Vehicle

<W.I.P>

A good mount can help you move more quickly through the wilderness, or to carry the gear that would otherwise slow you down. But its primary purpose is providing the benefits of speed and mobility in a combat.

**Vehicle Proficiency**: If you have proficiency with a certain kind of vehicle (land, water or air), you can add your Proficiency Bonus to any check you make to control that kind of vehicle in difficult circumstances.

**Creature Size.** The price is not the same for different mounts. The list below is for Large creatures.

 Small
 Medium
 Large
 Huge
 Gargantuan

**Crew:** The standard number of crew. In most cases, only one person is needed to drive the vehicle; other crew members serve as gunners or copilots.

**Passengers:** The number of passengers (in addition to the crew) the vehicle is designed to carry. Vehicles that carry passengers can use that space to carry additional cargo when passengers aren’t present. Each unused passenger slot allows the vehicle to carry an additional 100 pounds of cargo.

**Cargo Capacity:** The amount of cargo the vehicle is designed to carry. Many vehicles can carry extra passengers instead of cargo, but doing so is usually a cramped, uncomfortable, and often unsafe experience for those passengers. As a rule of thumb, one additional passenger can be carried for each 250 pounds of unused cargo capacity.

## Equipment

A good set of gears give better mount controlling and increasing its abilities.

### **Saddle**

 Riding
 Military
 Exotic Modification
 Bastion

### **Barding**

Barding is armor designed to protect an animal’s head, neck, chest, and body.

Barded animals require special attention. You must take care to prevent chafing and sores caused by the armor. The armor must be removed as night and ideally should not be put on the mount except to prepare for a battle. Removing and fitting barding takes five times as long as the figures given on Donning Armor.

**Barding Proficiency.** Only those proficient in the armor's use know how to wear it effectively. If a mount wear armor that it lack proficiency with, it have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity. In most cases:

* Light barding won't slow the mount down.
* Medium barding -10 movement speed. Can not fly or swim.
* Heavy barding -20 movement speed. Can not run/dash, fly or swim.

### **Others**

 Tack and Harness
 Saddlebag
 Feed, carnivore
 Feed, herbivore

**Creature Size.** Some creatures eat more than its look. But like a ration for people, feed is a fixed amount.

* Medium creature: Feed x0.5
* Large creature: Feed x1
* Huge creature: Feed x5
* Gargantuan creature: Feed x20

### **Drawn Vehicle**

A mount pulling a drawn vehicle can move (cannot run) weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple mounts pull the same vehicle, they can add their carrying capacity together.

## Common Mount

These land mounts are available widely and can be purchased.

## Exotic Mount

You may desire something a bit tougher than typical mount. Acquiring such a mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself.

### Flying Mount

 Griffon | -
 Hippogriff | -

## Mount Training

A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount.