recursal/Fanatic-Fandom huggingface dataset:
Mobile Movement

Mobile Movement [Personal Ability]:

After countless battles, your footsteps have become more and more flexible, and you can easily avoid most attacks. Your movements on the battlefield are as agile and graceful as dancers. People would say that you have nimble feet. When facing an enemy's attack, you would be able to avoid them.

[Evasion + 1, Evasion (Body-shifting) + 5.]

Learned Chapter 106.
Military-grade used curved sword

“Weapon Type: Military Curved Sword

Weapon Grade: Refined Weapon

Item
 Description: A refined weapon forged with steel possessing extraordinary hardness and flexibility when compared to ordinary weapons. Only blacksmiths with 150 points or more in weapon forging can forge such a weapon.

Weapon Requirement: 10+ Strength.

Weapon Effect: Properties of Black Steel, Sharpness +1.”

Strictly speaking, the curved sword could be considered an enchanted weapon as it had the effect Property of Black Steel. This meant that the weapon had increased hardness, making it less likely to break in combat and allowing it to withstand stronger slashing attacks. As for the effects of Sharpness +1, it allowed the sword to cut through leather armor more easily.
Able Learner

Able Learner: Wizards often have astonishing memories. This ability
further enhances the user's memory and allows the user to comprehend new
 things faster through analyzing common patterns and rules. The user
will also learn and improve other abilities at a faster
rate. This ability will show even greater effect if the user also has
the ability Eidetic Memory. Literacy +10.

Obtained Chapter 69.
Mobile Spellcasting

Mobile Spellcasting [Proficiency]: After undergoing specialized
training, the user is now able to cast spells on the move. As the
ability improves, the user will be able to cast spells while moving
at even higher speeds or even while flying. Without this ability,
wizards will be unable to cast other spells when Fly is active, making
it a crucial ability for high-grade wizards. Concentration +5.
Saint

(Ch. 500)

“Perfect Self [Saint form]: the person has already surpassed the
realm of mortals, and their bodies will not be harmed by ordinary
weapons at all. No weapon below the level of rare can hurt them, because
 their bodies have incorporated the power of the law. Immune to damage
from any weapon less than + 1 when you have the ability of “Perfect
Self.”

“Level 1-3 Spell Immunity [Saint form]: the power of the
gods to integrate themselves into the law has greatly enhanced their
immunity to magic. From now on, the person would be immune to any spell
below level 3. No matter the effect of the magic or the damage caused by
 the magic, it would not affect the person. ”

Physical immunity to any average weapon.

Spell immunity to any level 3 spells and below.

That was why Saints were powerful!

That was why many died in the past against these Saints!

[Lesser Divinity] All attributes +2!

[Minor Shard of Divinity] All attributes +1!
Lulu

First Appearance Chapter 275.

A Cat Beastfolk Girl, who us 7 Years Old, who was a Slave who got obtained by the Pirates of Soran. She was given to Vivian as a Maid and became her Friend and Playmate.

Most of the beastfolks were not very smart, but it did not matter much
because they were born with the natural ability of [Beast Sense]. Even
if their Wisdom was not very high, the Beastfolks still had a strong
sense of intuition. For many things, they had a beast-like intuition,
and when in combat, they were even more powerful. These kind of
creatures were quite rare because they were not natural species, but
intelligent creatures generated by some taboo experiments.

The petite cat girl landed on the wall, but she didn’t fall down. Instead, she continued climbing the wall.

As though she had the ability ‘Spider Climb’!

She
 rolled and leaped between the walls. The 90-degree vertical walls
seemed to be flat ground to her. At last, Soran and Gloria were shocked.

“Natural extraordinary Dexterity!”
Reflex Evasion Proficiency

Reflex Evasion Proficiency. [Special ability]: from now on, your reflex
ability will become more refined. You can make a difficult reflex
judgment for any attack against you. As long as you pass the test, the
damage you receive will be greatly reduced, including AOE spell attacks;
 you would be able to rely on the amazing reflex ability to avoid most
of the damage. ” [Note: maximum damage taken after dodging the range of
the spell is half.

Learned Chapter 424.
On the Topic of Dragons

The evil Dragons:

Red Dragon: Inhabits fiery areas, breathes out fire, has a hot temper, and is ranked number 1.

Blue Dragon: Inhabits the sea, breathes out thunder, likes to fight, and is ranked number 2.

Green Dragon: Inhabits forests, breathes out toxic gas, is cunning, and is ranked number 3.

Black Dragon: Inhabits the Abyss, breathes out acid, is erratic, and is ranked number 4.

White Dragon: Inhabits icy plains, breathes out frost, is seclusive, and is ranked number 5.

The good Metallic Dragons:

Gold Dragons: Inhabits the Serpent Hills, Dragon’s Breath are fire and lightning, are proud, and are ranked number 1.

Silver Dragons: Inhabits the Serpent Hills, Dragon’s Breath is frost, is emotional, and is ranked number 2.

Brass Dragons: Inhabit arid areas, Dragon’s Breath is fire, is talkative, and is ranked number 3.

Bronze Dragons: Inhabits underwater regions, Dragon’s Breath is lightning, is curious, and is ranked number 4.

Copper Dragons: Inhabits Earthfast Mountains, Dragon’s Breath is toxic gas, likes tricking people, and is ranked number 5.

These were the most common pure-blood dragons. There were also the Gem Dragons, but they were rare in the material plane.

