recursal/Fanatic-Fandom huggingface dataset:
Psychiatry Poster

'A rough outline of your mind's eye.'

## Cost

 50 ()
100

## Room(s)

 Anti-Gravity Chamber
 Battle Space
 Command Room
 Computer Lab
 Creamatorium
 Detection Office
 Dormitory
 Gadget Lab
 Ghost Storage
 Gym
 Head Clinic
 Injection Room
 Lecture Theatre
 Library
 Living Room
 Marketing Office
 Medical Office
 Panic Room
 Pastoral Support
 Potions Room
 Private Tuition Room
 Psychiatry
 Recording Studio
 Research Lab
 Robo Construction
 Robo Design
 Savoury Kitchen
 Science Lab
 Spells Room
 Staff Room
 Student Lounge
 Student Union
 Surgery
 Sweet Kitchen
 Thumping Therapy
 Training Room
 VR Lab
 Ward

 Campus Building

The **Psychiatry Poster** is a Wall Item used for increasing Attractiveness. It is only available via the Medical School DLC, by reaching Star Level  in Lake Tumble.

## Description

### Function

A decorative Wall Item that increases Attractiveness in a radius.

## Requirements

### Placement

 Anti-Gravity Chamber

 Battle Space

 Command Room

 Computer Lab

 Creamatorium

 Detection Office

 Dormitory

 Gadget Lab

 Ghost Storage

 Gym

 Head Clinic

 Injection Room

 Lecture Theatre

 Library

 Living Room

 Marketing Office

 Medical Office

 Panic Room

 Pastoral Support

 Potions Room

 Private Tuition Room

 Psychiatry

 Recording Studio

 Research Lab

 Robo Construction

 Robo Design

 Savoury Kitchen

 Science Lab

 Spells Room

 Staff Room

 Student Lounge

 Student Union

 Surgery

 Sweet Kitchen

 Thumping Therapy

 Training Room

 VR Lab

 Ward

 Campus Building
Partition Wall

'A false horizon.'

## Cost

 30
500

## Room(s)

 Anti-Gravity Chamber
 Bathroom
 Battle Space
 Command Room
 Computer Lab
 Creamatorium
 Detection Office
 Dormitory
 Gadget Lab
 Ghost Storage
 Gym
 Head Clinic
 Injection Room
 Lecture Theatre
 Library
 Living Room
 Marketing Office
 Medical Office
 Panic Room
 Pastoral Support
 Potions Room
 Private Tuition Room
 Psychiatry
 Recording Studio
 Research Lab
 Robo Construction
 Robo Design
 Rocket Lab
 Savoury Kitchen
 Science Lab
 Shower Room
 Spells Room
 Staff Room
 Student Lounge
 Student Union
 Surgery
 Sweet Kitchen
 Thumping Therapy
 Training Room
 VR Lab
 Ward

 Campus Building

The **Partition Wall** can be placed anywhere inside a building, and can be used to define spaces.

## Description

### Appearance

A length of wall covering one side of one blueprint square. It will take the appropriate appearance based on the room or plot in which it is placed.

## Requirements

### Placement

This item can be placed in all interior rooms, the Campus Building, and the Rocket Lab.
Power-Nap Club Stand

## Power-Nap Club Stand

'Sleep better, sleep harder, sleep faster.'

## Cost

 None
2,000

## Room(s)

 Student Union
 Campus Building

 Outside

The **Power-Nap Club Stand** is a Club Item.

## Description

### Function

Allows Students to join the  Power-Nap Club and regain their energy.

## Requirements

### Placement

 Student Union

 Campus Building

 Outside

### Staff

An  Assistant will be required to run the Power-Nap Club Stand.
Neon Guitar

## Cost

 10
100

## Room(s)

 Anti-Gravity Chamber
 Battle Space
 Command Room
 Computer Lab
 Creamatorium
 Detection Office
 Dormitory
 Gadget Lab
 Ghost Storage
 Gym
 Lecture Theatre
 Library
 Living Room
 Panic Room
 Potions Room
 Recording Studio
 Robo Construction
 Robo Design
 Savoury Kitchen
 Science Lab
 Spells Room
 Student Lounge
 Student Union
 Sweet Kitchen
 VR Lab

 Campus Building

The **Neon Guitar** is a decorative wall item.

## Description

### Function

A decorative item that Increases Attractiveness.

## Requirements

### Placement

 Anti-Gravity Chamber

 Battle Space

 Command Room

 Computer Lab

 Creamatorium

 Detection Office

 Dormitory

 Gadget Lab

 Ghost Storage

 Gym

 Lecture Theatre

 Library

 Living Room

 Panic Room

 Potions Room

 Recording Studio

 Robo Construction

 Robo Design

 Savoury Kitchen

 Science Lab

 Spells Room

 Student Lounge

 Student Union

 Sweet Kitchen

 VR Lab

 Campus Building
Prince Dummy

'Terrible company.'

## Cost

 None
200

## Room(s)

 Battle Ground
 Jousting Field

The **Prince Dummy** is an Assignment Item used in the Battle Ground and Jousting Field by Knight School and Money Wangling Students.

## Description

### Function

The Prince Dummy is used by Students to complete their Classes or Assignments.

## Requirements

### Placement

 Battle Ground

 Jousting Field

## Assignments

The following Assignments will use this item:

 Guest Knight School

## Gallery

Prince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in usePrince Dummy in use**Prince Dummy** in use (Money Wangling)
Planning Table

'X marks the spot.'

## Cost

 None
500

## Room(s)

 Dig Site
 Rabbit Hole

The **Planning Table** is an Assignment Item used in the Dig Site by Archaeology Students.

