recursal/Fanatic-Fandom huggingface dataset:
Fedor Militinov III

Fedor Militonov III is the current leader of the Forsaken. He is the third man to lead that band of warrior since it's inception some 800 years ago. His life was been extended by know less than five demons under his command, the most of any forsaken. He is a skilled and able battle commander and was only a boy when his grandfather and father formed the legion to throw off the rule of the demon Melodias. The family retreated from Dol Arah to the Miltinov Estate renamed, "Fire's Keep". There the legion's serfs, sorcerers, and warriors train and create assault missions to thwart the various monters, cults, demons, and other monstrosities that haunt north west Taraz. Fedor, like his forfathers, wields the Dreyich, a demon enhanced lance and sword that contain the soul of a goristro. Fedor is known to be very knowledgable about local history and geography and utterly devoted to the philosophical concept of Oblationism.

 Beliefs, Instincts, and Traits

### Beliefs

1. The foreigners are brave, and foolhardy. I will not let them fight a coven of vampires alone. I'll engage the brother speaker in battle and defeat him.
2. Ajit is a problem, he will do Azazel's bidding and if he is threatened by any of my men, we will have to fight Azazel, a difficulty proposition. I will swear an oath to go with to recover the sword. At the very least Azazel must not have it.
3. There is a book in the royal library that my wife believes will explain how the Hellmouth was created. I will go with her to the upper library and find that book.

### Instincts

1. Never trust a demon.
2. All the good I do must be in this life, my soul is forfeit
3. Innocence does not excuse duty.

### Traits

* Mark of Privilege
* Your Lordship
* Sworn Homage
* Stubborn - +2d to Body of Argument
* Savvy - Call on for Circles
* Firm
* Fateful
* Fast Reflexes
* Force of Nature

## Game Mechanics

### ***Demographics***

Demographics
 Lifepaths: Born Noble, Page, Squire, Knight, Veteran, Captain

### ***Artha***

Artha
 7

### ***Wounds***

###

#### **Special Traits**

Demon Trait 1: Mazarax = Increases Perception Shade by 1

Demon Trait 2: Alundelex = Grants the Fast Reflexes Trait

Demon Trait 3: Malinvos = Allows the bearer to wreath their weapons and armor in demon fire

Demon Trait 4: Marbasinil = Grants the "Force of Nature" Trait

Demon Trait 5: The Dreyich = Allows the bearer to wield the ancestral weapons of the Militonov house.

## Resources - 120 rps

20: Superior Quality Arms = Mundane Sword, Mace, Knife

50 Full Plated Mail

Clothes

Traveling Gear

Personal Effects

Fire's Keep

The Dreyich

Nightmare Mount

Master Cour'savre = Soul Cage, can destroy any non-bannerman of the legion. His cage is held by his bannermen, half of whom must give the death note to end him.

## Relationships ($ purchased, © circles, † story)

@ Nadie Militonova: Wife and Chief Hellcaller of the legion

@ Captain of the Forsaken

@ Last Lord of Dol Arrah
Star and Anchor Tavern

The Star and Anchor is a popular inn and tavern located in the Taraz City neighborhood of Nindar Taraz. The spacious common room is frequented by soldiers enjoying a little R&R from the front, and for the comfortable down beds that offer a welcome respite from the hard bunk pallets of soldierly life. The proprietor is one Mik Madarov, one of the few civilians in the Corenne. He only served traditional Tarazan foods, especially those featuring fish.
Grand Junction Burning Wheel Wikia

## Welcome to the Grand Junction Burning Wheel Wikia

This wikia is dedicated to the Grand Junction Burning Wheel group, GMed by Taylor Hale and put together through the internet and love of the game.

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Anjana's Children Orphanage

Anjana's Children Orphanage is an orphanage currently based on the site of Sacred Acres. It was started and funded by Elay Yadava who intends to create a franchise of sorts to provide a safe, caring, and loving place for the war weary and impoverished children of Shivanath. The current headmaster of the orphanage is Ashahani Suki.
Mohinder Coastline

The Mohinder Coastline is a stretch of beautiful beeches, bays, coves, and river deltas that stretches some 300 miles south of the Al Aloon Sultanate across from the Dragonspine Island chain. Over 1,000 years ago the coastline was unified by the now defunct Mohinder Empire. Its cities devolved into factional infighting over who would claim the crown, and subsequently fractured. The traditional capitol, and still largest city of the coastline is Armristar. The interior of the Coastline is lightly traffiked or inhabited due to the thick jungle that carpets the interior some 75 miles towards the intimidating Inrda's Spears Mountain range. Only recently has it been discovered that orcs lair behind mountains.
Karak Rozol

Karak Rozol is a large and powerful Dwarven city-state that was once the western most hub of the distributed Dwarven trade network, or "Deep Roads". This network allowed dwarven caravans to trade rare and hard to find minerals, metals, or surface materials without jeopardizing the security of the all the holds. Unfortunately, Karak Rozol, fell to ruin when the great demonic incursion of Taraz. Though not directly attacked by the demon hordes of Dis, the conquest of the surface world allowed a myriad number of various threats access to the hold. And only twenty years after the fall of the surface, and insidious threat called, "The Cephalyx" invaded the hold. The Dwarven mail could not stand against the psychic attack of the invaders. And the dwarves's lost their homeland. They declared an exodus. Only a few small clans disagreed with this, becoming outcasts, as the legions of the Karak Rozol fled east out of the keep.
The Southern Legion

### Culture

The Southern Legion is the Southernmost faction of Orsimer and is ruled in the form of a self-sustaining Empire. Much like their Eastern brethren, the Southern Legion is divided into regional clans. The clans are each based around a central set of goods they are most well-suited for producing. Clans bring their produced goods to the central clan's great market for dispersing amongst all of the clans based on their needs. The central clan does not produce goods, but focuses mainly upon the militarization and defense of the Legion. Chieftans of the various clans govern their own clans and represent their people before the Emperor.

