recursal/Fanatic-Fandom huggingface dataset:
Rogue

## Overview

Rogue is an assassin which relies on on stealth to get close to its prey. It can dish out an unexpected burst of damage, especially when hitting from behind. Its damage output spikes sharply during the mid game, so Rogue can snowball hard by getting a couple of early kills. For that reason, Rogue is often picked on low levels of play and it's common to see newbies cry for nerfs.

Despite all that, Rogue isn't viable in the pro scene and is considered a meme pick. The class heavily relies on stealth to be effective, but anybody can counter it with Stealth Wards. On top of that, its jungle clear becomes abysmal in the mid game, since it mostly relies on Smoke Bomb's AoE damage for clearing jungle camps. Smoke Bomb has decent base damage, but scales poorly, so its damage becomes almost irrelevant during the mid game. At that point, if the Rogue can't consistently score kills - it can't compete with other players and becomes irrelevant.

## In the Novel

When Yuel's class was taught about Classmancers, many of his classmates noticed how effective Rogue was. As newbies, the kids struggled to deal with Rogue, so it became a strong and popular pick. However, Yuel quickly realized the class was weak and countered it with Stealth Wards, which helped his team win the 3v3 class competition.

## Skills

 **Phantom Strike** | **Ultimate**. Rogue blinks to a target location. If there's an enemy player there, Rogue strikes them for high damage. If the strike comes from behind, the target is also stunned.
Dark Knight

## Overview

Dark Knight is a hyper-aggressive early-game bruiser. The base damage of its Dark Blast skill is incredibly high and can wipe out an entire minion wave in one hit at Lv.1. As such, Dark Knight is considered the strongest class in the game during the early-game.

However, the damage scaling of Dark Blast is poor and Dark Knight's stats barely increase on level-up after Lv.10. As a result, Dark Knight's effectiveness sharply falls off during the mid-game and the Dark Knight must amass enough early-game kills and lane advantage to remain relevant.

On top of that, all of Dark Knight's skills cost HP on top of MP so it gradually burns itself out by using its kit. By playing defensively against a Dark Knight on lane, it's very much possible to stall the Dark Knight out and make it run out of resources. In addition, Dark Knight doesn't have any mobility tools so it's very prone to ganks and has to think twice before committing to a push.

On low levels of plays, many players don't know how to play solid defense or gank correctly so Dark Knight stomps them. However, in the competitive scene, it's considered a mid-tier class that requires an exceptionally skilled player to deliver results. It's also often viewed as a taunting pick which implies the player is confident in their ability to completely dominate their lane opponent.

## In the Novel

During the selection match for StormBlitz's first-string, Yuel made Roi pick Dark Knight even though it wasn't one of the Roi's best classes. The idea was for Roi to dominate the lane against Gregory and generate unstoppable early-game momentum for the team that'll convert into a quick win. This plan worked well in the first match.

However, in the following game, Howard made Gregory pick Druid and turtle. That stalled Roi out and made him anxious, to the point he let his guard down and allowed Taison to gank him to death. This death set Roi back a lot and made him feel powerless for the rest of the match.

## Skills

 **Dark Blast** | The Dark Knight horizontally cuts through air to unleash a magical slash that travels forth and passes through all enemies in its path. It can also be unleashed as a vertical slash for extra speed and damage in exchange for being harder to land.
 **Nightmare** | The Dark Knight engulfs himself in black miasma which boosts all his stats by a flat amount. While in this state, a percentage of damage dealt to the Dark Knight is reflected back at the attacker as magical damage. This doesn't apply against big objectives like towers, Dragon and Overlord.
 **Gate of Sheol** | **Ultimate**. The Dark Knight sacrifices 10% of his MaxHP to summon the gates of hell and execute all enemies in range who are below a certain HP threshold (increases with skill level).
Enemies in range which aren't under execution threshold are drawn toward the Dark Knight and have their HP & MP drained by the Dark Knight.

## References

1. ↑ Vol.4 Ch.19: Dark Knight, the Early Game Bully
2. ↑ Vol.4 Ch.23: Joy and Concern
3. ↑ Vol.5 Ch.3: Turtling Patience
4. ↑ Vol.5 Ch.6: Lack of Early Game Advantage
Wizard

## Overview

Wizard is the most straightforward mage and is advised for beginners. Its kit offers all the basic utilities expected from a mage: good wave clear (Windstorm), high single target damage (Fireball), AoE damage (Meteor) and some CC (Quicksand).

In addition, thanks to its passive, Wizard's spells deal high damage during the early game. Therefore, fighting a Wizard on lane during the early game can be very oppressive, especially for newbies. However, on the down side, the power of the Wizard's spells scales poorly for a mage and the Wizard starts losing its edge as soon as mid game hits. Because of that, Wizard is considered a low tier mage and isn't popular in tournaments, though it can be picked in some very niche scenarios.

## In the Novel

When Yuel first played Classmancers, he faced an intermediate Wizard bot as a Pyromancer. At first, he was overwhelmed by the Wizard's powerful and far-reaching spells, as they felt broken compared to the Pyromancer's medium reach spells. However, over time, he learned that the Pyromancer had a huge burst potential and could overpower the Wizard when played smartly.

## Skills

 **Meteor** | **Ultimate**. Bombard an area with falling meteors.

## References

1. ↑ Vol.1 Ch.1: Searching for a Team Sport
2. ↑ Vol.1 Ch.2: Learning the Basics
Druid

## Overview

Druid is a hybrid between mage and tank, with long-ranged magical basic attacks and high defense. The Druid pays for that flexibility by having only 4 skills in total, unlike a proper mage.

