recursal/Fanatic-Fandom huggingface dataset:
XML

*This article is a stub. You can help SimplePlanes Wiki by expanding it.*

**XML** Modding includes editing a certain block or propeller, etc.
XML Modding has its own Modding Guide on Reddit. It is useful for those are starting to Mod and Edit their own creations or other users creations.

With using a text editor on an ".xml" file, physics and logic for parts can be changed, such as editing the "powerMultiplier" tag on an engine. This particular one scales only the engine power of an engine on a multiplication scale. Such as changing the default value (1) to 2, doubles the engine power, as 3 triples it. Decimals like 2.5 can also be used to get a more accurate power scale.

Values like "exhaustScale" (default 1,1,1) work on a X,Y,Z format. X is to lateral scale as Y is to vertical, Z being the length.

Others such as "exhaustStartColorOverridePrimary" work on a colour code. Ex. "FFFFFFFF" is White.

Some features such as missile settings, Funky Trees coding etc are in the game, but can only acessed via XML or the Overload mod.

## Common Tags

All parts have these tags.

For tags that are hidden by default, you have to type them in like this:

[tag]="[input]"

For example,

scale="0.5,0.5,0.5"

NOTE: add the Masscale, Scale or disable collisions input right after the materials in the XML text.

## XML inputs

Parts that have inputs such as rotators, lights, and engines, ect, Can be XMLed to be controlled by a specific input. Such as setting a rotator to be controlled using landing gear. Remember: Activation groups are completely different to inputs

Here is an example of a Hinge-Rotator having its input set to Landing Gear, Note it has also been given Scaled values (See tags above):

</Part>

<Part id="684" partType="HingeRotator-1" position="1.68128,4.372536,1.323409" rotation="270,270,0" drag="0,0,0,0,0,0" materials="0,3,10" disableAircraftCollisions="true" scale="0.2,0.2,0.2">

<InputController.State activationGroup="0" invert="false" min="-1" max="1" input="LandingGear" />

<JointRotator.State range="35" speed="0.75" />

There is also an input based on speed and a inequality, eg. v>100, which can be used in inputs.

Control surfaces only support a different set of inputs, ie. Roll, Pitch, Yaw, VTOL, Trim.
Базовый крафтинг

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## Материалы

**Палка**

(1) Ветка

**Дрова**

(1) Бревно

**Доски**

(1) Бревно

**Доски**

(4) Древесные обломки

**Веревка**

(8) Листья и (6) Древесная кора

## Консервирование еды

**Сушеное мясо**

(1) Большой кусок мяса и (2) Соль

## Боеприпасы

**Базовая стрела**

(1) Палка

## Инструмент

**Sleeping Bag**

(10) Тряпка, (6) Перьев и (2) Швейных набора

## Первая помощь

**Первая помощь**

(2) Тряпки м (2) Алкоголь

## Химические материалы

**Порошок серы**

(2) Сера

**Порошок селитры**

(2) Селитра

**Порох**

(2) Порошок серы, (2) Порошок селитры и (2) Древесный уголь
Air Brake

The **Air Brake** is a gizmo block in SimplePlanes.

## Summary

**Air Brakes** allow the plane to stop faster, as well as add the ability to slow down quickly mid-air prior to landing. Air brakes can also function as more powerful control surfaces, flaps or slats.

## Tips

* Air brakes should be balanced on the left-right and top-bottom surfaces of the aircraft. Imbalance may cause unwanted pitch, yaw or roll.
* However, putting more air brakes on the top than bottom may help with pitching up right before hitting the landing strip.
Levels

**Levels** are in-game levels with different goals each, and can be divided into 5 categories, shown below. They can be accessed with the Play option on the Main Menu.

## School

The **School** section helps new players to learn how to build and fly planes.

* Build Your First Plane
* Landing Practice
* First Solo
* Ground School
* Weapons

## Races

**Races** are missions where players have to fly through rings to complete a course. Each missed ring grants a penalty of 15 seconds.
Since Version 1.5, Car Races have been added. A slightly different computer-controlled AI was developed for these races. Each missed ring grants a penalty of 5 seconds.
There is no target time or record time system; players only have to finish the race to mark the respective mission as completed. However, players can race against opponents in the Race Against Opponents mission under Sandbox.

* Oceanview Speedway
* Typhoon Circuit
* Eagle Pass
* Bandit Run
* Shark Tooth
* Trench Run
* Lunar Arc
* Daredevil
* Riding Dirty (car race)
* Airstrip Drag (car race)
* Loopty Loop O
* Featherfall Squall
* Indy Air Race
* Gold Prix (car race)
* Snow Crawl (car race)
* Motor Mirage (car race, not on mobile)
* Sandsift Drift (not on mobile)
* Dust Devil Descent (not on mobile)
* The Dragon (not on mobile)

## Combat

**Combat** missions involve building a plane and destroying targets with it. Most of these missions will limit the use of certain weapons.

* Gun Training
* Rocket Training
* Bomb Training
* Missile Training
* WW2 Dogfight (not on mobile)
* Bomber Escort (not on mobile)
* Bridge Demolition
* Convoy Assault

## Challenges

**Challenges** are special levels that push the limit of the players' building and flying skills, as well as knowledge of the use of certain parts and part customizations.

