recursal/Fanatic-Fandom huggingface dataset:
Extinguish

## Card Effect

Deal 1 damage.
If this damage causes a minion from the nemesis deck to be discarded, Quilius gains a Trophy token.

> "*There is a fire in all things. The others call it forth. But I, I snuff it out.*"
> ― Quilius, Breach Mage Assassin
>
>

**Extinguish** is a spell card from War Eternal. Extinguish is a starter card for Quilius, and so cannot be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy. If this damage causes a minion from the nemesis deck to be discarded, Quilius gains a Trophy token.

Extinguish will not give a Trophy if the minion is a token (as Carapace Queen's Husks) or the minion came from a secondary nemesis deck (like Horde-Crone's Troggs).

## Trivia

Pictured mage: Quilius

Pictured minion:
Blaze

## Card Effect

When you gain this, you may place it on top of any player's discard pile.
**Cast:** Deal 2 damage.
Deal 1 additional damage for each other time you have cast Blaze this turn and for each other Blaze you currently have prepped.

**Blaze** is a spell card from The Nameless expansion. Blaze may be gained from the supply.

## Details

When you gain Blaze (whether by buying it or by gaining through another effect/card), you may place it onto any player's discard pile (you may still choose your own discard pile).

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* Deal 1 additional damage for each other time you have cast Blaze this turn and for each other Blaze you currently have prepped. All damage is applied at the same time to the same target.

**Example of Play**

A player has three breaches opened, each prepped with a Blaze. On that player's casting phase they choose to cast all Blazes. Each Blaze does 4 damage (2 base + 2 additional for the other two Blazes), regardless as to if it's the first, second, or third Blaze to be cast (Blaze checks both previously cast and currently prepped Blazes). The player would do a total of 12 damage, plus any additional modifiers (e.g. breaches with +1 damage).
Conjure the Lost

## Card Effect

**Cast:** Deal 5 damage.
You may destroy this. If you do, Gravehold gains 4 life.

> "*We would all gladly give our lives for Gravehold to live but another day.*"
> ― Indira, Breach Apprentice
>
>

**Conjure the Lost** is a spell card from War Eternal. Conjure the Lost may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
* (Optional) You may destroy this. If you do, Gravehold gains 4 life.
Adelheim

**Adelheim** is a breach mage from the Core Set.

## Mage Overview

Adelheim is a powerful support/utility mage, especially effective against any nemesis that relies heavily on attacks or powers. The **Aethereal Ward** ability allows Adelheim to block nemesis attacks and powers, while  provides card cycle to an ally. Adelheim is one of the only mages to have a starting deck of 5 Crystals.

### Ability

Adelheim may spend 5 charges during the Nemesis' turn to ignore the newly drawn nemesis attack or power card.

Adelheim cannot block a minion from being played. The card Adelheim blocks must come from the nemesis deck (no blocking Rageborne's Strike cards, for example) and must have been drawn during the Draw Phase.

Adelheim may reveal the nemesis card first before deciding whether to use his ability or not.

### Breach Setup

Adelheim starts with one open breach and three closed breaches in the following orientations.

## Strategy

Adelheim functions best as a support or utility mage, giving other players card draw and safety from nemesis cards throughout the game.

Opening your II breach on your first turn of the game is often justified, as you start with 2 Sparks.

During his second turn of the game, Adelheim will likely draw 5 Crystals, allowing him to gain more expensive cards than other mages at that point.

If playing with Outcasts content, Amethyst Shard can discard a curse from an ally's hand, getting it out of their way temporarily.

## Lore

> "*It is folly what I do, to make things in a place where everything is broken. But still, I bring my hammer down. We all have work to do and I'll not let pride keep me from it.
>
> Ours is an army of fools, yes. We make weapons of the very breaches they wander through. No mystery we die so, when we try to play with deadliest powers we know. But what of it truly? This is still the way of the things, in spite of all that has passed: some people die while the rest must fight. So I bring my hammer down, again and again. Mending swords. Fashioning strangeness from breach-touched ore. They ask it of me and thus it is done, for folly or not.*"
> ― Adelheim
>
>
Cache Glass

## Card Effect

Gain 2 .
If there is a Cache Glass in your discard pile, you may destroy a card in your discard pile.

> "*Numerous facets, reflecting into countless possibilities.*"
> ― Lexive, Arcane Theorist
>
>

**Cache Glass** is a gem from the Shattered Dreams expansion. Cache Glass may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) If there is a Cache Glass in your discard pile, you may destroy one card in your discard pile.
Carapace Fragment

## Card Effect

At the start of the game, set this next to a relic or spell supply pile. When a player gains a card from that supply pile, that player focuses one of their breaches.

