Status Effect

A **Status Effect** in *Knighthood* is a temporary modification that impacts a Knight or Monster's performance in battle. These can be applied from a Hero or Monster Power, a Gauntlet ability, a Charm effect, or via a unique Monster ability such as being attacked with a weapon or punch attack.

These effects are indicated by an icon underneath the affected combatant's armor and health bars, alongside a number indicating how many turns the effect applies.

* Status Effects that deal damage do so at the end of the combatant's turn. For example, once the Knight has used all 4 of their moves, or after a Monster has attacked or used a Power.
* Status Effects don't take effect or count down if all Monsters in a Round are defeated on the Knight's turn (except during Guild Boss Battles, or if the 4th action was a Hero Power). Instead, they carry over to the next Round, unless the battle is over.

### Damage Values

#### Heroes

The three damage-dealing Status Effects (Acid, Burn, Poison) have **fixed values based on Rarity and Level** when applied **by Heroes.** The three have the same base damage values.

* These damage values are only affected by monster weaknesses/resistances, the Enlighten Library's Damage Boost, and the Max Star effect of a few Heroes. Status damage is unaffected by Hero star level and damage-modifying stasuses, i.e. Protect or Expose.
* The same damage-dealing Status Effect can be applied several times, resetting the counter and adding together damage from past inflictions.
	+ This added damage only applies for as long as the past inflictions still last; for example, if an enemy had 1 turn of Burn left, then Burn was reapplied for 3 more turns, the next turn would add the two Burn effects together, then the remaining 2 burn turns would have standard damage.

The following table shows damage values for statuses applied by Heroes of various levels and rarities, as displayed on their in-game description page. (The number displayed in-game is not modified by the Enlighten Library's Damage Boost.) The damage increase caused by a Hero gaining a level doubles every 10 levels across all rarities, up until level 40 where it instead doubles every 5 levels, a system similar to other level-scaling values in Knighthood.

The damage ratio of Common:Rare:Epic:Legendary:Unique is approximately 4:5:6:7:8.

### Additional Notes

* Most effects have a duration of 3 turns. No effects last more than 3 turns.
* Hero and Monster powers labeled as "Strong Vs (status)" do **50% more damage** to enemies affected with the listed Status Effect(s).
	+ All versions of Karnage do +100% damage against the listed Status Effects.
* Some Guild Bosses, Rift Bosses and Event Bosses will begin each Round with a positive Status Effect applied.
* Regenerate's healing per turn uses the same numbers as Acid, Burn, and Poison.

## Standard Status Effects

These Status Effects can be inflicted by the Knight, Heroes, or Monsters.

### Burn

**Burn** deals damage at the end of the target's turn.

Heroes who inflict Burn:

* Base Power: Balberith, Doctor Flox, Petra, Vordrai, Tara (Max ★)
* Rage Power: Anaara, Ash, Don Diego

Heroes whose powers are Strong Vs Burn:

* Base Power: Griz, Keera, Neko, Sola (Max ★)
* Rage Power: Balendu, Carmilla, Pentatonix, Rokara

### Acid

**Acid** deals damage at the end of the target's turn. If the target has Armor, Acid deals 50% **more** damage.

* If an enemy's Armor is completely depleted by an Acid effect, any remaining damage to health will be reduced by 50%.

Heroes who inflict Acid:

* Base Power: Gunn, Olaf, Eileen (Max ★), Rhiannon (Max ★)
* Rage Power: Aeron, Garron, Geber, Lanasa, Wormwood, Doctor Flox (Max ★)

Heroes whose powers are Strong Vs Acid:

* Base Power: Lars, Sola, Ulfred, Zalam (Max ★)
* Rage Power: Alder, Fahari, Samael, Tara, Caliban (Max ★)

### Poison

**Poison** deals damage **directly to health** at the end of the target's turn.

Heroes who inflict Poison:

* Base Power: Aeron, Byrne, Dvalin, MacLeod, Mikazuki
* Rage Power: Herne, Kamil, Lukin, Millicent

Heroes whose powers are Strong Vs Poison:

* Base Power: Lance
* Rage Power: Byrne, Gwen, Zalam, Aeron (Max ★)

### Regenerate

**Regenerate** restores health at the end of the target's turn.

* If target's Health is full - the rest of Regen points will restores the target's Armor.

