recursal/Fanatic-Fandom huggingface dataset:
Lord Agren

## Background

Lord Agren is a Paladin of The Dragon Guard, who was waiting in Preston to train Iskander.

## Role in the Story

He was gravely wounded by the Spine Devil before the Heroes reached Preston, and was found by them after their first battle. He warned them of the dangers they would face, and gave Iskander his holy symbol.
He had been infected by the Ghouls and was about to turn, but he was killed by Rasend before this could happen.

When Iskander prayed for Lord Agren using the gifted holy symbol, he was shown a vision of the Paladin's life. Iskander saw him rising through the ranks of The Dragon Guard, training recruits, and arriving at Preston. He seemed to be well liked by the townsfolk, but the vision was then invaded with memories of the attack. Iskander saw a shadowy creature with red eyes flying overhead, letting out a screech, and then the vision ended.

## Quotes

* "You're the one, from Thyre? Thyre? THE Thyre?" - to Iskander
* "*Gasp* I almost turned into a Ghoul!"
Fillius Senneck

## Physical Description

Fillius is a Half-Elf standing at 6'6". On introduction, he wears green leather and wields a quarterstaff and wooden shield. He later buys a suit of hide armour in Preston.

After the events of the battle with Mason Silentdawn, Fillius' skin becomes magically scarred with what look like first degree burns. He also loses all hair on his body. This extends to his druidic animal forms as well.

## Background

Fillius lived on the small island of Myndarrah with his druid tribe, being mainly his family members.
One day whilst he was out foraging, the island was invaded by the pirate Clara Longstride, who captured and killed his kin.
He was left alive, and at the beginning of the story, is seeking out Clara in order to exact his revenge.

## Known Transformations

As a druid, Fillius has the ability to shapeshift into animal forms. His known transformations are:

* Brown bear
House Moonbreaker

***Moonbreaker** - The Kingdom of "Kelemvor" - Located on the outer border of The Duskgrove Woods, it is a series of small hamlets of people living simple lives. Many patches of seemingly dead land and dark forest area, culminating in the Capital called "The Crucible of Ravens" - A towering - Dracula like castle surrounded by a vast graveyard. House Moonbreaker are the founders of the Grey Knights - Worshippers of the Raven Queen. The Crucible is where they are trained. They also handle all Funeral Rites across the Continent.*
Vigilantes

## Background

**Vigilantes** is a video game created by **Timeslip Softworks**. Vigilantes is their second game, following the **Deadstone**.

From **Vigilantes** official steam page:

> Vigilantes is a combat focused, turn-based tactical RPG set in the declining, crime riddled city of Reiker. The game offers hardcore squad-level combat in a gritty neo-noir setting, intel gathering through surveillance and interrogation, a detailed character system, base facilities, crafting, and much more.
>
>

The game was partially financed through the efforts of its supporters of its Kickstarter campaign.
Netherlord Varsith

## Physical Appearance

Netherlord Varsith is a white Dragonborn, with a body is so old that it looks like a corpse. He appears as gaunt and frail. He has no hair and wears black robes. His eyes burn black, a symbol of the dark pact he has made with one of the Archdevils. When he moves, it is as if there are tentacles inside him, operating his body like a puppet.

## Background

The Netherlord is the head of The Warlocks, and is responsible for The Dark Pact peace treaty with The Dragon Guard. He thinks little of those who are not Warlocks, but understands the need to work with them for the good of Varian. Groups he has low opinions of include the Heroes themselves and The Shadow Monks.

When he speaks, his voice is weak and unsettling, and is accompanied by the sounds of slithering. It gets louder and deeper depending on his mood.

Very few people have ever seen the Netherlord, he only sees people when they are summoned. Lord Thakrak deals with all other information and feeds important pieces back to him personally. The Netherlord’s main responsibility is identifying opportunities for the Warlocks to intervene and help people. He also communes with The Traveler, though not as frequently as Anmon does.

## Role in the Story

The Netherlord sends Anmon out to Preston to investigate the appearance of Ysh’thun. He sees this as Anmon’s final task in becoming a true Warlock.

## Quotes

* ”Anmon… You stand before your Netherlord, and you do not kneel?”
* ”This is your final test. Prove to us, prove to me, that you know there is no cost too high, no heart too pure, no sacrifice too great, to stop the Devourer and its Children.”

## Trivia

* The Netherlord’s voice was described as ‘like a bad anime sub’ by Cody.
Episode 13: The Shattered Citadel

## Episode Chronology

Beneath a sprawling desert, an ancient order is rebuilding in the ruins of the Dragon Empire.

Follow us on twitter @Stubbornheroes or Adam the DM @omidiious

Email us your questions/comments at stubbornheroes@hotmail.com

Thanks to Peter Crowley for our theme, and @AlexielApril for our cover art!

## Episode Summary

The episode opens with Lord Thakrak striding through the halls of the Shattered Citadel, towards Anmon’s room. Inside, Anmon is studying his book of shadows, adding information and handing used books to unseen servants. Thakrak enters and informs the Tiefling that Netherlord Varsith has requested his presence. Anmon gathers his things and the two make their way to the Netherlord’s chamber.

Upon arrival, Anmon finds himself in the largest room he has ever seen in the Citadel, with a hole in the ceiling that shines sunlight onto a stone throne in the centre of the room. Upon it sits a corpse, revealed to be Netherlord Varsith when he berates Anmon for not bowing in his presence. To prove his commitment to the Warlocks, Anmon casts *Arms of Hadar*, covering himself in milky tentacles. Satisfied by this display of power, the Netherlord informs Anmon that he has communed with The Traveler, and has been shown that Ysh’thun was released from imprisonment.

