recursal/Fanatic-Fandom huggingface dataset:
Another Discord Object Show

A giant poster featuring the hosts and contestants of ADOS.

**Another Discord Object Show** is a show hosted and created by Avery. Within the show, 21 contestants are pitted against each other to determine who will receive a currently-untold prize.

### Cast:

* ***HOSTS***
	+ Avery (host)
	+ Clovis (co-host)
* ***CONTESTANTS***
	+ Cap
	+ Diamond Creeper
	+ Fireboy
	+ Fudgie
	+ Gabe-8-Bit
	+ True User
	+ Hazzard
	+ Juto
	+ Neon Mario
	+ Neonx
	+ Carl
	+ Xandro
	+ Pink Mario
	+ Dite
	+ Smash
	+ Mr. Bones
	+ Space
	+ Maskman
	+ Rando
	+ POW Pal
	+ Trave
Blue Dragon Slug

*A very beautiful blue sea slug that feeds on poisonous jellyfish. It is known to sting.*

### Base Sell Price

175

The **Blue Dragon Slug** is a fish that can be caught using a Crab Pot in any saltwater body of water during Summer.

## Fish Pond

Blue Dragon Slug can be placed in a Fish Pond. They will reproduce every 4 days. The initial pond capacity is 3 fish, but the capacity can be increased to 10 by completing three quests. Typical output includes blue Blue Dragon Slug Roe, Seaweed, and various Trash items, but more valuable items are possible starting at population 5.

### Quests

 7 | 10 | 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait | 40
Elara

Elara Is a boss that you summon

## Elara

### Damage:

Vary\*

summon:

you summon Elara with 2 item and the biome:

the biome is: Extreme hills Biome

Items:

the correct Ancient Celestial Map and a Elara's Necklace

Drops:

The Lost Stone Of Aspiration

when you spawn her she says: "you dare challenge a celestial like me?"

"Elara: Stand back!"

"Elara: Look up!" when she attacks
Vampire Fish

*This little fish eats larger prey from inside out.*

The **Vampire Fish** is a rare fish that can be caught in the Mutant Bug Lair on stormy days from 8 am - 2 am during Spring, Summer, and Fall. (It cannot be caught in winter because the only way rainy/stormy days can appear in Winter is by using a Rain Totem, but rain totems cannot force days to be stormy unless the day was already stormy).

## Notes

The behavior and difficulty of the Vampire Fish is the exact same as the Ice Pip, which can be caught on level 60 of The Mines.

## Fish Pond

Vampire Fish can be placed in a fish pond. They will reproduce every 5 days. The initial pond capacity is 4 fish, but the capacity can be increased to 10 by completing two quests. The primary outputs are dark red Vampire Fish Roe and 30 Bat Wings, but Monster Musk is possible starting at population 5 and Golden Pumpkins are possible starting at population 9.

### Quests

 6 | 10 | 3 Small Goblin Shark or 3 Spiny Dogfish | 45
Decapod

*A strange type of crustacean, doesn't look like it's from this planet.*

The **Decapod** is an uncommon fish that can be caught in The Sewers at any time.

## Fish Pond

Decapod can be placed in a fish pond. They will reproduce every 4 days. The initial pond capacity is 4 fish, but the capacity can be increased to 10 by completing two quests. The primary output is red Decapod Roe, but Muscle Remedy is possible starting at population 5 and Energy Tonic is possible starting at population 9.

### Quests

 8 | 10 | 10 Pale Broths, 3 Strange Buns, or 3 Chocolate Cakes | 40
Jellyfish

*A jellyfish that stings and is poisonous.*

The **Jellyfish** is a fish that can be caught using a Crab Pot in any saltwater body of water during Fall.

## Fish Pond

Jellyfish can be placed in a Fish Pond. They will reproduce every 2 days. The initial pond capacity is 3 fish, but the capacity can be increased to 10 by completing three quests. Typical output includes light cyan Jellyfish Roe, Seaweed, and various Trash items, but more valuable items are possible starting at population 5.

### Quests

 7 | 10 | 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait | 30
Nautilus

*A marine crustacean nearly extinct.*

The **Nautilus** is a fish that can be caught using a Crab Pot in any saltwater body of water during Winter.

## Fish Pond

Nautilus can be placed in a Fish Pond. They will reproduce every 4 days. The initial pond capacity is 3 fish, but the capacity can be increased to 10 by completing three quests. Typical output includes brown Nautilus Roe, Seaweed, and various Trash items, but more valuable items are possible starting at population 5.

### Quests

 7 | 10 | 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait | 40
Wren

***Please do not edit this article without permission.*** Please contact thelostlarrikin for any concerns.

## Wren

### Relationships

Liz (friend), Dylan (friend), Neptune (friend)

## Description

### Links

Twitter: https://twitter.com/wreniguess
Twitch: https://www.twitch.tv/wreniguess
Spotify Playlist: https://open.spotify.com/playlist/0Ud5llqY7FRkPDZ1CqE631?si=UrJTvroLTS6lrqm858MANQ
Brayland

### Overview

Brayland is a Medium-sized country in the MU. It was formed in 2014, making it the oldest country in the MU. Many of it's cities are given out to private developers, who will expand and grow cities, and most of the time, will have the city named in his/her hounor. The country also focusses on it's Railway network, expanding to serve places in it's own country as well as others. Since December 2021, Brayland has been the locatation of the MU parliament.

