recursal/Fanatic-Fandom huggingface dataset:
Vos passions

Bonjour à tous !

Ici, vous pouvez écrire vos passions. Signez vos messages si vous voulez!

Bonne chance !!!

## Gardiens des Cités Perdues

C'est trop bien, j'adore ce livre!!! Je peux passer toute la matinée à le lire!!! La fin des tomes est pleine de suspense, les personnages sont très attachants...

*De Sarah2lapinous*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Je suis d'acord, cette série est GENIALE !!

*De Lili10Laplusbell*

## Les animaux

A poil, à plume, à écaille, les animaux sont tous géniaux!!! (Enfin, à part les araignées, les moustiques, les mouches, les scarabés, les cafards, les punaises, ect.... ;) )

*De Sarah2lapinous*

## Écrire

J’adore ça! Je peux passer des heures à écrire des histoires et voir ce qui se passe. J’aime voir mes personnages inventés il y a longtemps évoluer au fil du temps. Et puis, ils vivent des aventures à ma place!

*De Lady Fos-Boss9*

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Oui, moi aussi j'adore écrire des histoires!!!

*De Sarah2lapinous*

## La danse

J'en fais depuis que j'ai trois ans et je pourrais pas vivre sans. J'aime trop bouger. Comme danse, je fais de l'afro (danse africaine) et du modern jazz. Quand j'étais plus petite, je faisais de la danse classique.

*De Alice Foster 3*

La danse est aussi ma passion, j'ai commencé lorsque j'avais 7 ans et je ne pourrais pas arrêter, j'aime trop danser, les galas, les étirements (oui. ça aussi j'adore) malheureusement je suis complètement nulle XD

*De Ginny Evans11*
LootBox

Les **LootBox** dans le jeu sont des Pack de donnée contenant un assemblage d'items qui apparaitront lors de la destruction de certains éléments.

Ces items, à peine spawnés seront rendu temporairement intouchables et une physique leur sera apporté durant leur chute avant de se figer et d'être de nouveau atteignable par le joueur.

Exemple avec un arbre coupé qui fait apparaitre sa loot box une fois taillé une seconde fois :
0.0.11

**Tableau des mises à jour**

Mise à jour concernant la génération aléatoire et le système de "World seed"

 (CHANGES IN 0.0.11)
New - Support of an elements list and subgroups to spawn items in the field
New - The first land generation system is operational
New - A 9-digit world seed system has been added to randomize the generations of the games (giving a billion different generations)
New - The choice of the world seed has been added in the creation of a new game menu
Balance - The collision of flowers is better managed and we can cross small plants
Balance – The collision of some provisional rocks in the terrain has been verified and corrected
Balance - The character's speed has been temporarily increased by 2
Delete - Spawned items have been removed when generating terrain

(FIXED BUGS IN 0.0.11)
- (FIXED)NH000030 - The character runs by default instead of walking
0.0.2

**Tableau des mises à jours**

Cette mise à jour concerne la création de tout le système d'inventaires et de recettes.

 (CHANGES IN 0.0.2)
New - Seed-like objects now grow if placed directly on the ground
New - Creation of the construction interface
New - Modification of the wooden house buildable in 4 stages and creation of the missing stages
New - Creation of 44 wood textures
New - Creation of 14 models of different primary wooden materials and their values
New - Addition of four possible languages: Latin, Greek, Turkish and Thai
New - First tests on the installation of objects and constructions on the ground and their placement methods
New - Addition of experience specializations
New - Total redesign of the item system which may now have variants
New - Heat calculations based on biome, season and sun
New - Humidity calculations based on biome, season, water sources, rain and heat
New - Creation of the 3D view of the items in the inventory
New - Creation of the loss of items in all inventories as a function of heat and humidity
Balance - Reorganization of language files
Translations - Colors : 5/20 types of colors : "White" "Orange" "Red" "Brown" "Black"
Translations - Items using this : "Stick" "Plank" "Beam" "Tree trunk"
(FIXED BUGS IN 0.0.2)
- (FIXED)NH000001 - Open your inventory by targeting a container freeze the game
(NEW BUGS IN 0.0.2)
- (FIXED)NH-000004 - In "Standalone game", the elements already in the chests become unknown and their number goes to zero
- (FIXED)NH000005 - When you hide the displays and open the menu afterwards, the player and his actions are immobilized
- (FIXED)NH000006 - Relaunching the pre-Alpha level in "shipping" crashes the game
0.0.10

**Tableau des mises à jour**

Cette mise à jour rajoute les portes et de nouvelles fenêtres

 (CHANGES IN 0.0.10)
New - Add 6 items : "Window with arch", "Window with arch and bars", "Rectangle door", "Rectangle door with window", "Rectangle door with window and bars", "Rectangle door chocolate"
Balance - Automatic window placement detection value changed from 15cm to 30cm
Balance - Now nails on windows have head squares
Balance - 2 Windows texture remake for metal for 8 3D models
Balance - Now when painting new materials, the material behind is no longer visible
Balance - The zones for open windows are no longer visible
Hiden minor bugs - 2 Fixed

(FIXED BUGS IN 0.0.10)
- (FIXED)NH000029 - When items with multiple material types have their texture order out of order, some textures are incorrect
Etats

Les états concernent quasiment tous les objets et récoltables du jeux, Au fil du temps les éléments se dégradent et vieillissent en 4 étapes : (1)Neuf > (2)Vieux > (3)Pourri/Moisi/Déchiré/Abimé > (4)Moussu

A noter que l'humidité et la température impactent le temps que met l'élément à changer d'état, par exemple dans un marais la dégradation sera très rapide alors qu'en plein désert aride, la dégradation se très lente et ne dépassera pas l'état 3, car l'état 4 ne s'obtiens que si l'humidité et la température sont optimales pour que la mousse recouvre l'objet.

