recursal/Fanatic-Fandom huggingface dataset:
Abbidon Union

The **Abbidon Union** is the political state of the planet Iothera and its colonies.

## Government

The positions of head of state and head of government are held simultaneously by the Premier Dalatrass. Elected by the Dalatrass Conference, the Premier Dalatrass is invested with the power to make any and all decisions regarding the Abbidon Union, including but not limited to the deployment of military resources, economic and financial support and most importantly the Special Tasks Group. This authority is near unlimited, held in check only by the Dalatrass Conference.

The legislature for the Abbidon Union comes in the form of the Dalatrass Conference. The conference is little more than a rubber stamp for the Premier Dalatrass and is composed of every Dalatrass aside from the Premier Dalatrass, regardless of their standing in the Union. Each matriarch brings to the table the opinions and decisions of their particular March (or Colonial Cluster), ensuring that during large discussions each and every Abbidon is heard via their representative. The Conference is responsible for electing the Premier Dalatrass and the Patriarch of the Supreme Guard, the title given to the overall military structure of the Abbidon Union.

With Regional Councils at the planetary level and the Judiciary Council at the supreme level, the judiciary of the Abbidon Union is wide-spread. Each Regional Council manages a single colonization cluster and is responsible for the administering of punishments for crimes committed within those clusters; no other regional council may interfere with a decision made by another. It is only the Judiciary Council, composed of forty eight female Abbidon – usually the oldest daughters of serving members of the Dalatrass Conference – that may summon a case to their court and supersede the decision of a regional court. This is only done in extreme cases, where the crime is so grave that it threatens the entire Abbidon Union and their species. For all its power, the Judiciary Council has no authority to indict high ranking members of either the military or the Dalatrass Conference; this power is retained by the Conference itself.

## Military

*Main article: Abbidon Union Army*
*Main article: Abbidon Union Navy*
Like the Terran Federation Military, the Abbidon military is a small volunteer army that focuses on maneuver warfare. What differentiates the Abbidon is not their equipment or doctrine, but their intelligence services and rules of engagement. The Abbidon believe that a war should be won before it begins (a doctrine also espoused by some of humanity's greatest generals, such as Sun Tzu).

## Territory

* Dagnes
* Erinle
* Gorot II
* Halegeuse
* Jaëto
* Mannovai
* Aegohr
* Rannadril
* Senoquol
* Dragel
* Paeto
* Saradril
* Locart
* Ardawin
* Orakha
* Oxossi
* Sameld
* Marvis
* Ardun
* Promith
* Binan
* Shi
* Dross
* Zok
* Farish Vey
* Hereseret
* Ipsen Slator
* Wock
Xiati-Reptilian

**Xiati-Reptilian**s are members of the multi-species Xiati race. They were easily the most aggressive of the six species, which shared a genetic ancestry.

## Biology

Xiati-Reptilian faces are scaly and highly textured, including many small wrinkles and ridges. The Reptilians have yellow to brown-colored scales with multiple spikes coming out of their heads and little tusks, one on either side of the face, protruding from close to the mouth. They have yellow eyes with slitted vertical pupils, and were cold blooded. Like other Xiati, they had a characteristic facial feature, involving a small indentation and a series of little bumps on their cheek bones. They also were stronger and had greater stamina than Humans.

## Culture

While the Reptilians can appreciate various forms of artistic expression they prefer to engage in physical contests. Activities that test their abilities and push them to their limits. As a result they enjoy a large variety of competitive physical activities.

From the moment they are born they are aggressive, combative and violent. They have to be watched and controlled or they will attack each other. Organized physical activities that seek to give a safe avenue for venting these aggressive tendencies are necessary.

As they get older the need to participate in these activities is slowly replaced by the desire to participate in the same kind of activities as a form of relaxation and for enjoyment.

### Religion

Like the other races, the Reptilians worship deities known as the Guardians.
Xiati Empire

The **Xiati Empire** is the primary government of Xiati people.

## Government

The Xiati Empire is governed by the Xiati Council.

The council is comprised of two elected representatives from each of the five Xiati species. Aside from legislature, the council serves as the executive and judicial body for the Xiati Empire.

## Territory

* Xiati Prime (homeworld)
* Azati II
* Azati Prime
* Alahya
* Bovis Tor
* Doz Atab
* Talis Fia
* Vem Osca
* Zada Ban
Drac War

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The **Drac War** was a major interstellar conflict between the Terran Federation and the Drac Empire.

## History

During the 2180s, the Terran Federation made contact with the Drac, the first species who discovered FTL travel independently. However, because humans resemble demons in an ancient Drac prophecy, their ships were immediately attacked.

After taking the Barnard's Star and Sirius systems, the Drac advance was slowed at the Alpha Centauri system. This continued until the Battle of Alpha Centauri IV, when the Terran Federation Navy's Sixth Fleet arrived and forced the Drac Empire to retreat. Not long after, the Terran Federation began a campaign to retake their captured star systems.

The Drac were finally pushed back to their homeworld and colonies after the Ambush at the Charos system, which resulted in the near annihilation of the Drac Imperial Navy.

### Aftermath

As part of the Treaty of Sirius, the Drac Empire was forcefully contained within its own borders. Sometime after the war ended, the Dracon home star went Supernova, which led to the destruction of the Holy Council of Dracon. With no leaders, the Drac Empire collapsed in on itself, leading to many refugees taking shelter in the Terran Federation.

The destruction of the Drac Empire caused the Terran Federation to establish colonies in many systems. Unfortunately, this would also lead to conflict with the Xiati Empire in the 2230s.
All-Star Batman: Końce Świata

## Końce Świata

**Końce Świata** - Historia napisana przez Scotta Snydera. Drugi tom pierwszego wydania All-Star Batman. Akcja toczy się w uniwersum Prime Earth.

