recursal/Fanatic-Fandom huggingface dataset:
This Too Shall Pass

2N 1D

Target any number of target Enchantments. Set their Span to 1. Draw a Card.

**This Too Shall Pass** is a devotion spell card, from the Abdication set.

## Details

*In every battle, against every warrior, only time reigns undefeated.*

Artist: Lucas Toshi

## Notes

* If an allied Preparing Primodrium is targeted by This Too Shall Pass, the former's abilities will trigger after the Spell finishes resolving, destroying the Enchantment (and triggering its Dusk).
	+ Preparing Primordium will restore health and decrease card costs twice when targeted by This Too Shall Pass.
Fluffy The Fish

**Fluffy The Fish** is a game from *Antique Penguin* located in the Lodge Attic. The penguin can play the game by clicking on the aquarium near the ladder. The main goal is to feed Fluffy with smaller fish and avoid the bigger ones.

## Gameplay

The game is divided in levels. In each round, Fluffy starts as a small fish and grows as it eats fish. Once the last size is achieved, Fluffy can eat all sizes of fish, and the round comes to the end. After that, Fluffy returns to the main screen, where the coins are deposited in the piggy bank, and the player can choose to either continue the game or to exit.

* In Level 1, Fluffy doesn't have any obstacles, and the grey fish offer little resistance, being the easiest level.
* In Level 2, the anglefish are faster and tend to follow Fluffy around the aquarium.
* In Level 3, the spitfish throw ice cubes on Fluffy if approached, and often make it touch bigger fishes. The smaller ones, however, don't offer resistance.
* In Level 4, dogfish move in a faster speed and follow random patterns, often following Fluffy.
* From Level 5 and beyond, the game reaches the Aquarium levels, where all kinds of fishes are present. This round loops without end.

## Scoring

Each fish is worth the following:

 Medium
 Big

## Stamps

### Silver

 Spitfish
 Perfect Greyfish
 Perfect Anglefish

### Gold

 Aquarium
 Perfect Spitfish
 Perfect Dogfish
 Perfect Aquarium

## Trivia

* This game was taken from the Club Penguin Beta Team. Antique Penguin is the first CPPS to ever implement it.
* The game was updated on November 13, 2020 with more coin spams and lives counter.
* The game was updated once again on October 12, 2021 to update the "title screen" artwork to a new one designed by Pigpooh. It had to be changed to include some references that had been cut by the penguins in the front.

## Gallery

### Gameplay

Title ScreenLevel 1Level 2Level 3Level 4Level 5Updated title screen (Old).Current title screen.
God In A Bottle

1N 1A 1D

Restore 3 health to yourself. Gain 2 **Plating**. Draw a card.

**God In A Bottle** is an ambition-devotion spell card, from the Abdication set.

## Details

*"Ever want the might of a drake without havin'a sell your soul? Well come on over! God in a Bottle, only forty-five crowns!" - Yoôr, Pretender*

Artist: Isabela Zolik
New Azletsu

Though many cities declared their complete independence when the Japraitian Fault Line split Garanain, a comparatively small swath of land on the new continent instead declared loyalty to its longtime economic and cultural neighbour: the Azletsu Republic. The AR accepted this arrangement, and the cities unified under the common national title of New Azletsu.

## **Pyrrhem**

### **City**

*"It definitely started off as the Republic's little brother, but I feel like it's grown into something different. Well maybe not grown, but growing. The Arrak, the faction mix, and being as close to the center of the world as it gets... Pyrrhem is brewing into something different. Something important." -Kalak*

While Krancastle and Baingrove were declaring their sovereignty from Garanain, the people of Pyrrhem cut deals with their own previous leaders in the Azletsu republic. Sensing an opportuinity for expansion, the Pyrrish leadership agreed to remain within extended control of the Republic as a commonwealth, providing safe quarter for Azletsu military forces when they arrived after a long trek around the Worldseam. In exchange, the Azletsu forces helped Pyrrhem to establish control over the northeastern Ishtor peninsula, annexing smaller towns and villages that otherwise would have capitalized upon the spring of independence and expanding beyond a mere city state to a full country with wide jurisdiction: New Azletsu. Pyrrhem and New Azletsu at large faced several challenges in the course of their development, the most recent and most threatening being a border dispute with Krahncastle that nearly developed into a full war. But when the people of New Azletsu's border willingly transformed themselves into Arrak to chase off the Krani forces, not only did New Azletsu ensure its security, but it also showed its growing difference from the republic as a more cunning, experimental and perhaps more ferocious rising power in the world.
Inexoron

2V

**Bolt**. **Rally**: Restore me to full health.

**Inexoron** is a valor companion card, from the Abdication set.

## Details

*Tremendously simple. Equally unstoppable.*

Artist: Isabela Zolik

## Notes

* Inexoron's Rally will only trigger if Inexoron is damaged and will only restore health equivalent to its missing health.
	+ For example, if Revels-In-Cruelty is in the Story, Inexoron's Rally will damage it equal to its missing health.
The Folly

3N 2D

At the start of each Hero's turn, The Folly deals damage to them equal to half the amount of Companions in their Opponent's Ashes (rounded down).

**The Folly** is a devotion landmark card, from the Abdication set.

## Details

*"In memory of Ynum, murdered while killing Baluthax. And Baluthax, murdered while killing Ynum."*

Artist: Isabela Zolik

## Notes

* The damage amount takes into account Enchantment Companions and Companion Tokens.
Reliance

1V 1D

All allied Companions have attack equal to the attack of your highest-attack Companion.

