recursal/Fanatic-Fandom huggingface dataset:
Wähle deine Fraktion

## Beschreibung

Entscheide dich, welcher Fraktion du beitreten möchtest, und sprich dann mit dem entsprechenden Fraktionsvertreter, um dich anzumelden.

## Ziele

### Abzweigungen

Die nächste Handlung ändert sich abhängig von der Fraktion, die du wählst. Wähle in der folgenden Liste die entsprechende Handlung aus (abhängig von Siedlung und Fraktion).

## Komplettlösung

* **Tipp:** Wenn du an diesem Punkt die Siedlung wechseln möchtest (um z.B. mit deinen Freunden zu spielen), laufe zur anderen Siedlung und sprich mit dem dortigen Fraktionsvertreter. Deine Handlung wird hiervon nicht unterbrochen.
Aufnahmeprüfung des Bündnisses: Crones Ruhestätte

## Beschreibung

Gehe zu Crones Ruhestätte, bezwinge Verlorene und kehre dann zu Richterin Owgan in der Siedlung in Königsfels zurück.

## Ziele

* Gehe zu Crones Ruhestätte und besiege die Verlorenen.

### Bei Ankunft

* 0/15 - Zerstöre: Hutzeliger
* 0/8 - Suche in Truhen nach Folgendem: Azothgetönter Kristall
* 0/8 - Durchsuche nach Abgenutzter Anhänger
Neuer Novize, alte Aufträge

## Beschreibung

Beweise Yonas, dass du das Zeug zum Seelenwächter hast, indem du die Prüfungen in den Saircor-Ruinen bestehst.

## Ziele

* Trainiere auf der Saircor-Brücke, um dich auf die Seelenwächter-Prüfungen vorzubereiten.
* Besiege: Schutzvollstrecker 0/3
* Besiege: Schutzschildwache 0/3
* Besiege: Unergründlicher Syllogist 0/2
Taler

Der Taler ist die Standardwährung in Aeternum. Im Gegensatz zu Azoth oder Fraktionstoken wird sie bei den meisten Transaktionen verwendet. Spieler können ihren aktuellen Talerbestand am einfachsten im Spielerinventar-Bildschirm einsehen.

## Taler tauschen

### Taler verwenden

Taler können an Handelsposten ausgegeben werden, um Häuser zu kaufen oder Attribute zu verbessern. Sie werden auch für Reparaturen von Gegenständen ausgegeben.

### Taler verschenken

Ein Spieler kann anderen Spielern Taler geben, indem er die Option "Taler geben" am unteren Rand des Spielerinventars auswählt.

### Taler erhalten

Spieler können auf viele verschiedene Arten Taler erhalten. Sie können Taler von anderen erhalten, Missionen erfüllen, Feinde töten oder Gegenstände am Handelsposten verkaufen.

## Wirtschaft

Durch die Möglichkeit, Taler mit anderen zu handeln, ist es für Kompanien oder bestimmte Spieler möglich, schnell Reichtum anzuhäufen. Wir wissen noch nicht genug darüber, wie die Wirtschaft des Spiels auf lange Sicht funktionieren wird.

### Steuern

Die Spieler werden in allen von den Fraktionen kontrollierten Regionen mit unterschiedlichen Steuersätzen belegt. Das bedeutet, dass die meisten Handwerks- und Verkaufsaktivitäten mit Gebühren verbunden sind.
Scharfe Zähne, feines Fell

## Beschreibung

Errichte außerhalb der Siedlung ein Zeltlager und jage Krähenkrallen- und Mitternachtswölfe, um feines Fell zu sammeln. Kehre zu Überlebenskünstler Lee in der Siedlung in Immerfall zurück, wenn deine Jagd abgeschlossen ist.

## Ziele

* Errichte ein Zeltlager in der Wildnis, um einen Respawnpunkt zu setzen (Standardtaste [Z])
* Reise nach: Krähenkrallenhöhle

### Bei Ankunft an Krähenkrallenhöhle

* 0/5 - Besiege: Krähenkrallenwolf
* Reise nach Mitternachtshöhle

### Bei Ankunft an Mitternachtshöhle

* 0/5 - Töte: Mitternachtswolf und sammle Folgendes: Feines Wolfsfell
Silbriger Äther

## Beschreibung

Für das Kreuzstück benötigst du Silber. Du kannst es nur in einer Schmiede mit übernatürlichen Kräften schmieden. Beschaffe Silberbarren und reise dann zur uralten Schmiede, um das Kreuzstück anzufertigen.

## Ziele

* 0/5 - Beschaffe Silberbarren für das Kreuzstück deines Azoth-Stabs
* Besuche den Amrhein-Tempel, um das Kreuzstück des Azoth-Stabs zu schmieden

### Bei Ankunft

* Besiege: Ezra der Schmiedemeister
* Schmiede in der Schmiede des Amrhein-Tempels aus 5 Silberbarren das Kreuzstück des Azoth-Stabs
Einziger Überlebender

## Beschreibung

Einziger Überlebender ist die erste Quest der Haupthandlung und dient als Tutorial-Quest von New World. Der Spieler muss sich nach dem Anschwemmen auf Aeternum auf den Weg zu einem örtlichen Wachturm machen und mit dem örtlichen Wächter sprechen.

## Ziele

* Beschaffe Kapitän Thorpes Sachen
* Entkomme vom Schiffsfriedhof, um deine Mannschaftskameraden zu suchen
* Begib dich an eine höher gelegene Stelle, um die Gegend besser überblicken zu können
* Steige in die Grotte hinab, um herauszufinden, woher der Rauch kommt
* Besiege den verderbten Kapitän Thorpe
* Untersuche den Wachturm
* Sprich mit...
	+ ...Nora Linch (wenn gespawnt in Erstes Licht)
	+ ...Charity Douglas (wenn gespawnt in Königsfels)
	+ ...Leyson Reese (wenn gespawnt in Immerfall)
	+ ...Tahir Fayed (wenn gespawnt in Windkreis)
Sternenmetallbarren

**Sternenmetallbarren** ist ein Rang IV Barren, der durch Schmelzen von 6 Sternenmetallerz, 2 Stahlbarren, 2 Holzkohle, und 1 Schmelzsalz hergestellt wird. Hierzu wird eine Schmelze von Rang IV und Schmelzen Level 100 benötigt. Sternenmetallbarren werden in verschiedenen Herstellungsrezepten verwendet.
Silbererz

## Überblick

**Silbererz** ist ein Rang II Erz. Es wird aus Silbererzadern mit Hilfe einer Spitzhacke gewonnen. Dabei erhält man Erfahrung für die Fähigkeit Bergbau.

