recursal/Fanatic-Fandom huggingface dataset:
Capítulo 101

## El Incidente de Shibuya, Parte 19

**El Incidente de Shibuya, Parte 19** (渋谷事変 ⑲, *Shibuya Jihen (19)*?) es el nombre del centésimo primer capítulo de la serie manga *Jujutsu Kaisen*, escrita e ilustrada por Gege Akutami.

Fue lanzado el 30 de marzo de 2020 en la Edición Nº 18/2020 de la revista *Weekly Shōnen Jump* de Shueisha. Se encuentra incluido en el Volumen 12 del manga.

## Resumen

Kento Nanami tiene intenciones de unirse al Equipo Zenin e ir hasta el BF5, por lo que Nobata y Akari Nitta deberán quedarse donde están para luego ser rescatadas por otro equipo. Nobara desea unirse al equipo pero Nanami la rechaza alegando que sólo sería un estorbo.

Mei Mei y Ui Ui se encuentran con Suguru Geto y éste invoca una maldición de grado especial. Sí Mei logra derribarlo, podrán enfrentarse luego. La maldición ataca y encierra a Mei en un ataúd pero logra salir ilesa del mismo.

Por otro lado, Itadori corre por la Estación de Shibuya y se sorprende al no encontrar nadie. Sin embargo, Choso aparece frente a él y comienza a atacar.

## Personajes

* Kento Nanami
* Akari Nitta
* Nobara Kugisaki
* Suguru Geto
* Mei Mei
* Ui Ui
* Yuji Itadori
* Mechamaru (Marioneta)
* Choso
* Noritoshi Kamo *(Recuerdo)*

## Elementos Introducidos

* Terminologías
* Técnicas
* Batallas
* Eventos
* Lugares
* Elementos

**Terminologías**

* *Terminologías nuevas no introducidas.*

**Técnicas de Suguru Geto**

* Técnica de Manipulación de Maldiciones
	+ Deidad de la Viruela

**Técnicas de Choso**

* Técnica de Manipulación de Sangre
	+ Convergencia

**Batallas**

* Mei Mei & Ui Ui vs. Deidad de la Viruela
* Yuji Itadori vs. Choso

**Eventos**

* *Eventos nuevos no introducidos.*

**Lugares**

* *Lugares nuevos no introducidos.*

**Elementos**

* *Elementos nuevos no introducidos.*
Akari Nitta/Complementos

## Habilidades

Akari Nitta proviene de una familia de no chamanes, ella junto a su hermano menor fueron los únicos que nacieron con las aptitudes necesarias para unirse al Colegio de Magia. Debido a que fue entrenada para convertirse en una de las asistentes del director, no tiene la capacidad para ejercer como Chamán de Jujutsu.

### Poder Físico

**Durabilidad:**

Aunque se desconoce gran parte de sus habilidades físicas, se tiene constancia que recibió un mínimo de entrenamiento para el combate cuerpo a cuerpo que le ha permitido obtener un nivel alto de resistencia.
Su capacidad fue demostrada luego de salir con vida tras recibir múltiples cortes y golpes por parte de Haruta Shigemo. A pesar de encontrarse en un estado en el que era incapaz de moverse, logró escapar de éste.

Akari sobrevive al ataque de Haruta Shigemo.

### Poder Maldito y Técnicas

No es poseedora de una técnica maldita, sin embargo, nació con la aptitud para ver maldiciones.

## Instrumentos y Armas

Dada su poca participación en la historia, se desconoce sí es capaz de hacer uso de instrumentos y armas.

## Eventos

* Arco de El Origen de la Obediencia

* Arco de El Incidente de Shibuya

## Referencias

1. ↑ 1,0 1,1 1,2 *Jujutsu Kaisen (Manga)* — Jujutsu Kaisen Official Fanbook.
2. ↑ *Jujutsu Kaisen (Manga)* — Capítulo 99.
FRAG-ment

## Description

Throw an explosive fragment that sticks to the floor and explodes multiple times, dealing near lethal damage at the center with each explosion

## General

### Affects map objects?

*Inconsistent, see Health for more details*

### Default Key

C

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**FRAG/ment** is a basic ability for KAY/O.

## Description

FRAG/ment is a Deterrent ability that KAY/O must equip before casting. Upon casting, KAY/O will throw a fragment that sticks as soon as it comes into contact with a horizontal surface. KAY/O can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the fragment at long range whilst Alt Fire throws it at short range.

After a brief windup it starts to emit multiple explosions, dealing damage in a circular area of effect. Each explosion has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.

FRAG/ment equippedFRAG/ment primary fire castFRAG/ment alt fire castFRAG/ment activated
## Stats

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

a Verified using the Range's training dummy

b Inferred from Ticks/Tick Rate

## Update History

**v6.07**
* Critical danger indicator added to FRAG/ment

**v5.12**

* Now deals damage to Fade's  Prowler
* Damage modifier to non-players reduced 250% >>> 100%

**v5.01**

* Zone diameter reduced 10m >>> 8m
* Damage now applies without needing line of sight
Agents/Duelists

— Official Duelist Description

**Duelists** are one of the four roles that agents are divided into in VALORANT. Agents under this role have abilities that allow them to focus on being the first to enter sites and engage the enemy.

Unlike other Agent classes, the Signature abilities for Duelists need to be recharged with 2 kills rather than a period of time.

The game currently has seven Duelist agents in its roster.

