recursal/Fanatic-Fandom huggingface dataset:
Daemon Sultan

Daemon Sultan
Painted

**Daemon Sultan** {CW-F7} is a faction released with Final Onslaught.

 You have one of each Larva type in play.
 Awaken Avatar Thesis
 Awaken Avatar Antithesis

### Buildings

 **Availability**: Daemon Sultan {CW-F7} (x3)

## Strategy

### Faction strategy

*This section of the article is a stub. You can help by expanding it.*
### Spellbook strategies

*This section of the article is a stub. You can help by expanding it.*
### Recommended openers

*This section of the article is a stub. You can help by expanding it.*
## Story

Epilogue
*"A touch of rhythm celestial reach'd my soul;
Thrilling me more with horror than with joy.
Again the spirit mock'd my human pangs,
And deep revil'd me for presumptuous thoughts;
Yet changing now his mien, he bade me scan
The wid'ning rift that clave the walls of space;
He bade me search it for the ultimate;
He bade me find the truth I sought so long;
He bade me brave th' unutterable Thing,
The final Truth of moving entity.
All this he bade and offer'd - but my soul,
Clinging to life, fled without aim or knowledge,
Shrieking in silence through the gibbering deeps."
Howard Phillips Lovecraft, the Poe-ets Nightmare*
Colour Out of Space

**Colour Out of Space** {CW-U7} is an expansion released with Onslaught Two that includes gates in each of the first eight faction's colors, with optional rules made available as a download to provide them with special in-game effects. It was later combined with the Plastic Gates pack as the Eldritch Gate Pack. The rules were expanded with Onslaught Three to include the Ancients-colored Gate and the glow-in-the-dark Gate.

## Rules

When you Create a Gate, you may chose and place either an available Colour Gate or a normal Gate. You can ONLY Create
the Glow Gate if you already Control another Colour Gate. You do not have to Create the Gate of your Faction color. So
Crawling Chaos can Create a red Gate. A Colour Gate acts as a normal Gate during the Gather Power Phase. At the START
of each Doom Phase, roll 1d6 and consult the appropriate column of the chart below:
Glow Great Old Ones

**Glow Great Old Ones** {CW-GLO2} is an expansion released with Onslaught Two. It is a set of glow-in-the-dark versions of the first eight factions' Great Old Ones, excluding Great Cthulhu, whose Great Old One was released as Glowthulhu. With the exception of Azathoth, these figures were released with loyalty cards allowing them to be used as Independent GOOs, which were also made available as a download for use with the base figures. This expansion also includes a loyalty card for the Hound of Tindalos.
Hyuuga Masamune

**Personaje**FrasesGaleríaTrivia
## Ficha de personaje

* Forma Básica
* Toku
* Kiwame

Hyuuga Masamune
日向正宗ひゅうがまさむね

N°. 150
 Tantou

 Características (MÁX)

Tiempo de forjado
00:30:00 (Evento) (Receta)

Tropas asignables

Hyuuga Masamune Toku
日向正宗ひゅうがまさむね  特とく

N°. 150
 Tantou

 Características (MÁX)

Toku
20

Tropas asignables

Hyuuga Masamune Kiwame
日向正宗ひゅうがまさむね  極きわめ

Nº  151
 Tantou

 Características (MÁX)

Nivel requerido
60

Tropas asignables

<
[Editar Info]
**Información oficial**

**Escuela**
Masamune

**Actor de voz**
Kaji Yuuki

**Artista**
Yana Toboso

**Altura (cm)**
144

**Lista de caída de personajes**
**El frente**

[ **X** ] : cae solo del nodo jefe
[ **O** ] : cae solo de nodos normales
[ **⊗** ] : caídas de los nodos normales y nodos jefes
[ **en blanco** ] : no cae en ningún nodo
**Normalmente antiguos: eventos / campañas**

* Batalla de Regimientos 3
* Campaña de forja por tiempo limitado (Duración: 01/01/2019 - 08/01/2019)
* Campaña de forja por tiempo limitado (Duración: 01/01/2020 - 07/01/2020)
* Expansión del Entrenamiento de Guerra 12
* Expansión del Entrenamiento de Guerra 13
* Expansión del Entrenamiento de Guerra 14
* Expansión del Entrenamiento de Guerra 15
* Programa de Fortalecimiento de la Gran Invasión - Etapa Intermedia
* Expansión del Entrenamiento de Guerra 16
* Batalla de Regimientos 8
* Investigación de Infiltración en el Castillo Edo 13

**Memorias**
* PARTE 52: Las espadas del ejército occidental (西軍の刀たち) / Mouri Toushirou
* PARTE 103: Mundo Mundano (紅塵) / Hanjin
* PARTE 129: Sobre Masamune (正宗の話) / Ishida Masamune
Handicap Acolyte

The **Handicap Acolyte** is an optional ruleset used to balance player strength and protect game enjoyment. The ruleset was introduced using the independent Acolytes included in Onslaught Two's Homebrew Faction expansion. Onslaught Three added unique handicap sculpts for the first nine factions as stretch goals, which were also collected in the CW Onslaught 3 Stretch Goal Box. Currently, Bubastis and Daemon Sultan do not have unique Handicap Acolytes.

If a player is considered too strong compared to the rest of the group, then the Handicap Acolyte replaces one of their six standard Acolytes. If Killed or Eliminated, their Handicap Acolyte is permanently removed from the game, reducing them to a maximum of five Acolytes in play.

If a player is considered too weak compared to the rest of the group, then the Handicap Acolyte is added to their Pool, awarding them a maximum of seven Acolytes in play.

