recursal/Fanatic-Fandom huggingface dataset:
Miki Pakhomov

## Miki

* School
* Casual

Miki is the son of Albert and Sam.

## Personality

Miki is a really sensitive person with a big ego. Miki wants to have a girlfriend so bad so he always flirts, but badly, with girls but they reject him. After that, he always cries. Everything can make him cry. He thinks he's special because he thinks he's heterosexual. Miki likes Japanese things like manga, anime, Japanese food but he's ashamed of that. He also likes sports and he plays football.

## Relationships

### **Jessy Bellerose**

Jessy is one of Miki's crushes. Miki likes Jessy and thinks she's cute and *hot*. And she’s one of the *perfect* girls he wants to flirt with more. Jessy don't love Miki but she's his friend. Miki is sure she loves him back and just pretends she doesn't. They hang out with each other every day and walk home with each other since their houses are near.

## Trivia

* Miki is actually bisexual, but he doesn't know about it yet and refuses to even think about himself being bisexual.
* Miki has a crush on Hannah, Jonasan, and Jessy.
* Even if Miki will be with Jonasan  in the future, he'll still say he isn't gay.
	+ Jonasan was hurt about Miki saying he isn't gay at first but then he gets used to it and plays it off as a joke.
* When Miki found out Carol  has a girlfriend he got really jealous because he isn't only hetero in his class. Now he tries to prove that Carol is homosexual even though Carol is heterosexual.
Victoria Pakhomov

## Victoria

Victoria is the child of Lara and Katherine.

## Personality

Victoria is nice and a kind of nerd. She's also nice and she's a weeb. Her hobby is drawing.

## Relationships

### **Jessy Bellerose**

Victoria is Jessy's best friend. Victoria likes Jessy a lot because she has a crush on her. Jessy has a crush in Vitoria as well. Victoria is trying her best to help Jessy be a better person since Jessy has no idea if she's doing good or wrong but she really wants to be a good person. Victoria made Jessy realize that what she has done was bad. They both like art so they draw together a lot.

## Trivia

* Victoria has crush in Jessy.
	+ Previously she had crush in Olek, but after she saw him being Kevin's boyfriend she stopped to even show him her love.
	+ Victoria only thought she loved Olek, in reality, she just loved him as her relative.
	+ Victoria knows Jessy is a bad person but she believes that inside she's a nice and good girl.
* Victoria is created by her mothers, Katherine and Lara but in another way than the other kids were made. She is the experiment made by them.
Matt Sallow

## Matt

Matt is Albert's biological father.

## Personality

Matt is an anxious but positive person. He’s very shy and timid around new people, but once he gets to know them he acts very loving and sweet towards them. However, he often has mental breakdowns thinking about how he should have been a better father.

## Trivia

* It's said Matt had to leave Albert in an orphanage when he was a baby, however, Matt really misses Albert and has mental breakdowns thinking about him.
Carrie Brown

## Carrie

Carrie is a mother of Toby and a wife of Jonathan.

## Personality

Carrie is kind, she always tries to understand someone and she sees good in everyone. She accepts everyone as long as they don't do anything illegal or wrong.

## Relationships

### **Toby Brown**

Carrie is Toby's mother. Carrie is caring and Toby can tell her his problems. Toby loves his mother and he wishes that she was his only parent.

### **Jonathan Brown**

> "*Yes, I still love him, he is kinda mean to our son but… I know he’s different inside and all, he just doesn’t know what he does wrong, someone just needs to make him realize that!*"
> ― Carrie speaking about Jonathan, her husband.
>
>

Jonathan is Carrie's husband. They love each other. Carrie knows about how Jonathan is mean to their son but she claims he's different inside and he just doesn't know he's wrong. However, Carrie doesn't like Jonathan's behavior. She says she tried to talk with him about that but he was too stubborn.

## Trivia

* Carrie is the only person in Toby's family who knows about Toby's sexuality. Toby opened up to his mother only because he trusts her the most and knew she wouldn't judge him.
Annie Hashiru

## Annie

Annie is Eric's ex-girlfriend.

## Personality

It's said Annie is calm, shy, and quiet. She likes reading books and listening to music.

## Relationship

### **Eric Mason**

Eric is Annie's ex-boyfriend. It's unknown how their relationship looked like but it's known they broke up because their relationship just couldn't work, since they're so different.

## Trivia

* Annie's last name, "Hashiru" (走る) means "Run" in Japanese.
Leo Pakhomov

This article contains sensitive topics, so if you're very sensitive we suggest to leave the page. If you want to know what specifically can contain the page, read this page. You read the pages on your own risk.

## Other

### Nationality

Russian

Leo is the brother of Edward and uncle of Shadow.

## Personality

Leo is lazy, chilled and he doesn't care about his hygiene. He loves to drink alcohol.

## Relationships

### **Edward Pakhomov**

Edward is Leo's brother. Edward is ashamed of Leo while Leo thinks Edward is boring, dry, not interesting and thinks he's smart while, in Leo's opinion, he isn't. Edward always yells at Leo about how lazy he is and Leo never listens to Edward.

### **Shadow Pakhomov**

Leo is Shadow's uncle. When Shadow was a kid liked Leo so much because Leo was so funny and always was nice to him.

