Amy Vankuji

**Amy Vankuji** is the primary protagonist of the fictional game/anime series Blazing Dreamers, created by TheNightStar.

## Character Background

Amy Vankuji is first introduced in the series as an adventurous, yet inexperienced young girl living in a somewhat isolated small town known as *Selvaan,* at the base of a mountainous area located in the northeastern area of the world in the nation of *Seraulis*.

Soon after, she embarks on the start of various journeys out into the world for an escalating variety of reasons that take her far from her home and across the world. Initially accompanied by her lifelong best-friend *Ikara Faust* whom she has grown up with and known for nearly her entire life, Amy and Ikara's circle of friends and traveling companions gradually grows, as does her bonds with them.

Amy is technically an orphan having been given up by her parent or parents for rather mysterious reasons, but accepted and raised in her hometown along with Ikara under somewhat similar circumstances by a kind, well-meaning elderly couple whom Amy and Ikara affectionately refer to as 'Gramma" and "Grampa".

While Amy generally harbors no animosity towards whoever her real parent or parents may have been, Amy tends not to consider the matter with any real amount of thought or worry, having always assumed they must have had perfectly good reason to part with her, although she is seen to be proud after having eventually heard vague legends about a mysterious man coincidentally bearing her own last name, and hearing about this man's world-renowned, likely-exaggerated exploits out in the larger world.

However, this is the most we seem to ever learn about Amy's potentially missing father, or her feelings about him. Amy primarily considers the couple she was raised by, and her companions and friends as her real family.

## Appearance

As of the beginning of the series, Amy Vankuji appears to be a young teenage girl with mid-length blue hair and green eyes, wearing a red headband. She wears a red, long-necked, short sleeved top, a short red and black skirt, red knee-length socks, brown boots, red knee-pads and elbow pads, short red fingerless gloves, a black leather belt with a square buckle forming a square-shaped yin-yang symbol framed by a golden trim, and a two-piece *Magic Enhancer* set on one shoulder and arm.

## Personality

Amy is initially characterized as being reckless, excited by the spirit of adventure, and brave to a fault, and will throw herself head-first into any dangerous situation or goal in front of her with a burning determination to see it through to the end, no matter what. She also possesses a strong sense of justice and is known to be fiercely protective of others, and often puts their own best interests before her own.

She also shows an equally strong level of empathy and compassion for friends and even rivals, as well as some enemies, as long as they do not exhibit or demonstrate especially evil or cruel intent. However, if they do, Amy quickly becomes furious, and unforgiving of anyone who she feels has crossed any line she personally considers to be unacceptable.

Due to this, for as selfless and brave as Amy may be, she also tends to come across as extremely hot-headed and at times, single-mindedly dense. While Amy is by no means unintelligent, sometimes she can be too rash in her judgements, or prone to impulsive oversights, even failing to take a situation either too seriously, or not as seriously as she probably should. Although, aside from moments of temper getting the better of her, Amy possesses a rather smart and tactical mind when she applies herself. Sometimes she even surprises herself or other at the level of thought put into some of her better plans.

Amy is an extremely loyal and trustworthy friend to her companions and cares deeply about all of them to the point of often self-depreciating her own accomplishments and abilities in order to foster their own self-confidence, and will even sometimes go out of her way to be especially sensitive to issues that may be bothering her friends, something that seems almost at odds with her otherwise prideful and self-congratulatory moments. This however, does not keep Amy from bantering, occasionally annoying, or even pranking her own friends, especially Ikara, who she enjoys prodding or annoying intentionally, despite the fact that she has a very strong affection and romantic crush on her.

Beneath Amy's exterior traits, there are a few more deep-seeded traits of hers that belay and hint at even deeper vulnerabilities and fears. To an extent, Amy fears major change, especially regarding that of change which would harm the status quo of her friendships and relationships in general. Much of Amy's own self-worth is predicated on the notion of being in control of her own situation, while actively downplaying the possibility that increased danger may carry greater risks than she is willing to consider.

