Blood Shaman: Healer Build

## What is this build?

This is a build that focuses 100% on healing and supporting the team with +MS & +AS.

We are going to be very tanky with a lot of HP and good armor value. We can use Taunt in combination with our Staff of Masterja to have the mobs focus on us while we're invulnerable. This is then followed up with a Ultimative Nature activation for a greater CC duration on all surrounding enemies.

### Additional information

To help you understand and maybe teach you a few tricks when it comes to this build, or the Shaman as a whole,

I'll go over some more things in this part. Blood Golem is a huge bait, it costs too much life and does too little. Blood Vortex is a decent spell at best, the main issue is the mana + health cost, also the damage is Intelligence dependent, so we'll be getting 0 value from it. Flame Viper Totem however is actually quite a good spell. It's strong on its own and can provide you with some extra damage, especially if you're going solo. Crimson Tide / Transfusion can be used directly after resurrecting someone to instantly recover a good amount of HP. If there's plenty of mobs in melee with you, then Crimson Tide is going to fully heal you as long as your health isn't too low when casting it. Blood Magic is a fantastic option here, it solves all of our mana issues and allows us to spam our abilities without any care, largely in thanks to Adrenaline Rush and it's insane HP regen keeping us and the team healthy. If you feel the need for more mana, Doner, either the bought one from the quest or the Orange version will be more than enough. Again, I want to re-emphasize that Blood Armor will give less armor at higher ranks, but more spell resistance, and vice versa at lower ranks. Keep in mind what content you're going to farm and what kind of defensive stat you could benefit from the most. (edited)

Thanks to the fact that we've got 45% CDR minimum throughout the entire building process, we are able to keep a 100% uptime on Adrenaline Rush and Blood Lust. This is where the brunt of our healing comes from. You're still going to need to spot heal with Transfusion though, so do not ignore that spell. Crimson Tide is also going to be your go-to AoE heal. It heals both when you pass through your ally, and when you slam down, which you can choose to do early by activating it again. Since you're quite tanky, do not be afraid to use Taunt to take aggro of from your more squishy team members, you're not going to die instantly either way thanks to the 20% damage reduction it brings. You're free to swap out the CDR items for more "impactful" items that give more +healing and such, but I firmly believe that the CDR does so much, not just for the shaman himself, but for the entire party. 100% uptime on 160 lifesteal and AS increase with a 150+ regen effect with MS increase is too good to pass up in my opinion.

If you've got any questions feel free to ping me in the discord (illbean#1337)

## Items

### Hero

Items are split up into 3 tiers.

* Low Mastery Points
* Medium Mastery Points
* High Mastery Points

This is to signalise what types of items would be reasonable to come by at this stage in the game while also be able to equip them.

#### Low Mastery Points

The following list is ordered in value and importance.

1. Shaman 3p set
2. Corona or any chest with good defensives and + Strength
3. 1h Weapon with Healing / Spellpower + Shield
4. 2h Weapon with Healing / Spellpower
5. 2 Misc items (Ultimative Nature is a great item here)

#### Medium Mastery Points

The first 2 are the main items you should have by now. 3p set is actually great until High MP where we swap the entire set out for all its replacements.

1. Shaman 3p set (the CDR is too strong to give up still).
2. Corona (should probably have dropped by now)

The following are great choices to use while still trying to gear up, either by solofarming Shattered Realm (Yes, this build can solo Shattered Realm) or boss farm in groups.

* Ultimative Nature
* Abyss Mace
* Mace of Fahras
* Mirror Shield
* Arch Mage Ring

#### High Mastery Points

* Islatha's Crainum
* Askalor's Hellfire Boots
* Liberator's Gloves
* Wonderstaff of Masterja
* Corona
* Ultimative Nature

This gives you 100% bonus healing, 500str and 45% CDR.

You've got access to 2 AoE CCs and you're super tanky with almost 6.4k HP. In addition, you can go immune with the staff, either while ressing or directly after ressing to help preventing yourself from dying.

### Minipet

* Infinite Doner
* Shirt of Curse
* The Battering Ram
* Ultimative Nature
* Rocket Launcher
* Truesight Item
* Staff of Annuling
* \*Feather Sword
* \*Scythe of the Dark Judge
* \*Serpentine Mace

These are all great choices that help you and your team stay alive!

(\*) These items are mainly if you've got a team that actually benefits from them, such as a summoner Elemental Mage or Necro. There's also no reason for you to carry them if those characters are already using them themselves with no alternative.

## Stats

* Str: 310
* Agi: 10
* Int: 10

100% Strength. It boosts all of your healing, makes you tougher to kill and the other 2 stats provide you with nothing of value.

## Abilities

From what I've found so far, there's not many alternatives that matter when it comes to spells, however, there are some incredibly strong spells for this build:

* Crimson Tide
* Blood Lust
* Adrenaline Rush

Both Crimson Tide and Adrenaline Rush provides mobility, which is always great to have access to. Secondly, Adrenaline Rush has an amazing, easy to use AoE regen effect in addition to its movementspeed bonus. Blood Lust is just blanket good. Increased attack speed to you and allies, big lifesteal to you and allies and even a small stun on the target.

**Full list of spells:**

* Crimson Tide
* Adrenaline Rush
* Blood Lust
* Transfusion
* Blood Magic
* Sacrifice *(Group play)* / Blood Armor Rank1 / Rank5 / Rank 10 *(All for soloplay, lower rank = more armor, higher rank = more resistance)*

Transfusion can also be forgone if your party has enough healing on their own and you feel like you need the extra defensives from Blood Armor.

## Minipet

1. Phoenix - Gives you more strength, meaning more healing
2. Blue Dragon - If no one in your group has this, it's highly recommended that you grab it. The healing lost isn't that bad in comparison to the damage prevented this way through the attack speed slow on enemies.
3. Mana Beast - Great and fun alternative if you've got lots of active items such as *Ultimative Nature*, *Rocket Launcher*, *Odin's Relic* and so on...

Consider giving your pet items depending on what pet you're running. If Mana Beast, then active items of course. Otherwise auras are a real boon to your team. Such items include Battering Ram (8% MS), Feather Sword (15% AS), Shirt of Curse (-10% damage for enemies) and so on.

## Credits

Illbean#1337 (Discord)

Illbean#1461 (B.net