recursal/Fanatic-Fandom huggingface dataset:
LeiGong

**Thunder Celestial - LeiGong**

**Rarity:** Legendary ★★★

**Role:** Physical Supportive Defender

**Aura of Protection**(Star 5): Gains 15% Basic Attack Damage Reduction and also grants entire team 5% Basic Attack Damage Reduction. (stackable, purge immune)

**Leadership: Shalehusk Manica**

When appointed as Leader, grants all allies 15% Maigical and Physical Defense for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Physical Endurance**

After following below 50% health for the first time, the hero gains 100% Physical Defense. (Purge Immune)

**Abilities:**

**Leigong enters a thunder trance, gaining immunity to all negative effects for 15 seconds. While in this trance, his basic attacks also grant all allies Magical and Physical Defense for 6 seconds.**
Leigong and his chosen ally become linked in battle, allowing him to be restored by the actions of his companion as they press the assault.
**The ally deployed behind Leigong gains a 50% chance on basic attack to also heal him for certain health.**
**His basic attacks now reduce the healing of all enemies by certain percentage for 5 seconds.**
**His basic attacks also grant all allies certain percentage Critical Damage Bonus for 5 seconds.**
While Reign of Thunder is active, his basic attacks heal the most wounded ally for 30K health.

**Lore:**

The booming sounds of rolling thunder over Atlantis announce the arrival of Leigong, an imposing and virtuous celestial with the body of a dragon and divine crimson drums that send out shockwaves of sound across the sky.

Originally a mortal that became involved in the affairs of the celestials, Leigong consumed fruit from a divine tree within the Lunar Palace and was transformed into the Thunder God he is now known as. Along with a complete mastery of thunder, Leigong is also credited as having invented the Yin-Yang and new augury that helped unify the dynastic tribes he once called home.
Xing

**XING (Headless Warrior)**

**Lore:**

Despite Xing's fearsome visage, paired with a lack thereof, those that know his tale laud his indomitable spirit in poetry and prose; however, those that face him in combat quickly learn that their opposition only fuels his zeal as he overpowers them through sheer force of will.

Xing is rumored to be as ancient as the gods themselves and has been in conflict against them for just as long. Said to have been decapitated in a past battle against Poseidon, he did not let the loss of his head deter his ambitions. Growing a fearsome jaw from his stomach and a pair of eyes from his chest, he continues his struggle to usurp the gods and their authority over man.

**Rarity:**Rare (2★)

**Role:** Physical Fighter

**Flanking Power** (5★): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Raging Torrents (Leadership):** When appointed as Leader, grants all allies 15% Life Steal. (Purge Immune)

**Toughness (Primal Force):** The hero gains 30% Maximum Health. (Purge Immune)

**Abilities**:

Xing draws out his indomitable spirit and launches a blitz attack that paralyzes his opponent in terror as his gaping maw bites down upon them.

Deals physical damage and stuns his target for 2 seconds.
Enemies that battle Xing may panic at his intimidating appearance but they soon realize it is his formidable martial prowess that should be feared the most.

Upon taking any damage, Xing returns damage back to the attacker.
The best defense is a good offense and as Xing endures repeated attacks from his foes, he hits harder and harder, not knowing when his next respite may come.

For every 8% health lost, Xing gains Basic Attack Damage for 8 seconds.
At the prospect of being defeated in combat, Xing's dauntless willpower burns brightly and he fights on with astonishing speed, for today is not a good day to die.

Upon dropping below 25% health for the first time, Xing gains Basic Attack Speed and 60% Movement Speed for 12 seconds**.**

Upon taking any damage for the first time, Xing permanently gains 30% Life Steal.
- Cleanse immune.
Magnus

**Thundering Northman - Magnus**

**Rarity:**Common ★

**Role:** Magical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

Magnus is a Magical Fighter with an electric hammer attack.

**Leadership: Piercing Ice**

When appointed as Leader, grants all allies 60% Magical Penetration. (Purge Immune)

**Primal Force: Enchantment**

At the start of battle, the hero gains 100% Magical Ability Power for 60 seconds. (Purge Immune)

**Abilities:**

Magnus invokes the strength of the old gods, wielding his legendary hammer to unleash devastation upon his enemies.
**Deals 1.27K Magical Damage to enemy target, and 636 Magical Damage to other nearby enemies.**
The mighty hammer of Magnus builds an electric charge, periodically erupting in a torrential storm of chain lightning.
**Following 3 basic attacks, the next attack deals 393 Magical Damage, and bounces to 3 additional random units dealing the same damage on each bounce.**
Through sacrifice to the King of the Gods, Magnus gains an aura bestowing magical benefits to nearby allies.
**Allies near Magnus gain 21.5 Magical Penetration.**
At his limits, Magnus discharges a burst of Zeus' lightning and beseeches his new gods for power and protection.
**Upon reaching 30% health, Magnus deals 1.32K  Magical Damage to enemies around him.**
Electric Smash now grants Magnus 50% Magical Penetration for 20 seconds.

**Lore:**

Forged in the deepest caverns of the insurmountable peaks of the North, the formidable hammer of Magnus may be wielded by his mighty hands alone, at least according to Magnus himself.

Few men are willing to face challenging the viking Magnus to an arm-wrestling match, though many remember the incident the last time such a challenger tried. As the hulking Norseman struggled to get leverage behind his hefty bicep, suddenly outside the tavern a wild lightning storm hit without warning, sparking several fires and causing general mayhem.

