Base Lore

## Mortal World

Enter Earth in the year 2044. Although the future has experienced some significant technological advancements; the world is still very much recognisable and relatable. Despite the presence of Demons, Angels and other Celestials the biggest difference comes from those that controll them, the human Conjurers.

These have mastered spells and rituals that allow them to bind Neverborn into human hosts and bind them into their service. The noble Conjurers rule most parts of the world and have created a massive divide in the mortal population that distinguishes between those considered able to conjurer and the commoners. This divide is very much present in most parts of europe and asia and will be an essential distinction for most players. Despite powerful conjurers power often lies in the hands of large global corporations having established influence and networks across the entire globe and are able to shift the fate of nations with their choices.

In this world Neverborn only exist temporarily and seek to influence it as much as possible in the limited time their host gifted them. Their children, supernatural amalgamations between mortal and immortal, are very much present across the world however; and although they are ill considered by the public they can become powerful champions for humanity or the Outer Realms.

## Outer Realms

The Outer Realms, ruled by the six Archons, surround the material world in an eternal spiral. Each of them represents another aspect of creation and their interplay continously feeds life and energy into the mortal cosmos. In return their agents on earth claim human souls through contracts, corruption or inspiration; which populate these Outer Realms and act as the Neverborns scholars or servants for the rest of eternity.

Although they play such an essential role in the universe, they are by no means unified. Each of the Archons is associated with the angelic or demonic, two factions locked in an eternal conflicted over the fate of humanity and the central realm.

These Realms in their correct order are:

* **Iota-** The Realm of Shadows and the clostest to the Void. In its shadowy fields walk the Heccan, Demons of the Deep. It is here that the energies of the void into *celestial power* that is capable of transforming and shifting the emptyness around it into real existence.
* **Horaios-** The Realm of the Elements and the first one locking close to the mortal cosmos. Its floating labyrinths of storm, fire and stone are ruled by the Aphelius, Angels of the Cosmos. It is in this realm that *celestial powe*r is convereted into matter through their locus of elements and are associated with the stars and cosmic matter.
* **Sabaoth**- The Realm of Life and eternal growth. In its emerald forests rule the Ediakara, Angels of Nature. It is in this realm that matter is converted into lifeforms of any kind, birthing the natural world.
* **Alohein**- The Realm of Pestilence and infesting Rot. In its putrid swamps walk the Ghula, Demons of Decay. It is in this realm that decline, plague and death are brought upon the world, but also new life growing out of that which perished.
* **Astaphanos**- The Realm of Excess and Pathos. Its Onyx cities and ashen fields are walked by the Incubi, Demons of Desire. It is in this realm that sentience and will emerge, encompassing the primordial human aspect in uncounted colorful facets.
* **Adonaios-** The Realm of Order and Light. Its glass cities are ruled by the Malakim, Angels of Order. It is here that sentient life is confronted with rules, order and hierachies.

### Nature of the World

The Void, the Outer Realms and the mortal cosmos are all part of the same divine being commonly referred to as the Demiurge. It is generally understood that all existence is created and sustained within the Demiurges Mind and all sentient souls are nothing but active thoughts or shards of sanity from the all-encompassing World-Essence.

## The Neverborn

Neverborn share an close and powerful connection to the Demiurge and can use it to influence its mindscape much more easily in what is commonly refered to as Evocations, organised in celestial Roads. However they also have many more esoteric ways to influence the world around them, unfathomable by mere mortals.

The central divide between Neverborn is made on the distinction between Angels and Demons, following the Aftermath of the *Primordial War* which broke out with the emergance of humanity. Angels generally are conscient of humanities flaws and believe that the best way for it to exist is through a system that dictates rules and hierarchies where as Demons have a strong faith into the human spirit and believe humans exist best when expressing it without any outer confinments.

When entering a Host, usually a human, they connect themselves to its mind and emotions; combining their mental and physical abilities. While the Neverborn ususally does not have access to their Hosts memories they very much experience their desires and instincts. The Hosts soul is numbed and pushed into a comatose state, unable to act and bare able to share their bodies experiences. Many Neverborn desire to push their Hosts Soul into their aspect and convert them to their ideas to forever bind their soul to the Neverborns personal Realm after they parted ways.

### Angels

* **Aphelius-** embody celestial harmony and primordial creation. They are able to controll the elements, change the weather or act as oracles for the future or the past.
* **Ediakara-** embody celestial creation and growing life. They are able to command or create animals and plants, magically heal flesh and spirit and change their shape.
* **Malakim-** embody celestial order and divine justice. They are able to dictate the will of mortals or sway them with their radiant presence.

### Demons

* **Heccan-** embody shadows and the deep void. They are able to physically disappear, teleport or open destructive gates into the void.
* **Ghula-** embody pestilence and rot. They are able to cast powerful curses and spread toxins and disease.
* **Incubi-** embody passion and pathos. They are able to influence the emotions and desires of mortals aswell as instilling new ones into them.

### Autarkis

* **Inferi-** have devoted their eternal lifes to studying and controlling death. They have build shadowy realms in the achnors between the material world and the underworld; gathering and transforming souls for their personal purposes.
* **Voxx-** have taken the aspect of modern technology, possessing the electrical grid, machines and even the cyberspace from their own realm linked directly to it.
* **Fae-** have left the Outer Realms to bind themselves to the material world, creating hidden realms and sanctuaries.

**For a closer look into these factions consult this article.**