recursal/Fanatic-Fandom huggingface dataset:
Seria 1 Tom 4

Myśliwy postanawia znaleźć tego kto stoi za wszystkimi problemami, tymczasem generał zwraca sie przeciwko cesarzowi.

## Streszczenie

Malius i Ehraar wspólnie planują obalić cesarza i powstrzymać go przed egzekucją liściojadów, ruszają razem do stolicy aby znalezc sojuszników.

Aku dociera do posiadłości Eresa, tajemniczego lorda i zleceniodawcy polowania na smoka, zostaje przyjety na dwór lecz nie poznaje osobiście gospodarza. Podczas wizyty zwiedza zakamarki posiadlosci odkrywajac ponure sekrety lorda.

Wojna domowa w stolicy zaognia się, cesarz broni się w pałacu gdzie przypuszcza atak Malius pojedynkując sie z nim na śmierć i życie, ostatecznie poswieca sie pozwalajaxc sie zabic poniewaz wierzy w dobre serce cesarza i swoja smiercia udowadnia swoja wiare w niego.

Aku staje twarza w twarz z Eresem, dochodzi do walki, aku zostaje smiertelnie ranny, zjawia sie takze fiora wykorzystujac moc ksiegi odblokowuje swiadomoc eresa od wpływu Nagashiego, jednak moc ta zabija ją. Eres opuszcza walke probujac oprzytomniec, Aku ostatnimi silami czolga sie do Fiory by skonac obok niej.

W Hellins powstaje pomnik Czlowieka i lisciojada na pamiatke wspólnej walki.
Inkwizycja

Inkwizycja - potężna organizacja z Inkwizytorem na czele. Kształtowała porządek świata z ukrycia, nakazując oddawanie czci wężowemu bogowi Uroborosowi. Powstała w celu zaprowadzenia pokoju między wszystkimi krajami, z czasem jej metody stały się nieco bezpardonowe i skupiły się na szerzeniu wiary w Uroborosa.
Elisabetta Cruz

Doctor

Assassina

The deadliest Assassin in the World

### Relations

Brother Knight (possible husband/boyfriend)Sister Knight (possible sister-in-law)

### Appears in

Point Blank IIPoint Blank III

Elisabetta Cruz is a central character in *Point Blank II* and *Point Blank III*. She is one of the trusted teammates recruited by Brother Knight to stop the communists and prevent World War III.
Ryuuji Tomioka

Ryuuji Tomioka est l'un des personnages secondaires du manga **Tonari no kaibutsu-kun**.

## Apparence

Ryuuji est un jeune homme de grande taille et mince. Ses cheveux sont en batailles et bruns clairs. On le voit généralement vêtu de son uniforme du lycée Kaimei. Ses vêtements normaux sont simple et décontratés. Il porte parfois un bonnet. Plus tard, Ryuuji a les cheveux plus courts et il porte un costard.

## Personnalité

Ryuuji est toujours avec Masahiro et Issei, ensemble il forme un groupe surnommé "le groupe des trois idiots". Il est sans doute le membre le plus vantard du groupe. Il dit à tout le monde être sorti avec pleins de filles. Il propose d'ailleurs à Iyo "si tu me supplie je veux bien que tu fasse partie de mes maîtresses".

## Détails supplémentaires

* Il a deux piercings sur son oreille droite.
* Plus tard, il est officier de police tout comme Iyo. Elle emménagerait apparemment avec lui mais il ne semble pas si d'accord. Il lui répète sans arrêt d'aller travailler.
* Dès qu'il voit Natsume, lui et les deux autres membres du groupe lui courent après.
* Son amour idéal c'est : suivre une seule fille jusqu'au bout du monde et si elle était veuve et d'un âge mur ce serait impeccable.
Seria 1 Tom 2

Myśliwy udaję się na wyspy, aby odnalezc i upolowac smoka.

## Streszczenie

Aku i Fiora udają się do stolicy, jadnak po drodze trafiają na pułapkę liściojadów, którzy zabierają ich na wyspy do ojczyzny ich rasy.

Aku poznaje życie istot z lasu i rozmawia z ich guru, ktory opowiada mu o smoku i nadchodzacych wydarzeniach w których ma on wziąć udział. Następnie wyruszają na północ w poszukiwaniu leża smoka, z pomoca lisciojada który ich napadł

Cesarstwo przygotowuje atak na wyspy, dochodzi do wiejkiej bitwy, bierze w niej udział tajemniczy mezczyzna ktory wzbudza strach w mlodym generale, lisciojady zostaja wybite a ich swiete drzewo spalone.

Aku, fiora i ich nowy przyjaciel ruszaja na poszukiwania smoka, znajduja daleko w mroznnych krainach i wysluchuja jego opowiesci o histori ludzi i lisciojadów. Fiora okazuje sie miec tajna misje i wykrada z leza smoka pewna księgę. Smok w gniewie atakuje ich doprowadzając do zawalenia jaskini. W wyniku tego drogi Aku i Fiory rozchodza się, dwaj przyjeciele wracają na wyspy.

Na wyspach znajdują śmierć i zniszczenie.
Seria 1 Tom 3

Mieszkańcy miasta łączą siły, aby obronić się przed atakiem potworów.

Mnich wykorzystuje kadzidla by stworzyc mgle

## Streszczenie

Aku i Ehraar wracją do miasta, tam zastają wojska wyłapujące liściojady. Aku próbuje się rozmówić z burmistrzem, ten strzela do niego z kuszy i kaze wyrzucic ciało do rzeki

Nocą dochodzi do ataku armii mrocznych istot, armia cesarska musi polaczyc siły z mieszkancami miasta aby obronic sie przed atakiem

Fiora udaje sie do akademi dla osob uzdolnionych ponadnauralnie, ma watpliwosci i chce aby przyjaciolka pomogla jej przestudiowac ksiege, razem przegladaja zwoje ze starymi jezykami probujac przetlumaczyc ksiege, przyjaciolce udaje sie odczytac fragment, ale staje ona w plomieniach i zostaje spalona zywcem.

