recursal/Fanatic-Fandom huggingface dataset:
Iridescent Crystal Shard

**Iridescent Crystal Shard** is an **Ultra Rare** Add-on for Quantum Instantiation.

* The Auras of Survivors within **6 metres** of newly created **Biopods** are revealed to you for **6 seconds**.

*"HELLO WORLD." — HUX-A7-13*

## History

* 7.0.0
* 7.0.2

* Creating a **Biopod** triggers *Killer Instinct* for **6 seconds** on all Survivors within **6 metres** of that **Biopod**.

* Creating a **Biopod** reveals the Auras of Survivors within **6 metres** of that **Biopod** for **6 seconds**.

## Change Log

### Patch 7.0.2

* ***Rework:*** now reveals the Auras of Survivors instead of applying *Killer Instinct*.
Ink Lion

**Ink Lion** is an **Uncommon** Add-on for Yamaoka's Wrath.

* **Reduces** the Transition time into *Blood Fury* by **-0.5 seconds**.
* **Reduces** the Transition time out of *Blood Fury* by **-0.5 seconds**.
* **Reduces** the Power Gauge penalty for downing Survivors during *Blood Fury* by **-2 seconds**.

## Trivia

* Reduces both the Activation and Deactivation times of *Blood Fury* by **0.5 seconds** to **2.5 seconds** each.
* Reduces the Penalty to *Bloody Fury's* duration by **2 seconds** to just **5 seconds** per down.
Half-Chapters

**Half-Chapters** are Character DLCs which release alongside a Mid-Chapter Patch and thus in-between two regular Chapters.

They always add just one new Character, either a Killer or a Survivor.

## Overview

There are currently **5** Half-Chapters in Dead by Daylight:

* CHAPTER 3.5: Left Behind
* CHAPTER 5.5: LEATHERFACE™
* CHAPTER 11.5: Ash vs Evil Dead
* CHAPTER 21.5: Hour of the Witch
* CHAPTER 28.5: Nicolas Cage

## Trivia

The first three **Half-Chapters** were originally referred to as **Paragraphs**, before the Developers abandoned that naming convention.
FTL

Faster Than Light (FTL) is an instantaneous warping ability ships with FTL drives equipped may do. The FTL drive is a Utility Component.
There is a long cooldown after an FTL jump has been made and FTL jumps cannot be done into or out of a Zone of Control (ZoC) to prevent FTL from being used in close ranged combat.
Blink drives will be something in the future for short ranged jumps.
Halloween Events

The **Halloween Events** are recurring Events that are dedicated to celebrating Halloween in *Dead by Daylight*.

## Overview

The **Halloween Events** usually occur from around mid-October to early November.

There have currently been **7 Halloween Events**, as well as **3 Event Tomes**:

* All Hallows' Eve 2017 (First Halloween Event)
* The Hallowed Blight 2018 (Halloween Event)
* The Withering Blight 2019 (Halloween Event)
* The Eternal Blight 2020 (Halloween Event)
* The Midnight Grove 2021 (Halloween Event)
	+ Event Tome 1 - The Midnight Grove (Event Tome)
* Haunted by Daylight 2022 (Halloween Event)
	+ Event Tome 3 - Haunted by Daylight 2022 (Event Tome)
* Haunted by Daylight 2023 (Halloween Event)
	+ Event Tome 7 - Haunted by Daylight 2023 (Event Tome)

## Event Exclusives

Various different **Event** Unlockables and Special Interactables that appear only during the **Halloween Events**.

* All Hallows' Eve Lunchbox
* Arcane Dousing Rod
* Blight Serum
* Blighted Generators
* Broken Bulb
* Cankerous Hooks
* Cursed Seed
* Pustula Petals
* Pumpkins
* Putrid Serum
* Refined Serum
* Tangled Hooks
* Will O' Wisp
* Visceral Cankers

## Blighted Cosmetics

*For more information, see Blighted Cosmetics*
Customisation options that could be obtained during the respective Halloween Events.
They show the Killers in various stages of mutation due to the injection of Putrid Serum as well as some of the Survivors in apprentice outfits pertaining to Vigo.

## Gallery

* The Hallowed Blight
* The Withering Blight
* The Eternal Blight
* The Midnight Grove
* Haunted by Daylight 2022
* Haunted by Daylight 2023
Hawkins National Laboratory

**Hawkins National Laboratory** is one of **20** Realms within *Dead by Daylight*.

It was implemented into the Game alongside the release of CHAPTER 13: Stranger Things on 17 September 2019.

## Overview

The Realm was inaccessible to Players for almost two years when CHAPTER 13: Stranger Things was retracted on 17 November 2021.
The Realm returned with Patch 7.3.3 on *Stranger Things Day 2023* (6 November 2023).

The Realm consists of **1** Map and is set in the Hawkins laboratory complex.

## Lore

*The Hawkins National Laboratory was one of many federal compounds devoted to the Project MKUltra program.*

*While conducting mind control experiments with test subjects on the ground floor — mostly on abducted children — the underground was ripped open by an inter-dimensional gate. This rift eventually unleashed an army of creatures in Hawkins.*

*The authorities managed to seal off the facility, but not before the Chicago Sun-Times published an article exposing the operation and its part in the death of Hawkins High School sophomore, Barbara Holland.*

*The laboratory's multi-story compound still stands, a grim reminder of the disturbing events that happened there, most of which remain undisclosed except to the few who witnessed them first-hand.*

## Offering

	+ The Offering modifies the Realm Selector Logic by a value of **9,999**.

