recursal/Fanatic-Fandom huggingface dataset:
Joyce Nicholls

Official Character Art

The Real Joyce

Intelligent

### Supernatural Powers

Masego's aging power(Figured out how to separate herself from her powers at will)

### Equipment

Eupheme's BatonBeat up 1951 Vespa 125

Zippo lighter

Pocket Knife

Janky Flamethrower

Cigarettes

### Phobias

Amaxophobia (the fear of riding in a vehicle)Haemophobia (the fear of blood)

A third undiscovered fear/phobia

## Stats

### Exceptional Stats

Art/Craft (75%)Strength (70%)

Appearance (70%)

Education (70%)

Intelligence (70%)

Size (65%)

*[Quote / Joke]*

**Joyce Nicholls** is one of the player characters in Wizards & Waifus' unnamed Call of C'thulhu game set in the Summer of '69 (nice).

## Appearance

Joyce has a round face with mostly soft features. Her face is dotted with freckles mostly concentrated on her cheeks and around her nose. She stands at five foot eight inches and weighs roughly 170 pounds meaning she is just barely considered overweight (values are based on this fan-made size chart). She rarely wears makeup and she usually wears casual clothes devoid of any overly bright or flashy colours.

Joyce has many scars on her left leg most of which are specifically on her lower leg. These scars were from a severe automobile accident she was in. Because of this she makes sure to always dress so that her legs are covered.

## Appearance in the Dreamlands

Having not been to the Dreamlands yet, Joyce's Dreamlands appearance is **unknown**.

## Personality

Joyce enjoys visual art including sculpting, drawing, and painting. She is especially fond of surrealist art.

Joyce is introverted preferring the company of a few close friends. She tries to avoid drawing attention to herself and is unlikely to willingly engage in conversation with people she is unfamiliar with. She is a wallflower at gatherings. Although she has a desire to open up to others she is extremely hesitant to.

## Background

[SPOILERS]

Joyce grew up in the Welsh town of Merthyr Tydfil.

Joyce has committed numerous unspecified petty crimes before the beginning of the events of the campaign and was labelled as a delinquent.

During her grade 11 year (1963-1964) Joyce was in a severe automobile accident that left her with many scars on her lower left leg as well as a few on her left thigh. This accident is likely the in cannon origin of her fear of riding in vehicles.

## Relationships

### **Masego**

Joyce first met Masego at the orientation party. She decided to talk to him as he was standing alone and seemed similarly introverted. Masego and Joyce had a rivalry as they both had feelings for Eupheme. Joyce was extremely uncomfortable with the powers that Masego obtained and was genuinely worried about his well-being whilst his sanity declined. Before his death Joyce was meaning to, but never did, talk to him so she could urge him to seek the help of a mental health professional. Masego sacrificed his life to save Joyce from a monster.
Gordeau Ramses

Character Comparison

The Loudmouth

Minet (daughter, deceased)

Aliceson (niece)

DAV37.0 (creation)

**Gordeau Ramses** is one of the NPCs in Wizards & Waifus' PTU game set in the Erable region.

## Appearance

Gordeau was always dressed nice, often in a full suit and bowtie with sunglasses on.

## Personality

Gordeau ass a large and loud personality. Typically an optimist trying to encourage others to look on what good is happening around them, Gordeau enjoys pushing jokes as far as they'll go. His signature accessory, a megaphone that is kept on his person at all times, is often used to ensure that the point he is getting across is made as loud as it possibly can, often times being yelled over other opinions and commentaries.

Despite all this, Gordeau can be serious. When the game show contestants began engaging in dangerous activities, Gordeau would feign concern over the legal costs and paperwork that would come with any of them getting hurt, while in reality he honestly didn't want to see any of them get hurt regardless. Gordeau was a kind man, giving of himself to others as they needed, but preferred the public to see him as a loud, fun-loving spirit.

## Background

Gordeau was a highly-respected chef who ran a very successful restaurant chain through the Erable region. By the events of the campaign, Gordeau wanted to branch out his public image as a tv show host, showing off prominent features of the Erable region to the outside world by using a group of the first tourists as his guinea pigs.
Gaela

Game Token

The Elder

*quote*

**Gaela** is a Firbolg woman Poppy rescued after the party's siege on Avernus' trading outpost. She is an NPC in the Hell / Planescape campaign.

## Appearance

Gaela is a tall, elderly Firbolg. Her skin is a pale seafoam-green color with a few wrinkles forming near the corners of her eyes and mouth. She often has a warm smile across her face.

## Background

Gaela is a self-proclaimed elder from her home in life.

## In-Game Adventures

Gaela was one of the five souls brought to Avernus by Charon at the beginning of the campaign. Rescued by Poppy after the Siege of Avernus' Trading Outpost, he was taken to Thuldor as one of Hell's refugees.

When the party left Avernus, Gaela was left behind in Thuldor.
Team Verdant

Maroon

**Team Verdant** was one of the two teams created for Gordeau's agme show to show off the Erable region to the world.  After Gordeau's death, the two teams were dissolved so that all the participants who wanted to continue looking into the terrorist attacks and DAV37 could be more unified.

## History

Team Verdant decided on the name after being assigned the team color of green, as Verdant was a fancy word for "green".

In the first competition, Indigo and Ocher played beach volleyball against Team Henosous' Booker and Ambre.  The game didn't last very long, ending quickly after a spike from Booker hit Indigo square in the face and broke her nose.

When the show was taken to Fort Bastoroche, the next team competitions were put in place.  Team Verdant took on the Fighting-type gym leader first, and after a long-fought battle emerged victorious.  However, as Team Henosous won the fight in less than half the time, they were declared the winners of that challenge.

