Primitive commerce events

Version

This article has been verified for the current PC version (3.10) of the game.

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 **Primitive commerce events**

Primitive commerce events can take place every 5 years as long as an empire has a  Commercial Agreement with a pre-FTL civilization. Once a primitive commerce event takes place the same empire will not receive another primitive commerce event for 15 years. Each event can only happen once. Empires with the  Broken Shackles origin cannot get these events from the homeworld of any of their starting species.

### Enslaved

File:Evt surrender.png
*We have received disturbing reports from the [pre-FTL civilization name] Pre-FTLs: in remote regions of the planet, several spacefaring merchants, mainly smugglers, have disappeared along with their ships. A discreet investigation revealed that they were pressed into work in the mines, far from prying eyes.

It is important to note that this was not done by the [pre-FTL civilization name] authorities, but rather a few local warlords and criminals, and that all of the abducted individuals were in violation of the treaties we signed with the Pre-FTLs.*

None

**Unacceptable. Secure their freedom.*** Influence:  **−50**
* Unity Gained:  100-100000

**Launch a punitive strike.*** 3 primitive pops die
* 2 non-capital buildings on the pre-FTL civilization's homeworld are ruined
* Pre-FTL civilization shifts ethics towards  Xenophobe

### Freeport Established

File:Evt gunrunning.png
*Per our trade agreement with the [pre-FTL civilization name] Pre-FTLs, we have established a small spaceport near one of their major settlements. Free from regulation, our merchants are reaping massive profits, but are forbidden of leaving the complex.

As a result, smugglers and organized gangs have established a thriving black market economy. So far, the [pre-FTL species adjective] have turned a blind eye, but if things continue, the freeport will inevitably be overrun by criminals.*

None

**Ask to open additional freeports.*** Influence:  **−50**
* Adds the File:D station cargo.png Freeport planetary feature to the pre-FTL civilization's homeworld

**We're not doing anything wrong.*** **Unbridled Smuggling** modifier added for 240 months to the pre-FTL civilization's homeworld, giving the following effects:  Criminal Jobs **+1**

**Crack down on smugglers.*** Unity:  **−1000**
* **+100** Trust from the pre-FTL civilization

### Land Grabs

File:Evt bankruptcy.png
*Concerning economic reports from [pre-FTL world name], where our merchants have been trading with the [pre-FTL civilization name] Pre-FTLs. When the deal was signed, measures were put in place to ensure the sovereignty of the locals, but some of our own people are skirting the law to buy up vast quantities of land through local strawmen. At the current rate, within a generation [pre-FTL world name] will be wholly owned by private traders.*

None

**Revoke the sales and fine the culprits.*** Influence:  **−100**
* Energy Gained:  500

**It's none of our business.*** Pre-FTL civilization's homeworld gains a blocker

**An enriching opportunity...*** Energy:  **−1500**
* Pre-FTL civilization's homeworld gains a blocker
* Adds the  Remote Holdings feature to the pre-FTL civilization's homeworld

### Fruitful Cooperation

File:Evt bribery.png
*The trade deal we signed with the [pre-FTL civilization name] has proven extremely lucrative. The terms of the deal are being respected and trade is flowing. Some merchants continue to call for more relaxed regulation, but overall the deal has proven beneficial for both parties.*

None

**Excellent.*** **Fruitful Cooperation** modifier added to the pre-FTL civilization's homeworld, giving the following effects:  Trade Value **+15%**

**Perhaps we could renegotiate...*** Influence:  **−100**
* Gain the **Flourishing Trade** permanent empire modifier

### Miracle Hagglers

File:Evt tradedeal.png
*The [pre-FTL civilization name] Pre-FTLs have proven to be incredibly adept traders. Our own merchants are learning the hard way that the locals are both savvy and persuasive, and they are not happy about it.

On the other hand, several of our economists are convinced that the behavior of the Pre-FTLs could be learned from.*

None

**Fund the project.*** Energy:  **−6000**
* Gain the **Predictive Trading Algorithms** permanent empire modifier

**Recruit one of the [pre-FTL species name]*** Energy:  **−100**
* Gain an  Official leader from the pre-FTL civilization species with the  Business Mind trait

**Pressure the [pre-FTL civilization name] into better deals.*** Energy Gained:  100
* Unity Gained:  100-100000
* **−40** Trust from the pre-FTL civilization

### Sweet Tooth

*One of the commodities we have been trading with the [pre-FTL civilization name] Pre-FTLs is tasty, but very ordinary food. At least to our species. However, this basic sweetener has proven to be a very powerful psychotrope for the [pre-FTL species name]. It is highly addictive, and extremely dangerous. Unscrupulous merchants have been moving absurd quantities of the product at exorbitant prices. As a result, many of the locals are plunging into stupor, and in the worst cases, death.*

None

**Forbid trade and set up a blockade.*** **Security Blockade** modifier added for 240 months, giving the following effects:  Naval Capacity **−10**

**We must provide medical assistance!*** Adds a Gene Clinics building to the pre-FTL civilization's homeworld if the  Frontier Health technology has been researched
* **Medical Assistance** modifier added for 120 months if the  Frontier Health technology isn't researched, giving the following effects:  Monthly Society Research **−10%**

**People die everyday. Business is business.*** Energy Gained:  1000
* 3 primitive pops die

### Invasive Species

*When we returned from a recent diplomatic visit with the [privitive species name] of [pre-FTL world name], we discovered we'd picked up some unusual stowaways. An infestation of small, wingless, wriggling arthropods had found their way aboard our shuttle.

They move fast, and are tiny enough that our sensors can't detect them. Given their rapid breeding, it has become increasingly difficult to contain the invasion.

Unfortunately, the species is a symbol of plenty to the people of [pre-FTL world name]. How we respond to this could affect our relations with the [pre-FTL species plural].*

Not  Hive Mind

**Inform the planet's rulers that we will be exterminating the infestation.*** Gain the **Straight Talkers** permanent empire modifier

**Deal with this quietly. We need not insult them.*** Gain the **No Worries** permanent empire modifier