recursal/Fanatic-Fandom huggingface dataset:
Lachlan (Chapter)

### Intro

Lachlan is one of the most terrifying Verditians of the new era. Much like Lactoes, he has had incredible acceleration in combat skill. Informally he is credited with the fastest rise to Knighthood.

Lachlan is one of the most deserving Verditians to hold the status of **Verdish Elite.** On the field he is an absolute terror, chipping away at any fortified army he meets.

As a shieldsman his abilities are top-tier. His adaptive nature allows him to best the most proficient shieldsman. Like Derath he is counter-adaptive, never falling victim to the same mistakes for any significant amount of time.

Lachlan's success as a warrior is only one area where he excels. As a crafter he made major innovations with generation-8 and generation-9 weaponry, effectively ensuring that Verdite operated with the best technological weapons possible. Additionally, when he branched into armoring, he built impressive auxiliary armors and added major leaps in prototyping kote and suneate.

Lachlan's involvement in the empire brought Verdite out of isolation and formed the foundation for positive relationships with Lothtarian organizations.

As far as Verditians go, Lachlan has proven to be one of the most powerful and influential Verditians of all time.

### Fighting Style

As previously mentioned Lachlan is one of the few warriors to exhibit the counter-adaptive style of fighting. As such his intelligence as a fighter is the ultimate driving force to his success.

Lachlan will make short work of enemy shields by quickly intercepting and disarming any offensive plays.

His max-range abuse as a shieldsman is fierce and precise. Utilizing a punch shield he is able to sacrifice defense for acute offensive options. He baits enemies into making unsafe approaches and swiftly punishes every attempt an opponent makes to gain the upper hand.

Lachlan's talent, like most knights, is not limited to one style. As a two handed fighter he excels at making long range attacks that limit counter-play. His katana technique is stoic and dangerous. The most experienced katana masters in the chapter regard Lachlan's style as deceptively powerful (Meaning his initial stance would suggest inexperience).

His true favored two handed style lies with his glaive, Scrub-sticker (lovingly named by Hrazlinne). With this weapon he is infamous for shattering enemy lines into total dysfunction. His excellent footwork is precisely developed to minimize would-be rush attackers.

While a much more skilled shieldsman than redsman, Lachlan's battlefield impact is at its peak when he has glaive in hand.

### Contributions

* Kelm Tier Benefactor.
* Active participant at community forges (Has even learned how to make excellent quality weapons!)
* Guild master for the Antioch invasion of Lancerus.
* Active ambassador to all Lothtarian groups in the area.
* Constantly purging Lothtarians in tournaments, spreading the glory of Verdite.

### Gallery

Lachlan's armorLachlan's 'Orange Shirt' originsPlateVerdish KnightRound Shield and Insurrection RegaliaYes.Ending LothtariansAt Rag 30Rag 33The SamuraiLachlanLachlan's tsuka/ito schemes (forest/teal, violet/lime)
Ragnarok 2018

### Intro

The Black Crusade reaches it's most epic portion at Ragnarok 2018. There is an enormous amount of work that needs to be done, and we are frankly running out of time to do it!

### Tasks

 **Equipment** | Creating and repairing foam-fighting equipment.
 **Structures** | Building Walls and Banners
 **Garb** | Creating Tabards and fabric sections of the armors

#### **Armoring**

The queue is as followed, the goal is to complete armors 1-3:

1. **Lachlans Armor**
	1. This armor is in it's final stages but does still need the arms and legs finished.
2. **Sarudons Armor**
	1. This armor must be completed by Ragnarok, it has been started
3. **Small Suit Prototype**
	1. This armor just needs to be punched and we can begin the painting process
4. **Talens Armor**
	1. This armor is still being cut, it is far from finished.
5. **Vald'Air's Armor**
	1. Not started.
6. **Kamasai's Armor**
	1. Not started.
7. **Remaining Kelm-Tier Slots**
	1. Not started

To help with armoring you must go to forges, but to further increase productivity you can build armor parts at home during the week! We would like to get some basic forearm armor out for our members, but we will need help to do so!

#### **Equipment**

Lachlan has generously been reblading our equipment, however we will need large community efforts to build the Ragnarok armory. This area by far needs the most assistance. Ragnarok armory is likely to exceed 50 weapons. (Make the assumption that each weapon takes roughly 6-8 hours to make)

#### **Structures**

Walls and Banners! The funding is strong as such we can finally afford the camp we'd like!

It is likely that we will need a member who has the ability to sew so we can connect the fabric sections to the bamboo.

Banners will be in the nobori style (see the picture)

**Example Gallery**

#### **Garb**

By garb we truly mean tabards and fabric sections for the armor.

We desperately need members willing to donate their sewing ability to make roughly 20 tabards.
Zanbato (Chapter)

Zanbato next to the smaller kokatana

### History

The ***zanbato*** is a very new weapon in the Verdish arsenal. It was initially used as an experiment just to show the absolute limits of the new gen-8 cores.

The *zanbato* is the longest sword in the Verdish arsenal and acts as long range suppression.

As Gen-8 has evolved, the *zanbato* has received structural reinforcements to counter issues of flex.

*The zanbato* *was the weapon used to end the fictitious insurrection of Velothi Corp.*

### Weapon Properties

*Consult the following image for a quick property chart.*

   The categories are explained as followed:

* **Speed** - The weapons ability to accelerate and combo.
* **Range** - The effective combat range of the weapon.
* **Weight** - The overall weight of the weapon.
* **Difficulty** - The learning curve of the weapon in terms of how much work will be required to be considered proficient.
* **Value** - The combat usefulness in a war situation.

