recursal/Fanatic-Fandom huggingface dataset:
Ryoko Yagokoro

**Ryoko Yagokoro** (やごころりょうこ, *Yagokoro Ryoko*) es una estudiante becada de la Academia Monshou (門勝学園, *Monshō Gakuen*) en Shisuko y practicante prodigio del *aikidō* y *kendō.* Heredó el peculiar *kenjutsu* de su clan, un estilo basado en el *Niten Ichi-ryū* influenciado por el *gendai budō* y la mixtura del *tantō* y *ōdachi.*

Fue campeona del plantel juvenil de Aikidō-Osaka durante tres años consecutivos, teniendo una habilidad innata para el aprendizaje marcial de armas blancas. Dedicó casi toda su vida al estudio práctico de las artes de la espada bajo la tutela de su padre para representar a su clan en las competiciones, pero en algún momento de su vida abandonó su carrera deportiva y se trasladó a Shisuko para continuar sus estudios.

## Biografía

Hija del campeón internacional de *kendō* y *aikidō*, Ryouji Yagokoro (やごころりょうじ, *Yagokoro Ryōji*), nació el 25 de mayo de 1966 en Osaka, en el 40.º año de la Era Shōwa. Tuvo una niñez consentida y estricta por partes iguales, educada por su padre en las estrictas disciplinas del aikidō y más tarde demostrando un don innato en las artes marciales en numerosas competiciones de su provincia natal.

Fue instruida en el *Niten Ichi-ryū*, el estilo de mayor prestigio de su padre, convirtiéndose en una deportista profesional del plantel juvenil de kendō. Estudió en un instituto de Tokyo dónde conoció posteriormente a sus mejores amigos: Kasumi Itou y Kazuki Itou. Después de retirarse inesperadamente del marco competitivo de kendō, recibiría una beca para matricularse en la Academia Monshou, en San Francisco.

## Falling Flesh Festival

### De monstruos y hombres

#### *Episodio I – Días de paz, primera parte*

Luego de recibir y aceptar una beca de estudio en el extranjero, Ryoko Yagokoro desembarcó en San Francisco el 28 de enero de 1982, en el 57.º año de la Era Shōwa, para ser recibida por los Hanamura: Himeko, Hanako y Kouhei, que hospitalarios le permitieron convertirse en la inquilina de su residencia durante la duración de su año académico.
Demyan Rachmaninoff

**Demyan Volkovich Rachmaninoff** (en ruso: Демьян Волкович Рахманинов; Paradizna, Arstotzka, 23 de abril de 1952) es un prestigioso cazador de La Gennistora, heredero de la Compañía 'Pino Gélido', una famosa empresa de aserraderos y mobiliaria de Paradizna fundada por su abuelo y dirigida por su padre Volkov Rachmaninoff.

Instruido en la caza y supervivencia desde una edad temprana por su padre, un veterano de la Segunda Guerra Mundial, la convirtió prontamente en su pasión y vocación, acampando en los gélidos y boscosos páramos de Gennistora, para posteriormente vender pieles y carnes al por mayor en el Puerto Burnton.

## Aspecto

Hombre robusto y fornido, su piel es clara, en ocasiones manchada por la suciedad de los terrenos más pantanosos y accidentados de Paradizna. Su cabello, al igual que sus ojos, es castaño oscuro y de la misma forma que su barba, está bastante descuidado y desaliñado.

Viste una camisa grisácea bajo un chaleco de cuero y junto a varios harapos y utensilios de caza. Adaptado bastante al frío, tiende a abrigarse poco, portando a lo mucho una bufanda. Casi siempre porta un carcaj o una funda en la espalda, ya sea para una ballesta o un rifle, dependiendo de las presas por las que vaya a incursionar.

## Estadísticas

### Atributos

 Inteligencia
* Naturaleza (+1)
* Amaestro (+1)
* Cazador: +5% (SAB) Naturaleza
 Carisma

### Especiales

* **Conductor**: Conduces vehículos comunes sin problemas.
* **Fusilero**: Controlas con disciplina armamento de fuego superior.
* **Bucanero**: Sabes hacer oscilar armas blancas.
Guías

## Comienzo

Cada Jugador inicia con 10 PCs en cada una de sus **CPs** o **Capacidades**, al mismo tiempo que recibe de inicio otros 25 *Puntos de Inversión* (*PI*), que pueden ser, como índica su nombre, invertidos en una CP para aumentar sus PCs máximos, y por lo tanto, la tirada máxima del Jugador.

## Ejemplos

### Ficha

* Aguante (+3)
 Destreza (DES)
 Inteligencia (INT)
* Engaño (-5)
* *Líder innato*, -25% (CAR) en Engaño.
Masacre de Paramira

La **Masacre de Paramira** o **Gran Incendio de Paramira**, ocurrida en el poblado homónimo, en Yurko, territorio disputado entonces entre Arstotzka y Kolechia durante la Guerra de los Seis Años, fue una serie de homicidios transcurridos el 23 de mayo de 1980 que consiguió llevarse la vida de 99 víctimas, de entre las cuales se cuentan muertas: 9 niños, 21 mujeres y 19 hombres, dando 49 en total; heridas: 13 niños, 17 mujeres y 20 hombres, dando 50 en total.

Derek Schneider, asesino en serie, famoso por sus tendencias piromaníacas, daría inicio a una quema próxima al bosque de Paramira, siendo éste un poblado rodeado de altos robles, sería cuestión de tiempo para que las llamas devorasen el pueblo. Hombres y mujeres aptos acudirían a apaciguar el incendio, mientras tanto Schneider, incendiaría almacenes y viviendas.