Druid is best known for stalling opponents and freezing lanes, mainly in the early game. Gaia's Protection provides a big shield from Lv.1, but its value scales slowly with level and becomes less useful in the later parts of the game. The same goes for the efficiency of Ents, whose ability to tank a couple Turret shots is highly valued in the early/mid game when each shot is deadly for a player. In the later parts of the game, the Druid mostly helps the team by pulling key targets with Nature's Grasp.

Since Nature's Grasp pierces through minions, capable of damaging a whole wave, and Gaia's Protection provides a lot of sustain, Druid is sometimes picked as a Top Laner. Most of the time, this is done in order to freeze the lane against an enemy Top Laner with a strong early game.

## Synergy

Druid is a good Support pick for a Carry Ranger. Ranger needs to get close to its targets to CC them with Wolf Companion and Gaia's Protection allows the Ranger to do so with reduced risk. In addition, the Ranger's basic attacks aren't as fast as those of a real Carry during the early game. Therefore, being able to attack a Turret for a little longer with the help of Ents prevents the Ranger from falling behind the enemy Carry.

## In the Novel

During the StormBlitz entry exam, Yuel picked Druid to synergize with Trever's Ranger. Aside from using the standard synergy between the two classes, he also predicted the movements of the enemy Pirate and pulled him with Nature's Grasp into Trever's Beartrap.

## Skills

 **Awaken the Ents** | **Ultimate**. Summon giant Ent minions, who prioritize pushing the lane similarly to normal minions. The number of summoned Ents depends on the skill's level. Their stats scale with the stats of the Druid, including stats from items.
Elf

## Overview

Elf is a defensive marksman which specializes at outranging opponents. Elven Sight extends the range of Elf's basic attacks and shifts the player's point-of-view to first-person. This allows the Elf to snipe enemies from afar with great accuracy.

In addition, Elf has decent escape tools against enemies who get close. It can dodge most threats with Elven Leap and is likely outrun pursuers thanks to the mobility buff from Elven Agility.

Elf pays for its strong defense by having a weaker offense. While Elven Sight helps defeat enemies by outranging them, Elf can't damage Turrets and Golems during Elven Sight. In other words, Elf doesn't have any steroid abilities to boost its weak offense. As a result, its DPS against towers is lower than average for a marksman and that makes it harder for Elf to carry.

Because of that, Elf is usually either picked as a counter-pick against aggressive opponents or as a safe addition to late-game composition.

## In the Novel

During the match against the Leopards' second string, Albert (SkyNight), picked Elf to counter Trever's Ranger. It was a counter that was based on range. Elf specialized at attacking from afar while Ranger wanted to get closer and CC the opponent. This counter-pick worked well and contributed toward Trever's gradual deterioration in that scrimmage.

When Lars played against the Leopards' second-string, Yuel made him pick Elf after Trickshooter was banned. This was a defensive counter-pick to ComboBreaker's burst combos. Lars didn't have an alternative class he played on par with Trickshooter at the time, so Elf was a safe pick which was supposed to keep him safe from Breaker's combos.

However, Jennifer (ComboBreaker) picked Pirate for that last game. She was confident she'll be able to easily play such a "basic meta class". However, turned out she lacked matchup knowledge of Pirate vs. Elf. Both classes are weak in the early-game and usually should play safe during this phase, but Pirate actually has the upper hand in this matchup and should aggress more to bully the Elf. Breaker didn't know this, so that became her undoing against Lars.

## Skills

 **Elven Sight** | Activating this ability switches the point-of-view to first-person. While in this view, Elf's attack speed is increased and his basic attacks travel farther. However, his movement speed is greatly reduced and his attacks can't damage Turrets and Golems.
 **Nature's Embrace** | **Ultimate**. Target an area on the ground or on a wall. Branches will pop out instantly from the target location and will root every enemy in range for 2.5 seconds.

## References

1. ↑ Vol.3 Ch.3: Mixup Strategy
2. ↑ Vol.3 Ch.17: Everybody's Alternatives
3. ↑ Vol.3 Ch.18: Inherited Skills
Cryomancer

## Overview

Cryomancer is a CC focused Support who disrupts and slows enemies. Its best known utility is Ice Wall, which can block the path of both fleeing and pursing enemies alike.

Cryomancer is at its strongest after building enough cooldown to repeatedly dish out its CC. However, it shouldn't be underestimated during the early game either, as a well-timed Ice Coffin can easily lead to a kill. Despite being regarded as a C Tier class, its CC potential is highly valued and it's not uncommon to see Cryomancer being picked in the competitive scene to counter certain team compositions.

## Synergy

The combo of Cryomancer's Ice Wall and Trickshooter's Trickshot is a well-known meme, where Ice Wall is used bounce the Trickshot for extra damage. It sounds strong on paper, but it requires pitch-perfect accuracy and can't be used in every situation. As such, it's usually not worth picking the two classes together just for this combo.

## In the Novel

When Julia was first introduced, she lousily played Support Cryomancer for Lars's Trickshooter. She played too safe by staying far away from her enemies, failing to utilize Frostbite for its main purpose in the early game: slowing down the enemy Carry. In addition, she overvalued Cryo-Freeze and thought it was fine that Lars fought 1v2 as long as she could could heal him later with Cryo-Freeze. She failed to consider that the enemy could easily retreat while Lars healed up, a common newbie mistake.

On the other, Lars put Julia's Ice Walls to great use by showing the true potential of Ice Wall + Trickshot. Rather than shooting at the ice wall, Lars fired Trickshot at a normal wall, from which the bullet bounced into an ice wall and then bounced at the target, dealing triple damage.

