recursal/Fanatic-Fandom huggingface dataset:
Flimsy Shovel

**Chipping** | 2 / 5

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The **Flimsy Shovel** is the first tier (Tier I) level of the different types of shovels. It can be used to dig holes in the ground and tunnel through the dirt, or chip away at walls. They will dig 84% of a single square hole.

The Tier II upgrade to the shovel is the Lightweight Shovel.

## Usage

In order to use this item, simply:

* Click the space below your character to dig downwards. Once underground, click adjacent areas to dig sideways or click on the character to dig upwards.
* The shovel will lose durability (8%) every time you use it. Total number of uses: 13 times. This item is not wieldable as a weapon (except in TE2).
* Make sure you dig at night or in a hidden area inside.
* If on a console, Press X on a desired tile.

## Crafting

Below you will find the crafting recipes associated with this item.

The Escapists 2:
H.M.S Orca

**H.M.S. Orca** is the second transport prison of The Escapists 2. One unique escape is required to unlock this prison. (Also known as: Her Majesty's Ship Orca.)

## Description

Prisoners are being shipped off in droves to a remote island far, far away from civilization. Not keen on being marooned, you'd much prefer to find a way off this boat before you stand about as much chance as a fish out of the water.

## Escape Plans

### Single player

"*Scuba Doo*"

* Locate  Tubing,  Roll of Duct Tape, and  Tank of Oxygen
* Craft  Makeshift Breathing Apparatus
* Find and make your way to the gap in the railing south of Floor 3
* Escape by interacting with the Breathing Apparatus in hand.

"*Wave Goodbye!*"

* Locate  Tubing and  Bolts
* Find and make your way to the jet-ski on the east side of Floor 1
* Use the items on the jet-ski to repair it
* Escape!

### Multiplayer escapes

"*Masters of Illusion*"

* Locate  Wax,  Soap,  Jar of Ink,  Lighter, and  Dinner Tray.
* Craft a  Gun Making Kit
* Craft a  Moulded Gun
* Craft a  Fake Gun
* Find and make your way to the Helicopter located East on Floor 3
* Escape by interacting with the fake gun in hand.

"*Taking Back Control*"

* Find and make your way to the bridge of the ship, located West on Floor 3
* Knock out the three guards (two are captains, one is a regular guard)
* Escape by interacting with the controls.

Speedrun Method

Find your way to the front of the ship, have the three guards chase you around the outside of the controls, go back inside and interact with the controls.

(Without the guards coming back into the room, it may take more than one loop)

## Trivia

* The guard who patrols the cell block has a red key and if the player takes the key it will not trigger any lockdown, making this the only prison where a player can keep a real key without being caught.
	+ However, the red key can be considered useless since there's no room exclusively accessed by red doors.
Fhurst Peak Correctional

Guards: | 10

The jail "Fhurst Peak Correctional" is a DLC prison in The Escapists. It is available on the Mobile version, the Switch version, and the PC version. It is considered one of the harder prisons. It was supposed to be the second map to be added after Shankton State Pen, but it was replaced by **Fhurst Peak Correctional**. It was then replaced by Center Perks and became a DLC prison. Oddly enough, the prison has its own unique free time music when playing on Nintendo Switch, but not on any other platform.

On Switch and Mobile, only four guards patrol the prison, so it is not possible to escape through a takeover.

## Schedule

### Switch/Mobile

 9:00 - 10:00
 10:00 - 13:00
 13:00 - 14:00
 14:00 - 17:00
 17:00 - 18:00
 18:00 - 21:00
 21:00 - 22:00
 22:00 - 23:00
 23:00 - 8:00

## Jobs

* Janitor (default)

* Laundry

* Kitchen

* Woodshop

* Metalshop

## Strategies

How to escape:

Things you need -

* Intelligence 80+
* Plastic Utility Key
* Guard Outfit
* Sheet Rope
* Bed Dummy
* Sturdy Shovel or Multitool
* Timber Brace (you only need one)

- Chip into the big utility area to hide your escape/contraband items. Fill gap with a poster. Put 3 bed sheets on the bars of your cell

At Night -

1. Place Bed Dummy after the names of cell search have been mentioned

2. Grab: Plastic Utility Key, Sheet Rope, Guard Outfit, Multitool/Sturdy Shovel and Timber Brace

3. Go to utility area and go right until you see a ladder. Go up it and use Sheet Rope on the wall at the right

4. Dig under when you see the blue wall. When underground, place the brace. Dig up the other side of the wall

5. THEN RUN! FREEDOM!

### Alternate Strategy

Get the entrance key, staff key, guard suit, timber brace and a sturdy shovel.

During evening rollcall place a bed dummy in bed and put on the guard suit. (before jail lock)

Walk out the door to outisde above the roll call area, go left with key through fence. In the upper left above the crate next to wall start digging. Underground, dig 2 spaces up, use brace, dig another space up. Now dig to surface.

FREEDOM!

### Alternate Non-Key Strategy

What you need

-Sturdy shovel

-Pickaxe or a lot of plastic forks

-rope

-lightweight cutters

-poster

Once you have these items, dig a hole in the back of your cell into the utility tunnel, then dig under the door to get out onto the roof,, then make your way to the starting gate and cut your way to freedom!

## Notes

On the PC version is a chance of free stash spawning in the janitorial closet.

## Bugs

### Switch/Mobile

* Inmates will occasionally walk inside the utility closets that run behind the cells.
* Inmates will occasionally walk out the front or back gate and walk around the perimeter of the prison before coming back inside.
* Some of the speed bags in the gym have the inmates facing downwards instead of towards the bags.
Glitter

## Usage

**Glitter** is an exclusive item to the Santa's Sweatshop DLC prison. This item is used to craft the Tinsel, the first thing to put on the tree. Glitter can be found in the marked crate near the gym.

