Deadwrought

## **Orecoata** (West)

### **Sunken**

**Grew from a small fishing village into a bustling marina city focused on the hunt of large exotic sea monsters for sport and resources.**

#### Lore

The natives of southern Frumasien fled to the shores to escape the grasp of Safehaven and created a quaint fishing village that worked in tandem with the sea. A relationship with the Water Image of the Ocean: Ökenren bloomed, and as the town grew in size as well did the demand for the exotic marine trade Ökenren's blessings brought. In a brief period, the small fishing village became a lively marina with colossal docks, intricate whaling ships, and hired muscle are a daily commonplace. To prove worth in Sunken, skill in the hunt means everything.

A solid government/police structure is absent in Sunken, and politicians that have attempted to dominate the harsh marina city never seem to stick around for long. In terms of safety, as long as you don't make any enemies or piss off the wrong people, you won't have any issues; having a crew to back you up in scuffles never hurt anyone however. A general mantra of Sunken native's is "we hunt monsters, not people", and that stays true for the majority of Sunken's residents.

Vital to Sunken's culture within the water itself are merfolk and yurians who inhabit the shore and often work alongside Sunken hunters and seamen. Merfolk will lure, bait, and/or herd dangerous sea creatures into the grasps of the Sunken crew, while yurian remain on the shore to butcher and harvest the beasts hunted and brought back to land. Both allies are paid in food/territory, though disputes between sea and landfolk occur.

*If love is found in the oceans kiss*

*Then bathe mine soul and body in this*

*Where prey is killed in damned abyss*

*Where and old friend’s trust I will not miss*

*I'll bury things in flesh and mind*

*To feel the writhe of mortal kind*

*For you’ll stay here when I arrive*

*There is no world as good as mine*

#### Culture

The culture of Sunken is heavily inspired by the Aboriginal Australian, Hawaiian, and Polynesian cultures.

Population: 34,870

Water genasi (30%)

Tritons/Hadozee/Locathah (20%)

Humans/Elves/Dwarves/Halflings/Aarakocra/Gnolls (30%)

Aquatic Hengeyokai/Tortles/Gnomes/Lizardfolk/Dragonborn/Kuo-toa/Kobolds/Goblins/Tieflings (30%)

**Language**

Vowel sound are often built into consonants. Examples. Oro, aco, ata, umo etc.. for Compound vowels this is also true. So Oalo, Altua, Uocae.

Most words end in a vowel (if feminine) or a compound consonant (if masculine). i.e. tl, chtl, ect… C is an exception to this and may end a masculine word.

Full words are usually (not always) three syllabi. Iccia. " Eye’Sse’a."

Two syllables words do not usually exist alone and have a, three letter word adjacent to them or merged into them. i.e Kaiya-oto. Kai’Yah Oto. Two letter words are adverbs or adjectives. (like Japanese use of –san)

The language is broken into three syllable words, two syllable words, and five syllable words. Typically a single thought takes about twelve syllables. “Kaiya-oto iccia, ohomoc-ata uotaca.”

**Punctuation**

Never use an apostrophe ‘. For longer words use a – if needed.

**Vowels**

* “Ao” does not exist. Use “Oa” instead.
* “Ea” does not exist. Use “Ae” or “æ” instead.
* “E” letter does not exist. Replace with “AE” or ii (Sean = Siian).
* “X” sound does not exist.
* “Er” sound does not exist.
* “Ir” sound does not exist.
* “Ou” do not exist. Replace with “ua” or “u” (out = uat).
* OO does not exist, except at the end of feminine words. (boot = Buot / ) (Llatoo ).
* “AI” sound very rare. Do not use this sound most times.
* “AS” does not exist and is not used.
* “Y” is only used at the beginning of a word for the “eye” I sound.

**Consonants**

* “K” is replaced by C.
* “M” is only used next to vowels and is never the beginning or end of a word.
* “S” is replaced by C. The S sound does not exist.
* “T” is never alone. Add another consonant. Tl, Tl, Tc, t…
* “Th” sound does not exist. Do not use this sound.
* “H” is never used alone. (hr , htl etc..).
* “U” can be used as vowel or as consonant for V.
* “L” is never alone (The “L” sound is always long. IF using L Add another consonant.
* Ll, tl, lw, lc, ul, etc..).
* “Sh” does not exist and is not used.
* “V” letter does not exist. For sound replace with U.
* Be aware and avoid direct use of of Tl, Tc, cll, Chtl, Ythl, etc…

#### Geography and Climate

The landscape surrounding the beaches of Sunken is primarily subtropical shrublands which gradually turns into a moist broadleaf forest. There is little altitude variety, though some rolling hills are sparsely scattered.

Seasonal weather ranges from fair winters with an average temperature of 35-50°F, while summers are typically 65-75°F.