## Strategy

Sleeper's Cursed Slumber can be used to protect a Handicap Acolyte indefinitely. Conversely, the Handicap Acolyte can be the first sacrifice to Father Dagon's The Innsmouth Look, allowing an extra round with the more valuable recruitable Acolytes.
Expansión del Entrenamiento de Guerra 13/Mapa 3

**Dificultad**
★★★

**Recursos**

**Recompensas (solo la 1ª vez)**
 x 1000
(Oro) x 1

**Límite de nivel**
99

**Experiencia
Resivida**
Nodos Regulares : 1000
Kunai : 2000
Nodo jefe : 2400

**Condiciones de batalla & Notas**

**Condiciones de batalla**
Batalla Urbana

**Notas de batalla**
Un par de Kunais puede aparecer aleatoriamente al ingresar a un nodo, que otorgan una considerable bonificación de EXP

 Batallas nocturnas (夜戦) | * Tachis, Ootachis, Yaris, y Naginatas sufrirán importantes desventajas en combate.
* Tantous y Wakizashis recibirán una considerable ventaja.
 Batallas urbanas (市街戦) | * Los caballos pueden estar equipados, pero sus bonificaciones de estadísticas no tendrán efecto.
 Batallas en interiores (屋内戦) | * Ootachis y Naginatas solo atacarán a un enemigo a la vez.
* Los caballos pueden estar equipados, pero sus bonificaciones de estadísticas no tendrán efecto.
	+ La caballería ligera y la caballería pesada funcionarán normalmente.
* Las catapultas y los arqueros pueden estar equipados, pero no funcionarán en la frase de ataque de largo alcance.
 Batallas en Castillo (城内戦) | * Ootachis y Naginatas solo atacarán a un enemigo a la vez.
* Los caballos pueden estar equipados, pero sus bonificaciones de estadísticas no tendrán efecto.
	+ La caballería ligera y la caballería pesada funcionarán normalmente.
 Batallas en la lluvia (雨) | * Los mosqueteros pueden estar equipados, pero no atacarán durante la fase de ataque de largo alcance.
	+ Las catapultas y los arqueros funcionarán normalmente en la fase de ataque de largo alcance.

*Para obtener información sobre las condiciones del campo de batalla, consultaDesarrollo de la batalla.*

**Bifurcaciones** ☍

**Enemigos** ✯

**Lista de Caídas**☘
Pack of the Pit/CW

* Pack of the Pit
* **CW**

**Pack of the Pit** {PA-E3} is an expansion released with Planet Apocalypse. Its units have received crossovers into *Cthulhu Wars*—hero Amelia Azevedo was canonized as an Investigator (via CW Onslaught 3 Stretch Goal Box), and the remaining units were implemented as independent units (as a free crossover rules pdf).

## Components

### Units

**Note**: *This listing excludes Amelia Azevedo from the CW Onslaught 3 Stretch Goal Box.*
Healing

**Healing** can refer to the following topics:

*Cthulhu Wars*
* The **Ability** for Nodens, an Independent Elder God.

*Glorantha: The Gods War*
* The **Gift** for Healer, Chalana Arroy, a Sky Greater God.

Not to be confused with:

* "Deep Healing", the Gift for Comforting Shadow, Xiola Umbar in *Glorantha: The Gods War*.
Masks of Nyarlathotep

**Masks of Nyarlathotep** {CW-U10} is an expansion released with Onslaught Three. It is a set of Neutral Units themed to coordinate with Crawling Chaos. The Shadow Pharaoh and the Dark Demon Loyalty Cards originally had a misprint, so revised Loyalty Cards were originally sent out to affected customers {CW-U10-CARDS}. A corrected version of the expansion was later made available for purchase {CW-U10-bundle}.

## Strategy

* **Dark Demons**. Dark Demons are a hinderance for every player, but they hinder less the player who bought the loyalty card. Two of the factions that benefit the most from buying Dark Demons are Black Goat and Sleeper.

Black Goat's cultists roll one die each, and Shub's combat ability benefits from having more cultists on the board. Furthermore, the fewer normal acolytes your enemy has, the more powerful Ghroth is, because it is easier to hit their Demons and High Priests. Hitting your enemies' Dark Demon forces them to re-recruit them, forcing them to lose actions and power.

Sleeper can permanently protect his Dark Demon by using Cursed Slumber. That eliminates completely the hinderance of having a Dark Demon.
Neutral Unit Identifiers

**Neutral Unit Identifiers** {CW-U26} is a bling pack released with Onslaught Three that provides plastic rings in various sizes that fit onto neutral units to aid in identifying which player controls them. Rings for Bubastis {CW-U34} were released in CATaclysm, while rings for Daemon Sultan {CW-U37} and The Invasion {CW-U41}, as well as a version including the Bubastis and Daemon Sultan rings {CW-U26-O4}, were released in Final Onslaught.
Great Old One Pack 3

**Great Old One Pack 3** {CW-GOO3} is an expansion released with Onslaught One. It includes a single Independent Great Old One.

## Components

### Units

2. Your Controlled Gate is in an Area with your Great Old One.

### Gobogeg Strategies

Awaken Gobogeg, then race to Awaken as many Indie GOOs as you can (since most of them cost 4 Power, and thus give you a net of 2 Power when Awakened).
Hakusan Yoshimitsu/Galería

PersonajeFrases**Galería**Trivia
[Editar Galería]

**Normal**
NormalBatallaDaño moderado/severoFurorQuehaceres**TKRB Aniversario**
TKRB Aniversario**Traje informal**
Yukata de Verano**Paseo Juntos**
Asistente ChibiHakusan-Pin.pngPin de AsistenteHakusan-Pin2.pngIcono Pin de Asistente

**Medallas Puntos de Asistente**
Hakusan-M-Bronze.png5pt BronceHakusan-M-Silver.png50pt PlataHakusan-M-Gold.png100pt OroHakusan-M-Platinum.png300pt PlatinoHakusan-M-Rainbow.png700pt Arcoíris **Arte Oficial**
Debut conmemorativoObservación de la ciudadela por Kuronosuke
Glorantha: The Gods War/CW

* Glorantha: The Gods War
* **CW**

***Glorantha: The Gods War*** is an asymmetric competitive game developed by Petersen Games. Its units have received crossover rules for *Cthulhu Wars*. The loyalty cards for the core gods were later revised slightly.

