recursal/Fanatic-Fandom huggingface dataset:
The Terman Calendar

The Terman Calendar is a system in which days are grouped into months, and months, in turn, are grouped into years. The current Calendar begins when the Great Conflict was brought to an end by the signing of a peace treaty. The current year is 212. In reference to years after 0, the abbreviation AGC is used (After the Great Conflict)

#### 0 AGC

* The Great Conflict ends with the signing of a treaty by the Shcot-Fairlan and Landon-Garlant alliances.
* The New Calendar is created as part of the efforts to forget about the dark ages of conflict.

#### 5 AGC

* The Unity Swords are forged and one is given to each faction, for them to do with it as they wish.

#### 55 AGC

* Sir Erebius Phelix begins his documentation of Lycan pack migration.

#### 64 AGC

* Sir Erebius Phelix' second documentation of Lycan pack migration is swiftly ceased by the scholar's demise.

#### 125 AGC

* Birth of Danlid Acmatsia, one of the oldest known humans as of the year 212.

#### 201 AGC

* Elizabeth Primis becomes Countess of Erinvale

#### 203 AGC

* Approximate time that General Arant Mandolph Von Scnovts rose to power over the Garlants.

212 AGC

* Leif Rimnis and Karthra Von Carax set out on their journey
* Elizabeth Primis meets with Count Orelius of Ornton
* Falgrn begins to terrorize the Shcot towns; he soon kills the legendary Phoenix
Pantodonts

Pantodonts are large, herbivorous, and dangerous mammals that originated in Terma, but are now considered more populous in Orma.

## Territory

Pantodonts, though once somewhat common, have become rather rare in Terma. They inhabit every biome where there is sufficient vegetation for them to survive. Pantodonts are not excessively territorial.

## Appearance

Pantodonts have an appearance similar to a bear's, but with a slightly more elongated head and a thinner body. They also have large canines visible even when their mouths are closed. The final notable difference (in shape) compared to bears is a much longer tail.

In terms of posture, Pantodonts usually use a quadrupedal stance, but when threatened, or when trying to reach nourishment at the top of trees, they will occasionally assume a bipedal stance, which can bring their height up to eleven feet. To add to their imposing appearance, they have large claws on their front limbs.

## Abilities

Being herbivorous, the purposes of Pantodonts have two main purposes: Obtaining food, and fending off predators. In pursuit of the first, Pantodonts have claws for grasping leaves and many teeth adapted for consuming vegetation. For defence, Pantodonts have their huge size, their claws, and of course their strength, as well as their purely frightening appearance.
Feurgner

Lieutenant Feurgner, formerly Captain Feurgner, is the administrative assistant to General Arant Mandolph Von Scnovts, as well as a soldier in the Garlant army.

## Personality

Lieutenant Feurgner is a tamed man. On the inside, he still holds resentment for the General, but thanks to punishments and promotions in return for bad and good behaviour, respectively, he has developed a persona that suits the needs of the General. He occasionally forgets to use the proper respect when speaking with the General, something that caused him the loss of a rank. His rank means more to him than his own tranquillity; He would have rather been flogged than receive the diminution.

## Biography

At some point, Captain Feurgner received the job of administrative assistant to the General. Although he excelled in this kind of work, he suffered under the tenure of General Arant Von Scnovts, eventually losing his rank and becoming a lieutenant.
Erinvale

Erinvale is a county in the Landon territory, currently administrated by the Countess Elizabeth Primis.

## Geography

Erinvale is located within viewing distance of some mountains and waterfalls. It is surrounded by forests and some farmland. Overall, the county is quite beautiful.

There is a road that runs from Erinvale from Ornton. This route leads through a large forest.

## History

More will be revealed about the mysterious and important history of Erinvale.

## Etymology

It is believed that the name "Erinvale" may stem from the first name "Erin" and the word "Valley. This would give "Erinvale" a meaning of "Erin's Valley". However, Erin was not a popular name during any exploratory point in Landon history, so some experts say that Erinvale must stem from a different word
Ben

Ben

**Gender:**Male

**Rank:**Potato

**Introduced:***Undisclosed*
**Quit:**11/10/2015

**Branch:**TE Branch

**Ben** is a member of the Narnia Odd Squad.

## Timeline

* **January 5, 2015**: Ben rejoins the Narnia Odd Squad.

## Trivia

* Before the ranks system was changed on October 7, 2015, he ranked as MLG God, a rank that he named.
Archived:The Modern Janissaries/Charles

**Charles**

She stormed into the kitchen, turning on the coffee machine. She didn't look at anyone and didn't speak. It was quite obvious that if anyone tried to talk to her, she'd bite their heads off.

She turned around to send her best death glare-which has been known to scare even the biggest man alive-to Eliza, "one more word and I'll throw this cup at you." She threatened.

Julian entered the room just in time to notice Elle's expression and hear her words. "Someone had a bad day..." Julian said just as he walked in and walked over to the coffee machine and surving himself a cup - ignoring any glares Elle may have sent towards him.

She sent him a glare before poking out her tongue. She moved over to Eliza, "this better be good, you've been hounding me about it all day," she replied in a rather snarky tone.

She frowned as she listened to this, "how would they have Katherine's prints?" She replied before tapping on the bench, "can we track her?"

"Go bring your boyfriend down, will you? All of us need to talk to him," she called after her before going back over to the machine, "how was your day?" She asked to both Julian and Diana.

Her head snapped over to him, "oi, Norwood, we need to talk."

