recursal/Fanatic-Fandom huggingface dataset:
Basilisk

## Description

*A basilisk is the unnatural result of the mating of a snake and a black rooster. Such occurrences are of course rare, but the Scourge Lord has devised a way to circumvent nature once again. After creating a breeding pit enhanced with life force, it is only a matter of luring the two innocent animals into the pit, where an unnatural union will produce a basilisk. Such is the power of the breeding pit that any creatures which fall within it will start mating regardless of species or size. Woe unto the unlucky person who falls into such a pit.*

## Stats

* Desert Stealth
* Cold Blooded
* Desert Move
* Wall Climbing

Attacks:

 Beak
Little Soulless

## Description

*Unburied dead can be put to use by those who know the Dark Arts. A fresh corpse makes a more sturdy vessel than the naked bones of the Longdead, but is still susceptible to holy energies. The Little Soulless come from the remains of smallish folk.*

## Stats

* Bad Sight
* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Banishable (destroy)
* Mindless
* Amphibian
* Slow

Attacks:
Red Kobold Prophet

## Description

*It appears that sometimes the kobold shaman rises to extraordinary powers. According to what we have discerned from captured kobolds, a shaman will be considered a prophet when she has studied the ancient draconic language in depth and been able to discern the wants and wishes of the Elder Dragons. Considering the weak mind and puny brains of kobolds, a more probable interpretation is that a kobold prophet is a shaman who is extraordinarily weak in mind and thus easily be turned into a true puppet by those Elder Dragons.*

## Stats

* Fire Resistance (100)
* Flying
* Enables Recruitment (Red Kobold Warrior, Red Dragon Spawn, Red Dragon Spawn Chief, Fire Drake)

Attacks:

 Dagger

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Kobold Hatchery
* Flame Rune Trap
* Summon Dragon
* Foretelling
* Kobold Stronghold
* Summon Elder Dragon
Rishi

## Description

*Sometimes a great sage appears in the annals of the monkey people, guiding them in all matters. While there currently are no such enlightened White Ones known to us, the existence of such a sublime character should not be dismissed. If we were to encounter a true Rishi it should be treated with utmost respect and reverence. If the stories are true, which seems likely, the vast knowledge and insight of the Rishi might surpass even the collected lore of entire academies.*

## Stats

* Forest Stealth
* Reincarnation
* Ritual Caster

Attacks:

 Dagger | 2

## Rituals

* Lesser Ritual of Mastery 10
* Ritual of Mastery 60

Level 1

* Lesser Akashic Summoning 30

Level 2

* Akashic Summoning 100
* Akashic Records 2

Level 3

* Greater Akashic Summoning 250
* Avatara 500
* Turning of the Wheel 500
Asura

## Description

*According to the lore of the White Ones there is a realm beyond Elysium called Rasatala, ruled by three demon-gods born at the dawn of time. These are the Asura, brothers of the Devas of Devaloka. When the mightiest of them saw the Devi of Harmony he found her beautiful beyond compare and abducted her and war broke out between the Asuras and the Devas. According to the lore of the White Ones the Nataraja acquired the help of a vanara prince and his followers in the war to free the captive Devi. As a reward the monkey people were given the akashic knowledge of the Siddhas handed down through the generations of the White Ones. The Asuras have three heads, each endowed with different powers.*

## Stats

* Mirror Cloaking (30)
* Constant Mirror Images (3)
* Combat Caster
* Causes Fear
* Giant Sized
* Ritual Caster

Attacks:
Rat

## Description

*Rats thrive in human settlements where scraps of food can be stolen by a quick and resourceful animal. The rat is a cowardly and dishonorable beast, it is not brave enough to take a fight against the humans, yet it sneaks around and steals food wherever it is left unguarded.*

## Stats

* Stealth
* Tiny

Attacks:
Red Dragon Spawn Chief

## Description

*Because of the high status of the Dragon Spawns, no other kobold is considered worthy to lead them besides their own, except for the king or the shaman. As is always the case when kobolds of unusual status are present in an army, this further complicates the already confusing chain of command, which often results in conflicting orders and even more confusion and chaos than normal*

## Stats

* Fire Resistance (100)
* Flying

Attacks:
Phantasmal Moose

## Description

*Looks just like a regular Moose, only mirrored. If the troop you meet looks very similar to the rest of the squad, you might be better off ignoring it altogether and even disbelieving that it is there.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Trample (2)
* Battle Fast
* Floating

Attacks:

 Phantasmal Hoof
Minotaur

File:Minotaur

## Description

*Minotaurs resemble large satyrs with bull faces. Everything a satyr is, a minotaur is, but worse. If you find a satyr ugly, a minotaur is uglier. If you find a satyr obnoxious, a minotaur is more so. If you find a satyr easily angered, a minotaur is doubly so. If you are bothered by the carnal urges of a satyr, you are advised to avoid minotaurs altogether. Satyrs are too small to be anything but annoying, but the bodily stature of minotaurs makes them think they are compatible with centaurs. Why Gaia created minotaurs has been the subject of many lengthy discussions at the academy. The general opinion is that they were created in the ancient days to fight for Gaia's children. Now however, with the coming of civilization, their usefulness is at an end and most of us advocate a birth control program, but we must remind ourselves that minotaurs are a part of our cultural legacy and we don't want them to disappear entirely.*

