recursal/Fanatic-Fandom huggingface dataset:
Custom Abilities

We've done some balancing on Exodus, especially to relic weapon skills. You'll like what you see!

## Weapon Skills

* Blade: Metsu
	+ Number of hits: 4 *(was 1)*
	+ fTP mod: 1.5 *(was 3.0)*
	+ Attack mod: 0.8 *(was 1)*
	+ Stat mod: 15% STR 65% DEX *(was 0% STR and 60% DEX)*
	+ Added effect: Paralysis 25% *(was 10%)*
	+ Aftermath: 15 Subtle Blow *(was 5)*

* Catastrophe
	+ Stat mod: 40% STR, 40% INT *(was 40% AGI, 40% INT)*
* Final Heaven
	+ Attack Mod: 1.2*(was 1.0)*
	+ Crit Chance: Can now Critically Hit
	+ Stat Mod: 40% STR, 60% VIT *(was 80% VIT)*
* Gate Of Tartarus
	+ Stat Mod: 80% INT, 20% CHR *(was 60% CHR)*
* Geirskogul
	+ Number of hits: 2 *(was 1)*
	+ fTP mod: 2.25 *(was 3.0)*
	+ Crit chance: Can now critically hit
	+ Attack mod: 1.2 *(was 1)*
	+ Stat mod: 60% DEX, 20% STR *(was 60% AGI)*

* Knights of Round
	+ fTP: 4 *(was 3.0)*
	+ Attack mod: 1.1 *(was 1)*
	+ Aftermath: -10% Damage taken *(was 10hp/tick Regen)*
* Scourge
	+ fTP mod: 3.25 *(was 3.0)*
	+ Stat mod: 40% VIT, 40% STR *(was 40% MND, 40% CHR)*
	+ Aftermath: Increased the aftermath's bonus by 100% (from 5 to 10)
* Onslaught
	+ Number of hits: 3 *(was 1)*
	+ fTP mod: 1.0 *(was 2.75)*
	+ Stat mod: 20% STR, 60% DEX, 20% CHR *(was 60% DEX)*
Recruitment Rewards

Welcome to the recruitment reward page! On Exodus we appreciate current players recruiting their friends and other players to our server. As a big thank you to everyone who recruits people we have a Recruitment Reward system in place dependent on how many players you will recruit. Each of the rewards is designed to create the player recruiting and the player that has been recruited and starts to play get bonuses. Please bring all your friends to Exodus! And as a token of our gratitude here is the list of goodies you can get!
Custom Drops

To go hand-in-hand with our Points & Rewards system, we've altered some of the big-game drops on Exodus to improve your experience, and offer you a chance for gear whose content may not be coded. You'll also see some force-pop items listed. Hang onto these, the force-pop system will be added in soon!

Some of the drops listed below are retail-type (with hidden altered, usually raised, drop rates), but most of them are all new! We also got rid of the junk that's available on the AH, so your loot pool doesn't get crowded with stuff you don't need.

Sea/sky/ZNMs are not listed since they have not been altered.

## HNMs

### Behemoth

 Comet Tail

### King Behemoth

 Defending Ring

### Aspidochelone

 Aquarian Abj. Body

### Fafnir

 Cup of Sweet Tea

### Nidhogg

 Ridill

### Tiamat

 Kraken Club

### Jormungand

 Kraken Club

### Vrtra

 Kraken Club

## ToAU NMs

### Cerberus

 Black Tathlum

### Hydra

 White Tathlum

### Khimaira

 Hauteclaire

### Gulool Ja Ja

 Veela Ring

### Gurfurlur the Menacing

 Nocturnus Mail

### Pandemonium Warden

 Nocturnus Helm

## WotG NMs (Coming Soon! Coding in progress)

### Dark Ixion

 ???

###

## Dynamis Lord

 Shadow Mantle
Disabling Automatic Windower Updates

Some users will wish to stop Windower from updating automatically, especially Gearswap users. If you would like to disable the automatic updates to Windower, please follow this guide to using Windows Firewall to block them.

Updates: 12/22 required a Windower update for Gearswap to continue functioning. Allow Windower to update on or after that date, then replace the block.

## For Advanced Users!

* Head to the Control Panel on your PC.
* Choose Network and Sharing Center (Network and Internet, then Network and Sharing Center for Windows 10 users.
	+ If you do not see this option, disable the "Category" view.

* On the bottom left side of the screen, click Windows Firewall.
* Click "Advanced" or "Advanced Settings".
* Click "Outbound Rules", then "New Rule".
* Select "Program", then Next.
* Click "Browse", then find your Windower.exe and click Next.
* Make sure "Block the Connection" is selected, and click Next.
* Make sure all 3 checkboxes are selected, then click Next.
* Give the new rule a name, such as "windowerupdateblock", so you can refer to it later if needed.
* Windower will no longer update automatically after this point. If you wish to update Windower, this rule will have to be disabled.
Colormen Artifacts

**Artifacts** are various weapons, tools or items granted to each Colorman Lineage.

Artifacts are granted to each of the colormen lineages. So long as the lineage remains good, the artifact is passed down from generation to generation. However, if the corruption lasts from generation to generation, the spirit of the first colormen of the bloodline or the Prism itself will strip the line of its artifact until it is deemed to be good again.