## Skills

 **Cryo-Freeze** | **Ultimate**. Freeze yourself or a nearby ally. The frozen player can't act, but they're invincible against all sources of damage/CC and rapidly restore HP. The freeze ends as soon as the player is restored to full HP, but they can also choose to end the effect earlier.
Aquamancer

## Overview

Aquamancer is a flexible CC-oriented Support that offers numerous ways to disrupt the enemy's formation. Instead of possessing a single Ultimate skill like most classes, each of the Aquamancer's spells has a powerful Overflow version that rivals an Ultimate.

The Aqumanacer gains Water Flow stacks from hitting enemy players with spells. After accumulating enough stacks, these stacks can be consumed all at once to unleash an Overflow version of a spell.

Instead of an Ultimate, the Aquamancer's 4th skill is Stream, a secondary passive that can be leveled up. Each time Stream is upgraded, it permanently reduces the amount of Water Flow stacks required for unleashing an Overflow spell.

Thanks to Stream, Aquamancer can unleash Overflow spells more often as the game goes on. During the late-game, when team-fights are commonplace and there are plenty of opportunities to stack Water Flow, the only thing stopping Aquamancer from spamming Overflow spells is the individual cooldown of each Overflow spell. These cooldowns aren't as long as the cooldown of the average Ultimate, but they're long enough to stop the Aqumaancer from abusing Overflow nonstop.

Aqumancer's Splash is one of the few skills in the game that can negate special defensive properties, such as Paladin's Aegis and Vampire's Coffin Slumber. As such, Aqumancer is often picked to counter lineups that heavily rely on such defensive properties.

## Skills

 **Stream** | **Passive**: When this skill is leveled up, the amount of Water Flow stacks required for Overflow is permanently reduced.
Aeromancer

## Overview

Aeromancer is a defensive mage whose game plan is to stay out of harm's way while contesting the lane. His main wave clearing spell, **Whirlwind**, allows him to summon a whirlwind that damages minions over time. As soon as the whirlwind is placed, the Aeromancer can retreat to safety and simply wait for the whirlwind to clear the lane for him.

In addition, the Aeromancer can use **Jet Stream** to extend the reach of his basic attacks. That allows him to shoot minions from far away.

Since most mages rely on burst damage for clearing minions, Aeromancertends to fall behind in terms of farming speed during the early-game. However, by the time mid-game hits, **Whirlwind** can clear a minion wave in a matter of seconds, so it can keep up with the spells of other mages.

Aeromancer is most frequently picked by defensive players who have no intention of pushing the lane during the early-game. Instead, these players focus on playing it safe during the laning phase, then make up for their passiveness by terrorizing team fights with **Hurricane**.

## Skills

 **Jet Stream** | The Aeromancer creates a stream of wind that blows in a specific direction. Allies who pass through the stream along the wind's direction gain a Movement Speed buff. In addition, when allied projectiles travel along the stream, they gain extra speed and their reach increases.
 **Squall** | The Aeromancer fires a blast of wind in a straight line. It collides with the first enemy it hits, dealing damage and debuffing the target's Movement Speed.
 **Hurricane** | **Ultimate**. The Aeromancer gathers wind in his palms for a couple of seconds, then unleashes a big hurricane that travels forward. The hurricane passes through walls and its speed accelerates as it moves.
The hurricane pulls nearby enemies toward its center, dealing them heavy damage-over-time while they're inside.

## Counterplay

**Hurricane** is a powerful ultimate that can single-handedly decide the outcome of a team fight. However, its glaring weakness is the amount of time the Aeromancer needs for casting the spell. In that time window, the enemy can burst the Aeromancer down, or at least force him into a hopeless position.

As such, it's common to pick Electromancer as a counter to Aeromancer. When the Aeromancer starts casting **Hurricane**, the Electromancer has the time to respond with his own ultimate, **Thunderstorm**. When that happens, the Aeromancer will find himself repeatedly struck by powerful bolts and will undoubtedly die right after unleashing his ultimate, if not before then.
Knight

## Overview

Knight is a frontliner who passively buffs the defense of nearby allied minions. That makes it well-suited for both Top and Support roles. On top of that, Knight got decent power, defense, mobility, and CC. All of that versatility makes it a great early pick during the drafting phase.

However, the versatility comes at the cost of not specializing in any area in particular. As a result, a team that wants a specialized composition would usually opt for other classes.

A common belief is that Knight is the class that's primarily responsible for Warrior not being a meta class. Knight's **Shield Bash** is more versatile than Warrior's **Fearless Charge** and that plays a big role on higher levels of play, where players can squeeze out the maximum from each class's potential. While Warrior does have some advantages when it comes to offense, they're generally not enough to make Warrior a preferable pick over Knight.

## In the Novel

When Yuel played 1v1 against the pro player Ignis, he picked Knight because it was a versatile safe choice. Ignis counter-picked him with Warrior, which Yuel didn't think of as a counter at first.

During the match, he learned that the range of Warrior's two-handed sword is slightly superior to that of Knight's one-handed sword. It was a difference of about half a step and should've been negligible in practice in melee combat. Nevertheless, Ignis used this small advantage to great effect to make Yuel whiff attacks.

## Skills

 **Shield Bash** | Knight charges forward and slams his shield against the first opponent in his path. The hit deals damage, stuns the target and pushes them back. If it hits an enemy player, Knight gains a temporary buff to his Physical Defense.
After the attack ends, this ability is replaced with **Blade Swing** for a short period of time. This ability has no cooldown and will revert back into **Shield Bash** after it's used.
 **Noble Steed** | **Ultimate**. Knight mounts its loyal steed and switches from a sword to a lance. While on the steed, Knight can ride quickly but can't use any abilities. Knight can use two types of lance attacks while mounted: a stab that deals high damage but is single-target, or an AoE sweep that deals less damage.
In addition, if the steed gains enough momentum, it can ram into enemies while sprinting to damage them and knock them up. The effectiveness of this attack depends on how much speed the steed built up during the sprint.
The mounting lasts a limited amount of time. After unmounting, the steed keeps running forward in full speed for a while. It can ram into opponents along the way to damage them and knock them up.