### Geoagraphy

The country has mostly Plains, savana and desert biomes. The climate is quite warm however there are some cooler areas in the mountains in the south. a large part of the country is forested aswell
Barreleye

*This tubular fish can look forward as well as upward.*

The **Barreleye** is a rare fish that can be caught in The Mines on levels 20 and 60 on winter nights.

## Fish Pond

Barreleye can be placed in a fish pond. They will reproduce every 3 days. The initial pond capacity is 4 fish, but the capacity can be increased to 10 by completing two quests. The primary output is dark green Barreleye Roe, but Geodes, Omni Geodes, and Treasure Hunter tackles are possible once the population reaches a certain amount.
Lamprey

*It looks like a leech with many teeth.*

The **Lamprey** is a common fish that can be caught in the Mutant Bug Lair at any time.

## Fish Pond

Lamprey can be placed in a fish pond. They will reproduce every single day. The initial pond capacity is 3 fish, but the capacity can be increased to 10 by completing three quests. The primary output is dark green Lamprey Roe, but Bug Meat is also possible starting at population 9.

### Quests

 7 | 10 | 2 Ghostfish, 2 Sandfish, or 2 Woodskip | 25
Prawn

*A large type of shrimp.*

The **Prawn** is a fish that can be caught using a Crab Pot in any saltwater body of water during Spring.

## Fish Pond

Prawn can be placed in a Fish Pond. They will reproduce every 3 days. The initial pond capacity is 3 fish, but the capacity can be increased to 10 by completing three quests. Typical output includes pink Prawn Roe, Seaweed, and various Trash items, but more valuable items are possible starting at population 5.

### Quests

 7 | 10 | 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait | 35
Internet TLD Domains

This is a list of **Internet TLDs** of the characters from Language Apocalypse.

## Legend

* **.example** - Internet TLDs assigned to countries.
* ***.example*** - Internet TLDs assigned to dependent territories.
* ***.example*** - Internet TLDs assigned exclusively to language codes.
* **~~.example~~** - Internet TLDs that are exceptionally reserved.
* ~~*.example*~~ - Internet TLDs that have been deleted but are transitionally reserved.
* *.example* - Internet TLDs that have been deleted and are free for reassignment.

## Country Domains

Domains of Countries
 .es
 .fr
 .uk

## Language TLDs

Language TLDs
 .en
 .fr

## Trivia

* .go is the only internet TLD to be in exceptional reservation.
Nevipol

### Overview

Nevipol Is the Capital and Largest City of the USRC. It Contains The the Government facilities and offices of the USRC. It also houses the headquarters for many state owned Industries and enterprises.

The City Has 4 Districts; North, central, east and west.

* The Eastern District is Residential and contains landmarks like the Clock tower and Winter Palace.
* The West Contains Various facilities of the National Bank and houses for its workers. It also Has more apartments.
* The North is the newest and houses the Olympic stadium, Luxury hotels for foreigners and the airport.
* The Central Houses the Government's various facilities. at it's centre is the Crimson Square, built for parades.

### Developments

Since November 2021, the city has undergone major developments. these include the rebuilding of the government district including the national assembly; the Supreme Council. The Western district was built from the ground up and various buildings were relocated. In 2022, the Nevipol Metro re-opened after 2 years, with two Lines; a North-South Route and an East-West route. Both lines converge at the City Centre station. A third line began construction in 2023, which is on track to open by December.

In March of 2022, Nevipol International Airport opened. In May, a second runway was added to the south, making it the Largest airport in the MU.
Rachna Bakisgarh

**Rachna Bakisgarh** , lepiej znana jako **Phermonix**, jest jedną z najpotężniejszych superbohaterów w historii Ziemi. Wraz z Skypull, Snow-Tiger i Heatergirl jest częścią Oddział Gongraba. Jego narodowość jest indyjska.

Dzięki swoim niezwykłym zdolnościom stał się bardzo popularną ikoną, do tego stopnia, że ​​przyćmił resztę zespołu.

Jej najbardziej znanym przezwiskiem jest ***Córka Kali***, imię, które nawiązuje do bogini zniszczenia hinduizmu *Kali*.

Podobnie jak jej najlepsza przyjaciółka, Nirmuna Sempal (Skypull), była pilotem w Indyjskie Siły Powietrzne.

Jej moce to Radiokineza, Adaptacja środowiskowa, Kontrola masy ciała, Znakomita zwinność, Super siła i Lot.

## W innych językach

* Deutsch (Niemiecki)
* English (Angielski)
* Español (Hiszpański)
* Français (Francuski)
* Bahasa Indonesia (Indonezyjski)
* Italiano (Włoski)
* Nederlands (Niderlandzki)
* **Polski**
* Português (Portugalski)
* Tagalog (Tagalski)
* Türkçe (Turecki)
* Tiếng Việt (Wietnamski)
Crimson Command

The crimson command is the armed forced of the USRC. It is controlled by the Commissar for War, which is an office part of the Central Committee. The Crimson Command has two sectors. Catorcian Military Engineers and the Catorcian Defence Forces.

