recursal/Fanatic-Fandom huggingface dataset:
Spoutlaw

**Spoutlaw** is a dual-type Water/Bug Pokémon introduced in Generation Ω.

It evolves from Burbwhirl starting at level 16, and evolves into Vaquamael starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Spoutlaw obtained at level 1
* **Bold** indicates a move that gets STAB when used by Spoutlaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Spoutlaw
* Moves in yellow cannot be learned by any previous evolutions of Spoutlaw

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Spoutlaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Spoutlaw
* Moves in yellow cannot be learned by any previous evolutions of Spoutlaw

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Spoutlaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Spoutlaw
* Moves in yellow cannot be learned by any previous evolutions of Spoutlaw

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Spoutlaw
* **Bold** indicates a move that gets STAB when used by Spoutlaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Spoutlaw

## Trivia

* Spoutlaw and its evolution, Vaquamael, are the only starters to have the Bug-type.

### Design origin

Spoutlaw is based on a beetle, more specifically a whirligig beetle, a species of water beetle known for its boat-like appearance and erratic swimming patterns. The whirligig beetle also has a tiny "mustache", similar to the one Spoutlaw has. Spoutlaw is also meant to resemble a whirligig, a common decorative item often sold at coastal gift shops.

Spoutlaw's appearance and mannerisms are also reminiscent of cowboys, specifically outlaws. Its pose, along with the placement of the water pouches on its hip, are similar to how a cowboy would prepare to draw his weapon in a heated duel.

### Name origin

Spoutlaw is a combination of *spout* (a stream of liquid moving with great force) and *outlaw*.
Slippery Tree Mold

**Slippery Tree Mold** (キスべリホコリ, *Kisuberi Hokori*?) is a variety of Slime Associates.

## Description

Blackbrush Mold is a slime mold variety that makes surfaces slippery. The affected area has a translucent jell-like substance around it.

## Usage

Merriopios first used this mold during the 42nd Final Debarkation Exam when fighting with Mosko Cobbs. He sprayed it onto one of his opponent's shoes, causing Mosko to slip and lose his balance before his other shoe's metal buckles got affected by the Ironeater Mold.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 13).
Swablu

**Swablu** is a Flying-type Pokémon.

It evolves into Altaria starting at level 35.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Swablu obtained at level 1
* **Bold** indicates a move that gets STAB when used by Swablu
* *Italic* indicates a move that gets STAB only when used by an evolution of Swablu
* Moves in yellow cannot be learned by any previous evolutions of Swablu

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Swablu
* *Italic* indicates a move that gets STAB only when used by an evolution of Swablu
* Moves in yellow cannot be learned by any previous evolutions of Swablu

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Swablu
* *Italic* indicates a move that gets STAB only when used by an evolution of Swablu
* Moves in yellow cannot be learned by any previous evolutions of Swablu

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Swablu
* **Bold** indicates a move that gets STAB when used by Swablu
* *Italic* indicates a move that gets STAB only when used by an evolution of Swablu

## Trivia

* Swablu, among others, had its type altered in Swirling Seasons. Its inspirations lend it to being a pure Flying-type, losing the Normal-type it originally had.

### Design origin

Swablu is based on a bluebird combined with cotton or a cloud. It also shares traits more specifically with the ultramarine lorikeet. Behaviorally, it is similar to the Canada jay in that they are both given to sitting on people's heads.

### Name origin

Swablu may be a combination of *swab* (small wad of cotton on a rod) and *blue*. It may also involve *swallow*.
Whimsicott

**Whimsicott** is a Grass/Fairy-type Pokémon.

It evolves from Cottonee when exposed to a Sun Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Whimsicott obtained at level 1
* **Bold** indicates a move that gets STAB when used by Whimsicott
* *Italic* indicates a move that gets STAB only when used by an evolution of Whimsicott
* Moves in yellow cannot be learned by any previous evolutions of Whimsicott

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Whimsicott
* *Italic* indicates a move that gets STAB only when used by an evolution of Whimsicott
* Moves in yellow cannot be learned by any previous evolutions of Whimsicott

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Whimsicott
* *Italic* indicates a move that gets STAB only when used by an evolution of Whimsicott
* Moves in yellow cannot be learned by any previous evolutions of Whimsicott

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Whimsicott
* **Bold** indicates a move that gets STAB when used by Whimsicott
* *Italic* indicates a move that gets STAB only when used by an evolution of Whimsicott

## Trivia

### Design origin

Whimsicott's appearance alludes to a fully bloomed ball of cotton but its behavior as a windswept wandering plant seems to be based on tumbleweeds. It also may draw some origin from the Vegetable Lamb of Tartary, a mythical "sheep-growing" plant used to explain the production of cotton in the Middle Ages. This association with sheep is reinforced by Whimsicott's inclusion in the Unova horoscope. Furthermore, Whimsicott displays a mischievous side akin to impish creatures from folklore like the Brazilian Saci; both are brown creatures that live in forests, ride on winds, and play pranks.

### Name origin

Whimsicott may be a combination of *whimsical* or *whimsy* and *cotton*.

