Version History

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Spirit of the Island was released on 16 March 2022 as Early Access for Windows PC on Steam.

### Update 1.3.2.0 (23 February 2023)

**Changes**

* Improved building mode speed for controllers;

**Fixes**

* Pause menu button tooltips were changed to the proper ones;
* Localization fixes;
* Now tutorials disable properly;
* Fixed tutorials in the new game saves.

### Update 1.3.1.0 (21 February 2023)

**New**

* New option to enable or disable tutorial in the Settings Menu;

**Changes**

* Controller system overhaul;
* UI changes;
* Removed some logs to increase performance of the game;
* Backpacks in your inventory now stack, just in case of you find more than one.

**Fixes**

* Steam Deck fixes
* Fixed wrong text showing on UI interactions after using a gamepad and going back to keyboard;
* Fixed wrong game options settings "on" and "off" for gameplay settings;
* Fixed Milk Jar not being able to produce more than 1 (bucket with milk is now stackable);
* Fixed Married NPC not receiving birthday gifts and wedding gifts;
* We believe we fixed the bug with duplicating bags.

### Major Update 1.3.0.0 (19 January 2023)

**New**

* New vehicle controls, based on community feedback: now all vehicles move in the same direction as your character. We will add an option to get back to the old control scheme very soon, in case you like it more;
* Land vehicles now have breaks! To use them, press "Jump" button ("space" by default);
* Added missing TNT item - whoops!

**Changes**

* Almost all insects will have a chance to spawn at night, making them easier to find;
* Increased shadow resolution;
* Increased the size of all storage texts;
* Increased text size of the pets houses;
* You can now change the name of fridges again;

**Fixes**

* Fixed major bug where some multiplayer saves could also save on top of a single player game when a connection has been lost;
* Fixed an error when a cicada couldn't be caught;
* Fixed world map position when in Town;
* Fixed tourists going to a wrong place when relaxing at the beach;

### Update 1.2.2.0 (30 December 2022)

**Changes**

* The chest's names are now bigger and way more readable;

**Fixes**

* Fixed vehicles not being able to build;
* Fixed ATM not being able to be accessed by other players after someone used it in Co-Op;

### Major Update 1.2.1.0 (21 December 2022)

**New**

* Christmas Decorations: Christmas Tree, Santa, Gnomes, Sleds and a Snowman! You will find them in the Decorations tab of the build menu;
* New Banking System: now you can build a Banking Machine and deposit your coins and earn daily interest (about 1,5%);
* New Pet System: you can build a dog house or a cat cushion (or both!) and get new little friends to join your family! At first they will be little baby pets, but as time passes they'll grow and mature cats and doggos. For now they will roam around your farm and consume some foods, but in later updates we'll add new interactions with them. You can have 2 pets maximum for now.

**Changes**

* Performance improvements near some of the game objects;
* Improved all animal sound effects.

### Update 1.1.5.0 (15 December 2022)

**New**

* Introducing the new Wedding System: now you can marry some of our NPCs!
* New item: Wedding Ring. After all, there can’t be a wedding without a ring, right? You can craft it on the furnace;
* Our tourists have dressed up for the winter! Expect to see them rock some new outfits. We’ve also given them a few more winter-y things to do on the island;
* We’ve expanded the updated tutorial to the multiplayer mode.

**Changes**

* We’ve yet again improved the tourist algorithm to make them arrive to your island more consistently. Please tell us if the bug with tourists not coming at all appears again;
* Diary trigger events (like timed quests) should no longer work during an active event (dialogue etc);;
* Quests from the NPC married to player will no longer work.

**Fixes**

* Vacancy houses will now have their pretty snowy roofs too;
* Tourists won’t get stuck in a perpetual shopping loop now. This happened when you loaded a nighttime saved game;
* We fine-tuned the calendar and the instances of incorrect events shouldn’t happen now;
* Fixed UI error when you could not select a calendar day;
* Вrop button is now showing properly on Work Contracts;
* Now our staff doesn’t wear two layers of clothes just because they can.

### Hotfix 1.1.4.1 (1 December 2022)

**Fixes**

* Fixed building collisions, preventing building everywhere at the property;
* Fixed strange texts when a controller was connected;

### Update 1.1.4.0 (30 November 2022)

**New**

* When you start a new multiplayer game, you'll have access to more tools, so each player will get one. Requires a new game.

**Changes**

* Now instead of an icon, all interactions (like rotation or moving) display their respectful command key;
* Crafting maps does not require Resin anymore;
* Improved shadows performance for all quality settings;

**Fixes**

* (Multiplayer) Effects from the other character won't show through the ground anymore;
* Localization fixes;
* Achievement for acquiring all vehicles now works properly;
* Fixed a bug where some UI windows could repeatedly open;
* Now brooms always show for staff members.

### Hotfix 1.1.3.2 (17 November 2022)

**Fixes**

* Fixed Halloween rewards - now you will get your rewards at the game;
* Fixed item quantity problem when crafting (it was not collecting the correct items) - sometimes crafting took too many resources;

### Hotfix 1.1.3.1 (17 November 2022)

**Changes**

* We improved mouse movement in the main menu;
* Text size for all crafting machines and workstations has been increased;

**Fixes**

* Fixed Portuguese localization;
* Fixed the bug with the wrong XP type from some machines;
* Fixed the connection error bug, which blocked you from accessing single player.