### Population

Orsimer are known for their constant habitual breeding. This neverending desire for reproduction results in constant overpopulation issues for them. As such, The Southern Legion is able to amass incredibly large armies and workforces at an astonishing speed. Most factions of Orsimer constantly invade other lands to take more space for their people. However, what makes the Southern Legion unique is its desire to preserve its current self, rather than simply take on more. Instead, all Orsimer who are of age must prove their worth among their clans. If they are unable to prove themselves, they are banished from The Southern Legion and must find their place in the world elsewhere.

### Clans

-Central Clan:

The Central Clan is the main trading hub of The Southern Legion and also its military command center. The majority of the Legion's armed forces are trained here. In addition, the Emperor also resides within the walls of the great fortress, called The Southern Fortress.

-Food Clan:

The Food Clan is simply put as the most abundant source of food for the Legion. While all clans do produce their own food, it is up to the Food Clan to find ways to preserve food for storage within The Southern Fortress. The Food Clan is also meant to produce extra food for the use of the Legion's armies.

-Stone Clan

The Stone Clan is tasked with the production of raw stone and iron. It is also home to the finest craftsmen and smithies the Legion has to offer. Orsimer of this clan dedicate their lives to creating powerful weapons, armor, and goods with great finesse and durability. It is based at the foot of Falling Rock Mountain, which is part of an ore-rich range of mountains that separates The Southern Legion from its Orsimer brethren to the North.

-Beast Clan

The Beast Clan is home to the finest beastmasters of the Legion. Great Wolves are raised from cubs here to be companions and mounts for the Legion's finest. In addition, falcons are also bred here as message carriers. Over generations, The Beast Clan has mastered building relationships with these creatures and are greatly revered for it.

-Forest Clan

The Forest Clan dwells within the forests to the South-West of the Central Clan. Forest Clan builds its homes high in the trees and is given the responsibility of producing wood for the Legion. The swamps below are incredibly fertile and trees take well here.
Naveen Rama

**Short Bio:**

Age: 29. Lifepaths: 4

Born just outside the city, Naveen Rama made something of a name for himself first as a merchant, eventually saving up enough money to buy his own vessel, then later as an excellent asset for the smugglers guild. However, with the semi-recent death of his wife, he's "fallen off the deep end," so to speak, and he's starting to become somewhat reclusive, spending most of his free time puttering around his shop looking at baubles and tapping little metal objects together, invariably with a bottle of whiskey to keep him company.

**Beliefs:**

I will secure my "junk" collection as best I can, as I'm concerned my recent acquisition of the book of Ravana has caused some suspicion to come down on me and my belongings.

I believe my mother in law to be a cultist, and will "rescue" my daughter from her care and enroll her in boarding school

Should I visit a library, I'm going to acquire the most expensive looking book there, by any means necessary

**Instincts:**

I never back down from a debate, regardless of my actual knowledge of the subject at hand.

I never leave without a bottle of whiskey to drown my sorrows in.

I'm always grumpy in the mornings.

**Traits:**

Paranoid

Collector (of baubles, shinies, and other junk)

Insomniac

Drunk

Reckless

**Relationships:**

Daughter

Mother-in-Law (has no love for me)

Cuthrapauli Family (Enemy)

Rupal (Brazen Claws)

Currently in possession of a somewhat derelict sailing ship "The Cross-Eyed Maiden" as well as 10 cash on hand.

1 test towards learning Command, Pickpocket, and Seawise.

3 Tests towards learning Drinking (if you can call that a skill...)

Can read and write one sixth of a language ;)
Salty Clam

The Salty Clam is a tavern located in the Shivanath dock district. It is rather famous for it's watered down beer, cheap fish stew, and being an excellent place to meet fixer's for the various pirate fleets of the faraway pirate islands. The guard frequently have undercover agents here, they're easy to spot though, as they tend to be alone, clean shaven, and unwilling to pinch a lassie's ass.

This bar is a common hangout for a Black Corsairs fixer named, Baboo.
Lagan "The Butcher" Kazal

Lagan Kazal is a seemingly normal middle class businessman. He Runs one of the best beloved butcheries in the city of Armristar. He's particularly famed for his ability to recommend cheaper less desirable cuts, but giving culinary advice that really helps the poor enjoy meats that they might otherwise think is outside of their budget.

Unbeknownst to the general populace, Lagan is a ranking member of the The Thugee organization responsible for recruiting new membership. He has been particularly successful in tapping into the feeling of rebellion that many young Armristari feel towards their Rhovesian masters. His peronal charisma, coupled with his seeming down to earth has endeared him to the people. And these same citizens are more than willing to offer there second or third sons to a promise of economic security.