*"A soggy, bloodstained identification card with a serial number."*

## Trivia

* In the game files, **Hawkins National Laboratory** is codenamed *Qatar*.
* The Map features a secret room, which is solely accessible to The Nurse, thanks to her teleportation-power.
	+ The room is located behind some shutter doors in the back part of the laboratory (near the staircases to the upper floors), but only if the Basement spawned near the Rift Lab, as the same location is also the alternate entrance to the Basement.
	+ The room features dead scientists, a computer whose screen emitted bright green light, and a whiteboard with the words 'EGC' and a formula written on it.
		- 'EGC' is a reference to the Endgame Collapse, which was a new feature at the time.
John's Medical File

**John's Medical File** is a **Common** Add-on for Jigsaw's Baptism.

* **Increases** your Movement speed by **+10 %** when *Crouched*.

## History

* 1.9.0
* 5.3.0
* 6.7.0

* *Ambush Dash* Charge speed.

* **Increases** Crouch Movement speed by **+6 %**.

* **Increases** Crouch Movement speed by **+10 %**.

## Change Log

### Patch 5.3.0

* ***Rework:*** now increases **The Pig's** Movement speed while crouched by **+6 %**.

### Patch 6.7.0

* ***Buff:*** now increases Crouch Movement speed by **+10 %**.
Diplomacy

Diplomacy, or lack thereof, is one of the most important factors in the Novus Æterno universe as well as in real live. Diplomacy will make or break alliances, stop and start wars and influence every single other aspect of D.I.M.E.

# Within the Novus Æterno-Universe

In the Novus Æterno universe diplomacy will play the same role as it does in real life. Although diplomacy has little direct influence on the game play compared to the other pillars of D.I.M.E., it is perhaps the most important one.
Uniquely, diplomacy has no dedicated component or hulls. If you wish to create your own friends, enemies and alliances, that’s totally up to you. If you decide to create an alliance or even a coalition of multiple alliances, it’s up to you to keep them in line and doing what YOU want them to do. If you fail doing this, they might leave your alliance, or worse, betray you and stab you in the back when you least expect it.

## In game diplomacy related items

Diplomacy in Novus Æterno is still in development when in comes to stuff that is actually done in the game for you, like a friends list, a definite alliance system and stuff like that. Currently diplomacy is done through a drop-down menu that shows the different options you can choose for the person’s ship your right-click on. This is very work in progress and should be replaced fairly soon.
Any and all diplomacy that is done through the game is entirely one sided. If you want to, you can tell someone who friended you, that you did that in return as well, but instead set him as enemy and attack him when he least expects it. The only exception to this is inviting someone to an alliance. Everyone in an alliance is forced to friendly until the alliance is disbanded or left.
Weapon

## Weapons

Weapons deal the damage needed to destroy enemies ships. Weapons can only be mounted in Primary Weapons Slots or Secondary Weapons Slots. Their are three types of weapons: Beams, Missiles, and Projectiles. Each of the three weapon types have their advantages and disadvantages.

## Overview

### Attributes

CP Cost
the limiting factor of how much you can field at one time.
Cycles
the number of cycles to produce in a factory.
Credits
the credit cost of production.
Common Res
the common resource cost of production.
Uncommon Res
the uncommon resource cost of production.
Rare Res
the rare resource cost of production.
Damage amount
the amount of damage the weapon deals to hull and system integrity.
Damage type - Projectile
ballistic type of damage, generally has accuracy values.
Damage type - Beam
energy based weaponry, cannot miss.
Damage type - Missile
warhead based weaponry, can be intercepted.
Cooldown - Duration
seconds before a weapon may fire again.
Supply Maximum
the magazine size which feeds the weapon.
Activation Cost
cost to fire the weapon drawn from the magazine (supply max).
Range - Max
the weapons maximum effective range of engagement.
Range - Min
the minimum effective range of engagement, most weapons have at zero.
Reload time
the number of seconds to refil the magazine (supply max).
Firing arc
the left and right degrees from the weapon's facing direction which the weapon can fire at.
HINT damage
currently useless, HINT will be damaged the same as SINT, old stat concept.
Accuracy Min Range
accuracy at minimum range.
Accuracy Max Range
accuracy at maximum range.
### Beams

Beams currently cannot miss an enemy making them the most effective when on the move engaging moving enemies.

### Missiles

Missiles have very long range and high supply cost per shot with long reloads. They may be countered by weapon components with countermeasures.

### Projectiles

Projectiles have high damage output compared with beams; however, projectiles may miss. The chance to miss increases the further the target is; when the target is moving; and when the ship firing is moving.
Kid's Ball Glove

**Kid's Ball Glove** is a **Common** Add-on for Quantum Instantiation.

* **Extends** the duration of ***Overclock Mode*** by **+15 %**.

## History

* 7.0.0
* 7.0.2

* **Extends** the duration of ***Overclock Mode*** by **+25 %**.

* **Extends** the duration of ***Overclock Mode*** by **+15 %**.

## Change Log

### Patch 7.0.2

* ***Nerf:*** reduced the added ***Overclock Mode*** duration from **+25 %** to **+15 %**.
In-Game Store

The **In-Game Store** was originally introduced to *Dead by Daylight* in Patch 2.0.0 and can be used to purchase various things, as well as redeem special Codes.

## Overview

The **In-Game Store** can be used to purchase the following things:

* DLC Characters
* Auric Cell Packs
* Teachable Perks from the Shrine of Secrets
* Cosmetic Pieces and Outfits

It can also be used to redeem special Codes.