Ehraar z Generałem Maliusem wspólnie pokonują wroga i zacierają nienawiśc pomiedzy swoimi rasami

Aku zostaje znaleziony w rzece przez carana, postanawia udać się na poszukiwanie zleceniodawcy.
Ehraar

E**hraar** - bandyta polujący w lasach Vi'dta-Thoh, ruszył na polowanie na smoka razem z Leo, bronił Hellins przed nieśmiertelnymi wojownikami.

## Historia

### Napady

W czasie wojny z cesarstwem napadał ludzi wraz ze swoją grupą, przygotowywał na nich zasadzki, rabował z dobytku i najczęściej zabijał. Oficjalnie był ścigany jako przestępca mimo, że działał dla dobra swojego ludu, skradzione dobra oddawał swoim pobratymcom w biednych osadach. Podczas jednej z zasadzek natknął sie na Leo i Adę. Jako że nie mieli przy sobie nic cennego, uwięził ich planując oddać dla okupu. Zanim zdążył wykonać swój plan został sam schwytany przed oddziały głownego wojska Yoh-Dain'dcha. Trafił do głownej wioski swojego ludu na wyspach Furamingo, gdzie dostał misje ułaskawiającą, miał towarzyszyć Leo w polowaniu na Smoka.

### Polowanie na Smoka

Podczas polowania zaprzyjaznił się ze swoim byłym więzniem i nie raz pomógł mu podczas tropienia, pokazał mu też wiele sposobów na zbieranie śladów. Jeden od drugiego zdobył wiele praktycznych umiejętności. Ehraar był pomysłodawcą pułapki zastawionej w jaskini Smoka, która miala wysadzić korytarz i zasypać Smoka. Spotkawszy stworzenie okazało się że jest to inteligentna istota, opowiedział on historię ludu Yoh-Dain'dcha, jakoby wcześniej mieli być podobni do ludzi jednak zaczęli sie pożywiać owocami starego drzewa które zmieniło ich organizm w roślinny. Nie wszystko poszło zgodnie z planem, Ada miała swój własny cel w wyprawie i pragnęła jedynie wykraść starą księgę Smoka. Gdy ten sie zorientował rzucił się na nich wpadając w pułapkę.

### Obrona Hellins

Po polowaniu wraz z Leo wrócił na wyspy Furamingo jednak zastali tam jedyine wypaloną ziemię i wybitych do nogi wszystkich mieszkańców. Nie wiedząc co teraz zrobić Leo zaproponował mu udac sie do Hellins, w jego mieście żyli Liściojady ja ich nazywano potocznie, byli to przedstawiciele jego rasy, mieszkający w mieście. Razem z Leo wyruszyli do Hellin, ale tam również zastali pogrom, Cesarscy żołnierze mieli rozkazy pojmać każdego Liściojada.
Furam

**Furam** - filozofia Furamingów głosząca o energii psychicznej na którą wpływają systemy osobowości, Shik, Senta i Kotee.

   Wszystkie trzy elementy współpracują ze sobą tworząc spójną strukturę definiującą jakimi ludzmi jesteśmy. Kiedy jesteśmy głodni Shik mówi nam że musimy coś zjeść, w oparciu o naszą wiedzę Senta kieruje nami do sklepu gdzie znajdziemy jedzenie, zaś Kotee pilnuje nas abyśmy zapłacili za nie a nie ukradli zgodnie z zasadami moralnymi.

### Noshubi

Radzenie sobie z konfliktami wewnętrznymi.

#### Mechanizmy Noshubi

* Kompensacja - nagradzanie siebie za porażkę
* Racjonalizacja - próba nadania intelektualnego znaczenia niezgodnego z rzeczywistością (obrzydzenie czegoś co nam się podoba)
* Sublimacja - czynności zastępcze (zły humor -> idziemy pobiegać)
* Generalizacja - rozpościeranie na inne obiekty przyczyny naszego problemu
* Acting out - automatyczne, zachowanie agresywne
* Fiksacja - Wykonywanie tej samej czynności bez wiary ani możliwości jego wykonania
* Dehumanizacja - nadanie numerów zamiast imion, tworzenie grup, znikanie "ja" czujemy się anonimowo
* Supresja - tłumienie
* Represja - wyparcie
* Projekcja - rzutowanie na inne osoby pewnych cech, wydarzeń, przedmiotów.

Furam interpretuje sny, zjawiska, przejęzyczenia.
The Battle of the Geistwasser

In April of ID 7971, the Giant King Nohv sent four raiding parties to attack the Empire with the apparent goal of plundering Province 32. In reality, the attack served multiple purposes. Foremost, the warlord Seblinsk was gaining an uncomfortable number of followers among the orcs subjugated by Nohv, and the Giant King needed to reinforce his position as a successful raid leader by giving the tribes ample targets to plunder. Secondly, Nohv wished to attack the Empire in reparation for Safrax’s insult to the sovereignty of the Giant King. Thirdly, he wished to test his theory that the Empire was little more than a paper tiger, unable to defend its vaunted borders. Finally, he wished to create the appearance that the majority of his forces were occupied far from Titan’s Fall, to fool his brother into attacking into a waiting trap.

The attack itself was planned as four simultaneous raids into the Empire, with minor attacks on Stations 4, 5, and 6 while a larger force marched through the Letzter Atemzug and crossed at the abandoned Station 7. Luckily, the rangers of Station 5 were warned about the attack by Battlemaster Tsbor, and were able to share that information with Majors Astor and Mattisbach. When the rangers were sent out again to find independent confirmation of the threat they were able to obtain battle plans for the assault, giving the Empire a critical edge in the conflict.

For officially unknown reasons, General Safrax extended his lines to include the town of Fairfax during Nohv’s muster, disrupting his supply lines and interfering with the Giant King’s troop movements.

Knowing that the main attack was going to fall on Station 7, Oliver Redding was able to construct a time dilation generator by repurposing the stasis chamber used to imprison Farnas. Knowing that the plan could potentially fail, Major Drummond garrisoned the Station while Lt Rossini prepared dams and river obstructions to flood the crossing.

When the raids began, Station 7 was protected by the time dilation field; however, Stations 4, 5, and 6 were still hard pressed by orc tribes and their giant overlords.  Station 4 was relieved by Safrax as he marched his forces toward Pairetoria. Station 5 held, and ultimately subverted giant control over the attacking force, redirecting them to support Station 6. Tragically, when news of the fall of Pairetoria reached the defenders of Station 6 the Condarrian auxiliary forces deserted, leaving the station hopelessly undermanned. They had already fallen when their aid arrived.