The
 adventurers liked the Red Dragons (more spoils), the White Dragon (easy
 to deal with) and the Silver Dragons (emotional). They hated the Green
Dragons (very cunning), the Brass Dragons (talkative) and the Copper
Dragons (often mischievous).

The Metallic Dragons were smaller than the colored Dragons.

The Red Dragon was the largest in size, while the Metallic Dragons were good at spellcasting.

Overall,
 the fighting power of the Metallic Dragons was stronger than that of
colored Dragons. For example, this little Lolita’s group often fought
with the most belligerent Blue Dragon.

Dragons were ultimately dragons.
General Die

(Ch. 440)

legendary psionic warlock with a profession level of more than 30.

There was a faded green snake tattoo.

Soran then checked the
lumbar vertebrae of the woman. It was obvious that her spine was
slightly raised about half a centimeter than that of ordinary people.
This meant that she was a mix-blood of humans and Githyanki. She seemed
more human than Githyanki. The astral species were full of predators,
they may capture humans as slaves, so there was a chance that she could
be mixed-blood.

Lastly, Soran lifted the sleeves of her wrists, and three dark blue letters could be seen on her white wrists.

The
 imprint of the letters had faded. This meant that the brand was left
early, most likely in her childhood, and then gradually faded with the
growth of her body. Soran slowly pulled down her sleeve, looked at the
face of the psionic warlock in front of him, and murmured, “A slave?”

A slave’s mark.

Soran found it hard to believe that a powerful psionic warlock used to be a lowly slave.

In
 the blink of an eye, she could erase the mark, but she chose to leave
the slave’s mark on her body; there was probably some legendary story.
Soran did not have a good impression of the Githyanki. Their race had
been enslaved by the Mind flayer for a long time, but they did not
become much better after breaking free from slavery. Instead, they
became the most dangerous predators and robbers in the astral world. The
 Githyankis captured other races as slaves and maintained their brutal
rule through militarized management.
Silent Spell

Silent Spell [Metamagic Abilities]: This Metamagic ability could
silently cast a spell at the cost of upgrading 1 spell level. This
allows spells not needing any casting actions and chanting, casting any
spell silently. The spell ignores any silent spell, and it's hard for
the enemy to notice that the wizard is casting. Until the moment when
the casting is completed, it would not be detected by an enemy. (Note: Prerequisite for the epic ability silent spell.)
Basic Skills

However, having 1 or 2 points in a basic skill was pretty much useless. At the very least, 10 points were required for the user to show improvement in the aspect affected by the skill, and considerable improvement would only occur when it reached over 50 points. For warriors, they would reach professional levels of using shields only after having over 100 points in Block.

Most people only devoted time to raising the basic skills related to their profession, as related basic skills would grow at higher rates than unrelated ones. They seldom invested valuable skill points into other unrelated basic skills and would simply disregard them and let them grow on their own.

Basic skills, as the name implied, were rather basic compared to Profession Abilities, Personal Abilities, and Gifted Abilities. Of course, theses three types of abilities were harder to obtain and may even have prerequisites before one could obtain them.

Basic skills were easier to improve when having below 50 points, but raising them further than that would require one to have the talents and skills of a professional. A good example of such skills would be Diplomacy and Appraisal for merchants and Taunt for barbarians.
Maximize Spell

Maximize Spell [Metamagic Abilities]: This Metamagic ability can
maximize the power of a spell, and increase the damage of a certain
spell by 100% at the cost of upgrading two spell levels. For example, a
level 1 arcane missile will become a level 3 spell after using this
Metamagic ability to memorize it; the damage caused by the arcane
missile to the enemy will be increased by 100%. (Note: a prerequisite
 for Empower Spell)

Learned Chapter 346.
Practiced Spellcaster

Practiced Spellcaster [Spellcasting ability]: as you cast spells again
and again. Your ability to master spells had gradually improved, also
enhancing your ability to master spells. When you cast any spell, the
time spent would be -1. If you cast a spell that takes only one second
to cast, you would instantly cast the spell. This cast time reduction
effect can be stacked with other equipment of the same effect.

Learned Chapter 344.
Deck of Cards

Legendary-grade magic tools, cards from the Deck of Many Things.

The deck of cards was something left behind from the age of the Arcane Empire. According to rumors and legends, it was something created by a great sorcerer on a whim. There was a total of 108 cards, each containing a special magic which could either grant you unimaginably good things or bring about catastrophic disaster.

There was once a man who almost drowned from the 10,000 Arcane Gold Coins that appeared out of nowhere, while there were also those who were struck by a bolt of lightning and died immediately after activating the card.

Deck of Many Things, the Deck of Arcane Magic, and the Deck of Destiny.

Although they were similar in that they were all relics of the past, the decks had different numbers of cards. The first deck had 108, the second had 72, and the third had 36. Cards from the Deck of Many Things were the easiest to obtain among the three decks, while cards from the Deck of Arcane Magic appeared only in underground ruins. The cards from the Deck of Destiny only began appearing after the deities descended into the mortal realms as Saints, and as far as Soran could remember, only three of the thirty-six had been discovered.
Icingdeath (+2)

(Ch. 157)

Item Type: Icingdeath [+2]

Item Grade: [Legendary (Grade 2)]

Description: This is a weapon with a legendary history. Its past master once took it into the Abyss. The blood of the devil and demons was left on its body, and the murmur of the dead could be heard faintly. This is a curved sword forged by the northern [Ice Forge] process. It is infused with Mithril during forging, which makes the blade body lighter than other weapons while maintaining its toughness and sharpness. The weapon is fused with the power of cold, and when it hits the enemy, it will cause them to suffer frost damage.