> "*I know it's powerful, but I kind of don't want to touch it.*"
> ― Talix
>
>

**Carapace Fragment** is a treasure from The New Age. Carapace Fragment is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

At the start of the game, set this treasure next to a relic or spell supply pile.

This treasure grants the following persistent effects for the entire duration of the game:

* Every time a player gains a card from the chosen supply pile, that player focuses one of their breaches. If a player's breach is ready to be opened (cannot be focused any further), they may open it instead.

If a card is removed from the chosen supply pile for some other reason (but no player gains the card), then no player focuses any breach. If the chosen supply pile is empty, then this treasure has no further use.
Dezmodia (Legacy of Gravehold)

**Dezmodia (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

Dezmodia (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Dezmodia (Legacy of Gravehold) starts with two closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*It is odd, returning to this world after everything I have been through. When I was traveling in the Void with Xaxos, something in me felt like I belonged there now. This body, part Nameless, reminds me constantly of the unnatural nature of my existence. The people I once considered my family, Brama, Z'hana, their concerns are so small. So insignificant. Petty political infighting will mean so little in the face of the true calamity that threatens our very existence. There is something waiting for us in the Void. Something large, and growing ever larger, like a storm cloud I can see gathering strength on the horizon.
> They do not see it. They are not prepared. And so I suppose it falls to me yet again to be their defender. I will join their pointless infighting if it means it will resolve all the sooner and I can still save myself from having to watch my home crumble before me yet again. Twice is too many times to lose everything. So although I am tired, although I no longer feel the instinct for compassion, I can still make the choise to do what's right. To defend these people I know I love.
> I just hope it will be enough.*"
> ― Dezmodia
>
>

## Trivia

Cards Dezmodia (Legacy of Gravehold) Appears On:
Duplicating Sazite

## Card Effect

Gain 3 .
The next time you gain a card this turn, you may discard a prepped spell that costs 1  or more. If you do, any ally gains a card from the supply that costs less than or equal to the card you gained.

**Duplicating Sazite** is a gem from Outcasts. Duplicating Sazite may be gained from the supply for 6 .

## Details

Resolve the following effects when played:

* Gain 3 .
* (Optional) The next time you gain a card this turn, you may discard a prepped spell that costs 1  or more. If you do, any ally gains a card from the supply that costs less than or equal to the card you gained.

If playing true solo, you may gain the card from the supply after discarding a prepped spell (following same cost restrictions).
Call of the Void

## Card Effect

While prepped, the first time you play a gem or relic that costs 1  or more each turn, play that card twice and then return it to the supply.
**Cast:** Deal 1 damage.

> "*It's been so long since I came back here. I'd forgotten how powerful the Void truly is.*"
> ― Qu (Outcasts)
>
>

**Call of the Void** is a spell from Outcasts. Call of the Void is a starter card for Qu (Outcasts), and so cannot be gained from the supply.

## Details

While prepped, the first time you play a gem or relic that costs 1  or more each turn, play that card twice and then return it to the supply.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.

If Call of the Void is played during the main phase before any gems or relics are played, then you may use its effect that same turn when playing the first gem/relic. If you have already played a gem or relic before prepping Call of the Void, you may not retroactively play the first gem/relic again.
Blind Enigma

## Card Effect

**PERSISTENT:** Any player suffers 1 damage. If the nemesis tier is 2 or higher, that player suffer 2 additional damage.

**Blind Enigma** is a basic nemesis minion from The New Age.

## Details

Add 7 life tokens to this minion when it enters play.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 1 damage.
* If the nemesis tier is 2 or higher: the player that suffered the initial damage suffers 2 additional damage (for a total of 3 damage).
Cairn Compass

## Card Effect

Any ally may prep a spell in their discard pile to their opened or closed breach(es).

> "*Being lost down there once was more than enough.*"
> ― Indira, Breach Apprentice
>
>

**Cairn Compass** is a relic from War Eternal. Cairn Compass may be gained from the supply.

## Details

Resolve the following effects when played:

* Any one ally may prep one spell from their discard pile to their breaches (may be open or closed).

If the spell is prepped to a closed breach, the breach does not have to have been focused, but the spell must be cast during that player's next casting phase. Multiple breaches may be chosen if prepping a dual spell.
Corrupter

## Card Effect

When this minion suffers damage, the player who dealt that damage gains a corruption and places it on top of their deck.
**PERSISTENT:** Gravehold suffers 1 damage.

> "*The Corrupters are but a shadow of the Crooked Mask, bringing madness to all that have endured its pollution.*"
>
>
>

**Corrupter** is a Crooked Mask specific minion from the Core set.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Each time this minion suffers damage, the player who dealt that damage gains a corruption and places it on top of their deck. If a player would gain a corruption and there are none left, Gravehold suffers 2 damage instead.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 1 damage.
Chaos Flail

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 2:** Unleash twice. Any player places their discard pile on top of their deck and shuffles it. Then, that player reveals the top two cards of their deck and destroys the most expensive card revealed.

