recursal/Fanatic-Fandom huggingface dataset:
Guard Classes

As a guard, you can choose one of four classes, they are:

* Knight
* Merchantman
* Blacksmith
* Sniper

You can select a class from the **Armory**, but Merchantman and Blacksmith must be unlocked by the King.

Every guard class gets the Jail ability. Upon right clicking a player with low enough health, which varies based on their Gift of Gold Level, the player will be teleported to the Jail building, after which they will be released following a brief timeout period, also based on their Gift of Gold Level.

## Knight

Knight is the default class, which specializes in Jailing players. Its helmet is an Iron Block.

The Knight's main ability is the ability to jail players faster. Normally, jailing has a 14s cooldown, but Knight's cooldown is instead 12s.

## Merchantman

Merchantman is a class that needs to be unlocked by the king, which specializes in farming. Its helmet is an Emerald Block or a Furnace.

The Merchantman's main ability is being a moving workstation. As a toggle, they can change between being a furnace with faster cooking, and a merchant with faster selling.

Additionally, Merchantmen have a Harvester, an un-reforgable hoe with Autosmelt enabled.

## Blacksmith

Blacksmith is a class that needs to be unlocked by the king, which specializes in reforing. Its helmet is a Coal Block.

The Blacksmith's main ability is their Reforge anvil. Upon clicking it, they are teleported to a Reforge Room, which allows the Blacksmith to apply any simple reforge to a sword for 1 Shard, and it allows purchasing of Ancient Crystals for 4 Shards. Additionally, the room is equipped with an Anvil, Reforge Table, and a Shard purchase sign.

Additionally, Blacksmiths have two abilities to do with swords. With the first ability they can directly gift a sword to a player by clicking them with the ability while holding the sword they want to gift in their offhand. The second ability allows the Blacksmith to scrub (remove) all the reforges from a sword in their offhand.

## Sniper

The Sniper is a class that is unlocked by the player, by having 25 Karma or more. Its helmet is a Redstone Block. It can be selected inside the vault, an area which is exclusive for guards and accessed inside the armory, where the other guard classes are as well.

The Sniper has a gun which can shoot every ~1.5 seconds. It deals 2 hitpoints (1 full heart) of damage. It ignores spawn protection activated from leaving the jail, housing, or joining the plot.
Castle Roof

**Castle Roof** is an upgrade that costs 6 coins and has no prerequisites.

It adds a roof to every room of the castle (Instead of just two), which is helpful in **Act IV** as it prevents citizens from jumping down into the castle during the Science and Urban paths.

This upgrade is mutually exclusive with Castle Ladder, though both can be obtained on the Science path with an exclusive upgrade inside the Economics Room.
Main

**Melon King** is a plot on the Minecraft server **DiamondFire**, the original game being created by Somethingwrong, while 4.0 was made by **DeepSeaBlue** as the sole dev, with assistance from **Electrosolt** for building.

On this wiki you will find everything relating to **Melon King.**

## Gameplay

Most of the game takes place inside of The Town.

The game has 3 different roles:

* King
* Guard
* Citizen

Most players will be citizens. As a citizen, you must farm melons (From a melon farm) to get gold and give the king coins.

You can become the king by either being the first player to join or killing the king as a citizen. If the king leaves or is killed by unknown means, a random player will become king instead.

As the king, your job is to buy Upgrades to complete the run using your coins, and to avoid being killed by aggressive citizens.

You can help avoid death by using one of the items in your inventory, "promote to guard" on a willing citizen to make them a guard.

As a guard, your job is to protect the king.

You have the ability to jail citizens, and can choose from one of many Guard Classes, if they are unlocked.

### Action Bar Stats

There are 3 stats displayed on your action bar: Trophies, Karma, and Medals.

Medals (which are citizen-based) can be used to increase your Gift of Gold level.

Karma (which is guard-based) is used to open doors in the Vault (aka Guard Hallway), along with the Retribution enchantment.

Trophies (which are monarch-based) give you, as the monarch, buffs depending on how many you have.

### Winning

You cannot technically win as a citizen or guard, you can only "win" as a king.

To win, you must buy the final upgrade of the Path you are currently working toward, which will kill you, give kingship to a random player (that isn't you) and reward you with a trophy.

Citizens will be rewarded with 5 Medals, and some additional medals will be granted to players who contributed substantial amounts of gold and melons. In addition, up to two medals can be obtained by killing citizens that have grenades or flashbangs on them as well as contributing resources in certain paths.

Guards and the Monarch do not get the free 5 medals, but receive Karma relative to the amount of medals they earned.

### Paths

There are a total of 5 main paths branching from Beginnings: Underground, Religion, Event, Urban, and Conquest . Urban has 3 subpaths: True Urban, Science and The Board. At the end of True Urban, access to the Endless island opens. The Board has 3 subpaths as well: Democracy, Diplomacy and Tyranny. At the end of Science, access to the Laboratory path opens. Underground has 2 subpaths: Depths, Invasion. Conquest has 4 difficulties: Easy, Normal, Hard, and Insane.

There are also 3 challenge paths: Hardmode, Hardermode, and Greed.
Human

**Humans** 「人間 *Ningen*」 are the dominant race in the world, occupying the major kingdoms and lands.

## Overview

While humans generally have weaker magic than the elves, they are more populous, more advanced technologically, and have more varied physical characteristics, with varied heights and skin and hair colors. Human magic also tends to be more technical.

