recursal/Fanatic-Fandom huggingface dataset:
Golden Age Mammoth

**Mammoth** was the No. 1 Hero in WayHaven. He was the leader of Valiant Inc., as well a highly feared name to every evil-doer, revered by even the villains who don't think they can be defeated.

Everyone knows of his Civilian Alias, **Abel Nana**, a teacher at the WayHaven Academy.

## Personality

Cheerful, tenacious, overconfident and overprotective.

Has no tolerance for evil and evil-doers, hell-bent on removing evil from the face of the earth, no matter what methods he uses.

## History

Big Abel had a simple life. He grew up on a small farm in Capetown working alongside his father with whom he had a good relationship.

A prudent and tenacious child, he acquired skills with ease and was very helpful. His teachers were against his dropping out of the academy but father could not afford it and Abel wanted to help with work.

After his quirk manifested on a fishing trip (nearly drowning him in the lake but for intervention of Pro Hero **Zulu Beast**), he moved to WayHaven to attend the Academia and was accepted on recommendation.

Ever the diligent individual, his hardwork and extra efforts were rewarded as he honed his skills and mastered his quirk, graduating with honors ahead of his mates.

Abel has since gone on to become the World's Top Pro Hero-Mammoth. A force of Justice without peer, he continues his relentless battle against the forces of anarchy, chaos and evil.

Mammoth has developed a famous enmity towards the dreaded Villain Nightmare who has continually evaded and even beaten him severally. Their relationship garners media attention and stirs conversation among the common-folk.

Mammoth has made it his goal to end all evil on the face of the earth... including Nightmare. And this man does not give up!

## Resources

Earns $20,000 a month as a pro hero and owner of Hero guild Valiant Inc. along with $17,000 for teaching at the WayHaven Academy.

**Equipment/Weaponry**

None other than his suit, which has several areas made out of gold. He uses his bare fists and things he finds around him.

### **Specialization**

Specializes in close ranged combat, is an excellent swimmer, can and likes to play a guitar.

### **Versatility**

Depends on his surroundings, due to his quirk being highly dependent on the materials of the objects surrounding him.

## Quirk

He can absorb the properties of materials, whether liquid or solid, without transforming into the material. Depending on the skill/ability, he may absorb more than one material's properties at once. Has to come in direct contact with materials he wishes to absorb.

He acquires the weaknesses of absorbed materials. If he gets knocked unconscious, he returns to his normal (fleshy) state, undoing any transformation.

## Appearance

Mammoth has black hair with an oily texture to them, donning a stunning hairdo with a tanned skin-tone, he shows his identity to the whole world, proud of his blue eyes and handsome face.

When he absorbs any material, he takes an appearance akin to what the object looked like, for example, refined steel (right).

**MAMMOTH WAS KILLED BY NIGHTMARE DURING THE EVENT "*AVALON TOURNAMENT"***
Golden Age Imperious

### Relatives

Ken Hinode (300 y/o Father),Mars Hinode (16 y/o Brother),Hooke Hinode (19 y/o Brother),Ryuu Hinode (16 y/o Brother),Papi Hinode (42 y/o Brother),

## Biographical Information

### Age

27 Biologically (227 due to being frozen)

## Personality

As his alias suggests, Vibius is somewhat arrogant due to his prolonged life and aggregation of 'wisdom' and power. He believes, from his experiences in war, that he understands humans better than almost anyone else.

## Backstory

Vibius was born in Austria, but as per his errant lifestyle, found himself in France for the latter part of the Napoleonic Wars. He achieved the rank of Field Marshal under Napoleon, and fled to America after his defeat. There he served in the American Army, and during an engagement with a Native American tribe, was frozen in time for two hundred years by the shaman of the tribe. When he awoke in a world of heroes, Vibius understood that his last engagement was against a man with a quirk. Having been touched a quirk for the first time, one of his own began to awaken.

## Resources

Resources and funding of the Hinode Clan.

### Equipment / Weaponry

Field Marshal's Baton in left hand, Beretta in right hand, pouch of dirt hanging from belt.

Beretta 92FS: A semi-automatic handgun with a standard clip of 9. The bullets fly at 50 m/s and deal 5kN of force.
Rate of fire: 3 shots per round.

## Quirk

**Men of the Line.**

Can summon a formation of temporarily-living musketmen from dirt. They can only fire a (fairly inaccurate) shot every fifteen seconds and stab with bayonets if there is someone within melee range. The number of men in the line depends on how much dirt is available, but it can only go up to 16. It takes 1/16 the volume of a human being in dirt to summon one musketman (allowing vibius to carry a small pouch of dirt to summon a musketman or two in places without dirt.) If the musketmen are killed, they turn into ash, making the dirt used un-reusable. The musketmen cannot follow any other command (cannot lift things, use other weapons or do menial chores, etc) The musketman will only perform a command if they can hear Vibius say it. Example: "Fire," "March," "Reverse," etc. The muskets do a large amount of damage to unprotected skin, but are very inaccurate past 15 meters. The triangular bayonets also do a lot of damage, but are attached to the end of a long musket and are awkward and unwieldy in use other than just a forward stabbing motion.

They can shoot once a turn. Their shot travels at 30 m/s and deals 4k N.

