recursal/Fanatic-Fandom huggingface dataset:
AR15

The **AR15** is a end-game weapon in *Hurtworld* that consumes 5.56MM rounds. Base magazine supports 30 rounds, with addition magazines giving upwards of 40 rounds. (Ex. Dock Mag, supports 40 5.56MM rounds.)

## Base Stats

* 15 PvP Damage
* 25 Scaled PvE Damage
* Spawns with 30 mag clip, ironsights & uses 5.56MM bullets

## Acquisition

Can be crafted at a Titranium Workbench using 12 Amber , 100 Shaped Iron , 100 Shaped Mondinium  & 5 Strong Pelt

Other: Can be obtained from certain event cases on modded servers. Such as town capture cases on Aztec Warfare.
Stone Wall

*This article is a stub. You can help Hurtworld Wiki by expanding it.*

One of the basic Building components, **Stone Wall'**s are used to build walls in your base/home.

## Crafting

The Stone Wall can be created with a Construction Hammer using the following materials:

## Tips

The **Stone Wall** must be placed on a Foundation.
Highlands

The **Highlands** is one of the biomes covered in snow (also known as the **Snow Biome**). The climate causes hypothermia unless high-level cold-protection gear is worn. The Highlands are the main source for Ultranium Ore and only source of arctic pelts and Feather B. The biome is located in the north-west corner of Diemensland and borders the Forest in the south and the radioactive Farlands in the east. One road passes through here from the Forest and circles back to a dead-end.

There are two radtowns, Transit and a much larger Boonies.

## Resources

The biome is mainly used for its Ultranium Ore and Arctic Pelt sources. The Blue Drill can only be used here.

* Animals
	+ Shigi Arctic
	+ Rad Bor
	+ Blue Tokar
	+ Yeti
* Plants
	+ Owrong
* Items
	+ Loot Crates
* Resources
	+ Wood Log 9 sources located south-west of Transit
	+ Coal
	+ Limestone
	+ Flint
	+ Dead Tree
* Ores
	+ Iron Ore
	+ Titranium Ore
	+ Mondinium Ore
	+ Ultranium Ore
	+ Large Mining Rock
Shaped Titranium

Use this in Crafting.

One of the more advanced Resources and Loot Items, **Shaped Titranium** is used for all sorts of Crafting throughout Hurtworld.

## Crafting

The Shaped Titranium can be Crafted by smelting  Titranium Ore into a  Blast Furnace with the flame over 1200°.

## Tips

Use  Gasoline instead of  Wood Logs or  Coal to reach high enough temperatures.
Workbench

(T) Turns to ash in 30 seconds when heated to 100 degrees.Use this to craft more advanced items.

One of the basic Tools Items, **Workbench** is used for crafting more advanced items.

## Crafting

The Workbench can be crafted on the player's handcrafting menu, using the following materials:

20  Wood Log
## Tips

A workbench can be picked up by using a Construction Hammer. Press and hold F (default) to bring up the build menu and select Destroy Object, then click on the workbench to place it back into your inventory.
Flannel Shirt

*This is a* Hurtworld *legacy item.*

 You can equip this on yourself.

One of the basic clothing items, **Flannel Shirt** is used for staying warm and cool in Hurtworld. It has a high protection against sun which is highly needed to prevent heatstrokes, especially if you venture into the Desert.

## Crafting

The Flannel Shirt can be Crafted at the Workbench, using the following materials:

50  Leather
20  Shaped Mondinium
Construction Hammer

Used this to build structures.

One of the Tools Items, **Construction Hammer** is used for Building throughout Hurtworld.

## Crafting

The Construction Hammer can be crafted at a Workbench, using the following materials:

5  Shaped Iron
20  Wood Log
1  Leather
1  Amber
## Tips

The Construction Hammer can remove/destroy placeable items. Some objects destroyed by the Construction Hammer are placed back into your inventory. Including, but not limited to, the Workbench, Fire Pit, Storage Locker etc.
Sunscreen

One of the basic "Food" Items, **Sunscreen** is used to eat in Hurtworld and will apply +2 sunprotection.

## Planting and Farming

When harvesting the plant, you will receive Sunscreen as well as a chance to receive two Seeds. These seeds can be planted on any outdoor surface (including rocks and boulders) and will take around 5 - 10 minutes to fully mature and be ready for harvesting. Like Owrong this process allows the creation of sunscreen Farms.
Tokar

The **Tokar** is one of the Animals in Hurtworld.

## Description

The Tokar is a weird cat/monkey/sphynx hybrid creature that can commonly be found in Biomes that are quite far from the spawning area. The Tokar is hostile and will attack you if you go near it. It will attempt to distance itself and then spit a toxic residue which will poison you and drain your health and slow you if you are standing in the toxic pool.
Shigi

The **Shigi** is one of the Animals in Hurtworld.

## Description

The Shigi is a small passive creature that can be commonly found in the spawn areas of Hurtworld. They behave very similarly to geitjes by hopping around. If you get too close, they will run away. The Shigi is the first animal you want to hunt as it does not fight back and you can usually kill it in one well place hit. Pressing `C` to crouch and the approaching slowly will allow you to get closer without it being startled.
Building

**Building** in Hurtworld is quite simple once you have the required Items and Resources. You need a Construction Hammer  to be able to build. With the Construction Hammer  wielded, the build menu can be brought up by holding the F (default) button. Building in Hurtworld is divided into grids across the landscape. If a grid of land has an Ownership Stake , only those who are authorized on it can build in the given grid.
Hurtworld Wiki/Section 4

**Survival At Its Finest**

* Tactical Strategies
* Tips and Guide
* Keyboard Controls
* Console Commands
* Hosting A Server

Characters* Status Effects
* Gear
* Weapons
* Infamy
* Farming
* Cooking
* Biomes
* Day & Night
* Weather
* Animals
* Modding
* The Map
* Materials
* Ammo
* Weapons
* Gear
* Hair
* Machines
* Ore

Vehicles* Vehicle Parts
Sir Karst's Armor

**Sir Karst's Armor** - an armor artifact.

**Description in the recipe:** One of the Averdeen soldiers was famous for never losing a fight. After any brawl, the indestructible Sir Karst was always on his feet. Street boys saluted and whistled to him, barely seeing the brilliance of his gilded armor, which he never took off.

**Quote on item:** «It's useless to argue with Karst: he always stands his ground.»

### Acquisition

The recipe drops with a small chance while digging golden ore.

