Databank

The **Databank** is one of the menus in *Star Wars Jedi: Fallen Order.* It contains valuable information in the game. Databank entries can be unlocked by activating force echoes, force essences, life essences, scanning objects with BD-1 or simply progressing in the game's main story quest.

## Quest

### Chapter 1

1. **The Journey Begins** - Cal Kestis, a former Jedi Padawan, has been hiding out on Bracca since Order 66. Cal joined a scrapping crew and lived in hiding for years, but blew his cover when he used the Force to save his friend Prauf from a deadly fall. This prompted the ruthless Second and Ninth Sisters to attack him. Cal was narrowly saved by two mysterious individuals: Cere Junda and Greez Dritus. Now, they find themselves on the remote planet Bogano, ready to discover the secrets of an ancient Vault...
2. **Rebuilding The Jedi Order** - After revealing she no longer uses the Force, Cere sent Cal to an ancient Vault. Along the way, Cal found a friendly droid named BD-1 who joined his quest. On their journey, Cal reached out to the Force, remembering his ability to Wall Run. Inside the Vault, BD projected a message from Master Eno Cordova detailing how he hid a holocron containing a list of known Force-sensitive children within. To access it, Cal must find the tombs of three Zeffo Sages. With BD's aid, Cal embarks on a journey to rebuild the Jedi Order...

### Chapter 2

1. **The Eye Of The Storm** - The crew traveled to the Zeffo homeworld, searching for the tombs Cordova mentioned. They learned the Empire occupied Zeffo in order to mine ancient artifacts. The directive, codenamed Project Auger, was terminated after Zeffo's magnetic winds proved too difficult to deal with. Now, Cal and BD find themselves inside an ancient Zeffo Tomb looking for messages from Cordova...
2. **The Tomb Of Eilram** - In the eye of an enormous storm, Cal and BD-1 found the Tomb of Eilram. Inside, Cal saw a vision of his former Master, Jaro Tapal, which helped him rediscover his ability to Push objects with the Force. As they were leaving, Cal and BD found another holo from Cordova pointing them to Kashyyyk...
3. **Strangers** - After landing on Dathomir, Cal and BD-1 faced off against a Nightsister who demanded they leave the planet immediately. When they refused, she commanded Nightbrothers to attack them. Shortly after escaping that threat, Cal and BD-1 came upon a Wanderer, who claimed to be studying Zeffo ruins. Who he is and what's become of the Nightsister remain to be seen...

### Chapter 3

1. **A Fateful Meeting** - While descending into Kashyyyk's atmosphere, the Mantis crew became embroiled in a skirmish between Imperial forces and freedom fighters. Believing Wookiee Chieftain Tarfful could be among them, Cal jumped ship and hijacked an AT-AT, piloting it right into the infamous insurgent Saw Gerrera! Saw and his fighters were in the middle of a campaign to liberate a nearby wroshyr sap refinery. With the possibility that Tarfful could be one of the Wookiees detained there, Cal and BD-1 agreed to help him.
2. **New Allies** - After freeing the imprisoned Wookiees and taking the refinery from the Empire, Cal still had no information on Tarfful's whereabouts. Luckily Choyyssyk, one of the Wookiees Cal helped liberate, had fought alongside Tarfful in the past. He and Mari Kosan, a member of Saw's guerilla fighters, agreed to find Tarfful for Cal. However, just as he received this news, Cere discovered an Imperial transmission revealing the Empire was close to unearthing another tomb on Zeffo...
3. **The Second Sister's Origin** - While it was true that the Empire was closing in on the Tomb of Miktrull, Cal rushed to Zeffo to find himself caught in a trap laid by the Second Sister. She revealed herself to be Trilla, Cere's former Padawan. After a perilous battle, Trilla seemed to get the upper hand on Cal but before she could strike him down, BD-1 intervened - positioning an unbreakable laser field between Trilla and Cal. As Cal escaped into Miktrull's Tomb, he tried to call Cere but was interrupted by Trilla slicing his comm.
4. **The Tomb Of Miktrull** - In another ploy to kill Cal, Trilla lured him onto a hanging sarcophagus and instructed her forces to shoot it down. In that moment, Cal regained the ability to Pull his lightsaber and narrowly escaped. On their way out of the tomb, Cal and BD found another encrypted log from Cordova, explaining the key to the Bogano Vault is a device called the Zeffo Astrium. To access the Vault, they'll need to find one. Before he could return to the ship Cal was captured by a bounty hunter. Who they work for remains a mystery...

### Chapter 4

1. **Fractured Trust** - Trapped by the infamous Sorc Tormo, Cal and BD were forced to fight fearsome creatures. During the show, the Mantis burst into the Haxion Brood's lair to rescue them. The reunion was an unhappy one, however. Cal learned the Brood found him because Greez lied about paying off his debts. Even worse, Cal was still reeling from his discovery that Cere had given up Trilla under torture. Cere and Cal's argument was cut short by a transmission from Mari Kosan, who'd found Tarfful in Kashyyyk's Shadowlands...
2. **Diverging Paths** - After a talk from Greez, Cal and BD set off to find Mari and Tarfful. While Cal was fighting the Brood, Trilla led an attack to destroy their resistance. A rift formed between Mari and Saw, splitting their forces in two; Saw had since left the planet. After fighting their way through the recaptured refinery, Cal and BD met Mari, Tarfful, and Choyyssyk. Tarfful told Cal to climb the Origin Tree and Mari gave Cala breather to help him get there. The two groups parted ways. Now Cal must climb the Origin Tree...
3. **Fall of The Ninth Sister** - On the way up the Origin Tree, Cal and BD encountered the Shyyyo Bird. After saving himself from a deadly fall with Jedi Flip, Cal and BD rode the Shyyyo to the top. They discovered two things: Cordova found a Zeffo Astrium there years before, and a Zeffo tomb on Dathomir might hold another. Just as they were leaving, the Ninth Sister attacked! A fierce battle ensued, but Cal won by pushing the Ninth Sister off the tree. The grateful Shyyyo Bird gave Cal and BD a ride down. Now their hopes rest on finding an Astrium on Dathomir...

### Chapter 5

1. **The Swamps Of Dathomir** - Cal and BD nearly made it to the next tomb when they were ambushed by Nightbrothers. While the two were safe, they were forced to wander through the dangerous Dathomirian swamps. They were once again found by the Nightsister Merrin who began raising undead Nightsisters to attack them as they traveled. Inside a dark cave, BD found Climbing Claws on a Nightbrother corpse - just as the dreaded Gorgara came home to roost. During the fight, Gorgara snatched them into an aerial battle, culminating in a crash that killed the batlike beast.
2. **Shadow Of The Master** - Cal and BD found their way to the ruins, where Cal faced a dark version of Jaro Tapal. This phantom shattered Cal's lightsaber, leaving him defenseless. Cal and BD fled the ruin, running into the Wanderer. He revealed himself as Taron Malicos, a former Jedi now studying the dark side. Malicos asked Cal to join his quest for power, but was cut off by Merrin. She raised a horde of undead to destroy him and Cal. Cal and BD rushed back to the Mantis. After Cal's confession about Order 66, Cere says it's time for him to build his own lightsaber...
3. **Reforged** - Cere gifted Cal her lightsaber hilt, though her kyber crystal had been sold long ago to pay for Greez's debts. Inside the caves, Cal followed the call of his crystal through a crack in an ice wall. The ice beneath Cal and BD shattered, sending Cal plummeting into icy water. BD saved Cal just in time, but the crystal split in two. That triggered a log from Cordova, revealing BD sacrificed his memories to store logs vital to Cal's quest. Cal combined Cere's and Jaro's hilts, creating a lightsaber with single, double, and dual-wield capabilities.
4. **The Escape** - On their way out of the caves, Cal discovered a massive Imperial mining operation on llum - designed to extract the planet's kyber crystals. As Cal and BD fought their way back to the Mantis, Cere used Trilla's trick from Miktrull's Tomb to prevent the Empire from calling reinforcements. The Empire eventually reversed the slice, but it gave Cal and BD enough time to get back to the Mantis. Now, with his lightsaber reforged, Cal must return to Dathomir and face the dark side once again...
5. **Laid To Rest** - Cal returned to face the shade of Jaro Tapal. He realized the only way to defeat Jaro was to embrace his past and move forward. He knelt before Jaro's spectre, causing the apparition to vanish. As Cal and BD moved into the Tomb of Kujet, they came upon Merrin. This time, however, she was willing to talk. Cal learned that she might be the only survivor of the Nightsister massacre carried out by General Grievous during the Clone Wars. Merrin learned about the Jedi purge and Cal disavowed Malicos as a fallen Jedi.
6. **A New Ally** - Merrin allowed Cal to pass, warning that Malicos was ahead. Malicos tried one last time to turn Cal, but attacked when he refused. It appears Malicos would win but Merrin intervened, blasting Malicos with magick. They worked together to defeat Malicos. After, Cal revealed that he came to Dathomir for an Astrium. Merrin agreed to help him, and they found one in Kujet's Tomb. Desiring more knowledge of the galaxy and a future for her people, Merrin joined Cal's quest. Together, the crew stands ready to return to Bogano and find the holocron...

