Blood Rose

**Profile**
Murata Himeko battlesuit added in Version 1.8.

Melee Burst DPS.

Gains SP by evading and attacking.

Ultimate: Unparalleled destructiveness.

**Items needed to evolve the battlesuit:**  Blood Rose Fragment ×300 (Total amount)Rank-up cost breakdown:
 ⇾ :  Blood Rose Fragment ×100 ⇾ :  Blood Rose Fragment ×200

**Blood Rose** is a playable battlesuit in *Honkai Impact 3rd*.

## Sources

* Fragments - manually unlockable once  Blood Rose Fragment ×80 are obtained.
	+ The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.

## Skills

***Rank-up Overview***    * Bottom ult subskill *Blood Curse*  unlocks.
* Bottom evasion subskill *Blood Serenade*  unlocks.
* Middle basic subskill *Blood Symphony*  unlocks.
* Bottom basic subskill *Undying Rage*  unlocks.
   * Bottom passive subskill *Purifying Blood*  unlocks.

***Blood Waltz***
Leader Bonus: All team members' Charged ATKs deal **12%** more Total DMG. If the team consists of members of **3** different types, all team members gain **12%** Total DMG.

***Blood Waltz***

Charged ATKs of the team gain 18% Total DMG Multiplier. For teams with characters of different types, attacks gain 16% Total DMG Multiplier.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Pirouette***
During evasion, unleash a horizontal sweep attack at the enemy.

Riposte: Tap the [ATK] button while evading to unleash a spinning slash, dealing **200.0%** ATK of Physical DMG. CD: **5s**.

If the spinning slash hits the enemy, gain **5** SP to self.

After spinning slash, tap the [ATK] button when the flashing circle appears on the character to directly unleash a charged attack.

Sprint ATK: Tap the [ATK] button while sprinting to unleash a large AOE horizontal sweep that deals **400.0%** ATK of Physical DMG.

***Switch: Downward Step***

Switch entry unleashes a Windmill Cleave, dealing 400.0% + **50.0%** ATK of Physical DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Igniting Axel***

Riposte has a 75.0% chance to ignite the enemy for **4s**, dealing 160 Fire DMG every **0.5s**.

Unlocked by default. Has a maxed level cap when unlocked.

***QTE: Burning Windmills***

QTE: Triggers when enemy is stunned. Unleashes a powerful Windmill Cleave, dealing **250.0%** + 301.0% ATK of Physical DMG and generating a flame burst that deals 115.0% AOE Fire DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Passive***
Passive bonuses apply automatically.

***Burning Blood***

Basic ATKs or Blood Wrath ATK against ignited enemies additionally deals 160.0% ATK of Fire DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Warding Blood***

When HP is below **66%**, gain 30.0% Total DMG Multiplier, take 35.0% less Physical DMG, and increase Ignore Interrupt.

Unlocked by default. Has a maxed level cap when unlocked.

***Purifying Blood***

When HP is below **50%**, take 30.0% less elemental DMG, shorten the durations of most debuffs, and extends the duration of ignite by 25.0%.

Unlocked at  . Has a maxed level cap when unlocked.

***Blood Wrath***
Activates burst mode: Blood Wrath which costs an increasing percentage of HP per second to maintain. Tap [ULT] again or switch out to end burst mode.

Vehement Flame: Consumes **30** SP to enter burst mode. Tap the [ATK] button to unleash Charged ATKs.

1st Sequence: **340%** ATK of Physical + **310%** ATK of Fire DMG;

2nd Sequence: **260%** ATK of Physical + **240%** ATK of Fire DMG;

3rd Sequence: **300%** ATK of Physical + **250%** ATK of Fire DMG; mid-air slash: **2** x **100%** ATK of Physical DMG + **2** x **180%** ATK of Fire DMG; Last Hit: **380%** + **50%** ATK of Physical DMG and **320%** + **50%** ATK of Fire DMG.

Blood Philter: Blood Rose gains **40%** Total DMG Reduction and immunity to stun, paralyze, and freeze.

Cost: **30** SP to activate. Deals **200%** ATK of AOE Fire DMG and ignites enemies for **6s**.

***Blood Boost***

Increases Attack Speed by 50.0% and Move Speed by 25.0% when Blood Wrath is active.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Rondeau***

During Blood Wrath, tap the [ATK] button during Windmill Cleave to increase the number of strikes up to 5 times. Each Windmill Cleave strike also deals an increased 80.0% ATK of Physical and Fire DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Curse***

When Blood Wrath is active and HP is below **50%**, gain 30.0% Crit Rate and 30.0% Fire DMG.

Unlocked at  . Has a maxed level cap when unlocked.

***Blood Bravura***
Sideways dodge to evade enemy attacks. Can be triggered **2** times in a row.

Crimson Charge: Unleashes a Charged Combo instantly after Ultimate Evasion.

Macropyre: Creates an explosion centered on the attacker, dealing **200%** ATK of Fire DMG.

CD: **15s**.

***Blood Concerto***

Shortens CD of Macropyre by 4.0s.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Aria***

Generates a fire ring when Macropyre is triggered, dealing 127 Fire DMG every **0.3s**. The fire ring lasts for 6.0s.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Serenade***

Macropyre ignites enemy, dealing 233 Fire DMG every **0.5s** for 4.0s.

Unlocked at  . Has a maxed level cap when unlocked.

***Charge: Blooded Claymore***
Basic ATK: Uncharged: 3-sequence Zweihänder Fechten. Charging unleashes an empowered ATK sequence.

Charged ATK Sequence: The 3-sequence attack is followed by an aerial Windmill Cleave with increased Ignore Interrupt during the attack.

Basic ATK: **150%** + **180%** + **220%** ATK of Physical DMG.

Charged ATK: **250%** + **160%** + **200%** ATK of Physical DMG.

Windmill Cleave: **140%** + **140%** + **400%** ATK of Physical DMG.

***Burning Passion***

Every hit from Basic or Charged ATK deals an additional 100.0% Fire DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Symphony***

Ignites the enemy attacker if attacked while performing Charged ATKs or during Blood Wrath, dealing 349 Fire DMG every **0.5s** for **4s**.

Unlocked at  . Has a maxed level cap when unlocked.

***Undying Rage***

Upon ending Blood Wrath, recover 14.28% HP of the HP cost of the Ultimate.

Unlocked at  . Has a maxed level cap when unlocked.

**Leader**

***Blood Waltz***
Leader Bonus: All team members' Charged ATKs deal **12%** more Total DMG. If the team consists of members of **3** different types, all team members gain **12%** Total DMG.

***Blood Waltz***

Charged ATKs of the team gain 18% Total DMG Multiplier. For teams with characters of different types, attacks gain 16% Total DMG Multiplier.

Unlocked by default. Has a maxed level cap when unlocked.

**Special Attack**

***Blood Pirouette***
During evasion, unleash a horizontal sweep attack at the enemy.

Riposte: Tap the [ATK] button while evading to unleash a spinning slash, dealing **200.0%** ATK of Physical DMG. CD: **5s**.

If the spinning slash hits the enemy, gain **5** SP to self.

After spinning slash, tap the [ATK] button when the flashing circle appears on the character to directly unleash a charged attack.

Sprint ATK: Tap the [ATK] button while sprinting to unleash a large AOE horizontal sweep that deals **400.0%** ATK of Physical DMG.

***Switch: Downward Step***

Switch entry unleashes a Windmill Cleave, dealing 400.0% + **50.0%** ATK of Physical DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Igniting Axel***

Riposte has a 75.0% chance to ignite the enemy for **4s**, dealing 160 Fire DMG every **0.5s**.

Unlocked by default. Has a maxed level cap when unlocked.

***QTE: Burning Windmills***

QTE: Triggers when enemy is stunned. Unleashes a powerful Windmill Cleave, dealing **250.0%** + 301.0% ATK of Physical DMG and generating a flame burst that deals 115.0% AOE Fire DMG.

Unlocked by default. Has a maxed level cap when unlocked.

**Passive**

***Passive***
Passive bonuses apply automatically.

***Burning Blood***

Basic ATKs or Blood Wrath ATK against ignited enemies additionally deals 160.0% ATK of Fire DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Warding Blood***

When HP is below **66%**, gain 30.0% Total DMG Multiplier, take 35.0% less Physical DMG, and increase Ignore Interrupt.

Unlocked by default. Has a maxed level cap when unlocked.

***Purifying Blood***

When HP is below **50%**, take 30.0% less elemental DMG, shorten the durations of most debuffs, and extends the duration of ignite by 25.0%.

