Cycles

**Cycles** is the ninth Main Level in Geometry Dash. Beating this level awards the player 9, a new Cube from Normal Mode and a new Cube from Practice Mode.

## Gameplay

### Cube Section 1

The level starts with a cube section that features spikes, platforms, yellow jump pads and jump orbs. The cube goes upside-down for a bit with platforms and spikes, but quickly goes right-side-up again. Later, it goes upside-down yet again, but now there's also jump orbs. When it goes right-side-up yet again, more spikes, platforms and yellow jump orbs. Then it goes upside-down for a small bit with platforms and spikes. Once it goes back to normal, more spikes, platforms, yellow jump orbs and pads come up. It goes upside-down again and a yellow jump pad and a whole bunch of yellow jump orbs appear. Once it goes back to normal, more of the same appears for a while.

### Ball Section 1

That goes into a Ball section with a blue background where spikes, platforms, yellow jump orbs and pads appear. That goes into a corridor with some spikes on the platforms.

### Ship Section 1

That corridor leads to a ship section with a pink background where spikes appear with upside-down portals that go up and down. Then, a corridor with platforms and spikes exist. That part begins with being upside-down and goes back to normal a bit later.

### Cube Section 2

This goes to an incredibly small cube section where the background turns black.

### Ball Section 2

That leads to a mirrored ball section with a magenta background with spikes and platforms. That goes into a corridor with more spikes. Then, yellow jump orbs and pads appear with the platforms and spikes. After that, the ball becomes unmirrored and the background turns blue. In this part, platforms, spikes and yellow jump pads with the occasional yellow jump orb. The ball becomes mirrored again after that where the background turns pink again. In that part, spikes, platforms, yellow jump orbs and pads form as a last obstacle in the level.

## Hard Parts

Cycles brings in the Ball, which shouldn't be too hard to get used to since RobTop doesn't make his ball parts too difficult. The real challenge comes from the first ship part. This ship part features a lot of upside-down portals, which helps the player get used to the fast transitioning of the upside-down portals. There are also a few timings that the player needs to get used to, if they want to beat it.

## Coins

In Cycles, there are 3 Coins that are available to grab.

### Coin 1

The first coin is in the first ball part. There are a bunch of fake blocks on the top of a few of the platforms. All that needs to be done is to get in those and you'll reach it.

### Coin 2

The second coin is in the first ship section. After the upside-down/right-side-up part, a coin will be on the top. Fly upwards to get that coin.

### Coin 3

The third coin is in the second ball part. In the unmirrored portion of that part, a coin will be above a few platforms. To get to that coin, you need to go down and up when at the section with a yellow jump pad. That way, you'll get up there and get the third coin.

## Trivia

* This is the ninth level in the game.
* This level is one of the only levels that award a Cube in Practice Mode.
* This is the only Main Level that ends as a Ball.
* This is the only Main Level that ends as a Mirrored gamemode.
* This level is the only Harder Difficulty Level that awards 9.

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