recursal/Fanatic-Fandom huggingface dataset:
GPP Randy

GPP Randy, formerly known as RandyR777, is a little known YouTuber (70 subs) and Geometry Dash player (40+ levels, none starred, none sent to RubRub).

 Levels
 YouTube Channel

Some of his best levels include CiRcLe (basically just a 1.0 level with 2.0 stuff), Throwback (which includes things from 1.0 to 2.0), Wicked Factory (a 2.1 level he calls an "easy demon"), Poppin (his first level, originally looked bad, rebuilt later in 2.0), Sharp Minor (an easy level verified on camera), H3LL (a very easy demon that is well shorter than Sakupen Hell), and Rainbow Circles (an upcoming demon level that contains rainbow blocks and slopes).

He also plans to make a level on his Magnitude7 account. This is unknown because the original device used for this account, an iPad 2, has been very laggy recently.

## Accounts

-- GPP Randy (formerly RandyR777)

-- Magnitude7 (old account from 1.8)

-- DM Slender (lost account from 1.4)

-- KappaMaticXD (unknown account from 2.1)

-- Derp12321 (semiactive account from 2.0)

## Collaborations (Note: most of these levels may be scrapped)

-- Dear Nostalgists IV (a megacollab with several other people from a GD Wiki)

-- Moon Rocks (a collab with 4JacobC, verified by 4JacobC)

-- NC Challenge (built on GPP Randy, verified by 4JacobC)

-- Angry Cubes (verified by TheRealTero)

-- BLAST (a megacollab that got scrapped)

-- Unknown Level (a collab with another user that got scrapped due to inactivity)

-- Unknown Level (a collab with inactive user JoshD14 aka IIJoshII)

-- Unknown Level (a megacollab, possibly meant to be like Cataclysm, which got scrapped)

-- Colourless (an upcoming megacollab)

-- The Eight Game (an upcoming megacollab)

-- Wicked Factory (technically does not count, but very small part of layout was built by a real life friend)

-- Hiding Soul (an upcoming level, set to be collab with two others)

-- Hiding Soul Plus (a rebirth of the previous level)

-- Two Eleven X (a small collab)

-- Fortress of Hell (a Sakupen Hell megacollab which will have six seconds per part)

-- Tiny Bomb (WIP collab)

-- Shining Light (an upcoming extreme demon megcollab)

## Trivia

* Randy's first 10 posts have a majority of dislikes. The next post he put up got 10 likes. \*facepalm\*
* Among Randy's friend list, there is a combined 31 multiplayer levels.
* Randy first started GD back in the 1.4 update as dogo7 (he used an iPhone 4 to play. He now has an iPhone 5).
Hate War

**Composer** | DJ-Nate

****Hate War**** is an Insane Demon level that was decorated, verified, and published by Stormfly, while the gameplay is made by saRy and the Low Detail Mode was created by S1l3nc3.

## Description

The level uses 1.7 design. It has lots of trolls and extreme timings, especially the ship part where there are lots of blue orbs.

## Gameplay

The level starts as a cube sequence with a low detail mode key at the start. Here, it looks simple enough, until the player is forced to time their jumps correctly as spikes are placed at annoying places. The next cube segment features multiple gravity portals lined with some yellow orbs.

Next, the player enters a ship sequence. While the first section of this part isn't that hard, the next part can be really irritating for the player, as blue orbs are placed at horrible spots. Next is a UFO part, which revolves around timed movements, and another ship part follows. Here, the ship is in mini mode, in a 1 block space route, and blue orbs are lined up that would need to be used in order to not crash at the spikes.

Next is a long and annoying ball part, which focuses on memory and timing, which later on changes into a cube with difficult jumps. Another UFO sequence comes next, and the timings here are no different from the others. Another ship part comes along, this time featuring painful timings, which yet again linked to another UFO part right after it. Right after this is a short cube part which then follows to a ship part which mainly features straight flying, before the transition to another long cube part. This cube segment isn't exactly as hard, as the timings here are less critical.

Then, another ball segment similar to the first one will appear once the player finishes the cube sequence. The next part is a mini ship part, which also features the same gameplay like the other one; a 1-block tunnel with blue orbs lined up. Here, there will be a text above the ship, thanking the players for playing the level, as it moves on to a long auto part. Afterwards, there is a cube sequence with one last triple spike to jump over. Then, the level ends.

## Trivia

* The original version on SaRy's account is impossible. At 80%, there is a bug at the ball sequence. This happens due to the physics change for the ball game-mode on for later versions of the game.
* The low detail trigger is more-or-less useless, as the level itself isn't that laggy since it features less dense decorations.
* Stormfly had to nerf several spots in the level, because it was almost impossible to do. Even with the nerfs, a lot of people still consider it a very extreme, annoying demon.
* The original level had a significant amount of dislikes, but the newer version gained a lot of likes.
Blue Horizons

****Blue Horizons**** is an unrated level created by Geometrydude200. He has requested 5 stars for this level. It is also Geometrydude200's longest level so far, being long in length.

## Gameplay

Cube: 0%-5%, Spider 5%-11%, Ship 10%-12%, Cube 12%-14%, Wave 14%-16%, Robot 16%-18%, Cube 18%-26%, Ship 26%-28%, Cube 28%-32%, Ball 32%-34%, Wave 34%-39%, UFO, 39%-42%, Cube 42%-51%, Ship 51%-56%, Cube 56%-57%, Robot 57%-64%, Ball 65%-68%, Spider 68%-70%, Cube 70%-82%, Robot 82%-85%, Cube 85%-89%, Ship 89%-91%, Cube 91%-100%.

## User Coins

This level has 3 bronze coins. The last coin is unique because the player must collect 3 mini coins to collect the bronze user coin.

