recursal/Fanatic-Fandom huggingface dataset:
Amazon

Amazon is a planet in the Schedar system. It is controlled by the Syndicate.

## Image

Amazon is a lush, green, tropical world, a popular tourist destination for many who live in this region of space. The indigenous forests are dense and hardy enough that growing human crops here is a constant battle, and none of the native plants or fruits are edible. Aside from tourism, most of the planet's income is from petroleum mining.

The forests are home to a stunning variety of wildlife, some of it dangerous but most of it entirely indifferent to human presence. Plant life is so abundant here that even the oceans are green rather than blue, teeming with kelp and algae.

## Spaceport

The Amazon spaceport is unique, built on top of tall pillars more than fifty meters above the ground, directly above the forest canopy. The landing pads, buildings, and catwalks between them are laid out in a random branching pattern, forming a shape that from above looks almost organic. Directly over the railings, you can see brightly colored birds circling beneath your feet.

## Information

* Amazon has a tribute value of 900 and is defended by Small Syndicate Fleets.
* Landing here has no required reputation.
Ancient Hope

Ancient Hope is a binary system in Saryd space. It is controlled by the Coalition.

## Landing Locations

Ancient Hope has the following landing locations:

* Bright Echo

## Links

Ancient Hope links to the following systems:

* Far Horizon
* Sol Saryd

## Amenities

Bright Echo possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Ancient Hope:

* Aluminum
* Uranium

## Fleets

The following fleets spawn in Ancient Hope:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Abyssal Composer

## Description

This is an extremely dangerous weapon that uses graviton technology to pull a target's mass and energy apart, and then feeds the materials to the firing ship's systems.

## Location

The Abyssal Composer is found on the Vyu-Ir but cannot be obtained.

## Information

* The large inaccuracy coupled with the fast fire rate allows the Abyssal Composer to effectively cover a 45° cone in front of its gun port. This makes it far more effective against larger enemies as more projectiles will strike, but also allows it to catch smaller enemies.
* The incredibly high slowing damage is capable of freezing unwary ships in place where they will be quickly destroyed.
* Uniquely, the Abyssal Composer recovers the hull and shields of the user as they are firing. This effect likely does not require projectiles to hit in order to trigger, but the Ira only fires it when in range anyways.
* The Abyssal Composer's projectiles are invisible. However, upon striking a target, pink particles with trails are spawned and drift toward the user.
* The vyu-Ir will only use this weapon when it becomes damaged.
Alnitak

Alnitak is a frontier system located in the Far North. It is controlled by the Republic.

## Landing Locations

Alnitak has one landing location, Farpoint.

## Links

Alnitak links to the following systems.

* Mintaka
* Rigel
* Saiph

## Fleets

These are the fleets that naturally spawn in Alnitak.

* Republic Logistics
* Small Northern Pirates
* Large Northern Pirates
* Small Republic
* Large Republic
Altair

## Commodity Prices

### Luxury Goods

1048

Altair is a binary system that is near Earth and controlled by the Republic.

## Landing Locations

Altair has the following landing locations:

* Shiver

## Links

Altair links to the following systems:

* Delta Capricorni
* Fomalhaut
* Sol
* Vega

## Amenities

**Altair** does not possess an outfitter or a shipyard.

## Fleets

The following fleets spawn in Altair:

* Republic Logistics
* Small Core Merchants
* Large Core Merchants
* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
* Small Syndicate
Beam Laser

## Description

In the early part of the space era, the settlements in the region of space known as the Deep developed in relative isolation from the rest of human space. One result of that isolation is that their weapons technology mostly uses beam weapons, instead of the energy projectile weapons that are more common elsewhere.

## Outfitters

The Beam Laser can be purchased at the following ports:

* Common Outfits
* Basic Weapons
* Deep Sky Basics
* Deep Sky Advanced
* Kraz Basics
* Kraz Advanced

## Information

* This is the smallest human laser, and is the second smallest weapon.
* This is a good early game weapon, but is quickly outclassed by other alternatives.
Arachne Station

Arachne Station is a station in the Tarazed system. It is controlled by the Republic.

## Background

### Outfitter

No

Arachne Station is privately owned by Tarazed Corporation, and there are no services available here for people who are not Tarazed employees.

## Information

* Arachne Station has a tribute value of 900 and is defended by large Militia fleets.
* Landing on Arachne Station requires the player to have 20 reputation.
Acuit Artillery

## Description

With a better grasp on plasma and energy weaponry, the Gegno Scin developed a larger blaster weapon to mount on the Feldspar Carrier as a counter to the Gegno Vi's huge cannon weaponry. Acuit Artillery turrets outrange most weapons in Gegno space, while having a higher rate of fire as well, making them very efficient bombardment weapons.

## Location

This cannot be purchased, but can be found equipped on some Gegno Scin ships.

## Information

* Purchasing this outfit would require a Gegno Civilian License and a Scin Hoplologist License.
Beryl

Beryl is a station in the Kilema system. It is controlled by the Gegno Scin.

