recursal/Fanatic-Fandom huggingface dataset:
Mastermind

**Mastermind** is a side quest in *We Happy Few*. It activates in Eel Pie Holm when the player approaches Abbott Estate.

## Objectives

* Find a way in
* Turn on the Power
* Find the hidden mechanism
* Solve the puzzle
* Enter the hatch
* Turn on the power
* Activate the track access hatch

## In-Game Description

This building looks like it used to be important. What's in it?

What was this building before? I can't remember.
There's some sort of secret door, isn't there? How do I open it?

There's obviously some sort of setting that powers the mechanism. Maybe there's a clue somewhere?

Down the hatch! I hope it goes some place nice, without too many rats, or homicidal maniacs...

I hope there's some way to turn on the power, somewhere in this building. It'd be so disappointing if there weren't.

I'll just flip that, and then I can come back here along the old underground tracks, with no fussing from anyone.

## Walkthrough

From the front door, turn left and enter through a window into a control room, turn the wheel and flip both switches before entering the main hall. When this is done, head out and get into the building through any of the other windows.

Inside a dining room is a portrait, slide the portrait to reveal a game of Mastermind.

The player will need to pick one of four symbols on the four buttons, after each of the buttons have been given a symbol, the player has to flip a switch to check the code.

Checking the code will activate a light above the buttons, RED means it isn't the right symbol, YELLOW means it's the symbol next to the chosen symbol, and GREEN means it's the correct symbol and should not be changed. The player has four chances before the game resets with a new combination.

Once the combination has been found, the bookcase will slide to the side and reveal a secret entrance with a hatch that holds a safehouse.

## Trivia

* The name of the puzzle is called '*Mastermind*'.
* Towards the end of the Alpha build, the player had to get into this same mansion and go down the hatch to finish the game, the player could even go down and see what was beyond the Track Access Hatch.
	+ In the final game, everything about the mansion and hatch stays the same, apart from the puzzle and phonograph being put in some time later. Even everything that was beyond the Track Access Hatch from Alpha is still present in the game.

## Gallery

A machine inside the house in the garden.Hidden shelter inside Eel Pie Holm.
Humphry Repton

**Humphry Repton** is a Wastrel who helps with Bob and Margery Flowerdew's garden in Lud's Holm.

## Events of *We Happy Few*

### **Act I**

After Arthur helps Bob and Margery, he overhears Humphry worrying over something.

When talking to him, he asks Arthur to retrieve a note from the mines that he accidentally lost, since he's afraid of going in himself. The note suggests that he had written to Dr. Anton Verloc about Margery's intolerance to Joy, seeking aid for her.

Upon receiving the note, Humphry allows Arthur to grab some bread from a crate.

## Trivia

* Unlike Bob and Margery, Humphry's appearance stays the same on every new game.
* Humphry's name likely comes from the real life Humphry Repton, who was an eighteenth century landscape gardener and designer.
Morphalene

**Morphalene** is a quest item that is only used by Sally in *We Happy Few*. It is required to craft in order to complete the quest, Unsafe House.

## Overview

In order to craft it, the player needs Halothane, Methyoxyflourane, and Quinuclidinyl benzilate. All of which are found in Byng's laboratory that Sally locks herself in.

## Trivia

* Morphalene's name is similar to *Morpholine*, which is an organic chemical compound that is commonly used to protect steam plants from corrosion.
Memo: to all Copy Editors

A Memo:

TO: All Copy Editors
FROM: Jane Gardiner, Copy Chief
RE: Restrictive Commas

Please note that if a reporter has written "Joe's wife Clara," you must fact-check whether Clara is Joe's only wife. If she is. If she is, there should not be a comma between the words "wife" and "Clara." If she is his second wife, however, you should use the comma.

I find it hard to believe that professionals do not already know this. - Jane

[Underneath, someone has hand-written] BASS ACKWARDS
Letter from Lawrence Family

Dear Uncle Edward,

Not that you care, but Papa is dead. Well, dying anyway. The casket has already arrived, though entre nous it was dearer than it ought to have been. No one listens to me.

You should not expect anything in Papa's will. You KNOW why. I am only writing to ensure you won't have the audacity to come to his funeral, as the family still cannot forgive you for your cruel theft of his beloved dog.

Your Niece,
Regina
Moon Juice Leech

**Moon Juice Leech** is a side quest in *We Happy Few*. It takes place in Maidenholm.

## Objectives

* Hide in the bushes and eavesdrop on the Bobbies
* Search the corpse

## In-Game Description

Well, well, well, wot's all dis den?

I wonder what he was after. If I can distract those bobbies I can search the corpse.

## Walkthrough

Sneak up around the park and hide in the bushes closest to the bobbies, if they're alerted by Arthur's presence in any way, the quest will fail.

During the cutscene, one of the bobbies says it's good that the spanker got Eddie, as they can't have Downers taking the "Moon Juice" from the pipes whenever they'd like. To which the other questions why he would do such a thing. Eventually they conclude that Lionel Castershire is dealing in contraband Motilene and should give him a call.

When this is done, the bobbies will walk away from the scene, allowing the player to search the body. Make sure no other wellie is nearby to witness him do so.

After searching his body and finding that he had a Shortspike on him, Arthur wonders why he didn't use it on the control box nearby, before remembering that Joy makes them forget the simplest things.

### Items the player will gather

* Brick
* 3x Glass Bottle

## Trivia

* After he's been looted, Eddie's corpse will despawn when the player looks away.
Hydration Edification

**Hydration Edification** is a quest in *We Happy Few*. It only activates in Barrow Holm while approaching the water pump in the area.