## Store Sections

The **In-Game Store** features **4 Sections**:

### Featured

The **Featured** Section is the default Section of the **In-Game Store**.

It lists featured DLC Characters, featured Outfits from new Collections or temporarily discounted Outfits, the most recent Chapter DLC, and also features the *Redeem Code* feature.

### Characters

The **Characters** Section lists all Characters currently featured in *Dead by Daylight*.
Each Character portrait displays a number in the following format: N/N

The second number indicates how many individual Cosmetic Pieces are available for that Character (though it also includes Rift Cosmetics not yet purchasable);

the first number indicates how many individual Cosmetic Pieces have been purchased or unlocked for that Character.

Clicking on the Character portraits will open an Overview of all purchasable and owned Cosmetic Pieces.
It is here that one can purchase new Cosmetic Pieces using either Auric Cells or Iridescent Shards.

The **Characters** Section also allows to purchase not yet owned Characters.

### Auric Cell Packs

*Main Article: Auric Cells*
The **Auric Cell Packs** Section lists **6 Auric Cell Packs** that can be purchased for money.

### Shrine of Secrets

*Main Article: Shrine of Secrets*
The **Shrine of Secrets** Section features the Shrine of Secrets, which is used to purchase up to **4 featured Teachable Perks** per week, or exchange Iridescent Shards for Bloodpoints when purchasing an already owned Teachable Perk

## Available Cosmetics

The following sub-Articles list all currently available Cosmetic Pieces in the **In-Game Store**:
Joey's Mix Tape

**Joey's Mix Tape** is a **Rare** Add-on for Feral Frenzy.

* Survivors suffer from the ***Haemorrhage*** **Status Effect** until fully healed after mending themselves.
* Unlocks an additional sound layer in your Terror Radius, enhancing it musically.

*Joey's Mix Tape* can be combined with any other *Mix Tape Add-on* to unlock multiple sound layer combos.

## History

* 2.4.0
* 2.7.0
* 5.7.0

* **Moderately decreases** the cool-down duration of *Feral Frenzy* (**0.5 seconds**).

* **Moderately decreases** the cool-down duration of *Feral Frenzy* (**0.4 seconds**).

* Survivors who perform a *Self-Mend* from the ***Deep Wound*** **Status Effect** applied by **The Legion** suffer from the ***Haemorrhage*** **Status Effect** until fully healed.
* **Unlocks** an additional music layer in the Terror Radius and Chase Music of **The Legion**.
	+ Can be combined with other *Mix Tapes* to unlock multiple layers.

## Change Log

### Patch 2.7.0

* ***Nerf:*** lowered the *Fatigue* reduction from **-0.5 seconds** to **-0.4 seconds**.

### Patch 5.7.0

* ***Rework:*** now applies ***Haemorrhage*** after Survivors *Self-Mend* from ***Deep Wound***.
* ***Change:*** equipping **Joey's Mix Tape** modifies **The Legion's** Terror Radius and Chase Music by unlocking an additional unique melody-layer.
Instructions

**Instructions** is a **Common** Add-on for Toolboxes.

* **Suppresses** all normal Skill Checks that are usually triggered while repairing a Generator.

## History

* 1.0.0
* 3.6.0

* *Toolbox* Repair efficiency.

* Eliminates Skill Checks while repairing with the *Toolbox*.

## Change Log

### Patch 3.6.0

* ***Rework:*** now eliminates all Skill Checks while repairing.
* ***Change:*** lowered Rarity from **Uncommon**  to **Common** .

## Trivia

* It is not advised to run **Instructions** when one also uses Stake Out.
* **Instructions** is inactive during the installation of a Brand New Part.
Iridescent Umbrella Badge

**Iridescent Umbrella Badge** is an **Ultra Rare** Add-on for T-Virus.

* Survivors suffer from the ***Exposed*** **Status Effect** for **60 seconds** after using a Vaccine.

*"Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." — Doctor Matt Gorkis*

## History

* 5.0.0
* 5.2.0
* 5.5.0

* After using a Vaccine, Survivors suffer from the ***Exposed*** **Status Effect** for **12 seconds**.

* After using a Vaccine, Survivors suffer from the ***Exposed*** **Status Effect** for **30 seconds**.

* After using a Vaccine, Survivors suffer from the ***Exposed*** **Status Effect** for **60 seconds**.

## Change Log

### Patch 5.2.0

* ***Buff:*** increased the duration from **12 seconds** to **30 seconds**.

### Patch 5.5.0

* ***Buff:*** further increased the duration from **30 seconds** to **60 seconds**.
Jenner's Last Breath

**Jenner's Last Breath** is a **Very Rare** Add-on for Spencer's Last Breath.

* After exhausting all of your *Blinks*, but before succumbing to *Fatigue*, press the *Active Ability button* to immediately *Blink* back to your starting location.
* **Recharges** your Power by **+1 Charge**.

## History

* 1.1.0
* 3.3.0
* 6.5.0

* *Blink* Movement speed.
* *Blink* Charge speed.
* Removes **1** Chain Blink.

* During the *Chain Blink Window*, press the *Active Ability button* to immediately *Blink* back to The Nurse's original location.

* After exhausting all her *Blinks*, but before succumbing to *Fatigue*, press the *Active Ability Button* to cause **The Nurse** to immediately *Blink* back to her original position.
* **Recharges** her power by **+1 Charge**.

## Change Log

### Patch 3.3.0

* ***Rework:*** now allows **The Nurse** to immediately blink back to her original location during the Chain Blink Window.