* Short Take-Off
* Carrier Landing
* Going The Distance
* Max Ground Speed
* Short Landing
* SAM Evasion

## Sandbox

**Sandbox** levels are mainly for the players' entertainment. Build and test aircraft freely, without running a mission.

* Build and Fly
* Dogfight
* Race Against Opponents
* Download Planes

## Adding Levels through Modifications

New levels can be created and downloaded into SimplePlanes with the use of game modifications, or mods. Once the source mod is installed and activated, created levels can be accessed with the Mod Levels option in the Main Menu. Remember that iOS does not support mods.
Fuselage Block

The **Fuselage Block** is a fundamental structural block in SimplePlanes.

## Summary

The fuselage block is one of the main blocks in SimplePlanes. It is used in many creations such as replicas and anything really. This block is one of the few special blocks as it is fully customizable. It can have each individual corner changed to a different style(Curved, Smooth, Hard and Circular). It also has a Rise/Run property which acts as the distance the block is 'tilted'. There is a dead weight property which allows you to shift the center of mass rapidly. There is also a bouyancy and fuel tank option for this part, used in every occasion.

## More information

Fuselage blocks have limited size properties in the editor:

* **10** for Length, Height or Breadth
* **5**  for Rise and Run
* However, the size can be increased to exceed said limits in the .xml file of the aircraft.

The corner types work with different blocks:

* **Curved** corners work with curved blocks, unless the height and/or width is less than 2. Curves are that of perfect circles and will use the biggest available.
* **Smooth** corners work with normal blocks
* **Hard** corners work with straight blocks. They form 90\* angles.
* **Circular** corners can create curves for any size of fuselage block. Curves created will be that of ellipses if the height and breadth are not equal.

Its buoyancy is affected by its mass. A heavier fuselage block (i.e. one that is bigger or has more dead weight) can hold more weight before sinking.

Bigger fuselage blocks hold more fuel, but all fuselage blocks can only hold the same maximum amount of dead weight (1000 lbs)

## Tips

If you want to build fast and easy. using a Fuselage block is the best way, it saves your time and makes it more detailed too.

Sometimes, it is better to scale fuselage blocks than to edit its height or width properties. This allows you to use the same fuselage block as a sub assembly for use at multiple different locations. A 0.5x or 0.25x-scaled fuselage block also allows you to bypass limitations of the Rise/Run property.
Drag View

Toggling "Drag View" allows a builder to view the air resistance that their aircraft generates. Generally, the darker red a part is displayed, the more drag it has. Drag is generated by flat, wide surfaces. Drag can be minimized by adding nosecones, which reduce the surface area on which drag can be generated.

Drag is presented in abstract "drag points".

Please note, more drag is actually a good thing on parts such as inlets, which require airflow to function properly.
Boom 25

The **Boom 25** is a weapon block in SimplePlanes.

## Summary

The lighter of the two bombs in the game, more suitable for propeller aircraft. It can also have different camera's assigned to it such as orbit, flyby, and chase.

## Tips

These are tricky to aim, but are pretty effective, dealing major area damage but less than the Boom 50.
Sub Assemblies

BOSS

## Summary

Sub Assemblies are pre-formed groups of parts as defined by the player, saved to the parts area for use and easy replication. As with every type of part, a plane containing this part must have an attached cockpit in order to fly.

## Parts

This group has no intrinsic parts, and is instead made up of pre-defined constructed parts put together by the user.
Bomber Escort

Bomber escort is a combat mission in Simpleplanes. The main objective is to prevent an aircraft, a black strategic bomber resembling a Boeing B-52 Stratofortress, equipped with 8 boom 25s, from being damaged by various threats that also includes other aircraft.

## Level Information

In this level, an unplayable black strategic bomber resembling a Boeing B-52 Stratofortress, equipped with 8 boom 25s and labelled as “Bomber”, is present and protecting said bomber from various threats and allowing the bomber to drop its 8 boom 25s into Bandit Airport is the main focus of this level. Unplayable red and white aircraft with black windows resembling the playable Kicking Fish will spawn and the message “Enemy detected” is sent when said unplayable aircraft spawn. These unplayable aircraft will be labelled “Enemy” and will attempt to destroy the bomber. Other threats include potential surface to air missiles (SAMs) and an anti-aircraft (AA) tank stationed in front of the east runway of Bandit Airport. If the bomber is damaged, the player loses the level. If the bomber drops its 8 boom 25s into Bandit Airport, the player wins the level. Please note that this level is not present on the mobile version.

The bomber and the enemy present in this level are unplayable(meaning they cannot be played without porting their game files, downloading aircraft similar to those in the SimplePlanes website, or the use of modifications) but are present as AI in SimplePlanes as having default behavior, meaning they will not attack the player, unless the player somehow manages to attack it.
Cleaver

The Cleaver is an air-to-ground missile with a range of 10 miles. This makes it the longest range air-to-ground weapon currently in the game. It deals extremely high damage, as it can sink an A.I destroyer with only a single missile. Be careful though, as it's very large and weighs over 2,000 pounds, restricting use to only sturdy vehicles.

The design of the missile has many similarities with the real world Tomahawk Cruise Missile, a subsonic surface to surface missile used by the navies of the United States and the United Kingdom.
Rocket Pod

The **Rocket Pod** is a weapon block in SimplePlanes.

