Aegis

**Platinum Cost** | 990

## In-Game Description

**Difficulty: Easy**

*The Aegis is a heavy defense craft that combines cutting-edge blink buoy technology, shielding, and a devastating weapon system in a relatively fast moving hull. Its buoy system allows the Aegis to rapidly redeploy and intercept enemy advances on objectives while its Transference Shield and Projector ability shields itself or allies, absorbing a portion of the attack into its energy system. Once full, the Aegis is a significant threat to all enemies in that sector, dealing tremendous damage which can destroy formations in seconds with its Particle Accelerator. However, all of this comes with a severe weakness: The Aegis has huge power demands, low hull strength for its ship class and only an infrequent, short duration barrier to protect itself and allies.*

## Summary

The one of the two ships with the highest base energy pool, the other being the Raven. It needs this energy to fuel its very powerful Particle Accelerator attack. Aside from its energy leeching, target tracking Smart Cannon, it relies on its to shielding abilities to restore its reserves after attacking. As these have fairly long cooldowns and last only for a few seconds timing and choosing the right target is key.

While the Aegis may have a low base hull and armor for its Size Class, it makes up for that with its potent defensive abilities and the fact that each armor facing has the same strength, leaving no clear weakspot.

## Tactics

### When playing as an Aegis

* The ship will auto rotate itself when Particle Accelerator is active. This way, the bow will always point towards the target.
* You do not have missiles when playing as an Aegis and you can dedicate that spot for another implant such as -1.50% utility cooldown to help with spamming the shielding and blink abilities.
* As with all SmartGuns, when a cloaked ship goes back into cloak and comes back to visible immediately after, your weapons lose their tracking and you will need to re-target that ship again.

### When playing with an Aegis

* Always aim to defend the Aegis while it is deploying its Particle Accelerator as its weapons will be disabled and it will therefore be vulnerable to attacks.
* Aim to be visible to the Aegis at all times so it can use its Transference Projector ability on you.
* As the Aegis has no particular weak point on its armor, allies will need to keep it from being swarmed from all sides.

### When playing against an Aegis

* The Aegis relies on its extended energy supply. A Raven's multiple will make sure that the Aegis never use its devastating Particle accelerator.
* It is also useful to stop the Aegis from re-positioning and running away using its Blink Buoy. This buoy can be destroyed by targeting it. Alternatively, the Aegis' energy may be drained, so that it does not have enough energy to activate the ability.
* Since the Aegis does not have a particular weak spot on its armor, it also means that it does not have a particularly strong spot, so a Reaper's Scythe Beam would make short work on an Aegis' armor. Also, having no particularly strong armor on the ship's bow means that the Aegis is particularly vulnerable while using the Particle Accelerator.

## Tips

The Aegis relies on its energy supply to activate its game changing Particle Accelerator ability. However, captains will need to rely on its two shielding abilities for the most part, since the Absorb SmartCannon only fills it by a minimal amount of 150 energy per volley. The two abilities, Transference Shield and Transference Projector, both convert part of damage dealt to a friendly target into energy for the Aegis. The main difference between the two is that whilst the Transference Shield is for self-use, while the Transference Projector is a beam that the Aegis shoot at its allies which gives them shield. However, the latter shield will restore notably more energy to the Aegis. From the Projector's 115 % to the Shield's 85 % damage to energy conversion rate, the shield from the Tranference Projector will also absorbs more damage for the ally. Captains also ought to know that it is possible for the Transference Projector to project a shield on multiple allies with a single use, if the beam touches them before it runs out.

* The Particle Accelerator shoots from the bow of the ship, therefore it is in the captains' best interest to face their target and maneuver a considerable distance of at least 8 km before attempting to fire this weapon.
* The Particle Accelerator is best used for crowds at Gamma in a match of Conquest and to deal damage to the enemy base, e.g. turret generators and base cores in game modes like Conquest: Discovery