recursal/Fanatic-Fandom huggingface dataset:
Robots and Relics

## Synopsis

We start out in Oakheart, where we make our way to the center tower, drawn by a mysterious force. We see rathmault dragging corpses into the tower, and get attacked by a snapjaw. A mysterious light saves us, transporting us to a temple in Elmbranch. Elmbranch is not how Lylyth remembered it, and he finds out that the party has been turned to stone for 200 years, and the original inhabitants had been forced to flee due to nevermore attacks.

The party gets a job to retrieve an item from the castle. Ly suggests they avoid the main road and leads them into a forest, where he ends up finding a skeleton in the woods. Next to the skeleton is his family's moonblade and his brother's spellbook. Ly does his best to bury the remains, and takes the book and sword.  They reach the castle, where they rescue Aerya Tyrelle from stone. They meet a warlock who they capture. Freeing a paladin who introduces himself as Arthur, a prince from the north (we never go to the north so he's irrelevant) anyways we accidentally free Grima Fellborn, a vessel for an evil elder god, whom Ly had sealed away in a previous life. On the way back, the magical forest leads them to Griks old home, where he finds a spear, once wielded by Chieftan Whitesnout. He refuses it, collapsing on the ground and wailing about how he failed his tribe. The group turns the warlock into the authorities at elmbranch. And start off towards the De Vega manor, Charina's old home.

## Documents

[1] Arenveile Wilderness Survival Guide

[2] Rathmault Journal
Duvessa Shane

**Duvessa Shane** is the current speaker of Bryn Shander as well as the head of the Council of Speakers. More often than not, Duvessa's views align with the majority of the townsfolk that she represents.

## Policies

* In 4217 N.E. Speaker Duvessa along with Speaker Danneth Waylen of Easthaven pressured the smaller towns to unite and renew treaties which resulted in the reformation of the Council of Speakers.
* In 4219 N.E. the Council of Speakers unanimously agreed to resort to sacrifices to appease the god Auril to put in end to the never ending winter. This policy ended up legalizing a practice already being carried out against those who disrespected the frost maiden. This ended up making Duvessa a popular figure among religious radicals.
The Great Wildlands

**The Great Wildlands** are a large section of Mid-Ealor that is relatively untouched by human civilization. The Maglub Empire, the Lizardfolk of the Uulapool Marshes, and the Lightfoot Halflings of the Midwilds call the Wildlands their home with The Eternal Empire of Maglubiyet reigning over most of the southern areas of the Wildlands.
Return to Ionis

**Return to Ionis** is a revamp of Max Lynch's 2020 campaign Adventures in Ionis.

## Characters

### Player Characters

This table shows an up to date list of the characters being played in the Return to Ionis.

**Player Characters**
 Kodri Wogwel | Hailey
 Darwin Noshal | Aidan

1. ↑ This is not currently known to other player characters

### Non-Player Characters

*Main Article: Non-Player Characters of Return to Ionis*

Primary NPCs include:

* M-2360323
* Tabarin
Avarice

From left to right: Gargle, Avarice and Skelm, Gurgle

**Avarice** is an albino Tiefling originally met by the players of Korhan: Past the Frozen Divide studying in the cistern of Caer-Dineval while the castle was in possession of the Black Swords.

## Appearance

Unlike other tieflings that have red, purple, and other colors of skin, Avarice's skin has no pigment as she has albinism.

## Personality

Avarice often stays secluded in her room, sending Gargle, Gurgle, and Skelm out whenever she might need to leave. She is extremely intelligent and focused, finding that others often only slow down or cause unforeseeable problems in her plans. Avarice is also extremely irritable, blowing up at the slightest annoyance.
The Conceptuals

Beings composed purely of ideas, Conceptuals have existed since the dawn of civilization, influencing religion and shaping the course of history. They appear in many different forms and there is minimal classification of them, but a few loose groups have been defined. Due to a lack of outer planes in the cosmology of Oacca Seri, the Conceptuals occupy places in the real world imbued with power and belief.

## Twyll

The Twyll, commonly known as Fey or Ferries, are lesser beings of good. They embody the idea of curiosity, the dreamlike wonder of childhood. Though mischievous and oft unpredictable, the Twyll maintain an existence unmarred by the melancholy of adulthood. They also act as beings of life, representing nature, birth, and fertility. It is said that the elves exist because of prehistoric interactions between the Fey and the Nambas. There are two types of ferries, Syllwie and Llyberkin.

### Syllwie

Syllwie, also known as “Canny” or “Seelie” fey, are more benevolent than their counterpart. These creatures, including brownies, pixies, and gnomes are generally helpful to humans and represent the nurturing aspects of nature - they are spirits of harvests, communion, and healing. They also embody the unconditional kindness of children and animals, consistently striving to help others. Despite this, they also tend to have harmless fun at others expense, though they will always try to set things right if they get themselves or others in trouble.

### Llyberkin

Llyberkin, also referred to as “uncanny” or “unseelie” fey, are more mischievous and dangerous. These creatures, including boogeys, hobs, and will o’ th’ wisps, represent the dangerous parts of nature and the mysteries of what lies in the shadows. These creatures live in caves or under houses, pulling pranks on those around them and causing as much mischief as possible. They represent a child’s lack of understanding of consequences, and hence will do things like steal children and burn down houses because they don’t know any better. Ultimately though, much like their Syllwan counterparts, these creatures have a good heart and are willing to help others if they think it will be fun.