## List of Artifacts

* Blade of Erdagovern, owned by Man In Blue.
* Wheel of Texrab, owned by Man In Aquamarine.
* Spear of Criddleton, owned by Man In Gold.
* Gauntlet of Randow, owned by Man In Silver
* Bell of Sedkra, owned by Man In Teal
* Spike of Gridlon, owned by Man In Cerulean
* Crest of Fondown, owned by Man In Royal Blue
* Shroud of Cadaro, owned by Man In Sepia
* Helmet of Cronk, owned by Man In White
* Bow of Eskal, owned by Man In Yellow
* Hammer of Hikos, owned by Man In Steel
* Telescope of Astabar, own by Man In Navy Blue
* Javelin of Blackson, owned by Man In Black.
* Rock of Verdeerlyee, owned by Man In Off-White
* Staff of Phyphyxylstyx, owned by Man In Bronze
* Sword of Adelrod, owned by Man In Red
* Shield of Adelrod, owned by Man In Crimson
* Pike of Adelrod, owned by Man In Scarlet
* Halberd of Adelrod, owned by Man In Brick
* Lance of Adelrod, owned by Man In Cardinal
* Dagger of Adelrod, owned by Man In Ruby
* Mace of Adelrod, owned by Man In Rose
Georg ver Broeckdorf

Duke **Georg Heinrik Marius ver Broeckdorf** (born 27 October 1942) is a Libertarian Conservative Duresian politician, philantropist, buisnessman and writer.

Georg ver Broeckdorf as the Duke of Schaleswik-Seeburg has resided there since 1947 after his family was allowed to return to Duresia from Arveyres.

Broeckdorf became Minister of Interior in the Höffbek Government in 2015. Duke Georg is placed 14th on the list of most wealthy people in Norda.

Georg ver Broeckdorf is a popular public figure in mass media and in the Internet, mainly due to his unusual or eccentric ways of demonstrating his political stances. For instance, together with the Duresian musician Chris Zugg, he protested against the high taxes in Duresia by eating his tax return in front of the Duresian revenue service office.

Broeckdorf is a professional Contract bridge player and a fan of ski jumping, sailing and fencing.
Brown Note

**Brown Note** is a member of the Vile Evil Confederacy.

John Bennet  was a sound engineer who was determined to find the "brown note" that had been long discussed, yet never achieved. Freak accident involving a lightning storm and a sub-woofer finally gave him the ability... yet he refuses to talk about exactly what happened that day.
Possible Future Content

This page serves as a basic outline of the future plans for the staff, just to keep everyone up to date on things you may see on Exodus in the near future.

Please remember that anything we decide to implement ***TAKES TIME.*** Therefore, this list purposefully does not give estimated times of implementation. When they are due to be on the server, they will be placed on the Updates to Server page in the queue for "Next Update". This page just serves to give an idea of items the staff may be working on sometime in the future. They are not in any particular order.

* More Facebook sharing campaigns with PRIZES!
* Leveling based points for new players
* Spell scrolls placed on an NPC for purchase
* More soul plates to drop from Greater Colibri
* Giving 75 SCH the Libra JA (needs to be coded first)
* Many changes to the AH, including an increase of stocked items from 40 to 80, plus many other items that were previously unavailable will now be stocked (random stuff, like Undead Skin)
* Sanction/Signet NPCs somewhere
* A Nomad Moogle and a Home Point in @craft
* Multiple custom quests for points
* Adding points to missions past rank 6, or ZMs/CoP past what people normally do

Changes to WS skill levels (we had this in before but then DSP messed up the table so we have to re-code it):

* Tornado Kick - 292 (was 300)
* Chant du Cygne - 297 (was 300)
* Atonement - 299 (was 300)
* Expiacion - 285 (was 300)
* Sanguine Blade - 297 (was 300)
* Fell Cleave - 299 (was 300)
* Infernal Scythe - 299 (was 300)
* Sonic Thrust - 299 (was 300)
* Tachi: Ageha - 299 (was 300)
* Flash Nova - 279 (was 290)
* Cataclysm - 263 (was 290)
* Numbing Shot - 273 (was 290)
Julian alphabet

The classical **Julian alphabet**, also known as the **Eurasian alphabet**, is a writing system that evolved from what are known as the proto-Julian scripts, which themselves derived from ancient hieroglyphics from Asticus, in Eurasia.

During the Middle Ages, the Julian alphabet was adapted for writing a plethora of languages, virtually replacing native runes, and other scripts.

The Julian alphabet is the most widespread through Esamir, with most nations using some form of the Julian alphabet, possibly alongside a native script. There are many derivatives of the Julian alphabet, in what culminates in the alphabets of individual languages, examples being the Arveyran, English, and Montesi alphabets.
Marquetien Economic Partnership

The **Marquetien Economic Partnership** (Montesi: *Ил Партинённе Монтессано'нос*) is a common currency treaty between Marquette, Presccia, Debarrat, Martono, Sartoveo, and Fjolskaar, the six members of the Marquetien Commonwealth, establishing an open economic zone and a common currency. Zaporzhinia was previously a member before being ejected following the Glorious Revolution of 1937.

The partnership was established in 1958 with the independence of Marquette's overseas dependencies and the establishment of the commonwealth. The dollaro real remained the national currency for each nation, and a new central bank, the Marquetien Central Bank (MCB) was established with headquarters in Brzedzia, Marquette.

## Monetary Policy

The MCB adopts a monetary policy with the interests of each of the economies of the MEP in mind, ensuring overall price stability while leaving adequate room for growth and breathing room for the many financial institutions within the MEP.