## References

1. ↑ Vol.4 Ch.7: 1v1 Preparations
2. ↑ Vol.4 Ch.8: The 1v1 Grandmaster
Trickshooter

## Overview

Trickshooter is a mechanically demanding class that relies on hitting Trickshot after making it bounce off a wall. Trickshot is a piercing shot with high base damage, so it's strong during the early game even without bounces. However, it scales slowly with the Trickshooter's power, which makes it weak during later parts of the match without being strengthened by bounces.

## Synergy

The combo of Cryomancer's Ice Wall and Trickshooter's Trickshot is a well-known meme, where Ice Wall is used bounce the Trickshot for extra damage. It sounds strong on paper, but it requires pitch-perfect accuracy and can't be used in every situation. As such, it's usually not worth picking the two classes together just for this combo.

## In the Novel

When Lars was first introduced, he showcased his mechanical skill by easily hitting Trickshot after bounces . He went the extra mile when with the Ice Wall + Trickshot combo by firing Trickshot at a wall, making it bounce toward the ice wall and finally bounce toward the target, dealing triple damage.

In addition, Lars is capable of quickly chaining multiple Trickslides in a row during Trickshow while firing fast and accurate Trickshots. Taison always finds himself helpless fighting 1v1 against Lars's Trickshow and Lars can even hold his ground against multiple opponents at once during Trickshow.

## Skills

 **Trickshow** | **Ultimate**. Reduce the cooldown and MP cost of Trickshot and Trickslide to 0 for a short time. Duration increases with skill level.

## References

1. ↑ Vol.1 Ch.4: God of Trick Shots
2. ↑ Vol.1 Ch.11: The Star's Shadow
Ranger

## Overview

Ranger is an assassin with long ranged basic attacks, who can be played as either Jungler or Carry. This gives the class a lot of flexibility, but in return its basic attacks are slower and have a shorter range than the average Carry, whereas its burst damage heavily relies on its ultimate. Therefore, as both Jungler and Carry, Ranger has a relatively slow start, but its power spikes once its ult is unlocked.

Ranger is considered easy to play because it has many options and its skills are rather simple. However, most of the Ranger's utility comes from Wolf Companion, a single multi-purpose skill. Therefore, Ranger must always carefully consider when and how to apply the skill, since using it for one purpose puts the skill on cooldown, preventing Ranger from using it for other purposes for a while.

## In the Novel

Trever played Ranger during Yuel's entry exam into StormBlitz. To compensate for the Ranger's weak early game, Yuel picked Druid. He used Gaia’s Protection to allow Trever play more aggressively and used Awaken the Ents to help Trever push towers. Using his great prediction, he also used Nature's Grasp to pull the enemy Pirate right into Trever's Beartrap, handing Trever the kill on a silver platter.

Trever also took advantage of Ranger's jungling potential and played a "Two Junglers" formation with Aron. They effectively jungled and counter-jungled throughout the map, without getting in each other's way.

## Skills

 **Wolf Companion** | Summon a wolf to perform one of the following tasks, depending on where the skill is targeted at:
* **Target an enemy player**: The wolf knocks the target down and pins them to the ground for a short time.
* **Target an enemy minion**: The wolf performs a sweeping AoE claw attack.
 **The Hunt is On** | **Ultimate**. Mark an enemy player as a "prey", dealing them extra damage for a short time. In addition, basic attacks pierce through minions and Ranger becomes CC immune.

## References

1. ↑ Vol.1 Ch.13: Unexplained Tactics
2. ↑ Vol.1 Ch.14: The Antithesis
Cleric

## Overview

Cleric is a healer whose job is to keep its allies alive and well. It's one of the recommended classes for beginners due to its straightforward supporting tools. However, unlike other beginner classes, it's rated high in meta and is frequently picked and banned.

The main reason for that is the Cleric's ult, Arise, which provides the extremely rare and powerful ability to resurrect a fallen ally. Arise can only be used within two seconds of an ally's death, so it's difficult to pull off on low levels of play when players aren't coordinated. However, with the coordination of pro players, Arise is a reliable and powerful tool which the enemy team must always play around .

## In the Novel

When Yuel and Lars first met, they played against Taison and Gregory. Gregory played Cleric at the time, which was a nasty combo with Taison's Pirate. Normally, Pirate has a slow early game but can become very strong with stable farming. Therefore, with a Cleric to constantly provide heals and revivals to stabilize the Pirate's laning phase, it was challenging to beat these two in a 2v2.

Trever usually hunted the Cleric first to prevent Arise. However, that split his attention too much between the two enemies and he couldn't handle them both. To counter this duo, Yuel picked Paladin and told Lars to prioritize the Pirate. He showed there's no need to kill the Cleric first, it's enough to just silence Gregory with Justice Strike right as Gregory was about to cast Arise.

Later, it's shown that Paladin's Divine Shield also counters Arise. When Arise is activated, a fast ball of light is shot toward the target. Even though this ball has no attack properties, it's still treated as a "skill shot" by Divine Shield and is absorbed.

## Skills

 **Arise** | **Ultimate**. Resurrect a fallen ally and restore a percentage of their MaxHP (percentage scales with skill level). Can only target a fallen ally whose body hasn't vanished from the map yet, which happens after 2 seconds from the moment they're killed.