## Slyuagh

Slyuagh, also referred to as grotesques, are lesser beings of evil. They represent the disillusionment of adulthood, the fear of death, and the monotony of life. Slyuagh are beings of shadow, creatures of darkness and misery that feed on the latent unhappiness of existence. Much like fey, they exist in two classifications:
Good Mead

**Good Mead** is one of the Ten-Towns in Korhan

## Locations

### The Mead Hall

Four decades ago, this mead hall put an end to the town’s dependence on knucklehead trout fishing with its famous honey wine, which quickly became popular throughout Ten-Towns.

The mead hall has a large, fire-heated space dedicated to bee husbandry and the nurturing of beehives. The droning bees can be heard throughout the town, though most residents are so accustomed to the buzzing that they pay it no mind.

### Shrine of the Flaming Sword

The Shrine of the Flaming Sword was built over a century ago, when the town’s rivalry with Dougan’s Hole raged so fiercely that the lake, a frequent battlefield, became known as Redwaters. For a time thereafter, nearly all residents of Good Mead paid homage to Tempus. Today, the shrine’s relevance has dwindled to the point where it’s mainly used just for town gatherings.

## Election of a New Speaker

In the events of The Mead Must Flow, Part 1, it was established that Good Mead was currently looking for a new town speaker and was in the middle of campaign season. The two candidates at the time were Shandar Froth and Olivessa Untapoor, however, Olivessa was more interested in running against Shandar than running for herself.

In the events of Shandar's Heads Up Knuckles Down Fishing Competition. Castle Harkness expressed interest in running for speaker and making improvements to the town. Upon hearing about Castle's motivation, Olivessa expressed interest in starting a Coalition government, where Castle would act as speaker if they were to win.
Lady Deviniti

Deviniti is a althetic half elf woman in her mid to late twenties. She wears an outfit with laced up boots that go up to the knees, a tool belt that is slightly crooked around her waist with small satchels and rapier holstered. She wears a button up shirt with a small leather jacket that looks like a crop top of sorts . Her hair is pulled tightly back into a ponytail and her left ear is adorned with multiple piercings.
Theories and Rumors

### Warning: This article contains a lot of speculation, so not all of the data on this page will be valid.

The Five Nights at Feathers Franchise has a mysterious story, and many theories have spawned because of it.

* FNAFE
* FNAFE2
* FNAFE3
* FNAFE4

## Who is the kidnapper?

In Five Nights at Feathers, we are introduced to the story of a kidnapper luring 4 children into a back room, and presumably killing them. Then, during the night, the animatronics come to life.
One theory is that the kidnapper could be you because the animatronics are after you if it is true that their souls are possessing the animatronics as their bodies could not fit inside. This theory seems to be the most valid theory so far.
Another theory is that the kidnapper could be the Phone Guy, after all, you do work for him, and the animatronics hear his voice during the phone calls, so its possible that it could be him.

## Fifth Animatronic?

A secret fifth animatronic hallucination was cancelled, but many believe that it could still be canon to the storyline, meaning there is a fifth child to go along with it.Five Nights at Feathers 2 introduced us to a LOT of new lore related material that would set the stage for the third game.

## Is this game a prequel?

Yes, it is. The game reveals that the owners will reuse the location for the new one. They also have animatronics like Toy King Pig and Toy Steg. And if Five Nights at Feathers 1 is a prequel to this game, why aren’t they mentioned or seen in said game or the third one?

## Who Killed Phone Guy?

This was believed to be one of the withered animatronics. How? Well, the withered animatronics are most likely other victims of the kidnapper that are possessing the animatronics. The only dupe in this theory is that the calls could be live, instead of pre-recorded, making the theory impossible.

## The Kidnapper struck at this and the previous location

This theory explains why the stuffed-animatronics walk around, however it doesn’t explain why they are after you or who the kidnapper is, as you play as a different person in Five Nights at Feathers 2.Five Nights at Feathers 3 marked the answer to so many questions in the series, like that the animatronic Cardi was the one who killed Phone Guy due to his scream.

## Who is Cardi and where did he come from?

Cardi and Silver Dillo were both the very first stuffed-animatronics ever made. The kidnapper hacked and used Cardi, but could have also used Siver Dillo due to him walking around, to lure his first victim. He might have also used the animatronic for the second location’s killings, but not the killings in Five Nights at Feathers 2 or Five Nights at Feathers, as Cardi is never seen in game.

## The Kidnapper works for Feathers Entertainment

This is a plausible theory, as we don’t know who created the Dual animatronics; it could be the kidnapper.While Five Nights at Feathers 4 won’t have a lot of information on the Kidnapper himself, it will dive in deeper to how the souls of the kids are possessing the stuffed-animatronics. More will come soon when the game is released.
Races of Sael

The **Races of Sael** are wide and varied with some natives to the realm existing before the divines and other manifesting portals from other realms.

## Humans

Humans are one of the most ancient and plentiful races of all of Sael having nearly no corner of the earth untouched at some point. The humans most pressing flaw which persisted for there entire existence is there comparatively weak resistance to disease and consistent infighting between human civilizations and rogue factions. Humans first appeared on Sael alongside their fledgling deities of Father Dagma, Lugh, and Oghma, around the year 4000 B.N.E.