## Board of Directors

The Board of Directors is responsible for governing operations of the MCB and adopting changes in monetary policy, as well as appeals brought forth regarding the MEP. The board consists of 35 members: five representatives from each MEP member state plus a chairman elected from among the existing directors.
Custom Recipes

### Ingredients

* Light Crystal/Aurora Crystal
	+ Fire Staff
	+ Ice Staff
	+ Wind Staff
	+ Earth Staff
	+ Thunder Staff
	+ Water Staff
	+ Light Staff
	+ Dark Staff

### Ingredients

* Light Crystal/Aurora Crystal
	+ Vulcan's Staff
	+ Aquilo's Staff
	+ Auster's Staff
	+ Terra's Staff
	+ Jupiter's Staff
	+ Neptune's Staff
	+ Apollo's Staff
	+ Pluto's Staff
How to Update

**ONLY UPDATE THE SERVER WHEN A GM OR ADMIN TELLS YOU IT IS OKAY TO DO. UPDATING BEFORE THIS TIME CAN RESULT IN A PERMANENTLY BROKEN CHARACTER, THAT IS NOT RECOVERABLE.**

Okay, now that that's out of the way, please follow this process when told to update:

## Delete VTABLE.DAT (don't skip!)

* This step assures the POL update will run successfully. Close FFXI completely before proceeding.
* Head to your FINAL FANTASY XI folder, wherever you installed it. Usually located at **C:\Program Files (x86)\PlayOnline\SquareEnix\FINAL FANTASY XI.**
* Scroll down to the bottom of the folder and delete the file called VTABLE.DAT. Then, proceed to the next step.

## PlayOnline Viewer Check Files

* After deleting VTABLE.DAT:
* Open PlayOnline Viewer and click "Check Files" on the left side of the window.

* On the next screen, use the drop down menu to select "Final Fantasy XI".
	+ Make sure you don't leave it on PlayOnline Viewer, as it will be there by default. Ignore the version number in the following screenshot, yours will be different.

* Click Check Files.
* When it's done checking, it will say it found files to repair. Click the option to repair the files.
* You're done! Log back in when the server is up.
Konrad Höffbek

**Place of birth**
 **Political office**
 **Ethnicity**
 **Nationality**
 **Spouse**
 **Religion**
 **Political party**
 **Alma mater**

**Konrad Sven Höffbek** (born 1 April 1968) is a Duresian politician who has been Chancellor of Duresia since 29 May 2015 and Leader of the Liberatrian Party of Duresia since 14 June 2014.

As Chancellor, Höffbek worked hard for lowering taxes around Duresia and is the key mind behind the creation of the Germanic Union of Esamir.
@tele reward

Type @tele reward at any time to be teleported to Provenance. Here you'll find everything you need to access the Points & Reward system, along with the NPCs to obtain AF for jobs whose quests don't work. And there is much more to come in the future in this zone, so stay tuned!

## Points & Rewards

Completing content on Exodus earns you points, in the form of Bayld, Mweya Plasm, and Dominion Notes. Rewards are granted in exchange for points for completing major story events and defeating top-tier monsters for each FFXI expansion. The toughest foes in Vanadiel aren't going to just going to give up the loot. On Exodus, you defeat what you want, and get the drops you want for it!

Head on over to the Points & Rewards page for a list of obtainable items, their cost, and how to get them.

## Artifact Armor NPCs

On the North side of @reward, you will find 5 NPCs. They wear the armor of jobs whose normal AF1 quests do not work. These NPCs require 2500 Conquest Points, the job's Artifact Weapon, and/or another item relating to that job's AF quests. Once you trade the items while having 2500 Conquest Points, it will open the shop where you can buy all 5 AF pieces for that job. Make sure you don't close the shop without buying all 5!

Note that this is not for ALL jobs. For the jobs not listed, the normal AF quests will work.

### Paladin

Required:

* 2500 CP
* Honor Sword
* Zvahl Coffer Key

### Dancer

(Make sure you buy the correct gender's armor!)

Required:

* 2500 CP
* War Hoop
* 1 Imperial Silver Piece

### Corsair

Required:

* 2500 CP
* Trump Gun - in the quest, the ??? on the ship is actually on the OTHER ship (the one used when unlocking PUP), by some lamias and skeletons. It's not correctly coded to the same ??? used when unlocking the job currently.
* 1 Imperial Silver Piece

### Scholar

Required:

* 2500 CP
* 1 Rafflesia Vine
* 1 Imperial Silver Piece

### Blue Mage

Required:

* 2500 CP
* Immortal's Scimitar
* 1 Imperial Silver Piece
Kakahuatl

**Origin**
 **Controlling Agency**
 **Inflation**
 **ISO 4217**

The kakahuatl (Vahuallatolpo: ᎴᏉᎰᏗᎲ) is the currency of the Union of Bhantli. It was introduced in 1941 to replace the use of the Ronan in Bhantli. The currency is primarily used between banks and companies within the territory, represented by the symbol *K*.

## Denominations

Paper

* Frequently used: 10, 50, 100, 300, 1000
* Rarely used: 9, 30, 700

Coin

* Frequently used: 0.05, 0.10, 0.25, 0.50, 1.00, 5.00
* Rarely used: 0.07, 0.30, 9.00
Impel Down

**Impel Down** is a prison operated by the Servants of Metalicana.

It was the sight of a massive breakout, which resulted in a boost in VEC membership, and the return of the Man In Indian Red to the Colormen.

A thousand or so escaped, and thousands more were killed. It is thought that only a couple dozen or so prisoners did not escape. The prison suffered very serious damage.

*(more information coming soon)*
Colorman Dirigible

The **Colorman Dirigible** was a temporary base for the Colormen during the War of the Shards.

It was built around the Man In Amber Apricot's floating head, and served as headquarters for the evil Colormen when they tried to recover the fragments of The Prism.

It was destroyed when, oddly enough, Man In Amber Apricot's giant head molted, revealing a normal sized head underneath, restoring him to normal (in terms of human body proportions).
Automated Programming System

The **Automated Programming System**, or A.P.S., is the device that enables The Numbered Diesels to move on their own.

