Version 1.5.5

Released 28th May 2022.

## Patch Notes

--Version 1.5.5--

**Any gear changes require a new piece to be acquired before changes will be reflected due to how weapons and armors are handled**

--Story--

* New Quest Step in Chapter 2 to obtain the Bhutan Flower
* New Quest Step in Chapter 2 adding Beastmen Strongholds
* West Sarutabaruta and subsequent areas redone
* Bhutan Flower given colored text in dialogue with NPC
* Bhutan Flower Description updated
* Visual tutorial pop ups and visual save game pop ups in certain places
* Tutorial manual added to Mog House

  - (Will not work properly unless new game is started)

--World-Building--

* Davoi area added
* Castle Oztroja area added
* Sauromugue Champaign area added
* Garliage Citadel area added
* Meriphataud Mountains area added
* Tahrongi Canyon area added
* Teleport Mea available
* Teleportation Specialists Label fixed
* Buburimu Peninsula area added
* Labyrinth of Onzozo area added
* Mhaura area added
* Ferry to Selbina / Mhaura added
* East Sarutabaruta area added
* Gusgen Mines area added
* Church in Upper Jeuno finished
* Campsites added across Vana'diel
* Teleport area for Crystal Zvahl added
* Goblin merchant added in Tele Zvahl to replace caravan in Xarc and Beauc
* Tele-Crystal Zones updated
* Neptune's Spire added in Lower Jeuno
* Archduke tele crystal removed from Mog Houses
* Delivery Room in Mog House Removed
* World Map added through main story

--Jobs/Skills--

{General}

- Party LB gauge gain adjusted

- All Status Effect help descriptions updated

- Well Traveled Passive now grants +5% JP bonus

- Skillchain and Magic Burst window shortened to 3 Turns

- Chance to open Skillchains with certain abilities increased

- Description for En-spells updated to Attribute: X

- Adjustments made to the Provoke state

- Counter passive fixed

- Icons in descriptions of skills referencing skillchains have been updated

- TP Mode formulas adjusted

- Enspell icons updated

- Mind Bonus II & Luck Bonus II JP cost corrected

- WS level acquisition adjusted

- Petrify decreased to 3 turns

- Addle typo fixed

- Disease state added and added to certain skills

- No longer able to stack Protect & Protect II effects

- No longer able to stack Shell & Shell II effects

- Clear Mind passives decreased by 5%

- Critical Eye passive decreased by 5%

- Chances to Stun and Paralyze adjusted

- Confuse removed from spell lists due to crashes

{Puppetmaster}

- Puppetmaster Job added

- PUP Statue now in Shrine and Maat Cap cost increased by 1

- PUP added to NG+ Moogle unlock

- Puppet may overlap, adjust formation for best results

{Beastmaster}

- BST Crashes fixed

  - (may crash when trying to dismiss a pet with 0 HP)

