recursal/Fanatic-Fandom huggingface dataset:
Airs of Langley Hall

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**Airs of Langley Hall** is considered a Hidden Quality Eleutheria: Langley Hall in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Quality status

**Airs of Langley Hall** has different statuses according to your actions, defined by the comment in front of the quality.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### Flirt

* **[**0**]** \"I've seen your type so many times that I could swear you were an attendant at Magdalene's,\" she says without looking up.
* **[**10**]** \"I've never seen such a cheap copy of a person,\" she says, through a mouthful of wine. \"And I've been to the Forge of Souls.\"
* **[**25**]** \"What's the matter? Verdant eaten your brain? You look like you've never seen a woman before.\" She practically inhales her whiskey.
* **[**50**]** \"My goodness, even the Curators would throw you back.\" She finishes her absinthe in one long gulp.
* **[**75**]** \"So, how was your spell in the Midnight Cells?\" She punctuates each syllable with a shot of brandy.
* **[**100**]** \"What's a girl got to do to get a drink around here?\"

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

**Triggers event:**  The Hallowed Hallway
 The Upstairs Laundry Cupboard | Search the cupboard
+ Airs of Langley Hall ≤ 33
+ Staying Awhile ≥ 1
+ Moment of Inspiration ≥ 1
+ +1 x Crate of Nostalgic Crockery
+ You'll Come Back =  Date+15
+ Dreaming of Langley Hall = [1-50]
+ +2 x An Unwillingness to Leave
+ -1 x Moment of Inspiration

Success: + Airs of Langley Hall = [1-100]
+ +1 x Ministry-Approved Literature
+ You'll Come Back =  Date+15
+ Dreaming of Langley Hall = [1-50]
+ +1 x An Unwillingness to Leave
 Search the cupboard
+ Airs of Langley Hall ≥ 34 ≤ 66
+ Staying Awhile ≥ 1
+ +1 x Jumble of Undistinguished Souls
+ You'll Come Back =  Date+15
+ Dreaming of Langley Hall = [1-50]
+ The Party Goes On =  Date+10
+ -1 x Moment of Inspiration

Success: + Airs of Langley Hall = [1-100]
+ +1 x Moment of Inspiration
+ You'll Come Back =  Date+15
+ Dreaming of Langley Hall = [1-50]
 Search the cupboard
+ Airs of Langley Hall ≥ 67
+ Staying Awhile ≥ 1
+ Moment of Inspiration ≥ 1
+ +1 x Sky-Story
+ You'll Come Back =  Date+15
+ Dreaming of Langley Hall = [1-50]
+ +2 x An Unwillingness to Leave
+ -1 x Moment of Inspiration

Success: + Airs of Langley Hall = [1-100]
+ You'll Come Back =  Date+15
+ Dreaming of Langley Hall = [1-50]
+ +1 x Caddy of Dried Tea
+ +1 x An Unwillingness to Leave
 Who is in here?
+ Objective: A Visit to the Upstairs Laundry Cupboard ≥ 1 ≤ 9
+ Mirrors (117 for 100%)
+ Staying Awhile ≥ 1
+ Moment of Inspiration ≥ 1
+ Objective: A Visit to the Upstairs Laundry Cupboard = 10 [[COMPLETE]You found a painting of Lord Langley and another man dancing]
+ You'll Come Back =  Date+15
+ Dreaming of Langley Hall = [1-50]
+ +2 x An Unwillingness to Leave
+ -1 x Moment of Inspiration

Template:Navbox Hidden
'Heathcliffe' Durable Plating

**'Heathcliffe' Durable Plating** is a module for your Locomotive.

## Description

*Waif-thin but proof against the most inclement weathers of heaven, 'Heathcliffe' plating offers reliable protection while freeing up space on board.*

## Obtaining

**'Heathcliffe' Durable Plating** can be obtained by exchanging 15  Experimental Modifications at the Royal Society.
Airs of Rubbery Commerce

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**Airs of Rubbery Commerce** is considered a Hidden Quality Eleutheria: House of Rods and Chains in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Quality status

**Airs of Rubbery Commerce** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**0**]** The Rubbery Trader re-examines its wares.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

**Triggers event:**  Rubbery Trinkets and Curiosities
 Rubbery Trinkets and Curiosities | Trade for a Curiosity
+ Chunk of Blue Amber ≥ 2
+ Chunk of Red Amber ≥ 1
+ Date
+ -2 x Chunk of Blue Amber
+ -1 x Chunk of Red Amber
+ +[1-3] x Roll of Thirsty Bombazine
 Trade for a Curiosity
+ Chunk of Blue Amber ≥ 2
+ Chunk of Red Amber ≥ 1
+ Date
+ -2 x Chunk of Blue Amber
+ -1 x Chunk of Red Amber
+ +[1-4] x Caddy of Dried Tea
 Trade for a Curiosity
+ Chunk of Blue Amber ≥ 2
+ Chunk of Red Amber ≥ 1
+ Date
+ -2 x Chunk of Blue Amber
+ -1 x Chunk of Red Amber
+ +1 x Chunk of Soft Amber
 Trade for a Curiosity
+ Chunk of Blue Amber ≥ 2
+ Chunk of Red Amber ≥ 1
+ Date
+ -2 x Chunk of Blue Amber
+ -1 x Chunk of Red Amber
+ +[1-3] x Pane of Stained Glass
 Trade for a Curiosity
+ Chunk of Blue Amber ≥ 2
+ Chunk of Red Amber ≥ 1
+ Date
+ -2 x Chunk of Blue Amber
+ -1 x Chunk of Red Amber
+ +[1-5] x Gourd of Chorister Nectar
+ Rubbery Trader Open for Business =  Date+14