Siendo sus esfuerzos incapaces de frenar el avance de las llamas, los habitantes de Paramira se verían obligados a abandonar hogares y negocios dejándolos a merced del fuego. Testimonios posteriores adjudicarían tal incidente a Schneider. Meses posteriores el perpetrador sería capturado intentando cruzar la frontera Arstotzka-Kolechia de Grestin.
10 Circumference Road

View from Nano Alley, September 2019

**10 Circumference Road** is a vacant base in central Port Thomas. It was the main base of ThatIsPeter from mid 2011 until 18 April 2020 - during this time it was known as **Miedema Residence**. Located in Central Port Thomas the building maintains its original facade but extends deep into Capital Hill and underground.

## Etymology

The building takes is named for its street address as a nod to 10 Downing Street, a major influence for the building.

## Description

The building has six levels including an attic and a basement level. The ground floor is the main level of the building and includes the main storage area, the living area and two bedrooms. The main floor also provides access to the Big Underground Quarry and a compact array of farms.

The basement includes small dark oak and sugar cane farms, a library, villagers, vault and a bedroom. The basement also includes a dock, but this has been out of order since the creation of King's Boulevard in 2017.

The first storey includes the master bedroom and stables, which are accessed from Hut Street.

The upper levels include a small deck and sun room.

## History

The house was built as a simple two storey townhouse c. March 2011. It was initially vacant, as ThatIsPeter maintained The Atrium as his main base. In late 2011, two more storeys and an attic were added atop the building and it extended back into Capital Hill. The building became unique in that it had three doors onto three different streets, each on a different floor.

The building underwent major renovation in 2014. A new basement was added, and the main storage area at the back of the building was extended significantly. By 2015, the entirety of Capital Hill was hollowed out and part of the building's main floor.

In September 2019 upgrades were undertaken on the item sorting system. The upgrades had a major design flaw and failed to sort enough items to be useful. Faced with another major upgrade, ThatIsPeter decided to build a new base from scratch so to not further increase Port Thomas lag. The new base could also be efficiently laid out. The new base was completed in April 2020 Union City. The moved was officially completed on 18 April and marked an end to nearly 10 years based in central Port Thomas.
Qualterzaxym Island

## Settlement

The main (boat) entrance to Qualterzaxym Island with Neighbour slightly visible to the right, January 2019.

### Influences

Qualterzaxym

**Qualterzaxym Island** is a tiny settlement perched upon an island of the same name located in the seas of the Void District.

## History

The island of Qualterzaxym was first claimed by a visitor to Quotro in early 2012, who built a simple wooden barn on the summit of the island's tallest hill. At this time, the area was very remote and isolated from the main urban centres, and the only nearby structures were in the now-abandoned village of Gallowpolistad. Since this time, other towns and buildings have sprung up around Qualterzaxym Island, Cliff Road was constructed behind the island, and the Daydream District was discovered.

The island was named after a single-player Minecraft world run by the island's founder prior to its habitation.

Original plans included a small town built in the sky above the island on a cobblestone platform, but low resources and lack of dedication resulted in the abandonment of this project partway through. Therefore, Qualterzaxym Island contained only one building for many years, with a tower topped by a huge, unsightly slab of cobblestone.

In 2017, a renewed effort to develop the island and bring it to official settlement status finally took place, and the cobblestone slab was replaced with a much more visually-appealing watchtower. Two further buildings were added, and the settlement was completed.

## Qualterzaxym Island

### Largest Settlement

Qualterzaxym Island

At the same time as this development, the neighbouring city of Neighbour was also under construction on the mainland closest to Qualterzaxym Island, beginning as a modest settlement but soon growing to city status and dwarfing the humble island-based village.

## Transport

For the majority of the island's existence, it has be accessible by boat only. Its founding came soon after the apocalyptic ice age event experienced by much of Quotro, and many of the nearby oceans were frozen. This made travel fairly fast, and skating across the ice from Rutherford became the quickest route to the island (in these early years, boat technology was still primitive).

Over time, the Qualterzaxym Line was built, running underground from Kingston to Qualterzaxym Island. This made the settlement more easily reached by minecart, and now that the rail also connects to Neighbour and Atlantea, this makes Qualterzaxym Island even easier to reach.

   Finally, in 2017, a bridge was built across the thinnest part of the ocean, connecting with Cliff Road and making Qualterzaxym Island accessible by road for the first time.
Sistema

El **sistema** de Oblivious Chamber, se haya constituido en dos pilares fundamentales: *Capacidad* (*CP*): el límite de tu lanzamiento o tirada (*rp!roll*) y por lo tanto, de tus aptitudes en general; y *Aptitud* (*AP*): tus habilidades específicas o experimentaciones. En términos simples, las CPs son tus habilidades generales y las APs tus habilidades concretas.

 Mente / Cordura
 Instinto / Voluntad

El número del rp!roll puede variar en las CPs, pero no en las APs. Las APs tienen un número concreto determinado por los *Rasgos* de cada personaje, que a su vez está determinado por su trasfondo, el número de una AP se suma al resultado del rp!roll. Por ejemplo:

 Mente / Cordura (100/100)
 Instinto / Voluntad (100/100)

* **Pistolero**: Fuerza (+100), Rapidez (+50) en el primer turno si usa un arma de fuego corta.
* **Mecatrónica**: Análisis (+30) con objetos electrónicos. Destreza (+40) si usa herramientas.
* **Explorador**: Supervivencia (+30), Orientación (+20) en zonas rurales.
* **Cazador**: Percepción (+40), Supervivencia (+20).

