recursal/Fanatic-Fandom huggingface dataset:
Leprechaun

Leprechauns are known as the blacksmith race. Many are typically associated with the colour grey. They are capable of creating high quality weapons and equipment that can be sold to other players. Unlike other races, Leprechauns have wings that are mechanical in appearance rather than being insect-like.
## Statistics

* General: Skuld
* Advanced: 1
* Exiled: 3
* Race Members: 283
* Territories claimed: 0
* Race Wealth: $4,313,381.79

## **Allies and Enemies**

Leprechaun are allied with Imps, Undines, and Caitsith. Enemies would be Spriggans.
## **Abilities**

Leprechaun magic is mainly used for support, but they are not without powerful magics for both Offense and Defense.
**Blacksmith(100 mana)** - Allows you to create Noble Leprechaun Gear. (requires iron ingots and glowstone) Note: Once a piece of equipment is selected to be created, please wait without moving until it says the item has been created.

**Ultimate Armour** - Turns you into an iron golem, as well as granting you a Resistance II buff for 20 seconds.

**KnifeThrow** - Targets the person, if they are in range, that you are looking at with damaging particles.

**RepairField** - Repairs the worn equipment of all nearby players as an Area of Effect spell.

**LepRepair** - Repairs all of the equipment you are wearing or have in your inventory. (There are, however, exceptions like fishing rods that don't repair.)

**SwordStorm(600 mana)** - Originating from your character in a small area, swords explode outward in every direction where each sword represents an individual attack.(Ex: 50 swords hitting a target is as if you hit them yourself 50 times)

**Passive Power Bonus(x2)** - While wearing any kind of iron chestplate, Leprechauns are able to double the effect of their spells, whether it be damage, potency, duration, etc.
Pooka

Pooka are known as the musical fairy race. They have light-colored hair and eyes, as well as light-green wings. Although, many are associated as being more "golden" in colors. They are usually there for music-based spells.

## Statistics

* General: Inori
* Advanced: 3
* Exiled: 2
* Race Members: 168
* Territories claimed: 1
* Race Wealth: $Insert here

## **Allies and Enemies**

Pooka are allied with Imps and Undines. Pookas are also enemies of Cait Sith.

## **Abilities**

Pooka magic is used evenly between support and offense.

**EarPiercingScreech -** AOE damage

**PookasCall -** Heal AOE

**SongOfPrayer -** Gives yourself regeneration 1 for 20 seconds

**VampiricDance -** Gives you control over the target for a short time

**SongOfDecay (600 Mana) -** AoE Pain

**Passive Power Bonus(x2) -** Gives a x2 magic bonus while holding a jukebox
TechroAlfheim Wiki

## Welcome to the TechroAlfheim Wiki

The official wiki for Techro Alfheim. A MMORPG minecraft server based on the famous Alfheim Online inside Sword Art Online the anime. This wiki is here to aid you and the info brokers in giving and receiving information

The Website for the server is: ~~www.techroalfheim.com~~ (Now out of date, cannot currently find the link to the website)

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.test

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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Angry Villager

**Sub-type** | Villager

**Angry Villager** is a super easy level boss from The Advanced Dungeon located at a secret location in Alfheim Online.

## Background

**Angry Villager** is a super easy level boss from The Advanced Dungeon located at a secret location in Alfheim Online.

## Statistics

**Angry Villager**

* Range: 0
* AttackType: Nothing
* Attack: 0
* Defense: Nearly nonexistent
* Abilities:
* Health: 500

## Strategies to Win

Just kill them straight out, they don't do anything so they can easily be killed.

## Users Known to Have Defeated Boss

* Anyone who has beaten the Advanced Dungeon
Leprechaun Spawn

**Unique Monsters** | Lisbeth

**Leprechaun Spawn** is a Easy level area near You are in it located at xsomething zsomething in Alfheim Online.

## Background

**Leprechaun Spawn** is a Easy level area near You are in it located at xsomething zsomething in Alfheim Online.

## Statistics

**Leprechaun Spawn**

* Monsters regularly found: None, it is spawn territory.
* Number of quests available: None, this isn't a quest-giving area.
* Number of NPCs:
* Level of Popularity: Medium-High

## Trivia

* Home to one of the most bloodthirsty leaders.
* Originally created by AdrianeCarday, the previous Leprechaun Leader.
Spriggan

Spriggans are known for treasure hunting or illusion fairy race. They are typically shown as having black wings, hair and eyes.

## Statistics

* General: To be determined
* Advanced: 4
* Exiled: 17
* Territories Claimed: 1
* Members: Over 2200
* Race Wealth: ~80,000,000

## Allies and Enemies

Though Spriggans are typically the most disliked by other races, they have three allies, Caitsith, Undines and Pooka. Spriggans are enemies with imps and most other races

## Abilities

Spriggans are known for the treasure hunting and illusion based magic with no offensive magic whatsoever.

**Metamorphasis -** Changes yourself into a mob

**TreasureInstinct -** Tells you if there are any chests nearby

**NightVision -** Gives you night vision for 1 minute

**SmokeScreen -** AoE Blindness

**IllusionOfCombat (600 Mana) -** Turns yourself invisible for 25 seconds (doesn't deactivate even if you attack)

**Passive Power Bonus (x2) -** Gives a x2 magic bonus while standing on a coal block
Rïm

**Unique Monsters** | Largest City in all of Alfheim

**Rïm** is a Neutral level area near (Warp Crystal Shops) located at in Alfheim Online.

## Background

**Rïm** is a Neutral level area near (Warp Crystal Shops) located at in Alfheim Online.Founded by The Imperial Race during the ruling of Imperor Sejeo. Although it being Imp territory, it was made open to all races, including spriggans.

