recursal/Fanatic-Fandom huggingface dataset:
The Under Pressures

The Under Pressures are the alternate universe version of the Ice Ice Babies. They made an appearance in the 2018 Holiday Special, where the Babies fought to take back the presents they had stolen from the local Chck'Chss and save Liebenheit.

## Summary

When they hear a strange noise coming from their Bag of Holding, the Ice Ice Babies somehow tumble down *into* the bag... and end up in another Songhaven!? Here, they discover a problem: It's Liebenheit eve, and all the townsfolk have had their presents stolen! Now it's up to them to find the culprits--but when push comes to shove, can they face themselves?

## Members

The Under Pressures currently have four active members:

### Erica Juno

*"I'm sorry, I've really gotta go right now, I'm a horrible liar so I've gotta go BYE~!"*

The alternate self of Derica Bruno, nicknamed "Juno". A Lawful Good halfling Paladin who serves Melio. Though she initially protected the group from the Beho-ho-holder menacing Wintervale, she grew secretive when the group tried to pry deeper into her personal matters and fled into the snow. A really, really horrible liar. Carries a battleaxe three times her size. Married to Heron Vial (skeleton form).

### Dude-a-han

*"Dude. The only 'presents' we need... is here, in the here and now. Okay dude? (pause) I've never heard of a present in my life... Dude. Ever."*

The alternate self of Dr. Galahan Fac'ilier. A Chaotic Good dullahan Bard who couldn't come up with a better name after he died. An incredible, headless rockstar who doesn't know how to read (except for sheet music.) The party encountered him playing a wicked stellar guitar solo at the Liebenheit festival in Lusanne, and almost immediately ragequit the encounter (see note below.) Dating Lavio.

NOTE: Out of character, this reveal made my players so angry that they screamed "NO" repeatedly for an entire minute and I am so fucking proud of myself for that.

### Manlin Pyrite

*"You fools. I've double classed! MUAHAHAHAHA!"*

The alternate self of Hamlin Pyrite. A Chaotic Evil tiefling Barbarian and Warlock who rules over Castle Pyrite in Wintervale (known as Castle Dovreisi in their version of Songhaven.) A madman with no patience for jokes or tomfoolery of any kind, who mocks the Babies for their 'ridiculous name' and praises them for their hatred of Dude-a-han and Juno. Loves murder, bloodshed, and general violence. Hates everyone except Adagio.

### Adagio

The fourth and final member of the Under Pressures. Having taken over the body of Aficia, she now holds the entirety of the evil that threatened the world in her body. Meant to hide in Castle Pyrite for the rest of her days to keep anyone else from getting hurt, her existence is protected and kept a secret by the Under Pressures. Knowing she has no hope of recovery and could die any day, the Under Pressures apparently stole the presents from Lusanne to give her a happy Liebenheit. In the end, she told them that the only gift she could ever need was their friendship, and asked the group to return the presents.
Thein

A Patchwork who was believed to be long dead, but who was revived by the Song of Life. More of a free spirit than most Patchwork, their return to life brought them a new perspective on life and a sense of freedom that they'd never known before. They happily removed their mask and exposed their face upon revival, relieved to finally be allowed to be themselves. Thein is artistically inclined and loves painting more than anything. Was (and still is) very close to Leba.
Harmony Killanen

Though born in Klagenfort, Wintervale, Harmony Killanen was always possessed with an adventurous spirit as a young girl - one that would ultimately lead to her travelling the world to hone her skills as a combat bard. Though a bit eccentric at times like most Wintervalans, Harmony always possessed a kind heart and a desire to help others - traits that ultimately led her to work for Queen Etzel of Ashbourne as her personal assistant after a chance encounter in the desert forced them to work together to save the lives of others.

Highly skilled with an electric guitar, Harmony most commonly rock and rolls her way out of problems that can't be talked around - working alongside her combat spirit Coda to face whatever the world has to throw at her.
Jin Thirteen

Equal parts stylish and charismatic, Jin Thirteen is the founder of New Millennium Incorporated and a famous bard to boot. Skilled with guitars both acoustic and electric, he was once part of a famous band and is still fairly well known in the Canopy for his musical work, which is jazz, funk, and soul influenced. Listeners often describe his voice and music as 'mature yet soothing'.

Always keeping up with the latest trends, Jin is almost never seen without his trademark sunglasses and his cool attitude. He's made several brands under the New Millennium branding, such as the fashion label "Thirteen, by Jin Thirteen", the fast food chain Space Case, and the music label Stratosphere Records.

Secretly, Jin Thirteen is a genie who loves nothing more than granting people's wishes--but he only comes when called upon by a *very specific number...*
Ae Ressanei

A bluefeather Irotori, and the leader of the Second Tribe of Wintervale. A bit world-weary, she is generally distant to those not close to her without being unkind - cautious and protective of her tribe above all else. She guides her tribe to the safest locations to stay at any given time, keeping them safe from dangers such as Beasts and people however possible. She is married to Sabura Ressanei.
SILENT

The Beast-hunting faction of King Fenzhal's court, and all of Home. There aren't many in their number - with most members of SILENT already being part of the castle staff. They're a bit secretive about the specifics of what they do - proudly proclaiming that they hunt Beasts but never quite saying when, where, or for what reason. Their symbol is a quarter note rest - usually worn as a tattoo, but occassionally seen as a pin.