## Description

### Function

A decorative item, used Students to complete their assignments.

## Assignments

The following Assignments will use this item:

## Gallery

Planning Table in usePlanning Table in use (Rabbit Hole)
Medical Desk

'Purely administrative.'

## Cost

 None
1,500

## Room(s)

 Medical Office

**Medical Desk** is an Item used in the Medical Office.

## Description

### Appearance

A 90-degree curved desk with an integrated privacy panel is made of grey material, with bare wooden surfacing. The right-hand section consists of a chest of drawers, with two shallow drawers and one deep one. On the surface can be found an all-in-one computer with a wireless keyboard. The chair, with a dark grey metal frame and red back and seat, is in place for a Assistant to use.

### Function

Placing this item in a room will grant it a +1% Medical Power making the room more effective, respectively.
Rooms

**Rooms** are where the main activities for each campus are performed.

* **Thermal Comfort:** Reflecting how close to an  ideal temperature the current environment is.
* **Room Capacity:** How many Students can be included at once.
* **Permissions:** Sets which activities can take place in the room, and/or who is eligible to enter.

## Prestige

The Prestige of a room provides a flat boost to both student mood and teacher mood, and when the rooms they learn in are sufficiently Prestigious, it can mean the difference between B grade and A grade students. (A boring lecture hall inspires no-one.) A room's Prestige is expressed as a numeric level with each successive level being better than the last. A room's bigness determines its base Prestige, and that value is improved by placing furniture, learning stations, and unique decoration objects. Bonuses to Prestige are applied at the maximum value for the first **two to four** copies of any object, with diminishing returns for each additional copy in the room. This goes to say that spamming windows will provide lots of attractiveness, but windows seem to apply their full Prestige value when only four of each are placed in a room. Each version of window is unique to the other, so 8 total windows confers the most Prestige.

Some objects confer more Prestige than others, with unlocked posters and especially the portrait painting conferring large bonuses. Expensive and/or large learning stations like the Momentum Marbles and VR Projectors also confer large bonuses when placed.

Each type of object has differing tolerances of how many copies can be placed before their returns are diminished, so experiment while watching the Prestige meter to see what combinations return the best results.

## Rooms List

### Outside

**Outside** areas are available for decorating, and placing items. Encouraging Students to spend time outdoors helps to raise their Healthiness, via the Fresh Air Feeling.

### Buildings

These are built outside, with the Campus Building used to house further Interior Rooms from the following lists.

### Academic

These rooms are used by Students, both to take classes from Teachers, and to undertake their own assignments.

### Accommodation

These are the residential rooms, used by Students to take care of their basic needs outside of their academic pursuits.

### Facilities

These rooms are used by both Teachers and Students to supplement their academic careers.
Robot Poster

'Build-a-friend.'

## Cost

 10
600

## Room(s)

 Anti-Gravity Chamber
 Battle Space
 Command Room
 Computer Lab
 Creamatorium
 Detection Office
 Dormitory
 Gadget Lab
 Ghost Storage
 Gym
 Lecture Theatre
 Library
 Living Room
 Panic Room
 Potions Room
 Recording Studio
 Robo Construction
 Robo Design
 Savoury Kitchen
 Science Lab
 Spells Room
 Student Lounge
 Student Union
 Sweet Kitchen
 VR Lab

 Campus Building

The **Robot Poster** is a decorative Wall Item, used to increase Attractiveness. In addition, it serves as an Assignment Item used by Robotics Students.

## Description

### Function

A decorative item that Increases Attractiveness.

## Requirements

### Placement

 Anti-Gravity Chamber

 Battle Space

 Command Room

 Computer Lab

 Creamatorium

 Detection Office

 Dormitory

 Gadget Lab

 Ghost Storage

 Gym

 Lecture Theatre

 Library

 Living Room

 Panic Room

 Potions Room

 Recording Studio

 Robo Construction

 Robo Design

 Savoury Kitchen

 Science Lab

 Spells Room

 Student Lounge

 Student Union

 Sweet Kitchen

 VR Lab

 Campus Building

## Assignments

The following Assignments will use this item:
Science Board

'No, science interested!'

## Cost

 None
600

## Room(s)

 Science Lab

The **Science Board** is a required wall item for the Science Lab to function.

## Description

### Appearance

A large horizontal interactive white board (in light blue) is flanked by two smaller vertical boards of matching design, with a small bronze-topped blue cylinder mounted on each upper corner. They are connected by orangey-red tubes with dark blue collars, more of which extend below. A shelf is mounted below the central board, holding three test tubes in a built-in rack, and a volumetric flask.

### Function

Although the Science Board is a required item in the Science Lab, it is purely decorative, and has no effect on attractiveness.

## Gallery

Ready to teachScientography Class in sessionFunny Business Class in session
Medical Office

'Does it hurt when I poke that?'

*Main article: Rooms*

The **Medical Office** is unlocked in Noblestead, and is the first healthcare room to which the player will gain access. It is staffed by as Assistant, and visited by Students.

## Description

### Unlock

The Medical Office is unlocked after the player starts the first academic year in Noblestead.

## Staff

An  Assistant with the  First Aid Qualification will be required to run the room, who can be most suitably trained with further  First Aid Qualifications.

## Medical Issues

*Main article: Medical Issues*
A full list of Medical Issues is available on the above page.

## Items

  Door
  Medicine Cabinet
 Filing Cabinet
 Window
Science Hub

'Just testing something.'

## Cost

 None
10,000

## Room(s)

 Science Lab

The **Science Hub** is a piece of Course Equipment. It is a required Item for the Science Lab to function, and is used by Students from multiple Courses for both Classes and Assignments.

