recursal/Fanatic-Fandom huggingface dataset:
A letter from Byng's wife

July, 1932
Rajastan Central Prison

Dear Pinky -- or should I call you Colonel Byng now?

I am sure that having me arrested was your Duty. But duty to whom? Does not your own family command your loyalty?

I thought you were different, but you are like other Englishmen. How very convenient of you to be done of your Indian wife before you sail home! Once you were dazzled by my Father's palace and connections (without which, you might you might still be a junior officer!) But when your orders came from England, you began to see me with different, more critical eyes, didn't you?

Or perhaps you found out that I'd contacted a solicitor. Divorce is rather scandalous among the officer set -- perhaps you worried it would harm your career. Oh, but now that you've made the Great Sacrifice of arresting your own wife, you might even get promoted to general for your patriotism! Bravo, Pinky. Bravo. You English do go for that duty above all tosh. You may fool others with it, but I will always know exactly who you are. Perhaps that is the true reason you can no longer bear to meet my eyes?

I no longer know how to sing off on a letter to you. Neither "love" nor "yours" seems appropriate anymore.

Lili

P.S. I've asked my father to take in Victoria when you sail for England. Don't pretend you object. You've undoubtedly been trying to think of a face-saving reason to leave her behind, what with her being the half-Indian daughter of a revolutionary. How very inconvenient that would be for you back home.
Coffee Beans

**Coffee Beans** are a quest item in Act III of *We Happy Few*.

## Overview

Coffee Beans, unlike "Coffee" Beans, are genuine and can only be found in Victoria's mansion. Ollie needs the Cofee Beans to craft Coffee Yogurt.

## Trivia

* How Victoria managed to get real coffee beans considering the lack of trade between Wellington Wells and the outside world is unknown, though it can be assumed it was with the help of Lionel Castershire or her father.
Anne Boyle

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.
**Anne Boyle** was the younger sister of and Sally and **Anne Boyle**, and the youngest daughter of Mrs. Boyle.

## History

Anne Boyle was born on 29 November 1938, to Mr. and Mrs. Boyle. Since her and Elizabeth were under the age of 13, they were on the list of children due to get on a train and go to Germany in 1947.

Her mother, unable to let her daughters go, poisoned the family using foxgloves seeds. Sally was the sole survivor of the Boyle family.

## Trivia

* Anne is Gwen Boyle's second aunt.
* The character model used in the flashback is Margaret Worthing.
* In the memory Delicate Flowers, Mrs. Boyle mentioned that Anne, even at age 6, would still climb into her mother's bed when she had nightmares.
Concerned

*"Oh my... Hannibal ad portas."*
— Roger's quote after picking up the note.
This is a note from *They Came From Below*.

## Transcript

Ma'am:

Three more worker bots were absent when I took inventory last night. I have become convinced that there have been further incursions into our territory via these illicit portals.

It would seem that our workers are being taken by force by these renegade, self-styled "Free" units (as if there is any higher freedom than serving the greater good!)

How are they doing it under our noses, as it were? There is one possibility, and it disturbs me greatly.

Could the interloping robots be assisted by a sympathizer faction among our own?

It is distressing to even contemplate.

Yours in concern,

Overseer\_045

## Location

The note is a crumpled ball directly beneath a vent grate.

## Trivia

* When Roger picks up the note, he says "*Hannibal is at the gates*", which is used to express anxiety or fear.
Britannia Bridge

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

**Britannia Bridge** is the only railway bridge in *We Happy Few* that connects Wellington Wells to the mainland, Great Britain. Trades from across the bridge have ceased, since no one wants anything that Wellington Wells can offer. The train station is guarded by constables, making sure no one skips town.

It was caved off after Arthur Hastings turned on the mining drill, causing a mining collapse. Closing off any escape from Wellington Wells. Warning signs are posted, stating that any "Skippers" caught shall have their belongings seized (if they had any) and be brought to Haworth Labs, as Anton Verloc gets immediate custody of them.

## Act I

Arthur Hastings narrowly escapes the mine shaft as it collapses to the Britannia Bridge. There he comes to realisation that he's been using Percy as an excuse, because he wasn't strong willed enough to escape for himself.

Arthur encounters Chief Inspector Peters, the same bobby from his memories. Seeing his face without the mask, he remembers fully that he tricked the same constable using Percy's ID to get off the train. While Percy took the fall. Arthur collapses under the guilt of betraying his brother, but Peters comforts him reminding that remembering is considered a gift. He escorts him across the Britannia Bridge.

## Epilogue

Arthur and Peters walk across the bridge, Arthur laments on how heinous a person he is. The constable tells him that some people are better than others to handle the truth. He then gives Arthur the choice of forgetting everything by a Oblivion Pill or to remember. If Arthur chooses to remember, he finishes his journey across the Britannia Bridge to the mainland.

If Arthur chooses to forget, he returns to Wellington Wells and is last seen riding on a pink toy bike in one of the parks.

## Trivia

* The final memory for Arthur can be found behind a train cart.
* A low-poly version of the bridge can be seen from other islands, however it will deload once the player enters the Parade.
* Britannia Bridge is based off a bridge of the same name in Anglesey, North Wales. Connecting across Menai Strait between mainland of Wales.
* Someone named Charlie Woodcock attempted to escape Wellington Wells but was killed. A sign with his name under the words RIP can be found.
* The name of the bridge, Britannia, is the name for a National personification of the United Kingdom. It is also what the Romans referred to the country after conquering Britain in 43 A.D. The Romans left Britain in 410 A.D.
* Two other constables are overheard talking about plans for their Christmas holidays. One planning to go to Spain, mentioning all the delicious holiday foods. The other asks him if they'll ever get out, to which the bobby berates him, saying he spoiled their fun.
Containers

**Containers** are searchable objects in *We Happy Few*, found throughout the player's journey. All containers have a certain amount of things in them that could be useful for the player.