### Variants

#### **Prototype**

The prototype used standard handle construction technique that left the weapon prone to flexing.

#### **Standard**

As the weapon grew in popularity the issues of the prototype were remedied with stronger reinforcements to reduce flex.

### Modern Usage

#### **In War**

The *zanbato's* massive range is key to it's success. Being a gen-8 at maximum length, it does not offer significant stopping power, but this allows for it to maintain slimmer blade profiles that can easily slot into enemy defenses. The *zanbato* is heavily reliant on a functioning shield wall to keep opponents from closing the gap. *Zanbato*, while still much faster than *glaives*, do suffer from lower speed compared to other carbon weaponry.

#### **In Dueling**

The *zanbato*, like most extremely long weapons, is not intended for dueling purposes. The best practice is to maintain max range while chopping away at fighters attempting to close the gap.

### Notable Users

Tenryu

Lactoes
Ari Millen

**Ari Millen** est un acteur canadien, née le 19 janvier 1982 à Kingston, au Canada. Il interprète le rôle d'Adam Wexler dans la première saison de "12 Monkeys".

## Filmographie

* 2010 : Nikita (2010) (Saison 1, 1 épisode) : Ronnie
* 2011 : Exit Humanity : Caporal Wayne
* 2012 : Rookie Blue (Saison 3, 1 épisode) : Taylor 'TK' Hickman
* 2013 : Played, les infiltrés (Saison 1, 1 épisode) : Liam
* 2014 : Reign : le destin d'une reine (Saison 2, 1 épisode) : L'ombre du Roi
* 2014-2017 : Orphan Black (Saison 2 à 5) : Mark Rollins / Rudy / Miller / Seth
* 2015 : 12 Monkeys (Saison 1, 2 épisodes) : Adam Wexler
* 2016 : Rupture : Dr. Raxlen
* 2016 : Les Enquêtes de Murdoch (Saison 10, 1 épisode) : Agent Tanner
* 2017 : The Death and Life of John F. Donovan
Verditian Lord (Chapter)

### Intro

The Verditian Lord, simply put, is the ultimate authority in Verdite. The Verditian Lord holds the highest power in council and the right to pull titles and ranks from all members. The Verditian Lord monitors all processes and ensures that the organization stays a healthy and fun environment for everyone. Like the Tier-2 Staff Members it is the responsibility of the Verditian Lord to handle allegations of harassment, insurgent behaviors, and any other social issues that arise. The Verditian Lord is a position that is earned through sacrifice and a deep understanding of every program, technology, fighting-style, and relevant issue.

If a Verditian Lord is abusing his power and no longer providing the proper service: the empire may vote to remove him from the position, but to do so you must have the support of all members of Tier-2 Command Staff.

**Additional Info:**

* Highest Authority in Verdite

* Appointed through a Command Staff election

* Allowed to wear a Gold Antioch symbol decorated with thorny vines

* Allowed to wear a full interior rank seal

* Allowed to wear a Verditian Lord's chain (Double rowed with gold accenting)

* Minimal rank of Knight required to hold position
* Allowed the same samurai armor exceptions granted to Taichou and above.

Holding a Verditian Lord title adds 2.5 to authority level .

Verditian Lord's CloakVerditian Lord's CloakGold FindingsGold FindingsVerditian Lord's DragonVerditian Lord's Symbol
### Additional Requirements

* Required to own elite level garb regardless of combat rank.

* Required to wear elite level garb at least 50% of the time they are attending any Verdish event.

* Required to attend at least 50% of official practices (once a week when concerning multiple practice days).

* Required to be easily contactable for questions outside of Verdish events by standard members.

* Expected to attempt to generate additional growth for the empire.

### Misc.

1. Much of the wiki refers to ***"Taichou and above"***, this statement includes all Gold-Antioch symbol wearing command members: Fourth Guardian Taichou, Generals, Inquisitors, Tier-2, and the **Verditian Lord**.
2. At one time the title of '*Amorias Lord*' held equal authority to this position.
Ring Welder

### Notes

1. Wear eye protection when you activate an arc. You'll go blind if you watch it with the naked eye.
2. Don't operate the machine near anything flammable. It creates sparks that fly around.
3. Don't hold the bare metal part of the tweezers when activating the machine. You'll shock yourself.
4. The dials are not as effective as they would claim to be.
	1. It ***feels*** like they are more additive than tuning within each range.
5. Do not hold the power petal down, the machine will short out.
6. Do not actually touch the ring to the tungsten rod when activating the machine, it'll just stick to it. No weld will be created on the ring.
7. When attempting to create a weld, maintain a gap of roughly 0.5MM from the needle tip and the area you hope to weld together.
8. The welder cannot bridge gaps between metal. The ring ends must be physically touching for it to work.
	1. This also means you can only create a weld at the point of contact (see image for example)
		1. This makes saw cut rings from sources like TheRingLord the best kind of ring for welds!
9. The weld does not have to fully penetrate to be effective. Any weld connecting the material will strengthen the ring far beyond our needs.
10. The black marks left behind can mostly be wiped away.
Races of the Known World

## Intro

The Known World refers to a fantasy realm that shares many aspects with the related genre. As you would expect there are races outside of humanity. While some of these fantasy races are carryovers from the larger genre, Antioch's story-line attempts to be more original and innovative by creating a world more unique than the generic elves, dwarves, orcs, and men. (even though we do incorporate dwarves and elves to a minor extent.)

