recursal/Fanatic-Fandom huggingface dataset:
Soundtrack

The **soundtrack** of *Devil Daggers* is made up of 4 different tracks, and the total length is 13:18. The full album is released on October 30, 2016. All music are composed by Eugene Nesci. The full album can be listened to at Spotify and Bandcamp.

The remastered edition, ***Devil Daggers Remastered Soundtrack***, was released on July 2019, with much less distortion and more clarity, which has less of the aggressive and dark feeling that the original soundtrack has.

## Track List

### Official Tracks

#### Track I

**Track I**, also known as **Aleph**, plays in "Hall of Fame", a secret room with the three skulls.

#### Track II

**Track II**, also known as **Bet**, plays during the *Devil Dagger* opening screen with dagger floating above the hand.

#### Track III

**Track III**, also known as **Gimel**, is the main theme that plays in the menu screen.

#### Track IV

**Track IV**, also known as **Daleth**, plays in the secret room with the Sorath logo on the stone.

### Other Tracks

#### "Creepy Music"

A strange eerie music was only heard if the player reaches and stands on the moving tile platform which was found far away from the Arena.

## Trivia

* On the *Devil Daggers Remastered Soundtrack* on Spotify, the tracks are chronologically called Aleph, Bet, Gimel and Daleth instead of I, II, III and IV. Aleph, Bet, Gimel and Daleth are the names for the first four letters in the Hebrew alphabet. This album was eventually renamed or replaced by Devil Daggers (Official Video Game Soundtrack) with the tracks named First, Second, Third and Fourth.
SQUID I

Emerging from the void either side of the arena, SQUID I's imposing stature and bony exterior set a mood as soon as the player begins the game. It possess a single exposed gem on its front side, and two small horns on the rear. Between all of this is 3 fleshy tentacles emerging from the top of the SQUID I, akin to that of an octopus.

SQUID I is the first enemy the player encounters, emerging from the darkness on the sides of the arena. Its weak spot (gem) will spawn facing away from the arena, though the SQUID I will slowly rotate clockwise, revealing its gem.

3 seconds after making an appearance, it will gush out 10 SKULL I and 1 SKULL II, this process will repeat every 20 seconds afterwards.
The Arena

Every moment in the game is spent on/around the arena. From when you collect the dagger to when you die, you will always be traversing it, so it's important to learn its quirks and qualities.

The default arena diameter is 22 tiles at the start of a run, and as time goes on the arena's will shrink to a measly diameter of 9 tiles. Decrease in radius is linear throughout the run, and after 1200 seconds the arena will stop shrinking. Tiles to not instantly sink into the void, instead they slowly creep downwards as the arena gets smaller, giving the player some time to escape.

The arena has 1 primary light source located just above the center tile, the light it gives off creates 4 distinct rings of light. The farther from the center, the darker the rings become. The player can use these rings to position themselves for upcoming enemy spawns, and gauge when they are about to fall off of the arena.

Some entities also emit light, these include:

* Daggers
* The Player
* THORNS
* EGG I
* EGG II

The north, south, east, and west side of the arena each have their own ambience to them. These sounds are all very distinct from each other, and are used especially for preparing to fight the LEVIATHAN.
GHOSTPEDE

One of the largest enemies, GHOSTPEDE are much heavier armored CENTIPEDE. With only 10 segments, they hold the least amount of gems of any other CENTIPEDE class enemy.

Before emerging, GHOSTPEDE will dig underground for 3 seconds like all other CENTIPEDE enemies, causing a large dust cloud to form where it will rise from. All homing currently in play will slam into the ground, signifying the impending rise of a GHOSTPEDE.

After emerging, GHOSTPEDE will fly to the nearest space just above the arena parameter, and begin circling in either a clockwise or counterclockwise direction. From this point on all homing released by the player will fly directly towards it's mouth, where it will eat them, rendering them useless.

Every GHOSTPEDE segment is completely invulnerable to damage from homing daggers, so anything it eats can not harm it, nor can previously active homing damage it upon emerging. The most effective way to dispatch GHOSTPEDE is shotgun-tech. If done correctly, the player can keep their view fixed on one position while the GHOSTPEDE flies through their line of fire, killing it effortlessly.
SKULL I

SQUID III

SKULL I are seen as jawless, flying, human craniums, with strange markings akin to a filled out crosshair deeply etched into their foreheads. There appears to be significant damage at the base of their skulls, where it would normally attach to the neck — this suggests that the head must have been removed with brute force.

SKULL I follow the player in one collective swarm, overtaking them easily if not handled correctly. The game refers to their AI behavior as boids (like most SKULL enemies), following a collective flocking behavior towards the player whilst actively avoiding one-another and diverting when deemed fit.

Depending on the SQUID that spawns it, a swarm of SKULL I will vary in size and be accompanied by another SKULL of higher rank. 9 will spawn from a SQUID I along with a SKULL II, 10 will spawn from a SQUID II, lead by a SKULL III, and 15 will spawn from a SQUID III, with a SKULL IV unleashed alongside.
Devil Daggers Wikia

**Devil Daggers** is a fast-paced First-Person Shooter developed by Sorath akin to PC shooters of the 1990s. It takes place on a small stone platform anchored in the depths of Hell. The player, after collecting the Devil Dagger, must then fight off an onslaught of horrifying demons that kill on contact, ranging from flying horned skulls to giant bone centipedes. Fight off the damned for as long as you can, because as you progress and grow more powerful, more terrifying hellspawn crop up, and in ever larger numbers. There is no end, only survival. Once you die, your high score will be presented for the world to see on a global leaderboard, along with a downloadable replay of your endeavor.
This Wikia was made to help veterans, casuals and new players alike uncover the cryptic mechanics the game presents. If you've found something that you're not sure anyone else might know, add it to the archives, so that others can test and use that knowledge as well. *Devil Daggers* has many layers to its deceptively simple gameplay which need to be revealed by the community.

* The Arena
* Enemy Spawn Times
* Movement
* Shooting
* Gems
* The Dagger
* Homing daggers
* Mods
* Soundtrack
* Secrets
* Steam Achievement
* Sorath

**Official Links**

 **DD Steam**

 **DD Twitter**

 **DD Website**

**Discord Invites**

 **DevilDaggers.Info**

 **DD Pals**

**Information**

There have been **2,167** editsmade on **39** pagesaccompanied by **118** files.
CENTIPEDE

The CENTIPEDE is a long, 50+ legged arthropod from the depths of hell. Its general shape is that of what appears to be a giant desert centipede, though its head looks like the skull of a ram. Its underbelly sports 25 gems.

