Cartography Level

Mockup of starting room

The Cartography level is a fanmade AEwVS level, taking place after Algebra Level. It uses assets from the cancelled fan-game/meme ZDSC. It is one of the the levels where The Watcher has the least control.

## Greeting Room

The greeting room is a small room containing Zach, the teacher, who introduces Angell/The Player to his level. The greeting room itself contains a small wooden table with two legs, upon which stands a globe, and a bottle of glue, which can be picked up.

## First Class

A medium sized rectangular classroom containing a few useful items (randomly generated, one edible, one defence, one other), some chairs, and some desks. At the front, the first map is found.

## Locations

Corridor 1 - Contains several lockers and litter bins, with 3 doors on each side. There is 50% chance that these classrooms will contain a map. Most of them will have pens, paperclips, and litter in.

Corridor 2 - Connected to Corridor 1. Most of the maps in this level are found here. This corridor contains the fitness suite, ICT Room, and Café.

Corridor 3 - Contains the Medical centre and a couple of classrooms. Has a "Keep Locked" door at the end. Also contains a vending machine, puppet theatre, and fortune teller.

Teacher's lounge - Contains armchairs and stools, and a locked cabinet that requires the White Key to open. This cabinet contains 6 random edible and defence items. The teacher's lounge also contains the door to Elanor's Study.

Resolution Room - Contains wooden desks and chairs, a whiteboard playing Shaye Saint John videos on repeat. This room also contains a journal written by a former student , and Crocodile Clips. Elanor will send the student here if they are caught doing innapropriate behaviour. Can be unlocked with the white key.

Fitness Suite - Contains gym equipment, which the player can use to make their stamina bar larger. It also contains a vending machine with edible items, and a human skeleton.

ICT Room - Has many broken computers upon desks. The White Key is found under one of these desks.

Washroom - Contains showers, sinks, and 4 cubicles. Will either contain a Crowbar or Map

Dormitory - Contains 3 bunk beds and 2 litter bins. Can contain useful items, useless items and a Map

Cafe - Contains Conan the Cook, his cauldron of Daal, and and many round metal tables with 2-6 chairs around them. It also contains the storage room and the kitchen. These rooms are usually locked, unless the player has the grey and brown keys. Conan will kill the player if he sees them in these rooms.

## Premise

In the cartography level, instead of solving questions in notebooks you must find symbols on maps before a timer runs out. instead to fit in with the subject of cartography. For the impossible question, the symbol the player is required to find isn't present on the map. There are 24 maps to find, with 2-6 questions for each map. As the level progresses, the maps will become larger and timer will become shorter, making it more difficult.

## Final Chase

A crack appears in the floor in the café, where the final notebook is (This only spawns after 23 maps are collected). Red smoke rises from the crack and loud laughter can be heard. Zach transforms into a goat-headed devil, and begins chasing the player at breakneck speed. The only way he can be escaped is by firing multiple defence items at him, or temporarily stunning him by having him trip into a net.

## Endings

-Normal Ending: After an intense final chase where the floor is shaking and the school is starting to crumble, Zach shouts at the player to be more careful than ever, on the next level, and that the curse will be over soon, before he is crushed by a pillar that has fallen down.

-Lil' Puss Ending: Marzia replaces Viktor for this mode, claiming that Viktor wasn't able to make it to this level. As usual, at the end of the level Marzia tells the player to play the actual level.

-Brainiac Ending: Conan The Cook joins Zach during the chase, and gets crushed by the falling pillar instead of Zach. As a result, he gives the player the Large Belt, which can store more items than the normal belt, and contains information about items, characters, and has hints on how to find/solve secrets.