recursal/Fanatic-Fandom huggingface dataset:
Giant Slayer

Description

*"10% bonus damage against enemies with >80% health."*
―Official DescriptionGiant Slayer is a module that grants extra damage against enemies a large percentage of their health.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Kettlegun

*"The signature chirp of the wedge-vented long barrel belies the hard hitting 57mm slug it delivers"*
―Official Description
Kettlegun is an Uncommon Autocannon in Fortress: Destroyer. Not to be confused with its other, more powerful variant Kettlegun FC.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Rapid Fire

Cooldown
 Growth
 Class Restricted

*"Temporarily removes overheating failsafes for accelerated firing (Corvette only)"*
―Official DescriptionRapid Fire is an Extra Rare, Corvette restricted Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · **Rapid Fire** · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Resonant Ship

Resonant Ship is a Rare Bridge Module in Fortress: Destroyer. This module is currently bugged, and has no effect when activated.

 Effects
 Cooldown
 Growth
 Affects only beam towers

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · **Resonant Ship** · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Cutthroat

*"Graphene-titanium 5-barrel gatling gun provides substantial armor penetration at a high rate of fire. Ignores several points of target's armor"*
―Official Description
Cutthroat is a *Rare* Gatling Gun in Fortress: Destroyer. This tower has the highest rate of fire in the game. Due to this, and the fact that it ignores a small portion of enemy armor, Cutthroat is considered to some as the best small Gatling Gun in the game.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Beam Tower Reviews

Not the best weapon. You think with a description that says it can "*trigger a localized plasma explosion on impact"* this would be good but the projectiles are slow and highly inaccurate and don't actually do amazing damage (relative to other beam weapons).

### **Dark Crystal**

One of the best weapons in game, in my opinion, shots 10 beams, per shot, default rpm is 12, so the turret shot 120 beams per minute, I have a tier 4, Dark Crystal, and you have 27k dpm to start (no modules) my best with modules is 43k dpm, every shot is about 230 damage, best of all to kill bosses.

### **Gemini**

Insectie (10/30/15)

My favorite general small laser. It has a good ROF, good damage and great range.

Kron48 (3/28/2017):

If you have to pick between small beam towers, this one's your best bet. A Gemini with a Resonate/Multiflect/Reflect Module + Shrapnel Shot Module is comparable to many Medium towers. If you have any slots left over, try to optimize for ROF over DPM.

### **HL Multithreat**

R2T9(10/30/15)

Probably one of my favorite Beam Towers simply because it is so unique. It has the ability to target missiles, due to its high Rate of Fire. It functions more like an Autocannon than a normal Beam tower. Unfortunately restricted to Corvette.

### **Nat Nat**

Insectie (10/30/15)

Battlecruiser only, this twin laser has great range and damage while a not bad ROF. Its only rare so you can find it in high tiers with lots of slots making it as good if not better than the extra-rare and hyper-rare beam towers.

### **Oscillator**

It's very fun. I mounted a Tier 2 Oscillator on my level 14 boat and put Multiflect and Shrapnel Shot on it, and it's so overpowered.

Personally I love this one, it shots 4 beams per shot, I putted advanced modules on it now have 170rpm 4 shots each one so it have an exceptionally amount of 680 shots per minute 180 damage each one you definitely need this.

-LordHRL
Energy Shield

Cooldown
 Growth

Energy Shield is a Common Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · **Energy Shield** · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Challenger

Description
 Speed
 Firmware
 Small Slots
 Class Restricted
 Damage/Ram Damage +5%

Challenger is a Common Destroyer hull in Fortress: Destroyer. This hull is similar in comparison to the Firefly Corvette hull, with its increased speed, damage, and four small slots, except with the benefits of being a Destroyer.
Hydra

```
          Hydra

```

Hydra aircraft in fortress destroyer.
It only enemy that have more than one weapon together with engineer/senior engineer. It has two cannons that have own . And have two missile launchers that launch explosive missile, but that missiles can be easily destroyer by gatling guns. Ussualy appears in groups of other hydras or vipers. It elite version is drake
Deadeye

