recursal/Fanatic-Fandom huggingface dataset:
Shrine of Clay

The Shrine of Clay is an adventure site discovered during Session 5x1. It has been mostly buried in a landslide and would require excavation to enter fully. A large silver band was found buried in the rubble with markings identifying the shrine as dedicated to Clay but was too large and buried to be removed without tools.

The shrine might connect to Cragfall Cave.
Jasna (Death Knight)

Jasna (Death Knight) was a Dwarven Death Knight entombed within Cragfall Cave.

## History

Jasna led a clan of frontiersdwarves at an unknown point in history, sometime before the Exodus of the Ailanders. Conflicting accounts name this clan as either the Clan of the Sun or the Company of Daughters.

During this time, a group of dwarves discovered the Lantern Wyrms in what is now called Cragfall Cave. These dwarves attempted to harness the wyrms' time-controlling powers for their own ends. It is unknown what happened to these dwarves, or whether Jasna was directly involved in the investigation of the wyrms. Ultimately, the dwarves who controlled the cave deemed the power of the wyrms to be too dangerous to be used, but too important to be destroyed. To prevent these powers from falling into the wrong hands, Jasna was voluntarily entombed within the caves as a death knight. She was given control of magical wards capable of collapsing the entire mountain as a last resort.

## In Play

Jasna was first encountered in Session 2x4 in Cragfall Cave. Her tomb was inadvertently unsealed by Skarn as he was creating a staircase into the caves. She appeared to be an undead dwarven prince of old, and was hostile to intruders.

In Session 2x6, the party managed to parlay with the knight and learned her full title: Jasna the Unconquerable, dwarven matriarch from the Clan of the Sun. She seemed confused and angry at the clan for "leaving her behind", and asked if Belder still stood. She was not friendly, but recognized Tyriok who had previously defeated the Lantern Wyrm as worthy. Through them, she claimed the silver left by the wyrm as her own, and demanded that Skarn return and join her within, so that they could reseal the tomb from the inside.

In Session 3x3, the majority of adventurers from Session 2x4 returned to speak with Jasna. Jasna's power and sanity appeared to be degrading, preventing Jasna and the party from reaching an agreement. Jasna triggered the defensive ward within the tomb, causing the mountain to begin collapsing. The party's attempt to prevent the collapse failed, resulting in Jasna and her tomb being buried, presumably irrevocably.

## Abilities

Jasna possessed the ability to raise corpses as undead servants. She is known to have easily defeated a company of mercenaries led by an Iron Guard Rust Brother.
Ice Dragon

The ice dragon lives in the upper chamber of the Dwarven Stellarium where it was seen sleeping on a heap of treasure. The dragon has clear, hard scales with properties similar to both glass and steel. While remaining still in bright light, the dragon becomes effectively invisible as witnessed by Bea Naturalis during Session 6x5.

The dragon must be slain or driven off to make the Stellarium safe to operate.
Abiggaboi

Abiggaboi is an abandoned dwarfhold in the far southern Gatelands near Dryvault. It was first discovered in session 3x1.

## Description

This dwarfhold was seemingly built by moon-worshippers, rather than the expected Huge worshippers. The passages into the hold were trapped, but many of the traps are now less effective due to age. Based on an attempted conversation with the ghost of a former inhabitants, the dwarves of Abiggaboi spoke some form of ancient dwarvish.

## Current inhabitants

The dwarfhold has been taken over by a demon, Tamol the Spellbound, and demonically-corrupted reptilian creatures that tend to its body (manifested as a field of flowers).
Fantastic Four

**The Fantastic Four** are a band of four mercenaries who once included Cigfran among their ranks. They were initially encountered in Session 2x8 defending the Groveland Woods at the behest of the Raven Sisters. Cigfran was able to convince them to come work for the adventurers of Dryvault as hirelings.

The mercenaries are callous and cruel and would not hesitate to kill any living creature for profit. However, they seem to have a particular dislike for Rust Brothers.

The Four are:

* Ranganhar. Ailander. Fast Shooter 1, Cold Blooded 1.
* ~~Lana. Wolfkin. Executioner 1, Cold Blooded 1.~~ Killed fighting the Sybillant Hydra in Session 4x4.
* Raerepina. Alderlander. Bowyer 1, Cold Blooded 1.
* Wulfrig. Alderlander. Axe Fighter 1, Cold Blooded 1.

Although they may not have a clear hierarchy, it would seem Ranganhar is the de-facto leader of the group while Lana acted as a second in command prior to her death, with Raerepina fulfilling the role of quartermaster and voice of reason for the group. Wulfrig is a newblood who gained admission to the band after murdering his predecessor, Odacer, for “talking too much” - an act celebrated by the other members.

## Mechanical benefits

Currently they act as hirelings (guards) at Gardentop. They are willing to offer training in their Talents, at a rate of one silver, per character, per training session.
List of Music (Metal Gear series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Metal Gear* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs play on Shadow Moses Island, as well as on all Smash Bros. stages in Super Smash Bros. Infinite.*

## "Calling to the Night" Lyrics

*Through the night, to the day*

*When everything is gone*

*Carry the soul away from the dryness*

*In the sun we see, fighting over lives*

*All our dreams and wishes*

*We send home for safe keeping*

*Fighting for what’s right*

*Calling to the night, to dream*

*Forgain in the light*

*Waiting for a storm to rise*

*Feel the isolation fleeting*

*Calling to the night, to be, or not to be fighting here*

*Leaving without you, leaving my soul behind*

*Calling to the night, colors of Kodachrome fade with time*

*Calling to the night, for us, for every single life*

*All the ashes of men remain as a perfect memory*

*Calling to the night*

*But the heart will remain, as a silhouette of time*

*Hear the ringing echoes in the splitting horizon*

*Calling to the night*

## Trivia

* The song "MGS4 ~Theme of Love~" has the unique distinction of appearing in a *Smash Bros.* game first before a *Metal Gear Solid* title, as *Brawl* was released five months before *Guns of the Patriots*.