## Components

### Units

**Note**: *The released crossover rules were not fully converted to* Cthulhu Wars *formatting, so some discretion has been taken.*
Main Page

The *Cthulhu Wars* Wiki has *160 articles* since March 2015!This wiki seeks to be a collaborative collection of Cthulhu Wars strategies from various players, exploring the depth and richness of gameplay Cthulhu Wars has to offer.Feel free to comment with your preferred strategies and thoughts on existing wiki information. Open discussion and constructive criticism of the information in this wiki is highly recommended and beneficial to the community as a whole!Looking for a specific item? Check the *Cthulhu Wars* Catalog!Want to game during quarantine, or help playtest new homebrew factions? Check out the Cthulhu Wars TTS Discord!
 ★  ★  ★  ★

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

Twitter
The Risen One/TGW

* The Risen One
* **TGW**

***Hastur Rising*** is the 2020 April Fools Kickstarter from Petersen Games. It includes "The Risen One", a variant of Hastur, as well as the "Can in Yellow" energy drink, two art prints, and promo rules to use the unit in *Cthulhu Wars*, *Glorantha: The Gods War*, *Hyperspace*, *Planet Apocalypse*, and *Eternal Adversary*.

### Unit

 **Availability**: *Hastur Rising* (Kickstarter)
Glowthulhu

**Glowthulhu** {CW-GLO1} is an expansion released with Onslaught Two. It is a glow-in-the-dark version of Great Cthulhu's Great Old One. It was released with a loyalty card allowing it to be used as an Independent GOO, which were also made available as a download for use with the base figures.

### Units

2. Pay 6 Power, and place Cthulhu in the Area containing the Gate.
The Bad Movie Dimension

The Bad Movie Dimension
Painted

**The Bad Movie Dimension** is a joke faction designed by Chad Richard as part of Twelve Days of Cthulhu. While completely untested, it is legally fieldable if you're willing to search high and low for the correct miniatures.

## Components

### Faction

 Awaken The Giant Claw
 Use two Auteur Abilities
 Be involved in a Battle in which you score no Kill or Pain results

### Units

**Note**: *As official miniatures are only available for Acolytes, The Giant Claw, and Jabootu, this wiki is recommending appropriate miniatures for the remaining units.*

## Strategy

### Faction strategy

*This section of the article is a stub. You can help by expanding it.*
### Spellbook strategies

*This section of the article is a stub. You can help by expanding it.*
### Recommended openers

*This section of the article is a stub. You can help by expanding it.*
Great Old One Pack 2

**Great Old One Pack 2** {CW-GOO2} is an expansion released with Onslaught One. It is a set of Independent Great Old Ones.

## Components

### Other components

 The Web figures replace the Web Tokens.

### Father Dagon Strategies

**Any:** Use Tsunami to drive your enemies from their gates, and The Innsmouth Look for a HUGE power boost!

**Great Cthulhu:** With 6 Combat in water, Dagon is a huge boost to Cthulhu's submersible army. Use Tsunami to wash cultists into the ocean where Cthulhu can unsubmerge and battle / capture. Mid to late game, grab the spellbook and turn any loitering cultist into huge power boosts.

**Tcho-Tcho:** You have the unique ability (aside from Sleeper) to have a lot of power after everyone else is out when you sacrifice your High Priests. Use this power to empty gates with *Tsunami* and move your own units in to capture.

### Bokrug Strategies

**Any:** Grab Bokrug and use him to hold down one of your gates. If someone Kills him, hand them his Loyalty Card and inflict the Doom that Came to Sarnath upon them!

**Crawling Chaos:** Weak Great Old Ones are an amazing asset to Crawling Chaos in the form of Harbinger targets. Purchase Bokrug and hand him off to another player. It is difficult for a player to justify protecting Bokrug from Harbinger when he will handicap them in the Doom Phase.

### Ghatanothoa Strategies

**Any:** Use Ghatanothoa to hamstring your opponents' power economy, and strip their meatshields from them!

**Windwalker:** Ithaqua can effortlessly take this creature with his army, laying waste to enemy bases and robbing them of their meat shields.

**VS Yellow Sign:** Usually Yellow Sign will have Hastur defended by a large group of cultist meat shields. Use Ghatanothoa to severely cripple his army, be prepared for Hastur's *Vengence*.

### Atlach-Nacha Strategies

**Great Cthulhu:** Submerge with Atlach-Nacha and re-emerge in a remote ocean area. Use Spinneret. Repeat until victory.

**Crawling Chaos:** Use your Flight ability to move Atlach-Nacha to safe remote areas to use Spinneret.

**Yellow Sign:** you can use Spinneret as your second action for The Screaming Dead or He Who Must Not Be Named to give you flexibility.

**WindWalker:** Ithaqua has the strongest army, and best movement in the game. A Windwalker player can use Artic Wind to move Atlach-Nacha with all his units and use Spinneret.
The Monsters: Chaos Monsters/CW

* The Monsters: Chaos Monsters
* **CW**

**The Monsters: Chaos Monsters** {TGW-3B} is an expansion released with The Gods War. Its units have received crossover rules for *Cthulhu Wars*.

## Components

### Units

**Note**: *The released crossover rules were not fully converted to* Cthulhu Wars *formatting, so some discretion has been taken.*
The Monsters: Cosmic Monsters/CW

* The Monsters: Cosmic Monsters
* **CW**

**The Monsters: Cosmic Monsters** {TGW-3C} is an expansion released with The Gods War. Its units have received crossover rules for *Cthulhu Wars*.

## Components

### Units

**Note**: *The released crossover rules were not fully converted to* Cthulhu Wars *formatting, so some discretion has been taken.*
The Astral Acolyte

**The Astral Acolyte** {CG-A Translucent} is a promotional expansion given out at conventions.

## Components

### Units

 **Notes**: The Astral Acolyte is an optional item to use when playing Cthulhu Wars. All players must agree to its use before the start of the game.
**How to place the Astral Acolyte**: At the end of the first Doom Phase, the First Player takes the Astral Acolyte and places it into any Area that has no other Units. (If no such Area exists, do not place the Astral Acolyte this game).
**How to use the Astral Acolyte**: The Astral Acolyte cannot be Captured, Eliminated, or targeted in Battle. It does not receive Pains or Kills, and it is functionally immortal. It cannot be targeted by any Spellbooks or abilities, even beneficial ones from its own Controller.If the Astral Acolyte is in an Area containing a Gate, it must always be placed on top of the Gate, automatically replacing any other Unit on that Gate. While a player Controls the Astral Acolyte, he or she gains the benefit of any Gate the Astral Acolyte Controls: he or she earns Power and Doom for the Astral Acolyte and its Controlled Gate, can Move the Astral Acolyte with a normal Move Action, and can Summon Monsters, etc. using that Controlled Gate.
**How to Control the Astral Acolyte**: The Astral Acolyte is under the Control of the player with the highest-ranking Unit in the Area. Units rank as follows (1 being the highest):
1. Faction Great Old One
2. Independent Great Old One
3. Terror
4. Monster
5. Cultist