## Obtaining

This item can be found in the crate box at the gym but you need a Red Plastic Key to get to it!

## Tactics

one way to obtain the glitter is to wait in the gym with a Cup of Molten Chocolate or Cracker. when a guard comes by knock him out and take his Red Key.

quickly run in the red door in the gym, loot the box, and give the key back to the guard. do this during leisure time. if the guard doesn't have a red key, take note of his name, (so you don't waste your time on him again) and restart the day. rinse and repeat until you get the glitter. This tactic is extra effective if you don't have Putty or don't have enough intel to make a Key Mold.
Bolts

## Usage

**Bolts** can be used to repair the jet ski on the H.M.S. Orca.
Bolts are also used to make the Crossbow Body for the "Zip It Up" escape in Rattlesnake Springs Planted in desks by NPCs (Or atleast it happened to me).

## Obtaining

It can be found in desks on H.M.S. Orca and Rattlesnake Springs. In U.S.S. Anomaly, bolts can be looted from guard inventory.
Cell Key

Redirect to:

* Keys
## Uses

A Cell Key is used for after lights out. They can open the cell which would normally be locked.

## Crafting

  Plastic Cell Key

However, when the guard wakes up and doesn't have the Cell key, you will be sent to solitary. This can be resolved by crafting a less durable plastic Cell key then putting the original back into the guard's inventory.
Caesar Martínez

*This article is a stub. You can help The Escapists Wiki by expanding it.*

Caesar Martínez

**Caesar Ramón Martínez**, or simply **Martínez**, is one of the Characters in The Escapists The Walking Dead.

He is an NPC in Woodbury and an Legend in Survival Mode.

If you take him with you, He can in fact die and come back as a zombie.

## Story

Martínez helps Rick, Glenn and Michonne in the gates of Woodbury, with Martínez having no bad intentions for Rick when he arrives at Woodbury. After Rick's hand is cut off during the events of the beginning of the Woodbury level, Martínez join's Rick's side.
Chisel

Chisel

Chisel

The **Chisel** appears on both *The Escapists: Santa's Sweatshop* prison and *The Escapists: The Walking Dead*.

## Obtaining

In *Santa's Sweatshop*, it is a one-use item for chipping. It is much less efficient than the Plastic Fork that can be found in abundant numbers and thus is not recommended to be used. Can only be obtained through the wood box in the Toymaker job. It is guaranteed every other click. Can be found in desks in The Escapists: The Walking Dead.
Bar of Chocolate

## Characteristics

In The Escapists the **Chocolate Bar** looks like a milk chocolate bar with a purple wrapper half removed. In The Escapists 2 it looks the same but with foil details on it, it is also divided by individual squares.

## Usage

The Bar of Chocolate is a consumable item that can be eaten to lower your Fatigue by 15 points. You can also give it to a guard or inmate to raise their opinion of you by 10. You may also be asked for a Bar of Chocolate in return for money, as a Favour.

## Obtaining

It can be found in fellow inmates' desks and bought from inmates as well. Not sold in The Escapists 2.

#### The Escapists 2

  Cup of Molten Chocolate |  Mug +  **Bar of Chocolate** +  Lighter | 50+
Fort Bamford

Guards: | 10

**Fort Bamford** is one of the Bonus Content prisons introduced in The Escapists. It was originally designed as a reward for escaping all of the prisons, but as plans changed it ended up being a Bonus Content prison. This prison doesn't have vents or rooftops. The prison has some metal detectors around the important buildings and areas and it is surrounded by high walls.

## Jobs

* Janitor (Default)

* Tailor

* Kitchen

* Woodshop

## Strategies

Things you'll need are:

- Cutters (Sturdy Cutters are the best but Flimsy Cutters will also work fine.)

- Guard Outfit

- Red Plastic Key

- Contraband Pouch/Durable Contraband Pouch

- Bed Dummy

Steps:

- Place your Bed Dummy on the bed and make sure you don't have any contraband / get called for Roll Call.

- Before the last Roll Call ends stay near the locked red door (Close to the study area where you can boost up your intellect), make sure you don't get locked inside otherwise you'll need to restart.

- When night starts put up the Guard Outfit and go through the red door.

- Keep going North and you'll see another red door, go through it and you'll find the generator.

- Shutdown the generator.

- Use your cutters on the fence, make sure guards don't spot you.

- Keep going North and you're out.

## Bugs/Exploits

In the prison library, there's a glitch in the library where you can read and browse at the same time which means you can raise INT 2x faster!

and there is also a bug that is you do something (i.e chipping) or have a hole in the wall visible the guards don't care and you won't get attacked or sent to solitary
Dog Feed

The **Dog Feed** is an item used in the Kennels job in the Escapists 2.

## Usage

First, place the dog bowl on the dog mats by using it. Then, take the **dog feed** and use it on the dog bowls to fill it up. Not every dog's mat has to be filled to complete the quota. If you performed the job correctly, the dogs' opinion of you will increase and they will not sniff you for contraband.

## Obtaining

You can find dog feed in a bag in the kennels.
Governor

*This article is a stub. You can help The Escapists Wiki by expanding it.*

**Brian Blake**, better known as **The Governor**, is one of the Characters in The Escapists The Walking Dead

He is the one of the main antagonists of the game, seeming to have multiple mercenaries by his side. He appears in Woodbury, Alexandria (Cutscenes only) and Survival Mode.
Broom Handle

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## Usage

The **Broom Handle** is one of the items that appears in The Escapists The Walking Dead, and The Escapists 2. It is a weapon, and also a key item in a certain Dungeons and Duct Tape escape.