## Dwarves

The Dwarves originated as an offshoot of humans which heard the call of Moradin far beneath the crust of the plane. From their time under the surface, exposure to some of the first magic elements granted the sub-species an astoundingly long lifespan. The Dwarves were the first creatures to have a deep divine
Dual Bunny

“Not just one, but two threats that you must face. Hahahaha!”

-Dual Bunny after jumpscaring the player

Dual Bunny is a antagonist in Five Nights at Feathers 3.

## Appearance

Dual Bunny appears to be the classic Bunny combined with the scrapped character Toy Bunny. He has a strange blue substance holding him together, and classic bunny appears to exhibit the same appearance as the original Bunny.

## Behavior

Dual Bunny begins moving on Night 3. He starts in the Storage Room, then can ethier travel to the Power Room, then to the Office Corner, and then enter from the right door, or travel to the Restrooms, and then to the Vent Cam, before entering the left door. Failing to stop Dual Bunny at the corresponding doors will result in a jumpscare.

## Trivia

* Dual Bunny likes to stay in the dark a lot, so make sure to look around to try to spot him
* He is one of the most active animatronics, even through he begins on Night 3
* Dual Bunny is the first (and only) stuffed-animatronic to be modeled (partly) after a scrapped character
Dungeons and Dumbasses Wiki

**Welcome to the Dungeons and Dumbasses Wiki!**

The **Dungeons and Dumbasses** wiki is a project between the overlapping members of many online Dungeons and Dragons campaigns to document and preserve the history and stories of these campaigns and worlds.

## Worlds

### Active

#### Sael

The world of Adventures in Ionis, Pestilence and Potatoes, and now Korhan: Past the Frozen Divide

### Archived

* Oacca-Seri
* The City of Strool
* Domain of Davis

## Campaigns

### Active Campaigns

These are the campaigns which are going currently.

#### Blizzard Brewery (Original)

A classic adventure run by Aidan set in the world of Nexus.

#### Return to Ionis

A revamp of the original Adventures in Ionis campaign after a long-term hiatus set in the world of Sael, run by Max Lynch.

### Future Campaigns

These are the campaigns which *may* be run in the future

* Sidja Group
* Domain of Davis
* Mutants & Misfits

### Past Campaigns

These are the campaigns which have been ran and ended.

* Deadknights
* Mythic Saga
* Robots and Relics
* Pestilence and Potatoes
* Sheep and Skullduggery
* The Secret of the Witchlight
* Adventures in Ionis
* Korhan: Past the Frozen Divide

## Other Categories

* Deleted Page Archive

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
The City of Strool

**The City of Strool** is the main location of the now non-canon Secret of the Witchlight. Strool is the final standing city within the larger world in its realm after a cataclysmic event occurred where evil meteorites were dropped on every city killing many instantly and leaving the others transformed into twisted and evil fey. The meteorite, now known as the artifacts, were brought on by a scheme of a powerful Annis Hag to reclaim the material plane.

## Factions of Strool

### The Gray Wardens

The Gray Wardens act as watchers over the Artifact, distributing power to various devices across the city of Strool.

### The Blue Watch

The Blue Watch is a makeshift city guard which flourished after the cataclysm event. Many members have experience being Strools military before being confined within the walls of the city.

### Trot's Hopelites

Trot's Hoplites are a generous group of naturalist and druids, transforming lesser developed parts of Strool into purified overgrown villages where crops flourish.
Withered Bunny

“I may be withered, but I am still a bunny.”

-Withered Bunny after jumpscaring the player

Withered Bunny is a antagonist in Five Nights at Feathers 2. He is the withered form of the first version of Bunny.

## Appearance

Withered Bunny is a tattered and ragged version of Bunny. Like Withered Super Lion, he has a sickly mold covering most of his body, with the mold being blue. He is presumably missing one arm, with the other sticking out, and he has a crack above his right eye. His left eye appears to be damaged as well, having a bit of scratches on it.

## Behavior

Withered Bunny will reside in the Parts and Service room and is immediately active on Night 1. As the different nights go on, he will slowly get closer to the player. When he is right outside the door, the player must close it. Failing to do so will result in Withered Bunny jumpscaring the player. Flashing your light at him slows him down, but will not stop him. He gets faster and more active each night.

## Trivia

* Withered Bunny is one out of the two withered animatronics that were kept in the game as active antagonists, the other being Withered Piegegeegus
M-2360323

**M-2360323** aka "M" is Dungeons and Dragons Non-Player Character (NPC) and companion to the characters of "Adventures in Ionis". M occupies the world of Sael, created by Max Lynch.

## Description

### Appearance

M is a 4' tall Monodrone. Like all other Monodrones M is a small sphere with a single large eye, they have four slender limbs and two tiny wings. In a lineup, M would be impossible to pick out of a crowd of their peers.

### Personality

M is characterized by their often comedic misinterpretation of directions.

## History and Life

### Discovery

M-2360323 was originally discovered while damaged by Jakob Downfoul who took the Monodrone back to his home in Pendle. Upon returning to Pendle, Jakob, now accompanied by Sphil, Zyre, and Kodri, discover that Pendle had been occupied by Modrons. The Tridrones guarding the entrance explained through their orders that they were searching for a "defector". Through his defecting M had become sentient and had hidden himself in Jakob's room. After the Modrons had been cleared from the town, M wanted to stay with the party.

