recursal/Fanatic-Fandom huggingface dataset:
Nukirah

A warrior spirit that became a slave to *Zeezack* at the end of his life. Nukirah was imprisoned in an enchanted set of armor that augmented his abilities into magical wonders due to his vengeful nature and strive for battle. Due to being imprisoned in the enchanted armor, he was forced to carry Zeezack’s command against his will which lead him to becoming *Zeezack’s Bodyguard*.

Nukirah encountered *Arthus*, *Akir Duskwalker*, *Ser Ravyn*, and *Zavidur Ugadesh* while they were on a manhunt for Zeezack and infiltrated *Zeezack’s Stronghold*. The party met Nukirah initially in his enchanted armor which he was forced to combat them as they were identified as trespassers and he was Zeezack’s Bodyguard. Nukirah nearly overcame the party, but they eventually managed to defeat him which caused the armor to be destroyed and revealed his true form. The party sympathized with Nukirah and with his help, they assassinated Zeezack and returned home to the *Dragon Inquisition*. Ravyn inquired upon Nukirah’s intent on joining them in their adventures, but Nukirah felt he must remain idle for some time in order to find the path he wishes to live so his spirit can peacefully pass into the *Fade*.

Nukirah later joined Ravyn after spending time thinking about his purpose as a spirit. Ravyn was honored by Nukirah’s decision to join him and commissioned *Yolph Fireback* to make an exotic glaive which he successfully attuned with Nukirah after sparring with him.

### Nukirah Attunement

Whoever wishes to attune their weapon to Nukirah will require 24 hours of attunement where they spend time sparring with Nukirah in his spiritual form. Additionally while attuned, the wielder gains emotional sensory information to and from Nukirah.

The attuned will gain a separate line of advancement with their connection to Nukirah’s abilities through the weapon that Nukirah is attuned with. The leveling is discretionary upon the *DM* and will increase the longer that the character attunes with Nukirah.

**Summoning:** Wielder may summon a maximum of 3 celestial beings at any given time. Whenever the wielder takes damage and has at least one summon, they must succeed on a Constitution 7 + DamageTaken saving throw or all of their summons are dismissed.

Lvl 1 - +1d6 Fire Damage

Lvl 2 - Bonus Action: Summon a celestial sword that deals 1d8 Damage. Can move 15 ft

Lvl 3 - Bonus Action: Summon a celestial chain that deals 1d4 Damage. Can move 15 ft. Target must succeed on Strength 20 save or become grappled.

Lvl 4 - Bonus Action: Summon a celestial fire wall that spans 30 ft and deals 3d10 Damage. Cannot move

Lvl 5 - Bonus Action: Summon a celestial spirit that casts Fireball (4d10). Can move 15 ft

Lvl 6 - Channel Action (1 Round): Summon Nukirah

During combat with the *Vithari*, Ravyn and Nukirah shared an innate bond for a brief period that enabled Nukirah to learn a new ability:

**Spears of Rage:** As an action, Nukirah lashes out spears completely made of fire dealing 4d6 Fire damage to up to 6 different creatures within melee attack range.
Galidrael's Well of Power

Whenever *Gormasthyl* spends a long rest studying *Galidrael’s* book, he taps into his well of power for a short time and may achieve one of the following effects **Roll 1d20 >= 18 for potency. If potent, the effect is permanent. Otherwise it will last until Gormasthyl performs a long rest. Some effects are always temporary. If Gormastyl achieves a permanent effect, he must perform a Madness save 20. Fail, suffer a long-term madness effect. Critical Fail, a permanent madness effect.**
Dark Age

The balance of power between the *Elder Dragons* and the *Elder Dragon Riders* was struck a fatal blow once *Elder Dragon Rider Kaiden Armov* discovered a mysterious plot of *Elder Dragon Zinnath*. Kaiden uncovered Zinnath’s well of power in the *Fade* and found that Zinnath sought to perform a ritual that would fuse the Fade and the *Material Plane*. Kaiden believed this would cause a worldwide cataclysm and performed an act considered forbidden: He traveled back in time to when Zinnath was in slumber and slayed him while preserving his heart; the source of divination magic. Kaiden’s actions caused a critical ripple in the timeline that he knew and caused chaos to break out among the Elder Dragons. The world was shook once *Elder Dragon Tharos* learned of Kaiden’s treachery and Tharos went on a rampage against the kingdoms of the plane starting with those that harbored any relation to Kaiden. Other Elder Dragons and Elder Dragon Riders attempted to thwart Tharos’ rage but were unsuccessful. The destruction Tharos wrought upon the world created a wasteland of ash and ruin so massive that the *Pangea* was split into two continents: *Silvestris* and *Therinox*. The kingdoms lost in the feud were the pinnacle of knowledge of the plane, causing the rest of the world to plunge into a period that would be known as the Dark Age. The geography of the world, legendary artifacts, and many more valuables were lost.
Hualthir

*Arizu Valbis* and *Ghrolok Stonecrusher* met Hualthir during their investigation of the *Darkleaf Clan* to find a *Fade* abnormality. The information they learned from merchants in *Calnlian* lead them to believe that the clan’s activities were suspicious and unlawfully obtaining rare materials and swindled the merchants. In truth, the clan was hunting an *Fade-Embedded Hydra* that Hualthir desired to keep secret, but decided to reveal the beast’s location to Ghrolok and the *Dragonscales* in exchange for 50,000 gold Ghrolok had promised to the clan.
Ebonen

A large region that takes up almost the entire north-eastern section of *Silvestris**.* Ebonen mostly contains biomes of wheat fields, plains, small hill valleys and sparse forests. Halflings, dragonborn and orcs are the primary races one would find in the region. The region is also home to the *Yothyr Estate*.

