Lost Hills events/scriptoutput

id
### $bos\_nf\_the\_line\_of\_succession$

*Arthur Maxson, heir of the Maxson bloodline, has commonly been seen as a valued tool of the various elder cliques at Lost Hills. There is some talk as to if he would be safer away from Lost Hills, where he can grow up outside of the politics of the bunker and instead become his own man. Elder Lyons chapter out east seems a decent fit for Arthur!*

**He is safer here, with his father.*** Custom effect tooltip: §Y$BOS\_arthur\_maxson\_name$§! will remain in Lost Hills, to be raised by the elders there.
* Set country flag kept\_arthur\_here

**Safe travels, little Maxson!*** Arthur Maxson:
	+ Set nationality to  Lyons' Brotherhood

 id### Arthur Maxson sent east!

*Arthur Maxson, heir of the Maxson bloodline, has commonly been seen as a valued tool of the various elder cliques at Lost Hills. Recently, he has been ferried out of the bunker against our will! While he has apprehended those responsible and sent them to detention, sadly it seems that taking back little Maxson is out of our hands.*

This event happens *only once* during a campaign.

* None of:
	+ Country flag kept\_arthur\_here is set
* After January 1 of 2277
* Arthur Maxson is active in this country

**We should have acted sooner!*** Arthur Maxson:
	+ Set nationality to  Lyons' Brotherhood
* Unlock national focus  *“The Line of Succession”*

 id### Arthur Maxson Grows of Age

*Arthur Maxson has become a talented, brilliant soldier now that he has left childhood!*

This event happens *only once* during a campaign.

* After January 1 of 2285

**He will make his father proud!*** Arthur Maxson:
	+ Becomes a General

 id### Lost Hills Communique

File:Event trigger.png **The below description is one of several available for this event.**

	+ Original country is  Guardians
		- Original country is  Shi
	+ None of:
		- Country flag san\_francisco\_chapter\_established is set

*Lost Hills, the formal head of the Brotherhood of Steel, has just sent us a preliminary communique! They seem intent on wishing to restart efforts to re-establish communications with us.*
The following description is used if:

* Original country is  Guardians

*Lost Hills, the formal head of the Brotherhood of Steel, has managed to send a communication through into Guardian Citadel. It has been a fair few years since the old Elders have tried to get in touch with us, but perhaps this proves that they may be willing to learn from the mistakes of their past.*
The following description is used if:

* Is  Shi
* None of:
	+ Country flag san\_francisco\_chapter\_established is set

*Lost Hills, the formal head of the Brotherhood of Steel, has just sent a communique to the bunker in San Francisco, establishing contact with them once again!''*

* Completing the national focus File:GFX goal bos flag wbh.png *“The Washington Brotherhood”*
* Completing the national focus File:GFX goal bos flag wbh.png *“The Washington Brotherhood”*
* Completing the national focus File:GFX goal bos flag wbh.png *“The Washington Brotherhood”*
* Completing the national focus File:GFX goal bos flag wbh.png *“The Washington Brotherhood”*
* Completing the national focus File:GFX goal bos flag wbh.png *“The Washington Brotherhood”*
* Completing the national focus File:GFX goal bos flag bgf.png *“Gulf Expedition”*
* Completing the national focus File:GFX goal bos flag mch.png *“Montana Chapter”*
* Completing the national focus File:GFX goal bos flag ach.png *“Transition into the Alamo Chapter”*
* Completing the national focus File:GFX goal bos flag tbh.png *“Texas Expedition”*
* Completing the national focus File:GFX goal bos flag tbh.png *“Texas Expedition”*
* Completing the national focus File:GFX goal bos flag shi.png *“San Francisco Chapter”*
* Completing the national focus File:GFX goal bos flag shi.png *“San Francisco Chapter”*
* Completing the national focus File:GFX goal bos flag moj.png *“Mojave Chapter”*
* Completing the national focus File:GFX goal bos flag bap.png *“Taggerdy's Thunder”*
* Completing the national focus File:GFX goal bos flag bls.png *“The Lyon's Expedition”*
* Completing the national focus File:GFX goal bos flag mxc.png *“Maxson Chapter”*

**The Elders are always up to something..*** Gain  **50** Political Power

 id### Lost Hills Supply Package

*We have received a supply package of Power Armour from Lost Hills!*

* Completing the national focus  *“Wonders of TV-Town”*
* Completing the national focus File:GFX goal bos generic t45 2.png *“Victory in the Commonwealth”*
* Completing the national focus File:GFX goal bos generic t45 1.png *“Dominion Over DC”*
* Completing the national focus  *“Victory Over Machines”*
* Completing the national focus File:Wbh eradicate the mutants.png *“Dominion Over The Peninsula”*
* Completing the national focus File:Mnc tactics cover.png *“Victory Over MacArthur”*
* Completing the national focus  *“Conquest of the Alaskan Pipeline”*
* Completing the national focus  *“Victory at Sunburst”*
* Completing the national focus File:Focus alamo ach.png *“Reaching Out to Family”*
* Completing the national focus  *“The Bunker Holds Out”*
* Completing the national focus  *“The Emperor's Blessing”*
* Completing the national focus  *“The Emperor's Blessing”*

**For the Brotherhood!*** **50** units of File:United States of America.png United States of America T-51b Power Armour is added to the national Stockpile

 id### Lost Hills Foreign Supply Package

*Despite not being a Brotherhood Chapter ourselves, Lost Hills still found it imperative that they support our cause. They have sent us a supply package!*

**Whatever the reason, free stuff is great!*** **50** units of File:United States of America.png United States of America T-51b Power Armour is added to the national Stockpile

 id### Minor Raid

*New Reno has suffered from a minor raid. A gang of armoured raiders stealing some metal nick nacks from some of the people living there.*

**Let's reimburse them.*** [Scope]**New Reno** (285):
	+ The  Infrastructure receives **1** level of damage
* Set temporary variable caps\_to\_add to -5
* Scripted Effect: add\_caps=yes

 id### Council Schemes

*Elders in Lost Hills have always been known to scheme against each other. A recent set of allegations have sent things tumbling for the worse.*

Option conditions
File:Event trigger.png **Enabled if:**
* Country flag bos\_ruler\_allowed is set

**The Rhombians suffer setbacks!**
		- Set temporary variable temp\_BOS\_drift\_add to -0.1
		- Scripted Effect: bos\_boost\_ruler\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to -0.2
		- Scripted Effect: bos\_boost\_ruler\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to -0.3
		- Scripted Effect: bos\_boost\_ruler\_drift=yes

File:Event trigger.png **Enabled if:**
* Country flag bos\_elites\_allowed is set

**The Maxsonians suffer setbacks!**
		- Set temporary variable temp\_BOS\_drift\_add to -0.1
		- Scripted Effect: bos\_boost\_elites\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to -0.2
		- Scripted Effect: bos\_boost\_elites\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to -0.3
		- Scripted Effect: bos\_boost\_elites\_drift=yes

File:Event trigger.png **Enabled if:**
* Country flag bos\_intellectuals\_allowed is set

**The Cultists suffer setbacks!**
		- Set temporary variable temp\_BOS\_drift\_add to -0.1
		- Scripted Effect: bos\_boost\_intellectuals\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to -0.2
		- Scripted Effect: bos\_boost\_intellectuals\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to -0.3
		- Scripted Effect: bos\_boost\_intellectuals\_drift=yes

File:Event trigger.png **Enabled if:**
* Country flag bos\_people\_allowed is set

**The Reformers suffer setbacks!**
		- Set temporary variable temp\_BOS\_drift\_add to -0.1
		- Scripted Effect: bos\_boost\_people\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to -0.2
		- Scripted Effect: bos\_boost\_people\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to -0.3
		- Scripted Effect: bos\_boost\_people\_drift=yes

File:Event trigger.png **Always enabled:**

**Resist change, keep the status quo**
* Lose  **40** Political Power

 id### Council Drama

*Elders in Lost Hills have always been known to scheme against each other. The council has been embroiled in some petty drama as of late!*