They're known to study the Beasts as well as fight them - sometimes avoiding battles altogether in favor of learning more about their habits or tracking a certain kind.

There's a rumor that "SILENT" used to stand for something, but Fenzhal apparently forgot what it was.

### Known Members

King Fenzhal

Queen Melusine (Former)

Allia

Sebastian Rosso

Viola Rosso

And more!
Kara Burns

A somewhat well-known guitarist from Torrine. She's apparently not human - a failed attempt at creating a modern Patchwork - but that doesn't seem to bother her in any way. When not playing her guitar, she spends her time around the lab of Liam Burns, her "father", and helps him with keeping track of his inventions and performing various feats of research.

Much like her "sister" Vara, Kara is a bard with powerful musical abilities who is able to draw energy from the Beyond itself to perform when needed - similar to the abilities of a true Patchwork. She also has minor magical immunity, though it would seem she's still able to be affected by more powerful spells.
Zanthe

Zanthe is the Goddess of Silence. Presiding mainly over the well being of Songhaven's people, her responsibilities are a bit more indefinite in their nature than other gods. There are rumors that she lives among the people, silently sneaking about their ranks in the guise of a strange young girl who cannot speak - though this appearance is said to change frequently, depictions paint her as a woman with short black hair and deep blue eyes with bad posture and a penchant for turtleneck sweaters.

Her role in stories and plays varies, but her direct appearances are usually infrequent or minor thanks to her usual silence - instead, these stories usually call upon Zanthe's followers to carry out her missions (likely because they can be given proper speaking roles this way.)

Followers of Zanthe bear the Mark of the Silenced.
Melody Vromm

A quiet young actress who’s doing her best to break out into the world. Despite her bright personality and charming exterior, she always seems to get cast in darker roles - and while she’s good at what she does, it’s worth noting that almost all of her descriptions in playbills end with a note that she’d ‘like to see brighter places.’ Most likely to be caught staring off into space. She’s never seen without a small, amber earring - her ‘lucky charm’.
The Second Tribe of Wintervale

The Second Tribe is one of Wintervale's two Irotori tribes. Due to the past acts of Nola Dovreisi against their people, they are more suspicious of people outside their tribe than most - even other Irotori.

### Members

Ae Ressanei (Leader)

Seki Ritter (Co-leader/Second in command)

Aline Endokel

Zasso Umeki

Anka Reiter

Vinira Mansche

Rook Unterbrink

Sabura Ressanei

Kitsu Sieger

Loke Vann
Madame Crystalballicia

An 'esteemed' fortune teller currently working under the Elder Giant Hanneliese Maria-Theresia, Madame Gabriella Crystalballicia's predictions are best known for being incredibly accurate - *and* incredibly vague. Though she does seem to have real divination powers of some form, her actual ability to use them is sporadic at best; but being the people person that she is, Honey keeps her employed due to her more practical ability to put smiles on the faces of her partygoers with her more lighthearted 'predictions'.

While a bit secretive about her true identity (because *everybody knows* 'Crystalballicia' can't possibly a real last name), Gabriella is still a genuinely sweet woman who can bring a smile to anyone's face and strike up a conversation with even the most antisocial of people.

Though usually seen wearing a gaudy, almost comical cloak decorated with mystical patterns bordering on ridiculous, she's known to abandon it once in a while on non-party occasions - and when she does, several burn scars beneath her ear and trailing onto her left shoulder become visible. On her right shoulder, she bears two tattoos - one of an anchor, and another with the numbers "2-18". While she doesn't seem to care about hiding them, if asked she'll only brush off the question and try to change the subject.
Black crystal shard

## Description

A black crystal shards are a rare type of crystal filled with the energy of death. Like all other shards the black crystal shard is also unstable, which manifests itself in an instant reaction upon contact (it will be consumed as soon as you step on the tile where the fragment is). When touched the black crystal shard will deal a small amount of damage to your character.

## How to find it

* Undead, magical and demonic creatures will drop black crystal shards if they are killed when vampirism is active (or if they were killed by a devourment weapon).

## Notes

* Creatures do not interact with crystal shards, and won't consume them if they end up in the same tile as the shards.
* Paladins 1.0 and 2.0 restore health and energy when using black crystal shards.
* The black crystal shard is the only crystal that does not have a stable form.
* Also, the black crystal shard is the only crystal that cannot be obtained without using Vampirism.
* The perk: “Dark conversion” allows you to obtain energy from fragments of black crystals and also reduces the damage received when touching a black crystal shard.

## Version history

* 0.94.8.0 - The black crystal shard has been added to the game.
Vara Brightwater

An attractive bartender at Belle's Bedlam in the entertainment district of Home. She's apparently not human - a failed attempt at creating a modern Patchwork - but that doesn't seem to bother her in any way. She has a band named Patience is the Mannekin, where she sings lead vocals, and enjoys changing the color of her hair for fun.