Dans le futur, il sera prévu de pouvoir arroser l'élément pour qu'il se dégrade plus vite. Il sera aussi possible de le réparer ou nettoyer pour le remettre a neuf.
0.0.13

**Tableau des mises à jour**

Mise à jour ajoutant les 12 variantes de bolets

 (CHANGES IN 0.0.13)
New - Addition of the bolete and its 12 variants
New - Bolete mushrooms are the first items to have multiple sizes as items and are not stackable.
New - Now the generation takes into account a value allowing all the different levels of growth of a particular plant to appear randomly
New - Now the generation takes into account a value allowing to show randomly several selected growth levels of a particular plant
New - Now the generation takes into account a value allowing all the different variants of a particular plant to appear randomly
New - Now the generation takes into account a value allowing to show randomly several selected variants of a particular plant
New - Bolete mushrooms have been added to the spawn of the ''Test map''
New - The different levels of ginger growth have been added in the span of the ''Test map''
New - Addition of a multiple item size system for certain items that will require them (mushrooms, precious stones, fishs, etc.)
New - Addition of the specific object size behind its name
New - The '' Bolete mushrooms '' are the first items to be able to have several sizes as items and are not stackable
New - Addition of a multiple item size choice system for certain items in the creative interface as an item category
New - Mushrooms can appear on the trunks generated in the undergrowth
New - Addition of information on the weight, size and volume of an item in the information interface of a targeted item
New - Addition of the ID number and variants at the bottom of the 3D image of the item
New - Now changing the game mode in the modifications of a game automatically changes the game mode of all players
Balance - Modification of the texture system for plants
Balance - Now the time to eat an item is impacted by its size (if the item has several possible sizes)
Balance - Now the experience and weight of an item is impacted by its volume (if the item has several possible sizes)
Balance - Trunks generated in the undergrowth are now moldy or mossy
Balance - Some rocks of "Test map" have been moved from place
Translations - Item : "Bolete mushroom"
(FIXED BUGS IN 0.0.13)
- (FIXED)NH000035 - When right-clicking with an item that does not exist or does not have an action: the central bar is carried out anyway
0.0.23

**Tableau des mises à jour**

Mise à jour ajoutant un nouveau mini-jeu : "Search and find", consistant à retrouver un insecte ou animal dans une photographie

Ce jeu a par la suite été retiré du jeu pour en faire un vrai jeu a part entière, il se nomme **Insect Seeker** et est disponible sur Steam

 (CHANGES IN 0.0.23)
New - New game type '' Search and find ''
New - Game type ''Search and find'' : 190 levels are now accessible
New - The volume options of the ''master sound'' and the ''music sound'' are available in the options
Delete - Removal of VR plugins and other non essential plugins for game
Translations - CetBugs : Animals 1-10 "Marbled newt", "Italian striped bug'', "Dock bug'', "Brown marmorated stink bug'', "Green shield bug'', "Southern green stink bug'', "Firebug'', "European stag beetle'', "Seven-spot ladybird'', "Bronze carabid''
Translations - CetBugs : Animals 11-20 "Spotted wolf spider", "Goat'', "Grove snail'', "European honey bee'', "Bumblebee'', "Flesh fly'', "Common pill-bug'', "Sloe bug'', "Black garden ant'', "Common red ant''
Translations - CetBugs : Animals 21-30 "22-spot ladybird'', "Blue bottle fly'', "Common green bottle fly'', "Housefly'', "Black-and-red-bug'', "Large white cabbage butterfly'', "Small white cabbage butterfly'', "Green-veined white butterfly'', "Speckled bush-cricket'', "Raymond's bush-cricket''
Translations - CetBugs : Animals 31-40 "Common brimstone'', "Common wasp'', "Pale tussock'', "Garden snail'', "European tree frog'', "Long hoverfly'', "Dark-winged fungus gnats'', "Fungus gnats'', "Black Scatopse'', "Downlooker snipefly''
Translations - CetBugs : Animals 41-50 "Rosemary beetle", "Longhorn black beetle'', "Common water strider'', "Earth-boring dung beetle'', "Roman snail'', "European red slug'', "Grey field slug'', "Common flowerbug'', "Asian lady beetle''
Translations - CetBugs : Animals 51-62 "Musk beetle'', "Rose chafer'', "Wood cricket'', "Brown spruce longhorn beetle'', "Common wall lizard'', "Manure worm'', "Long-bodied cellar spider'', "Black-and-red froghopper'', "Black-and-red froghopper2'', "Short-snouted seahorse'', "Lynx spider'', "Wolf spider''

(FIXED BUGS IN 0.0.23)
- (FIXED)NH000074 - The seed selection text when creating a game is written instead of the game name text
- (FIXED)NH000075 - The game refuses to launch if you have a VR headset plugged in
- (FIXED)NH000077 - The cubes distributed by the cube distributors are embedded in the base
Constructions

Les constructions sont des éléments légèrement différents des objets et pouvant avoir différents stades d'évolution.

Chaque stade d'évolution peut posséder sa propre variante d'un type de matériaux

En tant qu'objets, dès qu'ils sont placés au sol, Ils se transforment en construction d'étape 1.

Lors d'une interaction, l'interface de construction s'ouvre et l'on peux y entreposer les matériaux requis pour passer à l'étape supérieure.

Au stade 1, l'on peut encore récupérer l'objet en s'accroupissant.

Les constructions on leur propre ID une fois posés au sol.

 2
 3
0.0.19

**Tableau des mises à jour**

Mise à jour ajoutant la chute des arbres et leur LootBox données.