**Reliance** is a valor-devotion enchantment card, from the Abdication set.

## Details

*"We are the chain that defies the adage."*

Artist: Luiza Beda

## Notes

* Auras are refreshed from left to right, which means that cards such as Veteran Executor may interact in unexpected ways with Reliance depending on their relative position.
Locked And Loaded

1N 1I

Opposing characters can't target their allied Permanents.
After an allied character targets an opposing Page or Permanent with a Spell or Ability, Locked and Loaded deals 1 damage to that target.

**Locked And Loaded** is an insight enchantment card, from the Abdication set.

## Details

*Better to not be downrange.*

Artist: Lucas Toshi

## Notes

* Locked And Loaded affects Hero Abilities.
* Locked And Loaded can cause effects to "fizzle" if they lack a potential target, having no effect and perhaps causing subsequent parts of the effect to fail.
Garden of Thunder

3N 5I

Deal 4 damage to all opposing characters. If you pay for this using only I mana, deal 6 damage instead.

**Garden of Thunder** is an insight spell card, from the Abdication set.

## Details

*...and look what they have wrought.*

Artist: Lana Sator

## Notes

* "I mana" means Insight (blue) Mana.
* If Garden of Thunder is played for free, it will deal 6 damage to each opposing character.
Bountiful Harvest

1D

At the end of your turn, Bountiful Harvest restores 1 health to you.
**Ability** 3N 2CD: Draw a Card.

**Bountiful Harvest** is a devotion enchantment card, from the Abdication set.

## Details

*Despite a lower population, less advanced technology, and high altitude, the people of Bluecrest have inexplicably produced greater crop yields than Drachorian farmers for generations.*

Artist: Luiza Beda
Roaming Contemplative

1N 2D

**Ability** 1N 1CD: I restore 2 health to any target.
**Ability** 2N 2CD: I restore as much health to any target as I have health.

**Roaming Contemplative** is a devotion companion card, from the Abdication set.

## Details

*A wave of calm washed over the Arrak. He thought that he was dying. But then a voice, unknown yet familiar, spoke to him: "It's okay. I am here."*

Artist: Magno Husein
Oathbound

3N 2D

You may only play Oathbound if an allied Companion was destroyed during your Opponent's last turn. Search your Deck for a Companion with lower mana cost. They enter the Story.

**Oathbound** is a devotion spell card, from the Abdication set.

## Details

*The mourning period has ended. The oath has begun.*

Artist: Lucas Toshi
It That Waits

3N 3D 3I

If at the end of your turn at least one of my Abilities isn't on cooldown, I double both their damage and healing done.
**Ability** 1I 1CD: I deal 1 damage to all opposing Pages.
**Ability** 1D 1CD: I restore 1 health to all allied Pages.

**It That Waits** is a devotion-insight companion card, from the Abdication set.

## Details

*He caresses the orb with the care of a parent for their newborn. If you listen closely enough, you can hear him murmuring in his broken voice: "Soon." He has been for centuries.*

Artist: Jeremy Carver

## Notes

* Damage and healing dealt to empty pages (those without a permanent) will be directed toward the Hero that owns them.
Broken

1N 1A

Secretly target an opposing Page. The next time a Companion enters that or an adjacent Page, prevent their **Dawn**, reduce their maximum health to 1 and remove all their Card text for the rest of the game.

**Broken** is an ambition spell card, from the Abdication set.

## Details

*She knows better. She is lost in the Desert, she has no food or water, and something in her body is broken, crippling her more with each step. The ontophages will find her soon. There is no surviving this. So why is she still walking?*

Artist: Jeremy Carver

## Notes

* Broken will trigger the next time a Companion enters one of the affected Pages, even if the Companion has no Dawn, has 1 maximum health, or has no card text.
	+ Broken also triggers when a Companion is moved into one of the affected pages, not just when a Companion is played from the Hand.
		- If a Companion is moved by The Dancer's Dawn into one of the adjacent pages of the latter that is trapped by Broken, the Dawn of the moved Companion will trigger. This may or may not be a bug.
* Broken turns Enchantment Companions into Companions.
Bloom Vagrant

2N 1D

**Enchanted** 2.
At the end of your turn, I create a 2/2 Bloocan.

**Bloom Vagrant** is a devotion companion card, from the Abdication set.

## Details

*"Why does it do this?" many have asked. But they do not understand.*

Artist: Jeremy Carver

## Bloocan

1N 1D

**Bloocan** is a token devotion companion card, from the Abdication set. It's generated exclusively by **Bloom Vagrant**.

## Details

*unknown*

Artist: Unknown

## Notes

* Bloocans enter the Story at the end of the turn on the leftmost empty Page.
	+ If there's no valid Pages, no Bloocan is created.
Foul Benediction

1A

**Mark** target Page with: "At the start of your turn, give Companions in this Page **Spell Power** +1, **Deadly** or **Warded** rotating each turn."

**Foul Benediction** is an ambition spell card, from the Abdication set.

## Details

*"Roll and revel in my hallowed filth. Cake yourself in sacred grime."*

Artist: Luiza Beda

## Notes

* Foul Benediction's buffs stack with each other (they aren't removed at the start of each turn).
	+ In particular, Spell Power fully stacks, potentially giving a Companion Spell Power +2 or more.
* The buff that Foul Benediction gives on a certain turn is determined by the turn number, not by the turn the Page was marked.
Birdsong

1V 1A

Flip a coin. If it's heads, **Mark** 2 target allied Pages with "Companions that enter this Page gain +2 health." If it's tails, **Mark** 2 target allied Pages with "Companions that enter this Page gain +2 attack." You may also instead pay 1N to flip the coin again.