Despite being a 'failed attempt', she's apparently a very powerful warlock and is able to draw energy from the Beyond itself to cast - similar to the abilities of a true Patchwork. She also has minor magical immunity, though it would seem she's still able to be affected by more powerful spells.
The Four Rogues

**The Four Rogues** is a group consisting of, predictably, four human rogues. Its members are:

Andrew Korban

Elijah "The Brave"

Jack O'Lantern

Jack O'Hearts

There is, it would seem, a high probability of them eventually meeting a third Jack, last name O'Alltrades. There is also a more mythical "Jack O'Whatever."
Viollfest

Viollfest is a celebration held in honor of the Elder Giant Violl Forte held from 8th Solatine to 21st Solatine. It initially began as a formal dinner celebrating Violl's rebirth as an Elder Giant, as well as his victory over a large horde of Beasts, but at his request became far more of a party - with his thinking being that such a celebration would help to raise the morale of the Garden's people.

While full of activities, the festival is best known for its tournaments - where people from all nations compete in battles to be crowned royalty for a day. To his own dismay, Violl is only allowed to spectate these, and not participate.
Court of the Frozen Heart

The Beast-hunting faction of Nola Dovreisi’s court, and of all Wintervale. Known particularly for their stealthy methods of fighting - the warriors, simply called Frozen Hearts, specialize in utilizing the snow for stealth and taking down beasts without ever being seen. They are also Lady Dovreisi’s personal guard, with warriors regularly taking shifts in her protection - some stay at the castle while others go out, etcetera. Their symbol is a small blue heart surrounded by ice - usually worn as subtle jewelry to fall in with the fashions of Wintervale.

Their opinion on the Beasts is a harsh one, insisting upon showing no mercy no matter the circumstance - even if it means a casualty on their part, the safety of the people goes above all else.

Its members are known for being quite secretive, with many also serving as informants to the queen.

### Known Members

Nola Dovreisi, Organization head

Lukas Rademacher, The Capable

Thief the Exiled, The Unyielding

Tatiana Baier, The Statue

Adalicia Von Wiegand, The Hollow-Hearted

Titan Stone, The Maestro

Seed, The Last Resort

Diam Mine, The Pivot

And more!
Inventory Modules

**Inventory Modules** are a special type of equipment that increases your inventory slots and some can even bring other side benefits.

Same with all equipment, only one Inventory Module can be equipped at your character

## Version history

* 0.95.1.8 - Necrobelt T-1 and T-2 were added to the game.
* 0.95.1.0- The capacity of all mechanical belts has been increased by 2 slots.
* 0.95.0.1 - Grenadier belts and Discharge belts have been added to the game.
* 0.94.9.91 - Necrobelt has been added to the game.
* 0.94.9.9 - Mechanical and tactical belts have been added to the game.
Arina

Arina is the Goddess of the Harvest. Chiefly, she blesses the crops of farmers who pay proper tribute to her, but she's known to do other miscellaneous work around the lives of mortals, having a fascination with them that isn't easily sated. She presents herself as a wild haired young woman with a smile as bright as the morning sun and ram's horns, and is almost never seen without either her golden bagpipes or silver rake.

In stories and plays, if she is not the main character herself, Arina is most often depicted as the narrator - or otherwise, shown as a mischief maker with a bad habit of sticking her nose into the affair of others.

## Session 1

Arina is happily dating Demo Hallein after a somewhat-rocky courtship between the two. She likes their poetry and often asks them to write her more poems on their dates.
Breeze

A young girl who is incapable of speaking aloud and tends to communicate by telepathy where possible. She seems to be incapable of understanding or controlling her own powers, and often pulls other people into madness as a result. She seems to have some sort of connection to Allia.

## In Game

### Session One

She was discovered by Aife Twinpeak and friends in Violl's Garden, and has continued to travel with them since her discovery.

### Spite Crew Number Four

While running from a pair of Beasts, she was protected by the crew. Akah Vis immediately felt a connection to her for reasons unknown and asked that she be protected. She is currently staying at the castle of Queen Etzel in Ras Comena.

### The Ice Ice Babies

She was discovered by Derica Bruno and friends in Violl's Garden. Despite her clear youth, the group's suspicion of her was too great, and they allowed her to return to the forest unsupervised.

Her true identity is Persephone.
Rath Kader

A sweet and unimposing nobleman from Wintervale with a hunger for knowledge. Has quite a bit of money and tends to fall for others easily - which usually ends in others using him for his riches while he sits, lovestruck and fascinated with anything they'll tell him about. He doesn't seem to mind, though, broken romances never keeping him down for long as he swoons into the arms of his next partner not days after the last.

There may be more to him than meets the eye...

(Art for Rath drawn by Sarah!)
Liam Burns

A prolific inventor from the nation of Torrine. In addition to various collaborative works with his research partner Dr. Yuma Shareef, Dr. Burns is most well known for inventing his 'daughters' - three artificial human girls who were created with the hopes of being modern Patchwork. Though the attempt failed, the three girls are still marvelous works of invention in that they are, indeed, entirely sapient despite being artificial.

Aside from his inventions, Liam is a kind and caring father to his three daughters - Vara, Kara, and Eleanor - and always does his best to do right by them and treat them as people rather than inventions. He often worries about them and hopes that despite the fantastic nature of their creation people will treat them right.
Velua

An ancient Patchwork who was believed to be dead, but who was kept alive by dark forces until Aife Twinpeak rescued her and gave her new life. She forgoes wearing her mask now as a way to blend in with the mortals of Songhaven.