### Stats

* HP +1000
* Movement speed -10%

### Abilities

**Dead Defense**
**Slowdown:** 50%

 **Cooldown:** 2.0 s

*Notes:**While active, movement speed is reduced by 50%.*
Frozen Steak

Max stack

**Frozen Steak** is Raw Steak that has been frozen using a Fridge or from being in extremely cold temperatures such as the Snow Biome

## How to Acquire

Using Raw Steak place item in Fridge or keep in your inventory in the Snow Biome

You can also hunt Shigi or Yeti in the Snow Biomes

## Thaws information

Thaws in 4 minutes when at room tempriture

Thaws in 15s when heated
Kraken

* **Poziom:** 50
* **Lokalizacja:** Morze otwarte / Morze Spokojne
* **Punkty życia:** 977.454
* **Zasięg ataku:** Daleki
* **Nastawienie:** Agresywny
* **Typ:** Heroiczny boss
* **Zdolności:** Cios macką z góry, Cios macką i rzut, Gniew Boga Morza, Ręka Boga Morza, Atak Boga Morza, Wezwanie morskich robaków

Ukryte zagrożenie w oceanie.

Taktyka
*nieznana*

Zrzuty ekranu* Kraken z otwartą paszczą
* Kraken atakuje

Ciekawostki
*brak*
Day & Night

*This article is a stub. You can help Hurtworld Wiki by expanding it.*

Hurtworld has a day/night cycle that controls the temperature. It is typically warmer during the day and colder at night.

## Length

The day and night cycle are 10 minutes long each.

## Tips

Plan your trips accordingly, if you plan to be adventuring for an extended period of time ensure you have a Fire Pit  or Campfire  handy. You may also need some Sunscreen  depending on which biome you plan to visit.
Blue Tokar

The **Blue Tokar** is one of the Animals in Hurtworld.

## Description

The Blue Tokar is a weird blue cat/monkey/sphynx hybrid creature that can commonly be found in the Snow biome which means it is very far from spawn. The Tokar is hostile and will attack you if you go near it. It will attempt to distance itself and then spit a toxic residue which will poison you and drain your health and slow you if you are standing in the toxic pool.
Nuianie

Wróć do artykułu o rasach ◄--

## Informacje o rasie:

Władcy kontynentu, którzy nie boją się śmierci!

Walczyli odważnie, dopóki upadłe królestwo nie zostało odnowione.

## Umiejętności rasowe:

W przypadku bycia w stanie po wskrzeszeniu, możesz otrzymać Błogosławieństwo bogini Nui.
Czas potrzebny na budowę domów i zamków jest zmniejszony o 30%.

*Wszystkie umiejętności rasowe są pasywne.*

## Źródła

1. ↑ Rasa Nuianie na oficjalnej stronie - archeage.com
Engine

Engines can be found in any lootable area. An engine is needed with a gearbox in a vehicle to be able to use it.

Here are all the engines:

**Powerful Goat/Roach Engine**
: (Legendary Engine)

+1100 Engine Power

+200 weight

+40 Top Speed

+400 Fuel Consumption

**Standard Goat/Roach Engine**
: (Rare Engine)

+900 Engine Power

+100 weight

+25 Top Speed

+300 Fuel Consumption

**Weak Goat/Roach Engine**
: (Uncommon Engine)

+800 Engine Power

+80 Weight

+250 Fuel Consumption

**Damaged Goat/Roach Engine**
: (Uncommon Engine)

+200 Engine Power

+100 weight

+600 Fuel Consumption
Kapitan piratów Langley

* **Poziom:** 50
* **Lokalizacja:** Morze otwarte / Doza wolności
* **Punkty życia:** 424.980
* **Zasięg ataku:** Daleki
* **Nastawienie:** Neutralny
* **Typ:** Humanoid, Heroiczny boss
* **Zdolności:** Zatruta strzała piracka, Meteoryty, Depresja

*brak*

Taktyka
*nieznana*

Zrzuty ekranu* Pirate Captain Langley.jpg

Langley

Ciekawostki
*brak*
Mozzy

**Mozzy** are used for aerial transportation throughout Hurtworld. They can be found throughout the area of shipping containers and towns. Parts can be found in Loot Crates and inside of the vehicle.

## Vehicle Parts

In order to fly, the vehicle requires an Engine, Main Rotor, and Rear Rotor. Various Paint and Mask can be applied.

Mozzy (Helicopter) Engine requires AVFuel.

## Controls

The Mozzy is notoriously difficult to handle without practice. By default, the controls are:

* Throttle (up/down) W/S
* Yaw (left/right spin) A/D
* Pitch (forward/back tilt) Mouse up/down
* Roll (left/right rotate to the side) Mouse left/right
Backstabber

**Backstabber** is a passive item added in Afterbirth †.

## Effects

* When tears land on the "back" of enemies, they deal double damage and inflict bleeding.
	+ Bleeding enemies take damage equal to 10% of their maximum health every 5 seconds.

## Synergies

* Template:I: Can still inflict bleeding, as long as Isaac is "behind" the enemy.
* Template:I: Daddy Longlegs can occasionally gain the added damage and bleeding of Backstabber.
* Template:I: Increases chance to backstab an enemy while standing in front or to the side by the shot bouncing to hit the enemy's back.
* Shooting Familiars: Tears fired by familiars can inflict the effects of Backstabber.

## Trivia

* This item might be a reference to Judas's betrayal of Jesus.
* The item may also be a reference to the backstabbing mechanic in other video games, where backstabbing results in increased damage to enemies.

fr:Backstabber

fr:Backstabber
Błądzący łotr

* **Poziom:** 30
* **Lokalizacja:** Zachodni Kontynent / Las Gweonid / Wschodni Kontynent / Płaskowyż Falcony
* **Punkty życia:** 85,480
* **Zasięg ataku:** Daleki
* **Nastawienie:** Neutralny
* **Typ:** Starożytny boss
* **Zdolności:** Ziemia Eaise, Fala ziemi

*brak*

Taktyka
*nieznana*

Zrzuty ekranu* Błądzący łotr

Ciekawostki
*brak*
Nuia

## Przegląd

Nuia to zachodni kontynent w świecie ArcheAge. Znajduje się na nim 12 regionów, a poza tym jest miejscem pochodzenia rasy Nuianów i Elfów.

## Strefy

* Równina Kamienia Rosy (Dewstone Plains)
* Las Gweonid (Gweonid Forest)
* Wzgórza Lilyut (Lilyut Hills)
* Półwysep Solzreed (Solzreed Peninsula)
* Gorejąca Biel (White Ardent)
* Marianople
* Halcyona
* Piekielne Bagno (Hellswamp)
* Głębokie Piaski (Sanddeep)
* Dwie Korony (Two Crowns)
* Moore Kamienia Popiołu (Cinderstone Moore)
* Grzbiet Karkasse (Karkasse Ridgelands)
Elfy

Wróć do artykułu o rasach ◄--

## Informacje o rasie:

Pustelnicy z pięknego lasu przyglądają się nieuchronnemu upływowi czasu i wybierają się bez strachu na spacery wokół niebezpieczeństw w lesie.

