recursal/Fanatic-Fandom huggingface dataset:
Commissaire-priseur

Le commissaire-priseur est un bâtiment préfabriqué qui peut être acheté pour 450$. Une fois placé, vous pouvez ensuite accéder au système de vente aux enchères.

**Utilisation**

* Onglet Enchères - affichera toutes les enchères en cours
* Onglet Historique - en supposant que cela affiche toutes les enchères passées ou celles avec lesquelles vous avez interagi.
* Dépôt
* Se désister
* Créer un item- vous permet de créer une nouvelle enchère en faisant glisser un article dans la fenêtre.
	+ Vous pouvez ensuite définir le coût initial et cliquer sur créer une enchère.
		- Votre nouvelle enchère apparaîtra maintenant dans l'onglet Enchères avec un minuteur de 24 heures.

**Notes**

* Actuellement, il ne semble pas y avoir de moyen d'annuler une enchère que vous placez, assurez-vous donc que vous l'avez correctement configurée avant de cliquer sur Créer une enchère.
* Si vous êtes en solo, vous ne verrez que vos propres objets mis aux enchères.
Wiki Outlaws of the Old West

**Bienvenue**

Le wiki d'Outlaws of the Old West est rédig et mis jour par les joueurs.

N'hésitez pas à contribuer en créant de nouveaux articles ou en développant les articles existants.

**À propos d'Outlaws of the Old West**

Outlaws of the Old West est un jeu de survie MMO situé dans l'ouest sauvage. Construisez votre propriété, apprivoisez les chevaux, ramassez des armes pour chasser la faune et combattre les bandits, ou profitez d'une pêche à l'ancienne décontractée.

**Catégories**
Hulk & Aphrodite: The Love Chronicles

**Hulk & Aphrodite: The Love Chronicles** is a series dedicated to Hulk (who's roughly 20 years old) crossing over to the God of War universe, where he meets Aphrodite, the Goddess of Love, Beauty, and Sex. Over time, the two fall madly in love, and eventually go on many adventures across different realms.

## Cast

* Joel Courtney as Hulk (motion capture)
* Kate Upton as Aphrodite
* Jessica Lucas as Thalia
* Erin Richards as Melody
* Jessica Parker Kennedy as Nadia
Salon de coiffure

Le salon de coiffure est un bâtiment à contrat qui peut être acheté à partir de la boîte aux lettres et placé par le joueur.

Le coût du contrat est de 1500$.

Il a été introduit dans la version 1.1.1 et permet certaines modifications de personnalisation client, telles que la création de personnage, la modification des cheveux, des yeux, des poils du visage, de la couleur de la peau et des cheveux.

Le coiffeur facture 1000$ pour ses problèmes!
Hôtel

L'hôtel est un bâtiment contractuel préfabriqué qui peut être acheté auprès dans la boîte aux lettres au prix de 3 000$. Il a été ajouté dans le patch 1.1.3.

Une fois placé, vous pouvez entrer et accéder au réceptionniste, utilisez la touche "E" pour payer 1 000$ supplémentaires afin de définir votre point d'apparition à l'hôtel, comme le ferait un lit ou un sac de couchage.
Gare ferroviaire

La gare ferroviaire est un bâtiment préfabriqué qui peut être acheté à partir de la boîte aux lettres.

Une fois placés, des articles supplémentaires peuvent être achetés via le menu.

* Moteur - 1000
* Fret sur l'emplacement 1 - 500
* Cargo sur l'emplacement deux - 500
* Cargo sur l'emplacement trois - 500
* Rail - 500

​​​​​​​
Forgeron

Le forgeron est un bâtiment à contrat qui peut être acheté à partir de la boîte aux lettres et placé par le joueur.

Le coût du contrat est de 3 000$.

Actuellement il ne permet que l’achat de lingots de fer.

Les lingots de fer sont vendues à 1$ le lingot !

Il contient un four qui permet de récupérer des armes à feu, des outils contenant du métal et des munitions.

**Date d'ajout**

Le forgeron a été introduit dans la version 1.1.4

**Vidéo**
Écuries

L'écurie est un bâtiment contractuel qui peut être acheté à partir de la boîte aux lettres et placé par le joueur.

Le coût du contrat est de 6 000$.

L'écurie ne permet actuellement que l’achat de fers et d’équipements.

**Montures:**

Mustang - 10 000 $
Cheval de race - 7 000$
Âne - 5 000$

**Fers à cheval:**

Rouillé - 10$
Fonte +5 en endurance - 20 $
Argent +10 en endurance - 50 $
Or +20 en endurance - 100 $

**Selles:**

Selle avec 10 emplacements de stockages (stacks) - 10 $
Selle avec 15 emplacements de stockages (stacks) - 100 $
Selle avec 20 emplacements de stockages (stacks) - 150 $
Selle avec 25 emplacements de stockages (stacks) - 200 $
Selle avec 30 emplacements de stockages (stacks) - 200 $
Selle avec 50 emplacements de stockages (stacks) - 250 $

**Date d'ajout**

L'écurie a été introduite dans la version 1.1.5

**Vidéo**
Fenris

*NOTE: Fenris in this universe is vastly different than he is in the lore*.

**Fenris** was a giant Asgardian wolf who serves Odin during the times of the expansion of Asgard around the Nine Realms. Millennia after his death, Fenris was resurrected by Freya using some dark magic, putting the large beast at her service during her revenge on Kratos. Fenris later fell into the vastness of Yggdrasil during his battle with Hulk.

## Biography

Fenris served Hela as her loyal companion and mount during the expansion of Asgard around the Nine Realms. Fenris died some time after Odin exiled Hela.