**Stats:**
Melita

**Rallying Hornmaster - Melita**

**Rarity:** Legendary**★★★**

**Role:** Physical Supportive Defender

**Aura of Protection**(Star 5): Gains 15% Basic Attack Damage Reduction and also grants entire team 5% Basic Attack Damage Reduction. (stackable, purge immune)

**Leadership: Tundra Bulwark**

When appointed as Leader, grants all allies 15% Maximum Health. (Purge Immune)

**Primal Force: Toughness**

The hero gains 30% Maximum Health. (Purge Immune)

**Abilities:**

Melita signals her loyal bear to rear up as she issues a booming horn blast that stuns all enemies.
**Stuns the entire enemy team for 2.25 seconds and deals 2.88K Physical Damage to each of them.**
Melita's bear becomes inspired by her horn calls, strengthening the will of any ally deployed behind them.
**The Ally behind Melita starts the battle with an additional 1.13K Physical Ability Power.**
Careful instrument maintenance and strong lungs amplify the blast from Melita's echoing horns.
**Melita's active ability Shattering Call now decreases the enemy's Physical Defense by 26.8 for 6 seconds.**
With a thunderous bellow, Melita's horns permeate the air, dampening the enemy's blows and shaking arrows out of the sky.
**Melita starts the battle with an additional 8.79 Physical Defense.**
Shattering Call now additionally reduces all enemies Resilience by 100 for 10 seconds.

**Lore:**

Melita rides in the name of the kingdom, blowing her horns to inspire her allies and strike fear in the hearts of her enemies.

Melita, assigned by the kingdom as a rallying support, rides her bear into battle with great confidence as it lumbers into the fray, ready to take on any swords or arrows the enemy has in store. The two of them trained together for several months before active duty, ensuring excellent teamwork and timing between them in the heat of battle.
Pallas

**Holy Fountain Cleric - Pallas**

**Rarity:** Rare ★★

**Role:** Magical Supportive Defender

**Aura of Protection**(Star 5): Gains 15% Basic Attack Damage Reduction and also grants entire team 5% Basic Attack Damage Reduction. (stackable, purge immune)

**Leadership: Tundra Bulwark**

When appointed as Leader, grants all allies 15% Maximum Health. (Purge Immune)

**Primal Force: Magical Endurance**

After falling below 50% health for the first time, the hero gains 100% Magical Defense. (Purge Immune)

**Abilities:**

**Each basic attack has a 30% chance to purge one buff from a random enemy and grants Pallas Magical Ability Power for 12 seconds.**
**Fountain Burst now additionally heals the most damaged ally for certain health.**
Pallas adorns her chosen companion with symbolic imagery of the Acadine fountain so their attacks may be as razor sharp as a pinching clamshell.
The **ally deployed behind Pallas gains bonus Magical Damage on every basic attack.**

For every 30% health lost, all allies gain 100 Resilience for 10 seconds. (non-stackable)

**Lore:**

An upbeat, bubbly cleric with a hope that springs eternal, Pallas travels the realm doing missionary work to help to purify the unclean. She enjoys performing her famed water spout trick for both her friends and her enemies.

Clerics of the Acadine fountain utilize its holy waters to detect and dispel impurities; however, its inhospitable location made the fountain inaccessible to most Atlanteans. Pallas sought to bring this mystical and insightful power directly to the people so that those most in need may also be cleansed. After laboring for months to fashion her own portative fountain, Pallas filled it with holy water from the Acadine fountain and began her missionary work to guide Atlantis to a new era of peace and prosperity.
Phaidon

**Raving Inventor - Phaidon**

**Rarity:**Rare ★★

**Role:** Physical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Earthen Impalement**

When appointed as Leader, grants all allies 60% Physical Penetration. (Purge Immune)

**Primal Force: Outburst**

Upon landing a critical strike, the hero gains 15% all stats for 2 seconds. (Non-stackable, Purge Immune)

**Abilities:**

Phaidon overloads his adapted arm cannon, launching a sizzling and fiery kinetic energy attack.
**Deals 2.03K Physical Damage to the target, and 2.03K  Physical Damage to a nearby enemy.**
Phaidon fires at an enemy, then watches with satisfaction as the explosion hits multiple targets.
**Every basic attack has a 15% chance to fire a explosive projectile that deals 1.26K Physical Damage to target, and 421 Physical Damage to nearby enemies.**
Phaidon makes the final adjustments to his face-saving mask, adding a piercing cold laser to the eyes.
**Gains 9.43% Physical Penetration.**
Gears whirling and pistons pumping, Phaidon's arm finally meets its original specifications, firing a salvo with each crazed cackle.
**Phaidon's Basic Attack Speed is increased by 5%.**
Blast Shot now additionally reduces target Physical Defense by 50% for 5 seconds.

**Lore:**

A deranged inventor, Phaidon is reckless in his never-ending attempts to revolutionize warfare.

As the lead inventor on the Children of Talos project, Phaidon never truly forgave himself when their uprising became violent. His work became erratic, culminating in a laboratory explosion that destroyed his arm. However, this gave Phaidon a convenient excuse to experiment with his latest shoulder-mounted cannon prototype.