El número de las CPs también representan la cantidad de *Vida* (*HP*) en cada área del personaje, a medida que éste reciba daño el número de la CP bajará, afectando evidentemente sus probabilidades de sobrevivir al enfrentamiento. Una vez el HP de alguna CP llega a cero, pueden ocurrir una de tres situaciones:

1. Muerte inmediata.
2. Choque de adrenalina.
3. Penalización grave.

Éstas situaciones se determinan tirando un último rp!roll de 100. De 1-30 ocurre la muerte o una penalización grave, de 31-70 ocurre el choque de adrenalina con probabilidad de penalización grave posterior, de 71-100 ocurre un choque de adrenalina sin penalizaciones. El choque de adrenalina consiste en restablecer todos los HPs a la mitad e ignorar las condiciones de los rasgos, pudiendo usar los bonificadores y acumularlos mientras dure el efecto.
Derek Schneider

**Derek Patrick Schneider** (Vedor, Kolechia, 11 de noviembre de 1944), también conocido como el **Demonio de Yurko City**, es un asesino en serie, autor de la Masacre de Paramira de 1980, de entre las que se hallan 68 víctimas confirmadas y tras la cuál fue finalmente capturado y aprisionado por autoridades arstotzkas mientras cruzaba la frontera de Grestin huyendo de las autoridades kolechias.

Trasladado al Manicomio Kaminski de la isla homónima en Burnton, Paradizna durante la Guerra de los Seis Años, permaneció bajo la custodia de Arstotzka, sin ser concedido a las autoridades kolechias como había de pautarse. Una vez cesado el conflicto armado, a mediados 1983, una trifulca tomaría lugar en Kaminski, lo que llevaría a la fuga de numerosos pacientes, entre ellos Derek Patrick.

## Aspecto

Envuelto en un grave incendio en su juventud, cuenta con graves quemaduras que habrían deformado casi en su totalidad su rostro, otorgándole una piel gris y amarillenta, al igual que cicatrices rojizas de carne viva incurables. Su físico es uno robusto, producto de constante actividad física, sus ojos son color ámbar profundo con tenues tonalidades rojizas.

Viste un abrigo negro, pantalones de vestir y zapatos formales, generalmente portando una sudadera grisácea por encima para ocultar sus características cicatrices que lo vuelven fácilmente identificable por autoridades y civiles por igual.

## Estadísticas

### Atributos

 Carisma

* **Piromanía**: Bonos solo aplican en incendios.

### Especiales

* **Conductor**: Conduces vehículos comunes sin problemas.
* **Duelista**: Blandes con habilidad armas con filo y contundentes.
* **Bucanero**: Sabes accionar armas de fuego.
Atsuya Fei

• *Demonio azul* (青い鬼, *Aoi oni*)

• Comité disciplinario

**Atsuya Fei** (ふぇいあつや, *Fèi Atsuya*) es un joven y distinguido practicante del *kendō* y un diestro espadachín versado en los estilos *Jigen-ryū* y *Enshin-ryū* de la *ōdachi*. Es un estudiante modelo de la Academia Monshou en Shisuko, pertenece al comité disciplinario del plantel de educación honorífica y está becado junto a su hermana Saori Fei para representar a la academia en las competiciones regionales del *Hokubei Kendō Senshuken* (北米剣道選手権) desde 1981.

Es un maestro de la ōdachi, pero blande una antigua *changdao* perteneciente al clan Fei (宗族費, Z*ōngzú Fèi*), un linaje de soldados sino-japoneses empezado por su tatarabuelo. Tradicionalmente, la changdao es heredada entre los miembros varones del clan, pero su hermana se opone alegando que el deseo póstumo de su padre era que ella portase el orgullo de la familia.
San Francisco

**San Francisco** (サンフランシスコ, *Sanfuranshisuko*), comúnmente llamada **Shisuko** (シスコ), es la metrópoli comercial, política y mediática de los Estados del Pacífico de Japón en Hokubei. Es la ciudad más poblada del estado federado de California con 983,591 habitantes y el centro financiero más importante de la región.
Dad Tower

Dad Tower in November 2012

**Dad Tower** was the tallest building to have ever existed on Quotro. Built in a quarry in Spawnsville, it rose 235 m to a flag pole that reached the height limit. Upon completion, it overtook Bondes Tower as the server's tallest building. The tower was a controversial eyesore; it was the only skyscraper in the area and the entrance at the base of the quarry was poorly accessible. The tower was mostly demolished on 7 August 2018.

## Design

### Original

The tower was designed by Robert Miedema and featured two large holes to improve aerodynamics. The first 36 levels were a conventional tower block with balconies on the 21st and 35th storeys. Four pillars held up the remainder of the building, three of which housed spiral staircases. One accessed the the deck atop the 35th storey, another accessed the viewing platform on the 36th storey and the final staircase accessed the penthouse on the 37th storey. A Dutch flag flew on the roof.

### Current Building

The building now has 21 levels after the partial demolition. The entire structure above the 20th storey was removed and the northern third of the remaining structure above ground level was removed. The edges of the quarry and the northern third of the building were covered. The current building has entrances off Spawnway Road and Mayan Street.
Noweast Borough

Location of the Noweast Borough within the Stephens District, within Quotro.

