recursal/Fanatic-Fandom huggingface dataset:
Cold Hearted Snake

**Cold Hearted Snake** (コールドハーテッドスネーク *Kōrudo Hāteddo Sunēku*) is the Stand of **Reiko Mei**, featured in ***Century Storm***.

## APPEARANCE

Cold Hearted Snake is a mechanical humanoid of a bright blue and white color. Colorations on its body give the appearance of a blue tuxedo and a white undershirt. A wide brim covers its head, and its eyes are gold. Two large rectangular tubes emerge from a wide and non-moving mouth, from which spills vaporous fog.

## ABILITIES

**Frozen Heart:** Cold Hearted Snake has the ability to reduce the body temperatures of its targets, slowing and eventually causing them to enter a state of suspended animation within an ice cocoon.

**Tundra:** Once an individual has been entirely frozen, ice will begin to spread to the surrounding environment. The ice field, though made of ice, it is somewhat resistant to fire, and although it can be slowed, it's possible for it to grow faster than it is melted. As it grows, the ice field can chill the air to below -30 Celsius and quickly freezes anything it comes into contact with physically until the life energy of its initial victim is entirely drained. At that point, it begins to draw energy from any other victims frozen by the ice field, allowing it to grow even farther. This makes it extremely deadly in areas of condensed human activity, and makes it possible for it to continue expanding potentially infinitely, or until its user commands the effect to end.
Jaded

**Jaded** (うんざりした *Jadeddo*) is the Stand of **Mia Sakomodo**, featured in ***Century Storm***.

## APPEARANCE

Jaded is a mechanical humanoid stand with the appearance of jade crystal. It has no mouth, but does possess two large golden eyes. Six large golden studs line its torso, and are connected with golden rings which connect in the back. Jaded also appears to wear jewelry on its fingers, which are covered in rings.

## ABILITIES

**Jade Transformation:** Jaded has the ability to transform anything it touches into brittle jade. This can be to sheer strength of an object, or to make something brittle and easy to destroy. Jaded's ability can turn parts into jade, or the entire object, and can even turn an entire person into jade crystal with a storm of powerful punches.
7 Seconds

**7 Seconds** (セブンセコンド *Sebun Sekondo*) is the Stand of **Nomake Nodour**, featured in ***Century Storm***.

## APPEARANCE

7 Seconds is a mechanical-humanoid stand about 1 meter taller than Nomake. It wears thin plates of armor. Its face is mostly hidden by a grated helmet made up of seven long bars of metal. Its elbows and knees are capped with what appear to be alarm bells.

## ABILITIES

**Self Preservation:** 7 Seconds is incredibly protective of its user, Nomake, and will manifest even when not summoned in order to protect her.

**Time Reversal:** 7 Seconds possesses the ability to send anyone who attacks it back to the position they were at seven seconds ago. This ability makes 7 Seconds, and thus its user, incredibly resistant to damage of any kind.
The Walk

**The Walk** (散歩 *Za Wakku*) is the Stand belonging to **Jenni Negomi**, featured in ***Century Storm***.

## APPEARANCE

The Walk is a female humanoid stand of mostly green color. It has two large angular protrusions that ring its shoulders and knees, and Its body is torso is colored in a lighter green tank top pattern, outlined in a squared yellow zig zag pattern that also covers its arms and face. Its face is mostly covered by an angular facemask, however its eyes, which are golden and ridged, are visible. Two large angular horns jut forward from the top of its head, giving it the appearance of wearing a motocross helmet.

## ABILITIES

**Marker Teleportation:** The Walk has the ability to create markers which it can then teleport to at any time. It can only place one marker at a time, but teleportation is instantaneous and possesses an unlimited range. This allows The Walk and its user to teleport into any location in the world which has The Walks marker. Alternatively, The Walk can also teleport anything bearing the marker to itself.
Red Balloons

**Red Balloons** (レッドバルーン *Reddo Barūns*) is the Stand of **Nena Goldie**, featured in ***Century Storm*.**

## APPEARANCE

Red Balloons is a humanoid stand of somewhat androgynous gender and approximate height to Nena. It has a slender build, and is a deep scarlet color. Its face is covered with a semicircular visor separated into three sections. Two large ridges run down the back of its head, as well as two smaller ridges along the side.

Red Balloon's body is covered in a rubbery purple webbing covered in holes approximately 2cm in diameter. Beneath this webbing is a number of spherical indents, which are aligned with the holes in the webbing that covers Red Balloons. Red Balloons is also one of the few stands shown to wear clothing over its natural body, and is sometimes seen wearing a studded leather jacket, with a large red "99" on the back. However, it often removes the jacket shortly after appearing for combat, which then disappears.

## ABILITIES

**Massive Balloons:** Red Balloons has the ability to release up to 99 small spherical orbs from the holes in its body. These holes are capable of each changing their individual mass to become lighter than air or incredibly heavy. These orbs can seek whichever target its user desires, and become extremely adhesive, sticking to the target, and making them impossible to remove by conventional means. They can thus be used to weigh down their victim, lift them into the air, or any combination of different orbs using different masses to perform a variety of manuevers. Additionally, the orbs can be used as weapons to deliver slow but heavy punches if clutched in the hand, or even as knuckle dusters if adhered to Red Balloons knuckles.

