Strength-Based Classes

This page shows all of the **Strength-Based Classes** available for the player to choose. These classes usually rely on their physical strength to take enemies down, and usually have high-damage physical attacks. The drawback is that it's usually harder to hit with them. Just because they're physically big or strong, however, DOESN'T mean they can take as much as they can dish out. You can have the biggest biceps in the room and still skip leg day.

## Barbarian

Barbarians are more basic classes that like to get in the middle of fights and swing their weight around. They've trained to be able to dual-wield Two-handed weapons. They prefer large weaponry and like medium to lighter armor. They can't use magic and usually don't think things through.

### Barbarian Default Abilities:

- **Big Hands**: Passive; Can hold Two-handed weapons with one hand. Gains +2 to Melee attacks with a two-handed weapon equipped.

### Stat Alterations:

Barbarian Health/Resources

Barbarian Base Stat Alterations

Barbarian Modifiers

## Berserker

Berserker's a special breed. They specialize in jumping in and dealing large amounts of damage to their opponents with their strikes in single hits. They're also known for their combat prowess in using skills to overwhelm their targets. They like weapons that swing hard and hit harder. They usually end up not wearing much in the way of armor, though and while scary to those caught off guard, go down easier than typical muscle-bound battlers.

### Berserker Default Abilities:

- **Berserker:** Passive; May attack twice if dual-wielding. Has -2 to Melee Attacks if attacking twice.

### Stat Alterations:

Berserker Health/Resources

Berserker Base Stat Alterations

Berserker Modifiers

## Brigand

Brigands are generalists who don't really prefer any specific equipment and just enjoy getting the job done. Typically, they fight for coin or whatever else you got that they want, but regardless, they're a hardy bunch who don't back down. They're sorta like the pirates of the mountains, except a little cleaner. Only a little.

### Brigand Default Abilities:

- **Brigand**: Passive; Gives +1 to Melee Attacks, Intimidation, and Defensive Abilities.

### Stat Alterations:

Brigand Health/Resources

Brigand Base Stat Alterations

Brigand Modifiers

## Cleric

Clerics are imposing fighters with the might of The Gods imbued into their weapons. They strike with righteousness and impunity, using Healing Arcana to empower their attacks. Clerics usually prefer lighter to medium armor, and heavy weapons that can be empowered with spells.

### Cleric Default Abilities:

- **Cleric**: Passive; Gains +1 to casting Arcana on themselves or an ally. Gain +1 to casting Healing Arcana, -1 to casting Corrupting Arcana. Gains +1 to Melee attacks and Defensive Abilities.

### Stat Alterations:

Cleric Health/Resources

Cleric Base Stat Alterations

Cleric Modifiers

## Monk

Monks are individuals who have trained their bodies and minds through rigorous practice over several years. Their muscles and bones are like tempered steel and their movements deft and careful. They have gone through many trials and acetic ventures to gain a prowess over their enemies. They're known for being venerable, powerful opponents.

### Monk Default Abilities:

- **Monk**: Passive; Defenses from Light Armor are doubled.

- **Meditation**: Utility (Extra); 4 Turn Cooldown; Become Fortified for one turn and Heal for 1d10 ± CON

### Stat Alterations:

Monk Health/Resources

Monk Base Stat Alterations

Monk Modifiers

## Crook

Crooks are, as the name would imply, a typically morally dubious people, happy to throw not only their own weight around, but also the weights of those around them. Crooks specialize in pushing people around and keeping them down. Crooks love to bust heads and get in fights. More than anything though, Crooks love to grab and slam their enemies anywhere they want them to go. They generally like light armor, and bare-hands or fist-weapons.

### Crook Default Abilities:

- **Right Where I Want You**: Passive; When this character *Shifts* a target, the target is dealt 2 of Physical Damage for every 5 feet they are *Shifted*.

- **Throw**: Auxiliary (Extra); 5 Tension; Melee, This character grapples a target and throws them 5 feet in a target direction

### Stat Alterations:

Crook Health/Resources

Crook Base Stat Alterations

Crook Modifiers