recursal/Fanatic-Fandom huggingface dataset:
Wraith

Wraiths are spirits so powerful that they do not need corporeal form in order to fight. How exactly a Wraith comes into being is unknown, though the cruel deaths that the Undead inflict on their victims have a tendency to create these foul spirits. Lacking bodies, Wraiths are challenging for enemies to fight without using magic; Only the most strong willed can inflict physical harm on these ethereal spirits without casting spells. Wraiths have also been known to take possession of mortal forms by force.

The malevolent spectres spread fear and despair wherever they move, freezing body and soul with their ghostly touch. At the sight of a wraith emerging from its crypt, even the bravest turn and flee. If it’s not the spirit’s looks that cause such dread, it’s fear of their call. To hear the summon of the wraith is to invite death and submit your fate to its malevolent will. The aura of doom that permeates a house that hosts a family of wraiths is more than sufficient to deter all but the most foolish of adventurers.
Llovar Rotuno

Llovar the Locust Lord was a powerful shaman of the Loth K'har barbarian tribe. He made a dark pact with the Ynfernael, cursing his own people with blood magic. Under his influence, barbaric warriors of the Loth K'har drank the blood of demons, then spread the taint throughout the tribe by means of depraved blood rites. Soon, the Loth K’har were gone; only the Uthuk Y’llan remained. Twisted by dark magic, the Uthuk were no longer human, but had gained incredible strength and power. When Llovar took his hordes south with their Ynfernael, the First Darkness began.

The Wizard Timmoran Lokander urged the Elder Kings and the Latari Elves to ally against the demonic hordes of Rotuno. During this war, Waiqar Sumarion was taken captive by the Uthuk Y'llan and delivered to Llovar in his citadel. Here, Llovar broke the general with his cruel methods of torture so that even when he was freed by Timmoran, he would never be the same again. Ultimately, Llovar was defeated and killed in the First Darkness, his Uthuk horde retreating to regather their strength in the Kaylor Morbis.
Bol'Goreth

**Bol'Goreth** is a hulking troll that lurks in the Valdari Swamp.

## Story

Although trolls are not typically fond of water, the brutish Bol'Goreth had made his home in the Valdari Swamp. Many believe the troll to be just another of his kind, though he seems to be stronger and less intelligent.

## References

1. ↑ *Descent (Second Edition): The Trollfens*

## External links

* Bol'Goreth on the Descent: Journeys in the Dark (Second Edition) Wiki
Merriod

**Merriods** are large shark-like creatures with a pair of fanged tentacles protruding from their heads.

## Description

Aquatic beings often found near lakes, streams, and swamps, Merriods feast on unsuspecting adventurers, using their flexible tentacles to immobilize and crush them. Some of the more vicious merriods devour their victims while they are still alive.

Sailors and pirates in Shellport believe merriods to be the vengeance of a dead sea god.

## References

1. ↑ *Descent: Journeys in the Dark (Second Edition)*
2. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
Sir Caras

The Daqan knight Sir Caras vehemently opposed war with the Latari during the Runewars as his lover, Lana, was Latari. However, his efforts were resisted by Baron Zachareth and his allies in the Council of Thirteen who distrusted the elves. After the treacherous massacre of Summersong, there was nothing Sir Caras could do. In one last attempt of reconciliation Sir Caras made sure he was at Bilehall when Torvic was captured. He brought the vampiric viscount to Lana to show her the truth of what had occurred at Summersong, but it was too late. She had her duty to her people and he had his.
Red Scorpion

**Red Scorpion** is an adventurer in Terrinoth.

## Official biography

Wandering but not lost. Solitary but never alone. Red Scorpion is enigmatic, polite and lethally dangerous. She dedicates her life to balance, both within herself and within the realm at large. Enemies of that balance soon learn to fear her agility and complete self-confidence.

## Appearances

* Descent: Journeys in the Dark Base Game [2005]
* Runebound (Second Edition) Base Game [2005]
* Runewars Base Game [2010]
* Runebound (Third Edition) - The Gilded Blade Adventure Pack [2016]

## External links

* Red Scorpion on the Descent (Second Edition) Wiki
Ника

Называлось государство Ника(Niikaas с пышного языка) и также находилось рядом с морем на востоке континента. Их территория находилась рядом с Сияющим Ручьем – небольшой рекой, впадающей в МРябь. Культура никовийцев не была исследована из-за того, что страна погибла слишком рано, даже не развив свою собственную письменность. Глава государства – Ника(Niika), назвавшая страну в свою честь. В древних летописях говорилось, что она – великая воительница, убившая всех неповинующихся и под страхом создавшая своё государство.

## Ника при Нике (30-48)

**30-ый год** — создание первого государства на Туманных Землях, где проживал этнический народ саты.

**43-ий год** — создание первого города на территории Ники: Ассер(Aasser). В отличие от своей страны, древнейший город континента сохранялся вплоть до имперских завоеваний.

**45-ый год** – создание второго государства на территории Туманных Земель – Нептунии(Neptuuniaas). Государство образовалось в одноименном городе-поселении(Neptuunia) рядом с туманным озером, в котором, вероятнее всего, собрались недовольные тиранией Ники. Предводительница государства – Пыша I объявила Нико-Нептунскую войну, продлившуюся три года.

**48-ой год** – Пыша I убивает Нику и захватывает территорию государства, расширяя свои владения. Столицей государства становится Ассер. Интересно отметить, что народы этих стран одинаковы и назывались «восточными плонетами».
Brynn

**Brynn** is an adventurer in Terrinoth.

## Official biography

### Descent: Legends of the Dark

The Human Avenger, Brynn, is eager to punish any insult, wading into the heat of battle and meting out justice with hammer and blade.

