Blueprint

**Blueprint** is one of five collectibles in Superliminal. It is shaped like an ordinary blueprint like those used in real life by engineers and architects. This collectible is usually located lying flat on the ground or glued to the wall. However, finding these blueprints is not easy, as they are hidden in unexpected places like hidden rooms or hallways.

To interact with this collectible, players simply need to click the blank blueprint. Once clicked, the blueprint will be filled with drawings of floor plans, often resembling to sections of levels. A smaller version of the blueprint will also appear pinned at the board blocked by a scissor gate near the bedroom. The board can only be inspected from up close at the beginning of Dollhouse as the player spawns at one of the bedrooms inside the scissor gate.

## Locations

Show/Hide Locations (SPOILER)

Induction: Found in last room across the hole you fall into, on the backside of the sky painting.

Optical: Found in the outer room encompassing the looping red room (where an easter egg is also found). After going over the red/inner rooms walls using an exit sign, a blueprint is plastered on the backside of the red/inner rooms walls.

Optical: Found in the room above the moon room. Using the object/s on the moon (the can, cheese, building block and/or doorway), the player can reach the opening in the skylight. The blueprint is on the floor, on the opposite end of the room.

Cubism: Found in the room with sliding dice and vents. Blueprint lies on the on top of the left, sliding vent. The easiest way it can be reached is by standing on the dice nearest to the vent while raising it.

Cubism: Found in the room following the fall from the green shaft, in which the player emerges from within a dice. In the previous room, take a piece of the dice that explodes into smaller cubes and continue holding it while falling down the shaft. Use the piece as a step to get onto the ledge. The blueprint lies on the floor, beside the hallways dead-end.

Blackout: Found in the hidden room next to the generator room. Walk along the leftmost wooden beam beside the generator and land atop the left shelf of boxes. Slightly to the left, at the back of the room, the blueprint lies on the floor.

Dollhouse: Found in the room inside the window. To the left of the door to the next room, on the pile of boxes, lies the blueprint.

Dollhouse: Found in the latter half of the locker room. To reach it, take the inflatable castle from the next room and use it as a step to reach the closest ledge (the ledge adjoining the vertical duplicate of the locker room). The blueprint lies on the right.

Dollhouse: Found in the furniture-filled room, following the empty, key-hole room. Using the two doorways/portals, adjust your size to be relatively in proportion to the furniture room. The blueprint lies on top of the punch clock, near the white door.

Labyrinth: Found in the pool room that resembles a short staircase. The blueprint is on top of the orange scaffolding, to the rooms right. It can be reached using the two dice as steps.

Labyrinth: Found in the orange room that is below the shaft. After falling, go down the hallway that is opposite the rooms exit. The blueprint lies on the floor, at the hallways dead-end.

Labyrinth: Found in the room with the illusion of infinite lampposts. Investigate the walls until the bedroom appears in the rooms center. Walk along one of the wooden beams that hold up the bedroom onto the roof. The blueprint lies there.

Whitespace: Found in the area with the disjointed work office. Walk along one of the wooden beams that hold up the office, using an electric box as a step, to get onto the roof. The blueprint lies there.

Whitespace: Found in the hallway with a reflective, black path and four black windows along its sides. Circle behind the door you entered from. The blueprint is on the floor, near the doors panel.

Whitespace: Found in the area full of snow-like structures (some in the shape of giant chess pieces) and large water dispensers. To the right of the door you entered, climb over the nearest white mound. The blueprint lies behind it.

## Secret Rooms

Show/Hide Secret Rooms (SPOILER)

Suite C and E become enterable at the beginning of Dollhouse after all 15 blueprints are collected.

### Suite C

The structure of Suite C is similar to the usual "spawnpoint" bedroom though it possesses the avocado wallpaper, framed pictures of avocados instead of clouds and a Pierce radio on the bedside table. Additionally, an avocado lies on the bed and another on the floor. The avocado on the bed will automatically split into halves upon being interacted with.

> In addition to the occasional puzzle generated by your mind, you may also repeatedly see images of things you obsessively dislike... Such as avocados.
>
> Dr. Glenn Pierce

### Suite E

Suite E is more atypical - the room appears very similar to the maintenance rooms (pale blue walls of brick, concrete floor, exposed pipes, overhead lights and a high ceiling). It has the same major characteristics of the suites (bed, bedside tables and framed pictures) but they also differ. The bed sheet is plain blue-green instead of a patterned yellow and the picture frames are made of a plain black material instead of wood. The pictures show orange sunsets rising over a dark landscape. On a bedside table there is another Pierce radio.

> I'd like to discuss the assumption that secret or out-of-the-way locations ought to contain valuable knowledge... They usually don't.
>
> Dr. Glenn Pierce

## Trivia

* This collectible cannot be found in two levels, which is Clone and Retrospect. Constellation Room also has a similar trait.
* Coincidentally, there are the same number of Blueprints as there are Chess Pieces in the game.