If they stab with the bayonet it deals 8k N per stab.

They cannot go further than 20 m away from the quirk user.

They cannot be summoned and shoot in the same turn.
Golden Age Amazon

She was a classmate of Mammoth.

She put herself through insane training which broke her body and reformed her again.

## Personality

She is very headstrong and opinionated.

She has a fist first think later attitude.

## Abilities

### **Quirk**

**Style Mimicry**

The ability to copy and take in any fighting style she sees. Anything that has to do with Martial arts and Combat, such as Ki, Nen, Chakra manipulation and such.

She also possesses peak-human strength, endurance, stamina and speed
Golden Age Kin Tenshin

Ritsui Tenshin (Brother)

## Personality

A happy and cheerful person, has a slight evil side from her backstory.

## Backstory

A few years ago when Kin was born, Kin and her brother (Ritsui) was taken away from their parents by a villiain (Keiji Ishikawa). They were brought to a abandon house in a forest where Keiji brainwashed them to make them feel expressionless. One day Kin's brother decided to ran away from the house and live in the city. Later a young couple came and adopt them. Six years later Kin grew into a 15 year old girl where she enrolled to the same academy as her brother.

## Resources

### Specializations

Long range combat is her specialty but she's good with hand to hand combat too.

## Quirk

Her quirk let's her to release multiple kind of gasses from her mouth. Poisonous gas from her  Her quirk depends on how much air she can inhale. She can release 3 kind of gases poison gases, frost gases and a smoke screen.

The poison gas covers a 3 cubic meter volume going out from her mouth and when inhaled by a person, they pass out for 2 turns after which they will be immune to the gas' effects for 5 turns. It takes her 2 turns to cover the entire 3 cubic meters with the gas and after using this breath she has to cool down for 4 turns. It lasts for 5 turns before it disappears.

The frost gaz covers a 2 cubic meter volume going out from her mouth and when it makes contact with a person or object, it freezes them. It takes 2 turns for it completely freeze a person in place and the  longer they stay in contact with it the more frozen they become and the more time it will take for them to be unfrozen. The amount of time spent in the gas is doubled for recovering from its effects so if someone was frozen in the gas for 2 turns, they will need 4 turns after the gas has disappeared to get unfrozen. It lasts for 5 turns and after its use she has to cool down for 4 turns.

The smoke screen covers a 6 cubic meter volume and lasts for 8 turns. It does nothing but serve as a thick smoke screen. After its use she has to cool down for 4 turns.

### Versatility

For offence she will uses her poison to make her enemies weak and for defence she will uses her smokescreen to run away or to blind the enemy.

### Example

She will first blow a poison gases and makes her enemy weak and then she continues with a smokescreen making the opponent's vision disappear and at that time she strike her enemy.
Golden Age Crescent

**Crescent**, being a former classmate of Acrid and Mammoth, grew up with them.

Hates evil with a burning passion and wants to wipe it all out. He rarely shows emotions despite being madly in love with his wife. They rarely ever get to see each other as they're always working.

Married to Silver Falcon

## Personality

A quiet man that keeps to himself. Likes to work solo. (Basically like Batman).

## Abilities

### **Quirk**

**Terror:**
The ability to instil fear into those in a surrounding area. He uses his cape to shroud and area in darkness where he uses his quirk to the maximum.
(Scarecrow's gas basically)

This quirk ranges in strength depending on the time of day.(the darker, the stronger)
Golden Age Hana

## Personality

The tallest girl and in fact the tallest person in her class. A very popular girl but she keeps to herself, always in her own world with headphones on her head. Kind and friendly girl, always helping wherever she can, she is also the smartest girl in her class.

## Quirk

Her quirk allows her to transform and morph her limbs into any type of vehicle wheels she wants.
Golden Age Jishaku

## ​Quirk

**Metal control:** Can control and shape up to 50 kg (110 lbs) of metal. Smallest possible is the size of a marble which he can fire as fast as a bullet. Can fire as much metal as he want, but it will corrode overtime and he cant focus on anything else while controlling

Example: Magneto from X-men.

## ​History

Got to discover his quirk when he was 7 years old. Always fiercely treated by his parents, now very polite and talented. He had a few childhood friends who he accidentally mortally wounded while trying out his powers.

## ​Equipment/Weaponry

Jishaku has a backpack with a bunch of metal in it.
Golden Age Bahamut Incarnate

* Face
* Final Form
* Sword

## Personality:

He
is selfish at times, not wanting anyone else to be above him if he can help it.
He does however have a soft spot for those who seem pure hearted and doesn't
want to ruin their purness with his selfishness. His mentality is around the
Half way mark to being A killer and a Helper, being bullied all his life for
what he was able to turn into and wanting to make a change in his life.

## Backstory

Being
born on the dorment volcano of Pompeii, he was taken in by an old traveler
which found him on his passed away mother at a clearing next to the edge of the
volcano. Being taken in to an old villiage he was treated as family by the old
man who was living alone in the small town in Hiroshima Japan, although being
American he was raised like any other regular child. After discovering his
powers, he accadentily burned down his house with the old man inside... not
knowing what he had done, and not wanting to accept it, he ran away, living off
whatever he could find by stealing, working when he could, even murdering
others. Although he wants to help others with their problems when possible, he
is unable to forget his past and therefor does not like to stay around people
for long unless he can fully trust him with his life. After finally making it
back to the United States, he went on a journy to find out what he could do
with his life, as well as find someone he could try and settle down with.

