Looper (Fortnite)/KieranH10

## **Summary**:

**Loopers** are individuals from Fortnite: Battle Royale that have fallen victim to The Loop, many of, if not all Loopers are Snapshots of other characters which have found themselves within the loop, which takes copies of its victims and duplicates them multiple times over, most commonly and abundantly John Jones, who has fallen into The Loop more than any other character, resulting in him having the most Snapshots within it.

Loopers are found within The Loop due to being forcefully taken from their home realities by The Imagined Order. Should a Looper succeed in the Battle Royale within the Loop, they will find themselves immune to the Loop, and are able to make their home on the Island. While under the effects of the Loop, their memories are wiped every time they die, and their ability to speak is taken away. Snapshots of beings with supernatural abilities or levels of power are depowered within The Loop, as has been shown with the likes of Superman, Thanos, Doomguy, and more.

## **Information**:

**Name**: Unknown (Referred to by IO and The Seven as "Loopers")

**Age**: Varies

**Gender**: Varies

**Source**: Fortnite: Battle Royale

**Power Level**: **8-C** physically, **Varies** from **Low 8-C** to **High 8-C** with weapons, **Low 8-B** with Explosives & Various other items

**Classification**: Snapshot, Looper, varies

**Notable Abilities**:

* Base
* With Equipment
* Reality Augments

* Super Strength
* Super Resilience
* Weapon Mastery (Proficient with Firearms, Scythes, Swords & Katanas, Crossbows, Explosives, Grenades, Alien Weaponry, Grappling Guns, Bows, and more)
* Stealth Mastery (Has shown the capability of using their environment to hide themselves)
* Construction (Can build walls, wood, stone and metal structures within seconds from very different sources. Can create buildings with Port-a-Forts. Can modify existing, \*personally built structures within seconds)
* Dimensional Storage (Can carry multiple weapons, items, and resources at once without them being visible, upon dying all weapons spew out of Loopers as glowing pickups)
* Vehicular Mastery (Can drive Various Modern and Futuristic Cars, Trucks, Modern and Futuristic Motorbikes, Airplanes, Helicopters, Boats, Rocket Cars, Saucers, B.R.U.T.Es, Grapple Balls, Tanks, Weaponized Battle Busses and Hoverboards)
* Burrowing (Can dig through sand at these speeds)
* Power Mimicry (The Player was able to copy the powers of heroes and villains they killed, as well as perform a Kamehameha, can also perform Deku's Smash)
* Clairvoyance & Information Analysis (The Looper can shake down opponents to find out where anybody on their team is for a short time)
* Animal Manipulation (Can tame many animals such as Wolves, Boars, and Raptors, can also use Fishing Rods to ride Loot Sharks, can calm Klombos with Klomberries)
* Immortality (Type 8) (The Looper can be resurrected by others indefinitely as long as their Reboot Card exists, however they can not resurrect themselves)
* Repairing (Can repair their own structures)
* Crafting (Can craft Primal Weaponry)
* limited Social Influencing (Loopers can buy the service of other characters to aid in combat with Gold Bars)
* Hacking (Can hack Stark Robots)
* Acrobatics (Loopers were shown competing with IO Guards, can hurdle over short obstacles while sprinting, and mantle up tall walls, grind along rails and more.)
* Pressure Points (Can find and utilize weak points in structures with their Harvesting Tool)
* Consumption (Loopers can continuously eat different consumables regularly, and commonly eat large amounts of food to heal or gain other special effects)
* Toon Force (Loopers have an abundance of non-combat applicable abilities using emotes. They also showcase hit numbers when taking damage.)
* Remote Communication (Can mark opponents, locations, and items to their Team Mates non-verbally)
* Reactive Evolution (During the Most Wanted event, Loopers were shown gaining speed and regenerating health when under dangerous situations)