Before emerging, an area of the arena will become covered in dust clouds, marking where it will pop out of. It takes 3 seconds for the centipede to emerge, use this time to locate it.

After emerging, the CENTIPEDE will circle the arena for a short while, then head towards the player sweeping up and down. After the V3.1 update, centipedes will no longer burrow for a few seconds after they start attacking the player, instead bouncing off of the ground and tangling over itself. However, after this grace period, moving under the centipede will cause it to burrow. After 10-20 seconds it will burrow on its own regardless of the players position.
Secrets

Without modifying the game files, there are 2 secrets to be found in Devil Daggers. Both can be found in the lobby, where the player picks up The Dagger and begins the game.

To the right is a map of the pre-game lobby, brown squares represents the tiles the player can navigate, red represents the player's spawn locations, brown represents the dagger, and green marks the location of a secret.

## The Hall of Fame

The Hall of Fame can be located directly behind the player's spawn in the lobby. It consists of 3 pedestals; a SKULL I, SKULL II, and a SKULL III sit upon them respectively representing 3rd, 2nd, and 1st place on the global leader board.

The player can reach the Hall of Fame by following these steps:

1. Turn 180 degrees after entering the lobby.
2. Move over 1 tile to the right.
3. Run towards the edge of the arena that you are facing
4. Leap off the edge and land on tile 2 spaces out.
5. Climb the staircase until you can't climb anymore.
6. Wait a second, and the pedestals should appear before you.

## The Sorath Stone

* Front
* Back
1/2The Sorath Stone is found directly in-front of the player's spawn in the lobby. The front of the stone has the Sorath logo carved into it, and the rear side of the stone features 6 letters, each representing a developers initials.

The player can reach the Sorath Stone by following these steps:

1. Move 1 tile the the left after entering the lobby.
2. Run towards the edge of the arena directly in-front of you.
3. Leap off the edge and land onto the tile just outside the main circle of the arena.
4. Jump 45 degrees to the right of the direction you are facing, then 45 degrees to the right. Repeat this 3 times.
5. Jump forward and land onto the Stone's platform (you may have to strafe jump).
6. Admire rock.
ORB

The ORB is a large spherical entity roughly twice as tall as the player that emerges upon the death of the LEVIATHAN. It has thin bands of red light streaming across its body to and from its poles, with a radius of light emitting from its bottom half where its shadow would be.
Upon death, the ORB freezes all rotation for a moment, immediately followed by it shattering into several large pieces across the arena floor. After a short while, these pieces sink into the ground never to be seen again.

10 seconds after it emerges from the leviathan, the ORB begins actively tracking the player attempting to direct one of its poles towards them (look at them). When line of sight is established with the player they ORB will begin to beckon for all nearby skulls to head towards it every 2.5 seconds so that it may transmute them into stronger versions of themselves.

Inflicting damage unto the ORB will cause it to temporarily stop tracking the player, disabling its ability to beckon for skulls. Any subsequent damage will keep the ORB in this stunned state so long as it is not left undamaged for more than 1 second, otherwise it will begin tracking the player once more. It is recommended that the player constantly shotgun tech's the orb until it is dead, not diverting focus for more then 1 shot. It takes exactly 40 perfect shotgun blasts from the Level 4 hand to dispatch the ORB, so spawning it at the right time with a clear arena is key to defeating it.

Like entering the LEVIATHAN, coming into contact with the ORB will transmute the player into a SKULL I, as apparent by the death screen afterwards showing them flying out of it with the shadow of a SKULL I.

* Any amount of damage will enter the ORB into its stunned state, so long as sight is not locked.
* If the player circles tight enough around the ORB, it will constantly turn to face them but never succeed.
* Though the player becomes a SKULL I after transmutation via ORB, they make the sound of a SKULL II
* It was previously referred to as:
	+ The Immortal One
	+ The Eye
EGG II

EGG II resembles a slightly larger EGG I, appearing to be a gem wrapped and embedded with several egg sacks across the surface.

10 Seconds after being spat out by a SPIDER II, the EGG II will burst into 5 SPIDERLING's after repeatedly flashing for a little while. Coming into contact with the EGG II will kill the player, sharing the death type of SPIDER II: ENVONOMATED.
SQUID II

SQUID II is a larger and tougher version of the SQUID I, with twice as many gems on opposing sides. These gems are inside the mouth of two skulls, bearing the horns of a SKULL III. Like its predecessor, SQUID II has several long tentacles sprouting from its mouth.

The SQUID II emerges from the darkness on the sides of the arena. As soon as it is spawned, it will begin rotating clockwise towards the center of the arena.

3 seconds after making an appearance, it will gush out 10 SKULL I and 1 SKULL III, this process will repeat every 20 seconds afterwards.
Statek Najwyższego Masona

**Statek Najwyższego Masona** - Statek używany przez Najwyższego Masona jako kryjówka, gdzie ukrywał się przez długi czas.

## Historia

Na statku tym, Mason ukrywał się przez wiele lat by móc knuć swoje intrygi w spokoju, jednak widząc zachowanie Jehowych, postanowił się ujawnić.

## Zniszczenie

Mason, chcąc zgarnąć Skrzynie Umarlaka dla siebie, postanowił polecieć na Kraków i zastraszyć całe miasto, by oddali mu skrzynie, jednak został zaatakowany przez Piotrusia i jego ~~mafię~~ rodzinę, przez co jego statek został zniszczony.

## Ciekawostki

* Statek ten jest bazowany na Gwieździe Śmierci z Gwiezdnych Wojen.
Sorath

**Sorath** is a Melbourne-based independent video game developer behind the development of *Devil Daggers and HYPER DEMON.*

## Developers

The development team consists of:

* Matt Bush, who previously worked on "Dustforce" as a programmer
* Eugene Nesci, who was lead audio director, responsible for recording, editing and production of all sound
* Jon Marshall

## Interview

In an interview given by Jon Marshall to newscientist.com he says that difficulty gives value to a game.

