recursal/Fanatic-Fandom huggingface dataset:
6. Game settings

There are a few things you can customize in order to improve playability/performance.

-You want to disable background. Gives more clarity aswell as prevents you from taking background objects for terrain, and vice versa. To do so, type -hidebg or click the Configure UI button on the top right corner and disable background. When you see cloaked voidray, you might want to reactivate background. On certain maps you can see its shadow, and that helps you chase him.

-Disable simple fighter control. I see many players using their release fighters for both releasing and controlling their fighters, making their ship move awkwardly, lose momentum and messing with their positionning. You want to have one key to release your fighters, and another one to control them without involving your ship. Click the configure UI button, and disable simple fighter control. It may feel awkward at first, but once you get used to it, what an improvement! (Also essential for playing carrier)

-Set minions hotkeys. You most likely want primary minions on 2, and secondary minions on 3. They don't have the same role, so they won't position the same. Sometimes you want corruptors to farm a sidelane, while broodlords pushing middle, where enemy fleet is. Also, would you want your observer to get EMPed when raven was trying to get your hallucinated arbiter? Again, configure UI, and choose which key fits you better.

-Try and learn upgrade hotkeys. It's much quicker for a frigate to press URREEM (standard hotkeys) than clicking upgrade, then clicking range, then clicking speed, then clicking missile for instance.

If you guys feel there are some other things to add, use the comment section to let me know.
2. Basic upgrades

There are plenty ways to upgrade your ship, but only a few to do so effectively. This section covers most effective openings:\*

\*These are the main ideas and can be adjusted. For instance a sidelane guardian with 2 range will prefer taking 1 needle to fight enemy OnBoard Fighters that are more impactful on sidelane.

\*\*Check specific ship guides for informations of how and why a build works.
Inhumans (Earth-8876)

Inhumans came to Earth millions of years ago, when the Kree, who created them using Human and Kree DNA, rejected them, and exiled them to Earth. The Inhumans settled on a secret island in the North Atlantic, which they named Attilan. They speak English, and other languages, and are ruled by King Black Bolt, and Queen Medusa, and their advisors and friends. They possess advanced tech, including the ability for the island to remain invisible to radar, soar, satellite, ect. They possess different powers and abilities, given to them by the Terrigen Mists, which they are exposed to at the age of 13.
The Labor Exchange

The Labor Exchange is a building in The Village where citizens are assigned tasks with little autonomy of choice. Long queues are consistently outside the building, as citizens are expected to come often.

Signs read: "a still tongue makes for a happy life" and *"questions are a burden for others - answers a prison for your mind"*

## Vacancies Board

The vacancies board will sometimes yield tasks around The Village.

## Manager's Office

The manager office, is metallic and very similar to the central office in the Green Dome - though it has a different color scheme and sharpley shaped pillars which resemble the pointed end of blades. The room has a green tint. Here, an aptitude and citizen's test is taken to determine a citizen's role in The Village. The questions are vigorous and the aptitude test is subtle and strange.

**No items taken.**

## NPCs

* Number 76 [secretary]
* Number 95 [manager]

## Items

* Book - A Field Guide to Life **(no skill increase) -** *didn't take*
* Water cooler
3. Maps layouts and advantages

There are several maps available in Star Battle, each with its own layout and advantages. Let's have a quick look at them:

-Deepspace maps: as name says, it is nothing but space. This map favors ranged ships compared to other maps.

-Rock maps: rocks are scattered over the map, with 1 in the center, 4 in corners of the central area, and some more on sides. These maps favor mobility, as rocks prevent ships from casting most abilities across them aswell as deny vision.

-Cloud map: with 1 cloud on each side, 1 cloud if front of each base, and more clouds in the edges of the map, this map favors tanky ships, and ships that can somewhat easily get vision of what's inside the clouds, whether it be with fighters, observer, or cloak.

-Rock and cloud map: this map has a big cloud in its center and 2 rocks nearby. The map favors tanky ships as long as they can deny vision of the clouds, but some ranged compositions can shine on it.

-Tunnel map: this map features 2 rows of rock in the middle, defining 3 lanes, and 1 cloud on each sidelane. Favors tanky side ships, and favors range and AoE in middle lane.
Gaia

**Gaia** is a song by rock/metal musician Russell Allen, the lead singer of Symphony X, from his 2005 first solo studio album Atomic Soul.

## Lyrics

She was born in a sea of rage

A star we call the sun forged her body

In an ancient age

She fought hard to raise us

But still we look to the stars

Seeking life in the great beyond

Life beyond this life of ours

She reigns on and on

Spinning into oblivion

Silver string

She pulls me back

Within her sentinel moon

Shielding me from the lifeless black

When all her children leave

I will stay behind

To guard the queen

And hold the line

She reigns on and on

Spinning into oblivion

Oh, she's divine

The envy of all around her

Oh, a beautiful aura of blue surrounds her

She reigns on and on

Spinning into oblivion

She reigns on and on

Spinning into oblivion

Oh, she's divine

The envy of all around her

Oh, the mystical aura of life

Surrounds her

After all is dead and gone

Her spirit lives on forever
1. Game basics

Related guides:

How to farm (encompasses interactions between light units and light weaponry aswell)

In Star Battle, there are 2 ways to win. Destroy the enemy fleet, or destroy its base station. Base is protected by 2 towers, and fleet of fighters will spawn to protect it.
These fighters so called creep give a 5 mineral bounty each, and there can only be 100 for each side on the map. That means that if red team is pushing, they will constantly kill blue creeps as they respawn - while blue team will have to push forward to kill red creeps without what they won't farm as much as red team.