When he finds out that Anmon is already communing with The Traveler, he is outraged at not being told sooner, but understands why he was chosen for this task. Anmon is gifted the Heart of Hadar to aid him in his endeavour, and a dark portal is opened to Preston, where Ysh’thun has just killed Immeral Nial. The episode ends with Anmon stepping through the portal into the lush forests of Preston.

## Characters (in order of introduction)

**Players**

* Anmon

**NPCs**

* Lord Thakrak
* Netherlord Varsith

**Others**

* The Traveler (mentioned)
* Ysh’thun (mentioned)
* Hadar (mentioned)

## Key Events

* Anmon is introduced and sent to investigate the Children of Hadar.
* Anmon is given the Heart of Hadar.

## Quotes

* ”Cody, would you like to describe what Anmon looks like and what he is doing in his chambers?” – Adam
	+ ”Masturbating!” – Cody (Anmon)
	+ ”You son of a bitch…[laughing] I told you that’s the only answer you can’t give. Go!” – Adam
	+ ”Playing with myself, not masturbation…” – Cody (Anmon)
	+ ”NO!” – Adam

* ”Whatever happens… just try to not be an asshole. I know how you are.” – Lord Thakrak (Adam) to Anmon

* ”Anmon… may the Darkness bind you.” – Lord Thakrak (Adam)
	+ ”May the Darkness bind you as well.” – Anmon

## Trivia

* As this is an origins episode, there was no retelling roll. This is the second time that no retelling roll has taken place in an episode.

* Anmon uses the spell ‘Arms of Hadar’ for the first time.
Asmodeus

Asmodeus, also known as 'The Fallen One' was the chief deity of The Pantheon before his exclusion by the other deities. As a member of The Pantheon, he was the God of Passion and Love, however his exile has warped him into the God of Sin, and the Creator of Demons.

He fell in love with the Goddess, Celeste, but she had already given her heart to Bahamut. Enraged, Asmodeus entered the material plane and destroyed temples and cities. In order to stop him from destroying the entire realm, The Pantheon severed all ties with him, and banished him from Varian.

The Plane of Existence he governs was once known as Ghennan. When he was exiled, Ghennan shattered into 9 parts, each one a twisted reflection of the other 9 deities of The Pantheon that betrayed him. Ghennan is now known as The Nine Hells. He is trapped in the Nine Hells by The Veil, and eagerly awaits the day when he can pierce it and re-enter the mortal realm.

During the events of the Planesmeld at the dawn of the Age of Heroes, Asmodeus' darkness entered Anmon, making him the Aspect of Asmodeus.
Ysh’thun

Ysh'thun in his child form. Fan art by lalexhalex.

## Physical Appearance

In his disguised form, Ysh’thun appears as a young humanoid boy with black eyes.

In his true form, he is a writhing mass of tentacles, each with a thousand eyes. At the centre of the tentacles is a maw with countless pointed teeth. It is described as one of the most grotesque sights imaginable.

## Background

Ysh’thun is a Child of Hadar, and known as the Being of a Thousand Faces. Sometime in the past, it was enslaved by members of The Shadow Monks and imprisoned. It is not known whether it was trapped in the mines to begin with or whether it was transported there between its capture and the start of the story.

It enjoys making deals, and will try to trick its victim with unfair terms that are hidden in infernal. It will stay true to the terms of the deal itself, hoping only to mislead the victim with wordplay. These contracts are made mentally.

It takes pleasure from torturing its prey, rather than killing it, and enjoys the feel of blood on its tentacles.

## Role in the Story

Ysh’thun was first found in the mines north of Preston, magically imprisoned. It tricked Aratal into making a deal with it, exchanging the resurrection of Myra Senneck for its freedom. A term in Aratal’s contract was that he would never see it again. This was taken literally, and Aratal alone could not see the Child when evidence of it next appeared.

When the Heroes returned to Preston after killing Mason Silentdawn, Ysh’thun appeared and killed Immeral Nial. It called this revenge for the Shadow Monks’ role in capturing it long ago.

## Trivia

* It held a particular resentment for Immeral, being of the Shadow Monks.
* As it was the one who brought Myra back to life, it owns her soul. It also told Immeral that it owns his, and would continue tormenting it long after his body’s death.
Aratal

Aratal's official character art

## Physical Appearance

Aratal is a human wizard, however being from another world, he looks slightly different to the humans normally found in Varian.
He is roughly 5'8", of medium build, has black hair streaked with grey and light blue eyes.
On introduction, he is wearing basic wizard robes and wields a quarterstaff.
Lisandre

## Physical Appearance

Lisandre is described as a female Wood Elf Monk. She is a magical projection and does not have a physical form, instead glowing blue. When she delivers a warning, she begins to glow red instead. Her voice sounds like that of an AI.

## Background

Lisandre is one of the The Shadow Monks of Oarnan, and acts as a sentry for The Shard of Omalgus. She is at least 3,428 years old, as this is when she last spoke to a Shadow Monk of Oarnan.
She only acknowledges fellow Shadow Monks, it is not known whether she ignores or simply cannot understand anyone outside this group.

## Role in the story

When the Heroes were hunting Mason Silentdawn in the mines north of Preston, they came across a tall door that pulsated with blue magic. Able to open it with his blood, Immeral Nial led the group deeper into the mines and found a magical projection, Lisandre.
She immediately recognised Immeral as a Shadow Monk of Oarnan and referred to him as ‘Guardian’, only ever addressing him as if he were her master. She informed the group about The Shard of Omalgus which lay in a chamber beyond, and the destructive power that it possessed after Mason Silentdawn had removed the seals.
She used her remaining magic reserves to imbue the Heroes’ weapons with power, effectively killing (or at least deactivating) herself.