* The first coin is located at the first spider mode at 5%. The player must tap twice very fast to collect the coin in between the two monsters.
* The second coin is located at the first ship part at 12%. The player must fly through 2 tight saw-blades to collect the coin.
* The mini coins are located at 72%, 75%, and 77%. For the first one the player must jump over the block holding the spike to collect mini coin. For the second one the player must tap the hidden blue jump orb to flip gravity early to collect the second mini coin. For the third coin the player must jump over the blue jump pad to get the third mini coin. The player will be able to collect the third user coin easily at 80%.

## Fails

Geometrydude200 crashed into the bat's fireball at 92%.

## Trivia

* This is Geometrydude200's longest level.
* The level got the name "Blue Horizons" due to the many shades of blue the level has.
ZenthicAlpha

Levels
 YouTube Channel

**ZenthicAlpha** (known on YouTube as Zenthic Alpha or sometimes simply Zenthic) was a very popular Korean Geometry Dash player and creator. He created several levels, like Jawbreaker and Speed Racer, and made megacollabs like Supersonic, Ultrasonic and The Ultimate Phase. He often does collabs with other popular GD players like Viprin.

## Levels

* ***The Fury series***
	+ FuryStep
	+ FuryFunk
	+ FuryDynamix
	+ FuryLocked (collab with Viprin)

* ***The*** ***RM series***
	+ Stereo Madness RM
	+ Back on Track RM
	+ Polargeist RM
	+ Dry Out RM
	+ Base After Base RM
	+ Cant Let Go RM
	+ Jumper RM
	+ Time Machine RM
	+ Cycles RM
	+ xStep RM
	+ Clutterfunk RM
* ***HazardSector series***
	+ HazardSector 1
	+ HazardSector 2
	+ HazardSector X
	+ HazardSector 4
	+ HazardSector 5
	+ HazardSector Finale
* ***Sonic series***
	+ Supersonic
	+ Ultrasonic

* ***Demon Levels***
	+ Overclock (megacollab)
	+ Speed Racer
	+ Supersonic (megacollab with 8 creators)
	+ Jawbreaker
	+ Mechanic Downforce
	+ Ultrasonic (megacollab with 7 creators)
	+ Rabb2t (collab with Ripplez)
	+ Death Theory
	+ Restricted Area
	+ Times Of Revolution
	+ Instant Reaction (collab with Luneth)
	+ Uprise
	+ Crimson Chamber
	+ ClubstepDynamix
	+ Days Journey
	+ Catacomb
	+ AureoShock (collab with Anthrax)
	+ SpiralDynamix
	+ Clubstep EX
	+ CybericDemon
	+ Ultimate Drive
	+ DeathGate
	+ MadLazor
	+ Deadmau5tep
	+ UnderFunk
	+ Crystal Cavern
	+ Active Interaction
	+ Twilight Step
	+ Aftermath
	+ Thunder Interaction
	+ Over Direction
	+ Phantom Step
	+ Ragnarok
	+ Lunar Interaction
	+ Paranormal
* ***Normal Levels***
	+ ***Hard***
		- Iceland
		- Chicken Techno
		- Soul Refraction
		- Invisible TOE
		- Sky Madness
		- Neon Stereo Madness
	+ ***Harder***
		- Heaven Party (collab with Picha)
		- Alpha Cosmos (collab with FunnyGame)
		- Through the Galaxy
		- Mayonnaise Jungle
		- PartyDynamix
		- Sky Refraction (collab with Xnail)
		- Crackdown
		- Electronic Rushdown
		- Lockout
		- Adventure
		- Silent Graveyard
		- Rapid Stream (collab with Viprin)
		- Monstrum Awakens
		- Retrospection
		- Dreamway
		- Underpressure
		- SkyGate
		- PolarDrop
		- Neon Polargeist
		- Neon Back On Track
		- Dead of Cycles
	+ ***Insane***
		- Into the deep
		- ElectroGate
		- Speed Blaster (collab with Viprin)
		- Mathymbol Alpha
		- Breakthrough
		- Amnesia
		- Archetype (collab with Darnoc)
		- CenterForce
		- Mechanic Upforce
		- GravityCore
		- kStep
		- xFunk
		- Electronic Park
		- Maverick Bird
		- Funky Trigger
		- Asterisk
		- Dawn Interaction
		- FuturePast
		- Dynamic Interaction
		- Psychic Interaction
* ***Auto Levels***
	+ Funky Auto
	+ Auto NeonShine

## Trivia

* He has 200+ creator points.
* As of November 18th 2016, ZenthicAlpha is #2 in the creators list, beaten only by Viprin.
* He was underboss in TeamN2 before it was disbanded.
* His former usernames are Deadmau5, Mr Zenthic,Master Zenthic and HolanAlpha.
* The Fury series levels don't use the songs of the levels' names, but custom songs.
* He announced that he is quitting GD because he entered college and has lots of school work.
Heartbeat

**Composer** | SnoodDood

Heartbeat is a demon level by Krazyman50, **AncientAnubis**, and **AirSwipe**.

## Overview

This level is known for odd gameplay, mashing, some tight spaces, memorization, and timings. It is also known to be creepy by some, as both the song and decoration makes the level itself unsettling.

