recursal/Fanatic-Fandom huggingface dataset:
How to play guide for Survisland

*This article is a stub. You can help Survisland Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Survisland***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

# Basic Game Play

* Water Collector
* Fire making

# Controls

[W,A,S,D] moving buttons

[Space] Jump

[C] Crouch

[Left Mouse Button] Right Hand

[Right Mouse Button] Left Hand

[E] Pick up

[Q] Drop

[Hold Q] Place item

[R] Change angle of Support Mark

[F1] Building Integrity

[F5] Switch Debug Tips

[Shift+F8] God Mode

[Shift+F9] Fly

[Shift+F10] Time Control

[G] Destroy Focused item

[Pad+/-] Flight speed

In the water:

[Space] Float

[C] Dive

# Tips and tricks

Game intro

* Condition effects are largely reduced while sleeping.
* Hide in shadows to avoid the heat.
* Keep an eye on your health, especially the symptom icons on its right.
* Knives are useful, make a stone knife ASAP.
* Standing in water can cool your self down.

# See also

* Release date
* System requirements
Stone Hoe-Head

Stone Hoe-Head belongs to item groups:

* Hand picked (Symbol "Hand")

```
"Basically a stone slate with a chiseled hole on it. Car perform Knapp and Grind techniques. Ties it on a long stick's top can make a stone hoe."

```

 Stone Hoe-Head

# Stone Hoe-Head creating

How to make Stone Axe-Head

* Take Small Stone in the Right Hand
* Take Stone Chisel in the Right Hand
* Place on the ground Stone Slate
* Start Craft mode
* Chisel the Stone Slate.

Congratulations, you have just created the **Stone Hoe-Head**.

# Stone Hoe-Head using

Stone Hoe-Head can be used to create:

* Stone Hoe

Back to:

Tools
Sharp Pickaxe

Sharp Pickaxe belongs to item groups:

* Hand picked (Symbol "Hand")
* Weapons (Symbol "Two Crossed Swords")

```
"A hard stone pickaxe, but fragile. Lands pierce damage, can be hung on a belt."

```

## Sharp Pickaxe creating

The items needed to make Sharp Pickaxe are as follows:

* Sharp Pickaxe-Head x1
* Celt Handle x1
* Rope

How to create:

1. Place Celt Handle on the ground
2. Take Sharp Pickaxe-Head in Left Hand
3. Take Rope in Right Hand
4. Start Craft Mode
5. Place Sharp Pickaxe-Head on the Celt Handle
6. Tie the Sharp Pickaxe-Head onto the Celt Handle.

Congratulations, you have just created the **Sharp Pickaxe**.

# Sharp Pickaxe using

The Sharp Pickaxe is useful in breaking Stone Blocks.

Back to:

Tools
Wood Stub

```
"A small wood stub. Tie a hard stone blade on this head can make a handy dagger. Tie it to another one can make building mark. Drill on it can make Drill board for fire making."

```

# Wood Stub creating

The items needed to make Wood Stub are as follows:

* Small Stone or Other tool for Knap or Hammer techniques x1
* Stick x1

Place Stick on the ground and break it. You will get **Wood Stubs** x2.

# Wood Stub using

Wood Stub can be used to create:

* Drill Board
* Sharp Dagger
* Surface mark

Wood Stub can be used to:

* Refill Fire
* Make a Wood Pile for Fireplace.

Back to:

Items
Red Mangrove

Broad Leaf

# Small Red Mangrove Tree

```
"

```

# Growing Red Mangrove Tree

```
"A mangrove tree. Has some roots at the bottom, can bear no fruit. Will grow up over time."

```

# Big Red Mangrove Tree

```
"A big mangrove tree. Has several strong roots at the bottom, and a big crown on top. The Branches can provide a lot of wood, and its air-roots can be used as ropes though they are fragile. Can bear fruits from September to December."

```

Big Red Mangrove can be chopped into:

* Stump
* Red Mangrove Roots x5-6 (varies)
* Red Mangrove Large Arial Roots x5
* Red Mangrove-Trunk
* Red Mangrove-Branch x5
* Wood Chunks x2

Red Mangrove-Trunk can be chopped into:

* Short Trunk

Big Red Mangrove trees give these materials:

* Wood Chunks x4
* Small Arial Roots x 20.

Back to:

Items

Crafting
Long Stick

Long Stick belongs to item groups:

* Hand picked (Symbol "Hand")
* Resource (Symbol "Coins")
* Tools (Symbol "Hammer")
* Weapons (Symbol "Two Crossed Swords")

```
"A long stick from a tree branch, can be chopped in half. Chisel it on the head can make it a Celt shaft. Cut both ends and Tie up the middle cam make a wooden spear."

```

# How to get Long Stick

You can get Long Stick by chopping Large or Medium Branches.

# Long Stick Using

Hit Long Stick to get Sticks x2.

* Celt Shaft
* Stone Spear
* Large Torch
* Great Hammer
* Great Celt
* Stone Hoe
* Sharp Stone Spear
* Great Sharp Stone Axe

Back to:

Items
Stick

Stick belongs to item groups:

* Hand picked (Symbol "Hand")
* Resource (Symbol "Coins")
* Tools (Symbol "Hammer")
* Weapons (Symbol "Two Crossed Swords")

```
"A very useful item, can be stacked, can perform Hammer technique. Cut or Chisel on its head can make it a tool's handle. Can be Cut into several thin sticks. Tie a piece of fiber on its head can make a simple torch. Ties two or four of them can create building  marks."

