Miko Quest

The **Miko Quest** is an optional Quest first encountered after the Fera Quest, in the onsen of the Tainted Shrine. It involves the party transforming into shrine maidens, with a mysterious voice tasking them to “rebuild” the shrine. The following guide is for the Quest's two Bad Endings, one of which is the most complicated in the entire game.

## The Quest

### 計画: Keikaku Means Plan

This quest has four scenes, which contain several choices. In truth, these choices only affect one thing: which Bad End occurs after losing to the quest's boss. This is determined through “leadership”, which is gained through the correct choices. Once at least 5 are collected, the associated Bad End will occur upon defeat. Answers that grant leadership points are **in bold**.

### 始まり: Onsen, Onee-san

The quest begins in the onsen. Waiting in the female side of the waters (the left section) will transform the party into miko. As they acclimate to their bodies-- and the damage of their shrine-- they snap out of their trance, and threaten whoever transformed them; a voice soon responds, tasking them to collect four things to reunite her with her body. These objects are an **Omamori**, a **Hakama**, a **Kagura Suzu**, and a **Gohei**. When each is collected, the Player goes through “memories”, which dictate the Bad Ending.

### お守り: Storebought Smut

The Omamori is in the east living room, and takes the Player back to her time selling talismans to others. There is only one choice in the memory: a child wants an omamori for her ill mother, which the Player can either provide, or **say “But you should go talk to the doctor.”**. After the Player is hypnotized into “serving” a patron, she is brought back to the present.

### 袴: Meeting the New Blood

The Hakama is in the western living quarters, accessed through the broken window upstairs on the east side. This memory takes the Player to her first days at the shrine, greeting a nervous new recruit. Both leadership points are achieved by offering the soon-to-be maiden autonomy: when asked for a name, say **“It's up to you.”**, and when asked about his sex, say **“You can take it slow.”**.

### 神楽鈴: I Want My Kami

The Kagura Suzu is at the front entrance, and takes the Player to a ceremony with her fretting kouhai. There are two pairs of choices to calm her down: **“You can do this.”** and **“I trained you. Trust in me.”** will yield two leadership points, though “What's wrong with that?” and “They all came to see us.” will also grant a single point. On either path, the ceremony is a success, but any other variation will lead to failure, and an orgy.

### 御幣: Wind's Howling...

The Gohei is by the north gate, and takes the Player to an exorcism. This memory is unlike any of the others (or anything in the rest of the game), as the Player is tasked to discover which spirit is possessing the man. First, say **“Don't blame yourself”** to his partner. You will then have one of three spirits to exorcise; failing will result in sex. *This guide will reveal the tells and solutions for all three spirits: as with everything on this wiki, please try it yourself before consulting the guide!!*

#### Goryō

Goryō are the spirits of proud aristocrats, often killed by their rivals. If the man is possessed by a Goryō, he will act haughty and pompous, referring to himself as Takahiro, “the handsome son of a diplomat”, and even describing a rival causing his death.

To exorcise a Goryō, take an Ofuda from upstairs, burn the incense, and do not let the man eat the player out.

#### Onryō

Onryō are vengeful spirits who return due to feeling “slighted”. These are mainly women, slighted by their husbands. If the man is possessed by an Onryō, he will be rude and sexist, with a particular hatred towards “younger women ruining relationships”.

To exorcise an Onryō, learn its name (**“What's your name?”**, **“What else am I going to scream?”**). The spirit's name is Jun. Next, burn the incense and choose the following things after starting the ritual:

* “Fine, like lovers.”
* Kneel in front of him
* Straddle him
* Hold him tight
* Whisper, “I love you”
* Type “Jun”

#### Yūrei

Yūrei are spirits who cannot move on to the afterlife due to an incomplete burial, or unfinished business on Earth. They do **not** need incense to exorcise. If the man is possessed by a Yūrei, he will give his name as Yoshiro, a blacksmith's apprentice who gained a sudden infection from a knife.

Exorcising a Yūrei is the simplest of the four, so long as it is performed without incense: the only incorrect answer is “You still have to go!”. The other choices, whether they lead to acceptance, a first kiss, or a breast grope, will exorcise the spirit.

#### Ubume

Ubume are the spirits of pregnant women, bound to their babies. Since the man has no baby, this kind of spirit will not appear, but the notes' advice on never accepting a baby from an Ubume may come in handy later...

Once all four items are collected, go back to the onsen, where the voice will reveal herself as a giant otohime: the corrupted form of Yuuka. Obsessed with rebuilding her tainted shrine, she fights the party; remember to re-equip them before the battle!

## Bad Ends

* Ending F40 - A Future Enshrined
* Ending F41 - Woman of the Waters
* Ending F43 - Bad Hair Day
* Ending F44 - Bleed ‘em Dry