**Chaos Flail** is a basic nemesis power from War Eternal set.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes twice.
* Any one player places their discard pile on top of their deck and shuffles it. Then, that player reveals the top two cards of their deck and destroys the most expensive card revealed. If the cards are the same cost, the player chooses one to destroy.
Bide

## Card Effect

While prepped, once per turn during your main phase you may gain 1
**Cast:** Deal 1 damage.

> "*Proper archaeology can't be rushed.*"
> ― Gygar (Legacy of Gravehold)
>
>

**Bide** is a spell from Legacy of Gravehold. Bide is a starter card for Gygar (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

While prepped, once per turn during your main phase you may gain 1 .

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.

## Trivia

Pictured mage: Gygar (Legacy of Gravehold)
Double Tap

## Card Effect

**Cast:** Deal 1 damage. Deal 1 damage.

> "*Sometimes, one shot isn't enough.*"
>
>
>

**Double Tap** is a spell from the Buried Secrets expansion. Double Tap may be gained from the supply for 3 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 1 damage an enemy.
* Deal 1 damage an enemy. This may target a different enemy from the first instance of damage.

Effects that modify damage (such as breach +1 damage on cast) affect both instances of damage this spell deals when cast.
Burning Current

## Card Effect

While prepped, during you casting phase you may lose 2 pulse tokens. If you do, spells you cast this turn deal 1 additional damage.
**Cast:** Deal 1 damage. Gain 1 pulse token.

> "*Like the flows of lava that are its namesake, this spell is channeled through a breach mage, allowing them to draw from their pulse to strengthen their other spells.*"
>
>
>

**Burning Current** is a spell from the Buried Secrets expansion. Burning Current may be gained from the supply for 3 .

## Details

While prepped, during you casting phase you may lose 2 pulse tokens. If you do, spells you cast this turn deal 1 additional damage.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
* Gain 1 pulse token.
Dimensional Key

## Card Effect

Any ally draws two cards.
**OR**
Destroy this. Suffer 1 damage. Place a card in play from the nemesis deck on top of the nemesis deck.

> "*The worlds are full of many doors through which one can wander.*"
> ― Remnant, Aetherial Entity
>
>

**Dimensional Key** is a relic from The Void expansion. Dimensional Key may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Any one ally draws two cards.

**OR**

* Destroy this card (Dimensional Key). Suffer 1 damage. Choose one nemesis card currently in play (power or minion) and return it face-down onto the nemesis deck. The chosen nemesis card must be from the nemesis deck, and not from a secondary nemesis card (tier 0 card).

When playing true solo, you may draw two cards for yourself if you choose the first option.
Blasting Staff

## Card Effect

You may cast a prepped spell that you prepped this turn. If you do, that spell deals 2 additional damage.

> "*While appearing to be crudely fashioned, these staffs contain within them the very essence of the void.*"
>
>
>

**Blasting Staff** is a relic from the Core set. Blasting Staff may be gained from the supply.

## Details

Resolve the following effects when played:

* You may cast a prepped spell that you prepped this turn. If you do, that spell deals 2 additional damage. The spell is discarded as if cast normally.

## Trivia

Pictured mage: Phaedraxa

Pictured enemy: Husks
Amethyst Shard

## Card Effect

Gain 1 .
Any ally may draw a card and then discard a card in hand.

> "*There is an irony to the weaponsmith that is best described as 'blunt.'*"
>
>
>

**Amethyst Shard** is a gem from the Core set. Amethyst Shard is a starter card for Adelheim, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* (Optional) Any one ally may draw a card. If they do, they must discard one card from their hand.

If playing true solo, you may draw and discard one card.

## Trivia

Pictured mage: Adelheim

Pictured enemy:
Dawn Barrage

## Card Effect

**Cast:** Deal 1 damage.
Other spells you cast during your casting phase this turn deal an additional 1 damage.

> "*I remember how it felt, raining destruction down upon the earth.*"
> ― Arachnos (Legacy of Gravehold)
>
>

**Dawn Barrage** is a spell from The Ruins. Dawn Barrage may be gained from the supply for 3 .

## Details

Resolve the following effects when **Cast**:

* Deal 1 damage.

Other spells you cast during your casting phase this turn deal an additional 1 damage.
Attack

**Attacks** are direct effects inflicted by nemeses onto the players during the nemesis phase. Attacks cannot be prevented, unless by specific Breach Mage abilities. Attacks may target every player, or just one.

