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Tack

For Chat Log images that include Tack, click here.

**Your search results may have gotten messed up, were you looking for; Jak, Flak or Pak?**

> He can fetch his own ball! -JuiceBox
>
>

Tack is a friend of the Four Quadropi War Pals, located far Southeast of Powaapol. Tack is a Quadropi himself.

He seems to own two 'pools', the first being lit up for the player to find and kill two Wompit's, located to the North of Tack. The second is to the West of Tack also being lit up, when the player approaches it, two Verdant Glidopus attack the player. After Finishing the second quest, a Pap Grandwat, Ancient Glutterfly Queen and a Filthy Tartil Pappy will be spawned when given in.

Tack has 2 quests for the player while Tack himself is included in one from another Quadropi. Click here for the Quadropi. Completing both of Tack's quests rewards you with his racket, called "Smash Racket".

## Tips

If attempting to complete all of Tack's quests at once for Brikabrack's quest-line, it is recommended to go at day with a few good heals. If it turns night you may either keep doing the quests or turn back and sleep. For the end of his second quest it is recommended to have decent to very good healing items and decent weapons before taking it on.

If you don't have a bed, click here.

## Trivia

* **Tack is a main character in Quadropus Rampage.**

* **There's an achievement in Quadropus Rampage called "Tack Jones" for collecting artifacts.**
	+ **This may be a joke towards Davy Jones.**
		- **This may mean that Tack's last name is Jones.**
Water System Analysis

***Water System Analysis*** is a file in *Daymare: 1998*.

## Transcript

Could it be possible that after all these years there are still  people who can't be bought? Evidently, yes, as long as these idiot heroes from Washington keep barging in and disrupting our work. How an upstanding citizen from the National Department of Water Safety has the audacity to stick his big, fat nose into our business is beyond me. Lately, far too many of these dickless desk jockeys have been snooping about and putting our operation at risk. But I don't have a huge problem with that, personally. What happens in the sewers, stays in the sewers, right? As usual, I handled it myself. After our esteemed guest finished his little report, I made sure it was the last one he ever wrote. His next inspection will be from the inside of an oil drum at bottom of the drain, while my men and I make some careful amendments to his findings and fax it to the hospital and responsible authorities. So that's one less headache to worry about, even if management doesn't understand that this remedy is no remedy at all. Sooner or later, a headache will arise that can't be fixed with an oil drum.

Bishop L. Henriksen,

Supervisor of Keen Sight's Water System

Below is the unamended report that is to be filed as classified and shall never be released to the public:

Analyses Of Water Intended For Human Consumption

Reference number: 000-35

Client: National Department of Water Safety

Address: Sacred Heart Hospital Laboratory, Keen Sight Town Hall

Location: Keen Sight, Idaho - Metropolitan Water Service Building

Date: August 15, 1998

Following the specified analyses of various water samples gathered from the town of Keen Sight and tested with equipment on-the-spot, I can attest to the fact that harmful elements of an unknown nature and tampering of the filtration system of the main pumping house have been found.

I therefore authorize the immediate closure of the treatment plant pending further inspection by a qualified team from the National Department of Water Safety.

I also authorize that the population be prohibited from consuming the drinking water of Keen Sight until further inspection can be carried out.

As is procedure, I will send a copy of this report to the head office of the National Department of Water Safety with the recommendation that immediate and decisive action be taken.

Furthermore, I will alert the laboratory at Keen Sight Hospital and municipal technicians of the danger it poses to public safety.

E. Edward,

Head of the National Department of Water Safety
Coroner Assistant Diary – Part 1

***Coroner Assistant Diary – Part 1*** is a special file available in *H.A.D.E.S Dead End* mode in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by finding a collectible dogtag that provides a password.

Password: **HB-050**

## Transcript

The date has been deleted

I still can’t believe what happened tonight. I know I shouldn’t write about it, but putting in my diary is the only way to calm myself down.

It was just past midnight and it was raining heavily outside. I was in the morgue, cleaning the operating tables, when (deleted name) arrived in his Jeep at the back door, clearly upset. He said he had found a corpse in the forest and wanted me to perform an emergency autopsy. It was probably one of the hikers who have gone missing last week. I told him that despite our friendship, I simply could not do it. Not without proper documentation or without breaking the required procedure. At that point (deleted name) opened the tail gate and asked me if what was there could count as enough of an authorization. I went around the back of the car to see what lay in the trunk. I couldn’t believe my eyes…

## External links

* http://hexacorebiogenetics.com/intranet/clean-slate-protocol-files/sh-hospital-map-file-01
Daymare: 1998 Wiki/Flex section

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Locker Booklet

***Locker Booklet*** is a file in *Daymare: 1998*.

## Transcript

Dear valued customer,

Thank you for purchasing the Vortechs model T-002 security locker. The lockers of this new series are at the vanguard of security technology. It is absolutely paramount for the safe-keeping of valuables such as expensive goods, important documents or for your personal firearms. The Vortechs model T-002 is like none other in the world. Equipped with the latest electronic lock device, not even the most notorious hackers of all time can crack our state-of-the-art security system. Because Vortechs is innovation, Vortechs is future.
Tattered Diary

***Tattered Diary*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

July 24th, 1985

After six months of intensive training, I'm finally back in shape.