## Summary

This self-contained weapon pod is very useful when needing to fire lots of inaccurate explosive projectiles and is very effective to destroy ships, tanks, and also bridges. It is best mounted on wing pylons, but it can be mounted in most other places, as long as it is able to shoot something other than the plane that has it.
Blast J90

The **Blast J90** is a propulsion block in SimplePlanes.

It's one of the first jet engines to be added to the game. It was originaly called the Large Jet Engine before being renamed to the Blasto J90, it's current name, in Version 1.2.

The J90 generates 20,230lbf of thrust, and is a turbofan.

## Summary

The J90, like the J15 and J50, is an old and still strong used jet engine.
Structural Wing

The **Structural Wing** is a fundamental wing block in SimplePlanes.

## Summary

Far stronger than a Primary Wing or a Horizontal/Vertical Wing. This one provides lift and can be edited in several fashions. The Dihedral. And its Shape. Through XML Modding control surfaces can be added. however they are disabled by default.

## Tips

By changing **ONLY** the part ID of regular wings from *Wing-3* to *Wing-2*, you can turn an existing primary wing, horizontal or vertical stabilizer into a structural wing. They keep their previous properties but become much stronger.
Лор игры

## Секреты

'Коконы' находятся на секретной Военной базе.

## Предположения касательно лора игры

* **Причина появления Мглы:** Военный эксперимент? над 'коконами' находящимися на Военной базе.
* **Место действия:** Северное полушарие, Северная Америка или Северная Европа
* **Дата:** Определенно после 21 апреля 2012 года, дня выпуска Винтовки М4
* **Игрок:** Некий военный или медицинский специалист, так как игрок обладает широкими ремесленными познаниями.
Parachute

## Summary

This part slows down the craft just like air brakes but it can only be used once. You can set an AG (Activation Group) in order to deploy it. Pressing the AG key twice will disconnect it from the aircraft. Their size, color and pattern can be adjusted as you like in the settings menu.

## More information

**Parachutes** are highly customizeable.

* **Size:** A bigger parachute slows down the plane better.
* **Pattern:** Shapes that appear on the main color of the parachute, in the Trim 1 color.

Patterns:

* **V Striped:** Stripes connecting the inner and outer edges of the parachute.
* **H Striped:** Concentric circles on the parachute.
* **Checkered**

Parachutes that are created from their blocks do not collide with other parts, other airplanes, entities and map terrain.
Cockpit

The **Cockpit** is a cockpit block in SimplePlanes.

## Summary

Its what every aircraft needs to work. the default cockpit block also comes in many Variations. despite being small. it can be resized with XML Modding. the Cockpit block can also be set to default if one wishes to choose another version. they come in different shapes and sizes. they can float on water. and weigh between 500 to 600 Lbs.
Slim Inlet

The **Slim Inlet** is a propulsion block in SimplePlanes.

## Summary

Takes in air and uses it for Engines. such as the J90, BFE150, BFE300, and many more. it also produces significant drag if put in the right place. The inlets produce a small amount of air even when completely obscured.

## Tips

Toggle "Drag View" to view how much airflow the intake is receiving. If the intake is displayed as red, it is receiving sufficient air to function (at the cost of increased air resistance). If it is shown as white, the intake is not receiving enough air, which may effect engine performance.
Wing Gun

The **Wing Gun** is a weapon block in SimplePlanes.

## Summary

It can only be attached to structural and primary wings. The Wing-gun is a non-stop machine gun, that fires bullets continuously, unlike the Minigun .

The gun has a quite short and unnoticable pause when spraying. By use of an XML editor, you could modify the spread, cooldown, tracer color, bullets per burst, and bullet mass.

## Tips

You can use this especially for making Cannons, Slow firing cannons, and Lasers! Good for re-creating WWII fighters, due to its design, which is based off the M2 Browning .50 calibre machine gun.

## Trivia

* In older versions, they could only be put on wings, not in it.
* By putting wing guns on top of each other, you could make a 'super wing gun', where the fire rate increases drastically.
Hellkeska

## Overview

The Hellkeska is an attack aircraft powered by two Blasto BFE150s with the ability to pivot the wings, making the wing type of this plane a variable-sweeping wing.

The Hellkeska appears to be based off of the F-14 Tomcat because of them sharing the same pivoting wing design despite the Tomcat being a fighter/attack aircraft and the Hellkeska only being an attack aircraft, and the wings of the F-14 can't sweep forwards.

## Gallery

* Hellkeska in Designer
* Hellkeska locking onto the USS Beast
* Hellkeska with forward swept wings dropping both of its fuel tanks
* USS Beast's Destroyers locking onto the Hellkeska
* Fly-By view of the Hellkeska with backward swept wings
Карта

*Эта статья не закончена. Вы можете помочь, улучшив её.*

Это самая подробная карта мира Mist Survival. Она содержит все локации, так же как и некоторые ценные находки и локации экипировки.

**На этих картах вы можете навести курсор на области/ориентиры для получения краткой информации или щелкнуть по карте для получения дополнительной информации:**

### Карта Пещеры

Все помеченное красным - доступная Шахта. Слово "Entrance" помечает начало главной области и не включает начало туннеля.
Camera

The **Camera** is a gizmo block in SimplePlanes.