Heinrich Bauer built the first one, but its capabilities were very limited. After Reginald Walkins acquired the designs, he proceeded to improve and perfect them, ultimately leading to the development of the whole line of Numbered Diesels.

They started out rather big, and very cumbersome. As the line of diesels were built though, they started becoming smaller and more compact.

The engineering community considers the APS a true marvel, because it was designed and built in the era before computers were practical; the APS is a purely mechanical device.

Though it is built out of solid materials, at the same time the APS is quite delicate, as shown in Diesel 14's accident, where a lightning strike was enough to fry it and render it inoperable.

The APS has had its fair share of controversy, as many argue that a human driver must be on board to take over in an emergency; the diesels should not just be blindly trusted to drive on their own.

In a British court case in the early 90s, after a series of catastrophic accidents and incidents involving the diesels, the APS was deemed "faulty and unreliable" and the Diesels were banned from running on British Rail lines.
Great Western Engines

***TOAD AND THE WHALE***
Toad and Oliver are having a splendid day until Toad sees a whale stranded on the beach. Oliver doesn't believe him, but Duck does when he hears about it, and let's the Fat Controller know. Oliver finally realizes that Toad isn't seeing things when he sees the whale for himself. Based on the episode of the same name.
***BUSY GOING BACKWARDS***
Toad is feeling down, and tells Oliver that he'd like to go *forwards*instead of backwards one day, just once. The trucks overhear Toad, and make his wish come true – although it's not the way Toad wanted it! Based on the episode of the same name.
***OLIVER'S FIND***
Oliver is feeling down, so Toad suggest he tell the Fat Controller. But Oliver doesn't – he just takes his anger out on the trucks, and pushes them down the turntable! The Fat Controller sends Oliver to take the mail train in the hope that it will clear his smokebox. It does, but unfortunately Oliver gets held up by Harold. Then, to top things off, a signal is on red – and never changes. They decide to set off and go to the signalbox, but they never make it – the points are switched to the wrong track, leading to disastrous results! Based on the episode of the same name.
***ALL AT SEA***
Duck and Percy are working at the docks. One day, Duck notices that there are many ships on the horizon, and Harold explains that it's the Regatta. Duck dreams of sailing all day – much to Percy's annoyance. Then a man hurts himself, and it's up to Duck to take him to Bertie, who will take him to the hospital. Based on the episode of the same name.
Caffeine Man

**Caffeine Man** is a member of the Vile Evil Confederacy.

Kevin Burns was A guy who had trouble staying awake one day came up with a concoction consisting of coffee, espresso, red bull, monster, five hour energy, mio, and "Chemical HZ43." Since then, he is super hyper, jittery, and practically never sleeps.
Magic Railroad

The **Magic Railroad** is a secret line on the Island of Sodor, accessible only by Magic Buffers.

Protected by the family of Mr. Conductors, in recent years, many have dismissed it as a fantasy, a delusion Diesel 10 had from when he went crazy. And with good reason- investigations into Diesel 10's claims for the supposed location of the siding with the buffers yielded nothing- there was no siding there.

In fact, it seemed that for unknown reasons, the Magic Railroad and Lady were being erased from everyone's memories.
Izmir

**Izmir** was the first Head Chief of Sudria, the province of the Giants on Elbaf.

A Peaceful Giant, he was made head of the Council of Sudria, and all 83 tribes for his decisiveness, and his ability to reason with others and resolve disputes with words, not bloodshed.

He was instrumental in the establishment of Sudria on Elbaf, and helped organize many of the projects that turned Sudria into the functioning, prosperous province it was during the Golden Age of Elbaf.

Initially hesitant to allowing the Barbaric Giants and Warrior Giants into Sudria, eventually he became one of the voices that supported their joining the population.
Elbaf

**Elbaf** is a secret continent that serves as the only place where creatures considered Mythical live.

GOLDEN AGE:

(To be continued)

POST-SOM ELBAF:

(To be continued)

MODERN ELBAF:

Both the VEC and Colormen have interests in the continent, and have taken up some form of residence there. The VEC on land they conquered, and the Colormen, currently hosting an embassy in land controlled by the Order of Truth on Elbaf. The Colormen only wish to interact and study- and fill in the gaps of history after the species arrived on Elbaf.
Kosamalotl of Miktlampa

**Predecesor**
 **Heir Apparent**
 **Partner**
 **Full Name:**
 **Father**
 **Mother**
 **Born**
 **Religion**

**Kosamalotl Xiuhtekutli Tlalok**, or **Kosamalotl** is the netzalxobhitl, or ruler, of roughly the western half of the Miktlampa nation in Bhantli.

An unlikely candidate to the throne, she came to power at a young age after her childless uncle, the ruler at the time, was murdered. The spiritual advisers recommended that Kosamalotl become the next netzalxobhitl and she ascended to the throne the evening of the same day her uncle had died.

Kosamalotl's reign has been noted by a "freeze" in the conflict with the eestern portion of Miktlampa, with no incidents since the winter of 2014. She has also won the support of the spiritual capital of Nauhnepantla as the rightful and true ruler of Miktlampa, an achievement her predecessors had fought long for.
Деловые зоны

**Деловые зоны в Cities: Skylines** - одна из зон в игре. В отличии от жилых, коммерческих или промышленных зон не являются обязательными. Так же, как и промышленные зоны не имеет разделение на плотность, но имеют три уровня развития, каждый увеличивает общее количество вакансий. Данные зоны не производят шума, их безболезненно можно размещать возле жилых зон. Доступны не сразу, для открытия нужно вплоть до 8500 населения.
Chaos

Chaos is one of the original members of the Vile Evil Confederacy, and has the power to turn invisible.