***"People like hard games because they do not placate them with explicit rewards for trivial actions. For the experience to be meaningful, the challenge cannot be illusory."***

***Sorath built video replays into Devil Daggers as a learning tool, letting you see where you went wrong. You can also watch replays from others, to learn from the best. “Replays are a stage for hero worship,” says Marshall. “They let us marvel at what’s humanly possible.”***

***After releasing the game, Sorath found that some players could survive much longer than the developers thought possible. They have updated the game twice to make high-level play harder. “It’s easy to underestimate the skill of the dedicated minority,” says Marshall. “Watching their feats still give us awe and dread.”***

## Social Medias

* Twitter
* YouTube
* Facebook

## Trivia

* Sorath is a demon who is the spirit of the Sun and whose number is 666.
	+ Rudolf Steiner said Sorath is the Sun-demon of Revelation, a great evil power far mightier than Lucifer and Ahriman. He predicted that after the turn of the millennium, spiritual people would be able to see the Sun- Genius, the etheric vision of Christ. In response, Sorath will foment opposition through men who are possessed by him, who have strong natures, raving tongues, destructive fury in their emotions, and faces, which outwardly appear like those of animals. They will mock that which is of a spiritual nature. The mystery of Sorath and his number 666 holds the secret of black magic. The power by which the Sun-Genius overcomes Sorath is the archangel Michael, who has the key to the abyss and the chain in his hand.
SQUID III

SQUID III is a much larger and tougher version of the SQUID II. It spawns at 244 seconds and has three large weak points located on its body. Firing at any other part of the body but the gems will not damage it. Once all three Gems are destroyed, SQUID III will die and drop three Gems.

SQUID III periodically spawns hordes of SKULL I and a single SKULL IV. They do not directly attack the player, and instead slowly float towards the center of the arena.
Gem

### Spawned from

SQUID I SQUID II SQUID III SKULL II SKULL III SPIDER I SPIDER II CENTIPEDE GIGAPEDE GHOSTPEDE LEVIATHAN

Gems are octahedron-shaped, bright red coloured gemstones with magical properties. They do not do much alone, often spinning and traveling aimlessly until disappearing.

Gems are spawned by damaging or killing certain enemies, dropping to the arena floor quickly. After 10 seconds, they will despawn. They will naturally move towards the player, though this is not their only state they may enter.

## Movement

While the player is idle (not firing daggers), all gems in the arena will head towards the player at a constant rate.
While the player is shooting a stream of daggers, all gems will continue whatever vector of movement they were traveling beforehand.
While the player is shotgun blasting daggers, all gems will burst outward from the player, delaying collection.
Mods

## Asset Editor

Mods can be created by using the Asset Editor.

Simply follow the steps in this guide.

## Survival Editor

The Survival Editor can be used to create and play custom spawnsets made by you or other players.

1. Download the Survival Editor.
2. Go to File on the top left and then "Open from DevilDaggers.info".
3. Click on the spawnset you want to play and click "Yes" when it asks you, if you want it to replace the current survival file.

* Or simply create your own spawnset.

To restore the default V3 spawnset click the File drop down menu and select that option.

**Please check the custom leaderboard program at DDINFO.**
SKULL IV

The picture above is a transmuted SKULL IV, I can't be arsed to make a graphic for the normal one.

### Transmuted HP

300

SKULL IV is drastically different in appearance to all other SKULLs, and takes up much more space. SKULL IV appears to be a SKULL III with its horns over-grown and spiraling over themselves. At side of the SKULL IV's wide body are the horns of a SKULL II, pointing directly forward.

Similar to SKULL III, SKULL IV begin b-lining straight towards the player after spawning from a SQUID III. During their pursuit they will emit a loud engine-like sound, which can be heard over most other enemies.

SKULL IV pursue the player at breakneck speeds when left to travel a somewhat straight line, almost twice as fast as SKULL III. They are very bad at turning, however. When SKULL IV lose track of the player they will begin to slowly turn around, often while staying in one position, until they are once again facing the player.

SKULL IV are incredibly difficult to manage, and clog up large amounts of arena space. Not only that, but they do not drop any gems, so there is no point in farming for them or keeping them alive.

* SKULL IV is featured in the game's art cover.
* SKULL IV looks like a couch
SKULL II

SKULL II spawn from SQUID I along with 10 SKULL I. They are disembodied, jawless human skulls slightly larger than SKULL I. Their most noticeable feature is a pair of large, point-ended, ram-like horns.

Unlike SKULL I, SKULL II do not follow the player. They instead float around the arena, and do not seem to be heavily influenced by the players position. This meandering movement pattern usually results in SKULL II flanking the player and cutting them off, hitting them from behind unexpectedly.

Generally, SKULL II are not an instant threat. However, the fact that SKULL II do not follow the player makes it difficult to keep track of how many are in the arena at once, making an uncontrolled number of SKULL II a formidable issue.

Generally, SKULL II tend to spin around aimlessly towards the center of the arena, however they will occasionally fly out towards the edge for a little while, often blindsiding the player.

* Along with SKULL III, it is the only enemy that drops a gem that is not visible on its body before it is killed.
* SKULL II has the amazing ability to make the player alt f4 the game after killing them.
The Dagger

### Ability

Allows player to shoot small, replica daggers from their fingertips as a stream, or in a shotgun-like blast.

No one knows the true origins of the mysterious dagger that is bestowed upon the player, granting them both its power and its curse. Once obtained, the dagger becomes one with its wielder, granting the ability to fire small daggers from their hand. Accompanying this power is the curse of being constantly attacked by the spawn of hell, which swarm the player, increasing in both strength and ferocity. The demon onslaught will persist until the player dies.

The dagger presents the player with multiple strange powers, one being the ability to use the right mouse button to throw an onslaught of homing daggers at your foes, pressing it once to fire off a shotgun-like blast or holding it to shoot a stream - just like the primary weapon.

All enemies, except Thorns, Spider Egg I, Spider Egg II, The Orb, Skull I, Skull IV and Spiderlings drop gems. Collecting enough gems will upgrade the dagger, increasing damage per second.

The dagger has 4 levels of power that it can grant the player:

When the player collects enough gems or homing daggers to upgrade their powers, time slows down for a brief moment followed by a unique sound queue to each level. It is recommended to use this time wisely to assess the situation and plan you next moves accordingly, and clear out some enemies that you might not have been able to focus on previously.

When the player walks into the room with the dagger, the dagger has a specific color. The color depends on the best time that the player has achieved in a run. There are five different daggers and each has a unique "theme song" quietly playing when the player stands close to it. They all make a different sound when acquired as well.
Shop frissítés: Újra itt a bérgyilkos skin.

Újra elérhető a teljes bérgyilkos kinézet csomag a TERA Shop-ban egészen 2016. március 31.-éig, ami azt jelenti hogy minden bizonnyal goldért is vehetünk játékosoktól viszonylag olcsóbban.

