Automatons

## Creation

### Appearance

Automaton characters must be vaguely human or have a human-esque form. Otherwise they can look like anything. Automatons can also change appearance much more easily than most other characters can. Automatons can be made of any material, from porcelain to steel, and have any kind of body structure.

### Aging

As long as they are not completely destroyed and the vein containing the fluid that keeps them alive stays intact an automaton can stay functioning forever.

That being said, automatons cannot age physically unless specifically created to be able to do so. Instead they have an "apparent age," which is how old they would pass for in the mortal world, and a "true age," which stems from the date they were created.

### Anatomy

Automatons must have a vein that runs lengthwise through them filled with some sort of thick fluid, this fluid will turn into ichor once sealed with a purpose and the creator's seal. If this vein is compromised the automaton will die.

### Source

Automatons must be created by a child of Hephaestus with the "Talos Dynamics" power or Hephaestus himself.

## Culture

Automatons are a direct result of Hephaestus, and, as such, are very devoted to him.

## Abilities

Abilities are going to be very specific to each automaton, so don't be afraid to get creative! Please refer to the power-sets on the godrent page when choosing their powers

### Majors

*What I Do* (Major/Moderate/Minor)

* Every automaton has a purpose, this is your chance to create your own unique power for that purpose. Go ahead and make one under this power name! If you make something relatively weak it’ll count as a minor with your power slots. If you make something strong it’ll count as a major. In between counts as a moderate

*Personal Upgrades* (Major/Moderate/Minor)

* Your automaton may have a set of Upgrades in comparison to the squishy meat people. These can vary from projectile launcher arms, sword arms, Thermal vision, double jump wind feet, And anything in between. Just don't go overboard with the upgrades and consider how your automaton could physically have all the ones it does. This power will take up a higher level slot if you do want some crazy strong upgrades.

### Minors

*Divine Conduit* (Minor)

* Some Automatons have the ability to use a talisman battery to activate powers from a deity. While a god's empowered talisman battery is slotted into the Automaton, they may temporarily use any power from that god's power set at a level 1 proficiency.
* The creation of a talisman battery requires a blessing directly from the gods, (if created in role play it’ll require a roll of 15 or higher) and creates a battery specific to the power of the god that blessed it.
* If you wish to have your character refill their talisman battery they must make an offering to the god and then roll any roll below 11 is failure. 11 will get them one charge, 12 two, and then so on and so forth until their battery is full. It can’t go beyond full. They can only make one offering per day and roll once per offering
	+ 1: They can hold 3 charges at a time in their battery
	+ 2: 5 charges
	+ 3: 7 charges

*Curse Engine* (Minor)

* Some automatons are created with a special type of device within them known as a curse engine, A small, powerful gadget that looks a bit like a miniature multi-chambered engine. However, this device does not process gas, but mental energy, allowing the automaton to unleash temporary curses when fully charged. After each curse, the engine must recharge for three days. The automaton must touch the target to curse them. Here are the primary curses Deployable through a curse engine.

Curses
 Curse of Paralysis
 Curse of Nature's Foe

*Blessing Engine* (Minor)

* Some automatons are created with a blessing engine, a small powerful gadget that looks a bit like an electromagnetic engine. However, an automaton may not have both a blessing engine and a curse engine within them. The conflux of mental energies would tear apart the Automaton, and so they must either have an blessing engine or a curse engine. Each blessing must be applied by touche, and after usage, the engine takes three days to recharge. Here are the primary blessings deployable through a blessing engine.

Blessings
 Blessing of Free Will
 Blessing of Machines' Ally

*Elemental Capacitor* (Minor)

* This device, usually placed in the torso of more humanoid automatons, allows the automaton to absorb elemental energy. This means that if they got hit with an electric attack, they could absorb that electricity instead of taking any damage from it. The capacitor will explode in a blast of the stored elemental energy and need to be repaired after a week of unusability if the limit of the capacitor is reached
	+ 1: They can block 2 attacks
	+ 2: 3 attacks
	+ 3: 4 attacks

### Givens

*Persistent Memory* (Given)

* Automatons learn from mistakes and have a nearly indefinite memory. This is what allows them to perfect their purpose.

*Effectively Immortal* (Given)

* As long as the seal that keeps their vital fluid vein full remains intact, automatons can remain powered and learning forever.

*Consume* (Given)

* If any physical damage occurs an automaton can self heal by consuming the materials they are made of. This could be metal, porcelain, oil, or anything that is part of their body. This process allows damage to be repaired and broken areas to be “healed.”

*Creator’s Weakness* (Given)

* Automatons are permanently tied to their creators. The person who creates the seal is the only person who can program the automaton, even one that has reached beyond human level intelligence. This means that once the creator of the automaton dies the automaton cannot be reprogrammed.

*Empathy Circuit* (Given)

* Most automatons have an inherent sense of empathy. Even if they mostly show it to their creators, they can sympathize with the suffering of demigods and humans, even if they are deeply different from them. However, if they have an empathy circuit, they can turn off or have turned off their own sense of emotional compassion towards others. This can be very dangerous, especially if they have their empathy ciruit turned off for long enough that all they care about is fulfilling their purpose, regardless of who they have to hurt.

*Gift of Language* (Given)

* When an automaton is created, they are gifted three languages that they can speak completely fluently. The first is the Language that their creator speaks the most, usually english. The second is the language that their Purpose is written in on their seal. This can vary wildly, and means that some particularly ancient automatons speak fluent ancient greek. In cases where the language the creator speaks the most and the Language the purpose is written in are the same, they only know one language. The third language is that of machines. They are machines, and as such can communicate with other machines.

*Final Overdrive* (Given)

* In emergency scenarios, Some Automatons are authorized to Begin boiling their Vital fluid, killing them but giving them incredibly enhanced abilities for the duration. Only some automatons are created with this feature, and a few of those that are have a backdoor built in by their creators that has this effectively function as a kill switch.

## Credits

The original writer of this species is Ash (@catgirlcourt on discord)

Mclevy (@mclevystrongmorse on discord) created

* empathy circuit
* final overdrive

Puffin reworked / added levels too

* what I do
* personal upgrades
* elemental capacitor
* blessing engine
* curse engine
* divine conduit