Ebonen contains twelve house states that stake the land and are typically in constant feud.

* Agmul Vardis
* Oakenville
* Bellminster
* Unduan
* Streindresh
* Desetu Ereshnul
* Bravekthrum
* Survizzat
* Rustburgh
* Barest Dimden
* Hazelford
* Aekoth

Ebonen came under attack from the *Tundra Horde* due to their nomadic expeditions to expand their territories from the north. *Elder Dragon Rider Eras Yothyr* rose to defend the assault with her given title "Guardian of Ebonen" along with the *Phoenixborn* and allied forces: Aekoth, Streindresh and Unduan. The allied forces together thwarted the attack during the *Tundra Horde Assault on Ebonen*.
Chokoff

## Bio

Not much is known about Chokoff except that he bedded many women in his past, but was involved on the wrong side of a witch’s daughter. The witch cursed Chokoff after learning of his affairs with her daughter. The curse simply made Chokoff extremely ugly and now he is undesired by all women he comes across.

## Adventures

Chokoff was in *Burrova* when it was assaulted by the *Dragonscales*. After being rescued by *Elder Dragon Zinnath*, Chokoff teamed up with another Half-Elf named *Ealrith* and a Half-Orc named *Thork* to free *Elder Dragon Zurrath* via Zinnath’s command.

Chokoff infiltrated the Dragonscale’s outpost where Zurrath was being held and rescued him. Soon after, Chokoff befriended the Elder Dragon. Chokoff has been apart of various adventures while traveling with Zurrath and his companions. He later obtained the title of Dragon Inquisitor after helping Zurrath unbanish *Elder Dragon Beledath* from the *Underworld* and became an official citizen of *Calnlian*. Chokoff assisted Calnlian and the *Thamtaruhm Rebels* uproot *Khulot Ironheart* from the throne while also participating in the 4th contest of *DhuKhan* as a fighter for *Wevug Runeskin*. He was once killed in battle, but resurrected within seconds by his companion, *Ser Ravyn*. Chokoff joined the *Brewers Guild* and made strides to make his craft a prosperous business venture. A hilarious event happened to Chokoff when John McAndrews rolled a triple critical success, causing Chokoff to instantly know the location of all toilets and outhouses within Calnlian. Additionally, he is greatly known for receiving a comical response while talking to a horse who replied “I like hay”. He also wielded *Enwelneth’s Boon* for a short time. Chokoff occasionally transformed for battle and preferred the form of a large spider. He’s most known for his quarrel with *Ehlonna* after she attempted to kill him for failing his duties as a druid. Ehlonna eventually offered atonement for Chokoff by finding the legendary item *The Tome of Nanim*, but he never found it.

Chokoff met his demise by the hands of *Elder Dragon Rider Dwight Jackson* when *Rhothomir* asked him and his companions to help investigate some nefarious men along the north road of Calnlian. During the encounter, Dwight shedded his disguise as a rogue and turned into a flame angel wielding the legendary weapon *Flametongue*. After Dwight quickly knocked out Chokoff’s companions, he was impaled by Flametongue and absorbed.

Years later, Ehlonna managed to free Chokoff’s soul from Flametongue, but only to persecute him herself. Instead of granting her blessing to become a sprite in her forests, she banished him to the *Fade*. Chokoff henceforth became stranded as a lingering spirit for eternity.
Gulrag

A large city surrounded by fortified iron ramparts that have been besieged in its history. The city has ~7,000 citizens within its walls and ~10,000 outside containing mostly humans and elves with a small mix of gnomes. The city reigns as capital of the *Gulrag Peninsula* as it is ruled by a monarchy with the current 4th generation heir, Kaine Gulrag. Gulrag suffers from a moderate amount of slavery due to the orc warlord, *Zeezack* and is facing a war in northern Gulrag Peninsula against giants and beasts the people of the region refer to as the mythic. In an attempt to thwart the slaver menace, a resistance group was formed by *Joseph Myriad* who banded together those who are sympathetic to the struggle to fight Zeezack’s forces. After many defeats during raids, the resistance group has dwindled to less than a small militia and now only performs rescue missions to recover those who have become enslaved in *Zeezack’s stronghold*.

*Akir Duskwalker*, *Arthus*, *Ser Ravyn*, and *Zavidur Ugadesh* explored Gulrag and were met with harsh discrimination due to Zavidur’s presence. The majority of the populace the party encountered believed Zavidur initially to be an orc slaver as apparently all orcs in the region are such. Akir squabbled with the local guards and nearly became arrested. Shortly after, the group met with the resistance group leader, Joseph Myriad and assisted him with a rescue mission in order to infiltrate Zeezack’s stronghold.
Hobgoblins