Focus on minimap, both sides get 100 creep out as game starts, after then, creep stop spawning until current ones die.Red team is pushing. Many blue creep get killed, making new ones spawn. Only few red creep die since red team is pushing, causing only a few new ones to spawn.Red team goes back and blue creep start pushing. Blue creep still spawn due to low amount of blue creep on the field. New red creep also start spawning as over extended ones start dying. If Blue team keeps pushing, the situation in picture #2 will happen again, on opposite sides this time.

There are also heavy creep, these creep are faster, beefier and stronger against capital ships. They spawn every minutes after minute 6'.

And Siege creep, these creep have huge range and high damage and are dangerous for capital ships, but they have no response against fighters and other small units. They spawn every 6 minutes after minute 6'.

And in all this chaos storm, you, along with 11 other commanders, have to make choices. First one is which ship you pick/

You may find guides of different gameplay levels for each ship.

Once you've chosen your ship and upgraded it, be ready to dive into battle!
Constellations

**Constellations** is a song by progressive symphonic neoclassical power metal musician Michael Romeo, the lead guitarist of Symphony X, from his 2018 second solo studio album War of the Worlds Pt. 1.

## Lyrics

Close my eyes

A distant plea escapes into the night

Encased in beams of light

Beyond the door

An endless void, uncertainty in view

Pick up the pieces - start anew

So lost - can't let go

So desperate to know

Guided by the winds of fate

To know who we are

Turn my gaze upon the stars

The land of time reveal to me

The answers yet unseen to me

So lost - can't let go

So desperate to know

Guided by the winds of fate

To know who we are

Turn my gaze upon the stars

The hands of time have been revealed to me
Los Baritos Road 2

This road gets a considerable amount of light from the sun, and light is also able to easily enter into the broken windows of the sheriff's office.

## Items

* Cow's skull - **5** in value - 10 in weight
* Bird eggs (in nest) - - 0.5 in weight

## Objects

* Water trough (contains key which can be flushed out if you find and install the handle)

## Buildings

* Post Office
* Sherriff's Office

## NPC

Chuck Wagon (sheriff from county seat, has eagle on shoulder)
Guardian guide - Swarm guardian

We previously saw that minion guardian works best against unarmored targets and that there are 2 ways to get yourself to lategame, with corruptors against low anti-light countermeasures, or scourges against fast-firing lasers or bruiser style ships.

Here's a "clear" breakdown of what you want to go for depending on your direct foe and the rest of enemy team.

To clarify the board, build is either swarm guardian or battle guardian. The number paired with it defines how important (10) or not (0) it is that you go for this build against that specific ship. The sub-build part is how you want to access lategame, via corruptors or scourges before broodlords for swarm, or acid (and some rare cases corruptors) into decay/battle guardian.

Obviously you're going to have different ships that would require you to go for 2 different builds. That's why numbers are here to give you a more precise idea. Say you're against a carrier, a guardian, and an overlord. Since overlord destroys battleguardian in lategame, you will go swarm guardian. Now, you would want to go scourges against a guardian and corruptors against a carrier, but carrier has a priority 10 while guardian has priority 4, so you wanna go corruptors in that case. Then also matters which ship you're directly facing, who is potent with what ship, how much is every farmed, etc. Adaptation as usual.

Supports are not mentionned here because they mostly enhance other ships capabilities rather than truly bringing new counters to the table.

Swarm Guardian takes alot of EPM (effective action per minute) to play and requires careful positionning as guardian itself will be very immobile, squishy and likely enemies primary target.

-corruptor path-

As said before, since lasers are the best weapon to deal with corruptors, we want to go for them when direct foe doesn't have high attack speed on them or high range. Leviathan is the exception for this, it's natural tankiness combined with its locusts dealing bonus damage to bio units makes it easy for it to have locusts destroy corruptors while tanking their damage with its fat butt.

You want to get back with at the very least 400 minerals to get a fine starter. You need corruptors (175), adrenal overload (125), 2 energy (55), and hopefully some to spend in health to mitigate adrenal overload damage, possibly 1shot lasers and corruptors upgrades. If you don't have the money, just buy these 1shot lasers and possibly +1 speed/range.

The idea is to get full energy, with adrenal overload ready, then spawn your fightsty corruptors and use adrenal overload right after to spawn even more.
The Green Dome

The Green Dome is the main administrative building used by The Organization in The Village, and is only accessible by those of sufficient rank or who have been requested to have an audience.