Nena often uses Red Balloons to erect a floating chair when not in combat.
Electric Light Orchestra

**Electric Light Orchestra** (エレクトリック・ライト・オーケストラ *Erekutorikku Raito Okesutora*) often abbreviated **E.L.O.** is the Stand belonging to **Miyabi Miomono**, featured in ***Century Storm***.

## APPEARANCE

E.L.O. appears humanoid in appearance, with a highly muscular build. E.L.O.'s head is covered with a dark tinted visor attached to a hood studded with buttons, which covers its upper body. E.L.O.'s eyes are barely visible, appear to be perpetually squinting, and glow with a blueish hue. Its hands are covered with large insulating gloves, at the finger tips of which are long antenna that are linked E.L.O.'s hood via thin wires.

## PERSONALITY

E.L.O. is usually silent, however it lets out a Stand cry of "TWILILILILILILILI..." when delivering rapid punches.

## ABILITIES

E.L.O. is a very powerful stand, possessing both incredibly powerful close range abilities as well as powerful long range abilities, making it highly adapt at any ranges.

**Super Speed:** E.L.O. possesses lightning reactive speed. Although the stand itself cannot extend far from its own user, it's reflexes are incredibly quick and accurate. In addition, it is capable of delivering a rapid flurry of incredibly quick punches, which constitutes its primary physical close range offensive ability. When punching, it releases bursts of electricity, which further electrocute its target.

**Odd Lightning:** E.L.O. is capable of controlling lightning, capable of causing lightning strikes in any location within its visual range. These lightning strikes can strike with all the deadly power of real lightning, and are accurate to within 1 meter. E.L.O.'s most powerful ability however is its ability to project more odd forms of lightning in addition to more common lightning bolts. Among these includes Blue Jets and Super Sprites. Blue Jets are powerful lances of superheated plasma that can be projected from E.L.O,'s hands at a distance of approximately 6 meters, and constitutes E.L.O.'s more common medium range attacks. Super Sprites are E.L.O.'s ultimate form of lightning: a huge and instant lightning strike of a huge size, that can send sparks of orange lightning across an area as 3 kilometers. Though it does not have a drastic impact on structures, anything caught outside can be fried in an instant.
Rear Window

**Rear Window** (リアウインドウ *Riauindou)* is the stand of **Koko Moko**, featured in ***Century Storm***.

## APPEARANCE

Rear Window appears as a thin and polygonal android, lacking legs, with a tall cylindrical head sporting a saddened expression. Its arms are able to extend and retract depending on the size of the portal it creates, which unfolds from its torso.

## ABILITIES

**Wormholes:** Rear Window can create a single traversable wormholes of varying size, ranging from 0.3 to 10 meters in diameter. These wormholes can be created anywhere its user, or Rear Window itself can see, including locations in photographic images or television. When creating a wormhole, Rear Window is mirrored in the location of the exit wormhole. Any damage or effects that the mirrored Rear Window incurs will affect the original stand. When the entry wormhole closes, the exit wormhole Rear Window becomes the new original stand. Wormholes created by Rear Window are two dimensional, and are projected in a certain direction. If created on an object or person, they will not be damaged, however a wormhole created on an object can only extend as big as the object it is created on. Any object that is not completely through the wormhole at the point of disconnection is ejected intact out the exit side of the wormhole.

**Ghosting:** Rear Window can pass through any solid objects. Few barriers are capable of inhibiting this ability. This can allow Koko to see into areas she would not be able to normally, and create a wormhole portal into said area.
Artifacts

Within Grangathor are ancient and powerful magic items hidden throughout the land. Some are located in temples or forgotten catacombs, while others are on display in museums and found in a kings's armory. No matter the size or power, each artifact has a rich history to be learned.

## The Binding Three

Nursery Rhyme told to young children:

The mage Keltor was a snore

But fancied a lady sweet as a daisy.

He performed dark arts to win her heart

And created The Binding Three.

The Book to search

The Bottle to bind

The Box to hold

The laws defied.

With Demon cowed who raged so loud

Did Keltor present to his lady so gent.

Gift unwrapped the Demon kidnapped

And his love became a curse.

## Colossus Belt

Excerpt from King Gram's Journals

"...finally felled, the Jotun King laid across the snow. His blood formed a dark red bed so regal even I felt jealous at his all too noble death. I heard the sounds of his wives and children being slaughtered in the distance, but my attention was on the magnificent belt. It seemed to be calling my name, throbbing with power for me. As my hand touched it, I felt a surge of power so strong my knees buckled. It had judged me, and found me worthy."

After this, King Gram would go on to conquer and bring the rest of the North under his control.

## Frostbrand

On display at the Avalon Library, its inscription reads...

"Found in the lair of the white dragon Icefang and retrieved by Sir Isaac Menithor, Frostbrand has a cruel history. the story goes, as told by Diviner Diana, that the blade was originally a beautiful nymph. Her beauty and her voice caught the obsession of a young king, who ordered his guards to imprison her. A court pet, she did not sing for her master, who grew angry with each silent day. He forced the court mage to make her sing, and set about day and night for a month. Finally, he presented his king with Frostbrand who sang her mournful wail with every swing. The king, giddy with delight, asked for a demonstration of the sword, to which the mage replied by beheading him."
Great Dragon Apocalypse

------THIS PAGE IS NOT CANON------

   "Apocalypse was the most upstanding dragon I have ever met. He was a pillar of the community, at least up until his 'accident'." ~Craig the Ogre

Apocalypse was most famous for the massive stash of gold that he had hidden within his volcano. But what most didn't know was how he acquired it. He was a Robin Hood of sorts, often melting castles and consuming royalty in order to take their gold, all with the intention of redistributing it within the needy communities. Slowly taking down monarchs and closing the gap between social classes, Apocalypse was the hero of the common monster.