Requirements: 10 or more Strength [Strength requirement -2]

Effects: Mithril Effects, Ice Forge Effects, +5 Sharpness, +5 Penetration, +3 Toughness, +2 Armor Piercing, +3 Frost Damage.

Special Effects: [Icingdeath] When this weapon hits a weak enemy, it has a certain chance to freeze the blood of the enemy, so that the enemy whose maximum life value is less than 20 points would die instantly.

Special Abilities:

* Douse Flames. (Protection from Red Dragon Breath Weapon).

* It would emit a dazzling silver glow when it was exposed to temperatures below zero.

* And when there were evil creatures nearby, it would release a signal.

Special Characteristics: [Sharpness] In battle, this weapon has a certain chance to break any extraordinary weapon. Any weapon below legendary grade has a slight chance to be broken by it.

A very powerful legendary curved sword.
Summon Earth Elemental

Summon Earth Elemental [Level 6 spell]:

After casting the spell, a portal connecting to the Earth Elemental Plane would be opened. An Earth Elemental with 12 Basic Health would be summoned most of the time. There was a 10% chance of summoning an advanced Earth Elemental with 16 Basic Health, and 5% chance of summoning an Elite Earth Elemental with 20 Basic Health.

There was also one percent chance of summoning an Earth Elemental Lord or an Elder Earth Elemental.

After successful casting, there was a 10% chance that the Earth Elemental would attack the caster. The caster must complete a test of Will in order to control the Will of the Earth Elemental. The Earth Elemental will act according to the caster's Will. The difficulty of the test of Will depends on the grade of Earth Elemental. The higher the grade of the Earth Elemental, the more likely it was to activate the test of Will.
Item Type: Ring of Wizardry (+)

(Ch. 361)

“Item Type: Ring of Wizardry [+1]

Item Grade: [Legendary (Grade 1)]

Description:
 This is a very special wizard ring because it can only add level 1
spell slots. It is said that it is a piece of legendary equipment made
by a special wizard himself because the owner of this ring was a chaotic
 wizard. In order to increase his level 1 spell slots and memorize the
unique Recklessness spell, he spent a lot of time making this special
grade 1 legendary item. This item once drifted into the hands of many
people, but in the end, only the frenzied wizard could exert its
greatest power.

Requirements: None.

Effects: double one’s level 1 spell slots.

This was the first item the red dragon duchess dropped.

It
 was also very famous legendary equipment because for special chaos
wizards, this grade 1 legendary item was a very powerful artifact.

In any case, neither Soran nor Vivian could bring the item to its best
effects, so it didn’t matter who had the ring. But Vivian was a wizard
and sorcerer, and the level 1 spell slots were calculated separately. If
 she wore this equipment, Vivian could gain another 15 level 1 spell
slots.
Master Battler Gloves (+1)

Item Type: Master Battler Gloves [+1]

Item Grade: [Legendary (Grade 1)]

Description: A legendary item made of extraordinary spider silk; a small dimension space has been activated on the glove with special enchantment technique. Spider silk itself is extremely tough, it can withstand most attacks without any damage, and can even deflect part of the damage. It doesn’t affect the user when battling as it is thin and light.

Requirements: None

Effects: Toughness +1, Deflect +1

Special Effects: [Three feet storage space]

When Soran put on the gloves, the curved sword in his palm suddenly disappeared and a flying knife appeared in his palm; then a curved sword appeared in his left hand, then his right hand.

It was a very rare piece of storage equipment in the world.
Greater Dual-wielding

Advanced Enhanced Dual-wielding.

Greater Dual-wielding [Personal Ability]:

With the increasing experience in fighting, your Dual-wielding is reaching perfection sooner. You are already a master of Dual-wielding, and there are not many people in the Underdark who are stronger than you. Among 1000 people who use Dual-wielding, you can even rank first. You have mastered and understood the advanced skills of Dual-wielding, There is no penalty if there was a mistake when you use Dual-wielding.

[Number of attacks per round + 3, No Accuracy Punishment, Dexterity 18 points.]

Obtained Chapter 244.
Anna

First Appearance Chapter 140. She is 16 Years old. She has long, silky blonde hair.

She is A Princess and Sister of Elder Princess and Crown Princess of Arendell, who is a Fatespinner. She saved Soran Once, when he rised his Will to fight the Divinity of the Dread Lord.

She has the Blessing of the Goddess of Good Fortune.
Flail of Ages*Poison

[Flail of Ages\*Poison]!

Indeed.

Eugene targeted Milan not because of hatred, but for this artifact component.

“Item Type: [Flail of Ages\*Poison] (Lacking)

Item Grade: [Artifact (Grade 1)]

Description:
 This is a part of a legendary artifact. Due to the power of the other
four parts, the strength it can play may not be as good as legendary
equipment. However, its potential is amazing. As one of the most
powerful artifacts in the whole material plane, if anyone could gather
the five heads of the flail, he can have the terrifying capability of
killing gods and demon lords! This weapon was stained with the blood of
gods, and there is a residual smell of slaughter on it.