## References

1. ↑ Vol.1 Ch.5: Hateful Support
2. ↑ Vol.1 Ch.12: The Search for Knowledge
Go back inside

You decide to run back inside. You take the stairs and run as fast as you can up the stairs. As you arrive on the top floor you notice that the doors are locked from outside. You try to open the door where the light came from. You hear someone knocking, so your try even harder. Your friend pulls out a swiss pocket knife. You open the door as a man falls out. He stands up again as his family, a wife and one boy, comes out too. ,,So you saw our light signal?", says the man with a little smile on his face. ,,Oh yes we saw it, luckly. What is going on here?!" ,,In summary the receptionist is a killer and tortured us for about two months now. Imagine if we would have run away, goes through your mind. ,,Well then get out of here!", says your friend. ,,Im sorry to bring down your mood, but I can't let you escape.", says someone on the aisle. It is the receptionist.

-Dead-
Pirate

## Overview

Pirate is a versatile marksman, with a line shot skill, an AoE CC and even a melee combat option. However, the Pirate pays for that being overall weaker than the average marksman (such as slower basic attacks) and greatly relies on skills and efficient farming to stay relevant.

The class is considered easy to play because its skills are easy to use and land. However, playing Pirate on a competitive level requires high mastery, as it must utilize its many tools efficiently to not fall behind. It's an "easy to pick up, hard to master" type of class.

## In the Novel

Taison played Pirate when he was first introduced. Since it was a 2v2 match against Yuel and Lars, Taison tried abusing the AoE CC of Kraken, which was countered by Yuel's Aegis. In addition, Taison used Backfire Cannon for its secondary purpose: quickly retreating from combat, thanks to the strong push effect.

## Skills

 **Release the Kraken** | **Ultimate**. Summon a Kraken in the target location. The Kraken erupts from the ground, pushing enemies away. Then, it slams its giant tentacles, knocking down all enemy players around it. The skill has a relatively long casting time and can be cancelled before the Pirate finishes shouting "Release the Kraken!", without suffering any cooldown penalties.
Take a look in the kitchen

You slowly open the kitchen doors. The first thing you see is blood, blood everywhere on the back wall. The backdoor is still moving, as if someone just left. You and your friend slowly walk further on where you expect the body to be. ,,A shot right in the head." ,says your friend, ,,Lets see where the bullet landed." Are you some sort of a detectiv or did I miss someting?" ,reply you. ,,No I just love to watch crime series. And thats what they always do first, if you find the bullet you find the weapon and if you find the weapon, you find the killer!'' , ,, or the killer finds you!", says the receptionist with a gun in his hand. You quickly throw yourself on the floor, you grab a knife and crawl towards the killer. But he sees you and starts shooting at you, but fortunately he misses. You hear your friend crying, bullets flying trough the air. You grab all your courage and run towards the killer and stab the knife into he his chest. You pull it back out and stab him again and again and again. He starts spitting blood and topples down.

A few houres later the hotel is full with police officers. They find 23 dead bodies and one family wich the recepetionist trapped in the top floor.

-Win-
Warlock

## Overview

Warlock is a versatile spammy mage. Most of its spells have low cooldown but they come with a higher-than-average MP cost. However, thanks to its passive, Warlock can keep casting spells by paying HP even at 0 MP.

Warlock's main spells have bombastic names (Eldritch Blast and Eldritch Field) but they're actually simple damage spells. However, with the use of invocations, the Warlock can grant them additional effects such as extra power, range, debuffs or CC.

Warlock is also infamous for its ultimate, Eldritch Nightmare, which covers the immediate area in darkness. This large scale CC has a huge impact during team fights and it's the main reason Warlock is considered high tier. This ult is often memed as "click to win" because it's easy to use but gives a huge benefit.

## Build

Warlock can be played as either a Mid Laner or as a Support.

As a Mid Laner, the Warlock's main concerns are his damage and his range. Therefore, Mid Warlock will usually level up Invocation up to Lv.2 and will spend the rest of his SP on other spells. This is because Lv.2 Invocation grants access to Power Invocation and Radius Invocation, which are the primary invocations a Mid Warlock needs. After gaining access to these invocations, it's best for a Mid Warlock to level up his spells to increase their damage.

On the other hand, for Support Warlock, damage is less important than CC. Therefore, a Support Warlock will level up Eldritch Blast and Eldritch Field only to Lv.1 and will invest the rest of his SP into Invocation and Eldritch Nightmare.

## In the Novel

During middle school, Alex (Freezer) from the Leopards' second-string mained Warlock for both Mid and Support. He used Eldritch Nightmare to set up kills for Jennifer (ComboBreaker) and to give his team an edge in team fights. However, he became overly reliant on Warlock being high tier and, as a result, he neglected other classes. That came back to bite him when Yuel banned Warlock as a counter.

## Skills

 **Invocation** | Choose one of the available invocations and grant its effect to the next spell you cast. It's impossible to stack multiple invocations on the same spell. This ability has no cooldown.
A new type of invocation is unlocked with each level:
* **[Lv.1] Power Invocation**: Greatly increase the damage of the spell.
* **[Lv.2] Radius Invocation**: Greatly increase the range or radius of the spell.
* **[Lv.3] Slowdown Invocation**: The spell will inflict a slowdown on hit.
* **[Lv.4] Hex Invocation**: The spell will lower the target's defense on hit.
 **Eldritch Nightmare** | **Ultimate**. Spread darkness across the area that robs the enemy vision and disorients them. It also turns the area black on the enemy's mini-map. The more enemies are caught within the area of effect, the weaker is the spell's effect on them.
If activated with a Power Invocation, enemies in the area will also be damaged over time.