## Objectives

* Find a Canteen
* Fill a Canteen at a pump

## In-Game Description

Now I just need to fill up my canteen at a water pump. There ought to be one nearby. They always have those funny little roofs, like wells.

## Walkthrough

Very simple quest. Find the nearby canteen and interact with the pump to get Pure Water.
Hallucinex Atomizer

**Hallucinex Atomizer** is a craftable weapon in *We Happy Few,* specific to Sally Boyle.

## Overview

The player can hold the Hallucinex Atomizer without being seen as suspicious by the other NPCs, but it can only be used 10 times before it breaks.

When used on an NPC, they'll start hallucinating about dogs with mushrooms floating around their head. The affected Wellies and/or Wastrels will wander aimlessly in any direction, pausing once or twice. If the NPC wanders into a wall or object they cannot pass, they'll resort to sitting on the ground distraught.

Bobbies and Joy Doctors won't wander off somewhere, instead they'll stand and do nothing until the effects wear off. Criers will wander off, though they won't say anything.

Affected NPCs will completely ignore the player, unless they're drawn into combat by the player. The effects wear off after about a minute.

## Trivia

* Despite the description, violence will not ensue.

## Gallery

Item seen in game.A Wellie afflicted by Hallucinex.A Wastrel sitting down.A couple of wastrels affected by the atomizer.
Nick's Diary

#### BLUE OVALS

Everything seems ... what do the French call a shit wine you still drink? "Buvable"? It lacks a certain je ne sais quoi. Everything lacks a je ne sais quoi.

I wish I knew what it was.

I think Stewart gave me someone else's perscription. Someone who needs to calm down, I'd guess.

#### GREEN CAPSULES

I see London I see France I love my favourite underpants! Whew dizzy

#### LITTLE GELATIN PYRAMIDS

MANY are my NAMES!!! I'll speak in TONGUES and ALL shall fear! Up and down the WORLD I'll walk. I AM THE LIGHT I AM THE LIGHT!

Headache like a beast afterwards. Wish I had biscuits.

#### RED BLOTTING PAPER

Plus paracetamol Can't change the feeling that I'm just a character in someone's story. And someone's already decided how it's all going to end...

... but it's not the real end, and I'm just keep going to keep going around. So long as they keep telling that story, I'm doomed to go around and around again. Probably dying the exact same way every time. No wonder the greatest achievement for the Hindoos is to get off the Wheel.

Do I even have real fans? Have I ever seen them? How do I know they're real? What if my memory isn't real? I can't make out their faces. Or I can, but all their faces are the same. Like there's one girl face and one boy face. They even move the same way.

"I think therefore I am." But do I really think? Or am I just saying that?

#### RED AND GREEN CAPS

Grey grey, go away. The smell of ashes and dead rain.

I want my money back.

#### ROCKET

I'M FLYING. I CAN'T GO ANYWHERE

Jesus. I could kiss that girl. she's a fucking genius.

#### BLAST OFF

Great name but it's bollocks. Taste like Joy. I think the wanker just emptied out some Joys and squirted coloured water inside. I've had farts more enlightening than these.

I've got to go visit the Interplanetary Travel Agency. But that would mean going outside. I'm not sure I'm up to that.

Fuck, where is she? Why doesn't she make house calls anymore?

## Trivia

* The phrase 'je ne sais quoi' is French. It means "*I don't know what.*"
Mum

**Mum** is the name of a Memory in Act IlI of *We Happy Few*.

## Location

It's found inside of Canary House, on the second floor (the same house in which the kidnapped soldier is held captive).

## Overview

Margaret made a doll of her mother, which sparks a small conversation about how things are now, and how strange it all is.

## Transcript

Margaret: "I made a doll of Mum."

Ollie: "It's very like her."

Margaret: "Is it? I wasn't sure."

Ollie: "She was a tad taller."

Margaret: "It's a ... doll?"

Ollie: "She was taller."

Margaret: "That's not very funny."

Ollie: "I thought it was. I'm sorry. Ye miss her."

Margaret: "I guess. It's just ... how everything is now. Nothing's the same. The way things were ... doesn't even seem real. I sort of miss it and I sort of ... and it doesn't seem real."

Ollie: "Ye have too much wisdom at your age. It's hardly fair. I got to be a complete numpty until I was thirty. ... what are you smiling for?"
Milk

**This article is a disambiguation page for Milk**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Tinned Milk (Act ll)
* Evaporated Milk (Act lll)
Mysterious Chest

**Mysterious Chest** is a side quest for both Ollie and Arthur in *We Happy Few*.

It takes place in the Garden District on Eel Pie Holm.

## Objectives

* Investigate the Curious Chest
* Wait a day or two

## Walkthrough

The player will have to lockpick the chest each day, and wait 24 hours for the next gift.

Because the player can keep coming back to the chest as much as they want, the quest never truly ends.

## Tips

The contents of the chest is dependent on the note left beside the chest.

Do note that Ollie doesn't get any notes.

If Ollie collects the bees using the bee cannon, they won't reappear again.

## Collectibles

### Prayer to the Horned God

* Bees
* Explosion - no damage
* Pointy Stick

### Prayer to the True God/Ceridwen

* Bandage
* Banger
* Branch
* 4x Glass Bottle
* Head Knocker
* Healing Balm
* Rubber Duck
* Vomit Bomb

### Bee Chest (Ollie)

* 1 Bee Hive, 3x Honey, 7x Sovereign
* Explosion (Small Damage)
* Explosion (Small Damage), 3x Honey

## Old Content

**Mysterious Chest** is one of the oldest quests in the game, implemented in the Early Access 27755 build of *We Happy Few*.

###  In-Game Description

Tomorrow is another day. That's odd. Should I come back?