**Stats:**
Mayar

**Lunar Mystic  - M**ayar

**Rarity:** Rare ★★

**Role:** Physical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Grounded Resolve**

When appointed as Leader, grants all allies 40% Physical Ability Power. (Purge Immune)

**Primal Force: Enhancement**

At the start of battle, the hero gains 100% Physical Ability Power for 60 seconds. (Purge Immune)

**Abilities:**

Mayar focuses the gravity of the moon. With a wave of his hand, his target and another nearby opponent are pressed into the earth with the full power of the moon.
**Lv.1: Deals 856 Physical Damage to his target and a nearby enemy and reduces their Physical Defense by 5.91% for 12 seconds.**
Recognizing that his ally might serve a role in maintaining the cosmic balance, Mayar uses his mastery of the moon's power to deflect attacks made against them.
**Lv.1: The Ally deployed in front of Mayar receives 10.3% Physical Penetration for the duration of the battle.**
Mayar's awareness of the nature of the universe may have left his psyche stricken, but he is now able to shape these uncaring forces to empower his allies.
**Lv.1: Grants himself and all allies 39.5 Physical Ability Power.**
Having stared into the dark maw at the center of the universe, Mayar knows that even a fallen foe can protect his cause in the battle against entropy.
**Lv.1: Upon the first ally's death, Mayar and all remaining allies gain a 945 Health Shield for 8 seconds.**
Mayar permanently gains 1.5K Physical Ability Power. (purge immune)

**Lore:**

Having traveled to the farthest reaches of the astral plane, Mayar has arrived to New Atlantis pursuing an inscrutable agenda only he seems to understand.

The Lunar Mystic's unfocused gaze falls perpetually inward. Some speculate that his stellar journey has granted him a unique ability to see beyond the mere physical world. But others whisper that his mind's eye has retreated in the face of the cold, uncaring forces of the void. The truth is likely a combination of both.
Gadrus

**Tyrannical Ruler - GADRUS**

**Rarity:** Legendary ★★★

**Role:** Physical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Earthen Impalement**

When appointed as Leader, grants all allies 60% Physical Penetration. (Purge Immune)

**Primal Force: Rampage**

Each basic attack has a 10% chance to increase 10% Basic Attack Damage for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

Gadrus imbues his axes with the ferocity of his own war lion, stimulating his followers..
**Throws an axe that deals certain Physical Damage, and increase nearby allies attack speed by certain percentage for 8 seconds.**
The terrifying roar of Gadrus' war lion motivates the unit deployed in front of them to move with great urgency
**The Ally deployed in front of Gadrus gains a certain percentage Basic Attack speed and 30% Movement Speed for 20 seconds.**
**Grants a certain percentage Basic Attack Damage to nearby allies.**
All who face Gadrus in battle become prey to his War Lion, Sekmet, thus insuring the monster does not devour his rider.
**Following 2 basic attacks, Gadrus throws a deadly axe, bleeding the target certain Physical Damage every second for 4 seconds.**
Following 2 basic attacks, the next attack reduces target Resilience by 75 for 8 seconds.

**Lore:**

The raging warlord Gadrus bears little resemblance to his oceanic Olympian father.

When his father Poseidon asked him to govern the northern trade route provinces of Atlantis, Gadrus knew he would never be the chosen son impressive enough to rule the Lord of the Sea's beloved island; that glory belonged to his twin brother Atlas. It was at this moment Gadrus knew the threads of his fate had woven into a story that would change the course of Atlantean history. He would unite his troops, call upon his fearsome war lion, and with the strength of an army he would take the throne of Atlantis from his unworthy brother.
Changxi

**Lunar Celestial - Changxi**

**Rarity:** Legendary ★★★

**Role:** Magical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Pressing Assault**

When appointed as Leader, grants all allies 15% Basic Attack Damage. (Purge Immune)

**Primal Force: Rampage**

Each basic attack has a 10% chance to increase 10% Basic Attack Damage for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

**Deals True Damge to 3 random enemies and also punishes them for an additional True Damage on their next basic attack.**
Those who oppose the clairvoyant will of Changxi are quickly struck down for their insolence.
**Every other basic attack deals an additional Magical Damge to her target.**

**Basic attacks have a 20% chance to burn a random enemy for Magical Damge every second for 3 seconds.**
**Changxi receives a Health Shield at the beginning of a battle. While the shield is active, she gains Magical Penetration and when the shield expires, she gains Life Steal.**
Purge Immune
Fury of the Moon also stuns 3 random enemies for 3 seconds.

**Lore:**

An immaculate celestial being that resides in the royal Lunar Palace beyond the clouds, Changxi holds dominion over the sky and draws her power from the moon. Her holy scepter of Luna is made from the sacred essence of night, which can summon powerful lunar energy.
Atlas

**Oceanic Monarch - ATLAS**

**Rarity:**Legendary ★★★

**Role:** Magical Supportive Defender

**Aura of Protection**(Star 5): Gains 15% Basic Attack Damage Reduction and also grants entire team 5% Basic Attack Damage Reduction. (stackable, purge immune)

**Leadership: Living Flame**

When appointed as Leader, grants all allies 40% Magical Ability Power. (Purge Immune)

**Primal Force: Mitigation**

Basic Attack Damage taken reduced by 15%. (Purge Immune)

**Abilities:**

Atlas calls an army of magical hippocamp cavalry that sweeps the battlefield, laying waste to all foes.**All enemies in front of Atlas receive 3.95K Magical Damage and their Basic Attack Speed is reduced by 13% for 6 seconds.**
**When his health falls below 15%, Atlas receives 24.7 Magical Defense for 6 seconds and heals 3.87K every half second for 3 seconds.**
The glorious leadership of King Atlas guides any ally behind him into battle with added power.
**The Ally deployed behind Atlas gains 432 Magical Ability Power.**
A king is nothing without followers. As Atlas leads the charge into battle, the defensive power of he and his most stalwart ally rise with the tides of war.
**Both** **Atlas and the Ally deployed behind him at the start of battle gain certain Magical Defense. (Purge immune)**
Tide of War also purges one buff from each target and reduces Critical Damage Bonus by 50% for 10 seconds.

