Laser

The **laser** is a key mechanic in the game. Once the player sucks gems by right clicking, a laser will be fired. No matter how many gems are absorbed, some enemies can be one-shot killed from a laser.

The most effective method for quickly defeating a group of enemies is to collect at least three gems before attacking. This allows the player to utilize the ricochet technique, in which the laser is bounced off the ground and directed towards multiple foes at once, rather than relying solely on the laser's damage output. To practice this technique, the player can access the training menu. It is important to pay attention to the sound cue that indicates when the ricochet will be successful. If the cue is not heard, the laser will be discharged onto the ground, resulting in the waste of gems. As such, it is crucial to be attentive to the sound cue in order to effectively utilize the ricochet technique.

The player has the option of collecting multiple small gems even when they are being drawn in by spiders. To do this, the player must hold down the right mouse button, direct their gaze towards each individual gem, and press the left mouse button when a purple highlight appears around the gem. This technique allows the player to gather at least three gems without having to engage in combat with the spiders.

A mechanic not explained while training is that the player has the ability to chain laser shots at a rapid pace. To practice this technique, the player can aim their laser at a snake's head and immediately begin holding down the right mouse button again after firing. This allows the player to immediately collect the gem dropped by the defeated snake and use it for another laser shot. This technique can be repeated with any enemy that dies from one laser shot and drops gems, such as large skulls or stunned scuttles.

The player must obtain a big gem to initiate a ricochet kill chain. They should then direct their gaze towards the ground, release the gem, and immediately hold down the right mouse button. When the player releases the gem while looking at the ground, it will shatter and release three gems, which the player can instantly store for use with their laser by holding down the right mouse button. By firing a laser at a large gem, the player can cause it to explode and launch homing shots in all directions. The number of homing shots is directly proportional to the number of gems that have been collected for the laser shot.

One of the most effective uses of the laser is to aim it directly at a large gem. The resulting shot is powerful enough to cause the gem to explode and launch homing shots in all directions, efficiently defeating a large number of enemies and quickly accumulating points. The player can also pick up and release a large gem by holding down and releasing the left mouse button while holding down the right mouse button. This can even be done while charging the laser, allowing the player to obtain a damage upgrade, retrieve a large gem, position it in front of them, and then release the laser.

If the player successfully hits a large gem with the second upgrade laser (the orange one), they may attempt to rail as many scuttles as possible. This homing attack is among the strongest in the game and will stun all scuttles. The player should take advantage of this opportunity by rail chaining, laser striking one stunned scuttle after another. The most challenging aspect of this technique is initiating the chain. After firing at the large gem, the player should quickly locate a small gem and collect it. Once they have done so, they can begin the chain on any stunned scuttle.

There is an alternative, albeit more difficult, method for maximizing the benefits of the gold upgrade homing attack. Instead of rail chaining stunned scuttles, the player should dash through as many of them as possible while holding down the left mouse button (this will prevent the player from collecting the gems as ammunition and leave them floating). When the slow-mo effect is about to end, the player should locate the nearest spider and defeat it (if they are fortunate, the spider will already have been killed by the homing attack and this step can be skipped). The player should then eliminate the spawner, collect all the small gems, and shoot a laser at the large gem. This will generate a large number of homing shots and stun a significant number of scuttles, allowing the player to repeat this cycle as long as they are able (particularly useful for scores over 300). The sequence of actions should be: homing attack -> defeat scuttles -> defeat spider -> defeat spawner -> homing attack.