From a minor branch of a noble family, Brynn has always wanted to uphold her family’s noble ideals by serving as a warrior for justice and law. She joined the Marshals of the Citadel to do just that. But during her training, the Marshals were ambushed and slaughtered by the Uthuk Y’llan. Since then, Brynn's aunt has called her home to take her place as heir to the barony of Forthyn, turning Brynn's whole life upside down. Little does she know, this is just the beginning.

## Appearances

* Descent: Legends of the Dark - Act I [2021]

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2020/10/22/descent-legends-of-the-dark/
2. ↑ https://www.fantasyflightgames.com/en/news/2021/5/13/heroes-descent-legends-of-the-dark
Catfolk

**Catfolk** are humanoids resembling bipedal cats.

## Description

Catfolk are rarely seen throughout Terrinoth as they tend to stay in communal villages. Other humanoids consider catfolk to be lesser creatures due to their feline appearance, but catfolk are surprisingly quick-witted and cunning.

There are a number of subtypes among catfolk: the muscular Singhara and the jaguar-like Katjie from Zanaga, the Resharr of the Aymhelin, and the the reclusive and scarcely-seen Hyrrinx.

In catfolk villages, unmarried or less productive catfolk are exiled if food is running scarce. These exiles are called Rythkin and often travel across Mennara in search of adventure, treasure, or a hunt.

Half-Catfolk exist and are the product of a catfolk and another humanoid race. These catfolk are generally more humanoid in appearance, though they are usually noticeable by their ears. Pure-blooded catfolk shun and ridicule their half-blooded kin.

## Notable catfolk

* Lyssa — A half-Katjie mage that left her clan to learn the secrets Mennara has to offer.
* Maliki — A Singhara catfolk from Zanaga.

## References

1. ↑ *Legacy of Dragonholt: Character Creation*
2. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
3. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Volucrix Reaver

The origin of these terrifying creatures is a great mystery, and no scholar in his right mind would dare to investigate lest he discover more intimately what they are capable of. With no intention or goal besides mindless slaughter, these bladed horrors that infest the ruins of Sudanyaare nigh unstoppable, especially when found in large numbers.
Eliam

**Eliam** is a playable adventurer in several games in the Terrinoth setting.

## Official biography

### Runebound (Third Edition)

Eliam is a famed warrior among the Cavana tribe of elves. He is bold but not reckless, confident but not arrogant. He wields his weapons with blinding speed, probes his foes for weaknesses, and takes an almost cruel joy in sinking his blades into the flesh of his enemies. But any money that he makes through his superior combat skills is quickly spent on the finest wines, clothes, and company. This lavish lifestyle continually drives him to seek larger adventures... and larger payouts.

## Appearances

* Descent: Journeys in the Dark - The Altar of Despair [2007]
* Runebound (Second Edition) - Sands of Al-Kalim [2007]
* Runebound (Third Edition) - Unbreakable Bonds [2017]

## Quotes

* *"Battle is a dance of blades and wits!"*

## External links

* Eliam on the Descent (Second Edition) Wiki
Beastman

**Beastmen** are a savage, bestial humanoid race found all over Mennara.

## Description

The beastmen are primal and deadly, and have existed on the continent before any signs of civilization. Beastmen hunt in packs and fight with a savagery that few creatures are able to survive. They are larger than the average human, and have razor-sharp claws and large teeth. Beastmen often travel through caves and tunnels as they prefer to lurk in darkness.

A silver-maned beastman named Uzrakhal once led an assault on the city of Tamalir with a pack of thousands of his brethren. He was confronted by Sir Alric Farrow, the proclaimed Guardian of Tamalir. The knight decapitated Uzrakhal, though his pack killed Sir Farrow seconds later.

Although beastmen can be found anywhere on Mennara, they are often found on the Broken Plains.

## Notable beastmen

* **Uzrakhal** — Leader of a beastman tribe who led an assault on Tamalir. He was killed by Sir Alric Farrow, though his tribe killed Farrow soon after.

## References

1. ↑ *Descent: Journeys in the Dark*
2. ↑ *Descent: Second Edition - Heirs of Blood Campaign Book*
3. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*

## External links

* Beastman on the Descent: Journeys in the Dark (Second Edition) Wiki
Crypt Dragon

**Crypt Dragons** are a subtype of dragons that are usually found lurking within dark caves.

## Description

Unlike other dragons who seek out treasures and trinkets, Crypt Dragons hunt for magical knowledge and fateful items. They have been known to wield powerful artifacts that carry curses to terrorize areas around tombs and graveyards.

## Notable Crypt Dragons

* **Flametongue the Red** — A fiery dragon known for destroying potions.
* **Graaz** — A female dragon who has kidnapped Princess Daufina. Daufina's father, the King, recruited a band of adventurers to rescue his daughter from Graaz's lair. When the adventurers confront Graaz, she claims to be "knight-killer, wizard-slayer, and kingdom-shaker," and to have destroyed a castle with her talons.
* **Grimfire** — A dragon who resides in a dungeon with its allies Firefang the Hellhound and Firebane the Demon.
* **Nova** — A female dragon who lacks the fire breath of standard dragons.
* **Sess the Forge**
* **Tog** — A dragon who had laid waste to a small village, but was driven off by a group of priests. He made his home in a dungeon where he used magic to great a mystical circle that ensures oblivion to any hero who falls to his power.