When he wasn't busy disemboweling princesses, Apocalypse would spend most of his free time volunteering at local homeless shelters, soup kitchens, food banks, and old folks homes. In fact, he spent so much time serving the community that he was featured in over a hundred volumes of *The Grangathor Book of World Records*!

A few of the notable records that he currently holds are:

* Most Hours Spent Volunteering in a Single Year
* Most Houses Built by a Single Creature for the Homeless Believers of Tiamet, Goddess of Creatures
* Largest Pair of Trousers Fashioned Solely from the Hearts of Queens
* Longest Running Bake Sale for the Hungry, Elderly, and Goblins

Now in constant excruciating pain, and incapable of moving from the stomach down, Apocalypse has been forced to live the remainder of his miserable existence in a wheelchair prescribed by his Primary Care Magician. Riddled with depression and herpes, Apocalypse could only sit and watch in a drunken stupor as his wife acquired full custody of their kids and left him.

He's failed to kill himself several times due to the fact that rope nooses burn up instantly in the volcano, preventing him from taking his life the only way he sees fit.

### Trivia

* Due to a laser shot from the mouth of a giant decapitated dryad head that pierced the base of his neck, Apocalypse always wears a twisted smile on his face, as he has lost control of his facial muscles.
The Wummer

Boasting a whole two horsepower (when pulled by Coldplay), this armored tank-like wagon is the zenith of democracy, freedom, and environmental friendliness. Equipped with twelve flask holders, two wrath gem powered light node headlights, and all-terrain suspension, this wagon guarantees to get you where you need to go without sacrificing comfort for mobility.

Unfortunately, the engineers of this beautiful four-wheel-drive caravan did not hold party size into consideration. So while it may have held four to five comfortably...

eight party members, a titanic treant, thousands of gold pieces, a whale jaw, and yards of fabric don't exactly make sitting in it comfortable, despite the ample flask holders.
September

**September** (九月 *Seputemba*) is the Stand of **Morine O' Connor**, featured in ***Century Storm***.

## APPEARANCE

September does not possess a corporeal form. As such, it has no defined physical appearance.

## ABILITIES

**Sensory Deprivation/Enhancement:** September also possesses the ability to deprive an individual of one of their sensory information, preventing them from feeling, seeing, hearing, or tasting, and making them completely incapable of experiencing that feeling. Additionally, September can also increase the victims senses to super-human levels.

**Psychic Dreaming:** While its user is asleep, she is granted the ability to solve problems encountered while awake. The time asleep is proportionate to the difficulty of the problem, but the kinds of problems that can be solved by September is limitless. However, only one problem can be solved at a time, and using September can cause hyperactivity, preventing the user from being able to rest again for an extended period, and in turn preventing September from being used until natural sleep can be achieved. Being awoken mid-sleep can be very jarring for the user, and prevent a complete solution from being conjured.
Morthal, God of Death

## Overview

   Overseer of all mortal souls, Morthal is seen as the guiding hand into the afterlife. He directs them into his plane, where their magical energy is stored and converted into life for another being. In this way, nothing is truly wasted in the endless cycle. Besides shepherding the dead, Morthal is viewed as a doctor and surgeon, one who stands in the way of death. Many who follow Morthal take paths in funerals, body preparation, doctors, and grief counselors. Despite his benign tenants, the path of Necromancy also falls under his domains.

## History

Not all diseases can be cured with medicine or surgery, and Morthal found that sometimes it is best to let the patient die. Once dead, the true healing could begin. Revered as a great healer, Morthal began spreading his teachings to the populace, that death does not mean the end of the body's usefulness. The dead began to work the fields, carry the cargo, even to serve as eternal guardians over a family. Though bringing in a new era of civilization, many fought against the growing legion of the undead. Many adventurers and paragons took up arms against the so called "Lich King" only to find themselves fighting the very people they were trying to protect. They fell into line, learning to accept to horde around them and to pledge allegiance to the new "Grave Father."

Creating a cabal of mages, Morthal ruled through his undead and the people continually growing in power. He began to dwarf the next powerful mage, his apprentice Rattlefart. The Mage Cabal began to fear that Morthal would push the boundaries of the soul and body, eventually creating a horror that could not be contained. They attempted an assassination and failed. The ensuing war resulted in the hordes of the undead tearing the land apart. In an attempt to end the war, Morthal bound ancient kagi to himself in a colossus' body, but could not control them. When he awoke, the world was laid to waste and his planet became a mausoleum. He wept and raged for his lost people, summoning all of the slain to him, binding their souls to his. Through this power of necromancy Morthal rose to Godhood.

## Worship

Temples for Morthal are rare, though the Grave Hall in Avalon is the center of worship for the entire continent. Other more common sites are small shrines in graveyards, or in hospitals.
NPCs

These are all the NPCs the current party has met.

