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Bem vindo a Steven Universo Roleplay Wiki, Usuario! Esse e roleplay da serie Steven Universe onde todos podem editar!. De um olhada! O site vai crescer com o tempo.

Steven Universo é uma série de desenho animado americana criada por Rebecca Sugar, ex-artista de storyboard, escritora e compositora de Hora de Aventura. Produzido pelo Cartoon Network Studios, é o primeiro show do estúdio a ser criado por uma mulher. Estreou em 4 de novembro de 2013 no Cartoon Network dos Estados Unidos, 7 de abril de 2014 no Brasil,1 e no dia 1 de junho de 2014 em Portugal. A animação gira em torno do ponto de vista de Steven, o mais novo membro das Crystal Gems, uma equipe de guardiãs mágicas que protegem o universo de ameaças. A música tema da série é "Nós Somos as Crystal Gems" cantada por Steven no episódio piloto da série.

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Repair

*If you had enough brains child, you'd not be fixin' what ain't broken!*

Repair is a Brains skill that allows you to repair items found in InfernoMOO.

* Use the fix or repair command to repair various things from weapons and armor to TVs and furniture. Be careful with low skill or else you might just make things worse then they already were.
* A Repairman's toolbox can also be used for particularly difficult fixes, or expensive armor you are not sure you should be fixing yourself.
* The utility worker and crack plumber jobs give enough repair IP to get to 6.00, no grinding necessary, though you may have trouble repairing them until you get your first raw.
Sea Chuds

Only a vague bipedal form makes you think this may be related to humans. Its skin is a thick green
hide, covered in sloughing patches that drift when underwater. Its mouth is wide, like a frogs, but
lined with sharp teeth. Gills spout under its ears. Its eyes are huge, glassy and staring.

Sea Chuds are located in the sewers underneath Freedom City.
Mobs

A most likely incomplete listing of what you're probably going to be killing around the world for one reason or another, in no particular order.

## Freedom City

* Dogs
* Clones
* Crackheads
* Propecia
* Old Farts
* The FCPD
* Yacatisma Cultists
* Satanists
* Deep Ones
* Tentacle Rapers
* Monstrosities

## Sewers

* Crocodilians
* Chuds
* Chobos
* Sewer Beetles
* Bug Queen
* Red Chuds
* Sea Chuds
* Charnold
* Arachnos

## Subway Tunnels

* Sentry Bots
* Drilliacs
* Grindroids
* Jigsurgeons
* Arachnotrons

## Slagtown

* Fuck Chickens
* Karnivores
* Nerds
* Mutant Footballers
* Lord Belding

## Gangland

* Serial Killers
* Babymommas
* Poltergeists
* Citizens
* Crackfiends
* Zombies
* Mutant Firefighters
* Rock Hardplace

## North Beach

* Lobstrosities
* Mutant Whales
* Molegulls
* Mutant Sharks
* Bull Stingrays
* Carnies
* Mr Bungle

## Crater Rim

* Chukkas
* Beefalo
* Armordillos
* Juicers
* Mutant Bootleggers
* Rednecks
* Chukka Zulu
* The Mighty Truckasaurus

## Maas Neotek

* Hepcats
* Chutneys

## Western Road

* Muck Men
* Porcuswines
* Boss Hogg
* Angry Soda Machine
* Dad
* Shoggoth
* Shoggoth Spawn
* Cave Spiders
* Bonepanthers
* Grizzlies
* Bandits
* Blue Screamers

## Weezer Village

* Yetis
* Clones

## Adamant Canyon

* Rock Leeches
* Rock Lampreys

## Botany Bay

* Pirates
* Treemen
* Giant Ants
* Jiang-shi

## Wasteland

* Radscorpions
* Rattlesnakes
* Vultures
* Scorpions
* Sandworms

## Mount Fisty

* Thunderbirds
* Lammergiers

## New Clearwater

* Chomologists
* Chomoninjas
* Chomoguards
* Tankboys

## Kakuri Island

* Nippoacolytes
* Nippoinitiates
* Nipposervulants

## Necropolis

* Nulliniacs
* Gulfhounds
* Glass Trees
Skate

*Zed was looking **cool** on his bike, until his **reflexes** failed him when he ran into a katana...*

Determines how well you can ride that sweet-ass motorbike of yours. More skill means less chance of crashing your bike and damaging it. Ride is affected by your Cool and Reflexes. You can also use the skill to skate appropriate items.

Note that riding your bike into a closed door, indoor location, or a wall will crash it regardless of your Ride skill! On the warthog this also applies to "indoor" locations - if you try to ride inside somewhere it will crash your bike.

You can grind up to 1.00 raw by riding a roomba around from room to room but you can still fall off and break your leg rather often. You can also grind ride up to 1.00 raw by using a skateboard. To grind past 1.00 raw, riders must acquire a motorcycle or a similar ground based vehicle.

**IMPORTANT NOTE:** Those ramps you see around world, yeah they sometimes don't work properly. Jump them at your own risk.

## Advantages of riding

Normally, movement causes the player to receive thirst. Riding a vehicle around allows players to move around without receiving any reduction to their thirst bar. Riding a vehicle is generally also much faster than walking, and does not cause players to get muscle strain if they have a lot of weight. Finally, motorcycles have saddle bags which allows players to store things in it. This allows players to carry extra supplies or whatever loot they have legally acquired and promptly ride away from what ever they have incurred the wrath of.

