recursal/Fanatic-Fandom huggingface dataset:
Eldafires Steuern

Die Höhle Addamasartus

***Eldafires Steuern***  ist die erste Quest, die ihr von Socucius Ergalla erhaltet, nachdem ihr dem Zensus- und Steueramt beigetreten seid. Eure Aufgabe besteht darin, die noch ausstehenden Steuern in Höhe von 130  von der Altmer Eldafire einzutreiben.

## Überblick

1. Sprecht Socucius Ergalla auf das Thema *Aufgabe* an.
2. Sprecht mit Eldafire draußen in Seyda Neen.
3. Tötet die Schmuggler in der Höhle Addamasartus.
4. Berichtet Eldafire von eurem Erfolg.
5. Bringt Socucius die verlangten Steuern.

## Im Detail

### Gold für das Kaiserreich

Sobald ihr dem Zensus- und Steueramt in Seyda Neen beigetreten seid, sprecht ihr Socucius Ergalla, bei dem ihr euren Charakter erstellt habt, auf euren ersten Auftrag an und sollt nun einer Reihe von Bürgern aus Seyda Neen, die dem Kaiserreich noch Steuern schulden, einen Besuch abstatten. Die Erste auf eurer Liste ist die Altmer Eldafire, die noch 130  begleichen muss.

### Viele Steuern für nichts?

Verlasst also das Gebäude der Behörde und sucht Eldafire in Seyda Neen. Wenn ihr sie ansprecht, scheint sie direkt zu wissen, dass ihr wegen der Steuern gekommen seid und das Gold "erpressen" wollt. Bevor sie euch allerdings das Gold aushändigt, möchte sie, dass ihr beweist, dass die Steuern in den Schutz der Bevölkerung investiert werden und die Schmuggler in der Höhle Addamasartus tötet.

### Kopfgeld für Schmugglerware

Kehrt wieder zu Eldafire zurück, nachdem ihr alle Schmuggler in der Höhle erledigt habt, und holt die fehlenden Steuern ab. Sie ist euch sehr dankbar, jedoch hätte sie sich gewünscht, dass das Kaiserreich es schon längst erledigt hätte und sie euch erst gar nicht hätte fragen müssen. Sie erzählt euch außerdem noch, dass ihr Schmugglerware für ein Kopfgeld im Lagerhaus des Steueramts abgeben könnt.

### Belohnung

Socucius ist froh, dass Eldafire endlich ihre Steuern gezahlt hat, und berichtet, dass er einige Fäden gezogen hat, damit ihr an sofort in der Hütte von Foryn Gilnith leben könnt, den ihr während der Quest *Tod eines Steuereintreibers* töten musstet. Dennoch sei die Hütte Eigentum des Kaiserreichs und ihr dürftet so lang darin wohnen, wie ihr für das Amt arbeitet.

Nun wartet auf euch bereits die nächste Aufgabe als Steuereintreiber.

## Tagebuch

 10
 20
 30
 100
* Quest abgeschlossen
Gerrlierau (Creature)

An abeloth (which is apparently a long-lived legendary creature), Gerrlierau has been trapped in the Tomb of the Nine Gods by Acererak. Much like Atan, this seems to have given Gerrlierau mental difficulties, meaning that the abeloth now has a split personality. There is angry, vengeful gerrlierau who wants to kill and eat adventurers, and then there is happy, nice Gerrlierau who wants to help people. Evil Gerrlierau tried to take Ksargol back to his lair and also caused him to have some strange disease, but Inasatra managed to convince evil Gerrlierau to heal him afterwards. Luckily, it was good Gerrlierau who showed up to heal Ksargol.
Order of the Yellow Banner (Faction)

A group of adventurers or explorers.

Remnants of a camp in Omu were found by the group, alongside a letter. Initially, the group presumed that all the group had been killed by the Yuan-ti, but they found a journal by a goat-headed man who had been stabbed in the Tomb of the Nine Gods. Reading the journal it was discovered that a few of the group had found themselves in the Tomb of the Nine Gods. They were evidently thrown into the tomb by Ras Nsi without any weapons and things did not go particularly well for them, as one might expect. Turning into a goat-headed man because he unfortunately decided to bond with a cursed staff turned out to be the least of the goat-headed man's problems, since he ended up with a goat head - but the lack of weapons in the Tomb of the Nine Gods meant that they were defenceless against the problems in the tomb.
Aamunos Rolvar

*“Steigt einfach in die kleine Kabine, dann führen Luluvel und ich Euch nach Llothanis oder Port Telvannis, ganz wie Ihr wollt.”*
― Aamunos Rolvar
**Aamunos Rolvar** (auf Daedrisch:  ) ist ein Dunmer aus Tel Ouada in der Region Molagreahd, der mit seinem Flussschreiter Luluvel für ein gewisses Entgelt Reisen nach Llothanis und Port Telvannis anbietet.

### Kleidung

* Gewöhnliche Hose
* Gewöhnliche Schuhe
* Gewöhnlicher Gürtel
* Gewöhnliches Hemd
Die Wache beseitigen

Hast du ein Bild von Die Wache beseitigen? Dann hilf mit, das Wiki zu erweitern und **lade es hoch**, wenn du möchtest!

### Aufgabe

Beseitigt die Wache vom Eingang nach Ashamul, um einer Schmugglerin zu helfen.

### Disposition

Feduran Vandals Disposition ist höher als 80.

**Die Wache beseitigen**  ist eine sonstige Quest, die ihr von der Dunmer Feduran Vandal in Ashamul erhaltet, wenn ihre Disposition hoch genug, d.h. über 80, ist.