## Description

### Appearance

Primarily a light bluish-grey with darker edging around each component, the Science Hub consists of various equipment mounted on an octagonal base. A console with red and green buttons, a joystick and a footplate is found next to a similar control panel (but for the red button) on the back of a protective shield. Flanking each of these can be found a trapezoidal block with orangey-red tubing running into them. On the other side of these blocks is a platform with a large, round silver basin, and a piece of equipment resembling a tesla coil mounted on another platform with a foot plate.

In the centre of the base is a hole, with a brass cylinder inside. A large spherical structure is held over this by more orangey-red tubing, straddling the base by dark mounts. On the top of this is a dark cylinder, on one side is a cuboidal box, and on the other is another piece of tubing, this time dark bluish-grey, connecting the sphere to the main console.

### Upgrades

Upgrades are performed by a  Janitor with the  Mechanics Qualification. Increasing the Qualification Level will allow to Janitor to perform faster upgrades.

 Cost
 Bonus Effect(s)
 Unlock
 Cost
 Bonus Effect(s)
 +50% Learning Power

## Requirements

### Staff

A  Teacher will be required to run the Science Lab, and by extension the Science Hub.

In addition, a  Janitor will be required to maintain the machine, with  Mechanics Qualifications in order to provide upgrades.

## Assignments

The following Assignments will use this item:

 The Anatomy of a Giggle

## Gallery

Science Hub in useScience Hub in useScience Hub in useScience Hub in useScience Hub in useScience Hub in use (Funny Business)Science Hub in use (Archaeology)Science Hub in use (School of Thought)
Pianotrome

'Always on time.'

## Cost

 100
6,000

## Room(s)

 Recording Studio

The **Pianotrome** is an Assignment Item used in the Recording Studio by Musicality Students. The Recording Studio requires one musical instrument in order to function; the Pianotrome is one of six potential choices.

## Description

### Function

Although the Pianotrome is a required item in the Recording Studio, placing this item will grant the room +2% Learning Power.

## Assignments

The following Assignments will use this item:

## Gallery

Pianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in usePianotrome in use
Paranormal Detection Poster

'I found one, I found one!'

## Cost

 10
100

## Room(s)

 Anti-Gravity Chamber
 Battle Space
 Command Room
 Computer Lab
 Creamatorium
 Detection Office
 Dormitory
 Gadget Lab
 Ghost Storage
 Gym
 Lecture Theatre
 Library
 Living Room
 Panic Room
 Potions Room
 Recording Studio
 Robo Construction
 Robo Design
 Savoury Kitchen
 Science Lab
 Spells Room
 Student Lounge
 Student Union
 Sweet Kitchen
 VR Lab

 Campus Building

The **Paranormal Detection Poster** is a Wall Item, used to increase Attractiveness. It is only available via the School Spirits DLC.

## Description

### Function

The Paranormal Detection Poster is a Wall Item, used to increase Attractiveness in a radius.

## Requirements

### Placement

 Anti-Gravity Chamber

 Battle Space

 Command Room

 Computer Lab

 Creamatorium

 Detection Office

 Dormitory

 Gadget Lab

 Ghost Storage

 Gym

 Lecture Theatre

 Library

 Living Room

 Panic Room

 Potions Room

 Recording Studio

 Robo Construction

 Robo Design

 Savoury Kitchen

 Science Lab

 Spells Room

 Student Lounge

 Student Union

 Sweet Kitchen

 VR Lab

 Campus Building
Shower Room

'A character building co-ed nightmare.'

*Main article: Rooms*

The **Shower Room** is unlocked during the tutorial section of Freshleigh Meadows, and is used for Students to maintain their hygiene.

## Description

### Function

Students can use this facility to increases hygiene.

### Appearance

The door to this room is plain mid-tone grey, with a dark grey push-panel in lieu of a handle, and a matching panel along the bottom.

Show/Hide walls and floors

### Unlock

As the player progresses through the tutorial section of Freshleigh Meadows, they will be presented with the required challenge to unlock this room. The challenge will ask them to achieve the following objectives before being able to build this room:

* Build a Dormitory
* Build a Bathroom

## Items

  Door
  Towel Rack
Seasonal Events

in the spirit of Spooooooky Mode in Two Point Hospital, Two Point Campus also features **Seasonal Events**, which will involve cosmetic changes, new items, and even new methods of play! For players who do not enjoy fun, the Settings menu features an option to "Hide Seasonal Content".

## Halloween 2022

 **Event features:*** Five new items.
* Three monster-themed costumes for Students and Staff.
* A new wall customisation, Bat Motif.
* Spooky goings-on on the County Map
* Piazza Lanatra and Noblestead take place at night.
* Dark apparitions haunting Spiffinmoore.
* Cosmetic changes to various existing items.
* Spooky music tracks.
* The first two levels for Challenge Mode, The Siege of Noblestead and Pumpkin High.
	+ A Community Challenge revolving around The Siege of Noblestead in order to unlock the Pumpkin Trophy.

## Winter 2022

 **Event features:*** Twelve new items.
* Four Christmas-themed costumes for Students and Staff.
* Four new customisations each for walls and floors.
* Snow - and snow-globes - appearing on the County Map.
* Freshleigh Meadows take place at night.
* Piazza Lanatra and Mitton University are covered in snow.
* Students in Gastronomy cooking up Christmas treats.
* Festive music tracks.
* A new level for Challenge Mode, Two Point Krampus.
	+ A Community Challenge revolving around Two Point Krampus in order to unlock the Winter Kiosk.

