Character Creation

Your first step in playing an adventurer in the Parvolon world is to imagine and create a character of your own. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a race (such as Evolvi or Elf) and a class (such as Fighter or Wizard). You also invent the personality, appearance, and backstory of your character. Once completed, your character serves as your representative in the game, your avatar in the Parvolon world.

Before you dive into step 1 below, think about the kind of adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Try building a character of one of those races. Do you want your character to be the toughest adventurer at the table? Consider the fighter class.

Once you have a character in mind, follow these steps in ANY order (This is the one we recomend), making decisions that reflect the character you want. Your conception of your character might evolve with each choice you make. What’s important is that you come to the table with a character you’re excited to play.

Here is the Link to the Blank Character Sheet we will be using for Parvolon. It is Semi-Automated which helps speed up the character building process. To make your Character, Copy the sheet, and fill it in. Please Contact Shorkoth if you find any bugs.

## Step 0: Determine your Level

As your character goes on adventures and overcomes challenges, they gain experience, sometimes represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called gaining a level. Speak with your DM for what level the Campaign is set in.

see Leveling for more details

## Step 1: Choose a Race

Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are Evolvi, Elves, Orcs, Skala, and Avians. Most races also have subraces, such as island orc or wood elf.

Races will likely be restricted per campaign setting. Please speak with a DM for which races are most commonly found with the setting they provide

See Species of Parvolon for more details.

## Step 2: Choose a Class

Every adventurer is a member of a class. Class broadly describes a character’s vocation, what special talents he or she possesses, and the tactics he or she is most likely to employ when exploring a dungeon, fighting monsters, or engaging in a tense negotiation.

See Classes for more details

### Multiclassing

Currently we do not support multiclassing in the world of Parvolon. Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.

We have tried our best to give you HB options that are unique to give you more choices. If you still have an Idea that cannot be represented by a class, Speak with a GM on your Ideas to either help you narrow down what class would work best mechanically or the GM can create an entire new Class/Subclass for this idea.

## Step 3: Determine Ability Scores

Much of what your character does in the game depends on his or her six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet.

see Abilitiy Scores for more details

## Step 4: Describe Your Character

Once you know the basic game aspects of your character, it’s time to flesh him or her out as a person. Your character needs a name. Spend a few minutes thinking about what he or she looks like and how he or she behaves in general terms.

Choose your character’s alignment (the moral compass that guides his or her decisions) and ideals. Also choose their bonds, and the flaws that could one day undermine him or her.

Your character’s background describes where he or she came from, his or her original occupation, and the character’s place in Parvolon. Your DM might be willing to work with you to craft a background that’s a more precise fit for your character concept, however we have tried our best to fit them all. So it might just be as simple as choosing an existing Background and changing its name.

see Personality & Background, and Backgrounds for more details

## Step 5: Choose Equipment

Your class and background determine your character’s starting equipment, including weapons, armor, and other adventuring gear. Record this equipment on your character sheet. Your Strength score limits the amount of gear you can carry. Try not to purchase equipment with a total weight (in pounds) exceeding your Strength score times 15.

see Equipment for more details

### Armor Class

Your Armor Class (AC) represents how well your character avoids being wounded in battle. Things that contribute to your AC include the armor you wear, the shield you carry, and your Dexterity modifier. Not all characters wear armor or carry shields, however

### Weapons

For each weapon your character wields, calculate the modifier you use when you attack with the weapon and the damage you deal when you hit.

When you make an attack with a weapon, you roll a d20 and add your proficiency bonus (but only if you are proficient with the weapon) and the appropriate ability modifier.

* For attacks with **melee weapons**, use your Strength modifier for attack and damage rolls. A weapon that has the finesse property, such as a rapier, can use your Dexterity modifier instead.
* For attacks with **ranged weapons**, use your Dexterity modifier for attack and damage rolls. A melee weapon that has the thrown property, such as a handaxe, can use your Strength modifier instead.

## Step 6: Feats (Optional)

A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides

At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise.

You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite.

see Feats for more details

## Step 7: Play your Character!

Most D&D characters don’t work alone. Each character plays a role within a party, a group of adventurers working together for a common purpose. Teamwork and cooperation greatly improve your party’s chances to survive the many perils in the world of Parvolon. Talk to your fellow players and your DM to decide whether your characters know one another, how they met, and what sorts of quests the group might undertake.

see our discord for more details