### Chapter 6

1. **The Lost Holocron** - Cal and BD brought the Astrium to the Vault and found the holocron. Cal was swept into a vision. Younglings training, only to be ambushed by the Empire! A battle, death, torture, Cal as an Inquisitor. When he awoke, Trilla stood before him. Cal pulled her lightsaber, thrusting him into a Force echo: Cere and Trilla tortured, Trilla's turn, Cere's escape. When he returned, Trilla and the holocron were gone. Cal ran back to the ship and told Cere. She reached out to the Force, took up Trilla's lightsaber and knighted Cal...
2. **The Final Battle** - Cal, BD, and Cere infiltrated the Fortress Inquisitorius as Merrin cloaked the Mantis. Trilla waited for them inside, where she and Cal had a climactic battle and Cal took back the holocron. Cere stepped in and apologized for the pain she caused Trilla. Just as it seemed the plea might reach her, Darth Vader appeared and murdered Trilla. Cere and Calran for their lives. Vader nearly trapped them, but Cere used the Force to protect Cal. A favor he returned once the Fortress flooded. Merrin and Greez rescued them and the holocron.
3. **An Uncertain Future** - Once the holocron was safely on board the Mantis, Cal made the decision to destroy it. Whatever future awaits the crew, the children inside will remain safe...

## Bracca

### Flora and Fauna

1. **Bracca**- Bracca is a poor Mid Rim world dominated by rocky plains. It was the site of a fierce campaign during the Clone Wars. Battles in orbit and on the surface raged as the Separatists attempted to wrest away Republic control of the system. The Separatists were aided by sympathizers from within the Scrapper Guild, nearly leading to their victory over the planet. In retaliation, the newly formed Empire cut wages and lowered safety standards within Bracca's scrapyards.
2. **Ibdis Maw**- Bracca is home to the Ibdis Maw, a superorganism that superficially resembles Tatooine's sarlaccs. The various “mouths” of the Ibdis Maw connect to a vast distributed digestive system that resides hundreds of meters below Bracca's surface. The mouths of the Maw that reside in the scrapyard have swollen to immense size, fed by a steady diet of starship material.

### Empire on Bracca

1. **The Scrapper Guild** - The Scrapper Guild is a network of engineers and laborers that operate in concert with the Galactic Empire, recycling and repurposing technology, machinery and infrastructure throughout the galaxy. Since the rise of the Empire, the Scrapper Guild has focused heavily on an expensive but highly successful campaign to do away with all vehicles, equipment and technology associated with the Republic
2. **Starship Scrapyard** - Scrapping is the most profitable industry on Bracca. During the Clone Wars the planet's facilities were optimized to break down enormous flagships. Now, it continues to be a center for the disposal of starships despite Imperial ire with the Scrappers Guild.
3. **Bracca Cargo Trains** - Bracca's cargo trains serve as a high-speed transport network for parts being shipped off world. The average shipment travels through 25 security checkpoints before being exported to the Core Worlds for resale.

## Bogano

### Flora and Fauna

1. **Bog Rats and Splox** - Generally a hyper-aggressive, territorial species, bog rats gradually formed mutualistic relationships with splox. Splox will disturb bogling nests, luring them to the surface to be ambushed and eaten by bog rats. Once the adult boglings are out of the way, splox burrow into their nests and devour the eggs
2. **Mysterious Skeleton** - The structure of these bones suggests a large reptilian creature. An analysis of elements within the bones date them as old as 1000 years.
3. **Para Fish** - Para fish inhabit large bodies of water, feeding primarily on small algae fragments and other plants. When algae supply grows scarce, many fish die off. Their decomposition process raises the acidity of the water, gradually wearing away at the ground below and forming sinkholes
4. **Zaur** - Zaur thrive in rocky, windy habitats where their low stance and adhesive grip provide fast and agile traversal over multiple surfaces, like cavern walls. Highly sensitive to climate, they function slower in warmer temperatures than colder ones.

### Bogling Studies

1. **Bogling Corpse** - This bogling fought back against an Oggdo, desperatley trying to protect its family.
2. **Dead Bogling** - A dead "bogling" killed by one of the predators that live on the Fractured Plain. It was most likely headed back to its nest.
3. **Bogling Tunnel** - Bogling tunnels connect their nests and serve as a natural defence against predators. Able to dig five meters per day, boglings collaborate in "heckles", or large packs, spending approximatley one-third of their life span digging the intricate tunnel network.
4. **Boglings** - Boglings are small creatures endemic to Bogano. Natural escape artists, they evolved to run on their toes. This technique allows them to quickly change direction or jump while navigating Bogano´s mix of rocky and marsh-like terrain. Their furry bodies compensate for the heat lost through their bare feet.
5. **Dead Splox** - A dead splox, killed by boglings when it attempted to raid their nest.

### The Researcher

1. **Water Filters** - These water fillers rely on the planet's algae to purify drinking water. Impurities are removed by the algae and used as fuel to create water and minerals in a process known as chemosynthesis. The result converts the water's natural acids into drinkable water.
2. **Research Notes** - Meticulous hand-crafted notes on the energy sphere left behind by the researcher on Bogano.
3. **Research Camp** - Traces of a camp used by someone excited to study a large creature they referred to as a "Binog".
4. **Larder** - Someone lived here for some time, using this larder for storage and provisions
5. **Traveling To the Vault** - A tool used by a traveler who wanted to reach the mysterious Vault.
6. **Meditation** - A meditation area, well hidden. Whoever was here knew the Jedi Order.
7. **Frustration** - A bag left by someone who came here from Coruscant. They were strangley frustrated with the Jedi Council for some reason.
8. **Secluded Sanctuary** - Part of Cordova's kit. He was troubled about the Jedi's continued involvement in a seemingly endless war. He knew his work here was more important.
9. **Cordova's Padawan** - Cordova felt isolated and alone. He spent time fondly reflecting on his Padawan and the memory of their adventures.
10. **Old Memoirs** - Cordova's droid kit. He hoped someone would come along who could figure out the secret to the vault.
11. **Weather Sensor** - Jedi Master Eno Cordova originally created this weather sensor to help him decide whether or not to wear a sweater on his excavations. To his surprise, the data he retrived showed traces of electromagnetic radiation in Bogano's winds. Though it exists in much lower concentrations than on Zeffo, Cordova theorized this could be one reason the Zeffo chose to create their vault on Bogano.
12. **Droid Cairn** - These scraps served as cairns for the droids who helped build the research station on Bogano. Whithout their help, little would be known about the Zeffo or their vault.
13. **Faded Mural** - A faded mural located on Bogano not far from the Zeffo Vault. It likely represents a planet but the artwork is too damaged to make out any specifics.