Requirements: Strength above 14 [Strength +2]

Equipment
 effect: Divine characteristics, divine blood, poison damage, armor
breaking, +3 Sharpness, +5 Tenacity, +10 Armor Piercing, +5 Bone
Breaking.

Weapon effect: [Artifact Characteristics], this weapon
is a legendary artifact. It can’t be destroyed by conventional means.
It’s also immune to cracks. Only a legendary spell Dispell has a 1%
chance to destroy this artifact.

Weapon effect: [Divine blood],
this weapon has been soaked with the blood of countless high-grade
demons, demigods, false gods, and even true gods in the long years. Some
 powerful beings who once coveted to kill the clergy also died under its
 hands.

Weapon effect: [Poison Damage], this is the poison head in
 the legendary flail. Since only one-fifth of the parts have been
repaired, this weapon can only play a weak force, causing additional 5
points of poison damage to the target when contacting any enemy.

Weapon
 effect: [Armor Breaking], as a five head flail, the legendary flail has
 a terrifying armor breaking ability. Even with only one head, it can
easily break most of the armor. In the case of hitting the enemy, the
flail can directly ignore all armor below the rare level, including full
 armor. When the five heads of this legendary flail are completely
combined, its armor breaking characteristics will be further improved;
legendary armor will also be broken!

Weapon special effect:
[Crippled], the weapon has great lethality. It has a certain chance to
directly cripple the target when attacking the enemy. When the target is
 hit, it must make a saving roll. Otherwise, it will reduce movement
speed and attack speed because of the cripple. The number of heads
determines the power of this ability. ”

Flail of Ages!

It was that artifact.
Meditation

Meditation was in fact a similar state to sleeping, and high-grade wizards could even meditate as a substitution for sleep. As one continued to meditate, his subconsciousness would reach further and further out, until it was so far away that the person’s mind was almost ’empty.’ As such, the person’s mind could rest while still perceiving their surroundings through their subconsciousness.
Arcane Memory

(Ch. 474)

Soran seemed to feel that his consciousness had entered a deeper
position in the magic network, which was not left by the Goddess of
Magic; it was likely that some “powerful beings” used the magic network
and created a backdoor for themselves.

Internal Magic Network!

Soran
 opened his eyes in amazement and suddenly found that he had entered the
 inner part of the magic network. In the “grid” outside of the magic
network, there was a more special “inner magic network” space.

“**Arcane Memory** [ability]: a special arcanist ability, allowing them to access
the inner part of the magic network and deeply understand the
composition of the magic network itself. In the case of contact with the
 magic network, the arcanist could automatically recall the spells they
had already cast without having to do a spell reconstruction again.
There will be a primitive spell model retained by the arcanist, and the
model will automatically recall and reshape over time.

After a
certain period of time, the arcanist will recall the spells he used,
even if he did not rest or meditate in the process. Level 0 spells would
 be recalled by the arcanist 10 minutes later. Level 1spells would take 1
 hour, level 2 spells would take 2 hours, level 3 spells would take 4
hours, level 4 would take 6 hours, level 5 would take 8 hours, level 6
would take 12 hours, level 7 would take 16 hours, level 8 would take 20
hours, level 9 would take 24 hours, and legendary spells would take 7
days. ”

[Note: Arcane Memory ability failed to be compatible with
the wizard level! At that time, a level 1 arcanist level 1, could only
automatically recall level 0 spells and level 1 spells. Arcane Memory
would increase with the arcanist’s spellcasting level. ]
Crows

The **Crows** are characters from "Roadkill" and villains from Poe's route. They first appear in Chapter 1.

They are shown outside of the gas station, eating a rat, when the gang decides to stop there to pick up a map to get to Vermont after their cellphones stop working. They attack when Tess accidentally cuts herself with a swiss army knife and are drawn to her blood due to being infected with the zombie virus from eating the rat. They are killed when the gang makes their way back to the RV.
Spellcasting Prodigy

It was pretty much the best ability one could have as a spellcaster. If Soran remembered correctly, those with the ability would receive a +2
bonus to their spellcasting score, which increased both the damage and accuracy of their spells. Furthermore, their invocation time was reduced by one second regardless of what spell they used. This meant that if they cast spells which normally had a invocation time of less than a second, they would be completed and cast immediately.
Dragonblood baptism

Dragonblood baptism LV1 [Special Ability]: you have successfully
killed an adult white dragon. After finishing this feat of killing a
dragon, you have carried out the first dragon blood baptism. This
baptism strengthens your body and allows you to inherit some of the
dragon's abilities. Dragon blood makes you stronger and makes your skin
tougher. You gain 1 point of Natural Armor permanently and increase 1
point of Toughness. These abilities can be gradually improved with the
number of dragon blood baptisms. [Natural Armor + 1, Toughness + 1.]

Dragonblood baptism can be performed along with bloodline purification!

Gained Chapter 304.

Dragonblood baptism LV2 [Special ability]: you have successfully killed
an adult red dragon. After finishing this feat of killing a dragon, you
have carried out the second dragon blood baptism. This baptism
strengthens your body and allows you to inherit some of the red dragon's
 abilities. Dragon blood makes you stronger. You have inherited some of
the most powerful red dragon's physical strength. At the same time,
because of the effect of the red dragon's blood, you permanently
increase fire resistance by 10 points. " [Natural armor + 1, toughness +
 2, flame resistance + 10. ]

Obtained Chapter 322.
Epic Toughen

Epic Toughen [Legendary ability]: your physique has advanced to a realm
beyond mortals. From now on, you can further strengthen your body and
make yourself half as strong as a dragon. Your vitality will be greatly
improved. Most attacks will not lead to a test of death. This ability
can be improved up to 10 times, and each time you increase it, you can
increase 30 points of HP. ” [Note: prerequisite of 20 Constitution,
Toughen, maximum additional 300 HP. ]
Nyacromancy Walkthrough

This game is based on choices, meaning the player's decisions affect interactions throughout the story. This page shows the choices presented throughout Nyacromancy and their outcomes.