## Crafting

  Energy Sword |  **Broom Handle** +  Energy Module +  Wire | 70+

## Location

Can be found in desks and on unconscious guards.
Dirt

**Dirt** is a contraband item found from digging. It can also be found in inmate's desks. In The Escapists 2, Soil is its equivalent.

## Usage

You can flush it with other items in the toilet to cover up your tracks. Dirt is not used in any crafting recipes. Like the Wall Block, if a guard finds dirt from you anywhere in the prison you will be sent to solitary, even if you put it in an inmate's desk.

Dirt cannot be dropped in underground tunnels, so the best option is to dispose of it and never take it from an inmate's desk. It can be flushed down the toilets, (optimally someone else's) or given to an inmate. It won't raise their opinion of you, but the dirt will disappear and you will never have to worry about it again. If you get beaten up and sent to the infirmary, the dirt will also disappear, like all contraband. Alternatively you can store it, but keep in mind that it can't be stored in underground tunnels and it wastes valuable space and risks you being sent to solitary. Dropping dirt in front of a guard will also send you to solitary.
Bar of Soap

Bar of Soap

The **Bar of Soap** is one of the items that appears in The Escapists The Walking Dead.

*For* The Escapists *and* The Escapists 2 *item, see Soap.*

## Usage

The Bar of Soap can be used to make a Makeshift Cosh or a  Sock Mace.

## Obtaining

It is found in most prisons, and can be used as a crafting item.

## Crafting

  Sock Mace |  Sock x1 +  **Bar of Soap** x1 | N/A
Comb Shiv

Comb Shiv

Comb Shiv

Comb Shiv

The **Comb Shiv** appears in all three Escapists games as a weak, but cheap to make melee weapon.

## Usage

The Comb Shiv can be used as a weapon for beating up other characters in the game.
It can also be used in favors. It can be a fast way to increase other's opinions of you, as you can give it to others. However, **the Comb Shiv is not recommended as a weapon** due to its extremely low stats. Several non-contraband weapons (many are available in The Escapists 2) have the same (or better) stats than this, making it obsolete.

## Obtaining

The Comb Shiv is one of the easiest weapons to get, as it can be 'crafted' simply by using a  Comb on any wall.
It can also be obtained from inmate inventories once you've beaten them up, or bought from an inmate's shop.
Garotting Wire Watch

## Usage

The **Garotting Wire Watch** is a Duct Tapes Are Forever exclusive item. Like the  Cup of Molten Chocolate and the  Bomb Surprise, it can knock out a guard or inmate instantly.

## See also

This is one of several instant- KO weapons unique to this prison. The other such items are as follows.

 Flamethrower

 Sharp Tea Tray

 Bomb Surprise
Flimsy Cutters

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## Usage

**Flimsy Cutters** are used to cut vents, slats, and fences. It can only remove one tile before breaking. It can also be crafted into Lightweight Cutters, an improved version of Flimsy Cutters. It appears in *The Escapists,* *The Escapists: The Walking Dead* and *The Escapists 2*.

## Obtaining

Flimsy Cutters can be crafted with the following recipe:

The Escapists 2:
April 24, 2015 Patch

Previous Update

PRISONERS!

A small update is currently tunnelling its way to your hard drive that fixes 2 problems raised in the forums since the last update:

Saving your game on prisons from the Steam Workshop should now work correctly.
The "Floor" dropdown box will no longer obscure other menus within the Prison Editor beta once clicked.

Thank you for vigilantly reporting these miscreants in the Report a Problem forum. Now, get back to work - those kitchen meals won't cook themselves.
Bed

The bed is an interactable object found in every inmate cell. You can also find them in infirmaries, guard quarters, and maintenance rooms (however you can neither take bed sheets nor tuck in Bed Dummies in those beds).

## Usage

In the Escapists, you can just walk up on the bed to sleep in it. (verify) In the Escapists 2, face the bed and press [interact]. To get off it, use the direction keys.

By sleeping in a bed, you are able to replenish health and stamina to great extents. Also, by facing the bed and holding [interact], you can obtain a bed sheet. Do this again and you will get a pillow. Beds without bed sheets or pillows will respawn new sheets and pillows when morning roll call starts. Like toilets, beds cannot be moved even though they appear disconnected from the floor.

## Routine

When you have gotten to your cell at Lights Out, you can sleep in the bed to speed up time until Roll Call. All players in Multiplayer (The Escapists 2) must be sleeping to accelerate time, but take note that this will only work on your bed in The Escapists 2. If you want to escape at night without triggering a lockdown, you can tuck in a Bed Dummy in your bed (while the player wears a Guard Outfit). Do this by holding the Bed Dummy and using it on the bed. Note that both the pillow and sheets must be present on the bed for a dummy to be placed. For more info, see Bed Dummy or Lights Out.

## Regenerating

In The Escapists 2, if you are low on health or stamina, you may use the bed to speed up regenerating your health or stamina. It is not as fast as eating or showering. Neither will this speed up time in any way.
Bag of Cement

The *Bag of Cement* was an item in The Escapists during development.

## Usage

The **Bag of Cement** is used to cover up Tunnels from the inside or the outside. Note that it will only cover up the Tunnel, because if you dig again the Tunnel will remain and will contain all of the items inside of it (if any items). Using the **Bag of Cement** is a good strategy for storing **Contraband**. It's very difficult to find inside a prison because it is a rare item.

## Obtaining

The Bag of Cement can be bought from fellow inmates, found in their passed-out body or inside their desks.

## Trivia

In the Alpha Version (0.792) , the Bag of Cement could be found very easily. Every inmate with a golden bag over their head sold a Bag of Cement at very low prices.
Guitar

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The **Guitar** is a favour item in the The Escapists 2.