**Noweast Borough** is a borough in the north-east corner of the Stephens District. Union City is located in the borough, which houses Quotro's seat of government. The borough is almost completely coextensive with **Noweast Island**, but it also encompasses New Cyprus Island.
The Underground

The underbelly of the country. They are the people who have lived unfortunate lives. The Underground is the slums and dark corners of the city, the brothels, the gambling houses, and any sort dark dealings. People from all corners of the world come to the Garrison City of Norcrest to try to climb their way to the top of a different kind of power.

They prey on the immortal desires of men and draw you to indulge in their darkness while they rob you blind... But that's if they don't already intend to kill you. Bands of thieves, gangs, fighting rings, and assassins all are part of the Underground that seems to have one ruler at the top. While the country has a king... The Silent City of Norcrest has a Queen.

Their is a small 'Silent Guild' within the dark depths of the Underground and whether or not you choose to align yourselves with them is up to you. There are no requirements to be a criminal, but of course... In numbers there is safety and perhaps they might even find you if you prove your talents.

#### Main Races

* **Infernals:** While it can be a harmful stereotype, many Infernal races have abilities that match well with the Underground dealings of the world. They are the best at making you believe something that may not be entirely true or making you do something you didn't intend.
* **Shifters:** A life of being able to change your face and figure? That has to be good for committing crimes and most know it. If you can turn into a sentient beast and steal jewels at night, but be a different person in the day... Who will ever catch you?

#### Places of interest

* **Ebony Keep:** The dark keep is hidden within the confines of the **Falcon Marsh**, and out side of the capital city. It's a stretch of dry land surrounded by marsh land. It is incredibly hard to get to along because of the traps hidden along the path there. It's the Silent Guild's main base of operation and where one can find most more shady quests.
* **Crimson Strip:** A stretch of road that holds the most famous and notorious brothels, gambler halls, and other such activities. It is most frequently visited by tourists and they tend to make plenty of business. They are located closer to the ports so they have easier access to trap foreigners and sea faring folk.
* **The Iron District:** This is the lowest district. This is wear those without homes wander to and also the place where most lowly urchins find themselves. It's dirty, unorganized, and part of the city on the outer limits of the great city is considered the Iron District.
* **The Circus:** Just outside the city gates there is a usually a circus that sets itself up. It's one of the biggest in all the land. The Clerics generally leave it alone, because they believe the circus to be full of parlor tricks and is considered not dangerous. Though... Recently there have been reports of missing people, with their last destination being the circus.

#### Important People(s)

* **The Queen of Thieves:**
* **Rook:**
* **Ringleader:**
Bestial Folk

*Bestial Folk are exactly what they sound like, they are the Fae that resemble creatures the most. Most of the time they have some sort of ear, tail, or other variation. Centaurs and Cervitaurs are also among their mix, as well as winged folk and other sorts of animal hybrids. They have second senses such as animals do and can be a tad more feral than your average person.*

*They*often *do not hold great powers as other Fae Folk may, but they have amazing senses and tend to be more aware than the average human.*

### Key Characteristics

*Generally a bestial folk must have 1 or 2 of these features to be considered a Bestial folk.*

* Animal ears
* Tails
* Claws
* Centaurs/Cervitaurs bodies
* Mammal based features (No anthros/ muzzles)

#### Advantages

+ 1 to Wisdom

Advantages to Wisdom rolls that involve one of the following senses... Scent, Hearing, and Sight.
Daisuke Matsudani

**Daisuke Matsudani** (まつだにだいすけ, *Matsudani Daisuke*) es un jovial especialista ruso-japonés (上等兵, *Jōtōhei*) del Ejército Imperial (帝国陸軍, *Teikoku Rikugun*) e inspector oficial del Departamento de Investigación Criminal de la Secretaría de Seguridad Pública de Shisuko, en las divisiones Sakura y Sakura-Mitsutsuki.

Lugarteniente de Hashimoto Arikado desde abril de 1979, participó en el Incidente DR-6, dónde se convirtió en el único individuo con vida en identificar al asesino serial Zodiac.
Magic

## Origin of Magic

Where did it come from? How was it perceived early on? Who embraced it? Was it used in wars/for harm? Is magic feared or embraced? What do different Religions think?

## Types of Magic

What types are there? Physical? Mental? Elemental?

Are there any forbidden forms of magic? Does magic type differ from place to place? How is magic used? Do objects channel the magic? Are there spells? Do different species have different types of magic?

## Rules of Magic

Who uses magic? Who can or cannot use magic? Is it learned? Is it something one is born with? What can’t magic do? Is there a limit to how much magic a person can use in a time period? Are there consequences for using too much magic?
The Adventurers Guild

The Guild of not only explorers but protectors. Heroes come from all corners of the earth to try and match their strength and with in this famous guild. They train any one who wishes to learn the way of the sword here, but there is a price for such things. You must make an oath to the guild and swear a certain number of years of servitude for the training.

They often have quests for those who are under the name of the guild and take pride with treating all members who join with fairness and respect. The city has its own demons, but on the outside there are actual monsters that attack the neighboring villages and kill plenty of innocent lives. There is no scheming and no shady tactics within the Guild, but instead a common enemy that binds us all together. Humans and Odd folk alike come together to fight for the realm, and sometimes that's enough.

While they aren't the most popular with either of the other factions, they are the most neutral. They fight for whats right.. At least that's what their goals seem to be.

####  Main Races

* **Bestial Folk**: The adventurers guild is built for people who can perform outstanding, practical skills. Bestial folk happen to be some of the most skilled when it comes to hearing, sight, and sense of smell. They tend to be excellent trackers and more agile than average humans.
* **Faelings:** Faelings are lost in a world where they don't fit into one box. They are the most to look like humans and act like humans, with very minor changes. The adventurers guild offers a hand to those who may feel out a place a guild to call their own, where non are judged on who they are.
* **Humans:** While humans tend to make up most of the population and tend to be pretty self centered and malicious toward those no their own. But, like many sterotypes, not all humans are like this. Quite a few look toward a great cause and want to experience a sense of *adventure*.