**Lore:**

Atlas, favored son of Poseidon, once ruled his father's glorious island.

The eldest of ten heirs of the Lord of the Ocean, Atlas always knew he would be the servant his father would entrust with the governance and protection of his beloved island in the sea. When he assumed his throne, Atlas ruled as a just and prudent king, caring equally for each of his citizens as he would his own progeny. No scholar could have predicted the upheaval to come when Gadrus, the tyrant warlord twin brother of Atlas, decided the Atlantean throne must instead be his, sealing the fate of Poseidon's island.
Hero Promotion

Hero Promotion is one system of upgrading Heroes in Wartide. Increasing Hero Rank boosts a variety of Hero stats and also increases the number of soldier troops (the visual representative of Health Points) a Hero's unit contains. At each new Rank a Hero receives a new portrait icon frame that represents the Rank. Certain milestone Ranks unlock additional Hero Abilities that increase a Hero's usefulness during deployment or combat.

## New Ability Unlocks

When a Hero is promoted to a Rank that includes a new color (Green, Blue, Purple, Orange) the Hero is granted a new Ability. Promotions between new color Ranks improve stats and increase soldier troops but promoting towards new color Ranks unlocks greater capabilities during deployment as well as actively in combat.

## Soldier Troop Increase

At each new Rank the soldier troops accompanying a Hero grow in number. This is a visual representation of the Hero's relative Health Points (HP). When soldier troops are killed in battle it is representative of the Hero losing HP. The higher each Hero is promoted, the player's army becomes more visually impressive and healthy overall.

## Ranks and Hero Icon Frames

Each new Rank comes with a new Hero portrait icon frame. Heroes begin at the lowest Rank with a gray icon frame. The Ranks and unlocked icon frames proceed in a color system as follows:

1. Gray (Recruit)
2. Green (Neophyte Warrior)
3. Green+1 (Veteran Warrior)
4. Green+2 (Triumphant Warrior)
5. Blue (Ascendant Protector)
6. Blue+1 (Mighty Protector)
7. Blue+2 (Divine Protector)
8. Purple (Renowned Champion)
9. Purple+1 (Illustrious Champion)
10. Purple+2 (Eminent Champion)
11. Orange (King's Guardian)
12. Orange+1 (Emperor's Paragon)
13. Orange+2 (Poseidon's Apotheosis)
Zeph

**Sharktooth Warlord - ZEPH**

**Rarity:** Common ★

**Role:** Physical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

Zeph is one of the starting three Heroes in Wartide: Heroes of Atlantis. He is a Physical Fighter and represents the 'DPS' role in the trio of initial characters.

**Leadership: Aerial Swiftness**

When appointed as Leader, garnts all allies 15% Basic Attack Speed. (Purge Immune)

**Primal Force: Revenge**

For every 30% health lost, the hero gains 30% Basic Attack Speed for 60 seconds. (Purge Immune)

**Abilities:**

Zeph channels the strength, ferocity, and dominance of the legendary Great White as he unleashes a devastating flail attack on all enemies around him.
**Deals 1.63k Physical Damage to all nearby enemies.**
Brave soldiers are reduced to quivering wrecks upon glimpsing the unnervingly aggressive expression on Zeph's face.**Enemies around Zeph have Physical Defense reduced by 9.06.**
Zeph's movements are like the ceaseless ocean waves, flowing smoothly and then crashing violently with spiraling blows.
**Following 4 basic attacks, Zeph deals 424 Physical Damage to all nearby enemies.**
Great White Vortex now grants Zeph an additional 50% Basic Attack Speed for 10 seconds.

**Lore:**

A brash and fearless warlord, Zeph prefers the roar of battle to the quiet and calm of safety and security.

Born as Zephyros Tidalcrest of the Crashing Tempests, the comforts and pleasures of royalty never appealed to Zeph despite his heritage as the eldest son to the king and queen of the third dynasty of New Atlantis. Leaving eleven younger siblings behind to bicker over claims to the vast riches of their parents' kingdom, Zeph sought out his own riches earned through threats with his trusty flail as he gained notoriety guiding clans of bandits on well-orchestrated raids.

**Stats:**
Serac

**Icefall Wolfrider - Serac**

**Rarity:** Legendary ★★★

**Role:** Magical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Slaying Gale**

When appointed as Leader, grants all allies 40% Physical and Magical Penetration. (Purge Immune)

**Primal Force: Outburst**

Upon landing a critical strike, the hero gains 15% all stats for 2 seconds. (Non-stackable, Purge Immune)

**Abilities:**

**Launches a wave of ice dealing certain Magical to all enemies in a cone in front of him.**
None are spared from the howling frenzy of Serac and his white wolf Winter as they ride into battle.
**Serac's first 4 basic attacks will increase his Basic Attack Damage by 158%  and freeze enemy's energy generation for 5.3 seconds.**
Purge immune Non-stackable
**Following 2 basic attacks, the next attack increases Serac's Magical Penetration by certain percentage for 5.75 seconds and stuns his target for 1 second.**
 Purge immune
**Upon landing a critical strike, Serac gains certain Magical Penetration for 6 seconds.**
Icefall Crush also purges one random buff from each enemy affected.

**Lore:**

Chief among the Icefall tribe hunters, Serac and his frostwolf Winter track their prey with cold, ruthless efficiency across the frozen expanse of the Hoarfrost mountains. Once Winter has caught your scent and Serac has you in his sights, there is no escaping their chilling pursuit.