## Quotes

* ”Warning: containment breach. The six seals around the Shard have all been destroyed.”
* ”Guardian, you would need to cut off the prison from the outside world for all eternity. As is your responsibility.”
* ”Goodbye, and good luck.”

## Trivia

* In a post on Discord, Adam confirmed that Lisandre is a magical copy of a Shadow Monk who died whilst transporting The Shard of Omalgus to the mines. The projection was made in her honour.
Erexan Linxoth

Background

## Background

Erexan stands in front of his squadron, they would be the first to enter the battle.

“Men, this is what we have trained for. To fight, in the face of overwhelming force. To kill, before we get outnumbered. TO DIE, AND NEVER SURRENDER”

The squad lets out a collective battle cry. The enemy was visible on the horizon. The silver masks reflected the sun. They had their orders, they would wait until the enemy was within charging range, and then go get them, the others would follow.

Erexan stood, waiting for the right moment. The enemy was approaching at an excruciatingly slow pace. Finally, they were in range.

Erexan let out a roar, and he and his squad charge the enemy. Multiple lighting breaths hit the enemy, some explode, others get charred. Then, the squad hits the enemy line, it breaks apart, the axes do their work. It all seemed they would get that victory after all.

But then, in the back, he saw them. This wasn’t a mission for them, this was a move of the army, and they were in the way. They had send out a smaller part of the army, to give them a false sense of hope, so they could eradicate them, instead of them running away, knowing there was no way of winning. Erexan was filled with rage, he fought harder than ever before.

“Everyone, it’s an ambush, get out of here”

“But you said…”

“I KNOW WHAT I SAID, BUT WE DON’T WANT THE WHOLE TRIBE TO DIE, GET THE WOMEN AND THE CHILDREN TO SAFETY, I’LL HOLD THEM OFF”

The first wave had been defeated, but there was no way the next wave would be too. Erexan stood, determined to keep them from his village, for as long as possible. They threw everything they had at him. He should have died 5 times, but the rage kept him standing. When he eventually was overrun, the village had escape. When his eyes closed, he knew, they would survive
Tyranis Velkial

Tyranis Velkail's official artwork by [Naqarah]

*Tyranis Velkial is a 7 foot tall blue dragonborn weighing 220 pounds with a medium, athletic build. His scales are a lusterless navy blue with lightning scars across his whole torso and back, reaching out along his arms to his wrists and the bottom of his neck. His hair-like tendrils (horns) hang from his head past his shoulders to his chest, growing darker blue to almost black at the tips. His two sets of eyelids protect his blue eyes, becoming lighter or darker depending on his mood as he flashes his shiny white teeth in intimidation.*

"*The Tempest guides me.*

*It is through Him that I draw strength. My power knows only the limits of His might. In a still and open field, He is there, instilling me with patience. In a dark and violent storm, He is there, providing me with the fortitude to endure. The Tempest guides me.*

*My home? I no longer have one, and if I did, I wouldn’t reveal it… not since what happened. In reality I feel most comfortable in the wild, whether it’s the churning mountains of water that rise and fall in the open seas or a tranquil pond surrounded by tall green giants that sway in the breeze.*

*I value silence above most else, but not the silence of soundlessness. It is an inner silence that I treasure and seek out, in part because it is what I most lack. In appearance I am reserved, quiet, even timid. But as the surface grows still, the depths grow restless. Make no mistake – behind this placid demeanor there is a war in ensuing, and my past is littered with battles I’ve struggled to win. I worry that one day I won’t be strong enough to keep the chaos at bay, and on that day I fear I will learn that everything before now has merely been the calm before the storm.*

*The Tempest guides me.*

*Whatever I do, I do for them. My guiding light is Him, of course, but if He is the method, they are the reason. If it wasn’t for them I wouldn’t be here, and it is because I am here that they are not. I must find a way to right this wrong in the universe, I cannot accept that this is the way things should’ve been. I struggle to understand the lessons the Tempest seeks to teach me. I require more training.*

*As for now, I travel to Anglepoint. In search of answers, yes, but also for knowledge. Through my meditations with Him, I have learned that I must broaden the horizons of what I know if I am ever to discover the answers I require. I have remained in seclusion for too long and now the only way to continue forward on my journey is to look not within, but without. I am hesitant, but with His guidance I remain strong"*

***Equipment:***

* Glaive, silver blade glows blue, black handle, can be summoned and unsummoned with lightning abilities
* Mixture of leather, cloth, straps, and metal armour, across chest and arms, tight not baggy
* Black weather-torn cape
* Brown, thin leather wrist guards that stretch from fingers to mid-forearm
* A light blue ring on middle finger left hand
Bahamut

Bahamut is the chief deity of The Pantheon, after Asmodeus' exclusion. He is the God of Dragons, Keeper of Time, and Ruler of the Stars and Sky.

The Plane of Existence he governs is currently unknown.

During the events of the Planesmeld at the dawn of the Age of Heroes, Bahamut's light entered Rasend, making him Bahamut's champion.

## Followers

* Rasend Dracon
* Erexan Linxoth
The Object

**The Object —** короткая игра, рассказывающая историю о мужчине, потерявшем свою голову и свои воспоминания.

## Введение

Мужчина, потерявший голову и воспоминания, оказывается в особняке. Он должен попытаться найти правду и сбежать, решив или не решив эти загадки.

## Геймплей

Не считая вполне стандартного осмотра локаций, главный герой может менять свою голову, что необходимо для продвижения по сюжету.