## Abbau

Silbererz kann ab Bergbau-Stufe 10 abgebaut werden und ab Stufe 35 verfolgt werden. Durch Verfolgen werden Silbererzadern automatisch auf dem Kompass angezeigt, wenn man sich in der Nähe befindet.

## Verwendung

Silbererz kann durch Schmelzen zu Silberbarren veredelt werden.
Herankriechende Verderbnis (IF)

## Beschreibung

Durchkämme die Gebiete in der Nähe der Immerfall-Siedlung und vernichte alle Verderbnisknoten, die du findest. Dann erstatte Wachtmeister Maecia in der Siedlung in Bericht.

## Ziele

* Erstatte Wachtmeister Maecia Bericht.
* Suche die aufgeführten Gebiete ab und vernichte alle Anzeichen von Verderbnis:
	+ Norden des Arktur-Turms
	+ In der Nähe der Salzschlucht
	+ Süden der Langschatten-Enklave
Orichalcumerz

## Überblick

**Orichalcumerz** ist ein Rang IV Erz. Es wird aus Orichalcumerzadern mit Hilfe einer Spitzhacke gewonnen. Dabei besteht die Chance Rang III & IV ungeschliffene Edelsteine, oder Funkenmetall zu erhalten. Gleichzeitig erhält man Erfahrung für die Fähigkeit Bergbau.

## Abbau

Orichalcumerz kann ab Bergbau-Stufe 250 abgebaut werden und gibt es aktuell nur in Bruchberg, sowie im nördlichen Teil von Große Spalte.

## Verwendung

Orichalcumerz kann durch Schmelzen zu Orichalcumbarren veredelt werden.
Alte Steine erinnern sich

## Beschreibung

Der alte Mann weiß etwas über die Verderbnis. Durchsuche die Ruinen der Ahnen in Alioth nach Hinweisen zu seiner Vergangenheit.

## Ziele

* Durchsuche die Ruinen von Alioth nach Hinweisen zur Vergangenheit des Einsiedlers.
* Durchsuche die nahegelegenen Ruinen nach weiteren Bestandteilen des Seelenwächter-Eids.
* Suche in den Ruinen nach dem letzten Teil des Seelenwächter-Eids.
Guy

Theme: Hapless and Haphazard -

Guy is a male human who washed ashore on the Direpoint with 10-15 other people after the sinking of the Galloping Kelpie.

## Appearance

* Human Male
* 6'3"
* 180lbs
	+ Guy is thin, however he is not gaunt
* Eyes are a deep yellow colour and have no pupil
* Fair skin tone
* Is wearing black robes with green accents and a silver ring

## Known Backstory

* Guy was originally from the Kingdom of Prax before he moved to Iaphoth to study the arcane.
	+ Guy's arcane magics are a bit more frowned upon as he does not require a conduit and allows magic to flow through him, which can have some interesting side effects (such as summoning a modron in the middle of battle)
	+ Guy was not always human, he was originally a pure-blood Yuan-ti, but a arcane spell gone wrong resulting in his form changing into his current one. This occurred approximately 13 years before the events of the Galloping Kelpie
* Was blood-puppeted by Kelkairi and suffered several days of consequences from it

## Personality

* Aloof?
* Distant
* Highly argumentative when needed
* Chaotic

## Other

* Pronouns: He/Him
* Slow speaking pattern
Aufnahmeprüfung des Bündnisses: Arktur

## Beschreibung

Erkunde Arktur und beweise dich dem Bündnis im Kampf. Erstatte Richterin Amano in der Siedlung in Immerfall Bericht, wenn deine Aufgabe abgeschlossen ist.

## Ziele

* Bekämpfe für deine Aufnahmeprüfung beim Bündnis die Ahnenwächter am Ort: Arcturus

### Bei Ankunft

* 0/8 - Besiege die Arktur-Ahnenwächter
* 0/3 - Suche in Truhen nach: Kugel der Ahnen (Gebiet: Arktur)
Sammeln

**Sammeln** ist ein zentrales Gameplay-Element in New World.

## Leveln von Sammelfähigkeiten

Das Aufleveln einer Sammelfähigkeit schaltet die Fähigkeit frei, verschiedene, höherstufige Ressourcen zu sammeln. Bergarbeiter sammeln Steine und Erze, Häuter sammeln Tierhäute, Holzfäller sammeln Holz und Erntearbeiter sammeln Pflanzen. Mit zunehmender Sammelfähigkeit erlangt ihr auch die Fähigkeit, wertvolle Ressourcen in der Nähe auf eurem Kompass im Spiel zu erkennen und spezielle Seltene Ressourcen zu finden, die besondere Perks für hergestellte Gegenstände verleihen können.

## Sammelfähigkeiten

In New World gibt es derzeit 5 Sammelfähigkeiten, jede mit einem dazugehörigen Werkzeug:

* Angeln (Angelrute)
* Erntearbeit (Sichel)
* Holzfällerei (Holzfälleraxt)
* Bergbau (Spitzhacke)
* Häuten (Häutemesser)

## Weitere sammelbare Ressourcen

Für einige Arten von sammelbaren Ressourcen wird kein Werkzeug benötigt und es sind keine Fähigkeiten zum Sammeln erforderlich, um sie auszuführen.

* Dornbusch
* Rohrkolben
* Busch
* Feuerstein
* Pilz
* Nüsse
* Salpeter

## Sammelbare Ressourcen

In der Kategorie Sammelbare Ressourcen findest du eine Liste der sammelbaren Ressourcen, geordnet nach der Art der Sammelfähigkeit.