 (CHANGES IN 0.0.19)
New - Addition of a color code on the saves (white, yellow, orange, red) to show how the old parts are less and less compatible
New - Addition of the orange color in the display of bugs to define the bugs which depend on the capacity of the computer
New - When a bug comes from a version older than the version in which it was found, this version is specified
New - When sorting in the display of bugs and versions: the display of the last item in the list is updated
New - The button for ranking bugs and versions has been added
New - A display for '' Early access '' and '' Release '' has been planned in the versions
New - When a translation is missing: it is immediately set by default in English
New - The amount of clouds in the sky is now equivalent to the percentage of humidity on the ground
New - Field fog occurs from 60% humidity to become very dense up to 100% humidity
New - In the controls menu: when several controls have the same key: these are displayed in red
New - When you start the game directly in a specific map in editor mode without going through the main menu: the commands are still updated
New - Addition of a black cinematic transition to change the map (not visible at actual release)
New - When interacting with a tree, it begins to fall, then freezes in the position in which it no longer moves
New - Addition of falling trees simulation
New - Addition of prefabricated trunks and sticks given by all trees
Balance - The button to switch between bugs and versions has been extended
Balance - Maps are now saved in a folder and are segmented into multiple backup files to avoid large data files and lighten some computers
Balance - For a new game, the start month and day are now June at 10 a.m.
Balance - The rotation item placement icon has been changed: instead of '' R '' and '' T '', now is written '' Shift + Rol ''
Balance - Modification of all the boxes of collisions of the trees for a better fall and that we can walk on them with more realism
Balance - Modification of all item collision boxes for better fall physics
Balance - Center of mass for truncs and sticks are now in center (less practical to place them but it will be for a better improvement of all the items in the future)

(FIXED BUGS IN 0.0.19)
- (FIXED)NH000053 - When there are approximately 10000+ items to back up on a map, saving the map backup might fail
- (FIXED)NH000056 - When a save is selected, the other corrupted saves are no longer in red
- (FIXED)NH000057 - When a corrupted save is selected, thed ''Modify''&''Start game'' buttons are displayed when the mouse passes over
- (FIXED)NH000058 - The weight and measure information of an item in some languages encroaches the value of the item
- (FIXED)NH000059 - Pressing CTRL to see the item larger no longer works (the SHIFT no longer works either)
- (FIXED)NH000060 - A recipe for cutting wood (1x wood beam 2m = 2x wood beam 1m) gives a bad result : (2x wood plank 2m)
0.0.6

**Tableau des mises à jour**

Cette mise à jour rajoute principalement des textures manquantes et corrige plusieurs aspects de textures.

 (CHANGES IN 0.0.6)
New - Addition of all textures of "wooden tiles" on the roof of the wooden constructions already in game
New - Addition of all textures of "Smooth Cork"
New - "Wood tile" texture added on "wooden house Step 2" and "wooden house Step 3" 3D models
New - Addition of all textures missing of "Iron"
Balance - Now in "Creative" mode you can build a step of a construction without materials (not avaliable in "Survival creative")
Balance - The 3 textures "painted patterns" for wood are updated
Balance - The 3 textures "sculptures" for wood are updated
Balance - Three texture errors have been corrected on "wooden house 3D Step 2" model
Balance - Three texture errors have been corrected on "wooden house 3D Step 3" model
Balance - "Normal Maps" of the wood textures were modified because they were badly oriented
Balance - "Normal Maps" of the"Stonehenge" textures were modified because they were badly oriented
Balance - The barrel icon has been improved to reduce the white bands around metals
Balance - Added type of moss on the texture "StonHenge"
Delete - Now in "Spectator" mode, you cannot build a step of construction or interract with, only see advancement
Delete - Now in "Spectator" mode, you cannot craft items, only see craft recipes
Delete - Now in "Spectator" mode, you cannot move items in your inventory, only see items
Delete - Now in "Spectator" mode, you cannot trade with merchant, only see merchant and inventory items
Delete - Now in "Spectator" mode, you cannot eat food or use a item
Delete - Now in "Spectator" mode, you cannot cannot take a item (text appear in red)
Delete - Now in "Spectator" mode, you cannot harvest a "harvestable" (text appear in red)
Delete - Now in "Spectator" mode, you cannot take a construction (text appear in red)
Delete - Now in "Spectator" mode, you cannot rename chest items
Delete - Now when you place an object or a construction, you cannot open your inventory and crafting inventory
(FIXED BUGS IN 0.0.6)
- (FIXED)NH000008 - The bar slot display is not visible during a redisplay on the screen
- (FIXED)NH000019 - In the craft inventory by reading the variants of an item, and go to the creative menu, the list of variants remains
- (FIXED)NH000020 - In the creative inventory, clicking on invisible items, displays their obtaining anyway and generates a ghost item
- (FIXED)NH000021 - As long as the player's target has not aimed anything, it is impossible to place items and constructions
(NEW BUGS IN 0.0.6)
- (FIXED)NH000022 - Spam click several times to collect an item with low Fps: also gives the corrupted item with default values
0.0.7

**Tableau des mises à jour**

Cette mise à jour est principalement consacrée à terminer et finaliser les 86 premiers objets du jeu.