## List of Duelists

**Note:** *The numbers in the "No." column are in the chronological order of when the Duelists were recruited by the VALORANT Protocol. You can find their numbers in game by going to their contracts and looking at their banners.*
Episodes

Episodes are the biggest competitive time frames in *VALORANT*. They contain 3 Acts, meaning that one episode is about 6 months long.

Despite being the biggest part of the *VALORANT* calendar, episodes don’t bring much more unique content than an Act would; large additions like agents, game modes, and maps are all released in Acts. A new episode does however have an effect on Competitive. Players will receive a gunbuddy based on their highest Act Rank they achieved during the previous episode, and their ranks will receive a soft reset. Players must play 5 placement games at the start of a new episode before they are given a rank for it.

A new episode is also usually accompanied by a new cinematic that takes place within the lore of *VALORANT*.

## Episodes

* 1: IGNITION
* 2: FORMATION
* 3: REFLECTION
* 4: DISRUPTION
* 5: DIMENSION
* 6: REVELATION
* 7: EVOLUTION
* 8: DEFIANCE
Devour

## Description

Consume a Soul Orb to rapidly heal.

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Devour** is a signature ability for Reyna.

## Description

Devour is a Sustain ability that Reyna can instantly use on a Soul Orb that has been dropped from **Soul Harvest**. Upon casting she creates a tether between herself and the orb, rapidly healing for the duration. This will not replenish her shields but if she already has full HP, she can temporarily Overheal to gain a total of 150 HP, including any shields she does have. Once the Overheal expires its granted health will rapidly decay to 0.

Any terrain that gets in the way of the tether will cause it to break. Reyna is unable to cast Devour if it would create a tether that would instantly be broken by terrain getting in the way.

Whilst using Empress, getting a recent takedown on an enemy agent will cause Devour to instantly cast at no cost without consuming the orb, allowing Reyna to benefit from the effects of both Devour and Dismiss from one takedown.

### Soul Harvest

If an enemy agent that Reyna has dealt damage to within the last 3 seconds dies, they will drop a Soul Orb at their location that remains there for 3 seconds. If she has sight of the Orb, Reyna can use Devour to consume it.

Devour castDevour activated
## Stats

  Unequip time

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

a Inferred from Healing and Duration

## Update History

**Note: Updates to Soul Harvest may also be relevant to this ability.**

**v7.0**
* Fixed an issue during healing that caused frame rate to decrease.

**v2.03**

* Maximum Devour/ Dismiss charges reduced 4 >>> 2
* Cost of Devour/ Dismiss charges increased 100 >>> 200

**v1.05**

* Fixed issue where Reyna did not get her full heal if it began right when her Overheal started to decay

**v1.01**

* Fixed VFX that obscured Reyna’s screen if she scoped while healing
* Overheal health no longer incorrectly shows 151 total when maxed
Arcade Collection (Beta)

The **Arcade Collection** (also known as **Toy**) was an unreleased set of weapon skins in *VALORANT* datamined during its Closed Beta. The collection has never been released or been available to be used in *VALORANT*'s history.

The Arcade theme was eventually reused, producing the Radiant Entertainment System skins.
.SYS Collection

The **.SYS Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the DISRUPTION: Act 3 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Cosmetics

### Weapon Skins

 All weapon skins of this collection are in Premium track.

### Accessories

 For other appearances of the player card, see this section.

## Appearance

Player Cards
Cryostasis Collection

The **Cryostasis Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 3.

### Upgrade Effects

 2
 3
* Final kill of the round plays a finisher animation
 Level
 2
	+ Hitting an object causes all the ice to break off

Frost coverFrost shaken off under gunfireFinisherPrimary SlashAlt SlashMelee impact effect
Capítulo 28

## Te Mataré

**Te Mataré** o **Voy a Matarte** (殺してやる, *Koro Shite Yaru*?) es el nombre del vigésimo octavo capítulo de la serie manga *Jujutsu Kaisen*, escrita e ilustrada por Gege Akutami.

Fue lanzado el 22 de septiembre de 2018 en la Edición Nº 43/2018 de la revista *Weekly Shōnen Jump* de Shueisha. Se encuentra incluido en el volumen 4 del manga.

## Resumen

Comienza una feroz batalla entre Itadori y Mahito.

Incapaz de depender de Sukuna, Itadori aprovecha su ira y ataca a Mahito con todo lo que tiene. Mahito se mantiene confiado pero encuentra problemas cuando accidentalmente toca el alma de Sukuna. Aun así, Mahito logra infligir brutales heridas a su oponente.

Cuando Itadori parece tener la ventaja, Mahito cambia la situación. Kento Nanami llega a escena para ayudar a un Itadori gravemente herido.

## Personajes

* Yuji Itadori
* Mahito
* Sukuna
* Kento Nanami

## Elementos Introducidos

* Terminologías
* Técnicas
* Batallas
* Eventos
* Lugares
* Elementos

**Terminologías**

* *Terminologías nuevas no introducidas.*

**Técnicas**

* *Técnicas nuevas no introducidas.*

**Batallas**

* *Batallas nuevas no introducidas.*

**Eventos**

* *Eventos nuevos no introducidos.*

**Lugares**

* *Lugares nuevos no introducidos.*

**Elementos**

* *Elementos nuevos no introducidos.*
Crusader

**Crusader** is a scrapped Agent in *VALORANT*. Later on, they were reworked into Breach.

## Summary

Crusader is the name of an old agent concept that was later on reworked into Breach. Crusader featured a shield-type abilties including a Riot Shield, Sword (depicted from her icon), and Flash Grenade. Sound effects of a slash, shield throw, and grenade flash were datamined. It was later confirmed by a developer, Morello from Riot Games where Crusader was an early prototype of Breach.