## Referenzen

1. ↑ https://www.newworld.com/de-de/news/articles/character-progression Charakterprogression
2. ↑ https://www.newworld.com/de-de/news/articles/secrets-of-the-swamp-november-alpha-update
Miss De Meener

**Miss De Meener** is a drag queen who performs at Meat Heist in the city of Pasalav. The group encountered her during Operation Moonbeam when they watched the drag performances at the tavern. Kelkairi reached out to Miss De Meener and the others for assistance in making herself feel more comfortable in her body.

## Appearance

* Human
* Heavy set
* Performance outfit-
	+ silver beehive hair, wig change to long pink hair
	+ wearing a ball gown but changed to a rainbow jump suit for performance

## Personality

* Accepting
* Flamboyant
Crasslie

Plumel

**Crasslie** is a high elf fisherman that the group met at Tenlos' barn after they rescued Tenlos from the Nothic.

## Appearance

* Half Elf
* Male

## Known Backstory

* Fisherman from the Kingdom of Willnor
* Washed up on the shores of the Kingdom of Prax with her crew after their boat was damaged in a storm. Spent some time in Tenlos' barn with the permission of Blink and Wink, which was where the group first met her and her friends. It was decided that Crasslie would travel with Dumont to the Duke's Land to get some more supplies to fix up their ship.
* Cares for Trager a lot, and attempted to intimidate several members of the group to guarantee his safety

## Affiliations

* Trager
* Dumont
* Plumel
Dumont

Plumel

**Dumont** is a high elf fisherman that the group met at Tenlos' barn after they rescued Tenlos from the Nothic.

## Appearance

* High Elf
* Female
* short, dark hair

## Known Backstory

* Fisherman from the Kingdom of Willnor
* Washed up on the shores of the Kingdom of Prax with his crew after their boat was damaged in a storm. Spent some time in Tenlos' barn with the permission of Blink and Wink, which was where the group first met him and his friends. It was decided that Dumont would travel with Crasslie to the Duke's Land to get some more supplies to fix up their ship.

## Affiliations

* Crasslie
* Trager
* Plumel

## Other

* Worshipper of Taronos
* Was very aggressive when giving Trager some coins that he not spend it all in one place
* Asked many questions of the group despite their suspicions of them
Yarrel

**Yarrel** is a member of the Maklean Armada who was stationed in Pasalav as a spy. He was discovered by Calla and Kelkairi at the Drunken Phoenix where he participated in the righteous tournament on night two of Operation Moonbeam. During his first fight he defeated Faleres and in his second fight he went up against Kelkairi. In the second fight he used an un-dulled lance in attempt to maim Kelkairi, but with the help of Calla and the crowd he was unable to kill her.

## Appearance

* Half-Elf
* Male

## Combat Style

* Lance
* Support Magic
Meat Heist

**Meat Heist** is a drag bar in the city of Pasalav. It was the seventh and final tavern the group visited during Operation Moonbeam.

## Description

* A bopping building with an energetic crowd
* Dark lighting
* lifted stage in the room which is lit up by small glowcap mushrooms

## Other

* Suggested 5 gold cover
* Hosts a nightly drag show
Dural Channel

The Dural Channel is the name given to the section of water that divides the Southeast pennisula of the Kingdom of Prax from the Southwestern territory of the Kingdom of Makle. Recently the Kingdom of Prax has established a strong naval presence in the Dural Channel, which has aggitated the Kingdom of Makle due to the proximity to their territy. The region is also beset by common skirmishes between ships, lead by pirate crews that hail from the Kingdom of Willnor and plunder ships traveling from the Kingdom of Makle and the Kingdom of Prax.
Kontaktiere die Fraktionen

## Beschreibung

Spricht erst mit den Vertretern aller Fraktionen und dann mit Magistrat Bixford.

## Ziele

* Sprich mit allen Fraktionsvertretern.
	+ Sprich mit den Marodeuren
	+ Sprich mit dem Syndikat
	+ Sprich mit dem Bündnis

* Besprich dich mit dem Magistraten.

### Zum Abschließen

* Tritt den Marodeuren bei

ODER

* Tritt dem Syndikat bei

ODER

* Tritt dem Bündnis bei

## Komplettlösung

* **Tipp:** Wenn du an diesem Punkt die Siedlung wechseln möchtest (um z.B. mit deinen Freunden zu spielen), laufe zur anderen Siedlung und sprich mit dem dortigen Fraktionsvertreter. Deine Handlung wird hiervon nicht unterbrochen.
Essen kochen

## Beschreibung

Jage und schlachte ein Wildschwein und bereite dann am Lagerfeuer der Wächterin eine Kleine Ration zu. Sprich danach mit Wächterin Douglas.

## Ziele

* Jage Wildschwein zum Essen
* Ausrüsten: ein Häutemesser
* Häute Wildschweine, um Folgendes zu sammeln: Schweinefleisch
* Bereite auf dem Lagerfeuer eine Kleine Ration zu
Tenlos

**Tenlos** is a farmer who lives on the outskirts of the village of Denall with his two children, Blink and Wink.

Tenlos was the first individual the group encountered after they made it to the Praxean shores. He gave them some helpful information about the area, including how to get to the village of Denall, and he also offered his barn as a place of respite for the group for the night. The group, once some suspicions were abated, accepted this offer as well as Tenlos offer to cook the group a stew. During this time he also allowed his kids to introduce their cow, Spot, to the group.

## Appearance

* Older (55-60 years old) human male
* Weathered hands
* Plain clothes

## Known Backstory

* Turnip farmer near the village of Denall
* Was kidnapped during the night of Gox.4Than.5284 by a Nothic
Midnight Sonnet

**Midnight Sonnet** is a ship in the Maklean Armada. It is captained by Admiral Dexas Sondros.

It was the ship that found the group on Direpoint and arrested them under the suspicion of murdering Ambassador Flarence Koss. The group escaped the Midnight Sonnet with the assistance of Montag, a Drow prisoner, who had dug through sections of the boat, creating an escape tunnel. Elseth, disguised as crewmember Petros, Calla, and Johann were almost able to retrieve the groups gear and the lifeboats, but they were seen at the last minute. This resulted in the backup plan being put into action, during which Johann lit the sails on fire. At the same time Tia used her a magic rope trap to ensnare the rudder; the combination of which left the boat helpless.

