Urdah

**Overview:** Communion just got a bit more interesting, because this pope-like figure moonlights as a wrestler. Don't get grabbed else you will wish to go through hell and high water just to kiss the ground again. By the end of her grab-to-grab combos, you will be grappling with which way is up.

**Special Ability, Cargo Rush**: Some special attacks allow you to grab your opponent in the air, but it gets even better! Press Rush whenever you're grabbing an opponent to drag the enemy wherever you want. Use Cargo Rush to reposition yourself mid-air for a throw!

## Attacks

### Grounded Attacks

* Jab combo
	+ Jab1 - Urdah does a quick palm strike with her left arm
		- Can be combo'd into down and neutral special
	+ Jab2 - Urdah does a strong palm strike with her right arm
* Forward Attack - Urdah does a powerful overhead slam with both arms
	+ Powerful, has a quake effect that hits nearby characters
	+ Slow and hard to combo at high percents
* Up Attack - Urdah crouches and sweeps above her with one arm
	+ Very good combo tool and antiair. Can be used to low profile some aerials under specific circumstances
	+ Very laggy
* Down Attack - Urdah crouches and swings both arms along the floor
	+ Good launcher and combo tool, quick start, decent range.
	+ Hits low, laggy

### Aerial Attacks

* Neutral Air - Frog Splash
	+ Very active, quick, clanks projectiles well. Good combo starter.
	+ Slight landing lag
* Forward Air - Urdah unleashes a powerful punch, has slight movement applied to it
	+ Powerful, can combo into itself at low percent, kills at high percent, huge range
	+ Somewhat committal, movement takes time to learn to aim
* Up Air - Urdah waves an arm above her head
	+ Deceptively good combo move. Weak KB makes it a very strong combo tool
	+ Leaves lower body exposed
* Down Air - Urdah stomps with both feet
	+ Strong spike with good range, hits at a slight angle making wall teching difficult
	+ Leaves upper body exposed

### Specials

* Neutral Special
	+ Grounded - Xana does a lariat while rising into the air
		- Carries enemies with it making it a very good combo starter and a decent anti air
		- Somewhat small range
	+ Aerial - Xana does a lariat while stalling in the air
		- Good spike at her upper torso, can mix up recovery and landing with the stall
		- Somewhat small range
* Forward Special - Xana leaps forward arms outstretched to grab an opponent
	+ Does everything. Cargo rush allows you to setup combos however you want wherever you want. When used on the ground you can cover your landing with a neutral special
	+ Very committal
* Up Special - Two Part Move. Xana leaps into the air, hitting opponents above her. She will grab opponents at the peak. Part 2 has her crash back to the ground with a powerful attack
	+ Very good if you learn when to use it. The hit is a combo tool and the grab can be used to throw enemies off the top of the stage. Default throw is a spike and the descent can kill
	+ Very punishable if you miss the descent, missing it while rising is generally safe but leaves you in a bad position
* Down Special
	+ Grounded - Xana Bomb. Xana grabs diagonally in front of her snatching enemies out of the air but whiffing grounded opponents
		- Extremely powerful throw, can kill in red. Does 30 damage. Very good anti air
		- Cannot hit grounded opponents and is somewhat punishable on whiff. Cannot be sparked or cargo rushed out of on hit.
	+ Aerial - Xana does a sweeping grab below her
		- Decently strong, can be cargo rushed and combo'd into out of nSp. Can grab both aerial and grounded opponents
		- Hitbox is relative small