The next competition in Fort Bastoroche was a large game of Capture the Flag in the Steel-type gym.  While Indigo and Ocher distracted both Booker and the gym leader, Maroon snuck off towards the enemy's flag and karate chopped Ambre in the back of the head in an attempt to knock her out.  Upon failing once and Ambre noticing, he said "Sorry I thought that would work the first time" and karate chopped her again. The entire scene dissolved into Indigo and her Spiritomb trying to hold off the gym leader while Ocher attempted sneaking around to steal the flag as Maroon and Ambre engaged in a fist-fight.  In the end Team Verdant lost to an unopposed Rennet grabbing the flag and making it back to his base without issue.
Cerx

Game Token

The Demolitions Expert

*"EXPLOSION!" -90+% of Cerx's dialoge*

**Cerx** is a Goblin man Poppy rescued after the party's siege on Avernus' trading outpost. He is an NPC in the Hell / Planescape campaign.

## Appearance

Cerx is a Goblin man with a perpetual conniving expression across his face.

## Personality

A bit twitchy, Cerx has a habit of mumbling to himself. Whenever his area of expertise is brought up within earshot, he is always excited to insert himself into the conversation and get right to blowing things up.

## Background

Nothing is known about Cerx's life prior to arriving in Avernus.

## In-Game Adventures

Cerx was one of the five souls brought to Avernus by Charon at the beginning of the campaign. Rescued by Poppy after the Siege of Avernus' Trading Outpost, he was taken to Thuldor as one of Hell's refugees.

When Tim was looking for a way to kill the obese fiend, Cerx was ready to help by offering his knowledge in creating explosives. Thus led to the bat & imp farm.

When the party left Avernus, Cerx was left behind in Thuldor.
Gamiel

The Angel

**Gamiel** is an angelic being who approached the party in Sigil in attempts to hire them for a job. He is an NPC in the Hell / Planescape Campaign.

## Appearance

Gamiel is a rather short individual with close-cut snow-white hair. They have a rather slender frame, fairly pale skin, and wear a fine silken toga with near-imperceptible embroidery.

## Personality

A bit of an odd fellow, Gamiel speaks slowly, and while he may be blunt at times he does his best to stay polite to those he's speaking to.

## In-Game Adventures

Gamiel approached Alec in attempts to hire his group of cohorts for a job - deliver a message for an associate in Carceri. When requested for time to consider the proposal, Gameil went to stay with Glaistig Buide, promising to move on and look for other individuals if no answer is given within a week.

## Relationships

### Glaistig Buide

Gamiel and Glaistig Buide are friends enough that the Fey would allow Gamiel to stay with him for a week while the party discussed the offer of employment.

### Nybras

Described as an "associate", the exact relation between Gamiel and the grandson of Asmodeus is unknown.
Hattie York

The Sweet Nerd

**Hattie York** is one of the NPCs of Wizards & Waifus' unnamed Call of C'thulhu campaign set in the Summer of '69 (nice).

## Story Relevance

While members of The Party were in search of items listed on their ritualistic shopping list, "blood which has passed through a broken heart", was something no one was quite sure how to get. So the responsibility was unofficially left to Eric - the most charming of the group - to collect the sample they needed.

Eric met Hattie while she was reading *The Fellowship of the Ring* by J. R. R. Tolkien, and started a conversation with her about the series. The two began to find common interests with each other, and went to the honkitonk bar in Edinburgh the same night Ted took Masego.

Realizing that she was a really cool person, The Party refused to let Eric move forward with any kind of heartbreak plan centered on Hattie, which left the group back at square one with little time to collect the required blood.

When she learned that Eric was in the hospital, she drove to Edinburgh to see him, and eventually took him back to the University. Since then, she's gone on the occasional walk through nature with Eric, but hasn't had much of a major appearance in the story.

## Relationships

### **Eric**

Hattie is in a romantic relationship with Eric. Despite them only being in a relationship for a week, they seem to have many overlapping interests and make each other happy.
Tim Withay

Game Token

The Researcher

32 Soul Coins

Enchanted Tuning Fork to Avernus

Enchanted Tuning Fork to Ysgard

Mundane Matte Black Gnarled Tuning Fork

*quote*

**Tim Withay** (pr. with-a-why) is one of the player characters in the Hell / Planescape campaign. He is a Tiefling who's Soul Vessel has manifested in Avernus following his death.

## Relationships

### Alec

As fellow Warlocks, Tim and Alec are often found discussing matters both arcane and those of their general research.
Victor Collens

*"I have a plan."* -Bad things happen when this is said

Character Comparison

The Man With a Plan

Dragon Hand

**Victor Collens** is one of the player characters in Wizards & Waifus' unnamed Call of C'thulhu game set in the Summer of '69 (nice).

## Appearance in the Dreamlands

Having not been to the Dreamlands yet, Victor's Dreamlands appearance is **unknown**.
Father Hugo

Typical Lovecraftian Priest

**Father Hugo** is one of the NPCs of Wizards & Waifus' unnamed Call of C'thulhu campaign set in the Summer of '69 (nice).

## Post-Mortem

After Father Hugo's death, Father McKinnon blamed the student body of Miskatonic University. Citing the satanic teachings of Dungeons & Dragons, Father McKinnon and a small band of priests began seizing and burning any related literature to this so-called "game" before being tackled by students wanting their hobbies to be left alone.

