recursal/Fanatic-Fandom huggingface dataset:
Willow's Heart

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Willow's Heart** is a quest item in *Pathologic*. It may be obtained in the Haruspex Route on **Day 5** for the main quest "The Quivering Heart".

While searching for an infected heart to give to the Bachelor, the Haruspex may find Willow Mellow in Andrey Stamatin's Pub. After speaking with Willow, the Haruspex receives a letter from Anna Angel, asking him to kill Willow in exchange for a large sum of money.

Should the Haruspex choose to fulfill Anna's request, he can find Willow standing in the Blind Backyard behind Andrey Stamatin's Pub and kill her, after which he can obtain Willow's Heart from her corpse. The Haruspex can receive a reward from Anna Angel for killing Willow even without taking her heart. If he gives Willow's Heart to the Bachelor to inspect, the Bachelor will not provide a reward for it.
Spindle

A **Spindle** is an item in *Pathologic 2*. It can be looted from containers or traded from Herb Brides. It can be traded to  Chickadees, Doves, Kayuras, Starlings, and Teensies..

On **Day 7** a Spindle is required to trade with Anna Angel in exchange for her cursed Heart.

## Notes

* Spindles take up 2x2 inventory slots. They stack up to 5.
* A quest involving Anna Angel requires Haruspex to bring her a Spindle. She is plagued with a Heart following her, no matter how she tries to get rid of it. Only by trading a Spindle with Anna will it stop returning to her.
* When bartering, Spindles are worth 4 to Chickadees, 5 to Doves and Teensies, 6 to Kayuras, and 3 to Starlings. It is worth 3 from Herb Brides.
Sticky's House

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Sticky's House** (*дом Спички*) is the home of Sticky, located in The Skinners district. It is a building in *Pathologic*.

## Description

Sticky's House is a small home in The Skinners belonging to the orphan Sticky. There is a hallway to the left of the entrance that contains several rooms, but leads to a dead end. This section of the house is never used in game. Sticky will often be found in the room at the end of the twisting corridors, if he is not elsewhere in the Town.

Although Sticky appears to have a bed, it cannot be used by any of the playable characters for sleeping.

## Plot

#### Bachelor Route

On **Day 2**, while searching for the source of the Plague, the Bachelor visits Sticky to ask about a potential source. Sticky directs him to Isidor Burakh's House.

On **Day 4**, the Bachelor can visit and purchase Lockpicks from Sticky. They cost 2000 coins.

On **Day 6**, the Bachelor receives a letter from Sticky asking to see him. Sticky claims to have discovered a Plague carrier while breaking quarantine. He believes it to be a Shabnak-Adyr. He directs the Bachelor behind the Abattoir, near the Cemetery.

On **Day 12**, as Sticky is one of the Haruspex's Bound, there is a chance that an Executor will be stationed outside of his house due to Sticky being infected. If the player wishes for the Haruspex to attend the Cathedral meeting, they must give Sticky a Shmowder or a Panacea to cure him.

#### Haruspex Route

On **Day 4**, the Haruspex receives a letter from two Soul-and-a-Halves regarding Sticky. If the Haruspex visits him he will direct him to Stump to locate a cache of weapons.

On **Day 9**, Capella asks the Haruspex to check on Sticky. Upon arriving at his house, he finds Dogheads there instead. After finding Stump again near the Cemetery and helping him, he returns to Sticky's house and finds another child waiting outside to warn him.

On **Day 10**, the Haruspex can visit Sticky to ask his opinion on the aurochs located in the Bone Stake Lot.

#### Changeling Route

On **Day 8**, the Changeling visits Sticky to help with telling a story to Taya Tycheek.

On **Day 12**, as Sticky is one of the Haruspex's Bound, there is a chance that an Executor will be stationed outside of his house due to Sticky being infected. If the player wishes for the Haruspex to attend the Cathedral meeting, they must give Sticky a Shmowder or a Panacea to cure him.

## Gallery

* Exterior of Sticky's House
* Interior of Sticky's House
* Interior of Sticky's House
* Interior of Sticky's House
* Interior of Sticky's House
* Interior of Sticky's House
* Interior of Sticky's House
Water Bottle

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Water Bottle (Pathologic 2)
* Muddy Water (Pathologic 2)
* Water Bottle (Pathologic)

**Water Bottle** is a ration in *Pathologic 2*. Consuming it reduces thirst by 65% (and turns it into an Empty Bottle). It can be crafted by using an Empty Bottle at any non-infected water pump or non-empty water barrel, or looted from containers and bodies. It can also be traded to Ouzel for Bandages and Tourniquets. The Haruspex can also use them to make Tinctures in his Alembic.

## Gallery

* Original artwork for the water bottle in the demo of *Pathologic: The Marble Nest*

## Notes

* Water bottles take up 2x1 inventory space and stack up to 10 times.
* When bartering, Water Bottles are worth 1 to Ouzels.

**Muddy Water** is a ration in *Pathologic 2*. Consuming it reduces thirst by 65%, but reduces immunity by 40% of its *current value* (and turns it into an Empty Bottle). It can be looted from containers and bodies in infected districts, and otherwise produced by infected water barrels and pumps. The Haruspex cannot use Muddy Water to make Tinctures.