## Disadvantages of riding

Crashing your vehicle will always result in your bike being damaged and the rider to go into shock. Riders may also receive damage to themselves or their equipment they're wearing along with broken bones and brain damage.
Bleeder

## Helpfile

```
You gain the power to inflict bleeding wounds on yourself, but you will feel naked whenever you are not covered in at least a little blood, though being covered in blood will relax you. Your body is also more used to blood loss, so you'll find yourself passing out less. Additionally, bleeding wounds will cause you to enter a frenzy.

[   Cost:       10    ]

Associated Status Effect Modifiers:
 * frenzy
[   brawn        +4   ]
[   senses       +4   ]
[   medic        -4   ]
[   sneak        -12  ]
[   focus        -12  ]
[   craft        -4   ]
[   scavenge     -4   ]
[   appraise     -4   ]
Located in princeton general.
Classification: general.

Incompatible with: ultraclot and zombie

```
Enigma

## Helpfile

```
You are a complete mystery to others. Other people can't accurately determine how strong you are, or what ailments you suffer from. Even better, your mysterious aura is so thick that it makes you pretty cool!

[   Cost:       5    ]

Skill Modifiers:
[   cool         +2   ]
Located in gangland.
Classification: general.

Incompatible with: adonis

```
Stress

*Cool people don't get stressed out, man.*

Living in this post-apocalyptic ~~future~~ present is very stressful. Quite a number of things can stress a guy/girl/ambiguously-gendered-freak out. Getting a lot of stress is very bad, it makes you suck a whole lot more even at low amounts. If it gets too much for you, you might start hearing voices and shit. You might even try to off yourself or off some other punk who happened to be near you.

Thankfully, it's pretty easy to get rid of the stress. Just sit down, relax, maybe smoke some joints, maybe get some fine lady/man or your hand and you'll be golden. Relaxing in high chill areas ('app here' will tell you the chill level) makes you lose stress faster.

## Causes of Stress

* Having a lot of Implants (Too many causes stress on movement. High Cool combats this.)
* Wearing broken Implants
* Crafting Items
* Attacking / Being Attacked
* Grabbing folks
* Lockpicking
* Using Focus mutation skills

### Notes on Mutations

* *Abomination:* Since your mind is completely fucking warped from getting your DNA jumbled up like the Freedom City water infrastructure, most causes of stress and stress relievers are swapped.

* *Empath:* Unless you can focus your mind to a good degree, the feeling of any living thing dying near you (and actually all over the world unless your Focus beats the RNG) causes you an insane amount of stress. And don't think you can kill things yourself anymore without going into shock. Robots, ghosts and zombies don't count. Also you soak up the stress from other stressed people in the room.

* *Abom-path:* C'mon dude. They thought of that combo, you're not going to be able to skip mechanics that easily. Passive stress generation, stress from NOT being around stressed people, and macros to spam Focus skills is a reportable offense. I can't stop you, but we reserve the right to laugh at you if you complain.

## Stress Relievers

* Smoking Weed
* Smoking Cigarettes
* Rooms with a high amount of Chill
* Masturbation/Sex

## Symptoms of Stress

* Hearing Voices
* Suicide
* Stat Debuffs
* Aggro-ing people around you.
Stats

*See also: Skills*

Your character sheet (from the sc command) shows six basic stats at the top. These stats determine your base skills, as well as having many other effects on how you interact with the world.

## Brawn

Controls the skills Clubs, Fists, Throw and Flails. With high brawn you can carry more gear and loot, and wear thicker armor layers. Many weapons also leverage your brawn into higher damage. For Firearms, your Brawn controls your weaponspeed instead of Reflexes

## Brains

Controls the skills Craft, Repair, Locksmith, Appraise, Medic, Hack, Pilot, Linguist, Persuade, Bombs, and Science. Lets you feint enemies in combat, and resist their feints. Low Brains will make you talk like a moron, and prevent you from using some terminals and devices.

## Cool

Controls the skills Quickdraw, Firearms, Blades, Sneak, Persuade, Bombs, Fish, and Skate. Low Cool will make you talk like a dork. Unlike other stats, Cool can be boosted by wearing bling such as expensive gold rings.

## Reflexes

Controls the skills Quickdraw, Dodge, Locksmith, Climb, Clubs, Firearms, Blades, Spears, Whips, Pilot, and Skate. Reflexes also comes into play in many other situations, such as ducking explosions, avoiding traps and underground collapses, and more. Your weaponspeed is completely dependant on Reflexes for anything that isn't Firearms.

## Endurance

Controls the skills Climb, Swim, Fists, Spears, Flails, Scavenge, Fuck, Fish, and Focus. Endurance also helps you resist the effects of drugs, diseases, and environmental toxins.

## Senses

Controls the skills Dodge, Craft, Appraise, Whips, Scavenge, Track, Sneak, Throw, Fuck, and Focus. High Senses also lets you hear more distant noises and notice other things in your environment.

Your stats aren't set in stone. You can improve your stats by investing your hard-earned Gym IP via a Gym-O-Matic. Many mutations also raise or lower your stats, and implants can be used to raise stats as well.
We Bare Bears Вики

На данный момент создано 31 статья, и вы можете помочь нам!

Юмористический мультсериал "We Bare Bears", созданный Дэниелом Чонгом, начал показ 27 июля 2015 года на канале "Cartoon Network". Он повествует о трех братьях-медведях, пытающихся жить, как обычные люди и обитающих в области залива Сан-Франциско. "We Bare Bears" основан на веб-комиксе Дэниела Чонга под названием "Three Bare Bears".

Вы можете улучшить эту вики! Создайте свою статью.
<createbox>
width=24
break=no
buttonlabel=Создать новую страницу
</createbox>
Так же вы можете улучшать уже созданные страницы.
Skills

*See also: Stats*

Skills are an important part of InfernoMOO. Without them, we would never rise above the simple existence of crank-snorting AIDS infected landshrimps. InfernoMOO offers a cornucopia of hot-'n-sticky skills, listed below.