### Resurrection

Following his death, Fenris' corpse was buried deep beneath Odin's Vault along with the corpses of the fallen Berserkers, and remained there for centuries as the beast's very existence was wiped out of Asgard's history by Odin, who felt ashamed by his alliance with a "beast". Nevertheless, when Fenris' mistress Hela returned from her banishment following Odin's death, she used the power of the Eternal Flame to reanimate Fenris as well as the Berserkers. Fenris would later be used as a means of intimidating the Asgardians when Hela and Skurge went in search of the stolen sword Hofund.

### Battle of the Rainbow Bridge

As Heimdall guided the surviving populace towards his observatory, he spotted Fenris and an army of Berserkers guarding it from a distance. Fenris begins to charge towards the Asgardians. Just as he was about to attack, Bruce Banner hit the bridge in front of him. Fenris paused and curiously sniffed at Banner's unmoving body to see if he is dead or alive. Deciding he was no threat, Fenris prepared to attack again, but was suddenly dragged back by his tail and thrown away.

Fenris is confronted by Hulk and engages him in battle before charging at him where he attempts to devour him, but only succeeded in tossing them both into the river below. Later, Fenris is seen leaping towards Hulk, trying to devour him again, but Hulk keeps his massive jaws open. Eventually, he snatches Hulk in his jaws, throttles him around like a chew toy and dunks him in the water, where he bites painfully into his highly impervious skin with his razor sharp fangs. However, Hulk punches Fenris off, sending the giant wolf falling to his death down the waterfall and into the void below.

## Powers and Abilities

* **Asgardian Wolf Physiology**: Fenris, as an Asgardian Wolf, and the personal pet of Odin, is one of the most powerful and fearsome beings in the Nine Realms, to the point that even Heimdall showed visible signs of fear when cornered by the beast on the Rainbow Bridge, only preparing to face it once he knew it was absolutely necessary.
* **Superhuman Strength**: Fenris has tremendous strength that can match that of Hulk, which allowed him to engage the latter in a brief, albeit vicious battle. Fenris' immense jaw strength allowed him to bite through Hulk's immensely durable flesh, causing Hulk to bleed, as well as to lift and throttle him around like a chew toy in his mouth.
* **Superhuman Durability**: Fenris is highly invulnerable.
Buttons

A button

***Totem's noticed that this page is a few blocks short! You can help out our community by adding a few sentences!***
A **Button** is a game mechanic in Monument Valley, Monument Valley 2, Ida's Dream, and Forgotten Shores. They are activated by Ida, Ro, Ro's daughter, a Crow Person, Totem, or Doortem putting weight on them. They activate something new in every chapter.
Doors

**Doors** are a mechanic in all *Monument Valley* games. Walking through them leads to a new area. There are a few different designs of doors, such as rounded or rectangular doors. They are found in almost all levels, first appearing in Hidden Temple in *Monument Valley* and The Vestibule in *Monument Valley 2* as a very tall door leading into a building.
Temporary Buttons

### Purpose

Once stepped on, Temporary Buttons activate a part of the level, but once stepped off, the effect is reversed.*

**Temporary Buttons** are a game mechanic in the *Monument Valley* games. They are activated like normal Buttons, but their effect is reversed again if stepped off. In other words, you must *stay* on them for their effect to be in place. Sometimes there are more than one that must be activated by two characters, but the other ones cannot step off.
The Viaduct

level screen and level

**The Viaduct** is a level from Ustwo's puzzle game Monument Valley 2.

* Click on one of the buttons, and both Ro and her daughter will step on the separate buttons.
* Go into the doors.

**Twist the platform to make the impossible triangle shape. Speak to the ghost.**

### Part Two

* Slide the grey platform over and put Ro on it.
* Slide Ro forward, and her daughter will get on.
* Ro - walk off of the platform. Slide it over.
* Ro's daughter will step on the button.

**You must now guide Ro so her daughter mirrors her.**

* Walk so Ro's daughter steps on the switch.
* Ro-enter the door.
* Ro-walk so Ro's daughter steps on the pink switch.
* Ro-step on the yellow switch.
* Twist the platform so Ro's daughter can reach the next pink switch. Step on it.
* Go through the doors.

### Part Three

* Twist the platform once. Ro-walk across it.
* Twist the platform so Ro's daughter can get on.
* Ro-walk do Ro's daughter gets on the pink platform.
* Pull it up.
* Ro-step on the pink switch. Her daughter will do the same.
* Ro -walk down the staircase.
* Twist the platform so Ro can get on.
* Walk to the other side and down the stairs.
* Twist it once more. Enter the door.
Thalia

>  "*Take it, you bitch!*" - Thalia as she violently screws Aphrodite.
>
>

Thalia, also known as Good Cheer, is one of the handmaidens of Aphrodite.

## Personality

Thalia is a very bubbly and seductive girl. She likes to be *extremely* rough during sex but will give aftercare afterwards. She's one of Aphrodite's best girls, according to her.

## Appearance

Thalia is a strikingly gorgeous woman with dark skin and brown eyes, and she has a *very* curvy figure. She frequently wears a corset that shows off her tremendous cleavage, which pleases Aphrodite.

## Powers and Abilities

* **Endurance** - Despite being mortal, Thalia is extremely strong and can endure many nights of rough sex with Aphrodite without tiring. Even Hulk is impressed by her.

## Quotes

* "*Coochie Coochie coo, you hot bitch! Ooh, let's get those pits nice and hard!!!*" - Thalia tickling Aphrodite a bit harder than the goddess can take.
* "*Ooh...So you're my mistress' boyfriend. I like what I see!*" - Thalia hitting on Hulk.

## Trivia

* She is portrayed by Jessica Lucas.
* Thalia loves to talk dirty during sex.
* She also tickles Aphrodite *really* hard.

## Gallery

Thalia smirking at Hulk, saying she broke Aphrodite
Outils

Les **outils** sont des éléments utilisés principalement pour la récolte de ressources ou la construction. Chaque outil remplit plusieurs fonctions.