## Overview

Searchable objects have a white outline and a prompt, labeled "Search X". After searching an object, the player will be able to see the items in the container, in which they're given two or three new prompts, one to open the object's inventory, one to take all the items from the container, and one to close the container, leaving the items behind.

NPCs cannot open containers.

## Loot

All possible items within a containers are randomly generated once the player opens the container, meaning there are no actual items in the container until the player opens it. 1 - 6 individual items can spawn in a container, with varying amounts of the item. All containers are limitless, so the player can store anything and everything they can within any object.

Different containers contain different items. Coin Boxes and Safes contain sovereigns, Fridges and Stoves contain food, Dressers and Crates contain crafting components, etc. More information about what the containers can spawn is listed on their respective pages.

### Locks

Some containers have been locked, requiring the player to lockpick the lock in order to unlock the locked object. Sometimes, the player might need something stronger than a lockpick in order to unlock the object, such is the case for safes, which require a disposable safe cracker. The Multi-Tool, compared to a regular lock pick, does not degrade.

## List of Containers

* Ashes
* Bar
* Bookcase
* Campfire
* Chest
* Coffee Machine
* Coffin
* Coin Box
* Couch
* Counter
* Crashed V1 Rocket
* Crate
* Credenza
* Cupboard
* Desk
* Dresser
* Dud German Bomb
* End Table
* File Cabinet
* Fireplace
* Flower Pot
* Freezer Locker
* Fridge
* Kettle
* Locker
* Loose Clock
* Low Dresser
* Maintenance Cabinet
* Maintenance Locker
* Medical Supplies
* Medicine Cabinet
* Postbox
* Rubbish Bin
* Rubbish Pile
* Safe
* Small Dresser
* Small Table
* Stove
* Suitcase
* Till
* Toilet
* Toolbox
* Vanity
* Vanity Cabinets
* Vending Machine
* Wardrobe
* Waste Bin

## Trivia

* Berry and Flower Bushes used to function exactly like other Containers, "containing" berries and flowers within them as opposed to being easily picked off the bush. This was changed in the *Life in Technicolour* update.

## Removed Containers

* Dishwasher
* First Aid Box
Constable Rowlandson

**Constable Rowlandson** is the Red Bobby who guards the gate into the Reform Club.

## Behaviour

Rowlandson acts as the security for the Reform Club, if there is trouble happening, he will run and take care of the problem. He also guards the gate to the rumpus rooms, he will not aggro on the player if they get inside of the club in any way.

He will always turn and face where the player walks, making him difficult to choke out.

## Transcript

### Not Wearing the Cat Suit

Open/Close

I don't think your tastes are quite particular enough to enter, if you, you know, catch my drift. Perhaps you should go play snooker instead.

I've a bit of a feeling this venue might not be of your taste. Why don't you go away?

### Wearing the Cat Suit

Open/Close

Oh, much better. Clothes make the man, don't they.

Ouh! Delighted to see you. Always nice to meet a new friend.

Ouh! Very nice stitching, if I may say so.

Very well crafted, I must say.

Yeah, That's more like it. I was almost thinking you were not one of us.

## Trivia

* His name is likely derived from real life painter, Thomas Rowlandson, who specialized in illustrating characters is erotic postures.
Chess

**Chess** is the name of a Memory in Act I of *We Happy Few*.

## Location

On the third floor of the Wellington Wells Health Institute, above a chessboard in Dr. Ridgwell's office. This area is only accessible during A Malpractice of Doctors.

## Overview

Arthur and Percy are playing chess, and Percy can tell that he's going to win in only four moves. Arthur gets upset and suggests they make some tea before they decide if they're going to go again.

Percy sees through Arthur's suggestion and discreetly calls him a sore loser, which makes Arthur want to play another round.

## Transcript

Percy: "Why are you being stupid, Arthur?"

Arthur: "What's wrong with this move?"

Percy: "Checkmate in four moves."

Arthur: "How?"

Percy: "I move my bishop here. So you have to go here. So I put my rook here. So you can only move there--"

Arthur: "Or There."

Percy: "But then I put my other rook here. Do you see? What you want to do is go here-- why are you knocking your king down?"

Arthur: "Because I'm not playing you any more. You're playing you."

Percy: "I can't hear you."

Arthur: "Let's make some tea."

Percy: "Do you want to play again?"

Arthur: "Maybe in a little while."

Percy: "Oh, Arthur?"

Arthur: "Yes, Percy?"

Percy: "What's a "sore loser"?"

Arthur: "Touché. All right. Set them up, we'll go again."

Percy: "I like playing chess with you, Arthur."
Chemistry Set

**Chemistry Set** is a crafting table specifically used for crafting drugs that require a higher rank.

The player can use a Chem Lab Upgrade Kit to upgrade the standard Chemistry Set in that area, allowing the player to craft new chemistry items of an even higher rank.

## Blueprints

A total of 2 blueprints can spawn on a chemistry set, though because of how the world generates, blueprints will first spawn on the sets in the overworld, then spawn on sets underneath the ground.