$10,000 per month, being a mercinary.

## Quirk

**Dragon Shifting:** He is able to shift into a full dragon at his own
will, enabling him to fly at a speed of about 50 mph, although he must take 6
turns before he can fly again. He takes 2 turns for him to shift.

His scales can endure 10Kn, as well as he is able to fly at a hight of
200 Meters. His wingspan around 40 feet, as well as being able to breath fire
at around 3 Meters Wide and around 8 Meters around at about 500 Degrees  (Recharge takes 7 turns, Build up takes 10
seconds). He wighes 3000 pounds in dragon form.

Hight: 20 Feet tall

Bite Force: 15,000 Newtons

Tail Whip: 10,000 Newtons

He is only able to stay shifted for 6 turns.

## Versatility

His teath are Razer sharp, the point they can tear through flesh easily, as well as
his scales being spiked at their ends, making him have a tail that can deal a pearcing blow to his target(s).
Golden Age Cliff Abbott

Blaire Abbott (Sister)

## Personality

Very musically minded, outgoing, energetic, friendly, stupid

## Backstory

Cliff spent most of his life living on his own with his little sister after having his parents leave and just never come back one day. deciding that he needs to do something to prove to his sister that he is responsible, and in order to do that, he decides to enroll at WA

## Quirk

Prehensile Tentacles

The retractable tentacles on Cliff's back may allow him to grab people, or can be used for advanced climbing. The four tentacles reach about 20 ft, and are only string enough to lift things his weight, with an average speed, being about as fast as the average persons arms.
Golden Age Haunter

Kin Tenshin (Ritsui's sister)

## Personality

Ritsui is a rather lazy and an unmotivated guy, he usually spends his free time by playing with his phone. He will become extremely active and energetic when it comes to fighting. He has a little pervert side when it comes to girls who are the same age as him.

## Backstory

When Ritsui was little, he had a very happy childhood, both of his parents were so loving to him, and they would do anything for Ritsui. A few years later Kin (Ritsui's sister) was born, he felt very happy and he thought that his family was completed, then disaster came. Everything began when a villain (named Keiji Ishikawa) came to their house and started to slaughter Ritsui's parents in their sleep. Keiji then took Ritsui and her sister and took them to a small cottage in the woods. Keiji uses his quirk to brainwashed both of the siblings and make them feel nothing but the desire to fight and to kill others. After seven years, Ritsui has turned twelve years old and his memory came back little by little, but unfortunately for her sister she doesn't remember anything. One night, when Keiji is past asleep Ritsui takes her sister and ran away from the house, after a long walk they finally reaches the city where they live poorly on the street begging for money and stealing stuff by using his quirk. One day a couple walks by and saw them, the couple felt so sympathy for them and decided to take them home. They weren't scared of the two siblings because they know it's the right thing to do. Six years has passed and Ritsui has grown to be a eighteen year old boy. One day Ritsui decided to live on his own and become a rogue but his family doesn't know it and thought he is still a student.

### **Equipment/Weaponry**

Carries a glock in his left pocket and a few knives in his back pocket.

## Quirk

He can turn any non organic object poisonous. If the poison gets into someone's bloodstream then they will suffer the following effects after:
One turn/two minutes: hazy vision (the target will feel like they have a high fever)
Three turns/six minutes: halved speed and physical strength
Five turns/ten minutes: the victim will be paralyzed for five turns.
After the last affect wears off the poison will wear off and the victim will be immune to the poison for five turns. An already poisoned victim won't be affected if he gets poisoned again.

### **Versatility**

For offence, he will use his poisonous weapons to counter his enemy in various ways. As for defence he will uses his poison to guards himself from his enemy .
Golden Age Charlotte/Itsy

## Personality

Coming from a forest, she's clueless about civilization aside from a few essential teachings from his parents, so she can fend for herself. Maybe. Quite gullible and easily trusting toward strangers, his childish behavior is offset by her sometimes morbid characteristics.
Please take care of him well.

## Backstory

Have you heard of the mythical Kodoku? Hundreds of insects are placed inside of an urn. Once the jar is sealed the inhabitants inside slowly kill each other. They eat each other until only one remain.

## Resources

Lots of webbing and a few hundred dollars from her fathers.

## Equipment/Weaponry

Rope of webbing and a mask he found in the forest. Her clothing is made of his own spider silk and can tank 20 kn.

## Specializations

Assassination/murder, cannibalism, fashion, weaving

## Quirk

**Spider physiology - Can do most things a spider can do**

-**Extra limbs**: 6 more spider limbs 3 meters long and 5 cm in diameter that can deal a piercing force of 12 kn and has a durability of 20 kn. They are able to carry 5 lb per limb. When removed they take a day to regenerate. They can be retracted/pulled out in 1 second.
-Bite strength: 25 kn

-**Web spinning**: Able to create spider silk at a rate of 10 meters per turn
->**Web spitting**: Charlie can spit a sticky web 1 meter in diameter at a range of 5 meters at 25 m/s. It acts like a barrier, a net, a web, catching 10 kn and sticking onto anything it touches. 3 turn cooldown.

