Beginner Guide

Upon starting completing the tutorial, the player is effectively left to fend for themselves, and with no further instruction than to complete Contact Missions. This guide is meant to help new players adapt to their new environment with a path to follow.

## Part 1 - Post-Tutorial

When the tutorial is complete, sell the golden chain, which will give you 80 thousand additional Koen - the primary currency of Arena Breakout, and what you ultimately want to obtain more of. However, rather than buy any equipment, check the contacts tab for new missions, and accept any that appear. Keep in mind only 10 missions can be active at once, but you will rarely encounter this issue until the mid-game. The first task that should be given is from Joel Garrison, and is relatively simple - eliminate 5 enemies, player Agents or AI Militants, and bring back a chest rig - which is right below the pockets when viewing the inventory. Given that you most likely just started the game, the first few raids you drop into with only have AI, including AI that mimics players, with these AI "players" generally having the same equipment you do.

After completing your first raid, you will unlock both Evita and Covert Raids, which will both be useful, Evita for buying much cheaper medical supplies (and unlocking the ability to heal by paying a small fee of Koens, depending on the state of your body), and Covert Raids for risk-free ventures into maps as randomized Militants. With the mission done, you should also have some more tasks from Joel and Evita, which you should aim to do as soon as possible for the XP and Koen reward, the XP contributing to both level (unlocking new maps and functionalities), and to the Battle Pass, which gives free items (at the cost of those items being unsellable on the player market until taken into a raid.)

## The Ultimate "Is This Good?" Guide

Taken from a Reddit post by u/LaClown-ua, this amazing guide, pasted below, goes over the details of all the main gear options. Every piece of equipment, from body armor to meds to backpacks, has an informed opinion on what is considered good vs. bad. Recommended reading for a player who is just getting over the early stage hump (L.v 14 or so).

### Helmets:

T3 – you either broke OR don't know what will awaits, lol. Either way, "SH2 Military Helmet" is your pick. Build-in Medium headphones, protection of ears included. You don't need face-mask anyway in most cases. I would not pick anything else anyway, best for both cost and quality

T4 – "KSS2 Tactical Helmet" is the best all-around choice. Ears protection, 45 durability, and T3 face mask. In 90% of cases this is your choise.

"KSS Tactical Helmet" OR "IND200 Helmet" if your budget is low (but just save a little bit for KSS2)

"56K Helicopter Helmet" could be viable due to T4 face protection, but limited by only build-in low Headset. You can take it if you have a teammate with GS2 Headset, and you are a rusher.

T5 - "AN95 Heavy Blast Helmet" is a top-choice. Build in Medium Headphones, ears protection, T4 facemask - it's just AWESOME, but costs a lot.

My second pick is "FA Assault Helmet". A lot of people prefer "O3 Heavy Tactical Helmet" because of face mask, BUT, If you will fight T4, T5 and T6 guys, they will have T4 ammo anyway, and you will be either way dead to a faceshot with T3 mask. FA is cheaper and offers the same T5 protection to a headshot. I would not recommend the other helmets, but you can take "O3" if you want to instead of FA

T6 - "IND70 Tactical Helmet" of course, best all-around option with face protection, ears protection and ability to wear GS2 HeadSet. No need for further explanation.

Second pick - "AS200 Heavy Tactical Helmet", Ears protection, ability to wear a headset + T4 face mask. If you cannot afford IND70.

Third pick - "SH65 Military Helmet" if you wanna go Juggernaut style and have a teammate with GS2 Headset. Only "Low" sound blocking + whole head protected. I would not recommend any other helmets.

### Body Armor:

T3 - i would REALLY not recommend taking any T3 armor at all. But if you REALLY want to, i played with "Standard SWAT Armor" when i was a newbie.

T4 - "Spartan B Body Protection" is the best all-arounder. Both Chest and Upper Abdomen protection, penalties are decent, good material.

My second pick is "6B13 Body Armor", same protection as Spartan, but penalties are higher. But it's cheaper.

I would not use any other armor. "6B23" is too heavy and penalties are huge, "SEK" only protects Chest, "Ind401" is a version of Spartan, but weight is higher (so your mobility is lower)

T5 - this is tricky, but in my POV, "BT6 Heavy Body Armor" is the best all-around. Chest + Upper Abdomen protection, good material, penalties are decent.

Second pick is "KN Field Commander Body Armor", only chest protected, BUT Penalties are decent, price is reasonable, weight offers mobility. More durability than 926 Composite

Third pick is "926 Composite Body Armor", best penalties for mobility build.

All other options maybe offer better protection, but eat your stamina as hell + weights a lot

T6 - "KN Composite Body Armor" simply the best. Chest + Upper Abdomen, good material, weight is reasonable, so is penalties.

Second pick is "BT201 Full Body Armor". Penalties ARE HUGE, but good for Juggernaut build. basically all your body is covered, but you will be slow AF.

I don't see a reason to use other armors - "6B45" is from Hardenet Steel, good luck repairing it + same stats as BT201.

Marshal - worse version of BT201 if you want to be a slow turtle.

BT101 - worse version of KN Composite, could be good for mobility build, but you sacrifice your Upper Abdomen protection

Armored rigs - it's not worth it. Weights as hell, harder to change them in mid-battle (if your armor is destroyed), bad penalties.

### Rigs:

"RAP Simple Chest Rig", "B3 Tactical Chest Rig" OR "926 Hunter Vest" is my top picks most of the time if i'm running cheap or mediocre builds. My casual builds is have one of those which i have in my storage.

"FA Multipurpose Chest Rig" if i'm going to a serious raid to have a bunch of nades with me + a decent meds.