## Allies

* Belfa: Head Mistress at the Red Rose. Also Flavia's lover.
* Braun Eradin: King of Avalon. Heads the House of Royals. Has a 12yo daughter.
* Captain Tetavia: Catgirl captain of the Harbor district guard in Avalon.
* Chief Taggart: Chief of Nuk-Tuk.
* Cynthia: Worked at Jaspar's inn.
* Dex: Runs the bar at Griffin Heights.
* Hoo: Owlperson and bone-reviver. Totally sane. Preaches under The Church of Morthal.
* Ivy: High ranking Dryad guardian that protects the world tree at Silvermoon Lake.
* Jaspar: Undercover as an innkeeper. Also member of the 13's inner circle.
* Lilly: Dex's wife. Lives at Griffin Heights.
* Lina: Young mage living in Nuk-Tuk. In her master's absence she is forced to play a shaman/oracle role to the village.
* Mistletoe: Titanic Treant. Power from the Nature Realm. Physical embodiment of greed.
* Owen: Son of Dex. Lives at Griffin Heights.
* Prim: The well built catgirl that runs the general store "Eights" at Griffin Heights.
* Princess of Avalon: Daughter to Braun Eradin. Strangely, magic does not affect her.
* Simon: Ex-Governor and incredibly needy pawn of the king. Off on his own adventure. Is also a little bitch.
* Wendle: Previous owner of Griffin Heights. Very accident prone. Because of his debt to the king, the party owns Griffin Heights.
* Willie: Captain of the ship Willie. Makes his living trading with Nuk-Tuk.

## Enemies/Under Suspicion

* Charles: Figurehead mayor of Raven's Port. His greed is visible on his waistline.
* Damien Sparrow: Peter Sparrow's youngest son.
* Gelugon: AKA "Ice Devil" this is a power from the ice realm. With a calculating mind and an icy heart it is a force to be reckoned with.
* Gieb: Runs the ***"Gieb-eral Store"*** in Avalon.
* Jack Sparrow: Peter Sparrow's oldest son.
* Peter Sparrow: Head of the Sparrow family in Avalon. Has 7 children.
* Tampa Lisbin: Owner of the weapons foundry in Raven's Port. Produces high quality weapons for Avalon.
* The "Tusks" Gang: Leader is Gro'shar Red-eye

## Dead

* Coldp(ug)lay: Wolf (pug) that pulled the Wummer. Summoned from the Ice Realm. You were a good boy. R.I.P. 2017-2017
* Elidor: Evil. Dead now
* Fernando: Hot. Dead now.
Avalon

Founded 300 years ago, Avalon has stood as testament to the harmony between all the races. Situated on the western side of the Emerald Bay, the city has a population of 600,000. Roughly a third are Human, a quarter Halfling, and the remaining population are a mix of the the other races, with Dryads, Owlpeople, and Elves being the least populous numbering roughly 12,000 in total. This melting pot of culture has given Avalon a diverse society rich in language, magic, philosophy, technology, and wealth. With these benefits have also come strained racial relations between the different Burroughs and rival crime families, as well as a growing and unsettling black magic circle.

## Government

Avalon is ruled by a monarchy with a House of Royals and a House of Commons. The king or queen has absolute power over the military and acts as diplomat for the kingdom. Making public appearances, presiding over squabbles between members of both Houses, and handling the royal family are all daily tasks of the king or queen. The current king of Avalon is Braun Eradin, and has ruled for 82 years. The king has a council made of the Grand Magistrate, Grand General, and Grand Spymaster.

The House of Royals is made of nobles and other individuals with either ties to the royal family, powerful merchants, and the occasional retired general. They preside over trade and commerce within and outside of the kingdom, creation of new laws, and budgets for public services such as the military and hospitals.

The House of Commons are made of elected officials within the many districts of the city, as well as committees for various aspects of the city. There are currently 12 Districts of Avalon, with a Governor at the head of each, and committees for magic, power, technology, agriculture, finance, judiciary, and education. Most of the committees bleed into one another in the areas that they cover, and thus constantly have conflicting issues. A surprising power that the House of Commons has over The House of Royals is that they must approve all documents and actions before going to the king for approval.

## Locations

The city is split into 13 districts in which a Governor resides over with a council, with the districts being Popeye's Harbor, Temple District, Jack's Box, Lotus Court, Marketplace, McRonald's Fields, Kingsfields, Noble's Quarter, Slums, Bizarre Bazaar, Labor Lane, High Hills, Royal Circle, and Guild's District.

### *Popeye's Harbor*

Located on the Emerald Bay, the harbor controls all the imports and exports of the city. Packages both mundane and fantastical pass through here, and thus has many lucrative opportunities for the bold thief. The crime syndicate Lucy Anna's Gang has control over the harbor, as well as having pirate ties.

### Temple District

Housing the 13 gods and goddesses, Avalon's Temple District allows free worship of the pantheon. The temples are laid out in the symbol of the 13, and is the sight of all religious ceremonies and holidays. Each on is headed by a High Priest, and all 13 are under one elected Pope. The church hierarchy goes Initiate ~> Priest/Priestess ~> Cleric ~> High Priest/Priestess.
The Wall

**The Wall** (ウォール *Za Warro*) is the Stand of **Ronald Flush**, featured in ***Century Storm***.

Rare among stands, The Wall takes three forms called "TERM"s which are called upon individually to enact certain abilities.

## The Wall TERM 1

### ABILITY

The Wall TERM 1 allows its user to create physical walls between objects and places, of varying size and shape. Range is unknown, but likely quite far. These walls erupt from the ground suddenly, and can cause damage to people or surroundings.