Hobgoblins are a unique overgrown race that reside within the *Underworld* and in various levels of the underdark. They're a mix of human, bugbear, and goblin. Nobody knows for sure how this race was bred and nobody is interested enough in researching their origin. Hobgoblins are a very hostile, but intelligent race. They are naturally evil and large bands of hobgoblins quickly form a military system with the strongest of the clan leading them. *Calirius*, *Chokoff*, *Ealrith*, *Henath*, and *Sir Poppins* encountered an enormous amount of hobgoblins after meeting *Torevreck Ironheart* within *The Scar*. The party slayed many of the fowl creatures throughout the various depths of the Scar until they came upon the bulk of the massive horde. The horde did not take notice of them because of *Elder Dragon Zurrath's* ability to disguise the entire party as hobgoblins and assassinate the leader who was giving a speech to the horde at the time. Ealrith was randomly selected by the hobgoblin leader to come to the center of attention along with a few other hobgoblins. The leader began executing the selected and before he could kill Ealrith, the party shedded their disguises and killed him. The entire horde was mortified at the sight of their leader dying and ran deeper into the Scar. The horde was found again later with a new leader who was not swayed by the death of their warlord and engaged the party. One of the dwarves with Torevreck cast a spell that accidentally caused the cavern's floor to give way and break into a bottomless pit. The party had to run through the horde by flicking dice from the game "Cube Quest" to escape the horde while taking damage for any hobgoblin they touched along the way. The party barely made it past the horde which fell into the pit and continued down the Scar.
Muladhara

*Ghrolok Stonecrusher* came into possession of the mask after defeating a *Baphomet Cultist* near *Mount Spire* during the *Assault on Mount Spire*. The mask revealed to contain a spirit within, which eventually *Elder Dragon Rider Kaiden Armov* broke the seal for Ghrolok. When Ghrolok donned the mask immediately afterwards, Muladhara appeared before Ghrolok and told him he would train him to hone his chakra. Additionally, Muladhara instructed Ghrolok to seek out a notable temple in northern *Therinox* where he might find the other divine spirits of the Chakra.

Ghrolok may summon Muladhara’s spirit by donning the mask and attuning to it for at least an hour by focusing their Muladhara chakra. Muladhara’s spirit will appear before them and train them to further enhance their chakra. The training lasts 4 hours which consists of physical labor, combat training and odd mental thinking exercises. After completing the training, Ghrolok must succeed on a Con 16 check in order to gain progress towards the respective element he was training for. Each ritual requires materials that correspond to the aforementioned element. For example: to practice Cold, one might drench themselves in freezing water while honing their chakra. After succeeding twice in retaining their training, Ghrolok will become proficient with the element. Whenever he deals damage, he may alter the Force damage he would deal into any of the learned elements instead.

Ghrolock discovered a lost temple of Chakra while exploring *The Frosted Steppes* which enabled Muladhara to fully bind himself to the *Material Plane* and materialize into an avatar. He took Ghrolock and his companions throughout the temple and shed some world lore regarding the *Divine Power Struggle* world era. Muladhara attempted to portal the group into the *Fade*, but failed as they were interjected by a mysterious force. Muladhara also consumed a *Merculite Crystal* which enabled Ghrolok and his companions to travel to the *Dreamscape* at will.
Braego

Most refer to her as Braego while those who generally fear her refer to her as "The Tempest". Her origins are generally unknown, but Braego is a very powerful sorcerer that spends most of her time toiling away in her private dimension, *Nimbus*. Braego has spent a great deal of time as an observer in history and only showed herself in times of great strife. As a result of her seclusion, she conjured the servants *Aegulthor* and Tinandras who obey her absolute command as her personal dragon pets. Braego expressed the greatest interest on events that unfold across *Animar* for her own personal reasons.

Braego discovered the founding of *Alora* a few years after it was built. Over time, she sent her dragon servants to discover more of the population but only gained so much information. Much time passed and more pressing matters demanded Breago's resources. However she returned to observing Alora many years later as they finally sent a group of individuals outside of their borders who were headed towards *Ekbroc*, a notably adversary of Braego's. Braego sent Aegulthor to oversee the group and suspected them as allies of Ekbroc, but later discovered that they had no idea what they were walking into. Braego insisted on meeting with them which Aegulthor arranged. The group introduced themselves as the *Alora Operations Personnel* and described themselves as newfound enemies of Ekbroc. Through commune, Braego and the AOP came to agreement of a pact of returning favors for favors in a mutual relationship of taking on Ekbroc. Braego also described that the group had recently come into newfound power that would manifest themselves with *Godling* power. Braego firstly desired for the party to locate someone she's been searching for some time, the *Ancient Cartographer**.* The AOP successfully found the cartographer and exchanged a rare magical artifact given to them by Braego for a map of Animar. Unknown to the AOP at the time, Braego's artifact was a divination tracking device. She later used the artifact to locate the cartographer and imprison him for her own desires. Braego then informed the AOP of the secret power beneath Alora that the group might be able to awaken and harness for their newfound godling powers.

The AOP later returned to Braego in an attempt for aid against the shadow-wyrm that came about when they delved the location she revealed. Braego offered to track the creature down in the meantime.
Mount Spire

The largest mountain in *Therinox*. It sits at the center of one of the largest mountain passes on the continent and can be seen from several tens of leagues of distance on the horizon. Many travelers refer to the mountain as a landmark when trekking southern Therinox.