"With our jobs, we'd be sending Diana and Liam to go check out Charles," she replied, "but since your connection with him, would you rather take a break from the job tomorrow and tag along in place of one of them?"

Her fingers tapped the counter as she poured the milk into the tin cup to steam, "so you'd be with Liam?"

"Roger," she began before giving him a hard look, "I'm only suggesting you go because of your familiarity with him. Screw up with him like you did today..." she left it hanging before warning him, "do not dare let your emotions get in your way."

She gave him a dirty look, "stop calling me that, it's Elle," she replied rather tersely. "And don't apologise to me."

"I go by Elle," she said simply, "and I should have introduced myself that way."

"I'd advice you to leave in the morning," she replied before waltzing out of the room.

## Timeskip–Morning

OOC:NO!

OOC: wat it is not a rare last name tbh?

OOC: Isn't it? I would have thought it is a rather common name.

OOC: I'm so lost rn was that sarcasm

{{Eliza/Questtext = "No Liam, it is quite alright. Besides, I bet Charles can use the fresh air." I stand up and stand by the door. "And I'll be with him the whole time, no
Worries"}}
Garlants

The Garlants are a group of highly intelligent humans located in the mid-north of Terma.

## Territory

The Garlant territory is one of the most expansive of the four main factions in Terma. They are the northern-most of the four as well, located in the mid-north of Terma. In their western quarter, they have mountainous land, and to their east is the ocean. Their northern borders lead into miles upon miles of wild-land, somewhere among this frozen, barren wasteland the Volgrants make their abode. To the south, the Shcots are their closest neighbours.

In the land the Garlants inhabit, they build forts, and then build cities around these forts, ensuring that each city is well defended.

## Government

The Garlants are governed by their Overlord, who has powers much like a dictator, being able to do whatever he or she wishes. Beneath him, there are a number of Generals, all of whom have control over taxation, parts of the army, and declaring war.

## Origins

Much of Garlant history is unknown, but many believe a group of scientifically-inclined dissidents from another faction banded together to create what is now one of the strongest forces Terma has ever seen.

## History

The Garlants originated a long time ago, before the current confines of Terman history. Throughout history, the Garlants have been ambitious, always expanding their territory, knowledge and technological limits.

## Expertise

The Garlants are highly intelligent, always in search of new technology. Their most advanced warfare technology includes the Catapult and Ballista, as well as Fire Powder, which they received from the Sholan. They also have a large cavalry.
Wild Men

The Wild Men of Terma are terrifying creatures who dwell only in the deep forest, in places where no full-human dare venture. Cursed, evil and monstrous, Wild Men are feared ubiquitously by all city-born humans and hated by nearly all for their disgrace and vulgarity.

## Territory

The Wild Men are only reported within the forests, and occasionally the mountains, of Terma. Some say they exist in another realm, accessed by secret caves, but those are crazed fools.

## Appearance

Wild Men are tall, covered in hair, and wear few to no clothes. They could appear as primitive humans, great apes, or sometimes even a bear. They are larger than the average human, and their faces are twisted into an appearance more ape-like than human.

## Abilities

Wild men are three times as strong as men, according to some reports. They are also reported to be as fast as a horse. Because of their nomadic existence, they are assumed to be adept hunters, and more adept survivors. Their appearance allows them to blend with some environments in the forest.

## Legends

The story of the Wild Men of Terma is told to children to keep them from wandering out of their house. Some find this practice cruel, but agree that the life-long fear of Wild Men is advantageous, the few fortunate souls who have encountered these creatures agree that they are horrifying.

Some reports of kidnapping, cattle-eating, murder and even rape make Wild Men one of the most hated creatures in Terma, at least to those that believe they exist. Many city dwellers do not believe they are real.

One report states that a rider was killed when galloping through the woods. A Wild Man detected him, and ran alongside the horse, punching it in the head and killing it and the rider in one strike.

The Wild Men of the Terman forest are slightly below what one would call human. In Shcot legend, they are said to be children of a man named Falneer, who had an affair with a Landon woman, cheating on the Goddess Callea, patron of the mountains, moon and the hunt. The woman was cursed by the Goddess and became pregnant, and the children were hairy, hideous beasts that could not be controlled. The woman was burned at the stake and the man put to death to appease the Goddess.
Turgen

Turgen was a famed Volgrant warrior, now, he is nothing more than a Vampire.

## Personality

Prior to his vampirism, Turgen was a cruel, bloodthirsty warrior, always in search of another battle. He had a strong sense of honour.

Post-vampirism, Turgen is a cruel, animalistic, bloodthirsty creature, constantly searching for a meal. He lives to survive, nothing more, nothing less.

## Biography

Turgen was born the son of a Volgrant raider, his father brought him on his first raid at the age of 9. When the boat landed, the raiders met little resistance, and Turgen was enthralled in watching the people as they were cut down and killed. Joyfully, he joined in with a screech of his own, the survivors would later call him the "Child Demon". He killed anyone and anything that moved, in a nearly maniacal manor. After the raid it was realized he would be a great warrior. Unfortunately, his father died when Turgen was only 15. The village that killed him was slaughtered, painfully and without mercy, by Turgen himself. He became the best warrior the Volgrants had known for ages, his sword named "The Bloodseeker". Eventually, lead an assault against a city that had recently been attacked by vampires. At the end of the battle only a child escaped his wrath, fleeing to the forest and becoming a vampire himself. This child sought to kill Turgen, the murderer of his people, and in doing so became a powerful Vampire Chief.

