Level 62

I've disabled the page for light mode. **Please enable dark mode**. I disabled it because the text contains light shadows. It isnt that visible in light mode.

**Note: For mobile, simply click the three dots in the top (android) or in the bottom (iphones, some android devices) and then scroll down and select "Request Desktop Site". Tablet and Ipad not included**

*I wonder how many universals are still there. When I first entered the Middlerooms from what is know as "Out of Bounds of Reality" which is they refer to as The Backrooms. I always though that "Out of bounds" is the only thing excluding my home. But when I was wandering The Backrooms, I came here. Who knows. They also call it The Middlerooms. I wonder how these "levels" are also made. I'm far, I know im never going back to my home. I know it isnt a good idea going deeper in these but isnt it **fun?**.*

***Remember Level 0, the very first time? Remember Level 1, those freaky concrete halls. Remember Level 47? That level that seemed like a lab that was once used for scientific research?***

**Survival Difficulty: Class Undetermined****》Unknown Threats****》Strange Properties****》Presence of Entities Undetermined**
Level 62 is the 63rd level of The Middlerooms. It is a important level within the Middlerooms because its never ending. New rooms have been proven to generate every single second. Is the level alive?

## Description

Level 62 appears to be an infinite concrete strange maze with blue lights scattered around the level. Numerous hallucinations occur, including level hallucinations (Level 0 etc). One can find a variety of items

An Image of Level 62 with white lights. Photographer escaped.

throughout the maze, including food, water, and weapons. Phones does not work within Level 62 because there is no electricity (confirmed by the MITG). It is unknown how the level's lights are powered. Many people assumed that these blue lights were being powered by an undocumented entity.

While going far enough in Level 62, one can locate a deep tunnel that leads to nothing. The MITG has sented drones but all footage of the drones was corrupted, messy. Out of curiosity, some people dove into the hole and never came out again. Regarding this hole, an investigation is ongoing.

Level 62 divides wanderers who enter it, so if two wanderers enter at the same time, they would be going in different directions. It is also impossible for them to cross paths with other wanderers because they become invisible to other wanderers as soon as they enter the level. Additionally, Level 62 evokes feelings of isolation, loneliness, and abandonment.

Attempts on destroying the concrete failed because the wall would regenerate as soon as its able to fit a human, many think that this level is alive because of that. Additionally, some parts of Level 62 have white lights.

## Colonies and Outpost

### The Hiders

* Friendly
* Gives loot
* 17 members
* Located SOUTHEAST

### MITG Colony Underground

* Friendly
* Gives loot
* 72 members
* Located NORTHWEST

## Entities

Since Level 62 has only recently been found, there have been no recorded entities there. Investigations into entities at this level are still ongoing, and they may not be finished until it is completely established if there are any entities present or not.

## Entrances and Exits

### Entrances

* Finding a basement in Level 33 or Level 32
* No-clipping in a white wall in Level 19
* The hallways of Level 14 may turn grey and al the entities chasing will vanish will put you here.
* A sudden change of Level 20 will put you here. This change isn't noticeable. So do not be sure if it is completely changed.
* Using the files for good in Level 44 will lead here.

### Exits

* Going back upstairs will lead to Level 12 not Level 19
* **Alpha Level 45** is tricky so all entrances MAY revert
* Finding a "=)" on the wall and going forward will lead to Level Fun

[Authors Info]

**Author: Khai**

Orginally written on The Greekrooms Wiki, deleted and imported here.