The interior of the building has a similar aesthetic to the rest of The Village, with a Georgian style aesthetic. The dome has a small lobby and also at least four small offices which share this general style, while the center domed room of the building bears strong contrast to the rest of it. Access to this central room is through a door in the lobby, which appears to strangely lead to a metal wall, which can only be opened manually from the other side. It is in this room (and underneath it) that the most vigorous duties of administration take place, and where surveillance of The Village can be conducted.

## Architecture

The building has a parliament aesthetic and a green colored dome. Two marble eagles are perched on the sides of the dome, and intricate designs are carved into the building which along with its size make it stand out from the rest of The Village.

The exterior of the dome itself is adorned with many statues which are presumably meant to be surveillance cameras: some are female, some are male, some are humanoid, some are more animalistic in appearance. The statues seem unnaturally alive compared to their surroundings, but they do not move or produce any sound when they are watching someone walk past them, nor do they appear to have any animated eyes or mouths when looking.

## Interior

The interior of the building has a similar aesthetic to the rest of The Village, with a Georgian style aesthetic. The dome has a small lobby and also at least four small offices which share this general style, while the center domed room of the building bears strong contrast to the rest of it. Access to this central room is through a door in the lobby, which appears to strangely lead to a metal wall, which can only be opened manually from the other side. It is in this room (and underneath it) that the most vigorous duties of administration take place, and where surveillance of The Village can be conducted.

This central room is surrounded by electronic panels which is used to show videos, and at other times colors and stars. It has furniture, like desks, chairs, and tables, which rise out of the floor. The central desk is able to operate these various mechanisms, the door, and more.

* Butler's Quarters
* Central Room
* Kitchen
* Lobby - stone vase
* The Light Dome
* Office 1
* Office 2
* Office 3
* Office 4 (Number 43)

## Underground

The building becomes much larger once realized that there is a significant underground facility beneath it, where there is a large number of employees and even a small prison. This area is not accessible until it is revealed to The Character, as the lockpicking ability required to enter is 95.

## NPCs

* Number Two
* Number 43
* The Butler

## Trivia

* The building's front door oddly has a doorknob in its center and instead uses a lever to be opened.
Antivenom

Antivenom is a specific treatment for envenomation. It is composed of antibodies and used to treat certain venomous bites and stings. It comes in eight different rankings of efficacy, increasingly effective but also increasingly rare.

## History

Surgeon-Major Edward Nicholson wrote in the November 1870 Madras Medical Journal that he had witnessed a Burmese snake-catcher inoculating himself with cobra venom. However, the snake-catcher was unsure whether this was actually effective and therefore continued to treat his snakes with care. Nicholson, along with other Britons, began to consider that venom might provide its own cure. Although Scottish surgeon Patrick Russell had noted in the late 18th century that snakes were not affected by their own venom, it was not until the late 19th century that Joseph Frayer, Lawrence Waddell, and others began to consider venom-based remedies again

## Rankings

1. Weak
2. Poor
3. Common - x1
4. Common
5. Novice
6. Adept
7. Rare
8. Expert
9. Master
Barnes Hull

Your recent paper on the issue has ruffled some feathers in the workplace, and to complicate manners it has soured your old friendship with one of your coworkers, Barnes. The problem is that you couldn't get anyone else within your organization to see this as anything other than 'an inconvenient truth' to be swept under the rug. Because of his irrational fervor, Barnes has taken the time to take it out on you by spreading slanderous information. His latest salvo involves accusing you of plagiarism against a colleague from another department.

## History

### Journalism

When the character published their article, Barnes was one of the first to take advantage of the discord and slander the character. This was done when his attempted budding friendship with the character in the past failed to work, and now he was decidedly resorting to antagonism. The scandal worked, and he persuaded the manager (Richard) to fire the character so that the company would not become a "laughing stock" to the public. This almost resulted in a confrontation at the water cooler, when he further taunted Clark with accusations of opportunism.

After the Clark was successfully fired, he made an effort to meet with him on his way down the elevator. His taunts continued in the elevator, provoking Clark to punch him in the face, which knocked him down with a bloody nose. This only further justified Barnes in the eyes of most his coworkers.

## Career with The Organization

At an unknown point in the past, Barnes started working for The Organization, and he played a large part in framing the character's reputation. He even then played a psy-op while in The Village, manipulating the character even more.

> He played a useful and an honorable part in the politics of The Organization, and he was remembered as a prudent, sagacious legislator. He held his opinions strongly, and was not swayed from his convictions by the desire for applause or popularity. He knew his mind, and did not waver, doing solid, conscientious work, supporting in particular the interests of the technologists, with whose requirements he made himself thoroughly conversant. His sound judgment and the wide knowledge he had gained in Canada as a leading man of business, earned him the respect and confidence both of his colleagues and the wider organization. Despite this, he was often resented by higher-ups in The Organization, as he seldomly put it above his more immediate interests.
>
>

## Personality

> *"Barnes. I could see the pricks of his shiny gelled hair peering over the white cubicle twenty feet to my front, before slinking back down again. I once considered the man an eccentric acquitance, and then for a short time almost budded a brief friendship with the more redeemable parts of his personality. I quickly backed away once I realized he was an irredeemable moron, and I mean that in no reference to intelligence - for he is clever in the way he taunts rationality." - Prologue*
>
>

2. Gullible
3. Easily Discouraged
4. Imaginative
Star Battle Reloaded Wiki

**Welcome to the Star Battle Reloaded Wiki!**
Star Battle Reloaded is a StarCraft II arcade game that pits 2 fleet of ships against eachother. This place shares informations related to the game and strategies employed to achieve victory.