This child took the name of Ruin, leading an army 100 strong against Turgen's home. While the vampires were decimated, Ruin attacked Turgen in his chambers, but Turgen survived. In the ensuing struggle, Turgen killed Ruin, but was bitten in the process. Turgen knew he had to leave or face condemnation, so he took his sword and left his homelands, going to new fortunes and going to deal with the curse that is vampirism.

At some point, Turgen lost the use of one of his arms. The vampirism also significantly weakened him.

Some time later, Turgen encountered the young Theron Ardin near Sitheachdon by the River. The two warriors engaged in combat, and after Turgen fatigued and collapsed, Ardin decided to spare his life, bringing him to see Danlid Acmatsia, a man who sent them to Orma in search of a cure for Vampirism.
Ulsar Sangster

Ulsar Sangster is the Chieftain of the Shcot village, Sitheachdon by the River.

## Personality

Chief Sangster's decisions are made on the basis of two commitments. One, his position as Chief gives him guardianship of the village, but more importantly, of its people. Excluding his other commitment, everything he does is in the support of Sitheachdon's people.

Two, the Chief's position as sole parent of Laire makes him feel excessively responsible for her well being. This is a combination of pure fatherly love, grasping for the last remnants of his wife, and the will to extend his blood line. To this extent, he often puts Laire's well being ahead of his duties as chief, and is somewhat overly protective of her.

Chief Sangster is a selfless man, willingly putting the lives of people he barely knows before his own.

## Biography

As a young man, Ulsar travelled throughout Terma, gaining experience in preparation for when he would be Chief. During a stop in a Fairlan town at the age of 26, he met the woman who would become his wife. By the time he was 28, a daughter had been born, named Laire Sangster.

At some point after Ulsar became chief, the woman left Sitheachdon, leaving him to care for Laire by himself.

By the time he was 47, Ulsar had become a respected chief, and generally a well-liked citizen. He helped to orchestrate responses to an appearance/attack by a Phoenix and the Dragon, Falgrn, but he was also quick to seek out Laire and assure her safety.
Arin

**Arin** is a member of the Narnia Odd Squad.

## Basic Information

Arin is the rank of Dictator and was part of it since the founding of Narnia Odd Squad. He was one of the 'original' Narnia Odd Squad members in February 2015, along with Daniel and Riley.

## Timeline

* **September 14, 2015**: Narnia Odd Squad founded, Arin declared President.
* **September 21, 2015**: Ranks introduced, Arin officially ranked President.
* **October 9, 2015**: Ranks system reworked for the second time, Arin promoted to Dictator.

## Trivia

* Before the old Gravity Falls character assigning system was disbanded, his role was Mabel Pines.
* As a result from silliness, Arin had a part with the naming of Narnia Odd Squad along with Daniel; one day, he slammed his fist on a table and shouted "For Narnia!"
* One of his friends made the legend of the Holy Waffle come to be.
* On October 19, 2015, Arin decided to open a plastic cup full of apple juice with his chin. The next day, it became a tradition.
* His location on February 12, 2015 caused Chocolate Sandwich Town, Narnia Odd Squadia's capitol, to be placed.
Narnia Odd Squad

The **Narnia Odd Squad** is a club founded by Grayce.

## Basic Information

The Narnia Odd Squad is known as a crazy group of people who talk about random things in meetings. Sometimes, these conversations contain a large amount of memes. Many of these come out of the blue, and have no relation to each other.

Narnia Odd Squad was founded on September 14, 2015. It consisted of a few people at first but now is made up of more than fourteen people.

The group has two meeting places within the school: in the back table of the library before or after lunch, and the 4th lunch table from either side, on the row nearest to the kitchen.

On October 7, 2015, the Narnia Odd Squad Log was created to document all minor happenings in the NOS.

The Narnia Odd Squad is split into two branches: the TE Branch and the VF Branch. The branches signify two different schools, but have the same ranks system.

## Members

A full list of ranks and members can be seen at Narnia Odd Squad Wikia#Ranks.

Edward makes himself God/Pope. Like Napoleon, Edward crowned himself Emperor/God/Pope changing rank and upsetting the balance through the true satist ways. This was the beginning of a peaceful change

## Narnia Odd Squadia

**Narnia Odd Squadia** is a 'separate country' due to the way the leader being picked causing the Narnia Odd Squad to be jokingly Communist. Because the country thinks the other way, it was suggested that Narnia Odd Squadia become an unofficial country.

Towns have been "made" within Narnia Odd Squadia, claiming several seats for the city.

## Timeline of Major Events

* **September 14, 2015**: Narnia Odd Squad founded.
* **September 21, 2015**: Ranks are introduced.
* **October 7, 2015**: War waged against the Illuminati Club, known as the Illuminati War.
* **October 7, 2015**: Ranks reworked.
* **October 7, 2015**: The Narnia Odd Squad Events Log was established.
* **October 9, 2015**: New ranks: Vice Dictator and Dictator.
* **October 13, 2015**: Narnia Odd Squad Wikia founded.
* **October 15, 2015**: Flag design and motto decided.
	+ The flag is a picture of Tuxedo Llama.
* **October 26, 2015**: Major rank changes and mottos redecided.
* **October 30, 2015**: October is ended off with all 16 members attending the meeting.
* **November 11, 2015**: A new war arises; the Narnia Odd Squad and the Dark Dildroids versus Luke in the battle of the Apple Juice War.
Loyset Haveron

Loyset Haveron is a Captain in the Royal Ornton Army.

