recursal/Fanatic-Fandom huggingface dataset:
DeLuna 445 heavy spacecraft C

The **DeLuna 445 heavy spacecraft "C"** is a single-jump class 2 CE drive developed by DeLuna Ethermotive Company and sold from 419OT to 431OT. Following the development of the DeLuna 445 heavy spacecraft "D" and the DeLuna 889 Tempest model drives (in 424OT and 426OT respectively) which dramatically improved upon the "C" design, the "C" was gradually phased out of production, with most ships (such as earlier *Sagi*-class vessels) reliant upon the "C" transitioning to operate off the newer "D" model; higher-end ships were outfitted with the 889 Tempest.

The naming of the drive model refers, like most DeLuna drives, to the ratio of space extended during operation to space compressed during operation; the "C" model sports a ratio of 4:45 extended-compressed. Because this ratio is a slight increase over a perfect 1:11 ratio, jumps often slightly overshot distances specified by common travel routes, a quirk which was known to cause navigational delays, even with a sophisticated navigational computer.

The "C" model drive was notorious for its high power draw and comparatively low power output as well as slow charging speeds and long cooldown periods between uses. Its fast release rate meant that its jumps were often uncomfortable, and subjected passengers and cargo to lurching turbulence. Despite its drawbacks, many ships were outfitted with the "C" model drive during its production due to its ease of maintenance (which it needed frequently) and low pricing.
Dobetter

## Overview

The **Dobetters** are groups (known as "gangs") of youths in the Eimanaran town of Morganshire known for performing acts of charity for their community and neighboring communities. The first, oldest, and most notable Dobetter group is the Miracle Men, founded in 811OT. Dobetter culture is sometimes considered an offshoot of motorcycle culture, as the vehicle is the preferred mode of transport for most Dobetter groups. Highly modified and customized motorcycles often make up a considerable part of Dobetter group identity.

## History

The first group accredited with developing the Dobetter lifestyle are the Miracle Men, originally led by Mav Bolsa, who began their practices in 811OT after a show at Shobi's Diner and quickly became well-liked in Morganshire. A few weeks into the Miracle Men's operation, Bolsa convinced a group of his friends to join him in his endeavors. However, Bolsa's friends tricked him and instead, led by Bolsa's good friend Thomas Crooks, started their own gang, adopting the name Dobetters (after their dissolution, they became known as the Original Dobetters) following a humorous exchange between Bolsa and Crooks in which Crooks stated, "If you're do-gooders, then we're do-betters," igniting a friendly rivalry between the two groups. Over the next two years, several other Dobetter groups formed and their activity became a well-respected aspect of Morganshire life; word of Dobetter culture spread across all of Accorsona and into neighboring nations.

On October 8th, 813OT, Crooks was killed in a motorcycle crash after hitting a patch of gravel in the roadway on his way back to town from a community bonfire. His death was greatly mourned in Morganshire; his public funeral saw just over 2,000 people in attendance. The Original Dobetters decided to disband after Crooks's death out of respect for his accomplishments. However, feeling he would have wanted them to continue doing good for their community, the former members of the Original Dobetters joined the Miracle Men. On October 14th, 813OT, Bolsa rounded up all active Dobetter groups and spoke to them, in a speech now remembered as the "we are all Dobetters" speech, after its iconic line. It was only after this speech that the charitable motorcycle gangs of Morganshire became known as Dobetter gangs.

## Active Dobetter groups

The following is an incomplete list of active Dobetter groups, along with a brief description of their cultural identity:

* Miracle Men, founded 811OT. Iconography includes crossed crooks and maroon-painted motorcycles
* Deerful, founded 528NT. Iconography includes earth tone coloration, antler headbands, and red nose face paint
Accorsona

## Overview

**Accorsona** is a colonial nation on the planet Eimanara in the TRAPPIST-1 star system. Initially founded as a colonial town in 800OT concurrent with the landing of the MCC *All Roads*, Accorsona was named for Michael Accorso, an engineer aboard the *All Roads* who was killed performing urgent repairs on the ship's hull after an asteroid collision en route to Eimanara. The town established its initial borders over a course of nine months, wherein the settlers of *All Roads* populated an 1100km diameter circle with fertile soil and standard set plants. As its population grew, it became necessary for some citizens to move out and found a new town within the borders. After a period of about thirty years, the Accorsona region had grown to a population of 210,000 spread out across seven towns. It was at this point Accorsona, along with Grace of Braves, Kimball, New Mecaost, and Delphisgren decided to unify its child towns into a colonial nation.
Cieliso

## Overview

**Cieliso**, officially the **Colony of Cieliso**, is a country on Mars. Located in the Cielisian Peninsula, Cieliso covers an area of roughly 56,000 square miles and has a largely temperate seasonal climate. Its population is around 18 million. Cieliso is governed by an annually-elected Mecaost-affiliated Duchas, and is divided into six communes, each governed by a Duchamas, each appointed by the Duchas at the start of their term.
MCC Starship Prevalence

The **MCC *Starship Prevalence*** is a *Sagi*-class colonial ship commissioned by the People's Liberation Front and constructed by Admana Shipworks in 421OT. Like other *Sagi*-class ships, the carry layout of the *Starship Prevalence* prioritized capacity over comfort, managing to carry 24,000 individuals and 89,200 tons of colonial equipment despite its rather diminutive size. Also like other *Sagi*-class ships, the *Starship Prevalence* suffered from long travel times due to its high weight and low power DL 445HSC CE drive.

The ship made its maiden voyage to Titan in 423OT, carrying only 7,000 people and 11,141 tons of equipment, dropping off supplies that would be used in the construction of the Titanic Saturn Research Base (later repurposed as the Titan Ballistics Silo).