Template:Music
Ender Pearl

The **Ender Pearl** is an item from Minecraft.

## Overview

When picked up (manually), you can throw it. When it shatters (either from making contact with something or automatically after two seconds after being thrown), you appear in that exact position, continuing to do whatever you were doing. It’s an excellent mix-up option.
List of Music (The Legend of Zelda series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from *The Legend of Zelda* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all Zelda and Smash Bros. stages.*

## Trivia

* *The Legend of Zelda* is one of five major universes to gain additional music tracks via downloadable content, the other four being *Super Mario,* *Kirby,* *Fire Emblem,* and *Final Fantasy*.

Template:MusicTemplate:Zelda universe
If Everything Was Like Among Us Wiki

**Welcome to the If Everything Was Like Among Us Wiki!**

A collaborative wiki about ShilohAndBros' If everything was like among us series!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
List of Music (Banjo-Kazooie series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Banjo-Kazooie* series that appears in *Super Smash Bros. Ultimate,* all of which come with the Banjo & Kazooie Challenger Pack as a part of Fighters Pass Volume 1.

## Tracklist

***Note:** All songs play on Spiral Mountain and all Smash Bros. stages in Infinite.*

## Triva

* *Banjo-Kazooie* is the first universe to have a remix be arranged by a Western composer, being Grant Kirkhope in this case.
	+ According to Kirkhope, he was first hinted at Banjo & Kazooie's inclusion when Davide Soliani (creative director of *Mario + Rabbids Kingdom Battle*, which Kirkhope composed for) emailed him asking for his contact information on Nintendo's behalf.
	+ Kirkhope is one of two Western composers to create music for *Ultimate* overall, the other being Toby Fox, who arranged the remix of his song "MEGALOVANIA" from his game *Undertale.*
	+ Kirkhope's music for the *Banjo-Kazooie* series is the second time his work has appeared in *Smash*, as the first would be the "DK Rap".
* "Spiral Mountain" is currently the only DLC song to be previewed in *Ultimate*'s website.

Template:Music
Donkey Kong (Super Smash Bros. Infinite)

**Donkey Kong** is a returning fighter from Super Smash Bros. Ultimate, debuting in the original Super Smash Bros. He is classified as Fighter #2 in Ultimate.

Instead of the realistic gorilla grunts he had in previous games, he is instead voiced by Takashi Nagasako (who also voiced Ganondorf), reprising his role in all versions via voice clips repurposed from various Mario games and Donkey Kong Country games made by Retro Studios.

## Moveset

### Special Moves

Please include, in curly brackets, NAME Special Moves

### Taunts

* Up Taunt: Beats his chest rapidly while scowling.
* Down Taunt: Faces the camera and shrugs while bellowing confusedly with a humorously shocked expression.
* Right Taunt: Shakes himself with a humorous expression as if he is drying off.
* Left Taunt:

### On-Screen Appearance

* Bursts out of a DK Barrel, frontflips thrice, lands and strikes a flexing pose.

### Idle Poses

* Leans forward slightly and assumes a cross-eyed expression, as if trying to stare at his own nose.
* Lightly punches his open hand and then does a rotational shoulder stretch.

### Victory Poses

* Does a backflip and flexes his arms. Based on his "character chosen" animation in Super Smash Bros.

## Palette Swaps

660px colorswap linking to alternate costume page
Bokoblin

**Bokoblin** is a common enemy that first appeared in *The Legend of Zelda: The Wind Waker* and has been a reoccurring enemy since.

## Overview

The Bokoblin spawn in groups of three from the Assist Trophy. One of them will have a club, one will have a bow and arrows, and the other will have a shield. They move independently but work as a team, and hitting one does damage to all of them. The clubbed one does the most damage and knockback, the archer can attack from a distance, and the shield user will protect his allies and fight with his bare hands if he needs to.
The Pale Green Demon

The Pale Green Demon is a demon, first encountered in the kobold settlement in 019.018 during Session 5x4. Its name is unknown, and so it is referred to by the telltale glow associated with its presence.

## Abilities

The primary power of this demon is the ability to mentally control creatures, as the Puppeteer spell. Victims of this power can be identified by a pale green glow around the eyes.

## Fragment

As of the end of block 5, the location of the demon's primary form is unknown. Its fragment, a glowing green gem, was discovered during Session 5x4 in the possession of the leader of the kobold settlement in 019.018.

Examination of the fragment has determined that it is a "chimeric totem" of the demon. Possessing it confers to the holder both the strengths and weaknesses of the demon. However, such possession is dangerous, as touching the gem exposes the holder to the demon's Puppeteer ability.
List of Music (Star Fox series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Star Fox* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all Star Fox and Smash Bros. stages. Also, Starwing and Lylat Wars are the PAL titles of Star Fox and Star Fox 64, respectively.*

Template:MusicTemplate:Star Fox
Aipom

**Aipom** (Japanese: エイパム **Eipam**) is a Normal-type Pokémon introduced in Generation II.

## In *Super Smash Bros. Infinite*

Healing items spawn when Aipom is summoned, which Aipom will then grab and give them to the summoner. Aipom will also use his tail and perform double slap on opponents that get close.