## Trivia

* Leo is a vegetarian.
* Leo used to have a girlfriend, but when she saw how much he drinks, she broke up with him.
Hidden Monsters

Monsters that are not currently listed in the beastiarum.

## Aberrations

### Other

* Kraata
* Krana
	+ Xa
	+ Za
	+ Ca
	+ Ja
	+ Yo
	+ Bo
	+ Su
	+ Vu

## Constructs

### Machines

* Bohrok
	+ Nuhvok
	+ Nuhvok Va
	+ Nuhvok Kal
	+ Pahrak
	+ Pahrak Va
	+ Pahrak Kal
	+ Tahnok
	+ Tahnok Va
	+ Tahnok Kal
	+ Kohrak
	+ Kohrak Va
	+ Kohrak Kal
	+ Gahlok
	+ Gahlok Va
	+ Gahlok Kal
	+ Lehvak
	+ Lehvak Va
	+ Lehvak Kal

* Rahkshi
Harper Hakuken

## Harper

Harper is an adopted child of James and Tyler. Her creator is startdustSK.

## Personality

Harper is overprotective, caring, bubbly, and sweet. However, she gets into a lot of fights.

## Trivia

* Harper was born with her tongue sticking out and she can't pull it back in her mouth. She has to be extreamly careful while playing or running around because if she falls she could bite her tongue off.
Hybridization

## **Overview**

When two races interbreed, they will create a hybrid, a mixed race creature. These hybrids fall into two different categories: blended hybrids, and spontaneous hybrids.

## **Blended Hybrids**

Blended hybrids are created when the child of parents from two races has traits from both races. They are usually referred to as “Half” races, such as half-elves or half-orcs. As half-Human hybrids are the most common variant, usually if no second race is specified, Human is assumed. Blends between other races are possible, and are often described with both races, such as a “Halfling-Half-Elf”.

When blended hybrids themselves reproduce, the resulting children can be another hybrid, or one of the parent races, all depending on the combined bloodlines. Typically, if at least 75% of a child‘s ancestry is of one race (such as three grandparents, or six great-grandparents in any combination) then the child will be a pure-blooded member of that race. If no race has three-quarters majority, then the child will be a hybrid. This means that given time and preferential breeding with other hybrids, a hybrid race can eventually become a race in its own right. Or, in some rare cases, two hybrids can create a pure-blooded child.

Humans, Dwarves, Elves, Halflings, Gnomes, Orcs and Draconum can all create blended hybrids.

### **Game Rules**

A half-human hybrid uses the standard game rules for Half-Elves and Half-Orcs. If an Elf or an Orc breeds with another race, they use the Half-Orc or Half-Elf sub-race, which can be added to any other race instead of their usual sub-races to create a hybrid.

## **Spontaneous Hybrids**

A spontaneous hybrid comes from a distant ancestor, whose traits manifest suddenly in the children of other races. There are no “half” races for a spontaneous hybrid, either the bloodline manifests or it doesn’t. Typically the ancestor race is a powerfully magical race, like a genie, celestial or fiend. Spontaneous hybrids display only very limited traits of their parent race.

When spontaneous hybrids reproduce, the children may be hybrids of the same race, or members of the ancestor races. Typically, if a spontaneous hybrid reproduces with a pure blood (or blended hybrid), then the child will be from that other race, while a spontaneous hybrid reproducing with another of its kind is (almost) guaranteed to create the same type of hybrid. In either case, further descendants down the bloodline will carry the potential to create more of that type of hybrid.

Tieflings, Aasimar and Genasi are all spontaneous hybrid races.

## **Subraces and Hybridization**

When two different sub races interbreed, the resulting child can have either of the parental sub-races, or any sub-race carried in the bloodline. There is no particular pattern to this inheritance, as there is with blended hybrid races.

Some sub-races are defined more culturally than genetically. For example, a pure blooded High Elf adopted and raised by Wood Elves may develop the traits of a Wood Elf instead of a High Elf. This is not always the case, however; Genasi and Draconum sub-races are entirely determined by ancestral bloodline.
LumiWings

LumiWings are a tribe of mysterious dragons. Little is known about the royal and "inner" dragons. However, some rebels have given information about any abilities LumiWings have, as well as their diet, habitat, and customs.

## Rules

You don't need to ask to make a normal LumiWing,

However, please message ShadowKeeper the NightWing

 If you want to make any unusual OCs. (such as unusual colouring, special abilities-eg. animus, moon born, excess powers.)

Also, no Mary Sues.

Thank You!

## Appearance

LumiWings are small, compact dragons with long, narrow snouts, like IceWings, and slender horns.Their scales are a strange, indefinite colour, like silica, however, sometimes they have muted swirls of dark colour seemingly underneath their scales. Their limbs and body are generally small and skinny, also, like IceWings thy have a narrow, whip-thin tail and serrated claws. Their bodies are built for climbing, as they live in high altitude mountains and caverns.

