Lore Chapter 1: Genesis 1939 San Francisco Buoys

# 1939 San Francisco Buoys

## Lore Chapter Details

Team: **The** **San Francisco Buoys**

Basketball God: **Aquarius ♒️** • All Lore Producers earn **+2 Presentation** **| *Skill Branch*** for attending **all seven (7) Lore Parties** in the chapter for at least one (1) hour per Lore Party.

Power Element: **Water •** All Lore Producers earn **+2 Serenity | *Xygen Branch*** for attending **all seven (7) Lore Parties** in the chapter for at least one (1) hour per Lore Party.

**BECOME A LORE PRODUCER to role-play in the Official Canon of this Lore Chapter.**

### Plot:

The legendary yarn behind the 1939 San Francisco Buoys inaugural season can only be described as a **historical SportPunk mythology** about **the mischievous adventures of** **Buoy fans**. Media Day begins with a celebration of the launch of the San Francisco Buoys' brand and history.

### Location and Time Period:

This Lore Chapter take place primarily in San Francisco, California between January and September 1939. The chapter is full of neighborhood drama and takes place against the backdrop of the recent constructions of the Golden Gate and Bay Bridges, World War II, and the initial seeds of organization in the Lanza crime family, and Central Califonia's recovery from the Great Depression.

#### Protagonists:

There are between **24** and **114** protagonists throughout this Lore Chapter.

#### Antagonists:

There are between **18** and **80** antagonists throughout this Lore Chapter.

#### **Impact Characters:**

Any character that hasn't been rolled into a **Protagonist** or an **Antagonist** is an **Impact Character**. Folks that don't want to make a heavy time commitment should always volunteer as **Impact Characters** to make space for those **most committed** to the experience.

#### #Lensface Note:

This chapter is **full of neighborhood drama and scientific thrills impossible to imagine, set against the backdrop of a vibrant and innovative city embracing the excitement of basketball.**

#### Story Beads

1. San Francisco **experiences a period of rapid growth and transformation**, right in the aftermath of the construction of iconic landmarks like the Golden Gate Bridge and Treasure Island.
2. One of the protagonists has a keen interest in science and **invents a new basketball shoe that utilizes cutting-edge materials** and technology to enhance performance.
3. A renowned scientist from the city's prestigious research institution, the San Francisco Institute of Technology (SFIT), **becomes an unofficial mentor to the Buoys**, sharing scientific insights that improve their strategy and gameplay.
4. **A mysterious entrepreneur offers the Buoys a sponsorship deal to promote their innovative products during games**, igniting debates about commercialization and authenticity in the first season of the BSofA.
5. **San Francisco experiences a surge in community pride** as residents from all walks of life come together to support the Buoys, celebrating the city's diversity and inclusivity.
6. **A local inventor designs a high-tech scoreboard that features light-up displays and interactive elements**, revolutionizing the game-viewing experience for fans.
7. **An antagonist, a renowned psychologist, insists on trying to help the team overcome mental obstacles** and develop a winning mindset.
8. **San Francisco becomes a generation's hub of artistic expression and counterculture**, with beat poets and avant-garde musicians embracing the Buoys' games as a backdrop for their performances.
9. A historian, who claims to be a time-traveler, is only known as "Chronos Graham." He visits Buoys fans, offering them glimpses into the city's rich history and inspiring the players to honor San Francisco's legacy with their game.
10. **A city-wide celebration known as the "TechnoCarnival" coincides with the Buoys' playoff run**, blending futuristic technology with traditional carnival festivities, filling the city with excitement and joy.
11. The Golden Gate International Exposition is taking place during the 1939 Buoys' season, with city socialites in constant buzz.
12. With an increase in automobiles in the Bay Area, the 49-Mile Scenic Drive becomes a hit.
13. San Francisco experiences a series of earthquakes which disrupt crucial games, but the resilient Buoys and their fans come together to adapt.
14. San Francisco experiences the aftermath of the Great Depression, with the poorest of the city's residents finding solace and hope in the thrilling world of the BSofA.
15. The Buoys' games become legendary for their thrilling comebacks, with the team exhibiting unmatched resilience and staging breathtaking rallies that leave spectators in awe.
16. The Buoys form a passionate fanbase known as the "Buoy Bright Boys," who wear attire inspired by maritime and nautical themes and create elaborate game-day rituals that pay homage to the city's seafaring heritage.
17. The team joins with fans on a charity initiative, partnering with local organizations to bring basketball and hope to underprivileged communities, igniting a sense of unity and inspiring young players to chase their dreams.
18. A seagull named "Plot" becomes a beloved symbol of the Buoys' resilience, captivating audiences , but scandal erupts when it turns out to be a robotic automaton.
19. The Buoys **make the playoffs as the #1 seed**, and **lose to the** **Yonkers Highness** in the **Lore War Finals**.
20. There's war in Europe and the Africas.

