Absolve (Effect)

## Absolve

When healed, deal 60-80% of the healed amount to a random enemy as MAG damage, Ignoring Taunt.

## Battle Strategy

* Under the current meta, **Absolve** is useless. Because of how low the damage from absolve is, it's not worth it to use on any team.

## Changelog

The table below provides links to information about *"Absolve (Effect)"* as posted in the  **#changelog** channel of the OwO Bot Support server on Discord. There may be further information available on GitHub.

 Arcane Scepter: Replenish 40-70% of your MAG as WP to an ally with the lowest WP
 Resurrection Staff: Revive a dead ally and heal them for 50-80% of your MAG
 Glacial Axe: Deals 50-80% of your STR to a random opponent and apply Freeze
 Vanguard's Banner: Encourage all your allies with the Attack Up buff for 2 turns. If the user has enough WP when the buff expires, the buff will be recasted with a stronger version.
 Culling Scythe: Deals 70-100% of your STR to a random enemy and applies Mortality for 2 turns
**New Buffs/Debuffs**

 Freeze (Effect): Freeze an enemy. They can not attack next turn.
 Attack Up (Effect): Increase all damage by 10-20%. Cannot stack with other attack up buffs.
 Attack Up+ (Effect): Increase all damage by 20-30%. Cannot stack with other attack up buffs.
 Attack Up++ (Effect): Increase all damage by 30-40%. Cannot stack with other attack up buffs.
 Mortality (Effect): Decrease all healing for this animal by 30-60%
**New Passives**

 Kamikaze (Effect): When the animal dies, deal 50-75% of its max HP as MAG dmg to the attacker
 Energize (Effect): Replenish 20-40 WP every turn.
 Regeneration (Effect): Replenish 5-10% of your max HP every turn.
 Sprout (Effect): Increase all incoming healing by 20-40%
 Enrage (Effect): Every 10% missing health gives +1-4% more damage
**Buffs**

 Flame Staff: Can now proc other flame debuffs
 Bow: Minimum damage increased from 100% => 110%
 Energy Staff: Mana cost reduced from 250-100 => 200-100
 Vampiric Staff: Mana cost reduced from 250-100 => 200-100
 **Absolve (Effect)**: Damage increased from 50-70% => 60-80%
 Discharge (Effect): Damage increased from 60-80% => 100-140%
 Critical (Effect): Can now apply to heals
**Nerfs**

 Healing Staff: Mana cost increased from 200-100 => 200-125
 Safeguard (Effect): Damage negation changed from 25-50% => 20-40%
**Changes/Fixes**

 Wand of Absorption: Is no longer based off enemies max WP. It now steals depending on 20-40% of the damage done.
 Flame (Effect): Fixed an issue where it will still damage the animal after death
 Poison (Effect): Fixed an issue where it will still damage the animal after death
owo weapon command no longer times out randomly
 **Absolve (Effect)** % is lowered significantly
 Mana Tap (Effect) is slightly nerfed
 Vampiric Staff has higher WP cost and lower heal/damage
 Poison Dagger has been added! Apply poison to enemies!
 Wand of Absorption has been added! Deal damage and steal WP!
 Critical (Effect) has been added! Have a % chance to deal extra damage!
 **Absolve (Effect)** now does not deal extra damage if you overheal
WP are now consumed first so  works on the first turn
 **Absolve (Effect)** healing has been lowered
 Lifesteal (Effect) healing has been increased
 Vampiric Staff has been added! Deal AoE damage and heal your whole team!
 **Absolve (Effect)** has been added! Deal damage everytime you heal!
 Mana Tap (Effect) has been added! Regain some WP when you deal damage!
 Safeguard (Effect) has been added! Negate some damage by using up your WP!