Those Nights at Rachel's

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**Those Nights at Rachel's**, often abbreviated **TNaR**, is a horror strategy game based off the popular series *Five Nights at Freddy's* by Scott Cawthon. The game was developed by Nikson, with the help from Expand and SmashingRenders. It takes place in a rival company's to *Freddy's* restaurant known as *Doug's 'N' Rachel's*, in which the player, a newly hired night guard, must defend himself and watch the animatronics in the building for a traditional work week at night, supposedly to prevent The Thing from escaping. After finishing, he receives his paycheck and is promoted instantly, but suffers from nightmares over the weekend, as shown in the Night 5 cutscene. It is unclear if he takes over the day shift, or if he remains as the night guard.

While listening to the Phone Guy's calls and messages, if the player does not mute the phone, they will find out crucial backstory about Doug 'n' Rachel's history and conflict with Freddy's. Additionally, a space on the wall behind the door monitor has a newspaper clipping updated daily to reveal more lore surrounding the events behind the game.

*Those Nights at Rachel's* was fully released on February 5 of 2016, with a 'Hard Mode' releasing the day after. After the cancelation of the sequel, the troll sequel Those Nights at Rachel's 2: RELOADED came out in 2017.

## Description

> *Welcome future night-guard!*
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> *You will make means of our accurately placed defenses, scroll through our oh-so-accurate security tablet, while guarding the building at all costs. It's a simple job- really.*
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> *But uh- one small detail.*
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> *The animatronics may want to perform after hours- it's not that bad, it really isn't. Uh- just make sure they don't find you, kinda like a game of the old fashioned hide and seek. I'm sure you understand!*
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> *Other than that, enjoy your brand new job here at Doug's n' Rachel's, and as always- be sure to wear a smile!*
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> *Those Nights at Rachel's is a tribute game for the sadly cancelled Those Nights at Fredbear's, both inspired from the Five Nights at Freddy's franchise*
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**FEATURES**

* New characters!
* New setting!
* New and custom mechanics!
* Custom voice acting!
* An unheard lore for you all to discover!
* Partial free roam!
* *And many more!*

**!WARNING!**

*You need a fairly decent computer to play the game!*

*Here are the specs:*

* *Desktop PC*
* *Windows 7 64-bit or later.*
* *Quad-core Intel or AMD processor, 2.5 GHz or faster.*
* *NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.*
* *4 GB RAM or more*

**FREQUENTLY ASKED QUESTIONS**

* *Will the game be on Mac? No*
* *Will the game be on any mobile devices? No*
* *Can I beta test? No*

**Credits:**

* Nick (Nikson) - Creator, Developer, Programmer, Writer, Modeler
* Smashing\_Renders - Character Modeler, Helper
* Expand - Phone call and Story writer, idea guy.
* Kane Carter - General Help
* Patrick Richards - Voice Actor

## Early DEMO

When the game was still in develoment, Nikson released an ealry demo of the first two nights of the game, with plenty of small things that didn't make it into the full release.

Differences from the full release

* You can only toggle the doors while looking at the secondary monitor.
* You can actually turn around while the cameras are on, as the camera won't zoom into the screen and keep the current view.
* There is no interactable arrows present within the game, having to relay on the keyboard to move around.
* There's no Pete the Pig poster or News clipping in the Office.
* The flashlight is less glitchy and more managable.
* The bug of pressing E and triggering the position for looking at the left doorway is not present.
* The Thing does not clip through the camera while jumpscaring the player in the Backroom.
* The Cameras current rotation won't reset upon clicking on them, and once clicked for the first time they will continue rotating.
* The lighting in the cameras is much darker.
* The Thing's jumpscares are faster when the power runs out, giving 2 or 3 seconds after the music box is over before jumpscaring the player.
* The fullscreen issues is not as bad, and the screen type modes actually works as intended.
* The player's cursor will remain hidden in game until the game is paused.
* The main view for the cameras monitor is different, but the four different angles are still present. This also applies for the right doorway and backroom.
* The first monitor had no glass texture, but this is more noticeable by turning the flashlight on and mobing it araound.

## Gallery

Rachel and Doug in the game's thumbnail from the Gamejolt page.Rachel and Doug in the game's banner from the Gamejolt page.Rachel in the game's icon.TBA