### Patch 6.5.0

* ***Rework:*** **Jenner's Last Breath** can only be triggered once all of **The Nurse's** Blinks have been exhausted.
* ***Buff:*** now restores one of **The Nurse's** Blink charges on activation.
Jaw Smasher

**Jaw Smasher** is an **Uncommon** Add-on for The Redeemer.

* **Increases** your Movement speed by **+1.5 %** during *Aim Down Sights*.

*"You called death to your door the instant you done me wrong." — Caleb Quinn*

## History

* 3.6.0
* 5.3.0
* 7.3.0

* **Increases** the Movement speed while *Aiming Down Sights* by **+5 %**.

* **Increases** the Movement speed while *Aiming Down Sights* by **+1 %**.

* **Increases** the Movement speed while *Aiming Down Sights* by **+1.5 %**.

## Change Log

### Patch 5.3.0

* ***Nerf:*** reduced the Movement Speed bonus from **+5 %** to **+1 %**.
	+ This nerf was motivated by an increase to the default value.

### Patch 7.3.0

* ***Buff:*** increased the Movement Speed bonus from **+1 %** to **+1.5 %**.
Healing Poultice

**Healing Poultice** is a **Very Rare** Add-on for Guardia Compagnia.

* Summoning **The** Assassin causes all Survivors within **24 metres** of his Spawn location to scream and reveal their location for **5 seconds**.

## Change Log

### Patch 6.5.0

* ***Buff:*** increased the Aura-reveal duration from **3 seconds** to **5 seconds**.

### Patch 6.6.0

* ***Change:*** modified the behaviour of the triggered Survivor screams to be consistent across all Unlockables:
	+ Survivor screams are now 3D with a maximum audible range of **19 metres** (used to be a map-wide 2D scream).
	+ Triggers a *Loud Noise Notification*.

### Patch 6.6.2

* ***Reversal:*** reverted the behaviour of Survivor screams to their original functionality.
	+ The reversal was motivated by the community's negative response to the range limit, which caused the Unlockables to end up weaker than before.
Iridescent Flesh

**Iridescent Flesh** is an **Ultra Rare** Add-on for Bubba's Chainsaw.

* Instantly recharges all Power Tokens after hitting a Survivor with *Bubba's Chainsaw*.
* **Reduces** the maximum duration of a *Tantrum* to **5 seconds**.

*"There are moments when we cannot believe that what is happening is really true.Pinch yourself and you may find out that it is." — Pam Jones*

## History

* 4.1.0
* 5.5.0

* Replenishes all Tokens when hitting a Survivor with *Bubba's Chainsaw*.
* Limits the maximum duration of the *Tantrum* to **8 seconds**.

*"There are moments when we cannot believe that what is happening is really true.Pinch yourself and you may find out that it is." — Pam Jones*

* Replenishes all Tokens when hitting a Survivor with *Bubba's Chainsaw*.
* Limits the maximum duration of the *Tantrum* to **5 seconds**.

*"There are moments when we cannot believe that what is happening is really true.Pinch yourself and you may find out that it is." — Pam Jones*

## Change Log

### Patch 5.5.0

* ***Buff:*** reduced the maximum allowed *Tantrum* duration from **8 seconds** to **5 seconds**.

## Trivia

* This Add-on was first introduced with Patch 4.1.0.
Economy

Economy refers to one of the 4 parts of D.I.M.E. the core concept the game is based on.

Economy has a real meaning within the game just like in other games like EVE. Whether as grand industrialist or as trader or as a miner, what you do is significant in the universe. Many will just want to fight, fight and then fight even more. But ultimately something has to pay for it. Something or someone has to produce the components, the ships they need to fight their wars. That's where you come in. Either only to hire someone to protect you or to support your alliance in their goals. Your Choices are endless.
Jigsaw Piece

**Jigsaw Piece** is a **Rare** Offeringbelonging to all Players.

	+ The Offering modifies the Realm Selector Logic by a value of **9,999**.

*"Congratulations.You are still alive.Most people are so ungrateful to be alive.But not you.Not anymore."*

## Trivia

* This Offering depicts a jigsaw puzzle piece made of what appears to be human flesh. This is the "calling card" of the Jigsaw Killer - and how he originally got that name - and is cut out of every failed test subject in the many traps Jigsaw makes.
* The item's description is the message Jigsaw relayed to Amanda Young - the first of (based on movie release chronology) and one of few survivors of Jigsaw's games - upon surviving the series' first Reverse Bear Trap.
	+ Amanda would then become an apprentice of Jigsaw, and, of course, later become The Pig in Dead by Daylight.
Iridescent Blight Tag

**Iridescent Blight Tag** is an **Ultra Rare** Add-on for Blighted Corruption.

* *Blighted Corruption* no longer requires Tokens.
* *Rush* bonuses are capped after **3** consecutive *Lethal Rushes*.

*Blighted Corruption* goes on Cool-down for **20 seconds** whenever one of the following conditions are met during a *Lethal Rush*:

* Succeeding or missing an attack.
* Failing to *Slam*.
* Breaking a Breakable Wall or Pallet.

## History

* 4.2.0
* 7.5.0

* Causes Survivors to automatically enter the Dying State when hit with your last *Lethal Rush* after consuming all Power Tokens.

* *Blighted Corruption* no longer requires Tokens.
* *Rush* bonuses are capped after **3** consecutive *Lethal Rushes*.

*Blighted Corruption* goes on Cool-down for **20 seconds** whenever one of the following conditions are met during a *Lethal Rush*:
* Succeeding or missing an attack.
* Failing to *Slam* .
* Breaking a Breakable Wall or Pallet.

