Cheon Si Mon/Wang Tian/Esper

Telekinesis/Ballistic Telekinesis/Telekinetic Bullet Projection

* Binding: To keep object/being from moving.
* Levitation: To lift an object, e.g. raising a pitcher several inches into the air.
* Object Calling: To call any object to one's hand.
* Orbital Field: To make objects and possibly energy orbit around the user.
* Telekinetic Choking: To choke or strangle others without physical contact.
* Telekinetic Grip: To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
* Telekinetic Maneuver: To alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.
* Atraction & Repulsion : To pull objects towards the user or to push objects away from the user, e.g. yanking a book off a shelf or sliding a cup across a table.
	+ Attraction Field: To cause surrounding objects to be drawn towards the user.
	+ Aversion Field: To cause surrounding objects, especially projectiles, to avoid the user's immediate location.
	+ Repulsion Field: To cause surrounding objects to be moved away from the user at a variable speed and intensity.
* Pressure Strike: To exert pressure and kinetic energy from a distance to strike a target, either to repel or damage it.

* Biological Manipulation: To telekinetically manipulate the biology of oneself and others.
	+ Blood Manipulation: Use telekinesis to control blood of oneself or their peers.
	+ Body Manipulation: To telekinetically control the body of themselves or their peers.
* Damage Inducement To use telekinesis to remotely inflict damage onto organic and inorganic targets.
	+ Wound Inducement: To use telekinesis to cause physical wounds on others without physical contact.
* Homing Effect: To make any object automatically follow, home in, and lock onto its target or targets until it hits them.
* Motor-Skill Manipulation: To manipulate the movement of others.
	+ Self-Manipulative Puppetry: To manipulate the movement of oneself.
* Object Manipulation: To alter an object's inner workings, e.g. unlocking a door.
	+ Animation: Give motion to motionless items by focusing your mind power through it.
* Radar: To "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.
* Simultaneous Interaction: To interact with multiple objects at a time.
* Telekinetic Attacks: To release/use telekinesis to various attacks.
* Telekinetic Aura: Possess powerful telekinetic extension fields from oneself.
* Telekinetic Combat: To use telekinesis in physical combat.
* Telekinetic Constructs: To create weapons, objects, and creatures out of telekinetic energy.
* Telekinetic Compression: To crush an object, e.g. squeezing a chair into a ball.
* Telekinetic Destruction: To make an object explode, e.g. blowing up a table.
* Telekinetic Flight: To use telekinesis to fly.
	+ Flight Field Projection: To use telekinesis to carry objects and people, granting them the ability to fly.
* Telekinetic Pressure: To use telekinesis to damage the surrounding area.
* Telekinetic Solidification: To solidify telekinetic energy/force, possibly to create various objects.
* Telekinetic Surgery: To conduct complex surgery through telekinetic means.
* Telekinetic Tethering: Use telekinesis to tether and move objects.
* Unarmed Weapon Wielding: Use weapons without touching them.
* Vibration Manipulation: To emit powerful vibrations strong enough to make objects shatter, i.e. a sonic boom.
	+ Jolt Inducement: To telekinetically induce tremors and miniature earthquakes in an area or cause violent, abrupt movements in a target that mimics a seizure or spasms.