**History**

Star Battle first version came out in september 2010, published and developped by zedu. zedu developped Star Battle 2.0 and Star Battle 3.0. He then went mia and a couple versions were made by different developpers: Star Battle 3.1 (EtaCarinae - Europe), Star Battle X (Americas), Star Battle Omega (Graveyard - Americas), Star Battle Legacies (JYT - China), and most recently, Star Battle Reloaded (Talv - Europe). This wiki focuses on this one and tries to cover every aspect of the game. Enjoy the read!

1. Game basics covers the fundamentals of the game and basic knowledge you need!

2. Basic upgrades contains various tips for each ship openings

3. Maps layouts and advantages explains some of the concepts and advantages you can pull off different types of terrain

4. Terminology, slang and abbreviations gives you basic meanings and ways to communicate concisely.

5. Ships guides and strategies teaches you the different roles and purposes of each ship, each adaptating to a specific skill level.

6. Game settings helps you figuring the optimal in-game settings

7. Help and tips discusses various specific topics and concepts that helps you understand the game better.

If you still have questions, feel free to adress me on discord - LionInCage#3851; ingame - OGKush#2823; or veterans you fly by in the battlefield.

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Medusa (Earth-822)

Medusa is a member of the Inhumans on Earth-822. She is married to Blackagard Bolton.

## Biography

### Origin

Not much is known about Medusa’s early life, although she was born on Attilan and formed a friendship with Blackagard Bolton from a very early age, which would then blossom into a romance.

### New Inhumans

When Black Bolt’s evil brother Maximus escaped from prison and released a mist on Earth that would awaken certain teenagers’ Inhuman powers. In order to prevent this from causing danger to those around the teenagers, the Inhumans teleported the teens to Attilan, and trained them until they were able to control their powers.

### Cult of Xirdal

The Inhumans tracked Maximus to a cave in Ontario, Canada, where they discovered Maximus had abducted children and raised them for years to worship Xirdal without the children understanding that Maximus was evil. Lockjaw rescued Black Bolt and Medusa from being assumedly sacrificed, although it was soon revealed that Xirdal wasn’t even real. The cult turned against Maximus, but he quickly and brutally killed them all.

## Appearances

* Inhumans #1
* Secret Wars #1
* Secret Wars #4
* Inhumans #2
* Inhumans #3
* Inhumans #4
Number 45

Number 45 is the only child that can be seen in The Village. He sometimes wanders from The Green Dome to play on the beach. He seems to live underneath the dome, and knows an alternative way into the dome.

## Dialogue

**What are you doing out here -** What are *you* doing out here? - **What?** (ignores you)

**Where are your parents -** *What? Are you planning something? If anyone even tried, they would have more questions to ask than "where are your parents"*

## Personality

1. Dangerous
2. Surprising
3. Contemplative
Spider-Gwen 1 (SGMCU)

Spider-Gwen #1 is the first installment in the series of the same name, and the first installment overall in the SGMCU. It was written and drawn by -Spider-Gwen-, and released on June 15th, 2023. The comic was widely praised, with many calling it a great start to the universe.

## Comic Information

### Characters

* Spider-Gwen (Gwen Stacy)
* Big Wheel
* Spider-Man 2099 (Miguel O’Hara)
Laufey (Earth-8288)

###### **The Battle of New York**

Laufey, The King of the Frost Giants had long planned to take over all of the nine realms, but to do so, he needed the power of the Tesseract, so he teams up with Amora the Enchantress who Enchants his biological son, Loki to steal the Tesseract. Loki does this, and Laufey is transported to New York City along with his entire Frost Giant army. However, he was stopped by The Avengers, and Decapitated by Captain America.
Anabasis Wiki

**Welcome to the Anabasis Wiki!**
We're a collaborative community website about Anabasis that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Jenny Lariat

Jenny Lariat is a paranormal detective investigating Wild West ghost tales, she often records notes to herself with her recorder. She was trapped in the theater in the Los Baritos saloon by the Faceless Rider. She wears cowboy earrings.

She is a Christian with polite manners, and only makes investigations if given consent.

## Items

When you free her, she will thank you by giving you a boot strap she found.

## Dialogue

*"Have you ever been to Florida? I hear it's nice."*
The Cafe

The Cafe is a small cafe in The Village which serves coffee and breakfast items. It is generally regarded to have some of the best (and only) coffee in The Village. It does not open until 8:15am. There is a phone booth outside of the cafe.

## Layout

The Cafe is situated in an old renovated stone building with some brightly painted pink and yellow outdoor walls, and a light blue arch around the front door. Lanterns light the space during the night, and flowers beautify it at day, with umbrella tables for guests and large oval windows indoors. A sign outside reads: "The Cafe" and another indoors reads:

'Coffee and Cake. A taste for the senses.'