Option conditions
File:Event trigger.png **Enabled if:**
* Country flag bos\_ruler\_allowed is set

**The Rhombians were right**
		- Set temporary variable temp\_BOS\_drift\_add to 0.1
		- Scripted Effect: bos\_boost\_ruler\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_ruler\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.3
		- Scripted Effect: bos\_boost\_ruler\_drift=yes

File:Event trigger.png **Enabled if:**
* Country flag bos\_elites\_allowed is set

**The Maxsonians were right**
		- Set temporary variable temp\_BOS\_drift\_add to 0.1
		- Scripted Effect: bos\_boost\_elites\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_elites\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.3
		- Scripted Effect: bos\_boost\_elites\_drift=yes

File:Event trigger.png **Enabled if:**
* Country flag bos\_intellectuals\_allowed is set

**The Cultists were right**
		- Set temporary variable temp\_BOS\_drift\_add to 0.1
		- Scripted Effect: bos\_boost\_intellectuals\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_intellectuals\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.3
		- Scripted Effect: bos\_boost\_intellectuals\_drift=yes

File:Event trigger.png **Enabled if:**
* Country flag bos\_people\_allowed is set

**The Reformers were right**
		- Set temporary variable temp\_BOS\_drift\_add to 0.1
		- Scripted Effect: bos\_boost\_people\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_people\_drift=yes
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.3
		- Scripted Effect: bos\_boost\_people\_drift=yes

File:Event trigger.png **Always enabled:**

**Resist change, keep the status quo**
* Lose  **40** Political Power

 id### Council Infighting

*Elders in Lost Hills have always been known to scheme against each other. The council's infighting has made it difficult to get things done, the chain of command brought to its knees through gridlock and squabbling.*

**The Council Squabbles!*** One of the following at random:
	+ 25% (25) chance of:
		- Chance increases **x 0** if:
			* None of:
				+ Country flag bos\_ruler\_allowed is set
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_ruler\_drift=yes
	+ 25% (25) chance of:
		- Chance increases **x 0** if:
			* None of:
				+ Country flag bos\_elites\_allowed is set
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_elites\_drift=yes
	+ 25% (25) chance of:
		- Chance increases **x 0** if:
			* None of:
				+ Country flag bos\_intellectuals\_allowed is set
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_intellectuals\_drift=yes
	+ 25% (25) chance of:
		- Chance increases **x 0** if:
			* None of:
				+ Country flag bos\_people\_allowed is set
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_people\_drift=yes

**Resist change, keep the status quo*** Lose  **40** Political Power

 id### A Hero in the Council

*Elders in Lost Hills have always been known to scheme against each other. However, recently a hero has taken on the task of trying to keep things orderly and functional!*

Option conditions
File:Event trigger.png **Enabled if:**
* Country flag bos\_ruler\_allowed is set

**The hero is a Rhombian Elder!**
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_ruler\_drift=yes
		- Gain **1%** (unrecognized string "ruler" for Template:Icon) Ruler party popularity
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.4
		- Scripted Effect: bos\_boost\_ruler\_drift=yes
		- Gain **2%** (unrecognized string "ruler" for Template:Icon) Ruler party popularity
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.6
		- Scripted Effect: bos\_boost\_ruler\_drift=yes
		- Gain **3%** (unrecognized string "ruler" for Template:Icon) Ruler party popularity

File:Event trigger.png **Enabled if:**
* Country flag bos\_elites\_allowed is set

**The hero is a Maxsonian Elder!**
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_elites\_drift=yes
		- Gain **1%** (unrecognized string "elites" for Template:Icon) Elites party popularity
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.4
		- Scripted Effect: bos\_boost\_elites\_drift=yes
		- Gain **2%** (unrecognized string "elites" for Template:Icon) Elites party popularity
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.6
		- Scripted Effect: bos\_boost\_elites\_drift=yes
		- Gain **3%** (unrecognized string "elites" for Template:Icon) Elites party popularity

File:Event trigger.png **Enabled if:**
* Country flag bos\_intellectuals\_allowed is set

**The hero is a Cultist Elder!**
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_intellectuals\_drift=yes
		- Gain **1%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.4
		- Scripted Effect: bos\_boost\_intellectuals\_drift=yes
		- Gain **2%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.6
		- Scripted Effect: bos\_boost\_intellectuals\_drift=yes
		- Gain **3%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity

File:Event trigger.png **Enabled if:**
* Country flag bos\_people\_allowed is set

**The hero is a Reformer Elder!**
		- Set temporary variable temp\_BOS\_drift\_add to 0.2
		- Scripted Effect: bos\_boost\_people\_drift=yes
		- Gain **1%** (unrecognized string "people" for Template:Icon) People party popularity
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.4
		- Scripted Effect: bos\_boost\_people\_drift=yes
		- Gain **2%** (unrecognized string "people" for Template:Icon) People party popularity
	+ 33% (33) chance of:
		- Set temporary variable temp\_BOS\_drift\_add to 0.6
		- Scripted Effect: bos\_boost\_people\_drift=yes
		- Gain **3%** (unrecognized string "people" for Template:Icon) People party popularity

File:Event trigger.png **Always enabled:**

**Resist change, keep the status quo**
* Lose  **40** Political Power

 id### High Elder Promotion

*The Lost Hills Council - a group consisting of the Elders living within the bunker - is the governing body that decides whom among them is to be the High Elder of the Brotherhood of Steel. In the past these promotions often lasted until the death of the preceding High Elder, but as of late they have become much more common as the Council struggles for power amongst itself.*

 Immediate effects* Set variable temp\_bos\_ruler to the value of BOS.party\_popularity\_100@ruler
* Set variable temp\_bos\_elites to the value of BOS.party\_popularity\_100@elites
* Set variable temp\_bos\_intellectuals to the value of BOS.party\_popularity\_100@intellectuals

Option conditions
File:Event trigger.png **Enabled if:**
* Value of variable temp\_bos\_ruler is greater than or equals temp\_bos\_elites
* Value of variable temp\_bos\_ruler is greater than or equals temp\_bos\_intellectuals
* Value of variable temp\_bos\_ruler is greater than or equals temp\_bos\_people

**The Rhombian Elder is Promoted!**
* ```
meta_effect
```

	+ ```
	text
	```

		- Set the ruling party to (unrecognized string "[PARTY]" for Template:Icon) [PARTY] with elections every [TIME]
	+ ```
	TIME = "[?BOS.BOS_election_months]"
	```
	+ ```
	PARTY = "ruler"
	```

File:Event trigger.png **Enabled if:**
* Value of variable temp\_bos\_elites is greater than or equals temp\_bos\_ruler
* Value of variable temp\_bos\_elites is greater than or equals temp\_bos\_intellectuals
* Value of variable temp\_bos\_elites is greater than or equals temp\_bos\_people

**The Maxsonian Elder is Promoted!**
* ```
meta_effect
```

	+ ```
	text
	```

		- Set the ruling party to (unrecognized string "[PARTY]" for Template:Icon) [PARTY] with elections every [TIME]
	+ ```
	TIME = "[?BOS.BOS_election_months]"
	```
	+ ```
	PARTY = "elites"
	```

File:Event trigger.png **Enabled if:**
* Value of variable temp\_bos\_intellectuals is greater than or equals temp\_bos\_ruler
* Value of variable temp\_bos\_intellectuals is greater than or equals temp\_bos\_elites
* Value of variable temp\_bos\_intellectuals is greater than or equals temp\_bos\_people

**The Cultist Elder is Promoted!**
* ```
meta_effect
```

	+ ```
	text
	```

		- Set the ruling party to (unrecognized string "[PARTY]" for Template:Icon) [PARTY] with elections every [TIME]
	+ ```
	TIME = "[?BOS.BOS_election_months]"
	```
	+ ```
	PARTY = "intellectuals"
	```