Animosity grew between the humans and elves due to jealousy, and ultimately a group of Clover Kingdom human royals stole the elves' mana for themselves and then killed the elves, which was later revealed to be the plan of the devil Zagred who manipulated them in order to gain a body and a grimoire.
Science

**Science** is a branch-off from the Urban path, in which the town undertakes a scientific revolution, unlocking the ability to perform research and purchase upgrades using research.

After Research is unlocked, a research station will be built near the Town center. Performing research by doing the required tasks and giving the required funding will provide research points of one of three types (determined in the Science Bunker). These unlock thematic upgrades for the town.

## Lab Upgrades

The Final Frontier consists of depositing super enchanted melons into the machine for power.
Arcane Workshop

The **Arcane Workshop** is an area that can be accessed by talking to the **Arcanist** NPC in the City. The workshop offers various upgrades to your guard gear.

To the right of the spawn, you can compress 64 Shards into a Compressed Shard. To the left of the spawn, you can purchase a Warp Key to the Arcane Workshop for 1 Compressed Shard. After using the Warp Key, you will be warped back to your housing after exiting the area.

Note that the Soul Machine and Knight's Forge require a Compressed Shard to power on. After they have been powered on they will stay powered permanently.

## Soul Machine

The **Soul Machine** allows you to **Guardbind** a sword, which means it will be added to your base guard items. This process costs 1 Compressed Shard, no matter which sword you're trying to bind. After you've guardbound a sword, you will be able to unbind it at any time. This will return the sword but not the Compressed Shard spent.

The following rules are applied:

* You can only guardbound one sword.
* You will automatically receive a copy of the sword upon becoming guard.
* You cannot drop a guardbound sword.
* You cannot put a guardbound sword in your ender chest.
* Any guardbound swords in your inventory will be wiped if you're not a guard.

## Knight's Forge

The **Knight's Forge** allows you to add various upgrades to a Knight's Wooden Sword. The cost of each upgrade starts out at 1 Compressed Shard, but when you add an upgrade to a sword, the cost of all other upgrades will increase by 1. (1 -> 2 -> 3)

Upgrades
 Defensive Maneuvers
 Retributive Strike

The upgrades that have been added to a Knight's Wooden Sword will be displayed in the item's lore. Each upgrade will also add a star to the item's name.

## Smithing Table

The **Smithing Table** allows you to permanently add +4 Armor Toughness to your Guard Helmet. This costs 4 Compressed Shards.

## Helm Forge

The **Helm Forge** allows you to add permanent buffs to your Guard Helmet, similarly to the Smithing Table. This area can only be accessed by **citizens** who have Gift of Gold level 18 unlocked.

The cost of each upgrade starts out at 5 Compressed Shards, but when you unlock an upgrade the cost of all other upgrades will increase by 5. (5 -> 10 -> 15)

Upgrades:

* 20% additional walkspeed
* +4 max health
* +3 armor points

## Gallery

The ArcanistThe Arcane WorkshopThe Helm Forge
Water Magic

## **User(s)**

1. Undine

**Water Magic** 「水魔法 *Mizu Mahō*」 is a magic attribute that allows the user to generate and manipulate water. It is one of the four major elements of mana, and its spirit is Undine.

## Description

This magic attribute allows the user to generate and manipulate water at will. Without the use of a grimoire, the user is still able to use this magic. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.
Underground

**Underground** unlocks a new region of the map, located underneath the town, and accessed through a newly formed hole in front of the Shop. This path focuses on the town gaining significantly more freedom, and making most upgrades purchasable only with Bank gold. The first upgrade, Underground Society, is located to the right of the Black Market.

Once begun, the Underground path has a salesman, who gives a lot more gold, but no coins to the king.

Inside the Underground are Walls, which the players need to break in order to progress. The Walls can be broken by throwing grenades at them.

(Disclaimer regarding the titles of the "Upgrade Town" Upgrades: There are several "Upgrade Town" Upgrades. The brackets describe the locations or purpose of these upgrades.)

## Raid

Starting the Raid blocks the Lift Restoration upgrade and the Depths sub-path.

The Raid is a five-wave attack against the pumpkin kingdom. Players must attack the pumpkin kingdom, killing all enemies inside. The King can also enter the Raid, but if he dies, the run is lost. Every Wave is split into several "Sub-Waves", which means that all the enemies of the wave don't spawn all at once. However, every Wave has different enemies. The Final Wave has the Pumpkin King, who releases powerful attacks while you attempt to kill the citizens of the pumpkin kingdom. Once all the citizens of the Pumpkin Kingdom have been killed, the Run is won.

### Extreme Measures

An altered form of the raid triggered by the King pressing the button in the spectating room for the raid. It is unlocked after beating the raid as king once.

The initial waves of the raid remain the same, but, once the Pumpkin King fight begins, the King is forcibly teleported into the fight with the goal of surviving until the end. They are given increased armor and multiple lives.

Winning is rewarded with a unique journal mark in the Challenges section. Losing will end Extreme Measures and allow the raid to be completed as it would in a normal Underground run.

## Tips

* Despite the Currency Exchange upgrade existing, it is still recommended to sell to the Salesman.
* The Underground path is not ideal for personal farming, as it lacks the crucial upgrade Better Farmers. Selling melons remains somewhat viable, albeit not optimal.
* The king should not enter the raid outside of Extreme Measures, as they can be killed and lose the run.
* It is recommended to farm around 100k bank gold before starting the raid so upgrades can be bought quickly.
* In Extreme Measures, the King is best off running around to dodge the Pumpkin King's dangerous attacks while other players kill the enemies.