###  Walkthrough

The Mysterious Chest was guaranteed to appear somewhere in the middle of the road on the first island the player wakes up on, and the only thing required was a simple Lockpick to open the Chest.

Opening the Chest resulted in two possibilities. Either the player would receive a handful of useful items, or they'd suffer a massive explosion in the face, dealing a bit of damage.

###  Collectibles

* Canteen
* Metal Bits
* Pointy Stick
* Sovereign

###  Changes

Unlike the final version of this quest, it was possible to actually complete it.

It was not possible to pick up and read the note on top of the rubble.
Neximide Pill

1x Flour Bag

The **Neximide Pill** is a drug in *We Happy Few*.

## Overview

When consumed, any food poisoning that the player is experiencing will immediately disappear with no side effects.

The player cannot take Neximide unless they're have food poisoning.

## Locations

* The Apothecary
* Chests
* Corpses of Joy Doctor
* Medicine cabinets
* On top of small dressers (in Abandoned Houses)
* Vending machines

## Gallery

Inventory information card.The current appearance of the pill.
## Old Content

* 11219
* 17956

## Information

### Console Command

N/A

**Purple Pills** are removed items, only available in the Pre-Alpha 11219 build of *We Happy Few*.

## Overview

The Purple Pill was a drug item that got rid of food poisoning, at the cost of increasing the player's Joy level, and decreasing their thirst.

As of the 17956 build, the Neximide Pill no longer affected the player's Joy level or thirst.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.

## Trivia

* The model and texture once used for the Purple Pill is now used for Blackberry Joy.

## Gallery

Item seen in the Pre-Alpha 11219 build.Item seen in the Pre-Alpha 27755 build.Old description for the pill.
Mrs. Marley

**Mrs. Marley** is a deceased Wastrel who's body can be found in Eel Pie Holm.

## Appearance

Mrs. Marley has black hair that's been put up in a bun, brown eyes, and is wearing a red dress with white dots all over.

She will always have a Rock and a Rotten Mushroom on her person. Any other loot is randomised.

Upon searching her corpse, Arthur will comment "*Oh, great! Now I've got a rock*", and Sally will say "*Stone soup, eh?*"

## Events of *We Happy Few*

### Act I

She is always found alongside an open safe that's filled with 9 Sovereigns and two Carrots. On top of the safe is a note for late husband Archie. Arthur Hastings comes her before recognising who she is. He comments on how he's become a ghoul.

### Act II

When Sally first comes across Mrs. Marley, she will state that taking both Chocolate and Vanilla Joy at the same time can loose your balance, possibly revealing the cause of her death.

## Trivia

* Her first name is never revealed to the player.

## Gallery

Mrs. Marley's appearance in the Early Access 27755 build
Margery Flowerdew

**Margery Flowerdew** in *We Happy Few*. She owns a garden with her husband, Bob Flowerdew, located in Lud's Holm. Before becoming a Wastrel, she was known around Wellington Wells for having exceptional gardening skills.

Margery's appearance is randomised.

## History

At one point in time, Margery Flowerdew was a minor celebrity in Wellington Wells, known for her gardening skills. According to one of Uncle Jack's shows, she was supposed to host a game of *Simon Says* and provide the winner with gardening tips. The *How to Be Happy* guide book describes her as follows: *"Margery Flowerdew enjoys working in her garden. Gardening is something her family is famous for, though she can’t remember why - “We must have won some prizes or some such.” Her favourite flowers are roses, though she confesses to loving all flowers, except for foxglove."* Margery's aversion to foxglove, her diary, and some cut content suggest that she is the sister of Mrs. Boyle, with the implication that she forgot the identity of her sister and niece due to heavy Joy usage. Around March 1964, Margery would receive a bad batch of Joy, causing her repressed memories to gradually return. Margery began to remember the "Very Bad Thing", and, by mid-April, became a Wastrel. She moved to the Garden District an unspecified amount of time later.

## Events of *We Happy Few*

### **Act I**

In a bid for survival, Margery and her husband attempted to create a garden and grow some vegetables. Because of the Plague, however, the vegetables were growing on contaminated land and became rotten, which caused Bob to get food poisoning.

After Arthur gives Bob a Neximide pill to cure his food poisoning, Margery asks him to return her diary that was stolen by a Headboy. Upon receiving the diary, Margery allows Arthur to grab some bread from a crate.

## Cut Content

Information extracted using Poedit, a software used to integrate subtitles into the game and allow them to be easily translated, shows that Sally could originally come across the garden (possibly instead of Arthur). The quests to find Bob a Neximide pill and return Margery's diary would play out essentially the same, but Sally would directly reference Margery as her family member in her dialogue (note that her name is misspelled as "Marjorie" in the subtitles; this was possibly an early spelling):

* Upon finding the garden, Sally will remark: *"Is that...Aunt Marjorie? I can't believe they're here."*
* After returning the Neximide for Bob and taking some bread from the crate, Sally will say: *"Thanks. You ... really don't remember me, do you?"*
* When Sally picks up Margery's journal, she will ponder: *"And here's Aunt Marjorie's diary. I wonder if it says anything juicy."*
* If Sally takes more than one piece of bread, she will comment: *"If you can't steal from family, who can you steal from?"*
Lookalikes

This is a note from *Lightbearer*.

## Transcript

To the Management:

I must report my suspicion of foul play. Six contestants in the Nick Lookalike event have gone missing this weekend. I do not believe your staff's "reassurances" that these lookalikes have merely eloped with female guests.

I believe someone is trying to rig the Nick Lookalike contest. As third runner up in last year's event, I fear for the sanctity of the competition results -- as well as my personal safety.