## Chapter 1: Nyacromancy

**Choice 1**

* Investigate the sound.
* "Come in!"

**Choice 2**

* "What big ears you have."
* "Nice costume."

**Choice 3**

* "What happened?"
* "You didn't warn me."

**Choice 4**

* "Yeah, I was."
* "Nuh-uh!"

**Choice 5**

* "Pspsps!"
* Try the laser pointer.
* Use the feather wand.

**Choice 6**

* "Okay, we'll nap later."
* "No, let's find help."

**Choice 7**

* "Pretty please?"
* "Saaros, help us!"

**Choice 8**

* Kiss him.
* Pet him.
Serena James

**Serena James**, more commonly referred to as **Captain Hook**, is a character from *Isle of Enchantment*, as well as a love interest.

The most fearsome pirate captain in all the realms, Serena carries herself with beautiful ferocity and poise. She wears her sword on her hip, but her heart is guarded by teasing grins and flirty quips. Her love is as fierce as her glare and runs deeper than the sea.

## Gallery

### Illustrations

Wanderlust In Her Eyes (Chapter 1)An Open Book (Chapter 3)Dawn Of Love (Chapter 5)
### Miscellaneous

"Isle of Enchantment" coverSerena's profile page
Gray

**Gray** is a character from *Courting the Crown*, your advisor and one of your best friends.

A loyal friend and advisor, Gray has been by your side as long as you can remember. Known for his sage advice and endless encouragement, he serves Arvore proudly.

## Trivia

* He was killed by Cordelia, by orders of King Braylon.
Ambassador Rian

**Rian** is a character from *Courting the Crown* and a love interest.

The mysterious ambassador from the island realm of Cetros, Rian's bright eyes and knowing smile hint at both danger and desire. The secrets of the sea are hidden behind his smirk, but you must be willing to go the depths to uncover the treasures hidden in them.

## Appearance

Rian is presented as a tall man with sun-kissed skin and "muscles carved in a way that can only be the result of years spent on a ship". His hair is described as messy and dark while his eyes as dark with "amber flecks that brighten them". He's mentioned to have a sharp jaw hidden beneath his dark stubble and a thin scar on his right cheekbone that shines in the moonlight. He wears a golden piercing on the left side of his nose and various golden earrings on both ears, as well as two pendants and many golden rings. The tattoo on his chest is fully shown in the illustration of his epilogue tale: "Uncharted", and it reads the word 'Freedom' under a compass, two dagger handles and two tropical flowers. He wears dark red nailpolish and always keeps his dagger buckled to his waist. He's also mentioned to wear boots.

## Gallery

### Illustrations

Daggers of Desire (Chapter 3)Waves of Devotion (Chapter 2)
### Miscellaneous

"Courting the Crown" coverRian's profile page'Daggers of Desire' sketch
Murray

**Murray**  is a character from *Two Against The World*, *Catch Me In Miami* and *Hollywoodland*. He works at the movie theater that the protagonist goes to in the introduction of every story.

Apparently, he knows the secrets of the movie theater, and he knows that the protagonist can be transported to the world of the movies.
Miguel Bravo

**Miguel Bravo** is a character from *Catch Me In Miami* and a love interest. His route was originally part of the *Two Against The World* story, until he was given his own story after a 2021 update.

Miguel is a getaway driver in a heist film set in the 1980s. His story takes place in Miami, Florida. His profile states that he wants to leave his criminal lifestyle behind, but has to pull off one final heist in order to do so.

## Gallery

### Other looks

ShirtlessSwimsuitFloral shirtBlack and red shirt
### Illustrations

For a guide on how to unlock every illustration in his route, click here

Our Song (Chapter 6)The Deep End (Chapter 7)You, Me, and the Sea (Chapter 8)Never Slow Down (Chapter 9)Down the Malecón (Chapter 11)Hideout (Chapter 12)
### Other Illustrations

Alternate version of 'You, Me, and the Sea' (Chapter 8)
### Miscellaneous

"Two Against The World" old cover"Catch Me in Miami" coverMiguel's profileConfirmation of Catch Me In Miami and Hollywoodland
## Trivia

* According to Nix Hydra, Miguel's route is going to be the next route of Two Against the World, after Nicky's route is complete.
* His favourite animal is a dolphin.
* His zodiac sign is Cancer.
* His birthday is July 7th.
* His MBTI personality is ISFP.
* He was born in Havana, Cuba.
* Miguel’s handwriting is in the font “Permanent Marker”.
* His nationality is Cuban-Spanish-American.
* He's a dog person.
* His full name is Miguel Bravo Perez.
* Some of his favourite music artists are Queen and David Bowie.
* In Chapter 3, he mentions that his father was a political prisoner in Cuba.
* In Chapter 9, he explains that he started his first heist at age 19. He also mentions, that in an early chapter, he has been doing this for 5 years. So, it's implied that he's 24 years old.
* In Chapter 10, he mentions that when he was a kid, he wanted to be an artist.
* In Chapter 12, he mentions that when he was a kid, he loves reading comic books, fantasy and horror novels.
Leonidas

**Leonidas** is a character from *For the Love of Gods* and a love interest. He is the God of Stamina.

Leonidas can do just about anything forever, and his sights are set on adding love to that list. Beneath his confidence is a jubilant spirit that drives his infinite energy and zest for life.