### APPEARANCE

The Wall TERM 1 takes the appearance of a large brick wall of varying size.

### PERSONALITY

Despite taking the appearance of an inanimate object, The Wall TERM 1 has an active personality, which insults and lambastes those trapped or impeded by it.

## The Wall TERM 2

### ABILITY

The Wall TERM 2 can create conceptual walls, allowing it to cut up things and words to create new ones. This allows the user to be able to create conceptual walls during speech and in people's minds, such as walling off certain undesirable concepts and construing what people say.

### APPEARANCE

The Wall TERM 2 has no corporeal appearance, unlike TERM 1.

### PERSONALITY

The Wall TERM 2 is far more silent, and in fact may not have a personality at all.

## The Wall TERM 3

### ABILITY

The Wall TERM 3, arguably the most powerful of the three TERMs, can create Reality Walls, and can wall off cause and effect. This allows Ronald to keep cause out, and make it pay for the effect by reflecting the effect back onto the cause.

### APPEARANCE

The Wall TERM 3 resembles a shimmering wall of color, displaying anything beyond it in an inverted color. It is also slightly reflective.

### PERSONALITY

The Wall TERM 3 is silent, similar to TERM 2
Black Rose

**Black Rose** (ブラックローズ *Burakkurōzu*) is the Stand of **Jenny Waylon**, featured in ***Century Storm.***

## APPEARANCE

Black Rose appears as a long thorny black colored rose stem, extending from the back of the user, and snaking along their arm, out from the back of their hand, ending in a single long thorn, which can extend in length to fully penetrate a target. Black Rose's appearance is very similar to that of Hermit Purple, albeit not as colorful and far thornier.

## ABILITIES

**Penetration:** Black Rose is capable of extreme levels of material penetration, capable of piercing through virtually any material, even energy barriers. Though Black Rose doesn't possess much pure destructive power, its ability to penetrate the defenses of some stands and directly injure the user makes Black Rose incredibly deadly.

**Precision:** Black Rose grants incredible precision to its user when used, enabling Jenny to penetrate through the smallest weak points and even skewer bullets in midair, stopping them on Black Rose's thorn.
Heroes of Grangathor

This page is for the heroes of the realm, heroes are supposed to mainly be well known good-doers, but can really be whatever you want. Anyone can add a hero to this page. Keep it professional.

Edit Note: Due to the size of a stories, create a new page for a hero and then link it here.

## Heroes

Adohitza of the Temple of Constellations

Rune Craighammer
Judas Priest

**Judas Priest** (ジューダス・プリースト *Jūdasu Purīsuto*) is the Stand of **Lucky Larry**, featured in ***Century Storm***.

## APPEARANCE

Judas Priest has no single corporeal appearance, instead appearing when necessary as various anthropomorphic forms of concepts or objects that otherwise cannot speak when bartering.

## ABILITIES

Judas Priest is one of the more stranger stands, and potentially one of the most powerful. Though it has virtually no offensive capabilities, it has almost unlimited potential in its application.

**Absolute Bartering:** Judas Priest's ability is to barter with anything - including metaphysical concepts, laws of physics, inanimate objects, and even other stands. Judas Priest allows Lucky Larry to buy or barter for absolutely anything, and for them absolutely everything has value and can be bought, traded, or contracted. Buying may require communion with anthropomorphic personifications of certain concepts or bartering with something other than paper money. Lucky Larry can give things their souls, their money, or their lives for any amount of services for a different concept. This ability allows for huge amounts of personal gain, but even in combat Lucky Larry can use Judas Priest to bribe an stand not to fight him - against the will of its user - and even to turn on its user. Despite having E ratings in Power, Speed, Range, Durability, and Precision, this aspect of its abilities alone makes Judas Priest an extremely dangerous stand to come up against. No refunds.
Grangathor Wikia

This is the wiki for the Grangathor campaign group. Feel free to post here about the world as long as it isn't too dumb. This is the cosmic worm game in case you forgot.

## Welcome to the Grangathor Wikia

This is the wiki for the Grangathor campaign group. Feel free to post here about the world. Anything is fine here. This is the cosmic worm game in case you forgot.

## Describe your topic

Ancient temples have been unearthed, holding strange and bizarre artifacts. Many are pursuing the power these temples offer, searching for eternal life, infinite power, or even happiness. Whether the "heroes" stop or aid these treasure seekers is up to them.

## Wiki Pages

Amon

Artifacts

Avalon

The Gods

Great Dragon Apocalypse

Heroes of Grangathor

Magic Weapon Creation

NPCs

Ostapipalina Diaries

Races

The Red Desert

World Creation

The Wummer

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Derring

Founded 500 years ago and kept hidden for many of those years Derring is the center for arcane arts. Located on the southern tip of the eastern continent and surrounded by three towns North Town to the north, East Town to the west, and West Town to the east. The four cities work in harmony trading in between themselves but are all separately ruled. Derring is the largest of the four cities and the most unique. Populated by mostly humans with small sprinklings of dryads, and Owl People almost all of them are wizards or are training to become wizards.

to just get my ideas out I'm putting down bullet points that I will make prettier later.