During this chaos, the boat was also attacked by the Sea Wraith. The current status of the ship and those onboard is unknown.

## Crew Members

* Admiral Dexas Sondros
* Calumnia
* Hayworth
* Petros
* Stagg

## Other

* The group left Aerissa behind on the boat as they did not want to implicate her in their crimes, but many of them now regret this after the ship was attacked. It is currently unknown if Aerissa survived.
Eon

**Eon** is a changeling who joined with the group after the crash of the Galloping Kelpie. This form has only been revealed to Calla.

## Appearance

* Changeling
	+ Ivory skin and pure white hair; only around the eyes is there black coloration of the skin which feathers out quickly
	+ Pure white eyes with no iris or pupil
	+ no eyebrows
* Height- 5'6"
* Weight- 125lbs
* Eon wears mainly Elseth's dark coloured leather armour and is often carrying two daggers and a shortbow along with his pack which contains an assortment of materials. Though it appears a bit baggier on Eon's gaunter form.
* Prior his main outfit would have been a simple peasant outfit in neutral colours with a dagger and minimal noticeable jewelry- meant to blend in easily with people

## Known Backstory

* ???

## Combat Strategy

* Daggers
* Bardic Inspiration
* My god he has a healing spell

## Other

* Pronouns- They/Them
* Good at disguises and lying
* Possibly a worshipper of Thandaras
Siedlungen

**Siedlungen** sind von Spielern betriebene Aktivitätszentren in New World. Siedlungen werden von Kompanien regiert, indem sie eine Territoriale Festung erobern.

## Liste der Siedlungen

Siedlungen, die beansprucht werden können:

* Lichtholz
* Entermesserriff
* Ebenmaß
* Immerfall
* Erstes Licht
* Königsfels
* Klagentagl
* Brackwasser
* Unstete Küste
* Webermoor
* Windkreis

#### Wachtürme

Wachtürme sind Orte, an denen neu erstellte Charaktere spawnen können. Der Wachturm wird zufällig ausgewählt, wenn der Charakter erstellt wird. Es gibt sie nur in der Nähe von 4 Siedlungen:

* Immerfall - Immerfall-Wachturm
* Erstes Licht - Erstes Licht-Wachturm
* Königsfels - Königsfels-Wachturm
* Windkreis-Wachturm - Windkreis-Wachturm

### Außenpostensiedlungen

Im nördlichen Teil der Karte gibt es Gebiete mit Außenposten anstelle von Siedlungen, die nicht erobert werden können. Sie enthalten einige Stufe Herstellungsstationen, einen Lagerschuppen und einige NPCs mit Quests.

* Edenhain
* Große Spalte
* Bruchberg

## Gasthäuser und Kneipen

* Gasthaus
* Kneipe

## Referenzen

1. ↑ https://www.newworld.com/de-de/news/articles/making-your-mark-on-aternum-settlements-and-governance Mach dir einen Namen in Aeternum: Siedlungen und Macht
Modron Son

**Modron Son** was a Modron that was summoned to the material plane through a wild magic surge. The surge occured during the battle against the cutter bandits when

Guy attempted to cast a spell on a bandit. The modron appeared confused to be in this new location suddenly, and was quickly felled by one of the bandits.

Guy has sworn to find someone related to his Modron Son to tell them the news, or perhaps to find his Modron Son again.

## Appearance

* Mechanical ball with one eye and wings
* golden/brassy metal

## Known Backstory

* Summoned to the material plane by Guy
* Lived about 6 seconds in the material plane before being killed by a bandit
Dogger's Drinks and Drop-Ins

**Dogger's Drinks and Drop-Ins** is a tavern in the city of Pasalav. It was the fourth tavern the group visited during Operation Moonbeam.

## Description

* Small bar that has an outdoor riverfront area for people that includes space for darts and skipping rocks
* Also sells some good bar food

## Other

* Signature Shot- The Mudshot which consists of lots of hard liquor and a mixer of choice that must be chugged in one go
* Has an almost daily drinking contest with the regulars
The Beetle Battle

As Ankhegs erupted from the ground, which Calla barely avoided, the group sprung into action to protect themselves and the civilians around them. A total of four Ankhegs sprung from the group to attack the group. The first three were quickly dispatched with Guy, Calla, and Kelairi landing killing blows on them. During this section of the battle Guy was knocked unconscious and Kelkairi used her ability to turn him into a blood puppet to continue to attack the Ankhegs. The final Ankheg attempted to burrow away from the group, but was pursued by Calla and then Elseth and Kelkairi. While alone in the tunnel, Calla was taken down by the Ankheg and carried further into the tunnel by it. Elseth pursued the Ankheg and was able to dispatch it and heal Calla. While landing the final blow Elseth allowed his eyes to gleam their true pure white nature, though no one could see.

As a payment for keeping them safe the tiefling, Argyle, gave the group 2 potions of healing.
The Crumbs

The Crumbs is an archipelago to the East of the Draconian Wastes

## History

The Crumbs have mostly been isolated from the other states for their existence; only recently did the islands begin to establish consistent trade routes with the major kingdoms of the world. Overall the region has been in a state of peace, with only a few small-scale conflicts occurring occasionally.

## Geography

### Terrain

The terrain of The Crumbs varies from island to island as there are a variety of biomes in the region.