## Notes

* Muddy Water takes up 2x1 inventory space and stacks up to 10 times.

**Water** is a type of ration in *Pathologic*. Water may be obtained by filling Empty Bottles with water at barrels around the Town or stolen from homes. In the early game, players may find some fountains that can be used to refill water.

Water may be traded with carousers for Bandages and Tourniquets.

Water decreases hunger by 1% and increases exhaustion by 3%.

 3

## Gallery

* Water Bottle in *Pathologic* 2004 Alpha
Silent House Key

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Silent House Key** is a quest item found in *Pathologic* that may be obtained during the Bachelor Route.

On **Day 2**, the Bachelor must find and present evidence of the Plague to Alexander Saburov for the main quest "The Conflict". One option for completing this quest is to go to Isidor Burakh's House and speak to the infected woman inside. She will give Bachelor the Silent House Key, which he can then present to Saburov.
Smoked Fish

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Smoked Fish (Pathologic 2)
* Dried Fish (Pathologic)

**Smoked Fish** is a ration in *Pathologic 2*. Consuming it reduces hunger by 24%, but increases thirst by 20%. It can be purchased from groceries and the Broken Heart Pub, or looted from containers and bodies. It can also be traded for via townsfolk.

## Notes

* Smoked Fish takes up 1x2 inventory slots and stacks up to 5 times.
* When bartering, Smoked Fish is worth 7 from Chickadees, Finches and Infected Kayuras.

**Dried Fish** is a type of ration in *Pathologic*. It may be bought from stores, traded from patrolmen, or stolen from homes.

Dried fish decreases hunger by 16%.
Voronika Croy

**Voronika** was a character in the Feverish Feeling ARG (Alternate Reality Game). She later makes a brief appearance in Pathologic 2.

## Feverish Feeling

During the Feverish Feeling ARG, Voronika sends interested participants clues and puzzles for them to solve. She tells participants that she is sick and trapped in the middle of nowhere. It is detailed that she likely left the city as she was sick and unsure if her disease was infectious. She details that she is going to die in September and seems ready to accept her fate. Later, it seems as though she is sending emails for a reason - she is ultimately attempting to catch the attention of her father, an Inquisitor. She is exposing her father and the Inquisition's secrets so that they will have a reason to find her in her feverish and ill state. One morning, she wakes to finds a note by her bedside, one she is unsure if she wrote. She details that "The beast of the bog has knocked on my door today. He smells like foxberry. He came after me. Farewell. The old door is open again—one last time." She laments that she was not enough for her Father to bother looking for, and regrets that her trick failed. Her correspondence with the participants ends there.

In the end a letter from her father reads:

## Pathologic 2

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

Voronika appears in *Pathologic 2* in the Trammel before the Inquisitor arrives, fearing that it will be her father. She explains the methods of the Inquisition to the Haruspex. Later, Voronika is found dead outside of the Cathedral by the Gallows. It is likely she either committed suicide or was hanged by the Inquisitor. On her body is a letter that reads:

## Gallery

* Voronika in the Trammel
* Voronika in the Trammel
* Voronika's body in front of the Cathedral

## Notes

* Voronika is an infected variant of the Starling NPC.
* It is possible Voronika's father is Peter Kroy, a known Inquisitor with whom she shares a last name.
	+ During the ARG's activity, many participants theorized that her Inquisitor parent may have been Aglaya Lilich, though this was disproven with the reveal of Voronika's surname and her letter.
* Voronika's letter can be traded at the Dead Item Shop for 15 trade value.
* The poem that Voronika references in her final note is a quote shared by Maria Kaina and Capella in voiced dialogue.
* In the English translation of *Pathologic 2*, Voronika's name is anglicised to Veronica.

## References

1. ↑ Maria Kaina/Spoken Dialogue
2. ↑ Capella/Spoken Dialogue
Ring of Suok

The **Ring of Suok** is a combat arena where two participants fight to the death via fisticuffs as a means to appease Suok through the spillage of blood. It is located in the Earth district of the town, behind the Crude Sprawl and between the Termitary and the Abattoir.

The Ring of Suok becomes active from the morning on **Day 7** until the end of the game, and the Bachelor and Haruspex can participate in it. When stepping into the ring, they will go against a butcher, which can be taken down with 3 punches to the head or 7 punches to the body. The reward for winning is a single vial of blood. Since the Bachelor cannot trade with either Var nor the Worms, it is useless to him.

## Screenshots

* The Ring of Suok at night in *Pathologic*
* The Ring of Suok in *Pathologic Classic HD*
* Combat in the Ring of Suok in *Pathologic Classic HD*
* Combat in the Ring of Suok in *Pathologic Classic HD*
* A view from above of the Ring of Suok in combat in *Pathologic Classic HD*
* The Ring of Suok in the opening sequence of *Pathologic 2*

## Notes

* In the original *Pathologic* translation the Ring of Suok was called the **Circle of Suok.**
* Changeling is the only playable character that cannot participate in the Ring of Suok.
* The Ring of Suok is active on **Day 12**.
* The Ring of Suok does not formally appear nor is it mentioned by name in *Pathologic 2*. However, the prologue of the game does place the player within an area that appears similar to it as part of the combat tutorial.
Vegetables

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Vegetables** is a type of ration in *Pathologic*. Vegetables may be bought from stores, traded from patrolmen, or stolen from homes.

