The Beyond

"Nowhere is lit by lamps of black nephrite. It isn't as dark as here though!" -Uncyclo-tan

## The Beyond

the big ass eclipse that's eroding on the bottom

### Inhabitants

The GoddessThe Egg Unhatching

The Flint

The Seven-Coils

The Sun-in-Splendour

The Tide

The Wheel

Worms

Uncyclo-tan

Imaginary Friend

Shadowling

Reverend D.Holten

The Beyond could be considered a Universe, though it rather obviously is not named like the rest. It sits directly above the event horizon of The First Singularity, and is constantly being whittled down by it. Despite this, it is the second largest body in the Multiverse. The Beyond is where forgotten dimensions are sent to be recycled by the singularity, the most common cause of this is humans in the Green Universe not noting down or sharing their ideas when they die, or coming up with stories when they are young and forgetting about them as they age. The Beyond is made up of darkness that is solid sometimes. It does not conform to normal ideas of geometry, turning left may cause the path you were travelling to suddenly disappear for example. Occasional ruined locations which look as if they are melting can be found strewn about, and a lingering sense of weakness persists and grows stronger the further you sink, until you find yourself in a pocket that has broken off and is approaching the densest point in the Multiverse, except for gaming (googoogaga).

The top section of The Beyond is known as Nowhere, and is said to be long winding invisible corridors lit by lamps of black nephrite. Dead gods and monstrous parasites arise here, but there is still a chance for you to escape if you are in this section. You may use the last of your power to send a message through the relatively weak barrier that separates The Beyond from the rest of the Multiverse and let someone cling to your memory. Multiple memories of you are needed to lift you pass the barrier once you enter however. Especially powerful beings may banish others to Nowhere, as occurred to the Gods-From-Stone in the Lithomachy. It should be noted that the Ivory Dove's memories do not count for keeping you out of The Beyond. In some rare cases, powerful beings can fester in The Beyond and cross over to the Multiverse.

## Gameplay

In the sixth chapter of the game, the party will come across a sinister bridge in Base 8's control room. Large lockdown warning signs litter a gate, with a small control panel floating on nothing. Inserting the correct artifact will remove a seal over the keyhole, which can then be opened by Land's End. The correct artifact is identified by having Lauren in your party in Chapter 2 and answering all riddles correctly. If the player doesn't want to take Lauren, they can do Chapter 2 as they normally would, but not take an artifact in Chapter 4, then inspect the control panel to see what shape of hole it has. They can then return to the artifact room in Spider's house and take the correct one, but they will have to face off against the full boss pertaining to the specific artifact rather than Spider saving them halfway through. If the player did not make Land's End during the course of the game, they may fight The-Forge-Of-Days for one.

### Nowhere

Walking across the bridge will take you to Nowhere, the surface of the Beyond. It is a maze of looping dimly lit corridors, though no enemies will attack. Dead hours can be found and spoken to, except for the Sun-In-Splendour's corpse, since he is too busy being eaten by Worms In The World. At some point of walking, the player will find the entrance to the next level of The Beyond.

### The Beyond - Level 1

Here is where the Beyond begins to drive you crazy. All walls are invisible and the only light that can be found is coming from yourself. Occasional absurdist structures may be found, but they often only have a single item inside. Encounters with Imaginary Friends will become possible, occasionally multiple will attack. Being on this level inflicts you with "Beyond Weakness 1", an unremovable state which decreases attack and magic attack by 10%.

### The Beyond - Level 2

Again, all walls are invisible and your radius of light gets even smaller. On this level, Shadowlings can be fought in conjunction with Imaginary Friends. A special encounter with the Goddess in Hailey's head takes place here, the party seeing that she is in fact real and not evil. She will appear in the Crown City epilogue if found since the memory of all four of you seeing her and leaving alive lets her escape. Beyond Weakness 1 is replaced with Beyond Weakness 2, which decreases atk and mat by 35% and max hp by 15%.

### The Beyond - Final

This level is thankfully the smallest, but also the darkest, your radius of light barely covers Olivia. The only enemies are Worms, who infest the whole level. Beyond Weakness 3 is inflicted here, which halves all parameters. After a while of walking, you will see another light source. Go to it.

### The Void Prison

The light source is coming from the entrance to the final area of the game. This is where Uncyclo-tan is held. There are no invisible walls, there is nothing but darkness you can stand on for some reason. No matter where you go, you will walk towards Uncyclo-tan in front of some specimen storage tubes, and initiate the fight with her. There is no Beyond Weakness state here. After defeating her, the party will be taken to Crown City by the Bases, and the epilogue will play.

#### Tips

* Get the reusable healing and revive items from York in the postgame. You will need them against the enemies here.
* Morphine and Breath of Life will temporarily remove Beyond Weakness.
* Equip Land's End to have a slightly larger light radius.
* Do not walk across the bridge until you are ready, there are no saves inside and you cannot go back up levels after exiting Nowhere.
* Assist skills will not work for the whole chapter, so adjust your strategy.
* Kayla's Aid will still work, so consider saving them for this part.
* Since the enemies do not drop anything useful, try stocking up on sugar to escape from fights you can't take. Katja's Order - Tactical Retreat skill can be helpful for running too, but she is slow and may die before she can use it.
* Unless you are doing a challenge, Worms In The World are not worth to fight.
* Uncyclo-tan will not heal you before her fight, so heal yourself before going towards the light on level 3.