**Birdsong** is a valor-ambition spell card, from the Abdication set.

## Details

*"In Vihauk, they say the cry of a bloomhawk is good luck!"*

*"They say a lot of things in Vihauk."*

Artist: Isabela Zolik

## Notes

* It is possible for Birdsong to roll the same Marks again when rerolling.

## Trivia

* Birdsong was created as a card after one of the game's writers wrote a story with the same title. It is available in-game in the lore section, under Sorag.
	+ Birdsong's card lore is a fragment of the story.
It That Binds

3N 1A

**Dawn** and **Ability** 2N 0CD: I target any Permanent.
**Dusk**: I destroy it.

**It That Binds** is an ambition companion card, from the Abdication set.

## Details

*It watched its flesh slough off like an ill-fitting coat. For a moment, the being was cold. But when it felt its soul slide into the pewter skin and obsidian bones, it knew that this body was right. It knew that it was mighty and wise and beautiful. And it knew that no one would dare to betray it ever again.*

Artist: Isabela Zolik
Static Charge

1N 1I

Secretly target a Page. The next time a Companion enters target Page, deal 10 damage to them.

**Static Charge** is an insight spell card, from the Abdication set.

## Details

*By the time your notice your hair frizzing out, it's probably too late.*

Artist: Lana Sator

## Notes

* Static Charge's damage is affected by Spell Power.
	+ The Spell Power amount is checked for when the spell would deal damage, not when it's cast.
Resonance

2N 1A 2I

Look at the top 3 Cards of your Deck. You may choose a Spell from them and add it to your Hand. Play a copy of it for free. Put the other Cards on the bottom of your Deck.

**Resonance** is an ambition-insight spell card, from the Abdication set.

## Details

*"Are you the echo, or am I?" came the soft, ringing voice from the cave. "Are you the echo, or am I?" he muttered.*

Artist: Luiza Beda
Mournful Tutelage

1N 2V

At the start of your turn, Mournful Tutelage gives +1/+1 to its allied adjacent Companions.
**Ability** 1CD: Mournful Tutelage gives +2 attack or +2 health to target Companion.

**Mournful Tutelage** is a valor enchantment card, from the Abdication set.

## Details

*"We do not study war because we love it, but because we hate it."*

Artist: Luiza Beda

## Notes

* Mournful Tutelage's Ability can target non-Warded opposing Companions.
Son of Dryvenn

1A

**Bolt**. **Dawn**: I give another target allied Companion +2 attack until end of turn.
I **Evolve** in Act 3: My **Dawn** also gives **Bolt**.

**Son of Dryvenn** is an ambition companion card, from the Abdication set.

## Details

*"Embrace your lineage. We are all Children of the Hound of the Ashen Wood."*

Artist: Lucas Toshi

## Notes

* Son of Dryvenn's Dawn after Evolving only gives Bolt until the end of the current turn.
Mystic Vanguard

**Mystic Vanguard:**

The Mystic Vanguard is the only dominant areligious faction in the world, believing that mortals should be able to reach, or even surpass the divinity of the dragons. They were inspired by the works of Thirim Na, and use his metaphysics as the basis for their philosophy. The Mystic Vanguard is most associated with the Ambition mana and Thua the Fundament.

**Their goals**

The Vanguard is passionate about respecting the autonomy and liberty of others, and uses its growing power to try to protect the relevant rights of others in this field. Members tend to remain passive in local politics until the law begins to trend towards stronger social regulation, at which point they become a formidable force.

**Executors**

Executors are the local administrators of the Vanguard. In each town with a Vanguard population of at least thirty, an executor can be democratically elected.
The House Always Wins

2I

Guess if the next Card your Opponent plays is going to cost at least 5 mana or less than 5. If you guess correctly, **Mark** 3 random allied Pages with "Add a "Bag of Crowns" to your Hand after a Permanent enters this Page if its mana cost is 5 or higher". If you're wrong, **Mark** 3 random Pages instead.

**The House Always Wins** is an insight spell card, from the Abdication Mini Set set.

## Details

*unknown*

Artist: Jeremy Carver
Psychemist

2N 2V

**Ability** 1CD: Discard a Card. I change the Stance of target Companion.

**Psychemist** is a valor companion card, from the Abdication set.

## Details

*"Shouting commands only riles them up. But whispering... or something even more subtle..."*

Artist: Lana Sator

## Notes

* Discarding a Card is not required to activate Psychemist's Ability.
* Psychemist can change its own stance. Take care not to release the mouse by mistake when using their Ability.
Creativity, Chronicle II Book II

Creativity

## Chronicle II; Book II

She poured herself into the new, feathered child, yet she did not empty, but grew in magnificence, for she was no vessel but a fount. The bright young dragon’s eyes opened unto the gray. The God Beast was pleased.

“So void,” said the small one. Her voice rose and fell in strange and lovely patterns. The God Beast heard the small one’s voice and named it song.

“No,” she replied, “it is not a void, for a void is a nowhere-place. This is not a nothing; it is an opportunity. This world is made blank so that we might fill it together.” The God Beast walked five paces and reached into the stone. She gripped, and with her talon unspooled a long skein of unshaped worldstuff. She wove. The tapestry had firm, brown flesh and deep-digging legs and one hundred arms with one thousand hands that reached towards the sky and ate the sunlight. The feathered dragon howled with joy. “Sulhanna, will you make this world with me?” asked the Beast.

“Yes!” Sulhanna went to the sky and in great, sweeping passes, painted the ground beneath her wings with rich, fertile soils. She reached into the world and placed her mind within it, thinking lakes and meadows into existence. Moss washed over the stones and grasses with brown, bushy fingers sprouted at the riverbanks. The God Beast was content. The black dragon was not.

“Why does she do this?” asked the black dragon.