Vegetables decrease hunger by 12%.

## Notes

* It is possible that Vegetables are imported, due to the lack of agriculture in the Town.
Abattoir Items

The **Abattoir Items** are quest items from *Pathologic 2*. They are used inside of the Abattoir to create a living heart as part of the Abattoir quest-line in Act IV.

* Abattoir Fingernail
* Abattoir Spindle
* Abattoir Candle

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

The Abattoir Fingernail is a quest item in *Pathologic 2*. It is only used in the Abattoir during the quest to create a living heart, alongside the Abattoir Candle and the Abattoir Spindle. It is obtained by defeating the Worms that patrol the Abattoir.

## Notes

* The Abattoir Fingernail and regular Fingernails share the same art assets.

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

The Abattoir Spindle is a quest item in *Pathologic 2*. It is only used in the Abattoir during the quest to create a living heart, alongside the Abattoir Candle and the Abattoir Fingernail. It is obtained by defeating the Worms that patrol the Abattoir.

## Notes

* The Abattoir Spindle and regular Spindles share the same art assets.

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

The Abattoir Candle is a quest item in *Pathologic 2*. It is only used in the Abattoir during the quest to create a living heart, alongside the Abattoir Spindle and the Abattoir Fingernail. It is obtained by defeating the Worms that patrol the Abattoir.

## Notes

* The Abattoir Candle and Candle Stubs share the same art assets.
Ring

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Ring (Pathologic 2)
* Silver Ring (Pathologic)
* Gold Ring (Pathologic)

A **Ring** is a luxury good in *Pathologic 2*. It can be obtained by looting containers or corpses, bartering with sick Townsfolk, or from the Dead Item Shop. It sells at a high price in most stores. It can be traded with Chickadees, Doves, Kayuras, Orioles, Starlings, and Teensies. Alongside Bracelets, Charms, and Pocket Watches, a Ring is one of the most valued items to stores, selling for a high price compared to most other goods. Note that while Rings can be sold at any kind of store, they are best sold anywhere aside from Groceries, which pay 33% less for them.

Ring Sold Value Progression

## Notes

* Rings take up 1x1 inventory slots. They stack up to 5.
* When bartering, Rings are worth 6 to Chickadees, Kayuras and Doves, 7 to Orioles and Teensies, and 10 to Starlings. It is also worth 10 from the Dead Item Shop.

**Silver Ring** is an item that is available in all routes. It may be obtained from trash bins or picked up randomly throughout the day. It may also be purchased from the barkeep in Andrey Stamatin's Pub. They can be traded with girls for other items.

 75

## Quote

**Gold Ring** is an item that is available in all routes. It may be obtained from trash bins or picked up randomly throughout the day. It may also be purchased from the barkeep in Andrey Stamatin's Pub. It can be traded with girls for other items.

 150
Safety Pin

**Safety Pin** is an item in Pathologic 2. It can be used for repairs made to clothing via townsfolk or the workbench in the Haruspex's Lair. Safety Pins can be bought from tailors, looted from containers and bodies, and traded with Chickadees, Doves, Kayuras, Orioles, Starlings, Swifts, Teensies, and Tots. A Safety Pin is needed for the third workshop upgrade made to the Haruspex's inventory in his Lair.

Price Progression

## Notes

* Safety Pins take up 1x1 inventory space and stack up to 10 times.
* When bartering, Safety Pins are worth 4 to Chickadees, 3 to Teensies, and 2 to Swifts and Tots. It is worth 2 from Starlings, 3 from Orioles, 4 from Doves, and 5 from Kayuras.
* Starling NPCs always have 2+ Safety Pins for trade.
Toolkit

A **Toolkit** is an item in *Pathologic 2*. As of **Day 4**, it can be bought from tailors, looted from houses, and acquired via a sidequest involving Sticky. Toolkits are required to repair certain severely damaged weapons, as well as the initial repair and all improvements made to the Brewery in the Haruspex's Lair.

*All* firearms require a Toolkit for repair if their durability drops below 25%, and both the Lancet and Menkhu's Finger require a Toolkit if their durability drops below 10%.

Sticky's sidequest to obtain a Toolkit becomes available to the player during Act 3, which starts at 07:30 on **Day 4** and ends at 07:30 on **Day 7**. If the player manages to repair the Brewery before completing Sticky's quest, the quest will be voided.

Price Progression
 Selling

## Notes

* Toolkits take up 2x2 inventory slots. They stack up to 3.
* One Toolkit is required to repair the following weapons when they are reduced to their lowest durability tier: Lancet, Menkhu's Finger, Revolver, Rifle, & Shotgun.
Tweezers

**Tweezers** is an item in Pathologic 2. They can be purchased from pharmacies, traded with townsfolk, and looted from containers and bodies. Tweezers are required for all upgrades made to the Brewery in the Haruspex's Lair.

