Patch 04

**Patch 04** (EarlyAccess) was a patch released on April 20th, 2023.

## Dev Notes

Hey Everyone,

This patch adds a new system for finding bunker locations which are now not visible on your GPS tracker at the start. Along with this, we have made a bunch of A.I. improvements, tons of bug fixes, the ability to name your save games, and a new action camera that is used to view found footage videos, along with the first of these videos with more coming in the future.

Also, because we have seen a lot of people asking — the log sled will return! It is almost ready for release and will be included in the next patch.

#### Features

* Added new ‘Action Cam’ item and first found footage tape
* Added new point of interest discovery laptops
* Added ability to name save games
* Added kick and ban popup messages when kicked or banned from a game

#### Improvements

* Kelvin can now carry 2 logs at a time!
* Brighter night vision goggles
* Added snow impact effects to snow crash cutscene
* Longer Timmy fighting demon boss intro animation
* High sentiment Virginia should now visit player more often
* Added more spots in villages for cannibals to stand watch or sit around
* Muddies are now more likely to flee when scared
* Cannibals now sometimes look at each other when not fighting
* Cannibals have new animation variations for running and lunging attacks making them more evasive in combat
* Cannibal creepy and leaf armor will now be visually broken and knocked off when hit
* Female cannibals will sometimes drink blood from village troughs or from dead animals, cheer for other family members and occasionally dance to radio music
* Male cannibal will now sometimes bash dead bodies of enemies
* Skinned small animals now will have skinned visuals. Specifically the rabbit, squirrel, eagle, duck, seagull, land turtle
* Low health Deer and Moose will sometimes lay down and rest
* Add a wetness amount per character that increases when submerged in water or cleaning in water, and reduces over time when not
* Dead bodies now get washed (blood/dirt) in water
* Increased Deer bleeding and increased damage caused by hitting front body
* Bird flight speed increased by a small percentage
* Torn silver jacket added to end mutant
* Added some ducks on the golf course
* Added north arrow guide to mini map
* Ballistic impact effects from other players will now be visible in multiplayer
* Armor is now dropped if the player does not have available space for it if it's cycled off being worn
* Grenades and bombs will now play a water explosion effect when thrown in water
* Dead cultists clothing is now bloody
* Added more flower wreaths on some dead cultists
* Added new binder prop to security rooms
* Improved some of the lighting in bunker residential
* Improved armor rack LOD
* Added binoculars, night vision goggles, wire and lightbulbs to quick select slots
* 3D Printer readouts should update more accurately now
* Fallen Log E scaled down to 65% size
* Some fixes for open edges on cliff above golf course
* New lake added to golf course
* Kelvin can now finish building shelves
* Setup LOD’s for logs in storage holders
* GPS map updated to include all current ponds and lakes
* Removed location pins from opening cutscene laptop screen

