recursal/Fanatic-Fandom huggingface dataset:
Logan Francis

## Overview

Logan is a member of the Feathers, and the owner to the Cosmic Sword of Void.

## Biography

### Past

Logan was born in Santa Monica California their mother Chrissy Francis, and assigned Male at Birth. Their childhood was mostly normal, but Logan always felt somewhat out of place.

As a teenager, Logan began identifying as Transgender, feeling much more comfortable as a female rather than male. Knowing that her mother would never condone this, they continued to go by Logan. She waited until she was eighteen and on her own before beginning to transition.

By complete chance, she came across a Cosmic Sword in a pawnshop in southern California. After learning what it was capable of, she began to seek out someone to teach her to use it properly. This led her to Rem.

### The Pain of After

She started training under Rem, the only person capable of teaching her to both use her nodachi, as well as understand its powers. She quickly joined the team after showing promise with her skills. On one of her earliest missions, she helped liberate Ronnie School from the detention center.

## Appearance and Personality

### Appearance

Logan has long strawberry-blonde hair, and freckles dotting her face. She is rather tall, standing at 5'10". She often wears comfortable, albeit fashionable, outfits, with an especial fondness for sundresses.

### Personality

Logan is a very friendly person, easily getting along with most members of the Feathers. She has very little patience towards Aldric, however. This is mainly due to him often alluding her being assigned male at birth. She also occasionally suffers from mood swings and strong fits of emotions, as a side-effect of her hormone replacement therapy.

## Powers and Abilities

### Nodachi Combat

Logan has studied under one of the greatest swordsmen of all time, and has since learned to wield her blade with a unique expertise. She is able to fight beings considerably stronger than her with only her sword in hand.

### Void Combat

Logan has learned to use the cosmic powers of her sword to augment her combat prowess. With the Sword f Void, she can cut hole through space and reality to maneuver around the battlefield, and can cut anything across the blade of her nodachi.
Francesca Conners

## Overview

Francesca is a Human who was forced to work for Christensen Labs.

## Biography

### Past

Francesca was born with hypoplasia of the stereocilia, a congenital condition that results in deafness.

Growing up, she became proficient in sign language and conversational in lip reading. She always found music fascinating, mostly enjoying being able to feel the vibrations from loud music.

As she got older, Francesca began to show exceptional intelligence,particular in technology and electrical engineering. She easily built her own computer, and began to work on her understanding of software as well as hardware.

With this understanding, she managed to develop a headset ultimately cures her hearing loss by circumventing her inner ear deformities. While wearing the headphones, she is no longer deaf and can hear fully.

In high school, she began taking jobs as an internet hacker to earn money, using the moniker Chess. During one of her jobs, she came across the bones for an AI program, which she completed and designed to be her faithful companion, who she named Bishop.

### Check

After drawing the attention of Christensen Labs, Francesca is quickly swept up into the organization as a researcher on one of the company's pet projects. Her and Ryos Blackmore agree to work together in bringing down the corrupt organization.

## Appearance and Personality

### Appearance

Chess is young, with dark hair that is shaved on the sides and usually tied up on her head. She has lightly tanned skin, and dark eyebrows. She is average height, standing around 5'8". She wears her headphones as much as she can, and sometimes wears glasses that allow her to perceive Bishop.

### Personality

Chess has a brash personality, hidden behind an indifferent demeanor. She easily passes for an average teen who refuses to take off her headphones. However, behind her scowl is the mind of a thinker. She views most pieces of technology as tool to help her create unique and great inventions. She has a deep love for her music, and becomes agitated when people interrupt her songs.

## Powers and Abilities

### Technological Genius

Chess has a deep understanding of the workings of technology, and can use this to her advantage by making most any tools or programs she needs.

#### Hardware

Chess is able to create gadgets of unique designs, such as her headphones that allow her to hear despite her condition, and her glasses that project an ultraviolet hologram of Bishop.

#### Software

Chess creates her own software, including viruses that can breach most computer systems, as well as her AI companion who is among the most advanced artificial intelligences on the planet.

### Language Skills

Chess can speak English reasonably well, albeit with an accent due to her difficulty hearing herself. She is also fluent in American Sign Language, and is surprisingly skilled at reading lips. She can also code expertly and translate binary coding, given enough time.

## Trivia

Francesca's parents do not know that she can hear with her headphones.
Dracurouge:NPC - Saskia Felsenstein von Dustheim

```
"The Blasphemer" Saskia Felsenstein von Dustheim
(the German the has something to do with spellcasting)

"Why, unlike all other forms of life, can knights not die? I've always wondered that..."

Arms: Sable, the moon proper, between a mullet of six points Argent and a key. (The red moon on a black field, with a silver hexagram and a key)
Sex: Female
Bloodline: House Dustheim
Apparent Age: 30
Years of Service: 181

Hair color: Ashen like the pallor of the dead
Eyes: Golden like a cat's
Features: Bags under her eyes, long limbs

House Dustheim is well known the collector of much knowledge. But they do not only seek to gather existing knowledge, but also to discover new techniques and wisdom. Medicine, pharmaceutics, physical science, geology... all of these fields of research produce great blessings for the common people. But even within those fields, there is research that is taboo. Lady Saskia, as a scientist in House Dustheim's research corps, treads these paths without fear even of incurring the wrath of the Ancestor himself.

That she is a knight does not affect her research. She commits crimes against the common people, and at times imprisons her own servants and fellow knights for use as experimental subjects. Her twisted experiments, ranging from drugs to dissection, cause even the other knights of House Dustheim to avert their eyes. Saskia is not shy about using even her own body as a subject of her experiments, and as a result of that, her slender figure contains power far beyond its original capacity. Despite her blasphemous deeds, she shows no omens of falling. Compelled by her own personal curiosity, she continues to investigate the workings of the knights themselves.

Little more can be said of House Dustheim's attitude towards Saskia's pursuits other than that it tolerates them. Princess Seidmarie personally has hopes that her investigations will lead to an invaluable discovery. But it is unlikely the other Houses would see things the same way. In order for House Dustheim's own protection, they have all but cut ties with Saskia. But she continues her research with little regard for their consent... Unless she is stopped, it is possible that something most dreadful will be borne of her blasphemous research.