File:Event trigger.png **Enabled if:**
* Value of variable temp\_bos\_people is greater than or equals temp\_bos\_ruler
* Value of variable temp\_bos\_people is greater than or equals temp\_bos\_elites
* Value of variable temp\_bos\_people is greater than or equals temp\_bos\_intellectuals

**The Maxsonian Elder is Promoted!**
* ```
meta_effect
```

	+ ```
	text
	```

		- Set the ruling party to (unrecognized string "[PARTY]" for Template:Icon) [PARTY] with elections every [TIME]
	+ ```
	TIME = "[?BOS.BOS_election_months]"
	```
	+ ```
	PARTY = "people"
	```

 id### High Elder Promotion Duration

*Historically, during the Brotherhood's golden age the position of High Elder was typically held for life. While it may be some time until we can recreate such an age, we can at least make some decisions to attempt to formalize the High Elder positions' recent usage.*

**Longer terms!*** Set temporary variable BOS\_election\_months\_tt to 48
* Custom effect tooltip: High Elder promotions will be held every §Y[?BOS.BOS\_election\_months\_tt]§! months.
* Hidden effect:
	+ ```
	meta_effect
	```

		- ```
		text
		```

			* Set the ruling party to (unrecognized string "[PARTY]" for Template:Icon) [PARTY] with elections every 4 years
		- ```
		PARTY = "[BOS.GetRulingParty]"
		```
* Set variable BOS\_election\_months to 48

**Shorter terms!*** Set temporary variable BOS\_election\_months\_tt to 6
* Custom effect tooltip: High Elder promotions will be held every §Y[?BOS.BOS\_election\_months\_tt]§! months.
* Hidden effect:
	+ ```
	meta_effect
	```

		- ```
		text
		```

			* Set the ruling party to (unrecognized string "[PARTY]" for Template:Icon) [PARTY] with elections every 6 months
		- ```
		PARTY = "[BOS.GetRulingParty]"
		```
* Set variable BOS\_election\_months to 6

**Its just right how it is.*** Set temporary variable BOS\_election\_months\_tt to 12
* Custom effect tooltip: High Elder promotions will be held every §Y[?BOS.BOS\_election\_months\_tt]§! months.
* Hidden effect:
	+ ```
	meta_effect
	```

		- ```
		text
		```

			* Set the ruling party to (unrecognized string "[PARTY]" for Template:Icon) [PARTY] with elections every 1 year
		- ```
		PARTY = "[BOS.GetRulingParty]"
		```
* Set variable BOS\_election\_months to 12

 id### Lost Hills appoints [This.GetLeader] High Elder

*Lost Hills, on seeing our great victories, has chosen to appoint us High Elder of the Brotherhood of Steel. This is a multifaceted decision that isn't to be taken lightly; it will mean we will abandon our small-time Brotherhood duties and shift towards leading the entire Brotherhood of Steel itself!*

**Accept the Honour*** Custom effect tooltip: We transition into Lost Hills, losing our focus tree and national spirits in order to get those of Lost Hills. Our two countries will merge.
* [SCOPE]Custom Scope
	+ [SCOPE]Every recruited character:
		- Set nationality to  Lost Hills
	+ [SCOPE]Every employed unit leader:
		- Set nationality to  Lost Hills
	+ [SCOPE]Every employed navy leader:
		- Set nationality to  Lost Hills
		- ```
		THIS
		```

			* Is player-controlled
	+ Lost Hills:
		- Country becomes the previously mentioned country
* Lost Hills:
	+ Trigger country event *“A New High Elder”* in 1 day

**Accept the Honour, but we make the shots.*** Custom effect tooltip: We accept the honour, but instead of choosing to continue Lost Hill's politics we continue in our mission. This will incorporate Lost Hills into our current country, leaving our advisors, national spirits and focus tree unaffected.
* [SCOPE]Our country
	+ [SCOPE]Every recruited character:
		- Set nationality to PREV.PREV
	+ [SCOPE]Every employed unit leader:
		- Set nationality to PREV.PREV
	+ [SCOPE]Every employed navy leader:
		- Set nationality to PREV.PREV
* Country leader gains trait:
	+ **Absolute High Elder of the Brotherhood of Steel**
		- Political Power Gain: **+33%**
		- Stability: **+33%**
		- War Support: **+33%**
		- Offensive War Penalty Stability Modifier: **+33%**
		- Ideology drift defense: **+100%**
		- ```
		core_creation_cost_factor = -0.33
		```
		- ```
		required_compliance_for_coring_factor = -0.33
		```
		- Justify war goal time: **−15%**
* Annex  Lost Hills (troops transferred)

**We prefer the status quo, no thanks.*** Gain  **50** Political Power

 id### A New High Elder

*As Lost Hills, it will be our solemn duty to ensure that Roger Maxson's legacy isn't squandered. Under our leadership the Brotherhood has never had a better shot at this then it has now!*

**Ad Victoriam!*** If:
	+ Limited to:
		- [SCOPE]FROM
			* Current ruling party is (unrecognized string "elites" for Template:Icon) Elites
	+ Set the ruling party to (unrecognized string "Elites" for Template:Icon) Elites
	+ Party Popularities will change:
		- (unrecognized string "elites" for Template:Icon) Elites: **100%**
		- (unrecognized string "ruler" for Template:Icon) Ruler: **0%**
		- (unrecognized string "intellectuals" for Template:Icon) Intellectuals: **0%**
		- (unrecognized string "people" for Template:Icon) People: **0%**
	+ Set temporary variable temp\_BOS\_drift\_add to 1
	+ Scripted Effect: bos\_set\_elites\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_ruler\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_intellectuals\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_people\_drift=yes
	+ Retire the current country leader
		- [SCOPE]FROM
			* Current ruling party is (unrecognized string "ruler" for Template:Icon) Ruler
	+ Set the ruling party to (unrecognized string "Ruler" for Template:Icon) Ruler
	+ Party Popularities will change:
		- (unrecognized string "elites" for Template:Icon) Elites: **0%**
		- (unrecognized string "ruler" for Template:Icon) Ruler: **100%**
		- (unrecognized string "intellectuals" for Template:Icon) Intellectuals: **0%**
		- (unrecognized string "people" for Template:Icon) People: **0%**
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_elites\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 1
	+ Scripted Effect: bos\_set\_ruler\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_intellectuals\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_people\_drift=yes
	+ Retire the current country leader
		- [SCOPE]FROM
			* Current ruling party is (unrecognized string "intellectuals" for Template:Icon) Intellectuals
	+ Set the ruling party to (unrecognized string "Intellectuals" for Template:Icon) Intellectuals
	+ Party Popularities will change:
		- (unrecognized string "elites" for Template:Icon) Elites: **0%**
		- (unrecognized string "ruler" for Template:Icon) Ruler: **0%**
		- (unrecognized string "intellectuals" for Template:Icon) Intellectuals: **100%**
		- (unrecognized string "people" for Template:Icon) People: **0%**
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_elites\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_ruler\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 1
	+ Scripted Effect: bos\_set\_intellectuals\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_people\_drift=yes
	+ Retire the current country leader
		- [SCOPE]FROM
			* Current ruling party is (unrecognized string "people" for Template:Icon) People
	+ Set the ruling party to (unrecognized string "People" for Template:Icon) People
	+ Party Popularities will change:
		- (unrecognized string "elites" for Template:Icon) Elites: **0%**
		- (unrecognized string "ruler" for Template:Icon) Ruler: **0%**
		- (unrecognized string "intellectuals" for Template:Icon) Intellectuals: **0%**
		- (unrecognized string "people" for Template:Icon) People: **100%**
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_elites\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_ruler\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 0
	+ Scripted Effect: bos\_set\_intellectuals\_drift=yes
	+ Set temporary variable temp\_BOS\_drift\_add to 1
	+ Scripted Effect: bos\_set\_people\_drift=yes
	+ Retire the current country leader
* Lost Hills:
	+ [SCOPE]FROM
				+ Is the country leader
			* Set nationality to our country
					- [SCOPE]The previously mentioned FROM scope
						* Current ruling party is (unrecognized string "elites" for Template:Icon) Elites
				+ Becomes the leader for the **Elites** party.
					- **Absolute High Elder of the Brotherhood of Steel**
						* Political Power Gain: **+33%**
						* Stability: **+33%**
						* War Support: **+33%**
						* Offensive War Penalty Stability Modifier: **+33%**
						* Ideology drift defense: **+100%**
						* ```
						core_creation_cost_factor = -0.33
						```
						* ```
						required_compliance_for_coring_factor = -0.33
						```
						* Justify war goal time: **−15%**
					- [SCOPE]The previously mentioned FROM scope
						* Current ruling party is (unrecognized string "ruler" for Template:Icon) Ruler
				+ Becomes the leader for the **Ruler** party.
					- **Absolute High Elder of the Brotherhood of Steel**
						* Political Power Gain: **+33%**
						* Stability: **+33%**
						* War Support: **+33%**
						* Offensive War Penalty Stability Modifier: **+33%**
						* Ideology drift defense: **+100%**
						* ```
						core_creation_cost_factor = -0.33
						```
						* ```
						required_compliance_for_coring_factor = -0.33
						```
						* Justify war goal time: **−15%**
					- [SCOPE]The previously mentioned FROM scope
						* Current ruling party is (unrecognized string "intellectuals" for Template:Icon) Intellectuals
				+ Becomes the leader for the **Intellectuals** party.
					- **Absolute High Elder of the Brotherhood of Steel**
						* Political Power Gain: **+33%**
						* Stability: **+33%**
						* War Support: **+33%**
						* Offensive War Penalty Stability Modifier: **+33%**
						* Ideology drift defense: **+100%**
						* ```
						core_creation_cost_factor = -0.33
						```
						* ```
						required_compliance_for_coring_factor = -0.33
						```
						* Justify war goal time: **−15%**
					- [SCOPE]The previously mentioned FROM scope
						* Current ruling party is (unrecognized string "people" for Template:Icon) People
				+ Becomes the leader for the **People** party.
					- **Absolute High Elder of the Brotherhood of Steel**
						* Political Power Gain: **+33%**
						* Stability: **+33%**
						* War Support: **+33%**
						* Offensive War Penalty Stability Modifier: **+33%**
						* Ideology drift defense: **+100%**
						* ```
						core_creation_cost_factor = -0.33
						```
						* ```
						required_compliance_for_coring_factor = -0.33
						```
						* Justify war goal time: **−15%**
* Lost Hills:
	+ Annex FROM (troops transferred)