Father Hugo's home was later broken into by Masego and Victor. During their raid of his home, it was discovered that he had been researching missing texts vital to understanding matters of the occult. His research took him to Luckness Castle and Calenrock Castle in Scottland, though he may have never been to either place himself. He also had a newspaper clipping from America that detailed the encounter of some sort of Sea Monster that the crew of *The Alert* had in 1928.
The Scooby-Doo Gang

Eupheme's Van (one interpretation)

Masego

Joyce

The Scooby-Doo Gang is the OOC name for the group of Miskatonic University freshmen of 1969 who first encountered Eldritch Horrors.

## History

The Scooby-Doo Gang were at Harvey's campfire on the first night of the school year. They all took part in the game of Truth or Dare before Joyce and Ulrich left. The group returned to the site of the campfire to retrieve Harvey's strange book and saw bleeding spectral skeletons.

The Scooby-Doo Gang became convinced that there was an apocalypse which needed to be stopped, and tried to recruit Eric to help in this quest. They facilitated the Watcher ritual that Eric performed, having gone to St. Abbs in Eupheme's van to retrieve items needed for it and enjoying time together as friends in the process.

The Scooby-Doo Gang later went to Edinburgh and St. Abbs to collect more items for The Shopping List - specifically, strong-prescription glasses, candy from a baby, a lock of hair rooted at the scalp, and the fingerprint from a finger without a nail.

At Hattie's concern, the Scooby-Doo Gang set off into the forest in search of a missing Eric. After intense searching (and a lucky roll), the found a heavily wounded Eric and ushered him to Edinburgh hospital in the middle of the night.
Wat Yilbornn

Game Token

Specter's Hostage

*"What is your name?" "Yes...?" -Wat being ~~interrogated~~ introduced*

**Wat Yilbornn** is an Elven man the party "rescued" from Charon's Ferry on the day that Ríonach arrived in Avernus. He is an NPC in the Hell / Planescape campaign.

## Appearance

Wat is a tawny-skinned Elven man of average height (or taller-than-average Human height). He is completely bald and wears simple leather clothing fashioned by Kithree and Specter. His clothes have a dyed design in waves and clashing spirals that come together to form a literal target on his back.

## Personality

Wat has shown little personality traits beyond struggling to understand what is happening around him before something new begins impacting his (after)-life.

Generally he appears fairly timid, motivated primarily by fear of coming into harms way, either by the creatures in the assault on Avernus' Trading Outpost or by The Party.

## Background

Nothing is known about Wat's life prior to arriving in Avernus. When asked how he died, Wat replied that he believes he had drowned.

## In-Game Adventures

Wat was one of the five souls tethered to Charon's Ferry the day Ríonach arrived in Avernus. The Party drew him out of the river and smashed the chain which had tethered him. After a few unsuccessful attempts to remove the shackle from his ankle, he was taken to Thuldor and introduced to his new plane of existence.

The Party began questioning Wat when he came to consciousness about his usefulness, how he died, and what his name was. After some Who's on First shenanigans, Wat was brought clothing and given some space while The Party deliberated.

Because Specter had taken some twisted interest in the man, Wat was brought along during the assault on Avernus' Trading Outpost while The Party searched for an escape portal. Specter taught him how to shoot a crossbow, and Wat managed to face down a Nothic, surviving with some help.

Later in the conflict, Wat was instructed to help resuscitate the leader of Avernus' Trading Outpost. Despite his best efforts, she succumbed to Poppy's fatal blow all the same.

Poppy attempted to comfort Wat with a hug, assuring him that things would be better and that he did not need to fear Specter as long as she was there.

When The Party left Avernus, Wat was taken with them to the plane of Ysgard. While there, Specter tried to toughen him up a little and suggested that he work out with Ghave one morning, an exercise that exhausted him to the point of needed Specter to drag him back to camp rather than properly complete the exercise.

## Relationships

### Specter

Wat is absolutely terrified of Specter, to the point that fighting Aberrations and Devils is preferred to upsetting her.

### Poppy

Wat likes Poppy and was drawn into the warm way she treated him.
Glaistig Buide

The Yellow

*"His Mac and Cheese would be unbelievably neon-yellow." -On the topic of Fey Mac 'n Cheese*

**Glaistig Buide** (pr. Glash-tig Bweed) is a being described as "an exaggerated Elf" and identified by Tim as an Archfey. He is an NPC in the Hell / Planescape campaign.

## Appearance

Glaistig Buide was described as an exaggerated Elf. Long, silky blond hair with the very pointed and symmetrical facial features. His ears seem to come to a long point much further than any mortal Elf's, but curl in on themselves several times towards the tip. Between his hair, eyes, and the general decor of his house, Glaistig Buide has an affinity for the color yellow.

## Personality

As a Fey creature, Glaistig Buide is assumed to have a whimsical side. Other than that assumption, all the party knows about his personality is his vibrant affinity for the color yellow.

## Background

According to Lunatari, Tim's patron, Glaistig Buide is one of the original Fey creatures, and being able to speak to him would be "equivalent to you [Tim] talking to one of your gods".

## In-Game Adventures

When Alec asked for time to discuss Gamiel's proposal, the angel went to stay with Glaistig Buide. Playing the role of a host, the Fey didn't interact directly with the party, though Tim saw the size of his hovel and dining room table change as he took a seat to indicate the level of Buide's casual abilities.

## Relationships

### Gamiel

Glaistig Buide and Gamiel appear close, as Buide allows the angel to stay with him while the party mulls over his proposal. The nature of their relationship is as-of-yet unknown.
Ted

Character Comparison

The Stealth Chad

**Ted** is one of the NPCs of Wizards & Waifus' unnamed Call of C'thulhu campaign set in the Summer of '69 (nice).

## Appearance

Ted has been described to look similar to Matthew Mercer.