Chaos is a wizard that has the power to turn invisible, and create spells of bad luck, to make people he targets experience "chaos". He's forgotten about by most of VEC, even though he rarely ever uses his invisibility around them. He killed Man In Egyptian Blue, and later helped Man In Steel in the break-in of Impel Down.

## Trivia

* Tug created him after finding Chaos in the list of members of VEC Toz originally created, and he says he couldn't let the joke aside...
Man In AuroMetalSauras

Man In AuroMetalSauras is a good, minor colorman.

Due to his fascination with manga, he is building a giant mech inspired by a favorite anime. So far, all he has managed to do is build a large, web-slinging spider thorax that attacks everything that comes near it. The colorfolk have not yet managed to move it from the field it was built in.
Diesel 11 (Person)

**Diesel 11**, or **D-11** for short, is one of the writers of the 3WSR Universe and the first to actually enter the story.

His backstory is rather well-developed. As a character in the story, he is a successful businessman and entrepreneur who is the owner of The Numbered Diesels.

## Trivia

* Originally, no one was sure what his real name was, because he had to change it to protect his life (in the story). It was a long running gag of people calling him names that weren't has real name. It has since been revealed that his real name is **David D'Levin**.

* He was unfortunately killed in a battle between the Colorfolk and the Vile Evil Confederacy. He has luckily gotten a chance to regain his life, however.
* He has a butler named Jenkins who is one of his best friends and knows more about his life than anyone else (besides Diesel 11 himself).
Great Horned Beast

The **Great Horned Beast** is a creature described in one account from the life of Arthur Blackson, the first Man In Black. It is also the leader of the Vile Evil Confederacy, though the Colormen are currently unaware of it.

## Original Account

According to the text, one day a beast was terrorizing Blackson's home village. Blackson used his artifact, the Javelin of Blackson, to slay the beast and save his village. The beast was described as "having two horns, four feet, the strength of a heard of oxen, and as tall as a church steeple."

Colormen scholars even today argue the authenticity of this story, citing four issues:

1) There is only a single account of this story, written by a regular townsperson, not a Colorman

2) The account was written 40 years after Arthur Blackson's death

3) Since the incident supposedly happened when Blackson was in his early 40s, and he died when he was 97, this places the account having been written more than 90 years after the incident itself

4) No bones have ever been found of such a creature in the area outside of Cronk where the village was supposedly located.

Some Scholars argue that more accounts of the story do exist; they just have not been found yet among the more than one million samples in the Great Hall's Archives. However, such accounts did not exist for a long time.

Man In Steel later found an account written by Blackson himself, ultimately confirming the story to be true.
Man In Black

**Man In Black** was the first colorman introduced.

The current Man in Black is **William Blackson**, and was the first colorman known to attack the Island of Sodor's railways directly. He is a direct descendant of Arthur Blackson, the original Man in Black, who was a rather respected blacksmith in the town he grew up in. Perhaps explaining his knack for magic involving metal manipulation, for reasons unknown he tried to trap and destroy all the red engines on Sodor. He was foiled by the current Man In Blue, who used his powers to, ironically, render Man in Black colorblind. Despite his vision issues, he is still quite powerful, and one of the most feared evil colormen. He also fought in the First Battle of Sodor, helped Man In Brick steal part of The Prism, Fought Woman In Gold and tried to kill Man In Jet.

After the Spirit of the Prism was returned to the prism, Man In Black became good again.

## Trivia

* Not only is he colorblind, but due to a brawl with the Man In Salmon over mistaking him for a Man in Pink, he has a rather large scar on his left arm. Because of this, even in summer time he always wears long sleeves

* His lineage artifact is the Javelin of Blackson. While he was evil, and because of the fact that many of his ancestors dating back to the mid-1600s were also evil, the prism saw them as unworthy and stripped the lineage of it. The javelin was last seen in 1657 before being returned to him following Man In Black becoming good again.

* He is 5'11", 200 lbs, has black hair and eyes, and rather light skin tone. His favorite songs are, appropriately, "Paint It Black" by the Rolling Stones and "Back In Black" by AC/DC.
Future Man In Red

Future Man In Red, better known as **Neo-Red** is the future version of the Man in Red who was able to gain control of world through the use of Neo-weapons and is the leader of the Neo-Colormen.

Neo-Red, was first mentioned by Future Man in Blue as the leader of the Neo-Colormen. He later appears under the name of Nero to the Red 7 and teaches them how to transcribe the scroll make Neo-weapons. When the good Colormen arrive at the Smelting Shed, where the weapons were made, the Future Man in Blue returns from the Future to tell the good Colormen someone followed him back to the past the first time and Nero reveals himself to be Neo-Red. he and the rest of the Red 7 get trapped in a pocket dimension by the Man in Bright Turquoise. He later escapes the pocket dimension with the rest of the Red 7, and watches them get purified by the purifying tablets. Since one of the Tablets was cracked, only the weapons remained, since time travel made him technically a different person, the tablets didn't purify him , so he picked up the weapons and started a counterattack. He was evenly matched with eight of the Colormen fighters and was defeated by the Man of Steel who turned his weapons to ice, then him, and was shattered to pieces, and out of continuity.

## Trivia

* It's unknown how he traveled to the past, or found the past version of the Pen of Arcadios either.
Brain Drain

**Brain Drain** is a member of the Vile Evil Confederacy.

Dr. Gregory Wallace was a Genius neurobiologist who created what he called the "brain wipeout" technique when he discovered that hitting the brain in a certain way caused what was essentially a "mind blast" where a person became basically a zombie- no thoughts, emotion, anything really. The only thing that did work was autonomic functions. Has used this power to get out of numerous sticky situations.
Anti-VEC Association

The **Anti-VEC Association,** or **AVA,** is a group led by Honeybadger that's goal is to eliminate the Vile Evil Confederacy. For a time it was absorbed into SOM while the group worked for them as mercenaries, but since they broke into Impel Down to break out new recruits and retrieve the Stopifine Stones, this is no longer true.