## Valentine's 2023

 **Event features:*** Nine new items.
* A Valentine's-themed costume for Staff.
* Four new customisations for walls.
* Hearts emanating from Upper Etching on the County Map.
* Romantic music tracks
* A new level for Challenge Mode, The L-Bomb.
	+ A Community Challenge revolving around The L-Bomb in order to unlock the Claw-at-Love Machine.

## Spring 2023

 **Event features:*** 4 new items.
* An Easter Bunny-themed costume for Staff.
* Three new customisations for walls.
* A new level for Challenge Mode, Egg & Silver-Spoon Race.
	+ A Community Challenge revolving around Egg & Silver-Spoon Race in order to unlock the Seasonal Rabbit.
Overview

The **Overview** screen is used to keep track of the status of numerous aspects of a Campus.

## Campus Overview - Summary

### Campus Level

#### Staff

* Number of Staff
* Average Qualification Level

#### Students

* Number of Students
* Average Level

#### Rooms

* Number of Rooms
* Average Room Prestige

### Campus Reputation

* Staff
* Students

### Academic

* Average Grade
* Pass Rate
* Average Score
* Graduation Rate

## Campus Overview - Data

### General

* Profit
* Assessment Scores
* Campus Level
* Campus Reputation
* Number Of Staff

### Students

* Happiness
* Graduates
* Student Intake
* Number Of Students

## Academic Overview

* **Average Results:** Altogether or broken down by job
* **Result Distribution:** Altogether or broken down by job

## Staff Overview - Summary

* **Total Staff:** Altogether or broken down by job
* **Teacher-Student Ratio:**

### Needs

* **Energy:**
* **Healthiness:**
* **Food:**
* **Drink:**
* **Toilet Comfort:**
* **Hygiene:**

### Environment

* **Attractiveness:**
* **Thermal Comfort:**
* **Room Prestige:**

### Career

* **Pay Satisfaction:**
* **Training:**

### Current Staff Issues & Requests

* **Resignation Warnings:**
* **Training Requests:**

## Staff Overview - Skills

Breaking down the staff list by job and skills.

## Student Overview - Summary

Total Students

* Graduates
* Failed
* Dropped Out

### Needs

* **Energy:'**
* **Food:**
* **Drink:**
* **Toilet Comfort:**
* **Hygiene:**
* **Entertainment:**
* '*Healthiness:*

### Environment

* **Attractiveness:**
* **Thermal Comfort:**
* **Room Prestige:**

### Facilities

* **Tuition Fees:**
* **Accommodation:**
* **Personal Goals:**
* **Clubs:**
* **Relationships:**

### Current Student Issues

* Drop Out Warnings
* Medical Issues
* Pastoral Issues

## Relationships

*Main article: Relationships*
Breaking down the student body by each level of friendship and romance.

## Finance Overview - Summary

* Monthly Profit/Loss
* Income
* Expenses

## Finance Overview - Income

Full Breakdown of income sources in table and graph form

## Finance Overview - Expenses

Full Breakdown of income sources in table and graph form

## Advice

Handy-dandy tips to bring the player's attention to areas needing focus.
Rose Vase

'An economical gesture.'

## Cost

 100
300

## Room(s)

 Computer Lab
 Dormitory
 Lecture Theatre
 Library
 Medical Office
 Pastoral Support
 Private Tuition Room
 Staff Room
 Student Lounge
 Student Union
 Training Room

 Campus Building

The **Rose Vase** was made available to all players as part of Valentine's 2023. It is a decorative item used to increase Attractiveness.

## Description

### Function

The Rose Vase is used to increase Attractiveness in a radius.

## Requirements

### Placement

 Computer Lab

 Dormitory

 Lecture Theatre

 Library

 Medical Office

 Pastoral Support

 Private Tuition Room

 Staff Room

 Student Lounge

 Student Union

 Training Room

 Campus Building
Pyro-Cycle

'Feel the burn near your eyes and in your thighs.'

## Cost

 150
2,500

## Room(s)

 Rocket Lab

The **Pyro-Cycle** is an Assignment Item used in the Rocket Lab by Cosmic Expansion Students. It is only available via the Space Academy DLC.

## Description

### Function

Used by Students to complete their Assignments. Placing this item in a room will grant it a 6% boost to Learning Power.

## Assignments

The following Assignments will use this item:

## Gallery

Pyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in usePyro-Cycle in use
Recycle Poster

## Recycle Poster

'Do you know what this is made of? A dead one of these.'

## Cost

 100
50

## Room(s)

 Dormitory
 Library
 Staff Room
 Student Lounge
 Student Union
 Training Room

 Campus Building

The **Recycle Poster** is a decorative wall item.

## Description

### Function

A decorative item that Increases Attractiveness.

## Requirements

### Placement

 Dormitory

 Library

 Staff Room

 Student Lounge

 Student Union

 Training Room

 Campus Building
Rocket Project

'Will fly, eventually.'

## Cost

 None
12,500

## Room(s)

 Rocket Lab

The **Rocket Project** is an item used in the Rocket Lab. It is only available via the Space Academy DLC.

## Description

### Upgrades

Upgrades are performed by a  Janitor with the  Mechanics Qualification. Increasing the Qualification Level will allow to Janitor to perform faster upgrades.

 Cost
 Bonus Effect(s)
 Unlock
 Cost
 Bonus Effect(s)
 +50% Learning Power

## Requirements

### Staff

A  Teacher will be required to run the Rocket Lab.

In addition, a  Janitor will be required to maintain the machine.

## Gallery

Rocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in useRocket Project in use (Astrology)
Pebberley Ruins

'Excavate ancient treasure for academic reasons, as well as financial gain.'