## Abilities

They can:

* scale nearly any rockface
* Flash their scales like SeaWings
* electrify enemies, although this ability needs to be charged. Charge time is approximately 1 min, but you can store energy for later.
Languages

There are a variety of languages spoken around the world of Tritania. Languages are mostly racially or geographically based. Each language is divided into dialects, which are usually geographically or sub-racially divided. Dialects of a language are mutually understandable, though sometimes differences in terminology can cause confusion (think American English versus British English)

## Modern Languages

### Atlantean

* Atlantean Standard

### Common

* Ferravertian Standard
* Isle of Wind Common
* Zibarrani Standard

### Dwarvish

* Eastern Dwarvish
* Southern Dwarvish
* Western Ferravertian Dwarvish
* Western Hill Dwarvish
* Western Low Dwarvish

### Elvish

* High Elladani
* Northern Standard Elvish
* River Tribes Elvish
* Western Standard Elvish
* Western Wild Elvish

### Orcish

* Goblin
* Jungle Tribes Orcish
* Orcish
* Western Mountain Orcish
Nicole Pakhomov

## Nicole

Nicole is Shadow's sister.

## Personality

It's said she's grumpy. It's just known she like gore, girls, money and looks at the deaths of others and dislikes Shadow, Sam, childish things and strawberries. Nicole has philophobia, she's afraid of falling in love.

## Trivia

* She looks very young because demons don't age physically.
* Nicole's a satanist.
Timekeeping and Calendar

The current date is [DotW] 14 Quiluna, 1539 AF.

## Dating System

Years in Tritania are typically dated in reference to the year of the founding of the Alliance of Twelve Kingdoms. As such, they are typically labelled as:

* BF (or B.F.) - Before the Founding
* AF (or A.F.) - After the Founding

The year in which the Alliance charter was signed was declared to be Year 1 of the Alliance, later written 1 AF, even though that is somewhat inaccurate. The system quickly spread to be used even outside the territories of the Alliance, and has maintained its popularity even though the Alliance itself no longer exists.

Before the founding of the Alliance, most nations and territories used their own dating systems, and only the most obsessed scholars of the modern era bother to learn them in any detail. Most libraries and archives keep a handy conversion chart to help readers figure out the dates written on documents that predate the founding. The Brotherhood of Makuta attempted to implement a universal dating system based on the Demon Wars, but they it never caught on, at least not before they made their ill-fated attempt at world conquest.

## Days of the Week

There are seven days of the week. This system is derived from the old Elladani system, and consequently, the days are named after the seven primary elven deities. In order, they are:

1. ”Monday” - After \_\_\_\_\_\_\_, the Elven god(dess) of \_\_\_\_\_\_.
2. ”Tuesday”
3. ”Wednesday”
4. ”Thursday”
5. ”Friday”
6. ”Saturday”
7. ”Sunday”

## Months

The year is divided into twelve months, also an old Elladani system, derived from the (approximately) twelve full moons of the year. The months‘ names are Atlantean in origin, based on their ordinal positions in the year.

1. Primilun
2. Seculun
3. Terlun
4. Quarla
5. Quiluna
6. Sectela
7. Heptala
8. Ocluna
9. Novelun
10. Declun
11. Undela
12. Dualla
Religion

It's said religion in A Purple Life is very similar to the Catholic religion in our world.

After death, people go to The Heaven or Hell. If they were good or neutral in their lives, they go to Heaven. If they were bad in their lives, they go to Hell.
It's said that God is Emily while Satan is Simon.

## The Heaven's Part of Religion

When the person is a kid and they just got to Heaven, they can choose when they want to start growing up.
The limit of growing up (physically) is 20 years old.
If the person were older than 20 years old when they died, they just don't age physically anymore.
Only people under 20 years old. can choose when they want to grow up physically.

## Hell's Part of Religion

People in hell are just tortured by Satan, and after that, you're becoming a demon and live in hell as a demon.

## Trivia

* If a person does something bad to protect or save someone it is something good because they did it to make something good, which means it isn't a sin anymore.
Prince Merlin

Template:Infobox character

## Appearance

Merlin has pinkish red scales and pale pink underscales and wing membranes. He has grey claws and horns and burgundy spikes. He has yellow eyes with an amber tint to them. He walks in a commanding gait, and is a lithe dragon.

## History

His mother, Queen Rush was killed by his sister, Queen Lust in a royal duel. He didn't care remotely, and went on living his life. He was sure that Lust was a good queen, and would scorn anyone who said otherwise.

## Personality

He is cold, strong-willed, intelligent, quick-witted, hot-tempered, sarcastic, grumpy and snarky. He doesn't usally care for others and scorns lower ranked dragons.

## Quotes

"I'm the Prince. Get out of my way."

"Oh come on, you again?"

"Hello Queen Lust. You are looking praticully beautiful today."

## Trivia

* A Merlin is a species of raptor.
* He doesn't really care about that much, excluding treasure and other objects to signify power.
* His room; Prince Merlin's room.
Hell

Hell is the place where Satan, Demons, and people after death live.

The council in Hell consists of 9 people. They check all the nasty things people have done and would send them to one of the nine circles of hell.

In hell, the sinners are tortured based on their sins and they are "immoral" because they can't die second time.

It's highly illegal to go on earth for a tortured people in Hell. That's why there's guards near the gate. If a tortured person will go to Earth somehow, they'll become a ghost demon. If Satan will find out they "escaped" Hell like this they will be tortured way longer than they should be tortured. A similar thing happens if a normal angel could escape The Heaven.

