recursal/Fanatic-Fandom huggingface dataset:
Rules of magic

## The powers of magic

For the people of
Anglaedd, magic is mostly just a combination of folklore, myth and
dangerous superstition. The temples and commoners alike fear whoever
claims or are suspected of practicing the dark and mystical arts, and
there has been many purges of suspected witches and warlocks
throughout the history of the kingdom. From a gameplay perspective
however, magic as it is used in many other games does not exist. For
this reason classes like wizards, sorcerors and warlocks are not
available for players to use in this setting, and the same goes for
the classic divine casters like clerics. What counts as magic in the
game is more along the lines of suspicious activities of “wise
women” and hermits living in the wilderness. Many people in the
gameworld is more than willing to believe magic exists, but those who
practice it are either tricksters or using semi-science to do things
that the common people don't understand.

## Magical weapons and equipment

Unlike the standard rules
for enhanced and enchanted weapons and equipment, in Angleadd players
will deal with different qualites of their gear instead. The baseline
for a weapon for example will be “plain”, followed by terms such
as “enhanced”, “balanced”, “heavy” and “masterwork”.
In order to get such items a player will need to find a master
craftsman and either earn or buy the chosen piece of equipment. A
fine piece of equipment can also be a worthy reward from completing
quests and tasks given by a wealthy patron.

## Healing and potions

It's a dangerous world out
there, and both players and npc's will end up getting hurt at times.
With the lack of healing magic however, things can quickly become
more dangerous for those living a life of battle. In order to quickly
get back on their feet, characters who get seriously injured need to
seek help from either doctors, herbalists or alchemists. Take note
however that healing potions and the like are not like the magical
cure-all in other games, and will not instantly bring people back
from the brink of death. Many of them will however provide bonuses to
the recovery rate of wounds, for example by doubling the amount of
hitpoints regained when resting and such.

## The gods

Servants of the gods do
not wield divine power in the same sense as other game systems. Their
power comes instead from force of personality and the faith of their
subjects. When people expect a miracle, it's much easier to persuade
them into seeing one. Priests and clerics in Angleadd are spiritual
leaders, comforting those in need and chastising those who break the
laws of the gods, but they do it with words and actions instead of
magical displays. For the characters in the game the gods hold great
power, but from a gaming view they wield no special power apart from
the influence they hold over their believers.
Rossum

{{#if:Hyperion|{{#if:Core Worlds|{{#if:380 standard days|}
Rossum is a planet located in the Galactic Core. It is agreed that Rossum has been one of the most important planets in Galactic history, especially in the current time of crisis. It was the capital of the Human Core Association, the United Human Colonies, and the Federation of Core Worlds, and is currently the capital of the Galactic Federation.

Over the centuries Rossum became an ecumenopolis, with a massive urban cityscape sprawling across the planet's terrain, replacing the green, luscious plains. The city itself is officially known as Rossum City, but is also referred to as Galactic City, the Rossan Metropolis, Core City, and Federation City.

## Description

### Overview

Rossum is a planet located in the Mid Core Worlds. It is located at the intersection of three hyperlanes, the Tioran Run, the Anadesian Route, and the Vorago Line. Its hyperspace coordinates are 0,0,0, making it the political, hyperspatial, and cultural centre of the galaxy, though not the literal one.

### Surface

Rossum's actual surface was, before the ecumenopolisation, green plains with ice caps in the north and meandering rivers throughout. The entire surface was fully urbanised in 540 GY, with kilometres-high skyscrapers with populations of over 5 trillion.

The world was once covered in massive oceans, but in 512 GY a draining process began in order to expand the urban areas. Small artificial lakes and reservoirs are common, so that the world does not lose a natural feel to it. In order to feed and water the growing population, artificial underground aquifers were created using the leftover water from the oceans, distributed amongst the population via pipes.
Galactic Calendar

The Galactic Calendar is the standard calendar used in most systems across the galactic disk. It places year 0 at the first emergence of life in the galaxy (In Gregorian years, 1237). Dates before this are marked as BFL, and Year Zero (0) and years after are marked as AFL. The Trieonian Calendar, however, has several year zeroes. The years are reset frequently, and are organized in ages. The current age, (The Age of the PGMA) placed year zero at the time when the PGMA was completed. (Gregorian ?, Galactic ? AFL).
Hyperion Galaxy Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
John Bishous

**John Bishous** is a police lieutenant fighting against Gain. He is a playable character in *Trap Gunner.*

## Background Story

**Age: 35**

A middle-aged Police Lieutenant who will do everything in his power to solve any case.  He is a very

distinguished cop but his temper has posed many problems for him.  During an investigation of the Gain organization his partner Dyn, mysteriously disappeared.  He has heard rumors about a man who looks like his partner Dyn, working for Gain.  Several days later, John disguised himself as an agent of Gain to find the truth about his friend and partner. Once he gets going on a case he is an unstoppable force.  His sense of justice makes him the most trusted cop among his peers. John has no choice but to stop Gain's evil plans.

## Appearance

John Bishous is a furious man of brute strength wearing futuristic police armor. Strangely, his eyes are black where it should be white. He has two color schemes, one being gray and the other dark green.

## Overview

**Weapon**: Shotgun (5 shells, 3 shots per reload, high power and low speed)

Power Punch

**Traps**

2 Switch Detonators

6 Bombs

2 Gas

## Basic Strategy

By placing a switch bomb along with 3 bombs at a power up location you can effectively cut that area off for your opponent, do this for 2 locations and you now control at least 50% of the map. From then you can start collecting powerups and get extra traps to start cutting off bridge access or make neutral scarier. You can also let powerups sit in your 2 controlled locations to prevent any more from spawning.Once you've set-up a nest you're free to roam around and put pressure on your opponent with shotgun blasts. If you're scary enough you might even be able to just bully your way into a 3rd controlled location.