## Usage

Normally, it cannot be found in inmate desks. However, if you undertake "The Conductor" favour, a random instrument item will spawn in a random inmate desk. The Guitar is one possible item. Giving the guitar to the requester will complete the favour and earn you 25 coins. It can also be used as a poor weapon. When given to others, it raises opinion by 10.

## Obtaining

It can only be found in inmate desks if you are undertaking the favour.
Clothes

## Usage

**Clothes** are multiple items that can be crafted in The Escapists and are required to complete your quota in the Tailor job. They can be crafted using Fabric. Some of these items can also be found in desks.

## Crafting

**Note:** The item you get is completely random each time, but they all work when you use them in the Tailor job.

  Sock |  Fabric x3 | 30
Circuit Board

The **Circuit Board** is an item in The Escapists and The Escapists 2.

## Usage

In The Escapists, it has no use. Therefore, the item should not be taken if found, as it is still contraband.

In The Escapists 2 the Circuit Board is used to craft  Keycard Mould, so for some multiplayer escape ways it would be necessary (for example, the "Glide To Victory" way) unless the  Keycards are directly used.

## Obtaining

Can be found in desks or inmates' pockets. In The Escapists, it is only found on Mobile and Console versions.

## Crafting

  Sleigh Chipset |  **Circuit Board** +  Glue +  AI Module | 70+
Burnt Pie

The **Burnt Pie** is an item in The Escapists 2.

## Obtaining

The Burnt Pie can be obtained by placing an Uncooked Pie in the oven in the Kitchen Job. The oven will display a bar with three segments, blue, green and red. An indicator moves slowly from left (blue) to right (red). Interacting while the indicator is in the red will yield a Burnt Pie, while blue yields Uncooked Pie and green yields Cooked Pie.

## Usage

The Burnt Pie is a consumable item. It restores 30 Health when consumed.
Coconut

The Coconut is an item exclusive to Jungle Compound, and in The Escapists 2, exclusive to the DLC prison Big Top Breakout.

## Usage

The Escapists: Decreases fatigue by 10.
The Escapists 2: It is used to craft the Makeshift Helmet, which can let you escape via the human cannon from Big Top Breakout.

## Obtaining

Can be found in the bodies and desks of inmates.
December 23, 2014 Patch

Previous Update Next Update

Original post on the Steam community: Steam Community

## The Mexican Escapists: UPDATE 6! New Prison! Localisation! Custom Dialogue! Tutorial!

Prisoners,

It's the most wonderful time of the year. I get to go home, eat turkey and laugh at rubbish cracker jokes. You lot get transferred to the San Pancho detention facility. I'm sure you'll have a fantastic time there.

Update 6 for The Escapists is packed with new stuff, and it's our Christmas present to you. Here's the lo-down, cons:

## New!

### San Pancho Prison

San Pancho Prison has been added to the game. Your hardest challenge yet, the inmates are horrifically violent - even the guards don't dare enter. Good luck cons, you're going to need it.

### Tutorial!

You asked us for a tutorial, so we knocked you over the head with a flimsy shovel. Whilst you're dreaming, you'll learn the basics of the game - how to control your con, how to interact with the world around you and the basics of masterminding an escape.

Be sure to visit sickbay when you wake up. Concussion is really, really bad for you.

### Localisation!

It begins! Our first localisation update is in the game with German, Spanish and French languages. This is VERY much a work-in-progress and we'll be setting up a dedicated "localisations" thread so that you can show us where the gaps are. Stay tuned for that.

Massive, massive appreciation for Sgt\_Cuz for helping with the German. Huge, huge love to Gaunth for helping us with Spanish and our un-requenting love for AngeArtilleur for showing us how to French. Thanks guys <3

### Custom Dialogue!

You can now edit the things that NPC's say. Head over to the Custom Speech Files board to learn more!

Be sure to check out The Sparrows Journey's pre-made speech file here, featuring catchphrases from his YouTube series!

### New Workouts

You asked us to look at the "working out" situation, some of you don't like mashing Q&E, others like it. So, we've added new workouts that don't require button mashing to even the playing field!

Check out the punch bags, skipping ropes and speed bags in your facility's gym.

## Changes!

* Cellmates of a low OPN will snitch if you're missing from cell at night
* No longer hear NPCs opening doors unless near
* Added slight delay and transition after KO
* Eating now gives a temporary boost to fatigue drain
* Tweaked code for guards removing hung sheets

## Bug Fixes!

* Fake fences are now usable
* Stinger strip now craftable (!)
* Respawn with no health if STR is 1
* Can no longer talk-spam inmates by pausing after each click
* All NPCs freeze bug located and fixed
* Load game stuck in bed bug fixed
* Woodshop now works in Fort Bamford
* Random shakedowns fixed (found debug code left in that initiated them)
* Getting out of bed while desk next to it
* Craft journal formatting issues
* Nude inmates and guards should now go redress
* Fixed inverted weights animations
Face Mask

The **Face Mask** is an item in The Escapists 2.

## Obtaining

The Face Mask can be obtained from the Medic Desk in the Infirmary, accessed by wearing an Infirmary Outfit to open the door. It can also be obtained from the supply box in the Waste Disposal Job room.