I had done unimaginable things for this country… things I can't even write about. Then, all of a sudden, I had apparently become “unpredictable”. Post traumatic stress, that's what the psycho-physical evaluation board threw in my face.

But now somebody's decided to give me a second chance. I applied for dozens of positions, but I had hardly dared dream of being selected by H.A.D.E.S.

I thought they'd send me up north, where I'd finally be reunited with old Crane… God, I miss that miserable bastard.

And instead I find myself stationed hundreds of yards beneath the Nevada desert.

I can't really complain. The pay is great, and there are a lot more people down here than you might think. As for my work, I'm forced to do the same crap I did on the battlefield… but I'm used to it by now. This isn't the Salvation Army.

September 28th, 1987

I finally think I've found a reason for living, really living. She is absolute perfection. A light in the midst of the darkness. I am only too keenly aware that the regulations prohibit our relationship, but some things cannot be held back.

October 1st, 1988

I knew it couldn't last… goddamn Hexacore. I still haven't quite taken it in… but I was finally selected for the T-3. I've seen what it does to subjects. I don't know where to turn.

I can't summon the courage to talk to her about it…

(The rest of this page has been torn off)

(There is no date)

HE is absolute perfection… HE is a light in the midst of darkness… We must approach HIM, let his long arms embrace us. We cannot hide our souls from his eyes. Soon his new form will be complete and he will come back to life.

The natural order will be disrupted forever. And I will be by his side.

The “Womb”… this is where HE will be reborn through her… my love for both will finally be as one!

(The diary ends here)
Collectibles in Daymare: 1994 Sandcastle

List of collectibles found in *Daymare: 1994 Sandcastle*.

## Documents

There are 27 documents in the game. Collecting them all will unlock the *Librarian* achievement.

## Audio Logs

There are 6 audio logs in the game. Collecting them all will unlock the ***Radio Amateur*** achievement.

*Location:* Next to Anderson's body, Propellent Area
*Location:* Dead Section 8 soldier near the save case, Aircraft Hangar
*Location:* Next to the corpse lying on the floor outside the cell, Detention Area
*Location:* On the corpse attached to a fleshy substance near the hole in the floor, Medical Area
*Location:* Corpse lying next to the Suite key in the Hearts apartment, Residential Area A
*Location:* On the desk in Helen's lab, CASTLE

## Scanners

There are 18 scanners in the game. Collecting them all will unlock the ***Forensic Specialist*** achievement.

## Aliens

There are 20 alien collectibles in the game. Collecting them all will unlock the ***Tin Foil Hat Enjoyer*** achievement and a set of coins in the **Extras** menu.

## See also

* List of Daymare: 1994 Sandcastle items
* Unlockables in Daymare: 1994 Sandcastle
Collectibles in Daymare: 1998

List of collectibles found in *Daymare: 1998*.

***Note:*** Marked (\*) files are encrypted and can be viewed outside the game by visiting the Hexacore Biogenetics website and entering a password (passwords and links are provided in parentheses).

## Documents

Collecting all documents will unlock *Bookworm* achievement*.*

## Audio Logs

Collecting all audio logs will unlock the *Disc Jockey* achievement*.*

## ID Tags

Collecting all tags will unlock the *Surgeon* achievement.

## Deers

Deer bobble head toys resembling the popular horror movie characters. You have to shoot them in order to pick them up. They have a distinct sounding noise, making it easier to spot them. Finding all deers will grant the *Hunting Season* achievement*.*

## Dogtags (*H.A.D.E.S Dead End*)

Special collectibles hidden throughout *H.A.D.E.S. Dead End* mode, 4 tags on each level. They grant access to the additional files on the Hexacore webpage. Similarly to the deers, the way to pick them up is by shooting them.