**Lore War Playoff Results**: The **San Francisco Buoys** lose to the **Yonkers Highness** in the first-ever **1939** **Lore War Finals**.

SportPunk is devoid of any real-world semi-professional or professional sports history **of any kind**.

## How to Play:

### Step-by-Step:

1. Decide what kind of character you want to role-play as.
	1. Syndicate Player • V2 Required
	2. Team Coach? • V2 Required
	3. Ecosystem Professional? • V1 Required
	4. Notable Fan? • V1 Required
2. Collect at least one edition of the appropriate Version One or Version Two Collectible to get started. You must commit to the intellectual property by buying some of it!
3. Fill out our Character Registration form (V1 and /or V2 is required to access this form), which will provide you with a thorough prompt. From there, you may write the prompt yourself, or you may use Artificial Intelligence to help add to your character background, as that's a lot of fun.
4. Submit the full Character Profile, and your character will be added to the Official Canon, and will have a Press Pass wiki page within 72 hours (all submissions are subject to human review).
5. Join the Discord and start work-shopping your character(s) with other Early-Adopters.
6. Once a Lore Chapter has a Lore Master, it can run all seven (7) Lore Parties. The Lore Master may repeat their Lore Chapter up to three times, and exceptions may be made.
	1. Each Lore Party takes on a section of that season's schedule, where players will role-play through scenarios led by the Lore Wranglers and Lore Masters in the chapter.
	2. Some scenarios will not have anything to do with sports, which is okay. They exist in this connected SportPunk reality, and that's what makes it fun.
7. A vital rule - **always, always, always "Yes, And" source material**. Do not retcon, crumble, or acidify details that creators have officially canonized in the Press Pass Lore. Any story interactions that **significantly change the nature of the source material** should ethically include the Lore Producer(s) involved in creating the source.
	1. Adding significant material to another character's arc without their Lore Producer's involvement won't be allowed, and any minor material added must strictly adhere to the biography of the character.
	2. Presenting bias and opinions about material in another character's arc through your character's story is welcomed, because DRAMA. Stay grounded in our SportPunk shared reality!
	3. Otherworldly elements not grounded in this shared SportPunk reality may be rendered in the canon as an exclusive umwelt of that specific character. "Umwelt" is the subjective lived reality of the character, not shared by anybody else. If your umwelt features a pegasus dragon that dunks from the threebuchet arc, that's hilarious... but it only exists in that character's mind. Pegasus Dragons don't exist in the SportPunk reality, unless that's a semi-professional hockey team.
	4. Just like real life, spiritual and magical experiences are personal, and open to interpretation and being shared by others. Each team and atmosphere has these ingredients sewn in.
8. Level up your characters through role-play!
	1. Each character you create has a Character Tree. this Character Tree has three (3) Branches, each with twenty (20) facets, bringing a total of sixty (60) facets to level.
		1. Clout Branch
		2. Skill Branch
		3. Xygen Branch
	2. For every character you register, your wallet will receive an Official Press Pass that tracks your progress for you. *Note:* These won't be developed until Phase 3 of production in Press Pass (Season One). Early Adopters will have to wait a bit, and track their character progress in The Top Brass DAO.
	3. All facets begin at Level 1. **You can only gain levels, you can't lose them.**
	4. Each interaction you canonize in the lore will +1 level to one facet of your character based on what the interaction was. you'll have three facets to choose from out of every **gainful outcome**.
	5. Depending on your character, the qualities you bring to the ecosystem will be different. The level of each various quality reflects the average level (rounded down) of all of the facets in the correlating branch.
		1. Syndicate Players
			1. Player Class = Clout Branch Average
			2. Play Style = Skill Branch Average
			3. Position & Secondary Play Style = Xygen Branch Average
		2. Team Coach
			1. Demeanor = Clout Branch Average
			2. Playbook = Skill Branch Average
			3. Fashion Style = Xygen Branch Average
		3. Ecosystem Professional
			1. Drive = Clout Branch Average
			2. Profession = Skill Branch Average
			3. Goal = Xygen Branch Average
		4. Notable Fan
			1. First Fan Commitment = Clout Branch Average
			2. Second Fan Commitment = Skill Branch Average
			3. Fan Rating / Wealth Tier = Xygen Branch Average (the same level applies to both qualities)
	6. Your character may max out a total of seven (7) facets at 120 levels, each. The other fifty-three (53) facets will have level caps of 90. Reaching the high 80s, let alone level 90, will take an incredible commitment to your character.
	7. In every interaction, you'll identify **the fulcrum** **facet**. This is the balance of conflict in that interaction. A Lore Wrangler or Lore Master will find the facet best suited for the fulcrum. All players will role their levels. In an instance where players have the exact same level of the exact same facet, both players will roll a simple 6.
	8. Each player will choose the outcome they would like in the canon, and then roll for the impact. Using a ranging RNG tool (RNG = random number generator), we're able to ensure each player rolls their facet level. In the event both players roll a 1, the roll is performed again with a simple 6. This ensures a chance for Level 1 players to win in any interaction, as unlikely as that is.
	9. The player who rolls the higher numbers produces their **gainful outcome**, while the player who rolled the lower numbers are subject to the **downward outcome**. All outcomes contribute to the Official Canon, no matter how seemingly benign.
	10. The level awarded to the winner of the interaction may be in the fulcrum asset, but players will always have three options to choose from, provided by the Lore Wrangler or Lore Master in the Lore Party or Break-Out Bead.

