recursal/Fanatic-Fandom huggingface dataset:
Early Access Release

The game was released into Early Access on April 25, 2022 at 19:00 GMT alongside the Mines and multiple bugfixes. No patch notes were published, but an announcement was made marking its release.

Release was initially planned for 2020, but was pushed back to 2021 due to several balancing issues.

1. ↑ https://store.steampowered.com/news/app/1296610/view/2926738019874914236
Wand of Skulltimate Power

The **Wand of Skulltimate Power** is a Boss relic that doubles damage at the cost of 3 health every 25 pegs hit.

## Strategy

* Wand of Skulltimate Power is very much a high-risk high reward Orb. If the player is in a position to offset the damage taken, then this relic is highly valuable and a major power spike. Otherwise, the player could be running into a lot of trouble.
* Bucklorb becomes exceptionally powerful with this relic, as it will deal damage on par to a Level 3 Sworb but with the added bonus of negating the damage taken mid-flight.
* Orbs that benefit from self-damage such as Bullyball and Countorb Attack become exceptionally powerful alongside the Wand of Skulltimate Power.
* Intentional Oboe is a recommended relic to take when offered, as it will reduce each damage tick to 2 health.
* Infernal Ingot completely offsets the damage taken with how quickly it can heal the player. In fact, Infernal Ingot heals the player faster than Wand of Skulltimate Power deals it.
	+ Popping Corn can serve the same purpose, but heals slower and is incapable of offsetting the damage loss without assistance.
* Ring of Indignation will assist in dealing chip-damage to enemies, which can stack up if the Orb stays in flight for a long time.
* Wand of Skulltimate Power also counts pegs that have already been popped if you have Morbid, so be cautious about taking Defresh Potion or Morbidorb.

## Trivia

* This and Wand of Skulltimate Greed have the longest names of anything in the game.
* "Skulltimate" is a portmanteau of "skull" and "ultimate", alluding to the risk-versus-reward usage of the relic.

## Version History

* v0.8.6: Bullyball now updates its displayed damage when using the Wand of Skulltimate Power
* Demo Release: Introduced
Echorb

The **Echorb** is an orb with innate echo, which deals bonus damage based on the damage dealt by the previous orb.

It also has innate piercing, allowing it to deal incredibly high amounts of damage if cast at the proper time.

## Trivia

* Its name is a portmanteau of "echo" and "orb" due to its effect
* During development (and earlier beta builds), it used the same projectile as the Poltorbgeist

## Version History

* v0.8.5: Echo values buffed from 15/30/50 to 30/60/100
* v0.7.27: Tooltip reworded to be in-line with the echo reword
* Early Access Release: Added to the main game
* v0.6.18: Added to the demo
* Beta: Introduced
Kobanorb

### Level 3

4 Damage, 6 Crit. Creates  on every 6  Hit. Creates  on first  Hit. Doesn't Pop  or collect  when Hit.

## Special Effects

### Effect 2

Cannot Activate

The **Kobanorb** allows you to convert empty Pegs to Coin Pegs, making you gain gold in addition to what the board already gives you. Though, you'll have to upgrade it to at least level 2 to make it able to collect coins, even by doing so, it will only collect the coins once the shot ends.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* It is better to use this orb when the board is already almost empty of coins as it will not add coins to pegs that already contain some.

## Trivia

* A "Koban" is a type of coin from feudal Japan

## Version History

* v0.9.05: Can now activate and pop Coin Pegs
* v0.8.13: Introduced
Ballectrum

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Level Scaling

### Level 2

Every 2  hit becomes a gold multiball and 1 gold is added

### Level 3

Every  hit becomes a gold multiball and 1 gold is added

## Special Effects

### Effect 1

Every 3  hit becomes a gold multiball and 1 gold is added

**Ballectrum** is a special orb with Multiball that also grants extra Gold on peg hits. It has no damage values, but is highly effective for generating a lot of money. However, the pegs that it turns into gold Multiballs are completely removed from the pegboard and are not refreshed.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Ballectrum might have no damage values, but it can be made to deal damage through relics and buffs. With its high-frequency Multiball, it is capable of dealing a lot of damage with enough values. Just be careful that it will be removing pegs from the board over time.
* The peg removing mechanic can be used to the players advantage if they have Bag of Orange Pegs, as removed pegs will still count towards the relic's damage multiplier.
* With the rate of peg hits that can be achieved, relics such Popping Corn, Mental Mantle and Infernal Ingot are worth taking.
* With Ballectrum having no starting power, it may be worth considering relics that have stat debuffs but incredible effects, such as Glorious SuffeRing.
* Ballectrum and Weighted Chip are a risky combination, since it will either result in extremely high damage from all of the gold multiballs falling into a x2 hole or dealing little to no damage from falling into a x0.5 hole. It is therefore recommended to avoid combining the two.