This partially leads her own impulsive behavior to assume that as long as she believes her motives and alignment are just and right, that good will win in the end, and those on the side of right will always be ok, with a strong belief that nothing bad would ever truly happen to them as long as this remains the case. This mindset does not work well in her favor whenever a situation does arise which might cause Amy to be thrown into despair more easily than she assumes she would, and consequently as a result, Amy does not deal with loss well.

In adding to other notes regarding Amy's feelings and personality, it's worth noting that Amy personally identifies as a lesbian, and has for about 2 years prior to the beginning of the series. Around the age of 14, Amy had taken notice that she frequently had been less drawn to thoughts about boys and affections towards them, and instead developing more attractions and feelings for that of the same sex.

Initially confused about these thoughts and feelings for quite a while, Amy eventually found solace and more self-acceptance of her own sexuality, partially inspired by the themes and concepts she found relatable in the pages of one of her favorite manga series, 'Pretty Fighter Key'; An in-universe manga series about a kind yet powerful cross-dressing young boy and magical-hero protagonist of said series. As such, the themes she began to relate with in terms of the main hero's self-acceptance not only inspired her own self-confidence but her own desire to be a hero, as well.

## Abilities

### **M-Type Related Skills**

As with the majority of the series's characters, Amy possesses a latent ability for magical power that is unlocked and strengthened over time by use of a *Magic Enhancer*, with her own innate elemental *M-Type* being that of Fire. With some of her special abilities related to this including the following:

**Fireball** - Amy is initially able to fire rather medium-sized flaming projectiles at a rather slower, steady rate of fire for as long as her capacity allows before needing a while to recharge the ability. The more adept Amy is maintaining the energy to do so, the longer she can keep this up. And yet, even more so, as her other powers boost and grow over time.

**Blazing Burst** - A charged and substantially larger and more potent blast of fire than the fireball is the next skill Amy gains. In contrast to the Fireball, the Blazing Burst requires charging up like a canon preparing to fire, so rapid or multiple use of this at one time without long recharge periods is not gained until Amy is at much higher levels of magical skill. Blazing Burst is about as powerful as an explosive that is able to clear out an entire room at once, and is much more effective for damaging larger enemies or monsters, while outright incinerating smaller creatures with one or two hits at most.

**Blaze Jet** - A tier-three skill in which Amy is able to fire prolonged jets of fire from her hands (or her feet), in essence acting as a blowtorch or with enough force to engage propulsion, allowing Amy to fly around somewhat. It taps out her energy reserves rather quickly though, the longer it is held, so it is only useful for flying in very short bursts before needing a rather long recharge wait, after being first learned. However, after this skill itself is replaced by higher-tier skills, Amy's energy reserves have become enough to fly, or propel herself with Blaze Jet for longer and longer periods of time. The incineration factor of Blaze Jet is also as well, not to be underestimated either, in it's ability to absolutely roast a foe, or indeed anything else.

**Inferno Hammer** - A strong swing of Amy's fist downwards upon an enemy which fires a slamming downward arc of firepower multiplied by the force of her own fist's power. For two times the effect, she'll use both hands clasped together like a downwards axe handle.

**Inferno Strike** - Similar to the Inferno Hammer, but done with more of the rear-back and swipe of a swinging hook punch, compounded by the force of a flaming trail from her hand to inevitable impact, resulting in a flaming punch with a fire trail that magnifies the force of her swing and impact, making Amy able to punch through very hard or tough enemies and even thick stone or even steel walls.

**Heatwave Impact** - With a swipe of her hand, Amy can summon up a high, blazing, curved wall of fire, spreading out several feet in front of herself, working as both a barrier of high flames, and the ability to torch anything in a high flame wall in front of her. Hardly anyone will get through it, and even fewer can jump high enough to avoid it.