Elfuun may be a combination of *elf* and 風 *fū* (wind) or *typhoon*.
Palossand

**Palossand** is a dual-type Ghost/Rock Pokémon.

It evolves from Sandygast starting at level 42. In Alola, Palossand has a dual-typed Ghost/Ground regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Palossand obtained at level 1
* **Bold** indicates a move that gets STAB when used by Palossand
* *Italic* indicates a move that gets STAB only when used by an evolution of Palossand
* Moves in yellow cannot be learned by any previous evolutions of Palossand

#### Alolan Form

 * A level of "Start" indicates a move that will be known by a Palossand obtained at level 1
* **Bold** indicates a move that gets STAB when used by Palossand
* *Italic* indicates a move that gets STAB only when used by an evolution of Palossand
* Moves in yellow cannot be learned by any previous evolutions of Palossand

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Palossand
* *Italic* indicates a move that gets STAB only when used by an evolution of Palossand
* Moves in yellow cannot be learned by any previous evolutions of Palossand

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Palossand
* *Italic* indicates a move that gets STAB only when used by an evolution of Palossand
* Moves in yellow cannot be learned by any previous evolutions of Palossand

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Palossand
* **Bold** indicates a move that gets STAB when used by Palossand
* *Italic* indicates a move that gets STAB only when used by an evolution of Palossand

## Trivia

### Design origin

Palossand appears to be based on a sand castle. Its Shiny color variation may be based on black sand.

Kaskadian Palossand is made up of river rocks and pebbles instead of sand, which is based on the fact that in the reals world Pacific Northwest there are a lot of beaches with rocks instead of sand.

### Name origin

Palossand may be a combination of *palace*, *loss*, and *sand*. It may be a pun on *pile of sand*. It could also derive from *pala* (Spanish for shovel) or involve *colossal*.
Toedscool

**Toedscool** is a dual-typed Ground/Grass Pokémon.

It evolves into Toedscruel starting at level 30.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Toedscool obtained at level 1
* **Bold** indicates a move that gets STAB when used by Toedscool
* *Italic* indicates a move that gets STAB only when used by an evolution of Toedscool
* Moves in yellow cannot be learned by any previous evolutions of Toedscool

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Toedscool
* *Italic* indicates a move that gets STAB only when used by an evolution of Toedscool
* Moves in yellow cannot be learned by any previous evolutions of Toedscool

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Toedscool
* *Italic* indicates a move that gets STAB only when used by an evolution of Toedscool
* Moves in yellow cannot be learned by any previous evolutions of Toedscool

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Toedscool
* **Bold** indicates a move that gets STAB when used by Toedscool
* *Italic* indicates a move that gets STAB only when used by an evolution of Toedscool

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Toedscool
* *Italic* indicates a move that gets STAB only when used by an evolution of Toedscool

## Trivia

### Design origin

Toedscool resembles the wood ear mushroom, known in Japanese as 木耳 / キクラゲ *kikurage* (literally "tree jellyfish") in Japan, hence it's resemblance to Tentacool, who's based on a jellyfish. It bearing the likeness of Tentacool may also reference convergent evolution, a natural phenomenon in which separate organisms independently develop similar characteristics.

### Name origin

Toedscool may be a combination of "toadstool", "toed", and "Tentacool".
Typhlosion

**Typhlosion** (Japanese: **バクフーン** *Bakphoon*) is a Fire-type Pokémon.

It evolves from Quilava starting at level 36. It is the final form of Cyndaquil.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Typhlosion obtained at level 1
* **Bold** indicates a move that gets STAB when used by Typhlosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Typhlosion
* Moves in yellow cannot be learned by any previous evolutions of Typhlosion

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Typhlosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Typhlosion
* Moves in yellow cannot be learned by any previous evolutions of Typhlosion

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Typhlosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Typhlosion
* Moves in yellow cannot be learned by any previous evolutions of Typhlosion

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Typhlosion
* **Bold** indicates a move that gets STAB when used by Typhlosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Typhlosion

## Sprites

Johtonian Form

Hisuian Form

## Trivia

### Design origin

Typhlosion is mainly based on the honey badger. It may also be reminiscent of weasels and wolverines. It has a long and agile body, like weasels, though it is significantly larger and thicker than its pre-evolved forms.

### Name origin

Typhlosion is a combination of *typhoon* and *explosion*. Its name is also similar to the word *typhus*, a Greek word meaning 'hazy' (which would describe the effect that the intense heat Typhlosion generates has on the air surrounding it), and it may also be related to *tephra* (volcanic material). It could also derive from *Typhon*, a monster in Greek mythology who fathered many other monsters with his wife, Echidna; Cyndaquil resembles an echidna. Alternatively, it could be a reference to *Eulipotyphla*, the mammal group containing shrews and hedgehogs.

Bakphoon is a combination of 爆風 *bakufū* (blast) and *typhoon*.
Tamunk

**Tamunk** is a dual-typed Fairy/Grass Legendary Pokémon.

It is not known to evolve to or from any other Pokémon.

It is also known as the Herald of Manadza.

## Type effectiveness

 * A level of "Start" indicates a move that will be known by a Tamunk obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tamunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Tamunk
* Moves in yellow cannot be learned by any previous evolutions of Tamunk

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Tamunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Tamunk
* Moves in yellow cannot be learned by any previous evolutions of Tamunk

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Tamunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Tamunk
* Moves in yellow cannot be learned by any previous evolutions of Tamunk

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tamunk
* **Bold** indicates a move that gets STAB when used by Tamunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Tamunk
Naraoia

**Naraoia** (ナラオイア, *****Naraoia*****?) is an antagonist in The Hunters Guild: Red Hood series.

Naraoia is a werewolf who, along with her brother Dodou, planned to attack and eat the citizens of Kasoka Village after the death of Mialli.

## Appearance

As a werewolf, Naraoia is short and stumpy, quite the opposite of her brother Dodou. She has six hairy limbs, a set of razor-sharp teeth that poke out of her wide mouth, and big, beady eyes - which she frequently cries from.