## References

1. ↑ *Descent: Road to Legend 3: Dragon's Lair*
2. ↑ *Descent: Journeys in the Dark - Quest 4: Spoiled Brat*
3. ↑ *Descent: Road to Legend 26: Trial by Fire*
4. ↑ *Descent: Road to Legend - Nova the Dragon Incident Card*
5. ↑ *Descent: Road to Legend 40: Shreds of Night*
6. ↑ *Descent: Journeys in the Dark - Quest 5: Last Wishes*
Ventala

**Ventala** are enigmatic half-humanoid, half-horse creatures.

## Description

Having appeared on Mennara centuries ago, the Ventala befriended the Latari and have pledged to assist the elves as scouts and warriors for their defense. The Ventala helped their allies drive out the Fae and Dimora that have made the Aymhelin a battleground.

Master hunters are known as **Ventala Skirmishers**. These warriors are never surprised by counter maneuvers from their opponents.

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2018/10/18/allies-of-the-aymhelin/
Kellos

**Kellos** is the God of Fire and the primary deity worshiped in Terrinoth.

## Order of Kellos

Kellos inspires many followers, some who become his priests and knights. The Priests of Kellos are a welcome sight across Terrinoth, with many found tending to the sick and dying of the land. Other priests become adventurers, vowing wrath against those who would do harm.
Tabita

tabita — Страж Портала "Холма Облаков", что находится в просторах неба WCO где-то над Предгорьями. Она является пятой по силе СП.

## Внешность

Табита — крупная полосатая пушистая кошка песчаного цвета со светло-кремовыми грудкой и кончиком хвоста, а также с серыми глазами. За спиной у неё большие белые крылья, позволяющие ей быстро летать. табита не любит лишние аксессуары и атрибуты, поэтому ничего больше не носит. Кроме того, на голову выше среднестатистических КСОшек.

## Описание

На посту Стражницы Портала очень давно, в прекрасных отношениях с Богом Правосудия. Скорее всего именно она помогала ему с планом по проникновению в ??????? с целью свержения Главных Богов, однако никаких доказательств до сих пор нет, а Бог Правосудия отрицал её участие в перевороте. Несмотря на это, её не сняли с поста Стражника и она до сих пор нежится в облачных холмах.

## Характер

Довольно общительна и дружелюбна, даже с КСОшниками. Одна из редких сущностей, что способна найти общий язык даже с evell. Всегда хотела вступить в Бюро Инквизиции, но очень халатная. Занимается работой спустя рукава, может днями забывать о своём портале, поэтому в ?????? достаточно часто залетают бедные птицы, а иногда даже и сущности. Любит прилетать в ВХ и болтать с котами, вне зависимости от их уровня. Кроме болтливости может быть и надоедлива, но несмотря на это табита — постоянно счастливая, яркая и улыбающаяся кошка.

Очень быстро летает, способна управлять потоками ветра, которые с лёгкостью вырывают с корнями деревья и разрезает камни.

## Активность

Не придерживается ни стороны ВХ, ни стороны Бездны и старается избегать конфликтов и ссор. В ролевых участвует достаточно активно — часто посещает патрули с Вечный Храм.
Bane Spider

**Bane Spiders** are massive, venomous arachnids that are commonly found throughout Terrinoth.

## Description

Bane spiders rely on their ability to spit gobs of sticky, acidic venom into the eyes and wounds of their prey when hunting. The matron of the cluster is especially dangerous. After ensnaring a careless adventurer in her cocoon, she and other bane spiders pull the hero into the shadows and douse him in foul poison. Stronger than their cave spider cousins, bane spiders can harry a party of heroes to destruction.

Some bane spiders, marked with a red hourglass on their back, also hurl sticky webs at their prey.

While found throughout Terrinoth, bane spiders are most often found in the Mistlands.

## References

1. ↑ *Descent (Second Edition) - Oath of the Outcast*
2. ↑ *Descent: Journeys in the Dark - Base Game*
3. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*

## See also

* Arachyura
* Cave Spider

## External links

* Bane Spider on the Descent: Journeys in the Dark (Second Edition) Wiki
Reanimate

Necromancers command the dark arts to reanimate the bones of the dead. The resulting Reanimates are formiddable minions. Whenerver a Reanimate is slain, their master may simply raise them again, making their onslaught near unstoppable. Many foolish adventurers and soldiers have sealed their fate with misconception that these undying legions are mindless puppets controlled by a remote master. Though masked with a lifeless expression, a reanimate’s otherwise hollow skull contains hundreds of years of training, experience, and bloodlust.

In the front lines of Waiqar's army are those soldiers who have served in it the longest, deathless and insatiable souls eager for war. Most of the Betrayer's reanimate army is made up by those soldiers who were cursed on the Night of Betrayal. When one of these cursed men die, their soul is returned to their body by a Necromancer so that they can continue the fight. Hordes of armoured, skeletal Reanimates spearhead the Undead invasion. The strength of these footsoldiers is in thier numbers and the fact that they are virtually indestructable.
Tahlia

"*Fools are fools, no matter where they are. They never see me coming.*"

There was a time when the slums of Irram became infected with strange and wicked cults. The poor became slaves, the temples closed their doors, and the city rotted from within. Leading a small band of vigilantes, night after night Tahlia would storm basements and back rooms, searching out the cultists. She would pass over the wicked like a shadow, disappearing into the night before a body could hit the ground.

"*We will only prevail when evil fears the darkness more than hates the light.*"
Manticore

**Manticores** are monstrous creatures with the wings of a bat, the body of a lion, the tail of a scorpion, and the face of a human.

## Description

Although manticores are equipped with rows of fangs and razor-edged claws, their deadliest weapons are their arched tails. A manticore's tail can pierce even the most durable armor, and many manticores lace their tail spikes with a deadly venom.

Theories of the manticore's creation tend to involve drunken mages and spells gone awry. Some alchemists who have managed to study a manticore's venom believe it to have magical properties, though there is no concrete evidence.

