recursal/Fanatic-Fandom huggingface dataset:
Deepvine

**Deepvine** is a large, purple relative of Creepvine found below the Underwater Islands in the Glass Forest biome. The player can use a Survival Knife to harvest Deepvine Samples, eventually destroying the plant.

## Appearance

The Deepvine is very large, being much bigger than its relative. It is mostly made out of a small stem filled with large, transparent leaves. The actual stems and veins inside the leaves are a purple color, with the actual leaf being almost entirely see through.

## Planting

Deepvine can be planted in either a Exterior Growbed or inside a Alien Containment. While planted, it does not grow as large as its normal counterpart, but can be farmed the same way, being able to cut it for Deepvine Samples.

## Data Bank Entry

Deepvine differs substantially in appearance from its shallow-water counterpart, but genetic analysis reveals a close relationship. Like creepvine, it acts as both food and shelter for the local population of small fauna, supporting an ecosystem more rich in biomass than would typically be possible at this depth.
Unlike normal creepvine, however, deepvine has evolved to depend on chemosynthesis based on minerals ejected by nearby geothermal activity in the lieu of sunlight. This is accomplished by the leaves harboring extensive colonies of several species of bacteria which can perform biochemical reactions at far greater rate and efficiency than would be possible without them.
Assessment: Inedibly toxic but the bacteria may be repurposed to improve the efficacy of chemical reactions
Azurite Battery

### Description

A better battery with significantly greater storage density. Its material construction precludes being adapted into a vehicular power cell.

### Debug Spawn

*t2battery*

The **Azurite Battery** is a extremely strong battery that is stronger than a Ion Battery. However, they are bigger than Ion Batteries, cannot be crafted into a power cell variant, and are relatively finite due to the total amount of Azurite in the world being heavily limited. They have 750 power versus the Ion Batteries 500. Its recipe is found in the Mountain Islands Survivor Cache by picking up the Damaged Azurite Battery.

It can also be put in a Fabricator for a full refund of resources.

## Uses in Crafting

### Fabricator

×**6**

×**4**
Red Tablet (Sea To Sea)

The **Red Tablet (Sea To Sea)** is a Alien Tablet that is used to unlock a door in the Disease Research Facility. It can be unlocked via finding a singular fragment of it, located near the border of the Mountains and Underwater Islands (Located at 135 -209 950). Once the player scans the broken fragment, they will unlock the tablet.

No physical versions of the tablet exists, meaning it has to be crafted.
Ion Knife

### Description

An upgrade to the standard Survival Knife, utilizing alien technology. Different variants of Ion Cubes can be fitted into the device, which all have varying effects on the device's function.

### Debug Spawn

*ionknife*

The **Ion Knife** is a Equipment item that is an upgrade to the Thermoblade made at an Alien Fabricator. It has various uses depending on what cube is inputted inside, with them all serving varying different purposes.

## Usage

The Ion Knifes use is dependent on what type of cube is inputted inside, with it having no use if no cube is added inside. Each of these cubes can be added the same way as a Battery. They also do have a energy charge like batteries, but the charge is so high that it will take awhile for it to drain all the way. Once drained, the cube is used up. Below is the various uses depending on what cubes are inside.

### Imputable Cubes

#### Ion Cube

The basic Ion Cube allows the blade to function very similarly to the Thermoblade, being able to cook food and dealing basic damage. It, however, also deals extra electrical damage, which while very weak, will deter most Fauna and cause them to flee.

It has 300,000 power units in total.

#### Electricube

The Electricube has a much more defensive effect on the Ion Knife than the Ion Cube, being much weaker in terms of damage and losing the ability to cook small fish. It does gain a new ability, however, being when it hits any Fauna, the hit creature will instantly be warped away to a nearby area. This can warp ANY creature, including large leviathans like the Gargantuan Leviathan. However, its close-range nature makes using it on large leviathans risky, due to the risky location it puts the player in.

It has 300,000 power units in total, the same as the Ion Cube.

#### Power Cube

The Power Cube has a much more aggressive effect, focusing more on an increase in damage overall for the player. Its base damage is much higher than the base knife, as well as also having the cooking properties if the Thermoblade. It also increases the reaps from knife-harvestable items by 4. However, it will passively drain the players health when they hold it. To counter this, the knife also has a lifesteal effect when hitting an alive creature, meaning it can only be effectively used for a short time or when attacking.

## Recipe

File:Alien Alloy Ingot.pngFile:Alien Fabricator.png
Dragon Industries - Alterra Division

**Dragon Industries - Alterra Division** is a mostly technical mod that is primarily used for most mods made by Reika. Despite being mostly technical based, it does add some features and even unique Eggs for most vanilla fauna.

## Features

### Vanilla Changes

* The Prawn Suit and Seamoth react to and lava more.
* Infected fauna have unique tooltips when held in the inventory.
* cannot be destroyed.
Coral (Sea To Sea)

Sea To Sea adds two unique species of **Coral** found primarily in the caves of the Mushroom Forest and Bulb Zone areas. These corals primarily serve the purpose of being scanned by the player, and once the player scans enough, they unlock unique unlocks. In a way, they serve a similar functionality to fragments.

## List of Coral

 Geyser Coral | Scan 21 to unlock Geyser Particulate Filter | * Bulb Zone Caves
* Mushroom Forest Caves
Alterra Hub PDA

The **Alterra Hub PDA** is a variant of the normal unlocked by fixing and activating the antenna located inside the AlterraHub Fabrication Facility. Once fixed, the player can view the PDA by pressing F2. It holds many unique features that apply to the FCS Mods and their various functions.