## Types d'outils

### **Outils de récolte**

#### Les pioches

* Pioche primitive
* Pioche
* Grande pioche

#### Les haches

* Hache primitive
* Hache
* Hache en bois
* Pic à glace

#### Faucille / faux

* Faucille
* Faux

#### Les pelles

* Petite pelle
* Pelle

#### Seaux

* Seau en bois
* Seau en métal

#### Les pièges

* Petit piège
* Piège moyen
* Grand piège
* Piège à poisson
* Filet de pêche

#### Divers

* Tondeuse

* Marteau de forgeron

* Canne à pêche

### **Outils de construction**

* Maillet
* Marteau
* Pied-de-biche
* Truelle
* Scie à main
* Clé à douille
* Fourche

## Remarques

* Des versions primitives de pioches et de haches peuvent être créées à partir de votre inventaire. Des versions plus avancées nécessitent l’accès à un établi.
Water Palace

the level

> *In which Ida discovers new ways to walk*
>
>

In-game description of Water Palace

The **Water Palace** is the fourth chapter, or level, in Ustwo's adventure-puzzle game Monument Valley. In this level, Ida 'discovers' that she can walk upside down, up walls, and so on. The outfit collected in this level is the red outfit.

## Walkthrough

**Part One**

* Flip the gear to reveal stairs and make Ida walk up them.

* Walk to the top.

* Turn the middle to allow Ida to step on the middle platform.

* Turn the platform so Ida can step on the button, which turns another platform.

* Step back onto the platform and turn it again so that it connects with the other platform, creating an impossible triangle shape.

* Walk to the top edge of the triangle.

* Turn one more time to create a path leading to the door and go through it.

**Part Two**

* Ida will walk down the path leading to the next part by herself.

* Walk forward and press the button, turning Ida on her side.

* Pull the staircase above forward and make Ida walk all the way up the structure to the next button, allowing you to turn the whole platform. Do so to reveal the back.

* Make Ida walk onto the edge of the first part of the bridge.

* Turn the structure so both sides of the bridge appear to line up, then make Ida cross.

* Go up the stairs and then through the doorway.

* Climb up the ladder and make Ida step on the button, revealing the next path leading to part three.

**Part Three**

* Walk onto the platform and then turn it vertical. Make Ida walk a little higher, then turn it back.

* Walk onto the platform, now horizontal.

* Turn the other one again, connecting Ida's path with another one.

* Turn the small tan platform until you can enter the door here; do so.

* Talk with The Storyteller, then go through the door.

* Turn the platform so the path is horizontal. Cross it to get to the end of the level.

## Gallery

Another part of the Water PalaceAnother part of the Water PalaceGeometry returned in the Water Palace
The Towers

**The Towers** is the seventh chapter in Monument Valley 2.

## Walkthrough

* Head up to the top of the first staircase.
* Rotate the dark grey object to using the four spoked device until the next staircase joins onto your path walk up it.
* Go down the stairs and to the end of the path.
* Rotate the grey object again to get across to the next set of stairs.
* Go up the stairs and all the way across to the first button, if you can reach the second button go to that one to.
* Rotate the top object, you'll probably need to rotate it again to go up the stairs and out of the door.
* For each section simply walk to the end of the possible path then make a rotation of the building until a new path connects. Keep doing this until you get out of the door.
* Walk to the middle then over to the right arm of the object then rotate it about 6 times and you should reach the staircase to get to the end of this part of the level.
* Walk to the end of the path, then rotate the building until a new path joins.
* Do the same for the next building.
* Go through the door at the corner of the grey object.
* Hit the button on the left first, then the one on the right to reveal the end of the level.
The Box

the box not yet unfolded

> ***"**In which there lie strange delights**"***
>
>

In-game description of the Box

**The Box** is the eighth level, or chapter in Ustwo's puzzle-adventure game Monument Valley.

## Walkthrough

* Pull up the top-right corner of the box first.

* Step on the button.

* Enter the BOTTOM door first.

* Close the box and then open the top-left corner.

* Walk around the edge to enter the third door.

* Press the button.

* Go back through the first door.

* Close the box and open the top-right corner again.

* Go through the TOP door.

* Pull up the bottom-left corner.

* Let the crow step on the button so that the bridge is horizontal.

* Step on it.

* Wait until it's vertical again, then step on the next button.

* Close the box and open the bottom-right corner.

* Pull the bridges up and put the Crow on the bottom platform.

* Push the bridges down and let the crow walk onto the top one.

* Pull it up and let the crow step on the button.

* A gear appears. Turn it once.

* Pull the back right wall up and turn *that* gear.

* It opens more walls and reveals another gear, turn *that* one.

* Make Ida, who appears, step on the first button to the left.

* A path with another button appears, step on *it*.

* A staircase to a door appears. Enter the door.

* A small room with Ida in it rises up from the box. Make Ida step on the button in front of her.

* Climb the stairs that appear to the next button. Press it.

* Climb the stairs that appear to the *next* button. Press it.

* A slope falls from the ceiling. Climb up the slope to the next button. Press it.

* Enter the door that appears.

* Press the button in front of Ida. The Box begins to close up.

* Walk forward to the end of the level.

## Gallery

Geometry returned in The BoxThe box completely unfolded
Pche

Le système de **pêche** permet la capture de poissons grâce à l'utilisation de cannes ou de pièges combinés avec des appâts.

**Équipement**

Canne à pêche - Manuel

Piège à poisson (nasse) - automatisé

Filet de pêche - automatisé

**Poisson**

Le poisson cru était le seul objet pouvant être obtenu.

**Remarque**

Actuellement, aucun appât n'est requis pour utiliser l'un des équipements ci-dessus, mais il est probable que cela changera. Pour pêcher, faites un clic gauche, puis vous ferez trois fois le mini-jeu. Une fois que vous avez le poisson en main, faites un clic droit pour terminer et recommencer, ou déplacez-vous...

