Nightmare II/Card List

## FATE

* Use this card to free yourself from the BLACK HOLE then return it to the back of the pack/pass it to the player closest to you in the graveyard.
* **THE CURSE OF THE ZOMBIE**: To curse an opponent, show them this card, then roll the dice - the number you roll is the number of turns that player must MISS before playing again. Return this card to the back of the pack after USE.
* **BREAKING THE CURSE**: This card breaks the Curse of the Zombie. Return to back of the pack after use.
* If The Baron demands you roll your number to play again, this card releases you from that task./roll the dice and the number you roll is the number of FREE turns you receive Return to back of the pack after use.
* If The Baron demands you roll a 6 to play again, this card releases you from that task/gives you 6 free turns. Return to back of the pack after use.
* **BARON SAMEDI**: Return this card to the back of the pack if you are not BARON SAMEDI. But if you are: if you land on a stone occupied by another player, take all their FATE/TIME/CHANCE cards./that player must return all their keys./roll the dice and the number you roll is the number of turns that opponent must MISS! Return to back of the pack after use.
* If BARON SAMEDI lands on any gravestone you occupy, the Zombie cannot harm you with any of his FATE cards. Return to back of the pack after use. (x2)
* Toss the coin:
	+ HEADS: Receive a key.
	+ TAILS: Roll a 6 to play again.

Return this card to the back of the pack after use.
* If you are asked to return a key and HIT THE HOLE,/all your FATE/TIME/CHANCE cards, return this card to the back of the pack instead.
* <HARBINGER'S NAME> cannot harm you if you land on The <Harbingers alias>'s gravestone. Return this card to the back of the pack after use. (x6)
* (x6 of each) If <<HARBINGER'S NAME> lands on your gravestone, wait your turn then toss the coin:
	+ HEADS: Take all The <Harbinger alias>'s FATE/TIME/CHANCE cards.
	+ TAILS: Return this card to the back of the pack.
* **ANYTIME...** Anybody looks like winning, slide 'em this card with some bad news from the BARON: "Return a key and return to your gravestone!/then HIT THE HOLE!/THEN roll your number to play again!" Return to back of pack if time has expired. (these for some reason are in both Fate and Time cards)
* **ANYTIME...** Anybody fails to stand straight up, straightaway and lay a loud "YO BARON I CAN DIG IT" on the BARON, lay this card on them: HIT THE HOLE! Return to back of pack if time has expired. (Again, this is in both Fate and Time cards, only there's 3 of these in the Time cards)