## Origin

Aipom is a monkey-like Pokémon with a three-fingered hand at the end of its tail. Its fur is purple, while the skin of its face, inner ears, belly, feet, and the tip of its tail are beige. Its face usually has a cheeky smile and round, blue eyes. With its round ears, Aipom's head is disproportionately large compared to its body. Atop its head is a cowlick that is longer on females than males. Unlike its feet, Aipom's arms are simple, purple stubs.

## Gallery

Aipom as he appears in Pokemon GO
Pokémon (SSBI)
CategorSpirits
Hitmontop

**Hitmontop** (Japanese: **カポエラー** ***Kapoerer***)

## In *Super Smash Bros. Infinite*

When summoned, Hitmontop will act as a spinning top and charge at enemies with his Rapid Spin, and if he attacks someone they get hit with Triple Kick. Hitmontop can't jump on platforms, and he has big endlag trying to change direction which amplifies his speed making him lose control which can result in accidentally flying off stage.

## Origin

**Hitmontop** (Japanese: **カポエラー** *Kapoerer*) is a Fighting-type Pokémon introduced in Generation II. It evolves from Tyrogue starting at level 20 when Tyrogue's Attack and Defense are equal. It is one of Tyrogue's final forms, the others being Hitmonlee and Hitmonchan.

## Gallery

Hitmontop
Pokémon (SSBI)
CategorSpirits
Megami Tensei (universe)

## *Megami Tensei*

### Developer(s)

Atlus
 Arc System Works
 CAVE
 Lancarse
 Multimedia Intelligence Transfer
 Nex Entertainment
 Sega

### Publisher(s)

Atlus
 Namco
 Sega
 Aeria Games
 Deep Silver
 Koei
 Ghostlight
 NIS America
 Sega
 Square Enix
 Zen United

### Console of origin

MSX
 PC-8801mkII SR

### First installment

*Digital Devil Story: Megami Tensei* (1987)

### Latest installment

*Shin Megami Tensei III: Nocturne HD Remaster* (2020)
List of Music (Pokémon series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Pokémon* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all Pokémon and Smash Bros. stages.*

## Trivia

* "Lumiose City" is one of four songs from a major series to only be exclusive to *Super Smash Bros. for Nintendo 3DS,* the other three being the direct rips of "Kirby Retro Medley" from *Kirby's Dream Land*, "Wrath of the Reset Bomb" and "Dark Pit" from *Kid Icarus: Uprising.*
* *3DS/Wii U*'s version of "Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl" is the only *Pokémon* song to not reappear in another installment of *Smash Bros.*
	+ It is also the only remix from *3DS/Wii U* to not return for *Ultimate*.
* Generation II is the only generation to have one song attributed to it in *Smash.*
	+ In terms of the games themselves, *Gold & Silver* and *Black 2 & White 2* are the only mainline titles to only have one song representing them.
* "Battle! (Steven)" and "Battle! (Lorekeeper Zinnia)" are the only two songs in the *Pokémon* series to be attributed to remakes.

Template:Music
Murasame Castle

Murasame Castle as it appears in The Mysterious Murasame Castle

**Murasame Castle** is a new stage from the *Mysterious Murasame Castle* series.

## Stage Overview

The stage consists of a single long stage platform with walk-off blast zones on either side. Located in the direct background are five bushes which, occasionally, a ninja will appear and throws a Shuriken which deals 5-8% damage depending on the frame data. Behind the bushes is the walls of Murasame Castle with the walkways along the top of the walls serving as an additional long platform. In the background looks towers of the massive Murasame Castle.

## Origin

This stage is based on the titular castle from the Famicom Disk System game *The Mysterious Murasame Castle*, where it is the game's final dungeon - an ancient Japanese castle that's being haunted by an alien presence: one that is possessing the castle's statue, Lord Murasame.

## External Links

please insert the templates

and the universe navigation template
List of Music (ARMS)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from *ARMS* that appear in *Super Smash Bros. Ultimate,* all of which come with the Min Min Challenger Pack as a part of Fighters Pass Volume 2.

## Tracklist

***Note:** All songs play on Spring Stadium and all Smash Bros. stages in Infinite.*

## Trivia

* The song "[NAME REDACTED]" had initially caused confusion to players unfamiliar with *ARMS* after Min Min's presentation, believing that the song's title had been actually redacted. This resulted in the song name being a trending topic on Twitter for a brief time.

Template:Music
Castle Dedede

Example

**Castle Dedede** is a new stage from the *Kirby* series.

## Stage Overview

This stage takes place inside the Castle as well as aide KO blast lines. It is designed to be similar to the Dedede Boss fight in that game. The stage is as big as Pokémon Stadium (Brawl) and it has two platforms you can stand on. The background of the stage is dyed in a warm orange sunset glow that an expansive Planet Popstar in the distance. The stage design is rather neutral due to it consisting of only two platforms.

There are a few cameos which acts as stage hazards that will attack players on sight. One such enemy is the Waddle Doo, Bouncy, Buggzy, Driblee, and Blade Knight. Waddle Doo will simply ram their opponents, while the Blade Knight strikes it’s blade. The Bouncy will simply bounce up and dusk and will general try to hug lathe ledges to prevent recoveries. Drinkers will fire out water bombs from a distance while Bugzzy will attempt to close the distance by dashing at opponents. It will then try to ensnare them in it’s mandibles. Following this, it will then dive forward and try to KO the opponent.