## Image

Beryl is a small space telescope deployed by the Gegno Scin to observe a nearby section of space home to mysterious dark nebulae and black holes. Only select Scin scientists are allowed to acquire research data from Beryl, which is otherwise not publicly accessible.
Bloptab's Furnace

Bloptab's Furnace is a planet in the Bloptab system. It is controlled by the Coalition.

## Background

### Outfitter

No

The surface of Bloptab's Furnace is rich in mineral deposits but too hot for any but the hardiest plants and insects to survive. The locals live deep underground in caverns carved out by the same automated mining machines that are used for collecting ore on the surface. When maintenance is needed for the surface robots, crews of engineers will wait until nightfall and then emerge from underground and do their best to complete the repairs before sunrise.

## Spaceport

This is not a planet that any sane tourist would visit. The artificial underground dwelling places are so alike and so monotonous that it's no different than being on a space station, except without the stunning views that a station affords.

Nearly everyone you see here is an Arach, and they are walking around with an air of purpose that suggests that they are locals hard at work, rather than visitors to this planet.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Bloptab's Furnace requires a reputation of 15; this cannot be bypassed through bribery.
Aerie

The **Lionheart Aerie** is a carrier that also functions as a warship in its own right.

## Description

The Lionheart Aerie is a light carrier, designed to be just big enough for two fighter bays plus a decent armament of its own. Variations on this same ship design have been in use in the Deep for almost half a millennium, but this model comes with the very latest in generator and weapon technology.

## Location

The Aerie can be purchased at the following ports:

* Asgard, Naos
* Haven, Arneb
* Midgard, Aludra
* Valhalla, Epsilon Leonis

## Outfits

These are the standard outfits initially equipped on each Aerie.

 Laser Rifle (3)

## Performance Information

An Aerie can be an effective vessel depending on how it is used. Compared to most other civilian and Free Worlds carriers, the Aerie carries a heavier base armament at the cost of carrying less fighters. This allows the player to use the Aerie as a more aggressive close-range combatant, but it also means that the player won't have as much fighter support. However, due to the main ship serving as a "meat shield" for the fighters, the pair of fighters can be purchased and customized according to player preference: Boxwings for cargo runs, Daggers or Finches for missile support, and so on.

Pirates are rather fond of Aeries in the north of human space, and they can be an annoying if loaded with fighters armed with missile launchers.
Acumen Bolt Cannon

## Description

Further progressing their research in energy weaponry, the Gegno Scin recently designed the Acumen Bolt Cannon - a proof-of-concept neutron cannon that fires dangerous balls of plasma capable of dealing decent damage to armor and shielding alike.

Although more powerful than Astuit blaster projectiles, Acumen plasma bolts are harder to fire accurately, travel much slower, and require more energy to fire.

## Location

This outfit cannot be purchased, but can be found equipped on some Gegno ships.

## Information

* Purchasing this would require a Gegno Civilian License and a Scin Hoplologist License.
Ae Il A-3

## Ae Il A-3

### Outfitter

No

Ae Il A-3 is an uninhabited system in the Acheron region.

## Landing Locations

Ae Il A-3 does not have any landing locations.

## Links

Ae Il A-3 links to the following systems:

* Ae Il G-66

## Mining

This system has the following mineable asteroids:

* Iron
* Silver

## Fleets

The following fleets spawn in this system.

* Vyrmeid (Plankton)
* Vyrmeid (Cephalopod)
Cargo Expansion

## Description

If being able to carry more cargo is more important to you than having advanced weapons or other systems, a cargo expansion will significantly increase the size of your cargo hold.

## Location

The Cargo Expansion is available at most outfitters across the galaxy.

## Information

* The Cargo Expansion allows you to sacrifice outfits space in exchange for more cargo.
Centipede

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The introduction of humans to the Hai civilization has led to a substantial amount of cultural exchange. While some may argue that pickled acorns have been the greatest product of this relationship, many more will point to this luxury transport ship. The product of human-Hai cooperation from the project's inception, the Centipede was released around the turn of the 31st century, but has already become quite popular among Hai fleets.

## Location

These are the ports where the Centipede can be purchased.

* Hai-home, Ya Hai
* Stonebreak, Imo Dep

## Outfits

These are the standard outfits initially equipped on each Centipede.
'nra'ret

Ship Class
 Picture
 Standard Cost
 Shields
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

While perhaps, at first, seeming like a super-sized 'olofez-Class Carried Chaser, the 'nra'ret-Class Chaser is not only the first truly unique warship design the Exiles have fielded since the Exodus, but also the first built solely for combat instead of needing to double as a habitat or supply ship. Its size and non-modular nature also means it must be constructed wholesale at the largest Korath facilities, something that, until recently, was generally reserved for the likes of the massive Ikatila'ej and the Korsmanath A'awoj.

The 'nra'ret-Class Chaser, named in honor of a brilliant weapons engineer who took their own life to avoid having their secrets captured by a hostile alien force, provides the Exiles with a fast and powerful patrol striker both in support of large raiding fleets and as independent units. To this end, it is armed with numerous missile ports designed to rain fire on enemies from afar. It also carries a pair of langrage heavers for sustained operations, and two Fire-Lances for emergency use in close quarters.

## Location

The 'nra'ret cannot be purchased and is currently not implemented in the game, but will be introduced in a future update.