```
TNX:Faction - Carlyle Syndicate

File:TNX Logo Carlyle.png
# Faction Skills

```
Arondight
Combo: Free
Max SL: 3
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
This [Position Skill] shows you belong to Arondight, Keith Schneider's group of trusted right-hand men.
Use when you play a Heart. You get a bonus of +[SLx2] to the Card Value. Limit 1/Act.

Murder Inc.
Combo: Free
Max SL: 3
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
This is a [Position Skill] that indicates you belong to the elite team of assassins known as Murder Inc.
You get +[SLx2] to the Wound Rating of Physical Wounds you inflict. However, you cannot make Stun Attacks.

```
Engines

Here Are Currently All Of The TrackMaster Push Along Engines.

2019:

* Thomas
* Edward
* Henry
* Gordon
* James
* Percy
* Toby
* Emily
* Rosie
* Whiff
* Victor
* Bash
* Dash
* Belle
* Flynn
* Luke
* Ashima
* Rajiv
* Yong Bao
* Shane
* Merlin The Invisible
* Nia
* Hong-Mei
* Rebecca
* Diesel
* Salty
* Paxton
* Noor Jehan

* Annie & Clarabel
* Troublesome Truck

* Bertie
* Harold
* Kevin
* Ace

Percy
Kimura Rei

## Powers and Abilities

### Energy Projection

Rei is capable to generate any type of energy form her body, and release it in powerful quantities. While she can produce it from anywhere, she finds it easiest to release it from her hands. She does not tire from producing energy, and she is essentially a limitless source of energy.

### Flight

By releasing energy from her hands and feet, Rei is able to fly at great speeds and granting her enhanced mobility.

## Trivia

Rei is classified with Omega-Class Parahuman Abilities.
Richard Attenborough, Sr.

**Sons:** James Attenborough, Christopher Attenborough, Theodore Attenborough and Elijah Attenborough
**Daughters:** Abigail Clarke, Chelsea Cooper and Cheryl Ferguson
*Sons-in-Law:'* Stephan Clarke, Jeremy Cooper and Gordon Ferguson
**Daughters-in-Law:** Elizabeth Murdoch, Elena Segalini-Gucci, Nicola Hughes and Kimberly Umbridge
**Grandsons:** James Attenborough, George Attenborough, Brian Attenborough, Steven Attenborough, Charles Attenborough, Matthew Attenborough, Glenn Clarke, Otto Attenborough, Matthew Cooper, Cianan Attenborough, Jr., Harrison Attenborough, andJackson Attenborough
**Granddaughters:** Kate Attenborough, Caroline Attenborough, Margaret Rose Attenborough, Jennifer Attenborough, Charlotte Attenborough, Nathalie Attenborough, Angelica Attenborough, Emily Attenborough, Chloe Clarke, Sandra Attenborough, Matilda Attenborough, Nathalie Cooper, Deborah Ferguson, Eloise Ferguson and Zoe Attenborough
**Father-in-Law:** Eric James McKendrick
**Mother-in-Law:** Flo McKendrick
**Brother-in-Laws:** Bradley McKendrick, Richard Griffiths, Luis Lopez, Stephan Clarke, Christopher Attenborough, Jeremy Cooper, Gordon Ferguson and Cianan Attenborough
**Sister-in-Laws:** Sarah Murdoch, Kathryn Murdoch, Abigail Clarke, Elena Attenborough, Chelsea Cooper, Cheryl Ferguson and Grace Hooper
**Nephews:** Kalan Murdoch, Aiden Murdoch, Emerson Murdoch, Walter Murdoch, Ralph Furriness, Glenn Clarke, Otto Attenborough, Matthew Cooper, Harrison Attenborough and Jackson Attenborough
**Nieces:** Annie Murdoch, Anneka Murdoch, Eloise Furriness, Chloe Clarke, Sandra Attenborough, Matilda Attenborough, Nathalie Cooper, Deborah Ferguson, Eloise Ferguson and Zoe Attenborough
**Grandfathers:** Keith Arthur Murdoch and Archibald Sturgeon-Ferguson
**Grandmothers:** Elizabeth Murdoch and Ruth Sturgeon-Ferguson
**Uncles**: Philip Murdoch, Geoff Handbury, John Calvert-Jones, Milian Kantor, Robert Sturgeon-Ferguson and Ian Sturgeon-Ferguson
**Aunts:** Helen Handbury, Janet Calvert-Jones, Anne Kantor, Imogen Sturgeon-Ferguson, Hannah Sturgeon-Ferguson and Charlotte Burberry
**Cousins:** Pamela Thornton, Henry Murdoch, Matthew Handbury, Isabella Handbury, Daniel Handbury, Hugh Calvert-Jones, Tom Kantor, Julie Kantor, Martin Kantor, Robin Sturgeon-Ferguson, William Sturgeon-Ferguson, Charles Sturgeon-Ferguson, Nigel Sturgeon-Ferguson and Meghan Robertson

## Biographical information

### Place of death

Her Majesty's Stadium, Kensington, Melbourne, Australia

## Physical description

### Eye color

Black

**Sir Richard Robert James "Rich" Attenborough II, AV, OM, GBE** (September 9th, 1942 - July 19th, 1985) was an Australian tough agile heavyweight boxer and former Heavyweight Champion. He is the father of Richard Attenborough, and the maternal grandfather of The Attenborough Children