## Notes

* Tabby, the owner of the pumpkin kingdom black market, sells a Tattered Piece for 2500 housing gold. You have to talk to them a few times to bring up the menu.
* The pumpkins in the raid can be farmed for minimal amounts of bank gold.
The Shop

The shop is a building located directly next to the alley to the black market.

The shop is initially locked, and can be unlocked when either:

* The king buys the Unlock Shop upgrade.
* Citizens pay a collective 100 gold.

Once the shop is opened, there are two currencies:

* Bank Gold
* Melon Coins

## Unlock Shop

Note that this upgrade can be essentially purchased for free if the shop is manually funded.

### Visual Changes

Door Opens

**Unlock Shop** is an upgrade that costs 10 coins and has no prerequisites.

It is an upgrade that can be bought by only the king, unlike the funding option which can be done by anybody. Purchasing this upgrade will not only open the shop, but will also transfer all existing funding into the gold bank automatically, as to not waste it.

## Melon Coins

You can buy one Melon Coin for 64 melons.

Melon Coins are permanently saved for each player individually.

 Snowball Shooter
 Egg Crossbow
 ???

## Bank Gold

You can trade one gold for one bank gold (Two if the Double City Funding upgrade is bought).

Bank Gold is global for all players, and players cannot convert it back into gold.

There are 13 total upgrades that can be bought with bank gold, costing a total of 5,016 gold, or 2,508 if Double City Funding were to be bought immediately.
Conquest

> Down.
>
> -Pumpkin King

Conquest is a path that involves raiding your neighboring kingdoms and wiping them out to rewrite history. To start the path, 3 other paths must be completed by the king and no other upgrades may be bought.

By clicking the lectern in the castle, and selecting a difficulty, Conquest starts. All other upgrades in the game are locked, and the Arcanist gains a map to go to the first kingdom, the Carrot Kingdom. The king must buy all 3 upgrades before starting the fight, which is a constant in all 5 areas.

Upon defeating the Carrot King, he is sent to your city jail, and sells useful farming packages for coins, which scale in price and effectiveness.

The end of Conquest occurs when the king purchases the Last Crossing upgrade and crosses the bridge to the Pumpkin King, and if Conquest is on Easy or Normal difficulty, he will give a monologue about your onslaught of kings before rising the king up into the air, killing them. If Conquest is on Hard or Insane difficulty, a fight against the Pumpkin King will instead start, in which you cannot use grenades. Beating this fight will cause the run to end.

## Tips

* If a fight begins with only 1 or 2 players, they get multiple lives, with 2 players giving each 2 lives and 1 player giving them 3 lives. This can be used to give select players more survivability, and still allow other participants to join the fight afterwards.
* The Armor Merchant sells useful, yet expensive, sets of armor that players may use in the fight.
* Grenades are incredibly useful, as they can kill enemies from afar and hurt many at once. All fights except the Melon King fight contain enemies that can be evaporated in this manner.
* In the Melon King fight, phase 2 involves him breaking the floor and shouting at you while attempting to kill you. Stand on the Polished Andesite to avoid falling into the lava.
* Remember, Minecraft Mobs have a 10 tick long invulnerability after being hit! If someone has a better weapon than you, let them deal the damage to the boss while you take care of mobs or distract the boss. (This is especially important in the Melon King fight, in which there is only 1 enemy to damage, and the Mushroom King fight, in which he is open to damage throughout the majority of the fight.)
* The king still needs coins to progress! Once you die, go and farm melons to gain coins so that the next fight can be started quickly!
Markers And Stacking Buffs

When checking cards with markers during combat, they will show small yellow tokens as indicators and will also show a number in parentheses next to the buff name on the right side of the combat screen (where equipment and buffs are listed). Markers cap at 5.

The gold/xp/herb/rare mobs buffs stack. For example equipping 3 Circle of Midas and Treasure Chart will be 155% extra gold.

When using ability cards/buffs to boost drops (e.g. Pickpocket, Demonic Contract), the caster must survive the battle for the bonus to be included. This is also true for drop-boosting equipment (e.g. Circle of Midas) - if the character wearing the equipment dies, their boost will not apply for that battle.

The gold bonus only works in story mode, and also only for the main gold reward, not for gold in treasure chests.
Lower Aldwood

## Skill Cards

Creep (weak to fire)

Brutal (target is crippled when caster attacks)

This is a moderate-size outdoor battlefield. Your heroes start at the south end of the map, but the spiders are placed quite close to you (generally close enough to melee with in the first turn), in all directions. This may spawn a rare boss, the Slavering Green-Spitter.

### Enemies, phase 1

* Aldwood Fang Spider
* Aldwood Green-Spitter
* Aldwood Bile-Stabber
* Egg Sac

### Enemies, phase 2

* Aldwood Green-Spitter
* Aldwood Bile-Stabber

## Kobalos Trickster-of-Runes

### **Life**

Mage
18

### **Armor**

7-9
4

### **Range**

3+2
4

## Kobalos Son-of-Nights

### **Life**

Rogue
20

### **Armor**

7-9
4

### **Movement**

4+2

This is a moderate-size outdoor battlefield. Your heroes start at the south end. Your enemies are arranged in a spread-out formation on the road ahead. The monument is a large obstacle towards the west side, and scattered trees provide additional cover.

