recursal/Fanatic-Fandom huggingface dataset:
George

### Relatives

The Man with the Yellow Hat (Guardian), Mother Pamplemoose (Mother), Jinny (Sister), James (Brother), Johnny (Brother), Arthur (Brother), David (Brother), Punch (Brother), Judy (Sister)

## Physical description

### Gender

Male

*This article is about the monkey. For other uses, see Curious George (Disambiguation)*

*"[Curious George] was very happy. But he had one fault. **He was too curious**."*

***George*** is a monkey. He is the main character in the books by H. A. Rey and Margret Rey, the other books, the movies, the video game, both TV shows, and more.

## History

George was created by H. A. and Margret Rey. He first appeared in the book Cecily G. and the Nine Monkeys in 1939. He then starred in a series of books beginning with Curious George in 1941. The series lasted until 1966. Then, beginning in 1980, he had his own TV series. Since then, numerous books, movies, a series of films, a video game, another TV series, and more have been made.
Training Jutsu

*(For a list of Limited Jutsu, Hiden and more look here)*

**Jutsu may only be trained during 4 sessions a week, during at least one of the posts in each of these sessions the Jutsu in question has to be used/studied or otherwise incorporated by your character.**

**After having trained half of the required training sessions you may use a Jutsu in combat albeit a clearly weakened version of said Jutsu.** **Trying to use before that halfway point will result in failure.**

**Certain Jutsu will be limited based on the area you start in. Furthermore, there are also Jutsu that can only be taught by or accessed through specific NPC's/RPC's or found in specific scrolls. (See to a Mod if ever in doubt. Usually, you'll be made aware of a Jutsu not being immediately available after making an inquiry.)**

Training an E-Rank Jutsu requires 1 training session

Training an D-Rank Jutsu requires 1 training session

Training an C-Rank Jutsu requires 2 training sessions

Training an B-Rank Jutsu requires 3 training sessions

Training an A-Rank Jutsu requires 4 training sessions

Training an S-Rank Jutsu requires 5 training sessions

### **Learning Jutsu:**

Your Masteries will tell you whether you are eligible to start learning a jutsu.

*5 points in a mastery allows you to learn corresponding E rank Jutsu*

*10 points in a mastery allows you to learn corresponding D rank Jutsu*

*20 points in a mastery allows you to learn corresponding C rank Jutsu*

*30 points in a mastery allows you to learn corresponding B rank Jutsu*

*40 points in a mastery allows you to learn corresponding A rank Jutsu*

*50 points in a mastery allows you to learn corresponding S rank Jutsu*

*(Nintaijutsu requires an equal amount of points in both Ninjutsu and Taijutsu. The same goes for some other specific Jutsu such as Wind Release: Sand Cloud Whirlwind)*

### **Using Jutsu:**

Your Control and Fortitude Stats will tell you whether or not you can use a jutsu.

*5 stat points in Control or Fortitude will allow you to use chakra based (control) or physical based (fortitude) E rank and D rank Jutsu*

*10 stat points in Control or Fortitude will allow you to use chakra based (control) or physical based (fortitude) C rank Jutsu*

*20 stat points in Control or Fortitude will allow you to use chakra based (control) or physical based (fortitude) B rank Jutsu*

*30 stat points in Control or Fortitude will allow you to use chakra based (control) or physical based (fortitude) A rank Jutsu*

*40 stat points in Control or Fortitude will allow you to use chakra based (control) or physical based (fortitude) S rank Jutsu*
City

The ***City*** is a city.

It is home to The Man with the Yellow Hat and George, although it isn't their only residence. It is also home to Carol, Betsy, Steve, Professor Wiseman, The Doorman, Hundley, etc. It is also the location of the Zoo and the Fire Station.

## History

The city first appeared in the book Curious George (1941), although it was first mentioned in Cecily G. and the 9 Monkeys (see Zoo). It has appeared several times since.
Cook

### Last or Most Recent Appearance

(Possibly) Curious George 1980's TV show (Episode: Curious George Goes to a Restaurant)

The ***Cook*** is a cook. He works at a restaurant in the City.

## History

The Cook first appeared in the book Curious George Takes a Job. He may have also appeared in the 1980's TV series episode "Curious George Goes to the Restaurant".
Takeda

***DANGER! DANGER!*** This page may contain a lot of **spoilers.**
It's recommended you play Team Salvato's *Doki Doki Literature Club (Plus)!* and read/play *Re:Literature Club! The Doki Doki Virus* first before you read the article.

## Personal information

### Aliases

タケダ
Head Chef

## Physical description

### Eye color

Unknown

**Takeda** (タケダ) is the Club President and Head Chef of the Cooking Club. He is a French-Japanese senior student at Doki Doki High School.

## Appearance

***/ WARNING: SPOILERS /***
While his datanoid replica in the Literature Club's hub world doesn't have character sprites during the cultural festival, his real self later appears in chapter 8 with character sprites and he wears a white chef's hat and coat. Takeda is an obese chef who is known to have a smile most of the time (unless if he's mad) and he is also known to always have his eyes closed.

## History

The newest literature club member Erika mentioned to the Literature Club that she used to be part of the Cooking Club before joining the Belief Club. However, after Erika caused trouble in the Cooking Club a few times, Takeda and his Sous Chef Vice President Mia were not pleased with Erika ruining their kitchen without their permission and banned Erika from the club after Erika's second big accident.

During the cultural festival in *Re:Literature Club! The Doki Doki Virus*, a Datanoid Replica version of him turned a classroom into a miniature French restaurant called *Le Café du Club de Cuisine*, which is French for "Cooking Club's Café".