In July 19th, 1985, Richard decides to make a one-off return to the ring to fight a Soviet Union boxer by the name of Vladimir Drago. The fight is billed as an exhibition, but unfortunately, Attenborough is knocked unconscious in the second round, resulting in his death, at the age of 43
Keira Furriness

**Brother-in-Laws:** Richard Attenborough, Richard Griffiths, Luis Lopez and Tom Furriness
**Sister-in-Law:** Sarah Murdoch, Kathryn Murdoch and Elizabeth Furriness
**Nephews:** James Attenborough, George Attenborough, Brian Attenborough, Steven Attenborough, Charles Attenborough, Matthew Attenborough, Kalan Murdoch, Aiden Murdoch, Emerson Murdoch and Walter Murdoch
**Nieces:** Kate Attenborough, Caroline Attenborough, Margaret Rose Attenborough, Jennifer Attenborough, Charlotte Attenborough, Nathalie Attenborough, Angelica Attenborough, Emily Attenborough, Annie Murdoch and Anneka Murdoch
**Grandfathers:** Keith Arthur Murdoch and Archibald Sturgeon-Ferguson
**Grandmothers:** Elizabeth Murdoch and Ruth Sturgeon-Ferguson
**Uncles**: Philip Murdoch, Geoff Handbury, John Calvert-Jones, Milian Kantor, Robert Sturgeon-Ferguson and Ian Sturgeon-Ferguson
**Aunts:** Helen Handbury, Janet Calvert-Jones, Anne Kantor, Imogen Sturgeon-Ferguson, Hannah Sturgeon-Ferguson and Charlotte Burberry
**Cousins:** Pamela Thornton, Henry Murdoch, Matthew Handbury, Isabella Handbury, Daniel Handbury, Hugh Calvert-Jones, Tom Kantor, Julie Kantor, Martin Kantor, Robin Sturgeon-Ferguson, William Sturgeon-Ferguson, Charles Sturgeon-Ferguson, Nigel Sturgeon-Ferguson and Meghan Robertson

## Physical description

### Gender

Female

**Keira Catherine Muriel "Keiri" Furriness** (neé **Murdoch**) (Born on March 26, 1978)
Dracurouge:Path - Lord

```
= Lord =

== Branch: Castle Wall - Schloßmauer ==

Combat Action
The Endless Wall / Die endlosen Burgmauern
Cost: 6
Range: 0
Target: Area Boundary
Boundary Realization: Choose a boundary between 2 areas. Characters of your choice who move through that boundary, until the end of the Round, have their highest Action Die decreased by 3 points. Stewards cannot move through your chosen boundary.

Combat Action
Eternal Loyalty / Ewige Treue
Cost: 8
Range: 0
Target: Area
Steward Summon (4): These Stewards follow normal rules.

Social Action
Companions of the Crimson Bond / Der Drachenorden
Cost: 6
Range: 0~1
Target: Area
Steward Summon (4): These Stewards can, at your option, inflict Rouge upon any occasion when they would normally inflict Noir.

Social Action
Words as Sweet as Blood / Süßliches Verweilen
Cost: 7
Range: 0
Target: 1 other than yourself
You and the target both gain 2 Rouge towards each other.

== Branch: Crown / Krone ==

Combat Action
Trust Alone / Ich vertraue Euch
Cost: 5
Range: 0
Target: 1 other than yourself
Seal Realization: The target can raise two of their Action Dice by 1 point.

Combat Action
The People Must Serve / Dienet Euren Fürsten
Cost: 10
Range: 0
Target: Area
Area Realization: At the beginning of your Turn, characters of your choice within the target Area gain Rouge equal to the number of Stewards in the target Area.

Social Action
The Throne Lies Quiet / Der schlummernde Löwe
Cost: 3
Range: 0~1
Target: 1 other than yourself
This Action is usable only if you are in the Throne. The target gets 1 point of Rouge. This Action can be used up to 4 times.

Social Action
The Game is Over / Das Spiel ist vorbei
Cost: 7
Range: 0~1
Target: 1
Until the end of the target's next turn, the target can change the result of a single die to 6 on their Action Checks and Resistance Checks.

== Branch: Phoenix Claw - Flügel und Kralle ==

Combat Action
Hunting Ground of the Nightbirds / Jagdrevier der Nachtvögel
Cost: 9
Range: 0
Target: Area
Steward Summon (3): If these Stewards inflicts Noir upon their Master, they also inflict 1 Noir upon all characters of their Master's choice within the target area.

Combat Action
All the Pieces in Place / Die Schachfiguren schreiten
Cost: 6
Range: 0~1
Target: Area
All characters of your choice in the target area are Force Moved.

Social Action
A Graceful Dalliance / Ein anmutiger Schachzug
Cost: 7
Range: 0
Target: 1 other than yourself
You and the Target each gain 1 Rouge. If you have more Warmth than the target, you gain an additional point of Rouge. If you have less Warmth, the target gains an additional point of Rouge instead.

Social Action
This Cup Never Runs Dry / Unerschöpflicher Gral
Cost: 13
Range: 0~1
Target: Area
Characters of your choice in the target Area gain 3 points of Rouge.

