recursal/Fanatic-Fandom huggingface dataset:
Ultra Humanoid (Kaiju Archetype)

As the result of a scientific experiment gone wrong, or a super soldier program, the Kaiju was once a normal humanoid creature, transformed and twisted into a new form. Some are colossal heroes that appear to fight other Kaiju, and some are mutated men and women out for vengeance.

**Skilled (Ex):**

The Kaiju selects 4 skills. These skills become class skills for the Kaiju. **This replaces Darkvision.**

**Humanity (Ex):**

The Kaiju does not gain Kaiju Toughness or Ferocity, and it is treated as 5 levels lower when determining it's natural armor class. It must choose a Humanoid race and the Biped base form. The Kaiju gains an additional feat at first level. **This alters Natural Armor, Racial Traits, Base Form, and replaces Ferocity and Kaiju Toughness**

**Mind of Mankind (Ex):**

The Ultra Humanoid also gains a bonus to it's intelligence, Wisdom, or Charisma (Selected at first level) whenever it gains a bonus to it's strength and dexterity from leveling up. **This alters Strength and Dexterity bonus.**

**Humanoid Capabilities (Ex):**

The Ultra Humanoid  is very skilled and adaptable. Whenever it chooses it's Kaiju specialization, it can select two of the options instead of one. This means the Kaiju can gain up to 8 levels in a single class and 12 evolution points, 12 evolution points and the Kaiju abilities listed as it's specialization, or it could even take 8 levels in two separate classes. Additionally, the Ultra Humanoid may select the Skilled adaptation feat 2 additional times if it has 8 levels in two different classes, the second time it applies to the other class. **This alters how the Kaiju's Specialization works.**
The Holy Sword

**DISCLAIMER:** This item is better suited as the Legendary Artifact Excalibur, but this version is provided for lower-power uses.

**Excalibur, The Holy Sword**

**Price:** 298,000 Gold

**Ego:** 32

**Int:** 16

**Wis:** 16

**Cha:** 16

**Alignment:** Neutral Good

**Languages:** Common, Celestial, Sylvan

**Senses:** Speech, senses 30 ft.

**Purpose:** Defend the innocent.

**Description:** +1 Holy Flaming Burst Greatsword

**Abilities:**

* Discern lies at will
* Light at will
* Flame Strike at will
* Divine Power at will
* Holy Smite at will

**Quirks:** Note that Excalibur will not grant any powers to anyone he deems as unsuitable or that breaks any of his 1000 provsions.

* Has a list of numbered rules or maxims covering different situations and quotes them when appropriate
* Asks rude questions without realizing they cause offense
* Intellectual bully
* Seems slightly surprised when anyone else has a good idea or does something productive
* Has a stock phrase (You Fool!)
* A lover of literature and poetry, he takes any opportunity to spout of a line or two of prose or verse (often incorrectly)
* Thinks most objects are intelligent items
* Constantly name-drops a famous past bearer (Arthur)
* Treats all others as lesser forms of intelligence
* Constantly remembers details wrong
* Makes up stories
* Questions others about their background in order to determine if they are "suitable"
* Continually mentions a heroic battle it participated in and how nothing else compares
Marked Simple Template

# Marked Creature (CR +2 or +3)

A Marked creature gains a limited pool of mana and Outsider gifts. It also gains improved evasion and enhanced gifts if it has 10 or more Hit Dice. A marked creature’s CR increases by 3 if the creature has 10 or more HD.

Rebuild Rules

Defensive abilities: evasion (improved evasion if the creature has 10 or more HD)

Special Attacks:

Special Qualities: Gain mana equal to half your HD (equal to HD if 10 or more). Gain an Outsider gift and an additional Outsider gift for every 4 HD it possesses (Max 10 from this). If the creature has 10 or more HD, they may select a Gift feat instead of a new outsider gift, or enhance a gift they already possess.