## Прохождение

### I

* Осмотрите сукдук и зажгите спичку.
* Найдите в открытой вазе небольшой ключ.
* Попытайтесь открыть дверь и растопите лёд.
* Зажгите лампу и подберите её.
* Зажигте огонь в камине.
* Подберите уже зажжёную лампу.
* Войдите в дверь слева.
* Подберите лежащую на столе книгу.
* Осмотрите средний книжный шкаф слева в группе из трёх шкафов.
* Осмотрите тот же шкаф справа, чтобы получить ключ.
* При желании можно осмотреть другие шкафы.
* Осмотрите крайний правый книжный шкаф и спуститесь вниз.
* Прочитав записку, вернитесь к комнате с кровавыми следами и откройте дверь.
* Идите налево и до конца спускайтесь вниз (Концовка).

### II

* Осмотрите самую левую комнату, затем - комнату напротив входа.
* Заберите из ящика ключ, со стола заберите компас.
* Идите дальше по коридору, зайдите в первую дверь и осмотрите тело.
* Подберите клешню из кучи игрушек.
* Осмотрите столик и заберите конверт.
* Смените голову на словарь и прочтите письмо.
* Спуститесь и идите дальше по коридору, зайдите на кухню.
* Используя лампу, запитайте телефон и телевизор.
* Идите налево и до конца спускайтесь вниз (Концовка).

### III

* Покинув кухню, идите в левый коридор и, сменив голову на словарь, прочтите дневник.
* Осмотрите календарь и покиньте коридор.
* Спуститесь вниз и покиньте особняк (Концовка).

### IV

* Зайдите в ванну и подберите ведро.
* Зайдите в комнату напротив ванной и с помощью клешни заберите со шкафа ключ.
* Вернувшись в библиотеку, откройте комнату и вычерпайте воду ведром.
* Используйте клешню на выделяющихся обоях.
* Идите вперёд. Код: 2248.
* Идите вперёд.
* Возьмите в руки оружие. Идите вперёд.
* Заберите маску и покиньте дом (Концовка).

### V

* Перед тем, как спуститься вниз, наберите в ведро воды с помощью ванной.
* Идите в комнату за детской и потушите огонь.
* Вернувшись в библиотеку, откройте комнату и вычерпайте воду ведром.
* Используйте клешню на выделяющихся обоях.
* Идите вперёд. Код: 2248.
* Идите вперёд.
* Возьмите в руки оружие. Идите вперёд.
* Заберите маску и покиньте дом (Концовка).
Aurora

## Physical Appearance

Aurora is a Human female described as 'warrior-looking'. On introduction, she wears chainmail and furs and wields an axe.

## Background

She is the Innkeeper of the Great Kraken Inn, however must have some form of combat training as she owns a suit of armour and an axe.

## Role in the Story

Aurora lives in the town of Preston, the first place that the Heroes visit on their quest. She is one of the few survivors of the Spined Devil, and is found hiding in the Great Kraken Inn.

At first, she is reluctant to open the door and wary of the Heroes, but soon relaxes when she hears their story.

After Preston is saved from the Spined Devil's torment, she allows the Heroes to stay at her inn for free and drink on the house.

## Relationship with Rasend

Rasend, being a Dragonborn, is initially looked upon with fear, but Aurora soon sees through his draconic exterior to the person underneath. She is upset when Rasend leaves the Heroes to join The Silver Eye Cult, talking about him and his calves constantly.

## Quotes

* [Rasend] was a beast wasn’t he. Did you ever see his calves? *Oh my gosh!*

## Trivia

* Adam described her as 'dumb as a doorknob' for not noticing that Aratal was jingling the Town's treasury in front of her.
* Aurora is a horrible singer.
Benjamin "The Reaper" Grimshaw

Ben Grimshaw's official artwork by [Naqarah]

*Benjamin Grimshaw, Ben for short, is a 5 foot 9 inch tall, 250 pound human bounty hunter with a fully robotic metal leg and gloved left hand. He wears a cowboy hat, dark brown trench coat, red sash and rose tinted goggles.*

***Equipment:***

* *Hidden Retractable Armblade*
* *Whip*
* *Rose colored Goggles - Can identify creatures and items*

***Trivia:***

* *Drink of choice at the Tavern - Whiskey*
* *Upon entering and gathering his drink from the innkeeper, Ben is asked by the bartender if his Riverbed twang meant he was from Reach or Kelemvor. To which Ben replies "No where is home"*
* *The name "Reaper" is stated to come from the fact that where Ben goes death follows*

More to come as the podcast progresses, stay tuned!
Rasend Dracon

## Physical Description

Rasend is a Dragonborn Barbarian with black scaly skin, red eyes and jet black hair. He has the barrel-chested build of a farmer and stands at 6'4". His most defining features are his large, muscular calves. On introduction, he wears no armour but has shorts that cut off just above the calf in order to show them off as much as possible. He also wields a heavy two-handed sword and javelins.

He later purchases a set of scale mail, a longsword and a shield from Preston.

After the events of the battle with Mason Silentdawn, Rasend grows bulkier, and to near 8 foot in height. His black scales are covered with pieces of the Shard of Omalgus, and his eyes burn a bright silver.

## Background

Rasend was born in Narron, an island north of Valkir where most other Dragonborn can be found.
Due to the myths around Dragons that exist in the world of Varian, Dragonborns are looked down upon by many of the other races.

An event in Rasend's past led to his family being slaughtered and he was exiled to Alabastra, a hell-on-earth island with active volcanoes.
Due to this, he grew up alone in harsh climates, and learned to fend for himself. However it also means that he lacks some of the capacity for language and social interaction that the other heroes possess.