## References

1. ↑ https://www.youtube.com/watch?v=C9BODh2KJ8M
Blaze

## Description

Create a line of flames that moves forward, creating a flame wall that blocks vision and damages players passing through it.

## General

### Affects map objects?

*Inconsistent, see Health for more details*

### Default Key

C

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Blaze** is a basic ability for Phoenix.

## Description

Blaze is a Vision Blocker ability that Phoenix must equip before casting. Upon casting, he will create a line of flames that moves forward along horizontal ground. The line of flames can be affected in two ways; it can be curved in a direction by holding the activation key and moving your crosshair in the direction you want the line to bend, and its length can be decreased by changing the angle you are looking in on cast. Looking straight ahead will cast the ability at max length, whilst looking directly up or down will cast the ability at minimum length.

Once the line of flames has reached its target distance or collides with vertical terrain, a wall of flame will start to rise from Phoenix's location, spreading across the length of the line until it reaches maximum distance. Agents will begin to take damage as soon as the flame wall reaches an area they are standing on. The wall will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they are closer to Phoenix's cast location compared to a player who was further away on cast. Once the wall reaches its maximum length, it will continue damaging any player it touches until it expires, at which point the whole wall will rapidly fall.

Phoenix is affected by **Heating Up** if he comes into contact with the wall.

### Heating Up

Phoenix will heal himself instead of taking damage if he comes into contact with Blaze, for a total of 50 HP over its full duration. Healing is applied with 1 HP ticks spread out evenly at a rate of 1 every 0.16 seconds (6.25 HP/sec).

Blaze equippedBlaze castBlaze activated
## Stats

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

a Verified using the Range's training dummy

## Update History

**Note: Updates to Heating Up may also be relevant to this ability.**

**v6.0**
* Now properly deals damage to  Rendezvous,  Trademark,  Cove,  Leer,  Recon Bolt, and  ZERO/point

**v5.12**

* Cost decreased 200 >>> 150
* Now deals damage to all enemy objects
* Damage multiplier against specific enemy abilities set to 50%
	+ **This is an undocumented change (see Health#Abilities)**

**v5.01**

* Phoenix will now equip his weapon earlier if he stops bending his wall

**v1.05**

* Fixed nearsight not applying properly when going through Blaze

**v1.0**

* Duration increased 6 >>> 8 seconds
* Damage changed 15 every 0.25s >>> 1 every 0.033 seconds
* Closed exploit where Nvidia Inspector could be used to see through Blaze
Barrier

A **Barrier** is a type of ability that prevents agents from being able to move through them, used to block passageways.

## Summary

A barrier ability generates large structures that agents and deployed abilities cannot pass through, able to take up the complete width of most passageways on maps to prevent players from passing through. All barriers currently spawn in multiple segments, each with their own amount of health, being reduced on creation and requiring a brief duration to fortify to their maximum HP. Towards the end of their maximum duration, their health will begin to decay for a percentage of their remaining health until expiration. Barriers can either be semi-transparent, only blocking movement while allowing bullets and thrown abilities to pass through, or non-transparent, blocking anything that come into contact with it.

If a deployed ability that has locked on to a target (e.g. Skye's  Seekers) is blocked by a barrier, the ability will deal continuous damage to it, eventually destroying it to break through and continue on its path so long as it has still not reached its maximum duration.

## Abilities

### Non-transparent

Non-transparent barriers block anything that comes into contact with them. They also block vision of anything behind the barrier.

 Sage:

C – Barrier Orb

EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.

**Uses:** 1
**Cost:** 400
**Windup:**  3.3 s for fortification
**Duration:**  40 s
**Health:**  400 HP, 800 HP when fortified

### Semi-transparent

Semi-transparent barriers block agents and deployed abilities, but allow players to see through them at what's happening behind. Players can fire their weapons through these barriers at targets behind them, and also throw projectile-based abilities through them. Agents with intangibility can also pass through semi-transparent barriers.

 Deadlock:

E – Barrier Mesh

EQUIP a Barrier Mesh disc. FIRE to throw forward. Upon landing, the disc generates barriers from the origin point that block character movement.

**Uses:** 1
**Cost:**Free
**Windup:**  3 s for fortification
**Duration:**  30 s
**Health:**  320/680 HP, 570/1,200 HP when fortified (Outer orbs/Central orb)
Episode 04: DISRUPTION: Act 2

## Video(s)

LET’S GO. -- Episode 4- Act II Kickoff - VALORANT

**Episode 04: DISRUPTION: Act 2** was the eleventh Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The #SAVEWIDEJOY cards and sprays are a reference to the #SaveWidejoy Twitter hashtag that began trending when it was revealed that an issue with the Rainfall Card that was causing the banner to use a stretched version of its icon instead (which had resulted in the Widejoy meme) would eventually be fixed by Riot, with the hashtag being a desperate attempt to preserve the meme.
	+ The Hush card was a teaser for Fade, who was released in the next act.
		- At the time, it continued the references to her actions as a blackmailer whilst in conflict with the VALORANT Protocol. Her symbol had first appeared in an email she sent to Brimstone.
Bulldog

## Icon

See here for more stats about multipliers, TTK, spread, and accuracy penalties

The **Bulldog** is a Rifle that is a primary weapon in *VALORANT*.

