lobo puede morder, pero hace mucho mas daño.

### Trip

Después de un ataque de mordisco puede tirarte al suelo como acción gratuita.

## Curiosidades

* *Al morir parece que volvió a la normalidad.*
* Se ha visto en solitario
Viaje hacia el Este

## Objetivo

Dirigirse al pueblo natal de Yuki para buscar más información acerca de las heridas negras que tiene en sus brazos.

## Liaoqiu

La llegada a Liaoqiu transcurre sin problemas. Yuki nos indica cómo ir hasta su casa, pero en el centro del pueblo el grupo se encuentra con su madre y sus 3 hermanos. Hablan con ellos, obteniendo un poco de información sobre la misma Yuki y su familia y se dirigen con ellos a su casa, donde les recibe su padre. Tras un acalorado intercambio, el grupo parte en busca del dojo de Yuki.

El dojo está totalmente quemado, lo cual dificulta buscar información. Entre todas las ruinas, el grupo encuentra papeles sueltos que acaban componiendo una nota, que parece ser del maestro de Yuki. Antes de tenerla toda completa, el grupo es asaltado por un grupo de asesinos que buscan a Yuki por ser la descendiente de alguien importante (para más información, preguntad a Yuki). El grupo acaba con ellos, no sin antes sacar información de la strix que los lidera sobre la maldición, pero no sobre cómo quitarla. Por desgracia, la strix huye antes de poder capturarla.

Al final, el grupo se reúne con los padres de Yuki, les cuentan lo que han descubierto y su padre les cuenta un poco más sobre el árbol familiar. Tras esto, el grupo decide quedarse un par de días en el pueblo antes de volver al Gremio.
Therelis´zzh

Therelis es una de los 5 maestres del Gremio de Héroes que desde la partida de Los Diez Héroes se apunto como una de los investigadores de la torre.

## Descripción

### Apariencia

Como todos los samsaran, piel azul cielo y pelo blanco, bastante bajita .

### Personalidad

De actitud despreocupada, chistosa y a veces pasotista. Tiende a usar teletransportes para moverse.

## Biografía

Lo único que se sabe es que debido a un fallo en un hechizo acabo en este mundo, y fue encarcelada en Eldercliff en el Diente del dragón, tiempo después intento hacer un teletransporte a la torre y acabo en el norte de Der-Hëxar en las laderas de un volcán nevado.

## Relaciones

Solo se la ha visto el día de la admisión de los nuevos héroes del gremio, del día después, y en la primera incursión a la torre.

## Poderes y capacidades

Es tremendamente hábil con la magia de teletransporta e ilusión, se le ha visto tirar cartas del tarot bastante espeluznantes .