## Trivia

* The council consists of 9 people because there are 9 circles of hell.
Nix Nyx

Nax Nyx (brother)

Nex Nyx (sister)

Nox Nyx (sister)

Nux Nyx (brother)

> "*I swear, that was already on fire when I got here.*"
> ― Nix, upon discovering an open flame.
>
>

A notorious Tiefling pirate captain of the Pirate Isles, **Nix** is a pragmatic and unpredictable Sorcerer of great talent and horrible luck.
Dufour D&D Wiki

## **Welcome to the Dufour D&D Wiki**

A Wiki for the D&D campaign run by Patrick for a group of friends.

## **About Us**

This campaign is set in the world of Tritania, a high-fantasy setting full of Elves, Dwarves, Dragons, magic, and all sorts of adventure!

Inspiration for this D&D campaign is drawn from a variety of sources, including sci-fi and fantasy of all ranges. This is exclusively a non-profit fan work meant for sharing between friends, so, you know, please don’t sue or anything.

## **Sections**

### **World of Tritania**

Information on the campaign setting, including world organization, history, legends, and factions.

### **Beastiary**

A compendium of creatures that can be found in this world and how they are classified.

### **Legendary Items and Artifacts**

A list of the most powerful magical items in existence.

### **Game Rules & Options**

Includes information on character building, such as available races and classes, and homebrew rules.
Backgrounds

The following backgrounds, taken from multiple sources as indicated, are available for use in this campaign.

### Acolyte

Religious upbrinking, temple keeper, trainee priest. (PHB)

### Charlatan

Schemer, trickster, devious and manipulative. (PHB)

### City Watch

Served as a guard against crime and disorder. (SCAG)

### Clan Crafter

Trained in ancient (mostly dwarven) crafting techniques. (SCAG)

### Courtier

Non-noble functionary of a royal court. (SCAG)

### Criminal

Experienced lawbreaker, denizen of the (figurative) underworld. (PHB)

### Entertainer

Poet, singer, dancer, general crowd pleaser. (PHB)

### Folk Hero

From common beginnings, rising to meet fate head on. (PHB)

### Gladiator (Entertainer variant)

Entertainment routine has a more martial aspect. (PHB)

### Guild Artisan

Skilled craftsman, tied to the merchant world. (PHB)

### Guild Merchant

Trader and traveller, less skilled at crafts but far more at socializing. (PHB)

### Hermit

Life in seclusion, and quiet contemplation away from the world. (PHB)

### Inheritor

Heir to an object or secret of incredible value. (SCAG)

### Investigator (City Watch variant)

Specialist in rooting out secrets and solving mysteries. (SCAG)

### Knight (Noble variant)

A low ranking, yet martially skilled noble. (PHB)

### Noble

Born into the power and privilege of a wealthy family. (PHB)

### Outlander

Survivalist, used to life away from civilization. (PHB)

### Pirate (Sailor variant)

A sailor with an unsavoury reputation. (PHB)

### Sage

Learned scholar, spent much time researching. (PHB)

### Sailor

Used to life at sea, with much experience as ship’s crew. (PHB)

### Soldier

History of military service, including rank and training. (PHB)

### Tribe Member

Lived in a tribal society outside of civilization. (SCAG)

### Urchin

Streetwise orphan, familiar with cities and life in poverty. (PHB)
Wanda Blue

## Wanda

* Work
* Casual

Wanda is Arthur's and Albert's mother and Roger's wife. She's a rich businesswoman.

## Personality

Wanda is modest, sensitive, and really nice. She is a great mother but she has a lot of work and she is always busy, that's why she never really had time for Arthur and Albert when they were kids.

## Trivia

* Wanda and Mary are friends with each other while their husbands, Roger and Edward argue. But in order to hide the fact that they hang out, they go to the park. When Shadow and Arthur were kids, they were going to the park with them and that allowed their kids to play together.
Tyler Hakuken

## Tyler

* Job
* Casual

Tyler is Purple Cat's therapist and Kenny's father.

## Personality

It's said that Tyler is kind and positive. He loves helping others.

## Relationships

### **Purple Cat Blue**

Tyler is Purple Cat's therapist. He tries to understand him and help him, while Purple Cat really trusts Tyler and when he has any trouble he goes to Tyler so he will give him advice.
Ranks and Titles

There are many ranks and titles in the various nations, armies and organizations of Tritania.

## Royal Titles and Equivalents

### Emperor/Empress

The ruler of an empire. Though considered unnecessarily pompous by some, it is widely considered to be the highest title a person can achieve. The spouse of an imperial sovereign can also be an emperor or empress, or they may hold a lower title to distinguish themselves from the sovereign.

### King/Queen

The ruler of a kingdom. Typically the highest recognized rank in most nations. The spouse of a royal sovereign may be a king or queen as well, or they may hold a lower title to distinguish themselves from the sovereign.

#### High King/Queen

Historically a High King was the sovereign of a united group of kingdoms, so that lower ranking royals would be allowed to retain the title of king themselves. Sometimes the title has been retained, even after they have no other kings reigning beneath them. Sometimes the title is used to indicate a position of particular power, even when there are no other royals.

Equivalent Titles

* Low King/Queen (Khagarad)

### Prince/Princess

Immediate family of the sovereign, usually children and siblings. Sometimes a prince or princess may reign over a particular territory, known as a principality, or even as a sovereign in their own right. Often they also hold additional titles.