The main weakness that Bishous has is that he can't detonate only 1 switch bomb, it's all or nothing. So if you're not careful you can screw up your entire gameplan. It's not as a big a problem as you'd think though, if your bombs are group'd tightly you can deal ~50% in one explosion. Even if that ends up giving 2 areas to your opponent (which is unlikely unless they haven't really trapped the map at all) it's such a huge life lead that it's worth the trade.

The main thing to keep in mind is that as Bishous you need to be aware of what powerup is present on your side and keep an eye on your opponent's screen. You don't want to detonate if they can quickly run away from the blast radius and if a unit spawns you don't want to detonate and then let your opponent collect it.

## Matchups

John Bishous

Dyn

Tico

Abdoll Relin

Lou Richie

Elg/Tenrou Ugetsu

Rem/Van Raily

## Trivia

John Bishous' character design shares a lot of similarities to The Terminator. The same could be said about Dyn and Elg.
New Civ (1.0)

## Location

New Civ is very far away from Crazytown, Eltatero Woods, and Giant Lake, the main settlements. To get to it, you must use the trail, a pain in the neck to travel.

## Currency

The currency is currently Eggs. Yerdua36 is pushing for the Gold System to be used as currency.

Epicanna27 has stated, "If I set up a store at New Civ, I will allow for people to buy stuff with Wool as well." This means that Wool may be accepted as a second, but smaller, currency.

## Animals

One black horse with white spots was spotted on the first day of New Civ, claimed to be the property of eltatero. As of September 30, the horse is no longer at New Civ. It is unknown if the horse is still living.

Rascal is the pet rabbit of epicanna27, fenced up in an oak fence. It is a Sand Bunny and is technically not her pet, but she treats it like a pet.

Eltatero also has a partially underground chicken farm.

## Name

New Civ was originally called Civilization, or "Civ" for short. It was renamed to New Civilization as technically the main island civilizations (see top of page) were also civilizations. "New Civ" is a short nickname that is now regarded as an official name, similar to Crazytown.

Yerdua36 has recently been calling it "Funky Town" for unknown reasons. It is possible she is pushing for the rename of the town.
Kate's mountain (1.0)

## The Place

Kate's Mountain is the unofficial name of the mountain of which koolkate28 created her mountain house. This mountain also has on it Rex101202303's not-so-secret base. Koolkate28 does not want people building there, but this may be the same case as Eltatero Woods, as epicanna27 overrules the statement as the leader of the server.

## Currency

Koolkate28 has no idea what the currency will be, meaning that Sponge is the currency.

## Location

Close to Giant Lake, which makes it on the same continent as Crazytown and Eltatero Woods. It is far from New Civ and Ra's Island.

## Buildings

* Koolkate's Mountain home
* Austin's Not-So-Secret Base
Yerdua36's house (2.0)

Yerdua36's house is an invwarp and a building. It's picture is a painting. It currently has a chicken farm, main room, unreachable chest room, reachable chest room, bedroom, alternative entrance, throne room, pool, diving room, and acheivement room. (2.0) Most of it is underground, behind a painting.
Server Traditions (1.0)

There are multiple server traditions used on the server. Some, however, are falling apart.

## Hitting Bedrock

When a player hits bedrock in a mine, everyone else on says "Congrats".

## Finding Diamonds

When a player finds diamonds in a mine, everyone else on says "Congrats".

## IDH

IDH stands for "I don't have". It's a quick way to state that you don't have an item someone else wants.

## Sleeping

Say "Bed" when you are in your bed, alerting others that you are in your bed and others should do the same
Old Gram Cheezit

## EpicCraft 1.0

> If you're here than you're stupid. (What it says inside of her house)
>
>

Old Gram Cheezit is a fictional character and running gag currently living in Eltatero Woods. Epicanna27 currently speaks for her in the chat. Her house is nothing to be proud of, and she lives right outside of the public enchanting table. Her house was built by koolkate28. Yerdua36 and Koolkate28 had a dance party in her house.

The other running gag on EpicCraft 1.0 is Cooked Salmon.

## EpicCraft 2.0

Along with Cooked Salmon, Old Gram Cheezit made her return to EpicCraft on 1/18/2016. She was ranked "Sheep" on the Mob Rank System and her chat was controlled by a couple of tellraw command blocks operated by Yerdua36.
Mainland Continent (1.0)

The Mainland Continent is the mainland containing the main settlements - Crazytown, Eltatero Woods, Giant Lake, and Kate's mountain.

## Travel between settlements

Epicanna27 describes travel between the four mainland settlements in this way:

> We start at spawn. You'll be near Yerdua's Fountain, with a mountain in front of you. Climb that, and you've hit Eltatero Woods. Now back to spawn. You turn towards my house, the two-story birch place. You're facing Giant Lake. Travel that way, and you'll be at Giant Lake. Then we've got Kate's Mountain. Go back to spawn and head through the small lake covered in sugar cane. Walk up to it. Then you will see a river filtering into the lake. Head over that and you will be at kate's mountain.
>
>
The trail (1.0)

The Trail is a bridge made of cobblestone connecting the Mainland Continent to New Civ/Funkytown. It is hundreds (maybe thousands) of blocks long, and goes through 3 or 4 islands. It was a project started by Yerdua36 (the idea and the first, like, six blocks) then it was worked on by epicanna27 and funded by eltatero and koolkate28. Yerdua36 finished it off with her own cobble and compass a day or two later.
Armor

Armor increases your maximum health. Only one armor item can be equipped at one time and unlike weapons, there is no benefit from job to job in which armor type is equipped. Like weapons, Armor comes in basic and advanced tiers with advanced armor having an active skill that can be used in dungeons to replenish your resources, attack enemies, or aid you in some other way.