#### Chapter Organization:

1. The **Lore Party**
	1. A **Lore Party** is a fun and creative **role-play** / **improv** chapter event exclusive to registered puzzle owners in the **Lore Chapter**, focused on a **specific unit of time in the season**, and **specific sub-plots** that contribute to the main details.
	2. During the Chapter, Producers are tasked to have fun crafting the entire Lore Chapter (**Media Day** through **Closing Ceremonies**) in no more than seven (7) **Lore Parties**. Some exceptions may occur, but the entire chapter's worth of Lore for Season One should be able to be explored and established in time windows of less than a month.
	3. Schedule the ***Media Day Lore Party*** as the first one. From there, agree on a schedule that works for **Lore Producers** who attended Lore Chapter Media Day. All **Lore Producers** in the chapter are encourage to enjoy and attend every Lore Party to maximize their experience, but only one (1) is required to establish your character in the canon.
	4. The ***Media Day Lore Party*** takes place in a Sporting Facility (the arena or a practice building), and the event should cover:
		1. Content standards, styles, and color grades for all three footage types for archive submissions. If there are any post-production industry professionals or experts in this lore chapter, please welcome their guidance and leadership in this process.
			1. Original Footage (OFoo) must look like it's from 1939 or earlier. Frame rates, frame sizes, and color grades for all submitted content in the chapter should be of the same quality.
			2. Reenactment Coverage (NacCo) must have a consistent agreeable quality.
			3. Artistic Reenactments (ArNac) should all have the same basic theme (ie. SportPunk Vaporwave is our default).
		2. The events of the very first professional basketball Media Day take place via a rotation through Media Stations, where different outlets set up Syndicate Player and Team Coach interviews. It's San Francisco, so any popular celebrities in the chapter may also be present in the
			1. Improvise through the formal and behind-the-scenes interactions, where basic personal stakes and relationships start to form.
			2. All Media Platforms must acquaint themselves after content guidelines have been established.
		3. Media Day usually takes place in a sporting facility, with an accompanying **Notable Fan Festival** taking place outside in a *tailgating atmosphere*.
2. **Break-Out Beads**
	1. Let Me Out Productions suggests forming **a maximum of** **24 groups** of **12-16 individuals maximum**, per group, to help form **Break-Out Beads** and create **sub-plots** and **micro-arcs** throughout the linear season.
	2. Holders of **at least seven (7) Version One** and/or **Version Two** Intellectual Property Tokens in Press Pass (Season One) have graduated to **Lore Wrangler** in the experience, and can **micro-master** their own **Break-Out Beads**, following the guidance of the **Lore Master** and **#Lensface, the Showrunner**.