Antioch's story-line attempts to adequately portray a realistic relationship and culture of various species inhabiting the same world.

## Sentient Races (WIP 1/10/18)

(Sub sections imply close resemblance/cousin species)

* Crafter
	+ God
* Demon
	+ Sectai
	+ Ill-Born
* Dragon
* Sein'Overdine
	+ Sekur'Overdine (The Last Race)
* Luminus
* Lurith
	+ High Elf
		- Low Elf (Verdish Elf)
* Katawile
	+ Kavown
* Telesign
* Arlith
	+ Dahser
* Enti
	+ Ceria
* Kali
* Telesign
	+ Dwarf
		- Stout (Verdish Dwarf)
* Vathtor
	+ Human
		- Verdish Man
		- Hinuu
* Natht
* Sudiheaton
* Burkan
* Fair Folk
	+ Yokai

## Bestiary

Coming soon~ 10/10/17

Wahclavin
Administrators (Chapter)

### Intro

Verdish Administrators are command staff members of tier-2, and tier-1 authority levels. This includes the Fourth Guardian Marshall, The Grand Inquisitor, The Warlord General, and the Verditian Lord.

Administrators are always, by default, members of the ruling and governing body known as the shadow council. Administrators are the only Verditians who hold the right to change policy or handle major issues within the Empire.

### List of Administrators

**Active Administrators**

* Derath - Verditian Lord
* Lachlan - Grand Inquisitor
* Hrazlinne - Fourth Guardian Marshall
* Menoar - Warlord General

**Retired Administrators:**

* Demorian - Verdish Command
* Aimias - Amorias Lord
Tsurugi (Chapter)

A gen-6 Tsurugi

### History

The ***tsurugi*** is a relatively new weapon in terms of Verdite's history. It has always been primarily used as a shield-arm.

There have been major shifts in shield-arm usage over the history of Antioch. In the beginning, shield-arms were very short and sometimes featured exaggerated handles. Combat meta at the time was heavily focused on rushing and close range combat. With the available construction materials it wasn't feasible to make long weapons. Long weapons were brittle, and if they were made durable, they were very heavy and slow.

It wasn't until fiberglass weaponry started to become the norm that any kind of innovation was made to shield-arms. In the early periods the most effective Verdish shield-arms were 'bladestaves' (an early tech *kentabo*). As technology continued to advance, weapons such as the *wakizashi*, *tsurugi*, and *kentabo* became the norm.

*Tsurugi* became obsolete with the advent of gen-7 weaponry, as *kodachi* were thinner, longer, and better suited for the war-efforts. However, when thin-blade variants began popping up, *tsurugi* could be made with less foam, effectively acquiring *kodachi* blade profiles with the addition of a second edge.

### Weapon Properties

*Consult the following image for a quick property chart.*

*The tsurugi's properties are assuming usage with a viable shield.*

   The categories are explained as followed:

* **Speed** - The weapons ability to accelerate and combo.
* **Range** - The effective combat range of the weapon.
* **Weight** - The overall weight of the weapon.
* **Difficulty** - The learning curve of the weapon in terms of how much work will be required to be considered proficient.
* **Value** - The combat usefulness in a war situation.
* +/- Denote effective changes in properties with alternative variants (such as gen-7)
	+ "+" means that particular category is slightly increased with Gen-7 variants
	+ "-" means that particular category is slightly decreased with Gen-7 variants

### Variants

#### **Mizu**

Mizu variants are the standard style for *tsurugis*. They reduce overall weight and allow for custom carved handles that fit the hand and thumb better.

#### **Generation 7**

Generation 7 variants replace the standard core with a gen-7 core that reduces overall weight. Gen-7 versions are often made slightly longer than their standard counterparts to increase effective combat ability.

#### **Thin Blade**

Thin Blade variants are a subclass of gen-7 versions. Thin blades are a bit longer than their gen-7 versions and feature a thinner blade that can more easily attack areas that traditional blades are too wide to access. While combat ability is enhanced in this version, durability suffers.

### Modern Usage

*Tsurugis* are primarily used as shield-arms. They have application as side-arms for pikemen and archers, but are not considered the norm for those applications.

### Notable Users

Lachlan

Artaillies

Sapientia
Introduction to Verdish Grammar

### Basic Concepts

In English, word order tells us how a sentence works. In Verdish word order only matters for the verb (Verbs are always at the end of the sentence) For everything else, there are marker words known as particles that identify the role of a word.

These particles follow a word and mark the word's intended role.

For example:

English: **This** is *a shield*.

Verdish: **To** gu *dun* tai.

Left-to-right translation: **This** (Topic of the Sentence) *shield* is.

The only word not accounted for in the translation is "Gu". Gu is a particle that marks that 'To' is the topic of the sentence.

### The Particles

**Gu** – Topic of the Sentence

**Ko** – Object of the Sentence

**Das** – Means (by)

**Nay** – Time (In, on, at)

**In** – Destination (to)

**Is** – Origin (from)

**Nai** – Co (with)

**La** – location (In, on, at)

### Important Rules/Practices

* In Verdish the verb is always the last part of the sentence.Subject and other important concepts have spoken markers to identify them. The identifier is spoken after the word.
* While the topic doesn’t truly have to be at the beginning of the sentence. It is considered strange not to, especially because of the independent Gu practice.
	+ If you start a sentence with Gu, it is understood to be about yourself
* The Verdish number system is a bit strange. It uses a base set of twelve and then begins using sets of ten at 20+
	+ So the numbers 13-19 are actually spoken as 12-1, 12-2, 12-3, etc.
* Articles **A**, **An**, and **The** do not exist in Verdish. At least not in the same way they do with English.
	+ In Verdish if these words are used, it is to draw extreme attention to the power of that idea/person/place/thing.
Veloth (Chapter)

## Veloth

Veloth, prepped to end the enemies of man

### Intro

Veloth wandered into the Verdish Empire seemingly at random. As a self-described recluse he slowly began taking part in Verdish society.