## Rules

* The attack effect is resolved immediately after played, and then discarded to the nemesis discard pile.
* If the attack involves multiple effects, resolve each effect in order as written.
* If the attack card targets one player that meets some condition, but multiple players met that condition, the players may choose which single player with receive the attack effect.
* If an attack gives a choice between two effects and one effect cannot be resolved, the players must choose the other effect.
* If the effect(s) of an attack cannot be fully resolved, resolve as much of that effect as possible.
Ethereal Hand

## Card Effect

Any ally draws two cards.

> "*A helping hand can turn the tide of a battle.*"
>
>
>

**Ethereal Hand** is a relic from Legacy. Ethereal Hand may be gained from the supply for 6 .

## Details

Resolve the following effects when played:

* Any one ally may draw two cards.

If playing true solo, you may draw two cards for yourself (you are only your own ally in true solo).
Arcane Nexus

## Card Effect

While prepped, once per turn during your main phase you may return a gem you played this turn to your hand.
**Cast:** Deal 4 damage.

> "*The taint of aether clings to everything in Gravehold. And we that survived near-extinction reek with it, too.*"
> ― Nerva, Survivor
>
>

**Arcane Nexus** is a spell card from the Core set. Arcane Nexus may be gained from the supply.

## Details

While prepped, once per turn during your main phase you may return a gem you played that turn to your hand. This may be done on the same turn Arcane Nexus was played. This gem may be played a 2nd time during the same turn.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
Blood Cry

## Card Effect

**TO DISCARD:** Lose 4 charges.
**POWER 2:** Unleash four times.

> "*The cave walls crumble and quake as it bellows to its kin*"
>
>
>

**Blood Cry** is a Rageborne specific power from the Core set.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must lose 4 charges. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Rageborne Unleashes 4 times.
Brama's Torment

## Card Effect

**TO DISCARD:** Discard two Bridge tokens in play.
**POWER 2:** Any player suffers 5 damage. The players collectively discard cards in hand equal to the number of Bridge tokens in play.

**Brama's Torment** is a Deathmind specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Discard two Bridge tokens in play. This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Any one player suffers 5 damage.
* The players collectively discard cards from their hands equal to the number of Bridge tokens in play.
Cracking Earth

## Card Effect

**TO DISCARD:** If the Assault turn order card is in the turn order discard pile, spend 8 . Otherwise, spend 10 .
**POWER 2:** The player with the lowest life suffers 3 damage. A different player suffers 4 damage.

**Cracking Earth** is a Maelstrom: Risen specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* If the Assault turn order card is in the turn order discard pile, spend 8 . Otherwise, spend 10 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The player with the lowest life suffers 3 damage. If multiple players are tied for lowest life, choose one of those players to suffer the damage.
* A different player suffers 4 damage.

If playing true solo, the player suffers 7 damage total.
Crooked Mask

* Front
* Back

### Unleash

Any player gains a corruption and places it on top of their deck. That player shuffles their discard pile into their deck.

### Set

Core

**Crooked Mask** is a nemesis from the Core set. The Crooked Mask is a nemesis of disease and pestilence; it spreads its decay and confusion across any mage who stands up to it, corrupting them from the inside out.

## Overview

Crooked Mask uses a secondary deck of Corruption cards, which it places into the players' decks and hands, while also shuffling the players' decks. These corruption cards inflict various negative effects on the players when drawn and played.

## Rules

#### **Set Up**

Shuffle all of the corruption cards together and place them facedown to form the Corruption Deck.

#### **Additional Rules**

* When a corruption is destroyed, place it on the bottom of the corruption deck.
* When a player would gain a corruption and the corruption deck is empty, Gravehold suffers 2 damage instead.
* At the start of each player's turn, before that player's casting phase, that player resolves all corruptions in their hand, in any order.
* At the end of each player's main phase, that player resolves all corruptions they drew during their turn.
* Corruptions may not be played at any other time.
* When a player gains a corruption, that player may not look at the corruption unless it is placed into their hand.

#### **Unleash Effect**

Any player gains a corruption and places it on top of their deck. That player shuffles their discard pile into their deck.

#### **Increased Difficulty**

**Rules:** When a corruption is destroyed, place it into any player's discard pile instead of returning it to the corruption deck.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*The elders say there is a god for every aspect of existence, every creature, every force. If this is true, then the Crooked Mask's domain is that of corruption, for the weapon he wields is brought by temptation.
> How do we slay a god, especially one with such a dark influence over the weaker survivors among us? When we have endured on so little for so long, how do we hold back when what we need most seems to be offered so freely?
> Many in Gravehold murmur that behind its grim visage lies a cruel and desolate grin. There is a noise it makes, a sort of laugh one can hear just under the bells and the screams.*"
>
>
>
Carbonize

## Card Effect

**Cast:** Deal 3 damage.
Reveal the top card of the turn order deck. You may place that card on the bottom of the turn order deck.