In late 432OT, the *Starship Prevalence*was chartered by Renuit Galactic Data Systems to carry a colonial operation of researchers to the planet Cora in the Yoma II system. The voyage took just over six months, whereas contemporary ships of similar build were able to make the same voyage in as little as three days.
The Heroes

The Heroes are the main characters in The Swords of Legend.

* Freedom
* Lor'Ax
* Quatro
* Seraphina
* Y'ef

After meeting one another in Exandria and taking a quest to the Altar of Six Stars, the group decided to continue adventuring together and eventually joined the Rooks of Gideon's Keep.

They are currently scattered across Thessia.
MPDO passenger engine

The **mid-performance distance-optimized passenger engine** or **MPDO** is a light spacecraft engine developed by DeLuna Ethermotive Company for the second generation of their Prime Voyager line of craft. It is a single-strike fixed loop engine with a slow circuit loop optimizing consistent, sustained energy output at the cost of speed. Developed in 465OT as a response to criticism DeLuna received for outfitting the first generation Prime Voyager with a Lukans Spacefaring engine, the MPDO saw considerable use by several manufacturers until it became outdated around 480OT. The unit was notable for its fuel draw, which was uncharacteristically low for an engine with its output specifications.

The MPDO was DeLuna's first engine developed for small craft; their previous work had been on engines and CE drives for large vessels intended for superluminal travel. In 478OT, the MPDO was succeeded by the DeLuna CC2.
Caraffi Modissa

## Overview

The **Caraffi Modissa** is a sports car manufactured by Cielisian automotive manufacturer Caraffi from 181 - 186NT. The vehicle was designed by Damon Caraffi and was powered by a turbocharged 2.9 liter HC-B6V1 engine making 436 horsepower.

## History

The design of the Modissa marked a significant departure from Caraffi's other works, sacrificing the sleek wedge styling which Caraffi vehicles had come to be known for in favor of a less aggressive look which had risen to prominence at the end of the 170s. In the decade preceding the vehicle's release, Caraffi vehicles had begun to fall out of style after nearly twenty years of popularity, and the company was facing financial issues as a result. The 180s saw Caraffi attempting to expand its market reach in an attempt to boost sales; the Modissa was intended to attract potential buyers from markets previously untapped by Caraffi vehicles, thus the Modissa was designed and marketed as an entry-to-mid-level sports car.

While the effort did certainly attract a number of new buyers, Caraffi's departure from form left longtime fans of the brand feeling unsatisfied; the car did not sell enough, even at its lower price point, to save it from its fate as a commercial failure.

## Reception

Though the Modissa delivered fine performance, it was often regarded as too radical a deviation from what made Caraffi unique and noteworthy. While many critics merely regarded the Modissa as "disappointing" and "unsatisfying" despite its capabilities, others still panned the vehicle and its manufacturer as "shameful" and found Caraffi's apparent change in direction insulting. Ultimately, production of the Modissa was terminated to little fanfare in 186NT, five years following its introduction.
The Dragon's Lair

The Dragon's Lair is the first of the prequel one-shot episodes, and the first episode of the campaign.

Y'ef and Freedom travel to the village of Baston to help the town with a dragon problem.

## Baston's Dilemma

Freedom and Y'ef become acquainted after taking a job posting at The Golden Gryphon. The pair travel to Baston, a village nestled in the mountains near the Elderwood. They're pointed in the direction of the village temple, where they meet the local cleric Dell Greenthorne, who explains the town's predicament.

Baston has a deal with a green dragon named Berylias, who protects the area around Baston and keeps local threats at bay in exchange for a cut of the town's livestock. However, Berylias hasn't been able to get back into his lair due to a warding spell cast by a past intruder, and packs of monsters have been seen in the area and some of the village children have gone missing. Fearing for his village's safety, Dell sent a request out for anyone who may be able to get into Berylias' cavern and remove the warding spell.

## Into the Forest

Dell leads the duo behind the temple, where an old path leads further into the woods. He gives the two a scroll to break the spell and sends them off. Freedom and Y'ef make their way over an enchanted river, through the woods, and eventually come across an ancient platform with a statue of a knight, known as a Ward of the Order, holding his right hand out. Upon placing an orb on the Ward's hand, a passageway opened up and three skeletons, clad in elven armor, reanimate and attack Y'ef and Freedom.

The monsters initially pose a serious a serious threat, but the group eventually finds out that skeleton bones are especially vulnerable to being smacked with a warhammer. The boys grab their loot and head into the dragon's lair.

## Beryl Cavern

Upon entering Berylias' lair, the two see an orc in a cage, as well as a little girl. The orc begs them to open his cage, but they free the girl instead and ignore the orc's plea. Just before undoing the spell on the dragon's lair, a mythril sword in Berylias' treasure pile catches Y'ef's eye. He takes the sword, Arcturus, and the group leaves the lair with the little girl in tow.

## Enter the Dragon

As soon as Y'ef and Freedom make their way back out of the secret tunnel, the little girl reveals her true form as a monstrous doppelganger. The creature swings at Freedom and runs off into the woods. Just as the two are about to run after the doppelganger in pursuit, they are halted in their tracks by Berylias, who lands and shifts into his human form. He initially thinks about disposing of Y'ef and Freedom for daring to steal from his lair, but becomes amused by Y'ef and agrees to let the tiefling take Arcturus in exchange for the weapons looted from the skeletons.
Planet Popstar

## Overview

Planet Popstar, with Epsilon Eridani and Ledocon visible. The Eye of Fortune is visible center-left of the planet.