## Origin

This stage is taken from *Kirby: Star Allies* where it was heavily featured in Clash at Castle Dedede. Numerous enemies are found here including those found in *Infinite*’s version.

## External Links

please insert the templates

and the universe navigation template
Shattered Forest

The Shattered Forest is an adventure site on hex 014.022. The collapse of the Cragfall Caves in 013.022 during Block 3 triggered seismic upheaval in the surrounding area, creating two uneven levels of forest in this hex. The lower level, which appears to have possibly once been a section of natural cavern, is infested with undead. These mindless undead appear to be much older in origin than most judging from their raiment.

Travelling safely in this hex requires twice the normal amount of time. Therefore, moving safely through the Shattered Forest requires two Quarter Days as opposed to one.

## Appearance

The soft, clay soil of the forest has been fractured into unpredictable multiple levels, resulting in sections of the forest forming an "under-forest" underneath ground level. The terrain is rough, and careful movement on this hex takes twice as long as usual. The exposed tunnels are teeming with undead. These tunnels likely extend far beyond this hex.
Hakurei Shrine

**Hakurei Shrine** is a new stage from the *Touhou Project* series.

## Stage Overview

The stage consists of the shrine building with a large pillar on the middle platform and dozens of cameos. Players stand on the roof of the shrine and 2 other trees appear as additional platforms to stand on. Sometimes, Fairies will fly in the background and deliver food on-stage for players to heal.

With hazards on, occasionally one of the characters will activate a spell card and many projectiles will be fired down onto the stage, depending
on the Spell Card.

The characters that could activate a Spell Card are (they still stand in the background with the rest, but sometimes they activate a Spell Card):

* Yukari Yakumo
* Flandre Scarlet
* Sakuya Izayoi
* Junko
* Marisa Kirisame
* Utsuho Reiuji

The rest of the cameos are:

* Youmu Konpaku
* Alice Margatroid
* The Prismriver Sisters
* Reisen Udongein Inaba
* Cirno
* Sanae Kochiya
* Aya Shameimaru
* Koishi Komeiji
* Patchouli Knowledge
* Nitori Kawashiro
* Remilia Scarlet
* Eirin Yagokoro
* Saki Kurokoma
* Momiji Inubashiri
* Suwako Moriya
* Tenshi Hinanawi
* Suika Ibuki
* Yuyuko Saigyouji
* Wriggle Nightbug
* Wakasagihime
* Hong Meiling
* Fujiwara no Mokou
* Clownpiece
* Kanako Yasaka

Six cameos can appear on the stage, one of them being using a Spell Card, though they can be KO'd to end their attack early. The Spell Card effects are:

* **Shikigami "Ran Yakumo":** Yukari appears above the Shrine and Ran Yakumo jumps from platform to platform, sending projectiles downwards. Ran can be KO'd, but if a player touches her while she is jumping, they will take damage.
* **Taboo "Lävatein":** Flandre appears in the middle of a stage and a large beam emits from her, circleing around the stage.
* **Illusion World "The World":** Sakuya stands on the shrine platform, slowing down time as projectiles slowly spawn and fire at fighters.
* **"Simple Danmaku for Cornering a Trapped Rat":** Junko hovers above the Shrine and sends rows of homing projectiles onto fighters.
* **Love Sign "Master Spark":** Marisa flies above the stage on her broom, shooting a large beam into the middle of a stage and randomly firing star-shaped projectiles around the stage.
* **Atomic Fire "Uncontainable Nuclear Reaction":** Utsuho stands on the middle platform, as a Siren plays and 4 massive projectiles are fired from Utusho and smaller homing projectiles are fired from the larger projectiles.

Omega and Final Destination versions of the stage keeps the exact same background, just the pillar is smaller.

## Origin

This stage is based on the same-named small, run-down Shinto shrine located in Gensokyo, which appeared in every official Touhou game and is the home of Reimu Hakurei. It's also a hangout place for all the other girls who Reimu and company defeated in the course of the series. Very few humans come to this shrine, and even fewer (if anyone at all) leave donations.
Tasks

**Tasks** are one of the main objectives of Crewmates during gameplay in Among Us. If all Crewmates, including ghosts, finish their tasks, the Crewmates automatically win the game. Tasks can be found all over the map. Impostors cannot complete tasks, but they are given a list of fake tasks to aid them.

The tasks in Among Us are spoofed in this series. They are listed as follows according to the map:

**Set A-C**: One has to set the AC To the right volume.

The task might be a spoof to the Record Temperature Task in Among Us on Polus.
Ahri (Super Smash Bros. Infinite)

*This article is about Ahri's appearance in Super Smash Bros. Infinite. For other uses, see Ahri.*

## Voice Talent

### Japanese Voice

Sanae Kobayashi

**Ahri** is a playable character in *Super Smash Bros. Infinite*. She was officially revealed during a Nintendo Direct as the second downloadable fighter in the Third Smash Season Pass, as part of the *Legendary Riot Bundle*. Ahri is classified as Fighter #113.

Laura Post reprises her role in international versions of *Super Smash Bros. Infinite*, while Sanae Kobayashi and Lee Yong-Shin reprise their roles in the Japanese and Korean versions respectively.