The player's best bet of finding blueprints is to first find the blueprints in the overworld before finding the blueprints in the underground hatches.

## Locations

Chemistry Sets can be found in every single safe house in Wellington Wells, though they can also be rarely found in Wastrel's Houses.

There is an upgraded Chemistry Set in Sally's Interplanetary Travel Agency.

## Trivia

* If the player aquires the book, *Chemist*, they won't need a Chemistry Set to craft rank 1 chemical items.
* Ollie is unable to use the Chemistry Set due to his personal perks, they will always explode if the player interacts with it.

## Gallery

An upgraded chemistry set.A chemistry set on fire, caused by Ollie Starkey.By Emmanuel Lauzon.
Chlorine

**Chlorine** is a crafting component in *We Happy Few*.

## Overview

Chlorine can only be crafted by Sally, although it can be bought from the Apothecary by any other character.

It is used to create gadgets.

## Appearance

The Chlorine is contained inside of a small green bottle with a grey cap. It doesn't have a label, but one side of the bottle has a white skull on it.

## Crafting

Chlorine is used to craft the following:

* Dick the Naughty Duck
* Mojo

## Old Content

* 10426
* 17956

## Information

### Materials

1x Bleach
1x Vinegar
1x Glass Bottle

### Console Command

Chlorine

**Chlorine** has been available since the Pre-Alpha 17956 build of *We Happy Few*.

###  Overview

Chlorine is a crafting components that are used to craft various weapons.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Crafting

Chemical was used to craft the following:

* Dark Suit
* Fancy Suit

Chlorine was used to craft the following:

* Dick the Naughty Duck
* Tear Gas Grenade

## Trivia

* The original name for Chlorine was Chemical, and existed in the 10426 build of *We Happy Few*. It was briefly removed from the game, and then re-purposed into Chlorine.
Butterfly

* Component
* Quest Item

**Butterflies** are insects and crafting components in *We Happy Few*.

## Overview

Butterflies can only be captured by Sally during Act II, in which she needs them to craft drugs. They fly above Foxglove flowers in the Garden District, and by safe hatches in Hamlyn Village.

During Survival Mode, any character can capture butterflies.

## Appearance

The in-game model appears to be a monarch butterfly, albeit blue instead of orange.

## Locations

* 20x at the Train Station (Act II)
* Above Foxglove flowers (Garden District)

## Crafting

Butterflies are used to craft the following:

* Hallucinex
* Pheromone

## Trivia

* Monarch butterflies are strongly associated with death, and blue butterflies are often thought to symbolize joy or happiness.
* The reason the butterflies "turn" blue despite being depicted as red is because the butterflies that the player can catch have a red light over them.
	+ Butterflies that cannot be caught are blue, white, very light yellow, and very light green.
* Vivienne, one of The Weird Sisters, says that the butterflies are Red Owl Butterflies, Opsiphanes Cassiae. However, Owl Butterflies and Opsiphanes Cassiaes are two different species of butterfly.

## Gallery

Item seen in game.Butterflies found in Maidenholm.
Belinda

**Belinda** is one of the many Nick Lightbearer fans who only appears in the *Lightbearer* DLC.

Belinda appears in a cutscene with Nick, in which he wakes up from a nightmare with her laying next to him, she's never seen or mentioned again afterwards.

## Personality

Belinda, much like all the other Lightbearer fans, acts extremely erratically when in contact with Nick Lightbearer. She seems to be too honest for her own good as she doesn't try to hide that she had snuck into his room while he was away.

She also doesn't seem to care too much about Nick personally, as she disregards his rambles and only wants him to write a song about- and for her.

## *Lightbearer* DLC

Belinda is first introduced in a cutscene after Nick Lightbearer found the deceased Virgil Dainty in the arms of a golden Nick statue. At first he thinks everything up to that point was only a nightmare, wishing to know if she knew where he was last night, only for her to admit that she fell asleep before she saw him.

Once she mentions wanting him to write a song for her he remembers about writing things down on a note to remember things, only to find Very Alarming Lyrics, she becomes disappointed, mentioning that she was hoping it would've be more cheerier. This makes Nick realize that everything before waking up wasn't a dream and decides it's best for him to sneak out before the manager finds him.

This is the breaking point for Belinda as she bluntly asks Nick if he's going to have intercourse with her, in which Nick silently rejects her. She runs off to the bathroom to cry, ending the cutscene.

## Trivia

* It's unknown what her surname is.
* Her favourite Nick Lightbearer song is called "Give It a Twirl, Girl"
Bobby Uniform

The **Bobby Uniform** is an outfit in *We Happy Few*, exclusive to The Night Watch.

## Overview

The outfit is only worn during The Night Watch, a mode where the player takes the role of a Bobby named John Constable who fights off hoards of Wastrels each night.

Outside of the Night Watch, the Bobby Uniform can only be obtained through console commands. The uniform conforms to Hamlyn Village, much like the Proper Suit, and it doesn't seem to have any unique abilities.

## Appearance

As seen on Bobbies, the Bobby Uniform consists of a black overcoat and trousers with black dress shoes and white gloves, although there are red and white versions of the uniform, as seen on the Red Bobbies and the White Bobby.

The front of the overcoat is adorned with three rows of gold buttons, a gold-rimmed collar, a gold badge, and a black leather belt with a silver Brunswick Star on the buckle. A pair of metal handcuffs hang from the right-hand side of the belt, although they're never used in-game.

