Language Level/Locations

This is a list of all locations included in the Language Level of *Advanced Education with Viktor Strobovski*.

## Generic locations

These locations are not unique to this level, and can also be found in the Math Level and/or the History Level.

### Welcome room

   This is the room Angell arrives in at the beginning of the level. Here, Marzia will introduce herself and tell Angell to go to the next classroom and solve the notebooks.

### Classrooms

   There are numerous classrooms in the school of varying shapes and sizes. There is a chance of the protagonist finding some items and notebooks in each classroom.

### Corridors

   The corridors make up the majority of the level. Many trash bins can be found here, as well as paintings, and the occasional vending machine which can dispense helpful items to the protagonist for coins.

### Med rooms

    The med room is a moderate-sized room with white walls, ceilings, and floors. There are hospital beds and some medical equipment, such as syringes and bandages. A notebook can sometimes be found here.

### Janitor's closet

    The janitor's closet is where Mr. Cleany-Clean begins at the beginning of the game. He will come back here to rest every once in a while. This is also where Marzia runs to if she is hit with a flash.

### Scene

    The "Scene" room is a large room primarily used for performances. It is filled with many chairs, as well as a TV/VCR set.

### Garden

    The garden is a small open area full of grass, trees and tall, exotic-looking plants. A notebook can sometimes be found in this location. There are also some carrots here that can be pulled out of the ground and eaten.

### Punishment room

    This is where the Head Teacher will take Angell if she catches her breaking too many rules.

### Supply closet

    The supply closet is a room near the middle of the level. It contains lots of racks, each with either useful or useless items on them. Most of the items on the racks are bottles that have no use to Angell in this level (apart from acid, which can be used to melt wooden planks), but if the player knows where to look she can find useful items.

### WC

    This is a large, tiled room with nothing in it. A notebook can sometimes be found here.

## Unique locations

These locations can only be found in this level.

### Hall A

    A large hallway containing a vending machine, as well as doors to the med room, WC and janitor's closet.

### Room A

    A series of seven small, pillowed rooms. Each one contains a hospital bed and a painting. The fifth one from the right contains an extremely deadly painting.

### Advisory room

    A staff-only room with some teacher deks in the center. One of these desks contains the Blue door key.

### Director's room

    A room directly next to the advisory room. Viktor will wait here until any math notebooks are collected. This room is extremely messy, and surrounding Viktor is a bunch of melon peels, paper, and notebooks (Not the useful kind of notebooks, the ones that spill paper everywhere.)

### Art room

    The art room is a room with lots of canvases inside containing various players' fanart. It also contains Phonty-Phonograph, who you will need to come back to regularly to make sure he doesn't emerge. You will also lose sanity slowly while in this room.

### Admin room

    A small staff-only room. On the table is the Double-pineapple nacho flavored thicc crocodile-meat ghost toilet joint XXL size pizza with calves-foot and sprinkled with olives in tomato juice, which is merely a joke item and has no real purpose. The table also contains the PlayStation and The Cake. There are also two memes on the walls, mostly about comparing the game to Baldi's Basics, and a reference to SCP-4002.

### Server room

    Another staff-only room located directly opposite the admin room. It consists of a maze of large servers, with some items scattered throughout it, such as the PS controller and the red door key. Some items are also hidden in the cracks between computers, which can easily be missed. Notebooks can also be found here.

### Long corridor

    This is an extremely long corridor. Near the end, the Antibreather will wait for Angell, and it is basically impossible to escape him as there is nowhere to run. There are also a few important secrets in this location.

### Doggos' closet

    This is where Doggos is located before he breaks out of his crate and begins to wander around the school. It requires the red door key to open. It has racks which contain many crafting materials, such as those required to craft a flash mine.

### Ritual room

    The ritual room is a room that is initially blocked by wooden planks, but if Angell uses acid on them, the planks will melt. This room contains the level's chalk circle.

### Rod room

    Requires the blue door key. to open. This is where the Head Teacher takes Angell as the final punishment. It contains the iron rod, which can be used to impale anyone or anything standing in it.

### 9 room

    A large, empty classroom. The entrance is blocked by a rotator door, which requires 9 language notebooks to open. It contains a desk, with the final tenth language notebook on it. Once this notebook is collected, Marzia will begin her chase.

### Marzia's closet

    A small room accessible via the door at the back of the 9 room. Inside is a canvas containing fanart, and 3 DCoins. The door on the other side of this room does not lead anywhere.

### Secret storage room

    A grey room with empty racks and a desk. This is connected to the ritual room by an unopenable rotator door, and is for the most part inaccessible, and can only be seen through a partially-blocked window. There are two DCoins on the desk, and in older versions, there was also a hidden Baldi cameo.

## Secret locations

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Solution/guide to game contentThese areas are generally very hidden, and often require an artifact or other special items to get.

### "69" room

    A hidden classroom that requires both the black door key and the blue door key to open. The sign above the door reads "nice 69". It contains many upturned desks, some random items, and one of the four impetuosity gem shards.

### Bunker

    A series of underground tunnels that require the rusty fork to access. Antibreather lives here, and it is also where Angell can find the gas mask artifact.

### SCP-398

    An extremely long hallway, with doors leading off into other rooms. If Angell manages to navigate her way through the many rooms, she will find Torus.

### Second floor

There is a second floor to the Language Level, which can be accessed via the level's garden. It requires a lot of parkour and platforming to access, and the only room or otherwise useful thing here is Classroom 812.

### Classroom 812

    A secret classroom on the second floor, which requires the blue door key to open. It contains Dubory, as well as some other items.

### Tarwill World

Like the Math Level, this level also has a Tarwill World that can be accessed via the chalk circle in the ritual room.