## Personality

Naraoia is a bit of a cry-baby, and rather dumb; relying on and putting great trust in her brother Dodou, whom she loves very much.

She's a very gluttonous creature, as she got very excited at the thought of rampaging through Kasoka Village, and devouring "nummy man-meat".

## Abilities

**Animalistic Transformation**: Like other werewolves, Naraoia can transform into a beast-like form. In this form, Naraoia is large and intimidating, has six long clawed limbs, and a massive mouth filled with razor-sharp teeth.

**Immense Strength**: Naraoia is considered by her brother Dodou to be rather dumb, but that strength is her strong point. This makes her the brawn of their two man operation, as she was shown to be strong enough to tear down and destroy houses during the assault on Kasoka Village.
Wolfonium

## Capabilities

### Effect

Can stop a werewolf's regenerative abilities

## First Appearance

### Manga Debut

Chapter 4

**Wolfonium** (狼鉄鋼 (ヴォルフォニウム) , *Vorufoniumu*?) is a metal that exists within the world of The Hunters Guild: Red Hood.

The Hunters Guild holds the manufacturing method for Wolfonium as a trade secret.

## Properties

Wolfonium is a material that possesses the same properties as silver in terms of halting werewolves' regeneration abilities; but unlike silver, Wolfonium is capable of piercing a werewolf's hide. Meanwhile, it also possesses properties that make it heavier and harder than lead. According to Grimm, Wolfonium bullets are strong enough to kill in one shot so long as a vital organ is hit.

Because of its properties, Wolfonium requires a significant amount of gunpowder in order to fire and be effective. As a result, only the Chekhov Series are capable of using the required amount of gunpowder to fire a Wolfonium bullet and effectively injure a werewolf.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 4 (p. 8).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 4).
Furnace Harness

**Furnace Harness** (鉄鋼装束 (ファーニスハーネス) , *Fānisu Hānesu*?) is a special steel armor used by Debonair Diamond.

## Description

Furnace Harness is special steel armor designed to withstand Debonair's Curse of Heat. It consists of a bevor, a breastplate, two pauldrons, two rerebraces, two couters, two vambraces, and two gauntlets. All of the armor parts, bar the breastplate, are designed to look like a furnace.

## Usage

Thanks to the armor's high melting point, Debonair is capable of using at least 800°C/1500°F of her temperature without the fear of damaging the harness. The design of the armaments allows heat to be stored and released for two different purposes.

The primary purpose of the Furnace Harness seems to be flight capacity. By expelling immense heat via the three pipes located on the back of each rerebrace Debonair can fly. Currently, it's unknown how long she can fly for and at what distance, but the time Debonair does get is seemingly more than enough.

The secondary function of the armor is the ability to attack at long range. By concentrating 800°C/1500°F in one of her arms, Debonair may throw a Billet Punch, a powerful wave of heat in the shape of her fist. By concentrating 3400°C/6100°F in both of her palms, and with help from Cinderella, Debonair may fire a Comet Laser, a highly destructive beam of heat.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 8 (p. 19).
2. ↑ 2.0 2.1 2.2 *The Hunters Guild: Red Hood* Manga: Chapter 8 (p. 21-23).
*The Hunters Guild: Red Hood* Manga: Chapter 17 (p. 9-10).
Steam Engine (ability)

**Steam Engine** is an ability introduced in Generation III.

## Effect

### Generation III to VIII

When a Pokémon with Steam Engine is hit by a Fire- or Water-type move, its Speed stat is increased by six stages. This Ability activates after any stat decreases caused by the move are applied.

### Generation Ω

Steam Engine also now grants a Pokémon with the ability an immunity to Water-type attacks.

### Outside of battle

If a Pokémon with Steam Engine is in the party (even if fainted), the number of cycles it takes for all Pokémon Eggs in the party to hatch are halved. This effect does not stack with itself, Flame Body, or Magma Armor.
Merriopios

## First Appearance

### Manga Debut

Chapter 7 (Cameo)
Chapter 8

**Merriopios** (メリオピオス, *Meriopiosu*?) is a character in The Hunters Guild: Red Hood series.

He is a camp participant of the Ironworks.

## Appearance

Merriopios is a tall, bespectacled middle-aged man with shoulder length hair and who wears a jacket over a shirt and pants. He has an assortment of molds contained in jars hidden inside his jacket.

## Personality

Merriopos is a man of science, choosing to dedicate his research and wishes to test their capability by becoming a Hunter. He also has a phobia of leftovers and a deadpan snarker.
Tepig

**Tepig** (Japanese: **ポカブ** *Pokabu*) is a Fire-type Pokémon.

It evolves into Pignite starting at level 17, which evolves into Emboar starting at level 36.

Along with Snivy and Oshawott, Tepig is one of three starter Pokémon of Unova.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Tepig obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tepig
* *Italic* indicates a move that gets STAB only when used by an evolution of Tepig
* Moves in yellow cannot be learned by any previous evolutions of Tepig

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Tepig
* *Italic* indicates a move that gets STAB only when used by an evolution of Tepig
* Moves in yellow cannot be learned by any previous evolutions of Tepig

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Tepig
* *Italic* indicates a move that gets STAB only when used by an evolution of Tepig
* Moves in yellow cannot be learned by any previous evolutions of Tepig

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tepig
* **Bold** indicates a move that gets STAB when used by Tepig
* *Italic* indicates a move that gets STAB only when used by an evolution of Tepig

## Trivia

### Design origin

Tepig is based on a pig. Ken Sugimori has said that Tepig, Pignite, and Emboar were designed in a Chinese style. Because of this, Tepig may be based on Zhu Bajie, a pig demon from the Chinese tale *Journey to the West*. It may also be inspired by the British Saddleback breed of pig.