## Gallery

### Miscellaneous

"For the Love of Gods" coverLeonidas character profileLeonidas character profileConcept artsConcept art
Beto Pilar

**Beto Pilar** is a character from *Heir to Love & Lies* and your grandmother's oldest friend who is one of the perspective buyers of her coffee plantation. He first appears in Chapter 3 of Chava's route.

## Chava's route

In Chapter 7, you discover that his granddaughter, Val, has a deal with Dr. Cook to get him medication in exchange for favors.

In Chapter 8, Val confesses that she and Beto were behind the death threats, as Beto had promised your grandmother that he would protect you in case anything happened to hear. When you confront him, he goes into his house to collect more evidence that proves that you are in danger and you hear a gunshot from inside. When you go to investigate, you find that someone has shot him before the unknown criminal drives off. In his dying words, he mentions a "promise".

In Chapter 9, after you board a private jet to the United States, you discover that its name is the same as Beto's dying word. You start to wonder if he meant it as a warning.

## Sergio's route

In Chapter 8, you discover that he is the one who has been sending you death threats, though he claims that he is doing this to protect you. When you accept his invitation to meet and discuss why is against you selling the plantation, he explains that he believes none of the perspective buyers are good options. He refers to an unknown person as a "monster" who takes everything from the town.

## Trivia

* Sergio states that him sending death threats is a felony.
Heir to Love & Lies Illustrations

The stories in Fictif present several illustrations for the players to unlock. Some of these illustrations are automatically unlocked while playing, but others, however, are only unlocked based on certain choices. This page will serve as a guide, showing all the illustrations presented in Heir to Love & Lies and what you need to do to unlock them.

## Val

There are currently no illustrations in Val's route.

## Trivia

* The total cost to unlock every illustration in Heir to Love & Lies is 343 Stars.
	+ The total cost to unlock every illustration in Chava's route is 163 Stars.
	+ The total cost to unlock every illustration in Sergio's route is 180 Stars.
Frank O'Malley

**Frank O’Malley**, a character from *Hollywoodland*, is a film producer and Mob Boss. He first appears in Chapter 2.

In Chapter 2, he initially mistakes you for a PA (Production Assistant) before Celia tells him that you are an aspiring actor. He then offers you a role in the film he is producing, *The Royal Affair*. At the end of the chapter, you are approached by Sherry Spillane, who tells you her suspicions that he is a murderer.

In Chapter 3, you overhear him and Celia arguing about how much you know about him. Although Celia tells him that you haven’t figured out anything and that the whole city knows that he’s a Gangster anyway. You later discover that he broke into her home to leave flowers scattered throughout her bedroom.

In Chapter 4, he invites you and Celia to meet with him regarding Sherry Spillane’s death, where the official report is that she had a seizure caused by a drug overdose. Against Celia’s advice, you insinuate that you know about his corruption.

In Chapter 5, Liam Sterling informs you that Frank is plotting to kill you. Celia confirms that he did kill Buster Gillis. He had taken Celia out on his yacht under the pretense that they were celebrating her role in one of his movies before his henchmen dumped Buster's corpse in the river. He is now blackmailing her due to her being an accessory to murder and not being able to expose him without hurting her own reputation. At the end of the chapter, he invites you, Celia, and Billy over for drinks. When you drop your glass after he leaves, it is revealed that the drink was laced with poison.

In Chapter 6, it's revealed that he sent a hitman after you in Santa Barbara before the assassin was tased by Liam Sterling.

In Chapter 7, you and Celia trick him into confessing to Buster Gillis' murder on camera, resulting in him getting arrested. Liam believes that this evidence will finally ensure that Frank gets locked away for good.

## Trivia

* In Chapter 4, it is mentioned that he's Irish.
* His crimes include breaking and entering, bribery, affiliation with organized crime, blackmail, murder, and attempted murder.
Carl Stansfield

**Carl Stansfield**, a character from *Catch Me in Miami*, is a corrupt police officer. He first appears in Chapter 7.

## Physical description

### Eye color

Blue

In Chapter 7, after you and Miguel meet with Ramón Lopez to discuss a big score to prove your loyalty to Stella, you are arrested by Stansfield the next morning. He reveals that not only has he been on Stella's payroll for years, he also figured out that you are working with the FBI to build a case against her.

In Chapter 8, he agrees to not reveal to Stella that you've been working with the FBI under three conditions; you never bring up his name, you keep him informed as to which of Stella's associates are being investigated, and you give him 60% of your profits. He later provides you with a Coast Guard patrol boat and uniforms so that you can rob a drug shipment meant for the Forelli Brothers, one of the most violent gangs in the Western Hemisphere.

In Chapter 9, he calls to congratulate you on the robbery. It's later revealed that Agent Blake had brought him on to help take down Stella, unaware that Stansfield is working for her.

