Bloodborn Klan

A Rustic metal horn dripping blood.

Blood Red and Rustic Metal

### **Combat Specialty**

Melee/ Ranged Combat, Crowd Control,War Weapon Crafting, Siege Warfare, Military Swarming.

### **Leader**

Blood 'Orn da Blood King

The **Bloodborn Klan** is a notorious Orc Klan that plies the spacelanes of the Larous System within the Icsavian Empire.

## History

### Da Birth ov da Klan

During a sacking upon what is assumed to be a forgotten Imperial Planet, having it razed to the ground in it’s glory. This is where the Klan truly became created under his rule. The battle against the planetary defence forces was a brutal slugfest to put it at best, both Orks and whatever had formerly lived their were bloody as can be as if the Blood God himself was blessing the lands. While their former Warboss was busy being the surprising coward of an Ork he was Blood 'Orn took the opportunity to have a change of management, using a Crown or as he put it himself a “pointy ‘at” taken from some sort of dead noble slew before him he used it as a weapon and shived the bastard to death while at the same time declaring himself the new Warboss, causing for not only him to be the new Warboss but as well as having his name been known Imperial wise after the sacking and razing was completed.

### Da Gob Thorne's Born

The Birth of Da Gob Thorne was a tremendous battle fought by the Klan against the Waaagh of Kaptain Maddog and his planetary assault on the planet of So’run. The cursed Kaptain ordered a planetary bombardment focused directly at the planet regardless of where the orbital assault may strike resulting in countless deaths before having his Orks descend in crude drop-pods to weigh waste using Roks to land his warriors, what followed was utter madness and bloodshed as what became a handicap match for lack of better terms as Maddog had fought tides of Fetal Icsavians, Reech, and the Chem-Dogs that managed to survive his orbital slaughter, until of course Blood ‘Orn had offered him a “False” Alliance which he had then ended by backstabbing the Freebooterz in the battles end as he ordered his Orks to strike against the them.

When Maddog was forced to flee, he took the opportunity to have the Junkas of Klan Bloodborn to scavenge the Roks and construct a massive capital sized Warship which they had named “Da Gob Throne.”

### Blood and 'Ornz

After the creation of Da Gob Throne and the discrovery of flight the Bloodborn happened to come across a most interesting opponent, Chaos Astartes that have a habit of breeding the strong to become part of their brotherhood and slaying the weak in horrid ways mostly by burning and eating them that inhabited a dead planet, why knowning these Astartes wouldn’t have much to offer in terms of loot rumours of how harsh and brutally Forces of Chaos especially Chaos Marines. Blood ‘Orn da Blood King had ordered that his Waaaagh! to form up and prepare to rain down death upon them while He alongside a attachment of his finest were to battle against these so called Beast Host.

Upon being seen by their leader he had heard the Space Marine declaring that it shall be a “True test of might, a show worthy of the Gods!” before the one known as Kriton had personally led an counter charge to brave the barbaric tides of Blood ‘Orn’s Orks, the result in their eyes was one of legends as the two leaders fought valiantly and barbarically while both sides of warriors clashed. The Orks lost almost as many as the Beast Host but they were victorious and oddly enough despite their defeat Hunger’s Voice Kriton had seemed to show the Ork Warboss and his warriors some sort of respect.

## Homeworld: So'run

Most of the Orks in the Klan includding Warboss Blood 'Orn hail from a planet in the Sector (name here) and in Larous System, within The Icsavian Empire it is known as So'run; A feral desertt planet with the marjority of the wildlife found in it to be Predatorial. During the planet's mornings is not but horrid Sandstorms until Night when the weather becomes calm and lighten up, however it is home to an average amount of nature and water sources.

Aside from Blood 'Orn ever slowly growing Waaaabh! of feral Orks gathering around his savagery and brutal might it is also home to Gobbos, Runaway Savlar Chem-Dogs, amd two groups of Abhumans; The Reech or Reechfolk, and a large amount of Feral Icsavians thay somehow found their way on the planet first.