## Outfits

These are the standard outfits equipped on each 'nra'ret.

 Thermal Repeater Rifle (219)

## Information

* The 'nra'ret is a unique ship in that most of its gun ports are angled and surround the hull, giving it basically a 360 degree coverage for its Firelight Missiles (while it has ammo for them). This type of hardpoint setup is currently not seen on any other ship in the game.
* The combination of having a total of 6 Firelight Missile Banks and 2 Hyper-Heavers results in a powerful ranged combo that keeps targets far away from the ship, making 'nra'rets very deadly missileboats. Once they run out of ammo, however, they are a lot more susceptible to counter-fire, as they only have a pair of Fire-Lances to defend themselves with.
* The 'nra'ret's required crew is very close to the amount of bunks it has, leaving little room for passengers or extra crew.
* For a Heavy Warship, the 'nra'ret has a very low cargo capacity, but very high outfit and weapon capacities.
* Unlike most Korath Exile warships, the 'nra'ret does not have fighter bays.

## Trivia

* The 'nra'ret is one of few ships in the game to have angled gun ports and has the most among them at 6, with the next most being 4.
* The 'nra'ret's name is one of few ship names in the game to start with something other than a letter.
* This ship is based upon and originally named after a Korath Ship design from an old Korath Expansion project, the Korath Ravager. The overall shape is the same, but the detailing is notably different along with the role it plays (now a missile cruiser instead of a generic heavy warship).
Combat Drone

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Navy Combat Drone** is a weak drone used by Republic forces.

## Description

Combat drones are pilotless attack ships used primarily by the Republic Navy. Although very weak and easy to destroy, they can be very effective in large numbers. Because drones do not need a cockpit, they can be filled entirely with equipment and solid metal, which makes their hulls stronger than other small ships.

Drones do not come equipped with a hyperdrive. You cannot carry a drone unless you have a ship in your fleet with a drone bay.

## Location

The Combat Drone can be purchased at the following ports:

* Ada, Aldebaran
* Luna, Sol
* Prime, Betelgeuse
* Geminus, Castor (before the bombing)

## Outfits

These are the standard outfits initially equipped on each Combat Drone.

## Performance Information

Combat Drones are launched by Navy Cruisers and Carriers and they are extremely easy to destroy. They have no shields, a weak hull, and their only weapon requires them to be at extremely close range in order to fire. In spite of these facts, a swarm of them can peck a slower ship to death.

## Notes

* Like all drones, the Combat Drone cannot jump and requires a ship with drone bays to carry it.
* Purchasing the Combat Drone requires a Navy License, which is not legitimately obtainable. As a result, Combat Drones can only be obtained by capturing them.
Blackbird

* Overhead
* Thumbnail

The **Blackbird** is a Tarazed Corporation ship similar in concept to the entry-level Bounder, but provides more shields, engine space, and equipment space.

## Description

The Tarazed Blackbird is a high-class passenger transport, designed to move large numbers of people across the galaxy with speed and safety. Although not equipped with much weaponry, a Blackbird is well shielded and fast enough to evade pirate attacks, and its cargo capacity is high enough to allow the captain to take courier missions on the side.

## Location

The Blackbird can be purchased at the following ports:

* New Britain, Dabih
* Shroud, Alheka
* Wayfarer, Tarazed

## Outfits

These are the standard outfits initially equipped on each Blackbird.

## Performance Information

Clipper pilots who need extra durability and equipment may also consider a Blackbird as it has similar capabilities, save for its reliance on turrets instead of fixed guns. The addition of in-built Luxury Accommodations on the Blackbird means that the player can get profitable passenger missions very quickly. Overall, the Blackbird is a solid choice for a vessel marketed as a transport.
G-6183

G-6183 is a dormant stellar-mass black hole and uninhabited system in The Umbral Reach.

## Landing Locations

G-6183 does not have any landing locations.

## Links

G-6183 does not link to any other systems.

## Mining

The following mineable asteroids spawn in this system:

* Neodymium
* Titanium
* Tungsten

## Information

G-6183 is a somewhat dangerous system to visit as the black hole pulls and severely damages any ships that get too close. Unlike Sagittarius A\* however, this system provides passive background fuel generation. This black hole's gravity is among the weakest in the game and can be escaped by ships with an acceleration as low as 130.
Acamar

## Acamar

### Outfitter

No

Acamar is an uninhabited system that is controlled by the Syndicate.

## Landing Locations

Acamar does not have any landing locations.

## Links

Acamar links to the following systems:

* Aldebaran
* Diphda
* Elnath
* Kugel

## Mining

The following mineable asteroids spawn in Acamar:

* Iron
* Titanium

## Fleets

The following fleets spawn in Acamar:

* Small Core Merchants
* Large Core Merchants
* Small Republic
* Small Syndicate
Charon Station

Charon Station is a station in the Aldhibain system. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

No

Charon Station provides hyperspace fuel for much of the southern galactic rim. It is a tiny, cramped, and aging station, with twice as many workers here as it was originally designed for.