## Gameplay

The level starts with a slow cube with a series of two-spike jumps. Then there is a mashing cube part where the player must miss one of the orbs to go to the next part. This is followed by a mini cube with a bunch of mashing and tricks. Then there is a memory cube part with rows of moving orbs, followed by a tricky timing-based mini cube. Then there is a section with many tricky orb configurations with many gravity portals. Then there is a ball part with a lot of memorization and timings. This is followed by a similar dual ball segment. Then there is an easier ball part followed by a cube part with a single orb. Then there is a difficult UFO part that involves many tight timings as well as tricky gravity portals and orb usage. At the end, there is a part with lots of UFO spam. Then there is a slow cube, leading into a **very** long wave spam section with lots of speed changes. This is followed by a rather difficult ship section with many orbs and tricks to avoid. Then there is a rather difficult robot part with many tricky jumps. Then there is a rather long cube part with lots of memorization. At the end of this, the level ends with Krazyman's name and the two decorators, **Anubis** and **AirSwipe**.

## Trivia

* This level was verified just before Krazyman50 took a break.
* This level has a fake secret way that takes you to 99% and kills you.
* The end of the level is nearly impossible to be done on 144hz, as the cube will jump higher, smashing into the spike and would result a fail at 99%.
	+ This is likely the reason why most, if not all the people that have completed this level are 60hz players.
	+ Kuki1537, a 144hz player, showed that it is in fact possible to get past the gap without crashing.
FenixGFX

Levels
 YouTube Channel

FenixGFX is a Polish Geometry Dash player and creator. Currently, Fenix has 7900 stars, 145 secret coins, 463 user coins, and 397 demons. She runs a Geometry Dash team, called Team Inspire.

## Created Levels

* Green World - A collaboration between members of the Geometry Dash Wiki. This was, however, uploaded on Sweg Dragon (LVgaming)'s account.
* Cycles Remake - A remake of the official Geometry Dash level, Cycles. Completely new design and some different gameplay
* Cant Let Go Remake - A remake of the official Geometry Dash level, Cant Let Go. Features some new design and different gameplay.

## Upcoming Levels

* Bounce Time - A megacollab featuring the talent of Team Inspire.

* Errat - A solo level featuring some basic decoration and moderately difficult gameplay. This project is wholly independent.
* Sound of Infinity - Yet another collaboration featuring the talent of the Geometry Dash Wiki, though this time being run by Psychomaniac14.
* Vindictus - Once again, another collaboration featuring the Geometry Dash Wiki. The collab is being run by SwagMaster GD.
* Polargeist Remake - Another remake of a Geometry Dash official level, this time on Polargeist.
* Base After Base RM - A remake of the official Geometry Dash level, Base After Base.
* Stereo Madness Remake - A remake of the official Geometry Dash level, Stereo Madness.

## Trivia

* Fenix has an alternate account, AbstractHorizon.
	+ This is because her main account's name wasn't to her liking, but she did not know how to change the name.
* She has beaten various insane demons such as Landect, Rearmed, and Forsaken Neon.
MeatGrinder

**Composer** | Waterflame

MeatGrinder is a demon level by Nuclear Nacho, made in very early 2.0, which is said to be the third or the fourth easiest demon of this update (after Platinum Adventure, Blue Hell and Wrandering).

## Gameplay

The level starts in mini ship mode, quite easy due to the slow speed. Then the player goes in a mirrored ball mode￼ which requires simple taps. After an harder mashing mini UFO with gravity changes and an **extremely** basic cube, the player goes to a somehow long dual robot, that is a bit tricky, but not too hard because is symmetrical. Then the drop starts and the player goes to a Deadlocked-like ship section, which requires some timing, followed by an UFO with a similar difficulty. Then the speed slows down and the player enters to the hardest part of the level, that is a tight wave in a way similar to DeCode's one. After that the player, in robot mode, must run on a moving platform by skipping the moving hazards below without hurting the gears above. The level ends with a simple ship with Nacho's signature.

## Trivia

* The level is an entry for a Viprin's creator contest.
Noobas

Levels
 YouTube Channel

Geometry Dash Noobas is a Russian Geometry Dash player, level creator, and Youtuber. He is one of the most famous GD Youtubers.

## Levels

* ***Demon Levels***
	+ Theory of Skrillex
	+ ElectroMan II
	+ Resident Evil (collab with MaJackO)
	+ Insidious Step
	+ Ember (collab with Rek3dge)
	+ Cosmic Rage
	+ Sparks Fury
	+ Cry of Soul
	+ Line Land Remake
	+ Noobastep
	+ Severe Winter (collab with Zelda)
	+ Valley of Dreams
	+ Island of Miracle
	+ Noobatropolis
	+ Line Land
	+ Funk World
	+ Roobas Adventure
	+ Noobas Adventures
	+ Noobaman Adventures
	+ Noobas Adv 3 Unreal
	+ Crazy S M Remake
	+ Sakupen Hell verified and uploaded by Trusta
* ***Normal Levels***
	+ Game Planet
	+ Echo (collab with TriAxis)
	+ Mayonnaise Cave
	+ Super Meat Boy
	+ Silent Hill
	+ Neon Doom
	+ Ending of TimeShift
	+ The Cursed Town (collab with Zelda)
	+ ElectroInevitability (collab with Smokes)
	+ Noobageist
* ***Auto Levels***
	+ Automatic Force
	+ Monotri Auto
	+ CD Electro Auto
* ***Unrated Levels***
	+ Noobas Adventures 2
	+ Easy Challenge

## Trivia

* Noobas has confessed in a video saying that he had hacked multiple hard demons, like Necropolis and Ice Carbon Diablo X.
* He had removed a video of him crashing at 56% on Ice Carbon Diablo X due to the accusations of hacking, where he later admitted.
Dhafin

Levels
 YouTube Channel

Dhafin is an Indonesian Geometry Dash player and creator.

He is known for most of his levels, notably his Nine Circles remake, named Problematic.

