Arc 7 Items

Items introduced in Arc 7, sorted alphabetically. Items marked with a "\*" behind their name were submitted via Patreon.

* **Adamantine Plate** - Sir Mister Person's standard issue knight armour. It negates critical hits, meaning they are no longer critical and just deal the normal amount of damage. (Official item from the DM's Guide)
* **Blanket of Cozyness**\* - Deb's magic item- "Wrap yourself in this wonderful little blanket. On short rests, you may regain additional 1d6 plus your Constitution modifier hit points in addition to your hit dice." (Submitted by Grimme)
* **Braces** - Worn by Thavius, he uses them to lightly stab himself, thus partially unbinding his soul to turn it into a weapon. No longer made of crude iron with a spike, but fancy dark blue ones with golden outlines and only a small needle. They were manufactured by Sasha Rose, as shown by a little detail at the bottom.
* **Bracelets** - Gifted from the two charmed Sahuagin to Deb. The bracelets gives you an air bubble around your head to breathe underwater for 10 minutes. To activate the bracelets you have to be holding them and trace the rune on the bracelet on your body.
* **Decanter of Endless Hope**\* - Hope's magic item. "You may take a bonus action to take a refreshing drink from this decanter. One drink removes all fear-based effects, relieves boredom, and causes you to think that you can accomplish any goal. You gain +5 temp HP and +5 movement until you take a long rest. Taking multiple drinks does not allow the effects to stack, but there is no limit to how many people can share the effect at the same time." (Submitted by Laundryscent)
* **Degunking Alcohol** - a little bottle filled with strong alcohol carried by SK-73. He uses it to degunk his gears, or to spike the drinks of people. If someone drinks a spiked drink, they have to succeed on a Constitution save or be poisoned. The alcohol is easily discernible by taste.
* **Dress of Holding**\* - Hope's magic item. "A dress with the exact properties of a bag of holding, but if someone compliments the dress, you must respond with "Thanks, it has pockets", or the dress will launch everything out of the pockets and seal themselves until you take a short rest or a long rest." (Submitted by Lady Drew)
* **Embroidery Art** - a present from Thavius for Sir Mister Person, it was created by Thavius's wife Evelynn. It depicts Sir Mister slamming down on the Flameskull during their adventure in Arc 1.
* **Justicar's Second Fainting Couch** - A couch Thavius found in the sewers of Tyle and brought home to Evelynn. It originally belonged to Justicar. Her first fainting couch was destroyed in the sewers by the Arc 3 party.
* **Ring of I'd Rather Not**\* - SK-73's magic item. "The target spellcaster has to make a Wisdom saving throw against a DC equal to your Passive Persuasion. On a failure, they have to select a new target for the spell. The ring does not grant you knowledge of the spell that is being cast, but offers a general vibe check. You can tell if you'd rather be hit by this spell or not. You can invoke the Ring of I'd Rather Not as a reaction." (Submitted by Slugdreams)
* **Ring of Jumping** - Sir Mister Person's wedding ring, that Eliza had specifically enchanted for him to be a ring of jumping, since he was always talking about how he killed the Flameskull by jumping up thirty feet in the air.
* **Snack Attacks\*** - Deb's magic item. "A pouch of delicious snacks that a player can eat as an action and then it will affect their next attack based on d4 roll. The pouch has 1d4+2 snacks in it every day, players must roll to see how many snacks they have." (Submitted by Apples)
* **Soul Coin** - a coin Thavius carries around with him. It contains the soul of a righteous person that falsely landed in the Shadowfell. It is Thavius's original mission to find the true destination of this soul and bring it there.
* **String of Guidance\*** - Thavius's magic item. "A spool of thread that can recall any travelled route and allows its user to perfectly retrace their steps. This property resets each dawn." (Submitted by Andy)
* **The Tell-Tale Heart\*** - Thavius's magic item. "This tarnished pocketwatch is shaped unsettingly like a human heart. The clock dial looks like a watchful eye. As an action you can open the pocketwatch and force creatures of your choice within 30 feet to make a DC 15 Constitution saving throw, on a failure the sound of a beating heart overwhelms the creature. They take 2d4 psychic damage and are deafened until the start of your next turn. You can use the pocketwatch to willfully deafen yourself, closing your ears to anything but the rhythmic ticking, or is it a heartbeat? You can't tell anymore. Each round you are deafened in this way you take 1d4 psychic damage." (Submitted by Quolby Jack)
* **Wand of Small Inconveniences**\* - SK-73's magic item. "This wand is slightly too large to hold comfortably, but not large enough to be worth complaining about. As a bonus action, the user may select one target, who must make a DC 15 Constitution saving throw. If they fail, then they receive one small inconvenience determined by a roll of a d6. This wand has 1d6 charges per long rest, the player must roll each day to see how many charges they have." (Submitted by Pirate Princess Jess)