The rangers from Station 5, along with the orc survivors of the attack on their station, intercepted the raiders that had destroyed Station 6. They challenged and defeated the giant leaders, incorporating the remaining horde into their forces. They then ordered a counterattack on Titan’s Fall. The Empire had won the Battle of the Geistwasser.
Aldrachi

"Aldrachi" is the term used to describe the creatures (or their offspring) crafted by the dracanid Farnas during the Imperial Hybridization Project (IHP). Most aldrachi appear human; however, they are all malformed in some way. Unnaturally pale skin, strangely shaped eyes, hunched backs, and exaggerated limbs are all common among the aldrachi. Almost all aldrachi have some degree of innate spellcasting ability, some even rivaling the dracanids in their ability to manipulate aether.

After the Council of Five shut down the IHP, most aldrachi fled the Empire. Their fate after that is highly classified, but they live on in the folklore of those lands they entered, either as unlikely heroes or horrible monsters.

### Notable Aldrachi

Jaeda

Jon Granna

Melaina
Хаори

**Хаори** – крупная народность, племена которой осели в Индостане. Народность является родоначальницей Учения Махма. Ныне Хаори объединены в рамках Священного Союза Хаори. Основные представители данной народности сейчас проживают в следующих странах: Эхория, Таория, Юория (в меньшей степени в Ческовацком Княжестве).
Terminus

## Terminus (Lawful Neutral)

   Terminus is one of the Sacred Five. He is the brother of Bahamut and Phillipa, uncle of Ungrell and Deo'Daga. He is the god of boundries, borders, fortifications, home, hearth, and family. He is the binder of Earth.

Terminus commands his followers to always honor their given word, to guard all those under their protection, and to be dutiful to their family.
Tài nguyên

**Tài nguyên**

Một trong những đặc điểm quan trọng nhất để tồn tại là thu hút nguồn lực. Sau khi vào trò chơi, bạn sẽ được sinh ra trong một khu vực ngẫu nhiên trên bản đồ. Di chuyển xung quanh bản đồ, bạn có thể tìm thấy các tài nguyên như đá, gỗ và thực phẩm. Vật liệu hiếm nhất trong trò chơi hiện nay là vàng. Vàng khai thác cho bạn điểm số, dựa trên vàng. Bạn cũng có thể kiếm được vàng / điểm bằng cách sử dụng cối xay gió hoặc giết người chơi, một cách nhanh hơn để có được 2 hoặc 3 tài nguyên khác nhau tại thời điểm đó là tìm 2 cây và 1 cây bụi (đây là ví dụ) hoặc bạn có thể đặt một mỏ để có được 2 Hoặc 3 loại tài nguyên tại thời điểm, nhưng nhận được 3 nguồn lực khác nhau vào thời điểm đó là khó khăn.

**Cục đá**

Một nguồn tài nguyên rất quan trọng, đá có thể thu được bằng cách khai thác mỏ đá đã được tạo ra tự nhiên hoặc bằng cách xây dựng một. Một mỏ đá đòi hỏi:

x400000000000 Đá

X300000000000 gỗ

Lấy đá cho phép truy cập vào:

Nhắc

Mỏ đá

Bức tường đá

Cối xay gió

**Gỗ**

Gỗ cũng là nguồn tài nguyên chủ yếu khác là đá. Gỗ được thu được bằng cách chặt cây. Gỗ và Thực phẩm là những nguồn tài nguyên duy nhất hiện có với cấu trúc không xây dựng được.

Lấy gỗ cho phép truy cập vào:

Cối xay gió

Nhắc

Tường gỗ

**Đồ ăn**

Chủ yếu được sử dụng để đạt được sức khỏe trở lại trong chiến đấu, thực phẩm thu được bởi cây táo nhỏ. Tài nguyên ít quan trọng nhất khi xây dựng, tuy nhiên nó rất hữu ích cho chiến đấu.

Thu thập thức ăn cho phép truy cập vào:

Apple - tăng 20000000000000000% HP

Cookie-Tăng 40000000000000000000% HP

**Vàng**

x200000000000000000000000000000000
Knights of St Conrad

The Knights of St Conrad are an order of paladins devoted to Gottes, founded by Sir Conrad Huss in ID 7463 as a response to the undead invasion from Neibblelung. The knights are known for their ideals of selfless duty and the preservation of life. They are also known for their outlandish clothing, which they wear in defiance of Jasmunder sumptuary laws for practical reasons: the mindless dead are instinctively drawn to bright colors and the movement of light cloaks.
Ungrell

## Ungrell (Lawful Good)

   Ungrell is a member of the Sacred Five, the son of Bahamut and Phillipa, nephew of Terminus, and brother to Deo'Daga. He is the god of Magic, Knowledge, Philosophy, Travel, and is the binder of Wind. He is largely considered the weakest and least influential of the Sacred Five.

He commands his followers to seek out the hidden things of the world, and spread the knowledge of them to others. He also commands that his followers constantly improve themselves through greater knowledge and experience, and use those things to improve the world around themselves.
Great Ordering

## The Great Ordering (The beginning)

\*This is told from the imperial perspective. Rival traditions tell the story in different, incompatible ways.

When Raya was nothing but a chaotic roil of energy the Sacred Five took upon themselves the task of shaping that energy into something orderly by nature.

They contained the energy into elements: Fire, Earth, Water, and Wind, which they then bound. From those elements they crafted the structure of the world, a great revolving sphere set to rotate around the sun, orbited by two moons.

Over this world they set a warden, the Primal Goddess, to watch over and maintain the ordered cycles of nature. They then set a lock upon the world, so no god, native or celestial, could directly interfere with their creation without great risk.