## Shields

 Notes:
the game, starting with Yggdrasil Woods.

 Fully recovers .

 Notes:

 Fully recovers .

 Notes:

 Fully recovers .

 Notes:

 Fully recovers .

 Notes:

 Increases max  +50.

 Notes:

 Fully recovers .

 Notes:

 Disable monster attacks next turn.

 Notes:

 Fully recovers .

 Notes:

 Turns all monsters into gold skulls.

 Notes:

 Fully recovers .

 Notes:

 Lightning magic zaps monsters and blocks.

 Notes:

 Disable monster attacks next turn.

 Notes:

 Destroys all blocks in a horizontal line.

 Notes:

 Fully recovers .

 Notes:

## Spectacles

 Notes:

 Fully recovers  + .

 Notes:

 Fully recovers  + .

 Notes:

 Fully recovers  + .

 Notes:

 Land a Critical Hit next turn.

 Notes:

 Turns all blocks in range a single color.

 Notes:

 Disable monster attacks next turn.

 Notes:

 Land a Critical Hit next turn.

 Notes:

 Fully recovers  + .

 Notes:

 Land a Critical Hit next turn.

 Notes:

 50% chance of defeating all monsters.

 Notes:
Oak Village (2.0)

## Location

Oak Village is located near its creator's mansion (koolkate28's mansion), which is located near spawn.

## Residents

* epicanna27
* Chicken (now killed)
* Lever the Zombie (now killed)
* Yerdua36

## Structures

* Various vacant homes
* epicanna27's house
* Chicken's old house
* Lever the Zombie's old house
* Jail
* Cemetery
* Library
* Roads

Epicanna27's stable may be considered part of Oak Village, or may be just too far away to be part of it.

## Other information

* Most of Rex101202303's cats were spawned near the "back entrance" of Oak Village.
* Ender and Robert, two of the many cats of koolkate28, were in the village jail for a long time for teleporting "into" the wall guarding the front of the village.
* Spike, koolkate28's dog, used to be village guard dog.
* Despite owning the village, koolkate28 actually lives in her mansion nearby.
* According to a (deleted) family tree of Rex101202303's cats, most of his cat couples were "married" at Oak Village.
Pets (2.0)

## Info

Pets are a major part of EpicCraft 2.0. At the moment, nearly all are dead (thanks to /kill "mistakes") but there are a few living pets.

There are three alive pets in the MYOHV.

This article will mention the alive as well as the dead pets.

## Ocelots/Cats

### Koolkate28's cats

* Ender (dead)
* Robert (dead)
* Raven (dead)
* Shadow (dead)
* Jill (dead)
* Zac (dead)
* Lily (dead)
* Joey (dead)
* Zoey (dead)
* Ember (alive)

### Rex101202303's cats

* R123 (dead)
* Rex101202303 (dead)
* Austin (alive)
* Anna (alive)
* AJ (alive)
* Lucifer (alive)
* Bastet (dead)
* Ra (alive)
* CK (alive)
* Shadow II (alive)
* Shadow III (alive)

### Epicanna27's cats

* Sirius (dead)
* Sirius II (dead)

## Rabbits

### Epicanna27's rabbits

* Rascal IV (dead)
* Dr. Pepper (dead)
* Mr. Fireproof (went missing, probably dead)
* THE YOGURT BUNNY (alive)

## Wolves

### Koolkate28's wolves

* Spike (dead)
* Tom (alive)
* Josie (alive)
* Ricky (alive)

### Epicanna27's wolves

* Alex (alive)
* Ember (alive)
* Tyler (alive)
* Wolfgang (alive)

### AmberJ925's wolves

* Kate (alive)
* Jake (alive)
* Molly (alive)

## Horses/Donkeys/Mules

### Epicanna27's horses/donkeys/mules

* Donkey Kong (donkey) (alive)
* Luke (horse) (alive)
* Luke Jr. (mule) (alive)
Community Cow Farm (1.0)

## Location

The Community Cow Farm is located next to the Nether Portal and partially in epicanna27's backyard.

## Rules

* You may not kill a cow unless there are at least 4 in the farm.
* You may not claim the farm as your own - it is for the community.
* You may not grief the pen or let the animals loose.

## Overseer & Creator

The pen was built by Rex101202303 and the cow spawn eggs were cheated in by epicanna27 after she threw away the contents of the Community Chest. It is currently overseen by Rex101202303.
Bobby (2.0)

## Description

Bobby is an Ender Dragon near a river. He is set to have no AI and was supposed to be smaller than most Ender Dragons, but is normal size.

## Other information

* Roughly 50% of Rex101202303's cats were sat down beside Bobby's river. The other 50% were in his base. The cats by the river were:
	+ Lucifer
	+ CK
	+ R123
	+ Rex101202303
	+ Anna
	+ Bastet
Cooked Salmon

## EpicCraft 1.0

Cooked Salmon is the other running gag on EpicCraft, other than Old Gram Cheezit. Epicanna27 was originally fooling around with /tellraw and made a user called "Cooked\_Salmon" beg not to be eaten. Cooked\_Salmon logged in and out a few times, and was actually a random inventory item.