## Moveset

### Taunts

* **Up Taunt**: Ahri causes an Orb of Deception to rotate around her in quick succession.
* **Right Taunt**: Ahri blows a kiss. This can potentially do damage as the kiss moves forward.
* **Left Taunt**: Ahri backflips while hovering in the air.
* **Down Taunt**: She hits the ground which causes her nine tails to glow

### On-Screen Appearance

* Ahri uses the LoL teleport on a ward. Teleport's animation is just a spinning purple light that comes down from the sky

### Idle Poses

* Ahri throws her orb up in the air and catches it
* Ahri backflips then cartwheels

### Victory Poses

* Ahri walks away from a nexus exploding, doing the whole "cool guys don't look at explosions" bit.
* Floats in the air and giggles while Orbs of Deception float around her.
* Camera POV facing the sky shows Ahri looking down at it on her fours. She starts to slowly lean down, looking as though she's about to kiss whoever she's on top of...but then the camera fades to black. Then it fades to another camera perspective and shows Ahri shooting up as she inhales some essence from the previous POV. After her name splashes on-screen, she regains composure and looks at the camera with a teasing grin as though to say, "Well? What were you expecting?"
	+ This Final Smash also affects the victory screen if finishing a match with it: The traditional "GAME!" is replaced with the League of Legends "VICTORY" banner, and it seamlessly transitions to a unique victory animation wherein Ahri and her teammates celebrate their victory.

## Classic Mode Route: Invasion of Runeterra

Every opponent is based on a character archetype found in *League of Legends*.

## Palette Swaps

File:Ahri Palette (SSBIB).png

660px colorswap linking to alternate costume page
Brother Bhaalim

Brother Bhaalim is a Rust Brother and apparent leader of an Iron Guard war party. He is notorious for riding a monstrous mount which has six legs and a scorpion tail. He was first encountered in Session 1x2. Although unconfirmed, they potentially are based out of Deadhook Fortress, a nearby stronghold of the Iron Guard.
Eggplant Wizard

### Universe

The **Eggplant Wizard** is a reoccurring and iconic enemy from the Kid Icarus series.

## Overview

It has a few different moves that all have the same effect. if your opponent is hit by their projectile they will become an Eggplant. Becoming an eggplant replaces the characters torso and/or head with an eggplant that prevents you from attacking, it can be removed by waiting it out, taking a bit of damage, losing a stock or having a teammate grab it off.

The Eggplant Wizard will fire Eggplant shaped projectiles in a few different ways

* They will throw one projectile in a large arc
* They will throw 2 projectiles in a straight line
* They will lob a single projectile over the head of the nearest opponent

They will do all of this while occasionally walking or teleporting around the stage. It can be KO'd

## External Links

And universe template
Mii Mage (Super Smash Bros. Infinite Beyond)

*This article is about Mii Mage's appearance in Super Smash Bros. Infinite Beyond. For other uses, see Mii Mage.*

## Characteristics

### Can Crawl

No

**Mii Mage** is a playable character in *Super Smash Bros. Infinite Beyond*. They were officially revealed during the Mii Day Festival reveal trailer and subsequently available to players during the event along with the Mii Athlete. The Mii Mage is classified as Fighter #123.

## Moveset

### Taunts

* Up Taunt:The Mii Mage takes out its wand or staff and raises it slightly above its head, producing a small light at the end of the weapon.
* Down Taunt: The Mii Mage causes the staff to float before spreading their hands, a large spellbook appearing, and flipping their pages by themselves before vanishing.
* Right Taunt: Mii Mage levitates in the air and causes magical energies to flow out.
* Left Taunt: The Mii Mage pulls out a Tome and flips through it.

### On-Screen Appearance

* Several purple stars twinkle in a surrounding area before a bigger star flashes for a moment, revealing the Mii Mage in all its glory.

### Idle Poses

* The Mii Mage takes their wand or staff and twirls it around like a baton.
* The Mii Mage adjusts his/her hat.

### Victory Poses

* The Mii Mage comes riding in on a wave, created by a water spell that they cast. They then hold out their wand or staff to their side in the same pose the Mii Swordfighter does with their sword in the top 2 victory screens at the end, or the Mii Gunner does with their gun in their victory screens at the end.
* The Mii Mage twirls their wand/staff for a bit before shooting a spray of magic bolts that explode in mid-air, generating celebratory fireworks.
* The Mii Mage conjures up a magical storm and vanishes in a haze of magic.

## Classic Mode Route: Of Might and Magic

Mii Mage's Classic Mode is a unique one: the Mii Mage starts with the default Specials, but after the 2nd and 4th battles of the route, your kit gets replaced with the 2nd and 3rd set of Specials that can be picked from the Mii Mage's spells. Against the Final Boss of the route, you have two Mii Mage allies, both having an unused set of Specials, to aid you.
List of Music (Fatal Fury series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Fatal Fury* series that appear in *Super Smash Bros. Ultimate*, all of which come with the Terry Challenger Pack as a part of Fighters Pass Volume 1.

## Tracklist

***Note:** All songs play on Transcontinental Railroad, King of Fighters Stadium and all Smash Bros. stages in Infinite.*

## Trivia

* In *Infinite* itself, *Fatal Fury* is one of three universes to have tracks from other games from its parent company to be available in its tracklist, the others being *Pac-Man* and The King of Fighters.
* "Haremar Faith Capoeira School - Song of the Fight (Believers Will Be Saved) - FATAL FURY" is the longest title in *Smash Bros.*, at 88 characters long.
* The original version of **"ART of FIGHT"** was used in Terry's reveal trailer for Super Smash Bros. Ultimate, but is not available in *Infinite* itself.