Price Progression

## Notes

* Tweezers take up 1x1 inventory space and can stack up to 10 times.
* When bartering, Tweezers are worth 2 from Siskins and 4 to Pochards.
* Oddly, Tweezers sell for only half as much at tailors compared to pharmacies and groceries.
Shotgun Ammo

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Shotgun Ammo (Pathologic 2)
* Shell (Pathologic)

**Shotgun Ammo** is a type of ammo found in *Pathologic 2* that is used for the Shotgun.

Shotgun Ammo can be looted from containers or bodies, bought from Bad Grief's store, or obtained through barter with Siskins and the Dead Item Shop.

## Notes

* Shotgun Ammo takes up 1x1 inventory slots. They stack up to 99.
* When bartering, Shotgun Ammo is worth 6 from Siskins. It is worth 10 from the Dead Item Shop.

**Shell** is a type of ammo found in *Pathologic* that is used for the Sawn-Off Shotgun.

Shells may be obtained by trading with children or bought from Bad Grief. The Haruspex can also trade with Andrey Stamatin for ammo, including Shells.

 45

## Notes

* Whilst its *Pathologic 2* counterpart possesses a more distinct look and counterpart, the *Pathologic* Sawn-off Shotgun is a moreso nondescript sawn-off hunting rifle, as its description entails. Its ammunition is a similar nondescript shell-type.
* Its Russian name, *самопал* roughly translates to *"self-made"* (Sawn-off).

## References

1. ↑ Wikipedia - Improvised firearm (English)
2. ↑ Wikipedia - Самодельное огнестрельное оружие (Russian)
Stone Yard Watchman's Report

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Stone Yard Watchman's Report** is a quest item found in *Pathologic* that is obtained during the Bachelor Route. It is one of three reports obtained by the Bachelor on **Day 7** for the main quest "Lies, Truth, and Everything In-Between".

The Bachelor is asked by the Inquisitor to obtain several reports from informers around the Town. He will obtain this report by speaking to the informer located in the Stone Yard. The Knots watchman will always be the one who must be turned in to the Inquisitor, however the Stone Yard watchman's report must be collected as well.
Bone Necklace

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Bone Necklace** is an item that is available in all routes. It may be obtained from trash bins, picked up randomly throughout the day, or purchased from the barkeep in Andrey Stamatin's Pub. It can be traded with girls for other items.

 30

## Notes

* Bone Necklaces share a model with Capella's Necklace.
White Whip

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

**White Whip** is a rare herb found in *Pathologic 2*. It can be harvested beneath the Polyhedron and in infected districts, or rarely when offering blood at root clusters. If the Kin are eventually returned to Shekhen, it can be obtained via trades made with Worms. It can be used to make "Yas" Tinctures (+) via the Alembic or sold at the Broken Heart. If combined with an Ashen Swish, it will instead produce a "Zürkh" Tincture (+).

When sold at the Broken Heart, White Whip normally sells for 100 money, however it sells for 250 money as the daily special on **Day 4**, and 300 money on **Day 8**.

## Gallery

* White Whip, found at the base of the Polyhedron
* Sound file for White Whip

## Notes

* White Whip takes up 2x1 inventory slots and stacks up to 20 times.
* When bartering, White Whip is worth 7 from Worms.

## References

1. ↑ "White whip is a bitter herb. It splits open the ground in infected districts." - Herb Bride

**White Whip** is a type of rare herb in *Pathologic*. It can be used to make Twyrine Extracts.

White Whip can be picked by the Haruspex and the Changeling. The Haruspex can also trade for White Whip from Worms in exchange for organs, food, and blood.

The Haruspex and the Changeling can also trade with Andrey Stamatin using herbs in exchange for ammo and Shotguns, and Twyrine Extracts, respectively.

## Gallery

* White Whip, found near the Train Station

## Notes

* The Bachelor cannot find nor obtain any herbs.
Wonder Bull

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

 Family | Artemy Burakh (owner)

The **Wonder Bull** is a character in *Pathologic 2*. He is sold to the Haruspex by a Kinsman named Loy, and will live in the front yard of the Lair. He is allegedly capable of talking, but will only speak on the scariest day of his owner's life.

## Plot

The Wonder Bull can be bought as early as **Day 1**, but if one misses the chance to purchase him, or initially declines, its salesman Loy will visit the Haruspex in front of his Lair on **Day 2** to offer again. Loy will initially offer to sell the Bull for ¤300, however he can be talked down to ¤200. The Haruspex may name the bull, or choose not to, and instead wait for the bull to tell him his real name - if he can truly speak.

The Wonder Bull will appear around the yard of the Lair over the course of the game. Sometimes he will be in front of the door. Other times, he will be grazing in the grass area behind the building. On **Day 5**, the Wonder Bull will be absent, and a conversation with the Bachelor will suggest that he may have taken his bull. However, one will be relieved to see the Wonder Bull unharmed the following day. On **Day 10**, the Haruspex is able to sing to the Wonder Bull, although the bull will not reply.