## Societal Information

### Major cities

Stardom

**Planet Popstar**, alternately known as **The Planet Popstar** and informally known as **Popstar** and **Hollywood of the Stars**, is the first planet from the star Epsilon Eridani. The planet's surface comprises an unnamed supercontinent which covers approximately 40% of the planet's surface, and an unnamed ocean covering the remaining 60%. It is known that a number of small, barren islands exist in the ocean. The planet's continent is covered nearly entirely by Stardom, a densely packed, layered city which often stretches thousands of feet into the sky. Planet Popstar was first settled during the Commercial Period of human interstellar expansion by a number of Earth's largest entertainment corporations for the purpose of creating an entertainment planet. The planet was intended to exhaustively promote pop culture and attract settlers with promises of fame and fortune for everyone who came to the planet. For many settlers, however, the reality of the planet soon set in; as all settlers' images were hyperinflated under the promise of "fame," individuality became a near impossibility, and as nearly all settlers were unable to find work outside of failing "popstardom," only the few who were already very wealthy upon their arrival were able to live comfortably. Over time, this discrepancy grew into the formation of an infinitely powerful overcity elite class and an impoverished, severely underrepresented undercity lower class, a social structure which has caused many problems for the planet throughout its history.
Caraffi

*This article is about the automobile and spacecraft manufacturer. For the shipping and logistics company also founded by Damon Caraffi, see Caraffi Industries SD.*

## Overview

**Caraffi** is a luxury vehicle manufacturer and former lifestyle brand established by Damon Caraffi in Amadura, Cieliso in 163NT. Since its acquisition by the Eridanus Group in 203NT, the company has been headquartered in Olympus City. Though the company received widespread acclaim for their automobiles from 163-179NT, it was their expansion into craft manufacturing under the Eridanus Group which cemented Caraffi's reputation in many parts of the galaxy.

For a period spanning 181-203NT, Caraffi attempted expanding their market reach into clothing and consumer electronics markets to supplement their waning profits, briefly becoming a lifestyle brand popular with the privileged youth of Cieliso. When the company ultimately failed to generate enough revenue through their lifestyle markets, owner Damon Caraffi was forced to sell to the Eridanus Group rather than shut the company down.

Following the acquisition by the Eridanus Group, the company ceased all production and spent the 203-204NT production cycle developing automobiles and craft which were unveiled to the public in 205NT. Caraffi vehicles became available for purchase once more in 206NT.

## Products

### Current

* Briantezarre, produced 206-214NT, 229-234NT

### Former

* Galmon, produced 167-176NT
* Modissa, produced 181-186NT
Priest

Father

Priest sitting down

**Priest** (also know as Father by the Commander of the Soldiers) is a character only making one appearance in volume 2. For some reason he wants to capture the girl from the other side, possibly because of her alleged immunity to the curse.

## Appearance

Priest is an short older man with scruffy white hair. He is always seen wearing white robes.
Caraffi Galmon

## Galmon

The **Caraffi Galmon** is a mid-engine, rear-wheel-drive sports car produced by luxury vehicle manufacturer Caraffi from 167NT to 176NT. The vehicle was designed by Damon Caraffi and was powered by the same turbocharged V10 which powered all high-performance Caraffi sports cars of the 160s and 170s, the 4.8L C1E0.

## History

The Galmon was among the earliest of Damon Caraffi's automotive designs, with sketches bearing the name dating back to 151NT. Following the founding of Caraffi, several prototypes of the Galmon were produced between 164-166NT, before the vehicle finally reached production and was unveiled to the public towards the end of 167NT. The Galmon was notable for its sleek approach to wedge design and its distinctively wide flared fenders. Caraffi intended for the Galmon to bridge the gap between its luxury sedans and its race-oriented vehicles by providing a sporty ride in an accessible package.

## Reception

The Caraffi Galmon was well-received by automotive critics and motorists alike, who praised its luxurious interior, its responsive, dependable handling, and its considerable power output. Often criticized were the Galmon's notable brake fade and crowded engine bay, the latter of which led to increased service costs and made servicing the vehicle difficult and time-consuming.
Crescent Island

## Overview

**Crescent Island** is a small c-shaped island in the ocean of Cora. Located about 600 miles northwest of Cineria, Crescent Island was once an important naval hub, as the ports of Northside City, situated on the east coast of the northern peninsula, saw much use in transporting goods and people around the ocean-dominated planet in the early years of human settlement on Cora. However, orders of cultists cropped up upon the island, eventually causing enough instability in Northside City to leave it vulnerable to pirates and criminals, by whom it was overrun.

Much of the island is not settled by humans, save for Northside City and Wandermere, a small town which flourishes on the southern peninsula of the island. Instead, the island is home to many species of other creatures, including the kleotrata - a carnivorous flying insect, the flysciuri - an herbivorous flying rodent, and the docargaas - a giant territorial crab evolved to have fingered appendages like those of a primate. These creatures and more dominate the landscapes of Crescent Island, largely free from intervention by more intelligent species. In addition to the island's fauna, the flora contains native species such as the *Rubus* twins (a plant composed of two parts, the giant Ru flower, and the ruberry "bush," the roots of the Ru flower, upon which ruberries grow) and the coastal mahona berry bush. Crescent Island is known, in fact, for its many species of berry; a large portion of Wandermere's economy is based on the sale of berry preserves to other parts of Cora.

## Species

Species native to Crescent Island include

### Fauna

* the creeping nuisance, fairly intelligent and fiendish reptilian winged animals, some of whom are capable of magic
* the wandering leikin, a reclusive birdlike mammal with a single-segmented body and bioluminescent eyes, often found hiding in articles of human clothing
* the flysciuri, a nesting herbivorous flying rodent with a warm temperament
* the kleotrata, a carnivorous flying insect that fits in the palm
* the docargaas, a giant crab with hand-like appendages in place of its claws, inhabits the western shore of the island and often refuses to stray far from the beach
* an undocumented arachnid thought to be a species of imperitos, a giant scorpion-like creature, this variety of which is rich in earth charm
* the dotoru, known to the locals as "death faeries," a species of diminutive humanoid mammals rumored to be linked closely to the mysterious death charm
Eimanara

## Overview

The habitable zone around the terminator line is visible to the right side of the image.