*Elder Dragon Zinnath* harbored his well of power during a ritual to fuse the *Fade* and the *Material Plane* inside Mount Spire. *Elder Dragon Rider Kaiden Armov* later committed the *Assault on Mount Spire* to thwart the ritual which changed Mount Spire's infrastructure forever.
Fireside Chat

Whenever you have downtime with your companions, you are expected to share a small story with your character. To promote improv, you’ll draw from a deck of standard poker cards to determine the nature of your story depending on the suit you draw:

* **Clubs** Share a story of conflict, struggle, contest or dissent
* **Diamond** Share a story of gains, glory, valour or accomplishment
* **Hearts** Share a story about passion, love or affinity for something or someone

* **Spades** Share a story about loss, bereavement, or defeat

## Deprecated

*This system was deprecated because it seems only interesting in the early journey of characters which even then, we only saw obvious details shared which would be learned organically later on otherwise.*
Burchaethra

A cleric who once pledged loyalty to the wandering witch hunter order, *Luminara*. Burchaethra was bestowed immortality by Luminara herself as reward for her faithful duty to her deity. As all those eternalized by Luminara, Burchaethra toils in the *Fade.* Her duties as a spirit now lay in aiding those who hunt undead and obeying commands given by Luminara.

*Armament*, *Shelaighleh*, *Talon*, *Thalnik Ulmrus* and *Zikore Raug* were following a trail to track down *Darius Leopold* and *Lucian* in *Bervaque*. The trail lead them to the ruined outskirts of the city where Burchaethra suddenly made an appearance. Her humanborn dialect was so unique that it seemed foreign to the group. Burchaethra explained to the group the story of Darius' origins and that there were others like him. Luminara's goal is to slay Darius and believed the group intended to hunt him down and kill him. Burchaethra was sent as an emmisary to aid the group with information, but they rebuttled saying that they only intend to speak with him. Burchaethra was flabbergasted at the idea of enacting diplomacy with a vampire and was forced to dissipate back into the Fade for her time was up.
Hit Point Revision

Nobody is hurt until they’re dead. A 1 hit point character is just as effective as a 200 hit point character and that’s jarring. We’ve made some adjustments below to promote more mortality. There is generally little risk involved in decision making because D&D characters are practically superheroes. It might be more accurate to say that due to the simplicity of the game, you do not have to worry about the residual effects of combat or stressful encounters and you reset to “fresh” so easily. This is probably fine for some D&D groups, but with our endless campaign style, it doesn’t fit so well.

**Calculating** **Hit Point Maximum** You no longer gain hit points based on your level. Instead, your maximum hit points are equal to your hit dice maximum result x 10 plus your Constitution ability score modifier x 10 (ex: A d8 hit dice with Con mod of 2 would have 100 hit point maximum). Your maximum hit points don’t change unless you gain something like Tough. The intent is to clamp the extreme hit point pools PCs have at high levels and help lower levels. Scaling it off hit dice allows the classes to be as beefy as they were designed to be.
Kelthnir Crossing

A port town large enough to hold ~1,000 citizens.The town primarily consists of gnomes, halflings and orcs. A stray peddlar of various races can be found while strolling the streets. The merchants in the town seem to primarily sell produce, fish, sailing supplies and general adventuring supplies. Common traveling requisitions can be found such as stables, taverns, pawn shops and smithy’s. The center of town hosts a local mercenary hall where all manners of arms can be found. The town leers against the supernatural in that it hates all things witchcraft, ghouls and demonic rituals. Many peddlars have rings of garlic around their necks, patrons of merchants seem to all don various holy relics and witch hunting signs are seen across the streets on occasion. The most prevalent threat seems to be water hags that are plaguing river sailors. A few groups of men appear to be witch hunters based on their appearance and gadgets that they wield.

*Arizu Valbis*, *Darius Leopold*, *Ghrolok Stonecrusher*, *Lucian* and *Shelaighleh* arrived at Kelthnir Crossing during their travels to *Yh’farian Alliance* territory. The party quickly discerned the town’s nature against the supernatural which lead Darius to leave the area. However, witch hunters quickly detected his presence, chased him down and cornered him into a cave alongside a river. The party rescued him shortly after. The group hired *Yestow* at the local mercenary hall to act as a guide into Yh’farian territory.

The town encountered a doppelganger infiltrator, *Selves* who had mistakenly been took for an evil creature once local witch hunters caught his trail. The government locked the town down before Selves could escape and actively hunted him down. However, Selves was able to remain incognito long enough to send out a crow for aid from an old friend of his, *Kahl-El*. Kahl-El was indisposed at the time of his summons, but he sent a band of his companions in his stead who managed to find Selves and safely escort him out of the town. Albeit, the process required the sacrifice of *Faeynala* which the party didn't learn about her death until later. Faeynala was executed in the stead of a mother and child who the witch hunters suspected as the doppelganger. Upon removing her head, the town was satisfied that the witch hunters found the doppelganger while in reality it was because Selves had left the area at the same time.
Boots of Elvenkind

The wielder’s footsteps become completely silent and can never be heard.