Their work done, the Sacred Five departed, to bring order to the chaotic corners of existence.
People

## The Empire

### Province 32

King Szlach
King Zbyiat
#### Station 5

Captain Lucy Bligh
2nd Lieutenant Oliver Redding
2nd Lieutenant Peter Rossini
Major (ret) Joseph Mattisbach
Gerta Mattisbach
Matilda Mattisbach
Hilda Mattisbach
Horas Tucker
Hollan
Private Durant
2nd Lieutenant Calum Dewitt
Lieutenant Ly'leth
Captain Winston Snibley
Wik
Major Astor
Muley
#### Station 6

Major Drummond
Osark
### Other

Corbine Blake
General Arjax
General Carnafrax
Lieutenant Dax
Ebris
Farnas
Genserik
Captain Lancet

Inquisitor Ignatius
## The Borderlands

Alderman Bursei

King Arpod Erwinski Szlachavich

Queen Hildagarde Deerborn

Frederick Herchdaller

General Safrax

Swevajai

D'jango

Carshak

Battlemaster Tsbor

Seblinsk

Vladislav

Wojech

Nohv

Battlemaster Boloslas

Alby Conway

Eric

Guiseppe

Ivar

Jaeda

Leech

Markoff

Melaina

Mikeal

Radovan

Brian Redding

Baron von Kluger

Sir Ulfric von Krystalhoff

Yuri

Kadavostros

Fafrd

## Oldenberg

Bolt

Lens

Spring

Sprocket

Stylus

The Twins

Wedge

Inspector Crank

## Herchdall

Otto Gottesfaust

Saint Conrad Huss

Ginette Dimattio

Jon Granna
Bligh Family

## Rulers

### Astonius Bligh

Left his home in the great western cities in ID 7781. Became first a warlord and then a king, founding the Whitefen in ID 7783.
Ruled the Whitefen for thirty years, from ID 7783 to 7813.
### Harold Bligh

Inherits the Whitefen at the age of 25.
Rules for 14 years, from ID 7813 to 7827.
### Edwin Bligh

Inherits the Whitefen at the age of 17.
Rules for 40 years, from ID 7827 to 7867.
### Margery Bligh

Inherits the Whitefen at the age of 37.
Rules for 17 years, from ID 7867 to 7884.
### Roden Bligh

Inherits the Whitefen at the age of 32.
Rules for 13 years, from ID 7884 to 7897.
### Weston Bligh

Inherits the Whitefen at the age of 7. Due to his youth, a guardian is appointed to oversee the ruling of the kingdom until the boy could come of age, but despite this precaution Weston's era was one of dissent and rebellion across the Whitefen.
"Rules" for 26 years, from ID 7897 to 7923.
### Edwina Bligh

Inherits the Whitefen at the age of 17. Immediately begins the task of bringing the chaos of Weston's reign back under control. Subdues the last of the rebellious nobles in ID 7929, and thereafter rules peacably and well.
Rules for 35 years, from ID 7923 to 7958.
### Gilbert Bligh

Inherits the Whitefen at the age of 28. Rules for 11 years, then leads his people out of the Whitefen in ID 7969.
### [Lucy Bligh]

Became exarch of the Whitefen at the age of 19, ID 7970.
## Family Tree

Astonius Bligh (b. 7760 d. 7813) + Gretta Wessos (b. 7771 d. 7795)

Harold Bligh (b. 7788 d. 7827) + Reshi the Sad (b. 7790 d. 7864)
Edwin Bligh (b. 7810 d. 7867) + Corma Standish (b. 7810 d. 7830)
:::: Harold Bligh II (b. 7828 d. 7836)
Margery Bligh (b. 7830 d. 7884) + Dravin Undray (b. 7824 d. 7882)
Roden Bligh (b. 7852 d. 7897) + Young Sadie (b. 7869 d. 7890)
Weston Bligh (b. 7890 d. 7923) + Enji Hayes (b. 7888 d. 7944)
Edwina Bligh (b. 7906 d. 7958) + Thomas Graham (b. 7900 d. 7942)
Gilbert Bligh (b. 7930 d. 7970) + Rosa Yarding (b. 7933 d. 7961)
Lucy Bligh (b. 7951 d. - ) + Jacobus Caspar [betrothed]
Milo Bligh (b. 7961 d. 7966)
Half-Dead

### Physical Attributes

Half-Dead are appear to be humans slowly succumbing to the decay of death. They passively leech the life out of living creatures around them, leaving a wake of death behind them wherever they go. They also seem to need to actively drain the life out of living creatures to sustain their cursed existence.

### Culture and Religion

Half-Dead are secretive and insular creatures. If they have a culture or religion it is unknown to outsiders.

### History

Half-Dead are the spell caster ruling class of fallen Neibblelung. In ID 7462 a curse of undeath swept across Neibblelung, killing most of the people there. By some quirk of the curse, those that had interacted extensively with Aether or Kysim were spared instant death. The human spell casters were instead transformed into Half-Dead.

Half-Dead rarely leave the confines of the cursed lands of Neibblelung, but when they do they are often seeking human prey to prolong their lives. Occasionally they lead vast hordes of the mindless dead against the living, but they have always been defeated by the Knights of St Conrad or the Gremlins of Oldenberg.
Рольф Агарис

Рольф Агарис - глава СБ Лантеров. Происходит из клана, где всегда было много творческих людей, уничтоженного в период межклановых войн. Для принятия в клан подвергся операции по психологической привязке на верность, которая прошла не слишком удачно: клану-то он верен, но частенько оспаривает приказы начальства, с которыми не согласен. Является лучшим другом и совестью Агастуса Лантера. Бисесуален. Женат на трёх женах, которые прекрасно уживаются между собой. Отец девяти детей, восемь из которых родные, а один приемный.
Black Teeth

## The Black Teeth Mercenary Company

The Black Teeth are a group of orcs that were born in the Empire after the conquest of Rietza who joined together into a mercenary company to serve as an auxiliary unit within the imperial army. The Black Teeth have served as imperial shock troops and front line fighters for their history, and have earned themselves a fearsome reputation among friend and foe alike.