## Stats

* Berserker
* Trample (2)
* Battle Fast

Attacks:
Monster Illusion

## Description

*Looks just like a regular Monster - if the Monster was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them. Note: Must ask Master Erbhardt if there are such thing as a regular Monster or if that itself would prove to be a paradox.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating

Attacks:
Phantasmal Hydra

## Description

*Looks just like a regular Hydra, only mirrored. If the troop you meet looks very similar to the rest of the squad, you might be better off ignoring it altogether and even disbelieving that it is there.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Regeneration
* Ethereal
* Mindless
* Floating

Attacks:

 Phantasmal Bite
 Phantasmal Bite
 Phantasmal Bite
Malefic Markmeister

## Description

*Some of the most loyal Markmeisters are known to be offered eternal life by their vampiric master. As could be expected from such a magically inept race, the ritual does not completely transform the former Markmeisters, and in addition to their great craving for blood, the lesser Markmeisters retain a hunger, which they sate with the consumption of blood sausages, black bread and blood soup. Far from distancing them from the other Markmeisters, this has given rise to a trend where blood sausages are all the rage among the more socially inclined Markmeisters.*

## Stats

* Cold Resistant (100)
* Poison Resistant (100)
* Undead
* Charm Immunity
* Regeneration
* Immortal, reforms in Old Castle
* Slash Resistance
* Blunt Resistance
* Banishable
* Leadership (1)
* Cannot Pass Rivers
* Flying
* Insane (x)

Attacks:

 Shortsword

## Rituals

Can Eat Village to reduce insanity at the cost of degrading the village to a hamlet.
Little Longdead (Shortsword)

## Description

*The Longdead are so called because their bones have lain long enough in the ground that worms and other corpse-feeders have gnawed away most of the flesh. The Little Longdead come from the remains of smallish folk.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Banishable (destroy)
* Mindless
* Amphibian

Attacks:
Necromancer

## Class Description

*Necromancers are sorcerers who are adept at the dark art of Necromancy, the summoning and creation of the living dead. The Necromancer can raise the buried dead or those that have fallen in battle as undead troops to strengthen his army. This practice is forbidden by the gods and Necromancers who are foolish enough to disturb the dead will lose their sanity in the process. Only dead humanoids can be raised as undead and once they are destroyed, they cannot be raised a second time because by that time their bodies are too broken.*

*The other aspect of Necromancy is the harvest of hands. On stormy nights, darkly robed men collect the left hands of hanged murderers. These are called the Hands of Glory. The burnt flesh of such hands is pleasant to ghosts and evil spirits who can aid the Necromancer in his horrible art. However, the hands can be used in even worse ways. When enough Hands of Glory are burnt, spirits from the darkest realms can be called to instruct the Necromancer how to turn his body into that of a living dead. Some necromancers use the Hands of Glory to rend the veil between worlds to quickly travel through the Underworld.*

*The Necromancer has very weak troops at the start of the game. It is essential for him to quickly find a battlefield or a graveyard. The ritual of Dark Knowledge is important in this search. The animated dead are weak and they never heal wounds sustained in battle, which makes them unreliable in the long run.*

*Use the apprentice to animate undead. Otherwise you will go mad and lose the ability to take rational action. Summoned undead require Hands of Glory, which can be found in villages, towns, cities and gallows. The ultimate goal of most necromancers is to transform into a powerful undead creature and live forever! Transforming into a lich will make you immune to insanity and vampires can cure insanity by eating villages.*

*Abilities:*

* *Starts in a very well fortified dark citadel.*

* *Necromancers can sense the amount of dead where they are.*

* *Necromancers can raise the dead for the price of some sanity.*

* *Necromancers collect Hands of Glory from large villages and towns.*

* *Necromancers can use Hands of Glory to perform rituals to summon undead beings and enter the underworld.*

## Starting Resources

Units

* 1 Necromancer
* 1 Necromancer's Apprentice
* 10 Spearmen
* 5 Archers

Territory

* 1 Dark Citadel
* 1 Farm
* 1 Gallows

## Recruitment List

### Summons

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).

In addition to these units, the Necromancer will receive special recruitment offers from the Wizard Offers list if he owns a library.
Magic Body Armor

Magic Body Armor

## Hydra Skin Armor

* HP +5
* \*Armor: 2
* Regeneration

## Kithaironic Lion Pelt

* HP +5
* \*Armor: 2
* Pierce Resistance
	+ A unit with pierce resistance only takes half damage from slash weapons.
* Slash Resistance
	+ A unit with slash resistance only takes half damage from slash weapons.

## Mirror Armor

* MR +2
* HP +5
* \*Armor: 2

## Robe of Shadows

* Ethereal
	+ An ethereal unit is very difficult to damage with non-magical attacks. Non-magical attacks have a 75% chance or just passing though the ethereal target, doing no damage at all.
* Floating
	+ Floating units can enter any terrain at the cost of only one AP except for mountains, which cost two AP. Floating units will not get fatigued.