## Adventures

The boots have always been in possession of *Rhothomir*. Rhothomir rarely goes on stealth missions after being crowned Knight Captain of *Calnlian*, but he has always kept the boots given to him by the mages guild when he joined the army.
Rhothomir

Knight Captain of *Calnlian* and a highly decorated individual pledging his life and services to his beloved home. Rhothomir was born in Calnlian and lived a childhood of nobility. His parents were nobles who ran popular shops in the noble’s trade district. Their shop’s trade became so valuable that their clientele extended the reach of Calnlian and began to be demanded in other cities. When Rhothomir reached his adult age, he set out to service his homeland and serve in the military. Beginning his career in the militia, he quickly rose through the ranks due to his seemingly unnatural abilities to resolve combat and compile complex strategies that brought victory consistently. Eventually, Rhothomir was promoted to commander of the 1st legion which contained the best soldiers and resources that Calnlian has to offer. Years later with the ever expanding size of the city, Rhothomir was appointed Knight Captain which granted him authority over all of Calnlian’s military under King *Cailu Calnlian’s* command. Rhothomir betrothed during his new knightship, but never had the opportunity to have children because his wife was slain in a bandit ambush while being escorted on a trade route. Rhothomir showed grief to *Ealrith* while they were at *Nost-na-Lothion* and bestowed him a flower from the *Nyrendell* gardens as a token of friendship, saying that his wife loved the type of flower.

Rhothomir has served his home proudly and has joined the players in many endeavors as they’ve explored the regions within or near the boundaries of Calnlian. Rhothomir was mortally wounded when he asked the assistance of *Chokoff*, *Gormastyl*, and *Ser Ravyn* to investigate some nefarious men along the north Calnlian road. Shortly after being ambushed by the nefarious rogues, Rhothomir was impaled by a sword from a member of the *Assassin’s Guild*. Rhothomir became unconscious and began to bleed out. However after dispatching the rogues, his fellow Calnlian paladins rushed him back to Calnlian and sought immediate care. Rhothomir recovered from his flesh wound, but struggled to recover from his internal injuries.

Ser Ravyn found Rhothomir almost fully recovered from his wounds roughly 1 month later. Rhothomir has been commonly seen assisting the efforts with Calnlian accepting the Genasi immigrants at the refugee camp. Rhothomir and Ravyn updated each other on recent events and travels before Ravyn set off once more.
Farruk

A githyanki fighter whose personality exhibits one of cautiousness due to the nature of his occupation. Farruk is an acquaintance of *Alkil* due to them both being covert agents for the *Dragonscales*. While toiling in *Calnlian*, Farruk bumped into Alkil to deliver his payment for a job he did in the Frosted Steppes. The two bantered for a brief while before Farruk left Calnlian.
Avilstead

A unique city that was built on magical lands. Avilstead has no walls like a traditional city. Instead, it’s protected by its geographical location for the entire city resides on floating pieces of rock. Massive bridges connect each floating rock throughout the city. The city is populated with ~8,000 citizens of various races. It has always been plagued by greed and political unrest with nobles who desire to rule. The late king died of diseases that were spread with *Elder Dragon Dulath’s* undead armies and Ambassador *Celaene* reigns as the temporary queen.
Phaeron Sanguinacht

A scion of the Sanguinacht family in *Evernight*. Phaeron is of high ranking status within the vampire lineage, but several family members succeed him to lordship. Due to this, Phaeron constantly seeks power elsewhere. He has exerted the Sanguinacht family into *Lysander College* and partakes in the school's activities. Few know of his intentions, but he's constantly seeking secrets in order to gain power over *Mordred Lysander* who is the school's current headmaster.

Phearon's goals were achieved once *Shar* herself made an appearance in the Evernight. Shar called an immediate meeting at the Tribunal which rendered Mordred indisposed. Phaeron took this opportunity to use a recently acquired enchantment to discover secret items and took to explore the college for Mordred's secrets. *Armament*, *Talon*, *Thalnik Ulmrus* and *Zikore Raug* stumbled upon Phaeron during his investigation which he insisted they join him. After exploring the college's cellars, they uncovered an illusionary passage which lead to remnants of *Blood Knights* and the sword of *Mask*. Mordred was quick to confront them which took Phaeron completely by surprise. Mordred offered the party a deal that required Phaeron's death which he grabbed for Mask's sword like a cornered animal. The sword deemed Phaeron unworthy for Mask's divinity and obliterated him where he stood.
Exquisite Pot

When cooking, roll a d20: 18-20: food turns into quality food worth 5g.

## Adventures

*Faeynala* looted the pot during her investigation of the island, *Hollow Islet*. She found it in an abandoned village and believed it didn’t belong to anyone. With the help of *Elder Dragon Rider Kaiden Armov*, he identified its magical purpose for her.
Bervaque

A large faction of power, mostly comprised of humans that “rivals” the strength of *Pilfanx*. The kingdom holds ~65,000 citizens with ~12,000 being within the city walls. Bervaque is ruled as a republic kingdom with representatives for all major races within its area. Many races can be seen within Bervaque including: Kenku, Duergar, Blood Elves, Tiefling, Merfolk, Darfellan, and Humans. There appears to be no primary race as all of these can be seen in equal proportion. Although these are the races primarily seen, one can occasionally encounter just about any common race in given time. The society shares commonalities of other major cities such as a distinction of wealth. While most areas are low to middle class, poverty is present among some citizens.

Bervaque entered a short lived era of prosperity during the *Dark Age* where commerce and industry became rampant. The nearby cities and settlements looked to Bervaque as the primary provider for manufactured goods and supplies. However, the presence of the *Undead Scourge* caused the entire continent of *Therinox* to suffer mild economic struggles which reseeded Bervaque's booming industry. This caused Bervaque's infrastructure to relapse over time back to its inner foundation, leaving behind ruins of factories as outskirts.