### Enemies

* Kobalos Trickster-of-Runes x3
* Kobalos Son-of-Nights x2
Housing Upgrades

Housing is a building that allows citizens and guards to enter to be safe from others.

Housing costs 32 gold to unlock.

When bought, housing stays unlocked permanently.

Housing has several upgrades that can be bought from the Architect using gold.

## Personal Bank

Your personal bank can store *enchanted melons*, *super enchanted melons*, *gold,* and more which can be seen in \_\_\_\_.

Your personal bank persists across kings, and even remains if everyone leaves the plot.

## The Computer

The Computer is a downwards facing dispenser with a player head with a computer texture on top that has multiple features, which are documented on its own page.

## Emergency Grenades

Clicking the emergency grenades sign will give you 3 grenades, and you lose access to further emergency grenades.

Your emergency grenades replenish when a new king is selected.

## Brewing Stand

Holding a Strange Brew in your main hand and then Right-Clicking the Brewing stand will start a process that has a 5 minutes duration that will make a Very Strange Brew when completed.

## Ender Chest

You get three sets of storage slots that can store specific kinds of items. This will persist even if everyone leaves the plot.

Ender Chest Storage
 3

## Shard Converter

The shard converter is used to create mass amounts of shards at the same time. You can create 1, 8, or 64 shards in one click with the converter, though the required amount of gold will be spent in the process.
Reinforcement Magic

**Reinforcement Magic** 「強化魔法 *Kyōka Mahō*」 is a form of magic that allows the user to increase their physical abilities. Most mages apply this magic in some manner when fighting.

## Description

This form of magic allows the user to increase their physical abilities, like strength and speed. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

This magic could also be used to enhance the abilities of allies.
Permeation Magic

**Permeation Magic** 「透過魔法 *Tōka Mahō*」 is a magic attribute that allows the user to turn invisible and phase through other magic.

## Description

This magic attribute allows the user to turn themselves invisible, erase their magical presence, and become intangible to all other types of magic. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

When incorporated with Creation Magic, the creations are invisible but not intangible to magic.
Import Chest

The Import Chest is a chest near spawn. Upon clicking it, you consume one import and get one item from the loot table. All food items and Gold have a higher chance of appearing compared to the contraband items. In addition, you have a higher chance of receiving Golden Carrots and Gold Nuggets when you reach 300 Medals.

 Wooden Sword

The import chest gets 1 import every 10 seconds on both Normal and Hardmode, and 3 imports every 10 seconds on Hardestmode.

You have a 3/4 chance to receive one of the food items, and a 1/4 chance to receive contraband.
The Stoneway

This is the third quest in the game, and the first time that you are able to use a full party of three characters, your own deck and your own equipment.

## Battle 1 - Outlaws

This battle takes place outdoors, along a roadway that runs east-west. Your characters start on the west edge of the map. Initially, two outlaws are on the east side, likely outside everyone's range (after movement) other than River. There is one archer to the south who will be in range at start, and two archers positioned to the north behind a large boulder, out of your initial range.

### Enemies

* Outlaw x2 - fighter, damage 4-6, health 14, armor 1, move 2+2
* Outlaw Archer x3 - archer, damage 2-4, health 12, armor 1, move 2+2, range 5

## Battle 2 - Kreinzburg

This battle takes place indoors in cramped quarters, with little room to manuever without blocking line of sight for ranged characters. There are two phases. The second phase starts on turn 3 of the battle. If you kill all the enemies from phase 1 within two turns, you'll skip the second phase. Note that the second-phase enemy shows up near where your ranged characters are probably standing (near their starting positions).

### Enemies, phase 1

* Royce Kenning (Iron Crown Marshal) - fighter, damage 6-8, health 30, armor 5, move 2+1
* Iron Crown Swordsman - fighter, damage 4-6, health 15, armor 4, move 2+1

### Enemies, phase 2

* Iron Crown Squire - fighter, damage 4-6, health 10, armor 2, move 2+1
Knight's Cache Give Away

There are a minimum of 3 Knight’s Caches awarded from contests posted every Monday at 6 PM GMT on the Traitor’s Empire’s Facebook page. The contest winners will be announced every Sunday at 6 PM GMT. The way you enter the contest is by participating anytime preceding that Sunday. Good Luck to everyone out there!
Wax Magic

## **User(s)**

Edmund Dantés

**Wax Magic** 「蝋魔法 *Rō Mahō*」 is a magic attribute that allows the user to generate and manipulate wax.

## Description

This magic attribute allows the user to generate and manipulate wax at will. The user is able to use this magic without the need of a Grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.

A versatile magic, the wax is malleable and thus can be shaped, molded and then subsequently hardened as needed to adopt a variety of shapes to suit the user's needs. Due to the nature of wax it holds a resistance to acid but seems to hold a disadvantage against Water Magic. While Fire Magic can cause the wax to melt it isn't considered a disadvantage towards this magic. This particular magic is infamous for being related to curses and Curse Magic.