At the start of the story, he has left Alabastra following a vision he saw. His first instinct was to travel to the town of Preston, and we first find him on a boat to the mainland.

## Rasend's Vision

The vision that Rasend experienced enveloped him in darkness. He saw a Human man with two black, ritualistic tattoos on his face. This was later revealed to be The Necromancer, Mason Silentdawn. Mason was casting incantations on a glowing red crystal.
The cystal called out to Rasend, telling him to come and find it. When Rasend next looked at a map, he felt compelled to travel to Preston.

## Trivia

* Jesse rolled a Nat 20 on Rasend's first initiative roll of the series.
* Despite being a Barbarian, Rasend chooses to wear medium armour.
* The description of Rasend's height seems to fluctuate between 6' and 7'.
Celeste

Celeste, also known as the 'Mother of Light', is the Goddess of Light and Angels, and Ruler of all that is Good. She is one of the deities that form The Pantheon.

The Plane of Existence she governs is Gulnaheim, the home of angels and a place many cultures see as Heaven.

During the events of the Planesmeld at the dawn of the Age of Heroes, Celeste's light entered Belrun, making him Celeste's champion.
The Ages

## Age of Awakening

Before Time began, Light and Dark engaged in The Eternal Struggle - destroying them both, and birthing the Universe.

More information has been revealed about the Age of Awakening in The Stubborn Heroes' Patreon page. Please consider becoming a Patron to support this podcast and it's expanded universe.

## Age of Builders

In the Cosmic aftermath, The Builders awoke. They brought Order to the Universe - Creating the Planes and Worlds.

More information has been revealed about the Age of Builders in The Stubborn Heroes' Patreon page. Please consider becoming a Patron to support this podcast and it's expanded universe.

## Age of Chaos

When The Builders vanished, the Gods awoke - Born from the leftover Cosmic Energies. They waged War against one another.

## Age of Dragons

Bahamut brought Order to the Gods. Together they formed the Realm of Varian - a safe haven to protect Mortal creatures.

## Age of Elements

The Elemental Lords threaten the Realm - The Pantheon intervene, and lock them away in The Throne of Elements.

## Age of Fae

The Elves arrive in Varian - Along with the Continent of Ettinvale. Bringing Fae Spirits and foreign Magic onto the Realm.
The Great Dragon War began during this time, ending the Age when it concluded.

## Age of Growth

A time of cultural Growth and Prosperity took place after The Great Dragon War. Peace reigns across the Realm of Varian.
That is, until the events of Garamond and the beginning of The War of Tears.
The story of The Stubborn Heroes begins in the year 3999, at the end of the Age of Growth.

## Age of Heroes

Brought about by the Planesmeld during the fall of Thornoral to The Silver Eye Cult, this age sheds light on the role that The Unfated Ones will play in defeating the darkness.
Princess Orianna Zera Severen

## Physical Appearance

Princess Orianna is a female High Elf with blonde hair and blue eyes. She is said to be very beautiful, and dresses in clothes fit for the Elven royal family.

## Background

Princess Orianna is first introduced in the town of Preston, being guarded by Lord Dell. She wore a hood, so as to hide her identity, and did not speak to anyone. It was revealed that she was on a royal mission to Thornoral and needed the company of warriors for protection.
Lord DeFount

**Lord DeFount** is a local nobleman of Dormyn’s Ford, who has purchases most of the local area businesses and is helping to keep them running. He is father to Abigail DeFount, and when Sir Quigley had previously lived in the town, he had hired him as a young man to work in his household.

During The Long Winter, **Lord DeFount** hired a group of men to go fight Therinel, a battle which was reported to have been victorious.
The Great Dragon War

## From Episode 1 and Episode 40

The Librium tells us that it was Bahamut, the chief deity of The Pantheon, that created The Metallic Dragons. In His wisdom, Bahamut made their blood run eternal, so that no dragon could slay another of it's kind.

In a time lost to history, these celestial beasts were guardians to the mortal races and protectors of the realm. But like all beings that possess power, some used it for good and others for evil.

Omalgus, high dragon of the silver brood, began to enslave the mortal races, and used them as soldiers to slay his draconic brothers. He appointed himself ruler of his new Dragon Empire.

As copper and brass fell, only Perilous and his golden brood stood between Omalgus and total destruction.

> "*You disgrace our father’s name. I will not tolerate you any longer*"
> ― Perilous
>
>

> "*[laughing] None will stand in my way, wyrm.*"
> ― Omalgus
>
>

Then came The Dragon Guard. Men and women of every race. Warriors and wizards, barbarians and monks. The Dragon Guard sacrificed everything to stem the tide of darkness. And they prevailed.

In the final battle deep beneath the earth, Perilous, unable to kill his brother, offered Omalgus one final chance to surrender.

> "*Perilous you fool. I will never yield. This world is mine by divine right. You, and all you have ever known, will burn beneath the weight of my hatred. I will not be denied.*"
> ― Omalgus
>
>

And with a heavy heart, Perilous released his divine power, entombing Omalgus under the earth where he would be trapped for all eternity.

Or so the tale goes...
The Heart of Hadar

## Current Location

The Heart of Hadar was given back to Lord Thakrak when the threat of The Silver Eye Cult arose.

## Trivia

* The heart can only be given away, it cannot be taken. By giving it, the user transfers ownership of the Heart to the recipient. If the user of the Heart dies, the only way to take it is to barter directly with their soul.
* The Heart of Hadar belongs to the Warlocks, however Netherlord Varsith is unable (or unwilling) to touch the Heart, instead entrusting it to his most loyal and powerful Warlocks.
The Pantheon

## Background

The Pantheon are a group of the most worshipped deities in the world of Varian. Originally there were 10 members, however after Asmodeus' exile, only 9 remain.