#### Crown Prince/Princess

The heir to a nation, typically the eldest child of the sitting sovereign.

#### Equivalent Titles

* Tanist (Khagarad) - the heir of Khagarad, chosen rather than inherited.

### Duke/Duchess

The ruler of a duchy. Frequently senior members of the royal family, especially those not in line for the throne, will be awarded a dukedom.

#### Grand Duke/Duchess

If a nation is ruled by a duke rather than a royal family, they will often assume the title of Grand Duke for distinction.

### Count/Countess

The ruler of a county. Typically considered to be a mid-level rank of nobility, count is a hereditary title.

#### Equivalent Titles

* Earl (The Whale-Spine Islands)
* Jarl (Tsalrad)

### Baron/Baroness

The ruler of a barony. Baron is the lowest hereditary noble title, and they act as the representatives of the sovereign in the most far flung areas of a nation.

#### Equivalent Titles

* Thane (The Whale-Spine Islands)
* Thegn (Tsalrad)

### Lord/Lady

A generic title for nobility of any level. Frequently the spouse or child of a noble who does not hold a title in their own right will be made a Lord or Lady. In some places, it can even be a low ranking title in its own right. The title is typically non-hereditary, though children of a noble may be addressed as Lord or Lady out of courtesy.

### Knight

The lowest title of nobility, a non-hereditary martial position. Knights are powerful warriors, frequently rich and always well trained. Many higher ranking nobles also hold knighthoods if they are a warrior as well.
The Heaven

Heaven is the place where God, Angels and people after death live.

The council in Heaven consists of 10 people. They count all the good things and bad things people have done wrong and judge them afterward. They have an archive the writes about what every living person does in their lifetime.

It's highly illegal to go on earth for a normal angel. That's why there's guards near the gate. If a normal angel will go to Earth somehow, they'll become a ghost. If God will find out they "escaped" heaven like this they will go to Hell because God doesn't have trust in them anymore. A similar thing happens if a person that is tortured in Hell could escape Hell.

## Trivia

* People having enough Angel DNA can enter Heaven.
* It's said Heaven isn't just up in the sky. Up in the sky is something like a gate to Heaven.
* The council consists of 10 people because there are 10 commandments.
* The golden flowers in Heaven are a reference to a game named Undertale.
Races

There are many races that populate the world of Tritania. Those available to be played as PCs are listed below, divided into categories.

## The Three Races

There are three major races that dominate the world. They originated separately on the three continents of the known world approximately 12 000 years ago, and spread out in an event known as “the Wandering”, before mostly returning to their homelands for another 5000 years or more. Over time they have spread to populate all the known world, and most other races appear to be forms of mixed race originating with these three.

Human

Elf

* High Elves
* Wild Wlves
* Sea Elves
* Ice Elves
* Drow Elves

Dwarf

* Mountain Dwarves
* Hill Dwarves
* Duergar

## The Small Folk

So-called because of their diminutive stature, the Small Folk are believed to have originated as hybridizations of the Three Races, though their exact origins are unknown.

Halfling

* Stout Halflings
* Tallfellow Halflings

Gnome

* Forest Gnomes
* Rock Gnomes
* Deep Gnomes

## Savage Folk

The Savage Folk are a group of seven races, typically violent and uncivilized, that have little place in mainstream society, though they are occasionally accepted on an individual basis. Out of the seven, only two have any regular (peaceful) contact.

Orc

Dragonborn

* Black
* Blue
* Brass
* Bronze
* Copper
* Gold
* Green
* Red
* Silver
* White

## Hybrids

These races have mixed heritage, frequently humans and one of the other races, or humans and some other creature entirely. Some of them are the result of mixed parentage, while some have inherited the traits of a distant ancestor, or even become an entirely separate race altogether.

Half-Orc

Half-Elf

* Half-High Elf
* Half-Wild Elf
* Half-Sea Elf
* Half-Ice Elf
* Half-Drow Elf

Genasi

* Air Genasi
* Earth Genasi
* Fire Genasi
* Water Genasi

Tiefling

* Feral (SCAG)
* Devil’s Tongue (SCAG)
* Hellfire (SCAG)
* Winged (SCAG)
* Baalzebul (MToF)
* Dispater (MToF)
* Fierna (MToF)
* Glasya (MToF)
* Levistus (MToF)
* Mammon (MToF)
* Mephistopheles (MToF)
* Zariel (MToF)
* Abyssal (UA11)

Aasimar

* Protector
* Scourge
* Fallen

Centaur

* Light Centaur
* Medium Centaur
* Heavy Centaur

Minotaur

## Constructs

There are only two known construct races, and only one can truly be called a race. The Warforged are a developing society, while the Soulbound are created on a case-by-case basis, and typically were previously a member of a different race.

Warforged

Soulbound

* Light Armour
* Medium Armour
* Heavy Armour
Nex Nyx

Nex as commissioned by Sonoci

Nax Nyx (brother)

Nix Nyx (sister)

Nox Nyx (sister)

Nux Nyx (brother)

> "*I like trees more than I like you.*"
> ― Nex.
>
>

A reclusive Tiefling Druid, **Nex** is a buccaneer of some repute and a powerful force of nature.