## Streszczenie

Batman dociera do kryjówki Mr. Freeza gdzie atakują go rozmrożone obiekty badań z placówki sprzed 50 lat. Freeze miał w planach wykorzystać zamrożone obiekty, aby znaleźć sposób na wyleczenie żony, ale zrozumiał że byłoby okropne sprowadzać Norę na ten zepsuty świat, dlatego postanowił wypuścić wirusa. Batman w ostatniej chwili zamyka siebie i Freeza w komorze, podczas gdy wojsko bombarduje kryjówkę, zabijając wszystkie wirusy.

Pamela Isley jak co roku udaje się na pustynie, aby badać stare drzewo, za nią podąża Batman, prosząc o pomoc, pewna dziewczynka, badając rośliny, zaraziła się groźnym wirusem, pozostałością po wirusie Freeza. Ivy orientuje się ze dziewczynka powinna już nie żyć i że stawka jest wysoka, wirus rozprzestrzenił się na większy obszar. Nagle zjawia się wojsko, Batman obiecuje ochronić Ivy, ale w wyniku ataku spłonęło stare drzewo. Pamela jest wściekła, ale daje Batmanowi radę jak zwalczyć wirusa, pod warunkiem, że dopilnuje, by nie został nazwany imieniem dziewczynki.

Batman wspomina pierwsze spotkanie z Jervisem Tetchem, jak odrzucił jego pomysł na kapelusz, który wpływał na umysł właściciela, pokazując mu świat tak, jak sobie tego życzy. Kapelusznikowi udaje się zahipnotyzować Batmana, przedstawia mu wizję, w której nic z jego przeszłości nie było prawdą, a on jest po prostu chory psychicznie. Batmanowi udaje się wyrwać z iluzji i obezwładnić kapelusznika. Następnie wyciąga z niego informacje kto za tym wszystkim stoi.

Batman dociera do Waszyngtonu, gdzie znajduje się przeciwnik odpowiedzialny za całe zamieszanie z wirusem. Okazuje się, że to Ra’s Al Ghul. Nawiązuje się walka między nimi która kończy się strzałem Bruce’owi w głowę. Wtedy okazuje się, że wszystko było fikcja i Bruce zahipnotyzować Ra’sa technika kapelusznika. Ra’s rzuca się przez okno i zabierają go jego ludzie, ale sytuacja zostaje opanowana.

## Zeszyty

* *All-Star Batman* #6 (*Ends of the Earth, Part 1*)
* *All-Star Batman* #7 (*Ends of the Earth, Part 2*)
* *All-Star Batman* #8 (*Ends of the Earth, Part 3*)
* *All-Star Batman* #9 (*Ends of the Earth, Part 4*)
Ahimsa

Szablon:Ikony

„**Człowiek ze stali**” – sześćdziesiąty dziewiąty odcinek serialu „Supergirl”, który wchodzi w skład czwartego sezonu. Amerykańska premiera miała miejsce 4 listopada 2018 roku na kanale The CW, natomiast polska premiera odbyła się 18 listopada 2018 roku na platformie Netflix.

## Opis

Kiedy Supergirl potrzebuje pomocy, Alex prosi Lenę i Brainy’ego, by działali razem. W tym samym czasie J’onn rozważa, czy jego decyzja o odejściu z DEO była naprawdę słuszna. Jednakże, gdy spotyka Manchestera Blacka, dostrzega, że są jeszcze inne sposoby na wsparcie kosmitów w tym burzliwym okresie.

## Obsada

### Role główne

* Melissa Benoist jako Kara Danvers/Supergirl
* Chyler Leigh jako Alex Danvers
* Jesse Rath jako Querl Dox/Brainiac 5
* Mehcad Brooks jako James Olsen/Strażnik
* David Harewood jako J'onn J'onzz/Hank Henshaw/Marsjanin Łowca
* Katie McGrath jako Lena Luthor
* Sam Witwer jako Benjamin "Ben" Lockwood/Agent Liberty
* Nicole Maines jako Nia Nal
* April Parker Jones jako Lauren Haley

### Role drugoplanowe

* Bruce Boxleitner jako Phil Baker
* Rhona Mitra jako Mercy Graves
* Robert Baker jako Otis Graves
* David Ajala jako Manchester Black
* Tiya Sircar jako Fiona Byrne
* Anthony Konechny jako Raymond Jensen
* Donna Benedicto jako Reiff
* Justice Leak jako Helgramit

## Ciekawostki

* Tytuł odcinka „Ahisma” to fraza w sanskrycie oznaczająca „niestosowanie przemocy”. Jest to podstawowa religijna zasada dżinizmu i aspekt pokojowego oporu. Jest używany w odcinku przez Fionę.
* Podczas gdy Kara odzyskuje zdrowie w swoim kombinezonie ochronnym, Brainiac mówi: „Jeśli jesteś w swojej podświadomości, pozdrów Streaky-ego.” Jest to odniesienie do wydarzeń z odcinka „Legion superbohaterów”.
* To, co Lena mówi Brainiacowi o tworzeniu pudełek i wkładaniu w nie swoich uczuć, Perenna powiedziała także Jennifer w Black Lightning, innym serialu telewizyjnym The CW.
* Alex określa pułkownik Haley jako G.I. Jane, odnosząc się do głównej bohaterki filmu o tej samej nazwie z 1997 roku.
Action Comics Vol 1 993

## "Booster Shot, Part 1"

***Action Comics* (Wydanie I) #993** *- Dziewięćset dziewięćdziesiąty trzeci numer pierwszego wydania serii Action Comics. W Polsce ukazał się jako część wydania zbiorczego Action Comics: Booster Gold.*

## Streszczenie

W Strażnicy Booster Gold spóźnia się, aby powstrzymać Supermana przed użyciem Kosmicznej Bieżni Flasha. Kiedy miał przeanalizować urządzenie do podróży w czasie, Booster zostaje później zaatakowany przez Barry'ego Allena, który wie, że próbuje ukraść Kosmiczną bieżnię.