When Arthur wears the suit, the overcoat appears to be dark blue instead of black.

When dropped to the ground, the Bobby Uniform will be packed into a dark-blue suitcase with gilded metal details.

## Trivia

* Outside of The Night Watch, the uniform has a durability meter.
* As seen in concept art and unused text/data, there once was a plan to have Arthur Hastings dress and act as if he was a Constable for an unused side quest. This idea was, however, scrapped.
	+ John Constable, the protagonist of The Night Watch, uses the model of Arthur wearing the Bobby Uniform, meaning the leftovers of the unused quest was likely extended to the mode.

## Gallery

The suit icon outside of The Night Watch.Item as seen in game.Arthur wearing the Bobby Suit.Concept art of Arthur wearing the Bobby Uniform.
Brolly

The **Brolly** is a light melee weapon in *We Happy Few*.

## Overview

The Brolly is a good early to mid game weapon. It runs out of durability very slowly, but it cannot hit multiple targets at a time, even with the Chain Sweep skill.

The playable character will grasp the Brolly with both hands like a spear, and thrust it forwards to stab their target. Therefore, the weapon cannot be charged to deal a lot of damage. The Brolly is sharp and can cause NPCs to bleed.

The Brolly is mainly wielded by Wellies and members of the Jacobean Society.

## Appearance

It's a white, red and black tartan patterned brolly/umbrella, tied together with a thick black strap. The long, curved handle is mostly wooden with metal attachments, and the end is long and pointy.

## Locations

* Locker
* Small Dresser
* Wellie Corpses

## Trivia

* The Brolly used to be called 'Umbrella', but was changed because the British slang term for 'umbrella' is 'brolly'.

## Gallery

Weapon seen in game.Wielding the weapon.Blocking with the weapon.
Colonel von Stauffenberg

Konstanze von Schulthess

**Col. von Stauffenberg** is a mysterious and highly influential figure in Wellington Wells, being a German military officer from the Wehrmacht and a former head of the Executive Committee.

Col. von Stauffenberg was the German military officer in charge of the occupation authority of Wellington Wells and when the city was occupied, Von Stauffenberg dissolved the original government, had all of its members hanged and installed the Executive Committee as the new ultimate authority of the city.

He was responsible for forcing the city to surrender all children under age 13 to the Authority and according to Robert Byng, only Von Stauffenberg knew the act's true purpose.

He also appears to be responsible for the lack of function in cars in the town, as he ordered all vehicles to be surrendered to the municipal authorities. His current status after the end of the German occupation is unknown.

## Trivia

* He shares his name with Colonel Claus Schenk von Stauffenberg who, along with Major Generals Hans Oster and Henning von Tresckow attempted to assassinate Adolf Hitler in the 20th of July plot as part of Operation Valkyrie.
	+ It is unknown whether this is an intentional easter egg or if the name "*von Stauffenberg*" was simply picked as a suitably German-sounding name for the character.
	+ Because von Stauffenberg is a very specific surname that is heavily coined with the *Schenk von Stauffenberg* family name, and Claus Schenk von Stauffenberg is the best-known member of the family, it's likely that Col. von Stauffenberg is Claus.
Bandage

**Bandages** are crafting and healing items in *We Happy Few*.

## Locations

* Johnny Bolton's Shop
* Medical Supplies
* Medicine Cabinet
* Suitcase
* Vending Machine

## Crafting

Bandages are used to craft the following:

* Best First Aid Kit
* First Aid Kit

## Trivia

* In earlier builds of the game, bandages required scotch instead of rubbing alcohol.

## Old Content

* 11219
* 17956
* 27755

## Information

### Materials

1x Alcohol
1x Cloth
1x Adhesive

## Information

### Materials

1x Alcohol
1x Cloth
1x Duct Tape

## Information

### Materials

1x Alcohol
1x Cloth
1x Duct Tape

### Console Command

Bandage

**Bandages** have been in the game since the Pre-Alpha 11219 build.

###  Overview

Bandages are healing items that were mainly used to stop the drainage of blood from the player's wounds, they didn't actually give back any health, however.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.
"Coffee" Beans

**"Coffee" Beans** are crafting components in *We Happy Few*.

## Overview

"Coffee" Beans are used to craft various drugs, and it can be eaten to restore a bit of hunger.

## Appearance

The "Coffee" Beans, as the name suggest, appear to be a large pile of dark brown coffee beans.

## Crafting

"Coffee" Beans are used to craft the following:

* Adrenastim
* Berserk Spike
* Somnambulax

## Locations

* The Apothecary
* Crate
* Cupboard
* Odds & Ends Shop

## Trivia

* Since real coffee beans don't get imported to Britain anymore, it's likely that the "coffee" is made from *Chicory*, a somewhat woody plant of the dandelion family, Asterceae. Chicory is often used as a coffee substitute or food additive.
	+ This is why "Coffee" is in quotation marks.
	+ However, real coffee beans can be found at the Waterloo House.
Constable Hunt

**Constable Hunt** is a Bobby that acts as a guard for Nick Lightbearer. He is stationed in front of Nick's home.

## Behaviour

Hunt behaves just like a regular Bobby, and will get aggressive if the player doesn't conform to the social rules of Hamlyn Village.

He has special dialogue that the player can trigger by talking to him.

## Transcript

"If you'll just go over there, we have a Viewing Area where you may observe the great man whilst he is in his living room."