## TIME (US/UK)

* **ANYTIME...** Anybody sits down, while the BARON is talking to them, take all their TIME, FATE and CHANCE cards. Return to back of pack if time has expired.
* **ANYTIME...** Anybody misses their cue for SHOWTIME, BIGTIME, PARTYTIME AND THEN SOME, lay this card on them: HIT THE HOLE!/Roll your number to play again!/Return all your FATE/TIME/CHANCE cards. Return to back of pack if time has expired.
* At **00:30./01:00.** Lucky break babe! Take a key. Return to back of pack if time has expired.
* At **03:25.** A tip: When you get hold of the dice, stall the game and don't roll it until the BARON comes back. It is a dirty job but somebody has to do it! Return to back of pack if time has expired.
* At **03:30.** A tip: The BARON is comin' back in 5 seconds! Don't be caught holding the dice kid OR you're in a world of pain! Return to back of pack if time has expired.
* At **04:30.** If you're the DIRTBAG, the BARON has some good news for you: "Have 6 free turns!" But if you ain't the DIRTBAG, this ain't any good. Return to back of pack if time has expired.
* At **04:30.** If you're in the HOLE, you're OUTTA THERE! Return to back of pack if time has expired.
* At **05:00.** Lay this card on any babe you'd like to see in a world of pain: HIT THE HOLE. Return to back of pack if time has expired.
* At **05:30.** If you're in the HOLE, you're OUTTA THERE! Return to back of pack if time has expired.
* At **05:45.** SCREAM "YO" and receive a FREE turn for every babe you scare the living daylights out of! Return to back of pack if time has expired.
* At **05:45.** If any babe screams "YO", lay this card on them with some bad news from the BARON: HIT THE HOLE! Return to back of pack if time has expired.
* At **06:30.** Take all BARON'S TIME, FATE and CHANCE cards. Hey. Easy come.... easy go! Return to back of pack if time has expired.
* At **07:05.** A tip: If you're on a gravestone marked FATE/TIME, it is time for you to move to a stone marked X. Do it NOW! Return to back of pack if time has expired.
* At **07:05.** A tip: If you're on a gravestone marked X, move back one stone./CHANCE you should move forward one space. Return to back of pack if time has expired.
* At **07:05.** Move to the closest gravestone marked CHANCE but make it fast!/Move to any gravestone marked X. Return to back of pack if time has expired.
* At **07:45.** If you're in the HOLE, you're OUTTA THERE! Return to back of pack if time has expired.
* At **08:00.** SCREAM "YO" and receive one FREE turn for every babe you scare the living daylights out of. Return to back of pack if time has expired.
* At **08:00.** If any kid screams "YO", lay this card on them with some bad news from the BARON: HIT THE HOLE! Return to back of pack if time has expired.
* At **09:00.** Lay this card on whoever rolls their number first and scores a key: Put it back where it belongs kid then HIT THE HOLE. Return to back of pack if time has expired.
* At **10:25.** If you're the DIRTBAG and you're in the HOLE, lay this card on any babe who voted against you: You and I are changin' places - HIT THE HOLE! But if you ain't the DIRTBAG, this ain't any good. Return to back of pack if time has expired.
* At **10:30.** If you're in THE HOLE, you're outta there, and you get one free turn to try and roll your number for a key. Return to back of pack if time has expired.
* At **11:45./12:45./13:45./14:30.** If the kid who was told to yell SHOWTIME/BIGTIME/PARTYTIME/AND THEN SOME missed its cue, slide it this card. Welcome to a world of pain child! \*Return any keys you have. \*Return all your TIME, FATE and CHANCE cards. \*Then HIT THE HOLE. Return to back of pack if time has expired.
* At **12:00.** If you're in THE HOLE, you're OUTTA THERE! Return to back of pack if time has expired.
* At **12:50.** If you're in THE HOLE, you're OUTTA THERE! Return to back of pack if time has expired.
* At **13:50.** If you're in THE HOLE, you're OUTTA THERE! Return to back of pack if time has expired.
* At **14:40.** If you're in THE HOLE, you're OUTTA THERE! Return to back of pack if time has expired.
* At **15:30.** If you missed your cue and you're waiting to roll a 6 to play again, have 6 free turns. Return to back of pack if time has expired.
* At **16:07.** If you're the BARON, you can use those 2 free turns to try and roll your number for a key! But if you ain't the BARON, then this card ain't any good. Return to back of pack if time has expired.
* At **17:30.** Lay this card on any babe: HIT THE HOLE! Return to back of pack if time has expired.
* At **17:45.** If you're in THE HOLE, you're OUTTA THERE! Return to back of pack if time has expired.
* At **19:45.** SCREAM "YO" and receive a free turn for every kid you scare the living daylights out of. Return to back of pack if time has expired.
* From **19:50 to 21:20.** You can count on BARON comin' back real soon to play a numbers game. Confuse whoever's still left standing by counting backwards from 10 to 1 as the BARON counts from 1 to 10./loudly repeating this sequence of numbers as the Baron counts from one to ten: 6-5-4-3-1-2-7-8-9-10./repeating these numbers out loud as that kid tries to add up: 12-52-7-365. Return to back of pack if time has expired.
* At **21:30.** If you have to roll a 6 to play again, receive six free turns. Return to back of pack if time has expired.
* At **22:00.** Yell SHOWTIME, BIGTIME, PARTYTIME AND THEN SOME and then roll the dice, and the number you roll is the number of free turns you've just scored! Return to back of pack if time has expired.
* At **22:30.** If you have to roll your number to play again, the next mumber you roll on the dice is the number of FREE turns you receive. Return to back of pack if time has expired.
* At **24:01.** As the youngest kid tries to roll its exact age, loudly count off the seconds passing on the screen. Return to back of pack if time has expired.
* At **24:05.** As the youngest kid tries to roll its exact age, repeat these numbers out loud until it fails or succeeds. 1-2-3-4-5-6. Return to back of pack if time has expired.
* At **24:06.** As the youngest kid tries to roll its exact age, repeat these numbers out loud until it fails or succeeds. 6-5-4-3-2-1/6-4-2-1-3-5. Return to back of pack if time has expired.
* At **24:10.** As the youngest kid tries to roll its exact age, repeat your telephone number over and over again until it fails or succeeds. Return to back of pack if time has expired.
* At **25:35.** Roll the dice and the number you roll is the number of free turns you've just scored. Return to back of pack if time has expired.
* At **27:00.** If you're in THE HOLE, you're OUTTA THERE! Return to back of pack if time has expired.
* At **28:30.** If you're the DIRTBAG and you're in THE HOLE, roll the dice and the number you roll is the number of chances you just scored to try and roll your number for a key! But if you ain't DIRTBAG, this card ain't any good. Return to back of pack if time has expired.
* **MULTIPLE TIME CARD**
	+ At 28:30 Pick any babe and take all their TIME cards.
	+ At 28:35 Pick any babe and take all their FATE cards.
	+ At 28:40 Pick any babe and take all their CHANCE cards.