Lecąc przez strumień czasu, Superman dociera do celu, ale wpada w burzę czasu i ląduje na Kryptonie, całym i zdrowym.

Gdy Booster walczy z Flashem, Skeets włamuje się do systemu bezpieczeństwa Strażnicy, aby obrócić go przeciwko Speedsterowi. Po uporaniu się z Flashem, oboje biorą Cosmic Treadmill i podążają za Supermanem w strumieniu czasu.

W Daily Planet Lois rozmawia z Perry'm White'em o swoim ojcu, który został schwytany, prowadząc misję tajnych operacji przeciwko skorumpowanemu rządowi Logamby. Lois następnie prosi Perry'ego, aby czuwał nad Jonem, podczas gdy ona idzie ratować swojego ojca. Jon, który słuchał, nie zgadza się, aby jego matka sama szła do Logamby.

Dzięki bieżni pozostawionej przez Supermana, Booster i Skeets natrafiają na trzęsienie czasu i zostają przetransportowani na Krypton.

W Kandor City Superman przeszukuje miasto, ale potem znajduje swojego ojca (Jor-Ela) i swojego największego wroga (Generała Zoda) rozmawiających o znalezieniu złodziei, którzy zabrali diamenty z ich Gór Klejnotowych. Gdy Superman ma już wyjść z cienia, zostaje zatrzymany przez strzał ostrzegawczy, wystrzelony przez Boostera. Booster mówi Człowiekowi ze Stali, że muszą odejść, zanim zostaną zauważeni, ale Superman mówi podróżnikowi w czasie, że nie może odejść, dopóki nie znajdzie odpowiedzi, po które przyszedł, ale rozmowa została przerwana przez policję Kryptona. Gdy czerwone słońce Kryptona wyłącza jego moc, Superman jest bezsilny i obaj są w tarapatach.
Amanda Waller (Prime Earth)

## Amanda Waller

### Przynależność

Task Force XL, Suicide Squad Black, A.R.G.U.S., Task Force XI · dawniej Checkmate, Justice League of America, Task Force X, Team 7

## Status

### Zawód

Agentka rządowa, dawniej Dyrektorka A.R.G.U.S.

## Nawigacja

### Ostatnie pojawienie

Suicide Squad Vol 4 1(Listopad, 2011)

**Amanda Waller** jest agentką rządową USA, znaną ze swoich brutalnych metod i bezwzględnego podejścia. Była dyrektorem agencji rządowej A.R.G.U.S. ale obecnie utrzymuje dowodzenie nad Task Force X, inaczej znanym jako Suicide Squad.

## Historia

### Młodość

#### Team 7

Podczas inwazji Parademonów, która doprowadziła do utworzenia Ligi Sprawiedliwości, Amanda Waller była agentką NSA, oddelegowaną do armii, aby pomagać wywiadowi wojskowemu w jego kampanii przeciwko grupie terrorystycznej Bazyliszek. Wkrótce potem została jednak zwerbowana do zespołu terenowego tajnego rządowego przedsięwzięcia badawczego o nazwie Projekt Majestic. Zespół o kryptonimie „Drużyna 7” miał za zadanie znaleźć taktykę przeciwdziałania agresywnym metaludziom oraz zabezpieczyć powiązane technologie i wiedzę.

Waller służyła z pewnością siebie, ponieważ różni jej koledzy z drużyny rozwinęli zdolności metaludzkie podczas swoich nieprawdopodobnych misji. Jednak podczas ich ostatecznej misji prawda została ujawniona – zespół miał służyć rządowi USA do zebrania tego, czego potrzebuje, aby stworzyć metaczłowieka na równi z Supermanem. Nowo aktywowany metaczłowiek zatopił wyspiarski naród Gamorra, który wspierał Bazyliszka, i zespół rozwiązał się.

Nie zgłaszając się do rządu z obrzydzenia kłamstwem z poprzedniego zadania, Waller wylądowała w Malezji, spędzając dni grając w pinball w barze. Jednak została zwerbowana przez zespół CIA kierowany przez Lawrence'a Durena, który poprosił ją o pomoc w walce z pobliską operacją bazyliszka. Waller zgodził się, ale w końcu sama opuściła misję. Ta tragedia, w połączeniu z jej doświadczeniem w Team 7 i gniewem rodziny Duren, skłoniła ją do realizacji radykalnego planu - rekrutowania złych ludzi do robienia złych rzeczy, tak aby dobrzy ludzie byli bezpieczni.

### Utworzenie Suicide Squad

Przejmując kontrolę nad metaludzkim więzieniem Belle Reve, Amanda Waller dowiedziała się o Task Force U i dwóch specjalistycznych grupach zadaniowych, które ją zastąpiły. Zaczęła profilować więźniów super-przestępców. Ci, których wybrała, przeszli przez jej proces inicjacji, a ci, którzy dotrwali do końca, zostali przydzieleni do Task Force X, nieformalnie zwanej Suicide Squad.
Shi'ar Empire

The **Shi'ar Empire** is the political state of the planet Chandralla and its colonies.

## Government

The Shi'ar Empire is governed by a Senate comprised of representatives from the many nation-states on the Shi'ar homeworld. The senate serves as both the legislature and the judicial body.