## Summary

The Bulldog is a moderately-priced rifle. It has two firing modes, a standard automatic single-bullet primary fire and a semi-automatic burst-mode alternate fire that fires three bullets in an accurate burst at around a fifth of its usual fire rate.

The Bulldog can be a good option when you're not saving but the rest of your team has stronger buys for the round whilst you don't have the creds to buy a more expensive rifle. However, all the other rifles are upgrades over the Bulldog when they can be purchased; players looking to tap heads with the Bulldog's burst fire can use the Guardian instead, with higher accuracy, damage, and penetration, whilst general short-mid range combat is better suited for the Phantom and Vandal with their higher rates of fire.

## Stats

* Headshot multiplier: x3.3
* Leg shot multiplier: x0.85

### Spread values

 **Primary Fire** | 0.3
 **Alternate Fire** | 0.1

## Update History

**v6.11**
* Min spread on ropes increased from .8 >>> 1.3

**v6.02**

* Fixed an issue where third person reload audio was quieter than intended

**v4.07**

* Now delays firing inputs while bringing up the weapon to ADS
	+ Prevents you from getting burst mode accuracy improvements before you finished raising your weapon

**v4.0**

* **Primary Fire**
	+ Firing rate increased 9.5 >>> 10
* **Alt Fire**
	+ Recovery on burst fire improved from .4 >>> .35

**v3.0**

* Walking inaccuracy increased from 1.3 >>> 2.0
* Price decreased 2100 >>> 2050
* **Primary Fire**
	+ Firing rate increased from 9.15 >>> 9.5 RPS

**v2.02**

* Running Error increased 3.75 >>> 5.0
* Walking Error increased .8 >>> 1.1
* Crouch-moving Error increased .3 >>> .8

**v0.50**

* Base walk spread increased 0.6° >> 0.8°
* **Primary Fire**
	+ Gun Recovery Time decreased .55s >> .35s
		- *"Fixed an issue where the Gun Recovery Time was higher than intended"*

## Trivia

* During the Beta, the weapon's full name was the **3X-PDR Bulldog**, with PDR standing for "Personal Defense Rifle" and 3X alluding to its three-round burst fire mode.
* The Bulldog's name is likely a reference to its bullpup design.
	+ As a bullpup rifle, its action mechanism and magazine feeding slot is located behind the trigger.
* The Bulldog's design has similarities to the IWI Tavor TAR-21.
* The Bulldog was shown along with the Spectre in a League PsyOps trailer.

1. ↑ File:Weapon lengths.png
2. ↑ File:Weapon lengths.png
Episode 07: EVOLUTION: Act 1

## Video(s)

YOUR MOVE -- Episode 7- Act I Kickoff - VALORANTTHE GAMES BEGIN. -- Team Deathmatch Game Mode Trailer - VALORANT

**Episode 07: EVOLUTION: Act 1** was the nineteenth Act in *VALORANT*.

## Game additions

* Deadlock
* Team Deathmatch
* Kingdom Credits

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The "Twisten" title is a tribute to Karel "Twisten" Ašenbrener, a Czech pro player who had recently passed away.
	+ The "Mind the Drop" card references pro player Crashies' ace in a VALORANT Champions 2022 match between OpTic Gaming and BOOM Esports when all five BOOM players went across one of the Fracture ziplines together, only for Crashies to be on the other side as he shot them all down.
	+ The "Role Denial" spray references the Evil Kermit meme.
	+ The "Tactical Road Crossing" card resembles rock band The Beatles' Abbey Road album cover.
	+ The "Keep It Cool" spray resembles the SpongeBob Inside Panic meme.
	+ The "Golden Hour" card was a teaser for Sunset, which was released in the next Act.

## References

1. ↑ Champions 2022: Crashies Fracture Ace against BOOM Esports
Agents/Controllers

— Official Controller Description

**Controllers** are one of the four roles that agents are divided into in VALORANT. The abilities of agents under this role allow them to assist their teammates by cutting enemy vision, taking control of an area, and forcing enemies into choke points.

The game currently has five Controller agents in its roster.

## List of Controllers

**Note:** *The numbers in the "No." column are in the chronological order of when the Controllers were recruited by the VALORANT Protocol. You can find their numbers in game by going to their contracts and looking at their banners.*

 02 |  Viper |  United States
 16 |  Astra |  Ghana
Agents/Sentinels

— Official Sentinel Description

**Sentinels** are one of the four roles that agents are divided into in VALORANT. The abilities of agents under this role focus on defensive play, with emphasis on supporting the rest of the team through providing intel, anchoring down sites, and preventing the enemy from flanking.

The game currently has five Sentinel agents in its roster.

## List of Sentinels

**Note:** *The numbers in the "No." column are in the chronological order of when the Sentinels were recruited by the VALORANT Protocol. You can find their numbers in game by going to their contracts and looking at their banners.*

 07 |  Sage |  China
 18 |  Chamber |  France
Cementerio de Sugisawa

* Anime
* Manga

**Cementerio de Sugisawa** (, *****Cementerio de Sugisawa*****?) es un cementerio ubicado en la Ciudad de Sendai en la Prefectura de Miyagi, Japón

Luego del fallecimiento del Wasuke Itadori de Yuji Itadori. Su cuerpo es cremado en el Hospital Sugisawa y sus cenizas son enterradas en el cementerio. Itadori presenta sus últimos saludos a su abuelo y se dirige hacía Tokio donde será transferido al Colegio Técnico de Magia Metropolitana de Tokio.