- You will now obtain Beastmaster Job Journals upon unlocking the Job

- BST Pet stats increased

- BST Jug pet books price decreased

- All BST pets now scale to 75

- BST Killer skills fixed to attack once instead of twice

- Natural Explorer now costs an Action

- BST Pet Agility increased

- Familiar 2 hour improved

- Call BST pets now Instant and Cooldown reduced

- BST Pet abilities improved

- BST Killer skills TP gain reduced

- Dismiss Pet now indicates that all familiars in battle will be dismissed

- Praise cooldown reduced by 3 turns

- BST Pet skills will no longer target other BST pets

- BST ability modifiers adjusted to scale with STR only

- Vermin Killer Icon changed

- Feral Howl cooldown decreased and added damage

- Panzer Galahad pet sprite updated

- Feral Howl is now Merit replacing distract

- Beast Affinity is now Instant and moved to Lv70 from Relic weapon

- Stats adjusted for all Pets

- Pet skills adjusted

- Description added to Pet Jugs

- Feral Howl is now Merit replacing distract

- Beast Affinity is now Instant and moved to Lv70 from Relic weapon

- Pep Talk now turn order +10

- Natural explorer now MP regen 4%, removed HP regen

- Favored Enemy animation updated and turn count increased by 1

- Scold and Praise share cooldown with duration increased to 5 turns

- Call: pet skills now activate 1 turn cooldown on dismiss

- Tandem strike and Pep talk now share cooldown

- Reward Alpha and Beta increased to 4% and decreased duration to 5

- Reward Gamma removed

- BST passives LUK removed for STR bonus

- BST AF Adjusted

- Panzer Galahad pet level requirement increased to 60

- Foot Kick and Power Attack BST pet skills should now open SC

- basic attack damage added to jug descriptions

Homunculus

- Petal Backspin added

- Damage added to Scream and Dream Flower

- MND increased for more effective photosynthesis

- Photosynthesis now set to trigger at a certain HP% like Wild Carrot

Crab

- HP barrier added to bubble curtain

- HP Regen added to Crab

{Rune Knight}

- Flash description for RUN fixed

- Runic Blade no longer gives HP shield

- Flare Blade no longer gives HP shield, Damage increased

- Holy Blade Dark resist adjusted

- Taunt now lasts entire battle

- Descriptions updated

{Red Mage}

- Fencer skill cooldown added

- Gravity skill description adjusted

- Confuse removed from Red Mage Spell List

- Confuse II Merit removed

- Passive Resist Confuse replaced with Petrify

{White Mage}

- Divine Seal description updated

{Dark Knight}

- Skill acquisition level adjusted for some DRK skills

- Dark Knight Diabolic Pact skill adjusted

- MND stat increased slightly

- State icon fixed for Blood Weapon 2 hour

- Blood Weapon adjusted

- Max HP -5% added to certain skills

- % bonuses on skills adjusted

{Blue Mage}

- Terror Touch now adds Provoke effect as intended

- Adamantine Body description updated

- Ultima will no longer target Beastmaster Pets

- Blue Mage spell damage and costs adjusted

- Mysterious Light added cooldown

- Azure lore increased to 100 TP

- Azure lore now requires target to be at 25% HP or less

- Ultima damage improved

- Maelstrom cost doubled and made Instant

- Chance to stun on Headbutt decreased by 25%

- Cocoon now grants a greater shield initially, added AGI penalty

  - Cocoon and Adamantine Body share a cooldown of 2 turns when used

- Spell icons colored for damage type

{Samurai}

- Ability damage increased

- WS Open Skills now Instant and Share Cooldown

- Given innate 10% TP Gain bonus

- 2 hour decreased from 6 to 3 turns

- Light and Dark SC skill moved to Merit

{Summoner}

- Certain Summon removed from NG+ Moogle unlock

- You will now obtain Summoner Job Journals upon unlocking the Job

- Summoner Max MP bonus passive replaced with MND bonus passive

  - MP costs for summoning and casting adjusted

  - Astral Flow moved in skill list

  - No longer knows Dismiss

  - Meditation adjusted

  - Rock Buster, Mountain Buster & Earthen Ward given cooldown

  - Rock Buster & Mountain Buster given shared cooldown

  - Punch description updated

  - Crimson Howl cooldown increased

  - Burning Strike adjusted

  - Whispering Wind now removed Poison

  - Tail Whip adjusted

  - Slowga given cooldown

  - Tidal Wave now scales with MND

  - Camisado SC chance and description adjusted

  - Earthen Ward and Noctoshield shared cooldown implemented

  - Garuda skills now scale with MND

  - Sleepga given cooldown

  - Rush given cooldown

- SMN AoE attacks will no longer target BST pets

- Rock Buster description fixed

- Titan slow skill cooldowns shared and adjusted

- Merit skill ability descriptions updated

- Flaming Crush now does 3 hits as intended

- Frost Armor now gives different animation for ice spikes

- Astral Flow ability damage improved

{Ninja}