## Notable WAAAHs!

* **Plunderin ov Zolota-1**: One of the First Battles after the Feral Klan encountered Space Travel and had for the longest time advanced technologically wise, Blood ‘Orn had led his Orks to the Planet of Zolota-1 where they had encountered a Strange Xenos of Amphibian Humanoids much shorter than most ‘oomans but twice as Crafty in the form of some sort of Waaagh! Led by zealots. During his victory he had demanded and once again led his Boyz to Plunder it’s riches.

* **Da BloodGitz Chase** : Blood ‘Orn had unknowingly led his Waaagh!Bloodborn to battle they went against a planet filled with a bunch of Chaos Orks and Chem Dogs fighting each other and killing them off in a third party, with him and his boyz getting off planet just as the planet was destroyed via exterminatus.

* **Da Odd Oomies**: When the T’au were dealing with a impressively large Weapon and Armor shipment escort protected by Kroot soldiers, they ran into a small Tusk hunting party. The two fight the one sided encounter, and just as the last few Tusk are about to be killed off, a great WAAAAAAGH! echoes out through the trees, followed by a wave of green led by Darkskar rushed in like bulls to raid the escort. The fight ended with red covered grins and new found loot for da ladz taking but as they are about to be off with the stuff, they are approached by one of the surviving Tusk not with fear or hate but respect. She had offered them the armor of her dead sisters, along with half of what they found throughout their hunt and simply bowed in thanks before leaving with her sisters home.

* **Maddog’s Leashin**: A bit of humorously naming on Blood ‘Orn’s behalf, it was the campaign were Warboss Blood ‘Orn led a Waaaagh! against Da ‘Ounds a Klan led by Kaptain Maddog on what could only be assumed to be a dead world from the devastation that was left behind, while the two forces had seemed evenly matched the Kaptain and the Warboss himself were not. While Maddog had robotics despite crudely made robotics he couldn’t best against the brutality and cruelly of Blood ‘Orn. Which also resulted in Blood ‘Orn ripping out his Power Hook.

* **Destruction of Vulkma**: Upon catching wind on the secrets of Demon Engines being created at Hellforges of Chaos, Blood ‘Orn led a mighty Waaaagh once again this time into the Forces of Chaos to force the knowledge from these spiky gits, the enemy were no pushovers however he had fought his way through one of best fights he gotten into and many of his own fallen alongside the Enemy but he still managed to Win and in doing so caused the destruction of the planet and created a Demon Engine using one the Klan’s Battle Wagons they looted off of another Waaagh they had fought prior and fused it to a Demonic spirit of Malice.

## Culture

The Culture of the Klan doesn’t vary much from that of other Orks except for their nomadic lifestyle, with the dreaded "Da Bloody Gob-Throne" as mentioned before a frighteningly large Capital Ship made from Rokks, and is known to roam around from Icsavian Empire Space till damn right near the Eye of Chaos purposely attempting to draw in it’s favourite Star faring targets in for Ambushes and Boarding Raids with sheer unstoppable force to plunder and destroy what it’s foes may hold within their vaults.

Choosing to mainly target Icsavian and Imperium Fleets as well as Dhrukari Ships that catch its gaze with murderous intent in their eyes, but it is not the only ways they make foes. These plundering nomads have a habit of making a game out of who shall be next in their list by quite literally playing a game of spin the bottle with crudely written names of possible foes to make using Ork Glyphs, a unique custom when raiding an enemy base Blood ‘Orn and his ladz pile the bodies and burn them with the leader’s corpse being taken with ‘em as a trophy.