### Catorcian Military Engineers

the CME is the sector in charge of Building and Testing new Machinery and weapons (such as aircraft, missiles, etc.) and supplying and maintaining the CDF And it's equipment. During times of war, they repair and send back equipment, Build new equipment and supply the front line soldiers with food and supplies. During times of peace, they mainly focus on upgrading and building new technology. They work in conjunction with the Factories, energy board and other organisations to do their work. They also supply the CDF with new facilities such as Airstrips, Barracks and Training Grounds and with new vehicles like Tanks, Ships and Aircraft.

### Catorcian Defence Forces

The CDF is the front line fighting force of the Crimson command. the CDF is divided further into 3 sectors: the Army, Navy and Air Force.

#### Catorcian Ground Forces

The CGF is the land based component of the CDF. their duties range from Sential/Ceremonial duties to Guarding Borders and Training for combat. The army has many special Divisions. There are also two special forces units: Spetsnaz and CRU. (only difference is the former is for internal operations, and the latter, external)

* Spetsnaz (Specially Trained force for the most difficult tasks within the Country)
* Camouflaged Reconnaissance Unit (Trained for High-Value Target Extermination)
* Facility Operation Command (Operates high-profile sites such as the Border)
* Catorcian Guard (Bodyguards of the Leader or other High-Profile Individuals)
* Rifles Division (Primary Fighting force during conflict)
* Infantry Division (Used in complex assaults and formations on the battlefield)
* Border Security Division
* Artillery Operation Unit
* Hussar Mounted Cavalry

#### Catorcian Air Force

The air force is the newest sector of The CDF. They are mainly used during ceremonial events to do flyovers. The pilots are also trained in combat such as shooting targets accurately from high up as well as Dropping explosives. this sector is yet to be deployed to combat, but could spell danger for any opposing force. They currently use the C-01, C-02 and C-95 type Aircraft. the CME are working with the air force to produce a more types of aircraft that will be capable of dropping bombs on enemy targets.

#### Catorcian Navy

the navy is a fairly small sector within the army. they train for Naval combat but are yet to be deployed in battle. they practice things like mining waters, sinking enemy ships and firing guns over large distances. They have a small fleet consisting of a few Battleships and Cruisers. they also own a few icebreakers. They are looking into the feasibility of constructing Aircraft carriers.
USRC

### Official Name

United Socialist Republics of Catorcia / Союз Социалистически Республик Катарзия

### Leaders

Vladimir Odezsa - FirstSergei Ivankov - Last

### Overview

The USRC is a socialist state and is the largest country in the MU. it was formed after the Bolsheviks overthrew the Monarchy and took control of the country. the Leader of the Bolshevik party became the first premier, and began rapidly industrializing the country. At this time, any supporters of capitalism or the monarchy were arrested by the Militsiya and some were sent to labour camps for Punishment. in august, Premier Odesza died of a Heart attack. The At the time General Secretary, Yuri Voronezh became the next premier. The country then Heavily Modernized and industrialized, achieving many goals including;

* First state to use more than 80% nuclear power
* First Country to possess Nuclear Weapons
* Largest Military
* First Air Force
* First nation to send people to space
* Fully Developed nation
* First nation to become a Superpower

After Voronezh's death Anatoli Kurshev took control briefly before being replaced with Mikhail Leninsky. (for more detail on the leaders and the history of the nation, see Leaders of the USRC)

### Geography

The USRC is made of 6 Republics, spanning arouind 80% of the continent of Catorcia (from which it gets its name). The south has numerous deserts and arid landscapes while the central belt has mostly forests and plains which are good for agriculture and industry. This central belt known as the Heartland contains most of the nation's industry, wealth and population. Beyond the Novolzhan mountain range is the the Northern Tundra which is sparsely populated, but boasts vast oil and gas reserves.
German Empire

### OVERVIEW

The German Empire was a state in the Minecraft Union for a short period in december 2021. It was formed when the German speaking population of the south of Brayland revolted and declared independence. The leader of the riots, (who was seen as a hero that saved the country) was Crowned as the first Kaiser. After he died, his son, Hermann Freisinger was crowned as the second kaiser and rules until the People voted to ablolish the monarchy and the country was replaced by The Federal Republic of Germany. Throughout Its short era, it fought in 3 wars, and Created a large empire by claiming 3 colonies.

### Geography

Germany consists of 3 main areas. Brandenburg (which is quite populated and is where the capital is) and Neu-Saarland And Kaiserland which are both quite sparsely populated. Brandenburg is separated from the other two landmasses by the Deutschemeer which is a large Gulf and the only way to get across via land is to go into another country. The country also jointly owns the Mutual Zone alongside Brayland (where both countries can use the land and its resources.) The Mutual Zone is also home to The alps, the largest mountain range in the MU.
Greater Alemanic Realm

The Greater Allemanic Realm or Alemania, is a country in the southwest of the continent of Catorica. It is the Successor to the German Empire. It is allied with the USRC and Minecraftia. It is a member of the Frankfurt Treaty Alliance.