At some point during chapter 8, after Kosei—disguised as an "infected" Cyber Security Ranger—freed several club presidents from Kai's Belief Club database by attaching a vaccine emitter on a rampaging Infected Sayori, Takeda was one of the infected club presidents that were freed from the Belief Club's sealed archives and cured by the vaccine emitter.

Head Chef Takeda later joined the the player team's allies alongside Kenta, Ryo, and Yumi as an auto-battling ally. He felt sorry for the amount of pain the Belief Club gave to Erika.

In the Nexus (real life dimension) at the end of *Re:Literature Club! The Doki Doki Virus*, Takeda stops by the Literature Club to apologize to Erika.

***/ END OF SPOILERS /***

## Battle information

### Level(s)

**ReLC!TDDV**• Starter: Lv. 20
• Maximum: Lv. 20

### Game(s) featured

* *Re:Literature Club! The Doki Doki Virus*

**Head Chef** (料理長 *Ryōrichō*) is Takeda's class in *Re:Literature Club! The Doki Doki Virus* as an auto-battling ally. This mixed battle/support class uses a variety of elements including Metal, Fire, and Water, themed after cooking utilities and food.

Special Abilities

***/ END OF SPOILERS /***

## See also

* Mia, Vice President and Sous Chef of the Cooking Club

## Trivia

* Takeda being a character who mostly has his eyes closed are based on a trope where some characters would have their eyes closed most/all of the time, such as Brock from *Pokémon*.
Anzu

***DANGER! DANGER!*** This page may contain a lot of **spoilers.**
It's recommended you play Team Salvato's *Doki Doki Literature Club (Plus)!* and read/play *Re:Literature Club! The Doki Doki Virus* first before you read the article.

***REMINDER***: All information posted here are **non-canon** to *Doki Doki Literature Club (Plus)!* and are only information for the *Re:Literature Club! The Doki Doki Virus* fan project and/or its related fan projects.

## Personal information

### Relationship(s)

* Natsuki (daughter)
* Manjiro (husband)
* Manjiro's father (father-in-law)
* Manjiro's mother (mother-in-law)

## Physical description

### Eye color

Magenta

**Anzu** (アンズ) is the deceased mother of Natsuki and the wife of Manjiro in *Re:Literature Club! The Doki Doki Virus*. While she wasn't alive prior to the game, a portrait of her and the rest of the family can be found.

## Appearance

When the Literature Club's main character saw a portrait of Natsuki's family when Natsuki was a little child, Anzu appeared to have short, pink curly hair. Other facial features that are not mentioned about Anzu is that she also has a mole on her left cheek.

## History

***/ WARNING: SPOILERS /***
Anzu was a kind mother and husband but she was also described to be a drug addict. She saved her husband-to-be Manjiro from all of the abuse he suffered from his father. Anzu was her husband's hero. However, at some point, Anzu lost her life against in a neighborhood raid when bandits invaded their house and killed her. Manjiro was not home at the time and Natsuki was hiding in her tree fort at the time. Her husband became depressed and he blames Natsuki for not saving his mother.

***/ END OF SPOILERS /***
List of Curious George (1980 TV Series) episodes

This is a list of episodes from the 1980 TV show Curious George.

* Curious George Walks the Pets
* Curious George Gets a Pizza
* Curious George Plays Basketball
* Curious George And the Little Dog
* Curious George Goes to and Art Show
* Curious George At the Ballet
* Curious George Goes Sledding
* Curious George Goes to the Aquarium
* Curious George Rides a Pony
* Curious George Goes to the Supermarket
* Curious George Goes to a Ranch
* Curious George Goes to the Library
* Curious George Rings the Bell
* Curious George Visits a Barber
* Curious George At the Pet Shop
* Curious George Paints a Billboard
* Curious George At the Bakery
* Curious George And the New Neighbors
* Curious George And the Mini-Marathon
* Curious George And the Runaway Elephant
* Curious George Goes to the Amusement Park
* Curious George At the Airport
* Curious George Goes to a Restaurant
* Curious George Goes to an Ice Cream Shop
* Curious George Goes Fishing
* Curious George Goes to the Zoo
* Curious George Goes Skiing
* Curious George And the Costume Party
* Curious George Goes to a Bowling Alley
* Curious George Goes to a Gas Station
* Curious George At the Drive-In Movie
* Curious George At the Parade
* Curious George At the Photographer's Studio
* Curious George Plays Baseball
* Curious George Goes to a Department Store
* Curious George At the Fire Station
* Curious George At the Farm
* Curious George At the Beach
* Curious George Visits a Police Station
* Curious George At the Laundromat
* Curious George Delivers the Papers
The Man with the Yellow Hat

## The Man with the Yellow Hat (Ted Shackleford)

**Ted Shackleford**, known as **The Man with the Yellow Hat**, is the guardian of George. He is named for his infamous yellow straw hat he wears.

## History

His first appearance was in the book Curious George (1941). He has also appeared in all of the books, both TV series, all 4 movies, the video game, and more.

He had a brief stint as a film script writer in Curious George Takes a Job.
Sebastian Krauss

## Background

Sebastian, at a young age, was entered into clerichood by his parents looking for favor. Trained to follow and worship the Sunlord, he was taught to be a strong, courteous young man.

As he grew up, he found himself more and more enamored with the old tales of pirates and swordsmen before the cataclysm. Sebastian would spend nights in his lone room practicing swinging sticks he would smuggle in from the yard.

An older man met the young boy as he reached his 13th year, helping him sneak away from his lessons to learn the way of the blade. His small nimble form was built more for dexterous acts and weaponry, the older man showing him his way around a dagger.

Over the years, the boy would grow in his skill and talents as his study of the Sun Lord slacked off. Finally caught by his head cleric with the old man, Sebastian was severely punished and locked away, the old man disappearing.