#### Places of interest

* **Valor's Hall:** This is the big hall that is considered the home base for a lot that do any adventurer's guild work. It has plenty of space to house adventures, travelers, and anyone who may come to their doors looking for safety. They have open training yards and plenty of equipment to look through.

#### Important People(s)

* Older woman who has been there for ages and takes care of the place
* The adventurer guild's master
Shifters

*While most of the other races must use other means to hide their appearances (Ie spells, wards, enchantments, etc...) Shifters do not. Being able to look completely human is their second nature. As a Shifter you are gifted with two bodies instead of just one. More commonly Shifters often can switch places with a sacred animal or beast, but there are instances where Shifters turn into inanimate objects or weapons.*

*Most commonly their are the Wolfen folk, who turn into large dire wolves, and even folks who can turn into birds or other creatures. Sometimes these creatures have magical abilities, but they are strictly*

### Key Characteristics

One subtle feature that connects to their form

* Jewelry piece
* Tattoo/Mark
* Patches of fur
* Artificial appendages
* Tails

#### Advantages

+1 point to either Dexerity or Strength

They have the ability to shift into a form that will have different stats to their human form.
Void District

Flag of the Void District

Location of the Void District in Quotro

The **Void District** is one of the eight districts of Quotro. It is the second most built up district after the Stephens District.

## History

The area first saw buildings when Bays City was pasted in the area in early 2011. Rutherford - the area's first settlement - was founded in lower hammerhead in May 2011. The district was founded on 13 August 2011 when districts were first established. The name came from the area of void that was created around Bays City after it was pasted into the world, although it was quickly removed. Pumpkin City in the south-east corner of the district was built in 2012.

The district saw little development from 2012 until 2016, when it transformed into the fastest growing district on the server. Sunnyside was founded in 2016 along with many surrounding settlements and Bayville was returned to the district and was expanded greatly. In 2017 Atlantea and Neighbour were founded and Kingston was expanded. In April 2020 the capital was moved from Rutherford to Sunnyside.

## Geography

The district is bordered by the Soviet District to the south, the Daydream District to the east and the Cismac and Stephens Districts to the west. Despite generally being east of the Stephens District, the Void District extends two blocks further to the west at Cape Nasal. The Void District also shares a very short border with the Biomes District in the south-western corner of the district.

The district is divided into three boroughs. The two southern boroughs (Bays-Hammerhead Borough and Pumpkin Borough) constitute Inner Void. Inner Void is densely built up and contains large suburban areas of Port Thomas and Moscow. The vast majority of Inner Void is pre-beta 1.8 terrain, except for part of Pumpkin City.

Upper Void Borough occupies the northern two thirds of the district and is more sparsely built up, with the notable exception of Sunnyside and its satellite settlements. Almost all of Upper Void was generated post-beta 1.8 and has new terrain, except for some areas on the coast of the Neck of Void.

Upper Void and East Island of Inner Void are only connected by a narrow stretch of water called the Neck of Void. The Neck is crossed by four bridges: Intervoid Bridge (which carries the M1 Motorway), a rail bridge and two small road bridges.

## Culture

The Void District is the most diverse district on the server with towns built by many different players in distinct styles.

### Religion

One thing that ties the district's people together is religion. All but one of the server's churches are located in the district. Most towns in the district have their own church dedicated to a diverse range of faiths.

### Sport

When representing the Void District, Spleef players use Ariel Pig as their mascot. Ariel currently resides in Neighbour.

## Notable Settlements

* Sunnyside - the capital and largest city in the district.
* Rutherford - historic district capital and largest city in Inner Void
* Neighbour
* Bayville - the only town that has transferred districts
* Atlantea
* Pumpkin City
* Bays City - the oldest settlement on the server
Faeling

*These are people who are born looking almost exactly human, but there are very small differences that set them apart. They have a much stronger bond to magic than humans do and are often born with abilities or some kind of advantage to magic. There are little ways you can tell a Faeling from a human (like pointed ears, odd eyes, bodily markings, and other such things), though sometimes it's almost impossible to tell.*

### Key Characteristics Edit

* Pointed ears
* Magical Markings
* Oddly shaped or colored irises

#### Advantages

+1 to Magic

They have advantage when casting spells in scroll form or in general knowledge of magic.
Norcrest

## Brief Overview

The Heart of Norcrest is a Roleplay group that attempts to emulate an RPG experience that is similar to one of DND. It takes place in the continent that has been claimed by the nation of Norcrest, a kingdom with a tight grip over its people and a low opinion of any being that may not be human. The Church of Ever Burning Fire watches its citizens with a close eye to confirm the city’s purity and safety.

A shadow looms in the horizon of the newly developing nation as the population starts to settle into the new norm. Wide uncharted forests and mountain ranges lie in wait for travelers, and quest boards will keep your characters busy with This group will follow a plot line created by the admins, but each member will be able to carve their own destinies.

## For an In-depth Overview

To understand the World of Norcrest and all the lore that encompasses it we encourage you to explore the wiki that will have facts on all the different features and world lore for you to read on. We plan to include a synopsis for each group event and any other major events that we may not have planned for.

