Dalakar

Also called **Dusk Elves** by those more tolerant of their dark practices, the "chosen of the dusk" are the Akar that left the main continent of Xarth following the destruction of the Dawnforge. Exiling themselves to a large island off of the eastern coast of the continent, they left behind the ancient traditions of their people and founded a new society that their ancestors would have rejected.
Prior to the Fall of the Ancients, the Akar drew much of their magical power from the legendary Dawnforge. Bereft of this arcane energy, the Dalakar (and all Akar) suffered from this great loss. Some claimed that they would soon die without another magical source to replace the powerful artifact. The Dalakar therefore set about learning to tap arcane energies from alternative sources. Centuries of solitude from the other races of Avantia gave them ample time to master the techniques of siphoning the arcane energy's of the Nether Realm. As a consequence, despite what other races might suspect, the Dalakar are hardly on friendly terms with the demons and evil denizens that claim the dark plane. Most Dalakar view demons with abhorrence as well. Even their warlocks believe demons are only useful tools, not potential allies.

With renewed purpose, the Dalakar have built a new home on the island of Sindel. Their capital city of the same name stands as a symbol of their ability to grow and adapt. They now focus on regaining their strength, even as they forge a new path into an uncertain future. Though they are feared and mistrusted by most other races, some Dalakar chose not to reside with the majority of their people and instead travel the world flushed with their connection to the Nether. Despite harsh judgments from their Alakar cousins, the Dalakar do not give them much thought as they seek to gather their peoples lost power at almost any cost.

While all Akar are the same biological race, separated more by cultural differences than physiological ones, the Dalakar are beginning to evolve into a separate race, due largely to their prolonged connection to the Nether. Dalakar tend to have hair and skin that is much paler compared to their cousins, their eyes glint with a violet light and glow purple like fire when peering into darkness. Many paint runes or mysterious tattoos on their arms and shoulders for warding off demons or celebrating significant kills or simply to look intimidating — something the Alakar would never do. As well, they have adopted hair styles that go against the norms of their ancient society. Nevertheless when approaching settlements of other races they often disguise themselves as Alakar to avoid harm or suspicion.

## Attributes

Rather then live in the past, your **Dalakar** character embraces the changes of the world, allowing you to express yourself and evolve in new ways.

 **Ability Score Increase.**  Your Charisma score increases by 1.

 **Dark Sight.**  Your darkvision has a radius of 90 feet and your eyes can pierce even magical darkness, allowing to see up to 15 feet in such conditions.

 **One with the Shadows.**  You have proficiency in the Stealth skill and can attempt to hide even when you are only lightly obscured by shadows.

 **ABILITY.**

 **ABILITY.**

SunJight Sensitivity. Vou have disadvanlage on altack rolls and on Wisdom (Perceplion) checks lhal rely on sighl when you, lhe largel ofyour altack, ar whalever you are trying to perceive is in direcl sunlighl.

Drow Magic. Vou know lhe dancing Jights canlrip. When you reach 3rd levei, you can casllhe faerie tire spell once per day. When you reach 51h levei, you can also casl lhe darkness spell once per day. Charisma is your spellcasling abilily for lhese spells.