## Change Log

### Patch 7.5.0

* ***Rework:*** instead of dealing double-damage to Survivors hit with your last *Lethal Rush*, it now enables you to *Rush* without requiring the use of any Power Tokens, with the Power going on Cool-down when one of several conditions are met.
Jill Tuck

**Jill Tuck** is an unseen Character in *Dead by Daylight*.

She is a Character from The *SAW™* franchise. She was married to John Kramer and absolutely devoted to him. However, after the death of their unborn son Gideon John Kramer caused by Cecil Adams, John became depressed and detached himself from her, so much so that they eventually separated and Jill took on her old maiden name of *"Tuck"*.

With John's support, she had opened and run the *Homeward Bound Clinic*, a clinic for drug addicts.

## Trivia

*For additional and more detailed information about the Character of **Jill Tuck** from the SAW™ franchise, please refer to the SAW™ Wiki Article.*
Superior Faction

Many Cauldron Born believe, logically, that everything in existence should ultimately be perfected. As they commenced to approach the study of human culture from a purely analytical standpoint, many Cauldron Born began to conclude that the concept of beauty, as humans understand it, is not subjective at all, but that it can in fact be precisely defined by a series of complex mathematical equations. Subsequently, some Cauldron Born came to the conclusion that human artistic movements and their various aesthetics could, and should, be elevated to a level of scientifically objective beauty nearly incomprehensible to the very humans who originated them.

Thus, the Cauldron Born Superior has devoted its existence to the perfection of artistic expression and aesthetic beauty, as initially conceived by humans, in all its various forms. Superiors have also been able to successfully adapt the lessons of these creative concepts to other facets of existence, most notably science, and even theories relating to combat. They have engineered vast utopian civilizations of incomparable technological wonder and unmatched artistic radiance, and have even applied their infallible understanding of the human concept of beauty to their own physical forms, creating dazzlingly complex humanoid platforms that are nearly indistinguishable from their organic human counterparts save for the fact that each one is an expression of symmetrical aesthetic perfection unrivaled in nature. To some humans, the undeniable physical allure of a Superior Cauldron Born can be quite unsettling, although many have embraced the Superiors and their breathtakingly opulent, ornate societies, and interact with them on a number of cooperative and mutually beneficial levels. Zealot Automatists, in particular, have an affinity for Superiors that could easily and accurately be defined as deification.

However, because of their highly focused pursuit of physical perfection in every aspect of their society, it is not uncommon for a Superior to operate in a manner that indicates its dissatisfaction with anything it deems inferior, in either form or function, to itself or its culture. This has been interpreted by some as a behavior akin to narcissism, which is, ironically, considered to be a serious personality flaw by the very same humans these Superiors have chosen to emulate.
Hawkins National Laboratory ID

**Hawkins National Laboratory ID** is a **Rare** Offeringbelonging to all Players.

	+ The Offering modifies the Realm Selector Logic by a value of **9,999**.

*"A soggy, bloodstained identification card with a serial number."*

## Trivia

* When the Offering was removed the game due to the retraction of CHAPTER 13: Stranger Things disabling the Hawkins National Laboratory Realm, all Players who owned this Offering in the inventories of their Characters were recompensated with Bloodpoints, based on the amount of stockpiled Offerings.
	+ The highest reported compensation amounted to a stately **4,600,000 Bloodpoints**.
* The Offering returned with Patch 7.3.3, when the Realm was re-enabled with the Chapter's reinstation.
Iron Grasp

**Iron Grasp** is a **General** Perk available to all Killers.

Your powerful grasp on Survivors causes escapes to be nearly impossible.
<p>Whenever you are carrying a Survivor, the following effects apply:
\*'''Reduces''' the strength of the Wiggle effects, causing involuntary strafing, by '''<span class="luaClr clr clr2" style="color: #e8c252;">75 %</span>'''.
\*'''Increases''' the maximum Wiggle duration by '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span>''' '''&#37;'''.

Your powerful grasp on Survivors causes escapes to be nearly impossible.
Whenever you are carrying a Survivor, the following effects apply:
* **Reduces** the strength of the Wiggle effects, causing involuntary strafing, by **75 %**.
* **Increases** the maximum Wiggle duration by **4**/**8**/**12** **%**.

Your powerful grasp on Survivors causes escapes to be nearly impossible.
<p>Whenever you are carrying a Survivor, the following effects apply:
\*'''Reduces''' the strength of the Wiggle effects, causing involuntary strafing, by '''<span class="luaClr clr clr2" style="color: #e8c252;">75 %</span>'''.
\*'''Increases''' the maximum Wiggle duration by '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span>''' '''&#37;'''.

Your powerful grasp on Survivors causes escapes to be nearly impossible.
Whenever you are carrying a Survivor, the following effects apply:
* **Reduces** the strength of the Wiggle effects, causing involuntary strafing, by **75 %**.
* **Increases** the maximum Wiggle duration by **4**/**8**/**12** **%**.

## History

* 1.0.0
* 1.0.5
* 1.5.0
* 2.6.3

20 %
40 %
60 %
Time to wiggle free from your grasp is increased by **20/40/60 %**.

15 %
27 %
36 %
Time to wiggle free from your grasp is increased by **15/27/36 %**.

4 %
8 %
12 %
Time to wiggle free from your grasp is increased by **4/8/12 %**.

Time to wiggle free from your grasp is increased by **4/8/12 %**.

## Change Log

### Patch 1.0.5

* ***Nerf:*** decreased the *Struggle Effect* reduction to **20/40/60 %**.
* ***Nerf:*** decreased the time taken to wiggle free to **15/27/36 %**.