She and her Ceph, Gavain, were previously inseparable. She hopes to see him again one day.
Aife Twinpeak

A halfling cleric of Istus, the Lady of Fate, Aife Twinpeak resides in a small temple to her goddess in the capital city of Ashbourne, Ras Comena. While altogether not the most prestigious or powerful of clerics, her position as the sole tender of her temple lends her some influence - as a cleric of the Lady of Fate, Aife is able to perform divinations of the future, allowing her to see the fates of other people.

Generally curt, blunt and to the point, Aife does not waste her words. This, alongside her rather lacking skills in divine magic, have given her somewhat of a *reputation* in the capital, but as one of the only clerics of Istus in the country - let alone the capital - she was given a small temple, where she now lives.

Seems to have a soft spot for Aileen Ryan, a nurse who frequents her temple.

## Epilogue

With Ximun close at her side, Aife set to work helping with the Patchwork restoration effort--not only reviving them, but helping them reacclimate to society as well. Velua was more than happy to stay by Aife’s side during much of the rehabilitation effort, and the two grew closer and closer as a result... Eventually coming to dating each other, as they realized their feelings in full. But Aife did not stop at rehabilitating the Patchwork. There was much world to heal, and Aife had proven that she had quite a knack with children. She, Ximun, and Aileen would come to open an orphanage beside her temple, where Aife cared for each and every child like they were her own--being called “mom” even when the children found happy homes with others. Her stories of her adventures and the music she played for the children always captivated them, and many came to aspire to be just like Aife, wanting to help others in their own lives as much as she had in hers.

Of course, there was another child who loved Aife like her own mother, a child who Aife was proud and delighted to watch grow up as the years passed: Persephone Zusem. Even as she matured, Persephone always made time for her “Eefee”, and Aife was frequently pulled in as a guest at Malaki’s royal functions, acting as an emissary of both Celia and Istus. Her fortunes remained potently powerful, but in a wonderful turn of events, the fortunes she read always showed the future looking bright--even her own. As the bardess of the restored goddess of music as well, Aife’s voice rang out across the world, and her songs of hope and courage filled all of Songhaven with light and life.
Liebenheit

Liebenheit is a celebration held in honor of the Elder Giant Hanneliese Maria-Theresia. Though it is formally held on 21st Tideau, Liebenheit is observed throughout the entire month of Tideau as a celebration of good will, kindness, and giving.

It was first celebrated by Honey herself as a way of giving gifts to those she cared about without them feeling obligated to return the favor - and in turn, these people continued the tradition the next year and gave gifts without expecting anything in return. This has continued ever since, though mutual gift giving is now far more common.

Most festivities happen in or around the city of Lusanne, though all Wintervale usually finds at least *some* decoration or color in its wake - many times brought by Honey herself.

There is a special kind of pastry called Linzebon that is only made during Liebenheit, and only in Wintervale.
Patchwork

The Patchwork are five beings made of metal, stone, and magic (among other miscellaneous materials) who take a humanoid shape. The way to create them has long been lost.

Initially, they were regarded by the world as curiosities despite their knowledge and understanding of the past, and they grew rather bitter and jaded with the people as generation after generation only regarded them as strange, metal beings made to be nothing more than servants.

Now that their knowledge is actually needed, though, they’re not exactly pleased. *Now* they’re important to the people, *now* they want to hear the Patchwork’s history.

They can even speak to the Giants. They can also fight, but, again, no one cared before.

They rely mostly on each other these days.

The five remaining Patchwork are Leba, Match, Oda, Rashne, and Ximun.

## Ranks and Suits

**Runes** dictate a Patchwork's rank, while **Suits** dictate their station. The only remaining known ranks are:

**Ceph** - Servants. Generally assigned to one specific Patchwork, usually high ranking, and used to carry out tasks for them. Doesn't provide a lot of autonomy.

**Gimel** - Leaders. In charge of everything from directing forces, to leading assaults, to planning out tactics. Though leaders are highly respected, it's a taxing role with a lot of risk and not much reward.

**Iad** - Earthshakers. The Patchwork's main assault forces, ones who can draw upon the environment around them and use it to fight.

**Paleth** - Artists. Beyond simply painting, these Patchwork are gived with the ability to use their war paints to strengthen others in various ways and give them advantages in combat they wouldn't normally have.

**Valeph** - Healers. Patchwork gifted with healing abilities and vast amounts of knowledge that they can use to better the world around them.

**Zade** - Seers. Patchwork gifted with divination abilities. Occasionally used as spies thanks to their ability to view other areas via the use of fire.

The known Suits are:

**Diamond** - For Patchwork stationed in Violl's Garden.

**Club** - For Patchwork stationed in Ashbourne.

**Spade** - For Patchwork stationed in Wintervale.

**Moon** - For Patchwork stationed mainly in the Beyond or other outstanding locations such as the Roots or the Canopy.

**Heart** - Used exclusively for Patchwork of the Ceph rank; gives the freedom to move between different stations without the need for questioning.
Lyov A. Randemion

Lyov A. Randemion was one of Songhaven's most famous and influential artists who created pieces that are still discussed to this day. Though not a caster or magical in any sense, Randemion had a solid grasp of optical illusions and created almost all of his pieces based around them - with works like 'The Grand Concert ' and 'What's Good?' showcasing this ability most prominently. Despite his talent, however, Randemion himself was noted to be a rather humble artist with no grand ambitions or designs; he was simply a man who loved to make art, who wanted to touch what he could of the world with his work and make things better for anyone he could reach.

