Loverboy

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The **Loverboy** is a triple-barrelled revolver and Shelly Harrison's signature weapon in *Bombshell* and *Ion Fury*.

## Description

"3 Times The Gun, 3 Times The Fun" - Shelly's sidearm is an 18-round triple-barrel revolver she calls -- Loverboy.

## Appearances

### Game(s)

*Bombshell*

In *Bombshell* the weapon acts as a sidearm for when the Amiga's autonomous mode is activated. The Loverboy is very weak and is only effective against bug-type enemies. It cannot be upgraded, and cannot be used on its own. The upside is that it doesn't require reloading, which is somewhat strange given that it's a revolver. At the same time, it is unclear how Shelly should be able to reload it given the fact that when she uses it, she only has one arm.

Shelly also uses the Loverboy during certain cutscenes, and sometimes to execute enemies during gameplay.

## Appearances

### Game(s)

* *Ion Fury*
* *Ion Fury: Aftershock*

### First found

The All-Seeing Eye

In *Ion Fury*, the **Loverboy** is available as the default ranged weapon. It can fire 6 times before requiring a reload and each shot releases 3 magnum bullets with a tight spread. At repetitive shots with button taps it will shoot faster, but shot trajectory tends to deviate upper right which player needs to compensate for.

Its secondary fire mode locks on to multiple targets once crosshair hovered on them long enough. When the secondary fire button is released, the Loverboy automatically attempts to double tap marked enemies in a quick succession to dispatch specific enemies. Aim duration of the secondary fire scaled down with the current difficulty the player is in. Easiest difficulty allow player to hold down alt-fire to lock on any target indefinitely, while higher difficulties only giving player a few seconds long duration to mark and react.

In general, marked enemies get shot in the chest first then second shot attempts to decapitate them. If Loverboy succeeds to decapitate the enemy at the first shot (ie. weak Pustules) then it will cease the second shot immediately. Double tap trait allows player to mark up to three enemies before they get forced to reload a chamber of 6 potential.

Low grade semi-cybernetic or undead enemies regardless of difficulty should fall in one simple double tap attack from Loverboy. Humanoid enemies like Cultists, Liberators, Greater Priests, Cysts and Pustules take only one attempt, sometimes depending on distance the bullet spread and steering attempts of enemies may cause crucial misses. Small frame enemies Mechsects and Bony Whoops take one double tap attempts as well; but sometimes due to Mechsects' hiding behaviour, small protruding walls absorb the shot and long distance spread may be minor annoyance as Bony drones float around in the air.

Anything bigger than those enemies require up to 2-6 double tap marksman attempts on average, mainly because of their health pool but they can be distinguished by their heavily cybernetic augments as well. However, damage amplification power-up makes this weapon worthy of wielding at the face of mass hordes as its utility and accuracy is unmatched but only lacking at the damage department slightly against bigger targets.