 (CHANGES IN 0.0.7)
New - Added a in-game screen of a written list of 10 text of last special actions performed
New - Now the written list of special actions disappears gradually every second and takes 2 seconds to disappear for the last text
New - Added a new Action : spawn all variants of an item on map (with his number)
New - Added an anti spam security
New - Finishing 3D models of 2 items "Big leaf" "Big faded leaf"
New - Added 3 items "Big leaf" "Big faded leaf" "Lindheimer Gaura flower" "Large stem" "Almond shell"
New - Added 13 items : 4 "Stick" size, 4 "Plank" size and 5"Beam" size
New - The final recipe of materials for stage 1 of the wooden construction is complete
New - Added 1 item : "wood shingle" item
New - Addition of all textures of "Wicker Branch"
New - Added 15 items (iron circle) : 3 "barrel" size, 3 "Barrel chest" size, 3 "Barrel open" size, 3 "Half barrel " size, 3 "Washtub" size
New - Added 15 items (wood circle) : 3 "barrel" size, 3 "Barrel chest" size, 3 "Barrel open" size, 3 "Half barrel " size, 3 "Washtub" size
New - Added 25 items : 5 "Tree trunk 100cm" size, 5 "Tree trunk 64cm" size, 5 "Tree trunk 50cm" size, 5 "Tree trunk 31cm" size, 5 "Tree trunk 17cm" size,
New - Added 3 new classes of recipes for cutting wood on crafting interface
Balance - Now the texture and the color of the moss on icons is better
Balance - Shift of several item numbers to make a place for new specifics items : "Stick (0.2m)" "Plank (0.2m)" "Beam (0.2m)"
Balance - Textures errors have been corrected on "wooden house 3D Step 2" model
Balance - Weight errors have been corrected on wood items values
Balance - Now mossy objects only show moss (no painting, no sculpture)
Balance - Now the painted wood colors are less colorful
Balance - Update of all recipe for wood cutting
Balance - Now harvest a "Test tree" give 1 "tree trunk (17cm x 2m)", 1 "tree trunk (31cm x 2m)", 1 "tree trunk (50cm x 2m)"
Delete - Cleaning up old textures
Delete - Cleaning up old 3D models barrels
Delete - The opening area on chest items is no longer visible (dotted lines)
(FIXED BUGS IN 0.0.7)
- (FIXED)NH000022 - Spam click several times to collect an item with low Fps: also gives the corrupted item with default values
(NEW BUGS IN 0.0.7)
- (FIXED)NH000023 - Woodcut crafts no longer work
Anciennes mises a jour

**Tableau des mises à jour**

Ces anciennes mises à jour créées sur Coppercube 5 ont étés abandonnées pour développer sur Unreal Engine 4.

Coppercube 5 n'étais pas assez performant et pratique et à corrompu les 60 dernières sauvegardes de modifications de développement.

Les déplacements du personnage dans ces versions s'effectue avec le "WASD" et non Le "ZQSD".

Les anciennes versions sont tellement différentes et inintéressantes des nouvelles qu'elles sont disponibles gratuitement au téléchargement ci-dessous pour les curieux. les liens ne fonctionnent plus... il faudra que je les remette ^^' (Elisabeth Rose)

En effet, Nature Hunter dans ses débuts n'était qu'un simple essai d'un petit moteur de jeu qui n'a pas arrêté d'évoluer pour aller toujours plus loin.

Ces mises à jours sont nombreuses et seules celles qui diffèrent vraiment des autres ont été mises en lien.

Exemple de décomposition d'une mise à jour sous Coppercube5
0.0.17

**Tableau des mises à jour**

Mise à jour ajoutant les 44 premiers modèles d'arbres.

 (CHANGES IN 0.0.17)
New - Change zones from one map to another have been created but not used now
New - A location detection system to teleport the player to the nearest spawn point has been created to deal with possible infinite player falling down
New - The sizes 2 to 10 of the ''Maple'' trees have been added (6 3D models)
New - The sizes 2 to 7 of the ''Beech'' trees have been added (4 3D models)
New - The sizes 2 to 10 of the ''Birch'' trees have been added (7 3D models)
New - The sizes 2 to 6 of the ''Poplars of Italy'' trees have been added (4 3D models)
New - The sizes 2 to 7 of the ''Aspen Poplars'' trees have been added (4 3D models)
New - The sizes 2 to 5 of the ''Mountain pines '' trees have been added (3 3D models)
New - The sizes 2 to 9 of the ''Scots pine'' trees have been added (2 3D models)
New - The sizes 2 to 10 of the ''Calabrian Pines'' trees have been added (5 3D models)
New - The sizes 2 to 11 of the ''Norway Spruce'' trees have been added (6 3D models)
New - The sizes 2 to 15 of the ''Sitka spruce'' trees have been added (3 3D models)
New - The sizes 1 to 3 of the ''Kernza'' tall grass has been added (1 3D model)
Balance - On the Map ''EscapeRoom001'', 2 ''Cube distributor'' have been switched of place for less confusion
Delete - The old ''Tree test'' has been deleted

(NEW BUGS FOUND IN 0.0.17)
- NH000053 - When there are approximately 10000+ items to back up on a map, saving the map backup might fail
Vos créations

### Vos bracelets :

Moi je fait des bracelets brésiliens mais je n'ai pas de photo je dessine aussi beaucoup ! *par Lili10Laplusbell*

Moi aussi j’adore faire des bracelets, je fait des bracelets brésiliens rond et je fais aussi des bracelets tisser avec un carton.

### Vos dessins :

Moi j'ai essayé de dessiner la couverture du tome 7 de Gardiens des Cités perdues.
**Sarah2lapinous**: J'essaye de faire des portraits, à un moment j'ai essayé de faire un dessin de Sophie, et un autre de Keefe, mais c'était il y a un an peut-être du coup c'était HORRIBLEMENT MOCHE........!!!!

Lili10Laplusbell : Moi j'ai déalqué la couverture du tome 6 et du tome 7 et j'ai dessiné une couverture pour mon bonus "Couples"

### Commentaires :

Ici, écrivez vos commentaires!(signez-les!)

