Game Updates - June 2016

# Hotfix - June 28, 2016 (Alpha Build 0.6.1.3)

* Robert won’t fail this quest if it’s not first received before inheriting Dr. Spore

### Studies / Further Investigations

* Water statute use now correctly tracked

### The Second Son

* Fixed the text for when you try to leave Erik’s cave while the quest is pending
* This quest times out correctly, including all relevant cutscenes and rewards

### What’s Yours is Mine

* Dorottya will no longer persistently try to conclude the quest if Katarina is dead
* Fixed the cutscene on concluding the quest if Katarina is alive
* Cleaned up Dorottya’s reminder dialogue
* Mining ore now correctly updates the journal
* Dorottya and Katarina now correctly appear in the tunnel or outside in Vidar depending on what reward you choose

## Dialogue

* Csaba no longer crashes the game in grief after Tomi dies
* Arpad no longer crashes the game trying to identify a mushroom
* Dorottya no longer crashes the game reminding you to get her some ore

## Maps

* Added back exit to Cecilia’s house; added transfer points to and from the Dark Cave Waypoint
* Added lights near the ore nodes in Dark Cave 2, 3, and 4
* Wind no longer plays in the igloo, tanning shop, hospital, or poor house

## Puzzles

* Fixed a bug where you could activate a wall light in the Dark Cave from behind\*

## Miscellaneous

* “Return to Vidar” will no longer gray out if you don’t have enough time to make it back to Ice Cave 1
* Fixed a bug where completing Erik’s cave in Ice Cave 1 on day 1 would prevent you from being able to come back into the cave on subsequent days.
* Fixed a crash if Rozsa died on day 1
* Robert will grieve Gusztav outside at his grave, and vice versa
* Dorottya will mourn at Katarina’s grave

# Hotfix - June 26, 2016 (Alpha Build 0.6.1.2)

## Quest

### Artifacts in Ice

* Fixed some of Szabina’s dialogue when giving you the helper component of this quest
* Journal animation now plays at the right places
* Cecilia now properly completes her helper objective

### Faith in the Dead

* Fixed some bugs that cropped up if “Spirit Walk” was completed before this quest\*
* Fixed Borbalo’s reminder dialogue if there’s only 1 grave left

### Residue

* Journal animation plays when receiving this quest

### Scared of Shadows

* Fixed some of Etel’s dialogue related to the completion of this quest
* The journal animation now properly plays at completion

### Spirit Walk

* This quest should be completable now
* Adorjan’s name in the journal is fixed

### Words of Wisdom

* Fixed the position of the text when you pick up the bowl

## Dialogue

* Sandor’s intro dialogue accurately reflects that Barnabas found you
* More fixes to ghost dialogue

## Map

* Returning from the Ice Cave Waypoint will no longer teleport you to Old Vidar
* Entering the cave from the Ice Cave waypoint will not take away any time from the day

## Miscellaneous

* Additional fixes to grave legibility
* Borbalo will return to the Church if he is at the Workshop when Sandor dies

# Update - June 26, 2016 (Alpha Build 0.6.1)

## Quest

* Failure conditions have been updated for “Artifacts in Ice,” “Sketched Out,” “Bring Him Home,” “Light in the Dark,” “Threnody,” “To Feed a Village,” “Studies,” “Not a Thief,” “Man’s Best Friend,” “Boy’s Best Friend,” “War Never Changes,” “Smoke Them Out,” “Den of Darkness,” “Historic Preservation,” “Rewriting History,” “Further Investigation,” “Hunting Party,” “Crumble,” and “A Little Something.”

### The Second Son

* Fixed a series of bugs related to the completion of “The Second Son”
* Erik will correctly leave the tool UI after completing his puzzle
* Fixed some parts of Sandor’s dialogue that didn’t quite make sense

### Dr. Spore

* Gusztav now correctly gives this quest on day 2
* Gusztav’s reminder no longer crashes the game
* Completing the quest no longer crashes the game
* Gusztav will now remove 1 from each mushroom, then cycle back to make up the difference, on completion (rather than taking all from one kind of mushroom first)
* Gusztav will now trade Ivory Funnel mushrooms for Bread after completion of this quest
* Picking up mushrooms will now trigger and update the journal appropriately

### Spirit Walk

* Fixed a slew of bugs related to Piri’s dialogue in “Spirit Walk”; Piri now knows if you’ve seen a ghost already in the cave, and knows when she’s given you the blessing for the day
* Fixed journal animations

### Faith in the Dead

* Fixed how the journal treats “Faith in in the Dead”s various objectives; added a variable to track how many graves are left
* Borbalo now gives you the Ice Cave Waypoint as a reward for “Faith in the Dead”
* Fixed journal animations
* Updated Borbalo’s text if he gives you this quest while in the Church

### Love Letter

* Cecilia gives you the letter for “Love Letter,” and the letter is properly removed from your inventory when completing the quest
* Cecilia properly rewards you at the end of the quest

### To Feed a Village

* Fixed a bug where receiving “To Feed a Village” would crash the game
* Tamas won’t give you this quest until Day 7 now; it felt too early

### Hair of the Dog

* “A Little Something” is now a prerequisite to this quest
* Dani no longer crashes the game when giving the quest
* Dani will give you a Campfire on completion if you already have the Flint & Steel