### Update 1.1.3.0 (16 November 2022)

**New**

* You can rotate vacancy houses!
* We’ve made storage icon a lot more easier to see and read;
* We’ve changed the logic behind sleep (we made it less punishing.): now when your character is tired, you can still do anything you’d like to do! You will just walk slowly, but that’s it.

**Fixes**

* Fixed some UI text size here and there, mostly the pop-up on item collection;
* We’ve got rid of the "null" error in multiplayer. It happened when one player used an item which other player didn’t have;
* We fixed a huge exploit with storage chests and inventory items being out of sync;
* Fixed a major bug with movable player house in coop;
* Made lamps turnable again;
* No more error messages when you are using crafting tables;
* Storage button now shows up for refrigerators;
* Fruit trees now grow properly inside the greenhouses;
* Tourists won’t stop coming back to your island now! We’ve finally fixed that pesky bug;
* Crops won’t rot inside the greenhouse after you reload your saved game;
* In Winter you sometimes couldn’t move your buildings around — we’ve fixed that bug too;
* Updated some localizations.

### Update 1.1.2.0 (3 November 2022)

**New**

* New feature: re-base your house. That's right, you can change the location of your home freely now! We hope it opens up even more space for creativity;
* New building: Greenhouse. So Winter was a sad season for farming, right? Now you can build a greenhouse and enjoy fresh fruits and veggies all year round!

**Changes**

* Crafting system: so we know that it was super tedious to arrange your resources when you wanted to make something. Well, no more: now all crafting benches will search for items in nearby chests as well! We hope it smoothens out the crafting process for you. Notice the purple icon on the items in the recipe.

**Fixes**

* We made Halloween candles movable;
* Fixed a crash that occurred when you deleted an item from your inventory.

### Update 1.1.1.0 (25 October 2022)

**Event**

* New in-game event - Halloween - is live! Spook your neighbours, eat delicious candy, decorate your farm and win a unique multitool in our contest!!

**New**

* New furniture - Wardrobe. You can edit your character's basic visuals with it! Pick one of 3 unique styles for your house decor;

**Changes**

* Increased the basic build area a bit (in the northern side of the farm);

**Fixes**

* Office Table is not showing energy icon now;
* Lamps are movable again;
* Fixed a bug in Single player mode which caused the game to send online traffic when you upgraded your house.

### Hotfix 1.1.0.2 (8 October 2022)

**Fixes**

* Fixed missing Wormery. You can find it in the Pets section inside Build Menu;
* Fixed lamps energy inside house;
* Fixed build region sometimes not updating for players (new system working).

### Hotfix 1.1.0.1 (1 October 2022)

**Changes**

* Added the shortcut key for the new Staff window (you could remap the key at the game settings - controls);

**Fixes**

* Fixed error where you could not change a Staff job;
* Fixed null error when you open your shop;

### Major Update 1.1.0.0 (29 September 2022)

**New**

* Updated the map with a brand new look! Zoom-in and out, check the new detailed island maps and enjoy the new colorful design! (To open the new zoom mode, press the zoom button in the map menu);
* New virtual keyboard for players that are using a controller/gamepad;
* Add tourist names on top of their heads;
* Added lots of new decorations for your house;
* Added the new decoration system for shops: shops will become more efficient at selling goods if they are well decorated! So use your imagination and decorate around them to your heart’s content.

**Changes**

* Removed some logs to increase performance;
* You can now see the working area of sprinklers and power generators;
* Redesigned the staff menu into a brand new separate screen;
* Improved social XP gain (now it will level up faster);
* Improvements in the game events (Improved Halloween event by making the collectibles easier to obtain).
* Camera keeps the distant view angle if you are in a building mode and have chosen an object.
* You start with the first slot item in hands instead of empty ones.
* Optimized the performance of the loading screen for the first map.

**Fixes**

* Fixed the bug with the main quest, where the bridge was disappearing for some players;
* Fixed UI for craft name and quantity if the name of the item is too big.
* Fixed wrong quality sprinkler visual radius before building;
* Fixed right click button not working to cancel build selected mode;
* Fixed solar panels not showing up the energy radius;

### Update 1.0.6.0 (17 September 2022)

**New**

* Players can now drop Coins (from your inventory, you can select the Coins and the amount to drop);
* Added radius for Sprinklers (players will be able to see how far it can water crops);
* Added "Auto Save" option to the game options menu. Players can enable and, in case there is a disconnection, the game will auto save (for the player that has this option enabled).

**Changes**

* Changed button colors for the inventory (and the new Coin window);
* Fishing now receives double XP (catching fish or using aquatic traps).

**Fixes**

* Fixed item repair, where players could repair buckets and other items with water (and then replenish water);
* Fixed audio for buttons in some of the in game windows (like the inventory buttons);
* Fixed potential problem in final quest for multiplayer (where the bridge could still be locked);
* Fixed wrong item drop UI (texts were not scaling well);
* Fixed tourists showing up during creation mode for the vacancy houses.

### Hotfix 1.0.5.1 (13 September 2022)

**Fixes**

* Fixed region issues in online menu.

### Update 1.0.5.0 (10 September 2022)

**Changes**

* Increase slider for Trader items (you can buy more than 10 items now);
* Changed the region name during Multiplayer connection, instead of game options;
* You can now use Exotic Fish Bait with different rods.

**Fixes**

* Fixed error with Bee Hive (and Aquatic Traps) for online, now it will harvest correctly;
* Some Fishing Rods were missing, but now correctly fixed (you can find it while exploring for treasures).

### Update 1.0.4.0 (2 September 2022)

**New**

* New storage buttons: you can now pass all items from storage to inventory (and vice-versa) if they are the same type (only works with stackable items);
* New item quantity drop and split for inventory and storage chests.