## Umiejętności rasowe:

Twoja prędkość pływania jest zwiększona o 5%.

*Wszystkie umiejętności rasowe są pasywne.*

## Źródła

1. ↑ Rasa Elfy na oficjalnej stronie - archeage.com
Strony fanów

Strony fanów do gry ArcheAge oferują poradnik, narzędzia, usługi i fora dla gracz. Strony fanów podają w większości ogólne informacje, a wiki zawiera głównie bardzo dużo rozbudowanych poradników.

## Angielskie (English) strony fanów

* AApedia.com - wiki
* ArcheAgeSPOT.com (Forum aktualności)
* ArcheAge Online (Blog aktualności)
* ArcheAge Source (Forum)
* AAportal
* archeage.org
* playarcheage.com
* ArcheAgeRoleplay.com
* archeagewiki.com - wiki
* wiki.archeageftw.com - wiki
* archeage.wikia.com - wiki
* ArcheAge Database

## Brazylijskie (Brazil) strony fanów

* archeagebr.blogspot.com
* ArcheAge Brasil

## Francuskie (Français) strony fanów

* AAportal
* archeage.fr

## Hiszpańskie (Español) strony fanów

* ArcheAgeSP.com
* MMOToda.com

## Koreańskie (한국의) strony fanów

* archeage.gameabout.com
* openboard.kr
* inven.co.kr

## Niemieckie (Deutsche) strony fanów

* ArcheAge Online.de
* ArcheAgeWiki.de (Niemieckie ArcheAge Wiki)
* ArcheAge-RP.de (Niemiecka społeczność Roleplay ArcheAge )

## Polskie strony fanów

* archeage.pl
* archeageonline.pl

## Rosyjskie (Русские) strony fanów

* archebox.ru
* archeage-online.ru
* AAportal
* archeage.ru
* аrchepedia.ru - wiki
* archeager.ru - wiki
* AA RU Database
Haranya

Kontynent Harihara jest wschodnią wyspą świata ArcheAge. Wszelkie tłumaczenia angielskie są przetłumaczone bezpośrednio z koreańskiego i mogą się zmienić podczas angielskiego oficjalnego tłumaczenia.

## Rasy

* Stworzeni do wojny
* Ferre
* Hariharanie

## Strefy

* Mahadevi (Mahadevi)
* Loka's Pawns (Loka's Pawns)
* Rainbow Field (Tęczowe pole)
* Land of Songs (Ziemia pieśni)
* Hawk Hunting Highlands (Jastrzębie wzgórze łowiectwa)
* Tiger Spine Mountains (Góra grzbietu tygrysa)
* Blazing Sun Wilderness (Płonąca pustynia słoneczna)
* Peninsula of Dawn (Półwysep świtu)
* Ancient Forest (Starożytny las)
* Inister (Inister)
* Belt of the Prairies (Pas prerii)
* Hariharalaya’s Ruins (Hariharanskie ruiny)
* Hasla (Hasla)
Zbroja

W ArcheAge są trzy (3) rodzaje podstawowego uzbrojenia, z których każde różni się priorytetami statystyk.

## Lekkie

Stworzone z materiału. Ten rodzaj zbroi jest najlepszy dla rzucających zaklęcia, którzy stoją w zasięgu celu.
Zazwyczaj posiadają bardzo duże bonusy do Inteligencji.
Posiadają wysoką obronę przeciwko obrażeniom magicznym oraz niską przeciwko obrażeniom fizycznym.
Słabe przeciwko obrażeniom siecznym, średnie przeciwko obrażeniom kłutym, mocne przeciwko obrażeniom obuchowym.

#### Bonusy

* 4/7 części: Czas rzucania czarów zmniejszony o 4%. Szansa na przerwanie rzucania czarów po uderzeniu przeciwnika zmniejszona o 50%.
* 7/7 części: Czas rzucania czarów zmniejszony o 4%. Szansa na przerwanie rzucania czarów po uderzeniu przeciwnika zmniejszona o 50%. Obrażenia magiczne zwiększone o 5%. Czas trwania efektów crowd control zmniejszony o 30%.

## Średnie

Stworzone ze skóry. Ten rodzaj zbroi jest najlepszy dla polegających na unikach i krytycznych atakach fizycznych.
Zazwyczaj posiadają bardzo duże bonusy do Zwinności.
Posiada średnią obronę przeciwko obrażeniom magicznym i fizycznym.
Słabe przeciwko obrażeniom ciętym, średnie przeciwko obrażeniom obuchowym, mocne przeciwko obrażeniom kłutym.

### Bonusy

* 4/7 części: Zwiększa szybkość ataku i uniki o 3%. Zwiększa zasięg umiejętności łuku o 2m.
* 7/7 części: Zwiększa szybkość ataku i uniki o 3%. Zwiększa zasięg umiejętności łuku o 3m. Zwiększa szansę na cios krytyczny o 5%. Zmniejsza czas powalenie o 20%.

## Ciężkie

Stworzone z metalu. Ten rodzaj zbroi jest najlepszy dla tych, którzy są w centrum walki.
Zazwyczaj posiadają bardzo duże bonusy do Zbroi i Mocy oraz trochę mniejszą ilość Inteligencji.
Wysoka odporność na obrażenia fizyczne, niska na magiczne.
Mocne przeciwko obrażeniom ciętym, średnie przeciwko kłutym, słabe przeciwko obuchowym.

### Bonusy

* 4/7 części: Obrona przeciwko obrażeniom fizycznym zwiększona o 3%.
* 7/7 części: Obrona przeciwko obrażeniom fizycznym zwiększona o 3%. Maksymalna ilość zdrowa zwiększona o 5%. Czas działania ogłuszenia i skrępowania zmniejszony o 20%.
Waluta

ArcheAge posiada kilka rodzajów waluty.

## Miedziaki, Srebrniki, Złoto

Standardowy system waluty znany z gier RPG.

* 100 miedziaków = 1 srebrnik
* 100 srebrników = 1 złota

Otrzymywanie: BN (NPC), misje, sprzedawanie przedmiotów handlarzom.

## Łza Nui

Podstawowa waluta handlowa. Otrzymywana z misji, eksploracji i ze skrzyń ze skarbami.
Ta waluta nie może być używana do handlu pomiędzy graczami.