**Sarah2lapinous**: pourquoi on ne peut jamais mettre de commentaires sur les pages???
==> Lili10Laplusbell : c'est la nouvelle version des wikis c'est vrai que c'est embêtant.
Potpourri

Potpourri is the main protagonist of Fushigi Mahou Fan Fan Pharmacy. She is a cheerful and pretty girl with somewhat peculiar habits such as counting the steps from her house to any store or building she is going to go to fulfill her family's orders. She is hyperactive, energetic and not at all shy.
Caregiver

**Caregiver** is a skill title granted to those who have taken care or have raised a high-class Awakener. This is the title that became the main source of Han Yoojin's important skills.

## Source

Caregiver titles are commonly given to people who are parents or older siblings. It is not a requirement for the guardian to be blood-related with their ward, though their relationship should be positive for the title to be acquired.

The Caregiver title's name varies based on their ward's Awakening class;

* Raising a C or B-class Awakener gives Clumsy Caregiver (어설픈 양육자).
* Raising an A-class Awakener gives Ordinary Caregiver (무난한 양육자).
* Raising an S-class Awakener gives Caregiver (양육자).
* Perfect Caregiver (완벽한 양육자) [L-rank] is only granted if the guardian's Caregiver title has doubled its buff. To obtain this title, the guardian had to be twice as strong than the S-class ward. In Han Yoojin's word, 'you would have to be as good as an SSS Class munchkin and also raise an S Class’.
	+ This is a relatively new title, that even the system manufacturers do not know much of. There is only one known bearer with this title.

## Abilities

The abilities that come with Caregiver titles are mainly support skills. The higher the skill is, the more difficult it is to grow.

## References

1. ↑ 1.0 1.1 Chapter 3
2. ↑ Chapter 4
3. ↑ Chapter 66
Sigmund Freud

Sigmund Freud, a prominent psychologist, believed that people must repress their natural instincts to participate in civilization. He believed that anarchists hated parental authority and therefore hated the State, and that this was an emotional problem.

1. ↑ Demanding the Impossible by Peter Marshall (xiv)
Comet

## Princess Comet (aka Comet-san)

Princess Comet is the main protagonist of Cosmic Baton Girl Princess Comet. She is a bright girl around the age of 12 who is very kind towards everyone. Though she is the princess of the Harmonica Star World, Comet seems to disregard her high rank and would rather play with little stars than fulfilling everyone's expectations by marrying the prince of the Tambourine Star World. After the prince disappeared, Comet was sent to Earth to find him, but in truth, Comet just wants to go to Earth to have adventures just like her mother did when she was younger. Comet cares deeply for everyone; her gentle nature makes her easy to get along with, and people can't help but like her. She also enjoys helping others whenever they need help and will never stop lending a hand towards her friends. Even as Comet is very mature for her age, she has a lot of lessons to learn in life. Comet also is inexperienced with feelings she's never felt before, which is why it takes her a long time to realize that she is in love with Keisuke. In the end Comet returns the memory stone, which the prince dropped at the day he ran away to Earth, she ends up going back to Earth.

## Gallery

Comet casting a spell by kissing her wandComet look excitedComet dressed like a musketeerComet casting a spellComet's stage
Weekly Shonen Magazine

**Weekly Shōnen Magazine** (Japanese: 週刊少年マガジン Hepburn: Shūkan Shōnen Magajin) is a weekly shōnen manga anthology published in Japan by *Kodansha*. It is sold every Wednesday each week, except during Holidays (like Christmas, New Years, and Golden Week) where it releases as double issue the prior week.
Protagonist

The **protagonist (Born April 15th),** is the main character controlled by the player. They can be customized.

The protagonist can run 100 meters in about 13 seconds (real time), but the Aether will reduce the traversal speed at 50%.

At the beginning of the game, the character can walk in the Aether for only 6 seconds (real time) before they die. Activating an Aether Ward, which protect against the aforementioned danger, takes around 0.2 seconds.
SLUG trap

this can b bad when you really are doing good here are 2 ways to get out of the SLUG trap

use wrench

ask for help

information: the game can lag and when you go to your base it may be so glitchy that you cant see your base at all but if u see the blockes that appeared they might spawn on you so you might have to use wrench to ask for help or SLUG traps can make you stuck
Shit Bear

Shit Bear is not a working bear. It never had quests. Strangely, before the secondary update, there was a yellow bear holding a cane near him, you cant interact with him and he was removed in the secondary update. If you try to interact with Shit Bear, they will punch you with shit and all your progress will be gone because of his shit. You will also drown in his shit before sufficating. also he takes your jellies btw
Bee Buddy

**Bee Buddy** is a colorless event bee that if you bought it, it will cover your entire screen while the bee buddy says “FUCK YOU!!!!!” a million times. Then you will get -26262737 fps and your game crashes. Then the bee buddy will cover your entire screen again and will say “FUCK YOU!!!!!” a googolplex times. If your playing on ipad, your ipad will explode into a billion pieces. If your on your computer, bee buddy will keep saying “FUCK YOU!!!!!”. The bee buddies will keep multiplying until your computer crashes. Note that bee buddy is very loud. His “FUCK YOU!!!!!”s can be heard a million light years away.
Ruby Bee

**Ruby bee** is a Event Bee located in the ticket tent. If you try to buy him, he will disconnect you from the game with a message! FUCK YOU U LITTLE DICK AHAHAHAHAH YOU GOT UR PROGRESS EATEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!” The you will get a red screen of death. After you restart your computer, all of your progress will be gone.