## Statistics

**Rïm**

* Monsters regularly found: None
* Number of quests available: None
* Number of NPCs: Shops
* Level of Popularity: xxx

## Additional Info

This city is the largest city in all of Alfheim, and was founded by the Imps. No one knows the real reason why this was made publicly access by all races, but it is.

## Trivia

* The city was themed after the Romanian Capital Rome. This may be because the Imps call themself an Impire, and Romans were a very strong empire.
Achievements

Achievements are earned as you play the game. Each achievement you earn will give you a small bonus. Most achievements will reward you with a small boost to your DPS, but there are a few that will increase your tap damage.

All achievements are viewable in the menu and all achievements have a progress bar below them to show your current progress.

For tips and tricks on earning specific achievements, see the Tips & Tricks page.

## Achievements

### Gold Achievements

These achievements are all about the total amount of gold you have collected. This will continue to be counted through all ascensions and times you go infinite.

### Level Achievements

These achievements are all about the highest level that you can reach in one run.

### DPS Achievements

These achievements are all about the highest DPS you reach in a single run.

### Tap Achievements

These achievements are all about tapping. This includes tapping so many times in a second, criting so many times in a second and the total amount of taps you have done. The total taps achievements will continue to count through ascensions and going infinite.

### Kill Achievements

These achievements are all about killing things, both bosses and monsters. Both types of achievements are total kills and will continue to count through all ascensions and times you go infinite.

### Hero Achievements

These achievements are all about your Heroes. They involve your highest level reached with a hero, the total number of times you have leveled all of your heroes, the amount of skills you have trained on your heroes, and the amount of times you've used Valor Points to upgrade your heroes.

### Going Infinite Achievements

These achievements are all about the number of times that you go infinite.

 **Trillion Yard Stare** |  | Go infinite 5 times.
 **The Great Black Beyond** |  | Go infinite 10 times.
 **Darkness Destroyed** |  | Go infinite 50 times.
 **Master of Infinity** |  | Go infinite 100 times.

### Rank Achievements

These achievements are all about the number of ranks you have gained. This counter will restart every time that you ascend.

### Spell Achievements

These achievements are all about the number of times that you upgrade your Spells.

 **Wizard** |  | Upgrade spell 9 times.
 **Sorcerer** |  | Upgrade spell 16 times.
 **Master Incarnate** |  | Upgrade spell 20 times.
 **Spell Master** |  | Upgrade spell 30 times.

### Ascension Achievements

These achievements are all about the number of times that you ascend.

 **Reincarnate** |  | Ascent 3 times.
 **Rebirth** |  | Ascent 5 times.
 **Phoenix** |  | Ascent 10 times.
 **Awakened** |  | Ascent 16 times.

### Mystery Gift Achievements

These achievements are all about the number of Mystery Gifts that you have opened.

 **Regifted** |  | Open 100 mystery gifts.
 **Surprise!** |  | Open 500 mystery gifts.
 **Party Central** |  | Open 1,000 mystery gifts.
 **Schrodinger's Box** |  | Open 3,000 mystery gifts.
Pertland

**Pertland** is a neutral nation.

Being a neutral nation like Order, not worshiping their weapons like all other nations, caused them to be overtaken by Archidonis and Swordwrath in the original Stick War, which were ruthlessly ruling over Pertland. Then Order freed the citizens of this neutral land.
Population

**Population** acts as a limiter that prevents armies from getting too large to prevent lag and as a balancing measure.

Almost every unit has a population value. The population value of all of a player's units is added up. This number is not allowed to exceed 80. A unit will contribute to the population count if it is either alive or is in the process of being built.

## Trivia

* Castle Units, Tower Spawns, Scorplings, Scorch and Blind Gate don't have a population cost.
* V has the highest population among all units which is 10, even Giants have population of 7.
Water

**Basics**

The Water Elemental is one of the four basic units forming the elemental empire, it costs 350 gold, no mana, and takes up 2 population.

It had no damaging attack, but will freeze upon contact with non-flying, non-giant units

**Abilities**

The Water Elemental had 1 ability, which when activated, will sacrifice itself to heal and cure all nearby friendly units.

This ability can be upgraded for the price of 300 gold and 100 mana to increase the amount healed.

**Combinations**

Like all of the four basic elemental units, the water elemental can be combined with other elemental to make more other advanced units.

It can be combined with Earth to make Treatures

It can be combined with Air to make Cycloids

It can be combined with Fire to make Scorch

It can be combined with Earth, Air, and Fire to make V[1]
Armour

**Armour** is an attribute that a few units have. It modifies the damage inflicted upon a unit usually applies to projectiles.

## Armoured Units

The following units are armoured:

* Speartons
* Juggerknights
* Deads
* Albowtrosses
* Enslaved Giants
* Chaos Giants
* Charrog
* Treature

## Mechanics

Armour works by reducing the amount of damage inflicted upon a unit. If an attack's damage is reduced by armour, a metallic clang will be played to show that some of the damage was deflected. The following attacks are reduced by armour.

