Terakar Keep

Entrance

Rats

Bats

Wraiths

Slithers

Zap Jelly

Araknars

Mimics

Tendrons

Stone Beasts

Cyphalops

Terakar Keep is the first main dungeon in Rogue Heroes. Upon waking up and leaving your home in Intori Village, you are approached by Griff to help construct his workshop. Your first quest is to find 80 gems in the dungeon to fund the materials. This is the most important building to begin restoring the community and upgrade your hero.

## Design

Although the easiest dungeon in the game, it is not to be underestimated. Terakar Keep, contains three floors and is inhabited by a variety of enemies, traps and puzzles. The majority of rooms in the first floor are mostly the same, but will have skulletons, slithers, bats, araknars and rats.

Progressing through to the 2nd and 3rd floors you will find bigger rooms, longer puzzles, hazardous traps and more variety of enemies such as big slimes, wraiths and cyphalops. The architecture shares similarities of a castle or prison, with mostly grey brick walls and dark green fabrics.

Notable rooms include the large rectangular room with big green slimes on the floor and shield skulletons guarding 4 firetorches, or the puzzle room which involves moving a brick with an eye on it in specific directions to claim a hidden chest.

## Boss Key Room

Each of the main four dungeons in the game have a unique room on the third, final floor which involves the player completing a puzzle to claim the boss key chest.

In Terakar Keep this room requires the use of orange pots to be thrown at toggle switchers, so the player can navigate themselves by following teleporters to the middle platform where the chest is held. Bombs, hooks and arrows are also great alternatives for toggling the switchers from far away.

## Boss (Spoiler)

Koleoptera is the boss for Terakar Keep. A giant beetle like creature with a big orange body and sharp jaws. This boss has a few mechanics, firstly the boss smashes its feet on the ground causing an avalanche of falling debris to hit the floor, damaging anyone it lands on. The area of which the debris is hitting will be indicated by a flashing red circle moments before impact. Depending on the length of the fight, the boss will also create empty pit traps on the floor. Secondly the boss shoots its head straight out from its body vertically across the room, catching and damaging anyone in its path. Moments before doing so, the boss will shake its head.

The boss also spits out goo eggs from its body which land on the floor. They break out into tiny versions of the boss and head towards the player at a medium speed. They are easy to kill. The final mechanic is that the boss will shoot a long laser from its mouth, smearing an area on the floor with burning fire.

To defeat the boss the player must simply attack its face, the only part of the body that can take damage. When the jaws open up, it will allow the player to gain entry to the face. The player only has a few seconds before the jaws snap back together which will damage the player if they are inside. The jaws will shake for a moment, giving the player an indication that the boss will snap its jaws back. At the back of the room, the boss also has a weak spot on its spine. When a player hits it, the boss is stunned allowing access to the face for a few moments. This strategy is only viable in co-op mode where one player can attack the weak spot while the rest focus their damage on the boss.

Koleoptera has a total of 600hp. Besides the empty pit traps, the boss does not deal %health damage.