## Activating the Players Account

The player lacks the ability to buy items until they make their account. The AI inside the PDA will notify the player when they need to do this, in which the option will be in the bottom of the screen. The info the player puts in doesn't matter and they don't have to remember that. When creating an account, the player will obtain a Alterra Debit Card and have access to the shop.

## Store

The Store is the key feature of the mods, allowing the player to buy kits to set up items from the mod, and other items from the base-game. However, this cost money, which is obtained from disposing ores in the Alterra Ore Consumer. Each tab in the store is for their respective mod, and if one of the mods isn't installed, that tab won't work.

## Encyclopedia

A variant of the Databank, the Encyclopedia tab has info on every structure, tool, and resource in the mods. The info for the item is simply unlocked if the mod its from is installed, meaning having all mods installed automatically unlocks all entries. The Entries themselves are very useful for learning info on how to use vague items in the game.

## Account

The Account tab serves very little purpose, apart from crafting more Debit Cards if lost and repaying the players debt to unlock and alternative dialogue post-credits after beating the game.

## Teleportation

The Teleportation tab allows the player to teleport to any Quantum Teleporters added to the teleportation network. The player DOES need a Quantum Power Bank to teleport.
ACU Cleaning System

### Description

Keeps the ACU clean of debris, including excreted waste from the contained aniamls.

### Debug Spawn

*baseacucleaner*

The **ACU Cleaning System** is a Interior Module that cleans up waste from fish contained in a Alien Containment. When a fish excretes Alien Feces, the ACU Cleaning System will instantly pick it up. It has a storage of 3x5 (16 storage units), before it becomes full.

It's recipe is unlocked when the player first picks up **Small Alien Feces(page does not exist *yet*)** in an Alien Containment.
Nanowrap Bandages

### Description

A highly sophisticated wound dressing, capable of restoring far more health than a basic first aid kit, staunching any blood loss, and alleviating all symptoms of poisoning or other ongoing harming effects.

### Debug Spawn

*curativebandage*

The **Nanowrap Bandages** is a upgraded First Aid Kit that heals much more health overtime than the First Aid Kit. The Nanowrap Bandages heals 50% of the player health over a short period of time, versus the much lower 20% of basic First Aid Kits. It also will provide quick recovery from various poison effects inflicted on the player. Do note this does nothing to stop the passive damage caused by the Lost River without a Electrochemical Suit.

It can also be used to craft the Kharaa Symptom Alleviation Canister.

Its recipe is unlocked by acquiring Salve Bush Leaves.
Lithium Cell

**Lithium Cells** are the Deathrun replacement for the normal Power Cell in the base game, making it more mid-game. As a result, it replaces all recipes using it, though most tool recipes have batteries removed from their recipe anyways. The Lead Acid Power Cell is a early game variant of the normal power cell that takes the old recipe.
Long LED Light Stick

### Description

A long LED light stick, suitable for interior and exterior use. (Change the color with the paint tool).

### Debug Spawn

*ledlightsticklong*

The **Long LED Light Stick** is a longer version of the Short LED Light Stick. It can be placed anywhere in a base and will glow a bright white glow by default. Pressing "F" can turn it on and off, and pressing K will only make it turn on at night. Its lights intensity can be modified by using the arrow keys on it. Its color can be changed using the Alterra Paint Tool.
Piezocrystal Deposit

**Piezocrystal Deposits** are a hazardous structure found throughout the Underwater Islands area. These floating rocks can be seen crackling with electricity, and depending on how much it is, depends how close it is to a EMP explosion. When the crackling gets very fast, it will explode with a short-range EMP that will temporarily disable all electronics nearby. After this, it will return to a stable state before crackling more later. Along with this, the Piezocrystal Deposit will scramble any Compass the player is using.

Piezocrystal Deposits can be destroyed with a Prawn Suit using a Prawn Suit Drill Arm. However, after drilling it, it will instantly explode, destroying the Prawn Suit and instantly killing the player. This does remove it from the world forever however.

## Data Bank Entry

These rare crystalline deposits have been named after their tendency to exhibit piezoelectric properties, converting the water pressure to electric charge. This charge eventually accumulates to such a level as to trigger a violent discharge into the surroundings. Though their materials would be valuable if harvested, the sheer amount of energy that they would release when broken makes such attempts impossible.
Assessment: Exercise strong caution; may damage electronics and cause minor injury
The Bloop

**The Bloop** is a large, spherical leviathan-class Fauna found throughout the Grassy Plateaus and one above the Northeastern Mushroom Forest. They are a powerful threat in the early and late game for their ability to instant kill the player, regardless of if they are in a vehicle.

## Appearance

The Bloop shares many traits of a Pufferfish, having a large spherical body with many protruding thorns across it. Its body is dark gray, with glowing green dots across the side of its body. It has two transparent blue fins on its side which it uses for movement, and a tail fin on its back. Its most notable traits are its face, with two horn-like spikes protruding from either side. It has 4 glowing yellow eyes, with 2 on each side of is large, gapping mouth. Its mouth is lined with multiple tiny teeth, and also has another set of teeth in the back of its mouth

## Behavior

The Bloop is very aggressive, using its vortex attack on most creatures to suck them in and kill them. It is capable of quick turns when a creature is in a odd location to attack, such as being able to turn completly backwards to face a target. The Bloop can sometimes back away when using its vortex attack on players and eventually de-aggro. It has the unique ability to instant kill the player in any circumstance, except if inside a Cyclops. It deals enough damage to destroy a Seamoth, but cannot destroy a Prawn Suit in one hit. It will still kill the player inside the suit, and the vehicle will instead drop to the ground.

