Inordinate Factions

Inordinate factions are those myriad groups of people who have assets and influence all over the world, but are not well known or well established enough to appear as individual faction groups.

### Cults

In Y2k, Cults are factions centred around a single divine or a small group of divines, almost always with a single human charismatic leader or interpreter of the divines' will. Access to the divine and the assets of the cult is governed by an individual or a small inner circle, and the social group is structured and built around an isolated single point such as a cult leader, meeting house, or divine. Cults are not religions or philosophies, they are socially constructed factions centred on a specific divine creature that distribute restricted resources through a cult leader. Whether or not they incorporate philosophy or theology in their practice is irrelevant to their categorization as a cult.

### Gangs

In Y2k, gangs are factions that provide resources to their members to circumvent a specific law or body of law. Their objective to circumvent law sometimes puts them in direct conflict with police and other law enforcement, necessitating a larger permissiveness of law breaking to permit their specific goals. For example, a group that seeks to smuggle contraband across a specific border may also justify misleading, obstructing or even conflict with border guards, though those illegal activities are not their central purpose. Similarly, a group with another central purpose that breaks laws circumstantially is not a gang. Because gangs are centrally organized around overcoming a particular law, their members and organization follows a general pattern.

Accessing gangs' assets must be done to obtain the ultimate objective of circumventing key laws, and gangs will ask their members to undertake missions to circumvent these laws or generally support their cause.

Examples of gang purposes;

* To distribute illegal drugs for profit
* To distribute illegal firearms for profit
* To provide medical services illegally to those who cannot afford them
* To facilitate banned communications such as propaganda or state secrets
* To train members to resist government control

### Corporations

Corporations are factions whose primary and necessary goal is to profit. They usually operate within an industry, often with a very specific stated mission such as "to mine x mountain for gold." Sometimes they are wide-ranging and seek to profit their specific members in whatever way possible, or to profit from a broad opportunity such as "construction" in whatever way possible. They are legally and practically bound to make money, meaning they necessarily only relinquish their assets if there is a specific plan to acquire more of those assets.

### Research Institutions

Research institutions such as universities are focused on a particular area of research, and have gathered significant resources to find out more about their area of study.

### Families

Some families function as factions in Y2k, but it is rare. In order for a family to be considered a faction, it must first have assets. The assets must be transferable and relatively copious; not just an heirloom, but for example a fleet of taxicabs. The family is internally controlled, sometimes by an individual such as an Abuela or Patriarch, sometimes by consensus. No matter how it is governed, the central focus of the family as a faction is to protect its members from external harm. If these elements are missing, a family may not be a faction. For example, a rich uncle is not a faction, it's just a person. If he decides to give you some money "because you are family", those are personal considerations, not faction assets.