### Name origin

Tepig is a combination of *tepid* (lukewarm) and *pig*.

Pokabu is a combination of ぽかぽか *pokapoka* (warmth circulating through one's body) and 豚 *buta* (pig) or ブー *bū* (oink).
Chapter 13

## Chapter 13

* Cover
* Sketch

## Chapter Information

### Cover Characters

Bikjoe Bonkers
Velou
Grimm
Porschen

## Chapter Guide

**It Takes All Kinds** (いろんな奴 (やつ) , *Iron'na Yatsu*?) is the thirteenth chapter of Yuki Kawaguchi's *The Hunters Guild: Red Hood* series.

## Characters in Order of Appearance

* Bikjoe Bonkers
* Velou
* Grimm
* Porschen
* Laurell
* Nulo Xao
* Mosko Cobbs
* Merriopios
* Debonair Diamond
* Mylty
* Tylty
Chekhov Series

The **Chekhov Series** (狩人の銃 (チェーホフ・シリーズ) , *Chēhofu・Shirīzu*?) is a series of powerful firearms that can kill werewolves. They are developed by the Hunters Guild.

## Description

It is currently unknown how many guns exist in the Chekhov Series, nor is it known if they're all rifles, but the one firearm we did see, looked like a regular double-barreled rifle.

## Usage

Grimm had a Chekhov Series rifle on her when she arrived in Kasoka Village. She gave it to Velou as a means of defending against Dodou.

Chekhov Series are the only rifles capable of firing off Wolfonium bullets, which require a massive amount of gunpowder in order to handle and fire the bullet.

## Trivia

* The **Chekhov Series** may be an allusion to the "Chekhov's gun" dramatic principle that states that every element in a story must be necessary, and irrelevant elements should be removed.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 3 (p. 5).
Touch of Love

**Touch of Love** (愛 (あい) の指 (ゆび) , *Ai no Yubi*?) is a barrier technique of Sanctuary Priestess Defense Arts.

## Description

Touch of Love is a quick offensive technique, launching the magic barrier fingers towards the user's target from a variety of different sides.

## Usage

Migael first used this technique against Mosko Cobbs during the 42nd Final Debarkation Exam. She attempted to push him back, but the workman managed to dodge it using his Flexible Approach.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 8).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 8-9).
Story Arcs

*The Hunters Guild: Red Hood* is broken into parts, also known as story arcs. The following page provides information on the story arcs, such as the arc name, a brief description of the arc, and the chapters within the arc.

*The Hunters Guild: Red Hood* has **3** arcs, spanning **19** chapters.

### Part 1: Werewolf Hunting

* No. 1: **The Red Huntress**
* No. 2: **Dodou and Naraoia**
* No. 3: **Of Werewolves and Hunters**
* No. 4: **Plans**
* No. 5: **Smoke Signal**

N/A

### Part 2: The Outside World

* No. 6: **The Outside World**
* No. 7: **The Ironworks**
* No. 8: **Hot-Blooded Debonair**
* No. 9: **The Exam Begins**
* No. 10: **The Six's Plan**
* No. 11: **Merriopios**
* No. 12: **Bonkers**
* No. 13: **It Takes All Kinds**
* No. 14: **The 42nd Final Debarkation Exam**

N/A

### Part 3: End of the Line

* No. 15: **End of the Line**
* No. 16: **The True Book**
* No. 17: **Holograms**
* Final Chapter: **The Battle Is...**
* Special: **Epilogue**

N/A
Billet Punch

**Billet Punch** (圧鉄 (ビレット) 熱拳 (パンチ) , *Biretto Panchi*?) is an attack performed by Debonair Diamond using her Curse of Heat.

## Description

Billet Punch is a powerful long range attack that Debonair can perform while wearing the Furnace Harness. It takes the appearance of a giant fist created out of a wave of heat.

## Usage

Debonair may seemingly only perform this attack while being clad in the Furnace Harness. This is primarily because the armor can store heat, allowing Debonair to build up enough heat for a powerful wave.

She begins this attack by performing the **Concentrate Heat, Right Arm** (右 (う) 腕 (わん) 集中 (しゅうちゅう) , *Uwan Shūchū*?) technique, concentrating her heat into her right arm and raising her temperature up to 800°C/1500°F.

The attack has been shown to be powerful enough to subdue a massive Tidal Manta Ray in just a single punch.

## References

1. ↑ 1.0 1.1 1.2 1.3 *The Hunters Guild: Red Hood* Manga: Chapter 8 (p. 21-23).
Tylty

## Status

### Occupation

Hermit Crab Driver
Hunter Trainee

## First Appearance

### Manga Debut

Chapter 6

**Tylty** (チリチ, *Chirichi*?) is a character in The Hunters Guild: Red Hood.

He is a Hermit Crab Driver who works for the Hunters Guild opposite his little sister, Mylty.

## Appearance

Tylty is a young man with a tall and muscular build; black hair accented by a white patch in the front and serious looking eyes. He and his sister sport a similar attire: an all black uniform, with black shoes and a white ascot tucked underneath the collar. They also share an identical beauty mark under their right eye.

## Personality

Tylty comes off as serious and quite abrasive, but appears to be a good person at heart. According to his sister Mylty, the more he trusts someone, the sharper his tongue gets with them.