```

## How to get Stick

You can get Stick by chopping:

* Small Branch gives 1.
* Long Stick gives 2.

## Stick Using

The stick has many different uses depending on what you want to do with it.

Stick can be chopped into Wood Stubs x2.

* Wood Handle
* Celt Handle
* Thin Sticks x4
* Place 2 on a Workbench and then Tie the mark between them to receive Support mark.
* Place 4 on a Workbench and then Tie the marks between them to receive Base Mark also called Foundation mark.

Back to:

Items
Furniture mark

"Can be placed on the ground or on other furniture parts to create basic 1x1 furniture parts"

* Place 4 thin sticks on a workbench
* tie all 4 nodes with rope

*NOTE: Furniture marks are used up for each item.*

Add: enter craft mode and insert a thin stick in both nodes of the furniture mark to make a 2x1 sized furniture part.
Use F to select the different layers of your furniture to fill it, available are leaves, rope and sticks.
Resource

Main Resources for crafting.

# Bone

* Empty Shell
* Fan Shell
* Opened Shell

# Earth

* Dirt Pile
* Clay Piece

# Fiber

* Banana Leaf
* Braided Fiber
* Braided Leaves
* Broad Leaf
* Cane Leaf
* Cattail Spikes
* Fine Fiber
* Green Coconut
* Coconut Palm Leaf
* Fan Palm Leaf
* Roasted Green Coco
* Rough Fiber
* Thatch
* Tree Bark

# Fruit

* Banana
* Cane Piece
* Cattail Spikes
* Drilled Coconut
* Coconut Meat
* Ficus Fruits
* Mangrove Fruit
* Roasted Bananas
* Roasted Coco-Meat

# Meat

* Roasted Scallop
* Roasted Crab

# Stone

* Rocks
* Rock
* Stone Block
* Small Stone
* Stone Slate
* Stone Bar
* Stone Shards
* Hard Stone
* Hard Stone Bar
* Hard Stone Slate

# Wood

* Arial Roots
* Branch
* Cane Piece
* Chop of Trunk
* Coconut
* Coconut Shell
* Empty Coconut
* Long Stick
* Stick
* Stump
* Thin Stick
* Trunk
* Wood Chunk
* Wood Stub
Cane Piece

Cane Piece belongs to item groups:

* Hand picked (Symbol "Hand")
* Food (Symbol "Hammer")

```
"A piece of cane, full of Water and Sugar."

```

 Cane Piece

# How to Get Cane Piece

You can get edibel Cane Piece from Sugarcanes.

# Cane Piece using

Cane Piece can be used as food, has Watter and Sugar. Player can have 4 bites.

* Fullness e.g. ml
* Water e.g. g
* Sugar e.g. g

Back to:

Resource

Items
Hard Stone Bar

Hard Stone Bar belongs to item groups:

* Hand picked (Symbol "Hand")
* Tools (Symbol "Hammer")

```
"A hard and fragile stone bar. Knap the end pf it to create a sharp tip."

```

# Stone Bar creating

The items needed to make Hard Stone Bar are as follows:

* Small Stone x1
* Hard Stone Slate x1

How to create:

1. Place Hard Stone Slate on the ground
2. Take Small Stone in the Right Hand
3. Hammer the Stone Slate

Congratulations, you have just created the **Hard Stone Bar**.

# Hard Stone Bar using

Hard Stone Bar can be Knaped into Sharp Pickaxe-Head x1.

Back to:

Resource

Tools
Celt Shaft

Celt Shaft belongs to item groups:

* Hand picked (Symbol "Hand")
* Tools (Symbol "Hammer")
* Weapons (Symbol "Two Crossed Swords")

```
"Made by a long stick, has a hole on its head. Hammer a stone axe-head into it can make a long celt axe. Tie a sharp axe-head into it it can make a sharp axe."

```

## Celt Shaft creating

The items needed to make Celt Shaft are as follows:

* Long Stick x1
* Stone Chisel x1

How to create:

1. Put Long Stick on the ground
2. Took Stone Chisel in the Right Hand
3. Start Craft Mode
4. Chisel on a Long Stick

Congratulations, you have just created the **Celt Shaft**.

## Celt Shaft using

Tools
Braided Backpack

Want something that fits on your back so you can free up your hands? Look no farther.

The Braided backpack is the same as the Braided Basket just fits nicely on your back.

You will need the following items:

* Braided Basket x1
* Rope x2 Whole ropes
* Braided Leaves x1

1. Place the 2 Ropes on the back of the back pack and add one Braided Leaves to the top Tie the three nodes.

Congratulations, you have just created the **Braided Backpack**.
Scavengers Wiki

Welcome to the Scavengers WikiWelcome to the Scavengers Wiki
The Scavengers guide for weapons, characters, factions and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Scavengers
An upcoming co-opetitive game from the newly formed Midwinter Entertainment, *Scavengers* is set in a world where a mysterious explosion split open the Moon and the resulting debris plunged Earth into a a new ice age. Humanity, as ever, perseveres and continues on. The eponymous scavengers are controlled by the players, building on the legacy of *Halo 5'*s Warzone mode and blending PvP and PvE gameplay.[Read more...]

The World

Setting

Enemies

Map

The Means of Survival

Characters

Survival

Weapons

Crafting

Guides
* How to play guide for Scavengers
* System requirements
* Release date

Videos

Wiki Community
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Wood Pile

```
"A pile of wood, the easiest fireplace to be built. But will be destroyed once burned out."