 id### One Fateful Bullet

*The 15th of October 2077 was a fateful day, the day when Roger Maxson first rose to the challenge. His previous commander, Colonel Spindel, not capable of taking the guilt of what he had protected, had committed suicide. The full extent of what had transpired, which had been kept secret from even those soldiers guarding it, now came crashing down. Human experimentation with genetic modification, initially with the intent of curing and protecting against any and all illness. But intent rarely remains pure, and seeing the potential the US Government decided to instead create super soldiers, forcing prisoners of war and others to be exposed to different strains of the Forced Evolutionary Virus. Creating monsters and abominations, most of which were not even capable of life. Perversions of humanity, ordered by those who had already become monsters inside. It was the last straw that was needed for Maxson to cut all ties with the United States of America. His men followed. One scientist after another was interrogated, judged and found guilty. Their punishment? Summary execution. On the 20th of October, on all frequencies, Roger Maxson and his soldiers declared their secession from the United States. A broadcast of intent, of justice. Their families were soon after transferred to Mariposa, in fear of what might happen to them should the government finally decide to act. Yet no response came, even as nuclear death rained from the sky on the 23rd.*

**Born back When.*** Add technology: Military Heritage

 id### The Weight of the Past

*It was almost as if fate itself had decided that they should succeed, the bombs being the answer to their challenge towards those cruel masters of old. Retribution in flames struck down all, guilty and innocent alike. The soldiers sat, covered with their families, waiting for Armageddon to be over. By some miracle did Mariposa not suffer a direct hit, and the underground facilities and bunkers were secure enough to keep them safe, for a time. They were not soldiers of the US army anymore, but just a band of survivors held together by the iron will of Roger Maxson. The 25th marked a special date as another hero, Sergeant Platner, left for the surface, to return with the news that the air was clean. It was quickly decided that Mariposa needed to be abandoned. The crimes committed here and the risk of further nuclear strikes weighed too heavily on the place. After the last few scientists had been executed, their punishment delivered, the exodus began. The former servicemen and their families all followed Maxson. On the 27th of October, they left Mariposa behind, to never return. Their new destination, the Government bunker at Lost Hills. Our home.*

**Weighted by Choice.*** Gets the National Spirit  *“Will Of Steel”*

**Will Of Steel**

* Division Attack on core territory: **+10%**

 id### Paladins of a New Age

*After the adrenaline of having survived Armageddon settled, despair took hold. Everything was lost, the past gone, what even was left. What purpose? Everything they had believed in, even the flag, had turned out to be nothing more but a playground for those who desired power. For those who used technology to dominate. Yet once more, it was Maxson that gave hope, that was restored. He gave new symbols, meaning, purpose. To guard the future from the past, to never repeat what had happened before. to safeguard humanity from it's own greed. The brotherhood was born and with it, a dynasty that would safeguard humanity.*

**Tempered by Purpose.*** Gets the National Spirit  *“Shining Knights Of The Future”*

**Shining Knights Of The Future**

* Stability: **+10%**

 id### Our Brotherhood

*Every organisation needs structure, especially those made to safeguard humanity. Three distinct branches, each with their own purpose and goal. The scribes, to store, keep and develop knowledge. The knights to maintain and preserve technology and the Paladins, to fight and protect. Those not ready to choose yet, are initiates. Learning and training to one day find their calling and step into one path of their choosing. Beyond these three branches are the elders. Usually senior Paladins that served with distinction. They are the ultimate authority in all brotherhood matters, even if they often delegate. These elders form a council, which is lead by the high elder. The high elder is not the sole master of the brotherhood. The council can overrule the High Elder at any time and even replace them. Lastly, the codex, those fundamental tenants written by our founder Roger Maxson himself. Nobody stands above the code.*

**United in Heritage.*** Gets the National Spirit  *“Bound By Code”*

**Bound By Code**

* Division Defense on core territory: **+10%**

 id### Our Decline

*They were like children, playing with technology, recklessly. Thinking they can restore what was in the past without actually understanding what the past was. They wanted to reintegrate technology that the wasteland was not ready for. They fought over it, we fought back. It almost seemed as if we could win, but the NCR is an entirely different beast. As reckless as they are with technology, as numerous are they. We damaged their economy, and their pride, but ultimately, we were too few. Now we are hiding within our fortified bunkers. We are hiding from those who wish to restore what failed once.*

**We'll outlast Everyone.*** Trigger country event *“To build a future Underground.”*
* Set variable BOS\_underground\_administrative\_capacity to 2
* Hidden effect:
	+ Remove the National Spirit  *“Bound By Code”*
	+ Remove the National Spirit  *“Shining Knights Of The Future”*
	+ Remove the National Spirit  *“Will Of Steel”*
	+ Gets the National Spirit  *“Steel Pride”*

**Steel Pride**

* Division Attack on core territory: **+10%**
* Division Defense on core territory: **+10%**
* Stability: **+10%**
* War Penalty Stability Modifier: **+20%**
* Custom effect tooltip: Placeholder Localization

 id### To build a future Underground.

*Tutorial for the underground construction decision system, yehaaaw be happy and stuff.*

**Understood.*** Custom effect tooltip: Add §Y4§! underground §YConstruction Slots.§!
* Increase variable BOS\_underground\_construction\_slots by 4

 id### Paladins of a new Age

*Paladins are our warriors, clad in gleaming armour and equipped with the best the brotherhood has to offer. They are the pinnacle of what it means to be a warrior, ready, capable and determined. If only we had more of them.

