recursal/Fanatic-Fandom huggingface dataset:
Carving

Many raw materials can be carved into new and wondrous shapes.  Sticks, branches, wood, stone, and bone can all be carved into decorative and/or useful objects. In order to carve, your character will need to have access to a knife, a hammer and chisel, or other tools suitable for the material at hand. Carving is not a craft skill in and of itself, rather it is a technique that is common to a range of skills.

See Also: stone carving, whittling, carpentry, crafts
Declare

SYNTAX:

```
declare <person> as member

```

```
declare <person> as removed

```

```
declare <person> as owner

```

The declare verb is used in conjunction with player-owned areas such as forts. Any owner of this sort of area can declare another player to be either a member of the area, an owner of the area, or removed (no longer a member). You must be in the same room as the person who is the target of your declaration.
Fire

SYNTAX:

```
fire [ranged weapon]

```

```
fire [ranged weapon] at [person|object]

```

This command releases the projectile from the ranged weapon at the intended target. The first form is used to fire at an object you have targeted. The second form can be used without targeting, and is therefore faster, but less accurate. For syntax on how to start fires, see 'light'.

See Also: aim, fighting, load, target
Money

The economy of Terrinor is based on the smallest unit called the farthing. All other coins are counted by how many farthings they are worth. Commonly, the largest coins anyone but the richest people will ever see are silver.  The gold coins are extremely rare, and equally valuable.

`**Coinage                Comparative Value       Total Value**`

* `farthing                n/a                     1`
* `penny                   5 farthings             5`
* `shilling                5 pennies               25`
* `moon                    5 shillings             125`
* `ignoble                 5 moons                 625`
* `sun                     5 ignobles              3125`
* `crown                   5 suns                  15625`

If you have a pile of coins, you can see specifically what is there by looking at them ("look at coins in moneybag").  Keep in mind that coins take up weight and space, and only so many of them will fit in a bag at a time.
Carpentry

Syntax:

```
make <object>

```

or

```
build <object>

```

or

```
craft <object>

```

**Carpentry** is the skill used for making larger wood items, assembling furniture, and refining raw lumber.  You will usually need a saw and other woodcutting tools, as well as raw materials.  The higher your carpentry skill, the more complex the items you can make, and the faster you can complete them.  Unlike whittling, the materials for carpentry usually require the investment of time or money.

See also: logging, whittling
Reboot

When Does the Mud Reboot?

This is a very interesting question, and it gets asked a lot...  Kind of makes the creators wonder.  The question we would like to ask you is:

1. Why would you want/need to know?
2. Does the real world ever reboot?

The truth of the matter is, if we have enough processing power and good robust never-failing code, the mud will never reboot.
Feelings

SYNTAX:

```
feelings [pattern]

```

With a pattern, feelings will show you all souls matching the given pattern. Without an argument, feelings will list all available soul commands.

Examples:

```
feelings  		show all souls

```

```
feelings s		show all souls beginning w/ an s

```

```
feelings s*e	show all souls beginning w/ an s, having anything in the middle, and ending with an e.

```
Increase

Fighting style represents the choices your character will make during combat.  Whether you are going for a quick kill, just trying to stay alive, or wish to target a specific part of your opponent, these choices will affect how successful your fighting will be.  Your combat style is determined by 10 main factors:

* Attack: Focus on gaining a tactical advantage.
* Defense: Focus on protecting yourself.
* Aim: Focus on trying to hit a particular part of your opponent.
* Control: Focus on protecting one or more parts of your body.
* Offensive: Focus on hitting your opponent.
* Dodge: Focus on movement out of the way of blows.
* Parry: Focus on deflecting blows.
* Daring: Focus on getting past your opponent's parries.
* Speed: How quickly you will swing your weapons.
* Power: How hard you'll hit.

To modify your combat style, type '`increase <what> <how much>'`

You must specify how much to increase your style. How much can be '`a little`', '`some`', `'lots`', or '`all`'.

Example:

* `increase daring`
* `increase daring some`
* `increase daring all`

To view your current fighting style, without changing it, type '`style`' by itself.

See also: control, aim
Listen

Syntax:

```
listen

```

or

```
listen to [object]

```

Just like in real life, rooms are full of sound.  Some of the many uses for listening include the song of birds in the air, the more menacing thumps of a large creature behind you, or hearing the distant shouts of a friend or foe.  How well you can hear is based on your hearing stat. This determines how much or how far you can detect the myriad of sounds present in each room.  You never know what you might hear until you stop to listen.

See also: taste, touch, smell
Sneaking

Syntax:

```
sneak [direction]

```

This command is used to attempt to leave or enter a location without being seen.  When done properly, it can be used to get past people without their knowledge.  Factors affecting sneak are current light, character size, number of characters in a room, and other similar factors.

Syntax:

```
sneak approach [direction]

```

This command is similar to the approach command, except that your character will approach the direction stealthily and stop before leaving the area.