   He has also written a book entitled 'The Art of You!' - Part artistic advice, part self-help guide, all Randemion.
The Creators

"The Creators" are the entities that the Giants worship. Apparently having no connection to Songhaven's other deities, they have - according to the Giants - existed since before the dawn of the world. They are also the ones responsible for creating the four Elder Giants.

Though they are still worshipped by the Giants, it is said that the Creators are no longer present in Songhaven.
Magic crystal

## Description

Magic crystals are rare single-use-items that allows you to restore some of the charges of a magic weapon. They are not meant for charging Omega wands.

Magic crystals can be found in ancient ruins (Guard's Fortress and Old Factory) or be dropped by enemies using wands.

The maximum amount that you can carry is 5.

## How to use

To charge a wand, you need to leave the weapon on the ground, walk away and point the crystal at it. In one use, it restores 8-11 charges of the wand. The crystal cannot charge wands that have more than 50 units of charge.

Even though the crystal is not designed to charge Omega Wands, you can still try. If successful, you will regain one charge. Otherwise, you will simply lose the crystal.

## Notes

* Keep in mind that the Wand of vampirism has a reduced maximum charge of 30-40 units.

## Version history

* 0.95.1.1(?) - In an earlier version, the Source Potion enhanced the effect of the crystal. There is no such feature anymore.
* 0.95.1.0 - Magic crystal added to the game.
Terra Arpeligo

Terra Arpeligo is the current guardian of Hajanak, the Song of Rest. She is a powerful bard with a gentle disposition who is well-known in her community for often being clumsy.

## Spite Crew

After accidentally teaching them Hajanak, Terra joined the Spite Crew in their adventures after the events at Violl's Garden, once Harmony Killanen explained their significance to her. Despite their incredibly different backgrounds, she and Harmony bonded over music and grew to be very close...and soon, Terra worked up the courage to ask Harmony on a proper date. Harmony accepted with glee, and they began dating. Near the end of their adventures together, Harmony proposed to Terra - she said yes, and their wedding was held just before the Spite Crew left on their final mission together.
Gembre Cordial

Gembre Cordial is a drink with a sharp flavor, with elements both bitter and sweet, often given to children in Wintervale as a palatable way to soothe upset stomachs and general physical malaise. It is made from root extracts, which lend its somewhat biting flavor. While not strictly medicinal, and holding no actual restorative properties, it has come to be viewed more as a folk remedy rather than something to be enjoyed in itself as a recreational drink.

It is one of the few non-alcoholic drinks that Revel Baccharnale seems to be partial to.
The Spider in the Poison Jar

"The Spider in the Poison Jar" is a play written by Nerle Landsworth. One of Landsworth's best known works, it's performed regularly all over Songhaven and received incredibly high acclaim at the time of its first performance.

Set in Moureau, Violl's Garden, before the time of its destruction, the play focuses primarily on and examines the lives of Sirizan Nell, a travelling salesman who deals in 'granting wishes', and Jamie Farin, a longtime resident of Moureau who has never truly seen the world.

*The Spider in the Poison Jar* features several recurring motifs, such as superficiality, repression, the art of lying, and death. It is one of the few plays in Songhaven to depict the Goddess of Silence, Zanthe, in a prominent role while still portraying her respectfully.

## Major Characters

### Sirizan Nell

A travelling salesman who deals in 'granting wishes'. Cold and calculating, he preys on the weaknesses of those seeking comfort in the time of Beasts and uses their desperation for his benefit...until he meets Jamie, of course.

### Jamie Farin

A longtime resident of Moureau who has never truly explored the world. Though he wants to leave, repeated unexpected tragedies keep him trapped in the increasingly desolate city. When Sirizan comes to town, Jamie becomes all but obsessed with him.

### Zanthe

The Goddess of Silence, and the story's narrator; Zanthe is responsible for both silently guiding Sirizan and Jamie through the world's turmoils and to each other, and for guiding the audience through the story when necessary.
Rebecca Bisset

A teacher of swordplay in Telliere, and one of the champions of Violl’s Garden. She’s even held her own against the Queen Stardancer, having beaten her in a few duels despite Stardancer’s incredible power. Never seen without her trusty rapier, the Dancing Flame. Her sister, Tegan, teaches fine arts in Strianne - and she loves regaling her sister with tales of her escapades.
Genevieve Clavel

A close companion of the Elder Giant Violl, and the woman who keeps Castle Forte up and running. Somewhat serious in temperament, she has a fairly no-nonsense attitude while on duty and despises when people make commentary at or about her while she's working. As a method of avoiding this, Genevieve has learned to quickly dismiss any interactions she finds unsavory by asking pursuers not to speak with her until after she's finished her shift - and then making sure she's nowhere to be found by them. Though in her own down time, she's apparently known to highly enjoy pulling harmless pranks.
Colleen Colt

Colleen, Collie to their friends, was born and raised in Lusanne before deciding to travel about and see what their eyes could see, eventually getting a job as a mail courier within the Rock & Roll Delivery Service. With this job, they lived out their dream, being paid to travel about and meet all sorts of new people. Aside from this, however, Collie hasn't talked much about their personal history outside of a few odds and ends about their extended family.

