recursal/Fanatic-Fandom huggingface dataset:
Myrina Ellington-Perklington

### Family

**Father:** Lord Paciar Ellington-Perklington**Mother:** Lady Willimina Ellington-Perklington

## Stats

### Class

Ranger
Path of the Spiritwalker

### Stats

**Myrina Ellington-Perklington** (pronounced *Mih-REE-nah EH-ling-ton PERK-ling-ton*) was a female dragonborn ranger, and noble within the Ellington-Perklington family. She was born in Akralos, Dracodia in the year 514 4E.

## Intro

She is awed by magic and the affects it can have, especially physical changes to living creatures. Myri was born in Akralos raised by various people hired by her parents who were busy ruling the city. Even more strangers were hired to be her tutors teaching her about the different degrees of high society, different languages and how to be a true noble.
*As she grew, her life became monotonous. She was tired of not having many real friends and being someone she was not. Eventually the mountains of Akralos seemed as if they walls trapping her. So one night, she took only her treasured possessions and ran away, trying to find magic to help her with the problems she has faced her whole life.*

## Description

As a dragonborn, Myri stood far taller than the average humanoid in the Infinite Isles at 7' (2.3 m) and weighing at around 235 lbs (106 kg). Covering her body were bronzed coloured scales, and she had tendril-like hair flowing from the back of her head, as many female Dragonborn do. Her eyes were a solid pink-purple colour, abnormal for her kind, but the black, lizard-like slits remained.

Myri, due to her noble origin generally wore finely made dresses of varying colour, however this quickly changes to finely crafted leather armour.

## Personality

Myri is quite a kind and caring person, often putting others above herself. However, she cannot help but occasionally let her sheltered, noble life show her more naive and arrogant side.

## History

Myri was raised as the heir to House Ellington-Perklington's legacy. Within Akralos; her mother and father had total jurisdiction within the city so she lived a sheltered and noble upbringing.

As she grew she underwent her studies, along with archery training (which was a family tradition). At some point during this, she began to resent the Dracondian lands, seeing their mountains as a prison, she wanted to be free of her bounds.

At the age of 16, roughly the age of adulthood for Dragonborn, she ran away from her home; fleeing north in search of magic and to attune with nature.

She met with the Fadan Legends in 530 4E, travelling with them for several months, until during their time in Callchester Bridge she encounters a mysterious being who offered her everything she ever wanted if she served him. The man looked a lot like Edran Liadon and claimed to be the 'true' Edran.

After this strange encounter she began a metamorphosis, becoming far more feminine than she'd ever looked in her life, at the cost of the strange man often forcing her to be possessed by his pet wolf Mephiles. After the party told her she'd have to go with the members of the Aurora Society, Fayni and Lael. She turned into the wolf again and ran off into the forest.

She hasn't been seen since.
Chaotic neutral

**Chaotic neutral** is freedom from both society's restrictions and a do-gooder's zeal. In 4th edition mechanics for *Dungeons & Dragons* chaotic neutral is found under the umbrella of the unaligned alignment.

A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but does not strive to protect the freedom of others. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character doesn't intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or by evil (and a desire to make others suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.

Deadpool is a good example of **Chaotic neutral**
Anguish

### Stats

**Anguish** was a female tiefling sorceress. She was born in Halland, Alucard in the year 505 4E, four years after the end of the Infernal War.

## Intro

Anguish is exceptionally paranoid and wary of everything, especially Catfolk and other Tieflings, she even avoids turning her back on people who have not yet gained her trust, possibly to keep anyone from seeing the series of long scars that run along her back, their presence is only known by few and fewer know their origin.
*So how did this distrusting Tiefling end up in the town of Daldur? After years of solitude Anguish is finally ready for the one thing she's not had in a long time: a friend.*

## Description

Anguish was a tiefling, she stood at an amazonian 6'2" (1.88 m) and weighed (normally) around 130 lbs (59 kg). She had very sharp features, with an angular jaw, thin, pointed chin and high, prominent cheekbones. Her skin was cherry red in colour and her hair a darker, more blood-like hue. Her brilliant golden eyes shone like stars.

She generally wore plain and simple dresses, or travelling clothes of varying colours with a large, black, hooded cloak covering much of her body when she wishes to remain unnoticed.

Around her neck lies three very different necklaces, the first and more noticeable is a leather chord holding a spherical crystal about the size of a marble, any who know her well recognise this as her arcane focus. The second necklace is a small symbol to the god of death, Nevthar, tied on with a thin, silver chain. The final is a bronze chain, holding a small locket, inside is a picture of a small tiefling family, consisting of a mother, a father, a far younger Anguish (perhaps 4 or 5) and another similarly sized tiefling. However the child's identity is unknown as their face has been burnt away; possibly by Anguish herself. The other side of the locket has recently been filled with a photo of a teenage Anguish, perhaps 16 or 17; alongside another much smaller tiefling with black hair cut into a bob, long downward curling horns and a large, circular pair of glasses. They sit on a bench with a valley of green behind them, a small crocheted rabbit sits between them and the other tiefling girl cradles a pillow with some indecipherable writing.