Template:Music
Boss Sphere

Boss Spheres is a new gameplay mechanic which involves collecting a total of 4 glowing energy spheres. Once all four are gathered, the player can call forth one of the many bosses from the universes represented in Super Smash Bros. Infinite. Once summoned, the boss will deliver a set of devastating series of attacks. Most of these attacks are lifted from their own boss battles from Classic Mode and Boss Battle mode. However, their is a significant reduction in attack power from the boss battle versions compared to the boss sphere version.

## Boss Spheres

Boss Spheres are small, glowing orbs that emit a strange aura that pulsates. The color and the aura strength depends what level the Sphere is at.

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List of Music (Splatoon series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Splatoon* series that appear in *Super Smash Bros. Infinite*.

## Tracklist

***Note:** All songs play on Moray Towers and all Smash Bros. stages in Super Smash Bros. Infinite.*

## Trivia

* Much like near the end of Turf War matches in *Splatoon* and *Splatoon 2*, all of the direct rips will cut to their respective versions of "Now or Never!" when there are 30 seconds left in a Time match. They share this unique trait with *Mario* and *Street Fighter* (specifically on the stages Mushroom Kingdom (SSB), Mushroom Kingdom (Melee), Mushroom Kingdom II, and Suzaku Castle).

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Eternatus

**Eternatus** (Japanese: ムゲンダイナ ***Mugendina***)

## In *Super Smash Bros. Infinite*

Eternatus would be very rare. When summoned, they would fire off a huge laser which would move from one side of the screen to the other. It would be extremely hard to avoid, but not impossible. There would also be a small chance for it to spawn as Eternamax Eternatus, which would fire a bigger laser

## Origin

Eternatus is a dual-type Poison/Dragon Legendary Pokémon introduced in Generation VIII.

In the climax of Pokémon Sword and Shield the player battles a powered-up form of Eternatus known as **Eternamax Eternatus**. This form is also briefly seen when it uses its signature move, Eternabeam, but cannot be acquired legitimately in-game.

## Gallery

Eternatus' model in Pokemon Sword & ShieldEternamax Eternatus' model in Pokemon Sword & Shield

Pokémon (SSBI)

CategorSpirits
Cranky Kong

**Cranky Kong** was the original Kong that once fought Mario head-to-head so many years ago.

## Overview

Cranky Kong just sits back on his chair, filling up the screen rambling on and on about kids these days and all their newfangled technologies and the good old days where your main character was made up of a few pixels and your mission wasn't anything more than "get the girl".
Aku-Aku

**Aku-Aku** is both a character and an item found in Crash Bandicoot.

## Overview

When Aku Aku spawns, fighters can pick up the mask and it will begin to circle around the fighter. Up to three Aku Aku masks can be collected at once. When three Aku Aku masks are collected, Aku Aku will be worn like a mask, and the Fighter will gain invincibility for a brief period of time. When the fighter has less than three masks, the fighter can absorb around ~15% damage before the masks will disappear. The fighter takes no damage if the masks are lost, but the fighter will lose the chance to gain incivility until the Aku Aku item spawns again. Once the first Aku Aku mask spawns in the other two will spawn in relatively soon, similar to the daybreak and dragoon items. This spawn period ends as soon as the masks are lost, or the invincibility period ends.
List of Music (Metroid series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Metroid* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all Metroid and Smash Bros. stages.*

## Trivia

* The track "Ending - Metroid" is the only *Metroid* song in *Super Smash Bros. Brawl* to not be used in any capacity throughout *The Subspace Emissary*.

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Matryoshka Doll

The **Matryoshka Doll** is a container unique to Super Smash Bros. Infinite.

## Overview

Matryoshka Dolls would be a container item, similar to Capsules and Crates. They could be picked up and thrown, damaging foes that they hit. Doing so will cause the doll to break, revealing another, smaller doll inside. Attacking a Matryoshka Doll will also break it. This cycle will continue, the dolls getting smaller and smaller until finally, an item pops out of it. What item comes out depends on how big the final Matryoshka Doll was: smaller ones hold weaker items like Green Shells and Smoke Balls, while larger ones hold powerful items like Hammers and Maxim Tomatoes. How many times the Matryoshka Doll breaks before revealing the item also varies, though it will always be between two and eight.
Armorslayer

The **Armorslayer** is a reoccurring item found in Fire Emblem.

## Overview

The Armorslayer deals rather weak damage, but it has a simple, yet effective utility: Popping shields. Essentially Marth and Lucina's Shield Breaker with a blade the size of Ike's Ragnell, the Armorslayer can wreck shields with only a couple jabs, and smash through them with a single smash attack. The only real downside is the low frame data, but even then that can be circumvented by just chucking it at them. If your opponent's feeling block-happy, the Armorslayer's your friend.
List of Music (F-Zero series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *F-Zero* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all F-Zero and Smash Bros. stages.*