### Patch 1.5.0

* ***Buff:*** reverted the *Struggle Effect* reduction to **25/50/75 %**.
* ***Nerf:*** decreased the time taken to wiggle free to **4/8/12 %**.

### Patch 2.6.3

* ***Buff:*** changed the *Struggle Effect* reduction to **75 %** across all Tiers.

## Trivia

* Has its reduced *Struggle Effect* countered by Boil Over.
* *Struggle Effects* describe the Killer's involuntary side-to-side movement (also known as *"strafing"*), caused by the Survivor wiggling on the Killer's shoulder.
	+ **Iron Grasp** decreases that effect, giving the Killer an easier time to counter it with their movement keys, allowing for a greater chance to reach a nearby Hook in nearly a straight line without much hindrance.
The Human Race

Although humans have enjoyed a place as the dominant species on their native home-world of Earth for countless centuries, when set against the broad backdrop of the greater Novus Æterno universe they are underdogs in every respect. Humans are the youngest of the three natural races, and in terms of physiology, intellect, and technology, they are by far the least formidable and advanced. That said, humans have always survived and persevered because of their inherent and unparalleled adaptability and tenacity.

They are quick learners, able to master new and foreign technology with relative ease, and have displayed a remarkable ability to thrive in an incredibly vast array of unimaginably inhospitable environments. However, perhaps the most important and enviable trait that humans possess is their indomitable spirit. Humans are highly social organisms by nature, deriving courage and strength from the bonds they form with others of their species, and are frequently driven by intense feelings of love and loyalty. Community, friendship, and family provide humans with the force of will to face and quite often overcome seemingly insurmountable obstacles.

While humans are not, strictly speaking, a warrior culture, their history is darkened by prolonged and intense periods of barbaric feudalism and savage, widespread combat. This long history of bloodshed has hardened the human heart when it comes to matters of war, and thus they are known to be a race that seldom shies away from a fight, even when the odds are stacked against them in dramatic fashion.

Although humans have dabbled in genetic manipulation and experimentation with extra-sensory perception and telekinetic abilities, the bulk of their physical power as a race is derived from technology that is largely conventional, synthetic and mechanical in nature, and the result of centuries of progressive engineering and construction. However, both the Veru’nas and the Cauldron Born, the other two races relying primarily on conventional technology, have achieved a much higher degree of scientific advancement, and are thus technically superior to humans in virtually every field.

Humans have a lower reproductive rate, and take much longer to mature, than many other large, physiologically complex animal species, but their social culture makes it possible for them to maintain an extremely low mortality rate among their young, particularly when held in contrast to the incredibly savage life cycle of a Veru'nas.

This has helped to facilitate their rapid colonization of the Novus Æterno universe. In fact, although seemingly inferior to the other playable races in many ways, human expansion throughout the known galaxies has been something of an explosion, and their rivals, all of whom initially had the tendency to underestimate this fledgling race, have been consistently surprised by human cunning, flexibility and resourcefulness.

Humans use their own time system in space called the Decimal System which had grown in popularity during Humanity's colonization of space and its emphasis on simplistic values.

## References

1. ↑ http://novusaeterno.com/?page\_id=987
Hull type

Redirect to:

* Hulls
Hull types refer to the sort of ship type you want your ship to be. Currently there are following ship types in both Mark 1 and 2 variants:

* Corvette
* Destroyer
* Cruiser
* Battleship
* Dreadnought

In general a Mark 2 variant has more side and back armor but less front armor and differ also in terms of weapon load out,etc.

### Stats

CP cost
Lists how much your ship design cost in CP
Front weapon slots
number of forward weapons slots, first number is primary weapons, second number secondary weapon
Left weapon slots
number of left weapons slots, first number is primary weapons, second number secondary weapon
Right weapon slots
number of right weapons slots, first number is primary weapons, second number secondary weapon
Shield slots
number of shields a ship may carry
Engine slots
number of engines a ship may carry
Engine efficiency
Multiplier by which your engine power will be multiplied to get your real output
Bay slots
number of bays possible
Utility slots
number of utility components possible
Front Damage
Multiplier by which incoming damage is multiplied before applied on the hull
Left Damage
Multiplier by which incoming damage is multiplied before applied on the hull
Right Damage
Multiplier by which incoming damage is multiplied before applied on the hull
Back Damage
Multiplier by which incoming damage is multiplied before applied on the hull
Hull Integrity
number of hit points the ship has before it is destroyed
Hull Volatility
The number of volatility the ship contributes to the design
Size
Describes how big a ship is (basically ship type)
Immobilize chance
Chance that your ship gets immobilized for a time (can't move) (not implemented yet)
Power failure chance
Chance you ship shut down for a time (not implemented yet);Critical chance: Chance your ship is receiving critical damage (not implemented yet)

Jamming chance
Chance your weapons jam and forcing your weapon to reload (not implemented yet)
Factory

## Factory Sector

The Factory Sector is a Planetary Sector focused on the consumption of resources for the production of components.

### Production

The first thing a player will see with the factory menu are two columns for components queued or component sunder construction.

It is possible to queue a ship from the Shipyard and all required components will automatically enter the factory queue; however, producing a reserve of components for future production will be useful.
Doing this is first started by clicking the + icon under the 'under construction' column. Clicking that will open a glossary of available components to produce. The triangle next to the + will bring a drop-down list of previously produced components for quick queuing.

The glossary component list allows the player to set the amount of components they wish to produce in different quantities while showing some basic information (CP cost, slot type, and build time). When build is clicked, these components will be queued for production.