In Chapter 10, it becomes evident that he is high on cocaine during your meeting with Agent Blake. He tells you a plan to set up a sting operation for Stella to sell numerous of her stolen cars to a potential buyer, which would allow the FBI to arrest her for selling stolen property. Not only would arresting Stella allow him to become Chief of Police, he would also become the new drug lord by taking out Stella and the Forelli Brothers.

## Trivia

* His crimes include accepting bribes, aiding and abetting, and blackmail.
* In Chapter 13, he is killed by Lola Philippe.
Sandra Park

**Sandra Park** is a character from *Ghosted*.

Jesse's best friend, Sandra is as fiercely loyal as she is friendly. Sensitive at times, she always knows the hottest gossip in Falling Springs, but keeps her own secrets close to her chest.

## Trivia

* She secretly has feelings for Jesse.
* Sandra and Audrey accidentally killed Jesse in Ghosted, making her guilty of Manslaughter.
* Her mother was killed in a car accident five years prior to the events of the story,
Echoes of Warmth Walkthrough

This game is based on choices, meaning the player's decisions affect interactions throughout the story. This page shows the choices presented throughout Echoes of Warmth and their outcomes.

### **Chapter 1: Echoes of Warmth**

**Choice 1**

* "Sorry..."
* "Wow."

**Choice 2**

* "Say please."
* "How can I trust you?"

**Choice 3**

* "I don't think so..."
* "Maybe?"

**Choice 4**

* "It's a date."
* "It's not a date."

**Choice 5**

* "Friends and family."
* "The festival."
* "I got lost."

**Choice 6**

* Buy Adra something.
* Let Adra browse.

**Choice 7**

* "You've been here before."
* "What are you looking for?"

**Choice 8**

* "You don't trust me?"
* "What do you mean?"

**Choice 9**

* "That's kind of harsh."
* "I'll help you."

**Choice 10**

* "Are you nervous?"
* "Are you excited?"

**Choice 11**

* Take Adra's hand.

**Choice 12**

* "Of course not."
* "I'm a little sad."
Sofia Rojas

**Sofia** is a character from *Heir to Love & Lies*.

Sofia, also known as La Dama Roja, is the most powerful business woman in her region. She used to own a coffee plantation, which has been granted to her grandchild after she died.

When her grandchild arrived in Colombia, she appears in a nightmare, telling: "Don't... trust... THEM!". Afterwards, the main character goes to the church for her funeral, only to find a empty coffin and a threatening note.

> "She was the most powerful business woman in the area. And the most feared. I've never seen the chief bow down to a woman like he did to her." - Val
>
>

## Gallery

### Other looks

In her grandchild's nightmareSofia's warning
## Trivia

* "La Dama Roja" is Spanish for "The Red Lady".
* Sofia paid for Sergio's law school. His father used to be her lawyer.
* The name Sofia is of Greek origin, a common variant of Sophia, which is the word for "Wisdom".
Bozo

**Bozo** is a character from “Roadkill” and a villain from Poe’s route. They first appear in Chapter 2.

## Physical description

### Eye color

Brown

Bozo is the pet Poodle of Poe’s Aunt Lynn. A zombified Bozo shows up at the ski lodge, having caught the scent of Howie’s blood after his leg gets caught in a bear trap, with a large amount of human zombies not far behind them.

## Trivia

* In Chapter 6 of Poe’s route, it is heavily implied that Bozo was human at one point and was Poe’s Uncle. It is also implied that Claude Lockheart’s exotic pets were also humans at one point.
Echoes of Warmth

*"My name is Adra. Captain of the Red Nemesis... Have we met before?"- Adra Nos Altier in* *Echoes of Warmth.*

**Echoes of Warmth** is a tale from *Last Legacy*.

For a walkthrough of the story, click here.

## Summary

Time, memory, and emotion clash when you meet this mysterious captain during the Starfall Festival. This LAST LEGACY spinoff chapter centers around Adra, a character created by NipuniDraws.

#### **Chapter 1: Echoes of Warmth**

Can you guide Adra through her fragmented memory?

## The Cast

### Adra Nos Altier

A fiery captain consumed with chasing threads of her fragmented past.

Despite her small stature, Adra's reputation is enormous. She's renowned as an infamous captain and treasure hunter; but her confident, stubborn personality veils a broken woman who's lost her sense of direction. Will she ever remember who she used to be?

## Gallery

### Miscellaneous

BannerBanner 2Adra's Concept SketchAdra's Emotions SpritesScreenshot from the novel
Who Killed La Dama Roja Theory Page

Welcome to the Heir to Love & Lies Theory Page. This is a place where you can discuss confirmed, debunked, and unconfirmed theories about *Who Killed La Dama Roja.*

## Current and Unconfirmed theories

* Sergio will be a villain: Given that both the prologue and Chava's route depict him as shady and hostile, it is believed that he may end up being a bad guy. This has gained more traction given that chapter 2 of his route ends with the protagonist having a nightmare in which their deceased grandmother tells them not to trust him.
* Poison: After Chapter 6 of Sergio’s route, it is believed that Padre Joya poisoned La Dama Roja for refusing to sell to him and may have poisoned Sergio and Lucia as well.
Rico Ferrer

**Rico Ferrer,** also known as **El Fantasma**, is a character from *Heir to Love & Lies*. He is a Colombian Drug Lord who is first mentioned in Chapter 4 of Chava’s route. He first appears in Chapter 6.