**Date d'ajout**

Dans le patch 1.1.1.1, deux nouveaux poissons Black Crappie et Sunfish ont été ajoutés. (Nom français manquant)

**Vidéo**
The Vestibule

the level

**The Vestibule** is the second chapter, or level, in Ustwo's indie-style puzzle game Monument Valley 2. Not counting the tutorial level, it is actually the first 'real' chapter in the game. Ro's daughter, a main character, is first introduced in this level.

## Walkthrough

**Part One**

* Walk forward and step on the button.

* Twist the gear so Ro and her daughter can reach the top area of the level.

* Twist it again so they can walk around and press the next button.

* Walk back across and *off* of the twisting bridge.

* Twist it so they can access the *next* button.

* Descend the ladder and ascend the staircase.

* Twist the bridge so the pair can enter the door.

**Part Two**

* Walk down the path. The lights will illuminate as you do so.

* Twist the gear to access the left platform.

* Twist it again to access the button.

* Twist it yet again to climb down the ladder and press the next button.

* Enter the long door.

**Part Three**

* Step on the button and speak to the ghost.
Pedestals

**Pedestals** are a mechanic in all *Monument Valley* games. They appear at the end of the level, a six-pointed star shape where Sacred Geometry is created or returned.

## Monument Valley

In Monument Valley, when Ida walks up to a pedestal, she takes off her hat and places the piece of Sacred Geometry on it. This is the ending of most levels. Monument Valley levels that don't end with a pedestal are Monument Valley (level) and The Descent. Pedestals function the exact same way in Forgotten Shores and Ida's Dream.

## Monument Valley 2

In Monument Valley 2, there two types of pedestals. One is the same pattern as a regular pedestal, but instead as a giant platform with a hole in the center. When Ro or her daughter stand on it, they take out a hat and collect the stars that come from the center hole. This happens in The Vestibule and The Lyceum. The other looks identical to platforms in Monument Valley. When Ro or her daughter walk up to it they take out the same hat, release the stars, then draw a pattern with them and place the newly created Sacred Geometry on the pedestal. Monument Valley 2 levels that don't end with a pedestal are Monument Valley 2 (level), The Docks, Aphelion, and The Orchard.
Monument Valley (level)

the level

*This article is about the chapter. For the puzzle game, click here*

**Monument Valley** is the first level, or chapter, in the game of the same name. It serves as a tutorial, teaching the player how to move Ida. The hat collected in this level during Ustwo Game's anniversary celebrations is the shimmery rainbow hat.

## Walkthrough

* Twist the gear on the right of the screen to adjust the path.

* Tap the screen in front of the white character, Ida, to move her to the end of the level.

## Trivia

* As this is the tutorial, this the only level where Sacred Geometry is not returned.
	+ Interestly, however, a hat is still collected here during the anniversary celebrations, though it seems like one wouldn't be.
	+ There is also no geometry returned in The Descent, but instead Ida places a flower. This is the only level where *nothing* is returned.
Crows

⚠️ **Spoiler Warning!** ⚠️

**This page contains spoilers for the story or gameplay of the first game, Monument Valley.** It is recommended that you **complete the game before reading***.*

## Crows

Four Crows sitting around the 'vacant throne' in The Rookery

### Last Appearance

Halcyon Court (Background)

The **Crows**, referred to by the game as the 'Bothersome Crow People', are characters in the puzzle game *Monument Valley*. They are somewhat irritating obstacles that block Ida's path, squawking in her face. She must evade them by finding ways around them, or use them to reach places she cannot.

## Monument Valley

A long time ago, Ida was ruler of the Crows, but was fascinated by humans' Sacred Geometry and decided to steal it. Because of this Ida was cursed to turn into a human, and the colorful Crows were cursed to become bleak, colorless, and bothersome, forever walking the ruined monuments with no memory of their past selves.

In The Rookery, the crows seem to recognize Ida as their queen, gathering in rows or groups on platforms and having seemingly lit candles for her at the ending pedestal.

After Observatory, Ida has returned all Sacred Geometry. The Crows gather around her and the sky starts to glow. Beams of light descend onto the Crows, turning them back into their winged and colorful forms. After all the Crows have been returned to normal, Ida is given back her crown and old form. With Ida in the lead, the Crows fly up and leave the valley.

## Gallery

Ida in her Crow outfitFour Crows sitting around the 'vacant throne' in The RookeryA pin of a Crow
Totem

⚠️ **Spoiler Warning!** ⚠️

**This page contains spoilers for the story or gameplay of the first game, Monument Valley.** It is recommended that you **complete the game before reading***.*

**⚠️ Spoiler Warning! ⚠️**

**This page contains spoilers for the additional levels, Forgotten Shores.** It is recommended that you **complete the levels before reading***.*

## Totem

### Last Appearance

Nocturne

**Totem** is a character in Ustwo's adventure puzzle game Monument Valley. They are Ida's friend and help her through many of the puzzles, as she can climb on them to access new areas. The player can control Ida by tapping the screen in front of her, but can also control Totem by dragging them around.

## Appearance

Totem is a yellow totem pole, four blocks tall, with turquoise geometric designs and a big purple-and-white eyeball on the top block. There are Draggers on their bottom two blocks that allow them to move.

## Monument Valley

Ida first finds Totem in The Labyrinth. Together they solve the puzzles throughout the level. At the end, the platform the pedestal is on breaks off from the wall behind it and begins drifting into the ocean, with Ida on it. Totem tries to follow her, but soon sinks into the water. Totem is next seen in The Descent. Ida starts the level on a small island in the middle of a stormy ocean. However, when Totem rises up from the ocean, the storm clears, since Ida is happy to see them. They briefly help Ida get to the next door and are not seen for the rest of the game, though they are present in the ending screen.