## Physical Information

### Climate

Alpine habitable zone, frozen ocean on dark side

### Notable locations

Grace of Braves, Accorsona, Kimball, New Mecaost, Delphisgren, coolant complex

## Societal Information

### Major cities

Grace of Braves, Accorsona

**Eimanara**, formerly known as **TRAPPIST-1e**, is a planet in the TRAPPIST-1 star system. The planet is tidally locked to its star, meaning the inner face (light side) of the planet is inhospitably hot and receives constant sunlight, whereas the frozen outer face (dark side) of the planet is cloaked in eternal darkness. On the terminator line between the faces of the planet, there is a stretch of atmosphere where temperatures are livable due to the convection of heat between the light side and the dark side. Thus, all settlements and the majority of life on Eimanara exist within this habitable zone.

## History

Eimanara (then-known as TRAPPIST-1e) was first settled in 771OT as an early interstellar colonization target for the Earth nation of Mecaost. The MCC *Braves*carried the first 15,000 human settlers to the planet alongside enough materials to construct a livable town, including prefabricated structures, agricultural machinery, and worker robots. The settlers decided upon the name Grace of Braves for the town before the year was over. By 780OT, the town's population had grown to around 29,000 and an area extending in a three hundred mile radius from the town had been populated with fertile soil and various standard set grasses and plants. In the year 800OT, the planet's population had reached 40,000, though this number was boosted to 155,000 with the arrival of four more Mecaost colonial ships, each of which founded their own city at various points along the habitable zone.

Each of these towns would eventually grow to be capitals for five colonial nations upon the planet; Grace of Braves became the capital for a nation of the same name, alongside Accorsona, Kimball, New Mecaost, and Delphisgren. In 870OT, the planet would be renamed Eimanara. Despite the prosperity of these nations, Eimanara failed to gain further popularity due to its planetary conditions, and the Mecaost government officially halted future colonial endeavors to Eimanara, specifically citing its unpopularity due to its eternal twilight and limited habitability. Despite this, the Eimanaran colonies remained prosperous under Mecaen rule, eventually agreeing that the halt was beneficial to them, as it slowed population growth dramatically. The Eimanaran colonies then decided to embrace a reduced-growth approach to their societies, enacting population limits in each colony which required families to apply for a chance to be granted permission to reproduce. This decision was met with some opposition initially, but it was soon realized that no families would be entirely precluded from having children; subsequent applications following denials increase a family's placement in considerations.
So Charming Wiki

## Welcome to the So Charming Wiki

The So Charming Wiki is a Wiki which focuses on the works of the artistic universe of S. B. Carmelio.

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Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Spine candy

## Overview

**Spine candy** is a type of candy made from bukounubounu tree sap and flysciuri spine. The candy consists of an outer layer of hard candy, pressed into various shapes and flavored with bukounubounu sap, and a filling of soft taffy flavored with spine. Developed by Duwark Haggleton, this candy is only available on Cora, in the towns of Wandermere and Belshire. In Wandermere, the candy is very popular among children. The ingredients in spine candy can only be found on Cora; bukounubounu trees are found across the planet and flysciuri are only found on Crescent Island.
Gnuxox

## Overview

**Gnuxox** ['nuzɑks] is the second planet from the star Echo of Adecomb. The planet is supremely hot, with an average air temperature of 112 degrees Fahrenheit and a record high of 238 degrees Fahrenheit. Additionally, the planet is wracked by severe dry electrical storms nearly constantly and the only native flora consists of a few species of cactus with poisonous fruits. As a result, the planet, though habitable, is extremely inhospitable, and all humans who live upon it must live underground, harvesting energy from the electrical storms to power air conditioning systems. Gnuxox has a vast system of underground lakes of average 18.5% salinity saltwater, from which humans living on the planet are able to draw water from, thus, desalination systems are crucial to surviving Gnuxox's conditions. The only prosperous settlement on Gnuxox is Cortora Mar, an energy farming colony of about 35,000 humans. Much of the planet's other ~5,000 inhabitants are either refugees, criminals in hiding, or exiles from Cortora Mar. The meager population of Tusgutta is made up of such people.
Mavari Bolsa

## Overview

### Residence

Olympus City (794-800OT), Morganshire (800-817OT & 832-883OT), Accorsona (817-832OT)

### Affiliation

Miracle Men, Morganshire, Mecaost

**Mavari Owen "Mav" Bolsa** was a man from Olympus City on the planet Mars. Accredited with pioneering the Dobetter lifestyle, Bolsa founded the Miracle Men in 811OT on his adoptive homeworld of Eimanara, in the town of Morganshire, Accorsona.
Volume 2

**UNTOUCHABLE** is the second Manga Volume in The Girl From the Other Side: Siúil, A Rún.

## Publisher Summary

To be touched by an Outsider is to become an Outsider. A clawed, black hand reaches out to touch Shiva’s cheek in her sleep. The hand does not belong to Teacher. Who is this strange new Outsider, and what do its creepy murmurings about “mother” portend?

## Cover Characters

* Shiva
* Teacher
* Headless Outsider (Back Cover)
* Mother's Children (Back Cover)

## Chapters

* Chapter 6
* Chapter 7
* Chapter 8
* Chapter 9
* Chapter 10

## Bonus Illustrations:

The bonus illustration of Volume 2 depicts Teacher and Shiva having a picnic in a boat.

## Trivia

* This volume has Ancient Magus Bride on the back of its cover.