* Sense Enhancement (With Various Scoped Weapons, Thermal Scope, and Thermal Fish)
* Statistics Amplification (Via various items such as Shield Potions)
* Flight (Using Balloons, jetpacks, the Rocket Ram and some vehicles)
* Electricity Manipulation (Via Zapotron and Shock Traps, as well as the Plasma Cannon and Shield Breaker EMP Grenades)
* Explosion Manipulation (Via dozens of explosives)
* Healing (Via healing items and killing enemies with the Infinity Blade)
* Broadway Force (Via Boogie Bomb)
* Fragrance Manipulation and Durability Negation (Via Stink Bomb)
* Teleportation (With Zero Point Floppers and Pretzels)
* Transformation (The Prop-ifier allows The Looper to transform into many props in the game, hiding them from opponents, Shadow Stones and Shadow Bombs allow the player to transform into Shadows, The Infinity Gauntlet turns Loopers into Thanos)
* Invisibility and Intangibility (With Shadow Stones, Loopers can become near-invisible, and can phase through walls. The Rail Gun has also been shown capable of firing through objects such as Armored Walls and Vehicles. Using Predator's Cloaking Device, Loopers can become almost completely invisible.)
* Ice Manipulation & Status Effect Inducement (Via Chiller Grenades and Traps)
* Smoke Manipulation (Via Smoke Grenades)
* Homing Attack (The Anvil Rocket Launcher (Fortnite)/KieranH10 (Will lock-on to vehicles), Captain America's Shield will bounce between opponents, the Kinetic Boomerang will follow opponents when thrown)
* Weapon Manipulation (The Looper can control the trajectory of the Guided Missile remotely. The Kinetic Boomerang can be returned to the Looper at will)
* Sound Manipulation (Via Boom Box and Boogie Bombs)
* Fire Manipulation (Has a variety of Fire Based weaponry)
* Gravity Manipulation and Physics Manipulation (With Alien Nanites, the Looper is capable of lowering Gravity in a small area, in this area they can also build structures in the air without the need of any foundation)
* Clairvoyance & Information Analysis (The Recon Scanner can find Opponents, Creatures and Containers in an area. If a Looper claims an area with a flag, then they can see all enemies and containers in the area. The Falcon Scout is a remotely controlled drone capable of scanning the area around it for opponents and containers.)
* Spatial Manipulation (During the Zero Crisis Finale event, The Looper was handed the Portal Device, which could close the rifts caused by the Zero Point)
* Energy Projection (Has access to multiple energy weapons, such as the Ray Gun, Rail Gun, and Pulse Rifle, among others)
* possible Heat Manipulation (The shots fired seemingly release a high amount of heat upon impact)
* limited Light Manipulation (The Rail Gun gives a guiding laser to where it is aimed)
* Plasma Manipulation & Aura (The Plasma Cannon fires a large orb of plasma with an energy aura around it that deals damage to those around it)
* Camouflage (With bushes and the Prop-ifier, the player can blend in to their surroundings with little effort. Can cover their self in mud to become invisible to Thermal Vision.)
* Telekinesis (With the Grab-itron, the Looper can grab, lift, and throw large objects. While wielding lightsabers, Loopers can utilize force abilities such as Force Pull which drags opponents towards the Looper from dozens of metres away, Force Push which repels them a similar distance, and Force Throw which tears chunks from the ground and fires them at the target.)
* limited Damage Reduction (Shockwave Grenades temporarily negate fall damage to those that they hit)
* Portal Creation (With the Rift-To-Go, The Looper can use a portal to teleport themselves into the air)
* Summoning (With Junk Rifts, The Looper can create portals above opponents which drop objects from above dealing massive damage. Can call Supply Drops which can give Healing Items, Vehicles, or other Supplies with the Dial-A-Drop.)
* Forcefield Creation (With Shield Bubbles, The Looper can create large forcefields that do not allow any attacks through their borders)
* Animal Manipulation (Hunters Cloaks increase their ability to tame animals)
* Duplication (With Decoy Grenades, the Looper can create exact copies of themselves which will fight for them, but do not last long)
* Power Nullification (With the IO Backpack, was able to deactivate a Cube)
* Conventional Weaponry (Has access to various Firearms, Swords, Cannons, Bows, Crossbows, and more)
* Bouncy Manipulation (With Bounce Pads, Launch Pads, Inflate-A-Bull and more)
* Rolling (With Inflate-A-Bull and Baller)
* Grappling (With Grappler, Baller, Spider-Man's Web Shooters and more)
* Ricochet Attack (With Captain America's Shield)
* Spike Manipulation (With Spike Trap)
* Repulsion (With Impulse, Chiller and Shockwave Grenades)
* Shockwave Creation (With Impulse Grenades, Shockwave Grenades, Chiller Grenades, and the Alien Knockgun Launcher)
* Gas Manipulation (With Storm Flip and Stink Bomb)
* Gliding
* Trap Creation (Has multiple traps that they can place, as well as the Business Turret)
* Transmutation & Statistics Amplification (Midas Flopper changes all of the Loopers weaponry into a golden legendary version of themselves)
* Further Repairing (With the repair torch, Loopers can quickly fix Titan Tanks)
* Plant Manipulation & Weapon Creation (With Reality Seeds, Loopers can grow Reality Saplings, which produce Mythic Weaponry, as well as many healing items)
* Shapeshifting & Transmutation (Chrome Splash can turn anything it touches into Chrome, allowing Loopers to turn into blobs of Chrome, travel through surfaces, dash in the air, survive large falls, and makes them completely immune to Fire)
* Regeneration (Low-Mid) (With Chrome Splash, Loopers are able to become Chrome, allowing them to Regenerate from damage on a similar scale to it)
* Adhesive Manipulation (With various sticky explosives and Explosive Goo Gun)
* Superhuman Mobility (Can utilize the Shockwave Hammer and similar Grenades to launch themselve into the air. Can leap into the air using the Sideways Scythe and Infinity Blade)
* Remote Sight (The Looper can view areas far away safely with the Falcon Scout)

