Carl Cooper (Kingdom Hearts: Heart of the Keybearer)

**Carl Cooper** is the main protagonist of the *Kingdom* *Hearts: Heart of the* *Keybearer* series and the leader of his crew in the games. He is also Sarah's older brother and the origin of Arcxl and Elisé.

## Appearance

Carl is a tall, thin, fair-skinned Keybearer. He has a mop of dark brown hair, brown eyes and a purple Wayfinder given to him by Master Aqua that he wears as a necklace. His typical outfit is a purple shirt with a black-and-white jacket, straps near his collar that form an "X", black shorts with chains, white socks and brown boots. His outfit slightly changes in each game to grow with him, and from the end of the first game onwards he wears a black patch over his left eye after Geshtar stabbed it out.

In Wonderland, Carl dresses in a Victorian outfit: a white button brown shirt with a black necktie, a purple tailcoat, violet pinstriped trousers, black dress shoes, a violet-and-purple Victorian hat and sometimes a monocle over his right eye.

In Olympus, Carl wears a rust red Greek warrior's Cuirass armor tunic with a purple cape, silver armor plates for his shoulders and brown sandals.

In Agrabah, Carl dresses in Arabic-style clothes, with a purple vest over a turquoise shirt, tan pants and a violet turban with bare feet.

In Camelot, Carl wears a medival squire's outfit: a forest green jerkin with brown hose, a violet squire's robe and brown shoes.

In Atlantica, Carl turns into a merman with a great white shark tail colored various shades of violet and blue.

In Halloween Town, Carl turns into a werewolf with brown fur and red eyes with his black shorts and a tail.

## Personality

Carl is kind at heart, yet is often quick to throw himself in the middle of a fight without second thought, remaining steadfast until the end. His overall feel is a combination of kindness and ferocity, as on the one hand he does all in his power to snuff out Heartless, but also cannot look away when others are in danger.

## Powers and Abilities

**Keyblade Proficiency:** As Carl was chosen to wield his own Keyblade while under Master Aqua's training in the Land of Departure, he is very proficient and got the hang of it right away. It is revealed that, due to him being from Radiant Garden, he was destined to use it like his father before him.

**Elemental Magic:** Carl learns magic from Donald Duck in Traverse Town, although he did learn about it under his master's training. Like most spellcasters, he is able to use the powers of fire, water, earth, wind, light, darkness, moon, illusion, space, time, electricity, ice, and wood. The elemental magic comes from his mother, who was born in the world of Auradon.

**Drive Proficiency:** Carl is able to use several Drive forms which change his costume color based on his form: Valor (red), Wisdom (blue), Stamina (orange), Spirit (purple), Luck (green), Master (yellow) and Final (white). He can use these when accessing the Drive command. The technique has been with him since his training at the Land of Departure.

**Summon Magic:** In addition to the Elemental Magic issued by Aqua, Carl can also Summon various characters from the worlds he visits via Heartbinders with an identifying picture on them (e.g. Pride Heartbinder to summon Simba).Later on, he gains access to summoning the eight Benevodons via special orbs, which very few are able to do, as well as Espers via Magicite, which everyone can perform as needed.