Braton Vandal

File:TopEnemy.png Corpus File:TopWeapon.png Weapons   File:FactionSigilConclave.png CONCLAVE (PvP)
{{#vardefine:Name|Braton Vandal}}{{#vardefine:ValueGet|GetValue}}

## Statistics

### File:MasterySigilClear.png Mastery

{{{{#var:ValueGet}}|{{#var:Name}}|Mastery}}

### File:MiniMapMod.png Type

{{{{#var:ValueGet}}|{{#var:Name}}|Class}}

### Trigger Type

{{{{#var:ValueGet}}|{{#var:Name}}|Trigger}}

## Utility

### Ammo Type

{{{{#var:ValueGet}}|{{#var:Name}}|AmmoType}}

### Flight Speed

{{{{#var:ValueGet}}|{{#var:Name}}|ProjectileSpeed}}

### Range Limit

{{{{#var:ValueGet}}|{{#var:Name}}|Range}}

### Noise Level

{{{{#var:ValueGet}}|{{#var:Name}}|NoiseLevel}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|FireRate}}

### Spool Up Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Spool}}

### Accuracy

{{{{#var:ValueGet}}|{{#var:Name}}|Accuracy}}

### Magazine Size

{{{{#var:ValueGet}}|{{#var:Name}}|Magazine}}

### Max Ammo

{{{{#var:ValueGet}}|{{#var:Name}}|MaxAmmo}}

### Reload Time

{{{{#var:ValueGet}}|{{#var:Name}}|Reload}}

### Combo Decay

{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboReset}}

### Min. Combo

{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboMin}}

### Finisher Damage

{{{{#var:ValueGet}}|{{#var:Name}}|FinisherDamage}}

### Channeling Dmg

{{{{#var:ValueGet}}|{{#var:Name}}|ChannelMult}}

### Block Resist.

{{{{#var:ValueGet}}|{{#var:Name}}|BlockResist}}

### Disposition

{{{{#var:ValueGet}}|{{#var:Name}}|Disposition}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Normal|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PunchThrough}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Falloff}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Charge|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|DamagePlus}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|ChargeTime}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PunchThrough}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Falloff}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|FireRate}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Area|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Area|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletPlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Area|StatusChance}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Duration}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Area|ChargeTime}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Falloff}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Area|FireRate}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Area|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletPlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|StatusChance}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Duration}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|ChargeTime}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Falloff}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PunchThrough}}

### Accuracy

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Accuracy}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|ChargeTime}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|FireRate}}

### Trigger Type

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Trigger}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AmmoCost}}

### Reload Time

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Reload}}

### Noise Level

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|NoiseLevel}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Throw|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|DamagePlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|PunchThrough}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|ChargeTime}}

## {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|DamagePlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|PunchThrough}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|ChargeTime}}

## Other Attacks

### Slam Attack

{{{{#var:ValueGet}}|{{#var:Name}}|JumpAttack}}

### Slam Radius

{{{{#var:ValueGet}}|{{#var:Name}}|JumpRadius}}

### Slide Attack

{{{{#var:ValueGet}}|{{#var:Name}}|SlideAttack}}

### Wall Attack

{{{{#var:ValueGet}}|{{#var:Name}}|WallAttack}}

## Miscellaneous

### Syndicate Effect

{{{{#var:ValueGet}}|{{#var:Name}}|SyndicateEffect}}

### Augments

{{{{#var:ValueGet}}|{{#var:Name}}|Augment}}

### Polarities

{{{{#var:ValueGet}}|{{#var:Name}}|Polarities}}

### Stance Polarity

{{{{#var:ValueGet}}|{{#var:Name}}|StancePolarity}}

### Stances

{{{{#var:ValueGet}}|{{#var:Name}}|Stances}}

### Weapon Users

{{{{#var:ValueGet}}|{{#var:Name}}|Users}}

### Introduced

{{{{#var:ValueGet}}|{{#var:Name}}|Introduced}}

### Variants

{{{{#var:ValueGet}}|{{#var:Name}}|Family}}

CODEX
A special version of the standard Braton rifle with a slower fire rate but offering higher accuracy and damage values. The Braton Vandal has been customized by the Tenno with a blue-green metallic finish, and Lotus branding on the grips.

The **Braton Vandal** is the Vandal version of the Braton, featuring higher base damage, accuracy, and status chance, though it sacrifices Fire Rate and  damage in trade for  damage. The Braton Vandal does not deviate far from its origins, performing as a multipurpose rifle for any situation.