Each of enigmatic heroes of the Icefall tribe first came together in the icy tundra as a devout follower of Chione, goddess of the snow, heeding the call to protect her most sacred and blessed lands. While the high priestess Atalanta serves Chione from the capital city of Atlantis, the rest of the Icefall tribe continues to defend what is now their arctic home.
Gheron

**Blighted Reaper - Gheron**

**Rarity:**Legendary ★★★

**Role:** Physical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Battle Charge**

When appointed as Leader, grants all allies 15% Basic Attack Damage for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Rampage**

Each basic attack has a 10% chance to increase 10% Basic Attack Damage for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

**Deals certain Physical Damage to the target and causes severe wounds for 10 seconds. While affected, the target takes certain Physical Damage every second and each basic attack reduces their Basic Attack Damage by 20% for 5 seconds.**
Stackable
When Gheron is seriously injured, the eyes of his blighted tiger glow with an otherworldly light and temporarily grant him increased power..
**Upon dropping below 80%, 50%, and 20% health for the first time increases Basic Attack Damege by 10%, 30%, and 80% (respectively) for certain seconds.**
Stackable
Gheron reaps the chaotic energy left on the battlefield by slain foes and greatly enhances his own defenses.
**When an enemy falls, Gheron gains certain Magical and Physical Defense until the end of battle.**
Stackable
**Upon death, Gheron deals certain Physical Damage to the two nearest enemies.**

When his health falls below 50% for the first time, Gheron absorbs all incoming damage for the next 8 seconds.

**Lore:**

Riding a scourged tiger and wielding a scythe capable of rending souls from the living, Gheron the Blighted Reaper arrives in Atlantis to collect new recruits for the armies of the Underworld.

After Poseidon’s attack that fractured the land of Atlantis, the Underworld overflowed with new conscripts for their ravaging horde. But as ages passed, Atlantis was rebuilt and soon entered a new era of prosperity, causing the number of freshly dead to sharply decline. Faced with the problem of diminished forces from constant war with the living, Gheron was dispatched to the mortal realm with the objective of gathering more spirits, a grim but necessary task that he performs with masterful efficiency. Once Gheron has entered the fray, the souls of his enemies are forfeit.
Thalassa

**Raven Assassin - THALASSA**

**Rarity: Rare** ★★

**Role:** Physical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Grounded Resolve**

When appointed as Leader, grants all allies 40% Physical Ability Power. (Purge Immune)

**Primal Force: Weakening Strike**

The hero reduces target's 30% Resilience.

**Abilities:**

With a dramatic but steadied technique, Thalassa dives in and cripples her target before disappearing into the darkness.
**Lv.1: Deals 1.02K Physical Damage and reduces target's Physical Defense by 11.7 for 8 seconds.**
Thalassa dashes in, concealing herself in the enemy's blindspot, and delivers a deep slash to the enemy before their first blink."
**Lv.1: Thalassa flies in with 60% more Speed, and her first attack deals 563 bonus Physical Damage.**
Thalassa sharpens her blades and hones her skills. Each flick of her wrist now becomes a potential fatality.
**Lv.1: Increases Critical Strike Chance by 3.91%**
One strike, one kill. Thalassa's blades strike fast and unseen, with a sudden, new surge of power.
**Lv.1: Following 4 basic attacks, next attack deals certain bonus Physical Damage.**
Thalassa permanently gains 30% Basic Attack Damage. (purge immune)

**Lore:**

Dual blades gleaming, the assassin Thalassa dwells in the shadows of society, waiting patiently for her opportunity to strike.

From an early age, Thalassa found herself living as an outcast of Atlantean society, too small to qualify as a soldier and too brash to be trusted in political circles. It wasn’t until joining a gang of thieves as a young teenager that Thalassa found her true calling as a blade-wielding assailant. In her early career she was responsible for several high-profile public attacks that remained unsolved. A near escape after a betrayal and failed assassination attempt left Thalassa far more cautious and less trusting of the crime guilds she chose to call family.
Finn

**Dragon Slayer - FINN**

**Rarity:** Rare ★★

**Role:** Physical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Earthen Impalement**

When appointed as Leader, grants all allies 60% Physical Penetration. (Purge Immune)

**Primal Force: Revenge**

For every 30% health lost, the hero gains 30% Basic Attack Speed for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

The enormous sword Finn struggles to wield becomes an extension of himself as his true power ultimately bursts forth in a blaze of glory.
**Sacrifices Physical Defense for Physical Penetration and gains 53.8% Basic Attack Speed for 14 seconds.**
**Finn gains Physical Penetration while above 50% health.**
**While Draco Buster is active, following 2 basic attacks, the next attack deals certain bonus Physical Damage each second for 4 seconds.**
**When health falls below 50%, Finn gains specific Physical Defense.**
Draco Buster now additionally grants Finn Basic Attack Damage by 100% for 14 seconds.

**Lore:**

In taverns across Atlantis, Finn can be found regaling captive audiences with grandiose stories of his own heroism as a Dragon Slayer. But it wasn’t until the famed flier Hadrian overheard one of his more boastful tales that Finn found himself somewhat reluctantly enlisted into the Atlantean army.

