Stickman

A **stickman** is a simplistic common style of character that was used in early jeb games since they were simple to draw. "The Stickman" can also be used to describe the protagonist for some of the games.

This page compiles every appearance of a stickman in jeb's games.

## *Stickman Run!* & *Stickman Run 2!*

As the name should imply, you play as a basic stickman in both of these endless runner games. Both versions of the stickman have one set running animation and have the same basic actions of movement and jumping. In both games, the stickman is given 3 HP, but in Stickman Run 2 he can earn more over time to a maximum of 6. Running into rocks damages the stickman.

In Stickman Run 2, the outlines of the stickman are thicker, and he holds his arms forward. His controls are also much less responsive and more stilted than his first game counterpart.

## *100 Lives* & *100 Lives 2: The Prequel*

### Playable Stickman

The Stickman is no longer a custom drawing and is instead a transparent running gif ripped from Google Images. When he is idle, he uses a rotated running frame that makes him appear hunched over.

As the names imply, this stickman is given 100 lives. Touching any red will reset him to the beginning of the screen with 1 life deducted. Once all lives are gone, it's game over. He also has the mysterious power to walk through solid ground due to inexperience in programming. The levels are designed around this ability.

In *100 Lives*, the stickman's jump is powerful and sends him 3/4 of the way to the top of the screen from the bottom ground. Many of the game's levels were designed with this moon jump in mind.

In *100 Lives 2: The Prequel*, his jump was nerfed significantly to a height you would normally expect in a platforming game, but otherwise controls identically.

### Red Stickman / Fake Stickman

In Stage 40 of *100 Lives 2*, you must fight against the evil Red Stickman (named 'Fake Stickman' in the files) inside an abandoned mansion to beat the game. He starts with 5 HP and stands in place on the right the entire time. He repeatedly fires three red balls that harm the player before firing a single green ball. The player has to make contact with the green ball to damage the stickman. Once defeated, the game ends.

## *Windows Smiley-Eight*

A stickman is the playable character of a simple maze survival minigame within the very obscurely released *Windows Smiley-Eight*. In each variation of the game, the game is played from a top-down angle and you move the stickman by using the arrow keys. Pressing any direction key will make the stickman jolt a random distance toward that direction, making him difficult to control.

Touching red walls will send the stickman back to the start of the maze. Getting to the end of the maze in the downloaded app version will give you 10 moolah, but touching the fireball that slowly chases you the entire time will cause the game to crash.

## *Five Nights at Marsch!*

### The Stickman

A ghostly stickman is one of the hostile enemies in the game. He can kill you on any night if you let the radio wind down to 0. The only way to keep him from attacking is to wind up the radio in the office constantly. He is the only character in the game to not technically have a name or be mentioned in any way by Phone Lady.

### Carrot Crook

*Main article: Carrot Crook*

Carrot Crook (named "carrotnerd" in the files) is the second main enemy in the game. He is depicted as a stickman with a white head, glasses and bunny ears, sometimes holding a carrot. He is active starting Night 2 and slowly gets faster as the game progresses.