Unlocked at  . Has a maxed level cap when unlocked.

**Ultimate**

***Blood Wrath***
Activates burst mode: Blood Wrath which costs an increasing percentage of HP per second to maintain. Tap [ULT] again or switch out to end burst mode.

Vehement Flame: Consumes **30** SP to enter burst mode. Tap the [ATK] button to unleash Charged ATKs.

1st Sequence: **340%** ATK of Physical + **310%** ATK of Fire DMG;

2nd Sequence: **260%** ATK of Physical + **240%** ATK of Fire DMG;

3rd Sequence: **300%** ATK of Physical + **250%** ATK of Fire DMG; mid-air slash: **2** x **100%** ATK of Physical DMG + **2** x **180%** ATK of Fire DMG; Last Hit: **380%** + **50%** ATK of Physical DMG and **320%** + **50%** ATK of Fire DMG.

Blood Philter: Blood Rose gains **40%** Total DMG Reduction and immunity to stun, paralyze, and freeze.

Cost: **30** SP to activate. Deals **200%** ATK of AOE Fire DMG and ignites enemies for **6s**.

***Blood Boost***

Increases Attack Speed by 50.0% and Move Speed by 25.0% when Blood Wrath is active.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Rondeau***

During Blood Wrath, tap the [ATK] button during Windmill Cleave to increase the number of strikes up to 5 times. Each Windmill Cleave strike also deals an increased 80.0% ATK of Physical and Fire DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Curse***

When Blood Wrath is active and HP is below **50%**, gain 30.0% Crit Rate and 30.0% Fire DMG.

Unlocked at  . Has a maxed level cap when unlocked.

**Evasion**

***Blood Bravura***
Sideways dodge to evade enemy attacks. Can be triggered **2** times in a row.

Crimson Charge: Unleashes a Charged Combo instantly after Ultimate Evasion.

Macropyre: Creates an explosion centered on the attacker, dealing **200%** ATK of Fire DMG.

CD: **15s**.

***Blood Concerto***

Shortens CD of Macropyre by 4.0s.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Aria***

Generates a fire ring when Macropyre is triggered, dealing 127 Fire DMG every **0.3s**. The fire ring lasts for 6.0s.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Serenade***

Macropyre ignites enemy, dealing 233 Fire DMG every **0.5s** for 4.0s.

Unlocked at  . Has a maxed level cap when unlocked.

**Basic ATK**

***Charge: Blooded Claymore***
Basic ATK: Uncharged: 3-sequence Zweihänder Fechten. Charging unleashes an empowered ATK sequence.

Charged ATK Sequence: The 3-sequence attack is followed by an aerial Windmill Cleave with increased Ignore Interrupt during the attack.

Basic ATK: **150%** + **180%** + **220%** ATK of Physical DMG.

Charged ATK: **250%** + **160%** + **200%** ATK of Physical DMG.

Windmill Cleave: **140%** + **140%** + **400%** ATK of Physical DMG.

***Burning Passion***

Every hit from Basic or Charged ATK deals an additional 100.0% Fire DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Blood Symphony***

Ignites the enemy attacker if attacked while performing Charged ATKs or during Blood Wrath, dealing 349 Fire DMG every **0.5s** for **4s**.

Unlocked at  . Has a maxed level cap when unlocked.

***Undying Rage***

Upon ending Blood Wrath, recover 14.28% HP of the HP cost of the Ultimate.

Unlocked at  . Has a maxed level cap when unlocked.

※Any numbers shown are for MAX level skills.

## Guides

### BBS Equipment Builds

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

* **Recommended Equipment:** Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
* **Auxiliary Equipment:** Extra equipment build specifically for Supports, providing Captains with more alternatives.
* **Universal Equipment:** Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
* **Transitional Equipment:** Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

* **Offensive Ability:** How much does the build help the battlesuit deal more dmg?
* **Functionality:** How functional the build is when put together?
* **Compatibility:** How well does the build fit the battlesuit's role/kit?

## Gallery

* Old icon for Blood Waltz
* Old icon for Blood Pirouette
* Old icon for Passive
* Old icon for Blood Wrath
* Old icon for Blood Bravura
* Old icon for Charge: Blooded Claymore

## Trivia

* In Version 7.1, her skills received new icons.