Gordon Freeman

The right man in the wrong place can make all the difference in the world.

To play as Gordon Freeman, type */class* in the game chat and then select the option **Gordon Freeman**.

### Speed

280 HU/s
392 HU/s [Sprint]

## HEV Suit

Gordon Freeman wears his HEV Suit in battle which reduces the damage he takes from attacks. When Gordon is attacked, the damage he'd receive is reduced by 66% and the suit loses an amount of its HP, equal to 50% of the damage of the attack before the reduction. (E.g. an attack that does 202 damage will damage Gordon for 69 health and reduce the suit armor by 101.) The suit has 200 HP and will not reduce damage taken when its HP is depleted. The Suit armor can be regenerated by picking up ammo packs or standing next to a Dispenser.

The suit also grants 50% critical damage reduction when its HP is at its maximum (i.e. 200).

Additionally, Gordon Freeman can sprint thanks to his HEV Suit, enhancing his movement speed. While holding the Special Attack key (Mousewheel by default), the "AUX" meter will start to deplete and Gordon receives a 40% speed boost. The sprint can last up to 8 seconds from full charge and takes up to 15 seconds to refill. The sprint can be used even when the meter is not fully charged.

## Support Menu

Work in Progress.
During a match, the player will have a Support Menu on the left side of the screen.

The menu shows the current amount of Support Points the player has, as well as other submenus for purchasable primary weapons, secondary weapons, and support drones.

The player starts with 300 support points and obtains more by dealing damage, with 1 point of damage giving 1 support point. Support points are used to buy items in the three submenus.

## Weapon Attributes

This section is a Work in Progress. Some data may not be accurate.
### Primary Weapons

SPAS-12 | Starting Weapon (300 points to buy back)
6 base damage (x10 pellets) (3.168 max fall-off, 9 max ramp-up)
6 / 30 ammo
0.625 sec attack interval
Rate of Fire: 96 RPM
1.005 / 0.51 sec reload time (first / consecutive)
Alt-fire: Double shot
Pulse Rifle | Cost: 800 points
25 base damage (13.2 max fall-off, 30 max ramp-up)
30 / 90 ammo
0.105 sec attack interval
Rate of Fire: 571.43 RPM
3.915 sec reload time
Alt-fire: Launch a Combine ball deflects off surfaces and does 500 crit damage on hit
Alt-fire costs 40 reserve ammo
2s Alt-fire cooldown
+200% max primary ammo on wearer
Resistance Crossbow | Cost: 1000 points
135 base damage
1 / 8 ammo
0.24 sec attack interval
Rate of Fire: 250 RPM
3 sec reload time
Alt-fire: Zoom-in
Resistance RPG | Cost: 1500 points
249.3 base damage (311.625 max fall-off, 131.63 max ramp-up)
1 / 5 ammo
0.8 sec attack interval
Rate of Fire: 75 RPM
3.128 sec reload time
Rockets follow the user's aim
Can only have one active rocket at a time

### Secondary Weapons

USP Match | Starting Weapon (300 points to buy back)
13.5 base damage (7.128 max fall-off, 20.25 max ramp-up)
18 / 150 ammo
0.15 sec attack interval
Rate of Fire: 400 RPM
1.035 sec reload time
Permanently mini-crit boosted
.357 Magnum | Cost: 500 points
55.5 base damage (29.304 max fall-off, 83.25 max ramp-up)
6 / 36 ammo
0.645 sec attack interval
Rate of Fire: 93 RPM
3.933 sec reload time
Permanently mini-crit boosted
MK3A2 Grenades | Cost: 600 points
175 base damage
1 / 7 ammo
1.08 sec attack interval
Rate of Fire: 55.56 RPM
0.872 sec reload time
Fuse Time: 3s
Explosion Radius: 300HU
Holding down primary fire shortens fuse time and increases throw velocity
Permanently mini-crit boosted
Grenades do not detonate on impact
Cannot score critical hits
SMG | Cost: 800 points
10 base damage (5.28 max fall-off, 15 max ramp-up)
45 / 270 ammo
0.105 sec attack interval
Rate of Fire: 571.43 RPM
5.5 sec reload time
Alt-fire: Launch a grenade that explodes on impact and does 90 base damage
Alt-fire costs 60 reserve ammo
1.25s Alt-fire cooldown
Permanently mini-crit boosted

### Melee Weapons

Crowbar | Starting Weapon
40 base damage
0.405 sec attack interval
Rate of Fire: 148.15 APM

## Drone Attributes

Work in Progress.

Mannhack | Cost: 300 points
Function: Chase enemies and deal damage at close range
Drone HP: 100
Drone Speed: 300hu/s
Drone Limit: 3
Drone Damage: 20 (3 attacks in quick succession)
Healing Drone | Cost: 1000 points
Function: Follow and heal one teammate at a time
Drone HP: ??
Drone Speed: ??hu/s (increases with distance from current heal target)
Drone Limit: 1
Drone Heal Rate: ??