## Territory

* Chandralla (homeworld)
* Davala Than
* Drala Toth
* Eshar III
* Eshar IV
* Eudu
* Iklath
* Moga Prime
* Nocalo
* Pagati
* Ralafa III
* Sh'Lekk'Tha
* Shengol II
* Solta Gan
* Sorpigal
* Tavalan II
* Tro'Kact
* Tr'Ess'Na
* Trigati
* Tro'Kact
* Tychola
* Valusha
* Zendamor
Xiati War

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The **Xiati War** was a major interstellar conflict between the Terran Federation and the Xiati Empire.

## History

After the Drac War, the Terran Federation began a new colonization effort. However, in the 2230's, their expansion efforts caught the attention of the Xiati, a multi-species alliance which had plans to develop a particular region. When asked to leave, the Human colonists refused, leading to several small skirmishes and eventually war.

One of the first systems attacked by the Xiati Empire was the Orion system, which was subjugated almost immediately.

## Notable battles

* Battle of Tellus
* Battle of Vesta
* Tau Ceti Campaign
* Battle of Proxima III
* Second Battle of Orion
* Battle of Azati Prime
Bryan Hitch

**Bryan Hitch** pochodzi z Wielkiej Brytanii. Tam też rozpoczął karierę, w oddziale Marvel Comics rysując takie komiksy jak: *Action Force* i *Death's Hand.* Popularność przyniosły mu prace wykonane dla amerykańskiej serii *The Ultimates*, StormWatch, Authority i JLA. Zilustrował znaczną część albumu *Era Ultrona*. Obecnie pisze scenariusze i rysuje przygody Ligi Sprawiedliwości.
Xiati-Aquatic

The **Xiati-Aquatic** are a non-humanoid race that evolved to living underwater. They were one of the five species of Xiati, with whom they shared a common genetic ancestry.

## Biology

The Aquatic females were larger and had rougher skin than the males who were more slim and had smoother skin. Females had a more humanoid-looking face, whereas male faces were rounder.

They had slit-like irises in their eyes and were capable of seeing far better, underwater, than humanoids were. Aquatics had three fingers on each forelimb, ending in short fingernail-like claws, with webbing in-between for easier swimming. Their skin was a greenish shade and had blotches of olive. Like all Xindi, they had a fold at the top of their cheekbone. They had tails for maneuverability and their hind limbs were fins.

## Culture

Unlike the Reptilians and Insectoids, the Aquatics are complicated and enigmatic and were known to over-analyze, taking an excruciatingly long period of time to come to decisions; they once took six days just to agree to attend a specific meeting of the Council.

They respond better to visual stimuli and were extremely suspicious of the spoken word. They admired boldness and confidence and treated hushed tones with suspicion.

They enjoy sculptures made from natural and artificially created substances. Most important to them is smooth flowing lines and a sense of harmony with in the piece.

### Religion

Like the other races, the Aquatics worship deities known as the Guardians.
Project Legion

**Project Legion** was a Terran Federation military program led by Dr. Lorelei Tsing to create a clone army from some of the Xiati War's best soldiers.

After the Shi'ar War, the project was shut down in favor of the Centurion and Praetorian Programs.

## Participants

### Soldiers

* Bree Freeman (template)
* Dane Jordan (template)
* Anna Rae Green (template)
* Ilene Collins (template)
* Jonathan Blake (template)
* Floyd Reyes (template)
* Tracy Miller (template)
* Amanda Griffin (template)
* Oscar Smith (trainer)
* Dennis Knoll (trainer)
Senate of the Terran Federation

The **Senate of the Terran Federation** is the legislative body of the Terran Federation government.

## Organization

The senate is a unicameral legislature headed by the Vice President of the Terran Federation. However, the Vice President has little power in the senate outside from being a tie-breaking vote.

The senate is comprised of three representatives from each colony (five from Sol system colonies). Foreign diplomats, religious leaders and other prominent people are allowed to speak in the senate. However, only senators are allowed any voting power.

### Powers

The Senate of the Terran Federations main duties is the ratification and enforcement of the Terran Federations laws.

## Architecture

*Main article: Terran Federation Senate Hall*
Amberly

Szablon:Ikony

**Amberly** – jedna z ofiar „Jego”, która posłużyła jako ofiara dla piekieł.

## Osobowość

Osobowość Amberly przed śmiercią, podobnie jak innych dziewczynek, nie była przedstawiona. Po śmierci jej duch stał się posłuszny „Jemu” do tego stopnia, że bezwzględnie wykonywała jego rozkazy. Jej zachowanie można porównać do zachowania ofiar z syndromem Sztokholmskim, gdyż była przywiązana tak mocno do swojego oprawiciela, że uważała, iż tylko on może wyzwolić z cierpienia i bólu.

## Biografia

### Wczesne życie

Amberly została porwana przez „Niego” i posłużyła mu jako jedna z ofiar Tetrady Krwawych Księżyców. Podobnie skończyły dwie inne dziewczyny, które z czasem zgodziły się na ślub z nim, który to zakończył się uduszeniem w rytuale, a następnie ukryciem ciała w łóżku.

### Ostatnie zadanie

 Plik:Constantine uwalnia dusze zmarłych dziewczynek.png  „On” w nieznany sposób porozumiewał się z duchami swoich ofiar i pewnej nocy, dwie doby przed wystąpieniem czwartego krwawego księżyca, wszedł do pokoju z ich ciałami i je przebudził. Nakazał im przyszykować się do jego wielkiego ślubu bowiem niedaleko błąkała się Vesta Whitney, która uciekła od matki. Dziewczynkę zaczepił starszy bezdomny, który mówił o jej śmierci, lecz po chwili trzy dziewczyny przegnały mężczyznę, okazując łaskę znalezionej. Zaczęły rozmawiać o ślubie, mówiąc, że tylko „On” może ją wyzwolić. Każda z nich bowiem była mu poślubiona, co zaciekawiło Vestę, która to od zawsze rozmyślała o ślubie. Zgodziła się iść z poznanymi dziewczynami i poślubić tajemniczego osobnika, będąc zachwyconą tym, co o przyszłości z „Nim” mówiły rówieśniczki. Kolejnego dnia dziewczyny odnalazły Vestę błąkającą się po domu i obiecały przyszykować ją na ślub, ubierając w suknię ślubną i dając bukiet kwiatów. Tak też oczekiwała na powrót „Mężczyzny”, którego miała poślubić.