**\* replaces normal armor value**
Orm

## Description

*Being one of the largest creatures in Elysium, the trolls like everything large, from caves to partners to pets. The troll mother will seek out the largest of snakes to keep as pets. Though she will only seek them out one by one, and lure them by filling pits in the marches with a broth of mushrooms and dead humanoids, she seem to prefer to keep her Orms, as the large dragon-like snake is called, in pairs. This is possibly because trolls have simple minds and can neither devote enough time to develop a deep bond with just one pet, nor can they count beyond two, so pairs are easiest on their small minds.*

*The skin of the Orm is enough to dress a small army, so it is a coveted asset among commanders that want their soldiers to wear light but sturdy armors. For that reason it is popular among army commanders, even in peacetime, to try to lure a troll mother and her pets into a trap. This will cost quite a few soldiers to the mercenaries hired but such is the fate of mercenaries. The exception being if one of the pets is a Linnorm, in which case the whole army is lost.*

## Stats

* Poison Resistance (100)
* Causes Fear
* Giant Sized

Attacks:
Sapphire Iron Dragon

## Description

*The most advanced of the constructs are the dragons. In contrast to the other constructs, they are quite nicely done and the Iron Dragons are the most expensive and fanciful part of the Hoburg army. Originally thought of as an extravagant mount for the Burgmeister, the mere weight of them makes it impossible to fly more than short stretches during a fight. The plans were abandoned altogether when the Burgmeister of that time realized that the dragon would not avoid branches or other things that were in the way, and its responses to his steering commands were far too slow.
The constructs are all powered by a large mainspring and a jewel imbued with a certain element. Before battle all constructs have to be wound up and the jewels have to placed in the right place, which is why it is preferable to attack the Hoburg forces by surprise. As everyone knows, the sapphire is connected with the Plane of Water and when used in a construct it will shoot fort a jet of ice cold water that paralyses the victim.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Trample (6)
* Giant Sized
* Flying

Attacks:

 Bite
Phantasmal Drake

## Description

*Looks just like a regular Drake, only mirrored. If the troop you meet looks very similar to the rest of the squad, you might be better off ignoring it altogether and even disbelieving that it is there.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating

Attacks:

 Phantasmal Bite
Moose

## Description

*The Moose is an immense beast that is considered to be the king of the forest by those who have not heard of the Beholder yet. The Moose has an enormous appetite and eats entire trees, so if you see a tree stump in the middle of a forest you can be certain there is a Moose nearby. The Moose is not as aggressive as its smaller cousin the Deer, but you should still be careful. If there are no tasty trees nearby, the Moose will not hesitate to satisfy its hunger by eating a human instead.*

## Stats

* Trample (2)
* Fast

Attacks:
Rain Priest

## Description

*The tribal kings share their power with blasphemous priests of the six Demon Gods of Aztlan. There are six orders of priests that serve the Priest King and they all undoubtedly practice cannibalism and human sacrifice. A priest able to gather and sacrifice enough slaves will be blessed by his patron god and will rise in power and influence among the savages. The priests of the savages often travels with the armies of the Priest King to bless the soldiers and attack the enemy with spells granted by their patron god.*

## Stats

* Blessed

Attacks:

 Dagger

## Rituals

 Ritual of Mastery
 Ritual of Grand Mastery
Red Kobold Chief

## Description

*Among the warriors certain kobolds excel and stand out among the rest. Some by being careful and questioning their orders (those are promptly fed to dragons), and others by being cunning, greedy and less craven. The latter are often allowed to command other warriors or sometimes even small societies of kobolds. When not given any orders by the shaman, prophet or whatever necromancer that is currently dominating them, they will simply and happily turn to plundering nearby farms.*

## Stats

* Fire Resistance (100)

Attacks:
Marut General

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. Among the most fearsome of these beings are the Maruts, divine warriors armed with lightning. According to most sources they accompany the Rudras as hosts of mighty warriors, but some Gurus claim that it is not impossible to convince a Marut to leave the host and aid the monkey people as a champion and general of the monkey armies.*

## Stats

* Awe (2)
* Ritual Caster
* Fire Resistance (100)
* Shock Resistance (50)
* Combat Caster
* Flying

Attacks:

 Lightning Strike | ?
Ritual of Mastery

This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.

### Caster Upgrades (class)

```
Necromancer's Apprentice -> Necromancer

```

```
Wight -> Wight Mage

```

```
Cultist -> Demonologist

```

```
Witch's Apprentice -> Witch

```

```
Hierodule -> High Priestess

```

```
Bakemono Shaman -> Bakemono Witch Doctor

```

```
Earth Reader -> Earth Mind

```

```
Druid's Apprentice -> Druid

```

```
Warlock's Apprentice -> Warlock of Fire/Warlock of Air/Warlock of Water/Warlock of Earth

```

```
Sun Temple Attendant -> Priest King

```

```
Moon Temple Attendant -> Moon Priest

```

```
Blood Temple Attendant -> Blood Priest

```

```
Death Temple Attendant -> Death Priest

```

```
Rain Temple Attendant -> Rain Priest

```

```
Sky Temple Attendant -> Sky Priest

```

```
Enchanter's Apprentice -> Enchanter

```

```
Cultist of the Deep -> High Cultist

```

```
Hybrid Cultist -> Starchild

```

```
Rune Smith -> Elder Rune Smith

```

```
Illusionist's Apprentice -> Illusionist

```

```
Nekromant -> Grand Nekromant

```

```
Corpse Nekromant -> Wight Nekromant

```
Hybrid Soldier

## Description

*The hybrids who retain a bit more of their senses are often given both shield and light armor and somehow make up the basic unit in the armies of the Cult of the Deep. Though not as well trained as most soldiers, their ability to walk under water makes them a dangerous threat and allows them to assault coastal settlements from the sea, walking up from the depths of the harbor.*