## Galería

* Anime
* Manga

## Referencias

1. ↑ *Jujutsu Kaisen (Anime)* — Episodio 02.
2. ↑ *Jujutsu Kaisen (Manga)* — Capítulo 03.
Capítulo 63

## Cómplices

**Cómplices** (共犯, *Kyōhan*?) es el nombre del sexagésimo tercer capítulo de la serie manga *Jujutsu Kaisen*, escrita e ilustrada por Gege Akutami.

Fue lanzado el 17 de junio de 2019 en la Edición Nº 29/2019 de la revista *Weekly Shōnen Jump* de Shueisha. Se encuentra incluido en el volumen 8 del manga.

## Resumen

Luego de la batalla, Nobara e Itadori deciden tomar un descanso. Reflexionan sobre lo sucedido e Itadori expresa su inquietud ante las lagrimas de Esou.

Se reúnen con Megumi y éste le entrega el dedo de Sukuna a Itadori para que lo guarde y poder sellarlo cuando se reúnan con Nitta. Sin embargo, Sukuna ingiere el dedo.

Mientras tanto, Satoru Gojo y Utahime Iori hablan sobre un posible traidor entre los alumnos. Al mismo tiempo, Aoi Todo y Mei Mei, recomiendan a cinco estudiantes para ser promovidos a chamán de primer grado.

## Personajes

* Nobara Kugisaki
* Yuji Itadori
* Esou
* Kechizu
* Megumi Fushiguro
* Sukuna
* Akari Nitta
* Satoru Gojo
* Utahime Iori
* Mei Mei
* Yoshinobu Gakuganji
* Aoi Todo
* Panda
* Maki Zenin

## Elementos Introducidos

* Terminologías
* Técnicas
* Batallas
* Eventos
* Lugares
* Elementos

**Terminologías**

* *Terminologías nuevas no introducidas.*

**Técnicas**

* *Técnicas nuevas no introducidas.*

**Batallas**

* *Batallas nuevas no introducidas.*

**Eventos**

* *Eventos nuevos no introducidos.*

**Lugares**

* *Lugares nuevos no introducidos.*

**Elementos**

* *Elementos nuevos no introducidos.*
Agents

— Website description.

**Agents** are the playable characters in *VALORANT*, representing an agent of the VALORANT Protocol. Each agent serves as a different class with four abilities.

## Summary

Five agents are immediately available for players to use;  Brimstone,  Jett,  Phoenix,  Sage, and  Sova.

Agents can be unlocked through the following methods:

* Permanently:
	+ One agent for  1,000 or  8,000 in Agent Store
		- During Agent Recruitment Event which lasts for four weeks, when the player accumulate 200,000 XP during the event duration, the Agent is unlocked for free
		- Use of Kingdom Credits is disabled when Agent Recruitment Event is active
	+ One agent each at Tiers 5 and 10 by progressing through Welcome Contract
* Temporarily (The player will still be prompted through the necessary permanent methods above if the Agents were not unlocked in the first place):
	+ All agents unlocked via linking to Xbox Game Pass until their subscription has ended

Each agent has 100 base HP (increased with shields by up to 50) and four abilities, including a Signature and an Ultimate ability. Depending on their abilities and playstyle, agents are assigned to one of four roles determined by the game:

* Controllers are experts in slicing up dangerous territory to set their team up for success.
* Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
* Initiators challenge angles by setting up their team to enter contested ground and push defenders away.
* Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

### Development

Riot was aiming to launch the game with 12 agents, but only 8 were available in the early press builds. The March 29, 2020 private event introduced Breach. Since the Closed Beta launch on April 7, 2020, Raze was added, bringing the Agent total to 10.

It is the intention of the developers that a new agent be released around once per act. New agents take 12–15 months to develop, and their design is focused around points such as what's missing from the game's current playstyles, are there any prospective thematics that present big opportunities, and what’s needed for better game health.

## List of Agents

### Scrapped Agents

* Crusader
* Joules
* Shatter

## Trivia

* The height of all agents in game is set to 1.96 meters.
	+ The in-game heights of the agents have to be kept the same so that no agent's height has an advantage over others, but the canon heights of the agents has been shared by the game's Creative Director.
		- As of Harbor's addition to the game, Neon is the shortest agent and Breach is the tallest.

## References

1. ↑ Official agent description
2. ↑ VALORANT Preview: A Deep Dive On The New Hero-Based Tactical Shooter From Riot Games
3. ↑ State of the Agents - March 2022
4. ↑ Narrative AMA: Agent 08
5. ↑ Agent heights
BlastX Collection

## Video(s)

Play with FORCE -- BlastX Skin Reveal Trailer - VALORANT

The **BlastX Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

 2
* New hit markers
 3
 4
* Final kill of the round plays a finisher animation
 Level
 2
	+ Pop-out blade animation

Muzzle FlashHit MarkersGun equipFinisher
## Appearance

Player Cards
Capítulo 53

## Terminación

**Terminación** o **Completo** (完遂, *Kansui*?) es el nombre del quincuagésimo tercer capítulo de la serie manga *Jujutsu Kaisen*, escrita e ilustrada por Gege Akutami.

Fue lanzado el 01 de abril de 2019 en la Edición Nº 18/2019 de la revista *Weekly Shōnen Jump* de Shueisha. Se encuentra incluido en el volumen 7 del manga.

## Resumen

A raíz de las luchas entre los estudiantes y la maldición de grado especial, ambos bandos se reagrupan. Los planes de los usuarios malditos continúan según lo programado mientras los integrantes del Colegio Técnico de Magia Metropolitana de Tokio intentan comprender lo sucedido.