Centuries ago, before much of the Dirt Belt was settled, this was the first spot below Algorel where merchant caravan fleets from the Deep could stop over on their way to the worlds farther up the Rim.

The close quarters have fostered an extreme scrupulosity about personal space. It is unnerving to walk down a densely crowded hallway and fail to make eye contact with anyone.

## Spaceport

The refinery here operates in shifts, non-stop, so there are always people coming and going in the hallways and docking bays. The cafeteria is so crowded that many workers are just standing up against the walls eating off their trays instead of trying to find a place to sit.

Every few minutes, light flashes in through one of the windows from welders outside in space suits trying to keep the aging hull in perfect shape. Others drift around outside checking up on the solar panels and replacing burnt-out modules.

## Information

* Charon Station has a tribute value of 200 and is defended by small Militia fleets.
Hawk's Flight

**Hawk’s Flight**

Spell Level: Ranger 2; Voodan 5

Innate Level: 2

School: Transmutation

Descriptor:

Component: Verbal, Somatic

Range: Touch

Area of Effect / Target: Creature or Ranged Weapon

Duration: 1 Hour + 1 Turn / Level

Additional Counter Spells:

Save: None

Spell Resistance: No

You empower the touched ranged weapon with a +1 enhancement
bonus per 4 caster levels (maximum of +3).
11 Autumn Above

11 Autumn Above is an uninhabited binary system in Kimek space. It is controlled by the Coalition.

## Links

11 Autumn Above links to the following systems:

* 7 Autumn Rising
* 16 Autumn Rising
* Sol Kimek

## Mining

The following mineable asteroids spawn in 11 Autumn Above:

* Gold
* Titanium
* Tungsten

## Fleets

The following fleets spawn in 11 Autumn Above:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Almaaz

Almaaz is a frontier system that is located in the Far North. It is controlled by Pirates.

## Landing Locations

Almaaz has the following landing locations:

* Freedom

## Links

Almaaz links to the following systems:

* Hatysa
* Mintaka
* Unagi

## Amenities

Freedom possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Almaaz:

* Iron
* Silicon
* Silver

## Fleets

The following fleets spawn in Almaaz:

* Small Northern Pirates
* Large Northern Pirates
* Large Republic
Asgard

Asgard is a planet in the Naos system and the home planet of Deep Sky. It is controlled by the Republic.

## Background

### Outfitter

Yes

Asgard was one of the first worlds to be settled in the Deep. It is now home to many crowded cities, with soaring skyscrapers that are made of lightweight composite materials rather than the steel and concrete so commonly used elsewhere.

This is also the home of Deep Sky, a manufacturing firm that produces a wide variety of expensive and useful starship equipment.

## Spaceport

As with many of the worlds here in the Deep, walking around this spaceport feels like making a visit to the future. Everything is immaculately clean. The port is a single building reminiscent of a sand castle or termite mound: a jumble of spires, each a slightly different shape, all piled on top of each other. Docking bays open on various sides of the spires in a haphazard arrangement. It feels like this building is an organic thing, rather than the work of human hands.

The locals hurry by, seemingly oblivious to your presence; the only people who meet your gaze are your fellow wide-eyed visitors.

## Shipyard

* Lionheart Basics
* Lionheart Advanced

## Outfitter

* Ammo North
* Common Outfits
* Deep Sky Advanced
* Lovelace Basics

## Information

* Asgard has a tribute value of 4000 and is defended by Large Deep Security Fleets.
* Landing here has no required reputation.
Elek Kartanu

Elek Kartanu is an uninhabited planet in the Furmeliki system.

## Image

You have no idea what has happened to this planet, and you are not sure you want to know. The atmosphere is unusually hot and wet for a planet this distance from its sun, and the ocean levels seem to have dropped significantly in the recent past, leaving barnacles and bleached coral exposed to the air all around the shorelines. The wind is frenzied and full of wild energy, and the fog moves like a living creature.

## Information

* Elek Kartanu is an uninhabited planet and cannot be dominated.
Alheka

Alheka is a frontier system that is located in the Far North. It is controlled by the Republic.

## Landing Locations

Alheka has the following landing locations:

* Shroud
* Triton Station

## Links

Alheka links to the following systems:

* Betelgeuse
* Canopus

## Amenities

Shroud possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Alheka:

* Lead
* Tungsten

## Fleets

The following fleets spawn in Alheka:

* Human Miners
* Republic Logistics
* Small Northern Merchants
* Large Northern Merchants
* Small Northern Pirates
* Large Northern Pirates
* Small Republic
* Large Republic
'olofez

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The 'olofez-Class Carried Chaser, named for a renowned artist who painted their visions of ancient hunts, is a fighter carried by most Exile capital ships.

Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.

## Location

The 'olofez can be captured from the Korath Exiles or occasionally in Syndicate space when Palavrets jump over.

After making sufficient progress in the Remnant storyline, 'olofezes can be purchased from the following locations:

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Outfits

These are the standard outfits equipped on an 'olofez.