Among the few stories they do tell about themselves is the story behind a small book they carry with them. Not the contents of it, mind you; It's one of the more common reads. This specific book, however, saved them from quite the nasty gash after a bad run-in with a thief who attempted to mug them for the mail they were carrying at the time, not quite expecting them to have put up such a good fight despite being unarmed. The thief's knife slashed heavy enough to tear up their old clothes, but just barely avoided leaving any permanent wounds due to the book's leather cover taking the brunt of the force. Though they lived, once the brush with death really settled in, they started to become far more paranoid of people who stare at them a fair bit. They tend to embellish the tale a bit around those who know not to take it too seriously, claiming the mugger was an emissary of death itself.

Less lightheartedly, once they had fully heard of the destructive power of Beasts, this initial paranoia became all-the-more apparent, as loud noises off in the distance also began to take their toll on Colt's demeanor when they happened. Though they know for a fact that a Beast's songs were themselves dangerous to all who hear them, that only made the focus shift from "what if i'm hearing a beast song" to "what if i'm *going* to hear it?"

Despite these fears, Collie has managed to live a fairly healthy life even if they're prone to the occasional nervous fidget to make sure no one's specifically looking at them. The one thing they absolutely refuse to do however is travel alone at night.
Main Page

### Watch the video trailer here!

> "*The land of Songhaven has for so long known peace that to even think of a greater evil is unimaginable. Protected by the great skeleton trees that border the entire world, the worst anyone could expect to face in their lifetime was illness, or perhaps the cruelty of other people.*
>
>

> *But then the song came, and with it came the Beasts.*
>
>

> *Seemingly for no reason, the once untouchable skeleton trees have been dying - and the land of Songhaven is being plagued by monstrous Beasts of various nature. No one knows anything of them; not where they come from, or why they are here, but…*
>
>

> *On full moons, the greatest of the Beasts will sing. Their song is unintelligible save for one word: Delirium. Whenever the song is sung, another tree dies without warning.*
>
>

> *We know not who or what Delirium is, and those who do know - ancient Giants and the Patchwork - have all but refused to tell us. But the trees, our ancient protectors, are dying, and the world as we know it will die with them if we cannot find the source of this evil and stop it.*
>
>

> *Our only lead, and perhaps our greatest fear, is the song."*
>
>

- From the journal of Allia

## Welcome to the Songhaven Wiki!

Welcome to the wiki for my campaign, Songhaven! It was made for the purpose of collecting and keeping track of useful information for the players and myself. The game uses the 5e system.

## The Goal

The goal of the campaign, in general, is to leave the world a better place than when you found it. How you choose to do that is entirely up to you - whether that's in small or large ways, you will be given endless opportunities to improve the lives of others. You might even choose to forgo the entire main plot in favor of helping one or two NPCs that you really like, who knows! In all, the main point of Songhaven is making the world better - and if you're playing, then I believe you can do it.

## Current Sessions

### The Ice Ice Babies

A rogue, a bard, and a dullahan band together after rescuing someone dear to them. Their pasts, presents, and futures line their path forward, but can this alone carry them to defeat the evil at the core of the world? (Not to be confused with their rivals, the Under Pressures.)

## Completed Sessions

### The Four Rogues

Jack, Andrew, Elijah, and Jack. Four human rogues trying to save the world before they destroy it any further.

### Spite Crew Number Four

Three people who are as good as sworn enemies are forced to work together when the fate of the world is thrown into their hands.

### The Friday Crew

Thief the Exiled, Revel Baccharnale, Siri Favager, Aife Twinpeak, and Iain the Starhearted. Five strangers, all touched by fate, who have been drawn together to decide Songhaven's destiny.

## Sessions in Stasis

### Denizens of the New World

Whether led by gods or lies, a group of allies with varying pasts and an unlikely connection will now band together to save the world.
Kenage Yojo

A redfeathered weapon maker from the First Tribe of Wintervale. He suffered from amnesia due to a beast attack and was unable to remember most of his younger years. His desire to keep the tribe armed stemmed from this, with his hope being that he could protect his people from the fate he suffered. He was an inspired and creative man and, despite his shortcomings, never failed to produce good ideas. His tribe name was 'Bright Heart'.
What's Good?

What's Good? is a self-portrait painted by Lyov A. Randemion. It depicts Randemion in his favorite longcoat, grinning and offering a finger-gun to the viewer. Following Randemion's traidition of adding optical illusions to his works, his depiction in What's Good? follows the viewer with both eyes and finger gun no matter where they stand in a room.

Initially painted as a gag gift for Violl Forte, it now hangs in Siri Favager's bedroom, eternally posing the question: What *is* good?

("What's Good?" was painted by Carlie!)
Claude Vithia

Peaceful and upbeat, Claude Vithia is a well-known tailor in Strianne, Violl's Garden. Popular for his phenomenal costuming work, he's been called upon by such figures as Benissimo von Ordanza, Mel Senza, and even the Elder Giant Violl Forte for his expertise in creating new and fantastic outfits for them to debut in various plays and shows.