## Data Bank Entry

A massive fish often found in shallow waters.
1. Body:
The Bloop has a very extensive body plan, representing an elongated sphere. Two large vertical fins on either side of the body act to apply large amounts of force an maintain balance. Two pairs of eyes are present on the face, although they appear underdeveloped, suggesting a unique form of hunting.
2. Mouth
The mouth of the bloop is larger than that of any creature discovered on Planet 4546B. It is observed to be wide open most of the time, with unfortunate fish often being consumed. A second jaw, located approx. 7 meters deep in the face, may help in consumption of larger than usual prey.
3. Vortex attack
Beyond filter feeding, this leviathan portrays a very interesting hunting technique. It has the ability to pump large masses of water from its throat into a dedicated vacuum-sealed chamber. This massive displacement of water creates a pressure difference, pulling any nearby objects into its mouth.
Assessment: Avoid being in the path of the mouth. Be wary of the Vortex attack.

## Trivia

* The Bloops name is in reference to the "Bloop" sound heard underwater by NOAA, which was heavily debated by the internet of its origins, with most suggesting a large sea creature.
* In the files of the mod, The Bloops files use the name "Fatfish".
Transport Drone Terminal

The **Transport Drone Terminal** is a Exterior Modules that allows the player to recive deliveries that they buy with their Alterra Hub PDA. It requires a AlterraHub Depot to work, but does not need power. I takes about 1 minute real-life time for the item to be delivered by the drone.

Its Data Box is found in the AlterraHub Fabrication Facility.

## FCS Data Bank Entry

All Alterra Hub Fabricator Facilities are equipped with one or more "Happy Transport Drones" in the event that there is a loss of connection to the Alterra ProductShare Network.
The Alterra Transport Drone Terminal provides the Alterra "Happy Transport Drone" a cozy, environmentally secure place to transfer purchased and returned items and perform any needed self-maintenance.
Place the Alterra Transport Drone Terminal in a convenient location so that it is easy for the "Happy Transport Drone" to reach but out of the way of other Base traffic lanes. The Alterra Transport Drone Terminal does not need to be in proximity to the Alterra Hub Depots, it only has to be on a Base Platform.
Nota Bene: The Alterra "Happy Transport Drone" can carry up to 80 items at a time. Please limit your purchases accordingly.
The Alterra Transport Drone Terminal and "Happy Transport Drone" are not rated for extreme or hazardous environments. Please contact Alterra Customized Products for specialized models and licensing arrangements.
Nota Bene: In an emergency, Alterra Transport Drone Terminal can be constructed from local materials. Remember that materials you gather are the property of the Alterra Corporation and you will be liable to reimburse the full market price for materials you use.",
Peeper Lounge Bar

The **Peeper Lounge Bar** is a Miscellaneous Item that can talk to the player and give food items for money. Most don't give too many food bonuses, except for the Nutrient Block from the base-game. The bar will also sometimes talk to the player, requesting the food-item they should buy from it. The player can also have 3 small fish to swim in the aquarium in the lounge.

## FCS Data Bank Entry

Had a hard day? Barely escaped with your life? Whether you were late for an important meeting or stranded on an alien planet surrounded by teeth and tax collectors, everyone deserves to pull up a Neon Bar Stool (Home > Neon Bar Stool), talk about (or avoid talking about) the events of the day with friends, and imbibe a little temporary memory loss with some truly excellent snacks.
The Peeper Lounge Bar is a product of Alterra omniLounge Technology, to create an oasis of the familiar mixed with exotic local flavor. Upon arrival in a new location, the Alterra omniLounge AI is activated within the Alterra Fabrication Facility to create a unique Lounge and Stool design tailored to reflect local color and lifestyle and, where possible, a unique product formulation.
The Alterra Peeper Lounge Bar comes fully stocked with almost everything you need to turn a drab, sterile room into a warm and cheery place where the pressures of the outside world melt away like sanity in a staff meeting, leaving you relaxed, rested, and ready for tomorrow.
The Peeper Lounge Bar comes equipped with the following:
- A small aquarium for three local friends
- Z1 Snacks: A Countdown to flavor and adventuring
- MrSpicy Chips: Your taste buds will be screaming in delight from the very first bite of MrSpicy Chips
- Alterra Nutrient Pouch: More nutrients than a momma marsupial could provide, tastier too!
- MrSpicy Pop: Wake up those taste buds and the rest of you too.
- Extra Hot Coffee: Warming you up from absolute zero with just the right amount of your personal favorite extras
- FCS Orange Soda: the Galaxy famous drink made with real True-Natural synthetic oranges
- Peeper Whiskey: a unique local product, not for underage Peepers
- Alterra Scotch: An aged whiskey made by a single distillery using only malted barley and water, with a complex and mellow flavor.
- Carolina Peeper Balls: Peeper Balls, Caroline style. Ingredients: Sugar, Gum Base, Carolina Reaper Peppers, Balls of Peeper (make of that what you will), Carnauba Wax, Corn Starch, Artificial Flavors and Colors. Scoville Heat Units: [ERRNumericOverflow.
- Sumptuous Coffee in a variety of Coffee Mugs
Coffee Mug Varieties:
- Alterra Corporation (two varieties)
- FCStudios
- MrSpicy Gaming
- Z1 Gaming
- Monika CinnyRoll
- Peeper (courtesy of the Alterra omniLounge AI)
The Peeper Lounge also offers room for three of your local aquatic friends to enjoy the Lounge's customized local environment while you relax with deep, meaningful conversations with the on-board AI.
Does not include\n
- stool seat belts
- people to drink with
The Alterra Peeper Lounge Bar: pull up a stool, grab a quick snack and a drink, and tell the Peeper Lounge Bar all about it.",
Trianglefish

* Fauna
* Item
* Cooked
* Cured

The **Trianglefish** is a passive Fauna species found throughout the The Crater in many shallow areas. It is a good early food source for the start of the game.