* Archidon Arrows
* Albowtross Bolts (Without Blazing Bolts)
* Castle Archer Arrows
* Eclipsor Arrows

However, armour may also increase the damage a unit receives from certain attacks. There are only three confirmed attacks which do additional damage to armoured units.

* Albowtross Blazing Bolts
* Enslaved Giant boulders
* Dead Guts
* Fire elemental fireballs (still not confirmed)
* Air bolts (still not confirmed)

All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells). This includes poison.
Albowtross

"Our bolts will blaze."

 **Albowtross** (Stick Empires) or **Flying Crossbowman** (Stick War 2) serves as a advanced ranged unit for Order. They are called flying crossbowmen in-game. Despite their high damage capability, their lower speeds and high costs make them less used in high level play.

The Albowtross are stick figures armed with a crossbow and mechanical paper (by default) wings, although game lore says the wings are amplified by magic.

The Albowtross are flying units, so melee units cannot hit them, with the exception of Giants, Cycloids and Bombers(With their Manual Explosion ability).

## Stats

 Damage (hp)
 Attack Speed
 DPS
 Speed (m/s)
 Cost
 Population | 4

## Blazing Bolts

Blazing Bolts is an upgrade available to The Albowtross. It costs 400 gold and is instantly applied to all Albowtross in your army.

Blazing Bolts increases damage slightly, as well as making Albowtross do increased damage to armor, instead of reduced damage. As well, any hit units will be burned.

A large group of Albowtross' with the blazing bolts ability can sometimes rack up serious damage onto enemies, sometimes, it is also important to have your Albowtross' focus their fire on a single target, rather than having them shoot all over the place. A group of 5 or 6 Albowtross' focusing fire on one target can destroy the enemy unit fairly quickly, and should not be underestimated.

## Uses

Albowtross are usually seen as an upgrade from Archidons, with higher damage potential, durability and the immunity to melee attackers. This makes them a mid/late-game ranged unit that can essentially break through defensive lines, something Archidons cannot easily do. Perfect for sniping melee units. The Albowtross is also very good for pushing through and fending off attackers, due to their insane amounts of damage, something else Archidons cannot do.

However, they lack the speed and range of Archidons, making them less versatile but more suited to direct confrontations. Their low speeds can make them easier to hit using the Magikill.

It can have "Blazing Bolts" which is a passive ability can deal additional damage to armored units. Overall it is a very situational unit.

## Trivia

* Albowtross used to have a shorter build time of 20 seconds, but this was increased due to the prevelancy of spam.
* Albowtross are armoured, and since their upgrade makes them highly effective against armour, Albowtross are effective against themselves, which is somewhat ironic.
* Despite a real crossbow needing considerable force (usually both arms and the full body weight of the user) to pull back the strings, the Albowtross does so with one arm.
* Most Albowtross users cycle albows in an air battle.
* In Stick War 2, the Albowtross is referred to as a "Flying Crossbowman"
V

V is the leader of the Elementals, he is a melee based mage unit and can use powerful spells to Boost the elemental army's powers, some of his spells allow him to clone himself, teleport a short distance, or control an enemy unit, The V's health is 3 bars, so he can be assassinated by a Shadowrath. If the original V is killed while his clones are alive, the clones automatically die.

## Apperance

In game, the V appears to be completely white with a black outline. When his clones spawn they appear to have a blue tint to them. If one looks closely it appears if V has a black coloured flame

In order to make The V In game, you need 1 of each basic elemental unit.

The V has a ability to clone 2 more Vs these clones however cannot clone themselves. The V also has a ability to control other units. The units will have a black color instead of their own color. This ability however when used on miners they will refuse to mine gold or produce mana.

## Uses And Role

V is,as mentioned above,a melee and a spell caster unit.Though not as strong and hardy as a charrog,he is a better unit than all.V is a tactical unit,and so is not only for brute force.It is best used to control your foes units and to boost your army's strength.The best tactic to use is to control your foe's assassination units like crawlers,shadow wraths and kill the brunt units like magkill,marrowkai,medusa and if possible giants.If fighting chacos,control a bomber and guide him to a group of bomber and make him explode.This will make the other bomber's explode,cause a death expo happening.It may be tempting to control a giant or a mage,restrain from doing so.When fighting,keep the orginal V near your statue and make the clones to fight.
Dead

A **Dead** is a zombie-like, ranged, armoured unit unique to the Chaos Empire. They throw their own body parts at enemies to poison them. It is not inspired by the Walking Dead.

They have one researchable ability (Poison Guts), and do double the damage to armoured units. (Citation Needed)

Compared to the 1 bar of health for Archidon units (Deads have three), these ranged units can withstand a decent amount of damage and can even be used as tanks. They are plentiful for your army when they are big in numbers. However, Deads cannot face high health units with ranged units behind them. Deads are a **very slow** moving unit in the game (which is probably because they are zombies and zombies move very slowly), and a phalanx of Speartons will shred right through them. Deads do less damage per shot than Archidons, although the poison would probably make up for that lack of raw damage.
Marrowkai

*The Marrowkai* is a skeletal mage in the Chaos empire. The Marrowkai has only two spells, alike medusa. What makes the differences are The spell's effects and the impact he can make in the heat of a battle.