-- A Concerned Lookalike

## Location

The note is on the receptionist's counter near the entrance of the hotel.
Magnificent Muffins

To Whom it May Concern

FROM: Tommy Flanders, Supervisor, Unit 9

We've had a bit of an accident. Henrietta made muffins for the bake sale, but mistakenly used the almond gas for flavouring. She's now gone on holiday, and I've given my staff leave until further notice.

Meanwhile, do NOT eat the muffins or enter sector 3 without a gas mask.

Cheers.
Tommy
October 1 - Waiting for your piece

This is a note from Act I of *We Happy Few*.

## Transcript

October 1

I'm  still waiting for your piece about the Tunnel Rats. I know what you're like when you're excited. Did you find something interesting underground? Very naughty to keep secrets from the Headmistress! -- Margaret

## Location

Near Gemma Olsen's desk in the Hamlyn "O" Courant.
Meat Cake

**Meat Cake** is a Quest Item in *We Happy Few*, only seen in The Slaughterer's Apprentice side quest. Five have to be delivered before the player is granted a break.

It terms of appearance, it's a plain, medium-sized pink box. Each box contains four medium-sized meats.

## Meat Shapes

The box contains four meat pieces, molded from dubiously sourced meat into certain shapes.

The player has to follow the same pattern as shown on the deliver device outside of the meat-making room. The meats can either be shaped into circles, cubes, bundts, or stars.

Despite the case mold being circular, it's somehow able to shape the meat pieces into other shapes.

## Gallery

The boxMeat CircleMeat CubeMeat BundtMeat Star
Nick's Glad Rags

*This page is for the outfit that appears in the base game. For the outfit that appears in the Lightbearer DLC, see Nick's Fab Threads.*

**Nick's Glad Rags** is a quest item and outfit available in Act I of *We Happy Few*.

## Overview

The only purpose for the suit is for Arthur to pose as Nick Lightbearer during the side quest, The Church of Simon Says. Aside from that, the suit looks and functions the same as the regular Fab Threads, though, as a quest item, it has the benefit of not weighing anything.

## Appearance

It's a red proper suit with white double-layered lace cuffs and cravat around the neck. The suit is also adorned with yellow/orange buttons and trims. It looks identical to the standard Fab Threads.

It's Nick Lightbearer's signature outfit.
Night Blooming Nonsuch

**Night Blooming Nonsuches** are crafting components in *We Happy Few*.

## Overview

Night Blooming Nonsuches can mainly be found in the Garden District, but can also be found at Faraday's Workshop, or Wellington Wells Health Institute.

The flowers can only be harvested at night, between 9PM to 7AM.

## Appearance

The Night Blooming Nonsuches appear to be vibrant, pink lilies.

## Crafting

Night Blooming Nonsuches are used to craft the following:

* Blood Toxin (Act II)
* Dexipam
* Knockout Juice (Act II)
* Ollie's Grog
* Phlash
* Sick Up Tea

## Trivia

* The model for Nonsuches greatly resemble pink lilies, although the icon resemble a daisy.

## Gallery

The blooming Night Blooming Nonsuch seen in-game.Night Blooming Nonsuches during the day.Item seen in game.
## Old Content

* 11219
* 17956

## Information

### Craftable

No

**Rare Flowers**, today known as **Night Blooming Nonsuch**, have been available since the Pre-Alpha build 11219 of *We Happy Few*.

###  Overview

Rare Flowers were extremely rare and could only be found in Hamlyn Village through Flower Pots.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Crafting

At the time, Night Blooming Nonsuches were used to craft the following:

* A Lovely Bouquet
* Dexipam Diet
* New Formula Dexipam
Kettle

**Kettles** are old kettles made out of copper, they contain very few items.

## Variations

There are two types of kettles, the copper kettle that is interactable, and a porcelain tea pot that is only interactable in one specific location.

## Locations

Kettles can be found in both wastrel Houses, and wellie houses. They tend to be found in the kitchen area. Sometimes the porcelain kettles can be found in parks or in offices, though only one or two are actually interactable.

## Loot

* Blue Currant
* Lily Bulb
* Tea Leaves

## Trivia

* The kettles used to contain more items, such as Night Blooming Nonsuch, Rose of Gilead petals, Lily Bulbs, Rocks and Rowan berries instead of Blue Currants.
* There is a silver variant of the regular copper kettle, though it only appears during the *Lightbearer* DLC in the kitchen area.

## Gallery

### In-Game

The only other kettle that can be searched through, found in the park with Mrs. Sackville.Silver kettles from the Lightbearer DLC.
Hopkin Jones

**Hopkin Jones** is a side character in *We Happy Few,* only seen during the prologue.

Hopkin Jones is a redactor who works at City Hall, in the same department as Arthur Hastings and Victoria Byng. When Arthur leaves his office and makes his way to Deirdre’s birthday party, he sees Hopkin in his office having forgotten to take his Joy. A Joy Doctor forcefully injects him with a liquid form of Joy.

Hopkin then notices Arthur looking through the window and waves hello. The Doctor gets surprised but ultimately decides to pull down the blinds ominously.

Hopkin is later seen in the party room calling for Arthur to smash the piñata.

## Trivia

* During the altercation, the only part of his face that is animated is his mouth. Though the player would normally be too far away to notice this.
Megiddo Bridge

**Megiddo Bridge** is the bridge connecting Maidenholm to Lud's Holm. The bridge has been quarantined to keep plague wastrels from crossing.

Inside, a doctor will overlook the player before letting them through. They will be able to pass through if they are either on Joy or Sunshine.

Meggido Bridge changes locations between the Acts, it\s connected to Eel Pie Holm and Maidenholm in Act I and then connecting Lud's Holm and St. George's Holm in Act II.

