Crazy Dave (Super Smash Bros. Infinite)

*This article is about Crazy Dave's appearance in Super Smash Bros. Infinite. For other uses, see Crazy Dave.*

## Voice Talent

### English Voice

Orion Acaba

**Crazy Dave** is a playable character in *Super Smash Bros. Infinite*. He was officially revealed during a special Super Smash Bros. Infinite Character Reveal Announcement on October 1st, 20XX. Crazy Dave is classified as Fighter #98.

Orion Acaba reprises his role in all versions of *Super Smash Bros. Infinite* via reused lines from his myriad appearances in the Plants Vs. Zombies series.

## Moveset

### Special Moves

* **Sunflower**: Costs 15 Sun. It bounces idly and produces 50 Sun every 3 seconds. The Sunflower would glow a bright yellow as it does so and the Sun would automatically add itself into Dave’s counter.
	+ **Twin Sunflower**: Costs 125 Sun. The Twin Sunflower would behave exactly as its downgrade, but instead of spawning 25 Sun, it would spawn 50 Sun (25 per Sunflower, of course). It also spawns Sun in 3-second intervals, but it is more durable (though not by much)
* **Torchwood**: Costs 100 Sun. Any pea that passes through the torchwood will have its damage multiplied by a factor of 2, leading to massive amounts of damage if a full Gatling pea + torchwood combo lands. It has more health than a standard plant and does not deal contact damage despite the fire.
* **Wall-nut**: Costs 50 Sun. Pretty simple, a wall nut will sit there and soak up damage. Acting like a Minecraft block, it cannot be passed through and will need to be jumped around. However regular peas and other Dave plant projectiles will be able to pass through it.
	+ **Tallnut**: Costs 125 Sun. The Wall-nut can be upgraded to the Tall-nut. It will act the same as a wall nut, except it will be twice as sturdy and around 2.5 times as tall, requiring multiple jumps for some characters to climb over.
* **Garlic**: Costs 100 Sun. In Smash, the Garlic will release smelly fumes every few seconds with a radius equivalent to a 50-MP Magic Burst that flips opponents, like Mario’s cape does, making it difficult for opponents to hit Crazy Dave while he's close by, as well as a dangerous edge guarding tool.
* **Peashooter**: Costs 100 Sun. When a Peashooter is planted, they will routinely fire peas at the closest enemy damageable entity in a medium interval. Whichever way Crazy Dave was facing when he planted them will be the direction it will fire too. The Peashooter will automatically aim either up or down depending on where the closest player is but only slightly. Their peas are also fairly weak doing minimal damage and flinching but this will put some pressure on the opponent and can lead to combos from Crazy Dave.
	+ Split Pea: Costs 125 Sun. The Split Pea will fire weaker shots behind it and has less of an angle when aiming but keeps pressure on both sides of the stage.
* **Repeater**: Costs 200 Sun. The repeater will act identically to the peashooter, except will fire two peas instead of one, dealing twice as much damage in total.
	+ **Gatling Pea**: Costs 250 Sun. The Gatling Pea can be upgraded from the repeater and will fire four peas at once, dealing four times as much damage as the peashooter in total. This will keep the opponent in hit stun or in their shield for quite a while, leaving them open to be punished, however, it costs a lot of sun to get to this plant.
* **Kernal Pult**: Costs 100 Sun. When planting this guy, the Kernel-pult will throw nuggets of corn the size of Pikmin at opponents, dealing a measly 4% damage per kernel and dealing hitstun. However, there's a 25% chance that they will launch a large block of butter if all things that deals double the damage and inflicts the Butter effect, which is essentially a stun.
* **Melon-pult**: Costs 300 Sun. The last of the pult family in the first Plants vs. Zombies, the Melon-pult is the heaviest hitting of the three. It will lob melons every few seconds at opponents, which deal 17% per successful hit and 4% in splash damage if anyone gets hit by melon shrapnel.
	+ **Winter Melon**: Costs 200 Sun. One of the plants Dave sells at Crazy Dave's Twiddydinkies, the Winter Melon is an upgrade to the Melon-pult. It hits even harder than its counterpart and has a slowing effect to boot. It will attack at the same rate as the Melon-pult, but it will deal slightly more damage (24%) and its projectiles will inflict a slowing effect on the enemy's movement for a short amount of time.
* **Potato Mine**: Costs 100 Sun. This explosive land mine functions much like Snake’s Down Special. Dave buries the Potato Mine who lies in wait for opponents to walk by. Once they do, the mine explodes with a SPUDOW!, provided it had enough time to arm itself. It has a high radius of damage with more damage dealt to those who stepped directly on the mine with less damage dealt to those on the outside.
* **Hypno Shroom**: Costs 125 Sun. When placed, the Hypno-shroom will sway from side to side in a trance. Any opponent that comes into contact with the Hypno-shroom beware, as the Hocus Pocus of Dave’s kit, will randomly give the opponent a status effect to their detriment.
* **Tangle Kelp**: Costs 75 Sun. In Smash, they will function sort of the same, being planted in a flower pot with water. When an opponent makes contact with the Tangle Kelp, they will be held in place for a few seconds, similar to a grab. At this point, Dave can rush over and attack or sic more plants on the enemy. After being used once, it will go away.
* **Spikeweed**: Costs 100 Sun. The spikeweed will be placed on the floor, Keeping a low profile. Any enemy that steps over it will be launched up with extremely low knock back, dealing 6% damage. Its good for ledge control as well as combining with other plants.
	+ **Spikerock**: Costs 125 Sun. For 125 sun, the Spikeweed can be upgraded to the Spikerock, which deals twice as much damage and has three times the amount of health.
Twin Sunflowers glow with large amounts of solar energy, Gatling Peas fire rounds of peas at rapid speed through Torchwoods, Winter Melons lob melons, Cattails throw swathes of their homing spikes, and Gloom Shrooms spew their spores at the opponents, still trapped on the lawn. All while this is happening, Dave upgrades some awaiting Kernel-pults into Cob Cannons. He launches several corn nukes, blasting the opponents and ending the cutscene with a screen of popcorn.

### Taunts

* **Up Taunt**: Pulls out a pot and knocks on it while listening.
* **Down Taunt**: Takeoff his hat pot and spits on it. He then polishes it
* **Right Taunt**: Sniffs himself.
* **Left Taunt**: Pulls out a Taco, applies hot sauce on it, and eats it. Heals him for 1-5% health each time.

### On-Screen Appearance

* Nonchalantly walks out from Penny who of which appears through a portal similar to the one from the "Penny's Pursuit" update *Plants vs Zombies 2*.

### Idle Poses

* Adjusts his weigth which causes the pot on his head to tilt a bit. Based on his animations in *Plants vs Zombies 2*.
* Scratches his beard furiously as if itching it.

### Victory Poses

* Holds up the sunflower over his head like a trophy overlapping with the actual sun, meanwhile Peashooters and other Sunflowers cheer him on
* Runs up and places a Peashooter which then begins to pelt an incoming zombie.
* Takes out a Taco and munches down on it.

## Classic Mode Route: Smash vs Zombies

All opponents are against the Zombie Villager on Omega stages with allies that can`t move which represent Plants.