### Team Delta (Map: Sacred Heart Hospital)

*Location:* On the reception desk (behind the staff relax room), 1st floor
*File:* Coroner Assistant Diary – Part 1
*Location:* Boiler room, under the white coat in the open locker
*File:* Coroner Assistant Diary – Part 2
Location: Intensive care, third baby crib from the left
*File:* Coroner Assistant Diary – Part 3
Location: On the computer desk, 2F office
*File:* Coroner Assistant Diary – Part 4

### Team Epsilon (Map: Sewers)

*Location:* Tunnel 37, near a pile of boxes where you usually find ammo
*File:* Info circular for the Supervisors
*Location:* In the room where you find the battery
*File:* Technician’s Diary
*Location:* At the burned body in the staff room near the end of the level
*File:* Letter from Frank Kraft
*Location:* In the hackable storage room (choose to play as "Scout")
File: Supervisor Wright’s Note

### Team Alpha (Map: Downtown Keen Sight)

*Location:* On the desk in the contruction office near the beginning of the level
*File:* Researcher’s last note – Part 1
*Location:* Invader Studios' appartment, on the floor in the room where Raven woke up
***File:*** Researcher’s last note – Part 2
*Location:* Arcade Garage near the playground, on the broken green archade machine
***File:*** **Researcher’s last note – Part 3**
*Location:* Pharmacy, next to the agent's body
***File:*** **Researcher’s last note – Part 4**

### Team Bravo (Map: Lair Dam)

*Location:* In the corner next to a broken pipe right down the hallway from the beginning on the level
*File:* Dr. Gruber’s Diary – Part 1
*Location:* Hanging from the body attached to an amalgamation, the first treatment room
*File:* Dr. Gruber’s Diary – Part 2
*Location:* Near the body below the photograph of the devs, observation room
*File:* Dr. Gruber’s Diary – Part 3
*Location:* Next to agent Rook's body, H.A.D.E.S. locker room
*File:* Dr. Gruber’s Diary – Part 4
Doctor Corpse

***Doctor's Corpse*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

>> Recording system access

>> Audiolog decryption process complete

>> Data downloaded to D.I.D.

DECRYPTED INFORMATION:

In the beginning we were lost, trapped in this forgotten labyrinth. Then He made his way into our minds and showed us a new way forward. The way of redemption. The path towards His rebirth.

But it soon became clear that this would not be enough, our knowledge alone would not have been capable of reawakening Him.

Then, the miracle occured. On that glorious day she too was summoned here, and from that moment on everything changed. And now, finally, our goal is in sight.

With the help of H.A.D.E.S. redeemed, she is constructing the cradle for His rebirth. The hour is at hand. Nothing and nobody can stand in the way of destiny.
Notice to Staff

***Notice to Staff*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

Note for assembly line workers:

Use EXTREME CAUTION when operating the main platform of the elevator system. As predicted, the center block brake has now worn out completely. This means that if you load too much weight, the piston will overheat and the platform will collapse.

I'm still trying to convince the fucking supervisors to look up from their goddamn computers for a minute to see what's going on in the real world, and maybe track down the spare part I requested two weeks ago. For now, keep load weights to a minimum, and if the piston starts overheating, try to cool it down somehow.

Follow this procedure and be careful, medical insurance doesn't seem to apply down here. If there is an accident, you'll probably end up getting buried in a discreet ceremony in the middle of the fucking desert.

Brad Follmer

Security Coordinator,

Assembly Department - Sector 7
Eye on Keen Sight IV

***Eye on Keen Sight IV*** is a file in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-465**

## Transcript

Only a few years later, in 1939, the recession began. Tourism is falling sharply, with the mysterious death of Mr. Ullman the steamboats are abandoned and due to the innovative system of air and rail transport, the river shipping trade is slowly coming to an end. In 1944 as if this were not enough, in response to the great request for enlistments due to the hottest moments of WWII, the community of the small town is emptied of its men, almost at risk of disappearing altogether. Keen Sight now seems destined to become a ghost town.

Unpredictably, however, in support and rebirth of small towns that are paying heavily in numeric terms and resources the entry into the war of the United States, the Government has a national program, called “Sweet Home Program”, for the reinvigoration (often barbaric) of the most affected communities, with the construction of new structures that support the population of the smaller population centers, close to disappearance. After a very targeted selection, Keen Sight is chosen as one of these, and in a few months the town returns to populate again and to produce thanks to the commissioning – through barbarous and forced expansion – of numerous plants for the production of timber and coal, others for the treatment of fish, an underground freight transport system that transports goods from the river bank to the more developed area of ​​the town and a state-of-the-art hospital. The major work, however – the daughter of a huge and expensive work of construction engineering – was the inauguration in record time of a huge dam that blocks the Bear River and generates the Maple Lake artificial basin, destined to produce incalculable quantities of energy and offer many jobs as well as integrating perfectly with what had been a source of pride and origin of the name Keen Sight: the unique natural landscape that we will never tire of appreciating every single day lived in our small, extraordinary town.