## Gwiazdy Delphi

Główna waluta w grze. Używana do ważniejszych zakupów, jak wierzchowce, domy i statki.
Otrzymywana z misji i ze sprzedaży paczek handlowych.
Ta waluta nie może być używana do handlu pomiędzy graczami.
ArcheAge Wiki/editcopy/Section 2

II

Crafting
Alchemy
Artistry
Carpentry
Commerce
Construction
Cooking
Farming
Fishing
Gathering
Handicrafts
Husbandry
Larceny
Logging
Leatherworking
Machining
Masonry
Metalwork
Mining
Printing
Tailoring
Weaponry

Property
Property
Houses
Farms
Castles
The World
The World
Nuia
Haranya
Auroria
Other Regions
Attractions
Trading
Trading
Currency
Merchants
Warehouse
Auction House
Trade Routes
Trade Packages
Factions
The Factions
Nuia
Haranya
Pirates (see also: Exiles)

V

Official Website
Official Forum
Other Versions
D4

**The D4** is an unlockable activated item.

## Effect

* Upon use, re-rolls each of Isaac's passive items into a random item from the Treasure Room item pool.
	+ Re-rolls each of Isaac's passive items into a random item from the specific item pool where it was acquired.

## Notes

* The D4 does not re-roll Template:I, Template:I, Template:I, Template:I, Template:I, Template:I, Template:I, or Template:I.
* The D4 does not remove Azazel's Brimstone laser.
* The D4 does not remove Lilith's starting Template:I.
* Items that grant pickups (like Template:I or Template:I) do not remove their bonuses when rerolled.
* Sometimes using the D4 will grant several items from the Devil/Angel pool, despite the fact that the player didn't have any Devil/Angel items previously.
* The D4 does not remove gained hearts from health up items.
* If Isaac has a transformation, its effects will not be lost upon re-rolling.
* The D4 can grant items that have not yet been unlocked.
* The items gained by the D4 count towards the Collection Page.
* If it is unlocked, The Lost starts with this item along with Spectral Tears. Using it *will* reroll Template:I but will not reroll the Spectral Tears.
* Multiple copies of the same item (as generated by Template:I, cheating, or gathering them from multiple item pools (e.g. Template:I from both the Shop and Greed), while not present in duplicate on the pause screen, will each be rerolled into a different item.
* The image of the D4 that appears on activation is incorrect; it shows the numbers 9, 7, and 8 on the right face of the die, when it should depict numbers consistent with the left face (i.e. 1 at the top, 3 at the front, and 4 at the right).

## Gallery

* 3DS Detailed D4.png

 3DS  The icon of D4 as seen on the lower 3DS screen

## Bugs

* Previously held passive items are not removed, just disabled. As such, using the D4 too often will exhaust every single passive item in the Treasure Room item pool, causing items rerolled by D4 to become Breakfast. Treasure Rooms themselves may still contain active items, however.
* Previously held items are not removed from the pause menu, which makes it difficult to determine which items Isaac currently has.
	+ This bug was fixed in Afterbirth.
* When D4 is used with a co-op baby present, the baby's sprite will turn into a glitched sprite of Isaac.
* When the D4 has rerolled through all items it will eventually remove all of them upon use.
* If Tech.5 is fired while D4 is used, the laser will appear to continue firing for the rest of the room.
* If you reroll Schoolbag you will keep both active items but if you pick up a new active item it will swap with the one currently selected and the other will disappear.

## Seeds

 PC  N64W DZPF (Treasure room adjacent to spawn) (Normal mode only)

 PC  F4BR 0P86 (Treasure room adjacent to spawn) (Hard mode only)

 PS4  89EX S9KG (Treasure room south of spawn)

 Vita  7VC9 TRMS (Treasure room adjacent to spawn)

Template:Nav dice

fr:D4

fr:D4
News

Jeżeli chcesz zgłosić wiadomość, proszę to zrobić na stronie dyskusji.

## Najnowsza wiadomość

Oficjalne aktualizacje - wersja x.x

Kwiecień 24, 2014 ▪ Paczki fundatorów ArcheAge już dostępne!
**Więcej wiadomości - naciśnij**

## Starsze wiadomości

Kwiecień 17, 2014 ▪ Transmisja z odkrywania ArcheAge: Rzemiosło klas

Kwiecień 16, 2014 ▪ Afla ArcheAge: konkurs na podpis

Kwiecień 10, 2014 ▪ Transmisja z odkrywania ArcheAge: Wycieczka po świecie

Kwiecień 09, 2014 ▪ ArcheAge wkracza w fazę Alfa z nowym zwiastunem!

Kwiecień 03, 2014 ▪ Często zadawane pytania (FAQ) o ArcheAge
Akcesoria

Akcesoria zwiększają podstawowe statystyki postaci oraz dają specjalne bonusy.

## Kolczyki

Dostępne 2 miejsca. Zapewniają:

* Zwiększają obronę magiczną.
* Zwiększają maksymalne zdrowie.
* Zwiększają maksymalną manę.
* Przekształcają % z otrzymanych obrażeń w manę.
* Przekształcają % z otrzymanych obrażeń w zdrowie.

## Pierścienie

Dostępne 2 miejsca. Zapewniają:

* Zwiększają obronę magiczną.
* Zmniejszają czas rzucania czarów.
* Ignorują cześć obrony przeciwnika.
* Zwiększają obrażenia umiejętności.
* Zwiększają szybkość ataku.

## Naszyjniki

Dostępne 1 miejsce. Zapewniają:

* Zwiększają obronę magiczną.
* Zwiększają obronę magiczną.
* Zwiększają maksymalne zdrowie.
* Przekształcają % z otrzymanych obrażeń w manę.
* Przekształcają % z otrzymanych obrażeń w zdrowie.
214.3

**Diffusée** -  *23 septembre 2015*

*Note: la plupart des changements concernent les serveurs, donc les serveurs qui veulent ces correctifs doivent se mettre à jour à la version 214.3!*

* Le Trilobite bouge à nouveau
* Correction d'un abus avec le voyage rapide
* Changement du contrôle des volants sous le sol pour qu'intervienne une téléportation plutôt qu'une mort, au cas où des zones souterraines seraient encore à peaufiner
Shaped Iron

Max stack
 Use this in Crafting.

One of the basic Resources and Loot Items, **Shaped Iron** is used for all sorts of Building and Crafting throughout Hurtworld.

## Smelting

Shaped Iron is smelted from  Iron Ore in a  Campfire,  Fire Pit or a  Blast Furnace with the flame over 500°.

