Aimed Shot

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 File:FO1 Gizmo target.png
An **aimed shot**, or **targeted shot**, allows the shooter to aim at a specific part of a target's body during combat. The accuracy of these shots depends on the targeted area - the torso and limbs are easy to hit, while the eyes and head are harder. Using an aimed shot instead of a regular one increases the chance of a Critical Hit by the exact same amount as the aiming penalty for the targeted area. The bonus effects of aimed shots can only be activated during a critical hit. Aimed shot is selected by right-clicking the weapon display or hitting the **N** key until a 'crosshair' shows.

With the Fast Shot trait, aimed shots cannot be done.

## Use

Usually it is best to target areas with the most associated aiming penalty but still have high to-hit chance (90-95%) - this nets the highest possible critical chance, while not compromising on the accuracy. Different tactical situations may call for different aimed shots:

In a first-strike situation, it is usually best to strike the deadliest blow possible:

* **Eyes** — *Has the highest critical hit potential: highest damage multiplier, often ignores armor and can blind, reducing opponent's accuracy*
* **Head** — *Has a bit less critical hit potential and damage than eye shots: but still often ignores armor and can knock targets out*
* **Groin** — *Less critical hit potential and damage than head shots: but can sometimes ignore armor and often knock down/out targets*

In a defensive situation, it may be worth it to try to disarm or disable the enemy. In such situations the areas to target would be:

* **Arms** — *Crippling one arm will prevent an opponent from using a two-handed or heavy weapon. Crippling both will prevent any ability to attack.*
* **Legs** — *Knockdowns. Crippled legs severely reduce opponent's movement*

The downside to these areas is that they imply lower critical hit chance than Eyes/Head, therefore earn critical hits less often.

## See also

* Single Shot
* Burst Shot
* V.A.T.S.

## Gallery

*Fallout* and *Fallout 2* have a couple of targeting renders for the Pip-Boy 2000. *Fallout Tactics* has a slightly different renders because of using a 2000 B.E.

### *Fallout*

FO1 Gizmo target.pngGizmoFO1 Master target.pngMaster
### *Fallout* and *Fallout 2*

FO1 Brahmin target.pngBrahminFO1 Centaur target.pngCentaurFO1 Deathclaw target.pngDeathclawFO1 Dog target.pngDogFO1 Egg target.pngEggFO1 Floater target.pngFloaterFO1 Floating eye target.pngFloating eye botFO1 Human target.pngHumans, children, ghouls and super mutantsFO1 Mantis target.pngMantisFO1 Mole rat target.pngMole rat and pig ratFO1 MrHandy target.pngMister HandyFO1 Rat target.pngRatFO1 Robobrain target.pngRobobrainFO1 Scorpion target.pngRadscorpion
### *Fallout 2*

FO2 Ant target.pngGiant antFO2 Cyberdog target.pngCyberdogFO2 Gecko target.pngGeckoFO2 Guardian target.pngSentry botFO2 Plant target.pngSpore plantFO2 Turret 1 target.pngGun turretFO2 Turret 2 target.pngAuto-cannonFO2 Wanamingo target.pngWanamingo
### *Fallout Tactics*

FOT APC target.pngAPCFOT Brahmin target.pngBrahminFOT Car target.pngCarFOT Cockroach target.pngCockroachFOT DeathClaw target.pngDeathclawFOT DeathClawEgg target.pngEggFOT Dog target.pngDogFOT DuneBuggy target.pngBuggyFOT GiantRat target.pngGiant ratFOT GunTurret01 target.pngGun turretFOT Humanoid target.pngHumanFOT Hummer target.pngHummerFOT Komodo target.pngKomodo dragonFOT RadScorpion target.pngRadscorpionFOT RobotBehemoth target.pngBehemothFOT RobotHover target.pngHover robotFOT RobotHumanoid target.pngHumanoid robotFOT RobotLoadLifter target.pngLoadlifter robotFOT RobotPacification target.pngPacification robotFOT RobotScurry target.pngScurry robotFOT RobotSecurity target.pngSecurity robotFOT RobotTank target.pngTank track robotFOT Scouter target.pngScouterFOT SuperMutantExperiment target.pngMutant freakFOT Tank target.pngTankFOT Turret1 target.pngAuto-cannonFOT Turret3 target.pngLaser turretFOT Wasp target.pngGiant wasp
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