**Changes**

* Improved performance during rain and snow;
* Increased Max level cap (up to 99) for your character. This will affect the amount of HP you have with level-ups;
* You can now rearrange Barns, Pigpens and Chicken Coops;
* Many of the game logs have been removed to improve performance.

**Fixes**

* Fixed wrong Kickstarter tag for "Landlords";
* Fixed wrong localization for Metal Detector (item was removed long ago);
* Fixed null error for controllers in main menu;
* Fixed details of items for crafting or building that were not displayed when using a controller (for items that could not be crafted or created);
* Fixed Delete Prompt window when deleting an item from inventory, for controllers.

### Update 1.0.3.0 (26 August 2022)

**New**

* Added a special effect which will show the energy radius of power generators and solar panels;
* You can buy more bags from the Trader on different Seasons.

**Changes**

* Changed Crafting and Creation button colors to avoid confusion with the locked buttons;
* Decreased Power Generator and Solar Panels energy radius (it is a bit smaller now);
* Changed all costs for bags;
* Improved the rate at which tourists show up.

**Fixes**

* Fixed mouse cursor disappearing in the main menu when playing with a controller from the start of the game;
* Fixed more Solar Panel texts which stated that you needed an energy box to use them;
* You can't added equipped items to the Museum now;
* Fixed pathfinding near Hospital at the Town (some NPCs were getting stuck);

### Hotfix 1.0.2.3 (23 August 2022)

**Changes**

* Increased the chance to find the last 3 best backpacks when you open chests;
* Increased the chance to spawn a quest at the town board by 100% - now there will be at least one per day;
* Changed all Gift prices (made them lower) to adjust the balance and fix some exploits;
* Improved controller buttons highlights;
* Office table does not require energy anymore;
* Toned down tourists' visual effects, so they aren't as heavy performance wise;
* Toned down the chance of rainy weather.

**Fixes**

* Fixed an issue with players having 2 separate main quests in multiplayer, that's was preventing them to finish the main story;
* Trader wasn't showing new items for trade at social lvl3, we fixed that;
* Changed description for barns;
* Now crafting recipes properly show up if you are playing with a controller;
* A bug which prevented tourists from coming to your Island after a few in-game days is fixed;
* Townsfolk won't get stuck in weird places now;
* Adjusted the UI rotation when walking near some buildings and objects;
* Mouse cursor won't be visible at all times now;
* Changed some terrain in Town where players could get stuck;
* Adjusted music in the main menu;
* Fixed water bottle sounds.

### Hotfix 1.0.2.2 (20 August 2022)

**Fixes**

* Fixed main menu issue with controller, blocking also mouse sometimes;
* Fixed building problem with a controller;
* Fixed lack of focus in some UI with controllers;

### Hotfix 1.0.2.1 (20 August 2022)

**Changes**

* Default (old) camera angle will allow you to play the game as before (it won't change to the top camera near rocks for example);
* You don't need to disconnect your controller now. It will work in pair with KB/M.

**Fixes**

* Fixed visual glitch in museum and in some other regions;
* Changed Elder's behaviour: she won't give you new quests until you finish the main story;
* Updated the description of dirt and hammer;
* We fixed a bug when RMB didn't apply as a default setting for camera. WARNING: your custom controls will be reset to default after the update! Please remap them again and sorry for inconvenience.

### Hotfix 1.0.2.1 (20 August 2022)

**Changes**

* Default (old) camera angle will allow you to play the game as before (it won't change to the top camera near rocks for example);
* You don't need to disconnect your controller now. It will work in pair with KB/M.

**Fixes**

* Fixed visual glitch in museum and in some other regions;
* Changed Elder's behaviour: she won't give you new quests until you finish the main story;
* Updated the description of dirt and hammer;
* We fixed a bug when RMB didn't apply as a default setting for camera. WARNING: your custom controls will be reset to default after the update! Please remap them again and sorry for inconvenience.

### Update 1.0.2.0 (20 August 2022)

**New**

* New icon on screen when you are inside your Build Mode zone;
* New vertical rotation option for camera: you can hold right mouse button to rotate your camera! For controller, please use right thumbstick;
* Now if you are near a hill or other terrain that blocks your vision, the camera will automatically rotate upwards;
* Added FOV option to the settings menu;
* Improved the resolution support: you can freely resize game's window now. It should work with ultrawide as well.

**Changes**

* Greatly improved controllers support: improved navigation with controllers, added D-Pad support, improved navigation with left and right bumpers;
* Changed default camera angle (from 40 to 30);
* Decreased Thunder light intensity (half);
* Increased day's length: from 25 minutes for 24h in game to 40 minutes for 24h in game;
* Interaction and Jump controller buttons were changed to better fit the UI design.
* Decreased poison damage across all sources;
* Made high level creatures a bit more stronger for well-geared players.

**Fixes**

* Characters won't load with the wrong skin color now;
* Spanish localization fixes;
* Build Menu now works properly with a controller;
* Combat Boot now gives proper defense bonus;
* Rocks in the cave near player's house now drop items correctly.

### Update 1.0.1.0 (19 August 2022)

**Changes**

* Changed the resolution support: players can have free resizable window. It should work with ultra wide;
* Add FOV camera option;
* Add right mouse change camera angle (X);
* Camera angle will change based on terrain detection.

**Fixes**

* Fixed issue with characters loading with the wrong skin color;
* Fixed issue with Spanish localization;
* Improved controller support (for menu navigation).