The famed Blood Rage of the orcs makes the Black Teeth powerful combatants; however; it also makes them unruly and often dangerous allies. The imperial solution was to medicate the orcs with Black Leaf, tactically denying them their ration before an expected battle. Some consider this practice questionable and immoral.
Ingwer Schaldach

Ingwer Schaldach, also known as Ingwer the Faithful, is the current Ordensleiter of the Teutonic Ritterkorps (RK), and Lord Protector of Danzig. Born in Danzig, Prussia, on 18 February, 1894, he served in the first World War, also known as the Weltkrieg. He served in the Royal Prussian Army, and later the Baltic Landwehr, helping secure the independence of the Baltic States.
Bolt

Gremlin from Oldenburg. First encountered in Heir Weg, where he hired the player characters to retrieve the arcane core from Hengenbalm Castle. Later hired the player characters to escort his group back to Oldenburg. Programmed with a high sense of self preservation. One of the premier sauciers of Oldenburg.
Giant

### Physical Attributes

Giants are humanoids that outwardly appear to be incredibly large humans. They average 12' to 15' tall, 850 pounds, with varied builds. They have pale skin and light hair. Giant women tend to be slightly smaller than male giants.

### Culture and Religion

Giants worship Harkon, and take his teachings to heart. They strive to dominate others, and accumulate as much personal power as possible. Giant culture requires conspicuous displays of power, be it wealth, control over others, or physical strength. It is a widely held giant belief that the only reason a someone would not tyrannize others is that they lack the power to do so.

### History

Oral history of the giants claim that they pulled themselves from the ground during the Time of Myth. Shortly thereafter they were subjugated by the Titans. Learning the Titan philosophy and the teachings of Harkon, the giants rebelled against their masters. A long war of genocide was waged, ending in ID 6757 with the death of the last Titan at Titan's Fall.

The greatest giant then claimed the Skull Throne of Titan's Fall, and with it the divine favor of Harkon.

The giant kingdom waxed and waned over the years with wars against Neibblelung, the hungry dead, Herchdall, and the Horde of Wojech.

### Notable Giants

Radovan

Nohv

Yuri
Gilbert Bligh

Gilbert Bligh, known as "King Gilbert the Kind," was the sixth king and eighth ruler of the Whitefen. Despite the peaceful moniker he was given, King Gilbert was a capable warrior, and kept the Whitefen intact for eleven years. He was fond of polls, liking to know how many people were in his kingdom, and liking to know how his people fared. He was a popular monarch, and was held in high esteem by nearly all who knew him. Upon his death, his respect was such that the convoys of the exodus were halted long enough for a pyre to be built and his body burned. The funeral rites were attended by thousands of his people, as well as the High King Genserik.
Carnafrax

General Carnafrax is one of the three primary Generals of The Empire, the others being Safrax and Arjax.  He is one of the original 10,000 dracanids that were created by the Sacred Five to purge the Chaos God from the world. He was widely considered the greatest of the 10,000, and was chosen to lead the main assault into the Chaos Scar. The attack was disastrous, only managing the slow the chaos' advance at great cost. Only 218 out of 9000 survived.
Aether Sieve Technology

Aether Sieve Technology was invented in ID 7458 by the archmages of Neibblelung. When contrasted with the prevalent Kysim Technology, Aether Sieve was more potent, cleaner, easier to use, relatively maintenance free, and did not require refined Kysim Crystals.

Hopes were high that the new paradigm would solve all the problems associated with Kysim Technology, thus making the Neibblelunger way of life perpetually sustainable. Sadly, the curse of undeath destroyed Neibblelung shortly after Aether Sieve Technology was first developed. It never achieved widespread implementation, and almost all memory of its existence was lost.
Gleb

## Gleb (Neutral Evil)

"The king who would not kneel." A human High-King of Rietza who was so great that he attracted Harkon's attention. The Giant God transformed Gleb and his family into monsters, thus creating the orcish people. When Gleb proved that he was as great if not greater than Harkon, he became the god of the Orcs.

### Worship

Clerics of Gleb are called Battlemasters , and are leaders of the orcish people in both spiritual and secular matters. The core tenants of Gleb's worship are (1) strive for greatness, (2) challenge yourself against others, (3) seek and respect your equals and superiors, but never kneel to a lesser being, (4) never lie, and (5) honor your given word.

Honorable orcs join Gleb in his divine hall after death where they revel and fight for their afterlife. Dishonorable orcs are cast into a pit where their souls are devoured by ravenous wolves.

### The Song of Gleb

The Song of Gleb is an epic poem recited by the Battlemasters when they deem it necessary for their people to hear it. It is long series of interconnected parables meant to teach the orcish people the strength needed to cope with the curse of Harkon, and the code of honor that defines their culture. It is a record of Gleb's actions, but it isn't useful for teaching historical fact, as it is instead meant to teach moral truth.

### The History of Gleb

Gleb was the human High-King of Rietza , most likely near ID 6900. He ruled from the Dread Keep of Gleb , owned vasts herds of cattle and horses, and demanded tribute from hundreds of thousands of men and women. He took wives from all of the important human tribes, and fathered hundreds of children. It was said that Gleb was honorable and wise. While he was a hard man living in a hard land, he was widely considered a good High-King by his many subjects.

His achievements and widely held high regard attracted the attention of Harkon. The giant god took everything from Gleb, bit by bit. Harkon forced Gleb to climb Mount Poloski each year, where he demanded that the High-King kneel to him. Each year Gleb refused, and Harkon cursed him for his defiance. Taking his family, his wealth, his beauty, and inflicting upon him the blood rage , Gleb walked the land as a hated beast-like outcast. Nonetheless, Gleb did great deeds, such as breaking the fabled three-headed horse Tenesk to his bit, and redirecting the Geistwasser river to prevent a giant invasion of Rietza .

Over time Harkon grew desperate to break the defiant High-King, and cursed his wives and children in the same way he had cursed Gleb. Even after all of this Gleb refused to kneel, and the Giant God was forced to relent. On that day, on the Fields of Nobolob , Gleb ascended to Godhood.

.
The Creators

The venerated creators of gremlin-kind. They were the archmages of Neibblelung, but have been elevated into semi-mythic god-like beings by the gremlins. Although The Creators are not actually gods, and thus do not answer prayers, the gremlins do try to follow the tenants that they were given; (1) diligently carry out all assigned tasks, and (2) do not disturb or otherwise inconvenience a creator unless given no other option.
Ashpaw

## The Ashpaw Tribes

The Ashpaw are a primarily human group of nomadic herders that dwell throughout the borderlands and Jasmund. They have a simple way of life, built around trading with settled communities and scavenging the wild.

