Changelogs/January 2017

This is a list of Changelogs for january 2017.

## Jan 29, 2017 (Croc Buff!)

* NEW: mope.io music! Looping theme songs in-game, and on the menu :) (Credit to N4Fy)
* Easily turn off music with the MUTE button on the main menu
* NEW: Awesome croc ability! Press/Release W to bite into animals and drag them around! (Or into water!)
* The ability can end early by pressing W again, be careful dragging predators!
* croc dive bubbles are 2X fainter, and croc can hold breath for 60s! (Makes this ability a great surprise attack!)
* new lillypad graphics, increased lake spawn of lillypads
* fixed many bugs that you guys submitted

## Jan 28, 2017

* text optimization: player names, and most in-game text is now cached (slower computers will see a boost in fps)
* arctic animals outside arctic slowdown no longer happens in the ocean
* For a short time, an official mope.io Kraken t-shirt is for sale (high-quality, just 29$) [See Offical changelog for link]
* blackberries no longer freeze on eating

## Jan 21, 2017

* fixed crab/turtle speeds
* it now only takes 2 snowballs to combine and get food, plus you can now shoot water at snow!
* donkey kick slowed down to 8s interval, reduced stun time by 0.5s
* mammoth swim speed increased

## Jan 20, 2017 (Big content Release!)

* NEW: snow across the arctic! Push snow together until it pops to reveal frozen food!
* NEW: blackberries (low lvl food) and pears (higher lvl food. findable within arctic snow!
* NEW: mammoth animal (equal to hippo)- rolls a statrategic snowball- the longer the snowball roles, the bigger the freeze on impact!
* NEW: donkey animal! (equal to zebra) does a back kick that knocks back/stuns all animals, injures predators
* NEW: reindeer 'shoot snow' ability (freezes for a short time), arctic hare "drop snow" abillity (help ascape predators)
* Dragon has been rebalanced: fire shoots max every 2s, move speed boosted!
* Dragon battles: Dragons can hit each other with fire! (50% damage) + move through each other to battle!

## Jan 17, 2017 (Dragon Made Fun Again)

* Big performance bug fix: many lagging Safari & Chrome players will notice MUCH smoother gameplay
* Animals shrinking from getting hurt tweaked, 'tiny animals' re-added! (Let your xp get very low, and your animal will be tiny!)
* dragon bugs fixed: fire works again, being on-fire drains water again, + dragon speed boost, fire shoots every 1s again
* rock hills changed back
* mole can now go under-water
* dragons now move full-speed in water

## Jan 15, 2017 (Massive Dragon Nerf!)

* NEW: bear+polar claw slash ability! Hits damage, slightly stuns prey, powerfully stuns predators for 3s!
* I hear you guys! Dragon fire nerf: fireballs no longer hit underwater animals, going in a hiding hole ends being on fire,
* Plus, weaker fireball impact damage, being on-fire no longer drains water faster,

dragon moves even slower, fire effect lasts half the time on un-edible animals, fire shoots every 1.5s (slowed from 1s)

* fixed dragons moving through each other/krakens
* charge nerf: rhino, swordfish, muskox 'charge' now stuns for 1.2s (down from 1.5), does slightly less damage, ~30% reduced charge speed
* rhino slighly faster than reg. animals on mud (due to nerf of charge)

## Jan 13,2017 (Dragon Fire!)

* NEW: Dragons can breath fire, with their new ability! Fireballs damage on impact + light the prey on fire!
* NEW: Animals can now catch fire! (Fire lasts very little time in water!)
* NEW: shark + killer whale get the 'speed dive' ability, give a speed boost every 8s
* NEW: hippo gets the 'groan' ability, similar to lion roar- more powerful when in lakes/oceans
* When on fire, you take light damage, your water bar will drain 3x faster! (Sweating?)
* Hint: drinking water drops helps put out fire much faster! (Shoot water at on-fire animals to help friends!)
* Bananas and Coconut xp boosted by 50%+ (animals who climb trees get 30% less xp than non-climbing from bananas/coconuts)
* Rock hills got a new design! (Credit: Shaun Goodwin)
* arctic animals are now 25% slower outside the arctic, and non-arctic animals are 25% inside the arctic.
* read full update info on the changelog
* ice sliding no longer times out
* fixed bug 'diving on snow' near top of oceans
* wolf howl now ACTUALLY affects predators, bug fix
* animals can once again dive when using an ability (eg. swordfish diving after starting charge)
* dragons now can no longer dive underwater (they fly, and their fire would go out!), now move 10% slower (because of their new fire ability)
* killer whale will likely get a 'unique' ability in the future, atm it's ability is for balance
* wolverine/yeti swim much better now
* hippos lose water slower
* rhinos are slowed by mud again, non-water animals cant charge in water

## Jan 9,2017

* NEW: A sweet Graphical Ability + Diving interface! (Took a while to add, as it required re-coding significant parts of the game!)
* You now always know when you can use dive/use an ability! (if an ability is faded, you cant use it!)

Leave feedback on the new interface, It's still being tweaked :)

* lion roar/ wolverine growl nerf: no random bigger range, 25% lower stun time
* wolf howl now 'scares' animals dangerous to wolf, but with lower stun/damage
* smoother left-click boosting in the oceans
* shell move speed increased
* diving is no longer possible when using an ability (eg. rhinos cant charge underwater!)
* Adding a heap of new abilities soon- across all animal groups!
* New mope.io logo! (Big thanks to designer Pike\_YT)

## Jan 4,2017 (Arctic Abilitys!)

* NEW: freeze effect, similar to stun, with different mechanics! (can be caused by arctic abilites)
* NEW: yetis have an awesome new multi-target freeze ability + disguise ability (hold/release W to use)
* NEW: wolves now have a scary HOWL ability, which freezes/SCARES your prey into running! (try it out!)
* NEW: lion has a powerful ROAR ability, which can knock back, stun and damage prey from a distance! (randomly has a bigger range!)
* NEW: cheetah + snow leopard get a new extra-boost ability! (Press W to boost again, on command, every 8s)
* NEW: wolverine gets a growl ability, similar to lion's roar
* VOTE on lemming/chipmunk and wolf!
* kraken underwater time reduced to 1min 15s (was 5 mins!)
* arctic animals are 10% slower OUTSIDE the arctic, non-arctic animals are 10% slower IN the arctic (encourages correct animals in biomes!)
* chipmunk and snow leopard graphics improved
* yetis can no longer climb hills/go in mini hiding holes
* fixed lots of bugs (from userreport and reddit)
* Coming soon: graphical controls to see when you can use/re-use an ability!

## Jan 1, 2017 (Happy New Year!)

* Happy new year to all mope.io players!
* I've finally re-coded all current animal abilities (report any bugs below!), in preparation for graphical controls! (Coming soon, will display when you can re-use an ability)
* animals that 'turn well on ice' now move 50% faster and turn even better!
* animals that 'slide on ice' now slide 30% faster, weee!
* NEW: chipmunk animal, replaces 'lemming'
* wolf was moved down the food chain, is now equal to cheetah
* there is now 50% more ice at the arctic!
* NEW: muskox can now charge with it's horns (press W)
* octopus can now also disguise as an ocean whirlpool
* several animals have gotten speed boosts: lion, wolf, dragon (slightly), yeti, wolverine
* rhino speed reduced (because of big horn boost)
* water-friendly arctic animals (penguin,walrus,seal,polar bear) can now swim better
* the octopus has an easier time diving after using it's disguise
* coming soon: more actic animal abilites (land ones too!), graphical controls!