## Überblick

1. Reist nach Ashamul und sprecht mit Feduran Vandal über ihr *kleines Geheimnis*.
2. Reist nach Tel Ouada oder Ranyon-ruhn und sucht nach einem Guar-Dieb.
	* In Ranyon-ruhn werdet ihr nicht fündig, da Galdasi abstreitet, der Dieb zu sein.
3. Reist deshalb nach Tel Ouada und sprecht jemanden auf die *Guar-Diebstähle* an.
4. Unterhaltet euch mit Erdlan Galelan auf dem Guar-Hof von Tel Ouada und erfahrt, dass einige Sklaven auf der nahegelegenen Plantage Lichter östlich des Hofs gesehen haben.
5. Geht direkt gen Osten durch das Wasser, bis ihr auf die Höhle Kalishlapal stoßt.
6. Spürt drinnen Garas Diren auf und tötet ihn. Geht danach die Treppe hinauf und nehmt den Auftragsschein als Beweis für seinen Tod.
7. Kehrt zu Feduran Vandal nach Ashamul zurück, die euch beauftragt, mit der Wache draußen zu reden.
	* Habt ihr den Auftragsschein nicht bei euch, könnt ihr die Wache mit einer ausreichend hohen Disposition überzeugen.
	* Andernfalls wird die Wache gehen, sofern ihr ihr den Auftragsschein zeigt.
8. Holt euch eine Belohnung von Feduran Vandal ab.

## Tagebuch

 10
 51

 10
 20
Session 8: To the Pyramid of Doooooooom! (Session Log)

The group left Eelstead after having administered the antidote to the villagers.

On the way back, the mutating liquid that Frufru had accidentally ingested started to show first changes.

Back at the Zopchik Gathering grounds they learned that a parley in Wisigaban Valley was agreed to, but that the Akhabkhan's leaders were headed to a ritual at the Pyramid of Ss'ess'innek, on the far side of the valley. Kass'oss performed a ritual to Semuanya, changing the mutation of Frufru into something positive: Frufru grew wings.

The group decided to head there with Gaavoc. Salida left the group.
Brief an Lavidia

## Inhalt

Liebste Lavidia,

ich schreibe diesen Brief aus meinen Gemächern in einer Festung von Feuerwacht. Ich habe mich nach meiner Rückkehr zu Euch und meinen Kindern gesehnt. Es gibt nicht viele von meinesgleichen in diesem Teil von Morrowind. Die Telvanni heißen uns nicht willkommen, doch ich fühle mich in Feuerwacht sicher. Es ist eine sehr schöne Stadt und ich denke, dass es Euch und den Kindern sehr gut gefallen würde, aber ich wäre viel lieber zu Hause.

Bei all den Unruhen, von denen ich in Cyrodiil gehört habe, habe ich mir mehr und mehr Sorgen um Eure Sicherheit gemacht. Es gibt Gerüchte, dass die Legionen bald zurückgerufen werden sollen. Ich werde sehr froh sein, nach Hause zu gehen, doch hier in Morrowind wird es sicher Ärger geben. Viele der Dunkelelfen sind dem Kaiserreich gegenüber sehr feindselig eingestellt, besonders im äußersten Süden, wie ich gehört habe. Wenn die Legion Morrowind jemals verlässt, werden die Dunkelelfen die volle Kontrolle übernehmen. Ich befürchte das Schlimmste.

Ich bete für Eure Sicherheit, liebe Lavidia. Bitte schreibt zurück, wie Ihr es immer getan habt. Ihr seid das Einzige, was mich glücklich macht, selbst auf der anderen Seite des Reiches. Ich wünsche Euch und den Kindern nur das Beste!

In Liebe,

Falcius
Gol Mok

*“Wart Ihr schon einmal in Gol Mok? Hier kann man nichts anderes tun, als Fisch zu essen. [...]”*
― Bol Salvani über Gol Mok
**Gol Mok** (auf Daedrisch:  ) ist ein Fischerdorf am Westufer des Flusses Thirr im östlichen Teil der Ascadia-Klippen und steht unter Herrschaft des Hauses Hlaalu, genauer gesagt von Hausvater Bol Salvani, der mit seiner Frau im Salvani-Anwesen residiert.

## Geschichte

Gol Mok wurde nach dem Fall der dunmerischen Stadt Khalaan, dem Vorläufer des heutigen Alt-Ebenherz, gegründet, nachdem die Indoril die Stadt in Brand gesteckt hatten, damit sie dem Kaiserreich nicht in die Hände fiel, und über das Thirr-Delta geflohen waren, um eine neue Siedlung aufzubauen.

## Reisen

Das Dorf kann nur aus eigener Kraft, d.h. zu Fuß oder durch Schwimmen, erreicht werden.

## Dienste

In Gol Mok gibt es keinerlei Dienste, die ihr in Anspruch nehmen könntet.

## Unterorte

### Wohnhäuser

* Drala Hlarens Haus
* Ferila Telanos Haus
* Grum gro-Shalugs Haus
* Roggards Haus
* Salvani-Anwesen
* Serul Farys' Haus

## Quests

### Der Hlaalu, der Hetman und der eklige Skrib-Kuchen

Der adlige Hlaalu Bol Salvani beauftragt euch in einer *verdeckten Operation*, dem Hetman von Vhul, Vanis Nithri, einen Streich zu spielen: Da er panische Angst vor Krabben hat, sollt ihr ihm einen Skrib-Kuchen schenken, der mit schlüpfbereiten Maulwurfskrabben-Eiern gefüllt ist.

### Grums Angelrute

Grum gro-Shalug hat seine Angelrute ins Wasser fallen lassen und bittet euch, sie zu bergen.