Ashpaw tend to hold the Primal Goddess in great esteem, structuring their communities and families as matriarchies in reverence to her. Communities are often led by a gifted female druid or shaman who communes with the Goddess to track herds of wild game, find safe pastures, or avoid danger.

The Ashpaw tend to be distrusted and often hated by outsiders. General belief holds that Ashpaw are thieves who spread disease, abduct children, swindle, lie, weave dark magics, and practice sexual deviance. Some Ashpaw that live near the Empire also engage in the slave trade, earning them an even darker reputation.

### Notable Ashpaw

Carshak

D'jango

Swevajai
Bursei

## Alderman Bursei of Fairfax (ID 7913 - )

Bursei is a Rietzan human and the civil leader of the town of Fairfax and its surrounding area. He signed a treaty with the Empire due to his positive experience with Major Joseph Mattisbach. Bursei is a kind and gregarious man, known to be easily manipulated. His own people do not view him as a strong leader, but hold him in high regard due to his loving and fatherly demeanor.
The Conquest of Rietza

## The Conquest of Rietza (ID 7764 - 7768)

In ID 7764, the Empire sent an ultimatum to High King Zbyiat of Rietza: either take active steps to end orcish raids on imperial territory, or face imperial consequences. Zbyiat, enraged by the haughty attitude of the imperial ambassadors, crushed their skulls with his war-club, and sent their bodies back to the Empire as his answer.

The Council of Five voted unanimously to launch an invasion of Rietza, granting the command to General Safrax. Safrax lead his army into Rietza, and started pacifying the region. Generally speaking, the human population of Rietza welcomed the imperial army, while the orc clans fought bitterly.

King Zbyiat declared that all those not actively opposing the Empire were enemies of Rietza, and would be raided at will. The next two years were a time of widespread suffering for the people of Rietza, as orc clans and imperial quartermasters stripped the land bare.

In ID 7768, Zbyiat managed to bring the orc clans together into a great horde with the goal of driving the Empire from his kingdom. Safrax easily crushed the horde, killed Zbyiat, and ended organized resistance. Later that year, Safrax declared victory, and the Council of Five voted unanimously to annex Rietza. They renamed the territory Province 32.
Frederick Herchdaller

A wizardish person who promised the people of Greystone more than he could deliver; the elementals he tried to control got loose and killed many people.

The rangers from Station Five  encountered him at Rainsborough . After stopping his abuse of the local populous, he was turned over to the authorities for execution.
Bahamut

## Bahamut (Lawful Neutral)

   The First among the Sacred Five, husband-brother of Phillipa, brother of Terminus, and father of Ungrell and Deo'Daga. His domains are law, justice, and order. He brings stability to all of existence, and battles the forces of chaos throughout time and space.

Beyond an adherence to the divine order, he asks little of his followers except to follow the truth wherever it might lead, and to always temper action with reason.
Time of Myth

## The Time of Myth

The vast period of pre-history is referred to as the Time of Myth. The early Time of Myth was when the Sacred Five chained the elements and stabilized Raya to the point that it could sustain mortal life. This also included the rise and fall of the Aboleth Empire, the rise of the Titans, and the summoning of the Chaos God. The Time of Myth ended with the arrival of the dracanids, and the start of recorded history.
Safrax

## Safrax (ID -30 - Present)

General Safrax is one of the three primary generals of the Empire, the others being Carnafrax and Arjax.  He is one of the original 10,000 dracanids that were created by the Sacred Five to purge the Chaos God from the world.

Throughout history, Safrax has served the Empire as a general, a cleric, and politician. He has sat the high seat of Bahamut many times, and has served several terms as the High Priest of the Sacred Five. Some have argued that he is the greatest of the dracanids.

In ID 7780, General Safrax was involved in the Iconoclast Revolt, ending in his exile.

He settled in the borderlands near Province 32 in ID 7866, working toward an unknown end. It is widely speculated that he was involved in the Assassination of the Giant King in ID 7870.
World War VI

## Belligerents

### Alliance of the Allied Entente Nations (AAEN)

* Argentina (Argentine Republic)
* Australia (Commonwealth of Australia)
* Belgium (Kingdom of Belgium)
* Bolivia (Plurinational State of Bolivia)
* Brazil (Empire of Brazil)
* Canada (Commonwealth of Canada)
* Chile (Republic of Chile)
* China (Qing Dynasty)
* Colombia (Republic of Colombia)
* Denmark (Kingdom of Denmark)
* Finland (Grand Duchy of Finland) (after the Winter War)
* France (Kingdom of France)
* Greece (Kingdom of Greece)
* Iceland (Republic of Iceland) (after the Invasion of Iceland)
* Israel (State of Israel)
* Malta (Crown Colony of Malta)
* Mexico (Mexican Empire)
* Netherlands (Kingdom of the Netherlands)
* New Zealand (Commonwealth of New Zealand)
* Norway (Kingdom of Norway)
* Paraguay (Republic of Paraguay)
* Peru (Republic of Peru)
* Poland-Lithuania (Polish-Lithuanian Commonwealth)
* Portugal (Kingdom of Portugal) (before the Iberian War)
* Russia (Empire of Soviet Socialist Republics)
* South Africa (Union of South Africa)
* Suriname (Republic of Suriname)
* Sweden (Kingdom of Sweden)
* Two Sicilies (Kingdom of the Two Sicilies)
* Ukraine (Republic of Ukraine)
* United Kingdom (United Kingdom of Great Britain & Ireland)
* United States (United States of America)
* Uruguay (Oriental Republic of Uruguay
* Venezuela (Bolivarian Republic of Venezuela)
* Yugoslavia (Kingdom of Yugoslavia)

### Central Axis League (CAL)

* Austria-Hungary (Austro-Hungarian Empire)
* Confederate States (Confederate States of America)
* Estonia (Republic of Estonia)
* Finland (Republic of Finland) (before the Winter War)
* Germany (German Empire)
* Iceland (Kingdom of Iceland) (after the Invasion of Iceland)
* Italy (Kingdom of Italy)
* Japan (Empire of Japan)
* Latvia (Republic of Latvia)
* Orange Free State (Orange Free State)
* Romania (Kingdom of Romania)

### Neutral

* Andorra (Principality of Andorra)
* Monaco (Principality of Monaco)
* Portugal (Kingdom of Portugal) (after the Iberian War)
* San Marino (Most Serene Republic of San Marino)
* Switzerland (Swiss Confederation)
Senta

**Senta** - w filozofii Furam jedna z trzech struktur osobowości obok Shik i Kotee.

Senta nie jest w człowieku od momentu narodzin, kształtuje się z czasem pomagając odnalezc się w rzeczywistości.Pomaga Shik w zaspokajaniu potrzeb, które wymagają kontaktu z rzeczywistością. Ma za zadanie powstrzymać Shik, które unika przykrości, jeśli jest ona wymagana do zaspokojenia potrzeb.
The Farseers Are Building An Army ! !