Shortly thereafter, thanks mainly to the substantial financial support of Hexacore Biogenetics and the Government, a power plant, a drinking water treatment facility, and works will begin on a further link road between Keen Sight and Canada, the Horizon Falls Trail, which passes right over the Lair Dam crossing the river and then enters the forest. The road, however, has never been completed due to a lack of funds from the Government and, above all, a substantial indifference on the part of Canada to connect to a communication route so isolated and dispersed in the forest, translatable into one huge economic effort and uncertain return.

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-16
Ogre

**Ogre** is a mysterious prehistoric creature appearing in *Daymare: 1994 Sandcastle.*

## Biography

The creature was dormant for millions of year beneath the Antarctic ice next to a piece of a RAM77 meteorite.

## Trivia

* The creature is never fully revealed but it appears to resemble a giant octopus. It is shown to have tentacles and giant eyes.
* "Ogre" can refer to a mythological monster, but the creature's name was actually derived from the word *"pr**ogre**ss".*

## Gallery

* Possible concept art
* Ogre's silhouette
* Ogre behind Helen
* Ogre's resting place
Supervisor's Note

***Supervisor's Note*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

DECRYPTED INFORMATION:

How much longer am I supposed to put up with that shithead Krieg and his pack of mongrels? How long do I have to listen to them mocking me and my work, sniggering like the filthy scum they are?

I'm the supervisor here. I'm the one who ensures that drinking water is distributed throughout this vast underground labyrinth, keeping operations running smoothly, with the precision of a Swiss watch. If there's life down here, dozens of floors under the fucking desert, it's only thanks to me!

And yet, nobody seems to show me the slightest hint of gratitude.

These assholes come in here like they own the fucking place, and the Department lets them get away with it... but I know why, everybody knows why! Fuck them and fuck their company!

One of these days I'm going to lock them inside their precious pressure chamber and give them a taste, or rather a breath, of their own medicine. We'll see who's laughing then...
Business Fax

***Business Fax*** is a file in *Daymare: 1998*.

## Transcript

Order Form

Application for new quantity of MM-88 pills.

The sedative has proven successful at regulating sleep and and wakefulness, anxiety, paranoia and symptoms specific to "Daymare Syndrome".

Dr. A. Clarville

Hexacore Pharmacy Hudson Street

Sixth Laboratory
Designer's Note

***Designer's Note*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

Project Hoax. For real. They couldn't have come up with a more appropriate codename if they'd tried, given the work we're actually doing down here. If constructing the most advanced aircraft ever conceived isn't going to be called a "hoax", then what is? And right in the middle of the Nevada desert, too. Well, under the Nevada desert, to be precise.

So, commies, do you want to know where you can shove your spy planes now?

Thanks to RAM77 what was only a dream is finally becoming a reality. Aircraft constructed with a metal alloy so unique that it makes them practically invisible.

No radar in existence can detect them. Our next stealth fighters could drop a bomb on the Kremlin in the blink of an eye, and the Russians would only know about it after they heard the explosion.

I've been coordinating Skunk Works all my life, but RAM77 has pushed the agenda forward by more than a century, following on from the F-117, and our recent work on the Remora. The tin foil hat brigade keep saying we're working on UFOs at Area 51... well, they may be onto something!
H.A.D.E.S. Operative's Note

***H.A.D.E.S. Operative's Note*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

Listen up newbie. Some technician asshole has installed a security lock in the head honcho's office… like we give a damn about the secrets he hides away in there.

When the boss gets here, tell him the password is currently set to **2244**… then he can choose whatever damn code he wants.

I could wait for him to get back and tell him myself, but he's like all the others - you know when he's gone, but you never know when he'll get back… and I'm certainly not going to waste the one day a week they let us spend outside this fucking hole waiting around to be his secretary. Playing nanny to these drugged-up US Progress psychopaths is more than enough!
Fire System Note

***Fire System Note*** is a file in *Daymare: 1998*.

## Transcript

It's total chaos. The hospital has become a deadly labyrinth. One wrong turn and you'll find yourself on the receiving end of a dozen monsters. If that weren't bad enough, the government soldiers sent in to control the situation are even more unpleasant. They don't seem to give a damn about the safety of anyone here. I understand they must act quickly to contain the outbreak, but we've already moved the infected cadavers to the most isolated part of the building, which should be enough to hinder further infections. But no, their orders are to burn everything. So, in the middle of prepping a bunch of corpses for disposal, the creatures broke loose and one spark was enough to ignite hell on earth. To make matters worse, the sprinkler system in the east wing of the hospital has malfunctioned, so most of that area is now inaccessible. It would be impossible to extinguish those flames with an ordinary fire extinguisher, so we need to recruit a volunteer to go down into the basement and restore water pressure to fix the system. The only problem is finding someone brave enough, especially considering that whole level is a goddamned death trap.
Teleport Note

***Teleport Note*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

FUCKING GENIUS NOTES FROM THE SUPERVISOR (THAT’S ME, ASSHOLE!)