Jakiś czas później John Constantine odnalazł ciała ofiar "Mężczyzny" i gdy tylko go pokonał, uwolnił ich dusze od tułaczki na Ziemi.

## Galeria

### Sceny z serialu „Constantine”

Zaginięcie Vesty Whitney (1).pngZaginięcie Vesty Whitney (2).pngZaginięcie Vesty Whitney (8).pngZaginięcie Vesty Whitney (10).pngVesta Whitney budzi się w nieznanym domu (3).pngVesta Whitney budzi się w nieznanym domu (4).pngPrzygotowania Vesty do ślubu z nieznajomym (1).pngPrzygotowania Vesty do ślubu z nieznajomym (11).pngZespół okultystów próbuje złapać niebezpiecznego mężczyznę (2).pngZespół okultystów próbuje złapać niebezpiecznego mężczyznę (3).pngZespół okultystów próbuje złapać niebezpiecznego mężczyznę (4).pngConstantine uwalnia dusze zmarłych dziewczynek.png
Chitari

**Extinct:** | yes

The **Chitari** are an aggressive humanoid species.

During the 23rd century, the Chitari discovered that their homeworld would soon be destroyed in a supernova and began aggressive colonization of Kovaalan systems. However, following contact with the Terran Federation, the Kovaalans were able to push the Chitari back to their home system.
Badoon

**Government:** | Badoon Empire (formerly)

The **Badoon** are a humanoid species who have fought the Abbidon Union on four separates occasions.

## Biology

Though somewhat reptilian in appearance, the Badoon actually have more in common with Earth marsupials and felines than reptiles. As with many species, Badoon sexual reproduction is heterosexual and viviparous, beginning with a direct male-to-female mating in which the female carries the young until birth. After this they are transferred to the male's abdominal pouch where they are nurtured for the next three months, until they are strong enough to survive outside of their father's body. From this process comes the terms "pouchling" and "pouchbrother/sister" which can culturally be used as an insult when directed at an adult, insinuating that they are too weak and helpless to survive by themselves. Typically Badoon may conceive two or three children in a single brood and have a relatively low infant mortality rate. Badoons usually only take single partners with whom they mate for life, though this is purely cultural and not a biological necessity.

In terms of appearance the Badoon are humanoid, hairless, generally taller than most humans and of a stocky build and have a yellow-orange complexion, distinctly mottled with patters of brown and/or green spots. Badoon eyes are, for the most part, tinted red and gift them with very acute vision encompassing the infra-red spectrum.

A supple yet tough bone structure and thick skin endows them with a higher degree of resilience to physical harm than most other humanoids. Aside from mere protection, their tough, leathery epidermis not only manages both the internal and external body temperature but also stores quantities of fluids and energy that allow Narn to hibernate for several days at a time. This ability to regulate their bodies' water also means that common alcoholic intoxicants have little or no effect, except in considerable quantities.

## Culture

Badoon society is based on the traditional family structure where Badoon males and females mate one-to-one for life, with the female joining the male's family group or "brood."

They also have warrior traditions

### Religion

The Badoon are a deeply spiritual and socially conservative people who have several major religions, though being a practical and pragmatic people, atheism is easily tolerated. Most Badoon religions are based around a central prophet figure as most Badoons believe that the words of these prophets are guides to the will of the higher powers of the universe. As such all Badoon holy books are copied in every detail from the original, with every note and line drawn exactly, with even the imperfections in the paper reproduced exactly as it was when the author hand wrote the first copy. Though the Fall of Lotara destroyed many libraries and temples, priests who fled their homeworld managed to keep written records from the ancient prophets. The most prominent prophets are G'Quan, G'Lan, Na'Kili and G'Ston.

## History

Following the Fall of Lotara, many Badoon refugees settled on Abbidon and Amon'krie colonies as their remaining colonies withered and died.
Powers

Fairies rely on 3 principal powers in order to survive out in the wild.

Fairy Power is the basis of most of a fairy's non-magical, physical abilities. It's akin to their health, strength, lung-capacity, &c.

Wing Power is the basis of a fairy's flight, but also for their source of their ability to produce Erogel, and is akin to their Stamina and Willpower.

Quiver Power is the basis of a fairy's mood and willingness to seduce, and is akin to their morale, super gauge, and special resources available under certain conditions.

All 3 powers contribute to a Fairy's magical abilities (See: Magic),

Powers can be "stressed" or "spent". A stressed power causes part of the gauge to darken, while spending power causes part of the relevant gauge to clear.

If any one power is completely spent, the rescue teams are called in, to teleport the fairy back to town.

Power-meters in the current UI have a circle on either end, indicating a "last-point" and "first-point". It's an easy way to tell the difference between a bar that is full, near-full, empty, or near-empty. Although the "last-point" circle may seem useless since a fairy will be rescued as soon as a power is depleted, some abilities let you stress the last bit of a power without spending it, waiving additional point-cost, so having that indicator is important.
Xiati-Insectoid

**Xiati-Insectoid**s are members of the multi-species Xiati race.

## Biology

The Insectoids, like all Xiati species, have distinctive ridges on their cheeks. They were, as their name suggests, insect-like in appearance. Their average life expectancy was estimated to be twenty-five years. It was easy to find, on their ships, individuals about twenty years old, who were probably considered "elders."