If no other Units are in its Area, or if there is a tie between ranked Units in the Area, no player Controls the Astral Acolyte. If the Astral Acolyte is Uncontrolled, that Gate is NOT considered Abandoned, and therefore gives no Power to any player during the Gather Power Phase.When Uncontrolled, the Astral Acolyte stays on top of a Gate if one is there, and it cannot be removed. It is ignored in Battle and unaffected by any Spellbooks or abilities as normal.When the Astral Acolyte Moves, it is possible that its Controller could change immediately. If the Astral Acolyte or other Units in the Area Move, it may switch Control or become Uncontrolled at the end of that Action.
**Example**: Great Cthulhu has the Astral Acolyte in an Area with a Starspawn (Monster). Black Goat Moves Abhoth (an Independent Great Old One) into the Area. After this Move, Black Goat Controls the Astral Acolyte.
**Example 2**: Great Cthulhu has the Astral Acolyte in an Area with a Starspawn (Monster). Black Goat Moves in with a Mi-go (Monster), and declares Battle. The Mi-go scores no Pains or Kills, but is Killed by the Starspawn. Black Goat now uses Necrophagy to send a Ghoul to the Area, and Pains Cthulhu’s Units. The Starspawn must take the Pain because the Astral Acolyte cannot be targeted, so it retreats and now the Ghoul is left behind. Black Goat seizes Control of the Astral Acolyte at the end of that Battle Action.
**Special Cases**:
**Primeval Map**: if the Astral Acolyte is on a Gate when a Glacier appears in the Area, it is bumped off the Gate as per the normal rules.
Ultimate Errata Pack

The **Ultimate Errata Pack** {CW-E26} includes the errata from Onslaughts 2 and 3, with the exclusion of the Cthugha Loyalty Card, as well as some errata new to the Final Onslaught. It does not include components released alongside but not as part of the earlier errata, such as the Ritual and Doom Tracks or Doom Markers.
The Risen One

* **The Risen One**
* TGW

***Hastur Rising*** is the 2020 April Fools Kickstarter from Petersen Games. It includes "The Risen One", a variant of Hastur, as well as the "Can in Yellow" energy drink, two art prints, and promo rules to use the unit in *Cthulhu Wars*, *Glorantha: The Gods War*, *Hyperspace*, *Planet Apocalypse*, and *Eternal Adversary*.

### Units

 **Availability**: *Hastur Rising* (Kickstarter)
Upgraded Cardstock Items

The **Upgraded Cardstock Items** {CW-E11} is a bling pack released with Onslaught Two that includes the Onslaught Two errata and reprints the Ritual and Doom Tracks to match the process used for Onslaught Two cardstock. With the exception of the Cthugha Loyalty Card, the errata was later included in the Ultimate Errata Pack.
Sea Empire

**Sea Empire** is one of the four expansion empires from Glorantha: The Gods War - Empires board game expansion. It focuses on...

## Strategy

### Faction Strategy

**Heroquests** - You have many conflicting tasks to accomplish in order to achieve your Heroquests. You have to destroy a building, you need to train costly units, and you are obsessed with the Chaos Rift as is Chaos itself. One major decision you'll need to make is whether to use your one-time *Submerge* on summoning Magasta or your Kraken. Sometimes you may even want just a Sea Serpent, to complete your collection.

**Rune Acquisition** - You earn runes earlier that other players, so use this to seize an early advantage and then hold on to that edge for dear life. Once you've achieved your Heroquests, runes will trickle in much more slowly. Your units have abilities that annoy and menace your opponents, who will generally (and helpfully) try to avoid you.

**Closed Rift** - Once the Rift is closed, your *Aquatic* boost plummets unless enemy buildings are also in the sea. After all, your Ziggurat now only costs 1 Power. Magasta has a fabulous ability, but you will need to plan carefully in order to use it to maximum effect. One easy technique is to use it to slingshot an army across the world into an enemy's territory. Another is to join together units from multiple oceans.

### Gift Strategies

* **Aquatic**
	+ You can use your *Submerge* ability to plunge a tasty enemy Ziggurat underwater, thus gaining 3 Power every turn from then on.
* **Constrict**
	+ Combine with *Drowning* to ensure a kill in every battle.
* **Drowning**
	+ A key source of VP in the late game; because it doesnt just give you a VP but actually drains one from an enemy, it is better than it might seem at first glance.
* **Siren Song**
	+ Locks down an enemy in a most gratifying way. Weak foes dare not flee your attacks, which feeds into your *Drowning/Constrict* engine.
* **Tidal Surge**
	+ Opens up an area to conquer a building or to simply scatter your enemies. Unlike a rout, you can scatter enemy units into different and inconvenient areas.
* **Whirlpool**
	+ Most empires try to hang on to their Power for as long as they can. With Whirlpool you are usually happy to be the first to run out, and the groans of your opponents are delightful.
	+ If you have a Power-giving rune, you can time it so you drop to 0 Power a second time in that turn to double-dip! Enemies hate that.

## Story

Epilogue
*"It rose up over the beach like a mountain. Everyone ran for the highlands, but as we looked behind we saw that this would be no salvation. Even the rivers were now running uphill, the wrong way. As we peered helplessly into the green, transparent water, we saw huge creatures swimming in it, peering back at us."
—Sandy Petersen*
Shining Trapezohedron

**Shining Trapezohedron** {CW-E15} is a bling pack released with Onslaught Two that replaces most of the game's die-cut cardboard tokens with plastic figures, similar to the Eldritch Gate Pack. A version that includes Brain Cylinder figures for the Ancients {CW-E15-O3} was added with Onslaught Three, and another version including Brain Cylinder figures for the Bubastis and Daemon Sultan factions {CW-E15-O4} was added with Final Onslaught.
Ramsey Campbell Horrors 1

**Ramsey Campbell Horrors 1** {CW-RC1} is an expansion released with Onslaught Two. It is a set of Neutral Monsters and Independent Great Old Ones.