## **Description**

#### **Appearance**

Nex is in her late twenties. She gets her purple hair, odd colored eyes, grey skin, ram horns, and tail from her Tiefling ancestry. Her purple eyes come with a rose-gold coloration where her pupils should be. She tends to keep the top portion of her hair pulled back and in a braid, but leaves the under half loose. There's a wave to the loose hair and it rests around the mid of her back. The braid ends lower than the main body of her hair.

Despite being a Druid, Nex dresses as she has needed to for the past two years, as a pirate. The red and gold coat covers the studded leather armor she wears. Her pants are simple and meant for wear. She wears sturdy leather boots that go to her knee with a top portion folding over itself. In cities she frequently wears a cloak she took from Victoria or uses Disguise Self.

When using Disguise Self in cities, Nex chooses to make herself look more human. She changes her hair color to black. Her horns and tail vanish. Her eyes lose the gold and show a normal pupil. Finally, her skin color changes to a pale human's complexion.
Want to earn art, badges, and more?

## Who wants some free stuff?

So I was wondering, *how do I expand my wiki?* and I was like, "hmm, maybe I can ~~bribe people to help out~~ reward people for their helpfulness."

*If you want to offer a prize, comment below and I'll add it.*

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Isle of Wind

Occupied by a theocratic society that venerates the winds themselves, it is one of the safest nations in the known world, as the high priests that rule can command the storms themselves to protect the island.

## Geography

A large island set in the Sea of Storms. The island could be described as mountainous, though it may be more accurate to say that it is one massive mountain rising from the bottom of the ocean.

The island is mostly covered in jungle, though a few grassy plateaus poke through the vegetation. Most of the coastline alternates between tall cliffs and low, soggy marshes. In the centre of the island, the rocky peak of the mountain pushes past where even the hardiest of plants grow and stretches into the clouds. The rest of the island is almost entirely dominated by tall, lush trees and vibrant wildlife.

## Politics and Government

The Isle of Wind is a theocracy, governed by the clergy of the religious followers of the Four Winds. The high priest, known as the Servant of the Four Winds, is also the head of state. The four high priests of each wind, known as the Voices, sit under the Servant. As well as being the representatives of the North, East, South and West Winds, they also govern their corresponding quarters of the island.

Under the four Voices of the Winds, the island is divided into diocese, each governed by a senior priest, equivalent to a bishop. Under the bishops, each individual city and town is governed by a priest. The clergy fulfil the role of spiritual guide and secular leader.

Rule on the Isle is generally considered to be fair, and as the entire population venerates the Four Winds, rule by religious governance is generally unopposed.

## Economy

Considering the island was (voluntarily) cut off from the rest of the world for several thousand years, it has the potential to be quite self-sufficient. Nevertheless, since joining the Alliance of Twelve Kingdoms, they have become quite active on the international trade market. The massive trees of the Isle provide material for excellent wood crafts, and the folk of the Isle are excellent shipbuilders, though not quite as skilled as the Falathrim.

## Demographics

The people of the Isle are about 60% humans and elves, fairly evenly divided between the two. Because the island was so isolated for so long, and dominated by those two races as they intermingled, another 20% are half elves. The rest are a blend of the other “civilized” races, mostly gnomes and halflings, though there is a sizeable colony of dwarves living under the mountain.

## Culture

Cultural traits, including physical traits.
Unorth' Spreader of Hellfire

Waking up on the wrong side of bed.

## Unorth'

The lord of the mountains, bringer of hellfire, destruction of the lands.

Many names where given to this dragon over the course of his life. Since a small whelp, nipping at salamander tails, and playing in lava pools he was always the fiery type. Acting brave, heroic, cocky, and devious, quite unlike his future self.

The small drake wandered through the Plane of Fire hunting for his next meal, planning his attacks on the sneaky and hostile creatures. Sometimes picking up weaker servants to assist him in his bidding.

After many many years of feeding, his time finally arrived; he left his plane, his home, and sought out the future...domination. He planned to rule Tera, the home of humans, elves, dwarves, gnomes, and many more useless races. He broods over the surface of the planet within his mountainous home, seeking to one day rule it.

He does not wish to kill everything, turn everyone into slaves, or even feast on the flesh of mortal races. His true intentions are practically unknown to all; but someone who sees all as weak is not fit to rule.

His actions will influence the future, his plans will change destiny, his kin will spread across all planes; for he is the bringer of a new time, one that shows the true power of the draconic race, one that'll scar history.
Giladar Synclaide

Sometimes when an individual becomes involved with higher power, they cede control over their own fate. They become a mere puppet, doing the will of beings beyond their comprehension in an evelasting, eternal game of cosmic chess.

In truth, behind any heroic story lies the interference of one god or another, one outsider or another, one being or another. Heroes are often viewed as the centre of their own story, but they are merely a small chapter in a book, which is written by others.

When an individual becomes involved with this Providence across many lives, across many existences... well, any small measure of freedom he may have becomes no more than an illusion. Perhaps even a wilful lie they tell themselves in order to prevent their fragile mortal sanity from grasping the greater picture.

Giladar was one such. A pawn to be taken without a second thought, and then returned back onto the table, reborn into another body, another mind, stripped of any memories he had, left with only his immortal soul. In the game of gods, this pawn now fell into the hands of unknowable cosmic horrors, and they warped him to their own ends, as many others had done before them.