## Usage

### Crafting

Shaped Iron can be crafted into a variety of early weapons and tools.

## Tips

Use  Coal instead of  Wood Logs to reach higher temperatures.
ArcheAge Wiki/editcopy/Section 1

I

Introduction
Introduction
Character Creation
Interface
Game Mechanics
Combat
FAQ

Skillsets
Skillsets
Archery
Auramancy
Battlerage
Defense
Malediction
Occultism
Shadowplay
Songcraft
Sorcery
Swiftblade
Vitalism
Witchcraft
Classes

Playable Races
West:
 Elves
Nuian
Dwarves
East:
Firran
Harani
Warborn

Equipment
Equipment
Armor
Weapons
Accessories
Enhancements
Rasy

ArcheAge jest domem dla czterech głównych ras: duchowi Nuianie, sekretne Elfy zamieszkują Zachodni Kontynent, a koczowniczy Ferre i przebiegli Hariharanie urzędują na wschodzie. Więzi połączyły sąsiednie rasy, ale lojalność jest nie ustalona, zawsze komplikowana przez kapryśne żeglarstwo, handel i grabież urządzaną przez frakcję piratów.

## Grywalne rasy

* Elfy
* Nuianie
* Ferre
* Hariharanie

## Nadchodzące rasy

* Zawadiacy
* Krasnoludy

## Niegrywalne/Niepotwierdzone rasy

* Wróżki
* Zwróceni
* Koboldy
* Centaury

## Źródła

1. ↑ Oficjalna strona Trionu - [1]
2. ↑ Rasa Elfów na oficjalnej stronie - [2]
3. ↑ Rasa Nuian na oficjalnej stronie - [3]
4. ↑ Rasa Ferre na oficjalnej stronie - [4]
5. ↑ Rasa Hariharan na oficjalnej stronie - [5]
6. ↑ Zapowiedź - [6]
7. ↑ Zapowiedź - [7]
242.5

* Amélioration des animations d'alimentation des Argentavis/Quetz/Pteranodon/Dimorphodon.
* Nn Doedicurus en boule subit maintenant seulement 50% des dégâts des projectiles de la tourelle automatique, et non pas 100%. Nécessite la mise à jour du serveur.
* On ne peut plus déposer ou ramasser les Dinos à travers les murs de structure. Nécessite la mise à jour du serveur.
* On ne peut plus faire exploser le C4 attaché à une créature à travers les murs de structure. Nécessite la mise à jour du serveur.
* Les Diplodocus "amicaux" ne joue plus la musique de bataille. Nécessite la mise à jour du serveur.
* Correction problème avec les bébés Dinos.
Little Chubby

**Little Chubby** is an unlockable passive item.

## Effect

* Spawns a familiar that will charge across the room, following Isaac's first tear, until it hits a wall and then returns to Isaac to *recharge*, dealing touch damage to any enemies in its path.
	+ The familiar deals 3.5 damage per tick or 52.5 damage per second.
	+ The familiars attack is affected by momentum, just as tears are. Thus, it can be shot diagonally.

## Notes

* For Little Chubby to recharge, it must first get back to Isaac. Therefore, running away from Little Chubby after firing it will extend the time required to recharge it.
* The enemy Chubber can attack like this item, but they have limited range.

## Interactions

* Template:I: Increases familiar's size and doubles damage.
* Template:I: Familiar will stay in place relative to Isaac, however, it will still charge across the room but will always return to the spot it first returned to after charging across a room.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

# Seeds

 Vita  6N24 JER4 (First treasure room)

 PC  JK70 LLAF (First treasure room adjacent to spawn)

 PC  RTWR DL97 (Adjacent to spawn)

 PC  WGCW N98S (Adjacent to spawn)

 PS4  92P0 NYBG (Adjacent to spawn)

 PS4  9BMZ V13F (Adjacent to spawn)

 Switch  Greedier mode only VHKH D7RL (First Golden Treasure Room)

## Trivia

* According to Edmund McMillen, Little Chubby is a reference to one of his reoccurring comic book characters and is in fact a talking penis.

## References

1. ↑ http://edmundm.com/post/51416553970/binding-of-isaac-fast-facts-now-they-need-to-do

fr:Little Chubby
Flush!

**Flush!** is an activated item.

## Effect

* Turns all non-boss enemies into poop.
* Floods the whole room with water (same effect as seen in the Flooded Caves).
* Flushes all poop-related enemies away, including Dingle, Dangle, and Brownie.
* Template:Oh Crap

## Notes

* The enemies turned into poop are somewhat still treated like normal enemies: the sound of killing an enemy plays when the poop is destroyed, and items will also behave like the poop was a normal enemy. (Example: Template:I will explode if it comes into contact with an enemy turned into poop.)
* Does not work against Lil' Haunts when fighting The Haunt.
* Does not work against Mom's Hand or Wizoob enemies.
* Does not work against Knights.
* Does not work against mini bosses.
* May not work against enemies currently jumping.
* Can freeze game if used on Sucker Grimace (PS4)
* Using it against the champion version of a monster will forfeit the chance to get the champion's drop.
* Poop created by use of this item does not heal Isaac when he has the Oh Crap transformation.
* When used inside a crawl space the ladders will be covered in water but the walls will not.

## Trivia

* This item is used in Challenge #2 (High Brow).
* In the Scarred Womb, blood will flood the room instead of water.
* The item sprite is a toilet handle.

## Gallery

* 3DS Detailed Flush!.png

 3DS  The icon of Flush! as seen on the lower 3DS screen

## Seeds

 PC  GGHJ 3GCS (First treasure room adjacent to start)

 Vita  38HD D0TL (First treasure room)

fr:Flush!
Best Friend

**Best Friend** is an activated item.

## Effect

* Spawns a decoy Isaac that distracts enemies and explodes after a short while for 110 damage.

## Trivia

* Best Friend heavily resembles Isaac’s crying animation.
* Edmund McMillen stated that Best Friend would no longer "Die upon touch". This is a reference to a bug in the original *Binding of Isaac* where, in many circumstances, the player could take glitched hits (often killing Isaac outright).

## Gallery

* 3DS Detailed Best Friend.png

 3DS  The icon of Best Friend as seen on the lower 3DS screen.