Ability Scores: +4 Dex, +4 Wis
Maggot Rain

***Maggot Rain***

**School:** Conjuration (summoning); **Level** Vampire 4 (2, 1, 1)

CASTING

**Casting Time** 1 round

**Components** V, S, M (a maggot and a drop of water)

EFFECT

**Range** medium (100 ft +10 ft/ level)

**Area** one 20-ft. cube/2 levels

**Duration** concentration up to 10 minutes, and two rounds afterword

**Saving Throw** none or Fort negates, see text; **Spell Resistance** no

DESCRIPTION

A rain of vile maggots rains down on the effect’s area and then pools on the floor, viciously attacking all other living creatures there. A creature in the rain who takes no actions other than shielding himself from the maggots takes 1 point of damage on its turn. A creature in the rain who takes any other action, including leaving the swarm, takes 1d6+ 1 point of damage per caster level. Spell casting or concentrating on spells within the swarm requires a spellcraft check against this spell's DC. Damage reduction, being incorporeal, and similar special abilities make creatures immune to damage from the swarm. Creatures within the rain who suffer slashing or piercing wounds may also find their wounds infested by the maggots. The creature must make a Fortitude save (equal to this spell's DC + the amount of damage suffered from the wound in question) to prevent maggots from burrowing into the exposed flesh. These ravenous maggots cause 1 point per caster level of bite damage per infected wound every hour. Cleansing the body of maggots requires a Heal check (this spell's DC +1 per hour of infestation), or a cure light wounds spell per infected wound. Restoration removes all maggots from a creature.
Mind Swap (5e)

**Mind Swap**

*8th-level necromancy*

**Casting Time:** 1 minute

**Range:** Self

**Target:** One creature within 100 feet

**Components:** V, S

**Duration:** Until Dispelled

You use your psychic power to completely swap minds with a target within range. The creature is given an Intelligence saving throw. If they succeed, they cannot be targeted by this spell from you for 24 hours. A willing creature may forgo the save.

When you swap bodies with another creature, you both retain all of your proficiencies, languages, and class features. You swap your statistics, except you both retain your respective alignments and Intelligence, Wisdom, and Charisma scores. You may use your action at any time to swap back to your previous body, provided you are within 100 feet of it and on the same plane. The other creature may spend their action to attempt a new save against this spell once per minute, provided they are within 100 feet and on the same plane.

If the target body dies while you’re in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to your body if it is within 100 feet of you. Otherwise, you die.

If the other creature is killed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die.

**At Higher Levels** If you cast this spell at 9th level, the range is increased to 300 feet, and the Target gains a new save only once per hour. If you remain in the target body for 1 full year, this spell becomes permanent. The target body is treated as your original body, and therefore you suffer no ill effect if the creature within your old body dies, and neither of you can attempt to return to your original body.
Nanomite

**Nanomite** **(28 RP)**

**Type (15 RP):** Construct

**Ability Scores (2 RP):** +2 Dex, +2 Int

**Size (4 RP):** Tiny, with a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Nanomite have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Nanomites cannot flank an enemy.

**Speed (-2):** 10 ft base speed

**Languages (0 RP):** Nanomites begin play speaking Common. Nanomites with high Int may select .

**Sentient Construct Traits:** Nanomites have the following, but are affected normally by mind effects

* Constructs have no Constitution score. Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).

* Constructs have the low-light vision racial trait.
* Constructs have the darkvision 60 feet racial trait.
* Constructs cannot heal damage on their own, but can often be repaired via exposure to a certain kind of effect (depending on the construct's racial abilities) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as *make whole.* A construct with the fast healing special quality still benefits from that quality.
* Constructs are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
* Constructs are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
* Constructs do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer.
* Constructs cannot be raised or resurrected.

**Flight (4 RP):** Nanomites have a fly speed of 30 feet

**Nanoswarm (3 RP):** Nanomites can share a space with one-another, up to four in a single space. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares, and gain an additional +1 flanking bonus per creature sharing their space also attacking the same creature (to a maximum of an additional +2 for all 4 attacking the same creature.)

**Size Alteration (3 RP):** Nanomites are under a constant Reduce Person effect. If it is dispelled, they may resume it as a free action. They may also end the effect at any time they wish. This makes them Diminutive, granting a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC.
Salarian

**Salarian (15 RP)**

**Type (0 RP):** Humanoid (Salarian)

**Ability Scores (6 RP):** +4 Dex, +4 Int

**Size:** Medium

**Speed (0 RP):** 30 ft base speed.

**Languages (1 RP):** Salarians begin play speaking Interlac and Salarian. Salarians with high Int may select any language.