## Notes

* Ballectrum can be acquired from the Golden Peglin Statue event, where it is described as a "radiant golden orb."
* The effect is only triggered the first time a peg is hit, in cases where pegs can be hit multiple times in the same shot. For instance, when combined with Gift That Keeps Giving.
* The name is a portmanteau of "ball" and "electrum" (an alloy of gold and silver).
Lore

A list of all the lore we know about the game, since it was request on the Discord a few times

## Lore List

* Peglins need to sleep
* Sapper Sacks are wielded by Sappers, and they use them when attacking the player

## References

1. ↑ https://discord.com/channels/694679901256679425/849489260238864434/968253401223790604
2. ↑ https://discord.com/channels/694679901256679425/849489260238864434/968261249353777173
3. ↑ https://discord.com/channels/694679901256679425/849489260238864434/968261929825087539
Lazorb

**Lazorb** is a rare orb that has low damage but behaves like a pin-point lazer when shot, instead of using standard bounce physics.

## Strategy

* Lazorb is a very straight forward Orb to use: simply aim it into a lot of pegs and hit as many as possible. Best results often come from firing this Orb near horizontal, as it will slowly descend and hit almost every peg in its path.
* At Level 1, Lazorb relies on Critical Pegs to deal damage. Upgrade it as soon as possible - preferable when purchased.
	+ Alternatively, find relics such as Basic Blade or Spiral Slayer to give it a starting boost.
* Despite the low damage numbers, Lazorb is capable of staying in considerably longer than other Orbs and can rack up its damage quickly. This is further enhanced when combined with Defresh Potion.
	+ With high damage output potential, consider investing in piercing relics such as Overwhammer and Au Auger to make the most of the damage.

## Trivia

* The name of this Orb is a portmanteau of the words "lazer" (a corruption of "laser") and "orb"
Protectorb

The **Protectorb** is an orb which grants the player Ballwark after hitting a number of pegs. The **Protectorb** will always deal no damage, and ignores damage buffs from Status Effects, Peg Upgrades and relics. Because of this, the **Protectorb** is only useful as a source of Ballwark.

## Tips

* Because this orb always deals no damage, it is not possible to clear levels with this orb alone.
* Although the orb does no damage, bombs that are activated by the **Protectorb** will damage enemies.
* Since Balladroit gives 1 Muscircle for every 10 Ballwark, Protectorb is also a good source of Muscircle when playing as Balladin.
* Gift That Keeps Giving and Matryoshka Shell are both amazing boss relics with Protectorb, as they both allow more pegs to be hit, thus gaining more Ballwark. However, activated pegs from Defresh Potion do not give Ballwark.

## Version History

* v0.9.32: Nerfed to grant Ballwark less frequently.
* v0.9.15: Grants more Ballwark, but is less frequent
* v0.9.01: Introduced
Mirrorb

The **Mirrorb** is an orb that can only be obtained via the Shattered Mirror Tunnel event, which transforms into a random orb in the inventory every time the player reloads.

Similar to the Oreb, it cannot be upgraded.

## Notes

* Within an encounter, the Mirrorb is for all intents and purposes the orb that it is transformed into. This means that, for example, the Hero's Backpack will treat it as the same Orb as the one it is transformed into.
	+ However, the Mirrorb is still visible if the player checks their orb inventory within a battle.
* The Mirrorb cannot transform into another Mirrorb or itself.
	+ If the player only has Mirrorbs, they will not show up in the player's available orbs for that encounter, meaning that they will have an empty inventory in that encounter and will be unable to act, likely softlocking them (although it would be very difficult for a player to reach this situation without already softlocking due to an empty satchel).
Nimball

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Level Scaling

### Level 2

2 Damage, 7 Crit.Adds Spinesse 1 every 2 times a crit is trigerred while the orb is in flight

### Level 3

3 Damage, 10 Crit.Adds Spinesse 1 every 1 time a crit is trigerred while the orb is in flight

## Special Effects

### Effect 2

Adds Spinesse 1 every 3 times a crit is trigerred while the orb is in flight

**Nimball** is a small orb that really likes crit, it will improve your orbs crit damage every 3 time a crit is trigerred, it can be improved to 2 times and finally 1 time.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
Aim for the crit with this orb, it is even better if you add crit with relics or with Critsoballos.

## Version history

This section doesn't have information yet.
Goblin Drop

**Goblin Drop** was an entry to OrcaJam 2019 and prototype of Peglin.

The game is played in a web browser, and can be found here.

## Differences from Peglin

Aside from the obvious lack of content, Goblin Drop has several differences from the main game, listed below.

* Aiming is vastly different
* The artwork is far more basic
* There is no music or sound effects
* All orbs (and projectiles) visually resemble the Infernorb
	+ Occasionally, a projectile resembling that of the Icircle is thrown
* Bombs are thrown instantly rather than at the end of the turn
* The physics aren't as refined
* Hit detection is rather wonky, and each orb's hitbox is 50 - 100% bigger than their sprites
* Pegs simply disappear when hit, rather than having a subtle animation
	+ In addition, pegs have somewhat randomized sizes instead of being consistently the same size
* Critical and Refresh pegs are instead "potions", but otherwise function identically.
	+ There is only 1 of each present at a time (similar to early versions of Peglin, and Cruciball 3 & 5)
* The game has several static battles rather than random encounters
	+ In addition, each battle is set in what appears to be an early version of the Castle
* Enemies have a very basic health bar, and resemble the Knight and Tall Knight

## Gallery

The main menu of *Goblin Drop*The gameplay screenThe main enemy, resembling a KnightGoblin enemy2.pngThe "boss" of *Goblin Drop*, resembling a Tall KnightThe player's health barBombsCritical PegsRefresh PegsPegs as they appear in *Goblin Drop*Pegs when a Critical Peg is activeGoblin win.pngThe win screenThe failure screen
Demon Hand

*See also: Demon Wall*

The **Mini Demon Wall** (also known as the **Demon Hand** or **Wallhand**) is a Miniboss found in the Castle that deals high damage and has very high health.