Over the years Veloth has broken free from his previous life, shedding away old habits while forging a new version of himself.

From the slag he emerged as a powerhouse of the Empire. What the boy lacks in combat ability he more than makes up for in zeal!

Veloth is the most devoted Verditian **ever** witnessed. His tireless hours of service are the fuel source that drives the mighty war machines of central Verdite.

Veloth is well loved within the Empire and holds the respect of every upper command staff member. (Even Taicho Skull Krasher though you have to get him on a good day to say it.)

### Fighting Style

Veloth's combat abilities are still developing, but his primary approach has been forged in excellent fundamentals. From this base it is likely Veloth will obtain Vanguard status.

### Contributions

* Without Veloth, forge production would be severely inhibited.
* Veloth has been a benefactor for many years.
Kusazuri Options

#### **Major Variants**

1. **Standard Issue Kusazuri** - These are the standard functional design that feature 4 sets of lacing.
2. **Ashigaru Style** - This style is the most basic and minimalist functional piece utilizing 3 sets of lacing.
3. **Expanded Lacing Kusazuri**- Expanded lacing sode use 5 sets of lacing instead of 4 and also feature an outside support lace called the mimi-ito. Expanded lacing Kusazuri also include heavy decoration on the final plate including a dotted row, cross-lace rows, and braided rows.
4. **Max Lacing Kusazuri** - These armors utilize the maximum amount of lacing possible for armor, giving a distinct and ancient look. Armors of this style are very labor intensive.

#### **Options**

1. **Protective Ridge** - Each lame of the kusazuri has protective ridge along the top and sides
2. **Decorative Ridging** - Standard plates are rectangular in appearance. This option adds the decorative 'wave' pattern ontop of the plates.
3. **Decorative Lacing** - Decorative lacing refers to the lacing style on the bottom-most plate of the sode. There are three popular variants (shown below), but this is not even almost representative of the possibilities. Decorative Lacing comes in 3 'parts':
	1. **Dotted Row -** A simple alternating row of lacing, traditionally at the top of the plate under the suspension lacing. Sometimes the dotted row are group with the mimi-ito. As such is is considered proper to utilize the same color for both.
	2. **Cross-Lace Row -** Cross lace rows utilize two strands of lace in an "x" pattern.
	3. **Braided Row -** Braided rows utilize lace in a diagonal pattern. The pattern can face the same direction or alternate if desired.
4. **Kozane Style**- Plates are made with scale reinforcement techniques that offer a stronger and more appealing style of armor.
5. **Titanium Construction** - The armor is constructed from Titanium. This material is both stronger and lighter than the steels used in standard construction. (roughly 60% the weight of steel)
	1. This material is significantly more expensive.
6. **Stainless Steel Construction** - The armor is constructed from stainless alloys. This material is both stronger and more rust resistant than standard materials.Kozane Style, Max lacingRaw unshaped protective ridge

#### **Other Options**

1. **High Carbon Steel Construction** - This makes the armor stronger than standard materials. This armor can be tempered.
2. **Thicker Material Plates -** Thicker material can be utilized to increase the strength of the armor, however this adds significant weight. It is often recommended to use higher quality materials such as titanium, high carbon, or stainless if armor strength is a concern

*Obviously other custom options are achievable, this list is focused on tested designs!*
Garb Pathways

Garb Pathways refer to styles of garb that the Empire deems acceptable.

Prior to these standards, Verditians were not allowed to use any form of garb that would allow them to stand out. They were required to wear plain black pants, boots, and a tunic that does not draw attention.

### The Garb Pathways

(Pathways may overlap if desired.)

 **Holy** | Holy Born pathway is simply following one of the listed pathways above/below but in white clothing instead of black. Only members of the Penvaren are allowed to utilize this pathway.

### Earned Garb

(The following Garb items can only be worn or featured if achieved first.)

#### **Fourth Guardian Cloak**

The Fourth Guardian cloak is an open faced black ‘coat’ that extends below the knees. This cloak may have sleeves if desired. It is wearable only by a Fourth Guardian, Commander, General, Inquisitor, Fourth Guardian Marshal, or Verditian Lord.

#### **Fourth Guardian Marshal’s Cloak**

A Fourth Guardian Marshal’s Cloak that is red instead of black. The Fourth Guardian Marshal is the only Verditian allowed to wear red garb instead of all black.

#### **Verditian Lord’s Cloak**

A Verditian Lord’s cloak is a sleeveless, open faced, black cloak that extends below the knees. The cloak features an internal rank seal along with external rank seals on the shoulders and base. The Verditian Lord is the only Verditian allowed to have a cloak with a full interior color of his/her respective rank.

### Earned Decoration

(The following decorations can only be worn or featured if achieved first.)

#### **Phoenixes**

Generals are the only Verditians allowed to decorate above their rank seal with two Phoenixes.

#### **Tigers**

Inquisitors are the only Verditians allowed to decorate above their rank seal with two Tigers.