The quest to become a legendary hero has been an easy one for Finn, slaying his first dragon as a young boy and flaying the scales off its body to craft himself a set of impervious armor… or so he would have you believe. The bravado Finn radiates as he brushes back his hair and cocks his eyebrow conveys an air of dashing confidence that lends credence to his larger than life stories. And much like any good legend, he always leave the more precise details of how this supposed dragon was slain a mystery.
Varkasia

The **Aevaeriai Retianlipuc** or, the  **Vynstanoryan Asthaynar** also known as the **Vynerya Retyanthaynar**,aswell as the **Varkasian Republic** is a nation in Damalias that is not landlocked, and borders the Grand Valerius States, Avgrov and Vetleinaeti. It is a very free nation compared to the nation it came from however it is still harsh in terms of laws as it has recently went into martial Law after the Varkasian Crisis Erupted.

## Geography

Varkasia is a very moutainous terrain like its sister nation Vetleinaeti however unlike that they have more flat land for agriculture and Living. As Such they have a much more diverse economy and much more people. They also have access to the Coast allowing them opportunities to fish and other sea based industries. They also have large reserves of lumber of which cover almost all of the country other then the Cities and the coastline. Thus it has some of the largest wildlife reserves in Northern Damalias.
Wartide Wikia

## Wartide: Heroes of Atlantis

Wartide: Heroes of Atlantis is an epic fantasy troop battle game where your hero and your decisions are the difference between victory or defeat. Create your army, lead with your hero, set the battlefield and engage your opponent until the bitter end. This isn't fire-and-forget...every decision matters.
Currencies

There are several economies at work in Wartide driven by different collectible Currencies to spend in different loops of the game.

### Crystal Gems

The premium currency in Wartide, Crystal Gems are rewarded for 3-Star victories in Campaign battles, as Quest rewards, and in other gameplay modes as well. Crystal Gems can also be purchased through In-App Purchases directly or through promotional bundles with other game items in the Gems or Packages section of the Airship Emporium.

### Food

Food is the stamina currency in Wartide. It is required to enter Campaign battles. Food is also required to conduct instant Raid battles. Food is generated automatically over time by the City, and can be purchased for Gems in the Airship Emporium Resources section.

### Gold

Gold is earned as a reward for Campaign battles and other gameplay modes. It is spent to purchase items from Merchants and to upgrade Runes.

### Mana

Mana is earned by slaying enemies in certain PvE battle modes. It can be collected even in a battle that results in Defeat. Mana is spent in the Hero Citadel to upgrade Hero Abilities, which are gated by a Hero's XP level.

### Challenge Tokens

Challenge tokens are awarded as Quest rewards and can be purchased on a limited basis from the Airship Emporium Resources section, Arena shop and other shops. Along with Food, Challenge tokens can be used to challenge a boss encounter in elite or hell campaign.

### Raid Tokens

Raid Tokens are awarded as Quest rewards and can be purchased on a limited basis from the Airship Emporium Resources section, Arena shop and other shops. Along with Food, Raid Tokens are required to conduct Instant Raid battles, which return immediate loot from a victorious encounter.

### Arena Tokens

Arena Tokens are required to launch a Conquest (Arena) Attack. They are automatically generated in the Arena Tower and can be refilled with Gems.

### Arena Coins

Arena Coins are earned in victorious Conquest Attacks, and as Conquest Rewards for certain Arena Ranks. Arena Coins are spent on rare items in the Arena Shop and Traveling Conquest Merchant.

### Alliance Coins

Alliance Coins are earned through various Alliance gameplay activities, and spent on rare items in the Alliance Shop.

### Champion Coins

Champion Coins are earned through completing trials in the Trials of Champions gameplay mode. Champion Coins are spent on rare items in the Bazaar of Champions.
Uki

**Tundra Guardian - Serac**

**Rarity:** Legendary ★★★

**Role:** Magical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Brazen Defender**

When appointed as Leader, grants all allies 30% Magical Defense. (Purge Immune)

**Primal Force: Growing Resistence**

The hero gains additional 50% Magical and Physical Defense for 180 seconds every 60 seconds. (Stackable, Purge Immune)

**Abilities:**

**Creates a magical arctic barrier that cleanses Uki and her nearby allies of all debuffs and absorb all incoming damage for the next certain seconds.**
Sensing danger, Uki cloaks herself in a veil of protective ice while Nanuk unleashes a debilitating blast of icy wind against their foes.
**Upon dropping below 50% health for the first time, Uki gains a certain Health Shield and reduces all enemies Basic Attack Speed by 20% until the end of battle.(cleanse immune)**
**Following 4 basic attacks, the next attack grants Uki certain Magical Defense for 6 seconds.**
**At the start of battle, the ally deployed behind Uki gains certain Magical Penetration for 16 seconds and Uki also gains certain Magical Defense for 16 seconds.**
Ward of the White Bear permanently reduces the Magical Defense of all enemies by 10%.
While above 50% health, all allies gains 100 Magical Defense. (purge immune)

**Lore:**

As an unexpected blizzard engulfs Atlantis and buffets the city, Uki the Tundra Guardian and her mythical polar bear Nanuk emerge from the flurry of snow unscathed, ready to take on anyone who would challenge the Icefall tribe.

To outsiders, the Hoarfrost Mountains have always seemed like an unlivable frozen wasteland but through dedication and service to the goddess of snow, the Icefall tribe have thrived. Uki once patrolled her arctic home along with Nanuk, hunting intruders seeking to desecrate the sacred and blessed lands of Chione and take her icy power. All of this changed when undead from the Underworld overtook the region, their foul energies creating a permanent, dark winter. Now unable to hear Chione’s will, the leaders of the Icefall tribe have descended to Atlantis, hoping their high priestess Atalanta can aid them.
Zaratos

**Spectral Warlock - Zaratos**

**Rarity:**Rare ★★

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Frontal Assault**

When appointed as Leader, grants all allies 40% Physical Ability Power, Magical Ability Power for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Enervating Strike**

The hero redues target's 40% Magical Defense.