## Trivia

* In Act III, plague wastrels have broken through the bridge security.
* Megiddo Bridge is the oldest bridge in the game, existing since the Early Access 27755 build.
* The bridge name is a reference to the Battle of Megiddo in 1918 during WWI between the British Empire forces and the Ottoman Empire.
	+ In the Early Access 27755 version of the game, Megiddo Bridge used to be called Ravens Holm Bridge.

## Gallery

Meggido Bridge from Lud's Holm's viewInside of Meggido Bridge
House To Let

**House To Let** is a side quest in *We Happy Few.* Ollie has to investigate the Gardner House that is now infested with plague wastrels in the Garden District.

## Objectives

* Get inside the house
* Investigate the house

## In-Game Description

I wonder what's in that big old house? Are people living in it? People means supplies.

Who's been living here? I wonder if they've left clues.

"I'm afraid you've come to the end of your time." Isn't that what Foggy Jack says? Why are there so many copies?

## Walkthrough

The player is not required to take any Histoplasma Mushrooms to get into the building.

The player has to be cautious as to not attract any unwanted attention from the plague wastrels, that is, unless the player is prepared to take down hoards of them.

The player has to find the basement of the house and wander down the stairs, be aware that the stairs are infested with bees, it's best advised to wear a padded suit or spiky suit to avoid the bee's stings. There is a plague wastrel at the bottom of the stairs, too.

In the basement is a piano with Margaret's photo displayed, and next to it is a suitcase with loot inside.

After gathering the loot, the quest ends.

### Books that the player will gather

* Clean Plate Award
* Creeper
* Sleep is the Poor Man's Dinner

### Items the player will gather

* Bandage
* 8x Cloth Scrap
* The "Eager Cleaver"
* 2x Glass Bottle
* 7x Histoplasma Mushroom
* 2x Honey
* Metal Bits
* 3x Rotten Potato
* Scotch

### Containers the player can search through

* 2x Ashes
* 4x Crate
* 3x Kettle
* 7x Low Dresser
* 8x Small Dresser
* Stove
* Suitcase
* Toilet

## Trivia

* The term "house to let" usually means that a residential building is available for rental.
* Considering that the suitcase contains the notes with the phrase highly coined with Foggy Jack, his weapon of choice, and the picture of Margaret on the piano, it's likely that this was the hiding spot of the killer. That is, until the plague wastrels and bees infested the building.
	+ None of these items appear in the mansion during Arthur's or Sally's quests.
Johnny Bolton's Shop

**Johnny Bolton's Shop** is a very simple store out in Lud's Holm. It has been available since the Early Access 27755 build of We Happy Few.

The store has been built onto a treehouse by Johnny Bolton himself.

## Overview

The treehouse is built rather crudely, with boxes, planks, and a hen fence separating the player and Johnny. The top has a metal roof and a British flag waving in the wind.

On the outside are writings that say the treehouse is for the **Special Operations Executive**, that it's "Top Secret", and "No Girls Are Allowed."

Inside the shop are crude drawings depicting *Amphibian Breathing Apparatus*; a gun wielding man wearing a gasmask with a tube going into an air tank. *A rat with a dynamite* prodded in its behind. *A key with a hole at the end*, meant to contain top secret information. *A bomb briefcase*, in which the entire briefcase is the bomb. *And a guide to disguise*, including a hat, glasses, and a fake moustache.

## Bartering

### Story Mode

Note that some items appear in different Acts and Game Modes

* Antiseptic
* Bandage
* Dirty Bandage
* Disposable Safe Cracker
* Head Knocker
* Healing Balm
* Loose Screw
* Sewing Kit
* Sick Up Tea

### Survival Mode

* Antiseptic
* Cloth Scrap
* Coarse Linen
* Disposable Safe Cracker
* Duct Tape
* Head Knocker
* Healing Balm
* Jimmy Bar
* Loose Screw
* Metal Bits
* Sewing Kit
* Sick Up Tea

## Involved Quests

* Treehouse
* Get the Dolly
* Mystery House

## Gallery

Johnny's Shop as seen in Early Access build 27755Treehouse Concept, by Whitney ClaytonSome of the drawings, by Sarah HamiltonThe Treehouse, modeled by Shawn Wiederhoeft
Music Box

x1 Advanced Machine Bits

The **Music Box** is a distraction item in *We Happy Few*. It can distract up to 6 NPCs.

## Overview

The player can openly carry the music box without looking suspicious.

When thrown, NPCs who get close enough to the music box will run up to it and begin dancing around it. After 28~30 seconds, the music box will explode, though it will not cause any harm.

While people are distracted, the player can perform actions that would otherwise be suspicious or cause people to get mad, such as running, jumping, shoving, sneaking, trespassing, etc.

If the player punches one of the distracted NPC, that NPC will aggro onto the player, while the others remain distracted.

If the player talks to the distracted NPC, they'll stop dancing and go back to their regular behaviour.

## Locations

* Chest
* Dresser
* Safe

## Trivia

* The music box will distract the elderly ladies, though they won't dance.
* The song the box will play is called "Notes of Distraction", even though the record plays a short version of "House of Curious Behaviours" when used on gramophones.

## Gallery

### In Game

Item seen in game.Distracted Wellies.Distracted Wastrels.
Kitty Bates Loves You

This is a note from *Lightbearer*.

## Transcript

Nick! My darling, my dearest, my delight!

Smashing news! I couldn't wait, I couldn't!

I'm leaving my husband, Nicky. Oh he's a lovely sort, all right, and he's always been good to me, but he's not my soulmate. That honorific belongs to you, my darling, even though we've met a scant few minutes. I know you feel the same way (please don't feel a moment of embarrassment about not recognizing me last time we crossed paths). I can hear your love for me in the plaintive tones of your voice on your first single, "Forever Ever Ever More." It doesn't matter a bit that we hadn't actually met when you recorded it -- it anticipates our love so soulfully! You don't have to wait any longer!