Struck down at the hands of a hero, his fate seemed to be reborn as a horrible aberration, in the service of the eldritch beings living between the stars, and yet through some intervention, it seems he was reborn yet again in a humanoid body. Perhaps in the service of yet another god, his fate written before him to become their servant.

It is a unique circumstance then, that his past self became something that denied conventional reality. Somehow, this monstrous version of his soul reached through time, through even death, in order to stain his new, clean slate with it's warping influence. This "window" opened a path across time to the lives and memories of his many past selves, creating a true paradox.

Perhaps his chance to sever the ties of fate and free himself has arrived, or perhaps he is simply dancing to yet another invisible tune, a piece to be moved on the board.
Mary Pakhomov

This article contains sensitive topics, so if you're very sensitive we suggest to leave the page. If you want to know what specifically can contain the page, read this page. You read the pages on your own risk.

## Family and Friends

### Relatives

Edward (husband)
Shadow (child)
Sam (child)
Nicole (child)
Kris (grandchild)
Bonnie (grandchild)
Lara (grandchild)
Fin (grandchild)
Samantha (grandchild)
Olek (grandchild)
Cora (grandchild)
Rose (grandchild)
Igor (grandchild)
Neko (grandchild)
Miki (grandchild)
Emily (grandchild)

## Other

### Height

195cm

Mary is the mother of Shadow. She was the only one who was taking care of him in his childhood.

## Personality

Mary is nice to others, she loves her family so much. She tried her best to protect her kids from Edward because she knew what he can do to them. Currently, Mary is alone and sad since she couldn't find her son after he ran away from home when he was a kid. When she thinks about her family, she cries.

## Relationships

### **Shadow Pakhomov**

Mary is Shadow's mother. Mary was a caring mother, she was protecting Shadow when he was a child. Shadow misses her a lot and wants to see her again.

### **Edward Pakhomov**

Mary is Edward's wife, however, it doesn't seem they love each other anymore. Mary doesn't know if she loves Edward anymore, she is questioning if Edward is still a good person.

## Trivia

* She looks very young because demons don't age physically.
* Wanda and Mary are friends with each other while their husbands, Roger and Edward, argue. But to hide the fact that they hang out, they go to the park. When Shadow and Arthur were kids, they were going to the park with them and that allowed their kids to play together.
Dairine The Wolfmaiden

## Dairine Ingram

Appearance

Dairine Is a smaller woman, standing at just under five and a half feet. Her dusky brown skin is decorated with many sworls and turns of tribal markings, some painted on, though the one on her forehead, some tribe’s slave mark, is clearly tattooed into her flesh.

Though, most of that is hidden under her long cloak. A bolt of fabric, with a hood, the outer side of it decorated in a deep, shimmering green, the edges embroidered with line of cream with black zig-zags along it. Inside of the cloak is a deep, beautiful crimson, the cloak easily being flipped back or forth as she needs. Below the cloaks hem are bare feet, an anklet of shiny silver wrapped around her right ankle, her legs from mid-calf down the only part of her visible aside from her face while she still has her cloak on.

Personality

She’s a soft hearted sort, with a special sore spot for those who have experienced slavery like she has. Her training with the church has instilled her with a good deal of discipline, but when not expecting danger, she’s quite relaxed and welcoming.

Backstory

Dairine’s rise to adventuring was a rough one. It all started when she was but 10 years old, her father an earl for of Andaran. In pursuit of a criminal of his realm, he followed them to Katapash, and, unfortunately for his family, never made it home. Her mother was inconsolable, throwing away the money her father had left for them on drink and gambling, until she far too easily decided to sell her own daughter… her flesh and blood, into slavery to pay off her debts.

Over the course of the next few years, she was passed from owner to owner, eventually ending up captured by a tribe of gnolls on a caravan between towns. Thankfully, they saw her not as food, and set her to work making cloth and clothes for the tribes people. Thankfully, she wasn’t left to live with them for long, a raid on the camp by a group of human warriors brought her her freedom, though she still keeps the mark of her time as a slave branded upon her face, and her religious rites still follow the path she learned on her trouble.

She set out, travelling the lands, winding homeward. She still hasn’t made it, having been taken in, near starved, by the church of Veiloaria. There, she sought the training to protect herself, earning herself the rank of paladin, despite her clear leanings towards divine magic, over combat. To cover for her deficit in physical combat, she worked to raise herself a combat partner, a young wolf-hound named Freki. Through years of training, they came to be quite the formidable duo, and, having finished their training, set out on their first tasks as paladin, a task that took them to the city of Absalom, her quest to get home forgotten for this new, higher purpose…. At least for the time being...
Worldbreaker Revengeance

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Lord Jorad Mereel

The Mercenary Scion

## Backstory

When one thinks of nobility and warfare, often great battlefield commanders spring to mind, leading armies of men either from the forefront or the rear, inspiring them towards glory. The Mereel family, however, chose to distance itself from this stereotype. In fact, they've never partaken in it. Ever since their first patriarch, Benjamin Steelfist, born in the quaint town of Mereel was granted lands and a title following an invasion of Absalom, the Mereel family has chosen a different path. So, a long and illustrious line of professional mercenaries, not quite adventurers, but not quite soldiers, has made its name across Golarion, never too far as long as you have the gold.