The group most recently met with this man when they tried to assassinate his bodyguards and seize him while he was en route to visit his daughter who lives on a small farm outside of the city. His bodyguards successfully injured the group badly enough that they were forced to retreat and hole up on the Church of the Spirits Ascendent's grounds to recover for over six months.
Church of the Sacred Spirit

The Church of the Sacred Spirit is a religious organizations that is based in a small palisade walled compound 2 miles west of the confluence between the Ganga and Yumana River. The compound is home to several barracks, and a chapel to each of the chief spirits of the traditional Shivanathi religion. The church contains some 70 members most of which are required, as part of the religious tradition, to live in the compound close to the wilderness that the religion rejects.

Some members are allowed to leave the compound for spiritual purposes, such as communing in the forest, hunting, bathing in the rivers both of which are considered sacred for the religion. The religion has several different divisions within the church, and some of those divisions are allowed to range farther including to go to town to drop of medical packages in exchange for money and information concerning what's going on in Shivanath.

The church is led by a woman known to it's member only as Old Mother. Unknown to outsiders, the church does advocate for and practice the art of spirit binding. Old Mother is understood to be the most skilled at this practice. The church also advocates for the practice of sorcery and other forms of magic, on the grand it's the natural right of man to practice it.

Most recently, the church's interactions with the outside world happened when the Rhovesian government came calling with a priest of the nine, who after a prayer identified two of their most promising and youngest children, and said they were blessed by the gods and required by Imperial law to accompany the priest. Old mother contemplated assaulting the priest and his entourage but ultimately decided it would engender an aggressive imperial response against the church.
Indra's Spears Mountains

The Indra's Spears Mountains are an intimidating barrier that hem the entire western length of the Mohinder Coastline. They are the tallest of the several ranges called, "The Hand" by the elves. There are only two known passes through the mountains, that of Khyber pass located due west of Shivanath below the pictured mountain, and farther south north west of Armristar called the Tamaz pass. Both passes are believed occupied by Orcish forces, though the eastern legion is in disarray.
Popularity Rankings/Hero era

## Arena

**99%**

**98%**

**93%**

**89%**

**79%**

**100%**

**99%**

**99%**

**87%**

**57%**

**100%**

**99%**

**99%**

**91%**

**91%**

**100%**

**100%**

**100%**

**100%**

**97%**

## Tag Match

**94%**

**84%**

**74%**

**59%**

**55%**

**91%**

**79%**

**68%**

**61%**

**51%**

**100%**

**95%**

**72%**

**50%**

**34%**

**100%**

**95%**

**90%**

**43%**

**41%**

## Guild Battle

**97%**

**77%**

**62%**

**53%**

**36%**

**81%**

**78%**

**72%**

**56%**

**51%**

**96%**

**74%**

**63%**

**60%**

**59%**

**91%**

**87%**

**77%**

**59%**

**55%**

## Revenge of Belphegor

**100%**

**98%**

**94%**

**78%**

**64%**

**100%**

**99%**

**91%**

**87%**

**86%**

**99%**

**99%**

**88%**

**85%**

**77%**

**100%**

**97%**

**82%**

**69%**

**69%**

## Golem World Boss

**100%**

**100%**

**100%**

**99%**

**98%**

**100%**

**100%**

**100%**

**98%**

**96%**

**100%**

**100%**

**100%**

**99%**

**98%**

**100%**

**100%**

**100%**

**100%**

**99%**

## Cerberus World Boss

**94%**

**91%**

**80%**

**79%**

**76%**

**100%**

**100%**

**94%**

**76%**

**68%**

**100%**

**100%**

**92%**

**79%**

**72%**

**100%**

**100%**

**99%**

**77%**

**73%**

## Hydra World Boss

**100%**

**100%**

**100%**

**53%**

**53%**

**100%**

**100%**

**99%**

**96%**

**94%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

## SharietWorld Boss

**100%**

**100%**

**100%**

**91%**

**90%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**99%**

**100%**

**100%**

**100%**

**100%**

**99%**

## Guild Adventure

**100%**

**100%**

**99%**

**70%**

**52%**

**100%**

**97%**

**90%**

**77%**

**72%**

**97%**

**94%**

**91%**

**84%**

**79%**

**98%**

**95%**

**91%**

**76%**

**75%**

## Guild Siege/Guild Loot

**100%**

**100%**

**90%**

**88%**

**66%**

**100%**

**87%**

**82%**

**63%**

**57%**

**100%**

**100%**

**94%**

**78%**

**39%**

**100%**

**100%**

**99%**

**98%**

**98%**
He Who Lies Within the Stone

He Who Lies Within the Stone was mentioned as part of a possible summoning by the demon Melodias. He said to be a demon but is neither part of the command structure of hell, nor aligned with hell. That being said Melodias spoke of him with awe indicating he's a powerful or special demon. The group has not yet seen him.
Loeka Qutala

Loeka Qutala is a peasant woman from the city of Shivanath. She was a barmaid in the Three Marlin Inn who a few years entertained a budding romance with Balil Uzun. When Balil began to the investigate rumors of the secret operation the church was conducting to brainwash gifted children into the church, it was Loeka's damning accursations of sexual assault that eventually led him to being exiled from his temple duties to become an itinerant priest. Loeka has since disappeared from town with rumors saying that she somehow managed to acquire the money to buy an apartment in Armristar.
Dreyich

The Dreyich is a pair of weapons, constructed by as a badge of office. The sword and lance were necessary to split the awesome power of the Gorristro possessed within. Though Gorristro are no smarter than a mortal ten year old, their bodies are designed with the express purpose of smashing through Demon walls. The Dreyich was the perfect melding of that power contained with a pair of weapons that could be welled by an individual prepossessing a special soul marker.