Note:  **sneak** can also be used to sneak to a person, NPC, or object in the room.  It is not limited to simply sneaking between rooms.  For example, `sneak bear` will allow you to stealthily approach something named 'bear'.

See Also:  hide, approach
Gathering

Syntax:

```
gather [plantname]

```

Many plants have properties, which are used in various aspects of everyday life.  Before plants can be used, they must be properly collected.  Gathering allows plants to be collected from their natural environments.  The efficiency with which plants are gathered depends on several factors including the players' abilities and availability of the plant.  Many plants are gatherable, particularly herbs. You will find that plants and herbs are useful in many aspects of life on this world.  As your knowledge of plants grows, you will slowly discover the potential that the vegetation holds.

See also: herbs, herb lore, forage
Disarm

SYNTAX:

```
disarm <trap>

```

This command allows you to disarm traps.  If "trap" is the name of a trap, you will attempt to disarm that trap, if it is just trap, then you will disarm the first trap you notice in the room.  You cannot disarm a trap that you have not detected.  Be warned, however, sometimes you can trip a trap while attempting to disarm it.

See also: search
Forest Heart

Though Forest Heart is an old city, some say it only came to prominence when the kingdom of Edra fell during the Breaking. It lies in the Edra region, surrounded by dense forest, and is **roughly** at the center of the "populated world". Forest Heart is primarily a human city but it does have a few goblin citizens. It is the starting area for all newly created characters.

Note: This map does not contain any hidden areas.
Home

SYNTAX:

```
home

```

This command is designed to take a player back to their starting location in their home city.  It was used heavily during alpha testing so that players

would not get lost in the wilderness.  Now, it is pretty much available to players only when they get stuck in a creator junk room we call "The Bit Bucket."
Sayings

CURSES:

* "Maggots!"
* "You can just rot for all I care!"
* "To rot with it!"
* "I'll rot first!"
* "Couple":  A substitute for the universal adjective:
* "Ah, go couple with a maggot."
* "You'd couple with your own mother!"
* "Yuzla's glow!"

GENERAL:

* "As quiet as a gargoyle in a smithy." Refers to:  Someone who isn't very quiet.

* "Fit only for a goblin." Refers to:  Food that is so rotten or terrible (including badly cooked food) that only a goblin would eat it. Can be used to refer to other equipment that most wouldn't use.

* "Four eyes do not guarantee clear sight." Refers to:  Kiisic having four eyes but not being able to see very well.

* "Poisonous snakes should be careful not to bite their own tongues." Refers to:  Aquaepurae being careful not to get caught in a lie.

* "In too deep." Refers to:  Being caught in a lie, and/or being in a dangerous situation.

Edra:

* "Better alive and damned than dead and saved." Refers to:  Sarcastic thoughts on a lack of afterlife.

* "You can't teach ilysin to swim." Refers to:  Some things just can't be done.

* "I've never been fond of vegetables." Refers to: I don't like rowans.

* "I'll believe that when bugs stop eating plants." Refers to: I'll believe that when the kiisic and the rowans stop fighting (i.e., never). (Spiders aren't technically bugs, but kiisic aren't truly spiders, and humans are stupid.)

* "Slower than a braman." Refers to: Someone who acts very slowly.

Shiwi:

* "Give a human a fish and you feed him for a day.  Teach a human to fish and you give him something to do while starving to death." Refers to:  Knowledge isn't always as useful as food on the table.

Rowan Empire:

* "May it never bear fruit!" or "Never may it prosper" Refers to:  A generic, formulaic curse that is adapted to many situations.

* "Thrice curse the sun." Refers to:  An exclamation of frustration and anger. (This saying spread to mysrrae, halaks, humans, and atlasia as well)

* "Not every dreamer wakes." Refers to:  Some things just can't be done.

Dalara:

* "May my fur fall off." Refers to: As a promise that something will be done.

* "I'd rather serve the rowans." Refers to: To indicate that you're totally and completely opposed to something.

* "Like a Khashi in Dalara." Refers to: Something that is out of place or doesn't belong.

Other:

* "He who is without duty is without life." Refers to:  Ilysin concepts of honor and death.

* "Crazier than a mysrra in battle." Refers to: Atlasian observation of fanatical combatants. Means 'someone who's completely nuts.'
Newbie Mentor

Mentors have two basic commands available to them, "`macad"` and `"command"`, and a special argument to the `rpprofile` command.

SYNTAX:

```
macad <active/inactive>

```

Macad active takes the mentor to the mentor academy, where the mentor can help a player who requires assistance or gain access to the mentor QC hub, or any of the mentor academy's other boards.

SYNTAX:

```
Command <NPC Name>

```

Command allows a mentor to inherit an NPC of their choice. Used in conjunction with `"rpprofile list"`, it can allow them to breathe life into various NPCs and keep players on their toes, forcing them to see the NPC as someone that can react in the same way as a player.

Mentors commanding an NPC need to be confident in their knowledge of the NPC's RP profile and be careful not to spread any knowledge that wouldn't be available to the NPC, depending on the NPC's location.