Return to back of pack if time has expired.
* At **28:40.** A tip: If it's your turn next, don't roll the dice until the BARON comes back. Return to back of pack if time has expired.
* **MULTIPLE TIME CARD**
	+ At 30:00 If you're in THE HOLE, you're OUTTA THERE.
	+ At 30:05 If you have to roll a 6 to play again, receive 6 free turns.

Return to back of pack if time has expired.
* At **31:45.** Move to any gravestone marked X. Return to back of pack if time has expired.
* **MULTIPLE TIME CARD**
	+ At 32:00 IF YOU'RE IN the hole, YOU'RE outta there.
	+ At 32:00 Roll the dice. The number you roll is the number of free turns you get to try and roll your number for a key BEFORE the BARON comes back!!

Return to back of pack if time has expired.
* At **32:00.** Lay this card on any kid on a gravestone marked X with some bad news from the BARON: Miss one turn. Return to back of pack if time has expired.
* At **33:45.** You can count on the BARON comin' back and if it's not your GO confuse the babe who is trying to add up by counting loudly from 10 to 20/20 to 30/30 to 40 as the BARON counts from 1 to 10. Return to back of pack if time has expired.
* At **33:45.** If you're in THE HOLE, you're OUTTA THERE! Return to back of pack if time has expired. (x2)
* At **35:00.** Scream "YO" and receive a free turn for every babe you scare the living daylights out of. Return to back of pack if time has expired.
* At **36:00.** Lay this card on any kid: HIT THE HOLE. Return to back of pack if time has expired.
* **MULTIPLE TIME CARD**
	+ At 37:15 If you're in THE HOLE, you're OUTTA THERE.
	+ At 37:20 Roll the dice and the number you roll is the number of free turns you score!

Return to back of pack if time has expired.
* At **39:00.** As the old geezer tries to roll its exact age, confuse the fossil by loudly counting off the seconds passing on the screen. Return to back of pack if time has expired.
* At **39:05/39:10.** As the old geezer tries to roll its exact age, loudly repeat this sequence of numbers until the fossil succeeds or fails. 6-5-4-3-2-1/1-2-3-4-5-6. Return to back of pack if time has expired.
* At **40:45.** Move to any gravestone marked FATE/X. Return to back of pack if time has expired.
* At **41:30.** SCREAM "YO" and receive a free turn for every kid you scare the living daylights out of. Return to back of pack if time has expired.
* **MULTIPLE TIME CARD**
	+ At 43:30 If you're in THE HOLE, you're OUTTA THERE.
	+ At 43:45 Roll the dice and the number you roll is the number of free turns you score.

Return to back of pack if time has expired.
* **MULTIPLE TIME CARD**
	+ At 46:05 SCREAM "YO" and receive a free turn for every kid you scare the living daylights out of.
	+ At 46:10 Try again.

Return to back of pack if time has expired.
* At **46:55.** If you have to roll a 6 to play again, this card gives you 6 free turns to try and roll it. Return to back of pack if time has expired.
* At **47:55.** If you're the DIRTBAG, receive a key, but if you ain't, this card ain't any good. Return to back of pack if time has expired.
* At **50:35.** If you're the DIRTBAG, you have 10 seconds worth of FREE turns to try and roll your number. Return to back of pack if time has expired.
* At **51:05/52:05.** If you have to roll your number to play again, this card gives you 10 seconds' worth of free turns. Return to back of pack if time has expired.
* **MULTIPLE TIME CARD**
	+ At 57:10/57:15 If it is your turn, roll the dice and if you roll your number, you can take a key.

Return to back of pack if time has expired.
* **MULTIPLE TIME CARD**
	+ At 57:45/57:50 If it is your turn, roll the dice and if you roll your number, you can take a key.

Return to back of pack if time has expired.
* **MULTIPLE TIME CARD**
	+ At 58:40 If you're in THE HOLE, you're OUTTA THERE.
	+ At 58:45 Roll the dice and if you roll your number, collect all your keys.

Return to back of pack if time has expired.
* **MULTIPLE TIME CARD**
	+ At 58:40/58:45 If it is your turn, roll the dice and if you roll your number, collect all remaining keys.

Return to back of pack if time has expired.
* At **58:45.** Challenge the BARON to a roll of the dice - whoever rolls the highest collects all remaining keys. If the BARON ain't playin', bad luck kiddo. Return to back of pack if time has expired.
* BARON SAMEDI WILD CARD. At **58:50/59:00.** If you're the BARON, roll the dice and IF you can roll a number higher than yours collect all your keys and receive that many FREE turns. But if you ain't the BARON this card ain't any good. Return to back of pack if time has expired.