Template:Navbox Hidden
A Web of Intrigue

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 309710

**A Web of Intrigue** is a Sunless Skies Story Event.

## Story description

*Sorrow-spiders were a plague on old London, due to their custom of stealing eyeballs to lay their young in. Sometimes, they would become knotted into a spider-council, but no council you ever heard of comprised more than forty or so. The thing in the well is billions. A spider-senate. Its voice is soft. "And who is this? A creature of ambition. A creature of imagination. A creature prepared to do what others would not."*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

You intend to kill a sun. Perhaps that would interest the spider-senate. | + Crimson Promise ≥ 1
The spider-senate does not laugh. "Yes. Yes, I would be interested. I have had a long time to think about it.
"I cannot leave the Well. But my legacy could. You could carry it for me."
You have come this far. Of course you agree.
The spiders surge across you. There is an unpleasantness concerning your left eye, as it is opened, and hollowed, and an infant sorrow-spider laid gently inside.
"We will need a web to span the stars," the spider-senate says, as the deed is done. "Establish spider-councils in Eleutheria, and the domains of the King of Hours, and the territories of the Garden-King. They will be our first strands. We are embarking upon a great work. A work of centuries."

Despite the savage pain and occasional stirring in your eye, you linger in the well for hours, laying your plans with the spider-senate. When you emerge from the Well, your path is set.+ -1 x Crimson Promise
+ Ambition: the Truth = 115 [Establish spider-councils in the Reach, Albion, and Eleutheria]
+ A Spider-Council in the Reach = 1 [Establish a spider-council at Port Prosper or Lustrum, in the Reach]
+ A Spider-Council in Albion = 1 [Establish a spider-council at Perdurance or Brabazon, in Albion]
+ A Spider-Council in Eleutheria = 1 [Establish a spider-council at the Empyrean or Langley Hall, in Eleutheria]
+ +2500 x Experience

## Links

### Links Out

 Wellmouth

Template:Navbox story events
A Taste for the Bottle

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**A Taste for the Bottle** is considered a Profile Quality Pecularities in Sunless Skies.

## description

*"You have sought refuge there, when things grew dark."*

## Quality status

**A Taste for the Bottle** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** You are developing a taste for the bottle
* **[**4**]** You have developed a taste for the bottle

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You are developing a taste for the bottle.
* **[**4**]** You have developed a taste for the bottle.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 The Hour of the Wolf | 'Drink. Drink and forget what you have seen'
 The Hour of the Wolf | 'Drink. Drink and forget the secrets that gnaw'

### Interactions in Detail

Click *Expand* on the right for more.

+ Vision of the Heavens ≥ 1
+ A Taste for the Bottle ≤ 3
+ -1 x Vision of the Heavens
+ +1 x A Taste for the Bottle
 Drink. Drink and forget the secrets that gnaw
+ Savage Secret ≥ 1
+ A Taste for the Bottle ≤ 3
+ -1 x Savage Secret
 Turn once more to the bottle
+ Nightmares ≤ 3
+ +1 x Nightmares
+ Visitation =  Date+2
A Defeated Knight

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 308536

**A Defeated Knight** is a Sunless Skies Story Event.

## Story description

*The Dismal Chamberlain lies prostrate before you, coughing and retching. "I will not give up," he snarls. "I will find another Minute to Midnight, and I will continue undergoing the trials. My quest for the Cup does not end here." Though covered in mud and bruises, and wearing filth-crusted rags, he somehow manages to convey an air of wounded dignity.*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

The Chamberlain was one of the Deathless, reprieved from mortality by Her Renewed Majesty's grace. Why did he seek another form of immortality? |  | **Grand ambitions**
"Do you think I was happy owing my existence to a tyrant? To someone who could confiscate my remaining life at her whim? Believe me, I have good reason for switching my allegiance to another Queen. A greater Queen by far."
Is this really it? Is this a Minute to Midnight? |  | **A Minute to Midnight**
"You've seen it in the moonlit world," says the Chamberlain, watching you like a hawk with a grudge. "A black sword with a red hilt. That's one of the Minutes to Midnight. Like Her Highness, it just takes a different form over here."
As you tuck the fountain pen in your pocket, a squad of burly men turn the corner, led by a musclebound overseer with a bandaged face.

"That's him!" shouts the overseer, pointing at the fallen Chamberlain. "Stabbed me right in the eye with a pen! Called me a demon, he did!"+ The Minute to Midnight = 1 [You have acquired a Minute to Midnight, making you a true quester for the Martyr-King's Cup]
+ Ambition: The Martyr-King's Cup = 5 [Return to the Unseen Queen and present her with the Minute to Midnight]

**Triggers event:**  The Bit Between | **Distract them long enough for the Chamberlain to escape**
It doesn't seem sporting, somehow, to allow him to be arrested. | You set upon the officers, making up a story about a murder scene halfway down the road. Despite the overseer's protests, they rush to investigate, giving the Chamberlain more than enough time to climb to his feet and stagger away.

## Links

### Links Out

 The Bit Between

Template:Navbox story events
A Form Resilient to Resplendence

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Form Resilient to Resplendence** is considered a WARNINGWARNING in Sunless Skies.

