Monk

*From a young age, Wensho showed incredible patience, confidence, and focus, even in the most mundane tasks. He somehow seemed to almost have knowledge of the future for himself and others, often referring to 'the path'.*

*After several years devoted to meditation and self reflection, Wensho joined the monks of the Shaolin Temple and began to study martial arts. He masted many forms in unprecedented time, making him an instant target for the Cult.*

## Acquisition

Wensho is available as a starting character prior to beginning Act 1.

## Skills

### Skill Analysis

Wensho's abilities classify him along the lines of a utility/support Damage Dealer (DD). His kit, on its own, has okay damage output in the forms of Burning Fist and Frozen Kick; however, in order to make use of these abilities in their fullest, he will want allies that are able to deal elemental damage. In addition to his damage increasing debuffs, Wensho has Chakra to aid in healing. He also has Zen Trance and Stoneskin in order to make him more bulky in comparison to other DDs, like Fire Mage. To summarize, Wensho's kit is good because because it augments his allies, while he himself is not a piece of paper.

Zen Trance is the enabling skill of Wensho's whole kit. It provides him access to a valuable damage increase, durability, and access to his Four Pillars. Given that it is a Stance, it does not consume his Action for the turn. Wensho can follow up with any of his other Actions; but, depending on the circumstance, it may be wise to use either Stoneskin (for increased durability against high damage), or Frozen Kick (to augment Burning Fist's damage next turn). The only downside to Zen Trance is that his Speed is decreased by 35%, but fortunately, there are ways around this explained in Relic Strategy.

Wensho's single-target optimization is open to debate. In a team composition where your main DDs deal Fire, Ice, or Lightning damage, you'll want to apply Frozen Kick's debuffs first. If You're using Wensho as your primary DD, opening with Burning Fist, I think, is more personal damage. Wensho's damaging abilities are a small juggling act of making sure your debuffs and DoT are up at all times. Flurry is interesting because each individual hit can crit; so, assuming every hit crits, it deals a total of 3x Power Physical damage; however, if the single hit of Frozen Kick crits, it's either doing 2.4x Power or 4.2x Power. That being said, depending on how the skills work, Flurry will be a better filler skill than Frozen Kick based on Wensho's crit chance. If Frozen Kick's scaling isn't split, you just spam Frozen Kick unless Burning Fist's DoT is about to fall off.

Wensho's AoE is pretty straight forward. Assuming Frozen Kick doesn't split its scaling, Whirlwind does more damage against 5 or more targets. If Frozen Kick's damage is split, it's more efficient against 3 or more targets.

Chakra is a last resort healing spell. It increases his turn delay by a large margin, and he already has reduced Speed. You are better off using the Rewind Time Break Tech, or healing items, instead of using Chakra. Additionally, Chakra doesn't heal Wensho himself.

Let's talk about Meditate and Counter. Meditate, on paper, seems like a great skill, It increases his damage by 25% and gives him a Bonus Action on his next skill; however the counterattack of Counter counts as a skill for the sake of Meditate. Therefore, the counterattack gains the increased damage and Wensho loses his Bonus Action. Unfortunately, this means that using Meditate is very risky unless all enemies that deal melee damage are Taunted onto someone else.

Acrobatics and Inner Peace are pretty straightforward: They increase his sustain and survivability.

## Relic Strategy

Wensho suffers from reduced Speed while under the effects of Zen Trance; but fortunately, due to the unique properties of his Four Pillars, it's possible to circumvent this:

* Zane's Passion (Fire Mage) and Swiftness Totem give percent chances (20%/15%) to give free turns whenever a Spell or Attack, respectively, skill is used. Wensho's Four Pillar skills are both Spells *and* Attacks, so his Free Turn chances are rolling twice per Action.
* Agent's Watch, a Relic from the Secret Service class, reduces turn delay by 10% when Attack skills are used. All of Wensho's damaging skills are Attacks, including Counter. While Counter may be shooting us in the foot with regards to Meditate, Agent's Watch may make up for this in-part.
* Odrak's Claymore is a Relic from the Barbarian class. It increases Physical damage dealt by 25%. Using this Relic to augment Flurry's damage may prove useful in making Flurry deal more damage than Frozen Kick, on average.
* Iana's Bow, from the Ranger class, increases Technique by +15 per hit with an Attack; making it synergize well with Flurry.
* Burning Ember, Frozen Fist, and Ionizer are a trio of Relics used to deal bonus Fire, Ice, and Plasma damage whenever you deal Physical damage, thus also synergizing with Flurry.

## Team Strategy

Wensho is a bulky, all-rounder unit. Good at a lot roles, but needs friends to get the job done. He cannot tank on his own due to having no Taunt abilities, no Bulwark, no Protect, and no ally damage mitigation. He deals damage, but Flurry can be exploited with a class like Fire Mage, who applies Melt Armor for massive bursts of damage. He can heal, but is unable to heal himself, and his turn delay is increased a lot, on top of having decreased Speed. Overall, Wensho can slot into a variety of compositions if you just need someone reliable on the frontline that can also hit fairly hard.

## Quests

### Peaceful Spirit

"Win 2 battles in which Wensho deals no damage with any ATK skill other than his Counter skill." Reward: +2 Skill Points, Wensho's Gift Relic gains infinite copies.

### Teaching the Path

"Win battles with Wensho in the party, along with 13 other unique allies in total." Reward: +2 Skill Points, Shaolin Robe Relic gains infinite copies.

### One with Nature

"Deal 1000 total Fire damage, 1000 total Ice damage, and 1000 total Lightning damage with Wensho in winning battles." Reward: +2 Skill Points.