§BPaladins function a lot differently than other units, their numbers are very limited. They can not be trained by normal means and their templates can not be edited. They are deployed via specific decisions. Either as units on the field, direct aid to other chapters, or for expeditionary purposes to explore pre war ruins. Paladins are not easily replaced, every loss hurts. Take good care of them§!.*

**Wastelands Mightiest!**
(Nothing)

 id### Knights to Build

*Knights maintain, produce and safeguard our equipment, they are usually not meant for frontline combat, but every knight knows how to handle a rifle. In desperate times are they also used as scouts, due to having no access to power armour. Power armour is reserved for the Paladins, our best warriors. Yet what a knight might lack in combat prowess, he or she, makes more than up for in technical expertise. If something breaks, a scribe can fix it with closed eyes and only one arm.*

**ESSAYONS!*** Gets the National Spirit File:Scribe council.png *“Scribe Council”*

Scribe Council icon**Scribe Council**

* Max planning: **+10%**
* Planning Speed: **−25%**
* Add technology: Brotherhood Knights

 id### Scribes to Know

*Scribes are our historians, keepers of knowledge and scholars. They research theoretical applications of anything underneath the sun, sometimes working together with knights to create prototype weaponry. They also keep records of our brother's exploits. Every action being taken note of and enshrined within the scrolls. Because of this do scribes often have the most direct contact to our primary goal. To preserve the past.*

**Knowledge is power!*** Add technology: Field Scribes

 id### MISSION; SPIRIT-KIND

*CALLSIGN: §RRHIANNON§!
MISSION REPORT: §RListen, Cardinal. You have done well to get us the world hole. To think what the fires could have done with such a thing.
Your mission is accomplished and your purpose fulfilled. It is time to rejoin the flock - tell your faithful to let go of your heraldry and rejoin the flock.§!*

**"Anything for you, Spiritkind."*** Set cosmetic tag to GRD\_brotherhood
* Lost Hills:
	+ Trigger country event *“The Guardian's Accept our Offer!”*

**"It's not the right time!"*** Scripted Effect: bos\_remove\_from\_ledger=yes
* Lost Hills:
	+ Trigger country event *“The Guardian’s on their Own”*

 id### The Guardian's Accept our Offer!

*It seems letting Elder Rhiannon negotiation with the Guardians has paid off, they have finally agreed to begin the slow decommissioning of their own heraldry in favour of more strictly adhering to Codex protocol. This is a great day for the Brotherhood!*

**Stand together, brothers!*** Guardians:

 id### The Guardian’s on their Own

*Elder Rhiannon was unable to convince the Guardians to rejoin us. The Cardinal simply replied to the missive that it wasn’t the right time. This is to be expected, as we have tried this before with the Guardian’s on a number of occasions. Eventually, however, they will rejoin the fold.*

**It's good to be out.*** Guardians:

 id### Distant Chapter News; Mutants Take DC!

*We have just received news that a group of Super Mutants has defeated Elder Lyon's chapter, claiming ownership over all of DC! We are hearing stories that the corpses of Brotherhood members are being hanged outside of the Citadel as a show of mutant supremacy.*

**$nf\_brotherhood\_off\_map\_chapter\_logic.terrible$*** Lyons' Brotherhood:
	+ Set country flag bls\_shephard
	+ Set country flag bos\_offmap\_chapter\_died
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: Shepherd's Conquest
* Custom effect tooltip: §!

 id### Distant Chapter News; The Enclave takes DC!

*We have just received news that a group of Enclave remnants from Navarro has defeated Elder Lyon's chapter, claiming ownership over all of DC! Colonel Autumn and his president Eden have effectively managed to seize the American capital for themselves.*

**$nf\_brotherhood\_off\_map\_chapter\_logic.terrible$*** Lyons' Brotherhood:
	+ Set country flag bls\_enclave
	+ Set country flag bos\_offmap\_chapter\_died
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: Eden's Victory
* Custom effect tooltip: §!

 id### Distant Chapter News; Project Purity Online!

*We have just received news that Elder Lyon's chapter has activated Project Purity, a massive engineering project related to purifying water! Soon the Potomac river will be a treasure, rather than a curse.*

**$nf\_brotherhood\_off\_map\_chapter\_logic.great$*** Lyons' Brotherhood:
	+ Set country flag bls\_project\_purity
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: Dominion Over DC
* Custom effect tooltip: The Anchorage Simulation
* Custom effect tooltip: Liberty Prime Archives
* Custom effect tooltip: §!

 id### Distant Chapter News; Owyn Lyons Dead!

*We have just received news that Elder Lyons, head of his own chapter on the east coast, has died! His former chapter is currently in the midst of trying to find a new leader!*

Option conditions
File:Event trigger.png **Enabled if:**
		- §YOwyn Lyons§! has passed away, and §YSarah Lyons§! has taken control of the Chapter. is active in this country

**We wish Sarah Lyons luck.**
* Lyons' Brotherhood:
	+ Set country flag bls\_mended\_outcasts
	+ Set country flag bls\_sarah\_leader
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: Sarah's Rise
* Custom effect tooltip: §!

File:Event trigger.png **Enabled if:**
* Lyons' Brotherhood:
	+ Arthur Maxson is active in this country

**Looks like little Arthur is of age.**
* Lyons' Brotherhood:
	+ Set country flag bls\_mended\_outcasts
	+ Set country flag bls\_arthur\_leader
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: The Hero of Man
* Custom effect tooltip: §!

 id### Distant Chapter News; Boston Claimed by the Brotherhood!

*We have just received news that the city of Boston has been claimed by the Brotherhood of Steel! Towering multicoloured skyscrapers and museums of ancient American history having been finally brought into caring hands.*

**$nf\_brotherhood\_off\_map\_chapter\_logic.great$*** Lyons' Brotherhood:
	+ Set country flag bls\_boston
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: Victory in the Commonwealth
* Custom effect tooltip: §!

 id### Distant Chapter News; The Institute Victorious!

*We have just received news that the Institute has claimed ownership over all of Boston, defeating the eastern Brotherhood of Steel! Men with no hearts roam the streets now.*

**$nf\_brotherhood\_off\_map\_chapter\_logic.terrible$*** Lyons' Brotherhood:
	+ Set country flag bos\_offmap\_chapter\_died
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: Mankind Redefined
* Custom effect tooltip: §!

 id### Distant Chapter News; The Outcasts Victorious!

*We have just received news that the Brotherhood Outcasts have taken control of Elder Lyons former chapter! They hope to reject the reforms Lyons' put into place and restore the Brotherhood's dogma to something more practical.*

**We wish them luck!*** Lyons' Brotherhood:
	+ Set country flag bls\_outcasts
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: The Outcast's Triumphant
* Custom effect tooltip: §!

 id### Distant Chapter News; The Midwest Falls!

*We have just received news that the Midwest Brotherhood of Steel has fallen! We can only presume they were brought low through the hands of the vile men in Chicago!*

**$nf\_brotherhood\_off\_map\_chapter\_logic.terrible$*** Midwest Brotherhood:
	+ Set country flag bos\_offmap\_chapter\_died
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: The American Heartland
* Custom effect tooltip: §!

 id### Distant Chapter News; The Midwest Claim Chicago!

*We have just received news that the Midwest Brotherhood of Steel has claimed Chicago as their own! They are now the dominant power in the wasteland's heartland.*

**$nf\_brotherhood\_off\_map\_chapter\_logic.great$*** Midwest Brotherhood:
	+ Set country flag bmw\_won
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: Chicago's Reclamation
* Custom effect tooltip: §!

 id### Distant Chapter News; The Gulf Brotherhood Finds the Fountain of Dreams!