## Seeds

 PC  XM8A ELC2 (Treasure Room adjacent to spawn)

 PC  6VNN HAK2 (Treasure room adjacent to spawn)

 PC  0YRN 4TFJ (Treasure room adjacent to spawn)

fr:Best Friend

fr:Best Friend
Leo

**Leo** is a passive Zodiac item.

## Effects

* Isaac can break obstacles by walking into them.
* Increases Isaac's size.
* Template:Stompy

## Notes

* Walking into bomb rocks will cause them to explode.
* Mushrooms may hurt Isaac with a poison cloud if walked into.
* Polyps may hurt Isaac with blood shots or red creep if walked into.
* Flight does not prevent the effect from occurring.
* Holes in the ground can be filled if Isaac walks into adjacent rocks from the right direction, similar to bombs.
* TNT Barrels will not be destroyed or explode on contact.
* Allows Isaac to walk over and destroy red poop without taking damage. Isaac will still take damage if he is standing on it when it reforms.
* Walking into an Angel Statue in the Angel Room will trigger the boss fight, and Isaac will take damage as the Angel spawns on top of him.
* Nullifies effects of One Makes You Small pills, One Makes You Larger pills, and other items which decrease size, such as Template:I and Template:I.

## Synergies

* Template:I - Free money from any rock Isaac walks into.
* Template:I - The one time immunity can be used to destroy bomb rocks and poisonous mushrooms without any danger of hurting Isaac. By regenerating the Mantle's effect this can be done multiple times.

## Trivia

* This item, like the other Zodiac items, is a reference to Zodiac signs.

## Seeds

 PC  VEAG MPL4 (Treasure room adjacent to spawn)

 PC  KMKY HZCD (Treasure room adjacent to spawn)

 PS4  G9TB CLTG (First floor treasure room)

 Vita  L8LK WE14 (First floor treasure room)

Template:Nav zodiac

fr:Leo
Death's Touch

**Death's Touch** is an unlockable passive item.

## Effects

* +1.5 Damage
* -0.3 Tears
* Grants piercing tears.
* Increases tear size.
* Cosmetic effect: Tears are replaced by Death's scythes.

## Notes

* While tear size is directly determined by damage, the scythes of Death's Touch are always bigger than their tear counterpart for any given damage value.

## Interactions

* Template:I: Overrides Death's Touch, except for stat effects.
* Template:I: Overrides Death's Touch, except for stat effects.
* Template:I: Stat effects apply. Fired tears will retain piercing effect; however, burst tears will not. All other effects do not apply.
* Template:I: Fires explosive scythes. Piercing effect does not apply.
* Template:I: Overrides Death's Touch, except for stat effects.
* Template:I: Stat effects apply; however, tear size and cosmetic effect do not apply.
* Template:I: Stat effects and piercing effects apply; however, tear size and cosmetic effect do not apply.

## Synergies

* Template:I/Template:I/Template:I: Scythes will split into scythe tears and retain all effects. The Parasite's split tears look like normal tears and not scythes.
* Template:I: Scythe tears will retain all Lachryphagy effects.
* Template:I: Significantly increased tear delay. Fires a barrage of very large scythes that retain piercing effect.

## Seeds

### PC

 PC  AQTN 1VQ8 (Treasure room adjacent to spawn)

 PC   H3YY 6MN9 (Treasure room adjacent to spawn in hard mode, first floor treasure room in normal mode)

 PC   Y678 Q9NC (First floor treasure room)

### PS4 & PS Vita

 PS4
 Vita  BV4D V8WV (Treasure room adjacent to spawn)

### 3DS

 3DS  83EW YKRR (First floor treasure room)

### Switch

 Switch  Normal mode only S11R GABM (First Floor Treasure Room ; *North from Start*)

fr:Death's Touch
Cone Head

**Cone Head** is a passive item added in Afterbirth †.

## Effects

* Grants +1 Soul Heart.
* Any damage dealt to Isaac has a chance to not deduct health.
	+ These include damage through tears, contact, explosions, cursed doors, Blood Donation Machines, and Demon Beggars.
	+ Contact damage with enemies is difficult to avoid as the damage negation does not provide invincibility frames.
	+ Isaac flashes briefly blue when damage is negated, similar to Template:I but with Template:I's palette. The flash can occur even while invincible from taking a hit or using an invincibility effect.

## Trivia

* The item is a reference to the recurring Saturday Night Live sketch, The Coneheads.
* It may also be a slight reference to the Youtuber/Streamer, Northernlion.

## Seeds

 Switch  Greedier mode only 91H9 VKCC (First Golden Treasure Room)

 PC  0L03 3UMZ (Fourth Floor Bedroom Under Carpet)

 Switch Normal mode only 6GW8CG48 (First Teasure Room)

fr:Cone Head

fr:Cone Head
Szybowce

**Szybowce** są środkiem transportu w ArcheAge.

## Zdobywcy nieba przejmują świat!

Poruszanie się i ukrywanie, nurkowanie i walka, Możesz robić te wszystkie rzeczy dzięki szybowcom.

## Przypisy

1. ↑ Szybowce na oficjalnej stronie - archeage.com

## Tabela szybowców

*Ze względu na małą ilość miejsca, konkretne nazwy szybowców są pod obrazkiem, a słowo **Szybowiec** w nagłówku.*

Nazwy oznaczone `**\***` oznaczają nazwę, która powinna zostać skorygowana.
Ball of Tar

**Ball of Tar** is a passive item.

## Effects

* Adds a chance to shoot slowing tears, reducing the speed of enemy movement and any projectiles they fire.
* Isaac leaves a trail of slowing black creep.

## Notes

* The probability of slowing a enemy with a tear depends on Isaac's luck, going up to 100% at 18 luck.

## Trivia

* This item is based on the appearance of Gish, the titular main character of one of Edmund McMillen's earlier games and a boss in Rebirth.

## Seeds

 PC  Normal mode only 9KC4 8YFW (Treasure room adjacent to spawn)

 PC  Normal mode only R2PP LSVN (Treasure room adjacent to spawn)

 PS4  C0Y1 9FF9 (First floor treasure room)

 3DS  92G4 QH2V (First floor treasure room)

fr:Ball of Tar

fr:Ball of Tar
Harani

Wróć do artykułu o rasach ◄--

## Informacje o rasie:

Pionierzy z kontynentu kształtują swoją własną drogę.

Obudzili i podporządkowali sobie senny ląd dla uciechy swojej rodziny i krewnych.

## Umiejętności rasowe:

Czas potrzebny na wycinanie lasów i zbieranie ziół jest zmniejszony o 10%.

*Wszystkie umiejętności rasowe są pasywne.*

## Źródła

1. ↑ Rasa Hariharanie na oficjalnej stronie - archeage.com
Słownik

Nie jesteś pewien co oznacza termin, który widziałeś w grze? Znajdziesz go tutaj.