## References

1. ↑ Vol.2 Ch.14: Combo Player
2. ↑ Vol.3 Ch.12: Out of Touch
Fish

You did'nt have fish for a long time and order the fish and a sparkling water. Your friend takes the meat and a coca cola. The receptionist/waiter writes your order down on a piece of paper and leaves you alone in the big hall. You don't see any other guests. After about 15minutes the receptionist/waiter comes back and gives you the fish and your friend the meat. You ask him why there are no other guests. He does'nt answer you and leaves. ,,Special." sais your friend, but you just respond, ,,good ap!" not worring about what your friend just said. You take a piece of your fish, but it tastes very awfull, but you can't even swallow it before you see black. The last thing you hear is your friend screaming.

-Dead-
Warrior

## Overview

Warrior is a straightforward bruiser recommended for beginners. It gains extra power when close to enemies and can safely get close thanks to the shield granted by War Cry. Therefore, Warrior doesn't require much setup to be effective as a bruiser.

Due to the flat stat buffs Warrior gets, it's very strong during the early game. On top of that, the shield of War Cry scales with Warrior's level, so if Warrior gets ahead during the early game and invests into War Cry - it can become extremely tanky for a while and snowball further from that. However, if Warrior can't get ahead early, the flat buffs start becoming less and less relevant and Warrior's relevance as a whole starts dropping around mid game.

Like most beginner classes, Warrior isn't picked much in the pro scene. But, at least it's considered medium tier by most. The main reason Warrior isn't picked much is because are bruisers who are stronger during the early game, so there's no good reason to pick Warrior over them.

On top of that, even when the goal isn't to pick Warrior for early game advantage, Knight is considered a superior pick because it brings similar tools to the table while being more well-rounded. Thus, generally, Warrior is only picked when all the better options have been already taken/banned.

## In the Novel

During Yuel's first Classmancers match, his classmate, Jim, played Warrior. Jim had no idea how to properly use Warrior, so he charged straight at the enemies without even activating War Cry, thus getting instantly destroyed.

## Skills

 **Swordwhirl** | **Ultimate**. Warrior quickly spins his blade, becoming CC-immune. Enemies hit by the spinning blade are slowed and lose Physical Defense. The Warrior can move around while spinning, but with reduced movement speed.

## References

1. ↑ Vol.1 Ch.1: Searching for a Team Sport
Escape by car

You run around the desk and grab one out of many car keys. ,,Why are there so many car keys when we're the only guests here?" , ,,I dont know." You run outside and press the remote button to onlock the car. Luckly the car has bright flashing lights so you spot it easy. You and your friend get inside the car. You turn on the engine and drive away. You drive back the road where you came from as a policecar aproaches. The car pulls over and a police officer comes out. ,,Someone got shot! Theres a killer in this hotel!" , you scream out of panic at the police officer. ,,And I'm the killer." , responds the police officer. As he says that you recognize the receptionists face. He pulls out a gun.

-Dead-
Go to your room

The receptionist shows you youre room in the seventh floor, room number 13. He opens the door and a cold breeze escapes the room. ,,There you go" , says the receptionist with a inviting handwave. Your friend and you enter the room and the receptionist closes the door behind you. A cold feeling crawls down your back. You put your bags on the two beds next to the little window on the other side of the room. The bathroom looks very luxury like the whole hotel. Your friend asks you if you noticed too that you only saw the receptionist and no other employees. You feel hungry and ask your friend if he's feeling hungry as well. He agrees your suggestion to go to the restaurant to eat something. You open your wallet and take 50 Dollars out of it.

go to the restaurant
CYOA: The Psycho Hotel Wiki

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Contents

## **The Radio 2 Rockshow with Johnny Walker**

**Series 1:** **2018**

* **June 18 25**
* **July 2 9 16 23 30**
* **August 6 13 20 27**
* **September 3 10**

**Series 2: 2019**

* **January 7 19 26**
* **February 2 9 16 23**
* **March 2 9 16 23 30**
* **April 6 13 20 27**
* **May 4 11 25**
* **June 1 8**

**sometimes a DJ in the 21st century uses a CD track from a compilation, or an up to date reissue, and we use this reference as broadcast data, but we understand that some people want to know data about the original LP so we have included this.**

**E.G. ”originally from the Album/LP/CD  “XX” or Album/LP/CD version is on the album “ XX “**

see also https://united-djs.wikia.com/wiki/2018
Go to the hotel

You have to take the exit and head on to the hotel. The hotel looks gorgeous and very expensive. You turn off the enginge of your car and step to the reception with your friend. The receptionist looks very friendly and welcomes you. He tells you that the price for one night is only 25 Bucks. ,,That's really cheap, whats the catch." , you respond ironicly. ,,There is no catch." , tells you the receptionist. ,,Well, then a room for two, please." You pay and he gives you the room keys, He tells you that there is a restaurant if you want to eat something. As he says your belly growls.

choose:

go to your room

go to the restaurant
23 July 2018

## Show

* The Radio 2 Rockshow with Johnnie Walker (Monday 9pm - 10pm)

Comments
* The Rockshow returns to Radio 2 with Johnnie Walker at the helm

## Track Listing

* AC/DC: Whole Lotta Rosie *(From their 1977 album 'Let There Be Rock')*
* Queen: One Vision (Live At Wembley Stadium July 11th 1986) ) *Taken from the 'Live At Wembley Stadium' DVD of 2003*
* Greta Van Fleet: When The Curtain Falls *(new single)*

* Foo Fighters: Times Like These *(From their 2002 album 'One by One')*

* Deep Purple: Burn *(From their 1974 album 'Burn')*
* Ghost: Dance Macabre *(From their 2018 album 'Prequelel')*
* Girlschool & Motörhead: Please Don't Touch *(From their 1981 EP 'St. Valentine's Day Massacre')*