-**Acid generation**: Her saliva can act as an acid, able to damage and dissolve flesh at 2kn/s. However, it cannot affect bone.

-**Vision**: With eyes present around her head(though hidden) she has 360 degree vision and extra sensitivity to movement. However, he cannot see faces clearly or recognize faces at all, so she rely on other details to help him differentiate humans.

## Example

When looking for a prey she could shoot her web to catch it before dissolving it in his saliva to eat it. She's hungry.
Golden Age Infamous Metalico

## Personality

Metalico is a cold-blooded killer. He kills with no mercy no matter who it is. He posses strong hate for all heroes and will never have mercy especially for them. He never leaves his dead opponents without eating at least a bite of their flesh.

## Backstory

Jax was born into the Metalium Clan which had existed for centuries. In that clan, an ability to control metal was passed down through generations. Jax was one of the lucky few to gain such an ability. He was trained in most of the world's martial art styles and passed a difficult combat/survival course. He endured through a lot and became very connected to nature. As he passed the course, he was given many resources and access to world’s most advanced weaponry.

Jax was opposed to the government, as the government didn’t like the Metalium Clan. Therefore, Jax became his own master. He decides for himself what is good and bad, what is right and wrong. Soon after he had started doing this, he encountered the so-called “heroes”. He understood and sympathized with the villains for their hatred towards the heroes.

### Equipment/Weaponry

   Dual wielded Metal Swords (steel), various daggers and small chunks of metal, 2 steel-blue metal feathers, metal balls in pockets (size bullet to baseball).

He also has a compound bow.

### Specializations

Is an expert at hand to hand combat and at using long bladed weapons.

## Quirk

Steel bending: This quirk allows him to sense and manipulate up to 70 kg of steel within a 10 meter radius. In addition, he can launch these steel projectiles at speeds of up to 30 m/s.

He can also deflect steel projectiles approaching him at fast speeds (50 m/s - traditional arrow speed) and has full control of steel projectiles approaching him at slower speeds (15 m/s - knife throwing speed) - can fully redirect these projectiles towards other places.

Infamous Metalico can use steel as a shield, and can sense any steel within 5 meter radius of himself, however he cannot control metal on or in other people.

### Versatility

Able to shift his weapons (steel) into different shapes.
Golden Age Kraken

## Personality

He doesn't speak very often, but his words always leave an impact. He's not particularly sane, although he's not a laughing madman either, he just has some screws loose.

## Backstory

Fionn's father was a fisherman, and in turn Fionn learnt how to man a ship from a young age, Fionn had been fishing for years, until when he was 17 his father approached him with a fishing trip; and it was like no other they had ever been on. This was the biggest fishing trip the family had ever been on. 40 men and 4 boats strong.
They left the following morning, despite the storms and warnings. Some of the people believed the old tale of the Kraken, and believed that the storm was his work. Nonetheless, the men set off, and a week into the ship 3 of the ships had sunk. The one remaining ship now carried 40 men, and nobody could tell how the ships had so suddenly sunken.
What Fionn saw that day isn't certain, as his mental sanity isn't exactly reputable. He claims, that the kraken appeared, and murdered the other 39 men, when Fionn had struck the mythical beast, killing him instantly. He then went on to say how he washed up on a shore, an island inhabited by few, where the natives found him, but they were no normal civilised people. Fionn then said he didn't know what happened after that, and he returned home years later; his hair changing from short and brown, to green, with the hair tied back on top and his facial hair fashioned to look like what seemed to be tentacles. Not to mention his tattoos. The biggest part, were the 8 tentacles that had sprouted from his back, measuring 5ft each.

### Specialisations

Upon returning to the mainland with no memories of the previous events, his combat has been heightened, and its as if he has found how to perfectly incorporate his tentacles in combat.

## Quirk

**Tentacles.**

The 4 Tentacles sprouting from his back that grow in size with level, starting at 5ft each, with a width of 5 inches. They have the tensile strength of rubber, meaning in order to cut them you would need a significant or pull force of 15kN each. Their combined durability can withstand 20kN (5kN each) and can apply a force or grip of 20kN (5kN each) too. They have human reaction speed, but when he's being offensive with them the speed will be 20m/s.
This is a semi-passive quirk so it won't have a cooldown, but in order to regenerate a lost tentacle when damaged, it'll take 4 turns. Upon losing all of his tentacles, his strength and energy will be damaged severely, and will be so for 8 turns.

### Versatility

He can use them to grab things, to climb, etc.

### Example

*Fionn can't reach the top shelf where there is a jar of honey, so he instead uses his tentacle to grab it.*
Golden Age Freja Holmström

## Personality

Freja is a mischievous girl who usually gets herself into trouble by playing pranks on people. The pranks depend on her mood. If she’s happy, she would usually play a small prank. But if she’s feeling bad, her pranks would usually be bigger and can have serious consequences. Freja can be quite careless, and as a result, her tricks might backfire. She views good and evil as nothing more than silly alignments and that they don’t matter in the grand scheme of things.