The weapons are considered highest quality Sowrds and Lances. With some special properties.

1. The weapons cannot be broken nor damaged by any but a demon blade wielded by a higher power than a Goristro's whole power. That means demon lords and high lords.
2. The sword and lance both have a natural VA of 4, and are considered spiritually aligned such that they can injure angels, demons, spirits, or other untouchable beings.
3. When determining the damage dealt by the weapons it uses the Gorristro's strength of G8, instead of the strength of the wielded. Any damage that surpases the MW of it's target causes a powerful explosiion
4. Once per sixty actions or so, if the wielder has both weapons, they may initiate a Goristro's Charge, which hits like a thirty foot tall Godzilla battering Ram.
Lagolas Indillin

Lagolas Indillin is a smith in the Wilder community of Limerick. He recently spoke at length with Elay Yadava on the subject of magic arms and armor, in particular mentioning, New Hellia as a place she ought to visit. He is a kind and peaceful sort, content to live his life with as much joy and contentment as possible.
Lianna O'Shannon

Lianna O'Shannon was a living and breathing member of one of the better off homes in the Drowns slum of Karney. She primarily worked as a waver, knitting fishing nets, and simple garments for the people of Karney often not far above cost. As an old woman, when arthritis stole her ability to knit away from her, she would frequent the sea cliffs south of Karney, and look out over the ocean and imagine the fantastic realms that were there. It was on one such excursion that she ran across Dearg Due. Dearg was recently made into a vampire through an accident of her necromantic experiments, and seeing this woman she was overwhelmed from her blood lust, and fed upon Lianna, killing her. Lianna however; deeply cared about moving her family out of the Drowns, and so that emotional connection and the nature of her death conspired to turn Lianna into a shade haunting these sea cliffs until she could guarantee her family had left the drowns.

Ajit Borah and Iskindir Bekele discovered the shade when investigating Dearg Due. Ajit went the extra effort to fulfill the shade's need by supplying a significant chunk of money to her family. With the shade's curse fullfilled Lianna has decided to invest in Ajit as a favor for the duration of his life time. She also figures it will let her finally see some of the exotic places about which she dreamed in life.
Firas Al-Houdin

Firas is the bosun of the Burning Sands, a ship currently own by the prophet of the Harmonious Cabal, Iskindir Bekele. He is a devout believer in the order, and while he doesn't have the best crew on the oceans, they know their frigate well and are happy to use in the service of their new religion.

Most recently Firas was magically manipulated by demon Ravana in an attempted hit on Iskindir Bekele. When the attempt failed, Firas comitted suicide as dictated by Ravana.
Shivanath

Shivinath is called the "Green Land" or the "City of saints" for it's the faith it's people have had in the traditional religions of the land. The Old Mohinder empire had their largest temple to the old gods in Shivinath, and the local people have walked a steady line between acception the new Rhovesion faith, and keeping the old accords.
Shivanath is currently a vassal colony of The Rhovesian Empire and ruled by governor Biftu Azkhazi. The traditional nobility of Shivanath still holds rule of the administration of their lands and businesses but they must pay ten percent of their earnings to the governor. Shivanath was home to a variety of temples, emerging religions, and various philosophers. When the Rhovesians occupied the city they declared most of these churches in the city ended. However that statute did not extend to the country side where the last remnants of the popular Holism church[1] set up. There has been a great deal of disagreement over how power will be managed in the state, leading to an uncomfortable relationship between the governor, the noble councils, and the various guilds and organizations that run the city. It's also given rise to a underground, black market, willing to sell or undercut Rhovesian imports whenever possible.

Recently, some six months ago or so Shivanath along with Armristar and Punjab were attacked by a major contingent of Orcs that came west out of the jungles front of the Indra's Spear Mountain. With the winter months approaching, and the vast supplies of agricultural goods stolen or burned, the city is facing famine. Something the PCs are looking to fix.
Rajs

The Rajs are an organization of thugs under the service of the Minnowsharks in Shivanath. Currently their is no overall commander of the organization, though with the recent assassination of most of the smuggler guild's heads. It looks like Ajit Borah could be their new leader. Currently there are some 300 individuals associated with the organization. Most work labor day jobs; things such as fishing, construction, or hauling.
Eladia's Castle

This castle is located on the edge of the Taraz city cliffs, surrounded by a split flow of Kara river as that rivers descends over the cliff's of Hawk's Falls. It is the place from Eladia Romanova ruled during the great unification campaign of Taraz. Eladia was venerated in her death as a kind of saint or muse by the Tarazan people, having united all of those people, including the fabeled Malkieri. It most recently was used as a base of operations for the corrupted Brother Speaker Mordent who was undone by a combined force of Forsaken, the 12 Monkeys, and a band of Orcs under the authority of HeadTaker.
Orc Invasion, The

The Orc Invasion was an event started by the Demon Ravana with the intention of distracting any of the 12 Monkeys from uncovering his plan to build a super weapon capable of killing Maturin. The invasion was beaten back by the Rhovesian Empire military, and the final hold out of the Orcs was overcome by the Dwarves of Sharak Umrolt.