## Volumes and chapters

**Volume 1** | Chapter 1 · Chapter 2 · Chapter 3 · Chapter 4 · Chapter 5

****Volume 2**** | Chapter 6 · Chapter 7 · Chapter 8 · Chapter 9 · Chapter 10

**Volume 3** | Chapter 11 · Chapter 12 · Chapter 13 · Chapter 14 · Chapter 15

**Volume 4** | Chapter 16 · Chapter 17 · Chapter 18 · Chapter 19 · Chapter 20

**Volume 5** | Chapter 21 · Chapter 22 · Chapter 23 · Chapter 24 · Chapter 25

**Volume 6** | Chapter 26 · Chapter 27 · Chapter 28 · Chapter 29 · Chapter 30

**Volume 7** | Chapter 31 · Chapter 32 · Chapter 33 · Chapter 34 · Chapter 35
Canbera

## Overview

### Primary terrain

Mainland: varied forests, grasslands, mountains, and tundra.Badlands: arid and semi-arid deserts, dry and temperate steppes

## Societal Information

### Government

Mainland: varied governments across countriesBadlands: lawless

### Population

Mainland: 2.87 billionBadlands: 5 - 10 million est.

### Demonym

Canberan

**Canbera** is a planet in the Atman system. It is notable for its unusual habitation patterns; the bulk of Canbera's population inhabits the eastern hemisphere continent known as the mainland, which features a wide range of climates and geographical features as well as well-established nations and governmental infrastructure. The remainder of Canbera's population inhabits a continent on the western hemisphere continent known as the badlands. The badlands are largely uninhabited and are characterized by the lack of laws or a legal system.

## History

Canbera was initially settled in 440NT by a civilian charter from Cieliso onboard the MAC *Ever Forward*. Landing on what would become the mainland, the settlers established primitive towns each designed to fulfill a role for the capital town, including mining, fishing, and farming. After Cielisian support was authorized in 441NT, the first cities Canberan cities began to sprout.

### Formation of the badlands

The landmass which would become home to the badlands was initially settled by mainland explorers seeking to expand their territory. Very small outpost towns were set up across the continent, seeking approval for additional Cielisian support. However, when additional support arrived in 455NT, the shipment was raided by a heavily armed outlaw band, and the bulk of the materials never reached established towns, crippling development in the badlands. Following the raid, those capable of returning to the mainlands did so, viewing the expansion attempt failed and the land too dangerous to continue to inhabit.

Despite this, the remaining citizens of the badlands gradually established settlements capable of sustaining and defending themselves, though the badlands remained a lawless place.
Wandermere

## Overview

**Wandermere** is a quaint coastal town on the southern peninsula of Crescent Island on Cora. The town is home to a population of farmers, fishers, and craftsmen, and houses two general stores, an inn, a marina, and a marketplace in the center of the town. Among Wandermere's inhabitants are a number of magic-users of varied persuasions and a sizable population of imps. Though Wandermere does not have an official schoolhouse, children are educated four days out of the week, either in the grassy plaza just south of the marketplace, or on the hillsides just south of the town.

## History

### 409 - 500NT

Wandermere was initially settled not as a town, but as a resting point for a band of researchers (including Alan Cricket) intent on documenting the flora and fauna of Crescent Island. Fascinated by their findings, their expedition soon drew longer than was expected. Once the researchers grew weary of sleeping under tents on the hard earth, the team constructed a cabin of boukunoubunu wood for lodging. In the coming months, a group of explorers hailing from Landfall stumbled across the settlement and decided they would also set up camp there. It was at this point the location was dubbed Wandermere, reflecting the wanderlust which had led both parties to the place.

Having grown fond of the location over their stay, members of both groups would eventually return to live in Wandermere permanently, bringing with them people of Cineria and Northside City who heard the travelers speak of the beautiful place and sought to settle there as well. In the late New Time fifth century, many settlers relocated to Wandermere in pursuit of new lives.

## Culture

The culture of Wandermere is best reflected in the saying, "life moves slowly on Cora." The people of Wandermere make up a peace-loving, naturalistic society which values harmony and humility. Though this society shares many similarities with the dumbledorian society on neighboring Youmyiuwey Island, the dumbledor people are largely unknown to the citizens of Wandermere; a number of its citizens regard them as creatures of folklore. Despite the town's slow, easygoing reputation, the people of Wandermere are far from lagging socially; due to a sizable influx of exoplanetary settlers in the late New Time fifth century, Wandermere life has remained well-connected to intergalactic life.

The local cuisine of Wandermere is based primarily on seafood, with poultry and small game appearing in a significant number of dishes as well. The town also manages communal farms growing *Allium* and tomato plants native to Crescent Island alongside variations of potatoes, peppers, and other vegetables which are slightly mutated from their standard set counterparts. Notable dishes of Wandermere cuisine include hunter's catch, Crescent jam, and cruglaz.
Chapter 35

## Volumes and chapters

**Volume 1** | Chapter 1 · Chapter 2 · Chapter 3 · Chapter 4 · Chapter 5

**Volume 2** | Chapter 6 · Chapter 7 · Chapter 8 · Chapter 9 · Chapter 10

**Volume 3** | Chapter 11 · Chapter 12 · Chapter 13 · Chapter 14 · Chapter 15

**Volume 4** | Chapter 16 · Chapter 17 · Chapter 18 · Chapter 19 · Chapter 20

**Volume 5** | Chapter 21 · Chapter 22 · Chapter 23 · Chapter 24 · Chapter 25

**Volume 6** | Chapter 26 · Chapter 27 · Chapter 28 · Chapter 29 · Chapter 30

**Volume 7** | Chapter 31 · Chapter 32 · Chapter 33 · Chapter 34 · **Chapter 35**
Outsider

Outsiders are transformed humans inflicted with the curse. If they touch a human, that human will become cursed as well.