**Spell 1:** (Reaper, **Does not require research**) The marrowkai summons a black cloaked figure with a scythe (reaper) and makes him dash to an enemy unit causing the unit to fear and forcing him to run towards the marrowkai making him easy prey for the juggerknights and medusa. This spell is most commonly used to draw out the stickier mages in the back and prevent enemy units from escaping. Reaper, paired with a fast medusa stone face, can instantly kill of a magikill, making a huge difference in battle as the enemy has just lost their magic Support. The cooldown for Reaper is 15 seconds.

**Spell 2:** (Hell Fists, **Requires purchase**) The marrowkai slams his fist down upon the earth to bring up a line of undead fists which damage the enemy in a **horizontal** line. Hell fists can only be cast every 20 seconds and cannot be cast vertically. Hell fists is generally used to pierce through an enemy's defence line and hit the damage dealing units in the back (generally archidons) Hell fists is similar to the magikill's poison spray except instead of poison, it deals true damage. To maxcimize the range of hell fists, Attack from The top of the map and aim to the lower Map.

**Useful information:** The marrowkai carries four bars of health, allowing him to survive a shadowrath shinobi level 2. Although he will have the sliver of health left when the shadowrath has attacked, he will usually die of poison unless he is healed immediately.

The marrowkai has a **slow walkspeed**, so always leave him in the back of your army otherwise the enemy will be able to pick him up easily as he will be left behind of your Tanks.

When trying to kill off a marrowkai, always wait until his reaper is on cooldown, otherwise he will make you pay in deathly ways.

***Editors:***

***iiTone***
Archidon

"They will fall before they get a chance to stand."

 **Archidons** serve as the light ranged unit for Order. Their speed allows for kiting which can be devastating in hit-and-run attacks. Thanks to their speed and good offence, they are favored and used highly among high level players.

Archidons wear a quiver of arrows on their back. Armoury options tend to lean towards ranger style options.

## Stats

 Damage (hp)
 Attack Speed
 DPS
 Speed (pixel/frame)
 Cost
 Population

## Abilities

### Fire Arrows

The sole ability of the Archidon. Costing 50 gold and 100 mana to research, this ability can be used at any time for 5 mana per arrow. These flaming arrows have a longer range, and do more damage (twice the damage of a standard arrow) and causes burn damage. They are normally fired in one volley, as shown in the image.

These arrows can be fired normally or straight upwards, coming down on enemies from above. However, Archidons only fire arrows vertically if the enemy is on the edge of their range. These vertically fired arrows can be easier to dodge, but can circumvent blocking measures such as walls.

## Uses

Archidons are one of the main damaging parts of the Spearcher - a combinations of Speartons and Archidons. They have the capability to be one of the most damaging ranged units in the game with their speed, range (second highest) and damage (in large numbers).

As such, Archidons become a crucial part of armies in the early-game and mid-game instead of Albowtross because of their lower cost, speed, and population. They can also be microed in various ways such as kiting, forward kiting etc. making them a good unit for pressure and hit-and-run attacks. With kiting, you can deal damage while retreating, and then when the enemy retreats you can forward kite to deal even more damage. However, Archidon arrows are not armour-piercing. Therefore late-game, they are not a good part of the army and should be replaced with Enslaved Giants, Magikill, Albowtross, or Merics.

## Trivia

* Archidons were buffed in the past. They had their price reduced from 350 gold to 300.
* Fire Arrows used to be no different from other arrows, except in range. This was fixed in a patch, obviously.
* When an Archidon kills a Swordwrath, a unique kill animation will play, where the arrow hits the Swordwrath in the head. This is not considered a duel animation because it is available to all players, not just gold members. The same thing happens when an Eclipsor kills a sword wrath.
* It is said that a group of 5 Archidons can take down one Spearton with kiting if granted enough space.
* Archidons can no longer be killed instantly by the Magikill explosion, but will die after applying burn damage.
Stick Empires Teams

Stick Empires has officaly FOUR empires/teams. There's Order, Chaos, Elemental and Stone (Coming Soon!)

The whole story is basically it. In Stick War 1, They conquered all of the nations. In Stick War 2, Order had a rebellion and had a war with the rebels. In Stick Empires and Stick War 3 (Stick War 3 is coming up) the Chaos Empire and Elemental Empire decide to show up.

And Stick War Legacy is just a remake of Stick War 1 That has new features.

In the 12th stage of Stick War, *Last Stand,* there's a demon giant (Final Boss!!!)
Chompler

"It's all about texture"

**Chompler**

The Chompler is the elemental equivalent of a miner. It behaves exactly like Order miners in all respects except for the texture, that they don't have armor, and that they will give you an idea of the percentage of how much of a full load (75) they have gathered by how much gold is on their back.

**Obtaining**

There is also a different method of obtaining Chomplers than Order miners. Rather than just straight out buying them, you must first buy an earth elemental, and then use its ability which will cause it to morph into the spoken Chompler.

**Upgrades**

Like all miners, the Chompler has a miner hustle upgrade, which increases its health from one to two bars, and gives it a faster speed. However it has no equivalent of miner walls or turrets like Order and Chaos.
Stick Empires Strategies: Economy Spoiler

## **Economy Spoiler**

Strategy status: Commonly used by pros

Effects of strategy: Slows down economy dramatically

Units needed: 3-7 Swordwraths, a few Archidons(3 at least)

## **How to use this strategy?**

This strategy slows down your opponents' economy, which means he won't get much units that fast, this strategy is used depending on your opponent, this strategy is good to use for battling against Chaos Empire noobs rather than Order Empire, so let's get started.

