Fusion Roads

`**READ Multiplier**:` +10% per Road (including 1st and Fused).

One of the four Paths of Progress that happens when a Rider enters Master-Class. In this, the Rider learns two more Roads and later fuses them together to make an almighty Road that can't be rivaled.

## Prelude

As a Storm Rider climbs up the various Ranks, they end up venturing into a Road of their own, and once they have mastered that Road, the truly skilled ones (as in our characters) continue to progress, reaching levels no other Rider can even imagine, opening doors that didn't even existed before... And so, they ride more than one Road at the same time. These are what we call: Second Roads; Third Roads; Fusion Roads.

## Downsides

Though it gives great variety and flexibility, it is a lot of work to chase that many Regalia-cores, learn that many Roads (and OOC-wise, come up with that many Roads and that many Tricks and still find a way to combine it all in the end). It is by far the most expensive of the four Paths of Progress since it requires paying for a customized Fusion Regalia and adding all those other Regalia elements to it in order to reep the full benefits of it, and draw out the full power. And out of all the four Paths of Progress, this one takes the longest for results to be seen in terms of overall raw power (since learning more Roads doesn't make one more powerful, just more versatile, only making an actual Fusion Road makes one more powerful in this path).

## Second Roads

Upon reaching Master-Class, Storm Riders are allowed to begin learning and practicing on how to use a whole new Road. Progressing further here, also grants new trick slots for this 2nd Road. Any trick slot gained before Master-Class is exclusive to Tricks of the 1st Road, including the Personal Infinity Atmosphere. Trick Slots gained after Master-Class but before Divine-Class are exclusive to Tricks of the 2nd Road, including the Personal Infinity Atmosphere.

With a Second Road, you are eligible to chase after new Regalia (but won't be freely given one like in the First Road). Even after fully mastering your Second Road, and despite being able to use it at will, and still use the First Road, you cannot fully combine the First and Second Roads (read below, at Fusion Roads).

The 2nd Road Trick slots are gained at:

* At 525: +1 B-Class Trick slot.
* At 550: +2 A and 1 B-Class Trick slots.
* At 575: +2 S and 1 A,B-Class Trick slots.
* At 600: +1 S,A,B-Class Trick slots.
* At 625: +1 B-Class Trick slots.
* At 650: +1 B and A-Class Trick slots.
* At 675: +1 B and A Class Trick slots.
* At 700: +1 A and S-Class Trick slots.
* At 725: +1 S-Class Trick slot.
* At 750: +1 S-Class Trick slot (6th and final).
* At 775: Personal Infinity Atmosphere (2nd Road).

## Third Roads

Upon reaching Divine-Class, Storm Riders are allowed to begin practicing and learning on how to use yet another new Road. Just like before, new Trick Slots and one Personal Infinity Atmosphere are eventually awarded by mastering this Road, but are exclusive to this Road and cannot be mixed with Trick slots of previous Roads.

With a Third Road, again you are eligible to chase after new Regalia (but won't be freely given one like in the First Road). Once a rider fully masters all 3 Roads then they can begin to truly and fully combine the 3 Roads into one... Creating the ultimate power, and Storm Riding masterpiece: A Fusion Road.

The Third Road Trick Slots are gained at:

* At 825: +1 B-Class Trick slot.
* At 850: +2 A and 1 B-Class Trick slots.
* At 875: +2 S and 1 A,B-Class Trick slots.
* At 900: +1 S,A,B-Class Trick slots.
* At 925: +1 B-Class Trick slots.
* At 950: +1 B and A-Class Trick slots.
* At 975: +1 B and A Class Trick slots.
* At 1000: +1 A and S-Class Trick slots.
* At 1025: +1 S-Class Trick slot.
* At 1050: +1 S-Class Trick slot (6th and final).
* At 1075: Personal Infinity Atmosphere (3rd Road).

## Fusion Roads

Unlocked after fully mastering all 3 Roads (by reaching Transcendent-Class), Fusion Roads are the combination of the 3 Roads, and a masterpiece of Storm Riding prowess... They are the ultimate power any Rider can ever achieve, and is currently unheard of, even the legends of old have never reached this high.

A Fusion Road is different from a Hybrid Road. A Hybrid Road is made by taking *some* principles from 1 Road, combining them with *some* principles from another Road, and thus the Hybrid is created. Even then, the principles used are not as powerful as the principles of the pure Road they originated from.

(Example: A Storm Rider that is pure Flame Road rider, will always be able to produce better flames than a Storm Rider who rides a Hybrid Flame Road, provided they are of the same skill level / R.E.A.D. and practice on making flames.)

A Fusion Road on the other hand, utilizes every principle from every Road it combines, and uses 100% full power of those 3 Roads, setting it apart greatly from a Hybrid Road. It is also possible to create a Fusion Road by combining 3 Hybrid Roads together.

The power of the Fusion Roads is unrivaled by any other type of Road. Creating one is no small feat, which is why nobody has ever accomplished it.

While it doesn't allow to chase after a new Regalia, it does allow the possibility of creating a new Regalia by implementing principles, aspects and schematics of every Regalia involved in the creation of this Fusion Road. Despite this, the power output varies greatly based on the Regalia Core amount. A Fusion Regalia is no ordinary Regalia. Usually Regalia can have only 1 Core in them, but a Fusion Regalia can have anywhere from 1₁ up to 4₂ Regalia Cores, leading to gigantic power capabilities beyond even an insane person's imagination.

Just like before, mastering the Fusion Road grants additional Trick Slots, and one last Personal Infinity Atmosphere, all exclusive to that Fusion Road.

₁ (If it only has one Core, it has to be the Fusion Core. Regardless of the amount, the Fusion Core must always be present within the Fusion Regalia).

₂ (1 Core per Road, +1 Fusion Core that incorporates elements of all the 3 Roads and also elements specific to the Fusion Road) .

The Fusion Road Trick slots are gained at:

* At 1125: +1 B-Class Trick slot.
* At 1150: +2 A and 1 B-Class Trick slots.
* At 1175: +2 S and 1 A,B-Class Trick slots.
* At 1200: +1 S,A,B-Class Trick slots.
* At 1225: +1 B-Class Trick slots.
* At 1250: +1 B and A-Class Trick slots.
* At 1275: +1 B and A Class Trick slots.
* At 1300: +1 A and S-Class Trick slots.
* At 1325: +1 S-Class Trick slot.
* At 1350: +1 S-Class Trick slot (6th and final).
* At 1375: Personal Infinity Atmosphere (Fusion Road).