## Charaktere

* Aure Salvani
* Bol Salvani
* Drala Hlaren
* Ferila Telano
* Grum gro-Shalug
* Hlaalu-Wache (2)
* Roggard
* Serul Farys

## Referenzen

1. ↑ Laut dem Dialog mit Bol Salvani über seinen *Hintergrund*
2. ↑ Laut Dialogen mit Dunmern in Alt-Ebenherz zum Thema *Alt-Ebenherz*
Atan (Character)

Mentally ill mango seller. It is not clear if Atan started having issues before he was imprisoned in the magic mirror prison for thousands of years or if this caused his problems. The second seems most likely. The trauma of being imprisoned in the mirror left Atan with serious difficulties and convinced that everyone (including himself) was about to be killed and die horribly. This made Atan a challenging travelling companion for the group. However, while the group was battling the terracotta army and left Chesserin, Thazma, and Zaal with the group, Chesserin decided to use Atan as the guinea pig to see what would happen when he tried to open the treasure chest in front of the temple of the snail god. Atan's willingness to comply with this is unclear, but the end result was that giant boulder smashed the chest and Atan fell into a pit full of acid. While his demise was tragic, it was clear he was suffering severe mental issues. Before his current problems, Atan was a mango seller in Omu.
Einreisender Dunmer-Bergarbeiter

Ravath Reyathren, der Bergarbeiter

Nachdem ihr nun bereits drei Aufgaben als Beamter der Steuerbehörde absolviert habt, bittet Socucius Ergalla euch in der Quest ***Einreisender Dunmer-Bergarbeiter*** , euch mit dem Thema *Einwanderung* zu befassen und den Einreiseantrag des dunmerischen Minenarbeiters Ravath Reyathren anzuwickeln.

## Überblick

1. Sprecht Socucius Ergalla auf das Thema *Aufgabe* an.
2. Beurteilt den Einreisenden Ravath Reyathren:
	1. Lasst ihn nach Morrowind einreisen,
	2. verweigert ihm die Einreise oder
	3. lasst ihn festnehmen.
3. Erstattet Socucius Bericht.

## Im Detail

### Willkommen in Morrowind!

Für die Aufgabe, die ihr nun erhaltet, müsst ihr nicht einmal mehr den Raum verlassen, in dem sich Socucius Ergalla befindet, da ihr euch nun mit dem Dunmer Ravath Reyathren befassen müsst, der nach Morrowind einreisen möchte und behauptet, ein Minenarbeiter zu sein.

Gerade als ihr euer Gespräch beendet habt, betritt er auch schon das Gebäude.

### Eure Papiere, bitte.

Sprecht Ravath, der hinter euch erschienen ist, an und er wird euch sagen, dass er wieder in sein Heimatland zurückkehren möchte, um dort als Minenarbeiter zu arbeiten. Auf eure Fragen, was er denn in der Mine abbaue und ob er ein Arbeitsangebot in der Provinz sowie Vorstrafen habe, antwortet er, dass er als Eierschürfer in der Shulk-Eiermine arbeite und noch nie ein Verbrechen begangen hätte.

Aufgrund der Tatsache, dass es keine Hinweise darauf gibt, dass er in jegliche illegale Aktivitäten verwickelt ist, ist die beste Entscheidung, ihn nach Morrowind einreisen zu lassen. Nur so erhaltet ihr 300  als Belohnung, da Socucius Ergalla der gleichen Ansicht ist.

## Tagebuch

 10
 20
 30
 40
 100
* Quest abgeschlossen
Bericht über seltsame Sichtungen

## Inhalt

[Diese Schriftrolle zeigt einen Bericht über ungewöhnliche Sichtungen von Untoten in der Mine. Sie drückt die Besorgnis der Bergleute darüber aus, dass die Wachen nicht in der Lage sind, sie ausreichend zu schützen, was angeblich zu einigen Todesfällen von Bergleuten unter mysteriösen Umständen geführt haben soll.]
Attrebus Ayonis

*“Die Hälfte unserer Karten sind veraltet oder Tharn'sche Propaganda. Es heißt nicht Steinwald, es heißt nicht Vivane, es heißt nicht Drachenhain, und ich bin sicher, dass weder Yscad noch Kithendis jemals existiert haben!”*
― Attrebus Ayonis
**Attrebus Ayonis** ist ein kaiserlicher Schreiber, der als Agent beim Zensus- und Steueramt angestellt ist und sich im Kaiserlichen Zensusamt im Ebenturm aufhält.

## Inventar

Attrebus Ayonis' Inventar beinhaltet folgende Gegenstände:

### Kleidung

* Teure Hose
* Teure Schuhe
* Teures Hemd

## Magie

Attrebus Ayonis besitzt folgende Zauber und magische Fähigkeiten:

* Stern des Westens (angeboren)
* Stimme des Kaisers (angeboren)

## Dialoge

**Begrüßung**

*„Die Hälfte unserer Karten sind veraltet oder Tharn'sche Propaganda. Es heißt nicht Steinwald, es heißt nicht Vivane, es heißt nicht Drachenhain, und ich bin sicher, dass weder Yscad noch Kithendis jemals existiert haben!“*
*„Was kann ich für Euch tun, ?“*
Session 20: Ill omens (Session Log)

The group prepared for departure, trying to speed up the loading process of the Star Goddess and asking Qawasha to be there on time.

They also traded in the victory favor of a dinner invitation with one of the Merchant Princes to dine with Jessamine.

There, they learned details about the Red Wizards in Chult, namely that they were led by Valindra Shadowmantle, based in the Heart of Ubtao.

The next day, they boarded the Star Goddess for Orulanga.

After several days of fairly uneventful flight, they arrived and found a pyramid ruin in the jungle at their destination.
Session 12: Let's get out before nightfall (Session Log)

The group looted what they could from the slaughtergrounds around the pyramid, then decided to heed Gaavoc's warning to leave before nightfall.

While Gaavoc and Inasatra set up a camp, the rest explored some ruins nearby, finding a small orb-like object and recurring depictions of 9 creatures.

During the night, the group members had dreams:

Inasatra dreamt of the Unicorn looking for I'Jin, a friend it had not seen in a long while.

Ksargol dreamt of a snake watching him, offering him collaboration. Upon wake, the head of his mace had turned into a snake head he could animate.

Neve dreamt of her mentor, Medeia Tumbleroot, warning her of a choice she would have to make.