On his 21st birthday, after 3 years of being in solitude with nothing but the study of the Sun Lord, the old man reappeared, releasing him from his study/prison. Making his escape, the old man informed him to run and never look back. On his own now, Sebastian looks to find his place in this desolate world, stripped of the relative safety of his past life.

## Appearance

A quiet young man with striking white hair. His leather armor dyed darker and still fairly new. Four daggers lay sheathed upon his thigh and chest, his backpack disorganized and bulging.

## Mannerisms

Quiet and prone to stuttering when pressed by others, he tends to shy away from any physical contact, whether friendly or not.
Stalking Prey Technique

The user shoots an amplified shot through both barrels, chasing the opponent as long as the opponent remains in sight.

## Strengths and Weaknesses

Pros:

-Tracing projectiles

-Amplified shots.

Cons:

-Requires the target to remain in sight

-Requires two rounds to be present in the cylinder, both of which are used upon firing.

-Requires additional effort (Drawing the gun, Aiming/Shooting) after performing handseals.

## Approved by:

Dakotti (talk) 14:21, December 12, 2018 (UTC)
The Sunlord

The Sunlord is the deity of light and war, embodying the ideals of sun, justice, honor, and vigilance. His followers see him as a symbol of strength and righteousness, a powerful and just god who is salvation for his followers and retribution for his enemies.

The Sunlord is known for his unwavering dedication to justice and his fierce defense of the innocent. His holy aspects are Justice, Zeal and Vigilance, qualities that his followers strive to embody in their own lives. They believe that by fighting against evil and upholding the principles of law and order, they are doing the Sunlord's work and ensuring that his light will always shine on the world.

Those who seek the Sunlord's favor must prove themselves worthy by upholding his ideals and fighting against evil wherever it may be found. His followers form a highly structured religious order known as the Order of the White Light, which trains its members to be fierce warriors and devout servants of the Sunlord. They are known for their unyielding commitment to justice and their willingness to do whatever it takes to defend the innocent and uphold the law.
The Gnomes

After the Cataclysm destroyed most of their lands and their once progressive and lucrative union, the Congnomerate, most gnomes scattered to the last remaining city of Gemstowne.

Through brilliant genius in both technology and magic alike, the gnomes have rebuilt the city into a splendorous example of defiance against the catastrophe that happened and the harsh conditions of the Badlands.

## Gemstowne

Rebuilt again into a city of marvel and technological and magical advancement.
Ormsvafnir

Ormsvafnir is the capital of the Jagged Fur Clan

   Ormsvafnir was founded by Asbjorn Shieldbreaker, first of his name. Asbjorn, originally from the ancient Dragonsbane clan, settled in Ormsvafnir after defeating the great green dragon, Eitrdreki and leading his people safely north. The city was named Ormsvafnir or "Serpent Slayer" after the clan's savior.
The Everwarden

Everwarden

The Everwarden is the deity of nature and life. Her followers believe that in order to achieve balance, one must respect the circle of life and the importance of repose. They believe that all living things are interconnected, and that the preservation of the natural world is vital for the continuation of life.

The holy order devoted to The Everwarden is known as the Verdant Cycle, a group of nature-based spiritualists who seek to protect the forests and their inhabitants from harm. They are often found wandering the forests, tending to the plants and creatures, and working to maintain the delicate balance of life that The Everwarden has instilled in the natural world. The Verdant Cycle welcomes all who share their reverence for nature, and seek to live in accordance with its laws.
The Waywind

Waywind

The Waywind is the deity of trickery and tempest, associated with freedom, fortune, community, and adventure. Sailors, merchants, and travelers alike look to the Waywind for guidance on their journeys, hoping to catch favorable winds and experience good fortune.

Like the everchanging wind, the Waywind can be unpredictable and mischievous. Those who seek their favor must be quick-witted and resourceful, able to navigate the challenges of the world with cunning and skill. But for those who embrace the spirit of adventure and independence, the Waywind offers guidance, good fortune, and a lifetime of exhilarating experiences.

Those who seek the Waywind's favor are known as the Fellowship of Travelers, a loose community of free-spirited individuals who share a love of adventure and a desire for good fortune. They can often be found in taverns and inns, sharing stories of their travels and welcoming all who share their spirit of camaraderie and independence. Their devotion to the Waywind is rooted in their desire to live life on their own terms, embracing the freedom to explore the world and the fellowship of others who share their sense of wanderlust.
Ashgate

The city once the most southern outpost of the Human Kingdom, seat of House Morrowan, has been abandoned when the Cataclysm hit.

About 90 years later the men and women of the Goldhawk Company reclaimed it from cultists of a dark god to make it their outpost in the attempt to reclaim the badlands and make a path to the Crystal Scar, an area struck hard by the Cataclysm that yields the powerful and mysterious Arcanium.
The Veilwalker

Veilwalker

The Veilwalker is the deity of knowledge and arcana, revered by scholars and adventurers alike. The knowledge in the world is there to be explored and shared, and her followers seek her wisdom and enlightenment in all aspects of their lives.

The Veilwalker is known as a guardian of knowledge and a seeker of hidden truths. Her holy aspects are diligence and exploration, qualities that her followers strive to embody in their quest for knowledge. They believe that by sharing their knowledge with others and exploring the mysteries of the world, they are doing the Veilwalker's work and unlocking the secrets of the universe.