**Package: Mooncloak Huntress**

* Smart Box: Mooncloak Weapon Skin (Örökös; minen class-nak)
* Smart Box: Mooncloak Huntress Armor (Örökös)
* 4-ből 1 kiegészítő (Eclipse Hood, Death's Head Full Mask, Death's Head Half Mask, Bandit Scarf)
* 6-ból 1 köpeny (Tenebrous Cloak, Elleon's Fog Cape, Elleon's Shadow Cape, Elleon's Blood Cape, Elleon's Twilight Cape, Elleon's Cloud Cape)

**Package: Mooncloak Hunter**

* Smart Box: Mooncloak Weapon Skin (Örökös; minen class-nak)
* Smart Box: Nightwalker Armor (Örökös)
* 4-ből 1 kiegészítő (Eclipse Hood, Death's Head Full Mask, Death's Head Half Mask, Bandit Scarf)
* 6-ból 1 köpeny (Tenebrous Cloak, Elleon's Fog Cape, Elleon's Shadow Cape, Elleon's Blood Cape, Elleon's Twilight Cape, Elleon's Cloud Cape)
SPIDER II

SPIDER II are much larger SPIDER I, featuring a crown of bone running along either side of the face, and a much larger hitbox. Similar to the SPIDER I, they will move their several legs very quickly while they usher in gems to their mouth with their pedipalps.

It takes SPIDER II 5 seconds to being raising its head after spawning from the void, it can be hit during this phase with little damage. After fully raising its head, it will show it's real face just above its gem and begin to attract all nearby gems into its mouth.

If SPIDER II take damage and are left alone for 1 second, they will duck their head down, hiding their face and no longer attract gems. While this is normally a problem, this can also be used to collect gems while it is still alive or you just don't have the time to focus on it.

When SPIDER II collect gems, they will spit out an EGG II moments later. If they collect multiple gems they will slowly spit out eggs in 1 second intervals from one another until they run out of gems to process.
Orange (anime)

**Emisja** | 4 lipca 2016 -

**Orange** (オレンジ, *Orenji*) jest nadchodzącą adaptacją mangi Ichigo Takano o tym samym tytule. Anime pojawi się latem, jego reżyserem będzie Hiroshi Hamasaki, za scenariusz odpowiada Yūko Kakihara, natomiast Nobuteru Yūki zajmie się projektowaniem postaci.

## Fabuła

Zastanawialiście się kiedyś, jak by to było, gdybyście mogli naprawić chociaż część swoich błędów z przeszłości? Pewnej wiosny Naho Takamiya, uczennica liceum, ma szansę się o tym przekonać, dostaje bowiem list, którego nadawcą jest… ona sama z przyszłości, starsza o dziesięć lat. Opisane w nim wydarzenia spełniają się z przerażającą Naho dokładnością. Zastanawiające jest też to, że spora część zapisków koncentruje się na osobie nowego ucznia, Kakeru Naruse, błyskawicznie dołączającego do paczki, do której należy też główna bohaterka. Jakie wydarzenie z przyszłości wywołało tak wielki żal i wyrzuty sumienia, że dwudziestosześcioletnia Naho postanowiła spróbować naprawić błędy?

## Główni bohaterowie

* Naho Takamiya (CV: Kana Hanazawa)
* Kakeru Naruse (CV: Seiichirō Yamashita)
* Hiroto Suwa (CV: Makoto Furukawa)
* Azusa Murasaka (CV: Natsumi Takamori)
* Saku Hagita (CV: Kazuyuki Okitsu)
* Takako Chino (CV: Rika Kinugawa)
GTA4 第一章&第二章

## GTA4：表哥乐文 & 你的電話

由於第一章非常簡單，只要開車就行了，所以第一章和第二章並章。並且任務介紹裏面的資料是第二章的，請注意。不便之處敬請原諒。

The Cousins Bellic（表哥乐文）

列高一下貨輪，馬上被新氣氛所感染。"這是個好地方."想着今晚可以睡在豪宅的床上，開着跑車，攬着美女，一路上的疲倦全部一掃而光。

看着同伴一個個被接走，在列高不耐煩的時候，表哥乐文終於來了，開着一輛破舊的的士，滿身酒氣，來到了列高面前。列高看着不禁有了一絲懷疑。"好久沒見我親愛的表弟！"列高和乐文寒暄兩句，因為乐文醉得不行，列高只好開着車送表哥回家。"你的跑車呢？""在車庫裡，這是暫時用用。"列高聽路文這麼說也沒說什麼，默默開車。留意左下角，有GPS導航，導航有妹子解說，一路上可以看看風景，乐文會藉着酒氣瘋言瘋語，從他口中也可以得知自由城的一些事，了解一下。

車開到目得地，列高終於知道受騙了，乐文所說的別墅居然是在鐵軌底下的一間破舊出租屋，列高終於忍不住了，這時候一隻老鼠跑過，乐文踩死丟了。還說一句"這老鼠真肥啊！"這一切，列高看在眼裡，火在心裏："所謂的豪宅，美女，跑車，全是乐文腦補出來的！""你他媽在逗我？！""哈哈，我遲早會有豪宅的，我在努力，但你呢，你身無分文，還要投靠我呢！"列高剛想反駁，這時乐文接到一個電話，聲音語氣馬上變得跟綿羊一樣："好好，我馬上到..."掛了電話，乐文拋下一句話，睡醒了去我公司找我吧，然後就走了。

列高看着眼前的一切，破舊的牆壁，低俗的裸女，還有那台二十年前就該丟掉的電視！列高越想越氣，躺在床上輾轉反側就是睡不着。列高一拍而起！氣呼呼的出門了，下了樓，開門一看，天已經亮了，清晨的空氣帶走了列高的情緒，看着人來人往的街道，列高感到了一絲希望:"或者都唔错嘅~嗬?"躺了一晚，列高滴水未沾，走到對面馬路買了個熱狗，補充一下能量~想起乐文叫他去公司."也罷，去看看有什麼事"

 **過關技巧** | 初篇追逐戰唔會好難，小心駕駛就得了

It's Your Call（你的電話）

住的地方離乐文的公司有段距離，走路？GTA的世界需要走路？不過R\*會讓你知道他們很用心做這個遊戲，路邊的車都會鎖着的，在GTA4里，你不能再隨便打開車門上車就走了。看看那邊吧，有輛還可以的汽車，列高走上前去，看看左右無人，一個批肘，撞碎玻璃，警報器響了，路人紛紛往這邊看，有幾個人還過來準備制止列高。列高初來咋到不想跟他們交手，一個彈射絕塵而去，留下一抹煙塵和愕然相視的人們。