"Please don't tap on the one-way glass though, it disturbs him."

## Trivia

* The dialogue appears to be part of a removed objective or quest, which was likely either part of, or later became, the side quest, Sympathy for the Lightbearer.
Bridge (Note)

October 8

Executive committee
City Hall
5 The Parade

Wellington Wells
Dear Committee Members:

It's a lovely day for it!

We are ransacking the last of the old Victory gardens. There might be enough potatoes in the entire Garden District to last two weeks. Do you plan to starve us all to death?

If you have no food to spare, could you at least open the Bridge so that we can try our luck in the wilderness? I'd rather die by a bandit's hand than starve. It's so much more glamourus.

Your former neighbours,

Colin Drysdale
Elliot Fitz-Lloyd
Chris Fox
An Awkward Courtship

**An Awkward Courtship** is a side quest in *We Happy Few,* it's found in Lud's Holm. Look for an area with a log in front of a big rock with names scratched upon.

## Objectives

* Come back at night
* Hide in the bushes near the log
* Come back tomorrow evening
* Hear them out
* Pick up their spare gear

## In-Game Description

What a lovely rotting log. I bet it grows mushrooms at night. I should come back and see if it does.

Oh, and let me grab a few of these yummy mushrooms while I'm listening in.

They've got a bit of a past don't they?

I bet these mushrooms sprout at night. And, obviously, romance does, right after night falls. I should come back.

She's back! What happened?

I'm so happy for them, I think I might cry.

They've dropped a lot of quite useful stuff. I should pick it up.

Odd. She didn't actually ask him if he did it. She told him to tell her he didn't. Isn't love grand?

## Walkthrough

The player has to hide in the bushes at night, between 9pm - 7am. There are three bushes that the player can hide in, each giving a different perspective on the couple.

The couple is a man named Eric and a woman named Ellen, both of which have recently ended up in the Garden District. Ellen is living with a man named Harold, someone that Eric is jealous of.

The next night, Eric finds a bruise on Ellen, but she tells him that it's an old one, that the Garden District isn't a walk in the park. Eric reveals that his wife is still a Wellie, who may have forgotten about him at this point.

The next night Ellen reveals that she has told Harold that she met Eric, which made Harold jealous, asking her how long they've been seeing each other behind his back. Ellen then tells Eric that Harold had always been jealous of Eric, and that is why she couldn't stay in touch with him.

The next night, Ellen tells Eric she's aware that he wants her to leave Harold, telling him she can't because he needs her. Eric asks if she needs him too, to which she tells him to not be clever. Eric then tells her he had found a hardware shop that he wants her to have, because he can't be with her.

The next night Ellen tells Eric that Harold never came back from the hardware shop, Eric swears that it wasn't him who did anything. Ellen then tells Eric to kiss her, the couple then leave.

The player now has to go up to the log and retrieve the cleaver from the basket. This ends the quest.

## Collectibles

The cleaver from the basket

3 skill points

## Trivia

* Despite what Arthur says, the player never gets any mushrooms in their inventory.
	+ The player used to be able to steal mushrooms from the log, this does not happen anymore.
* The name of the quest used to be called "Mushroom Log"
	+ Interestingly, Survival Mode refers to the location as "Mushroom Log" on the map.
"Shitty Day" Kid

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

**The Mainland** **Kid**, or **"Shitty Day" Kid** is a character encountered by Arthur Hastings in one of the Epilogue endings of *We Happy Few*.

## Appearance

The Kid is a young child or teenager with ginger hair. He's seen wearing ragged grey clothing, and playing with a ball.

## Events of *We Happy Few*

The boy appears in the after-credits of the game if Arthur chooses to Remember and leave Wellington Wells for good.

Once in the Mainland, Arthur is walking on a path in the woods, half-heartedly saying "*Lovely day for it*." to plants and rocks, convinced that he still can't help lying about things.

Arthur then runs into the kid, who he tries the same greeting with, only for the kid to tell him that it has been an awful, rainy day, which seems to restore Arthur's spirits, as he tells the Boy with a smile, "*You're right. It has been rather a shit day*."

## Personality

The kid isn't particularly bothered seeing Arthur, a stranger, wandering through the forest, likely indicating there are other adults in the mainland relatively nearby. He's also very direct and matter of fact.

## Trivia

* The Kid shares Percy's Model, though he wears different clothes.
* The Kid is simply referred to as the "Shitty Day Kid" in the credits and doesn't have an official name.
* Seeing the kid is extremely shocking to Arthur, as there have been no children born in Wellington Wells for over fifteen years, possibly giving Arthur hope that things will get better.
	+ It's possible that some of the children survived the destruction of the train, meaning Percy might be still alive.
Coffee Yogurt

**Coffee Yogurt** is a quest item in Act III of *We Happy Few*.

## Overview

During the quest No Place Like Home, Ollie must make some in order to feed Victoria Byng, who currently has no appetite due to being forced off of her Joy.

## Appearance

The yogurt is contained within a white, medium sized plastic container with a yellow lid and label. "Coffee Yogurt" is written in black, swirling letters on the label.

## Trivia

* Coffee yogurt can be found in Dottie and Dodo's hotel suite during *Lightbearer*.
* Coffee yogurt was the only thing Victoria was able to eat when she was sick as a child.
A Sucker For Science

**A Sucker For Science** is a side quest in *We Happy Few*. It'll activate when the player talks to Stewart Adams at the The Apothecary.