Though he appears a bit rugged, he's a good man with a cheerful disposition who will happily offer his help to others - even more happily if they're paying him. Most who don't know who he is are often scared off by his appearance; he bears a long slash scar across the left side of his face, sleeve tattoos across both of his arms, and towers over most common folk in both height and weight. He does bear a rather prominent anchor tattoo on his right shoulder that stands out rather distinctly against the rest of his sleeve...but, he doesn't talk about it.
Melio

Melio is the God of Luck and Fortune. He tasks himself with gifting good fortune to the people of Songhaven - though there doesn't seem to be any rhyme or reason to his gifts, with even non-followers receiving them sporadically. He is usually shown as a wise, elderly man dressed in all gold and covered in jewelry, or as a heavy-set younger man in a red vest, white shirt, and black bowtie.

Stories and plays depict him alongside his sister Methia as a whimsical, carefree man who will happily try to fix the problems others make with bursts of 'luck'.
Baccharnale's Disease

An extremely rare wasting disease named for its only known case, Revel Baccharnale. Discovered by renowned Wintervalan doctor Arzt Phid, it’s currently characterized by its periods of dormancy followed by sudden and unpredictable flare ups, the effects of which seem to be...as difficult to pin down as the man it's named for.

Baccharnale's Disease currently has no known cure and involves progressively worsening dementia, as well as various symptoms ranging from simple headaches to seizures. The estimated survival time for a patient diagnosed with Baccharnale's Disease after the onset of symptoms is between 2 to 5 years. There is currently no known cause.

There may, perhaps, be more to it...but so little study of the disease has been allowed that almost nothing more is known.
Cosmas Treesong

A secretive Elven man living deep in the forests of Violl's Garden. He bears the lonely task of holding onto Celia's Song of Life and spends his days quietly travelling through the forest and saving lives where he can.

Having accepted his duty from a young age, Cosmas left his family early on to protect them from the dangers of the Song, particularly hoping that his actions would keep his younger brother Valgren from harm. He is aware that teaching the Song to another means forfeiting his own life, which partially fueled his decision to separate from his family early on.
Zepir Voight

Zepir Voight is a Dragonborn Artificer employed at Wish Works. A hugely anxious (Plus depressed) and paranoid inventor with an irate streak, however this rarely shows itself as being nice to someone is their first impulse.

 They're also autistic.

 Zepir is working on some sort of mysterious project related to the Call Stones. According to them it will "revolutionize how people exchange information and speak to each other" although they have a non-disclosure agreement not to say any more. They seem sensitive to how people treat them because of their autistic habits. They also seem preoccupied with being useful in some way and often dream of helping the world and mattering for once.

 Zepir seems to frequently struggle with romantic feelings, for some reason. Regardless, their eye seems to be on a specific person they met once, but who knows who that could be. They're remarkably tight-lipped about this.

  Seems to fear large bodies of water, how strange.

Zepir's previous life wasn't very happy. Details are scarce--all Zepir knows at the moment is that something *bad* happened to them, and their death had something to do with it. Luka's discouraged them from seeking anymore details about their past life until they're ready.

What in vast existence could have happened to them...? Zepir is terrified, and yet curious to know.
Almarina

Almarina are a type of monster only found in the Sea of Maridia. While dangerous, they are not classified as Beasts and have no association with them.

They are small creatures and are only about two feet long in their normal forms, but possess the ability to turn into something similar to rope; in this form, they can stretch up to 60 feet; in high numbers, they can form 'nets'. While a single Almarina is capable of drowning sailors, swimmers, and Sireni alike, groups of them in nets can easily capture and drag down entire ships.

Almarina are capable of communicating in Common, Tantamallti, and Allegro.
Seki Ritter

A redfeather Irotori, and the co-leader of the Second Tribe of Wintervale. Upbeat, charming, and eager to get to know others, Seki is outgoing and one of the few members of the Second Tribe who is eager to meet and interact with others outside of the tribe. Even for an Irotori, Seki's appearance is striking. Her eyes are unmatched shades of blue and lavender, and she bears a bright-red streak in her otherwise black hair.

Though Seki lost half of her beak during a fight against Beasts while on a soul-searching journey, she hasn't let this get her down--instead building herself a replacement for the missing half with the use of metal and some clever magic.
The Stones of Thyre

*"Put it in your inventory. Save it for later."*

##### - Ancient GM Wisdom

A set of ancient devices belonging to Thyre, the God of Knowledge. Each was made with a specific purpose, and were designed to look like engraved stones to blend in with society. There are currently seven known Stones:

**Hope:** The Hope Rock was a device used by Thyre to communicate with Songhaven's other deities. Currently in the care of the Ice Ice Babies.

**Believe:** The Believe Stone is used to sense the presence of Undead and Beasts. Currently in the care of the Ice Ice Babies.

**Faith:** Location and purpose unknown.

**Courage:** Location and purpose unknown.

**Peace:** Location and purpose unknown.

**Grace:** Location and purpose unknown.

**Strength:** Location and purpose unknown.
Anoriei

The tribe’s main scout, and a greenfeather Irotori woman. Somewhat more reserved these days, she's a bit easily shaken by most things and prefers keeping to herself unless her skills are needed. She is the mother of Aficia - and does still bear a bit of shame for her past relationship since her father abandoned them both.
Yuma Shareef

An inventor, travelling merchant, and the research partner of Dr. Liam Burns. Originally from Ashbourne, Yuma began to understand in his adult years that he didn't precisely agree with his nation's racist views on dragonborn - and, as a result, left to seek out life elsewhere.