This weapon can be sold for 1File:Credits64.png‍ **1**.

## Acquisition

This weapon was available for purchase for a limited time during the Open Beta Celebration Weekend (Closed Beta {{#vardefine:Update|Hotfix 6.3.1 }}{{#var:Update}}), starting from Friday, February 15th 2013 at 12:00pm EST, through Tuesday, February 19th 2013 until 9:00am EST. It could be bought for 1File:Credits64.png‍ **1** and had no rank restriction, so anyone who logged in during the Open Beta Celebration Weekend could acquire it, regardless of time spent playing the game.

After the Open Beta Celebration Weekend, Braton Vandal was unobtainable until Update 22.18, in which it was added as a reward in Elite Sanctuary Onslaught, a game mode introduced to the game in that update. All the parts can be traded, although players must have a Mastery Rank of at least 4 to acquire the blueprint.

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  damage – effective against health.
* Fair accuracy and low recoil.
* Good critical chance.
* Good status chance.
* Good rate of fire.
* Above-average reload speed.
* High ammo reserves.
* Has one File:Madurai Pol.svg polarity

**Disadvantages:**

* Low  damage – less effective against armor.

	+ Higher base damage (35.0 vs. 18.0)
		- Higher  damage (12.25 vs. 4.5)
		- Lower  damage (1.75 vs. 4.5)
		- Higher  damage (21.0 vs. 9.0)
	+ Higher critical chance (16% vs. 8%)
	+ Higher critical damage multiplier (2x vs. 1.5x)
	+ Higher status chance (16% vs. 5%)
	+ Smaller magazine (50 rounds vs. 60 rounds)
	+ Larger max ammo capacity (550 rounds vs. 540 rounds)
	+ Faster reload speed (1.75 s vs. 2 s)
	+ Less accurate (33 vs. 40)
	+ Different polarities (File:Madurai Pol.svg vs. None)
	+ Higher Mastery Rank required (4 vs. 0)

* Braton Vandal, compared to Braton:
	+ Higher base damage (35.0 vs. 24.0)
		- Higher  damage (12.25 vs. 7.9)
		- Lower  damage (1.75 vs. 7.9)
		- Higher  damage (21.0 vs. 8.2)
	+ Higher critical chance (16% vs. 12%)
	+ Higher critical damage multiplier (2x vs. 1.6x)
	+ Higher status chance (16% vs. 6%)
	+ Lower fire rate (7.5 rounds/sec vs. 8.75 rounds/sec)
	+ Larger magazine (50 rounds vs. 45 rounds)
	+ Larger max ammo capacity (550 rounds vs. 540 rounds)
	+ Faster reload speed (1.75 s vs. 2 s)
	+ More accurate (33 vs. 29)
	+ Different polarities (File:Madurai Pol.svg vs. None)
	+ Higher Mastery Rank required (4 vs. 0)

* Braton Vandal, compared to Braton Prime:
	+ Equal base damage, but different composition:
		- Higher  damage (12.25 vs. 1.75)
		- Lower  damage (1.75 vs. 12.25)
	+ Higher critical chance (16% vs. 12%)
	+ Lower status chance (16% vs. 26%)
	+ Lower fire rate (7.5 rounds/sec vs. 9.58 rounds/sec)
	+ Smaller magazine (50 rounds vs. 75 rounds)
	+ Smaller max ammo capacity (550 rounds vs. 600 rounds)
	+ Faster reload speed (1.75 s vs. 2.15 s)
	+ More accurate (33 vs. 29)
	+ Different polarities (File:Madurai Pol.svg vs. None)
	+ Lower Mastery Rank required (4 vs. 8)

## Weapon Loadouts

* See Category:Braton Vandal Build to see how players mod this weapon.
* See Category:Braton Vandal Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* The Braton Vandal is the only Braton variant to come with a File:Madurai Pol.svg polarity.

## Tips

* When used extensively or playing solo, the ammunition of an unmodded Braton Vandal can burn down quickly, though not as quickly as the Braton. Consider switching to your pistol or utilizing melee combat when appropriate.
* When fighting at long ranges, consider firing in short bursts or taking a calculated risk and charging forward. The ammo saved from avoiding sustained long range fighting can compensate for the damage you'll take in melee/short range combat.
* Use the {{#vardefine:Name|Rifle Ammo Mutation}}{{M}} "{{#var:Name}}" not found mod to help regain ammo when needed, or bring Team Ammo Restores.