### Remnants of a Lost Civilization

1. **Offerings -** These relics contain materials that aren't native to Bogano. Their fragile structure indicates they were purely decorative, potentially objects of religious significance. It's possible they were carried here as a form of pilgrimage.
2. **Inscriptions** - The Vault is built out of karnite, a hard stone rich in minerals. Its inner walls are decorated with metallic plating and inscriptions. The glyphs don't return results in any galactic databank, suggesting the language has been lost to time.
3. **Ancient Bones** - Ancient remains of a sentient species. Too faint to gather any other information.
4. **The Vault** - This structure has been here for centuries. It appears the only way to open the Vault is by using the Force.
5. **Zeffo Colony** - This Statue was placed carefully on a site with a view of the Vault. An indication that the ancients here chose the location of the Vault with great purpose.
6. **Resting Place** - An ancient burial site, hastily fashioned for an unknown race, not human.

### The Creature

1. **Binog Mural** - An ancient Zeffo depiction of the Binog. Cordova hypothesized the presence of the Binog was a key factor in choosing Bogano for the Vault due to its importance in Zeffo art.
2. **The Binog** - The Binog is an enormous, amphi-mammalian creature found only on Bogano. They can live for thousands of years, only breeding once per lifetime. Due to their scarcity of offspring, very few Binogs are left in the galaxy.

## Zeffo

### Imperial Excavation

1. **Storage Crate**- Sturdy storage containers to transport fragile goods. The outside is made of a heavy metal that can easily withstand Zeffo's high winds.
2. **Warning -**This area is off limits. Imperial Code 94364: No selling or trading.
3. **Pressured For Relics**- A relic crate filled by anxious stormtroopers. They met their quota… this time.
4. **Excavation Equipment**- Imperial excavation equipment. The level of dust suggest it's been sitting on here for a long time.
5. **Excavation Saw**- These excavation saws were specifically designed to cut through planetary bedrock, giving the Empire access to secrets thousands of kilometers below the surface.
6. **Cave-In**- The remains of a stormtrooper. Killed when the tunnel collapsed due to Imperial excavation.
7. **The Sound of Destruction**- The MK-270 Imperial Pulverizes are crucial for Project Auger as the icy barriers in Zeffo's cave-systems require an incredible amount of power to break through. Even the Empire's specialized saws are not sufficient to break through this ice on their own.
8. **Closing In** - Macrobinoculars used by Imperial stormtroopers to scout entry into the tomb.
9. **Discovering Relics** - A containment crate used to transport artifacts found inside the tomb. This one was used by a worker under pressure for results.
10. **Guardians Of The Tomb**- In their search for Zeffo artifacts, these stormtroopers suffered an unexpected and horrific encounter with a Tomb Guardian.
11. **Destructive Measures** -  Tools left by a worker in haste to locate Zeffo relics and careless of the surroundings.
12. **Scout Trooper Baton** - Imperial electrobaton given to troopers stationed in remote areas where unexpected threats may arise. These weapons were crafted from the same components as Clone Wars era electrostaffs but have updated Imperial modifications.

### Project Auger Officer

1. **Project Auger** - “In accordance with the Emperor's will we've occupied Zeffo, “redistributing” its inhabitants.  This planet has failed to yield significant data or relics for Project Auger.Its electromagnetic winds have rendered the bulk of our mining technology useless. Meanwhile, more troopers lose their lives to dangerous fauna. We will not be able to fulfill our directive here. It is my recommendation that we disband the project and leave a token outpost to keep scavengers from stealing our technology.”
2. **A New Officer** -  A riot baton that belonged to the new commander of Project Auger. She was determined to make progress and prove herself.
3. **Questionable Use** - An Imperial container used to transport many of the artifacts found during Project Auger. The workers doubted the worth of some items.
4. **Ice Cave Excavations**- A broken pot, smashed by the Officer in charge of Project Auger. She was angry that they weren't finding what she wanted.
5. **Finding Artifacts**- A tool dropped in excitement over a mysterious find by a worker during the excavation. It appears they found what they were looking for.
6. **Missing Artifact**- A crate used by the Empire to transport relics found in the excavation. An Imperial Officer seemed to be misleading about it.
7. **Secret -**A container used by an Imperial Officer to hide a relic she hoped would win favor with the Emperor. Her deception was making her reckless.
8. **Officer Krane**- The remains of an Imperial officer who attempted to hide a relic in the cave, she was trapped and died.

### The Zeffo Villagers

1. **Eviction** - A pack left by villagers forced from their homes by the Empire and shipped off to labor camps or worse.
2. **Eviction Notice** - “Eviction NoticeCivilians must immediately report for relocation. Looters will be shot.In accordance with Imperial Code 94364: No Selling or Trading without proper authorization and explicit consent, this property and its belongings are now under the protection of the Galactic Empire.General Markon 201st Squadron”.
3. **Seperated** - A bag left by a family as they became separated. The father caused a distraction, allowing the mother to escape with their child.
4. **Hiding** - A piece of fabric, used by a mother to protect her child They were on the run, trying to escape from something.
5. **Evidence Of A Fight** - A stormtrooper helmet left after a struggle with a villager.
6. **Dead Villager** -  The remains of a dead villager who died trying to save his family from the Empire.
7. **Hideout** - A comm used by a mother to contact someone close to her. She couldn’t wait for them any longer but the decision to go was painful.
8. **Memorial** - A memorial to the fallen clones of the Venator, constructed by the villagers. The galaxy believes the Jedi were traitors. Only a few know the truth.
9. **Villager Shrine** - These monuments once served as landmarks and memorials for the departed. The Villagers on Zeffo possessed deep respect for the dead, acknowledging that their struggles enabled the survival of the living. It's possible these stone sculptures were inspired by ancient Zeffo architecture.
10. **Drowned -**A sudden disaster struck, killing the creatures in this tunnel with a massive flood.

### Zeffo Culture

1. **Meditation Relics** - Zeffo meditation relic. Used in ancient rituals to train Force users.
2. **Zeffo Rituals** - The remains of ancient wares crafted by the Zeffo. Perhaps used for rituals.
3. **Offerings**- Remains of an ancient artifact, constructed as an offering to the wind, but destroyed intentionally for some reason.
4. **Tomb Guardian** - A Zeffo Tomb Guardian, powerful automatons that protected the tombs, was destroyed here long ago.
5. **Whispers**- A set of wind chimes left behind by the Zeffo who built the tomb.
6. **Ancient Statues**- These statues were carved from the natural cavern walls. They depict Zeffo holding spheres – possibly the same kind used to power their tombs.
7. **Wind Chimes** -  The Zeffo's reverence of the wind shaped everything they created. The movement of wind through these chimes may once have called the sages to prayer.
8. **Zeffonian Cranium -** The skull of an ancient Zeffo killed during a horrific disaster millennia ago.

### Sage Eilram

1. **Sage Training** - Training ritual relic used by Zeffo Force-users for generations in their pursuit of understanding.
2. **Broken Artifacts -**The remains of ancient artifacts, deliberately destroyed for some purpose.
3. **Eilram's Sarcophagus**- This ancient Zeffo sarcophagus holds the remains of Sage Eilram. They were the first of the Zeffo to establish a relationship with the inhabitants of Kashyyyk, and loved the planet's greenery dearly. Now, their remains are forever interred beneath the roots of a stone wroshyr tree.

### Sage Miktrull

1. **Age of Extravagance** - A Zeffo relic from an age symbolized by vanity, extravagance and power.
2. **Oppression**-  The remains of an Zeffonian laborer. They were overworked to the point of death.
3. **Respected Symbol** - Candles were often lit as a sign of respect and reverence to Sage Miktrull.
4. **Zeffo Laborer** - A corpse belonging to the Zeffonian workforce that helped construct the tomb.
5. **Offerings to Miktrull** - The Sage of this era demanded precious offerings.
6. **Votive Candles** - The most common offerings brought to Miktrull's Tomb were votive candles, generally encased in metal and adorned with carvings. It's said that their flames represented Miktrull's unending power.
7. **Zeffo Soldier Remains**- Discarded remains of a Zeffo soldier. They were killed for stealing a sacred offering to their sage.