## Navigation

List of magic types and attributes in *Black Clover*.
Abilities

Abilities are cards your heroes can play in battle to achieve victory! All classes have their own, class-specific, cards while there are also All-Class Abilities that are usable by all classes. More information than what is available here, visit the Movement and Attacking page. For a list of abilities, consult the table below:

**Playing Abilities**

Abilities require Mana to be played. There will be some cases where you have the mana necessary to play a card but do not meet the requirement to. A common example of this are the Rogues‘ stealth cards which require you to be in stealth when you play them. These cards can be identified within their description slot where the text begins with “Stealth:”.

There will be other cards that require you to be adjacent (next to) your target in order to play them. This applies to all melee cards and some other spells like the priest’s anoint spell.

Ranged attack cards are the opposite, they cannot be played on targets that are adjacent to the caster. Almost all Mage and Archer attack cards are Ranged and attack cards can be identified by the red start damage modifier in the middle of the card.
Hallow's Eve

**The article "Hallow's Eve" contains spoilers from the Raws!**
This article contains spoilers from the Raws and could reveal untranslated details. Do **not** continue reading if this is a problem for you.

<Hallow's Eve Banner>

> Ghuls and Ghosts... and Skeletons!... The Council brought them all out for Hallow's Eve and they all had to be put down!
>
>

Hallow's Eve is the second weekend event following up after Ghost War that is a Milestone personal PvE event. It lasts around over 4 days and requires you to be the spooky enemies of Kovia that have been summoned by The Council.

## Gaining Event Points

Clearing objectives that appear on the list grants you Event Points that contribute to your total. Clearing areas will grant you Event Point equal to the Area's Level. Here are the objectives you have to clear (in order) with three objectives available at a time.

**Objectives**

* Loot 1 treasure chests +50
* Kill Skeletal Gate Keeper 0/2 + 50
* Kill 2 enemies in one attack, 15 times +125
* Drink 5 potions +50
* Kills 2 rare bosses +75
* Kill Fire Skeleton 0/10 +75
* Kill 15 ghuls +50pts
* Kill Spectre 0/4 +50
* Kill Wraiths 0/4 +75
* Inflict bleed on 15 enemies +125
* Inflict cripple on 15 enemies +125
* Kill Skeleton Executioner 0/2 +50
* Kill 15 Skeletons +75
* Inflict poison on 15 enemies +125
* Kill 15 spiders +50

## Enemy Locations/ - Spoilers

Main Article: Enemies and Boss Locations

* Ghuls: Elder Stones, Red Thorn, Road to Ancis, Path of Emperor's

* Ghosts: All spooky encounters • Skeletons: Misty Ruins, Monterre, Mausoleum, Memories
* Fire Skeleton: Misty Ruins • Skeletal Gate Keeper: Mausoleum
* Skeleton Executioner: Monterre • Spectres: Locations before Alderwood Ridge
* Spiders: Arcane Ruins, Forest of Webs
* Wraiths: Locations beyond Sky Sanctum
* Lamp Keeper, Spectre/Wraith: Random encounter after wave of Ghosts/Spectres/Wraiths

### Halloween Event Map

* 6 regions are marked with the red outlines
* Wraiths & Ghosts encounters top half of map
* Spectres & Ghosts encounters bottom half of map

## Credits

Thank you to Tratpans, and all those that have contributed to this page.
Renown

Levelling up unlocks a Hero’s passive skills (Skill cards) while Renown helps to upgrade the skill cards. (See pic below)

Fastest way to earn renown are Deeds of Nobility and/or trading 4 Trophies/Trophy Hunter for Expert Training which gives one hero 5k exp and 10 renown. Deed Of Nobility gives 30 renown but are difficult to come by. You can acquire them from chests and the Wandering Trader Collem O’Shaw.

Clan support lets you earn up to 19 renown per day if all your clan mates uses your support character. You can collect your clan support renown by visiting the Clan page in-game.
Crystal Magic

**Crystal Magic** 「鉱石魔法 *Kōseki Mahō*」 is a magic attribute that allows the user to generate and manipulate crystal.

## Description

This magic attribute allows the user to generate and manipulate crystal at will. Without the use of a grimoire, the users are still able to use this magic. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.

Mages use crystal magic for its defensive power, creating walls with high resistance, and its offensive power, creating large crystal pillars which are sharp and tough enough to damage Mimosa Vermillion through her defense cape and are fast enough to catch off guard Luck Voltia, a mana sensor.
Dark Magic

## **User(s)**

**Dark Magic** 「闇魔法 *Yami Mahō*」 is a magic attribute that allows the user to generate and manipulate darkness.

## Description

This magic attribute allows the user to generate and manipulate darkness at will. The user is able to use this magic without the need of a grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.

Dark Magic has been described as the polar opposite of Light Magic, and one of the fundamental properties of this magic is that it has low speed and requires more time to cast spells. To combat this disadvantage, certain mages utilize Reinforcement Magic to channel Dark Magic through a weapon and increase their physical attributes. Another effect of Dark Magic is that it has the ability to absorb spells, namely from Light Magic, by creating small black holes or through dark spells cast at targets.

This magic is shown to be effective against a devil and cannot be manipulated by Kotodama Magic.

This magic is one of two attributes that are required for the Tree of Qliphoth to grow, alongside World Tree Magic.
Democracy

> A king and their magistrates, the figureheads of a system far beyond its time. The dance of democracy is one hard to follow. A delicate ballet of liberty and security. It only took one wrong step, to topple it all. Government by the people. Where each individual voice has weight. It only took one voice, one blade, one assassin, to destroy it all.
>
>

The Democracy path is started by purchasing the Board Meeting upgrades during the split of Urban that starts Act 3.