**Abilities:**

**Deals certain Magical Damage to the target and reduces the Basic Attack Damage of all enemies around the target by 25% until the end of battle.**
Stackable

Glancing up from his large tome when a particular foe demands his attention, Zaratos flips back to a bookmarked page containing an enfeebling spell and snaps his bony fingers.
**Following 2 basic attacks, his next attack reduces the Energy Generation Rate of the most buffed enemy by certain percentage for 10 seconds.**
Zaratos incinerates a page ripped from the bindings of his esoteric tome to instantly conjure even more debilitating umbral energy.
**Book of Dreadful Shadow now additionally reduces the Magical Defense of all enemies around the target by certain value until the end of battle.**
Stackable
**Upon death, Zaratos deals certain Magical Damage to the most buffed enemy every second until the end of battle.**

Following 2 basic attacks, the next attack reduces Basic Attack Speed of the most buffed enemy by 30% for 5 seconds.

**Lore:**

Summoning souls of the damned from the very pages of his arcane tome, Zaratos the Spectral Warlock inflicts terror and agony upon his enemies in equal measures.

In the halls of the Underworld, undead scholars spend their afterlives pouring over writings more ancient than themselves and researching ways to bolster their strength against what they perceive to be the relentless threat of the living. But while most ghostly academics are content to study archaic battle tactics for all eternity, Zaratos desired more. The blank pages in the back of his esoteric tome beckoned to him, yearning to be filled with dark knowledge… and new souls. Zaratos left the Underworld and made the transition to the mortal realm, where he knew he could find plenty of unwitting victims in his pursuit to complete the unfinished book.
Intregrante Arañada

**Intregrante Arañada** es el episodio 13 de la Serie

## Sinopsis

Es el cumple de Dinalian donde pasa algo inesperado

## Trama

Gubo estaba festejando los 186 años de Dinalian que habia nacido en 1830, Unidiata tubo pena que Hilin no estaba, Dinalian le dijo que a Unidiata que corra pero era tarde, Unidiata se fue muerta en una piedra

Dos semanas despues y Unidiata no salia pero un minuto despues ella salio con una nueva apariencia, Dinalian le dio un me gusta
Rhalgo

**Raptor Spellmaster - Rhalgo**

**Rarity:** Legendary ★★★

**Role:**  Magical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Aerial Swiftness**

When appointed as Leader, grants all allies 15% Basic Attack Speed. (Purge Immune)

**Primal Force: Enervating Strike**

The hero redues target's 40% Magical Defense.

**Abilities:**

**Launches 3 magical projectiles at random enemies, dealing different Magical Damage per projectile, respectively.**
**Each basic attack has a 15% chance to grant himself certain percentage Basic Attack Damage for 4.5 seconds.**
  File:Hc059 ability03.png   | **Sulphurous Wrath**As twisted balefire chars his enemies, Rhalgo fixates on destroying his current foe and invokes a blighted flame to consume their very soul.
**Umbral Flames now launches an additional magical projectile at his primary target for certain Magical Damage and reduces their Magical Defense by certain percentage for 12 seconds.**
**Every other basic attack grants Rhalgo certain Magical Ability Power permanently.**
Basic attacks have a 15% to reduce Resilience by 100 for 5 seconds. (non-stackable)

**Lore:**

Rhalgo serves as the spellcasting master of the legendary Raptor Squad, blasting his foes from afar with the same agility and finesse as the trained velociraptor companion he rides into battle.

The umbral power that Rhalgo commands is owed partially to his jade adorned raptor, Amber Lady. Utilizing his beast as a medium, Rhalgo extracted twisted spiritual energies from the Nether Realm until they manifested as an infernal pyre. Revered among his nomadic race, the Drogmol, many believe Rhalgo to be the divine reincarnation of the first raptor rider. A common sight to see in the wake of wandering Drogmol war tribes are small shrines in his honor–complete with offerings and incense–hoping to bring them good fortune and protection in their many battles and raids into enemy lands.
Kqanaj mapistanais

Le **kqanaj mapistanais** (signe: Kq., code: MPK, aussi connu simplement sous le nom de **kqanaj**) est la monnaie officielle du Mapistan. Il est divisé en 100 vesibisebik et en 1000 mqele. La Banque Nationale du Mapistan imprime et fond la monnaie. Il n'est pas d'usage légal hors du Mapistan.

## Infos générales

**Code**: MPK

**Banque centrale**: Banque Nationale du Mapistan

**Utilisateur(s)**: République Démocratique du Mapistan

**Inflation**: -0.6% (2016)

**Valeur**: 2 EUR

**Division**: 1 kqanaj = 100 visibisebik = 1000 mqele

**Symbole**: Kq. (kqanaj); Vsb. (visibisebik), aucun (mqele)

**Pièces souvent utilisées**: 1 Vsb., 5 Vsb., 10 Vsb., 25 Vsb., 50 Vsb., 1 Kq.
**Pièces rarement utilisées**: 1 mqele, 5 mqele, 2 Vsb.
**Billets souvent utilisés**: 2 Kq., 5 Kq., 10 Kq., 25 Kq., 50 Kq., 100 Kq., 200 Kq., 500 Kq.
**Billets rarement utilisés**: 1000 Kq., 2000 Kq., 5000 Kq., 10000 Kq.
**Imprimeur**: Imprimerie Nationale Mapistanaise (INM)

**Fondeur**: Atelier Métallurgique Mapistanais (AMM)

## Symbole

Kq. est le symbole officiel du kqanaj. Un symbole monosymbollique sera créé dans un futur proche.

