recursal/Fanatic-Fandom huggingface dataset:
Nostr

## Notes and Other Stuff Transmitted by Relay

**Nostr** é um protocolo de rede descentralizado para um sistema de rede social distribuída. O nome é um acrônimo do inglês: "*Notes and Other Stuff Transmitted by Relay*" ou "Notas e outras coisas transmitidas por retransmissão". As postagens são resistentes à censura e são validadas criptograficamente. Jack Dorsey, o cofundador do X (ex-Twitter), endossa e apoiou financeiramente o desenvolvimento do Nostr. A senadora dos Estados Unidos Cynthia Lummis e o criador do Ethereum, Vitalik Buterin, estão entre seus primeiros usuários.

## Referências

1. ↑ "nostr: README.md". Github. Recuperado em 22 de agosto de 2023.
2. ↑ Torpey, Kyle (21 de fevereiro de 2023). «Here's why Bitcoiners are flocking to Nostr, a social network supported by Jack Dorsey and Edward Snowden». *Fortune*. Consultado em 22 de fevereiro de 2023
3. ↑ Schreckinger, Ben; Robertson, Derek (10 de abril de 2023). «Jack Dorsey explains his new obsession». *Politico*
4. ↑ @jack (16 de dezembro de 2022). «14 BTC deployed to @fiatjaf for #nostr» (Tweet). Consultado em 23 de fevereiro de 2023 – via Twitter
5. ↑ «The year of Web3 social media — maybe». *Politico*. 3 de janeiro de 2023
Zanfa

Foto de perfil no Twitter em junho de 2023

**Zanfa** ou **Sandro Sanfelice**, é um ex-anarcocapitalista brasileiro. É atualmente muito ativo postando memes em sua conta popular no Twitter.

## Referências

1. ↑ Zanfao, Instagram. Acesso: <https://www.instagram.com/zanfao/> acesso em 22 de junho de 2023.
2. ↑ Zanfa, Twitter. Acesso: <https://twitter.com/zanfa> acessado em 22 de junho de 2023.
Jarlhringr

> *The Ring of Jarls*
>
>

A Jarlhringr is a type of leadership in which the clan chooses several jarls, each assigned a single task to manage. The ring answers to the clan first, and each other second, and it's members are called to make each other accountable for their mistakes, errors, and to invoke a great assembly whenever new members need to be chosen. Traditionally, a Jarlhringr is always formed by an odd number of people, ensuring that regardless of the situation, a choice will always be made should a vote be called.

Each Jarl on a Jarlhringr displays their position openly by wearing an insignia of office, which is traditionally an adorned staff or club.
Combat Moves

* **On a 10+**, you deal your damage.
* **On a 7-9,** you deal damage but suffer the enemy’s attack as well.

* **On a 10+**, you inflict damage.
* **On a 7-9**, you inflict damage after resolving 1 of your choice:
	+ Mark off 1 ammo
	+ Just winged ’em—roll damage twice and use the lower roll
	+ You attract unwanted attention

### **Lead the Retreat**

When you **urge your comrades to follow your example and run for their lives**, burn 1 Charisma and roll +CHA:

* **On a 10+**, each person who runs (including you) takes +1 ongoing until they stop fleeing from the threat;
* **On a 7-9**, your allies take +1 forward to whatever they do next.

### **Bite the Dust**

When you have **zero or less hit points**, you’re incapacitated and probably dead, but if someone rolls you over to check within a few hours, roll +LUC:

* **On a 10+**, it’s a miracle!—you’re alive with 1 HP, and choose 2 from the list below;
* **On a 7-9**, you’re alive with 1 HP, and choose 3 from the list;
	+ You’re unconscious until you heal up to half your total HP.
	+ You’ll die within the next hour without proper treatment.
	+ You’ve incurred a major, permanent injury of Judge’s choice.
	+ You suffer 1d8 ability score damage to each of 2 abilities (Judge’s choice).

* **On a 6-,** you’re gone. Which is also the case if no one rolls you over to check within a few hours.

When you die, you may **Rise to the Occasion** now, or wait until you get back to town and Sign Up as a new character.
Buzzard Clan

The Buzzard is a proud clan, with a massive quarry and a tradition of masonry. They have an actual fortress and are the only clan that does not fear the Wolf Clan. However, they struggle with unreliable crops and are aware that they are not able to project strength beyond their territory. While they recognize the Hound Clan as a means to turn their improving fortunes, they hesitate in compromising.

**Banner Colors**: White and Yellow
Lifdrasil Wiki

## Welcome to World of Lifdrasil

Born from the ashes of the world that was, Lifdrasil rises from the void, it's branches and roots creating life anew. As new realms are born, new heroes follow. Hence is the tale told, of a time when the bravery of the divine and mortal shall be needed once more, as revenants from the past return to haunt a creation detested for merely existing.

## Lore

### Almanacs

* The Bone Marshes
* Ghostwoods

### Ancestries

* Lifeldar
* Duvar
* Thursar

### Culture

* Cosmology
* Clans
	+ Clanless
	+ Guardians
	+ Jarlhringr
	+ Oaths

* Deities
* Trade

## Mechanics

* Player Characters
	+ Asleif
	+ Miobur
	+ Laeverold
* Non-Player Characters
* Equipment
* Moves
	+ Basic Moves
	+ Combat Moves
	+ Follower Moves
	+ Travel and Exploration Moves
	+ Town Moves
	+ Clan Moves
* Backstory Notes
Clans

Clans are groups of close-knit and interrelated families that have created a lasting identity. In the Midlands, the moniker is adopted only after a certain period of time has passed, and each clan adopts a totem spirit that has granted them favor. These totemic spirits appear to the clan's jarl in ritualistic dreams induced by the consumption of herbal smokes and oils.
Ghostwoods

> *Temperate, Elder Forest, Perilous, Neutral*
>
>

Ancient, primal, and ripe with life, the ***Habùrvidir*** provide sustenance and fear in equal measure. Under the gaze of its trees delves secrets long ago forgotten, as well as peoples too desperate to make their home anywhere else.