## Stats

* Shield
* Amphibian

Attacks:
Melqart

## Description

*The Melqarts were the kings and rulers of the Twin Cities in the Time of Giants, when Ba'al was incarnate. As descendants of Azazel, the First of the Watchers, they mastered the secrets of war, weapons and cosmetics and taught their skills to humans. However, the Melqarts had gruesome appetites and feasted on the flesh of men. Entire cities were actually destroyed in horrible blood feasts at the whim of a Melqart. Now they are once more called to serve their dark God and his priestesses, attracted with the lure of hideous banquets overflowing with the flesh of sacrificial victims fresh from the bloodstained altars.*

## Stats

* Shield
* Banishable

Attacks:

 Broadsword

## Rituals

* Starts with one random first level Baalite Ritual as well as Lesser Ritual of Mastery.
Nagarishi

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. The Nagas, just like the Vanara, have studied the ancient lore for millennia. But the Nagarishis, Naga sages, have turned to wickedness, probably due to the eternal darkness of the nether realm of Patala. The incomparably gentle Gurus do not condemn the Nagarishis, however wicked, and even accept them when the Nagarajas invite them in their armies.*

## Stats

* Ritual Caster
* Cold Blooded
* Amphibian
* Poison Resistance (50)

Attacks:
Purple Worm

## Description

*The Purple Worms are truly gigantic in size and they eat the only thing that is available in the quantities needed to sustain such a huge thing, earth. The worms are seldom seen despite their size, because they spend all their time deep below the surface of Elysium.  However those visiting the deep earth cannot miss the work of the worms as they walk in the vast empty caves left in the wake of the enormous worms. Modern research proves that it was the Purple Worms that ate the parts that later became Inferno. The devils settling there forced the worms to move closer to Elysium, where they currently reside and are likely to do so until something very powerful wants their newly created caverns for itself.*

## Stats

* Sleep Immunity
* Charm Immunity
* Blunt Resistance
* Giant Sized
* Tunneling

Attacks:
Renatus

## Description

*Known to everyone as the oldest of the order of Renatae, the Renatus is a keeper of records, the preserver of magic and the end of a family line bred for their magical abilities. Though his magical abilities do not exceed that of other mages in the realm, he has somehow stumbled upon the path to immortality through a combination of  alchemical residues, a strong magical affinity, a strict frugal diet and celibacy. The latter two have kept most alchemists from trying his path, claiming that there must be an easier way. Hieronyma the Clouded claims that it would be impossible achieve immortality this way and that they have instead come upon a way of copying the body and mind of the Renatus that makes him seem immortal. According to her the old basins under the main palace of Renatae are filled with innumerable copies of the Renatus, ready to be sent out should the previous copy die. Though the Renatus seems to be the oldest and most powerful member of the order, there are claims that a secret coven of old Renatea governs the order with the goal of creating the perfect human. Though there is no substance to such rumors, many heroes have bragged about how they have succeeded in seducing a local Renata.*

## Stats

* Immortal

Attacks:

 Staff
Medusa

## Description

*While all Gorgons supposedly look alike, although no one really knows due to the fact that statues don't speak, we are not sure if they actually are sisters. One of them is reputedly less inclined to engage in combat than her sisters. This one goes by the name Medusa, and seers and sages claim that she is as mortal as any regular woman with wings and snake hair. If Medusa is really a sister of the other Gorgons she must be pitied by her other siblings, being immortal and divine.*

## Stats

* Poison Resistance (100)
* Causes Fear
* Petrification
* Flying

Attacks:

 Golden Claw
 Snake Hair
 Snake Hair
Priest King (unit)

## Description

*The Priest King is the highest ranking priest and ruler of Aztlan, a kingdom of undeveloped and superstitious savages. While considered sacred to their own populace, it is clear that they only use their blasphemous religion to cow their subjects into submission and use their blood and souls to appease their Demon Gods, which are known as Teotls. Whenever they get a chance, they will capture civilized men as slaves and herd them along with their armies of savages and brutes. The priests of their kingdom have somehow acquired magical powers from their Demon Gods. The Priest King is supposed to be blessed by the Warrior God of the Sun and he is followed by sacred Sun Warriors and Jaguar Warriors, which according to Monforte, are fed with human flesh.*

## Stats

* Blessed

* Enables Recruitment (Jaguar Warrior, Sun Warrior)

Attacks:

 Obsidian Clubsword
Phantasmal Sirrush

## Description

*Looks just like a regular Sirrush, only mirrored. If the troop you meet looks very similar to the rest of the squad, you might be better off ignoring it altogether and even disbelieving that it is there.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Giant Sized
* Floating

Attacks:

 Phantasmal Bite
 Phantasmal Claw
 Phantasmal Bite
Manticore Illusion

## Description

*Looks just like a regular Manticore - if the Manticore was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Giant Sized
* Flying

Attacks:

 Illusory Claw
 Illusory Sting
Monk

*Monks are usually boring men who like to preach about El, the coming of the Apocalypse and how we are all going to die in flames if we aren't dead of pestilence before that. They do have their uses though, as they know the secret of creating good farmlands from seemingly useless swamps.*

## Stats

* Blessed

Attacks:

 Dagger
Red Kobold Warrior

## Description

*The kobold warriors are all surface and no content. Belonging to one of the higher castes they are given proper mail and weapons. However, what is inside that mail is as puny and vulnerable as the rest of them - just like a turtle out of its shell.*

## Stats

* Fire Resistance (100)
* Shield
* Expendable Kobold

Attacks:
Samanishada

## Description

*According to the lore of the White Ones there are realms beyond Elysium inhabited by demonic beings known as Rakshasas. The Samanishadas, Night Walkers, are possibly elevated Sandhyabalas with even greater affinity for the darkness of the night. Sent to slay the righteous, they are the most feared of Maya's agents. Many unexplained deaths in the southern jungles are erroneously attributed to the Night Walkers. Should someone actually die from their blades, it would be quite obvious what killed the victim.*

## Stats

* Invisible
* Fire Vulnerability (50)
* Constant Mirror Images (1)

Attacks:
Phantasmal Deer

## Description

*Looks just like a regular Deer, only mirrored. If the troop you meet looks very similar to the rest of the squad, you might be better off ignoring it altogether and even disbelieving that it is there.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Battle Fast
* Floating

Attacks:
Marble Oracle

## Description

*The Pale Ones venerate their dead and prominent ones receive honors and are commemorated through statues placed in tunnels and gates. These statues are known to be animated by the Earth Readers. Recently there was an encounter with a living statue of a huge and jeweled Pale One thought to be an Oracle of the Deeper Earth. That the statue moved and fought was a bit shocking to our troops, but more so was the fact that the abomination used magic to defend its living kin. Dwarven reports are now revisited and tales of lumbering stone oracles leading the Pale Ones in prayer might give us new insights into the cultic practices of the Pale Ones. Presumably the Marble Oracles are reanimated by the memories of their former selves, but this possibility will remain unconfirmed until a specimen has been captured. Other suggestions regarding the magic skills of the statues include necromantic possession and sealed enchantments.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Slash Resistance
* Mindless
* Amphibian
* Stationary

Attacks:

 Obsidian Club
Red Dragon Spawn

## Description

*In each batch of eggs one or two will develop some small wings, allowing them to fly. Such a kobold is called a Dragon Spawn and is considered to be holy and only below the king and the shaman in caste. As most kobolds lack the ability to fly, they have some problems teaching their new hatchlings how to do so.*

Their solution is as always very crude and wasteful, in the manner they solve most things. Each year all Dragon Spawn that are considered mature enough are taken to a special cliff and simply thrown off of it. Those who survive will be part of an elite guard, while those that don't will become a tasty meal for the rest of the tribe.

Though they have taken the name from the dragons themselves, the Dragon Spawn, in my opinion, are proof that kobolds are not descended from dragons. Some of our local taxidermists/approved necromancers have received a few dead Dragon Spawn that they have deboned and reconstructed. It should be obvious to anyone examining their skeletons that their wings are not joined to the spine the same manner as they would be on a dragon.

Though some critics will claim that the lack of deboned dragons may prove a problem for this claim, it is obvious when looking at any sketch of a dragon.

## Stats

* Fire Resistance (100)
* Flying

Attacks:
Nephil

## Description

*In a primeval era of antiquity the god Ba'al incarnated for the first time and made the world taste fear and destruction. Even Angels succumbed under the sway of his will and sinned. They fell to lust and took wives among men. Their offspring became the Nephilim, giants of godlike power. These Fallen Ones were cast down and imprisoned in the Infernal realms for their sins, but the Nephilim were partly of this world and could not be banished by the Celestial Powers. The Nephilim made themselves kings, and they fathered sons who became known as the Rephaim. The Nephilim had unnatural appetites and devoured all that their servants could produce. When food became scarce, they consumed beasts, men and finally their own offspring. When Ba'al left this world, the Nephilim found that they had no comparison under the Heaven above and they lost their purpose and the will to rule. Leaving their sons to rule, they left the land to find purpose and meaning to their existence. Now the priestesses of Ba'al have called them back with blood and a purpose.*

## Stats

* Causes Fear
* Giant Sized

Attacks:

 Pillar
Oracle of the Dead

## Description

*Unknown even to the Dwarves, if information gathered from captured Dwarven scouts can be trusted, the Oracles of the Deeper Earth seem to be the true leaders of the Pale Ones. Just as the regular Pale Ones grow into huge beasts, their Earth Reader soothsayers must grow in size and power over the centuries. Recently we discovered a huge, cavernous tomb filled with mummified dead, gold and gems. Meditating in the inner chamber was a huge and grossly fat Pale One, adorned with jewelry. It was swiftly disposed of after having its eye pierced by a bolt from the Vision's Foe carried by our proud commander. The Pale One veneration of the Dead attested to by dwarven informants suggests that there are Ancient Oracles who have learned Necromancy as well as Geomantic spells.*

