Medic

Starter loadout:

* Primary: Personal Pistol
* Secondary: Uzi
* Hand: Flashbang
* Armor: Medium
* Equipment: Communication Relay

Exclusive weapon: Taser, this weapon deal very small damage but stuns generic zerg and some special enemies, and will slow instead of stun stronger bosses, it automatically restores its ammo and requires no supply, also its a silent weapon which when combined with light armor sneaking can be useful. (On Friendly Fire it will stun the player)

Companion: Child.

Progression Unlocks:

* Level 1: Starter
* Level 2: Light Armor
* Level 3: Toolkit
* Level 4: Machine Gun
* Level 5: Motion Scanner
* Level 6: Explosives
* Level 7: Child Companion
* Level 8: Hunting Rifle
* Level 9: Oxygen mask
* Level 10: Knife
* Level 11: Hacking terminal
* Level 12: Taser Gun
* Level 13: Flares
* Level 14: Assault Rifle
* Level 15: Backpack
* Level 16: Heavy Armor
* Level 17: Veteran Skin

## Abilities

* Passive: The Medic is able to see all players health in the top left, and if a player is below 50 health the medic will be able to see them in the minimap. Medkits are also visible in the minimap as a yellow "+".
* Medkits Passive: Gathering medkits around the station grants 2 medkit charges and the Medic can have up to 7 charges. Medkit charges are required to use some abilities.
* Medkits (H): Can be used to give medkit charges to other medics.
* First Aid (X): Used to heal a portion of heal and cures bleeding, gains effectiveness the lower health the target is.
* Recovery (C): Requires 1 medkit charge, but fully heals the target, will also cures bleeding and remove stimulant effect.
* Revive (V): Requires 2 medkit charges, and will revive fallen players and fully heal them.
* Medipack (B): Using 3 medkit charges, will place down a medipack with 4 charges that work like first aids. It will last until all charges are used.

Medic specific team UI
## Beginner tips

* Gather med-kits, you see them like '+' on the minimap, each gives you 2 charges up to 7
* You can see players HP and their location on the minimap if they are dead or injured
* Rush to resurrect players, costs 2 medkits, try to resurrect other medics first
* Med-kit 'C' heal anyone below 50 hp,use it if you have more than 2 med-kits, save kits for resurrect otherwise
* Always use first aid 'X' heal on yourself when you are below 50 hp, your own well being is important
* The lower HP someone has the better heal first aid 'X' will give, under 25 is the best
* Place Medboxes at Generator Core(Core) and Main Computer(MC), they act like first aid on use
* You can donate med-kits to other medic with 'H'

## Advanced tips

Unlike in other games Medic is a great fighter in Pandorium. Once you unlock Taser, pair it with the Flashbang or Knife you will have no problem killing small hordes with no supply and health loss.

Good Medic can stroll around solo, with little risk, gathering medkits and healing players. When paired with Gunner it is one of the strongest duo teams, they can kill everything but big nests.

Recommended equipment:

* Pistol
* Taser
* Any hand weapon
* Medium/Heavy
* Virtually any tool

You will use Taser in 90% combat situations. While being decent weapon, Pistol gives you the best 5 bar mobility, compared to Machine gun and Raid Shotgun 3 bar, so it becomes our natural choice. Though it can be viable to take others if you want more oomph.

Taser is just way too strong to consider other weapons.

All hand weapons are viable. Knife makes Medic be able to destroy small hordes very easily, Flashbang provides strong, cheap and reliable crowd control effect, which will help to kill bigger hordes and bosses, but makes Medic more vulnerable solo. Explosives is probably the weakest choice since it can't oneshot bosses, but it is a reliable tool to kill freshly spawned nests, it will help if you only have one Demolitionist team.

Heavy armor with Taser and Pistol will give you 2.5 movement speed, which is enough to outrun Zombies and Reapers, on top of that you will be immune to bleeding and creep slow. This is the toughest combination, which provides very respectable mobility. If you want to go faster, or don't want to take Pistol, then Medium Armor might be your choice.

Try to fit your team requirements, take backpack if you think that your team will starve on supply, hack/tool/welder if you need to fill the need for it. If you are solo Medic though, consider taking Oxygen.