Elemental Effect

**Elemental Effects** are caused by inflicting elemental damage.  Corrosion? can inflict  Decay?,  Fire? can inflict  Burning?, and  Lightning? can inflict  Shock?. A weapon which does **not** deal elemental damage needs ◆ *Elemental DMG convert*(full text) to inflict the corresponding elemental effect.

## Elemental Effects

Elemental effects have a chance to be inflicted each time elemental damage is applied, based on the source.

* Burning? deals 20% of the hit's damage to the affected target each second, lasting for 5 seconds. Stronger Burning effects override weaker ones, while weaker effects will start as soon as the stronger one ends, with reduced duration based on when it was applied. Damage is affected by the ✦ *Element share*(full text) Gemini when active (Bonus/penalty is based on the offhand weapon's element and the target's health type).
* Shock? causes the affected target to take +10% damage from all hits for 5 seconds.
* Decay? decreases the affected target's  Movement Speed by -50% for 5 seconds. This has no effect on enemies taking actions, such as attacking, dodging or jumping.

## Fusion Effects

If an elemental effect is inflicted while under a different one, a fusion effect is triggered.

Elemental effects are not consumed upon creating a fusion effect, allowing fusion effects to be applied many times as long as the other elemental effect doesn't expire. Fusion effects may occur twice in a single hit, given that both corresponding effects were applied by that hit and that the target was already afflicted by those effects.

Fusion effects will only occur on enemies. Players can never have a fusion effect inflicted on them.

* Burning? and  Decay? inflict  Combustion?, dealing an extra 200% damage instantly to the target and 100% damage to other enemies in an 5 meter area, based on the hit that triggered it, once every 0.12 seconds per enemy. This effectively triples the damage of the triggering shot, at minimum. Enemies hit are also staggered. Damage is Fire/Corrosion element, dealing +50% total to Health/Armor, but -25% To Shields. The amount of damage is only changed by raising/lowering the damage of the hit, Combustion damage increases (such as  Pyrodominance level 3) or by having the ✦ *Element share*(full text) Gemini active with a Lightning weapon in the offhand.
* Burning? and  Shock? inflict  Manipulation?, which causes the enemy to attack other nearby enemies for 5 seconds, or stop attacking entirely if there are no other enemies nearby. Damage done to other enemies is very low. Elite enemies and bosses are immune to Manipulation.
* Shock? and  Decay? inflict  Miasma?, which deals  True? damage equivalent to 9% of the enemy's maximum  Health? each second, lasting 5 seconds. Damage dealt drops to 0.75% maximum Health against elite enemies and 0.3% maximum Health against bosses. Damage will still hit  Shields? and  Armor? first, and is doubled when it does. Miasma can stack up to 9 times, each stack dealing its own damage. In Multiplayer, damage dealt divided by the number of players (9%, 4.5%, 3% and 2.25% against normal enemies, for example).