*"Many of our County's finest treasures lay buried beneath the earth. But why is that? Did the people of the past live deep beneath sea level? Or did they simply hide all of their wonderful possessions to try and keep them out of our greedy, grubby, jam-soaked mitts? I suppose that's for the historians and the archaeologists to decide."*
―Sir Nigel Bickleworth

**Pebberley Ruins** is the eighth Campus of the game. To unlock it, the player will need to reach Star Level  in both Spiffinmoore and Fluffborough, which will also grant them access to Upper Etching. The Course in focus here is Archaeology, in which Archaeologists will excavate Dig Sites to discover Artefacts, which can be used to beautify the Campus, or sold for large profits.

Wiggy Silverbottom continues his adventures on Pebberley Island here, this time intending to establish Pebberley Park, which will require him to visit the Campus as an inspector several times - and for the player to make him a lot of money!

## Initial Objectives

Dirt Pays

Welcome to Pebberley Ruins, where eccentric explorer Wiggy Silverbottom is planning a destination resort dedicated to archaeological artefacts and over-priced merchandise.

There's just one problem, in all the excitement Wiggy has blown his start-up cash on a decadent new hotel. If you need any spare cash for the campus, you'll need to sell some artefacts... better get digging.

## Possible Events

###  Objectives

Intermittently, the player may have additional objectives sent to their inbox, with extra rewards for completing them. Where an *n* appears, then the condition is dynamic, and will involve the player increasing their performance in that aspect by a variable amount.

 Ministry of Education
 Personal Gold
 Wiggy Wager
 Wiggy's Silver

###  Weather

* Frog Rain
* Earthquake
Pointy Peak

'Get in your cable car, say goodbye to sea level and prepare to build a medical campus in the clouds.'

## Initial State

### COURSE(S)

 Medical School
 Nursing

### BALANCE

250,000

*"I'm telling you, one of these days I'm going up that mountain and never coming down again. Life's different up there, man. Slower, colder, nearer the sky... all thanks to the Yetis. We have so much to learn from them. Last visit, one of my Yeti friends showed me how to make a hat out of snow, and I'll always be thankful for that."*
―Harrison Wolff

**Pointy Peak** is the third Campus of the Medical School DLC. The final Treatment Room, the Surgery, is finally made available, with many Patients bringing some familiar Illnesses to be treated.

An old friend, Bartholomew F. Yeti, will not only be inspecting the Campus, but also providing the majority of the player's funding, through Target Challenge Mode. In addition, the Snow Storm makes its return after first appearing in Two Point Krampus, meaning that [[Students] will also need large-scale treatment, in the Medical Office.

## Bigfoot Funding

This Campus uses Target Challenge Mode. Under this system, the player will receive no income from Rent, Tuition or XP Bonuses. Instead, almost all of the money made will come from treating Patients, and fulfilling objectives given to the player by Mr. Yeti. From the outset, a single Bronze objective will always be available. From Campus Level 8, a Silver objective will additionally appear, and at Campus Level 15, a Gold mission will be available also.

Once each objective is completed, the reward will be granted and a new objective from the same category will be generated. Alternatively, pressing the  button by the objective will allow it to be cancelled, with a time penalty before it is replaced.

Click here to view Bronze, Silver and Gold Objectives

## Initial Objectives

The Bigfoot Foundation

Welcome to Pointy Peak, home to clouds, yetis and frigid temperatures. Life in the Pointy Mountains is extremely beautiful, but it’s also beautifully extreme, with countless sheer drops and absolutely zero medical facilities.

Vitality Johnson holds the record for an emergency deployment to the peak, arriving in three and a half days, a full two weeks faster than the previous time. The Bigfoot Foundation were, admittedly, a little impressed, but they need better. Build a medical campus and aid in their mission to support the Pointy Mountains and all who call its icy faces home.

## Conditional Objectives

* Extinguish a Fire
Nursing

'Nurses are schooled in healthcare to treat the County's sickos just the way they deserve. The unsung heroes of the medicinal world, nurses are found throughout the County's hospitals holding things together in spite of the ever-questionable odds.'

## Information

### ROOM(S)

 Injection Room
 Thumping Therapy
 Ward

## Archetype(s)

 Nurse

*Main article: Courses*

**Nursing** is a Course, made available at the outset of Lake Tumble, which requires the Medical School DLC. A Teacher with the Medical School Qualification will provide instruction to enrolled Students in the Injection Room, Thumping Therapy and the Ward.

## Requirements

###  Staff

 Teachers with the  Nursing Qualification will be required to perform Patient Treatment in the Ward, the Injection Room and Thumping Therapy. There is no set Timetable for this Course, and thus no scheduled Classes. The Students will instead observe, and participate in the treatment of Patients, which will provide them with tuition.

When starting the Course, Teachers may be hired at or trained to  Qualification Level 3. This cap may be raised as far as  Qualification Level 10 by upgrading the Course Level. Not every Course Level upgrade raises the maximum Qualification Level; please see Staff Training for details.

###  Rooms

  Injection Room
 Thumping Therapy
 Ward

###  Self Study

  Library
 Injection Room
 Thumping Therapy
 Medical Monitor
 Ward Scales
 Blank Cranker
 Face Printer
 Mould Station
 Jumbo Syringe
 Needle Pot
 Serum Centre
 Thumping Therapy Bookcase
 Ward Bookcase
 Study Cubicle
 Textbook Cubicle
 Computer Cubicle
 Records Cubicle

## Classes

*Main article: Patient Treatment*
Nursing Students do not attend a regular Class schedule, as is the norm for other Courses. Instead, three Nurses will observe, or take part in, Patient Treatment being administerd by a Teacher with the Nursing Qualification, in the Injection Room, Thumping Therapy or the Ward.

