Abyssman (Canon)/Unbacked0

## Summary

Abyssman is a Perfect Chojin and a member of the Perfect Origin who trained under The Man and would guard the gateway to the Chojin Graveyard.

He would fight Akuma Shogun when he invaded the Chojin Graveyard and was killed by him.

## Powers and Stats

**Tier:** At least **High 5-A**, posibly **Low 2-C**, **Higher** with Abyss Decapitation

**Name:** Abyssman, Perfect Fourth

**Origin:** Kinnikuman

**Gender:** Male

**Age:** Hundreds of millions of years old

**Classification:** Perfect Chojin, Member of the Perfect Origin, Wrestler

**Powers and Abilities:**

* Abyssman
* Resistances
**Superhuman Physical Characteristics**, **Superhuman Athleticism**, **Acrobatics** (Chojin are able to leap tens of metres into the air with ease and casually perform multiple flips and intense acrobatics skills with ease), **Immortality** (**Type 1 & 2**, Abyssman doesn't age and has lived for hundreds of millions of years, Chojin have repeatedly shown the ability to shake off wounds such as having large holes punched through their chest), **Regeneration** (**Mid-Low**, Chojin are able to heal from wounds in three days that takes a normal human six months an example of this is when Terryman recovered from large deep wounds over his body in less than a few minutes), **Martial Arts** (Abyssman is a master wrestler who has millions of years of combat experience and training), **Self-Sustenance** (**Type 1**, Chojin have shown the ability to casually survive in the vacuum of space for over twenty minutes without suffering any negative effects from the lack of air), **Flight** (Chojin are able to propel their bodies through the air and space without the need for wings or thrusters), **Size Manipulation**, **Large Size** (**Type 1**, All Chojin are able to increase their size to the point that they become over 30 metres tall), **Healing** (Chojin have the ability to gather up their power and grant it to others and use it to heal them or resurrect them), **Resurrection** (Chojin are able bring themselves back to life by collecting four Lifeforce Spheres while in the Chojin Graveyard if they didn't die by old age or natural illness), **Instinctive Reactions** (Chojin are able to really on their instincts to fight their opponents), **Limited Acausality** (**Type 1**, Everyone in the Kinnikuman series is able to remember those who were erased from history or who had one of their ancestors killed by a time traveller and were thus never born), **Extrasensory Perception** (All Chojin have the ability to sense dark energies and danger automatically), **Information Analysis** (With the Lock-Up of Judgement, Abyssman is able to perfectly gauge his opponent's strength as well as all of their abilities and techniques, even the ones the opponent doesn't know about, just by holding onto them), **Teleportation**, **Selective Intangibility** (All members of the Perfect Origin are able to render themselves intangible, allowing them to phase their bodies through physical objects and teleport large distances), **Power Bestowal** (All members of the Perfect Origin are able to turn a normal Chojin into a Perfect Chojin who are now unable to age making them immortal), **Limited Spatial Manipulation**, **Electricity Manipulation**, **Portal Creation** (All members of the Perfect Origin are able to make dimensional tears in space to make small warp zones in the air to teleport whoever enters it to where they want), **Natural Weaponry** (Abyssman has a spike that is physically attached to his body on his shoulder), **Forcefield Creation** (With the Abyss Guardian, Abyssman is able to generate a circular forcefield from his back), **Stealth Mastery** (Abyssman is able to perfectly disguise himself as a Graveyard Demon])

**Resistance** to **Radiation Manipulation**, **Heat Manipulation** (Chojin are able to survive in the vacuum of space without suffering from any negative effects of cosmic radiation or intense heat or cold), **Fate Manipulation** (Chojin are able to overcome changes to their fate through effort and willpower which is how Terryman avoided being decapitated after his Destiny Doll's head was ripped off), **Emotional Manipulation** (Chojin are able to restore the bonds with their former allies after they have their emotions changed to become enemies with their allies)

**Attack Potency:** At least **Dwarf Star Level** (As a member of the Perfect Origin, Abyssman is far stronger than Kinnikuman who managed to defeat Planetman who is the actual planet Vulcan and was able to quickly move every planet in the Solar System over to each other to form a body baring the Earth, easily killed the Bottomless Alien who was able to fit a Moon inside of his vast body and could damage Neptuneman and Big the Budo who were able to reverse the Earth's rotation with their magnet powers, Since Abyssman is a member of the Perfect Origin, he is naturally far stronger than every single member of the Perfect Large Numbers except for possibly Nemesis as well as other Perfect Chojin such as Big the Budo and Neptuneman, Abyssman was able to trade blows with Akuma Shogun who is stated to be "the strongest Devil ever" making him far stronger than the likes of Stereo-Cassette King, Black Hole, Mister Khamen, Atlantis, Springman, The Mountain, Buffaloman, Ashuraman, Sunshine, Junkman, Sneagator, Planetman and The Ninja, Both Abyssman and Akuma Shogun agree that Abyssman is far stronger when compared to Mirageman, Justiceman states that any member of the Perfect Origin would be able to defeat Satan's Avatar Body who was able to casually beat down both Omegaman Aristera and Brocken Jr. and said Avatar Body being stated by Justiceman to be able to deal with any normal Chojin), possibly **Universe Level+** (Scales to Black Hole whose body contains a fourth dimensional space in it, an aspect of his body that has been stated multiple times including everytime he fights, which multiple characters can get pulled into and survive just fine with Prince Kamehame even managing to break through the fourth dimensional space to make it back to the third dimension, Scales to Omegaman Dexia who is able to make an extradimensional space separate from the third dimension), **Higher** with Abyss Decapitation (With the Abyss Decapitation, Abyssman would have killed Akuma Shogun in one shot if he didn't use his Hardness Level 10: Diamond Body to increase his defences)