(These are very old notes. There is text scrawled throughout and some parts appear to have been intentionally burned)

Today we made history! We finally did it!

That fucker Brundle was right all along. Nobody wanted to believe him, but the CASTLE would never have been built if he hadn’t followed his intuition.

Coming down here to focus on research was key to enabling US Progress to finally master the molecular transfer of inorganic matter between two blocks of RAM77.

People are already calling it “teleportation”. It might sound like science fiction, but it's not that far from reality. It’s taken years of attempts, and failures, but we finally managed to make matter transfer an exact science!

Transfer Process Memo:

1 – The two blocks of RAM77 must first be heated to temperatures above ~~1000~~ 1100 ~~1200~~ degrees in order to induce plastic deformation and activate the atoms into a frenzy. This activation triggers the metal’s innate magnetic attraction in a matter of seconds.

2 – Regardless of the distance between them, the white-hot metal blocks (IMPORTANT: they must both be heated to exactly the same temperature, don’t forget!!) are simultaneously bombarded with electromagnetic waves in order to induce opposing magnetic polarities

(NOTE: the sender block must be positively polarized, the receiver block must be negatively polarized).

This procedure opens a molecular attraction/transfer channel between the two RAM77 blocks. Everything within the specified triangulation coordinates is transferred from the positive block to the negative block.

SIDE NOTE: even though it is quickly cooled by jets of liquid nitrogen, the RAM77 used in the process tends to deteriorate due to plastic deformation. I hope they have a plentiful supply up on the surface. If they don’t have the stocks, work on this extraordinary discovery will grind to a halt!!
Guard’s Diary

***Guard’s Diary*** is a file in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-684**

## Transcript

I can’t leave my eyes closed. It’s all I think about at night. And I should not even have been there. After my shift ended in the west wing, I should’ve gone back to the guardhouse, as per regulations. But no, I just had to play another round with Scott to kill the boredom. It’s been more than a week since I went to room no.6 after midnight, where that cheerful old white-haired SOB was waiting for me with his set of polished poker chips.

Come to think of it, I have no idea why he’s a patient in this hospital, but it somehow involves a fishing trip in the mountains even though he appears to be in good health.

At least he was in good health. Lately, he’s got some kind of weird skin rash that’s probably the result of his medication.

But what I do know for sure is how good his poker game is. I really thought I could hold my own, but he whooped my ass almost every night.

And he probably would have done so yesterday too, if not for this whole mess.

After my shift ended in the garden, I entered the room as usual, unplugged the cameras and started our game illuminated only by the faint glow of my flashlight. I knew it’d be risky if anyone found out that I’d left my post for over an hour, but did so anyway and plugged the camera back in before leaving.

But this time was different. Only a few minutes had gone by before I heard the approaching echo of footsteps in the corridor.

I immediately flicked off the light and hid in the bathroom while Scott scurried back to bed. A few seconds of silence followed.

In my haste, I left the door slightly ajar and caught a glimpse of two dark figures entering the room. Without warning one of them grabbed Scott, while the other injected him with something. They held his mouth shut to muffle his cries as his body became seized by convulsions. Then he stopped just as quickly. I didn’t know what to do next because my very presence in that room was a violation of policy, then their conversation began.

Oh, my God, I recognized their voices! But why on earth would two medical doctors do such a thing and in the middle of the night? And what did they mean by a failed experiment being discarded?

All I know is that Scott had stopped breathing by the time they left, along with any hope of being able to sleep again.

I need to make a decision, now or never. Put my job at risk or turn a blind eye just like everyone in town does. No, I don’t know if I can live with that. Maybe I should talk to Altheron. Atheron is only doctor I trust in here.

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-11
Liquideon

***"Orange goo that has seeped up through the cracks in the green crystals of the Tundra. It has since hardened... and it smells like squid.***
## Description

Liquideon is a resource found in the Tundra. It appears as small, orange splodges in the green sections of the Tundra. Requires the Level 4 Oiled Calcite Trowel to harvest.
Engineer's Report

***Engineer's Report*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

(This is dated November 1988)

Sir,

as requested, this is the report to be forwarded to the rest of the Council for the preliminary briefing.

A more detailed and exhaustive report will follow in the next few hours. We are still collating the latest information. For now, I can confirm that, despite the structural damage the CASTLE has been subjected to, the situation can currently be defined as under control.