## Personality

The Captain is adept at hiding his emotions, as any military commander should be. His mental forté of strategy is not something often recognized, but it is something to be feared. Behind his mask, the captain removes himself completely from the outside world, and his strategic abilities can be realized.

## Biography

Loyset was born to an ordinary family with noble blood. His grandfather had been the last in a long line of accomplished soldiers, but his career had ended in scandal, barring his son from achieving any career in the military even if he had sought one. Loyset, however, was able to prove his worth in the military and rose to be a captain; it was not as distinguished a role as his family had held in the past, but not completely without honour..

Loyset served for several years in the Palace Guard, and was doing so at the age of 35 when he escorted the caravan of Elizabeth Primis through the streets of Ornton to Count Orelius' palace. The next morning, he was also the guard who escorted the Countess to the Count's office.
Thomas

Thomas is a young Shcot who lived in the same village as Theron Ardin.

## Personality

Very little is known about Thomas' personality. By the eagerness he displayed towards informing the chief of Ardin's bear, we can assume that he was anxious for praise, even if it was not primarily directed towards him. Another possibility is that he is a very friendly and helpful person, who confronted Ardin to compliment him on the bear he had brought to camp. He then went to inform the chief so that help could be sent to Ardin. There is also the possibility that none of this is true.

## Biography

Thomas was presumably born in the same village as Theron Ardin. At some point, he encountered the older boy after a hunting expedition and assumed that the bear Ardin had killed was scavenged. Upon learning that Ardin had killed the bear himself, Thomas went to talk to the chief and announce a feast for the village.
Runes

Runes are an ancient writing method developed by the first three Shcot tribes. Very few people are able to decipher them today.

## Origins

Runes were created by priests in the first three Shcot tribes, many, many years before The Great Conflict. These writings were thought to have spiritual connections and mystic effects.

## Uses

Runes were inscribed on the Unity Swords given to each faction after the first conflict, these swords had craftsmanship of all the factions. Runes that are inscribed on weapons by holymen and priests are thought to signify a destiny for the weapon or its user.

## Effects

Runes posses some amount of low magic. Swords inscribed with them are stronger, lighter and last longer. Effects on other weapons are unknown. Runes can often times glow at random or when they are near something else of magic properties.
Laire Sangster

Laire Sangster is the daughter of Ulsar Sangster, Chief of Sitheachdon, her home village.

## Personality

Laire is amicable, very social, an extrovert, and somewhat rebellious. She greets everyone with the same smile, wave and cheerful voice. Her mood is nearly always positive. Laire enjoys going to social events, such as parties or dances, and though she is somewhat distant from others her age, she still enjoys their company. Laire enjoys the dopamine release from doing things she probably shouldn't, but she listens to authority figures such as her father and the soldiers around town.

## Biography

During Laire's childhood, she was a very joyful and energetic child. She amused and befriended many of the adults in her village, such as Yannick Loumon.

At the age of 19, Laire met Karthra Von Carax, but this was quickly overshadowed by the arrival of the Phoenix in her town. She proceeded to inform the rest of the town, and then went to see the Phoenix herself. Unfortunately, her father insisted that she stay away from the bird, and so she went rebelliously to the local pub, where she encountered Leif Rimnis. She assisted in a bar fight, and then fled with Leif and Karthra. Outside the pub, they encountered the Phoenix. Laire proceeded to touch the Phoenix, and after feeling great elation, she fainted.

While unconscious, Laire experienced strange dreams of fire and drifting colours. She awoke to find that the Phoenix, and a dragon who had arrived while she slept, were gone. The village was still on high alert, and her father rushed to find her amidst the fray. He succeeded, bringing her back to their house to rest.
Barlos

Barlos are enormous pigs that roam the wild of Terma. They are naturally herbivorous, but will devour any other creatures that stray into their territory.

## Territory

Barlos live in areas with few other creatures, often in parts of a forest or field. They only inhabit Terma, and due to hunting efforts, they are becoming more and more rare. Heaven knows that no one is complaining about their slow disappearance.

## Appearance

Barlos are 1.3 meters tall and around 2 meters in length. They have two giant tusks for defence and killing the creatures that invade their territory.

## Abilities

Barlos are extremely territorial creatures that live in herds. When another organism enters their territory, they will obliterate it.
ライナー・ブラウン

ライナーの父(父)

* ガビ・ブラウン(従妹)

ガビの父(叔父)

**ライナー・ブラウン** (Reiner Braun)は進撃の巨人に登場する架空の人物。

概要
--

パラディ島に始祖奪還計画をマーレから託された戦士の一人であり、鎧の巨人の継承者。当時自身の父親がマーレ人である事を母カリナから聞かされており、父親とも一緒に暮らしたいと思い戦士を目指したが、晴れて戦士になり父親に戦士になったから一緒に暮らそうと提案したが結局は拒絶されてしまい、更には同じ戦士であるマルセルから弟であるポルコを戦士にさせたくない、弟を守りたいと言う想いから軍にライナーを印象操作して持ち上げて弟を戦士に選ばれない様にさせたとウォールマリアの壁を破壊する前夜に告げられ、突如として現れた当時無垢の巨人であったユミルにライナーが捕食されそうになるが、マルセルが自責の念を感じてライナーを庇いユミルに捕食された。その後同じ戦士であるベルトルト、アニはマルセルを失ったためマーレへ帰還しようとするが今マーレに帰還すれば自分達が次の戦士に喰われる事を分かっていたため、そのまま任務を続行しようと二人を何とか説得しウォールマリア破壊に踏み切った。壁を破壊した後避難民にベルトルト、アニと共に紛れ込み、パラディ島でのスパイ生活が始まった。

人物
--

人物を記述
Mammoths

Mammoths are large, legendary beasts that are said to inhabit the farthest-north parts of Orma.