### Venator Wreck

1. **Standing Together** - “General Chiata, our forces have inflicted heavy damage to the Separatist Dreadnought. Unfortunately, the same is true for our vessel. You know I’m not one to back down from a fight. Despite the damage, I recommend we see this through. Together.” - Clone Commander
2. **The Attack** - There was a battle aboard this ship, forcing it to fall out of hyperspace and crash on this planet.
3. **Transmission** - The Clone Commander and Jedi Master survived the crash, but her Padawan was missing.
4. **ARC-170** - The ARC-170 Aggressive ReConnaissance starfighter was used by the Galactic Republic during the Clone Wars. Jointly manufactured by Incom Corporation and Subpro, it would continue to see usage into the reign of the Galactic Empire, but would eventually be phased out by the newer TIE line.
5. **The Padawan** -  This ship crashed long ago, but there was a survivor, someone who understood the Force. Most likely a Padawan. He was injured.
6. **Hiding** - Someone hid in the ventilation shaft while they were hunted, likely by clones.
7. **Electricity Conduits** - These high-voltage electricity conduits once powered the Venator's engines. Capable of generating up to 1 gigaton of energy each. Republic safety precautions required ther be no living entities in the area while they were operational.
8. **Order 66 Executed** - The Jedi General who commanded this Venator found her Padawan. Disoriented and gravely wounded, they fought back the clones who were once their friends.
9. **Reunited** -  A Master knelt here, too badly wounded to move forward quickly. She was reeling from the multiple, bleeding wounds she incurred protecting her injured Padawan. She urged the boy to run, but he couldn't bare to leave his Master.
10. **Jedi Grave** - A Jedi Master died here. Buried by her Padawan in a shallow grave. The Padawan succumbed to his wounds soon after.
11. **Survivor** - A dead clone, but he wasn't killed in the crash. He appears to have been killed by a lightsaber.

## Kashyyyk

### Flora and Fauna

1. **Tach** - The tach is a tree-dwelling primate native to the planet Kashyyyk. These friendly creatures can often be found on the ground searching for overripe fruits.
2. **Spider Web** - It's estimated that at least 15% of Kashyyyk's forests are covered in wyyyschokk webs. The threat of wyyyschokks is so common that Wookie children are taught to defend themselves against the spiders from as young as three years old.
3. **Wyyyschokk Eggs** - One wyyyschokk can lay up to 1,000 eggs each year. With a combination of webbing, saliva and a unique secretion from lymphatic nodes under each leg, they create incredibly sturdy egg sacs that deter predators. When a young wyyyschokk is fully developed, they can spend as many as 5 days eating their way out of the shell, slowly wearing it down with their venom. They emerge ravenous, ready to attack any pray in sight.
4. **Lung Plant** - When threatened, the lung plant fills its body cavity with air to appear larger. If a slyyyg still tries to graze on its leaves, the lung plant instantly releases the held air to force it back.
5. **Mushblooms** - Mushblooms are a delicacy on Kashyyyk, but must be picked before the fungi reach maturity. Once the bulbous, bioluminescent fruiting body has formed they are highly poisonous, Incidents of mushbloom poisoning are rare, but often fatal.
6. **Shyyyo Bird** - Shyyyo birds are so rarely seen that they were once thought to be creatures of legend. The Shyyyo's body shape and feathers enable it to glide across long distances without expanding much energy. Since the Shyyyo conserves energy so well it rarely leaves its nest- experts say a typical adult may hunt once per week. Their diet of slyyygs and wyyyschokks led to its depiction as a protector of both the Wookiees and wroshyr forests. Catching a glimp of the Shyyyo is a rare blessing that guarantees peace for the viewer.

### Imperial Occupation

1. **Wookie Revenge -**A dead trooper. He was attacked, by a Wookiee? She escaped… and had her revenge.
2. **Wyyyschokk Attack** - Imperial Stormtroopers were dispatched to fend off incoming attacks from the local wildlife. They encountered fiercer resistance than they were prepared for.
3. **Poisoned Wookiee -**This Wookiee died from toxic poisoning. One of the many side effects from the refining process. The Empire is slowly destroying everything on this planet.
4. **Slave Collar** - A broken slave collar. The Wookiee who wore it ripped the collar apart with joy and anger to signify their freedom.
5. **Wookiee Opression** - Imperial Stormtroopers have no regards for Wookiee lives. They see this planet and its inhabitants only as a resource to exploit.
6. **Refinery Cells -**This refinery was designed only with yield in mind, no thought given to the comfort or safety of the incarcerated. Wookiee workers are chained together with no privacy, often covered in mud or dangerous industrial byproducts
7. **Wookiee Witness** - Macrobinoculars, used by a Wookiee as they watched the Empire enslave their people. Keeping them prisoners on their own home.
8. **Sap Barrels** - A barrel of refined wroshyr sap. Its refinement process draws out impurities to distill a volatile chemical. The compound is utilized by the Empire in ways that are currently not understood. For every barrel of sap refined, over 200 tons of industrial waste are pumped into nearby waterways, slowly poisoning the planet.
9. **Patrol Station** - This station was abandoned. Imperial patrols used it as a checkpoint. It must have been overrun at some point by dangerous animals in the area.
10. **Wookiees In Hiding** - A Wookiee helmet. Left behind in a hideout used by their warriors.
11. **Refinery Expansion** - As the Empire expands its control over Kashyyyk, it sets its sights over the Shadowlands.

### Insurgent Activity

1. **Saw's Ambush -**This trooper was ruthlessly killed by Saw Gerrera. Remind me not to get on his bad side.
2. **Rescue** -  The retreating Partisans were ultimately rescued from Imperial forces by the Wookiee Chieftain Tarfful.
3. **The Battle of Kashyyyk** - Remnants of B1 battle droids who stormed Kashyyyk for the Separatists during the Clone Wars. During the battle the Separatists were defeated, the Republic became the Empire, and the Clone Wars came to a bitter end.
4. **Partisan Retreat** - The partisans were forced to flee. The Empire drove them back, into the Shadowlands. I hope they made it.
5. **Breaking Point** - Saw and Mari were arguing about the mission. Mari wanted to help the Wookiees but Saw seemed to think it was too risky. He's probably long gone by now.
6. **Partisans Ambushed -**The partisans were pinned down here. They were eventually overrun and had to retreat. They suffered heavy casualties.
7. **Weapon Cache** - These specialized Imperial flamethrowers have been modified to more effectively incinerate Kashyyyk's wildlife.
8. **Imperial Trackers** - A squad, tracking the partisans and Wookiees. They are coming for Tarfful.

### Wookiee Culture

1. **Wookiee Home** - Wookiee villages once dotted the Shadowlands, peacefully coexisting with the natural environment. Reverence for the wroshyr is an integral part of Wookiee's light-touch architecture
2. **Wookiee Horn**- A hand-carved wroshyr horn inlaid with precious metals and stones. The intricacy of the design suggests it was owned by a Wookiee of great importance.
3. **Sacred Shadowlands** - An area sacred to the Wookiees. A sanctuary. One of the last safe zones from the Empire. Until now.
4. **Spiritual Connections** - There was a special connection between the Wookiees and their forest.
5. **Wookiee Mourning Ritual** - The Wookiees mourned the loss of someone close to them here. An elder known for their wisdom.
6. **The Last Shyyyo Bird** - This bird may be the last of its kind. The others are long gone.
7. **Wookiee Rite of Passage**- Wookiee warriors scaled this tree to great heights as a rite of passage.
8. **Sacred Tree** - It is more than a tree. It's a sacred source for the planet. It gave the Wookiees guidance.
9. **Tarfful and Cordova** - Old friends met here –the Jedi Eno Cordova and Wookiee Chieftain Tarfful. They shared a great respect for each other.
10. **Kashyyyk Wildlife** - A trooper helmet. The remains of a stormtrooper whose body was dragged up here by the Kashyyyk wildlife.

