Dragonite

Dragonites are lumbering semi-quadrupedal dragonkin which all bear a Dragon's Heart. They take the appearance of 12 to 16 foot dragon people with wings and horns, and bear a clear and distinct appearance related to their draconic ancestors. Dragonites are typically only found on Aldrow, though like other Dragonkin are occasionally seen in other environments. Many Dragonites are able to walk on two legs, though most find it more comfortable to remain on four, or three and use one claw as a mundane hand.

Dragonites show a mix of scale colours to reflect their ancestries, and a Dragonite with pure scale colouration, or otherwise telling patterns, is typically very proud of that fact. Dragonites as a whole tend towards humbleness over haughtiness, despite their dragon-ness.

Despite all of their size, power, and resemblance to true dragons, Dragonites almost always lack a breath weapon. Some hypothesize a cruel curse or trick, others the fact that it might have just bred out; Dragonites are large and powerful, but they're still people so the magic just adapted to other things. In any case, in most societies this places Dragonites below Dragonborn, and sometimes Drakyr, due to their lack of this incredibly iconic power.

* Dragonites as DnD Characters
* Dragonite as FATE Characters

## Dragonites as DnD Characters

Dragonites share the following traits;

**Large Dragon/Humanoid; One Ability Score +2, One other +1; 30 ft. Walking/(Flying or Burrowing) speed**

**Dragon Heart**. You possess a Dragon's Heart and gain all of the appropriate benefits from it.

**Dragon Ancestry**. You choose a type of True Dragon, which is your most prominent Draconic Ancestor. You gain the standard resistances and immunities of your ancestor.

In addition to these, you gain your dragon ancestor's movement and breathing modes, such as a swimming speed and amphibeousness from a Green Dragon.

Dragonites then choose three of the following features. They gain two features at 6th level, another two at 11th, and another three at 16th.

**Armor**. You gain a Natural Armour equal to half your max hit points, which you regain at the end of a short rest. Taking this multiple time provides additional Natural Armour equal to 1/4th your max hit points, and grants or increases the Damage Threshold of your Natural Armour by 5.

**Might**. Your fangs and claws are Natural Weapons with which you possess proficiency. Their damage die is that of your proficiency die (And because you are large, you roll two of these dice), and deal an additional proficiency die of damage, the type of which is the same as your breath weapon (If your breath weapon deals no damage, this is simply an extra die of weapon damage). Taking this multiple times grants you the Multiattack action; You may make one attack with these natural weapons per time you chose the Might feature.

**Power**. You choose one cantrip, one first level spell, and one second level spell. You may cast each leveled spell once per long rest. You do not need to provide components for these spells, so long as your mouth is free to exhale them. Heroes further gain third and fourth level spells. When becoming a Paragon, you may choose additional 5th and 6th level spells. Epic Dragonites gain 7th and 8th level spells. Each time you choose this feature, you gain an additional set of spells appropriate to your tier, and may choose the same spell multiple times if you wish.

**Talent**. You gain proficiency in one skill of your choice, with a d4 Intuition die. Taking this multiple times allows you to pick another skill, and raises all Intuition dice gained through this feature by one step. Thus, three Talent features would give 3 skill proficiencies, each with a d8 Intuition die.

**Wings**. You possess large draconic wings which grant you a flying speed equal to your walking speed. Taking this multiple times adds 15 feet to the speed each time, as well as speeds gained through the Dragon Ancestry feature.Sample Stuff