Pappen Vafaran

* Complete
* Successful
* Previous

## P&D2

Pappenn Vafaran is one of the Heralds of Retha. He is a human fighter. Early on, he liberated the team from a dungeon. He went with the team on many adventures, and died many times. He is the owner of the Athanasia, and it was his responsibility to keep it safe from Sindren. He fights on the front lines and has helped his team defeat many enemies.

## Appearance

Pappen Vafaran is a Caucasian human-looking specimen with brown, messy hair, and dark blue eyes. He is muscular but also somewhat underdeveloped due to his younger age. He wears metal and leather armor with silver plating and a brown belt.

After his transformation into success, certain parts of Pappen's skin turned into a purple gum-like texture. His eyes also turned red, resembling those of Rednith. Later on his entire body turned purple after his training.

## Brief History

Pappen's early life was normal, but after the death of his father Meldun, he was kidnapped and experimented on by Malan alongside his brother Rednith. After the experiment he was deemed a failure and was released into Avallon where he was later given an armor and a sword as he enlisted into the army.

Pappen became fed up with their policies and laws so he decided to go free some people from their dungeon. After releasing three strange individuals, he began to know them a little better. Once Sindren showed up, he realized that only he and his friends had the power to stop him and his master. The four and countless others decided to officially form a team to defend Retha from any other threats they might face.

Pappen began starting to question his past, and later learned about the mysteries of his heritage. This only motivated him further, as he was determined to know more. Being killed by Indunar finally drove him to his limit, and became "successful" upon his resurrection. It didn't stop there, as countless training drove him beyond his success into a state of completion.

## Abilities

Despite being only a teenager, Pappen has proved himself to be an excellent fighter and swords master. Also being the experiment that he is, Pappen has developed abilities that some would consider to be unnatural. After absorbing a Manautan Mask he gained access to Kethan Magic.

* **Multilingualism-**Pappen is capable of speaking and understanding both common and orcish.
* **Lavender Success-** After becoming a successful experiment Pappen gained very unique abilities rarely seen throughout Starr. He possesses defensive gifts like extreme regeneration and manipulation in body.
	+ **Undying Will-** This ability is a more unique one. Whenever Pappen dies his body allows him to self-resurrect himself several times. If Pappen is repeatedly killed, he will truly die.
	+ **Damage Negation-** If a weapon does a small-enough amount of damage then Pappen's body naturally negates the impact. This is useful from time to time, and the ability will further develop to increase the amount of negation.
	+ **Body Manipulation-** Pappen can manipulate his stretchy, purple body in many ways. Elongation, inflation, and temporary modification are all within reach for Pappen, making him a dangerous and unpredictable opponent.
	+ **Enhanced Biology-** As a result of his success, Pappen's physical abilities became far superior to those of any normal human and can only be described as "supernatural."
		- **Enhanced Strength-** Over the course of his adventures Pappen has developed some form of super strength. He has been seen lifting and carrying things that no normal human would be able to.
		- **Enhanced Durability-** Pappen has been seen tanking blows from different enemies and weapons while still standing strong. Any melee weapon does less damage to Pappen than it would anyone else.
		- **Enhanced Reflexes-** Pappen has supernatural reflexes, being able to make quick movements and easily dodge and counter enemy attacks. Pappen has also become particularly adept at dodging melee attacks.
		- **Combative Skills-** Pappen is an excellent hand-to-hand combatant and has held his own against proficient fighters even with his bare hands. He is never shown using any specific fighting style but uses freestyle, which helps him to be unpredictable when in a fight.
		- **Weaponry Skills-** He has extraordinary marksmanship with a variety of weapons, most notably swords. He has even been able to use weapons to their maximum proficiency, dealing more damage with them than any other person would be able to.
			* **Weapon Fusion-** Pappen has become so skilled with weapons that he has developed a technique that allows him to fuse two melee weapons into one. This adds together their power while combining their abilities.
* **Kethan Magic Manipulation-** Powered by an absorbed Manautan Mask, Pappen can access and control Kethan Magic. He can use this special sorcery to enhance his weapons with magical properties, creating unique uses and attacks.
* **Astral Transfer-** An astonishing ability given to him by the Kin of Dimensions, this power allows Pappen to move in the Astral Plane for a limited amount of time. While in there he moves at incredible speeds, and can see his surroundings in the Plane of Law. Once he comes out, it appears as if he has teleported. This ability costs him mana, but gives him a great advantage on the battlefield.
	+ **Astral Space Access-** An extended ability, it allows Pappen to access a sub-dimension in the Astral Plane. This is called the Astral Space, with different benefits and drawbacks. Additionally, it will do damage to anyone inside it.
	+ **Astral Immunity-** Another upgrade, Pappen is immune to the devastating effects of the Astral Space, allowing him to roam it safely.

## Equipment

Since his time in the Avallon military, Pappen has acquired a large variety of weapons and useful items. He has become very creative when using them in battle, and can do weird and unique things with them.

* **Animated Sword-** Serving as Pappen's first weapon, this sharp sword can pierce through enemies, and even blind them for short periods of time. It formerly served as Pappen's signature weapon for some time in his early adventures.
* **Vice Spirit Sword-** After Pappen became able to fuse his own weapons, he decided to fuse the Vice Sword with his new Dragon Spirit Sword. The abilities from both swords are now fused into one weapon, while also adding together all their power, making this sword incredibly strong.
* **Sanctuary Armor-** Otherwise considered a legendary armor, it was created specifically to defend its wearer from curses and dark magics. It was worn with confidence against Gohdumsin, giving Pappen a greater fighting chance against his evil.
* **Shadow Dragon's Nightmare-** Created for the hero Ivory Forthlander, Pappen is able to wield these powerful, summonable claws. Alongside impressive power they also possess a limited control over shadow magic, especially shadow fire.

## Weaknesses

* **Mana Meter Drain-** If one of his weapons consumes too much mana, it leaves him tired and in a vulnerable state. His mana can always recharge after some time or even with Mana Potions, but if completely drained of mana, he is rendered unable to use any of his more powerful weapons.
	+ **Mythilin-** Mythilin, or more specifically Gold Mythilin, can be used to temporarily render Pappen unable to access his mana, and by extension his Oblivion Blades.
* **Weapon Dependent-** Although having strong and powerful weapons, Pappen seems to rely on them more than what he would prefer. If stripped of his weapons Pappen is left rather vulnerable, and in no position for a fight.

## Trivia

* Carlos Cantú is one of the OG four, a group of the four original players of Patrick & Dragons.