In fall of 1095 MR. The entirety of the Orcs of the Eastern Legion swept across the jungles of the Mohinder coast line centering their attack on the city of Shivanath. The speed of their attack allowed the Orcs to burn and destroy much of the verdant farmlands of Shivanath, Armristar, and Gujarat, though Armristar and Gujarat faired much better than Shivanath. With the Rhovesians still holding the ports, a force of fifteen thousand Rhovesian marines was able to land and push the Orcs back. The Orcs however; had already pulled back after their initial push, wanting to mainly distract the human opposition for their "God of Blood and Darkness" then destroy them outright. The war central to ending the 2nd Rhovesia Al Aloon War, with the Rhovesians signing a hasty peace agreement with their counterpats in Al Aloon ceding much of what they fought to obtain.

The Orcs took heavy casualties pursued by the human forces, but were able to hold their forces in a small occupied human mountain town called, "Rolothot". The town was small, but unknown to the humans built atop a Dwarven delving station. Through the catacombs built by the Dwarves the Orcs were able to launch harrying attacks on the besieging humans forcing a stalemate. This would not be resolved until the Dwarven Refugees of Kharak Umrolt successfully infiltrated those tunnels to take the Orcs from behind and drive them back behind Indra's Spears. So the war was ended and the Eastern legion of Orcs was shattered, opening the Khyber and Tamaz Gaps for human or dwarven exploration.
Fox

Fox is a member of the Flyspiders, and currently one of the few members the thieve's guild known to the group. He first approached the group after confronting them over the trafficking stolen gunpowder without giving their due to the guild, later he revealed himself to be an escaped member of the Church of the Sacred Spirit who fled the cult after a summoning ritual nearly resulted in his death. He has reached out to Pinktinka Lakshmana to offer to help her recover the cults children as well as his own pickpocket Mira was also identified as, "blessed" by the church and was taken off the street by order of the Rhovesian church.

Fox is most easily identified by his unusual blue eyes that have a small mutation in them. The cult believed this means he was blessed by a snake spirit. He no longer believes this.
12 Monkeys

The 12 Monkeys are a secret clandestine organization dedicated to the cause of removing the Rhovesian Empire from the Mohinder Coastline. The initial organization was formed after Mithra Bhatt assassinated a guard captain using the image to the right.

The organization reformed after a hiatus involving foreign travel and other issues circulating around the PCs. The reformation was sponsored by Mukesh Borah with the intention of serving The Cloak and Dagger Society. The members of the group are as follows

* Mithra Bhatt
* Pinklinka Lakshmana
* Elay Yadava
* Iskindir Bekele
* Ajit Borah

The 12 Monkeys have expanded their resources and operational capacities to include

- Harmonious Cabal

- Minnowsharks

- Adana Bekele

- The 1st Holiest Church of Hanumon

- Some of the Sparrowhawks

- Black Beryl
Eamon Finnegan

Eamon Finnegan is a fixer, working out of the docks in the Mohinder capitol city of Armristar. He is known in the underworld for his ability to coordinate pirates with mercantile organizations that would rather avoid the profit loss. It is known that he can single handedly orchestrate the shortfall of certain goods, or the fall of certain mercantile cabals if he is so riled. He himself runs a small fleet of fishing boats out of the Coastside docks at Armristar. He is of Daanon origin.
Treeherders

The Treeherders are a race of tree beings that primarily live in the Eirelothren forests away from the settlements of man and elves. They are signatory to the compact of Eirelothren.

They have names, and seemingly genders, but are primarily concerned with herding the Nalwoods of the land, and keeping safe the trees who they view as silent cousins. They are taciturn people, but not inherently violent, and remember well the history of their land.
Sacred Acres

Sacred Acres is the place where Pinklinka Lakshmana is building a temple to the new religion she is building. It is currently home to a Harmonious Cabal hold collective of twenty or so Al Aloon Sultanate citizens, and another hundred or so followers, construction workers, and curiosity following Shivanathi people.
House of the Hospitaler

The House of the Hospitaler is a new temple building established in the Karney district of The Drowns. The temple was established by Balil Uzun and runs worship services for the Sovereign Host as well as food and clothing distribution programs for the people of the Drowns. Due to Karney's history with the Rhovesian Empire the congregation is small. But Balil's kindness, and completely disinterest in imperialist ambitions has earned 25 or so converts from the local populace.
Eleina Malkova

Eleina Malkova is the master of the "Unknown" Warrior Societies, Taraz. She is, by training a witch. Having served in a variety of different capacities on behalf of her society. She has served as a weather witch for a Xio Ji Gwolai naval battlehship, she worked as a soothsayer and advisor to the Xio Ji court of Lu Long, and worked countless hours advocating for, and organizing hedge wizards, and those with strange esoteric powers, into guilds where they could control the price they would fetch for their goods, and collective protect each other from attacks on conservative members of their cities. Eleina is very well regarded in the city of Xio Ji, and an official letter of recommendation by the court of Xio Ji, was enough to cement her place as the newest chapter master to the Tarazan warrior societies. When the opportunity arose for her to be part of the Corenne.