## Abilities

**Athleticism**: As someone who had endured the hellish training of the Hunters' Guild, he is physically superior than most individual. This is best seen how he was able to slash up the crab in quick succession

**Expert Swordsman**: Tylty is a skilled swordsman, shown how he was bale to wield blades to great profiency.
Weepinbell

**Weepinbell** (Japanese: **ウツドン** *Utsudon*) is a dual-typed Grass/Poison Pokémon.

It evolves from Bellsprout starting at level 21, which then evolves into Victreebel when exposed to a Leaf Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Weepinbell obtained at level 1
* **Bold** indicates a move that gets STAB when used by Weepinbell
* *Italic* indicates a move that gets STAB only when used by an evolution of Weepinbell
* Moves in yellow cannot be learned by any previous evolutions of Weepinbell

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Weepinbell
* *Italic* indicates a move that gets STAB only when used by an evolution of Weepinbell
* Moves in yellow cannot be learned by any previous evolutions of Weepinbell

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Weepinbell
* *Italic* indicates a move that gets STAB only when used by an evolution of Weepinbell
* Moves in yellow cannot be learned by any previous evolutions of Weepinbell

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Weepinbell
* **Bold** indicates a move that gets STAB when used by Weepinbell
* *Italic* indicates a move that gets STAB only when used by an evolution of Weepinbell

## Trivia

### Design origin

Weepinbell may be based on carnivorous pitcher plants.

### Name origin

Weepinbell may be a combination of *weeping* and *bell* (referring to its bell-like shape). A weeping plant is one that droops.
Chapter 14

## Chapter 14

* Cover
* Sketch

## Chapter Information

### Cover Characters

Bikjoe Bonkers
Tylty
Mylty
Debonair Diamond

## Chapter Guide

**The 42nd Final Debarkation Exam** (第 (だい) 42期 (き)  最 (さい) 終 (しゅう) 降車 (こうしゃ) 試 (し) 験 (けん) , *Dai Yonjūni-ki Saishū Kōsha Shiken*?) is the fourteenth chapter of Yuki Kawaguchi's *The Hunters Guild: Red Hood* series.

## Characters in Order of Appearance

* Bikjoe Bonkers
* Tylty
* Mylty
* Debonair Diamond
* Porschen
* Velou
* Migael Gagia
* Mosko Cobbs
* Nulo Xao
* Laurell
* Merriopios
Hound's Muzzle

**Hound's Muzzle** (猟犬の鼻 (ハウンドマズル) , *Haundo Mazuru*?) is one of The Hunters' 616 Tools, developed by the Hunters Guild.

## Description

Hound's Muzzle is a gun attachment that looks like a dog's jaw and nose. This tool automatically sniffs the surrounding area, analyzing the scent of blood and bones and telling what they came from. The tool's voice is gruff and dog-like.

## Usage

This tool was first used by Grimm when she used it to track the werewolf hiding in Kasoka Village.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 1 (p. 25).
Pocket Chimney

**Pocket Chimney** (煙幕パイプ (ポケット・チムニー) , *Poketto・Chimunī*?) is one of The Hunters' 616 Tools, developed by the Hunters Guild.

## Description

Pocket Chimney has the appearance of a seemingly normal smoking pipe with runes inscribed on its side. When the user inhales the pipe, as if they were smoking, the exhale will create a smokescreen large enough to fill up a confined space and temporarily disorient a werewolf.

## Usage

This tool was first used by Grimm during the battle against Mialli, where she used it to create a smokescreen, allowing her and Velou to escape.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 1 (p. 33).
Red Hood

## First Appearance

### Manga Debut

Chapter 1 (Mentioned)
Chapter 15

**Red Hood** (レッドフード, *Reddo Fūdo*?) is a character in The Hunters Guild: Red Hood series.

They are the mysterious and legendary hunter who founded the Hunters Guild many years ago.

## Abilities

Fate manipulation: through the use of the True book, Red Hood can control the fate of the world to some extent.
Volumes & Chapters

## List of Volumes

 **Chapters list:**
* **Part 1**:
	+ No. 1: **The Red Huntress** (赤 (あか) い狩 (かり) 人 (うど) , *Akai Kariudo*?)
	+ No. 2: **Dodou and Naraoia** (ドドーとナラオイア, *Dodō to Naraoia*?)
	+ No. 3: **Of Werewolves and Hunters** (人狼 (じんろう) とは。狩人 (かりうど) とは。, *Jinrō to wa. Kariudo to wa.*?)
	+ No. 4: **Plans** (作戦 (さくせん) , *Sakusen*?)
	+ No. 5: **Smoke Signal** (狼煙 (のろし) , *Noroshi*?)
* **Part 2**:
	+ No. 6: **The Outside World** (外 (そと) の世 (せ) 界 (かい) , *Soto no Sekai*?)
	+ No. 7: **The Ironworks** (アイアンワークス, *Aianwākusu*?)

* Japanese
* English

 **Chapters list:**
* **Part 2**:
	+ No. 8: **Hot-Blooded Debonair** (熱血 (ねっけつ) のデボネア, *Nekketsu no Debonea*?)
	+ No. 9: **The Exam Begins** (試 (し) 験 (けん) 開 (かい) 始 (し) , *Shiken Kaishi*?)
	+ No. 10: **The Six's Plan** (6人 (にん) の作戦 (さくせん) , *Roku-Nin no Sakusen*?)
	+ No. 11: **Merriopios** (メリオピオス, *Meriopiosu*?)
	+ No. 12: **Bonkers** (ボンカース, *Bonkāsu*?)
	+ No. 13: **It Takes All Kinds** (いろんな奴 (やつ) , *Iron'na Yatsu*?)
* **One-Shots**:
	+ **Hermit Crab Country** (ヤドカリの国 (くに) , *Yadokari no Kuni*?)
	+ **No Pulse** (みゃくなし, *Miyakunashi*?)
* **Bonus Chapter**:
	+ **Ironworks Strictly Adheres to Saving Water** (アイアンワークスは節水厳守 (せっすいげんしゅ) , *Aianwākusu wa Sessui Genshū*?)