## Interior

Inside the cafe is a single counter with two seats. Behind the counter is a waitress who serves patrons coffee and cake. She is quite friendly and will chat with you. There are two other tables and chairs, along with a chalkboard menu. Behind the counter is a small oven, which can cook food. There are also several cabinets in the cafe where food can be stored. There is a kitchen behind the counter where the cook prepares food, as well as an ice machine and a fridge.

Old styled music plays by the window, such as "everyday" by Billy Holly, and a hanging flower basket adds ambience to the room. The back kitchen is very simple and has a lightly stocked pantry. Two bag of flours are underneath a shelf with some spilled flour on the floor, and an old-timey book sits on the kitchen counter. Most of the kitchen ware is wooden instead of ceramic, and a Pinnochio looking doll sits on a shelf.

## Items

**All indoors:**

* Tylenol (poison) - (open)
* The Long Fist - book (+ unarmed)
* Nail (building) **(collected)**
* Hammer (building)
* Plate **(collected)**
* Antique plate **(collected)**

## Dynamic

* Gardeners will tend to the flowers every other day, flowers in the garden will grow during this time, and bloom again later in the week when they are tended to again. The garden grows faster during rainy days and slower on dry ones.
* The Cafe is closed on Sunday mornings.
* The waitress will sometimes have casual conversation about business, amusingly mentioning how it's the "same as it's ever been."
* Sometimes muffins will not be available due to shortages.
Los Baritos Sherriff's Office

## Objects

* Wanted Poster of Faceless Rider - he has been here for a long time! He was a member of the Brick in the Wall gang, a gang which conducted a gold robbery on a government train. If you flip the poster, you find also a wanted picture of them.
* Locked jail door which is rusted and requires oil to open

## Items

* Fresh sandwich
* Triangle
* Drill

## Stealth

If you use stealth, you can take the sheriff's sandwich. Furthermore, you can follow him and if he's guilty, see some clues.
Objective: Fill in for Absentee at Senior Chess Club Game

*"We have a call for good Village citizenship; a recent vacancy has been presented by the absentesim of Number 52's [the admiral's] ordinary chess partner. Someone with a good mind should feel compelled to help keep Number 52 mentally stimulated. Please report to the senior residence."*

## Rewards

The admiral is not very good, and most win against him - which upsets him. If you lose, the patron will think you did it on purpose, and give you ten credit units.
The Village

The Village is a mysterious non-public coastal village, surrounded by mountains, and operated by The Organization.

## Geography

It is **highly believed** that The Village is located in the United Kingdom, and several inhabitants have British accents (though the town has those of many places). It has a typical coastal climate, with a long beach-line and no other land in sight. Rain is common, and for that reason umbrellas are a common feature among town inhabitants. It is designed to have a garden feel, even having signs encouraging the walking on grass, and several gardeners who work to keep the landscape maintained.

### Wildlife

Seagulls sometimes dot the coast, but wildlife is otherwise for the most part strictly regulated.

## Culture

> *"A still tongue makes a happy life"*
>
>

The Village operates off of secrecy, and all denizens are inhumanely referred to by numbers, only occasionally revealing their true names if given a high enough disposition. The town has a functioning internal currency, known as "credit units" (or *units* for short).

> *"Questions are a burden to others; answers a prison for oneself"*
>
>

Various intercoms regularly communicate information to citizens, such as *morning greetings*, announcements, and weather updates. Taxi's transport citizens from place to place, but cannot leave the village premises. The various statues which dot the premises serve as cameras for technicians at the Green Dome, and the robot Rover is used to quell any who try to escape.

Because of the Rover and several other security systems, The Village boasts that it has "no need of a police station".

### Alert Levels

Administration in the Village have various alert levels, with "yellow" calling human guards patrolling by vehicle, and the more serious "orange" summoning Rover.

## Training Ground

After completing the first assignment, Number Six is given access to the training ground, a small camp in the surrounding forest where Organization members learn skills and train.

## Buildings

### Administrative

* The Green Dome
* The Town Hall
* Citizen's Advice Bureau
* The Labor Exchange

### Services

* The Church
* The Hospital
* The Senior Residence

### Misc

* Bandstand
* The Fun Palace
* The Ship

## Citizens

**General**

* Gardener

* Number 9 [Woman]
* Number 16 [Taxi Driver]
* Number 45 [strange child]
* Number 57 [Electrician]
* Number 88 [Older man trying to court younger woman]
* Number 260 [Rover Victim]

### The Green Dome

* Number 2
* Number 28 [Technician Operative]
* The Butler [dwarf butler]

### Citizen Assistance Bureau

* Number 76 [Secretary]
* Number 95 [C.A.B. Worker]

### The Hospital

* Number 56 [Hospital Attendant]
* Number 71 [Doctor]
* Number 89 [Welfare Woman]
* Cobb

### The Senior Residence

* Number 52 [Ex-admiral] [chess opponent]

## Companions

* (choose one)
	+ Dafoe (quiet, calculating, dark) - very experienced - Danish - intelligence
	+ Gimli (rough, conservative, loyal) - moderate experience - Scottish - strength
	+ Robin (young, passionate, naive) - barely experienced - American  - agility

## Trivia

The Village has its own canned food line and newspaper.
Set the World on Fire (The Lie of Lies)

**Set the World on Fire (The Lie of Lies)** is a song by progressive, symphonic, neoclassical, power metal band **Symphony X**, from their 2007 seventh studio album **Paradise Lost**.