```

To make a wood pile, place a wood chunk on the ground. To add fuel to a wood pile, hold an appropriate item, and press Q on the first node. To light a wood pile, hold E on the second node. To put out a lit fire, hold E on the first node.
Mangrove Forest

**Mangrove Forest** is a biome in Survisland.

## Overview

The Mangrove Forest is a shallow and swampy biome, meant to be a border that keeps the land from eroding into the sea. Mangrove Trees surrounds the area in abundance and so is some other plants by chance.

## Resources

Exclusive

* Mangrove Tree
	+ Mangrove Fruit
	+ Arial Roots

Common

* Ficus
* Fan Palm
* Boulders
Palm Rain Hat

Palm Rain Hat belongs to item groups:

* Hand picked (Symbol "Hand")

```
"A humble rain hat made by palm leaves. Can keep your head dry in the rain."

```

 **Palm Rain Hat** | Head

# Palm Rain Hat creating

The items needed to make Palm Rain Hat are as follows:

* Fan Palm Leaf Piece x3 (these are created by destroying a whole palm leaf)
* Rope x1

How to create:

1. Place first Fan Palm Leaf Piece on the ground
2. Take second Fan Palm Leaf in Left Hand
3. Take Rope in Right Hand
4. Start Craft Mode
5. Place second Fan Palm Leaf on the first one
6. Tie.

Congratulations, you have just created the **Palm Rain Hat**.

Back to:

Equipment
Support mark

**Support mark** is a building mark in Survisland.

```
"Made by two short sticks, can be deployed on Base to build support structures"

```

* Stick x2
* Rope x1
* Workbench

How to create:

1. Start Craft Mode near to Workbench
2. Put 2 Sticks on Workbench
3. Use Rope and Tie all Sticks

Completed Support Mark. This mark can be used unlimited time.

* Take **Support mark** to your Right Hand
* Hold "Q"
* Mark Supports structures on the Base with "E".
* By pressing "F" you can create half beams that are used for railings and fences. At the moment you can only place surface marks between the same type of support beams.

Green - allowed place, Red - forbidden place.
You can change Support position with "R" (90,45,90 degrees angles).

### Support materials

```
"Put in thin trunks or sticks to build pillar or beam."

```

Support materials: Thin Trunks, Sticks.

### Support strength

If you are prepared to build house, pay attention to supports. Press "F1" to see structural integrity.

* green - easy
* yellow - little pressure
* orange - a lot pressure
* red - can collapse
Ficus

# Small Ficus Tree

```
"Several small ficus trees. Still got a long way to go."

```

# Ficus tree

```
"A ficus tree, not able to bear fruits yet."

```

Ficus Tree can be chopped into:

* Small Stump x1. Stump can be chopped into Wood Chunk x2.
* Ficus-Trunk x1.

Ficus Trunk can be chopped into:

* Long Stick x1
* Ficus- Branch x2. Two Branches can be chopped into small Branch x10 (varies) and Broad Leaf x21 (varies).
* Stick x 1.

Ficus give these materials:

* Wood Chunk x2.
* Long Stick x1.
* Stick x 1.
* small Branch x10 (varies).
* Broad Leaf x21 (varies).

# Tall Ficus tree

```
"A tall ficus tree. Can bear fruits between June and October."

```

Tall Ficus Tree can be chopped into:

* Small Stump x1. Stump can be chopped into Wood Chunk x3.
* Ficus-Trunk x1.
* Ficus-Branch x1.

Tall Ficus Trunk can be chopped into:

* Short Trunk x3
* Ficus- Branch x5. Two Branches can be chopped into medium Branch x6 (varies) and Broad Leaf x56-60 (varies).
* Stick x 1.

Tall Ficus give these materials:

* Wood Chunk x9.
* Stick x 1.
* Medium Branch x6 (varies).
* Small Branch x9 (varies).
* Broad Leaf x 56-60 (varies).

Back to:

Items

Crafting
Survisland Wiki

Welcome to the Survisland WikiWelcome to the Survisland Wiki
The guide for Survisland written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Survisland

Survisland is a survival sandbox focused on realism, located in a vast procedural generated world. Taste every bitter and sweet as a lone man lost in wild islands, use your wit and strength to confront every challenge nature gives you.[Read more...]

Content

	+ The Shallows
	+ Mangrove Forest
	+ The Swamp
* **Flora**
* **Fauna**
* **Buildings**
	+ Building materials
	+ Crafting techniques
	+ Workbench
* **Resources**
* **Tools**
* **Equipment**
* **Status Effects**
* **Version History**
	+ Planned Changes
	+ Current Notes

Featured images
mw.loader.load('ext.slideboxlightshow');

Guides

* How to play guide for Survisland
* System requirements
* Release date

Videos

*See more videos*

Twitter

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We are currently maintaining 663 pages (182 articles)!

Recent changes | New pages | Missing pages

How to help
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Register
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Thin Stick

Created by cutting all the markers starting with the diamonds on a Stick.

```
"A straight thin stick, useful to make some small structures. A part of drill tools for fire making, the other part is a drill board. Tie two on them together on a workbench can make a base frame for braided items."

```

 Driftwood

# Thin Stick creating

The items needed to make Celt Handle are as follows:

* Stick x1
* Stone Blade x1

How to create:

1. Place Stick on the ground
2. Take Stone Blade in the Right Hand
3. Start Craft Mode
4. Cut on a Stick on each crafting marker

Congratulations, you have just created the **Thin Stick**.