The manticores of Al-Kalim are erroneously believed to be sphinxes.

## Notable manticores

* **Clubtail** - A cunning, old manticore who has issued a challenged to any adventurers willing to take it: enter his maze and receive the fabled Gem of Change. However, he actually had no such gem, and instead killed those tricked by his challenge and stole their own treasures.

## References

1. ↑ *Descent: Journeys in the Dark*
2. ↑ *Descent (Second Edition) - Hero and Monster Collection: Visions of Dawn*
3. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
4. ↑ *Runebound (Second Edition) - Sands of Al-Kalim*
5. ↑ *Descent: Tomb of Ice - Quest 5: The Manticore's Maze*

## External links

* Manticore on the Descent: Journeys in the Dark (Second Edition) Wiki
Atavax

**Atavax** is a tentacled leech-like creature found in Terrinoth.

## Description

A mindless beast, Atavax makes its home underground by burrowing through tunnels. The creature enjoys feasting on humans, though its unintelligence and large size makes it easy to avoid.

It is unknown if Atavax is an individual creature or a race of monsters

## References

1. ↑ *Runebound (Second Edition) - Atavax!*
The Doom of Fallowhearth

**The Doom of Fallowhearth** is a fiction novel set in the world of Terrinoth, written by Robbie MacNiven. It is loosely based on the Descent: Journeys in the Dark (Second Edition) expansion *Labyrinth of Ruin*.

## Official description

When the Baroness of Forthyn’s daughter disappears, she calls on the legendary orc hero, Durik, to find her. Durik enlists his old questing partners – the dwarf alchemist, Ulma Grimstone, and roguish Logan Lashley – in the hopes of reliving their glory days. Together they journey to fearstruck Fallowhearth. There, instead of clues, they uncover necromancy: graveyards emptied of corpses, with trails of footprints leading into sinister Blind Muir Forest… But the forest holds more than just the walking dead: between its boughs lurk treachery, a sorcerous ally turned to darkness, and a shocking infestation of giant, murderous monsters.

## References

1. ↑ https://aconytebooks.com/shop/the-doom-of-fallowhearth-by-robbie-macniven/
Lyssa

**Lyssa**, also known as **Lyssa of the East**, is an adventurer in Terrinoth.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

From her birth, Lyssa's clan called her half-breed, more human than Katjie. They barred her from the sacred rites and forbade her from learning the wild magic. Undeterred, Lyssa taught herself the secrets of her ancestors; she learned how a crow's death warble could reveal a hidden path and how an enemy's blood could improve her blade. Having exhausted the depths of her clan's lore, she now wanders the land, crafting her own collection of secrets.

### Runebound (Third Edition)

Lyssa is most comfortable in the wilderness, away from the falsehoods of civilization. As she is half-human, half-katjie, it is in the wilds where her feral instincts are the strongest. She can track prey for days without sleeping, and no beast can match her speed on the plains.

## Appearances

* Descent: Journeys in the Dark - Base Game [2005]
* Runebound (Second Edition) - The Island of Dread [2005]
* Runewars - Banners of War [2011]
* Runebound (Third Edition) - Base Game [2015]
* Descent: Journeys in the Dark (Second Edition) - Bonds of the Wild [2015]
* Heroes of Terrinoth [2018]

## Quotes

* *"My people are at one with nature."*
* *"There is more knowledge in the squirming of my prey than in all your dusty tomes."*

## External links

* Lyssa on the Descent (Second Edition) Wiki

## References

1. ↑ *Runebound (Second Edition)*
2. ↑ *Descent (Second Edition): Shards of Everdark*
King Daqan

Sometimes known as the Last King or the Lost King, King Daqan rose to rule in Terrinoth during the final days of the First Darkness. Over the peaceful years that followed, Daqan rebuilt his kingdom, but during the Second Darkness he vanished, never to be seen again. He left no heir, and so the Daqan Lords have since ruled in his stead.

Some believe that Daqan will return in a time of great need, and so likenesses of the king are common. The Statue of Daqan in Archaut is the greatest such memorial.
Elf

**Elves** are tall, beautiful humanoids with pointed ears. They are one of the prominent races throughout Mennara.

## Description

The most ancient of all civilized races, elves can be found in several different societies, though the majority are found as members of the Latari Tribe.

Caste is very important for elves, and they are often separated by two types: Highborn and Lowborn.

Highborn elves are closely connected to the Empyrean plane and rise to power as the most devoted elves.

Lowborn elves make up the ranks of the majority of the Latari Tribe armies. Lowborn elves are trained as Deepwood Archers, Leonx Riders, and other positions in low ranks.

Elves that reside underground in the Dunwarr Mountains are called "deep elves." The Tribe of the Deep Elves feels great shame for their susceptibility to Malcorne's corruption. As penance, these elves hunt down demons from the Ynfernael plane.

Elves who have brazenly foregone the elven caste system call themselves "Free Cities Elves." These elves have often consorted with humans, leading to an intermingling of the bloodlines. Free Cities Elves can often be found in any of the major cities in Terrinoth.