*We have just received news that the Gulf Brotherhood has found the Fountain of Dreams, a massive natural spring that is said to create a byproduct that can serve as a natural replacement for RadAway!*

**$nf\_brotherhood\_off\_map\_chapter\_logic.great$*** Gulf Brotherhood:
	+ Set country flag bgf\_won
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: Dominion Over The Peninsula
* Custom effect tooltip: §!

 id### Distant Chapter News; The Gulf Brotherhood is Driven Underground!

*We have just received news that the Gulf Brotherhood has been driven underground after failing to find the Fountain of Dreams! Who knows what will happen to the Fountain of Dreams now - or even if it really existed.*

**$nf\_brotherhood\_off\_map\_chapter\_logic.terrible$*** Gulf Brotherhood:
	+ Set country flag bos\_offmap\_chapter\_died
* Custom effect tooltip: Can now take the following focus:§Y
* Custom effect tooltip: Run Down
* Custom effect tooltip: §!

 id### A Meaningful Brotherhood Offer

*Elder Llwyd, of the Lost Hills Bunker, has offered us a formal peace treaty! Titled the California Peace Accords, this treaty would have soldiers of the Brotherhood of Steel be pardoned on all charges in exchange for amendments being added to the Codex. These amendments stipulate that members of the Lost Hills bunker must follow NCR laws - effectively, annexing Lost Hills into NCR territory. Additionally, a new Steel Rangers Joint Administration is to be created in the state of Maxson Territory, to have the technology within the Lost Hills Bunker assist in the development of Maxson State.
This is really too good of an offer to pass up.*

**Sign off on it!*** Lost Hills:
	+ Trigger country event *“The NCR Accepts!”*

**The Maxsonians suffer setbacks!*** Activate Decision: *“§YBattle Plan§!: Brown Bear”*

**The Cultists suffer setbacks!**
(Nothing)

 id### The NCR Accepts!

*The NCR has accepted our offer! Already preparations are being made to put our efforts into practice and end this needless hostility.*

**For peace!*** New California Republic:
			* State is in strategic area **Mid Atlantic gap** (51)
		- Steel Rangers gains a core on this state
		- Steel Rangers:
			* Becomes owner and controller of the previously mentioned state
* Steel Rangers:
	+ Gain the same technologies as  New California Republic
	+ Trigger country event *“Leaving the Bunker”* in 2 hours to 4 hours
* New California Republic:
	+ ```
	transfer_units_fraction
	```

		- ```
		target = SRG
		```
		- ```
		size = 0.25
		```
		- ```
		stockpile_ratio = 0.25
		```
		- ```
		army_ratio = 0.25
		```
		- ```
		navy_ratio = 0.25
		```
		- ```
		air_ratio = 0.25
		```
		- ```
		keep_unit_leaders_trigger
		```

			* Yes Always
* Steel Rangers:
	+ Country becomes  Lost Hills

 id### Leaving the Bunker

*It feels good to breathe fresh air again. We have been cooped up for so long that some members of Lost Hills have never even seen the sun in years!*

**It's good to be out.*** Lost Hills:
	+ [SCOPE]Every owned state:
		- Steel Rangers gains a core on this state
		- Steel Rangers:
			* Becomes owner and controller of the previously mentioned state
		- Remove the core of  Lost Hills
* Scripted Effect: create\_or\_join\_new\_california=yes
* Trigger news event *“The Formation of the Steel Rangers Joint Administration”*

 id### The Formation of the Steel Rangers Joint Administration

*The Lost Hills Elder Council and the NCR Senate have joined forces!
A new organisation, titling itself the Steel Rangers Joint Administration, is to be the new governing body of Maxson State, within the NCR's core territories, as the elders of Lost Hills have effectively agreed to surrender themselves to Shady Sands authority! This is a new, bright day for California!*

Option conditions
File:Event trigger.png **Enabled if:**
* ```
is_in_array
```

	+ ```
	array = global.bos_ledger_members
	```
	+ ```
	value = THIS
	```

**Looks like California's shaking up!**
(Nothing)

File:Event trigger.png **Enabled if:**
* None of:
	+ ```
	is_in_array
	```

		- ```
		array = global.bos_ledger_members
		```
		- ```
		value = THIS
		```
* None of:
	+ Original country is  New California Republic
* None of:
	+ Original country is  Steel Rangers

**How could they!?**
(Nothing)

File:Event trigger.png **Enabled if:**
* None of:
	+ ```
	is_in_array
	```

		- ```
		array = global.bos_ledger_members
		```
		- ```
		value = THIS
		```
* Original country is  New California Republic

**This is great!**
(Nothing)

File:Event trigger.png **Enabled if:**
* None of:
	+ ```
	is_in_array
	```

		- ```
		array = global.bos_ledger_members
		```
		- ```
		value = THIS
		```
* Original country is  Steel Rangers

**A fresh start..**
(Nothing)

 id### The Steel Rangers Joint Administration

*The first thirty days were the hardest. Loyalists going into hiding, Codex education having to be supplemented by the California School Board, the new insignia and teaching and practice was enough to make any Paladin stressed out!
However, Elder Llwyd kept his head on straight. The Elder personally being particularly paid off for his efforts in seeing this process through. NCR carrier jets delivered a few marked packages for the High Elder over the course of a few weeks.
If you want to know what's inside of them.. Ask Llwyd.*

**"It's a personal matter."*** Gain **20%** Stability Stability

 id### The California Tech Sharing Initiative

*Elder Llwyd would offer and present a plan for us, detailing how, over the next few decades, higher Brotherhood of Steel technology would be pulled from the Lost Hills bunker and delivered to OSI for implementation across California. It would take a few generations before the fruits of this labour would really come to fruition, but in time they might turn out something useful to us.*

**A good start!*** Add technology: Military Heritage

 id### Delivering Justice

*On October 10, 2077, Captain Maxson and his men discovered, to their horror, that the West-Tek scientists at Mariposa were using military prisoners as unwilling test subjects for their genetically engineered Forced Evolutionary Virus (F.E.V.). How he dealt with these scientists would set a precedent for the Brotherhood.*

**Their value in knowledge was greater than their sin.*** Gets the National Spirit File:Scribe council.png *“Scribe Council”*

Scribe Council icon**Scribe Council**

* Max planning: **+10%**
* Planning Speed: **−25%**
* Set country flag enclave\_science\_pil1

**He slew them, for there is such a thing as too much science.*** Gets the National Spirit File:Paladin council.png *“Paladin Council”*

Paladin Council icon**Paladin Council**

* Max planning: **−8%**
* Planning Speed: **+25%**

 id### Expedition into the Glow

*In 2134, an emerging faction of the Brotherhood, led by Sergeant Dennis Allen, petitioned the Council of Elders for permission to explore the remnants of the West-Tek research facility in search of technological artefacts. The approval or denial of his passage would resonate forever within the Brotherhood.*

**He was approved, discovery was worth the risk.*** Gets the National Spirit File:Knights of discovery.png *“Discovery Knights”*

Discovery Knights icon**Discovery Knights**

* Divisions speed: **+5%**
* Land Doctrine Research Speed: **+10%**
* Set country flag enclave\_science\_pil2

**He was denied, certain planning was needed.*** Gets the National Spirit File:Knights of certainty.png *“Certainty Knights”*

Certainty Knights icon**Certainty Knights**

* Max planning: **+5%**
* Daily Political Power Gain: **−0.2**

 id### The Vipers

*In 2155, the Brotherhood sent a handful of squads out into the Wasteland to track the Vipers down. To the Elders, this seemed a glorified training exercise, as they were convinced that a small detachment of Brotherhood troops in power armour would be sufficient to deal with a band of raiders, no matter how large. One Brotherhood squad, led by High Elder Maxson II himself, located the Vipers. Expecting the raiders to break and run at the sight of such a heavily armed force, Maxson did not take into account the Vipers' zeal and ferocity... or their poisoned weapons. A single arrow nicked the High Elder while he had his helmet off, leading to his death a few hours later.*

**The Brotherhood Retreated!*** Gets the National Spirit File:Spineless.png *“Spineless”*

Spineless icon**Spineless**

* Training time: **−10%**
* Division Defense on core territory: **+10%**

**The Brotherhood Avenged Maxson!*** Gets the National Spirit File:Vengeful.png *“Vengeful”*

Vengeful icon**Vengeful**

* Division Attack on core territory: **+10%**
* Divisions speed: **+5%**

 id### The Battle of Navarro.