## description

*"You have been forged into a temporary shape that can withstand the light of the Sun's Daughter, for a time."*

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

+ Moment of Inspiration ≥ 1
+ Vision of the Heavens ≥ 1
+ A Form Resilient to Resplendence ≤ 0
+ -1 x Moment of Inspiration
+ -1 x Vision of the Heavens
+ -1 x Cask of Navaratine Gemstones

+ Litigator: the Embittered Devil ≥ 1
+ -1 x Cask of Navaratine Gemstones

+ Litigator: the Nameless Spirit ≥ 1
+ -1 x Moment of Inspiration

+ Litigator: the Cowled Loquacitor ≥ 1
+ +1 x A Form Resilient to Resplendence

**Triggers event:**  The Sun's Daughter
 The Sun's Daughter | Detach yourself from the radiance of the Arbiter of Fates
+ A Form Resilient to Resplendence = 0

**Triggers event:**  The Shadow of the Sun

Template:Navbox WARNING
A Feast Of You

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Feast Of You** is considered a Hidden Quality Blue Kingdom: Forge of Souls in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox Hidden
A Touch of the Skies

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 302869

**A Touch of the Skies** is a Sunless Skies Random Event.

## Story description

*Skyfarers, exposed to the haunting light of the stars, are prone to sudden obsessions and erratic behaviour.*

*Airs of Terror(Touch)*

## Trigger conditions

 Terror ≥ 25 ≤ 49,

 Crew ≥ 1

In Combat ≤ 0,

Location: The High Wilderness

Area: The Sky

Frequency: Low Terror (100%)

## Interactions

Where they can do no harm. |  | **A victim of the sky**
They're no good to you in this state. You confine them to quarters, and resolve to discharge them at the next port. The atmosphere aboard is subdued for a time, but it is understood that these things happen in the sky. 'The Heavens' Price,' they call it.+ -1 x Crew
+ +2 x Terror
+ Airs of Terror = (1 to 100)
Keep their hands and their head busy. | + Hearts challenge (**67** for 100%)
 **More a hindrance than a help**
You harry them back to work with a carefully-stewed mixture of encouragement and chastisement. But their obsessions only continue to consume them. They make mistakes, some of which are dangerous, and their persistent oddness unsettles the crew.+ +5 x Terror
+ -(  Hull/10) x Hull
You administer a stern word and a reminder of their duties. They return to work, but their obsession continues to prey on them. Your locomotive's efficiency suffers as a result.+ -1 x Fuel
 **Issue an additional ration of brandy to the crew**
Perhaps you can facilitate your crew-member's return to sensibility. | + 1 x Supplies
That evening, your engine is loud with song and laughter. Served by Shades(Touch).
A passing cantankeri grumbles through the cold night. It tuts at the bright, glaring warmth of your windows. It flicks a disapproving antenna at the noise and the hour. When you have passed it by, it is glad to have the quiet and cold of the sky back.+ -1 x Supplies
+ -5 x Terror
+ (1 to 100)  x Airs of Terror

Template:Navbox random events
A Gift

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**A Gift** is considered a WARNINGWARNING in Sunless Skies.

## Circumstance description

*"You have made a deal with the Measurers."*

## Quality status

**A Gift** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**0**]** You have paid your debt to the Measurers.
* **[**1**]** You have made a deal with the Measurers.
* **[**2**]** You are deeper into debt with the Measurers.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### Warning

* **[**0**]** There is no reading the expression behind the veil.
* **[**1**]** But you are already in their debt. To dig any further risks everything.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox WARNING
A Dangerous Illusion

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 307090

**A Dangerous Illusion** is a Sunless Skies Random Event.

## Story description

*You are awakened by revelry. The crew are in high spirits – surprising given the alarming dent in the hull next to where they are celebrating.*

*"The locomotive has suffered some damage," says the Illusive Forged Companion, "and it was causing your crew some distress. A Visionary Companion(DangerousIllusion)A Pragmatic Companion(DangerousIllusion)"*

*The crew are dancing exuberantly, their flailing limbs inches from the dent.*

## Trigger conditions

 Illusive Forged Companion ≥ 1

The Forged Companion's First Action ≥ 1

 Crew ≥ 2

 Hull ≤  MaxHull/4,

Location: The High Wilderness

Area: The Sky

Frequency: Forged Companion (100%)

## Interactions

A misplaced kick could spell disaster. | + Hearts challenge (**67** for 100%)
The crew ignore your lecture, and their dancing becomes even more vigorous. One of them, in the throes of a jig, kicks the dent in the hull, and it tears open. The jig-danger sways on one leg for a moment before toppling through the hole and into the Wilderness, never to be seen again.+ -1 x Crew
+ +2 x Terror
+ -2 x Your Patience
You deliver a chastening lecture about drinking on duty, and the perils of vigorous exercise in confined spaces. Tails between unsteady legs, the crew return to work.+ -2 x Terror
A Familiar Face at the Circus

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**A Familiar Face at the Circus** is considered a WARNINGWARNING in Sunless Skies.