### Massive Update 1.0.0.0 (17 August 2022)

**New**

* New building: Farm Machine. Using its power you can produce Super Seeds that will greatly increase your harvest.
* New building: Seed Machine. With it, you can create seeds based on the ones you already have.
* New building: Multiplier Machine. It allows you to duplicate ore!
* New building: Transfiguration Machine. This machine can transform one type of ore into another.
* New building: Aquatic Trap. Aquatic trap will catch fish for you! The type depends on the season and this object can only be built in your lake. Fishing skills will improve when you interact with these traps.
* New building: Crustacean Trap. Can only be built in your lake. This trap will catch shrimp!
* New building: Clothes Machine. Create clothes and hats for you and tourists.
* New building: Insect House. Insect house will store all insects that you catch in your travels (yes, we have a new activity too!).
* New equipment: 8 brand new types of shields.
* New item: Super Seeds — grow better, faster and stronger crops!
* New fish: Shrimp. You can now cook new recipes with shrimp.
* New event: Halloween. Enjoy the night and go grab some candy!
* New event: Town Anniversary. Enjoy the night while you eat, drink and chat with friends from the Town.
* New clothes: 8 new clothing items that you can craft with the Clothe Machine: Party, Formal, Adventurer, Pirate, Town, Wedding, Engineer.
* New hats: 9 new hats for you to wear: boater, bowler, cap, captain, chef, chief, cowboy, engineer, fishing.
* New System – Insects. There are a total of 12 insects for you to collect: ant, bee, butterfly, cicada, cricket, dragonfly, grasshopper, ladybug, mantis, scorpion, snail and spider. Some can only be found inside caves, while others are hidden on different islands. To collect insects, you will need to craft a Bug Net.
* New System – Diary. Many events will now be registered in the player’s diary. They will have a description, a picture and a date when they occurred. Currently, we have a total of 30 in-game moments to record. Will you find them all?
* New character: The ????. He will be waiting for you at some old place \*wink wink\*
* Abandoned House quest can now be finished!
* New trader:????. The ??? will bring items from time to time, but you will need to find him at the right time! We don’t want to spoil some new things, hence the ???!
* New Multiplayer storyline: Finish a brand new multiplayer storyline with a very different ending.
* New island: Jungle Nest. We won’t spoil what’s there :)
* New Localization: Spanish language is now available in the game!
* We’ve added Steam Achievements! There are a total of 49 of them. Can you unlock them all?
* We now have game save sync in multiplayer: if host saves the game, it will save for the 2nd player as well.

**Changes**

* Vacancy houses now require money to be built;
* All shops received a new stock of items;
* Improved game’s performance when your character gets hit;
* The Ocean Day event has become more green: we removed all balloons from it;
* Changed how SSAO effects work, so they consume less power and perform better;
* Now more tourists can visit your island daily;
* Changed font size for Chinese, Russian and Korean localisations;
* Adjusted the minimum amount of damage that creatureds can deal to the player. A little spoiler: we increased it;
* We’ve revamped how multiplayer works and you should have a much more stable experience now, especially in the Chinese region;
* We’ve recorded a brand new main menu theme;
* Ring and Bracelets received graphical improvements.

**Fixes**

* Solar Panels and Power Generators energy production range is finally fixed. We know that it was pretty convenient to power the whole farm with one panel, but it is now working as intended;
* Description for Solar Panels was fixed: we removed the incorrect Energy Box requirement;
* Fixed localization errors for Staff and Vacancy Houses descriptions;
* Workstation’s collision model was improved and should no longer cause troubles;
* A double harvest bug with Beehives and other objects that generate items automatically was fixed;
* A recurring problem when seasonal crops didn’t have a correct growth texture was finally fixed;
* Graphical errors with various items inside the Museum were fixed;
* Events won’t occur on the wrong date now
* "Move object" icons will always show up for buildings that generate items (like Beehives and Aquatic Traps);
* "Move object" icon will now disappear after you move a building or an object;
* Most of the Town’s buildings and objects are now indestructible;
* Character colors are not loaded correctly - fixed;
* The localization texts for the Artist have been corrected;
* The wrong icons for different vehicles have been corrected;
* A player’s character is a bit transparent in some places - fixed;
* Super Seeds not showing the graphics - fixed;
* English localization has been corrected;
* Localized texts showing "Loading" for some languages - fixed;
* UI for quests and other menus sometimes not aligning correctly when changing quests - fixed;
* Synchronization of multiplayer objects when both players were on the same island, but in different interiors has been fixed;
* The issue with the Staff House, where players could destroy it even though staff were living inside has been fixed;
* All tourists casting the "Smoke" effect when they change jobs - fixed;
* Minor issue with Fountain collision has been fixed;
* Some creatures animation sync (mostly Pirates) is fixed;
* Second player getting stuck if first player triggered a local quest - fixed;
* Game events for multiplayer have been fixed (and also if players are playing for more than 2 months straight);
* Players being attacked during a multiplayer quest - fixed;
* Minor issue with graphics at the Trader shop has been fixed;
* Minor issue with Fisherman’s pathfinding near his home has been fixed;
* Pathfinding for the Ghost Pirates at Sand Cliffs has been fixed;

### Update 0.20.2 (15 July 2022)

**New**

* We've added a lot of new items to the museum!
* Two new islands are now available: Silver Lake and Land of the Ghosts! Land of the Ghosts is inhabited by really powerful creatures, so make sure to come prepared. And Silver Lake is THE fishing island \*wink wink\*.
* New creatures: Ancient Golems. They are slow, but strong and resistant. There are 3 different types of them, so prepare for a tough fight.
* New vehicles: Scooter and Quadricycle! They are really fast and cool, so make sure to prepare a big garage for them.
* We've added new items to the Combat Bench: Boots, Shields, and Accessories! Shields will provide a passive defense bonus and accessories can do a variety of things, from increasing your HP to making you character more resistant to different deliberations.