Orogg dreamt of a fierce battle using the newly acquired Tooth of Ss'ess'innek under the gaze of the god. The weapon caused him to fly into a rage and once that subsided, he saw that he had killed his friends after. He woke worried.

The group then travelled back to the Zopchik gathering grounds, avoiding being ambushed by a group of strange feral monkeys.
Issar the Mighty (Character)

A fat Yuan-ti who resembles a certain film character, Issar the Mighty is Ras Nsi's slave master and rules over the magically brainwashed slaves in his Temple-Palace complex. Incredibly vain, he spends much time staring in the mirror and refuses to lower himself by conversing with mere mortals, but rather uses an enslaved boy on a chain to do his talking for him. Frufru and Oorogg killed him but he lives on in Inasatra taking on his form when they went through the palace.
Imbok (Character)

Imbok is a grung, which is an intelligent frog-like group of individuals. He is about 3-feet tall and when scared exudes a poison which seems to have hallucinogenic properties that in small amounts appears to be quite pleasant. Imbok is the son of the grung king named Yorb and is one of his many children. He appears to be timid but seems to have greatly irritated the "wild" vegepygmies, who decided that it would be fun to make him walk a plank and descend into lava to his death. Happily, this event did not take place and Frufru flew in and rescued Imbok, much to the dismay to the vegepygmies. Imbok has now promised to take the group to the temple where his father lives which has another cube.
King of Feathers (creature)

Large T-Rex with abundant feathers on his back, is able to teleport, and generally is a most unplesaant creature. He lived in the northwest part of Omu, where he sneaks stealthily around in the fog, despite his large size. The group accidentally stumbled on him around the amphitheater area and he appeared literally out of nowhere. He engaged with the group and bit Qawasha in two, leading to his instant death. The group managed to kill him, due largely to the assistance of Oorog and his spells. The King of Feathers was not pleased and tried to flee, but Frufru shot him between the eyes, killing him.
Zaal the Minotaur (Character)

Zaal is the minotaur guard of the Queen Napaka. He apparently was forced into the mirror prison some time before he was freed by the group. He seems to be very dedicated to the queen but was persuaded to join the group after being transformed into a rabbit by Thazma. In exchange for being turned back into a minotaur, he agreed to join the group until he found his queen. Zaal was devastated to find out that Queen Napaka was actually dead and helped to open her tomb so that the group could fetch an adamantine scepter. He is also challenged by the dungeon because he is very large.
Stone juggernaut (item)

In a secret room in the Tomb of the Nine Gods, Inasatra found a giant stone object which had the name of Queen Napaka engraved on it. Inasatra being Inasatra she managed to wake it up and the juggernaut set out to crush everyone in its path. Fortunately, having caused the problem to begin with, Inasatra then figured out how to defeat the juggernaut by hitting it with the iron sceptre from Napaka's tomb, which caused the juggernaut to collapse and cease to be. It unfortunately also destroyed the iron sceptre as well.
Roggard

### Inventar

Standard Trank der Kraft, zufällige Menge , Gewöhnliche Hose, Stahl-Kriegshammer

### Stufe

10

Der Nord **Roggard** ist ein Bewohner des Fischerörtchens Gol Mok, wo er ein eigenes Haus besitzt, und gehört der Klasse des Kriegers an. Er hält sich unentwegt in seinen eigenen vier Wänden auf und besitzt keinerlei besondere Dialogoptionen.

## Inventar

Roggard trägt eine zufällige Menge  und einen Standard Trank der Kraft bei sich. Sein einziges Kleidungsstück ist eine gewöhnliche Hose und bewaffnet ist er mit einem Stahl-Kriegshammer.
Gaavoc (Character)

Brave and heroic Zopchik scout from the Verdant Valley. He was very helpful to the group by assisting them through the jungle and also acting as a look out.

Accompanied the group to free Lungan, Eelstead and the Pyramid of Ss'ess'innek. He decided not to go with the group to Wisigaban Valley in order to spend time with his family, which was probably a very wise decision, given what happened to one of the other scouts. He was gifted with a picture of the group drawn by Inasatra as a parting gift.
Session 14: Parley?!? (Session Log)

The group retreated across the gorge, with the rope bridge collapsing under stone bombardment from the undead attackers.

They reached the ritual grounds at the top of a cliff and found themselves cornered by more undead forces.

Lungan was discovered as a bound undead, leaving a warning message about a black-scaled Yuan-Ti claiming the Lord of Omu. This serpentfolk observed the talks and, apparently, captured the essence of Ss'ess'innek when it tried to exact vengeance on the Akhabkhan for an unknown purpose. The undead then appeared and slaughtered both sides of the peace talks.

The group faced increasingly powerful waves of undead until they were driven back to the edge of the cliff.

Out of nowhere, the Star Goddess appeared, having been drawn by the flashing of the fires caused by the group, allowing them to escape by the skin of their teeth.
Seyda Neen

Das kaiserliche Dorf **Seyda Neen**, das unter der Herrschaft des Hauses Hlaalu steht, liegt an der südlichen Bitterküste und wird als das *Tor nach Vvardenfell* bezeichnet, da es ein beliebter Anlaufpunkt für kaiserliche Reisende von und auf die Insel ist. Nennenswerte Gebäude in Seyda Neen sind der Leuchtturm am Hafen, Arrilles Handelshaus und die Zweigstelle des Zensus- und Steueramtes.

## *Census and Excise Office Faction*

Eine Vielzahl der Quests der Mod *Census and Excise Office Faction* findet in und um das Dörfchen Seyda Neen statt, zumal ihr zu Beginn und zum Ende einer jeden Quest ins Zensus- und Steueramt müsst, um Socucius Ergalla Bericht zu erstatten und neue Aufgaben abzuholen.
Frufru (Player Character)

Green Dragonborn Rogue of the group.