## Histoire

Le kqanaj est la monnaie officielle du Mapistan depuis sa création. Il a été décidé, au tout début du Mapistan, que MPK 1,000 = exactement EUR 2,00. Aucune pièce n'a été produite au jour le 16 juillet 2016, mais le premier billet a été imprimé le 28 mai 2016.

## Pièces

* 1 mqele
* 5 mqele
* 1 visibisebik
* 2 visibisebik
* 5 visibisebik
* 10 visibisebik
* 25 visibisebik
* 50 visibisebik
* 1 kqanaj

## Billets

* 2 kqanaj
* 5 kqanaj
* 10 kqanaj
* 25 kqanaj
* 50 kqanaj
* 100 kqanaj
* 250 kqanaj
* 500 kqanaj
* 1000 kqanaj
* 2000 kqanaj
* 5000 kqanaj
* 10000 kqanaj

## Valeurs

Au jour du 19 aout 2016, 1 kqanaj mapistanais vaut:

2.97362409 dollars australiens (AUD),

2.91385727 dollars canadiens (CAD),

2.17058179 francs suisses (CHF),

15.0673221 yuan chinois (CNY),

2 euros (EUR),

1.73071339 livres britanniques (GBP),

17.5616999 dollars de Hong Kong (HKD),

152.061094 rupees indiens (INR),

227.130967 yen japonais (JPY),

144.808516 rubles russes (RUB),

ou 2.26495 dollars américains (USD).
Ginalia, La Mejor Mama

**Ginalia, La Mejor Mama** es el episodio 16 de la serie

## Sinopsis

Mañana es el cumple de Ginalia y los Equipetres le hacen algo especial

## Trama

Gubo les dice a Dinalian y Unidiata que mañana era el cumple de su madre, Unidiata piensa en hacerle una cancion

Esperan haciendo la cancion 23 horas, 48 minutos y 29 segundos

Ginalia llega y los Equipetres le cantan la cancion Señora, Es la Mejor y ella les agradece
Takeda

**Budo Daimyo Lord - Takeda**

**Rarity:** Rare ★★

**Role:**  Physical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Blazing Advance**

When appointed as Leader, grants all allies 40% Critical Damage Bonus. (Purge Immune)

**Primal Force: Durability**

The hero gains 20% Maximum Health and Basic Attack Damage taken reduced by 10%. (Purge Immune)

**Abilities:**

**Enters a defensive state, gaining 400% Physical Defense for 4 seconds and granting a stack of 128% Basic Attack Damage whenever Takeda receives damage while defending. All stacks are consumed after the first subsequent attack.**
**Upon landing a critical strike, Takeda gains a certain Health Shield for 6 seconds.**
**For every 20% health lost, Takeda gains certain percentage Critical Strike Bonus.**
**Bushido Barrier now grants Takeda certain percentage Critical Strike Chance for 12 seconds.**
Bushido Barrier now grants all allies 200 Resilience for 4 seconds.

**Lore:**

As the Budo daimyo lord, Takeda is responsible for leading his clan, both in his homeland of Kunai and on the battlefield, where his impressive swordsmanship and defensive tactics can thwart even the toughest enemies.

The Budo clan is the regent family of the imperial shogunate of Kunai, a feudal and reclusive island nation situated to the far east of Atlantis. Although the leader of the clan is inherited, the chosen lord daimyo must continue to prove themselves as a capable ruler, or risk his clan falling out of favor with the shogunate. While visiting a Budo shrine, Takeda observed a flock of sparrows that moved like a foreboding storm cloud through the air. He saw this as an ominous warning that misfortune would be visited upon his clan if he did not take immediate action. Summoning his vassals, Takeda instructed them to send a scouting party out from Kunai and assess potential threats in other regions.
Quella

**Nightfall Princess - Quella**

**Rarity:** Legendary ★★★

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Frontal Assault**

When appointed as Leader, grants all allies 40% Physical Ability Power for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Armed Enhancement**

The hero gains one buff every 20 seconds, increasing 20% Magical Ability Power, 20% Magical Penetration in turns. (Stackable, Purge Immune)

**Abilities:**

**Quella deals Magical Damage to all enemies. She also deals additional Maigical Damage to the current target every second until the end of battle. (Effect is stackable and cleanse immune to the target.)**

**The ally deployed behind Quella gains immunity to stun and every basic attack of theirs can deal additional Magical Damage to the enemy.**

**Scarlet Curse also weakens the target, increasing its Active Ability Damage taken by an additional certain percentage for 60 seconds.**

The power of the Scarlet Curse penetrates into the bone and significantly weakens the enemy's attack ability.
**Scarlet Curse now can also reduce enemy artillery Basic Attack Speed by certain percentage, Basic Attack Damage by certain percentage and reduce enemy fighter Critical Strike Chance by certain percentage, Critical Damage Bonus by certain percentage for 10 seconds.**
Reduces all enemies Energy Generation Rate by 40%. (Cleanse Immune)

**Lore:**

When Poseidon destroyed Atlantis, the hidden Vampire Kingdom was destroyed. Although the Vampire royal family survived, they were sealed in the castle by Poseidon's powerful magic.

King Osgeer has always loved Princess Quella, and formally gave her the Vampire tribe's beast - the Scarlet Bat, at her coming-of-age ceremony. The ultrasonic waves emitted by it can infinitely increase the magic power of Vampires. With the power of the Scarlet Bat, Quella can curse all enemies with just a few spells.