Cyberpunk

Cyberpunks are cyborgs and users of advanced technology to make up for a lack of magic. Being all around balanced, they are capable of decent offense, decent defense and have range of movements, especially with their drone companions. The official color is black.

## Tier-0

Cyberpunks are cyborgs, their mechanical and cybernetic body parts can process toxins, making them immune to poison.

## Tier I

* Link Hacker - The user can pull out link cables from their hands/neck/head and just hook it up to any form of technology, allowing the user to instantly hack it. Does not work on banking systems. If successfully used against another Cyberpunk, it leaves the Cyberpunk with half their ATK and Speed for 3 turns, also preventing them from triggering any active abilities during that time. Cyberpunks cannot be hacked more than once by the same user in the same day.
* Artificial Legs - The very structure the legs are made of allows for superhuman feats, such as jumping over buildings and landing from tall heights unharmed. If used for powerful kicks, it has a cost of 7 Stamina per strike, dealing an extra x1.2ATK.

## Tier II

* Artificial Eyes - The user's eyes are artificial, granting them greatly improved sight. They can see in the dark, see through fog/mist/smoke, even zoom in to see long distances that would otherwise be impossible, allowing for long range sniping if they have the offensive tools for it. Their HUD also updates to show the levels and Archetypes of befriended/partied players.
* Extendable Limbs - The user's arms and legs can extend and be retracted quickly, even serving as fired grappling hooks to climb builds easily and quickly, travel short distances quickly, even just doing long ranged punches/kicks/weapon strikes, etc.

## Tier III

* Drone Companions - The user gets three drones, all of them capable of agile flight, relatively small in size, perfect for scouting ahead while the user remains back safely. Communicates directly with the user's HUD, even allowing shared sight. The drones are equipped with an advanced Virtual Intelligence (VI, not AI), capable of even engaging in combat as they shoot small bolts of electricity, dealing per turn that is equal to half of the user's ATK stat, per drone (so 3 drones together attacking would do x1.5ATK per turn). Furthermore, the user can remotely detonate the drones, causing an explosion that deals damage on a small area (per drone), with the damage then being x1.5ATK per affected target, per exploded drone. Drones can take damage equal to 10% of the user's total HP, before getting destroyed. The first 3 drones are free, appearing when the user acquires this ability. If a drone is destroyed (be it through self-destruction or through taking damage), the user must use 10 Stamina to respawn the drone (30 Stamina for all 3 drones). The drone is incapable of attacking the user even if ordered to, it goes against their programming, which can't be altered, but can be temporarily bypassed via Link Hacker, allowing the drones to attack the user once each per turn.
* Mounted Cannon - The user gains four small blaster cannons that are inside of their body, but they mount themselves very quickly outside of it, standing on the right and left lower arms, as well as on top of the left and right shoulder, one on each. The user can use any amount of those cannons they want at a time, with each cannon dealing x1ATK damage in a small area that also causes a knockback explosion to push surviving enemies away, even those that weren't caught in the actual blast. Each cannon can only fire once per turn. Costs 5 Stamina per cannon fired.
* Revolver - The user gains a six-shooter revolver pistol that they can spawn/despawn at any given time as they choose. Each shot fired from the revolver does x1.1ATK stat, and because firing a pistol is faster than any other attack, the user completely ignores speed and can even fire all 6 bullets in a row in the same turn before the opponent attacks/blocks/dodges, even if the target is faster than the user. Since most individuals can't outrun/outspeed bullets, shots fired from the revolver can't be dodged unless through special means (such as the Martial Artist's "Divine Movement" ability, or the Psionic's "Future Sight" ability, or the Cyberpunk's "Sandevistan" ability). Has no associated Stamina costs, but can only be fired while there are bullets. Bullets cannot be manually acquired, but they will regenerate one bullet per turn(beginning of the turn), up to six bullets total/max. Due to the special properties of the bullets, though the damage can be amplified so long as the user's ATK stat is also boosted, these bullets cannot be used to inflict any status effect (Burn, Poison, Paralysis, Confusion) nor can they be imbued with elemental essences nor demonic ones.

## Tier IV

* Artificial Lungs - Through the use of the user's artificial lungs, they consume 3 less Stamina permanently in all abilities they use (the cost can't go below 1).
* Artificial Heart - The user's own heart was replaced with an artificial one that constantly pumps healing serum into them. The user passively regenerates 3% HP per turn, every turn at the end of the turn.

## Tier V

* Sandevistan - The user's own spinal cord (and all directly related connections to it) are replaced with a cyberware implant that bulges from the back of their neck and back. With this vastly superior spine, the user can activate the ability to move faster than they thought possible. For every turn that the user has this ability active, they move at x10 their regular speed. This puts a big strain on them, costing 3% of their total HP when used, as well as 15 Stamina per turn.
* Exoskeleton - The user can temporarily generate an exoskeleton on their body, granting them immunity to knockbacks and staggering as well as all status effects, halving all the damage they receive, and doubling the damage they output. The user can determine the mass of the exoskeleton, allowing them to become much bigger because of it, but for every meter the exoskeleton is bigger than the original body, the user loses 2 Speed. Costs 25 Stamina per turn, but for an additional 5 Stamina, the user can separate themselves from the Exoskeleton and make it fight independently, acting as a battle companion.