## Backstory

Freja was born to a middle-class family in Sweden. Her mother was a violinist, while her father worked at a bank. Being an only child, Freja found herself to be extremely bored. To compensate, she decided to play pranks on people. Her pranks ranged from harmless and playful to damaging and serious. She would usually get punished by her parents for these pranks. Realising that her parents won’t allow her to continue her tricks, Freja ran away from home at the age of 10.

After years of thievery and survival, Freja came across a man who calls himself Dimitri the Great. Freja tried to steal money from him but failed to do so. Realizing that the girl had potential, Dimitri took her in as his apprentice and trained her in the art of trickery and illusion.
After she mastered those skills, Freja continued her trip. At the age of 17, she arrived at Wayhaven.
“Would you look at that. A nice, pleasant, and peaceful town. What it’s missing is a bit of mischief.”

## Resources

70 bucks a week, she gets it by stealing.

### Specialization

She is an expert in tricking her opponent and stealing from them.

## Quirk

Mirage

Freja is able to create illusions to trick her opponent into believing something to be real when in reality it isn’t. She is able to change her illusions at will.This will end up in confusing her opponents and will allow her allies a chance to attack. Freja cannot kill people with her illusions. Her illusions have a range of 20 meters. She can create 5 small illusions, 3 medium sized illusions, and 1 big illusion.
Small illusions would be something like tools and handheld weapons. They can stay for 8 turns.
Medium illusions would be humans, cars, or anything of that sorts. They can stay for 5 turns.
Big illusions would be stuff like houses or scenes. They can last for 3 turns.
Drawbacks: Freja is horrible in hand-to-hand combat. As a result, if someone attacks her up-close, she can lose very easily. Also, because Freja can be careless, she could mess up her illusions and do things for her benefit.

### Versatility

Freja is able to use her illusions to steal things, such as money and food, from her opponent. In addition, she is very fast, so much so that her opponent might not notice when she is stealing stuff.

### Example

* Freja is able to create a copy or two of herself, so her opponent might confuse which Freja is real and which one is fake.
* She is able to create a scene (such as a house with furniture)
* Freja is able to project pain if the illusions seem like she managed to hurt them (e.g. cutting someone’s arm)
Atlas Items

**DON'T WORRY THIS ISN'T LEGITAMENT I JUST WANTED TO SEE AN EFFICIENT WAY TO SORT ALL THE ITEMS. WHEN THE ACTUAL IMETS ARE SORTED OUT THIS PAGE WILL BE UPDATED.**

**Silly String** (10 Merit Points) - Defence

A nanobot lattice that can be attached to most any broken or injured limb, to form an advanced cast. Requires one uninterrupted turn to apply. This nanobot has two modes (only one may be selected).
Mode One: "This is fine." - Allows you to continue to use the limb for standard operations, like walking or picking things up, for five turns.

Mode Two: "All or nothing." - Buffs your strength in that limb by +5kN, however, your arm will become completely unusable after three attacks.

**Panic Button** (5 Merit Points) - Utility

A tiny transmitter that sends a message directly to Hero HQ with your current co-ordinates. Only to be used in extreme circumstances, otherwise fines will be incurred.

Passive charging - can only be used once a day.

**Surveillance Drone** (10 Merit Points) - Utility

A small drone equipped with both standard and infrared cameras, speakers and a microphone. Can fly at up to 20 km/h, may go up to 100m high, and have a 1km range from the controller. Must be remote controlled. 5kN durability. If damaged or destroyed, may be repaired at Atlas for 2 merit points.

**Hoverboard** (10-30 Merit Points) - Utility

This mode of transportation is surprisingly fast, and is given its custom looks and skins with ease using its holographic projectors. Can only fly up to a metre off of the ground.

Initial acceleration: 1.5m/s increase per second, up to max speed.

Speed: 20m/s.

**Augmented Shades** (25 Merit Points) - Utility

Augmented Reality goggles that blend right in, looking like sunglasses.

Gives you digital zoom capabilities, letting you see five times as far as you normally could.

Night Vision mode - Allows you to see in the dark

**Wireless Tracker** (3 Merit Points) - Utility

A tiny tracking device that could be slipped into a bag or pocket, relays both its own co-ordinates and all audio picked up by its microphone back to the Receiver, for you to access. Will only remain active for one hour, before the battery dies. If you can recover it, you may recharge it.

**Taser Gun** (15 Merit Points) - Offense

A gun that shoots taser darts. The bullets fly at 50m/s and deal 2kN of force. Will not pierce skin. The gun can store up to three rounds within it.

If a taser dart hits someone's torso, they are slowed by 50%, if it hits their head/spine they are slowed by 80%. The limb the dart hits is shut down for 1 turn.
Apollo

## Personality

A by-the-book individual, Acropolis' Pro Hero community jokes that he would jump off Mount Dio's cliff if the rules said to do so. This makes him the most suited for the position of Head of the Governing Council as he was undeniably born to keep others in line. Apollo is rational, always calm and clear and almost impossible to shake. He is known to have nerves of steel even in dire straits, earning him great respect among his peers. He has his strange moments however but that has only ever happened once when someone made fun of his head and honestly, it has never repeated itself and it most likely will not.