## Lyrics

[Instrumental Intro]

[Verse 1]

God-like perfection

Reflecting these eyes

Reaching for my place

With stars on high

Damn the betrayers

Who twilight are fold

Hell on flame and I curse you all!

[Pre-Chorus]

There's no turning back

Falling deep into the sweep

Collapsing black

[Chorus]

Fly with me, forever higher!

And with these wings

We'll set the world on fire!

Fly with me through scorching skies

You and I, the lie of lies!

[Verse 2]

I'm the master of illusion

Minister of sin

Two faced snake, wicked shedding skin

I will forsake you

Destroy and unmake you

With all my might

I will take you down!

[Pre-Chorus]

There's no turning back

Falling deep into the sweep

Collapsing black

[Chorus]

Fly with me, forever higher!

And with these wings

We'll set the world on fire!

Fly with me through scorching skies

You and I, the lie of lies!

[Bridge]

Don't leave me

You need me

Only I know the way...

[Instrumental Break]

[Chorus]

Fly with me, forever higher!

And with these wings

We'll set the world on fire!

Fly with me through scorching skies

You and I, the lie of lies!

[Instrumental Outro]
Trumpet Vine

The trumpet vine is a species of flowering plant in the family Bignoniaceae, native to the eastern United States, and naturalized elsewhere. Growing to 10 metres (33 feet), it is a vigorous, deciduous woody vine, notable for its showy trumpet-shaped flowers. It inhabits woodlands and riverbanks, and is also a popular garden subject.

## Uses

Increases health by 10, but makes you tender to attacks for several minutes.
Los Baritos

Los Baritos is an old mining town in Dunley County, Texas. The town was once famous for smuggling, with an urban folk tale continuing the story that a famous criminal once buried gold in the small village. No gold was ever found in Los Baritos, but the enduring tale caught the attention of a group of archaeology students from Baylor University in Waco, Texas.

## History

In 1821, copper ore was discovered in the area by the Miller brothers: Alfred, Sydney, Frederick, Angus and Theophilus. However, it was not until 1850 that mining actually begun.

The mining operation in the town was comparatively large, starting with mining the raw ore and finishing with an end product of pure copper anode. In the 1870s, the mining operation in Murdochville was large enough to support a population of 500 inhabitants. A number of large union battles in Murdochville also helped lay the groundwork for ideas that still exist today. In 1887, the mine was partially destroyed by an underground fire, and over the following decades the town never recovered, spending its final years as a haven for smugglers and bandits.

### Brick in the Wall Gang

For its final years, the town was a haven for cutt-throats and bandits, espeically the Brick in the Wall gang.

## Locations

* Los Baritos Entrance
* Los Baritos Road 1
* Los Baritos Road 2
* Los Baritos Road 3

## Resources

* Cactus
* Copper ore

## Beasts

* Crows
* Scorpions
* Snakes
* Rabbits
Number 66

Number 66 is the maid which is assigned to the character's house in The Village. She makes dark comments and is rude, selfish and insicere. She is completely devoted to The Organization, and is rude if the character has high ethics. She is deceptive, and will use a facade to manipulate the character.

## Disposition

She will steal items or move them around if your disposition with her is low.

## Personality

1. Stoic
2. Noncommittal
3. Insincere
The Light Dome

The Light Dome is a smaller dome inside of the Green Dome. It is used to teleport to various other domes around the world.

The dome cannot be used if you're not wearing a light-infused jacket, which protects you from the elements. It is not uncommon for users to experience visions inside of a great white void or expanse while using the dome (if good morals) or a black void (if bad.)
The Butler

The Butler is a silent (and possibly mute) dwarf who is the main assistant of Number Two.

There is nothing which is known about The Butler's past, though some have said that The Butler secretly resents Number Two.

## Combat

The Butler has technically been trained to fight, and is highly confident - but ultimately is not very effective. This weakness has not entirely been observed however, and the butler's other skills are much more observable.

### Abilities

Stab: The butler will take the sharpest object available.

## Personality

1. Silent
2. Creative
Number 33 (Cafe Waitress)

Number 33 (real name Debbie Smith) is a waitress at The Cafe, she is kindhearted, polite and focused on her occupation. She is one of the first NPCs that can be interacted with in The Village. She treats The Cafe as a truly hospitable place, and puts much effort into the happiness of the customers and even the gardeners.

## Appearance

*"The waitress looked like a grandmotherly type who had just come out to collect some fresh air from her morning routine - she wore a servant's dress with long sleeves and long puffy sleeves too which hung over her gently wrinkled arms like curtains hanging over a window. It was her ordinary nature in such an extraordinary place which made her so unordinary."*

## Biography

Debbie Smith has Russian ancestry and has Orthodox pagan tendencies.