Those who seek the Veilwalker's favor must prove themselves worthy by dedicating themselves to the pursuit of knowledge and enlightenment. Her followers form a highly structured religious order known as the Archive Arcanum, which maintains vast libraries and archives of knowledge to preserve and share with others. They are known for their commitment to diligence and exploration, and their willingness to go to great lengths to uncover the mysteries of the world.
Natya

## Background

From the lands of Dunkelwald, Natya learned that the only things more frightening than what lurked in the forests, were those who ruled the cities. Growing up she learned that fear can only be overcome with power. Power is the only path to glory. Power must be obtained at any cost, for the sake of survival

## Appearance

Tall, scarred from battle, with a look that can drop a boar..

## Mannerisms

Brash, arrogant, and easily riled. Eager to teach others what she already knows of her own greatness, with force if necessary

## Natya's First Death

Natya's first venture out in the Badlands was fraught with peril, most of which came from her own allies, having been set on fire while camping, then blown up by one of Kulilk's spells during a battle against a wight, all in the same day. Natya and the wight slew each other in battle. Her team buried her in the desert only to find her rise the next day during an orc ambush, having gained powers of fire and undeath.

## Natya's Second Death

Once again, Natya fell thanks to the combined powers of undead creatures and Kulilk's "friendly fire." She was last seen being reanimated by a mysterious armored figure. Her whereabouts and motives are currently unknown
Timeline

Most records are lost about the beginning of the world.

The most reasonable theory says the nine gods created the world and it's people. They also created the great dragons and the world was prosperous until the dragons turned on the gods. A brutal war ensued, resulting in countless death and destruction and the dragons being banished and the gods withdrawing from the world.

The races split and fought each other for power and dominance until eventually a demon invasion almost led to the demise of all weren't it for an alliance of all races and seven heroes who sacrificed themselves to defeat the demons.

The world entered another era of prosperity, aside from the usual wars between factions, until about a thousand years later, for unconfirmed reasons, the elven isles of Rynneas exploded in a massive arcane blast that sundered the world.

Now it is the dawn of the fourth Age. The cataclysm and destroyed most of everyone, but the people are rebuilding.

## [4th Age] The Age of Ruin

89 Retaking of Ashgate by the Goldhawk Company
Introduction

You arrive at the outskirts of Ashgate.

The once great city has been fallen to ruins after the Cataclysm, almost 100 years ago. The great tragedy, originating from the elven isles, that killed most of the people in the world and left those who survived in a world turned into chaos.

Yet the Black Keep of Ashgate still stands tall. Mostly.

A white banner with a golden bird displaying from its one remaining tower. The banner of the Goldhawk Company. Opportunists who seek the riches of these Badlands.
Brave and daring? Or reckless and foolish?

Regardless. You decided to make your way to Ashgate to join the Goldhawk Company.
Even signing a contract, pledging to assist in the rebuilding of Ashgate and its holdings.
For Glory and Fortune awaits.

*Yet so does Death and Ruin.*
The Titan

The Titan is the deity of war and life, embodying the stoic ideals of protection, earth, and law. His followers are often drawn from the ranks of lawful professions, stout guardians, and many of the dwarves.

As a deity of war and life, the Titan is a powerful force for protection and stability. His followers look to him for guidance in times of conflict and upheaval, and they draw strength from his unyielding determination and steadfastness.

The holy order devoted to the Titan is known as the Pathforgers, a monastic group dedicated to protecting the Hailvir Mountains,those who travel through them, and the communities that call them home. They are skilled warriors and expert guides, possessing an intimate knowledge of the region and its dangers. Through their devotion to the Titan, they embody the ideals of protection and steadfastness, and they stand as a bulwark against the forces of chaos and destruction.
The Duran Empire

***DANGER! DANGER!*** This page may contain a lot of **spoilers.**
It's recommended you play Team Salvato's *Doki Doki Literature Club (Plus)!* and read/play *Re:Literature Club! The Doki Doki Virus* and *The Drama Club's Doki Doki CyberForce RPG* first before you read the article.

**The Duran Empire** (デュラン帝国 *Dyuran Teikoku*) is the main evil cyberterrorist organization from *The Drama Club's Doki Doki CyberForce RPG* created by Cyberlord Duran, who was previously the "Phantom Killer" from *The Mystery in the Drama Club*. In the Drama Club's Hub World, they planned to take over the world using the power of digital technology. They are wanted by the CyberForce Network Security.

## List of members

* D-Grunts (robotic foot soldiers)
* Dr. Mu (scientist/researcher)
* Feralimon (beast master)
* Pandora-D (cyber-sorceress)

* Yorushi (leader of the CyberBlack Assassins)

* King D-Templar (leader of the CyberWhite Knights)

## Neo-Duran Empire

The **Neo-Duran Empire** (ネオデュラン帝国 *Neo-Dyuran Teikoku*) is a small heroic team that Cyberlord Duran created during *Re:Literature Club! The Doki Doki Virus* to assist the Literature Club members and Drama Club members and combat against Kai's Doki Doki Virus army.

This small squad consisted of himself as well as the two presidents of the Literature Club: Monika as Cyberlady Monika and Sayori as Cyberlady Sayori. The Cyberladies battle using DigiScripts, which are digitally written words that provide a function in battle depending on the English name of the word to go along with the theme of the Literature Club.

* Cyberlord Duran's power is nerfed in the Neo-Duran Empire and his ability to summon D-Grunts was carried over to Cyberlady Monika.
* Cyberlady General Monika can summon two D-Grunts at the start of battle and she can use offensive DigiScripts to attack or immobilize enemies. Her main weapon is the D-Whip.
* Cyberlady Enchantress Sayori assists the entire team with supportive DigiScripts, protecting, enhancing, or healing allies. Her main weapon is D-Scepter but she is not great in combat.
Race: Humans

# The Human Factions

Ability Score Increase: Two different ability scores of your choice increase by 1.