## Levels

Easy:

* Glow Surface

Normal:

* The Falcon Armada

Hard:

* Metropolis City
* Block Traffic
* Rainbow Flowers
* Carefree
* NightLights
* RadioCutter
* Arithmetic Force
* Globe Navigation
* Pixel life
* Sweet drums
* Haumea

Harder:

* Trademark Medley
* Rocket City
* Capture the Dubstep
* Pixel wrap
* go beyond
* winter colours
* uptight tunnel
* rigid tunnel

Insane

* Endless Dash

Demon,listed by difficulty(easiest first):

* Problematic
* Parallel Run
* Anger Storm

Unrated levels

* Rainbow fantasy
* electro jumper
* glow dry out

## Trivia

* Some people call him "Dolphin", because Dolphin and Dhafin has a similar pronounciation.
* Dhafin's full name is Dhafin Rayhan Ahmad.
* He has only 3 demon levels created: Anger Storm, Problematic and Parallel Run.
TamaN

YouTube Channel

****TamaN**** (aka **Tama\_N**) is a very popular British Geometry Dash player and creator. He started playing Geometry Dash during Update 1.7 and his first featured level was Streetwise during Update 1.9. He has created levels of every difficulty (apart from 2\*), and he even has a level in a Map Pack: his 1.9 level Adrift, in the Force Pack.

## Levels

### 1.9 levels

* Streetwise (Hard 4\*)
* Nuclear Theory (Insane 8\*)
* Electronic Dimension (Hard 5\*)
* Hostile Insomnia (Harder 6\*)
* Colour the World (Harder 6\*)
* Sketched World (Hard 4\*)
* Glitchy Gremlin (Auto 1\*)
* Adrift (Normal 3\*)
* Orange Run (Hard 5\*)
* Melkers Cavern (Harder 7\*)
* Electronic Landscape (Demon 10\*)
* Infinite Power (Harder 6\*, republished with coins in 2.0)
* Hallucinations (Harder 6\*, republished with coins in 2.0)

### 2.0 Levels

* Impulse (Hard 5\*)
* Ginseng (Insane 8\*)
* The Problematic (Harder 7\*)
* Dark Sea (Normal 3\*)
* Apocalyptic Ruins (Insane 9\*)
* Motion (Demon 10\*)
* Imagine (Harder 6\*)
* Purity (Hard 4\*)
* New Earth (Hard 4\*)
* Acceleration (Insane 9\*)
* Azure Skies (Hard 5\*)
* Endorphin Rush (Demon 10\*)
* Skyward (Hard 4\*)
* Sad Machine (Insane 9\*)
* Kepler (Normal 3\*)
* Badland (Demon 10\*)
* Marmalade (Harder 7\*)
* Then (Normal 3\*)

## Trivia

* He often livestreams Geometry Dash on YouTube.
* TamaN is well known for having created in a lot of different styles like the sketch style in Sketched World, the nature style in New Earth, the factory style in Badland, etc.
* ​People mostly recognize TamaN as a good gameplay creator, as well as a creator who made some differently themed levels.
* TamaN often calls himself Tama\_N, but because Geometry Dash doesn't allow underscores in usernames, he registered as TamaN.
	+ Some people call him "garden" because the word "taman" also contains the meaning of "garden" or "park" in Indonesian and Malay.
Kiengioi

Levels

**Kiengioi** (aka Forget Gamer) is a moderate Vietnamese GD player who started in 1.8, but quit later, and didn't return until middle 2.0. He currently has around 12 demons in his old account, and about 300 stars in his new account.

## Levels

* Magnetic Aurora: a late 2.0 level, was intended to be uploaded, but was deleted due to the creator losing interest.

## Trivia

* He is a very good friend of Yoda8778, and is one of the members of Yoda8778's "GD School Team" with both having similarities (both are moderate at GD and has similar skills)
* He is far better than Yoda8778, having beaten Clubstep before him (they beat ToE2 and Deadlocked on the same day though), and having twice his demon amount.
* His current main objective is Lonely Travel, having 74%.
* He revealed to Yoda8778 that he will quit after completing all the official levels. This is possibly a joke, though.
* His real name is Kien, as his username says as well.
Halloween Circles

****Halloween Circles**** is an upcoming level by Psychomaniac14.

## Description

Despite the level having "Circles" at the end, **Halloween Circles** is not confirmed to be a Nine Circles level (although, it's creator has confirmed that it has a Nine Circles section). The level has lots of straight flying and extreme timings, as well as moving objects.

## Trivia

* The whole level is in red and black, probably commemorating Halloween, hence the name.
* Psychomaniac14 claims that the Nine Circles wave segment is "beyond extreme," possibly hinting that this level could be of silent difficulty.
* Psychomaniac14 says that there will be a boss fight against Death some way into the Nine Circles section. This could mean that the Nine Circles section will abruptly stop, or it will continue on, just like in Silent\_Circles\_II.
* RealWhatamelon released a level called Halloween Circles wave, proving that Halloween Circles indeed does have a NC wave.
Skaam

Skaam does not play geometry dash, however he is a person in the infamous Geometry Dash Community (GDC)

Despite having banked 1200+ hours into the game, Skaam's highest rank in counter strike is Gold Nova, however he fell off and dropped all the way to silver 1.

Skaam has also dumped 1000+ hours into Rainbow Six siege where he achieved his best rank of Platinum V. He is no longer active in the community as of 2020, but had the playstyle of a Solo attacker on offense and a hard roamer on defense. His best operators include Nomad and Thatcher on attack, and Mira, Jaeger and Mute on defense.

Skaam watches anime, what a weeb lol!!

To be perfectly honest, Skaam has no reason to be anywhere near anything geometry dash related due to the fact that he only has about 5 hours on the game in total.

whats he doing here fr?

## Greatest Achievements

Skaam once made a peanut butter and jelly sandwich with cinnamon raisin bread.

He got coronavirus in 2020

He has a girlfriend she just goes to a different school.