In February 2022, It gained a large amount of land from Brayland Comprising the states of Württemburg and Neu-Preußen. All of the aquired settlements now have German-Language names.

### Geography

Allemania sits on the South-west corner of the Continent of Catorcia. It borders Brayland to the East. all other sides are surrounded by Water. The capital Berlin sits on an inlet of water by the mouth of the Rhine River known as the Alemeinesmeer. On the other side sits the City of Frankfurt, the Second Largest. Most of the Coastal cities are defended by large forts which date back from the days of the Empire. The Land is generally flat in the south, but quite Mountainous in the Northern Regions of Bavaria and Württemburg. To Travel around citizens can either take a ride on the Reichsbahn (Railways) or the Autobahn (Highways).
Communist Party of the USRC

### Overview

The CPCU Is the Sole ruling party of the USRC. It controls all aspects of the country and is central to society in the USRC. As a result the government has many departments. The entire party will be explained here.

### Reps and Elections

Each Region has a Local Workers Council which is an open committee, open to all citizens. There is a Local Representitive who leads the council and Citizens can suggest ideas. Local Representatives are the most basic authority in the USRC. there is 1 from each region. Citizens can put themselves up for monthly elections and can be elected as Local Representatives. The Local Reps represent the Lower Council (Lower House of the national assembly). Local Reps get to vote on national legislature and Elect The high Positions in the party.

Note: Local Reps from the capitals of the republics are called "Mayor" instead and have a slightly higher status within the party.

Each of the 6 republics has A Parliament. Local Reps attend Here also. They can be elected as President Of their local Republic, (losing Local Rep status) and represent the Republic in the Upper Council.

### Houses

The National Parliament has 2 bodies, Upper and Lower councils. The Lower Council contains the Local Reps and Mayors of the regions. (The lower house functions by region not by republics). The Lower House votes on legislature. They also elect the Council of Ministers, Central Committee and Presidium.

The Upper Council contains the leaders of the 6 republics. They Create legislature for the lower council to vote on. They solely do legislative work.

### Central Committee

The Central Committee is the cabinet of the USRC. It contains The highest roles such as General Secretary, Secretariat of Internal Affairs, Defence Secretariat, Secretariat of external affairs and more. They Control the highest aspects of the country like military action and dipolmacy. The Secretariat of Internal Affairs leads the Lower Council and the General Secretary leads the upper. The CC is the highest body in the party.

### Council of Ministers

These Are elected by the lower council and control things such as Railways, Policing, Development, State owned industries, Media and Artisian Union affairs. The COM is effectively a low-scale version of the CC.

### Politburo

Meaning Political Bureau, this refers to the general body of the party.

### Structure

In order of power from smallest - greatest.

* Politburo (Members of the Houses)
* Council of Ministers
* High Court Judges
* Central Committee
* Premier

### List of key Office Holders

* Premier- Mikhail Leninsky
* General Secretary - Leonid Derzhava
* Secretariat of Defence - Artyom Vikaya
* Secretariat of Internal Affairs - Boris Karkhov
* Secretariat of External Affairs - Alexei Vostok
* Chairman of the Council of Ministers - Anatoli Kurushev
* Chairman of the Presidium - Ivan Kudrova
* Supreme Judge of the High Court - Sergei Dalsamaya
East Allemania

### History

The ADR was formed after the USRC's Occupation zone was granted independence by Mikhail Leininsky of the USRC. It was still heavily influenced and the USRC set up a single party state with the SED ruling (SED was a Merging of the 2 main Left wing parties before the ADR was formed).

on April 1st The ADR began it's rearmament as the NVA was formed. On April 2nd, the army took over control of many of the Country's military bases, however the USRC's army will still be present in the USRC.

## East Allemania

### Official Name

Allemeine Demokratische Republik (Allemanic Democratic Republic)
Minecraft Union Wiki

**Welcome to the Minecraft Union Wiki!**
Countries in minecraft

We're a collaborative community website about Minecraft Union that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Long War

The long war is the name given to an extensive period of tension between the First World and the Second World. Tensions began after the end of the 3rd Catorcian War, which saw the GAR divided into Several occupation zones. The USC and Harlonian zones were merged into a capitalist republic, which challenged the USRC's influence in the former GAR, leading to the creation of East Allemania and the formation of OMSEC, dominated by the USRC. In response, the USC and Harlonia established the Western Alliance. tensions between the two sides raged on for several years until OMSEC was dissolved following mass unrest in its member states with the status quo in the east, and the eventual collapse of the USRC.

During the conflict, both sides had massed WMDs in the case of warfare.

### Western Alliance

* United States of Columbia
* Kingdom of Harlonia
* Roeland
* Cascadia
* Cashland
* West Allemania
* Brayland

### OMSEC

* USRC
* East Allemania
* Mordonia
* Zaojing
* Brayland

Brayland ended up switching from the West to the East after a communist aligned government won an election. After mass protests and intervention from the USRC, Brayland became the first to leave OMSEC, followed by Mordonia. Allemania was reunited and became a neutral nation, leaving just Zaojing and the USRC who both agreed to dissolve the union in favour of a bilateral partnership.