SYNTAX:

```
rpprofile list

```

RPprofile list allows mentors to view a list of all the NPCs that have been made available to command by the creators, as well as determine how many player characters are near them.

The RPprofile list command lags the game, however, so it is to be USED SPARINGLY.
Goals

Our Primary Goals

1. Make a game that creators enjoy working on.
2. Make a game that players enjoy playing on.
3. Make a game world that encourages fantasy role-playing.
4. Make the world believable.

Sub Goals

1. 1) Prevent 'busy practicing'.
2. 2) Get players to adventure and take risks rather than to sit and practice.
3. 3) Encourage teamwork among players.
4. 4) Make all areas and interactions totally IC.  All areas and items should be thoroughly described.

Accursed Lands is a role-playing game.  This means that it's basically a story where all the players take part by making the decisions.  The creators are the ones who make the story around the players, providing the players with an environment in which to react.

Motto

It CAN be done, but do we WANT to do it?
Galemon

Galemon is a pale yellow moon, almost cream colored.  It is large and bright, providing a lot of light at night time when it is full. Galemon appears to be about 3 times the size of the smallest moon, Yuzla. It takes Galemon a little more than a month to pass through all of its phases.

Galemon has two visible markings on its surface.  The first is located on the upper half of Galemon, and is commonly referred to as "Galemon's Star", because that's what it resembles - an irregular 5 pointed star, slightly more yellow than most of Galemon's surface.  The second is a small greyish blotch on its lower right section, which stands out in stark contrast to the surrounding color.

See Also:  moons, keror, yuzla
Magic

Magic does exist on Terrinor, and was widely used in its earlier ages. Sadly, magic was also the cause of the Breaking and the release of the Black Blood. The structure of magic itself was also affected by the Breaking, and most spells carry a heavy penalty.  Magic users are sometimes hunted down.  If you plan to wield the arts, be prepared to defend yourself. You will also need to find out how to obtain magic on your own.
Player Favoritism

Any creator found giving special favors to players in any form may expect severe punishment up to and including dismissal.  Sanctioned roleplaying events and custom fetishes are exempt as long as they are approved by a senior creator. Events should not be tailored to a small group of players, and custom fetishes should be the only items given to players without the player providing compensation.
Application

You may apply by posting on the hiring board (found within the OOC area) or by mailing staff@accursed-lands.com with the following information:

* Your name
* Age
* E-mail
* Requested creator name
* Current player account name (and any other accounts you may have had in the past)

* Coding experience

* Writing experience

* Projects you'd like to work on

* Reasons for wanting to code here

* Times you are available to code

Please have an idea of whether you would rather focus on theme or code work, and be prepared to submit an example of one or the other.

See also: theme application
Ranged Weapons

Several benefits come from using a ranged weapon, but the most obvious ones are to attack from a distance and to get around other people.  Ranged weapons ignore any guards surrounding a person and directly target your victim. Another reason is for the intimidation factor.  If someone has a crossbow loaded and aimed at your forehead, you're going to look at them a bit differently.

**How do I use a ranged weapon?**

The first thing you need to do is pick it up.  After that, pick up something to fire from it.  Most weapons will use a specific type of ammunition (arrows for bows, bolts for crossbows, etc.) so be sure you have the right type.  Then you load your weapon as follows:

`load <weapon>`

for example:  `load crossbow`

If you have the right type of projectile in your hand, you'll load your weapon, but keep in mind that it takes time to load these things. The time is dependent on your skill with that weapon and the weapon itself--crossbows in particular take a long time to load. Once you have your weapon loaded you have two choices.  First, you can aim at your opponent like this:

`target <victim> with <weapon>`

or:  `target <weapon> on <victim>`

or:  `target <weapon> at <victim>`

for example:  `target Elija with crossbow`

After targeting your opponent, you can wait until you're ready to hurt them (but don't wait too long, you'll eventually lose your aim) and then fire like so:

`fire <weapon>`

or:  `fire <weapon> at <victim>`

or:  `fire`

for example:  `fire crossbow`

If you didn't aim, you can still fire your weapon at someone, you're just not going to be as accurate. To fire, just type:

`fire <weapon> at <victim>`

for example:  `fire crossbow at Elija`

**Why do I keep losing my aim?**

Either you were interrupted, your target left, or you just got tired of aiming for so long.  As you get better with your weapon and at targeting, you'll get better at keeping your aim.

**Can I aim at a specific part of a person's body?**

Yes, just use the "`aim`" command as you would in normal combat.  This will be taken into account automatically when you fire.

**How do I get back an arrow that's stuck in my victim's body?**

You'll need to use the dislodge command, like this:

`dislodge <item> from <person>`

for example:  `dislodge bolt from elija`

**How did it get stuck there in the first place?**

It usually means you hit the person really well and the item is stuck in the target instead of hitting and then falling out.