And then there is what Blood 'Orn calls the "Groggin Bash" a large celebratory event that normally takes place after every large raid the Klan has successfully managed to pull off it is said that they all the Orks of the Klan gather around a Bonfire within the Feasting Hall where they will start recounting the tales of their best looting and toughest of battles while eating, drinking brew made out of Shrooms and enjoying the entertainment of enslaved Women of all sorts dancing for their amusement, while Weapons and Armor Merchants most likely from the Evil Suns to sell their wares for the Klan. As well as the traditional trail of 'Ead Lobba where Orks are demanded to Execute prisoners by the Order of Warboss or his most trusted Nob where they shall be rewarded greatly with better “pay” but it is not ever so simple, the execution must be unique and creative something well thought of and preformed to the best the reason for this is not a test of Entertainment but a Test of Who to Trust; Those who succeeded and obey the demanded are believed to be well trustworthy while those who fail or oddly refuse to go through with it would be seen as traitorous in the eyes of Blood ‘Orn and for that they will be dealt with by either being forced to fight in the Cage Fights like gladiators against other Orks and Beasts or out right being executed themselves.

## War Tactics

When in Campaigns against the enemy, one can suspect the worst when facing the Bloodborn, despite being led by a Wildboss these Orks are anything but Mindless Barbarians clashing at the gates, they are efficient and well skilled in Siege Warfare.

Blood ‘Orn himself will treat every and any battle he enters as if it was to topple over an empire, Sending in hordes of his heavily clad Wildboyz and Huntas in a shield wall formation to storm their foes while charging into the heat of battle among the Boarboyz on a chariot of Bristleback Boars with fur painted Red and shiny blue armor on their backs, and Lobba Batteries to be positioned on strategic spots to rain death from afar.

## Klan Organisation

The Bloodborn’s Organization is fairly basic and barebone as most Orks have their hierarchy be with only a few extra additions that Blood ‘Orn believed seemed fitting to have in his barbaric warriors.

### Command Ranks

* **Warboss**: A Warboss is the biggest, the greenest, and the meanest Ork in a tribe or clan, and as such, he's the supreme commander of every Greenskin that falls under his jurisdiction. Relatively cunning strategists (by Ork standards) and exceedingly powerful warriors, these brutes rise through the Ork ranks by winning battles and killing every challenger to his power who puts himself in the way of the putative Warboss.

* **Battle Taktikton (Battle Tactician)**: One of the most unique Ranks within the Klan is that of Battle Taktikton or Battle Tactician which places the holder as the Warboss’s Right Hand Nob, and is only given to git who shares Blood ‘Orn tactical knownledge wether or not they are a Ork or a Gretchin thus making the being of this rank the second in command.

* **Mekanobz**: A Big Mek's mastery of technology is unsurpassed amongst the Orkoid races and a Big Mek is often seen generating a "Kustom Force Field" around himself that protects his person and his creations. A Big Mek who becomes the leader of a greenskin WAAAGH! will be known as a "Mek-Boss." Important Meks are known as "Big Meks", who lead groups of lesser Meks armed with all variety of kustom equipment and Kombi-weapons.

* **Nobz**: A Nob (pl: Nobz) is a larger Ork Boy who is smaller than and subservient to an Ork Warboss but still possesses some authority amongst other Greenskins of his tribe or klan because of his greater-than-average size and strength. The term "Nob" is believed to be an Orkish bastardisation of the Imperial Low Gothic word for "noble."

* **Herdnob**: The Rank of “Herdnob” is non trusted with not the taining of beasts but the maintaining of the Klan’s Prisoners such as the Slave Dancers and other captives from raids and sieges that acts and serves as their Jailor and Handler.

### Line Ranks

* **Chanzers (Mek)**: Known as Chanzers or simply Chancers, are the Meks of Blood ‘Orn’s all mighty waaagh! unlike how normal Feral Orks tend to have Pigdoks who serve as both the Paindboy and Meks of their Klans or tribes, Blood ‘Orn had demanded the two roles to be separate and given them the rank of Chanzers due to how experimental most of the Contraptions created by these gits can be.

* **Tooth Stitchers (Painboy)**: Tooth Stitchers, known also as "Mad Doks" or "Doks", are responsible for fixing injuries even the highly regenerative Ork physiology cannot repair, such as severed limbs and brain damage. They use "Stabby Bits" as their medical tools. An Ork will only go to a Painboy when he has no other choice, as these Oddboyz are infamous for trying out experimental procedures (such as the greatly feared Squig brain transplant) on patients while they are under anesthesia (known as a "concussion" to other intelligent races). Painboyz are responsible for attaching crude bionics to Ork patients that have been created by the Mekboyz, although sometimes they are not paying attention and replace the wrong part of the patient's body. This is often distressing to a patient who is the lucky recipient of an exploding leg, especially if it was his arm that needed attention. High-ranking Painboyz are called Painbosses and are known to be accompanied by Cybork bodyguards. Orks are surprisingly resilient and have had arms, legs and even heads swapped around and the Ork in question has survived to tell the tale!