#### **Gold Dragon Decorated Rank Seal**

The Verditian Lord is the only Verditian allowed to decorate a rank seal and garb with gold dragons.
Kelm Class Weaponry (Lore)

> ***While magic may be fading from the world, there are weapons throughout history that channel the energies of the ancient gods. Kelm-Class weaponry is a term coined by the Verdish, but it applies to weapons that exist outside of Verdite.***
>
>

### Properties

Just because a weapon has a name, it doesn't quite mean it is imbued with properties that would be considered divine. It is very common in the world for warriors to boast their weapon has such origins.

For a weapon to truly obtain Kelm-Class status, it must be imbued with a divine affiliation.

There seem to be three encompassing categories of Kelm-Class Weaponry (Important to note that some weapons have been known to exist in multiple categories):

**Flame Aspect** - Flame aspect doesn't literally mean fire, but instead refers to the characterized essences of the ruling orders of gods. This means Natura, Light, Chaos, Darkness, etc. Weapons of this nature are often conduits to unleashing devastating magical offenses.

**Steel Aspect** - Steel aspect is something less obvious than the other categories. Weapons of steel aspect are made of the highest artisan quality. They often have a steel quality so superb that they have been known to exhibit unusual characteristics such as reduced weight, abnormal durability, and better affinity to the war-aspects.

**Spirit Aspect** - Weapons of the Spirit aspect are the most curious of all weapon styles. They seem to blur and manipulate the laws of reality. Some are so powerful that they have been known to influence time and space. These weapons are so rare that they are often only seen in the hands of gods.

### Notable Kelm Class Weaponry

* Keranite
* Kyofu
* Arashi
* Gekido
* Sakura no Hana
* Anderhaul
* Kasai
* Kaze
* Saisei
* Shinko
* Kogo
* Jinsei
* Twin Blades of the Residen
* Ketsueki Yari
* Mizuchi
* Kowareta Yama
* Mahkranno
* Arondite
* Crimson Silencer
* Osizgik
Torrens (Chapter)

## Torrens

### Intro

Torrens is a high functioning Verditian within the Empire. His conquests and abilities have earned him the combat rank of Vanguard.

Torrens is well known for his impressive crafting abilities. Not only has he made iconic structures such as the yurt, but he has also crafted multiple suits of samurai armor and other various armor projects. Torrens' work on armors rival any armor created within the empire.

During the era of West Verdite, he was personally responsible for all of their metalworking and carpentry innovations.

Torrens is regarded as one of the most level-headed and fair Verditians and is often consulted for this perspective.

Torrens is highly active in the ongoing political processes of Verdite, being one of the major voices during most shadow council cases.

Torrens also brought the empire into the next era of forging, providing a dedicated shop where forge operations could once again focus on large scale operations.

### Fighting Style

Torrens' proficiency is heavily focused on pole-weapons. As such he exhibits excellent control of max-range abuse and positioning. What he lacks in stature he more than makes up in combat mobility.

Torrens has been widely used in rank testing for his quick commitment to pressing the advantage. He is considered one of the most reliable Vanguards.

### Contributions

* Founder of western Steel Works.
* First Taichou of Vindication.
* First Verditian to make a free standing structure outside of standard banners/walls.
* Author of the meme aggression act of 2015.
* Active contributor to R&D.

### Gallery

"Sup QT"The YurtHolding the lineRag 34SweepingRag 34Torrens' ArmorTorrensOriginal chainRag 32Pudding Guardian
Generation 7 Weaponry

### Intro

Generation 7 weaponry is an advanced style of weaponry within the empire. The major focus of a generation 7 weapon is reducing the weight of a weapon while maintaining reliable structural integrity.

Generation Seven weaponry, unlike most other generations, aren't exactly an answer to the previous generation's problems. Instead these weapons are specifically designed for Elite warriors seeking to add another stable advantage to their toolkit.

Generation seven weapons are faster, longer, and lighter than their generation 6 counterparts.

**Features**

* All the features of generation six weaponry
* All foam was cut on a machine, eliminating most of the inconsistency form hand-cutting. *(This feature has been retroactively applied to all new generation-6 swords)*
* Use of carbon-fiber/fiberglass hybrid cores
* Introduction of tyvek tape as stabbing tip support (This feature has been retroactively applied to all new generation-6 swords)
* Thinner profile pommel (This feature has been retroactively applied to all new generation-6 swords)
* Always Mizu Style

**Problems**

* The weapons are so light that full durability has yet to be determined.

**Restrictions**

* Because of how much lighter the weapon becomes, generation 7 weapons are only suitable for blue weapons
Fourth Guardian Taichou

### Intro

Fourth Guardian Taichou are the respective coordinators of **Zeal**, **Vindication**, **Conquest**, **Adjudication**, and **Fury** processes.

Taichou are considered Tier-4 Command Staff.

* The Zeal Taichou dictates how integration is to happen. They design the intake format and implement changes to better suit the emotional well-being of local Verditians.

* The Conquest Taichou establishes recruitment campaigns and specifically targets major areas for Verdish assimilation. Conquest Taichou are major players during takeovers of other groups.

* Fury Taichou are some of the most elite warriors who make major advances in the meta. They also promote fitness and training to push Verdish warriors to a healthier and more powerful standard of living.

* Vindication Taichou advance the empire drastically in terms of technological might and architecture. They are forge-masters that rival the Verditian Lord's devotion to progress.
* Adjudication Taichou are expected to deal with social issues afflicting the empire by other LARP communities.