## Other Platforms

* Deviant Art
* ????
2019 Pyramid Bombing

Damage caused by the explosion

At 8:36 pm on 5 January 2019 a large explosion occurred in central Port Thomas. The explosion caused damage to several historic buildings and structures. The most notable damage was to the Port Thomas Small Pyramid - one of the oldest structures on the server - which was completely destroyed by the explosion.

## Background and Event

Following the update from Craftbukkit to Spigot, Keristero and ThatIsPeter were testing commands while standing on the Small Pyramid. Keristero tested the /enuke command, which caused TNT to rain over the city and explode, damaging players, but not blocks. Seeing that the command was harmless, ThatIsPeter spammed the command on Keristero. Some of the TNT glitched and caused block damage, possibly due to it being disturbed by other waves of TNT. The Small Pyramid was completely destroyed and Mayoral House was severely damaged. Additional damage was caused to the Lunatic Astrology building, the underground M2 motorway, Spawnsville Bridge and the Bay Street shops.

## Aftermath

### Server Reaction

The explosion highlighted the danger of 'e' commands providing a loophole to use otherwise disabled commands.

### Site

On 6 January and the Lunatic Astrology building was demolished. James Street was rerouted over part of the pyramid site and the new Port Thomas Central Station was built over the remaining area west of James Street. Mayoral House was completely restored, albeit with a remodelled façade.

The remaining area will be used to extend the waterfront square. All other buildings and structures were repaired.
Sunny Line

The ****Sunny Line**** provides a link between the city of Sunnyside in the far north of the Void District to the Central Line. It passes through Union City and terminates at Bayville station. This railway line crosses inter-district borders twice: first entering the Stephens District, then crossing back into the Void District again.

## Stations

### Pyramid

The Sunny Line provides a rail link between the north and the south ends of Sunnyside city. This underground station is in the north, near the pyramid functioning as the Void District Court.

### Sunnyside South

This is the main Sunnyside train station, which also connects to the Qualterzaxym Line and possibly to others in the future. It is located on the southern edge of the city.

### Newton Street

Union City contains two train stations. This one is in the suburban area of East Union City, very close to the border between Void and Stephens districts. It is on the very eastern end of Sounds Avenue.

### Union City Central

The main Union City station, Union City Central Subway is beside the parliamentary buildings in the western part of the city, on Biomes Avenue. The Sunny Line is the only track that passes through either of the Union City stations.

### Bayville

Bayville Subway provides interchange onto the Central Line. It is located in the south of the town, and opens onto the intersection between Connection Road and Sundown Road.

## Environment

The majority of the Sunny Line is long, straight stretches deep underground. Every station on the route is a subway station with the exception of the Sunnyside South station. The underground stretches are enclosed in tunnels three blocks high by one block wide, except one tunnel between Newton Street and Sunnyside South, which is three blocks by three.

The only above-ground rail exists between Sunnyside and the Newton Street station. It crosses the natural landscape of the Upper Void Borough in a straight north-south line, crossing one bridge from San de Mullivan Island to the Upper Void mainland and passing under the M1 Motorway. It descends underground at the edge of the Kim Jungle.
Alton Jefferson

**Alton Jefferson** was a substitute teacher, abductor, and pedophilic serial killer.

## Background

Jefferson was born and raised in Lincoln, a Rayne City predominantly African-American district. His parents, who ran a grocery store, invested much hope in their son, who never lacked anything in his life. Despite a brilliant school record, Alton dropped out of college to become and entrepreneur. After a failed attempt at establishing a neighborhood security agency, he found work as a substitute teacher. Most of his assignments came from several Lincoln youth centers and rehabs. Alton was well-liked by his students, however, he was also prone to lying, often bragging about being a former police officer and having received a special training. He went so far as to buy a police-like sedan, with which he "patrolled" the streets. He was once reprimanded for threatening to "arrest" a student who taunted him.

## Known Victims

*The dates denote when the victims disappeared.*

		- Calvin Perry, 12 (strangled with ligature; was found a month later)
		- Marlon Collins, 10 (strangled with ligature; was found a month later)
	+ April: Isaiah Jackson, 13 (strangled with ligature; was found several days later)
	+ June: James Wilkes, 15 (strangled with ligature; was found two weeks later)
	+ July: Evan Wilson, 14 (bludgeoned to death; was found a day later)
	+ October:
		- Brandon Stokes, 10 (possibly; cause of death unknown; was found four months later)
		- Gabriel Hurst, 15 (strangled with ligature; was found several days later)
		- Darnell Thompson, 20 (stabbed to death; was found a day later)
	+ November: Ronald Corley, 22 (strangled with ligature; was found two days later)
* 1993:
	+ January: Tyrell Turner, 24 (possibly; bludgeoned to death; was found a month later)
	+ February:
		- Marcus Holt, 20 (possibly; manually strangled; was found a day later)
		- Troy Scott, 20 (strangled with ligature; was found a week later)
	+ May: Samuel Gordon, 13 (strangled with ligature; was found a day later)
	+ June:
		- Michael McCoy, 10 (strangled with ligature; was found a day later)
		- Jeremy Thompson, 14 (strangled with ligature; was two days later)
Ruggeri Crime Family

The **Ruggeri Crime Family** was an Italian-American criminal organization which mainly operated out of  Maryland. It was granted a seat in the Commission thanks to its connection with the Lucchese crime family.