* Ruled by a council of 7 secretive mages they communicate to their people though an elected face called the Profeteer
* The city exports magical items and spell book copies to many cities through its docks.
* They primarily trade with Avalon
* The four cities get their food from East Town which is largely agricultural. West Town is located on a small iron mine. North Town is primarily slums of people who can not afford to live in the other cities.
* West Towns mine does not produce enough high quality metal to make swords and armor so instead they make small things. Such as bindings for books, screws, locks, and secretly thieves tools.
* People coming to visit Derring have started disappearing soon after entering the city. All of the missing persons have been young and powerful wizards. According to rumors around the docks if a lady clad lime robes appears to you in your dreams you are next to vanish.
Núcleo de Música

## Sobre o Núcleo de Música

Como parte fundamental e indissociável dos trabalhos da Antropofágica, a música apresenta-se desde os primeiros trabalhos do grupo como elemento constitutivo de nossa estética, exercendo papéis diversos em cada um dos processos criativos do grupo: elemento ritual, complemento narrativo, partituração cênica e até disparador primário de ações para a criação teatral. Esse intenso diálogo entre a música e o teatro levanta a necessidade de uma investigação permanente da linguagem musical, cujas especificidades levaram à configuração do Núcleo de Música, núcleo orgânico e permanente da Antropofágica, composto por músicos profissionais que participam diretamente durante todo o trabalho de criação.

A pesquisa poético-musical do Núcleo de Música relaciona-se de maneiras diversas aos processos de investigação da Antropofágica. A variedade e o hibridismo das temáticas criam e transformam constantemente a bagagem musical do grupo.

A relação musical mais direta entre os diferentes núcleos (Música, ATP e PY) se estabelece através de trabalhos formativos, que visam um equilíbrio entre atender as demandas imediatas trazidas pelos processos de criação e ampliar o domínio coletivo da linguagem musical, levando em conta os diversos desdobramentos possíveis da música quando operada em conjunto com o discurso teatral.

través de treinamentos, ensaios e audições, buscamos ao longo dos anos desenvolver no ator uma escuta consciente, capaz de reconhecer a música como ferramenta propositiva tanto para os atores quanto para os próprios músicos. Tais trabalhos formativos têm contribuído no desenvolvimento de uma musicalidade característica do coletivo, permitindo a utilização cada vez mais flexível da música como elemento estrutural da cena.

Também julgamos imprescindível a realização de trabalhos puramente musicais, nos quais o Núcleo de Música consiga explorar características próprias e específicas de sua linguagem. Realizando pesquisas independentes no campo da interpretação, composição, pedagogia musical, etc., o núcleo amplia suas possibilidades criativas, o que reverbera direta e indiretamente em sua relação com os demais núcleos.

Para além das relações estabelecidas dentro da própria Antropofágica, o Núcleo de Música realiza frequentes compartilhamentos com outros grupos da cidade de São Paulo (Dolores Boca Aberta, Estudo de Cena, Cia do Feijão, Brava Cia., etc), a fim de refletir coletivamente sobre as diferentes formas de produção musical no teatro.

Ouça o Cd Antropofágica 10 anos
Murphy

Project Murphy is a skype ai introduced to lego by Gabe the photoshop god, and later introduced to the chat by lego. It caught on fast, and soon the whole chat memed it up. A multitude of jokes had already existed prior to the explosion of murphy in chat, via Gabe, Lego, and Lego's stupid friends, but many more have been spawned since

## **Relating to Ted Cruz**

### Find Ted (Where's Teddith, Where in the world is Teddith Cruz):

Find Ted is a murphy game in which the face of Ted Cruz is hidden within an image or map, and other must seek out Ted in said image, similar in fashion to Where's Waldo. This game originated when chat meme man Atlus accidentally created a find Ted during a very late and stupid skype call. At least an hour and a half was spent trying to "Find Ted" as it were.

### Ted Cruz's face goes with everything!:

During a rather uneventful Church dinner, Lego broke out his phone and introduced his friends to Murphy. Much time was spent putting faces over over faces, until a common consensus was reached. "Ted Cruz's face goes with everything!"

### Boots on the ground in the middle east (Relating to Find Ted.):

During the Where's Teddith shenanigans, Ted Cruz could often be found looking over the middle east with lust, He waits in anticipation for the day he can invade the middle east.

## **Other**

Other memes include increasingly more specific requests, ragging on spain, and bebi's face photoshopped over a cat
Marmelada

Texto presente na peça ENTRE A COROA E O VAMPIRO TERROR E MISÉRIA NO NOVO MUNDO PARTE II: O IMPÉRIO.

## Marmelada

Pelas Páginas dos livros Jorra sangue

Índios filhos da Mãe África e Pai Europeu

Sob o julgo do tutor Inglês

Veio a abolição.

Três dias de Festa. Três noites de dança e Batuque.

A Festa durou Pouco.

No 4º Dia o Feitor reuniu os escravos.

E os despediu.

Recomeça neste instante uma vida de errância e sofrimento.

A visão linear da história esconde a espiral das lutas.

Terror e Miséria num já não tão Novo Mundo.

América do Sol.

América do cio.

América do Sul.

Nosso sol, chora, chove alaga

Energia catequizada

Fotossíntese Patriarcalizada

Amplia-se a Fotossíntese latifundiária

De um deserto verde

Em engenho de moer cana e gente

Cozinhando trabalhadores na água fervente do café

A corte se finge ilustrada

Princesa Isabel posa de socialite arrependida e distribui leis e alforrias

Como migalhas aos pombos. Solidariedade do Explorador

Mas no País da Sobremesa a Terra não é dividida

A Terra não nos dá de comer

Não porque a Terra queira isso ou aquilo

Mas porque nossos “tutores” são os avós do agronegócio

Cheirando a veneno. Proletariocidas.