## Skaam again

As of 2022 he has lost his enjoyment for most videogames, except dating simulators and visual novels.

Mochopiiiii!!!!!!!!!!!!!!!!!

Sorry before I forget he is also a creator in Geometry Dash (very handsome and popular)

He is the creator and verifier of the levels

SonicBloodBathWave, Sonic Golden Slaught, YatagaraCirclesWave, SilentSlaughterWave, NineSonicBloodHouse, and AbyssOblivionWaveSla.

He specializes in making extreme demon difficulty levels.

Why are you guys still here?

shoo!
DiStOrSiOn of Time

**Difficulty** |  Normal
 **Composer** | Hinkik

***DiStOrSiOn of Time*** is an Auto level created by Minh6969.

## History

After Falling Up was made, Minh6969 found the song interesting and decided to make a level out of it. He used smooth effects. After working on for about 45 seconds, Minh6969 ran out of ideas and inspirations, so he uploaded a preview saying if anyone wants to collab, but nobody wanted to, so he decided to finish the level by himself.

## Gameplay

The level starts with a cube being launched by jump pads then lands into a ship portal with 1.7x speed. The player after flying through a set of obstacles, will tranforms into a cube and wait until the next sequence, which is the Ball. After mashing through the Ball part, the player will tranform into a short Mini Wave part then turn into a UFO part which will then turn into a ship and finally, a cube at 1.0x speed when the first drop's over. After passing through some obstacles, the player will turn into a Ship and prepare for the boss fight, which is a cat. After being refused of being friends with the cat, it gets angry and the boss battle begins. 2 cans of bleach can be found shooting lasers at the player, which is a reference of the infamous bleach meme. After the ship segment is over, the player will turn into a Cube. After passing the last obstacles, the player will be stuck in a corridor of gravity portal which they will witness the destruction of the cat. The credit is shown after that.

## Trivia

* The level was originally supposed to be non-auto, but Minh6969 changed it to auto due to having verification problems.
The Nightmare

**Composer** | Step

****The Nightmare**** is an easy demon created by Jax (previously GW Jax) and is also the most downloaded and liked Demon level in the game, appearing first on the list when just searching for demons. It was created early in the game (2013), being one of the first five demons in the game. It was later updated, making the level much harder and adding extra visual effects. This level is rated *Long*in terms of length. This level is included in Demon Pack 3.

## Gameplay

The level starts off with quite a basic ball sequence. To pass it, the player must change gravity numerous times while hitting some jump rings or pads. After switching gravity in a 4-block wide pass, there are jump pads in which the player must not hit. Before hitting the first one, switch gravity and do the same two more times. The player must hit the final jump pad, and it will bring him/her into a narrow pass. Change gravity along with the way the hills go up and down.

Afterwards the player will hit a anti-gravity cube sequence. This part is basic, as the jumps are not too confusing or fast, and there are no faker rings or pads. In the middle of it, the player will revert back to going right.

Next, there will be another ball sequence. All you will need to do is change gravity to dodge the incoming obstacles. At the end, you must change gravity before entering the portal or you will enter the cube portal in anti-gravity, resulting in crashing.

Right after entering the cube portal, there will be a jump pad and the player will be launched into a ship portal. The ship sequence may be annoying to new players, as you will need to navigate through a stream of pillars made of invisible blocks, with small colored blocks for guidance. You will then enter a cube portal, to fall down a sequence of blocks. The last block has an invisible spike, so the player will need to jump over it. The next ship part following immediately after is only slightly harder, as it is basically the same except you switch gravity in the middle of it.

After falling down another sequence of blocks, you will enter a ship sequence similar to that of Cycles; switching gravity constantly. Following is a cube sequence basically the same as the other two, except that there is a gap in the middle. The next ship sequence, the final one in this pattern, is just flying upside-down through a series of pillars.

After the following cube sequence, there is a ball sequence in which there is many gravity portals. These gravity portals, however, are only used to cross gaps. The player must flip gravity whenever there is a gap to avoid crashing.

Following that is another cube sequence that is quite harder than the first one. The times in which you must jump come more rapidly and there is one fake jump ring. Right after is a double-speed ship sequence, where you will need to fly through a large passageway. The level then ends with a double-speed cube sequence, which requires jumps in a similar pattern as to the end of Polargeist.
Red World Rebirth

**Composer** | DJ-Nate

Red World Rebirth is a collab demon level hosted by Riot. The gameplay was made by SaRy, the original design was made by Neptune, and the new design was made by Viprin, Hinds, and Findexi. It is known mainly for its tight spaces and crucial timings.

## Gameplay

The level starts with a difficult ball part with many **very** hard timings. Then there is a long ship part with some rather tight spaces. This is followed by a short cube part with 3 triple spike jumps, and then a **very** hard mini UFO with difficult spaces and excessive mashing. Then there is a ship part that starts off with a moderately tight space with many gravity portals, and then a rather tight mini ship with many hard-to-see sawblades. Then there is a **very** long, hard, and tight swingcopters section that mainly is based on navigating tight spaces and avoiding clusters of sawblades. Then there is a very long ship part that starts with a rather tight short ship, and then an **extremely** tight and long space full of one space flying, and then another ship part similar to the beginning of the long ship part, but a lot longer, and with more memorization required. Then there is a rather long swingcopters section, with many tight spaces. This is followed by a **very** tight ship part. Then the level ends. It displays "Gameplay by SaRy and Neptune", and "Design by Hinds, Findexi Viprin", and finally "Verified by Riot".