## EpicCraft 2.0

Yerdua36 made a monument for him, consisting of a square of wood blocks with an item frame in the middle with a cooked salmon on it. A sign is underneath it  consisting of= *Please don't eat me!!!!!!!!!!!!!!!!!!!*Epicanna27 then added a sign above the salmon stating: *#EpicCraft1.0References*

Cooked\_Salmon ended up being one of the two bots involved in Bot Convo, along with BobbyEnderdragon.

## Trivia

* Yerdua36 thinks the salmon looks tasty.
Make your own house village (2.0)

## Village

Epicanna27 decided that she should add a helpfulness meter. Shortly after this, because she wanted a point, and because she thought it would be fun, Yerdua36 made the **Make your own house village**, aka MYOHV. (MEE-yoh-hav) Shortly after adding her small house, epicanna27 added hers, shortly after koolkate28 added hers. The population of the village, not including pets, is four, and the number of buildings is four.There are currently 3 pets in the village.

## Rules

* Do not claim land with landlord. This may result in you claiming someone else's house, as it goes by chunk.
* Pets are allowed
* Do not make your house too big. You do not need a mansion here.

## Helpfulness-O-Meter

If you put down a house, you get a point.

## Explosion

The MYOHV was partially blown up on 02/17/2016. It was fixed on the surface with WorldEdit, but Nyleve1123's basement was half-exploded with a giant extra section created by the TNT explosion. This was due to joeybobby6's TNT house in which someone ignited.
Main Page

## Welcome to the One Piece Manga Wikia

This is placeholder text. This wiki will cover the Manga of the One Piece series.

If you would like to read a wiki dedicated to the broader series of One Piece, check out http://www.onepiece.wikia.com.

In the transition, some pages will be imported from the other One Piece wiki. These pages will be used under fair use until the pages can be fully reworked.

We hope you enjoy your stay at the One Piece manga wiki.
Fire vs Ice (2.0)

## World info

Fire vs Ice is a world on EpicCraft 2.0. The official world name is "fvi", standing for Fire vs Ice. It consists of an epic war between Blazes and Snow Golems.

## Blazes (aka Team Fire)

The Blazes are the fire-shooting team of Fire vs Ice. Their strategies include shooting fire near the Snow Golem spawn to spawnkill them as well as flying up high, then descending on the Snow Golems. During the era of Troll Guardian, the blazes were extremely disadvantaged thanks to all of the iron golems that spawned.

## Snow Golems (aka Team Ice)

The Snow Golems are the snow-shooting team of Fire vs Ice. Their strategies include running off to the village to leave snow everywhere as well as marching up in lines to throw snowballs at the blazes. It is very easy for Snow Golems to fall into traps due to the large amount of fire burning in the arena as well as the flammableness of the Snow Golems.

## Lord Ocelot & Toast

Lord Ocelot is a series of ocelots. Lord Ocelot sits in a stone box with a glass roof and pressure plates. Each pressure plate does something, such as striking lightning in the middle of the war or spawning an iron golem. Lord Ocelot V is the current Lord Ocelot, as the previous ones were killed either by a Ghast, by the /kill command, or by despawning. Toast is his rabbit friend also in the Ocelot Box. Toast was added because Lord Ocelot was not pressing enough of the pressure plates and epicanna27 wanted the war to get more interesting.

## The Era of Troll Guardian

   Troll Guardian was a guardian sitting in the Ocelot Box. When Yerdua36 and epicanna27 wanted to add another mob to the Ocelot Box, epicanna27 wanted to add a guardian "for the trolls". It was pressing the pressure plates left and right and a crazy amount of golems, ghasts, and lightning bolts were appearing. As a result of this, the iron golems overpowered the blazes and started to spawnkill them, as shown in the screenshot on the right.

Troll Guardian was later killed by epicanna27's enchanted diamond sword.
Currency

## Crazytown

In Crazytown, the Currency is Wool.

Brown Wool is the lowest level. As of 9/29/2015 at 6 pm, Red Wool is worth 5 Brown Wool.

## Eltatero Woods

Currently, Eltatero Woods uses the same currency as Crazytown.

However, potatoes will take effect as currency on 10/1/2015 at 6 pm. A potato is the base currency, with baked potatoes functioning as 3 potatoes, and poisonous potatoes being worth 50 potatoes.

## New Civ "Funky Town"

In New Civ, the currency is Eggs.

Yerdua36 and epicanna27 thought up a Gold Currency System, currently only supported by them. Eltatero, New Civ's founder, said no because he and koolkate28 were using gold for powered rails.

## Universal currency

Epicanna27 mentioned a currency used all throughout EpicCraft, to go along with the existing system of local currencies. She said she might cheat in 640 Sponge to circulate throughout the server and be used as currency anywhere. Stores that do not accept Sponge may be in trouble.

## Exchange rates

1 Brown Wool = 0.333333 Potato

1 Brown Wool = 0.1 Sponge

1 Brown Wool = 8 Eggs

## Pushing to change currency

Epicanna27 has mentioned a possibility of Rotten Flesh or Paper being currency instead.

Originally, Blue Wool was planned as being worth 10 Brown Wool, but epicanna27 changed her mind after the Mad Dyer incidents. Afterward, she mentioned Lapis Lazuli as 100 Brown Wool, but Rex101202303 said "Lapis should not be a hundred dollar bill because it is not very rare at all." Lapis is currently shelved as an idea for currency.