### Death

While battling the Crimson Court agent, Vain, M engaged the Shadar-Kai in close combat. After missing a strike with their hand-axe, Vain impaled M with her spear destroying M instantly. After the battle, when M's body was touched they began to disintegrate into dust.

### Return

After consulting with Ludwig in Gharim, the party learned of a possible method to bring M back to the material plain from Mechanus where M was believed to have been reformed. Accompanied by a "Fluxcharger" created by Ludwig, the party entered the outer plane of Mechanus, finding M's assembly line and identifying them by shouting "Show em your stabbing skills."
Extras

Extras, often called the Extras Menu, is a mode unlockable after beating Five Nights at Feathers 2 and 3. It includes various options and modes avaliable for more unique gameplay.

## Five Nights at Feathers 2

The Extras Menu includes the Characters, Jumpscares, Behind the Scenes, Making of Bunny, and the Credits. Note that King Pig’s jumpscare in the extras menu is his beta jumpscare, and the jumpscares are silent.

## Five Nights at Feathers 3

The extras menu includes the Characters, Jumpscares, Cheats, and Challenges. Cheats include:

Afraid of the Dark-The Storage Room doesn’t need charging, and all the camera’s visuals are improved.

Seal-You can now seal the vents by clicking the Vent Seal button on a camera

Slowpoke-All animatronics move slower.

Challenges include:

Out of sight-The storage room camera is fully dark, and all other cameras are darker as well.

Obstacles-Cardi and Withered Super Lion can now appear as an obstacle when traveling to the Power Room.
Dining Area (FNAFE2)

Were you looking for the Dining Area from the first game?

The Dining Area is a location in Five Nights at Feathers 2. Toy Feathers, Toy King Pig, and Toy Steg all will appear here.

## Appearance

The Dining Area looks very similar to the one from the first game. It is fairly dark, with a door on the far end of it. A chair sits in front of the camera with a cushion on it.

## Gameplay

The Toy animatronics will appear here on their way to The Office.

## Trivia

* The most animatronics appear on this camera
Nightmare Super Lion

Nightmare Super Lion is a antagonist in Five Nights at Feathers 4. He is the nightmarish version of the original “family-friendly” Super Lion.

## Appearance

This animatronic is a monstrous version of the original Super Lion. It’s head appears the same, but it’s eye is covered up, meaning it is now blind. It has a giant claw that is stretching out toward the middle of the screen, as well as several other blue tentacles that reach out from its body.

## Behavior

Nightmare Super Lion first appears on Night 3 in the Living Room. He will approach from the left side and is the hardest animatronic to ward off. If he appears in the reflection of the TV and is not next to you, hide under the table to drive him back. If he is next to you, stare at him until he goes away.

Nightmare Super Lion also appears on Night 5 in the Surveillance Room. When he gets to the door, shut off the cameras and don’t move until he passes. This behavior is shared with Baldi.

At the end, Nightmare Super Lion gets destroyed because you face your fear of the stuffed-animatronics.

## Trivia

* Nightmare Super Lion is the biggest animatronic

## Gallery

Nightmare Super Lion in the third teaser.
Matthew Thompson

The King of the Pigs demands you finish this article!*This article has little or no information on it, classifying it as a stub. You can help Five Nights at Feathers Wiki by expanding it.*
Matthew Thompson is the main protagonist of Five Nights at Feathers 2. He is a nightguard at the older Feathers Pizzeria and he must survive five nights against stuffed-animatronics that activate during the night. He gets fired at the end of the game, and is also the main protagonist of the Custom Night of said game.
The Office (FNAFE2)

Were you looking for The Office from the first game?

The Office is the primary setting for the player in Five Nights at Feathers 2.

## Appearance

The Office is a plain, dark room with a desk right in front of you and a computer to show the cameras. There is a hall behind you that looks out toward the Dining Area, a doorway that peeks into the Parts and Service room, and a vent that leads to the in-construction Piggy’s Cove.

## Gameplay

The Player can view the different cameras in the office, and turn behind them. They can give a controlled shock to Toy Feathers and Toy King Pig when they are behind him/her. They can shut the door to their right to keep away Withered Bunny, and can close the vent door or shine their light into it to ward off Withered Piegegeegus and Toy Steg.

## Trivia

* This office appears to be the smallest one in the entire franchise
Baldi

Baldi is a antagonist in Five Nights at Feathers 4. It is a stuffed-animatronic that was used for testing within the basement of The House. Unlike most of the animatronics, Baldi is not a hallucination.

## Appearance

Baldi appears to be entirely black, like a bald eagle, making him very hard to see. His head is white, and he has two black eyes as well as a yellow beak. His wings and feet blend in well with his body, as they are all the same color.

## Behavior

Baldi starts on Night 1. He has the exact same behavior as Nightmare Feathers as he will try to attack you from the door in the Bedroom. However, Baldi does not visually appear in the doorway, so you must track him on the cameras. However, Baldi can be hard to see on the cameras.

Baldi returns on Night 5 in the Surveillance Room. He will approach from the doorway. When he gets to the door, you must shut off the cameras and don’t move until he passes. This behavior is shared with Nightmare Super Lion.

Like the other stuffed-animatronics, Baldi burns in the house at the end, destroying the rest of the animatronics for good.