Loves bright and shiny objects. Is becoming increasingly obsessed with the bright and shiny objects that she owns and is concerned about losing them (either through accidentally dropped them or having someone else steal them). Has an opal, of which she is inordinately fond, and will not sell. Thrilled to be given the bag of holding to carry. Increasingly enjoys taking out the opal from her backpack and staring at it and polishing anything shiny. Also is becoming worried about how many coins she actually has and the need to count them. Frufru is unable to refer to herself in the first person (so she says "Frufru thinks" rather than "I think", etc.), is suspicious of magic, and does not like the number five. Currently possessed by the god Obu'laka, Frufru's attitude towards magic is starting to soften.

Prior to this adventure, Frufru lived in the city of Darromar in Tethyr. Frufru does not have a clan and is not sure of her ancestry, having been brought up by a sorcerer named Zaranda (named for the Queen of Tethyr, Zaranda Star) who raised Frufru as a pet (and bestowed on Frufru this very silly name). When Frufru got older, Zaranda died of a fit brought out on by eating bad shellfish. This was beginning of Frufru's ill fortune in Darromar as many people started to have accidents around her. People started to avoid Frufru and think that she was a source of bad fortune. Bored with this situation and tired of people avoiding her, Frufru decided to go in search of adventure.

Frufru is not particularly well travelled, having spent most of her life in Darromar prior to this particular adventure. But she has read a lot and thinks she has a good idea about things outside Darromar (but actually has no idea).
Session Logs

Session 0: Character creation

Session 1: Into the Feywild

Session 2: Welcome to the Jungle

Session 3: Prison Break

Session 4: Lizard Politics

Session 5: Something's foul in Eelstead

Session 6: Prisoners and Explosions

Session 7: I guess they know we're here now...

Session 8: To the Pyramid of Doooooooom!

Session 9: Prison Break. In. And Out.

Session 10: Tests and Traps

Session 11: To kill a King

Session 12: Let's get out before nightfall

Session 13: Return to the Tribe

Session 14: Parley?!?

Session 15: Soaring

Session 16: Back to Civilization

Session 17: Shopping!

Session 18: A Dying Man

Session 19: Racing Day

Session 20: Ill omens

Session 21: Ripples in Time

Session 22: This expedition keeps getting worse all the time...

Session 23: Never split the party
Gargoyle (Creature)

Gargoyles have been a huge problem for the group ever since they got to Omu. First, there were the gargoyles who surrounded the canyon and stared down at the city, meaning that one had to sneak about or they would try to attack. Then there were the gargoyles around the obelisk, who were also not at all helpful in that regard and the group had to disguise themselves as a giant tree creature. And finally, there were the gargoyles in the Tomb of the Nine Gods, who were sitting on plates of bronze, silver, gold, and platinum respectively. It was evident that there was a way to put four coins in four slots and appease them (this became evident after the group had woken them up and they tried to kill the group but the group killed them). Their giant plate of platinum disappeared into dust when Frufru tried to take it with her, much to Frufru's grave disappointment. She was still able to live out her obsessive-compulsive tendencies by putting the coins in the slots and hearing them clink against other coins.
Devlik (Character)

Devlik is a Red Wizard mercenery. He was attacked by the weird albino dwarves who were skulking about in the Tomb of the 9 Gods and this cost him a huge number of hit points, meaning he could not be properly healed. He then was turned to dust by Belchorz the Might the Beholder. Happily, however, he left his bag of holding which is presumably full of all sorts of goodies.
Tooth of Ss'ess'innek (Item)

A weapon taken from King Kesh'Thak, in Orogg's care.

Orogg received a dark dream while sleeping next to the axe. He saw evil hordes streaming from the temple of Ss'ess'innek. He drew the axe and slayed them, but discovered, that the corpses of his friends were also amongst the bodies.

Grandfather Zitembe examined the axe, and provided the following oracle (as best as Orogg can remeber):

The axe is fueled by a deep darkness... it is raging against its shackles, shouting, and crying and talking of deaths of thousands... Its capture fuels something gathering.... city crawling with snakes encased with cliffs, a black obelisk draped in vines, a darkness rolling out across the jungle, sea to every corner of the world - a maelstrom of souls siphoned into a rebirth that should not be. Additionally, Grandfather Zitembe saw a king in black laughing beyond the stars, and an old champion fallen serving the king unknowingly.

He concluded that weapon was contained as long as the darkness is contained, but that its chains fuel something far more sinister.

Saja N'Baza also examined the axe, and noted that while it was vile, it might yet play a role in the defeat of Ras Nsi.

The tooth also has other uses, such as an anchor and a door prop. So although apparently cursed, it is exceedingly useful practically.
Rise of Ras Nsi

Oracle provided by Saja N'Baza, Guardian of Orulanga.

You see a golden giant (Ubtao) put his hand down and pulled many buildings up out of the jungle (the city of Mezro).

Eight humanoids step out out of the jungle, and the god marks them. The people change over time, except one: (Ras Nsi, a chultan with blue and gold garments, and longsword).

A battle follows. Waves of enemies attack the city, followed by a shadow (Dendar, the Night Serpant) which crashes into the walls. Ubtao creates a dome around the city of Mezro, traps the shadow.

Golden marked champions hold little box... gives it to lizard folk Blue clad defenders visage marked by earth and hatred

You see a jungle valley, a trail of fire and death. The blue clad warrior nearly kills whole race, because they destroyed Mezro.

The seven champions create a golden wall around a city to defend it. Ras Nsi raises army of undead marked with blue runes. The army is supported by massive undead turtles with castles on their back. The undead army attack the city many times. Ubtao saves the city many times, growing more an more frustrated.

Finally, during the final onslaught, the city detonates, destroying city leaving . However, it breaks control over undead.

Ras Nsi goes to city of golden domes (Hisari). The Yuan-Ti there befriend him. he does a ritual of sacrifice, collecting their blood, he enters and emerges as a black Yuan-Ti.

You see another battle, a massive energy bubble pushes the Yuan-Ti out of Hisari.