## References

1. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
Mundo Cartoon

### ---------------------------------------------------SOBRE----------------------------------------------------

**Este espaço é usado para ver/escrever fanfictions! Se quer escrever uma, ESCREVE INFELIZ!!!!!!!!!!!!!!!!!!!!!**

## Categorias:

* FanFictions de Desenhos Animados
* FanFictions de VideoGames
* FanFictions de Gibis

## Regras!!!!!

1. Suas Criações não podem conter: Violencia Extrema (Sangue exagerado, e outras coisas no mesmo sentido) e Conteúdo Sexual.
2. Quando Criar sua página, coloque a categoria correspondente, se criou uma Página de VideoGame, coloque a categoria "FanFictions de VideoGames", se fez um Gibi, coloque a categoria "FanFictions de Gibis" e se fez um Desenho Animado, coloque na categoria "FanFictions de Desenhos Animados"!
3. Você, pode postar fanfics que **VOCÊ CRIOU** do spirit!
4. Não é permitido coisas que xinguem o meu canal e nem o canal de ninguém!
5. Divirta-se... INFELIZ!!!!!!!!!!!!!!!!!!!!!!!!!
Vampire

**Vampires** are undead humanoid creatures with a thirst for blood.

## Description

Vampires have existed for untold ages, and wield powerful spells of necromancy. Many vampires have found prominent roles in the Mistlands as part of Waiqar the Undying's Lords of Bilehall.

Other vampires have spread throughout Terrinoth, such as Lady Eliza Farrow, who corrupted Lord Merick Farrow's bloodline.

## Notable vampires

* Kyndrithul — Leader of House Dalibor and a high-ranking vampire in Bilehall. He is known for his scientific genius and twisted experiments.
* Lady Eliza Farrow — A seductive vampire who had entranced her husband Lord Merick Farrow with promises of arcane power.
* Lord Vorun'thul — A former stalwart knight who had taken up arms for Waiqar the Undying. In exchange, he became the vampire lord Vorun'thul who could transform into a far monstrous form, Vorun'thul the Cursed.

## References

1. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
2. ↑ *Descent: Journeys in the Dark (Second Edition)*
3. ↑ *Descent (Second Edition) - Mists of Bilehall*
4. ↑ *Runewars: Hero Expansion - Lord Vorun'thul*
Merfolk

**Merfolk** are aquatic humanoid creatures found in the Torue Albes.

Very little information is known about merfolk throughout Mennara other than they resemble attractive humans with the lower body of a fish. Merfolk warriors often use tridents as weapons, while merfolk charioteers wield spears and ride chariots guided by giant manta rays.

## References

1. ↑ *Runebound (Second Edition) - The Island of Dread*
Gor-Bor-Gor

**Gor-Bor-Gor**, often referred to as **Gor-Bor-Gor the Savage**, is a primordial deity worshiped on the jungle continent of Zanaga.

## Story

The ape god is the embodiment of wrath, fury, and berserk rage. He is believed to be one of the most dangerous threats to Zanaga's civilization. Reckless warriors pray to Gor-Bor-Gor in hopes of channeling his primal rage in battle.

Zanagan legends say that Gor-Bor-Gor lies imprisoned within the Spire, a mountain peak that resembles a giant, slumbering ape. There, he waits for a great champion to break his chains and release his fury upon the land. Orcs, in particular, worship Gor-Bor-Gor and wish to free their god in hopes that civilized races would be crushed so that they may rise to power.

The inhabitants of Zanaga believe that if Gor-Bor-Gor is released, untold destruction would follow. His rage would leave a swathe of destruction through the forests and smash any who cross his path, as he despises mankind.

## Appearances

* Runebound (Second Edition) - Mists of Zanaga [2010]

## References

1. ↑ *Genesys: Realms of Terrinoth*
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Blood magic

Blood magic is a form of dark magic, first taught to mortals by demons of the Ynfernael. The art draws power directly from the demon realm and the blood of sacrifices. As it requires blood and a pact with demonic beings, blood magic is outlawed by the Daqan Lords, Dunwarr Dwarves, Latari Elves and many Orc tribes.

With the power of blood, Blood Mages can heal wounds, summon demons and wrack the mind and bodies of their enemies. With demon blood, even more becomes possible. The Loth K'har, under Llovar Rotuno, used blood magic with demon blood to transform their bodies and become the fierce and powerful Uthuk Y'llan.

Blood magic is commonly practised by cultists of Zorek and other Ynfernael gods, Uthuk Y'llan warlocks and Blood Sisters, and demons themselves.
Zombie

Created from the still-rotting corpse of a dead man, zombies are common both as minions of vile necromancers and unfortunate side-effects of dark magic. All zombies can carry noxious disease, and the stronger, cleverer sort have been known to seize their prey and hold it in place, waiting for the slow-moving horde to catch up.
Rylan Olliven

**Rylan Olliven** is the Chief Artificer of Nerekhall and the older brother to Tristayne Olliven.

## Story

The eldest son of Count Galayne Olliven, Rylan attended the University of Greyhaven where he learned the arts of magic. He used this knowledge to fortify the defenses of Nerekhall against aggressive forces, including his own brother.

## References

1. ↑ *Descent (Second Edition): Shadow of Nerekhall*

## External links

* Rylan Olliven on the Descent: Journeys in the Dark (Second Edition) Wiki
Necromancer

Necromancers study the dead, reanimating their flesh and bones to fight for them. This art is the most renowned form of Dark Magic, and is scorned by most cultures. Meddling with death is dangerous and considered disrespectful by many, but it is the key to untold power. The most basic spells of any necromancer allow them to raise and enslave the dead but more powerful Necromancers can do so much more. Necromancy has the potential to raise terrors such as Bone Horrors and Barrow Wyrms, or even bind wandering spirits of the dead to their will in the form of Wraiths and Banshees. Some can even summon entire legions of the dead as their servants. The secrets to such power are known only to Waiqar the Betrayer and those servants of Zorgas that he chooses to share them with. Yet the price of these incredible abilities goes beyond dark allegiances and secret knowledge. Frequent use of Necromancy drains the soul of the Mage until they are themself undead.
Harpy

**Harpies** are bat-like creatures that have been twisted into the shape of humanoid women.

## Description

Scholars believe that harpies have been created by powerful sorcery, perhaps similar to that of razorwings. Harpies hunt in groups and swarm their opponents. A harpy named Chi'kree was particularly covetous, collecting trinkets that she had taken from her prey.
Zanaga has harpy-like creatures that are harbingers of the bird goddess, Harridan. Harridan herself resembles a massive harpy.