## Personality

Ted is a fairly laid-back person who tends to speak up only when something important is happening. It was later found out that during his down-time he parties hard at the bar and is a veritable ladies man.

## Story Relevance

On the first night at school, Ted saw the broadsword carved into the moon with his telescope. He later showed The Party the strange corroded markings on the moon at Astronomy Club, and taught Masego a few things about speaking to women at Edinburgh's honkitonk bar.

## Relationships

### **Masego**

As Masego's roommate, Ted has had a few interactions with him, and is friends enough to agree to take Masego out partying late into the night.
BeBe Y.

* Unfinished Business
* Edge of Extinction

**BeBe Y.** is a contestant from *Survivor: Edge of Extinction* and *Survivor: Unfinished Business*.

## Biography

### Edge of Extinction

#### Voting History

 1 | Milo

### Unfinished Business

#### Voting History

**^1**  In "Coming Out Like A Phoenix", Sundra used a Hidden Immunity Idol on BeBe, but did not negate any votes against her.

**^2**  In "Big Moves Were Made", Kylie used a Hidden Immunity Idol, negating BeBe's vote against her.
Scott

Scott as he appears in his famous 123RF stock-photo shoot.

### Date of birth

Nobody knows; some believe that Scott may have been alive since the beginning of time.

## Physical description

### Height

Unknown. Scott has never been measured. However, we can assume that he is roughly six feet tall, because all cool RP characters are at least six feet tall.

### Weight

Unknown. Scott has never been weighed. However, we can assume that he's one beefy dude, because he's just that cool.

#### **General Overview**

Scott was a human male born in a, well, normal family on Coruscant prior to the Imperial era. His mother's name is Charllote. His father's name is Jonn. As a kid, he started breaking into abandoned buildings due to him knowing how to take down nailed boards (this is an essential and highly trained skill) and as a teenager he did normal teenager stuff.

That year nothing special.

In recent years he got his blaster modified to have two settings:

1. The "Oh Shit, Here We Go Again" setting, which means aimbot on steroids and turns his blaster into something from Warhammer 40K, and
2. The normal setting.

So, well, he shot down a fleet of stormtroopers.

During his aim testing, he also made his own artificial intelligence named Codename AIM, the A stands for "aimbot," the I stands for "it can explode on impact," and the M stands for "mafia," mafia having a deeper meaning which can only be understood as "murder space nazis."

Codename AIM was made with technology he found laying around in the abandoned buildings he broke into when he was a kid. Codename AIM isn't a simple AI, it's made for war with the Sith, so, well, Scott went really crazy.

He rode a TIE fighter with no torpedoes to a Star Destroyer and activated Codename AIM that had blasters which had the "Oh Shit, Here We Go Again" setting on them. He didn't explode the full Star Destroyer, but did damage to it that was beyond repair, and he also shot lots of TIE fighters in their wings.

During this battle Scott had help from Luke (not Skywalker). Due to the attack orchestrated by Scott and Luke (not Skywalker), the Empire had to move its base from the damaged Star Destroyer to a new one. This was a big mistake, because Scott can easily destroyer a Star Destroyer using his "Oh Shit, Here We Go Again" blaster setting.

#### **Scott's Pros n' Cons**

Scott is a highly-skilled warrior who has been breaking into abandoned buildings since he was a young boy. During his first time practicing his aim, he killed an entire fleet of stormtroopers. This gives you an idea of the man's skill and what sort of fighter he is.

* Pro: Scott did damage to a Star Destroyer
* Pro: Scott can use a blaster.
* Pro: Scott flies a black Millenium Falcon.
* Pro: Scott loves his mom and dad.
* Con: Scott sometimes messes up his attacks.
* Con: Scott is vulnerable to a lightsaber to the head.
Xetzirbor

You Asked For This...

**Xetzirbor** is a Nautiloid the party received from Glaistig Buide as a reward for delivering a letter to Nybras. It is both a vessel for the party and an NPC in the Hell / Planescape campaign.

## Capabilities

### Resistances

**Damage Immunities:** Poison, Psychic

**Condition Immunities:** Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious

### Weapons

**Ballistas (4)**

AC: 15 | HP: 50

*Ranged Weapon Attack*: +6 to hit, range 120/480 ft., one target. *Hit*: 16 (3d10) piercing damage.

**Mangonel**

AC: 15 | HP: 100

*Ranged Weapon Attack*: +5 to hit, range 200/800 ft. (can’t hit targets within 60 ft. of it), one target. *Hit*: 27 (5d10) bludgeoning damage.

**Jettison**

Open the bottom of the ship and drop whatever payload you have prepared.

**Navel Ram**

AC: 20 | HP: 100 (damage threshold 10)

The ship can use its helm to move with its magical propulsion unit. As part of this move, it can use its naval ram. Xetzirbor has advantage on Saving Throws related to crashing head-first into things. 3d10 bludgeoning damage.

### Hull

**Main Hull**

AC: 15 | HP: 400 (damage threshold 15)

**Magic Propulsion Unit**

AC: 16 | HP: 100 (-5 speed per 25 damage)

## Crew

**Captain:** Grazgull

In charge of issuing orders and determining the course of action, the captain is also in charge of attuning to Xetzirbor in order to properly pilot the ship through 3D space.

**First Mate:** Alec

In charge of keeping up crew morale and ensuring the captains direction is being taken by acting as a liaison between both the captain and crew, as well as Xetzirbor itself and the crew.

**Bosun:** Tim

In charge of technical advice and leading repairs. Tim's knowledge of Xetzirbor's mechanical and arcane attachments have placed him in a position to run the Dimension Jumper and be able to keep the ship in one piece.