## Forgotten Shores

In Forgotten Shores, Totem shows up in The Chasm. As Ida is sinking into the lava at the bottom of the chasm, Totem appears and helps her escape. They are also in The Lost Falls, again helping Ida through the level's challenges. Near the end, there is a crushing platform blocking Ida's path. Totem tries to support it on their head like they have done with similar platforms in this level, but this platform keeps crushing until Totem breaks apart and falls into the darkness below.

The final level of Forgotten Shores, Nocturne, is dedicated entirely to putting Totem back together. Ida finds all four of their "blocks" and brings them to four Lights at the center of the area. Giant ice stairs appear and when Ida climbs all the way to the top, the ground around her falls away to reveal a repaired Totem inside. Ida returns the piece of Sacred Geometry and the two of them look to the sky, ending the level.

## Gallery

Ida in her Totem-themed outfitA pin of Totem
The Oubliette

The **Oubliette** is the seventh appendix in the *Monument Valley* expansion Forgotten Shores.

## Walkthrough

* Step on the button.
* Wind around to get to the second button.
* Step on the second button.
* Enter the door at the bottom.
* Rotate the view so you can hit the button.
* Rotate to reveal Ida.
* Enter the door at the top.
* Use the pool in the center to spin Ida around to the top door.
* Enter the door.
* Walk up the stairs and step on the next button.
* Walk onto the black platform and rotate until you can reach the next button.
* Step on it.
* Rotate the lever to the right until the water level is as low as it will go.
* Walk back onto the black platform and continue rotating until you reach a yellow room.
* Step on the button on the button.
* Rotate the middle platform so Ida is facing the east wall and the long part is facing away.
* Enter the door.
* Enter the next door in the pink room.
* Walk through the bottom door now.
* Keep rotating to find a tree.
* Keep spinning until it is grown.
* Step on the button.
* Pull the top of the level downwards to reveal the end of the level.
* Complete the level.
Shows for Disney Play

These are my ideas for Disney Play. If you have an idea please ask me to do it or not.

## Live Action Shows

* Raven's Home (Mondays at 8:00 p.m.)

* Sydney To The Max (Tuesdays at 80:00 p.m. and 5:00 p.m.)

* Just Roll With It (Wednesdays at 80:00 p.m.)

* Bunk'd (Thursdays at 6:00 p.m.)

* Andi Mack (Fridays at 5:00 p.m.)

* The Magic Fam (Saturdays at 11:00 a.m.)

* Coop And Cami Ask The World (Saturdays at 11:30 a.m.)

* Jedi Academy (Saturdays at 12:30 a.m.)

* Fast Layne (Sundays at 7:00 p.m.)

## Animated Shows

Amphibia (Everyday at 10:00 a.m.)

Marvel Heroes (Fridays at 10:30 a.m.)

Mickey Mouse Shorts (1:00 p.m.)

The Adventures Of Stickman (2:00 p.m.)
Just Roll With It Season 2

**Just Roll With It Season 2***is an fan-based season for Just Roll With It.*

## Season 1 Episodes

* Career Day Catastrophe (101)

* The Birthday War (102)

* Blair Gets Grounded (103)

* No Thank You For Your Service (104)

* Date Fright (105)

* Karate Wars IV: Dawn Of Karate (106)

* The Elevator (107)

* OwenFest (108)

* Merry Christmas Mrs. Gooch (109)
* A New Year? (110)
* Punishment Day (111)
* The Dance (112)
* No Can Do (113)
* Seriously Ruth! (114)
* Team Wars: Rise Of Two Programs (115)
* Unfollowing Your Footsteps (116)
* The Fancy Ball (117)
* Stuck At The Theater (118)
* We're Growing Up (119)

## Season 2 Episodes

* Away From The Buzzkills (201)
* Disobeying The Dress Code (202)
* No Wi-Fi Day (203)
* 101 Lizards (204)
* Cheating On The Test (205)
* Owen And Blair In The Morning (206)
* The Karate King (207)
* Grammar Queen (208)
* Not Fully To Bully (209)
* Bad To The Bone (210)
* Let's Beat The System (211)
* Our For The Season (212)
* Fear Of Heights (213)
* A Moody Tweenager (214)
* Living The Trailer Life (215)
* The Feelings Talk (216)
* Double Checking (217)
* Doing It For You (218)
* Directing A Film (219)
The Archipelago

**The Archipelago** is the fifth chapter from ustwo's puzzle game Monument Valley 2.

## Walkthrough

* Pull the platform up.
* Twist the bottom platform to the right twice.
* step on it.
* Pull it back up and twist Ro and her daughter to the left twice.
* Enter the door.
* Ro's daughter-enter the door on the other side of the visible one.
* Step on the button.
* Go back through the door and enter the one on the other side
* Step on the next button
* Twist the platform so the walkway connects the doors on the last platform
* Go through the pink door.
* Go through the *next* door.
* Pull the platform up and twist so when put down Ro's daughter can step on it.
* Do so
* Pull it back up. Ro should be below. Twist it so she can climb down the ladder. Step on the button.
* Climb back up the ladder, push the platform down so Ro is *back* on the top platform.
* Enter the door.
* Twist the platforms until Ro's daughter can manuever to the other side; press the button.
* Enter the door.
* Manuever the platforms again so Ro's daughter can reach the button. Step on it.
* Go back through the door you came from. Step on the button you did not press.
* Go back through. This time use the blue platforms to enter the last door.

**Twist the platforms around so Ro can speak to the ghost.**

* Step on the button.
* Pull the platforms so they connect at the bottom. Press the next button.
* Connect the level end with the top. Complete the level.
Dear Old Dad

## Dear Old Dad

### Director

Me

**Dear Old Dad***is an upcoming episode in Season 4 of Raven's Home.*

## Plot

When the twins and Levi go to visit Devon, bad things start happening.