## Dialogue

**No charisma options.**

* *Good morning! Breakfast will be ready soon if you'd like to wait for us to finish opening.*
* *Good morning! How can I help you?*
* *It's a beautiful day, how can I help you?*
* *I'd say we have the best coffee in town, but Margaret insists that hers is better. She says her secret is that she adds cumin, I'll try it, but I think I'll wait before giving it to any of the customers.*
* *You should likely stay indoors, I hear it's going to rain later today.*
* *Good afternoon, would you like some coffee, or tea? There's no shame to afternoon tea.*
* *Good afternoon.*

**Is there a police station nearby?** - *Police station? There isn't one, we don't need that here.*

**Can I use your phone?** - We don't have a phone, but if you want to be so odd, there's a phone box right around that corner.

**How long have you worked here?** - I started working here when I was very young, I'm not sure how young." she smiled "and now I am almost 70 years old. It's not the years which matter, but it's how they're spent."

## Sells

* Coffee
* Muffins

## Personality

1. Scornful
2. Sociable
3. Mawkish

## Dynamic

* The waitress will sometimes have casual conversation about business, amusingly mentioning how it's the "same as it's ever been."
* Sometimes muffins will not be available due to shortages.
* The waitress is good friends with a customer named Margaret, whom she discusses recipes with.
* She brings orange juice to the gardeners.
* She will sometimes lay flowers at the cemetery on a Tuesday.

## Dynamic Dialogue

### 1

33: "They are very pretty indeed." the old waitress said with a hint of worry in her tone.

88: "I think I chose them well." he responded gruffly, as the very polite woman in front of him chose her next words delicately.

33: "I'm afraid an old man like you could never marry somebody like that."

88: "I'm afraid there aren't many options available for her, and I am nice and providing."

33: "But she has everything she needs here, does she really need a husband? Maybe you should try taking up a hobby, you could play chess with the admiral!"

88: "No, I play too much chess! Bah, I'll be back for tea."
Number 19

Number 19 is the general store owner, he is a merry man, slightly overweight, and engaging with his customers and always wearing a hat. He has conservative opinions, and has never been to the massive storage space beneath his shop. He is barely aware of the inner workings of The Village, but is fiercely loyal towards it. The mere idea of leaving The Village offends him.

## Personality

1. Protective
2. Youthful
3. Crisp

## Dynamic

* The owner apparently speaks several languages, much like others in The Village.
* He will discuss sports with his customers
* He mentions a baby shower one of the customers is having; and sells them "formula", the child ages as the story progresses
Quest: Days of Future Past

Days of Future Past is the earliest quest in the game and is required to progress further, it involves being introduced to The Village and joining The Organization or trying to resist it.

## Rewards

* +1 exp
* Welcome satchel delivered to house with I.D. card, 30 credits, number bracelet, and a unique gift based on disposition
* *Potential* rank in The Organization

## Unlocks

* Unlocks open access to The Village
* Unlocks vacancy board in The Village
* Unlocks maid in house
* Unlocks assignments in The Organization
Number 129

Number 129 has a strange personality, often muttering to himself about certain things. He is a constant patient at The Hospital, where it is observable that certain experiments are conducted on him. If you find his file in The Hospital, he once took a woman captive at sea with him until being shipwrecked, where he is now taken in by The Organization. Because of his accident, he walks with a limp.

## Personality

1. Undogmatic
2. Paternalistic
3. Fixed

## Sells

* Fishing pole - 25
* Bait - 2
* Seashell - 100 (he insists that the shell is very special, although it's identical to all the other on the coast)

## Items

A carbon steel hammer is under his stall, locked under key in his toolbox.
Number 16

Number 16 is an Mongoloid taxi driver in The Village, which speaks at least two languages (English and French). It predictably notes on how "cosmopolitan" The Village is. It is clearly "educated" and makes a wrong guess on the character's nationality upon first meeting.

## Personality

1. Desperate
2. Moody
3. Passive

## Dynamic Conversations

* Why does she always go so fast? (asks one customer)
Number 88

Number 88 is one of the senior residents of The Village, who has a crush on one of The Village residents. He drives around on his bicycle.

## Appearance

*"There was an older man, with a bristled moustache and thinly combed hair, who was just parking outside of the cafe in what I could only describe as a penny farthing."*

## Personality

1. Muddle-headed
2. Conceited
3. Unambitious

## Dynamic Dialogue

### 1

33: "They are very pretty indeed." the old waitress said with a hint of worry in her tone.

88: "I think I chose them well." he responded gruffly, as the very polite woman in front of him chose her next words delicately.

33: "I'm afraid an old man like you could never marry somebody like that."

88: "I'm afraid there aren't many options available for her, and I am nice and providing."

33: "But she has everything she needs here, does she really need a husband? Maybe you should try taking up a hobby, you could play chess with the admiral!"