## Dathomir

### Flora and Fauna

1. **Hydraatis** - The hydraatis grows in dry, rocky areas. Air is filtered through its filaments, which trap dust and bacteria. Once filtered, the filaments contract to lock clean air inside, creating a humid environment where the hydraatis can absorb the small amount of water it needs to survive.
2. **Mushlings** - Mushlings are an essential ingredient in the ink Nightsisters and Nightbrothers use for their tattoos. The mushling pods are boiled down until they become a thick, yellowish paste. From there clay, ash, or other pigments are mixed in to create a variety of colors.
3. **The Lair Of The Nydak** - The lesser nydak is a feared opponent for Nightbrothers, though legends say some Nightsisters kept them as familiars. Nydaks are solitary creatures, rarely seen in packs after adolescence. Their only natural predator is the massive Gorgara.
4. **Spider Domestication** - Nightbrothers only recently began efforts to domesticate the bane black spider. Without the Nightsister's magickal antivenoms, the task has occasionally proven deadly. However, if a spider is captured young and raised alongside a Nightbrother, it will bond with him and become a lasting companion.
5. **Fire Lichen** -  Fire lichen grows naturally in the dry climate of Dathomir. Its bright red color comes from the absorption of sulfur and other dust particles in the air. The Dathomirian variety is so resilient it's nearly impossible to rip from the rock.
6. **Brula Fruit** - Brula fruit was a common reagent in Nightsister potions. In small doses, its nectar could act as an antivenom to the bites of Dathomir's many poisonous snakes. Overconsumption, however, resulted in symptoms of “swamp madness” –convulsions, blurred vision, and hallucinations.
7. **Bleeding Gut** - Unlike other Dathomirian fungi, the bleeding gut does not reproduce using spores. Instead their cells divide spontaniousley, gradually forming small pods which burst open when fully matured. Some varieties have been known to grow extra stalks.

### The Nightbrothers

1. **Combat Arena** - Nightbrothers fought in this ruined arena to demonstrate their strength. Winning meant honor, respect and power over the weak.
2. **The Pit** - Nightbrothers were thrown into a pit, killed by beasts. No doubt to set an example.
3. **Rite of Passage**- The boldest Nightbrothers ventured into the lair of this creature as a rite of passage. Those who survived were deemed worthy.
4. **Dathomirian Glyphs** - Nightbrothers “paint” glyphs using acids from the hydraatis. Rather than staining the surface, the acid burns into even the hardest rockfaces, leaving permanent marks. Each symbol must be carefully drawn both to preserve accuracy and avoid damage to oneself. Master calligraphers are rare and extremely valued for their talents.
5. **Omnious Effigy** - No data found. Appearance suggests… nothing good.

### The Nightsisters

1. **Nightsister Training** - Years before they were wiped out, the Nightsisters came together in this area to practice their magick.
2. **Rituals** - The Nightsisters used rituals and spells to give themselves power. In the wrong hands, it could be dangerous.
3. **Downfall** - These Nightsisters never got a proper burial. We're walking in a graveyard.
4. **A Nightsister** - A Nightsister survived a great massacre. She was alone, afraid. Her sisters were gone.
5. **Nightsisters of Dathomir** - The Nightsisters of Dathomir were a coven of powerful Force-sensetives. Skilled in the use of magick, an expression of the Force unknown to Jedi or Sith, they previously ruled Dathomir. Nightsister society was strictly matriarchal, with the covern answering to a Mother who also ruled the lower Nightbrother class. Their civilization was destroyed at the behest of a vengeful Count Dooku after Asajj Ventress and her sisters attempted to assassinate him.
6. **Burial Pods** - Burial pods were an essential part of Nightsister funerary rites. Readying each component of a pod was a painstaking practice. The cloth wraps were washed three times in magickal waters, the twine hand-braided while reciting a spell of protection, and the bodies cleaned with fragrant oils.
7. **Nightsister Mother** - The Nightsisters were led by a powerful magick-user they called “Mother”.
8. **Potions** - A Nightsister vessel used to mix potions and elixirs.

### The Stranger

1. **Interference** - The Nightbrothers witnessed a ship crash in the swamps.
2. **Crashed Ship** - A ship crashed here in the swamp. The pilot was fleeing from something. Picked a bad place to hide out.
3. **Survivor** - Someone survived a crash on Dathomir, but not without suffering.
4. **Intruder** - The Nightbrothers brought an intruder here, but they were awaiting instructions.
5. **Interlopers** - Someone became involved with the affairs of the Nightbrothers. And they were not welcome.
6. **The Chase**- The Nightbrothers were chasing someone through the swamp. Someone they feared.
7. **The Prisoner** - The Nightbrothers found someone dangerous. An outsider. Whoever it was they took them to their leader.
8. **Power Struggle** - Whoever the outsider was, he killed the leader of the Nightbrothers.
9. **Submission** - A new leader came to control the Nightbrothers. A powerful stranger.
10. **The Outsider -**An outsider was here, not a Nightbrother. I sense something… familiar.
11. **Temptation** - Someone was headed toward the ruins. He felt the pull of a dark, ancient energy.

### Sage Kujet

1. **Burial Place** - Promising their followers power and mastery over the Life Wind, Kujet staged a massacre from their hidden seat on Dathomir, later known as the Tomb of Kujet.
2. **Sage Kujet's Rule** - This relief depicts Kujet casting their enemies into the pits below.

### The Wanderer And The Witch

1. **Negotiation** - The Nightsister confronted the stranger and a tense negotiation took place.
2. **Seeking Power** - Malicos want Merrin to lead him through the ruins, but she was afraid. She knew he was after power.
3. **Merrin's Pact** - Merrin prayed to her lost sisters for forgiveness. She made a deal with Malicos and agreed to teach him their magick, but she was worried he couldn't be trusted.

## Ordo Eris

### The Haxion Brood

1. **The Haxion Brood** - A shadowy crime syndicate that operates throughout the Outer Rim. Led by the unscrupulous Sorc Tormo, they control a network of gambling, slaving and devious enterprises, particularly droid smuggling. Dealing in droid parts. Their bounty hunters and mercenaries are known to use such stolen wares for personal cyber-augmentation.
2. **Ordo Eris** - Asteroid stronghold of the ruthless criminal syndicate, the Haxion Brood. Locaated on the fringe of the Outer Rim, this shadowy star base is chiseled into the remnant of a scattered planetoid decimated by ancient superweapons. A vile hive of lawless chaos, the fortress serves as a center of the syndicate's power structure, including smuggling, gambling and its infamous fight club.

## Ilum

### Ilum Terrain

1. **Geodes** - Ilum is naturally abundant in geological formations found within mineral-rich underground rock. Billions of years of accumulated mineral matter deposited from hydrothermal fluids have infused the rock walls with valuable constituents, including rare crystals.
2. **Geyser** - Volcanic activity on Ilum forms hydrogeological vents of hot water ejected turbulently, often accompanied by steam. These geysers may change in size or duration based upon active volcanic episodes and ongoing mineral deposition.
3. **Kyber Crystals**- Powerful kyber crystals grow naturally on Ilum, one of the rare planets in the galaxy where they may be found. Such crystals resonate with concentrated energy in a unique manner through the Force, exhibiting a “collective conscience,” that allows them to communicate with one another and living beings. As part of Jedi training, Younglings were sent to the Crystal Caves of Ilum to mine these crystals in order to construct their own lightsabers.
4. **Minerals** - The cavern systems under Ilum are rich in mineral substances formed during ancient geothermal evolution. The ice caves are home to several mineral classes native to the planet.

### Jedi Studies

1. **Master Mar Ti Kam'Ron**- A memorial placed at a mediation site often used by the venerable Jedi Master Mar Ti “Bucky” Kam'Ron. He returned here many times over the course of his life to reflect on his adventures and achievements.
2. **Light-Enhancing Crystals** - Crystals arranged within the temple enhance light to focus heat on specific areas. As the light beam melts the ice, it opens hidden passageways known only to the Jedi.
3. **Gathering Room** - The Gathering Room lies at the entrance to the Crystal Caves. Used primarily as a meeting area, Jedi Masters brought Younglings here for instruction and mediation before they began their sacred search for kyber crystals.
4. **Magnifying Window** - Built by the Jedi Masters who constructed the temple on Ilum a thousand years ago, this window magnified natural outside light for heat. A beam of intense light generated through the large glass portal was then directed to specific areas of ice that melted under the heat.
5. **Statue Of A Jedi Master** - A statue of a venerable Jedi Master adorns the central chamber leading to the Crystal Cave. Carved hundreds of years ago, it serves as a symbol to the sacred wisdom, enlightenment and perseverance of the once great Jedi Order.
6. **Jedi Devices** - Jedi devices were constructed within this ancient temple to control certain conditions or activate protected passages. Many such tools exist using basic levers, swivel arms, and rudimentary objects that when positioned properly will achieve a specific purpose.