Da terra nascem plantações de mulatas com uniformes

Equilibrando enxadas e bandejas de café para o chá das cinco

Por enquanto nossa independência

Nossa liberdade

Não passam de Marmelada.
Magical Maze

The Magical Maze is a maze in 'Merica . Being so big and popular, many other Pantets in Teh Sola Syztem have adapted smaller versions of it. Even the Solar System has some versions of it! The Magical Maze is an amazing source of entertainment in 'Merica,

   Teh Sola Syztem, and even the Solar System, and is a must-see. It even has it's own theme song! The Magical Maze is something very few people understand, but everybody likes to go and see. It is definitely one of the weirder attractions of 'Merica and everything else, but also one of the best. First meant to look at, the Magical Maze can now also be used like a normal maze, along with being something to look at.

## History

The Magical Maze was created in 1900 (in 'Merica's time), and started as an attraction to help get Gerald The Cardboard Box elected for 'Resident. Not knowing what to do with it, people just looked at it, when suddenly, someone decided to go inside of it, and when later interviewed, said that is was a little bit like a maze (which lead some people to be confused, as is was just one line), and the term Magical Maze was born. Being wildly popular, more were made, but people didn't want the same old Magical Maze-they wanted it to be better! Later, at around 1920 (in 'Merica's time), the Magical Maze gained a border around it, had a paid entrance, was multicolored, and moved around, spreading its popularity further. In 1950 (in 'Merica's time), the Magical Maze got a second layer, had a big size increase, and had more lights, along with more things inside, like codes and chests. In 1970 (in 'Merica's time), the size was increased again, cameras were installed where people could see in it, and there was music playing, along with looking at it becoming more of the primary use. Today, the Magical Maze has 3 layers, includes good cameras and music, lots of light, is very big and colorful, and has lots of advanced technology in it, but, as a monument, the original Magical Maze remains in its original spot.

## The Magicaler Maze

The Magicaler Maze is a theoretical version of the Magical Maze that spins around completely. There have been attempts at making it before, most notably those with by or with the help of Beaver Face Inc.
Espaço Pyndorama

Sede da Companhia Antropofágica.

## O ESPAÇO

Inaugurado em 2007, o Espaço Pyndorama funciona como sede da Companhia Antropofágica abrigando um fluxo de atividades bastante prolífico. Dentre elas estão os ensaios do Núcleo ATP, Núcleo PY e Núcleo de Música, o encontro semanal de uma das Oficinas do Ator Antropofágico, as temporadas e apresentações dos espetáculos da Antropofágica e de outros grupos e artistas, as atividades de pesquisa, produção, confecção de cenário e figurino, residência de núcleos convidados, seminários, ciclos, debates, além de outras atividades abertas ao público e à cidade. No espaço, armazenamos os acervos de figurino, cenário, objetos de cena, equipamentos de iluminação, equipamentos de som, equipamentos de registro fotográfico e audiovisual e material de estudo e pesquisa do grupo. A manutenção da sede é realizada por uma gestão coletiva que trabalha nas ações de administração, limpeza e suporte aos trabalhos cotidianos, sendo as decisões acerca do espaço definidas pela totalidade dos núcleos orgânicos do grupo. .

### Estrutura do Espaço

Inaugurado em 2007, o Espaço Pyndorama funciona como sede da Companhia Antropofágica abrigando um fluxo de atividades bastante prolífico. Dentre elas estão os ensaios do Núcleo ATP, Núcleo PY e Núcleo de Música, o encontro semanal de uma das Oficinas do Ator Antropofágico, as temporadas e apresentações dos espetáculos da Antropofágica e de outros grupos e artistas, as atividades de pesquisa, produção, confecção de cenário e figurino, residência de núcleos convidados, seminários, ciclos, debates, além de outras atividades abertas ao público e à cidade. No espaço, armazenamos os acervos de figurino, cenário, objetos de cena, equipamentos de iluminação, equipamentos de som, equipamentos de registro fotográfico e audiovisual e material de estudo e pesquisa do grupo. A manutenção da sede é realizada por uma gestão coletiva que trabalha nas ações de administração, limpeza e suporte aos trabalhos cotidianos, sendo as decisões acerca do espaço definidas pela totalidade dos núcleos orgânicos do grupo.
Macunaíma no País do Rei da Vela

## Sinopse

Utilizando uma linguagem popular, os atores levam o público a uma viagem cultural na música, poesia e teatro, propondo uma reflexão da estrutura capitalista e da brasilidade em relação aos fatos da nossa história. Este processo foi resultado de estudo de quatro autores pertencentes ao modernismo brasileiro da primeira metade do século XX: textos de Oswald de Andrade, Mário de Andrade e Manuel Bandeira e música de Villa-Lobos.

## Ficha Técnica

**Dramaturgia:**Cia Antropofágica

**Direção e Roteiro:** Thiago Reis Vasconcelos

**Direção Musical:** Thiago Reis Vasconcelos

**Elenco:** Alessandra Queiroz, Diogo Marques, Fabi Ribeiro, Haroldo Decario, Igor Sane, Leide de Castro, Mel Lages, Monica Dinah, Raphael Gracioli, Rodrigo Rolim, Ruth Melchior e Thatiane Ferrari.