**Additional Info:**

* Appointed through an administrative command staff vote

* Allowed to wear a Gold Antioch symbol

* Allowed to wear a black open face cloak and a silver/gold ring decorated rank chain

* Minimal rank of Footman required to hold position (exceptions listed below)
	+ Fury Taichou must hold a minimal combat rank of Knight.

* Taichou wear an open face cloak.
* Taichou decorate their rank chain by adding an alternating silver/gold ring in place of every 5th black ring.
* Taichou unlock additional samurai armor exceptions, where they can utilize gold colored grommets and other findings.

Holding a Taichou title adds 1 to authority level .

Gold Antioch SymbolTaichou CloakTaichou CloakGold FindingsGold FindingsKnight DecorationKnight-Decoration
### How to become a Fourth Guardian Taichou

Taichou are traditionally promoted from Fourth Guardians. These special fighters go above-and-beyond providing for the empire and are given more responsibility and command. Taichou are considered full-command staff members and as such are held to the following standards:

* Required to own elite level garb regardless of combat rank.

* Required to wear elite level garb at least 50% of the time they are attending any Verdish event.

* Required to attend at least 50% of official practices (once a week when concerning multiple practice days).

* Required to be easily contactable for questions outside of Verdish events by standard members.

* Expected to attempt to generate additional growth for the empire.

### Misc.

1. Much of the wiki refers to ***"Taichou and above"***, this statement includes all Gold-Antioch symbol wearing command members: **Fourth Guardian Taichou**, Generals, Inquisitors, Tier-2, and the Verditian Lord.
2. In older command structure, tier-4 command staff members were known as ***"Commanders"***
Tier-2 Command Staff

### Intro

Tier-2 is a unique station for command staff members. Simply speaking, tier-2 members are some of the most powerful Verditians in the Empire and have a right to design their own standards according to title. As such each title holds differing rank rights concerning garb standards:

 **Grand Inquisitor** | Black Cloak, Red Interior
 **Warlord General** | Black Cloak

This tier of command staff is often the head of a high-functioning branch.

**Additional Info:**

* Only subject to the authority of the Verditian Lord

* Appointed through the Verditian Lord

* Allowed to wear a Gold Antioch symbol

* Minimal rank of Vanguard required to hold position
* Tier-2 decorate their rank chain by adding an alternating red and gold ring for every 5 black rings.
* Inquisitors retain all the samurai armor exceptions given to Taichou, where they can utilize gold colored grommets and other findings.

Holding a Tier-2 title adds 2 to authority level .

Gold Antioch SymbolGold FindingsGold FindingsWarlord General's CloakWarlord General's CloakFourth Guardian Marshal's CloakFourth Guardian Marshal's CloakGrand Inquisitor's CloakGrand Inquisitor's CloakWarlord General's PhoenixInquisitor TigerWarlord General's KanjiFourth Guardian Marshal's ArmorWarlord General's Armor
### How to become Tier-2

Tier-2 Command members are appointed through major merits within the Empire. Verditians of this status pushed Empire standards and often are responsible for spawning golden ages. By the time a Verditian becomes a Tier-2 command member, there is no doubt of their worthiness to lead.

* Required to own elite level garb regardless of combat rank.

* Required to wear elite level garb at least 50% of the time they are attending any Verdish event.

* Required to attend at least 50% of official practices (once a week when concerning multiple practice days).

* Required to be easily contactable for questions outside of Verdish events by standard members.
* Expected to attempt to generate additional growth for the empire.

### Misc.

1. Much of the wiki refers to ***"Taichou and above"***, this statement includes all Gold-Antioch symbol wearing command members: Fourth Guardian Taichou, Generals, Inquisitors, **Tier-2**, and the Verditian Lord.
2. In the past there were additional Tier-2 ranks, namely '*Verdish Command'* and *'The High Priest of Kelm'*. Both have become defunct as the member who held them is no longer active.
Verdish Memes

In Verdite, only one form of meme is allowed, and that is Verdish memes. Verdish memes are jokes that are constantly made in the empire and can either be verbal or in an image form. Here are some examples (WIP):

### **FUCK 'EM!**

Fuck 'em came from a long time ago that recently got a resurgence in the Empire. Whenever someone talks about a person or a group that we do not like, this is the response we give.

Example: "Hey, who wants to help out Eryndor tomorrow at their practice?" "FUCK EM! AHHH FUCK EM!"

### **Uncommon at Best Skulls**

Uncommon at Best Skulls is an image of skull giving a thumbs up with a white board next to him to which verditians use to write in whatever they want. This meme came from when Skull tried to impress command staff by showing his loyalty but the camera had flipped the symbol of the empire. This is one of the many reasons why Skull was called a shitbrick.

### **The Pieces Fit**

The pieces fit is a new joke that was started by Fourth Guardian of Zeal Veloth during forges. Veloth wanted to piss off skull, so he decided to say that he had a friend that knew that the pieces fit. This, obviously made skull groan to the delight of Veloth. Veloth decided to do it even more and piss Skull off to no end. Now, whenever the song Schism by Tool, any verditian will make a joke to get the ire of Skull, which is pretty easy to do.

Example: "Hey Skull, we got you your own Pizza, it's in the fridge." \*Opens box to see the Pizzas fit\* "SON OF A BITCH!!!"

