Plasma Pulse III

**Composer** | API

Plasma Pulse III is a demon level by Smokes and Giron David. It is the 3rd installment in the Plasma Pulse series. It is known for extreme timings, very tight spaces, memory, and ridiculously hard segments. It is generally considered an Extreme Demon, only slightly easier than A Bizarre Phantasm, Conical Depression, Phobos, and Bloodbath.

## Gameplay

The level starts with a slow 2.5 spike cube jump. Then there is a ball part with extremely hard timings and memorization. This is followed by a very hard ship part with a bunch of gravity and size portals, as well as some difficult moving objects. At the end, the gravity portals are sometimes different from what you'd think they would be. Then there is a tight wave part with many tricky moving objects to deal with. This leads into a ball part with very difficult timings and tight spaces. Then there is a very tight wave part with difficult spaces and some pillars. This is followed with a fast-clicking based mini cube. Then there is a wave part similar to the previous one. There is a mini cube with more fast clicking, as well as some memorization. Then there is another very tight wave, with cataclysm-styled spike groups. This is followed by another memorization based mini cube. Throughout these sections, there are black flashes which make the gameplay harder. Then there is a very tight fast wave part that also has difficult spikes on the side. Then there is a ball part with some very hard timings. This is followed by a difficult ship part with a lot of straight flying. Then there is a UFO part with difficult timings, size portals, gravity portals, teleportation portals, and a slew of tricks. Then there is a wave part with lots of tight spaces and crazy timings. This is followed by a cube part with lots of hard timings that ends with a pair of triple spikes. Then there is a very hard dual cube. This becomes an extreme mixed dual of cube and robot, with insane timings. Then the dual cube gets a little easier, going back into a regular dual. Then there is a cube part with really hard timings. This is followed by a similar ball part. Then there is a shorter but still difficult cube part. The text "Kys" appears at the end of this. Then there is a wave part that starts off auto with very tight spaces but requires spamming later. This is followed by a robot part with very difficult timings and ridiculously tight spikes, requiring insanely tight jumps. Then there is a cube part with insanely hard timings. This is followed by a ship part with some tight spaces and tricks. Then there is a set of 2 triple spike jumps and the level ends. The text "Smoron <3" appears there.

## Coins

* The first coin is located in the first ball part, and can be reached by jumping near the beginning. The player is saved by an invisible teleportation portal.
* The second coin is located at the wave part around 42% and can be reached by going through a spike, which goes up to allow the player to survive.
* The third coin is located just before the final ship part, and can be reached by falling down instead of jumping when you are about to reach the ship part.

## Trivia

* This is the 3rd installment of the Plasma Pulse series, and the sequel to Plasma Pulse II.