Skills: You gain proficiency in one skill of your choice.

Feat: Pick one of the following options:

## THE NORDMEN

Savage winters and treacherous mountains make for tough survivors. Banded together in clans with dwarfs, goliaths and other mountainfolk the men and women of the north make for tenacious survivors and fierce combatants.

The Jagged Fur Clan ===
(Naming conventions: Scandinavian)
Extra Feat: Tough

The White Talon Clan ===
(Naming conventions: Celtic)
Extra Feat: Animal Handler

The Black Fang Clan ===
(Naming conventions: Anglo-Saxon)
Extra Feat: Savage Attacker

## THE EMPIRE OF THE SECOND SUN

Naming conventions: German
Following the one true god, The Sunlord, people from the empire are proud and honorable. They hold on to ideals of traditions and monarchy against the tides of chaos that have swept the world.

### Member of the Empire Military Branch

Extra Feat: Weapon Master

Member of the [Circle of Dawn] Magic Academy ===
Extra Feat: Arcanist

Member of the [Order of the White Light] Clergy ===
Extra Feat: Human Determination

==

DUNKELWALD ==
Naming conventions: East-European

Living reclusive within the vast forest of Dunkelwald the people have flocked under three large houses, remnants of the human kingdoms of old. Rumors of them being vampires and witches pale compared to the horrors from the depths of the forest.

House Dunkan ===
Extra Feat: Silver-Tongued

House Valentin ===
Extra Feat: Magic Initiate

### House Lukyan

Extra Feat: Skulker

==

THE GREAT CITIES OF THE ZHARADASHIAN DESERT ==
Naming conventions: Arabic

Surviving in the unforgiving Zharadashian desert is no easy feat: Especially not after the Cataclysm with its arcane sandstorms, mutated desert beasts and fanatic nomad tribes.

But the people have adapted. Most notably in the three great free cities, lead by powerful and influential merchants.

### The Great City of Aleanbar

Extra Feat: Acrobat

The Great City of Mashearaj ===
Extra Feat: Spear Mastery

The Great City of Kiyamatal ===
Extra Feat: Alchemist
Pyra Firesong

## Background

Born to a lesser branch of her tribe, Pyra grew up poor in The Dragonlands. She was surprisingly strong and fast, even for a dragonborn, able to easily sneak up on the wealthier members of her clan. The stealthy urchin used guild and sleight of claw to earn her meals, but wasn’t above mugging if her ruses failed. The poor goldscale justified her theft by rationalizing that the other members of her clan should help those less fortunate. When a robbery attempt on a noble went wrong, Pyra found herself banished from The Dragonlands, the thief sent to the icy wastes and to told not return until she mastered the ice, a hopeless sentence for a firebreather. Never given a chance, she resolved to prove them wrong. The stubborn dragonborn lived out her sentence in lone isolation. She roamed the icy wastes for years, the rage within her boiling over at the perceived unfairness of the world. Pyra lived in the icy wastes until the day that an ice spirit visited the vengeful barbarian. It appreciated the self imposed suffering of the dragonborn and granted her its power. Although it could not numb the anger in her heart, it did allow her to dull the pain of everyone around her, the dragonborn sharing her resolve with everyone willing to listen to her stories. Upon communing with the spirit, she considered her debt paid and left for lands unknown. By the time she had left, the dragonborn had resolved to move on with her life, drifting away from her homelands.

## Appearance

Pyra is a tall and powerful female dragonborn, 6’3" in height. Her golden scales shine through a constant layer of icy precipitation that seems to follow the fiery dragon around at all times. Her emerald eyes constantly scan the world, looking for those she feel stole their wealth from those around her. She wears heavy winter clothing and an orcish pauldron as her only source of protection. The proud warrior carries a wicked greataxe that thirsts for battle and isn't afraid to drink from her vibrant life force.

## Mannerisms

Pyra has an impressively long tail that squirms wildly in tune with her emotions. She is often seen trying to control it, especially when sitting down. The dragonborn has an over inflated sense of self-worth and loves to play jokes that are often in poor taste. She loves to show off her strength, even at the expense of other nearby allies in her party.
New Brightstar Gangs

While still going after their most shady business, the five big gangs of New Brightstar that emerged victorious out of the Brass Riots keep order in their various districts.

#### The Outer Ring

Gang-Name: Black Bulls

Leader: Bull (Orc)

Taking a hold of the largest part of the city, the Black Bulls maintain a firm grip on the ‘entertainment business’ of New Brightstar, through a vast network of smaller gangs. Including gambling joints, fighting arenas and pleasure houses.

#### The Docks

Gang-Name: Dreadnought Dockers

Leader: Devilhook Bobson (Human)

Controlling the trade going in and out of New Brightstar through the river, the Dreadnought Dockers are known for their brutish business tactics.

#### The Star

Gang-Name: Warlocs

Leader: Lady Kalistra (Elf)

After taking down the great demon in the aftermath of the Cataclysm the Warlocs have accrued power and reputation to have established themselves as the puppeteers to pull the strings in the dark.

Rumors tell of a dark pact with an ancient entity, older than the city itself, that fuels their magic. These days no magical item or scroll of spells passes a hand in New Brighstar without their knowledge.

#### The Factories

Gang-Name: Blunderbuss Brutes

Leader: Zachariah Valentine (Human)

Through superior technology, based on ancient arcane crystals that power the Forges and its many factories, and arrangements with new Brightstar's leading weapon production and research companies, the Blunderbuss Brute's power grid as well as their influence stretches all throughout the city.