## Summary

The Camera is an especially useful feature and block in Simpleplanes. it has 3 Main Options. the first is Auto Orient. which is enabled by default, it moves the camera horizon to be with the cockpit horizon. if disabled. it allows for free rotation and orientation. the second option is "Look at Cockpit" it does exactly what's described. it looks at the selected primary cockpit. the third option, is auto center. it automatically centers the camera if you move it around. this is especially useful if the camera is located in the cockpit location or as the sight for a gun.
Blasto BFE150

The BFE-150 Turbofan engine is one mostly used for fighter jets, and some other applications. It sure is powerful, but sips on fuel real fast. It is a Turbofan equipped with an Afterburner that engages at full power, you can see the shock diamonds. It generates 33,720lbf. It's about the same size as the J90 but can be integrated to the fuselage thanks to its forward attach points. It is exactly 2 units (1 meter) in diameter.
Blasto BFE300

The BFE-300 is a large turbofan engine, which is usually used for large, heavy aircrafts. If used on a smaller plane, it will be incredibly fast, yet inefficient, due to the large amount of fuel it requires. It produces drag, and since the larger the aircraft is, the weaker the effect of drag. In that sense, it is incredibly impractical for a fighter jet. It generates a whopping 67,440lbf In comparison a 747 engine generates 60,000lbf.

## Tips

It is a perfect engine choice for aircraft like airliners, large cargo liners, or heavy bombers. Just note when using this engine that it is 4x4 blocks, large unlike the previous BFE150 (Which is 2x2 blocks), or the J90.
Gizmos

The **Gizmos** category of items are parts featured in SimplePlanes.

## Summary

Gizmos are assorted specialty parts, allowing for detaching objects, changing camera views, and so forth. As with every type of part, a plane containing this part must have an attached cockpit in order to fly.

## Parts

Camera
Orbit Camera
Beacon Light
Shock
Piston
Detacher
Floating Block
Rotator
Hinge Rotator
Small Rotator
Air Brake
Parachute
Gyroscope
Magnet
Catapult Connector
Sphere

The **Sphere** is a fundamental structural block in SimplePlanes.

## Summary

It can be editet in Size, Bounciness and Friction in the Part Properties menu

## More information

Spheres have limited size properties in the editor:

* **0.25 - 5**
* However, the size can be increased to exceed said limits in the .xml file of the aircraft.

* The Bounciness can be edited from 0% - 100%
* The Friction can be edited from 0% - 200%
Dogfight

The Dogfight Sandbox Level is a Sandbox Level in which the player can choose two airplanes to fight each other. These airplanes can either be a stock airplane or a saved airplane.

The player can choose which one is the enemy and which one is the player. The enemy will be controlled by AI, and will appear on the player's radar with the airplane name as the label, e.g if the stock P-51 Mustang is used, then the label the radar will give the enemy will be "P-51 Mustang".

Also, if the player chooses to, they can choose to have AI control their airplane.
Curved Block

The **Curved Block** is a fundamental structural block in SimplePlanes.

## Summary

Curved Blocks are useful. for making small creations that aren't too detailed. the Curved Block can stack and can be attached to other blocks. When scaled, it is a good alternative to fuselage blocks when building curves with limited space.
Interceptor

The **Interceptor** is a weapon block in SimplePlanes.

## Summary

This is a weapon that is useful when attacking from a long distance. It takes more time to lock than the Guardian and has a smaller lock radius. It has fire and forget, meaning that it has its own radar system and can track down the target by itself, unlike the Guardian.

## Tips

The Interceptor is not just for planes. It is also suitable for use in user-made AA vehicles or SAM launchers.

## Tactics in battle

Interceptor missiles use an active radar system that allows it to track targets on it's own. It is best used at distances farther than 2 miles; closer and the Guardian missile is optimal. Since it can track on its own, it can reacquire the target if the target manages to dodge it. The universal way to dodge missiles is to perform one or two canopy rolls if the missile is close. Fly-by view may allow you to track Interceptors if they miss, but the best way is to use Orbit view. So if you want to really lose the missile, dodge it when you are near sea level so the missile will hit the water.
Blasto J15

The **Blasto J15** is a propulsion block in SimplePlanes.

It's one of the first jet engines to be added to the game. It was originaly called the Small Jet Engine before being renamed to the Blasto J15, it's current name, in Version 1.2.

This Engine is a Turbojet and generates 3,370lbf of power.

This engine is used in smaller planes and they are fuel efficient. You can attach stuff in 9 different areas making it easy to place inside the aircraft.

## Summary

The J15 is an old and still strong used jet engine.
Guardian

The **Guardian** is a weapon block in SimplePlanes.

## Summary

The Guardian is the 2nd air-to-air missile in Simpleplanes. Although the same in function as the Interceptor missile, the Guardian has a larger targeting radius and takes a shorter time to get a lock. Unfortunately, however, the Guardian does not have a "fire-and-forget" feature, so your airplane must maintain lock for the missile to have a chance of hitting its target. Additionally, the Guardian has a shorter range than the Interceptor, at only 5 miles.