## Resources

Being the Head of the Governing Council, he's very comfortable.

### Specialisations

Organization, strategy and management. He also has a good business sense and trusted with a lot of important resources in the city. it might be worth mentioning that the man is a math wizard as well.

## Quirk

**Heartstrings.**

Within a certain range of Apollo, the Hero can provoke strong emotions of: fear, anger, sadness, joy or hatred in people for 6 turns. These are usually overwhelming emotions that can often paralyze those who are affected by them.

### Weakness

Whatever emotions he provokes in others, he feels too and when it gets to the point of paralyzing his victims, he gets knocked out in the process. He has slowly built a resistance to it so that he can affect a maximum of six people before bowing out. He cannot provoke the same person for the next six hours.
Golden Age Akshaj Chadha

Owner of the Samsara - Spices & Snacks shop (located in the Providence market district), he comes across as a rather domineering yet caring fatherly figure. He has a odd habit of 'blessing' the food or spices given to his customers, who oddly enough seem to experience its effects.

## Personality

A fatherly figure, although radiating a certain dominance that would run the hairs up on anyone's spine. He treats his customers with a certain care unlike anyone had ever seen.

## Abilities

### **Quirk**

**Fine Dining** - Can manipulate food to have several attributes, from adding taste without including the herbs to various healing properties.

**Equipment/Weaponry**
None.

### **Specialization**

Leadership, strategic thinking, manipulation, cooking.

### **Versatility**

Can change the properties of anything that would be considered 'edible', one at a time.

## History

Not much is known about the history of Akshaj. However, his shop wasn't always this succesful. His most recent success appeared to happen during the invasion, where people sought after this miraculous healer and his magical spices. Rumored is, however, that he expanded his interests into something far worse than spices.
Club Lush

## Located at Leisure District

Often called the Sin City, the Leisure District is home to the hedonists of Acropolis and Club Lush - a strip club owned by the Yakuza (although no one can prove this) - epitomizes this. A lot of shady folk spend their time here among the clueless partiers and fun-seeking clientele.

The smell of booze, weed and bad choices is in the air.
Clotted Cream

## D Rank Healing (15 Merit Points)

Can be purchased from Avalon Research

A topical cream that can be applied to any non-lethal wound. Requires one uninterrupted turn to apply. Will stop/reduce blood loss significantly, due to the clotting factor, and will block pain receptors around the wound for two turns. After two turns, all initial pain will return, however bleeding will not resume.

May be used once a day. Storage container automatically synthesises the clotting cream over time, using stored ingredients and water vapour from the air, meaning it will not run out any time soon. Anyone with healing factor or a healing quirk may not purchase healing items.
Golden Age Lucky Breaker Rabbit

## Personality

Incredibly
Volitile

## Backstory

His parents died due to a mysterious illness, and has always been a
shut-in NEET due to the trauma of the event. He only reads and plays a few
basic board games, as everything he touches that is electronic short-circuits.
He also has begun to work at a craftman shop, albeit reluctantly, making
cabinets and shelves by hand, though not often. When asked about where he came
from, he responds with "Why should I care? It's what I do that
counts."

"Whatever
you can make with making shelves for a living?" (7k, Minus Rent, Food,
Etc)

A rucksack with whatever occupational items he has, be it carpentry, to fishing.

### Specializations

Chopping
wood and Crafts, Games, Reading Analysis, Making Corny Jokes.

### Versatility

Versatility
Anything he touches with his hands that is electrical immediately short-circuits. Must be no larger than a desktop computer.

### Example

If he touches the front desk computer of a library, the computer will
short-circuit, rendering it useless.

### Drawback

He
can no longer go into many buildings, unless he wears special gloves. These
gloves given to him by the company are electrical insulators, preventing
electricity from entering the gloves.

###
Golden Age Brick

## Personality

He is a very humble and quiet person. He has no friends or allies despite living in Wayhaven his entire life. He thinks that respect and trust is the key to anything a person wants or needs.

## Backstory

He was born in a rich family who taught him two things in life. Respect and Trust. He was taught to respect both the living and the dead. His family had groomed him to be a promising inheritant of the family business, around the time of his young adulthood he had fallen in love with a girl. His parents not approving of the girl tried their best to make him leave her for someone they found more fitting for him. One day his parents decided to try and kill the girl without him knowing. They hit was successful but their son had found out, going into a blind rage he killed his parents, after being rightfully accused of the murder he was arrested and put in prison for 6 years.

## Quirk

**Earth Manipulation**.

Shield: He can create a shield that is made of any material he desires. The durability of the shield depends on the material. Normal Rock 23kN durability. Concrete 25kN durability. If broken, he has to wait 1 turn to make another one.

Rock Body: He can take control over rocks and make them surround his body all together. Normal Rocks 55kN durability. If broken he has to wait 3 turns to make another one.

Rock Sword: He can create sword out of Concrete along with other weak rocks but the are the ones he mainly uses. Normal rock has 30kN durability and 23kN damage. If destroyed he has to wait 2 turns to make another

He can make his shield instantly. He can make his swords in one turn. He can make his rock body in two turns. He can use this for 10 turns and has a 7 turn cool down.