In addition to the luck, circumstance, and skill she has plied working around Gwolai society. She is also gifted with an unusual magical gift something she calls, "Witch Sight". Her right eye is blind, and a startling red color but if she concentrates through it she may seen as with the spell "aura sight" as long as she wants. This trait works off her existent perception or observation.

## Beliefs, Instincts, and Traits

### Instincts

1. Judge not by appearences, there is a glimmer of use and hope in everyone.
2. Men are complicated, avoid romantic entanglements, they cause problems I don't have time for.
3. Magic is only ever a tool, no matter how evil seeming the spell or artificat.

### Traits

1. Extremely Respectful of One's Betters
2. Weather Sense (Can predict the weather)
3. A Little Crazy
4. Witch Sight (can effective use the spell "Mage Site" at will from her right eye.)
5. Dreamer: Has portentous dreams.

### Long Term Goals

1. Defeat the shadow and retake Taraz for our people.

## Game Mechanics

### ***Demographics***Edit

Demographics
 Lifepaths: City Born, Neophyte Sorcerer, Weather Witch, Crazy Witch

Artha
 1

## Resources - 48rp Edit

5 Run of the Mill Arms

1 Clothes

1 Traveling Gear

1 Shoes

1 Personal Effects

8 Writing Kit\*

8 Summong Kit

8 Spirit Binding Kit

8 Herbalism Kit\*

9 Poison Kit\*

\*Provided by the Tarazan military

Affiliation: Courtier of the Xio Ji Court

Relationship Captain Guan Yin of the Ocean's Fury Battlehip
Andrew O'Cannon

Andrew O'Cannon is an advocate and barrister for hire in the city of Karney. He has a well earned reputation for being a defender of the people, and often does pro-bono work for the poorest members of society.

Most recently he was hired by Lelani "Buttercup" Rand to convince Ajit Borah not to make our test any more of the battle potion. Ajit was successfully defeated in this duel of wits, his first and only loss so far.

Later, O'Cannon was hired by Iskindir Bekele for legal advice concerning the upcoming city council meeting to investigate the death of Jacob O'Bannon. Between Iskindir, Ajit, and Andrew the group handily one their arguments.

 Beliefs, Instincts, and Traits

### Traits

1. Rabble Rouser
2. Shrewd
3. Charismatic
4. Earnest

### ***Demographics***

Demographics
 Lifepaths: City Born, Student, Clerk, Advocate

### ***Artha***

Artha
 1

### ***Wounds***

###
Bad Moons

The Bad Moons are one of ten other clans that are part of the Orc Southern Legion. The Southern Legions are famed for their cunning, toughness, and ability to resist fear. The Bad Moons managed to bypass to the Eternity Gate via secretly found mountain passes told to them by fleeing remnants of the eastern legions. The Orcs believed, that was ever was beyond the Eternity Gate must have had some great loot. So far all they've found are humans, monsters, and no way back home. They're not terribly happy about it, but they have managed to amass a sizeable quantity of raided gold, jewels, and other loot.
Armristar

Armristar was the capital city of the Mohinder Empire and is still the largest city on the Mohinder coast. It's home a a number unique features that holds it apart from it's brothers and sisters, and the Armistari people are said to have a friendly openness in part because no one could argue with the majesty of their homeland. Armristar is called the, "City of Stars" for it's many high reaching towers, as well as being one of the richest cities on the coast. It also boasts an ancient knightly order called the "Shining Stars" who are made up of the second sons of the nobility. The Rhovesion assault on Armristar went faster than many expected but the people wanted to maintain their beautiful edifices not see them torn down by cannon balls. As such, a growing hot bed of anti Rhovesion sentiment is present as are a deep and dark underground. The city also boasts a large network of crypts, catacombs, and sewers most of which date back 1000 years or more.
Night Lords

The Night Lords are a mercenary company based in the city of Gujarat. They are famed for their night raids, and intimidating tactics to cow enemies. They liberally use torture, psychological warfare, and total war tactics to not only defeat an enemy but to break the will of the enemy to fight. In Gujarat they are known as the group who runs a "suicide squad" or unit of prisoners who they turn into skilled freebooters. Their fiercest competitors are the Sons of the Shadows a band that they argue has stolen their methodologies. According to Rawani Jand, both companies have vampires for leaders.
Elay Yadava

player: Erin

Character Name: Elay Yadava

Age: 28

Lifepaths: Born Noble, physician, Young Lady, Lady

== **Beliefs, Instincts, and Traits**

1) while marching to our location I will try to befriend our newest companion and see what she has to offer. If she can make any dwarven gear I may try to enchant a piece.

2) we are marching to hellmouth to destroy a sword. I will try to make some projectile pods that can be used to hurl at the enemy. I have made smoke bombs before and feel they maybe similar in construct.