## Tactics in Battle

Guardian missiles, with their quick lock characteristics, make them suitable for close-range dogfights. They have a minimum range of 0.1 miles; within gun range. Not only that, but you can perform what's called a double-lock. When the opponent manages to break lock and dodge the missile, one can simply re-lock the target and the missile in the air will track it again. They are a good complement to Interceptors. It is best to have both so you have a back-up for when you are close up.
SimplePlanes Wiki

Welcome to the *SimplePlanes* Wiki
the *SimplePlanes* compendium by the players, for the players.
We are currently maintaining 519 pages (111 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

Structural
Wings
Propulsion
Landing Gear
Cockpits
Gizmos
Weapons
Sub Assemblies
XML

* Drag View
* Levels

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the SimplePlanes Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images
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About

SimplePlanes is a physics simulation game featured on Android, iOS, and Steam. Build planes by snapping parts together, engage in epic dogfights in the sky above, and experiment with tons of unique parts. Share your creations - and download other's creations to test and improve!**Developer:** Jundroo, LLC**Publisher:** Jundroo, LLC**Genre:** Simulation**Mode:** Single-player**Media:** DigitalPlatforms and Release dates
2014December 17, 2015

News
SimplePlanes Update and Steam Sale - - 2023/09/25 20:18
Ready for the Steam Deck - - 2022/03/01 18:27
SimplePlanes update v1.12.118.3 (minor hotfix) - - 2022/01/19 02:25
SimplePlanes VR has arrived along with the latest updates from SimplePlanes! - - 2021/12/17 19:14
SimplePlanes VR is now available - - 2021/12/17 15:04
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Links

* Official site
* Official forums
* Steam
* Google Play
* Apple App Store
* Facebook
* Twitter
* Reddit
* Twitch
* Jundroo, LLC
Blade T1000

The **Blade T1000** is a propulsion block in SimplePlanes. It is a piston engine and has the sound of one. It is customizable, where you can customize power (250-1000hp) blade diameter (50-150inches) blade thickness (1.0-3.0x) blade type (Cessna-Scimitar-Warbird) or enable reverse which reverses all thrust.
Гігантське Перо Гарпії

Giant Harpy Feather*

Характеристики

* Внутрішній ID предмету: **1516**

Шаблон:Drop infobox

**Гігантське Перо Гарпії** — це рідкісний матеріал для виготовлення, який використовується виключно для створення крила гарпії. Він має ~~0.5\*~~1/200 (0,5%) ймовірність випасти з Гарпій.

## Крафт

### Використовується у

#### Робоче місцеМіфрилова /Оріхалкова ковадло

Крила Гарпії

* Душа Повітря(20)
* **Гігантське Перо Гарпії**

## Примітка

* Незважаючи на те, що цей предмет може випадати в до складного режиму, щоб створити його в крила гарпії, потрібен інгредієнт складного режиму (Душа повітря) і станція виготовлення складного режиму (Міфрилова /Оріхалкова ковадло).

## Дрібниці

* Шаблон:Icon/3DS У назві цього предмета була орфографічна помилка, а саме "Giant Harpey Feather".

## Історія

* **Desktop 1.4.0.3**: Спрайт оновлено. Попередній спрайт був .

* **Desktop 1.2.0.3**: Назва змінена з "Giant Harpey Feather" на "Giant Harpy Feather"

* **Desktop 1.2**: Внесено в гру.

* **Console 1.02**: Внесено в гру.

* **Switch 1.0.711.6**: Внесено в гру.

* **Mobile 1.3.0.7**: Назва змінена з "Giant Harpey Feather" на "Giant Harpy Feather"

* **Mobile 1.2.6508**: Внесено в гру.

* **3DS-Release**: Внесено в гру.

Шаблон:Master Template Consumables/content
Enemy

"Enemy" is the radar term for the weaponized aircraft with many similarities (and differences) to the Kicking Fish, a stock aircraft in the game. The Enemy is equipped with Guardian missiles, which are equipped with semi-active radar targeting, meaning the aircrafts own radar is targeting the plane to let the missile hit it.

The aircraft is easy for manuevering, and has bold, entire-edge control surfaces, which allow for optimal rolling. Enemies have a top speed of around 800kts, letting it outpace the Pigpen at its top speed.

The aircraft has been uploaded to the SimplePlanes website, which also has tutorials on how to get the "NPC" aircraft into your game without the SimplePlanes website.
Resizeable Wheel

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The **Resizeable Wheel** is a landing gear block in SimplePlanes.

## Summary

With changeable size from 0.5 to 5, it can be used for a variety of creations ranging from aircraft to cars. It has editable traction, customizable suspension and changeable tire pattern such as: Normal, Street, Off-Road and Tractor(Available in 1.5 Beta). As well as this, the resizeable wheel can have custom turning angles and being able to be selected to a certain engine. Forward and sideways traction can be edited. This block can also be XML Modded in different ways such as having no aircraft collisions or making it be even bigger. Wheels feature built-in suspension that can be enabled or disabled, but it is usually advisable to use shock absorbers instead.

## Trivia

Scaling a wheel vertically squishes its visual model but doesn't usually change the physical model. This can be used to make vehicles float above ground at a small height.
Long Pylon

The **Long Pylon** is a fundamental wing and weapon block in SimplePlanes.

## Summary

The long pylon is simply a longer version of the pylon, and everything else is the same (even the weight.) It is useful when you need to mount multiple things on the same pylon (or where the normal pylon just wouldn't look as stylish.) Just like the normal pylon, the long pylon can be directly mounted on a wing.
VTOL Nozzle

The **VTOL Nozzle** is a propulsion block in SimplePlanes.