## Strategies

Eihort: Ridiculous Power Economy. Period.

Gla'aki has an amazing spellbook. He make Cultist Capturing a very viable winning strategy. This strategy would combo very well with the Great Race of Yith and/or Sleeper. You would gain 1 power and 1 Elder Sign for every captured cultist.

Gla'aki's ability, The Tomb-Herd, makes him a great pick for any faction that cycles out their acolyte cultists, such as:

* Great Cthulhu using Devolve
* Black Goat using Blood Sacrafice, Summoning their GOO, and Spellbook requirements.
* Opener of the Way upgrading their Cultists to Mutants.

You can safely cycle your cultists without fear of losing power during the gather power phase. There's a similar benefit when playing with Eihort or Yuggoth, since Brain Cylinders and Brood Tokens replace your Acolytes. If you combine Gla'aki with both of those, your Cultist-sourced power would be upwards of 16.
Planet Apocalypse - Core Game

* **Planet Apocalypse - Core Game**
* CW

The **Core Game** {PA} for *Planet Apocalypse* includes the basic heroes, minions, and Lord, the Invasion/Doomgate Map, and the basic gameplay components used across all other maps.

*This section of the article is a stub. You can help by expanding it.*
## Components

*This section of the article is a stub. You can help by expanding it.*
Ramsey Campbell Horrors 2

**Ramsey Campbell Horrors 2** {CW-RC2} is an expansion released with Onslaught Two. It is a set of Neutral Monsters and Independent Great Old Ones.

## Strategies

Daoloth:

**Cthulhu:** It will be easier to trigger Daoloth's spellbook requirement, as you can recklessly attack with Cthulhu until he dies to trigger the spellbook and reawaken him for elder signs.

**Opener of the Way:** It will be easier to achieve its spellbook requirements with the needed plethora of gates on the board, as Daoloth will be placing gates wherever he moves.
Unnameable Set

The **Unnameable Set** {CW-U25} is a set released with Onslaught Three. It includes common units and components to be used as part of homebrew Faction designs, specifically those from the "1000 Forms" contest. It is identical to the Homebrew Faction, with the exclusion of the collectible Satyr and Insects from Shaggai pieces.
Sacrifice

**Sacrifice** can refer to the following topics:

*Cthulhu Wars*
* The **Basic Action** in which a specific Unit is returned to a Faction's Pool in exchange for Power.
* The **Spellbook** for Lady of Disease, an Independent Great Old One.

*Glorantha: The Gods War*
* The **Ability** for Healer, Chalana Arroy, a Sky Greater God.

Not to be confused with:

* "Blood Sacrifice", a Spellbook for the Black Goat Faction in *Cthulhu Wars*.
* "Demand Sacrifice", a Spellbook for the Sleeper Faction in *Cthulhu Wars*.
* "Blood Sacrifice", a Gift for the Chaos Empire in *Glorantha: The Gods War*.
* "Patron of Sacrifice, Saint Xemela", a Mortal Hero for the Invisible God Empire in *Glorantha: The Gods War*.
Aanamra

Abiti civili.

Aanamra è uno dei personaggi principali giocanti del gioco di ruolo, interpretato da Mizar, ed è una warlock, più nello specifico un "Oracolo".

## Descrizione

### Aspetto

Aanamra è una giovane ragazza di diciotto anni, alta 1,64 m e dalla corporatura abbastanza snella e agile, conforme per muoversi con leggiadria necessaria per incantare nel suo lavoro. Ha una carnagione molto scura, dalla quale risaltano però gli occhi violacei. I suoi capelli sono molto ricci e difficili da gestire, motivo per il quale li tiene sciolti per la maggior parte del tempo, e sulla fronte le cade qualche ciuffo che fa da frangia. Indossa degli orecchini celesti a forma di goccia ed il suo vestiario richiama il posto da dove viene: Ha un cardigan blu con dettagli rossi messo sopra ad un vestito bianco, ed in vita ha una fascia di un colore più chiaro.

## Poteri e abilità

### Connessione mentale

Può parlare telepaticamente a qualsiasi creatura che veda entro un tot di metri. Non deve necessariamente condividere un linguaggio con la creatura per fargli comprendere le sue comunicazioni telepatiche, ma la creatura deve essere in grado di comprendere almeno un linguaggio.

### Predizione semplice

In combattimento, la warlock è capace di conferire più consapevolezza ad un alleato (ma non a sè stessa) di quello che accadrà in futuro per un turno, acquisendo dunque vantaggio nel prossimo tiro.
Wizard

**Wizard** can refer to the following topics:

*Cthulhu Wars*
* A **Monster** for the Sleeper Faction.

*Glorantha: The Gods War*
* A **Mortal Minion** for the Invisible God Empire.

Not to be confused with:
The Wizard Gate

* "The Wizard Gate", the Unique Ability for the Invisible God Empire in *Glorantha: The Gods War*.
* "First Wizard, Zzabur", a Mortal Hero for the Invisible God Empire in *Glorantha: The Gods War*.
Storm Empire

**Storm Empire** is one of the four empires from Glorantha: The Gods War board game. It focuses on...

## Components

### Other components

 **Availability**: Chaos Rift Dice {TGW-DICE-3} (x1)

## Strategy

### Faction Strategy

Storm is a classic bully-boy - though you can dish it out, you can't always take it. You have good attack potential, but you are a late bloomer in terms of gifts - often, you must wait for other players to advance ahead of you. Your movement is by far the best in the game, even better than that of Darkness. Your Temples let you strike across the map, while *Whirlwind* and *Teleport* let you gather your forces.

In the early-to-mid game, focus on gathering armies rather than buildings. Remember, though, that you'll need enough buildings to keep up your Power production. Use extra Power from *Inferiority Complex* and/or *Kinship* to bolster your forces; this will cause you to fall behind in VP, but your board presence and forces should surge ahead.