**Hyperactive Metabolism (3 RP):** Salarians are able to function on just a single hour of sleep each night, and need only rest for 1 hour to regain expended abilities or spell slots

**Delicious (-1 RP)** Salarians take a –2 penalty on Escape Artist and combat maneuver checks made to escape a grapple against any creature that has a bite attack with the grab ability.

**Amphibious (2 RP):** Salarians are amphibious and can breathe both air and water.

**Swim (2 RP):** Salarians have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.

**Photographic Memory (4 RP):** Salarians gain a +2 bonus to any knowledge skill they put ranks in, and all knowledge skills are class skills for them.

**Weak (-2 RP)** Salarians add only 1/2 their Str modifier on damage rolls, or their Str modifier on two handed damage rolls.

### Half-Breed Rules:

Dominant: Lose Photographic Memory (-4 RP)

Non-Dominant: Gain Hyperactive Metabolism (+3 RP)
Soul Gem

**Soul Gem**

**Aura** strong necromancy; **CL** 25th

**Slot** none; **Weight** --

The Soul Gem is one of eight Infinity Stones. It is orange in colour. While in the possession of a creature and carried on their person, it grants the following abilities. Any save DCs are 10+1/2 your level+ your Charisma modifier.

* +8 Bonus to Charisma
* Status Sight
* The ability to cast Soul Bind at will as an immediate action with no material cost (the Soul Gem acts as the material component).
* Can Plane Shift at will, only to and from a demiplane created by this stone referred to as the Soul Zone. The souls trapped by Soul Bind are found here.
* You gain a bonus on all skill checks that creatures trapped inside the gem had ranks in. This bonus is equal to the highest HD of creature trapped in the gem that had ranks in the skill (maximum +20 bonus). You also treat all skills that any creature trapped in the gem had ranks in as class skills.
* You may cast Enervation at will, or mythic enervation if you are able to cast mythic spells.
* You are immune to any affects that would damage or trap your soul.
DissociatioNation

## IDENTITY INFORMATION

### Core

MayaKendall (of The Chess System)

Ink/Syren (of The Void System)

Winter (of The Snowstorm System)

### Protectors

TatumBakugou

Alpha

Kaleo

Artemis

Cody

Jazmine

Dabi

Devyn

Kayla

Kaneki

Soren

Kirishima

Deku

Katsuki

Hayden

Amber

Cade

Caleb

Redacted

### Persecutors

BDanny

JD

Shigaraki

Dagger

Storm

Karma

Overhaul

Elias

Sirena

Mallory

Light

Midoriya (adult)

Taiha

Xallyxe

DJ

Callum

Bucky

Yasu-kun

Yasu-chan

### Littles

PierceIris

Shawn

Kara

Jason

Lily

Daphne

Ozzie

Midoriya (child)

Talia (partial)

Sophie
Yahg

**Yahg (30 RP)**

**Type (3 RP):** Monstrous Humanoid

**Ability Scores (4 RP):** +4 Str, +2 Con, +4 Wis, -2 Cha

**Size (7 RP):** Large, granting -1 Atk, AC, +1 CMB/CMD, -4 stealth.

**Speed (1 RP):** 40 ft base speed.

**Languages (0 RP):** Yahg begin play speaking Intergalactic and Turian. Turians with high Int may select .

**Darkvision:** Yahg have Darkvision 60 ft.

**Natural Armor (5 RP):** Yahg have a +3 natural armor bonus to AC

**Reach (1 RP):** Yahg have 10 feet of reach.

**All-Around Vision (4 RP)**: Yahg have 4 sets of eyes, granting them a +4 racial bonus on Perception checks and making them immune to flanking.

**Shadow Brokers (1 RP):** Yahg gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.

**Keen Interactions (4 RP):** Yahg are exceptional at picking up on body languages and tone changes. They gain a +2 racial bonus on sense motive checks, and gain skill focus (sense motive) as a bonus feat. Finally, sense motive and perception are always class skills for a Yahg.