## Stats

* Acute Senses
* Amphibian

Attacks:

 Cast spell
 Club

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Random first level Pale One Ritual
* Random second level Pale One Ritual
Longdead (Broadsword Armor)

## Description

*The Longdead are so called because their bones have lain long enough in the ground that worms and other corpse-feeders have gnawed away most of the flesh. While most longdead are the result of necromantic practices, there are numerous reports of skeletal remains walking about without necromantic leadership. While tempting, most of us have discarded the idea that the bones of mortals carry memories, and independent longdead arise when the memories of the bones have been weakened enough to forget that they are dead, but remember how to walk. #This Dementia Theory is at least more attractive than the Bored Bones Theory that claims that everything is inhabited by a spirit, a spirit that can become bored with lying around immobile and therefore animates the vessel it inhabits, in this case a set of unfleshed bones.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Banishable (destroy)
* Mindless
* Amphibian

Attacks:
Pale One Commander

## Description

*The Pale Ones seems to have a rudimentary understanding of hierarchy, apart from the instinctive animal behavior to follow the largest member of the pack. Some Pale Ones are armed with weapons made of iron, but their equipment is otherwise similar to the bronze armaments of the Pale One soldiers. This has several implications. First, that they have managed to trade and communicate with other races, most likely dwarves. Secondly, they have learned the arts of ironcrafting. This changes in many ways how we look upon the slow-witted Pale Ones. The use of iron and the implications of hierarchical order are also far beyond earlier preconceptions of the Pale Ones' capabilities. The Pale Ones clearly follow their iron-clad commanders. It is possible that these commanders are gifted with a shard of Olmic legacy, but there are some scholars who actually ascribe all Pale Ones a working, albeit inferior, mind.*

## Stats

* Bad Sight
* Shield
* Amphibian

Attacks:
Oracle of Subterranean Waters

## Description

*Unknown even to the Dwarves, if information gathered from captured Dwarven scouts can be trusted, the Oracles of the Deeper Earth seem to be the true leaders of the Pale Ones. Just as the regular Pale Ones grow into huge beasts, their Earth Reader soothsayers must grow in size and power over the centuries. An explorer of the deeper earth, claiming to own an elven cloak and the friendship of dwarves, however unlikely, recently told a tale of a Conclave of Olms consulting with a huge and grossly fat Pale One adorned with jewelry. The Pale One veneration of Olms and subterranean waters attested to by dwarven informants suggests that there are Ancient Oracles who have learned Hydromancy as well as Geomantic spells.*

## Stats

* Acute Senses
* Amphibian

Attacks:

 Cast spell
 Club

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First Level Pale One Rituals (starts with a random one)
* Second Level Pale One Rituals (starts with a random one)
Satyr Reveler

## Description

*It seems that at times the feasting of the uncontrolled revellers will plant a seed of chaos at certain ancient sites, reawakening the forces of old. Though we do not make use of such beings anymore, some Satyrs have been lured to join the armies. They are particularly attracted by the chance for a carnal encounter with either men or women. They are the first of the ancient beings to arrive at the site of the revelers' orgies, and then join passing armies just for the fun of it. Satyrs are lewd, obnoxious and generally a pest to the surrounding landscape, prone to break into wine-cellars and seducing anyone they come across. The best option is usually to fool them into your enemy's realm.*

## Stats

* Forest Stealth
* Sleep Immunity
* Berserker
* Battle Fast
* Stupid

Attacks:
Paladin

## Description

*While the Paladins claim to be appointed by El himself, they are actually members of the Church and will take orders from those of higher rank. For some reason only noble people seem to be appointed as Paladins, which indicates that even El isn't powerful enough to turn a peasant into something knight-like.*

## Stats

* Shield
* Blessed
* Combat Caster
* Local Leadership (1)
* Hates Witches & Cultists
* Battle Fast

Attacks:

 Lance Charge
 Broadsword
Phantasmal Great Horror

## Description

*Looks just like a regular Great Horror, only mirrored. If the troop you meet looks very similar to the rest of the squad, you might be better off ignoring it altogether and even disbelieving that it is there. Left or right are quite meaningless terms when talking about the Greater Horrors, as they recognize neither. Also, there is no such thing as a regular Great Horror, because each one is unique in its abhorrence.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Causes Fear
* Flying
* Floating

Attacks:

 Phantasmal Flames
 Phantasmal Claw
 Phantasmal Claw
Sandhyabala

## Description

*According to the lore of the White Ones there are realms beyond Elysium inhabited by demonic beings known as Rakshasas. The Sandhyabalas, the Ones-Strong-in-Twilight, are among the most fearsome of the Rakshasas. According to some ancient texts, they were the ones who initiated the war upon the sun. As beings of dusk and darkness they are thought to be invisible during the night and sleep through the day, which might explain why there are no eye witness reports on the brutes.*

## Stats

* Stealth
* Fire Vulnerability (50)
* Shield
* Constant Mirror Images (1)