When Chava and Aurora were children, their parents were murdered by El Fantasma’s henchmen, causing them to flee to your grandmother’s coffee plantation. She took them in and frightened off four of El Fantasma’s henchmen with a shotgun when they came by looking for the children. Because of her inability to be frightened by the criminals, El Fantasma has decided to leave her plantation alone.

In Chapter 5, it is revealed that he threatened Aurora to steal documents from Sergio regarding the Plantation, and killed her husband when he refused to help El Fantasma’s cartel.

In Chapter 6, you and Aurora visit him at a restaurant to ask him to have Chava released after he was arrested, with Aurora saying that he is a family friend. He agrees as along as you make a delivery for him. He also tells you that he was friends with your grandmother and that he exported her coffee beans. The delivery turns out to be a human heart to Dr. Cook, something that you find suspicious. That night, you try to research him and his company but find nothing. When Chava is released from jail, he expresses horror at the situation, telling you that the “family friend” is actually a notorious criminal and that you just helped him.

## Trivia

* His crimes include murder, extortion, blackmail, and drug manufacturing. Although not stated, Chapter 6 of Chava’s route implies that he is also guilty of organ trafficking.
* Tierra Rica is Spanish for “Rich Land”.
* In Chapter 15 of Sergio's route, he ends up being murdered by Dr. Cook who ends up taking over his cartel.
* In Chava's route, it is revealed that he is rivals with another drug lord named Santiago Lopez.
* In Chapter 16 of Chava's route, he is arrested and spends the rest of his life in prison.
Catch Me In Miami Illustrations

The stories in Fictif present several illustrations for the players to unlock. Some of these illustrations are automatically unlocked while playing, but others, however, are only unlocked based on certain choices. This page will serve as a guide, showing all the illustrations presented in Catch Me In Miami and what you need to do to unlock them.

 7
 8
 9

## Trivia

* The total cost to unlock every illustration in *Catch Me In Miami* is 118 Stars.
Tulsi Ain

**Tulsi Ain** is a side character from Last Legacy.

Tulsi is Sage's younger sister and works as a blacksmith specializing in magical items in the city of Porrima, which is why Sage looks for her help when his Relic is broken.

According to Tulsi, she believed Sage had died, as he hasn't spoken to her in the last five years.

In chapter 2 of Sage's route, Elowen takes her as a hostage. She appears again after Rime's attack on Sage, asking why Zenith is on the ground.

She shows up briefly in later chapters after moving into Fathom. In Chapter 10 she is seen eavesdropping on the Starsworn's meeting alongside Elowen, who had frightened her earlier that morning.

Later that evening, she spikes the punch bowl before falling victim to the mysterious purple fog, later to be awakened by your character with the Astrolobe.

In Chapter 12, Sage states that she is holed up in the woods.

In Chapter 13, Sage reunites with her at the encampment in the woods. Upon seeing your character safe and alive, she expresses warm relief. It's revealed that she, Anisa, Elowen, Felix, and Rime have been collaborating in Sage's absence, and she has developed a comfortable dynamic with Anisa and Elowen. She spent weeks on sentry duty in case it would help her spot Sage. She chastises him for isolating himself and worrying her. If you do a star scene, you can help her fix his gear.

In Chapter 14, after the group has a planning session in Tulsi's tent, she offers her tent to Sage and your character, saying she'll bunk with Anisa and Elowen. Sage thanks her for all of her support, and she affirms that she'll always be there for him. The next day, she sees the group off when everyone goes to confront Gramme. She does not join them due to not being a fighter. As the group banters about their victory plans, it's revealed that she has a greater alcohol tolerance than Sage. She asks your character to look after Sage and give him some tough love.

## Trivia

* Her birthday is May 4th
* She is 27 years old
* She is 5’4
* Her MBTI is INFJ
* Her one fear is N/A
* Her favorite food is street kebabs
* Her favorite drink is cheap beer
* Others find her intimidating, but she thinks she just needs a day off.
* She likes reading historical fiction and hates being interrupted.
* She likes spending time fishing and grilling.
* Her tea/coffee preference is oolong tea.
* She prefers winter to summer.
* She prefers music to art.
* The person who knows her best is her "idiot brother."
* Tulsi and Sage are found siblings and aren’t blood related. Online, it was stated that they met on the streets as teens while trying to steal the same baked good.
* She appears in Nyacromancy depending on your choices.
Sherry Spillane

**Sherry Spillane**, a character from *Hollywoodland,* was a Private Investigator. She first appeared in Chapter 2.

At the end of Chapter 2, she confronts you over your association with Frank O’Malley and Celia. She claims that a few years ago, a money launderer and gambler named Buster Gillis disappeared and that he owed Frank money. She believes that the two of them murdered him.

You discover her corpse at the end of Chapter 3. According to the autopsy report, she suffered a stroke caused by a drug overdose. Though you and Celia theorize that Frank had her killed.
Prince Theo

**Prince Theodore "Theo"** is a character from *Courting the Crown* and a love interest.

The Crown Prince of Castille, Theo has changed since the days you spent chasing each other around the castle as children. Now a confident and capable man, his easy laugh and thoughtful gaze feel new and familiar all at once.

## Gallery

### Illustrations

Dancing Through Memories (Chapter 6)Memories of Forever (Bewitched)
### Miscellaneous

"Courting the Crown" coverTheo's profile page
## Trivia

* His real name is revealed to be Theodore on *Bewitched*, his tale, and that Theo was a nickname that MC gave him when they were children.