Class

Classes are roles Adepts can play which affect their stats and the pool of Psynergy available to them. An Adept's class is determined by their innate element as well as the number and element of Djinn they have Set.

## Class Structure

Classes are almost all arranged into "Class Series", which are sets of classes with similar stat spreads and Psynergy pools, but increasing power alongside increasing requirements for Djinn. The only exceptions are the four Base Classes.

Classes are categorized by their Class Tier, which describes how powerful they are in relation to the rest of their class series. There are six Class Tiers: E, D, C, B, A, and S. The Base Classes are all Tier E. Mono-Element and Dual-Element Class Series each have 5 tiers (D, C, B, A, and S), whereas Tri-Element Class Series have the 3 highest tiers (B, A, and S). Class Tiers have uniform requirements in terms of the minimum number of Djinn required to access them (However, accessing 2-Element Alternate Classes will require more than this minimum for some Tiers).

Minimum Djinn Requirements for Each Tier
 D
 C
 B
 A
 S

Below is a list of every class in the game, organized by their Class Series.

## Base Classes

Base Class Series are basic, stand-alone classes (that is, not part of any Class Series) which Adepts are in by default before they Set any Djinn. They can be thought of as precursors to the Mono-Element class series, but without some of their unique characteristics. These classes have no unique Abilities and provide very low stat modifiers.

**Base Classes:** Wind Adept, Water Adept, Fire Adept, Earth Adept

## Mono-Element Class Series

Mono-Element Class Series are classes which are accessed by Adepts who only Set Djinn matching their own innate element.

**Fencer series**: Fencer, Spellblade, Mage Knight, Psy Duelist, Battle Goddess

**Bookworm series**: Bookworm, Academic, Intellectual, Genius, Professor

**Firebrand series**: Firebrand, Incendiary, Pyromancer, Infernal, Dragonheart

**Rival series**: Rival, Contender, Competitor, Challenger, Nemesis

## Dual-Element Class Series

Dual-Element Class Series are accessed when Adepts set only Djinn of two elements: their innate element, and one other element. At first, only setting Djinn of the Adept's non-innate element is required, but later, moving up class tiers requires also setting Djinn of the Adept's innate element. Equipping enough Djinn of the non-innate element will cause an Adept to switch over to the corresponding "Alternate Class Series", which is the Class Series featuring the same elements in reverse order of elemental dominance (for example, Apprentice and Caster). It may take more Djinn than usual to access some tiers of the Alternate Class Series, and the D Tier class of the Alternate Class Series is unavailable.

**Scavenger series**: Scavenger, Looter, Pillager, Marauder, Raider

**Brute series**: Brute, Ruffian, Brigand, Savage, Barbarian

**Apprentice series**: Apprentice, Illusionist, Enchanter, Conjurer, Mastermind

**Caster series**: Caster, Ritualist, Soothsayer, Shaman, Druid

**Defender series**: Defender, Sentry, Guardian, Sentinel, Stonewall

**Caretaker series**: Caretaker, Attendant, Nurse, Physician, Doctor

**Page series**: Page, Scribe, Courier, Minister, Ambassador

**Traveler series**: Traveler, Wanderer, Vagabond, Explorer, Pioneer

**Fighter series**: Fighter, Battler, Cavalier, Luminier, Radiant

**Pilgrim series**: Pilgrim, Devotee, Ascetic, Monk, Guru

**Hermit series**: Hermit, Mentor, Teacher, Sage, Wizard

**Student series**: Student, Researcher, Scholar, Savant, Philosopher

## Tri-Element Class Series

Tri-Element Class Series can be accessed by Adepts setting Djinn of two non-innate elements. These Class Series are only available at higher tiers, so at least 5 Djinn are required on an Adept in order to use them.

**Samurai series**: Samurai, Daimyo, Shogun

**Ninja series**: Ninja, Assassin, Shinobi

**Puppeteer series**: Puppeteer, Puppet Mage, Puppetmaster

**Viking series**: Viking, Berserker, Jarl

**Ruler series**: Ruler, Regent, Monarch

**Dragoon series**: Dragoon, Hussar, Paladin

**Dark Mage series**: Dark Mage, Occultist, Necromancer

**White Mage series**: White Mage, Holy Mage, Pure Mage

**Dissident series**: Dissident, Apostate, Heretic

**Troubadour series**: Troubadour, Minstrel, Bard

**Pirate series**: Pirate, Buccaneer, Corsair

**Time Mage series**: Time Mage, Time Wizard, Chronomancer

## Class Mastery

Class Mastery is a new feature in MotA which allows characters to gain various perks after spending a lot of time using a particular Class Series. Basic Classes do not have Class Mastery associated with them. You can view an Adept's Class Mastery in their current class from several screens, including the Status Menu, Ability Menu, and Djinn Menu, and you can view an Adept's Class Mastery across *all* available classes from a subpage on the Status Menu. Class Mastery is displayed as a bar which slowly fills up the more the Adept participates in battles while in that Class, graduated by lines showing various milestones.

The main perk of gaining Class Mastery is unlocking Class Abilities. An Adept will learn a new Class Ability at 20% and 60% Class Mastery . They will then obtain these same Abilities as Mastery Abilities at 40% and 80% Class Mastery respectively. While Class Abilities are only active while in the corresponding Class Series, Mastery Abilities can be equipped to be active in *any* Class Series.

Once an Adept reaches 100% Class Mastery in a class, they gain +5% to all stat bonuses in that Class Series.

Reaching 100% Class Mastery also allow 'Permaclassing' into that class, which is an experimental mechanic that may or may not be used. Permaclassing allows an Adept to maintain some attributes of a class even if the Djinn required are in Standby or Recovery. Specifically, they will maintain access to the Permaclass's Psynergy pool, as well as its Class Abilities. However, their stats bonuses will still reflect the class they would be in based on the Djinn which are actually Set.