### Major Cities

* Bardoros
* Vahlens

## Politics and Government

### Political Structure

The Crumbs has a decentralized power structure as each island is governed on its own and there is no overarching entity for The Crumbs

## Demographics

### Population

* Major Races
	+ Gnomes
	+ Halflings
	+ Humans

### Languages

* Main Languages
	+ Common
	+ Gnomish
Dekart

Dekart was a crewmate on the Son of Pisces with Vikon the Mighty. From the knowledge gained in Vikon the Mighty's journal it appears that Dekart did not survive the sinking of the ship. Dekart carried a pack of herbs with him, which Vikon was able to retrive. Vikon planted the seeds from the pouch of herbs on the island, and this patch of herbs was later discovered and picked by Aratak, Johann, and Zoomus.
Calla Oleidine

Theme: Lilies In Bloom -

## Appearance

* Tiefling
* Dark blue skin, black freckles
* Entirely black eyes
* Silver-white hair cut in a short bob
* Wears a lacy, frilly white dress with pink ribbons and trim
* Wears a silver chain around her neck with the end tucked into the front of her dress

## Known Backstory

* ???
* Secrets in her notebook
* Calla Ombrius is name in her homeland but chose a different name for traveling
* Arrived in Kratena to board the Galloping Kelpie with the assistance of an individual named Luren
* "arrested" in Pasalav because she was a suspicious tiefling

## Personality

* Awkward
* Sweet
* Ball of Anxiety

## Combat Strategy

* Wields a quarterstaff
* Really good at punching

## Other

* Pronouns- She/Her/Hers
* Protective of her notebook
* Was confused at the chancery but gave some time to Lynestra
Kelkairi Selar

A mostly accurate version of Kel

Kelkairi is a female human who washed ashore on the Direpoint with 10-15 other people after the sinking of the Galloping Kelpie.

## Appearance

* Human woman
* 5'10", 175lbs
* Black curly hair in an undercut
* Dark brown eyes
* Wears heavy leathers with straps and buckles along with big combat boots
* Has distinctive markings on her left upper arm:
	+ Several scars running down her arm in neat horizontal lines, getting fresher as they go
	+ Black swirling tattooed patterns running around the scars and up on her shoulder

## Known Backstory

* Kelkairi is from a nomadic tribe in Kyleph.
	+ Kelkairi is a practitioner in a form of blood magic, which is the way of life for her tribe.
* Has a twin brother
* Assisted her mother and brother in murdering her father when she was twelve
* Traveled on the Galloping Kelpie as a hired sword - she was a guard for a transaction between two noblemen.

## Personality

* Suspicious of others and to others
* Intimidating
* Terrible at leaving conversations
* Does not understand metaphors or knock knock jokes
* unsure how to deal with trust

## Combat Strategy

* Melee: Rapier
* Range: Crossbow
* Arcane: Blood magic
	+ Imbues her sword with fire
	+ Turns unconscious or deceased combatants into blood puppets and makes them attack others; including allies

## Other

* Pronouns: She/Her/Hers
* Speaks infernal, much to Calla's excitement
* Somewhat of a primary worshipper of Taronos
* Kel is a fan of music and can play the fiddle
* A lightweight
Plumel

Dumont

**Plumel** is a half elf fisherman that the group met at Tenlos' barn after they rescued Tenlos from the Nothic.

## Appearance

* Half Elf
* Male

## Known Backstory

* Fisherman from the Kingdom of Willnor
* Washed up on the shores of the Kingdom of Prax with his crew after their boat was damaged in a storm. Spent some time in Tenlos' barn with the permission of Blink and Wink, which was where the group first met him and his friends. It Plumel would stay in Denall to heal up after sustaining an injury in the crash.

## Affiliations

* Crasslie
* Dumont
* Trager
Hayworth

**Hayworth** is a member of the crew of the Midnight Sonnet.

He was present when the group was arrested by the Maklean Armada and patted them down before they boarded the ship. Hayworth was also present during all three questionings and was taking notes during them.

## Appearance

* Human
* Male
* wears spectacles

## Affiliations

* Midnight Sonnet
* Kingdom of Makle
Trager

Plumel

Trager is a Half-orc fisherman that the group met at Tenlos' barn on the outskirts of the village of Denall.

## Appearance

* Half-orc
* Male

## Known Backstory

* Fisherman from the Kingdom of Willnor
* Washed up on the shores of the Kingdom of Prax with his crew after their boat was damaged in a storm. Spent some time in Tenlos' barn with the permission of Blink and Wink, which was where the group first met him and his friends. Decided that it was a good idea to travel with the group to the city of Pasalav.
* Member of the Maklean Armada

## Affiliations

* Crasslie
* Dumont
* Plumel

## Personality

* Curious
* Excitable
* Back-stabber

## Other

* Easily excitable and intrigued
* has a kind of weird love of chanceries
* Taught the group how to skip stones
* Worshipper of Taronos and Nylance
* loud snorer
Ambassador Flarence Koss

Ambassador Flarence Koss was a politician from the Kingdom of Makle who was found dead on Direpoint by the group of survivors who washed ashore there. The group determined that he was likely murdered due to the presence of a metal pipe through his abdomen and many stab wounds, as well as a trail that led to a used arcane circle. It was also determined that he had been traveling on the Galloping Kelpie before it sunk. The man attempted to write a final dying message, but it was smudged by his blood so only the first letter (h) and the final two letters (n and s) were legible.

## Appearance

* Older human man
* professional clothes with a red shirt and green suit
* Several stab wounds to the chest
* Metal pipe sticking out of abdomen

## Known Backstory

* Businessman/Politician from the Kingdom of Makle
* Was traveling on the Galloping Kelpie before it sunk
	+ Koss was traveling to the Kingdom of Prax to head peace talks between the two nations over the Dural Channel
* Murdered
	+ Koss's murder provided the tipping point for war to be declared between the Kingdom of Prax and the Kingdom of Makle

## Other

* Koss had an official seal of the Kingdom of his body which the group of survivors found and gave to Aerissa
Stalwart

**The Stalwart** is a tavern and inn in the city of Pasalav. It was the first tavern the group visited during Operation Moonbeam.

## Description

* Two floors; first floor is the tavern and the second is the inn
* There is a backroom that is guarded by a bouncer. This backroom was the location that several Maklean spies were meeting in.
* Second floor has a balcony

## Characters

* Fari- Bartender
* Shalisa- Regular

## Other

* Signature Shot- The Mugshot which consists of lots of hard liquor and a mixer of choice that must be chugged in one go
* Has an almost daily drinking contest with the regulars
Drunken Phoenix

**Drunken Phoenix** is a tavern and inn in the city of Pasalav. It was the third tavern the group visited during Operation Moonbeam.