## Details

* Thick and ancient trees, always shedding old leaves and needles.
* A plethora of birds and bugs, singing endlessly.
* Knee-high thorn filled bushes.
* Rings of shrooms growing around long dead stumps.
* Small creeks of crystalline water.
* Dust becoming visible on bright daylight.
* A gust of wind carrying old memories.
* Spring: colorful flower vines, choaking at young trees.
* Summer: The tart scent of decomposing fruit.
* Autumn: Orange and gold leaves, cracking.
* Winter: Ceaseless icy winds, slicing flesh.

### Connections

* **North:** Morass of Thunder
* **South**: ?????
* **East**: The Bone Marshes
* **West**: ?????

## **Steading** - Bear-Killer's Retreat

##### **Tags:** Village, Unsafe, Lawful, Poor, Shrinking, No Defenses, Religion (Freya, Thrud, Baldr), Need (Food, Weapons), Enmity (Bone's Crown), Personage (Gorn Bear-Killer, Rek Swift-Finger)

This small forest camp was all that remained of the people who followed Gorn Bear-Killer into exile after she opposed her clan's choice of Jarl. The Camp was joined the by nascent Hound Clan, who settled in it after Gorn swore loyalty to them, becoming part of the Jarlhringr.

## **Site** - **Ithrastòll**, Hidden Throne of the Gods

##### **Tags:** Holy, Unsafe, Defensible

Once covered in thick undergrowth and vines, The Hidden Throne appears to once have been a great temple to the gods Vilgerd and Lambi, as their statues can be found at its entrance. It laid abandoned, reclaimed by the wild, and protected by a man turned bear, until the Hound Clan's Jarlhringr found it, and slain the guardian.

At that moment, the temple recovered it's lost luster.

## Sources

The art used for the Ghostwoods is Carnivorous by Felipe Escobar Bravo.
Guardians

A **Grimaktir** is an ancestral spirit of the wild, born of the World Tree itself, as its roots grew and consumed the remaining embers of the world that was.

Legends says they gave shape and name to all that is, and will be. They delve in the clouds above the world, in the shadows of the dying fires, the space between raindrops on a storm. They move through the world unseen, ever vigilant.

## First Clans

It's said that the grimaktir saw the pitiful creatures of the midlands, and sought to help them. Before their intervention the Ortlas knew not of kin, of craft, nor tool. They frolicked through the world, living and dying without care. Until Yra saw fit to give them the gift of secrets.

As the seed of distrust grew as bramble in their hearts, the ortlas turned against one another. Parent against child, sibling against sibling. The Goddess laughed as they died, and the ash began to cover the world once more.

The grimaktir, displeased, sought to end the whisperer's scheme. Herfroskr, eldest of the grimaktir, sought the council of Freya, who had taken Yra as consort long ago. Together they concocted a pact which would change the ortlas fate.

As such, each of the grimaktir would choose from the ortlas their own, to form clans, and guide them. In turn, Freya and her own would teach them of law, kin, and rule. Others came to aid as well. Vilgerd gave to them tools to build, and Lambi taught them of seeds. But Yra was displeased, for has fun had ended too soon. Bested, but not yet defeated, she whispered one last time, and returned to her hall. Never to speak of what she said to the wind on that fateful day when the first clans came to be.

## Reverence

Each clan reveres and fashions itself after it's grimaktir, and it's said the laws of the clan are their own will made truth. To swear the oaths is to bind oneself to the clan, yes, but also it's guardian. To break the laws is to insult one's protector.

Temples and shrines to the clan's grimaktir are always the firsts one to be built, and each ritual performed by the clan is oversee by it's guardian. Much like the gods and spirits, the grimaktir are subject to sacrifices, often made at times of great importance, such as the naming of a jarl of the birth of a child. Offerings vary from clan to clan, since each guardian has its own preferences.

## Sources

The art used for guardians is Wolf Token, by Chris Rahn.
Moves

Moves are rules that tell you when they trigger and what effect they have. A move depends on a fictional action and always has some fictional effect. “Fictional” means that the action and effect come from the world of the characters we’re describing. In the move above the trigger is “when you attack an enemy in melee.” The effect is what follows: a roll to be made and differing fictional effects based on the outcome of the roll.

When a player describes their character doing something that triggers a move, that move happens and its rules apply. If the move requires a roll, its description will tell you what dice to roll and how to read their results.

A character can’t take the fictional action that triggers a move without that move occurring. For example, if Isaac tells the GM that his character dashes past a crazed axe-wielding orc to the open door, he makes the Make a Saving Throw move because its trigger is “when you act or react in the face of danger.” Isaac can’t just describe his character running past the orc without making the saving throw move and he can’t make the make a saving throw move without acting despite an imminent threat or suffering a calamity. The moves and the fiction go hand-in-hand.

Everyone at the table should listen for when moves apply. If it’s ever unclear if a move has been triggered, everyone should work together to clarify what’s happening. Ask questions of everyone involved until everyone sees the situation the same way and then roll the dice, or don’t, as the situation requires.

## Move Categories

* Basic Moves
* Combat Moves
* Follower Moves
* Travel and Exploration Moves
* Town Moves
* Clan Moves
Town Moves

### **Recover**

When you **spend 1 week of downtime resting in town**, pay your cost of living and heal points accordingly:

* **Poor** (6-CHA sp): 1 hit die +CON of HP/ability points.
* **Modest** (12-CHA sp): 2 hit dice +CON of HP/ability points.
* **Comfortable** (24-CHA sp): 3 hit dice +CON of HP/ability points.

You always heal at least 1 point per hit die, and may not choose to heal Luck.

