Forest Druid

Forest Druids are trap masters who are at one with the nature of forests and swamps. Though they may lack in offense and defense compared to others, they excel in utility, so smart and resourceful players can highly benefit from this Archetype. The official color is pine green.

## Tier-0

Forest Druids don't get lost in forests and swamps, nature communicates with them to guide them to where they want to go.

## Tier I

* Poison Strikes - The user can infuse poison into their strikes (such as poison blades, tiny poison needles in their fists when punching, etc). Though this does not increase the damage of attacking, it brings up a 50% chance of poisoning those hit by these attacks. Costs 3 Stamina per turn to maintain in use.
* Toxic Transfer - Requires physical contact. The user can take the poison status off of another user and transfer it into themselves, and vice versa, transferring the poison status from themselves into someone else.

## Tier II

* Fruit Diet - Eating fruit will restore 5% HP and 5 Stamina, only usable once per turn.
* Infestation - The user can summon a small army of tiny insects to infest a target, not dealing damage but instead distracting and even driving the target into a full blown panic, leaving them incapable of performing any actions until they've dealt with the swarm. Costs 5 Stamina per use.
* Vine Trips - Sprout small vines from the ground and use them as obstacles to trip incoming enemies. Though they take no damage, fallen enemies are easy to run away from or attack while they're down. Costs 5 Stamina per turn to use.

## Tier III

* Toxic Cloud - The ability to create a toxic and corrosive cloud near the user (short range). Those caught in the cloud will lose have poor eyesight, lose 1% HP per turn (3% if they are particular susceptible to corrosion), and has a 75% chance of poisoning them. Because this is a cloud of fumes and particles, it can be combined with Air Benders to increase its range/reach. The cloud itself is also very flammable, so it can be combined with Fire Breathers to unleash massive explosions (not recommended in small spaces as the cloud lacks distance without Air Benders). Working together with both an Air Bender and Fire Breather grants the Forest Druid long ranged massive explosion detonations that can also leave the target both poisoned and burnt (3 Turns) at the same time. Costs 5 Stamina per use, and a single cloud is big enough to affect more than one enemy, in a small and proximate area.
* Tree Hugs - The user can temporarily bring trees to life, causing those trees to "hug" others, trapping them in place, binding and restricting their movements. Costs 5 Stamina per turn.
* Fauna Breeder - The user can create flowers, plants, vegetation, fauna, trees, etc., in any given place, even in unsuitable terrains. Doing so in combat costs 5 Stamina, but is free outside of combat.

## Tier IV

* Landmines - The user can turn random spots on the ground into landmines, though even the user themselves won't know where those are. If someone that isn't the user (be them friend or foe) steps on one of these landmines, they will trigger an explosion that does damage equal to the user's ATK stat, while also leaving the target poisoned. Costs 3 Stamina per landmine.
* Chloromancy - Wherever there is vegetation/fauna, the user can make it grow exponentially and use it to their advantage, manipulating the battlefield by adding obstacles and changing the routes and directions, perfect for subterfuge.
* Toxic Healing - Whenever the user is poisoned, they will recover HP instead of losing, same amounts. Additionally, poisons affecting this user, or caused on others by this user, will last twice as long.

## Tier V

* Lycanthropy - The user's nails grow into long sharp claws, teeth into long sharp fangs, fur grows on their entire body and they become a werewolf. Recovers 10% of total HP per turn, can jump higher and become more nimble. Each attack does 1.5x the ATK stat. Costs 30 Stamina per turn to maintain.
* Alchemist - The user can transmute non-fauna like materials into fauna. They can also turn water into wine, turn Health Potions into Energy Potions, seeds into full grown plants or fruits or even trees, etc. Costs 5 Stamina per use.