## Appearance

Outsiders are pure black. Some seem to retain their hair they had in their human form, as seen with Auntie's braid staying consistent. Some of them do not have eyes, but those who do have white irises.
Auntie

Shiva seeing Auntie as an Outsider for the first time

**Auntie** is the original caretaker of Shiva.

## Profile

Before the start of the series, Auntie found Shiva as a baby on the Outside next to a dead body. She adopted her and cared for her as her own child.

When they were suspected of being cursed, Auntie was forced by soldiers to abandon Shiva on the outside. While Shiva was sleeping, Auntie took her and left her Outside with a Note and a book. Later on we find out that Auntie was kept in a cell before being cleared of being cursed, and was used by the king to get Shiva into the Inside. Shiva lied to Auntie and told her she was not cursed when asked about it, and so Auntie proceeded to touch her multiple times and got cursed as a result. She started to feel weak and started to lose her senses. She then got turned into an Outsider and the hamlet she was in got destroyed. She followed Shiva and Teacher back to their home, where she to stay with them.

Auntie did not like Teacher at all, but she stayed for Shiva. She instructed him to stay away from her as she thought he was the one who cursed Shiva, and called him a monster. As Teacher got distant, Auntie tried to convince Shiva to run away with her, away from teacher. As Shiva refused and explained to Auntie that teacher is not the one who cursed her, Auntie came back to the house with Shiva and apologized to him.

After a few days of peacefully living together, Auntie then started to lose her memories as a side effects of the curse. She wandered off to Shiva's special spot in the forest, where she turned into a tree, and dying. She was found by Headless Outsider.
The Swords Of Legend

## Welcome

This wiki is a resource for my D&D players, Adam, Jake, Peter, Samantha, and Tristan to see information about our campaign, such as important NPCs, locations, and past session notes. The wiki will be updated as the campaign continues.

## About

### Our Campaign

The Swords of Legend is an ongoing campaign in Dungeons and Dragons 5th Edition. The heroes, Freedom, Lor'Ax, Quatro, Seraphina, and Y'ef, are on a quest to prevent the rise of Asmodeus and the Lords of Hell.

The next chapter of the campaign will take place on \_/\_/\_

### Setting

The campaign takes place on the continent of Thessia, an ancient land full of magic and mystery. The majority of the campaign is located in the Azure Empire, in the cities of Exandria and Gideon's Keep.

## Arcs and Chapters

There are three main arcs in the campaign so far. Each arc contains various chapters.

### Curious Beginnings

These prequel sessions were meant to flesh out characters more and introduce the game to new players.

* The Dragon's Lair
* Lor'Ax Investigation Company

### The Swords of Legend

The titular first arc of the campaign. The party gathers the legendary six weapons and deals with the uprising of a cult hellbent on raising Asmodeus once again.

* Into the Altar

* The World Tree's Blight
* A Night at the Red Dragon Inn
* The Beasts With Many Eyes
* In the Hall of the Cloud Queen
* An Upheaval at Windfall
* Crashing the Party

### Cruel Summer

The second and current arc of the campaign. The party has been scattered across Thessia and has to reunite to defeat rising evils.

* Chapter 1: Y'ef
* Chapter 2: Seraphina
* Chapter 3: Freedom
* Chapter 4: Lor'Ax
* Chapter 5: Quatro

### Infernal Convergence

The planned third arc of the campaign. Something devilish is brewing, and it ain't just the Donkey PissTM!

* Chapter 1:???

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Chapter 29

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## Volumes and chapters

**Volume 1** | Chapter 1 · Chapter 2 · Chapter 3 · Chapter 4 · Chapter 5

**Volume 2** | Chapter 6 · Chapter 7 · Chapter 8 · Chapter 9 · Chapter 10

**Volume 3** | Chapter 11 · Chapter 12 · Chapter 13 · Chapter 14 · Chapter 15

**Volume 4** | Chapter 16 · Chapter 17 · Chapter 18 · Chapter 19 · Chapter 20

**Volume 5** | Chapter 21 · Chapter 22 · Chapter 23 · Chapter 24 · Chapter 25

**Volume 6** | Chapter 26 · Chapter 27 · Chapter 28 · **Chapter 29** · Chapter 30

**Volume 7** | Chapter 31 · Chapter 32 · Chapter 33 · Chapter 34 · Chapter 35
Amadura

## Overview

Amadura's Port District

**Amadura** is a port city and the capital of the Mínam commune of Cieliso. The city's economy is based primarily on freight and electronics manufacturing, and is divided into the Port District, the Innovative District, and the Communal Zone. Amadura is also home to the headquarters of luxury vehicle manufacturer Caraffi.
Chapter 21

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## Volumes and chapters

**Volume 1** | Chapter 1 · Chapter 2 · Chapter 3 · Chapter 4 · Chapter 5

**Volume 2** | Chapter 6 · Chapter 7 · Chapter 8 · Chapter 9 · Chapter 10

**Volume 3** | Chapter 11 · Chapter 12 · Chapter 13 · Chapter 14 · Chapter 15

**Volume 4** | Chapter 16 · Chapter 17 · Chapter 18 · Chapter 19 · Chapter 20

**Volume 5** | **Chapter 21** · Chapter 22 · Chapter 23 · Chapter 24 · Chapter 25

**Volume 6** | Chapter 26 · Chapter 27 · Chapter 28 · Chapter 29 · Chapter 30

**Volume 7** | Chapter 31 · Chapter 32 · Chapter 33 · Chapter 34 · Chapter 35
Volume 1

**Once Upon A Time...** is the first Manga Volume in The Girl From the Other Side: Siúil, A Rún.

## Publisher Summary

In a land far away, there were two kingdoms: the Outside, where twisted beasts roamed that could curse with a touch, and the Inside, where humans lived in safety and peace. The girl and the beast should never have met, but when they do, a quiet fairytale begins

This is a story of two people—one human, one inhuman—who linger in the hazy twilight that separates night from day.