**Engulfing Hell Shot** - Amy can flick what seems to be a superhot, small coal forwards like a rock that is fast and hot enough to shoot through many substances at high speed, but when it reaches a point at which Amy decides is far enough, she can squeeze her fist that tossed it, to make it explode in a gigantic billowing explosion large enough to wreck an entire building in flames. When Amy is powered up by several levels beyond this, the amount of these explosive rocks she can toss at one time is increased. She can expand this up to 4 explosive coals, one for each finger on her right hand (excluding her thumb)

**Blazing Annihilator** - Amy is able to charge up a large, orb-shaped ball of fire with her hands nearly two times her own size, depending on how long she is charging (and how much energy she has to create it with) and then launch herself up into the air with Blaze Jet while simultaneously bringing the large fiery energy ball down upon a grounded target, erupting it and the entire ground itself in a wide area around the target as well in an incinerating explosion. Consequently, this explosion also can intentionally miss, and burrow into the ground deeply enough to potentially shoot up a separate molten blast of lava from a hole in the earth's core beneath where the enemy stands, to also further attack the target or to catch them off guard.

**Hellfire Sword** - Amy uses the power of flames to compress them into molten form to create a large object, which she uses to forge an extraordinarily large molten sword out of flames and lava into her hands. With this lava sword, which can only exist for a short time until it burns out and crumbles into stony ash, she will swing, thrust and brandish this large, molten lava sword, cutting through anything and everything that can conceivably be melted by lava itself, until it cools and crumbles apart.

**Fahrenheit Infinitum** - One of Amy's highest ranking, most damaging and dangerous of all special attacks, especially of that relating to her M-Type, Fahrenheit Infinitum sees Amy rain down molten, exploding meteors from her own will, which impact the Earth enough to shatter and crack the very layer of the earth's crust itself, torching and rendering everything in a large vicinity unable to do naught but melt and burn as if pieces of hell itself was raining on the planet and infecting everything it sees into chaotic flames.

If continued, this attack can render an entire environment vaporized, and potentially spread too far to be easily contained for several miles.... to say nothing of anything in it's path that was being actually targeted directly. This skill can irrevocably change a small portion of a land mass to be changed forever, should it spread too wildly or out of control. Even the heat felt from this event from far away from it's edge can dry up an entire lake into steam in a matter of a minute.

**Fahrenheit Infinitum** **Grand Extinction** - This is a more powerful variation of the regular Fahrenheit Infinitum attack, that sees Amy continuously pressure the impact area with multiple times the force, by expending even more energy and pushing herself past her own limits, by using her adrenaline to maintain sufficient power for a shorter time.

At the same time, this causes rising temperatures from the attack to triple the inability for anything physical to withstand vaporization within a narrower target, making the center of the blast radius more powerful, with more laser-like force, and thereby cutting straight down into the ground. This focal point is nearly incalculably hot, and concussive enough to shoot a hole straight downwards into a mountain and straight to the Earth's core.

If not sufficiently buffered by anything else in it's path, this could conceivably burst through the other side of the entire planet, risking a chain reaction that could result in the entire world exploding outright. Out of all of Amy's M-Type related attacks, this is the most powerful move in her magic arsenal, and needs tremendous amounts of magic energy to do. As such, it is only feasible for Amy to accomplish during Invoked Mode, and certainly necessary to avoid burning her own body up along with it.

### **Invoked Mode**

As with the others traveling with Amy, prolonged usage and pushing the boundaries of their own magical limits over time, using the Magic Enhancers, eventually results in their bodies breaking past the ceiling limit of their own evolution that exists somewhere roughly in the area of 25-30% of current day human magical potential.

This is the point in which the majority of the world's population can no longer surpass thanks to these evolutionary limiters in their bodies. However, Amy and her friends are able, with diligence to break this ceiling potential not once, but twice. With the second ceiling break occurring at roughly 60-70% magical potential.

The side effect of each of these two ceiling limit breaks for Amy and the others, is an added ability, which Ikara Faust gives the nickname "Invoked Mode". The first of these breaks grants the individual the chance to become one with the very magical element they represent, filling not only their spirit but also their own physical bodies with this element or property for a limited time.

The first break into Invoked Mode for Amy, allows her to transform her own state into that of invoking the property of boiling lava and flames within herself. This causes Amy to faintly glow a shade of bright orange, as if she were lit up by a candle from within. A few flames will appear flickering around parts of her body as if it were partially on fire, as well as being enveloped by an orange aura, while her hair and pupils become bright red. This initial version of Invoked mode will last for roughly 15-30 seconds, while Amy's power, speed, and stamina are boosted by a multiplier of 3, and her magical capacity for her Fire magic is temporarily limitless during this time.