* Stone Sour: Song #3 *(From their 2017 album 'Hydrograd')*

* Van Halen: Ain't Talkin' 'Bout Love *(From their 1978 album 'Van Halen')*
* Stone Broken: Doesn't Matter *(From their 2018 album 'Ain't Always Easy')*
* Golden Earring: Radar Love *(From their 1978 album 'Montana')*

## File

Name

Length

Other

Available
* https://www.mixcloud.com/peteseaton/the-radio-2-rockshow-with-johnnie-walker-230718/
13 August 2018

## Show

* The Radio 2 Rockshow with Johnnie Walker (Monday 9pm - 10pm)

Comments
* The Rockshow returns to Radio 2 with Johnnie Walker at the helm

## Track Listing

* Mötley Crüe: Dr Feelgood *(From their 1989 album 'Dr Feelgood')*
* Hole: Celebrity Skin *(From their 1998 album 'Celebrity Skin')*

* The Temperance Movement: Love And Devotion *(New single from their 2018 album 'A Deeper Cut')*
* Iron Maiden: The Trooper *(From their 1983 album Piece Of Mind) EMI*

* Nazareth: This Flight Tonight *(From the compilation World Hits) Spectrum (originally f*rom their 1973 album 'Loud 'n' Proud')

* Twisted Sister: We're Not Gonna Take It *(From the album Bit Hits And Nasty Cuts) Atlantic*

* Shinedown: The Human Radio *(From their 2018 album 'Attention Attention')*
* Sex Pistols: Anarchy In The U.K. *(from The Compilation The Spirit Of Punk) Virgin (originally from the album Never Mind The Bollocks Here's The Sex Pistols)*

* David Bowie & Mick Ronson: White Light/White Heat *(BBC Session)*

* Nirvana: Breed *(From their 1991 album 'Nevermind')*
* Whitesnake: Still Of The Night *(From their 1987 album 'Whitesnake')*
* Led Zeppelin: The Ocean (Live at Madison Square Garden)  recorded 1973 (From the forthcoming remastered re-issue of their 1976 release 'The Song Remains the Same')

## File

Name

Length

Other

Available
* https://www.mixcloud.com/peteseaton/the-radio-2-rockshow-with-johnnie-walker-130818/
Wards

Wards are items which can be placed on the map to temporarily grant vision of the surrounding area. Wards are normally invisible to enemy players and can't be destroyed. However, they have a limited lifespan and need to be periodically replaced to maintain vision across the map.

A ward can be exposed via Sentry Wards and some class abilities. While a ward is exposed, it can be destroyed by enemy attacks. Placing Sentry Wards with the intention of exposing enemy wards is called "counter warding".

There are multiple types of wards with different functionalities:

 **Checkpoint Ward** | On top of granting vision, also allows allies to teleport to the ward's location via various teleport abilities. Most commonly bought alongside the utility skill Teleport.
The Radio 2 Rockshow Wiki

## Welcome to the The Radio 2 Rockshow Wiki

The Rockshow returns to Radio 2 hosted by Johnnie Walker

Time to push that volume back to 11

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Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Königreich Keralien

Als Königreich Keralien wird der absolutistische Staat bezeichnet, der seit dem Jahr 177 AZ einen großen Teil des Kontinents Rynar einnimmt. Das Königreich ist unerteilt in drei Herzogtümer, Landria, Silberküste und Tomarlande und die Hauptstadt des Reiches mit dem prunkvollen Königspalast ist Triara am Grünen Meer. Das Wappen des Königreichs ist ein aufrechter Greif auf rotem Grund, welcher ein Schwert in der rechten Klaue hält. Aktuell wird das Königreich regiert von Keral VI. im zwölften Jahr seiner Regentschaft.
Reborn Rich

**Episode** | 1-TBA

**Reborn Rich** adalah sebuah webtun bertema reinkarnasi.

## Sinopsis

Yoon Hyunwoo telah bekerja untuk Grup Soonyang selama lebih dari 10 tahun. Ia bertugas mengurus segala bisnis “kotor” sebagai kaki tangan perusahaan, namun pada suatu hari, Hyunwoo malah dijebak dan dibunuh atasannya sendiri. Tak disangka-sangka, saat ia kemudian membuka mata, Hyunwoo menemukan bahwa dirinya telah menjadi Jin Dojoon, cucu bungsu keluarga konglomerat pemilik Grup Soonyang. Hyunwoo yang kini hidup sebagai Dojoon, akhirnya memutuskan untuk balas dendam!

## Karakter

* Yoon Hyunwoo
* Jin Dojoon

## Terkait

### Novel web

* Reborn Rich Bab 1 (Bahasa Inggris): Sebuah novel web dengan nama yang sama dibuat oleh SK.

### Seri televisi

* Reborn Rich: Sebuah drama JTBC yang tayang pada November-Desember 2022.

## Karya Lainnya

* Return of the Mad Demon: Webtun yang juga diadaptasikan oleh JP.
* The New Employee Chairman Kang: Novel yang juga ditulis oleh SK dan telah diadaptasi menjadi webtun.
9 July 2018

## Show

* The Radio 2 Rockshow with Johnnie Walker (Monday 9pm - 10pm)

Comments
* The Rockshow returns to Radio 2 with Johnnie Walker at the helm

## Track Listing

* Deep Purple: Smoke On The Water *(From the 1993 extended edition of 'The Deep Purple Singles A's & B's')*

* Extreme: Hole Hearted *(From their 1990 album 'Extreme II: Pornograffitti')*
* Dead Daisies: Dead And Gone *(From their 2018 album 'Burn It Down')*