## Appearance

The Trianglefish has a green triangular body with two fins on the end of the body that have a yellow connection between the two, forming a triangle as well. It has many yellow streaks on the center of its body as well as two eye stalks hanging on the front of its body.

## Behavior

The Trianglefish is very timid, also being alone most of the time. It is also a shy creature and will eventually flee from the player upon being noticed.

## Data Bank Entry

Small herbivore generally found in shallow waters.
Eye Stalks:
Two eyes on stalks give the Trianglefish a mobile field of vision.
Behavior:
A skittish animal, Trianglefish will generally try to stay out of sight of larger animals and dart away when confronted.
Assessment: Edible
Ancient Bloop

The **Ancient Bloop** is a large, stronger variant of The Bloop found throughout the Void Islands. It has very similar abilities to the normal Bloop found in the Grassy Plateaus.

## Appearance

Unlike The Bloop, the Ancient Bloop is somewhat reptilian in appearance, resembling a mosasaur. Is head is bone-white, with a reptilian-shaped head lined with sharp white teeth. Its also has 2 pairs of eyes that are a bright yellow, the same color as the normal Bloop. Like The Bloop, it also has a second mouth inside its jaws, but this is only visible when its attacking. Its body is also very reptilian, covered in large, round, segmented scales all throughout with a white body beneath. Its has a pair of fins on its upper body and a line of dorsal fins on its back, both ending in a bioluminescent, green, goop-like material. Its tail also ends in 4 pairs of these green fins, with them being various sizes and extruding from the main tail.

## Behavior

The Ancient Bloop acts very similar to the normal Bloop, having the same vortex attack. When near a creature it wishes to attack, it will stare them down and slowly approach while using their vortex attack. When in this state, it mostly locks on to foes, never breaking direct sight. This attack sucks most smaller creatures and the player towards them, as well as dealing large damage to vehicles. Like The Bloop, it can deal enough damage to instant kill the player and the players Seamoth. Unlike The Bloop, it will not kill the player if they are inside a Prawn Suit.
Flora (Ecocean)

Ecocean adds multiple **Flora** that are found throughout The Crater. Normally, most are decorative and don't serve much purpose. However, if Aqueous Engineering or Sea To Sea is installed, its products or harvested resources have various uses.

## List of Flora

	+ Chamber
 Nozzlevine | Decorative
 Phytoplankton Cluster | Produces Phytoplankton Samples when using a Seamoth with a Seamoth Water Sampling Scoop | * Crag Field
* Crater Edge
* Mountains
* Sparse Reef
Alterra Scotch

### Description

An aged whiskey made from a single distillery using only malted barley and water, with a complex mellow flavor. Perfect for taking the edge off a rough day. (Dealcoholized for your comfort and convivence and reduced chance of hangover)

### Debug Spawn

*alterrascotch*

**Alterra Scotch** are the best Water source obtained from the Peeper Lounge Bar. Its pricey cost can make it difficult to obtain, but can be useful for exploring or long travels.

It can be placed on the ground as well as eaten.
Buttercup

Buttercup (voiced by Elizabeth Daily) is one of the main characters in *The Powerpuff Girls* & *Mini (Tv Series)*

Unlike Blossom, she is bossy, vain and demanding, and Bubbles, who is more emotional and outgoing, Buttercup has (mostly) a morbid, cynical and reckless attitude (likely due to the fact that, out of the three girls, her name was chosen purely out of convenience on Professor Utonium's part). She hates everything, especially unicorns. She'll punch or otherwise injure (physically, emotionally, mentally or any combination of the three) anyone who gets in her way. She is Blossom, and Bubbles's best friend regardless of the awful way she treats her. She is known for rarely smiling; the one occasion on which this happens[*citation needed*], it causes reality to fall apart. She orders Blossom and Bubbles to do chores for her, among a slew of other grunt work. She is naturally hostile and cynical and is shown in one episode to have physical difficulty saying the word "please".

She has short black hair in a flip, light green, eyes, and dresses in a light green dress with a black belt. She is the fighter of the Powerpuff Girls. Sometimes, her personality gets the better of her, which sometimes results in her getting in trouble with adults. She possesses a tough, hostile, cynical, stupid, bad, and violent streak not shared by her sisters. She also showed a needing side in "Moral Decay," where she knocked out villains' teeth for money. She has shown these sides in all episodes. For example, in "Cover Up," she had a soft green blanket that she was obsessed with. Whenever she hugged it, she got the confidence to be a better fighter and she is quite protective of her sisters. In "Nuthin Special," her special ability is to curl her tongue, which nobody can do. In "Speed Demon," it is also revealed that she can fly *slightly* faster than her sisters, which led to her winning the race, though she claims this only because her hair doesn't keep her back.

In the episode "The Rowdyruff Boys," she has tremendous disdain for resorting to kissing the boys in order to eliminate them, though willingly kisses a boy ridden with which she feared to be "cooties" in a later episode, though she may have gotten over it. At times, she can be reckless, but is fairly witty at times and is frequently sarcastic.