*Ghrolok Stonecrusher* and *Arizu Valbis* tailed rumors while staying in Bervaque for a brief time in order to discover the whereabouts of an up and coming skullduggery organization named *The Black Hand*. After searching for several days, the two managed to find leads on their location. They both learned that the organization held a hideout deep within the sewers in the far outskirts of the city.
Item Durability

## 1.0 Durability System (Deprecated)

Implemented later in the campaign to enhance the realism of play, item durability was implemented. Weapons and armor have durability to them, but in a simplified manner. An item the character is wielding will be one of the three states: functional, damaged, or destroyed. By default, all items are functional. Destroyed items cannot be repaired and effectively no longer exist. Whenever a situation warrants, items may become damaged or destroyed depending on what’s happening but still left to chance with a durability check. Whenever an item warrants a durability check, the player rolls a d20. Modifiers on the item are applied to the roll result. On a result of 2-10, the item becomes damaged. If the item was already damaged, it becomes destroyed. On a result of 1 or less, the item becomes destroyed. Magic items can only be destroyed by rolling a result of 1 or less while the item is damaged. Repairing assumes that the person performing the repairs is proficient in the relevant skill of trade (blacksmithing, leatherworking, etc) and has the appropriate tools, otherwise a character cannot attempt to repair an item.

**Example:** Character attacks a dragon with extremely thick hide with a normal sword. The sword may become damaged due to striking the hide with a normal sword.

### Poor Repairs

Whenever a repair is performed on an item, the player rolls a d20 when receiving their item back. On a critical failure, the item receives a permanent -1 Modifier. On a critical success, the item gains the **Reinforced** trait.

### Reinforced Trait

Whenever this item would become damaged, it remains functional instead. If this item would become destroyed, it becomes damaged instead. The item loses the reinforced trait after either event.

## 2.0 Durability System

Weapons and armor suffer degradation over time through usage. After any combat encounter with which you dealt or took any amount of damage, you must perform a degradation check on any weapons and armor were affected. Alternatively, significant impacts throughout combat may yield an immediate degradation check. You perform a degradation check by rolling 1d20, adding any bonuses to hit if a weapon or bonuses to AC if armor such as a +2 Longsword. The DC of all degradation checks is 8 which if you fail, the item suffers one level of degradation.

Every item is subject to a degradation state, but most notably weapons and armor due to combat which always exhibit any of the following states. New equipment is pristine until it degrades. In order to track degradation, simply write a number next to the item in your inventory according to the level of degradation.

**REMINDER:** One cannot simply shed armor off. It takes time to do so, even if it is broken. Light and medium armor takes 1 minute, heavy 5 minutes
Filch

Filch is a chaotic goblin that *Chokoff*, *Ealrith*, and *Thork* ran into while imprisoned in the *Dragonscale* Fortress. He was a hilariously flamboyant character that played many tomfoolery tricks on the party, especially Thork. He was most remembered for throwing some of his own poop at Thork while he slept. He also requested that the party release him when they escaped their cages, which they obliged. The last the party saw of Filch was him running out of the prison and the sounds of the fortress alarm quickly followed before they escaped.
Aekoth

**Primary Race** Dwarves, Dragonborn (Green, Blue, White) minority

**Economic Power** Moderate

Major settlements and capital are built underground resulting in great natural defence.

Renown for heavily armoured infantry units and extremely durable vanguard.

Commerce revolves around riches from underground such as steel weapons and armor, jewelry, gasses, etc.

Is known to have several underground pathways to connecting points of interest. Historically this has made it difficult to pinpoint force locations for Aekoth's enemies.

## Governance

Ruled by an ecclesiarchy of Ulaa which has a leading bishop, *Alfotrin Oremaul*, elected by a majority of officials in the ecclesiarchy. Non-ecclesiarchy citizens are split into a tiered caste system of: Priests, Warriors, Merchants and Labourers.

Aekoth's capital is Deghfarthem, located near the center of the state. It is highly renown for never having an attempted siege due to its nigh impenetrable defensive design.

## Culture

**Ancestry** One's family history is considered when observing social status and what caste you're put into upon adolscene.

**Master Artisans** Some of the best equipment in all of *Ebonen* has came from the dwarven forges of Aekoth.

**Pompous** Leadership is easily agitated and the people of the state are known for the pompous attitudes.

**Zealotry** Many of the state’s struggles are internal and resemble stereotypical church corruption from within clashing with the prosperity of society.

## History

Aekoth was founded in year 1200 by the first leading bishop, Barmund Stoutfist, who established the primary authority that reigns in current day. Barmund died in a large battle with Survizzat during the 2nd demon invasion. The ecclesiarch elected Alfotrin Oremaul who is the current ruler and redesigned the caste system to its current form.

## War Status

* Agmul Vardis: Neutral (Indifferent)
* Oakenville: Neutral (Indifferent)
* Bellminster: Neutral (Friendly)
* Unduan: Neutral (Friendly)
* Streindresh: Neutral (Hostile)
* Desetu Ereshnul: At War
* Bravekthrum: Neutral (Hostile)
* Survizzat: At War
* Rustburgh: Neutral (Hostile)
* Barest Dimden: Neutral (Indifferent)
* Hazelford: At War

## Military

Most of Aekoth's forces have become attuned to fighting in the mountains due to their natural home terrain and are experts in fighting within such terrain.

### Units

**Shieldsworn** Infantry wielding handaxes, shields and chainshirt armor deployed in sizes of 60. This unit is considered the vanguard of Aekoth.

**Grudgethrowers** Infantry wielding heavy crossbows and hide armor deployed in sizes of 30. This unit is considered the rear support for Aekoth's vanguard.

**Hammerfists** Infantry wielding greataxes and chainmail armor deployed in sizes of 30. This unit is considered elite as they're slow, but very durable with heavy armor and their armor piercing weaponry. This unit also never tires through extreme training.

**Hilldivers** Cavalry wielding warpicks and scale mail armor deployed in sizes of 12. This unit is considered elite as they're fast, moderately armored and able to fly over the mountain rangers to charge down upon their foes.
Daelinglorf

An agent under the secret operative division within the *Dragonscales*. Daelinglorf primarily works as a spy for his order, but sometimes acts as an information broker wherever his order needs him. Throughout his career with the Dragonscales, he became close with another spy in his order named *Augustin*. The two eventually became so efficient with their work together that they became work partners for every job they performed.

One day, they were hailed by *Elder Dragon Rider Kaiden Armov* and received the great honor of serving a mission directly from him; their order's leader. The mission entailed that they accompany the *Phoenixborn*for a sabotage objective. The two gratefully accepted and were introduced to the Phoenixborn before heading to *Pilfanx*. Before their time with the Phoenixborn, Daelinglorf and Augustin acted as scouts to sniff out the clergy of *Tiamat* which threatened the northern Dragonscale outpost in the region. They knew that this mission had but a few days to reach success which they needed to prod Pilfanx's army to intervene with the clergy. Daelinglorf and Augustin assisted the Phoenixborn in Pilfanx as rogues and spies under the temporary command of *Alkil*. The two were highly effective at their jobs and most notably used sending to communicate various information around the party.

Daelinglorf managed to be a critical component in one of Alkil's rescues from the *Gallowmen* before anyone was aware of them as a threat. He noticed something was off when Alkil entered a suspicious building with strange men and alerted the rest of the party to help Alkil. In order to advance their mission, the Phoenixborn headed into the countryside to complete a bounty while Daelinglorf and Augustin remained in the city to keep tabs on *Yuvari* and keep an eye out for the Gallowmen.

*Damlech* managed to tail Alkil once more when he foolishly entered the city again from the countryside. Alkil took literally no countermeasures to be hunted again which made him an easy target for the Gallowmen. With the use of magical scrolls, Damlech altered his appearance to look like *Zirilante* and tricked Alkil once he was alone to follow him into the slums. Daelinglorf attempted to telepathically communicate with the two, but failed and suspected something was off. He then tailed Alkil and Zirilante in secret. The Gallowmen were waiting in ambush which Damlech revealed himself after striking Alkil with a magical one-use dagger that suppresses magic upon the victim, preventing Alkil from shapeshifting. Daelinglorf was close behind, unnoticed by Alkil or Damlech, which he sprung into the scene to try and stall for time for he had alerted the real Zirilante of the incident. He failed to do much however as he was not a fighter. Damlech ordered Daelinglorf's execution and knocked out Alkil. Zirilante eventually rallied his party and came to rescue Alkil and recover the corpse of Daelinglorf. His corpse was quickly delivered to a Dragonscale outpost due to Zirilante having teleportation scrolls.
Chaordic

An immaterial force that toils throughout the cosmos. Sometimes, the Chaordic exerts themselves to the planes of existence and in rarer cases, takes material form. The Chaordic are perceived as the embodiment of the principles of chaos and its presence influences the behaviors of all sentient life. They are heavily watched and commonly countered by the *Nexus Arbiters* who seek to balance the cosmos in law and chaos.

It was discovered by the *Phoenixborn* who consoled with *Elder Dragon Rider Kaiden Armov* that the *Fade Knights* they once thought a *Fade* anomaly were actually a force of Chaordic. Initially, *Bhelumzar* was transported into the *Material Plane* in order to hunt down the Phoenixborn to consume them for their divine power. His coming however made him lose memory of his mission and toiled with them for some time. During the *Cataclysm of Pilfanx*, the Fade Knights found the Phoenixborn and awoken Bhelumzar's true form and memories. He then pursued devouring them, but failed as the cataclysm presented an opportunity of escape where Kaiden teleported them to safety.
Goblin Construct

A massive mechanical construct built by the goblin workers of one of *Zeezack’s* trap workshops. The construct was meant to deliver punishing blows and as a last line of defense for their contractors. After overcoming the traps of the workshop, *Gormastyl*, *Ser Ravyn*, and *Zavidur Ugadesh* encountered two feeble goblins who quickly mounted the construct. The construct is powered by intense electricity that allowed it to essentially be impervious to traditional damage. Whenever the construct would be hit by magic damage, it would emit small lightning elementals from its sporadic electric power. The lightning elementals could only be dealt damage from non-magical attacks and would explode upon death. The party quickly discovered that the construct was impervious to their melee attacks and electrocuted them upon striking it. Eventually, the room became filled with over two dozen lightning elementals due to Gormastyl’s attempt at slaying the construct with powerful spells. Overwhelmed in number, Ravyn began to kill the lightning elementals and triggered a chain explosion across the horde. The chain of explosive lightning bursts caused Zavidur to become knocked out and eventually Ravyn as well. However, the chain also caused the defeat of the construct which ejected the feeble goblins and killed one of them while leaving the other mortally wounded. Gormastyl casted fireball at the goblins in spite of their attack and proceeded to help his bleeding out companions.
Lolth

Most of Lolth's traditional D&D lore remains in tact in the Elder Dragon Saga with a few exceptions. Lolth holds dominion over a plane of darkness named *Shadowheim*. There she employs the use of her clergy to enact her will which includes invading other planes such as the *Material Plane*. Lolth is most famous for her favored devices of torture and despair she wreaks on her victims that she manages to snatch in Shadowheim.