到了表哥的公司，力高看見乐文正在調戲一個姿色不錯的女孩，表哥又吹了："你看，我沒騙你吧，這是我的女人，漂亮吧，嘿嘿~"這時，進來一個猥瑣的大叔，乐文一見他，像老鼠看見貓一樣躲開了，拉着列高，說想去賭一把，但怕債主追數，想讓力高一起去看水，臨出門時，猥瑣的大叔開始調戲剛才跟路文一起的女子，表哥卻當沒看見。"你的女人？"列高諷刺的說道。然後把車開到賭場，表哥讓他在外面看水，如果看見歐比尼亞人開車過來就打電話通知他，接着，表哥會給你一個電話，10年前的款，列高看看表哥："你去吧，我幫你看着。"

過了10分鐘，歐比尼亞人開着白色的車出現了，列高馬上拿起手機給路文打電話："他們來了。"乐文聽了之後匆忙跑了出來，卻讓歐比尼亞人看見了，歐比尼亞馬上上車追趕，列高開着車保護乐文逃跑，因為是初期任務，不會太難，GTA4的駕車系統更真實了，甩尾，加速，急停，全部用了仿真，你不會像GTA3一樣毫無手感，適應之後，你會更喜歡駕車追逐槍戰，因為一切都太真實了，讓人情不自禁走進了劇情，從這個任務起，你，就是列高。
EVENT: Húsvéti tojásvadászat

A Mai napon (márc. 22.) egy új event érkezett a játékba. Nyissd ki a tojásokat melyeket különböző dungeunokból szerezhetsz meg. Ha szerencséd van akár Liberation Scroll-t, vagy 1000 Masterwork Alkahestet is találhatsz a tojásokban!

### **Húsvéti tojások:**

A tojásoknak összesen 8 szintjük van. Első szintű tojás az "Easter Egg" az utolsó pedig a legértékesebb "Gilded Easter Egg". Ha van egy bármilyen szintű tojás a leltárban, jobb gombal kattintva ki tudjuk azt nyitni, amiből ha szerencsénk van, egy nagyobb szintű tojást nyitunk. A tojás szintjétől függően kapjuk a különböző ajándékokat.

Az első öt szinten össze is törhet nyitáskor. Ilyenkor "Broken Eggshell"-t kapunk, amelyből ha összegyűjtönk 15db-ot, akkor egy "Easter Egg"-et hozhatunk létre belőle.

### **Tojás szerzés:**

A tojásokhoz több módon is hozzáférhetünk, például dungeonokból, vagy akár a TERA Shoppon keresztül is.

TERA Shop-ból:

* 1000x Masterwork Alkahest
* 50x Semi-Enigmatic Scroll
* 1x Riding Skill: Legendary Blood Moon Courser
* 1x Massive Enchantment Blessing
* 500x Tier 8 Feedstock

Dungeonokból:

Az event végéig (Április 7.) gyűjthetünk "Easter Egg"-eket 65 szintű dungeonokból:

Ghilleglade:

* 2016, március 15-től (Péntek), március 28.-áig (Hétfő)
* 2016, április 1-től (Hétfő), Április 4.-éig (Hétfő)

2016, március 22.-étől (Kedd), március 27-éig (Vasárnap) az alábbi dungeonokba szerezhető:

* Bathysmal Rise
* Timescape (Hard)
* Kalivan's Dreadnaught (Normal)
* Forsaken Island (Hard)

2016, március 27.-étől (Vasárnap), április 1.-éig (Péntek) az alábbi dungeonokba szerezhető:

* Channelworks
* Timescape
* Forsaken Island
* Kalivan's Dreadnaught (Hard)

2016, április 1.-étől (Péntek), április 7.-éig (Csütörtök) az alábbi dungeonokba szerezhető:

* Kalivan's Dreadnaught (Easy)
* Bathysmal Rise (Hard)
* Sky Cruiser (Hard)
* Forsaken Island (Hard)

### Húsvéti Ajándékok

A "Small Easter Gift", a "Pretty Easter Gift" és a "Mysterious Easter Treasure" mind tartalmaznak elképesztő elemeket.
Kiemelünk párat közülük:

* +15 Enchantment Scroll: Echantolja a tier 9-es fegyvert azonnal +15-re (Autómatikusan awakenel is)
* Seal of the Undying Flame: 10 buffot ad használatkor.
* Liberation Scroll
* Combat Accelerator Potion
* Noble Enigmatic Scroll
* Enchantment Blessings
* Niveot Chests of the Master Fusioneer
* Akár 1000 Masterwork Alkahest
* Akár 50 Semi-Enigmatic Scroll
* Akár 200 Spellbind
* Akár 25 MES
* Akár 300 Tier 8 Feedstock
* Riding Skill: Blood Moon Courser
* Riding Skill: Nebulous Destrier
* Riding Skill: Twilight Thoroughbred

Jó tojásgyűjtést mindenkinek!
TeraHunTers Wikia

**Üdvözöllek A Tera Hun Ters Wikipédia Oldalán!**

* Azzal, hogy csatlakozol a Hun Ters klánhoz, közösségünk tagja leszel!
* Légy aktív! Természetesen azt is megértük, hogy a való élet a legfontosabb, így esetleg előfordulhat, hogy nem tudsz aktív szerepet vállalni a klán életében. Ezzel semmi gond nincsen, hiszen a klán tagjainak nagy része tanul/dolgozik/családja van, egyértelmű hogy a többség nem tud napi 8-10 órát a gép elött tölteni, ezt nem is várjuk el senkitől. Ha viszont egy hosszabb időre nem tudsz elérhető lenni, kérlek jelezd azt a klán vezérnek!
* Ha lehetőséged van segíteni egy klántársadnak, akkor tedd meg! Azonban fogadd el, hogy aki egy bizonyos szinttel feletted van, az is igyekszik fejlődni, ne sértődj meg, ha nem folyton veled foglalkozik.
* Ne sértegess másokat, ne keltsd közösségünk rossz hírét!
* Ha úgy döntesz, hogy elhagyod a klánunkat, kérlek szólj a vezérnek, vagy egy klántagnak távozásod előtt!
Enemy Spawn Times

Below is a chronological list of the enemy spawn times of *Devil Daggers* V3.

*Devil Daggers* is a completely scripted game in terms of when which enemies will spawn. Knowing which enemies spawn when is very important so the player can anticipate what enemies will spawn next, and prepare for major enemies. To enable the in-game timer, press **1** on your keyboard.