Heroes who cause Regenerate:

* Base Power: Balendu, Geber, Titania, Brutus
* Rage Power: Tristan, Ulfred, Zoe, Fahari (Max ★), Lance (Max ★)

### Fury

**Fury** boosts the damage output of all attacks by 35%.

* If this effect is applied **after** Weaken, it will negate that effect.
* Fury does not affect Hero Powers.

Heroes who Cause Fury:

* Base Power: Fahari, Pentatonix

### Protect

**Protect** causes the target to take 35% less damage from all attacks.

* If this effect is applied **after** Expose, it will negate that effect.
* Effects, such as Burn, Acid, Poison or Regenerate, is **not affected** by this status.
* If a Power is Strong Vs any Status Effect, the **bonus damage dealt is not reduced**; however, the base damage is still reduced.
	+ Example: An attack that does 1000 damage and is Strong Vs Burn hits a target with Protect and Burn. The damage dealt will be the bonus damage (50% of 1000 = **500**) plus 65% of the base damage (**650**), which totals **1050**.

Heroes who cause Protect:

* Base Power: Anaara, Azhar (Max ★), Brutus (Max ★), Tristan (Max ★), Wormwood (Max ★)
* Rage Power: Lance, Titania, Serra

### Focus

**Focus** boosts critical chance by 25%.

* If this effect is applied **after** Unfocus, it will negate that effect.
* Focus does not affect Hero Powers.

Heroes who cause Focus:

* Base Power: Nijuro, Titania (Max ★)
* Rage Power: Azhar, Balberith, Viktor, Zoe (Max ★)

### Weaken

**Weaken** reduces the target's damage output to all attacks by 35%.

* If this effect is applied **after** Fury, it will negate that effect.
* Weaken does not affect Hero Powers.

Heroes who inflict Weaken:

* Base Power: Caliban, Delphinia, Herne, Rokara, Wei Feng, Ericson (Max ★)
* Rage Power: Cladis, Helmar, Logan, Ayako (Max ★), Grimm (Max ★), Gwen (Max ★), Lanasa (Max ★)

Heroes whose powers are Strong Vs Weaken:

* Base Power: Ash, Erinn, Byrne (Max ★)
* Rage Power: Gunn, Ursula

### Expose

**Expose** causes the target to take 35% more damage from all attacks, including Hero Powers.

* If this effect is applied **after** Protect, it will negate that effect.
* Effects, such as Burn, Acid, Poison or Regenerate is **not affected** by this status.

Heroes who inflict Expose:

* Base Power: Bayani, Blaine, Ursula, Viktor, Lars (Max ★), Mikazuki (Max ★)
* Rage Power: Brutus, Doctor Flox, Eileen, Erinn, Neko, Herne (Max ★), Krusa (Max ★)

Heroes whose powers are Strong Vs Expose:

* Base Power: Eileen, Grax, Lanasa, Logan (Max ★)
* Rage Power: Blaine, Griz, Urmas, Wei Feng, Anaara (Max ★)

### Unfocus

**Unfocus** reduces critical chance by 25%.

* If this effect is applied **after** Focus, it will negate that effect.
* Unfocus does not affect Hero Powers.

Heroes who inflict Unfocus:

* Base Power: Alder, Carmilla, Ash (Max ★), Wei Feng (Max ★)
* Rage Power: Petra

### Stun

**Stun** prevents all actions for 1 turn. This effect does not work on Guild Bosses, Onslaught Commanders, or Knights in Arena League battles.

Heroes who inflict Stun:

* Base Power: Gwen, Krusa, Lukin, Millicent, Tara, Alder (Max ★), Helmar (Max ★)
* Rage Power: Ayako, Grax, Keera, Sola, Samael (Max ★)

Heroes whose powers are Strong Vs Stun:

* Base Power: Serra
* Rage Power: Rhiannon, Rosalin (Max ★)

### Freeze

**Freeze** prevents all actions for 1 turn. This effect does not work on Guild Bosses, Onslaught Commanders, or Knights in Arena League battles.