- Mijin Gakure damage adjusted

- TP gain removed from non damage abilities on Ninja

- Damage adjusted for Ninja elemental wheel skills

- Kurayami confuse removed and Sleep added

- Spacing in Innin desciprtion fixed

{Dancer}

- Desperate Flourish Cooldown increased

- Dance command no longer effected by silence

- DNC Sambas share cooldown of 1

- Trance skill description adjusted

{Thief}

- Bully Cooldown increased

- Feint and Bully shared cooldown increased

- MND stat increased slighty

- MP Costs removed

{Paladin}

- Invincible description updated

- Palisade adjusted

- Sentinel adjusted

{Corsair}

- Pyroshot now added Silence instead of Confusion

- Damage of skills increased

- Magus and Gallant roll adjusted

- Dbl and Tpl shot now steal once

{Bard}

- healing skill potency adjusted

- Skill potency adjusted

- Skill costs adjusted

{Dragoon}

- Dragon Breath Potency increased

- MP cost removed from Jump skills

- Penta Thrust Damage improved

{Scholar}

- Medica and Medica II MP cost and Shield increased

- Physic III Shield increased

- Ressurection MP cost increased

- Celerity description updated

- Dark Arts now has darkened wing animation

- Skill descriptions cleaned up

- Sacred Soil increased to 10 turns

{Monk}

- Skill cost adjusted

- Chi Blast Damage improved

{Warrior}

- MP costs removed

- Provoke now lasts entire battle

{Black Mage}

- Gains Aspir at Lv10

- Spell damage increased

{Ranger}

- Sharpshot Crit Rate bonus adjusted

--Quests--

{New Quests}

- No Strings Attached quest added in Armory of Archduke Palace

- Threads of Fate quest added in Armory of Archduke Palace

- Master of Puppets quest added in Armory of Archduke Palace

- The Good Samaritan quest added in Selbina

- A Song for the Ages quest added in Lower Jeuno

- Fishing for Gil quest added in Rabao

- Where's the Lamb Sauce?! quest added in Buburimu Peninsula

- Alas, Poor Yorick quest added in Gusgen Mines

- NESSA-sary Supplies quest added in Ru'Lude Gardens

- NESSA-sary Supplies Part II quest added in Ru'Lude Gardens

- Those of Like Mind quest added in Bastok Mines

- Gold Balli-STAR quest added in Northern San d'oria

- The Thieving Rivalry quest added in Rolanberry Fields

- A Monumental Pursuit quest added in Selbina

  - (Requires new game to work properly)

- The Last Wish quest added in Laborman's Way in San d'Oria

- Supply Run: Gustaberg quest added in Bastok Markets

- Supply Run: Qufim quest added in Bastok Metalworks

- Supply Run: Ronfaure quest added in Southern San d'oria

- Supply Run: Zulkheim quest added in Northern San d'oria

- Supply Run: Sarutabaruta quest added in Upper Windurst Waters

- Supply Run: Kolshushu quest added in Windurst Woods

{Quest Related Updates}

- Beastmaster Job reward added to 'Missing in Action' quest log

- Resetti Cacti Spaghetti quest will no longer complete before initiated if you have the proper items

  - Typo for Spaghetti fixed in quest log

- Junk Items in Ghelsba Outpost renamed and descriptions updated

- Campsite added as reward for Exterminate Em' quest in Bastok Markets

- Seeds of life quest now gives appropriate reward

- Dynamis areas now available after dynamis clears instead of after main story

- Rumple now has a nice comfy bed to lay on

- Quest Tokens and Gil removed from Beastmaster Quest reward

- Puffer Pugil no longer drops Elshimo Clam

- Quest NPC in Southern Sandy given name plate

- Dandelion now sells Gjallarhorn if you have completed his quest

--Inventory--

- Base Weapons and Armor have been renamed

- Weapons and Armor have received new Icons

- Issue fixed with Mythic Wand not being able to attack from the back row

- Fenrir's Howl item icon fixed

- Stiltzkin shop adjusted

- Alchemy attacking items description updated

- Alchemy Attack item potency adjusted

- Rolanberry Pie +1 and Orange Kuchen +1 now Instant use as intended

- Incoming Healing on Drinks changed to Healing Received in description

- Description fixed with Mary's Horn Instrument

- Potion descriptions updated

- INT added to Great Swords

- Temple Belt TP gain fixed

- Special Sphere and Prism Sphere Icons adjusted

- Elemental Resistances adjusted on accessories

- Action tag added to Dynamis consumable item Descriptions

- Jobs added to AF Armor Descriptions

- Opo Opo Crown description updated to remove SAM

- Some key items can now be sold for 1 Gil

- Hi-Ether +1 fixed

- Descriptions updated for various pieces of armor

- Velocious belt now equips in proper slot

- Cost of silver accessories decreased

- Megalixir +1 description updated

- Cacti spaghetti price adjusted

- Upon obtaining a new Gate Crystal through main story, it will now

  appear as the first key item

- Dyne's Ring changed to Aeodin only equip

- Horrig and Aurelius now sells appropriate Weapons and Armor after completed story portions