### Incidents

* USC air force carried out a bombing raid against the USRC's naval base on Vostok Island
* USRC used artillery to bomb several Brayish settlements from their side of the border
* USRC carried out several reconnaissance missions against Brayland and West Allemania
* East Allemanic troops stopped and looted a goods train heading from Brayland to West Allemania through the east.
* USC carried out reconnaissance missions in the USRC.
* USRC took control of former GAR concentration camps in Allemania and used them to hold POWs.
* USRC sent troops into Brayland following anti communist riots
Horntail

***Please do not edit this article without permission.*** Please contact thelostlarrikin for any concerns.

## Description

### Species

Automaton drone, with plants infused into circuitry

## Out of Character

Originally, Horntail was going to be voiced with a modulator. However, after Recruit 43 was told ‘their mic was so bad they could pass for a robot anyway,’ the concept was dropped.
### Links

Spotify Playlist: https://open.spotify.com/playlist/7rmpS6k43aNZqT9YhwtcUe?si=i3T6ndUuRbOqqUwyklhL6g
Your backyard friends Wiki

**Welcome to the Your backyard friends Wiki!**
backyardigans

We're a collaborative community website about Your backyard friends that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Village Market

***Please do not edit this article without permission.*** Please contact thelostlarrikin for any concerns.

## Shop List

* The General Store
* Dylan's Shop
* Lunar's Shop
* Herons Perch
* Liz's Pet Shop
* Sunni's Shop
* Cedar's Bakery
* Barry's Building Barrow
* The First Lyre
* Devil's Teaspoon (OOB)
* Nightshade Meadows Farmers Market
* Zombie's Ice Cream Truck
* Cedar Publishing House
* Echo's Tower
* Blacksmith & Miners Co.
* The Other Side
* Flagship Flags
* Penny For Your Thoughts
* Cedar Grace Mercy West Hospital
* Lost Things Antiques
* Knit Knacks
* Stik's Bakery
* Ghostness' Cafe
* The Bookery

## Black Market Stalls

* Gapple Seller
* Atlas Rockets
* The Kelp Keeper
* Tom
* Crystal Emporium
* Malek
* Azoth
Star Trek the fifth generation series

1 The new cadets Star Trek The Fifth Generation book 1

2 End of the neutral sounds Star Trek the fifth generation look 2

3 The New Emergency Response holograms Star Trek The Fifth Generation Book 3

4 Business Expansion Of The Ferengi Star Trek The Fifth Generation Book 4

5 The Court-Martial of Ensign Seska Star Trek The Fifth Generation Book 5
Spengebab Squorponts Wiki

**Welcome to the Spengebab Squorponts Wiki!**
Welcome To Spengebab

We're a collaborative community website about Spengebab Squorponts that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A Crucial Item

### Effects

Basic standard uniform for the following divisionsCommandEngineeringScience & medicalNo basic FX with the exception of serving as a method of identifying the rank and division for each Starfleet officer

### Source

Provided by the United Federation of planetsStarfleet

## Compression beam phaser rifle

### Effects

Hi energy regenerative compression beam phaser rifleUsed primarily for defense

## Hand phaser

### Effects

Or basic used as a tool or weapon for defensive purposesWhy using a compression beam for both cutting and defense

### Cost to buy

Created by the United Federation of planetsStarfleet

### Cost to sell

How to regenerative power cell

This page contains the list of items required for my series

    For other crucial items not listed in this for crucial items not listed on this page visit my important locations page
Brief Squid

*A small type of squid.*

The **Brief Squid** is a fish that can be caught using a Crab Pot in any saltwater body of water during Winter.

## Fish Pond

Brief Squid can be placed in a Fish Pond. They will reproduce every 3 days. The initial pond capacity is 3 fish, but the capacity can be increased to 10 by completing three quests. Typical output includes iron Brief Squid Roe, Seaweed, and various Trash items, but more valuable items are possible starting at population 5.

### Quests

 7 | 10 | 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait | 35
Jakob solheim Wiki

**Welcome to Jakob Solheim's test with Kia**

The Main Points For My Sci-Fi Fan Fiction Is A Star Trek Crossover Event Containing The Following. Star Trek The Fifth Generation, Star Trek Deep Space Ten And Star Trek Galactica\ Ender Wiggin/ Lost In Space/ Men In Black/ The X-Files/ Battlestar Galactica/ Doctor Who. Titles Will Be Posted Periodically. We're a collaborative community website about Jakob solheim that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

A Main Character

A Key Event

A Crucial Item

An Important Location
A page about your topic
WIRED Trigger: Game Ends

## Usage

The stack triggers when a game ends (= when a counter stops running).

### Known bugs

* Minor bug:  WIRED Trigger: Game Starts and **WIRED Trigger: Game Ends** can sometimes have a blocking behaviour toward the game. Exact details are unknown.

### Hints & tricks

* If you want to automatically restart the game when the game ends with WIRED Effect: Toggle Furni State, you need to delay the effect for this to work correctly.