## Cast

* Raven Symoné as Raven Baxter

* Isaac Ryan Brown as Booker Baxter

* Jason Maybaum as Levi Grayson

* Navia Robinson as Nia Baxter

* Anneliese van der Pol as Chelsea Grayson

* Sky Katz as Tess O'Malley
Bunk'd Season 5

Bunk'd Season 5 is a fan-based season for Bunk'd.

## Unconfirmed Dates

* Old Fiends (501)
* Aviation Ava (502)
* Jumping the Fun (503)
* Flower Frenzy (504)
* Sky There's No Limit (505)
* Unfollowing Your Footsteps (506)
* Disco Fall (507)
* The Twisted and Misted (508)
* Zuri Shouted Out With Woe (509)
* Book-Worms (510)
* No Punch-line (511)
* Em-Brace Yourself! (512)
* Kung-Fu Kangaroo (513)
* Crazel (514)
* Would You Wrather Build A Sauna (515-517)

## Plot

With Lou in charge of the camp and a whole new summer, the Ross Kids visit for a few weeks. New campers come like Melanie, Leo, Bryan, Cameron and a whole family. Lou worries that the Ross kids will not like the camp and miss their new jobs. But there is another surprise, Xander, Griff, Jorge and Tiffany return to camp happy to see old faces. While Finn starts to get smarter and Matteo learns how to have fun and be smart, there is still a big gap in camp. Join the journey of mishaps and funny situations!
Aphelion

**Aphelion** is the eighth chapter in Monument Valley 2.

## Walkthrough

* Step on the nearby button.
* Go up the revealed stairs and through the door.
* Slide the blue column so you can walk onto it, then take it round the over side and line it up with the bottom dark grey square so Ro can walk off the blue column and onto it
* Once she is on top, slide it around until you can move her off of it onto the main path.
* Send her down to the stairs in the bottom of the screen, and move the block with the eye out of the way, allowing Ro access to a nearby doorway.
* Go through the door.
* Move the block with the eye onto the button to go up.
* Move Doortem over so that Ro can activate the button up the stairs.
* slide the block back over to the button on the right side of the area.
* The blue block with two circles in the bottom left corner of the screen will move the four blue squares between Ro and Doortem. Move Doortem onto the blue square closest to Ro, and then interact with the block with two circles to turn it, giving Ro access to the two squares off the main path.
* Go there, then re-orient Doortem.
* Have Ro climb atop.
* Send Ro up the stairs towards the top of the platform.
* To move the doorway up to her, slide Doortem between the two
* Go through the door.
* Move Ro around the path and up the stairs so that she begins to move vertically up the wall.
* Slide Doortem into place between the gap directly above the stairs, and have Ro walk across.
* Slide Doortem under the piece in the middle, and lift it up using the block beneath. \* Ro-walk across and step on the button.
* Slide Doortem over to Ro’s position.
* Walk onto Doortem and slide it over so that she can step on the button.
* Go through the door.
* Head up the path to the button.
* Have Doortem step on the button to turn the platform
* Go through the door revealed.
Draggers

***Totem's noticed that this page is a few blocks short! You can help out our community by adding a few sentences!***

### Appearances

Monument Valley
 Monument Valley 2
 Forgotten Shores
 Ida's Dream

### Purpose

To drag a part of the level structure

**Draggers** are a mechanic in the *Monument Valley* games. They are used to directly drag a platform, vertically or horizontally, to another location. Unlike Rotaters, they can be used while stood on.
The Lyceum

**The Lyceum** is the eleventh level in Monument Valley 2.

## Walkthrough

* Drag and rotate the orange crank connected to the dark pink platforms 90 degrees clockwise.
* Tap the end of the lower path near the tree to send Ro's daughter there.
* Rotate the crank another 90 degrees clockwise, creating a path from where you stand to the doorway.
* Enter the door.
* Drag and rotate the light blue crank at the top of the screen 180 degrees.
* Tap the platform near the closed door above Ro's daughter so she stands there.
* Rotate the crank 90 degrees in either direction to create a path to the small, standalone platform on the left.
* Go stand on this platform.
* Rotate the crank 90 degrees so the light blue path is now connecting to the stairs with the button.
* Step on the button.
* Tap the small platform to go back there.
* Rotate the crank 90 degrees to connect the small platform to the tall structure with the new button.
* Step on this button.
* Rotate the crank 90 degrees clockwise so the light blue path is connected to the stairs under the doorway on the left and you can still see the new, blue doorway.
* Go through the door above you.
* Enter the door on the left.
* Rotate the crank 90 degrees so the path near you is inaccessible.
* Slide the vertical block down as far as it will go.
* Go to the other side of the lighter grey path.
* Rotate the crank 90 degrees.
* Slide the vertical block back up.
* Cross the vertical block and go to the end of the path.
* Slide the vertical block back down and use the crank to rotate it 90 degrees.
* Enter the door.
* Slide the vertical block with three light gray dots down as far as it will go.
* Rotate the crank at the top of the screen 180 degrees.
* Climb on top of the vertical sliding block.
* Slide the vertical block back up all the way.
* Walk to the light grey area at the end of the gray path.
* Rotate the crank 180 degrees.
* Walk down to the dark block near you.
* Slide the vertical block down so it connects with your block.
* Walk to the path beneath the sliding block.
* Slide the vertical block (with Ro's daughter) back up.
* Walk to the light grey path to the right.
* Rotate the crank 90 degrees counterclockwise.
* Enter the door.
* Go talk to the spirit.
* Keep rotating the white crank counterclockwise until all the columns correct themselves.
* When all the columns are ordered, walk up the stairs.
* Complete the level.
Sydney To The Max Season 2

This is a fan-based season for Sydney To The Max.