### Light in the Dark

* Robert correctly updates your journal when he gives you this quest
* Robert now asks for the bright flower rather than just taking it

## Dialogue

* Adjoran, Geraint, Matti, and Vid’s dialogue is now correctly displayed
* Fixed various typos in the dialogue trees; corrected some text that no longer applied
* Fixed a bug where NPCs were not correctly identifying the building they were in
* Rebeka properly no longer looks to Janika’s dialogue tree to determine whether to give full or truncated dialogue
* Fixed a bug where Cecilia could crash the game the day after Robert or Piri died
* Fixed a bug where Bernadett could crash the game after Borbalo died
* Fixed a bug where Robert could crash the game after Cecilia died
* Elek correctly fills the oil in your lantern more than once

## Map

* Fixed a passage issue in the hospital
* It is no longer possible to get trapped in the streetlight in Northeast Vidar
* Fixed a bug where leaving the Ice Lagoon would take you to the wrong place
* Fixed a particularly insidious bug where sometimes, NPCs could clip through walls in cutscenes
* Small updates to map layouts here and there

## Miscellaneous

* Katarina will now stand outside and mourn Dorottya
* Janika, Rebeka, and Piri will mourn by the water when one of them dies
* Decreased the charity value of the journal
* Removed the hideous attempt to show “bumpers” on the tool icon window
* Improved readibility of various graves
* Improved readibility of various cutscene dialogue
* Fixed a bug related to the calculation of how many mushrooms you had in inventory; this bug also prevented the identification of mushrooms by all townspeople
* Corrected the lightpillar tutorial text
* Fixed a bug where loading a save would briefly show you the prior day’s map. This actually fixed a ton of different things, including snowy footsteps not showing up on load, lighting issues if you load a save that came from the Dark Cave, and more.
* Fixed a bug where spending too much time in the cave would just crash the game on its own
* Replaced the lanterns in the Dark Cave waypoint with torches
* The tool UI hides itself when you’ve returned to town
* “Man” and “woman” are now correctly used in dialogue when referring to the Stranger’s gender
* Falling in the Ice Cave waypoint no longer resets you above the jump point
* Added a brief tutorial about time and jumping to a distant room

# Update - June 20, 2016 (Alpha Build 0.6.0)

* Fixed a bug where Elek’s day 2 dialogue could cause a crash
* Elek now correctly identifies mushrooms in inventory
* Elek now participates in “Bring Him Home” even if Cecilia is dead
* Borbalo now correctly completes his “Sketched Out” objective
* Dani now correctly completes “Hair of the Dog”
* Added various additional cutscenes
* Added several medical treatises to Gusztav’s house
* Arpad’s location now correctly updates if you leave him hanging outside of Barnabas’s house
* Csaba, Rozsa, Tamas, and Tomi now all appear outside when grieving
* Etel and Sandor now properly respawn after day 1
* Groa now properly returns to Vidar in “Bring Him Home”
* Fixed a bug where a torch in the Ice Cave would crash the game
* Added torches to the exit area from Dark Cave 4
* Fixed a bug where Piri would never give the player “Spirit Walk”
* Rozsa now gives the player the journal on day 2, if she’s alive

# Update - June 13, 2016 (Developer's Build 0.5.9)

## General Changes

* Fixed bugs related to ending the day early
* Fixed several bugs related to the teleport menu in the cave
* Teleporting within the cave now properly takes away time from the timer; the amount of time now also correctly displays in the choose room menu, and if you don’t have enough time left in the day to go there, the option is disabled

## Quest Changes

* Etel correctly blocks the cave until “Check Up” is completed
* Receiving / completing the following quests has been added to the relevant dialogue trees

```
    * To House a Village
    * Check Up
    * A Little Something
    * To Feed A Village
    * Spirit Walk
    * Historic Preservation
    * Words of Wisdom
    * Bardic Inspiration
    * Threnody
    * Studies
    * Further Investigations
    * Crumble
    * Dr. Spore
    * Sketched Out
    * What’s Yours is Mine
    * A Brighter Tomorrow
    * Bring Him Home

```

## Dialogue Changes

* Fixed several bugs related to dialogue trees, including the annoying space after apostrophes and the “Bring Him Home” quest crashing the game rather frequently
* Added the intro cutscene with the correct cast
* Rebeka’s dialogue now correctly takes into account when Janika is dead
* Gusztav, Robert and Tamas now properly identify mushrooms
* Robert now won’t give the player “Light in the Dark” until day 3 at the earliest
* Csaba now requests Charity after most dialogue; you can give her nearly any item in the game. Also, added charity values for:

```
    * Soldier’s Journal
    * Sheets
    * Leather Shoes
    * Well Read: Vidar’s Royal Library

```

* Fixed a bug relating to determining the age of uncompleted quests
* Fixed a bug related to checking for certain tools in inventory
* Fixed several bugs where certain dialogues would break only after loading a saved game
* Removed nameplate for Robert’s grieving dialogue

## Miscellaneous Changes

* Removed “X” tiles in Northwest Vidar
* Fixed passage issues in North Vidar
* Fixed the exit from the Castle Ruins
* Erik has returned to run around Vidar on Day 1 again

# Update - June 6, 2016 (Developer's Build 0.5.8)

* Added back room of church
* Added interior of Hospital, Piri’s House, and Groa’s House
* All villagers now spawn in Vidar
* All villagers now have their dialogue in the game