### **Acquire**

When you **go looking for something specific and uncommon**, say who you ask about it and roll +CHA:

* **On a 10+**, they know where you can find it, and it can be had for a fair trade.
* **On a 7-9**, the Judge chooses 1 from the list below:
	+ It’ll cost you more than expected
	+ You find a poor substitute
	+ You can get it, but only if you see a guy who knows a guy
	+ It was on hand until just recently, when someone else acquired it
	+ It’s not here, but there’s something else that might do the job

### **Find a Buyer**

When you **spend 1 day of downtime seeking to turn art objects or other treasure into coin**, roll +nothing, -2 if you’re in a Village, +2 if you’re in a City:

* **On a 10+**, someone will take it off your hands, but you’ll need to Negotiate on price.
* **On a 7-9**, no one can help today, but you can try again tomorrow.
* **On a 6-**, mark XP, no one can help, and you’ll need to wait a week before trying again.

### **Bank It**

When you **stash hard-won treasure**, for each 100 silver pieces worth of loot you put away, mark 1 XP and check 1 box in your Stash. Once you stash treasure, you no longer have access to it. You may stash valuable items as well as coin, even if you don’t know how much they’re worth; the GM will tell you how many boxes to check off after you’ve socked them away.

When you die, your final score is the number of boxes checked in your stash box. Try to do better next time! When you mark your last Stash box, you’ve saved up enough to satisfy all your worldly needs, or those of the cause which you serve. Tell everyone how you spend your Stash and retire with the satisfaction of having lived to tell the tale.

### **Sign Up**

When you s**tart a new character from scratch after your previous character died**, roll them up as usual. Then, for each Stash box you had marked off on your previous character, gain 1 XP or 10 silver pieces (your choice). Finally, Level Up as many times as your XP dictates, and use your coin to purchase gear.
The Wildfyre Horn

"Take from me. Take from all. When thy thirst is sated. Man becomes thrall"

Carved of blackened bone, inscribed with patterns and runes long forgotten, lies in rest the Wildfyre Horn. One of The Seven Relics of the world of fire, created at the birth of the world tree.

## Blessings

Whenever a character carries the Wildfyre Horn in their person, they may take +1 ongoing to Moves dependant on charisma.

When a character **attempts to drink of the horn** a silvery mead pours from it until the character seizes to drink, and the character rolls +LUCK:

* On a 10+, Choose 1:
	+ On you may attempt your next Negociate move threat the result as if it was one degree higher.
	+ The next time you Pay Up, increase your follower's loyalty by 1.
	+ Your next Recruit move result is treated as one degree high.
* On a 7-9, as a 10, but the Judge picks from the list below:
	+ You are drunk. Take -1 ongoing to dexterity and wisdom moves until you Make Camp.
	+ The mead poisoned your body. Take 1d6 constitution damage.
	+ Someone will blame you for their failings, and demand repayment.
Follower Moves

### **Recruit**

When you **go looking to hire help**, tell the Judge who you’re looking for, phrased in one of the following ways:

* A group of \_\_\_\_\_\_ (porters, minstrels, angry farmers, etc.)
* A skilled \_\_\_\_\_\_ (guide, sage, burglar, bodyguard, etc.)

A group is a follower like any other, but with the Group tag. If the Judge says you can’t find that hereabouts, start over or move on. Otherwise, roll +nothing and take +1 if you have a good reputation in these parts:

* **On a 10+**, they’re yours for the hiring.
* **On a 7-9,** the Judge chooses 1 from the list below.
	+ They demand greater compensation
	+ No one here fits the bill, but you hear of someone elsewhere who does
	+ They have a need that must be met first (permission, etc.)
	+ You can tell at a glance they are less than ideal (ask the Judge how)
	+ The Judge will choose or roll their specifics (Quality, Loyalty, Instinct, etc.) as needed, to be discovered through play. Which might mean grilling them, right now.

* **On a 6-**, mark XP, and no one shows.

### **Order Follower**

When you **order or expect a follower to do something dangerous, degrading, or contrary to their Instinct,** roll +Loyalty:

* **On a 10+**, they do it, now;
* **On a 7-9**, they do it, but Judge picks one from the list below:
	+ Decrease the follower’s Loyalty by 1
	+ They complain loudly, and demand something in return
	+ Caution, laziness, or fear makes them take a long time

### **Do Their Thing**

When you **have a follower do something chancy within the scope of their tags or moves**, roll +Quality:

* **On a 10+**, they do it, as well as one could reasonably hope.
* **On a 7-9**, they do it, but there’s an unforeseen cost, consequence, or limitation (ask the Judge what).

### **Call for Assistance**

When **a follower helps you make a move that calls for a roll,** take +1 to that roll, but that follower is exposed to any risks or consequences of the move. When a follower helps you Fight or Shoot/Throw, roll their damage die alongside yours and use the higher die.

### **Pay Up**

When **a follower is compensated for their efforts by having their Cost met**, increase their Loyalty by 1 (to a maximum of +3). This move cannot be made again until after the follower and their leader have both Made Camp.

### **Watch Them Go**

When **a follower has -3 Loyalty**, they betray or abandon you at the next opportunity.
Player Characters

This page lists every player character that has participated in the various Lifdrasil storylines.

## Queenmaker Player Characters

* Asleif
* Miobur
* Laeverold

## Player Rules

Both the Players and the Judge have agendas and principles. Your **agenda** is what you need to be doing, and your **principles** are hard and fast rules to guide your play. Do not break your principles, and focus on your agendas. When in doubt of how to react to the world around you, or setting a new course, refer to them for guidance.

