Changelog: 1.4.9 - Umbral Choir Balance

**[IMPROVE]**

* Added feedback of Hacking speed in the Hacking banner, as a value of points/turn:
	+ Added feedback of the required hacking points on every nodes.
	+ Added feedback of the operation speed on each operation (on tooltip and nodes).
* Feedback Tracing speed in the Hacking banner, as a value of points/turn.
* Changed the way accelerator works:
	+ Effects are added to entire route when the program is activated (node reached).
	+ Effects are applied instantly.
* Added an effect to the "Lockdown" defensive program:
	+ Slow down trace by 25% on the concerned operation, with a cap at 75%.
	+ The slow only happens once the trace has reached the defensive program.
* Reworked the Sanctuary Link side panel in Umbral Choir System View: population growth link and ships spawn have been separated.
* Reworked Invisibility feedbacks on fleet labels.
* Added faction difficulty indicators to be played as and to play against:
	+ Added an icon on the leader portrait to show the difficulty to play.
	+ Added the difficulty to play against in the tooltip of the opponent.
* Added Ctrl+F shortcut to focus the search field on the Research Screen.

**[BALANCE]**

* Removed the UC Empire Improvement granting more Approval per Sanctuary to prevent them from over-colonizing too much.
* Added a faction trait to limit the UC overcolonization (stronger Approval malus, Bandwidth malus).
* Forbade combo of Biophobic Trait and Umbral Choir affinity gameplay.
* Fixed the reveal of Sanctuaries through hacking. When tracing an operation it will reveal only the source Sanctuary (if it's one). When an Umbral Choir hacks a system, it will reveal all Sanctuaries on that system.
* The UC system is no longer subject to influence modifiers when it is hidden. When it is seen, it is only affected by Unfallen vines.
* Marketplace prices will now increase if there is little stock of the resource.

**[AI]**

* Fixed an issue occuring when an empire dies
* AIs now know how to cancel their hacking operations when the target is a detached / moving Ark
* AIs now use their processing power more efficiently
* Changed the way the AIs use the accelerator program, for more frequent use
* UC AIs will not give out their position anymore by placing unnecessary defensive programs
* AIs will now avoid reacting to outpost colonization when their nearby systems are invisible

**[FIX]**

* Made Umbral choir population collection bonuses available for custom factions.
* Forbade Umbral Choir custom factions from picking "Extended Consortium" trait (+1 Maximum Trade Companies).
* The Umbral Choir home system location can no longer be revealed by owning the Trade Clearing Bureau or to factions owning the Academy.
* Fixed custom UC faction using Sophons visuals only having access to the Sophon's special Mega consultancy building. It will now have access to the UC one.
* Fixed the duration of the transmigration beacon penalty being too high; it will now be capped at 15 turns max in normal speed.
* Added a Vodyani version of the Interstellar Wind Shields technology (grants 2 new Vodyani-specific System Improvements).
* Made sure "Core Cracker" unlocks were hidden if the "Enable super weapons" setting was set to false.
* Made sure the Hissho questline is playable even when the superweapons are not allowed.
* Fixed the "Obliterator Shield" improvement sometimes showing as an unlock even when "Enable superweapons" was disabled.
* “Purge" Ground Battle outcome on Minor Factions does now properly inform the player that he will gain the faction's trait upon using this outcome.
* Made sure the Deed "Studier of Worlds" takes the sanctuaries into account.
* Prevented the Sowers population quest from targeting a Crescent.
* Corrected the Hissho objective of the Sowers Population Quest (they won’t be asked to terraform terran planets anymore).
* Fixed some discrepancies in some custom faction trait cost.
* The tooltip for the total Keii for the Hissho faction now correctly mentions the reduction in Keii for Sleeper reintegration.
* Fix the fighter-bombers not taking into account the cloaking.
* Fixed base manpower value not being updated after researching improved hull for sophons small attackers.
* Fixed the extra slot received from the Adaptive Colonies tech being positioned partly off screen with the alternative skins enabled.
* Fixed Keyword look up in the technology screen. You can now use it to search for DLCs technologies.
* Allowed operation trace even when the tracing empire don't see the target node.
* Fixed heroes sometimes costing 0 on the marketplace.
* Made sure Graviton Research is affected by the cost reduction offered by Behemoth modules while orbiting a special node.
* Fixed the cap to the research cost reduction from the behemoth modules (now properly capped at -90% cost).
* Fixed political impact of some science related star system improvements.
* Restricted Dust Bonanza and School of Geniuses to being built on systems with negative or reduced anomalies.
* Fixed Curiosity technologies being sometimes tradable by the AI.
* Capped inflation to x99 max to minimize some exploits.
* Fixed Kalmat visual in the ground battle.
* Removed upkeep from the "Analytical Engine" as it is a Dust providing improvement.
* Fixed erroneous tooltip that made it look like the cooperation protocol of the UC gave +0.2 hacking speed instead of +20%.
* Changed the effect of the "Capitalist Frenzy" System Improvement from the Lumeris chapter 4 objective 4. It now has a unique effect.
* Fixed Hacking / Tracing related captions showing in Scan View - Side Panel while having DLC 3 Content disabled.
* Fixed incorrect cost in tooltip of Anti-Sleeper actions.
* Fixed an error where hacking programs where cancelled twice.
* Killed Umbral Shadow population is no longer missing its icon in the Migration Report notification.