On **Day 11**, as the Haruspex is recovering the courier's papers in order to make a decision about the Polyhedron and the future of the Town, he will be able to speak with the Wonder Bull. He speaks in the language of the Kin, to which the Haruspex comments that this must be the scariest day of his life after all.

Buying and eventually speaking with the Wonder Bull will unlock the Wonder Bull achievement.

## Gallery

* The Wonder Bull in dialogue
* The Wonder Bull with Loy
* The Wonder Bull at night
* The Wonder Bull by the fire that begins the Nocturnal Ending
Rifle

* Pathologic 2
* Pathologic

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

The **Rifle** is a ranged Weapon in *Pathologic 2*. It shoots Rifle Ammo, and can hold up to 5 shots. It's the most accurate and longest-ranged weapon in the game, and is capable of taking down enemies from far away with a single shot if maintained in good condition. Its major drawbacks are the reload and jam animations, both of which are very slow. As with all other firearms, the Rifle's bullet accuracy increases when aimed down sights.

Occasionally, Rifles and rifle ammo can be looted from the corpses of Army soldiers, who appear throughout the town starting on **Day 9**. While the soldiers are not easy to dispatch in a fair fight, they can be worn down by successive bandit attacks, and otherwise backstabbed to death if alone.

The Haruspex can also obtain a Rifle in perfect condition plus a good supply of ammunition from a crate in the westernmost Army camp on **Day 11**, where the Changeling may also be found.

Rifles can be sold to Bad Grief and traded to Militia.

While it *appears* that the game files intend for the Rifle to deal 90 damage by per bodyshot and 150 damage per headshot, its actual damage is 290 & 350 respectively when fired by the Haruspex. Rifles fired by Army soldiers appear to deal the the intended damage. Each shot decreases durability by 5%. The chance of jamming is (1 - durability)2.

Rifle Repair Values

## Gallery

* The Rifle in use in *Pathologic 2*
* The Rifle being reloaded in *Pathologic 2*
* The Rifle being fired in *Pathologic 2*
* The Rifle inventory description in *Pathologic 2*

## Notes

* The Rifle is based off the Karabiner 98K, as the in-game files refer to it and its associated items, such as ammunition, as *"Mauser\_K98"*.
* Rifles take up 2x5 inventory slots. They do not stack.

## References

1. ↑ Wikipedia page for the Karabiner 98

**Rifle** is a ranged weapon found in *Pathologic* that is available in all routes. However, Rifles can only be wielded by the Bachelor and the Haruspex. Rifles use Rifle Ammo and carry only one shot at a time.

Rifles may be bought from Bad Grief. The Bachelor may obtain a rifle on **Day 7** during the side quest "Eva Is No More", on **Day 9** by stealing from a train car south of the Train Station, on **Day 9** by asking the Commander for rifles and on **Day 9** by killing the soldiers around the Trammel during the side quest "The Three Parcae: Yulia Plays With Fate".

On **Day 9** of the Bachelor route, Khan asks the Bachelor to retrieve 5 rifles for him and his comrades inside of the Polyhedron.

Rifle deals 150 damage by bodyshot and 450 damage by headshot.

 1500

## Notes

* The Rifle is based off the Berdan No. 2 Carbine.
Tourniquet

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

**Tourniquet** is a health recovery item in *Pathologic 2*. Tourniquets can be bought from Pharmacies or traded from Ouzels. They can be traded to Doves, Kayuras, Orioles, and Starlings.

A Tourniquet restores health by 10%, which is exactly half the restorative value of a Bandage.

Price Progression

## Notes

* Tourniquets take up 1x2 inventory slots. They stack up to 5.
* Tourniquets are worth 3 to Doves, Orioles, and Starlings. They are worth 4 to Kayuras.

**Tourniquet** is a type of health recovery in *Pathologic*. It may either be purchased from pharmacies or acquired through trading 5 bottles of water with carousers around town.

Increases health by 10 points when used.

 150
Termites

The **Termites** are one of the three factions, alongside the Utopians and the Humbles. They are represented by the Haruspex.

They are united by a common ideology—the preservation of the Town. All are children who will eventually rule the city.

## Notes

* While this page is used as a category for characters in both games, the faction system only exists in the original *Pathologic*.
* The name is both a reference to the game's "termitary" and an allusion to the "Termites" of 20th century psychologist Lewis Terman‘s study  of children with the highest-scoring level of IQ.
Rusty Key

The **Rusty Key** is a quest item in *Pathologic 2*. It is required to unlock the Haruspex's Lair.

## Pathologic 2

If the Haruspex enters Isidor Burakh's House on **Day 2**, he will find the Rusty Key in a box in the second floor backroom of the house. If he fails to enter Isidor Burakh's house during **Day 2**, and approaches the house in the early morning (pre-dawn) of **Day 3**, he will be greeted at the door by the Bachelor, who will give the Haruspex the Rusty Key. If neither of these things occur, the Haruspex will instead receive the Rusty Key from a messenger at dawn on **Day 3**.