### **Agenda**

* **The Clan comes First.** The individual is mighty, but they are nothing without their clan. A fighter can be a master of the axe, shield and spear. A cleric can commune with the gods themselves. A rogue's guile and wit can outmaneuver many a foe, and a magic user could call fire and ruin upon their enemies. Alone they would starve. Alone their weapons would shatter. Their words empty. Their magic unfed. Care for your clan, and it'll take care of you. Forsake it, and you'll die alone.
* **Be Clever, not Strong.** Both in the fiction and on the rules, the player characters' lives are cheap. Death can come from anywhere, and their loss impacts their clan as well. You're encouraged to play smart, choosing your battles, compromises, and pacts carefully. A reckless jarl will seldom lead long, but their choices can prove catastrophic if made carelessly.
* **Tame the Wilds.** There is no land to your name. Nothing to claim as your own. Find what is yours, and rip it from the grasping claws of the wild. When others steal from you, fight them and reclaim your hold. When they have bested you, take your revenge and bleed them for all they have.

### **Principles**

* Learn when to run.
* Combat is war, not sport.
* Don’t be limited by your playbook.
* Live your backstory.
* Power is earned, heroism proven.
* Scrutinize the world.
* Interrogate the fiction.
* The only dead end is death.
* Let your creativity flow.
* Play to win but savor loss.
Thursar

### Traits

• +2 to either Wisdom or Strength• When you take time to enjoy the beauty of nature you take +1 forward.

Born from the ashes of the world that was as they mingled with the wind and dew of the new dawn, the Thursar are both kin and nature incarnate. They are most at peace whenever the land around them is purest. Crystalline springs, green grass, calm gusts, and the singing of beasts and bird grant them the greatest joys.

They stand twice as tall as the Lifeldar, and their bodies are extremely hairy. Their prehensile tails end on a jolt of fur, which they use to bat away predators. The Thursar have a single gender, and each one is capable of siring and birthing offspring. As such, they possess no societal function based on gender.

## Sources

* The Duvar art was commissioned by Fernando A. Dolande, and drawn by Milene Geraldes.
The Bone Marshes

> *Temperate, Bone-Riddled Hills, Unsafe, Neutral*
>
>

Flourishing with both life and death, the Bone Marshes are a vast highland filled with rivers, small lakes and anything from small mounds to huge hills. They earn their name from the seemingly endless supply of bones scattered throughout it. Locals say that the hills are, in fact, dead giants who were burned during the birth of the world.

## Details

* Bones of all imaginable, and unimaginable, shape and size.
* A vast sea of verdant hills.
* Gentle gusts of wind, carrying a humid scent.
* Packs and herds of wild animals, prancing across the hills.
* Rivers, large and small.
* Small pockets of trees.
* Cavernous holes on the land, filled with cold darkness.
* Spring: Flowers of every color, in colorful bloom.
* Summer: Strong river currents carrying debris.
* Autumn: A world of golden, dried and cackling grass.
* Winter: Labyrinthine passages, formed by huge piles of snow.

### Connectors:

* **North:** Morass of Thunder
* **South**: ?????
* **East**: ?????
* **West**: Ghostwoods

## Sources

The art used for The Bone Marshes is Bone Marshes, by Lloyd Allan.
Eshaaxe: Chapter II

← As I got older, things looked like they were going better for my dad. He always told me things would be okay, and that the demons wouldn't ever be able to hurt us, but he also told me if anything ever happened to him, I'd have to be in charge of Eshaaxe.. And I would be able to fight the wars. The thought of war was exhilarating to me, I had always wanted to fearlessly charge into battle, taking down anyone who threatened Eshaaxe, but my dad always tried to teach me to show remorse. Once, he brought an enemy prisoner from the war home to me. Worried, I asked if we were going to kill him. He replied with "No.. He is just wrongly taught.." and he let him go. I never liked showing mercy though.. Not to them. If they attack my county, and then me, I wouldn't ever want to show them mercy, but I always complied with what he said, hoping I would get rewarded with power or fighting, or even training. I never got anything though. I was always treated like a baby, and I was tired of it. I told him I was tired of the way he was treating me, and that I wanted to fight like him. He told me that he was fighting to protect me and everyone else he loved, and that me fighting with him would defeat the purpose, so I ran away from my home in hopes that I could find someone to teach me how to fight. After days of searching without food, I eventually came across a cult-like tribe known as the "Spectral Order" that agreed to teach me how to fight, but only if I fought alongside them. I was desperate, and I didn't want to go back, so I accepted their offer. Knowing I didn't have any special powers like some others do, they gave me a wide variety of weapons to train with, telling me each one had their own unique "gift". I chose a good sized one handed sword, and they told me its gift was "Extreme agility in combat". I trained with the Spectral Order for multiple months, and by the end of my training nobody could best me in a fight, and I could strike at the speed of sound with my sword. Then they told me it was time to fulfill my end of the deal, and that we were going to fight my father's army in the Spirit War. →
Almanacs

An almanac is a compilation of information about a region of the world and includes various locations, landmarks, dangers and other noteworthy information that can be referenced by the players and their characters at a later date.

These almanacs are living documents, capable of change as new features of their locales are discovered. Players are encouraged to fill in the almanacs with their own flavor text. More information about almanacs can be found in The Perilous Wilds supplement.

* The Wicked Hills
* Ghostwoods
Eshaaxe: Chapter III

← With Eshaaxe being the Heart of The World, we could only be sure that Erebus wouldn't stop attacking until it was his, and as much as I thought Eshaaxe was better untamed with no rulers, something had to be done about the invaders, so I started the League of Serenity with Humphrey, and we agreed to rule Eshaaxe together. The League of Serenity was to be an organization for world peace, with countries in the League watching each others backs and defending each other from invasions. Conia, being as small and close to Urona as it was, quickly joined the League of Serenity under the rulership of Mya. Shortly after, we put armies in the Trinity Islands to ensure that the monuments kept there were untouched by the Shade Council, making the Trinity Islands part of the League of Serenity. Rane, under the rulership of Oakenfang, immediately refused to join the League, saying they want no part in the war, and we stopped getting replies from Rane after that, despite us trying multiple times to reach them. Alari's leader must have had something against Eshaaxe, because as soon as they heard that another war broke out, they were instantly hostile towards us, refusing to join the League. Shortly after, they declared war on Eshaaxe, not knowing our wild power. I sent my best armies to Alari, and it didn't take long for them to push Alari's soldiers back into their country, but I wasn't letting them get away with what they did, and I wasn't going to risk them going to war with us again in the future. I had my armies push far into Alari and take it over, replacing their leader with Humphrey and making Alari a part of the League. The only inner land countries left were Rane and Urona, both of which I was well aware weren't going to join us. Urona was an untamed wild country like Eshaaxe, but more vile and savage. It was full of demons instead of wolves, and it had no real established leader that we could even attempt to make peace with. Rane on the other hand, had an established leader that refused to join the League, but since he wasn't directly hostile with us, we had no reason to declare war on Rane. We had all the help we could get, and the League wasn't getting any bigger, so we sent armies into Urona to find Erebus. →
Final Space (Son Uzay) Seslendirme Kadrosu