*"Ferociously accurate high range gun uses vanadium carbide channels to stabilize guidance en route"*
―Official DescriptionDeadeye is an Extra Rare Cannon tower in Fortress: Destroyer. The Deadeye, in many ways, can be considered as a sniper rifle. High damage rounds, slow rate of fire and a tremendous range and accuracy can easily cripple large and bulky enemies, like the Brimstone. Due to its low rate of fire, sailing into a pack of enemies with it isn't wise, unless an explosive module is placed on it. It also, like most cannons, cannot target air enemies. This makes facing a hive extremely tricky.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Buckshot 12

*"Some genius welded together a dozen 20mm barrels to create a short range shotgun style cannon with a 5% crit chance"*
―Official Description

Buckshot 12 is a Common Cannon is Fortress: Destroyer. It has the lowest single-hit damage of all cannons, but it's also the weapon with the most pellets in the game. This is one of few cannons that can target air units. This also one of the few weapons which has in built critical chance, making it good for 'crit healing' modules. The Buckshot 12s power is only hindered by its relatively short range.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Goalkeeper

*"Autocannon-size 30mm shells at gatling speed means legendary damage output and full spectrum defense"*
―Official Description
The Goalkeeper is a Hyper Rare Gatling Gun in Fortress Destroyer. It's a Medium Gatling Gun with an enormous damage output.

## Triva

"Goalkeeper" is an actual nickname given to American aircraft carriers' 7-barrel rotary cannons, which are mainly used for shooting down incoming planes.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Weakpoint Targeting

Growth

Weakpoint Targeting is a Common Tower Module in Fortress: Destroyer

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Drone Swarm (Ally)

Drone Swarms may be summoned in one of two ways: Scavengers module, or Drone Swarm (Control Point ability). This unit counts as an aircraft, so it can be instantly destroyed by an EMP effect (Engineers' Pulse Balls). Drone Swarms have about a standard amount of HP, and deal 30 ballistic damage to enemies (15 to bosses) they touch, about 5 times per second.
Kettlegun FC

*"Advanced fire control gives the 57mm Kettlegun variant improved accuracy and 8% critical hit chance"*
―Official Description
Kettlegun FC is a Rare Autocannon in Fortress: Destroyer. This is one of few towers that has a base critical chance. Not to be confused with its weaker variant Kettlegun.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Vitriol WCS

*"60mm chambered corrosives attack a variety of alloys and armor composites."*
―Official descriptionThe **Vitriol WCS** is an Uncommon cannon tower.

The damage per minute values of the Vitriol are higher than they are listed as, due to the in-game calculations not taking damage over time into account. The DoT on the Vitriol is stackable, which can be useful when dealing with bosses. The chemical damage also bypasses some forms of armour, making it great against heavy armour targets.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Thermite Rounds

Effects
 Growth
 Ballistic & Thermal towers only

Thermite Rounds is an Extra Rare tower module in Fortress: Destroyer. It has the highest amount of additive thermal damage of all modules in the game, and is therefore a strong module to use. There are however two stronger overall modules, being Striking Sabot and Flourine Payload.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Covering Fire

Cooldown
 Control Point module

**Covering Fire** is a Control Point Special Ability.

Upon activation, two bursts of three cannon shells each are fired from the left of the screen and land around the player, doing large amounts of damage in a decent radius.

While usable for taking down large swarms of spread-out enemies, the woeful inaccuracy of Covering Fire discourages it from being used for surgical strikes on single targets, such as bosses.
Typhoon AFC

*"Integrated fire control systems extend range and compensate for rotation while firing"*
―Official Description
Typhoon AFC is a Rare, Battlecruiser restricted Autocannon in Fortress: Destroyer. It's counterpart, Typhoon, may be mounted on a ship of any class.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Missile Storm

Control Point Module

Missile Storm is a Control Point ability in Fortress Destroyer.