Los profesores plantean la situación de cancelar el Festival de Intercambio para evitar que sus estudiantes sigan bajo riesgo. Sin embargo, deciden continuar con lo programado para que los estudiantes tengan su última oportunidad de ajustar cuentas.

## Personajes

* Haruta Shigemo
* Hanami
* Mahito
* Sukuna *(Recuerdo)*
* Jogo
* Suguru Geto
* Nagi Yoshino *(Recuerdo)*
* Megumi Fushiguro
* Satoru Gojo
* Juzo Kumiya *(Recuerdo)*
* Mei Mei
* Kiyotaka Ijichi
* Masamichi Yaga
* Yoshinobu Gakuganji
* Utahime Iori
* Uraume
* Yuji Itadori
* Nobara Kugisaki
* Aoi Todo
* Kasumi Miwa
* Maki Zenin

## Elementos Introducidos

* Terminologías
* Técnicas
* Batallas
* Eventos
* Lugares
* Elementos

**Terminologías**

* *Terminologías nuevas no introducidas.*

**Técnicas**

* *Técnicas nuevas no introducidas.*

**Batallas**

* *Batallas nuevas no introducidas.*

**Eventos**

* Partido de Béisbol en el Estadio Koshien

**Lugares**

* Estadio Koshien

**Elementos**

* *Elementos nuevos no introducidos.*
Cove

## Description

Throw a sphere that creates a water shield upon landing, blocking gunfire

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Cove** is a basic ability for Harbor.

## Description

Cove is a Vision Blocker ability that Harbor must equip before casting. Upon casting, he throws a sphere forward that travels until it comes into contact with a horizontal surface. Harbor can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the sphere at long range whilst Alt Fire throws it at short range.

Upon impact, the sphere will wind up briefly before creating a sphere of water encased in a shield. Vision within the sphere is clear. Whilst the shield remains active, it will prevent any gunfire from passing through. Abilities can still pass through the shield.

The shield lasts until its maximum duration or until it has taken enough damage from gunfire, at which point it will be heard breaking, leaving behind the vision-blocking sphere for a brief duration, before the sphere then instantly dissipates. Towards the end of the shield's duration, its health will begin to decay for a percentage of its remaining health.

Cove equippedCove primary fire castCove alt fire castCove activated

## Update History

**v5.08 Hotfix**
* Fixed a bug where walking through Cove was not blinding players at the intended distance
Daydreams Collection

The **Daydreams Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Trivia

* The Daydreams Collection is the only  Select-Edition collection from Store to have an accessory, in this case a gunbuddy, as part of the collection.
Agents/Initiators

— Official Initiator Description

**Initiators** are one of the four roles that agents are divided into in VALORANT. The abilities of agents under this role focus on initiating attacks on site, flushing enemies out of hiding spots and corners in order to assist the team when charging into battle.

The game currently has six Initiator agents in its roster.

## List of Initiators

**Note:** *The numbers in the "No." column are in the chronological order of when the Initiators were recruited by the VALORANT Protocol. You can find their numbers in game by going to their contracts and looking at their banners.*
Champions 2022 Collection

* Skins
* Bundle
* Drops
* Event Pass

## Video(s)

Champions 2022 Skin Reveal Trailer - VALORANT Champions 2022Fire Again ft. Ashnikko -- Official Music Video -- VALORANT Champions 2022

The **Champions 2022 Collection** is a collection of cosmetics in *VALORANT* celebrating the 2022 VCT Champions event. Its contents were available for a limited time on initial release from multiple sources, including the Champions 2022 bundle, broadcast drops, and event pass.

## Collection Bundle

From August 23rd - September 21st 2022, 50% of net proceeds from the Champions 2022 Bundle went to participating teams. By September 17th, the collection had raised more than $16 million USD.

The items are unable to appear in the Featured Store's daily Offers.

### Cosmetics

#### Weapon Skins

 * For each weapon,  10 per upgrade level.

### Upgrades

A downloadable folder containing all the audio files on this page can be found here.

#### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 3.

#### Upgrade Effects

 2
	+ An instrumental of *Fire Again* will play and the Champions logo on the skin will flash gold
	+ Inspect music is the same as the initial finisher music
	+ The agent will also tap their thumb on the gun along to the beat
* New muzzle flash + gunfire VFX and SFX
 3
	+ Kill SFX sounds like different parts of *Fire Again*
* Final kill of the round plays a finisher animation
	+ Victim becomes encased in red crystals as they reach for the sky
	+ An instrumental of *Fire Again* can be heard:
	+ The logo will spark along to the beat
	+ The finisher can also be augmented in two more ways:
		- Inspecting at the same time causes the logo to continuously spark
		- Walking onto the victim will, after a small delay, cause the map to darken whilst the Champions trophy appears in the sky
			* The music will also transition to an instrumental part from *Fire Again*:
 4
 Level
 2
* New inspect animation and VFX
* New slash VFX
 3
* The melee receives additional effects if the player is currently match MVP:
	+ A golden aura will surround the melee
	+ On inspection, the player will summon a Champions trophy with their other hand (must have 25 kills)

Gun InspectMuzzle FlashKill EffectInitial FinisherAugmented Finisher in sphereGun AuraLvl 4 gun at 5 killsLvl 4 gun at 25 killsMelee EquipMelee InspectPrimary SlashAlt SlashMelee AuraLvl 3 melee at 5 killsLvl 3 melee at 25 killsLvl 3 melee at 25 kills + most kills in game
## Champions Pass

*See also: Episode 05: DIMENSION: Act 2 → Champions Pass*

## Broadcast Drops

The following cosmetics were obtained by viewers who tuned into official broadcasts or selected co-streamers on Twitch and Youtube.