In the late game, you need to go all-out - most Storm victories are nail-biting, come-from-behind wins! Now, at last, you profit from double-teaming Courage and Insurgency, earning runes and setting Temples down as you devastate your enemies.

### Gift Strategies

* **Courage**
	+ Encourages you to seek out larger clusters of enemies. Fortunately, you have the tools necessary to replace your losses. Still, this is not a good Gift to take early, before you have these tools. Remember to attack early in the turn, so that you aren't hurt by *Honor*.
* **Insurgency**
	+ Can transform oddball buildings, such as Chaos Nests and Castles of Lead.
	+ It also means that when you lose a Temple to an enemy, it is trivial to get it back.
* **Single Combat**
	+ Makes you both flexible and unpredictable - a dangerous combination.
* **Teleport**
	+ Useful for either kidnapping an enemy or for charging into battle.
* **Weather Control**
	+ Take this gift early to jump-start your empire, or use it to super-charge a late-game turn. Remember that it triggers as soon as you take it, unlike other one-use gifts. Do not fall into the trap of always taking it as your last gift - sometimes 3-4 Power and a rune early in the game is better than 6 Power later on.
* **Whirlwind**
	+ This lets you station Stormbrothers as building garrisons, while also keeping them available for a critical battle. If you whirl even a single Stormbrother into combat, the extra die you gain makes him as cost-effective as your Barbarians.

## Story

Epilogue
*"The rain intensified, and lightning strikes were so frequent that it almost seemed as though the thunderhead was walking on thing legs of fire. Then Uncle Clem hooted and pointed into the heart of the storm—men and animals were soaring through the air, flinging themselves through the cloud with wild and furious abandon. Towering over the scene, the cloud top began to form into a gigantic, raging face."
—Sandy Petersen*
Agilità Divina

AGILITÀ
DIVINA

Trasmutazione

**Livello:** Chierico 5

**Componenti:** V, S

**Tempo**
di lancio**: 1**
azione standard

**Raggio**
di azione:
Contatto

**Bersaglio:** Creatura vivente toccata

**Durata:** 1 round per livello

**Tiro**
**salvezza:**
Volontà nega (innocuo)

**Resistenza**
**agli incantesimi:** No

Invocando il potere divino della sua divinità patrona,
l’incantatore infonde in una creatura vivente l‘agilità e l’abilità in
combattimento. L‘incantatore conferisce il bonus ai tiri salvezza sui Riflessi
base di un ladro del suo livello di personaggio totale, un bonus di
potenziamento +4 alla Destrezza e il talento Attacco Rapido al bersaglio per la
durata dell'incantesimo.
Void Pack/CW

* Void Pack
* **CW**

**Void Pack** {PA-E1} is an expansion released with Planet Apocalypse. Its units have received crossovers into *Cthulhu Wars*—hero Moose Kowalski was canonized as an Investigator (via CW Onslaught 3 Stretch Goal Box), and the remaining units were implemented as independent units (as a free crossover rules pdf).

## Components

### Units

**Note**: *This listing excludes Moose Kowalski from the CW Onslaught 3 Stretch Goal Box.*
Planet Apocalypse - Core Game/CW

* Planet Apocalypse - Core Game
* **CW**

The **Core Game** {PA} for *Planet Apocalypse* includes, among other things, the game's basic heroes, minions, Lord, and tokens. These units have received crossovers into *Cthulhu Wars*—heroes Cindrew Putorius, Hannah Hazard, Tarang, John Dark, and Naomi Johnson were canonized as Investigators (via CW Onslaught 3 Stretch Goal Box), minion Cacodemon was canonized as a Terror (as an Onslaught Three free reward and webstore purchase), and the remaining units were implemented as independent units (as a free crossover rules pdf). Most of the enemy units from the core game were later canonized as the official "The Invasion" faction, with the *Return to Planet Apocalypse* kickstarter.

## Components

### Units

**Note**: *This listing excludes the Cacodemon and Investigators from the CW Onslaught 3 Stretch Goal Box.*
Artiglio Nero

**Artiglio Nero**

Necromanzia

**Livello:** Iniziato di Cyric 2

**Componenti:** V, STempo difllancio: 1
azione standard

**Raggio**
**di azione:** Personale

**Bersaglio:** Incantatore

**Durata:** 1 round per livello

**Tiro salvezza:** No; vedi testo

Un braccio dell’incantatore si trasforma in un’appendice retrattile e gommosa chetermina con un artiglio acuminato. L’incantatore può attaccare con
questo artiglio e lasua portata
naturale è di 1,5 metri più lungarispetto
al normale. (Quindi, l’incantesimoconferisce
una portata naturale di 3 metrialla
maggior parte degli incantatori di taglia Media). L’incantatore acquisisce un bonusprofano di +1 al tiro per colpire con l’*artiglio**nero*, e tale bonus aumenta di 1
per ogniquattro livelli
dell’incantatore (passando a+2 al
5° livello, a +3 al 9° livello e così via). L’artiglio infligge 1d6 danni taglienti +1danno di energia negativa per livello dell’incantatore (massimo
+10). Superando un tirosalvezza
sulla Volontà, i danni di energianegativa
vengono dimezzati.Il personaggio
può anche usare l’artiglioper
effettuare attacchi di contatto, chebeneficiano
anch’essi del bonus profano inquestione.
Se l’attacco di contatto va a segno,l’artiglio
infligge solo il danno di energia negativa. Come accade in casi analoghi, i
dannidi energia negativa di questo
incantesimoguariscono le creature
non morte.
Berserker del Grande Cervo

BERSERKER
DEL GRANDE CERVO [generale, guerriero]

**Prerequisito:** Capacità di ira, appartenenza alla Loggia di
Berserker del Grande Cervo.

**Regione:** Rashemen.

**Beneficio:** Se utilizza l'azione di
carica, il personaggio può ottenere un bonus di +4 al suo tiro per colpire e
subire una penalità di -4 alla CA per 1 round.

