Aura Seer/Strategy

* Wolvesville
* Wolvesville classic

*Note that strategies are partial and vary player to player. These are only suggestions.*

*Keep in mind that some strategies contradict each other, so be sure to avoid using multiple strategies at once.*

## About the Aura seer

The Aura seer is one of the main investigative roles in Wolvesville. The Aura seer's Aura is Good. The Aura seer's job is to find out the alliance the checked player is in. A Good aura means the player is in the Village team. An **Evil** aura means that the player is in the Werewolves team, while an Unknown aura means that the player is in Any team. (Village, Werewolves, or Solo Roles).

## Win conditions.

The Aura seer wins with the village team, unless the Aura seer is converted into another team or is in a Love Couple or Instigator (Team).

## Strategies

* The Aura seer is supposed to check unconfirmed roles in order to find the player's alliance. This means you should try to check players who are not talking or is acting suspicious.
* Be aware of the chances when a Wolf Shaman or an Illusionist is in game**,** as these roles can mess up the player's auras and lead to a mis-lynch.
* Try not to "push" Unknown roles during the first two days, as these player's Roles could be very valuable such as Medium, Jailer, and etc. Trying to force them to tell their roles might get them exposed and killed in early game, so try to avoid that.
* Checking other **Investigative Roles** during the first two days is a good idea, because this will make them proven by the Aura seer. However, if there is a possibility of having a **Werewolf Shaman** or **Illusionist** in game, they might try to Enchant or Delude these players, so always keep in mind that when here are these possibilities, try to avoid checking them to avoid misinformation and mis-lynches.
* Try to check Random Regular Villager claims, as these roles should be proven early so the **Werewolves** or **Solo Roles** avoid using them as cover.
* When Converting Roles are in game, be aware of persons you have already checked, as these players might be converted and turn against you because you already "proved" they are good or such.
* If you want to prove you're really an Aura seer, make the Red Lady or Spirit Seer prove you. Do not let the Detective or another Aura seer do it unless you are sure that **Werewolf Shaman** and **Illusionist** is not in game. ( As stated above, making **Detective** or another Aura seer check you lead to you being proven or being lynched/killed)
* Do not try to lynch Unknown players in Fool games, and it obvious why. However, be aware in doing so in Headhunter games, as these Unknown players are most of the time provable, so give Unknown players in Headhunter games a day or so to prove themselves.
* When the player you checked is killed (by any means before that day starts), it is better to not claim Aura seer in that day. However, keep in mind this is risky due to the fact that you will not be protected, and someone can counter claim you the next day, so if during the day another Aura seer claims, Counter claim that player and tell the village that the player you checked is dead so they will trust you when you give info the next day.

## Advanced Strategies (Use at your own risk)

* If Nightmare Werewolf is in game and you want to avoid getting nightmare**,** give your info *in another way.* This means checking another player and comment them about what they are. For example, you checked 1. CanofBeans (Good), say to the chat *"1 seems good, I trust him"* or *"1 is villager".* Only do this if you are sure that there is no Aura seer claims or another investigative role proved another Aura seer. (However, smarter players might see this and consider you as a **Fool** or sort, so be very careful in doing this strategy).
* If the checked player dies, stay silent (for that day only, so you will not be nightmare) unless there is another Aura seer claim or if you want to claim early to be protected. Keep in mind this strategy is risky, only do this if you know what you are doing.
* You could ask for jail from the **Jailer** after you gave your info. In doing so you will be protected and possibly know the Jailer's number. However, this is very risky due to the fact that Aura seer should not be jailed, so do this only if you are a proven Aura seer, and only ask for jail **once**.
* When you are revived by the **Medium**, try to act like you don't know who the Medium is or ask the lobby who is the Medium, and if anyone claims Medium and you know that it is not the number the Medium gave to you in the dead chat, make a village killer kill that role or lynch that player if Random Voting is dead. (Make sure to tell the Medium before you are revived that you're doing this, or this will not work.)
* In **Fool** games, make Evil players lynched, However, because in **Headhunter** games most of the time Headhunters claims are Aura seers, get the Evil player watered (By the Priest) or shot (By Gunner). Do this in order for the Village to trust you because Headhunters want their Targets lynched, not killed by another way. (However, smarter Headhunters call their targets Unknown, not Evil.)

## Tips

* If there is another Aura seer claim, sometimes it best to counter claim ("cc" for short) that Aura seer claim. (For example, 1. John090705 claims Aura seer, you should also remind the village that you're also an Aura seer) This puts you in a position where the village will know there is another Aura seer in game. However, trying to do this on a **proven** Aura seer puts you in a risk and may make you look suspicious. (Only if that Aura seer is proven by a **Spirit seer** or a **Red lady**, otherwise that Aura seer can be a possible **Werewolf** or **Solo**, and make sure that Investigative role that "proves" that Aura seer is either the only claim for that role or is proven as well).
* Do not check players that are acting very suspicious, as these players may be **enchanted** to delude their real Aura)
* Do not spam your info. This makes you a potential **Fool** and get you shot.
* Check other **Investigative roles** when necessary [With the exception of Another Aura seer, Detective (Unless there is another such claim), and Red lady]
* Check Good "Protective" role claims such as Bodyguard and Tough Guy. However, avoid checking Unknown Protective roles such as Witch, Beast Hunter and Forger unless necessary or most **Random Regular Villagers** are proven or killed.
* Do not let another Aura seer 'control' the game. If this player is not proven yet and/or his info patten is suspicious, counter claim that player as soon as possible.
* When Bomber is in game, check players on even nights fast, so you can have info in case you get killed by the Bomber's bomb.
* Pay attention if there is a Wolf Trickster is in game, as you can no longer rely on player's Auras for confirmation. (Starting from the day a **Wolf Trickster** role is shown on a player)
* Remember that Sorcerer and Werewolf Fan are part of the Werewolf team whose Auras shows as **Good**, so be aware whenever these roles are in game as this can lead to confusion.