Survival Difficulty Guide

Survival Difficulties are an essential part of Tightrooms Levels, and help determine if a level is dangerous or whatnot. Here are all the official survival difficulties that are commonly used in Tightrooms Levels. An official survival difficulty is a survival difficulty made by a Mod+.

*"If you want to make a Survival Difficulty, the font used is Aleo." - WinnDixieSweetTea*

## Standard Survival Difficulties

   **Survival Difficulty: Class 0**
**》Highly Dependable**

**》Highly Stable**

**》Entity Unpopulation**

Class 0 is used to describe levels that are extremely safe and flawless, and is commonly used for that reason. Level 5 is a prominent example of a page that uses Class 0.

Code: {{Class 0}}

   **Survival Difficulty: Class 1**
**》Dependable**

**》Stable**

**》Lower Entity Population**

Class 1 is used to represent levels that are slightly more risky than Class 0 levels, but are still safe and sustainable for people to enter.

Code: {{Class 1}}

   **Survival Difficulty: Class 2**
**》Dependable**

**》Stable**

**》Low Entity Population**

Class 2 Levels are supposed to represent levels that have a low amount of entities, and not the best levels to go to. They're also the last of the Stable and Consistent Classes.

Code: {{Class 2}}

    **Survival Difficulty: Class 3**
**》Considerably Undependable**

**》Considerably Unstable**

**》Medium Entity Population**

Class 3 levels are supposed to represent levels that are considered to be Unsafe and Unstable, and aren't recommended to go to. Colonies & Outposts are possible, but very hard.

Code: {{Class 3}}

    **Survival Difficulty: Class 4**
**》Undependable**

**》Unstable**

**》High Entity Population**

Class 4 Levels are supposed to represent unstable levels that shouldn't be visited or EVEN set up in. Again, colonies & outposts are possible, but are extremely hard.

Code: {{Class 4}}

    **Survival Difficulty: Class 5**
**》Undependable**

**》Unstable**

**》Higher Entity Population**

Class 5 Levels represent levels that are too unsafe to even visit. There isn't really much else to explain here.

Code: {{Class 5}}

    **Survival Difficulty: Class 6**
**》Highly Undependable**

**》Highly Unstable**

**》Entity Overpopulation**

Class 6 Levels represents levels that are too dangerous for the average wanderer, and are extremely unstable. Levels like these can collapse on oneself. An example of this is Level 9.

Code: {{Class 6}}

## Other Survival Difficulties

    **Survival Difficulty: Class Fluid**
**》Fluid Sustainability**

**》Unstable**

**》Fluid Entity Population**

Class Fluid represents levels that fluidly change Sustainability and Entities. Its basically Class Variable except for the Tightrooms.

Code: {{Class Fluid}}

    **Survival Difficulty: Class Plutonism**
**》Igneous Environment**

**》Partially Unstable**

**》Low Bacterium Population**

Class Plutonism represents levels that have an igneous environment, and have magma, smoke, and other slight dangers. These levels are formed by cooling magma, and in which is the reason why the level is Partially Unstable. The symbol at the end of the images is the astrological symbol of Pluto, which is the name of the geologic theory, Plutonism. There's a low amount of groups of bacteria, which can make you sick.

Code: {{Class Plutonism}}

    **Survival Difficulty: Class Deadspot**
**》Severely Undependable**

**》Completely Unstable**

**》Overpopulation of Fatal Entities**

Class Deadspot represents levels which are very dangerous for one to traverse through, they contain various hazards such as: mental hazards, environmental hazards and entity hazards, These levels contain very dangerous entities which will kill on sight. These levels are also very unstable and uninhabitable.

Code: {{Class Deadzone}}

    **Survival Difficulty: Class Epsilon**
**》Lowly Dependable**

**》Time-Winding Environment**

**》Presence of Time Anomalies**

Class Epsilon levels represent levels that have strange time anomalies throughout the level, a wanderer can usually struggle to traverse through these levels, as time is weird there, so this makes them have low stability. However, its not because of hazards, its because of the messed up time. These levels are fairly rare.

Code: {{Class Epsilon}}

    **Survival Difficulty: Class Queried**
**》Unknown Surroundings**

**》Unknown Properties**

**》Undocumented Entities**

Class Queried levels represent levels that have either been stated to be real, but can't be documented, or ones that have been explored the least. Little is known about these levels apart from the fact that they are usually dangerous and cannot be explored much. If there is any information about these levels, the person reading it is in danger.

Code: {{Class Queried}}

## Unofficial Survival Difficulties

As of right now, there are no survival difficulties made by users.