See also: aim, targeting, snap shot
Control

SYNTAX:

```
control <body part>, <body part>, and <body part>

```

Control is used for guarding one or more sections of your body from being hit.  Its effectiveness is reduced, the more sections you try to control. Effectiveness is also dependent on how high you have prioritized control in your fighting style. To view your current settings, type `control` by itself.

See also: aim, style
Light

Syntax

```
light <object>

```

or

```
light <object> from/with <object>

```

This command attempts to light a flammable object.  In the case of directly lighting something, such as `light <object>`, you must have suitable tools to make sparks on hand.  Also, the item must be of such a flammable nature that sparks will ignite it.  Otherwise, you must light it from an already burning object with the second version of the command.

Fire making, or lighting something from sparks, involves the use of certain mineral rocks.  The mineral must be struck with a hard, sharp edge, such as found on a steel dagger or the like.  You must have appropriate tinder to light as well.  Some good tinders are dried grass, pine needles, shredded bark, and charred linen.

Firemaking uses the wilderness lore skill, and as such, may take time and practice to learn.
Races

Every character on Accursed Lands is exclusively a member of a particular race.  It would be more accurate to use the word 'species' rather than 'race', but use of the word 'race' is a convention we're stuck with from fantasy literature. From a game-mechanics point-of-view, the individual races all have unique combinations of physical characteristics, mental acuity, aptitude for magic, and inherent skills and abilities. Much more important for our enjoyment of the game are the thematic differences between the races.  Each distinct race in Accursed Lands has associated with it a detailed history, culture or cultures, preferred habitat, and general opinion of the other races.  It is your duty as a roleplayer to take the opportunity to learn as much as you can about the habits of your character's race.  This information isn't spelled out for you in an easily-obtainable OOC format; rather, you are expected to explore in an IC manner, picking up clues from room descriptions, NPCs, in-game literature, and especially in-character interactions.  Additional points of interest exist in the information section of Accursed Lands' web site.

See Also: molok, mysrra, goblin, human, halak, braman, aquaepura
Prompt

On Accursed Lands, there is no '`prompt`' command and players are not able to alter their command prompt from within the game. The prompt displays a bar graph representing your character's fatigue.  No other information about the physical state of your character can be added to this prompt.

See Also: fatigue, info
Follow

Syntax:

```
follow [person]

```

or

```
follow [road] [direction]

```

This command allows you to follow another character until you choose to move in a different direction, lose sight of person you are chasing or stop following with the "`stop`" command. If the player wishes for you to follow them, then they must be willing to lead you, otherwise it will work just like chasing. To follow a road you must be in the wilderness and also be standing on one of the road's tiles.  With travel on you may follow the road in either direction; you will not stop unless you type "`stop`", change direction, or reach the end of the road. Crossroads will automatically make you stop moving until you choose a direction to follow the road again.

See Also: lead, stop, movement
Healing

On Accursed Lands, like most things, recovering from wounds can take time. Think of what you might do in a OOC situation, if you were not feeling well. Any means of healing from just resting to other means that MIGHT exist are considered to be IC and not for channel discussion.

If you are worried about yourself IC, might be best to seek advice IC.  Or even better, learn as a priority what you might be able to do in your travels to help yourself or others.

See Also:  OOC, IC, channels, first aid
Scrollback

SYNTAX:

```
scrollback

```

This command attempts to display all the information you've missed due to link-death.  As the MUD may not always immediately recognize that you are link-dead, there are no guarantees. The information is lost if you remain link-dead long enough to be logged out, and will be erased after you have checked it.
Butchering

Syntax:

```
butcher [corpse]

```

**Butchering** involves cutting a corpse into pieces of meat intended for eating or cooking.  This requires a knife and patience to butcher the corpse.  The time required to butcher a corpse is mainly dependent upon the size of the corpse, and the skill of the person who is butchering.  A larger corpse is easier to butcher, and a smaller one tougher.  A fresh corpse and some skill in butchering will increase the amount of meat produced from butchering a corpse.  Some knives may be better suited than others for this task.

If you can not carry all the meat you end up with, you can take a portion of it by typing

```
get [x] stones of meat

```

See also: skinning
Pemote

SYNTAX:

```
pemote message

```

Places any message you specify directly after your name in the possessive form.

For example:

```
"pemote hair rises."

```

would have others see:

Lathander's hair rises.

You may use the syntax: ~lathander to denote a person.

For example, if you typed:

```
"pemote grin turns to a puzzled frown as he notices ~lathander"

```

Lathander would see:

Jack's grin turns to a puzzled frown as he notices you.

You would see:

Your grin turns to a puzzled frown as you notice Lathander.

Others would see:

Jack's grin turns to a puzzled frown as he notices Lathander.

See Also: emote
Palming

palm /vt/ 1 a: to conceal in or with the hand <~ a card>

              b: to take or pick up stealthily

              c: to hand stealthily <~ed him a dollar bill>

   -- Merriam Webster Collegiate Dictionary, 11th Ed.

**Palming** is a skill used to inconspicuously manipulate objects, usually by picking them up and placing them somewhere else.  These two actions are handled by the palm and slip verbs, respectively.

