Guard 26

Bonbon has multiple costumes that refer to this character as "Mr" or "Him" and as such these are appropriate pronouns on the applicable pages. Thank you for your assistance in archiving content for this character.

## Guard 26

### Name

Bonbon
Bang Bang

## Gameplay Information

### Weapon

Metal Club
Bombs

## Obtaining

### Global Release

October 24th 2019 (Season 8 Essence 2)
October 31st 2019 (Currently)

### Obtained by

* Season 8 Essence 2
* Illusion Hall

### Cost

4508Clues
858Echoes

**Bonbon** or **Bang Bang**, also known as **Guard 26**, is a Difficulty Level 2 Hunter available for purchase after the completion of the prologue. It is one of **28** playable Hunters added to Identity V.

—Bonbon (Deduction Star 2021)

## Appearance

Bonbon is a large, bronze mechanical robot in the shape of a penguin with a black body. It has two glass bulbs rimmed with gold and set into its face with matching nuts, a gold triangular mark on its forehead, a small, gold beak, two mechanical arms with gold hydraulics, joints, and five matching fingers on each hand, a round, dull steel grate with a matching hinge snapped shut on the left side of its chest, another, rectangular grate on its backside, and gold mechanical flippers for feet.

Its body is painted to look like it is wearing a black tuxedo vest with five gold buttons, gold hems, and a white 26 on the back over a white shirt and a large, slightly askew red bow, as well as a large black top hat with a gold ribbon and a bronze pipe curled around it, sitting on the top of its head. Some bits of paint are scratched off its body, and rusty splotches splash across its hat and body. It carries a black metal club with nails hammered into it in its right hand.

## Gameplay

Guard 26 is a Hunter who specializes in covering an area with bombs which have a short countdown, then will cause 25% damage to any Survivor that is still within any of the strips emanating from each bomb. However, a Survivor hit by multiple bombs at the same time will only receive the 25% damage once.

### External Traits & Abilities

Below is a list of Guard 26's intrinsic traits and abilities. For more in-depth information, please check the individual pages.

 Time Bomb | 0

### Tips

**Press "Expand" to see tips playing as and against this character.**

#### As Guard 26

* Throw out the bombs a little further in front of where the survivor is running, so it is more difficult for them to just run away from the bombs.
* Bombs are most effective when stacked with other bombs in one zone, and are great if pallets, windows, and thin hallways are included within the red zone.
	+ Placing the bombs so red zones are covering these spots will either chase the survivor out of the safe positions or will damage them for using it.
	+ Most hunters also commonly place the bombs around a survivor in a Rocket Chair.
	+ Entomologist's bee swarm will also take damage from bombs if she is within it. This can be used to quickly reduce the durability of the bees.
* Change the timer on the bombs to mindgame survivors and trick them into running into/out of an area early.
	+ One trick is to change the timer to 5 seconds when you are low on bombs to trick the survivors into believing you can still chain bomb, and therefore avoiding it. During the time the survivor spends running from the bomb, the next bomb will be ready for a chain.
* If or when Detention is active, it may be better to try and use a basic hit when possible, as taking damage from bombs will give survivors a speed boost.
* Blink is a good trait for Bonbon, as he doesn't have much to rely on other than his bombs for chase.
* Teleport is great for map control, especially on large maps, as Bonbon lacks mobility.
* Control Freak (Dread) is a good way to increase pressure on rescuers, since there is a smaller window of time to successfully rescue.
* Berserker is a good way to be able to recover quickly when camping, as you will have a better chance at quickly downing a survivor during or after the rescue sequence.

#### Against Guard 26

* Watch the red strips, and make sure you leave them as soon as possible as they will explode shortly.
	+ Try to move unpredictably after leaving the red strip, to ensure that any linked bombs do not automatically damage you.
	+ Check the timer above the bombs to see what they are set to: the default is 2 seconds, but Guard 26 can change the timer at will.
* Get away from Guard 26 and his line of sight as quickly and as often as possible.
* It is ideal to be at full health to rescue, as 1/4 damage requires only a single chip and a basic hit to be downed.
* Be warned that Guard 26 is very difficult to rescue from a Rocket Chair, so make sure to give yourself enough time to rescue without being downed yourself, or don't rescue at all if you are not confident in rescuing against the bombs.
	+ Rescuing immediately if you are nearby (before any bombs are placed) is one way to avoid being downed, or rescuing late (after all bombs nearby have exploded) is another.
	+ Keep in mind that no matter how many bombs are stacked at a chair, being hit by multiple bombs at once will still only give you 1/4 damage.
	+ Cowboy can rescue survivors in a Rocket Chair from a distance, ignoring the bombs completely.
	+ Characters with a stun ability can stop Bonbon from placing more bombs temporarily while they rescue.
	+ Antiquarian can destroy bombs that have been deployed with her Mechanical Flute.
* Seer's owl will be negated with a single chip, so be careful when using it.
* Flywheel can negate the effects of bombs for kiters/rescuers when timed successfully.
* Snooze can reduce pressure on rescuers by giving them more time to play around at the chair before rescue.
* Risky Move also gives the rescuer a higher chance of success by giving the hunter less time to successfully Terror Shock the rescuer. However, it is assumed that most survivors will carry this trait as a prerequisite for Exit Path.

### Character Statistics

**Press "Expand" to see the character's statistics.**

Movements and Interactions

* Model volume: Radius 0.38 m
* Movement Speed: 4.64 m/sec
* Turning speed: 800.0 degree(s)/s
* Duration of vaulting over windows: 1.84 sec
* Duration of destroying pallets: 2.43 sec
* Duration of being stunned: 3.64 sec

Normal attack

* Launching action for normal attack: 0.38 sec
* Effective range of normal attack: 2.78 m
* Duration of recovery action from missed normal attacks: 0.79 sec
* Duration of recovery action from normal attack hits: 3.79 sec

Charged attack

* Launching action for charged attack: 1.64 sec
* Effective range of charged attack: 3.12 m
* Duration of recovery action from missed charged attacks: 1.3 sec
* Duration of recovery action from charged attack hits: 4.17 sec

Ballooning

* Duration of ballooning: 1.8 sec
* Duration of being stunned after Survivors escaped: 5.92 sec
* Launching action for ballooning: 0.59 sec
* Effective range of ballooning: 2.62 m

Others

* Fear radius: 32.07 m
* Duration of recovery action from hitting scene objects: 1.09 sec

## Trivia

* It is the first and only fully robotic hunter.
* It is the only hunter without a voice, instead producing metallic squeaking noises.
* The name Bonbon may come from the word "bomb" or "bang".

## References

1. ↑ Confirmed on the Japanese Edition of Reference Book