## Confirmed Dates

* Hopes To High (202)
* Dog Days Of Summer (205)

## Unconfirmed Dates

* Nightmare On Syd Street 2: The Awakening (201)
* Hopes To High (202)
* I Don't Approve (203)
* Honey, I Got Lost (204)
* Dog Days Of Summer (205)
* Does Fire Work? (206)
* Time Travel (207-208) 1 Hour Special
* Along Came Steven (209)
* When Lies Get Bad (210)
* When Best Friends Argue (211)
* On Vacation (212)
* Bad/First Hair Day (213)
* Keep It Up! (214)
* It's My Party And I'll Invite Up If I Want To (215)
* Case Of The Glue (216)
* Live From Portland (217)
* The Portland Slasher! (218)
* The Return Of Leo Webb (219)
* Better When I'm Dancing (220)
* Stuck In The Elevator (221)
* You Don't Know (222)
* Hold Up! (223)
Hidden Temple

the level

> *In which Ida has an unexpected meeting*
>
>

In-game description of Hidden Temple

The **Hidden Temple** is the third chapter, or level, in Ustwo's puzzle-adventure game Monument Valley. In this level, Ida meets The Storyteller in the temple. The outfit collected in this level is the Storyteller-themed outfit.

## Walkthrough

* Have Ida climb up the ladder right behind her.

* Drag the nearest platform over, have Ida stand on it, and drag it all the way back.

* Have Ida climb up this ladder.

* Drag this platform over, put Ida on it, and drag it back over.

* Have Ida go through the door.

* Drag the nearest platform down, have Ida stand on it, then push it up.

* Make Ida step on the button, which reveals a path.

* Climb up the small ladder and cross the bridge. Go through the door.

* Have Ida speak to the Storyteller.

* Climb the ladders that appear.

* Try to cross the bridge and it will crumble. So, make Ida stand on the small patterned square near the bridge and push down the far platform to propel Ida up.

* Walk to the side and up the two ladders.

* Push down the other platform and make sure the two platforms align before putting Ida on the moveable one.

* Push the platform up and have Ida step on the button, revealing a staircase.

* Go to the end of the level.

## Gallery

Geometry returned in the Hidden TempleHidden Temple interior
Raven's Home Season 4

This is a fan-based season for Raven's Home.

## Confirmed Dates

1. 07/4/20 - Dependence Day Party! (402)
2. 07/11/20 - Friend-Shamed (404)
3. 07/18/20 - Leave It To Nia (406)
4. 07/25/20 - Dear Old Dad (408)
5. 08/1/20 - Lost In Texas (409)
6. 08/8/20 - Escape From Texas (410)
7. 08/15/20 - Twin Crushed (413)
8. 08/25/20 - Super Collab (424)

## Unconfirmed Dates

Unlike Father, Unlike Son (401)

The Worm-Shake (403)

Double Duplo Birthday (405)

Hoops And Ladders (407)

Dipping To Feelings (411)

Long And Round Faces (412)

The Bullying Of Levi Grayson (414)

No Credit For Booker (415)

You Didn't Do It! (416)

Super Mom's (417)

Bark To Park (418)

Along Came Lily (419)

Goin In (420)

There's Something About Miles (421)

Ramon Vs Miles (422)

Raven's Not Home! (423)
101 Lizards

**101 Lizards**is an upcoming episode in Season 2 of Just Roll With It.

## Plot

When Blair's lizard Mr. Gooch turns out to be a female, it starts to have babies.

## Main Cast

* Ramon Reed as Owen Blatt

* Suzie Barret as Rachel Bennet

* Tobie Windham as Byron Blatt

* Kaylin Hayman as Blair Bennet

* Darren Thornton as Kyler Blatt

## Recurring Cast

* Candace Kozak as Ruth Buth
* Michael Lanahan as Mr. Penworth
Men-an-tol

**Men-an-tol** is the ninth level in Monument Valley 2.

## Walkthrough

* Tap the open doorway to walk to it and enter.
* Tap the platform above the door to walk and stand there.
* Rotate the room—using any of the sets of three dots—90 degrees counterclockwise.
* Tap the flat platform just below the stairs to walk and stand there.
* Rotate the room 90 degrees clockwise, moving the flat platform so it’s connected to the doorway platform.
* Tap the doorway to enter.
* Tap the platform to the upper-right of Ro so she climbs the ladder and stands above the disconnected other ladder.
* Slide the vertical sliding block up to complete the ladder under Ro.
* Tap the bottom of the ladder so Ro climbs down and is hanging on it. Drag the sliding block down.
* Go to the far left side of the path at the bottom of the ladder
* Drag the sliding block back down, sending Ro on the ladder up. Tap the path below her so she climbs down.
* Drag the sliding block back up again. Tap the top of the green block next to Ro so she stands on it.
* Drag the sliding block down one more time, sending the green block with Ro back up.
* Enter the door.
* Step on the button to the lower right
* Step on the other button.
* Go through the door.
* Climb all the way up the ladder to the right.
* There is a crank partially hidden behind this ladder; drag and rotate it 90 degrees to form a path below Ro.
* Follow it off the ladder and around the upper curve.
* Rotate the crank 90 degrees again. Step on the white button.
* Rotate the crank 90 degrees again. Send Ro to the farthest right point, right of the ladder and crank.
* Rotate the crank 90 degrees one more time. This completes the ladder below Ro.
* Enter the door.
* After watching the small cutscene, complete the level.

## Trivia

* This level shows Ro's mother sending Ro away on her own journey. Ro remembers this after sending  her own daughter away.
Ida

⚠️ **Spoiler Warning!** ⚠️

**This page contains spoilers for the story or gameplay of the first game, Monument Valley.** It is recommended that you **complete the game before reading***.*

## Ida

### Relationships

Totem (friend)
The Storyteller (guide)

### Last Appearance

Nocturne

**Ida** is the main character in Ustwo's adventure-puzzle game Monument Valley. In the game, she is on a mission to return the Sacred Geometry she had stolen, solving puzzles and meeting friends along the way.