**Changes**

* Added some texts when you interact with Vacancy House and Staff House, just to show what they are;
* Quest log is now in the top-left corner of the screen.

**Fixes**

* Fixed the bug when you weren't able to move some of the objects;
* Fixed a bug when you couldn't go to the upper or lower floor of the upgraded house in multiplayer;
* Fixed some audio problems with Dead Hunter;
* Did some changes to creature animations;
* Now all defeated pirates will show up in your stats;
* Fixed item descriptions - quantity and days to harvest;
* Fixed minimap graphics;

### Update 0.20.1 (10 June 2022)

**New**

* We've added house upgrades! To use them, interact with the Gear icon at the left side your house;
* Vacancy Houses are now available. You can build them to rent out for tourists. The rent will be collected automatically and the amount will depend on Decoration system, which will be added later;
* New Island, - "Good Old Flies"! There, you will find many treasures, fishing spots, pirates and some strong trolls - better come prepared!
* You can now see all creatures behind walls and objects - we've added the same transparency effect as we did for the players.

**Changes**

* Adjusted destroyable objects (like mining stones) respawn rate from 15 to 5 days;
* Adjusted fruits, mushrooms and other interactive objects growth rate from 18 days to 6;
* Changed coin prices for all staff houses;
* Improved rain performance;
* Increased the interactive range of the Water Pump;
* Now you can fill all water bottles at once - the tech is here!

**Fixes**

* Fixed trade audio playing anywhere on the map;
* Fixed the error, when Staff Tower allowed only 2 workers, instead of 3;
* Fixed the bug when buying new animals wouldn't cost coins;
* Fixed town names in French and German.

### Major Update 0.20.0 (27 May 2022)

**New**

* Brand new Staff System: build Staff houses and hire sellers and housekeepers by using contracts on tourists! To create contracts, you'd need to make an Office Table first. You sellers will always go to the shop that you've first built - meaning that if you made a smaller shop first, they will go there and then to the next one and so on;
* Added the new Finance window (accessed by pressing "Z" on the keyboard), where you can manage staff roles;
* Additionally, we've added brand new Rich Tourists: they look bigger and more fancy plus their pockets are full of coin!
* Added transparency effects to the player's model - now you can see yourself behind various objects;
* Red, Purple and Orange Mushrooms and also Bee Hives, Fruit Bushes and different valuable Rocks can respawn on a wider selection of islands now;
* New building - Silo. You need Silo to store animal food for your workers. Please note that once you add your animal feed there, you can't take it out anymore.

**Changes**

* Now items will drop from Shops if you break them down;
* Increased number of tourists who visit your island on a daily basis, but it will still depend on your player level.
* Pressing "F1" will now show the debug console - this is to improve our bug reporting!

**Fixes**

* Fixed a bug, where you could fish with a broken fishing rod;
* Fixed fruit trees changing their colors way too much at Fall;
* Fixed many pathfinding issues with tourists - they won't mindlessly wander away now;
* Fixed a bug when tourists started ignoring your shops after a certain amount of days has passed in the game;
* Fixed NPC chat resetting in every new season.
* Fixed a bug where tourists would get stuck in the shop in multiplayer, making you unable to use it;
* Now tea works properly and makes you feel good and refreshed, instead of making you tired;
* Ui icons won't glitch out now;
* Sailing now uses the correct amount of fuel;
* Fixed a bug, when your bike wasn't moving with your garage;
* Lots of localisation fixes;
* Fixed pirate collision models;
* Fixed wood chopping sounds.

### Update 0.19.2 (7 May 2022)

**New**

* New building move mode: some buildings are now able to move, after you build it. Usually props like chairs, tables, workbench and more. To move, default key is ‘G’, press it near objects that has an Icon indicating that you can move, when you get near.

**Fixes**

* Fixed major bug where some props were missing for new games starting from v0.19.0;
* Fixed remap key language texts (working with other languages now);
* Fixed translation texts for key remapping;
* Fixed combat bonus per skill not working;

### Update 0.19.1 (4 May 2022)

**Changes**

* New pirate bosses turned out to be way too strong, so we've toned down the difficulty a bit;

**Fixes**

* Fixed major bug with the final quest, where players could not get more quests from town after finishing the story;
* Fixed UI not focusing on Chat window when using a controller;
* Fixed crafting window sometimes not updating the item's recipe;
* Fixed texture problems with characters' faces;
* Fixed problem with water always showing up for creatures;
* Fixed problem with some quests were incorrectly appearing in multiplayer;
* Fixed problem when campfires and tents couldn't be built in lower terrain;
* Fixed wrong tree position on Swamp island;
* Fixed various error with pirate animations;
* Fixed the collision model of some trees near the bridge;
* Fixed collision issues near Player island lake, you can now build anything there if there are no objects in conflict;
* Fixed a visual glitch, when fish in aquariums wasn't showing up when you loaded a saved game;

### Major Update 0.19.0 (29 April 2022)

**New**

* Main story is finished! You can continue from your saved game,
* We’ve added ten brand new treasures to the game, which brings the total amount to 20!
* New Island: Gray Rocks, a brutal land of pirates and dangerous dungeons;
* New Pirate Enemies: now you can meet power level 2 and 3 Pirates;
* New Cave: The Miner’s Cave. Are you brave enough to explore this dungeon and obtain numerous treasures hidden inside?
* New Items: a new big backpack is now obtainable in one of the caves;
* New Quests: Herbalist, Pub Owner and Artist now have their own quests. Find them on the quest board!
* New Bosses: there are 3 islands with a Pirate Boss each. They will drop important main quest items, so prepare for a fight!