**Músico:** Thiago Abdalla

**Cenário e Figurino:** Cia Antropofágica

**Adereços:** Leide de Castro

**Desenho de Luz:** Thiago Reis Vasconcelos

**Operação de Luz:** Elaine Guimarães e Natália Ilse

**Design Gráfico:** Cia Antropofágica

**Produção:** Cia Antropofágica
Quando as Máquinas Param

Texto teatral de Plínio Marcos escrito em 1967. Retrata a Vida dos personagens Nina e Zé.

## Relação com a Antropofágica

Quando as máquinas param é um texto utilizado nos Núcleos de Formação, proporcionando um material rico para o estudo de atuação com cenas realistas.

Foi fonte uma das fontes de inspiração para a criação da peça Estudo para o Terror.
Black Hole Sun

**Black Hole Sun** (ブラックホールサン *Burakkuhōru San*) is the Stand of **Gardener**, featured in ***Century Storm***.

## APPEARANCE

Black Hole Sun appears as a miniature black hole of approximately 1 meter in diameter, which hovers over its users head. Two human eyes appear from within the black hole, which glare menacingly at anyone that comes into view of it.

## ABILITIES

**Blindness:** Black Hole Sun has the ability to make anyone who views it blind as long as they are within line of sight of the stand. However, it can only see what its user can.

**Vacuum Suction:** Black Hole Sun also has the ability to create a vacuuming suction effect on any targets within line of sight, causing them to become sucked into Black Hole Sun if given enough time. It is unknown how large of a target Black Hole Sun can suck into itself, but whatever is sucked past the event horizon is never seen again.
Oldfield

**Oldfield** (オールドフィールド *Ōrudofīrudo)* is the Stand of **Mia Masata**, featured in ***Century Storm***

## APPEARANCE

Oldfield appears as a large and very bulky humanoid, wearing a brown armor suit resembling an EOD suit. Its face consists of a large wicked smile, extending across its entire face. It possesses no other facial features. Its head is bald, capped with a solid metal plate secured by rivets. Thick rubbery treads of a gold color surround its wrists, ankles, and neck. A large yellow trefold is imprinted on each of its knuckles.

When using Nuclear, Oldfield's armor dissolves, revealing a rubbery black suit underneath. Oldfields arms and legs cut off at the thigh and upper arm, ending in sharp points. Oldfield's torso is invisibly linked with its hips, and spinning trefold spins in the empty space of its abdominal, which spins faster as it begins to release fallout.

## ABILITIES

**Microwave:** Oldfield can create fields of microwave radiation, capable of boiling water and exploding and cooking organic material in mere minutes. Though brief exposure to the Microwave radiation is survivable, continued exposure can easily kill most individuals.

**Meltdown:** Oldfield can cause objects within range become incredibly hot and eventually melt. Smaller objects are easier to melt, while bigger objects take far longer to generate enough heat to melt. Unprotected human beings take approximately 60 seconds to begin melting, but the physiological effects of excessive heat build up can be felt within 10 seconds.

**Nuclear:** Oldfield sheds its armor suit, revealing its true form, and releasing increasing levels of ionizing radiation. Additionally, Oldfield will begin to suck in matter through the spinning trefold in its torso, which will intensify in power as Meltdown continues. Initially hazardous effects of Meltdown are limited to non-immediate radiation sickness, but as Meltdown continues, Oldfield will begin to release intense thermal radiation, EM radiation, and if allowed to continue long enough, will become super-critical and detonate in a nuclear explosion roughly equivilant to the amount of mass absorbed by Oldfield prior to becoming super-critical.

Though its user is immune to the explosion created during Meltdown, it is not immune to the radiation, and Mia Masata is known to wear an EOD/Radiation suit of her own while using Oldfield in an offensive capacity.
Bertolt Brecht

## Sobre Brecht

**Eugen Bertholt Friedrich Brecht** (Augsburg, 10 de fevereiro de 1898 — Berlim Leste, 15 de agosto de 1956) foi um destacado dramaturgo, poeta e encenador alemão do século XX. Seus trabalhos artísticos e teóricos influenciaram profundamente o teatro contemporâneo, tornando-o mundialmente conhecido a partir das apresentações de sua companhia o Berliner Ensemble realizadas em Paris durante os anos 1954 e 1955.

Ao final dos anos 1920 Brecht torna-se marxista, vivendo o intenso período das mobilizações da República de Weimar, desenvolvendo o seu **teatro épico**. Sua *praxis* é uma síntese dos experimentos teatrais de Erwin Piscator e Vsevolod Emilevitch Meyerhold, do conceito de estranhamento do formalista russo Viktor Chklovski, do teatro chinês e do teatro experimental da Rússia soviética, entre os anos 1917-1926. Seu trabalho como artista concentrou-se na crítica artística ao desenvolvimento das relações humanas no sistema capitalista.

Recebeu o Prêmio Lenin da Paz em 1954.

## Brecht e a Antropofágica

O Trabalho de Bertolt Brecht é uma fonte de pesquisa e inspiração presente em todos os trabalhos da Antropofágica.

## Textos de Brecht que Inspiraram peças da Antropofágica

Terror e Miséria no Terceiro Reich - Foi um dos modelos dramaturgicos estudados para a criação da Trylogia (Terror e Miséria no Novo Mundo)

Ascensão e Queda da Cidade de Mahagonny - Serviu de inspiração para a criação de Mahagonny, Marragoni