Note that Centipedes, Gigapedes, Ghostpedes and Thorns emerge around 3 seconds later than their actual spawn time.
頭版/intro

Español (14 260) •
 English (14 189) •
 Deutsch (13 295) •
 **Polski** (9 579) •
 Русский (7 302)

 Português (4 480) •
 Français (2 950) •
 Magyar (1 935) •
 Suomi (1 715) •
 **中文** (858) •·
 Nederlands (524) •
 Svenska (451)
文章數量較少的維基百科：
 العربية ••
 **粵文** •
 Italiano •
 Українська •
 Română •
 Türkçe •
 Norsk (bokmål)‬‬ •
 Tiếng Việt
 日本語 •
 Česky •
 Беларуская •
 Српски •
 Català •
 עִבְרִית
SPIDER I

SPIDER I bear a resemblance to a humanoid skull, with 8 long appendages extruding from either side of their body. Accompanying these legs are two pedipalps just below the upper jaw of its gigantic skull body with a smaller skull between them. Their Gem's are located just below their face, facing towards the center of the arena.

SPIDER I do not directly attack the player. After spawning, they will begin attracting any gems on the ground towards themselves. When SPIDER I obtain a gem, they will spit out an EGG I that, after sitting on the ground for a few seconds, hatches into multiple SPIDERLING's. When spawning eggs, the spiders body will flash a bright green.
夜生活之曲嘅任务

本页面介绍嘅係《侠盗猎车手IV：夜生活之曲》中嘅任务。夜生活之曲加了一個新功能，即任务完成总结单，会因做任务嘅时间和玩家或玩家所开嘅载具所受损害程度影响。

主流
--

东尼

* 我心所爱——路易斯回自由城左，要接安东尼去倆俱楽部，然后搭上倆旧时好友去北雅港乾。
* 一杆即中——陪安东尼同路可打打高尔夫，后有一对意方黑帮找黎麻烦，逃离并殺左。
* 华埠冒险——陪安东尼去唐人街，然后打敌方人员

路易嘅媽媽（也包括亚曼督同恩里克）

* 母子隔阂——去地下拳击俱楽部，打左拳击手。
* 昔日旧友——倆好友要黎去做点“活”干...
* 炒毒计划——倆好友又要黎去博汉做点“活”干...

优素福·阿米尔（係阿拉伯嘅大亨）

* 无理嘅人必毙左——用一武装直升机偷袭一豪华游轮，杀左所有船客。
* 高空殺人——干掉倆杜拜嘅大佬
* 装甲車偷袭戦——偷走一军用坦克，并甩左条子。

莫里（布鲁士嘅老哥）

* 助君折桂——帮助莫里杀左对手
* 铁车三项——赢得莫里嘅比赛
* 三個飙车王——跟莫里与及布鲁士偷车并逃离

东尼

* 几声巨响——用黏性炸弹杀左一些敌方喽啰。
* 部落格暗访记（上篇）——上网去入侵赛里贝尼托嘅部落格。
* 恐怖毒品交易事件——跟东尼去一个毒品现场，并逃离条子同飞车党嘅袭击。
* 夜总会王者——去东尼仇家嘅夜总会同一经理跳舞，并杀左夜总会嘅头目。
* 部落格暗访记（下篇）——嚇嚇赛里贝尼托
* 自由城博物馆——夺走伊萨久嘅钻石，并逃离条子。
* 隐秘追踪——尾随帕智一直到格雷西嘅诱拐处。

贝加灵

* 潜伏行事——往贝加灵嘅SUV上扔一些黏性炸弹，并杀左NOOSE嘅特工。
* 不速之客——杀左贝加灵嘅格鲁吉亚嘅仇家（安迈基）
* 准星已定——贝加灵背叛左路易士，逃离其袭击。

优素福·阿米尔

* 身价亿万——偷一辆地下铁车。

路可·佩洛西

* 派对乱套左——杀左文士大叔，逃离贝加灵嘅袭击。

东尼

* 武装登机——杀左铁木尔，并追杀贝加灵。

## 非主线任务

* 龙争虎斗——在地下拳击俱楽部中，打左所有敌手。
* 夜总会守护者——为夜总会嘅顾客解决一系列嘅问题。
* 扫毒王国——同恩里克与及亚曼督打造扫毒王国。
* 随机人物——碰到街上嘅随机人物，并帮助他们做事。
GTA4 第十八章

## Shadow（睇实佢）

 **過關技巧** | 小心跟实、唔好接路文电话

小爵高打电话卑你话有野叫你去佢果边倾下。开车黎到小爵高屋企，一开门就卑一个古惑仔放低左，力高解释话系自己人，楼上嘅小爵高听到力高把声叫佢放人，古惑仔同力高道歉之后拉起力高，一起上楼。

上楼之后通过小爵高嘅介绍，力高知道呢个人卓号"死佬"，同小爵高一样系牙买加人。今次叫力高黎系因为有人系死佬地头做毒品交易但系冇分份花红卑死佬，所以霖住叫力高睇实其中一个喽啰跟佢尾翻去佢地大总部一举迁灭嗮佢地。

黎到指定地点对面睇到有个红衫男系度同另一个人倾计，冇耐佢会出黎，跟上去，保持大半个屏幕距离就得了，中途路文会打电话过黎系属于情节设定。唔好接，接左就暴露自己。一直跟到一栋大楼里面，如果卑人发现你你上去之后门系锁住嘅，如果冇卑人发现上去门系开住嘅。门开住嘅话直接开枪杀就得了，有手榴弹嘅话丢一个入去直接过关。如果门关注就麻烦D，佢地会做好准备等你入去，不过都唔系好难，几个敌人，三两下就搞掂了。关键系小心。

杀嗮佢地之后打电话卑小爵高话卑佢知人杀嗮了，任务完成。
Bazyliszek

**Bazyliszek** - antagonista uwolniony przez Orlejów w piątym odcinku Kraków - The Series.

## Historia

Bazyliszek został uwolniony z podziemi Barbakanu przez Orlejów na polecenie Najwyższego Masona by zabił on Piotrusia. Ten jednak zabił go, zamrażając i powodując u niego spięcie w jądrach przez które eksplodował.

## Ciekawostki

* Grafika Bazyliszka pochodzi z okładki płyty "Bajki Z Ramą - Bazyliszek".
Orange Wikia

*„Do mnie z drugiej klasy liceum. Jak się masz? Jestem Tobą starszą o dziesięć lat. Piszę ten list, ponieważ mam do Ciebie prośbę. Opiszę Ci wydarzenia, które będą miały miejsce, oraz co powinnaś zrobić, by nie powtórzyć moich błędów.”*

futabasha.co.jp - oficjalna strona mangi
twitter.com/AnimationOrange - oficjalny twitter anime
orange-movie.com - oficjalna strona filmu

Chcąc napisać artykuł, wpisz jego tytuł poniżej.
<createbox>break=no
buttonlabel=Stwórz nowy artykuł
</createbox>

* Zobacz stronę pomocy.
* Zobacz "potrzebne artykuły", listę potrzebnych stron.
* Przed utworzeniem nowej strony, należy sprawdzić, czy istnieje ta sama strona lecz o różnej pisowni.
* Podczas edycji na stronie upewnij się, że są linki w artykule, w przeciwnym razie strona zostanie "odizolowana".
* Jeśli masz pytania, możesz poprosić jednego z administratorów.