* Reality Warping & Self-Power Bestowal (Loopers are able to choose Reality Augments, which seemingly alter reality to grant them combat perks)
	+ Statistics Amplification (With the Light Fingers Augment, Loopers can load Light Ammunition into their guns faster. The Bow Specialist Augment allows Loopers to reload and draw their Bow faster, and slowly regenerates Ammo over time. The Pistol Amp Augment increases the Clip Size of the Loopers Pistols. The First Assault Augment causes the first bullet of a rifle to deal additional damage. The Danger Hero Augment increases the Loopers Speed and Regenerates health when their shield is broken. Last Shots causes the last 2 bullets in the Loopers pistols to deal bonus damage. The Traversal Warrior Augment regenerates the Loopers health and partial shield while on Grind Rails, Vines, or Ziplines. The Aquatic Warrior allows Loopers to swim faster and regenerate health and partial shields while in water. The Sprint Lines Augment grants the Looper Slap Juice effect when using Vines, Rails, Ziplines, and Ascenders.)
	+ Weapon Creation (The Mechanical Archer Augment gives the Looper a Mechanical Explosive Bow and a Mechanical Shockwave Bow. The Chug Gunner Augment gives the Looper a Chug Cannon. The Tactical Armory Augment gives the Looper a rare Tactical AR and a Combat Shotgun. The Party Time Augment creates Balloons for the Looper over time allowing them to increase their jump height and gain a height advantage on their opponent. The Tricked Out Augment automatically grants the Loopers vehicles a Cowcatcher and Chonker Tyres. The Demolitions Munitions Augment causes explosive weapons to be dropped when the Looper breaks environmental structures. Exotic Grab Bag lets the Looper receive a random Heisted Exotic Weapon. Mythic Munitions grants the Looper a Mythic Tactical Pistol. The Wildwasp Weaponry Augment grants the Looper some Wildwasp Jars, and additional jars with every elimination.)
	+ Further Gliding (The Aerialist Augment allows the Looper to redeploy their glider at will)
	+ Empowerment (The Supercharged Augment causes Loopers vehicles to no longer require Fuel, and grants them more health)
	+ Superhuman Mobility & Gravity Manipulation (The Soaring Sprints Augment allows Loopers to jump higher and with lower gravity)
	+ Enhanced Acrobatics (More Parkour Augment grants the Looper energy upon mantling or hurdling, allowing them to run for longer)
	+ Damage Boost (The First Assault Augment increases the damage dealt by the Loopers first shot from an Assault Rifle)
	+ Clairvoyance (The Bloodhound Augment briefly marks opponents hit by Loopers Marksman Rifles, showing them their location. The Storm Mark Augment will ping all enemies in the nearby area when the Storm changes)
	+ Animal Manipulation (The Jelly Angler Augment grants the Looper a special Fishing Rod which can fish anywhere, however the Looper will always catch a Jellyfish)
	+ Healing (The Bush Warrior Augment causes Loopers to regenerate health while hidden in Foliage. The Shotgun Striker Augment grants the Looper a Syphon ability which steals health from opponents. The Rarity Check Augment also grants the Looper Syphon if their weapon is Common or Uncommon Rarity.)
	+ Probability Manipulation (The Splash Medic Augment grants Loopers a higher chance to find Chug Splash in every container they open. The Demolitions Munitions Augment gives Loopers a chance to acquire an Explosive Weapon with every structure they destroy. The Rifle Recycle Augment gives Loopers a chance that their weaponry using Medium Ammunition a chance not to consume bullets)
	+ Further Weapon Mastery (The Rushing Reload Augment allows Loopers to slowly reload their Shotgun while sprinting)
	+ Precognition (The Forecast Augment shows the Looper where the next Storm Circle will be, allowing them to plan their movements before other opponents)
	+ Portal Creation (Rift-jector Seat creates a rift when the players shield breaks)
	+ Enhanced Senses (The Primal Companion Augment grants the Looper Thermal Vision while riding animals)