### Chapter Stats:

* Lore Master: Unclaimed
* Lore Wranglers: Unclaimed
* Current number of Character Registrations: 1 out of 288 maximum.
* Current number of **Lore** **Memes** in the archive: 0 out of 831 maximum.
	+ 7-second **Lore Memes**: 0
	+ 5-minute **Lore Scenes**: 0

•••

### **How to Register for this Chapter:**

#### Software needs:

* Self-Custody Ethereum CryptoWallet (free)
* Discord (free)
* Toucan.events (free)

#### Intellectual Property needs:

Collect and hold at least one (1) **Version One** or **Version Two** ***Intellectual Property Token*** in Press Pass (Season One).

* The **Version One (V1) Collectible** contains the pioneer **LoreGame** character behind the Press Pass franchise, **#Lensface**, and was filmed specifically for the collectible.
	+ It's a 0:33-second **Lore Meme**, book-ending a fictional version of the Showrunner's similarly-named performance art series.
	+ #Lensface covers a struggling professional basketball team with struggling "influencer" content... for 5 years. Production industry humor.
	+ While troll and hilarious, "surfing the lo-fi" is a cognitive marketing approach meant to deter speculators and find organic consumer interest in the collaboration. This is a collaborative storytelling experience, resulting in a mockumentary.
	+ Individuals who **own and maintain ownership** of their V1 Collectible(s) may create an **Ecosystem Professional** or a **Notable Fan** for each edition they hold. Maintaining ownership is required for access and participation.
	+ Each edition may register exactly one (1) character to any Lore Chapter. This right permanently expires after the edition is registered. Press Pass (Season One) will see a maximum of 530,000 participants holding V1 editions.
	+ Each edition may register exactly one (1) **Lore Meme** or **Lore Scene** to the Press Pass (Season One) archive. This right **resets** if the edition is collected by a new holder for at least 0.0091 Ethereum on the secondary market.
* The Version Two (V2) Collectible contains the pioneer **LoreGame** character behind the Press Pass franchise, #Lensface... and a few actual clips from the series.
	+ It's a 0:54-second Lore Meme, book-ending a fictional version of the Showrunner's similarly-named performance art series with some actual #Lensface footage.
	+ Individuals who own and maintain ownership of their V2 Collectible(s) may create or claim a **Team Coach** or a **Syndicate Player** for each edition they hold. Maintaining ownership is required for access and participation.
	+ **Team Coaches** and **Syndicate Players** created by the Showrunner are **Fixed World Details**. Anybody may claim and guide these characters, provided our content creation and submission guidelines are followed.
	+ Each edition may register exactly one (1) character to any Lore Chapter. This right permanently expires after the edition is registered. Press Pass (Season One) will see a maximum of 916 participants holding V2 editions.
	+ Each edition may register exactly one (1) **Lore Meme** or **Lore Scene** to the Press Pass (Season One) archive. This right **resets** if the edition is collected by a new holder for at least 0.0091 Ethereum on the secondary market.

Read the **Deed of Assignment to Press Pass (Season One)** for more information and the EULA for the Press Pass (Season One) Digital Collectible Experience.

•••

## Lore Master

* ***You?***
* *At least 25 Editions of any combination of V1/V2 Intellectual Property Tokens are needed. V1s and/or V2s qualify, as long as you have and maintain **at least 25**.*
* Only holders of **at least 25 Editions** may submit 5-minute **Lore Scenes**. Holders don't necessarily have to be the Lore Master to submit 5-minute **Lore Scenes**.
* Please read the Deed to the Intellectual Property (Season One of Press Pass) for more information. *(pause at 0:45-0:49)*

This Lore Chapter does not yet have a **Lore Master**. In order to claim **Lore Master** over this Lore Chapter, you must have at least 25 editions of any combination of the V1 and/or V2 intellectual property token in Let Me Out Production's **Press Pass (Season One).**

The Lore Master will guide the "**LoreGame**" experience for the other participants in this chapter around the game results we've generated through collective imagination, artificial intelligence, and community collaboration.