## Trivia

* If multiple counters are running in the room, only one of the counters will trigger the stack (the one that ends the game). Which one depends on how the counters are ended:
	+ If one counter is manually ended by a user, this one will cause the trigger and will end the game.
	+ If the game ends preliminary, the latest counter to be activated will stop running and will cause the trigger. The other counters will keep running but will not trigger the stack. The game will already be ended.
	+ In any other case, only the latest counter to end will cause the trigger.
* The behaviour for multiple counter is in contrast to WIRED Trigger: Game Starts, where the stack triggers every time a counter starts.
Bug/internal state flush after wired move

Major bug:  [Fixed] Some wired boxes are heavily affected by wired that moves in a room. It causes the internal state of wired to be flushed, resulting in strange behaviour that is **explained into depth here**.

## Bug: internal state flush after wired movements

Some wired boxes keep an internal state of what the stack is supposed to do when the wired box is triggered the next time, because it is dependent on previous behaviour. This internal state resets when a wired box in the same room changes location or rotates (this can be any, unrelated wired). This behaviour is sometimes benificial, but is more often a big disturbance.

The design error affects 4 types of wired boxes.

### Movement/collision wired effects

In the case of WIRED Effect: Move Furni towards nearest user and WIRED Effect: Move Furni away from nearest user, the selected furniture will always move towards the right-bottom side of the room when a wired box is being moved. They will never move towards the top-left side of the room. The internal state keeps track of the user they are following/moving away from.

In the case of WIRED Effect: Change Furni Direction, the selected furniture revert to the original direction and disregard the direction that was latest applied (the selected furniture change direction when something is blocking their way).

### Point awarding wired effects

In wired boxes that award points to a team (WIRED Effect: Give Points and WIRED Effect: Give score to a predefined team), a limit needs to be set as for how many times points can be given during a game (ranging from 1 to 10). This "internal counter" resets when the internal state is flushed, resulting in a removal of this limit.

### WIRED Trigger: Score Is Achieved

WIRED Trigger: Score Is Achieved is only able to be triggered at most once per game, when one of the teams have reached a set score (or a higher score). If the internal state is flushed, the wired box acts as if it wasn't triggered before, which allows it to be triggered an indefinite amount of times per game.

### WIRED Add-on: Unseen Effect

WIRED Add-on: Unseen Effect keeps track of what wired effects it previously executed so it can remember which ones not to execute again, as it only executes effects that were not executed yet (until all effects are executed). The internal state flush causes this feature to break and the iterator to reset to the first effect that was executed.
Known bugs

## List of bugs

Due to a low amount of maintenance on Wired and backward compatibility reasons, the list of bugs in Wired is pretty big and it is important to be aware of them before using a wired box that is affected by it. Wired bugs that are a result of the way wired executes, which can often result in strange and unexpected behavior, are also not included in the list. Mistakes in naming conventions for wired boxes are purposely left out of this list.

1. ↑ Syntax errors are left out because it doesn't apply to all 9 languages where Habbo is active.
WIRED Trigger: Score Is Achieved

## Usage

The wired stack triggers when one of the teams reaches or exceeds a specified amount of points in a game. It can only trigger once per game. Any amount of points in between 1 and 1000 can be chosen.

The wired only works if there is a triggerer responsible for the achieved score. That triggerer must not necessarily be in the team (to which the achieved score belongs). The triggerer will be relayed to the conditions/effects.

### Known bugs

* Major bug:  [Fixed] Some wired boxes are heavily affected by wired that moves in a room. It causes the internal state of wired to be flushed, resulting in strange behaviour that is explained into depth here.

### Hints & tricks

* An example of where no triggerer is responsible for an achieved score is if the score was given through a stack with WIRED Trigger: Repeat Effect and WIRED Effect: Give score to a predefined team, since Repeat Effect does not relay a user. In this case the wired stack is not triggered.
* Examples of where a triggerer is responsible for an achieved score are:
	+ If the score is achieved through walking on a blob.
	+ If the score is achieved through fully coloring a banzai tile.
	+ If the score is achieved through a wired stack in which a user was relayed from by the trigger.

## Trivia

* This is the only Wired Trigger that keeps an internal state (the state being: whether it has been executed within the current game).
Bug/some wired boxes are unwalkable

Trivial bug:  [Fixed] This wired box is unwalkable.

This bug affects the following wired boxes:

* WIRED Trigger: Bot reaches user
* WIRED Trigger: Bot reaches Furni
* WIRED Condition: User has handitem
* WIRED Condition: Furni Type Matches
* WIRED Condition: Furni Type DOESN'T Match
* WIRED Effect: Teleport Bot to Furni
* WIRED Effect: Bot changes clothes
* WIRED Effect: Bot moves to Furni
* WIRED Effect: Bot talks to all users
* WIRED Effect: Bot talks or whispers to user
* WIRED Effect: Bot follows user
* WIRED Effect: Bot gives Handitem
* WIRED Effect: Join team
* WIRED Effect: Leave Team
WIRED Condition: Has Furni On

### Description

Triggering is allowed if one of the chosen Furni has another Furni on it. The Furni on top can then be acted upon with Effects.

## Usage

The condition passes if one (or all, depending on the settings) of the selected furniture have a furni on them. The condition doesn't pass if the furniture on top is one of the selected furniture (so for example, selecting 2 floors that overlap but have no furni on them will not let the condition pass).