*Alkil*, *Lanu Tengo* and *Zirilante* were snatched into Shadowheim by Lolth during their travels in the *Paragon's March* after leaving *Valibor*. The three were lured into their own individual lairs of despair which once they overcame, they found themselves in the nightmarish place that is Shadowheim. The group stumbled upon some famished Drow lead by *Nadal Do'ndar* who lead them across the plane in search of his kin and a way to leave the plane. After a time, Nadal shared that there was only one path: defeat Lolth's champion through a ritual. The group managed to secure the reagents for the champion's ritual, summoned it and managed to defeat it. Upon doing so brought out Lolth who jostled the party for a brief period before *Elemiah*came forth to rescue them. Her appearance blinded the entire party before they were teleported to *Celestia*.
Oghma

A neutral deity of luck that takes the form of an elderly male human. Oghma is primarily worshiped by rogues, merchants and young folk. Some might whisper his name in an attempt to gain his favor. It is foretold that offerings of money will bestow Oghma's fortune upon you. Due to his spontaneous nature, Oghma relishes in communing with others and frequently traverses the planes for adventure and good tidings.

*Alkil*, *Lanu Tengo* and *Thalnik Ulmrus* managed to traverse the *Paragon's March* and found themselves in a giant library of scrolls. They explored the location for a time before stumbling upon Oghma. Their encounter with Oghma was rather comical due to his sporadic personality. Throughout their commune, Oghma constantly insisted they offer him offerings of money which Alkil and Thalnik obliged generously. Afterwards, Oghma bestowed Lanu and Thalnik with wisdom on what it means to become divine. Oghma suggested that Thalnik should travel to the plane of *Valibor* since he wishes to be a god of war. For Lanu, he insisted that his desire to become a god of peace is short sighted at the moment and he doesn't sense true ambition in his splendor yet. Oghma simply suggested that Lanu attune with his interests and embody some sort of ideal or principle, then return to him. Oghma bestowed a magical offering chest that the party could offer money into in exchange for charms that Oghma would provide.
Dain

The leader of the *Thieves Guild*. Dain was a member of the the guild almost his entire life. Eventually he succeeded his former mentor and began to lead the guild. Dain was a successful leader who took the guild through a prosperous period even throughout the *Dark Age*. *Gormastyl* and *Tyrion* were the only player characters that met Dain. Gormastyl had suspicious thoughts about Dain due to his knowledge of his demon friend, Galidrael. They last saw Dain and the Thieves Guild in *Nyrendell* before the guild was about to perform an “important heist” to rob the city's treasury. The heist went south due to the intervention of *Chokoff*, *Ealrith*, *Henath*, and *Thork*. Dain went underground after the failed heist and hasn’t resurfaced again.
Therinox

Therinox is mostly abundant in hills and plains and attracted more of the beastly type of creatures such as orcs, goblins, dragonborns, and lizardfolk. However, all manners of race can still be found within its boundaries. Therinox is commonly referred to those who are cognizant of both continents as the western continent of the *Material Plane*.
Blight Ring

### Description

A light green ring that contains signs of extreme age and decay such as blackened rust.

### Type

Trinket

The wielder slowly becomes an undead creature. The wielder is no longer affected by healing effects and will heal from inflict effects instead. The wielder gains the ability to cast up to Level 3 Inflict Wounds once every long rest. Additionally, the ring is cursed. After each long rest, the wielder must succeed on a Con 17 save or accumulate undead traits such as forgetting to breath, slower heart rate, skin decay, and not eating. Once the wielder has obtained enough undead traits and removes the ring, they die.

## Adventures

*Gormastyl* looted the ring after overcoming one of the goblin workshops owned by *Zeezack*. He discovered a magically sealed door and successfully unlocked it by speaking a keyphrase. *Ser Ravyn* came into possession of the ring after Gormastyl’s death. Ravyn later gifted the ring to *Akir Duskwalker* who donned it immediately. However, he removed the item once learning of its curse.
Sachiko

**Class** Sorcerer

**Origin** Niece of Desetu Ereshnul monarch

**Behavior** Studios, purposeful, honorable, but vengeful. Generally level headed on most subjects. Tends to avoid smalltalk out of fear of being judged as a victim. Hard to agitate, but when someone does she will be highly enraged. Spends her free time reading books for study and pleasure.
Lens of Fade Sight

### Description

A small, thin layer of glass that when held to one’s eye, it allows the seer to see spirits within the Fade

### Type

Trinket

Wielder is granted vision of creatures within the *Fade*.

## Adventures

*Elder Dragon Rider Cobalt Ulphul* bestowed two Lens of Fade Sight to both *Ghrolok Stonecrusher* and *Arizu Valbis* while they were trapped on an island town named *Rohndur*. The two used the magical lens in order to seek their path to freedom and combat mutated wisps and a wraith.