They are genderless and reproduced asexually. Also, because of their insectoid nature and the shortness of their life span, they were strongly concerned over the survival of their offspring. They protected their young by making a hatchery brig attached to their ships and shielded it in case of danger, even at the expense of the ship's life support system. Each individual was able to produce large clusters of eggs.

## Culture

Insectoids interpret raised voices as a sign of hostility.

They have names that grow longer and more difficult to pronounce as they grow older.

They have a communal society with rigid rules and hard working citizens going about their business. Their offspring are protected and sacrificing one’s own life for the young of their community is not only acceptable but considered proper.

### Religion

Like the other races, the Insectoids worship deities known as the Guardians.
As Winchester

Szablon:Ikony

**As Winchester** – magiczna strzelba wykuta przez mistyka z dalekiego zachodu, którą obecnie posiada Papa Midnite.

## Wygląd

As Winchester wygląda jak zwyczajna strzelba z jedną, stalową i długą lufą. Jej koniec i środek są wykonane ze zdobionego drewna z różnymi symbolami. Spust natomiast jest wyraźnie wysunięty w dół.

## Opis

As Winchester został stworzony dawno temu przez mistyka z dalekiego zachodu. Jakiś czas później, w nieznanych okolicznościach trafił w ręce Papa Midnite'a, który użył jej między innymi do rozwalenia głośników w stacji radiowej, w której był odtwarzany „diabelski winyl”. Podczas starcia w Nowym Orleanie, As Winchester wpadł w ręce Johna Constantine'a, który postanowił zachować broń.

Według Papa Midnite'a, As Winchester jest śmiercionośną mistyczną bronią, która nigdy nie pudłuje.

## Ciekawostki

* W komiksach DC Comics, As Winchester był mistyczną bronią, której naboje potrafiły zabijać demony.
Dungeons

Exploring various dungeons is a major component of the game-play in Fairy's Rule. The player will have to navigate a small variety of dungeon environments in order to complete the game. All dungeons can be completed with the basic platforming mechanics, on top of any progress made in the course of getting to those levels, but spending resources on certain exploration skills (ie: swimming, climbing, flying, jumping) can allow the player to reach extra treasures, hidden exits, lore, or other bonuses.

In addition to the treasure that the fairies seek to reclaim, dungeons generally contain puzzles, traps, mycelial networks, and a variety of Non-Player Characters.

The dungeons in Fairy's Rule are procedurally generated each time the player enters. This is not because of the nature of the world, or a curse on the dungeons, but simply because fairies in this world are too absent-minded to remember the layouts.
Wrassling

Wrassling is a method of unarmed seduction used by fairies, and is analogous to "Grapple" or "Throw" moves used in modern fighting games. It is typically used as a fall-back method when a Newphy resists one or more attributes of a fairy's equipped weapons, but wrassling can be specialized in, or used exclusively as a choice of play-style.

Each playable fairy base-model will have a unique animation or quotes when wrassling each type of newphy.

Because of the potential ability to have online multiplayer versus modes, it's very likely a 2-button command will be required to initiate a wrassle-attempt.
Playable Fairies

Currently, there are planned to be 4 possible playable fairies to choose from when beginning a new game: Kyrie, Roland, Leif and Calia. The main difference in four playable character models is the voices, clothing, animations, and dialogue, adding to replay value and some customization and player expression should online play be implemented.

Kyrie looks to be about the human equivalent of a woman in her early 30s. She expresses a curious, playful style.

Leif is the polar opposite of Kyrie, looking like a well-chiseled man in his 50s. His movements and voice are more deliberate, although like all playable fairies, it's clear he's having fun.

Calia looks like a curvy woman in her 40s, and is well experienced in seduction. Her movements and voice have a dominating and teacher-ish tone to them.

Roland as you might expect, presents as the polar opposite of Calia, looking like a scrawny young man in his early 20s raring to prove his worth. His movements and voice have a submissive student kind of appeal.

You can customize your playable fairy's hair-colour hair-length, hair-tendency (ie: straight, wavy, curly), eye-colour, skin-colour, wing style, and right-or-left handedness upon first starting out. You can change more factors, such as hairstyle, during the main game-play loop.

After completing the story with any character, a player can copy the completed file into a new save slot and choose a different playable fairy to customize, with all the armour collected automatically converting to that new playable fairy's style.

Feature Creep:

Names may be subject to change before release.

There may be more playable characters, and more than 1 possible voice for each character.
Online play

Online Play is currently under consideration, but may have to wait until after release to be implemented.

Online modes that are currently being considered include:

* an item-trading system
* drop-in, drop-out cooperative play through the main game
* 1 vs 1 PVP matches, tournaments, and leaderboards
* 2 vs 2 "double-date" PVP, possibly tournaments, and leaderboards
* Player-matching based on preferences set by each player beforehand.
Aftermath

Szablon:Ikony
Szablon:Non-canon
Szablon:Infobox/Rozdziału
„**Aftermath**” – dwudziesty ósmy rozdział komiksu „Arrow: Komiks”. Jego amerykańska premiera miała miejsce 17 kwietnia 2013 roku.

## O komiksie

### Twórcy

* **Scenariusz**: Marc Guggenheim
* **Szkic**: nieznany
* **Kolory**: Ikari Studio (Mado Peña)
* **Litery**: Wes Abbott
* **Okładka**: nieznany
* **Dyrektor artystyczny**: nieznany
* **Poprawki**: Alex Antone

### Informacje

* **Ilość stron**: 23 stron
* **Odpowiedni wiek**: 12+ lat
* **Prawa autorskie**: 2013 DC Comics.

## Opis

Po odkryciu, że Floyd Lawton żyje i wciąż działa, Diggle rozpamiętuje przeszłość i próby odnalezienia zabójcy swojego brata.