*The War with the Enclave was the greatest opportunity the Brotherhood had found in decades. Hundreds of pieces of advanced tech and ancient secrets ripe for the taking. To this end, the brotherhood brought its full might to the battle, mustering over a thousand paladins from various bunkers and subgroups across the wasteland. However, during the battle it become apparent that the seething mass that was the NCR's grand army was vastly outmatched, and suffering heavy casualties. The moral dilemma of the Brotherhood was paramount. Did they gather technology, did they follow the prime directive? Or did they protect the men and women of the NCR? Those whom only the Brotherhood of Steel could protect?*

**Let the NCR distract them, Navarro's secrets will be ours!*** Gets the National Spirit File:Steel conquerors.png *“Steel Conquerors”*

Steel Conquerors icon**Steel Conquerors**

* Recruitable Population: **−0.5%**
* **Power Armour**:
	+ £production\_cost Production Cost: **−2.5%**

**We defended the men and women of Maxson, earning their loyalty.*** Gets the National Spirit File:Maxson s bulwark.png *“Maxson's Bulwark”*

Maxson's Bulwark icon**Maxson's Bulwark**

* Division Defense: **+10%**
* Max Entrenchment: **+0.1**
* Trigger country event *“The Maxson Brigade”*

 id### Common Ground with Savages

*The People of Umbra are more than willing to accept our presence, nor are they dumb enough to fight it.*

**Demand they kneel.*** Umbra:
	+ Trigger country event *“Player Umbra Choice”*

 id### An Alliance with Arroyo?

*The Men and Women of Arroyo have been in our good graces for a long while, for it was they who produced the Chosen One who saved the wasteland so long ago. We could offer them protection and an alliance, for we already hear troubling reports of super mutant activity in the far north.*

**They would make fine allies!*** Arroyo:
	+ Scripted Effect: join\_from\_faction=yes

**This is a waste of resources.**
(Nothing)

 id### Trouble on the Homefront

*Recently a group of Brotherhood Paladins attacked and killed a Shi patrol, believing them to be raiders. The Shi have demanded a response from us. We should answer carefully, lest we damage our diplomatic standing with this technologically advanced faction.*

**Our Paladins attacked them in order to protect Civilians.*** Lost Hills:
	+ Trigger country event *“The Vagrants Support us!”*

**Our Paladins claim they were unaware they were Shi.*** Lost Hills:
	+ Trigger country event *“An Unfortunate Accident”*

**The Shi were punished for interfering!*** Lost Hills:
	+ Trigger country event *“The Gates to Paradise Close”*

 id### Silicon Valley Expedition

*Silicon Valley holds secrets that even we have not yet found, and every few years, the Western Brotherhood makes a point of launching an expedition into the area. What can be found with this most recent sweep?*

**An ancient computer.*** Gets the National Spirit  *“Silicon Valley”*

**Silicon Valley**

* Research Speed: **+5%**

**A stockpile of high quality metal.*** [Scope]**San Jose** (104):
	+ Add production of **16** (unrecognized string "metal" for Template:Icon) Scrap Metal

 id### Curbing Raider Aggression

*The people of what was once San-Francisco are constantly plague by raider groups, despite our best efforts. Recently, a local mobster has come forward, offering to use his manpower and resources to limit the actions of the raiders in exchange for a personal pardoning...*

**Who better to stop criminals than criminals?*** Custom effect tooltip: Three groups of San Fran Mobsters will join our ranks.
* Hidden effect:
	+ ```
	load_oob = sanfranmobsters
	```
* Lose **5%** War support War Support

**The Brotherhood is above consorting with such people!*** [Scope]**San Jose** (104):
	+ Add production of **8** (unrecognized string "metal" for Template:Icon) Scrap Metal
* Gain **5%** War support War Support

 id### Brotherhoods Invitation

*The Brotherhood has send us a invitation to join their faction as they believe it would benefit us both.*

**Accept the invitation.*** Shi:
	+ Scripted Effect: join\_from\_faction=yes
	+ Set cosmetic tag to SHI\_BOS

**Decline. We are better off without them.**
(Nothing)

 id### An offer from the Brotherhood?

*The Brotherhood of Steel is offering to trade us a number of advanced pre-war military disks and training guides in exchange for a series of pre-war industrial machines located within our territory. How do we respond?*

**Information is power! We couldn't get them running anyway.*** Gets the National Spirit File:Brotherhood tactics lexicon.png *“Lexicon of Tactics”*

Lexicon of Tactics icon**Lexicon of Tactics**

* Land Doctrine Research Speed: **+5%**
* Lost Hills:
	+ Trigger country event *“The NCR accepts our Terms”*

**Giving anything to the Brotherhood is dangerous.*** Lost Hills:
	+ Trigger country event *“The NCR refuses our terms.”*

 id### The NCR accepts our Terms

*The NCR has agreed to trade the industrial equipment for the military information and guides. We were finished with them decades ago, and these machines shall take us far!*

**A worthy arrangement.*** Gets the National Spirit  *“Prewar-industry”*

**Prewar-industry**

* Construction Speed: **+10%**

 id### The NCR refuses our terms.

*The NCR is unwilling to part with machines they can't even use! Clearly, they seek to limit us at every turn. We shall have to made do with what we can find in Maxson, and our San Francisco territories.*

**We'll make do.*** Gets the National Spirit  *“Salvaged Industry”*

**Salvaged Industry**

* Construction Speed: **+5%**

 id### Vandenberg Expedition

*When the bombs fell many places were ready to attempt to repel them, and Vandenberg was one such location. Its silos were filled with anti-air missiles, its radar was constantly watching the horizon, and its defences were state of the art. Now, however, it is simply a glowing wreckage of twisted rebar and massive steel chasms filled with goo and old tech.*

**Prioritize reclaiming the rare components.*** [Scope]**Santa Maria** (64):
	+ Add production of **16** (unrecognized string "advanced" for Template:Icon) Advanced Components
	+ Add production of **8** (unrecognized string "circuitry" for Template:Icon) Circuitry

**Gather all the fuel and scrap we can.*** [Scope]**Santa Maria** (64):
	+ Add production of **16** (unrecognized string "composites" for Template:Icon) Composite Materials
	+ Add production of **24** (unrecognized string "metal" for Template:Icon) Scrap Metal

**Rebuild the Bunker and Radio Tower.*** Gets the National Spirit File:Idea generic free trade.png *“Vandenberg Idea”* for 1 year

Vandenberg Idea icon**Vandenberg Idea**

* Construction Speed: **+10%**
* Factory Output: **+10%**
* [Scope]**Santa Maria** (64):
	+ Add **1** Anti-air Anti-Air
	+ Add **5** Radar station Radar Station
	+ Add **1** Land fort Outpost, on all provinces

 id### Lasers for Men?

*The Brotherhood have sent a scout with a holotape from their quartermaster at Lost Hills. He believes that the Brotherhood has a surplus of lasers that they don't need, but stresses that what they do need is capable men. He'll agree to have them sent our way if we will send some Rangers to assist the Brotherhood.*

**We agree!*** Lose Manpower **1 600** Manpower
* Trigger country event *“The Shipments arrive”*

**We refuse.*** Lost Hills:
	+ Trigger country event *“Wait, why would they do that?”*

 id### The Shipments arrive

*The shipments sent by the Brotherhood of Steel have finally arrived. Even now, we are deploying a number of volunteers to their front.*

**Weapons at last!*** Rogue Rangers:
	+ **1 000** units of  Lost Hills Common Energy Weaponry is added to the national Stockpile
* Lost Hills:
	+ Trigger country event *“Rangers Arrive!”*

 id### Wait, why would they do that?