**Carbonize** is a spell card from War Eternal. Aurora may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* Reveal the top card of the turn order deck. You may place that card on the bottom of the turn order deck. If the turn order deck is empty, shuffle the discard pile and draw a new card to reveal.

## Trivia

Pictured mage: Remnant

Pictured minion:
Arachnos (Outcasts)

*For other appearance of Arachnos, see Arachnos (disambiguation).*
**Arachnos (Outcasts)** is a breach mage from Outcasts.

## Mage Overview

Arachnos was once a normal breach mage living with the others in Gravehold. But like many before him, he followed a similar path as Xaxos, searching for power in the Void. He appeared as a nemesis in The New Age, but now returns as a mage, although still outcast from Gravehold. Arachnos's starter card, , allows him to gain charges very quickly later in the game, if he's willing to occupy a breach permanently. This isn't a large drawback, however, as Arachnos starts with 2 open breaches, and the other two are not far away from being opened. The rapid charge gain allows Arachnos to use his special ability often, which casts any player's spell with +3 damage. This effect will have the largest impact if playing with any spells that deal multiple instances of damage, such as Echo spells.

### Ability

You may spend 6 charges during your main phase to resolve the following:

* Cast one spell that is prepped by any one player. That spell does 3 additional damage.

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile. If the spell does multiple instances of damage, each instance deals 3 additional damage.

## Setup

### Breach Setup

Arachnos (Outcasts) starts with two open breaches and two closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*The ritual was poorly conceived. There were flaws. Not the least of which was my own personal involvement. Power corrupts, it is often said. It is said less often that the corruption is not merely to the spirit, but also to the mind. Once I started down my path of discovery, I found myself more and more unwilling to stop. I eschewed safety protocols I had always held in the highest regard. I sacrificed my friend Karak to my ambitions, thinking my process ready for human trials. I listened to Karak screaming in the Void as the ritual aged him, melted his flesh, turned him into something grotesque and inhuman. But I would not stop. I hesitate to blame it all on the corrupting nature of Void essence, because that would excuse the greed and ambition that have always been embedded deep in me. I should not be excused. If this odd rebirth is a potential for a second chance, I do not intend to squander it. My mind is clearer than it has been in years. I already lost so much, my home, my friends, even my humanity. I do not intend to lose more.*"
> ― Arachnos (Outcasts)
>
>
Dahlia

## Card Effect

Gain 1 .

When this is Harvested, deal 2 damage.

> "*Many plants on the surface have developed their own defense mechanisms against predators. Just like us.*"
> ― Inco (Legacy of Gravehold)
>
>

**Dahlia** is a gem from Legacy of Gravehold. Dahlia is a starter card for Inco (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .

When this is Harvested, deal 2 damage.

## Trivia

Pictured mages: Inco (Legacy of Gravehold)
Aetherial Glow

## Card Effect

While prepped, once per each player's turn, you may discard a spell in hand to have that player gain 1 .
**Cast:** Deal 1 damage.

> "*If it's truly forbidden magic, then why does it look so beautiful?*"
> ― Indira (Legacy of Gravehold)
>
>

**Aetherial Glow** is a spell from Legacy of Gravehold. Aetherial Glow is a starter card for Indira (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

While prepped, once per each player's turn, you may discard a spell in hand to have that player gain 1 .

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.

## Trivia

Pictured mage: Indira (Legacy of Gravehold)
Devouring Voidspark

## Card Effect

While this is prepped, an additional spell may be prepped to this breach.
**Cast:** Deal 1 damage. Deal additional damage equal to the number of other spells prepped to this breach.

> "*And yet, it is the Void that is full of ruin and decay.*"
> ― Dezmodia (Legacy of Gravehold)
>
>

**Devouring Voidspark** is a spell from Legacy of Gravehold. Devouring Voidspark is a starter card for Dezmodia (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

While this is prepped, an additional spell may be prepped to this breach.

Resolve the following effects when **Cast**:

* Deal 1 damage.
* Deal additional damage equal to the number of other spells prepped to this breach.

## Trivia

Pictured mage: Dezmodia (Legacy of Gravehold)
Bending Beam

## Card Effect

**Cast:** Deal 2 damage.
If this spell was cast from an opened III breach, deal 3 additional damage.

> "*Malastar found a way to combine this beam with the unique properties of one particular type of breach into something far more deadly.*"
>
>
>

**Bending Beam** is a spell from Legacy. Bending Beam may be gained from the supply for 5 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* If this spell was cast from an opened III breach, deal 3 additional damage.