```
TNX:TOS New Skills - Kabuki

```
Change Fate
Combo: Free
Max SL: 4
Timing: Setup Process
Target: Self
Range: None
Difficulty: 10
Versus: None
Using a superstition or charm that works only for you, you call luck to your aid.
Draw a card from the deck, then discard a card of your choice to return your hand to four cards again.

Curse II
Combo: <Curse>
Max SL: Style Level
Timing: Refer
Target: -
Range: -
Difficulty: -
Versus: -
So long as there is injustice in the world, your wails will never cease.
When you use this skill in a Combo with <Curse>, you don't lose an AR as a result of the Check, and may use it even if you have 0 AR.
This skill can be used in a Combo with [Combo: Alone] skills, and does not count toward the maximum limit of skills usable in a Combo.
Limit [SL]/Act.

Super Cool
Combo: Free
Max SL: 3
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
Your unshakeable trust in your luck allows you to perform even dangerous stunts with a cool, relaxed demeanor.
When you make a Check by drawing a card from the deck, you get +[SL+2] to the Result.

Frenzy II
Combo: <Frenzy>
Max SL: 4
Timing: Major
Target: -
Range: -
Difficulty: -
Versus: -
So long as there is injustice in the world, your madness will never end.
When you use this skill in a Combo with <Frenzy>, your use of <Frenzy> does not count towards that skill's Limit.
Limit 1/Cut.

Bandwagon
Combo: Free
Max SL: 4
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You're a regular at the hottest live houses and performance calls, and the staff at those places always have the hottest gossip to share with you.
You gain a +[SL] bonus to the Result of <Society: Street> and <Society: Media> Information Gathering Checks.

†On Stage
Combo: <Art>
Max SL: 4
Timing: Setup Process
Target: Area (P)
Range: Medium
Difficulty: None
Versus: None
With art or song, you cheer on your comrades.
The targets gain +[SL+2] to the Result of their Major Action Checks. However, during this Cut, your CS Current and AR both become 0. These effects last until the end of the Cut.

†Fatal Luck
Combo: <Lucky Strike>
Max SL: 4
Timing: Refer
Target: Single
Range: Medium
Difficulty: None
Versus: None
Your luck is so powerful that you can envelop others in its blessing.
Your <Lucky Strike> Skill becomes [Target: Single]. You can draw an extra Damage Card from the deck on behalf of the Target of this Skill. It must be Valid for this Combo. The target may refuse this effect, but only prior to drawing the card.
Limit 1/Cut.

※Rock and Roll
Combo: Other
Max SL: 4
Timing: Refer
Target: Self
Range: None
Difficulty: None
Versus: None
Nothing can tie you down. You blow away all obstacles using your rock and rollers' soul.
When you use this skill in a Combo, for the purpose of all Style Skills with effects that depend on [CV], treat it instead as [CV+Passion].
This skill can be used in a Combo with [Combo: Alone] skills.
Limit [SL+1/Act].

```
Richard Attenborough

**Brother-in-Laws:** **Richard Attenborough**, Rupert Furriness, Richard Griffiths, Luis Lopez and Ryan O'Hare
**Sister-in-Law:** Kathryn Murdoch
**Nephews:** James Attenborough, George Attenborough, Brian Attenborough, Steven Attenborough, Charles Attenborough, Matthew Attenborough, Emerson Murdoch, Walter Murdoch and Ralph Furriness
**Nieces:** Kate Attenborough, Caroline Attenborough, Margaret Rose Attenborough, Jennifer Attenborough, Charlotte Attenborough, Nathalie Attenborough, Angelica Attenborough, Emily Attenborough, Anneka Murdoch & Eloise Furriness
**Grandfathers:** Keith Arthur Murdoch and Archibald Sturgeon-Ferguson
**Grandmothers:** Elizabeth Murdoch and Ruth Sturgeon-Ferguson
**Uncles**: Philip Murdoch, Geoff Handbury, John Calvert-Jones, Milian Kantor, Robert Sturgeon-Ferguson and Ian Sturgeon-Ferguson
**Aunts:** Helen Handbury, Janet Calvert-Jones, Anne Kantor, Imogen Sturgeon-Ferguson, Hannah Sturgeon-Ferguson and Charlotte Burberry
**Cousins:** Pamela Thornton, Henry Murdoch, Matthew Handbury, Isabella Handbury, Daniel Handbury, Hugh Calvert-Jones, Tom Kantor, Julie Kantor, Martin Kantor, Robin Sturgeon-Ferguson, William Sturgeon-Ferguson, Charles Sturgeon-Ferguson, Nigel Sturgeon-Ferguson and Meghan Robertson

**Dr. Richard Robert James "Richie" Attenborough Jr., AV, HonFRSC,** better known as **Professor Attenborough** or **Doctor Attenborough** (born on November 10, 1972)
TNX:Faction - Duchy of Fessler

File:TNX Logo Fessler.png
# Faction Skills

```
Fessler Border Guard
Combo: Free
Max SL: 4
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
This is a [Position Skill] that indicates you're a member of the Fessler Border Guards, also known as "Aldora's Ducal Guard."
You get +[SL+2] to all of your S/P/I Defenses.
This skill only has an effect when you have an Outfit with an Appearance Check Mod of -1 or lower equipped.