## Story description

*"You've spent a while at Polmear and Plenty's."*

## Quality status

**A Familiar Face at the Circus** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You have spent time at the Circus.
* **[**2**]** The Circus staff are coming to recognise your face.
* **[**3**]** The Circus staff nod with familiarity when you pass.
* **[**4**]** The Circus staff have learned your name.
* **[**5**]** The Circus staff have hinted that the Ringmaster might care for a word.
* **[**6**]** You are a known presence in the Circus.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

+ Tickets to the Circus ≥ 2
+ Nights at the Circus ≥ 1
+ +1 \* The Wellbeing of the Circus x Sky-Story
+ + The Wellbeing of the Circus / 3 x Vision of the Heavens
+ -2 x Tickets to the Circus
 Visit the Amusements
+ Before the Circus ≤ 0
+ -2 x Tickets to the Circus
+ +1 x A Familiar Face at the Circus
 Enter the Big Top
+ Tickets to the Circus ≥ 2
+ +1 x Sky-Story
+ -5 x Terror
+ +1 x A Familiar Face at the Circus
 Speak to the Ringmaster
+ Circus Backstage Pass ≤ 0

Template:Navbox WARNING
A Second Death

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 308819

**A Second Death** is a Sunless Skies Random Event.

## Story description

*A keening wail rings from the cabin in which you have interred the rescued spirit of the Lost Love. When you investigate, you discover the floor has acquired a sparkling carpet of salt. It crunches underfoot.*

*Her porcelain mask lies shattered beside an overturned chair. The curve of her nose is still decipherable, the contour of a cheek, but the rest is lost.*

*The Lost Love is gone, unable to persist beyond the bounds of the Blue Kingdom.*

## Trigger conditions

 SaltTimer ≥ 1

 Date ≥  SaltTimer,

 The Lost Love ≥ 1

 The Long Passage ≥ 20 ≤ 20,

Location: The High Wilderness

Area: The Sky

Frequency: Always (100%)

## Interactions

You can return the salt and the shards to the Bleak Industrialist. Perhaps you won't mention the exact circumstances of her end. |  | **A Vase of Salt**
What's left of the Lost Love can be stored in a glass vase, formerly occupied by a wilted flower. The crew mutter about her fate behind your back. Is she dead again? Or gone entirely? Are they complicit in something worse than murder?+ +1 x Witness of Salt
+ The Lost Love = 0
+ The Long Passage = 21 [Return the remnants of the Lost Love to the Bleak Industrialist]
+ +3 x Terror
+ SaltTimer = 0
A Stowaway

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 **Data ID** | 307067

**A Stowaway** is a Sunless Skies Random Event.

## Story description

*During a routine inspection of the cargo hold, you discover a stowaway, gorging upon your supplies. "Unless you wish to install this person as a permanent member of your crew," says the Pugilistic Forged Companion, "I will take care of them immediately."*

*The blood drains from the miscreant's crumb-strewn face.*

## Trigger conditions

 Pugilistic Forged Companion ≥ 1

The Forged Companion's First Action ≥ 1

 Crew ≥ 1

Location: The High Wilderness

Area: The Sky

Frequency: Forged Companion (100%)

## Interactions

Judging from the state of your cargo hold, the stowaway is unlikely to be a conscientious crew member. |  | **A boon**
You leave the Pugilistic Forged Companion to resolve the issue. Hours later, you enter your cabin to find pieces of the stowaway strewn about your bunk.
Since the sheets are ruined, you roll the remains of the stowaway into them and haul the bundle to the engine room. Though damp, it burns quickly. Within minutes, it is nothing but ashes.+ +1 x Fuel
+ -1 x Your Patience
+ +2 x Terror
The Pugilistic Forged Companion's solution is unlikely to be humane. |  | **An expensive recruit**
The Pugilistic Forged Companion lumbers away, and the stowaway sprays you with crumbs as they thank you effusively for your generosity.
Days later, you discover that the new recruit has greatly exceeded their rations. Taking them on was costly, but the Pugilistic Forged Companion left you with no other choice.+ +1 x Crew
+ -2 x Supplies
+ -1 x Your Patience
A Visitation: To Hide Away

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 296973

**A Visitation: To Hide Away** is a Sunless Skies Random Event.

## Story description

*You seldom leave your quarters these days. When you mingle with the crew, you must be careful.*

*A coat, a hat. Two scarves. Dark goggles. Gloves, of course. Beneath it all, layers and layers of tightly-shrouding gauze.*

*The crew take exception to this, of course. They'd rather you were stripped of your armour. When asked why you're "dressed like a polar explorer," you respond with a glare. Only you know the true reason:*

## Trigger conditions

 Nightmares ≥ 4

 Date ≥  Visitation,

 You Are Being Watched ≥ 4 ≤ 4,

Location: The High Wilderness

Area: The Sky

Frequency: Always (100%)

## Interactions

Yet, even through a dozen layers of clothing, you can still feel their burrowing stares. |  | **Longing**
In the privacy of your quarters, you huddle beneath the blankets and wish yourself away. If you didn't exist, the stars would have nothing to stare at.+ Visitation =  Date+2
+ Airs of Terror = (1 to 100)
+ You Are Being Watched = 5
+ -1 x Mirrors
+ -1 x Iron
+ +1 x Veils
+ -1 x Hearts
One day soon, you will emerge from your gauze cocoon, and stare back into the void. |  | **A bountiful crop**
A rash of eyes across your back; more smeared across your shoulder like winking frogspawn. A slotted goat's eye, nestled in the crook of your elbow; a big shimmering beauty, the kind that inspires poets, glistening on your knee.
You've been feeling weaker, lately – each new eye that sprouts has deep, thirsting roots. Yet it's worth it. In the privacy of your cabin, you unwind your bandages and inspect each one with pride. + Visitation =  Date+2
+ Airs of Terror = (1 to 100)
+ You Are Being Watched = 5
+ -100-(1 to 100)  x Experience
+ -1 x Iron
+ -1 x Veils
+ -1 x Hearts
+ +1 x Mirrors
A Connoisseur of Fine Teas: Eleutherian Gold

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**A Connoisseur of Fine Teas: Eleutherian Gold** is considered a Profile Quality Pecularities in Sunless Skies.