## Trivia

* Baldi might be the secret animatronic mentioned in the second teaser
* He is one of 5 totally new animatronics in the franchise, the others being Toy King Pig and Toy Steg, Cardi, and Silver Dillo
VENT CAM

The King of the Pigs demands you finish this article!*This article has little or no information on it, classifying it as a stub. You can help Five Nights at Feathers Wiki by expanding it.*
The Vent Cam is a location in Five Nights at Feathers 3, outside the left door.

## Vent Cam

### Inhabitants

Double Feathers, Dual Bunny, Cardi, Silver Dillo

## Appearance

The camera is intersected with the Restrooms, and mostly just shows the plain, white vent, along with tiled marbles floor, as well as the door.

## Gameplay

Double Feathers and Cardi will appear here, one step away from entering the office. Dual Bunny and Silver Dillo may also appear here.

## Trivia

* Just like with the Main Hall from the first game, the door does not close even when you close it. This is most likely a error
Power Room

The Power Room is a location in Five Nights at Feathers 3. This is the starting location for Withered Piegegeegus.

## Power Room

### Inhabitants

Cardi, Double Feathers, Dual Bunny, Withered Super Lion, Withered Piegegeegus, Silver Dillo

## Appearance

The Power Room is a fairly large room, with computers on the right side of the room. The floor is tiled, and the walls have a certain design. There is a barrel by the door in which Piegegeegus lays on.

## Gameplay

Every animatronic has a chance to enter here. Occasionally the power will break, and you must travel to this room without running into a stuffed-animatronic and reboot the system.

### Trivia

* The most animatronics appear in this room
Breathing

The King of the Pigs demands you finish this article!*This article has little or no information on it, classifying it as a stub. You can help Five Nights at Feathers Wiki by expanding it.*
Breathing is a important mechanic in Five Nights at Feathers 3.

## Usages

This mechanic is used at the right door. When you hear breathing, you must shine your light to force the stuffed-animatronic back. If you don’t hear breathing but you know their at the door, close the door. Dual Bunny and Withered Piegegeegus are all affected by this mechanic.
Blizzard Brewery

Any information in this page takes place in the world of Nexus

> "We start in a lovely little town I like to call Sylune. Its a lovely town, its mostly a farm town, it ships out grain and wheat, and it does all that jazz, but recently all the people haven't really been in the town. You don't know why. Usually they go out camping once a year, but after a week they go back into the town. This year, they have been outside of the town camping for three weeks and you don't know why." -AJ (who despises this quote)
>
>
>

Originally ran by Jenny in 2019, this is the page for the revamp run by AJ in 2020.

## Player Characters

### Current

Past Player Characters
 Vanya Einar Hendrix | Ray
Playroom

The Playroom is a location in Five Nights at Feathers 4, first seen on Night 4.

## Appearance

The playroom is a very messy room. Toys are thrown all across the floor, and a table with dolls on it is right next to the door. More shelves with toys are to the left of the door, and behind you, there is another shelving unit with yes, *more toys!*

## Gameplay

On Night 4, you will be in the Playroom. Silver Dillo and Nightmare Bunny will be active. You must watch the cameras and close the door when Nightmare Bunny is outside. As for Silver Dillo, you have to flash your light at the table to keep him from escaping. If you don’t, he will escape across the room. You must turn and shine your light on him to send him back to the table.
Freddy head

The Freddy Head is a cancelled character from the original Five Nights at Feathers.

## Appearance

The Freddy Head looks like a stuffed animal dismembered head of Freddy Fazbear. It has pure white pupils and a grimace on its face. It’s muzzle stretches around its mouth, and the inside of his ears are the same color as the outside, brown.

## Gameplay

The Freddy Head would have appeared in the Office, similar to Golden Freddy from FNAF. You had to put the monitor up or it would jumpscare you and crash your game.

## Trivia

* If this animatronic would have stayed in the game, it would be the smallest.
Bar

The bar is a location in Five Nights at Feathers 4.

## Appearance

The bar is fairly dark. Bottles of liquor are stacked on shelves, and there is a sink to your right. The floor is brown, and the countertop is black speckled with flecks of white in it.

## Gameplay

If you choose to go into the Bar on Night 3, you will encounter Cardi and Nightmare Feathers. Cardi will try to spot you by the countertop, so duck down when you see him. Flash your light when Feathers peeks around the corner but if he is standing in front of the entryway as a silhouette, do not move or do anything.

## Trivia

* The bar is the smallest room in Five Nights at Feathers 4
Dining Area

The King of the Pigs demands you finish this article!*This article has little or no information on it, classifying it as a stub. You can help Five Nights at Feathers Wiki by expanding it.*
The Dining Area is a location in Five Nights at Feathers. Feathers, Bunny, and Super Lion all appear here.

## Appearance

The Dining Area is a large room, showing only a little bit of the Show Stage. A chair can be seen to the far right, along with some toys strewn across the floor. It connects to all locations in the game, with the expedition of The Office.

## Gameplay

Feathers, Bunny, and Super Lion will all appear here on their way to The Office.

## Trivia

* The Dining Area is the largest location in the game.
* It is also one of the brightest.
Silver Dillo

### Warning: This page contains speculation, so not all of the data on this page might be true.

Silver Dillo is a antagonist in Five Nights at Feathers 3. He was the secondary mascot of Cardi’s Burgers and Fries, and Cardi’s partner on stage. He returns in Five Nights at Feathers 4 as a antagonist.

## Appearance

Like Cardi, Silver Dillo appears to be in a stable condition, despite how old he is. He is silver with bits of sparkles embedded in his shell that makes him easy to spot sometimes. He is a dull gray, with a long gray tail and big, black eyes.

