Earth/Strategies

This article is a strategy page, where players may share their ideas on how to optimize the subject in question. Feel free to add new strategies on this page! However, make sure the content you add is clearly formatted, unambiguous, and informative.

Earth is hard, so you can have your own strategy by putting yours here.

You can add more strategies, if you want.

## Strategy 1

1. Immediately after entering Earth, research Coral Reef.
2. Spend all your culture points towards industrial.
3. Wait for the Eureka! event to pop up or even hurry the research, then build 4 or 5 Coral Reefs in any city.
4. Assign a governor that reduces construction time to the city you are building Coral Reefs in or hurry the construction process.
5. After the coral reefs are built, wait for all of them to get upgraded by the Wonder of World event.
6. Build two Cooling Plants and upgrade one of them to level II.
7. Keep staying on Earth to get a lot of The League events to drastically increase revenue.
8. Build a Spaceport and construct the Sky Farm and Soletta.
9. Spend all Culture Points Disposable towards Unification. You don't have to worry about the terrorist attacks.

## Strategy 2

1. Immediately after beginning the game of Earth, immediately research Cooling Plant.
2. Construct 2 cooling plants, and upgrade one to level 2.
3. Build 2 basic Habitation Unit on all cities.

* 1. Research Alga Colony, Kelp Forest and finally, the Coral Reef.
	2. Build a lot of coral reefs in each city, and hurry the construction to them (if possible) to offset the plummeting biomass.
	+ 1. If you are playing with Biospheres, you can raise the TPS by adding more plant species.

1. Wait for sports leagues to pop up to drastically increase the revenue stream. (Do not use mines because it is useless.)
2. Build even more coral reefs.
3. Research Children's Creche, Transit Network and Spaceport.
4. Build a spaceport on North America. Counter the effects with two Sequestration Plants with one in level 2.
5. Colonize Moon.
6. Build the Sky Farm and the Soletta.
7. Set Soletta's temperature to 288,128 mK.
8. Build more cities (if necessary).
9. Spend all 20 CP to Unity.

If all doesn't work, you can let the Earth die and repopulate.

## Strategy 3 (Expert Biosphere strats)

1. Rush research on cooling plants
2. Build and rush two cooling plants
3. Rush the upgrade of one of the cooling plants
4. Go to the biosphere's tab and adjust the conservation sliders as needed to balance out oxygen
5. Simply just wait for the culture points to come in and spend them as soon as you can.
6. Achieve Victory on UNSA. Otherwise just meet the faction requirement if not on UNSA.

## Strategy 4 (Biomass Beginner On/Offline Speed Run)

Created 5/25/2022 using PC version 6.23 (should work on most versions)

1. Rush (if possible) research on cooling plants
2. Assign Construction Time Reduction Governor to Oceania
3. Start construction of 3 cooling plants in Oceania
4. Assign upgrade time reduction governor to Oceania. Once cooling plants are finished, upgrade all (switch to upgrade cost reduction(UCR) governor and upgrade all at least one more time once available). Once Earth's sea level has lowered to at least 1,230,000 (to avoid the random flooding glitch), deactivate one cooling plant (extra in case one is destroyed or damaged by events) and set the other two cooling plants back to levels I and II. Temperature should now be stabilized. Be careful not to lower the sea level too far as to make the Earth uninhabitable for humans. At this point, you may replace the UCR governor if culture revenue becomes high in Oceania (see step 8).
5. Assign birthrate boosting governors to the most populous cities in order of boosting strength. Below is a top 5 ranking of Earth cities by population:
	1. Southern Asia
	2. Eastern Asia
	3. South Africa
	4. North Africa
	5. Eastern Europe
6. Activate Governor boosts whenever available
7. Begin Research on Children's Creche. Once finished, research Transit Networks.
8. Wait for an event to begin to acquire culture revenue, and assign culture revenue governors to the open cities with the most revenue per minute (boost when available). (Note: do not assign culture revenue governors to any city with a birthrate boosting governor already present. The birthrate governors are more important.)
9. Assign a Construction Cost Reduction(CCR) governor to the city with the most available building slots and no current governor. Once Transit Networks are finished being researched, build as many as possible in this city until all slots are full. Assign a population governor and move on to the next most populous city without a governor, assign the CCR governor to that city and repeat the process. Continue until there are no more available population governors or no more available cities.
10. Begin upgrading the Transit Networks to level II starting with the first city you built them in. Once all are level II, build in other cities without the CCR governor(wherever building slots are available). You may not completely finish this step before the end of the game.
11. Keep an eye out for events:
	1. Give Me Your Tired, Your Poor: Always choose to increase Democracy. It won't use a culture point and your Transit networks will work better.
	2. School Funding Crisis/Idiocracy: Don't pay the credits. It's never worth it as there isn't much to research.
	3. Falling Star: Rotate between choices while being careful not to raise any stats out of habitability. You may have to activate your spare cooling plant to lower the sea level again should the pressure increase.
	4. A Rising Star: Pick the revenue to help pay for transit networks
	5. Our Robotic Past: Donate to a museum for the free CP.
	6. Local Color: Always choose to leave it alone, and get the free CP.
	7. The Gift of Industry: Always accept for the free construction boost without use of a culture point.
	8. The Sky is Falling: Typically it is cheaper to accept and save the building than to rebuild it. Use your best judgement.
12. If possible, leave the game open so your birthrate will increase. Otherwise, it will remain fixed at the birthrate it was at when you logged off.
13. Once you have 20 culture points built up, spend them all at once to achieve unity. You will be awarded with 20 GP!