As palming relies on misdirection to conceal the object in question, small objects (preferably fist-sized or smaller) are easier to palm successfully.  Likewise, poor visibility (darkness, fog, etc.) will decrease the likelihood of anyone noticing such actions.

See Also:  palm, slip, pilfer, sneaking, hiding
Retaliate

SYNTAX:

```
retaliate [action]

```

This command allows you to set the action that you'll perform when you are attacked. This can be an action such as '`shout Help! I'm being attacked!`' or it can be the single word '`kill`', in which case, you'll attack the person attacking you. You can have multiple actions done by separating the actions by '`&`'. You can refer to the attacker's short description with a '\*'.

Example:

`retaliate say Help! * is attacking me.&draw sword&kill&laugh at *`

Assuming a wolf attacked you, your character would:

* say Help! Wolf is attacking me.
* draw sword
* kill <your attacker>
* laugh at wolf

Note: "`kill *`" would make you attack a wolf, but not necessarily the wolf that attacked you. Use only "`kill`" to attack your attacker. Also, entering the command "`retaliate null`" will prevent your character from taking any retaliatory action in response to an attack upon its person.
Discipline

Discipline will be enforced by duly authorized creators and can entail such punishments as:

* Loss of money
* Loss of items
* Loss of skills
* Loss of life
* Loss of ability to use assists or tells
* Permanent or temporary banning, or deletion of character(s)
* Indefinite detainment in an out-of-game area
* Loss of ability to speak, emote, use the ooc command, or use channels
Combat Skills

Your ability to fight depends on your skill in each of the fighting areas as well as your current style. You can change your style to emphasize different aspects of combat suitable to your current opponent/situation or to work on specific skills. The following is a brief explanation for some of the combat skills.

**Offensive skills:**

AIM BLOWS: Ability to strike a specific part of your opponent's body.

ATTACK: Ability to focus on striking your opponent in general.

DARING: Ability to get past your opponent's parries.

OFFENSIVE: Ability to concentrate on attacking your target when they are trying to dodge.

**Speed skills:**

ATTACK SPEED:  How fast you move while attacking.

POWER:  Determines how hard your blows hit.

**Defensive skills:**

CONTROL: Ability to control your opponent's blows and protect different parts of your body.

DEFENSE: Ability to defend yourself in general.

DODGE: Ability to maneuver and avoid an attack.

PARRY: Ability to deflect an attack using a weapon.

**Specialized combat skills:**

UNARMED: Fighting without a weapon and using your fists.

BRAWLING: Fighting with any object that is not regarded as a weapon.

See also: fighting, style, damage, damage levels, health
Smithing

**Smithing** is a crafting skill.  With it, you can turn metal ingots into many useful items.  In order to make a living as a smith, your character will likely need to have access to a hammer and anvil, and a source of heat to soften the metal that is being forged.

Smithing is difficult to learn on one's own, as it requires a steady supply of raw materials or money with which to purchase them. A character interested in becoming a smith is advised to become an apprentice to another character who is already an accomplished smith.

See also: crafts, geology, mining, tunneling, smelting
Mail

SYNTAX:

```
mail

```

```
mail <user>

```

Mail is a great way to send messages to other players and creators when they're not online or are otherwise unavailable. To use the mail system, you must be in a post office.  You should check the post office regularly to get any new messages that may be waiting for you--mail is not delivered directly to you, and you are not alerted to new mail except during login. To check your mail, enter a post office and type 'mail'.  Any unread messages that you may have will be listed and numbered. To read a particular message, type the number of the message. Pressing enter without providing any other input will read the first unread message. To check any old messages that you have read in the past, type '`h`'.  This will list the header information for all of the messages you have in your box, new and old.  You can also list a range of posts (by number) or list all posts from a given author.

For example `'h 2, 4, 6-9'` would display the headers for your second, fourth, six, seventh, eighth, and ninth messages, while `'h lathander'` would display the headers for all messages sent to you by Lathander. Header information consists of the index number, sender, date, and message title. To delete messages, type '`d #`' where # is the index number of the message you want to delete, or a range of numbers as described above. To send mail, type '`m foo`' where foo is the name of the person you want to send the message to.  Currently, the mail system does not support character names--you must use the OOC account name of the person.

If you have trouble keeping all this straight, brief syntax for all available mail commands can be obtained by typing a question mark at the mail prompt. To exit the mail system, type '`q`', or simply press enter if you have no unread messages.

Disclaimer:  There are no private mail facilities, as defined by the appropriate US laws, on this system.  The management reserves the right to read anything, but we're far too busy to do so unless occasion arises.  If we happen to catch you doing anything illegal, we WILL forward any evidence to the proper authorities.

Regarding IC and OOC separation:  The current mailing system is almost entirely stock, which is to say, it was not defined with the needs of this particular MUD in mind. Eventually, separate mailing systems will be used for IC and OOC mail.  Until then, you may treat mail as IC or OOC at your discretion, and on a case-by-case basis.

