Season of Flight

## Symbol

The **Season of Flight** is the eleventh seasonal event in the live version of Sky since the global release, following Season of The Little Prince. It began on October 4, 2021 and ended on December 19, 2021, lasting 77 days.

The Season of Flight takes place in the Hidden Forest. Join a band of spirits offering gifts that echo the call of the skies, and relive their memories to see what they learned together as they charted life among floating islands.

## Welcome

**Welcome to the Season of Flight!**

A brand new area to discover has been added to the game in the clouds of Hidden Forest. The Season of Flight features five seasonal quests to team up with spirits and reveal routes forward for Sky children and Light Creatures alike. Gliding aloft currents of wind, players will uncover new insight into the lives of the creatures who fly beside them—and uncover a feature that carries them from an ancient crossroads to the winds woven throughout the world of Sky; The Wind Paths.

## The Wind Paths

The Season of Flight took place in an entirely new area in Hidden Forest known as the Wind Paths. The entrance to the area is through a pathway on the cloud to the right of Hidden Forest social space. Upon entering the Hidden Forest, run to the edge of social space, but instead of flying down, fly up to the right in a cloud tunnel. The doorway is protected by a Spirit Gate, requiring **one (1)** Spirit from Vault to enter.

As players restore the Wind Paths, they gain access to new wind paths that lead to different seasonal areas within each realm. The Wind Paths lead to the Underground Cavern in the Hidden Forest, the Cave of Prophecies in Isle of Dawn, Sanctuary Islands in Daylight Prairie, Starlight Desert in the Vault of Knowledge, Hermit Valley in Valley of Triumph, and the Forgotten Ark in the Golden Wasteland.

The main IslandExit to the Cave of PropheciesExit to Sanctuary IslandExit to Starlight DesertExit to the Forgotten ArkExit to Hermit ValleyExit to the Underground cavern in Forest
## Daily Quests & Seasonal Candles

### Daily Quests

Collect Seasonal Candles throughout the Season to trade with the new spirits for their cosmetics.

The Flight Guide at Home offered players four Daily Quests to complete every day. Players would earn one seasonal candle per quest completed. Each day the quest giver stood next to a realm's portal, indicating where the day's daily quests could have been completed. The chosen realm would also contain four bunches of Seasonal Candles. If players gathered the light from all four bunches, they would be able to forge one extra Seasonal Candle. Players who had the Adventure Pass could also claim a Seasonal Candle at Home as a free daily bonus.

### Seasonal Bunches Locations

This season, the candle bunches were found towards the beginning of each realm again.

A Season of Flight candle bunchAdventure pass - page 1Adventure pass - page 2
## Winged Light Locations

There is only One Winged Light added to the Wind Paths in Hidden Forest

* The Wind Paths (1)

## Spirit Memory Quests

### Quest #1

> **Activate the Wind Paths**
>
>

In this first quest, the player is tasked with unlocking the Wind Paths which connect the Realms to each other.

The Flight Guide invites them to sit in a large meditation spot, and once activated, four blue candles appear. Activating the first candle will bring the player to visit the Tinkering Chimesmith. Returning to the Main Island and activating the other blue candles will task them with delivering candles to the Talented Builder, Lively Navigator, and the Light Whisperer. Once the four candles have been delivered, the cloudy area of the Wind Paths will open up, and one Wind Path will be available. This Wind Path is featured in Quest #2.

### Quest #2

> **Rebuild the boat**
>
>

In this quest the player is tasked with reconnecting the islands to each other.

Visiting the Flight Guide will start a cutscene where the Talented Builder and the Flight Guide can be seen communicating with each other by signs over each other's Island. It is understandable that they want a way to travel between the islands. "The boat that connected the spirits has disappeared beneath the clouds," can be read. "Fly through the clouds to bring back the boat," as a shortcut to the Underground Cavern of Forest is seen. Use the shortcut where another meditation spot can be found and start the task to rebuild the boat by finding the missing pieces scattered all over.

Once accomplished, the Talented Builder pushes a barge to the edge of its island, and a large Manta comes transport both the barge and the Talented builder to the Lively Navigator's island. With the help of the Talented builder, a second arch is completed. A flock of birds opens up the Wind Paths area, now highlighted by the rays of the sun. At this point, Wind Paths to Prophecy Cave (Isle of Dawn) and Hermit Valley (Valley of Triumph) open up, but a barrier still blocks the other Wind Paths.

### Quest #3

> **Retrieve the chimes**
>
>

In this quest the player is tasked the retrieve the chimes. "Chimes have been mysteriously going missing lately" the Flight guide says. In a cutscene we can see a flock of birds getting away with chimes in their beaks. From the top of the Main Island, sit on the large meditation spot to start the quest. Complete the quest by retrieving all the blue chimes that the birds have carried away and return them to the Flight guide. Fulfilling the wish of the Ancestor Spirit decorates a third arch, and the Wind Paths to the final three Realms open up. The Wind Paths now connect to one seasonal area of each Realm (right to left):

* Prophecy Cave (Isle of Dawn, Season of Prophecy): *Opens with Quest #2*
* Sanctuary Islands (Daylight Prairie, Season of Sanctuary): *Opens with Quest #3*
* Starlight Desert (Vault of Knowledge, Season of The Little Prince): *Opens with Quest #3*
* Forgotten Ark (Golden Wasteland, Season of Enchantment): *Opens with Quest #3*
* Hermit Valley (Valley of Triumph, Season of Dreams): *Opens with Quest #2*
* Underground Caverns (Hidden Forest, Season of Belonging): *Opens with Quest #1*

*Note: The Wind Paths are not accessible, from either end, to a player who has not completed the respective Quest above. You will either be disconnected (if going to or from) or forcibly torn away (if trying to access anything between the entrance and the quest area) from any player who has not unlocked the paths yet.*

### Quest #4

> **Save any trapped creatures**
>
>

In this quest the player is tasked to save the birds trapped in the Wind Paths.