The second break into a stronger, second-tier of Invoked Mode that comes after breaking the ceiling level of 60-70% has similar effects, but her power, speed and stamina are boosted by a multiplier of 6 and her magical capacity becomes double what it already is, and will last for roughly 45-60 seconds.

In either case, once the time spent in Invoked Mode reaches it's limit, Amy suddenly becomes tremendously tired, and all stamina is temporarily lost until Amy rests or takes a nap outright, during which time, steam will visibly release from her body while it cools and retains it's normal properties once again. During this entire time, Amy will be physically too weak to fight, and even remaining standing is incredibly difficult as well.

It is only in the second-tier of Invoked Mode that Amy must be in while using Fahrenheit Infinitum Grand Extinction, or her body will literally be unable to take the strain and burn itself to cinders.

### **Non-M-Type Related Skills**

There are also a number of other weapon-based or other misc. skills which are not related to Amy's use of her latent magical abilities that she is capable of performing, as well. Some of which involving Amy's grasp on sword-fighting, which she learns over the course of her adventure by having a specialized or themed sword equipped. Examples of those are the following:

**Double Slice** - Spins with a sword and then quickly spins back again to deliver a lighting fast second strike for equal or lesser damage as the first strike, but which comes at the risk of needing a bit longer to ready herself again for a timely next attack or even a defensive stance. Learnable with steel-type swords.

**Slash Howl** - Two fast slash jabs, followed up by a defensive feint to draw the opponent in. After blocking their resulting attack, Amy counters with a rising slash that cuts even though a moderate defense. Learnable with a Hound, Wolf, Lupine, Orthrus or Cerberus sword.

**Triple Claw** - Three consecutive diagonal sword slashes one directly after another that come so fast as to almost appear like the swipe of a tiger's claw. Learnable with a Cat, Tiger, Panther, Bakaneko, Sphinx or Raiju sword.

**Sonic Swing** - A specific sword attack capable of being done with a sword that vibrates with the air in such a way to create a shock-wave of sound. Not only cuts, but fires an additional sonic slash that negates traditional physical defense. Learnable with a Note, Tuning, Singing, Harmonic, Shriek, or Apollo sword.

**Energy Blade** - Fires out a slashing, medium range blast of cleaving light energy that is only susceptible to an enemy's magic defense rather than physical defense. Cuts strong physical defenders but weak magic users to shreds, but rather ineffective on those who block magic easily. Learnable with a Glow, Spark, Shine, Sun, Laser or Holy sword.

**Demonic Cleave** - Rends an enemy through with multiple thrusts of piercing damage that inflicts all manner of negative status or cursed effects, that also strikes down both the pious and the undead with exceptional brutality. Learnable with the Blackmoon, Cursed, Reaver, Doomsoul, Lucifer, or Helleye sword.

**Bonkadoo Bonkadee** - Bonks someone on the head for a minuscule amount of damage, but happens to wake someone up, and refreshes them with a large chance of clearing up most bad statuses. Absolutely useless against most enemies. Has it's uses when used on allies. Learnable with the Paper Fan, Magazine Roll, Magical Wand, Squeaky Hammer, Candy Cane or the Rainbow Glitter Stick.

**1000 Strike** - Unleashes a blind fury of a thousand instant strikes without any care or precision. Many wild strikes may miss, but the ones that do hit, wrack up savage pain. Learnable with a Heat, Blaze, Rage, Berserk, Insanity, or Chaos sword.

**Annihilation Point** - Uses the inner mind to precisely attack a single targeted point of the enemy on the single most fatal spot on the body and the soul simultaneously with the force of a comet barreling to a doomed planet. Has a percentage chance of causing instant death to a weaker enemy determined by the overall level achieved in the skill and the number of times the skill has been used, and uses the same to determine the odds of a high damage critical attack to a boss. Learned with an Alpha, Gamma, Delta, Omicron, Sigma, or Omega blade.