You need to spawn as much Swordwraths and Archidons as fast as you can, it's a matter of speed. At least get 7+ Swordwraths and get as much Archidons as fast as you can, when you're done don't just wait in front of your statue, force your units to attack the miners of your opponent. When your opponent garrisons his units, get more miners and units!!! Also research Miner Hustle and Passive Income Gold 1 and 2 (see
Swordwrath

*Limbs will sever at mere sight!*

**Swordwrath** are a low health melee unit, used in large numbers or as a basic early game unit for Order.

A Swordwrath lacks any facial features, hair, clothing, or armour. They are a basic black stick figure wielding a sword. When you begin a campaign in Stick War or Stick War: Legacy, the Swordwrath are Clubwrath, until you beat the Swordwrath level in the Campaign.

## Trivia

### Stick War

* angry Swordwrath wields different types of swords which have different damage.

### Stick Empires

* Swordwrath do not have any helmets they can wear in the armory. The reason for this is because there are two standing animations for the Swordwrath and it would take too much time to animate each helmet twice.
* In patch 2.28, helmets were now available in the armory for the Swordwrath.

* In Stick Empires official artwork, Swordwrath have a helmet while they don't have it in-game.
* Swordwrath has been buffed in the past by reducing their cost from 150 gold to the current 125 gold.
* Swordwrath has many different weapons available in the armory, such as clubs, katanas, longswords, claymores, and chainsaws. However, despite all these swords have different styles of use the swordwrath will use the same attack animations and still do the same amount of damage.
* Attacking with a horde of swordwraths (over 40) can beat big armies. But a horde of swordwraths can be destroyed in seconds using Shield Wall and Electric Wall abilities, killing all the swordwraths in seconds. Thus this strategy is not recommended if the opponent knows how to defeat the horde.
* 1 Swordwrath, spearton or Shadowrath can kill a chaos giant without taking any damage by moving behind the giant every time he swings his club. The giant needs time to turn around and strike you again, thus you can simply move behind the giant and attack when he faces you.
* The only skill of the Swordwrath is rage,which takes a part of the Swordwrath's health for increased attack speed and movement speed.This is useful against Giants, statues, walls, and turrets, but should be used nowhere else because of health loss.
* Swordwraths can also be used to rush at the enemy's statue ie. order all units to attack one target,because of their rage ability.
Giant

*If you are looking for the Order giants that throw boulders, go to Enslaved Giant.*
*"Stop moving, puny things."*

## Description

The Chaos Giant is a massive armoured melee unit. Unlike their Order counterparts, they wield a club and dead body as weapons. They have very high health and are rather costly. Their attacks stun non Giant units, and deal area of effect damage. These Giants spawn with the Tower Spawn II ability researched, and have two researchable abilities. They are one of the only melee troops that can hit air units.
Endless Deads

In Stick War:Legacy,there is a game mode called Endless Deads.This is a mode where you need to defend against the horde of zombies.

## Dead Types

1. Basic Deads-Basic weak deads.They don't have any special ability or stuff.Low health,low speed,low damage.You first encounter them at night 1.
2. Toxic Deads:These zombies shoot poisoning projectiles.But they pretty low health.Use Archidons to defeat them.Very low health,medium damage,low speed.You first encounter them at night 2.
Editing Etiquette

*Hey, glad you decided to help us edit the wiki! Before you do, there's some things you should know.*

## Language

This wiki is an **ENGLISH** wiki. More specifically, it is a **UK English** wiki. So color (american) is colour on this wiki. Armor is armour. And so on. If you're not sure, just ask!

## Images

Images should be related to the topic at hand and be in .png format for highest quality. Screenshots should be high quality on max screen size.

## Edit Wars

If you think someone else is wrong, who corrected your edit, communicate with them, don't out-right war with them. That just ends with no side winning and frustration on both sides.

If you want to edit another person correction try to look it in first.

## Edit Tips and Info

Skele - You can use the live replays in Stick Empires to look at the GUI, hence each upgrade and each unit description, by clicking on matches of people using the member empires. Through this view you can access most member data to check and add to wiki. The member armouries remain exclusive however. You can also test some things via the custom matches with the AI. While a source is not expected for every piece of information added to the wiki, if you or someone else is unsure about something it is best to test it, and non members can sometimes still test premium things with the above methods.
Human

**Humans**, also known as **stickmen**, are a race.

The known empires are Order, Chaos and Elementals (though, they are not humans).

The Humans who weren't part of order worshipped their weapons as gods before Stick War II.

## Appearance

They are gray or black, have two arms, two legs, a body, a head, eyes, and of course a brain.

However, merics are white and in a stickman shown on art is blue.

## Trivia

* The only units to have visible eyes in-game are Shadowrath, Medusa and Spearton (in the original Stick War).

* Only stickmen in art have hair.
Crawler

"Meeyowww!"

Crawlers are a basic melee unit unique to the Chaos empire. They are equivalent to Order's Swordwrath and Elemental's Earth. They have two researchable abilities which buff them significantly, however, is not feasible early game when they are used most. Their speed and cost is very useful for overwhelming enemy units in the early game.