## Description

* Spacious location with exposed lumber beams on the ceiling and a lack of furniture
* Has a backroom/cellar that is protected by a bouncer that is collecting entrance fees and has a rowdy atmosphere

## Characters

* Half Elf Bartender
* Half Orc bouncer

## Other

* Has a fight club in its backroom/cellar that occurs most nights and consists of four different forms of combat:
	+ Barebones- just fists
	+ Fey- fists and magic
	+ Martial- no magic, but can use weapons and armour
	+ Righteous- weapons, armour, and magic
Isle of Lovers

The Isle of Lover is a peaceful island to the East of the Draconian Wastes, the North of the Kingdom of Prax, and the South of Kyleph.

## History

The Isle of Lovers is considered an anomaly in the world as the state exists in a seemingly perpetual state of peace. The name may appear to be related to the state of peace that exists on the Island, the name is actually a mistranslation of the Elvish name of the Island. Despite this mistranslation being known, the name has stuck and the Isle has also become a prime destination for weddings.

## Geography

### Terrain

The terrain of the Isle of Lovers consists primarily of forests.

### Capital City

* Khariss

## Politics and Government

### Political Structure

The Isle of Lovers has a democratic power structure, and the head of state has the title of Governor/Governess

### Current Leader

* Governess Vorrigan Aesphere

## Demographics

### Population

* Major Races
	+ Halflings
	+ Humans
	+ Wood Elves

### Languages

* Main Languages
	+ Common
	+ Elvish

## Important Citizens

* Governess Vorrigan Aesphere
Bonn

Bonn was possibly the captain of the Son of Pisces, which Vikon the Mighty was a crew mate on. From the knowledge discovered in Vikon's journal it appears that Bonn did not survive the wreck of the ship. Vikon found Bonn's "letter openers" (Daggers) in the captain's cabin of the wreckage of the Pisces.
Klemps

**Klemps** is a member of the Maklean Armada who was stationed in Pasalav as a spy. He was working at Stalwart gathering information and was drawn out by Aratak and Guy. During night two of Operation Moonbeam he had an altercation with Aratak that resulted in Klemps being subdued and captured.

## Appearance

* Human
* Male
Zoomus

Zoomus is a female Aasimar who washed ashore on the Direpoint with 10-15 other people after the crash of the Galloping Kelpie.

## Appearance

It is hard to describe exactly what Zoomus's features look like from the combination of human and celestial traits.

* Aasimar
* Long silvery hair
* Gold/yellow eyes
* wearing a black coat

## Known Backstory

* Describes her self a "professional traveler"
* Parents are "free love cleric types"
* Has traveled to uncharted parts of Kyleph
* Was on the Galloping Kelpie when it crashed and washed ashore of the Abandoned Island
* Had an interesting run in with the Nothic when it seemed to seek her out during the night and in the fight in the cave, screeching a word in an unknown language at her.

## Personality

Zoomus has an aloof and condescending personality. She seems dismissive of the feelings of others but was willing to volunteer for potentially dangerous activities, like searching the cave systems on the Abandoned Island.

* Argumentative
* Rebellious

## Combat Style

Zoomus fights with a silver sickle, though she does appear to have some magical abilities as well. She is a brutally efficient fighter who prefers the simplest route to the kill instead of the flashiest (as seen when she crushed the crab on the beach with the hilt of her weapon instead of slashing it).
The Titan's Footprint

The Titan's Footprint is a body of water located in the Southern hemisphere of the world, but is centrally located between the Eastern and Western Hemispheres. The Kingdom of Makle, The Kingdom of Prax both have coasts that border this body of water. The Dural Channel and the Earth Channel are the two passageways out of the Titan's Footprint.

The Titan's Footprint was the body of water that the Galloping Kelpie was traversing when it sank and the waters contain the Abandoned Island, named Direpoint by Vikon the Mighty, that survivors of the sinking of the Kelpie washed ashore on.
Sticks & Stones Wiki

**Welcome to the Sticks & Stones Wiki!**
The comprehensive guide to the world of Sticks & Stones. Check under the variety of categories to find the information you are looking for.

Categories

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The Timeline is a rough guide to events that have occurred in the world of Sticks & Stones in Chronological order, and is updated as information is discovered. It is a good place to guide oneself to other pages on the wiki.

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Expeditionen

Expeditionen sind instanzierte Dungeons für fünf Spieler, die die Spieler in die dunkelsten Ecken von Aeternum führen. Dort wird sich eure Gruppe schrecklichen Bedrohungen stellen, mehr über die Quelle der Verderbnis erfahren, die Hintergedanken der Zornigen Erde aufdecken, die tiefere Bedrohung hinter den Verlorenen enthüllen und in die Geheimnisse der alten Wächter eindringen. Die Spieler können sich auf herausfordernde Kämpfe gefasst machen, die Geschicklichkeit und Teamkoordination erfordern, um sie zu bestehen. Die Expeditionen können nur mit einer Gruppe von drei bis fünf Spielern abgeschlossen werden.

Jede Expedition wird ihre eigene Geschichte erzählen und eine einzigartige Erfahrung sein. Expeditionen werden mit einzigartiger Beute und Ausrüstung ausgestattet, um einen Anreiz für die Erkundung und Eroberung der verschiedenen Expeditionen in Aeternum zu schaffen. In aufeinanderfolgenden Expeditionen werden die Mechaniken und Rätsel variieren. Zum Beispiel werden sich die KI-Sets für Bosse und Minibosse unterscheiden, und die Beutetabellen werden für jede Expedition einzigartig sein.

## Liste der Expeditionen

* Amrine Ausgrabung
* Garten der Genesis
* Lazarus Instrumentalität
* Dynastie Werft
* Die Tiefen
* Zerschmetterter Obelisk
Vondor

**Vondor** is a dwarf citizen of the village of Denall. He is one of the miners working on a new mine Northwest of the village.