* Japanese
* English

 **Chapters list:**
* **Part 2**:
	+ No. 14: **The 42nd Final Debarkation Exam** (第 (だい) 42期 (き)  最 (さい) 終 (しゅう) 降車 (こうしゃ) 試 (し) 験 (けん) , *Dai Yonjūni-ki Saishū Kōsha Shiken*?)
* **Part 3**:
	+ No. 15: **End of the Line** (終 (しゅう) 点 (てん) , *Shūten*?)
	+ No. 16: **The True Book** (真実 (しんじつ) の本 (ほん) , *Shinjitsu no Hon*?)
	+ No. 17: **Holograms** (ホログラム, *Horoguramu*?)
	+ Final Chapter: **The Battle Is...** (戦 (たたか) いは, *Tatakai Wa*?)
* **One-Shot**:
	+ **Red Hood** (レッドフード, *Reddo Fūdo*?)
* **Special**:
	+ **Epilogue** (エピローグ, *Epirōgu*?)

* Japanese
* English
Ironeater Mold

**Ironeater Mold** (テツグイホコリ, *Tetsugui Hokori*?) is a variety of Slime Associates.

## Description

Ironeater Mold is a slime mold variety that rusts the metals it interacts with. The effect is almost instantaneous, causing the affected metal to break apart into cube-like shapes.

## Usage

Merriopios first used this mold during the 42nd Final Debarkation Exam to erode Debonair's belt buckle, causing the handcuffs she had on her belt to come loose.

Merrio used the Ironeater Mold once again during his fight with Mosko Cobbs, rusting his metal shoe buckles and causing him to fall over.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 10 (p. 4).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 13).
Flexible Approach

**Flexible Approach** (柔軟な応対 (フレキシブルコンタクト) , *Furekishiburu Kontakuto*?) is the sixth Rule of Workman's Arts.

## Description

Flexible Approach is an evasion technique that allows the user to dodge attacks at the last possible instant. This maneuver causes the user's moves to become unpredictable to their opponent.

The secondary function of this Rule is demoralization of the user's opponents by commenting about their attack in a condescending manner during the dodge.

## Usage

Mosko Cobbs first used this Rule against Migael Gagia's attack during the 42nd Final Debarkation Exam. The technique allowed him to successfully dodge Migael's Touch of Love before he counterattacked.

## References

1. ↑ 1.0 1.1 1.2 *The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 9).
Slime Associates

**Slime Associates** (百門粘菌 (スライムズ) , *Suraimuzu*?) are slime molds with unique effects used by Merriopios.

## Description

Slime Associates are a type of slime molds with various intriguing properties. They release mist-like spores that attach themselves to surfaces, releasing their unique effects almost instantly. The various effects provided by the molds seem to be harmless to humans on their own.

## Usage

Being a mycologist, Merriopios uses Slime Associates for research and combat support. He himself considers the slime molds to be his weapons, research subjects, and friends. Merrio stores his slimes in special mist blowers, which are kept hidden underneath his coat.

It is unknown for how long Merriopios had been studying the Slime Associates, but he has shown exceptional proficiency with them during the 42nd Final Debarkation Exam. He was able to use the Slime Associates discretely enough to slip right under the nose of an experienced hunter, Debonair Diamond.

Merriopios has also showcased a good degree of tactical thinking, capable of using seemingly harmless molds to great effect.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 *The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 15).
*The Hunters Guild: Red Hood* Manga: Chapter 10 (p. 4).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 11-14).
Migael Gagia

## First Appearance

### Manga Debut

Chapter 8 (Cameo)
Chapter 9

**Migael Gagia** (ミガエル゠ガギヤ, *Migaeru Gagiya*?) is a character in The Hunters Guild: Red Hood series.

She is a priestess camp participant of the Ironworks.

## Appearance

Migael is a statusque beauty wearing a white priest robes and a matching headdress. Underneath it, she has short hair.

## Personality

True to her appearance, she is very religious as she praised Velou and prayed for his success. She is also polite and very kind. She is also adamant in her belief that her powers are God's gift.
Curse of Heat

**Curse of Heat** (熱 (ねつ) の呪 (のろ) い, *Netsu no Noroi*?) is the witch's hex cast upon Debonair Diamond.

## Description

A Curse of Heat makes the cursed person's body emit scorching levels of heat, burning all around them. It is possible to subdue the curse, but only after an insane training regimen.

## Usage

Debonair Diamond is highly proficient with her hex, having near perfect control over her body's heat. She is capable of manipulating the heat, turning it into a weapon for her.

Debonair is capable of effectively suppressing her heat, making sure others remain uninjured. It is however, not perfect, as Debonair's average body heat is still over 50°C/120°F. She was said to be able to cook an egg in her palm when she gets excited. Whenever Debonair decides to slightly hurt people, she raises her heat to 60°C/140°F.

Debonair's control is refined enough to control the degrees of her heat. She can easily melt metal in a matter of seconds. So far, she was shown capable of raising her temperature up to 800°C/1500°F.

After using her heat for offensive purposes, Debonair has to cooldown by pouring a bucket of cold water over herself.

