Emi

Emi walking animation

**Emi** is a unique enemy found in the **Dungeons** and **Main Area** sections. She is the secondary antagonist of Drain Mansion.

> Take that! I'm just as capable of draining you as the others!
>
>

## Appearance

Emi has grey hair that reaches past her shoulder-blades, and has red eyes. She wears a rose-red dress, with white outlines along the hem, waist, collar, and sleeve.

## Behavior

Emi will wander around the Dungeons and Main Area, but will set her sights on hunting the player when she meets them in Room 2.7. She will be relentless in her pursuits, and the only actions the player can make with her is to run and hide.

If the player is caught by Emi, she will never let them go, and will drain them of all their life force.

## Encounters

Emi is first encountered in the **Dungeons**, but can also be found in the **Main Area** and **outside the mansion** afterwards.

Below is a table of all the locations Emi can be found. From top to bottom is the order in which you are likely to cross paths with her.

## Strategy

### Room 2.7 & 2.8 - Corridor Chase

After you enter Room 2.7 and wander a little further in, Emi will enter the room from the same door, and give chase. You must jump over every obstacle in the corridor to get to the other side, where there is a pressure plate and a crate waiting. The crate must be pushed onto the pressure plate to activate a cage that will prevent Emi's pursuit into the next room.

Failure to put the crate on the pressure plate will mean Emi can catch up in the next room. If Emi catches you at any point during this chase, she will be inescapable, and you will be drained.

### Room 2.8 - Pressure Plate Room

On the right-side of the room is a tablet you must collect to progress in the game, but the room is covered in traps. Stepping on any of the pressure plates will lock the room, and Emi will drop down from the ceiling and start walking towards you slowly.

You must jump over the pressure plates to reach the other side and collect the tablet, before going back the way you came. You can step on the rope traps, as they don't cause Emi to spawn.

### Room 3.7 & 3.3 - Blue Rose Room

In Room 3.7, there are three closets spread out evenly in the middle of the room, and a blue rose on the table at the back. The player needs the blue rose to progress, so they must collect it. Once they do, Emi will walk in the door and lock it behind her, leaving the key on a table next to the right-most closet before investigating all the closets in this order: Left -> Right -> Middle.

The player must enter into the middle or right-most closet first, and wait for Emi to go and investigate the left-most closet. Once she does, the player must get the key from the table, and enter the middle closet. Emi will move to the right-most closet after a time, and that is when the player must run to the door and use the key to open it.

After exiting the room, Emi will shortly appear behind them to give chase. The player must take out the clock hands that deactivated the cage to reactivate it, trapping Emi in that section.

On Hardcore Mode, the room has rope traps laid out between the closets that, when activated, immediately cause Emi to run into the room and drain you.

### Room 3.16 & 3.17 - Emi's Room

After Emi finds you in her room, she will chase you out of the room. You will need to keep running to avoid her, and when you reach the lever, you flip it to let the floor underneath her give out. Here, you can choose to help her up, or leave her.

## Trivia

* **Emi** is one of 3 enemies that extracts the player's life force through oral methods. The others being:
	+ **The Succubus Lord**
	+ **The Troll**

## Author's Notes

Emi is a young succubus who's haunted by a strong resentment she feels towards other succubi and males. Since she hasn't been a succubus for very long and she's also small, the other succubi like pestering her. For that reason, she can get super angry super quickly if anyone underestimates her or if she feels like she's being belittled by anyone.

## Gallery

The player having stepped on a pressure plate in Room 2.8