Assassin

### Description:

"A terrifying hunter that relies on stealth to ambush its target with a devastating attack."

## Stats

### Detection Range:

6 Blocks (forward) (assumed)3 Blocks (sides/behind) (assumed)

### Placement:

Upward facing surfaces/slopes

The Assassin is a guard that can go invisible and is immune to fall damage. This is the first guard that cant die from fall damage (excluding the Hornet)

## Augments

### Offensive

#### Adrenal Converter

* "Increases the Assassins' movement speed in combat."
* After spotting a player, the Assassin will move at an increased speed until it has lost interest in the player
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **20** Capacity

#### Reflex Manipulation

* "Increases the Assassin's attack rate."
* The Assassin attacks faster
* Unlock Cost: **550** Cells, **225** Synthite
* Build Cost: **20** Capacity

### Defensive

#### Bloodlust

* "The Assassin rushes to battle when hearing another guard in combat,"
* Any guards with this augment become hostile to the player once another nearby guard detects a player.
* Unlock Cost: **550** Cells, **225** Synthite
* Build Cost: **20** Capacity

#### Optical Implant

* "Increases the range of the Assassin's vision."
* The Assassin can detect the player from an additional 3 blocks away (does not affect detection from the side or behind) (assumed)
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **20** Capacity

#### Short Leash

* "The Assassin remains within 1.5 blocks of its patrol path"
* Guards without patrol paths will remain within 1.5 blocks from the block they were placed on or within 1.5 blocks of any point on their patrol path
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **20** Capacity

### Special

#### Dead Man's Switch

* "A bomb implanted in the Assassin explodes on death."
* Killing the Assassin will cause their skin to flash red before detonating shortly after.
* An intensifying whirring noise will play to indicate the guard will detonate
* Unlock Cost: **600** Cells, **250** Synthite
* Build Cost: **20** Capacity

### Armor

#### Plating

* "Significantly improves the Assassin's defense by adding armor to its upper body."
* The guards front torso is protected by armor.
* The guards legs, head and back are still venerable
* Breaking any armor on guards will trigger a stun animation, stopping or preventing the guard for attacking for a short duration
* Unlock Cost: **650** Cells, **275** Synthite
* Build Cost: **20** Capacity

## Codex

Based on the nightmarish delusions of its creator, the Assassin is a hunter that relies on stealth to ambush its targets. Its development was guided by a psychologically-damaged Metamorph clone from the Shattered Peak Sanctuary who used a captured scientist to help realize his goal. Though the skeletal frame of the guard was made to match Metamorph's hallucinatory visions it did prove useful in both increasing stealth movement and decreasing the likelihood of contracting infections. The trade off is that significant cybernetic tech implants are required for proper movement.

The Assassin's state of the art stealth field is loosely based on Holocube technology but there are limitations. When the guard launches an attack their system and the tech connected to it becomes overstimulated, temporarily shutting down the stealth field. At this point, however, it's often too late for the Assassin's target to escape as the trap has already been sprung.