## Objectives

* Go Forth and Suck
* Suck in the Village
* Suck in the Garden
* All Sucked

## In-Game Description

The Chemist wants me to collect some fog samples so he can make an antidote of sorts to this awful toxic fog that rolls in at night. Well, I'm a sucker for science, aren't I? And then he'll give me access to his more specialized wares.

So I'm to use this ... fog sucker ... to capture particle samples.

He wants a sample from somewhere in the village and one from the garden district. Variety is the spice of life, I suppose I'd best get sucking.

Right. One successful suck in the garden district. Now for the village.

Well, I have his fog samples. Let's go give him whatever is in here. Hopefully he can turn it into something useful.

## Walkthrough

Talk to Adam Stewart to activate this quest, he will task the player with going out into the Village and Garden District to suck up the fog the plague the city.

To find areas with toxic fog, look on the map for the gasmask icon. The Village will have man holes with a warning sign nearby, and the Garden District will have large pipes with the same warning on one side. The easiest way to spot these locations is to be out during the night, in which large green fog will be spread across the area.

Return to Adams and give him the results, he will then task them to check up on Julia Chaney, activating Mother's Little Helper.

## Collectibles

x3 skill points

Phytosteroid

## Transcript

### **Send Off**

Arthur: I don't suppose you have any ... exotic ... pharmaceuticals?

Stewart: The old top shelf? I might, I might. Oh, you should have seen me back in the day. I used to be the city's leading supplier of ... top shelf goods. Before Verloc poached my top shelf girl, ha ha!

Stewart: I have been trying to brew a little something. I've an idea for an antidote for the fog.

Stewart: Thing is, I need samples. One from Hamlyn Village. One from the Garden District.

Stewart: I'd go myself, but you know how it is running a shop, hah! Busy busy!

Stewart: Do you think you could me some samples? I'd give you the recipe for my fog antidote, and ... well ... I do have a few bottles left on the old top shelf, from back in the day.

Stewart: Just take this device into a patch of fog, and let it go all the way through its cycle. You might want to wear a gas mask, hah hah!

Arthur: So I just take this ... fog sucker ... into a patch of pea soup, wait for it to cycle, and then bring both samples back to you.

Stewart: There you go! A word to the efficient is sufficient!

### **The Return**

Stewart: That's very helpful. Now we'll be able to make an antidote for this cursed fog! And you're welcome to buy from my "top shelf"!
Burning Bright

This is a note from *We All Fall Down*.

## Transcript

TOP SECRET CLEARANCE
EYES ONLY
To any surviving agents of the Special Operations Executive:

This secret report is to be treated with the UTMOST care and security. (Unfortunately, I have misplaced my one-time pad, so I wasn’t able to properly encode it.)

UNDERLORD continues apace. I have set a trap for the “TIGERS."

And most extra-special-importantly, I have secured the documents necessary to complete phase four of the operation, which I am dubbing BURNING BRIGHT.

It is only a matter of time now before we bring the whole wretched system down, along with its most menacing... maniacs.

If I am to be captured while bravely performing my duty, the BURNING BRIGHT plans are under SPECIAL GUARD by my personal security detail at the usual safe house.

-Special Agent JB

PS: Please burn after reading, and then eat the ashes. We cannot take any risks.

## Location

The note is in the room where the player takes all of their stuff back.
Cecile Witherington

**Cecile Witherington** is a Wellie encountered in Acts I and II of *We Happy Few*. She is the neighbour of Nick Lightbearer.

## Appearance

Cecile has medium-dark skin, brown beehive hair, and brown eyes. She's seen wearing a white and red dotted dress with white stockings and black shoes.

## Overview

Cecile lives inside of the house right next to Nick Lightbearer. It appears that construction is being done on the exterior of the house.

There are two Ceciles with the exact same appearance and name occupying the house; one can be found on the second floor, and the other patrols the kitchen.

## Trivia

* Cecile shares her name with *Cecile Pearl Witherington.* She was an agent for the UK's clandestine Special Operations Executive during WWII; she was also a recipient of the *Order of the British Empire* from the UK, and the *Legion of Honour* and *Croix de Guerre* from France.
Brick

* Brick
* Spiky Brick

**Bricks** and **Spiky Bricks** are ranged weapons in *We Happy Few*.

## Overview

Bricks can be thrown by both Wellies and Wastrels, though none will throw spiky bricks.

Spiky Bricks are guaranteed to cause bleeding on NPCs.

It's highly adviced to use bricks as distractions or as a way to trigger wired traps, and use spiky bricks as a weapon to take down NPCs or peepers from a distance.

To craft the Spiky Brick, the player will need to find its blueprint, regular Bricks cannot be crafted.

## Locations

* Chest
* Houses in the Garden District
* Toilet
* Toolbox

## Trivia

* Bricks were introduced in the 14473 build of *We Happy Few*.
* Sometimes, NPCs will only have Bricks as their weapon, meaning they'll continuously throw them at the player and never attempt to throw fists.
	+ An NPC who threw bricks at the player will only have one remaining brick in their inventory.

## Gallery

Brick seen in game.Spiky Brick seen in game.

## Information

### Stamina Cost

10%

The earliest version of the **Brick**, it's been available since the Pre-Alpha 14473 build of *We Happy Few*.

## Overview

Bricks were distraction items that the player could throw towards people to hurt them. If the player held the brick with an NPC nearby, they could click to throw the brick at them and the brick would fly in their direction. If the player wanted to throw a brick but not hit the NPC, they could hold down the mouse button to get a manual projectile showing where it was going to land.