Buttercup is afraid of spiders and cockroaches, as revealed and seen in "Power-Noia."
White Tablet (Sea To Sea)

The **White Tablet** is a Alien Tablet that is used to unlock both doors in the Alien Thermal Plant. It can be unlocked via finding a singular fragment of it, located inside the skeleton of Research Specimen Theta. Due to this, it requires a Red Tablet to reach it. Once the player scans the broken fragment, they will unlock the tablet.

No physical versions of the tablet exists, meaning it has to be crafted.
Z! Gaming Coffee (Mug)

### Description

Coffee... Delicious, sumptuous coffee. Proof Z! Gaming loves us and wants us to be happy.

### Debug Spawn

*z1gamingcoffeemug*

**Z! Gaming Coffee (Mug)** is a variant of the coffee mugs in the Peeper Lounge Bar. It simply gives the same amount as every other coffee mug the player can buy.

It can be placed on the ground as well as eaten.

## Trivia

* The coffee are one of many food references to Z1 Gaming in the mod.
Iridium

**Iridium** is a Raw Material found throughout the Inactive Lava Zone on the seabed. It is fairly hard to spot due to its black coloration. It is primarily used in various late-game items.

## Uses in Crafting

### Fabricator

×**4**
×**10**

### Vehicle Upgrade Console

×**6**×**5**×**5**
×**5**

## Data Bank Entry

Iridium is not typically present in detectable quantities in planetary crusts, instead often only being found in meteorite deposits. High concentrations of this rare and dense metal are often indicators that the area is geologically linked with such an impactor.
Filtorb

* Fauna
* Item
* Cooked
* Cured

The **Filtorb** is a passive Fauna species found in many areas is large clusters, especially early-game caves. It can be a useful source of water if bladderfish are not in the area.

## Appearance

The Filtorb appears as a basic blue-ish ball when disturbed, but when open, it reveals it insides. It has multiple light-blue glowing arms that extend its outer-shell to reveal a yellow center. It can retract and extend these arms at will, having almost sections in the shell from which they would separate.

## Behavior

Filtorbs cannot move, staying in clusters of usually 3 and extending their arms to filter. When in this state, they can be harmed by attacks. When the player approaches the Filtorb, it will close and become invincible and will be unable to be picked up by the player. Other Fauna won't make the Filtorb close, only the player.

## Data Bank Entry

Small, free-floating filter feeder with a tough shell.
Body Plan:
Six appendages used for filter feeding branch off from a soft central chamber. A calcified shell encases the body, and can seal shut if necessary.
Behavior:
While generally stationary within the water column, Filtorbs will close up when other lifeforms come near for protection.
Assessment: Edible, though mostly water. Cannot pick up while contracting due to several mucus secreting glands lining the exterior.

## Gallery

Original Concept Art for Subnautica: Below Zero
Deathrun

**Deathrun** is a hardcore difficulty mod, aiming to make Subnautica extremely difficult, and play out more like a rogue-like game. It adds many mechanics and some items to achieve this.

## New Features

### Raw Materials

* Lava Lizard Scale
* River Prowler Scale
* Thermophile Bacterial Sample

### Electronics

* Copper/Zinc Battery
* Lead Acid Power Cell
* Lithium Battery
* Lithium Cell

### Equipment

**NOTE: SPECIAL O₂ TANKS ARE DISABLED BY DEFAULT AND NEED TO BE ENABLED IN THE SETTINGS**

* Chemosynthesis Tank
* Integrated Air Filter
* Photosynthesis Tank
* Reinforced Dive Suit Mark 2
* Reinforced Dive Suit Mark 3
* Reinforced Stillsuit
* Small Photosynthesis Tank

### Mechanics

**NOTE: ALL MECHANICS CAN BE TURNED ON OR OFF OR CONFIGURED MORE**

* A Death Timer on the menu that tracks deaths, time of death, and cause of death.
* A "Murky Water" option. (off by default)
* A Nitrogen System inspired by a real-life effect known as the Bends.
* Deathrun Lifepod Locations.

### Vanilla Changes

* Equipment and Vehicles no longer spawn with Batteries or Power Cells
* Explosion time is randomized.
* Explosion will instantly kill any players that aren't below 100m.
* Certain recipes have increased costs.
* Creature aggression is increased.
* Damage taken is increased by 100% (can be changed to 50% or 200%)
* Fragment Costs are massively increased.
* Power costs are increased.
* Reinforced Dive Suit thermal protection is nerfed.
* The Lifepod will sink after landing.
* The surface air is unbreathable. A Floating Air Pump= can fitler the air
* Radiation drains item power and decreases power gain of bases.
* Radiation now covers the entire map from 0-60m.
* Radiation kills food on the Floating Island and Mountain Island. (off by default)
Pyropod Pitcher

**Pyropod Pitchers** are exploitable Flora found throughout the Mountains. It is most useful for the Pyropod Pitcher Pods that grow on it.

They can be picked up by the player, but the plant will slowly burn the player if they are near the plant.

## Appearance

The Pyropod Pitcher is formed from a medium-sized, vase-like base that is grey in color. Multiple glowing veins run through the plant, starting orange at the bottom and becoming red at the top. Top top of the plant actually has a hole in it, with multiple Pyropod Pitcher Pods growing out of it. These pods branch from thin, black stems with a red, glowing, bulbous end that looks very similar to Creepvine.

## Planting

Pyropod Pitcher can be placed inside a Exterior Growbed or Alien Containment by planting Pyropod Pitcher Pods. The player can pick the pods off the plant to harvest them as normal. The plant will still burn the player if placed in an Exterior Growbed, but will not inside an Alien Containment.