### **Skull Krasher**

Skull Krasher is a meme in the empire because he is featured in a lot of modern memes. He does not know why, and it weirds him out. He is a meme though for some stupid reason.
Kamasai (Chapter)

### Intro

Kamasai is considered one of the most skilled fighters in Verdite. His proficiency with flails has been referenced as the gold standard for the better part of a decade. For 10 years, Kamasai's skill as a shieldsman was often the major block for warriors attempting to pass their knight trial. Kamasai has, potentially, ended more grinds to knight than any other Verditian! In fact, when promising Vanguards were attempting to size up their fellow Vanguards, they often considered Kamasai as the most difficult to beat! In August of 2022, Kamasai ended this era by successfully passing his Knight trial.

Kamasai was the first auxiliary member in Verdite and has since become an integral part of the community. He is universally loved and respected not only for his fighting ability, but the general care and selflessness he offers to the group.

### Fighting Style

Kamasai has a diverse loadout he performs well with. Traditionally, most warriors stand in awe of his impressive ability with a flail. Utilizing his body to brace and anchor the shaft of the flail he can sneak hard-to-follow offensive shots long before his opponent's know what is happening. Kamasai also excels at controlling his flail mid-swing to swiftly end a fight in a single move. One thing is true when you are fighting Kamasai's flail: **you are never safe!**

Outside of his flail-work, he has reliable and strong abilities with pikes, often excelling at punishing fighters for overcommitting or making risky shots.

### Contributions

* Long standing Benefactor
* Founder of Verdish flail techniques
* Created the first carbon-fiber cored weapon in Verdite
Lothtarian (Chapter)

### Intro

Lothtarian is a catch-all term to describe non-Verdish groups, individuals, or organizations.

The term is derived from the fantasy lore, where a character named Loth lead an exodus from the Verditian Empire. The term Lothtarian is used by Verditians in the fantasy lore first to describe members of this exodus and later as a catch-all term for any non-Verditian.
Verdish Empire

> "*The children of war are not to be underestimated. Don't ever, even for a second, doubt that the Verdish are the most dangerous people in this world. The Empire prides itself on the fact that it harbors the most ruthless and cunning mortals. This dark alliance will consume all life that refuses assimilation, and when fully united there isn't a single force in the universe that could stop them."*
>
>

> -Lord Anaran, discussing the events of Safar's outward expansion
>
>

### Intro

The Verdish Empire is a united network of kingdoms and cities that reside mostly along the southern-most reaches of Verdite. There have been many governing principals and ethic shifts throughout it's lifespan, but there are some stable consistencies such as a consistent reverence to Kelm, the god of war.

### Government

The Verdish empire is a theological monarchy, with governing councils that dictate the operations of military and resource expenditure.

The basic levels of authority are as followed: (important to note that all of these levels of governance were not always present at the same time. However, if they were, this is how they would fall into place)

1. **The Verditian Lord** (important to note that in Verdish law eras 1-3, the Verditian Lord was more akin to a figurehead)
2. **Fourth Guardian Marshall** (Position implemented during Fourth Law)
3. **Council of Zavan** (Position dissolved during Third Law)
4. **High-Priest of Kelm**
5. **The Warlord General**
6. **General of the Lord's Head Order, General of the Axith, and the Inquisitor**
7. **Captains and Taichou**
8. **Commanders**
9. **Fourth Guardians** (Position implemented during Fourth Law)
10. Enlisted
11. Civilian

### Eras of the Empire

In Verdish society the passing and changing of The Verditian Lord mark the beginning and end of an era. These are often called Ages of Law.

#### **First Law**

First law encompasses the lifespan of Safar, the first Verditian Lord.

*Major events include:*

* Liberation of Kellasento and Farthor
* Founding of the Verdish Empire
* Exodus of Loth

#### **Second Law**

Second law refers to the era of Verditian Lord La'Kere.

*Major events include:*

* Reunification of the Empire
* Fall of Zavan
* Verdish Civil War

#### **Third Law**

Third law refers to the era of Verditian Lord La'Dor

*Major events include:*

* The Grand Isolation
* Return of the Residens

#### **Fourth Law**

Fourth law encompasses the reign of Verditian Lord Derath.

*Major events include:*

* Insurrection of Man
* Purge of Verdite
* Amorias/Verdish World War

### Basic History

In the aftermath of Safar's slave uprising, it became a necessity to build alliance with any being who was not associated with the Supremacy or the Ancients themselves. The liberation of Kellasento and Farthor founded the two human settlements of Kel'Morleac and Gatosukai. From here the race of man expanded to liberate other enslaved tribes.

In terms of military might, the Verdish Empire was the most powerful in Antioch. In fact, their military might was so impressive that it shifted the power dynamics of the Sefanon/Lothgin war.
Lord Anaran

> *"If I've learned anything of Anaran, it was that he was a snake, fully incapable of human emotion. And we owe the success of the Legion to that inhumanity."*
>
>

> -Atrox, Commander of the Beholders
>
>

## Intro

**Lord Anaran** was the Amorias Lord in the early Veradon territorial disputes. He is most noted for his role in repelling the Rikivan Fjölskylda invasions, ensuring a foothold for the birth of the Amorias Legion.
Grunts

### Intro

Grunts are Verditians who have passed their probationary time-frame and have passed the trials listed below.

Grunts have earned the right to call themselves Verdish and don the symbol of Antioch. They also earn the right to commission weapons and armor from Verdish forges. Grunts are able to become Samurai. Grunts are also eligible for nomination as a **Fourth Guardian of Zeal**.

Grunts are the official entry point of the Verditian rank system. From Grunt members can choose to specialize into three different tiers: Combat, Crafter, or a Support member.

Grunts can ‘borrow’ more complete armor from the armory for event/practice use if approved by a Command Staff Member.

Grunts carry a base command authority of 1.