“It is her nature,” the God Beast answered. “She will sculpt and marvel at the beautiful. It is as much her purpose to create as it is yours to Be.”

“I do not understand her, and I still do not understand you,” said the black dragon. “You Are. Why is this not enough?” Jaekka looked down to the Fundament.

“I have shared my knowledge with you, Thua, but wisdom is not your gift. You need only understand [yourself].” Thua’s teeth shone for a moment, though she soon calmed. This, at least, she could grasp.

The God Beast turned away and tore another wound into reality.
The Inkeater

### Pronouns

It

**The Inkeater** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

I will tell you my secret

But you mustn't go sharing with others

That would not be kind

Would it

New friend?

I was born

In a library

In a tomb

A hidden place full of

Wisdom

Black and

Dripping

From the many pages

I was born by Blindness

But I am not Blind

Because I drank that

Dripping

Wisdom into my mind

And learned to see so many things

That you cannot

Would you like to see them?

I think that you would

Dearest friend

I could share them

I could show them

That

Delicious

Wisdom

Dripping

From the [mouths/pens/pages] of those past

I would love to tell you the wisdom of the [library/tomb]

I would love to tell you secrets

But first

Please

Just so that I can trust you

Tell me

Just one

Of yours

Don't you trust me?
Eager Apothecary

1D

**Ability** 1N 1CD: I restore 2 health to target ally. If the target is a Companion, give them +2 health instead.

**Eager Apothecary** is a devotion companion card, from the Abdication set.

## Details

*Not for profit. Not for pride. Just because it's kind.*

Artist: Lucas Toshi

## Notes

* When Eager Apothecary's Ability targets a Companion, it increases both the current health and the maximum.
* Eager Apothecary can target themself with their Ability.
Always Another Sunrise

2N 3I

After a Permanent enters the story, this triggers its **Dawn** an additional time.
**Ability** 2N 1CD: Return target allied Companion to your Hand.

**Always Another Sunrise** is a legendary insight landmark card, from the Abdication set.

## Details

*Nothing ends in eternity. The dead die and live at once, forever. The sun is always set, but it is also always rising.*

Artist: Unknown

## Notes

* Multiple Always Another Sunrises cause Dawns to trigger that many extra times on top of the original one.
* Always Another Sunrise's passive effect is symmetrical, it affects both Players.
Frontier Architect

3I

**Dawn**: I **Develop** twice.
**Ability** 1CD: I move target non-Companion Permanent.

**Frontier Architect** is an insight companion card, from the Abdication set.

## Details

*In her bag she carries four hammers, two hand drills, seventeen distinct measuring tools, two mortar recipes, and thirty-five types of nails. In her heart she carries quiet inspiration, spirited dedication, and hope.*

Artist: Lucas Toshi

## Notes

* Frontier Architect won't move Enchantment Companions unless their "Companion part" has been destroyed (by taking damage, for example)
Other Groups

**Cult of Jaekka**

The Cult of Jaekka was a primeval religion, predating all of the factions and much of written history, dedicated to honouring and learning from the God Beast. Though no contemporary organisations refer to themselves as the Cult of Jaekka, with Jaekka's Devoted having split off from the main Cult and the God Beast's Congregation having changed their name long ago, the Cult's simple principles of kindness, reverence, creativity, and respect for the Five Words continue to influence society.

**Druid**

Though magical naturalists across the world are often called 'druids,' the title is most often applied to the Civatakh and the Belannu tribes of southern Garanain.

**Belannu**

The Belannu are Garanain's benevolent druids. Though they have little interaction with the townsfolk of Garani civilisation, during their rare visitations they will trade difficult-to-acquire natural goods and magical artifacts in exchange for unique items, and the Belannu have been known to heal, guide, and feed the lost and weary. The Belannu are also humanity's main liaison with the Tai'ak of Blooming Bay, being the only humans to regularly speak with them.

**Civatakh**

The Civatakh are anti-social wizards local to the Garani savannah. They generally live and travel in very small groups, if they travel with others at all, and when approached by outsiders are evasive at best and hostile at worst.
Dutiful Priest

5I

After you add mana until end of turn, add twice as much. This effect can't be stacked.
**Dawn**: I **Develop**.

**Dutiful Priest** is an insight companion card, from the Abdication set.

## Details

*"Prosperity is purpose. Come and share in our purpose."*

Artist: Isabela Zolik

## Notes

* Dutiful Priest duplicates any mana that would be added to its controller mana pool. For example, a Bag of Crowns would add 2C
	+ This duplication does not stack—playing two Priests won't multiply the mana added by 4.
	+ Mana from Bebu Bumo's Secondary Hero Ability and High Archpriest Glissathain is duplicated by Dutiful Priest.
Reap

3V 2D 1I

Destroy up to 3 Companions, 2 Enchantments and/or 1 Landmark.

**Reap** is a valor-devotion-insight spell card, from the Abdication set.

## Details

*The Ironwraith has no concept of 'good' or 'evil.' Within that creature, there exists only a directionless cruelty: a vacant mind that almost passively seeks to torment.*

Artist: Lana Sator
Solar Witness

2N 1V 1I

**Dawn** and at the start of your turn: If I am one Page removed from exactly one allied Enchantment and that is my closest Enchantment, I gain +3/+2 and deal 4 damage to my opposing Page.

**Solar Witness** is a valor-insight companion card, from the Abdication set.

## Details

*She has seen the sun. Like a maw, she says. She welcomes it.*

Artist: Magno Husein

## Notes

* Solar Witness requires exactly one Enchantment to be exactly one Page away from them. The effect won't trigger if the Witness has an adjacent allied Enchantment, or if there are two allied Enchantments exactly one Page away.
	+ It is okay if other Enchantments are two or more Pages away—as long as the closest Enchantment is one page away, the effect will trigger.
Gilded Ichor

1N 3D

**Dusk**: I switch all allied Companions into the Guarded Stance.
My allied Companions have attack equal to their health as long as their health is higher than their attack.