## Personality

Anguish is a very arrogant young woman. Her boldness in and out of battle can often lead to her downfall. Aside from this Anguish is generally a quiet person who keeps to herself, until she starts drinking. She will sometimes have childlike moments of curiosity and excitement, especially when confronted with something new.

## History

Very little of Anguish's backstory has been revealed, she is very secretive of her past, almost to a point of arousing suspicion even within the party. Xaxi has had a few one-to-one talks with Anguish which appears to have revealed a small amount of her life prior to her arriving in Daldur.

## Appendix

### Gallery

Art by Caity Smith"Art" by Olivia Flett
Mechar Malvis

**Mechar Malvis** is an Ex Bandit and mysterious character. Nobody other than Anguish knows who he really is.

## Description

Malvis is a Tiefling, he stands at around 6'2" (1.88 m) and weighs roughly 160 lbs (72.57 kg). He, like many tieflings, has red skin and solid red eyes. His hair is obsidian black and his horns point almost dead-straight behind his head. Kinda terrible at stealth but then again Myrina didn't notice him until he tripped...

## Personality

Mechar shows little emotion to most, appearing cold and cruel; but that's the way he likes it. The less interaction with others the better, that was his view on life.

He can at times open up and reveal a slightly softer, more light-hearted center; but after some of the things he's seen, that occasion is rather rare.

## Possessions

Mechar owns little, favouring the life of the wandering, roaming the world with little more than a suit of armour, a decent pair of blades and just enough food and water to see him through to the next day.

## History

As revealed to Anguish, Mechar was, at the time, a member of Bardrum's Bandits. He was hired to track down Anguish, which he spent many months doing. However, after stalking Anguish into Daldur he also took it upon himself to warn her of the planned attack against her, telling her that she once worked with his brother and most likely would have worked with him if he hadn't been stationed in a different city.

After the defeat of Bardrum's Bandits, Anguish decided to leave him alive as thanks for warning her.

During the Daldan Resistance against Dalen Ironbrand, Mechar joined up with the King of Beggars and led the main assault against the manor. He and the others were apparently saved by Reiner at some point during the fight as they were being overwhelmed.

## Relationships

### Belrich Bardrum

Though he's good at hiding it, Malvis despises Bardum, and only ever worked for him to repay a debt he owed to him for saving his life.
Neutral

The **neutral** alignment (often referred to as **true neutral**) is without prejudice or compulsion. In 4th edition mechanics for *Dungeons & Dragons* neutral is found under the umbrella of the unaligned alignment.

A neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or order vs. chaos. He thinks of good as better than evil--after all, he would rather have good neighbours and rulers than evil ones. Still, he isn't personally committed to upholding good in any abstract or universal way.

Severus Snape is a good example of **Neutral** alignment
Allaia del Toria

**Allaia del Toria** (pronounced *ah-lie-ah del tor-ee-ah*), was a sky guardian for the Wyvern Riders of Fador during the Early 500s 4E.

## Description

Allaia was a female, caelandai human; she stood at an amazonian 6'7" (2 m) and was built like a brick. This change was likely induced by the powerful magic involved in the Mark of the Wyvern Rider. Allaia has quite angular features with a square jaw and pronounced cheekbones. Her hair run down to the middle of her back and was strawberry blonde in colour.

She is rarely seen without her plate armour and white cape, though when she is, she often wears clothes that would extenuate her muscular physique.

## Personality

Allaia was a very headstrong woman, but maintained the wisdom to not throw herself into fights she couldn't win (there aren't however many fights she can't win). She also, despite her serious work, often added a pinch of humour to even the most dire situations.

## Trivia

* Allaia's physique was in part based off of Zarya from Overwatch
Callchester Bridge

## Navigation

Inhabitants of Callchester Bridge
Locations in Callchester Bridge

**Callchester Bridge** was a small village in the far west of Fador that sat on either bank of the Silwhelm River. It had no walls and population that had never exceeded 100. Very few people have heard of this tiny hamlet due to its remoteness, and even fewer visit due to its dangerous vicinity to the Grey Divide.

## History

Callchester Bridge was founded in 459 4E by Arnold Callchester, he aimed to create a remote haven away from much of society in the times of peace between Fador and Oricalcos.

It acts as a simple farming community full of very simple folks, with little more than the occasional band of hobgolbins to deal with.

## Government

Callchester Bridge was run by Krynt Callchester, though he acted as the town's mayor, its well known that his wife Eliza, and now his daughter Caelie were the brains behind the running of the village.

## Notable Locations

* Callchester Bridge (The Bridge)
* The Bird and Barrel
Lawful evil

**Lawful evil** is the methodical, intentional, and frequently successful devotion to a cruel organized system. In 4th edition mechanics for *Dungeons & Dragons* lawful evil is found under the umbrella of the evil alignment.

A lawful evil character methodically takes what he wants within the limits of his personal code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He's comfortable in a hierarchy and would like to rule, but is willing to serve. He is loath to break promises, and he is therefore very cautious about giving his word unless a bargain is clearly in his favour.

