Gauntlet domes puzzle

The first of the Gauntlet domes
The **Gauntlet domes puzzle** is the first puzzle of the Gauntlet area in Maray. After having disabled the Red beam of Maray, the cell wall portals are enabled and we can reach the Villein armory. Using the Villein control panels there, we enable (materialize) both bridges. The one to the right of where we came from, leads to the first dome of the Gauntlet. Details on how to use the panel to connect the bridges are here: Maray Bridge Panel Configurations.

## Circles within circles

In the first dome we find no way through. Instead we find two seed-swap devices, one with a circle that includes the whole interior of the dome and one more at the front with a smaller radius. Our one chance of finding a way through is to try our luck swapping the whole interior with whatever may be on the other side. Activating the central device, we find ourselves in the unloading area of the Scrapyard. So now that all the junk is in Maray, we have to find another way of returning to see what happened in the dome.

Provided that before visiting Kaptar for the first time we lowered the ramp to the Scrapyard\*, we can go up the ramp and follow the path all the way to the cell wall portal. Crossing it we go down to the corridor that passes over the river and left through the wooden building to the portal that leads to the opposite end of the Wall. From there, we go up a few steps, exit to the right, take the first seed-swap device to the entry of Maray and from there we find the path back to the Villein armory.
\*Note: If the ramp hadn't been lowered, the alternative is to take the Backhoe shovel lift down to the Supply yard cross to the Mayor's office, exit by the green door at the left and go along the Wall until the exit to the left where the Maray-bound swap device is.

## Even more circles

The first Gauntlet dome solved
Crossing from the Villein armory again, we find the first dome full of junk but with a great view on the other side. The dome has opened to an elevator. At the lower level, there are two paths. One offers a scenic view and the other leads into the second dome. The first thing we notice is a rotator handle at the entrance that can rotate the whole interior of the dome 180°. Inside there are three circles. A small one at the front seems to have been swapped from a mine in Hunrath. Then there is the central one whose swap range encompases the whole interior of the dome, and then a third one with a small radius at the other end. That end is open, and we can see the third dome of the Gauntlet, but a bridge needs to be enabled.

Wide angle view of the second dome
Also another bridge can be connected next to where we entered from, but there is no Villein control panel in the dome to do either job. There must have been though, what with all the bridges. Again, our only chance is that the control panel has been swapped to Hunrath, and since we'll need to connect the bridge to the third dome, we rotate the dome interior 180° to have it where we'll need it. But let's go to Hunrath with the short-range swap device that just came to the entrance and see what we have in Hunrath first. As expected, not only do we have a control panel, but also a Villein type bridge within the Mineshaft that needs connection. So we use the panel to connect that bridge and then swap back with the panel to the Gauntlet dome and connect the bridge to the third dome. We can also rotate the dome again to close the other bridge, though it only takes us to the disabled Red beam projector.

## A dome within a dome

There is something unusual with the the third dome. We see a dead end but we also see that there is a smaller dome within the dome. In any case there is just one seed-swap device in it, so we go ahead and activate it and we are again in the Mineshaft with the bridge we activated before leading back to the three swap devices. We cross to the nearest one and swap to Maray. Now we see that we have opened a way to what was behind the little dome: a swap device that will swap the whole interior of the dome to the Mineshaft, although we will have to deal once more with the small dome. We swap the whole interior to Hunrath, cross the bridge again, swap back to Maray again, return to the small dome blocking the way again and swapping it once more to the Mineshaft. And one last time, hopefully, we go across to the nearest swap device and swap to Maray. Luckily this seemjs to have been the last time, as now there is tunnel through the dome to its back exit.

* Reaching the third dome
* The dome partly open
* The third dome solved