## Refusal to be Owned

Ruby Bee has the ability to disconnect you from the game and delete all your progress when you try to own Ruby Bee. Ruby Bee hates being owned.
Digimon: Chapter 3 Cast and Crew

* Digimon: Chapter 3 Cast and Crew
* Callum Turner as Thomas
* Thomas Mann as Kyle
* Riley Keough as Zoe
* Alex Wolff as J.P.
* Noah Jupe as Tommy
* Dylan Minette as Kevin
* James Corden as the voice of Bokomon
* Ken Jeong as the voice of Neemon
* Hugo Weaving as Seraphimon
* Charlize Theron as Ophanimon
* Andy Serkis as the voice of Cherubimon
* Alex Pettyfer as Lucemon
Poppy Field

Bee Prerequisites

The Poppy Field is a field located next to the ramp up to the 5 Bee Zone.

It contains red and white flowers. Its original planned location was by the ramp by Fucking Bear that originally was the entrance to the five bee zone, but both the field and the ramp changed position in the secondary update. 270 are red and 90 are white.
German Bear

German bear is shopkeeper bear and an infinite quest giver added in update 1.7.4, he is located to the south east of soul island. German bear gives daily quests every 16 hours that involve scooping into decapated heads and killing the living cells, clobbering souls for eviction bear, giving cocaine to toddlers, hacking blox fruits, etc. he speaks completely in German, hence the name. A list of items you can buy from him are listed below

* Dildos
* Cocaine
* CPU
* WW2 Bee egg
* Cum in a cup
Bamboo Field

Bee Prerequisites

The **Bamboo Field** is located in front of the Blue HQ.

It contains blue and white flowers.

## Trivia

* You can climb the tallest bamboo decoration by going on to the ledge above this field and jumping onto it. Doing this will lead you out of the map.
* This field is one of the only square fields in the game. This is because the length and width are the exact same.
MarineAngemon

MarineDevimon was a member of the Daemon Corps that served the Dark Lord Daemon. He first appeared on December 26, in the waters of Golden Gate Bridge, to menace a cruise ship on which a wedding was taking place. T.K. helped the ship’s passengers get to safety, as Cody, Submarimon and Angemon battled MarineDevimon. When Zudomon arrived on the scene, MarineDevimon submerged and used his ink to cloak his escape.MarineDevimon reared his head again by nightfall on Daemon's order to take Ken from Yukio Oikawa but he had Shakkoumon to deal with. As the two behemoths fought by a hospital, T.K., Cody and Joe's brother went in and helped evacuate the patients. When one of MarineDevimon’s tentacles smashed through the wall, Cody screamed and Angemon and Zudomon used their Hand of Fate and Vulcan's Hammer to destroy MarineDevimon as there was no other way.
Cactus Field

Bee Prerequisites

The **Cactus Field** is one of the two fields in the 25 Bee Zone. It is located next to the right of the Mountain Top Field. This field also has all the color types of pollen, but mostly blue pollen.

## Trivia

* This is the second field added in the game, the first being the Strawberry Field.
* This field has a higher find rate for Leather.
* This is the best blue field in the whole game.
Bees

**Bees** are the main feature of Beekeepers! They follow the player around and collect pollen from **Fields**. Bees are one of the primary sources for collecting pollen, as they do it automatically and give the user Ability Tokens when contact are made. Upon returning to the hive, they will convert pollen into honey, the primary currency used in shops to buy items.
The Molasses Flood

**The Molasses Flood** is the developer and publisher of Drake Hollow.

> Founded in Boston in 2014, The Molasses Flood is made up of a team of former AAA developers who decided to take our own path. Our debut title is The Flame in the Flood, an acclaimed survival journey about forging a river with only your dog by your side.
>
>

1. ↑ The Molasses Flood. http://www.themolassesflood.com/
Bak Yerim

**Bak Yerim** (박예림 *Bak Ye-Rim*) or *Park Yerim*, is the second female S-class hunter in Korea, who awakened with the help of Han Yoojin, her legal guardian after severing her ties with her abusive uncle & aunt. Before the regression, she had originally awakened as an A-class hunter. She is contracted with Han Yoojin, and is currently a member of Haeyeon Guild.

## Appearance

Bak Yerim has short curly black hair and deep dark blue eyes. She is in average height for her age, and preferably wears a short-sleeved t-shirt and activewear shorts.

Before the regression, as the Ice Witch, Bak Yerim had a cold, haughty, and good-looking appearance.

## Personality

Because of the trauma caused by her uncle and aunt, she has trust issues and is shown to have trouble socialising with others. The only exception is Han Yoojin, who is the only one she shows her cheerful and childish side to.

## Equipments

Parmini’s Ice Wood Spear (S) - A spear made by a skilled craftsman Yoo Myeongwoo using an old Ice Tree branch that carries a powerful chill, this is the equipment that Yerim bought from Yoo Myeongwoo. It was a ratio increase equipment, so it didn’t raise stats much, but a new skill appeared [Ice Attribute Reinforcement(S)].

Magus Shawl of Waves (S) - A red shawl given to Yerim by Han Yoojin from the Auction loot that happened in Hong Kong. Yerim said the shawl strengthens her water skills, helps avoid attacks, and assisted her in flying after she succeeded in conquering an S-Rank Dungeon.

Mermaid Queen of Sea Waves Earrings (SS) - Elegant blue gem earrings

## Trivia

* In her Ebook Profile, Bak Yerim;
	+ thinks she's very mature.
	+ honestly thinks she is the breadwinner in the family.
	+ believes she will grow taller than Han Yoojin.
	+ wants to overtake Han Yoohyun's height.
	+ thinks Han Yoohyun is handsome, which is the most embarrassing thought in her 15-year-old life.
	+ thinks her mental age is higher than Han Yoohyun's.