```
Dracurouge:Bloodline - Dustheim

```
= Dustheim =

== Branch: Ancestor's Eye - Vollmond ==

Combat Action
All Shall Be Illuminated / Ich habe Euch durchschaut
Cost: 7
Range: 0
Target: 1 other than yourself
Until the beginning of your next turn, the minimum cost of Actions the target performs is raised by 2.

Combat Action
Fundamental Knowledge / Das unvergängliche Wissen
Cost: 14
Range: 0-1
Target: Area
Characters of your choice within the target Area gain 1 Resistance Power and 2 Noblesse Oblige at the beginning of the next Round.

Social Action
Inquire of the Endless Archives / Die unendliche Geschichte
Cost: 4
Range: Self
Target: Self
You may ask Dracul a question about anything related to the story. If Dracul answers, you gain one point of Rouge toward yourself; if Dracul does not answer, you gain two points of Rouge towards yourself.

Social Action
Let Us Retreat, However Briefly / Vergissmeinnicht
Cost: 6
Range: 0
Target: 1 other than yourself
You and the target both gain 1 point of Rouge towards each other. Until the beginning of your next turn, the target may take Noir you are made to take in your place.

== Branch: Moonlight - Mondschein ==

Combat Action
The Dark, Labyrinthine Archives / Allwissender Irrgarten
Cost: 7
Range: 0
Target: Area Boundary
Border Realization: Until the beginning of your next round, Supporting Roles cannot move through this Area Boundary.

Combat Action
The Moon-Gate of Stars / Der Mond spiegelt den Sternenhimmel
Cost: 14
Range: Stage
Target: Stage
World Realization: All characters of your choice on the Stage, during each of their Turns, may perform 1 Realization Action with a cost of 0.

Social Action
A Touch to your Cheek / Ich berühre Dein Herz
Cost: 2
Range: 1
Target: 1 other than yourself
The Target takes 1 Point of Rouge or 1 Point of Noir. They may decide which to take.

Social Action
Antinomy / Die helle und die dunkle Seite
Cost: 3-15
Range: 0-1
Target: 1 other than yourself
If the Payment of this Action is odd, the target takes (Payment / 3) points of Rouge. If the Payment of this Action is even, the target takes (Payment / 3) points of Noir.

== Branch: Wheel - Rad ==

Combat Action
An Instant Unbeknownst / Mit aller Zeit der Welt
Cost: 6
Range: 0
Target: 1 other than yourself
The target takes 2 points of Noir. If the target performs a successful Resistance Check against this action, they take a point of Rouge.

Combat Action
The Shining Star of Fate / Ein Stern leuchtet am Himmel
Cost: 7
Range: 0
Target: Single
Fate Realization: The target may choose to erase this Realization after rolling the dice. If they do so, all 1s become 6s, 2s become 5s, and 3s become 4s.

Social Action
Solemn Elegy / Ruhm sei mit Euch
Cost: 5
Range: 0
Target: 1 other than yourself
The target gains one point of Rouge and one point of Noblesse Oblige.

Social Action
A Fate Written in the Stars / Es steht in den Sternen geschrieben
Cost: 7
Range: 0
Target: Area
All characters of your choice in the target Area gain a point of Noir towards themselves or a point of Rouge towards themselves. You choose which effect occurs for each character.

```
Remington Angel

## Overview

Rem is an expert swordsman, well renowned for his proficiency with all types of swords. He is the owner of the Cosmic Sword of Heritage, and also serves as the Disciple of Waves.

## Biography

### Past

From a young age, Rem was eager to study fencing. When he was expelled from all of the schools in his area for being too aggressive, he began to train at home. Leaving home at seventeen, he backpacked across various countries on order to study the blade under various masters.

He began competing in martial arts competitions, using his mastery of all types of sword to defeat his opponents. It was at one of these competitions that he met his longtime rival, Moon Ji-U. She is the only swordsman to ever best him in combat.

He eventually joined the Min Alrramad, serving as a mercenary until he was reunited with Alice LaCroix. Upon learning that he was going to be a father, he left with her and the Feathers.

## Appearance and Personality

### Appearance

Rem is an attractive man, with blond hair and a strong jaw. His body is toned and muscular from his near-constant workout and training regimen.

### Personality

Rem is confident in his abilities, to the point of becoming cocky. He rarely will admit he is unable to accomplish a task. He also enjoys antagonizing others. Since becoming a father, Rem's behavior has noticeably matured.

## Powers and Abilities

### Sword Mastery

Rem has mastered every type of blade to have existed, and has shown significant skill at mastering newly designed and alien weapons with ease. He is nearly unmatched in sword combat.

### Sword of Heritage

Rem's blade is one of the Cosmic Swords. It has the ability to, upon drawing blood, detect the types of sword that a person's ancestors may have used and transform accordingly. This, in time with his sword mastery, makes Rem's swordplay both varied and unpredictable.

### Disciple of Waves

Rem has the ability to manipulate water in its various forms, a gift from the Order of Nature Undine. He often uses this ability to augment his swordplay, by changing the environment with ice and steam, as well as launching ice shards at enemies.
Dracurouge:NPC - Faden

```
"The Keeper of Secrets" Faden

"--Come this way, noble knight."

Arms: None
Sex: Unknown
Bloodline: Unknown
Apparent Age: Unknown
Years of Service: 2000

Hair color: Unknown
Eyes: Unknown
Features: Unknown

Faden is a sage surrounded in mystery--even his (or, just as possibly, her) face has never been seen by anyone. Shrouded in his robes, he has kept company with great heroes, the Progenitors, and it is said even Ancestor Dracul himself. Since the time when the Sun was destroyed, he has been there to offer advice to the Progenitors. Even before that, when Ancestor Dracul was preparing to rise into the sky and contend with the Sun, legend has it that he advised our great Ancestor. If this is true, he is an existence more ancient than the knights themselves, a living myth. Yet he has never been known to demonstrate any power of his own; his role has always been that of an advisor.

Faden appears before those heroes of his choice to offer them advice and prophecies. He has been known to appear before newborn commoners and foretell their glorious futures. It is said that a meeting with him is the first step to becoming a hero, for not a single hero known to history has failed to be advised by Faden, and they would do quite well to follow that advice as well. As a recent example, Granz Rosenberg is said to have conversed with Faden before he had even been decorated as a knight, and the current ascendancy of House Rosenberg perhaps owes itself to that.

Faden's hermitage is said to lie deep within the Forest of Ash, south of Dustheim. Knights who fancy themselves heroes sometimes scour the forest for it, but not one in a hundred is successful in locating it. Most merely become lost in the forest. It is rumored that those who enter the forest with ill intent are doomed to plunge into the caves beneath, said to lead to Hell itself, and never return.

