Spiritwood

Spiritwood is a town for spirits and phantoms, and any other Dark race resident who wishes to live in Spiritwood. The town is one of the few areas that is open to all races to come and visit. Famous landmarks include the blacksmith and The Rogue Raccoon. Various phantom structures can be seen flying overhead of the area. Ghost/TricksterOfChaos was the founder of Spiritwood.

## Lore:

### ***Pre-Spiritwood:***

Long ago around the world, spirits and phantoms used to travel and enjoy the wonders of the world, however over time phantoms became more fragile and sought after, whilst spirits began to disappear more and more for some unknown reason. Fearing the eventual extinction of all spirits and ghosts/phantoms, a group of old yet powerful phantoms casted a spell upon a vast dark forrest to protect its inhabitants from being hunted and discovered. The spell is a blessing for the residents and spirits that occupy it, but acts as protection against others who enter the domain.

### ***Spiritwood:***

The area was founded by Ghost(Tricksterofchaos) who began to make a town that gave the spirits enjoyment as well as safety alongside the Co-founder Obturo (Darkclone). The area is said to be protected by magical phantom guardians, who fly around Spiritwood, ensuring that the spell is in tact and no one with I'll intents can cross its borders. More and more people slowly began to live within Spiritwood. Only good residents who agree to keep the safety of Spiritwood and its inhabitants as their top priority are granted by the spell to live within Spiritwood. Some say the phantom gods themselves visit Spiritwood at times, some say they still reside there in hiding. All that is known is that an ethereal presence is felt whenever you enter Spiritwood’s boundaries. Even the spell its self is questioned about its origins. Was it a blessing from the gods? Or was it just the old Phantoms? All that is known for sure is that the spell is what has let Spiritwood survive and prosper for generations. Plenty of spirits can still be seen around Spiritwood, some coming from mythology, some taking form as real world people (i.e the pope) and some manifesting as other people

### ***The spell:***

The spell casted by the old ones is a truly unique one. During the Day. Spiritwood is an ordinary village, quiet, full of businesses and its no different than any other town. However, during the night the spell takes affect, and The town becomes something far, far greater. Throughout the night, reality in Spiritwood turns into a dreamlike reality suited towards the cognitions of the residents and wildlife that live there. It's lively, colourful and chaotic. As the dreamlike reality is based of the cognition of its residents, events that may appear unusual or nonsensical take place there (i.e the maid curse, piss dream, dream and maid Erty and more). This can affect the buildings, landscape, wildlife and sometimes even the residents themselves, causing them to become more fantastical and even defy what's possible. This does not mean these events are not true however. Things that takes place at night tends to leak to the real world in somewhat tamer ways and some of the real world tends to affect the dream world. In a way, both realities are linked and therefore any form of character development or events that happen in Spiritwood can be considered Canon within there. There is a catch with this blessing however. After the night, the dream reality fades and those who have visited Spiritwood during the night, will have no memories of anything that happened there until they enter back at night. They will 'wake up'. They will only regain their memories of the night when they return during the dream state. This protects Spiritwoods from any possible enemies who may try and learn or do something negative to Spiritwood, thus allowing Spiritwood to remain a safe haven for all who enter. The only things that retain their memories the entire time are the residents and spirits who occupy the village. However if you decide to stop being a resident of the town, you will be bound by the same curse as those who visit. There are 3 main spells that make up the overall barrier in spiritwood. These spells represent the core aspects of the phantom kind, with each one having their own powers and consequences.

### *Main Lore Events (mini ones arent included because that would take too long):*

**The maid curse: (WIP)**

**The Corrupted Calamity**: After Aqua's and Dipiz's wedding, everyone had partied and gotten drunk at the tavern. The amount of distorted thinking from the residents and visitors caused Spiritwood's reality to become fragile and corrupted. Things started changing heavily, and the tavern (being the heart of the town) started to feel the effects the most. Things were relatively stable until erty (the drunkest there as well) found out how to enter the real world, causeing the spiritwood reality to try and match this desire of his. As he was talking this caused the tipping point for Spiritwood, and the tavern started getting corrupted and broke down. Reality was bending to suit Erty's desires. This caused the Corrupted Calamity to happen, and the tavern is now left in ruin. Whilst Ghost is upset about this, the damage is nothing to fear. For The Rogue Raccoon itself is immortal in the village. It will come back, perhaps under a new form however, with new additions and features. What happens next? well...that is left up to fate

**The Deal: (cant write it yet because spoilers)**

#### The Spell of Dreams:

Spiritwoods magic is both powerful and flexible, with the ability to change memories, reality and even tamper with death itself. The Spell of Dreams grants the ability to alter cognition and the dreams of others.

##### ingredients:

1. its going to require a sacrifice of cognition. something equal to the needs of this spell. Hence a strong, incredibly strong and important memory of the caster, or the affected person, must be used up as a sacrifice.
2. This isnt an easy spell to cast, infact it took 3 of the most powerful phantoms to cast this spell, and in doing so it costed them their lives. So someone incredibly, incredibly powerful is needed to cast each spell.
3. A host for the spell, be it an object or a person. This would act as the Horcrux of the spell
4. the spell must be performed at night, after all a spell of Dreams is only affected when all are asleep
5. The caster must be pure of heart. They must be casting this spell with good intentions, as altering cognition is a power that no evil should hold.