The current members of The Pantheon are:

* Bahamut (chief deity)
* Mystra
* Celeste
* Silvanus
* Yondolla
* Erevan Ilsere
* Moradin
* Corellon Larethian
* Aerdrie Faenya
Shard of Omalgus

## Physical description

The Shard of Omalgus is described as a floating red crystal, that glows and seems to change shape. It is roughly 4 foot tall and 2 feet on each side.

## History

The Shard of Omalgus is a destructive artefact, that has a direct connection to the slumbering dragon king, Omalgus. It was created when Omalgus was defeated by Perilous during The Great Dragon War, in an attempt to seal away his power from the world. Its chaotic properties are immeasurable and range of destruction catastrophic. It is held by six seals, constructed by the original Shadow Monks and the golden dragon, Perilous.

## Traits and Properties

Its chaotic energies are so powerful that at the time of the Heroes finding it, it could vaporise anything within a 10 foot radius. It emits waves of magical force that cause tremors in the surrounding environment.

It contains the power of Omalgus, therefore is can be assumed to give someone the strength of a Metallic Dragon. Absorbing its pieces caused Rasend to increase in height and muscle mass, and his eyes to glow silver.

## Appearance in the Story

Rasend had a vision about the Shard of Omalgus, which is why he was travelling in the first place. It spoke to him, and beckoned him across the sea in search of it.

The Shard was sealed away in the mines north of Preston by The Shadow Monks. The Heroes found it during their quest to stop The Necromancer, Mason Silentdawn.

Immeral Nial, being of the Shadow Monks, was able to break the seal on the door protecting it. Inside was a magical projection which explained that the door had been locked for 3,428 years. Lisandre informed the party that the six seals holding it had been broken at various times throughout the last four weeks using Necromancy, Illusion and Blood Magic, and that there was no way of restoring them without the help of Perilous. However, the Shard could be contained by cutting off the mines from the outside world.

Mason Silentdawn was attempting to harness the power of the Shard when the Heroes encountered him and engaged him in battle. During the fighting, Fillius (in bear form) got too close to the crystal, and was almost vaporised. The chaotic energies tore him from his animal form and threw him across the room. His skin was scarred from head to toe with what looked like burns, and he no longer had hair or eyebrows.

The Shard was seemingly destroyed when Rasend touched it, exploding with enough force to start a cave-in. It embedded itself in the Dragonborn’s skin.

## Current Location

The Shard has been seemingly destroyed, and embedded in Rasend.

## Quotes

> "*Across the land it once did soar, now it’s wings flap no more.*
>
>
> *We, the guardians of Omalgus’ bane. We, who prevent the return of His fiery reign.*
>
>
> *So heed this warning that we sing, lest you wake the Dragon King.*"
>
>
>
> ― Shadow Monk quote from the door guarding the Shard of Omalgus
>
>
House Goldcrest

*"**House Goldcrest** of Kaer Barad is one of the Ten Noble Houses of Umbra and one of the richest and most powerful families in the Realm. The Goldcrest sigil is a sack of gold and a sword crossed with a battle axe, yellow on black. It was also considered a royal house for a brief stint of time during the Siege of Wintercrown before returning the crown back to House Silverwind, a gesture that has prompted historians to call them "the selfless goldcrests" - a moniker many historians see as ironic considering the ruthless methods House Goldcrest handles those who owe them debts.*

*The Goldcrests rule over the western coast of Umbra, where they remained neutral in all conflicts the Ten Kingdoms have faced. One thousand years ago, during the Stormbreach Incursion, the Goldcrest family played both sides of the conflict by bankrolling the manufacturing of weapons and hiring sellswords to stoke the fires of war. When House Silentdawn performed a ritual that tore apart the Stormbreach Coast and nearly swallowed the Isles - House Goldcrest defected from their side entirely and instead supported House Silverwind and House Umbra in stopping the Incursion.*

*After the liberation of the Ten Kingdoms and Emry Silverwind's coronation as the first King of Umbra, the Goldcrests were appointed special advisors to the crown for trade and commerce. In this role* *they own every bank, and budget the spending of the crown - stimulating the economy where they see fit.*

*In 2865 Growth, King Talos Silverwind III was on a diplomatic mission visiting House Wintersong in Skellig's Fall when rebel North-men sieged and took the castle. They assassinated King Talos, and kidnapped his three sons. This event was named by historians as the Siege of Wintercrown, and lasted for several months. With no heir to the throne in Stormtalon, Eredar Goldcrest was appointed Warden of Umbra, and ruled over the Ten Kingdoms for a time. It was his silver tongue and a mountain of gold that talked the rebels into retreating from Skellig's Fall, and no further blood was spilled. When the three princes returned, House Goldcrest submitted their power back to House Silverwind - to the surprise of everyone in the Isles. Although they would henceforth be known as the "selfless goldcrests", some historians speculate that it may have been House Goldcrest that orchestrated the Siege to gain favour and control over the young future Kings of House Silverwind - but this theory has little evidence to support it.*

*The Harbour City of Anglepoint is their capital, and continues to be a main hub for trade and work. Sellswords and mercenaries are regularly hired to retrieve debts, or hunt down monsters that block trade. The Harbour always receiving incoming shipments or new arrivals from outside the Isles looking for work. They say that not a single gold coin trades hands in Anglepoint without the Goldcrests knowing about it..."*
Morty

## Physical Appearance

Morty is a very elderly Elven man, dressed in hooded grey robes He has golden teeth and a hunched figure, standing at about 4’ 9”.