•••

# Lore Producers

## Rules and Guidelines

### Key:

* MCO = *Modern Country of Origin*
* Threebuchet = *Three Point Shot. "Threebuchets" are worth four (4) points if shot backwards.*
* Freetapult = *Free Throws. "Freetapults" are always taken with a two-step running start.*
* 🌲 Off-Pine = *Off the Bench*
* 🕋 Triple-Stack = *Triple-Double*
* 🔸ncv1 = The character has not been claimed for LoreGaming and *a Version 1 Collectible in Press Pass (Season One) is required*.
* 🔹ncv2 = The character has not been claimed for LoreGaming and *a Version 2 Collectible in Press Pass (Season One) is required*.
* 🔰 = The character has been registered and/or claimed for LoreGaming.
* 🥽 = **LoreMaster** character.
* 🕯️= Lore Producer is looking to cast.
* LCh# = Character number in Lore Chapter

### Video Key:

* **Lore Meme** = A video clip discovered for the **Press Pass (Season One)** archive.
	+ Submissions must be seven (7) seconds or less.
	+ Lore Producers must own and maintain at least 1 edition of either the V1 or V2 collectible in **Press Pass (Season One)** to qualify.
* **Lore Scene** = A longer story discovered for the **Press Pass (Season One)** archive.
	+ Submissions must be (5) minutes or less
	+ Lore Producers must own and maintain at least 25 editions of any combination of the V1 and V2 collectibles in **Press Pass (Season One)** to qualify.
* **OFoo** = ***Original Footage***
	+ Cast member must appropriately reflect intersections of character.
	+ **Original Footage,** also known as ***OFoo*** (oh-foo), must appropriately reflect time period of origin. Key note: The "selfie" video camera and content creation practice has existed in the **Press Pass** world since 1919.
	+ The goal for **OFoo** is always ***quality*** and ***authenticity***.
	+ Cast members are known as **OFoo Performers**, and are first-call for character appearance if age and intersection appropriate.
	+ If you're a producer or a filmmaker, your time is best maximized on OFoo creation.
	+ For the most creative freedom, please collect at least 25 editions of any combination of V1 and/or V2 tokens in Press Pass (Season One).
* **NacCo** = ***Reenactment Coverage***
	+ Cast member does not have to reflect intersections of character.
	+ **Reenactment Coverage,** also known as ***NacCo*** (nack-oh), footage and format standards are agreed upon by **Lore Producers** on the **Media Day** of the Lore Chapter.
	+ The goal for **NacCo** is always ***humor*** and ***opportunity***.
	+ If you or your friend / family member / colleague / mortal enemy are going to appear in a limited amount of content, your time is likely best spent on **NacCo** creation.
	+ If you're a big troll like our Showrunner is, your time is likely maximized on **NacCo** creation for purposes of creative freedom. Also, "**NacCo**" is heaps amount of fun to say out-loud.
* **ArNac** = ***Artistic Reenactments / Artistic Renderings***
	+ If a vocal performance is necessary, the cast member must appropriately reflect *vocal intersections* of character. If possible and feasible, work with the **OFoo Performer**.
	+ **Artistic Reenactment**, also known as ***ArNac*** (ar-nack), footage, format, style, and themes are agreed upon by **Lore Producers** on the Media Day of the Lore Chapter.
	+ The goal for **ArNac** is always ***style*** and ***fun***.
	+ If you are an animator, artist, sound engineer, claymation enthusiast, photo essayist, and/or a prospective sports media professional, your time is maximized on **ArNac** creation.

## Media Day

**The San Francisco Buoys** held their **first-ever** ***Media Day** on **January 24th, 1939**.*

The Lore Master will introduce themselves, and sew the story seeds for **Lore Party 1**, which covers the 1939 season's timeline beginning on 1/24 and ending midnight between 3/3 and 3/4.

### Chapter Decisions

The Lore Master will poll all Lore Producers on Media Day and Fan Fest on the various decision trees that need to be established. Lore Producers must attend Lore Party 1 if they want a Say in these decisions.

#### Decision One: Content Guidelines

Please bear in mind that in the Press Pass: All Access SportPunk universe, a form of "selfie" video camera has existed since 1919, and characters can monologue as they do in the modern era in real life. Once these chapter decides the form and format of the content, all content submissions must adhere to the group rules for this specific Lore Chapter. Lore Producers will edit their own meme content for submission; the Let Me Out Productions team will edit content for advertisements, episodes, and other official uses. The Lore Producer cut will be offered as digital collectible merchandise from Season One with exactly 1,000 editions.