When you activate Missile Storm, you are prompted to target an area or enemy. Once targeted, it will fire a huge volley of missiles that deal 30 Ballistic damage every ~0.75 seconds to any enemies that come into its radius. It will follow whatever you are targeting until the target is destroyed or the time duration is up. It is a good ability with large AOE.
Harpoon

Damage per Minute
 Targets
 Rate of Fire
 Range
 Accuracy
 Damage Type
 Slot Size
 Rarity

*"Spear your enemies with a long range, 500 pound spike of pure doom"*
―Official Description
Harpoon is a Rare Missile Launcher in Fortress: Destroyer. This tower has the highest damage per hit of any Missile Launcher. Ironic, though, that it does not deal splash damage, given the weapon's stats.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Gemini

*"Dual barrel catalyzed carbon lasers with narrow aperture for increased range"*
―Official Description
Gemini is a Rare beam turret in Fortress: Destroyer. The Gemini shoots two beams which deals moderate damage. This weapon is slightly hindered due to its slow RPM but as the description mentions, has tremendously high range.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Disintegrator

*"Highly charged diode cluster concentrates hundreds of beams into a single devastating plasma blast; land and sea targets only"*
―Official Description
Disintegrator is a hyper rare beam turret in Fortress: Destroyer. It's the turret with the highest single-hit damage but also the turret with the slowest rate of fire. It's excellent for bossing and longer fights. The Disintegrator should have shrapnel modules on it to make it like a rocket launcher and be great for crowd control. However it can only target land and sea targets, limiting its targets.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Alamo

Damage per Minute
 Targets
 Rate of Fire
 Range
 Accuracy
 Damage Type
 Slot Size
 Rarity

*"Repurposed 127mm artillery design, aligning the hard hitting shells for naval surface warfare"*
―Official Description
Alamo is a Hyper Rare cannon in Fortress: Destroyer. It packs the hardest punch of all Ballistic towers, with a decent fire rate of 15 RPM. The Alamo's appearance is shared with the cannon towers of the Blackwater.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Syphon

Growth

Syphon is a Rare Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Cannon Battery

The **Cannon Battery** is a defensive turret found in a small selection of missions. It is like the regular Cannon Tower, except lacking its tower-based mounting. They are often found mounted atop walls.

Cannon Batteries have more health than Cannon Towers, but still lack damage and have slow projectiles.

Their elite counterpart is the Barrage Battery.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Bermuda Ally

Bermuda Allies are a type of ally whom only appear on the map "Bermuda," hence the name. These likely have the highest HP/defense of all other allies, and have their own unique appearance. The weapons consist of two small cannons, which look like the "Twin Repel," that only hit land and sea targets, but deal a fair amount of damage. It is not required to keep them alive to complete the mission, however, unlike the Data Ark in San Francisco.
Hartkern

*"Fast firing tungsten core missiles succesful penetrate 14 points of enemy armor when other weapons fail"*
―Official Description
Hartkern is a Hyper Rare Missile Launcher, and can only be obtained after level 30. Hartkern is german for "Hardcore". The Hartkern is great for taking out relatively high armoured enemies, such as the Kraken.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Shredder Shot

Effects
 Growth

Shredder Shot is a Rare Tower Module in Fortress: Destroyer. It is the best plain shrapnel module for Corvettes and Battlecruisers, since all the other best plain shrapnel modules are restricted to the Destroyer hull. Interestingly, Shredder Shot (and any splash-damage adding module) can be added to any tower, including beam towers.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
RAM Block Shield

*"RAM missile block with wide spectrum targeting combines effective damage with anti-missile defense"*
―Official Description
RAM Block Shield is a Rare Missile Launcher/Point Defense System in Fortress: Destroyer. Very similar to the SeaRAM Seeker, except has less DPM and can target land and sea enemies. Overall, this tower has far more utilitarian/general purpose value than most other towers.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Shrapnel Shot

Growth

Shrapnel Shot is an Uncommon Tower Module in Fortress: Destroyer. Interestingly, Shrapnel Shot (and any splash-damage adding module) can be added to any tower, including beam towers.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Fortress: Destroyer Tower Reviews

So I'm sure many of you out there get stuff from blueprints and wonder "Hey! Is this any good?"

These pages are designed to give you the advice you need to make that decision.

## Ground Rules:

1. Please DON'T DELETE OTHER POSTS!!!
2. Keep them constructive. Only post reviews if you have used the turret.
3. Facts, please. Opinions are okay, but only if you back them up with facts.
4. NO ARGUING! Post constructively. Keep it informative. Negative posts WILL be taken down.