Bu liste Final Space (Son Uzay) çizgi dizisinin seslendiren kişilerini içermektedir.

## Seslendirenler

Gary (Arda Aydın)

Mooncake (Ahmet Taşar)

Quinn (Burcu Güneştutar)

Avocato (Barış Özgenç)

Little Cato (Sait Çataldaş)

Lord Kumandan (Kadir Özübek)

Nightfall (Elif Koç)

KVN (İskender Bağcılar)

Hue (Murat Aydın)

Anlatıcı (Fatih Er)

Tribore (Murat Topal)

Alert (Tarkan Koç)

Tutsak (Sait Çataldaş)

Sonsuzluk Bekçileri (Ömer Yıldıran)

Çocuk 1 (Elif Koç)

Çocuk 2 (Ahmet Tekeş)

Asker 2 (Ahmet Tekeş)

Yardımcı Stevil (Levent Ünsal)

Kurabiye (Nilay Arpaç)

Pilot (Rıdvan Çelebi)

Tırtıl (Doğan Öncel)

General Riley (Devrim Parscan)
Mana

Mana is a type of supernatural mental energy within any given wolf. It has several magical capabilities, and can be used to a limit before needing to regenerate. Mana regeneration only occurs in a state of tranquility.

## Powers and Capabilities

### Control

Mana allows for the control of one or more specific elements that are already present. There are seven basic elements, two of which are created by other basic elements; Lightning, Nature, Wind, Water, Ice, and Earth. The element that a user controls is hereditary, and can only be modified with the use of an Elemental Charm or through the teachings of Multi-Elementalism, and even then, they can never forget or remove their original hereditary element.

### Create

Mana also allows for the direct creation of elements by channeling mana into physical matter, though this requires significantly more mana concentration than controlling elements.

### Alter

With proper focus, mana users can alter the properties of an element under their control, such as temperature, density, weight, or velocity.
White Tee

**White Tee** is a track off of American rapper Lil Peep's mixtape Crybaby, and features Yung Bruh (now known as Lil Tracy.)

## Lyrics

[Intro: Lil Peep]

Yeah, yeah, yeah

[Chorus: Lil Peep]

I used to think I love you, now I know it ain't true

Now I know it's not you, 50 on my boxers

Bitch, I know you see me, shinin' in my white tee, it's easy

I'll make it look easy, believe me, we gucci (Free Gucci)

Young punk bitch, fuckin' on a young bitch (Yah, yah)

Fell in love when she saw me in the club, bitch

Young punk bitch, fuckin' on a drunk bitch (Yah, yah)

Shawty fell in love, now she doin' all my drugs, Yung Bruh

[Bridge: Yung Bruh]

Standin' in the club like lil' mama in my eyesight (Yeah my eyesight)

She go home with me tonight, we connect like Wi-Fi (Wi-Fi)

Yayo on the table, Gucci on my waist too (Yayo)

Got my switchblade, tonight you'll be safe

[Verse: Tracy as Yung Bruh]

Gemstone switchblade and I will pull it out (Gemstones)

This club goin' up, baby, will you hold me down? (Will you hold me down?)

Hella ice on my wrists, he thought my wrists sprained

I'm in your driveway, baby, lets skrrt away (Skrr, skrr, skrr)

[Chorus: Lil Peep]

I used to think I love you, now I know it ain't true

Now I know it's not you, 50 on my boxers

Bitch, I know you see me, shinin' in my white tee, it's easy

I'll make it look easy, believe me, we gucci (Free Gucci)

Young punk bitch, fuckin' on a young bitch (Yah, yah)

Fell in love when she saw me in the club, bitch

Young punk bitch, fuckin' on a drunk bitch (Yah, yah)

Shawty fell in love, now she doin' all my drugs, Yung Bruh

[Bridge: Tracy as Yung Bruh]

Standin' in the club like lil' mama in my eyesight

She go home with me tonight, we connect like Wi-Fi

Yayo on the table, Gucci on my waist too

Got my switchblade, tonight you'll be safe
Eshaaxe Wiki

Eshaaxe is a fantasy story set in a version of Canada found in an alternate Alpha and Omega universe. This wiki contains Eshaaxe's chapters and various information about Eshaaxe and its characters. Some information has not been released in the story, but will still have info available, while other info will not have its own pages until it is released in the story.
Hound Clan

The Hound was born of the Wolf Clan during a long and brutal rebellion known as the War of Fangs. In the final days of the conflict, the Wolf and Hound forces were both too weak to continue. Only by the intervention of a Gothi of Thrud was further bloodshed averted. Yet, the Wolf coincided only if the Hound went south in exile. Since then, the Hound has been forced to travel to find a new home to call it's own.