It is important to note that whereas messages can be either IC or OOC in content, they should not be both. For the sake of convenience, however, it is acceptable to use OOC dates in IC messages (e.g. for planning upcoming events).

See Also: IC, OOC
Yuzla

Yuzla is the smallest moon circling Terrinor.  It circles exactly once per week.  The week and month are in fact, defined by the cycles of Yuzla.  One month is three full rotations of Yuzla. Yuzla is small and light red.  It does not give off as much light asthe other two moons, but when it is the only moon in the sky, the entire landscape glows an eerie red. Yuzla has only one visible feature on its surface, a thin, dark red line that snakes from its upper right edge towards its center, then to the left, fading out about half of the way from the center to the left edge. Some think that the Yuzla moon brings out evil.  When Yuzla is full and Galemon is not in the sky, often there coincides murderous events all across Terrinor.  Occasionally, stories circulate after this occurs that the dark red line on Yuzla's surface was seen to writhe like a serpent as the moon's evil influence caused each destructive event.  Most dismiss these tales as drunken superstition, but that doesn't stop them from spreading again each time.

See Also:  moons, galemon, keror
Death

If you think life on Terrinor is hard... then don't die.  Death should be your main reason to keep trusted friends (or well paid acquaintances) with you in your travels. As you might expect, being dead will severely restrict your character's options.  In fact, they will be completely unable to act, unaware of their surroundings, and dependent upon others for protection from any scavengers or thieves that may come along. When a character dies, they have slightly more than one real life hour to be found and resurrected.  While their spirit is thus estranged from its corporeal counterpart, their memories will slowly fade, and their bodies will decay.  This is reflected in loss of skills and stats. After several hours of separation, a spirit may completely forget its terrestrial existence, and become unsalvageable.  This is where fetishes come into play.

A fetish may be likened to an anchor or a beacon.  Either way, it serves to keep your character's spirit from making its final departure.  If, after being dead for 75 minutes, your character still retains his or her fetish, they will automatically be resurrected.  Your character must be logged in to accumulate this time and eventually resurrect. While you are waiting to be resurrected, you can use the "deadtime" command to check how long your character has been dead.  As there is little else you can do in the meantime, you might want to order up a pizza and/or read up on those pesky help files that never seem to get read ahead of time. If your character is unfortunate enough to have lost their fetish, and has died far from any likely source of aid, you will probably face what is called "permanent death".  This means that your character has entirely ceased to be, and all of their belongings, both property and chattel, are forfeit.  Attempting to relay a former character's belongings to a new character is considered "hoarding", and is a form of cheating punishable by temporary or permanent banishment. If your character has been permanently killed, that character ceases to exist. There is absolutely no interpretation of the player rules that canjustify bringing a permanently dead character back to life.  If you create a new character and use it to mimic a previous character, you are breaking the rules and contravening every tenet of good roleplay. This is a bannable offense.

See also: fetish, hoarding, surrender, restart
Idle

If you are connected to AL, but have gone a significant period of time without entering any commands, the system will view you as 'idle'. You will receive a warning message if your idle time exceeds ten minutes. If your idle time exceeds fifteen minutes, you will be forcibly logged out. Since idleness is determined from an Out Of Character point of view, you can and will be considered idle even if your character is performing a continuous task, such as moving or crafting. Any and all commands will negate idleness, including OOC commands (all channel commands are OOC). For convenience, certain states will also prevent a character from being logged out due to idleness.  These include:  posting notes, meditating, being in an OOC room, and being unconscious. Whereas "idling-out" is a feature intended to protect players, it is not foolproof and should not be relied upon.  (The same goes for link-death detection; always, always log out when you are finished playing your character.)

See Also:  channels, channel behavior, OOC, note, meditate
Passive Emoting

Passive emotes can add a great deal to the atmosphere of your emotes.  They allow you to include text before your own name in the emote. For example:

Instead of:

A man with wispy grey hair steps into the room and says, "Hello."

Passive emoting allows:

Stepping into the room, a man with wispy grey hair says, "Hello."

It allows the user to invoke the vNPCs (NPCs that are not physically existent in the game but are present nonetheless -- such as crowds of people on a street or patrons in a full tavern) and features of their environment to put their emote in context.  For example, when moving through a crowded tavern you could have:

Shoving through the thronging crowd of patrons, a man with wispy grey hair moves to a vacant stool.

SYNTAX:

To use a passive emote, simply include an 'at'(@) symbol in a regular emote.

For example, typing:

`emote giving a wave, @ heads of`f

Would return:

Giving a wave, Jack heads off.

Object references and speech can be included in passive emotes in exactly the same way as with regular emotes.