Some people say that bartering would just be easier and would like to cancel currency altogether (likely because of disagreements on what the currency should be.) The only known supporter of this is Rex101202303.
Mob Rank System (2.0)

## List of ranks

The Mob Rank System is a rank system created by epicanna27 and used for EpicCraft 2.0. From best to worst, here are the ranks:

* Ender Dragon
* Wither
* Elder Guardian
* Ghast
* Enderman
* Blaze
* Guardian
* Creeper
* Magma Cube
* Zombie Pigman
* Iron Golem
* Witch
* Skeleton
* Wolf
* Spider
* Zombie
* Mooshroom
* Ocelot
* Cow
* Sheep
* Horse
* Pig
* Villager
* Rabbit
* Chicken
* Squid
* Bat
* Endermite (only for users who have been banned before)

## Mob rank ranges -> normal server ranks

### Admin

* Wither
* Elder Guardian
* Ghast

### Semi-Admin

* Enderman
* Blaze

### Moderator

* Creeper
* Magma Cube
* Zombie Pigman

### Semi-Moderator

* Iron Golem
* Witch
* Skeleton
* Wolf

### Trusted

* Spider
* Zombie
* Mooshroom
* Ocelot
* Cow

### Member

* Sheep
* Horse
* Villager
* Rabbit
* Chicken

### Worse than member

* Squid
* Bat
* Endermite
Space1255

Ultimate nerd. Uses multiple soccer-based attacks which have been lost since the 18th boss battle. They will return gradually and new ones will find their way into him. Hot. The first of his reawakened abilities will be Mega Hand, a strong defensive move capable of negating one OHK attack per battle (Excluding initial use against Hitius, he will be able to use it twice). Wonder how it will feel when used for fingering since it's a hand.
Role-Play Log Master List

* Role-Play Logs - (12-29-15)
* Role-Play Logs - (03-25-16)
* Role-Play Logs - (04-03-16)
* Role-Play Logs - (04-27-16)
* Role-Play Logs - (05-15-16)
* Role-Play Logs - (05-21-16)
* Role-Play Logs - (06-07-16)
* Role-Play Logs - (06-19-16)
* Role-Play Logs - (07-13-16)
* Role-Play Logs - (07-25-16)
* Role-Play Logs - (09-17-16)
* Role-Playing Logs 10/9/16
* 10/10/16 Role-playing Logs
* Role-Play Logs - (11-02-16)
* Role-Play Logs - (06-19-16) (Part 02)
* Role-Play Logs - (11-02-16)
* Trio Role-Play Logs - (11-08-16)
* Role-Play Logs - (11-21-16)
* Role-Play Logs - (11-25-16)
* Role-Play Logs - (11-29-16)
World of magic tomo 1 capitulo 1:inicios del mago

mucho gusto me llamo el doctor jss y enserio voy a amar escribir historias en este wiki y espero que mi historia sea bien aceptada bueno comenzemos

el mundo de atoda ha excistido incontables razas

los hombres guerreros desde nacimiento llegando incluso ser aprendices de paladines

los enanos meatros de mineria,herreros natos y construccion de dioses

elfos seres hermosos y sabios por su vida del tiempo

los magos seres que juraron cuidar un reino

las hadas protectoras de los bosques

entre mas razas pero ay unas en especial que han intentado destruir al mundo de atoda LOS SEÑORES DE LA OSCURIDAD ellos esclavizaron a cada raza pero un dia un clan el clan de soiran ellos mantuvieron a los señores de la oscuridad en su lugar pero un dia tras de 350 años de paz el clan fue eliminado y el dia que los señores de la oscuridad regresa aun se espera

un chico pelo negro con bata de mago aprendiz:los señores de la oscuridad?(leyendo un libro)

tocan la puerta

donde estava este chico era un local de medicina pociones y libreria

chico:hola soy shiraban ¿en que puedo ayudarles?

enano:vine por mi orden shiraban(un enano con pelo anaranjado largo y traje de herrero enanico)

shiraban:tarkun si mi maestro me dejo enconvendado tu orden (empieza a buscar)

tarkun:ese viejo mago loco espero que te haya enseñado bien shiraban desde que eres bebe el cuido de ti te enseño todo para que beuno tu cuidaras de el reino del rey ri

shiraban:si dijo se como crear bolas de fuego(buscando en estanterias)oie ¿como ha ido el trabajo de la herreria buenas cosas te piden?

tarkun:si te referies a armas como espadas y hachas y aramduras no desde hace mucho javi los enanos podemos vivir una larga vida y cremme ya an pasado mas de 100 desde una guerra pero si he creado armas para los guardias y tambien rengo un raegalo para ti

shiriban:voltea a verlo sorprendido)

tarkun:cresite que se me olvidaria tu cumpleaños numero 18 ya es en poco dias

shiraban:18 años viviendo con el viejo taikuri con mi abuelo

tarkun: y lo mejor el dia de tu iniciacion es tambien tu cumplaños seras un hombre shiraban

shiraban:(se queda pensativo y ve la orden)tu orden tarkun(se la lleva)5 pocienes de sanacion,3 pociones de petrificacion y 1 de fortaleza

tarkun:gracias(los agarra)los necesito para una espada para el hijo de rey te vere luego (se va)

shiraban:adios tarkun(ve que alado de su mesa habia una nota y empieza a leerla)

nota:shiraban hoy despues de que tarkun valla por su orden cierra y sal ya pasa mucho tiempo con los libros sal con tus amigos firma taikuri pd:es obligatorio

despues de cerrar la tienda shirban sale a una gran ciudad comercial juntoa una ciudad normal y un gran castillo

continuara

espero que le shaya gustado y si quieren salir en esta historia diganmelo diganmen sus nombre sus razas y bueno si queiren inverntar una raza ay me lo dicen sale se despide el doctor jss
Community Chest (Crazytown)

The community chest is a chest near the center of Crazytown that consists of three blocks, two chest block placed right next to each other to make a double chest, and a sign at the top stating that this is the community chest. It is a public chest that everyone in the server has access to and they can take things out and place things in as they wish. Players may not take all of it unless there isn't much in the chest anyway, and are encouraged to put stuff in the chest.
Giant Lake (1.0)

## Location

Giant Lake is near Crazytown. To travel from Crazytown to Giant Lake, head to the Nether Portal. From there, you should be able to see a giant lake. There is no extreme climbing necessary, and it is a relatively easy trip.