### **Qalotl**

#### Geography and Climate

Tortles/Lizardfolk/Kuo-toa/Locathah/Aarakocra (90%)

Aquatic Hengeyokai (10%)

  **The Southern-most settlement on Orecoata is inhabited by close-minded folk. They tend to keep to themselves and act unwelcoming towards visitors.**

 -Self sustainable lifestyle that doesn’t focus on profit/power.

      -Not much conflict, they know their place.

      -Don’t get many visitors

### **Nanangu**

#### Geography and Climate

Population 13,350

Water genasi/Tritons/Humans/Elves/Halflings/Tortles/Locathah (70%)

Dwarves/Hadozee/Aquatic Hengeyokai/Goblins/Aarakocra/Gnolls (30%)

**Somewhat military-focused town that keeps stand between Valtheria and Deadwrought. Has the closest thing to a local government on the eastern island of Orecoata.**

## **Orecoata** (East)

### **Wan-katha**

#### Geography and Climate

Population 8,610

Humans/Elves/Water genasi/Halflings/Orcs (80%)

Tortles/Hadozee/Aquatic Hengeyokai/Lizardfolk/Dragonborn/Kuo-toa/Locathah/Aaracokra/Gnolls (20%)

  **Similar to Nanangu in the military aspect, though there’s a higher participation in trade on the ports of Wan-katha. Local power is held on the trade of fine horses, and many have traveled from afar to obtain a Wan-kathian horse.**

 -Considered master horse trainers, and over time have developed a pure bloodline of Wan-kathian horses.

   -Diverse exports of native resources, though there is a slight military presence (especially around the shore facing Valtheria).

   -Local government is lax as long as they get taxes.

### **Wekelli**

#### Geography and Climate

Population 6,780

Humans/Elves/Water genasi/Dwarves (80%)

Tortles/Gnomes/Dragonborn/Kobolds/Goblins/Aarakocra/Locathah (20%)

  **One of the only places within Orecoata to find large supplies of various metals and naturally occurring minerals found in the earth. Most of these metals were obtained by exploiting the Pims, leaving it the barren landmass it is today. Their main exports are raw materials, metal tools, weapons, and armor.**

-Wealthy got most of their money from owning mines on the Pims.

-Mines are still operating, and kobolds/goblins are usually the ones working within the mines

-Most buildings are made of various iron alloys.

-Poorer folk live in scrap homes

-Many great Darkwrought blacksmiths originate from Wekelli.

History: There used to be a tribal civilization of Kiloren on the southern island of the Pims, however the mining activity caused them to seemingly disappear.

### **Smuggler’s Run**

#### Geography and Climate

Population 2,310

Humans/Elves/Water genasi/Dragonborn/Hadozee/Aquatic Hengeyokai/Triton/Lizardfolk (95%)

Goblins/Kobolds/Aaracokra (5%)

**Deserters and fleeing criminals from surrounding settlements fit in perfectly with the residents of Smuggler’s Run, and the lowlives and “former” criminals who call it home. Outsiders view them on the same level as bandits.**

 -Don’t make enemies with the wrong people or you’ll (briefly) regret it.

-The main head of power originates from the Thieves Guild, known as the Drozis Maw, who were the original inhabitants of Smuggler’s Run.

   -Leader of the Drozis Maw is an Aquatic Hengeyokai known as Isaiah (eye-zay-uh)

   -Any issues are brought to them, and they deal with it as seen fit.

### **Malgrave**

#### Geography and Climate

Population 16,380

   **Tropical Shrublands**

Hadozee/Lizardfolk/Elves/Aquatic Hengeyokai/Locathah (65%)

Humans/Water genasi/Tortles/Tritons/Locathah/Aaracokra/Gnolls (35%)

  **The peaceful settlement of Malgrave is encompassed by spirituality and zen amongst the southern plains of Orecoata. The Image of Clarity: Sycodoria is praised here, and her influence is inside the natives of this land.**

**Common Knowledge**

 -Outsiders sometimes refer to Malgrave as “where any lost soul can be reborn”.

  -Diverse herbs and vegetation grow condensed around Malgrave.

-Exotic herbs are the main export from southern ports.

  -Multiple places of worship of Sycodoria are found throughout town, all are outdoors and open to anyone at any time.

  -Most buildings are made of shed bark and thatch from the surrounding large but sparsely populated sycamore trees.

  -Defacing of nature is considered heavily immoral, and extensive rituals are in place if such events occur.

-Crime is rare, and usually done by unruly teenagers.

  -The original families of Malgrave serve as figureheads, with a recurring spiritual leader known as Qoaccili (coa-chilli). Commonfolk often go to them for guidance and help.

-They are humble of their power, and often speak in Sycodoria’s name.

- The current Qoaccili is a female Triton.

**DM Stuff**

 -Qoaccili has been having increasingly intense visions that something important is going to happen from the depths.