## Summary

This block redirects the thrust from VTOL engines to the nozzle itself. They are rotated using either VTOL or trim input normally. It is advised to use these combined with VTOL RCNs to be able to easily control the aircraft while hovering.
Another use case is to use VTOL nozzles instead of a normal engine and power them via a VTOL engine, thus allowing for more compact trusters than when using normal jet engines, which can be useful for replicas. If the VTOL nozzle is bound to a pitch/roll/yaw input, it is possible to achieve trust vectoring this way.
Horizontal Stabilizer

The **Horizontal Stabilizer** is a fundamental wing block in SimplePlanes.

## Summary and Uses

Horizontal stabilizers are fixed wing segments most commonly found at the back of a plane, and are used to provide stability to the aircraft. Control surfaces on horizontal stabilizers are used to point an aircraft's nose up and down.

A form of horizontal stabilizer is called a canard and is positioned near the front of the aircraft to either provide better stability, or replace a tail stabilizer altogether. Currently not available as a part but can be reproduced
Structural

The **Structural** category of items are parts featured in SimplePlanes.

## Summary

Structural parts form the main body of your craft. Mainly fuselages blocks are used due to their customizable shape/ size, however other parts are acceptable. They give other but not all parts a place to attach to. As with every type of part, a plane containing this part must have an attached cockpit in order to fly. One unit length of a fuselage block is equivalent to the length of most blocks, which is approximately 1.65 ft.

## Parts

Fuselage Block
Fuselage Cone
Fuselage Glass
Hollow Glass Fuselage
Block
Angled Block
Straight Block
Nose Cone
Reducer Block
Curved Reducer Block
Angled Corner
Curved Block
Curved Corner
Riser Block
Long Angled Block
Structural Panel
Fuselage Inlet
Hollow Fuselage
Sphere
Hemisphere
Hollow Fuselage

The **Hollow Fuselage** is a fundamental structural block in SimplePlanes.

## Summary

It has similar properties as regular fuselage blocks. As opposed to the Fuselage block, this cannot be filled with weight, buoyancy, or fuel. Hollow Fuselage, in editing, has a slider on the body section for thickness, from 0%-100%.
Blade T2000

The **Blade T2000** is a propulsion block in SimplePlanes. It is customizable: power (1000hp-2000hp) blade diameter (50-150in) blade count (1-6) blade type (Warbird, Cessna, Scimitar). Blade thickness (1.0x-3.0x) and reverse which reverses all power.

## Summary

The Blade T2000 is the second most powerful propeller engine. The Blade T2000 represents a more powerful counterpart than the Blade T1000 but it is less powerful than the Blade T3000. The Blade T2000 is used to create a faster or larger aircraft or other situations that the Blade T2000 cannot be used. The Blade T2000 is also the largest propeller engine in SimplePlanes so be careful when building a plane.

The Blade T2000 is styled after rotary engines making this engine suitable for making antique aircraft. It can be used to create a variety of antique aircraft including WWI aircraft such as biplanes, WWII aircraft such as bombers, and even old civilian aircraft. It is seen as a successor to the old propellers that have been removed, the “Small Propeller”, and the “Propeller”, due to it’s resemblance to them.
Minigun

The **Minigun** is a weapon block in SimplePlanes.

## Summary

A Minigun that can take out any part in one shot. It's spread and rate of fire are much higher than the Wing Gun .

However it's main disadvantage is that every three seconds it must stop and cool down for one second. By using XML editing, qualities of the minigun such as bullet tracer colour, bullet caliber (power), rate of fire, cooldown rate, etc. can be changed.
Pylon

The **Pylon** is a fundamental wing and weapon block in SimplePlanes.

## Summary

A part that can attach directly to the underside of a wing (or the top,) and can be useful for mounting smaller airplanes (on motherships,) thanks to their decoupling ability, and can also mount missiles, bombs, or (if not intended to detach) more plane, for those wackier designs.
Build Your First Plane

**Build Your First Plane** is a School level.

 Description | Block by block, step by step, build a simple twin-engine propeller plane and learn how to fly it.

The level introduces the editor to new players and subsequently teaches them on how to take off with the plane they just built. This level teaches players how to:

* Look around and adjust the zoom in the Editor
* Reset the view to a preset angle using the eye icon
* Open the part list and find parts
* Place parts on the aircraft
* Use nose cones to reduce drag
* Edit part settings, (wing shape and propeller engine blades)
* Use of horizontal and vertical stabilizers
* Use of landing gear
* Mirror a side of the aircraft with the Editor Menu
* Enter the flying mode
* Use of basic inputs Throttle, Pitch and LandingGear

This level should be used by new players. More can be learnt from subsequent School levels.
Wings

The **Wings** category of items are parts featured in SimplePlanes.

## Summary

Wing parts generate lift for your craft, allowing for flight. Additionally, this part is where control surfaces are attached, allowing for greater control over all the control axes. As with every type of part, a plane containing this part must have an attached cockpit in order to fly. The wings have built-in fuel tanks. The shape, thickness and airfoil type of the wing can be changed, affecting shape and performance. Airfoil types are:

Symmetrical - an airfoil that has a symmetrical behaviour, used for stabilizers and sometimes main wings, has low drag and reqiures an angle of attack to create lift
Semi-Symmetrical - a normal airfoil with moderate lift and drag
Flat Bottom - high lift, high drag airfoil
## Parts

Pylon
Long Pylon
Primary Wing
Vertical Stabilizer
Horizontal Stabilizer
Structural Wing
Stub wings

Note that all parts except the Structural wing are internally the same part type, Wing-3, albeit with different initial settings and rotation. Structural wing is Wing-2 and it's stronger than it's counterpart.
Wasp

The Wasp was a twin-engine, sleek aircraft. Its twin engines provide it with a high thrust making it one of the fastest aircraft. It carries a variety of armaments that make it a versatile aircraft that can carry out both air and ground attack missions. The aircraft also features a drop tank that carries 40 gallons of fuel.

