Design

SEQUENCING DESCRIPTION

1. Given a deck of Uno cards, the learner will identify, shuffle, and distribute the deck cards with 100% accuracy.

2.  Upon completion of the instruction, Learners will demonstrate 100% of the time an understanding of Uno rules by adhering to game rules

3.  At the conclusion of the instruction, the learner will accurately keep score, 100% of the time.

1. Objective: Given a deck of Uno cards, the learner will identify, shuffle, and distribute the deck cards with 100% accuracy.

1.1 Setting up the game

1.2 Demonstrate Shuffle

1.3 Identify all 108 cards

1.4 Basic Uno Card

1.5 Colors

1.6 Numbers

1.7 Skip

1.8 Reverse

1.9 Draw-Two

1.10 Wild Card

Knowledge Check

2. Objective: Upon completion of the instruction, Learners will demonstrate 100% of the time an understanding of Uno rules by adhering to game rules

2.1 Dispense Seven Cards

2.2 Place the Remainder of the Deck Down

2.3 Flip the Top Card Over

2.4 How to Follow the Top Card

2.5 Winning the Game

2.6 The Last Card

2.7 How to Score in Uno

2.8 Calling Uno

Knowledge Check

 3.  Objective:  Upon conclusion of the instruction, the learner will accurately keep score 100% of the time

3.1 Play Uno Assisted

3.2 Play Uno Unassisted

Final Assessment

INSTRUCTIONAL MESSAGE

 CONTENT
Multiple Choice Question:
What is good sportsmanship?
Why is it important to follow the rules of a game?
(Learners will be given positive or constructive feedback based on their answers)
Rhetorical Question:
How can you play different variations of Uno?
 LEARNER
 TASK ANALYSIS

STRATEGIES TABLE

Instructional strategies are techniques that educators use to ensure that students learn academic content.  The instructional strategies aim to produce independent learners who can apply what is learned and expand upon it as necessary.

Based on the learning solution outcome and learning objectives (terminal and enabling) the below strategy table will be utilized to execute the critical tasks to play Uno.

TEXT DESIGN

It is important to provide clear messaging as we start to play Uno. Also, the marketing and message of the game is vital to grab the audience’s attention. Uno is a fantastic card game that’s easy to learn and entertaining. Below is some of the messaging design for text.

Objective:  At the end of the instruction period,  students children between the ages of 11 through 13 will be able to play the game Uno following the designated instructions 100% of the time the game is played.

Setup:

1. Uno is typically played with a standard deck of 108 cards. The deck consists of four colored suits (red, yellow, green, and blue), each numbered 0-9, along with special action cards.
2. Shuffle the deck and deal seven cards to each player

Gameplay:

1. The player to the dealer’s left goes first, and play continues clockwise.
2. Match the top card of the discard pile by either number, color, or symbol. For example, if the top card is a red 7, you can play any red card or any card with the number 7.
3. Special Cards:
	1. Skip - Skips the next player’s turn
	2. Reverse - Reverses the direction of play.
	3. Draw Two - Forces the next player to draw two cards and forfeit their turn.
	4. Wild - Allows you to choose the next color to be played.
	5. Wild Draw Four: Similar to the Wild Card but also forces the next player to draw four cards and forfeit their turn.
4. If you can’t play a card, you must draw a card from the draw pile until you can play.
5. When you have one card left, you must say “Uno” to alert other players. Failure to do so and getting caught will result in drawing two cards as a penalty.
6. The round ends when a player plays their last card. The remaining players score points based on the cards in their hands, and the winner is the first to reach 500 points.

MULTIMEDIA DESIGN

Adobe Creative Suite, particularly Photoshop and Illustrator, are great tools to ensure the visual representation during the development phase, meets the quality standards of instruction. Upon completion of image creation, Adobe Captivate can be used to create slides, video and screen mirroring, and many other creative options. Captivate is interactive, and there is a format for almost every topic you want to present. From a newspaper to a game, the possibilities are endless.

Adobe Photoshop, Captivate, and Illustrator can be used effectively in instructional design. Each has strengths and weaknesses, so choosing the right tool depends on your specific instructional design goals and audience. Creative Suite is widely used and familiar to most people. Users are likely to be comfortable with its interface. Creative Suite offers a wide range of features, including animations, transitions, and multimedia integration, making it versatile for various instructional design needs. Creative Suite easily integrates with other tools like Word and Excel.

Tips for using Adobe Creative Suite in Instructional Design:

1.     Know Your Audience

2.     Content Structure

3.     Visual Appeal

4.     Interactivity

5.     Storytelling

Ultimately, the choice between PowerPoint and Prezi depends on your instructional design goals, content structure, and the preferences and technical capabilities of the audience.