## Notable harpies

* **Chi'kree** — A harpy that has made her home in the Valdari Marsh. She works closely with an ettin, Grug'nik, and collects trinkets from those who perish in the marsh.

## References

1. ↑ *Descent (Second Edition) - The Trollfens*
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
3. ↑ *Descent (Second Edition) - The Trollfens Act I Rumor: Three Heads, One Mind*

## External links

* Harpy on the Descent: Journeys in the Dark (Second Edition) Wiki
Elga

**Spiritspeaker Elga** is a dwarven mage that has traveled to Zanaga for unknown reasons. A powerful mage, Elga has the ability to communicate with spirits. She is somehow able to channel spirits into healing herself and those around her.

## Quotes

* *"There are spirits everywhere, from the deepest cavern to the highest mountain peak... if you know how to listen."*

## References

1. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Dark Priest

Some priests offer their prayers to alien creatures best left forgotten. This ill-advised worship twists their minds in odd ways. These men make useful servants of evil due to the unnatural powers they can channel. The dark priests most favored by their strange gods have powerful protections, and defeating one of them is sure to bring down a terrible curse upon the victor.

No mortal knows whether the dark priests are undead themselves, or are so twisted by prayers and rituals to dark gods that they are no longer recognizable as living. It is only known that disease, curses, and hordes of undead follow a dark priest wherever his evil journeys may take him. Now, dark priests command a horde of undead that strives daily to breach the walls of Deephall.
Verminous

**Verminous** is a humanoid rat that lurks in the sewers of Nerekhall.

## Story

Otherwise known as the "Rat-Thing King," Verminous is a sly and dangerous creature who keeps to the shadows.

## References

1. ↑ *Descent (Second Edition): Shadow of Nerekhall*

## External links

* Verminous on the Descent: Journeys in the Dark (Second Edition) Wiki
Sister Celia

**Sister Celia** is a disciple of Kellos in Terrinoth.

Clad in black armor, Sister Celia is believed to be blessed by the god Kellos. She fights for justice, and will aid anyone in need of assistance. She is armed with a greatsword that she can light ablaze with the fires of her god.

## Quotes

* *"I will fight at your side, and Kellos will fight at mine."*

## References

1. ↑ *Runebound (Second Edition) - Sister Celia*
Spider

**Spiders** are eight-legged arachnids of varying sizes commonly found throughout Mennara.

## Types of Spiders

* **Arachyura**
* **Bane Spiders**
* **Cave Spiders**
* **Ripper Spiders** — Spiders that lurk in the shadows of the Karak Doum in the Molten Heath.

## References

1. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*

## See also

* Arachne
* Ariad
Lady Tyviel

Lady Tyviel is a noble lady of the Latari Elves. During the Runewars, she was accused of treason against the Aymhelin. Many question the truth of this accusation as Lady Tyviel had always been a benevolent and loyal noble of the Latari. Whatever the truth is Tyviel was exiled as a traitor to her people by High Lord Aenoeth. Before leaving for Terrinoth, Tyviel freed her subjects from their oath of loyalty to her to ensure their safety. One of Tyviel's knights, Syndrael, searches Terrinoth for her Lady, convinced that she could not be guilty.
Dragon

**Dragons** are massive, winged beasts that breathe fire. Dragons are some of the deadliest creatures in all of Mennara.

### Crypt Dragons

Crypt Dragons are unlike standard dragons in that they are far more interested in magical items. These dragons tend to nest near graveyards and tombs, and wield powerful artifacts that carry dreadful curses.

### Feral Dragons

The most common and primal of the dragons are **Feral Dragons**. These creatures are purely instinctual and lack the intelligence of other dragons.

### Ice Wyrms

Ice Wyrms are flightless, serpentine dragons who are found primarily in Isheim, to the north of Terrinoth. They are at home in snowy regions, where ice protect their already nearly invulnerable scales.

### Shadow Dragons

Shadow Dragons are a very rare and powerful type of dragon. The shadow dragons disappeared for many years after the Dragon Wars, but have since emerged from the darkness.

## Dragonlords

The **Dragonlords** are a group of powerful, ageless dragons who dominated Terrinoth several centuries ago.

### List of Dragonlords

* **Abarax**
* **Baraxis**
* **Carnovax**
* **Droxor**
* **Eregax**
* **Fromax**
* Gryvorn — The most powerful of the shadow dragons, Gryvorn was imprisoned inside the Shadow Rune by a group known as the Shadow Binders.
* Korina
* Margath
* Shaarina — Known as the Dragon Rex, Shaarina is one of the most powerful of the Dragonlords. It was her decision to end the Dragon Wars, killing Zir the Black for her actions.
* Valyndra — A fearsome Dragonlord who is known as the "Wyrm Queen." She commands an army of dragon hybrids to search for valuable treasures for her collection.
* Zir — Also known as "Zir the Black," Zir was a deadly Dragonlord who had joined Margath during the Third Darkness. At some point, she was corrupted by Waiqar the Undying. She was later killed by Shaarina.

## References

1. ↑ *Descent (Second Edition) - Hero and Monster Collection: Guardians of Deephall*
2. ↑ *Descent (Second Edition) - Hero and Monster Collection: Shards of Everdark*
3. ↑ *Descent: Journeys in the Dark (Second Edition)*
Tetherys

"*I am a daughter of darkness and a companion of chaos; fate has forgotten my name.*"

When the Cult of the Forgotten was first born, nine of Terrinoth’s most talented and experienced assassins were given the task of infiltrating the cult of the Forgotten and slaying its leader. Within a month, all but Tetherys had been rooted out and killed. For thirteen years, she devoted herself to the cult and its practices, working her way higher in the ranks. Few believed it was truly her when she reemerged, but the cult splintered and died within days. After, Tetherys wandered the world, but the cult’s resurrection gives her the challenge of ending its threat forever.