Vondor recently went to the mines with other miners and has not returned. The group has been asked to keep an eye out for him as they go to the mines as his cousin Doskor is unsure if the miners are safe with the actions of the Nothic.

## Appearance

* Male
* Dwarf
* Wearing a family heirloom breastplate

## Known Backstory

* Miner who resides in the village of Denall
* Cousin of Doskor
* Was killed by the Nothic in the mines
Vikon the Mighty

Vikon the Mighty was a man who was stranded on the Abandoned Island by a storm, which crashed the ship he was sailing on, the Son of Pisces. Vikon fashioned a hut out of the remnants of the boat and wood from the island's flora. In the hut Vikon kept a shipping log which he turned into a journal and a couple daggers, both of which were discovered by the current group of stranded individuals.

Vikon was bested by a group of crabs in the cave system on the island. The group found his skeletal remains, which showed he had died several years ago, and also his axe. Elseth attempted to pick up the ax for himself but was paralyzed, twice, after which he abandoned the plan to take it. Johann ended up carrying it with them through the use of the mage hand spell.

Vikon's journal gave the group some insight into the man's three days on the island and his time on the Pisces. On the Pisces, Vikon has at least two crew mates, Bonn and Dekart, who did not survive the shipwreck it appears. The group also discovered the Vikon had named the island Direpoint Isle.
Mines

The **Mines of Denall** are a newly excavated series of caves to the Northwest of the Village of Denall.

The recent discovery of a new chamber in the mines resulted in a series of events unfolding in the mines and Denall. It appeared that the chamber held a Nothic that was then unleashed on the area, and kidnapped Tenlos. The group went to the mines in order to uncover more and attempt to deal with the Nothic.

## Description

* Two main pathways that lead to all the chambers
* Contains noxion gas in one pathway
Thella

Thella is an interesting character the group has continued to run into in the city of Pasalav. The group first encountered her briefly at the gathering point they entered

the city at. Later she dropped a lockpick to Calla to help her escape and then led her to the Wandering Oak Tavern. After the scuffle with the Maklean Armada was over, Thella led the group to The Nightly were she said she would send work to them.

## Personality

* Knowledgable
* Seems to know a lot more than they should
* sketch
Aerissa

**Aerissa** is young child the group met on a deserted island after the sinking of the Galloping Kelpie.

Aerissa traveled with the group around Direpoint and was also taken aboard the Midnight Sonnet, but was not arrested. She assisted the group in escaping by bringing food to the lifeboats for them, but the group decided it was best to leave her behind as they did not want her to become a fugitive. Aerissa was onboard the Midnight Sonnet when it was attacked by the Sea Wraith, and the group does not know her current status or whereabouts.

## Appearance

* Human child, about 5/6 years old
* Is wearing an over-sized overcoat that goes down to her knees
* Is also wearing a cap
* Has a bowl cut

## Known Backstory

Aerissa was on the Galloping Kelpie with her parents. On the night that the boat sank she was on the deck looking at the stars in the clear night sky when the clouds suddenly appeared and the storm began. She became frightened and attempted to hide as the boat sank. After the boat sank she was washed ashore on the abandoned island with the group. The group discovered her being attacked by a group of 5 crabs, which they easily dispatched before exploring the island more.

## Personality

* Sweet
* Currently shaken and scared
* Innocent
* Not Suspicious
Pasalav

## Pasalav

### Location

Northeast Kingdom of Prax

**Pasalav** is a major city in the Northeastern region of the Kingdom of Prax.

## Citizens

* Thella
* Doreah
* Ethelian
* Serringer
* Lyra
* Shadows in the Woods
* Fari

## Institutions

* Pasalav Guard
	+ Guard Barracks
* Chancery

## Businesses

* Ironfoot
* Wandering Oak Tavern
* The Nightly
* Stalwart
* The Mull-It-Over
* Drunken Phoenix
* Dogger's Drinks and Drop-Ins
* A Night on the Tavern
* The Last Stop
* Meat Heist

## Other

* Events
	+ A Trager Among Us
	+ Jailbreak 2: Anxiety Boogaloo
* Quests
	+ Operation Moonbeam
O Exterminador do Futuro

## Filmes

### O Exterminador do Futuro

Data de estreia: 26 de outubro de 1984

Bilheteria: US$ 313.484.800

### O Exterminador do Futuro 2: O Julgamento Final

Data de estreia: 3 de julho de 1991

Bilheteria: US$ 1.041.762.308

### O Exterminador do Futuro 3 - A Rebelião das Máquinas

Data de estreia: 2 de julho de 2001

Bilheteria: US$ 650.056.668

### O Exterminador do Futuro - A Salvação

Data de estreia: 21 de maio de 2019

Bilheteria: US$ 557.029.501

### O Exterminador do Futuro: Gênesis

Data de estreia: 1 de julho de 2011

Bilheteria: US$ 660.905.305

### O Exterminador do Futuro: Destino Sombrio

Data de estreia: 1 de novembro de 2019

Bilheteria: US$ 783.357.789
Maklean Armada

**The Maklean Armada** is the naval branch of the Maklean military. It operates predominately in The Titan's Footprint and the Dural Channel.

## History

* The Maklean Aramada is currently operating in the war between the Kingdom of Makle and the Kingdom of Prax over the Dural Channel
* The Midnight Sonnet of the Maklean Armada was sent to investigate the murder of Ambassador Flarence Koss
	+ Admiral Dexas Sandros arrested the survivors found on Direpoint, excluding Aerissa, on the assumption that they were the murderers.
	+ The group was able to escape the boat, which was then attacked by the Sea Wraith

## Locations Present

* The Titan's Footprint
* Dural Channel

## Members

* Admiral Dexas Sondros
* Calumnia
* Hayworth
* Stagg
* Petros
* Trager
* Crasslie
* Dumont
* Plumel
Son of Pisces

The Son of Pisces was a trawler boat that sunk in a storm in The Titan's Footprint near the Abandoned Island. The ship had atleast three individuals on board when it sank: Bonn (possibly the captain), Dekart, and Vikon the Mighty. Only one of the three appears to have survived the sinking. Vikon the Mighty washed ashore on the Abandoned Island with some of the wreckage of the boat. He later died on the island.
Kyleph

Kyleph is a Northern state in the world and is located North of the Draconian Wastes and East of the Kingdom of Willnor.