## Streszczenie

 Plik:Oliver, John i Felicity rozmawiają o Floydzie Lawtonie.png  Oliver i John wrócili do kryjówki niedugo po tym, jak Strzała musiał zdradzić swoją tożsamość Tommy'emu, aby to uratować Malcolma Merlyna. Queen zdradził drużynie, że kula, którą oberwał milioner, była pokryta kurarum, co jest znakiem rozpoznawalnym Floyda Lawtona. Słowa te załamały Diggle'a, który wiedział o tym, iż to zabójca zamordował jego brata - Andy'ego.

Szablon:Retrospekcja

 Plik:John Diggle zauważa popełnione błędy w rannym Fletcherze.png  Szablon:Retrospekcja John przestał rozmyślać i zaczął rozmowę z Queenem, pytając go, czy zamierzają walczyć z Lawtonem dalej. Oliver stwierdził, że tak, zaznaczając przy tym, że Floyd i Diggle mają niedokończone sprawy.

## Obsada

### Role główne

* Oliver Queen
* John Diggle
* Felicity Smoak

### Role drugoplanowe

* Carly Diggle
* A.J. Diggle
* Suarez
* Thomas Fletcher

## Ciekawostki

* Wydarzenia opisane w odcinku odbywają się zaraz po odcinku „Na celowniku”.

## Zobacz też

* Aftermath (oficjalna strona)

Szablon:Navbox/Arrow: Komiks
Swooning

Swooning refers to the state of "defeat" for a Newphy.

As death does not occur in this game, a newphy who has fallen under a fairy's charms will swoon, often collapsing to the ground before disappearing, leaving behind a spray of Score, Stuff, and sometimes items for the fairy to collect.

Adventurer-fairies, when near defeat, tend to retreat or get rescued when they are in grave danger. Playable fairies will always be rescued if they do not retreat, unless they are playing in one of the possible PVP modes, in which case they will swoon for their partner(s).

Some newphys have special swooning animations if a fairy uses a weapon or element that the newphy is into, or if certain special conditions are met (ie touching a sweet spot or a lucky swoon-on-sight).
Newphys

Fairies refer to any stranger or unfamiliar entity as a "New Nymph-Friendly"; using "Newphy" or "Newphys" for short.

Newphys are the primary opposition that the player will encounter in Fairy's Rule. Fairies have no concept of "enemy" as such, even towards those would would consider fairies their enemies. Because of this, fairies generally do not harbour ill intent or take violent action. Due to a fairy's ability to charm or seduce virtually anything, or escape from any situation with their charm, agility, or erogel (should the need arise), they see anyone they're not familiar with as a new potential friend, no matter how hostile or dangerous they may seem at first.

During the course of events in Fairy's Rule, most the Newphys encountered will be looking to collect treasure. If such a Newphy senses a fairy approaching, the Newphy will typically attack, or sometimes try to run away or hide.

Some creatures actively seek fairies, either for their own entertainment or betterment, or intending to beat them at their own game, and most fairies would be happy to oblige.

Upon swooning, a newphy will typically drop Score, Stuff, and one or more Items, with bonuses depending on combos or hidden factors.
Stuff

Stuff is a special type of item that Fairies can gather in large amounts without worrying about inventory space. Fairies use Stuff in their everyday lives, but can also use it while adventuring to protect-, feed-, clothe-, and shelter themselves, or to enhance their seduction powers. Newphys, upon Swooning, will often drop Stuff in addition to Score. Any unwanted Items taking up space in the inventory can be deconstructed into Stuff. Deconstructing an item permanently destroys it, although the Stuff gained might be more valuable in the moment, than the item lost.

There are currently 4 categories of stuff:

**Mush** - The stuff of nutritious or generous things, mush gives off a romantic vibe. Stimulates affections in nearby creatures.

**Fluff** - The stuff of bright or lively things; gives off an uplifting and stimulating vibe. Causes affected creatures to go about with more vigour.

**Squee** - The stuff of cute or helpless things, making those nearby want to take good care of it.

**Unf** - The stuff of life-giving things. Affects living things in interesting ways.

There may be more than these.

  Stuff can be combined with Stuff to make items, or combined with items to enhance or modify them. Other features involving Stuff are being considered.
Score

"Score" refers to a basic unit of treasure in the Fairy kingdom; reclaiming and accruing score is the main objective of the game.

Score is primarily generated during and after encounters with Newphys. The more pleasure one can deliver in a combo, the more score the newphy sprays out of them when they swoon.

Upon returning to town, all score is converted to the standard fairy currency, Pannies, with various bonuses (ie: from levels or difficulty) or penalties (ie: from failing missions or having to be rescued) applied at this time as multipliers.
Hair Tendency

Hair Tendency is currently in Feature Creep.

Upon character creation, players can select the natural colour and growth tendency of their playable fairy's hair (straight, wavy, or curly).  This is a permanent decision made for world-building purposes.  Changing hair style or colour during play, will gradually revert the hair back to its natural state as time goes on and the hair grows.  This could be the basis for sidequests involving characters that escape detection by hiding their natural hairstyle, among other aspects of the natural looks.
S.W.A.G.

S.W.A.G. (or Swag, or Swagger) originally referred to the 4 important skills for a fairy's success:

* **Sass** - negotiation & charm, and performance under pressure. Also, how much of a boost you get when Power Stripping.
* **Waggle** - how to read reactions and adapt one's seduction techniques (ie: bonuses before equipment and buffs, newphy's resistances passively reduced).
* **Assets** - How well a fairy can carry a style (ie: bonuses from equipped items). Allows fairies to make more use of their favourites, even if they may be weaker than others.
* **Glamour** - The strength of a fairy's aura, which passively brings newphys under the fairy's charms, and may even cause them to swoon instantly. The radius of effect and chance of instant-swoon increases as this levels-up.