If performed incorrectly there could be major consequences. And there are lots of consequences that could happen. Ranging from the person affected having fractured memories (the longer you go without your previous memories or cognition, the more and more you begin to forget them.) to permanently altering the personality of the affected. Changing their cognition may change their whole way of thinking forever.

This spell is responsible for the cognition based affects of spiritwood, both altering memory and using the thoughts of others to change the village. The Spiritwood Horcrux for this spell is said to be located in the centre of spiritwood, where the mind is free to dream and be free. It resides within the Tavern of Dreams, the Rogue Raccoon.

#### The Spell of Chaos:

Chaos, freedom, distortion! All these things embody the very life force of Spiritwood and are what have kept this domain fresh and exciting for eons and eons. After all who remembers Dreams that obey the laws of the universe? To put it simply, while The spell of death and dreams hold structure and balance for spiritwood, the spell of chaos is what allows reality to bend and distort for each persons cognition. Such a complex and reality bending spell is not only incredibly destructive and dangerous if mishandled, but also incredibly wacky and a little bit zany.

Ingredients: WIP

The consequences of performing this spell incorrectly are a little bit more destructive and world changing than the other two. And to put it nicely, not totally known off either. Dreams affects the cognition and Death affects the soul, chaos affects our very way of living down to our atomic structure. If this spell was utilised for more nefarious means the user could affectively shuffle matter down to its atomic structure. Humans, phantoms, plants, bedrock, it doesnt matter what the object is, all can be subjected to becoming distorted and glitched across infinity. As fun as Chaos is, without the restraint from dreams and death, this spell truly has no limits as to what its effects could lead to and there is no telling what may happen if this Pandora’s box was opened. Which is why its horcrux is placed in the most populated, chaotic and guarded location, The carnival of chaos!.

#### The Spell of Death:

For most, death seems to be the end. For most death seems to be feared and thought of as despicable. What most fail to realise is the journey doesnt end when one dies, and death is what keeps the fabric of our universe stable. Everything must soon pass, and what happens after the light of ones eyes extinguishes? They enter the realm of Death. This takes us to Spiritwood. There are many locations that Death occupies, and therefore there are many locations and areas that Death utilises to relocate the departed. Spiritwood being the domain of spirits, phantoms and everything inbetween. This town is chaotic, full of dreams and represents the perfect playground for the tricksters, dreamers and joy-seekers spirits tend to be. Deaths protection ensures that the living who occupy spiritwood are able to remain alive within this town in order to continue to take care of the spirits and ghosts who have called this town their home. The way the spell works, is that within the town the residents and occupants are unable to die (Canonically) and will come back to life whenever they are slain, be it through mishaps of chaos, dreams that became too nightmarish…or more foul deeds that may have been done. This spell essentially controls and maintains the souls of the living and dead, and its secrets and true power is treated as top secret information. Few have access to this information and even fewer are able to truly grasp this spell in its entirety

Ingredients: WIP

## Spirits:

There are multiple spirits who take refuge and call spiritwood home. Some of these are manifestations of real world beings, some are fictional yet all share a strong bond with Spiritwood.

Pope Francis: A very important Spirit within the town. Said to be one of the oldest spirits there and was even thought to be one of the wizards who casted the spell over the town at one point...although Ghost has his doubts. Lives within The Rogue Raccoon and currently has the occupation of 'Therapist' for Spiritwood

Obama: Hes just an employee of the tavern, not great at his job however.

Trash: A loveable being of pure joy. He is Ghost's pet and was born from the mass amounts of unorganised trash in Ghost's room

Juan's Spirit: The spirit of a fallen comrade, a hero, our savoir. He was brutally murdered close to Spiritwood sadly and now his spirit lives on within the town

Drug cows: These supply the Tavern with some of its more.....fun products

Queen Beelizabeth and her slaves: Self-explanatory, and would not like to continue further due to legal reasons

The phantoms who circle Spiritwood: Gaurdians of the Town, they make sure the spell is still in tact.

Goddamn Mule: .....Ghost genuinely has no idea how this got here but...well...its here...

## Residents:

-TricksterOfChaos (Ghost) (founder)

-Obturo (co founder)

-AlmightyDaniel

-Jokoplayz

-Erty

-\_\_\_phantom

-krokodil

-Forcebender

-Snoopy

-Alain\_Pizza

-Amudo

-An\_Appletree

-\_\_IAmAPerson\_\_

## Core Buildings/monuments of Spiritwood

### The Rogue Raccoon:

The Rogue Raccoon is the Heart of spiritwood. Said to have been there since the beginning of its construction, the tavern has remained an iconic symbol of this wonderful place. Its been the source of a Maid curse, hauntings, God christening Piss boy and many many more odd phenomena. Ghost (TricksterOfChaos) is the owner of the tavern. It sells drinks, drugs, food, housing and is full of entertainment. Now because of Spiritwood’s Spell, many monuments and important sites of the town tend to be affected more by the spell then others. This could lead to stronger alterations, weirder events or even effects similar to a time loop. The tavern is within the Heart of spiritwood, and therefore tends to feel the effects somewhat stronger. It forever remains in a loop of purpetual ‘*almost open’* state, in order to bring more fun and randomness to the tavern. This doesnt seem to affect anyone else inside the tavern however, and those who enter dont seem to be affected by its state. It is said that the Tavern’s fate will only be shown at the end Of Spiritwoods life. The Tavern is the Horcrux of spiritwoods Spell of Dreams