## MinorLateral description

*"The slightly psychedelic tea beloved in Pan."*

## Quality status

**A Connoisseur of Fine Teas: Eleutherian Gold** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You have sampled Eleutherian Gold.
A Nightmare: Eyes of Chalk

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 **Data ID** | 296979

**A Nightmare: Eyes of Chalk** is a Sunless Skies Random Event.

## Story description

*The wall, the floor, the ceiling – all scrawled with thousands of eyes. A discarded nub of chalk has rolled beneath your desk.*

## Trigger conditions

Location: The High Wilderness

Area: Limbo

Frequency: Always (100%)

## Interactions

Quick, before anyone sees.
*Game note: Reduce your Terror by 50, but increase your Nightmares.*

You're on your hands and knees, scraping with a sponge at the sud-soaked floor, when the door bursts open. You look up to see the shocked face of your boilerman, staring in wonder at the eye-smattered ceiling.
Though you explain the situation as best you can, the crewman gives you a distinctly skeptical look. Does he believe you're to blame for this?+ Airs of Terror = (1 to 100)
+ -50 x Terror
+ +1 x Nightmares
+ Visitation =  Date+2
The more you look, the more you see a deliberation in the placement of eyes. | + Mirrors challenge (**67** for 100%)
 **A hidden symbol**
You retrieve a new stick of chalk and begin drawing lines between the largest eyes, connecting them from floor to wall to ceiling.
When you stand back, you find yourself faced with a hideous jumble of lines. The pattern is lost. Somewhere along the way you got it maddeningly wrong.+ Airs of Terror = (1 to 100)
You find a new stick of chalk and begin drawing lines between the largest eyes, connecting them from floor to wall to ceiling.
When you stand back you find yourself faced with an enormous jagged sigil whose meaning you cannot begin to fathom. Even when you close your eyes, it blazes in your mind.+ Airs of Terror = (1 to 100)
+ +1 x Vision of the Heavens
 **Search for the culprit**
You'll get to the bottom of this, even if you have to interrogate your crew one by one. |  | **Accusations**
You line up the suspects, by which you mean your entire crew, and call them into your quarters one by one.
Their reaction to your eye-smattered walls is uniform – bewilderment, a hint of horror. Their reaction to your interrogation is similarly identical – aggrieved protestations of innocence.

One of them is deceiving you, but you cannot know who. You're forced to let the matter lie, with the atmosphere on the engine newly tense.+ Airs of Terror = (1 to 100)
+ +5 x Terror
A Retiring Filmmaker

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**A Retiring Filmmaker** is considered a Journal Quality Reach: The Distressing Filmmaker in Sunless Skies.

## description

*"She promised to leave New Winchester for good. She changed her mind."*

## Quality status

**A Retiring Filmmaker** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** You've been asked to bring a filmmaker back to New Winchester from Hybras. [Directions are given here]
* **[**2**]** You're escorting Mme. Lumière back to New Winchester
* **[**3**]** Mme. Lumière is planning a premiere soon. You're to be invited
* **[**4**]** You attended the premiere, God help you. Mme. Lumière would like another meeting
* **[**5**]** [COMPLETE]Mme. Lumière has retired – from filming, at least

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You've been asked to bring a filmmaker back to New Winchester from Hybras.
* **[**2**]** You're escorting Mme. Lumière back to New Winchester.
* **[**3**]** Mme. Lumière is planning a premiere soon. You're to be invited.
* **[**4**]** You attended the premiere, God help you. Mme. Lumière would like another meeting.
* **[**5**]** Mme. Lumière has retired – from filming, at least.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### Mushroom

* **[**0**]** Vivid violet spores drift by on the breeze.
* **[**5**]** The purple fungus sprouting all over Hybras is very similar to the ones Mme. Lumière was filming. Perhaps she might know something.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox Journal
A Death Disposed of: Homestead

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Death Disposed of: Homestead** is considered a Hidden Quality Eleutheria: Pan in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 A Homestead | 'Quickly dispose of a Death in a Jar'

### Interactions in Detail

Click *Expand* on the right for more.

+ A Death Disposed of: Homestead ≤ 0
+ A Friend to the Heart-Catchers ≥ 10
+ A Death Disposed of: Homestead = 1
 The Nurseries | Win the acceptance of the Heart-Catchers
+ Death in a Jar ≥ 4
+ +1000 x Experience
+ A Death Disposed of: Blind Hermit = 0
+ A Death Disposed of: Bully's Acre = 0
+ A Death Disposed of: Homestead = 0
+ A Death Disposed of: Measurer = 0
+ A Death Disposed of: Weft = 0
+ A Death Disposed of: Well = 0
+ A Death Disposed of: Wreck = 0

**Triggers event:**  The Mimiricon

Template:Navbox Hidden
A Death Disposed of: Weft

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Death Disposed of: Weft** is considered a Hidden Quality Eleutheria: Pan in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 Within a Weft of Unravelling Time | 'Dispose of a Death in a Jar'

### Interactions in Detail

Click *Expand* on the right for more.