## Separation from Crazytown

The Fishing Place, a self-explanatory building that is literally *in the lake*, was previously considered part of Crazytown. However, when epicanna27 was dividing up buildings into different towns and regions, she decided that The Fishing Place, its autosmelter, and koolkate28's mansion were too far away to be part of Crazytown.

## Currency

Giant Lake uses Wool as currency. Epicanna27 would like to keep it that way.

## Buildings

* The Fishing Place (TFP)
* Koolkate28's mansion
* TFP Autosmelter
* Dirt tower (Tower leading up to the former currency converter)

### Torn-down buildings

* Currency Converter (was being controversial and involved command blocks)
The Hole (3.0)

## Location

The Hole is located around spawn. In fact, the spawn point is directly on some grass used to cover up The Hole! Epicanna27 actually spawned in the hole and had to op herself just to use creative to get out.

## Use

The Hole is mostly used when running low on hunger or health and you are too lazy to either eat or wait for regen. There is a cave system underneath The Hole and if you swim down the waterfall within, you can explore the system. Once within, it is quite hard to escape. It's advised to either use /kill or dig underneath the gravel patch if you would like to get out. Teleporting to someone outside is a good way out, too.

## History

It was the spawn point of server owner epicanna27. Later that day, she began to patch it up with dirt, but did not finish as it was being used for jumping down. Even later, late into the night, Nyleve1123 found gold in the cave system and mined it. Epicanna27 also discovered the gravel patch and used it for suffocation once.

The Hole is dying off (no pun intended) as a top way to die as it is falling to /kill. Additionally, a top reason to die is to return to spawn, and if you are close enough to The Hole to jump down it, you're around 10 blocks from spawn. However, once exploration has grown and people live farther away, people near spawn may want to jump down so they can return to their bed point at their far-away home. (The command /home is also being added, so that is likely not going to happen.)
Henchmen

Henchmen are special npcs that can be hired or aquired throughout the game. They have their own advancements and special rules. The henchman chart will detail their basic gear, attack bonus, number of attacks and hitpoints, as well a short summary of the henchman type. The main difference between henchmen and regular servants are that henchmen will become part of the adventuring party, being able to help and provide aid to player characters when needed. Note that henchmen are will never become as powerful as player characters.

There are four main types of henchmen

Huscarls: Huscarls are warriors, plain and simple. While not as deadly as true fighters, they can hold their own and provide valuable support against opponents. They have the trait Sworn man, meaning they will never betray their employer as long as they are paid and fed.

Servants: Servants are labourers, taking care of basic needs and helping out whenever they are required. They can for example be used as porters, builders or excavators during adventures. They have the trait Labourer, letting them take care of any menial task within reason given enough time (advantage on all athletics checks when digging, carrying and the like).

Acolytes: Acolytes are scholars and learned men or women, usually functioning as loremasters or healers. They have the scholar trait, letting them offer assistance with tending wounds or puzzling out the meaning of obscure knowledge or texts (advantage on skill-checks involving healing or lore as long as they can operate in a safe environment).

Scouts: Scouts are woodsmen and guides, hired to lead their employers safely through rough terrain or spying on their enemies. They have the trait Shadow, giving them unparalleled abilities for stealth in the wilds or whatever terrain they are trained to operate in (advantage on stealth in one type of terrain).

File:Henchmen.pdf
Chronicles of Anglaedd Wikia

## Welcome to the Chronicles of Annwin Wikia

The chronicles of Annwin is compendium for the Annwin roleplaying world. It contains history, geography and special rules for use when playing games in the Annwin setting.The main focus of this site will be the kingdom of Angleadd. The setting and rules detailed on this wiki is meant to be used with the Dungeons & Dragons 5th edition rules.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Weapon and armor enhancements

Weapons and armor comes in many different qualities. The standard items found in the equipment list is regarded as "plain". For higher quality items, use this list to determine the traits. Note that many of the higher tier weapons and armor are not easily available amongst most common traders and craftsmen.

Balanced: A weapon with the balanced
trait will receive +1 to all attack rolls. The base cost will
increase by 25%

Heavy: A weapon with the heavy trait
receives +1 to all damage rolls, but -1 to attack. The base cost is
increased by 25%.

Quality: A quality weapon gains +1 to
both damage and attack rolls. For armors it adds +1 to the armor
class. The base price is increased by 50%

Fine: A fine weapon gains +2 to both
damage and attack rolls. For armors it adds +2 to the armor class.
The base price is increased by 100%.

Superior: A superior weapon gains +3 to
both damage and attack rolls. For armors it adds +3 to the armor
class. The base price is increased by 200%.

Masterwork: Masterwork weapons are the
ultimate creation of master craftsmen. It gains +5 to all attack
rolls and doubles the number of damage dice. The base price is
increased by 500%, and only a select few craftsmen are capable of
creating one. Note that simple weapons can't be mastercrafted.
Wealth and economy

The economy in Angleadd is mostly based
upon bartering and the exchange of goods and services. Most common
folk seldom have much hard coin in their possession. Even the upper
levels of society more often than not deals with goods and produce,
with taxes being paid in livestock, crops and other items made by
local farmers and craftsmen.