## Behavior

### Five Nights at Feathers 3

Unlike the other animatronics, Silver Dillo cannot kill you. He can, of course, be annoying. He is active on Night 4 and onward. He will randomly appear on the cameras. When this happens, the player must quickly switch to a different camera in about a time of five seconds, and later, only three. Failing to do this will cause Silver Dillo to appear in your office, and break the camera, as well as more (the camera that he appeared in on Night 4, the camera that he appeared in and a extra camera on Night 5, and three cameras on night 6).

### Five Nights at Feathers 4

Silver Dillo appears on Night 3, in the Living Room. He will approach from the center of the room. When he does, you must quickly duck down behind the table to avoid Dillo from seeing you.

Silver Dillo makes his final appearance on Night 4 in the Playroom. Constantly flash your light at him to your right. If he gets away, he will hide in various spots around the room. You must turn around and flash your light at him to avoid a jumpscare and make him go back to the table.

Like the other animatronics, Silver Dillo burns along with the remaining stuffed-animatronics.

## Trivia

* It is important to master Dillo’s behavior, because you are defenseless against Cardi, as well as Withered Piegegeegus, and it is harder to track the other animatronics
* His name relates to Golden Freddy from the FNAF series’ name
* This is because he was going to be a hallucination like Golden Freddy in the original Five Nights at Feathers, but this idea was scrapped
* Silver Dillo is hard to spot in the Office Corner
* He can actually kill you in Five Nights at Feathers 4, unlike in the third game
Nightmare Bunny

Nightmare Bunny is a antagonist in Five Nights at Feathers 4 and one of the four Nightmare animatronics. He is the nightmarish version of the original mascot Bunny.

## Appearance

Nightmare Bunny is a monstrous, twisted version of the original Bunny. It has the same design, only with a grayish material twisted around it. None of its arms or legs are visible, only having a big mouth with lots of sharp teeth and a large claw. Part of its face is covered up, but the head appears to be intact.

## Behavior

Nightmare Bunny is active on Night 3 in the Living Room. He will approach from the right side of the room. If you see him, flash your light at him to drive him back. Failing to do so will result in a jumpscare.

Nightmare Bunny also appears on Night 4 in the Playroom. He will approach from the door. If you see him at the door, close it. If you know he is there but do not see him, shine your light at him to drive him back.

As Nightmare Bunny is not a real animatronic, you face your fear at the end and he gets destroyed as you face your fears, like all the other nightmare animatronics.

## Trivia

* Nightmare Bunny is the smallest Nightmare animatronic
* It looks fairly similar to Withered Bunny
Custom Night

The Custom Night is a mode of gameplay avaliable in Five Nights at Feathers and Five Nights at Feathers 2 after beating Night 6. It allows you to change the difficulty for the different animatronics, then play the night, labeled as ‘Night 7’. Upon beating the Custom Night in both games on any random setting, it will give you a screen with a pink slip. However, beating 20/20/20/20/20 mode in FNAFE2 rewards you with a secret ending screen that says the restaurant is closing down due to investigations.
Feathers Pizzeria (old)

Feathers Pizzeria is the main setting for Five Nights at Feathers 2. It is a older version of the pizzeria from the first game.

## Feathers Pizzeria (old)

### Inhabitants

The Player, Toy Feathers, Toy King Pig, Toy Steg, Withered Bunny, Withered Super Lion, Withered Piegegeegus

## Appearance

We don’t know what the pizzeria looks like from the outside, but based on what we see from the inside, it appears to be in stable condition, with Piggy’s Cove unfinished and a work in progress.

## History

Based on what we know, there appeared to be a older location then this one, housing earlier models of Feathers, Bunny, and Super Lion, along with a WIP Piegegeegus. Those animatronics were later brought into this location and stored away from the public eye.

Based on what we know from Five Nights at Feathers 3, yet another set of kidnappings happened here, and it resulted in this location being shut down. Later, Feathers Entertainment returned here, and reused this location to make the one from the first game.

## Animatronics

* Toy Feathers
* Toy King Pig
* Toy Steg
* Withered Bunny
* Withered Super Lion
* Withered Piegegeegus

## Trivia

* This location appears larger then the one from the first game
Camera Monitor

The Camera Monitor is a important mechanic in the Five Nights at Feathers franchise. It allows the player to see the different areas of the building and where the animatronics are.

## Five Nights at Feathers

In the original Five Nights at Feathers, the camera monitor is a helpful tool that is not required to beat the game.

### Advantages

* Allows the player to see where the animatronics are
* Check on Piegegeegus to know when he is about to attack
* Slow the animatronics down

### Disadvantages

* Leaves you vulnerable to an attack
* Activates Piegegeegus’s run

## Five Nights at Feathers 2

The camera monitor returns in Five Nights at Feathers 2 as a important gameplay tool.

### Advantages

* Allows the player to see where the animatronics are
* Recharges the Flashlight faster

### Disadvantages

* Leaves you vulnerable to a attack
* Allows Withered Bunny to sneak up on you
* Allows Withered Piegegeegus and Toy Steg to attack through the vents

## Five Nights at Feathers 3

The Monitor returns in Five Nights at Feathers 3. Unlike the previous games, the camera monitor is needed to beat the game.