+ Unravelling ≤ 4
+ Tides of the Weft ≤ 99
+ A Death Disposed of: Weft ≤ 0
+ A Friend to the Heart-Catchers ≥ 10
+ +[1-2] x Unravelling
+ Tides of the Weft = [1-100]
+ + Unravelling\*2 x Terror
+ A Death Disposed of: Weft = 1
 The Nurseries | Win the acceptance of the Heart-Catchers
+ Death in a Jar ≥ 4
+ +1000 x Experience
+ A Death Disposed of: Blind Hermit = 0
+ A Death Disposed of: Bully's Acre = 0
+ A Death Disposed of: Homestead = 0
+ A Death Disposed of: Measurer = 0
+ A Death Disposed of: Weft = 0
+ A Death Disposed of: Well = 0
+ A Death Disposed of: Wreck = 0

**Triggers event:**  The Mimiricon

Template:Navbox Hidden
A Nightmare: an Insistent Visitor

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 273273

**A Nightmare: an Insistent Visitor** is a Sunless Skies Random Event.

## Story description

*Passing along an outer corridor, you are surprised by a face, pressed against the outside of a window. The frosted jowls, the bristly moustache: it is the same corpse that drifted into the path of your vessel.*

## Trigger conditions

Location: The High Wilderness

Area: Limbo

Frequency: Always (100%)

## Interactions

Surely the winds will blow it off. Who knows, maybe it's even good luck? Like a mascot.
*Game note: Reduce your Terror, but increase your Nightmares.*

See? The carmine hue of the stained glass gives the face a ruddy cast, like an uncle who's overindulged at Christmas.
Over the next few days you see the face on several other occasions: always at a different window. No one else on the crew mentions it.+ Airs of Terror = (1 to 100)
+ -50 x Terror
+ +1 x Nightmares
+ Visitation =  Date+2
That should pelt it off. Your engine can take a few knocks. |  | **Toodle-oo**
The scree thunders on your hull like gravel on a tin bath. The corpse is bashed away. Was that last look on its frozen face surprise? Affront? Disappointment?+ Airs of Terror = (1 to 100)
+ -(1 to 3) \*2 x Hull
 **Board up the window**
The cheek of the thing! Peeking and prying!  |  | **Some privacy**
There. An hour's work with planks, nails and a hammer, and the window is thoroughly blocked. How dolefully the corpse regarded you as final board slid into place.
Your crew seem puzzled by your behaviour, but do not ask questions.+ +5 x Terror
+ Airs of Terror = (1 to 100)

Template:Navbox random events
A Rochester Racer

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Rochester Racer** is considered a Accomplishment Albion: Royal Society in Sunless Skies.

## Accomplishment description

*"You're numbered among the speed demons of the Rochester Club."*

## Quality status

**A Rochester Racer** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** It's on with the race! Reach your destination and make it back to the Rochester Club in thirty days to win
* **[**10**]** You're a true Rochester Racer

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** On with the race! Spare neither the wheels nor the drivers!
* **[**10**]** You have triumphed and proved yourself a true Rochester Racer!

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox accomplishments
A Close Reading of the Text

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 281818

**A Close Reading of the Text** is a Sunless Skies Story Event.

## Story description

*"The Illuminated Archivist is all smiles as you discourse on the readings he has given you. A Questioning of Belief(First)"*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Links

### Links Out

 Aboard the Flotilla

Template:Navbox story events
A Singer of Clay

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Singer of Clay** is considered a Accomplishment Officer: The Clay Conductor in Sunless Skies.

## Accomplishment description

*"You have a passable voice for the rumbling arias of the Clay Choirs."*

## Quality status

**A Singer of Clay** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You can perform the music of the Clay Choirs satisfactorily.
* **[**2**]** You have performed for the Clay Conductor, who was not particularly impressed.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

+ Learning about the Clay Conductor ≥ 30
+ Choir Practice ≤ 3
+ A Singer of Clay ≤ 0
+ Moment of Inspiration ≥ 1
+ -1 x Gourd of Chorister Nectar
 Continue your singing practise
+ A Singer of Clay ≤ 0
 Sing for the Clay Conductor
 A Voice for the Forge | Offer your voice
+ Learning about the Clay Conductor = 85 [You must give a voice to the Companion]
 Offer your voice
+ A Singer of Clay ≥ 1

Template:Navbox accomplishments
Albion

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Albion** is one of the four regions found in the the High Wilderness.

## Overview

The heart of London's celestial empire, illuminated by the greatest feat of British engineering to date: a clockwork sun! While the cream of society enjoy tea in their salons and scandal in their newspapers, the wheels of British industry thunder.

The Empress Victoria reigns from her Throne of Hours, exerting authority over time itself. Her favourites are rewarded with freshly-minted months to prolong their lives, while those who displease her are condemned to the Midnight Cells, where every minute lasts a day, and no one leaves until their hair is white and their bones are bent.

New industries flourish. Unseasoned hours are mined in the Reach, then shipped to Albion to be refined on soot-choked workworlds. Casks of stamped and seasoned hours are then delivered to Her Majesty, to be dispensed at her pleasure.

The Windward Company maintains a stranglehold on the trade in hours; but a bold captain could make a tidy living running unlicensed hours to interested parties...