## "F-ZERO Medley" Lyrics

*F-ZERO!*

*F-ZERO!*

**[Fire Field section]**

*He steps right out on the dangerous track*

*Stunning skyscrapers lining the perilous path*

*Endless Horizon above the sea and deserts*

*Silent, impressive, going fast as a valiant horse*

*For the first to win the Queen’s Distress*

*The silent city that fades away into darkness*

*Certain to taste fevered kinetic energy*

*Sonic booms rip through the rest of the scenery*

*Flashing white! (Flashing white) Worlds asleep! (Worlds asleep)*

*From the left to the right, let me first fighting you*

*Who lets you do the fighting that we need to burst right through*

*Go towards the promise to rock and roll!*

**[Port Town section]**

*The king’s majesty broker in the silk city (in the silk city)*

*Dwarf enemies, ride the wind with no pity (the wind with no pity)*

*Once more the sea spreads itself before us*

*Cowering the monsters, the heavens up above*

*The rider up on the burning horizon (the burning horizon)*

*The monsters of F-Zero warp into real (into real)*

*Fight to the ending, but don’t let up at speed of sound (the speed of sound)*

*Pass the power, then grasp the power granted by the gods (granted by the gods)*

## Trivia

* *F-Zero* is the only major universe in *Smash* to have its directly ripped tracks be partially owned by a third-party company; the songs taken from *F-Zero GX* and *F-Zero AX* are co-owned with Sega, who developed both games.

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Dan Hibiki

**Dan Hibiki** is one of the many fighters who appear in the Street Fighter series.

## Overview

Once summoned he will start to perform his **Gadoken**; a very short Hadouken-like projectile performed with his right hand, it disappears once it leaves his touch. If hit, it merely only does 1% damage with nearly no knockback at all. Yep, you sure showed them, Dan!

His second move is **Kyukyoku Tenchi Gado Zuki**; Dan winds up via holding his leading hand outward and his following fist beside him at his waist, then in one single step, thrust-punches forward with his following fist. However, if it connects, Dan punches the opponent so hard that he breaks the bones in his hand, and needs some time to tend to it; Dan then recovers with a glittering-teeth smile with no signs of worry afterwards! This punch cannot be blocked, and it sends the opponent entirely to the other side of the screen if it hits successfully, despite all that though... It does 1% damage as well.

After a period of time he'll perform the thing he does best: a long taunt. But there's a catch! If the fighter that summons Dan has a meter (ex. Joker's Rebellion Gauge), the meter gets filled up by a quarter once Dan finishes his taunt. Characters with no meter will just have to look at a long-ass taunt, that's it.

With a pure smile and a thumbs-up at the finish of his taunt, Dan leaves the stage. Screaming  ***"My awesome legend begins right now!"*** !!

## External Links

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Futaba Sakura

**Futaba Sakura** is a supporting team member from *Persona 5* who appears alongside Joker’s Final Smash and on the stage Mementos.

## Overview

She appears on the battlefield for a bit before summoning her Persona, Necronomicon. She would then use her ability Active Support to buff all of the summoner's (and allies') stats, as well as heal them bit by bit. Because she disappears right after summoning her Persona, she cannot be K.O.'d.

If she is summoned by Joker and he uses his Final Smash, the cutscene that plays would then transition to Futaba using her All-Out Attack from Persona 5 Royal where she drops a bomb that fizzles for a bit before exploding.

## External Links

And universe template
Double Cherry

The **Double Cherry** is an item from the Super Mario Bros. series.

## Overview

The Double Cherry is a power-up introduced in Super Mario 3D World. This is a very powerful item, as if picked up it will give you a copy. This copy acts very similarly to the second Ice Climber, following you and repeating your attacks. Your attacks do 75% of the damage they used to do, and the copy does 50%, but that adds up to a 1.25x damage modifier so it's good. The clone dissapears after 17 seconds, or if hit by an attack by itself (it stays if you also got hit). There will not be a second Luma if Rosalina uses this item, but there will be a third Ice Climber if they use it. Only one fighter can have the double cherry effect at the same time, and you can't use more than one at the same time.
2B (Super Smash Bros. Infinite)

*This article is about 2B's appearance in Super Smash Bros. Infinite. For other uses, see YoRHa No.2 Type B.*

2B
--

## Voice Talent

### English Voice

Kira Buckland (2B)
D.C. Douglas (Pod 042)

### Japanese Voice

Yui Ishikawa (2B)
Hiroki Yasumoto (Pod 042)

**2B** is a playable character in *Super Smash Bros. Infinite*. She was officially revealed during *Mr. Sakurai Presents YoRHa No.2 Type B* as the seventh and final downloadable fighter in the Third Smash Season Pass, as part of the *Glory To Smash Bundle*. 2B is classified as Fighter #118.

Kira Buckland and D.C. Douglas reprise their roles as voice providers of 2B and Pod 042 respectively in international versions of Super Smash Bros. Infinite, while Yui Ishikawa and Hiroki Yasumoto do the same in the Japanese version.

## Moveset

### Special Moves

When holding down the Special Button during the Final Smash, it will initiate a Self-Destruct. The amount it needs to be held is shown by a meter before 2B does the Self-Destruct. It is a huge explosion that is the width of Battlefield and can OHKO as low as 50% but causes 2B to have damage up to 199%.

## Palette Swaps

660px colorswap linking to alternate costume page
DJ Octavio (Super Smash Bros. Infinite)

*This article is about DJ Octavio's appearance in Super Smash Bros. Infinite. For other uses, see DJ Octavio.*

## Characteristics

### Number of Jumps

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**DJ Octavio** (DJタコワサ将軍, *DJ Takowasa Shogun*) is an upcoming newcomer from the *Splatoon* series. He was revealed in the April *Smash Infinite* Direct along with Grovyle & Celebi.

