Windwalker Monk

The Windwalker Monk is a Melee Damage Dealer who utilizes combos to dish out damage. They accumulate stacks through most of their abilities to increase the effectiveness of their next offensive ability (excluding their ultimate) by spending those stacks. When more stacks are used, the next offensive ability is increased depending on how many stacks were spent (up to 10). Their strongest ability allows them to deal damage while on the move and they have access to a couple of supportive abilities for their allies, including a temporary powerful AoE burst of speed for the Windwalker and their allies to avoid imminent danger.

 Armor Type: **Mail**

## **Skills**

###  **Fist of the White Tiger [Q]**

Strike with the technique of the White Tiger, dealing instant damage to the main target and 100% of the damage to other enemies within 250 range and restoring mana.

Damage - [60 + Spell Power\*0.6].

Mana Restore - [15 \* (1 + Resource Regen)].

Cooldown - [4 seconds].

Mana Cost - [0].

###  **Rising Sun Kick [W]**

A powerful kick that deals instant damage. Has [40 + 20\*unsuccessful attempts) %] chance to reset its cooldown.

Damage - [80 + Spell Power\*0.8].

Cooldown - [5 second].

Mana Cost - [10].

###  **Fists of Fury [E]**

Pummels targets in front of you within 285 range with 4 punching waves. Enemies within 150 range are getting damaged regardless if you hit them with the cone. Resets Rising Sun Kick [W] cooldown on channel finish.

Damage per strike - [40 + Spell Power\*0.4].

Channel Time - [1 second].

Cooldown - [10 seconds].

Mana Cost - [15].

###  **Touch of Death [R]**

Inflict mortal damage on the enemy target on expiring. During the duration 50% of your damage done will be added to the final damage dealt.

Duration - [7 seconds].

Cooldown - [75 seconds].

Mana Cost - [35].

###  **Hit Combo [D]**

Resets cooldown of Fist of the White Tiger [Q], Rising Sun Kick [W], or Fists of Fury [E] (alternates).

Cooldown - [12 seconds].

Mana Cost - [10].

###  **Expel Harm [F]**

Heals up to 4 injured allies within 1000 range. Can not heal yourself.

Healing - [50 + Spell Power\*0.5].

Cooldown - [30 seconds].

Mana Cost - [15].

###  **Windwalking [G]**

Increases Movespeed of allied heroes within 1000 range by [50 + Versatility\*0.5].

Duration - [6 seconds].

Cooldown - [120 seconds].

Mana Cost - [30].

###  **Spinning Crane Kick [T]**

Spin while kicking in the air, dealing damage to enemies within 275 range. During this ability you are able to move, but can not cast other abilities or preform base attacks. At the end of the cast, apply Dance of Chi-Ji debuffs on targets hit that increases Rising Sun Kick [W] damage against those targets by [(120 - 20\*Targets Hit) %], but not less than 10%.

Damage per second - [60 + Spell Power\*0.6].

Channel Time - [6 seconds].

Cooldown - [120 seconds].

###  **Mastery: Combo Strikes [X]**

Each ability cast (except Mastery: Combo Strikes [X], Windwalking [G], and Expel Harm [F]) generates a stack of Combo Strikes (Stacks 1) up to 30 stacks. On use, consumes up to 10 stacks, increasing effectiveness of your next ability from the list:

Fist of the White Tiger [Q] - Increases damage and mana restored.

Rising Sun Kick [W] - Increases damage and reset chance.

Fists of Fury [E] - Increases damage.

Touch of Death [R] - Increases damage.

Effectiveness buff - [(Mastery\*0.05 \* Stacks) %].

Cooldown - [3 seconds].

Mana Cost - [10].

## **Glyphs**

###  **Tier 1: Meridian Strikes**

Combo Strikes [X] when spent on Touch of Death [R] also increases its duration.

###  **Tier 2: Feathers of a Hundred Flocks**

Spinning Crane Kick [T] no longer silences you during its duration.

###  **Tier 3: Keefer's Skyreach**

Every third Fist of the White Tiger [Q] (Stacks 2) applies Dance of Chi-Ji debuff on the target with 100% bonus damage.