## **Artha** Edit

Fate: 2

Persona: 7

Deeds: 0

## Skills Edit

**Skills Being Learned**

**Relationships**

 Business, Habib
Black Corsairs

The Black Corsairs are a pirate fleet who are headquartered out of the mysterious and cursed Blackreef Island. Their total fleet consists of some twenty two ships, including one Man of War captained by the Corsair Admiral, Davi Devilcrown. named The Blackheart. The fleet also consists of three ships of the line, The Walrus, The Sea Lion, and the Devil Shark, as well as number of frigates, junks, barges, and smaller ships. The organization primarily engages in piracy against other pirates, though during the war between Al Aloon and Rhovesian Empire, the pirates actually became very relied upon privateers for the Rhovesian Empire, earning quite a lot of credibility for their ability to absolutely terrify Al Aloon sailors with their trademark banner and black sailed ships. The pirates are renowned for their insular nature, and barbarity in the assault. Their ships are particularly build for speed and hitting hard. Any time they've had to engage in a stand up fight against an equal or better force, the Black Corsairs usually lead the enemy into the dangerous Black Reefs of their home island, of which all Corsair captains seems to have a very good understanding.

Recently the Black Corsairs have thrown in as traffickers and agents of the Cloak and Dagger Society on the behest of Ravana.
Rajinder Inderpal

Rajinder Inderpal is a guard captain in the Shivanath city guard. He is one five such men that hold that position. All that is currently known about him is he is greatly philosophically opposed to any kind of organized civilian militia, and believes it would lead to more skilled combative criminals opposed by the guard.
Helia Shadowalker

A mysterious elf, not yet encountered by the party. And got eaten by Ajit Borah

 Game Mechanics

### **Beliefs:**

1. Physical currency is apparently important in this society of Shivanath. I recall this being in the case in the lands of the White Tower, but I haven't the foggiest idea on how to get this money while still helping this community. There does appear to be a famine developing, maybe I can use the hunt of a powerful stag to command some wealth, and to bring my newly found human comrades together. I'll give the elk to a restaurant and invite them all to dinner. I saw something weird when I was hunting anyway.
2. Demons are often at odds with one another. There are signs of a mighty conflict in the forest west of Shivanath. It is an imperative to find the one-eared man. Iskinder seems to have some notion of this, as does Ajit. I'll    talk to the humans at dinner and devise a plan to track down, "The One-eared man"
3. My liege lord has told me that all elves east of Orc lands are exiles. I've not yet seen any of these elves. I'll ask at dinner the location of these elves and go meet with one. If they are exiles, they'll be likely terrified of a ranger of the white tower, I'll see if one of the humans will go with me to help with diplomatic interactions so no harm is dealt to any party.

### **Instincts:**

1. Never sleep restfully in the field. Too many evils abound.

2. Violating one's oaths make them untrustworthy. Never trust a liar

3. You never know when your next meal is coming, never refuse food or drink freely given.

### **Traits**

Born Under the Silver Stars (Char)

Essence of Earth (DT)

Fair and Statuesque (Char)

First Born (DT)

Grief (DT)

Keen Sight (DT)

Alert (DT)

Watchful (Char)

Grey Mantle (Char)

Demographics
 Lifepaths: Born Wilder, Huntsman, Wanderer, Ranger

### Artha

Artha
 1

### Wounds

###
Mearls and Cully

Mearls and Cully are stranded pirates that had resided within the small town east of Taraz. Although the town had been overrun by the Order of Dagon and Deep Ones, they managed to stay hidden and safe. They are known pirates within Taraz, and wanted for piracy against the Taraz.

With the recent razing of the town, their future is a bit uncertain.
Жертвуя пешкой

**Прокат**

* **Длительность:** 115 минут
* **Бюджет:** $19 000 000
* **Сборы:** $5 500 000

**Создатели**

* **Режиссёр:** Эдвард Цвик
* **Продюсер:** Гэйл Кац и другие
* **Автор сценария:** Стивен Найт и другие
* **Оператор:** Брэдфорд Янг
* **Композитор:** Джеймс Ховард

### Хронология

**«Жертвуя пешкой»** (англ. **Pawn Sacrifice**) — английский художественный фильм США 2014 года, рассказывающий о жизни выдающегося шахматиста двадцатого века, международного гроссмейстера Роберта Фишера.

В фильме изображена история его достижений, показана его долговременная упорная борьба Фишера за честные условия шахматных соревнований, изображены многие его коллеги и друзья. Значительное место в фильме занимает история подготовки и проведения знаменитого **турнира за звание чемпиона мира против Бориса Спасского**, который состоялся в Рейкьявике в 1972 году и в котором Фишер одержал блестящую победу.
HeadTaker

## Beliefs, Instincts, and Traits

### Beliefs

* I've noticed Iskandur eating a lot of the rations lately. I've put one of my Gobbies to work watching the supplies cart. However I have noticed rationing is getting out of hand. I need to find a source of food within these caves. I know one of the humans I'm with picked up a book on mushrooms in the library. We should figure out what is safe to eat so that we do not starve in these caves.
* Black-Head has stepped up as my second in command. As such, I should reward him for his guile. I remember that when I came through these caves before, my commander was slain by a monster that I'd never encountered before. He had a very nice helmet and I think it would make a good gift of appreciation for Black-Head. When we find the monster again, we will retrieve the helmet for him.
* My troops have been patient and loyal. They have been begging for meat for some time. We should hunt the area for what remains of the ancient Dwarven livestock.

### **Instincts**

1. If my companions are in danger, I will give my life to protect them.
2. If my followers disobey me, I will punish them.
3. If presented with a chance to better myself, I will not pass it up.