* Overall Content Standards
	+ Theme
	+ Frame Rate
	+ Style
	+ Lighting
	+ Quality Standards
* OFoo (Original Footage)
	+ Frame Size (480p minimum)
	+ Color Grade (in 1939, you're limited - you can basically go B&W, sepia, or a faded four-tone team color map)
* NacCo (Reenactment Coverage)
	+ Frame Size (720p minimum)
	+ Color Grade (NacCo material can be produced from any time period)
* ArNack (Artistic Reenactments/ Artistic Renderings)
	+ Frame Size (1080p minimum)
	+ Color Grade (NacCo material can be produced from any time period)

#### Decision Two: Story Cement

* Showrunner Questions:
	+ What 1939 neighborhood of San Francisco did the Wet Fountains originally play in? *🔐 Decision locked until the start of the 1958 Lore Chapter for the San Francisco Buoys.*
	+ What was the name of their first arena? It seats 24,000 people. *🔐 Decision locked until the start of the 1946 Lore Chapter for the San Francisco Buoys.*
	+ What is the state of city politics of the time?
* Rules
	+ Named characters must always be registered with a V1 or V2 collectible, the pieces to the puzzle. If you want to name a lot of characters, you'll need as many editions as you want characters.
	+ If a character needs to be created to facilitate the story, the character is only to be assigned an age and a generic profession. They will be made available to register for a Lore Producer.

## Team Coaches

Team Coach Prompt Generator for Press Pass *(only claims are available in this chapter)*

### Coach Key:

* **Head Coach** = *Lead Basketball Decision-Maker*, responsible for team performance.
* **Assistant Coach** = Usually aspiring to be a Head Coach. Helps Players focus on areas of improvement. Innovates to support team morale.
* **Demeanor** = Attitude on the sideline. This is how the person treats the Players, Team Staff, Media Professionals, Service Professionals, and Fans.
* **Playbook** = Style of game. This is how the person organizes their players in the game of basketball.

Registered: 0x593b0a6ef7bd8bf9668b0e57627d0dae878602d6878252b0c821fe05c15a6c48

Note: Only three (3) **Coaches** *— 1 Head Coach, 2 Assistants —* can be registered per Lore Chapter. **First come, first claim.** *🔹ncv2 required to register.*

•••

## Syndicate Player Roster

Syndicate Player Prompt Generator for Press Pass *(only claims are available in this chapter)*

Note: Only fifteen (15) **Syndicate Player** characters can be registered per Lore Chapter. **First come, first claim.** *🔹ncv2 required to register.*

•••

## Ecosystem Professionals

Press Pass Character Prompt Generator: Team Staff | Media Professionals | Service Professionals *(original and custom characters are encouraged)*

### Team Staff

Note: Only fifty-seven (57) **Team Staff** characters can be registered per Lore Chapter. **First come, first claim.** *At least one edition of the🔸ncv1 is required to register.*

•••

### Media Professionals

Note: Only forty-two (42) **Media Professionals** can be registered per Lore Chapter. **First come, first claim.** *At least one edition of the🔸ncv1 is required to register.*

•••

### Service Professionals

Note: Only seventy-two (72) **Service Professionals may** be registered per Lore Chapter. **First come, first claim.** *At least one edition of the🔸ncv1 is required to register.*

## Notable Fans

Note: Only ninety-nine (99) **Notable Fan** characters can be registered per Lore Chapter. **First come, first claim.** *At least one edition of the🔸ncv1 is required to register.*

# Chapter History

## Standings

 2. ☑️*-***Minnesota Menace** | 31
 3. ☑️*-***Chicago Redbeans** | 30
 4. ☑️*-***Nashville Whiskers** | 28

## Playoffs

### 1st Seed on the West Side

**The San Francisco Buoys** (25-35) qualified as the 1st seed on the West side for the first-ever rendition of the **BSofA Lore War Playoffs**, taking on the 2-seeded **Minnesota Menace (31-29).**

They lost to the **Yonkers Highness** in the 1939 West Side Freshmen Round, 5 games to 3.

•••

# Copyright and Trademark

* Press Pass (Season One) is an intellectual property puzzle shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.