Weapons

Weapons come in different shapes and sizes. Before you spend precious gold on a new weapon make sure its Type, Sub-Type and Synergy fits your character concept.

### Damage

The damage of a weapon (sometimes referred to as "Damage Rating" or "DR") is a fixed roll and keep value. However, you may add your Strength to the roll of the damage. For example, a character with 2 Strength attacking with an arming sword (2k2) would roll 4k2 when they deal damage.

### Types and Sub-types

The types of weapons a knight use can be categorized into these six Types with a multitude of Sub-Types. To wield a weapon you need to buy ranks in its Type. You can then later specialize in its Sub-Type.

* **Sword.** (Dagger, Straight Sword, Curved Sword)
* **Axe.** (Chopper, Axe)
* **Hammer.** (Fist, Hammer, Pick)
* **Polearms.** (Glaive, Spear, Guisarm)
* **Flail.** (Whip, Chain, Flail)
* **Bows.** (Bow, Crossbow)

### Size

The size of the weapon sets the standard for how you fight with it, but the size is also very important to determine what kind of weapon you are using. Size affects the damage output of your weapon as well as how nimble it is when determining maneuver costs.

* **Small Weapons.** Small weapons are easy to conceal (see Sleight of Hand skill) and are very manageable.
* **Medium Weapons.** Are well balanced and all around. Most medium weapons can be wielding both two-handed and one-handed. If you wield a medium weapon in two hands you get a free raise when using the Parry maneuver.
* **Large Weapons.** Cumbersome and massive. What large weapons lack in finesse they make up for in brawn. Large weapons are always wielded in two hands.

### Specification

Match the specification of the weapon you are using with this chart to finds its Durability and Resistance.

If your weapon is Poor as well, subtract -5/-5 from its Durability and -1 to its Resistance.

**Light Weapons**

 Medium
 Large

**Balanced Weapons**

 Medium
 Large

**Heavy Weapons**

 Medium
 Large

**Bludgeoning Weapons**

 Medium
 Large

**Resistance**

Equipment can't really defend itself. Luckily it doesn't have vital organs and is usually made of steel and hardened leather so it does have a great amount of Resistance.

**Durability**

If a weapon is damaged its benefits are reduced. This is where Durability comes into play. Durability is a bit like Wound Levels. All equipment has two Durability levels as indicated in its entry. 10/10 means it can take 10 points of damage before it is Broken. And 10 again until it is Shattered.

* **Broken** weapons deals -1k1 less damage.

* **Shattered** weapons deals -2k2 less damage.

### Synergy

Weapons come in many different shapes and that is not accidental. They are like tools on the battlefield and all have tactical niches in combat. Synergy is a representation of this. You get a free raise when you perform a Maneuver found under Synergy.

### Poise

Weapons become increasingly difficult to wield the larger and heavier they become. A character subtracts this value from their Poise.

Items that are sheathed or stowed away cost half the Poise.

## Weapon List

### Axes

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### Flails

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### Hammers

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### Polearms

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### Swords

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### Bows

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