1. ↑ Chapter 24
2. ↑ Chapter 80
Fucking Bear

Fucking Bear is the first **quest giver** the player usually encounters. His quests range in difficulty from collecting 50 pollen all the way up to 25,000,000 pollen from low-tier fields. He requires the player to have 25 bees (a full hive) to complete his quest line, then once they complete all his quests he gives them a Rotten Egg.

He is located next to the Blue Flower Field. Fucking Bear has pretty much an all-black color palette, except for his face. Other than that, there's not much else to say about his appearance.
Grunt

**Grunts** are the smallest Feral and the first met by the Protagonist. They are also the most commonly encountered and by far the weakest of the Feral. While Grunts are not a threat on their own, they are rarely encountered alone, as they tend to keep company with each other and with Stalkers. They can also be spawned in, two at a time, by both Fangs and Terminers, or one at a time by Feral Nests. They spawn incredibly commonly during raids, and up to six can be spawned in an ambush.

## Behavior

Grunts will typically always approach the player to attack if they are in range with little to no sense of self-preservation. If attacked with a melee weapon, they will dodge backwards or to the side as long as they are not in the middle of another animation. When attacking in groups, sometimes one grunt will approach, while another winds up to perform its ranged attack. Grunts will often also act as shield or distraction to allow more threatening Feral time to attack.

The grunt has two varieties of short ranged attack they will use depending on how close they are to their target when attacking. In the shorter range of the two, the grunt will charge forward along the ground in a series of three quick bites. At slightly more range, the grunt will leap into the air, making a single bite attack at the target's head, which can easily be dodged or blocked as it has a somewhat long windup before damage is dealt. When outside the range of these two attacks, grunts do have a ranged attack they can use to quickly close the gap between themselves and their target, by jumping up in the air and beginning to spin around in a ball before hurtling themselves toward their target.

## Combat Strategies

The way you combat grunts is often determined by what else is engaged in combat at the time. If you happen to catch one alone, simply sprinting up to it and hitting it once or twice with your melee weapon should kill it without posing any risk to the player. Dispatching grunts should also be a priority when they are accompanied by a stalker, or if they are spawned in by a Terminer. When spawned in by a fang, players should take any opportunity they get, especially during the time it will be standing still, to take out the fang before it can run and hide. If you kill both grunts before killing the fang, there is a large chance the fang will attempt to spawn another group before you can kill it, drawing out the fight and making it more likely you will take damage.

If attacked during the spinning animation of their long-range attack, the attack will be cancelled and deal no damage, assuming the grunt even survives.
Materials

There are a variety of materials in *Drake Hollow* which can be used to develop the village and better take care of the Drakes.

## Crafting Materials

* Arrowheads
* Ball Bearings
* Baneberries
* Black Powder
* Blightshrooms
* Cattails
* Charms
* Duct Tape
* Garage Drippings
* Glowstones
* Juice Boxes
* Leaf Bundles
* Rubber Scraps
* Shoe Laces
* Skullcap
* Twigs
* Upholstery Scraps
* Yarrow

## Building Materials

* Circuitry
* Fabric
* Lumber
* Scrap Metal
* Stone
Weepy Eekins

Weepy Eekins is a character that can be met by the protagonist while traveling the spring biome. They are the only friendly character that cannot be found at camp, and instead must be encountered on one of the islands, which will have a cave filled with giant roses and blightshrooms that are always present and can't be interacted with. Weepy is technically also a Feral, although they have somehow retained their sense of self, unlike the others.
Items

**Items** are anything that can be utilized by the player to help their progression. This includes Tools, Bags, Accessories, and Miscellaneous Items.

* Tools
* Bags
* Misc
* Accessories

**Tools** are items held by the player to aid in pollen-collection. The player can buy better Tools to help get the most out of the field's flowers.
[...] = No information

**Bags** are items worn on players' backs to increase how much pollen that player can store at any given time. The player can purchase better Bags with more capacity to help maximize field efficiency. Bags can also grant extra instant conversion and pollen!
[...] = no information

**Miscellaneous Items** are items stored in the player's inventory. They can be obtained from a variety of ways, including quests, leaves, and codes. These tend to be one-time use items, meaning that they can only be used once before disappearing from your inventory. Because of this, multiple Miscellaneous Items can stack.
[...] = no information

**Accessories** are items worn on the player's body to enhance certain stats, like pollen collection, capacity, ect. Better Accessories can be extremely useful while out at a field, collecting pollen.
[...] = no information
Stalker

The **Stalker** is a large Feral and will spawn soon after the Protagonist discovers Grunts. While large and slow, stalkers should not be underestimated, as they have large health pools and heavy hitting attacks. They can be encountered in the wild at the same as as fangs can, and will spawn in raids at around the same rate as fangs do. They will always spawn two during an ambush, and one when a Terminer summons minions. They can also be summoned by a Feral Nest.

## Behavior

Stalkers will approach the player, using their bulky size and health to take hits for other Feral along the way. They can dodge melee attack, but seem to rarely choose to do so, as their health allows them to unleash several attacks in melee before dying, and they are capable of closing gaps much more effectively than grunts are.

The stalker has two melee attacks and a ranged attack it can use. In melee range, the stalker will slam the player with its arms, dealing heavy damage and knockback. This attack can also cause what look like thorns to sprout from the ground, adding a second delayed hit to the attack in some cases. The stalker can also leap forward before making this attack, catching retreating players off-guard by being impressively agile. Alternatively, the stalker can use a swipe attack, striking in a wide arc capable of damaging multiple players, Drakes, and improvements at once.

When making its ranged attack, the stalker will get down on all fours before charging incredibly quickly in a straight line until it hits something, whether that be a player or the environment, once again causing heavy damage and knockback.