### Advantages

* Allows the player to see where the animatronics are.
* Can set audio lures to deter Cardi away from the player
* Notifies when Withered Piegegeegus broke the power

### Disadvantages

* Allows animatronics to sneak up on you and attack
* Cannot track the vents

## Five Nights at Feathers 4

In Five Nights at Feathers 4, the camera monitor can be used in every single room.

### Advantages

* Allows the player to track the animatronics

### Disadvantages

* Allows animatronics to sneak up on you and attack
* Has a charging meter that forces you so you cannot use the camera infinitely
Hermie and Friends/Reasons

## Goofs/Errors

* The CGI animation (while okay) can look incredibly horrific, with ugly character designs (with Buzby's design being the ugliest), poorly polished and blurry textures, and poorly-made backdrops, especially in *Hermie: A Common Caterpillar*. This series lasted for seven years and hardly had much animation improvement.
* The concept is rather unoriginal and poorly executed as it rips off DreamWorks' Antz and Disney/Pixar's A Bug's Life.
* The characters, while not unlikable, can be quite annoying most of the time, including Buzby, and sometimes even Hermie himself.
* As anyone would expect from a series focused on bugs, the main antagonist is a common frog, who doesn't even have a personality.
* This series tends to be full of episodes with disgusting and gross-out scenes.
* Several failed comedy attempts, with some boring and repetitive jokes, mainly for the episode where Buzby is spelling out a lot of words he says.
* The song sung in the episode "Milo the Mantis Who Wouldn't Pray" has a tune that sounds pretty much like that of the song "God is Bigger" from VeggieTales, but it was slightly different. Imagine what would Phil Vischer think of this if he himself would be able to check this out for himself, listen closely to how the tune sounded, and most importantly, interpret the distinct similarities to each song!
	+ Speaking of the episode where the song is from, the title is almost misleading as it states that Milo was a mantis who "wouldn't pray" (key word: wouldn't), when in the episode, the general topic was that Milo admit he *didn't know how to pray*. Viewers would obviously assume the episode would have been about Milo refusing to pray as it had the aforementioned key word "wouldn't" when he actually didn't know how to the whole time as presented in the episode although the episode's main lesson to children was that God can answer prayers in any form or way.
* While the voice acting is good, the screaming and yelling feels kinda week and poorly-done, mainly Hermie's.

## Good Qualities

* There are some nice and likable characters like Wormie. Hermie can be nice and likable too most of the time.
* As this is a series for preschoolers, many of the episodes have a good moral lesson, like to always tell the truth or to accept people for who they are.
* As horrific as it looks, the CGI animation is pretty much okay, and it's not nearly as horrific as the CGI animation is in Dorbees: Making Decisions, especially in the last 14 episodes.
	+ Additionally, the backdrop designs can be nice to look at.
* Good voice acting, mainly from Tim Conway, Don Knotts, Melissa Disney, Sam Mercurio, and even Richard Kind.
* It does have some funny moments here and there.
* It can be nostalgic for some.
Adventures in Ionis

All information in this article pertains to the world of Sael

## Tabarin's Monologue

*"The lights in Tabarin's caravan Flash as everyone is silenced and begins to Gaze upon the mysterious masked figure.*

*He turns 1 over revealing a forward-facing statue “A structure of mysterious origin, absent of life but still contains a soul and a compass pointing towards the light.” You can almost be certain the clothes of the figure on the card are flowing in the wind.* -Tabarin referring to Archer"

*He turns another revealing a brutish and snarling full blood Orc “A primal warrior with fire in his eye” he waves his hand over the card, revealing a the same figure but smiling with joy in its face “but only to those who misread his true intentions”* -Tabarin referring to Sphil

*He turns yet another card, this one showing a red-skinned Goblinoid with electricity and flame protruding from its scimitar, “An arcane warrior, crippled on the front lines alongside a fallen god, fighting a now returning foe.”* -Tabarin referring to Zyre

*And another card is drawn from the top of the deck, this one showing a less brutish Orc from before, almost graceful with a bow on his back and Glowing sword raised high above his head illuminating the dark. “Not but a baker he thought for the longest time” Jakob you can feel his gaze on you “but with secrets to be discovered a fine soldier will be made.”* -Tabarin referring to Jakob

*Finally, the last card, but this time instead of taking the card off the top, the figure takes one from the center and lays it out in front of you, “only but a child and an urchin? Yes, for this child shows courage and wit even in the face of fire and terror.”"* -Tabarin referring to Salamander
Night 5

* FNAFE
* FNAFE2
* FNAFE3
Night 5 is the fifth playable night of Five Nights at Feathers. This night is very difficult as all animatronics are extremely active.

## Phone Call

Hello, hello? Um, last day of your first week! Exciting, right? You know, this location was reused from the old one. Uh, I guess the old one didn’t get very good reviews...or business. Um, i best let you go as soon as I can, because-you know what, never mind. Um, I just wanted to clear your head of any rumors lately about the animatronics being “haunted”. Um, those are absolutely speculation theories and don’t matter at all. Um, would you mind letting me go? I’m very busy. Goodnight, and see you next week.

## Stratigies

See Night 3 for a detailed strategy for this night.Night 5 is the fifth playable night of Five Nights at Feathers 2. This night is extremely difficult as all animatronics are very active.

## Stratigies

See Night 4 for a detailed strategy for this night.Night 5 is the final playable night in the story mode for the main game. This night is extremely difficult as all animatronics will be extremely active.