## Information

This ship is normally only obtainable by capturing it; however, it becomes available for purchase late in the Remnant campaign.
3 Spring Rising

## Commodity Prices

### Luxury Goods

999

3 Spring Rising is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

3 Spring Rising has the following landing locations:

* Fourth Shadow

## Links

3 Spring Rising links to the following systems:

* 4 Spring Rising

## Amenities

3 Spring Rising does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in 3 Spring Rising:

* Aluminum
* Silicon

## Fleets

The following fleets spawn in 3 Spring Rising:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Alpha Centauri

## Commodity Prices

### Luxury Goods

1094

Alpha Centauri is a binary system near Earth controlled by the Republic.

## Landing Locations

Alpha Centauri has one landing location, Chiron.

## Links

Alpha Centauri links to the following systems.

* Sol

## Amenities

Chiron has both an outfitter and a shipyard.

## Mining

These are the mineable asteroids that spawn in Alpha Centauri.

* Copper
* Lead

## Fleets

These are the fleets that naturally spawn in Alpha Centauri.

* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
Asio

## Commodity Prices

### Luxury Goods

1265

Asio is a system in Gegno space that is controlled by the Gegno.

## Landing Locations

Asio has the following landing locations:

* Ef Aourtdye

## Links

Asio links to the following systems:

* Heutesl
* Oosuoro

## Amenities

Ef Aourtdye has both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in this system:

* Iron

## Fleets

The following fleets spawn in Asio:

* Gegno Basic
* Gegno Cargo
* Gegno Miners
5 Summer Above

## Commodity Prices

### Luxury Goods

1001

5 Summer Above is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

5 Summer Above has the following landing locations:

* Nearby Jade

## Links

5 Summer Above links to the following systems:

* 3 Pole
* 16 Autumn Rising

## Amenities

5 Summer Above does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in 5 Summer Above:

* Copper
* Iron
* Silver

## Fleets

The following fleets spawn in 5 Summer Above:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
3 Axis

## Commodity Prices

### Luxury Goods

1250

3 Axis is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

3 Axis has the following landing locations:

* Ashy Reach

## Links

3 Axis links to the following systems:

* 1 Axis
* 4 Axis
* 4 Winter Rising
* 8 Winter Below
* 11 Spring Below

## Amenities

Ashy Reach possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in 3 Axis:

* Silicon
* Tungsten

## Fleets

The following fleets spawn in 3 Axis:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Belenos

Belenos is a system that is located in the South, in a small region known as the Outer Rim (as opposed to the larger Rim to the north). It is controlled by Pirates, but was originally governed by the Confederated Councils of the Outer Rim.

## Landing Locations

Belenos has the following landing locations:

* Mordente-Bridi
* Gagarin

## Links

Belenos links to the following systems:

* Thuban
* Fumalsamakah

## Services

Mordente-Bridi possesses both an outfitter and a shipyard, while Gagarin possesses an outfitter, but not a shipyard.

## Fleets

The following fleets spawn in Belenos:

* Small Southern Pirates
* Large Southern Pirates
* Small CCOR
* Large CCOR

## Notes

* Belenos, designated HD 8574, is a star in the constellation of Pisces.
Bullfrog Anti-Missile

## Description

Centuries ago, the Hai fought with more rudimentary versions of the Tracker, and this was the primary defense against them. In spite of the dated design, it is still effective against small numbers of their latest missile weapons.

## Location

The Bullfrog Anti-Missile can be found in Hai space.

These are the ports where the Bullfrog can be purchased.

* Greenwater, Fah Soom
* Allhome, Heia Due
* Heartvalley, Io Lowe
* Makerplace, Ula Mon
* Hai-home, Ya Hai
* Newhome, Da Ent
* Icelake, Uwa Fahn
* Giverstone, Zuba Zub
* Cloudfire, Wah Ki
* Snowfeather, Bore Fah
* Darkcloak, Wah Yoot

## Information

The Bullfrog is the smaller of the two Hai anti-missile systems. The other is the Chameleon Anti-Missile.
Avalon

Avalon is a planet in the Host system. It is uninhabited.

## Image

This is a pristine and perfectly habitable world, with warm oceans and a temperate climate. The land is dominated by large reptiles similar to the dinosaurs that roamed the continents of ancient Earth. Some of the land reptiles are over twenty meters in length, and the sea holds monsters more than twice that size.

Deep in the jungles near the equator, small mammals are working hard to avoid being eaten by the great lizards, and to survive for long enough that they will be able to evolve into the dominant life form.

## Information

* Avalon is the location of an Alpha base discovered during the Wanderers campaign.
Deep Water

Deep Water is a planet in the Remembrance system. It is controlled by the Coalition.

## Background

### Outfitter

No

The upper layers of Deep Water's mantle are unusually hot, resulting in continuous volcanic eruptions that shroud its skies in ash and particulate matter. Aside from one small continent most of the surface is ocean, but the volcanoes have formed hundreds of separate island chains and archipelagos, each of which is home to unique plant and animal species.

To preserve the planet's rich biodiversity, the Saryds do not allow permanent settlements to be built on the islands, but village-sized research stations have been built that can be anchored near an island while scientists work there.

## Spaceport

The entire spaceport on Deep Water is an artificial island, a mesh of floating platforms the size of city blocks connected to each other by flexible bridges, leaving a system of canals in between them. The platforms are large enough that even the weight of a Bulk Freighter landing only causes them to ride a meter or two lower in the water.