Each Student will gain XP while the treatment is occurring, and receive a Grade at the end, essentially comprising a mini-Class.

## Assignments

Any time they are not undertaking instruction from a Teacher via Patient Treatment, Students may undertake Assignments. This table shows which Assignments may be given to Medical School Students, and which Items will be required.
Pull-up Bar

'Practice elevated peering.'

## Cost

 50
2,500

## Room(s)

 Gym

The **Pull-up Bar** is an Assignment Item used in the Gym by Students from multiple Courses.

## Description

### Function

Used by Students to Increase their Healthiness. Also used to complete assignments for Academic Exercise.

## Assignments

The following Assignments will use this item:

 Gym

## Gallery

Pull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in usePull-up Bar in use (Countercultural Studies)Pull-up Bar in use (School of Thought)Pull-up Bar in use (Astrology)
Pastoral Support

'Hears to help.'

*Main article: Rooms*

**Pastoral Support** is made available at the outset of Spiffinmoore. It is staffed by an Assistant, and treats Students with pastoral issues.

## Description

### Unlock

Pastoral Support is made available during the Initial Objectives of Spiffinmoore.

## Staff

An  Assistant with  Pastoral Care Qualification will be required to run Pastoral Support, who can be most suitably trained with further  Pastoral Care Qualifications.

## Pastoral Issues

*Main article: Pastoral Issues*
A full list of Pastoral Issues is available on the above page.

## Items

  Door
  Pastoral Bookcase
 Pastoral Cabinet
 Pastoral Table
 Window
 Large Window
 Screen
 Pastoral Lamp
Mr Time

'Cat Got the Time?'

## Cost

 50
500

## Room(s)

 Computer Lab
 Dormitory
 Lecture Theatre
 Library
 Medical Office
 Pastoral Support
 Private Tuition Room
 Staff Room
 Student Lounge
 Student Union
 Training Room

 Campus Building

**Mr Time** is a decorative Wall Item, which increases Attractiveness. It was introduced to the game as the result of the Second Community Vote on 27th October 2023.

## Description

### Function

A Wall Item that increases Attractiveness in a radius.

## Requirements

### Placement

 Computer Lab

 Dormitory

 Lecture Theatre

 Library

 Medical Office

 Pastoral Support

 Private Tuition Room

 Staff Room

 Student Lounge

 Student Union

 Training Room

 Campus Building

## Second Community Vote

*Main article: Second Community Vote*

The Second Community Vote took place over two rounds, the first of which commenced on 22nd May 2023. Five categories of in-game content were given, consisting of:

* Paths and Terrain
* Walls and Floors
* Outfits
* Outdoor Items
* Indoor Items

Indoor items took home the majority of the vote by the time the vote ended on 1st June.

The First Community Vote featured a dog-shaped wall clock as one of its choices. This did not win, but it was succeeded in the Second Community Vote by a similar item in the form of a sartorially-sophisticated cat. The second round of voting began on 24th August, with four choices including the Robot Bin, which came second in the First Community Vote. The vote came to a close on 8th September, with Mr. Tyme being declared the winner.
Sleepy Sheep

'Everybody's sleep-talking about it.'

## Cost

 None
1,000

## Room(s)

 Campus Building
 Outside

The **Sleepy Sheep** is a Power-Nap Club Item.

### Function

The Sleepy Sheep is used by Students in order to restore their energy and level up their  Power-Nap Club member level. This item can only used by club members level 1 to level 3.

## Requirements

### Placement

 Campus Building

 Outside
Monitor

'Fine if you squint.'

## Cost

 None
3,000

## Room(s)

 Computer Lab

The **Monitor** is a wall-mounted Assignment Item used in the Computer Lab by Students from multiple Courses.

## Description

### Function

A wall item used for assignments in the Computer Lab. It grants Students a 1% boost in Learning Power.

## Assignments

The following Assignments will use this item:

 Trying Samples

## Gallery

Monitor in useMonitor in use (Musicality)
Side Entrance

'Doubles as an exit.'

## Cost

 None
100

## Room(s)

 Campus Building

A **Side Entrance** (or Entrance) is required for all Campus Buildings, in order for Staff and Students to effect entrance and egress.

## Description

### Appearance

The Side Entrance takes on a different appearance in each type of Campus Building; please see below.

### Function

Staff and Students will use Side Entrances to enter and exit from Campus Buildings. Any number of Side Entrance (and Entrances) may be used for a Campus Building.
Orb Club Stand

'The Orb is the perfect shape and perfect solution.'

## Cost

 None
2,000

## Room(s)

 Student Union
 Campus Building

 Outside

The **Orb Club Stand** is a Club Item.

### Function

Aside from generating money for each Club Member, the Orb Club Stand allows Students to join the  Orb Club.

## Requirements

### Placement

 Student Union

 Campus Building

 Outside

### Staff

An  Assistant will be required to run the Orb Club Stand.
Monster Plant

'Fighting back for houseplants everywhere.'

## Cost

 10
50

## Room(s)

 Anti-Gravity Chamber
 Bathroom
 Battle Space
 Cafeteria
 Command Room
 Computer Lab
 Creamatorium
 Detection Office
 Dormitory
 Gadget Lab
 Ghost Storage
 Gym
 Head Clinic
 Injection Room
 Lecture Theatre
 Library
 Living Room
 Marketing Office
 Medical Office
 Panic Room
 Pastoral Support
 Potions Room
 Private Tuition Room
 Psychiatry
 Recording Studio
 Research Lab
 Robo Construction
 Robo Design
 Rocket Lab
 Savoury Kitchen
 Science Lab
 Shower Room
 Spells Room
 Staff Room
 Student Lounge
 Student Union
 Surgery
 Sweet Kitchen
 Thumping Therapy
 Training Room
 VR Lab
 Ward

 Campus Building

The **Monster Plant** is a decorative item. It is only available via the School Spirits DLC.