- More jobs are able to wear Leaping Boots

- Lucky Charm description updated

- Assault Jerkin improved

- Desert Boots and Shaman Cloak description updated

- Tier 2 hand to hand and dagger adjusted

- Dyne's Ring color updated

- Locket improved

- Carnage Kabuto improved

- INT added to basic mage gear

- Tier 4 and 5 weapon shops now sell appropriate staves

- Jobs added to Relic Weapon Description

- Beast Gloves VIT increased by 5

- Merit is now a Key Item

- Tele to Archduke Palace added to Gate Crystal

- Armor description updated from Magic Armor to Cloth Armor

- JP and XP boost item values adjusted

- BST Abilities removed from AF armor and added to level up scheme

- Corsair Tricorne description typo fixed

- Guttler description updated

- Limit Breaker item adjusted

- Arrows, bullets, instruments, grimoires given level requirement

- Phoenix Egg relic added

- Remedy and Panacea now remove Disease

- Paladin AF adjusted

- Ranger AF adjusted

- Can only have 1 Engraved Key

- Eldieme drop items adjusted

- Gungnir and Drachen Gauntlets adjusted

--Crafting--

{NEW BOOKS AND CRAFTING MENU REWORK}

  - will have to repurchase books for effects to take place

  - Old mods will remain in the game for now until next update

- (New Recipe Books found in Crafting Hall of Archduke's Palace)

- Lv 3 Beastcraft Mods now available at the start of Chapter 3

- Lv 3 Clothcraft Mods now available at the start of Chapter 3

- Lv 3 Woodworking Mods now available at the start of Chapter 3

- Lv 3 Blacksmithing Mods now available at the start of Chapter 3

- New Cooking Recipes now available at the start of Chapter 3

- Lv 1, 2 and 3 Marksman's Guide now available at Alchemy Shops

  - Contains mods for Ranged Weapons

- Campsite item now available with Woodworking Vol.1 (May have to repurchase)

- Leather component added to Lv 2 beast craft mods

- Issue fixed with Cloth and Staff Elemental Amp mods

- Issue fixed with some food not being Instant

- Spacing in mod descriptions fixed

- Nation crafting shops now have all books at appropriate points in the game

- Crafting Alchemy Vol 3 now available at the start of Ch2

- Heavy Str mod added

- Heavy reduction mod removed

- alchemy attack item descriptions updated

--Enemies--

- Drop rate adjusted for Simurgh

- Dhalmel attacks adjusted

- NM Nihniknoovi sprite graphic changed

- 7 Deadly Sins BCNM now requires 6 Cinder Stones to repeat

- Knight Rune removed from Rock Lizard in Gustaberg

- Certain Enemy positions and sizes adjusted

- King Artho pop item now shows in spawn dialogue

- More Tree and Crab enemies added to Jugner Forest

- New Sprites added for certain enemies

- Hue Shift fixed

- Orc Dynamis Boss basic attack issue fixed

- Dialogue added within a certain boss fight

- Giddeus Yags level cap increased

- Horror Cloud and Marrow Drain MP damage adjusted

- Crab and sheep in valkurm dunes now initiate battle when the enemy touches player

- Dispelling Wind now removed Glittering Ruby effect

- Rotten meat pop item removed from enemy in Kor. Tunnel

- Dhalmel enemies HP increased

- BST KINGS faceset updated

- Orc Messenger faceset updated

- Skillful Earring moved to new NM

- Crabs in D Wadi now initiate battle when agro

- Enemies in Jugner now initiate battle when agro

- Drone Crawler NM HP adjusted

- Open menu post Hakutaku fight removed

- Tonberry sprites updated

- Pop item drop rates adjusted in various zones

- Mobs in Den of Rancor adjusted

- Helm beetles added to troops in crawlers nest

- Adjustments made to bosses in chapter 2

- Provoke added to some Warrior type enemies

- Various NMs and Bosses adjusted

--Misc--

- XP adjusted for Den of Rancor, B. Glacier, Xarc and Castle Z

- Dialogue post Ch3 part 1 from Archduke updated

- Battle Music updated throughout

- Drop Rates outside of story areas increased

- Zone Circles added throughout

- Mapping issues and collisions resolved

- Various typos fixed

- Chest removed from Jakoh's house during CS

- Dialogue outside Qufim Island from guard changed

- You can now access the Chocobo area in Bastok Mines...and yes, they Kweh!?