#### The Gutters

Gang-Name: Gutter Rats

Leader: Skrohc (Ratfolk)

Secluded into the ‘Undercity’, a sprawling networks of tunnels and sewers, the Gutter Rats control the underworld of New Brightstar. Black markets and sinister laboratories. Hidden temples and ancient dungeons. A refuge for the outcasts. A playground for the damned.
Barlow Goldheart

### **Barkeeper and owner of the Golden Tankard.**

Barlow is a stout dwarf of average height ( for a dwarf) of 4'3 *and a bit on the heavier side. He is in his late two-hundred-fifties and balding. Most of his face is covered in his glorious dark blonde beard. Braided into three braids, each adorned with a golden ring, depicting a keg, a turtle and an axe, respectively. He has a little little limp due to his wooden leg, starting from a little bit under his right knee, but he is still rather quick on his feet if he has to.*

Barlow is a very merry dwarf. His deep basso laugh can usually be heard even when just passing by the inn. His eyes shine with laughter and he always has a joke or witty remark for his patrons. He has a policy of feeding everyone that asks for food

.

He doesn't talk about where exactly he is from but he does love to share his war stories. His favorite is the one where he lost his leg. The story includes him, alone, against an overwhelming force of goblinoid horror creatures. The number varies from story to story.  Sometimes he fought two dozens at once, another time it was two hundred. Barlow still has his two giant war-axes hanging above his bar, as a trophy and as a warning for everyone who would dare to bring trouble into his inn.
Gark

## **Background**

Gark was once a warrior poet in the highlands named Mark. He was struck by lightning while killing the last orcish raider that burned down his home village, causing him to have a stroke. The brain damage caused by this made an association with himself and orcs, so from then on, he was Gark the Sword Magus, an orcish wizard. He was tattooed green with simple green pigments obtained from random plants and without any anesthetic by the drunk necromancer, Gilles Johnson. He became known in the area after he accidentally wandered into a nearby arena, killing all the monsters there due to thinking that he was assaulting an evil fortress only for it to be revealed that it, in fact, was simply an arena. It was there he heard of Ashgate. In the hopes of making friends to smite evil with, the fearsome Sword Magus cuts into the fray!

## **Appearance**

Tattooed green with Nordic features. His scalp is covered in fork shaped burns, no doubt from the lightning. His head sort of resembles a sickly potato, though when his red hair does grow, it looks wild and coarse. He normally keeps himself bald and wears a hood and fights in a wizard costume, dangling with hand-carved bone charms and sigils. On his left shoulder is a sigil branded into his arm. Despite appearances, he actually has a pleasant singing voice.

## **Mannerisms**

He's a very driven and upbeat person that likes to make others happy. A very strange man, but a loyal one who stands by his choices. He aspires to be a world renowned hero and lyricist. Well, he did anyways. Now he's a self-taught tactician determined to keep his friends safe. He likes to keep things lighthearted with pragmatism and unnecessarily crude jokes, laughing even in the face of death multiple times.
Genasi of Ashgate

The recent influx of genasi into Ashgate is the result of an arrival of a group of refugees escaping a collapsing pocket di

   mension.

They are what is left of what once was a genasi art colony. Shortly before the Catclysm, the elders of that colony divined that a disaster was coming, and hatched a plan: They would pull the entire settlement into a pocket dimension to wait out the disaster and avoid destruction. After the worse was past, they would return to help rebuild.

Things did not go entirely to plan. While they were able to create the pocket dimension and pull their people into it, they disasters precipitated by the Cataclysm went on longer than expected. What little information they were able to scry from Rosheha showed a world in turmoil. The Elders kept postponing the return for a safer time, and focused their efforts on solidifying the seals between the pocket dimension and Rosheha.

They did their work too well.

By the time they were convinced to initiate a return, they found they were unable to. Only the tenuous of tethers to the world could be maintained, and it grew thinner which each passing year.

For a time, the Elders believed that this was for the best. The world they’d left behind had become dangerous, and this strange artificial place seemed the best way to keep their people safe.

Genasi are creatures of the elements. A part of each person yearned for real sun, real weather, real sky. A real world, however troubled.

But they made do, and even flourished, after a fashion. What they lacked in materials, they made up for in rich culture. The decades passed, and they managed to find ways to be happy, in spite of always feeling a bit disconnected, a bit displaced.

Then, a new problem emerged. As the oldest of the Elders started to pass on, the pocket dimension began to destabilize. Whole sections would become unreal, and disappear. Sometimes there would be warning signs. Sometimes not, and the destabilization would take the inhabitants with it.

Their numbers dwindled. When only four elders were left, they formulate a desperate plan. Send one of their population along the tenuous link, and give them the information needed to set up anchors that would strengthen the connection between Rosheha and the pocket dimension enough to bring their people through.

They selected an earth genasi named Clay for this mission, determining that his easy-going, unflappable personality and robust constitution stood the best chance of surviving the transfer.

The mission was ultimately successful, but not without loss. For one thing, the Elders did not tell anyone that price to bring the genasi home would cost the Elders their lives.

Today, the refugee genasi make their home in Ashgate, doing their part to help heal a troubled world. While saddened by their recent losses, their overwhelming joy at feeling truly home is hard to explain to non-genasi. Watch a fire genasi take in a sunrise, or a water genasi dance in the rain, and you may begin to understand.
Clerical Orders

## Major Religious Orders

### Sunlord:    Order of the White Light

Mostly centered within the Empire of the Second Sun, the Order strives to eradicate darkness and evil. Its followers are pious and zealous and believe that the strength and stability of an ordered civilization will triumph against chaos.

### Veilwalker:    Archive Arcanum

The Archive Arcanum is build around the preservation and study of artifacts and knowledge to understand magic as a whole. Within their vast libraries they seek to tutor the coming generations to respect and interpret lessons from the past.

