PYROMANIA

SPOILER WARNINGThis page contains spoilers for Chapter 1, proceed with caution.

 Chip
 Speed
 Tech
 Fill
 Multi

## Unlock Condition

1. Read Episode 6 from the Node Flowchart
2. Clear the left and right locks (see below for the lock conditions)
3. Select the centre lock and input `UNIFORM011`, then input `RECRUDESCENT`

After performing these steps, PYROMANIA will start, with the Challenge gauge. Clearing PYROMANIA will unlock it on the difficulty played and every difficulty below that, as well as Episode 6.2.

### Left and Right Locks

The left and right locks on PYROMANIA's unlock are implicitly required to clear the first passcode on the centre lock, as they reveal puzzles that give the code when solved, and explicitly required on the second passcode on the centre lock, as the game will not accept the second passcode if they aren't unlocked. Their unlock conditions change depending on your difficulty.

#### Lock Unlock Conditions

 MIDDLE
 FINALE
 ENCORE

### Notes

The unlock method comes from several clues:

* **UNIFORM011**
	+ **UNIFORM**
		- Clearing the left lock reveals a puzzle consisting of these letters:
		```
		XKMAUOQ = ↓
		```
		- There's also a shape under each letter:
		```
		△△□⭔⎔△□
		```
		- There is also a + or - symbol underneath each shape:
		```
		-+-+-+-
		```
		- Turning each letter into a number, adding or subtracting said number by the number of sides on the shape underneath it, and turning the resulting number into a letter, results in the word 'UNIFORM'
	+ **011**
		- Clearing the right lock reveals a puzzle, laid out like an equation:

		44
		4

		5
		5

		28
		4

		54
		9

		ADAIAE
		#

		=↑

		{\displaystyle \frac{44}{4} \frac{5}{5} \frac{28}{4} \frac{54}{9} + \frac{\text{ADAIAE}}{\#} = \uparrow}

		. There is also a clock on the left, but the numbers have been replaced with letters. From 1 to 12, the letters are:
		```
		EGJLNORTVXZB
		```
		.
		- Calculating each number fraction results in these numbers:
		```
		11 1 7 6
		```
		- Replacing these numbers with their corresponding letters on the clock results in the word 'ZERO'.
		- Turning each letter in 'ADAIAE' into numbers results in these numbers:
		```
		1 4 1 9 1 5
		```
		- Replacing these numbers with their corresponding letters on the clock results in the word 'ELEVEN'.
	+ When selecting the middle lock to input the passcode, it's laid out like this:
	```
	↓↑ = __________
	```
	+ Taking ↓ to mean the result of the left lock's puzzle, and ↑ the result of the right lock's puzzle, putting them one after the other results in 'UNIFORM011'
* **RECRUDESCENT**
	+ After inputting 'UNIFORM011' into the middle lock, the layout changes, with this at the top of the window:
	```
	[RESULT] = ULTIMATION.HTML
	```
	+ Underneath the middle lock, where the unlock condition is on the other locks, is this:
	```
	shrinereport.xyz/[RESULT]
	```
	+ Going to shrinereport.xyz/ULTIMATION.html results in a seemingly blank page, but highlighting the page reveals this text:
	```
	KEYCODE = TITLE
	```
	+ Looking at the page's title in the browser shows it's the word 'RECRUDESCENT'

PYROMANIA unlock screenLeft lock puzzleRight lock puzzleCentre lock first password entryCentre lock second password entryPYROMANIA unlock cutscene showcaseUnlock cutscene