When more components are queued than can be produced at one time by the planet's factories the overflow is left in the queued column. When these components are finished they will be transferred into the Warehouse.
Spaceport

## Spaceport Sector

The Spaceport is a Planetary Sector which stores ship hulls for repairs, resupply, or deployment to space or back to the Shipyard.

The auto-launch button is in the bottom right corner next to the Launch button, this will automatically launch ships as they enter the spaceport.
This includes ships docking for repairs, so remember to disable this when repairing!

Currently, the spaceport is the only way to repair ships that have taken damage. In the future some Components will be able to repair ships; however, spaceports will still hold a strategic use for maintaining the fleet's condition as repair components will be unable to fix/replace everything.
Kazan Yamaoka/The Armoured Titan

Voice Actor | No unique voice

**Reiner Braun**, or **The Armoured Titan**, is an **Ultra Rare Outfit** available to The Oni.

**The Armoured Titan** originates from the anime/manga series *Attack on Titan*.

## Overview

**Reiner Braun**, or **The Armoured Titan**, is one of the main characters of *Attack on Titan*.

**Reiner** was born and raised in the large nation of Marley, where he was oppressed and persecuted for being a Eldian, an ethnic group capable of turning into mindless, monstrous beings known as "Titans." He later joined the military's Warriors unit with other Eldians, and inherited the **Armoured Titan**. Reiner was tasked alongside three other Warriors with infiltrating the island of Paradis, where the majority of Eldians resided. After breaking into one of the walls protecting the island, they disguised themselves as survivors of the attack and joined the Eldians' military, hoping to seek out information about the "Founding Titan".

The mission would fail. Two Warriors were killed and the other captured. Reiner was left the only Warrior who successfully escaped, but was left mentally broken by these events, watching his friends from both sides of the battle brutally murdered.

His past would come back to haunt him years later, and he eventually resolves to stop the threat of the end of humanity outside of the wall.

## Trivia

* **The Armoured Titan** has Thunder Spears embedded all over its body, in reference to its initial defeat at the hands of the Survey Corps.
Capital Ship

Capital Ships are massive “Hero” style hulls. They are three times the size of a dreadnought and ten times as powerful! Capital ships are fully customisable, just like every other ship in Novus Æterno, but each player will only be able to have one constructed at any given time.

There will be various capital ship hulls, each with their own strengths and weaknesses. Each hull type will have a unique component slot layout, with different amounts of component slots allocated to them; some will have more engine slots than shields for example. The role a capital ship plays within a player’s empire will not be defined by the hull, but rather by the components a players decides to place within said hull. Build a massive warship style cargo vessel or create an extremely well shielded carrier; it is all up to you.

The one thing that truly makes capital ships different to the rest of a players fleet is the implementation of 4 unique component slots. A player will be able to equip 4 modules to a capital ship. These unique modules will give various activatable abilities or buffs to a player’s capital ship, fleet or even their entire empire.

There will be a large amount of capital ship modules available to all players within Novus Æterno. Players will be able to discover many of them through research but NPC will sell modules from all the races within the game to every player regardless of the race the player has chosen. This mean that a player could have a module from every other race on a human hull.

The look of a capital ship will also be customizable. Players will be able to skin a capital ship by buying skins from the ingame store. WE REFUSE to sell anything that will increase the strength and effectiveness of capital ships. The effectiveness of capital ships comes down to how a player has constructed it.

## References

1. ↑ http://novusaeterno.com/?page\_id=56
Components

Components in Novus Æterno are parts equipped and used by ships. They are the primary user of Command Points (CP) as they directly influence the game world.

### Research

Components are researched through Prototype Technology. Because research has a random nature it is possible to find other players with different component variety than yourself. The progression of component advancement is not always going to result in more powerful components (which will have greater CP costs). Instead the advancement could result in new components with different passive properties or even parts that are cheaper to produce.

### Production

Components are produced by a Factory sector and are stored into a Warehouse. Components will take Common Resources or CR, Uncommon Resources or UR, Rare Resources or RR, and Credits in various quantities to produce. The component production time is measured in cycles.

### Distribution

Components produced and stored in a Warehouse can be loaded onto a ship's cargo slots (if a ship has cargo components equipped). This cargo ship will be able to bring these components into other planets to transfer into the warehouse there. Likewise, a cargo ship can exchange components or resources for its cargo from other players.

### Component Types

Components come in a lot of variety:

* Weapons
* Engines
* Shields
* Utilities
* Bays
Aquiring Novus AEterno & the Infiltrator Program

# Acquiring the the game

There are several different ways to buy the game and get access to Novus Æterno. Be aware that the game is currently still in alpha stages and as such can crash or do other weird things from time to time. As development continues the game should become more stable, gain more content and get easier and more fun to play in general. If you buy the game now you will be able to download and play the game with our own client and you will receive a Steam key once we hit Steam Early Access.

## The Kickstarter Campaign

The Kickstarter campaign has already ended and can no longer be used to acquire the game. People who paid more than $25 will gain access to the game once we hit Steam Early Access, and those who backed us with $75 or more will also gain access to the Infiltrator program. Those who donated higher amounts will actually gain 2 or more copies of the game which they can give to their friends if they wish to do so.

## Via our webshop

Since our Kickstarter campaign has ended, and we have not yet released on Steam, the only way to get our game right now is via our Webshop. In our webshop you can select most, but not all, of the tiers on we offered on Kickstarter. The same goes for the Add-Ons that you can add to any tier you have ordered. Ordering from our webshop can currently only be done via PayPal, although we hope to have other payment models in the future as well. Once you have ordered an item successfully, you will receive an email from PayPal to confirm that your payment has been concluded successfully.