### Black Lady:    Black Rose Syndicate

The Black Rose Syndicate is an elusive brotherhood that operates in the shadow to maintain an equilibrium of power within the realms. Connected by a network of magical pathways, known as the Black Doors, their reach spans throughout courts, company headquarters and palaces across Rosheha.

### Scornweaver:    The Unseen Eye

Followers of the Scornweaver are only loosely organized, known to trade favors for favors. using casinos and gambling dens as fronts. Most favors seem inconsequential and unrelated and even most disciples are not aware of the eventual consequences.
Mobile Royale

This is a mobile conquest game. You play the game as a “lord”, and your primary goal is to grow your kingdom. For this purpose, you will construct buildings, make battles, attack other kingdoms, and train troops and a dragon.

All this tasks requires Resources: wood, stone, food and gold. Some of them requires other items too. You can produce resources in your kingdom in the lumber mill, quarry, farm and manor. You can also attack and steal other castles, or harvest resource points around the world: Gold Mines, Forests, Meadows and Mountains. As your city production in limited, if you want to grow your kingdom, sooner or later you will have to become a great conquer too: you will have to fight in the world map for resources, either attacking other castles or attacking harvesting points.

In your kingdom you have many buildings to construct and upgrade: they can produce resources and crystals, train and heal troops, research tech, carry out trading activities etc. Every building can be upgraded to level 25, and level increases also increase the benefits you get from them.

All of the buildings are connected to each other, so to upgrade one you must first upgrade the buildings as defined under prerequisites. You cannot do multiple constructions at the same time – therefore you must wait, but you can use gems and a variety of speed ups buffs to speed them up. You can also request assistance from members if you join a guild, which will decrease your waiting time.

You’ll also have to do research in your kingdom: any research you’ve completed gives you a bonus for city management, resource production and battles.

You can trade between clans and demand items with an airship. Those items can be used on research, but also on guild facilities and diplomacy.

In Mobile Royale, you have to fight both computer-controlled enemies (Player versus environment, or PvE) and other players (player versus player, or PvP). The campaign missions in the battlefield and monster hunting consist of PVE battles. Completing them allows you to unlock some buildings and get various prizes. When monster hunting, you choose the monster, attack it, automatically complete the battle, and collect the rewards. In the map you can engage in battles against other players too, either attacking their kingdoms or occupied resources points. If you attack a kingdom that is stronger than you, you will only lose your troops. Therefore, it may be a good idea to scout before attacking. But pay attention: if there is a shield around the kingdom, it is protected from scout and attacks.

## Spotlight

Fight for your GuildDiscover VillagesImprove your BuildingsEvolve your HeroesCheck special offers and eventsLearn more
Skyborne University

Soaring high above the Arcane District 'The Star' are several airborne islands that are held up by sheer magic ( probably).

## The Magisterium

Skyborne University is lead by a council of powerful wizards, one for each school of magic and each are masters in their field.

### Conjuration Faculty

Master of Conjuration, Headmaster of the University : Vinzent, Human

### Divination Faculty

Master of Divination : Madama Kalaah, Human

### Illusion Faculty

Master of Illusion : Professor Flibswackle, Gnome

### Necromancy Faculty

Master of Necromancy : Saphielle Shalendra, Elf

### Transmutation Faculty

Master of Transmutation : Kasei, Shin'Kai
Rally Party

## 5$ Pack

* 1,200 Crystals + 2,800 Crystals
* Construction Boost 10% x1
* Harvest Boost 100% x1
* Travel Boost 50% x1
* Speed Up 60m x10
* Research Speed Up 60m x10
* Training Boost 60m x10
* 150k Food x30
* 50k Wood x30
* 40k Stone x30
* 15k Gold x15
* Rare Trade Chest x3
* 100 VIP Points x5
* [Uncommon] Gift Pack x1 *(available for all guild members)*

## 10$ Pack

* 2,500 Crystals + 5,500 Crystals
* Research Boost 10% x1
* Training Boost 10% x1
* Forging Speed Up 10% x1
* Trade Speed Gem x4
* Harvest Gem x4
* Speed up 60m x20
* Research Speed Up 60m x20
* Training Boost 60m x20
* 150k Food x60
* 50k Wood x60
* 40k Stone x60
* 15k Gold x30
* Rare Trade Chest x4
* 100 VIP Points x7
* [Rare] Gift Pack x1 *(available for all guild members)*

## 20$ Pack

* 5,400 Crystals + 6,600 Crystals
* Construction Boost 10% x2
* Research Boost 10% x2
* Training Boost 10% x2
* Hunt DMG Boost 25% x2
* Trade Speed Gem x24
* Harvest Gem x24
* Speed Up 3h x20
* Research Speed Up 3h x20
* Training Boost 3h x20
* 150k Food x150
* 50k Wood x125
* 40k Stone x125
* 15k Gold x80
* Rare Trade Chest x5
* 100 VIP Points x'0
* [Rare] Gift Pack x1 *(available for all guild members)*
Tech Master

## 5$ Pack

* 1,200 Crystals + 2,800 Crystals
* Research Trove x1
* Research Boost 10% x1
* Research Speed Up 8h x1
* Research Speed Up 3h x5
* Research Speed Up 60m x10
* Research Speed Up 15m x15
* 15k Gold x40
* 150k Food x20
* 40k Stone x20
* 50k Wood x20
* Epic Trade Chest x3
* 100 VIP Points x5
* [Uncommon] Gift Pack x1 *(available for all guild members)*