## Strategy 5 (Expert/Biosphere mode with GP less)

Written on June 11th 2022

1. Highly recommended choosing Sons of Hephaestus or Far-Future Institute as culture settings of both factions can help you deal with problems and crisis much easier than others.
	* Far-Future Institute : This is the best faction overall. The *Knowledge* values and *Industrial* economy both benefits the early game and penalties are in acceptable levels. High efficiency works can save much time, and ***Time is Money*** in this planet.
	* Sons of Hephaestus : Also the best faction with *Industrial* economy and *Conservation* eco-policy. Increased construction speed and decreased birthrate buys the time to fix *Biosphere*, giving more room to plan things.
	* Horizon Corporation : Somewhat *Plutocratic* government and *Wealth* values easily deals with negative revenue caused by population maintenance. But tedious research significantly reduces efficiency. Losing more precious time just to make more credits will make you to reconsider.
	* United Nations Space Administration : *Knowledge* values may increase research speed and efficiency. While you successfully save Earth, you might end up died from bankruptcy due to increasing population maintenance and very low revenue caused by *Democratic* government.
	* Daughters of Gaia : *Ecological* economy and *Transformation* eco-policy takes away the time to plan things and fixing *Biosphere* becomes harder. Highly not recommended.
2. Before anything, start research **Cooling Plant**. And consistently spend 1 culture point toward Unity every 2 hours.
3. Go to Biosphere section and follow these steps.
	1. Scroll the Terrestrial side and find a fungus name **"Honey Mushroom"**, open its details and scroll to conservation slider and slide to 30% conservation.
	2. Find a tree name **"Redwood"**, and do the same thing as the previous one.
	3. Do the same thing with **Maple(Tree)**, **Bracket Fungus(Fungus)** and **Palm(Tree)**. (optional)
	4. Ignore Aquatic side as it has no major effect on habitability. Overpredation will reduces kelp and algae population, also oxygen flux. (You can fix it later when everything has solved. And it is optional.)
4. Keep online all the time to accumulate **Culture Revenue** as much as possible.
	* Faizah, VMC, Appolo, Yusuf and Ida are great helpers!
	* Keep boosting them until you have at least 100Mc. Main reason is for satellites.
5. When cooling plant research finishes, continue research **O2 Filter** or **Transit Network** to bring oxygen under control later. And start construct 2 (or 3) cooling plants. Consider assistance from construction cost/time reduction governors on your choice.
6. Construct oxygen reducing facilities from the previous step when finishing research. And research straight to **Spaceports** for satellites.
7. Spend 50Mc on **Planetary Defense Network** construction. This will enable worldkiller asteroid defense system as mandatory step for every expert game. (Safety first is better) Also continue research **Biofixture Lab** to counteract pressure side effect from spaceports.
8. Research Zoological Society and Reef Institute to create new species, so you can lift the conservation you made in early game.
	* Ratio of Zoo:Reef:Lab:Transit facilities should be 2:2:1:1 to completely counter each side effects.
	* Recommend to create Terrestrial Microbes in *Actinobacteria* or *Fungus* Phylum with *Large* or *Nitrogen-Fixing* trait.
9. Once everything is under control. Start construct **Space Elevator** for further revenue boost. Keahi Malae can reduces construction time.
10. Lastly, if happen to need culture point for unity, Boost birthrate in high-population cities along with faction goal. (if choosing FFI or Horizon Corp.) Fast Forwards also help, but not necessary.

## Strategy 6 (Normal/Biospheres)

1. Recommended **Not** chosse **Sons of Hephaestus** (TPS decreses more quickly) or **Horizon Corporation** (High Research Time)
2. "Rush" Cooling Plants and build one at level II, and other in level I (preferably in Central America)
3. Research Children's Creche
4. Go to the Biosphere section and find the microbian species that provides more support and scroll to conservation slider and slide to 30% conservation.
5. Stay in the game to get events like "Trade route established" or "The League", use this money to conserve more species
6. Use transit networks to reduce the oxygen produced by the biosphere
7. Research in the following order: Oxygen filters, Oxygen plants, Spaceport, Biofixture labs and optionally, Habs
8. Accumulate 50m credits to build the Soletta to cancel the Climate Change