You can see what skills you have by using the score command, or sc. This will show you your skills and also your stats, which affect your skills. ( To see just one skill, type sc 'skillname', or to just see a list of skills without stats, type sk. )

On your score sheet a skill is presented as thus:

```
## Skill      Raw    +   +   Total  Depends  Improve
fuck       6.51   +2  +6  [13]   End,Sen  1120xp  A pretty good fuck.

```

The first column after the skill's name is the RAW score, or how much you have learned in that particular skill.

Next to Raw is the + column, which lets you know about other conditions changing your total skill score, such as getting a bonus to Fuck from being super horny, or getting a penalty to Climb from that compound fracture in your arm. The column after is the Total skill value, which is the number used when calculating the efficiency of using your skills. The Total takes into factor not just how much you have learned and the value of your RAW score, but also your stats and anything which may effect them, like drugs, implants, or stress.

Next up is the Depends column, which tells you what stat is needed for what skill - the higher those stats, the higher your Total score will be.

Finally is the Improve column, which lets you know how expensive it will be to improve a skill through training. By training, you can raise the RAW point of a skill by one point. Hard work is for suckers. As your RAW points become higher in a certain skill, the cost of improving them by trainers will increase also. Training your first RAW point in a skill might be as little as 400 XP, while training a skill with a RAW score of 10 may be over 10,000 XP, so you better get started on smashing some skulls as soon as you're done reading this.

Finding people to teach you skills is fuckin' easy, shitpile. If you favor your dignity, you can pay an NPC to train you. There are NPC trainers all over the place that teach pretty much every skill, but they charge for it - the amount of dough needed is the same as the amount of XP needed to train that skill. If you need to know where these trainers are, check out the TeachFinder north of the main room in Cheers.

Having a 0 raw skill sucks hard - you get a huge penalty to your Total score for it, so find somebody to teach you up to at least 1 if you want to use that skill. You're going to want to have a Climb skill of around 10 or 11 if you don't want exploring InfernoMOO to turn into a gross, frustrating misadventure. Some skills are used automatically when attacking, swimming or driving, and some are used manually when you invoke a certain command.
Greg Universo

**Amigos** | Crystal Gems

**Greg Universo** (**Gregório Universo**[1], nome completo) é o pai de Steven. Era um músico viajante, mas agora vive em uma van e trabalha em um lava-carros.

## Aparência

Greg Universo parece estar totalmente bronzeado, exceto suas mangas,
peito, barriga, costas e a marca de suas sandálias. Ele veste uma
camiseta regata branca e calça de moletom cinza com dois cordoes que ele
 amarra como um cadarço de tênis. Seu cabelo e sua barba são marrom
claro e suas sobrancelhas são marrons. Greg é careca no topo da sua
cabeça, mas compensa isso com longos cabelos marrons-cinzentos, na parte
 de trás e nas laterais de sua cabeça.

## Relacionamentos

### **Steven**

Steven e Greg tem uma boa relação paternal, as vezes Greg tenta
reviver os momentos que ele e seu filho faziam antigamente. Eles fazem
muitas coisas juntos e são bastante próximos.

### **Rose**

Pelo que se sabe, Rose e Greg se amavam muito. Quando Greg fez um
show em Beach City, Rose foi a única que foi em seu show, depois disso,
Greg ficou obcecado por Rose e decidiu deixar sua carreira para ficar
com ela. Eles ficaram juntos, depois ela ficou grávida e os dois sabiam
que ela não iria poder existir ao mesmo tempo que Steven. Mesmo depois
que faleceu, Greg continua sentindo o mesmo amor por Rose.

### **Ametista**

Greg e Ametista eram grandes amigos e costumavam ver a série Pequeno Mordomo juntos, segundo Pérola
 eles chegavam a sumir por dias vendo essa série. Depois que Greg
conheceu Rose ele começou a sair com ela e deixando Ametista de lado.

## Aparições

* "O Canhão de Laser" (Primeira Aparição)
* "Dedos de Gato"
* "Amigos de Bolha" (Cameo sem falas)
* "Tantos Aniversários (Mencionado)
* "Negociando Com o Cebola"
* "O Quarto de Rose"
* "Treinador Steven"
* "Gem Oceano"
* "Corrida Espacial"
* "Jantar em Família"
* "Leão 3" (Vídeo)
* "O Hóspede"
* "Steven Melancia"
* "Visão do Futuro"
* "Previsão do Tempo: Inverno"
* "Capacidade Máxima"
* "O Clube da Camiseta"
* "Uma História para Steven"
* "A Mensagem"
* "O Retorno"
* "Contando Tudo"
* "Cartas de Amor" (Mencionado)
* "Say Uncle" (Mencionado)
* "Reformas"
* "We Need to Talk"
* "Chille Tid" (Sonho e holograma)

## Trívia

* O lema de Greg é "**Se o porco inteiro fosse perfeito, não haveria cachorro quente**".
* Ele parece ser um pouco desconfortável lidando com os poderes das Crystal Gems, às quais ele se refere como "coisa mágica". E ele deve ter medo da magia.
	+ Também porque as Crystal Gems disseram para ele ficar longe de magia.
* Os pais de Connie o consideram um pai responsável.
* Em "A Mensagem" foi revelado que seu nome é **Gregório**.
Wang's

**Shop contents and availability of items may change often due to buying and selling from players.**

Food:

```
a fortune cookie                        $        3 (1 in stock)
a bowl of rice                          $        7 (1 in stock)
an egg roll                             $       22 (1 in stock)
a pu pu platter                         $       30 (1 in stock)
an egg drop soup                        $       30 (1 in stock)
a sizzling happy family                 $       37 (1 in stock)
a sweet and sour pork                   $       45 (1 in stock)
a chow mein                             $       45 (1 in stock)
a kung pao chicken                      $       45 (1 in stock)

```
Hack

*Truly 1337 hax0rs are all about **brains**. Fuckin' nerds!*

The ability to use a cyberdeck to breach computer system security and access systems. Note that locksmith is also needed for picking electronic locks.