```
Dracurouge:NPC - Andreas Ludger Valholl von Hellsgarde

```
Haven't decided how to translate 粛清伯 (literally "The Count of Purging.") The German means "merciless."

Andreas Ludger Valholl von Hellsgarde

"Seal all things away, and sin can never arise. Isn't it simple logic?"

Arms: Argent, a pile Gules surmounted by a wheel hanging from a rope, between two swords Sable. (A hanging wheel on a white field with an inverted red triangle, with a black sword pointing upwards and another pointing downwards to its side)

Sex: Male
Bloodline: House Hellsgarde
Apparent Age: 32
Years of Service: 78

Hair color: A proud gold
Eyes: The desolate hue of ash
Features: His austere bearing and rigid demeanour

House Hellsgarde, as the house charged with sealing away sinful and fallen knights, is the house burdened most by duty. As a result, a variety of moral codes have arisen within its halls; the most zealous among House Hellsgarde urge all the other Houses that all those who display omens of their fall must be sealed away at once. The chief representative of this faction is Count Andreas, known as the ______.

He was once a common and undistinguished knight of House Hellsgarde. But then, his liege fell... first destroying his hometown, then defiling the most beloved of his fellow knights and causing them to fall as well. Singlehandedly, Andreas subdued his former liege and comrades and consigned them all to the Hell on Earth. From that day onward, he was never the same. He inherited the estate of his liege and the rank of Count and has held them for several years.

Count Andreas gathered those of a like mind, and when his preparations were complete, he became a hunter. All knights bear within them the potential to fall, and yet Andreas believes that any who revealed this potential must be sealed at once, no matter how far it is from coming to pass. He is particularly zealous when it comes to those who bear physical omens of their impending fall, administering his personal judgment upon them. Many a knight has witnessed a companion of theirs fall, and these knights find themselves attracted to the Count's righteous fervor; he has accumulated followers from every House, and become a force that the Princes can no longer ignore.

Count Andreas views the remnants of House Nosferas as particularly repulsive, seeing them as no more than Nightbeasts. He has advocated to all the Houses that every last one must be consigned to Hell on Earth.

```
Dracurouge:NPC - Gertrude Odile Paire von Nosferas

```
"The Knight of Green Fire" Gertrude Odile Paire von Nosferas

"We shall restore our lost glory... no matter how long it takes."

Arms: Azure, a skull Gules, between two wings.
A red skull on a blue field, with wings to either side

Sex: Female
Bloodline: House Nosferas
Apparent Age: 19
Years of Service: 47

Hair color: The noblest silver
Eyes: Golden like a cat's
Features: Fierce eyes, and a voice low enough to make one's heart quaver

The knights of the fallen house of Nosferas work desperately to clear their name to this day. Among them, Lady Gertrude has achieved the most esteem. More great deeds are wrought by her, more tales told of her valor, and more know her to be a splendid knight by the day... all of which brings her closer to fulfill her vow to restore House Nosferas. She brings hope to what remains of her House. Indeed, it is in large part because of her heroism that they are recognized as knights at all.

Yet Gertrude's way of living is fraught with peril. Despite her many talents, she remains a very young knight. She sees little value in caution and makes no secret of her impatience in all things. Her fellow knights fear that this shall one day lead her into an unforeseen artifice or trap. Her fervor, despite her inexperience, has lead to her gaining the nickname of "The Knight of Green Fire."

One example of Gertrude's impatience is the "Pilgrims' Crusade" that she lead in recent years. She gathered a band of itinerant knights with the intent of defeating the Queen of the Dead, but their quest ended in utter disaster. They accomplished little except for the fall of many knights among them. Gertrude sought to recover from the injury this dealt to her renown by traveling the land and accomplishing many valorous deeds. And now, she has begun to gather knights once again. It is rumored that she intends to embark on another Pilgrims' Crusade of an even grander scale. Such is the zeal of Gertrude and the other knights of Nosferas.

```
Barbara Sturgeon-Ferguson

**Daughter:** Elizabeth Attenborough, Keira Furriness, Hallie Griffiths and Annie Lopéz
**Sons-in-Laws:** Richard Attenborough, Rupert Furriness, Richard Griffiths and Luis Lopéz
**Step-Daughter-in-Law:** Diana Mackiewicz
**Daughters-in-Law:** Sarah Murdoch and Kathryn Murdoch
**Step-Grandson:** Jaime Mackiewicz
**Grandsons:** James Attenborough, George Attenborough, Brian Attenborough, Steven Attenborough, Charles Attenborough, Matthew Attenborough, Jaime Mackiewicz, Kalan Murdoch, Aiden Murdoch, Emerson Murdoch, Walter Murdoch and Rupert Furriness
**Granddaughters:** Kate Attenborough, Caroline Attenborough, Margaret Rose Attenborough, Jennifer Attenborough, Charlotte Attenborough, Nathalie Attenborough, Angelica Attenborough, Emily Attenborough, Annie Murdoch, Anneka Murdoch and Eloise Furriness
**Sister-in-Law:** Zoë Richardson, Helen Handbury, Janet Calvert-Jones, Anne Kantor, Imogen Sturgeon-Ferguson and Hannah Sturgeon-Ferguson
**Brothers-in-Law:** Geoff Handbury, John Calvert-Jones, Milian Kantor, Robert Sturgeon-Ferguson and Ian Sturgeon-Ferguson
**Grandfather:** Rev. Patrick Murdoch and Rupert Greene
**Grandmother:** Anne Murdoch and Marie Murdoch
**Aunts:** Twitta Simpson
Elrita Simpson
Bonita Simpson
**Uncles:** Boris Simpson
Zeke Hickman
**Nephews:** Millionaire Actor and Frank Simpson
**Niece:** Valerie Rothman
**Nephew-in-Law:** Dave Rothman
**Great-Nephew:** Stanley Simpson

## Biographical information

### Place of birth

Culzean Castle, Maybole, Scotland

1. ↑ "Wedding for Disaster"
2. ↑ *The Simpsons Movie*
3. ↑ Homer's Odyssey - script
4. ↑ "Blame It on Lisa"
TNX:Faction - Temple of All Elements

# Faction Skills

```
Eyes & Hands
Combo: Free
Max SL: 3
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
This [Position Skill] indicates you are one of the "Eyes & Hands," those who oversee the harmony between the material and astral planes.
You get +[SL] to the Result of all Combo Checks that include Element Powers.