Yuma is well known particularly for his inventions in the field of robotics - pioneering several important inventions that enabled Liam to create his daughters - Vara, Kara, and Eleanor. He acts as their guardian in part and performs maintenance on them whenever needed - looking out for Vara in particular whenever he travels Home.

He worships and wonders often about the God of Knowledge, Thyre, but despite extensive research, hasn't been able to find out anything concrete about his history...
Jewel Archive

Jewel Archive is the founder of and chief inventor at Wish Works Ltd. Though she appears human on the surface, Jewel seems to have been around for quite a number of years - upwards of a thousand. Not much is known about her personally, however, and she seems to be content in keeping to herself in most cases rather than interacting with others. Accounts of her from others report her as being particularly intelligent, having mastered most of Songhaven's languages for the purpose of communicating ideas for her products across multiple nations and races.

It is unclear what her current location is; recently, she has not been present at Wish Works or her own home.

Jewel Archive is a naga, and is one of the oldest living mortal beings in Songhaven.
Sky-Feather

Up until recently, **Sky-Feather**, an Irotori of the First Tribe of Wintervale, was known as Thief the Exiled. She was excommunicated from her Tribe when she revealed vital information about her secretive people to one Lukas Rademacher, known to her as Rath Kader. This informatio

   n was, unfortunately, not taken well by the people of Wintervale, who then became nervous around and occasionally hostile towards Irotori.

Despite the racism towards Irotori, when she met with Nola Dovreisi, Queen of Wintervale, Sky-Feather (then Thief) was offered a position as a member of the Court of the Frozen Heart. She has since trained and served as a Frozen Heart, earning the title the Unyielding for her stubborn tenacity. Additionally, she worked to lessen the feelings of mistrust towards her people in Wintervale.

Sky-Feather's true name was returned to her by her mother, Ae Ressanei, leader of the Second Tribe of Wintervale.

GOD THERES JUST SO MUCH I COULD WRITE ABOUT HER

## Epilogue

After her adventures saving her queen, her people, and her world, Sky-Feather was able to quietly settle down at her new home in Frosk with Lukas Rademacher, at least for a little while. She proudly continued her work as a Frozen Heart for Nola, and eventually ascended to the throne herself after Nola privately requested that she take up the mantle, believing that there could be no ruler more capable nor kind as Sky-Feather herself. Nola was correct, adn through Queen Sky-Feather's boundless kindness and steadfast belief in others, change came to Wintervale in more ways than one, the tension between citizens and races easing into nothingness. It helped, of course, that the new queen was quite rigid in her beliefs, unable to be swayed by bribes or threats--after all, she was not in the habit of letting others tell her what to do or feel.

History would know the new queen of Wintervale as many names: Thief, Mythis, and more... but she was best known among those she loved as simply Sky-Feather. Even with her new duties, Sky-Feather always made certain that she had time for hot chocolate with Lukas, and spent many a snowy day at their house in Frosk. They eventually had a pair of twins--a boy and girl named Ava and Ren--and lived the rest of their lives in their very own happily ever after.
Sirra

The leader of the Irotori tribe in Violl's Garden. A bluefeather Irotori, she took up the mantle to lead the tribe at a young age and oversaw its growth - it’s mainly thanks to her that their numbers haven’t dwindled any further than they already would have. She's cold to most outsiders on sight - but if you can get through to her, there's no member of the tribe more open or welcoming than Sirra herself.
Mars Torojic

Owner of the Rogues' Gallery and reluctant boss of many rogues; somehow, he's managed to keep them (and himself) out of jail despite the litany of awful things they've done. Though he comes off as a bit rough and cold, he's really no better than the rest of them and will happily indulge in a good drinking story or two. He and his wife Mona used to be notorious for their own underground work back in the day, after all.

Affectionately called "Dad" by his rogues, he can't decide if he hates or loves it. A little of both, maybe.

## In-Game

### The Four Rogues

You four have taken years off this man's life, how does it feel

There's so much shit, I'm gonna go through the recordings and detail it soon enough.

### Session Five

*"Why would the king want YOU to do something?! You fuckin' STEAL for a living-- we* ALL *STEAL for a living!!! This is the ROGUE'S GALLERY!!! WHY THE **FUCK**. IS THE **KING**. ASKING **YOU** FOR HELP???"*

Derica Bruno's current employer.

## Theories

By the Rogues - "Mars is Fenzhal."

You all know this isn't true.
Ferinxe Vamarri

A daring, rather brash Dragonborn woman from Torrine. Best known for her skills in combat, Ferinxe likes to start fights because she knows she’ll win them. She currently lives in Perla, having a grand old time crafting and testing cool-looking weapons.

She seems to be a bit of a flirt, trying to win over Thief the Exiled from the moment they met. 'Fear' may also not be a word in her vocabulary, with the woman prizing strength above all else.

Owns a Novelia blade, though apparently doesn't use it.