**Quartermaster:** N/A

**Navigator:** Aethaclu

In charge of plotting the ship's course and reading charts. As an inter-dimensional ship, Xetzirbor requires an individual capable of recognizing dimensional anomalies rather than natural storms, and who better than a Planeshaper? The station comes with arcane tools designed to allow for mapping through the Astral Sea.

**Cannoneer (Weapon's Master):** Specter

In charge of maintaining and using Xetzirbor's various weapon systems, as well as directing other crew members how and where to fire.

**Lookout:** Lock

In charge of keeping watch for threats and destinations.

**Deckhands:**

Cerx, Crunch, Gaela, Kithree, Michael, Morice, Rosemarie
Eric McDuff

Character Inspiration

The Pharmacist

Charming

Knife

Doctors Bag

Ritual Dagger

Science (Chemistry)

Charm

*[Quote / Joke]*

**Eric McDuff** is one of the player characters in Wizards & Waifus' unnamed Call of C'thulhu game set in the Summer of '69 (nice).

## Appearance in the Dreamlands

A twisted version of himself, hunched, scarred, deformed, and otherwise crippled compared to his normal state of being.

## Personality

Distant, and observant, Eric is a competent conversationalist but enjoys his time alone. He has deeply engrained himself in the drug culture surrounding the campus and the cities of Scotland. This and the most recent events in his life have pushed him down a somewhat downward spiral into substance abuse. His relationship with Hatti has been a kind of way to cope and feel normal but the constant eyes of his watcher (Bartholomew) quickly remind him of where he is.

## Relationships

### **Masego**

Mesego is one of Eric's closest friends in the school despite the crazy circumstances they seem to balance each other out. He'd most likely be the first person Eric would ask for help from.

### **Ulrich**

Eric sees Ulrich as a font of knowledge about the strange goings-on on campus. He is suspicious of him but knows to go against him will only hinder things. He doesn't enjoy Ulichs panic over something they clearly don't even know is a threat yet.

### **Joyce**

He is interested in this artist. Their first encounter was her trying to seduce him for money. The second time they spoke they ended up fist fighting some book-burning priests. Needless to say, he is curious to see where things will take their relationship.

### **Eupheme**

Eric doesn't really know how to act around Eupheme, he finds her hard to read but intriguing to be around. Time will tell how their dynamic will grow especially after patching her up these last few times.

### **Victor**

His roommate and confidant. Eric and Victor hit it off on the first day. ideal roommates that have each other's backs but don't press into one an others business, also the only other person who has and must keep control of a watcher.

### **Kazamir**

From their first encounter, Eric has fallen wholeheartedly for any of his tricks believing him to be the best thing since sliced bread.
Morice Biljana

Game Token

The Introvert

*quote*

**Morice Biljana** is a Human man who found himself in Avernus following his death, and was later rescued into Thuldor. He is an NPC in the Hell / Planescape campaign.

## Appearance

Morice is an average-height Mulan Human man with neatly-trimmed hair and a fairly narrow face.

## Personality

Morice is a quiet man, often keeping to himself. He likes to get a task and work towards the goal without distractions.

## Background

Nothing is known about Morice's life.

At some point after his death, Morice was brought to the community of Thuldor. He was trained in the brute-force effort of furthering the tunnels around the community with Jaghaer, and later took a shine to the art of masonry.

## In-Game Adventures

Morice kept to himself during the new arrivals' introductions and made no noticeable interactions with others.

## Relationships

### Jaghaer

Morice has a lot of respect for the Dwarvish man after being taken on as an apprentice.
Couples Alliance

## *Survivor* Alliance

### Members:

**Remained Loyal:**
Reid L. (Day 19-39)
Tami-Lynn S. (Day 19-37)
Nicole W. (Day 19-21)
Makyla L. (Day 19-24)
Nessa S. (Day 19-22)
**Reneged:**
Nathan W. (Day 19-32)
**Affiliates:**
Shane H. (Day 20-22)

### Enemies:

Tubig Outsiders
Dugo Alliance
Peter F.
Kelly J.
Shane H.

### Highest Placing Member:

Reid L. (Winner)

**Couples Alliance** was an alliance in *Survivor: Blood vs. Water*.
Aethaclu

Reference Token

The Former Warlock

*quote*

**Aethaclu** of Ochman is one of the player characters in the Hell / Planescape campaign. He is a Tiefling who's Soul Vessel has manifested in Avernus following his death.

## In-Game Adventure

[WIP]

During his first trip to Ysgard, Aethaclu recorded two days' worth of information in his Tome of Planes.
Cerulean

Official Character Art

The Headhunter

**Cerulean** is a Water Genasi woman who acts as one of the four members of the Council of Scholars. She is an NPC in the Hell / Planescape campaign.

## Appearance

Cerulean presents herself as an elegant woman with finely embroidered outfits. As a Genasi tracing her origins to the Plane of Water, her skin is blue and her hair is in a perpetual state of appearing wet.

## In-Game Adventures

Cerulean first appeared in Ysgard to make Aethaclu an offer to join the council she sits on. Later, when Aethaclu met Stephidas and was led to the meeting place, she was summoned as part of introducing their newest planeshaper to what the council does.

## Quotes

"I see you are all well-studied." *-After nearly every party member claims to be a scholar*
Ysgard

**Ysgard** is one of the Outer Planes of the Planescape. A series of islands floating through the sky, strapped together by overlarge iron chains, the main landmasses of Ysgard consists primarily of meadow and plains. Most islands have at least one mountain, and a certain few have more - including one which seems to have no flat ground, and is rather all mountainous terrain across what would otherwise be a surface. Forests and wooded areas are not uncommon, but do not appear on every island. The edges of the islands drop off drastically, often with rivers falling in a weak waterfall. The realm has been described as "Nordic" as far as most island surfaces are concerned. Far beneath the floating islands is a flowing river of molten rock.