 Cost
 Approx. Speed

## Abilities

### Pack Mentality

Increases the attack power of Crawlers the more Crawlers you have.
Rage

**Rage** is a Swordwrath's only ability. Researching it costs 50 gold and 50 mana. It takes 60 seconds to research.

When activated, a Swordwrath will lose some of their health, glow red and have their movement speed and attack rate greatly increased, which is the equivalent to increased damage. The Swordwrath will also let out a war cry to audibly indicate its usage to both you and the enemy (if the screen is close enough). A Swordwrath cannot use Rage if it's health is too low. A group of Swordwrath using rage is ideal for chasing a retreating enemy. A large group of Swordwrath can easily raze through a group of units. Rage can also be used to retreat as well, using its speed boost to run away.

## Trivia

* Rage has been nerfed in a previous patch to cost more health.
* Rage openings has been less used ever since the nerf of it and when the archer meta was more developed.
Mana

**Mana** is the secondary resource for units and upgrades in Stick Empires. Each side has a statue, which miners can pray at to gain mana.

Each side has miners to pray on their side. The miners will walk to the statue and kneel down. Blue light will radiate, indicating they are praying and gaining mana at 7 mana per 2.61 seconds, or 161 mana/minute. A maximum of 6 miners can be praying at any one time for one side.

## Uses

Mana is used to create more advanced tier two units and is a major cost for all spellcasters. It is also required for most upgrades.

### Order

 Swordwrath
 Archidons
 Meric
 Magikill
 Spearton
 Shadowrath
 Albowtross
 Enslaved Giant

### Chaos

 Crawler
 Juggerknight
 Bomber
 Dead
 Eclipsor
 Marrowkai
 Medusa
 Giant

## Trivia

* Mana can be gained by praying at the enemy statue, however, your miner must be closer to the enemy statue than your statue when told to pray.
* Four units of the elemental empire, Charrog, Cycloid, Treature and Inferno take 100 mana.
* Stick War 1 actually didn't have mana. Players had to just pay gold.
Petrify

**Petrify** is the main ability of Medusa, an assassination spell. which does not require researching. This ability will instantly do massive damage that ignores armour.

Players can select a unit they want to turn into stone, via a targeting selection within a range and Medusa casts a vision of her face upon them, killing them where they stand. It instantly kills almost every unit, with the notable exceptions of Enslaved Giants, Giants, Charrogs, Treatures, Speartons in shield wall, and units shielded by a Cycloid. While these units do not die they will still lose a large amount of health.

The ability can take out an expensive unit instantly, making Petrify a great asset to Medusa. Normally petrify is used to prevent the opponent approaching with speartons (keep in mind Petrify does not auto kill a spearton in shield mode) or to remove Magikill and Merics.

Shadowrath under the effect of Shinobi can avoid being targeted, though once out of Shinobi, the effect is instant and the Shadowrath will die.

The enemy Statue can also be targetted to instantly do damage. It takes 4 shots to kill the un-upgraded statue with petrify.

## Stats

 Mana Cost
 Research time
 Unit

## Trivia

* Only Medusa could hold the power of Petrify, a merciless (and default) ability of hers. In *Stick War 2 - Order Empire*, she uses this spell to kill many of Order's helpless units.
* By gazing into the eyes of a terrified enemy unit, Medusa can turn the stick figure into a motionless statue just by her hideous face (inspired by the Greek Myth).
Queen Medusa

**Queen Medusa** is the Queen of Chaos that the player has to defeat in her castle in the final level of Stick War 2. In Stick War 3 Medusa will tell her side of the story.

## Description

When the Chaos statue goes down to half health, Medusa will come out and petrify all of the player's units **except** those in the player's garrison and those just outside the enemy's garrison. The enemy statue will stay invincible until Queen Medusa is killed. When Queen Medusa is attacked by units, she will use Petrify to kill the nearest units and when they get to her she will spam Venom Flux. Once Queen Medusa is killed, the enemy statue will lose all its health after a few seconds and the player will win the game. If Medusa is not killed, she will Petrify the player's statue until it crumbles, and then the player will lose the game.

## Trivia

When Medusa petrifies everyone (except the units in the locations described above), she seems to say something like "You all must die!!"

When Medusa spams Venom Flux, she says something like "Toxica massicus!"
Statue

Each player has a **statue** in a game of Stick Empires. The destruction of your statue results in a loss, making it somewhat similar to your King in Chess.

## Mechanics

The statue has a large amount of health, however, this health cannot be restored through any conventional means.

The destruction of a player's statue will cause them to lose. A player's statue is always visible to the other player, and thus can be targeted at any time.

Miners can be ordered to go to the statue and pray instead of mine. Praying gathers mana for the player to use.

It can also be used as a tank building to tank hits for weak units like Archidons and Swordwrath during early game or when the enemy has broken your lines of defence, and into your base, although this is usually a last resort, as Miner Walls or other tanking units are usually much more effective and versatile as a defence.

## Resilience

Resilience is an upgrade available to every Empire. It increases the health of the statue, the new increased health is approximately double the original statue's health.

Researching Resilience costs 50 gold and 50 mana.

## Trivia

* A player's statue will be destroyed if they forfeit, similar to a player toppling their own king in chess.
* The statue has its own unique damage sound that nothing else uses.
* Similar to Chaos Giants, the statue's health is so high, that it must be condensed into a single solid bar, unlike other units which have bars split into sections.
* Chaos Statue Official Artwork.
Blind Gate

When created by the fusion of an Earth Elemental and an Air Elemental, the gate will rise from the ground, moving the maximum extension of enemy Fog of War to the barriers created by the gate either until the gate disappears or until passed through by two enemy units. This combination is free, not costing any mana.