This skill is also used to access Cyberspace.

# Usages

* Hacking of the cameras in Gangland for your corp.
	+ Real h4x0rs will have an easier time taking over cams.
	+ Good hacking will activate the cam's defense system.
	+ Said defense system will electrocute script kiddies with no skillz on an attempted hack.
	+ Possessing cams will earn the hacker and his corp money.
* In conjunction with Locksmith, breaching electronic locks on doors -- including the apartment doors of other players and NPCs for their sweet, sweet text to add to your own text pile. Basically the main reason to have this.
* Hacking security systems in apartment complexes.
	+ This is fairly useless, however you can set the console to a radio frequency so you can monitor what the security is doing from your radio, useful if you are doing a coordinated raid on somebody's apartment.

# Is it a good idea to hack Gangland cams?

Maybe, as hacking a cam issues a warning to all the members of the corp that owns the cam. This is most likely not a good thing, but it does give you and your corp money with each one you own.
Clubs

*Bashing a guy with a bat requires the **brawn** to break his bones and the **reflexes** so you can break them faster!*

The Clubs skill governs your character's ability to effectively wield any blunt, bludgeoning weapons you may come across in InfernoMOO. Effectively wielding a club demands that your character has Brawn and Reflexes enough to swing around these often bulky, heavy, and unwieldy weapons. Clubs weapons usually tend to do mostly beat damage, and get a large damage boost from a high Brawn score.

Contrary to popular belief, axes are considered clubs rather then blades, and they do slashing damage. This includes the fireaxe and the RIP-4 Combat Shiver Axe.
Protect Ya Neck

**Shop contents and availability of items may change often due to buying and selling from players.**

Hats/Helmets:

```
a tempered-steel helmet                 $      450 (1 in stock)
a leather helmet                        $      450 (1 in stock)
a structural PPE helmet                 $      525 (1 in stock)
a radscorpion helmet                    $    1,800 (1 in stock)
a snakeskin helmet                      $    1,800 (1 in stock)
a kevlar helmet                         $    1,800 (1 in stock)
an iron plate helmet                    $    1,875 (1 in stock)
a fused-rebar helmet                    $    2,250 (1 in stock)

```

Jackets/Vests:

```
a survival shelter armor                $      150 (1 in stock)
a tempered-steel armor                  $      525 (1 in stock)
a chudskin armor                        $      525 (1 in stock)
a leather armor                         $      525 (1 in stock)
a structural PPE armor                  $      600 (1 in stock)
a fused-rebar armor                     $    3,000 (1 in stock)
a radiation suit                        $    3,000 (1 in stock)
a radscorpion armor                     $    3,750 (1 in stock)
a snakeskin armor                       $    3,750 (1 in stock)
a kevlar armor                          $    3,750 (1 in stock)
an iron plate armor                     $    4,125 (1 in stock)

```

Shoes:

```
a pair of black knee-high leather boots $       45 (1 in stock)
a pair of survival shelter boots        $      150 (1 in stock)
a pair of tempered-steel boots          $      375 (1 in stock)
a pair of chudskin boots                $      375 (1 in stock)
a pair of leather boots                 $      375 (1 in stock)
a pair of structural PPE boots          $      450 (1 in stock)
a pair of radscorpion boots             $    1,050 (1 in stock)
a pair of snakeskin boots               $    1,050 (1 in stock)
a pair of kevlar boots                  $    1,050 (1 in stock)
a pair of fused-rebar boots             $    1,125 (1 in stock)
a pair of iron plate boots              $    1,200 (1 in stock)

```

Hands:

```
a pair of survival shelter gloves       $      150 (1 in stock)
a pair of tempered-steel gauntlets      $      375 (1 in stock)
a pair of chudskin gloves               $      375 (1 in stock)
a pair of leather gloves                $      375 (1 in stock)
a pair of structural PPE gloves         $      450 (1 in stock)
a pair of radscorpion gloves            $    1,050 (1 in stock)
a pair of snakeskin gloves              $    1,050 (1 in stock)
a pair of kevlar gloves                 $    1,050 (1 in stock)
a pair of fused-rebar gloves            $    1,125 (1 in stock)
a pair of iron plate gloves             $    1,200 (1 in stock)

```

Face:

```
a hockey mask                           $       97 (2 in stock)

```
Armor List

*"That's fuckin' fascinating, truly."*

This article still has missing content, and is a work in progress! Someone get on that!

*See also: Weapons List*

It's dangerous out in them wastes, especially to soft, fleshy human bodies. To alleviate this, why not get some fuckin' armor?

Pros to wearing armor: Shit won't hit you as hard!
Cons to wearing armor: It weighs you down, making it harder to dodge.

Basically you want to strike a balance between how much your armor protects you and how horribly it debuffs your ability to dodge. Note that this isn't always the case and there is rarely a "best armor" for all situations. You might run into crap that only uses slashing, bouncing off your robust slash soak, but then find yourself getting wrecked by a weaker mob with a gun.

Armoring up for PVP is entirely a case-by-case basis on what you think the other guy's wielding. Communication with your corp is key here, if they know a dude is highly skilled with whips, you should probably prepare for high slashing (urumi) or electric (flash whip) damage. Lots of people carry guns as backup weapons, however so keep that in mind.

Below is a (incomplete) table of armor sets and their associated soak bonuses and dodge penalties:

## Armor Sets In-Depth

**Leather**: Extremely cheap newbie gear from Protect Ya Neck in FC. At some point the cost of this set becomes "fucking nothing". The set only gives 0.75 total dodge penalty. If you need some extra slash and stab soak and don't want to spend any money, this is a really good one.