* **Boyz**: Unlike most Feral Ork Klans in the Bloodborn there seems to be no difference between a boarboyz, Wildboyz, Huntas, Lobbas, Brutez, Herdaz, and any other type of Boy in the Klan as they are often regarded as one of the same only difference being the formation they serve in and the skills they have that defines them.

* **Grotz**: Although they possess a similar physiology to the Orks, Gretchin are not as strong or as tough as their larger brethren.mTo compensate for this, the Gretchin possess an abundance of low cunning. Commonly known as "Grots" to the Orks, Gretchin are even more numerous than Orks. They scurry around the larger greenskins on scrawny legs, and their grasping fingers snatch and steal from the unwary.

* **Slaves**: The Role of Slaves is self explanatory, you serve the Klan doing the minimal labour that others can’t be bothered doing or you dance for their entertainment, aside from Slaves aren’t of the Klan normally they are captured prisoners taken from their homes through raids, Sieges, and razing of lands and as the saying often goes “Once a slave, always a slave.” Meaning the only way out of slavery is death either by old age or by execution.

## Notable members

* **Waargh-Snag**: Taken in by somehow managing to trick the WarBoss himself into thinking that Snag is another Ork, he also taught the Orks of Bloodborn how to construct their own version of the Qrittven Doomwheels which also led to a new unit in their organization known as the Doom Riders.

* **Zukkuk**: Is Blood ‘Orn’ right hand Nob and the klan’s chief Herda, tasked with capturing and taming Squigs of all kinds alongside Wild Boars to turn into Warboars, as well the Klan general BeastMaster in All sense of the title’ He himself is known to ride a large Winged Squig. Due to his loyalty and “Companionship” Blood ‘Orn gifted him an impressively crafted Herda’s Staff and a Set of Primitive Power Armor that was and is believed to best Astarte’s Power Armor.

* **Darkskar**: Darkskar is one of the Nobs under Blood ‘Orn who serves as the Commander of the so-called Brutes and the Wildboyz in the Front lines of battle with a Autoslugga and Slag Shield. Known as Darkskar from a battle he fought against the Space Marines known as The Emperor’s Justiciars alongside Blood ‘Orn side.

* **Crookdaggah**: One of the most unique of the Nobs in Blood ‘Orn’s Klan, He is was an Ork Freebooter who somehow became converted by the strange Xenos known as Fireborn into becoming one and referring “The Mother” it was also said he managed to barely best two Chaos Space Marines of the Beast Host using a dagger from a looted ChemDog, and the leading Nob of the Huntas squads.

## Weapons and vehicles

### Melee Weapons

* **Halberds**: Fascioned to be like those so called "long choppas" that Fuedalistic warriors are customed to use, the Orks themselves have taken to custom as well and have been made in use for their Shield Walls.

* **Serrated Choppas**: Large and deadly Axes created from Slag in Forges of Blood 'Orn while a seemingly primitive melee weapon the sheer brute strength of the Orks as well as the blades being serrated make it no laughing matter, Unless you are the Ork Wielding it.

* **Pointy Bars**: To put it simple Sharpened Crowbars, no less a tool then weapon but it does not stop the Ladz.

* **Mekka Drills**: Used as a tool as mucb as weapon by most of Pigdoks or Meks of thr Klan, these are large mechanical Drills that are supposedly meant for opening things in their way likes gates and doors.

### Ranged Weapons

* **Red Big Shoota**: Given their name by the Orks and Blood 'Orn himself these seem to be almost perfectly manufactured Sawed Off Shotguns that have a Drum Magizne permanently attached to the gun itself and due to how quickly it can shoot.

