Khoregath

**Khoregath** is a continent located south-west of **Suma Corta**. It is the setting for the **Once in a Dead Moon** campaign.

## **Geography**

### **The Sun Swallower**

The **Sun S**wallower is an ancient trench south-west of the continent of Khoregath. Created by a tremor of some kind centuries before the modern settlers of the continent arrived, it is an inhospitable, unknown, unexplored wall that dips straight into the depths. It is said that horrible, barnacled-covered monsters of old reside at the bottom.

### **Thynead**

**Thynead** is a mid-sized vassal to its sister kingdom, Pyreaz. It resides in the north of the main Khoregath continent, adjacent to the north-east Uiwonguk Jungle and the Nar Swamplands. Although heavily forested, wall-like plateaus run throughout the country like roads, high above the forests below, and connecting at the treeless hillsides in which villages and towns are constructed.

### **Pyreaz**

The sister kingdom to Thynead, **Pyreaz** is a slightly larger landmass, surrounded on all sides by land, and takes advantage of Thynead for trade and other sources of monetary gain and tourism. The kingdom is ruled by **Archpriest Mortimer**, who has ruled the two kingdoms since early into their creation at the beginning of Khoregath's settlement, and runs the Church of Orgon the Justice Lord.

#### **The Justice Lord's League**

This Justice Lord's League encompasses Thynead, Pyreaz, Le Tetta and Castanesta - as well as small parts of the Uiwonguk Jungle and Nar Swamplands.

### **Le Tetta**

The country of **Le Tetta** is primarily inhabited by halflings, and consists of rocky hillsides and rivers in which quaint villages are constructed. Also half-giant territory, the strangely comedic lifestyle of giants and halflings living together in harmony brings joy to all who visit this quiet, salty-aired countryside.

### **Castanesta**

**Castanesta** is a rocky mountain side that jaggedly juts out of the side of Khoregath's landmass like spires of stone. Despite the relatively inhospitable terrain, infrequent areas of beautiful, grassy hillsides which are perfect for farming exist amongst the spires, and many are inhabited by brave farmers of varying races.

### **Breishwood**

The human country of **Breishwood** is a clear reminder of the settlers that came across this world centuries prior. This is where settlers initially found Khoregath's landmass, and so the huge buildings which line the cities of this tundra are boat-like in architecture. Although mostly pure races, half-castes also frequent the viking village, and it is rumoured to be the home-town of **Orgrub Thandle** **the Lightning Lord.**

### **The Wilder**

This relatively small but still uninhabited tundra is inhabited by no officially recognised settlements. A foul curse of some kind surrounds the area, forcing it into everlasting winter regardless of the climate around it.

### **Gresh**

**Nicknamed "**The Grey Kingdom" after its abandonment by the hostile monsters who attacked neighbouring, civil races during the Possession of Archpriest Mortimer Rengalis in the time of the Four Heroes. After their leader and king - Klarg the Bugbear - left his position to join the society he was welcomed into, most monsters joined with him. However, that does not mean there is nobody left in the kingdom or nobody who supports monster supremacy, merely that it is no longer a threat.

## **Environment**

The climate in Khoregath varies wildly from place to place, though in hotter areas is similar to that of the real world's Australia, while in colder areas is more similar to that of Central Europe or Western Russia. The centre of the continent - mostly taken by the Greater Asher Desert - is blisteringly hot during the day and frost-bitingly cold during the night.

## **Society**

### **Demographics**

All sentient races of Khoregath who have implemented themselves into the society that has been formed introduced themselves during Khoregath's initial settlement. When it was initially discovered, no sentient monsters nor humanoids roamed the continent.

### **Politics**

The tensions between Queen Brightmark of Murypondia and Archpriest Mortimer Rengalis II are high, though no war has broken out as their territories are far apart, separated by the dangerous Nar Swamplands.

## **History**

During the Age of Discovery, three large fleets of ships travelled to the - until then - undiscovered continent of Khoregath to investigate the tremors which had been pinpointed to that location centuries prior which still rumbled through the rest of Sunder occasionally. Upon discovering the continent, the fleets settled and founded the original three kingdoms of Khoregath: being Murypondia, Pyreaz and Breishwood, which were ruled by King Paxxillius Vigilam I, Archpriest Rengalis, and Lord Stormtanden respectively. ​​

During the next 50 years, King Vigilam I went missing along with a large majority of his court, and the Glimmer Court was founded in Murypondia, which brought the Gezzleam family into partial power of the country. After Archpriest Rengalis' death, his son, Archpriest Mortimer, took power of the north-east corner of the continent, encompassing Thynead, Pyreaz, Le Tetta and Castanesta, and began his rule, leading to the Possession Incident of 153 A.C.​​

## **Trivia**

* A large, never-stopping sandstorm spins relentlessly in the dead centre of the continent, at its deepest point.
* The continent itself is a large crater shape. The further in you go, the further down you go.
* Ruins found throughout the continent indicate two races existed in Khoregath before the modern settlers found the continent - being the Ashdali people and the Totemics - but it is unaware what caused their extinction.