# Thin Stick using

Thin Stick can be used:

* as the Drill Stick to make Fire by hand

Thin Stick can be used to create:

* Stone Arrow
* Braided Basket
* Braided Backpack
* Furniture Mark

Back to:

Resources
Rough Fiber

Rough Fiber belongs to item groups:

* Hand picked (Symbol "Hand")
* Tools (Symbol "Hammer")

```
"Rough plant fiber, too hard and too thick to make clothes. Destroy it will give you some shirt fibers as tinders. Still can be Spinned into a row of Ropes. Or Plait several pieces of them on a workbench to make a fiber plate."

```

 Rough Fiber

# How to Get Rough Fiber

It can be gathered from Fan Palms which have a very distinct look.

# Rough Fiber using

Rough Fiber can be used to create:

* Rope
* Braided Fiber
* Torch Small and Large

Back to:

Resource

Items
Braided Fiber

Braided Fiber belongs to item groups:

* Hand picked (Symbol "Hand")

```
" A piece of plaited fabric made by crude fiber. Several pieces of them can be Tied into a fiber mattres on a workbench."

```

 Braided Fiber

# Braided Fiber creating

The items needed to make Braded Fiber are as follows:

* Rough Fiber x4
* Rope x1
* Workbench x1

How to create:

1. Start Craft Mode
2. Place Rough Fiber on the 4 nodes of the bench by having the fiber in your hand and pressing "Q" on each node.
3. Take Rope in the Right Hand
4. Tie the 4 nodes between the fibers.

Congratulations, you have just made your first piece of **Braided Fiber**.

# Braided Fiber using

Braided Fiber can be used to create:

* Fiber Mattress

Back to:

Resource

Tools

Equipment

Items
Blank Pottery

Blank Pottery belongs to item groups:

* Hand picked (Symbol "Hand")

```
"A deformable basic pottery, can be futher crafted when placed on a workbench. Put it into Campfire to bake it into solid pottery."

```

# Blank Pottery creating

The items needed to make Blank Pottery are as follows:

* Clay Piece x1

How to make Blank Pottery:

1. Be near to Workbench;
2. Take a Clay Piece in the Right hand;
3. Hold "Q" and get green ghost image of Clay Piece;
4. If you hold ghost image over Workbench, it let you change size or shape of Clay Piece into Blank Pottery:Mid (medium size) or Blank Pottery:Small. Press "R" to change the shape of Blank Pottery (only to Large or small).

Note: You don't need open "Crafting" mode to do this. So don't press "T" before doing this.
Congratulations, you have just created the **Blank Pottery**.

Now you can use Blank Pottery to create Small or Large Pottery.

Back to:

Equipment
Workbench

In Survisland, a **workbench** may be used to combine items.
You can acquire a workbench a two ways at the moment.
The easiest way is trees.

# Tree Trunks

Certain large trees when chopped down their stumps become workbenches.

The Coconut Palms that can become workbenches will have a black ring at their base.

The larger Red Mangrove trees in the Mangrove Forest can be used as a workbench as well.

# Stone Block

The only stone blocks that can be workbenches are the black Basalt rocks.
The stone blocks can be found laying on the ground near the larger rock formations.
They will also have the icon below the name indicating they can be used as a workbench.
The benefit of the Stone Block workbench is its mobility. While very heavy it can be moved to the build location as opposed to needing tho bring the resources to the Stump Workbench.

Back to:

Items
Sharp Axe-Head

Sharp Axe-Head belongs to item groups:

* Hand picked (Symbol "Hand")
* Weapons (Symbol "Two Crossed Swords")

```
"Knapped from a hard stone slate, has very sharp edges. Can perform Knap technique. Tie it on a Celt handle can make a better stone axe."

```

 Sharp Axe- Head

# Sharp Axe-Head creating

How to make Sharp Axe-Head

1. Place on the ground Hard Stone
2. Take Small Stone in the Right Hand
3. Start Craft mode
4. Knapp the Hard Stone.

Congratulations, you have just created the **Sharp Axe-Head**.

# Sharp Axe-Head using

Sharp Axe-Head can be used to create:

* Sharp Hatchet

Back to:

Tools
Sugarcane

```
"Several sugar canes, chop them down to eat."

```

Sugarcane grow in the shallows.

# Sugarcane types

Sugarcanes by size:

* Cane-Trunk - High, about two times bigger than character, have Sugarcane flower on top
* Cane-Trunk - Medium, bigger than character
* Canes - About same sizes like character

# Cane Piece using

From Sugarcanes you can get this resource:

Cane-Trunk give these materials:

* Cane Piece \*4-6
* Cane Leaf \*3-5

Canes give these materials:

* Cane Piece \*2-3
* Cane Leaf \*3

Back to:

Resource

Items
Crafting technique

*This article is a stub. You can help Survisland Wiki by expanding it.*

In Survisland, various **crafting techniques** may need to be employed to build an item's crafting nodes.

### Knap

Requires a Small Stone in your right hand.

### Grind

Requires a Small Stone in your right hand.

### Chisel

Requires a Small Stone in your right hand and a Stone Chisel in your left.

### Cut

Requires a Stone Blade in your right hand.

### Hammer

Requires a Small Stone or Stone Hammer in your right hand.