The spaceport is moored in place to keep it from drifting on the ocean currents and colliding with the natural islands that dot the planet's surface.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Deep Water requires a reputation of 15; this cannot be bypassed through bribery.
Alvorada

Alvorada is an inhabited asteroid in the Citadelle system. It is controlled by Pirates.

## Description

Formerly "Fortaleza da Alvorada," Alvorada was hollowed out centuries ago to make an extensive network of bunker complexes that used to house the Politburo of the CCOR and the extensive computer system they built that administered their centrally-planned economy. Rumor has it that, in the deepest reaches of the complex where no pirates have yet been able to breach, they're still there, having adapted the system to instead direct the guerrillas in the reestablishment of their homeland.

## Spaceport

Alvorada's spaceport was built into one of the larger craters. Everything about the installation here is as fortified as possible - various hangars for even heavy warships are dug into the walls. From the ground, you can see where artillery pieces were stationed, obscured from above but with clear firing lines at incoming vessels. Now that you've seen them, you can think of hundreds of places across the asteroid where similar emplacements could have been hidden.

## Information

* Alvorada has a tribute value of 600 and is defended by large CCOR fleets.
Basic Outfits

This page shows the outfits that will be added to planets with "Basic Outfits" in their outfitters.

## Outfits

### Weapons

* Energy Blaster
* Meteor Missile

### Systems

* D14-RN Shield Generator
* Cooling Ducts
* Cargo Scanner
* Hyperdrive

### Power

* nGVF-AA Fuel Cell
* nGVF-BB Fuel Cell
* LP036a Battery Pack
* LP072a Battery Pack

### Engines

* X1700 Ion Thruster
* X1200 Ion Steering
* X2700 Ion Thruster
* X2200 Ion Steering

### Special

* Local Map
* Pilot's License
Fara Skaeruti

Fara Skaeruti is a station in the Faronektu system. It is controlled by the Kor Mereti.

## Background

### Outfitter

No

This station serves both as a deuterium refinery and as a factory. A large number of small spires protrude from the hull of the station, each carrying fuel pipes, so that ships can simply dock with one of the spires to refuel instead of having to navigate inside a hangar.

## Spaceport

A swarm of robotic spacecraft flows around this station. The traffic pattern is chaotic, yet efficient, adapting from moment to moment depending on which ships are coming or going. The robots never crash into each other, even though they sometimes pass each other with less than a meter in between, while traveling at high speeds.

## Information

* Korath planets and stations cannot be dominated.
* Landing on Fara Skaeruti requires a reputation of 1; this cannot be bypassed through bribery.
Albireo

Albireo is a binary system that is located in the South. It is controlled by the Republic.

## Landing Locations

Albireo has the following landing locations:

* Sinter

## Links

Albireo links to the following systems:

* Albaldah
* Lurata
* Sadr
* Tarazed

## Amenities

Albireo does not possess an outfitter or a shipyard.

## Fleets

The following fleets spawn in Albireo:

* Quarg
* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Allhome

Allhome is a planet in the Heia Due system. It is controlled by the Hai.

## Image

This Earth-like planet has been settled both by human beings and by the Hai, the species that controls this region of space. The human settlements are relatively small, mostly farming communities founded by people who came here to escape the chaos and uncertainty of human space. More substantial urban settlements exist, particularly near the spaceport, but from the air they appear to exist within strict boundaries.

## Spaceport

In the spaceport, a handful of human merchants and colonists wander about amid throngs of Hai - vaguely squirrel-like aliens who are somewhat shorter than the average human being, but make up for it with an abundance of energy. You feel a little bit like an adult wading through a sea of hyperactive children as you try to locate the commodity exchange and the other services offered here.
Arroharg

Arroharg is a planet in the Actannka system that is controlled by the Quarg.

## Image

Arroharg is a low-gravity moon that the Quarg have converted to some sort of harvesting grounds. Massive machines that dwarf your ship seem to be displacing mountainous formations while smaller ones collect from the zones left behind. Most of the architecture here is Quarg-like and is not designed in a way that welcomes visitors very comfortably. The lower levels of the outpost seem to dig deeper into the surface of the moon, but the farther they go down the more complex they become. There's no telling how deep into the moon they go, as they are restricted to anyone but the Quarg.

## Spaceport

A few Quarg greet you with astonished expressions, but kindly assist you in anything you have trouble with due to the spaceport being designed for them. They communicate mostly in gestures and facial expressions, although this is sometimes hard to decipher. It seems they aren't used to outside visitors here and don't speak your language.
Arkrof GP Hybrid Thruster

## Description

Efreti engineers have begun to grudgingly take inspiration from their not-entirely-welcome Quarg guardians. The incorporation of gravitational propulsion increases the thrust output for engines in this line, at the cost of even higher energy use. These are the smallest such gravitoplasma-based thrusters.

## Location

This outfit is currently not implemented in the game and is unobtainable as a result.

