Everkid

**Everkids** are the playful children of the Everkin, and play a role in harvesting Resources on Worlds which the Apprentice has tended to their fully-bloomed state. Everkids like to play hide-and-seek, and can be found in various locations around Alaria and on Worlds planted in the branches of the the Evertree, as well as in Where-Ever. Once they have been found, they can be recruited to assist in gathering Resources from Nature Reserves and completed Worlds.

Everkids appear as smaller versions of the Everkin adults, with smaller horns, and yellow fur patches on their torsos.

## Locating

Everkids cannot be located until the Apprentice has visited Where-Ever for the first time. After speaking to **Kinderkin** of the Everkin, and finding out that the Everkids have skipped out on school, the Apprentice can find the tiny miscreants in various hiding places around Alaria and on planted Worlds, including in Caves and even Vaults. They are marked by a bright glow that seems to linger even after they've left, and a tinkling noise that gets louder as the Apprentice gets closer. Once discovered, they'll make some sort of exclamation of surprise, then teleport away, and the tinkling sound will disappear.

## Unlock + Recruiting

After at least 10 days, fully maturing one world and having discovered at least seven Everkids, Kinderkin will ask the Apprentice to begin putting them to work to keep the Everkids out of trouble. This dialogue from Kinderkin (unlocking the ability to recruit Everkids) occurs on the morning *following* the Apprentice locating their seventh Everkid.

The dialogue unlocking hiring of Everkids may be delayed by a day if another event is scheduled to take place in the morning, such as crafting the first world seed from Essences or Elderkin whisking the Apprentice away to the Everheart chamber to deposit the first song fragment. This delay can happen multiple times if there is a backlog of morning events.

Any located Everkids are eligible to be recruited on completed Worlds and in discovered Nature Reserves. Kinderkin will show up in these eligible locations and ask if the Apprentice wants to recruit (or retire) any Everkids (up to three Everkids per location), at which point they will begin harvesting resources for the Apprentice.

## Rewards

After three days, the Everkids will have filled up a Chest with their collected Resources. The Apprentice can see which areas are ready to be collected using the Map view while mounted on Kazumi: A Chest icon will appear next to Nature Reserves or fully-bloomed Worlds which are ready for collection. Locations that have been collected from, but still have slots for one or more Everkids to be hired, will instead show an icon of an Everkid face.

The colour of the Chest will indicate whether the World grew from a Perfect Seed or not. Perfect Seeds yield Gold Chests, while other Seeds yield Iron Chests. Worlds grown from Strange Seeds can never have Everkids harvesting, due to such Worlds never being able to bloom. Everkid Chests, despite their appearance, are not locked and do not require the Apprentice to expand a Key.

## Guaranteed Locations

*(Note that the listed Region must be unlocked for the Everkid to be reachable.)*

## Related Goals

* **Bountiful Everkids Harvest** (Collect Harvests from Everkids)
* **Happy to Help** (Hire Everkids)