**Kevlar**: Newbie gear bought from Protect Ya Neck in FC. Some of the easiest bullet soak one could get, plus some beat, and it won't completely demolish your dodge.

**Reinforced Fused-Rebar**: For what it gives, it is a very inexpensive set. The same merchant (in Botany) sells more expensive armor that's good for layering ontop of this. Note that you can't wear anything underneath this set. It is not meant to be stacked.

**Riot**: The main event here is the tiny 4 thickness. This allows you to stack riot on top of almost anything. The set is expensive, however. Bought in Artillerytown.

**Augmented Battle**: Middle-grade armor that lots of people swear by. It's really thick, and the dodge penalty is high, but is much much cheaper than Riot with slightly better soaks in most categories. Bought in Botany Bay.
Solar Sponge

## Helpfile

```
[   Cost:       10    ]

Requires:
 * firewalker

Armor Modifiers:
[   burning    +1 to 3  ]
[   irradiation  +2     ]
[   laser      +2 to 3  ]

Associated Status Effect Modifiers:
 * solar power
[   brawn        +2   ]
[   brains       +2   ]
This Mutation is a Tier 2 skin mutation.

Location:
solar sponge is located in the wasteland south of Crater rim.
Located in wasteland.
Classification: skin.

Incompatible with: vampire and chiller

```
Hover Platform Rental Center

Welcome to the HPRC!

Here you can hire hover platforms that will carry heavy items for you! It's easy, and it's more fun
than ANYTHING ELSE YOU KNOW!

Just hire the platform, and it will start following you. A small rental fee will start to be
periodicaly charged.
[OOC: Type 'hire platform'.]

Then, simply walk to where your heavy items are, and load them in!
[OOC: Type 'load <item> on platform'.]

Simply walk to your destination! Your platform will follow you. Then, unload the platform. It's
that easy!
[OOC: Walk to your destination. The platform will follow. Then, type 'unload <item> from
platform'.]

Then, release the platform from your service. Make sure the path out of wherever you are is clear!
[OOC: Type 'fire platform'.]
Focus

*Gotta have decent endurance and have keen senses to keep your focus, kiddo!*

Focus is a skill that depends on a large portion of mutations. These mutations are called Focus Mutations, and always give the user a new skill that they can use that will depend on their Focus. This stat can be an extremely valuable stat in the world, as most of these mutations are extremely useful and at a few times, even vital. Focus is a somewhat hard stat to keep at an unbuffed state, as practically every debuff in the game affects it negatively, with horniness and frenzy giving it the largest debuffs.

In order to grind focus, you must use focus commands. Makes sense, right? Exceptions to this are the cum and fantasize commands, which do not give Focus IP unless you perform a successful focus roll with them. (E.g. you have to actually get horny from fantasizing and you have to lose your horniness from cumming.)

# What Focus Improves

Aside from increasing the success of focus mutation commands, focus also plays a few roles outside of the mutations. Staredowns at bars such as Cheers are determined by the user's focus, so a staredown at a bar is, in reality, a challenge of who has a better Focus. Focus also helps to resist any effect from a Focus mutation that an opponent uses on you.

# Focus Abilities

As stated before, EVERY Focus mutation gives the user a new ability to use, and most of them do depend on the total of the user's Focus for both success rate and effect value. Every Focus ability gives stress unless stated otherwise. The amount of stress varies from ability to ability. Having higher Cool will lower the amount of stress given.

All Focus abilities have cooldown times, ranging from around 10 seconds to a full minute. In general, the cooldown is dependent upon your Focus skill, where having higher Focus lowers the cooldown, but its also affected by how well your previous Focus roll was. If your previous Focus roll was good, your cooldown is lowered by a second or so, and if it was bad it would be increased a second or so.

This table will have a list of every ability that is given by a Focus mutation. The mutation that gives this skill will also be listed alongside it.
Stench

## Helpfile

```
Your skin glands can produce an especially repulsive musk; when you use it, most people and creatures will be reluctant to come close enough to attack you.  (If you're a chud or have yeti fur, the stench is even worse!)  Unfortunately this pervasive stench interferes with your sexual desirability.  It also makes you easier to track, even when not actively musking.

[   Cost:       10    ]

Skill Modifiers:
[   fuck         -3   ]
[   persuade     -5   ]
[   track        -2   ]

Associated Status Effect Modifiers:
 * musk
[   senses       -2   ]
[   fuck         -4   ]
[   endurance    +2   ]
[   cool         -2   ]
Located in sewers.
Classification: general.

Use 'musk start' to begin musking.
Use 'musk stop' to stop musking.

```
Journals

*See also the lists of achievements, travels, and kills*

List of all journals in the game. Journals are essentially in-game quests, and are generally rather involved, as opposed to achievements. You can get hints on how to complete them from listening to NPCs or seeing certain things in-game.

To view all of the journals you have completed in-game, use the journals command.

To see the hints that you have for in-progress journals, use the hints command.
Emote

**Emoting** is the term for any kind of posing action which makes your character do something non-functional in the room, like smiling, laughing, nodding, etc. There are several ways to do this.

The simplest is to just type various emote commands there are many of these, including: smile, laugh, grin, burp, eye, stare, etc. Some are obvious, and some are hidden easter-eggs. Most can be given a target, like ***smile*** ***Gilmore*** to smile at Gilmore.

You can also use the ***Pose*** command too.

unlike the **Emote** command, the **Pose** command checks for objects in the room.

an example of this would be: **pose** point and laugh at Gilmore.
Белый ЭМ

### **История**

Белый ЭМ появляется в 43 серии 3 сезона. В день братьев, Гриз, Панда и Белый решают сделать особое фото и вырезать на дереве надпись: "Лучшие братья на веки" и ниже вырезать свою пирамиду. Встав друг на друга они принялись за дело, но Панда наступив на лицо Белого свалился как и все братья. На Белого свалилась кувалда и он потерял сознание. Очнувшись, он сказал: "Бе... Бе... Безумие, дайте лёд для головы!" Стал разговорчивым, больше не упоминал о себе в третьем лице.