### Drill

Requires a Stone Blade, Stone Chisel, Sharp Pickaxe Head, or Sharp Blade in your right hand.
Items

The division of items:

* Hand picked (Symbol "Hand")
* Resource (Symbol "Coins")
* Food (Symbol "Bitted Apple")
* Crafting items (Symbol "Hammer")
* Weapons (Symbol "Two Crossed Swords")
* Fire (Symbol "Flame")
* Water Collector (Symbol „Water Tank“)

# Plants

(in alphabetical order)

* Reed
* Sugarcane

# Trees

(in alphabetical order)

* Bananna Tree
* Fan Palm
* Ficus Tree
* Coconut Palm
* Red Mangrove

# Others

* Tinder
* Campfire

Go to:

Resource

Tools
Equipment

# Baskets

## Primitive baskets

* Circular Frame
* Small Braided Basket
* Braided Basket
* Braided Backpack

# Pottery

Pottery belongs to item groups:

* Hand picked (Symbol "Hand")

```
"No description"

```

## Blank Pottery

Blank Pottery belongs to item groups:

* Hand picked (Symbol "Hand")

```
"A deformable basic pottery, can be futher crafted when placed on a workbench. Put it into Campfire to bake it into solid pottery."

```
Ad Infinitum Wiki

Welcome to the *Ad Infinitum* Wiki
the *Ad Infinitum* compendium by the players, for the players.
We are currently maintaining 277 pages (10 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Characters
* Enemies
* Locations
* Enemies
* Lore
* History
* Game support

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* Community portal
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* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Ad Infinitum Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images

About

You are a seriously traumatized returning German soldier plagued by nightmarish visions of your experiences. Your close family members have tragic stories of their own that you are free to uncover. As you wander around your home, sudden noises or memorabilias can trigger a PTSD attack, dragging you back to various nightmarish landscapes based on the "great war." You will encounter vicious demonic creatures, avoid deadly traps and solve challenging puzzles while trying to put the tragic events of the war behind you.

**Developer:** Hekate GmbH**Publisher:** Hekate GmbH**Genre:** Survival horror**Mode:** Single-player**Rating:** RP-M+**Media:** DigitalPlatforms and Release dates
TBATBA (possible)

Twitter
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Links

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* Facebook
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* Youtube
* Twitch
* Instagram
Sharp Pickaxe-Head

Sharp Pickaxe-Head belongs to item groups:

* Hand picked (Symbol "Hand")
* Weapons (Symbol "Two Crossed Swords")

```
"A pickaxe-head knapped from a hard stone bar, quite fragile. Can Drill and Chisel/ Tie it on a celt handle will make you a better pick-axe."

```

 Sharp Pickaxe-Head

# Sharp Pickaxe-Head creating

How to make Sharp Pickaxe-Head:

1. Place on the ground Hard Stone Bar
2. Take Small Stone in the Right Hand
3. Start Craft mode
4. Knapp the Hard Stone Bar.

Congratulations, you have just created the **Sharp Pickaxe-Head**.

# Sharp Pickaxe-Head using

Sharp Pickaxe-Head can be used to create:

* Sharp Pickaxe

Back to:

Tools
How to play guide for Ad Infinitum

This page will serve as a basic **how to play guide for *Ad Infinitum***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

*This article is a stub. You can help Ad Infinitum Wiki by expanding it.*
Ad Infinitum

Media/distribution | Digital

***Ad Infinitum*** is a survival horror game for PC and possibly PS4 and Xbox One. Due to the disappearance of the official Strixlab website, along with several other online company profiles, it was believed the game had been cancelled or abandoned. But a July 2019 Facebook post indicates that the project has been relaunched by Hekate GmbH.

*This article is a stub. You can help Ad Infinitum Wiki by expanding it.*

*Ad Infinitum* is a survival horror game focused on a family drama that is set in a surrealistic World War I environment and a turn of the century style mansion.
You are a seriously traumatized returning German soldier plagued by nightmarish visions of your experiences. Your close family members have tragic stories of their own that you are free to uncover. As you wander around your home, sudden noises or memorabilias can trigger a PTSD attack, dragging you back to various nightmarish landscapes based on the "great war." You will encounter vicious demonic creatures, avoid deadly traps and solve challenging puzzles while trying to put the tragic events of the war behind you.

## Game support

Ad Infinitum Wiki is focused on creating the definitive guide to *Ad Infinitum*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. As the game is not yet released at the time of this writing, it is unclear where to send support requests. For now, the Steam community group is recommended until this can be updated with the official game support channel.

## External links

* Official site
* Steam Greenlight
* Steam Community
* Facebook
* Twitter
* Youtube
* Twitch
* Instagram
Empty Coconut

Empty Coconut belongs to item groups:

* Hand picked (Symbol "Hand")
* Weapons (Symbol "Two Crossed Swords")

```
"A coconut nucleus with hole on top. Contains no liquid inside but can still crack it to eat the meat."

```

 Empty Coconut

A coconut that has been drained of most of its liquid.
Can be cracked in half using any tool to produce two Coconut Meats.

Back to:

Items

Crafting
Palm Skirt

Palm Skirt belongs to item groups:

* Hand picked (Symbol "Hand")

```
"A humble skirt made by palm leaves, useless other than covering my body."

```

 **Palm Skirt** | Down Body

# Palm Skirt creating

The items needed to make Palm Skirt are as follows:

* Coconut Palm Leaf x1
* Rope x1

How to create:

1. Place Coconut Palm Leaf on the ground
2. Take Rope in Right Hand
3. Start Craft Mode
4. Tie all three crafting nodes.

Congratulations, you have just created the **Palm Skirt**.

