Item

Item is the name of an object in a game that can be carried or stored in a container. Items can be found by gathering, hunting, lumberjacks and mining, as well as in randomly generated containers. These can also be obtained by trading with merchants visiting in merchant ship.

## List of items

Detailed data on the effects of each item and other information can be found in the category-specific articles from the category icons below.

Food & DrinkConsume ItemIngredientEquipmentFurniture & StructureFarming & GardeningCapturing TrapDefence SystemBuilding & TileOthers

## Common attributes of all items

### Durability

Many items, such as food and equipment, have a set durability value (corruption value). Durabilities is represented in the game by a bar below item icons. If the durability goes from 100% to 0%, the item is broken or unusable.The colour of the bar represents the progression of wear and tear on the item. Grey represents an unused item with a durability value of 100%. Durability gradually changes from green to red as its value decreases. Items with a durability are basically disposable, with no way to recover durability through repair or other ways (with the exception of defence systems.)

Durability types are listed below.

 Time
 Decay
 Using
 Equipped Time
 Combat

### Maximum number of stacks

The maximum number of items that can be stacked (the maximum number of items of the same type that can be stacked in one slot) varies for each item type. See article by item category. The maximum stack values by type are given below for reference.

 Cooked food
 General Furniture
 Special Furniture
 Equipment
 Building material

If items of the same type with different durability are stacked, the durability is recalculated using the average durability of the entire stack.

### Flammability

Items can be categorised as flammable or non-flammable. As a rule, items that may be composed of organic materials, such as wood or foodstuffs, should be considered flammable. If such items are left on the field, they will spread in the event of a fire.

In addition, items made of wood and highly flammable items such as coal and oil can be used as fuel for campfires and fireplaces. If you don't have firewood or coal and no way to start a fire, you could consider putting such items on the fireplace.

## Others

### Throwing away items

Items can be thrown away on the field from the inventory. There is a description of the initial key setting in the Controls article. In addition, furniture 'Garbage Box' can be used to dispose of items without scattering them on the field.

### Item vanishing

Items left on the field will vanish over time. Items in the corpses of mobs and NPCs also vanish with their corpses after a certain amount of time.

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