**UltimateZeroX** - The final attack capable of destroying even the astral plane itself, or even the entire galaxy and beyond if misused. Uses the power of both a sword with the properties of pure matter energy, and a sword with the properties of anti-matter. An ultra precise skill that uses one sword to slash through the fabric of space itself diagonally in one direction and immediately the other sword of it's polar opposite energy, diagonally in the other direction, crossing the streams of both slashes into a perfect X shape.

The skill must be carried out precisely or the slightest imbalance will overtake the other and rip all of space and existence apart into nothing. The very essence of anything in it's way, whether solid or non-corporal will be absolutely destroyed. This can only be used in the utmost extreme of circumstances, as the risks are astronomical. Requires both the legendary Maxima and Minima swords to use this skill of all skills.

## Relationships

**Ikara Faust**: As Amy and Ikara were both abandoned as children and raised in the same village, they've grown up together since they were very young, and as such, extremely close, and nearly inseparable. After a point in which Ikara had secretly done her own research to find that her presumed parents gave her up prior to joining a cult and subsequently committing suicide, it's noted that Ikara's personality became colder, more aloof, and somewhat more self-critical as well as riddled with self-doubt which she attempts to keep bottled up and to herself.

Amy, while never knowing what Ikara had found out (as Ikara did not tell her), still had noticed this personality shift, and as such, always tried to do what she can to covertly cheer Ikara up or give Ikara more self-confidence in years since, often by way of self-depreciation, allowing Ikara to feel more competent next to her. This began a long-standing tradition between the two of Amy intentionally goofing around and making silly fool out of herself when Ikara is around to foster an "oh, what am I going to do with you" attitude from Ikara. Something Amy noted would always cheer Ikara up.

In other ways as well, Amy exhibits a closeness and understanding of Ikara's nature in general, and will always unselfishly act on Ikara's behalf, remaining a loyal and trustworthy friend, without ever directly confronting Ikara or risk wounding Ikara's pride. Essentially, she would do anything for Ikara's sake. She will also joke about and pal around with Ikara, as well as sometimes comically annoy her just to witness her reaction to such shenanigans.

Internally however, Amy has grown up with an increased crush and growing sexual desire for Ikara, as Amy has begun to identify as homosexual around the age of 14, two years before the beginning of the series. While Amy has no personal shame in her preference, she does hide this around Ikara, for fear of being found out by the person she most cares about, believing that Ikara needs a friend more than she needs a lover, and thus believes that hiding her true feelings for Ikara are better for Ikara's sake, as well as also never knowing how to come out to her or approach this topic, always having been worried that Ikara does not feel the same way, nor having any indication she would.

Despite never really knowing Ikara's secret reason for her self-doubt issues, and hiding her romantic and at times sexual feelings for Ikara, the two still remain very close, caring for one another, and casual around one another as lifelong best friends.

**Eve-R110**: After Amy and Ikara discover Eve in *Roming Forest* and activate her, they are both filled with awe and wonder at Eve's sentience, awareness, and personality, to the point that the two of them take hardly any time at all to see Eve as a person rather than a robot or a machine. Amy initially feels sorry for Eve's lack of memory and Eve's politely sad demeanor, and offers to do anything she can, feeling as if having activated Eve from her powered down state that it's become her own responsibility to help her.

Amy comes to see Eve as a valued friend and a confidant during their time together, often resulting in Amy insisting on helping her even as Eve shyly asserts she does not want to be a bother. Likewise, when Eve uses her weapon capabilities in battle, Amy initially thinks that it's "super awesome" until she begins to realize that Eve is a pacifist in nature and doesn't actually like using her weapons. At this point, Amy still admires how "badass" Eve is, but then makes a concerted effort not to outwardly state this out loud quite as often, lest she make Eve feel self-conscious or uncomfortable.