## Appearance

Player Cards

## References

1. ↑ 1.0 1.1 Watch, Play and Earn during Champions 2022
2. ↑ @ValorantEsports Champions Bundle team contribution
Capítulo 36

## Festival de Intercambio de las Escuelas Hermanas - Batallas en Equipo, Parte 3

**Festival de Intercambio de las Escuelas Hermanas - Batallas en Equipo, Parte 3** (京都姉妹校交流会 -団体戦③-, *Kyōto Shimai-kō Kōryū-kai -Dantai-sen ③-*?) (lit. *Reunión de Intercambio con Kioto - Batallas en Equipo, Parte 3*) es el nombre del trigésimo sexto capítulo de la serie manga *Jujutsu Kaisen*, escrita e ilustrada por Gege Akutami.

Fue lanzado el 19 de noviembre de 2018 en la Edición Nº 51/2018 de la revista *Weekly Shōnen Jump* de Shueisha. Se encuentra incluido en el volumen 5 del manga.

## Resumen

El equipo de Tokio descubren los planes del equipo de Kioto. Megumi y Maki regresan para proteger a Itadori y enfrentarse a sus rivales de Kioto por intentar matarlo.

Mientras tanto, Todo se da cuenta del gran potencial que tiene Itadori y se encuentra decidido en ayudarlo a llegar al siguiente nivel.

## Personajes

* Megumi Fushiguro
* Panda
* Nobara Kugisaki
* Toge Inumaki
* Maki Zenin
* Yoshinobu Gakuganji *(Recuerdo)*
* Sukuna *(Recuerdo)*
* Momo Nishimiya
* Noritoshi Kamo
* Kasumi Miwa
* Yuji Itadori
* Aoi Todo
* Takuma Ino *(Recuerdo)*
* Kiyotaka Ijichi *(Recuerdo)*

## Elementos Introducidos

* Terminologías
* Técnicas
* Batallas
* Eventos
* Lugares
* Elementos

**Terminologías**

* *Terminologías nuevas no introducidas.*

**Técnicas**

* *Técnicas nuevas no introducidas.*

**Batallas**

* *Batallas nuevas no introducidas.*

**Eventos**

* *Eventos nuevos no introducidos.*

**Lugares**

* *Lugares nuevos no introducidos.*

**Elementos**

* *Elementos nuevos no introducidos.*
Bound Collection

The **Bound Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the REVELATION: Act 3 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Cosmetics

### Weapon Skins

 All weapon skins of this collection are in Premium track.

### Accessories

 For other appearances of the player card, see this section.

## Appearance

Player Cards
Chromedek Collection

The **Chromedek Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.
Cyber Cage

## Description

Toss a cyber cage that can be activated to create a zone that blocks vision and plays an audio cue when enemies pass through it.

## General

### Default Key

Q

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Cyber Cage** is a basic ability for Cypher.

## Description

Cyber Cage is a Vision Blocker ability that Cypher instantly tosses forward on activation. This places a cyber cage as soon as it touches the ground, turning invisible and remaining indefinitely. During the buy phase deployed cages can be picked up to regain the charge, but once the round has started they cannot be recalled.

When Cypher activates a placed cage, a white, hollow, open-ended cylinder will form at its location. If an enemy passes through the cylinder's edges, it will play an audio cue. Towards the end of its duration, the edges will begin to fall from the top towards the ground.

The cylinder's open ends are aligned vertically and the cylinder's center is positioned at the location where the cage was activated. This means the cylinder's edges deploy both above and below ground. Whilst this effect won't be seen when deployed on completely solid, horizontal ground, this becomes applicable when the cage is activated near an area where the map's elevation changes and gets lower, be it a gradual slope or a steep vertical drop.

Cyber Cage castCyber Cage placementCyber Cage activated

## Update History

**v7.0**
* Fixed issues where on some map geo Cypher could not pick up Cyber Cage.

**v4.11**

* Fixed a bug where Cyber Cage would sometimes disappear from the minimap

**v3.04**

* Other abilities can no longer be placed on the projectile while it’s in mid-air or deployed on the ground

**v3.0**

* Fixed a bug where picking up cages during the Buy phase would prevent you from purchasing a second charge

**v2.07**

* Can no longer place  Spycam in Cyber Cage projectiles

**v1.04**

* Can now be picked up during buy phase

**v1.02**

* Fixed an issue where players could place a cage on a  Trapwire

**v0.50**

* No longer slows enemies that move through it

**v0.49**

* Fixed a bug where Cyber Cage would be selected at a larger range than intended causing overlapping interaction issues
Capítulo 76

## Muerte Prematura

**Muerte Prematura** (玉折, *Gyokusetsu*?) es el nombre del septuagésimo sexto capítulo de la serie manga *Jujutsu Kaisen*, escrita e ilustrada por Gege Akutami.

Fue lanzado el 21 de septiembre de 2019 en la Edición Nº 43/2019 de la revista *Weekly Shōnen Jump* de Shueisha. Se encuentra incluido en el volumen 9 del manga.

## Resumen

Suguru Geto se sorprende al ver el espíritu maldito del inventario de Toji Fushiguro frente a él. Va a la sede de la Asociación de Vasijas del Tiempo y descubre a Gojo, sosteniendo el cadáver de Riko Amanai y rodeado de miembros de la asociación que aplauden y sonríen.