## Trivia

* Prior to {{#vardefine:Update|Update 7.11 }}{{#var:Update}}, the Stalker used a Braton Vandal as his primary weapon.
* The Braton Vandal features a different sound to that of the Standard Braton.
* When introduced, the Braton Vandal was a straight upgrade of the Braton, with increased statistical damage and fire-rate over the standard edition. Later on, however, the regular Braton had its stats buffed, possibly due to the debates over the fact that the vandal version was considered by most to be the strongest assault rifle at the time. It was buffed again, later on, to actually equal the damage of the Vandal version, making the Vandal's higher accuracy the only advantage over the Regular.
	+ Damage 2.0 completely rebalanced the Braton weapons, giving the Vandal version higher damage but in turn, having less impact and slash damage compared to the regular Braton.
* As with the old Braton model, the old version of the Braton Vandal's model had an engraving at the end of the black shoulder stock that read, "LUKSOR FORGE" in Corpus. In addition to this, there was binary written on the side closer to the stock, under the Luksor writing, and at the point directly after the writing. When putting them all together from back to bottom to front, they spell out the letters "GG"
	+ As with the new Braton Model in place as of {{#vardefine:Update|Update 19.10 }}{{#var:Update}}, the Braton Vandal has had its old Corpus engravement has been replaced with Orokin engraving, which reads "Evolution" on both sides directly after the black portion of the stock stops.

## Media

* BratonVandal1.png
* Braton Vandal update.jpg
* New Braton Vandal Design.jpgBraton Vandal in its new visual design seen in the Codex
* BV.pngBraton Vandal
1/4
## Braton Vandal Skins

PvPBraton.pngConclaveHalloween braton.pngDay of the Dead
SeasonalGrineerForestBraton.pngForest-CamoIAHGamesGun1 2.pngIAHGames
Retired PromoBratonKintsugiSkin.pngKintsugiBratonNocturneSkin.pngNocturneDazzleBraton.pngShock Camo
## Patch History

{{#vardefine:Update|Update 22.18 }}{{#var:Update}}
* Reintroduced as a reward from Elite Sanctuary Onslaught.

{{#vardefine:Update|Update 22.12 }}{{#var:Update}}

* Mastery Rank increased from 0 to 4
* Status chance increased from 10% to 16%
* Critical chance increased from 10% to 16%
* Ammo capacity increased to 550

{{#vardefine:Update|Hotfix 18.6.2 }}{{#var:Update}}

* Braton series damage has been increased in Conclave.

{{#vardefine:Update|Update 17.5 }}{{#var:Update}}

* Reduced the damage of the Braton series in PvP.

{{#vardefine:Update|Update 16.10 }}{{#var:Update}}

* The Braton Vandal has received additional tweaks to its audio FX when fired.

{{#vardefine:Update|Hotfix 16.9.2 }}{{#var:Update}}

* Updated the firing sound on the Braton Vandal shots.

{{#vardefine:Update|Hotfix 16.4.1 }}{{#var:Update}}

* Tweaked volume of Braton Vandal.

{{#vardefine:Update|Update 16.4 }}{{#var:Update}}

* Update the audio FX on Braton Vandal.
* The Braton Vandal is now usable in PvP.

{{#vardefine:Update|Hotfix 9.7.1 }}{{#var:Update}}

* Fixed missing texture on Braton Vandal.

{{#vardefine:Update|Update 7.11 }}{{#var:Update}}

* Stalker now wields a Paris instead of a Braton Vandal.

{{#vardefine:Update|Update 7.x Weapon Balance }}{{#var:Update}}

* Damage now 18, was 20 / Crit Chance now 7.5%, was 5%.

{{#vardefine:Update|Hotfix 6.3.4 }}{{#var:Update}}

* Removed Open-Beta Weekend "Braton Vandal" from Market.

{{#vardefine:Update|Hotfix 6.3.2 }}{{#var:Update}}

* Fixed rifle mods not being compatible with new Braton Vandal.

{{#vardefine:Update|Hotfix 6.3.1 }}{{#var:Update}}

* Braton Vandal introduced for a limited time.

## See Also

* MK1-Braton, the predecessor to the Braton.
* Braton, the upgrade to the MK1-Braton.
* Braton Prime, the prime counterpart of the Braton.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

## References

ru:Брэйтон Вандал

de:Braton Vandal
fr:Braton Vandal
es:Braton Vándalo

.