## Key Locations

### The Parthenon

A large marble structure of pillars surrounding the building proper, The Parthenon is home to Ysgard's original gods (the Norse pantheon - Thor, Odin, etc.). Inside the halls of the Parthenon are many finely woven tapestries and magical artifacts on display. Each artifact appears to have an arcane ward set around it. The throneroom of The Parthenon contains a raised platform on which Odin rests in his ever-lasting Slumber of Battle. A rope bridge / stairway hybrid of marble planks runs from The Parthenon's island to one lower in the air, causing the planks of the bridge construction to descend in a fashion similar to stairs.

### Ghave's Tribe

A seemingly nomadic group of individuals, Ghave's little village lived on an island connected to the island of Ysgard's gods when he was encountered by the Party. The buildings were of simple construction - more than a tent, but still easy to be set-up and taken down quickly. Stocked with booze, both vodka and ambrosia, and prepared to create massive bonfires, the little village seems to be doing alright for themselves.

### Stairway to the Heavens

Piercing up from an island floating Ysgard's skies, a marble staircase runs both into the sky and down towards the magma river. The spiral staircase is comprised of equal parts white and black marble, merged together as though two different colors of clay were rolled into each other and used for building. At the top of the stairway is a purple / burgundy portal into The Outlands. Beneath the island, the stairway comes to a platform that reaches out to two other islands, while also descending further towards the magma river. The staircase served as the point where Tim's tuning fork accesses in the plane.

## Notable Residents

Odin †

Thor

Tyr

Ghave ‡

Hraesvelgar †

Albin †

Satasha †

Masego ‡

Umir

Unnamed Brass Dragon
Kithree Rivar

Game Token

The Seamstress

*quote*

**Kithree Rivar** is a Halfling woman who found herself in Avernus following her death, and was later rescued into Thuldor. She is an NPC in the Hell / Planescape campaign.

## Appearance

Kithree is a little-over-average height Halfling woman with bright red hair and a face full of freckles. Her outfit often changes, as her ample spare time is spent experimenting with "dyes" and clothing styles to find what looks nice.

## Personality

Kithree is a very upbeat, optimistic type of person. Always ready to run off and be creative for newcomers or discuss fashion and what pretty things the Material Plane had.

## Background

Nothing is known of Kithree's life.

At some point after her death, Kithree was brought to the community of Thuldor. She quickly found her place in the community by turning the tattered half-coverings worn by the residents into proper clothing.

## In-Game Adventures

Kithree created clothes for both Ríonach and Wat when they arrived in Thuldor.

## Relationships

### Specter

Kithree greatly enjoys sharing thoughts on fashion with Specter while crafting clothing for new arrivals whenever Specter joins her for the task.

### Lock

While Kithree wished Lock would contribute to Thuldor on a more consistent basis, his fashion advice is often better than she would have expected.

### Merry

Kithree raised her son in a very close, loving relationship. She died before her son.
The Monster Group

Eric

The Monster Group is a subgroup of The Party consisting of party members who have a connection to the Supernatural. The term was first used by Victor to refer to himself and Masego as member with inherited supernatural powers, as well as Eric with his Watcher.

## History

The Monster Group has not had any solo adventures as a whole group. However, Masego and Victor broke into the deceased Father Hugo's home by using Masego's power of aging portions of the door around its hinges to weaken it enough to easily break down. It was during this small adventure that the reference to the group was first made.
Zar’ryth

Game Token

The Token Strange Race

*"What's her name again?" -the DM forgetting his own NPCs*

**Zar'ryth** is an elderly Githyanki woman who found herself in Avernus following her death, and was later rescued into Thuldor. She is an NPC in the Hell / Planescape campaign.

## Appearance

Zar'ryth is an elderly Githyanki woman, even in her afterlife. Her pale yellow skin is wrinkled from age and cracked from the dry heat of Avernus.

Zar'ryth regularly disguises herself as a fiend to attend the trading outpost's slave auctions. She has a specific set of barbaric hides crafted by Kithree for this purpose, as well as a mask formed out of the small bones of Imps collected from the wastelands of Avernus.

## Personality

Zar'ryth tends to keep to herself, often wandering into Avernus' wastes on her own to scout, scavenge, and avoid social interactions. She insists on her usefulness despite her age and often tries to act as an intermediary for disputes among Thuldor's residents.

## Background

Nothing is known of Zar'ryth's life.

At some point after her death, Zar'ryth was brought to the community of Thuldor. She found a place in the community as a scavenger / scout who acts as Thuldor's primary point of contact with Avernus' trading outpost by disguising herself as a fiend. She is often the guide of lost souls into Thuldor.

## In-Game Adventures

Zar'ryth helped the party fight off Aberrations before they rescued Wat from Charon's Ferry. She took time to recover in Thuldor after coming into contact with the River Styx while the party went to Avernus' trading outpost to find a portal off of the plane.

## Relationships

### Rosemarie

As the other scout of Thuldor, Zar'ryth and Rosemarie have a "comfortable silence"-type of partnership. Rosemarie often poses as Zar'ryth's slave during her trips to the trading outpost, and Zar'ryth watches for sentient fiends while Rosemarie hunts in the wastes.
St. Abbs

St. Abbs is a small small fishing village about half an hour's drive away from Miskatonic University, but if you're flooring it you can get there in 20 minutes. On the way between St. Abbs and Miskatonic U, there is a wooden bridge over a stream fed by a small waterfall.