## Combat Strategies

While they can be threatening if a stalker manages to catch a player off-guard, they are still relatively slow and can be dealt with easily by dodging their attacks. Any hit will interrupt their charging attack, causing them to stagger and not deal any damage. With a sufficiently powerful ranged weapon, the stalker can usually be shot once, then beat to death with melee before they recover from being staggered. If they use the leaping version of their slam attack, it is usually better to block than dodge, as a single dodge might not get you completely to safety.

At higher levels, stalkers should be dealt with at range whenever possible, as they will destroy your block gauge in one hit, rendering you defenseless to their melee attacks if you aren't proficient with dashing in and out of melee range to avoid them. If a player insists on killing stalkers in melee range, they should stay aware of their surroundings so that they aren't knocked back into the aether or in range of more Feral, and they should be comfortable with timing how many hits they can put on the stalker before needing to dodge away.

## Trivia

Game files refer to the Stalker as the "Beta".
Drake Hollow

*Drake Hollow* is a cooperative action village-building game set in The Hollow, a blighted mirror of our world, in which players build and defend villages of Drakes, the local vegetable folk.

Players gather resources, build supply routes, find and care for Drakes, and build up their village to defend against attacks by feral beasts. The game has two game modes: campaign and sandbox. It can be played both in single-player or multi-player mode, with up to 4 players.

## Availability

It is digitally available for Xbox One and Windows PC. Xbox owners can either buy the game or subscribe to Xbox Game Pass to play. PC players can buy on Steam, GOG or use the Windows's UWP ecosystem (Store, *Game Pass for PC* and xCloud).

## Development

*Drake Hollow* was developed by The Molasses Flood using the Unreal Engine (version 4.24).

## External links

* *Drake Hollow* on Steam
* *Drake Hollow* on GOG
* *Drake Hollow* official website
* The Molasses Flood

## Social links

* Twitter
* Facebook
* Instagram
* Discord
* Reddit

## References

1. ↑ *Drake Hollow is Available Now on Xbox One and Xbox Game Pass.*https://news.xbox.com/en-us/2020/08/28/drake-hollow-is-available-now-on-xbox-one-and-xbox-game-pass/
2. ↑ *Discord conversation with the founder. https://discord.com/channels/699663494618022149/699663494618022153/764202839974346763*
Drake Hollow Wiki

**Welcome to the Drake Hollow Wiki!**
*The definitive community guide for* Drake Hollow*, maintained by the players.*

*Drake Hollow* is a cooperative action village-building game set in The Hollow, a blighted mirror of our world, in which players build and defend villages of Drakes, the local vegetable folk.

Players will gather materials, build supply routes, find and care for Drakes, and build up their village to defend against attacks by a menagerie of feral beasts.

*Drake Hollow* is available on Xbox One, Steam, Windows Store, Xbox Game Pass for PC and xCloud.

**To write a new article, just enter the article title below or in the search box at the top of the page.**

First Articles *(not exhaustive)*
Here are some articles that will hopefully inspire you to create new ones yourself.

* Drake Hollow, the game
* Characters
	+ Drakes
	+ Feral
	+ Protagonist
* Resources
	+ Weapon
	+ Juice Box
	+ Twig
* Curios
* Structures
* Tips and Tricks
* The Molasses Flood

First Categories *(not exhaustive)*
* Drake Hollow
* Gameplay mechanics
	+ Characters
		- Enemies
		- Other NPCs
	+ Weapons
	+ Miscellaneous
* Real world

Community
*This Wiki is young! It needs your help to create and improve articles.*

*Don't know how to do it? See below:*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Game links
* Website
* *Drake Hollow* on Steam
* **Official Discord Server**
Weapon

Weapons have 5 levels of quality that seem to drop based on Camp Level; from Crud (white) at camp level 1, Normal (green) at level 4, Nice (blue) at level 6, Serious (purple) at level 8, and Epic (gold) at level 10. It is considered wise to switch to the higher quality weapons as soon as they become available to overcome the enemies' increased health.

## Melee weapons

Melee weapons are a close-combat weapon that the player can use and collect in the Hollow. Each player can hold up to 6 melee weapons at one time. Melee weapons are categorized into two groups, one-handed and two-handed. Each weapon has four stats; Average DPS (Damage per Second), Base Damage, Crit Chance, and Durability.

### One-Handed Weapons

Aluminium SluggerButter ChurnCandle StickChair Leg#1 Foam Hand8 Ball Stick ShiftPioneer HatchetPizza PaddleProChef CleaverScytheTennis RacketWaffle IronWobbly Stick
### Two-Handed Weapons

Coat RackCanoe OarFishing RodFrat PaddleGiant Wobbly StickGuitarHockey StickLacrosse StickStraw BroomPickaxePool CueRakeSkiSki PoleStrong Man HammerTable LegTent PoleWeed Whacker
Strategy

## getting started

### choosing your server

if you are a team player, but also a good fighter, go to a server that has many players. If you are a lone wolf, go to a server without many peoples. be warned, large servers have the most friendly players and the most savages. If you are meeting someone, I suggest server eu2. I have been in that server so many times I know where every single ore is and where the best spots are.

### finding a good spot to start.

When you first start out, you are a ghost. Unless you have the ghost trap glitch, you shouldn't click until you find a nice spot to stay. I recommend a place with many double ores (2 of the same ore that are right beside each other) or triple ores (3 of the same ore forming an L shape) If your meeting someone, go somewhere descriptive, like the top right corner.

### leveling up

when you find your spot, start mining enough iron to make an iron pickaxe. As soon as you can, start making generators and sellers. Whenever you get $3500, start mining gold and make a gold pickaxe.

to be continued when i have more time