Toilet Paper

## Description

Choose any items you have or 1 item that you don't.

Chosen items in all inventories are destroyed, but item effects remain.

Chosen item effects cannot be detected/prevented if already used/locked in.

Chosen items you own and use are announced the next morning.

## Notes

* Cannot choose green items.
* Can choose a single, multiple, or all items you have in your inventory.
* Only affects the current day or night when used. For example, if Cake is chosen, all Cakes in all players' inventories are destroyed (unless protected by a character ability such as Byakuya Togami's Trade Secrets).
* Unrevealed discarded items on the field are also immediately destroyed.
* Destroying an item using Toilet Paper treats the item as if it were never locked in as far as investigations and roleblock effects are concerned, but item effects for items that were locked in still occur.
* Mind controls and roleblocks can change your action/target, but the item effect will remain on the original target. For example, Binoculars and Tracking Devices would not see "visits" and Hidden Mic would not see the item effects.
* Locked in protection items will still protect against the effects, but automatically used items destroyed by Toilet Paper won't trigger unless they were locked in.
* Toilet Paper is not announced, but items targeted by Toilet Paper and Toilet Paper itself must be destroyed immediately if used during the day or during a trial.
* Items destroyed by Toilet Paper such as Donut Box will not give an associated color.
* Only items that the user of Toilet Paper both uses and destroys with Toilet Paper are announced during the next morning. Items that are used but aren't destroyed by Toilet Paper aren't announced.
* Toilet Paper itself cannot be prevented by roleblocks, mind controls, or Short Circuit.
* Toilet Paper and items destroyed by Toilet Paper still show up on the Monokuma File.

## Strategy

### **Hope**

Toilet Paper usually only has one purpose for characters on the side of hope: to destroy weapons *before* they're used. Although Toilet Paper won't prevent weapons that are locked in from killing a character, they can force weapons to disappear from the inventories of everybody that is *not* using it all the same. Theoretically speaking, one could admit to using Toilet Paper during a trial to explain why a murder weapon did not appear in the investigation phase, but it's better to use Toilet Paper during the morning phase or draw phase to avoid having to explain oneself.

### **Blackened**

Toilet Paper can remove multiple items at once from all players inventories, potentially leaving them vulnerable. To remove multiple items at once, however, the user must have those items in his/her inventory and the items *used* are announced, possibly incriminating the blackened if he/she is not careful enough. Using Toilet Paper to remove an item that's *not* in the blackened's inventory is more common but only provides a little help to leaving a target vulnerable enough to guarantee an elimination. Toilet Paper could potentially obscure information by targeting information items or any items the blackened knows will be used that night, but the results of this technique are unreliable at best.

### **Game Masters**

Understanding exactly how to pull of the effects of Toilet Paper can be difficult for inexperienced game masters to manage- especially if Toilet Paper is used during the night. The purpose of Toilet Paper is to remove all copies of a chosen card from every player's fronthand and backhand (if it even appears anywhere), but the actions and free uses that are locked in must still be resolved and should still appear in players' action panels. Aside from the listed exceptions, Toilet Paper doesn't usually require that must game master involvement in the first place.