**Gilded Ichor** is a devotion companion card, from the Abdication set.

## Details

*He took that vein of ownmost light and bled it o'er the stones. It grew, and stood, and waited.*

Artist: Magno Husein

## Notes

* Alterations to the attack of a Companion affected by Gilded Ichor's aura still affect the original value.
	+ Effects that "read" the attack of a Companion will read the current value, ie. the higher of the Companion's attack or health.
Lunar Witness

1N 2D

**Dusk** and at the end of your turn: If I am adjacent to exactly one allied Enchantment, give it **Warded** until the start of your next turn and at the start of your turn give it +1 Span.

**Lunar Witness** is a devotion companion card, from the Abdication set.

## Details

*She has listened to the moon. Like a roar, she says. Can you hear it howling?*

Artist: Magno Husein
Graven Acolyte

1N 2V 2D

I can only take damage if a Permanent is occupying my opposing Page.
**Ability** 1N 1CD: I deal damage to target opposing Permanent equal to the Cards in your Ashes.

**Graven Acolyte** is a valor-devotion companion card, from the Abdication set.

## Details

*There are some liches that, with the exception of their strange bodies, continue to live relatively normal lives. And then there are the Acolytes.*

Artist: Magno Husein
Insatiable Blight

3N 2A

Deal 5 damage to any target Companion. If that destroys them, deal 5 damage to their adjacent Companions. Repeat until Insatiable Blight fails to destroy a Companion.

**Insatiable Blight** is an ambition spell card, from the Abdication set.

## Details

*When local guards complained about the plague of leaping fires, they were displeased to see the mages of Ranunculara grin with excitement.*

Artist: Isabela Zolik

## Notes

* Insatiable Blight can damage a single Companion more than once, provided the spell destroys more than one of their adjacent Companions.
Fiasco

2N 1A

 Both Heroes discard their Hand and then add random Cards from their Ashes to their Hand until they have the same amount of Cards they had before.

**Fiasco** is an ambition spell card, from the Abdication set.

## Details

*"What happened here?"*
*"Bebu. Bebu happened. Again."*

Artist: Lucas Toshi

## Notes

* Fiasco won't "replace" itself while it resolves—casting it when it is the only card in the Hand won't return any cards from the Ashes.
* Fiasco will only attempt to add cards from ashes equal to the amount of cards in hand after playing Fiasco. Therefore, if Rest Now is in the Story, only the hand and cards in hand after Fiasco was played will be Voided.
Lagomelior Nomad

1D

**Enchanted** 3.
After my Span is reduced, I restore 1 health to my allied adjacent Pages.
**Ability** 0CD: Reduce my Span by 1.

**Lagomelior Nomad** is a devotion companion card, from the Abdication set.

## Details

*Nobody really knows where or when a lagomelior will show up. But nobody complains when it does.*

Artist: Luiza Beda

## Notes

* Lagomelior Nomad will heal their controller if the Page(s) that would be healed had no Permanent in it.
	+ If Lagomelior Nomad is placed in the far left or right Pages, that side of the Nomad won't receive healing since there's no Page to heal.
	+ Enchantments and Landmarks will consume the healing, without any effect.
* Lagomelior Nomad's Ability will destroy them if the Span is reduced to zero.
Chamber of Whelms

2D

**Mark** a Page with "Damage dealt by and to Permanents in this Page is increased by 2."

**Chamber of Whelms** is a devotion spell card, from the Abdication set.

## Details

*"Think of it like water through a wheel. Except instead of the water turning the wheel, the wheel turns itself and makes the water go faster, and the water makes the wheel go faster, and...Wait, can I start over?" - Bebu Bumo*

Artist: Lana Sator
Look Out Below

1I

Deal 1 damage to each of up to any 3 different targets.

**Look Out Below** is an insight spell card, from the Abdication set.

## Details

*Pedestrians are so used to the frequent renovation of the Boundless Spire that they sometimes forget the dangers of an active construction site.*

Artist: Lucas Toshi

## Notes

* Less than three targets can be chosen, but any given target cannot be chosen more than once. Without Spell Power, Look Out Below deals at most 3 damage in total.
The Worldseam

The Worldseam is a massive split between the Garani and Isthor oceans, bissecting the world. Nearly a mile across, ships have almost no hope of crossing over it, and for each trade vessel that has fallen in while trying to navigate the Worldseam's Eye, even more have been shredded by the surrounding geysers that eject all of the oceanwater that falls into the Japraitian Fault Line.

**Worldseam’s eye**

A small gap in the Worldseam between the Azletsu Republic and Varr, which allows skilled captains to travel between the east and the west without needing to use magic.

**The Japraitian Fault Line**

The Japraitian Fault Line is a gargantuan chroma that functions as a teleporter. It is the cause for the Worldseam, and is located all along the base of its ravine.