All damage is applied at the same time to the same target.
Chaos Orb

## Card Effect

**TO DISCARD:** Spend 6 .
**POWER 3:** Unleash. Gravehold suffers 4 damage.

**Chaos Orb** is a basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 3 power token to this power.

To discard this power from play:

* One player must spend 6 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash.
* Gravehold suffers 4 damage.
Eternity Charm

## Card Effect

Focus your closed breach with the lowest focus cost.
Reveal the top three cards of your deck. You may prep one of the revealed spells.

> "*In the void, the stars breathe and expire somehow all at once.*"
> ― Mist, Voidwalker
>
>

**Eternity Charm** is a relic from The Void expansion. Eternity Charm may be gained from the supply.

## Details

Resolve the following effects when played:

* Focus your closed breach with the lowest focus cost. If your lowest costing breach is ready to be opened (it cannot be focused any further), open it instead.
* Reveal the top three cards of your deck, flipping over your discard pile if needed. If you revealed any spells, then you may prep one. The rest of the cards are return to the top of your deck in any order.
Corrupted Vein

## Card Effect

Resolve the destroyer toke. Then, flip it over.

> "*The more time I spend in the Void, the more the corruption spreads.*"
> ― Qu (Legacy of Gravehold)
>
>

**Corrupted Vein** is a gem from Legacy of Gravehold. Corrupted Vein is a starter card for Qu (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Resolve the destroyer token.
* Then, flip over the destroyer token.
Energizing Archon

## Card Effect

When this minion suffers damage, any pylon gains 1 life.
**PERSISTENT:** Gravehold suffers 2 damage.

**Energizing Archon** is a The Wanderer specific minion from The Ancients expansion.

## Details

Add 4 life tokens to this minion when it enters play. Every time this minion suffers an instance of damage, choose one pylon to gain 1 life.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 2 damage.
Aether Dust

## Card Effect

Gain 2 .
Each ally gains an  token.

> "*It's almost like many gems fused together intoa conglomerate. I've never seen the like!*"
> ― Kadir (Legacy of Gravehold)
>
>

**Aether Dust** is a gem from Legacy of Gravehold. Aether Dust may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Gain 2 .
* Each ally gains an  token.
Burning Opal

## Card Effect

Gain 3 .
You may discard a card in hand, If you do, any ally draws a card.

> "*Careful, youngling. You'll be wanting tongs to handle that!*"
> ― Adelheim, Breach Mage Weaponsmith
>
>

**Burning Opal** is a gem from the Core set. Burning Opal may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 3 .
* (Optional) You may discard one card from your hand. If you do, any one ally draws a card.

If playing true solo, you may draw a card after discarding a card.
Culling Scythe

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 2:** Unleash. The player with the lowest life suffers 4 damage.

**Culling Scythe** is a basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power token to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash.
* The player with the lowest life suffers 4 damage.
Abacus of Ignition

## Card Effect

You may cast any ally's prepped spell. Any ally draws a card.

> "*Yes, I know it's a strange device. No, I don't want something else. Just watch.*"
> ― Soskel
>
>

**Abacus of Ignition** is a relic and promo card from The New Age kickstarter. Abacus of Ignition may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* You may cast any ally's prepped spell.
* Any one ally draws one card.

If playing true solo, you may cast one of your own prepped spells and draw one card,
Eradicate (Upgraded)

## Card Effect

Unleash twice.
Any player discards their three most expensive cards in hand.

**Eradicate** is an upgraded basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Unleash twice.
* Any one player discards their three most expensive cards in hand.
Breach Collision (Xaxos Ascended)

## Card Effect

**Cast:** Gravehold suffers 5 damage.

**Breach Collision (Xaxos Ascended)** is a Xaxos: Ascended specific nemesis card from Legacy. While this card is a spell, it is used exclusively in a special tier 0 nemesis deck when playing against Xaxos: Ascended, and may not be gained or played by a player.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast:**

* Gravehold suffers 5 damage.
Chrysalis Shield

## Card Effect

**POWER 2:** If Thrice-Dead Prophet has 40 or less life, Unleash three times. Otherwise it gains three nemesis tokens.

**Chrysalis Shield** is a Thrice-Dead Prophet specific power from The Outer Dark expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* If Thrice-Dead Prophet has 40 or less life, it Unleashes three times.
* Otherwise, Thrice Dead Prophet gains three nemesis tokens.
Echo Stone

## Card Effect

Gain 2 .
If you have played another Echo Stone this turn, gain an additional 1 .

> "*Kadir never said how she learned this stone resonated with itself.*"
>
>
>

**Echo Stone** is a promo gem that was part of the Legacy kickstarter, but not included in the retail version. Echo Stone may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* If you have previously played another Echo Stone this turn, gain an additional 1 .
Blight

## Card Effect

Unleash twice.
The player with the most cards in hand that costs 2  or more discards all of those cards and draws that many cards.