The Yuan-Ti goes to the city of ruins, and strike a bargain with creature in shadows. In the meeting place, the shadow rises.

Ras Nsi is a threat to everything, dwells in shadows beneath the peaks of flame, in valley of lost honor.
Boar's head (Item)

Particularly unpleasant item (which for the Tomb of the Nine Gods, is saying something) that caused most of the group to be mindless and put their heads in the mouth of the boar's head, only for the boar's head to crunch down on them with its nasty tusks. There were a series of tapestries in the room with the boar's head suggesting that all might not be well, given that it showed nobles making merriment, then a second showing nobles starting to lose it and starting to do weird things, and then nobles killing each other. The boar's head enchanted everyone except Frufru, who tried desperately to stop the group from putting their head into the boar's mouth by trying to trip them. In the end Frufru called rather loudly for Thasma and Chesseren to come in and help by elaborating (rather too much) on what was happening. Thasma and Chesseren came in and figured out where the problem was (the boar's head) and blasted it to oblivion leaving some in the group with some rather serious head wounds. In the goo under the deactivated boar's head, Frufru found a jeweled platinum hair pin, gold rimmed glasses, and a bejewelled eye patch which were evidently lost when the boar's head crunched down on them.
Mirror of Life Trapping (Item)

Magic mirror in the Tomb of the Nine Gods, which has trapped various people in it for thousands of years. The mirror also trapped Inasatra, but the group was able to figure out the magic word to control the mirror and get Inasatra out. Before they fetched her out of the mirror however they freed Atan the hapless mango seller who, not surprisingly, died quite quickly and more usefully, the minotaur Zaal whom they persuaded to join with the group.
Lungan's letter (Item)

Letter found attached to Lungan, who at this point was a zombie.

*To whoever might find this, be warned. I apologize for being brief, but I fear I have not much time.*

*Know that I, Lungan, came to Wisigaban Valley as an envoy of the Zopchik tribe, to partake in peace talks with the rivaling Akhabkhan tribe.*

*Talks were stalling for two days when a strange Yuan-Ti appeared on the parley grounds, jet black scales and a human torso. Ontroducing himself as the lord of Omu, he demanded to witness the talks and so we let him stay.*

*Last night, something happened. First there was a shriek in the distance, the rushing of wings, and a shadow scross the moon. A black fog desended on the valley. Screams began in the tents of the Abkhabkhan.*

*I saw the stranger perform a ritual at the statues of the ancients. There was a flash of green, and a with a might rora the fog was lifted, sucked into an object he held. The stranger spoke of triumph, and that his grand plan was complete. He also spoke of a gift for our help in this, placing a boon on the valley, sparing those inside from the fate the world would soon endure. Then, he just vanished.*

*We found the Akhabkhan decimated and tried to contact the warriors we had kept in hiding as a safety measure. The scouts broughts them back at dusk, but they fell upon us like savage animals. With dead eyes they killed many, but we were able to push them back for now. My magic is spent, I cannot send a warning to my tribe and I am afraid I will not see dawn.*

*I do not knw who the strnager was but hope that my words will help someone avoid my fate.*
Session 7: I guess they know we're here now... (Session Log)

Attracted by the explosion, the group had a lengthy battle with the remaining Akhabkhan forces.

While clearing the entraced villagefolk from the burning Inn, the mutated smith attacked Inasatra but was quickly incapacitated.

An elf hiding amongst the villagers escaped.

Using the infected smith, Frufru and Inasatra assisted the last remaining alchemist assistant in creating an antidote.
Nine-Animal Reliefs (Item)

A mysterious set of ancient reliefs showing nine (partially unidentified) animals:

Almiraj - A type of rabbit with a horn on its head

Grung - Humanoid frog people

Kamadan - Jaguar-like creature with snakes coming from it shoulders

Zorbo - A small bear-like creature with big claws

A snail with eyestalks (flail snail?)

Monkey

Serpent

Elephant-leg tentacle creature with three eye

9th Missing
Session 4: Lizard Politics (Session Log)

After defeating the hunter, the group proceeded to the Gathering Grounds.

When they arrived, they learned of news in the Akhabkhan/Zopchik conflict.

Kass'oss, who had recovered, asked for the group's advice on how to proceed.

A messenger was sent, proposing a feint parley in Wisigaban Valley in about a week.

The group also learned of a human hamlet, Eelstead, that was nearby, from where they might return to civilization. Lungan also told them that the humans behaved erratically the last time he was there, worrying about a human friend.

Since they had a few days to spare, the group set out for Eelstead.
Queen Napaka (Character)

Queen Napaka seems to have been the final Queen of Omu. After the death of the nine gods, Queen Napaka and her guards were led into the Tomb of the Nine Gods. Her minotaur guard Zaal and his superior were thrown into the mirror, while other minotaur guards seem to have been turned into zombies to guard the tomb of the snail god. Queen Napaka was buried off of this creepy throne room in a tomb with a smiling sun and a cockroach jewelry case. Her body, which was in a sarcophagus sealed with led was remarkably well preserved, leading to suspicions that perhaps she can be brought back to life.
Legend of the Nine Gods (Item)

Pieces of a greater story that were found scattered throughout Omu in inscriptions.

Found so far:

* Long ago, the god Ubtao hardened his heart and vowed to weep for the people of Omu no longer. The rains stopped, the jungle withered and died, and death swept through Omu. One morning, a wise zorbo emerged from her hollow tree and spoke to the dying Omuans. To convince Ubtao of their worth, she decided to cook him a stew made from all their good qualities. Catching such virtues wouldn’t be easy, so she asked a wily almiraj to help her. The almiraj snuck recklessness in the pot, which she saw as a virtue, and Ubtao spat out the stew when he tasted it. From that day on, Obo’laka the zorbo and I’jin the almiraj became terrible enemies.
* That night, a su-monster broke into Ubtao’s palace and stole a pail of water for the Omuans. When the god came running to find it, the su-monster hid the pail in a jakuli’s burrow. Ubtao asked the jungle animals where his water was hidden, and Moa the jakuli was too honest to lie. When Wongo the su-monster found out how Moa had betrayed him, he vowed to catch the jakuli and eat him up.
Lord Brixton's Letter (Item)

A moldy letter found by Firefly in a derelict camp of the Order of the Yellow Banner in Omu.