"*Sometimes even I don't know just where I will strike next.*"

Her time in the cult has made the elf assassin reclusive and perhaps more bloodthirsty. She is easily angered, and unrelenting in battle. Her merciless and ruthless tactics have earned her a reputation of efficiency but also of questionable methods.

## Appearances

* Descent: Journeys in the Dark - The Well of Darkness [2006]
* Descent: Journeys in the Dark (Second Edition) - Crusade of the Forgotten [2014]
* Heroes of Terrinoth [2018]
Citadel Guard

The Citadel Guard consists of well trained and well respected soldiers from all the baronies of Terrinoth. They are in service not to any one baron, but to the Council of Thirteen itself. Based in Archaut, the Guard's duties include enforcing the Common Law of the Daqan Lords and going to war against enemies from beyond Terrinoth's borders.
Sphinx

**Sphinxes** are winged creatures with the body of a lion and the head of a human.

## Description

Enigmatic and scarcely seen, sphinxes are intelligent creatures who enjoy riddles.

In the desert land of Al-Kalim, scholars mistook manticores for sphinxes.

## References

1. ↑ *Runebound: Runemaster Expansion*
2. ↑ *Runebound: Sands of Al-Kalim Expansion*
Zachareth

**Runewars Miniatures Game:**

* Baron Zachareth Hero

**Baron Zachareth** is the lord of Carthridge in Terrinoth.

## Official Biography

### Runewars Miniatures

In the Land of Steel, the armies of the Daqan Lords are known for their honor and nobility. Yet even among their own ranks, there stand a few figures who challenge the traditions of chivalry. While some would call such rejection of tradition innovative, others see it as dangerous. Baron Zachareth of Carthridge is feared on the battlefield for his devious stratagems and arcane mastery, while at council his true ambitions remain hidden behind his charismatic presence and silver tongue.

Baron Zachareth is a complicated figure in the Land of Steel. While he is beloved by his subjects in Carthridge, others across Terrinoth have been wary of the lord ever since he first assumed power under dubious circumstances. Now, he occupies an uneasy seat of power among the Daqan Lords—his comrades struggle to maintain peace as the rash baron demands action.

Baron Zachareth maintains that a full attack from the thirteenth barony is imminent and the only way to defend Terrinoth is to strike first. As the leader of Carthridge, which borders the Mistlands, he volunteers to lead this campaign himself.

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2018/8/15/lord-of-subterfuge/
Alric Farrow

**Runebound:**

* Base Game [2005]

**Sir Alric Farrow** is an undead warrior and the brother of Lord Merick Farrow.

## Story

A renowned knight from Tamalir, Sir Alric Farrow was killed while battling a pack of beastmen.

To restore his brother to life, Lord Merick was persuaded by his new wife Eliza to join forces with Vorakesh, a necromancer who plotted to resurrect the dragon High King Margath. Revealing herself to be a vampire, Eliza along with Vorakesh taught Merick the ritual of resurrection, bringing Alric back as an mindless, undead creature.

## References

1. ↑ *Descent: The Road to Legend*
2. ↑ *Descent (Second Edition) - Heirs of Blood Campaign*
3. ↑ *Runebound (Second Edition)*

## External links

* Sir Alric Farrow on the Descent: Journeys in the Dark (Second Edition) Wiki
Var Ni

**Var Ni**, often referred to as **Var Ni the Nightlord**, is a primordial deity worshiped on the jungle continent of Zanaga.

## Story

Var Ni is a bat-like creature and god of madness and terror. Feared throughout Zanaga, Var Ni was supposedly defeated by a band of heroes many years ago, but his servants known as the Whispermen dragged his body to the Chasm of Despair. There, the mummified Var Ni is fed the blood of the Whispermen's sacrifices in hopes that he will once again rise to power and plunge the world into eternal darkness.

Of all the gods of Zanaga, Var Ni is the one most feared by foreigners from Terrinoth.

If Var Ni was able to conquer Zanaga, it is said that he would blanket the world in night and lead nocturnal creatures to destroy the rest of civilized life.

## References

1. ↑ *Genesys: Realms of Terrinoth*
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Kari Wraithstalker

**Kari Wraithstalker** is a playable adventurer in several games in the Terrinoth setting.

## Official biography

### Runewars

Known as the Wraithstalker, Kari spends her days hunting the undead. She makes regular trips into the Mistlands to fell its foul denizens, returning at dusk to avoid being caught in the mists at night when her prey are strongest. Skeletons, spirits, you name it - she seems to have a knack for hunting and destroying them. If it ought to be dead, but isn't, you can bet she's found a way to remedy the error. It is said that the fiery hand of Kellos himself protects her. Some say her own hands burn with his fire when she strikes down the foul undead.

## Appearances

* Runewars Miniatures Game [2017]
* Heroes of Terrinoth [2018]
Avric Albright

**Heroes of Terrinoth:**

* Base Game

**Abric Albright** is a playable adventurer in several games in the Terrinoth setting.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

Avric Albright spent 3 years as a soldier assigned to the Citadel of Archaut before hearing his calling. He traveled to Vynelvale to join the priesthood, but never arrived. On the way, one innocent’s cry for help led to another quest to rescue a small town, to another adventure deep beneath the earth… And so it goes for Avric, a man so devoted to the principles of his religion he cannot find the time to be inducted into its holy orders. Still, none doubt his faith nor his blessings.