The current lord of house Mereel, Jorad, was born in one of the most peaceful years of recent history, 4676. Some, his mother, Lady Elaine, in particular, hoped that this would mean he'd be a lover of peace, a change in comparison to the previous heads of the family.

For a while, it seemed that his mother's wishes would come true, and he grew up as a kind, outspoken boy, initially reluctant to even pick up a weapon. He spent more time learning diplomacy and playing music than he did training, which suited his mother just fine. It was as if Jorad disliked the very idea of swinging a sword or a spear, and more often than not he seemed content to avoid fights, even when provoked.

Unfortunately, a mild mannered, pacifistic Lord Mereel is not the reason the name was so respected, and the event that began to shape Jorad was the untimely death of Lady Elaine.
Game Options

## **Character Options**

Races

Classes

Backgrounds

Spells

* Bard
* Cleric
* Druid
* Fighter (Eldritch Knight)
* Paladin
* Ranger
* Rogue (Arcane Trickster)
* Warlock
* Socerer
* Wizard

Warlock Invocations

Fighting Styles

Critical Hits

* Called shots

Facing

The “I know a guy” rule

## **Reference Guide**

Much of the game mechanics information (such as races and classes) is drawn from Dungeons and Dragons rulebooks and expanded material. Where relevant, the resources where material is drawn from are listed using the following notation. All the resources are 5th Edition D&D manuals published by Wizards of the Coast, except Homebrew material, which is made by community members under the Open Game License.

* **PHB** - Player’s Handbook
* **DMG** - Dungeon Master’s Guide
* **MM** - Monster Manual
* **EEPC** - Elemental Evil Player’s Companion
* **MToF** - Mordenkainen’s Tome of Foes
* **SCAG** - Sword Coast Adventurer’s Guide
* **XGE** - Xanathar’s Guide to Everything
* **UA##** - Unearthed Arcana - Play-testing material, released in numbered articles (article number noted)
* **HB** - Homebrew material, either from the community or myself personally
Orenzio

## Physical description

### Eye color

Emerald

**Background**

For as long as Orenzio can remember,
things have always been, interesting. His early years were filled
with the normal things, family, friends, learning all he could. It
was all very mundane. Then, for some fickle turn of fate, he caught
her eye. Phaio was a nymph, and before he realized what was
happening, he had been whisked away to the first realm. For a time,
it was magical. Learning what he could, playing, reveling at times.
But, eventually she was tired of him, and some other fey took
advantage of this. Orenzio doesn't like bugs now. He woke up one
day in a massive pit, a sea of vermin surrounding him. What felt like
three days passed as he struggled to get out.

Once freed from the pit, he found that
he was no longer in the fey realm. Or the right nation. Or even the
right time. What he realized, time here had passed very differently
than where he was. A gnome out of time, by several thousand years,
give or take a few centuries. His life was dust, blowing in the
wind.

**The Story So far**

Orenzio has wandered for at least a few
decades, studying the buildings and techniques used to build them.
He still doesn't know why he decides to make his way to Absalom,
other than he has already seen a great many capitals.

**Appearance**

Taller than most gnomes, but not by
much. If its not a formal occasion, he is typically in some sort of
work outfit that still has either dirt, dust, soot or some
combination on it, due to the very nature of what he does. His nose
seems to get more attention than his large “knife-ears”. Tanned
skin, but not to crispy, his hands also show the callused and scars
of hard work.

**Personality**

Generally of a positive disposition, he
does have bouts of melancholy. Even though he is still on the
younger side of gnomes, his disposition is more reminiscent of one
much older.

**Relationships**

Fresh off the boat...
Makani Sinawa

"Hey there! You can call me Maki."

THIS CHARACTER IS NO LONGER ACTIVE ​​​​​

## **Backstory**

Makani was born in a sleepy little tribal village on the Isle of Kortos in Golarion's Inner sea. The village was located at the foot of the mountain Arazlant Mox, in the forest there, until a rogue tribe of centaurs one night decided to launch a surprise attack, razing it to the ground, kidnapping or enslaving all those who weren't killed. Makani managed to get away from them due to his mother's sacrifice, giving herself up as a distraction so he could run into the woods. This happened when he was eight years old, and for about nine years after, he survived on his own in the forest, hunting and fishing and living off the land. He wandered around the island until he inadvertently made his way to Diobel, and then a few months later, Absalom.

## **Story So Far**

Soon after he came to Absalom, Makani met a girl named Mako. They hit it off rather quickly due to Makani's admiration of her poetry, and he invited her out to go monster hunting, which they did. A few slain cockatrice later, they were a thousand gold richer.

## **Appearance**

Makani has a head of messy whitish-silver hair that dangles down in a sort of mane over his eyes and neck. His eyes are a clear, almost glassy blue, and he tends to put a blue feather behind his ear, which has two silver earrings in it. He's usually wearing hunting leathers and leggings with a red scarf around his neck. This covers up a necklace his mother owned and gave to him, which has rare bluish bioluminescent pearls on it.

## Personality Traits

Makani is a very quiet and passive person, cool-headed in danger while being quick to react to threats at the same time. He can be extremely stubborn when he thinks he's right, but this can often put him in bad standing with his friends. Makani is generally quite agreeable, and is extremely hard to enrage.