## Cover Characters

* Teacher
* Shiva
* Ruthless Soldier (Back Cover)
* Soldiers(Back Cover)

## Chapters

* Chapter 1
* Chapter 2
* Chapter 3
* Chapter 4
* Chapter 5

## Bonus Illustrations

* The bonus illustration depicts Teacher helping Shiva pick out some clothes.

## Volumes and chapters

****Volume 1**** | Chapter 1 · Chapter 2 · Chapter 3 · Chapter 4 · Chapter 5

**Volume 2** | Chapter 6 · Chapter 7 · Chapter 8 · Chapter 9 · Chapter 10

**Volume 3** | Chapter 11 · Chapter 12 · Chapter 13 · Chapter 14 · Chapter 15

**Volume 4** | Chapter 16 · Chapter 17 · Chapter 18 · Chapter 19 · Chapter 20

**Volume 5** | Chapter 21 · Chapter 22 · Chapter 23 · Chapter 24 · Chapter 25

**Volume 6** | Chapter 26 · Chapter 27 · Chapter 28 · Chapter 29 · Chapter 30

**Volume 7** | Chapter 31 · Chapter 32 · Chapter 33 · Chapter 34 · Chapter 35
Chapter 30

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Volumes and chapters

**Volume 1** | Chapter 1 · Chapter 2 · Chapter 3 · Chapter 4 · Chapter 5

**Volume 2** | Chapter 6 · Chapter 7 · Chapter 8 · Chapter 9 · Chapter 10

**Volume 3** | Chapter 11 · Chapter 12 · Chapter 13 · Chapter 14 · Chapter 15

**Volume 4** | Chapter 16 · Chapter 17 · Chapter 18 · Chapter 19 · Chapter 20

**Volume 5** | Chapter 21 · Chapter 22 · Chapter 23 · Chapter 24 · Chapter 25

**Volume 6** | Chapter 26 · Chapter 27 · Chapter 28 · Chapter 29 · **Chapter 30**

**Volume 7** | Chapter 31 · Chapter 32 · Chapter 33 · Chapter 34 · Chapter 35
People Crashing

## Lyrics

**T-Zo:**

Yeaheaheah aha never saw directions

Satellites flashing by it's cover no, no

Sing it's for sure, oh yeah yeah yeah

I'm a oh, baby why would you feel still takes

The playboy's dead now how's about early morning you wake

Up as painful as it seems now ttd must pay

Woah oh, give your love is strong

Know you've been going through hell

The knowledge and kick it sticky wicked, love'll kick

Kick it people crashing in the gutter, man

She is so much well, I'm hot on the soul

A love that we used to be relaxed lay

Cause it hurts so much more than coping

Did believe you love me, baby

Is all hazy thought we were so divine

Will sex love and protect

The knowledge and kick it sticky wicked, love'll kick

Kick it people crashing in the gutter, man

She is so much well, I'm hot on the soul

A love that we used to be relaxed lay

Let me die girl far away well

For you to do to make it we've kicked

But it was just one more night before I knew

Longer so I want my love, in and you plead

The knowledge and kick it sticky wicked, love'll kick

Kick it people crashing in the gutter, man

She is so much well, I'm hot on the soul

A love that we used to be relaxed lay
Chapter 20

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## Volumes and chapters

**Volume 1** | Chapter 1 · Chapter 2 · Chapter 3 · Chapter 4 · Chapter 5

**Volume 2** | Chapter 6 · Chapter 7 · Chapter 8 · Chapter 9 · Chapter 10

**Volume 3** | Chapter 11 · Chapter 12 · Chapter 13 · Chapter 14 · Chapter 15

**Volume 4** | Chapter 16 · Chapter 17 · Chapter 18 · Chapter 19 · **Chapter 20**

**Volume 5** | Chapter 21 · Chapter 22 · Chapter 23 · Chapter 24 · Chapter 25

**Volume 6** | Chapter 26 · Chapter 27 · Chapter 28 · Chapter 29 · Chapter 30

**Volume 7** | Chapter 31 · Chapter 32 · Chapter 33 · Chapter 34 · Chapter 35
Headless Outsider

Shiva being overlooked by the Outsider.

The headless outsider is an outsider who stalked Shiva, before touching her. They were then decapitated by Teacher. After that point, their body carries around their head, which both work independently. They are one of Mother's Children, and seem to know a lot about Teacher that he doesn't.

## Appearance

Headless Outsider appears as a large bipedal monster. They have digitgrade legs, a thick long tail, and sharp claws. Before decapitation, their body was covered in a large white cloak, before it remained with its head. Said head has two large antlers.

## Personality

They seem not to have a will of their own, only working towards goals of Mother. There are times when they seem to know more that what they let on, by the fact that they seem to know a lot about Teacher, and how they seem to be afraid of Teacher at first, but then offers to help save Shiva.

## Trivia

* The other children of Mother seem to dislike Headless Outsider, as seen when Four Canine Outsiders play soccer with their head, and two Winged Ones carrying his head away.
Duwark Haggleton

## Overview

**Duwark Haggleton** ['duwɜrk 'heɪgəltɛn] is a medical engineer and confectioner from the planet Eimanara. Duwark and his twin brother, Anglis Haggleton, grew up together in the town of Morganshire, Accorsona, close to the western edge of Eimanara's habitable zone. In 498NT, the pair left their home planet for Mars, 39 light years away, where Duwark studied biomedical engineering at Olympus University. After graduation, Duwark served as a researched for the University before founding a successful medical practice in Olympus City. In 521NT, as the severity of war in the Sol system was building, Duwark sold his practice and set off on a journey with his brother that would eventually lead the two to the planet Cora in the Yoma II system, where they reside as recently as 531NT. Duwark is the inventor of spine candy.
התמונה

"התמונה" היא חפץ בעל ערך אותו חיפש הארגון של דאקראי. כחלק ממנגנון ההגנה של התמונה, כשמישהו ינסה לתפוס אותה או לאחוז בה, היא תשתגר למקום אחר בעיר ג'ובילייף. כמו כן, כחלק ממנגנון זה, היא משתגרת למקום אחר בכל פעם שמתחיל זמן האפס באופן אקראי. עם זאת, למנגנון יש "חור בהגנה", שכן במידה ומצליחים לתפוס את התמונה בעת זמן האפס, המנגנון מתבטל וניתן לאחוז בה כרגיל (כלומר, כמו כל תמונה אחרת).