## Moveset

### Taunts

* **Up Taunt:** DJ Octavio performs several disc scratches.
* **Down Taunt:** Lights and lasers shoot up around DJ Otcavio as he spins around in his mech.
* **Right Taunt:** He slams his tentacles down on his mech which causes a sudden disc scratch sound.
* **Left Taunt:** Waves his wasabi in a dance formation.

### On-Screen Appearance

* He is seen with his back to the opponent but then turns his mech around and does a DJ scratch.

### Idle Poses

* DJ Otcavio does a disc scratch.
* Adjusts his helmet

### Victory Poses

* DJ Ocatvio pulsates with music as he DJ's up a storm; lights flashes up all around him.
* He tosses two Wasabi in the air and then holds his arms as they land dramatically upright.
* Two Sanitized Octolings appears in front of DJ Octavio as he plays music.

## Classic Mode Route: Mech-tacular Performance

All opponents are characters who, at one point in time, piloted a giant mech or there were allusions that they did in their home series.
Banjo & Kazooie (Super Smash Bros. Infinite)

**Banjo & Kazooie** are an unlockable veteran in Super Smash Bros. Infinite. They are classified as fighter 73.

## Moveset

### Final Smash

The Great Jinjonator: Banjo & Kazooie summon a statue from the ground that hits anyone beneath it. A cinematic will play where the Jinjonator will emerge from the statue and beat up the fighter and other jinjos will join him.
Jin (Super Smash Bros. Infinite)

*This article is about Jin's appearance in Super Smash Bros. Infinite. For other uses, see Jin Kazama*

## Voice Talent

### Japanese Voice

Isshin Chiba

**Jin** is Kazuya's Echo Fighter and is classified as Fighter #81ε. He was revealed in a Twitter announcement on November 1st, 20XX. Jin shares many similarities with his father Kazuya, but differs from him in attack properties, in addition to possessing a couple new attacks of his own, similarly to Ken.

Isshin Chiba reprises his role as voice provider of Jin in all versions of the game

## Attributes

### Differences from Kazuya

Jin shares the same stats and attributes as his father, however, he has different effects to several of his attacks, as well as entirely new attacks of his own.

* Jin possesses a different Rage Drive from Kazuya, requiring the input of both A+B during a Crouch Dash. The result is a 4-hit combo: Twin Pistons followed by a shorthop straight kick and capped off with a haymaker. This deals a total of 21% with strong knockback.
* Several similarly-animated moves in his moveset are named differently. (Ex. Kazuya's "Glorious Demon God Fist" is renamed to "Corpse Thrust" on Jin)
* Demon God Fist is replaced with Bamboo Splitter, an electrical roundhouse kick. The latter has the same properties as the former, however.

## Moveset

### Taunts

* **Up Taunt:**
* **Down Taunt:**
* **Right Taunt:** Avenger - Jin charges up his right fist by reeling it back and then punches straight forward while taking a short step, dealing major damage and can KO opponents at 55% (early). Based on his unblockable "u/b+1+2" attack that he uses throughout the series since having changed a traditional Mishima fighting style to his own Karate in Tekken 4.
* **Left Taunt:**

### On-Screen Appearance

* Jin is seen pulling his gloves onto his hands before turning towards his opponent. Based on one of his pre-round animations from Tekken 3.

### Idle Poses

* Jin rotates his arm as if stretching.
* Jin adjusts his obi belt.

### Victory Poses

* Jin performs one uppercut, followed by a jumping uppercut, before crossing his arms for the camera. Based on a Victory Animation from Tekken 3.

## Classic Mode Route: Dad Issues

All opponents are characters who have had bad interactions, or, outright battles with their fathers.
Mystery Island

**Mystery Island** is a new stage from the *Animal Crossing* universe and inspired by the locations in *New Horizons*.

## Stage Overview

Like in Minecraft World, there are multiple versions that appear in every match. Each version has an unique and different layout than the rest but tend to have similar elements across the board.

### Normal Island

It’s a simple island. The only gimmicks would be a small stream in the middle that you can swim in, and two platforms on both sides of the stage.

### Mountain Island

Basically, this island would have multiple levels to traverse, similar to Moray Towers. There would be a large three tier mountain center stage. There would be no platforms.

### Bamboo Island

This island would be filled with Bamboo (shocker, I know). The bamboo would be sturdier then the average tree and will take longer to destroy. You can knock opponents into the bamboo. By destroying all of the bamboo, three small platforms will arrive onto the stage.

### Fruit Island

An island filled with trees with fruit on them. The fruit can be used to restore health or used to attack opponents. Two Platforms would appear over time.

### Tarantula Island

A flat island with one large platform in the middle, with one big catch. Tarantulas will appear on the stage randomly and will attack the fighters. When bitten, the fighters will be stunned briefly leaving them wide open to attacks.

## Origin

These islands could be traveled to in *Animal Crossing New Horizons* by purchasing a Nook Tickets and chartering a plane through Dodo Airlines. Once arriving, players could collect different kinds of fruit, find creatures, or meet potential villagers and invite them to your island.

## External Links

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Coconut Gun

The **Coconut Gun** is an item that first appeared in *Donkey Kong Country 64*.

## Overview

When you grab the item, it will preform by using the A button or the side Smash attack.

It will fire a Coconut at the opponents, doing 15% damage, with decent knockback. It takes 3 seconds to fire, but if the opponent is at 115% or higher, they will be KOed by the attack.

The Coconut Gun has 5 uses, but it can break shields if used up close.