It is immune to Bramble.

## Trivia

* Due to the player being able to encounter multiple in a single run, it is possible these are the hands of the Demon Wall
* Excluding bosses, this enemy has the highest health of them all
* The health is a reference to the fall of the berlin wall

## Version History

* v0.7.17: Health increased to 1,989, damage decreased to 25
* Early Access Release: Health reduced, added to main game
* Beta: Introduced

1. ↑ [*confirmation needed*]
Refreshircle

The **Refreshircle** is an uncommon orb that refreshes the board based on the number of pegs hit. At level 2, it will refresh the board when discarded, and will refresh on the first peg hit at level 3.

Is also the refresh equivalent to the Critsoballos

## Strategy

* The orb's damage is very weak for an orb that likes to refresh and is only viable if you have a build that likes to trigger refresh a lot. Things like Refresher Course and Brassicaceae Knuckles are the key synergistic pieces this orb wants to be used with when finding Refresh Peg generation is sparse.
	+ This can be further amplified by giving it Multiball from effects like Duplication Station and Matryoshka Shell
* Ambidextionary becomes a handy synergy when **Refreshircle** is at level 2 when it has the "guaranteed refresh on discard" trait, allowing a bit more ease for filling the board after something like a large Multiball-like effect like Circcae or a splash effect like Ball Lightning clears most of the pegs or when refresh pegs are in non-ideal spots
* Like any "Do \_ every time \_ pegs are hit" type orbs, providing it Multiball is always useful to activate the effect significantly more times, especially when also combined with Gift That Keeps Giving

## Version History

* v0.9.22: Renamed to Refreshircle (was Refreshorb)
* v0.7.28: New art added
* v0.7.20: Levels reworked, new art added
* v0.6.18: Added to the demo
* Beta: Introduced
Doctorb

The **Doctorb** is a special orb that deals no damage, but instead heals the player. As a trade-off though, it can only be used once unless it is upgraded.

## Tips

* It's good to level this up early so that it doesn't get permanently removed from your deck.
* Discard this when it gets drawn if you don't need the healing right now. Discarded orbs will be "shuffled" and can be "drawn" again
* Activating a critical peg will maximize the healing effect, as well as having relics related to damage and/or crit

## Trivia

* Its name is a portmanteau of "doctor" and "orb"

## Version History

* Early Access Release: Added to the main game
* v0.6.18: Beta reworks added to the demo
* Beta: Re-worked orb. Now gets permanently removed from the deck at level 1, "once-per-battle" restored at level 2. Stat increases changed to add persist 2.
* Demo Release: Introduced
Consolation Prize

The **Consolation Prize** is a relic given to the player when there are no more available relics to give. The player can have more than one Consolation Prize.

## Notes

* The only time, unless some error occurs, that a player will see this in-game, is when they already have all possible relics that can drop equipped.
* If the game is started with all relics (that can be offered) equipped, then the player will be offered the consolation prize, as well as two other options which they cannot select and show nothing when highlighted, which have the icon of Enhanced Gunpowder.
	+ If the game is started with all relics it can offer equipped except one or two, the game will crash before offering relics to the player.

## Trivia

* A *consolation prize* is awarded in lieu of a "real" prize to those that do not win an award, but are deemed worthy of recognition.
* This is the only relic that, without game modifications, the player can have multiple of.
Cursed Mask

### Description

All attacks get +2/+3 when you have any negative status effect. You start each battle with Confusion 4.

### ID

CONFUSION\_RELIC

The **Cursed Mask** is a relic that increases peg damage whenever the player has negative status effects, but applies confusion for 4 turns at the start of each battle.

## Version History

* v0.7.20: Effect reworked, now gives bonus based on negative effects.
* Early Access Release: Added to main game
* Demo Release: Introduced
Electropegnet

This article is about the relic. For the orb, see Electorbmagnet
The **Electropegnet** is a relic that makes orbs magnetically attract to nearby pegs.

## Tips

* Generally speaking, this relic is fairly good to gain high damage in a short amount of time - though it can make navigation harder if the player doesn't clear enough pegs by the end of a battle
* This relic removes most of the "planning" aspect one may wish to put into their shots, but can be very good if one does not "plan" their shots beforehand

## Trivia

* Its name is a portmanteau of "electromagnet" and "peg" The Magnet effect used to last the entire shot, but it got nerfed strongly

## Version History

* v0.7.20: Both durations increased by 1 second
* v0.7.16: Nerfed again
* v0.7.14: Re-worked/nerfed
* Demo Release: Introduced
Orblation

**Orblation** is a powerful orb that can target any enemy; in exchange for this, it deals some unblockable self-damage to the player.