St. Abbs, and the area around St. Abbs, is known for its sheer cliff faces overlooking the ocean.

## Major Events

The Scooby-Doo Gang went to St. Abbs to gather a few ingredients for the ritual of the Watcher.

Victor went to St. Abbs to talk with Father Hugo and ended up receiving a piece of paper that could grant him supernatural powers upon activation. When his vehicle was spotted by The Scooby-Doo Gang on their way back to the university, they stopped by to talk to him. After they left, Victor ate the paper and gained his supernatural powers.

After the ritual of the Watcher, the Scooby-Doo Gang (sans Ulrich) returned to St. Abbs to get some answers from Father Hugo. After a short discussion, the octopoids which disguised themselves as red lights descended and killed the priest while the Scooby-Doo Gang fled as fast as they could.

The Scooby-Doo Gang returned to St. Abbs in preparation for the first ritual of the Zonei. It was there that they exhumed Father Hugo's corpse before remembering that he was beheaded and they needed the head of a corpse. To solve their problem, they exhumed a second corpse.

Victor and Masego later returned to St. Abbs to look into Father Hugo's personal life and found several clues about the occult in his home.

## Key Locations

### Father Hugo's Church

A small chapel building with associated graveyard. The Scooby-Doo Gang met with Father Hugo in a side room in this church shortly before his death, and later returned to the graveyard to exhume both his corpse, as well as the corpse of an unknown woman.

### The Music Shoppe

A store selling both music to be enjoyed, as well as various auxiliary equipment to assist in creating music. This is where The Scooby-Doo gang purchased soundproofing foam for Eupheme's van, and where Masego purchased The Beatles' White Album.

### The Textile Shoppe

A store selling a variety of cloths and fabrics. This is where Joyce stole a swatch of fine silk instead of paying for it. The silk went unused because it wasn't large enough for the group's purposes.

### Father Hugo's Home

The small, humble home of the late Father Hugo. Victor and Masego broke into his home only 9 days after his death with Masego's power. While there, Victor discovered that Father Hugo was researching elements of the occult, including cult involvements of Luckness Castle and Calenrock Castle, as well as American newspaper clippings documenting a ship called *The Alert* encountering a Sea Monster in 1928.

## Residents

Father Hugo

Father McKinnon
Alec Levinsbough

Game Token

The Owlman

*quote*

**Alec Levinsbough** is one of the player characters in the Hell / Planescape campaign. He is a self-proclaimed Human whose Soul Vessel manifested as a strange form reflecting his Eldritch Patron in Avernus following his death.

## Relationships

**Ulur'aht**

Alec's familiar, a strange creature that appears as a gaseous nebula that can shapeshift into various celestial forms (often favoring the shape of a spectral owl). It usually follows Alec's orders, but it is still a fickle creature that will pursue its own whims. Adding to this, Alec doesn't even knows its true name as hearing its name seems to come across as naught but alien gibberish and scraping noises to him.

When Ulur'aht was destroyed in a massive explosion, he was brought back using a Soul Coin of Merry Rivar as material components. This resulted in a piece of the Halfling boy's soul to become trapped within the familiar.

**Tim Withay**

Alec's fellow warlockand person he would closest describe as a confidant. They discuss research on occasion, and recently are investigating the effects of transmuting a soul coin in the ritual of re-summoning Ulur'aht.
Rosemarie Aleksandrov

Game Token

The Scout

*quote*

**Rosemarie Aleksandrov** is a Human woman who found herself in Avernus following her death, and was later rescued into Thuldor. She is an NPC in the Hell / Planescape campaign.

## Appearance

Rosemarie is a dark-skinned Human woman with long, braided hair. She wears long robes that resemble cloaks for staving off the elements of a desert, and often walks with a quarterstaff.

## Personality

Rosemarie is a pragmatic kind of person who focuses on self preservation of herself and of Thuldor.

## Background

Nothing is known of Rosemarie's life.

At some point after her death, Rosemarie was brought to the community of Thuldor. She found a place in the community as a scavenger / scout, picking through corpses and fallen weapons for supplies.

## In-Game Adventures

Rosemarie was the one who found Ríonach when she arrived in Avernus. Taking her back to Thuldor, Rosemarie stayed out of conversations and early introductions. She went along to rescue Wat from Charon's Ferry, watching the horizon to ensure Devils wouldn't ambush the party while they fought of Aberrations.

She did not join the group that went to the trading outpost searching for an escape portal.
Specter

The Dramatic Flair

Rat Attack

*quote*

**Specter** is one of the player characters in the Hell / Planescape campaign. She is a Variant Human who's Soul Vessel has manifested in Avernus following her death.

## Relationships

### Wat

Specter took it upon herself to make the new arrival to Thuldor useful by dragging him to an Aberration assault on the Devilish trading outpost and teaching him to fight in the deep end, as it were.
The Party

Artist's Rendition

Eupheme

Kazamir

Ulrich

Eric

Joyce

**The Party**, briefly known as **Cryptid Studies**, is the group of Player Characters in Wizards & Waifus' unnamed Call of C'thulhu campaign set in the Summer of '69 (nice). The group was tentatively formed on June 5, 1969 for the first summoning ritual of the Watcher, but did not properly come together as an interwoven web of friends with proper connections to each other until, arguably, June 17, 1969.
Rennet

*"I don't trust technology, that's why I stick to herbalism."* -Discussing DAV37

## Rennet

Official Character Sprite

Guerrilla Warfare Dad

## Pokemon Team

### Main Team

TorterraBerry (Abomasnow) (mega)

Rhydon

Golurk

Gliscor

Claydoll

### Additional Pokemon

Victreebel (used for harvesting spices, not for battle)

**Rennet** is one of the Player Characters in Wizards & Waifus' PTU game set in the Erable region.

## Background

Rennet was once a soldier who went AWOL during a mission by retreating into the dense tree line.  He then spent a few years alone in the wilderness with only his Turtwig to keep him company.  During that time, he became an accomplished survivalist and an all-around outdoorsman.

