Dangerous Mod Guide

## Introduction

This guide is targeted at both mod users and authors. Below you will find a list of dangerous mods, an explanation for why they're dangerous, and further down will be a list of dangerous edits a mod can make and solutions targeted at mod authors. Note that this article is still unfinished and community collaboration is more than welcome. Should you find incorrect information in this article, feel free to comment down below or even edit the page, explaining why the information was incorrect.

## Dangerous Mods

A mod is said to be dangerous when it is known to make the game unstable. From various deleted records to incorrect or missing animation files, those mods can go as far as to break a save or a playthrough. If one is to use those mods, it is HIGHLY RECOMMENDED to put them as high as possible within their loadorders. Below you will find a list of known dangerous mods, an explanation why they are dangerous, and an alternative for said mods in the cases where it applies. This list will be edited and remove any mods which fix the aforementioned dangeorus edits in a future update. The goal is not to antagonize, but to inform.

* Genesis holds ***many dangerous edits.*** It holds many deleted references, very strange and out of line changes, and broken dialogue packages. Loading interiors alongside a conflicting mod will cause crashes. Speaking with some NPCs with missing dialogue lines that have had been deleted from the base game will cause crashes.
* Princess of the Hive for it's missing animation skeleton. The mod does multiple strange changes, such as allowing the player to make a male princess, but none of them are dangerous outside of the missing animation skeleton. If one was to use the mod in a playthrough, it is highly recommended to load this mod AFTER animation mods as it WILL break the animation preprocessor. Loading it after animation mods will significantly lower the change that the player will find mising animations in their playthrough, though not cancel it altogether.
* Texture mods; While not dangerous in their own rights, the game will still account for those textures and generate multiple UV mapping warnings. They can make the game perform worse, or even cause slowdown when multiple ones are loaded at once. This ONLY EVER APPLIES for texture mods package as files you put in your /mods folder or steamworks texture mods; Mods that overwrite existing textures are SAFE TO USE.

## Dangerous Edits

A dangerous edit is any changes a mod makes to a record which may cause crashes or general instability. Below you will find a list of dangerous edits and solutions targeting mod authors to them. Below is a list of dangerous edits and solutions for them for mod authors.

* Deleted records: Deleted records, especially from vanilla, but even when modded can tend to cause issue. The game will crash whenever their reference is loaded, either through another mod or through your own mod or the base game itself. Instead of deleting records, it is strongly recommended to delete their references instead.

## Mods containing viruses

As a common rule, when downloading any files from web stay sharp, it applies to mods too. Use some security checks solutions as (e.g. as one used for report below. you can drag and drop files into it or links. Basic antiviruses usually won't find much, as they are too slow to get latest info. best to use aggregated antimalware platforms for checks.)

It's possible that author of mod may be not aware that his mod was infected as well.

Either way, please stay vigilant and safe. As a community, we could improve gamer's safety, by sharing knowledge. Best of luck everyone.

* Drop link or file to scan solution (sometimes it's possible that's it's a false positive, so feel free to research more, as for me personally, red flags are enough to make a decision on skipping the mod.)