Faeries

## Background

Faeries are a wee folk that are native to the Feywild, whilst they are small of stature, they are still larger than their pixie and sprite cousins. Their appearance is very much akin to that of a small elven child with insect-like wings, although each one bears a distinguishing fey characteristic, that is unique to them. They are drawn to the witchlight that can be found illuminating much of the Feywild, and while many creatures fear its magical lure, the childlike faeries can't help but stare into it, unable to turn away from its light unless they are called upon by an archfey or royal eladrin. There are two distinct subraces of Faeries, these being, the Ljosalfae and the Delariafae. Both subraces of Faeries, hold a deep resentment for each other and have constantly between themselves in service to their masters.

During the establishments of the Faerie Courts of Ljosalfheim, some of the faeries chose to join the invading Elven Gods, their new allegiances led to their appearances and nature changing. The Ljosalfae as they came to be known are far more orderly than their fey brethren, and while they are still prone to childish mischief, they will dutifully serve the royal eladrin who command them.

Those faeries who chose to align themselves with the Domains of Delirium would come to be known as the Delariafae, these faeries accompany various archfey who in most cases tolerate them enough to allow them to do as they wish. Many of the Delariafae spend days on end gazing into the witchlight that illuminates many of the Fey Courts, or engaging in various mischief throughout the domains.

## Properties

### Ljosalfae

* **Average Lifespan.** Unknown.
* **Size.** Small.
* **Ability Score Increase.** Your Charisma score increases by 2, and your Intelligence score increases by 1.
* **Speed.** Your base walking speed is 30 feet, and you have a flight speed equal to your walking speed.
* **Flight.** Because of your wings, you have a flight speed equal to your walking speed. You can't use this flight speed if you are wearing heavy armour.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern colours in dim light and darkness, but only on the ultraviolet spectrum.
* **By the Witchlight.** Your creature type is *Fey*. Additionally, you are inexplicably drawn to arcane light. Whenever you see a source of magical light, you must make a Wisdom saving throw against a DC of 18, or spend your turns trying to get as close as possible to the source of light. If you are already within 5 feet of the light, you spend your turn lost in its splendour instead, unable to take any actions except moving after the light. The effect ends if the light is extinguished.
* **Fierce of Heart.** You have proficiency with polearms, as well as one ranged weapon of your choice.
* **Zephyr Wings.** As a bonus action on your turn, you become a blur of movement. Until the end of your turn, your movement doesn't provoke opportunity attacks, and you gain advantage on the next attack you make. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
* **Languages.** You know Common, Sylvan and one other language that you and your DM agree is appropriate for your character.

### Delariafae

* **Average Lifespan.** Unknown.
* **Size.** Small.
* **Ability Score Increase.** Your Dexterity score increases by 2, and your Charisma score increases by 1.
* **Speed.** Your base walking speed is 30 feet, and you have a flight speed equal to your walking speed.
* **Flight.** Because of your wings, you have a flight speed equal to your walking speed. You can't use this flight speed if you are wearing heavy armour.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern colours in dim light and darkness, but only on the ultraviolet spectrum.
* **By the Witchlight.** Your creature type is *Fey*. Additionally, you are inexplicably drawn to arcane light. Whenever you see a source of magical light, you must make a Wisdom saving throw against a DC of 18, or spend your turns trying to get as close as possible to the source of light. If you are already within 5 feet of the light, you spend your turn lost in its splendour instead, unable to take any actions except moving after the light. The effect ends if the light is extinguished.
* **Fey Magic.** You know the *druidcraft* cantrip. Starting at 3rd level, you can cast the *chromatic orb* spell with this trait. Starting at 5th level, you can also cast the *blur* spell with it. Once you cast *chromatic orb* or *blur* with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for these spells.
* **Languages.** You know Common, Sylvan and one other language that you and your DM agree is appropriate for your character.