## Territory

Mammoths are said to inhabit the coldest, most northern areas in Orma. Some believe that they also inhabited the northern parts of Terma, on account of large bones and legends.

## Appearance

Mammoths are enormous, sometimes growing to nearly 7 meters in height. They have shaggy, brown fur, varying in shade from dark to a nearly red tint. They also have long trunks, and two enormous curved tusks. Some Mammoths have large ears, while on others, the ears are barely noticeable.

## Abilities

Mammoths are said to be used by the Sirbans for transportation of people and supplies.

## Legends

Mammoths are fabled to be ridden by the Sirbans in the far north of Orma, however those who tell these stories can not be trusted, as they have usually recently travelled to frigid, far away waters and may be insane.

Some Garlant historians claim that long ago, Mammoths existed in the northern parts of Terma. They were used as a source of food, and their large bones and tusks were used to create weapons and tools. Due to over-hunting from the vile Volgrants and the ruthless Garlants, the Terman Mammoths were driven to extinction, now having become a long-forgotten memory.
Landons

### Specialty

Everything in Moderation, to some degree warfare, sophistication, agriculture and construction

The Landons are noble, intelligent folk from the land of Terma.

## Territory

The Landons rule the territory in the West of Terma, albeit the majority of their population is situated in the southern areas of their lands. They rule a vast swath of biomes, including grasslands, forests and even some mountains in the North. Because of their proximity, they have received many visits from the Sholan.

## Government

The Landons swear allegiance to their king/queen. The King has control of national matters, such as taxation of the counties, external military matters (Including alliances), external trade, the high court and the division of counties. The Queen can also control these things, but her opinion is second to that of the King. Should the King die, the Queen assumes full control of the kingdom. Should both the King and Queen die, the titles pass to their eldest child and his/her spouse. There is no other way short of rebellion for the royal rulers to be usurped. The King/Queen also have control of a very large army.

Beneath the King/Queen, there are Counts/Countesses, who are appointed by the King/Queen and who run different regions of the kingdom. Aside from the matter of collecting and paying the taxes to the monarchy, the Counts/Countesses have relative free reign. They are free to collect any surplus tax, to raise their own armies, control their county's exports/imports within the kingdom, and settle civil disputes within their county. They can be replaced at any time on the authority of the King/Queen.

One final thing worth mentioning is the triad of royal symbols. These are symbols that represent animals which in some way embody an aspect of royalty. The symbols are often used by the nobility in designing clothing, crests, banners and mosaics. The three animals include the Raven, representing how a leader must be cunning to keep their leadership. In darker ways, the Raven also represents treachery required by politics. The second animal is the Horse, representing how leaders must help the people, and must react swiftly to the needs of their subjects. This is the most neglected of the three symbols. The final symbol is of the Dragon, representative of the inherent power that comes with royalty, and of the strength that is required by it. The Dragon also represents the greed that a leader can succumb to.

## Origins

It is unknown how the Landons originated. It could be possible that they were simply a group of people from various groups who united for a common cause and continued under that leadership.

## History

The Landons have long been important members of the Terman society. They tend not to form too many transactions, preferring to be self-sufficient.

## Expertise

The Landons do not have any areas in which they visibly excel, rather they maintain acceptable expertise in all areas that matter to them, such as the military, architecture and agriculture. Many Landon peasants are farmers.
Arant Mandolph Von Scnovts

Arant is one of the highest ranking generals in the Garlant army.

## Personality

Arant is gruff, strict and short-tempered. He works for his own personal goals, mainly power. He hopes to someday control all of Terma.

## Other Quirks

Arant often uses pigeons as messengers. He is also known for his constant pipe-smoking.

## Biography

Arant made it to his position in the army by way of politics, conniving and bullying his way. At some point he and his personal secretary, Helga, began a clandestine romantic relationship.

By the age of 45, Arant was sitting proudly atop the Garlant War Machine. However, he was searching for more to be master of. Preparing a massive offensive against the Shcots, Fairlans, and Landons, he began intensifying scouting efforts. One of these was sending Leif Rimnis, Karthra Von Carax, Von Cronts and another soldier to investigate Shcot military statistics. He also increased scouting efforts in Sholan territory, but unfortunately he learned that his Sholan officer was slain. He also learned that the Countess Elizabeth Primis was meeting with Count Orelius of Ornton, and sent spies to overhear their meeting, as he had an interest in the abilities and tactics of the Countess.
Ornton

The County of Ornton is an inhabited area in the Landon territory under the direct leadership of Count Knoft Orelius.

## Geography

Ornton is located somewhat within a reasonable distance of Erinvale, but not immediately beside it. It is a large area, with quite a bit of agricultural land.

## History

Ornton is known to have a large garrison of soldiers, and significant farming. It is a very organized sub-society.
Hunting Cats

The Hunting Cat is a mid-sized felid that dwells in the land of Terma. Some members of the species have been domesticated.

## Territory

The Hunting Cat roams the forests and plains of north-eastern Terma, in the lands of the Garlants and Shcots. To the Garlants, it is a savage pest that kills poultry and fights dogs. However, the Shcots have domesticated the creature, bringing it out of its forests and plains and into the less-developed villages.

