Talents

## Overview

The Following List contains the games Talents and a brief explanation to each. When making a Roll a character will almost always combine two Talents from different categories like Host + Spirit.

## Host

* **Strength**: Represents a hosts physical fitness and raw strength. It is used for most brawl and improvised combat aswell as lifting things and most other physical feats.
* **Agility**: Represents a hosts quickness and reflexes. It is also used for fencing and throwing weapons.
* **Firearms**: Is used to fire ranged weapons (including bows). Note that a single point is necessairy to be able to use Pistols and two points are necessairy to use rifles and heavier weaponry. Artillery can only be used with a determined Spec.
* **Appereance:** [Gain a free Spec] Represents how good a host looks to the general perception aswell as their ability to present and make use of their looks.
* **Confidence:** Represents the Hosts former self-assurance and outgoingness. Even the most charismatic Neverborn may struggle with a host that was shy, insecure or extremly introverted in their life.
* **Oratory:** Represents how good the Hosts voice can be understood and be listened to for prolongued amounts of time.
* **Passion:** Represents a host emotional intensity, ability to bring across their pathos; engage in arts, singing or dancing; or sense and understand emotions in others. A passionate host amplifies a Neverborns abilities and own determination.
* **Endurance:** Represents a hosts resilience, both in regards to how hard it is to kill them and destroy their flesh and bone aswell as its former ability to resist pain and supernatural influences.
* **Perception:** Represents the acuteness and reach of the Hosts senses.

## Spirit

* **Focus:** Represents a Spirits concentration and ability to canalise their hosts physical resources. It is used for any physical action including melee combat.
* **Cognition:** Represents a Spirits Wits and Perception aswell as the ability to interpret and memorise information. It is used for deeper analysis, hacking and firing ranged weapons.
* **Willpower:** Represents a Spirits ability to canalise their own mental resources and resist magical manipulation and damage.
* **Charisma:** Represents a Spirits compelling attractiveness or charm that can inspire devotion in others.
* **Trickery:** Represents a Spirits ability to manipulate and lie to others aswell as a broad insight into the human mind.
* **Persuasion:** Represents a Spirits ability to negotiate and convince others of certain ideas, more so motivated by reason than compelling charisma.
* **Insight:** Represents a Spirits ability to observe emotions, understand intentions and see through lies and manipulations
* **Examination:** Represents a Spirits ability to analyse situations and scenes aswell as objects. This allows them to investigate clues and find traces of the Supernatural.
* **Precaution:** Represents a Spirits attentivness and ability to predict and quickly react to danger.

## Knowledges

* **Academic:** [Gain a free Spec] Includes a broad or specific knowledge about the academic subjects. Most Neverborn have a good academic understanding of the world due to their long tracing historical experiences.
* **Modern:** Represents the characters knowledge about the modern world and its mannerisms. Mortals and Halfbloods usually gain a free point in this while a Neverborn without any will appear strange to them.
* **Technology:** Represents the characters knowledge about mechanics, engineering and softwares. Neverborn require a single point to be able to use phones and computers. It is also essential for hacking.
* **Occult:** Represents the characters knowledge about the supernatural and the cults associated with it.
* **Linguistics:** Every level in Linguistics allows the character to speak two additional languages beyond the mother tongue of their host. It is also used to pick up elements and attempt to understand words from languages they do not know.