This path replaces the typical way of buying upgrades with a mechanic of voting on upgrades. There is a group of players called the Board which the king automatically joins that votes on upgrades. Players periodically vote on new members until the Board is full.

Most upgrades are either green or red. Green upgrades decrease corruption; red upgrades increase it. Positive corruption enables the Crown of Tyranny upgrade to appear, while negative corruption allows the Voices of Many upgrade to appear. Colorless upgrades have no effect on corruption.

## Notes

* The Voices of Many upgrade starts the Diplomacy sub-path, the Crown of Tyranny upgrade starts the Tyranny sub-path, and the Land of Democracy upgrade starts the Act 4 upgrades on this page.
* The only effect of corruption is differentiating whether Voices of Many or Crown of Tyranny appears at the end of Act 3, thus does not need to be worried about if you continue Democracy in Act 4.
* The "Morale Boost" upgrade appears twice during Democracy, once during Act III and once during Act IV. If, during Act IV, Morale Boost was already purchased in Act III, it will be replaced with the "Higher Morale" upgrade. This upgrade increases everyone's speed by an additional 20%.

## Tips

* Since the default board size is three, the king can be prevented from doing tyranny or diplomacy so long as they are not allowed to get additionally votes from upgrades such as 'For the Self'.
* Minimizing board size is ideal for getting through Democracy quickly since voting in new members halts upgrading entirely.
Mokijn’s Test Page

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* The fourth item is an image that is linked to a wiki page. It also includes a title and a subtitle

https://community.fandom.com/wiki/Help:Galleries,\_Slideshows,\_and\_Sliders/wikitext#Slider
Gauntlet Achievements

**The article "Gauntlet Achievements" contains spoilers from the Raws!**
This article contains spoilers from the Raws and could reveal untranslated details. Do **not** continue reading if this is a problem for you.

Here are the gauntlet achievements and how to achieve them.

* 🕐 **Assault:** Reach and kill Gormadon in less than 1 hour in real time
* 💣 **BombTrack:** Kill 25 enemies with exploding barrels
* 🚩 **Fearful Path:** Reach Gormadon with 3 Banners of Fear
* 👁️ **Final Victory:** Kill Gormadon the Cyclops Champion
* 🏁 **Gauntlet:** Face 10 incoming waves of enemies
* ⌛ **Scrap Recycler:** Kill Wrukag the Flamefist X times, Tier 1 reward is Nemesis Sands, Tier 2 reward is Skull Helmet
* 🎉 **Simple Victory:** Kill The Tunneler with only rare or lower cards equipped & in deck
* 🧪 **Sober Victory:** Kill Gormadon using no potions or Gauntlet supplies
Dunweld Hills

This is the second quest in the game, in which you pick up River (an archer) and Amras (a mage). You use your own deck but not your own equipment. Reynar has his default beginning equipment. River and Amras do not have equipment. The battles use standard Dunweld Enemies.

## Battle 1 - River's Dramatic Entrance

This battle takes place outdoors. Enemies start within range of Reynar's move and River's bow.

## Battle 2 - They Sent the Dogs After Us

This battle takes place outdoors, and is divided into three phases, so that the enemies appear on the map gradually. In the first phase, enemies begin in range of Reynar's move and River's bow, and then subsequently appear at the edge of the map. However, the map itself is small enough that a small bit of movement is all that's necessary.

### Enemies, phase 3

* Dunweld Guardsman
* Tracking Hound

## Battle 3 - Amras on the Run

This battle takes place outdoors, on a relatively small map with some big boulders as obstacles. Amras is part of your party for this.

### Enemies

* Dunweld Guardsman
* Dunweld Bowman x2
Clan War

"Brothers! Sisters! Clan!

It is time! The Empire crumbles around us! We will claw our way to the top!"

Clan War is a clan weekend event where you compete to score points to achieve milestones and gain rewards. There are personal and Clan rewards that are listed below.

Top 3 Clans can score around 30000-18000 points

Top draw 12 points, mid 9 and bottom draw 6

**Personal Mile Stone = Rewards**

50 = 100g, 2 Stone Decoction

150 = Arms Cache, Breath of life

300 = Soldier's Crate, Antidote

500 = 500gold, 2 Imperial Honour

700 = Knight's cache

**Ranking Rewards**

#1 = Emperor cache, General's Chest, 2 imperial honour

#2 = Knight's cache, Captain's Chest, 2 imperial honour

#3 = Knight's cache, Veteran's Chest, 2 imperial honour

#4-6 = Knight's Cache, Veteran's Chest, 1 imperial honour

#7-10 = Knight's Cache, Veteran's Chest

#11-25 = Arms Cache, Soldier's Chest

#26-100 = 250gold

**Possible Objectives**

-Win 35 raids using no Archer or Mage = 400pts

-Win 25 raids without destroying banner = 300pts

-Kill 2 heroes in same turn in 25 raids = 300pts

-Win 35 raids using 2 heroes of the same class = 400pts

-Win 25 raids with no deaths = 300pts

-Win 35 raids using no Mage = 400pts

-Win 25 raids with only rare or higher in deck = 300pts

-Win 25 raids using no potions = 300pts

-Win 35 raids using only Archer, Mage & Priest = 400pts

-Win 25 raids with only rare or lower in deck = 300pts

-Win 35 raids using only Archer, Fighter and Rogue = 400pts
Lazarus

## Skill Cards

**Reborn**
 On first death: Lazarus misses a turn start and is reborn with 10 mana.

**Heaven's Mantle**
 Allies have +1 armor per attack Lazarus has made this turn.

**Tithe**
 +20% gold bonus.

Lazarus is a Priest Class Hero and unlocked during the Easter Event. Lazarus has certain uses in-game for the ability to revive himself and is particular good in PvP settings.