### Half-Breed Rules:

Dominant: Lose All-around vision and reduce natural armor by 1 (-7 RP)

Non-Dominant: Gain Keen Interactions and Shadow Brokers (+5 RP)
Secure Coffin

***Secure Coffin***

**School:** Conjuration (creation) **Level** Vampire 6 (3, 2, 1)

CASTING

**Casting Time** 10 minutes

**Components** V, S, M (a handful of your grave dirt)

EFFECT

**Range** close (25 feet+ 5 ft/level)

**Duration** 2 hours/ level

**Saving Throw** none or will negates, see text; **Spell Resistance** no

DESCRIPTION

You conjure a wooden coffin measuring 7 feet long by 3 feet wide and 2 feet deep. The coffin is lined with your native soil, allowing you to fully rest and recuperate. After you’ve entered the coffin, it slowly sinks into the ground (must be earth, sand, or loose stone; the coffin cannot penetrate solid rock or brick) to a depth of 6 feet and remains there until such time as either the spell expires or the inhabitant desires that it surface. The coffin is solidly constructed and provides considerable protection for the inhabitant. The lid may be protected by an alarm spell and an arcane lock spell as part of the casting of this spell, so long as you provide the components for those as well. Despite its wooden construction the coffin resist flames and fire as if it were stone.
Rising Eruption

***Rising Eruption***

**School:** Necromancy; **Level** Vampire 18 (9, 6, 4)

CASTING

**Casting Time** Full-round action

**Components** V, S

EFFECT

**Range** 60 ft

**Target** One creature and 30 ft burst, see text.

**Duration** instantaneous

**Saving Throw** Will negates or Fortitude negates, see text; **Spell Resistance** yes

DESCRIPTION

Focusing your Vampiric energy within a creature, you force them to fly off of the ground and explode in a bloody shower. If the creature fails it is lifted 10 feet in the air per level. The creature then takes damage from the vampire as if it were struck by two attacks, as well as an additional 10 damage per level (Max 250). If the creature succeeds its save it takes damage as if from one attack +5d6+1 per level (Max +20) and it is not lifted into the air. The creature is dropped after the spell ends and falling damage is calculated normally. If this kills the enemy, creatures within 30 feet of it must make a fortitude saving throw of the same DC or be sickened for 3 rounds by the grizzly display. Creatures who fail the DC by more than 5 are nauseated instead.  This can only be used on a creature with blood.
Lycanid

**Lycanid (21 RP)**

Much like a centaur could be seen as half human and half horse, Lycanids are half wolf and half... well, werewolf.

**Type (3 RP):** Monstrous Humanoid

**Ability Scores (2 RP):** +4 Str, +2 Wis, -2 Dex

**Size (7 RP):** Large, with a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks

**Speed (0 RP):** 40 ft base speed.

**Languages (0 RP):** Lycanids begin play with Common and one other language of their choice. Lycanids with high Int can choose

**Quadruped (2 RP):** Lycanids possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were Medium (instead of Large).

**Natural Attacks (4 RP):** Lycanids have two claw attacks and a bite attack that deal 1d6 each.

**Moon-Touched Damage Resistance (3 RP)**: Lycanids gain DR 5/silver.

### Half-Breed Rules:

Dominant: Lose Quadruped and claw attacks (-4 RP)

Non-Dominant: Gain Moon-Touched DR (+3 RP)
Thraxan

**Thraxan (13 RP)**

Thraxans are insectoid aliens who live incredibly short life spans, but accomplish much in that small time frame.

**Type (0 RP):** Humanoid (Thraxan)

**Ability Scores (0 RP):** +2 Dex, +2 Int, -2 Con

**Size (0 RP):** Medium

**Speed (0 RP):** 30 ft base speed

**Languages (0RP):** Thraxans begin play speaking Thraxan. Thraxans with high Int may choose Common, Intergalactic,

**Short Lived (-2 RP):** Thraxan lifespans are incredibly short, and as such the life of adventuring is not normally for them. They reach maturity at 1 month, middle age at 6 months, old age at 9 months, venerable age at 1 year, and have a maximum age of 1 year+1d12 months.

**Eidetic Memory (5 RP)**: Thraxans are able to perfectly recall all information they learn. As a result, they gain a +2 racial bonus on all knowledge checks.