### Traits

1. Cannibal
2. Cold, Black Blood
3. Breeder
4. Fanged and Clawed
5. Lonesome and Twisted
6. Eyes Glow
7. Vile Language
8. Brash
9. Invisible Friend
10. Tasting the Lash
11. Hiding
12. Black Bile Poison
13. Unrelenting Savagery
14. Cry of Doom

Long Term Goals

1. I need to make it to my homeland and assert my loyalty before my Emperor. I must convince him that I have been loyal before the Southern Legion. Perhaps my show of leadership and hardened guile, I will be rewarded.

## Game Mechanics

### Demographics

Demographics
 Lifepaths: Born Chattel; Sun-Blotter; Black Hunter; Astride the Beast; Head-Taker

### Artha

Artha
 1
--

## Shared Resources 1 Month Rations

### Property - n/a

Relationships -

* Rolky-Xi, blacksmith
* --
* --
* --
* --
* --
* ---
* --
* --

**Languages-** Orsimer; Tarazan

### Acquired Items-

Black Iron Shield; Broken Spear; Boots; Ragged Mail; Clothes; Great Wolf (Fluffy); Bow; Ornamental Armor (4); 3/10 Gold Bar; Spectrum (Spear); Chrysler Hubcap;

### Minions / Pets -

Goblin (13); Sun-Blotter (5); Great Wolf "Fluffy"; Imaginary Friend; Black-Head (Goblin); Drudge-Slayer (Sun-Blotter);
Tilliban "The Snake" Rathri

Tilliban "The Snake" Rathri is a Rajs who commanded the Blue Turbans, or "rich assholes" of the Shivan quarter. Tilliban is famous for his cowardly, devious nature, far prefering to interact with his enemies through extortion, poisoning, and target innocents rather than direct force. He's called "The Snake" because he double-jointed and devious. He position on the leadership change is irrelevant, he just wants to desperately maintain his position of political power, and he believes that Ajit Borah will help him advance when he sess his use.

Rathri was asked by Ajit Borah to disable the grow poition being developed by Pinklinka Lakshmana and Iskindir Bekele. During the attempt, Rathri was captured by Sparrowhawks posted in secret at the location by Mithra Bhatt. True to his namesake, Snake told his captors every inch of his plot. Though his evidence was discredited by an almost supernatural good lie by Ajit. Rathri's current whereabouts are unknown, as he has fled Shivanath to escape Ajit's wrath.
Azazel

Azazel is a demon who resides in the city of Dis He is one of the deadliest sword fighters in the city, and was granted the title of duke by Dis's master, Dispater.

He recently tasked Iskindir Bekele and Ajit Borah with recovering the sword of Kama Mishrana which is said to lie north of Dol Arah. He marked Ajit Borah with a demon rune on his right forearm that will allow him to always know the direction and distance to the sword.
Blackleaf

Blackleaf is a narcotic found in the wild woods of the Dannon Lands. According to Eirelothren policy the consumption of the narcotic is illegal, however policy such things is difficult for the Greensworn. The drug gives users deep feeling of euphoria and oneness with their environment followed by feeling of deep pleasure and eventually a nightmare fueled sleep. Lady Elay Yadava has created and mastered a detox antidote. At this time she is the only one with this knowledge.
Giruna Senai

Giruna Senai is the 8th governor to rule Shivanath since it's occupation by the Rhovesian Empire some 200 years ago. Giruna is much like his two previous predecessors in that his city runs efficiently under the authority of the various nobles of the city, and he does little but while away his time on the immense fortune given to him to run the city. This has made him complacent, and bored. The recent troubles involving the 12 Monkeys, Orc Invasion, and famine have forced him to grow up as a ruler and his recent popularity with the population is an example of that growth. Few know however; that he has been unable to kick his opium habit, though recently Ajit Borah turned him on to a new drug, Blackleaf.

Recently, during the Night of Rage, the governor was assassinated by the Black Beryls using gunpowder, and some form of detonation material to blow up the top floor of the governor's mansion and set the rest alight. The governor was killed in the explosion.
Corenne

The Corenne or "return" is a massive military campaign undertaken by the descendants of the original Tarazan Empire most of whom lived in ethnic enclaves of Gwolai city states. Despite living amongst foreigners, the Tarazan managed to maintain their culture and religion through their warrior societies, and managed to maintain communication networks as mercenaries moving between city-states. The Correnne was called when the number of Tarazan soldier has reached such a number that capital could be retaken, and so the warrior societies gathered and began the works of retaking their homeland. The initial invasion force numbered over 30,000, with another 20,000 coming in as a reguard operation to protect the civilian ships from piracy. There are currently only a few thousand civilians in the city, though that number is expected to swell before winter to some 50,000.
Taraz

Taraz is a nation-state located between the Indra's Spears Mountains and the Sunlight Cliffs that lead to the mysterious "Fire Falling in Shadow" temple and the Eternity Gate that separate Taraz from the Orc lands atop the Palm Plateau in the center of the continent of Erihan. It is home to three large cities, all abandoned during the Coming of the Shadow some 800 years ago. Currently the country is being reclaimed by the Corenne, a massive host of ethnic Tarazan who want to free their homelands from darkness.