**Normale:** Mentre carica, un
personaggio ottiene un bonus di +2 al tiro per colpire e una penalità di -2
alla sua CA per 1 round
Agonia

AGONIA

Necromanzia
[Male]

**Livello:** Chierico 3, mago/stregone 4

**Componenti:** V, S

**Tempo di lancio:** 1 azione standard

**Raggio di azione:** Vicino (7,5 m + 1,5 m
per ogni 2 livelli)

**Area:** Un umanoide

**Durata:** 1 round per livello

**Tiro salvezza:** Tempra nega

**Resistenza agli incantesimi:** Sì

Un soggetto
umanoide selezionato dall’incantatore viene straziato da un dolore tale che lo
costringe a piegarsi in due e a crollare a terra. La faccia e le mani si
coprono di vesciche e cominciano a sanguinare, e gli occhi si iniettano di
sangue, rendendolo accecato. Per la durata dell'incantesimo, il soggetto è
considerato indifeso e non può compiere azioni. Anche quando termina l'incantesimo,
il soggetto è ancora visibilmente scosso e subisce una penalità di -2 ai tiri
per colpire, tiri salvezza e prove per 3d10 minuti. La vista del soggetto ritorna
normale al termine della durata dell'incantesimo.
Torment

**Torment** can refer to the following topics:

*Cthulhu Wars*
* An **Ability for the Invasion Faction.**
* The **Ability** for the Fiend, a Neutral Monster.
* The **Spellbook** for Mad God, an Independent Great Old One.

*Glorantha: The Gods War*
* The **Ability** for the Mad God, Ragnaglar, a Chaos Greater God.
Aspro Rimbrotto di Nybor

ASPRO
RIMBROTTO DI NYBOR

Ammaliamento
(Compulsione) [Influenza mentale]

**Livello:** Mag/Str 7

**Componenti:** V, S, F

**Tempo di lancio:** 1 azione standard

**Raggio di azione:** Vicino (7,5 m + 1,5 m
per ogni 2 livelli)

**Bersaglio:** Una creatura vivente

**Durata:** 1 round per livello (I)

**Tiro salvezza:** Vedi testo

**Resistenza agli incantesimi:** Sì

Questo
incantesimo causa dolori lancinanti ancora maggiori rispetto a quelli causati
da *gentile promemoria di Nybor*. La
creatura bersaglio deve effettuare con successo un tiro salvezza sulla Tempra o
morire immediatamente. Se sopravvive, il soggetto è frastornato per 1d4 round,
a meno che non effettui con successo un tiro salvezza sulla Volontà.
Indipendentemente dal successo del secondo tiro salvezza, il soggetto subisce
una penalità di -2 a tutti i tiri per colpire, ai tiri salvezza e alle prove
per tutta la durata dell’incantesimo. *Aspro*
rimbrotto di Nybor *distrae gli incantatori, i quali devono effettuare delle*
prove di Concentrazione per poter lanciare incantesimi mentre ne subiscono gli
effetti (si veda la descrizione dell’abilità Concentrazione sul Manuale del
Giocatore).

*Focus:* Una sottile verga di adamantio
laccata d’oro lunga 30 centimetri del valore di almeno 1.000 mo.

*Nota:* Questo incantesimo è apparso per
la prima volta su Magia di Faerun. Questa versione rettifica quella presentata
originariamente su quel libro.
Brachium Emendo

*Incantesimo Ripara Fratture - Cura di 4° livello*

* **Tempo di lancio:** 1 azione

* **Gittata:** tocco

* **Durata:** Istantanea

Con questo incantesimo è possibile ricostruire ossa rotte e arti spezzati, nonché la maggior parte delle ferite, tuttavia il processo è doloroso.

Il bersaglio riacquista punti ferita pari a 5d10 + il tuo modificatore di magia da incantatore, inoltre ottiene un livello di indebolimento.

Ai livelli superiori: se lanci questo incantesimo con uno slot di 5° livello o superiore, aumenta i punti ferita ricevuti di 1d10 per ogni livello dello slot superiore al 4°.
Bjornolfr Lothrak

## Bjornolfr

Bjornolfr in armatura completa, col simbolo di Kord

**Bjornolfr Lothrak** eraun personaggio principale della Saga della Forgia.

## Personalità

Bjornolfr è silenzioso, insicuro e permaloso.

Non conosce il mondo, avendo sempre vissuto al tempio della sua città.

Dopo aver perso il suo migliore amico, e lontano dal suo maestro Rigdar, è caduto in un periodo di depressione che ha deciso di terminare lasciandosi la sua triste vita alle spalle, andando a vivere su Ysgard.

## Background

Bjornolfr è nato da una relazione clandestina tra un soldato Valkiano dei Volti di Ferro e una donna di Vulpia. Valkia e Vulpia erano in guerra in quegli anni, e per questo il padre venne giustiziato per tradimento dai suoi superiori, mentre la casa venne data alle fiamme dai soldati, non lasciando scampo neanche alla madre. Il piccolo Bjornolfr venne salvato da un caro amico del padre, che segretamente lo portò al tempio di Kord della città natale del padre, Torgue. Egli pregò Rigdar, il suo futuro maestro, di non rivelare mai al piccolo le sue origini. L'unico ricordo che Bjornolfr ha dei genitori è un ciondolo che simboleggia una volpe.

Crescendo, Bjornolfr si distinse per la sua forza e resistenza fisica. Decidette di aiutare il suo migliore amico nella ricerca di uno strano artefatto (che in seguito scopriremo essere lo scettro di Aktosh). Vennero così ingaggiati da un nobile Javiano, che aveva invitato molti avventurieri che conoscevano l'artefatto e lo bramavano. Durante la cerimonia d'invito, vennero tutti uccisi a tradimento da una banda di banditi mercenari. Bjornolfr, grazie ai suoi poteri divini, riuscì a scappare. Venne ritrovato sanguinante e morente dai protagonisti dell'avventura, a lato di una radura. Essi lo aiutarono e lo accettarono nel gruppo.

Dopo un po' di tempo, e dopo aver scoperto la verità sui genitori, decise di abbandonare la sua vita di delusioni sul piano materiale, rifugiandosi a Ysgard.