### **Характер**

Крутой, есть хорошие связи, все его знают. (Откуда?) Вначале ведёт себя более или менее нормально, а потом начинает говорить слова по типу: "Чё?" "Отвали!" "Бро." и т.д. Не считает своих братьев братьями, так как всё забыл. У него много подписчиков, хорошо читает реп.

### **Как стал собой**

Белый ЭМ решил срубить то самое дерево, но братьям пришлось отговорить его. Он сказал, что переедет к другу, потому, что тот круче. Зашедши в дом, медведь стал собираться, но Гриз и Панда всячески пытались его чем нибудь грохнуть. (Чтобы тот стал собой) Когда Белый ЭМ был в ванне, чтобы забрать щётку и причесаться, Панда кинул в него мяч, но Белый разрезал мяч на пополам расчёской. Началось погоня за младшим, но тот не поддавался. Когда все братья оказались на улице, Гриз схватил Белого, а Панда попытался того ударить, но не смог, так как бить брата жестоко. Они его отпустили, но Панда в порыве эмоций стал стучать по дереву, от чего то упало прямо на их младшего брата. Он стал самим собой.

### **Интересные факты**

* Не помнит, точнее, не знает своих братьев.
* Считается очень крутым.
* Любит напевать что либо по любому поводу.
* Неуклюжий.
* Любит жить на полную катушку, очень смелый. (Не считая сцены, когда Панда пытался его ударить)
* На своей детской фотографии посчитал себя полным ребёнком и без сожаления разбил её.
Fuck Machine

## Helpfile

```
A thickening of the genitals gives you awesome powers of fuckin'! If you're a woman, you also have a more developed uterus! It increases your fertility rate by twenty percent.

[   Cost:       5    ]

Skill Modifiers:
[   fuck         +4   ]
[   cool         +1   ]
Located in maas-neotek.
Classification: focus.

```
Wrestle

*So, a Luchador needs both decent reflexes and endurance to make it.*

Wrestle affects your ability to strip clothing from people after you successfully grab them. This enables you to remove the dirty soaks they may have so that you may beat/shoot/stab/rape them senseless. Wrestle also affects the ability to use of headbutt (see Hooligan) effectively.

The wrestle skill uses both Reflexes and Endurance, and is directly affected by the Brute Strength mutation, which gives, along with other things a +1 bonus to wrestle.
Science

*A scientist 'r chemist 'r whatever gots to have enough brains to mix 'em things together so they don't assplode in his face!*

Science is the skill used for inventing things with a Research Simulator or making skill checks on some science inventions, such as Disruptors and Portal Guns, and also for a few high-tech weapons. Skill in Science is solely dependant on Brains.

## Doing Science

You grind science by using science items. The proton pack is an example of a weapon that grinds science when used. But be careful, as science items can harm you when you have low science skill. Crafting items which require you to have skill in science can net you science ip, as can using research simulators, including the food coprocessor.

A good idea is to complete the Ghostbuster job first, as this will give you a level in science and an item of skill enhancing clothing. There also are other clothing items which give a plus to your science skill while you are wearing them.

## Chemistry

Chemistry is a subset of Science that allows you to make things using a Chemistry Set and Chemicals. It also lets you make drugged meals, the kind of thing that freaks and abominations enjoy.

### Baby's First Meth Lab

Grinding chemistry takes a lot of raw materials - zombie brains, venom sacs, empty syringes, raw meat, pills of any sort and crank are all useful here. Making various hypos is a great way to raise your chemistry skill. Mixing pills into meals you cook on the stove is another way, although this takes a bit more time. Put one pill in the stove at a time to conserve your stocks of phamaceuticals.

Bear in mind that learning chemistry can be a very painful experience as chemistry sets and stoves have a tendency to burn you if you have low skill.
Carrie

## Helpfile

```
Get revenge on your enemies, with FIRE (especially when you are covered in blood). You can also use your pyrokinetic powers to light cigarettes and roast raw meat.

You're also able to cauterize your wounds by heating up blades.

[   Cost:       5    ]
LOCATION:
Carrie is located in the Open Prairie.
Located in open prairie.
Classification: focus.

Incompatible with: chiller and conduit

```

### Mechanics

burn 'any': Set your opponent on FIRE.

caut\*erize 'any': Cauterize a wound to stop bleeding. Useless with Ultraclot, situational with Bleeder.

cook 'any': Roast any raw meat to take care of those nasty germs!

It does 10 burn damage per tick, and additional stacks of burning have their own frequency, the damage does not aggregate.

You can burn a flame chain to create a superheated flame chain.

### Location

Carrie is located in the open prairie on the fire pit tile, the center-southernmost tile.
Radio Slack

**Shop contents and availability of items may change often due to buying and selling from players.**

Artifacts:

```
a capacitor                             $        9 (3 in stock)
a resistor                              $        9 (5 in stock)
a LED                                   $       18 (3 in stock)
a transistor                            $       21 (4 in stock)
a diode                                 $       27 (6 in stock)
a small loudspeaker                     $       27 (5 in stock)
a relay                                 $       45 (3 in stock)
a circuit board                         $       90 (5 in stock)
a transformer                           $       90 (3 in stock)
a firearm trigger assembly              $       90 (2 in stock)
a detonator circuit                     $      180 (5 in stock)
a broken battery pack                   $      180 (1 in stock)
a chrome hubcap                         $      270 (4 in stock)
a microprocessor                        $      540 (3 in stock)

```

Other:

```
a film cartridge                        $    1,350 (4 in stock)
a cheap power adapter                   $    5,400 (1 in stock)

```
Adonis

## Helpfile

```
You gain the ideal body. You may not like it, but this is what peak performance looks like. Everyone finds your presence soothing and relaxing.

[   Cost:       2    ]
Located in corpclave.
Classification: quirky.

Incompatible with: hideous freak, enigma, toadskin, and abomination

Note: This mutation requires the completion of a quest to obtain.
Quest name: over the top.