## Steam Early access

There is no concrete information about this at the moment.

# Infiltator Access

Is available now. Every infiltrator gets a key, via email. Clicking on this key links opens the account page on www.taitale.com. In the upper right menu My Profile/Items & Redeeming you get an overview what items you hold in your portfolio. To gain infiltrator access click on the green plus sign.

When everything went ok, the green plus sign changes into a green checkmark. Gaining this checkmark allows you now to logon as Infiltrator.
Your Crew

Your ship’s crew is a critical part of Novus Æterno; they each can progress along with the player’s avatar and be interacted with inside of the capital ship’s bridge. Changing and interaction with your crew will allow you to create your own fleet that will fit your needs and your vision for a personalized force of space fleets.
The hull class of each ship determines the amount of officer slots allocated to it. These slots can be filled with officers specialized in either weapons, engineering, navigation, communication, etc. Each officer brings improved skill to their assigned ships in their specialized fields. These increases can be anything from increased sensor visibility to faster hull repairs.

As the game progresses further your officers will level up and gain new skills and attributes to further improve certain aspects of the ships they are assigned to.
Officers are not bound to one ship and can be moved from one ship to another as the situations around the player changes. This will allow the player to take full advantage of their knowledge. Officers of the same specialization can even be “stacked” into the same ship.

If a player builds an academy on one of his or her owned planets, the officers can be sent there for training to further increase their skills. Keep in mind, as a crew increases in strength so will the Command Point value of the ship they are assigned to, filling up your CP capacity even faster.

## References

1. ↑ http://novusaeterno.com/?page\_id=60
Prototype

## Prototype Technology

Prototype Technology is a type of Technology that will result in Components, Hull types, Sectors, or Passive Bonuses. These are tangible technologies the player can use, unlike Theory Technology which the prototype technology requires.
Prototype technologies are researched within the Research Lab after the prototype is discovered. It will take Research Points and cycles to fully unlock the technology.

### Progression

Prototype Technologies are not always going to be better than existing or future technology. They give variety and breadth to an empire's options when designing a fleet or developing an empire's infrastructure.
Secondary Weapons

## Secondary Weapon Components

Secondary weapons are smaller than Primary Weapons requiring smaller hard-points to attach. Secondary weapons may be attached to both primary or secondary weapon slots. These components are cheaper and weaker than primary weapons but will have higher rates of fire and greater utility like counter measuring fighters and missiles.

### Secondary Weapon List

* 829 Brand Heavy Rail
* Icarus MkI
* Fixture Seven
* Model 600 Harling IND.
* Proteus 1020
* Thunder Rod MkI
Credits

Credits are basically the currency you use in the game. What should be noteworthy is, that Credits is the local currency of a planet and you don't have a empire wide balance of money.
You need money to build next to anything in the game from components to buildings to trading.
Currently Credits aren't implemented yet and is generated by Planetary outposts.
Katsumori Talisman

**Katsumori Talisman** is a **Rare** Add-on for Yamaoka's Haunting.

* **Increases** the Duration of a *Phase-Walk* by **+1.5 seconds**.
* **Increases** the Recharge rate of *Yamaoka's Haunting* by **+33 %**.

## Effect

*This section explains an Add-on's effect in more detail, if the actual code considerably differs from the description.*
**Katsumori Talisman** works by increasing the maximum Charges of *Yamaoka's Haunting* by **1.5 charges** (code). Since the default Power Consumption rate of **1 c/s** remains unchanged, this extends the *Phase Walk* duration by **1.5 seconds** (effect).

Additionally, the code also increases the Power Recovery rate by **0.1 c/s** (code) to compensate having to recover more Charges in the same time, therefore keeping the Recharge time the same.

## Change Log

### Patch 5.3.0

* \* ***Change:*** Add-on decommissioned with the Spirit Add-on Pass.

## Trivia

* **Katsumori Talisman** was decommissioned in Patch 5.3.0 and replaced with Senko Hanabi.
* *"Katsumori"* is Japanese and translates to *"success"*.
	+ **Katsumori Talisman** is therefore a *"Success Talisman"*.
Bandit Manhunter

**Bandit Manhunter** is a type of enemy in *Outward*.

## Description

The **Bandit Manhunter** can be found in Enmerkar Forest, either in the outside area north of Berg (Ancestor's Resting Place), south near the Cabal of Wind Temple, just outside the Dolmen Crypt (Lonely Tower) or to the east of Berg.

It is equipped with:

* Recurve Bow (71.3 ) and an Iron Sword (39 )
* Blue Sand Helm, Blue Sand Armor and Blue Sand Boots

## Combat & Tactics

They are highly resistant to all damage, but they are less resistant to Decay.

* Inflicts Slow Down

## Drop Table

**Guaranteed Weapons**

**Guaranteed Items**

**Drop Table 1**This drop table will be rolled **3 to 4** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 3.5 rolls.*

## See Also

* Enemies
* Bandit enemies
Cruiser

## Cruiser Hull

The Cruiser Hull size is the mid-range hull size in Novus Æterno granting a balance of speed, firepower capacity, and defensive integrity. The Cruiser is a jack-of-trades hull size able to maneuver enough to flank or take hits to supplement a defensive line.
Human Cruisers may be equipped with a larger variety of frontal primary weapons compared to the smaller Corvettes and Destroyers Hull Sizes.
They are however, not as large or resilient as Battleships or Dreadnoughts.