### Example

The man would attack him but he would quickly form a shield from the pole near him and block the attack.
Golden Age Jeremiah Banks

Jeremiah "Jeremy" Banks is a British Michelin star winning head chef. His restaurant, The Silk Court at Walnut street, WayHaven, was rated the best in the world in 2017 according to TripAdvisor.

Banks was born and raised in the small North Yorkshire village of Oldstead, England. During his formal education overseas in France, he learnt to cook and later went to culinary school where he mastered the French cuisine.

His personality is that of a perfectionist and workaholic albeit charming and kind. He is very proud of his work and loves to receive compliments from customers.
Abaddon

* A
* B

## Personality/Mentality

He is a very cheerful and kind person. This making him perfect for really any social job as he can behave in any situation with anyone.

## Backstory

His life was literally normal, living in europe most of his life he decided to move. His life wasn't edgy like almost every single person in this fucking city. The only sad thing in his life was his mother died at his birth. He never went motherless per say; Maria who was a family friend, currently his step mother was there for them and helped when she could. After time Maria and his father fell in love and got married. Later in his life after college he moved out and rented a tiny apartment and has a job at a fast food place where he is the manager at after working there for more than a year, a A+ employe.

## Resources

* Roughly 1300$ a month from job
* A 2 bedroom Apartment
* A bike

## Specializations

* Cooking
* cleaning
* some combat
* other base life stuff

## Quirk

### Type

Transformation

Diablo

When he activates it his body molds and grows stronger and faster, growing horns with it and making him taller along with it. His eyes glow with red when the quirk is activated and excrete black smoke along with it from the energy beint used up.

The users body is now stronger, having his cells harden and stretch. He can attack at 12 kn with punches and kicks. His lifting strength has come up to 400kg and can throw objects at 15m/s that is less then 50kg. His body creates a second layer of skin, being about 15 kn to break.

He creates horns on his head like a rams. They have 15 kn of durability before they break. He can hit with them for about the same amount of there health and they go down 3 kn on impact from use. Takes 2 turns to regrow.

The form lasts 8 turns and can be turned off at will, the cd is the duration turned half.

### Weakness

When his horns break his punches to 3kN, kicks to 5kN, movement speed gets lowered to 3m/s. lifting strength and attacking speed is halved compared to default stats .
Golden Age Miss Mischief

Gabriella Delgado (sister)

Julio Delgado (brother)

## Personality

Sarah Delgado, a young woman of various talents, abilities, and secrets. She loves her family, her quirk, and her hobbies. She’s spitfire and she’ll show people too. Sarah is a free spirit, usually not holding back and saying things as she thinks them. Youthful arrogance, sharp wit, and a carefree attitude have made many think she’s a brat. She does what she wants, usually to the displeasure of others.

## Backstory

Sarah and her family were performers, travelers, people of the road. Gypsies and carnies, those were her family and friends. She grew up learning about fun ways to make money, and how she’d have to work to get it, not always in the most honorable ways.

She grew to take a liking to stealing, taking what she wanted to spice up her life, the danger of situations giving her thrills like petty acts never could. She thought leaving her family would’ve been a hard decision, but after they disapproved of her treatment of gullible locals, it was logical to leave them behind. Wayhaven is just the latest of cities she has traveled to, most likely not the last.

## Resources

3,000 from her thieving. Her trunks with costumes and props from her acts. A small motorized dirt bike she uses to get around.

### Specializations

Knife and sword proficiency, training in throwing knives and balance acts. Juggling and contortion of the body.

## Quirk

Mirror Mischief

Sarah views an action. She can then save that image for a set amount of time. She then conjures a mirror image of it being performed, where she wants, but a copy of how it was perceived. It shatters upon attack or completion of task.

**Mirror copy ability:** Sarah is able to generate a copy of herself. 4/4 cooldown and length, controllable, 25kn armor, mental communication.

Shatters into dust after turn 5 or 10k damage.

Clone can also copy an action, store it just like my base ability, and conjure it. Has base quirk usage. Her cooldown and uses are separate from my own.

### Versatility

-Can only copy once per turn

-Can store an action for 3 turns

-Can have only one stored action at a time

-Can only copy people who are at most one rank higher then her

-If they are a rank higher the next turn after copying one of their movements the quirk will be on CD

-If they are one rank higher the stats will only be 75%

### Example

A man swings a baseball bat. She dodges and conjures a copy of the man, swinging a similar bat. Once it connects with him, it shatters, action complete.
Golden Age Al-Ram'ah

Al-Ram'ah (lit. "The Spear") is one of the 'Sons of Osiris' best fighters. Skilled in close quarters combat, he can fight very well in hand-to-hand combat, but excels with the spear, hence the moniker given to him.

Not much is known about his past to this day.

## Personality

Honorable, zealous, loyal, battle-thirsty. Al-Ram'ah is the kind of fighter who seeks a worthy challenge. He would not allow himself to fight someone unarmed, allowing his opponent to pick up a lost weapon, after punishing him for his mistake. His determination towards possible victory would outweigh his will to flee from a fight, at any cost. So far, he has not been beaten yet.

## Resources

### Equipment/Weaponry

Al-Ram'ah uses a spear, covered in scorpion venom. He wears cloth armor, his cloth headpiece revealing nothing but his eyes - which burn with a desire for battle.