This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They feel these personal morals put them above unprincipled villains.

Many lawful evil characters use society and its laws for selfish advantages, exploiting the letter of the law over its spirit whenever it best suits their interests.

Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.

Lawful evil is sometimes called "diabolical", because devils are the personification of lawful evil.

Darth Vader is a good example of **Lawful evil**
Reiner Kesslr

**Reiner Kesslr** (often referred to as just Reiner) is a heavily cloaked, humanoid man with green eyes. He is a Bloodseeker within the Couriers.

## Description

Reiner was a Human, he stood at around 6' (1.83 m). Under his mask was a face mutilated by some kind of horrendous torture. Anything on his face that fell below his nose was utterly missing: no lips, teeth, jaw, tongue, nothing. He had piercing green eyes that almost glowed like a cat's eyes in the darkness.

He was marked with golden vein tattoos on his left arm to symbolise his membership of the couriers.

He generally wore black leather armour with a dark, heavy cloak and cowl. He wore a metal mask that covered his nose the the space where his jaw would've once been.

## Personality

Reiner does not speak, because he has no mouth. He shows very little emotion, though has on occasion shown compassion when he was tasked with protecting the group that would later become the fadan legends: Anguish, Edran, Jo'Khavi, Myrina and Vladius.

## History

Reiner's history is a complete mystery to the vast majority of people who have met him.
The Hovel

**The Hovel** was a tiny tavern in the Waterfront district in Daldur.

## Geography

The Hovel was located in the waterfront district of Daldur, and was very out of the way, only those who know the area well would be able to find it without directions.

## Structure

The Hovel was a tiny, tightly packed building consisting of a ground floor and a basement. The building itself is made up of simple stonework, with a patchwork roof.

## History

The Hovel started as a small, empty house, until it was bought by Helga Bellevian in the year 508 4E. She quickly transformed it into a tiny, affordable tavern for the poorer denizens of Daldur.

During Dalen Ironbrand's rise to power within Daldur, the Hovel acted as both a safe haven for those who would be oppressed by Dalen, and an entrance to a base of operations for a resistance against Dalen.
Infinite Isles

## Navigation

Inhabitants of The Infinite Isles
Locations in The Infinite Isles
Organisations of The Infinite Isles
Events of The Infinite Isles
Food and Drink in The Infinite Isles
Items from The Infinite Isles

**The Infinite Isles** is a cluster of continents and smaller islands in the north-east of the planet Eonia. It houses two of the planets most prominent continents, Frailia and Ivaard. It is the most commonly used setting for campaigns created by Jack Weighill.

It gains its name from the story that the whirlpool, the Maw of the World creates a small island every 1000 years.

## Continents

* Frailia: A smaller, grassy continent home to many elves and humans.
* Ivaard: A huge continent housing a plethora of different landscapes, from deserts, to tundras; plains, to volcanic wastelands.

## Appendix

### Origins

The Infinite Isles was initially the name of the whole plant but, seeing as a the size of this planet would have to be minuscule, The Infinite Isles was changed into a very prominent cluster of continents in Eonia.
530 4E

## 530 4E in conflicts

* Led by The 3rd King of Beggars, Theodore Cook, the city of Daldur starts a rebellion against the new lord, Dalen Ironbrand.
* Western Fador faces imminent danger from the invading Orc clan, Clan Vilag, a conflict at Bruckstone Keep led by Argaris Cobal (with aid from Yerug gra Vilag and the other renegade members of Clan Vilag) prevents the sixth Grey War.

## Deaths in 530 4E

* Orgara gra Vilag - leader of Clan Vilag - is killed. Preventing the start of the sixth Grey War.

## 530 4E in people

* Thorian Ellington-Perklington V runs away from his home in Akralos

## 530 4E in politics

* After his murderous and traitorous crimes are revealed, Dalen Ironbrand is sentenced to life imprisonment in the Obsidian Oubliette.
Order of Oculus

The Symbol of the Order of Oculus

## The Order of Oculus

The guardians of light, bravery, and righteousness throughout the Infinite Isles. The **Order of Oculus** was founded at the beginning of the 3rd Era to promote worship of the god Udrena. They are highly regarded throughout most of the world and have a great political sway in the world. Some would use this to say that they're corrupt.
Uvaia

## Uvaia, The Great Shade

Uvaia (pronounced *Yoo-vai-yah*) the **Great Shade**, is a minor deity worshipped by few people within the Infinite Isles. Uvaia is often percieved as an evil deity due to his often morally questionable actions, but he is in fact, for the most part, morally grey, choosing not to pick sides, but create his own. He is brother to Khanine.

## Description

Uvaia has a very general depiction, showing him as a vaguely humanoid mass of smoke and shadow. His eyes are a piecing white and he often leaves a trail of incorporeal, black feathers that disappear quickly after their creation.

When disguised as a human he generally appears as a human in a purple cloak with bandages over his eyes; he is often wearing a mask to obscure these bandages.