Given the state of confusion that has arisen down here over the last few hours, the current document is only a brief recap of the events leading up to what we are currently classifying as “Event Unknown”:

- It took nine months to build, but work on the Containment Sarcophagus around portal “A” in the CASTLE has been completed. Over the same period, the external transfer portal “Z” was transported by Abyss Scan Program vessels to the precise coordinates 85°50′S 65°47′E, corresponding to one of the most inaccessible and inhospitable places on the planet: Outpost 31, South Pole.

Once assembled, over subsequent months the portal was submerged beneath the ice pack, until it reached the location where US Progress had identified the presence of the second portion of the meteorite.

- As soon as we initiated the preliminary connection test, we started receiving garbled communications and meaningless telemetry data. But then the situation became clear. I’m not sure how to put this, so I will state it directly:

After attacking and probably destroying the underwater installation, an enormous creature was teleported inside the Sarcophagus, right in the heart of the CASTLE.

I realize this already sounds barely credible, but our shock was amplified by the fact that the creature appears to have survived its teleportation without, at least for now, any signs of damage.

- Despite the internal damage to portal “A”, the Sarcophagus has resisted the internal pressure of both the water and the creature. We have evacuated some of the surrounding environments, but there does not appear to be any immediate risk to the structure or staff.

Furthermore, footage from the still functioning internal cameras indicates that the creature seems to have fallen into a sort of stasis or deep sleep. Despite this, I must emphasize that our equipment has detected electromagnetic activity being produced by the creature that, in some cases, is resulting in waves extending hundreds of meters, compromising all non-isolated electronic devices.<cf>Once more details are gathered, a more in-depth report will follow.

I await any further instructions.

Karen Ross

Research and Development Office Director,

U.S. Progress
Incident Report

***Incident Report*** is a file in *Daymare: 1998*.

***Note:*** The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-821**

## Transcript

**Subject: 08.19.98 Incident Report of North-Blue-Two Facility**

Report: Since I can no longer reach my immediate supervisor or internal security, I am going to file this report and store it to memory on the main system.

It should be noted that the accident that gave rise to the deadly gas that has killed or disfigured most of the staff here was no mishap, but an intentional leak.

Because I’m shut in this room, I have access to the personnel files and data usage of every single employee. While reading through private emails in and out of the lab this week, I discovered just how this whole damn story began.

One of the researchers, Dr. Jonathan Phelps, was secretly paid to steal Castor and Pollux samples for a shady organization that I know nothing about, except that it operates outside of US soil.

The security feed reinforces this accusation as it clearly shows Dr. Phelps help himself to several vials from the laboratory and prepare to detonate a pile of cylinders in order to contaminate the building and presumably obscure evidence of his theft at the expense of hundreds of people.

But something didn’t go as planned. He was halted by security in the cargo bay and seriously injured just before the explosion released a cloud of gas into the room. The cloud **followed Dr.** Phelps to the power room where he collapsed, although I’m not sure if he died from his injuries or as a result of the gas.

In any case, I sincerely hope that this information will be useful to you government investigators that will be arriving on the island shortly, even if I’m not around to share it with you in person…

**John Fay**

**Senior Server Technician**

**Aegis North Blue Two Facility**

End of report.

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-07
Jasper Note 2

***Jasper Note 2*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

Well kid, I guess we can tell it like it is now. This country is literally falling apart!

I've been working here since the 1950s, when mushroom clouds over the Nevada desert were the order of the day, everybody knew the fucking reds were the enemy, and our presidents were patriotic hawks we could be proud of, not ass-kissing doves cowing to foreign governments.

But for these thirty long years I've always made sure that everything's running smoothly up here at Paradise Ranch.

Of course, since they transferred operations down to the underground levels, nobody cares about these old abandoned buildings on the surface... and nobody cares much about us!

It's only taken them a few years to dig enough tunnels to house a whole civilization of fucking mole-people down there, complete with storage hangars, water supply and ventilation systems… while the rest just rots away on the surface, bait for all those conspiracy and U.F.O. assholes, always gawking at us through their telescopes and binoculars.

Well, one thing's for sure, kid. You can guarantee that what remains of this godforsaken place is going to be in perfect working order, for as long as my balls are dangling down between my legs… though I don't know how much longer that will be the case, given how many rays I've soaked up from all these nuclear tests over the years.
Characters

The various c**haracters** in The Wild Eight. There are 8 different characters each with different backgrounds and Skill perks.

## List Of Characters

**Jeffrey** - Jeffrey is handy, so all Items he creates receive an an additional 25% durability. These items can be shared with the other survivors.

+25% to durability of Crafted Items.

**Vivian** - Vivian is just plain lucky. Not only does she have a higher chance of landing a critical hit, but somehow she always ends up with more resources than the other survivors.

+ 5% Crit chance (10% from behind). +40% More Wood gathered. + 40% More Stone gathered.

