Terminology

**Work in Progress**
***"My own mother thought I was a monster. She was right, of course."*** - Fire

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Welcome to the Terminology page. Here, you will have a look at all the terms used within the Combat Mayhem wiki and the community itself. There are several different types of terms present as of now. Have fun reading!

### **Overview**

The terminology is the collective body of terms used with a particular technical application in a subject of classes, specials, etc. Within the game of Combat Mayhem, there are several kinds of terms that are used both here and in-game. Each term has a different meaning to it.

### **List of Terms**

This is a list of terms found in both gameplay and on the wiki here.

#### **Style**

The preferred fighting skills of a user. Styles are known as physical attacks which are an alternative from magical attacks. These typically appear as melee attacks.

#### **Ability**

The magical powers of a user. Abilities are known to be a collection of different types of magical capabilities that a user will possess. These are alternate from physical attacks.

#### **Effect(s)**

A status effect that can be inflicted by a specific ability. Sometimes, most effects tend to be a poison while most tend to be boosting effects which improves a user's combat performance.

#### **Block(ing)**

The primary means of preventing attacks and defending yourself. Blocking is primarily used in defense any harm. Blocking can come into different forms.

#### **Clash(ing)**

To cancel out an attack with your own attack. Clashing is quite rare in some cases. If both individuals attack at the same time, they have a chance to cancel each other's attacks and are pushed away from eachother.

#### **Knockback**

Attacks that inflict this effect will leave victims into a brief knockdown state. Victims who are in a knockdown state will get up in about a second.

#### **Guardbreak(ing)**

The capability to bypass blocking. Attacks that inflict guardbreak will bypass a user's block, bypassing their defense. Guardbreaking is perfect for bypassing block on opponents who are playing defensively.

#### **Class**

Class refers to the arsenal of an ability or style that they possess. This word defines their capabilities and reliabilities as well as possessing some form of weakness. An ability or style can have many of these.

#### **Special**

This refers to the special arsenal solely for an ability. Specials define the ultimate capabilities of an ability which may give the user the upper hand in any battle. Some special capabilities can enhance the user's combat power or heal them.

#### **Passive**

Passives are the powers of an abilities that always stay active. There are many kinds of passive abilities that can grant the user a buff or the opponent a debuff. These may also come in poison effects as well as enhancements.

#### **Execution**

Executions refer to the finishing move to end an opponent who are in a near-death state. Styles and awakened abilities have their own special executions which defines their power. Executions are also the way to properly end a fight to the death.