## Stats

Lazarus has 36 life and 4 armor, making him more fragile to hits compared to others but has extra health.

He has 8-10 damage, with an movement speed of 2+1, with a range of +4 makes him slightly below average when it comes to range and movement.

**Reborn** Allows Lazarus to miss a turn start and is reborn with 10 mana after the first death.

**Heaven's Mantle** grants allies +1 armor per attack Lazarus has made during the turn.

**Tithe** increase gold gains by 20%.

## Strategies

When it comes to Lazarus, if you don't have specific need towards having extra damage or require the heals from Livia, Lazarus is a great alternative when it comes to using a Priest in battle. Due to his in game animation, he is a little slower when it comes to casting or attacking cards so that might compound when it comes to saving time during farming, but the +20% gold does make up for it.

Lazarus doesn't have great movement ability but Priest to begin with aren't specifically design towards dealing damage, as they have great Priest support cards within their arsenal. Lazarus' ability to revive himself is especially crucial as it allows an extra turn towards soaking an extra damage, as well as the fact that Lazarus gains 10 mana after revival meaning he has the ability to cast cards straight away, providing you have the ability to draw more class cards or Priest cards that haven't been turned into Vengeance cards.
Clan Quests

Clan Quests are story related battles available to a player who joined a clan and begins from lv6+.

A Clan Quest are to be completed by the clan as a whole within 7 days of opening a Quest.

* Clan Quests can only be opened by member ranks and above.
* Clan Quests require 1  Clan Rations that recharges 1  Rations per 24 hours. There is a maximum of 3  Clan Rations you can store.
* There is no way of purchasing or adding more  Rations, so it's best to use it before you reach maximum so you can use the down time to naturally replenish.
* Clan Quests take 7 days to complete and re-open so you can open multiple Clan Quests as long as you can clear them it within the time limit.
* Some Clan Quest have specific Clan Relics that your clanmates require to craft some mythical gears. Discuss and conquer the clan quests that best suits your crafting needs.
* Opening multiple clan quests that you are focusing on for Clan Relics is better as you can cycle through the opening/closing windows of the Clan Quest quicker than tackling one at a time and sitting on the Quests not being on cool down.
* Even though it's possible to open multiple Clan Quests, it's recommend to open only those that your clan can contribute and clear in time. If you don't completely finish the Clan Quest, you don't get the Quest Reward Chest at the end.
* After you clear the Clan Quest, it'll remain closed until the 7 days cooldown is finished.
Capsized

**The article "Capsized" is WIP.**
Work in Progress (WIP) are articles that are not fully completed and thus lack information and quality. Please help by **adding content**!

## Krakhyl

### **Life**

(Boss)Fighter
60

### **Armor**

12-16
8

### **Range**

3+0

## Skill Cards

**Demonic Taint**
 Gain 1 mana at turn start.

**Huge**
 +1 reach.

**Underwater Tentacles:**
 Cost 3 Mana buff, Enemies cannot sprint, no expiration.

## Description

Capsized is a Clan Quest unlocked after completing The Docks and is recommended for players level 13 and above. It requires 32 victories to be completed within 7 days of opening the Quest.

## Objective

The Objective of the Clan Quest is to defeat the six Tentacles then the boss, Krakhyl after you have defeated the Tentacles.

**Possible cards in play**

Needle Storm, Prepare Feast, Siphon LIfe, Venom Tipped

## Strategy

**Battle tip, SPOILER!**

**Hungry Tentacle - Rogue**

8-12 R.Dmg, 5% Crit, 4 Range, 30hp, 7 Armor, 1+0 Movement

**Items / Traits**

Feasting: Gain 1 marker when attacking. +1 move per marker.

**Possible cards in play**

Needle Storm, Prepare Feast, Siphon LIfe, Venom Tipped

Tentacle - Archer

7-9 R.Dmg, 5% Crit, 3 Range, 20hp, 6 Armor, 2+0 Movement

\*\*Possible cards in play\*\*

Prepare Feast

\*\*Krakhyl\*\* Fighter

12-16 M.Dmg, 5% Crit, 60hp, 8 Armor, 3+0 Movement

\*\*Items / Traits\*\*

Demonic Taint: Gain 1 mana at turn start.

Huge:+1 reach.

Underwater Tentacles: Cost 3 Mana buff, Enemies cannot sprint, no expiration.

\*\*Possible cards in play\*\*

Underwater Attack, Poisonous Bite, Corrosive Spit, Cyclone, Prepare Feast
Easter Event

In the Easter event you help Pontifex Lazarus find his lost and stolen Golden Eggs. This leads you on a hunt of sorts trying to figure out the pictures drawn by one of the thieves held captive by Lazarus. In light that this event was designed to challenge players to find the solutions by exploring map locations and talking to other players, the solutions will not be posted here. Instead, all the clues will be posted here . Good Luck on your quest!