## The Farseer Army

During The Salem Witch Trials The Farseers We're Being Ruthlessly Hunted By The Knights Templar Do To A Mass Hysteria Caused By The Mass Sightings of Their Motorized Vehicles Which We're Not Widely In Existence Back Then The Templars We're Fighting On Horseback And The Farseers We're Fighting On Improvised Fighting Vehicles The Templars We're Getting Their Ass Pounded Into Oblivion Then Along Came The Templar Tank Creating A Complication That Resulted In The Farseers Being Forced To Immigrate To Serenia On A Planet Called Korvax Prime They We're Taken In By A Tribe of Black Eyed People Called The Korvax The Farseers Developed Their Society Off World And Continues To Thrive In The Present Day

## An Offer You Can't Refuse

An Abstergo Entertainment Research Analyst Was Contacted By Bishop To Hack Into The Animus Database And Retrieve A DNA File Recovered From The Trunk of A Lexus Sedan This Got The Analyst Fired And Blackballed From Every Job In The United States Eventually A Black Eyed Woman Visited The Analyst With An Offer Too Good To Refuse The Analyst Was "Adopted" Into The Farseer Tribe And Renounced His American Heritage Although The Black Eyed Woman Had Pitch Black Eye Pupils The Analyst Was Totally Unmoved By This Talking To Her As If She Was Anyone Else Her Presence Was So Comforting That Her "Alien" Eyes We're Barely Noticeable

## The Great Fall of The American Empire

```
The Hope County Incident

```
Arjax

General Arjax is one of the three primary Generals of The Empire, the others being Safrax and Carnafrax.  He is one of the original 10,000 dracanids that were created by the Sacred Five to purge the Chaos God from the world.  He followed General Carnafrax into the Chaos Scar upon their arrival, and was one of the 218 survivors.  He has resented Carnafrax for the devastating failure ever since.  He has served on the Council of Five several times over the years, but prefers leading imperial troops as a general.  His goal is to be chosen as the primary general when The Empire launches their final assault against the Chaos Scar.
Whitefen

The Whitefen, located in the Condarrian region, was founded by Astonius Bligh in ID 7783. It was ruled continuously by the Bligh family from its founding until its dissolution in ID 7969, when Gilbert Bligh, sixth king and eighth ruler of the Whitefen, succumbed to the pressures of the Woo Sun invasion and led his people into exile.

The Whitefen reached its height under the rulership of Edwina Bligh , the second queen and seventh ruler of the Whitefen, also known as Queen Edwina the Bold. It ...
Seblinsk

## Seblinsk (ID 7917 - ?)

Seblinsk is an orcish warlord who wants to "free" his people from the giants. He is known to exploit towns in the borderlands, and to raid giant controlled settlements. The size of his rebellion is unknown, but it is widely believed to be strong and growing. The players encountered Seblinsk in Lampton where he was seeking out a trade deal with the gremlins.
Assassination of the Giant King

## The Assassination of the Giant King (ID 7870)

In ID 7870 the Giant King gathered his sons for a war council. They had broken and subjugated the horde of Wojech over the last several years, and they needed to divide newly conquered holdings acquired after the withdrawal of Herchdall. After several hours, Yuri and Nohv emerged from the chambers of the Skull Throne . Their father was dead.

In the aftermath, Nohv accused Yuri of regicide and patricide. Yuri claimed that Safrax was responsible for the assassination. War followed.
Nohv

## King Nohv (ID 7790 - ?)

King (Disputed) Nohv is the second son of the late giant king. He currently sits the Skull Throne of Titan's Fall. By all right his elder brother Yuri should have inherited after the former king was assassinated in ID 7870; however, Nohv convincingly accused his brother of the murder. The giant lords of the borderlands divided their loyalty, and an armed succession crisis dominated the land ever since.
Inte Golem

Du valde att inte utnyttja glitchen och att spela fair (Ångrar du dig kan du trycka här). Du går in och möter en Kwazzas, som är ganska noobig. Han låter dig bygga upp en attack och du går in i en stor attack. Efteråt är det lunchdags. Din mamma säger att du ska äta men du vägrar. Till slut så blir hon så arg att hon ger dig mobilförbud i en hel vecka.

* Vänta ut veckan

**Minigame Wiki**
Muley

Muley was a loyal imperial mule assigned to Station Five. He was lost, presumed stolen, in the line of duty outside of Greystone. Each night he dreams that the rangers will return for him, and he would be heart-broken to know that no thought or effort has been put into his recovery since he was successfully replaced.
Wojech

## Wojech (ID 7836 - 7865)

Wojech was an orc born in the Empire. He felt that his people were oppressed and mistreated by the government. Many of his people agreed with him. The orcs gathered into a horde and left the Empire in ID 7860. Having crossed the Giestwasser into the borderlands, Wojech's horde attacked the kingdom of Herchdall. Herchdall was defeated, and the borderlands were reduced to near anarchy. The orcs raided and conquered until Wojech was killed by his brother. The horde collapsed without his leadership.
Traktaty Hellińskie

**Traktaty Hellińskie** - umowy między krajami Terrisy, podpisane w Hellins, wytyczające szereg praw obowiązujących podczas toczenia wojen.