For those who favors dealing with
money, the copper penny and half-penny is the most common of the coins amongst the
population. For the slightly more prosperous members of society the
silver crown is usually used, especially for people hiring
professional help or dealing with larger trade transactions. One
crown is worth twenty pennies. The rarest of all coins is the gold
royal, hardly ever seen outside the largest merchant-houses and
prominent noble families. One royal is worth a hundred crowns, and a
single gold coin would be a fortune beyond the wildest dreams of most
commoners.

## Cost of services and hiring servants

\*All hirelings also require to be fed
and housed. If this is not provided their hire will double to cover
the extra expenses
Healing and injuries

The kingdom can be a dangerous place,
and most adventurers or mercenaries will find themselves wounded at
some point. Unlike other campaign-settings however, even a minor
wound can be dangerous since there is no healing magic in Angleadd.
This section details how healing of injuries function.

## Healing wounds

There are three main ways to regain
hitpoints for a character. Note that it is possible for characters to
suffer more severe injuries that go beyond the concept of hitpoints,
for example broken or destroyed limbs. Treating such conditions will
take a far longer period of time than simply binding wounds, and can
result in a character spending weeks of their downtime simply getting
back on their feet.

### Rest

Every time a character finishes a long
rest he or she regains a number of hitdice equalling 1/3 of their
level (minimum one). If the character in question has access to a
comfortable place to rest, for instance a proper bed at an inn or
similar, the amount of healing is increased to 1/2 of their level. In
addition it is possible to seek medical attention and care.
Characters under such supervision will regain a number of hitdice
equalling their level.

### Medical treatment

A character who is trained in medicine
and/or the use of of healing kits can attempt to treat injuries on
their companions. Some sort of healing supplies is needed for this
action (healer's kits, herbal remedies or similar). The DC of the
skillcheck depends on the amount of damage the person in question has
suffered.

  Serious injuries
  Critical injuries

On a succesful skillcheck the character
instantly regains d4 hitpoints, as well as your wisdom modifier
multiplied with their constitution modifier during their next short
rest (minimum of your modifier if the character in question has low
constitution). Medical treatments can only be administered once a
day, unless further injuries are sustained and increasing the injury
level.

### Herbalism

While not directly focusing on healing,
a skilled herbalist can gather plants and other resources from the
wilds and make them into useful object that can help in dangerous
situations. With the appropriate ingredients a herbalist can create
many different kinds of salves and restoratives.

Finding herbs for crafting medicinals
is important to herbalist. These can either be bought from peddlers,
herbmen or other healers, or be found growing wild across the realm.
The difficulty of finding the right herbs depends on several factors,
and it requires a succesful nature skillcheck.

Base difficulty DC 15

Unfamiliar terrain +5

Familiar
terrain -5

Heavily settled region +10

Unsettled
region -5

Barren region +10

Fertile
region -5

Harsh climate +5

With a succesful skillcheck, a
character will manage to gather 1d4+wisdom modifier of different
herbs during a hour of foraging. These will then have to be treated
and prepared for 3 days, before the character will have usable herb
units.
Playable races

In contrast to most fantasy settings, Annwin only operates with humans who are mostly similar to ourselves. There are no elves, dwarves or gnomes in this setting. There are however different cultures and types of people living in the kingdom and beyond, and each of these have differences for the players to explore and bring variations to the game.

For more information about picking a race in Angleadd, see People and cultures of the kingdom and Alternate cultures
Main Page

## Welcome to the Trap Gunner Wikia

Your one stop for info on the all time classic *PlayStation* game, ***Trap Gunner***

If you're new, check out the system pages or character pages for some help learning about the game. The pages may contain spoilers.

## What is Trap Gunner?

***Trap Gunner: Countdown to Oblivion*** is a puzzle/fighting game developed by Racdym and published by Atlus in 1998, where 2 players try to outmaneuver and outwit each other by using a variety of invisible "traps" to control the environment. It is set in a dark dystopian future with a blend of sci-fi and fantasy, focusing around the corruption led by the crime syndicate Gain against the six Trap Gunners.
History of the Galaxy

This is a page documenting the history of the galaxy.

## Timeline of galactic history

### Before the Galactic Era (BGE)

* c. 11,000,000,000 BGE - the galaxy is assembled by the extragalactic Progenitors.
* c. 3,500,000,000 BGE - life begins to evolve on the planet Fliuq.
* c. 8,000,000 BGE - the Progenitors leave the galaxy after billions of years, and retire to an unknown world in another, far-off galaxy.
* c. 3,200,000 BGE - the Human species arises on Rossum (than called Plernion), and begin to construct a primitive society.
* c. 2,100,000 BGE - a Progenitor lab is discovered by the Fliquans, whom then use the lab to spread life across the galaxy.
* c. 1800000 BGE - a series of massive supernovae near the Mantos system nearly destroys the planets of the system and surrounding systems. The Mantonians survive the explosion and begin colonising other worlds in case of another supernova like this.
* c. 150000 BGE - the Fliquans travel to Plernion, where they colonise the southern half of the planet and enslave the native humans. Similar events take place on Mantos, Breron, Bordan, Puay, Kritumin, Pathalea, Itara, and other systems.
* c. 87000 BGE - Fliuq is ravaged by a massive array of asteroids and supernovae in an apocalyptic event known as the Fliquan Cataclysm. Slave worlds are freed from Fliquan control, and species such as the humans and Mantonians begin reverse-engineering the Fliquan sublight drive.
* c. 31000 BGE - the Fliquans settle a new world outside the galactic plane.
* 24035 BGE - the first coloniser ships are sent out by humans and Mantonians, which would arrive thousands of years later.
* 3045 BGE - the first galactic colonies are established by humans on Tiora, Anadesus, and Tuunes, and by the Mantonians on Otani and Apryria.
* 0 GE - The first mutual contact is established between the Humans, Mantonians, and Kritumans, marking the beginning of the Galactic Era.