## Personality

Uvaia, much like his sister, is often seen as very sinister, plotting almost perpetually. Many claim him to be evil, whilst others see him as a morally grey character with streaks of good.

## Abilities

Uvaia is master of the shadows, he is able to disappear into the shadows at the blink of an eye. He can cast spells like Pass Without Trace, Greater Invisibility, Misty Step, Darkness and Darkvision.

## Relationships

Uvaia and his sister Khanine generally get along very well, often allying together to perform tasks that they alone, could not complete.

## Residence

Uvaia resides in the Shadowfell, though he is not it's master, he is highly regarded within by many a being.
Breaking Bad Ending

After five suspenseful seasons of watching Walter White and Jesse Pinkman cooking and selling methamphetamine throughout Albuquerque New Mexico, it's sad to see the show come to an end with a disappointing ending. Of course, it does not necessarily mean a show requires a happy ending but a tragic ending should be able to content the audience. In the final season, Walt and Jesse finally have built a functional and profitable empire through the help of Lydia and a white supremacist group. Although all is great and millions are being generated, Walt does the mistake of leaving an old book of his in his bathroom which contains a piece of evidence that is linked to his entire operation. His brother-in-law hank which has been investigating the meth operation for years found it and that's when everything started to fall for Walt. The final 3 episodes involve Walt tying to avoid hank and trying to save his 80 million that he has earned. I believe that the main problem with the final season is the way Hank initially realized how Walter was the person behind the mass murders and drugs. Too much was happening in the matter of three episodes and it feels like the audience was owed much more. The final season should have dedicated to Hanks's discovery that way the plot could develop a much more interesting state of events. Instead of hank finding the book, it would be much more intense if he were to catch Walt in the middle of the act like in actual the meth labs.This solution would have given the series more time to develop a detailed ending in which everything is explained clearly and shows how much of an impact Walter and Jesse's empire made in the world of methenamine. Ther series later released a sequel called El Camino: A Breaking Bad Movie which explains what happens after Jesse escapes but it does not repair the mistakes that were made in the final season.
Iron Road

Central Fador, with the Iron Road highlighted in red

The **Iron Road** is an extremely long, well travelled road that runs from the east coast of Fador right along to its south west coast.

## Geography

The Iron Road starts in Darnulihr and travels around Loch Tyrag through the rolling pine tree covered hill all the way to Cragmire. After moving through the mountains it travels south west where it ends at Gal Tarim.

## Notable Locations

### Settlements

* Cragmire
* Daldur
* Darnulihr
* Gal Tarim
Angela the Fateweaver

Angela and her cat Solus

**Angela the Fateweaver**, is a travelling herbalist and fortune teller. She is mysterious in many ways. Many heroes claim to have met a woman named Angela in their travels who told them of their fortune. She is never seen without her cat Solus, who acts as a companion to Angela.

## Description

Angela is a Human, she stands at around 5'4" (1.52 m) and weighs roughly 110 lbs (49.9 kg). She is a thinner woman of average stature; she has maroon coloured, incredibly curly hair and a wide smile.

She usually wears a dress of varying shades of blue, with a brown belt, a pair of gloves, along with many small trinkets, strange baubles and pouches all over her.

## Personality

Angela is a very eccentric woman with strange tastes. She is very good at reading people, able to finish almost anyone's sentence with ease. She is also very excitable and bubbly, but has the occasional serious moment when she has to.

## Relationships

### Solus

Solus is Angela's cat familiar, able to communicate with Angela with ease. Though they are polar opposites, Angela being bubbly and excitable, whilst Solus is rude and lazy; the two get on impossibly well.

## Trivia

* Angela was based off of a character of the same name from the book series The Inheritance Cycle. The two characters however share only a name, an appearance and a high degree of sass
Gomez Galanodel

### Stats

**Gomez Galanodel** is a High Elf Wizard and character in the CCC D&D campaign; he is played by Ethan Crooks.

## Intro

**Check Anguish's page for reference on how to write it**

## Character Information

Using his spells, Gomez can cause some major panic for his foes in combat, utilising his affinity for evocation magic and love of explosions, Gomez is incredibly formidable.

Personality wise Gomez is calculating yet very humorous, finding jokes and terrible puns for every occasion; a habit I'm sure his master most certainly did suffer for...

### Backstory

Training under Transmutation master Gezeer Faeylar in Sky Haeven, Uparia; Gomez Galanodel is a talented arcane practitioner.

It is unknown as of why he left is master but Gomez is often seen flipping through an indecipherable notebook with a look of frustration on his face.

### Magic Items

* Staff of Abjuration
* Drift Globe

### Other Weapons

* Dagger
* Shortsword
* Bag of Sand

## Abilities

Gomez uses his powerful spellcasting and evocation specialisation to absolutely desecrate his enemies.

### Popular Spells

* Flame Spiral
* Shocking Grasp
* Magic Missile
* Mage Armour
* Expeditious Retreat

### Wizard Abilities

* Arcane Recovery
* Evocation Savant
* Sculpt Spells

### Feats

* Elemental Power (Lightning)
Dragonborn

A typical Bronze Dragonborn

## General Information

### Origin

Created by the gods Dranisis and Pirion. Some say that it was in fact Bahamut who created them.