**Speed: FTL** (Scales to Brocken Jr. who was able to run across a wrestling ring to intercept Prisman's Rainbow Shower before it hit Kinnikuman Soldier which required him to move at 3.74 times the speed of light, Scales to Jak Chi who was able to escape from the pull of Black Hole's black hole which is able to suck in even light itself, Scales to Kinnikuman who can catch up to the Kaiju Long Legged Gon who ran around the planet 21,954 times), likely **MFTL+** (Scales to Kinnikuman who has repeatedly shown the ability to fly from Earth to Planet Kinniku which is in a different galaxy from Earth with one of these times he he had to fly to Planet Kinniku happening within a few minutes and managed to keep up with a spaceship that was able to fly from Earth to Planet Rakka which is one million lightyears from Earth)

**Lifting Strength: Class K** (Scales above Kinnikuman who can lift a Kaiju that weighs 50,000 tons)

**Striking Strength:** At least **Dwarf Star Level**, possibly **Universe Level+**, **Higher** with Abyss Decapitation

**Durability:** At least **Dwarf Star Level**, possibly **Universe Level+** (Abyssman is able to take attacks from other members of the Perfect Origin such as Akuma Shogun who he was able to trade blows with)

**Stamina: Superhuman** (Has fought in battles with major to lethal injuries)

**Range:** Standard melee range, Extended melee range with Abyss Guardian

**Standard Equipment:** Shoulder-mounted Spike

**Intelligence: Gifted** (Abyssman is an incredibly gifted wrestler who has hundreds of millions of years of combat experience and training)

**Weaknesses:** As a Chojin, Abyssman is incredibly weak to a special type of light called the Capillaria Rays which poison a Chojin with incredibly minor contact and fully melt their bodies into dust when exposed for much longer, The Abyss Guardian can be broken if Abyssman's body is struck hard enough

**Notable Attacks/Techniques:**

* Wrestling Techniques
* Abilities

* **Lock Up of Judgement:** The Lock-Up of Judgement is a special technique that all Perfect Chojin know where Abyssman grapples with the opponent in order to accurately measure an opponent's physical strength as well as see all of their abilities and techniques.
* **Graveyard Tackle:** The Graveyard Tackle is a special technique where Abyssman delivers a shoulder tackle to the opponent, impaling their torso on the spike that is on Abyssman's shoulder. This technique is also used as the set-up for Abyssman's Abyss Decapitation.
* **Abyss Decapitation:** The Abyss Decapitation is a special technique where Abyssman launches his opponent into the air, typically after impaling them on his shoulder spike and spinning them around, before leaping after them and punching under the opponent's chin with both of his fists before flipping the opponent upside down and holding their head in place to slam it to the ground.

* **Perfect Chojin Physiology:** As a Perfect Chojin, the race of super beings that inhabit the Kinnikuman world, Abyssman is incredibly strong, fast and durable. All Chojin are able to withstand an incredible amount of damage before dying with them even being able to survive having large holes blown through their chest. A Chojin's natural healing factor is far greater than any human's with them being able to naturally heal from injuries that would take a human six months in just three days and Chojin can heal from large gashes across their body. All Chojin are able to extract their own Chojin Power from their body and grant to another Chojin, powering them up and healing them.

* **Flight:** All Chojin naturally have the ability to fly through the air with nothing propelling them forward like boosters or wings. This level of flight allows Chojin to fly in space.
* **Size Changing:** All Chojin naturally have the ability to grow in size, easily growing to become thirty metres tall with ease and no negative side effects.
* **Immortality:** As a Perfect Chojin, Abyssman doesn't age at all, instead remaining at his peak physical condition for hundreds of millions of years without physically ageing a single day.
* **Perfect Chojin Power Bestowal:** All members of the Perfect Origin are able to turn any Chojin that they think is worthy into a Perfect Chojin. When a normal Chojin becomes a Perfect Chojin, their physical features change and they become physically unable to age, allowing them to live for millions of years. Unlike other Chojin, the Perfect Origin does not need to give up a portion of their Chojin Power in order to do so.
* **Selective Intangibility:** All members of the Perfect Origin are able to render their entire bodies completely intangible. This allows them to physically phase their bodies into objects or an opponent's attack before teleporting large distances without being seen.
* **Dimensional Tears:** All members of the Perfect Origin are able to make physical tears in space itself in order to open up portals that lead to whatever location they want to go to. Abyssman is able to do this by shooting out electricity from his hands to tear open space.

* **Abyss Guardian:** The Abyss Guardian is a special ability that Abyssman developed which allows Abyssman to generate a circular forcefield from his back, shooting out and hitting anyone who tries to attack Abyssman's back. Abyssman can use the Abyss Guardian both as a way to protect his back and to launch an opponent away from him, setting them up for an attack like Abyssman's Graveyard Tackle.