88: "No, I play too much chess! Bah, I'll be back for tea."
Objective: Pull 15 weeds in The Village

*""Our respected city council members have of late been perturbed by the excessive weedage surrounding the town hall's central lawn. We feel we can no longer tolerate this situation as it's not only unattractive but also unhygienic. We have also heard reports that there have been some weedage in some alleys near the Church and Senior's Residence. This is in doubt the causes of the late spring rain, which always gives our gardeners trouble in this time of the year. We therefore need someone who is both good at gardening and has an eye for beauty. Be a good citizen and help maintain the beauty of The Village! The compensation need not be stated!"*

## Perception

With high enough perception, it is evident that some of the weeds were deliberately and loosely replanted. After some investigation, the neighbourhood child can be seen doing it out of boredom.
Number 52

Number 52 is a senior resident in The Village, often sitting at the chessboard by the beach outside the residence. He was an admiral in his youth and still dresses in traditional admiral gear, overseeing key battles in the Atlantic Ocean during the second World War for England.

## Chess

* Skill Level: 21
* Playstyle: Balanced

The admiral is not very good, and most win against him - which upsets him. If you lose, the patron will think you did it on purpose, and give you ten credit units.

## Personality

1. Weak-willed
2. Aggressive
3. Leisurely

## Items

* Admiral's Pendant of Balance (if you win chess against him, he will throw it on the ground in frustration)
The General Store

The General Store is The Village's only shop, hosting a wide variety of goods from food to household goods. The owner is a merry man, slightly overweight, and engaging with his customers and always wearing a hat. The store itself has a unique design, including a Roman looking mural above the outside door, and a display of goods in the window.

There are flowers which can be purchased for romance.

There is a locked pantry with a precipitous drop to an underground space filled with food.

## Merchandise

You cannot sell anything at the store until you retrieve your card.

* "The Village" Canned Corn
* "The Village" Canned Peas
* "The Village" Canned Soup
* "The Village" Canned Spaghetti
* Bags
* Baguette
* Bananas
* Basket
* Book 1
* Book 2
* Book 3
* Book 4
* Book 5
* Bread Loaf
* Broom
* Brush
* Brussel sprout
* Candy
* Coconut
* Comb
* Garlic
* Lettuce
* Matches - **7**
* Map
* Muffin
* Mug
* Net
* Onions
* Oranges
* Pan
* Pastry
* Peanuts
* Plate
* Pot
* Rug
* Sausage
* Scale
* Tart
* Thermase
* Tomatoes
* Towel

* (For Organization members)
* Plastic gloves - **15**
* Swiss army knife - **40**

## Dynamic Events

* The owner apparently speaks several languages, much like others in The Village.
* He will discuss sports with his customers
* He mentions a baby shower one of the customers is having; and sells them "formula", the child ages as the story progresses
Chuck E. Wagon

Before becoming sheriff of the county seat in Donley County, Texas, he was a stonemason. He also has a love for animals, and tamed an eagle which he found in his family's barn.

When encountered in Los Baritos, he will quiz the character on things in the town, to see how good of a detective they are. If you win his trust, he will give you a clue he found (a copy of a ghost magazine).
Number 76

Number 76 is a cordial gentleman who works as a secretary in The Labor Exchange with good etiquette who seems genuinely interested in assigning citizens of The Village good roles. He seems detached from The Organization, even fearful of it. He evidently has strong Christian beliefs, and has a high disposition with like-minded brethren.

## Personality

1. Hardworking
2. Impressive
3. Reverential
Los Baritos Saloon

## Enemies

* Desert bat (upstairs, hiding in chandelier)

## Items

* Stack of cards
* Empty wine bottle
* Old watering jug
* Music sheets

## Objects

* Mechanical bull (requires nickel)
* Piano
* Root beer 5c sign **(contains key)**
* Photograph of United States representative
* Trap stairs **(contains key)**
* Piano bench (**contains key**) and music sheets

* After freeing NPC, you can use the Mechanical Dummy for much needed combat experience.

### Bedroom 1

*You can see the Faceless Rider digging in the graveyard from the window*

* **Mouse to fight**
* **Termite to fight**

* Bed (old nickel inbetween matresses) **spring**
* Chest (unlocked) (coins)
* Dresser - beer bottle
* Shelf
* Mirror (+1 speech)

## Theater

There is a theater behind the main room, it requires lockpicking to enter, or you can sneak inside through a hole on the second floor. **Lockpick difficulty is 57.** Inside the room is a stage, where you can hear Jenny Lariat giving a muffled cry from underneath the stage. She was digging and is now trapped, you must release her by solving a puzzle with four levers and weighted sacks.

There are some mechanical torches on the stage which were used for performances, as well as a hammer. The hammer was being used to expand the stage, but it seems the project died in the planning stages.

* Old hammer
* Skull (under stage)
* **If your perception is high enough, or some other skill, you can find one of the Brick in the Wall gang's ghosts behind the curtain. It is more easy to find if you go back after finishing the main quest.**

## NPCs

* Artie Facht (locked to chair and requires keys to free)
* Jenny Lariat (was digging underneath stage and was trapped inside) must solve puzzle to free

## Dynamic

* Mechanical dummy usable after freeing NPC, it doesn't train combat skills
* Pie available after freeing NPC
* There is a chance that the Faceless Rider will challenge you to a duel after you free the NPC, he will even hand you a pistol.

## Objectives

* Defeat the mechanical dummy