### Patron Deity

**Good:** Dranisis, Bahamut
**Evil:** Tiamat

## Appearance

### Skin Color

Black, Blue, Brass, Bronze, Copper, Gold, Green, Red, Silver, White

### Distinctions

Physically and mentally strong, capable of using dragon breath, rapid growth
Chaotic good

**Chaotic good** combines a good heart with a free spirit. In 4th edition mechanics for *Dungeons & Dragons* chaotic good is found under the umbrella of the good alignment.

A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He is kind and benevolent, a strong individualist hostile to the claims of rules, regulations, and social order. He hates it when people try to intimidate others and tell them what to do. He will actively work to bring down unjust rulers and organizations and to liberate the oppressed. He finds lawful societies distasteful and will avoid them, often living as a nomad or hermit.

James Bond is a good example of **Chaotic good**
Wyvern Riders of Fador

The symbol of the Wyvern Riders; it is tattooed onto the bodies of all riders

## Navigation

Members of the Wyvern Riders

Masters of the skies, and protectors of Fador, the **Wyvern Riders** are an order of Wyvern tamers that reside at their fortress Dher Moldir, high in the Great Karags. They protect all of Fador with their great strength and battle strategy. They were founded during by Skymaster Darvir Silverhand after the Dwarven land was reclaimed from the Orcish scourge at the end of the 2nd Era for the purpose of protecting Fador from future attacks.
Clan Ironbrand

## Navigation

Members of Clan Ironbrand

**Clan Ironbrand**, is a clan of Dwarves that lived within Daldur during the mid-4th Era. They owned a cluster of iron mines around the city which granted them their revenue.

## History

### Early Years

Clan Ironbrand was formed during the year 200 in the 4th Era by Geimis Ironbrand. It was formed when Geimis came into possession of a piece of land just outside the city of Daldur, this land turned out to be obsurdly rich in iron, and Geimis began to rake in its richs. The Ironbrand family quickly rose to become one of the most powerful Clans in the Daldur area, threatening even the city's leaders, Clan Daldur.

### Hard Times

At some point during the 4th century of the 4th Era, the Ironbrand fell on hard times. It is never states as to how, or why, but their money began to dwindle. It wasn't until Geimis' son Dalen took over the family after his father died and his brother Hjolnar fled the city, that the family began to regain steam.

## Notable Members

### Leaders

1. Geimis Ironbrand
2. Dalen Ironbrand
3. Hjolnar Ironbrand
Magni Aldersmith

### Stats

**Magni Aldersmith** (pronounced *mag-NEE ALL-der-smith*) was a female, dwarven adventurer. She was born in 50 4E in Gal Tarim, Fador.

## Intro

**Check Myri's page for reference on how this should be written**

## Description

Magni was a dwarf, she stood at 4'10" (1.5 m) and weighed around 130 lbs (59 kg). She had quite sharp features with a pointed chin, a flat nose, slightly pointed ears and tilted eyes.

She generally wore a partially corseted tunic-like shirt with high traveller's boots and dark tights with shorts or a skirt. Much of her clothing looked like it was made hundreds of years ago, with stitching techniques that were made obsolete years past.

## Personality

Magni was a very strange being, she often talked to people that weren't there, referring to imaginary beings like Desris or Ega as she talks.

She was also prone violent mood swings and personality shifts. One day she would act like a queen; snooty and stuck up, the next day she would become some kind of nymphomaniac.

In other words, Magni's personality was next to impossible to pinpoint.

## Trivia

* The voices in Magni's head are representative of the seven deadly sins; each of their names comes from a adaptation of one of the sins' synonyms.
A Star Is Born- alternative ending

A star Is born was a vey popular movie that was released last year. After everyone encouraging me to watch it, I finally did and I can say I was a little disappointed with it. It was well written, very successful, and had great music. The only thing that threw off the excitement was the way it ended. Throughout the film we find Jack Maine, a famous musician, battling an alcohol addiction. However, he meets a young waitress, Ally, whom he finds comfort in and ends up falling in love with. After she explains to him her struggles in pursuing her music career, he invites her to his next show. It seemed as if it were a little unrealistic when he invites her to his next show, after having just met. I think everyone can agree that it was unrealistic for her to up and leave her life to join musician she had just met, but this wasn't the big issue I felt while watching this movie. Jack was the initial push in Ally's career and he was very supportive because he fell in live with her and ends up proposing. Now, he always struggled with alcoholism, but it was not a big issue until he humiliated Ally at the Grammys while she was receiving her award for best new actress. Allys father disapproved, causing Ally to encourage Jack sober up. He ends up joining rehab, where he recovers within a couple months. I think, if you are going to have an emotional connection with this film, it could have just ended after he got sober. Instead, Jack allows a Rez, a record producer to get in his head by accusing him of getting in the way of Ally's success. He promises Ally he will attend her performance, but ends up committing suicide that night, leaving ally extremely depressed. The story line would have just as emotional without him committing suicide. If Jack had claimed to loving Ally so much, I along with any others, do not agree killing himself was a good way to end this movie. It would have been less confusing and frustrating if it had ended with him sobering up.
Roran the Conqueror

**Roran the Conqueror** is a legendary hero of the Human race; he is responsible for freeing the entire Human, Dragonborn and Tiefling population of the world from their Elven enslavers. It is said in many human cultures that Roran the Conqueror was reincarnated as Atmos, the Mason King, after his death.