### The Gathering

1. **Enter The Gathering** - Younglings came here for the sacred rite of the Gathering, a test all Jedi must pass to build their lightsaber.
2. **Finding The Crystals** - A crystal discovered by a Youngling but mysteriously left behind.
3. **Youngling Pride** - This bag belonged to a Jedi Master who tried to provide their Youngling with wisdom.
4. **Youngling Afraid** - A supply pouch left by a Youngling dealing with fear and frustration.
5. **Angry Youngling** - A pack dropped by a frustrated Youngling. Some succeed, but some fail. This one gave in to her anger.
6. **Youngling Lost**- Remains of a camp. A Jedi Master was concerned for a Youngling that was missing in the caves.

### Empire on Ilum

1. **Empire Mining Operation** - Imperial mining operations scour sites once considered sacred by the Jedi. Devouring the planet's resources for their own corrupt, secret agenda.
2. **Imperial Machinery** - Imperial machinery generates power and controls interior temperatures of their industrial operations by harnessing geothermal energy from the planet's core. The process results in harmful byproducts and is highly destructive to the pristine ecosystem.

## Fortress Inquisitorius

### Fortress Inquisitorius

1. **Fortress Inquisitorius -**A heavily armed underwater fortress concealed within the black seas on the shadowy world of Nur. The stronghold serves as the central seat of the Imperial Inquisitor Program, the Emperor's ruthless crusade to eradicate the Jedi Order from every corner of the galaxy. To maintain a public perception of peace and security, the existence of the fortress is intentionally hidden from the Empire at large, although rumors swirl of a “dark site” where Force-users go to die… or worse.
2. **Detention Cell** - Deep within the Inquisitors detention level, captured Jedi and Force-sensitives beings experience the next level of interrogation, torture and experimentation. The brutal internment of this black abyss leaves those confined to suffer a nightmare eternity until their final abominable fate.
3. **Imperial Dojo** - The deadly training room of the Inquisitors, where Inquisitors and Purge Troopers hone their lethal skills. Through a merciless indoctrination of combat and strength, the sinister agents of the Empire prepare for their sworn mission. The fear-based, dark and abusive nature of this training is diametrically opposed to that of the Jedi Temple on Coruscant.
4. **Interrogation Chamber -**The central interrogation chamber of the Fortress is a torture room where captured Jedi and Force-users undergo a menacing procedure to transform them into Inquisitors. Under direct orders from Emperor Palpatine, this facility was specifically designed to psychologically and physically drain a prisoner's will, forcing them to acquiesce to the evil indoctrination of the Inquisitors. This is where Jedi die and Inquisitors are born.

### Security Systems

1. **Laser Gates** - Inquisitorious laser gates are a vital component to the sophisticated Fortress security apparatus. These impervious barriers were constructed for strict confinement of detainees in all levels of the stronghold. After several failed attempts and one successful escape, advanced modifications were made to the system, per the Grand Inquisitor's command.
2. **Submerged Section** - Analysis of these pipes indicates that pressure buildup from an open airlock caused them to rupture. This breach could only have occurred if the shield system was compromised, rendering it unable to protect the Fortress from hydrostatic pressure. Data suggests the Fortress may be vulnerable to flooding if airlocks are open while the shield system is disabled.
3. **Security Systems** - The security systems within the Fortress are a complex network controlling bridges, wings, gates and portals. By employing a multi-tier-fail-safe structure, the Empire controls every corner of the facility, providing immediate response to any breach. If necessary, the entire fortress may be purposely compromised or flooded to prevent the escape of prisoners.
4. **Control Room** - Sectioned wings of the Fortress are designed for maximum security and stability in extreme undersea conditions. A complex system of partitions provides the ability to flood an entire wing or specific sector in response to any escape attempt by a high-value detainee. Structurally reinforced shielding is able to withstand an external breach or change in pressure at any depth.

## Empire

### Imperial Tech

1. **AT-AT** - The All Terrain Armored Transport (AT-AT), or Imperial Walker, is the backbone of the Empire's Assault Armor Division. A quadrupedal multi-troop transport deployed for heavy ground force assault, they are most often used to eliminate insurgent threats and enforce Imperial occupation throughout the galaxy. They are equipped with a host of formidable offensive capabilities, including chinmounted long-range, heavy blaster cannons, as well as side cannons and blast-impervious armor plating.
2. **Gonk Droid** - EG-6 power droids, also known as gonk droids, serve as portable power generators in mobile operations or in situations lacking a stable power source. They are utilized by civilians and military alike, often emitting a low honking noise that sounds like the word 'gonk.'
3. **(LAAT/I)** - The Low Altitude Assault Transport (LAAT), also known as the Republic attack gunship, was an armed troop carrier used by the Grand Army of the Republic during the Clone Wars and in the early years of the Empire. Maneuverable and formidable, it provided troops the ability for quick deployment and extraction in heavy combat through extensive types of terrain and climates.
4. **Imperial Astromech Droid** - A variety of astromech droids, also known as astro-droids, were utilized by the Galactic Empire to complement their vessels. Providing routine maintenance and mechanics, they served a variety of repair duties as well as advanced navigational operations, strategic logistics and data computation.
5. **Corporate Alliance Tank Droid** - The NR-N99 enforcer tank was constructed by the Corporate Alliance for the Separatist Army. Using a single traction drive tread, this weaponized automaton could maneuver over terrain of many types, was fully submersible and armed with various weapon types.

## Characters

### Cal Kestis

1. **Cal Kestis** - Cal Kestis is a young scrapper working on the remote world of Bracca, but hiding a dangerous secret: he was a Jedi Padawan. When his close friend, Prauf is about to be killed in a tragic accident, Cal uses the Force to save him. The event reveals Cal as a Jedi to the deadly killers of the Empire, the Inquisitors, and he barely escapes aboard a rogue starship thanks to two new friends.
2. **Order 66** - Cal carries trauma from the horrifying experience of Order 66 when he and his Master, Jaro Tapal, were attacked by their own troops. With Tapal's help, Cal escaped, but his Master was killed. In his dying moment, Tapal gave Cal his lightsaber and these words of advice: "Trust only in the Force."
3. **Hope** - In the wake of his terrifying experience on Dathomir, Cal travels to llum to construct a new lightsaber. With the help of his new Master, Cere Junda, he is able to conquer the horror of his past and forge his new Jedi weapon. Cal moves forward, now determined to complete his mission, let go of his tragic past, and choose his own destiny.

### Cere Junda

1. **Cere Junda** - Cere Junda is a former Jedi who survived Order 66. After years in seclusion, she teamed up with starship captain Greez Dritus on a secret mission to rebuild the Jedi Order. After saving Cal from the Imperial Inquisitorius, she begins to mentor him.
2. **Apprentice of Eno Cordova** - Cere reveals her mentor was a Jedi named Eno Cordova, a loner who studied lost cultures and often challenged the wisdom of the Jedi Council. While the two remained in contact throughout her years as a Jedi Knight, they were never very close.
3. **Cere's Padawan** - Cere shares an awful memory about her past. During the Jedi Purge, she was captured and tortured by the Empire. She was able to escape, but her Padawan was not so lucky. Years later, the event has left her scarred and reluctant to use the Force.
4. **Cere's Past** - Cal learns Cere lied, hiding that her former Padawan Trilla is the Second Sister. When Cere was tortured by the Empire, she was forced to betray Trilla. The Empire then captured Trilla and turned her into an Inquisitor. Cere, devastated, used the dark side of the Force in order to escape. Fearful she will slip back to the dark, Cere vowed to never use the Force again.
5. **A Jedi's Resolve** - Cal helps Cere come to terms with her violent past and let go. Armed with Trilla's lightsaber, she uses it to knight Cal. Together as Jedi, they venture to the evil depths of the Fortress Inquisitorius to retrieve the holocron and complete their quest.