* **Bomb Spears**: A rather foolish idea in the eyes of others but surpsingly effect one, by adding the simplistic Ork Landmines or "Bombs" into the long blades of their Spears or "stikks" and are often used alongside the Lobbas and Ranged Gits.

### Vehicles

* **Junkatrukks**: Junkatrukks are ramshackle vehicles used by Feral Orks.They are usually recovered from a wreck and repaired by a Pigdok.It's not uncommon for Feral Ork tribes to salvage vehicles left by other forces. These vehicles will usually have been heavily damaged, and it is rare that a Feral Ork tribe will either have the mechanical expertise or spare parts needed to repair them correctly. But that generally does not stop the Tribes from cobbling things together. Because of the damage to them they have light armour and may not even run with the original engine, sometimes being powered by very crude steam engines, pedal power or even pure boar strength.They are also likely to break at any time, making them somewhat of a liability however they are armed with a big shoota, rokkit launcha or burna whilst also being a transport to get Junkas to the other side of a field in quick time.

* **Doomwheels**: Doom Wheels are a single personal Troop Transport Vehicle much like a Motorcycle, they are designed to be large motorized wheels driven orginally by Blind Qrittven who rely on their keen sense of smell to guide them. Outfitted with heavy weaponry such as missile launchers and rotisserie assault cannons to deal quick and heavy damage to foes. Until Blood 'Orn with the help of Waagh Snarg construced them for the which are now driven by mostly any of the Orks most of them tending to be the Madboyz who had taken a liking to speed and power of them.

* **Boar Chariots**: Ork Boar Chariots are those mobs of fool-hardy Orcs whom have managed to construct crude yet formidable Shock Chariots for the armies of the Orks. These chariots are extremely ramshackle in appearance, created by simply lashing two roughly hewn logs, a wagon with wheels, and two massive War Boars together. It takes two of the most powerful War Boars within a tribe to pull such a bulky contraption on the move, but with some struggle these Boars are able to finally get the iron-shobbed wheels rolling. Many Orcs vie for the prestigious right to ride in a chariot.

* **Boars**: The Boars of the Feral or other Worklds are exceptionally ill-tempered and vicious beasts, two traits that the Orks admire greatly, which is probably why so many have been taken as mounts for the Greenskin hordes. The impact that a charging boar can produce is considerable. Left to their own devices, boars generally root the ground for grubs and menace any creatures foolish enough to interrupt their feeding. Many boars have become entirely carnivorous as a result of the Orcs breeding the trait into their mounts, and then releasing them to mate with other wild boars.

* **Da Killy Wagon**: A Demon Engine created after the Destruction of Vulkma that Warboss Blood ‘Orn had created using a Battle Wagon and Demonic Spirit of Malice

* **Sqiug Sleds**:

* **Battle Wagons**: A Battlewagon is a catch-all term used for any type of Ork assault tank and heavy armoured troop transport. The term Battlewagon seems to refer overall to a category of large Ork armoured vehicles. A Battlewagon can be wheeled, tracked or a combination of the two and is used in many battlefield roles. It always carries a large complement of weapons.

* **Da Bloody Gob-Throne**: The moving home of the Bloodborn Klan, a Large practially Capital Ship that the Orks use to Nomadically wonder and Roam. an Capital Sized Ork Warship that can strike down it's foes as if it were an entire Armada assumed to be named after Khorne surprisingly but there is no comfirmation on the truth of it's name.It is said however that this magnificently massive Ork Warship was constructed out of Rokks that thr Junkas under Blood 'Orn's orders were made to scavange after an assault done by The Infamous Ork Kaptain Maddog had done against them.

## Relics

* **Kaptain Maddog's Power Hook**: During an all out Waaaagh! With the infamous Ork Freebooter known as Kaptain Maddog and his waaagh!Da ‘Ounds the two Ork Warbosses clashed eagerly while both still seem to hold the rivalry Blood ‘Orn himself claimed the Power Klaw by chopping it off.