Grunts are considered below average – Verdish Standards are usually higher than most people’s general standards in Dagorhir. At this level we feel the fighter has a basic grasp of at least one style and can function in a way that is threatening to most opposition. Fighters at this level probably don’t really know what to do in a war and lack the confidence to understand when to capitalize on favorable situations. Most pawns become grunts because they stop swinging wildly and are actually aiming! To leave this level of fighting you’d really have to focus on learning one style of fighting and have that experience bleed over into all your fighting styles.

Example of a Verdish TabardGrunt Gusoku Colors
### How to become a Grunt

* Must have an approved Verdish Name.
* Have been to at least 4 practices.
* Establish yourself as either a fighter or a crafter.
	+ Establish yourself as a fighter:
		- Pass a fighting assessment under the supervision of a Command Staff member.
		- Designate a primary style.
		- Show a basic capacity to use that style.
	+ Establish yourself as a crafter:
		- Designate an area of work you wish to focus in.
		Meet with a Command Staff member and discuss your interests/plans as a crafter.
* Pass the Grunt section of The Trials of Verdite.
Dowcipny Łapacz

**Dowcipny Łapacz** - gatunek niebezpiecznych stworzeń z planety Omäöüßitä.

## Biologia

Dowcipne Łapacze zaczynają życie jako larwy, które to wykluwają się z jajek usadowionych przez rodziców w liściach. Później zmieniają się one w dorosłe, bezpłodne osobniki mające za biologiczny cel odnalezienie partnera. Po znalezieniu takowego przechodzą metamorfozę w płodnego osobnika-hermafrodytę zdolnego do stworzenia kolejnych jajeczek.

Są dość groźne, potrafią atakować za pomocą worka wypełnionego świecącą trucizną.
West Verdite

### Introduction

West Verdite was a full-functioning branch of the Verdish Empire administrated by Talen. Western Verditian operations were heavily dependent on anime conventions as a recruiting lifeblood. The western front of the empire did not suffer from lothtarian competition or war efforts. As such they favored older technology weapons and held rigid beliefs that they were more honorable. Western Verdite, while not focused on high technology weaponry, held major achievements in their marketing and video works. Western Steel forges ran by Torrens also created powerful and advanced armors that rivaled any suit produced in the empire.

Western Verdite split from the empire when a collective council of Verditians from every branch of the empire, confronted Talen with concerns of quality and practice. Issues included Narryyn's infamous knight trial, lack of consultation from command staff outside of the sphere of nepotism, failure to provide the group with high technology weapon options, skewed portrayal of policy originating from the central branch, a trend by the administration to blatantly disregard empire standards, and a deeply concerning practice of extreme secrecy where issues of major administrative and financial activity were concerned. Western administration also perpetuated the idea that other branches looked down on western members. The unfortunate truth is these issues were incredibly localized to disputes surrounding a couple of individuals from one family. They were not representative of the entirety of the empire, and most certainly not about the branch as a whole.

Consensus after the event was that it is easier for a group to radicalize and perpetuate a rhetoric of oppression than to call local administration into the spotlight. As for the followers of western administration, unfortunately they have been subverted by this powerful rhetoric. As such the interventions to empower the people and establish clear transparency within the branch were deemed unfeasible.

In an act of self-preservation, western administration purged all members who held opposing opinions to their unilateral decision making, including the local critics within the command staff and every member from other branches.

They re-branded as 'Kuroheim'.

### Members

The majority of members remained loyal the the Kuroheim separatist movement. Some however were inactive or non-supportive of the incident. There is no clear distinction on this list.
Head Armor Options

#### **Major Variants**

1. **Hachigane** - Hachigane are armored headbands with an Antioch symbol on the center plate.
2. **Kabuto** - Kabuto are full helmets with a neck protection known as the Shikoro.
3. **Happuri**- Happuri are face masks that offer more protection than Hachigane, but less coverage than a Kabuto.

#### **Options**

1. **Decorative Lacing -** The Shikoro's bottom-most plate can hold a decorative lacing row
2. **Maidate** - Kabuto can be given a slot to mount a decorative crest known as a Maidate.

*Obviously other custom options are achievable, this list is focused on tested designs!*

Kabuto with fourth guardian accentingStandard HachiganeHappuriDecorative lacing on Shikoro
Seven Crafters

### Intro

The Seven Crafters were the founding members of the Crafter's Guild. They were the orginal members who produced the first Verdish-created suit of plate armor: The Prototype.

The Crafter's guild later went on to be the main driving force of all Verdish innovation and production.

The seven crafters were:

1. Malak
2. Skull
3. Veloth
4. Baern
5. Derath
6. Vald'Air
7. Hrazlinne
Intro to Tsuka-Maki

WIP

Tsuka-Maki, simply speaking, is the art of making a Japanese handle. One of the major defining features of modern weaponry.

The art itself isn't necessarily complicated, but it can be time consuming. In this guide I hope to help members gain the foundation skills required for proper handle wraps.

### Before Beginning

Prepping the handle for a wrap is just as important as the wrap itself.

1. Ensure that a pommel is attached
2. Ensure that the pommel has been fully finished with black hockey tape
3. Ensure that the base of the blade has been fully taped over by hockey tape
4. Wrap the handle in the desired color
5. Ensure that a Fuchi is constructed.

###

### Basic Concepts to Keep in Mind

* Always utilize a clamp to hold the finished portions into position.
* Maintain high tension when wrapping. Low tension will create a weak handle where the wrap unravels. Effectively killing the grip.