Reputation Bonuses

Each warband has a Primary Faction and 2 Secondary Factions that you gain individual reputation with by shipping weight to to them. Requested shipments by the Primary Faction counts towards your reputation with it but the Secondary Factions must be shipped weight separate from the Primary Faction to gain reputation. You can also send extra to your Primary Faction to gain more reputation than just the shipment demands.

Within the walls of towns around Mordheim commerce and trade flourishes to those merchants who risk interaction with the ridged warbands seeking their fortune and world outlook. The Shop is replenished by goods that travel through these settlements. In addition, there are Factions that have established themselves within, in order to further their world view.

Righteous Warbands (Order) have Secondary Factions from Sigmar's Haven and Brigand's Burg.
Defiler Warbands (Destruction) have Secondary Factions from Cutthroat's Den and the Black Pit Settlement.

## ***Primary Faction Bonuses***

Each warbands Primary Faction is from the very fabric of their loyalty: Baron von Leitdorfer for Mercenaries, Bertha Bestraufrung for Sisters, The Grand Theogonist for Witch Hunters (DLC), The Shadowlord for Possessed, Murderlord Snikkit for Skaven and Vlad von Carstein for Undead (DLC).

1. ↑ Warbands that only use Divine spells (Sisters of Sigmar and Witch Hunters) instead receive: 3 Rosary
2. ↑ The Leader is named for each warband, i.e. Witch Hunter Captain for Witch Hunters, Captain for Mercenaries, Sigmarite Matriarch for Sisters, Magister for Possessed, Assassin Adept for Skaven and Vampire for Undead.
3. ↑ The Impressive is named for each warband, i.e. Executioner for Witch Hunters, Ogre Mercenary for Mercenaries, Maiden of Sigmar for Sisters, Chaos Spawn for Possessed, Rat Ogre for Skaven and Crypt Horror for Undead.

## ***Secondary Faction Bonuses***

Secondary Factions provide unique bonuses geared toward end game goals. From the ability to hire other warband warrior types (or hire their own warrior types for free) to stat perks and buffs.

### **Righteous Warbands (Order)**

Righteous Warbands have made certain contacts within Sigmar's Haven and Brigand's Burg that are trusted to deliver Wyrdstone into the right hands. In exchange for this trusted commerce, contacts through the Faction is cemented into a lasting relationship.

#### **Sigmar's Haven**

Sigmar's Haven has long been known to house reputable and trustworthy merchants. Those that veer from the path of righteousness are quickly flogged and ran out of town.

#### **Brigand's Burg**

Known for its variety of merchants, hired swords and goods, Brigand's Burg is the place to find what your looking for. More lenient than Sigmar's Haven, the peace is kept through free market and capitol punishment for shady dealings and theft. Warbands may have to seek those they trust (personally) a little harder but the rewards are larger pools of goods to select from.

### **Defiler Warbands (Destruction)**

Defiler Warbands are forced into the underworld of the black market, that is until the world is twisted and defeated unto their will. Those that would sell corrupted artifacts quickly established towns far from the prying eyes of the Empire. The territory around Mordheim is under no ones control and it became a central hub for the black market. Small groups of men enter these dubious settlements, only to realize their mistake. Those that quickly leave are lucky, those that get lost in the winding streets are never seen from again.

#### **Cutthroat's Den**

Living up to its name, the Cutthroat's Den is a dangerous place. Many warriors have lived to survive the streets of Mordheim only to be waylaid within Cutthroat's Den. Lone warriors looking to regroup with their warband have been robbed, injured or killed if they happened upon Cutthroat's Den as a source of shelter while making their way back to their warband. The legends of Mordheim injuries are far greater than just the streets of Mordheim.

Faction Description

If there is any law in Cutthroats' Den, it is that of strength. In this scumland of villainy, fights are frequent and brutal. Thieves and murderers prowl the alleys looking for easy prey. Black marketeers sell anything and everything, from the illegal to the profane. The worst outlaws walk the streets openly, without fear of reprisal. Only the strong or the desperate venture among the shacks and hovels of this bastion of crime.

#### **Black Pit Settlement**

The oldest of settlements around Mordheim, the Black Pit Settlement was established right after the Great Comet created the Great Pit within the city itself. It used to be a refuge for those that survived that day but it was quickly filled with Cultists seeking to enter the Great Pit in worship to the Shadowlord. As the surviving population moved on, away from the city, the darker element grew stronger, swelling in numbers. The refugee settlement was renamed and claimed by dark forces. Now, all types of foul creatures abound in every corner and crevice. Those willing to deal with dark magic will find friends here. Those that are pure will find defilement.

Faction Description
Among the most degenerate and despicable of the settlements that have been built around Mordheim is that of Black Pit. Named for the fighting arenas and savage gladiatorial combats that unfold within them, this outpost is a byword for evil. Mutants and the Possessed prowl Black Pit's streets and even the abominable skaven have been seen slinking down its alleyways. Necromancers are rumoured to haunt the arenas, buying the carcasses of the vanquished for their monstrous magic. Only the depraved venture into Black Pit... and not all of them will return.

# Notes

1. ↑ There is a bug reported that this discount is not working (tested on Skaven)