The wasp is most likely based off of the F/A-18 Hornet
Indy Air Race

Indy Air Race is a Race level that is just above the gold prix speedway. In the race, all contestants must pass through a series of hoops suspended above the Gold Prix Speedway as fast as they can.

Obstacles include occasional arch bridges from the Speedway, the ground (as the hoops are very close to the ground), and tall spike-like structures (that appear to have some sort of festive ribbon tied around them) which are scattered throughout the island/speedway track.
Inferno

Missile

The **Inferno** is a weapon block in SimplePlanes.

## Summary

The Inferno is one of only two air to ground missile in Simpleplanes, the other one being the Cleaver. Similar to the Interceptor missile, the Inferno has a "fire-and-forget" feature, allowing it to keep a missile lock after your plane has turned away from the target. The Inferno has the shortest range of the 4 missiles, at only 4 miles (compared to the Interceptor's 9 miles and Guardian's 5 miles, and the Cleaver's range of 10 miles.)
Pigpen

Overview

The Pigpen is a fighter aircraft that utilizes a canard wing configuration.

The Pigpen is based off of the Saab JAS 39 Gripen, but the Gripen and its variations are multi-role aircraft and are not just limited to air combat only.

## Gallery

* Pigpen in Designer
* Pigpen firing a Guardian
* Pigpen at Avalanche Airport in Snowstone
* Pigpen trying to land at Wright Airport
Oceanview Speedway

**Oceanview Speedway** is a Races level.

## Race Information

 Description | In this motorsport challenge you must complete this fixed course before your opponent. A missed checkpoint yields a time penalty.

### Race Overview

* Players start off at Wright Airport, so some landing gear is recommended. The LandingGear input is automatically activated for AI-controlled planes at Ring 3.
* The first turn at Ring 3. This is a fairly sharp turn to the right. The planes fly along the side of the mountain. The planes then fly straight towards Ring 7 above the bay. Remember that this is a tough section for fast AI-controlled planes.
* The climb from Ring 7 to 8 is steep. A low-powered plane may not be able to complete this section.
* Ring 9 to 12 is a descent, where Ring 10 just tops a hill and Ring 12 is at a very low altitude and is just above the ground. AI-controlled aircraft must be stable or will easily crash.
* Ring 12 to 13 is a steep climb where Ring 13 is, like Ring 10, topping a point on the mountain.
* Ring 13 to 18 are close to a mountain. Also. Ring 16 to 18 are at low altitude. AI-controlled planes have a tendency to crash at this section.
* Ring 18 to 19 is a steep climb. Ring 19 to 20 is a descent that is close to a mountain face. With the specific conditions of the turn at Ring 19, AI-controlled aircraft may repeatedly attempt to correct themselves and crash into the mountain on the right.
* The turn consisting of Rings 20 to 24 also trace the side of the mountain.
* The finish line Ring 24 is within a canyon.

### Summary

* The course appears simple and easy as the rings are spaced far from each other. However, note the section from Ring 10 to 13.
* AI-controlled high-speed planes would easily have trouble trying to finish the track due to the numerous sections of flying near mountains.

## Tips

For flying this course yourself:

* Choose a plane with decent speed and agility. The default P-51 Mustang is suitable for this course.

For testing for tournaments:

* Note that even though the course looks easy, it actually has tight corners and flying alongside mountains.
* The initial takeoff section, as well as Ring 7 to 13 requires a very agile, yet stable aircraft.
* Note whether your plane flies wide or otherwise from Ring 13 onwards. The way that AI flies planes straight for rings most of the time causes many crashes.
Removed Parts

The list of **parts removed** from SimplePlanes.

## Summary

Parts that have been removed from the Editor menu. However, they can still be obtained by changing the Part IDs of an existing part.

## Propulsion

* **Engine-Prop-1** and **Engine-Prop-2**: Old propeller engines, cannot be customized. They seem to act like jet engines.

## Other

* **Passenger-1**: Crash test dummy in a chair. Useful for making realistic looking aircraft.
Patch 0.25

**Patch 0.25** is one of the Patches in the game Brawlout.

## Patch notes

### Gameplay

* You can now play against CPU controlled opponents (this is the first version, and it will get ongoing fixes and improvements)
* Better performance in team mode and in practice mode, when viewing hit boxes and hurt boxes
* Fixed errors with Rage Mode and Combo Breaker rarely freezing characters

### UI

* Redesigned Character Select Menu
* Added Character Bio menu, with an overview of each character’s backstory
* Added Online Tournaments menu, highlighting all upcoming tournaments
* Added support for the official Wii U GameCube controller adapter (using the vJoy driver)

### Online

* Added backend for all ranked matches (you don’t notice anything until we actually start the ranked leaderboards, on the 17th of April)

### Sephi'ra

* Tweaked the down attack, so it can’t be spammed anymore
* Forward air attacks are more fluent now

### King Apu

* He received the royal treatment and got a massive makeover
How To Play Guide For Brawlout

The following is a how to play guide which will serve for the first hour of Brawlout.