If used as a distraction, it'd only distract an NPC for about a second before they went back to their routine.

The player would not be suspicious if they held the brick out in the open.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.

## Trivia

* Upon implementation, bricks were clones of rocks with only a name change and different game models.
Brian Jones

**Brian Jones** is a character in the *We All Fall Down* DLC. He's one of the queuers at Haworth Labs.

## Appearance

Brian's appearance is random on every playthrough, however, he'll keep his appearance every time the player loads their save.

His name is not random.

## Quotes

If the player talks to Brian, he'll say the following:

* "I'm so excited to try the Coconut!"
* "Thing is, I can't remember what coconuts tastes like!"

## Trivia

* Brian shares his name with English musician '*Brian Jones*', the founder and original leader of the band, *The Rolling Stones*.
Barry Bangs

**Barry Bangs** is the Chief Record Critic of the "O" Courant Weekender in the *Lightbearer* DLC.

A review on Nick Lightbearer's latest eight records can be found be found in his room at the Avalon Hotel. He gives Nick a bad review, describing it as a ''sprawling psychedelic mush". Also noting that Virgil Dainty was the real brains behind his early success. Since Nick fired him, his music career has started to fade away. Nick, upon reading it, is clearly displeased by the review.

At the end of the game, after the song has ended and the credits roll, a disembodied voice is heard praising Nick. It can be assumed that this voice comes from Barry himself, and if that is the case, Barry is voiced by Michael Schaeffer.

## Trivia

* Barry shares his surname with real life british music journalist, Alan Bangs. Based on this, Barry could possibly be a reference to Alan, or it's a simple coincidence.
Chronobomb

The **Chronobomb** is a gadget only available during the DLC, *They Came From Below*.

## Overview

The player first acquires the Chronobomb after they first find Helen Faraday in the Research facility, it'll be in the hands of one of the dead robots next to the smelter.

To use the bomb, the player needs to press '4' on their keyboard. When pressed, time will be slowed down for 10 seconds, and it'll take 25 seconds until it can be used again.

The Chronobomb is best used when the player is overwhelmed with enemies or missiles.

## Trivia

* There's a very similarly named drug in the base game, Chronobalm.
* The name of the gadget refers to Chronometer, a specific kind of watch that is certified to meet certain precision standards.
A Love Letter

This is a note from *Lightbearer*.

## Transcript

My darling, dashing Burnsy,

I need you, I need to hear you coming to me from your sad crime room through our tunnel of love to my bed..

I can't wait to feel those shiny brass buttons give away to my fingers.

Your tender touch is the only way I'll ever get through another one of these horrific convention weekends.

- The Management (of your loins)

## Location

The note is next to the rubbish bin, near the first evidence the player finds.
Alice Liddel

**Alice Liddel** is the supervisor at Haworth Labs, she often writes notes to the employees regarding them pulling pranks on their co-workers.

She's never seen in game.

## Trivia

* Her name is a reference to real life *Alice Liddell*, who the author Lewis Carol based for his novel, *Alice in Wonderland*.
	+ Further evidence of this can be pointed to her notes to the employees, in which one of them involved one of the employees shrinking after having eaten a macaron. Something that also happens in the novel.
	+ At the bottom of the same note is the writing, "Someone hasn't had their Joy today." Which could suggest that the employees don't like her very much.
* Another character with similar referencing is Eric Liddell, who is distressed about being late for a very important date. However, these two characters are not related to one another.
And Then There Was Sally

## Transcript

And then there was Sally just off the King's Road

I wonder if Winston Churchill ever practiced and practiced a speech, and then when he gave it, it came out all hateful accusations and vitriol and not at all what he wanted to say.

Probably not.

She was being all lovely and slipped-the-surly-bonds-of-Earth Sally, only even more so, and then she said she was mates with Sir Robert B, or more than mates I suppose, and from then on all I could think about was that horrible night. I wanted to beat a hasty retreat, but my legs wouldn't move and my mouth wouldn't stop.

The really stupid thing is that I desperately need a Letter of Transit if I'm to get back into the City and out of Wellington Wells, and Sally offered to get me one, and so I cleverly chased her off.

The thing is, I don't trust her. She was always so wonderful when she was there, but a girl like Sally always has so many better places to be, and better people to be with, or worse people that she prefers anyway for some reason. And sometimes she'd just hide in Percy's old room in the attic and not come down. Who knows what's going on with her now?

I could try again. She's living on the King's Road somewhere, with bars on her windows and an unlocked door. Couldn't be that hard to find and I could hardly be more of an arse than just now, so there's nothing to lose except my pride, again.

I can swallow my pride, for Percy's sake.
Anthony Covington

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
**Anthony Covington** is an unseen Wellie and Civic Works manager, only mentioned in the *We All Fall Down* DLC.

A note addressed to General Byng reveals that he's secretly helping the General make a profit on quarantined property areas.
Berserk Spike

x1 "Coffee" Beans

**Berserk Spikes** are craftable weapons in *We Happy Few* that can only be used on NPCs.

## Overview

To use the spike, the player will need to have the item visible in the quickslot and get real close to the NPC. The player will get the option to inject an NPC instead of choking them out.

After injecting an NPC, they'll go berserk and run off for a moment before starting to attack anyone nearby, including the player.