Back to:

Equipment
Stone Axe Head

Stone Axe-Head belongs to item groups:

* Hand picked (Symbol "Hand")
* Weapons (Symbol "Two Crossed Swords")

```
"Primitive axe-head, not very sharp. Can perform Knapp and Grid techniques. Hammer it into the hole on a celt handle can give you a celt axe."

```

 Stone Axe- Head

# Stone Axe-Head creating

How to make Stone Axe-Head

* Take Small Stone in the Right Hand
* Place on the ground Stone Slate
* Start Craft mode
* Grind the Stone Slate.

Congratulations, you have just created the **Stone Axe-Head**.

# Stone Axe-Head using

Stone Axe-Head can be used to create:

* Celt

Back to:

Tools
Reed

# Reed types

Reed by size:

* Great Bunch have five Cattail spikes

```
"A great bunch of cattail, with edible spikes and useful fiber."

```

* Bunch have three Cattail spikes

```
" A bunch of cattail, with edible spikes and useful fiber."

```

# Reed using

* Cattail Spikes \*3.
* Thatch \*7.

Bunch give these materials:

* Cattail Spikes \*3.
* Thatch \*5.

Back to:

Resource

Items
Sheep Farm

*This article is a stub. You can help The Colonists Wiki by expanding it.*

**Sheep Farm** is one of the buildings in The Colonists. The farm can produce food for 4 residences. The sheep need enough space to graze.

Place **Sheep Pastures** either automatically or manually. Add new pasture by clicking next to an existing one. Remove the pasture with **[Shift]** and clicking.
Helen's Diary

***Helen's Diary*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

(A page torn from a diary)

3 August 1992

It gets so cold here. They try to simulate ideal conditions, but on some days you can just feel it, in your guts, the sensation of being buried in the core of the earth. Even when the lights are on I can feel the darkness of the depths burrowing inside me.

I had hoped gaining access to the service tunnel would stop these feelings; I can meet him without anybody finding out now, but when I go into those tunnels... I'm terrified...

It's ridiculous. I can almost hear Dalila laughing at me, just like she did when dad was away and I insisted on sleeping with the light on. She'd turn it off on purpose, and I'd burst into tears!

But then she'd take me by the hand and tell me there was nothing to be afraid of, that she was there to protect me.

How long ago was that?

You're still the first thing I think of when I'm afraid.<cf>I just can't get the question out of my head: why did you turn off your D.I.D.?

Why did you throw it away?

I sometimes wish you'd never given it to me.

This silence is unbearable.
Crafting

**Crafting** allows players to make better armour, weapons and equipment during matches. To craft an item, you must have researched it, equipped it in the Explorer menu, and meet the scrap and level requirements during the match.

## Researching and editing loadout

*Main article:* Research
After being researched, enter the Explorer menu and select your Explorer to edit their loadout. Excluding Signature Weapons, any explorer can equip any weapon or item once researched.

Explorers can equip one signature weapon, one wildcard weapon, one grenade, and two items. These are not available on drop, but can be crafted during a match.

When choosing a loadout, consider picking a wildcard weapon that uses a different ammo type to your Signature Weapon. If you play with a group, try to pick different items to cover your needs.

## Crafting

During a match, you can open the crafting menu by pressing (Default; keyboard: "C", controller: Dpad left). To craft an item you must meet its in-match level requirements and have sufficient scrap. Higher tier items have higher level and scrap requirements.

Scrap can be found in any general loot box, however large quantities of scrap can be found in the primary loot box of supply POIs (ammo, health, etc) with the exception of ration POIs, as they do not have a loot box.

When crafting weapons, if you already have two weapons you are prompted to choose which one you want to replace. You cannot craft an item if your inventory is full. You must first free up an inventory slot by dropping an item before you can craft another. If you meet the level and scrap requirement, but the crafting menu still says "Unavailable", this is the most likely reason why.

## Recipes

### Grenades

- MK29 Frag

- Proxima

- Bouncing Blaster

- Cryo Grenade

### Items

This article is incomplete. You can help Scavengers Wiki by expanding it.

*If you check your map, you'll see my scans have revealed the location of new, high value objectives. I would like those.*
This article is incomplete. You can help Scavengers Wiki by expanding it.
How to play guide for Scavengers

*This article is a stub. You can help Scavengers Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Scavengers***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Maps

*Scavengers* will feature a number of **maps** for the players to fight for survival on. Each map will generally be played according to three stages:

* Building, where the players focus on gathering tools, resources, and crafting.
* Hunting, where they confront the horrors traversing the maps.
* Extraction, where they finally evacuate the map.

*This article is a stub. You can help Scavengers Wiki by expanding it.*
Valora

## Summary

From the skylines of Manhattan to the snowy hills of Cascade Springs, Valora harnesses the destructive fury of her shotgun blast to take command in any skirmish. With a penchant for blunt-force plays, and outfitted with a deployable energy shield, she thrives in the chaotic maw of the fight.

## Ability

### Aegis Shield

Places a shield sphere that can't be shot into but can be shot out of.

## Weapon

### Devastator

***Devastator*** - Uncommon Signature Weapon

Tier 2 - Devastator

```
 *A powerful pump-action shotgun.*

```

Tier 3 - Devastator Ext

```
 *A pump-action shotgun with high capacity magazine.*

```

Tier 5 - ???

```
 Unknown at this time please edit

```

Signature Weapon Upgrades-

```
Extended Magazine
Plasma Slug
Acid Shot
???