**Banner Colors**: Lavender and Teal
Quinn Airgon

Komutan (eskiden)

Mühendis (eskiden)

Avocato (öldü)

Mooncake

Pilotluk

Afro-Amerikalı pilottur. Zaman/uzay çizelgesinde bir ihlal vardı ve kimse onu dinlemediğinde, bir uzay gemisi çaldı ve araştırmaya başladı. Yakalandı, tutuklandı ve derhal anomaliye karışan bir Sonsuzluk Bekçisi tarafından kaçırıldı. Quinn bir kaçış kapsülü kullandı ve Gary tarafından kurtarıldı. Daha sonra Galaksi Bir ekibinin yanında savaşan son iyi adamlardan biri olur.

## Kişilik

Quinn'in koyu kahverengi saçı ve kahverengi bir derisi var. Bölüm 5'te çıkartıncaya kadar iki halkalı Sonsuzluk Bekçisi logosunun bulunduğu mavi bir uzay giysisi giyer. Tıpkı Gary gibi beyaz üçgen yakalı açık turuncu bir saç bandı, gri kemer, eldiven ve botlar giyer.

## Görünüm

Quinn zeki ve bağımsız görünüyor, ancak küçümsenmiş görünüyor. İşini ciddiye alıyor ve işine, özgürlüğüne veya Gary'nin hayatına mal olsa bile evreni kurtarmak için elinden geleni yapıyor.

Zaman geçtikçe Quinn’in Gary’ye karşı daha fazla sevgi gösterdiğini görmeye başlıyoruz. Bölüm 8'de, biraz daha Gary'i sevdiğini düşündü. Gary'nin babasıyla etkileşimde bulunduğuna tanık olurken, ona olan sevgisini kabul ediyor. Aşka doğru sallandığı görülebilir. Bu Gary'nin kendisini sevdiğini düşünmediğini söylediğinde değişir.
KVN

Gary'nin varlığının her lifinden nefret eder.- Gary'nin Uzay Boşluğu Çıldırmasını Önleme Arkadaşı.

## Görünüm

KVN, gövdesi oval şeklinde olan bir robottur. Gözünün ve kollarının önüne yerleştirilmiş sarı kısımları var. Orta alanı beyaz, dış alanı da siyahtır. Pençeli iki kolu ve beyaz bir gözü var. Bir kırmızı anteni vardır.

Bölüm 4'ten sonra, HUE'nun yeniden etkinleştirilmesine yardımcı olmaya çalıştıktan sonra KVN'nin görünümü değişir. Onun vücut boyası aşınmış ve bölgelerde boya eksiktir. Anteni bükülmüş ve yanmış gibi görünüyor. Sol kolu da yeni bir kolla değiştirildi.
Timeline of Events

This page lists chapters of Eshaaxe and their events in the order that they take place, earliest to latest.

## Eshaaxe

### Chapter I

Danny, his mate Julie, and his brothers Michael and Mathew meet Humphrey in his territory to warn him about Erebus, only for most of Humphrey's army to be killed by him overnight. After a quick fight with Erebus, Danny tells Humphrey to assemble whatever is left of his army.

### Chapter III

Danny and Humphrey assemble the League of Serenity in an attempt to unite the inner land countries, immediately making Conia and the Trinity Islands a part of it. Rane refuses to join, and Alari declares war on Eshaaxe. Eshaaxe's armies push far into Alari, taking it over and replacing their leader with Humphrey and putting Alari in the League. After taking over Alari, Danny sends armies into Urona to find Erebus.

### Chapter II

Far into the future, Danny's unknown son wants desperately to fight in the wars with him, but Danny refuses, which leads to Danny's son running away in hopes to find someone who will train him. After searching for days, he meets the Spectral Order, who agree to give him a weapon with an ancient "gift" and train him to use it, as long as he fights alongside them. He agrees and masters the weapon, only to realize he would be fighting his father's army with it.
Poetry Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Poetry is the art of rhythmical composition, written or spoken, for exciting pleasure by beautiful, imaginative, or elevated thoughts. It use words to show a idea or a feeling.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Британская империя

### Союзники

Страны, входящие в Британский блок; страны Южной Америки; Кальмарская уния (до 1895 года)

### Противники

Страны, входящие в Ось; Индейские страны; Кальмарская унию (после 1895 года)

## Карта государства

Владения Британской империи в Европе

Основатель Британского блока, в который входят следующие страны: Британиская империя, Речь посполитая и Бурятское ханство.
All Or Nothin'

**All Or Nothin'** is a track off Memphis Rap group Three 6 Mafia's debut LP Mystic Stylez.

## Lyrics

[Lord Infamous]

Gotta have a big back

Bank account not pitty amounts

Bud by the pound

Smoke a mothafuckin' ounce

A mean ass crib

All digital studio

And some down ass hoes for the road

I want it all or nothin'

I want it all or nothin'

They bitches with a punch bowl of weed

I call it bud in bed

On the spread

Plenty cash

Dumpin' blunt ashes on they ass

A bed with hydraulics

Liqour cause I'm alcoholic

No college for my knowledge

Cause I knew how to make profits

Don't like expensive clothes

Just the gangsta aparrel

Grab my route foul

As I walk down the threshold

Black as a shadow

Smoke loc vehicle

Hit Triple 6 up on my motorola portable

Keepin' it key low pro flow

In the studio

Part time jiggalo

Rock a show to make some dough

Lord Infamous

Mafios a gangsta pimp playa

Got on my brand new scarecrow underwear

600 acre marajuana field in my backyard

Smokin banana leaves on my lawn chair

Playa cause a room

Full of mothafuckin' bombs and artillery

All fuckin' century I need

Chorus

Plenty money and dope

Alot of fine hoes

A fresh car and crib

That's how I like to live

I want it all or nothin'

[Juicy J]

Back in the days I was broke

No joke

Fucked up in town

No g's no hope

A n---- used to hike home from school

On the bike trail

Wishin' one day this rap shit'll probably make me bail

Lil' ??? was the n----- I used to hang with

Andre and Big Trese

North Memphis bound bitch

Hangin' on Evergreen corners

Holdin' my fuckin' nuts

Watchin' freaks walk by

Sayin dirty bitch wassup

But they wasn't goin'