The target of the berserk NPC, not counting the player, won't fight back against them. No one will acknowledge the carnage around them.

If the player is witnessed injecting an NPC with the spike, those who notice them will aggro onto the player, including the one that got injected.

## Trivia

* The fluid inside the syringe is red.
* 'Spikes' are needles used to inject drugs.

## Gallery

Item seen in game.A berserk wellie attacking another wellie.
Carrycot

The **Carrycot** is a quest item and handbag, designed to carry specific compounds that require a certain temperature and pressure.

## Overview

Sally commissions Lionel Castershire to design the carrycot so she can escape Wellington Wells with Gwen Boyle safely inside.

Before the player can escape Wellington Wells with Gwen, they'll need to install the Baby Feeder first.

When the player is holding the Carrycot during Sally's escape, they won't be able to hold any weapons or gadgets, nor will they be able to climb up ledges. This makes running and hiding the only viable strategy.

The player will also be unable to use any items from the quick slots, forcing them to use items from their Inventory.

## Bartering

The Carrycot costs £50 at first, but the price can be lowered to £25 if the player gets the skills, *Haggler* and *Hustler*.

The player can easily gather sovereigns from Coin Boxes and Tills, or by selling heavy weapons of high durability.

## Bugs

It is possible to use the Pituitary Extractor while holding the Carrycot, but doing so will produce a weird animation.

## Gallery

Item as seen in gameSally putting Gwen in the bagSally carrying the bagBy Carylitz Tamez
(Clipping from the O Courant, April 12, 1950) 3 Dead in Breeder Riot

...Sir Robert Byng stated that "if investigation reveals the names of the investigators, they will be prosecuted within the fullest extent of the law. However if this truly was a spontaneus riot, then there is little we can do, short of jailing dozens of people, for which we do not have the capability...
Church Services

To Whomsoever Opens This Missive

Dear fellow Wellingtonian --

-- for are we not all fellow citizens of Wellington Wells?

Good news! God has not forsaken us. He is still with us, even admist the rubble of these waste lands.

Do not take our present suffering as a sign of His abandonment! For He tested His only Son even to His mortal limit. Like job, let us never lose faith.

For there are those who turn aside from His love, who have given their faith to witchcraft, or the most outlandish of vegetable idols, or even demons of unspeakable shape!

Do not succumb to these delusions! Where there is faith, there is redemption. And if you have lost hope in this life, then all the more you should prepare yourself for the next.

Let us gather, Sunday at noon, on the bridge of Lud's Holm, and make ourself a congregation.

Yours in Christ

Rev. Charles Peter
Formely of St. George's Church
Chronobalm

**Chronobalm** is a drug in *We Happy Few.*

## Overview

Chronobalm will slow down the player's surroundings, whilst allowing them to move around at normal speed.

The effect lasts for 30 seconds.

## Crafting

Although Chronobalm can only be crafted by Sally, it's possible to purchase the item from the Apothecary as Arthur.

The player also gets Chronobalm as a reward for completing the side quest, Beginning Of The Endocrine.

## Trivia

* In *They Came From Below*, Chronobalm effectively re-appears in the form of a device called a Chronobomb.
* It's likely that the name of the drug refers to *Chronometers*, extraordinarily accurate timepieces that are certified to meet certain precision standards.

## Gallery

Inventory information card.Item seen in game.
Celestia Worrall

**Celestia Worrall** is a character in *We Happy Few*. She is first encountered during the story quest, Conflict Resolution, in which Arthur has to learn how to fight in the Headboy Arena.

After either killing or knocking out Danny Defoe, Arthur is faced with two women, one of them being Celestia and the other being Sandy Fothergill.

## Appearance

Celestia is a Wastrel with short red hair, blue eyes, white glasses and black and white dotted torn dress. she shares the same clothing style with Sandy.

She will mock Arthur, claiming he wouldn't hurt two innocent girls.

## Trivia

* Her name is randomly generated on each playthrough, but her appearance stays the same.
Constable Nasmyth

**Constable Nasmyth** is a Red Bobby only encountered in Act III of *We Happy Few*, he's the last person to check in on Victoria Byng during Ollie's interrogation.

## Events of *We Happy Few*

### Act III

While Ollie is interrogating Victoria, Nasmyth enters the waterloo house through the back door. Ollie attempts to sway him off by saying Victoria isn't around, though it doesn't persuade him.

Nasmyth will start searching through the kitchen and dining room, and if the player hasn't dragged Victoria into the closet, he'll see her tied in the chair and get into combat with Ollie.

The player may choke him out, or hand him a sandwich to make him go away.

## Trivia

* His surname is likely a reference to *James Nasmyth*, a Scottish engineer, philosopher, artist, and inventor.
Brave

**Brave** is the the name of a Memory in Act II of *We Happy Few*.

## Location

It can be found near the graffiti on the bridge leading to Lud's Holm.

## Overview

Mrs. Boyle, Sally's mother, shows her of what happened to the people who tried to burn the registry that had the names of all children going on the train to Germany.

## Transcript

Sally: "Why did you bring us here?"

Mrs. Boyle: "I wanted you all to see what bravery looks like."

Sally: "We have to take them home."

Mrs. Boyle: "At least they tried to destroy the birth records. At least they tried. And the rest of the town hanged them on this bridge."

Sally: "Are they just going to let those people hanging there till they rot? It's medieval."

Mrs. Boyle: "I wish I was as half as brave as Tommy Cranmer. And the Lashfords."