Patch 0.1.14.3591

**Warning:** This is a really big patch with heaps of game changing things. There may be several problems and issues created as a result of this patch. If you run into bugs, please report them.

* **New:** Massive User Interface + Quality Of Life Update
* **Updates Include:** Main Menu, Faction Selection Screen, Progression Screen, Escape Menu/Logout Screen.
* The remaining user interface will be replaced and updated over time. With more in a patch incoming soon.
* **New:** Ability to customize your dinosaur skin in progression, it's no longer random.
* **New:** Information/Dossier screen showing some dinosaur stats and size comparison.
* **New:** Improved Foliage Eating System.
* It's now possible to receive some water when eating foliage.
* Foliage System works upon type instead of a dinosaur whitelist/blacklist system (Which caused various performance problems including all the dinosaurs to be loaded at once).
* **Fixed:** Herbivore food for mods. Each mod author will have to update their mod to support the new eating system.
* **New**: Corpse/Scavenger System.
	+ Corpse will replace a body after a certain body food amount has been consumed.
	+ Corpse can only be eaten by certain carnivore types that can use it to scavenge.
	+ Larger Dinosaurs can't consume smaller corpse types because they don't get much benefit, leaving food for scavengers.
* **Fixed:** Tile Loading System. Game will now only load the tiles needed and won't load all the tiles on server join. This should have increased performance and faster load times.
* **New:** Clients/Dedicated Servers no longer pre-load all the dinosaurs on game startup. This should reduce the game memory footprint.
* **New:** Adult Rex Animation Targets/Animation Speeds.
* **New:** 'Pillar Of Creation' Test Map. 8x8 Size Map without tiles.
* **Fixed:** Utah Falling Animation/Jump Animation not working/playing.
* **Fixed:** Giga not using correct sprint steps.
* Re-synchronized stegosaurus movement effects and fixed it's missing footprints.
* **Fixed:** Mods menu is disabled on Mac because mods on Mac are supported right now.
* **New:** Mod IDs now show on the server list under server details. This will be updated in the future with mod details, names, preview images allowing you to see what mods a server has and what load order.
* **Added:** Error Messages for Traveling and Joining a server that has mods enabled that you don't have.
* **Fixed:** Avaceratops normal walk blendspace using limp animations.
* Volume curve adjustments for close dino foley and dino idles
* Tweaked settings for smoke/dust effects
* **Improved:** Mod User Interface. Now has separate enabled/disabled mod sections with the ability to change load order.
* Removed Old Data Table + Fixed Up Redirectors + Added Loading Indicator to Sandbox Screen.
* Cleaned up Game State and updated all references to use new mod character data table loading system.
* **Added:** Verbose Logging for Errors Opening SQLite Databases.
* Loading SQLite Databases now uses the full path instead of a relative one.
* **New:** Updated shaders for Allo, Shant, Anky, Giga.
* Huge visual TLC pass on the Herrera: updated skins, eye, and shaders + fixed normal map.
* Testing a simple blink effect on the new eye shader using a flipbook overlay (Since it looks like each dino has slightly different eyeball rotations, an unintended but slightly cool feature is they will probably all blink slightly differently)
* **Fixed:** Crash in Editor when loading Mods Menu.
* **Fixed:** Settings Menu was misaligned on certain screen resolutions.
* **Fixed:** Putera turn animations.
* **Fixed:** Putera head tracking during attacks and other movements so it blends nicer.
* **Changed:** Putera Idle animations to remove constant breathing noises.
* Updated Redwoods MI to reflect better masking contrast on foliage.
* **Improved:** Main Menu background scene.
* Removed redundancy in Puerta Idle cue.
* Updated GrassGlobal Grasstype for better ground coverage.
* Updated all the redwood grasstypes to reflect a better environment. The dirt mask still lacks anything other than stick debris.
* Updated Spino/Theri/Giga to no longer be able to bite while sitting.
* UI Bug Fixes to Main Menu, Mods, Version Info + Steam Branch Name.
* Updated Anky Juv to no longer have the 1.3 half-stat spawn bug.
* Updated Acro for new size speed adjustment.
* Updated Allosaurus to have some speed again.
* Adjusted Hypo to have corpse values.
* **Fixed:** Player View Target now gets set to the Char Select Point to fix issues with texture streaming on skin loading.
* **Improved:** HUD Performance of Connection Menu Loading Time.
* **Fixed:** Use Database Server option not working properly.
* **Fixed:** Progression Menu not displaying properly when trying to process from Escape Menu.
* Re-synchronized anim notifies on Acro animations (generic F roar really needs re-animating, had to time stretch it down to 40% speed)
* Fixed missing/wrongly timed anim notifies on T.Rex & Allosaurus
* Updated detail mask for Acro to account for its eyes, re-enabled its detail normal
* First pass on Austro & Utah "bark" broadcast sounds.
* Texture Streaming Data Built on Materials for new 4.15 format.
* **Fixed:** Human Assets + Inventory isn't loaded the whole time from game startup.
* Set up the skin instances for the Camara and Oro.
* **Fixed:** Rex Material having too much specular.
* Scaled up the Acro's footprint.
* **Fixed:** Collision Profile Warnings for DinoCapsule + FocalPoint for GameTraceChannel5, GameTraceChannel6.
* **New:** Optimized Dino Spawning System + Camera View is now the Char Select Point to avoid loading unneeded tiles.
* **New:** Player Spawn Points are cached by the server to avoid having to look them up all the time. Server Performance Increase.
* Adjusted corpse origin point so they no longer float/sink into the ground. Corpses may need to be resized in individual dinosaur blueprints.
* Fixed dinosaur heads twisting after a full body animation (see below): Adjusted all dinosaur animation blueprints to follow fullbodyslot and then head IK hierarchy.
* Fixed Shant's trot walk (biped) not producing any sound.
* Updated crossfades on large roars slightly, added separate crossfade type for titans like Puerta/Hyper Rex
* Tweaked front footprint decals for Puertasaurus
* Fixed rotation of Puerta left front foot socket
* Added step notifies to Puerta stomp attacks so they do material-specific impact effects.
* Added more parameters to eye shader.
* More water ripple effect tests.
* Minor particle optimizations.
* Edited masks to more appropriately display foliage values.
* **Disabled:** Early Access Message. Game is still in early access, people can see from the store page. It's just we're in the middle of replacing all the game user interface.
* Added Green Spino skin and fixed the normal map.
* **Fixed:** Corpses could be eaten by herbivores.
* **Fixed:** Trike and Shant Stomp Attacks.
* **Fixed:** Rex Bite Damage/Inconsistent.
* **Fixed:** Players could alt turn while resting.
* **Fixes:** Double Biting Problem/Replication Conditions Changed.
* **Added:** Orodromeus assets.
* **Improved:** Lower Dinosaur Memory Footprint. Old Game Assets removed and references fixed.