## Appearance

Hunting Cats are fairly large for a cat, around one and a half meters in length and a meter in height. They appear in brown, brown and striped, grey-brown, grey-orange and black variants. They have 26 sharp teeth and extremely dangerous claws on each foot.

## Abilities

The Hunting Cat is one of the most dangerous and adept creatures in all of Terma. Some say it is descended from the mighty Torgon of Orma, but the geographical distance is far too great for this to be widely supported. Hunting cats have sharp teeth and claws, this combined with their size gives them the ability to battle against Wolves, Greater Eagles, Foxes and Dogs without fear of certain death.

Domesticated Hunting Cats are used to hunt animals one might otherwise pursue with a dog, including Birds, Deer, and Bears. They can jump up to twelve feet (Four meters) while carrying prey, such as a Chicken, and have been known to run along side Horses for miles.

Most Hunting Cats are thought to possess twice the intelligence of their canine counter-parts, hunting dogs. For this reason, they are widely preferred among the Shcots.
Pirates

Pirates are a group of sea-faring savages, who steal, murder and conquer to make a living. With the rise of the Fairlan, Landon and Garlant Armadas, as well as the increase in Volgrant raids, Pirates no longer make as many raids on the main-land of Terma, but they are a force to be reckoned with on the sea, and on the islands in it.

## Territory

The Pirates roam the seas of Terma, with some small outposts located on the many islands.

## Government

Each Pirate works for him/her self. Occasionally, two Pirate captains will collaborate in a raid, but treachery and deceit are common.

## Origins

The first Pirates were either Fairlan or Landon sailors who went rogue. Whichever it is, they now form the majority of the pirate population. There are also many Shcots among the Pirate crews, and some Island Dwellers.
Gravity Falls

**Gravity Falls** is a Disney XD animated show that is a symbol of the Narnia Odd Squad. It was one of the first symbols but it started to lose popularity in October 2015.

## Importance

### Character Assigning

When the Narnia Odd Squad first started, everyone was assigned their own character in Gravity Falls.

* Aldion: Stanley
* Grayce: Mabel
* Daniel: Stanford

* Ben: *Undisclosed*
* Bryant: A manotaur
* Sydney: Lazy Susan

* Thomas: Dipper
* Riley: Tyler
* Chris: *Undisclosed*

This system ran fine, but when October came around, no one came to use the system anymore.

### Being a TV Show

Other than having helped with the Character assigning system, Gravity Falls is intriguing enough by itself. Several members of the Narnia Odd Squad talk about episodes and theories during meetings and office meetings.

## Other Contributions

### Will Cipher

*See Will Cipher.*
**Will Cipher** is a made-up character based off of Bill Cipher from this show. He takes the form of a square that is almost identical to that of Bill's.
Trang Chính

## Chào mừng

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Khoản mục
- Age of Empires
- Units
- Cộng đồng
- Tin tức

Bài viết chọn lọc
Age of Empires (tạm dịch: Thời đại của những Đế chế) (thường viết tắt là AoE), là trò chơi máy tính thuộc thể loại chiến lược thời gian thực lịch sử trong vai trò một người đứng đầu của một nền văn minh cổ xưa. Nền văn minh tiến triển qua...Đọc thêm
Mới chọn: Loạt trò chơi Age of Empires

Lịch sử phiên bản
1. Age of Empires (1997)
2. Age of Empires: The Rise of Rome (1998)
3. Age of Empires II: The Age of Kings (1999)
4. Age of Empires II: The Conquerors (2000)
5. Age of Empires III (2005)
6. Age of Empires: The Age of Kings (2006)
7. Age of Empires III: The WarChiefs (2006)
8. Age of Empires III: The Asian Dynasties (2007)
9. Age of Empires: Mythologies (2008)
10. Age of Empires Online (2011)
11. Age of Empires HD Edition (2013)
12. Age of Empires II: The Forgotten (2013)
Đọc thêm về lịch sử phiên bản
Rapier

The Rapier is a elegant and light weapon used by Fairlans and few Landons.

## Faction use

Rapiers are elegant weapons used mostly by Fairlans. While not used in war, Rapiers are used by many Fairlan gentlemen, bandits, royals, performers, and in southern isles, arena performers. Some Pirates are know to use them.

## Uses

Rapiers are used in quick, deadly combat. Their light design makes them fast cutting and thrusting swords. They are often used in fencing. This weapon requires an experienced user to be effective.

## Creation

The Rapier has been around since before the great conflict, and its exact creator is unknown.
進撃の巨人 第2巻

## あらすじ

巨人が支配する世界。まだ見ぬ壁外の世界に憧れるエレンは、訓練兵となり、仲間とともに巨人に対抗する技を磨く。
だが大巨人の出現により、無数の巨人が壁の中に侵入。親友であるアルミンを助けようとするエレンだったが、かわりに自らが巨人に食われてしまう‥‥！！

## 収録話

* 第5話「絶望の中で鈍く光る」
* 第6話「少女が見た世界」
* 第7話「小さな刃」
* 第8話「咆哮」
* 第9話「心臓の鼓動が聞こえる」

表紙
--

市街に侵入した巨人を討伐するミカサ・アッカーマンが描かれている。

## 嘘予告

第2巻には嘘予告はない。嘘予告に該当するページには、壁上で歩を進める訓練兵と「俺たちの戦いはこれからだ！！！」の文字が書かれている。この文章は後に、最終話が別冊少年マガジン2021年4月号に掲載された際、編集部からの言葉の最後に添えられる形で再び用いられた。

脚注
--

1. ↑ https://kc.kodansha.co.jp/product?item=0000017125
Terias

Terias is an elder living in the county of Erinvale. She was also the creator of a deadly poison favoured by the Countess of her homeland.