## Formatting:

1. When Editing, Include Name and Date (D/M/Y)
2. Please Hyperlink your Name to your userpage. That way we can contact you easily. Just in case.
3. Please only Edit the TOWER, not the whole page.

## Example Posts:

**Tricoil**

I<3Horses 1/1/01

I love it! It's so awesomely amazing! I use it on every ship!

Completely opinion based, no facts. Bad example.

IlikePi 1/2/01

The high rate of fire doesn't make up for the low damage. An ineffective weapon, best to replace immediately.

Good example: fact based, could use a little more content.

## Tower Reviews:

BY WEAPON TYPE:

Autocannons

Beams

Cannons

Gatling Guns

Missile Launchers
Pirate

The **Pirate** is a weak elite ship found in many higher-level missions.

The Pirate carries a two-shot cannon with splash damage and is fairly fast. It is not as durable as many of its other elite brethren, but it is still tougher than most of the standard enemies. This enemy's weapon has the same appearance as the "Berserker" cannon tower.

Its regular counterpart is the Raider.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Metal Gate

Metal Gates are used by the Blackwater to restrict the player's ability to progress, and are sometimes defended by Shield Generators. In some cases, they can drop Loot Items, including Blueprints. Technically, Metal Gates don't count as enemies, but actually count as neutral, like Plasticyte. They have very little HP, about the same as a Speeder, and have no armor, nor weapons.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Hardwired Bridge

*"Hull-integrated infrastructure increases firmware debuff resistance by 4 and reduces activated ability cool-downs by 5%. Beam turret."*
―In-game descriptionThe **Hardwired Bridge** is an Uncommon bridge exclusive to Destroyers.

The Hardwired bridge is the perfect choice for players who wish to get the most out of their activated abilities, as it offers a significant bonus to their time of cooldown. Its beam turret is fairly short ranged versus other bridge weapons, but is capable of large amounts of damage.

 Destroyer | Battering Bridge · **Hardwired Bridge** · Striker Bridge · Viper Bridge ·
Vanisher

*"The heavy tungsten shell in the long barrel 100mmtrades fire rate for knockout damage and 20% radius shrapnel damage"*
―Official Description
Vanisher is a Rare Cannon in Fortress: Destroyer. This cannon is one of few weapons that has base shrapnel damage on it, making it excellent for crowd control. The high range and ability to spread damage makes it excellent with the Burst Fire bridge mod. This also makes it an excellent all-rounded cannon, albeit not being able to target air enemies. Players should treat the Vanisher like a rocket launcher, due to its high impact damage, shrapnel and low RPM.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Extra Rare Blueprint

The extra rare blueprint is the second highest quality blueprint in the game. When opened, it yields a random Extra Rare Turret, Module, one of the Extra Rare Bridges, or one of three ship hulls (the Bastion Battlecruiser, the Enforcer Corvette, or the Viking Destroyer). This blueprint becomes available after level twenty.
Havoc

Description
 Speed
 Firmware
 Small Slots
 Medium Slots
 Class Restricted
 +10% damage

Havoc is a Common Destroyer hull in Fortress: Destroyer. Due to having only two small, and one medium slot, the Havoc can't have much diversity in towers. However, it gains a large damage bonus to make up for the lack of tower slots.
Campaign Battles

Campaign missions are missions that are unlocked through leveling. These missions are permanent and require multiple objectives to be fulfilled.

## Auckland

### Objectives

1. Destroy Missile Clusters
2. Reach bridge
3. Capture control towers
4. Destroy Remaining Missile Clusters
5. Reach Fortress Gate
6. Investigate Energy Source
7. Defeat Boss

## Hong Kong

### Objectives

1. Decode genetics research data
2. Decode nuclear containment data
3. Decode electromagnetism research
4. Defeat Boss

## Seoul

### Objectives

1. Investigate Seoul Approach
2. Gain Entrance to the Harbour
3. Breach Blackwater Blockade
4. Enter the Harbour
5. Defend Power Plants
6. Defeat Boss