```
Dracurouge:NPC - Seidmarie Dracul Dustheim

**Apparent Age**: 17
 **Features**: An inviting countenance and a gorgeous figure

Princess Seidmarie of House Dustheim is the eldest of the Progenitors that are known with certainty to have survived to this day. It is thanks to her that House Dustheim can proudly claim the title of being the most ancient of the houses. As one of the knights who personally participated in the battle against the dreaded Sun, she is deeply respected by all other knights.

Despite that, Seidmarie herself is an unremarkable woman who has no air of majesty or authority. Upon their first meeting with her, unless already aware of the fact, there are few who realize or even suspect that she is one of the Progenitors.

Princess Seidmarie spends much of her time secluded in the grand library within her own castle. Having chosen to become an observer of history, she rarely concerns herself with worldly matters, instead collecting the reports of her knights and compiling them into historical records. This is the dominion and duty of House Dustheim, and Princess Seidmarie is herself the very embodiment of it.

As a result, she is a living collection of all the knowledge that House Dustheim has gathered through the ages. All the lore and wisdom that the knights of House Dustheim learn, from lands near and far, flows back to her. She also directs no small amount of spies. But despite the authority and respect afforded to her as a Progenitor, she is indifferent to politics and adheres to a policy of secrecy, divulging little of what she learns to the other Houses.

Princess Seidmarie's knights, seekers of knowledge that they are, are often invited to her castle when they recover some piece of lost knowledge. Should they then pass the tests she presents them with, they may be trusted with a measure of her House's many secrets.
Dracurouge:Bloodline - Hellsgarde

```
= Hellsgarde =

== Branch: Iron Bars - Eisengitter ==

Combat Action
Like a Rose's Thorn / Wie ein Rosendorn
Cost: 8
Range: 0
Target: 1 other than yourself
The target takes 1 point of Noir. After this action has resolved, you may move to a neighboring area.

Combat Action
The Gates of Hell Open / Die Höllenpforte öffnet sich
Cost: 11
Range: 0
Target: Area
Area Realization: Each time an Action is successfully activated in the target Area, you inflict 1 point of Rouge to a target of your choice on the stage.

Social Action
Words of Condemnation / Die Verdammung
Cost: 2
Range: 0
Target: 1 other than yourself
You and the target both gain one point of Noir.

Social Action
A Frozen Moment / Ein eiskalter Blick
Cost: 6
Range: 0
Target: 1 other than yourself

Seal Realization: The target cannot move.

== Branch: Noose - Galgenschnur ==

Combat Action
Know the Ancestor's Wrath / Der Zorn des Drackens
Cost: 14
Range: 0-1
Target: Area
All Lackeys with less than 5 Presence in the target Area become Wallflowers.

Combat Action
You are Past Atonement / Ihr seid nicht mehr zu retten
Cost: 7
Range: 0~1
Target: 1 other than yourself
For each 6 points of Presence the target has, they gain Noir equal to your current Thirst.

Social Action
Merciless Gaze / Keine Gnade
Cost: 4
Range: 0
Target: 1 other than yourself
The target gains one point of Noir. One of the target's Servants becomes a Wallflower.

Social Action
Unbreakable Will / Der unbrechbare Wille
Cost: 6
Range: Self
Target: Self
You gain one point of Rouge towards yourself. The next roll you make on the Fall Table during this scene gains a +2 bonus.

== Branch: Chain - Eisenketten ==

Combat Action
Covet the Suffering Sinners / Begehren der leidenden Sünder
Cost: 7
Range: 0
Target: Area
Area Realization: Whenever any Steward in the target Area causes another character to take Noir, the amount of Noir inflicted increases by 1 point.

Combat Action
Shackles of Hell / Die Fesseln aus der Holle
Cost: 13
Range: 0
Target: Area
Steward Summon (2): At the end of their Turn, these Stewards inflict 3 Noir. These Servants cannot be turned into Wallflowers by Noir.

Social Action
Reward for a Just Deed / Lohn der Gerechtigkeit
Cost: 6
Range: 0
Target: Area
Steward Summon (2): At the end of their Turn, these Stewards inflict 1 Noblesse Oblige instead of Noir.

Social Action
Be it for but a moment... / Sei es auch nur ein Augenblick...
Cost: 12
Range: 0
Target: 1 other than yourself
The target takes 3 points of Rouge. If this causes the target to gain Warmth, they gain one additional point of Warmth.

