Mordekaiser

**Mordekaiser** is an unlockable **Character**, found in the **Death Realm Sanctum**. Ruler of the **Death Realm**, **Mordekaiser** was once the greatest fear to both gods and mortals. Having been forgotten for the most part, he now seeks to take control of the living realm and remind the world *why* they fear.

## Playstyle

True to his form, **Mordekaiser** can be considered as a (un)living tank; huge, unflinching and slow movements in combat and the highest amount of health within the playable cast on top of extremely hard hitting attacks. Utilizing **Soul Essence** as his **Resource**, **Mordekaiser** generates **10**% of it per hit, not taking very long before generating a damaging aura around himself, recovering an absurd amount of health while simultaneously becoming extremely durable or enslaving a soul to do his bidding.

Defenses are rendered useless against **Mordekaiser**, his attacks cannot be parried and will hit extremely hard. It is not unheard of a fully charged **Heavy** to literally kill enemies in a single strike, though landing this realistically will usually be against enemies that cannot melt you before you're finished or after getting an opening. Though **Mordekaiser** is not mobile, the lack of ranged enemies usually makes up for this weakness. Even then, his dodge **(tap Space)** makes him move faster than just walking, leaving little room for **Mordekaiser** to be destroyed.

However **Mordekaiser** depends on **Soul Essence** if he is to survive. Though he boasts a large amount of **Health**, **Mordekaiser** does not have any method of recovering health outside becoming **Indestructible (F)**, consuming a large amount of **Soul Essence** immediately. Should he be caught in a bad situation without **Soul Essence**, it may spell doom for him. The lack of any revive, however, makes **World Rune** and **Ascalon** extremely strong on **Mordekaiser** as he has no revives. It also makes him *literally* **Indestructible** as his **Soul Essence** would never drain thus allowing **Mordekaiser** to permanently restore health.

## Moves & Abilities

*All of **Mordekaiser's** moves & abilities are unlocked from the start.*

**Passive Ability - Unstoppable:** All of **Mordekaiser's** attacks ignore all forms of invulnerability and cannot be parried.

**Passive Ability - Unflinching:** Immune to all knockback effects.

**Q** or **Shift**: **Lock-on**. ***Lock-on****moves can be used without being locked on by holding **Shift**or**Q***.

**Light Attack:** A slow 3 hit combo that ends in a devastating smash. First two hits deal **180%** damage while the last hit deals **225%**, knocking back enemies hit.

**(Lock-on) Back->Light Attack - Crippling Blow:** A close range bash that deals **140%** damage, stunning enemies hit.

**(Lock-on) Forward->Light Attack - Groundspike:** Conjure a pillar from the ground that deals **160%** damage and knocks up nearby enemies. Can be performed in the air.

**Heavy Attack:** Charge up a devastating smash, dealing **150%**, **200%** or **400%** depending on time held.

**(Lock-on) Back->Heavy Attack - Darkness Rise:** Consume **50% Soul Essence** to create an aura around yourself that deals **80%** damage every 0.5s.

**F - Indestructible:** Consume all of your **Soul Essence** to heal yourself to full health. Can be cancelled with **F** for a portion of the heal.

**R - Children of the Grave:** If **Soul Essence** is full, consume it all to place a **Curse** on target enemy, dealing **100%** damage per second. When **the Cursed** enemy dies, permanently enslave their ghost. Casting this will mark a targeted enemy for ghosts to attack, marking nothing if not locked on.

**Space (tap) - Parry / Riposte**: **Parry** an incoming attack within the next **0.75** seconds (**0.15s** for a **Perfect** **Parry**). After a successful **Parry,** you can **Riposte**, doing a huge smash for **225%** damage and knocking back enemies hit. If you fail to **Parry**, you will be vulnerable to attacks for 1 second.

**Space (tap while moving) - Warp:** **Warp** a short distance, becoming temporarily invulnerable.

**Space (hold) - Jump**: Jump. Jump height is based on how much you hold **Space.**

**T**: Dance.