## Tokyo

### Objectives

1. Clean the powerplants
2. Destroy the Anomaly

## San Francisco

### Objectives

1. Escort Ship to Redfruit HQ
2. Escort Ship to Hooli HQ
3. Escort Ship to NKusa HQ
4. Escort Ship to Extraction Point
5. Defeat Boss

## Bermuda

### Objectives

1. Rescue stranded NCA ships
2. Investigate whats *[sic]* causing the storms
3. Defeat Boss

## London

This map is not released, and almost certainly never will be. Nothing is known about it except its geographical location and the following metadata:

which is common to all maps. However this data can be found in the unity web player logs, every time you load the game.
Damage Focus

Effects
 Growth

Damage Focus is a Rare Tower Module in Fortress: Destroyer. Because the module is rare, there are some better modules that are more common, like Improved Ballistics and Isopolymer Payload. However, Damage Focus can be added to any tower type, including beam towers, and regardless of damage type.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Squall

*"Single launch system capable of significant stopping power versus air, land, and sea units."*
―Official descriptionThe **Squall** is a Common missile launcher.

It is one of the basic weapons and is equipped to several of the player's starting ships.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Enemy Schematics

Growth

Enemy Schematics is a Common Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Seoul Outcast

Seoul Outcasts are the weakest of all allies, and appear only on the mission "Seoul." They have very low HP, no armor, are very slow, and deal very little damage. These are likely placed throughout the mission for cosmetic effect, due to them being as fragile as they are, and that it isn't necessary to save any of them. They have the appearance of the Rogue hull (but slightly compressed), and their weapons have the appearance of the Twin Repel. Their colors will match the colors of the ship you are using on the mission.
Destroyer Armor

Cooldown
 Growth
 Class Restricted

Destroyer Armor is a Common, Destroyer restricted Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · **Destroyer Armor** · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Sentinel

Description
 Speed
 Firmware
 Small Slots
 Medium Slots
 Class Restricted

Sentinel is a base level hull in Fortress: Destroyer. The sentinel hull has one medium tower slot, and two small tower slots. The Sentinel hull gains innate bonuses in Resistance and in hit points. The Sentinel is considered a Common hull, and can be obtained at any level.
Gravity Well

Cooldown
 Control Point ability

**Gravity Well** is a Control Point Special Ability.

Upon activation, the player selects a spot for the gravity well to spawn. After this, all enemy ships within a large radius of the well are drawn to it and are dealt a modest amount of damage.

The ability allows for the abuse of splash damage weapons or ramming to a great extent, and is a great tool for dealing with the Nexus and its summons.
Pele

Description
 Speed
 Firmware
 Small Slots
 Medium Slots
 Class Restricted
 Health Regen +2, Damage +1%

Pele is a Rare Destroyer hull in Fortress: Destroyer. This hull is the Destroyer equivalent of the Infiltrator Corvette hull, though the Infiltrator is Uncommon and not Rare, having the same slots, upper end HP, and a DPM increase (albeit a much smaller amount).
Needler

*"Prototype gatling-style missile system rapidly fires 6 missiles at a designated target"*
―Official Description
**Needler** is an uncommon Missile Launcher in Fortress: Destroyer. It has a relatively low damage for a missile launcher, but fires 6 rockets at a high rate of fire.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Quicktrax CG

*"Dual chain ammunition feeder powers one of the fastest 57mm auto cannon available."*
―Official DescriptionThe Quicktrax CG is an Uncommon Autocannon in Fortress: Destroyer. It has a very high RoF, but lower damage than other Autocannons. It is the cousin of the Thicktrax CG, which is restricted to Battlecruisers.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Hot Spots

Hot spots are limited timed challenges that appear on the mission select map at random times. They provide a specified bonus resource(s)

## Hot spots missions

There are a few types of missions for a hotspot, locations are random but we don't know for sure yet.

```
more information needed if locations affect anything

```

* Gather Data makes you upload data at about 15% every second to data storages throughout the map
* Ambush! makes you survive waves of enemy ships among to kill you
* Hold the Line makes you defend a research center from waves of enemy ships.