## Trivia

* The original Red World has been impossible since 1.9 due to the removal of the hitbox for the first platform.
* TrusTa was the first player to beat this level. He beat the level with around 2,300 attempts. Sunix later one beaten the level, with around the same attempts as TrusTa. Another player named Hawkfire7 beat it even quicker with only 1,537 attempts.[1]
* This remake is slightly easier than the original or slightly harder than the original depending on who you ask. While the flying parts are extremely buffed, the swing copter parts are nerfed.
* The original Red World was verified by SrGuillester.

## Fails

* SebQuero11 crashed at 95%.
* Surv crashed at 79%.
* Riot crashed at 93%, 94%, and 96%.
* Sunix(Deam) crashed at 74% and 75%
* BlassCFB crashed at 96%
* Hawkfire7 crashed at 75%, 76%, and 88%
* GuitarHeroStyles crashed at 81%
The Robotic Rush

**Composer** | Holyyeah (aka Bossfight)

The Robotic Rush is the first 2.0 demon level that is created by Andromeda and Thawe. It is currently rated as a Medium Demon, despite being considered easier.

## Description

The Robotic Rush is normally considered an easy demon by players, but it has a notoriously annoying amount of bugs in the second half and ends with an annoying rocket segment.

## Gameplay

The player starts with a super easy cube sequence with no tricks whatsoever. Then the player transforms into a double speed ship sequence. The ship sequence is still easy, but a bit harder, as there are invisible sawblades and a few somewhat tight spaces to navigate through. The player transitions through a ridiculously short and easy ball, then into a cube only requiring two jumps. This is followed by the first moderately difficult part, a UFO sequence with a few tricky jumps and timings that have to be practiced somewhat, in the case the player is not very skilled with timing the UFO. This is followed by another rather easy cube segment. The level then gets harder as the player is thrown into a triple speed dual cube that resembles something from Chaoz Airflow. The dual then switches to a wave with rather tight spaces, and then into a buggy cube (if the player is trying to get the second coin.) If the player gets through the bug, the music picks up more intensity and the name "The Robotic Rush" can be seen.

The player changes into a fairly easy robot, then into another series of simple rocket and cube parts. The next ball is fairly easy as well, but it has a bug that causes players to crash either at 93% or 94%. If the player makes it past these bugs as well, they must complete one last troll rocket segment with pretty tight spaces. The player will obtain a key at the end to open the way out and the level ends. Thawe's name can be seen here.

## Errors

* After the UFO and before the mini dual the player can fall on the ground and die without being their fault.
* At the end of the wave, the cube segment can be ridiculously buggy if the player attempts to get the second coin.
* As mentioned, there is a bug at 93% and 94% that causes the player to crash either early or late. GuitarHeroStyles ran into the 93% bug. The player must tap early the Green orb in order to avoid the bug.

## Trivia

* This is definitely one of Andromeda's buggiest demons.
* The final ship part is disliked by many due to the sudden difficulty spike.
Retention

**Composer** | Multex

Retention is a very difficult demon level by WOOGI1411. It uses his unique style, and is very difficult due to tight sections, mashing, mixed duals, timings, and memory. Due to this, it is considered either an Insane Demon or an Extreme Demon, depending on opinions and skill.

## Design

It uses a specific form of WOOGI1411-style, making use of unique block designs and decorations, as well as shading. It also has an effect near the end.

## Gameplay

The first cube is heavily timing-based. The ball part after is similar. Then there is another cube part, but this one has some memory. Then there is a tight ship part with several orbs. It turns into a UFO for a short time, then goes back into a ship part with similar difficulty. This leads to a short wave spam, followed by an easy cube and a simple ball part. Then there is a double speed cube part with 2 four spike jumps. Then there is a ball part with one tricky timing. It has a moderately tight ship after, followed by a short ball and an easy cube part. Then there is a relatively simple ball part, followed by a moderately tight ship part. Then there is a tricky timing-based robot part with many traps, followed by a short cube and another robot part. The robot part is short however, and then there is a very tricky cube part, leading into the drop of the level. This part shows the text "WOOGI1411" and "RETENTION". It starts with a very difficult robot and UFO dual, followed by a wave and ball dual. These duals are both very difficult and require great skill and timing. Then there is some mini wave mashing in a 4 block space, followed by an auto cube that leads into a timing based robot and cube dual. The dual is then a robot and ball dual, which requires more timings. There is then more mini wave mashing, followed by an auto cube leading into a cube and ship dual. After the player passes this, they go into a rather tight mini ship, followed by more mini wave mashing. Then an auto cube leads into a dual with a robot and a ball. After passing this timing-based area, there is a very long cube part with **many** timings, tricks, and traps. It shows the text "Lets Do It!!!" with 3 half speed 2 spike jumps at the end of this section. Then there is a **very** tight ship segment. Then there is a dual cube and robot section, which requires great timing. Then there is an auto cube with the text "Yeah!". Then there is a difficult timing ball, followed by a short UFO. Then there is a difficult cube part, leading into the final ship with the text "GG".

## Trivia

* WOOGI1411 nerfed the level to verify, and it is still his hardest level.
* This level can be very buggy for players with 144hz monitors.
	+ Riot has verified and uploaded a version compatible with 144hz monitors.
Haunted World Reboot

**Composer** | Cacola

**Haunted World Reboot** is an upcoming mega-collab Extreme Demon by Psychomaniac14 and many more people.

## Description

**Haunted World Reboot** is 19 minutes and 55 seconds long, which is basically the same as the length of the whole song. The level only uses half (0.7x) speed and contains User Coins as well.