*This wasn't a very good idea anyhow.*

**Maybe another time then.**
(Nothing)

 id### Rangers Arrive!

*Honouring our trade, the Desert Rangers have sent a large detachment of their soldiers to support us.*

**Welcome to the Brotherhood of Steel*** Custom effect tooltip: Five battle-hardened Steel Rangers divisions join our ranks.
* Hidden effect:
	+ ```
	load_oob = sponsoredarms
	```

 id### Demand The Bay

*Our hold of the greater Bay Area area is undisputed we should make a demand of the NCR to hand over this area to us. Although not particularly important strategically, the location has good infrastructure that would allow us to expand our operations in the bay - and it would also provide a crucial buffer leading up to the Golden Gate Bridge.*

**Send the demand immediately.*** New California Republic:
	+ Trigger country event *“The Brotherhood's Ultimatum.”*

 id### The Brotherhood's Ultimatum.

*We have received a demand from the Brotherhood themselves. Looking to finally secure their grasp on the Bay Area once and for all, the Brotherhood are demanding that we hand over Santa Rosa, San-Rafael and Point-Green to them. The fact that they are sending this demand while our rangers are busy will cause the public to panic if we refuse openly - after all, the last time this happened the Brotherhood was able to sack our gold reserves.*

**Point-Green? They can have it.*** [SCOPE]Every owned state:
	+ Limited to:
		- At least *one* of the following is true:
			* Is state **Bodega** (216)
			* Is state **San Rafael** (474)
			* Is state **Point-Green** (511)
			* Is state **Santa Rosa** (441)
	+ Lost Hills:
		- Becomes owner and controller of the previously mentioned state
	+ New California Republic:
		- Loses a claim on the previously mentioned state
	+ Remove the core of  New California Republic
	+ Lost Hills gains a core on this state
* Lost Hills:
	+ Trigger country event *“The NCR gave us The Bay”*

**To hell with that!*** Lose **30%** Stability Stability
* Lost Hills:
	+ Trigger country event *“The NCR Refuse!”*

 id### The NCR Refuse!

*Only a couple of days after sending our demand to the NCR, we were sent a message in return; the contents of which are not agreeable. The NCR has decried our demand and insists that the Bay Area is theirs, and shall remain theirs. It appears that any hope of securing the bay without provoking war have been dashed.*

**So be it.*** New California Republic:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev\_force\_ai\_war=yes
* Lost Hills:
	+ Gains opinion modifier *“brotherhoodassault”* (Opinion **−50** opinion) towards  New California Republic

 id### Victory or Death

'* Gets the National Spirit  *“Brotherhood Field Fortifications”*

**Brotherhood Field Fortifications**

* Recruitable Population: **+1%**
* War Support: **+5%**

'* Set country flag unearthingmonsters

 id### Player Umbra Choice

*You get a choice lets go.*

**Sure I'll Join*** Lost Hills:
	+ Annex  Umbra (troops transferred)
			* Is a core state of  Umbra
		- Compliance:**+80%**

**Pfft get lost nerd*** Lost Hills:
	+ Trigger country event *“Rejected by [From.GetNameDef]”*

 id### Player Mojave Choice

*You get a choice lets go.*

**Sure I'll Join*** Mojave Chapter:
	+ Scripted Effect: join\_from\_faction=yes

**Pfft get lost nerd**
(Nothing)

 id### The Maxson Brigade

*The choice to defend the men and women of the NCR was a costly one, dozens of Brotherhood Paladins giving their lives in heated close quarters combat, even as the Enclave destroyed hundreds of records and schematics in the depths of the Navarro Bunker. Many among the NCR never understood the depth of this sacrifice, the moral turning-point for the Brotherhood that was them finally placing human lives above technology. But those from the Maxson brigade, who had grown up within Brotherhood territory? They understood more than any other group, and following their disbandment after the war, went on to become a series of militias loosely associated with the Brotherhood of Steel.*

**We are honoured to have them at our side.*** Custom effect tooltip: Two Veterans and Six regulars will join our ranks.
* Hidden effect:
	+ ```
	load_oob = maxsongarrison
	```
* BOS\_lietenant\_smith becomes a General

 id### The Vagrants Support us!

*The people of San Francisco have rallied around the story of Brotherhood Paladins protecting civilians from violent Shi thugs. A. Ron Meyers, a former Enclave Technician who helped the Chosen One to reach the infamous Oil Rig, has thrown in his lot with us as well. Bringing with him his supporters, who represent the poor and downtrodden of Shi-town.*

**Welcome Mister Meyers.*** BOS\_a\_ron\_meyers becomes a General
* Custom effect tooltip: Three Vagrant squads will join our ranks.
* Hidden effect:
	+ ```
	load_oob = thevagrants
	```
* Shi:
	+ Gains opinion modifier *“Shi Distrust”* (Opinion **−30** opinion) towards  Lost Hills

 id### An Unfortunate Accident

*While neither side is happy with this encounter, or how it went, both sides are willing to let it slide. We have studies the tactics used by the Shi in battle, and claimed many of the firearms from their dead, if only so we are prepared ever have to fight the Emperor.*

**A healthy precaution.*** Gain Army experience **25** Army Experience
* **100** units of  Lost Hills Common Energy Weaponry is added to the national Stockpile
* Shi:
	+ Gains opinion modifier *“Shi Distrust”* (Opinion **−30** opinion) towards  Lost Hills

 id### The Gates to Paradise Close

*The Emperor is outraged with our blatant disrespect for his authority, and the lives of his soldiers. He has banned his people from both trade and interaction with us, and will no longer hear our delegations, or tolerate our presence anywhere near his territory.*

**Who cares for the rambling of a machine?*** **100** units of  Lost Hills Common Energy Weaponry is added to the national Stockpile
* Gets the National Spirit  *“Shi Closed Doors”*

**Shi Closed Doors**
Shi has closed their doors to us.
* [Scope]**San Jose** (104):
	+ Add production of **8** (unrecognized string "advanced" for Template:Icon) Advanced Components
* Shi:
	+ Gains opinion modifier *“Shi Hatred”* (Opinion **−50** opinion) towards  Lost Hills

 id### The NCR gave us The Bay

*After much waiting we finally received a reply from the NCR. They will turn over the territory of Point-Green effective immediately, and have already begun to move troops and military resources from the area. This marks a change in the diplomatic air between us and the NCR, and could potentially lead to mutually beneficial agreements in the future.*

**Time to reopen the bunker up there.*** Lost Hills:
	+ Gains opinion modifier *“NCR Assault”* (Opinion **+50** opinion) towards  New California Republic

 id### Rejected by [From.GetNameDef]

*After an unexpectedly long delay, the emissaries of [From.GetNameDef] have returned with an answer from [From.GetLeader]. The answer is no. If we are to subjugate the [From.GetNameDef], we must do so by force.*

**So be it.*** Umbra:
	+ Lost Hills:
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes

 id### Brotherhood Power Armour Suits

*After the news of our victory in the Mojave reached the [BOS.GetName] they have sent us supplies! The supplies included more suits of T-51b power armour to assist us in controlling the Mojave and advancing the Brotherhood doctrine.*

 id### The Chain that Binds

*[BOS.GetLeader] calls for our aid, for the Brotherhood faces its darkest hour. More implacable than the Master's armies - more massive than the Enclave's war machine - the NCR now threatens all we hold dear and seeks to crush the Brotherhood. Unless we help Lost HIlls, California will fall to the same darkness that led to the great war.

So let us follow the Codex and prepare for battle. We will keep the Wasteland safe, as we have always done.*

* Completing the national focus File:GFX goal bos generic t45 6.png *“End the Ceasefire”*

**Ad Victoriam!*** Scripted Effect: d\_join\_western\_brotherhood\_of\_steel=yes
* Declares a *Annex* war against  New California Republic