## Data Bank Entry

Like several other apparent species on 4546B, pyropods are in fact two distinct organisms, but - unusually for species encountered thus far - this relationship is not in fact symbiotic, but instead unquestionably parasitic. The host plant's most notable characteristic is the hard vaselike structure it forms around itself; this is perhaps an attempt at armoring itself against the parasite, though it is quite ineffective if this is in fact its purpose.
The other plant takes the form of several glowing pods, each containing a noxious soup of chemicals. When attached to the host plant, the parasite consumes its leaves and injects these compounds into the host plant, triggering rapid chemical breakdown of its internal structures into nutrients which the parasite can then consume. The resultant reaction heats the interior of the base to the point of measurably raising the surrounding water temperature.
Assessment: Slightly dangerous but useful in crafting processes
Integrated Air Filter

### Description

Makes surface air breathable and purges nitrogen from the bloodstream while indoors. Comes with a free Compass.

### Debug Spawn

???

The **Integrated Air Filter** is a upgrade to the Compass that is unlocked after sealing the drive core in the Aurora. It allows the breathing of normal surface air like vanilla Subnautica, and player built bases to reduce the nitrogen depth down to zero.
Azurite

### Description

Cu3(CO3)2(OH)2•8-. A luminous gemstone with exquisite optical properties and electromagnetic conductivity.

### Biome

* Dunes
* Mountains

### Debug Spawn

*vent\_crystal*

**Azurite** is a Raw Material found exclusively in the Dunes and Mountains, against the side of the multiple thermal vents in the area. It commonly has to be made into Shaped Azurite to be useful, but some items use it by itself.

Due to its sparse locations it can be found, its amount in the world is heavily limited.

## Data Bank Entry

Found exclusively around certain thermal vents, these exotic crystals, despite having a similar gross molecular structure to common quartz, have electron distributions more commonly seen in metallic elements.
This material can only form under very particular circumstances, specifically where superheated, mineral-rich water is injected into cold water, in the absence of dense flora which would absorb, or fast currents which would disperse, the minerals before they can recrystallize. During this recrystallization process, many of the material's electrons are temporarily trapped within the crystal structure in a higher energy state.
The light emitted by these deposits originates from those electrons the crystal structure dropping back into the ground state, releasing a photon in the process. While they remain energized, these electrons imbue the crystal structure with both high electrical and magnetic conductivity, allowing it to channel and reflect fields of the same.
This arrangement also makes the crystal fairly unstable; Careless handling can result in violent fracturing, which destroys the aforementioned structure and releases a large quantity of energy.
Ruby Clown Pincher

* Fauna
* Item
* Cooked
* Cured

The **Ruby Clown Pincher** is a passive Fauna species found throughout the The Crater. It has other colored variants, being the Amber Clown Pincher, Citrine Clown Pincher, Emerald Clown Pincher, and Sapphire Clown Pincher.

## Appearance

The Ruby Clown Pincher has a red, white, and blue coloration. It has a fish like body covered in white and red stripes, ending in a large tail. Its upper body has one large fin on the top of its body and two claws. These two claws bend then end in small pincers with a blue coloration. Its face is frog like, with two orange eyes protruding off it.

## Behavior

The Ruby Clown Pincher is fast and is mostly seen darting around the open space in various biomes, often forming small shoals. It is also a shy creature and will eventually flee from the player upon being noticed.

## Data Bank Entry

A small colorful scavenger found within a volatile cave system.
Coloration:
Coloration appears to mimic the surrounding rock, with white stripes to break up the patterns.
Behavior:
A social species, the Ruby Clown Pincher can be found forming lose shoals while foraging on small particles in the water.
Specimen shows high generic diversity suggesting many extant, closely related species that frequently mate.
Assessment: Edible
Magnetite Bar

The **Magnetite Bar** is a Metal Ingot crafted from Magnetite. Its primary use is mass storage of Magnetite, as it can be refunded back into Magnetite at any time. It is also used in the White Tablet.

Magnetite Bars also have the odd trait of being actually magnetitic, being attracted and being able to stick to various metallic objects like submersibles and seabases.

Its recipe is unlocked after obtaining Magnetite for the first time.

## Uses in Crafted

### Fabricator

×**6**×**5**×**4**

×**6**

## Trivia

* The Magnetite Bars magnetic abilities was originally caused by a bug in the mods release.
	+ The trait was then jokingly suggested by modeler N8Crafter to stay for the Magnetite Bar.
Seabase Battery Bank

### Description

Generates no power, but significantly increases the maximum storage of a seabase, allowing it to last longer between intermittent power cycles. Stackable effect.

## Data Boxes

### Location

* Crash Zone Mesas
* Dunes Wreck
* Mountains Cave Base

The **Seabase Battery Bank** is a Interior Module that can be placed on the wall of a seabase to add extra power storage to the seabase. It produces no power, but will add 400 extra storage units of power for other power generating structures to fill.

Its recipe is found in a Data Box found in a Dunes Wreck, the Crash Zone Mesas, or the Mountains Cave Base if Sea To Sea is installed.
AlterraHub Depot

The **AlterraHub Depot** is a Interior Module that is allows the picking up of items ordered with the players Alterra Hub PDA. It requires the Transport Drone Terminal to receive the actual orders.

Its Data Box is found in the AlterraHub Fabrication Facility.

