Azog's Army

Azog's Outpost

This is the profile for *Azog's Army* from *The Hobbit Movies*

## Summery

Azog the Defilers is a legendary orc leader who led offenses against the free people of Middle-Earth, especially against the forces of Durin to wipe out his line. However in secret, the orc leader is a servant to the Necromancer, also known as the Dark Lord Sauron who would move against the east and destroy the people there.

## Military structure/Weaponry

* Military structure
* Weaponry
* Buildings

### Military Units

#### Infantry

* Swordsman
* Spearman
* Pikeman
* Axemen
* Sickle-Men
* Goblin mercenaries

#### Large/Heavy

* Armored Trolls
* Battering Ram Trolls
* Catapult Trolls
* Mace Chain Trolls
* Ogres
* Wereworms

### Cavalry

* Warg
* Warg Riders

### Artifacts

* Azog's Mace
* Borg's Mace
* Mace Chain
* Prosthetic Sword

### Melee Weapons

* Swords
* Spears
* Clubs

## Stats

Enter the following information in each section below.

## Territories

**Dul Guldur**

* **Age founded/conquered:** Unknown (somewhere during the third age)
* **Territory type:** Unknown
* **Inhabitants:** Unknown
* **Civilians:** Unknown
* **Military:** around thousands of Orcs, Half Trolls, Wargs Trolls

## Civilization Stats

**Tier 13 Dark Age**: Azog's Army lives in a style of world the resembles that of middle age earth, as they possess steel forged weaponry, body armor and siege weapons that brings down castle walls.

## Power Source

**Energy Source: Unknown**

**Nature:** Weaponry Mastery: Most of the forces of Azog have hand-held weaponry that makes them skills in the field of battle against standard units. Burrowing: Wereworms are capable of digging through the earth beneath mountains.

## Conquest Stats

**Unknown**: Their exact size of conquest is not quite clear, though they possess areas around Dol Guldur, Moria and Gundaband territories.

## Power Stats

**DC: Small Building:** Trolls with their size and strength are capable of bringing down fortified buildings such as walls. **Small Building**: The power behind catapults which can bring down brick building structures. **Wall**: The Wargs and Warg riders with their charging speed can break through enemy lines. **Street**: Standard Orc infantry with their standard weaponry.

**Durability: Small Building:** With their size and physical build, trolls should be comparable to their AP. **Wall**: With Wargs size and Ogres capable of taking damage from a chariot and stop it. **Street**: Orc's standard durability comparable to other infantry.

**Speed: Peak Human:** Azog should be comparable to other elite fighters in Middle Earth as to match the combat speed in sword fights. **Superhuman**: The speed of Wargs should be comparable to horses charging speed. **Athletic Human**: The charging speed of Orc infantry.

## Strengths/Pros

They have a proper strategist in their ranks as they caught three armies off guard and nearly overwhelm them.

## Weaknesses/Flaws

Because of their nature as creatures of darkness, they can't move properly in daylight.

## Wins/Loses

When a battle is decided, list the wins and loses below.

## Gallery

Wereworms, able to dig through mountains to maneuver armies fast.Dol Guldur, the base of operations for the orcish army.Azog's army marchingAzog, commander of his orcish forces.