- Fighter and Breaker TP mode descriptions updated

- Icon updated for Stoic TP mode

- Mini Event reminder in Z mines added

- Dialogue reworded when meeting Elamaris

- Floating Job Stone text removed from Mog House

- Beastmaster Trainer label added to NPC in Upper Jeuno near Chocobo Stables

- Item changed in K tunnel and lore spot removed in certain spots

- Proper music in game for Altepa camp scene

- Crystal Altep map name changed to Tele-Altep

- Sound Effect during Mash Weapon Skill success changed

- Cues added to find Chieftainess Jakoh's residence in Kazham

- Dialogue post Vivacious Vilma NM fixed

- CC2 moogle now has approriate choice dialogue

- Chests moved near Archduke Palace

- Bug fixed in Eldieme Necropolis with event repeating when going back through a certain door

- Zone from Norg after certain events  will now take you to the appropriate place

- Potion icons updated for consistency

- Your party will now make a full recovery after the final gauntlet fight in Den of Rancor

- Enemy LB gauge no longer covers the Commands window

- NPC in Bastok Mines Chocobo stables removed that would block walking path

- NPC blocks palborough mines when trying to enter before unlocked

- Visual indicators placed near ropes in N Gustaberg

- Added Job Change option to Moogle outside Giddeus

- End credits capitalizations fixed

- Campsite added to Crystal Yhoat and healing spring removed

- Dialogue reworded for certain event in Ch3

- Fountain of Kings updated and Campsite added outside Fountain

- Castle Z areas renamed

- Den of Rancor maps renamed

- Dialogue added in Den of Rancor making note of Gate Crystal not working

- Teleportation in Upper Jeuno now deducts gil as intended

- added maclinuxuser readme file to braver folder

- added pause before selecting to skip introduction

- Z Mines NM spot updated

- Ghelsba and palborough bcnm icons updated

- 2nd floor chest obtainable in Fei Yin

- static glacier boss enemy will no longer respawn

- added option to rest at phoenix perch inn

- Carrion Broth added to NG+ mog

Hot fix 1.5.5

(New Weapons and Armor will need to be obtained to reflect changes due to how those

items are handled in the game)

- Arachne spawn fixed

- typo fixed in Yagudo fight on Starfall Hill

- Zone to starfall hill fixed

- Sentinel descriptions fixed and duration increased to Battle

- Blood Weapon working properly

- DRK skill descriptions updated

- Lv requirement text removed from light armor

- Chocobo will no longer block entrance to stables in bastok mines

- Shadow Lord face graphic fixed in Intro cutscene

- Zone indicator placed in church in Upper Jeuno

- Familiar 2 Hour HP Regen removed

- Taunt now states that it lasts for the duration of battle

- Zone label added for west ronfaure from ghelsba outpost

- S Gusta mapping issues fixed

- Runic Blade description updated

- Terra Firma animation fixed

- Junk Wheels updated to Junk Legs

- PUP WS Descriptions updated

- Konschtat Highlands mapping error fixed

- Cookbook updated in Library

- Ghelsba BCNM Lizard and Furies sprite adjusted

- Familiar Summoned State will now be retained upon death allowing for only 1 pet per character

- Castle Z door text fixed

[5:57 AM]

- Magicked Skull Drop rate increased

- Valkurm Dunes Flag fixed at outpost

- BLU Class description updated

- Caterpillar in Beadeaux no longer drop Rolanberry

- Collision in Castle O fixed

- Highlander's targe now has blue name text

- Zone Effects now persist after death in battle

- Save prompt added before K tunnel final fight

- Save prompt fixed to include pop up before western altepa final fight

- Marionette skills now affected by Silence

- Antica Troop updated in Rabao

- Talking to Moogle at entrance of Den of Rancor should reset Gate Crystal

  after defeating dungeon boss

- Archduke guard text now shows icon and text color when referencing elemental weakness

- Enemy buffs adjusted to not target Beastmaster Pet

- Zone Effect Blasphemer typo fixed

- Arrows < and > added to quest category in quest log to indicate pressing left and right to view

  completed, in progress, all, and failed quests

- Cacti Spagetti quest will no longer crash the game

- Grilled Hare Quest in South sandy now works properly

- Name of Map pops up now when entering Ghelsba Outpost

- Claymore added to Windurst, Armory and Rabao

- Where's the Lamb Sauce!? Quest fixed to not crash quest log

- Positions of certain enemies adjusted

- NM Hellion adjusted

- Campsites fixed, will have to repurchase or craft to use properly

  - (Please note any Campsites you find at vendors priced at 1000 Gil, Thank you!)

- Breath Attacks now available when you have Call Wyvern+ state

  - (Please note if there are anymore issues with this)

- Old versions of cooking items and books removed from database

  - (may result in blank inventory spots)

- Promise Ring adjusted

- Dyne Ring adjusted

- Color for Hero specific accessories adjusted