## Appearance

Ida wears a plain white dress and white pointed cap. Her face is completely white and blank, as is the rest of her body. Under her hat she has what seems to be dark brown hair. Her neck is also this dark brown color.

## Monument Valley

***WARNING! Major plot and ending details follow.***

Before the events of the game, Ida was the Bird Queen and lived with her subjects, the Crows. Ida was fascinated by humans and their Sacred Geometry. She steals it and because of this, Ida and her people are cursed. They all forget their previous selves, Ida turning into a human and her subjects turning bleak and colorless. The Crows were cursed to forever walk the broken monuments of the valley.

In *Monument Valley*, Ida is on a quest for forgiveness for stealing the Sacred Geometry. She travels throughout the land, returning a new piece of geometry in each level. Along the way, she meets Totem, who helps her out with some of the puzzles. However, Totem sinks into the ocean at the end of Chapter VI: The Labyrinth, only returning in Chapter IX: The Descent. She also meets the Storyteller, one of the builders of Monument Valley, who talks to her and guides her.

At the end of the game, once Ida has returned all of the Geometry, the curse is lifted. She turns back into her true form: the Queen of the Birds. The Crows also turn into their true selves, becoming colorful birds. With Ida in the lead, they all fly up and leave the valley.

***WARNING: End of spoilers.***

## Monument Valley 2

Ida is not present in Monument Valley 2, as it is assumed to be a prequel to the first game, but some suspect she is featured at the begining of the second level, the Vestibule, as a white crow amongst black ones, refering to her being the queen of crows. There is also some speculation that Ida is the unnamed child in the second game. This may not make sense, though, as Ida's true form is a bird and not a human.

## Trivia

* Ida is a playable mascot in Hipster Whale's game "Crossy Road."
The Thief

**The Thief** is the third appendix in the *Monument Valley* expansion pack Forgotten Shores.

## Walkthrough

* Step on the switch and move to walk through the door. You will be thrown to another part of the level.(Ida is now missing a hat).
* Use the lever and keep turning it to the right in order to reveal the Crow Person and guide them to the first switch.
* Ida-step on the second switch.
* Use the lever to guide the Crow Person to the third switch.
* Step off the switch when the Crow Person is over the green area so you trap them on top.
* Enter the door.
* Guide Ida to the first switch by raising and lowering the green platform.
* Step on the switch that appears.
* Guide the Crow Person onto the red platform.
* Trap the Crow Person temporarily on the lone platform where the first switch was.
* Guide Ida to the top.
* Use the Crow Person to step on the second switch. Enter the door
* Use the red staircase in order to help Ida reach the first switch.
* Guide the Crow Person with the red staircase to the first switch while positioning Ida on the green stars along the left.
* Once the Crow Person steps on the switch, Ida will be able to pass through to the next section.
* Climb the stairs and follow the platforms across.
* Raise up the yellow platform and stand on the switch.
* Trap the Crow Person that stands between you and the next door.
* Enter the door.
* Walk to complete the level, and Ida will search for her hat.
* Make the Crow hit the first switch using the green movable platform.
* Move Ida to the button.
* Use the crank to trap the Crow Person on the pink platform.
* Once the Crow Person is trapped in the middle, step on the switch.
* Move Ida underneath the hat, and she will catch it.
* Complete the level.
Leave It To Nia

**Leave It To Nia**is an upcoming episode in Season 4 of *Raven's Home.*

## Plot

When Nia gets a psychic cold, Raven takes her to Dr. Sleevemore, leaving Booker to fill in for her at the Carver Recycling Club Drive.

## Cast

### **Main Cast**

* Raven Symoné as Raven Baxter
* Anneliese van der Pol as Chelsea Grayson
* Navia Robinson as Nia Baxter
* Issac Ryan Brown as Booker Baxter
* Jason Maybaum as Levi Grayson
* Sky Katz as Tess O'Malley

## Recurring Cast

* Mindy Stirling as Tess's Relative
* Roz Ryan as Miss Bertha

## Guest Cast

* TBA as Mr. Duglan
* TBA as Cierra O'Malley
Fifth Anniversary Update

The Fifth Anniversary Update is an update to Monument Valley that was available from April 3 2019 to May 1 2019 to celebrate the game's fifth anniversary of release. This update changed the game's main menu and added special outfits for Ida that are hidden in every level.

## Trivia

* Ida's white crow beak outfit has a piece of Sacred Geometry nestled between the two points in the hat, even though she does not return any geometry in the level with this outfit.
Halcyon Court

**Halcyon Court** is the fourth appendix in the *Monument Valley* expansion Forgotten Shores.

## Walkthrough

* Rotate the crank so the water flows down and allows Ida to reach the stairs.
* Move Ida as far as she can go.
* Keep moving the water flow in order to extend the walkway.
* Enter the door.
* Walk Ida around to the back of the level.
* Step on the button.
* Push all levers up to bring the water level down to the bottom.
* Step on the next switch.
* Use the lever that appears to clear the front walkway.
* Move back to the first switch to reveal the water levers again.
* Raise the water level two levels.
* Step on the button now.
* Raise the water level the rest of the way.
* Enter the door.
* Walk Ida up the stairs and then rotate to connect a path so you can reach the end.
* Follow the same path you used to get up in order to get back down to the door.
* Enter the door.
* Step on the button.
* Rotate the platform so you can make it to the next button.
* Step on it.
* Don't move Ida and rotate the crank to complete more of the path.
* Move Ida back to the first button.
* Finish aligning the path before stepping off the button.
* Climb to the top of the stairs and step on the last button.
* Complete the level.