Mirrandrar

Symbol of The Circle of Mirrandrar

### Ruler

Renny Sebek(Primary),Zor'Kylo(Secondary), Claire handles expansions and paperwork

### Kingdom Boon

Witch Haven: Your kingdom may be illusionary disguised to look like something else free of charge. All visitors to your cities may think they are somewhere else entirely. This illusion may use the applicable dc of a 9th level spell of the city’s magister.
Magical Researchers: Your Magister may select any of his casting stats when adding their modifier to Economy. The kingdom receives the Magical Academy building free of charge.

### Downtime Boon

Witch Haven: Individuals may use the reincarnate spell free of charge, and they may select an option on the official or unofficial table.
Magical Researchers: Those who visit your kingdom can research, create, or copy down magical spells or rituals in half as many downtime days. This does not affect the original price of doing so.

### Oaths

None

The Kingdom of Mirrandrar is a powerful and influential mageocracy based in southern Siacros that governs, researches, and utilizes all forms of knowledge, ranging from the arcane to the scientific. At it's head is the Circle of Mirrandrar, an international collective council composed of arcane representatives from each of the major kingdoms of Siacros. The Circle of Mirrandrar serves as a diplomatic body through which the kingdoms may call for regulations, share magical discoveries, or bring up concerns which may be deliberated among the rest of the council. Ultimately, though it serves as a diplomatic waypoint, the Kingdom of Mirrandrar prizes knowledge and discovery above all, hoping to unite the other kingdoms in it's shared vision of progress.

## History

The Kingdom of Mirrandrar was founded by Renny Sebek and Zor'kylo. Originally, it was founded as a haven from the less learned; where magical knowledge could be protected from those who might destroy it for unknown reasons and where the intellect of those who would call it home could be stimulated. However, with the ascension of Grand Duchess Prinzessin Saint Claire D'Sangria Von Elorainne De Lunaveil Azureleaf XVIII to Point of the Circle, the Circle of Mirrandrar has expanded it's power and influence, serving as an international diplomatic council between each of the major kingdoms. Forming a circle of equal standing both magically, and scholarly, Mirrandrar stands to be a place where secrets of magic may be unearthed, and spread amongst those who would appreciate it.

## Geography

Based in Southern Siacros, the Kingdom of Mirrandrar stretches from the Southern Sea in the south to the Starlight Bay in the North. The geography is as varied as it's people, with coastal plains and white bluffs leading to the Southern Sea, soft feyland forests to the west, endless plains of wheat to the north, and rolling green hills to the east.

## Cities

**Adranach - Capitol of Mirrandrar**

A large and bustling metropolis that lies atop the coastal bluffs that lead into the azure Southern Sea, the capitol of Mirrandrar is a truly unique marvel. Built upon a series of massive hexagonal Mirrandite pillars, the city of Adranach is typically obscured within an illusionary fog that makes it appear as a simple village from a distance. However, as one steps through the illusion, the facade gives way to towering spires of glass and crystal that extend upward out of each hex, glistening in the sunlight or pulsing with raw prismatic arcane energy.

Though neat chiseled and paved marble roads run throughout the city, the varying heights of each of the hexagonal pillars gives the city an extreme vertical element and without magic, it can be extremely difficult to traverse through the city's 27 distinct districts (one for each hex, each hex top plateau being roughly 5 square miles large). Fortunately, for the less magically inclined, permanent portals link the districts together and while travel may seem disorienting at first, once one becomes familiarized with each district, they may find the portal system an extremely efficient method of traversal.

Further, each district holds a unique function and purpose within the city, generally reflecting the Sphere of Magic it is named after. For instance, the Protection District serves as a defensible bastion and entrance to the city; the Creation District hosts countless workshops, artificers, and craftsmen; the Nature District holds fields of fertile soil and lush organic farms, etc.

A city built atop hexed geography, the city of Adranach is truly like no other and it is from this strange phenomena that the Kingdom of Mirrandrar rules Southern Siacros.

## Places of Interest

**University of Mirrandrar - Adranach**

Sitting atop the highest district of Adranach, overlooking the rest of the city, the University of Mirrandrar serves a dual purpose. Firstly, it functions as the pinnacle of prestige in the teaching and research of the arcane, scientific, and psionic arts, discovering entirely new bodies of magic and passing magical knowledge down to new generations. Secondly, the University of Mirrandrar also serves as the campus headquarters of the Circle of Mirrandrar, political body responsible for guiding, dictating, and enforcing magic policy throughout all of Siacros.

Nine grand spires tower over the verdant green lawn of the campus forming a circle that represents each of major kingdoms with the prismatic crystalline and quartz Tower of Mirrandrar stood at the campus' center. Interestingly, the materials of the other towers also reflect back on their kingdom. For instance, the Tower of the Tides is built of coral and pearl shaped like oceanic waves as they swirl reaching to the sky. In contrast, the Tower of the Moot is brutalist in design, being composed of solid stone, carved with dwarven craftsmanship and inscribed with gold inlaid runes. It is within each of these unique towers that the representatives from each kingdom reside.

## Military

The Kingdom of Mirrandrar being entirely scholarly, diplomatic, and pacifistic in nature refrains from maintaining any form of large standing army. Instead, laws are enforced within the kingdom through the deployment of complex clockwork constructs, designed to be resistant to both physical and magical attacks.

## Society

While the libraries and universities of Mirrandrar attract all manner of scholars, poets, and magicians, the people of Mirrandrar are a diverse melting pot of many cultures ranging from the desert peoples of Karakol, the islanders of the Starlight Union, and even the intelligible undead of the former Scarlet Kingdom. All are welcome in Mirrandrar so long as they share that same thirst for knowledge and many find it is often easy to move up through the ranks of Mirrandrari society so long as one has talent, cunning, intelligence, or resolve.