## Quotes

*"Your empathy is immeasurable and I should have listened to you before."* -To Indigo after the timeskip
Catherine B.

**Catherine B.** is the Sole Survivor of *Survivor: Congo*.

## Biography

### Voting History

**^1**  In "Let's Change It Up", Kimberly used a Hidden Immunity Idol, negating Catherine's vote against her.

**^2**  In "What's Best For Us", The votes ended with a 3-3 tie between Amy and Elena, forcing a revote. Catherine did not change her vote on the revote.

**^3**  In "It's Like... It Could Happen", Catherine used a Hidden Immunity Idol, but did not negate any votes against her.
Fake Merge (twist)

A **Fake Merge** is a game-changing twist, where the remaining contestants are led to believe they are merging tribes, however, in reality, they are not.

## About

In the twenty-second season, *Survivor: Bali*, this fact left contestants assuming of its advent and prematurely devising strategies and schemes they would use once they merge, completely forgetting that the game of *Survivor* is always in a state of change. Introduced after two consecutive seasons with tribe switches, the fake merge became a key plot in its debut season.
Amanda P.

**Amanda P.** is a contestant from *Survivor: China*.

## Biography

### Voting History

**^1** In "She's Like My Grandmother", the votes ended with a 4-4 tie between Doug and Amanda, forcing a revote. Amanda did not receive enough votes to be eliminated.

**^2**  In "The Last Chinese Dynasty", Amanda used a Hidden Immunity Idol, but did not negate any votes against her.

**^3** In "Last Chance For Glory", Ronan had the advantage of choosing one person to be in the Final Three with him. He chose Nicole, subjecting Amanda and Liam to a fire-making challenge. Amanda won the challenge and remained in the game.
Daniel S.

**Daniel S.** is the Sole Survivor of *Survivor: Raja Ampat*.

## Biography

### Voting History

**^1** In "Closing The Tides", the votes ended with a 2-2-2 tie between Bentlee, Daniel and Kanesha, forcing a revote. On the revote, Daniel did not receive any votes to be eliminated.

**^2**  In "Era Of Raja", Sasha used a Hidden Immunity Idol on Bentlee, negating Daniel's vote against him.
Big Waves

**Next:** | "This Is My Time"

**Big Waves** is the twelfth episode of *Survivor: Taiwan*.

## Challenge

**Challenge:** Individual Immunity
**Winner:** Vince P.

## Tribal Council

### Day 36

* Vote
* Revote
* Rock Draw

 Brianna (3 votes)
 Lee (3 votes)
 TIE:Brianna, Lee (3 votes each)

 Brianna (2 votes)
 Lee (2 votes)
 DEADLOCKED:Brianna, Lee (2 votes each)

 Kalia
Felix G.

* Caramoan
* South Korea

**Felix G.** is a contestant from *Survivor: South Korea* and *Survivor: Caramoan*.

## Biography

### South Korea

#### Voting History

**^1** In "Don't Scam Me Out", the votes ended with a 6-6 tie between Darius and Rachel, forcing a revote. Felix did not change his vote on the revote.

**^2** In "Going For The Money", the votes ended with a 2-2-0 tie between Austen and Amber, forcing a revote. Felix did not change his vote on the revote.

**^3**  Also in "Going For The Money", Abigail used a Hidden Immunity Idol, negating Felix's vote against her.

### Caramoan

#### Voting History

**^1** In "Not Going Down", the votes ended with a 6-6 tie between Felix and Amira, forcing a revote. Felix received six out of ten votes on the revote, eliminating him from the game.
The Phoenix

THE PHOENIX!

**The Phoenix** is the true name of Suzaku, Booker's Flechinder in Wizard & Waifus' PTU game set in the Erable region.

## History

No one knows when The Phoenix was caught. As his name suggests, he has always been, and presumably always will be.

When Indigo was speaking with Gil in the Mainelee Hot Springs, Suzaku as a Fletchling was sent out on patrol to protect her. When Gil got too close, Suzaku swooped down to strike him in the head, disappearing as fast as he had come down. It was in that moment that The Phoenix's true nature was revealed.

The Phoenix continued growing with Booker's guidance, maturing into a proper warrior his trainer could be proud of. When the Plague Nurses were revealed in Grandville City, The Phoenix was dispatched after Iris to take her down and defend the city. He was not seen again after this, but everyone knows that The Phoenix cannot die.
Basakukwe Big Dogs

## *Survivor* Alliance

### Members:

**Remained Loyal:**
John R. (Day 1-23)
Brooke S. (Day 1-35)
**Former:**
Kendra N. (Day 1-2)
**Reneged:**
Sammie D. (Day 1-23)
Vince P. (Day 1-23)
**Affiliates:**
Andrea H. (Day 19-39)
Brianna V. (Day 19-39)
Dondre W. (Day 19-21)

### Enemies:

Basakukwe Underestimated
Medente Alliance
Regina N.
Michael W.

### Highest Placing Member:

Andrea H. (Winner)

**Basakukwe Big Dogs** was an alliance in *Survivor: All-Stars*.