It reads (in Common):

*"Rue,*

*Devlin has a lead on the Eye of Zaltec! The old goat found an obelisk to the north that masks the entrance to the Tomb of the Nine Gods. The Eye must be within, but the door is magically locked. We think the secret to opening it lies in the holy shrines.*

*We've headed into the ruins to check them out: Gods willing, we'll be back tonight. Ras Nsi's serpent people are on the prowl, so be careful. If you get into trouble, sound the swan horn twice and we'll come running.*

*For the Yellow Banners,*

*Lord Brixton"*
Lizard (creature)

Lizard is a lizard, who was given consciousness, apparently by one of the members of the Yellow Banner. He then decided to spend time in the head of a demon sculpture to escape the other creatures in the dungeon. He can communicate with Neve (using druidic) and Inasatra because she has the spell "comprehend languages." He wants to be taken to the surface to go back to Omu and live out his life in the sunshine. Frufru told him how to leave the tomb, so Lizard has gone to go be outside again.
Session 19: Racing Day (Session Log)

The group spread out through the city during the race. While Inasatra and Neve raced, Orogg and Ksargol stopped magical interruptions at the hand of Red Wizards. Frufru used T-Rex pee to sabotage the racer supported by the wizards.

In the end, the group's team tied for first place with Riloth.

They celebrated by taking another spa day in the bathhouse when Volo arrived, asking them for an urgent meeting at Wakanga's mansion.

There, they were introduced to Syndra Silvane, who informed them of the Deathcurse caused by the Soulmonger.
Ras Nsi (Character)

Yuan-Ti at the center of the events of the Deathcurse, located in Omu.

Pledged to the service of Dendar, the Night Serpent. He lives in an underground palace-temple complex in the circular city of Omu. There, he luxuriates with his harem (though he has been ignoring them recently) and amuses himself with his pet hydra. Frufru managed to persuade him to give them the final cube they were searching for and leave the palace-temple in peace. Frufru is still unclear how this worked out since it was evident that Ras Nsi could crush them like bugs. Nevertheless, he seemed intrigued by the group and Oorogg determined through reading his mind, that Dendar had evidently not told him everything about what the deathcurse did (namely causing individuals like Ras Nsi to die once the curse went into effect). Therefore, the team has a sort of alliance with Ras Nsi, but Cheseren, the Red Wizard sister of Ksargol who is also allied with the group, is unaware of and Ras Nsi is unaware of the group's alliance with the Red Wzards.
Hannah

Template:Infobox/AllStars

## General

**Hannah** is a Country All-Star in *High School Story*. She can be purchased for 510 rings and can be placed in either the Jock Hangout, Musician Hangout or Slacker Hangout. She is unlocked at Level 13.

## Appearance

Hannah has brown hair in a big curls hairstyle, a permanent smile, blue eyes and olive skin tone. She wears the "Southern Girl" outfit which costs 125 rings.

## In-Game Description

A country girl who loves the great outdoors, Hannah knows how to roll up her flannel sleeves and get down and dirty. She's most at home on horseback, behind the wheel of her truck Charlene, or lighting a campfire at her family's ranch. Think you can keep up with this spirited sweetheart? Admit Hannah to unlock a free date!

## Recruitment Dialogue

Hannah: So this is what a city school looks like...

Hannah: Didn't expect so much open space... I think I'll feel right at home here.

Hannah: And did I see a horse at that fancy hangout on the way in?

Hannah: Hold my things while I show these Preps how to *really* ride!

## Earning Rates

Hannah's earning rates are the same as the normal female Country.

* Level 1: 112 CpH
* Level 2: 122 CpH
* Level 3: 132 CpH
* Level 4: 142 CpH
* Level 5: 152 CpH
* Level 6: 162 CpH
* Level 7: 172 CpH
* Level 8: 182 CpH
* Level 9: 192 CpH
* Level 10: 202 CpH

## Trivia

* Admitting her to your school unlocks her free date, Cross My Heart.
* In her date quest, Cross My Heart, it is revealed that she enjoys writing songs.
* Hannah is one of the four All-Stars which you can date, the others being Logan, Beckett, and Chase.
Session 18: A Dying Man (Session Log)

The group heard back from Wakanga Otamu, who tasked them to find and escort Omala , a master dyer in the Dye Works, to an audience at Goldenthrone.

It turned out that Omala had invoked the ire of Kwayothe and had to beg for forgiveness. Neve lend him her Batiri Mask so that he could pass by assassins in the marketplace undetected. During the audience Kwayothe promised to forgive Omala if he killed Shago, a scout in Fort Belurian, within 10 days. When the group learned from Wakanga Otamu that Shago was the son of Zhanti, another Merchant Princess, they discuraged Omala to go through with the assassination.

They then had an audience with Wakanga, who tasked them to find and retrieve a shield golem and its keystone. They also witnessed a stranger arrive at his mansion, who seemed to be important.

With racing day coming up, the group then enrolled Neve (as mount) and Inasatra as jockey for the 2-legged race.
Queen's Decree (Item)

A multi-lingual inscription on a stone found in Omu, inhabited by a Chwinga.

The inscription is in Old Omuan and Common and reads:

*"Queen Napaka proclaims that the free people of Omu fear nothing.*

*Brave new gods protect us, as Ubtao did before but does no longer.*

*Omu will rise again and Napaka shall reclaim all that is hers by right of conquest."*
Pyramid of Ss'ess'innek (Location)

Ritual pyramid of the Akhabkhan tribe in eastern Verdant Valley.