## Description

### Function

The Monster Plant is used to Increase Attractiveness in a radius. It needs
maintaining in order to stay healthy and attractive.

## Requirements

### Placement

This item can be placed in all interior rooms, the Campus Building, and the Rocket Lab.
Rocket Signage

'Shaped like a... what do you call it?'

## Cost

 None
800

## Room(s)

 Outside

The **Rocket Signage** is a decorative item placed outside. It is only available via the Space Academy DLC, by reaching Star Level  in Universe City.

## Description

### Function

A decorative item that Increases Attractiveness in a radius.

## Requirements

### Unlock

This item is unlocked at Star Level  in Universe City.
Private Tuition Room

'Where every hour is office hour(s).'

*Main article: Rooms*

The **Private Tuition Room** is made available during the Initial Objectives of Piazza Lanatra. It is staffed by a Teacher, and visited by Students.

## Description

### Function

Students with low grades automatically visit this room to enhance their grade or to gain extra XP. The player can manually send Students to private tuition if it's necessary.

### Unlock

The Private Tuition Room is made available during the Initial Objectives of Piazza Lanatra, after reaching Campus Level 4.

## Staff

Requires a  Teacher trained in a course-specific qualification.

## Items

  Door
 Tuition Desk
  Teaching Manuals
 Tuition Bookshelves
 Bookcase
 Window
 Large Window
 Windsock Picture
Momentum Marbles

'Physics is fun.'

## Cost

 30
25,000

## Room(s)

 Science Lab

**Momentum Marbles** is an Assignment Item used in the Science Lab by Students from multiple Courses.

## Description

### Appearance

On a round-edged rectangular base is mounted a Newton's Cradle-style piece of equipment, consisting of two squared metal arches, from which are suspended five metal spheres in a row. At one end of the row is a dark metal hammer, mounted behind a tall metal panel, tilted at the top, bearing a single green button.

### Function

Used by Students to complete assignments. Placing this item in a room will grant the Students +2% Learning Power.

## Assignments

The following Assignments will use this item:

 Cheese-Moongery
 Space Academy
 Experimental Comedy

## Gallery

Momentum Marbles in useMomentum Marbles in useMomentum Marbles in useMomentum Marbles in useMomentum Marbles in useMomentum Marbles in useMomentum Marbles in use (Funny Business)Momentum Marbles in use (Archaeology)Momentum Marbles in use (School of Thought)
Picnic Table

'Let's use our outside voices.'

## Cost

 None
175

## Room(s)

 Outside

The **Picnic Table** is a relationship item used for seating Students.

## Description

### Appearance

A central rectangular table with two brown legs on a narrow rectangular platform, with four backless square seats in the same design.

### Function

Provides seating. Used to Develop Friendships from levels 1 to 2 (Friends to Good Friends).
School Spirits

'Being dead isn't as easy as everyone makes it seem. It's hard to rest in peace with a life & death's worth of questions on your mind. "Where am I?", "Why did I say that one thing when I was 24?", "Did I leave the oven on?" etc. Fortunately, you can learn anything in Two Point County, even how to be dead.'

## Information

### ROOM(S)

 Computer Lab
 Lecture Theatre
 Science Lab

## Archetype(s)

 Free Spirit

*Main article: Courses*

**School Spirits** is a Course, made available at the outset of the Lifeless Estate, which requires the School Spirits DLC. A Teacher with the School Spirits Qualification will provide instruction to enrolled Students in the Science Lab, Computer Laband Lecture Theatre.

## Requirements

###  Staff

 Teachers with the  School Spirits Qualification will be required to lead the Classes for this Course, with the number required determined by the number of Students. The  Campus Requirements, shown in the Objectives Panel before the commencement of the Academic Year, will indicate how many Teachers still need to be hired to fill every class on the Timetable (if any).

When starting the Course, Teachers may be hired at or trained to  Qualification Level 3. This cap may be raised as far as  Qualification Level 10 by upgrading the Course Level. Not every Course Level upgrade raises the maximum Qualification Level; please see Staff Training for details.

###  Rooms

  Lecture Theatre
 Science Lab
 Computer Lab

###  Self Study

  Computer Lab
 Library
 Analogue Server
 Digital Computer
 Digital Console
 Digital Server
 Oscillator
 Photostat
 Plotter
 Experiment Station
 Microscope
 Momentum Marbles
 Thunder Balls
 DNA Poster
 Atom Poster
 Study Cubicle
 Textbook Cubicle
 Computer Cubicle
 Records Cubicle

## Classes

School Spirits Students are offered the following Classes across their 3-year Course. Most of their experience will come from Classes, thus it is inadvisable to let them miss any due to a lack of Teachers or Rooms.

  Computer Lab | Old News: More You Missed

## Assignments

There are six month-long slots in the Timetable for Classes; in the rest of the year, Students may undertake Assignments. This table shows which Assignments may be given to School Spirits Students, and which Items will be required.
School Spirits Bookcase

'How many books can you read in an after-lifetime?'

## Cost

 None
0

}}

A **School Spirits Bookcase** is an item used in the Library. It is only available via the School Spirits DLC.

## Description

### Function

Used by Students to complete assignments. Placing this item in a room will grant the Students +5% Learning Power.

## Assignments

The following assignments are requiring this item:
Old Slug

'Stuffed for longevity.'