See also: emote, pemote, feelings, ic, ooc, roleplaying
OOC

SYNTAX:

```
ooc <message>

```

The OOC command stands for "Out Of Character".  It should not be used while remaining IC ("In Character").  OOC speech should be limited to OOC areas, but is permissible outside insofar as it does not disrupt the atmosphere. If you are asked to stop speaking Out of Character by any party, do so.  Failure will result in, at the very least, revocation of the ability to use the ooc command.  Additionally, action may be taken against harassment or other rules violations. Certain verbs also display OOC messages.  These verbs are:

* afk - (OOC) You go away from your keyboard for a while.
* badconnect - (OOC) You are suffering from a bad Internet connection.
* bak - (OOC) You are back at your keyboard.
* catkey - (OOC) You indicate there is/was a cat on your keyboard.
* lag - (OOC) You are lagging.
* tyop/ooctypo - (OOC) You are suffering from tyops...tyypos...bad spelling.

It is preferred that these commands be used only when necessary.  If you need to leave the game, go away from your keyboard, are lagging, etc., be creative and try to roleplay a reason for doing so.

The OOC command is not to be used for any discussion of game-world events.  This command is meant to help players separate fantasy from reality, not to help players get around the language barrier. Any players caught using the OOC command to avoid language restrictions will be considered in violation of this rule. Since this MUD is dedicated to role-playing, we take breaches of this rule as a serious problem.  Repeated offenders will be deleted.  Lack of knowledge of this rule is not an excuse.

See Also: ic, roleplaying, verbs
Channel Behavior

**General**

* Be respectful of others.
* Do not ask for creators on channels, specific or in general (either post a note on the appropriate board [note bug, note idea, etc], send in an assist, or write a mudmail to the specific creator).
* Do not use profanity on channels.  Modifying offensive words in an attempt to get around the built-in censor is a violation of these rules (see help swearing'
* Do not engage in offensive or adult-themed discussions.
* No spamming.  Spamming is defined as sending an excessive amount of text to the channel at once or within a short amount of time.  For example, saying the same thing, or similar things, repeatedly.
* No veiled IC info or profanity on channels.  Creators are not stupid.

**Newbie**

To be used for OOC questions (not IC information or game mechanics). The intended use is to allow newbies to ask questions so that they can get acclimatized to the game environment.  It is not meant to be a place where experienced players can ask about borderline IC or mechanics-related questions, to complain about something that just happened in the game that might be a bug, or to discuss ideas (note bug or note idea instead).  If a discussion progresses from a simple question and answer session into a conversation, take it to chat.  Be polite and respectful of the people who ask questions or answer questions. Questioners, please try to read all available help files before asking your question.  If you are new and having problems getting around the IC world, you might try a mentor.  If, in answer to your question, you are told to read a help file, do not be offended.  Often the help files can contain a better explanation of the answer you are looking for than what you will get from other players on the channel.  People have put time and effort into writing them because of common questions, and that is where you are likely to find what you want to know. Answerers, please be patient with newbies.  If someone asks an in character question, one person should suggest that they read help IC (don't flood them with shouts of IC! IC!, even in fun).  Terrinor can be frustrating, especially at first.  Do not make snide remarks or yell at people, but answer appropriate questions that you know the answer to in a clear, concise manner.

**Chat**

This is the channel for OOC discussion.  It can be boisterous, funny, annoying, interesting, entertaining, and more.  If you wish to socialize with other players, discuss inane or interesting questions or otherwise natter on, this is the place.  Please be respectful of others.  Poking fun at others is not encouraged, but is not disallowed, as long as you are able to realize when someone is truly bothered by your actions. In other words, if someone asks you to stop, stop! Creators reserve the right to silence without warning for channel behavior they feel is against the rules of the mud.  If a creator feels the need to warn you it is in your best interest to listen to them as they are being nice about it.

See also: note, assist, mentor, newbie, swearing, harassment, newbie chan
Restart

With the randomness of character creation, sometimes you don't end up with a desirable character, and would like to restart with a new one. This is perfectly acceptable. However, some players overstep this allowance and repeatedly recreate characters in the hope of getting the perfect character, or perhaps of exploring all the options in our character events.

Players who do this have been called "roll-players", due to their habit of "re-rolling" characters. If you spend most of your time simply waiting for the surrender timer to expire, then you probably don't want to play anyway. This annoyance can be punished by banning. Currently, restarting less than five times in a 24-hour period is acceptable.

See also: surrender
Snap Shot

This skill is used when firing a weapon without targeting your opponent first.  The better you are at this skill, the less the difference between firing with aiming and firing without aiming.  However, it will always be harder to hit your target without targeting them first.

See also: targeting, ranged weapons
Spell Casting

Syntax:

```
cast [spell]

```

or

```
cast [spell] on [target]

```

or

```
prepare [spell]

```

This command is used to manipulate the energies of the world to produce a desired effect, although may return a much less positive result by even a skilled user of the art of magic. To prepare a spell, one must put aside a small bit of time before the casting to type `prepare <spell>` for some spells, and may make the actual casting easier and produce a better result.

See Also:  magic
Bugs

A bug is defined in Accursed Lands as 'A fault or deficiency in the system in which something is not behaving in a reasonable manner'.  In other words, if you cannot think of a believable reason for something to be acting that way, it is probably a bug.