**Changes**

* Changed gas and damage costs for sailing with a ship;
* Gas can and repair kits can now stack up in your inventory;
* Some creatures now have a random chance of dropping various treasures;

**Fixes**

* Fixed missing Camp Kit at the Workbench;
* Fixed collision for objects and creatures;
* Fixed and edited many localization texts;
* Fixed an issue with quests where some objects might not disable, if you load the game from a different region (multiplayer).
* Tutorial is now available in multiplayer!

### Update 0.18.5 (22 April 2022)

**New**

* New island: Golem Eye;
* New enemies: Pirates. These hungry for treasure thugs will attack you on sight, so be really careful around them!
* We've also added a new type of treasure - Pirate Treasure.

**Changes**

* Treasure map now requires 10 instead of 16 pieces to create;
* Spiders will now move their numerous legs faster;

**Fixes**

* Fixed a number of sound bugs, which made our wild creatures sound weird;
* Fixed UI for Sailing Map;
* Fixed collision of the biggest spider;
* Fixed interactable objects not being visible during Winter;
* Fixed some texts for Skills;
* Fixed missing fuel costs and boa Damage when travelling, if you have a higher level exploration skill;
* Fixed a possible problem of missing the very first quest if you save the game before actually moving you character for the first time;

### Update 0.18.4 (15 April 2022)

**New**

* Ancient stone can now be collected from Pirate and Treasure Chests, when you are exploring. Pirate chests will respawn, like any other nature object.
* New Pirate chests: it will drop random items, including Ancient Stone, Treasure Map Piece and more. It will also give you Exploration XP. They are all over the islands, just go and explore :)
* Witch can now sell items (she can do it during afternoon);
* Mechanic can now sell items (during morning and afternoon, while he is working);
* Fisherman can now sell items (during morning);
* New treasure inside the Buried Cave;
* New map texture in world map (it tells you what map is actually available);
* New Bee Hives in almost every island (not in swamp and not in islands where you only have Palm Trees);
* New "ready to harvest" vfx. You will see a visual effect when your crop is ready to harvest;

**Changes**

* Changed price of many raw materials and resources;
* Changed value of all fishes (per season and how easy is to get);
* Changed the price of all food recipes and drinks;
* Changed recipe for many items (Potions, Elixir, Antidote, etc);
* Trader has different items to sell now;
* Buildings now require Fine plank, which can be crafted from Hardwood;
* Nature props (like trees, rocks, etc) will not need the player anymore to move from one region to another to respawn back;
* Added environment animals to all islands;
* Colors from Fall changed a bit (color adjustments);

**Fixes**

* Fixed collider problem in Boar Island, so you don’t get stuck anymore;
* Fixed saved games not receiving any more Exploration XP (we auto fix this by script and now in game, you can gain more XP if you find Pirate Chests);
* Fixed Bike not receiving damage by player attack;
* Fixed Fruit trees not working with Seasons (they were all working in any season);
* Fixed Festival Stats not counting;
* Fixed some nature animal sounds missing;
* Fixed some missing treasure graphics in the Library House;
* Many fixes in decal system (shells, sea stars, spider webs, etc);

### Update 0.18.3 (9 April 2022)

**Changes**

* Some plants now drop more items when harvested.

**Fixes**

* Fixed potential problem with camera rotation when you exit a bike;
* Fixed multiplayer connection sync. Data files are handled manually now, which should fix connection problems and drops;
* Fixed items falling through the ground in the Spider cave;
* Fixed elixir and antidote not showing in the Stove crafting menu;

### Update 0.18.2 (6 April 2022)

**Changes**

* Changed the amount of hits that rocks take before breaking down.

**Fixes**

* Fixed missing Medicinal leaf item, that is used to craft potions;
* Fixed treasures disappearing after you change locations;
* Fixed trees (and other props) giving 0 items;
* Fixed season text in player HUD;
* Fixed cave worms not moving at all;
* Fixed potential bug that could cause lag spikes.

### Update 0.18.1 (5 April 2022)

**New**

* Added Small and Big Health potions to craft in the Stove.

**Changes**

* Increased how much XP you gain while exploring. It will start working as soon as we add more places to explore.

**Fixes**

* Fixed health not going above 100 when you sleep;
* Fixed coffee increasing fatigue;
* Fixed damage power of all main tools (Axe, Pickaxe, Shovel);
* Fixed missing Resin item (now you can find in some bushes and some unique trees);
* Fixed missing elemental weapons.