```
Swim

*I once swam across a puddle of poop, yeah... So quit bragging about your shitty endurance! He-heh... Get it?*

Swim is a skill that allows you to do just that, swim. It is based on Endurance, your ability to... well, endure the rigors of swimming. The higher your skill level the better your chances are of crossing a body of water without sinking and dying. You also swim faster the higher the skill is. Your swimming is also effected by the weight of the items in your inventory, the more weight you carry the more likely you are to sink/swim slow. You can learn swimming from Smokey in Eschaton Outfitters, marked as EO, in Freedom City.
HellMOO Player Guide

If you're a returning player from the original HellMOO, you may want to read up on some of the changes made in this iteration before you dive right in:

* Every area is open PVP, there are also no carebear corps
* Grinding has been completely removed--see below
* Everyone can teach any raws of a skill they've learned by default, and teaching no longer gives XP. In summation, the Teach skill is defunct
* Pistols and rifles have been merged into a single skill, Firearms.
* Instead of all mutations costing a single point to take on, you are given 10 points per XP milestone and some mutations cost more (or less) than others.
* There are two types of XP you can gain: XP from enemies, crafting, etc (combat XP), and XP from jobs/journals. You will keep any job/journal XP upon rerolling, but lose all combat XP
* You may gym as much of your gym IP as you like, and gymming is instantaneous via Gym-O-Matics (which are found in every gym). Also, Gym-O-Matics can gym every stat, including Brains, Cool, and Senses.
* Many jobs have had their cooldowns reduced or removed entirely
* Character creation has been streamlined
* The Orphanage has been replaced by the Meat Factory, and orphans with defective clones. You also begin the game at 18 years old
* Torture has been effectively removed
* A number of new areas, items, jobs and enemies
* Medium has been replaced with the Rifter mutation

And more!
Asshole

## Helpfile

```
moo: how do you want your stats?
me: just fuck me up fam

[   Cost:       3    ]

Skill Modifiers:
[   endurance    -15  ]
[   brawn        -15  ]
[   brains       -15  ]
[   cool         -15  ]
[   reflexes     -15  ]
[   senses       -15  ]
Located in cheers.
Classification: quirky.

Note: This mutation cannot be removed with a single demutation station; only a full-fledged demutation station will suffice.

```
Rubberskin

## Helpfile

```
A rubbery mutation of the epidermis and subcutaneous tissues, it is suspected to provide
some additional resistance to electrical and chemical damage to those who carry it.

[   Cost:       5    ]

Armor Modifiers:
[   electric   +3 to 6  ]
[   acid       +1 to 3  ]

Located in maas-neotek.
Classification: skin.

```

## Stat Changes

* Electricity Resistance +3-6
* Acid Resistance +1-3
Diplicardia

## Helpfile

```
You've sprouted a second heart! This makes you slightly more resistant to heart attacks, and it makes it slightly easier for people to bring you back from the brink!

[   Cost:       3    ]

Resist Modifiers:
[   heart attack       +20   ]
Located in screamer base.
Classification: quirky.

Incompatible with: zombie and vampire

Note: This mutation requires the completion of a quest to obtain.
Quest name: crocodile hunter.

```
Fibrocartilage

## Helpfile

```
Your internal connective tissue becomes tougher, giving you five more health.  However its peculiar chemical composition makes you nearly immune to rejuvex.

[   Cost:       5    ]

Resist Modifiers:
[   anti-aging         +95   ]

Health Modifiers:
[   health             +5    ]
Located in cave complex.
Classification: general.

Note: This mutation cannot be removed with a single demutation station; only a full-fledged demutation station will suffice.

```
Intruders of Uragiri

Story Arc
 Last page date
 No. of pages

***Intruders of Uragiri*** is the thirteenth chapter of the *DoA* webcomics. The cover page was released on 4th December and the chapter's last page was released on 18th December 2015. The battle of Uragiri continues, with Ushi and Zō also entering the battle. This chapter sees the end of Major Shōga.

## Plot

Shōga is on his knees after Daikon attacks him with Ryūtsume technique. The major presses the hunter to finish him off. At first, Daikon seemingly is ready to kill Uragiri's commander but after a moment he refuses. Shōga tells him that is because he is the same as the bandits - killing Shōga would end his pain. Zō kills Shōga by himslef breaking his neck with a single hit, which shocks the youngsters. Nashi tries to ull out a plan to defeat the captain using Cropper and Neko's tamashī energy but the two stats that they couldn't use more energy than they trained. Meanwhile, Zō orders (as the fort's new commander) the bandits not to interfere in the battle, as only he and Ushi will fight with the intruders. Nashi tells the boys to fight Zō with all they got, ignoring anything else. Ushi choses Cropper as his opponent but Nashi steps in his place. The two starts to charge their energies. Zō and Daikon also prepare to their battle.

## Characters (in order of appearance)

* Shōga (death)
* Daikon
* Zō
* Ushi
* Neko
* Nashi
* Cropper
* Uragiri's bandits

## Others

* This is the first chapter to be fully colored.
* This chapter features a new logo of the series.
* Ushi is the first weapon user that has a named attack for it (Rodeo style: Grab).
* The Kuroshishi whip is the first named weapon in the series.
* This chapter sees the first confirmed death in the series.
* On the chapter's cover Neko is seen in his shirt worn back in Nikūkyu, however later in this chapter he is shown to be shirtless under his coat.