**Energy Capacity**: **Building Scale** physically (Can break huge slabs of volcanic rock in multiple hits), **Varies** from **Small Building Scale** (The Loopers lowest damage shots from the Rapid Fire SMG are able to destroy the same Volcanic Slabs in 20 shots) to at least **Large Building Scale** with Weapons (Shockwave Hammers are able to destroy up to 4 of the same Volcanic Slabs in a single shot, Heavy Snipers are stronger than Shockwave Hammers and one-shot Loopers.), **Street Scale** with Explosives & Various other items (Explosives can break many structures at once, and up to 9 of the aforementioned Slabs. Symbiotes can destroy dozens of the Loopers Metal Structures, as can the Infinity Blade, Boom Boxes can achieve this level of environmental destruction, and Ripsaw Launchers can destroy armored walls. Thanos has feats on this level. Kamehameha is able to destroy multiple Armored Walls in seconds.)

**Speed Level**: **Average** Travel Speed (Travel Speed has been calculated on this level), **Higher** with the Infinity Blade, Peppers, Sideways Scythe, Lightsabers, and while Sliding (The Looper is able to slide at these speeds), **Supersonic+**, possibly **Higher** Combat Speed (Can shoot and react to various firearms, including the Rail Gun. Can build structures before Sniper Rifles, or even Tank Rounds can reach them. Can deflect automatic fire with Lightsabers)

**Strength Level**: At least **Grade C** Lifting Strength (Can lift and throw other Loopers, can flip over large vehicles such as Tanks), **Higher** with Grab-Itron (Can lift and throw environmental objects and vehicles), At least **Grade C** Striking Strength with Pickaxe (Can strike with at least this much force, Can hit large boulders with enough force to send them flying)