## Notes

* Scales well with Bullyball.
* As with all enemy targeting orbs, it bypasses shields, deals half damage to Bronze Rod and Lightning Rod, and doesn't work with Overwhammer.

## Trivia

* Its name is a portmanteau of orb and oblation.
Pegboard

The **Pegboard** (or **board**) refers to the play area where orbs are launched and bounce off of pegs.

Above it is the **enemy arena**, where enemies will move across the screen towards the player.

Bosses have unique board layouts, but otherwise the board layout is chosen at random from a set of layouts for regular and elite enemy encounters.

## Gallery

A board layout from a regular battleA board layout from an event battleThe board layout for the minotaur elite encounterThe board layout for the mole bossThe board layout for the Slime boss

## Version History

* Early Access Release: Added to the main game, boards added for all 3 areas
* Beta: Added multiple new boards for the forest and castle
* v0.5.56: New board variations introduced alongside the slime boss overhaul
* Demo Release: Introduced
Exacorbate

The **Exacorbate** is an orb which will increase the enemy's debuffs by 1. If multiple debuffs are applied to an enemy (ex. Spinfection and Blind), then both debuffs will be increased.

## Tips

* Because this orb is a targeted attack, the debuff increase can only ever be applied to one enemy.
* This orb is useful against single enemies with large amounts of health.

## Trivia

* This orb's attack uses the Ball Lightning's lightning animation
House of Slime

**House of Slime** is a common relic that makes walls and bottom bouncers extra bouncy.

## Tips

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
Making walls and bottom bouncers extra bouncy can make your thrown ball stay longer in the board area.

It can synergies well with Ambiguous Amulet, Inconspicuous Ring and Pocketwatch.
Healing Slime

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## Healing Slime

### Effect

Affected Pegs will heal 1 health when hit - and has Durable.

**Healing Slime** is a slime effect that can be applied to pegs by the Ballm and Prime Slime relic. When Hit, healing slimes restore the player's health by 1.
Visually, healing slimed pegs are covered in a green, shiny slime. Rectangular pegs just have a green colour and outline applied.

Healing pegs will remain on the board after the orb that applied it has left. They stay slimed when the board is refreshed, even if they were popped, excluding rectangular pegs which have slime removed when popped. Any kind of peg that can be Hit can be slimed, Critical Pegs (and Refresh Pegs with Tactical Treat) can move to slimed pegs and remain slimed, but strangely, if a Critical Peg is slimed, it will stop being Critical, despite the fact that when Durable Critical Pegs are Activated, they stay Critical.

## Notes

* Peg upgrade only applies to the first hit and thus won't be damaged.
* There is currently an unused relic in the game called Slimy Salve that applies the healing slime effect. It is unknown whether this relic will become available in a future update or was cut at some point.

## Gallery

Healing peg.png*A standard peg covered with healing slime*Healing peg converted.png*A healing peg that's been converted by a Critical Peg*Healing critical.png*A Critical Peg covered with healing slime*Healing refresh.png*A Refresh Peg covered with healing slime*Healing peg square.png*A rectangular peg covered with healing slime*Healing peg square converted.png*A rectangular healing peg that's been converted by a Critical Peg*
Minecart

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Choices

### 3

Catch a ride! (+3 Stones, Random Navigation)

### Outcome(s)

The plyer either loses health, or gains 3 stones and randomly navigates

## Custom Board

The **Minecart event** see the player encountering a minecart, and allowing them to choose one of three options ways to deal with it.

## Gallery

Encounters the eventevent impact choiceAttempting to dodge the minecartCatching a Ride!!

## Transcript

You're walking along a section of rail as a rumbling sounds grows to a roar from behind you. You turn just in time to see a loaded minecart barreling towards you!

Brace yourself for impact (-16 HP)

Attempt to dodge (-6 Max HP)

Catch a ride! (+3 Stones, Random Navigation)
Crows

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Choices

### 1

Use your satchel to catch the pebballs! (+3 pebballs)

## Custom Board

The **Crows** event gives the player the choice between gaining 3 pebballs or running away (at the cost of some health).

## Gallery

Dialogue at the start of the eventDialogue if taking the extra pebballsDialogue if running away

## Transcript

You reach a clearing with a strange amount of crows circling above. You don't think much of it... until they start to drop peballs on you!

Use your satchel to catch the peballs! (+3 peballs)

You hold the satchel above your head and run through the field. You avoid any bruises, but your satchel absorbs the pebball (random level), pebball (random level), pebball (random level).

Run! (-15 HP)

You sprint through the clearing as the Pebballs rain down on you. You take a few knocks, but at least you don't have to lug around any extra Peballs.

## Tips

* If one has suffer the sling and/or an orbelisk (or doesn't want to lose 15 health), the pebballs can be a good choice. If not, running can be better, if you have the health to spare.
Instigatorb

### Level 3

After attacking with or discarding< this orb, the next orb fired will attack all enemies

## Special Effects

### Effect 1

After attacking with this orb, the next orb fired will attack all enemies

The **Instigatorb** is an orb that causes the next orb fired to hit all enemies. At level 3, the effect will also happen when the orb is discarded.