* **The Great Dragon's Claymoar**: Although it was likely replaced after his glorious battle with the Great Dragon of the Emperor’s Justiciars, Blood ‘Orn managed to claim the large Power Claymore Sword from the duel that would’ve seen them both killed before vanishing to battle another day.

* **Chest Hatcher Blasta**: During an assault against Krowdan Territories, The Bloodborn came across a ferrous tidal wave of enraged Krowdan Warriors of Kella known as the Plunderin ov Zolota-1 he had quickly looted a strange looking “Slugga” that seemed to make more of these Frogs but smaller bloodthirsty version spawn from shot targets, due to the power of Waaaagh! energy he had caused it to work for him.

* **Heavy Shoota**: Hand crafted himself in his so called Forge, The Warboss made himself an Automatic Rotisserie Heavy Machine Gun that has both primitive Barb Wire around the barrels and an extremely large as well as Crude Bayonet made from Crude Iron, which he names the gun “Old Rippah."

(Blood 'Orn' Armor):

* **Tusk Armor**; Given to Darkskar as a gift by a ooman Chieftain, after he had unintentionally saved the Tusk Chieftain whilst engaging in combat against Kroot.

* **Black Templar/Deathwatch Pauldrons**;One of Blood ‘Orn’s most praised Trophies, is a pair of Pauldrons that belonged to a former Black Templar that he managed to single handedly best in melee before claiming both Pauldrons the marine wore and as an insult had his Pigdok Weld them to his Armor.

* **Black Templar/Deathwatch Backpack**: Another trophies claimed from the before mentioned Deathwatch Marine he had bested, Blood ‘Orn had also claimed the Astarte’s Backpack and just like the Pauldrons he had it welded to his Custom Forged Armor.

* **Da Killy Wagon**: A Demon Engine created after the Destruction of Vulkma that Warboss Blood ‘Orn had created using a Battle Wagon and Demonic Spirit of Malice.

## Klan Appearance

### Klan Colours

The Orks of the Bloodborn Klan are known to dawn Blood Red Squig Leather Armored Turtlenecks as oddly as it may seem with double bandoliers and heavy metal leg armor painted in the rust like brown of their Klan's Insiginia.

The Klan as well as the Waaagh!'s Insigina is that of a A Rustic metal horn dripping blood. simple but seeing how they are known as the Bloodborn and led by a Warboss who call himself Blood 'Orn it seems fitting.

it is known however that the Nob knowmas Crookdaggah does not wear anything on top of his torso as being a indoctrined Fireborn Ork causes most things to burn to ash due to the Orks not discovering anything Fire Proof. except for possibily slag from Blood 'Orn's Forge.

### Klan's Insiginia

When the WAAAGH! was born, Warboss Blood 'Orn wanted it to represent his power and might, to be a symbol for others to see power of his Waaaagh! and the poor "target" not foe but Target of Armageddon that the Orks under him would bring so to better represent him he had his Orks to use a Bloody Horn as their symbol.

## Relations

### Allies

The Klan known as the Bloodborn Klan are not knowm to have a single ally as their habits of plundering and raiding like a bunch of mindless blood thristy criminals has caused them to cross and enrage others they meet.

## Notable Quotes

### By the Bloodborn

"*Oi! Where he meh’z bloody war ‘orn! We’z got some seizing ov goods ta do!*"
—WarBoss Blood ‘Orn to his Warriors.
"*I’z beez da smartest Wildboyz Boss!*"
—WarBoss Blood ‘Orn.
"*Me’z not Cook! Me’z Crooke!*"
—Nob Crookdaggah.
"*Spin da bottle ladz, let’s see whom gonna get ‘it with a krumpin!*"
—Warboss Blood ‘Orn to da Klan.
"*Let’z give dem gits wut fer!*"
—Darkskar leading the Waaagh into the event known as Da Odd Oomies.
### About the Bloodborn

"*Fooking Dagga!*"
—Feral Icsavian during a raid from Klan Bloodborn.
"*Hear me Warboss!! This battle shall be the first of glorious many!*"
—Hunger’s Voice Kriton.