**Resilience Level**: **Large Building Scale** (Can survive attacks from other Loopers and body shots from heavy weaponry like Rail Guns and Shockwave Hammers, can survive being shot out of cannons hard enough to break large structures), **Higher** with Shield & Overshield (Can survive body shots from Heavy Snipers with full shield, Tactical Overshield increases defenses even further on top of regular shield.), **Street Scale** with the Infinity Blade (The Blade empowers Loopers enough to tank explosives directly), **Higher** with Shield Bubbles (Shield Bubbles were impenetrable by any weaponry in the game at the time, although the Kamehameha passes through them), Up to at least **Street Scale** with Structures (Has access to Armored Walls, which can easily withstand explosives, and stop direct Symbiote attacks), **Higher** with Guardian Shield (The Guardian Shield is able to block the likes of Kamehameha and Deku's Smash)

* **Resistances**: Mind Manipulation, Corruption & Possession (The Loopers mind was unaffected by the effects of Corruption Cubes, The Spire Artifact, or Alien Parasites) | Immunity to Fire Manipulation (When in Chrome Form)

**Arsenal**:

* **Standard**:
	+ **Harvesting Tool** (The Loopers standard Melee Weapon)
	+ **Glider** (Allowing the Looper to slow their decline)
	+ **Reboot Card** (Allowing a Loopers squad to resurrect them)
	+ **The Scientists Device** (Granting the Looper their Overshield)
	+ **Reality Augment Device** (Granting the Looper their Reality Augments)
* **Optional**: A list of weapons, items, and vehicles can be found here, A list of all animals and how Loopers can use them can be found here, often accompanied by a Squad. More information regarding one-off devices and equipment that the Looper has used during quests can be found here.

**Intelligence**: **Genius** (Capable of operating a vast variety of vehicles, some of which being futuristic in nature. Proficient with a huge variety of weapons, including standard guns, bows, grenades, turrets, alien and high tech weaponry, also operated the device which closed the Rifts. Has knowledge on construction and structural stability. Generally good tactician. Can craft weapons using basic materials. Can upgrade Sideways weapons on the go using foreign materials. Was acting as an agent for the Imagined Order, and later worked on the side of The Seven, operating the weapons of Mecha Strike Commander while working for The Seven)

**Weaknesses**: Can not carry many guns at once, has a limited amount of materials for structures. Every weapon that the Looper possesses has it's own pros and cons in combat. Their Sniper Rifles will create a glare when they are aimed at opponents, potentially giving the Loopers position away. If they wield the Infinity Blade, they can only wield it on its own, and drop their other weapons.

**Stamina**: **High** (Can continue lightly running across the map without tiring, can stay in combat for many minutes. However their full sprint does not last long.), **Infinite** under the effects of Slap Juice (Loopers do not lose stamina at all while under the effects of Slap Juice, meaning they can run forever)

**Endurance**: **Superhuman** (Can continue fighting through near-lethal gunshots and explosions.)

**Range**: **Extended Melee Range** with melee weapons, **Tens of Metres** with close range guns, **Hundreds of Metres** with long range guns