## Cost

 15
450

## Room(s)

 Creamatorium

The **Old Slug** is an Item used by Students to complete Assignments, which also grants a boost to Learning Power. It is only available via the Space Academy DLC.

## Description

### Function

Used by Students to complete their Assignments. Placing this item in a room will grant it a 2% boost to Learning Power.

## Assignments

The following assignments are requiring this item:
Serum Centre

'An-flams, pro-bios and mono-coagulants.'

## Cost

 100
2,500

## Room(s)

 Injection Room

The **Serum Centre** is an Assignment Item used in the Injection Room by Medical School Students. It is only available via the Medical School DLC.

## Description

### Function

Used by Students to complete assignments. Placing this item in a room will grant it a 1% boost to Treatment Power.
Lake Tumble

'Open a medical campus to ensure tourists recover from the dangerously scenic conditions.'

## Initial State

### COURSE(S)

 Medical School
 Nursing

### BALANCE

250,000

*"Welcome back, I'm Sickly Hawthorne, coughing and sneezing on Two Point Radio. Later in the show I'll be heading to the local medical campus for a routine check-up and experimental treatments. I've always felt that healthcare is like getting a haircut. Sure, it's important, but sometimes I want it done on the cheap by someone with limited experience and the confidence to match."*
―Ricky Hawthorn

**Lake Tumble** is the first Campus of the Medical School DLC. Two new Student Archetypes, Doctors and Nurses, will reignite Two Point County's medical tradition, with two new Courses, Medical School and Nursing taking place in Psychiatry, the Ward and the Head Clinic.

Patients suffering from a number of familiar Illnesses will arrive looking for Treatment in these three rooms. The player's efforts will be overseen by a new inspector, the wandering medicine man, Vitality Johnson. With several outlying areas in Two Point County needing medical establishments, there is much to do.

## Initial Objectives

Medical School

To this day, many of the County's most remote locations have their healthcare provided by a single, wandering paramedic. Vitality Johnson - "the roaming remedy" - has been on call for years, performing a never-ending check-up. Searching places like Lake Tumble for solitary sickos in need of support.

Though it's been on the hospital waiting list for years, Lake Tumble has been lost to the "maybe" pile, like some knick-knack in a surgery patient. So, Vitality thought ("maybe?") he'd try something different. He's asked for an apprentice to soak up his wisdom and assist on his trails; but if anyone's getting tutelage, we're doing it wholesale. Open a Medical School, spread the remedial word and one day Mr Johnson can take a break ("maybe!").

**Unlock:**
 Ward
 * Build a Ward
* Hire a Teacher Qualified in Nursing
* Complete a Flappy Hamper Emergency

## Conditional Objectives

* Extinguish a Fire
Portal Painting

'Just popping out.'

## Cost

 75
2,000

## Room(s)

 Anti-Gravity Chamber
 Battle Space
 Command Room
 Computer Lab
 Creamatorium
 Detection Office
 Dormitory
 Gadget Lab
 Ghost Storage
 Gym
 Head Clinic
 Injection Room
 Lecture Theatre
 Library
 Living Room
 Marketing Office
 Medical Office
 Panic Room
 Pastoral Support
 Potions Room
 Private Tuition Room
 Psychiatry
 Recording Studio
 Research Lab
 Robo Construction
 Robo Design
 Savoury Kitchen
 Science Lab
 Spells Room
 Staff Room
 Student Lounge
 Student Union
 Surgery
 Sweet Kitchen
 Thumping Therapy
 Training Room
 VR Lab
 Ward

 Campus Building

The **Portal Painting** is a decorative Wall Item. It is only available via the School Spirits DLC.

## Description

### Function

The Portal Painting is a decorative Wall Item.

## Requirements

### Placement

 Anti-Gravity Chamber

 Battle Space

 Command Room

 Computer Lab

 Creamatorium

 Detection Office

 Dormitory

 Gadget Lab

 Ghost Storage

 Gym

 Head Clinic

 Injection Room

 Lecture Theatre

 Library

 Living Room

 Marketing Office

 Medical Office

 Panic Room

 Pastoral Support

 Potions Room

 Private Tuition Room

 Psychiatry

 Recording Studio

 Research Lab

 Robo Construction

 Robo Design

 Savoury Kitchen

 Science Lab

 Spells Room

 Staff Room

 Student Lounge

 Student Union

 Surgery

 Sweet Kitchen

 Thumping Therapy

 Training Room

 VR Lab

 Ward

 Campus Building
Psychiatry Puppets

'A menagerie of mental help.'

## Cost

 150
7,500

## Room(s)

 Psychiatry

The **Psychiatry Puppets** is an Assignment Item used in Psychiatry by Medical School Students. It is only available via the Medical School DLC.

## Description

### Function

Used by Students to complete assignments. Placing this item in a room will grant it a 6% boost to Treatment Power.
Research Hub

'I need answers.'

## Cost

 None
30,000

## Room(s)

 Research Lab

The **Research Hub** is a required item for the Research Lab to function.

### Upgrades

Upgrades are performed by a  Janitor with the  Mechanics Qualification. Increasing the Qualification Level will allow to Janitor to perform faster upgrades.

 Cost
 Bonus Effect(s)
 Unlock
 Cost
 Bonus Effect(s)
 +10% Research Power

## Requirements

### Staff

Between 1 and 3  Teachers will be required to run the Research Lab, and by extension the Research Hub. They will need relevant Qualifications for the Research Projects to which they are assigned. For example, researching upgrades for the Science Hub will require a teacher with the Scientography Qualification

In addition, a  Janitor will be required to maintain the machine, with  Mechanics Qualifications in order to provide upgrades.