```
Dracurouge:Bloodline - Drac

```
= Drac =

== Branch: Dragon Rampant - Stehender Drache ==

Combat Action
Know the Distance of Eternity / Diese Kluft ist unbezwingbar
Cost: 7
Range: 0
Target: Area
Steward Summon (3): When these Stewards are in the Throne, no character in the Throne can perform actions with a Target other than these Stewards.

Combat Action
Witness Thine Ruptures / Siehe euer Verderbnis
Cost: 7
Range: 0
Target: 1 other than yourself
The target gains points of Noir equal to (The number of Stewards in the area / 2.)

Social Action
The Jeweled Throne is Here / Erhellt meinen Thron
Cost: 6
Range: 0
Target: Area
Area Realization: Treat the target area as if it were the Throne. At the end of the Turn, characters of your choice in the target area gain a point of Rouge.

Social Action
I Shall Become the Moon / Dies edele Blut in mir
Cost: 16
Range: 0-1
Target: Area
All characters of your choice on the target Area gain 3 points of Rouge and 3 Points of Noir.

== Branch: Dragon Segreant - Aisgestiegener Drache ==

Combat Action
Merciless Crucifixion / Die gnadenlose Kreuzigung
Cost: 3~
Range: 0-1
Target: Area
Area Realization: Until the end of your Turn, up to (Payment / 3) Stewards of your choice in the same area as the target become Wallflowers. For each Servant turned into a Wallflower by this Action, their Master gains one point of Noir.

Combat Action
Listen To His Words / Nun hört seine Worte
Cost: 4
Range: 0-1
Target: One
The target gains one point of Rouge.

Social Action
Unforgettable Sigh / Die unvergesslicher Seufzer
Cost: 3
Range: 0
Target: 1 other than yourself
The target gains one point of Rouge.

Social Action
Dignified Appearance / Welch würdevoller Auftritt
Cost: 4
Range: Self
Target: Self
Remove one point from one of your Noir of your choice.

== Branch: Dragon Head - Drachenkopf ==

Combat Action
Dance the Crimson Dance / Tanz mit mir den letzden Tanz
Cost: 5
Range: 0
Target: Area
You can perform this Action only on a turn where you have moved. Up to 3 Stewards in the target Area become Wallflowers.

Combat Action
Hear the Dragon's Roar / Der Drache erwacht
Cost: 16
Range: Self
Target: Self
Targets of your choice in the same area as you all gain a point of Rouge. Form Realization: All Noir you cause others to take is increased by 1.

Social Action
The Path of Self-Discipline / Nichts solle mich erschüttern
Cost: 6
Range: 0
Target: Self
You take a point of Rouge towards themselves and can decrease a Noir of your choice by 1 point.

Social Action
Florid Praise / Euer Name sei unser Ruhm
Cost: 8
Range: 0
Target: 1 other than yourself
The target takes points of Rouge equal to the number of PCs in the same area as them.

```
TNX:TOS New Skills - Kage

```
Petrify
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: -
You paralyze your mark with a nerve agent, making them as if a living statue, unable to move.
When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target of the Combo takes {BS: Confusion}.
Limit [SL]/Act.

Poison Strike
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: -
Your weapons are coated with a hidden poison.
When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target of the Combo takes {BS: Poison 1}.

Flying Blade II
Combo: <Flying Blade>
Max SL: 4
Timing: Major
Target: -
Range: -
Difficulty: -
Versus: -
Your mastery of throwing weapons is on par with any sharpshooter.
When you use this skill in a {Physical Attack} Combo, you may include skills with [Combo: <Ranged>] into this {Melee Attack} Combo. However, you must use a (Throwable) weapon to make the attack.

Hen'i Battou
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: Perception*
You strike in an unorthodox manner that defies imagination, throwing off any unaware enemy.
When you use this skill in a {Physical Attack} Combo, the target may only make a Reaction to it if their Combo includes <Perception>.
(Translation note: This is a reference to the protagonist's signature attack from the manga "Kamui." See https://www.youtube.com/watch?v=GK-CX45ZpcQ . Literally translated, it means "variant sword strike.")

Drug Runner
Combo: Declare
Max SL: 4
Timing: Move
Target: Self
Range: None
Difficulty: None
Versus: None
You expertly administer medicine while on the move.
Use when you declare your Move Action. You can move as normal and simultaneously use a [Timing: Move Action] Drug.
Limit [SL+1]/Scene.

†Shadow Bind
Combo: <Melee>
Max SL: 4
Timing: Setup Process
Target: Single
Range: Close
Difficulty: Control
Versus: <Evasion>
As if manipulating the shadows, you use your body to hinder your foe's movements.
If you win the Opposed Check, the target takes a -[SL+2] penalty to CS.
This effect lasts until the end of the Cut.

†Shadow Weave
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: <Evasion>
As if binding them with shadows, your attack puts a stop to your opponent's movements, making them struggle to do more than breathe.
When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target of the Combo takes {BS: Pressure (Life)}.
Limit [SL]/Act.

※Shadow Hand
Combo: <Melee>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: 0
You strike with the power of the shadows, threatening to spell your opponent's doom through shock alone.
When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target must make a <Life> Self-Control Check. If they fail, they become {Unconscious}. If they succeed, they take {BS: Doped (Minor)}.

```
Armorer Enemy Data

These enemies have low Initiative, but high Maximum HP and Physical Defense. In terms of classes, they are similar to Guardians. They should be given skills to impede the PCs' movements and protect their allies. While difficult to defeat, these enemies rarely pose a threat to the PCs. Including too many Armorers in a combat can cause it to stagnate. They are unsuitable to be solo Bosses. An example enemy of this type in the core rulebook is the Hobgoblin. (Repeat Information for ease)

## Armorer Enemy Data by CR

### Type-1: Armorer (CR1)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 1) / [Melee Attack] / Major / Opposed (4+2D vs Evasion) / Single / Close / Deal [12+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 23G

### Type-1: Armorer (CR2)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 1) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [16+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 28G

### Type-1: Armorer (CR3)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 1) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [19+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 35G

### Type-1: Armorer (CR4)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 1) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [23+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 42G

### Type-1: Armorer (CR5)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 1) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [26+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 52G

### Type-1: Armorer (CR6)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 1) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [30+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 63G

### Type-1: Armorer (CR7)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 1) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [33+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 75G

### Type-1: Armorer (CR8)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 1) / [Melee Attack] / Major / Opposed (7+2D vs Evasion) / Single / Close / Deal [37+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 89G

### Type-1: Armorer (CR9)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 1) / [Melee Attack] / Major / Opposed (7+2D vs Evasion) / Single / Close / Deal [40+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 104G

### Type-1: Armorer (CR10)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 1) / [Melee Attack] / Major / Opposed (8+2D vs Evasion) / Single / Close / Deal [44+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 120G