After the horrifying revelations about Eve's past and her current form that she learns about during their infiltration of the *Evermore Laboratory*, Amy is increasingly sympathetic towards Eve, forms even more of a protective attitude towards Eve, and her bond with her grows. As such, Amy never wants to place Eve into a situation where she would feel like any less of a human being, and begins to have second thoughts about asking or expecting Eve to fight for any cause ever again.

However, it's then Eve who then tells Amy that she's sure about using resolve to use her power to fight for others and a better world, and asks Amy not to worry about it. Amy agrees, proud of and moved by Eve's new found resolve, despite everything she's faced and had to come to terms with so far, and looks up to her a bit more.

Amy also occasionally tries to bring Eve out of her shell a bit more from time to time, by lightly teasing her about her habit of being overly polite, and will sometimes jokingly fluster Eve with nudges about her habit of seeing things in romanticized terms, and finding ways to make Eve blush in general, going even further with her smug assertion that this kind of thing 'suits her'.

**Quadra**: Initially, Amy finds Quadra incredibly amusing, and thinks Quadra's odd, catlike, eccentric behavior is hilarious, especially when Ikara's no-nonsense attitude is undermined and thrown off balance by Quadra's aggressive affection to her. Amy is the main proponent to keeping Quadra around as a member of their friend group, despite the slight reservations of Ikara and even Eve have.

As Quadra's time in the group goes on, Amy begins to feel more responsibility towards Quadra, after realizing that she has nowhere else to go, and no other friends to be with. The others, including Amy, become more charmed by Quadra, as much as they are intrigued by her ability to make wacky, impossible things happen that prove incredibly useful in fights that cannot be won otherwise, like those against non-corporal enemies such as ghosts.

Incidentally, as for Amy's overall opinion on Quadra's over-affectionate nature goes, on one hand, Amy seems amused by Quadra's affection towards others and very intrigued by it overall, while seeming a little uncharacteristically flustered by Quadra's hugs and nuzzles herself, providing more hints to Amy responding a bit differently to being hugged by another girl than most of the rest of the others do.

**Roxy Azurina**: Upon meeting Roxy, Amy's first impression after being discovered as a stowaway aboard Roxy's ship, *The Wild Rose* is that she seems "really cool" and is especially drawn to her excitable and carefree attitude towards danger, since Amy herself is very gung-ho about adventure for it's own sake herself, and instantly begins to see the older Roxy as a role-model, someone she herself would love to be.

Amy develops somewhat of an idolization of her, but also becomes very casual with Roxy, as the two of them share a very similar sense of humor. The two of them have a raucous method of spurring each other on, which often leads to escalating threats of danger more than they need to. When Amy learns of Roxy's troubles later on, Amy is so horrified to learn of Roxy's position with the Valentine crime syndicate that Amy becomes incredibly insistent on recovering their ship and freeing her of her debts by force, even with everything they might be up against. As with most of the others, when Amy learns of them being in danger or emotionally hurt by their situation, Amy becomes protective of them, takes all responsibility and rushes in to do anything to help, ignoring any cost to herself in the process.

Amy's bond with Roxy from then on, continues to be one of a mutual respect, even with Roxy later in the story feeling more personal responsibility for taking care of Amy and the others, as they had been there for her. The two also are not above joining forces together to tease or play small pranks on the others from time to time as well.

**Brandy Devinn**: Amy initially has an antagonistic relationship with Brandy that changes drastically and deepens greatly over the course of the series. Her first few run-ins against Brandy and her two sisters Kola and Punch (who together make up the gang known as the Hellbound Trio) are of a combative nature, due to the gang holding the small town of *Rale Village* under their control through threat and coercion. Amy challenges Brandy to a fierce fight and Amy ultimately comes out the victor, much to the chagrin of Brandy.

They cross paths again later on during their travels at which point Brandy challenges Amy to a rematch, this time with nothing held back, but is once again bested by Amy. Rather than continue to consider Brandy merely just another enemy, however, Amy offers her friendship rather than animosity, something that Brandy actually seems to take under consideration, due to Amy's clear superiority in combat, reasoning that there could be something to gain from at least temporarily allying with her, at least until her own strength exceeds Amy's and can continue with her ultimate mission of acquiring a power that will allow her to finally take revenge on and kill her cruel and wicked mother, Miriya, as well as herself, in victory.