## Quotes

* "*I pledge myself to those in need. I will be their shield, their light in the darkness.*"

## External links

* Avric Albright on the Descent (Second Edition) Wiki

## References

1. ↑ *Descent: Journeys in the Dark (Second Edition)*
Hellhound

**Hellhounds** are vicious, fire-breathing dogs that prey on fear and terror.

## Description

Little is known about the origin of hellhounds other than they are predators that feast on flesh. The strongest of the hellhounds are protected by a cloud of flames that burn anything near them.

## References

1. ↑ *Descent: Journeys in the Dark*
2. ↑ *Descent (Second Edition) - Hero and Monster Collection: Bonds of the Wild*

## External links

* Hellhound on the Descent (Second Edition) Wiki
Gnome

**Gnomes** are small and nimble humanoids with youthful appearances.

## Description

Gnomes within communities of their kind are referred to as Burrow Gnomes. These gnomes gather in matriarchal bands with shared responsibilities between townships.

Wanderer Gnomes roam across Mennara as traders, performers, and occasionally laborers.

The icy continent of Isheim is home to a rare tribe of gnomes known as the **Onoit**. These gnomes form bonds with sentient wolves and follow the mystical teachings of their shamans.

## References

1. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
Jaes

**Jaes the Exile**, also known as **Battlemage Jaes**, is an adventurer in Terrinoth.

## Official biography

The markings that brand Jaes bear dire warnings. No one is to offer the wizard food, water, shelter, nor any other aid, punishable by death. Merchants may buyand sell goods with him but only at a distance. Jaes committed no crime to earn his fate. His elders once fought bravely in the Dragon Wars, but were nearly wiped out at a crucial time. Now, as a punishment for their failure, his kind must bear the markings for all time.

## Appearances

* Descent: Journeys in the Dark - Base Game [2005]
* Runebound (Second Edition) - Base Game [2005]
* Runewars - Base Game [2010]
* Descent: Journeys in the Dark (Second Edition) - Crown of Destiny [2014]

## External links

* Jaes the Exile on the Descent (Second Edition) Wiki
Maliki

**Maliki the Claw** is a Singhara warrior from the continent of Zanaga. Equipped with a sword and shield, Maliki is considered a savage by many, though in reality he is quite intelligent. A fearsome fighter, Maliki often finds his opponents' weaknesses while defending from their attacks.

## Quotes

* *"You may call us savages all you like, but at least we don't let a little thing like a lack of water keep us from bathing."*

## References

1. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Jain Fairwood

"*Out here in the wilds, I protect those who have misjudged me.*"

Although Terrinoth has enjoyed comparative peace and prosperity since the Dragon Wars, there are still a dozen small conflicts or wars every year against foes both within and without her borders. Jain Fairwood was a Bowman serving under Sir Garrick Whitmore when one of those small wars claimed the lives of Sir Garrick and every man under his command... except Jain. Trapped deep within the Crimson Forest and hunted by the Uthuk, it took Jain nearly six months to escape and return to civilization. Upon her return Jain was branded a deserter, and so she turned about and vanished into the forest again. She dwells there still, emerging from the wild lands only to discharge the duty she still feels to the common folk of Terrinoth.
Challara

"*All I accomplish, every enemy I vanquish, is to the glory of my ancestors.*"

Long ago, Challara’s ancestors lost their most priceless heirlooms to a vile dragon in the Dragon Wars. Though her family endured, the indignity of the theft has weighed on Challara since her youth. She left her home and tamed the dragonling Brightblaze to flaunt her superiority over her ancient enemy, and one day she will march on the evil dragon’s hoard to prove her skills and reclaim her family’s valuables with interest.
Shiver

**Shiver** is an adventurer in Terrinoth.

## Official biography

### Descent: Journeys in the Dark

Shiver forgot his true name centuries ago. He knows he did terrible things in service to his mistress. He knows that somewhere along the line he must have learned to regret the pain he caused. Now regret is all he knows. Can he possibly be redeemed for things he can no longer remember? If so, he only has one chance, and he must make good on it now or walk in sorrow across the frozen wastes for all eternity.

### Descent: Journeys in the Dark (Second Edition)

It is widely believed that Shiver’s origins are connected to the Shadow Tear and the fall of the Daewyl elves. However, even he cannot confirm this. His earliest memories are punishment and penance, with nothing prior. A desperate and sorrowful soul, Shiver exemplifies humble service among friends and reckless abandon in a fight, giving his all to earn the forgiveness and peace he desires more than anything else.

## Appearances

* Descent: Journeys in the Dark - Tomb of Ice [2008]
* Runebound (Second Edition) - The Frozen Wastes [2009]
* Descent: Journeys in the Dark (Second Edition) - Oath of the Outcast [2014]

## Quotes

* *"My sins were grievous, but I have repented for millennia. How long was I meant to suffer for my crimes?"*
* *"I care not the cost or pain, nor if my judgment was just; I will work out my redemption."*

## External links

* Shiver on the Descent (Second Edition) Wiki

## References

1. ↑ https://www.deviantart.com/feliciacano/art/Shiver-for-Descent-98401552
2. ↑ *Runebound: The Frozen Wastes*
3. ↑ *Descent (Second Edition): Oath of the Outcast*
Archaut

Once the royal seat of King Daqan, the Citadel of Archaut is the grandest castle in Terrinoth. It plays host to the Council of Thirteen, and so is the political center of the Daqan Lords. The Steward of the Citadel commands the Citadel Guard, a force comprised of knights and soldiers from every Barony and Free City. When the Daqan Lords wage war, it is in the halls of the Citadel that they draw their battle plans.