התמונה מתארת בה עיר בתקופה הויקטוריאנית. מצורפת תמונה להמחשה.

## ארק 1

"התמונה" היא החפץ אותו חיפשו רד וצמד הנערות מהארגון של דארקראי. דמות השחקן לא הכירה את החפץ עד הופעתו במרכז הבמה בתחרות הפוקימונים בג'ובילייף, שם החל קרב עליה בו זכו רד והבנות.

את ההסבר על ה"תמונה" סיפקו לשחקן השניים האחרים שנלחמו על התמונה, קודאקה וריקה, אשר סיפרו ש"הארגון" ניסה לגייס אותם, וכחלק מכך הסביר להם על התמונה והמנגנון שלה. אומנם לבסוף השניים סירבו להצטרף אליו מתוך מחשבה שהם אינם יכולים לסכן את שאר חבריהם שאיתם. למרות זאת, הם פעלו בתחרות כנגד הארגון של דאקראי מתוך תחושת מחויבות.
Volume 6

**FAR FROM HOME** is the sixth Manga Volume in The Girl From the Other Side: Siúil, A Rún.

## Publisher Summary

Pursued by soldiers, Teacher and Shiva left their home and searched for a new one in a distant hamlet. They thought to hide away there, but fate was not so kind to them. The cursed soldiers… The Insiders’ plans… Even Teacher himself. The mysteries surrounding them slowly begin coming to light…

## Cover Characters

* Shiva
* Teacher

## Chapters

* Chapter 26
* Chapter 27
* Chapter 28
* Chapter 29
* Chapter 30

## Volumes and chapters

**Volume 1** | Chapter 1 · Chapter 2 · Chapter 3 · Chapter 4 · Chapter 5

**Volume 2** | Chapter 6 · Chapter 7 · Chapter 8 · Chapter 9 · Chapter 10

**Volume 3** | Chapter 11 · Chapter 12 · Chapter 13 · Chapter 14 · Chapter 15

**Volume 4** | Chapter 16 · Chapter 17 · Chapter 18 · Chapter 19 · Chapter 20

**Volume 5** | Chapter 21 · Chapter 22 · Chapter 23 · Chapter 24 · Chapter 25

****Volume 6**** | Chapter 26 · Chapter 27 · Chapter 28 · Chapter 29 · Chapter 30

**Volume 7** | Chapter 31 · Chapter 32 · Chapter 33 · Chapter 34 · Chapter 35
Chapter 2

## Summary

It’s been two weeks since Teacher found Shiva. Teacher reveals that his body is immune to heat and fire. Alone in his study, he examines a diary he found in Petrus, and mentions that it feels familiar. Later in the day, Shiva and Teacher enjoy a tea party. Afterwards, Shiva shows Teacher the book Auntie gave her and asks him to read for her like Auntie used to. Teacher reads the story of the conflict between God of Light and God of Darkness. Shiva asks about Auntie and Teacher lies that she’s coming soon, not wanting to make Shiva sad.

Meanwhile, soldiers venture Outside to dispose of corpses that may carry the Curse. At the gate, they receive the order to kill Shiva.

## Characters

* Shiva
* Teacher
* Petrus Villager
* Auntie (Mentioned)
* God of Light (Mentioned)
* God of Darkness (Mentioned)
* Soldiers
* Ruthless Soldier

## Volumes and chapters

**Volume 1** | Chapter 1 · **Chapter 2** · Chapter 3 · Chapter 4 · Chapter 5

**Volume 2** | Chapter 6 · Chapter 7 · Chapter 8 · Chapter 9 · Chapter 10

**Volume 3** | Chapter 11 · Chapter 12 · Chapter 13 · Chapter 14 · Chapter 15

**Volume 4** | Chapter 16 · Chapter 17 · Chapter 18 · Chapter 19 · Chapter 20

**Volume 5** | Chapter 21 · Chapter 22 · Chapter 23 · Chapter 24 · Chapter 25

**Volume 6** | Chapter 26 · Chapter 27 · Chapter 28 · Chapter 29 · Chapter 30

**Volume 7** | Chapter 31 · Chapter 32 · Chapter 33 · Chapter 34 · Chapter 35
Club Tonight

## Lyrics

**Zapphrina:**

My life now I gotta run no game

'cause I'm still in curlers

Believe it could be a fool I'm gonna

Make it better than them other hoes leave

Goin' through a thousand hugs

Me feel like fallin' in love so true

There ain't no tellin' what I'm gonna buy

I'll give my all and all that matters

What in the grass was greener

Couch this boy you're not at home

Club tonight I'm gonna stand

It's crazy the way baby, on a leash

Always ridin' big the one that sees

In the air tonight I promise

Last you went away singing the blues

Next to you, yeah yeah there are sunny

What in the grass was greener

Couch this boy you're not at home

Club tonight I'm gonna stand

It's crazy the way baby, on a leash

Wanna ride do you do you wanna sex

Me yeah and deliverance from the stars

Shone so bright your lips, warm and gentle

And kind, yes, I know how I get

What in the grass was greener

Couch this boy you're not at home

Club tonight I'm gonna stand

It's crazy the way baby, on a leash