Cały tekst na tej wiki jest na licencji Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA).
Przeczytaj zasady licencji.
Przeczytaj kod prawny licencji.
Nolmal mód (BRNM)

## **Bathysmal Rise Normal Mód (BRNM)**

* Szint követelmény: 65
* Gear követelmény: Indonel
* Szükséges Item Level: 174
* 5 személy szükséges.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Első Boss: Mephisis

**Támadásai:**

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Útvonal #1:

Ha legyőztök Mephisist, kinyílik egy ajtó, amin át folytathatjuk a játékot. Egy folyósóhoz érünk, ahol néhány normál szörnyet és BAM-okat/mini boss-okat találunk. Ezeket le kell győzni hogy tovább juthassunk.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Második Boss: Tantibus

**Támadásai:**

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Mini Játék: Szív Háromság

Tantibus legyőzése után ehhez a mini játékhoz érkezünk. Itt 3 gömböt láthatunk. Amint beértünk a terembe, egy visszaszámlást láthatunk a képrenyőn. Amint a visszaszámlálás véget ért, a három gömb közül az egyik felvillan. Ezt a világító gömböt kell támadnia mindenkinek. Egy kis idő után, ha nem sikerül megsemmisíteni, a fény eltűnik és egy másik gömbön fog felvillanni véletlenszerűen.

Ha megsemmisítettük a gömböt, akkor egy kincsesláda fog megjelenni a kijárat felé, amely arannyal jutalmazza a játékosokat. Az arany megoszlik a játékosok között.

Bug: Hamarabb is át lehet jutni ezen a mini játékon úgy, hogy ha egy gunner a bejárat szélén megáll és elkezdi lőni a szembe lévő golyót. Ilyenkor a többi játékosnak nem szabad beszaladni a terembe!

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Útvonal #2:

Ezen az útvonalon néhány normál szörnyet és BAM-okat/mini boss-okat találunk, amelyeket le kell győzni a továbbjutáshoz.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Utolsó Boss: Fulminar

**Támadásai:**

**Lökéshullám:** A boss megfordul és elindít egy lökéshullámot.
Servant

## Servant

Saber (D'Artagnan)
Thánh ngự lâm quân.
Archer (Nicholas Flamel)
Giả kim thuật sư bất tử.
Lancer (Hannibal Barca)
Thống lĩnh xứ Carthage.
Rider (Darius III)
Vị vua cuối cùng của triều đại Achaemenid.
Caster (Mị Châu)
Pháp sư không đầu.
Assassin (Hattori Hanzo)
Quỷ bán tạng.
Berserker (Adolf Hitler)
Quốc trưởng Đức Quốc Xã.
???
???
???
???
Flecha de caza

## Mejoras

 2​
La "Flecha de caza" atraviesa al primer objetivo alcanzado.
 3​
Elimina el coste de concentración de la "Flecha de caza".
 5​
Aumenta los daños de la "Flecha de caza" en un 10% y convierte los daños en daños de veneno.
Nivel necesario: 39​

## Daño

100% físico (armadura)

100% veneno, usando talento Punta envenenada (resistencias)
Episode 11 (26 March 1985)

**Episode 11** of *EastEnders* was broadcast on **26 March 1985**. It was written by Jim Hawkins and directed by Peter Edwards.

## Synopsis

Ali has a dizzy spell in the café following his attack, and tells Sue that he suspects it was Nick who mugged him. Tony gives Saeed a quote for repairs to the shop following the break-in, and tries to persuade him to report it to the police. They both suspect Nick, and Tony suggests putting some "pressure on him". Ali is in The Vic and Nick enters, looking for Lofty - when Angie says Lofty's not working, Nick goes and throws some stones at his window to get him to come out. Sharon asks Den for some money for her date with Kelvin. Nick tells Lofty to go and get dressed and shaved, he has plans for them both. While he waits for Lofty, he racially abuses Kelvin. Andy and Debs plan a holiday to a Greek island. Nick and Lofty enter the pub and Ali and Nick come to blows once again. Den borrows some of Andy's holiday brochures. Angie tells Pete she worries about Lofty spending too much time with Nick. In the launderette, Mark tries to sell Sue some cigarettes. When Tony asks him if he got them from Nick, he throws washing powder everywhere and storms off. Ali enters and tells them about his altercation with Nick, and Tony says that if he wants to take it any further, to let him know. After closing time in The Vic, Den tells Pete he wants to go on holiday with Jan, but can't think of an excuse to tell Angie. The next day in the café, Nick recruits Mark to a new movement to "get rid of all the blacks, Jews, Pakis, poofs, communists and other assorted scum" - his first task is to sell knock-off calculators for Nick to raise funds. Tony talks to Saeed and Naima again about Nick. Nick tells Lofty that their next job will be his last before he leaves Walford for good. Ali approaches Lofty afterwards and invites him to a meeting in the café that night about how to deal with Nick. Den suggests to Angie that she go on holiday with Sharon and he can go off on his own to have a break from each other - she says no way. On Turpin Road, Nick gives Mark a hard time about not selling any calculators. Ali, Sue, Saeed, Naima, Tony and Lofty are at their meeting in the café when Kelvin interrupts to tell them about Nick and Mark outside. They decide to teach Nick a lesson there and then. Ali tells him "two niggers, two Pakis, one stupid Turk and one soldier boy want to have a word with you", and the men attack him.

## Continuity

This episode marks the first Duff Duff for Nick Cotton. Den refers to Sharon as "Princess" for the first time in this episode. Jan Hammond is mentioned in this episode. This episode also marks the first glimpse of Turpin Road.

Michael Evangelou was not credited for this episode. Willy appears in this episode.