## FAQ

* **When will this game be released?**

* The Release date is announced as April 20, 2017.

* **What are the system requirements?**

* For more information see: here.

* **How many characters/fighters are in the game?'**

* Currently there is information about **6** Fighters, but when the game releases there will be 8.
Patch 0.11

**Patch 0.11** is one of the Patches in the game Brawlout.

## Patch notes

### Online Networking

* Replays now get saved even if an out of sync or other errors occur (so you can send them to us)

### UI

* The Steam player names are now displayed on top of their characters. You can turn this on and off in the Gameplay Settings menu

### King Apu

* Fixed invincibility bug when failing to do a grab
System requirements

The **System requirements** are the following:

## Minimum requirements

* OS: Windows 7 (32-bit)
* Processor: 2.4Ghz Dual Core
* Memory: 2 GB RAM
* Graphics: GeForce 8800 GT / AMD HD 6850 / Intel HD Graphics 4400 or above
* DirectX: Version 9.0c
* Network: Broadband Internet connection
* Storage: 750 MB available space
* Additional Notes: Gamepad or Controller Recommended

## Recommended requirements

* Processor: 2.5+ GHz Quad core
* Memory: 4 GB RAM
* Graphics: NVIDIA GTX 960 or better, ATI 7950 or better
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 750 MB available space
* Additional Notes: Gamepad or Controller Recommended

## See also

* Brawlout
* How To Play Guide
Sephi'ra

**Sephi'ra** is one of the Fighters in the game Brawlout. She has been here since the dawn of time, and will be here long after its end. She has been known to frequent Wendy’s, but only between 3:21 and 3:46 AM. Do not engage.

## Patch history

 Patch 0.20 | • Improved Recovery movement forces
• Can now do the recovery in 360 degrees (can teleport in any direction)
• Less knockback on her Air Down attack
 Patch 0.21 | • Improved Recovery movement forces
• Improved Knockbacks and movement forces for Attack Air Forward Part 1,2,3
 Patch 0.25 | • Tweaked the down attack, so it can’t be spammed anymore
• Forward air attacks are more fluent now
Locations (spawns)

Here is a list of **Locations (spawns)**. They are sorted into different types:

## Types

* Default: which are already by default in the list;
* Discovered: which are added when the player flies over the location;
* Custom: which can be added manually anywhere in the game.

Note: All locations, except the default ones, can be deleted.
Patch 0.20

**Patch 0.20** is one of the Patches in the game Brawlout.

* Can now view all Practice matches Replays (currently only working with a single AI opponent)
* Fixed several issues with combo breaker moves
* Fixed bugs where air moves were not responsive
* Added new sounds for hits

### UI

* Can now visualize hitboxes and hurtboxes while in Practice mode
* Fixed various cases where controllers disconnect and game is no longer responsive
* Made the customize controls screen easier to manage and view
* Controllers don’t react when the application is not in focus (viewing other Windows apps).

### Paco

* Improved knockbacks for several moves
* Fixed many grab visual issues
* Can now grab characters which were already grabbed by others
* Extra special theme song for Paco’s Aztec temple stage

### Sephi'ra

* Improved Recovery movement forces
* Can now do the recovery in 360 degrees (can teleport in any direction)
* Less knockback on her Air Down attack
* Improved all sand visual FX

### King Apu

* Improved Recovery movement forces
* Fixed Whip Trail FX not showing up

### Chief Feathers

* Improved Recovery movement forces
* Can now do the recovery in 360 degrees (can fly in any direction)

### Olaf Tyson

* Slightly lowered jump height and air speed
* Fixed visual mesh issues caused by some animations
* New theme song for the ice stage
Patch 0.08

**Patch 0.08** is one of the Patches in the game Brawlout.

* Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
* You can now reset inputs to its default settings

### Gameplay

* Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.

### Sephi’ra

* Her down air attack goes slightly faster

### King Apu

* Fixed invincibility bug caused by his chain grab
Chief Feathers

**Chief Feathers** is one of the Fighters in the game Brawlout.

## Patch history

 Patch 0.14 | • Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
 Patch 0.16 | • Fixed chaining multiple recoveries (up specials) when landing on platforms
 Patch 0.20 | • Improved Recovery movement forces
 Patch 0.21 | • Improved Recovery movement forces
Patches

The following is a list of patches for the game Brawlout.

## List of patches

* Patch 0.05
* Patch 0.06
* Patch 0.08
* Patch 0.09
* Patch 0.10
* Patch 0.11
* Patch 0.14
* Patch 0.16
* Patch 0.19
* Patch 0.20
* Patch 0.21
* Patch 0.22
* Patch 0.25

* Patch 0.05
* Patch 0.06
* Patch 0.08
* Patch 0.09
* Patch 0.10
* Patch 0.11
* Patch 0.14
* Patch 0.16
* Patch 0.19
* Patch 0.20
* Patch 0.21
* Patch 0.22
* Patch 0.25
Olaf Tyson

**Mike Tyson** is one of the Fighters in the game Brawlout. He is well known as the most violently homophobic character in the Brawlout franchise.

## Patch history

• His side attack does less knockback/stun
• Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
 Patch 0.10 | • Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
 Patch 0.20 | • Slightly lowered jump height and air speed
• Fixed visual mesh issues caused by some animations
• New theme song for the ice stage