## Phone Call

“Hello? Hello? Can you hear me? Alright, so you might be wondering why Matt isn’t available today. Well....he just is gone. Like a snap. He didn’t even pack up his things. Kinda weird. We all thought it had to do with the stuffed-animatronics, but I’m not so sure. He’d been acting kinda weird after the police showed up. Heh, might have saw something he didn’t want to see. Um, well, I hope I’m not taking up your time. I’ll see you tomorrow to give you your paycheck. Goodnight.”

## Strategies

Use the same strategy you did on Night 4, and you should be fine.
Keys

Keys are items in Five Nights at Feathers 4 that allow you to access Night 6.

## Uses

The Keys are a vital part of getting to Night 6. They can be found on every night except for Night 5. They are usually hidden and most of them are on camera.

## Key Locations

### Night 1 Key

On the Living Room camera, on the smaller table.

### Night 2 Key

Poking out from the vase in the Bathroom. This is the only key that is in a main location, not on camera.

### Night 3 Key

You must go to the Bar to access this key. It will be found on the Bedroom camera, lying on the bed. This is the easiest key to spot.

### Night 4 Key

In the Living Room camera, peeking out from under the leaf statue on the center table.

Beating Night 5 will then take you to the main menu screen. Zoom in on the question mark that is The Combined and wait. It will trigger a glitchy screen and soon after, Night 6 will begin.
Kevin Smith

The King of the Pigs demands you finish this article!*This article has little or no information on it, classifying it as a stub. You can help Five Nights at Feathers Wiki by expanding it.*
Kevin Smith is the main protagonist of Five Nights at Feathers. He is a nightguard at Feathers Pizzeria and he must survive five nights against stuffed-animatronics that have activated during the night. He is also the main protagonist of Five Nights at Feathers 4 and during the game, Kevin goes to The House to finally end the stuffed-animatronics and face his fears. He eventually burns down the house, destroying the last stuffed-animatronics, and he escapes.
Toy Steg

“I’m Steg, the coolest dinosaur in town!”

-Toy Steg after jumpscaring the player

Toy Steg is a antagonist in Five Nights at Feathers 2. He is the new and improved replacement for Withered Super Lion.

## Appearance/Description

Toy Steg is a mostly brown stegosaurus. He has tints of green in his fur and big, black eyes with no mouth. Half of his face is green, and the other half is brown. He has a long tail with bumps on it, similar to a real stegosaurus. These bumps stretch through his spine as well.

## Behavior

Toy Steg becomes active on Night 1. He starts on the Show Stage, then will move to the Dining Area, then to the Vent Cam. Once he is there, he will proceed to travel into the vents. Close the vent door when you hear him crawling through. If the player fails, Toy Steg will jumpscare the player, ending the night.

## Trivia

* Toy Steg can get a bit tricky on Night 1, as Phone Guy says not to worry about the vents. However, you can catch on quickly
* Toy Steg is the second-longest stuffed-animatronic, the first being Super Lion
Cardi

-Cardi after jumpscaring the player

Cardi is the main antagonist of Five Nights at Feathers 3. He was the stuffed-animatronic that the kidnapper used to lure 4 children into his clutches. He was the former mascot of Cardi’s Burgers and Fries, alongside Silver Dillo.

## Appearance

Cardi is a bright red cardinal. He has clean fur with black around his eyes. He has two red talons and a mohawk that is messy. Even through he is one of the oldest stuffed-animatronics created by Feathers Entertainment, he is in relativity good condition.

## Behavior

### Five Nights at Feathers 2

Cardi was only mentioned in Five Nights at Feathers 2 by the phone guy, before he got jumpscared. It is speculated that Cardi was the one responsible for this, although it is unknown how he did it.

### Five Nights at Feathers 3

Cardi is the main antagonist of Five Nights at Feathers 3.

He starts in the Storage Room, along with the other animatronics (excluding Withered Piegegeegus) however he is not seen on camera when he is dormant. He starts moving on Night 2. Cardi has unique behavior. He is the only stuffed-animatronic able to travel through the vents. You cannot see him in the vents, but you can hear him. You must set audio cues on the camera on which vent he goes into. If Cardi reaches the Vent Camera, aka the camera outside your office, he will not enter through the door, but go through the vent instead. YOU MUST set the audio lure if available in the camera, otherwise he will jumpscare you. Cardi can enter the vents in the other cameras, but they will just lead to other cameras.

### Five Nights at Feathers 4

Cardi returns in Five Nights at Feathers 4 as a antagonist.

He starts on Night 2, in the Bathroom, along with Nightmare Piegegeegus. If you see him at the door, instead of taking a pill, close the door on him. Cardi will stay in the corners, so look for him before closing the door. Cardi also appears in Night 4, in the Bar room. Cardi will repeatily try to spot you when you are above the bar. Duck down when you see him and wait until he leaves. Failing to do so will result in a jumpscare.

At the end, Cardi suffers the same fate as all the other animatronics, burning in the house, destroying the remaining stuffed-animatronics for good.

## Trivia

* Cardi was originally supposed to appear in Five Nights at Feathers as a Easter egg animatronic.
* His color in FNAFE4 appears darker then it was in FNAFE3.
* This could be because of the lighting.

## Gallery

Cardi on the Five Nights at Feathers 3 thumbnail.Cardi, appearing in ‘The End’ image.