Reasons like: "The NPC acted that way because it is crazy" do not count. No exploitation of bugs is allowed.  If a bug is found, it should be promptly reported on the bug board.  Punishment for using a bug to your own advantage varies with the reward gained, and may warrant permanent removal of your character.

1. Please log all bugs with the 'note bug' command.
2. Bugs may be fixed immediately or prioritized for later fixes.
3. Bug posts can be removed from the board when:
	* there is not enough information to duplicate the bug
	* creators cannot duplicate the bug after trying
	* creators have fixed the bug
	* the bug fixed itself (in this case we will pretend we fixed it!)
	* the post does not refer to a bug

See also: bug reporting, note
Botting

Botting is when a player uses a MUD client to have their character perform actions in response to output from the MUD.  This is considered cheating in the highest form.  Anyone caught botting a skill will have the skill they were practicing dropped to zero and their character will be killed.  Their corpse will be placed in a remote area so they will suffer the maximum skill and stat loss during death and not be found for manual resurrection.  We take our rules very seriously here and you never know when we will be watching.

Triggers that send input to the MUD are not allowed. This is true whether or not the person is at the keyboard.  Use of aliases is allowed to shorten the process of doing any commands, however.  This rule is made in order to allow all players, regardless of the client they use, to have equal opportunities in skill development and combat.

The fastest way to repeat an action or a recent action is to use the history commands.  See 'help history' to learn how to use the extensive command history abilities.

See also: history
Get

```
get [item] from [container]

```

To get an item that is on the ground:

```
get [item]

```

To get a part of something on the ground:

```
get <ordinal number> <measurement> of [item]

```

Example: `get 1 egg of meat`

Note: If there are several items of the same type on the ground, you can specify which item to get.

```
get <ordinal number> [item]

```

```
get third item from container

```

Note: "`hold`" is equivalent to "`get`" in most circumstances.  Try, "`hold <item> in right hand`", for instance.

Some areas have gettables - items that are not listed in the room description, but are free for the taking - such as sticks in a forest or sand in a desert.  In a forest, for instance, you can use the command, "`get stick`" to pick up a stick.  If a stick already exists in the room, "`get stick from here`" will get another stick.

See also: put, drop, discard, scavenge, measurements
Time

Just to give everyone an idea about scales of time, here is a game time to real time conversion chart.

* `Game Time                    Real Time`
* `1 hour                       5 minutes`
* `24 hours     1 day           2 hours`
* `7  days      1 week          14 hours`
* `3  weeks     1 month         42 hours`
* `8  months    1 year          14 days`
* `100 years    1 century       1400 days (about 3.8 years)`
* `10 centuries 1 millennium    about 38 years`

See Also: calendar
Language

Each region on Terrinor has its own language, spoken by all who live there regardless of species.  Some specific cultures also have their own private tongues.  You can learn other languages by listening to fluent speakers; until you have fully mastered a language, however, you may garble key words or not understand others.  You will write in the language you are currently speaking.

See also: accent, say, speak, gobbish, edder, tradespeak, kttik, dark tongue, imperial rowan, low rowan
Think

SYNTAX:

```
think <thoughts>

```

```
think (<feelings>) <thoughts>

```

```
think

```

```
imagine <thoughts>

```

Think and imagine are tools to help better flesh out your character. They can also be used to create a better understanding of who your character is, what their intentions are, and how they plan to go about attaining their goals.
Kilima Night Moth

While beautiful, the Kilima night moth is so prevalent on hot summer nights that some consider it to be a pest. Keep away from stored cloth. Found all around Kilima and Bahari Bay during the evening and night. The Kilima Night Moth is one of the most common insects found throughout Palia. As such, it can be found in nearly any field, forest, or mountainous region throughout both **Kilima Valley** and **Bahari Bay** from **6:00 PM - 3:00 AM.**
City Lore

```
SYNTAX:   recall [city name]

```

City lores are, for the most part, "passive" skills, in that they cannot be directly practiced.  While it is possible to attempt to recall things about one's given city, city lores are primarily used to reflect your character's familiarity with their surroundings. Recognizing street names and the proper titles of buildings are two of the most common examples of what city lores do.

See also: recall, lore
Swearing

**While out of character:**

Real-Life profanities are prohibited, including ones designed to get around the built-in censor.  Anyone using RL swearing must follow it quickly with an apology.  Repeat offenders may suffer disciplinary action.

**While in character:**

Real-Life profanities are prohibited.  However, we encourage you to come up with your own in-character methods of swearing, if it so suits your character.

See also: sayings, harassment
Envenom

Syntax:

```
envenom [object] with [liquid container]

```

This command causes the player to attempt to apply a liquid over an item.  It may be obvious that poisons can be applied to weapons, but a poison can be also be applied to a food to make the food poisonous. If the quantity of the liquid is much larger than the size of the item, the item is dipped in the liquid.  Otherwise the liquid is applied over the item.  The same command will allow liquids to be applied over most items.

Example:

```
envenom blade with black vial

```