## History

Roran Ordan was born roughly where the city of Vrosta stands today. He lived his entire childhood and early adulthood as a slave to the Elves. During his mid-twenties, the final straw was pulled when his mother was killed by an Elven lord for failing to carry as much as she was expected.

Outraged beyond comprehension at this injustice, Roran began to form a rebellion, alongside his close friends Achfaron and Ithos. This rebellion gained notoriety after Roran struck down the lord who killed his mother with his hammer.

The campaign continued as Roran gained an ally in the catfolk people too, through S'Tulliel, a charismatic leader amoungst the Catfolk. The rebellion's numbers only grew, creating a full scale war between the Elven army and these new freedom fighters. This was he beginning of the Freedom Wars.

The marched westward, taking city after city; each location circuming to Roran's unmatched tactical prowess; it wasn't until they reached Ih Lenora, where they were met by the Elven king, Eremendi. The Battle of the Four Winds raged for 4 days until Roran the Conqueror was defeated by Aratar Eremendi Tel'Quelithil's powerful fey magic.

It is said that upon the sword entering Roran's body, his being exploded into light, destroying Eremendi and a large portion of his forces, but leaving those loyal to the resistance unscathed. His allies, Achfaron and Ithos pushed on and took Ih Lenora with ease.
Aibek Ouranos

### Stats

**Aibek Ouranos** (pronounced *aye-beck ow-rah-noss*) was a male, human shaman. He was born in the village of Lucah's Grove, Val'Nehria in the year 161 4E on the 20th of Fahsil.

## Description

Aibek was a human, he stood at a fairly tall 6'2" (1.88 m) and weighed around 175 lbs (79 kg). He had a square shaped face with a long, low nose and round ears. His skin was darker in colour, showing a mixed race parentage and his hair was a dark brown colour; his eyes a similar hue.

He generally wore simple cloths with hides and furs from his time living in the wilderness. His most standout item being his long, tattered, dark green cloak which he rarely removed from around his neck.

## Personality

Aibek was very protective of others, going to great lengths and sacrificing much to keep his friends and family safe. He's demonstrated this many a time in his life to varying success.

He has a stern, no-nonsense attitude to life, rarely making any kind of joke or registering others made. Also, due to his love for the wild, he often becomes a bit of a social justice warrior in his demand of respect for the wild.

## Abilities

From birth Aibek possessed magical talents and a connection to nature that nobody in his tiny logging town could comprehend.

Aibek can talk to most animals. He used this power many a time throughout his life to assist the denizens of Lucah's Grove by fending of wolves, coaxing runaway pets, or helping hunt suitable game.

Later in life, after an encounter with the archfey Nesaiavera he gained a connection to the primal spirits of nature on the planes, granting him some additional magical powers that he never before possessed. These powers often manifest as auras or spells to assist or protect his allies.

## Possessions

Aibek possesses general adventuring gear: ropes, bedrolls, etc.

He also has a small amount of items he holds dear to himself, these include: his eagle tipped staff that acts as his shamanic focus, his woodcarving tools, and a small hunk of cloudy glass that supposedly contains a spark of blue dragon breath.

Aibek is also in possession of a small ferret called Gaia that acts as a pet/companion. She is fiercely loyal to him.

## Trivia

* Aibek has a strong distaste for bears, his reasoning is unknown
Nevthar

## Nevthar, God of Death & Burial Rights

**Nevthar** (pronounced *nev-thar* or *nev-eh-thar*), the **Cloaked Guide**, is the god of death and burial rights. He is responsibly for guiding all departed souls to wherever it is that they belong; be it Mount Celestia or the Nine Hells; Nevthar will take them there. He is the father of Dyher.

## Description

Nevthar, unlike most deities has a very widely used depiction; showing him as a highly attractive human male in black robes with golden trimming; long white hair, a bare chest with a perpetually bleeding wound and six white, angelic wings to propel him through the air.

Those who claim to have seen him say that he walks with unparalleled grace and when he is to take those who have died into the after life, appears in a flash of brilliant black and white light with his scythe, Death's Hand held at his side.

## Personality

Nevthar is known to be a very two-faced deity; either showing great kindness to those who he deems worthy, or a cold cruelty towards those who have committed great evils.

## Abilities

Nevthar possesses great powers over death and travel, with the ability to cast spells like: Power Word Kill, Gate, Inflict Wounds and other similar spells.It is also said that Nevthar can at will, turn into a white raven with red eyes.

## Activities

Nevthar watches over the living of the world and guides those who have passed to their rightful place.