After finding the Rusty Key, the Haruspex will receive updates to the mind-map suggesting that he either speak with Big Vlad or Vlad the Younger about it. It is unknown which Vlad he should speak to, as the note is simply signed with V.O. After talking to either Vlad, he will discover that the Rusty Key is actually from Vlad Jr.

## Alpha Release

The **Rusty Key** was an item in the Alpha release of *Pathologic 2*. It was obtained from a box in Isidor Burakh's House for a quest on **Day 2** of the Haruspex's route.

It was used to open the door into an abandoned room in the Factory, leading to the Haruspex's Lair. It has since been replaced with a note and key in the full release of the game.

The Alpha version of the Rusty Key is accessible only through Console Commands.

## Gallery

* Image of the Rusty Key used during the Alpha release.

## Notes

* The Rusty Key takes up 2x2 inventory slots.
* Once the Rusty Key has been secured, it may be discarded, as the Haruspex's Lair will be unlocked after this point. Doing so will not affect ensuing dialogue with the Vlads either.
Warehouse Key

This entry contains information from data found in the console commands, old game versions, and/or game files. The use for this information is based on speculation and may not be accessible through normal gameplay.

**Warehouse Key** is an item in *Pathologic*, but it is not obtainable through normal gameplay in any version of the game. Although the item is spawnable using Console Commands, it is not used for anything and is not related to any quests or in-game events.

## Note

* In-game dialogue and the hover text suggests that at some point, the player would have been able to purchase or receive a warehouse from an NPC.
Soggy Sack

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Soggy Sack** is a quest item found in *Pathologic*. It is obtained during the Changeling's Route.

On **Day 4**, for the main quest "Robbers and Cutthroats", the Changeling will be sent to investigate Bad Grief. During her investigations, she will be directed to Barley the Barber's lair, wherein she will find the Soggy Sack. She then brings the item to Alexander Saburov.

## Notes

* As the description entails, the bag contains a head. Specifically, the head of one of Saburov's patrolmen, named Wolf.
Straight Razor

* Straight Razor (Pathologic 2)
* Razor (Pathologic)

A **Straight Razor** is an item in Pathologic 2. It can be found by looting containers or corpses, or rarely stocked at tailors'. It can be used to trade with Crows, Finches, Geese, and Herb Brides, and to repair bladed weapons at low durability.

## Notes

* Straight Razors take up 1x2 inventory slots and stack up to 5 times.
* As noted by the Hover information, Straight Razors are unable to be used as weapons, likely due to their flimsy handle and folding mechanism.

**Razor** is an item that is available in all routes. It may be obtained from from trash bins or picked up randomly throughout the day. It can be traded with boys and tots for other items.

 60
Weapons

* Pathologic 2
* Pathologic

The following items are weapons and ammunition found in *Pathologic 2*. Weapons can be purchased from stores, traded away to certain Townsfolk, and otherwise used in combat. Most weapons can only be obtained by purchasing them through Bad Grief in the Warehouses district, however some can also be looted from containers and bodies.

## Melee

The following table lists melee weapons' damage dealt when maintained at maximum durability. As melee weapons' durability fades, their respective attacks' damage will decrease inconsistently, the details of which can be seen on their respective pages (generally backstabs suffer the most from durability loss).
A comparison between the different autopsy tools can be seen within the *Autopsy section* of the Menkhu Knowledge page.

## Firearms

Unlike melee weapons, firearms' damage does not wane with their durability, however their accuracy will worsen, and probability of misfires will increase (which results in a punishingly long animation).

* \*Per the game's files, the Rifle should normally deal 90/150 for body/headshots respectively, however when the Haruspex fires the Rifle it instead deals 290/350. When Army soldiers fire the Rifle, they appear to deal the intended damage.
* †These numbers reflect when all 5 of the Shotgun's pellets have connected with the target.

## Ammo

All ammo can be bought from Bad Grief, whose prices will gradually increase until plateauing on **Day 9**. Ammo can also be received via trade with the Dead Item Shop and certain children, and otherwise looted from Children's Caches, containers, and bodies. Ammo can be sold to all stores. Ammo's sold value does not vary between stores, and only increases slightly on **Day 3**, the details of which are listed below. All ammo types occupy 1x1 inventory space, and stack up to 99.

"Weapons" is the first of five tabs in the player's inventory. This tab holds **weapons**, lockpicks, and ammo. Weapons can be repaired by factory workers. Most weapons can only be obtained by purchasing them through Bad Grief in the Warehouses. Some weapons can also be found by looting houses.

## Ammo

 Shell | Ammo | 16 gauge buckshot rounds.
Revolver

* Revolver (Pathologic 2)
* Revolver (Pathologic)

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

The **Revolver** is a ranged Weapon in *Pathologic 2*. It shoots Revolver Ammo, and can hold up to 6 shots. Of all ranged weapons in the game, the Revolver is the easiest to acquire, maintain, and find ammo for. As with all other firearms, the Revolver's bullet accuracy increases when aimed down sights.