## Strategy

Albion is noticeably more difficult than the Reach. The random opponents are tougher, there are fewer easy opportunities to reduce your Terror, and several ports that tend to gain you Terror as you explore them - in particular the Clockwork Sun which is a terrifying entity in its own right.

Your starting Spatchcock is not really up to the hazards of Albion. You should only travel here if you have been able to buy a better ship, preferably with upgraded hull and weapons. There are many trading opportunities here, so a Pellinore-class Trader may be a logical choice. On arriving in Albion you will be close to Brabazon Workworld; drop in there (where you can buy more fuel) and then head directly inwards to find London itself, so you know where to repair your ship, before attempting to go anywhere else.

The best place to reduce Terror is at the Mausoleum - there are a number of options here, but if your ship is not fully manned then you can Inter a Crewman for 100 gold. Other locations are Worlebury and Perdurance.

## Spectacles

* Victory Hall
 Hybras
 Leadbeater & Stainrod's Nature Reserve
 Lustrum
 Magdalene's
 Polmear & Plenty's Inconceivable Circus
 Port Avon
 Port Prosper
 Titania
 Traitor's Wood
 Transit Relays
 Faith's Fall
 Old Tom's Well
 Regent's Grave
 The Flowerfields
 The Regent's Tears
 The Silent Saint
 The War of Fossils
 **Albion** | **London*** The Ministries
* Wit & Vinegar Lumber Company
 Perdurance
 The Brabazon Workworld
 The Clockwork Sun
 The Floating Parliament
 The Most Serene Mausoleum
 The Royal Society
 Transit Relays
 Worlebury-juxta-Mare
 St Anthony's Lighthouse
 The Avid Horizon
 Well of the Wolf
 Eleutheria | **Pan*** Heart-Catcher Gardens
* The Brazen Brigade
* The Gentlemen
* Winter's Reside
 Caduceus
 Eagle's Empyrean
 Langley Hall
 Piranesi
 The House of Rods and Chains
 Transit Relays
 The Well of Wonders
 The Blue Kingdom | **Sky Barnet*** The House of Days
 The Forge of Souls
 The White Well (Wellmouth)
 Transit Relay
A Curious Visitor

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 316869

**A Curious Visitor** is a Sunless Skies Story Event.

## Story description

*The sky's cold is already clawing its way into your dead locomotive. The Surveyor's workers press anxious faces to the windows, searching the sky for a glimpse of whatever cast its shadow over you.*

*Slow seconds pass.*

*Nothing.*

## Trigger conditions

 The Albion to Eleutheria Transit Relay ≥ 42 ≤ 42,

Area: Limbo

Frequency: Always (100%)

## Interactions

It's vital that you restore function to your engine. You'll have to send engineers out onto the hull to patch the cracked cylinder. |  | **Snatched**
They have been working on the hull for a short time when the shadow returns. Arching wings occlude the stars. An impact rocks your locomotive. The engineers' screams are short and shrill. You hear the creature's claws puncture the plating as it secures its grip and begins to crawl across the hull.+ The Albion to Eleutheria Transit Relay = 44 [You are adrift in Eleutheria]
+ +10 x Hull
+ -2 x Crew
+ +10 x Terror

Issue weapons to everyone aboard. If the shadow returns, you might be able to drive it off. |  | **The prowler**
You unlock the armoury and begin handing out pistols and rifles. Before more than a handful have been distributed, a cry goes up. The shadow has returned. A span of enfolding wings; a gaping gleam of teeth. It latches onto your locomotive, its talons shrill on the plating. Then it begins to clamber across the hull.
A pinioned wing passes a window. "A Curator," someone hisses. The chiropteran hoarders of the heavens. Cunning terrors of wing and claw.+ The Albion to Eleutheria Transit Relay = 44 [You are adrift in Eleutheria]
+ -10 x Hull

## Links

### Links Out

 Curated

Template:Navbox story events
A Race Against Unravelling Time

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Race Against Unravelling Time** is considered a WARNINGWARNING in Sunless Skies.

## Quality status

**A Race Against Unravelling Time** has different statuses according to your actions, defined by the comment in front of the quality.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### custodian\_timer

* **[**0**]** custodian\_timer
* **[**1**]** 1 hour.
* **[**2**]** 2 hours.
* **[**3**]** 3 hours.
* **[**4**]** 4 hours.
* **[**5**]** 5 hours.
* **[**6**]** 2 split seconds.
* **[**7**]** Exactly seven jiffies.
* **[**8**]** The brief interval between birth and death.
* **[**9**]** The strangled breath between lightning and near thunder.
* **[**10**]** The slightly asymmetric gulf between tock and tick.
* **[**11**]** The hovering instant between opening your mouth and saying something regrettable.
* **[**12**]** The unexpected brevity of a lazy day.
* **[**13**]** The procrastinated epoch which precedes an urgent, but not imminent, deadline.
* **[**14**]** The artless microsecond before an enchanting silence is interrupted.
* **[**15**]** The surprisingly tedious moment when your life flashes before your eyes.
* **[**16**]** The teetering eternity before gravity steps in.
* **[**17**]** 1 unsuccessful fiscal year.
* **[**18**]** 3 shakes of an Übergoat's tail.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox WARNING
A Change of Heart

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 271074

**A Change of Heart** is a Sunless Skies Story Event.

## Story description

*The settler emerges from his cabin, his suitcase clutched in his hands. "I've had time to think, and I have to admit it: I can't do it. I don't want to go. But it's so warm here, and everyone's been so kind. Might I stay on? Or at least take me back to Port Prosper." His smile is brittle.*