## Personality

Terias presents herself as benign and caring, but her concoction would suggest otherwise. Possibilities could include dementia, or a hidden motive to assist the Countess.

## Biography

In the year 209, Terias arranged a meeting with the Countess of Erinvale, Elizabeth Primis, to whom she presented a deadly poison that she had concocted. Impressed by the poison's effects, the Countess arranged for the substance to be available to her whenever she required it.
Dragon (Terma)

The Dragons of Terma are classic, power-hungry, naturally evil beasts.

## Territory

Being the strongest creatures in all of Terma, Dragons can live nearly wherever they wish to. Their only viable adversaries are the Garlants, who have suffered many Dragon attacks and have, accordingly, created advanced methods to kill them.

Generally, Dragons live in the Mountains or in caves.

## Appearance

Dragon appearances vary depending on the exact species, but all Dragons are very large, and very strong.

#### Fire Dragons

Fire Dragons are a reddish colour, with a sand coloured underbelly. They have spikes along their back, and large, fierce heads. Their wings are very, very large.

## Abilities

Terman Dragons can fly long distances, and have very advanced healing powers. They can also sense the presence of ancient, mystical items, such as Ardin's sword.

#### Fire Dragons

Fire Dragons have the ability to breathe fire. They are often considered the most aggressive and destructive Dragons in Terma.

## Legends

Legends in association with Dragons have existed since long before history existed. Here are some of the more important legends.

It is said that during the first great war of Terma, Dragons helped the different factions, all vying for the humans to destroy each other.

In Landon religion, Dragons represent the most pure form of evil. However, they are also one of the three symbols of royalty, a reminder to those in power of what corruption and greed can do.

In Sholan legends, Terman dragons are said to have invaded Orma once for gold, but were driven out by the monks, Spirits and intelligent Torgons.
Grain

Many types of grain are grown and used in Terma. All of the four main factions are known to make use of the simple crop, but the Shcots and Landons made themselves well known for their granular expertise. Grain is used for a variety of reasons, but primarily it is used to make bread.

Some types of Terman grain include:

* Cogen
* Praemis
Falcons

Falcons are mid-sized birds that exist in the lands of Terma and Orma. Some species have been domesticated.

## Territory

Falcons are native to the mountains and the grasslands of Terma, but they have also been seen in the forests and on the coast line. They prefer areas with high vantage points, and will fight for nesting rites in such areas.

## Appearance

Falcons range in size from half a meter to a meter and a half. Their colouring varies depending on species.

## Abilities

Falcons have incredible eye-sight and are the fastest birds in Terma. Some say they can even outpace a Dragon. Falcons are also incredibly intelligent, and can be trained to understand commands from humans, much like a dog, except quicker and more extensively.

Because of these features, Falcons are used by various factions for different domestic purposes. The most common is the past time known as Falconry, wherein a trained Falcon is sent to hunt and retrieve small animals such as rodents.

Another common usage for falcons is message delivery. They are more reliable than Pigeons, but also far more expensive.

## Legends

The Falcon is mentioned in mythologies, but often overshadowed by beasts such as the Greater Eagle.
Orma

Orma is a continent to the west of Terma. It is full of mystery, specifically the faction known as the Sholan. The only other known faction is the primitive Sirbans.

## Geography

Orma is a large continent, with many varying climates. There are three main biomes, though.

The majority of the Sholan population in the west is located in areas that, prior to terraformation, were jungle. Their towns are still surrounded by vast expanses of jungle, where one could easily be lost.

Another portion of the Sholan territory is mountainous. The mountains are prevalent throughout Orma, but the most well known range is known as the Fenbien Mountains, which separate the jungles from the tundra.

The last major region is the tundra, which covers nearly the entire northern half of Orma. This biome is inhabited by the Sholan and, more extensively, the Sirbans.

There are many temples in Orma, some so old that they have been forgotten and lost, deep in the jungles or the mountains.

## History

It is unknown when Orma was first colonized, or whether it was colonized before or after Terma. Some scholars believe that the lack of competition allowed the Sholans to progress more quickly, but others argue that this should have made the Sholan lazy. Another theory is that there were once an equal number of factions in Orma and Terma, but the Sholan developed technological advantages and assimilated their opponents, creating a super state. At some point, the Sholan also developed the use of magic.

## Etymology

Orma comes from the word "Oriental", as some of the factions in Orma are based off of Oriental cultures, such as the Chinese and Japanese. "Ma" is simply a suffix used for all continents.
Unity Swords

The Unity Swords are a quartet of finely crafted long blades made in the year 5 AGC. Peace was still a novelty, and the four factions decided to make symbols of their companionship. Therefore, the swords were designed and forged. They combined the runes of the Shcots, the metal of the Garlants, the design of the Fairlans, and the seal of the Landons. One of these swords was given to each of the factions, but over time the significance was forgotten, and those who know of the swords are rare in this age.

The locations of a few of the swords are still known.

## Features

* Runes which imbue magical properties, eg. Glow when near enemies
* Perfect weight and handle, ideal for combat
* Extreme duration
* Rarely requires sharpening
Greater Eagles

Greater Eagles, also know by some as Golden Falcons or Hawks, are large avian predators that inhabit the mountains and forests of Terma.

## Territory

Greater Eagles inhabit the mountains and forests of all four Terman faction areas, and all the wilds. They are found below the Arctic circle and are never seen in Orma. Greater Eagles build nests in high secluded places.

## Appearance

Greater Eagles are generally brown feathered, occasionally black. Black Eagles are also know as "The Birds of Death".

With an average wing length of about 9 1/2 to 10 feet long and a reported total span of 19 feet tip to tip, the Greater Eagle is a powerful looking bird, and it features on many Garlant emblems.

## Abilities

The Greater Eagle is a commanding bird with powerful talons and a sharp beak. Its menu is a large one: Mice, Rabbits, Hunting Cat kits, Wolf pups, Salmon, small Deer and Goats are just a few of its potential prey items.

No one knows the exact speed of a Greater Eagle's flight, but they have been reported to fly faster than a horse can run, and some claim they dive faster then an arrow can fly.

## Value

Because of their size, strength and rarity, Greater Eagles are occasionally given as gifts to those in power. General Arant was known to possess two of these animals in his "collection", they are kept in an aviary with golden leafing.

## Legends

Some believe that the Phoenix was originally a Golden Falcon, though many stories relate him as an ordinary hawk.
Joffrey Tremblemacker

Guardsman Joffrey Tremblemacker is a royal guardsman from the county of Erinvale, who serves under the Countess Elizabeth Primis.

## Personality

Joffrey is an obedient member of the Erinvale Guard. He may not fully agree with the actions of the Countess, but he knows that they further the goals of Erinvale, and since that is his job, he supports the Countess. He is a fairly new recruit into the Guard, but he is beginning to prove his worth.

## Biography

Joffrey began to train to become a guard at the age of 15. By the time he was 20, his position in the Guard was guaranteed, and less than two years later he was serving in the Castle Corps of Erinvale. At some point, he was selected to guard the Countess on a journey to Ornton. Along the path, they encountered Chelsette Fanlasi, a member of the Fox Thieves Syndicate, who posed as the victim of bandits.
Longsford by Blackwood

Longsford by Blackwood is a small Shcot village located near Sitheachdon by the River. Its primary industry is trading.

## Geography

Longsford by Blackwood is located on a small river, but more importantly it is located next to a forest of dark oaks. It is a thick, old forest. There is also an area of rather empty land, which some think may have once been home to a burnt patch of forest.

## Etymology

The name of the village originates from the surname long, and the word fort. Its name therefore means "Long's Fort by the Blackwood". While the records have been lost to time, "Blackwood" may refer to a type of tree growing in the area or to a burnt area of forest.
Fairlans

The Fairlans are a group of artistic, sophisticated folks.

## Territory

The Fairlans have a firm grip on the Southern shores of Terma, even colonising some islands in the ocean. To their East, and South, is the sea and several islands, while to the North are the Shcots and a swath of unclaimed land. To their West are the Landons.

## Government

The Fairlans use a primitive democracy, wherein they follow a Duke, who serves for 5 years. He has control of the military, taxes and the court. Also leading the Fairlans are 7 Princes, who serve for 10 years each, unless they become Duke. The Princes control trade and city affairs. Usually each Prince is in charge of one major City and its suburbs.

## Origins

The origin of the Fairlans is relatively unknown. However, legends say that this is what occurred...

In the beginning, a Landon artist left his village in the early times of the Landons, many years ago, and with him came a menagerie of others, including some prized ship builders and a blacksmith, all discontented by the king's demands. The seven men and their families set up a fort on the south shore, thinking it to be a wonderful place, they named it "The fair land" There after, Fredric Bernard, the artist, became the first duke.

## History

The Fairlans have always been known for their art. Many other factions see them as "Foolish", but they see themselves have "Sophisticated".

## Expertise

The Fairlans are very adept at art, in both their architecture and their adornments. They also have significant experience with seafaring journeys. Their ship mounted Ballistas are devastating.
Von Cronts

Von Cronts is a soldier in the Garlant army.

## Personality

Von Cronts displays a very abrasive attitude, at least towards Leif Rimnis. This may show that he is adverse to authority, or that he is adverse to those who succeed more easily than he does. Either way, it shows him as having serious insecurities about his own social stature.

## Biography

Von Cronts was known by name and reputation to General Von Scnovts. That may have been one of the reasons he was selected for the mission to survey the Shcots, working under the orders of commander Leif Rimnis. During the mission, the group was separated and Von Cronts has made no further contact with the Garlants since then. He is presumed killed by Barlos.
Rupert Peterson

Rupert, known to his friends as "Pert", is a Guardsman of Erinvale.

## Personality

Rupert is a very kind man. He joined the guard because he wanted to impress the ladies of Erinvale, but soon found that he thoroughly enjoyed helping others. Having served for around two decades, Rupert still loves helping others through his Guard duties.

## Biography

At the age of 23, Rupert, who was very fit, decided to apply for a position in the Guard of Erinvale, hoping that a position of authority would impress women. He received the job, and soon found that he loved being a Guard. He became very devoted to his work, trying to stay away from the politics that come with any position at all related to government.

Two decades later, Rupert was happily married with two children. He hoped to continue serving in the guard for a few more years.

Rupert was at some point selected to serve in the defence of Countess Elizabeth Primis during a trip to Ornton. The party encountered Chelsette Fanlasi, a member of the Fox Thieves Syndicate posing as a victim of bandits. When the Countess ordered the caravan to continue without stopping, Rupert displayed sympathy for the girl.