## Known Members

* Giovanni "The Don" DeCarlo (former boss; deceased)
* Aldo "Big Al" DeCarlo (acting boss; imprisoned)
* Artie Lombardo (caporegime; imprisoned)
* Albert Sabatino (soldier; imprisoned)
* Roy Matano (soldier; imprisoned)
Kouhei Hanamura

Hanako Hanamura (Hermana)

Hei Hanamura (Abuelo)

**Kouhei Hanamura** (はなむらこうへい, *Hanamura Kōhei*) es un joven practicante de *kendō* y *jiujitsu* heredero en ciernes del *kenjutsu* *Yagyū Shinkage-ryū* de su clan, famoso por su técnica de *mutō-dori*. Es un estudiante de la Academia Monshou en Shisuko y un aspirante a ingeniería mecatrónica, aunque sus dotes culinarias eclipsen el resto de sus habilidades.

## Biografía

Nació el 20 de marzo de 1965 en San Francisco, en el 39.º año de la Era Shōwa, como el único hijo varón de Benjamin Ford (ベンジャミンフォード, *Benjamin Fōdo*), un empresario modelo de la Corporación Nakatomi; y Himeko Hanamura (はなむらひめこ, *Hanamura Himeko*), hija única del famoso maestro Hei Hanamura (はなむらへい, *Hanamura Hei*), quien es a su vez un veterano de la Gran Guerra del Pacífico y ex-campeón internacional de *aikidō* y *kendō*.

Desde temprana edad optó por dejarse llevar por todo tipo de pasiones: música, cocina, deporte, electrónica, etc. Su familia siempre consintió sus aspiraciones, excepto su abuelo y el legado que le precedía.

## Falling Flesh Festival

### De monstruos y hombres

#### *Episodio I – Días de paz, primera parte*

El 28 de enero de 1982, en el 57.º año de la Era Shōwa, esperanzado en vivir sus últimos días de tranquilidad antes del inicio del nuevo año académico, la paz de Kouhei Hanamura se derrumba a pedazos tan pronto es empujado por su madre y hermana para recibir a la que pronto se convertirá en su nueva inquilina, Ryoko Yagokoro.
Stillman Collections

**Stillman Collections** was a debt collection agency making business with the Rayne City Transit Authority Violations Bureau. David Brecker, the company's president, was a lawyer indirectly connected to a Brunetti Crime Family capo: Leonard Russo. Basically, Stillman acted as a front cover for Brunetti's money laundering. Urged by Curtis Land, a Stillman stockholder and Midtown's District Supervisor, Rachels bribed, through shareholdings, both Authority and city officials, in order to maintain his company's lucrative contract with the RCTA Violations Bureau.

## Known Members

* David Brecker (president)
* Leonard Russo
* Curtis Land (shareholder)
* Rick Hamshaw (shareholder; deceased)
* Travis Devereaux (shareholder)
* Carlton Dunn (shareholder)
* Joseph Ferro (shareholder)
Sill X

Sill X is an optional boss in MOW MY GRASS

Did you mean to search up Sill?

## Boss Information

Sill X is the strongest boss in the game, and is literally unbeatable. Though, you do not need to beat this boss as it is optional.

Sill X has infinite health, 16 lives per player and infinite rejoins. The player cap for Sill X is currently unknown.

## Boss Appearance

Sill X is literally just the regular Sill, except the head is now the color Red

## Attacks

* Sill X will fire 4 waves of red neon balls at the closest player.
* Sill X fires 7 red neon beams at the closest player, which insta-kills
* Uhh, that's basically it.

## Other Facts

* Sill X's theme song is Two Steps From Hell - All is Hell That Ends Well

* This boss was made when Sonostor was still a developer.
* Sill X might actually have a drop. This was "confirmed" by Lord\_Guest. I know, it sounds ridiculous. Some dweeb named "joebeanj" wanted me to add this, so here you go.
Mowers

Mowers are one of the core aspects of the game, as the game is called MOW MY GRASS.

**TpG stands for Trimmings per Grass, which is how many trimmings you get every grass mowed using the mower. This information is provided by the developers of the game, as it is impossible to tell the exact number.**

There are about 27 mowers in the game currently, each of them organizated into 10 (technically 8) categories, those being:

## Mowers

* Mower
* S. Mower
* G. Mower
* D. Mower
* P. Mower
* Flying Mower
* Ph. Mower
* Ghostly Mower

## Blades

* Basic Blade
* COL Blade
* Abyssal Blade

## Magic

* Star Dream
* Zero Two
* Magolor Soul

## Meme

* meme wagon
* go0d mowre (Good Mower)

## Saws

* Chainsaw
* Triple Threat
* Toxic Saw
* Void Saw

## Energy

* Nomour
* Laser Blade
* Tesla Rod

## Divine

* Lyssa
* Thylian
* Lurker
* Proalle
Exotic Grass

Exotic Grasses are types of grasses that, upon mowing, will multiply how many trimmings you get for that blade of grass. For example, mowing a Divine Grass could give you 1000x more trimmings than a single blade of grass.

Exotic Grass are much less abundant an

d rare than normal grass, depending on which Exotic Grass type it is, which can distinguished from their appearance.

**NOTE: Exact amount of multipliers are not accurate, and are only guesses.**

## Good Grasses

### **Golden Grass**

**Golden Grass** is the least rare of the grasses, as Golden Grasses can be found in just about any lawn, multiple of them if you're lucky. It has a multiplier of about 10x

It's appearance is golden yellow, with a slate material.

### **Diamond Grass**

**Diamond Grass** is second best exotic grass, and is more rarer than Golden Grass. It's really difficult to find a lawn with more than two of these guys in 'em, however it will definitely be worth your time. It has a multiplier of 100x

It's appearance is bright blue in color, with what I'm assuming is ice material.