* Dio: We Rock *(From their 1984 album 'The Last In Line')*
* Stone Temple Pilots: Plush *(From their 1992 album 'Core')*
* UFO: Doctor Doctor *(From their 1974 album 'Phenomenon')*
* Reef: Revelation *(From their 2018 album 'Revelation')*
* AC/DC: It's A Long Way *(If You Wanna Rock 'n' Roll) (From their 1975 album 'T.N.T.')*
* Whitesnake: Love Ain't No Stranger *(From their 1984 album 'Slide It In')*
* The Amorettes: Whatever Gets You Through The Night *(From their 2018 album 'Born To Break')*
* Guns N’ Roses: Paradise City *(From the 1996 various artists album 'F1 Rock') (Originally from the 1987 album Appetite For Destruction)*

## File

Name

Length

Other

Available
* https://www.mixcloud.com/peteseaton/the-radio-2-rockshow-with-johnnie-walker-090718/
30 July 2018

## Show

* The Radio 2 Rockshow with Johnnie Walker (Monday 9pm - 10pm)

Comments
* The Rockshow returns to Radio 2 with Johnnie Walker at the helm

## Track Listing

* Bad Company: Moving On *(From their 1974 album 'Bad Company')*
* Baby Animals: One Word *(From their 1991 album 'Baby Animals)*
* Muse: Hysteria *(From their 2003 album 'Absolution')*
* Billy Gibbons: Rollin' and Tumblin' *(Single from his upcoming album 'Big Bad Blues')*

* Guns N' Roses: Welcome To The Jungle *(From their 1987 album 'Appetite for Destruction')*
* The Wildhearts: I Wanna Go Where the People Go *(From their 1995 album 'P.H.U.Q.')*

* Thin Lizzy: Waiting For An Alibi *(From their 1979 album 'Black Rose: A Rock Legend')*
* Jimi Hendrix Experience: Fire *(From their 1967 album 'Are You Experienced')*
* Slash featuring Myles Kennedy & the Conspirators: Driving Rain *(Single from their upcoming album 'Living the Dream')*
* Lucy Dacus: Troublemaker Doppleganger *(From her 2016 album 'No Burden')*
* Faith No More: We Care A Lot *(From their 1985 album 'We Care A Lot')*
* Poison: Unskinny Bop *(From their 1990 album 'Flesh & Blood')*

## File

Name

Length

Other

Available
* https://www.mixcloud.com/peteseaton/the-radio-2-rockshow-with-johnnie-walker-300718/
Go to the restaurant

You walk down the stairs and arrive at the restaurant. You see the receptionist and he asks you if you want to eat something. You tell him you would like to and he shows your table and brings you the menu. You look at the menu but you can't decide if you want to choose the fish with mashed potatoes or the lamb fillet with vegetables.

Choose:

Fish

Meat
25 June 2018

## Show

* The Radio 2 Rockshow with Johnnie Walker (Monday 9pm - 10pm)

Comments
* The Rockshow returns to Radio 2 with Johnnie Walker at the helm

## Track Listing

* Van Halen: Panama *(From the 1984 album '1984')*
* Pearl Jam: Even Flow *(From the 1991 album 'Ten')*
* Greta Van Fleet: Safari Song *(From the 2017 EP 'Black Smoke Rising')*
* Bon Jovi: You Give Love A Bad Name *(From the 1986 album 'Slippery When Wet')*
* Metallica: For Whom The Bell Tolls *(From the 1984 album 'Ride The Lightning')*
* Inglorious: I Got A Feeling *(From the 2017 album 'Inglorious 2')*
* Foo Fighters: Breakout *(From the 1999 album 'There Is Nothing Left To Lose')*
* Soundgarden: Black Hole Sun *(From the 1994 album 'Superunknown')*
* Seil Lien: I Am Fire *(From the 2018 EP 'A Little While More')*
* Velvet Revolver: Slither *(From the 2004 album 'Contraband')*
* James Gang: Take A Look Around *(From the 1969 album 'Yer Album') This track features Joe Walsh before he joined the Eagles*

## File

Name

Length

Other

Available
* https://www.mixcloud.com/peteseaton/radio-2-rockshow-with-johnnie-walker-250618/
27 August 2018

## Show

* The Radio 2 Rockshow with Johnnie Walker (Monday 9pm - 10pm)

Comments
* The Rockshow returns to Radio 2 with Johnnie Walker at the helm

## Track Listing

* Aerosmith: Love In An Elevator *(from the album Big Ones, originally From their 1989 album Pump)*
* Girlschool: Race With The Devil *(from the album The Bronze Years: Demolition) Sanctuary (originally from their 1980 album 'Demolition')*
* Joe Bonamassa: Evil Mama *(New single from his forthcoming album 'Redemption')*
* Kiss: Detroit City *(From their 1976 album 'Destroyer')*
* Saints Of Sin: Rocket *(From their 2017 album 'Welcome to the Circus')*
* Scorpions: Rock You Like a Hurricane *(From their 1984 album 'Love at First Sting')*
* Massive Waggons: Under No Illusion *(From their 2018 album 'Full Nelson')*
* Deep Purple: Hush *(from the album The Very Best Of) EMI, originally from (From their 1968 album 'Shades of Deep Purple')*
* The Magpie Salute: Send me An Omen*(From their 2018 album 'High Water I')*
* Bob Dylan: Rainy Day Women ♯12 & 35 *(Originally from his 1966 album 'Blonde on Blonde')*

*Although, Johnnie played a live version, so don't know the year.*

* Bon Jovi: Wanted Dead Or Alive *(From the album The Chart Show ~ Rock The nation) Dover, originally from their 1986 album 'Slippery When Wet')*
* Lynyrd Skynyrd: Sweet Home Alabama *(From their 1974 album 'Second Helping')*

## File

Name

Length

Other

Available
* https://www.mixcloud.com/peteseaton/the-radio-2-rockshow-with-johnnie-walker-270818/