```
Scavengers Wiki/editcopy/Section 3

Guides
* How to play guide for Scavengers
* System requirements
* Release date

Videos

Twitter
Tweets by @midwintergameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Researcher's Diary (Encrypted file)

*For the document, see* *Researcher's Diary*

***Researcher's Diary*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

*>> Laptop hard drive access*

*>> Decryption process complete*

*>> Data downloaded to D.I.D.*

DECRYPTED INFORMATION:

Everything changed with the arrival of OGRE. That's right, we decided to call it OGRE, taking our inspiration from the US Progress logo on the damaged sarcophagus. I like it!

We still have no idea what it is, but according to Abyss Scan Program archives, it could be some kind of primitive sea creature. It may have lain dormant for thousands if not millions of years. Perhaps our activities roused it from its slumber, drawing it to the energy generated by the activation of portal “Z”.

It's absolutely incredible, but the real mystery is how it managed to survive teleportation. During our tests, no living being had ever survived transfer between two portals. We need to take advantage of its current state of stasis to study it more closely.

I've never been so close to death. It looks like OGRE would prefer to keep us at a distance. We put on our immersion suits and went into the Sarcophagus to get some organic samples. Ripley and McKee were a few feet ahead of me when OGRE opened one of its enormous eyes.

Before we even had time to register that, the creature blasted us with a powerful electromagnetic pulse.

I came to in the Medical Area.

I had a few minor burns, nothing to worry about, but unfortunately the same can't be said of Ripley, who was electrocuted instantly, and McKee, who died from complications a few hours after I woke up. We have to find another way to approach the creature.

We did it! After several trials, we figured out how to keep it subdued while we take DNA samples. The Frost Grips we use to help cool down portal components during transfer testing turned out to be the perfect tools to temporarily subdue OGRE.

This will be the key to gaining a deeper understanding of the nature of the creature, and how it survived the transfer process.

It's incredible. The biological samples extracted from the creature have allowed us to study its genome and learn what makes it so resilient during the teleportation procedure, and to the related unleashing of such an enormous electromagnetic force.

The moment we've been waiting for is finally upon us. Through direct transfusion of body fluids, OGRE DNA was introduced into the first human test subjects. We have created a unique biological hybrid.

A new kind of being that maintains the physical and mental characteristics of the host body, while the external graft imbues the entire organism with the capacity to be teleported without any signs of physical damage. We solved the ultimate riddle. The future is ours!
System requirements

*This article is a stub. You can help Scavengers Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Scavengers*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* OS: Windows 10
* Processor: Core I5-6500 or equivalent
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 380
* Network: Broadband Internet connection
* Storage: 15 GB available space

## See also

* How to play guide for Scavengers
* Release date
Scavengers Wiki/Section 1

Welcome to the Scavengers WikiWelcome to the Scavengers Wiki
The Scavengers guide for weapons, characters, factions and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Scavengers
An upcoming co-opetitive game from the newly formed Midwinter Entertainment, *Scavengers* is set in a world where a mysterious explosion split open the Moon and the resulting debris plunged Earth into a a new ice age. Humanity, as ever, perseveres and continues on. The eponymous scavengers are controlled by the players, building on the legacy of *Halo 5'*s Warzone mode and blending PvP and PvE gameplay.[Read more...]
Scavengers Wiki/editcopy/Section 4

Wiki Community
We are currently maintaining 346 pages (36 articles)!

Recent changes | New pages | Missing pages

How to help
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Jae

## Summary

Born into the Australian wilderness, Jae’s deftness with a blade is matched only by his athletic prowess. Combined with the ability to strengthen his defenses mid-fight, this melee marauder overpowers any Explorer unfortunate enough to stray into his path.

## Ability

### Overshield

Temporarily increases his shields to the next tier.
Inmates' Audiolog

***Inmates' Audiolog*** is an audio file in *Daymare: 1994 Sandcastle*.

## Transcript

Finally I can hear Him… it was all so confusing… but now I hear His call, it's so clear!

Thank god I stopped taking those damn pills… this is our new home… our sanctuary…

now, united as one, we'll finally be able to offer Him the succor he so desperately needs…
Scavengers

Windows 10
Processor: Core i5-6500 or equivalent
Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 380
RAM: 8 GB DirectX: Version 11

***Scavengers*** is a new co-opetition game from Midwinter Entertainment.

## Features

* Gameplay mixing PvE and PvP.
* An expansive world backed by SpatialOS, allowing for potentially hundreds of AI-controlled entities with their own behavior and as many player teams as needed.
* Each player can contribute to the team, not merely through superior skill at wiping out other players, but through other ways.
* The ultimate goal of the game is to escape the map via an extraction point. Each match is essentially divided into three phases - build up, hunt, extraction. All characters need to watch their survival metrics in order to last long enough to finish the match.

## Links

* Home site
* Midwinter Entertainment
Scavengers Wiki/editcopy/Section 1

Welcome to the Scavengers WikiWelcome to the Scavengers Wiki
The Scavengers guide for weapons, characters, factions and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Scavengers
An upcoming co-opetitive game from the newly formed Midwinter Entertainment, *Scavengers* is set in a world where a mysterious explosion split open the Moon and the resulting debris plunged Earth into a a new ice age. Humanity, as ever, perseveres and continues on. The eponymous scavengers are controlled by the players, building on the legacy of *Halo 5'*s Warzone mode and blending PvP and PvE gameplay.[Read more...]
Research

Researching allows you to convert salvage into materials, which can then be crafted into weapons, equipment and talents. Research requirements for these are to be put in their respective categories.

Researching requires time, materials and/or components, and energy.

## Energy

Energy is spent when starting a research project, and recharges at a rate of 5 energy per minute.

Your energy cap increases as you level up.

(To do: How much energy each level)

## Salvage

Salvage can be collected either as a reward for leveling up, or collected during matches. During matches, only one item of salvage can be held at a time, and must be successfully extracted in the drop ship at the end of the match, or it is lost. (Please check if it is still collected if only one team member successfully extracts).

You then deconstruct it through the research screen, which provides you with a number of materials.

## Research Tiers

To upgrade your research level, you must complete a number of research projects to unlock the next tier. Then, click on the research stations at the top of the screen, where you will have to provide the materials needed to get access to the next tier of research options.

## Resources

### Materials

You can disassemble materials into Nanites, which can then be used to craft materials you need.

Disassembling provides the following quantities of nanites:

Tier 1: 30

Tier 2: 50

Tier 3: 100

### Components

Components are required for Tier 2 research, and must be constructed with materials.

Components can be disassembled into their parts; unlike disassembling materials, you receive all the parts back.

(to do: make a table of all components and required materials, time, etc)
The Colonists Wiki/Section 1

BEEP BOP! to
The Colonists WikiBEEP BOP! to the
The Colonists Wiki
The Colonists guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Colonists

**The Colonists** is a settlement building game created and presented by Codebyfire and Mode7. In this settlement game, the players control self-replicating robots who start a new home on a planet, after they escaped earth. The robots discover new lands, research new technologies and explore the new planet. Play in peace and build a new home or compete with AI colonies for dominion.[Read more...]
How to play guide for Default Loadout

*This article is a stub. You can help Scavengers Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Scavengers***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Survisland Wiki/Section 1

Welcome to the Survisland WikiWelcome to the Survisland Wiki
The guide for Survisland written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Survisland

Survisland is a survival sandbox focused on realism, located in a vast procedural generated world. Taste every bitter and sweet as a lone man lost in wild islands, use your wit and strength to confront every challenge nature gives you.[Read more...]
Quests

**Quests** in CandyBox2 is mainly where you get your candies and items. They are activated by exploring different areas around the map. You can go back to any quest more than once, with the exception of The Cellar quest.

List of quests by order of appearance or availability:

* The Cellar
* The Desert
* The Bridge
* The Sea
* The Forest
* The Hole
* Castle Entrance
* Desert Castle
* The Dragon
Kali

**Kali** is an explorer in *Scavengers*.

## Summary

The ghost warrior hailing from Belarus, Kali haunts the frozen wasteland with ruthless precision. Cloaked to avoid enemy detection and armed with her deathly silent compound bow, she picks off her prey before they even know what hit them.

## Weapon

### Heartseeker

***Heartseeker*** - Uncommon Signature Weapon

Tier 2 - Heartseeker

```
 *Precision compound bow.*

```

Tier 3 - Heartseeker Cerberus

```
 *Compound bow that fires three arrows per draw. Longer draw will increase the precision of the arrows.*

```

Tier 4 - Heartseeker Shockwave

```
 *A Compound bow that fires an arrow with an explosive tip. The heavy arrow has significantly lower velocity but is excellent at destroying armor.*

```
Halden

## Summary

An all-American hero, Halden’s magnetic personality pulls allies into the safety of his curative capabilities. Able to quickly revive downed teammates, he’s primed to turn the tables on any fight.

## Ability

### Curative Aura

A sphere that heals your team and instantly revives downed teammates

## Weapon

### Strike Rifle

***Strike Rifle*** - Uncommon Signature Weapon

Tier 2 - Strike Rifle

```
 *A precise semi-automatic rifle.*

```

Tier 3 - Strike Rifle A-Spec

```
 *A Strike Rifle with full auto trigger mechanism and extended magazine.*

```

Tier 4 - Strike Rifle Starblazer

```
 *A Strike Rifle with explosive round that deal splash damage on impact. Explosive damage shreds outlander armor faster.*

```

Signature Weapon Upgrades-

```
Auto Fire
Explosive
Stun

```

Ability -
Curative Aura
The Colonists

****The Colonists**** is a settlement building game created and presented by Codebyfire and Mode7. In this settlement game, the players control self-replicating robots who start a new home on a planet, after the escaped earth. The robots discover new lands, research new technologies and explore the new planet. Play in peace and build a new home or compete with AI colonies for dominion.

Players can develop their robot settlement through three ages.

## Websites

* Steam page
* Official Site
* Mode 7
* Code by Fire

## Developers

* Codebyfire
* Mode 7

## Languages

* English
* French
* German
* Korean
* Simplified Chinese
The Colonists Wiki/Section 2

Wiki pages

**Technologies**
 Construction
 Mining
 Food Production
 Transportation
 Trees
 Industry
 Scientific
 Military Attack
 Military Defence

**Buildings**

 Blacksmith
 Blast Furnace
 Boat Yard
 Cider Press
 Colony Ship
 Fishing Hut
 Forestry
 Harbour

 Lumberjack Hut
 Orchard
 Residence
 Road Layer
 Sawmill
 Shaft Mine
 Sheep Farm
 Small Storage Yard

Screenshots