"Something seems wrong with some of the Wind Paths," says the Flight Guide. In an animation, both the Flight Guide and the Lively Navigator search for a missing boat from the Main Island. From the Wasteland shortcut, Rocks and stones blow in, and Dark Plants starts to grow all over the Wind Paths and the whole area gets under shadow. Start the quest by sitting on the large mediation circle. Once activated, strong winds start traveling all around the Island and the Wind tunnels. Navigate through the Wind Paths to save any trapped creatures. When done, return to the Flight Guide to let them know the birds are safe.

At the end, we can see in an animation that darkness slowly takes over the passage as large stones are growing in the Wind Paths, all light fades and the sky turns green just like in Wasteland.

### Quest #5

> **Clear away the darkness**
>
>

In this last quest the player is tasked to rescue the trapped mantas and clear away the darkness.

In the distance, we can see several large stones polluting the Wind Paths and mantas trapped in darkness. In order to help them, sit on the meditation circle to start the Quest.

Fly towards the Wind Paths and save the trapped mantas by burning the darkness on the large stones so the Great Manta can shatter them. Once the mission is completed, we see the Great Manta fly away with three smaller mantas, finally free, and the Winds Paths return to its original state. Return to the Flight Guide now that the Winds Paths are completely clear.

In the last animation, all the chimes are lit again and two boats with spirits from other Seasons cross the paths of the Winds Paths and start circling the Island greeting the five spirits of the Season of Flight. As their spirits disappear in 5 columns of light, we can see the Island in its magnificent original state with large mantas and flocks of birds flying everywhere.

## Spirits and Cosmetics

All of the Season of Flight Spirits can be found in the Wind Paths area in the Hidden Forest. There are 2 new Expressions, 1 Stance and 1 Call to collect- overall, 4 spirits.

NavigateBaby Manta CallTinker StanceVoilà
### All Flight Friendship Trees

* Post-season
* Mid-season

### Lively Navigator

The **Lively Navigator** is a Seasonal Spirit from the **Season of Flight** who offers the  Navigate Expression. The Lively Navigator is found in the Wind Paths on the second floating island to the left of the largest main island. The collectibles offered by this Spirit are a  Cape, a  Hair, a  Hair Accessory, and a  Music Sheet 24.

HairHair AccessoryCape
### Light Whisperer

The **Light Whisperer** is a Seasonal Spirit from the **Season of Flight** who offers the  Baby Manta Call expression. The whisperer is found in the Wind Paths on the bottom left side of the main island. The cosmetics offered by this spirit are a  Cape,  Hair, a  Hair Accessory, and an  Outfit.

HairHair AccessoryCapeOutfit
### Tinkering Chimesmith

The **Tinkering Chimesmith** is a Seasonal Spirit from the **Season of Flight** who offers the  Tinker Stance. The Chimesmith is found on the Wind Paths' main island, to the left of the Flight Guide. The cosmetics offered by this spirit are  Hair, a  Hair Accessory, the  Kalimba (instrument), and an  Outfit.

HairHair AccessoryOutfitKalimba
### Talented Builder

The **Talented Builder** is a Seasonal Spirit from the **Season of Flight** who offers the  Voilà Expression. The Talented Builder is found on a floating island to the right of the Wind Paths' main island. The collectibles offered by this Spirit are a  Hair, a  Neck Accessory, an  Outfit, and a  Music Sheet 25.

HairNeck AccessoryOutfit
### Flight Guide

The Season of Flight Guide offered 2 Ultimate Gifts, available to be purchased by Season Pass holders with Seasonal Hearts during the Season of Flight only.

Flight Ultimate PendantFlight Ultimate Hair AccessoryFlight Ultimate Outfit
## Price Chart

*\* Only available with Season Pass (Seasonal Hearts) (subtract when calculating without)*

## Trivia

* The Wind Path is inspired by The Aviary, which was an early version of Home and could only be found in Sky: Light Awaits and Sky Beta, prior to the Global Launch. With the Season of Revival, Aviary Village has been added as a new Realm and an alternative to Home.
* The Treehouse is the only seasonal area of the previous seasons that doesn't connect to The Wind Path; in its place are the Underground Caverns.
* Season of Flight reuses the pre-existing wind symbol above the bell tower located inside the Sanctuary Island as its main season icon.

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 This item can only be obtained if you have purchased the Season Pass for this Season.
2. ↑ 2.0 2.1 2.2 2.3 2.4 During the Season of Flight, the hearts available from the Flight Guide after completing each quest were free.