* Search and Destroy makes you destroy certain ships scattered around the map
* Clear Plasticyte makes you attempt to destroy all plastcytes on the map. It always occurs in the Galapagos Islands.
* Destroy Factories makes you destroy Blackwater factories scattered throughout the map

```
More information needed for events and what they have to do (if anymore at all)

```

### Boss Hot spots

Boss Hot spots are normal hot spots with a boss at the end.

## Trivia

There is a mistake in one hot spot, where boss will appear on a non-bis hot spot, but will die almost instantly as the post-objective completion times ticks down.
Anchoring Shot

Growth
 Stacks more than one time

Anchoring Shot is a Common Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Striking Sabot

Growth
 Gatling gun only

Striking Sabot is a Rare Tower Module in Fortress: Destroyer. It has the highest damage increase of modules in the game, tied only with the more usable Flourine Payload.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Snakebite

*"Snakebite custom 9mm ammo tipped with aqueous perchloric acid begins disintegrating targets on contact."*
―Official DescriptionThe Snakebite is a rare gatling gun in Fortress: Destroyer. It's one of the 3 weapons that deal chemical damage and the only chemical gatling gun. Because DoT isn't factored into the DPM showed, the actual number is higher than shown. The chemical DoT and high rate of fire makes it excellent for DoT 'stacking' and can be useful against bosses. Arguably one of the better offensive Gatling Guns.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Beetle

*"Elongated housing provides protection for the independent loading systems on each of the six 76mm guns."*
―Official descriptionBeetle is a Rare Cannon tower in Fortress: Destroyer. This gun may look decently powerful, but due to firing its projectiles sequentially, rather than simultaneously, the weapon's utilitarian value is highly reduced, and is generally limited to bossing to maximize effectiveness.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Missions

Fleet Missions are timed activities which allow your ships to protect the seven seas while not in active duty. During a mission, you are not able to use the ship or modify its equipment, although the ship can still be summoned by using the Fleet Squadron ability.

Missions have durations ranging from 10 minutes to 4 hours, and each provides a different amount of Gold, Alloy, and Circuits, as well as some Power Points. The payout from each mission increases with the power of the ships used for that mission.

## Types of missions

Here are a few missions available to you:

Only 5 different missions are available at once, but when a mission is selected another mission of that duration will appear after 5 minutes. The full list of missions will reset every half hour.

```
May change in final version.

```
Corvette

*"Sleek, deadly, high maneuverable attack craft with high top speeds"*
―Official Description

## Summary

The Corvette is a Ship Class in Fortress Destroyer designed for speedy hit-and-run tactics, but low health makes it bad for sustained involvement without repairs available. The base level hull is the Firefly.

## Towers and Modules

There are a number of bridges, towers and modules restricted to this ship class, such as:

* Horizon (Cut Content)
* Rapid Fire
* Navigator Bridge
* Zipper
* Reaper Bridge
* Sniper Bridge
* Fire Control Bridge

## Ship Types

* Enforcer
* Firefly
* Infiltrator
* Rogue
* Wasp

## Tactics

Use speed to your advantage - rush the enemy and ram them if you can. When faced with an objective that requires you to stand still and not shoot, clear the area first and then call in your fleet squadron, or other assistance modules to provide cover as more enemies arrive.

## Trivia

* The picture in the ship selection shows the Corvette with a Striker Bridge, though it can only be used by a Destroyer
Killpoint Sights

*"10% bonus crit chance for 8 seconds after a kill."*
―Official Description

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Acidic Coating

Acidic Coating is a Common Tower Module in Fortress: Destroyer. With a mediocre +10% damage, there are many better modules, even with it's damage being chemical. Isopolymer Payload is the next best chemical damage module, and there are plenty of better normal damage modules, like Improved Ballistics and Amplified Damage.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Sea Missile

The **Sea Missile** is a defensive building found in a selection of missions. It is a floating version of the Missile Tower.

The Sea Missile is much like its terrestrial counterpart, firing bursts of three missiles at ships. Due to its aquatic location, it is vulnerable to ramming. Its firepower can be nullified by gatling guns or other weapons that can shoot down missiles.