## The Worldseam (lore tab)

### **City**

*"If you can travel with someone who really knows how to sail, there's no better place to relax than on one of the islands by the Worldseam's falls. if you can't, well, I saw someone fall in once. Went in the portal, then came out of that geyser over there. And that one. And that other one." - Efi*

The Worldseam began as a rumbling deep beneath Garanain. The rumbling turned to quaking. The quaking turned to shattering and splitting; a freak natural portak, miles long, ripped across Garanain and, in 100 AG, split the continent in half. The Japraitian Fault Line then pushed wouthwestwards, separating the new Ishtori continent from Liowa to the east before settling itself on the ocean floor between the two. until the Nexus was tamed in Sorag, creating a worldwide portal network, the Worldseam made travel between the East and Xest extraordinarily tedious, allowing the Japraitian countrie to develop without interference from ther former Garani lords. Some travelers did manage to circumnavigate the Worldseam, and some especially brave sailors even managed to traverse the few and exceptionally narrow water bridges across generated by the strange physics of the portal beneath. Almost all, though, met the same fate: a long fall into the abyss, only to be swallowed by the portal beneath and then ejected at the bottom of the ocean by one of the Fault Line's geyser-like exit portals.
Five Words

4D

You may only play Five Words if you took damage during your Opponents last turn and if you and your Companions haven't dealt damage this turn. Until the start of your next turn, prevent all damage. **Void** Five Words.

**Five Words** is a devotion spell card, from the Abdication set.

## Details

*unknown*

Artist: Luiza Beda

## Notes

* Five Words cannot be casted if a damaging Spell (such as Deconstruct) has been cast, or if a Companion has attacked, regardless of whether the damage was fully absorbed by Plating or not.
Animus Mirror

1N 2A

Afteran allied Companion enters the Combat Stance during your turn, Animus Mirror deals their attack in damage to any target.

**Animus Mirror** is an ambition enchantment card, from the Abdication set.

## Details

*Ill will weaponised: battle at the speed of thought.*

Artist: Isabela Zolik

## Notes

* Damage dealt by Animus Mirror doesn't inherit properties of the Companion that caused it, such as Deadly or Overwhelm, since the Enchantment is the source of the damage.
* Animus Mirror cannot target opposing Warded characters.
Complacence

1N 1I

**Mark** target Page with "Companions in this Page have -1/-1. Enchantments in this Page lose 1 additional Span at the start of your turn." Repeat this effect once for every "Bag of Crowns" you played this turn.

**Complacence** is an insight spell card, from the Abdication set.

## Details

*He has everything he could ever want. And he's ever so* bored *of it.*

Artist: Magno Husein

## Notes

* Complacence will Mark a number of pages equal to one plus the number of Bags of Crowns played on a given turn; playing multiple Bags won't cause the stat reduction to increase.
Epigone

2N 2I

**Dawn**: I add a copy of another target Permanent to your Hand.

**Epigone** is an insight companion card, from the Abdication set.

## Details

*I don't want to know who you were before. Just do as I say, don't stir up any trouble, and we won't have a problem." - Ilme Ferlann*

Artist: Luiza Beda

## Notes

* Epigone won't copy themself, but can copy other Epigones already in the Story.
The Verdant Star

1N 1A 2D

At the start of each turn, The Verdant Star gives +1/+1 to all Tai'ak and their adjacent Companions. At the start of your turn, choose a Tai'ak from your Hand. They enter the Story.

**The Verdant Star** is a legendary ambition-devotion landmark card, from the Abdication set.

## Details

*"Gimin'ak dra sy:â. Dra fri:î, Nalev'ak."*

Artist: Douglas Murakami

## Notes

* The Companion that enters the story when summoned by The Verdant Star will not get +1/+1.
	+ Its adjacent Companions will not get +1/+1 for being adjacent to them either.

* A Companion can be buffed more than once each turn if they are adjacent to more than one Tai'ak (or if they are a Tai'ak and have an adjacent Tai'ak as well)
* The stat increase is applied to both allied and enemy Tai'ak (and their neighbors, both allied and enemy)

## Trivia

* The Verdant Star is called Nalevegh by the Tai'ak.
Pridemonger

6V 6I

**Pridemonger** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

In the mountain towns of Varr, the humans taught me a plain lesson in my youth: shame was my birthright. With Blight in my blood, the legacy inherited from my forebears was one of inhumanity: of dreadful desperation and akrasia. It was my nature to be unnatural, and this was a terrible fate. Through work and care and wisdom I might fix their error and earn my pride, but until then, shame was to haunt me. This was the lesson that the humans taught me.

Fellow Children of the Hound, let us take that lesson, and its teachers, and fix them to the pike. The Blight ignites us. Our blood is fire. Our legacy is bright victory. We glow-sublime!-and should not be ashamed of that light. We should embrace it, grow that dark sun within us and bask in it; ascend, and become godly beasts of our own.

## Notes

* Pridemonger's Secondary restriction applies even to Companions that are not directly played by the player. Cards with effects such as Bloom Vagrant and Reintegrator's effect of returning from the ashes will not proc if Pridemonger already has 3 Companions in the Story.
* If an enchanted-companion is targeted by Pridemonger's Ultimate, both companions and enchantments will be destroyed.
Emeritus Battlemonk

2V 1D

All your Opponent's Spells and Abilities that target anything target me instead.
After I become the target of a Spell or Ability, I deal 1 damage to your Opponent and restore 1 health to you.

**Emeritus Battlemonk** is a valor-devotion companion card, from the Abdication set.

## Details

*"My sword has grown too heavy. I cannot draw my bow. But still I have this."*

Artist: Magno Husein

## Notes

* Emeritus Battlemonk will change the target of all Spells and Abilities (including Hero Abilities, but not other effects, like Dawns) to be themself, even if the Spell or Ability couldn't normally target them.
	+ If a Spell or Ability can have multiple targets (such as Fists Filled With Light), Emeritus Battlemonk will be considered targeted that many times.
	+ Emeritus Battlemonk will not cause Spells or Abilities with targeting restrictions to "fizzle"—Forgotten will Void them even if they have more than 4 health, for example.
		- However, spells and abilities that can only affect Heroes, like Empty Doorway, Not Yet Ready, and Witchgate, will "fizzle" and have no effect after redirection.
	+ Latent Warpspring's Marks will only take effect if Emeritus Battlemonk is in one of the Pages marked, regardless of whether the original targets were in one of them or not.
	+ Emeritus Battlemonk won't change the target of effects that explicitly target Pages, including most effects that Mark Pages.
Stellar Witness

2A 2I

After you play a spell, if I'm two Pages removed from exactly two allied Enchantments, draw 2 Cards and I add 2N to your mana pool until end of turn.