**Blight** is a Maelstrom: Risen specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* The nemesis Unleashes twice.
* The player with the most cards in their hand that cost 2  or more discards all of those cards. That same player draws cards equal to the number of cards discarded.
Breach Seeker

## Card Effect

**Echo**
**Cast:** Deal 1 damage. Focus any ally's breach.

> "*Cut through the aether, bring me the Void!*"
> ― Mazra
>
>

**Breach Seeker** is a spell from the Shattered Dreams expansion. Breach Seeker may be gained from the supply for 5 .

## Details

This spell has no effect while prepped.

This spell has **Echo**: resolve the following **Cast** effects twice:

* Deal 1 damage to an enemy.
* Focus any ally's breach. If a breach is ready to be opened (cannot be focused any further), you may open it instead.

You may target a different enemy each time you resolve the Cast effect. Any casting bonuses granted (from breaches or other cards/abilities) for casting the spell are applied to both resolutions of Breach Seeker.
Ascend

## Card Effect

Unleash.
The acolyte with the lowest life gains 10 life. Resolve that acolyte's Blood Effect.

> "*Perhaps it is not our doom, Brama. Perhaps it is our very maker.*"
> ― Xaxos, Voidbringer
>
>

**Ascend** is a Hollow Crown specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes once.
* The acolyte with the lowest life gains 10 life. If there are multiple acolytes with the same lowest life, the players may choose which acolyte will receive the life. Like normal minions, the acolyte may not gain life beyond its initial life (11 for acolytes). If the only acolyte(s) in play are at maximum life, proceed to the next step.
* Fully resolve that acolyte's Blood Magic effect.
Bleed Static

## Card Effect

**POWER 3:** The player with the most prepped spells suffers 2 damage for each of their prepped spells.

> "*There are no words to describe the sound of a breach opening. Only the screams echoing off the walls after.*"
> ― Z'hana, Breach Mage Renegade
>
>

**Bleed Static** is a basic nemesis power from the Core set.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The player with the most prepped spells suffers 2 damage for each of their prepped spells. If multiple players are tied for most prepped spells, they choose one of the tied players to suffer the effect.
Dust Caller

## Card Effect

**Cast:** Deal 4 damage.
Any ally returns a card that costs 0  from their discard pile to their hand.

> "*While weak on their own, our simplest tools may be all we have left.*"
> ― Sahala
>
>

**Dust Caller** is a spell from The Ancients expansion. Dust Caller may be gained from the supply for 5 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* Any one ally searches their discard pile for one 0  card and places it into their hand.

If playing true solo, you may search your own discard pile and retrieve one 0  card.
Engine of War

## Card Effect

**TO DISCARD:** Discard three prepped spells.
**POWER 2:** Any player suffers 1 damage. That player suffers 2 additional damage for each opened breach Knight of Shackles has. Unleash.

> "*If Thraxir can become one of them, so can I.*"
> ― Xaxos, Voidbringer
>
>

**Engine of War** is a Knight of Shackles specific power from The Void expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must discard three of their prepped spells. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Any one player suffers 1 damage. That player suffers 2 additional damage for each opened breach Knight of Shackles has. All damage is applied to the player at the same time.
* Knight of Shackles Unleashes once.
Bursting Bracelet

## Card Effect

When you focus or open a breach, you may cast any player's prepped spell. That spell deals 1 additional damage.

> "*The tiniest stone can ripple through an entire lake.*"
> ― Lucien
>
>

**Bursting Bracelet** is a treasure from the Return To Gravehold expansion. Bursting Bracelet is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time you focus or open a breach, you may cast any player's prepped spell. That spell deals 1 additional damage. All damage is dealt at the same time to the same target.

If you cast a spell that deals multiple instances of damage, then each instance deals 1 additional damage.
We All Scream for Ice Cream

"**We All Scream for Ice Cream**" is a classic children's rhyme. A version of the song appears in the episode "Tutti Frutti"; it is associated with the character Tutti Frutti and plays several times throughout the episode in reference to her.

## Lyrics

**Female singers:** I scream, yeah, you scream, we all scream for ice cream, yeah

Come on and have a scoop

Any flavor, any fruit

Nothing can be cooler than me

I scream, yeah, you scream, we all scream for ice cream, yeah

I scream, yeah, you scream, we all scream for ice cream, yeah
Devouring Shadow

## Card Effect

While prepped, once per turn during your main phase you may destroy a card in hand.
**Cast:** Deal 3 damage.