## 10$ Pack

* 2,500 Crystals + 5,500 Crystals
* Research Trove x2
* Research Boost 10% x1
* Research Speed Up 8h x2
* Research Speed Up 3h x10
* Research Speed Up 60m x20
* Research Speed Up 15m x30
* 15k Gold x80
* 150k Food x40
* 40k Stone x40
* 50k Wood x40
* Epic Trade Chest x4
* 100 VIP Points x7
* [Rare] Gift Pack x1 *(available for all guild members)*

## 20$ Pack

* 5,400 Crystals + 6,600 Crystals
* Research Trove x3
* Research Boost 10% x2
* Research Speed Up 8h x5
* Research Speed Up 3h x20
* Research Speed Up 60m x40
* Research Speed Up 15m x60
* 15k Gold x200
* 150k Food x100
* 40k Stone x100
* 50k Wood x100
* Epic Trade Chest x5
* 100 VIP Points x10
* [Rare] Gift Pack x1 *(available for all guild members)*

## 50$ Pack

* 14,200 Crystals + 9,800 Crystals
* Research Trove x4
* Research Boost 10% x3
* Research Speed Up 24h x1
* Research Speed Up 15h x3
* Research Speed Up 8h x15
* Research Speed Up 3h x50
* 200k Gold x40
* 2m Food x35
* 400k Stone x35
* 500k Wood x35
* Epic Trade Chest x10
* 100 VIP Points x15
* [Epic] Gift Pack x1 *(available for all guild members)*

## 100$ Pack

* 33,000 Crystals + 15,000 Crystals
* Research Trove x5
* Research Boost 10% x4
* Research Speed Up 3d x1
* Research Speed Up 24h x2
* Research Speed Up 15h x6
* Research Speed Up 8h x45
* 200k Gold x85
* 2m Food x75
* 400k Stone x75
* 500k Wood x75
* Epic Trade Chest x15
* 100 VIP Points x20
* [Legendary] Gift Pack x1 *(available for all guild members)*
Battle Hall

The Battle Hall lets you start or join assemblies. The Alliance Army leader's Battle Hall level determines the size of the Alliance Army. Soldiers in the Alliance Army take on the stats of the Alliance Army leader, not the stats of the player who owns the soldiers, so it's important to let your strongest member lead the assembly.

War Manuals can be obtained in chests from monsters, or gift packs. They can also be purchased in the gem shop. It is recommended that you only buy the 1,000 stacks until your Battle Hall is level 24 (it is more cost efficient this way), at which point you can buy the lower ones for the remainder.
Flames of War

## 5$ Pack

* 1,200 Crystals + 2,800 Crystals
* Army ATK Boost 20% x1
* Army Size Boost 50% x1
* Deadly Poison x1
* Travel Horn I x1
* Assault Scroll x3
* Training Boost 30m x10
* Speed Up 30m x10
* Heal Boost 15m x5
* Fast Travel II x1
* 150k Food x30
* 40k Stone x30
* 50k Wood x30
* 15k Gold x15
* Rare Trade Chest x3
* 100 VIP Points x5
* [Uncommon] Gift Pack x1 *(Available for all Guild Members)*

## 10$ Pack

* 2,500 Crystals + 5,500 Crystals
* Army ATK Boost 20% x1
* Ritual Knife x1
* Deadly Poison x1
* Army Size Boost 50% x1
* Arcane Sands 25% x1
* Travel Horn I x1
* Assault Scroll x4
* Training Boost 60m x10
* Speed Up 60m x10
* Heal Boost 15m x10
* Fast Travel I x3
* 150k Food x60
* 40k Stone x60
* 50k Wood x60
* 15k Gold x30
* Rare Trade Chest x4
* 100 VIP Points x7
* [Rare] Gift Pack x1 *(Available for all Guild Members)*

## 20$ Pack

* 5,400 Crystals + 6,600 Crystals
* Army ATK Boost 50% x2
* Ritual Knife x2
* Deadly Poison x1
* Army Size Boost 50% x2
* Arcane Sands 25% x2
* Travel Horn I x2
* Teleporter x3
* Training Boost 60m x25
* Speed Up 60m x25
* Heal Boost 15m x25
* Fast Travel I x5
* 150k Food x200
* 40k Stone x150
* 50k Wood x150
* 15k Gold x80
* Rare Trade Chest x5
* 100 VIP Points x10
* [Rare] Gift Pack x1 *(Available for all Guild Members)*

## 50$ Pack

* 14,200 Crystals + 9,800 Crystals
* Army ATK Boost 50% x3
* Army DEF Boost 50% x3
* Ritual Knife x3
* Deadly Poison x2
* Army Size Boost 50% x3
* Arcane Sands 25% x3
* Travel Horn I x2
* Teleporter x4
* Training Boost 3h x25
* Speed Up 3h x25
* Heal Boost 60m x10
* Fast Travel I x10
* 2m Food x35
* 400k Stone x35
* 500k Wood x35
* 200k Gold x20
* Rare Trade Chest x5
* Epic Trade Chest x5
* 100 VIP Points x15
* [Epic] Gift Pack x1 *(Available for all Guild Members)*

## 100$ Pack

* 33,000 Crystals + 15,000 Crystals
* Army ATK Boost 50% x4
* Army DEF Boost 50% x4
* Ritual Knife x4
* Deadly Poison x3
* Army Size Boost 50% x4
* Arcane Sands 25% x4
* Travel Horn I x2
* Teleporter x5
* Training Boost 3h x60
* Speed Up 3h x60
* Heal Boost 60m x20
* Fast Travel I x20
* 2m Food x80
* 400k Stone x80
* 500k Wood x80
* 200k Gold x40
* Rare Trade Chest x10
* Epic Trade Chest x10
* 100 VIP Points x20
* [Legendary] Gift Pack x1 *(Available for all Guild Members)*