### Locations

* Al's Café
* First 'Til Last
* Bridge Street Market
* The Queen Victoria
* Albert Square
* 43 Albert Square
* Bridge Street Launderette
* 1b Albert Square
* Turpin Road

## Gallery

Nick abuses Kelvin.Tony and Ali discuss Nick.Kelvin interrupts the meeting.Episode 11 Duff Duff.
.dora the Explorer vs arthur vs little bill vs Boris gets grounded

* Creatures versus The **Forces of Evil**- South Guy and Boris the Teeth Guy
* The Powerpuff Predators vs Legends of **arthur gets grounded**
* Ahh **Real**Tremors vs **litttle bill**Kombat: Armageddon Age
* Precambrian **Bugito**vs **dora**the Explorer: Kids of Spinjitzu **rugrats all grown up the wild thornberrys rocket power** **the simpsons futurama disenchantment family park cleveland american dad the orville brickleberry paradise** Pd **comedy world**
Episode 10 (21 March 1985)

**Episode 10** of *EastEnders* was broadcast on **21 March 1985**. It was written by Jim Hawkins and directed by Sue Butterworth.

## Synopsis

Naima opens the shop and finds it vandalised and covered in racist graffiti. She screams, and Pete and Andy come to her aid. Saeed and Ethel also arrive on the scene and they all debate whether to call the police. Andy goes home and takes a phone call from Debs before going to sleep after his night shift. Saeed and Naima argue about the shop and calling the police. In the café, Pete, Lou and Sue discuss the break-in, and Pete warns his mum not to interfere. Ethel gossips to Angie about Saeed and Naima. Later, Lou comforts an upset Naima and tells her not to let Saeed use her as a doormat. Den gets a call from Jan and tells Pete she's getting serious. Nick taunts Saeed about the break-in, warning him that whoever did it wouldn't take kindly to him calling the police. Sharon sees Kelvin in the market and persuades him to go to the café with her, where she asks him if hes going out with Michelle, which he denies. She then invites him to a concert with her later in the week. Nick is in the pub trying to offload some bent electric carving knives. Debbie gets home and wakes Andy up - they argue about money. Ali tells Sue he suspects Nick is responsible for the thefts on the estate and the break-in at the shop. Nick and Lofty discuss Nick's alibi for Reg Cox's death; Nick slips up and says he was out clubbing when he previously said he was at his mum's. Andy and Debs argue again about her paying for everything. Ali pulls up on the Square after a night's cabbing - as he gets out of his car, he is knocked unconscious and his takings stolen.

## Continuity

This episode marks the first appearances of Andy O'Brien and Debbie Wilkins. This episode marks the first Duff Duff for Ali Osman. It also marks the first appearance of 43 Albert Square. Jan Hammond and Dot Cotton are both mentioned in this episode, though not by name.

Michael Evangelou was not credited for this episode. Roly and Willy both appear in this episode.

### Locations

* Bridge Street Market
* First 'Til Last
* The Queen Victoria
* 43 Albert Square
* Al's Café
* Albert Square

## Gallery

Graffiti in the shop.First appearance of Andy O'Brien.Andy, Naima, Ethel and Pete in the shop.Lou comforts Naima.Nick taunts Saeed.First appearance of Debbie Wilkins.Episode 10 Duff Duff.
Kraków - The Series

**Kraków - The Series** - seria fabularnych przeróbek kreskówki "Zostań Przyjacielem Jechowy".

## Technika

Do drugiego odcinka dialogi były poskładane i montowane z tekstów z różnych źródeł, podobnie jak przeróbki StalinaCWHC, ale od trzeciego odcinka wzwyż KTS posiada pełny dubbing wykonywany przez autora, z okazjonalnymi wstawkami głosowymi z polskich filmów.

## Fabuła

Fabuła opiera się na perypetiach Piotrusia i jego rodziny w mieście Kraków oraz jego okolicach.

## Postacie

Dobre:

* Piotruś
* Zosia
* Tata Piotrusia
* Mama Piotrusia
* Doje\*any mnich
* Jechowa

Złe:

* Najwyższy Mason
* Wu Zetian
* Rejsink Orlej
* Samohudowi Szoguni
* BA
* Bazyliszek
* Potwór z Barbakanu
* Tytani
* Śmiejący się Tytan
* Ksiądz Orzechowy

## Czołówka

Od odcinków 1 do 2, muzyka z czołówki pochodziła z "Nowej Szkoły Króla", a od trzeciego jest to piosenka z czołówki "Świat Według Ludwiczka".
Day 3.35: Tiếng súng khơi mào cuộc thánh chiến

" Rider này, ông còn biết thêm thông tin nào về Cuộc Chiến Chén Thánh này nữa không? Mọi chuyện đang dần trở nên tồi tệ, và tôi còn không biết chúng ta cần phải làm những gì lúc này. Đãng lẽ ra tôi phải nên hổ thẹn vì đến giờ còn không làm tròn nổi cương vị Master của mình chứ nhỉ? “

Gã pháp sư từ Tháp Đồng Hồ bỏ điếu xì gà xuống. Ông là người hiểu rõ hơn hết sự tàn khốc của một Cuộc Chiến Chén Thành, vì chính ông cũng đã từng làm 1 master ở trong một cuộc chiến tại Nhật Bản vào mười năm trước. Nhưng cảnh tượng mà ông đang trông thấy, còn tàn khốc hơn cả Cuộc Chiến Chén Thánh mà ông đã tham gia.

“ Đó là tất cả những gì tôi biết, Master. “

Cũng như ông, Rider cũng không hiểu chuyện gì đang diễn ra. Sự thiếu hụt thông tin trầm trọng khiến tất cả kế hoạch mà tên pháp sư mang theo trước khi rời Tháp Đồng Hồ rơi tõm xuống sông xuống bể cả.

“ Có lẽ là Master thứ 7 đã xuất hiện sớm hơn dự kiến nên nghi thức Đại Chén Thánh cải biến đã được kích hoạt. Chúng ta cần phải tìm ra lõi của Chén Thánh và tiêu hủy càng sớm càng tốt, Trong trường hợp này thì cần phải tập hợp các master có chung lý tưởng với chúng ta lại và tránh tai mắt của bọn IVPITER. “

Thậm chí đến gã pháp sư kia còn không hề biết đến danh tính của một IVPITER nào. Ông chỉ biết, rằng họ là những người đứng đầu của một tổ chức dị giáo, mà theo lời kể của ông thì chúng đang thao túng giới ma thuật của cả thế giới này từ sâu trong bóng tối.

" Thứ mà chúng hướng đến, thậm chí còn kinh khủng hơn thế này nhiều, Rider à. "

Dứt lời, gã El Melloi lại ngước nhìn lên bầu trời và nghĩ về viễn cảnh tồi tệ nhất có thể xảy ra. Ánh sáng đỏ rực phát ra từ miệng chén thánh như bao trùm lấy cả bầu trời của thánh phố Cổ Loa, cũng như chặn đứng những nỗ lực cuối cùng để cứu vãn tình thế của người dân nơi này.