As of this post, it's undecided as to whether these skills level up via training, or have predetermined specialties based on which character model is chosen by the player.
Verticality

This is currently a list of planned features pertaining to vertical movement in the game.

* Short-Jump: a jump of set-height, performed by briefly tapping the jump button, to help the player surmount small obstacles, get into the air for aerial moves, or hop over ground-based hazards such as dangerous puddles
* Standard-Jump: a jump that can level-up, and is of variable height depending on how long the player holds the jump button.
* High-Jump: a jump with different physics that can reach higher areas than a standard-jump with a minimal expenditure of resources. It levels up alongside the Standard-Jump and can be performed by jumping while ducking.
* Flying: When the jump button is held through a standard- or high-jump as it reaches maximum height, when the fairy starts to descend (about half a second), the fairy will start stressing wing power to fly, and the controls will change to flight-mode.
* Long-Jump: A jump that trades height for distance, great for fairies who want to cross water but can't swim, or to get across wide gaps or ground hazards without flying. Perform a high-jump command while running full tilt, to do a long-jump instead.
* Wing-Glide: A special long-jump that can cross longer distances by stressing WP, by holding the jump button after the apex of a long-jump.
* Swim: An optional skill that can open up new possibilities for explorers. By default, fairies can keep themselves afloat on water, but will have to reach land after a short while otherwise they'll need a rescue.
* Dive: By training in swimming, fairies can learn to explore and battle underwater just as easily as they do in the air.
	+ Swim up/down: no matter where the camera is pointing while underwater, the fairy can always swim upwards by pressing the "jump" command, or downwards with the "duck" command.
* Climbing: Fairies can scale a wide variety of vertical surfaces, and thus explore vertically without training in jumping or flying. Climbing stresses FP instead of WP.
* Ledge-grab: This is performed automatically when the fairy is in the middle of a jump or fall, and is near a ledge. It'll be difficult to accidentally let go of a ledge, so the player can climb along the ledge freely, either climbing up with the "jump" command, or dropping with the "duck" command.
* Aerial-Cancel: by pressing the "duck" command in mid-air, all aerial manoeuvres are stopped, and then the fairy drops straight downwards. This can be used as a dodge, to conserve power, to end flight-mode, or to land precisely on a platform below. Using this move doesn't cost any power. This will also cause the fairy to drop from a wall and stop hanging from a ledge.
Treasure Chests

Treasure Chests are present, as they are in most roguelikes and action-R.P.G. -styled games. Large treasure chests are generated at the same time as a dungeon's level, while small ones have a chance to be generated when a Newphy swoons. Treasure Chests take a simple shape, but one that is easy to recognize by the player in the heat of all the action.

As fairies need to be able to seduce living creatures in order to protect themselves and survive, their powers of seduction are so potent that even some inanimate objects (such as locked treasure chests) will sway to their charms.

Small- or unlocked treasure chests open as a fairy approaches. Small chests open and spray a light & particle effect about before disappearing, while their items are automatically collected upon opening and detailed on the UI.

Large, locked treasure chests need to have the "investigate" command used on them before they'll open. A fairy will typically animate this lockpicking by using their equipped weapon to tickle or caress the treasure chest and cause it to spontaneously open. If this doesn't work, then a player might have to level up or buff their Swagger before coming back and trying again. Once opened, their contents scatter about the immediate area and can be collected at the player's leisure.

Typically, large treasure chests will be generated in such a way that their contents won't spill into hazardous areas such as lava or spikes. They may spill into the patrol routes of nearby newphys, or attract the attention of greedy newphys such as ogles, however.
Magic

Magic is an optional resource and strategy available to most fairies, to varying degrees. Those that don't study it at all can still use magic that naturally occurs to them, while those that specialize in magic can rely on it almost exclusively.

Magic draws from one or more of a fairy's three Powers,
Panny

Fairy Currency is denoted by the Panny, a small, translucent, turquoise-coloured coin of a material made with the fairy treasures in an as of yet unknown technique. This money is used by civilians and tourists within the Fairy Kingdom, and exchanged for other currencies outside of it.

As the focus of this game is to recollect the lost Fairy Treasure in the form of Score, which are then exchanged for pannies when returning to the Fairy Kingdom, other currencies in the world aren't covered in the scope of Fairy's Rule (at this time).

The symbol for the Panny is a heart with a line through it in such a way as to vaguely resemble the letter 'p'. In the official Fairy's Rule UI font, this replaces the dollar-sign symbol

There are currently no official 3D Model representations of panny currency, since it is only handled in town, and there is currently no need to carry currency into the dungeons.

Feature Creep: Following the examples of some roguelikes, carrying currency into the dungeons could allow fairies to trade with NPCs they happen upon.
Items

As in most roguelikes, items found, salvaged, and gathered while exploring will have multiple uses. Almost any item found in the wild can be used as all of the following...

a) on their own, as a consumable restorative

b) as a component for combining / crafting within the dungeon

c) as a thrown projectile to affect a newphy or environmental feature

d) held onto, to be sold or crafted with once in town

e) traded on the MyCelial network

Here is a list of items that can be found and examples of their possible uses:

Tree-sap can be thrown as a sticky trap, or experimented with in town for the creation and upgrading of erogel guns and certain kinds of armour.

Spell-Leaves can be eaten to learn spells temporarily, thrown to cast those spells without spending power, made into tea in town to learn spells permanently, or made into step-traps to be left on the ground.

Mushrooms provide a resistance boost when consumed directly, or the caps can form containers for potions when sugar-glass isn't available.

Pleasured Sighs can be dropped by creatures or made by fairies who have even the most basic alchemy training. They can be used to enhance crafted items, or to provide an air-supply while exploring under water, through slime or hazardous gases, &c.

Items can be deconstructed into components simply called Stuff.