**Stellar Witness** is an ambition-insight companion card, from the Abdication set.

## Details

*He has tasted the stars. Like ash, he says. And bone.*

Artist: Magno Husein

## Notes

* Since each side of the Story is composed of 7 Pages, Stellar Witness' effect is active as long as they are in the middle Page and there are two Enchantments in both the far left and far right Pages.
	+ Those Enchantments need not be the Witness' closest Enchantments—the effect will still trigger if there are other Enchantments in other Pages.
Musty Sepulcher

1N 3I

After you play a Spell, Musty Sepulcher reduces the cooldown of its Abilities by 1.
**Ability** 1I 3CD: **Uncover** a Spell.

**Musty Sepulcher** is an insight enchantment card, from the Abdication set.

## Details

*Remnants of Ix'kar's laboratories, scattered across Arholt, remain to this day—promising great knowledge to those lucky or dedicated enough to find them.*

Artist: Douglas Murakami
Sow

1N 1V 1A 1D

Look at the top 5 Cards of your Deck. You may have a Companion and/or an Enchantment that cost 3 mana or less from them enter the Story and add a Spell from them into your Hand. Shuffle the rest into your Deck.

**Sow** is a valor-ambition-devotion spell card, from the Abdication set.

## Details

*Seeds of the future scatter Shekmati's wake.*

Artist: Magno Husein

## Notes

* The Companion enters the Story before the Enchantment. The Spell is added to the player's Hand before the permanent(s) enter the Story.
* The Spell selected doesn't need to cost 3 mana or less, unlike the Companion and/or Enchantment.
* Enchantment Companions can count as either a Companion or an Enchantment. This means that both a Companion and an Enchantment Companion can be selected, or an Enchantment and an Enchantment Companion.
	+ Choosing two Enchantment Companions is possible as well.
Witch Dance

1V 2A

After an allied Companion enters the Story, give them and their allied adjacent Companions +1 Health.
**Ability** 2N 1CD: Return another target allied Permanent to your Hand to play it again for free.

**Witch Dance** is a valor-ambition enchantment card, from the Abdication Mini Set set.

## Details

*unknown*

Artist: Luiza Beda
Valather and Ballath

**Valather**

A small island nation north of the Azletsu Republic, most known for being the epicenter of the Valather incident. Valath has an alliance with the Svell based partly in cultural ties and a shared desire for security against possible annexation from the AR.

**Incident**

Well, there's one big incident that everyone talks about: the disappearance of Ballath.

**Ballath**

When the eastern half of Valath reappeared, the differences in culture and dialect led locals to decide that it needed a new name. With cooperation from the western Valathers, they decided upon "Ballath:" a pronunciation of 'Valath' unique to their older accent.
Einar, Illuminator

3N 4V

**Dawn**: I destroy all Companions in the Guarded Stance.
**Rally**: I **Void** target opposing Permanent.

**Einar, Illuminator** is a legendary valor companion card, from the Abdication set.

## Details

*He shines. But what must burn to fuel his pyre?*

Artist: Jeremy Carver

## Notes

* The first time Einar, Illuminator's Dawn or Rally trigger or Einar destroys a Companion, Luma will be drawn from the Deck (if present). This can Void the Enchantment if the Hand is full.
Ion, Harmonious

3N 4D

I give you **Warded**.
**Ability** 1CD: Choose an Enchantment from your Ashes. I gain its card text for the rest of the game, excluding Abilities and Span. **Void** it.

**Ion, Harmonious** is a legendary devotion companion card, from the Abdication set.

## Details

*They can be troublesome. Even juvenile, sometimes. But he listens, and they tell him the wish of the world.*

Artist: Luiza Beda
Luminary Incandescent

## Luminary Incandescent

1N 3V

**Rally**: I give target allied Companion +2/+2 and **Overwhelm**.

**Luminary Incandescent** is a valor companion card, from the Abdication set.

## Details

*Her light is infectious. Not like sickness, but like courage. Or joy.*

Artist: Lucas Toshi

## Notes

* Luminary Incandescent's Rally can target the Luminary themself.
Winging It

3N 2D

Return a random allied Permanent to your Hand to have a random Permanent enter the Story from your Hand. Your Opponent returns a random opposing Permanent to their Hand, then a random Permanent enters the Story from their Hand.

**Winging It** is a devotion spell card, from the Abdication Mini Set set.

## Details

*unknown*

Artist: Magno Husein
Empyrean Goliath

5N 2I

**Ability** 2N 0CD: Remove the top Companion from your Deck and add it to this as crew.
After this attacks you may choose any of its crew to enter the Story. They gain **Bolt**. At the end of your turn, if they weren't destroyed, they become crew again.
**Dusk**: Discard the crew.