Cause they want a n---- sellin' yam

A mean four way

With the grain wood his ass in

95.0 chevy thang with the vogues

But I used to catch the bus

And lounge and the china store

I just couldn't wait

Tryin' to rap to get my final break

Juicy J AKA The Juice I want it on my tape

Sell and make money

So the n----- in my hood'll know

Any one wanna ride I'll be singin' this chorus

Chorus

[DJ Paul]

In the 9-5

I decided fuck this underground tape shit

Stack some cheese

So quit puts on my disses

Tryin' to break bitch

Kinda quick kinda fast

To a bigger studio

Bullshit producers tryin' to fuck me up my asshole

Tradin' ass n----- sayin' they do

This and that for me

If you ain't for real

Then keep it to yourself

Cause see I ain't got time

Plus ain't in a mood for playin no fuckin games

You cross me somethin and I dont get it

I gotta lay it down

But I ain't and I'm not n----

I gotta make more than I did in the 9

For whatever it takes it won't be easy

Cause in they never why

In dough it better stay like this

Or get greater

Cause if a n---- fuck me now

I promise he pay for it later

That's why I beat you to my game

And I learned the business

Cause you will straight be missin'

Without a witness

I want a pound of weed

And a candy face in the den

A bank account readin' a mill

And a 95 Benz

Chorus
Avocato

Quinn

HUE

Avocato, normalde Lord Kumandan'ın emrindeki en iyi 2. kişiydi. Lord Kumandan tüm hizmetkarlarından oğullarını öldürmek istedi. Avocato reddedince bu bağlılık sona erdi.

Avocato'nun görünümü, antropomorfik bir kedidir. Beyaz yüz lekeleri ve üçgen pembe bir burnu olan koyu deniz mavisi kürkü var. Sarı göz akı ve küçük siyah göz bebekleri ile geniş yuvarlak gözleri var. Bot giyer, gümüş tokalı gri bir kemer, yeşilimsi tozluk, kahverengi yelek, bir çift omuz ve dizlik, kahverengi bir yardımcı kanat ve kol destekleri takar.

## Kişilik

Avocato, zaman zaman soğuk ve sert görünebilen oldukça ciddi bir kelle avcısıdır. Ancak, özellikle oğlunun yanında ve ara sıra Gary ile oldugu zaman da ortaya çıkan sıcak bir tarafı var.

## Ölüm

Little Cato'nun sırtında bir patlayıcı bulduktan sonra, Avocato, oğlunun ve Galaksi Bir ekibinin güvenliğini sağlamak için kendi hayatını feda etmeye karar verdi. Patlayıcıyı alır, etrafındaki herkesten kaçar ve bombayı vücuduyla kapatır. Bomba patlar, gemide bir delik açılır ve Avocato'nun cesedini uzaya fırlar. Elbette ölümü, oğlu Little Cato ve en iyi arkadaşı Gary üzerinde büyük bir etkisi oldu.
H.U.E.

Avocato (öldü)

Mooncake

KVN (öldü)

Heuristic Unified Entity (kısaca H. U. E.), Galaksi Bir'in yapay zekasıdır. Kaç kere olursa olsun H.U.E. akıllı olduğunu kanıtlıyor, Gary onu asla dinlemiyor. H.U.E olmadan, Gary mahvolurdu. H.U.E'siz Gary olmaz.

## Kişilik

Bir yapay zekadır. Gary'nin iyi tarafını gördüğünde ona bir kurabiye verir. Sıkça belirttiği gibi Gary'nin dostudur.
Lord Kumandan

Lord Kumandan'ın kökeni hakkında, John Goodspeed'in 29 yıl boyunca arkadaşı olan Jack adlı Sonsuzluk Bekçilerinin bir üyesi olması dışında çok az şey bilinmektedir. Enerji dalgası ve anti madde patlaması ile gemi ile çarpıştığında güçlerini kazandı. Şimdi ise şu anda ölüyor ve ölümünü durdurmanın yolu Mooncake'i yakalamakla ilgili.

## Görünüm

Lord Kumandan'ın türü bilinmiyor. Siyah hatları, keskin, sivri dişleri olan, boncuklu sarı gözleri olan küçük, akuamarin renkli bir yaratıktır ve Lord Kumandanın yakasının sağ tarafında mavi ve yeşil bir kare olan grimsi siyah bir emperyal bornoz giyer. Ellerinde ağır koruyucu kılıflar bulunan mekanik eldiveni var.

Yetkilerini kullanırken, Lord Kumandan'ın gözleri kırmızı olur, parlak sarıya dönüşüyor ve dişleri uzuyor gibi görünüyor.

Güçleri onu yavaşça öldürürken, eti parçalanıyor, pembe kas dokusu neredeyse yüzünün her tarafında açığa çıkıyor ve gözlerinin altına gömülüyor.

## Karakter

Lord Kumandan son derece acımasız, psikopatik, sadist, manipülatif, canavar, güç delisi ve zalim olduğu, ondan büyük zevk aldığı, onu rahatsız eden, acı çeken, sakatlayan veya öldüren güçlerini kullanmakta tereddüt etmediği gösterilmiştir. Diğer kişilerin yaşamını çok az önemsiyor ve 6. Bölüm'de Gary ve Avocato'ya tuzak kurmak için bütün bir hapishane kampını katletmek istiyor. Lord Kumandan aynı zamanda kurbanlarıyla oynamaktan hoşlanıyor gibi görünmektedir. Aynı zamanda derinden bencil, egomaniakal ve kibirli, sonuçta evrene ne olacağını umursamayarak bir titan olmak istiyor. Kibirleri, titanların kendisini onlardan biri olarak seçtiğine inanmasından kaynaklanıyor.

Ayrıca kısa bir öfkeye ve özellikle de boyuna benzeyen, uşaklarına bağlanan ya da küçük hatalar yaptıkları için onları öldüren düşük bir sabrı var.