Heroes who inflict Freeze:

* Base Power: Grimm, Zoe, Bayani (Max ★)
* Rage Power: Ericson, Isstara, Olaf

Heroes whose powers are Strong Vs Freeze:

* Base Power: Isstara
* Rage Power: Lars

## Player-Exclusive Effects

These effects can only be inflicted by Players through Battle Boosts.

### Potion of Protection

**Potion of Protection** reduces incoming damage by 50%, 75%, or 100%.

* This is different from Protect and is not calculated when an Enemy attack is Strong Vs. Protect.

### Elixir of Strength

**Elixir of Strength** increases damage for Weapon swings and Gauntlet punches by 250%, 350% or 450% for the next 2 actions.

* The number on the status indicates how many attacks will be boosted.
* This damage does not affect Hero Powers.

## Monster-Exclusive Effects

These effects can only be inflicted by Monsters (including Minions).

### Haste

**Haste** allows an enemy to attack 4 times in one turn.

* If an enemy instead uses a Power, Haste does not apply, but will still tick down for that turn.

### Dizzy

**Dizzy** reduces an player's actions in a turn to 1.

* Healing the Dizzy effect with a Potion or Hero Power with Cure does not restore the lost actions for that turn.

### Doom

**Doom** deals damage equivalent to 33% of the Knight's health and armor at the end of your turn.

* Doom **cannot be Dispelled** by Hero Powers or Potions
* Doom **is affected by Protect,** dealing 35% less damage
* This effect is exclusive to Inquisitor Vitiosus , the Inquisition Enforcer , Heretic of the Rift and Dark One Octaexon.

### Calcify

**Calcify** stuns the caster for 1 turn and makes them immune to most damage, but not to Hammer weapons, Hero powers, and Status Effects.

* This effect is exclusive to the Mosshide Warrior .
* Powers that Dispel **do not** remove Calcify.

### Grow

**Grow** increases the target's size every time they are hit with a Weapon or Punch, increasing their damage output by 10% for each hit.

* This effect is exclusive to Dovregubben .

### Sacrifice

**Sacrifice** greatly increases the damage of the affected monster's damage for 2 turns, but in return the affected monster will be "sacrificed," removing them from the battle without awarding Event Points.

* This effect is exclusive to Gelkar .
* If the enemy is unable to use an attack before Sacrifice wears off (such as through Stun or Freeze), the effect will not apply.

### Shrink

**Shrink** reduces the Knight's size, lowering their attack power by 35% and increases the damage they take by 35%

* This effect is exclusive to the Mosshide Forager .

### Stealth

**Stealth** prevents the affected enemy from being damaged by Weapon or Punch attacks. Hero Powers and previously applied damaging status effects such as Burn will still do damage.

* This effect is exclusive to the  Abyssal Mist Enemies.
* Attacking an enemy with Stealth will still increase Base Power charge, but will not proc any positive status effects from Charms.

## Invisible Effects

**Invisible Effects** do not have symbols or text as they do not have a duration, but are a common part of Hero and Monster Powers and affect other Powers and Status Effects. Moreover, all of them have **100% chance** to succeed, and this **cannot be reduced by any means**.

### Cure

**Cure** removes all **negative** Status Effects from the target, the target typically being the user of the Power or the user's ally. On a Hero's or Monster's Power description, it is typically written as "removes all negative status effects".

Heroes who cause Cure:

* Base Power: Tristan, Azhar
* Rage Power: Ulfred

### Dispel

**Dispel** removes all **positive** Status Effects from the target(s). On a Hero's or Monster's Power description, it is typically written as "removes all positive status effects".

Heroes who inflict Dispel:

* Base Power: Ayako, Cladis, Doceo, Don Diego, Kamil
* Rage Power: Bayani, Nijuro, Outis

### Delay

**Delay** resets the Power charge of the target. This effect does not apply to Onslaught Commanders or Knights in Arena League battles.

Heroes who inflict Delay:

* Base Power: Samael, Garron
* Rage Power: Delphinia, MacLeod