Clue 1Clue 2Clue 3Clue 4Clue 5Clue 6Clue 7Golden EggVerge of the Apostates
Weekend Events

Weekend events happen on the weekends (duh!) and have milestones you can achieve to be awarded in-game resources like gold, potions, crafting Materials, Chests among other things. Some of these milestones are individual accomplishments that players can achieve on their own while other require Clan-collaboration, meaning you need to be part of a Clan. Here are the three current weekend events in Traitor’s Empire:

1. Clan War
2. Arms Race
3. Civil War
Mage Abilities

*Special thanks to ToFu96 and Mokijn*

Here is a table with all mage abilities. The description section identifies the particulars of the ability while text and/or values in parentheses "(...)" indicate the ability’s upgraded values. For example, a mana cost of "2 (1)" would mean that the upgraded card only costs 1 mana. Text and/or values in brackets "[...]" indicate the ability’s mastered values.

**Symbols Legend**

* instant abilities: after usage, these abilities are directly put in the discard pile.
* temporary abilities: after usage, these abilities wear off after a few turns and are then put in the discard pile.
* permanent abilities: after usage, these abilities never wear off, unless they are dispelled. They are then put in the discard pile.
* one-time abilities: these abilities are not put in the discard pile but are removed from play instead
Diplomacy

> A kingdom of prosperity and liberty beyond all other. The voices of many quickly become dissonant. With so many directions, so many voices, so much chaos... There would be no need for a king. The people decided that well in advance. Exile certainly isn't a good look for those who wish to live.
>
>

Diplomacy is a sub-path of the Democracy path, started by purchasing the Voices of Many upgrade in the Democracy voting. The currency switches from Coins to Bank Gold in the upgrades in the sub-path and can be bought by anyone.

The path focuses on citizen control, featuring bank gold upgrades and the ability for citizen to purchase coin upgrades.

## Tips

* Make sure to grab all gold upgrades in the democracy voting (Double City Funding, Guaranteed Returns, etc.) as while it may slow the democracy stage, it will drastically increase the speed of the upgrades in this phase.
Light Magic

## **User(s)**

1. Augustus Kira Clover XIII
2. Lemiel Silvamillion Clover

**Light Magic** 「光魔法 *Hikari Mahō*」 is a rare magic attribute that allows the user to generate and manipulate light.

## Description

This magic attribute allows the user to generate and manipulate light at will. In order to use it to its full potential, specific spells are required, which are stored within the grimoire.

Light Magic has been described as the polar opposite of Dark Magic, and one of the magic's fundamental characteristics is its high-speed property, which grants its users the ability to move and attack at blinding speed.
Map Exploration and Level Completion

You might have noticed that there is a percentage completion indicator on the main page as well as the character page.

You might also have noticed that each stage in Traitor’s Empire has its own percentage completion indicator on the bottom left side.

Well, as the loading screens have hinted at, there are hidden levels in some of the stages. That’s right! Some of them are simply random encounters while others are dependent on something you do or do not do during a level on a stage. It’ll definitely get your OCD senses tingling when you don’t get that 100% so, if you’re stuck, we've got you covered. Follow this link for some commonly missed elements from some of the stages but there are spoilers so no backsies! Secret Cow Level
Antiguru

Antiguru is a mythical creature with exactly 1 hit point but has a permanent deflect and stealth buff applied that cannot be dispelled. Should you try to use indirect damage, it is reflected and hits all your heroes, even the ones that you’re not using. He keeps a Bog Hulk as a pet. The Bog Hulk wears a tutu. He (Antiguru, not the Bog Hulk) can be found on discord, helping players with their questions and taking notes on how improve things based on suggestions made by players.
Potions

Potions are consumable cards that enhance your advantage within battle by providing additional support with different effects. You can use 3 basic & 3 superior potions per battle and they reload from your supplies after each battle. There are a few possible ways of acquiring potions:

* You can buy healing and Vitality brew with gold from the shop
* Craft your own potions (check Herb Locations)
* Special in-game events
* Rewards from Clan Quests

## List of Potions

Basic Potions
2x Munder Berries
 Vitality Brew
2x Munder Berries
 Bright Tonic
3x Munder Berries
2-3 from The Wreck

## Crafting Potions

To craft them, choose potions from your crafting window as shown in the picture below. You need to have the specific materials that you acquire from Story mode for each potion.

Check out Herb Locations

You can craft multiple potions at once by pressing the “+” symbol towards the center of the screen from the crafting slot. In the picture above, it in a hexagonal button on the right of the crafting slot. Keep in mind if you do add additional potions to craft, all the extra time stacks and you must wait until the collection of the potion completes before you can claim all the potions.

## Trivia

* For Arms Race, crafting Potions counts towards the [Create Rare Cards] objective so crafting Serpent Oil and Stone Decoction Potions counts.
* You can pre-craft some potions and have them sit ready to be claimed after the objective appears to count towards the Objective in Arms Race.
* If you run out of potions in while in battle (whether it's Raid or Story mode) you can exit out to main menu and Craft/purchase them and rejoin the battle with the potions available. Keep in mind the craft time though if you are crafting some higher rarity potions.
Core Gear

Core gear are cards that are equipable on your heroes. They are attainable by opening chests, completing clan quests, events, for gold from Collem the trader (3\* only), and for gems via chests available in the shop. Core gear cannot be crafted, and are different from Gauntlet and Legion gear, which are only accessible through those venues. The thumbnail below shows all the available core gear cards.