If the blind gate got combined wrongly they will allow miner to through the gate and heal.
Buildings

Buildings are structures within the portcullis of your castle.Buildings allow skills to be researched, and produce units. Units produced from the same building can only be built one at a time.

## Order Empire

### Barracks

Trains: Swordwrath, Spearton, Shadowrath

Research: Rage, Shield Wall, Shield Bash, Shinobi I & II

### Archery Range

Trains: Archidon, Albowtross

Research: Castle Archer I, II & III, Fire Arrows, Blazing Bolts

### Mage Guild

Trains: Magikill

Research: Poison Spray, Electric Wall

### Giant's Prison

Trains: Enslaved Giant

Research: Giant Growth I & II

### Temple

Trains: Meric

Research: Resilience, Cure

### Bank

Trains: Miners

Research: Miner Hustle, Miner Wall, Passive Income 1, 2 & 3, Tower Spawn I & II

## Chaos Empire

### Crypt

Trains: Crawler, Bomber, Juggerknight

Research: Pack Mentality, Predatory Edge, Charge

### Graveyard

Trains: Dead, Eclipsor

Research: Castle Dead I, II & III, Poison Guts

### Bone Yard

Trains: Marrowkai

Research: Hell Fists

### Giant's Lair

Trains: Giant

Research: Giant Growth I & II

### Snake Pit

Trains: Medusa

Research: Resilience, Venom Flux

Black Vault

Trains: Enslaved Miners

Research: Miner Hustle, Miner Tower, Passive Income 1, 2 & 3, Tower Spawn I & II

## Elemental Empire

### Stone Temple

Trains: Earth

Research: Scorpling Health, Scorpling Poison

### Water Shrine

Trains: Water

Research: Advanced Healing

### Molten Core

Trains: Fire

Research: Castle Element I, II & III, Tornado

### Drifting Hollow

Trains: Air

Research: Meteor Strike

### Cell Pod

Trains: N/A

Research: Resilience, Clone Level 1 & 2

### Gold Keep

Trains: N/A
Crazy Jay

**Jason Whitman**, aka **Crazy Jay**, is the creator of the Stick War series. He first produced *Stick War* with Brock White, and then started working on the subsequent titles and spin-off games. Currently, he is working on *Stick War: Legacy*, which's alpha is already released, and *Stick War 3: Chaos Empire*.

Crazy Jay is also widely associated with Stickpage.com, being featured in numerous opening credits and even in a few games, such as *Kill Crazy Jay*. He was actually one of the founding members and is frequently shown on the lobby.

## Description

The Crazy Jay artwork usually depicts him as a black/dark gray stick figure (it is a stick-based site) with a blue bandana. He carries around an assortment of weapons, including Colt 1911s, katana blades, bow staffs, and a bunch of other ones.

## Trivia

* Jason did the artwork and drawings for the 1st game, but the following titles were illustrated by Winston Zhang. 'Case he's better, no offense Crazy Jay.
* You can very rarely find Crazy Jay on *Stick Empires*, but good luck- he only makes guest appearances, and usually doesn't plays matches.
Charrog

'Your pain shall be soon gone'

-Armoury charrog

The charrog is the basic tank of the elementals. It is obtained by mixing earth and fire elementals. It has nine bars of health and is armoured.It has many abilities such as burn and burrow.It is also known as a lava elemental.

## Skills

Burn=In this skill,the Charrog burns bright with heat,causing burn damage to all units surrounding it.

Burrow=In this skill,the charrog buries itself,making it invincible.It also causes stunning when it comes up again.

## Uses and roles

The charrog is a heavy tank,and also is a damage sponge.It is best used to protect the spell casters,ranged and the weak melee units.It is also used for foe base infiltration and spying because of burrowing.It is also a splash damage unit because of burn and burrow.It is an army by itself.

## Trivia

* The ghostly unit of the elementals is a charrog.
* The charrog is also known as a lava elemental
* It is the cheapest tank in the game
Earth

Earth fulfills two important roles in the Elementals as both a miner (when transformed into a chompler) and basic melee unit with a very quick build time. It is the cheapest unit by far that can be trained by the Elemental race. The earth elemental has the unique ability to temporarily stun units that it hits, making them useful when swarming stronger units.
Juggerknight

*"Chaaarrrgggeee!"*

The Juggerknight is an highly armoured and offensive units unique to the Chaos empire, and the counter to Order's Spearton and Elemental's Charrog.

Juggerknights wear helmets, and have axes and shields (although the shield is not used for defensive purposes.) These units are good for tanking damage, and medium sized groups of them coupled with Deads or Eclipsors are capable of killing most foes with ease.

## **Stats**

 Damage
 Speed
 Cost
 Training Time
 Population

## **Abilities**

### Charge

The sole ability of the Juggerknights. This ability costs 50 gold and 100 mana to research and 15 mana to use the ability. When the ability is used, the Juggerknight charges in a straight line across the battlefield doing stun damage to the first enemy it hits causing the unit to be knocked back.

