Guilds

**Guilds** are player-formed groups that can allow for a multitude of things, such as a shared coin balance and temporary buffs, as well as damage and xp bonuses and shared vaults when leveled up. They also allow for members to create locked chests for the guild to access. Whether it's with friends or with people that you just met, being in a guild is typically better than not being in one.

## Joining a Guild

Your ability to join a guild is reliant on what the guild's **Status** is, as in, whether it's public or private. Most guild leaders will set their guild to private to prevent people from joining just to betray them, however some may be trusting.

### Public Guilds

If a guild is set to **Public**, all a player needs to do is do `/guild join <guild name>`, and they will join the guild. Of course, they will join as a recruit with little access, however that will change if the guild higher-ups decide that you can be trusted.

### Private Guilds

Most guilds will be set to **Private**, meaning you will need an invitation from a member of the guild. To do this, they will need to do `/guild invite <username>`. Once you receive an invitation, you will need to do `/guild join <guild name>` to accept the invitation.

## Creating a Guild

If you can't get into any guilds, or you just want to be in your own guild with your own friends or people you trust, you can do `/guild create <guild name> <prefix>` to create one, which will cost 250 coins. The prefix can only be up to 3 character long, and the name can be up to 64 characters long. The rest of this page guild will assume that you created your own guild.

### Setting a Home

Now that you've made your guild, you need to set a spot for all of your members to live. Assuming you've already made one, go to your base and find a good spot for people to teleport in, and do `/guild sethome`, which will cost 125 coins. If you have not built a base yet, or want to make a separate guild base apart from your personal base, of course you will need to make one first.

### Managing Members

As a guild leader, you will need to manage your members carefully to ensure that those that deserve power have it, those that don't need power can't abuse it, and those that are dead weight are do not drag the rest of the team down. If you have a member of your guild that you want to promote, do `/guild promote <username>` to promote them to the next rank, and if you want to demote a member, do `/guild demote <username>`. If you feel that a member no longer belongs in your guild, you can do `/guild boot <username>` to remove them from the guild.

## Managing Allies

Along the way, you may find guilds that you would like to work with, rather than against. If you would like to create an alliance between two guilds, do `/guild ally add <guild name>`, and wait for the other side to accept. If you receive an alliance request, you may do `/guild ally accept <guild name>` or `/guild ally deny <guild name>`. Now that you have this alliance, members of your guild cannot hurt members of their guild, and vice versa. If you ever want to break an alliance between a guild, do `/guild ally remove <guild name>` If you want to see a list of your allies, you can do `/guild ally list`.

## Guild Bank

Your guild has a shared coin bank, allowing you to share your coins with the rest of your guild. To see how much your guild has, do `/guild bank balance`, to deposit, do `/guild bank deposit <amount>`, and to withdrawl, do `/guild bank withdrawl <amount>`. Any guild expenses, such as buffs or levels, come out of the guild bank, and it's capacity is dictated by the guild's level.

## Guild Levelling

Your guild has levels, and each of these levels has different abilities. Your guild can be leveled up by doing `/guild upgrade`, if you have the required members and coins in the guild bank of course.