**Empyrean Goliath** is an insight companion card, from the Abdication set.

## Details

*To crew a Garani Empyrean is a great honor, and the Goliath most of all.*

Artist: Magno Husein

## Notes

* After Empyrean Goliath any number of members of their crew can be chosen to enter the Story. The order in which they do so is determined by the order in which they became crew.
	+ There is no limit on the amount of crew members; however, one cannot allow more crew to exit the Goliath than there are empty pages.
* It is possible for an Empyrean Goliath to become crew of another. The "inner" Goliath will keep track of its own crew, even if it is discarded as part of the "outer"'s Dusk.
	+ Whether a Companion leaves the story back to the crew of the inner Goliath depends on whether the Goliath is still in the story, which in turn depends on its position relative to the outer Goliath at the end of the turn.
* If the Empyrean Goliath is Voided, its crew won't be discarded nor voided but rendered completely inaccessible.
Your Story Ends

1N 1A

Destroy target Companion that has no adjacent Companions.

**Your Story Ends** is an ambition spell card, from the Abdication set.

## Details

*Everyone's story—the poorest waif's and the richest lord's—ends the same. It ends alone.*

Artist: Magno Husein

## Trivia

* This card was briefly called "The Knife Made Wise" (the card with that name was named "The Knife Made Wise Mutation" during that time), and was temporarily renamed to "Halberd" before finally landing on "Your Story Ends"
Resanctifier

2N 1I

**Ability** 2N 1CD: I create a copy of target **Mark** in its opposing Page.
**Ability** 2N 1CD: I move target **Mark** from its Page to any other.

**Resanctifier** is an insight companion card, from the Abdication set.

## Details

*No land too harsh, no stone too barren, no blessing too small, no task too great.*

Artist: Luiza Beda

## Notes

* Since Pages can't be Warded, a Permanent with the keyword can still have their page affected by Resanctifier's Abilities.
	+ Astromagus' Ultimate will completely prevent the destroyed Page from being marked, which means that Resanctifier's Abilities will have no effect on them.
* Resanctifier's Abilities can override Marks in affected Pages, as new Marks would be placed in those Pages.
* Resanctifier's Abilities can target Marks in either side of the Story, not just allied ones.
Will of the Wood

2N 3D

**Dawn**: Two 1/1 Bramble Beasts enter the story.
After an allied Companion enters the Story, I give all allied Companions +1 attack.

**Will of the Wood** is a devotion companion card, from the Abdication set.

## Details

*"I can hear the secrets of the trees! The forest is speaking to me!"*
*"That's great, but are you sure you should listen?"*

Artist: Lucas Toshi

## Notes

* The two Bramble Beasts generated by Will of the Wood's **Dawn** trigger the latter's passive ability, effectively making Will of the Wood a 4-attack Companion.

## Bramble Beast

1D

**Bramble Beast** is a token devotion companion card, from the Abdication set. It's generated exclusively by **Will of The Wood**.

## Details

*unknown*

Artist: Unknown
Watcher Over Orbits

1N 2A 2I

**Spell Power** +1.
My allied Graeoln have +1 **Spell Power** for each Enchantment you control.

**Watcher Over Orbits** is an ambition-insight companion card, from the Abdication set.

## Details

*He feels the pattern. It defies description.*

Artist: Luiza Beda

## Notes

* Watcher Over Orbits' passives stack with each other: if exactly one Enchantment is on the same side of the Story as the Watcher, the latter has Spell Power +2.
Jasmines Ex

Jasmines Ex is a character that appears in the Another Random Day episode "Senior Fangirl". He's a muscular guy with sunglasses, a purple shirt, blue pants and blonde hair. Jasmine broke up with him because of "reasons".

### Trivia

* He's only made one appearance in the entire show.

* The reasons for why him and Jasmine broke up we're never explained.

* The crew often refers to him as "Person that we don't know very well", which is a reference to what Jasmine calls him in the episode.

* His name was never said in an episode, nor does Jasmine or any of the characters bring him up outside of the break up.

* His character is a reference to Johnny Bravo.
Carrion Sprites

2N 2D

At the end of your turn, this reduces the maximum health of all Companions by 1. This increases by 1 after another allied Enchantment enters the Story.

**Carrion Sprites** is a devotion enchantment card, from the Abdication set.

## Details

*Though the Carrion Forge's existence is mostly only theorized, the carnage that its sprites wreak on Japraitian villages is very well known.*

Artist: Lucas Toshi

## Notes

* Carrion Sprites only reduces maximum health—current health will only decrease if it would be higher than the new maximum.
SpongeBob SquarePants

**SpongeBob SquarePants** is one of Sab's favorite shows. He appears in multiple videos on the channel, including the ones most viewed on the channel.

### Trivia

* The first video on Sab Nino was about SpongeBob.

* The Sab Nino channel was originally almost entirely SpongeBob focus, even being title spongebob1491 when it was created. The theme was drop in 2014 when "baymax 2.0 speed paint" was uploaded.

* The most popular videos on Sab Nino are SpongeBob themed, with the most viewed video being "The SpongeBob Theme Song in 2.35:1 Shot-per-shot REMAKE!!!"
I Whip My Tail Back "n "Forth (Jasmine Animation)

This is a test animation created by Sab Nino (Person). In this short Jasmine is singing while she shakes an attached tail.

### Trivia

* Sab Nino (Person) regrets making this short, due to it being "cringy".
* This features a different design for Jasmine compared to her debut episode "Senior Fangirl," here she has completely black outlines and muted color for her hair.
* Jasmine here was voiced by her original voice actress Jasmine Constantine.
* This is the only time Jasmine is shown closing her mouth when she talks, later on her teeth show even when her mouth is meant to be closed.
Where We Make Soldiers

1N 1V

**Mark** a Page with "Companions in this Page have: **Rally**: I gain +2/+2."

**Where We Make Soldiers** is a valor spell card, from the Abdication set.

## Details

*"It doesn't look like much. But every soldier, every guard, every hero—every one of us—was forged in a place like this. And make no mistake: when you're here, you're one of us." - Overseer Thrame*

Artist: Isabela Zolik