All others - either too small to use OR an overkill (like 926 Premium Field Chest Rig, who even uses those if it's not artillery cosplay with 20+ grenades?)

### Weapons:

Veeeery hard topic. It's your personal preference. I will just give a few tips.

My goal is to build a gun, which will have at least 70+ recoil stats and 50+ ergonomics. Look for a builds for your fav gun here OR on youtube.

Also, as i wrote in other post, it's recommended to concentrate on 3 max ammo bases to always stock the ammo that you use and sell other types of ammo and guns to make money.

5.56x45 ammo base - M4A1, H416, F2000 are the best. AK-102 or MDR as second picks. SCAR-L as a marksman rifle in mind, not as AR. Mini is not recommended if you don't use T5 ammo, T4 sucks on this base.

7.62x39 ammo base - AEK is the best, AKM if your budget is low, SKS if you like marksman style (but only if you can pop heads constantly).

7.62x51 ammo base - FAl as an all-arounder, Mk14 if you are rich, M110 if you like marksman style, M14 if you are broke, M24 is not worth it

5.45x39 ammo base - RPK is simply the best, AK-74N or AKS-74N don't worth it, AN-94 is too situational and RPK has better stats and fire rate.

9x19 ammo base - MPX is the beast, stats are awesome and reasonable budget. People like MP5, but that's because it's cheap, i will choose MPX in all scenarios except using dum-dums. Second pick is a Vector 9, Third one is MP5

5.7x28 ammo base - AR-57 of course. Best stats, huge fire rate, but costly. P90 is a good option as well, but ONLY in CQB due to limited range and accuracy.

7.62x54 ammo base - SVDS is the top choiсe due to ability to constantly tapping fire button. A lot of people like Mosin, but that thing is bolt action + takes a 3 business days to ADS.

That's all i use, not a sniper guy or a pistol guy, so will skip those

### Ammo:

With AR, Your idea is to take 90-120 bullets into battle (1x60 + 1x30 mags, or 2x60 mags) and 120 more to refill your mags. No need to take 5x60 mags into battle, you will just loose A LOT of ammo if you will die. 210-240 ammo with you is more than enough and sometimes is a overkill.

With a marksman rifle, 2x20 mags on you + 60 ammo with you is enough (for example, with M110 or M14).

With sniper rifle, 20-30 ammo is more than enough (you will either snipe somebody down + will have some ammo to kill scavs, or will die right away. Recently i killed a guy with AX as a scav, he had 65 ammo in mags + 65 on him, his whole ammo costed like a whole another one AX-50)

If you can - always use T4 ammo at least, T3 if you are reaaaaally low on budget, never T2 or T1 (they are useless), T0 is an option if you are a dum-dum player.

### Headset:

GS2 - Best option in every scenario

Commanders - second pick with better stats to hear small audio clues (like silent walking), recommended if you have good earphones IRL

M32 - if your budget is low

ZO32 - not recommended, overprised + offer the same sound distance as M32, just better stat on hearing quality

Com1 - not recommended, if you have koens for T4 you can afford M32, if not - you can just buy "SH2 military helmet

### Painkillers:

For Farm 4 uses is enough, Valley - 5 uses, Northridge and Armory - 6-8 uses (Northridge is just too big, in Armory you will loose your limbs a lot due to bots)

Cond. painkiller - my choice if i have a big rig and EX Painkillers are not in my budget. Offers the best time durability and don't consume energy or hydro meters.

EX Painkillers - when i'm rich, long durability and 8 uses in a bottle

Fast Acting painkillers - i take a pair if i don't have a space to take 6 cond. painkillers.

AP Painkiller - worst compared to others, i would better take 6 conditional or 2 fast acting, but can save space

Anti-inflam painkillers - i even don't look at them as an option, even when i'm broke.

### Meds:

Your goal is to take 500+ healing items in a battle with ability to heal up bleeding.

My best option is to take "100D Battlefield Medkit" 400 durability + "Standard Military First Aid Kit" for minor injuries.

Second take is "E3 Military Medkit" + 2 Standart Military + 2 uses bandage if i'm on my budget.

"926 Rapid First Aid Kit" is not on my pick, only 220 uses, better to take 2 standart Military meds if you are on a budget

"TMK" or "STO" if i have a rig for those + i'm rich.

### Surgery Kits:

"TMK Military Surgical Kit" is the best all around option. 8 uses, only 20% penalty to a limb and takes 3 slots. In comparison, popular "Standard Military Surgical Kit" will take 4 slots for the same 8 uses in your backpack, but will eat 40% of your limb health, and TMK costs around only 3k higher than Standard Surgeon.

"Standard Military Surgical Kit" not recommended, even if almost everybody uses them. 4 uses, 40% of health eaten per use, and their cost is around 5-7k. Better save a bit for an TMK

"STO Battlefield Surgical Set" of course is the best, but costs much + 4 square slots used. If i can, i take those, in armory at least.

### Food:

Wyllie Original Thermos + Cookie is my 'on the go" option. You can use thermos twice to refill your hydration + share it with your teammate (if they forgot to take water OR needs them). 4 Nomnom Energy Drinks if you have space for those. Best option, but cost will be around 6k for those. Milk if you are broke, both refills hydration + energy meters by 15. You can take 6 of those, they are dirt-cheap.

### Backpack:

It's my personal preference, but i'm an aggro player and i look for a fight in every raid. So i always take cheap backpacks to store at least some stuff if i will not find anybody, but most of the time i just kill a player with a good backpack and take it, lol. Sports backpack or old backpack is my most popular choices.

Medical backpack - if i want to go serious or want to loot without fights (which is a rare occasion)

Cannot recommend any other, because i don't know what to recommend, i'm almost always sell those huge backpacks to make profits or i use a medical backpack.