Its Elite counterpart is the Splinter Tower.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Regenerating Hull

Cooldown
 Growth

Regenerating Hull is an Uncommon Bridge Module in Fortress: Destroyer

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · **Regenerating Hull** · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Spandau

Arriba Mexico, Pichelsdorfer Str. 98, 13595 Berlin

Bugatti, Seeburger Str. 8, 13581 Berlin

Brauhaus Spandau, Neuendorfer Str. 1, 13585 Berlin

Café Barfly, Brüderstraße 47, 13595 Berlin

Café Bricks, Wilhelmstr. 152, 13595 Berlin

Café Lutetia, Jüdenstraße 10, 13597 Berlin

Charlotte, Charlottenstraße 14, 13597 Berlin

Goldener Anker, Charlottenstraße 27, 13597 Berlin

La Amistad, Weißenburger Str. 13A, 13595 Berlin

Meilenstein, Am Juliusturm 104, 13597 Berlin

Plan B, Wilhelmstr 144, 13595 Berlin

Spandauer Bierbrunnen, Klosterstraße 5, 13581 Berlin

Wampe, Bismarckstraße 60, 13585 Berlin
Incinerate

Growth

*"Ram loaded thermal ammo grants all ballistic and thermal weapons +10% thermal damage while active"*
―In-game descriptionIncinerate is an UncommonBridge Module. It adds thermal damage (10% for tier 1) to all ballistic/thermal Towers. Its base Cooldown is 40 seconds.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · **Incinerate** · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Priority Target

Growth

*"Killing a leader gives 10% bonus damage to the killing weapon"*
―Official DescriptionPriority Target is a Rare Tower Module in Fortress: Destroyer that enhances damage properties when applied to a tower. Leaders/lieutenant are ships/air units with a Red aura, that often lead other ships/air units of the same type in battle. When the enhanced tower destroys these, it will enhance the modified tower's damage further, allowing the modified tower to gain a more & more powerful offense each kill.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Resonate

Growth
 Beam towers only

Resonate is a Rare Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Skeeter

*"Fires a pair of surface skimming missiles that detonate in a sheet of tungsten shrapnel that does 18% radius damage"*
―Official Description
Skeeter is an Extra Rare Missile Launcher in Fortress: Destroyer. Most effective versus crowds because of its shrapnel damage, this may be your best friend when fighting Nexus/Median or holding a control point. Due to not being able to target airborne enemies, it may be a burden when fighting Hive/Brood.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Seafire

Control Point module

Seafire is a Control Point ability in Fortress Destroyer.

When activated, you will be prompted to select an area in the sea to target. When targeted, a missile will fall and start a fire on the water. It usually isn't considered to be a good ability since its AOE is quite small and it doesn't do a lot of damage (only 100 thermal damage per tick). The enemies can also move out of the fire which limits its effectiveness even more.
Buzzsaw

Damage per Minute
 Targets
 Rate of Fire
 Range
 Accuracy
 Damage Type
 Slot Size
 Rarity

*"Limited to ship and surface targets, this wide mouth 10 barrel behemoth trades air defense for the ability to rip ships in half; improved crit chance"*
―Official Description
Buzzsaw is an Extra Rare Gatling Gun in Fortress: Destroyer. This tower, though it only targets land and sea enemies, is the most powerful Gatling gun, next to the Goalkeeper. Because the Buzzsaw can't target missiles, its bossing effectiveness is increased largely, since it will focus on only what you tell it to target, minus airborne enemies.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Reaper Bridge

*"The Reaper Bridge specialized in death dealing, boosting range by 15% and rate of fire by 10%; chemical damage cannon."*
―In-game descriptionThe **Reaper Bridge** is an Uncommon Bridge that is exclusive to Corvettes.

The Reaper bridge gives a large range bonus and a moderate rate of fire bonus, allowing player ships to attack more furiously and at longer ranges. Its chemical damage weapon is also fairly strong and can dish out a lot of damage on its own.

 Destroyer | Battering Bridge · Hardwired Bridge · Striker Bridge · Viper Bridge ·
Microcoil

*"Tight circumference six-barrel gatling gun provides excellent defensive firepower"*
―Official DescriptionMicrocoil is a Common Gatling Gun in Fortress: Destroyer. This tower has the third highest fire rate of all towers in the game. This can be a substitute for the Cutthroat, one of the best Gatling Guns, due to its high rate of fire.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Horizon

As of build #207, this tower was removed from the game, and replaced with the "Deprecated Weapon" placeholder.