## Heroes Affecting Elemental Effects

* Crown Prince:
	+ Wildfire increases rate of fire upon killing (or hitting at level 3) an enemy affected by any elemental effect.
	+ Elemental Rage increases damage against enemies affected by an elemental effect.
	+ Energy Echo allows  Energy Orb to apply an elemental effect with 100% chance when holding an elemental weapon.
	+ Pyrodominance level 3 increases the damage of Burning and  Combustion? by +100%.
	+ Electrodominance level 3 increases weapon damage by +120% against enemies affected by  Shock?.
	+ Elemental Shield level 3 grants immunity to elemental effects.
	+ Elemental Maestro guarantees elemental effects for 4 seconds, every 10 seconds.
	+ Elemental Orb causes weapon hits to summon elemental balls that can inflict elemental effects.
	+ Ignition Device increases elemental effect chance by +20% every time weapon damage is dealt without inflicting an elemental effect. Resets when inflicting an elemental effect.
	+ Elemental Resonance deals an extra 100% damage when a hit inflicts an elemental effect. (Cooldown: 3s)
* Lei Luo:
	+ Fulminous Zap level 3 increases thunderbolt damage by +50% against enemies affected by Shock.
	+ Bolt From the Blue summons a thunderbolt on enemies inflicted with Shock during  Fatal Current.
	+ Tesla Coil level 3 restores 1  Supplies when inflicting Shock with  Chain Lightning.
	+ Lightning Messenger inflicts Shock when critting an enemy, applies it to all other enemies within 3 meters, and increases damage by +100% against enemies affected by Shock.
	+ Boundless Lightning increases Lightning Messenger's effect range from 3 meters to 12.
	+ Thunder Smite grants +30% Lightning damage and +5% enemy damage taken (up to 10 stacks) for 10s when inflicting Shock.
* Li:
	+ Spiritual Flame recovers 2 energy when killing an enemy affected by  Burning?.
	+ Flaming Cape inflicts Burning onto enemies that hit her.
	+ Hunt of Fire increases damage by +50% against enemies affected by Burning.
	+ Flare Calling level 3 grants a chance to cast  Spiritual Flame if the shot inflicts Burning.
	+ Molten Meteor level 3 increases elemental effect chance by +20%, up to +60%.
	+ Flame Talisman reduces damage taken and increases damage when inflicting Burning several times, up to -90% and +100%, respectively.
	+ Blazing Rain grants a chance that  Blazing Meteor summons more meteors when hitting an enemy affected by Burning.
	+ Unceasing Blaze grants a chance to recover  Supplies when Blazing Meteor inflicts Burning.
	+ Fiery Heart guarantees Burning for Spiritual Flame, and guarantees Burning (if using a fire weapon) on the next weapon shot after casting Spiritual Flame.
	+ Flame Dance grants +30% weapon damage and +5% enemy damage taken (up to 10 stacks) for 10s when inflicting Burning.
	+ Energy Draining recovers 2 energy every time Burning is inflicted.
	+ Meltdown increases the damage of Burning and  Combustion? by +50%.
	+ Blazing Nova grants a 33% chance for Blazing Meteor to become a Blazing Nova, which has guaranteed Burning.
* Zi Xiao:
	+ Perfect Deck allows cards to deal elemental damage and inflict elemental effects when Astroaspects gained are high enough quality.
	+ Last Star level 2 and 3 allows shots that consume the last ammo in the magazine to consume Astroaspects, granting the ability to inflict elemental effects when consuming certain Astroaspects.
* Nona:
	+ Elemental Share allows  Iron Wing to use your offhand weapon's element and elemental effect chance.

## Scrolls Affecting Elemental Effects

* Elemental Relic increases elemental damage after killing an enemy under any elemental effect.
* Elemental Bestowment grants health and ammo when inflicting an elemental effect, up to once per second.
* Fire Enthusiast inflicts  Burning? on yourself when inflicting it on enemies, and while under Burning dealing fire damage recovers Health.
* Corrosion Enthusiast inflicts  Decay? on yourself when inflicting it on enemies, and while under Decay you have increased movement speed and damage reduction.
* Lightning Enthusiast inflicts  Shock? on yourself when inflicting it on enemies, and while under Shock lightning weapons deal extra damage.
* Elemental Torment increases Lucky Shot chance when hitting an enemy under any elemental effect.
* Elemental Convergence increases elemental damage for each nearby enemy under any elemental effect.
* Elemental Weave increases elemental effect percentage to 100% after swapping weapons.
* Flame Shard increases  Fire? damage and provides immunity to the negative effects of  Burning?.
* Lightning Shard increases  Lightning? damage and provides immunity to the negative effects of  Shock?.
* Corrosion Shard increases  Corrosion? damage and provides immunity to the negative effects of  Decay?.
* Elemental Power increases elemental damage and spreads elemental effects to a second enemy when inflicted.
* Elemental Curse reduces the chance for weapons to inflicts elemental effects.