**Robin** - Robin is a young athlete who specializes in the biathlon, which makes him the fastest and most agile survivor and gives him a bonus to ranged attacks.

+5% speed & attack speed. +5% ranged attack power. +10% stamina recovery speed.

**Oliver** - Thanks to his entrepreneurial mind, Oliver can determine exactly where he can cut corners without sacrificing the quality of the product, whether it be an item or a structure.

-10% to construction costs. -10% to crafting costs (basic resources).

**Cole** - Cole is the strongest and has the most stamina in melee combat. Give him a good weapon, and his strength will become a factor that enemies and other survivors will have to reckon with.

+10% melee attack power. +5% stamina recovery speed.

**Chang** - Chang is the most intelligent of the survivors, which allows him to waste less time learning new skills.

-10% to the cost of learning new skills.

**Anna** - As a pharmacology student, Anna knows medicine better than the other survivors, and the medical supplies she creates are especially effective.

All craft medical supplies are twice as effective.

**William** - William is the best choice for beginners. He freezes slower and receives less damage from attacks, which is a huge advantage over other **Characters**. Leave him to less experience players.

+10% Defense. +5% Protection from the cold.
Researcher’s last note – Part 1

***Researcher’s last note – Part 1*** is a special file available in *H.A.D.E.S Dead End* mode in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by finding a collectible dogtag that provides a password.

Password: **HB-952**

## Transcript

This isn’t fair. This isn’t what we signed up for. I literally have the evacuation protocols committed to memory. In a crisis like this, employees of my pay grade are supposed to be whisked away to safety, not wiped out with evidence of Uncle Sam’s dirty deeds. What the hell is going on this city!?

## External links

* http://hexacorebiogenetics.com/intranet/clean-slate-protocol-files/downtown-ks-file-01
Shelter VII

Shelter VII is a structure upgrade to the Shelter in The Wild Eight.

## Summary

This is an upgrade to the Shelter structure.

## In-Game Menu Summary

Gives access to level 7 skils, provides 6 slots for storing objects. Increases protection from the cold inside. (125 x Wood, 125 x Stone, 2 x Iron, 6 x Leather)

## Special Use

The Shelter can be used to Sleep. Sleeping costs 20 x Wood and 5 x Stone, but replenishes your cold and hunger gauge.

## In-Game Menu Special Use

Click to go to sleep for 2 minutes. Eliminates cold and hunger.

## Upgrades

* Shelter VIII - Gives access to level 8 skils, provides 7 slots for storing objects. Increases protection from the cold inside. (140 Wood, 140 Stone, 6 Leather, 4 Iron)

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Treasures of the Food Warehouse

Treasures of the Food Warehouse is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You found a warehouse that looks quite large, but its garages are locked. Find a way to open them.

## Objectives

1. Find out whether or not there is a way to infiltrate the warehouse
2. Go down to the basement of the warehouse
3. Find a way to unlock both gates of the warehouse garages
4. Go up and find out what is in the garages

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Chang

**Chang** is one of eight playable Characters in The Wild Eight.

## Description

Chang is the most intelligent of the survivors, which allows him to waste less time learning new skills.

## Bonus

* -10% to the cost of learning new skills

## Story

An intelligent renaissance man, Chang accumulated knowledge voraciously throughout school and college and was always one step ahead of his peers.

His hobby was collecting minerals, so the topic of his senior thesis was "Improved Methods for Scouting and Gathering Minerals in Alaska." The university appreciate his project for what it was worth and contacted a research center in Anchorage that ultimately approved the project - and offered Chang a job. Eight days later, Chang was on a plane.

He thought his dream was about to come true, but things didn't work out quite as he had imagined. However, his brilliant mind will help him in any situation, and even here, in the wilderness, he has no rivals in terms of breadth of knowledge.
William

+5% Protection from the cold

**William** is one of eight playable Characters in The Wild Eight.

## Description

William is the best choice for beginners. He freezes slower and receives less damage from attacks, which is a huge advantage over other Characters. Leave him to less experience players.

## Bonus

* +10% Defense
* +5% Protection from the cold.

## Story

William has worked extensively as an oil worker in Alaska, so he has already experienced the harsh local weather.

As someone used to hard work and the cold, he is the most seasoned of the survivors. He had no desire to go back to Alaska, and was planning to settle down in Portland with his wife and daughter, but their finances and a good offer from management forced him to sign one last concert.