In addition to any other condition, this wired condition also relays a furniture to the other conditions and effects (it relays the furni that was on top). This is something that is normally only done by Wired Triggers. The only wired boxes that currently act upon a relayed furniture is WIRED Condition: Furni Type Matches, WIRED Condition: Furni Type DOESN'T Match and WIRED Effect: Move Triggering Furni. This feature can be useful, but is a design inconsistency in wired and results in some side unwanted side effects.

### Known bugs

* Major bug:  While a selected furniture is moving, **WIRED Condition: Has Furni On** may incorrectly pass while there was never a furniture on the selected furniture.

* Major bug:  **WIRED Condition: Has Furni On** does not only relay furniture that are on top of the selected furniture, but also furniture from other **WIRED Condition: Has Furni On** stacks in the room. This affects WIRED Effect: Move Triggering Furni heavily.

* Minor bug:  WIRED Condition: Furni Type Matches will only consider one of the relayed furniture of potentially multiple **WIRED Condition: Has Furni On** conditions on the stack.

### Hints & tricks

* Since this wired condition relays a furniture, you can use WIRED Condition: Furni Type Matches to check which furniture was on top of the selected furniture.

## Trivia

* WIRED Condition: Furni Type Matches and WIRED Condition: Furni Type DOESN'T Match will only act on the relayed furniture from this condition if the trigger had not relayed a furniture by itself. (In other words: you can't use this feature if you use, for example, WIRED Trigger: User Walks On Furni)
* WIRED Effect: Move Triggering Furni acts on both the relayed furniture from the trigger and the relayed furniture from the condition.
WIRED Condition: Furni has users

## Usage

The condition passes if all the selected furniture have a user, bot or pet on it. In contrast to WIRED Condition: Triggering User Is On Furni, a user that is moving from location A to B will be treated as if it is on location A.

## Trivia

* In contrast to WIRED Condition: Has Furni On, there is no option to check if only one of the selected furni has avatars, although it being a much requested feature.
WIRED Trigger: User Walks On Furni

## Usage

The wired stack will be triggered when a user enters one of the selected furniture. The furniture must be directly underneath the user and can not have any other furni above it if it wants to be triggered.

### Hints & tricks

* This wired is very often prone to ratelimits. For example: if 2 users step on selected furniture within the same tick, the effects will only apply for one user. Read more into ratelimit bypassing to solve this without duplicating stacks.
* In the order of wired execution, **User Walks On Furni** and User Walks Off Furni execute before Repeat Effect within a tick.

## Trivia

* Entering a room while being on one of the selected furniture, triggers the wired stack. This is in contrast to User Walks Off Furni, where leaving a room on a selected furniture does not trigger the stack.
Falkenheim

### Info

Falkenheim, Formerly known as Berlin is the capital city of the Allemanic Democratic Republic .

The city was originally a small village known as Löndün, Initially part of Brayland. In 2021, The city became the heart of the newly independent Allemanic Empire and the city was renamed to Berlin. The city was a part of the Allemanic state of Brandenburg. In march 2022, Allemania was divided, and Berlin fell under the jurisdiction of the USRC zone. When East Allemania gained independence, the city became it's capital. The city was also renamed to Falkenheim.

### Transport

The city is served by East Allemania's Railway; Allemeine Reichsbahn, who operates 2 Stations within the city. Friedrichstraẞe and Südbahnhof. Additionally, the Brandenburger-Volkesbahn (BVB) Serves as the city's metro system.

International Trains to West Allemania, Brayland and the USRC all start from Friedrichsraẞe station.

The city also sits on the Estuary of the Rhein river, which provides it with sea access. The city has a large port which serves both goods and passengers.

Falkenheim-Brandenburg Airport will open in July and will serve Falkenheim as well as other cities in Brandenburg such as Potsdam. The airport will be situated just north of Tempelhof.
An Important Location

### Inhabitants

VariesOriginal crew compliment 141Returned with the full circle fleet with 150 no crew members

## Iks gorkon

### Type

Klingon battle shipClean on defense force

## IKS Rotarran

### Type

BattleshipCling on defense forceK’vortcha class

### Inhabitants

Estimated over 1000 peopleConstantly varies

## H.M.S. Icarus

### Inhabitants

Is constantly varyingEstimated 52 crewmembers

## MaJe Kallah’s starship (Delta quadrant)

### Inhabitants

MaJe Kallah Seska ases other Kazon crewmembers)

## Earth

### Location

]Milky Way galaxy}{Alpha quadrant}{Sector 001}

## USS Angeles

### Location

Space travelCurrently docked deep space nine

## U.S.S. destiny

### Inhabitants

1176 crewmembers

These are the locations in my series

## USS defiant

### Type

Officially classified as escort vesselUnofficially entitled warship

### Inhabitants

Where is multiple timesMost of the time consists of 52 crewmembers
WIRED Trigger: Bot reaches user

## Usage

The wired stack will be triggered if a bot with the entered name arrives & stops at a tile that is next or diagonal to a user that triggered Wired Effect: Bot follows user. If the bot arrives at a valid location but the bot wasn't following the user with Wired Effect: Bot follows user, the wired stack will not be triggered.