## Members

* Honeybadger
* Mole King
* Shilliew
* Knux
* Krux
* Lux
* The Moles
* Flint the Merc
3WSR RS Guide

*The **3WSR Railway Series books** were created to expand the Rev. W. Awdry and his son Christopher's popular books. This page is a guide to them.*

RS 46: Little Engines Turn 150 - Diesel 11 & Frank
RS 47: Off-Rail Vehicles of Sodor  - Diesel 11 & Frank
RS 48: Talyllyn and Dolgoch on Sodor - Diesel 11 & Frank
RS 49: Bear the Hymek Diesel Engine - Diesel 11 (idea from Frank)
RS 50: Railway Centenary - Toz76 (*Coming soon!*)
RS 51: A Sudrian Christmas - Diesel 11
Deathnote

**Deathnote** is a member of the Vile Evil Confederacy.

He is often called VEC's "secret weapon". Every four months, he can cause one person anywhere in the universe to drop dead. However, he needs to absorb a lot of energy (usually in the form of souls) to do it, and is unconscious for two months afterwards.
Little Engines Turn 150

*This book was written for Skarloey and Rheneas's 150th birthday in 2015.*
***COACHES***
Duncan is complaining because Skarloey and Rheneas get to have a party for their 150th birthday, but none of the others*(including him)*have ever gotten one. He bumps the coaches, but they pay him out by holding back, and as he tries to pull them forward, they slip their brakes off, so he comes off the line. Sir Handel has to pull the train, and bumps the coaches to get them not to play tricks. Unfortunately, they do play tricks, on a part of the line that is quite bad. They push Sir Handel down a hill, and he ends up off the track and in a barbed wire fence. Needless to say, the Thin Controller is *NOT*amused.
***SKARLOEY AND THE INCLINE***
Skarloey's Driver and Fireman can't come to work one day, and he gets a relief crew instead. Unfortunately, they know almost nothing about engines, and Skarloey ends up getting bumped, stopped, and going forward at random. Worst comes to worst when they forget to uncouple Skarloey from the trucks at the incline – and Skarloey ends up going up himself! Based on the TV Series episode 'Skarloey The Brave'.
***SHED-BREAKER***
Nancy comes back to Sodor one day. Duncan sees her and starts complaining, so Duke tries to teach him a lesson by telling him the story of how Stanley ended up becoming a generator. It happened one day when Stanley had been racing down the Mountain Road, found that his brakes had failed and ended up crashing through Duke's favorite shed!
***REUNION***
Skarloey and Rheneas's 150th birthday finally arrives, and all the engines and lots of people are there. Then, to their surprise, they hear two engines whistles.......and they turn out to be Talyllyn and Dolgoch's!
Ironside

**Ironside** is a member of the Vile Evil Confederacy.

James Bell was the only volunteer for a government program to develop "super soldiers" the serum was supposed to give him enhanced strength and stamina, but instead a miscalculation resulted in his skin becoming "iron-infused" and unbreakable to bullets and blades. Though he does feel pain from heat, he doesn't get burned.

Angry at being turned into a freak, he broke out of the government program and killed everyone involved.
Eventually, he would up accidentally killing the girlfriend of a high-ranking SOM member, landing him a nice spot in Impel down.
Colorwomen Scroll

The **Colorwomen Scroll** is regarded as one of the most important findings of the Colormen Archives.

Until its discovery, very little was known about the Colorwomen, since they operated separately from the Colormen. Although Man In Gold and Man In Blue are currently working on translating it, it reveals many surprising details about the Colormen and Colorwomen.

Each paragraph was written in a different language; to the surprise of Man In Blue, The Unknown Language was used for the second to last paragraph, becoming the first written example of the language known to exist.

Its author, and the approximate year it was written, is currently unknown.
Andrew Deathbringer

**Andrew Deathbringer** is the first mate of the PIC.

## Official Bio

Andrew Deathbringer is the first mate of the PIC, or the second-in-command after Slayer. Deathbringer is a rather quiet person, he doesn't seem to say a whole lot. He also rarely picks a fight, and in battle, lets the other person strike first before utterly crushing them. Deathbringer had a tragic past, but he doesn't speak about it, and there isn't a PIC member who knows what really happened. All they know is that he's quiet but a man to be reckoned with.

## Background

As a child, Deathbringer either suffered some sort of traumatic incident or had a rough childhood. However, what exactly happened is a mystery, and it's surprising we know even this much.

Deathbringer's background can really only best be traced back to 1998, when he joined Nelson White, who had set out to assemble the pirates of the world. He quickly proved himself in battle and became the First Mate, or second in command, of the PIC. Upon White's death in 2014, the great leader was succeeded by Baldassare Essex, and Deathbringer kept his role as First Mate, as he did when Essex himself fell.

Again, little is known of his past, as he usually remains silent. That said, he's proven to be a brilliant tactitian when he does speak.

## Weapons & Techniques

Andrew Deathbringer can wield a wide range of weapons, but typically uses only blunderbusses and cutlesses. He will rarely use anything else in battle, unless forced to if given no other choice.

Deathbringer will rarely begin a fight, but instead will let his foe swing the first blows, before coming in and making short of work of them. He is underestimated by many, which helps in the longs run when he is able to show off his skills.

## Tournament of Marvel

During the Tournament of Marvel, Deathbringer was paired up against Man In Steel during Round 1. While both contestants were powerful, Steel eventually overpowered the pirate with his ice powers.[1]
Adolf Gunnarson

**Adolf Gunnarson** is a Swedish detective who is the main character of the Literary Mosaic series.

He works as a detective, independent of the British Police forces, but works frequently with them in a consulting capacity, often solving the tough cases they cannot otherwise crack. Though he looks for evidence, often he solves cases through hunches and speculation.

The Literary Mosaic Series in particular follows his exploits during World War II in London.
Man In Arylide Yellow

**Man In Arylide Yellow** is a good, minor Colorman.

Due to an accident that left his father paralyzed from the waist down, he was forced to become a Colorman at only 14 years old; he feels very out of place among his older Colormen and thus spends most of his time in his quarters when not at school. It has recently been revealed that his first name is Alex.
Curse of the Anchor

The **Curse of the Anchor** was a charm that cursed a line of Colormen during the Dark era, and during the first few months of the Current era.

It took effect when the prism was shattered; due to missing records very little of it is understood. All that is known is that when activated, it cursed an entire lineage of Colormen to become evil, to "gain an infinite capacity for evil to anchor the morality check."

Initially, the Man In Black line was cursed, then it was transferred to the Man In Amber Apricot line, before the curse was finally removed after the defeat of Philos. For the greater good, Man In Amber Apricot was sealed in the Crypt of the Anchor until the curse was lifted.

Colormen Scholars are still trying to make sense of this curse; all that is known is that it is directly linked to the Shattering of the Prism, given that there is no indication of any "anchor curse" in any First Era document.

Although Man In Amber Apricot is no longer Evil, his father, Brainiac, remains so.
Lost Lineage

A **Lost Lineage** is a Colorman line which is known to exist, but there is no known current Colorman holding the title.

Many lineages are currently unaccounted for. The most probable theory, and the one accepted by most Colormen, is that during the Dark Era many Colormen lines were abruptly ended when these Colormen were killed at some point during the Dark Era. Given that the Spirit of the Prism cannot even sense these lineages, this may be the most valid of existing theories.

The Colormen can rest easy though, knowing that if any of these lost lineages still exist, they will not be able to use their powers for evil, since The Prism is intact once again, and the Morality Check once again works.
Council of 12

The **Council of 12** is the Colormen's primary ruling body.

While all Colormen are equal and treated as such, in order to make "the big decisions" these choices are differed to a Council of Colormen that act as sort of a ruling body. The twelve members are the first twelve lineages created by The Prism.

While the Man In Blue lineage is considered the de facto leader of the Colormen, because it was the first Colorman lineage created, in terms of the council all members are equal and each gets a say in whatever matter comes up.

It was disbanded during the dark era, and reformed about a year or so after the last of the evil Colormen were made good again.

MEMBERSHIP:

* Man In Blue
* Man In Red
* Man In Yellow
* Man In Orange
* Man In Green
* Man In Purple
* Man In White
* Man In Black
* Man In Silver
* Man In Gold
* Man In Gray
* Man In Brown
Cold Feet

**Cold Feet** is a member of the Vile Evil Confederacy.

Dr. Nathaniel Jones was a scientist who one day got into a horrible accident involving liquid nitrogen. rather than dying though, he gained the ability to "control cold" and typically expresses this ability by forming ice patches with his feet as he walks.
Crypt of the Anchor

The **Crypt of the Anchor** is the final resting place of the Man In Amber Apricot. After the Third Battle of Sodor, it became the place where the Vile Evil Confederacy was trapped in solid honey.

## As a tomb

After discussing it with the Man In White), Man In Amber Apricot decided that for the greater good, he must put an end to the now cursed Amber Apricot lineage while at the same time becoming the anchor so the Man In Black could be good again.
Man In Amber Apricot, despite being 24, had a terminal disease and less than 4 months to live, so the crypt has in a sense become his final resting place. In the center of an empty room, Man in Amber Apricot stands upright, his legs and arms in heavy chains attached to the floor. Man In Amber Apricot himself was turned into stone; preserved in a state of suspended animation. This way, the lineage still exists, but in a sense the "pause button" has been pressed. Surrounding him, the walls of the crypt are made of reinforced Stainless Steel, since it does not rust and requires next to no maintenance. The walls are also laminated with radmiium, an alloy invented by the Colormen that prevents teleportation in and out of the room in question. Finally, the entrance to the Crypt is welded shut, permanently sealing off the room from the outside world.

## Third Battle of Sodor

After the battle, Man In Amber Apricot was purified and freed, the Vile Evil Confederacy had been placed inside in solid honey to prevent them from escaping. However, what they didn't know was that Honeybadger, the Bronze Mage, and Percy Silver were now also sealed inside the Crypt. Honeybadger is now using it to train Percy Silver, and the accumulated evil is making him stronger...
Diesel 10's Reign

The Cursed Tapestry once granted Diesel 10 the wish to rule Sodor. He thus went by the title His Excellency Diesel 10, Oily Overlord, Onslaught I. Many engines and even the colormen tried to overthrow him, but whenever they did, it was revealed to be a dream.

He was ultimately overthrown when the Unicorn saw that Diesel 10 had abused his wish. So the Unicorn undid the wish, and wiped Diesel 10's memory of the events, restoring the Island of Sodor to normal.

Because most of this story arc was composed of "dreams" it is unknown precisely how long Diesel 10 reigned, but it was probably about 2 weeks.