### Greez Dritus

1. **Greez Dritus** - Greez Dritus is a four-armed Latero and captain of the Mantis. He works for Cere Junda and appears to hold her in high esteem despite his otherwise curmudgeonly nature. After saving Cal on Bracca, Greez reluctantly accepts the young Jedi's friendship.
2. **Infamous** - Unknown to his co-pilots, Greez hides a dangerous secret: a large gambling debt to the Haxion Brood. While tracking Greez, the Brood's ruthless bounty hunters discover he's travelling with a Jedi, a much more valuable prize. They capture Cal and BD-1 for payback against Greez's debt. Greez and Cere rescue Cal, defeating the Brood and forcing Greez to come to terms with his addiction.
3. **The Pilot of Mantis** - Over their adventure, Greez warms to his friends, revealing his affection for food and his great-grandmother. His piloting skills are put to the test, forcing Greez to become the hero he never thought he could be.

### BD-1

1. **BD-1** - Cal encounters BD-1 while exploring the mysterious world Bogano. BD-1 is curious, good-natured and utterly fearless in the face of danger. He has quickly grown attached to Cal and seems intent on leading the young Jedi towards something or someone waiting inside the ancient Vault that looms over Bogano's horizon.
2. **Encrypted Files** - Upon learning that Cal is a Jedi, BD-1 reveals an encrypted memory log of Jedi Master Eno Cordova. The log proves vital to beginning Cal's quest and guiding him on the journey to retrieve the holocron.
3. **Droid Jail** - Captured along with Cal by the criminal syndicate, the Haxion Brood, BD-1 is separated and thrown into a droid prison cell. Known for mercilessly scrapping droid parts, the Brood's targeted him for dismantlement. Luckily, Cal finds him before the Brood can hurt him, and the two plot their escape together.
4. **My Friend** - After a fateful event on llum, BD-1 finally retrieves the last of his memories about his old friend, Eno Cordova. The recordings BD played for Cal were all logs from private conversations between the droid and Cordova. In a final recording from Cordova, BD shares the moment his memory was frozen to encrypt the secret data about the Vault.

### Eno Cordova

1. **Eno Cordova** - Jedi Master Eno Cordova was a scholar and explorer revered for his knowledge of ancient civilizations. After experiencing a vision of the Order's doom, Cordova hid a holocron containing identities of young Force-sensitives in the Bogano Vault.
2. **Vault Requirements** - Master Cordova journeyed to Zeffo, the homeworld of an ancient civilization of the same name. This same species built the vault on Bogano where he hid the holocron. On Zeffo he discovered a tomb dedicated to the powerful Sage Miktrull. Cordova's exploration revealed the existence of a Zeffo Astrium, a tool that could allow him to access the vault on Bogano.
3. **Influences from Kashyyyk** - During his exploration on Zeffo, Master Cordova uncovered a temple dedicated to the Sage Eilram. This exploration revealed further mysteries of the ancient culture, including their fascination with Kashyyyk, the homeworld of the Wookiee civilization. Curious to learn more, Cordova's path took him to Kashyyyk where he sought wisdom from his old friend and Wookiee chieftain, Tarfful.
4. **Astrium** - On Cordova's journey to Kashyyyk, he met with Chieftain Tarfful, who knew of an ancient artifact atop the Origin Tree. Cordova scaled the massive Origin Tree, where he discovered one of the last remaining Zeffo Astriums. With the Astrium he was able to access the Vault on Bogano and hide the holocron.
5. **My Friend** - In his final message, Master Cordova revealed a close connection to BD-1, his faithful companion droid. On their many adventures, they shared close trust as BD-1 recorded Cordova's journey and vital knowledge. When they parted ways, BD-1 agreed to have his memory banks encrypted with this information, beginning his important mission and saying goodbye to one another.

### The Second Sister

1. **The Second Sister** - A relentless Imperial Inquisitor, the Second Sister arrives on Bracca to hunt Cal Kestis, a surviving Jedi Padawan. Sadistically toying with her prey, she ruthlessly kills Cal's friend, Prauf, before striking. In the attack, Cal is forced to flee, barely escaping, but the hunt has only begun.
2. **Cere's Padawan** - The Second Sister revealed that she was once Cere's Padawan, Trilla, whose location Cere gave up under Imperial torture. Trilla was found by the Empire and transformed into an Inquisitor.
3. **An Inquisitor is Born** - When the Second Sister encounters Cal inside the Vault on Bogano, an unlucky maneuver places her saber in his hands where he witnesses a Force echo of her tragic past. Cal learns Trilla's history as Cere's Padawan, including the disturbing details of her capture and transformation into the Second Sister. The revelation leaves Cal momentarily paralyzed, allowing her to steal the holocron.

### The Ninth Sister

1. **The Ninth Sister** - The sardonic Ninth Sister joins the Second Sister in hunting for Cal Kestis on Bracca. A powerful Dowutin, the Ninth Sister's presence creates terror wherever she goes - a fact she relishes.
2. **The End of the Ninth Sister?** - The Ninth Sister faces Cal in the peaks of the Origin Tree on Kashyyyk. There she reveals her gruesome history as a former Jedi tortured and mutilated into the brutal Inquisitor she has become. After an intense battle, Cal defeats her, but is she truly gone?

### Nightsister Merrin

1. **A Nightsister** - A Nightsister, wielding powerful magick, threatened Cal on Dathomir. It's unclear how she escaped the massacre of her coven, but her hatred for trespassers is obvious. The Nightsister immediately identified Cal as a threat and commanded the Nightbrothers to attack him.
2. **Malicos Unveiled** - Merrin confronted both Cal and Malicos, enraged Malicos would ally himself with a Jedi after years of convincing her they were the enemy. Seeing proof of Malicos' deception, she uses magick to unleash a horde of undead Nightsisters to destroy the outsiders.
3. **A New Start** - Both survivors of fallen orders, Merrin and Cal begin to trust one another. Having defeated the sinister Malicos, they realize the benefit of working together. Inspired by Cal's words, Merrin decides to leave Dathomir with the Mantis crew and pursue her own path in the galaxy.

### The Wanderer

1. **The Wanderer** - A mysterious wanderer Cal met on Dathomir. He claimed to study lost civilizations and revealed that he is familiar with the Nightsisters, in addition to recognizing Cal's lightsaber as a Jedi weapon.
2. **Taron Malicos** - The wanderer is revealed to be Taron Malicos, a former Jedi now in hiding. Betrayed by his own troopers during Order 66, he crashed on Dathomir where he succumbed to darkness and madness. Seeking a return to power, he has manipulated Merrin and the Nightbrothers in an effort to learn the secrets of their magick.
3. **The Fallen Jedi** - In their final confrontation, Malicos attempts to convince Cal to join him. Believing the Jedi era is over, the two clash in ideology. The battle escalates, finally tipped when Merrin helps Cal defeat the sinister Malicos.

### Jaro Tapal

1. **Jaro Tapal** - The memory of Jaro Tapal, Cal's deceased Master, still haunts the former Padawan. An imposing Lasat, Jaro Tapal served the Republic with distinction during the Clone Wars.
2. **Trust Only in the Force** - Jedi Master Jaro Tapal was a General during the Clone Wars who mentored his Padawan, Cal Kestis, with a firm and disciplined doctrine. During Order 66, Tapal was mortally wounded but managed to get Cal to safety. In Tapal's last moment, he passed his lightsaber to Cal.