I'm coming, Nicky!

With oodles and oodles of love,

xoxoxoxoxoxo

Kitty

PS: Do you want an awfully big wedding, or something intimate with just family and friends? Can a bride wear white if it's her second wedding? I can't decide. Oh Nicky, I'm so thrilled!!

## Location

The note is stabbed to the wall with a pen.
In Which Oliver Makes Yogurt

## Transcript

In which Miss Victotria Weeps for Joy

Our hero was not very experienced in the way of Crying Women. Indeed, Oh Best Beloved, he had once Married, only to find that his beloved wife Cried Every Night, for reasons he could never fathom; and so it had been a Brief Marriage. So he did not know how to talk to Miss Victoria, for she would not stop crying. For she wanted nothing in the world so much as her Pills of Joy, and Oliver could not give them to her, not if he wanted to have That Talk.

He was going to have to keep her Kidnpped a bit longer. And that meant he would have to Feed her. And she would only eat Coffee Yogurt.

Unfortunately, you could no longer buy any kind of Milk in Wellington Wells. All the Cows of Wellington Wells had been Eaten during the Lean Years. Still, such a thing as Powdered Milk existed. And where there was powdered milk, there would be Yogurt.

Oliver was neither a Cook nor a Chemist. But he was an expert Scrounger. He had found water in the Kalahari desert, and he had found a pineapple in a trek across the Highlands, and he had found a decent English pub in Antwerp. He had faith that, if he tried, he could find milk and coffee, and keep Miss Victoria Fed.
Knockout Syringe

**Knockout Syringe** is a gadget in *We Happy Few,* only obtainable by Sally Boyle.

## Overview

Knockout Syringes can only be found, crafted and used during Act II, where their purpose is to knock out unaware NPCs. They're considered essential due to Sally's gameplay being heavily focused on stealth.

The player needs to have the '*Sweet Dreams*' skill unlocked in order to be able to use the syringes. Once this is done, the player can sneak up behind any NPC, including Bobbies and Joy Doctors, and knock them out at any time.

## Locations

At the beginning of Act II, the player gets one Knockout Syringe from the Emergency Kit as a quest item, which is used to knock out Spud Murphy.

The Knockout Syringes have to be crafted because they cannot be found anywhere in the world, with the exception of a special house in the Garden District which has been taken over by Headboys. If the player is in need of Knockout Syringes, it's suggested to loot this house if they happen to find it.

Be aware that the special house does not show up on the map as a Point of Interest, so it's best to mark it with the custom marker.

## Trivia

* The liquid inside the syringe is blue.
* Sally's knockout animation is a little faster compared to Arthur's and Ollie's.

## Gallery

Item seen in game.Using the syringe on a bobby.
Mount Badon Bridge

**Mount Badon Bridge** is the last bridge the player has to cross in Act l to get to the Parade. The bridge is guarded by Downer Detectors at the main entrance and a Bobby on the other side, whose purpose is to check if Wellies have a Letter of Transit to cross.

## Trivia

* The name is a reference to the *Battle of Badon*, which occurred during the late 5th or early 6th Century between the Celtic Britons and Anglo-Saxons.
* Due to the plague outbreak in the Parade (the events of Act l involving Arthur Hastings), the bridge is closed off to be quarantined before Ollie Starkey can cross the bridge in Act lll.
* Sally Boyle never crosses Mount Badon Bridge during Act ll gameplay, as the bobby is Out for Tea when she visits the bridge.
* The Memory, Trains, can be found on the other side of the bridge.
James McCartney

**Father McCartney**, or **James McCartney**, is a priest mentioned a few times by people in Wellington Wells.

Not much is known about him, though wellettes will mention that he preaches thoughtful sermons.

## Trivia

* He is not Anglican.
* Arthur attends his church.
* In *Alpha*, it's mentioned in Arthur's notes that McCartney blew up when digging up a dud german bomb in a cemetery. Whether this is still the case is unknown, since mentions in the final release suggest he's still alive.
Michael Cutting

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

**Michael Cutting** is a deceased Wellie who is only found in Reg Cutty's basement.

He can be found to the left of where the player enters, lying face down in the gap underneath the stacked barrels.

## Appearance

Michael's appearance is randomized every time.

## Overview

There's barely any information to be found regarding Michael, Reg doesn't mention anything about him either.

## Trivia

* Judging by how similar Michael's and Reg's surnames are, one can presume they're related to each other in some way.
	+ Michael shares his name with a programmer who worked on *We Happy Few*.
* There isn't any blood anywhere near his corpse, suggesting his death was clean.
Mrs. Marley's Letter

Dearest Archie:

I doubt you'll ever read this darling. But if you do, please forgive me. I know you wanted me to wait for the fourth flavour , but I couldn't. The vomiting was bad enough. But the memories came back. They began screaming, every day, all day. And the steam whistle, and those horrible huge steel wheels. Every day.

I still hear them, out there. But it's quiet. If you talk to them a bit, they quiet down. Even though you know you're lying to them, and they know it. It's a ghost town here, the streets are crowded with ghosts. Most of them are friends.

But there is very little to eat. I'd hope to make my money last a bit longer, but I put it in a safe for keeping, and I've lost my key. You'd mock me for a silly woman, but I haven't eaten in days.

I think if I get the safe up to the roof, I can drop it onto the pavement, and if all goes well, it will break open. I wish you were here to help. You're so good mechanically.