## Usage

It is required to have a Face Mask and Rubber Gloves in your inventory in order to pick up the trash bags in the Waste Disposal job. Other than that, the Face Mask is useless.
Employment Officer

*This article is a stub. You can help The Escapists Wiki by expanding it.*

* Employment Officers are NPCs that stand behind a desk with a job list on it. They cannot be hurt, they will very rarely be seen walking around the prison. Their room usually has a locker in it and is blocked off by a Staff (Red) Key locked door. They talk to the player when they sit in a seat, and say 3 phrases before giving them 10 coins.
* Possible phrases they can say are:
	+ Don't you be eyeballin' me.
	+ You're just an IDIOT. That was my workshop on self esteem!
	+ lol.
	+ I gotta go.
	+ Without a job you're nothing...
	+ Didn't think you could make the cut. I knew it.
	+ Didn't listen to a word I said, did ya? Go on, get out of here!

[*Please add additional phrases here!*]
Fabric

## Usage

Fabric is an item that is required for use at a Tailor job. It can be used to craft many random types of clothing.

Its crafting usage could be a great source of socks if you want to make a Sock Mace or a Super Sock Mace.

In The Escapists 2, Fabric is exclusive to Santa's Shakedown, and is used to craft two items necessary for the multiplayer-only escape.

## Crafting

**Note:** The item you get is completely random each time, but they all work when you use them in the Tailor job.

  Sock |  **Fabric** x3 | 30

The Escapists 2:

  Pantomime Horse (rear) |  **Fabric** +  Piece of String +  Jar of Ink | 70+
Medic

The Medic is a character in The Escapists. These are the people who save lives when people are lying unconscious. In the Escapists, the screen will fade in and out and you will awake lying on an infirmary bed.

## Behavior

### The Escapists

There is only one medic per prison in the original game and they will wander around the infirmary saying random quotes. They are presumably the person that takes the player to the infirmary when they are knocked out. Medics are also immune to attacks.

### The Escapists 2

Medics now serve a much bigger purpose in The Escapists 2. There are now multiple medics per prison and they now actively pick up and bring unconscious inmates & guards to an infirmary bed. Whilst doing this, they will also take all inmate contraband (including contraband outfits), and redress you in an inmate outfit (if you didn't already have one). They will ignore everything else: dropped contraband, broken walls, fighting inmates, holes in the room, impostor medics stealing stuff from the medic desk - they don't care. Medics will spend most of their time in the infirmary, wandering and waiting until people need rescuing. Occasionally they will sit in chairs, mop the floor clean, and search medic desks.

Medics are immune to attacks, as they are in the original game. They are able to locate anybody at any place, deploying shortly after a character is knocked out. Medics have extremely high running speed, faster than a player can achieve, and, if the player is carrying around a knocked-out character, medics will cause the character to be 'dropped' on contact. They have access to every single door, even the guard-only one (multiplayer-only areas have silver doors, allowing access for guards and medics.) In spite all of this, there are some bugs that inhibit medics from completing their objective. For example, if you're lying unconscious underground, medics will only be able to enter, but they can't exit.

## Appearance

Medics are seen wearing cyan medic outfits and face masks. They do not wield an item in hand (except when they are mopping). On the map, they are shown as a person icon with a cyan shirt.

## Disguise

By putting on certain outfits, you are able to disguise yourself as a medic, granting you access to medic doors. For more information, see Infirmary Outfit or Medic Outfit.
Comb Blade

Comb Blade

Comb Blade

## Usage

The Comb Blade has only one use; beating up other inmates or guards. It is a 2/5 weapon, making it as strong as the  Comb Shiv,  Toothbrush Shiv, and the  Broom. In The Escapists 2, it is also required in Favours.

Because the Comb Blade is a relatively weak weapon, it's recommended to use a  Comb Shiv instead (or considerably better, a non-contraband weapon such as a Broom), and to save the  Razor Blade for making a stronger weapon, such as a  Whip or a  Knuckle Duster.

In The Escapists 2, the Comb Blade is **virtually useless**, as its stats are identical to those of the Razorblade used to craft it, while the Razor is also non-contraband. As such, it is recommended that you **never** craft the Comb Blade (unless you're doing it for a favour).

## Obtaining

It can be found on inmates, rarely in their desks or crafted.

## Crafting

TE

TE2
Exotic Feather

## Usage

Can be used to make ID Papers. In The Escapists 2, it is called the **Feather** and is used to craft the Security Pass, and Makeshift Knights Helmet in the DLC Dungeons and Ducktape

## Obtaining

Bought from inmates for 30 coins or rarely obtained from desks. In the Android, iOS and Nintendo Switch version the Exotic Feather is known as the Feather.

## Crafting

The Escapists 2:

  Makeshift Knights Helmet |  Sheet of Metal +  **Feather** +  Rivets | 60+
Letter

The **Letter** is an item in The Escapists 2. It's a required item in the "Top of the Naughty List" escape in Santa's Shakedown prison.

## Usage

A **Letter** can be used to craft a **Letter to Santa**. It is also required in some favours.

## Obtaining

It can be found in the guard desks in Santa's Shakedown prison, or on knocked-out inmates and guards.
Catapult Counterweight

*This article is a stub. You can help The Escapists Wiki by expanding it.*

The **Catapult Counterweight** is an item in The Escapists 2, exclusive to DLC prison Dungeons and Duct Tape.

## Usage

The Catapult Counterweight is used in the multiplayer-only escape.

## Obtaining

The Catapult Counterweight is found in a Desk 2 floors above an area that is blocked by a red keycard door. A Grappling Hook is necessary to ascend the floors.
Cake Day

*This article is a stub. You can help The Escapists Wiki by expanding it.*

**Cake Day** was a event in the month of November 2014.

It was one of the rewards to a challenge that started on November 10, 2014. The goal was to get as many people to escape from prison as possible.

Since 1000 escapes were reached, Team 17 released a update on November 13, 2014, which added Cake Day.