Attacks:
Mountain Giant

## Description

*In the farthest reaches of the Elemental Plane of Water lies an icy realm of unforgiving cold. Here live the Frost Giants, primordial beings of tremendous strength. As warriors and guardians of their frozen realm, they wield cold as a weapon. They live in castles of iron and ice, and only leave their abodes to wage war upon the other elemental realms. Like all inhabitants of the realm of Water, the Frost Giants have difficulties entering the Plane of Fire, but should they meet denizens of that realm in Elysium, they are likely to attack on sight.*

## Stats

* Hates Air Beings
* Giant Sized
* Mountain Move

Attacks:
Old Troll

## Description

*Fighting Trolls is a difficult matter as they do not follow any basic rules of warfare. However, there is one thing one should always keep in mind, and that is never to send any heroes to fight the Trolls. In the Troll battles of Bingham Bridge, Theofrastus III sent in a group of well known heroes to the Troll King's lair in order quickly end the war. At first it seemed a success, as the surviving heroes brought back the Troll King's still twitching arm as a trophy of their victory. It has later been concluded that the following disaster was due to the Troll King's Mother entering the fray of the battle. Although the female Trolls are less bellicose than the male Troll, they are very protective and maternal towards their offspring.*

## Stats

* Acute Senses
* Fire Vulnerability (50)
* Charm Immunity
* Regeneration
* Giant Sized

Attacks:

 Club

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level Troll Magic Rituals (starts with one random ritual)
* Second level Troll Magic Rituals (starts with one random ritual)
Large Swarm Mirror

## Description

*This enchanted mirror holds up to fifty images of insects, bugs and other annoying critters. Up to ten bugs appear every time the mirror activates, but one out of every three activations will not summon anything.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Mindless
* Stored Images (50)

Attacks:

 Release Phantasm
 Release Phantasm
Onyx Amazon

## Description

*There are four major tribes of amazons, each named after a different type of gemstone. The onyx amazons are more heavily armored than the other tribes, probably because they fear them. None of the tribes are more than half civilized and they use only weapons that are simple to create and in battle they lack both discipline and tactics. Their armies consist of only women and actually no males at all have been sighted among them. It is probable that they are like dwarves but in reverse, a single male that runs a colony of female amazons.*

## Stats

* Shield
* Slow

Attacks:
Onyx Sorcery

This school of magic focuses on summoning Longdeads, causing Fear and defensive buff spells.

## Level 1 Spells

### Bones of Stone

* Special effect: Blunt Resistance
* (magic)
* (doesn't affect Ethereal beings)
* Area of Effect: burst 5
* Range: 6

### Fear

* Fear: 1-10 vs morale
* (magic)
* (magic resistance negates, but with great difficulty)
* (armor negating)
* Area of Effect: burst 1
* Range: 8

### Raise Longdead

* Summon: 1 Longdead
* (magic)
* Range: 3

### Stoneskin

* Special effect: armor +1
* (magic)
* (doesn't affect Ethereal beings)
* (only affects friendly units)
* Area of Effect: burst 5
* Range: 6

### Stygian Skin

* Special effect: Pierce Resistance
* (magic)
* (doesn't affect Ethereal beings)
* Area of Effect: burst 5
* Range: 6

## Level 2 Spells

### Dance of Bones

* Summon: 1-3 Longdeads
* (magic)
* Range: 3

### Granite Army

* Special effect: armor +1
* (magic)
* (doesn't affect Ethereal beings)
* (only affects friendly units)
* Area of Effect: burst 25
* Range: 6

### Terror

* Fear: 1-8 vs morale
* (magic)
* (magic resistance negates, but with great difficulty)
* (armor negating)
* (only affects enemy units)
* Area of Effect: burst 25
* Range: 10
Phantasmal Roc

## Description

*Looks just like a regular Roc, only mirrored. If the troop you meet looks very similar to the rest of the squad, you might be better off ignoring it altogether and even disbelieving that it is there.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Giant Sized
* Flying

Attacks:

 Phantasmal Claw
Scourge Lord

## Description

*The Scourge Lord is the undisputed ruler of the land, as it is he who determines which people should be allowed to live and which should be drained of their life to fuel the Scourge Lord’s power. The Scourge Lords is able to grant great power to his foremost servants. These servants are called Heralds and they enforce the Scourge Lord’s laws and expand his influence by conquering neighboring areas.*

*For lesser spells the Scourge Lord and his Herald can drain life force from vegetation or living beings in the immediate surroundings. But for powerful rituals, much more life force is needed, and for this purpose great pillars or pyramids are built that can extract life force from the surrounding lands. Anything in the vicinity of such a site of power will soon be turned into barren wastelands as the very life is drained from the land. Some living beings from such area will be turned into Ghouls and continue to serve the Scourge Lord, but most will simply die as their life force is stolen.*

*These rituals of the Scourge Lord are very powerful and can be used to summon and control beasts, teleport entire armies or to further enhance the might of the Scourge Lord and his Heralds. The Scourge Lord will not share power and there can only be one master. Only if the Lord becomes a King will he allow his Heralds to advance in power and become Scourge Lords.*

*Abilities*

* *Life force is collected by constructing sites of power.*
* *The sites of power destroy the surrounding lands.*
* *The Lord and the Heralds can use life force to perform rituals.*
* *The Lord and the Heralds require vegetation or living beings nearby to cast combat spells.*
* *The Scourge Lord can easily appoint new Heralds.*