### Concentrate Heat

Debonair has developed a technique where she concentrates her heat into specific parts of her body. This concentration technique is primarily used for powerful offensive moves.

So far, we've seen her use a variation of this technique known as **Concentrate Heat, Right Arm** (右 (う) 腕 (わん) 集中 (しゅうちゅう) , *Uwan Shūchū*?), concentrating her heat into her right arm. Another variation of this technique is known as **A Limit-Skirting** (限界 (げんかい) ギリギリ, *Genkai Girigiri*?) 3400°C/6100°F, where Debonair concentrates intense heat into the palms of her hands.

## Trivia

* In the original Japanese version of the manga, Debonair's temperature is measured in Celsius. In the VIZ version, the temperature is measured in Fahrenheit.
	+ The conversion from Celsius to Fahrenheit is not always accurate, since 50°C is actually 122°F, 800°C is 1472°F, and 3400°C is 6152°F.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 8 (p. 18-19).
*The Hunters Guild: Red Hood* Manga: Chapter 8 (p. 19).
*The Hunters Guild: Red Hood* Manga: Chapter 13 (p. 15).
*The Hunters Guild: Red Hood* Manga: Chapter 10 (p. 10).
5. ↑ 5.0 5.1 *The Hunters Guild: Red Hood* Manga: Chapter 8 (p. 21).
*The Hunters Guild: Red Hood* Manga: Chapter 9 (p. 2).
*The Hunters Guild: Red Hood* Manga: Chapter 17 (p. 9).
*The Hunters Guild: Red Hood* Manga: Chapter 8 (p. 22-23).
*The Hunters Guild: Red Hood* Manga: Chapter 17 (p. 9-10).
*The Hunters Guild: Red Hood* Manga: Chapter 8 (p. 20-23).
Sanctuary Priestess Defense Arts

**Sanctuary Priestess Defense Arts** (神殿 (しんでん) 巫女 (みこ) 流 (りゅう) 防衛 (ぼうえい) 術 (じゅつ) , *Shinden Miko-ryū Bōei-jutsu*?) is the witch's hex cast upon Migael Gagia.

## Description

Sanctuary Priestess Defense Arts is a magic barrier that emanates from the cursed person's fingertips. The barrier itself is transparent and takes the appearance of finger-like five-sided polygon constructions.

## Usage

Migael is highly proficient with her hex. She is capable of forming magic barriers instantaneously, catching even experienced hunters, such as Debonair Diamond, off-guard. This was also demonstrated when Migael was shocked at Mosko Cobbs dodging her Touch of Love.

The magic barriers can vary in durability and in how long they last. Migael can increase a barrier's defenses at the expense of decreasing the time necessary for it to dissipate. Presumably, vice versa is also possible. A barrier's durability can be strong enough to be impenetrable by powerful hunters like Grimm and Debonair.

The size of Migael's barriers is nothing to scoff at, as she's capable of forming ones large enough to act as a border around the Ironworks' roof.

## Trivia

* For yet unknown reasons, Migael considers her hex to be God's blessing.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 10 (p. 7-8).
2. ↑ 2.0 2.1 2.2 *The Hunters Guild: Red Hood* Manga: Chapter 10 (p. 8).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 9).
*The Hunters Guild: Red Hood* Manga: Chapter 10 (p. 10).
*The Hunters Guild: Red Hood* Manga: Chapter 14 (p. 16-17).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 8).
Sudowoodo

**Sudowoodo** (Japanese: **ウソッキー** *Usokkie*) is a dual-typed Steel/Psychic Pokémon.

It evolves from Bonsly when exposed to an Amaze-Drive. In Johto, Sudowoodo has a Rock-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Sudowoodo obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sudowoodo
* *Italic* indicates a move that gets STAB only when used by an evolution of Sudowoodo
* Moves in yellow cannot be learned by any previous evolutions of Sudowoodo

#### Johtonian Form

 * A level of "Start" indicates a move that will be known by a Sudowoodo obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sudowoodo
* *Italic* indicates a move that gets STAB only when used by an evolution of Sudowoodo
* Moves in yellow cannot be learned by any previous evolutions of Sudowoodo

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Sudowoodo
* *Italic* indicates a move that gets STAB only when used by an evolution of Sudowoodo
* Moves in yellow cannot be learned by any previous evolutions of Sudowoodo

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sudowoodo
* *Italic* indicates a move that gets STAB only when used by an evolution of Sudowoodo
* Moves in yellow cannot be learned by any previous evolutions of Sudowoodo

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sudowoodo
* **Bold** indicates a move that gets STAB when used by Sudowoodo
* *Italic* indicates a move that gets STAB only when used by an evolution of Sudowoodo

## Trivia

### Design origin

Sudowoodo seems to be based on a small tree and petrified wood, which is a plant that has become fossilized over time. This would explain its pure Rock type since all of the organic material in petrified wood is replaced with minerals. It may also be based on the concept of mimicry.

### Name origin

Sudowoodo may be a combination of *pseudo* (false) and *wood*.

