Items

This article is an overview, with in-depth explanation.
For the **Category**, see Items.

An **Item** is an object which can be collected by the Player and stored either in their Inventory, or certain containers. The Player can acquire items through various means, such as:

* Purchasing them in shops.
* Receiving them from events.
* Harvesting resources.

## Types of Item

In Pampa, there are various types of item. Every item can only be of one type. However, certain item types are sub-types of broader types.

### Item (Generic)

A regular item which can be used through various means. These items cannot be consumed by the Player. Every other item type is a sub-type of Item (Generic). The majority of in-game items are of this type, as of the latest game update.

#### Examples of Item (Generic)

* Tools
* Resources
* Maps

### Consumable

A Consumable is an item that can be used by the Player, giving them a specific benefit. Note that the word "consumable" refers to the fact the item is consumed by the game once used. Not that it necessarily can be eaten by the Player.

#### Examples of Consumable

* Healing Items
* Containers
* Food
* Drinks
* Most Crops

### Map

A map is an item which reveals specific areas of the game world in the Player's world map. As of the latest game update, all maps are referred to as "Regional Map" in-game, and are sold by shops in the same areas of the world that they reveal.

### Seeds

Seeds are an item which can be used on farm plots to plant crops in them. After planting seeds in a farm plot, they must be watered constantly until fully grown. They can then be harvested.

### Clothing

Clothing items can be equipped by the Player to change their visual appearance. Whenever the Player equips a clothing item, it will replace any similar item currently equipped by the Player, if any. The previous item will then by added to the Player's Inventory, while the current will be removed. Interestingly enough, Hairstyles are also a clothing item. This is due to the mechanics of how they work in-game.

#### Examples of Clothing

* Hats
* Hairstyles
* Shirts
* Pants
* Shoes

### Container

A container is, in fact, a portable container that the Player can equip, increasing their Inventory capacity. As of the latest game update, it is impossible to unequip container items. This means that if the Player acquires a Backpack that increases their Inventory capacity to **12**, buying any other container with **less** capacity will **not** affect them.

## Item Properties

Items can have common properties which set them apart from similar items. These are:

### Unique

Unique items are special items of high importance. The game keeps track of unique items. Once the Player acquires a unique item, it will no longer be available to obtain it again anywhere in-game, except if it is destroyed. One example of this is the House Key.

### Indestructible

These items cannot be destroyed by the Player in any way. It is possible, however, to move them to other containers. These items are only removed from the game if used properly.

### Tradeable

This property determines whether an item can be traded at shops or not. This is an additional barrier to prevent the Player from selling certain items.

### Stacks

This property determines whether an item will stack in the Player's Inventory if one of the available slots already contains at least one of the same item in it. One example of items that do not stack are Clothing, which cannot stack as each clothing item has unique information that cannot be merged.