## Trivia

* The name is likely derived from the word "instigator"
* The next orb fired will have Echorb's particle effect

## Version History

* v0.9.25: Bugfixes
* v0.9.22: Introduced
Cauldron Bubball

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Level Scaling

### Level 3

2 damage, 3 criticalApplies Spinfection 3

## Special Effects

### Effect 2

Attacks all enemies

The **Cauldron Bubball** is an orb that applies Spinfection to all enemies on-screen when fired.

## Version History

* Unknown version, presumably v0.9.22: Particle effect updated, was the same projectile and sound effect as the Poltorbgeist, but changes the color to purple.
* v0.9.01: Introduced
Spider

**Spiders** are an enemy that appears in the forest. They have fairly high health, and will alternate between the top and bottom layers of the enemy area every turn. In addition, they have a special peg that can spawn alongside their boards.

Like large plants, they will spawn with the encounter, and have no upcoming icon.

They have a stronger variant that can spawn in the mines: the purple spider.

## Version History

* v0.9.25: Tweaked an encounter Spiders appear in
* v0.9.22: Tweaked an encounter Spiders appear in
* Early Access Release: Introduced to the main game, damage reduced to 1
* Beta: Introduced
Forest Clearing

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Custom Board

The **Forest Clearing** event allows the player to restore some health, but has a chance to start an enemy encounter.

## Gallery

Dialogue at the start of the eventDialogue if the player healsDialogue if an enemy encounter starts

## Transcript

You reach a clearing in the forest where the sun shines through brightly.

Take a moment to rest (+15 HP, ???)

A few moments of solace with the sun beaming on your face leave you feeling quite refreshed, and you continue on your journey with a bounce in your step.
(Upon encountering an enemy)

You are refreshed by the sun beaming down on you, but while you are resting a strong monster sneaks up on you!

Continue on your way
Ballwark

## In-Game Tooltip

**Ballwark** is a buff that protects the player from losing HP to enemy damage.

When attacked, Ballwark stacks equal to the incoming damage will be reduced; if damage received is greater than the amount of Ballwark, all stacks are removed and the player loses HP equal to the difference between damage and Ballwark.

The Shield Mage can also gain Ballwark.

## Sources

Relics:

* Balladroit
* Ballpeen Hammer
* Essential Oil
* Fiery Furnace

Orbs:

* Bucklorb
* Forbification
* Protectorb
* Orbust

## Interactions

* Best Orbfence (gains damage for each stack of Ballwark)
* Irresponsiball (consumes Ballwark, increases damage per peg for each Ballwark consumed)
* Knight Cap (heal if you have Ballwark remaining after battle)
* Ripostal Service (deal damage equal to Ballwark stacks when attacked)
Obelisk

This article is about the event. For the orb, see Orbelisk.

## Custom Board

The **Obelisk** event allows the player to obtain the orbelisk or remove a random orb.

## Gallery

The start of the obelisk event. The orbelisk is gained if the top option is selectedThe dialogue if the player forces an orb into the obeliskThe end of the obelisk event. The player either gains the orbelisk, or removes the randomly chosen orbThe custom board after obtaining the orbelisk
## Transcript

A dark Obelisk looms before you. It hums with a tantalizing power and you can feel its connection to the Earth.

Pray to recive its power (+Orb)

The power of The Obelisk flows into you, coalescing as the new Orbelisk (Lvl. 1) in your satchel.
(Obtain orbelisk)

Force [random orb] into The Obelisk

You feel a slight disappointment from The Obelisk for not utilizing its true potential, but it does absorb the [removed orb]
(Lose the orb)

## Trivia

* The orbelisk uses the obelisk from this event as its projectile
Generatorb

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
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## Special Effects

### Effect 2

Lightning slime zaps nearby  when Hit. The slimed 's upgrade/downgrade magnitude increases number of  Activated.

The **Generatorb** is an orb that applies the ligthning slime effect to pegs. Its damage is very weak, but it can make other shots hit many more pegs.

## Trivia

* Its name is a portmanteu of "generator" and "orb"
Balance Pass

The **Balance Pass** update re-balanced multiple things, as well as adding a new orb and relic.

## Content Changes

* [Rare Relic] Critikris - Whenever a Crit is activated, deal damage to all enemies equal to your orb's current Crit damage.
* [New Orb] Restorb - A low damage orb with a small amount of healing when fired that can be used once per battle. At level 3 the Restorb also increases your Max HP by a small amount.
* Ukrainian support has been re-added to the game! (Thank you to the team at IndieArk for helping us out with a non-CJK language and adding the missing elements to our pixel fonts - and a huge thank you to our localizers!)