Zapis:

termin // polski odpowiednik (jeżeli istnieje): wyjaśnienie.

### A

* AE (AoE): ang. Area of Effect - Efekt obszarowy. Ataki i zdolności o zasięgu obszarowym (kilka celów).
* AFK // ZW: ang. Away from Keyboard - Z dala od klawiatury. // Zaraz wracam.
* Aggro: Agresja lub nienawiść. Skupienie się przeciwnika na celu.

### B

* BoE: ang. Bind on Equip - Przypisany po użyciu. Przedmiot zostaje przykuty i związany z postacią, po jego założeniu.
* BoP: ang. Bind on Pick Up - Przypisany po podniesieniu. Przedmiot zostaje przykuty i związany z postacią, po jego podniesieniu.
* Buff: Statystyki postaci lub umiejętności wzmacniające.

### C

* CC: ang. Crowd Control - kontrola tłumu. Zdolności, które powodują utratę kontroli nad niektórymi lub wszystkimi akcjami wykonywanymi przez gracza i Bohaterów Niezależnych.

### D

* DPS: ang. Damage Per Second - Obrażenia na sekundę. Skrót używany również do określania specjalizacji postaci (zadający obrażenia).

### H

* HP // PŻ: ang. Health Points - Punkty Życia. Ilość żywotności, którą ma gracz/BN/obiekt.

### L

* Loot // Drop: Łup. Przedmioty zdobyte z pokonanych potworów i graczy.

### N

* NPC // BN: ang. Non-Player Character - Bohater Niezależny.

### P

* PC: ang. Player Character - postać gracza. Postać, którą kontroluje grający.

### S

* SP: ang. Skill Point - punkty umiejętności. Punkty używane do wzmacniania poziomu umiejętności.

### T

* Tank: Postać specjalizująca się w trzymaniu "Aggro" i/lub przyjmowaniu dużej ilości obrażeń.
* TR: ang. Trade Run - runa handlowa. Proces dostarczania dóbr handlowych ze źródła do docelowego BN.
Book of Revelations

**The Book of Revelations** is an unlockable activated item.

## Effects

* Grants a soul heart upon activation.
* Increases chance for a Devil/Angel Room Door to open by 35% if held while killing the Boss of the floor.
	+ Only increases the chance by 17.5%.
* If The Book of Revelations is used at least once in a map, there is a higher *chance* that a Harbinger will replace the normal level boss:

1. Famine in Basement / Cellar
2. Pestilence in Caves / Catacombs
3. War in Depths I / Necropolis I
4. Death or Conquest (if unlocked) in Womb I / Utero I

## Notes

* Set bosses (Mom, Mom's Heart, It Lives, Isaac, ???, Satan and The Lamb) cannot be replaced by the Book of Revelations.
* Only the first Boss of an XL floor is affected.
* Book of Revelations won't replace the boss on double sized boss rooms, like Double Trouble rooms or if the boss is Mr. Fred.
	+ Furthermore, if the Book of Revelations is used on Caves I with a Double Trouble room, Pestilence won't spawn there, neither on Caves II. It is wiser to not use it on this floor until you can see the Boss Room shape.
* If a Harbinger has already been fought in the current environment (e.g. if you activate the item in Basement II having fought Famine in Basement I) the boss will also not be replaced.
* Keeping The Book of Revelations until Chapter 4 (and more specifically, aquiring it on Chapter 1 by resetting the game until acquisition) is one of the methods to unlock achievements related to Super Meat Boy and Super Bandage Girl. Said method is explained in detail here.
* This item can replace the boss even after Isaac initiates a battle with a normal boss and then teleports out before the fight is completed.

## Gallery

* 3DS Detailed Book of Revelations.png

 3DS  The icon of Book Of Revelations as seen on the lower 3DS screen.

## Trivia

* The Book of Revelation (note the lack of an "s") is the final book of the Bible. It depicts the apocalypse through a vision shown to John of Patmos and includes the Four Horsemen and themes of Hell, Satan, and The Lamb. This explains why using it causes the next boss to be a horseman, as well as why it increases the chances of a Devil Room.

## Seeds

 PC  3C6Z 880R (Treasure room adjacent to spawn) Normal mode only

 PC  9867 22FF (Treasure room adjacent to spawn)

 PC  42ZY EYNS (Treasure room adjacent to spawn)

 PC  6A7C BBKN (Treasure room adjacent to spawn)

 PC
 PS4  BQ7G DLKQ (Treasure room adjacent to spawn)

 PS4  G98Z MNSS (Treasure room adjacent to spawn)

 Vita  RKV8 O883

 3DS  GKM3 XJJ0 (Treasure room adjacent to spawn)

 Switch  V10Q 3WX1 (Starting item as Eden)

Template:Nav book

fr:Book of Revelations

fr:Book of Revelations
Little Gish

**Little Gish** is an unlockable passive item.

## Effect

* Spawns a familiar that follows Isaac around and fires slowing tears that deal 3.5 damage.

## Interactions

* Template:I: Familiar fires homing tears.
* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Seeds

 PC  J4LV LNWQ (Treasure room adjacent to spawn)

 PC  LYP3 PBWQ (Treasure room adjacent to spawn)

 3DS  Q3KE J4HQ (Treasure room adjacent to spawn)

## Trivia

* Little Gish is a familiar version of the boss Gish.

fr:Little Gish
Iron Bar

**Iron Bar** is a passive item.

## Effects

* +0.3 Damage.
* Adds a chance to shoot concussive tears, causing enemies to walk around randomly.

## Notes

* Concussive tear effect depends on the Luck stat, and goes up to 100% at 27 Luck.

## Trivia

* This item is used in Challenge #3 (Head Trauma).

## Seeds

 PC  PZ73 QGDL (first adjacent treasure room spawn)

 PC  FFAP YQLJ (first treasure room)

fr:Iron Bar
Bomber Boy

**Bomber Boy** is a passive item added in Afterbirth.

## Effects

* Grants 5 bombs.
* Causes bombs to explode in a large cross-shaped blast by adding two additional explosions in each cardinal direction.
	+ The damage for a single explosion is unchanged, but each successive explosion that hits the same enemy has its damage halved; for example, if 5 of the explosions hit the same enemy, the total damage is 60 + 30 + 15 + 7.5 + 3.75 = 116.25 instead of 60 \* 5 = 300.
	+ Template:I changes the base damage to 110, with the same halving reductions as above.

## Notes

* With Bomber Boy, Bedrooms can be opened with a single bomb.
* Bombing the Donation Machine will cause a greater than normal amount of coins to drop from the machine.
* Bombing a blue or purple fireplace may cause it to drop multiple soul hearts.
	+ This bug has been fixed.