## Background

Breaks the fourth wall, making reference to dice rolls and piercing damage. He has some ability to see through illusions, demonstrated when he knew immediately that Aratal’s illusory trick was fake.

## Role in the Story

Appears on the road between Preston and the mines and sells the group ‘magical items’. Suspiciously, the price of his wares total the full amount of gold that the customer has on their person.

## Magic Items

Currently owned (assumed)

* Crystal Ball of Mind Reading
* Ring of Invisibility (a fake version of this item was sold to Immeral Nial, however it was never exchanged for the true item)
* Gloves of Missile Snaring
* Staff of the Woodlands

Previously owned

* Oathbow (sold to Belrun)

## Quotes

* ”If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.”
* ”Enough of your parlour tricks, [Aratal], okay? I have no need for your little fancy-dancey spells here, I’m trying to run a business, it isn’t easy. I’m the only one who works here.”
* ”I’m afraid an 11 persuasion is not going to persuade me.”
Spined Devil

## Background

The Spined Devil was summoned by Mason Silentdawn to terrorise the town of Preston, after its inhabitants slighted him by refusing to relocate.

It was described by townsfolk and in Lord Agren's memories as a shadowy winged demon, with glowing red eyes.

This Spined Devil was unlike any other. By stabbing a person with one of it's spines, it could transform them into a Ghoul that did it's bidding. It commanded a group of them to cover a statue in corpses. It's presence was also the origin of the magical fog that clung to the town, which blocked sound as well as visibility.

It seemed to be drawn to the sound of screaming women, proven when Aurora was used as bait by the Heroes. Having hidden nearby, the Heroes were able to ambush it and take it by surprise. It was slain by Belrun with an arrow to the heart, but not before nearly knocking out Rasend Dracon.

When it was killed, the infected people of Preston returned to their normal selves, and the fog disappeared.

## Trivia

* The Spined Devil is also referred to as a Horned Devil in the episode, which is a much more fearsome type of fiend.
* In a post on Discord, Adam explained that due to their demonic heritage, Tieflings are immune to the infection. They would not be turned into Ghouls in the way that the people of Preston were.
Mystra

Mystra, also known as 'The Mother of Magic' or 'The Wanderer', is the Goddess of Magic and Knowledge, and the Lady of Mysteries. She is one of the deities that form The Pantheon.

The Plane of Existence she governs is the Astral Plane. Aratal was able to enter this Plane using the Robe of Stars.

During the events of the Planesmeld at the dawn of the Age of Heroes, Mystra's light entered Aratal, making him Mystra's champion. When Aratal entered the Astral Plane after the events of Darrowstead, Mystra answered his questions and bestowed a great power onto him.
Kossuth

Kossuth, also known as 'The Unmaker', is the Elemental Lord of Fire, and Ruler of Fire, Renewal, Suffering and Wrath.

He was one of the Elemental Lords who threatened Varian during The Age of Elements, and was sealed away in the Throne of Elements by The Pantheon.

## Quotes

"Denizens of the fire and their cultists speak of Ragnarok. Prophesies born from burning ember and undousable flames - they all tell us one undeniable truth...
Kossuth will stab the World with his mighty blade, and cleanse it with the fury of a thousand Suns. He is destined to be Varian's Unmaker..."

- Andor Wavestriker: Triton of the Throne
The Naturals Series Wiki

The Website based on Jennifer Lynn Barnes's "The Naturals" Series

**The Naturals** is a gripping psychological thriller young adult novel by author Jennifer Lynn Barnes, following seventeen-year-old Cassie Hobbes, who is a natural at reading people. Piecing together the tiniest details, she can tell you who you are and what you want. When the FBI comes knocking: they've begun a classified program that uses exceptional teenagers to crack infamous cold cases (referred to as *The Mentalist* meets *Pretty Little Liars*) and they need Cassie.

**Read More...**
## Books

The NaturalsKiller InstinctAll InBad BloodTwelve
The Warlocks

## Background

The Warlocks are an order of magic users who dwell in The Shattered Citadel. They are known for their pacts with devils and evil entities, though they are not inherently evil. The group is led by Netherlord Varsith.

## History

The Warlocks were servants to Omalgus during The Great Dragon War, resulting in their hatred by the common people and the need to remain hidden from the world. They have since worked to banish The Children of Hadar they unleashed upon Varian. They have recently signed a treaty with The Dragon Guard, which recognise them as a changed order. This treaty is known as The Dark Pact, one that caused an uproar within the Dragon Guard. The Warlocks are using this opportunity to atone for their sins.

At the beginning of the story, the Citadel is quiet and empty, as Warlocks are not a common form of magic user in the current day. This changes however, after the events of Thornoral, where new apprentices are taken on from the refugees.

## Appearance in the Story

The Warlocks are the organisation that Anmon belongs to, who are hunting down the Children of Hadar at the start of the story. They later share their home with refugees from Thornoral and other areas affected by The Silver Eye Cult.

## Notable Members

* Anmon
* Netherlord Varsith
* Lord Thakrak
* Minky Boodle

## Trivia

* Due to the Warlocks’ dealings with devils during the Great Dragon War, they were the first to introduce Tieflings to Varian. Tieflings are a by-product of these relations with evil entities. There will always be a streak of demonic blood within them that cannot be diluted.

* A common acknowledgement between Warlocks is for one to say ‘May the Darkness bind you’. The other responds with ‘May the Darkness bind you as well’.
Tidas Reefshield

## Physical Description

Tidas is a Triton, with pale blue skin and dark green hair that has the texture of seaweed. He wears it in a half-ponytail and is always barefoot, allowing his webbed toes to feel the ground beneath him. He was born missing his left arm, though a replacement created from a Decanter of Endless Water was given to him by Aurel as reward for his loyalty. This arm is made entirely of water, enchanted to be in the shape of an arm. It obeys his command as if a natural extension of himself, and the water bubbles when he is upset.