### Major Update 0.18.0 (5 April 2022)

**New**

* New Mechanic — Archaeology: find treasure map pieces, craft maps and go dig some treasures out. There are around 15 different treasures in this update, with more to come later;
* New Feature — History House: now you can display your newfound treasures in the History House. When you complete a section, you will receive a unique reward. Later they will serve as a tourist attraction, so it’s time to dig some treasures!
* New islands: Forever Ruins and Green Valley. The first one will have new creatures, so be careful - they are dangerous! And the second one has many fishing spots and the local creatures that pose a problem for the unprepared traveler;
* New dungeon: the first one, it is still a test and we plan to include more locations to explore, loot and surprises. You can find this cave in the new island, "Forever Ruins";
* New soundtrack for each Season on the player’s island;
* Items are now sorted by type in the "all items" window. People with older saves need to either loot items or drop and pick up some for this to work;
* New Combat Bench: you can use it to create weapons;
* New weapons: small sword, long sword, silver sword, golden sword, master sword, fire sword, ice sword, thunder sword. They can be crafted at the Combat Bench;
* New armors: 6 different armors (Leather, Fighter,Explorer, Guard and Ancient Armor), that will help you defend yourself against dangerous creatures;
* New creatures: Dead Hunger, Dark Phantom and Ancient Spider;
* New treasures: there are at least 15 treasures for you to find. We plan to add more in future updates;
* New UI for inventory stats;
* New Health system: players will have more health points with higher levels.

**Changes**

* You can now make a cup of coffee using any stove;
* Players will gain more XP when they discover a new place;
* Changed animal feed/drink rating: they will drink and eat less, when they are older;
* Changed Fishing XP reward: now you get 5 xp instead of 1;
* Changed island: Sharp Cliffs — added new items;
* Changed island: Boar Mountains — added new items;
* Changed UI for days, years and more;
* Changed sell value of all food and drinks;
* Changed the model of rocks and other resources that can actually be harvested (mostly rocks, trees);
* Changed repair kit: does not require any more level and costs less resources;
* Changed gas can: it requires less oil now;
* Changed price for all fruit tree seeds;
* Changed how much crafting XP players make when crafting anything;
* Changed Exploration skill: map creation added;
* Travelling on the boat no longer fast-forwards in-game time. Now it's instant like in multiplayer;
* Improved performance when items drop.

**Fixes**

* Fixed player damage to some creatures;
* Fixed shovel hit distance - digging should be easier now;
* Fixed item "cup of coffee" not restoring energy. Coffee will not trigger the buff "Well rested" anymore;
* Fixed collision near town bridge where players could get stuck;
* Fixed collision inside cave where players could get stuck;
* Fixed UI scaling;
* Fixed Ghost Pirate animations;
* Fixed wrong number of items for quest for pub owner;
* Fixed texts for Aquarium;
* Fixed UI problems for crafting and building windows;
* Fixed small issues with Aquariums (couldn’t add fish);
* Fixed saved games loading out of player island;
* Fixed player's island gate not working during winter.

**Notes & Tips**

* Treasure maps are special missions. They are available per one game session. Once you use the map, you need to find it during that play session. Otherwise, the treasure will be lost (even if you dug it out already). But don't worry, all treasures can spawn again at some point, so you won’t miss anything.

### Hotfix for 0.17.11 (30 March 2022)

**Fixes**

* Fixed UI problems for crafting and building windows.
* Fixed small issue with Aquariums.

### Hotfix for 0.17.11 (30 March 2022)

**Fixes**

* Quick fix on saved games, loading maps out of player island.

### Update 0.17.11 (30 March 2022)

**Changes**

* Improved player collision and action trigger detection. This should help with the hammer and environment collision problems;
* Improved world sync between players and servers. Now data is loaded in smaller chunks, Order is organized on reception and the game can only be started when all packages arrived in the right/new order. We know that it sounds like tech mumbo-jumbo, but trust us, it will make everything better;
* Improved character movement. Now you shouldn't get stuck as much as before;
* Staff building can no longer be constructed. We will unlock it once we add staff to the game.

**Fixes**

* Fixed weird sounds when using shovel or watering Can;
* Fixed cows not going to Milking Stanchion;
* Fixed Alina map for multiplayer;
* Fixed wrong translation for Animal food;
* Fixed wrong chat option with NPCs after you got a quest from the town board;
* Fixed continue chat button sometimes appearing when it should not;
* Fixed random crash when talking to NPCs;
* Fixed Fishing stats not saving for players;
* Fixed big worlds getting stuck at the connection window.

### Hotfix 0.17.10 (25 March 2022)

**Fixes**

* FPS-Limiter

### Update 0.17.9 (25 March 2022)

**Changes**

* Respawn rate changed from 20 days to 8 days for destroyed objects
* Harvested items respawn rate changed from 15 to 10 days;
* Improved how animals consume food.

**Fixes**

* Fixed animals not growing some times. We will wait for more player tests, but it should work fine now;
* Fixed animal creation sync. We re-wrote the code for this;
* Fixed Animal collision when players changed islands or when they interacted with them;
* Fixed bug if you did not have any item on hands you could get stuck in the build mode;
* Fixed wrong icons for tourists when they are waiting for the seller;
* Fixed some items in some shops not disappearing, even if there are no items there;
* Fixed poison not really affecting player if you reloaded a saved game.

### Update 0.17.8 (23 March 2022)

**Fixes**

* Fixed shovel issue.

### Update 0.17.7 (22 March 2022)

**New and QoL Improvements**

* Tourists will have an icon in mini map now, when they want to buy something.
* Added button to cancel or accept quest from town board. All quests will appear again at some point.
* Items in inventory now has a bar for spoilage or resistance.
* You can delete items from your inventory pressing "Delete".