### Balance Changes

* Every map is now guaranteed to have at least 2 minibosses and 2 additional treasure chests
* Super Sapper pegboard has been made denser
* Rigged Bomb self-damage has been reduced to 3
* Qaballistic Ruins HP reduced in non-Cruciball runs
* Bouldorb's Overflow has been converted back to Pierce at all levels
* Orboros damage has been increased
* Orblation self-damage reduced (and its orb and (absolutely gorgeous) attack art has been added)
* Constricting Chains Crit damage boost increased
* Salt Shaker and Gardener's Gloves relics removed from random relic pool
* Two archers removed from Castle Knight Miniboss encounter
* Number of brick slimes reduced in both encounters
* Plant Trio Miniboss HP reduced for Cruciball 3+
* Additional bombs added to Shield/Archer/Cleric Castle battle

### Bugfixes

* Bullyball now correctly gets boosted by Orboros Discard self-damage.
* Refreshorb should now always correctly have its level 3 upgrade available
* Sapper Boss grid cells no longer incorrectly stick around when they should be cleared
* Matryorbshka multiballs no longer get stuck on the Main Menu

## Trivia

* This was the first update to get an official name, seen at the top of the patch notes
Green Slime

**Green Slimes** are the most basic enemy type, and are usually encountered very early on.

They have an average health pool and deal fairly low damage.

## Strategies

* Slimes will generally lead the pack of enemies, and are easily dispatched with decent orbs and aim. Even the starting orbs can make quick work of them if enough pegs are hit within a few turns.
* Due to damage not overflowing by default, they can be a nuisance when at low health and blocking other enemies; so it can be advantageous to dispatch them early on. Doing 70 damage when they're at full health is better than doing 50 when they only have 10 left, for example.
* They tend to spawn in nearly every enemy encounter, so it's best to get some high damage and/or piercing orbs

## Version History

* Early Access: Beta changes added to main game
* Beta: Cruciball Stats introduced
* Demo Release: Introduced
Angry Tomahawk

## Special Effects

### Effect 1

Damage increases the lower your health is. Damage multiplier increases at higher orb levels.

The **Angry Tomahawk** is an orb that deals damage based on the player's current health.

## Trivia

* Its design is based on real-life tomahawks
* This could be in reference to YouTuber AngoryTom

## Version History

* v0.9.01: Introduced

1. ↑ [*confirmation needed*]
Balleviation

### Effect 2

Each damage reduction slime on the board reduces incoming damage by 1. Damage reduction slime melts off at the start of each turn.

**Balleviation** is an uncommon orb that applies damage reduction slime to orbs, which reduce the amount of damage the player takes that turn before disappearing.

Availability
 Roundrel
 Balladin
 Spinventor

## Strategy

* Balleviation does minimal damage and is intended to reduce damage, primarily against ranged enemies. Use relics such as Pumpkin π and Electropegnet to apply its damage reduction slime as often as possible.
* The slime effect goes away after this Orb is fired and is applied the slowest compared to Orbs such as Ballm and Twooze Company, so this Orb is not as useful in Slime builds as it may seem.
* The damage reduction does not affect self-damage taken md-flight, but it does affect any damage taken once Balleviation has exited the pegboard. This means that the self-damage from Rigged Bombs is reduced as well. This can be taken advantage of with the Sapper Sack relic and Collatorball Damage orb.
* The slimed pegs don't go away until you are ready to fire the next orb, meaning that they will persist during a reload. If Balleviation is the last orb, take advantage of this.

## Trivia

* The name of this Orb is a portmanteau of the words "alleviation" and "ball".
Twooze Company

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Level Scaling

### Level 2

Applies Double Damage Slime to every 7  Hit

### Level 3

Applies Double Damage Slime to every 5  Hit. Apply double damage slime to the first  Hit.

## Special Effects

### Effect 1

Applies Double Damage Slime to every 9  Hit

The **Twooze Company** is an orb that applies Double Damage Slime to every few pegs it Hits, making them Durable[*citation needed*], deal additional damage, and giving them a unique look.

## Strategy

* Twooze Company is great for setting up powerful shots to follow. If you are in a position to apply a lot of Double Damage Slime and then fire a strong Orb, it is worth taking advantage of.
* Adventurine is especially effective once Twooze Company has reached Level 3, as it will cause the first peg hit to have both Double Damage Slime and a +10 upgrade, increasing the damage exponentially on that peg.
* Similarly, A Good Slime will apply an additional +2 upgrade each time Double Damage Slime is applied, which will increase the overall damage of subsequent shots considerably.
* Multiball can spread the Double Damage Slime around the board much quicker. Matryoshka Shell is worth the tradeoff for damage since Twooze Company is already fairly weak in regards to its power.
* Keep in mind that the Double Damage Slime goes away after the peg has been popped, so don't completely rely on it for power boosts in the long run.

## Version History

* v0.9.25: Now Common
* Unknown update: Introduced
Orbrasion

## Level Scaling

### Level 2

Grants 1 Muscircle for every 16 pegs hit. Deals 3 self-damage for every 16 pegs hit.

### Level 3

Grants 1 Muscircle for every 12 pegs hit. Deals 3 self-damage for every 12 pegs hit.

## Special Effects

### Effect 1

Grants 1 Muscircle for every 20 pegs hit.

### Effect 2

Deals 3 self-damage for every 20 pegs hit.

The **Orbrasion** is an orb which grants Muscircle after a certain number of pegs have been activated by the orb.

## Tips

* This orb combos well with relics that grant Muscircle, especially Training Weight.
* It is recommended to have some sources of healing before using this orb.
* Because the amount of self-damage is dependent on the number of pegs hit, it is possible to self-damage your entire health bar with this orb.

