Campaign

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# The Main Campaign

* The main campaign, when played through for the first time, uses cut scenes to explain the history of Telaria and the roots of the current conflict.
* The campaign crosses 12 different campaign locations. Those locations are:

1. Kaerok Castle
2. Sewers of Arnoc
3. Catacombs of Narbuk
4. Durham Forest
5. Felwin's Gate
6. Palace of Aravia
7. Tilshire
8. Valdemar Strait
9. The Deadlands
10. Godfrey's Crossing
11. Hallowed Halls
12. Brimstone Path

* Each location is comprised of 7 stages. "Clearing" each stage grants access to the next stage, clearing the final stage grants access to the first stage of the next location.

Clearing all 12 locations on one difficulty level allows access to the first stage of the first location of the next level of difficulty.

* There are three star ratings associated with each stage of each location. For the most part, just "clearing" the stage gives a 1-star result. A two star result requires that all of your party members are still alive at the end of the battle. A three star result requires that you win the stage with just a two champion team and lose neither during the battle.
* A one star result is sufficient for a stage to be considered "cleared" allowing access to the next.
* The 7th stage is the campaign boss stage.
* At normal difficulty any stage has a cost of 4 energy, except for the boss stage with a cost of 5 energy. At hard difficulty the costs are 6 and 7 energy, respectively. At brutal difficulty the costs are 8 and 9 energy. At nightmare difficulty the costs are 16 and 18 energy.

**Rewards:**

For successfully completing a stage your champions receive a fixed amount of experience and silver fixed to that stage and a "random" reward chosen from a set prize pool. The prize pool consists of materiel rewards (artifacts/champions/shards). For any given stage the type of artifact is set; though it's quality is "random," within set parameters.

Experience is divided among all your participating champions. Thus if only two champions are assigned and win a stage, each will gain twice as much experience as if four champions were assigned. In each battle a dead champion will gain as much experience as a surviving one. Unlike many Dungeon crawler games experience is awarded even if all of your champions die. However, if all your champions die, experience and silver rewards are reduced according to the number of opponents killed (and you will get nothing from the prize pool. For any given difficulty & location, total experience available generally remains constant for each stage.

One common strategy is to use 3 lower level champions and one "farmer" a higher level champion that guarantees a win and the ensuing rewards but who will gain nothing from his "share" of the experience rewarded.

The artifact type in the prize pool is predetermined for each stage though the quality is randomly selected. Silver and the other materiel rewards get better for each consecutive stage. The boss stages grant lower experience and silver rewards than stages 1-6 for any given location and a slightly higher quality "randomly selected" artifact from any of the stages is possible.

As the difficulty level increases the overall amount of experience awarded gets higher with the overall experience awarded per energy unit expended becoming greater as the difficulty increases. For example, Stage 3 of the Deadlands awards sufficient experience to take 3 newly hatched common champions from level 1 to level 10 in 5 battles for a total energy expense of 30 on Hard Difficulty. Those same three newly hatched champions can be taken from level 1 to 10 in 3 battles at Brutal Difficulty for a total energy expense of 24 on Brutal Difficulty. Both examples assume that the 4th slot in the team is a maxxed out higher level champion that gain no experience themselves but which guarantees a win and the requisite rewards.

## Campaign Loot

* Campaign loot distribution varies by difficulty as follows:
	+ Normal 67% Artifact, 25% Mystery Shard, 1% Rare Champion, 7% Uncommon/Common Champion
	+ Hard 70% Artifact, 22% Mystery Shard, 1.5% Rare Champion, 6.5% Uncommon/Common Champion
	+ Brutal 72% Artifact, 20% Mystery Shard, 2% Rare Champion, 6% Uncommon/Common Champion
	+ Nightmare 87% Artifact, 3% Rare Champion, 10% Uncommon/Common Champion

In addition to the rewards for completing each battle, there are one time rewards for completing each stage for each location in the campaign at each of the three star levels. These are tallied for each difficulty level with the current count viewable in a ribbon across the bottom of the campaign map.

If you would like to see the stats for the various repeatable stage rewards check the following charts:

Campaign Normal Fight \* Campaign Hard Fight \* Campaign Brutal Fight \* Campaign Nightmare Fight

Artifacts \* Dungeons

**Artifacts per stage:**

 2
 3
 4
 5
 6
 7

**Rewards per location:**

In addition to experience and silver, you are rewarded with either an artifact, a champion, or mystery shards. Champions available at a location are the same for all difficulties. Artifacts rewarded are 1-3 stars at normal difficulty, 2-4 stars at hard difficulty, and 3-5 stars at brutal difficulty.

**Shards**

 Purple
 Golden