## Response

Arthur will comment "*She must've felt so stupid falling. But she did get the safe open.*"

Sally will comment "*Not a very well made safe, is it?*"
Ned MacLear

* Act I
* Act III

**Ned MacLear** is a character in *We Happy Few*, and is the son in law to Thomas Lawrence. He's also the husband to Honor MacLear.

Like most of the family, they want to get rid of the Colonel, but doesn't want to get into any trouble.

## Appearance

Ned's appearance is not randomized, but it is different in each Act.

**Act I**, Ned has light skin, green eyes, and brown hair. He adorns glasses over his Happy Face Mask, as well as a black porkpie hat.

He wears a white shirt with a blue tie, black pants and shoes. Over the shirt he wears a green, red, and white argyle vest.

**Act II**, Ned isn't present.

**Act III**, Ned has light dark skin, brown eyes, and black hair. He has a small black moustache over his Happy Face Mask.

He wears a blue shirt with a dark red tie with black sideways stripes, black pants and shoes. Over the shirt he wears a brown vest.

## Events of *We Happy Few*

### Act III

Ollie overhears Ned and the rest of the family arguing over how to get rid of the colonel's body without anyone knowing.

## Trivia

* Ned is short for Edward, Edwin, Edmund, or Benedict.
* Ned is likely loosely based off of the fictional character *Duke of Albany* from "*King Lear*", who is the husband of *Goneril*. He, along with his wife, do their best to get rid of *King Lear of Briton* as soon as possible.
Margery Flowerdew's diary

The Journal of Margery Flowerdew

April 1, 1964

This morning my garden had turned to weeds,
where once my lilacs grew like reeds.
I took a second Joy at noon,
And once again my garden bloomed.

April 3, 1964

My poor sister, she loved her flowers so. If only she'd had Joy. But they developed it too late for her.

What was her girl's name again? Sandy? Sally? Oh goodness, what am I talking about, it's time for my Joy.

April 6, 1964

Did I have a sister? I must have written down a dream. Relieved my Joy is working. Been spotty lately.

April 10, 1964

The rain it raineth every day, '

It raineth every single fucking day.

April 12, 1964

A three-Joy afternoon, and a bit of a headache. The whole world smells like soup.

April 13, 1964

Is this how it starts? My Joy feels so small. I wake up shaking and I don't know why. The Downers in the Garden District - are they like me without a smile?

April 15, 1964

Never, never, never, never, never --
Pray you, undo this button. Thank you, sir.
Do you see this? Look on her. Look, her lips.
Look there, look there. O, O, O, O.

April 16, 1964

Rue for Mrs. Flowerdew. I remember remember remember. Their little faces in the garden. Oh God, I remember them all.
Mrs. Lashford

**Mrs. Lashford** was an unseen citizen of Wellington Wells in 1947. She's only mentioned a few times in We Happy Few.

## Events of *We Happy Few*

On the 20th of July, 1947, Mrs. and Mr. Lashford, along with Thomas Cranmer, decided to burn the registry that had the list of all the children scheduled to be sent to Germany. This way, the Germans wouldn't know which kids to send, meaning they'd all remain home in England. However, this plan didn't come to fruition, and the three were caught red handed.

Not knowing what to do, the other English citizens decided the three should be hanged for what they had attempted, assuming it'd appease the Germans who didn't make them do anything.

The traitors were hanged under the arch on Barrow Holm as a reminder for the citizens what should happen to them if they decide to rise up.

## Trivia

* Mrs. Lashford's first name is never stated.
Nappy

The **Nappy** is a Quest Item in *We Happy Few*, only craftable by Sally Boyle.

## Overview

After completing main story quests, Gwen will need a new nappy. This requires the player to craft one, head over to Gwen, and change her.

Unlike Baby Milk, the player cannot craft a device that automatically changes Gwen's nappy, meaning they have to change it themselves every time.
Hugh Gaitskell

**Hugh Gaitskell** is a character in *We Happy Few*, only encountered during Act I.

Hugh is encountered during the story quest, I Sing the Body Electric, in which he gets upset that Arthur, the "new guy" is there to fix what's wrong with their equipment, Hugh gets very upset by this, as he has 20 years of experience.

When Arthur turns the valve, it causes an explosion. Hughes and the other two workers get knocket out.

The player will have to search his body for the Worker Sewer Latch Key in order to get into the Electrical Unit.

## Trivia

* Hugh's name is likely a reference to real life *Hugh Gaitskell*, a British politician who died in 1963.
Lightning Rod

x2 Metal Bits

The **Lightning Rod** is a metal rod conductor in *We Happy Few*. Able to divert electrical shocks onto itself.

## Overview

The Lightning Rod is a single use item that'll absorb one electrical shock before breaking.

Be aware that it will NOT divert electrical shocks from tall Spankers or Peepers, and will only divert shocks from Headmistresses, Spanker TVs, and coils on the side of bridges nearby Downer Revolvers.

## Locations

* Chest
* Locker
* Safe
* Suitcase

## Trivia

* When dropped, it'll always direct itself to stand upright if it were to fall over.
New Patient Questionnaire

NEW PATIENT QUESTIONNAIRE
1.        When did Joy stop working for you?
2.       How do you feel today, on a scale from "elated" to "glum"?
3.       Are you keen to be part of a study that could restore your joie de vivre?
4.       Do you enjoy carnival rides?
5.       Do you get motion sickness?
6.        You don't want to be a Downer, do you? Of course you don't. Silly question.
House of the Inventor

**The English Vice** is a quest in *We Happy Few*that takes place in Lud's Holm.

## Objectives

* Visit Dr. Faraday
* What's the ruckus?
* Talk to James
* Find a valve for James
* Bring the valve to James Mawell
* Enter Faraday's house

## In-Game Description

Well, here I go off to lovely, scenic Lud's Holm. Mind the plague victims; they'll talk your ear off.