### Known bugs

* Major bug:  **WIRED Trigger: Bot reaches user** relays the bot as the triggerer instead of the user. This makes no sense from a design perspective as the bot is a given and can be controlled by bot-dedicated wired, but the user is variable and goes to waste.

* Trivial bug:  [Fixed] This wired box is unwalkable.
WIRED Trigger: User Walks Off Furni

## Usage

The wired stack will be triggered when a user leaves one of the selected furniture. The stack only triggers if the furniture was directly underneath the user at the time of entering the tile, disregarding where the furniture was at the time of stepping away from the tile.

### Hints & tricks

* In the order of wired execution, User Walks On Furni and **User Walks Off Furni** execute before Repeat Effect within a tick.

## Trivia

* Leaving the room while standing one of the selected furniture does not trigger the wired stack. Presumably this is because the user that triggers the stack technically does not exist in the room anymore, and therefore there is no user to trigger the stack. This is in contrast to User Walks On Furni, where entering a room on a selected furniture triggers the stack.
WIRED Condition: User Is on Team x

## Usage

The condition passes if the triggering user is participating in the selected team. The team can be given through a banzai or freeze gate, or WIRED Effect: Join team.

### Hints & tricks

* At most 5 members can participate in a team at the same time. This mechanism is shared with freeze & banzai teams.

## Trivia

* This wired box has a negative variant.
* There is no simple way of checking if a member is participating in "a" team rather than a specific team, which would be benificial as an extension to the current wired box.
Feed the World

The information in the article below contains spoilers for TCOS. Please watch the episode(s) in question if you haven't seen them already.

## Feed the World! (The Chrismasly Object Show 1)

### Winner(s)

* Present
* Ornament
* Easter Egg

### Release date

December 25, 2021

**Feed The World!**" is the 1st and introductory episode of The Christmasly Object Show and the 1st episode of the overall series. The episode was released on December 25, 2021.

## Plot

### Cold open

The epiode begins with Present sitting on the snow, contemplating how boring it is on Christmas. Then, Gingerbread appears, seemingly out of nowhere. He announces his arrival, before explaining that the Christmasly Object Show is about start.

### Before the challenge

After the intro plays, Gingerbread explains the rules of the game, namely that whoever wins will pay a visit to Santa's Workshop. Following, he introduces all the contestants, in order being; Present, Ornament, Candy Cane, Christmas Tree, and Easter Egg. However, before he can go any further, Gingerbread spots Candy Cane and Christmas Tree eating some cookies. This causes him to get angry, as those were supposed to be for the challenge. As such, they automatically lose and are up for vote-to-save elimination.
WIRED Condition: User has handitem

## Usage

The condition passes if the user has one of the selected handitems. The options are: Juice, Milk, Water, Regular, Decaff, Latte and Tea.

### Known bugs

* Trivial bug:  [Fixed] This wired box is unwalkable.

## Trivia

* It is not possible to check if the user is not wearing any handitem, it is not an option nor does a negative version of the wired box exist.
* Only a few handitems can be specified, but they do not represent all the handitems that exist in Habbo. The options are equal to the handitems that can be given through WIRED Effect: Bot gives Handitem, probably because it was released at the same time. Many users want a bigger selection of possible handitems.
WIRED TRIGGER: Periodically Long

### Description

Longer games! Effects are triggered each time a given time has elapsed. Like Trigger Periodically but longer!

## Usage

This wired trigger has the exact same behaviour as WIRED Trigger: Repeat Effect with the difference that you can specify an interval between 5s and 600s, which is 10 times longer.

For more information, go to WIRED Trigger: Repeat Effect.
WIRED Condition: Date and Time

## Usage

Specify an interval in which the condition passes by providing a start and end date. The date/time needs to be in the format "YYYY/MM/DD hh:mm" or "YYYY/MM/DD hh:mm:ss". So for example "10th of January in 2022 at 15:37" would be "2022/01/10 13:37". The End date is exclusive, meaning that the condition only passes as long as the current time is under that value.

It uses time region of the person that sets up the wired box.

### Known bugs

* Minor bug:  The wired box does not display the specified seconds of a date if it was set to have this. This means if you save it with a specified amount of seconds, open it again, and save it again, this value will be lost.

## Trivia

* If no time or an invalid time is set up, the condition will always pass.
* This wired box used to be for official events only until it was released for the public in August 2021 (along with invisible blocks)
* There is no negative variant for this wired box even though it would make sense.
Bug/bot reaches furni triggers twice

Major bug:  WIRED Trigger: Bot reaches Furni triggers twice when the bot arrives at a location set in WIRED Effect: Bot moves to Furni, which is the trivial wired box to use in combination with this. It should disregard the usage of WIRED Effect: Bot moves to Furni as the stack already triggers when a bot walks on one of the selected furniture.
WIRED CONDITION: Group Member

### Description

Condition passes when this is a group room and the avatar is a member of that group

## Usage

This wired box checks whether the triggering user is a member of the room's group.

## Trivia

* Many users have suggested this wired box should have an option to specify which group the triggerer needs to be a member of. This would reduce a lot of sloppy mechanisms with group gates. Lacking this feature takes a big hit on the wired's potential functionality.