His armour is made of the scales of a sea creature, decorated with coral and shells that signify his achievements. He wields a trident, like most noble warriors of the Triton race.
Mason Silentdawn

## Physical Appearance

Mason Silentdawn is first referenced in Rasend's vision.

He is described as a Human male with two black, ritualistic tattoos on his face. He wears black and red robes, crested with a skull on the chest, and holds a sceptre that glows green and has a skull on one end.

## History

Mason Silentdawn is a member of House Silentdawn, originating in The Ten Kingdoms. Roughly a month before the start of the campaign, he purchased the mines north of Preston, and tried to get the inhabitants of the town to leave. He took it personally when they refused and summoned the Spined Devil.
Yondolla

Yondolla, also known as 'The Blessed One', is the Halfling Goddess of Family, Happiness and Protection, and the Ruler of Music and Merryment. She is one of the deities that form The Pantheon.

The Plane of Existence she governs is currently unknown.

A character with the same name appeared in Cedric's backstory, though it is unknown whether this story was a truth or a lie.
During the events of the Planesmeld at the dawn of the Age of Heroes, Yondolla's light entered Cedric, making him Yondolla's champion.
Kally's Mashup

## В ролях

Maia Reficco, Alex Hoyer,
 Sara Cobo, Lalo Brito,
 Saraí Meza, Tupac Larriera,
 Tom CL, José Giménez Zapiola,
 Daniela Flombaum, Camila Mateos,
 Celeste Sanazi, Milagros Masini,
 Fernanda Serrano, Ana Julia Anglielio,
 Juan Cruz Cancheff, Josefina Willa,
 Zhongbo Li

**Kally’s Mashup** (***рус. Мэшап Калли***, иногда Каллис Мэшап или, по ошибке транскрипции, Калли Смэшап) - аргентинская музыкальная теленовелла, премьера первого сезона которой состоялась на Nickelodeon Latin America 23 октября 2017 года.
 *Официальный сайт сериала www.kallysmashupofficial.com*

## Синопсис

Главная героиня сериала "Мэшап Калли" - 14-летняя девочка-подросток Калли Понсе. Она с самого детства очень увлекается классической музыкой и играет на пианино. У нее это очень здорово получается, а все благодаря врожденному таланту и уникальным способностям. После переезда из небольшого городка в огромный мегаполис, где находится самая престижная консерватория страны, юная музыкантка стремится уравновесить свою жизнь, пытаясь быть как обычная девочка. И хотя все думают, что она родилась, чтобы стать пианисткой, её настоящая мечта и страсть - это быть поп-звездой. Первыми друзьями Калли в городе стали её соседи - Тина и Данте, в которого она сразу влюбилась. Музыкант Данте подарил ей вдохновение, благодаря ему она даже создала себе аккаунт под псевдонимом Мика635 (mica635), где выкладывает мэшапы и радует фанатов своим творчеством. Однако Калли приходится скрывать, что это она, чтобы не потерять стипендию и свое положение в консерватории Аллегро. К чему все приведет, и как сложатся отношения с Данте?

## В главных ролях

* **Майя Рефикко** - *Калли Понсе*
* **Алекс Хойер** - *Данте Баркин*
* **Сараи Меза** - *Тина Баркин*
* **Сара Кобо** - *Глория Скайлер*
* **Лало Брито** - *Энди Гидерман*

## В ролях

* **Селест Санази** - *Стефи Лорето*

/TBA/

## Просмотр

Все серии сериала «Kally’s Mashup» на русском языке можно посмотреть на сайтах multon-line.ru, hausefilms.ru
Isles of Umbra

## The Isles of Umbra

Map created by DominiqueStran2 on Twitter https://twitter.com/DominiqueStran2

***THE ISLES OF UMBRA***

*The Isles of Umbra is a lost continent off the Western Seas of Ettinvale. The Ten Kingdoms - as it is also known, is made up of mostly Human populace. For centuries, the Lords and Ladies of the Houses of the Ten Kingdoms were in direct opposition of the Empire of Chandar (a second Human Continent to the East). But that ended, when the Elves teleported a fragment of their world from the Feywild to Varian (The Material Plane), it caused a mass separation of the two opposing Human Continents - both politically, and physically. The Isles of Umbra were thought crushed, or destroyed by the Elven Continent of Ettinvale. In reality, it simply shifted across the world, away from all other landmasses.*

*Some Pirates have claimed to have been there and returned. Recent murmurings of the Isles have been heard throughout the Realm. But the mystery of the Continent, and its people - having been separated from the world for over four thousand years... is more strange and alien than any mainlanders could imagine.*

*Listen to The Dungeon Master Adam Crymble bring the new world of Umbra to life.*
Immeral Nial

## Physical Description

Immeral is a bald Wood Elf Monk with tattoos and a long black beard that reaches his chest. He is tall, standing at 6'6", and on introduction his weapons of choice are darts and a quarterstaff. He wears robes that cover his whole body, but they leave some of his face on show.

## Background

Not much is known about Immeral's background, other than he is a Shadow Monk and hails from the frozen island of Oarnan. At the start of the story, he is on a mission seeking something out.
We also learn that Immeral was tasked by Iskander's parents to watch over him growing up, so the two were familiar with each other before the story began.

## Trivia

* Immeral seems to have no culinary ability, as seen when he tried to cook Worg meat. Worgs have demonic blood, and so a stench of rotting flesh spread throughout the camp.