### Other Characters

1. **Prauf** - On Bracca, an Abednedo scrap worker named Prauf befriends and mentors Cal. When an accident almost claims Prauf's life, Cal uses the Force to save him but recklessly reveals himself as a Jedi. Soon, Imperial Inquisitors arrive for Cal but Prauf gives his own life to save him, allowing Cal a chance to escape.
2. **Saw Gerrera** - Infamous Onderonian insurgent, Saw Gerrera leads a group of opposition fighters against the Empire on the Wookiee homeworld of Kashyyyk. Harboring dark vengeance over the death of his sister during the Clone Wars, he lives by a blurred moral line, considering collateral damage to be a necessary evil. He comes to respect Cal as a strong potential ally and useful tool in his endless war.
3. **Mari Kosan** - Freedom fighter Mari Kosan serves Saw Gerrera's forces on Kashyyyk in their desperate battle against the Empire. Her bravery and dedication to the cause make her a valuable ally to the Wookiees. She provides Cal with vital information about Wookiee Chieftain, Tarfful, which helps his mission.
4. **Sorc Tormo** - Merciless and bombastic Umbaran leader of the Haxion Brood. Tormo takes great pleasure in his fight club, an infamous arena where the galaxy wagers on open combat against bloodthirsty killers and Tormo's wild menagerie of vicious space beasts. Never shy on humor, he is a mercurial mobster with a penchant for violence and greed.
5. **Tarfful** - A symbol of Wookiee resistance, Tarfful leads his fighters against the ruthless Imperial occupation of their homeworld. Forced into hiding deep in the forests, he evades enemy capture, striking out from secret locations by employing asymmetrical warfare. When Cal learns Cordova and Tarfful were close friends, he begins a desperate hunt to find him and learn crucial information in his quest.
6. **Mirienna** - A brave fighter, Mirienna serves Saw Gerrera's forces on the besieged world of Kashyyyk. After losing her husband on Zeffo, her journey takes her across the galaxy in her battle against the Empire.
7. **Choyyssyk** - A former member of Tarfful's freedom fighters, Choyyssyk was captured during an attack on an Imperial outpost. After the refinery prison break, Choyyssyk became fast friends with Saw's Lieutenant, Mari Kosan. Together, they will stop at nothing to save Kashyyyk from the Imperial occupation.

## Cordova's Journey

### Archive One - Discovery

1. **An Ancient Sphere** - My Friend, I've unearthed a curious artifact. An ancient sphere capable of storing and conducting massive amounts of energy. Whatever civilization crafted this must be the same that created the seemingly impenetrable structure nearby! | believe studying this sphere may yield the information I need to discover who they were and why they built such a landmark.
2. **Sage, Vault and Tomb** - My Friend, examinations of the sphere proved fruitful. I've found similar relics across Bogano's surface, including a precious few with glyphs! After much study, I've discerned a pattern and begun to translate their language. Within their glyphs, I've determined the words Sage, Vault, and Tomb. There is more: what appears to be coordinates to the Zeffo system! Perhaps this is the same ancient civilization which abounded there!
3. **The Sages** - My friend, in the rotations since I left Bogano l've uncovered more about the Zeffo than I once believed possible. This planet, their homeworld, has been a revelation! It appears many, yet not all the Zeffo could wield the Force! They called it the "Life Wind" and those who wielded it, sages. Three names appear with frequency: Eilram, Miktrull, Kujet. It seems these sages held esteemed positions within their culture. I've informed the Council, to lukewarm reception. They have become too focused on Jedi history, but the history of the Force belongs to us all.

### Archive Two - Miktrull

1. **Sage Miktrull** - My Friend, what I've found here is disconcerting. It seems these candles were offerings brought to this tomb in exaltation of the Sage Miktrull. At first I believed them votives to the Life Wind, but the further | delve into this tomb the less the evidence supports this. And yet there is one gift that intrigues me, statuary of Zeffo holding circular objects much like spheres. Though much of this tomb is well preserved, these are uniformly destroyed. An interesting puzzle.
2. **Magnets** - My Friend, these devices appear to simulate this planet's gravitational pull. I can't help but see it as a motif. This place, less a tomb and more a temple to one ruler's pride. I've found repeated glyphs with the same word: "Astrium." Always near damaged statues. I believe this Astrium was once a ubiquitous, sacred symbol. Perhaps even linked to the Vault.
3. **The Key to the Vault** - My Friend, I finally found an intact representation of the most sacred Zeffo artifact. A depiction of Miktrull at the Vault on Bogano - you can see the object in their hand. I believe it allows a Force wielder to perceive the mysteries of the Vault. It is the key and the guide: the Zeffo Astrium! But who destroyed images of it and why? It requires further research, however the next step is clear: find an Astrium, if any still exist.

### Archives Three - Dathomir

1. **Discovering Dathomir** - My Friend, I recently discovered the Zeffo had some interest in Dathomir. Strange for such a culture to have any sort of fascination with a place so... dark. There's more to be discovered on Dathomir.
2. **Kujet's Tomb** - My Friend, we've reached the tomb of Kujet in search of an Astrium. It is more secluded than even I would've thought. It seems the way in was secret even during the time of the Zeffo. A contrast from the ostentatious Tomb of Miktrull... yet not a welcome one. The Nightsisters of Dathomir granted me passage, but even they warned me against these ruins. Something dark transpired here - I can feel it.
3. **Shrouded in Darkness** - My friend, I have never been one to shy away from the pursuit of knowledge, but the shadow of the dark side lies heavy in this tomb. I've uncovered Kujet's legacy: a ruthless leader who destroyed the Astriums and lives of any who opposed the sage's rule. These Zeffo were once Kujet's enemies, brave rebels who stood against tyranny. F-forgive me. I've spent too many rotations on this planet. My mind is beginning to slip. I can go no further. I must return to Zeffo.

### Archive Four - Eilram

1. **Tomb of Eilram** - My Friend, I believe this to be the earliest Zeffo site we've uncovered yet. Despite my reservations, I cannot chase the Bogano Vault from my mind. Its visions shaped the direction of an entire culture. I must understand why.
2. **Sage Eilram** - My Friend, This tomb is utterly fascinating. It once served as a proving ground for Force-sensitive Zeffo sages, but was converted into a space to honor their remains. And yet nothing received greater honor here than the Force itself, the Life Wind, as they called it. It's beautiful to see.
3. **An Old Friend** - My Friend, After my analysis of the architecture in Eilram's Tomb, I confirmed the Zeffo had contact with Kashyyyk! It's time to call on an old friend. There's a good chance Chieftain Tarfful can provide the information I seek.

### Archive Five - Astrium

1. **Shyyyo Bird** - My Friend, as Tarfful led us here he spoke of a glorious creature called the Shyyyo Bird. He said the bird is the forest's protector. So rare it's nearly legendary. I would dearly love to research this creature further, but the Astrium must be my priority. Thope to one day return and search for the Shyyyo with Tarfful.
2. **Origin Tree** - My Friend, Never have I seen a view more exquisite than atop this free. The climb has given me time to reflect. It was the will of the Force that I found Bogano, and that I am here now. There is a greater journey ahead.
3. **Astrium** - My Friend, I found my quarry atop Kashyyyk's Origin Tree: the Astrium. This relic is the key to the vault on Bogano. The dark side clouded every attempt at finding one on Dathomir, but the Force provided a new path!

### Archive Six - Vision

1. **The Premonition** - My Friend, Entering the Vault gave me a premonition just as it did for the Zeffo. I saw the fall of the Jedi, the overwhelming power of the dark side spreading across the galaxy! We must act quickly. I need to inform the Council!
2. **Acquiring the Holocron** - My Friend, I flew with all haste to Coruscant and presented my findings to the Council. Despite my persistence, despite my research, they do not take this threat seriously. Only one person believed in me. My old confidant, Jocasta Nu. She entrusted me with a holocron from the Jedi Archives - a secret copy of her list of young Force-sensitives.

### Archive Seven - Goodbye

1. **My Friend** - BD-1, This may be the last you see of me. I can sense the doom of the Jedi Order is upon us. I must leave the holocron behind - if anything happens to me, I trust that another will come to find it. You agreed to guard this secret, at the cost of your own memories. I will never forget that sacrifice. I believe in you, as I always have. If another Jedi comes to Bogano, you will be their guide. Thank you. Goodbye, my friend.
2. **Secrets of the Vault** - My Friend, My name is Jedi Master Eno Cordova. The Bogano Vault - constructed by the Zeffo millennia ago - granted me a vision of the Jedi's doom. To preserve the Order, I've hidden a holocron detailing the names and locations of all known young Force-sensitives deep within the Vault. To access the holocron you must seek out the tombs of three great Zeffo Sages. BD-1 will aid you on your journey. He will be your guide.