*"Long range, high rate of fire 100mm cannon, built for rapid destruction of small targets at a distance"*
―Official Description
Horizon is a Rare, Corvette restricted Cannon in Fortress: Destroyer. Although removed from the PC version during version #207, the Horizon still exists in the mobile build.

 Unused | Bofors Mk 1 · **Horizon** · Deprecated Weapon ·
Improved Shield

Cooldown
 Growth

Improved Shield is an Uncommon Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · **Improved Shield** · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Bruton Repeater

*"Charged dynamic laser fires powerful 3 shot bursts with good accuracy"*
―Official Description
Bruton Repeater is an Uncommon beam turret in Fortress: Destroyer. The Bruton Repeater seems like a stronger version of the heavy-light shooting bursts of three with a longer reload but with more punch. The Bruton Repeater is a good all round lazer but shouldn't be kept to up to level 30 gameplay.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Speed Shield

Cooldown
 Class Restricted

*"Speed +2 plus HP shield for 8 seconds."*
―Official DescriptionSpeed Shield is an Extra Rare Bridge Module in Fortress Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · **Speed Shield** · Withering Fire ·
Reflect

Growth
 Beam towers only

Reflect is an Uncommon Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Sunspot VLS

*"4 missile vertical launch system that melts enemy targets with high explosive thermal missiles."*
―Official DescriptionSunspot VLS is a Rare Missile Launcher in Fortress: Destroyer. VLS stands for "Vertical Launch System." Because of its vertical launch system, it shoots the missiles straight up for them to fall onto the enemy. This missile launcher also deals splash damage.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Rhino Ram

Growth

*"What you kill makes you stronger! Ram kills give a +10% ram damage boost for 5 seconds"*
―Official DescriptionRhino Ram is a Common Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Marauder

Growth

Marauder is an Uncommon Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Chain Lightning

Cooldown

*"300 damage lightning strikes up to 5 targets"*
―Official Description

 Bridge Modules | Bridge FCS · Burst Fire · **Chain Lightning** · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Acid Rain

Cooldown
 Control Point ability

**Acid Rain** is a Control Point Special Ability.

After activation, a large area around the player's ship is shrouded in a greenish mist. This mist deals 13 Chemical damage, every 0.5 seconds, to everything in its massive area of effect and moves as the player moves.

Acid Rain is incredibly useful for destroying un-mutated Plasticyte and large numbers of weak ship enemies due to its large area and damaging ability and acts as a force-multiplier for any other attacks the player can use, but is not particularly useful in boss battles. In addition to its other uses, it also instantly destroys all missiles and pulse balls on the screen each time it deals damage.
Typhoon

*"Heavy 57mm kinetic penetrator rounds and chain rammed ammo unleash havoc on enemie targets"*
―Official Description
Typhoon is a Rare Autocannon in Fortress: Destroyer. Almost identical to the Typhoon AFC, except this has slightly less DPM and can be mounted on any class of ship.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Final Strike

Growth

*"Kill shots active shared ammo that deals 25% shrapnel damage to nearby units for 8 seconds"*
―Official DescriptionFinal Strike is a Common Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Overdrive

Cooldown
 Growth
 Class Restricted

*"Redlines the engines for a short burst of +200% speed (Corvette only)"*
―Official DescriptionOverdrive is a Rare, Corvette restricted Bridge Module in Fortress: Destroyer. It gives the biggest speed boost of any module in the game, making it very useful for increasing ramming damage. It can also greatly help to decrease the time it takes to do missions, which can help with getting better mission rewards.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · **Overdrive** · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Blockhouse AP

*"Blockhouse variant sacrifices anti-air capabilities for depleted uranium kinetic projectiles that can bypass 12 points of enemy armor"*
―Official Description
Blockhouse AP is an Extra Rare Cannon in Fortress: Destroyer. A Land/Sea only variant of the Blockhouse that ignores 12 points of armor.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·