> "*To thrive, everything must eat. Even shadows.*"
> ― Malastar, Breach Mage Mentor
>
>

**Devouring Shadow** is a spell card from The Depths expansion. Devouring Shadow may be gained from the supply.

## Details

While prepped, once per turn during you main phase you may destroy one card in you hand. You may use this effect in the same turn that you prepped Devouring Shadow.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.

## Trivia

Pictured mage: Malastar

The enemies appear to be similar to the creatures of the Wayward One, but there is no direct matching minion.
Awaken

## Card Effect

Unleash twice and Gravehold suffers 3 damage.
**OR**
Place the most recently discarded minion card in the nemesis discard pile back into play.

> "*They were always just outside the edge of our knowing, sitting there in some quiet abyss just waiting to visit ruin upon us.*"
> ― Z'hana, Breach Mage Renegade
>
>

**Awaken** is a basic nemesis attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

**Choose** to resolve one of the following Attack Effects:

* The nemesis Unleashes twice and Gravehold suffers 3 damage.

**OR**

* Place the most recently discarded minion card in the nemesis discard pile back into play. The minion acts as if played from the nemesis deck, with its life and armor reset to original amounts, and any **IMMEDIATELY** effects must be resolved. The minion must be taken from the main nemesis discard pile, and not from a secondary (tier 0) discard pile.

If there are no minions in the discard pile, then the first option must be chosen.
Exhaustion

Players in Aeons End are not removed from the game if their life is reduced to 0. Rater they enter an **exhausted** state where they continue fighting, but with disadvantages.

## Immediate Effects

If a player's life is reduced to zero, that player is exhausted. Resolve the following effects in order.

* Resolve the nemesis's Unleash effect twice.
* The exhausted player destroys one of their breaches, discarding any spells prepped in that breach. Destroyed breaches can be returned to the box - there is no way to regain a destroyed breach. The remaining breaches stay in their current positions.
* The exhausted player discards all of their charge tokens.

## Playing as Exhausted

The exhausted player continues to participate in the game as usual with the following exceptions:

* The exhausted players cannot gain life.
* When a card deals damage to the player with the lowest life, it always deals that damage to the non-exhausted player with the lowest current life.
* When an exhausted player suffers damage, instead deal twice that amount of damage to Gravehold. This includes excess damage when a player initially becomes exhausted.

If all players become exhausted, the game ends immediately and the players lose. If playing a solo mage game, the game continues after the player is exhausted, and only when Gravehold is reduced to 0 life does the player lose.
Equilibrium

## Card Effect

While prepped, when you suffer damage reduce that damage by 1, to a minimum of 1.
**Cast:** Deal 4 damage.

> "*I have spun light into the dark places they fear most. But I have brought the darkness with me.*"
> ― Yan Magda, Enlightened Exile
>
>

**Equilibrium** is a spell card from War Eternal. Equilibrium may be gained from the supply.

## Details

While prepped, when you suffer damage reduce that damage by 1, to a minimum of 1.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.

If multiple Equilibrium are prepped, then multiple damage may be prevented, but always to a minimum of 1.
Abyssal Nightmare

## Card Effect

**PERSISTENT:** Any player resolves the highest numbered unclaimed Terror tile without claiming it.

> "*It slides between the world of the waking and that of dreams, a graceful nightmare given form.*"
>
>
>

**Abyssal Nightmare** is a Wraithmonger specific minion from The Outer Dark expansion.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player resolves the highest numbered unclaimed Terror tile without claiming it.
Entwined Aether Strands

## Card Effect

At the end of your draw phase, you may discard one card in hand and draw a card.

> "*Aww, Mazzy look it's us!*"
> ― Razra
>
>

**Entwined Aether Strands** is a treasure from The Ancients expansion. Entwined Aether Strands is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* At the end of your draw phase, you may discard one card from your hand, and then draw one card. This may be done once per turn.
Ashen Rib

## Card Effect

Once per turn after a player plays their second relic, any ally draws a card.

> "*Void essence and aether are two sides of the same coin. Each impacts the other. I am living proof.*"
> ― Qu
>
>

**Ashen Rib** is a treasure from the Southern Village expansion. Ashen Rib is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn after a player plays their second relic, any one ally draws one card.
Endure

## Card Effect

If Thrice-Dead Prophet has 30 or less life, Unleash four times. Otherwise, discard the top card of the nemesis deck.

> "*How many times can these things die?!*"
> ― Sparrow, Breach Mage Soldier
>
>

**Endure** is a Thrice-Dead Prophet specific attack from The Outer Dark expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* If Thrice-Dead Prophet has 30 or less life, it Unleashes four times.
* Otherwise, discard the top card of the nemesis deck (the Thrice-Dead Prophet wins if the nemesis deck is ever empty).