## Trivia

* The orb's name is a reference to an "abrasion" which is a type of open wound caused by skin rubbing against rough surfaces.
Gamblin

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Gamblin

### Character Info

Allows the player a chance at a special RelicOffers the player "Investment"

**Gamblin** is a character that the player can encounter in a special event. They are described as a 'weathered old Peglin' and are seen flipping a poker chip in their animation sprite. They will tempt the player into participating in their event, where they will either take away 2HP or give the Weighted Chip relic depending on whether the player is successful or not.

The player can also invest their money with Gamblin in exchange for an IOU relic, saying that the investment will be paid back... probably.

## Trivia

* Gamblin is so far the only peglin to have a unique animation sprite.
* It is possible to die in this event, albeit extremely unlikely as it is luck based.

## Version History

* v0.9.25: Added "Investment" opportunities and dialogue.
* Unknown Version: Added animated sprite
* Unknown Version: Introduced
Demon Wall

## Pegboard Layout

See also: Demon Hand

The **Demon Wall** is a boss found in the Castle that has the third highest health out of everything in the game (behind Thesaurosus and the Qaballistic Ruins). Two tall knights will always spawn in front of it, which will be eaten by the boss after the first and/or second turn if not killed. The board also has a unique peg positioned at equal intervals across the top row.

## Attacks

The boss will move one space every turn, and will instantly kill the player when attacking

Unlike other enemies, it will take 2 or 3 extra turns to cross the enemy arena.

## Strategies

* The tall knights in front of the wall will not move, so it's good to target the wall at the start of the fight
* Targeting orbs can help greatly at the start by focusing on the boss instead of wasting damage on its minions
* An upgraded Daggorb and/or Allorbnothing can also help due to their high damage potential
* The matryorbshka's innate multiball will allow the player to hit many more pegs at once and cover more of the board at the same time
* Likewise, the Matryoshka Shell's ability to grant multiball to every orb can also help - though the player must consider ways to offset the damage reduction
* The Gift That Keeps Giving can help orbs gain damage faster, but it may trap refresh pegs in a bad spot. Taking along some refresh relics (such as the Tactical Treat or Refreshield) can help offset this.
* Bomb relics can help massively - especially the ones that add more bombs to the board (such as Bomb Baton and Powder Collector)

## Immunities

* Bramble
* Blind

## Gallery

*The pegboard layout, which is the densest in the game**The boss eating the tall knight in front of it*Wallface eat player.gif*The boss eating the player, instantly killing them*

## Trivia

* According to Dylan, the boss's health is based on dates important to the Berlin Wall
* You can briefly see the top of the wall if you have screen shake enabled and detonate a sufficient number of bombs

## Version History

* Unknown Update: Health reduced to 7,000
* Beta: Introduced
Rope Ending 8

**Rope Ending 8** is one of the 15 possible endings of *Lily's Well* and one of the ten possible endings in the game that involve the rope of the well.

## Storyline

In this ending, Lily finds a vent without a cover and climbs into it. She eventually falls through a weak point, getting injured from the fall. Her fall wakes up a group of monsters that are implied to eat her.
Halfskull

Halfskull was always a lazy warrior who grew up alone beside his best friend Bearspots. He took his time when training and wasn’t usually the one who wanted to go hunting or fight-training with Bearspots. His mentor was always annoyed with him but as he continued to grow he got a bit wiser and hunted often because he started to enjoy it.
Forest

The **Forest** is the first area of the game, and where the player starts on the map. It is surrounded by trees of various kinds, with the most common enemies being slimes.

The area's boss with be either the mole or slime, and the end of either boss fight will reward the player with their choice relic.

The player then progresses to the castle.

## Trivia

* This is the only area that the player can go through in the demo

## Version History

* v0.7.48: Art fixes for when the Electropegnet is used
* v0.7.27: New Encounters added (alongside the Stump)
* v0.7.23: New background added
* v0.7.20: Boss music tracks updated
* Demo Release: Introduced
Au Auger

Template:Missing

The **Au Auger** is a relic that increases the number of enemies that are pierced by projectile attacks.

## Notes

* The first critical hit that deals damage also counts. This includes automatic crits from the Critiball and Knife's Edge.[*confirmation needed*]

## Version History

* v0.9.15: Art updated
* Unknown update: Introduced
Achievements

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

The game's **Steam Achievements** can be gained while playing. Most of them provide no in-game rewards (the ones that do will be marked).

{S} denotes a secret achievement.

{U} denotes one that unlocks something in-game.

A list of all the achievements are listed below, but can also be found on Steam, True Steam Achievements.

