Dwarves

### Trait II

Dwarven ResilienceYou have advantage on saves against Poisoning, and have resistance to poison damage.

### Trait III

Dwarven Battle TrainingYou have proficiency with Battleaxe, Handaxe, Light Hammer and Warhammer.

### Trait IV

Tool ProficiencyYou gain proficiency with either Smith's Tools, Brewer's Supplies, or Mason's Tools

### Trait V

StonecunningWhen you make an Intelligence (History) check related to the origin of a piece of stonework, you are considered Proficient in the history skill and gain twice your proficiency bonus

OR

You gain Advantage on the roll.

Dwarves are the short, stocky mountain species who live primarily in the large subterranean kingdom of The Democracy of Terra Dwarves are big fans of the Beard as a sign of adulthood. Traditional Dwarf women are known for growing fine, silky beards or having well-kept stubble, while dwarf men tend to go for braids and other forms of decoration.

Dwarves are known for their fine armor, particularly in the dwarven communities that adhere closely to the Democracy of Terra. Known as the Terrans, they are the largest Dwarven community on- and in- the Planet. Dwarven armour is carved to the individual's taste, with many sets including tales of epic battles the wearer was involved in. The armor is the antithesis of the haphazard armor of the Orcs.

Dwarmans is a current fashion trend among the dwarven youth, where dwarves will shave to have a similar hair pattern to humans, including young dwarves shaving their beards and body hair to the chagrin of their traditionalist parents. This type of "Extreme body modding" is considered too far by many, and older voices in the community see it as shunning the ancient dwarven ways in favour of elven and human fashion.

## Physiology

Dwarves resemble humans, but are shorter and squatter in build. They are typically more hirsuite, as well, and tend to take great care in grooming their beards into fine patterns.

Dwarves have a short and stocky humanoid shape and reproductive system. Dwarves are exceptionally hirsuite, the average dwarven body is incredibly hairy. It is often said that Dwarven women, with the layers of armor, hair and beards, are nearly indistinguishable from their men.

### Reproduction

Dwarves very commonly have twins or triplets, and their pregnancies last seven months. Often identical, they tend to either have a ferocious rivalry or develop a good friendship. Twins will share the same name, but will add 'eld or 'yun at the end, so the twins Set would be known by their family as Set'eld and Set'yun. However, this is only used when both are present, or when formally introducing oneself.

Dwarves are considered a Null-Species. They are almost completely incapable of producing viable offspring with another species. It is considered that this is possibly due to contamination from the Deepunder, but this theory has not been proven.

## History

### Dragon Era

The Dwarven society, known as the Democracy of Terra, is believed to have it's roots in the Dragon Era, but it is hard to say as many of the old cities suffered collapses. Dwarves are believed to have once lived on the sides of mountains, but due to fear of the dragons who they could rarely defeat, dove deep underground, and began to live under the surface.

### Elven Era

During the Elven Era, the Dwarves had a frictious relationship with the Elves. They were looked down on as burrowing beasts due to their rarity of magical talent, and the Dwarves in turn looked at the Elves as spoiled and deceitful. Although there were many battles and wars between Elves and Dwarves, by and large Dwarves cared little for the actions of those who dwelled above, and likewise the Elves cared nought for what went on where they couldn't see it.

### Long Night Era

During the Long Night Era, the Dwarves of the far north would become tainted by the experimentations of the Winter Kingdom, and become a subrace known as the Duergar. The Dwarves were forced to collapse many tunnels that led to ancient cities in the war, and answered the call of the Dawn Wardens, sending their armies forth to aid in the many battles of the era.

### Dawn Era

In the Dawn Era, Dwarves continued to build ambitiously, attempting to claim back much of what was lost of their past, and holding off the occasional Duergar assault from the north.

Dwarves who live on the surface, often the descendants of those who fought in the Long Night but were shunned on coming home due to exposure to the sun, became part of the triumvirate of races who founded the Commonwealth, along with Gnomes and Humans.

## Culture

### Democracy of Terra

The Terran Dwarves live in deep underground kingdoms that are segregated based on power and privilege. Assassination, political manipulation, and secret words behind trusting backs are the nature of the beast, and to get ahead one must indulge these trappings- or get left behind. The rough Caste-based system means that those on the underside often struggle against adversity to survive. The Terrans do not easily allow outsiders to enter into their land, and mistrust them greatly.

### Surface Dwarves

Dwarves who were exiled or chose to leave their mountain homes without consent of the Tribunal created their own civilizations. These small cities are built around the entrance to the deep underground labyrinths and are often built of stone and slag, and welcoming to outsiders. Usually, the labyrinth they live above will trade with the and then they will in turn trade with humans, gnomes, halflings, and whoever else comes to their cities. This is the closest most outsiders will get to experiencing true dwarvish society.

### Commonwealth

The Commonwealth is proudly the most technologically-advanced civilization on the planet. In the far north, where biting winds and constant snowfall make daily living hard, they use their inventiveness to live well despite these conditions. Commonwealth humans are known as ambitious, well-educated, and tough.

## Religion

### Dwarvish Armor

Proud Dwarves who follow the Ancestor Gods also give a religious like worship to their armour. A Dwarf's armor is given to them at the age of five, sleek and shiny, and is slowly changed in shape and form and function as they grow older. The armor is mostly hand-welded and very ornate. The patterns of colour and symbols used on a Dwarves armor, tells many stories of the wearer themself and their accomplishments, as well as their own lineage. The metal used depends on the wealth of their family, with nobles tending towards fancier metals like steel and mythril while commoners stick to iron.

A Dwarf's armor tells a story, from the material parts are made of to the symbolism of the carvings, and part of the Dwarvish language is dedicated to understanding this.