## Relationships

Jergul, an old scribe with a terminal illness was chosen by Nevthar to become his exarch after seeing his unmatched attention-span and phenomenal intellect in his craft. Nevthar took him to his demi-plane of Enos where he became the Scribe of the Dead.

## Residence

Nevthar has his own demi-plane called Enos; a place of mystery and illusion. No mortal has ever returned to tell of its appearance.
Xaxi

### Stats

**Xaxi** is a Gnome Druid and was previously a character in the Fadan Legends campaign. She was played by Megan Freeman.

## Intro

*Born to the Ashari tribe, Xaxi grew up surrounded by unanswered questions regarding the mist that enveloped her homelands. But she grew up knowing and believing that these questions would stay a mystery.*

*After she lost her father to the necromantic beings that are formed by the mist, Xaxi decided that she wouldn't stand for loosing anyone else to it. Knowing she may not be accepted back into Ashari, she left to go and find answers and gain closure form the death of her father.*

*Xaxi wishes to only return once she has understood the fog that has begun controlling her community, whether it is something that can be tamed or is just a hoax to haunt civilians.*

*She also suffered from an awful vision from the future...but we don't talk about that...*

## Character Information

As a Druid, Xaxi will generally fight at range, using her nature based spells to damage her enemies and assist her allies.

### Backstory

Xaxi was born within the Ashari Lands in Achfar with her mother, father and two younger siblings. She lived within the forest and learned it's ways, granting her an uncanny connection to nature.

Not long after she reached adulthood she left home to find more information about her mysterious, fog covered homeland; though she has never elaborated any further...

### Magic Items

* Staff of the Python (Purchased from The Traveller in Daldur)
* Staff (Acts as her Arcane Focus)

### Other Weapons

* Dagger
* Mace
* Spears

## Abilities

Many of Xaxi's abilities come from her connection with nature. She has a spell for every occasion and wild shape in case things need to get a little more...feral.

### Druid Powers

* Natural Recovery
* Wild Shape

### Feats

* Adaptability
Modern Family: What Went Wrong

Modern Family is a comedy that has been on the air for a while. With the shows last season wrapping up just last year (going 11 seasons) there was a lot that the comedy did right in order to worm its way into peoples hearts. However, while the show was going strong for a long while, there was a lot that started to go wrong in the later seasons that made the show loose a lot of what made it great in the first place. With any long running TV series there needs to be new situations and events that keeps the characters feeling real and engaging, however, Modern Family failed to do this with the shows inability to adapt and change their characters over the years as they grow. This is especially noticeable in the children of the show, as they started out the show 11 years ago as 15, 12, 10, 9, and 1 -- needing to grow and change as they age throughout the show. The problem is that they did not. If I could, I would change the stories of these younger members of the cast and give them more to do then simply just standing around and being stale, due to having the same personalities as they did when they were children. I would have spent more time with the writers and the actors asking how we can adapt these characters for TV and in what ways would they change and grow. In other words, how could we keep the comedy going strong by offering new interesting ways for the children to remain in the show and present, even as adults. By doing this, the show would not feel as empty in later seasons because the parents would not be the only ones still important to the story and its overall arch. Keeping the children involved in new and exciting ways would have kept the show fresh and exciting, especially for the younger generation who grew up watching these characters age on TV with them.
Grease (1978)

This is a musical film with a major flaw: the girl must conform to a man's standard. Throughout the film the main character, Sandy, is trying to find a comfortable place in a new school. The only person Sandy knows is her summer boyfriend, Danny, who has a very particular image as a tough guy. While Sandy has a very soft personality, and even joys the cheer leading team. The two fall in love but because their personalities and images do not mix well they have a lot of trouble being together. For a part of the movie Danny tries to be an athlete to conform to Sandy’s image but ultimately fails. The movie ends with Sandy conforming to Danny’s image and rocking a leather jacket to prove that she is tough. The ultimate flaw being that this being an example that women must conform to fit an image.
My solution is that they can just be themselves. High school seniors are not as judgmental as they are portrayed in this film. Sandy only needs to be herself and Danny himself. Danny is seen in the opening scene to be a lot kinder, softer person than he portrays to his friends. Both are calm, kind people but images were forced to satisfy a social standard. There is such an emphasis on Sandy changing from her skirts and headbands to a full black leather suit and very curly, poofy hair that it only enhances the message that sex sells and women must conform to that. Sandy was forced to change her personality in order to get the guy and that is a terrible thing to show young girls. My proposition is that it ended with Sandy in her regular clothes and Danny simply saying that they were together to the group of his male friends. Then they can continue to drive off into the sky just as happily as they did. -Keziah
13 reasons why

