Goblin King

Photo taken before an assault on GK

> "Omae wa mor shirdeiru."
> - GK said to a sad boi that got combo'ed by both him and bombers.
>
>

> Overview pls nerf colden smash- manerhane last words
>
>

A titan of destruction, rumored to be unkillable. Destroyed all of the elemental bosses and stolen their cores for his own corrupt gain. Of course, his power is only truly seen past round 50.

## Movesets

* [PSV1]: Spawns random minions every 10% HP lost.
* [PSV2]: Drops armor as health drains, allowing GK to move faster.
* [PSV3]: Innate heavy **resistance** to most forms of stun. While he can still be stunned, the duration is heavily reduced.

* [BASIC1]: Charge a slam attack, dealing 90 damage and stunning for 3 seconds. While enraged, this attack's range is extended, dealing 30 damage outside the initial attack

* [BASIC2]: Stomp the ground, dealing 40 damage and stunning for a second. While enraged, stomp again in a smaller radius.

* [AB1]: Kick forward, dealing 30 damage and sending opponents flying on contact.

* [AB2] : Stomp the ground, raise up a huge fucking wall to where projectiles coming from, deals 40 dmg and 120 if stands directly below him.

* [AB3] : Stand in place and absorb damage, then reflect 1/3 of the damage back to players within a radius.

* [Phase Transition]: Jump into the air and stomp back down, dealing 80~100 damage in a radius and 40 damage through extending waves.

#### Later Waves (50-75+)

* (50+) [PSV4]: Spawning with an elemental boss (Glacies, Tumulus, etc.) gives it a special move based on the boss, along with an enhanced Rage. **Past wave 75, gain all elemental moves regardless of other bosses upon entering rage.**
* [AB4] (Poison): GK Stabs his sword into the ground, creating a multitude of Poison Spikes from the floor.
* [AB5] (Fire): GK spawns multiple Ignis Crystals, which occasionally spawn fire pillars below players if not destroyed.
* [AB6] (Wind): GK stabs his sword into the ground in a small AoE, creating a wind field which has heavy slow.

## Minions

* [Warrior] : Slow and tanky, deals 30 damage per hit. (0.7 CD)
	+ [Armoured Warrior]: Warrior, complete with shield points.
	+ [Poisonous Warrior]: Normal warrior but procs with poison for 4 seconds. Deals 4 self-damage per second.
	+ [Quick Warrior]: Faster at the cost of HP and ATK, deals 26 damage per hit.

* [Scout]: Fast, generic goblin, deals 10 dmg per hit, all scouts apply -10% ATKSPD for 8.5 Seconds when they hit you.
	+ [Insane Scout]: Even faster Boi, more hp, deals 25 DMG.
	+ [Quick Scout]: Sonic Boi, deals 8 DMG.

* [ Archer ]: Attack players, and run away if too close. Deals 20 DMG.
	+ [ Quick Archer ] : Archer that makes everything faster, shooting, running and dying, deals 18 DMG.
	+ [ Heavy Archer ] : Slower and spawn with ?% shield., deals 30 DMG.
* [ Assassin ] : They become semi-invisible once spawned, then reappear when attacking, deals 50 DMG.
	+ [ Greedy Assassin ] : Faster and able to lifesteal, deals 20 DMG and 20 pierce DMG, and heal himself for 20 HP.
	+ [ Strong Assassin ] : Assassin but slower and deadlier, also probably spawn with shields. Deals 60 DMG.
* [ Red Mage ] : Apply one of the debuffs: x0.65 DEF/ATKSPD, x0.5 SPD/ATK.
* [ Blue Mage ] : Heals the king, will run away if a player is too close, they also heal better according to time, from 50 to 200 HP per second.
* [ Bomber ] : Wander around and throw bombs, also the tankiest and slowest goblin, each bomb deals 25 dmg and 1 ~ 2 seconds stun. Most of the time if you see them coming aggressively, they're mostly going to throw bombs at you.

### Superminions

Have their own chances to spawn on round 40+, doubles it when phase 2. Also has a limit of 2 each type. These are actually extremely tanky and strong, don't underestimate them.

* Bomber - Absolute Zero
	+ Faster than normal bombers, both movement speed and attack speed.
	+ Also have quite a far range compared to normal bombers.
	+ Reacts and runs away faster if any players are nearby.
		- Punch you if you're too close, dealing 15 DMG and freezing you for 1/2 seconds.
	+ Bombs deals 30 DMG but with different effects.
		- Either knockback, slow or freeze depending on sizes.
	+ Throw 5 bombs at Glacies Anima when she breaks.
* Knight - Golden Mutant
	+ Stays near Terra Predator and chases players if in range.
	+ Deals 30 DMG and give itself 15 shields.
		- Also apply poison for 3 seconds.
* Scout - Infernal Flames
	+ Guards Ignis meam's Lava Crystals and chases players if in range.
	+ Deals 25 DMG and 5 seconds burn.
* Archer - Wind Spirit
	+ Have nearly double the range of a normal archer.
	+ Rolls quite far when you get close.
	+ Shoot 1 or 2 arrows which will disappear after 10 seconds, each deal 30 DMG and knockbacks.
		- They'll orbit around GK if missed, which deals 10 DMG.
		- Knockbacks has 1 second cooldown so you don't get rekt.

## Strategies

* Most of his attacks are avoidable by jumping, but I still recommend you to get out of those hitboxes.
* Never stay inside his reflect move, and you better run when the surrounding is darkened by the aura.
* Don't walk straight during phase 2.
* Kill mages first, also bombers if possible.
* Esto is best for this, try to gang up with a GA or Paladin or other Esto.
* He takes out minion based classes easily
* You can also get a class with Iframes abilities on his head, if lucky, he will mostly stand still.
* Despite being one of the hardest bosses in later waves, the difficulty does not come from the boss itself, but rather the super minions such as the Wind Spirit and Absolute Zero.

## Trivia

* He has had 3 or 4 remodels.
* Goblins also have 1-2 varieties in RBD, but none in RBS.
* Goblin King is Male (Don't ask where the minions come from)
* His AOEs are actually spheres instead of cylinders.