Alraune

### **Age:**

As a sprouting seed, the alraune grow within the bulb of a particular flower for about 5 years depending on the favorability of the soil, after which they bloom into their mature state. Their bodies don't age after that but instead exhibit signs of age when they are unable to gain the nutrients they need. These signs manifest themselves as wilting vines, molting leaves and browning skin. They can live up to 750 years before returning to the earth from which they were born.

### **Size:**

An alraune's height is anything 5 to 6 feet on average, and weigh anything from 60 to 120 pounds. Your creature size is Medium.

### **Seasonal:**

You gain a bonus of +1 to your ability checks and saving throws dependent on what season you are currently in. Spring (Charisma), Summer (Wisdom), Autumn (Intelligence), Winter (Constitution)

### **Floral Rest:**

Alraune do not need to sleep. Instead, they can root themselves in favorable soil, remaining semiconscious, for 4 hours a day and absorbing nutrients from the soil. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep and do not need to drink for the next day. However, if the soil is not favorable you require a full 8 hours of rest to gain the equivalent of a long rest. As an action, you enter this state, rooting yourself into a patch of soft ground. While in this state your speed is reduced to 0. You can end this state, uprooting yourself as a bonus action.

### **Plant**:

Your creature type is considered to be both humanoid and plant, and you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

### **Photosynthesis:**

Due to your physiology, you are able to absorb sunlight through your skin. Spending 4 hours in direct sunlight (or the full duration of the Daylight spell) grants you enough nutrients that you do not need to eat for that day.

### Natural Knowledge:

As a part of the forest it is only natural for you to be knowledgeable about the wilderness. You are proficient in the Nature skill and the Druidcraft cantrip.

### **Languages:**

You understand and can speak Common and Dreamatia .

### **Subrace:**

You can choose between Sun, Venus, and Lily as your subrace.

#### Sun:

Bright Shine: After spending the prerequisite 4 hours to photosynthesize you can choose to shimmer with a gentle glow at will for the rest of that day, shedding bright light to a maximum range of 30 feet and dim light to a further 30 feet. You can modulate this light in increments of 5ft.

Sunlight Remnants: You gain darkvision to a range of 60ft. After you complete Photosynthesis and for 8 hours after you leave the source of sunlight your darkvision range increases to 120ft and you can see through magical darkness.

**Ability Score Increase:** Your Charisma score increases by 1.

#### Venus:

Carnivorous: You are able to use the Floral Rest racial feature with the blood of a creature. Doing so ensures an enriched rest and grants you the following bonuses for the next 5 days:

* +2 to an attribute of your choice
* a skill proficiency of your choice

Using this feature again replaces the current bonuses and revitalizes the duration.

#### Lily:

Water Strider: Using displacement of your weight you can move across liquid surfaces at a normal pace.

Slow fall: You can use your Reaction when you fall to reduce any Falling damage you take by an amount equal to five times your proficiency modifier.

Aquaflora: If the soil you perform Floral Rest in is soaked through with water, you automatically gain the benefit of Photosynthesis at the end of your rest.

**Ability Score Increase**: Your Dexterity score increases by 1.