 Defeat any boss on the first turn

 Defeat Avogadro, the Mole Boss

 Defeat Avogadro's tree before entering the Castle

 Vanquish Thesaurosus, the Avaricious Dragon

 Deal exactly one damage

 Deal more than 9,000 damage in one shot

 Leave an enemy with just one health point

 Die during an event scenario

 Hit 1,000 pegs or more in one shot

 Have an orb bounce only between slimed pegs 6 times before touching anything else

 Have 16 multiballs on-screen at once

 Complete Cruciball Level 5

 Complete Cruciball Level 10

 Complete Cruciball Level 15

 Battle the Ballista Militia until all its minions have spawned

 Buy every item from Haglin's Shop at Cruciball Level 10 or higher

## Trivia

* "Don't Make Us Say It" is a reference to the "over 9,000" internet meme
* "I Said Punny, Not Puny" refers to most orb names are puns of varying kinds
* "Ballwark in a China Shop" is based off of the "bull in a china shop" idiom
* "Slime After Slime" is a pun on the phrase "time after time"

## Version History

* v0.9.25: Added Cruciball Courier, Cruciball Captain, Cruciball Commander, Critical Thinking, A Full Sweep, Multiballer, and Where's my membership card?!
* v0.9.22: Added Some Assembly Required and Slime After Slime
* v0.9.01: Added Poison IV, Ballwark in a China Shop, and "The Treasurer Doesn't Measure Up
* v0.8.29.1: Fixed a bug that would cause a crash or stuck client when unlocking an achievement
* v0.7.42: Added Sapper Sweeper
* v0.7.27: It Was Not Your Time now triggers when caused by attack damage
* v0.7.16: Fixed Won't Get Ruined Again not triggering if players one-shot the boss
* Early Access Release: Introduced
Critsomallos Fleece

The **Critsomallos Fleece** is a rare offensive relic that increases the damage done by the fired orb per peg by the difference between the Critical and Regular damage of the orb, for every subsequent critical peg hit after the first, stacking infinitely.

## Strategy

* This relic's positive effect is lowered, or often completely nullified by Betsy's Hedge, since it increases the non-crit damage of pegs and increases it more if there is more Critical Pegs on the board, therefore decreasing the multiple crit damage of the **Fleece**, and decreases it more for putting oneself in a favourable situation to use it. Due to this, it is incredibly inadvisable to take Betsy's Hedge if you already have **Critsomallos Fleece**, it is preferrable to skip the relic in many situations.
	+ There is however not any disadvantage to taking **Critsomallos Fleece** if one already has **Betsy's Hedge**, the **Fleece** does not impact the effect of the Hedge at all, but if there is other options it may be advisable to take those, as the Fleece will have a smaller or no effect.
* As of v0.7.52, Critiball no longer can activate critical pegs, and cannot itself benefit from **Critsomallos Fleece**. However, it can benefit the orbs fired after it, since the created Critical Pegs remain until popped. This is particularly effective if the relic Short Stack is also taken.
	+ Duplication Potion + Reorbanizer is a staple snowball of a combo to do a similar effect
* Au Auger scales great alongside it, allowing the fired projectile orb to potentially wipe out all ground units in a single shot (or air units with a Grabby Hand)

## Trivia

* Its name is a reference to the Golden Fleece from Greek Mythology, which comes from the winged ram chrysomallos (hence the name being Crit + Chrysomallos).

## Version History

* v0.7.34: Now stacks critical damage using the difference between critical and regular damage, instead of multiplying critical damage.
* Early Access Release: Added to main game
* Beta: Introduced
Gold

**Gold** (often referred to as "Coins") is a currency that is earned by activating coin pegs. Players use gold to purchase orbs, upgrades, and healing at the end of each battle. It can also be used to purchase orbs, relics, and orb removals from Haglin's shop.

## Version History

* v0.8.6: Players now start with 15 gold (unless they're playing past Cruciball 7)
* v0.8.5: Introduced
Echo

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Echo

### Effect

**Echo X** deals X% of the previous attack's damage as bonus damage

## In-Game Tooltip

**Echo** is an orb effect that sets the orb's base damage to the attack of the previous shot (e.g. an echo effect of 50 cast after a 50 damage attack will make the next shot's ***base damage*** 25).

The base damage is always 0 without an echo effect.

The current echo value is always rounded down, so if an orb does 29 damage and the next orb has a 50% echo effect, the echo will be set to 14 instead of 15.

## Sources

* Echo Chamber
* Echorb
* Orboros

## Version History

* v0.7.27: Given its own keyword
* Unknown update: Tooltip changed from percentage to value
* Beta: Introduced
Projectile Attack

A **Projectile Attack** is an attack type characterized by the orb being thrown from Peglin towards the .
This is the default attack type applying to most orbs, and is the attack type used unless specifically stated otherwise.

Projectile attacks will cause the thrown orb to appear from the Peglin character and travel in a straight line towards the Targeted enemy, dealing damage to the first enemy along this path.
One exception to this is when the orb deals 0 damage, in which case it will spawn from Peglin's character and immediatly drop down to the floor. Another exception is when the player has the Grabby Hand relic and targets a flying enemy, in which case the orb will spawn above Peglin on the same height as the flying enemy.

A projectile attack will stop at the first enemy to deal damage, and will stop flying unless the orb has Pierce or Overflow, and the conditions for these effects are met, even if there are no more enemies to hit, in which case it will fly of the screen. An orb that does this cannot damage any enemies that have not yet spawned.
Bouldorb

The **Bouldorb** is the biggest orb in the game. Due to this, it can generally hit more pegs at once (especially if they're clustered together). In addition, its attack pierces through all enemies, but can only hit enemies on the ground as a trade-off.

## Trivia

* Its name is a portmanteau of "boulder" and "orb"