## FCS Data Bank Entry

The Alterra Hub Depot is the merger of simplicity, efficiency, and security in advanced Product handling. Each Alterra Hub Depot holds up to 48 items for maximum flexibility scaling Pickup Areas to your local needs.
The Alterra Hub Depot interfaces with your Alterra FCStudios PDA so that only your purchases are displayed for pickup.
When creating your Pickup Area, traffic flow should be considered. Products will fill Alterra Hub Depots in the order they were created. For high-traffic areas, it may be advantageous to stagger Alterra Hub Depots to avoid crowding.
Nota Bene: In an emergency, Alterra Hub Depots can be constructed from local materials. Remember that materials you gather are the property of the Alterra Corporation and you will be liable to reimburse the full market price for materials you use.
Seabase Modules (Aqueous Engineering)

Aqueous Engineering adds many **Seabase Modules** that serve many different unique purposes. There various purposes including alternative sources of power, automation of various tasks, and additional functions for the players seabases.

## List of Seabase Modules

### Interior Modules

ACU Cleaning System

ACU Feeding System

Control Terminal

Item Display

Seabase Battery Bank
Vehicles (Socknautica Submarine Pack)

The Socknautica Submarine Pack adds two new **Vehicles** meant to be used in the Socknautica mod. These two vehicles are very late-game, designed to be able to traverse the Void Islands. As such, they are made to deal with the various leviathan-class organisms that live in these depths.

They can not be customized in color, and the S.O.C.K. Tank cannot be put in a Moonpool or Cyclops.

* Built-In Moonpool
* Built-In Bed
* Solar Powered
* Perimeter Defense System
* Holographic Decoys
 S.O.C.K. Tank | Subaquatic Operations and Combat Kit Tank. Small, heavily armored vehicle designed to conquer dangerous underwater environments. Equipped with various utilities for both offensive and defensive capabilities.
* Versatile Harpoon Projectile
* Speed Boost Functionality
FCS Home Solutions

**FCS Home Solutions** is a side-mod to FCS Alterra Hub that focuses on adding buyable quality of life items and decorations. It adds multiple decorations and other quality of life structures that can be purchased with the Alterra Hub PDA.

## New Features

### Exterior Modules

* Elevator
* Hatch Stairway
* LED Flood Light
* Outside Sign
* Quantum Teleporter Vehicle Pad
* Recycler

### Interior Modules

* Cabinet T.V Stand
* Computer CPU
* Computer Monitor
* Crew Bunk Bed
* Crew Locker
* Curing Cabinet
* Curtain
* Display Board
* Fire Extinguisher Refueler
* Floor Shelf 1
* Floor Shelf 2
* Floor Shelf 3
* Floor Shelf 4
* Floor Shelf 5
* Floor Shelf 6
* Floor Shelf 7
* Hologram Poster
* Medium Vertical Cabinet
* Microwave
* Mini Filter & Fountain
* Neon Bar Stool
* Neon Planter
* Neon Shelf 01
* Neon Shelf 02
* Neon Shelf 03
* Neon Table 01
* Neon Table 02
* Quantum Power Bank Charger
* Quantum Teleporter
* Ring Light
* Rug
* Seabreeze
* Shower
* Sink
* Smart TV With Table Mount
* Smart TV With Wall Mount
* Sofa 1
* Sofa 2
* Sofa 3
* Stove
* Tall Vertical Cabinet
* Toilet
* Trash Receptacle
* Wall Mountable LED Light Strip
* Wall Sign
* Wide Floor Cabinet

### Miscellaneous

* Long LED Light Stick
* Peeper Lounge Bar
* Railing
* Railing Left Corner
* Railing Left Corner wGlass
* Railing Right Corner
* Railing Right Corner wGlass
* Railing With Glass
* Short LED Light Stick
Coffee Package

### Description

Freshly roasted and ground coffee beans. packed in argon gas, and three-fold wrapped in foil. You'll swear you were standing next to the roaster when you breathe in the heavy aroma of perfectly roasted coffee beans.

### Debug Spawn

*coffeepackage*

**Coffee Package** are a very mediocre Water source obtained from the Peeper Lounge Bar. It gives barely any food, making it better for decoration.

It can be placed on the ground as well as eaten.
Amber Clown Pincher

* Fauna
* Item
* Cooked
* Cured

The **Amber Clown Pincher** is a passive Fauna species found throughout the The Crater. It has other colored variants, being the Citrine Clown Pincher, Emerald Clown Pincher, Ruby Clown Pincher, and Sapphire Clown Pincher.

## Appearance

The Amber Clown Pincher has a orange, white, and blue coloration. It has a fish like body covered in white and orange stripes, ending in a large tail. Its upper body has one large fin on the top of its body and two claws. These two claws bend then end in small pincers with a blue coloration. Its face is frog like, with two blue eyes protruding off it.

## Behavior

The Amber Clown Pincher is fast and is mostly seen darting around the open space in various biomes, often forming small shoals. It is also a shy creature and will eventually flee from the player upon being noticed.

## Data Bank Entry

A small colorful scavenger found amongst large organic formations.
Coloration:
Coloration appears to mimic the surrounding coral, with white stripes to break up the patterns.
Behavior:
A social species, the Amber Clown Pincher can be found forming lose shoals while foraging on organic matter.
Specimen shows high generic diversity suggesting many extant, closely related species that frequently mate.
Assessment: Edible
Short LED Light Stick

### Description

A short LED light stick, suitable for interior and exterior use. (Change the color with the paint tool).