## **Uses**

The Juggerknight is a highly offensive unit and can almost win any engagement using its charge ability. Once you have at least 6 Juggerknights with Eclipsors or Deads in the back, you can win any engagement with ease. The Juggerknight's greatest enemies are air units: Eclipsors, Albowtross, and Cykloids since they cannot attack or damage them and the Magikill if you clump your Juggerknights together or if they are in a straight line.
Zulkan's Adventures

Zulkan's Adventures will quikly be your favourite platformer game. Join Zulkan and his friend Tipi as they try to survive in a forest full of enemies. Avoid turtles, caterpillars, lizards and other creatures. You will need to find treasures placed all around the globe. This journey will take you to beautiful forests, mountains, beaches, tunnels and much more. This is not an easy platformer game. It requires precision, patience and perfect gaming skills.

https://play.google.com/store/apps/details?id=pl.eje.Zulkan.Adventures%7Clink=https://play.google.com/store/apps/details?id=pl.eje.Zulkan.AdventuresZulkan - platformer for AndroidZulkan's adventures Facebook pageZulkan on PinterestZulkan's twitter accountFeatures:

Simple interface

* Important information easy to see

* Easy to jump over gaps

* Adventurous look and feel

* Character movement supporting running, jumping crawling and swimming

* A lot of collectable treasures

* Gravity/friction/collisions

* Walk up slopes

* Good enemy AI

* 3 exciting levels

* Platformer behaviour
Westwind

Westwind is a neutral nation that is canon in both Stick War, Stick War Legacy and Stick War 2. It plays an important part in both games, Westwind's inhabitants do not worship weapons as gods similar to the Order empire. The Order army eventually frees the nation from the tyranny of the Archidons and Speartons. Westwind makes another appearance in Stick War 2, this time being the location where the rebels unite for a final stand against the Order Empire, and in Stick War Legacy when you reach the Desert level.
Stick Empires

**Stick Empires** is a game developed by members of Stickpage and the original creators of Stick War. The goal of the game is to conquer another player by destroying their statue with an army of nine units. Although free play is available, gold membership can be purchased to allow the player to access the Elemental and Chaos Empire and a monthly addition of empire coins so the player can unlock new gear from the armory.

## Montage Competition

There was a montage competition, in which 1st place won $1000 real life money, 2nd place - $600, 3rd - $300, 4th and 5th - 2 Year Membership, and the rest - 6th-10th places - 6 Month Membership.

## External links

* Game Guide
* Wallpapers
* Forums
Medusa

*For the boss and the Queen of Chaos in Stick War 2 see Queen Medusa.*

*"Queen of the Chaos able to turn units to stone and spray pools of poison."*

*"You fools thought Inamorta belonged to you?"*

 **Medusa** acts as a support spellcaster for Chaos, with abilities for long-range elimination of key-units and area denial through means of poison.

Medusa in Stick Empires has an appearance based off the Medusa from Greek Mythology, most notably with the hair made of snakes. It has many customizable capes and headresses.

## Stats

 Damage
84 Extremely High (Petrify)
 Speed
 Cost
 Population | 5

## Abilities

### Venom Flux

The second ability of Medusa. This ability will spray a green pool of liquid on the ground where Medusa is standing. Any units that come near this fluid will be poisoned. Units standing in the pool **WILL NOT** take additional damage from the poison.

This pool lasts a fairly long time, typically being used to prevent enemy units passage without being poisoned. This can be used either offensively and defensively by creating a wall of poison, easily killing weaker units and weakening stronger units. This ability is best used against a crowd to help with crowd control or used for area control like a tower.

## Uses

Medusa's main use is instantly killing nearly any unit with its main ability, Petrify (with the exception of Enslaved Giants and Giants, which even then are severely damaged. Shadowraths on Shinobi will also be rendered untargetable to Petrify). It can also use Venom Flux as a deterent to any attack, as it will poison units. Venom Flux is usually used in order to allow the Petrify ability to regenerate. It is also effective at stopping weaker ranged units, note that this spell will hit air units. Stronger units will still get past, but be poisoned and with lowered health, allowing it to weaken mass rushes.

## Trivia

* The mythological Medusa petrifies any person that looks upon her, slightly different than in Stick Empires, where Medusa stares at a person to petrify them.
* As there is only one Medusa in mythology, the unit in Stick Empires should technically be called gorgons.
* Medusa used to cost 500 mana, until they were buffed by reducing their cost to 400 mana.
* Medusa is the fastest spell casting unit in the game (Her spells have only little delay to cast and activate)
* The image for the spell petrify shows a half-petrified miner
* According to the image to the bottom right, a Medusa can petrify another Medusa.

Defeated Medusa Official ArtworkEarly Medusa Artwork.Petrified Units Due to Medusa.jpgSoldiers Dead By Medusa
Armory

The **Armory** is a feature for all of the *Stick War* games, but it varies in every one. It can only be accessed between levels/matches.

## Description

### *Stick War*

In the original game, you could access the armory after a level is completed. 2 points (represented by purple bars) are awarded for every completion. Points could purchase upgrades for the men and statue, such as speed for Swordwraths, Minion spawn for Magikill, fire arrows for Archidons, and many more. Points could be carried over.

All upgrades cost one upgrade point. You can't acess the armory before completing level 1 and unlocking the archer. List of upgrades:

### *Stick War 2*

The Armory for this game involved abilities and technologies and worked as a chain- to get to some abilities, you had to traverse through the selection to get to it. For this reason, the better ones were at the top and were harder to get to. You could choose one after every battle.

### *Stick Empires*

On *Stick Empires*, certain armor, weapons, and miscellaneous items can be purchased for your men, having no added damage or protection... it is just for design. Without Gold Membership, you can only buy Order items, cause that's the only army you have. Items can be purchased with Empire Coins.