Şiddetli ve acımasız olmasına rağmen, Lord Kumandan, kanın kendisine sıçradığı zaman ve birkaç sahnede kendi kanını öksürdüğü zaman cüruflandığını gördüğü için gerçekten kandan hoşlanmaz gibi görünüyor.

Her şeyin üstünde sadakatine değer verdiği, bütün generallerinin sadakatlerini kanıtlamak için ilk doğan erkek çocuklarını öldürmelerini sağlayacak kadar ileri gittiği görülüyor.

## Yetenekler

Aklıyla nesnelere kuvvet uygulayabiliyor, bazen de şiddet uygulayabiliyor. Kayalar gibi kendisinden çok daha büyük ve daha ağır nesneleri kaldırabilir. Lord Kumandan, güçleriyle kendini havaya uçurabilid. Ancak, güçlerinin onu her kullandığında zayıflamasına neden olduğu da bilinmektedir.

Güçlerini sık sık canlı yaratıklar üzerinde kullanır, onları havada tutar veya öldürür. Diğer insanların bedenleri üzerindeki gücü, başkalarının motor becerilerini çarpıtmasına, hareketsizleştirmesine ve manipüle etmesine de izin verir. Ek olarak, kaya ve taş yapıların kontrolü, özellikle taht odasının taş tabanının bir kısmını sökmek ve sorguladığı bir adamı sarsmak için büyük kaya kütlesini yeniden şekillendirmek konusunda büyük bir yeteneğe sahip olduğ görünüyor.

Lord Kumandan ayrıca kurbanlarının zihinlerini bir dereceye kadar kontrol edebilir. Sadece Gary'nin aklına erişemez, aynı zamanda Little Cato'nun kontrolünü tamamen ele geçirip babasını öldürmesini emredebilir.
Reflection

## My Respond

-I like to write poems in English.

Because after write a poem and read it, I will feel happy. And through write a poem, I can learn to use rhetoric more properly and show a thing more clearly. Writing a poem is cool for me, because it is a kind of create, and I think it can show what I think or tell a story in a different way. And I like the musical and imagery shown by poem, it is so beautiful for me.

-I find inspiration for creative writing easily

If I just want to tell a story, I could use rhythm or alliteration to make it musical. If I just want to make a beautiful poem I can use imagery to make it beautiful. Or I could just write a poem for fun or happy and it is fun or happy to make a thing beautiful and musical, I don't need to have a serious topic to write a poem, I just need to feel happy with writing poem and like to writing poem. And that is not hard to do.
SOUJEE BLUNT

SOUJEE BLUNT (читается «СОУДЖИ БЛАНТ»; настоящее имя — Даниил Ильин Александрович; род. 27 июня 2005 год, Россия) — российский memphis rap-исполнитель, автор песен и продюсер. Создатель и лидер объединения SevenMurdaz.

## SOUJEE BLUNT

### Website

https://band.link/IfYHk

**SOUJEE BLUNT Дискография**

**EP/ Singles**

1. Blaw Gat (with DJ Cas3y)
2. Who There G
3. Friday 13
4. Neighborhood (EP). One track with DJ Cas3y
5. Blast You with DJ Cas3y, 2imes
6. Basement Tape with DJ Cas3y
7. The Texas Massacre with DJ Cas3y
Final Space Wikia

*Son Uzay*, Gary adında bir astronot ve onun sevimli, gezegen yok eden arkadaşı Mooncake'in maceralarını konu alan bir seridir.

Dizi, tüm evrenin bittiği yer olan "Son Uzay"'ın gizemini ortaya çıkarmak için atıldıkları maceraları izliyor.

Characters
Gary
Tehlikeyi seven, aceleci, maceracı ve kaygısız. İlk sezon boyunca Gary'nin, bir dolandırıcıdan evreni kurtaran bir kahramana dönüştüğünü göreceğiz.Avocato
Han Solo'nun kendini yalayan halini düşününün. Becerikli, tehlikeli ve çok da güvenilir değil. Kusurlu bir en iyi arkadaş için gereken her şeye sahip.Mooncake
Sonunda Gary'nin anlayacağı masum, sevimli küçük bir top, gezegen yok eden bir süper silah. Köpeği olan bir çocuk gibi, onunla birlikte Gary'nin hayatındaki her şey değişiyor.H.U.E.
H.U.E., Galaksi Bir'in yapay zekası. Gary'nin akılsızlığına karşın aklın sesi. H.U.E. kaç kere daha zeki olduğunu kanıtlasa da Gary asla dinlemez. H.U.E. olmadan Gary hiçbir şey yapamazdı. H.U.E. yoksa Gary de yok.KVN
Gary'nin varlığının her lifinden nefret eder.- Uzay Boşluğu Çıldırmasını Önleme Arkadaşı.Lord Kumandan
Galaksideki en tehlikeli varlık ve gerçekten kısa. Ayrıca ölüyor. Onu hayatta tutabilecek tek şey Mooncake, ve onu almasına hiçbir şey engel olamaz.Quinn
Korkunç bir keşif yapan çok zeki bir "sert çocuk". Uzay/Zaman ikilisinde bir ihlal var. Quinn bunu araştırmak istediğinde kimse dinlemiyor, o da araştırmak bir gemi çalıp kaçak oluyor. Nightfall - sonradan **onun da** Quinn olduğu ortaya çıkıyor - adlı bir zaman yolcusunun gelişiyle sorun daha da zorlaşıyor.Küçük Cato
Avocato'nun oğlu, Lord Kumandan tarafından yakalandı ve esir alındı. Babasından yıllarca ayrı kalan küçük Cato, babasına tekrardan kavuşmaya kararlı.

Son Uzay Viki
Bu topluluk hayranlar tarafından oluşturuldu.
Bu site Final Space (Son Uzay) hakkındadır.
Son Uzay hakkında bir ansiklopedi şeklindedir.

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