### Obowiązują

Wszystkie państwa które podpisały się pod traktatami

### Traktat o ochronie cywili w czasie wojny

#### Zabrania

* Porywania ludności i zmuszania do osiedlania się na swoich terenach
* Rabowania ludności cywilnej i brania jako zakładników

#### Zobowiązuje

* Zabezpieczenie potrzeb ludności cywilnej na czas wojny
* Pomoc potrzebującym w czasie wojny
* Uszanowanie godności, honoru i wyznania

Osoba którą obejmuje ochrona na podstawie traktatów nie może zostać deportowana do kraju gdzie grozi jej prześladowanie.

### Traktaty o uchodzcach

* Każdego uchodzce obowiązują prawa i obowiązki państwa na którego terenie się znalazł
* Państwo jest zobowiązane przyjąć każdego uchodzce bez wzgledu na jego pochodzenie, rasę czy poglądy
* Państwo zapenia uchodzcom przyanjmniej tak dobre warunki jak i jego obywatelom
* W przypadku rozdawania racji żywności, uchodzcy są traktowani na równi z obywatelami
* Uchodzca ma prawo przywiezc swój majątek z kraju z którego przychodzi
* Żadne państwo nie może wyrzucić z kraju uchodzcy tam skad przybył jeśli gorzi mu tam jakiekolwiek zagrożenie
* Państwo ma obowiązek ułatwić uchodzcom asymilacje w społeczeństwie

####
Astonius Bligh

According to the family archives, Astonius Bligh was born a younger son in an influential family in one of the great western cities. His ambition was greater than his prospects however, and he left his homeland in ID 7781.

[traveled, became a warlord, many adventures, finally found a place to stop]

Founding of the Whitefen

[description of the fen and flowers]

Descendents

[family tree]

[family crest?]
Kysim Crystal

Kysim Crystals are Aether that was accidentally shaped into physical form by the Sacred Five during the Time of Myth. Kysim crystals are powerful spell casting reagents and ritual foci if they are of sufficient size. However, the vast majority of Kysim crystals are too small to be of use unless refined into a liquid state. The refining process is difficult, dangerous, and not commonly known, but can power magical rituals for great lengths of time. When the Mages of Neibblelung discovered the refining process it lead to the Kysim Technology Revolution.
Gerta Mattisbach

## Gerta Mattisbach (ID 7918 - )

   Gerta is a human citizen of the Empire. She was born in P32 in a small village near the Geistwasser. When she was young her family hired a tutor to teach Gerta and her siblings both writing and mathematics. She worked on her family's dairy farm for years, eventually marrying her childhood sweetheart, Joseph Mattisbach.

Gerta joined Joseph at his posted garrison at P32NRNS1S5 where she helped establish the Mattisbach family orchards. She and Joseph had six children, four of whom survived to adulthood: Hilda, Matilda, and two sons.

Gerta has served as the S5 school master for years; for this and many other reasons, she is well respected among the people of S5.
Dwarf

### Physical Attributes

Dwarfs are humanoids, averaging four feet in height, 180 pounds, with varied builds. They have pale skin, and tend to be hirsute. There is little sexual dimorphism among dwarfs, however women tend to be less likely to retain body fat, and have significantly less hair.

### Culture and Religion

Dwarfs have a curious and unique relationship with Aether. With practice and talent, they have the ability to infuse anything they make with shaped magic. Dwarven craftsmen, artists, artisans, and musicians are highly prized by dwarf clans and outsiders alike.

Dwarfs are socially organized by clan groups. Each clan claims descent from a famous dwarf hero from the time of myth. Over the years clans have waxed, waned, fractured, and reformed, but they each take pains to maintain their identity. The clans tend to be insular and suspicious, often limiting their contact with outsiders as much as possible. The leader of a dwarf clan is theoretically the clansperson with the closest blood ties to the ancient hero, and is called Thane.

Dwarfs worship an elder god named the Shaper . They worship this divine force by creating things with diligence, and giving them to the Shaper. These can be simple things such as knots, bread, or carved soap, so long as they were crafted as well as the supplicant could make them. Annually, great offerings are made. These are intricate communal efforts, magic weapons or armor of unparalleled beauty; given to the Shaper in exchange for his favor and protection for another year.

### History

Dwarven history is, by nature, clannish and local. They will occasionally speak of a shared dwarven homeland, but only rarely with any sort of sentiment. They more often speak of the breaking of the clans and the diaspora.

The clan fathers and clan mothers, the heroes of old from which the clans take their names and identities, were famed for fighting titans, giants, aboleths, dracanids, humans, and all others that constantly assailed their people. Slavers in all shapes would frequently raid dwarf lands, seeking out the children of the Shaper in the hope of gaining useful artisans to make fantastic things for them. Approximately ID 2200, the ancient dwarven people finally succumbed to these attacks: their homeland overrun, and their people taken away in chains.

The clans were scattered as their people were sold across the world. The slavers found that their new prizes were more cooperative if their family units were maintained, so the clans themselves often retained their structure, and many were given some level of autonomy within other political entities. Isolation, captivity, and cruel treatment took their toll on the dwarfs, causing many clans to die out as few parents chose to bring children into a life of slavery. Even through to the modern day dwarfs are rare, and dwarven free-holds are rarer still.
Joseph Mattisbach

## Major Joseph Mattisbach, Retired (ID 7916 - )

   Born in Province 32, Joseph is a human citizen of the Empire. He joined the imperial army as a young man, serving in numerous campaigns and theaters, including the garrison at the chaos scar.

After 8 years, he was assigned to the imperial rangers at P32NRNS1S5. He served with distinction, earning respect from both the locals and the military governor of P32. He was soon put in command of S5 and eventually the surrounding stations. He retired in ID 7970 with a healthy pension and wealthy lands in P2 as well as orchards near S5. He opened the Hero's Welcome tavern with his wife and two daughters as his retirement project.

Joseph married Gerta, his childhood sweetheart, soon after returning to P32 for the first time. Together they had six children, four of whom survived to adulthood: Hilda, Matilda, and two sons.
Calum Dewitt

## 2nd Lieutenant Calum Dewitt (ID 7934 - 7971)

   Calum Dewitt was a human imperial military officer, and the quartermaster of Station Five when the Lucy, Oliver, and Rossini were first assigned to their post there. He was killed and replaced by a Slaad days before the Battle of the Geistwasser. The Slaad that replaced him attempted to sabotage the defense of the station, but was ultimately stopped by Lucy, Oliver, and Rossini.