Revolvers can be looted from containers in houses, however this is a very rare occurrence. One can be purchased from Steeper for ¤3000 next to the Factory's ferry dock from **Day 1** until the end of **Day 3**. On **Day 10**, Lara Ravel will give the Haruspex her Revolver if he finds her in the Town Hall before the end of the day, providing the Haruspex specifically asks for it via dialogue. If the Haruspex does not attempt to flee the town via the Train Station with the Inquisitor on **Day 10**, then on **Day 11**, the Inquisitor's body can be found along the eastern exterior wall of the Town Hall, containing a Revolver. Revolvers can otherwise be purchased from Bad Grief as of **Day 4**, sold to all stores, and traded to Militia.

The Revolver deals 50 damage per bodyshot and 100 damage per headshot. Each shot decreases durability by 4.2%. The chance of jamming is (1 - durability)2.

Revolver Repair Values

## Gallery

* The revolver in use in *Pathologic 2*
* The revolver being reloaded in *Pathologic 2*

## Notes

* Visually, the closest real-life counterpart to the Revolver is the Webley Fosbery automatic revolver, which was produced in the United Kingdom from 1901 to 1924.
* Revolvers take up 3x2 inventory slots. They do not stack.
* If the Revolver is sold, Bad Grief pays 30% less for it than all other Stores.

## References

1. ↑ Wikipedia - Webly-Fosbery Automatic Revolver

**Revolver** is a ranged weapon that is available in all routes. However, Revolvers can only be wielded by the Bachelor and the Haruspex, but not the Changeling. Revolvers may be bought from Bad Grief. The Bachelor may find a Revolver on **Day 1** in the Bone Stake Lot or as a reward from certain quests.

Revolvers use Revolver Ammo.

Revolver deals 80 damage by bodyshot and 240 damage by headshot.

 1500

## Notes

* The revolver is based on the real life Webley Fosbery automatic revolver., identified by the distinctive zig-zags visible on the cylinder.

## References

1. ↑ Wikipedia - Webly-Fosbery Automatic Revolver
Rusty Scalpel

**Rusty Scalpel** is a melee weapon in *Pathologic 2* that can also be used during autopsy. It is the lowest quality surgical tool available to the Haruspex. It can be looted from containers, sold to all stores, and traded to Dandy in the Soul-and-a-Half Fortress.

On **Day 1**, a damaged Rusty Scalpel can be found in the Cabinet in Bad Grief's Nest even prior to dialogue with Bad Grief, and a Tradegian will show its location if the Haruspex agrees to perform an operation on Grief's man Piecework (who can be found in a house in the Tanners district). Another damaged Rusty Scalpel can be found in Rubin's Apartment. If the Haruspex speaks to Piecework without an autopsy tool in his inventory, he can tell Piecework that he has nothing to operate with and Piecework will give him a brand new Rusty Scalpel.

Rusty Scalpel Damage Calculation
 Heavy Attack
 Backstab

* The following equations calculate for damage dealt, where *D* represents durability. Durability is reduced prior to damage being calculated.
	+ *Light Attack:* 25 + √(*D*) × 20
	+ *Heavy Attack:* 45 + √(*D*) × 40
	+ *Backstab Attack:* 12 + √(*D*) × 70

Rusty Scalpel Autopsy Values
 Durability reduction

* The Rusty Scalpel has a LinesVision stat of 0 and Quality stat of 10.
* Autopsy chance of success is constant, and does not scale with durability.

Rusty Scalpel Repair Values

## Gallery

* A Rusty Scalpel equipped in the melee slot
* Rusty Scalpel during an autopsy

## Notes

* Rusty Scalpels take up 2x1 inventory slots. They do not stack.
Vlad the Younger's Notes

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Vlad the Younger's Notes** is a quest item from *Pathologic*. It may be obtained during the Haruspex Route for the side quest "Below the Ground".

On **Day 8**, Vlad the Younger will ask the Haruspex to retrieve his book from the tunnels that was dropped when the well in his house was being filled. After finding Vlad the Younger's Notes, the Haruspex returns to Vlad Jr. and returns the book.
Trepanner

This entry contains information from data found in the console commands, old game versions, and/or game files. The use for this information is based on speculation and may not be accessible through normal gameplay.

**Trepanner** is an unused item from *Pathologic 2*, only accessible by utilizing the Console Commands to place it in the player's inventory.

It has no functional use, but may have been intended for surgery and medicine, as evident in a pre-release trailer.

## Gallery

* The trepanner in a loading screen
* Trepanner icon in an early version of the autopsy screen

## References

1. ↑ Pathologic 2 Announcement Trailer - 2:05
Smoked Meat

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

**Smoked Meat** is a ration in *Pathologic 2*. Consuming it reduces hunger by 28%, but increases thirst by 25%. It can be purchased from groceries and the Broken Heart Pub, or looted from containers and bodies. It can also be traded for via Oriole and Worms.

On **Day 1**, the Meat Kinsman can be found sitting on the train tracks near the Factory, where he offers 3 Smoked Meats for a trade value of 4 each.

## Notes

* Smoked Meat takes up 1x2 inventory slots and stacks up to 5 times.
* When bartering, it is worth 8 from both Orioles and Worms.