## Sections

1. Psychomaniac14 (00:00-00:20) (Finished)

2. SrBeef (00:20-01:31) (Finished)

3. GDPheanix (01:31-02:42)

4. itzTrippy (02:42-03:53)

5. KugelBlitz (03:53-05:04)

6. Zim (05:04-06:15)

7. SereZell (06:15-07:26)

8. GDEpicX (07:26-08:37)

9. Velocitex (08:37-09:48)

10. LuisLuigi (09:48-10:59)

11. GD Rogue (10:59-12:10) (Coin)

12. B U R N (12:10-13:10) (Boss Fight, Coin)

13. TheRealIceCube (13:10-14:20)

14. Unknown (14:20-15:30)

15. TrueAsrium (15:30-16:40)

16. Unknown (16:40-17:50)

17. Unknown (17:50-19:00)

18. Psychomaniac14 (19:00-19:55) (Acknowledgements, Coin)

## Trivia

* Due to its possible difficulty and length, the creator of this level might have to hack to verify it.
	+ The creator has confirmed, however, that if he gets stuck on any of the parts, he will nerf it.
	+ It might also be harder than Yatagarasu.
* The level has been rebooted leading to the whole 100+ person collab now only being 17 people.
8o

**Composer** | Jomekka

8o is an insane demon level by Zobros and Etzer.

## Description

8o uses a variety of blocks, but plenty of these blocks are in 1.7. (Colored blocks, colored gears, etc.) Also, the drop of 8o is similar to the triple speed ship part of Electrodynamix, where the player is in a very tight tunnel of spikes. At the beginning, 8o is polychromatic, containing two colors until the drop. Afterwards, the level focuses on high-speed timings and objects that constantly change colours.

## Gameplay

8o starts off with a slow cube that requires tricky timing and memorization. The cube is easy to memorize if the song is memorized. As the song approaches its drop, the cube sequence will achieve normal speed, and slow down just before the song's drop. After the cube, the player will transform into triple speed ship mode, which is considered to be hard. This ship mode has many tight spaces and sharp turns with orbs. Afterwards, the player enters a slow UFO that requires timed clicking or timing. The same sequence (ship and ufo) happen again. Then, at around 67%, the player goes into slow ship mode and encounters a one-space ship part with a length of 5 normal spikes. The player then goes to triple speed, and changes gravity very quickly, as seen in the picture. Some gravity portals do not change the players gravity, which may confuse the player. The slow UFO happens again, proceeding with a triple speed ship part.

Then, the player goes through a two-space, slow UFO. This is the maximum a UFO can jump (2 blocks) by itself (no orbs, for example). The player enters triple speed ship, and must go through a 0.5 block space, followed by invisible ramps. The player then goes to normal speed, and enters the very end of the level. Zobros's and Etzer's name is in the end, followed by a triple spike. If the player fails to overcome the triple spike, the player will die at 98%.
Acropolis

**Composer** | Waterflame89

**Acropolis** is a 1.9 Insane Demon by Zobros. It is very difficult because of its tight spaces, thorn 'balls' and spikes everywhere, and crucial timing. The whole level is at slow speed.

## Gameplay

The level starts with some very difficult jumps and drops that need crucial timing. The cube gets harder as it goes on. And finally, the player will transform into a very difficult ball that needs timing because of spikes and thorn balls everywhere. It takes a long time to study the ball because it has many traps. After the ball, a ship with tight spaces will come. This ship is not very hard compared to other parts, but it is still very difficult. After the ship, a extremely difficult cube section with traps, invisible spikes and thorn 'balls' are everywhere. If the player manages to pass the cube, they will transform into a very, very difficult mini ship with extremely tight spaces, which needs crucial timing and skill. After the ship, the player will transform into a very difficult UFO because of very tight spaces and traps. And then, the player will transform into a ball that is very similar to first one. After the ball, they will transform into a cube with few simple jumps. However, after the cube, a difficult wave will come with extremely tight spaces, thorn balls and spikes everywhere. If the player manages to pass the wave, the level will end.

## User Coins

This level has 3 bronze user coins. The second and third coins are the hardest ones to obtain.

* The first coin is located at the first ball mode at 20%, it is fairly easy to get as you only need to jump over the pink jump ring with good timing, since the coin is under the pink jump ring.
* The second coin is located at the second ship mode, at 46%. Located near the gravity portal, the player must time their flying very well in order to avoid crashing into the spikes lining the player's passage while being in a position that lets them grab the second coin.
* The third coin is located at the last wave mode, at 95%. The coin located at the top of the spike "balls". The player must carefully get the coin as there are blocks under the coin that can crash the player.

## Fails

* GironDavid crashed at 97%.
* Sung-Su Kim also crashed at 97%.
* GuitarHeroStyles crashed at 95%.
* Andromeda crashed at 90%.
* Souls TRK also crashed at 90%
* KennethOfSweden crashed at the last spike on 98%.
* ToshDeluxe crashed at 98%.
* Cyclic crashed at 96%

## Trivia

* Acropolis translates to the highest part of an ancient city and the citizens' last resort in case of war.
* Zobros made a coin update for Acropolis as of March 10th.
* Zobros accidentally failed to collect the third secret coin while trying to rebeat his level, as shown at the end in the video above. Later, he updated the video.
* The entire level is 0.5x speed, showing that even slow speed can be extremely difficult.
* There is also an even more difficult demon, "AcropoliX" by SoulsTRK that is a buffed 2.0 version of this level; it was verified on April 28, 2016. A few days later, it was buffed slightly with more detailed decoration.
Cosmic Calamity

**Composer** | MafiaPineapple

**Cosmic Calamity** is the first official megacollab created by the Geometry Dash Forums community. It was verified by SrGuillester.

## Description

The forum user Asriel96 decided to host this megacollab and gathered many people on a forum post, eventually creating an insanely hard demon-difficulty megacollab. Construction began in early January 2016, with the first (and hardest) iteration of the level being finished around April.