Thirteen reasons why has to one of the most popular Netflix TV shows of the year. I think many people can watch the show and either relate to it or empathize with the characters. We have all gone through high school and can agree that most high school was probably not some of the best years. This TV show does a great job of highlighting some of the most common issues that teenagers go through while in high school today. It brings awareness to things such as being gay/ lesbian, the problems that come with being the all star athlete, being the cheerleader, being the most involved in the student body, just being the outcast, and last but not least bullying and suicide. Along with this being a pretty addicting show to watch there are some things that can be changed. One of the things that can be changed can be the way that the staff of the school is portrayed. From the principal to the teachers to the counselors. In this show there isn't many adult figures that seems to really care about the fact that there is a teen that has committed suicide except for her parents. The fact that all of the staff members at this school seem oblivious to what is happening at their school amongst their students, even some students that are clearly seeking help makes it kind of difficult to watch. All they seems to care about is how the school will look to the public or if they will win the lawsuit. We are all told in school that if we are ever going through hard times that we should seek hep from an adult, but by the way this TV shows paints them out to be it looks as though if you seek help you won't receive help. Since this show is really about bringing awareness to issues such as being bullied and suicide it should also show with at least one character that there is a successful way in seeking help. That if your parents are not a safe outlet then school should definitely be a place of haven when someone feels that suicide is the only way out.
Solar Flare/Quote

A collection of quotes from the superhero **Peter Blake**, better known as **Solar Flare**.

## Spoken by Solar Flare

*"No matter what I do, no matter how hard I try, the ones I love will always be the ones who pay."*
—Peter Blake
*"Whatever life holds in store for me, I will never forget these words-- "with great power comes great responsibility." This is my gift-- my curse. Who am I? I'm Solar Flare."*
—Peter Blake
*"I wanna tell you the truth. Here it is. I'm Solar Flare. Weird, huh? Now you know why I can't be with you. If my... enemies... found out about you... if you got hurt. I could never forgive myself. I wish I could tell you how I feel about you."*
—Peter Blake
*"Sometimes... to do what's right, we have to be steady and give up the thing we want most. Even our dreams."*
—Peter Blake
*"We always have a choice."*
—Peter Blake
*"Whatever comes our way, whatever battle we have raging inside us, we always have a choice. My friend Jake taught me that. He chose to be the best of himself. It's the choices that make us who we are, and we can always choose to do what's right."*
—Peter Blake
## Spoken about Solar Flare

*"Someone who never asks for anything in return. Someone who doesn't even want us to know who he is."*
—Civilian
*"Everybody needs help sometimes, Peter. Even Solar Flare."*
—Jade Blake
*"He seems to have come out of nowhere to answer the prayers of the city, just when all hope seemed to be lost."*
—News Reporter
## Dialogue

### With Hoodie

*"You're my friend."
"Best friend."*
—Jake Woods and Peter Blake
### With Jade Blake

*"I think I always knew... all this time... who you really were."
"Then you know why we can't be together. Solar Flare will always have enemies. I can't let you take that risk. I will... always be Solar Flare. You and I can never be."*
—Jade Blake and Peter Blake
How to fix Black Panther

In the film, Black Panther, I feel as though part of the ending should be fixed. The part I am speaking of is when Erik Killmonger, the antagonist of the film, prefers to be offed in front of Black Panther, T'Challa, than to be saved, which is perfectly possible since they have extremely advanced technologies in their hometown, Wakanda after being in an intense battle where Killmonger gets stabbed by T'Challa. In the old ways of Wakanda, him being killed and looked down upon would have been the norm because of what he stood for and how he was as a person. But I feel like the ending turning out like that was not how it should have represented T'Challa and his new way of ruling Wakanda. I feel as though a solution to this could be T'Challa doing the absolute most to make sure Killmonger is saved rather than him accepting the fact that Killmonger wants to die just because he has been defeated. T'Challa saving Killmonger would have been a much better representation of his reign and how he rules. Also, Killmonger being Black Panthers cousin should have influenced T'Challa more in saving him. The whole reason as to why Black Panther and Killmonger are fighting is because they do not believe in the same things in regards to ruling Wakanda and sharing their technologies. T'Challa does not want to share the technologies with the rest of the world, but Killmonger does and later takes the throne of Wakanda. But, after Killmonger dies, T'challa later does exactly what Killmonger was fighting and died for and shares all the advanced technology. So at that point i felt as though Killmongers death was completely pointless. At this point that is when i believed the solution in making this better was to keep him alive. In doing this, the ending would be much happier, it would show the new way of Wakanda, and make Black Panther look like a much better ruler.
Neutral good

**Neutral good** characters desire good without bias for or against order. In 4th edition mechanics for *Dungeons & Dragons* neutral good is found under the umbrella of the good alignment.

A neutral good character does good for goodness' sake, not because he is directed to by law or by whim. Such a character will obey the law, or break it when he sees that it will serve a greater good. He isn't bound strongly to a social system or order. His need to help others and reduce suffering may take precedence over all else.

Luke Skywalker is a good example of **Neutral good**
519 4E

## 519 4E in conflicts

* Wustein began to invade the Q'Vari ruled Avis Islands. The invasion was led by Ulysses Skyforge and lasted only 3 weeks with the Steinians victorious due to how much of Q'Vari's armies were land based and had little to combat the formidable Skyships. The Sky Watch only lost three ships of the 50 they sent.