### **Divine Grass**

Oh boy, now we're getting into the good stuff. **Divine Grass** is the second rarest of them all, as you will hardly ever find a single one in a lawn. Some mower grinds even rely on Divine Grass to make progress.

Divine Grass multiplies trimmings by 1000x.

It's appearance is yellow, and has a neon glow to it, which is easily recognizable and distinguishable when seen in a lawn.

### **Wicked Grass**

The most over-powered grass in the game. Sadly, it can only be spawned by an admin, but they rarely ever do it. I mean, why would they spawn something that OP for some nerd? It multiplies trimmings by 10000x

It's appearance is red, and also has a neon glow like Divine, which makes it recognizable the same as Divine grass.

## Secret grass

The "Void" grass multiplies you trimmings by 1000000000x with a black and glowy appearence
Iris

Iris is one of the five Tier 2 bosses in the game.

## Boss Information

Iris is the first boss to beat in Tier 2.

She has 12500000 (12.5 million) health, and is a raid boss, with a maximum of 4 players per server and 6

lives per player.

Upon beating Iris, you obtain the Love Puncher, and access to the Demeter fight.

## Boss Appearance

Iris is, like almost every boss in the game, a humanoid boss. The only colors on her armor are pink and purple, which sort of match with the arena's map resembling a happy and delightful theme.

## Attacks

* An orb charges up and explodes into many, more smaller orbs.
* Iris fires 3 waves of 5 orbs at the closest player.
* Iris fires an orb with heart particles at the closest player, dealing damage that lingers on for a few seconds.

## Where's Iris?

Iris' portal

Iris' portal can be found on the Tier 2 island, in between Iustus' and Mortem's portal.

## Other Facts

* The odd shape on her face is jokingly referred to as the hand in the Pie Face! game.
* Iris used to have another map, until it was changed obviously.
Basic Blade

Basic Blade is a starter item, after the D. Mower in the Blades category.

## Information

**Basic Blade** is a normal blade that you will ever usually see in real life. It costs 800,000 trimmings in the shop and is in the Blades category.

## Availability

Just like pretty much all of the mowers in the Mower category, this one is easy to get and shouldn't pose that big of a threat.
Lurker (Mower)

Lurker is a Divine mower, and is, technically, the last mower in the game besides Proalle's mower, which is impossible to obtain.

***Looking for a different Lurker?***

## Overview

**Lurker,** or **Lurker's Trophy** is the last mower of the game, earned after **Thylian's Treasure** and before **Proalle.** It is a Divine class mower as said before. It appears to be based off of Lurker, the Tier 1 boss.

## Availability

The Lurker's Trophy is difficult to obtain, due to the monstrous jump from 1e+39 trimmings for the Thylian's Treasure, to 1e+42 trimmings for this mower. The grind for the Lurker's Trophy may take you several days.
Типы оружия 1 сеттинга

**1. Рельсотрон**

Рельсотрон состоит из двух параллельных электродов, называемых рельсами, подключённых к источнику мощного постоянного тока. Разгоняемая электропроводная масса располагается между рельсами, замыкая электрическую цепь, и приобретает ускорение вследствие силы Ампера, действующей на замкнутый проводник с током в его собственном магнитном поле. Сила Ампера действует и на рельсы, приводя их к взаимному отталкиванию.

**2. Лазерное оружие**

**3. Инфразвуковое оружие**

Инфразвуковое оружие, использует в качестве поражающего средства достаточно сильный инфразвук. В зависимости от силы инфразвукового воздействия результаты могут быть от возникновения у объекта чувства страха, ужаса или паники и психозов на их почве до соматических расстройств (от расстройств зрения до повреждения внутренних органов, вплоть до летального исхода).

**4. Тектоническое оружие**

**5. Огнестрельное оружие**

Огнестрельное оружие для разгона поражающего элемента и производства выстрела использует давление продуктов взрывообразного сгорания пороха или иного метательного взрывчатого вещества.

**6. Пневматическое оружие**

**7. Паровая пушка**

**8. Электромагнитная пушка**

**9. Метательное оружие**

**10. Тахионное оружие**
Al-Nubu'a

**Al-Nubu'a** (literally "The Prophecy") is a Sunni Islamist international terrorist organization. It formed as a splinter group of the more widely known Al-Qaeda, and was responsible for the infamous November 1 attacks, in which more than a thousand people perished.

## Known Members

* The Lisbon cell:
	+ Ibrahim Khair (deceased)
	+ Ahmad Abu Balas (deceased)
	+ Omar Jarrar (deceased)
	+ Imran Rasool (deceased)
	+ Ali Al-Aoufi (deceased)
* Usman Kader (deceased)
* Tarek Abou Nassar (deceased)
* Omar Al-Saadi (deceased)
* Abdullah Al-Balawi (deceased)
* Hossam El-Araby (deceased)
* Suleiman Al-Saad (deceased)
Ordens Divinas

Página pra explicação e enumeração das Ordens Divinas.

## Visão Geral

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* **Andarilhos do Vento:** aaaa
* **Atlantes:** aaaa
* **Bacamartes:** aaaa
* **Berserkers:** aaaa
* **Bruxas Matriarcas:** aaaa
* **Canteixeires:** aaaa
* **Carruagens de Fogo:** aaaa
* **Cavaleiros da Esperança:** aaaa
* **Galateias:** aaaaa
* **Guardiões do Universo:** aaaa
* **Hadeanos:** aaaa
* **Lunares:** aaaa
* **Vestais:** aaaa
* **Volcanas:** aaaa

aaaaa **Ordens Menores** aaaa