Subject Placement

***Subject Placement*** is a *Solitude* interactive experience developed by HammerScorn Media.

## Overview

The games' mastermind Xavier Rotom has opened up an island off the coast of a world governed and socialised into oblivion, in an age of anarchy called Volitigital, and is reaching hands out to those who feel punished by the weight of the current world they are governed by, in hopes to bring catharsis by tapping into the world's secret desire of trash television and death of the privileged and fraudulent.

*Subject Placement* is a multiple choice questionnaire that will send one down several different lines of questioning and 64 possible ways to end up into either of the four designated fates Xavier will place one in.

## Game

### Opening

**Xavier**: Subject, I hope you’re sitting comfortably. I’m sure you have many questions to ask us. My name is Xavier Rotom. I will be your quizzer today. I apologise if you thought it would be as easy as entering onto this island and living in harmony. But we’ve run a tight security frame around this island. Let’s fill you in, shall we.

You’ve come from Valanose, your own country, and hope to join our island of Nostradore and retreat from a home that became corrupted by your government. You seek salvation in this place to fulfill yourself in a thriving community of like-minded individuals.

While we’re happy to see how eager you are, you must understand: we can’t trust everyone in a heartbeat. You’re here to be assessed of your role in our newly growing society on this new island as a precautionary measure to make sure you know your place, as we will soon…

It’s short and simple. Five questions will be presented and you will answer them as quickly and as honestly as possible. We trust you’re seated comfortably. Now, are you ready, Subject?

### Questionnaire

* **Xavier**: I told you the coffee goes on the left! You put it on the right! Now look! Coffee all over my crotch! \*sigh\* You’re lucky I can’t feel anything. I-... Don’t tell anyone what you heard. Let’s get quizzing! First up, how are you feeling?
* **Xavier**: Oof! You look worse for wear. Well, anyway, I hope you can find comfort in the Subject placement. We’re going to ask you a bunch of questions. I’m going to need you to answer them as honestly as you can. If you’re ready, let’s get that smile up! Let’s begin. First of all, how are you feeling?
* **Xavier**: You ever just sat down? Imagine. Anyway, now that you’re seated, we’re going to ask you some questions. We'll need you to answer these honestly. You seem ready to go, so let’s begin! First of all, how are you feeling?
* **Xavier**: Ah, \*\*\*! My intercom was off for a moment there. My apologies. Uh, let’s get to quizzing you! First up, how are you feeling?
* **Xavier**: Ah, welcome, Subject! Now that you’re seated, I’d like to welcome you to subject placement. We’re going to ask you a lot of questions and we need you to answer them as honestly as you can. If you’re ready, let’s begin. First of all, how are you feeling?
* **Xavier**: Please don’t be loud. The last Subject drove me an earful and I’m getting a headache. Well, as long as you’re ready, let’s dive into that noggin of yours. Firstly, how are you feeling?

(**When it's the next Subject's turn**: Next Subject! Kindly step forward.)

1. How are you feeling?
2. What best describes your character?
	* **Fearless**: Bravery! We'd love to see it. Good for you! I suppose that begs the question: where do you see yourself in 20 years time? || Uh huh. I guess we’ll see about that, yes? Speaking of, where do you see yourself in 20 years time?
3. Where do you see yourself in 20 years time?
4. Is it your fault? Or is it the world's fault?
5. How are you feeling **now?**
	* **Positive**: Okay, where do you line up, fellow Subject? // Calculating your results now.
	* **Negative**: Well, that wasn’t so hard! Let me calculate those for you now. // Okay, where do you line up, fellow Subject?

### Endings

**Xavier**: Welp, time is up! Shut it down. Make sure all campers know where to go. Have them ready by dawn.

**Soldier**: Aye, aye, sir!

(*Main article: Subject Placement endings*)

* **Advocate**: 50, 56, 59, 62
* **Playmate**: 1, 2, 3, 8, 23, 29, 34, 35, 38, 52
* **Lost Subject**: 9, 13, 15, 30, 39, 46, 58
* **Spy**: 4, 14, 41, 64
* **Unknown**: 5, 6, 7, 10, 11, 12, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 28, 31, 32, 33, 36, 37, 40, 42, 43, 43, 45, 47, 48, 49, 51, 53, 54, 55, 57, 60, 61, 63

## Factions

(This is a rundown of the four factions. You can read more here.)

* **Advocates** are those who advocate for the rich and privileged to die. They get to live in the Coliseum where they cheer on for the death of those in power in Xavier's games.
* **Playmates** are influencers cultivated to fulfill their followers' desires. They will play Xavier's games in the Coliseum.
* **Lost Subjects** are those lost in the world. They serve no purpose to Xavier's cause. However, Xavier will have them test his games while investigating them further to determine whether they are an Advocate, Playmate or Spy.
* **Spies** are messenger pigeons of the government. They are sent to spy on Xavier's new world to destroy it from within. Xavier will have them be stripped to the electric chair.

## Potential Roadmap

Throughout the course of years Will Ryan and his team are planning to expand their development and design teams, bringing all of these ideas to life. Of course this can’t simply be done in a few weeks, even months for that matter, hence why they wish to bring out Phases throughout the many years to come.

### Phase One

The first step is to create a concept piece to be showcased live this year. The idea is to open up the DAGames fan server and create voice channels. A Mastermind VC and Lobby VC will be created, and when it is someone's turn, he will be dragged in and be questioned by the mastermind live. This will all be televised on a YouTube stream. This will help to focus group the game and develop feedback to hopefully expand on this idea for later.

*Solitude* was born at the same time as DAKnockout’s first movie focusing on Solitaire, where it all began. Phase One includes a sequel to this movie and the game will be *Space Cadet Pinball*. This hopefully helps showcase more lore throughout the full length feature as well.

### Phase Two

Once Will and co. have assessed feedback and implemented future touch ups, they plan on releasing the first programmable version on Itch.io. With it should come with many more assortments of questions to hopefully create difficulty chains that will further add more tension points and brand new styles of mini games that can be played depending on the faction chosen right after you have indeed been chosen. This comes alongside a third DAKnockout movie focusing on *Minesweeper*. The theme imagines these classic game titles into the very Coliseum death games that will be played by Playmates down the line.

### Phase Three

The final planned phase will focus on expanding all of these features, making it much more repayable, more content and lore-driven, which will hopefully bring more unique ways to play the game. The team believe Itch.io is a great starting point and would hope to release the grander version on Steam when they have more availability, as well as a focus grouped price point that they believe the community will be happy with at the end. With that, another DAKnockout movie that will pit them (Lost Subjects) against one of the most intelligent games in the board scene, Chess. It will require wits and patience unlike anything they’ve seen.

There is also potential of creating a *Solitude* based album out of the new music to go alongside the DAKnockouts and *Solitude* reveals, so there should be hopefully plenty to release in the upcoming years. The team understand this is a very big endeavour and their community has vast and wide interest in many of Will's other IPs too, which is why they must ask of patience at this current time. But their aim is to work hard for us, dream big for us and bring us all together in a fresh new interactive experience, and there's more to reveal down the line.