## Synergies

* Template:I: Spawned bombs explode in a cross pattern, therefore covering a wider area.
* Template:I: The range for poisoning nearby enemies is much bigger.
* Template:I/Template:I: Each explosion counts as an individual Butt Bomb, so this deals 90 damage per explosion to all enemies in the room.
* Template:I: The troll bombs spawned by the effect of this item will explode in a large cross pattern, making them more likely to damage both enemies and Isaac.
* Template:I: Bomber Boy also affects the bombs fired by Dr. Fetus.
* Template:I: Each explosion has a independent chance of generating a pickup to use.
* Template:I: Creates fire in a shape of a cross.
* Template:I: All explosions deal more damage, have a larger radius and will overlap each other more, potentially vastly increasing damage.
* Template:I: Each bomb can restore multiple red hearts.
* Template:I: Each of the nine explosions will have its own tear burst.
* Template:I: Each of the smaller bombs explode in large cross-shaped blasts.

## Interactions

* Template:I: Epic Fetus explosions are unaffected.
* Template:I/Template:I/Template:I: Explosion damage is halved with no additional explosions.
* Template:I: Ipecac explosions are unaffected.

## Trivia

* Bomber Boy is a reference to the 1983 video-game Bomberman.

## Seeds

 PC   YZLQ WLAV (Treasure room adjacent to spawn on Normal, just to the left of spawn on Hard)

## Bugs

**Bug **Bug!**** Due to the extreme force of multiple simultaneous explosions, it is possible for Bomber Boy bombs (especially when combined with Mr. Mega) to propel Isaac into obstacles or over pits.

fr:Bomber Boy

fr:Bomber Boy
Charm of the Vampire

**Charm of the Vampire** is a passive item.

## Effects

* Restores half a red heart for every 13 enemies killed.

## Notes

* As Keeper, health coins can be restored with this item.
* As Blue Baby, this item has no effect because Blue Baby has no red hearts.

## Trivia

* If the player clears out a room and saves at least one enemy, they can save, quit, and then continue the run to enter the same room with enemies reset. The counter for Charm of the Vampire is saved along with the game, meaning the player can farm the same room for red hearts.
* This item is used in Challenge #25 (Have a Heart).
* A Vampire is a being from folklore who subsists by feeding on the life essence (generally in the form of blood) of the living.
* If the player dies while one of their tears is on track to kill an enemy (or by killing a weak enemy using contact damage) Charm of the Vampire can heal the player for half a heart while the player is in the process of dying, leaving the player dead with half a red heart.

## Seeds

 PC  110J FPGT (Treasure Room adjacent to spawn)

 PS4  XTJ2 4474 (Treasure Room adjacent to spawn)

 Switch  Greedier mode only 6JGF WSRR (First Golden Treasure Room)

fr:Charm of the Vampire

fr:Charm of the Vampire
Holy Light

**Holy Light** is a passive item added in Afterbirth.

## Effects

* Isaac has a chance to fire a glowing blue tear that, after colliding with an enemy, spawns a damaging beam of light (similar to Template:I).
	+ Each beam of light deals quadruple (4x) Isaac's tear damage.

## Notes

* The chance to fire a holy tear depends on the Luck stat and maxes out at a 50% chance at 9 luck.

## Synergies

* Template:I/Template:I/Template:I/Template:I: Holy Light tears spawn more often and there can be more than one of them fired at once.
* Template:I: If Holy Light tears are split by prism, all four tears will have Holy Light effect; normal tears will not gain Holy Light after being split being by prism.
* Template:I/Template:I/Template:I: Holy Light tears will have split tears with Holy Light effect; normal tears will not have split tears with Holy Light effect.
* Template:I: Allows for the chance to fire needles with Holy Light effect that deal massive damage. Burst needles also have the chance to have Holy Light effect.
* Template:I: The stone and tears in the tear barrage have a chance to have Holy Light effect.
* Template:I: If Holy Light tears feed normal tears, fed normal tears will not gain Holy Light effect; however, if normal tears feed Holy Light tears, it will just increase the size of fed Holy Light tears.
* Template:I/Template:I: Every tear in tear barrage has a chance to have the Holy Light effect.
* Template:I: The controlled tear will sometimes glow and trigger the beam.
* Template:I: Tears can still spawn beams of light after bouncing off an enemy, making it possible to spawn multiple beams from the same tear.
* Template:I: Beams of light will spawn very frequently.
* Template:I: Sprinkler can fire Holy Light tears.

## Interactions

* Azazel/Template:I: Overrides Holy Light.
* Template:I: No effect.
* Template:I: Overrides Holy Light.
* Template:I: Overrides Holy Light.
* The Forgotten: The melee and ranged attack can create beams of light.
* Template:I: Occasionally fires Haemolacria tears with Holy Light effect. Only the main tear will have the effect and not the burst tears.
* Template:I: If the explosives don't kill enemies instantly, explosives with Holy Light will spawn a light beam after explosion is over.
* Keeper: Holy Light tears spawn more often and there can be more than one of them fired at once.
* Template:I: Overrides Holy Light.
* Template:I: Overrides Holy Light.
* Template:I: Overrides Holy Light.
* Template:I: Electricity connecting tears with Holy Light tears will not gain Holy Light effect.
* Template:I: Tears will occasionally have Holy Light effect.
* Template:I: Overrides Holy Light.

## Seeds

 PC  ZP6Z DNGG (First floor treasure room)

 PC  MVSF JE4P (Treasure room adjacent to spawn)

 PC  KAG1 N40P (Treasure room adjacent to spawn)

 PC  ADRX D2JV (Treasure room adjacent to spawn)

 PC  AEAR 8JHW (Treasure room adjacent to spawn)

 PC  FHTF 94B8 (Treasure room adjacent to spawn)

 Switch   EJLG 1YBD (First Golden Treasure Room)

fr:Holy Light
Boom!

**Boom!** is a passive item.

## Notes

* Effectively a weaker version of Template:I, which grants 99 bombs instead of 10.

## Seeds

### PC

 PC  2RGS AA2F (first treasure room adjacent to start spawn)

 PC  4DHR XR1B (adjacent to spawn)

### PS Vita

 Vita  FHBA LQ8E (first treasure room)

 Vita  APBY 7VYE (treasure room adjacent to spawn)

### Switch

 Switch  V10Q 3WX1 (Starting item as Eden)

 Switch  Normal mode only 6KF4 ZRHY (First Floor Treasure Room ; *East from Start*)

fr:Boom!

fr:Boom!