### Debug Spawn

*ledlightstickshort*

The **Short LED Light Stick** is a shorter version of the Long LED Light Stick. It can be placed anywhere in a base and will glow a bright white glow by default. Pressing "F" can turn it on and off, and pressing K will only make it turn on at night. Its lights intensity can be modified by using the arrow keys on it. Its color can be changed using the Alterra Paint Tool.
Monika C.R. Coffee (Mug)

### Description

Coffee... Delicious, sumptuous coffee. Proof Monika CinnyRoll loves us and wants us to be happy.

### Debug Spawn

*monikacinnyrollcoffeemug*

**Monika C.R. Coffee (Mug)** is a variant of the coffee mugs in the Peeper Lounge Bar. It simply gives the same amount as every other coffee mug the player can buy.

It can be placed on the ground as well as eaten.

## Trivia

* The coffee is a reference to Monika CinnyRoll.
Lysing Enzymes

### Description

Organic chemicals suitable for breaking down biological matter into simpler chemicals.

## Data Boxes

### Location

* Lifepod 9

**Lysing Enzymes** is a Chemistry item used in all items that are made in the Bioprocessor. Its recipe is found in a Data Box located in the remains of Lifepod 9, which is found in the Grand Reef, located along the path of the Sea Treaders.

## Uses in Crafted

### Bioprocessor

×**5**

×**9**×**6**
×**4**×**5**
×**5**×**4**
×**5**

×**6**×**4**
×**4**
×**8**
×**4**×**4**
Axetail

* Fauna
* Item
* Cooked
* Cured

The **Axetail** is a medium-sized edible Fauna found in shallow areas across The Crater. Despite its size, it has a very low food amount when cooked.

## Appearance

The Axetail looks like a ordinary dark blue fish, with a slime body and large transparent back-tail. Its face has two shell-like plates on either side of its head. On these plates are 4 eye stalks that protrude from its face, two on either side of its body. Its mouth is also located at the front of its face, being wide open.

## Behavior

The Axetail moves only in straight lines, even when damaged, making it hard for it to evade predators. Like all other small fish, it will flee from the player when approached to evade capture.

## Data Bank Entry

A solitary herbivore with a derived body plan compared to other lifeforms.
Body:
Two pairs of eyes from the frontwards dorsal and ventral sides of the animal's body, which is otherwise largely conical save for a fan-shaped tail. This body plan is unusual even compared to surrounding fauna, suggesting adaptations for environments no longer present in the Axetail's range.
Defense:
In addition to quick bursts of speed the Axetail is armored with tough scales to deter potential predators.
Assessment: Edible beyond the rough exterior
ACU Feeding System

### Description

Periodically adds small amounts of plankton to the ACU to top up food supplies for herbivorous fish, increasing their fertility. Does not stack.

### Debug Spawn

*baseacubooster*

The **ACU Feeding System** is a Interior Module that can be placed on the side of a Alien Containment. The player needs to input Phytoplankton Samples for it to function, and it has a entirely random chance every tick to use it up.. When active, it increases the rate of breeding inside the Alien Containment.

Its recipe is obtained by building an Alien Containment.
Reinforced Dive Suit Mark 3

### Description

An upgraded dive suit capable of protecting the user at depths up to 1300m and providing heat protection up to 75C.

### Debug Spawn

*reinforcedsuit2*

The **Reinforced Dive Suit Mark 3** is a upgrade to the Reinforced Dive Suit Mark 2 that allows the player to explore any depths without penalty and survive heat totaling at 90C, allowing the player to enter the Lava Lakes. Its recipe is unlocked by scanning a Lava Lizard.
Scanner Camera Relay Antenna

### Description

Eliminates the distance attenuation from scanner room camera signals for the attached seabase.

### Debug Spawn

*baseremotecamera*

The **Scanner Camera Relay Antenna** is a Exterior Module that can be placed on a seabase module outside. When placed, it removed the blur caused by Camera Drones going to far from the seabase, but only for a Scanner Room attached to the seabase the Scanner Camera Relay Antenna is on.

Its recipe is unlocked by building a Scanner Room.
Return of the Ancients

### Creator(s)

Al-An, Hipnox, Lee23, Metious, mrpp777, MrPurple6411, N8crafter, Simon Chylinski, SlendyPlayz, ToriChibi, Viola

### Mod Download

Unavalible

**Return of the Ancients** is a work-in-progress content mod currently in development, planned to add an additional storyline and bringing multiple extinct Fauna back to life, such as the Gargantuan Leviathan. Currently, its development is taking an extended time due to Subnautica's 2.0 update, and the issues with porting its code to the recent update.

Its been stated its planned to release in 2024 by the earliest, with the latest date being unknown.

## Known Features

### Fauna

* Alpha Peeper
* Baby Gargantuan Leviathan
* Gargantuan Leviathan
* Gargantuan Leviathan Juvenile

### Equipment

* Handheld Warping Device
* Ion Knife

### Advanced Upgrade Modules

* Cyclops Ion Booster
* Cyclops Scanner Module
* Cyclops Scanner Module MK2
* Prawn Suit Ion Defense Module
* Prawn Suit Ion Dash Module
* Seamoth Ion Perimeter Defense System

### Decoration Items

* Gargantuan Adult Replica
* Gargantuan Juvenile Replica
* Leviathan Holographic Poster
* ▘┗━▖▞▜ Holographic Poster

### Other Features

* Destroyed Wreckage
* Various remains of vanilla leviathans

### Vanilla Changes

* Changes to the Sunbeam and Neptune Escape Rocket cutscenes involving the Gargantuan Leviathan.
* Most Architect-related items are made in the Alien Fabricator.
* The Ghost Leviathans in the void no longer automatically target the player