Over the course of their traveling together, Brandy slowly opens up to Amy and her friends, albeit very reluctantly. Over the course of time, as their friendship continues to grow and Brandy exhibits gradual changes in demeanor due to this, Amy is eventually able to convince Brandy to potentially give up on her pursuit of revenge/suicide against her mother.

Brandy becomes absolutely infuriated by this, much more strongly than anyone else, since it was Amy that gave her a newfound purpose and reason to continue living and to abandon her obsession with revenge. Seeing this as the most unforgivable, personal betrayal, she challenges Amy to a final fight... a fight to the very death, which the other girls attempt to protest but are unable to stop.
Amy and Brandy have a rage-fueled and brutal battle with one another which leaves both of them in a beaten and battered state. At which point, Amy just barely manages to win, but as a result of not being able to inflict the final blow despite Brandy screaming at her to end it, Amy falters, at which point Brandy blasts her with her Dark Magic out of insulted rage, rendering Amy unconscious and severely wounded, ending the fight.
During the following two miserable and despair-filled years as Amy ends up on *Rori's farm* on the continent of *Zansuug***,** and begins to slowly put herself and her life back together, and Brandy fights and trains alone by herself, and eventually meeting with the others, excluding Amy, Brandy begins to miss her and greatly regret their fight.
When Amy finally manages to recuperate and seek out the others to reunite with her friends, two years later, she is the most worried and terrified to meet with Brandy again, afraid that some permanent animosity may remain, Brandy instead breaks down weeping in relief at the sight of Amy again, and the two hug, sobbing, and reconcile, both desperately wanting to repair their friendship.
Sometime later, following these events, it is also later Brandy who Amy first confides in, and finally comes out to, before even doing so with the others and fully admits the specific romantic depth of her feelings Amy had for Ikara. The two seem to then have a long talk together about regrets and reassure one another's friendship and bond as something that will never be broken again.

**Amada Xui**: Amy considers Amada a valuable and trusted friend, but the two also have a bit of a cheeky rivalry with one another, as well. After traveling together and getting to know one another, Amy is often amused by Amada's specific brand of naivete to the point of teasing and poking fun at her, something that Amada is annoyed at in return and will often pout at Amy and declare the opposite, adding to Amy's overall amusement.

Amada generally likes Amy and enjoys her company as well as trusting her judgement implicitly in combat, but also harbors a bit of mild jealously towards Amy's easygoing nature, her shorter stature (as Amada is at times, self-conscious of her own tall height), and in particular, Amy's bust size, which Amada feels is unfairly bigger than her own despite Amada being taller than Amy.

Amada and Amy also tend to share a bit of a competitive streak, as Amada will often challenge Amy at small every day feats in order to prove herself better at them, and Amy won't turn down these challenges out of preferring not to lose to her at anything. Despite this, they are friendly with one another and work well together, and the two tend to see their overall relationship as something that positively pushes the other to excel even more.

Also due to the time that Amy saw Amada's yellow-and-black-striped, modest one peice swimsuit and being incredibly amused by this, has taken to referring to her as a Bee, to make fun of her. This especially is something that Amada doesn't quite feel the same good humor towards and will counter this by telling her she is NOT a bee.

This running joke reaches a point where a frustrated and flustered Amada, attempts to counter with a similar comparison of Amy's red, black and white spotted swimsuit to that of a "Big Ladybug". However, much to Amada's confusion and further annoyance, Amy takes this nickname in stride and laughingly enjoys the comparison.

Despite the competitive and teasing rivalry between the two in many things, Amy legitimately considers Amada's battle abilities and fighting style to be "super awesome".

**Josephene deFemke e'laMurai Pinoche**: Amy first met Josephene when her carriage procession had been interrupted and Josephene exited the vehicle to see what the holdup was, missing the carriage door's first step and falling face first into the mud below. Challenging Amy to a duel immediately to pay back the humiliation, she first demanded that Amy say Josephene's name in full, which she was unable to do, even with direct pronunciation guidance and multiple chances. This enraged Josephene to the point of attack, though this attack was never followed up on, as a large Lagunagoose had suddenly swooped down and carried a thrashing Josephene off in it's beak and flew away, leaving Amy and the others dumbstruck.