## Coins

These are the three user coins in the level:

* The first coin is located at 11%. Don't hit the blue orb right after you re-enter the cube mode, and you will reach the secret area where the coin is located. Be careful to hit the SECOND yellow orb, the one right before QJrocks' part
* The second coin is located at 43%. At the mini cube auto, jump up onto the sequence of blocks so you will slide over them instead of going under them in antigravity.
* The third coin is located at 90%; it's clearly visible and requires a carefully timed jump off the column in antigravity mode.

## Trivia

* Krazyman50 was originally going to verify this level, but quit after he couldn't pass Lumpy's part. Upon this, SrGuillester ended up completing the level with some heavy changes.
	+ He eventually beat the released (nerfed) version.
	+ EndLevel at one point went to verify the level, but he was quickly replaced by SrGuillester again (less than 24 hours, in fact). He made it up to 6359\_'s part. Note that he was verifying the original version.
* Although the level was released in early July, it did not receive stars until 7 October.
* Cosmic Calamity, representing The Cosmos, came in 3rd in GD Acharne's list of beat drops.
* On October 26, Andromeda verified an updated version (on SrGuillester's account) which fixed an unintentional secret way.
EVAD3

Levels
 YouTube Channel

**EVAD3** (**EVAD3** In Game) is a popular Geometry Dash Player & Creator. He is mostly known for his fast growing YouTube channel and regular featured levels.

He has regular videos of himself on his YouTube beating various levels from the community, ranging in difficulty.

## Rated Levels

* Crunchy - His first rated level (rated insane 8 stars) consisting of gameplay and colourful design. Designed to be a fun level with quick fast paced gameplay. Collab with Chloroplas.
* ReaperTheory - His 1st demon rated level. On average seen as a medium demon with a murky blood theme. Collab with AirSwipe.
* SeazaN - His first 'effect' level. This is his most liked level statistically and consists of an infamous glide part! Another collab with Chloroplas.
* Crispy - Sequel to Crunchy, a similar design with colourful and action packed gameplay. This is his first rated solo level. This came fifth in Codex's CC1.
* Chipworld - A collab with Andromeda, uploaded on Andromeda's account, has a similar action packed design like Crispy.
* Magnolia - A fun level which packs a lot of gameplay and consists of 30,000 objects!

## Trivia

* He mostly likes to play around with abstract designs and fuse gameplay with all of this design.
* He has created levels with the likes of Andromeda and AirSwipe.
EricVanWilderman

Levels

EricVanWilderman is a very popular Canadian GD player with over 190,000 subscribers on his channel. In addition to Geometry Dash, he also plays other games on his channel like Super Mario Maker, visual novels, Role Playing Game horror, etc.

## Trivia

* He has 2 other Youtube channels. One is EricVanAniman, for anime related content, and the other is called VanWildermanGame, for live-stream archives.
* His first demon he beat was Clubstep.
* He is one of the few GD Youtubers to reach 100,000 subscribers, with the others being GuitarHeroStyles, Bycraftx, MiKha, SoulsTRK, AleXPain24, etc.
* EVW started playing GD around Update 1.9.
* He does commentary videos, like Brandon Larkin and Merg.
	+ The 3 hardest demons he has currently beaten are Poltergeist by Andromeda, Cataclysm by Ggb0y, and Necropolis by Neptune.
	+ He hoped to beat Cataclysm by the end of 2017, and he did.
Ultraviolet

**Composer** | ParagonX9

****Ultraviolet**** is a demon mega-collaboration by Viprin and 9 others. The level was verified by TheRailgunner. The level is known for many difficult segments, timings, memory, and lots of skill required. It is generally considered an Insane Demon, but sometimes a Very Hard Demon.

## Gameplay

The level starts with Hinds' part. It starts with a moderately tricky mini cube segment. Next, there is a short UFO segment followed by another mini cube section. Then there are ball and cube parts with some moderately tricky timings. Then there is a difficult dual cube that later results in a mixed dual of cube and ball. Then there is an easy cube part. Then there is Xaro's part, which has many flashing lights, resembling the Toxin Lab series. There is a short hard ship sequence, followed by a heavily memory based cube part and a short ship. This is followed by a tricky memory part, leading into Alter's part. There is a moderately tricky ship part followed by a tight wave with fakes and gravity portals. This is followed by Mazl's part, a difficult dual cube that has both full size and mini size. This lasts for a while and is followed by a neon memory based ship part with some gravity portals. Then Hideo's part starts, a **very** tight wave segment with flashing lights as well as a few speed portals. Minesap's part is a tight ball and UFO with a lot of spamming, followed by a moderately tight ship sequence. Then Dz3ser's part starts, a **very**tight ship sequence with many gravity portals and orbs. Then there is a difficult UFO part with similar orbs and portals. Then Megaman's part starts, a relatively undecorated part with a mixed dual of mini wave and ball that requires a lot of skill, with a background resembling Nine Circles's ship part, followed by a mini dual wave, a mini dual ufo, and a regular ufo. Then there is Toxic's part, a memory based cube part interrupted by a slow mini wave then continued. Then there is a ship part with a bunch of orbs, leading into Viprin's part. It starts with a relatively easy cube part, then a slow wave. There is a ship part with lots of gravity portals, and then an auto cube part with the words "Come On!" Then there is a UFO part with many gravity portals, followed by a ship sequence with the text "Ultraviolet" and the end of the level. The ship part contains 2 cruelly placed invisible sawblades at the roof and ceiling, forcing the player to fly straight.

## Trivia

* Toxic's part has a white ground color for some reason. It has then been changed to black at one point, but has since been changed to white again.
* An unknown creator offered to decorate Megaman's part more, but he was rejected by Viprin and Minesap.

## Fails

* Hinds crashed at an invisible sawblade at 99%.