Non si conosce la sua attuale posizione.
Bane

Bane era il dio faeruniano dell'oppressione tirannica, del terrore e dell'odio, conosciuto in tutto il Faerûn come il volto del male puro attraverso il dispotismo malevolo. Dal suo terribile piano di Banehold, la Mano Nera ha agito indirettamente attraverso adoratori e altri agenti per realizzare il suo piano finale per ottenere il dominio totale di tutto il Faerun.

> "...Ho scelto di governare per tutta l'eternità come il tiranno supremo. Posso indurre odio e conflitto a mio capriccio, e tutti si inchineranno davanti a me mentre sono nel mio regno." - Bane rivolgendosi a Jergal
>
>

Leggi anche La leggenda dei 3 morti

Link esterno.
The Invasion

The Invasion
Painted

**The Invasion** is a faction released with Return to Planet Apocalypse, developed by Matthew Folger to canonize the units from the core game of *Planet Apocalypse*, which had previously been covered with crossover rules as independent units.

## Components

### Faction

 As your Action, Pay 4 Power and 1 Doom.
 File:Spellbook - The Invasion.pngFile:Spellbook - The Invasion (Infernolatreia).png | **Infernolatreia** (*Ongoing*): If you would gain 1 or more Elder Signs, you may instead first draw and look at Elder Signs equal to the number of your Lord's Shadows plus one. Keep the gained amount and return the rest (if any).
 File:Spellbook - The Invasion.pngFile:Spellbook - The Invasion (Entropy Siphon).png | **Entropy Siphon** (*Ongoing*): Fiends can Control Gates. At the end of the Doom Phase, enemies must collectively decide how to lose 4 power for each Fiend-Controlled Gate. For every 4 power not lost this way, all players with more Doom than you lose 1 Doom.

## Strategy

### Faction strategy

*This section of the article is a stub. You can help by expanding it.*
### Spellbook strategies

*This section of the article is a stub. You can help by expanding it.*
### Recommended openers

*This section of the article is a stub. You can help by expanding it.*
Animare Combattente Spaventoso

ANIMARE
COMBATTENTE SPAVENTOSO

Necromanzia
[Male]

**Livello:** Mag/Str 6

**Componenti:** V, S, M, PE

**Tempo di lancio:** 10 minuti

**Raggio di azione:** Contatto

**Bersaglio:** Un cadavere umanoide

**Durata:** Istantanea

**Tiro Salvezza:** Nessuno

**Resistenza agli incantesimi:** No

L’incantatore
trasforma il cadavere di un combattente esperto in un mostro non morto sotto il
suo controllo. Il cadavere in questione deve essere quello di un umanoide con
almeno tre livelli o Dadi Vita e con non più Dadi Vita di quelli
dell’incantatore, ucciso da non più di dieci giorni. Il corpo deve essere
intero, ma nessuna ferita, salvo gli smembramenti, è in grado di interferire
con l’incantesimo. Al completamento dell’incantesimo, il cadavere bersaglio si
rianima come un combattente spaventoso (vedi “Combattente spaventoso” nel
Capitolo 6: “Mostri dell’Est”) La creatura servirà l’incantatore lealmente, e
ne eseguirà gli ordini al meglio delle proprie capacità, anche se un chierico
con la capacità di comandare non morti può usurpare il controllo
dell’incantatore con un risultato sufficientemente alto di una prova di
intimorire non morti. Alla morte dell’incantatore, il combattente spaventoso
diviene una Creatura non morta indipendente. Creato vent’anni fa dallo zulkir
della Necromanzia Szass Tam, questo incantesimo si trova solamente nei libri di
incantesimi di quei Maghi Rossi che sono stati suoi apprendisti, e in quelli
degli apprendisti di tali apprendisti Szass Tam ha iniziato ad utilizzare
ripetutamente questo incantesimo per creare un grande esercito di combattenti
Spaventosi.

*Componente materiale:* Un frammento
arrugginito della lama di una spada spezzata in battaglia.

*Costo in PE:* 250 PE per ogni DV del
combattente spaventoso creato.
Cavalieri de la Croix

Locazione
 Area di Influenza
 Fondatore/i
 Fondazione
 Dissoluzione
 Titolo Secondario
 Titolo Terziario
 Altri Titoli
Luix Revelle (Gran Cavaliere)

> *“Sul Duca e sulla Corona, sul nome dei miei padri e dei miei figli, sul mio elmo e sulla mia spada, qui giuro che mai nessuno infangherà il nome dell'Ordine, e che mai nessun affronto ad esso rimarrà impunito.*
> Possano i campi crescere grandi messi, poichè saranno bagnati dal sangue dei miei nemici.”
>
>

— Giuramento dei Cavalieri de la Croix

## Storia

Negli ultimi anni del I secolo e nei primi decenni del II secolo dell'Era degli Eroi, il **Regno di Rimbercourt e Vercourt** retto dalla dinastia De Cildericg stava combattendo un lungo periodi di crisi dettato da lotte esterne ed interne, che sfociarono in una lunga guerra civile la quale vide crollare la dinastia De Cilderig e la perdita del controllo del trono di Vercourt, da quel momento in poi vacante.

È questo periodo di crisi che uomini come l'allora conte **Bausch "il Crocefissore" de la Croix** hanno occasione di risplendere. Bausch era un abile guerriero e politico, anche se era famigerato per il suo tener viva la tradizione di crocifiggere i condannati a morte, ma era soprattutto ambizioso.

Riuscì infatti, tramite congiure, sortite e ribellioni, a strappare il trono del ducato di Belavitch all'allora duca **Pipin Lavier**, e a piazzare la sua dinastia al governo, ma non prima di aver eliminato e crocefisso tutti i suoi nemici, tra cui chiunque portasse il nome dei Lavier. Nella guerra civile in cui ciò avvenne, Bausch era rinominato per la guardia di cavalieri leali e feroci che si portava appresso e, vinta la guerra, partendo da questi suoi fidati seguaci fondò l'**Ordine dei Cavalieri de la Croix**, che portano ancora il suo nome e che avrebbero servito il ducato da qui in futuro, tenendo viva l'antica e terribile tradizione della crocifissione.