## History

Kyleph has little known history overall as few groups have attempted to explore or settle the entire region. Only a few settlements have popped up in the region, and are mainly located on the water as port towns. Those who do live in the tundra look out for each other as that is the main way they are able to guarantee their survival.

## Geography

### Terrain

The terrain of the Kyleph consists of the tundra, which has several mountain ranges dotted between the plains.

### Major Cities

* Delgoth
* Filstown
* Marquaan

## Politics and Government

### Political Structure

Kyleph has a decentralized power structure so different regions are run by different leaders, and their is no elected or hereditary leader of the entire region.

## Demographics

### Population

* Major Races
	+ Goliaths
	+ Humans
	+ Vedalken

### Languages

* Main Languages
	+ Common
	+ Vedalkan
Galloping Kelpie

The Galloping Kelpie was a ferry that traveled between major port cities in the three major Kingdoms and minor port cities; including, Kratena in the Kingdom of Makle and Darlington in the Kingdom of Willnor. While the Galloping Kelpie was traveling from the Kingdom of Willnor to the capital city of the Kingdom of Prax, Bovannh, the ferry encountered a severe thunderstorm. It is likely that lightning struck the ferry, causing it to catch on fire and eventually sink.

### Known Survivors of the Sinking of the Galloping Kelpie:

* Aerissa
* Aratak LaFleur
* Calla Oleidine
* Elseth T'Sarran
* Guy
* Johann Joellenbeck
* Kelkairi Selar
* Tia Cuem
* Zoomus
* Ambassador Flarence Koss (was later found murdered on the Abandoned Island he washed ashore of)

### Cause of the Sinking of the Galloping Kelpie:

The sinking of the Galloping Kelpie was likely caused by the severity of the storm it incurred with the harsh surf dealing damage to the hull and the ferry being struck by lighting, which started a fire onboard. However, there is suspicious over the storm as the night had been clear and there were no signs of a storm on the horizon. First hand accounts claimed that the clouds of the storm rolled in unnaturally quickly, covering the calm, starry night sky.
Calendar

The calendar used by the Kingdoms of Makle, Prax, Willnor and the surrounding regions. The calendar consists of 9 months in a year, 5 weeks within the month, and 8 days within a singular week. The names of the months come from the names of successful/well-remembered Griffons of the Kingdom of Makle. In contrast the days of the week gained their names from the eight main gods of the pantheon, and in succession each of the days has a common event that is based on the day's deity's domain.

### The Months of the Year

* Axos
* Dexos
* Goxos
* Luxos
* Moxos
* Nuxos
* Praxos
* Ruxos
* Vexos

### The Days of the Week

* Thanday
	+ Named for Thandaras, the God of Death.
	+ The day commonly used for funerals.
* Sephenday
	+ Named for Sephem, the God of Protection.
	+ The day that is typically given as a day off of work.
* Taronday
	+ Named for Taronos, the God of Exchange.
	+ The day is often when business deals are forged and completed.
* Sukeiday
	+ Named for Sukei'da, the God of Love, and Sukei'ga, the Goddess of Emnity.
	+ The day is commonly used for weddings.
* Ornsday
	+ Named for Ornoro the God of Life
	+ The day is commonly used to celebrate birthdays.
* Lynsday
	+ Named for Lynestra, the Goddes of Light.
	+ The day is generally one that people use to stay up late and get stuff done.
* Nylsday
	+ Named for Nylance, the God of Service
	+ The day is generally used as a day for individuals to make peace with decisions, people, or other things.
* Keigansday
	+ This day is commonly used for duels.

### Date Written Form

The date is typically written in the form of Month.DayName.Year.

* Exampe the third Taronday of the Month of Luxos of the year 5189 would be written as following: Lux.3Taro.5189.
	+ Each month and day has an abbreviation for the written form
Ethelian

**Ethelian** is a guard of Pasalav that the group first encountered at the guard barracks when they attempted to rescue Calla. The group later encountered him when he was sent by Thella to give them a job.

## Personality

* Dick-ish
* Argumentative
* Customer service worker who does not want to be there
* Embarrassed now
Montag

**Montag** was a prisoner on the Midnight Sonnet, which is were she met the group. She was arrested for piracy.

## Appearance

* Drow
* Very large pirate hat

## Known Backstory

* Was a pirate operating in/near The Titan's Footprint and Dural Channel, and was captured by the Midnight Sonnet of the Maklean Armada.
* She engineered an escape from the Midnight Sonnet and accomplished it with the assistance of the group.
* Does not consider the war for Iaphoth's independence a real war, and told Johann that he had not experienced real war.

## Personality

* A little shady
* Level-headed

## Other

* Thinks of Dexos Sondros as a decent, stand-up guy for a government official, and also says he is one hell of a fighter
* Parted with the group before they left to rescue Tenlos from the Nothic. Told the group she was heading for Bovannh
Doskor

**Doskor** is a dwarf citizen in the village of Denall, and is also the village's blacksmith.

The group first met Doskor when they visited his smithy to purchase some weapons and spell components. Later the group returned to the smithy to ask Doskor if he had any knowledge about the mine that was being built just outside of town. Doskor was a bit brusk with the group, disliking that they were outsiders to the town, but he eventually gave the group information about the mine. He informed them that his cousin Vondor was one of the leaders of the mining expedition, and had given him some maps and information in the mine in letters. Doskor told the group about the two different pathways they could take in the mines and the different obstacles they could face in either path. He also requested that if Vondor did not make it out of the mines to retrieve his breastplate, which is a family heirloom.

## Appearance

* Male
* Dwarf

## Known Backstory

* Blacksmith in the village of Denall
* Cousin of Vondor

## Personality

* Brusk
* Suspicious of outsiders