Not On My Watch

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## Mission details

### Followed by

Amends

**Not On My Watch** is the fifth main mission in *Marvel's Spider-Man 2*, taking place in Upper East Side. Peter Parker and Miles Morales head to The Raft to oversee a high-profile prison transfer, with unexpected interruptions and foundation-shaking encounters.

## Story

Miles Morales heads to The Raft to meet with Peter Parker and assist him with overseeing a prison transfer. On the way there, Miles receives a call from Peter, explaining that Scorpion is being transferred to another facility due to Flint Marko's arrest and The Raft lacks the resources to keep them both in check. Knowing Scorpion's nature, the two Spider-Men decide to oversee the transfer to make sure things go smoothly. Miles arrives just in time as Scorpion is being escorted out of the facility. The guards signal for the next prisoner to come out, which catches both Peter and Miles by surprise as they were under the assumption it was just Scorpion being transferred. The next prisoner is revealed to be Martin Li, also known as Mister Negative, the culprit behind the bombing of City Hall two years ago that resulted in the death of Miles's father. Upon laying eyes on Li, Miles becomes hyper-fixated and his emotions begin to surge, but he quickly composes himself after Peter checks on him.

As the ship carrying the two prisoners departs, clouds of colored smoke suddenly explode in the sky; first red, then yellow, then green. Peter and Miles begin to grow worried as they jump on the ship. Suddenly, several jet-skis driven by prison guards have overturned, and a large convoy of choppers, jet-skis, and boats uncloak and begin a siege on the ship, signifying the arrival of Kraven the Hunter. Miles and Peter help the prison guards who were attacked and they begin fighting off waves of Kraven's soldiers. The two Spider-Men quickly realize the Hunters are after Scorpion and Li. The Hunters use their APCs to fire large harpoons at the ship, slowly towing it towards them while flooding the inside and endangering the lives of the prisoners and guards within. While Peter struggles to pull out the harpoons, Miles heads inside to save the guards. Peter calls Miles while he's inside to check if he's okay, but quickly loses connection as there's no signal inside the ship.

Miles hears a guard trapped behind metal doors, and is unable to burst through them. Miles finds a way around to find a backup power source, but the ship is soon filled almost completely with electricity-powered water. Miles is able to destroy the door, but the guard is revealed to be Scorpion himself playing a ruse. With the electricity also freeing Scorpion from his restraints, he suddenly attacks Miles with his tail, which Miles barely dodges, but he is grazed across the chest and infected with Scorpion's toxin. Scorpion makes his escape as Miles is being haunted by hallucinations of his dead father and upsetting false visions of his family and friends being happier in his absence. An explosion sends Miles into the water as some Hunters enter the ship and confront Scorpion, one of their targets.

As Miles exits the water and recovers from the toxin, he comes across the container holding Li. Miles freezes and watches as Li begins to panic over his container filling with water, but quickly regains his composure and tries to Venom Punch the container open, but his powers go haywire and turn blue, seemingly as a result of being in close proximity to Li. Some Hunters arrive and airlift the container, while Miles is forced to fight a group that confronts him, with a new ability: Chain Lightning. Peter calls Miles and entrusts him with recovering Li while he attempts to recover the captured Scorpion. Miles grabs the chopper carrying Li's container with his webs and forces it to crash and drop the container on top of the capsized ship. Miles fights off more waves of Hunters, and another chopper appears, this time revealing Kraven himself. Kraven uses a rifle to rupture oil tankers on the ship, causing the ship and nearby water to ignite into flames while sending the flaming vessel towards a nearby boardwalk where there are civilians. Miles spots more civilians on a boat who are helpless as the boat's engine has gone out. Miles powers the engine with his powers and saves the civilians before the vessel crushes them.

Miles continues to fight off Hunters trying to take away Li's container. After beating them, one of the vessel's propellors crash onto the boardwalk, leaving civilians helpless as they slide towards the propellor. Miles tries to web up the propellor but a Hunter slices his webs apart. After taking down another wave of Hunters, Miles is alerted by Li busting out of his container. With Miles fixated on Li, Peter arrives just in time to save a civilian from the propellor. Before Li can respond to Miles's anger, he is tied up by Kraven, who lifts him away with his chopper, but Miles catches him and enters a tug-of-war. The boardwalk is slowly deteriorating and more civilians are slipping towards the propellor. Peter struggles to save them by himself as he desperately pleads for Miles to let Li go and help. Miles finally decides to let Li go and sends the propellor flying with an empowered Venom Punch.

