Vegito

> "*You've absorbed your fair share as well. Do you really think you're in any position to criticise me?*"
> ― To Majin Buu (Gohan Absorbed)
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## Vegito

* Story Mode
* Game Model (Base)
* Game Model (Awoken)

## Description

### Affiliation

* Universe 7
* Z-Fighters

## Stats

### Ki

* 580 (5.8 bars) (Level 99)
* 621 (6.21 bars) (Level 120)

### Stamina

* 1000 (10 bars) (Level 99)
* 1020 (10.2 bars) (Level 120)

## Other

### Related

* SSGSS Vegito
* Goku
* Vegeta

**Vegito** is the incredibly powerful fusion of Goku and Vegeta, created through the use of the Potara earrings. He is unlocked by completing Parallel Quest #91 *Saiyan Revolt* with an Ultimate Finish.
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Vegito first debuted in the *Dragon Ball Z* anime, having been created in order to fight against Super Buu who the latter had absorbed Gotenks, Piccolo, and Gohan, becoming Buuhan.

Vegito later makes a reappearence in the *Dragon Ball Super* anime, who he fused once again to fight the corrupt deity, Fused Zamasu in the Future Timeline, powering up straight into his SSGSS state.

## In Game Data

*Vegito has three available presets. The second and third presets feature moves used by his two fusees, **Goku** and **Vegeta**. His Basic Ki-Blast type is "Homing Ki Blast" and his Limit Burst effect for his Super Soul is "Spirit Sword ATK UP!"*

* Split Finger Shot
* Afterimage Strike
* Full Power Charge
* Final Kamehameha
* Spirit Sword
* Force Shield
* Super Saiyan
 Gi 2
* Kamehameha
* Instant Transmission
* Charged Ki Wave
* Super Kamehameha
* Spirit Sword
* Spirit Explosion
 Gi 3
* Big Bang Attack
* Finish Breaker
* Full Power Charge
* Final Flash
* Spirit Sword
* Explosive Wave
* Super Saiyan

## Appearences

### Anime

* ***Dragon Ball Z/Z Kai***
* ***Dragon Ball Super***

## Combos

* **Light String (9L):** Delivers several kicks in between, before kicking the opponent forward on the 7th hit, chasing and stopping their trajectory on the 8th and ending the combo with a knockaway kick on the 9th. Kamehameha or Spirit Sword can connect afterwards. Additionally, after the first knockaway kick, you can end the combo with a Heavy Knockdown via. a Heavy Attack input.
* **Heavy String (5H):** Four punches before a kick with both feet, causing knockback. Same as his SSGSS counterpart.
* **LHH:** Three kicks that sends the opponent crashing to the floor. Can follow up with Super Dragon Fist (if close to the ground), Kamehameha or a loop via. Ki Cancelling. Same as his SSGSS counterpart.
* **5L3H:** Starts off relatively the same as the Light String, before launching the opponent upwards on the 7th, then finishing it off with a Heavy Knockdown. It is also possible to combo off of the knockdown with other attacks avaliable within Vegito's arsenal or following up with Ki-Cancelling. Like with HuM, it can be cancelled with either of these options: Guarding, a well-timed Heavy Break input or a Super Attack. Same rules apply for the Heavy Knockdown ending of the Light String, albeit, a lot easier to land more attacks, break inputs and is easier to loop.
* **Alternating String (HLHLH):** Flings opponent forward with a kick upon the 3rd hit, the 4th immediately chasing after, then ending with a stun kick that freezes the opponent in the air, leaving them vulnerable to a follow-up attack.
* **Grab:** Vegito kicks his opponent into the air, then jumps up and grabs their leg before dunking them back down. Same as his SSGSS counterpart.
* **Light Break:** Brings left arm back, before delivering an uppercut.
* **Heavy Break:** Clenches both fists before striking down onto the opponent.
* **Backhit:** A fast kick that reaches for the opponent's face.

### Stamina Break Combos

* 5L + Light Break
* 7L1H + Light Break
* **7L1H + Heavy Break**
* **5L3H + Heavy Break**

### Loops

* LHH + Basic Ki Blast followup (Ki Cancelling. Not guaranteed to work most of the time. Only use when opponent is stamina broken.)
* **5L3H/7L1H** + **Guard/Attack/Break/**Ki Cancel

(**Bold** = Better chance of landing or succeeding. Applies to Stamina Break Combos and Loops sections only.)

## Usage Tips

*Vegito* has high stats in his Strike, Stamina and Health attributes, making him a tanky build-type user in both *PvE* and *PvP*. His combos are nothing to scoff about either, as a lot of them can lead into infinites and easy stamina breaks provided that your inputs are well-timed.

His SS effects for "*This is Super Vegito!!*" prevents Ki from depleting for 10 seconds while in Super Saiyan, but only once. Although it is not a particularly gamebreaking Super Soul by any means, it can prove detrimental to the opponent when the effect is combined with it's Limit Burst effect, which greatly boosts the *Spirit Sword*. Within the small timeframe, the user is able to fire out at least 3 *Final* & *Super* *Kamehameha's*, 2 *Final Flashes* and a *Spirit Sword* if it succeeds in stabbing the opponent in place, without having to worry about the Ki usage penalty.

His first preset is unremarkable to say the least and is likely the worst of his three presets. He has two counterattacks, one of which relys heavily on the use of Split Finger Shot to make it work into better effect (Afterimage Strike) and the other requires the opponent's attack to connect. In some cases, the kick has a chance of not landing at all (Pressure Sign). *Vegito* being slapped with Full Power Charge on this and his third preset also doesn't help either. The preset's only saving graces is his Ultimate Attacks. *Spirit Sword* can land to great effect after any of his knockaway combos.

His second preset is a vast improvement thanks to having better moves like *Kamehameha* and *Super Dragon Fist*, two attacks that actually benefits from his combos. Much like *Spirit Sword*, *Kamehameha* works wonders thanks to his combo strings leading into a ton of knockaway openings, allowing for easy connectivity. *Super Dragon Fist* is a much needed addition to *Vegito's* moveset as well, him being heavily Strike-based and all. In combos such as **5L3H/9L** (Heavy Knockdown endings; before the last hit lands) and his **HLHLH** provides openings for this move. The same rules apply for Big Bang Attack in his third preset. Alternatively, it can also combo off of Instant Transmission as well. *Final Kamehameha* is replaced for *Super Kamehameha* in this preset*.* Thanks to being less expensive to use and quicker to land, it is also possible to use it to combo off of *Instant Transmission* after a Heavy Knockdown/Stamina Break combo. An argument can be made that this is the best of the three presets granted to him.

His third preset has more Ki-Blast based moves, which thankfully can connect just as well in his combos as the moves in his second preset can. *Sledgehammer,* fully charged, can land in both **5L3H/9L** Heavy Knockdown endings (before the last hit lands). Upon succeeding on landing a Fully Charged Sledgehammer, if close enough to the ground, it can land Finish Breaker and *Spirit Sword.*