Primitive Arachnida

**Primitive Arachnida** are a type of Mobs, placed into the Primitive Tier.

## *Spawning*

* Spawns after a successful merging between 4 Moving Flesh, through the Evolution System;
* Spawns in groups of 2 to 3, from Phase 4 through Phase 6, with a spawnweight of 15;
* Spawns inside the Parasite Biome, with a spawnweight of 10.
* Spawned by Stage III Beckons.

## *Description*

Primitive Arachnida's bodies are quite slim. From their torso, at the end of their back, an abdomen composed of the sewed flesh of their former bodies emerges. From their torso, 2 pairs of spider-like limbs grow, while near their "neck", connected to their shoulders there are more human-like limbs, with 3 fingers each. All of the limbs are used for movement. Their small head presents no characteristics, apart for a mouth with noticeable teeth.

## *Capabilities*

Primitive Arachnida are Melee Combatants.

* Their Melee Attack is performed through contact damage;
* They are capable of grabbing distant Mobs or Players;
	+ After shooting a white projectile from their mouth, and it hits their target, Adapted Arachnidas will shoot a string from their mouth that will attach to the target. If the target is near enough, the string will disappear and they will subsequently leap in order to attack. They can only pull the mob if the projectile hits them;
	+ They can pull targets that are above them, and will pull down flying mobs or players;
	+ They will only pull targets in for 7 seconds, after which they will leap towards the target and switch to melee damage.
	+ Primitive Arachnida can perform small leaps, both on land and in liquids;
* Primitive Arachnida can break blocks that have their Hardness Value up to 1, with a 60 ticks cooldown and 1 Block range;

### Weakness

Primitive Arachnida, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled.

### *Properties*

**Primitive Arachnidas' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Primitive Arachnidas, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Primitive Arachnidas' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### *Orbs*

Orbs are red, translucent, swelling "auras" that can be produced by Primitive Arachnidas when in combat. They can apply Exhaustion to players, add a cooldown to their items, and apply potion effects to entities inside their range.

**Primitive Arachnidas' Orb Effects**
 Potion Effects *(non-parasites)* | Hunger II (00:15), Blindness II (00:15)

## *Drops*

Listed below are Primitive Arachnidas' Drops.

**Primitive Arachnidas' Drops**
  Altered Tendons | 1
  Arachnida Claw | 1-2
  Strange Bone | 1-4

## *Trivia*

* Arachnida are also known as **Ranrac** in the Mod Files;
* Arachnida's Ability was inspired by the Left 4 Dead Smoker.

## *Gallery*

To be added...

1. ↑ 1.0 1.1 1.2 Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Primitive Arachnida can become up to 60% immune to any damage source. See Adaptation System for more info.