Shadowcraft Mystic

A Shadowcraft Mystic is a practitioner of the little-known Shadow Magics. This class is a Racial Prestige Class exclusive to the world of Erath, and is only available to the Tiefling.

## Class Features

Shadowcraft Mystic Features

Level
Level
No attribute scores less than 9
 2nd
No attribute scores less than 12
 3rd
No attribute scores less than 15

### Shadow Caller

You add shadow essence into the Conjuration, Evocation, and Illusion spells that you cast, granting your spells the following effects:

* Conjuration. The shadows create a replica of the spell that functions at 50% capacity of the original.
* Evocation. Black, shadowy tendrils of energy deals 1d4 Necrotic damage per spell level to every creature affected by the spell
* Illusion. 5-foot per spell level of shadow energy surrounds the illusion (e.g.: a level 5 Illusion spell will have a 25-foot wide band around it), forcing anyone standing within the band who are trying to discern the illusion for what it really is to make their skill checks and saves with disadvantage. The affected creatures are not aware of this penalty

You also gain the Spellcasting ability (if you do not have it already), Intelligence is your Spellcasting ability, and your spellcasting level is equal to six times your Shadowcraft Mystic level. You use the Wizard’s spellcasting table to determine how many slots you have, and you can learn any Conjuration, Evocation, or Illusion spell from the Wizard spell list (you must obtain a spell book). If you already have the Spellcasting ability, you add half of the spell slots granted by this ability, rounded down, to your existing spell slots, and you can use your normal Spellcasting ability (e.g.: Charisma for Sorcerer, Wisdom for Cleric, etc.) for the Wizard spells granted by this ability.

### Shadow Mien

You gain a bonus to your Stealth and Deception checks equal to twice your Shadowcraft Mystic level.

### Enhanced Shadow Magic

Your prolonged experience with weaving the essences of the shadows have allowed you to improve your Shadow Caller ability:

* Conjuration. The shadows create a replica of the spell that functions the exact same as the original.
* Evocation. Black, shadowy tendrils of energy deals 1d8 Necrotic damage per spell level to every creature affected by the spell
* Illusion. 10-foot per spell level of shadow energy surrounds the illusion (e.g.: a level 5 Illusion spell will have a 50-foot wide band around it), forcing anyone standing within the band who are trying to discern the illusion for what it really is to make their skill checks and saves with disadvantage. The affected creatures are not aware of this penalty

### Pierce the Veil

Your mastery in the arts of intrigue and deception allows you to see through others’ attempts at fooling you or your friends. You can see through most Illusion magics for what they are without needing to make a skill check, though you are only able to do this for Illusion spells that are of at least one level lower than your maximum casting ability (e.g.: if the highest level spell slot you have is level 8, then you can see through all level 7 or lower Illusion magics). Your Passive Perception receives a +9 bonus, and you gain Expertise (double proficiency) and advantage on all your Insight and Perception checks made to determine the truth in any situation.