## Trigger conditions

 A Complication on the Way ≥ 3 ≤ 3,

 Settler ≥ 1

 Date ≥  Full Steam Ahead!,

 Recent Events: A Settler Settled ≤ 0,

Lock for Reach Settler Must Events ≤ 0,

In Combat ≤ 0,

## Interactions

Your locomotive has room for all. | + Crew ≤  Quarters-1
You send him to his bunk with a hot cocoa and several thick manuals on locomotive safety procedures.+ +100 x A Complication on the Way
+ +100 x Delivering a Settler
+ Full Steam Ahead! = 0
+ -1 x Settler
+ +1 x Crew
+ +1 x Recent Events: A Settler Settled
+ Lock for Reach Settler Must Events = 1
+ +100 x Experience
 **You'll think about it**
Maybe he's not cut out for your peripatetic lifestyle. Maybe he's better off going to his destination. Maybe he's just being silly. |  | His smile widens. He blinks several times. "Of course. Of course. So much to think about – so much to do. I'll be in my cabin. Where it's safe!"+ Lock for Reach Settler Must Events = 1
He is fickle. No one would be surprised if he didn't arrive. You could solve his problem and supplement your dwindling supplies, in one blow. | + Unaccountably Peckish ≥ 1 [Every moving thing that liveth shall be meat for you]
+ Supplies ≤ 2
He follows you back into his cabin, smiling anxiously. He is glancing at the window when you strike. His body folds with a soft sigh, as if deflating with disappointment. Using a tarpaulin, a knife borrowed from the galley and a pile of salt, he is swiftly stored for later.+ +1 x Supplies
+ +5 x Terror
+ Clear = 1 (if ≤ 0) [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as disappointingly clear; almost transparent.]
+ -1 x Settler
+ Lock for Reach Settler Must Events = 1
+ Full Steam Ahead! = 0
+ +1 x Recent Events: A Settler Settled
+ +200 x Delivering a Settler
+ +200 x A Complication on the Way
+ +75 x Experience
A Death Disposed of: Measurer

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Death Disposed of: Measurer** is considered a Hidden Quality Eleutheria: Pan in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 A Meeting at the Crossroads | 'Bribe the Measurer to dispose of a Death in a Jar'

### Interactions in Detail

Click *Expand* on the right for more.

+ A Death Disposed of: Measurer ≤ 0
+ Otherworldly Artefact ≥ 1
+ A Friend to the Heart-Catchers ≥ 10
+ A Death Disposed of: Measurer = 1
 The Nurseries | Win the acceptance of the Heart-Catchers
+ Death in a Jar ≥ 4
+ +1000 x Experience
+ A Death Disposed of: Blind Hermit = 0
+ A Death Disposed of: Bully's Acre = 0
+ A Death Disposed of: Homestead = 0
+ A Death Disposed of: Measurer = 0
+ A Death Disposed of: Weft = 0
+ A Death Disposed of: Well = 0
+ A Death Disposed of: Wreck = 0

**Triggers event:**  The Mimiricon

Template:Navbox Hidden
A Visitation: Revelation at Breakfast

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 296969

**A Visitation: Revelation at Breakfast** is a Sunless Skies Random Event.

## Story description

*The siren song of breakfast: clattering plates, the whistle of a kettle, the crew's oblivious laughter.*

*It's been a sleepless night. You arrive a ghost of yourself, hunched and trembling. The crew avoid meeting your eyes.*

*You let slip over tea and porridge that the stars are watching you. One of your crew, an odious boilerman by the name of Strithers, has the audacity to laugh.*

## Trigger conditions

 Nightmares ≥ 3

 Date ≥  Visitation,

 You Are Being Watched ≥ 3 ≤ 3,

Location: The High Wilderness

Area: The Sky

Frequency: Always (100%)

## Interactions

He must understand! |  | **The excoriation of Strithers**
For some reason, your lengthy monologue fails to convince Strithers. Indeed, it seems to frighten him.
Realising he is but a simple man, you haul him by the collar to your quarters so he can see for himself. You jab a finger against the windowpane – see? Arrayed against the void, the eyes that glare from the sky? But he cannot. Frustrated, you shout until your voice echoes through the train. He shudders and weeps.

Over the next few days, your fuel dwindles suspiciously fast. When you next pass Strithers in the corridors, he is wearing a blindfold. Is he now working against you?+ Visitation =  Date+2
+ Airs of Terror = (1 to 100)
+ You Are Being Watched = 4
+ -1 x Fuel
+ +5 x Terror
Maybe Strithers is the reason they've been watching. Maybe he's done something to offend them. He seems the sort. | + Crew ≥ 1
It pains you, of course, but it is for the good of the engine. As you drag him to the hatch, you notice Smithers still has a smear of porridge on his chin. His last words are snatched by the howling wind as he tumbles into the sky.
As he dwindles to a speck, you realise that the stars are still staring. They spare not a glance for poor Strithers. What do they want from you?

You collect yourself. Your crew, also, are watching.+ Visitation =  Date+2
+ Airs of Terror = (1 to 100)
+ You Are Being Watched = 4
+ -1 x Crew
+ +1 x Another One, Lost
+ +5 x Terror
Perhaps if you hide, the stars will forget you. And your crew will forgive you. | You hide in your bed for days, neither eating nor sleeping, hoping the stars forget you exist. Their gaze does not waver.