Josepehene would then attempt to chase and pursue Amy to the ends of the earth in search of revenge, but upon almost every brief interaction between the two, (or even several instances in which Amy was not even aware of Josephene's presence), some bizarre stroke of massively bad fortune would either whisk Josepehene away, massively injure her, or otherwise leave her unable to exact her revenge. Though it is worth noting that Josephene at this time possessed very little to no real fighting ability or experience to begin with, making any real chance for revenge to be fulfilled, next to nothing.

Upon every subsequent encounter, Amy would be somehow completely unable to remember Josephene's name, including even her first name. Sometimes needing a short amount of time to even remember that they had any other encounters before, at which point any attempt by Amy to call her by her first name becomes increasingly and hilariously incorrect. As Ikara sarcastically notes, later on, Amy begins to increasingly manage to call her by a name that contains fewer and fewer letters than her real name even consists of, each time, leading Ikara to question if Amy is somehow doing this on purpose and just putting up a front of ignorance or not.

When Amy does tend to vaguely remember Josephene from past encounters, she seems legitimately apologetic for Josephene's misfortunes, and even expresses light concern, albeit passingly. However, on the other foot, Josephene continues to become manically obsessive of her grudge and need to triumph over Amy once and for all, whom she also delusionally seems to consider more wicked and evil with each unsuccessful revenge attempt.

Much later, Josephene has since abandoned her attempts to return to her old posh lifestyle of luxury in her hometown, and has since settled into her newfound life as the captain of her own pirate crew aboard her newly christened ship, the *Saint Millicente*. When Josephene later spots Amy on the horizon, attempting to fire her ship's cannons at Amy during her battle with Dream at the Northern Mountain Spire, she inadvertently causes a distraction to Dream, allowing Amy to land a substantial blow to him.

Amy waves to the ship on the horizon, mistakenly thinking that the ship was attempting to help, and having no idea who was aboard it, shouts her thanks to them, leaving Josephene to curse Amy's name one final time, and exasperatedly give up on her revenge for good.

## Trivia

* Amy's overall character design has changed the least amount of any of the main cast since she was originally conceptualized in 2003, with her then beta-design being remarkably close to the final version.
* The series creator has noted that Amy Vankuji was inspired by the combined traits of several other fictional characters the creator likes and enjoys, such as Lina Inverse (from The Slayers), and Edward Elric (Fullmetal Alchemist), as well as noting his goal with Amy was to create a protagonist "with a bit more depth than one typically sees in your average shonen-series protagonist" and "Your standard good-hearted badass hero type that fights for their friends, but also a rather complex one with a bit of a an underlying dark side, too"
* Lisa Ortiz was originally in consideration for the voice actress of Amy, before settling on Cristina Vee.
* Amy Vankuji's finalized character art was drawn by Aida Martinez, a.k.a Anini-chu, an online web-artist from Mexico who specializes in online commissions and fanart of the Disgaea series.
* In an early draft of the story, Amy was to adopt a small, winged, Dewdrop creature called Mikko as a pet and keep it throughout the rest of the series, but this idea was ultimately cut from the story, due to the limited number of ways in which Mikko would ever be able to contribute to the story enough to warrant being featured throughout.
* Despite not possessing any sort of British accent or accent of any kind in the story, the series creator has said of Amy; "If Blazing Dreamers were set in the real world, I think the main characters would have a more international feel" and that "[were that the case], Amy would most likely be British, or at the very least, Canadian, given the general climate she grew up in". Also "Amy has kind of that rebellious brit-punk rock spirit from the 70's and 80's and that similar attitude, so I sometimes still think of her that way."
* The series creator has also noted of Amy: "If Amy listened to music from our world, I think her favorite band would probably be The White Stripes."
* Amy's favorite type of food is cake. She's fond of sweets in general, but a cake would be the thing she'd most wanna stuff her face with.