**Attacks**:

* **Weaponry**: Loopers are armed with an abundance of different weapons, all of which they are proficient with. Many of these weapons and devices are unconventional in their purpose, such as Impulse Grenades, Boogie Bombs, Junk Rifts, and more.
* **Building**: Loopers Construction abilities allow them to create large fortresses in a matter of seconds, or protect themselves from gunfire immediately.
* **Sliding**: Loopers can slide on their knees to briefly increase their speed, keep high momentum downhill, and narrowly avoid gunfire.
	+ **Slide Kick**: If a Looper slides into their opponent, they will kick them several metres back.
* **Shakedown**: Loopers can shake down their knocked down opponents to reveal where the rest of the opponents team is.
* **Revive**: Loopers can resurrect their fallen allies and pick them up should they be knocked down.
* Other Fictional Abilities:
	+ **Doctor Doom's Arcane Gauntlets**: Mimicry of Dr. Doom's ability to release small bolts of arcane energy towards the target which deal knockback damage
	+ **Doctor Doom's Mystical Bomb**: Mimicry of Dr. Doom's ability to a higher degree, forming a large orb of arcane energy above their head to toss at opponents
	+ **Groot's Bramble Shield**: Mimicry of Groot's ability to form a sphere of brambles around himself and roll at high speeds towards or away from the opponent. Healing the Looper while inside.
	+ **Silver Surfer's Board**: Mimicry of the board of the Silver Surfer, which launches the Looper into the air acting as a redeploy.
	+ **Iron Man's Repulsor Gauntlets**: Mimicry of Tony Stark's Repulsor technology which boost the Looper into the air dealing limited damage.
	+ **Iron Man's Unibeam**: Mimicry of Iron Man's unibeam ability, charges a powerful beam of energy which pierces through opponents and structures
	+ **Wolverine's Claws**: Mimicry of Wolverine's mutant abilities, granting the Looper regeneration on hit, and granting them better combat proficiency on land, and a spin-slash in the air.
	+ **Black Panther's Kinetic Armor**: Mimicry of Black Panthern's Kinetic Energy Absorbing technology, allows the Looper to store damage that they take and later release it omnidirectionally.
	+ **She-Hulk's Fists**: Mimicry of She-Hulk's incredible strength, allows Loopers to strike opponents with massive force, or create damaging shockwaves around them.
	+ **Thor's Mjolnir Strike**: Mimicry of Thor's Hammer, the Looper summons the Hammer from the sky to damage anything in the vicinity.
	+ **Storm's Whirlwind Blast**: Mimicry of Storm's Weather Control, the Looper spins around creating a small hurricane which knocks back anything nearby massively and destroys structures.
	+ **Kamehameha**: Mimicry of Goku's titular ability, the Looper charges a powerful beam of energy which can destroy even the strongest of structures with ease, and take out other Loopers near instantly.
	+ **Deku's Smash**: Mimicry of Deku's most noteworthy attack, the Looper powers up and releases a long range a punch which is strong enough to create a powerful shockwave as it travels, decimating structures as it goes.
	+ **Force Abilities**: The Looper has showcased various Force abilities while using different lightsabers.
		- **Force Push**: Taught by Obi-Wan Kenobi, and granted by the Green Lightsaber, the Looper gains the ability to push opponents back dozens of metres.
		- **Force Pull**: Taught by Anakin Skywalker, and granted by the Blue Lightsaber, the Looper drags opponents towards them from dozens of metres away.
		- **Force Throw**: Taught by Darth Maul, and granted by the Red Lightsaber, the Looper tears portions out of the ground around them, and launches them towards the target, dealing massive damage.
		- **Force Jump**: Granted by all of the lightsabers, the Looper gains the ability to double jump with the force active.
		- **Force Speed**: Granted by all lightsabers, the Looper is able to sprint at increased speed while wielding a lightsaber.
	+ **Straw Doll Technique**: Mimicry of the Straw Doll Technique from Jujutsu Kaisen, in which the Looper fires a nail emitting energy towards the opponent which causes a small burst of energy on impact.
	+ **Hollow Purple**: Mimicry of the Hollow Purple Technique from Jujutsu Kaisen, the Looper charges orbs of energy together to create a massively powerful orb of energy which decimates anything in its vacinity as it travels before exploding.
	+ **Todoroki's Ice Wall**: Mimicry of Todorki's Ice Wall ability from My Hero Academia, the Looper creates a large spiked wall of ice in front of them which knocks back anything ahead of them, and protects the Looper.

**Environment**: Athena, Apollo, Artemis, Asteria

**Note**:

* Many weapons in Fortnite: Battle Royale are not fully consistent with their damage dealt between Loopers and Structures, and their scaling is subject to change due to in-game balancing.
* The Loopers weaponry hitting and damaging Thor on both occasions that they're used on him are clear Outliers, and considered Plot Induced Stupidity.