Un año después, en agosto de 2007, Geto comienza a dudar de su deber como chamán y se siente molesto por las personas que se supone que debe proteger, hasta el punto de considerarlos 'simios' por la ignorancia que cargan.

## Personajes

* Suguru Geto
* Satoru Gojo
* Riko Amanai
* Shoko Ieiri
* Yu Haibara
* Yuki Tsukumo

## Elementos Introducidos

* Terminologías
* Técnicas
* Batallas
* Eventos
* Lugares
* Elementos

**Terminologías**

* *Terminologías nuevas no introducidas.*

**Técnicas**

* *Técnicas nuevas no introducidas.*

**Batallas**

* *Batallas nuevas no introducidas.*

**Eventos**

* *Eventos nuevos no introducidos.*

**Lugares**

* *Lugares nuevos no introducidos.*

**Elementos**

* *Elementos nuevos no introducidos.*
Depths Collection

The **Depths Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the FORMATION: Act 3 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Cosmetics

### Weapon Skins

 All weapon skins of this collection are in Premium track.

## Appearance

Player Cards
Closed Beta

The **Closed Beta** is a period when players could play the game in beta stage. While in the Beta stage, software is generally functional but many features are either missing or incomplete. The focus of testing in beta stage is reducing the impact of glitches and bugs to users when the game is released publicly, and often incorporates usability testing. The process of delivering a beta version to the users is called **beta release** and this is typically the first time that the software is available outside of the organization that developed it.

Closed Beta period occurred from 5 a.m. PDT April 7, 2020–10:30 a.m. PDT May 28, 2020. Initial regions included Europe, Canada, United States, Türkiye, Russia, and CIS countries. On May 1, 2020, additional regions included Korea, Latin America, and Brazil.

## Closed Beta Access

Twitch streamers that participated in Valorant Bootcamp were given access as well as the ability to distribute access via Twitch drops. Drops occurred on April 3, 2020; then again on April 7, 2020 onward until the end of the Closed Beta.

Distribution was random and determined by game accounts. Players needed to watch a minimum total of two hours of Valorant streams with drops enabled, after which they were eligible for access even when not watching. More watch time increased selection chances with diminishing returns.

## Closed Beta Rewards

VALORANT Points purchased during the Closed Beta were refunded at release, along with an additional 20% of the points as a bonus for participation.
Players also received exclusive cosmetic items.

## Removed Items

* The Reaver Collection consisted of a Reaver Vandal, Reaver Operator, Reaver Sheriff, & Reaver Knife. The Reaver Vandal, Reaver Operator, & Reaver Sheriff all had unlockable/purchasable special effects, reload animations, and final kill effects. The Reaver Operator had an additional red & black variation rather than the usual purple & silver skin. The final effect consisted of a slow blast of purple energy being released from the death area. When the Reaver Operator's red & black variation is used, the purple energy appears as red & black also, matching the skin. At the end of the Closed Beta, these skins were removed, refunded with a 20% increase, and seemingly replaced by the Prime Collection.
* The original Luxe Collection consisting of a Luxe Ghost, Luxe Vandal, Luxe Judge, Luxe Spectre, Luxe Operator, & Luxe Knife. All of these skins were originally red & silver, with some of the skins having unlockable/purchasable variations. These variations could be blue, black & brown camouflage with a shark decal, or bronze. At the end of the Closed Beta, these skins were replaced with an identical collection with the same name, but were Blue & Silver at default, and had no variants.

## Gallery

Closed Beta begins in EU NA VALORANTClosed Beta Announcement
## References

1. ↑ Valorant Twitch Drops Announcement
2. ↑ Clarity on Beta Access
3. ↑ Valorant datamine
4. ↑ VALORANT Closed Beta ending
Blush Collection

The **Blush Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the EVOLUTION: Act 1 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Cosmetics

### Weapon Skins

 All weapon skins of this collection are in Premium track.

### Accessories

 For other appearances of the player card, see this section.

## Appearance

Player Cards
ChronoVoid Collection

## Video(s)

Call for the Worthy -- ChronoVoid Skin Reveal - VALORANT

The **ChronoVoid Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

 2
 3
	+ Spherical power source casings now constantly rotate
* New equip animation and SFX
	+ Power source casings expand outwards during the animation
* New inspect animation and SFX
	+ Power source trills and rotates faster, with an energy transfer occurring from the player's other hand to the power source
* New reload animation and SFX
 4
	+ The kill banner's colors match the variant color of the skin used.
* Final kill of the round plays a finisher animation
	+ The victim's body is obliterated, leaving only an energy outline that then becomes contained within a large sphere resembling the gun's power source that rises from the ground.
 Level
 2
	+ Outer parts of the handle now attached to the blade rather than the central orb
* New equip animation and SFX
	+ Outer parts of handle detach from central orb to form the blade
* New inspect animation and SFX
	+ Blade and outer parts disappear, leaving just the central orb which the agent performs various tricks with
* New slash VFX and SFX

Muzzle FlashGun EquipLvl 3 Gun modelGun InspectReloadFinisherRemaining finisher sphereMelee EquipMelee InspectLvl 2 Primary SlashLvl 2 Alt Slash
## Appearance

Player Cards

## Trivia

* ChronoVoid was developed by reusing the god-like weaponry concept from the unreleased Drips skins that had been datamined during the Closed Beta.