#### Fixes

* ‘I Dream of Sushi’ achievement is once again achievable
* Fix for players game hanging when switching from empty slingshot to another ranged weapon that has swappable ammo
* Player should no longer get into a bad state if they are spamming a weapon hotkey while opening a door with a keycard
* Animal Hide and tech mesh will now be greyed out on the grab bag when interacting with an armor rack
* Removed rebinding for back action
* Fixed lone life jacket floating in sky
* Fixed issue where option menu could be opened at the end of loading screen
* Fixed some missing player disconnected notifications
* Fix for not being able to drink from deep bodies of water
* Crafted spears no longer fall through cave floors
* When a storage structure is destroyed and stored pickups are spawned, it is now spread over multiple frames to ease the performance overhead and create less frame stutter
* Fixed issue where the left side UI notifications would stop showing up after the player has died
* Trying to equip your left hand item light is now blocked when the player is in another action
* Fix for collider not being enabled on dynamic pickups sometimes
* Fix for pause menu continuing to add force to players on ziplines
* Fixed some initialization issues causing DLSS to not be enabled by default / after reset settings
* Added harsh slope limitation to block riding knight V up steep slopes
* Added localization credit names and fixed font for fallback characters
* Fix for player crouching while riding Knight V
* Fixed being able to dismember dead cannibal without destroying armor on the limb first
* Fixed big hut destruction sometimes leaving a floating corpse and standing walls with no collision
* Fix for the quick select bag getting stuck in the players hands or getting stuck in a bad state if it is triggered at the exact same time as the player begins swimming
* Fixed Kelvin carry radio position
* Fix for clients in multiplayer sometimes seeing muddy cannibal hit reacts have standing glitch frames
* Fixed muddy cannibal leaf piles sometimes not showing for multiplayer clients
* Fixed multiplayer clients not seeing Kelvin carried arrows properly
* Fixed multiplayer clients sometimes doing first note long animation on first interact with Kelvin
* Fixed a case where clients could see and interact with a "ghost" Kelvin not at his real position
* Some fixes for Virginia washing in waterfall, and will now occur at more waterfalls around the map
* Virginias GPS will now retain the assigned icon when given to her
* Fix for Virginia or Kelvin sometimes getting stuck in sitting animation
* Fix thrown small rocks falling through ground when bouncing
* Fixed silenced pistol shot being heard as regular shot by other players
* Fixed case of player getting stuck in skinning action
* Shovel attack will now slow down when low stamina
* Fixed wrong ceiling panel in bunker entertainment
* Fixed destroying defensive wall log with spike not using the right model for the spawned pickup, also solved the scaling issue
* Fixed cutting defensive wall spike not working in some cases
* Fixed scaling of destroyed rock reinforcement pickups
* Fixed destroyed defensive wall spikes of quarter Logs not working properly
* Destroying ramps a solar panel is on now spawns a pickup
* Placed solar panels now have collision
* Fixed a specific case where connecting Electric Wires would not work
* Fixed bug causing incorrect count of light bulbs and solar panels received on pickup
* Fixed case that allowed placing a Beam connecting two structures from unaligned grids, resulting in a degenerate stretched or compressed Beam
* Fixed Lookout tower placement being blocked if there is a Defensive Wall underneath the overlook
* Fixed One sided apex blocking placing Pillars on top of Ramps
* Removed switch mode UI prompt that didn't do anything when placing a Defensive Wall Gate
* Fixed an issue that would result in multiplayer clients unable to build anything or receive construction updates from the host
* Fixed case where snow & wetness occlusion as well as solar panel initialization didn't work for tree structures
* Fixed case where removing an electric wire didn't work properly and could prevent the underlying power grid system from splitting in two and behaving as expected
* Fixed case where a leaning beam snap point would be invalid (arrow in red) when it should be allowed
* Fixed issue when loading a save that could prevent other features such as placing ramps from functioning properly
* Fixed a case where a free pillar in middle of a grounded beam grid would cause degenerate leaning beam placements
* Fixed destroying solar panel support not cascading to the solar panel
* Fixed issue where drinking while holding multiple log planks could result in broken animation state
* Fixed case where non log items spawned by construction system would fall through the ground
* Fixed destroyed log pickups ending up with oversized collision
* Fixed destroyed non log element pickups not matching physics with the visual in some cases
* Fixed structure collapse applying delay between elements even if it doesn't spawn a pickup, resulting in weird behavior when destroying the fire wood stack for example
* Fixed some issues with Beams leaned down slopes from Walls, which were incorrectly displaying the lift preview prompt and placing awkwardly
* Fixed issue causing some missing Beam snap points after removing a pillar supporting a beam that is also supported by a Wall
* Fixed multiplayer issue where players enter a broken state if killed while starting to climb a rope
* Fixed multiplayer issue where placing a stick or rock path would wrongly show up for remote players while placing it, which could lead to game breaking issues
* Fixed multiplayer issue with physics doors that could prevent clients from locking it if it was stuck open on host side
* Fixed players able to remove chairs and benches from under seated AI or remote players
* Fixed destroyed defensive walls built with non-full Logs reverting to unsharpened state
* Fixed element collapse order for apex & one-sided apex, ensuring top elements break before lower ones
* Fixed one-sided apex behaving oddly when hit with a repair tool
* Fixed issue preventing placing a Beam from a Pillar to the top of a Leaning Beam if there is another Beam linked
* Fixed case where Leaning Beams were not being repaired properly
* Fixed issue with Beams supported by a low Ramp that would prevent removal of the Beam and add a degenerate Pillar placement
* Fixed multiplayer issue where players could dismantle a Log from a Wall and add a Wall Beam simultaneously, resulting in a floating Beam

#### Audio

* Fixed some sounds in multiplayer having a very low precision location
* Fixed other players hearing double impact sounds from shovel and repair tool
* Cannibal armor now has impact audio when hit
* Pistol no longer doubles up on its reload audio
* Tuned terrain and motor levels of Knight V
* Fixed fade time on gunshots in opening crash sequence
* Added gunshots to the Demon Boss sequence
* Demon Boss attack audio and hurt audio for intro and added new music sting audio
* Tuned waterfalls large and small, and water spots