The group infiltrated and interrupted a ritual to bind the Shadow of Ss'ess'innek to King Kesh'Thak.

Notable characters:

* King Kesh'Thak , Mutated Lizardfolk leader
* Ossil , Akhabkhan Priest
* Sylia , Captured Lizardfolk Druid.
* Chiss , Captured Yuan-Ti Halfblood.
Anime Club

File:Writer & Anime Club.png

## General

**Anime Club** are a classmate type in *Animal Crossing: High School Story*. They are unlocked at Level 14, along with Class President, Yacht Club and Varsities.

## In-Game Description

Looking for an awesome show about teenagers piloting giant mech suits and fighting monsters? The Anime Club can recommend twenty! From karaoke to cosplay, these fearless fans are adorably animated! Now if only senpai would notice you...

## Hangouts

Anime Club can be placed in either the President Hangout or Nerd Hangout.

## Poses

All types have one pose that is unique for their Classmate Type. The Anime Club Classmate's pose goes from embarrassment to rage to in love (reminiscent of exaggerated emotions quite common in Anime.

## Earning Rates

### Male

* Level 1: 108 CpH
* Level 2: 118 CpH
* Level 3: 128 CpH
* Level 4: 138 CpH
* Level 5: 148 CpH
* Level 6: 158 CpH
* Level 7: 168 CpH
* Level 8: 178 CpH
* Level 9: 188 CpH
* Level 10: 198 CpH

### Female

* Level 1: 113 CpH
* Level 2: 123 CpH
* Level 3: 133 CpH
* Level 4: 143 CpH
* Level 5: 153 CpH
* Level 6: 163 CpH
* Level 7: 173 CpH
* Level 8: 183 CpH
* Level 9: 193 CpH
* Level 10: 203 CpH

## Partying

There are several party combinations that will result in a Anime Club member. However, it must be noted that the female Anime Club member is rarer than the male, therefore it will take more tries using the same student combination(s). As the Anime Club member is part Nerd and Class President, any combination of students, so long as they are part of these cliques, should work. The combinations listed below are the ones that have only the cliques that the Anime Club member is part of. However, they will not always be successful, and sometimes may result in a more common classmate type.

### Party and Admission Time Lengths

The length of time partying for a male Anime Club, while the length of time for admission is 6 hours and 30 minutes.
The length of time partying for a female Anime Club, while the length of time for admission is 1 day and 3 hours.

### Combination List

* President + Nerd
* President + Anime Club
* Anime Club + Anime Club
* Nerd + Anime Club

### Rarity

The rarity for a male Anime Club is 1 star or common.
The rarity for a female Anime Club is 4 stars or ultra rare.

## Prices

The male Anime Club can be purchased from the Store for 280 rings and can be sold for 650 coins.

The female Anime Club can be purchased from the Store for 3,100 rings and can be sold for 2,700 coins.

## Outfits

### Male

Male Anime Club (Level 1).pngLevel 1 OutfitMale Anime Club (Level 4).pngLevel 4 OutfitMale Anime Club (Level 7).pngLevel 7 OutfitMale Anime Club (Level 10).pngLevel 10 Outfit
### Female

Level 1 OutfitLevel 4 OutfitFemale Anime Club (Level 7).pngLevel 7 OutfitFemale Anime Club (Level 10).pngLevel 10 Outfit

## Trivia

* There were introduced in the 2025 Valentine's Day update.
Orogg (Player Character)

Half-Orc Eldritch Knight/Wizard, and grandson of Kayron. He draws his magical powers from Kayron's Tome, which was left to him by his grandfather. He is sometimes visited by the ghost of his grandfather and protected by the spirits of his ancestors.

Orogg is currently seeking a way to destroy the Tooth of Ss'ess'innek, a magical axe which he wields, reluctantly.
Albino dwarf (Creature)

Residents of the Tomb of the Nine Gods, the Albino dwarves seem to perform a variety of duties including attacking people in the Tomb of the Nine Gods (and thereby depriving them of hit points which cannot be healed) as well as clean up crew. Some hints of their infrastructure is given my a scrap of parchment found on the bodies of one of the two dwarf clean up crew that Frufru killed by shooting him with a crossbow bolt. The dwarves were apparently very aware of the group and where they were located (which makes sense since they attacked the Red Wizards while the group was struggling in the wine tomb) and then that they had gone into beholder's room. The writer of the parchment (known as "Withers") incorrectly assumed that the Belchorz would kill the group, a not unreasonable assumption since he was a cranky, invisible Beholder with a huge number of powers. The dwarves were rather surprised when they showed up and found the group very much alive. Their surprise did not last for long, however, and they were killed by Orogg and Frufru. After the group went back to bed, they found that someone had cleaned up the dead dwarves, suggesting that Withers runs a very efficient dungeon system with a highly organized and motivated group of people.

Albino dwarves seem to be very much salvage creatures. An examination of the bodies shows that their armor was made out of salvaged bits and pieces and their weapons were primitive. They were, however, quite effective against Devlik, so they were not completely useless.
Session 11: To kill a King (Session Log)

The group pressed on to get to King Kesh'Thak before the conclusion of the ritual. When they faced Ossil, the head shaman of the Akhabkhan, he offered them free passage to the king, but they refused and killed him and his guards instead.

They then proceeded to the ritual chamber below the Pyramid, fighting against King Kesh'Thak, who employed the help of smaller demonic creatures, and eventually slew him.

A shadow of Ss'ess'innek was released, and the group emerged from the Pyramid to find all Akhabkhan warriors outside brutally slaughtered.
Eelstead (Location)

Fishing hamlet at the coast of the Verdant Valley that specializes in catching Eels to sell to Calimshan.

Notable characters:

* Pasha Khosan , Owner of the settlement.
* Salida , Captured Yuan-Ti Pureblood.
* Asric , Red Wizard Alchemist
* Strom Whitrun, Alchemist assistant
* Lily Cambridge, supposed contact in Eelstead