Unit Page Example

***Note - This page only serves as sort of a guide for creating unit pages and acts as a reference. It is not to be linked anywhere except under special circumstances.***

Since no actual information about the game is on this page, feel free to disregard and return to the home page here if you are here by mistake and have no plans on creating or rewriting unit pages.

To insert an infobox, go into visual editing if you are not already in it, and look at the bar near the top of the page. Find a dropdown menu labeled insert and click on it. Find and click on template. In the window that pops up, type in Unitinfobox. Fill in the fields and everything should be good to go. For the image, the image's name must be typed in exactly how it is and must include the image's extension. In the example down below, the image field would contain Sniper.jpg.

State manufacturer and the unit's name here

## Base Stats

### ATK

9,001 (commas are optional, but is preferred for all applicable stats in the infobox)

### Range

100 m (the m part is optional, but is preferred)

### Fire Rate

0.1/sec (is bugged) (the /sec part is optional, but is preferred)

### DPS

690 (preferable to have 2 decimal places when applicable)

### Speed

4.8 kph (the kph part is optional, but is preferred. decimal is optional if speed is a whole number)

### Recharge

9.0 sec (the decimal is optional. the sec part is optional, but is preferred)

List out what natural rank the unit is and the possible ways to obtain it. Listing out the unit type is optional, since it will likely be referred to multiple times in the upcoming sections.

## Overview

First list out the positive aspects of the unit when compared to other units of the same type and natural rank. In the example shown in the infobox to the right, where does this unit shine compared to other natural 3-star infantry? After some investigating on other natural 3-star infantry units and their base stats, it would appear that our example unit is extraordinary in damage and range, allowing it to easily stay behind cover and punch hard from behind. Next, do any of the unit's abilities work well with these outstanding upsides? Or do they make up for some weaknesses the unit may have? In the case for the example unit, its block can improve its survivability with its abysmal defense and its critical strike can instantly decimate its target in a single shot.

Next state the unit's weaknesses. What are they lacking compared to other units of the same type and natural rank? For the example unit, it seems it is extremely expensive to deploy and fires really slowly, as well as dying when damaged by practically any amount. How do they affect the unit's performance in battle? Aside from hard to deploy, the example unit is particularly vulnerable to groups due to its sluggish fire rate and splash damage from various abilities like explosive shots. Lastly, do these downsides affect how well the unit can utilize its abilities? For the example unit, its slow fire rate can limit how often it can utilize its critical strike ability due to how the ability works. Its deploy discount isn't too useful since all it does is reduce the example unit's cooldown, which does nothing unless the player has enough deploy credits and is willing to spend them to deploy the example unit again.

A third section isn't really required, but is a good place to put some things that don't really fit above. Most of the time, it is a short note to readers about an alternative unit the reader can use instead of the unit being documented on the page because they have very similar stats. When referencing names of other units, it is preferable to add a link to their respective pages as well. This also applies to any other things mentioned that are documented in more detail on their respective pages, such as defense towers.

## Abilities

* Minor - Block (usually, if not always, the left-most ability. upgraded to a maximum of level 10)
* Intermediate - Critical strike (usually, if not always, the middle ability. upgraded to a maximum of level 20)
* Major - Deploy discount (usually, if not always, the right-most ability. upgraded to a maximum of level 30)

It is highly recommended to use paragraph "font" and use a bullet list. No need to add the parenthesis information. Those are there for the sake of the guide.

## Variants Available

* Redpoint
* Greenbrake
* Bluesteel (only available via purchase from black market)

List what variants is possible to obtain. If the unit can only be obtained from a method different than the other variants, it is best to state it in parenthesis. Listing out the names of each variant of the unit is optional. Bullet point list highly recommended.

## Bugs

* The fire rate of this unit is currently faster than what is listed, firing with the equivalent speed of the Hastatus.
* This unit currently appears with a pure pink appearance on the battlefield.

List out any bugs about the unit if there are any. If the unit has a bug about its stats and the listed values in the game are inconsistent with how the unit performs, input the numbers as they are shown in the game and make a statement about the inconsistency here as well as in the unit's infobox. If the inconsistency is significant enough to alter the unit's upsides and/or downsides in the overview section, make a note there as well and make comparisons based on the unit's actual performance instead of the listed numbers. Bullet point list highly recommended to make navigation between multiple bugs (if such a thing happens) easier.

## Trivia

* This unit is the only unit to have its deploy cost be unable to be altered by any means.

Anything interesting about the unit? Put it here. Bullet point list highly recommended to make navigation between multiple trivia notes (if such a thing happens) easier.