The civilians have been saved, but the Hunters succeeded in capturing Scorpion and Li. Miles is relenting over this, also informing Peter that his powers changed after coming in close proximity with Li. Peter speculated that Li's energy may have become entangled with Miles's, but it was this energy that allowed them to save the day. Peter lifts Miles's spirits and they depart.

## Walkthrough

As you take control of Miles, deploy your Web Wings as prompted and you'll be able to fly through a number of consecutive wind tunnels, including a couple of updrafts that allow you to gain vertical distance whilst gliding. Head towards the objective marker as it appears, and you'll eventually arrive at The Raft prison on the Hudson River.

After taking control of Peter after the cutscene, this will be your first encounter with Kraven's henchmen. A tutorial is triggered that explains the parry system: some enemies are able to perform Heavy Attacks, which are signified by glowing rings around the enemy that go from yellow to red. These Heavy Attacks cannot be dodged using Circle, they must either be parried at the right timing by pressing L1, or evaded by pressing X to jump. If an attack is parried too early, it is blocked which reduces damage taken, but if an attack is parried at the right time, the enemy will become staggered. Note that the Hunters with dual swords behave similarly to Criminals with melee weapons; they will block any incoming damage to the front, so you'll need to get behind them or trap them with webs. Kraven's Hunter Drones will also become a threat after defeating the initial wave of enemies, where they will hover in the air and fire projectiles, or swoop down to attack you up close. Be sure to use your Gadgets and Abilities as often as possible, not only for crowd control but to eliminate threats efficiently. It's also recommended to aim for the elevated sections of the ship first as enemies with rifles will appear on those levels, and therefore you can prioritize the removal of ranged threats.

An additional enemy type arrives in the form of hooded crossbow-wielding henchmen. These provide another ranged threat to deal with, but also are incredibly agile opponents as they will often position themselves somewhere higher up, be it on a pole or streetlight, or latched onto a wall; and furthermore they can zip back and forth quickly which can disorient you on exactly where the threat is.

Assuming control of Miles while inside the ship, crawl forward along the wall and around the corner, immediately zipping to the point ahead with L2 + R2. Zip across to the next metal beam and then zip again through the open grate where the water is pouring in from. Crawl along the ceiling and go through the open vent on the left hand side, and out the other end. Immediately head right and zip through the hole onto the beam in the next room. From there you can zip down to the structure sticking out of the water below, and then to the door on the far side of the room dimly lit by a green light. Upon reaching the door, press Triangle to interact with it. After failing to open the door, you'll automatically land in front of an electrical access hatch. Use L1 + R1 and then repeatedly press Square to pull it open, and then zip your way through onto the wall on the far side of the adjoining room. Follow the yellow wire (visible by pressing R3) to an electrical box. Use Venom Punch (L1 + Square) to power the box and make your way forward through the water that you fall into. After attempting once more to Venom Punch the door, you are successfully able to destroy it.

After falling into the water and approaching the final yellow pipe, zip down the hallway and just before you reach Rio and her new date, you are sent spiraling backward. Perform one final zip forward to the door marked “1” and Miles will propel himself with a Venom Launch up and out of the water. After taking back control after the cutscene, Miles gains a new ability: Chain Lightning, which you are being prompted to use.

After fighting off another wave of Hunters outside the boat, Miles rushes to save a small boat from being crushed/burned. Hit Triangle when prompted to zip toward it, press L2 + R2 to give the boat forward momentum, and then hit the engine with a Venom Punch to set it rocketing forward and out of harm's way just in time. As you land with the container, zip toward the ship propellers with Triangle and repeatedly web them up with R1. Then begin to press L1 + R1 and you will be interrupted by an additional wave of Hunters. After letting Li go, you are prompted to Venom Punch the propellor.

Miles gains Chain Lightning as a new ability, which can be slotted in the L1 + Square slot which would replace Venom Punch. The player can choose which ability they wish to equip over the other.

Template:Navbox missions msm2