William reacted to the plane crash with equanimity and immediately took the situation in stride. He is a man who cannot be broken by any challenge. He stands when others fall, and this quality has made him the leader of the survivors.
Mark C. Foster

> *"Sometimes it's necessary to burn an oil well in order to avoid it falling into enemy hands."*
>
>

Commander **Mark C. Foster** is a supporting character and an antagonist in *Daymare: 1994 Sandcastle.*

## Official description

Commander Mark C. Foster is the epitome of a US Military Corps veteran and has fought his entire life for his Country. In 1981, under the auspices of the Department of Defense, he founded one of the most secret and obscure elite units ever recorded in history: H.A.D.E.S. He’s often consulted as a strategist on politically sensitive military operations involving the United States, but, this time, he's opted to take a direct role in the “Sandcastle” operation.

## Biography

### Early life

In 1981, he founded H.A.D.E.S. In 1983, he served during the US invasion in Grenada where he was Alexander Gora's Commander. He saved Gora's life by forcing the latter to abandon their team in the middle of an ambush, an action which Gora never forgave him for.

Foster was involved in establishing the CASTLE's security by founding a secret H.A.D.E.S. unit to keep the US Progress personnel in check. He also authorised the use of the Daymare Toxin on uncollaborative personnel to be used as test subjects under Dr. Helen Reyes' supervision.

### Operation Sandcastle

On March 11, 1994, he is ordered by the Department of Defense to investigate the Groom Lake incident and recover the sample of Ogre's blood from their contact. The operation has to be kept hidden from  the President and his Section 8. Foster, however, is pursuing his own motives as he requests Major Radek to assist him on the mission, as well as Agent Reyes, who happened to be Helen's sister, to use her as a collateral against Radek.

Him and Radek get separated from Reyes but are able to reach the contact Noah Anderson accompanied by the Section 8 soldiers, one of whom is Gora. The conflict ensues when Foster rips off Anderson's arm in an attempt to steal the briefcase. He flees leaving wounded Radek behind and is pursued by Gora.

He is found by Reyes in a wounded state and accuses Radek of abandoning him, suggesting even the Major "has a price". As he's about to reveal the truth about the Castle and Ogre, he is shot by an unknown assailant. Reyes finds his body down below near the entrance to the underground levels, along with the sample of Ogre's blood. She eventually realises her Commander was a liar and a manipulator, as his involvement with the Castle and an attempt at stealing Ogre's blood for himself are revealed to her.

## Gallery

* Young Foster
* Foster with sunglasses
* Foster with Helen
* Foster being shot
* Body close-up

## Trivia

* Bizarrely, his dead body is found in a position that appears to be a reference to a popular Internet meme.

* A sparker can be spotted hovering above his body before disappearing, suggesting Foster couldn't have been revived as a decoy for unknown reasons.
* Judging by the certificate in his office, he was a former police officer

## References

1. ↑ https://knowyourmeme.com/memes/family-guy-death-pose-peter-falls-down-the-stairs
Robin

+5% ranged attack power
+10% stamina recovery speed

**Robin** is one of eight playable Characters in The Wild Eight.

## Description

Robin is a young athlete who specializes in the biathlon, which makes him the fastest and most agile survivor and gives him a bonus to ranged attacks.

## Bonus

* +5% speed & attack speed
* +5% ranged attack power
* +10% stamina recovery speed

## Story

Robin is a young athlete who has competed in the biathlon in a row. He was flying to Anchorage with another member of the American team to a training camp to prepare for the spring competitions, including one of the first major biathlons of his career.

They were sitting next to each other, but when Robin regained consciousness after the crash he saw that nothing was left of his teammate - not even his seat. He had never regretted dedicating his life to the biathlon, but for the first time he started thinking he might be better off following in his father's footsteps and becoming a cop. He hates that idea that his life, which has been spent doing nothing but training, might end in such a senseless way.

Nevertheless, his many years of experience competing in the biathlon have given Robin excellent skills with firearms, and his athletic build makes him the fastest and most agile member of the group.
Mirage

Mirage is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You've stumbled upon an underground facility, seemingly under VAPOR-3's control. Were they researching some kind of technology here? Find out - who knows, you might be able to use that tech for your benefit.

## Objectives

1. Enter the facility
2. Explore the underground bunker
3. Just relax
4. Explore the underground bunker
5. Complete the obstacle course

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Tendon

Tendon is a Tier 3 Material in The Wild Eight.

## Summary

Tendon is an animal byproduct that can be used to craft advanced weapons such as the Enhanced Pickaxe. The Tendon is used to wrap the bindings for the axe head, giving greater striking power, and a longer lasting tool. The Tendon is soaked in water or snow to make it loose, and is then wrapped around the item in question. As it dies, it contracts and hardens, forming a nearly unbreakable bond - nearly unbreakable because when it does eventually do so, it's rather spectacular and complete.

## In-Game Menu Summary

Material that can be gathered when killing animals. Can also be obtained by leather working.

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*