**Changes and QoL Improvements**

* Changed the worth value of all meals and drinks, based on required items and a new bonus value (which makes the crafted item a fair value).
* Respawn changed from 29 days (everything destroyed) to 20 days.
* Respawn changed from 20 days (everything harvested/collected) to 15 days.
* Changed crafting x10 items to +10 items.
* Tourists no longer have collision with the player.
* Animals no longer have collision with the player.
* Game options improved how you change settings (not locked anymore to left or right in settings).
* Items dropped from a storage will now drop on player position.
* Boats costs increased.
* Improved area to collect water from lakes.
* Improved items respawn (both in time and multiplayer performance).
* Improved texts for special item quests.
* Improved texts for Skills (social mostly).

**Fixes**

* Fixed water pump not working for both players in multiplayer.
* Fixed wrong cave sound when you go deeper inside.
* Fixed description for Juices on Skill window.
* Fixed problem with all terrains during Winter (some places had dark/black texture when winter starts or game was loaded).
* Fixed exploit where players could get unlimited XP when talking to a few NPCs for the first time.
* Fixed exploit where players could get infinite iron from Fences in town.
* Fixed problems with Social skills (discounts, better prices, etc).
* Fixed bug where players could buy items for a given price and then sell for another (exploit).
* Fixed trade buy/sell item not updating the text.
* Fixed Alina map not disappearing after you finish the quest. For saved games, it will remove the item for you on start.

### Update 0.17.6 (20 March 2022)

**New**

* (QoL) New save game option: go to Pause Menu to save. You can only save if you are in exterior areas. But the game will also save when you sleep. Saving in exterior games will load the player in the same position as multiplayer.
* (QoL) New buttons: slider option to sell or buy more items at the Trader.
* (QoL) New buttons: crafting x10 per click available.
* (QoL) New Animal detail bar that shows the progress of: evolving, item or milk creation.
* (QoL) New information about seeds: in the description you can now see how many days to harvest and the quantity.

**Changes**

* (QoL) Added description for all chests, before you build. Now you will know how many storage space you have.
* (QoL) First level requires now 50% less XP than before.
* (QoL) Copper Ingot requires now 2 Copper Ore instead of 3.
* (QoL) The rocks that has an "orange-ish" or "brown-ish" colors will drop more copper ore.
* (QoL) Almost all work stations (workbench, stove, electronic table, etc) will give you more XP (double, some 3x) when crafting items.
* Improved overall performance (islands are now better handled while loading).
* Power Generator does not require a battery anymore;
* Solar Panels require more batteries now.

**Fixes**

* (Multiplayer) Fixed animal food and water sync.
* (Multiplayer) Fixed Shop menu not in sync when you close it.
* Fixed wrong descriptions to use hammer, after first patch.
* Fixed sprinklers not dropping items if broken.
* Fixed coffee not restoring hungry (but it is very low anyway).
* Fixed wheat not restoring hungry.
* Fixed pathfinding for all islands where creatures could attack players while in the Docks/Pier.
* Fixed wrong tutorial message about bed on second floor;
* Fixed animals not saving their names when they grow;
* Fixed Social skill level 1 — now the discount for items will be bigger;
* Fixed batteries requiring incorrect Skill level;

**Notes & Tips**

* Creatures spawn back if you move out from an island and go back.
* Nature objects will spawn back between 25-29 days in-game (like trees, rocks, bushes, etc). Inside your property, they do not respawn.

### Update 0.17.5 (18 March 2022)

**Fixes**

* Fixed major bug where Ocean Day event might crash for some users;
* Fixed major bug where you could not complete a few quests because of the item stacking incorrectly;
* Fixed Advanced Fridge Skill level requirement;
* Fixed wrong description for hammers after first patch;
* Fixed stamina error with the water can;
* Fixed error with character step with carrying a bucket;
* Fixed some items showing up at the shop when there were none.

### Update 0.17.4 (17 March 2022)

**Multiplayer**

* Improved Chinese servers - this should resolve most of connection problems!
* Improved multiplayer server region when syncing game files.

**Quality of Life**

* Players will be 100% less tired, hungry, or thirsty;
* Increased day time: 1 in-game day is around 25 minutes of real-time. We had the day starting at 6 am at was already dark at 7 pm. Now the day will begin at 5 am and will last until 8 pm;
* We've had a lot of feedback about the sleep timer. We agree you should have more active time per day. The aim now is to make it ~18 hours per game day, so we will make tiredness more forgiving;
* Hammer - we heard you loud and clear! When you press "B," the build menu will work. Hammer is only used for fixing stuff now;
* Unloading items from the inventory to the chest was a hurdle, so we've made it better! Now, one button to drop all items inside your chest;
* We will have various balance adjustments to the different items. Some items will cost less now. We will make a list a bit later;
* Some skills will now be easier to level up, as more actions will grant exp points. We will publish a list later as well.

**Changes**

* All resource gold costs when using a hammer changed (they are more expensive now, the older values were for testing only);
* Game is not paused anymore when using the crafting table.

**Fixes**

* Fixed bee hives not dropping hive parts;
* Fixed price of all vegetables and some fruits being the same;
* Fixed players spawning on top of each other in multiplayer;
* Fixed crabs dealing very high damage;
* Fixed a bug when items that should not stack were stacking up after crafting them;
* Fixed characters starting with an item on hands, while there was none;
* Fixed the bug with the Workbench (game freezes with the opened crafting window);
* Fixed a bug where players are stuck in the Build or Crafting menus;
* Players no longer get trapped inside some places if it gets dark;
* Fixed a problem with the backer-exclusive shop;
* Fixed a problem with the backer workstation;
* Fixed disconnect window not showing up again if you reconnected to the same session.