On Cake Day, all inmates received a cake which contained a random (often rare) contraband item.
Fake Shoe

## Usage

The **Fake Shoe** is an exclusive item to the Duct Tapes Are Forever DLC prison. Like the Contraband Pouch, it has a durability and blocks the Scanner from detecting Contraband when in your inventory. It uses 20% durability every time you go through a Scanner. Unlike the Contraband Pouch, this item is not illegal and won't be confiscated. Detectors won't alarm with this in your possession.

## Obtaining

Can be found in inmates desks or bought from inmates.
Double Bass

The **Double Bass** is a favour item in The Escapists 2.

## Usage

The double bass appears in a random inmate desk when the favour "The Conductor" is accepted. To complete the favour, you are required to give the double bass to the requester.

## Obtaining

There is no other way to get a double bass; you must embark on the favour and find it in an inmate desk.
Baton

Medium
Medium
Medium

## Usage

The **Baton** is a weapon that is usually used by the Guards in the game. It is a fairly strong weapon that does moderate damage.

In Center Perks 2.0 of The Escapists 2, the baton is known as **Cushioned Baton.** This does not seem to affect its stats.

## Obtaining

It can be obtained by taking it from a knocked-out guard or bought from other inmates. In The Escapists 2, it cannot be bought and is only looted from guards (also found in desks in certain Transport Prisons.) In HMP Irongate, guards carry a Stun Rod instead of a baton.
Guard Outfit

The **Guard Outfit** is an outfit worn by all Guards in each prison.

## Usage

Your Guard Heat will very slowly increase while wearing a Guard Outfit in sight of a guard, precisely by 3% a second in the Escapists 1 and 1% around every 2 seconds in the Escapists 2.
While wearing the Guard Outfit, the following benefits are gained.

* (TE1) Gives 1 defense.
* The player can be seen by guards in restricted areas without gaining Heat/sent to Solitary/triggering Lockdown.
	+ This includes being outside of the player's cell during Lights Out. However, it *will not* prevent the player from being sent to Solitary if their cell is found empty; this can be solved via use of a Bed Dummy.
	+ (TE2) Allows the player to travel freely in Transport Prisons, so long as heat is still below 80.
* Tower Guards will not shoot, as long as the player doesn't damage the prison in sight of the snipers.
* The player can search and loot knocked-out characters and Desks without gaining heat.
* Allows opening blue-locked Doors that are in the control room, gaining access to contraband desks.
* Cameras will not alert on the player when worn.
* The player will not gain heat when they are late for an activity and spotted by a guard.
* When interacting with another guard (TE1) / being seen by a guard (TE2) while wearing a Guard Outfit, they have different dialogues. Some examples are: "You're the new guy..." or, "Oh Yeah! Swish...", "Hello, stranger!", "You're best dressed today, huh?"

If the player's heat rises above 90% (TE1) / 80% (TE2) a Guard Outfit will not prevent the player from being attacked by guards/shot by snipers.

## Obtaining

The Guard Outfit can be crafted with the following recipe:

Additionally, in TE1, there are other ways to obtain it. It can be purchased or rarely found in desks. It is one of the two outfits that can be obtained by working in the Laundry. Since the Laundry job almost always has a contraband detector, the player will either need to use a Contraband Pouch or get it through by wearing it. Digging through walls and then covering the hole with a poster may also allow you access to the laundry room while avoiding the metal detector, however you must be careful to not be seen when removing and replacing the posters.

In TE2, it can be required for the "Fashion Victim" Favor.

## Notes

* You can wear a guard outfit through a contraband detector without it being detected, as with any contraband outfit.

## See Also

* Riot Guard Outfit, an outfit with the same purpose, but has a higher defence.
* Infirmary Outfit and Medic Outfit, outfits with similar purpose.
* Civilian Outfit, an outfit with similar purpose.
Civilian Outfit

## Usage

Can be used to escape from the Center Perks 2.0 in combination with  Fake Audio Equipment as well as Area 17 with the  Security Pass. When worn, guards treat the same as when you're wearing a guard/medic outfit.

## Obtaining

**Civilian Outfit** can be found in the desk where film crew is located in the Center Perks 2.0.

In Area 17, it can be found in the maintenance room on the 1st floor ( Cyan Key is required).
Guard Dogs

Boo Hooh!

Guards Dogs are Dogs in The Escapists 2 that follow guards around the prison on patrol. They will raise your heat to 100% if they are near you while you have contraband in your inventory.

They only come out when the Security Level is at 2+ stars, and more will be deployed at 4 stars.

Guard dogs behave differently than most characters. You can only raise their opinion by feeding them. Having the Kennels job and raising the dogs' opinion of you makes the dogs not check you for contraband.

## Abilities

#### Super Speed

Guard Dogs are very fast, and if one is chasing you, it will be nearly impossible to escape them.

#### Mobility

They can enter the vent system (even if covered) and traverse it. They can also attack inmates who are hiding in lockers, should those inmates be a target (during Lockdown). Oddly, dogs can even enter sealed tunnels (when the hole has been repaired by 20% with soil) to knock out targeted inmates. This may be an oversight - when the medic arrives to take the inmate to Solitary, they will enter the tunnel unimpeded, only to get stuck inside once they pick up the inmate.

#### Searching

Dogs will find stolen keys and Keycards at all costs. If it is hidden in any container (even the Hidden Compartment of your desk), they will sniff it out and find it. If it is on a person, they will knock out the person and take the key (the inmate will then be sent to Solitary, as Lockdown ensues whenever a key is found missing.) If it is on the ground (even in the vents) they will get to it and retrieve it, although at a slower pace. If a dog finds a key in a Hidden Compartment, all other items in the Hidden Compartment are still safe. The only way to hide stolen keys from the guard dogs is to use the grappling hook to reach a roof of a building and drop the key over there, as long as there are no vents leading up to that roof.