## Starting Resources

Units

* 1 Scourge Lord
* 1 Scourge Herald
* 8 Desert Warriors
* 5 Camel Riders

Territory

* 1 Citadel
* 1 Pillar of Power
* 1 Market Village

## Rituals

* Lesser Ritual of Scourge Mastery
* Ritual of Scourge Mastery
* Grand Ritual of Scourge Mastery
* Call of the Pyramid
* Construct Pillar of Power
* Scourge Summons
* Dark Bonds
* Call of the Pillar
* Construct Pyramid of Power
* Pyramid Walls
* Appoint Herald
* Dark Blessing
* Dark Scourge Summons
* Construct Guardian
* Pyramid Gate
* Construct Mountain of Power
* Black Scourge Summons
Naga

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. One of these realms is Patala, the nether world of serpents. In this dark and wet place dwell the Nagas, serpentine beings revered by the monkey people despite their obvious wickedness. Considered benevolent by the Vanara they are still the eternal enemies of the Garudas of Svargaloka.*

## Stats

* Poison Resistance (50)
* Cold Blooded
* Shield
* Amphibian

Attacks:

 Mesmerize | 1
 Magic Sword | 5
Scorpion Beast

## Description

*Ba'al has blessed the wicked and poisonous creatures that crawl on the face of the earth. Huge scorpions and spiders alike serve the dark God with cunning and malice. With human sacrifice to their master, the monsters come crawling out of caves and deserts, ready to serve the priestesses of Ba'al.*

## Stats

* n/a

Attacks:

 Claw
Manushya Rakshasi

## Description

*According to the lore of the White Ones there are realms beyond Elysium inhabited by demonic beings known as Rakshasas. Manushya Rakshasis are exceedingly rare and very powerful minions of Maya. They can supposedly change their shape into enticing red-haired females in order to lure men astray. Fortunately, no monkey female should pose a threat to the virtue of any sane man, however comely she might appear.*

## Stats

* Mirror Cloaking (40)
* Fire Vulnerability (50)
* Constant Mirror Images (2)
* Ritual\_Caster

Attacks:

 Seduction | 4
 Scepter | 3
Queen's Councilor

## Description

*Among the highest ranked in the Dwarf society are the drones who do nothing but eat and mate with the queen. The stern nature of most dwarves effectively hides that their greatest desire is to frolic about as drones. A few illustrious drones gain access to not only the queen's body but her mind as well, and take their place as her councilors. Whenever a new queen is hatched, it is the senior councilor's task to bring the egg to a new mountain. It is believed that the councilors can communicate with their queen using only their minds and the sound of rocks.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Shield
* Mountain Move
* Snow Move

Attacks:
Longdead (Spear and Shield)

## Description

*The Longdead are so called because their bones have lain long enough in the ground that worms and other corpse-feeders have gnawed away most of the flesh. While most longdead are the result of necromantic practices, there are numerous reports of skeletal remains walking about without necromantic leadership. While tempting, most of us have discarded the idea that the bones of mortals carry memories, and independent longdead arise when the memories of the bones have been weakened enough to forget that they are dead, but remember how to walk. #This Dementia Theory is at least more attractive than the Bored Bones Theory that claims that everything is inhabited by a spirit, a spirit that can become bored with lying around immobile and therefore animates the vessel it inhabits, in this case a set of unfleshed bones.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Shield
* Banishable (destroy)
* Mindless
* Amphibian

Attacks:
Raksharaja (unit)

## Description

*The Raksharaja is the ruler of a kingdom of apes and brutes that is even more depraved than the realm of the Monkey Maharaja. As a herald of Maya, the false world, the Raksharaja rules by trickery, manipulation and vile lies. In his cursed land, truth and virtue are abandoned for wickedness and sin. The Raksharaja is a master of illusions and in his lands nothing is what it seems. Even outstandingly virtuous generals have been lured into battles with armies apparently composed of simple apes, only to discover entire contingents of monstrous soldiers hiding in the ranks of the monkeys.*

## Stats

* Ritual\_Caster
* Sleep Immunity
* Enables Recruitment - Kala-Mukha Warrior, Kala-Mukha
* Fire Vulnerability (50)
* Constant Mirror Images (2)
* Mirror Cloaking (20)

Attacks:

 Magic Scepter | 3
Nekromant

## Description

*It is believed that the Nekromants established themselves in the Markgrafdom a few decades ago, after being banned in Hoburg.  Though the Hoburghers generally lack an understanding and prowess in the arts of magic, some seem to still have an understanding for the art of Necromancy, perhaps due to their close association with the soil.  A few years ago there was even a Hoburg Necromancer, Sigsimunda Strobel, at this very College, who was not without insight into the Dark Arts.  Recently the Nekromants gained access to the Markgraf’s council, because they cooperated in finding a way to copy the Hoburg manufactures.  Being well-versed in the art of preservation, one of the first manufactures to be populated sole by undead workers was the manufacture of ‘Hermann Flesher’s Fine Pickled Meats’.  There were some complaints of fingers in the pickles, which pitched the Markgraf into a lengthy legal battle with the Fletcher family.*

## Stats

* Slow

Attacks:

 Dagger