## Information

* This outfit will be implemented in a future update.
Emergency Ramscoop

## Description

The Ember Waste is the sort of place where only a very foolish captain would travel without some sort of device for replenishing hyperspace fuel. While this risk is non-existent in Remnant ships due to their 'gills', which are effectively built-in ramscoops, some captains prefer to speed up the process by adding additional capacity. For the rare captain braving the area in non-Remnant ships, this ramscoop is not particularly powerful, but it allows a ship to explore without fear of getting stranded.

## Information

* Purchasing the Emergency Ramscoop requires a Remnant License.
* The Emergency Ramscoop is the smallest ramscoop in the game.
* This outfit renders the Ramscoop obsolete, as it is 6 tons lighter and its ramscoop value is higher by 25%.
Breeder Reactor

## Description

A Breeder Reactor is a more efficient fission reactor that captures some of the neutron radiation produced by the reactor and uses it to enrich more fuel. They are also, of course, bigger and more expensive as a result.

## Location

Breeder Reactors can be purchased at the following ports:

* Smuggler's Den, Men
* Solace, Pherkad
* Thule, Men
* Wayfarer, Tarazed
* Zug, Zubeneschamali
Avior

Avior is a binary system that is located in the Deep. It is controlled by the Republic.

## Landing Locations

Avior has the following landing locations:

* Fenrir Station
* Mani

## Links

Avior links to the following systems:

* Aspidiske
* Markeb
* Naos

## Amenities

Mani possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Avior:

* Neodymium
* Titanium
* Tungsten

## Fleets

The following fleets spawn in Avior:

* Small Deep Merchants
* Large Deep Merchants
* Small Deep Security
* Large Deep Security
* Small Northern Merchants
* Large Northern Merchants
Actannka

## Commodity Prices

### Luxury Goods

1130

Actannka is a system in Gegno space that is controlled by the Quarg.

## Landing Locations

Actannka has the following landing locations:

* Arroharg
* Truklar

## Links

Actannka links to the following systems:

* Aleit
* Elifennka

## Mining

The following mineable asteroids spawn in this system:

* Iron
* Silver
* Titanium

## Fleets

The following fleets spawn in Actannka:

* Quarg (Gegno)
* Large Quarg (Gegno)
A520 Atomic Thruster

Redirect to:

* Human Atomic Engines

> *If your ship is sporting a set of Deep Sky's atomic engines, you will be the envy of every pilot in the galaxy. No other form of propulsion that humanity has discovered produces so much thrust from such a small engine.*
>
>

> -Outfitter Description
>
>

Template:Endless Sky - Thrusters

## Item Details

Atomic engines are expensive, and generate twice as much heat at twice the energy cost of plasma engines. They also generate almost twice the thrust of plasma engines at roughly the same size making them the most powerful option on the market for maneuvers.

## Outfitter Locations

The A520 Atomic Thruster can be purchased at the following ports:

* Valhalla
Burthen

Burthen is a planet in the Al Dhanab system. It is controlled by the Syndicate.

## Image

Burthen is only sparsely populated due to crushingly high gravity. The locals - exceptionally strong and short - take a stoic pride in this misery and the many health issues that result.

The land in most regions is suitable for farming, but mining of heavy metals is the primary industry, and the source of ready wealth that ties people to this uncomfortable planet.

Some of the excavation vehicles used here are as large and costly as a capital starship and as noisy as a volcano. Vast scars of strip mines span across the landscape. On this planet the environment is something to be endured rather than cherished.

## Spaceport

You could feel the oppressive force of this planet's gravity as soon as you landed. The spaceport is a small cluster of single-story buildings. More cargo seems to be handled by robotic vehicles than by actual human operators, but the few people walking past you are all much shorter than you are. You feel like a giant, clearly out of place.

## Information

* Burthen has a tribute value of 500 and is defended by Small Syndicate Fleets.
* Landing here has no required reputation.
"Bondir" Atomic Steering

## Description

Reserved for special use on only a small number of Hai ships, these engines are one of the most expensive outfits that one could buy. Considerably more efficient than any other engine of the same size, Hai atomic engines are a go-to choice for anyone in need of a high turn speed.

## Location

"Bondir" Atomic Steering systems are sold at the following locations:

* Hai-home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon

## Information

* Hai Atomic Engines are more efficient than their Human counterparts.
Algieba

Algieba is an uninhabited binary system that is located in the Deep. It is controlled by the Republic.

## Landing Locations

Algieba has one landing location, Watcher.

## Links

Algieba links to the following systems:

* Alphard
* Tania Australis
* Zosma

## Mining

The following mineable asteroids spawn in Algieba:

* Lead
* Silicon
* Tungsten

## Fleets

The following fleets spawn in Algieba:

* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
4 Axis

## Commodity Prices

### Luxury Goods

1245

4 Axis is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

4 Axis has the following landing locations:

* Rusty Second

## Links

4 Axis links to the following systems:

* 3 Axis
* 5 Axis
* 5 Spring Below
* 14 Winter Below

## Amenities

Rusty Second possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in 4 Axis:

* Aluminum
* Iron

## Fleets

The following fleets spawn in 4 Axis:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Aeon Cell

## Description

The early Remnant engineers did not trust the finicky and unpredictable nuclear reactors that were then in use in human space, so they instead focused on perfecting the art of radioisotope thermoelectric power.