## References

1. ↑ http://dragonsofazuma.thecomicseries.com/comics/223/
2. ↑ http://dragonsofazuma.thecomicseries.com/comics/238/
3. ↑ http://dragonsofazuma.thecomicseries.com/comics/224/
4. ↑ http://dragonsofazuma.thecomicseries.com/comics/226/
5. ↑ http://dragonsofazuma.thecomicseries.com/comics/227
6. ↑ http://dragonsofazuma.thecomicseries.com/comics/228
7. ↑ http://dragonsofazuma.thecomicseries.com/comics/231/
8. ↑ http://dragonsofazuma.thecomicseries.com/comics/232
9. ↑ http://dragonsofazuma.thecomicseries.com/comics/234
10. ↑ http://dragonsofazuma.thecomicseries.com/comics/236
Eschaton Outfitters

**Shop contents and availability of items may change often due to buying and selling from players.**

Weapons:

```
a bamboo fishing pole                   $      105 (1 in stock)
a pickaxe                               $      112 (2 in stock)
a wood fishing pole                     $      750 (1 in stock)

```

Clothing & Armor:

```
a float vest                            $       75 (1 in stock)
pair of swim fins                       $      150 (2 in stock)
a gas mask                              $      210 (1 in stock)
a parachute                             $      345 (6 in stock)
a scuba tank                            $    1,425 (5 in stock)
a radiation suit                        $    3,000 (1 in stock)
a scuba suit                            $    5,250 (1 in stock)

```

Containers:

```
a trash bag                             $       22 (2 in stock)
a duffle bag                            $       67 (4 in stock)
a fishbucket                            $      150 (1 in stock)
a worn leather satchel                  $      270 (2 in stock)
a rigid-frame backpack                  $      480 (1 in stock)
a kidney cooler                         $      600 (1 in stock)
a camp stove                            $      675 (1 in stock)
a cooking stove                         $    1,500 (2 in stock)
a box of old flares                     $    1,875 (1 in stock)
a refrigerator                          $    6,000 (1 in stock)

```

Other:

```
a cup                                   $        1 (1 in stock)
a climbing rope                         $       15 (4 in stock)
a green umbrella                        $       30 (5 in stock)
an orange umbrella                      $       30 (5 in stock)
a canteen                               $       30 (3 in stock)
a transparent umbrella                  $       30 (5 in stock)
a rape whistle                          $       30 (1 in stock)
a white cocoon capsule                  $      112 (4 in stock)
an old flare                            $      112 (3 in stock)
a hackysack                             $      120 (2 in stock)
a belt light                            $      120 (2 in stock)
a folding chair                         $      150 (1 in stock)
a bottle of jooky                       $      225 (1 in stock)
a grappling hook                        $      225 (3 in stock)
a towel                                 $      375 (3 in stock)
a mini seltzer bottle                   $      525 (3 in stock)
a portable GPS locator                  $      675 (1 in stock)
an aluminum thermos                     $      675 (1 in stock)
a camelback water pack                  $      900 (1 in stock)
an electric lantern                     $    1,200 (1 in stock)
a botanical guide                       $    1,800 (1 in stock)
a mining guide                          $    1,800 (1 in stock)
a large seltzer bottle                  $    4,950 (4 in stock)
an autodefib                            $    7,500 (1 in stock)

```
Chobos

Chobos -- throwback genius chuds, or simply homeless folk of times past, driven underground by the
Collapse? Either way, these pathetic creatures, frames hunched and bent by deficiency diseases, are
the bane of the less settled parts of Freedom City.

Chobos can be located in the sewers underneath Freedom City.
Ripper

## Helpfile

```
Powerful claws sprout from your forearms.  Too bad they get in the way...

[   Cost:       5    ]

Skill Modifiers:
[   craft        -3   ]
[   medic        -2   ]
[   locksmith    -4   ]
[   fists        +1   ]
[   climb        +2   ]
[   pilot        -1   ]
[   repair       -2   ]
Located in underground river.
Classification: general.

Incompatible with: nimble fingers and tentacles

```
Two (?!) Captains Down

Story Arc
 Last page date
 No. of pages

***Two (?!) Captains Down*** is the tenth chapter of *Dragons of Azuma* and was published between 20th October and 3rd November 2015. The chapter continues the 'battle of Uragiri'.

## Plot

Cropper continues to fight the captain (with the mysterious bandit hunter watching the fight between other bandtis). Nashi forces him to end the fight and Cropper brings an ending blow which knocks out his oppenent (who also crushes into a second captain, also 'defeating' him). Shōga decides to fight with the youngsters but he is stopped by Daikon who reveals himself to the crowd and says that he will kill Shōga. The Major is shocked because of the presence of the hunter in the fort (on which Daikon reveals that he 'asked' in a bandit central where the major is). Shōga starts to walk back which annoys Captain Zō and betrayals his commander sending him on the ground.

## Characters (in order of appearance)

* Uragiri's Captain
* Cropper
* Uragiri's bandits
* Daikon
* Nashi
* Neko
* Zō
* Shōga
* Ushi
* 2nd Uragiri's bandit

## Others

* This the first chapter in which Cropper wins a one on one fight with a swordbandit.

## References

1. ↑ http://dragonsofazuma.thecomicseries.com/comics/175/
2. ↑ http://dragonsofazuma.thecomicseries.com/comics/190/
3. ↑ http://dragonsofazuma.thecomicseries.com/comics/177/
4. ↑ http://dragonsofazuma.thecomicseries.com/comics/179/
5. ↑ http://dragonsofazuma.thecomicseries.com/comics/180
6. ↑ http://dragonsofazuma.thecomicseries.com/comics/184/
7. ↑ http://dragonsofazuma.thecomicseries.com/comics/186/
8. ↑ http://dragonsofazuma.thecomicseries.com/comics/189/