#### Invincibility

Dogs cannot be attacked or gotten rid of in any way. Raising their opinion will prevent them from checking you from contraband, but that's the most you can do. Dogs will attack you no matter what if they find you during lockdown.

## Behavior

Dogs' behavior depends on the security level of the prison.

* At 1 or fewer stars, they will stay in their kennels.
* At 2-4.5 stars, they will choose a guard to follow around the prison.
* During a lockdown (5 stars), they will roam the prison on their own and attack you if you have 80%+ heat.

No matter the security level, the dogs will be deployed against inmates found outside their cell during lights out or missing any routines.

## Tips and Tricks

* If you have a key, and the only dog chasing you is the one retrieving the key (indicated by an icon), you can drop the key in order for the dog to pickup, and, (if said key is the only cause for lockdown) end the lockdown.
	+ While theoritically possible to pick the key back up before the dog does so, it is impractical, as this elongates the lockdown and the dog will immediately attack you again.
Concrete

## Usage

**Concrete** is an unused item in The Escapists, as evidence by it's item ID still in the game's files, but can not be found anywhere in-game. Concrete appears to be similar to  Dirt, as it has the same texture, and possibly the same use. Originally, it might have been obtained by digging up the floor instead of just the grass.

## Obtaining

It is only possible to obtain this item by hacking it into the game.
Bomb Surprise

## Usage

The **Bomb Surprise** is a Duct Tapes Are Forever exclusive item. Like the Cup of Molten Chocolate, it can knock out someone instantly.

## Obtaining

Other inmates will sell the object to you. It can also be found in inmate's desks and on knocked-out Guards.

## See also

This is one of several instant- KO weapons unique to this prison. The other such items are as follows.

 Flamethrower

 Sharp Tea Tray

 Garotting Wire Watch
Enclosure Keys

*This article is a stub. You can help The Escapists Wiki by expanding it.*

The **Enclosure Keys** is an item in The Escapists 2, exclusive to the DLC prison Big Top Breakout.

## Usage

The Enclosure Keys are used to escape Big Top Breakout via the multiplayer-only, "Wind Up Merchant" escape. The keys can be used at the front gate of the animal enclosure to complete the first step of the escape.

## Obtaining

The Enclosure Keys are found in a Desk behind a Multiplayer Door south of the kennels in this prison.
Bottle of Sleeping Pills

## Usage

The Bottle of Sleeping Pill is a contraband item that is sometimes requested in favours. Its main purpose is to use it on knocked out inmates and guards to cause them to be knocked out for longer, although Rope and Duct Tape can replace it. Some players might prefer the pills, though, it due to its relatively low cost and easy obtainability.

## Obtaining

The Bottle of Sleeping Pills can be found inside inmates' desks, the medical supplies desk, in inmates' inventory or, very rare, in guards' inventory. It also can be bought for 25$ from inmates, but the cost may vary depending on their opinion of you.
Music Washboard

The **Music Washboard** is a non-contraband item in The Escapists 2. Its main purpose is to complete favours.

## Usage

The music washboard is an item required for the accomplishment of the favours "The Conductor" and "Crafty!".

## Obtaining

When the favour "The Conductor" is accepted, it can be found in a certain inmate desk. It can also be crafted.
Fake Fence

*For the item in The Escapists: The Walking Dead, see Fake Fence Cover.*

## Usage

The **Fake Fence** takes the place of a Fence that was cut and is now open. Similar to the Fake Wall Block and the Fake Vent Cover, you can cover your tracks without raising guard suspicion or risking your escape operation.To place the **Fake Fence** in your desired location, left click the gap (or press X button if on Xbox) between the two fences. To remove the fence, you must use cutters to remove it just like you did of the original fence. But take note, it is a single use item, meaning once broken it cannot be retrieved. In TE1 on console devices, though, you can remove it and put it back whenever you want. Plan your escape wisely and only use this item if absolutely necessary (unless the conditions mentioned before are met). Also keep in mind that the fake fence conducts electricity, meaning that if the generator starts running again while the fake fence is in place, trying to cut it will result in a shock as if it were a normal electric fence.

## Obtaining

Below you will find the crafting recipes associated with this item.
Editing Contest

The first ever The Escapists: The Walking Dead Wiki Editing Contest will take place from March 24 through April 24, giving editors the opportunity to earn up to $50 in Steam cash.

# Winners

This contest has now ended. The winners are:

* **First Place**: Egroce
* **Runners Up**: MasterEscapist and XPhanToM1413

*Users will be contacted via the email associated with their Gamepedia account.*

## How to Enter

Any person who submits edits to The Escapists Wiki while logged in during the contest period **(3/24/16 - 4/24/16)** will be considered to have entered the contest. The Wiki Team will then consider each user's personal contributions to determine three (3) winners. General rules listed below:

* All edits must be made while logged in
* Edits will only count if they make some kind of real contribution to the wiki
* All winners will be contacted via the email associated with their Gamepedia account
* Winners will be selected on or around the contest end date

## Prizes

* **First Place**: $50 Steam Cash and an exclusive "Wiki Editing Contest Winner" title on Gamepedia
* **Runners Up**: Two Runners Up will receive $20 in Steam Cash

## New to Wiki Editing?

To view wiki editing tutorials and tips for beginners, you can check out the Gamepedia Help Wiki.

### Not Sure Where to Start?

If you'd like to participate in the Editing Contest, but you're unsure where to start - don't fret! You can help improve the wiki by:

* Fixing spelling or grammatical errors on existing pages
* Uploading and adding images to existing pages
* Creating new pages for in-game items and mobs
* **Adding information about the latest Survival Game Mode**
Chocolate

The **Chocolate** is one of the items that appears in *The Escapists The Walking Dead*. Like the Bar of Chocolate in *The Escapists*, it can be used to make a Cup of Molten Chocolate. In TE1, it will reduce your fatigue by 15 when consumed.