What's Dr.Faraday doing out here, for heaven's sake? And where exactly is he doing it?

Someone's not having a good day, is he?

He seems quite upset. I wonder if I can help.

A valve. I ought to be able to find a valve.

He seems really upset. Maybe I can help him out and find him a valve somewhere. There's pipes everywhere; some must have valves they can spare. I wonder if they sell them in stores?

This is a valve. I think. It looks fairly valvish, anyway. Valvesque. Valvular.

Now I'll just bring this back to the poor chap with the broken valve.

All's well that ends well. And I have a shiny new key to unlock Faraday's house.

## Walkthrough

After getting Constable Hickinbotham's credentials, the player can travel to Lud's Holm to see Dr. Faraday regarding the bridge to St. George's Holm.

Upon reaching the house, the player should find a distressed James who worries that Faraday will send him and Roger away, he'll let the player in the house if they get him a valve. The valve can be found right beside the house in the wooden shed. The player can also buy one from the Odds & Ends Shop.

Once the valve has been gathered, hand it to James, then head inside the workshop.

## Collectibles

### Items the player will gather

* 2x Bobby Pin
* 2x Charcoal
* 2x Power Cell (Empty)
* Fine Linen
* Freezer Locker
* Frying Pan
* Phytosteroid
* Rick the Stunt Duck
* Rotten Apple
* 3x Rubbing Alcohol
* 6x Sovereign
* 6x Tea Cup
* The "Tickler"
* Toasted Chicory
* Used Up Gas Mask

### Containers the player can search through

* Ashes
* Chemistry Set
* 3x Chest
* Desk
* Flower Pot
* Kettle
* 3x Night Blooming Nonsuch
* Rose of Gilead Bush
* 3x Small Dresser
* Small Table
* Stove
* Workbench

## Trivia

* House of the Inventor is likely a reference to the fact that Dr. Faraday invented a lot of the highly advanced devices in Wellington Wells.
Metal Tube

**Metal Tubes** are crafting components in *We Happy Few*.

## Overview

Metal Tubes are used to craft a lot of gadgets and weapons.

## Appearance

Metal Tubes, as the name implies, are medium sized metal tubes with a ribbed top and bottom.

## Locations

* Rubbish Pile
* Toolbox
* The Odds & Ends Shop
* Shady Dealer

## Crafting

Metal Tubes are used to craft the following:

* "Jack The Nipper"
* Lightning Rod
* The "No Questions Axe"
* The "Pipe Down"
* Toilet Repair Kit (Act III)
* The "Spitfire"
* Empty Torch
* Water Filter
* The "Winning Argument"

## Trivia

* The Metal Tube appears in the Gadgets menu, despite being a crafting component.

## Old Content

* 17956
* 27755

## Information

### Craftable

No

**Metal Tubes** have been available since the Pre-Alpha build 17956 of *We Happy Few*.

###  Overview

Metal Tubes were Crafting Components that were used to craft the Torch (Empty).

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Crafting

Metal Tubes were used to craft the following:

* Torch (Empty)

###  Trivia

* For some reason, the in-game model for the Metal Tube looked like a spring.
Mushroom Log

**Mushroom Log** is a special location in *We Happy Few* that has a chance to appear in Survival Mode, in the Garden District.

It's where the quest, An Awkward Courtship takes place.

## **Overview**

Unlike Story Mode, the area has been swarmed by furious bees in Survival Mode, so the player should consider wearing a Padded Suit, Reinforced Padded Suit, or a Spiky Suit before gathering the supplies.

The player can also use the Bee Cannon to suck up the bees, although it requires a couple of crafting components in order to be crafted.

The capacitor itself can be found near the log to the right of the deceased couple.
Letter from Helen Faraday

Thanks for all your help. You'll go far one day, which is more than I can say for the other numpties.

I don't know what they do to break the bridge, but nine times out of ten if I turn it off and turn it on again, that does the trick. So do that. You'll need a code to operate the switch. It's 1492.

Bon voyage!
Madame Wanda

**Madame Wanda** is a character in *We Happy Few* who only appears in Act I.

She is the owner of the Reform Club, and provides personal entertainment to some of the participants with her Golden Knocker.

## Events of *We Happy Few*

During the side quest, Madame's Magic Wand, Arthur Hastings opens the door to find a distressed Wanda explaining that she has lost the key to the case containing her "magic wand," tasking him to find it for her. The key can be found inside one of the couches in the Rumpus Room, and she'll thank Arthur for finding and returning the key, completing the quest.

If the player wishes to complete the quest and also get the Golden Knocker, the player can either incapacitate or kill Madame Wanda and search her body to get the key back. Note that the better option would be incapacitation, as it's possible she'll survive the killing blow and alert the other Wellies and Bobbies in the building.

After looting her body for the key, the player should look for a big red button on her desk so as to reveal a Control Box, then use a Shortspike or Polarity Device to either deactivate it or change its polarity, and then they can finally retrieve the Golden Knocker without disturbance.

## Related Notes

* Note from Madame Wanda
* Very Sorry

## Trivia

* Madame Wanda is best friends with Mrs Pankhurst.
* She is probably a reference to *Wanda von Dunajew* from *Venus in Furs*.
* She gifted a water fountain called "*Watersports*" to the Wellington Wells Health Institute.
* The client she mentions to Arthur, Mr. Cleland, is a reference to John Cleland, author of *Fanny Hill*.
* In early builds of the game, Wanda was a red variant of the regular crier, it's unknown as to why this was changed.

## Gallery

Madame Wanda from the Early Access 27755 build