**Smoked Meat** is a type of ration in *Pathologic*. It may be bought from stores, traded from patrolmen, or stolen from homes.

Smoked meat decreases hunger by 18%.
Walnuts

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

**Walnuts** is a ration in *Pathologic 2*. Consuming it reduces hunger by 1.5%, but increases thirst by 1%. However snacks hold a fractional amount of hunger value relative to their buying price, and are better off traded to kids rather than eaten. It can be purchased from groceries and the Broken Heart Pub, randomly obtained via Packages, or looted from containers and bodies. It can also be traded for via Goose.

## Notes

* Walnuts take up 1x1 inventory space and stack up to 10 times.
* When bartering, Walnuts are worth 2 from Goose, 2 to Tots and Swifts, and 5 to Teensies.

**Walnuts** are a type of nut in *Pathologic*. Walnuts can be obtained from trash bins and randomly found while walking around the Town. They may be traded with children for other items.

Walnuts decrease hunger by 1%.
Vaccine

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

* Black Vaccine
* Blue Vaccine
* White Vaccine

**Black Vaccine** is a type of vaccine found in *Pathologic*.

It is the earliest, and thus, weakest of the different strains of vaccines which Stanislav Rubin produces in his hideout.

Ingesting the **Black Vaccine** will immediately increase immunity to 70%, and change the default immunity level to 70% rather than 50% for 4 hours.

During this period, should the player's immunity fall below 70%, immunity will be restored at a rate of 50% per 30 in-game minutes, rather than the default 6% per 30 in-game minutes, until it is 70% again.

 270

## Acquisition

* While the Bachelor does not acquire a sample of the **Black Vaccine** in his playable route, he is shown to possess several samples of this vaccine in other routes.
* As the Haruspex, two samples of the **Black Vaccine** may be acquired from the Bachelor on **Day 5** as a reward for bringing him a Butcher's Heart for the main quest "The Quivering Heart".
* Two samples of the **Black Vaccine** may be acquired by the Changeling on **Day 3** by finding Rubin as part of the side quest "Who Will Injure the Bachelor?".

**Blue Vaccine** is a type of vaccine found in *Pathologic*.

It is a stronger, enhanced strain of the original vaccine, produced by Stanislav Rubin in his hideout.

Ingesting the **Blue Vaccine** will immediately increase immunity to 90%, and change the default immunity level to 90% rather than 50% for 4 hours.

During this period, should the player's immunity fall below 90%, immunity will be restored at a rate of 78% per 30 in-game minutes, rather than the default 6% per 30 in-game minutes, until it is 90% again.

 6000

## Acquisition

* The Bachelor may acquire a sample of the **Blue Vaccine** in his playable route by speaking with Rubin on **Day 4**.
* The Haruspex may receive a sample of the **Blue Vaccine** as a reward from the Bachelor on **Day 5** for bringing him the Bride's Heart for the main quest "The Quivering Heart".
* The **Blue Vaccine** is not available to the Changeling.

**White Vaccine** is a type of vaccine found in *Pathologic*.

It is the final and thus most powerful strain of the vaccines produced by Stanislav Rubin in his hideout.

Ingesting the **White Vaccine** will immediately increase immunity to 120% and will naturally fall below 100% after 6 hours should the player avoid infectious agents. The default immunity level becomes 120% rather than 50 for 4 hours.

During this period, should the player's immunity fall below 120%, immunity will be restored at a rate of 100% per 30 in-game minutes, rather than the default 6% per 30 in-game minutes, until it becomes 120%.

 6000

## Acquisition

* The Bachelor is able to receive two samples of the **White Vaccine** on two separate occasions.

* The **White Vaccine** is not available to the Haruspex.
* The **White Vaccine** is not available to the Changeling.
Swevery

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

**Swevery** is a rare herb found in *Pathologic 2*. It can be harvested throughout the Steppe, in the abandoned gardens of Shekhen, or rarely when offering blood at root clusters. If the Kin are eventually returned to Shekhen, it can be obtained via trades made with Worms. It can be used to make "Medrel" Tinctures (+) via the Alembic or sold at the Broken Heart. If combined with a White Whip, it will instead produce a "Yas" Tincture (+).

When sold at the Broken Heart, Swevery normally sells for 100 money, however it sells for 250 money as the daily special on **Day 7**.

## Gallery

* Swevery, found near the Cemetery
* Sound file for Swevery

## Notes

* Swevery takes up 2x1 inventory slots and stacks up to 20 times.
* When bartering, Swevery is worth 7 from Worms.
* Swevery apparently tastes "bitter as bile".

**Swevery** is a type of rare herb in Pathologic. It can be used to make Twyrine Extracts.

Swevery can be picked by the Haruspex and the Changeling. The Haruspex can also trade for Swevery from Worms in exchange for organs, food, and blood.

The Haruspex and the Changeling can also trade with Andrey Stamatin using herbs in exchange for ammo and Shotguns, and Twyrine Extracts, respectively.

## Notes

* The Bachelor cannot find nor obtain any herbs.