## Trivia

* Diesel 10's dreams included: Him and Diesel being lifted up off the model Island by Mr. Mitton, the man who watches over the Island of Sodor where the engines live, and being sent to the "reject room" with Bash, Dash, Ferdinand, Dennis and Billy until they learn how to behave; Thomas waking up in his branch line shed as if nothing had happened and going about his business; The Autistic community, angered by the destruction of their beloved show, forming an angry mob and casting Diesel 10 into the sea by throwing him off a cliff; D261 deciding to betray Diesel 10, Bear gaining a claw of his own and challenging D10 for dominance; D10 watching the Colormen and Colorwomen fight on TV before realizing engines don't watch TV; D10 being banished to Misty Island, where he adopts Bash; and Hank, Edward, James and Emily escaping to the mainland.
* As part of taking back the wish, Diesel 10's mind was not only wiped, but the Unicorn also altered his mind to make him think that he worked at the scrapyards, loading scrap into cars with his claw and shunting them.  How he eventually "snapped out of it" and became the free-roaming engine of Sodor we know again, is unknown.
* D10 returned in the War of the Shards, helping Diesel 11 and Diesel 12. He also helped restore Diesel 1, and went with the Numbered Diesels on a world tour to rival the Steam Team's, but got stuck at Hangar 18. His role in this story arc was never mentioned therein. He also presumably joined the other NWR engines at the First Battle of Sodor, though he was not mentioned by name.
Literary Mosaic

**Literary Mosaic** is an ongoing series of stories separate from the 3WSR Universe, but written by the same writers.

**PREMISE:**

Set in England during World War II, the Literary Mosaic Series follows Adolf Gunnarson, a Swedish detective who operates independently of Scotland Yard and the British Police Forces, but works closely with them in a consulting capacity, often tackling the cases no other detective can quite figure out.

**STORIES:**

Literary Mosaic I- When a respected British Doctor is murdered, Gunnarson is called to the case to figure out who did it. Assisting him this time around is James Hartley, a British Soldier just home from the front due to an injury.

Literary Mosaic II- A woman is killed in a raid, a man is found shot dead in an alley, and a tobacco store owner is poisoned right in front of Gunnarson; all three are somehow connected- but what is going on here?

Literary Mosaic III- What starts out as a case involving some crazy old man shooting farm animals in the countryside turns into one of the most convoluted cases to date, where the Home Guard, some family Emeralds, a weapons cache and even the Irish mob are involved.

Literary Mosaic IV- Coming soon; set a few years before WWII, we take a look at a case involving Anthony Stein; a detective who specializes in cases that appear to be supernatural, but have a rather earthly origin.

Literary Mosaic V- Coming soon; Gunnarson is shocked to find that in the Assassin case, his input was completely disregarded. On top of that, he receives a letter from a man he thought was dead, and a certain group ends up coming after him to "tie up a lose end." And still, there's the current case he has to solve! All the while, contending with a man who has zero respect for the "unofficial detective"
Chessmaster

Chessmaster is a member of the Vile Evil Confederacy. He is a master strategist, and one of the smartest people who ever lived- a fact he uses for evil purposes.

Being a master strategist, he is brilliant in terms of planning long term operations. However, compared to the Man In White, the Colormen's greatest tactician, he is only average when in come to tactical (I.e. Short term) operations.
Colormen Archives

The **Colorman Archives**, contained in the Great Hall of the Colormen, contains a record of all Colorman activity since their founding. Unfortunately, the Archive has 300 shelves, and only the first 22 have been fully examined. Man In Gold manages the archives. As such, holds the title "Keeper of the Archives." He estimates that there are well over One million texts, manuscripts and journals contained here, "possibly more."

One of the most significant discoveries is the Colorwomen Scroll, which tells the history of The Colorwomen. Though it is not yet fully translated, (and may never be, part of it appears to be in The Unknown Language), it contains information that has radically transformed the history of the Colorfolk.

All of the records that have appeared in the game can be found in the Official Colorfolk Archives board on 3WSR.
Bronze Mage

The **Bronze Mage** is the original Man In Bronze. After making a deal with a unicorn tapestry, he gained unimaginable power, but it corrupted him. He claimed the Bronze Artifact, the Staff of Phyphyxylstyx, and became a dark mage.

At one point, he attacked Sodor with his apprentice Percy Silver while disguised as a Class 08 Diesel. The colormen defeated and subdued him in the Second Battle of Sodor, but he corrupted Woman In Pink and escaped with Percy during the Crosby Oil Spill. He also tried to attack Woman In Pink and Shear.

The Bronze Mage attempted to lead the Vile Evil Confederacy, but failed. Honeybadger stripped him of his powers as punishment, and renamed him "Dankmemez" to further humiliate him. He was able to escape, however, and now leads VEC once again.

## Trivia

* His real name is Elgabalus Phyphyxlstyx.
Hivemind

Hivemind is a member of the Vile Evil Confederacy.

Its exact nature is unknown, but it can spread its soul throughout multiple bodies. It has no "main body", although it often resides in a blue crystal in the possession of Xex.

It is one of the few members of the VEC to not be imprisoned in the Crypt of the Anchor, along with the Blood Alchemist.
Chemical Man

**Chemical Man** is a member of the Vile Evil Confederacy.

His body has a low pH, so to offset this to prevent his death he is able to secrete/conjure acid from his body to shoot at his enemies. Much of the time his acid is diluted though, so minor burns are the most injuries one sustains. He domes can conjure more concentrated acids though.
Heinrich Bauer

**Heinrich Bauer** is a German engineer who made the development of the Numbered Diesels possible.

Though it was British Engineer Reginald Walkins that built and designed the Numbered Diesels, it was Bauer's prototype that made the development of the rest of the Numbered Diesels possible.

Unfortunately, he was never given credit for his role in their development, due to the book on the numbered diesels history literally overlooking Bauer, reducing him to a nameless mention in a small paragraph.

Due to a series of personal disasters, he was living in a very poor state before Diesel 11 came for a visit.