## Inscriptions Affecting Elemental Effects

* ● *+50% DMG vs elemental effect*(full text)
* ● Recover 1 ammo to magazine when triggering Elemental Effect
* ● Double elemental effect chance on the next hit after killing an enemy is exclusive to  Melee Weapons.
* ● +30% lucky shot chance, -25% elemental effect chance is exclusive to  Melee Weapons.
* ● Drop ammo for current weapon when killing enemies with burning effect is exclusive to  Melee Weapons.
* ◆ *Elemental DMG convert*(full text) allows a weapon that usually deals normal damage to inflict elemental effects.
* ◆ +100% Elemental Effect Chance of this weapon
* ◆ +50% Elemental Effect Chance on Crit Hit
* ◆ *+50% Elemental Effect Chance on hit*(full text)
* ◆ *Spread elemental effects*(full text)
* ◆ *+50% DMG vs elemental effect*(full text) is exclusive to  Melee Weapons.
* ◈ *+65% DMG vs any elemental effect*(full text)
* ◈ *+15% total DMG each elemental effect*(full text)
* ◈ *Elemental orb on crit*(full text) creates elemental balls that inflict elemental effects.
* Weapon Specific:
	+ ◈ Upon firing, +40% Elemental Effect Chance per second (Up to +400%) and +4% base Weapon DMG per second (up to +40%). Resets when the charge is depleted) is exclusive to  Dual Fang.
	+ ◈ Elemental Effect Chance +100%. +50% total Weapon DMG against enemies affected by Burning effect is exclusive to  Fire Dragon.
	+ ◈ There is a 33% chance to create a large explosion on crit hits (guaranteed to trigger after defeating an enemy with a crit hit), dealing DMG and Burning effect to nearby enemies is exclusive to  Scorching Rounds.
	+ ◈ Hitting the same enemy 3 times in a row with the same element triggers an elemental explosion is exclusive to  Talisman.
	+ ◈ Own different elemental properties simultaneously is exclusive to  Talisman.
* ✦ *Element share*(full text) allows the elemental effect and elemental effect chance of the offhand weapon to be used when firing the main hand weapon.

## Other Effects on Elemental Effects

* Copycat temporarily guarantees  Burning?,  Shock? or  Decay? after killing a Fiery, Lightning or Corrosive enhanced enemy, respectively. Additionally the player is temporarily immune to elemental effects after killing a Resistive enhanced enemy.
* Painkiller allows inflicting any elemental effect on an enemy to inflict all elemental effects. Additionally it reverses the effects of elemental effects applied to the player.
* Enhanced weapons with the Elemental enhancement gain an extra +60% to +80% elemental effect chance.
* Sacred Aura grants immunity to elemental effects.
* Thorny Cape removes all elemental effects on the player upon losing 20%  Health?.
* Copycat temporarily guarantees Burning, Shock or Decay after killing a Fiery, Lightning or Corrosive enhanced enemy, respectively. Additionally the player is temporarily immune to elemental effects after killing a Resistive enhanced enemy.
* Elemental Amplifier increases total elemental damage by +125%, but decreases elemental effect chance of the held weapon by -50%.
* Well-trained increases CritX by +2x if the enemy is affected by an Elemental Effect. Otherwise it increases Lucky Shot Chance by +75%.
* Scorching Force increases the damage of Burning and  Combustion? by +200%.
* Corrosive Touch increases the effect of Decay by +50%, and you take -50% damage from enemies affected by Decay.
* Lightning Oppression increases the effect of Shock by +100%, and enemies affected by Shock take +100% damage.

## Weapons

Each weapon type has a fixed elemental effect chance. Weapons dealing normal damage will show this attribute when they have ◆ *Elemental DMG convert*(full text). Every shot can trigger the effect independently, resulting in a higher chance per second for weapons with higher rate of fire and shorter reload time.

Weapons which can shoot multiple projectiles per shot or have an area of effect can deal more on hit per shot. Each hit can trigger the elemental effect independently. However, the table below only shows the possible effect chance **per target**.

[\*] A weapon which can hit multiple targets with each projectile. All effect chances applies to all enemies hit.

[S]  Sunder spreads its projectiles in a wide horizontal line, which makes it extremely unlikely to hit a single target with all projectiles.

[P]  Porcupine scatters its projectiles in all directions upon hit, which makes it extremely unlikely to hit a single target with all projectiles.

[S]  Sting Shoots 1-3 projectiles per shot, which have 25%-58% chance to inflict Decay, average 44%.

[T]  Talisman can  Switch? between all three elements, which makes it able to inflict all three elemental effects.

## Update History

* 07/29/2022 update:
	+ Shock no longer spreads 50% of the damage dealt.
	+ Combustion now deals 100% damage to all other enemies within 5m, but has a 0.12s cooldown per enemy.
	+ Miasma no longer spreads the damage dealt. Damage type changed from Normal to True damage. Damage changed from 12%/1%/0.4% to 9%/0.75%/0.3%, doubled against Shielded/Armored enemies.