## Crafting

  Cup of Molten Chocolate |  **Chocolate** x1 +  Lighter x1 +  Mug | 40
File

File

File

File

## Obtaining

Can be found in inmates' desks, on knocked out inmates, or bought.

## Usage

The **File** is used to craft items and cut Fences, Vent Covers and Slats. It exists in all three Escapists games. It has 10 uses in TE1, and 4 in TE2. Note that although the File itself also does some cutting, it is more effective to craft and use Cutters, since they are faster to cut and longer lasting.

### Crafting

TE

  Sturdy Cutters |  Lightweight Cutters x1 +  **File** x1 +  Roll of Duct Tape x1 | 80

TE2

  Sturdy Cutters |  Lightweight Cutters +  **File** +  Roll of Duct Tape | 60+

## Notes and References

1. ↑ (TE1) Note that the price varies at each opinion: at an opinion of 50, they can be bought at $50. At 100 opinion, they can be bought for $21.
Officer Birdseye

"Hello (Player Name)

I got your message, and I must say it's quite a risky thing to ask! My job is to ferry prisoners TO the island, not AWAY.

However $250 might change my mind... Bring the cash to the dock during my night shift and I'll smuggle you back to the mainland.

Big hugs,
Officer Birdseye X"

Officer Birdseye is the Officer who brings the prisoners to Alcatraz in the Alcatraz DLC map. He waits at the dock on the north of the island at night, and is the only method of escape. To escape you must bring $250 to him and then the score screen will appear.

# Notes

His name is a reference to Birds Eye, a British frozen food company.
Drum

The **Drum** is a non-contraband item in The Escapists 2.

## Usage

In order to complete the favour "The Conductor", you are required to collect music instruments from inmate desks and give them to the requester. The drum is one of these instruments.

## Obtaining

Drums can only be found in inmate desks after you accept "The Conductor" favour.
Cooked Pie

The **Cooked Pie** is an item in The Escapists 2.

## Obtaining

The Cooked Pie is made by placing an Uncooked Pie into the oven in the kitchen. When the oven is activated, a bar will show up with three sections, from left to right: blue, green, red. A small indicator moves slowly from left to right, and you must interact again when it is in the green zone to obtain the Cooked Pie. Blue zone will yield an Uncooked Pie, while red zone yields Burnt Pie.

## Usage

The Cooked Pie is a consumable, restoring 30 Health when consumed. It is more importantly used in the Kitchen Job, where each Cooked Pie placed on a counter contributes to quota completion.
Letter to Santa

The **Letter to Santa** is an item in The Escapists 2. It's a required item in the "Top of the Naughty List" escape in Santa's Shakedown prison.

## Usage

A Letter to Santa can be used during the "Top of the Naughty List" escape in Santa's Shakedown prison, after using  Mince Pie,  Bottle of Milk and  Pretend Carrot on the big table in the wardens office, you can put the Letter to Santa in the fireplace within the same room, this action triggers the escape.

## Obtaining

You can only obtain the item by crafting.
Dog Tag

## Usage

The Dog Tag can be needed for a favour. In The Escapists 2, it is useless except as a gift for other characters - it increases their Opinion of you by 15 [verify].

## Obtaining

This can either be bought, found in a desk or in an inmate's inventory. In The Escapists 2, it is exclusive to K.A.P.O.W Camp and found in desks.
Pastry Case

The **Pastry Case** is an item in The Escapists 2, used to create the Mince Pie and Uncooked Pie.

## Obtaining

It can be found in desks in the prison Santa's Shakedown. It is also obtainable from the refrigerator in the kitchen of any prison if you have the Kitchen Job.

## Crafting

The Pastry Case is used in the following recipe:

  Uncooked Pie |  **Pastry Case** x1 +  Pie Filling x1
Foil

## Usage

The Foil's main usage is to craft Contraband Pouch and Durable Contraband Pouch.

## Obtaining

Can be found on knocked out prisoners, bought from Inmates or found in prisoners' desks.

## Crafting

The Foil is used in the following recipes:

  Durable Contraband Pouch |  **Foil** +  **Foil** +  Roll of Duct Tape | 70

The Escapists 2:

  Makeshift Robot Guard Outfit |  Sheet of Metal x1 +  **Foil** x1 +  Roll of Duct Tape | 50+
Flimsy Pickaxe

**Chipping** | 3 / 5

Low
Medium
Medium

A Flimsy Pickaxe can be used for removing stones or walls. It is a Lightweight Pickaxe but to the lesser extent. It’s made using a crowbar, a tool handle, and duct tape. It is usually used for crafting a Lightweight Pickaxe as it will easily break, wasting the materials used to make it.
Bottle of Milk

The **Bottle of Milk** is a consumable item and component.

## Usage

It restores Health and Stamina when consumed.

It is also required for the singleplayer-only escape from Santa's Shakedown, where you must place it on the table in the room north of the warden's office after the Mince Pie has been placed.

## Crafting

The Bottle of Milk is used in the recipe for the Cake.
Readied Paint Brush

The Readied Paint Brush is used in the Painting job in The Escapists 2.

## Crafting

The Readied Paint Brush is crafted as follows:

The Readied Paint Brush is also used in the following recipe:

## Usage

The Readied Paint Brush must be used in the Painting job to clear graffiti. Once the Readied Paint Brush has been used several times, it will turn back into a Paint Brush which must then be crafted with another Tin of Paint to continue the job.