## Quirk

**Will of Seth** - Allows the user to conjure up sandstorms, covering an area of 50 meters, which severely reduces visibility relative to the distance from the caster. From 20 meters and up, no visibility whatsoever. From 15-20 meters: silhouettes. 10-15 meters: relatively clear image, distorted by sand passing by. Below 10 meters: no sandstorm (the eye of the storm). The caster, however, can sense anyone within the storm.

Allows the user to fast travel (out of combat only).

Allows the user to dash forward, using sand to propel them at a speed of 15 m/s, or leap them upwards to a maximum height of 5 meters.
Golden Age Lucky Dragon

Personality

ISFP

## Backstory

Born on October 27, in Nagoya, Japan as the only son of a somewhat famous Sumo wrestler by the name of Kuroko Iku and his wife Miki Iku. At the age of 4, his Quirk manifested...which had him develop hardened scales over his skin and a drastic change in anatomy. Kiju's body became more reptilian with the addition of a thicker layer of mass and muscle thanks to Kuroko's build. He also inherited his mother's Firebreath Quirk, thought he could only make Smoke Rings that were still quite dangerous. He often traveled with his family when ever Kuroko had to compete in a tournament, but he managed to start attending school at the age of 6. Growing up, he became fond of Tokusatsu movies and shows, to which he's a total nerd for. He loved seeing Kaiju clash in battle and even collected figures of them as well. However, his childhood wasn't without its share of bad moments. Most of the time kids would call him "Kujira" (Whale), a name reminiscent of Kuji's bulky physique, but he eventually grew used to the name.

## Resources

Currently lives at an apartment complex near his internship office.

### Equipment/Weaponry

Kuji Helm- A semi closed helmet that provides Kuji with the ability to intake more oxygen for his firebreath attacks using a reverse wind turbine placed on the back of the helmet. Kuji Leotard- A leotard capable of becoming semi-permeable that Kuji can wear quickly and provide him with extra protection for his torso.

### Specializations

Hand to hand combat/Limited Ranged attacks.

## Quirk

A Quirk that stems from the combination of a Crocodile Physiology Quirk and a Firebreather Quirk. It grants the user a reptilian anatomy coupled with a thick layer of mass and muscle and grant the ability to shoot fireballs or a stream of flames composed of acetylene and oxygen.

### Versatility

Offensively, he's got sharp claws and teeth, but doesn't use them often. He instead uses his bulk akin to a Sumo fighter to push around the enemy and even manipulate his or her position to Kuji's advantage. He's capable of intaking oxygen and exhale/launch a fireball or stream of fire, which grants him extra range for when he can't use physical force. He is quite slow and tends to have trouble catching up to foes, plus overusing his Firebreath too much will cause him to get fatigue. Defensively, his bulky build and hardened scale like skin make for a strong combo that lets him tank hits quite effectively from behind. The only weak spot he has would be the softer front torso. Utility wise, he can shield people with his back, move away heavy debris and even expertly swim underwater.

Lifting Strength: Can lift 249kg with no problem and his maximum amount is 358 kg.

Biteforce: 16.45kN
Tailswipe: 8kN. Flame Temperature: 36°C to the maximum of 800°C.(edited)

Maximum Strength Punch: 10kN
Range of his Breath Attacks:
-Fireball: 20ft in length
-Stream of Fire: 12ft in length
Scale strength is toughest on the back, while front torso would be the weakest and the sides being in between these two strengths.

Can Tank:
15kN armor on his back
10kN at his sides
5kN on his torso/underbelly
Golden Age Bunker

## ​Mentality

Always the life of the party, the over-confident, brash Keane is often the loudest person in any gathering. He has a propensity to crack jokes in the most dire of situations and the most unusual times.

## ​Quirk

Construction: he can create and manipulate 2 million blocks of energy which decrease in number but increase in strength as their sizes increase. He wields them with a high level of skill and speed and uses them to augment his actions, granting him strength, speed and even flight.

## ​History

Born with a powerful quirk but did not realize his potential until his late teens. He failed the entrance exam into WHA and was left dejected. He opted to drop out of academics entirely and became a goon in various gangs, working first as a bank robber and then a body guard as he climbed the ladder of " success" At 18, his quirk reached the power it always looked like it had, and his value in the underbelly of the city sky-rocketed. Now he commands groups of his own, working for whoever is willing to pay and carrying out tasks from high-level break-ins and robberies to assassinations and murders with high efficiency and a joke to match.
Woodbridge High Softball Team

The Woodbridge High Softball team is the most successful team in the school, becoming state champions 13 times (1987,1988,1995,1996, 2000, 2001, 2002, 2005, 2006, 2010, 2013, 2015)

They are coached by Mandy Frederichs

Current Team:

Wendy Bayley (OF)

Trish Turner (2B)

Daisy Williams (3B)

Fiona Graille (Pitcher)

Beth Swiddle (SS)

Kate Nott (OF)

Angie Gray (SS)

Rachel Sanders (OF)

Stephanie DiNatale (Pitcher)

Riley Carter (1B)

Rebecca Tice (OF)

Lucy Bayley (1B)

Nancy Sullivan (3B)

Abby DiNatale (OF)