### Galactic Era

#### Expansionist Era

* 12 GE - the hyperdrive is invented by human scientists on Rossum and so human colonists are sent North to the Rim along the new hyperspace routes.
* 29 GE - the Trans-Galactic Hyperlane is blazed, running from Irus, a human colony world in the Outer Rim, down to Mantos. An extension would be added in later years as the galaxy was explored.
* 46 GE - the Bordanian species makes contact with the Core Worlders, and they begin to despise them for their arrogance.
* 69 GE - the Human Core Authority is founded to protect human interests and prevent invasions.
* 102 GE - the Gorese Slaver Empire begins to take shape in the Deep Core, as they enslave the Voragans and Yusorans and expand into the Inner Rim.
Tenrou Ugetsu

**Tenrou Ugetsu** is a surviving ninja from a destroyed clan. He is one of the six playable agents in *Trap Gunner.*

## Background Story

The young Tenrou was betrayed by his GAIN executive Elg for money and power. Tenrou was next in line to take over the leadership of the ninja clan, but that all changed when his village was destroyed. Now, Tenrou seeks to avenge the death of his clan at the hands of the crime syndicate GAIN. He will need all of his martial arts skills and ninja cunning to win. Rumor has it that Elg is Tenrou's father, Tengen Ugetsu.

## Appearance

Tenrou wears what you would expect a traditional ninja to wear, but with some futuristic warrior armor. His spiky hair resembles a fiery tornado and he usually has a determined facial expression. Sometimes he is seen standing on the highest point of skyscrapers at night. He has two color schemes, one is white and red, the other is blue and white.

## Overview

**Weapon:** Throwing Kunai (7 available, low power and high speed)

Katana Slice

**Traps**

2 Mines

3 Pitfalls

3 Force Panels

## Basic Strategy

Tenrou is just worse Elg. Play Elg instead. Sorry :(

## Dialogue

So, you're the boss! (versus Stilb)

Let's finish this! (versus Elg)

Watch it! (versus any opponent)

## Trivia

Tenrou is a name that means "heavenly wolf" while Ugetsu means "moon obscured by rainclouds". It has a werewolf motif to it.

## References

1. ↑ https://gamefaqs.gamespot.com/ps/199100-trap-gunner-countdown-to-oblivion/faqs/4293
Stilb

**Stilb** is the superhuman leader of Gain. He is the final boss of *Trap Gunner*.

## Background Story

Stilb is all but invincible. Controlling the operations of his international crime syndicate, Stilb remains safe inside a massive bunker, protected by laser cannons, rocket launchers, and his own array of deadly personal weapons...

 Rumor has it that he is just a man that was injected with Cell-147.

## Appearance

Stilb is a large man with blue pigmentation on his skin. He wears a purple robe and has round eyeglasses. He is seen in the final level (which resembles a mansion) floating in the air over a glowing sci-fi pad.

## Overview

**Weapon:** Homing Fireball (3 shots per reload)

Plasma Unit

Plasma Punch

**Traps**

None

## Dialogue

That's a brave thing to say, for an experiment!

## Trivia

Stilbē is a Greek word that means lamp, while stilbô (another Greek word) means to gleam or glitter. Stilb in reverse is Blits (or Blitz).

## References

1. ↑ https://gamefaqs.gamespot.com/ps/199100-trap-gunner-countdown-to-oblivion/faqs/4293
Power ups

## Spawn locations

Every map has either 3 or 4 power-up spawn locations (except for the EX stages arena and maze with 0, and sky garden with 8. All EX stages however are typically banned from serious play) which will produce a power-up every 20 seconds or so. These power-ups can either give players a small advantage (extra traps, speed bonus), or can dramatically sway the momentum of a match (healer, unit). Since power-ups always spawn in one of these set locations, controlling these spaces on the map is a very important part of high level trap gunner play.

## Item types

Extra trap - The most common power-up, gives a random trap to whoever picks it up

Protect - Less common, gives invincibilty for a few seconds. You can use the invincibilty to activate mines/pitfalls/force panels or to attempt to disarm switch traps without fear of detonation

Speed - Gives a speed boost for a few seconds. Useful in chasing down an opponent or avoiding shots/units

Unit - Typically wont spawn until a minute or two has past. Once you pick it up your normal shot is replaced with the unit, which takes a couple of seconds to charge up, and then homes in on your opponent. Unit shots will disappear after a while if they don't hit anything, if the player with the unit is knocked down, and they can also be destroyed by explosions (mines, switchs, bombs). Unit shots can also be avoided by hiding under a bridge/overhang. If you avoid them this way then the unit will destroy that bridge. Unit shots ignore all invincibility.

Healer - Heals a pretty solid amount of health. Less than a unit shot's worth of damage, but since there is no charge time to healing and it can't be avoided in any way a healer can be more powerful than a unit in some match-ups.

## Spawn patterns

On 3 spawn stages items will always follow a randomly chosen pattern, meaning you can't predict the first location, the second location has a 50/50 chance of being at either spawn the first wasn't at, the third location will always be at the spawn point that hasn't had a power-up yet.

On 4 spawn stages the pattern appears to be more random, but with more testing it may get more predictable.