Usokkie may be a combination of 嘘 *uso* (false) and 木 *ki* (*wood* or *tree*). It could also derive from 嘘つき *usotsuki* (liar).
Vitisquash

**Vitisquash** is a dual-type Normal/Grass Pokémon.

It evolves into Dionysseur when exposed to a Bacchus Laurel.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Vitisquash obtained at level 1
* **Bold** indicates a move that gets STAB when used by Vitisquash
* *Italic* indicates a move that gets STAB only when used by an evolution of Vitisquash
* Moves in yellow cannot be learned by any previous evolutions of Vitisquash

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Vitisquash
* *Italic* indicates a move that gets STAB only when used by an evolution of Vitisquash
* Moves in yellow cannot be learned by any previous evolutions of Vitisquash

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Vitisquash
* *Italic* indicates a move that gets STAB only when used by an evolution of Vitisquash
* Moves in yellow cannot be learned by any previous evolutions of Vitisquash

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Vitisquash
* **Bold** indicates a move that gets STAB when used by Vitisquash
* *Italic* indicates a move that gets STAB only when used by an evolution of Vitisquash

## Sprites

### Design origin

Vitisquash is based on bigfoot and grape stomping. Visually, it resembles a stereotypical farmer.

### Name origin

Vitisquash's name is a combination of "vitis", the genus grapes are in, "squash", and possibly "sasquatch".
Toedscruel

**Toedscruel** is a dual-typed Ground/Grass Pokémon.

It evolves from Toedscool starting at level 30.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Toedscruel obtained at level 1
* **Bold** indicates a move that gets STAB when used by Toedscruel
* *Italic* indicates a move that gets STAB only when used by an evolution of Toedscruel
* Moves in yellow cannot be learned by any previous evolutions of Toedscruel

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Toedscruel
* *Italic* indicates a move that gets STAB only when used by an evolution of Toedscruel
* Moves in yellow cannot be learned by any previous evolutions of Toedscruel

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Toedscruel
* *Italic* indicates a move that gets STAB only when used by an evolution of Toedscruel
* Moves in yellow cannot be learned by any previous evolutions of Toedscruel

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Toedscruel
* **Bold** indicates a move that gets STAB when used by Toedscruel
* *Italic* indicates a move that gets STAB only when used by an evolution of Toedscruel

## Trivia

### Design origin

Toedscruel resembles the wood ear mushroom, known in Japanese as 木耳 / キクラゲ *kikurage* (literally "tree jellyfish") in Japan, hence it's resemblance to Tentacruel, who's based on a jellyfish. It bearing the likeness of Tentacruel may also reference convergent evolution, a natural phenomenon in which separate organisms independently develop similar characteristics. Toedscruel's pink protrusions might derive from the droplets produced by certain fungi.

### Name origin

Toedscruel may be a combination of "toadstool", "toed", and "Tentacruel".
Downsizing

**Downsizing** (首切る手首 (リストラ) , *Risutora*?) is the ninth Rule of Workman's Arts.

## Description

Downsizing is an attack that allows the user to defeat multiple opponents at once. One of the targets is grabbed by their leg and thrown at another one. The brief moment of disorientation gives the user the opportunity to quickly punch both targets in the neck, knocking them out.

The technique may also be used as a counterattack if the user is attacked with a kick.

## Usage

Mosko Cobbs first used this Rule against Nulo Xao and Migael Gagia during the 42nd Final Debarkation Exam. He used the technique to counterattack Nulo's kick, throwing his body at Migael before knocking both out of commission.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 10).
2. ↑ 2.0 2.1 *The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 9-10).
Volume 2

* Japanese Cover
* English Cover
* Sketch

## Volume Guide

**Hot-Blooded Debonair** (熱血 (ねっけつ) のデボネア, *Nekketsu no Debonea*?) is the second volume of Yuki Kawaguchi's The Hunters Guild: Red Hood.

## Cover Art and Illustration

The cover shows Velou, Merriopios, and Bikjoe Bonkers in the foreground leaping through the air. Behind them is the Hunters Guild's mobile research facility and training camp, the Ironworks, making its trip down a set of train tracks laid out across a vast stretch of ocean. In the background, to the left of the cover, Debonair Diamond can be seen with a wide grin plastered across her face, striking a grand pose and flexing her biceps.
Chapter 10

## Chapter Information

### Cover Characters

Velou
Debonair Diamond
Porschen
Bikjoe Bonkers

## Chapter Guide

**The Six's Plan** (6人 (にん) の作戦 (さくせん) , *Roku-Nin no Sakusen*?) is the tenth chapter of Yuki Kawaguchi's *The Hunters Guild: Red Hood* series.

## Characters in Order of Appearance

* Velou
* Debonair Diamond
* Porschen
* Merriopios
* Bikjoe Bonkers
* Nulo Xao
* Migael Gagia
* Grimm
* Laurell
* Tylty
* Mylty
The Outside World

## Arc Guide

**The Outside World** (外 (そと) の世 (せ) 界 (かい) , *Soto no Sekai*?) is the second story arc in Yuki Kawaguchi's The Hunters Guild: Red Hood series.

It follows Velou as he ventures out into the world of hunters with Grimm, and undergoes his training at the Ironworks.

## Chapters

* Chapter 6: The Outside World
* Chapter 7: The Ironworks
* Chapter 8: Hot-Blooded Debonair
* Chapter 9: The Exam Begins
* Chapter 10: The Six's Plan
* Chapter 11: Merriopios
* Chapter 12: Bonkers
* Chapter 13: It Takes All Kinds
* Chapter 14: The 42nd Final Debarkation Exam

## Characters Introduced

* Tylty
* Mylty
* Debonair Diamond
* Bikjoe Bonkers
* Bremen
* Merriopios
* Migael Gagia
* Nulo Xao
* Porschen
* Laurell
* Mosko Cobbs

## Terminology Introduced

**Species**

* Giants
* Tractor Hermit Crab
* Armored Crab
* Plier Crab
* Tidal Manta Ray

## Volumes

Vol. 1: The Red HuntressVol. 2: Hot-Blooded DebonairVol. 3: The True Book