The ion resistance on all Remnant generators not only allows them to bounce back from ion storms more quickly, but also gives their ships a window of time when an ion storm starts where they are not affected, giving them a chance to escape before becoming debilitated by the storm.

## Location

The Aeon Cell can be purchased from the following ports.

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Information

* Purchasing this requires a Remnant License.
* Remnant generators are generally not as powerful as those of other species.
* This outfit is rendered obsolete by the White Sun Reactor for energy generation purposes, as it is 33 tons lighter and generates roughly 13% more energy while generating less than 2% more heat, which is more than offset by a Small Heat Shunt for a net reduction in mass.
Chimitarp

Chimitarp is a binary system in Korath space. It is controlled by the Kor Mereti.

## Landing Locations

Chimitarp has the following landing locations:

* Korbatri Eska
* Rekat Moraski

## Links

Chimitarp links to the following systems:

* Farbutero
* Mekislepti
* Sepetrosk
* Similisti

## Mining

The following mineable asteroids spawn in Chimitarp:

* Silicon

## Fleets

The following fleets spawn in Chimitarp:

* Kor Mereti Miners
* Small Kor Mereti
* Large Kor Mereti
Angko

Angko is a planet in the Mego Inito system. It is controlled by the Bunrodea.

## Image

Angko is a massive industrial world, with most cities on its surface supporting vast manufacturing sectors, factories, and warehouses. The level of industrial progress has not gone without its environmental impacts, however. At some time in the planet's past, the ice caps melted, causing sea levels to rise globally. The Bunrodeans have since moved to less environmentally negative practices, but the damage was already done, and the planet hasn't been the same since.

## Spaceport

The main spaceport of Angko is in a precarious situation: established ages ago on a coastline, the oceans of the planet have risen significantly enough that the entire region would be submerged in water were it not for the massive sea walls that enclose the city. Even with the flooding of the city being a constant concern should the sea walls fail, the Bunrodeans have determined that it's still easier to keep maintaining the main spaceport rather than move it to high ground.
Alcyone

Alcyone is a binary frontier system that is located in the Core and controlled by Pirates.

## Landing Locations

Alcyone has the following landing locations:

* Stormhold

## Links

Alcyone links to the following systems:

* Durax
* Oblate
* Zaurak

## Amenities

Stormhold possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Alcyone:

* Copper

## Fleets

The following fleets spawn in Alcyone:

* Small Core Pirates
* Large Core Pirates
* Large Syndicate
* Korath Large Raid
Bounty

Bounty is a planet in the Delta Velorum system. It is controlled by the Republic.

## Background

### Outfitter

No

All the land near Bounty's equator is desert, but closer to the poles, the weather is temperate and there is enough rain for farming. The land near the northern pole is sparsely populated, but the other hemisphere is quite well developed, with many of the inhabitants now working in factories that produce fancy watches and intricate electronic components.

The focus on skilled manufacturing has had a dramatic effect on both the local education system and the sports scene. One can garner great respect - and a sizable income - simply by being the best at folding tiny paper cranes by microscope.

## Spaceport

The spaceport is not fancy, but it is serviceable: the landing pads are very level and show only minor signs of wear and tear, and the one warehouse is tiny but recently built, and its roof is in good repair. Next to it is a marketplace building, with three walls and a pitched roof, and the fourth side open for people and trucks to come and go. An enterprising cook is selling lamb kebabs from a small grill and cart in one corner of the building.

## Information

* Bounty has a tribute value of 700 and is defended by large militia fleets.
Coalition Basics (outfitter)

This page shows the outfits that will be added to planets and stations with "Coalition Basics" in their outfitters.

## Outfits

### Systems

* Bunk Room
* Cargo Expansion
* Cooling Module
* Fuel Module
* Hyperdrive
* Outfits Expansion
* Small Bunk Room
* Small Repair Module
* Small Shield Module

### Power

* Small Battery Module
* Small Cogeneration Module
* Small Collector Module

### Engines

* Small Reverse Module
* Small Steering Module
* Small Thrust Module
Bright Void

Bright Void is an uninhabited binary system in Saryd space. It is controlled by the Coalition.

## Landing Locations

Bright Void does not have any landing locations.

## Links

Bright Void links to the following systems:

* Answer
* Belonging
* Hunter
* Silver Bell
* Steep Roof

## Mining

No mineable asteroids spawn in Bright Void.

## Fleets

The following fleets spawn in Bright Void:

* Heliarch
* Small Arach
* Large Arach
* Small Kimek
* Large Kimek
* Small Saryd
* Large Saryd
Alphard

Alphard is a binary system in the Paradise Planets region that is controlled by the Republic.

## Landing Locations

Alphard has the following landing locations:

* Follower

## Links

Alphard links to the following systems:

* Algieba
* Miaplacidus
* Talita
* Zosma

## Amenities

Follower possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Alphard:

* Aluminum
* Lead
* Titanium

## Fleets

The following fleets spawn in Alphard:

* Human Miners
* Paradise Merchants
* Republic Logistics
* Small Deep Merchants
* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic