Rebel Dawn Episode VI

## Cast

Erudi13: Dungeon Master

Jess: Adiara Drayson

Stephen: Kalle Sojan

Chris: Meer Kranik

GeigenVonHuber: B1T-3R

## Ch 1: The Traitors Gambit (Part 6)

Felucia. The are in the secret Imperial Prison Facility. The party carry Adiara Drayson towards the medical bay after the firefight at the Gun Turret controls.

B1T-3R arrives in the medical bay ahead of the rest of the party. There is a medical droid and a researcher inside. He pulls the blaster out and demands the keys to the lift. B1T-3R then knocks out the researcher as his hand goes down on the alarm button.

The rest of the party arrive and have the medical droid treats Adiara. The scientist is bound as the party inspect the mutulated Felucian prisoners in tanks. When the Scientist wakes up, Meer Kranik demands he reverse what he did to the Felucian, but he claims he can't.

The scientist is knocked out. Kalle Sojan uses a force push on the tank to get the attention of the prisoners. Meer looks up the medical records and finds they have been conditioned to obey orders given in Basic. The medical reports are being sent to a Captain Vischera.

Kalle uses the force for insight, and pushes the right button to release the Felucia. Adiara is intimated by the use of the force around her, but removes the medical clamps inside the Felucians. Adiara orders the conditioned Felucians to follow Kalle. Kalle takes the Felucians back to the secret hatch they all came in. The Felucians crawl inside

Adiara finds 10 stimulants, 2 Med Kits, 10 medpacs. Kalle tries to get the Injured Felucians to wait with the Felucian Scout outside, then returns to the party.

### Level up

The party are now level 3.

* Adiara gained "Inspire Confidence" & Skill Focus: Treat Injury
* B1T-3R gained "Stand Tall" & "Reconnaissance Team Leader"
* Meer Kranik gained "Careful Shot" & "Cover Fire"
* Kalle Sojan gained "Skill Focus: Use the Force", "Vital Transfer" and "Mind Trick"

### Back to story

The party loot the medical supplies from the room. They put the scientist on one of the research beds to clamp him up and gag him.

The party head off to scout around the rest of the floor to try to find their target. They arrive in the communications room. Kalle leaves the room, and uses a Jedi Mind Trick to make the people inside to ignore him.

The party enter the Command Area outside the prison and fight with the 2 warden droids and 2 wardens. During the fight is sounded as the combat rises. Meer turns off the alarm and opens the prison doors. Kalle unlocks the 4 prisoners, including Admiral Gilder Varth. The party arm the prisons, against Admiral Varth's advice.

B1T-3R and Meer strongly suggest they take out the communications room. The party is convinced it is necessary in order to stop reinforcements.

The party head to the outside the communications room, and Meer goes in to throw in a grenade, but the people inside are ready and shoot at Meer. The rest of the party rush in and open fire. The Imperial Troops inside are taken down, but the party defeat the officers in the troops. Kalle finds a message:

*//ROUTED . . . SECURITY ENCRYPTION CONFIRMED*
*//FROM PRAKITH CITADEL COMM CENTER VIA HOLONET NODE 6673-ALPHA*
*//FROM NODE 6673-ALPHA VIA STAR DESTROYER ASSIDUOUS*
*Priority 1 Message Follows: Prepare former Admiral Gilder Varth for transfer to the Citadel.*
*Prepare former Admiral Gilder Varth for transfer to the Citadel. Inquisitor Draco will be arriving within a standard Felucian day/night cycle to take custody of the prisoner. You are instructed to have your medical technicians ensure that Varth is fully rested and at his highest possible strength.*
*Interrogation chemicals should be administered to Varth upon notification that the Inquisitor has arrived on Felucia. Varth will be transferred by shuttle to the Assiduous before Inquisitor Draco takes custody. Time from administration of interrogation chemicals to transfer to the Inquisitor’s personal transport should fall within an acceptable window of 27 to 54 minutes.*
*//END TRANSMISSION*
B1T-3R and Meer set the bombsm but find they are set to 20 minutes and unable to be changed. The party and the freed prisoners are freed.

The party head out the back tunnel and find the Injured Felucians and the Felucian Scout are killed, with AT-ST and Stormtroopers around. The party needs to figure out a new escape plan.

The party take a turbolift up to the top of the base.