**Quick Learner (8 RP):** Thraxans gain an additional skill rank at 1st level and whenever they level up. Additionally, they gain Skill Focus as a bonus feat at 1st level, 8th level, and 16th level.

**Master Tinker (2 RP)**: Thraxans gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are also treated as proficient with any weapon they have personally crafted.

### Half-Breed Rules:

Dominant: Lose the additional skill rank per level from quick learner (-4 RP)

Non-Dominant: Gain Eidetic Memory and a modified Short Lived which cuts the age of all age categories of the Dominant race by 1/4th, (+4 RP)
Offworlders

Residents of either space stations or a lunar colony, Offworlders come in two varieties that are both adapted to the harsh realities of surviving in space and have been slowly influenced by Mana Parasites and Void Shades while in space.

**Orbital Offworlders:**

Orbital Offworlders gain a +2 bonus on will saving throws, and gain cold resistance 5 and electricity resistance 5.

Orbital Offworlders unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. They take a –4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +4 dodge bonus to AC against animals. Animals' starting attitude toward them is one step worse than normal.

Orbital Offworlders are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces.

Orbital Offworlders can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.

Orbital Offworlders gain the following spell-like abilities: constant—levitate (as a move action and lasts 1 round); at will—ghost sound, dancing lights, silent image. The DC for the spells is equal to 10 + the spell's level + the caster's Charisma modifier.

**Colonial Offworlders:**

Colonial Offworlders receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.

Colonial Offworlders have DR 10/magic and gain cold resistance 5 and electricity resistance 5.
Kajiro Yamamoto

**Kajirō Yamamoto** (山本 嘉次郎, *Yamamoto Kajirō*, March 15, 1902 – September 21, 1974) was a Japanese film director, screenwriter, and actor who was known for his war films and comedies and as the mentor of Akira Kurosawa. The combined list of his efforts as a director for documentaries, silent, and sound films includes over 90 film titles during his lifetime.

## Kajiro Yamamoto

### Alias

Nobusuke Hirado (平戸 延介)
Nobusuke Hirata (平田 延介)

### Occupation

Director
Actor
Writer
Essayist

### Genre

Movies

Born in Tokyo, Yamamoto attended Keio University, where he helped form a film appreciation society. He first appeared in film in 1921 as an actor opposite Yoshiko Okada, but that only earned the wrath of his family, who disowned him.

## Career

He worked as an actor on the stage, joined Nikkatsu as an assistant director, and finally made his directorial debut in 1924 at Tōa Kinema. After working at Nikkatsu again, he was lured to Photo Chemical Laboratories (P. C. L.) in 1934, where he first made a name filming the comedies of Kenichi Enomoto. When P. C. L. became the Toho Company, Yamamoto helmed realist dramas such as *Tsuzurikata kyōshitsu* and Uma (starring Hideko Takamine), and war films such as *Hawai Mare oki kaisen*. After World War II, he continued directing films, but increasingly worked in television and radio.

He is now mostly known as the mentor of Akira Kurosawa, who served as his assistant director on 17 films. He is also responsible for the career of Toshiro Mifune. In 1947, one of Mifune's friends who worked for the Photography Department of Toho Productions suggested Mifune try out for the Photography Department.

He was accepted for a position as an assistant cameraman. At this time, a large number of Toho actors, after a prolonged strike, had left to form their own company, Shintoho. Toho then organized a "new faces" contest to find new talent. Mifune's friends submitted an application and photo, without his knowledge. He was accepted, along with 48 others (out of roughly 4000 applicants), and allowed to take a screen test for Kajiro Yamamoto. Instructed to mime anger, he drew from his wartime experiences. Yamamoto took a liking to Mifune, recommending him to director Senkichi Taniguchi.
README in Nam's stuff (google sheets)

Candidate for deletionThis page has been nominated for removal from the wiki.
Reason: Useless pageRemember to check what links here and the page history before deletion.
README is Nam's stuff in google sheets maked after creation of this Nam's stuff google sheets

In a few days, i shared this Nam's stuff google sheets to Copy (trollbox user)

And Copy (trollbox user) said: README is not understandable and Copy rated it 3 out of 10

I gotta update README on google sheets Nam's stuff in the future.
Zaterran

**Zaterran (34 RP)**

Zaterrans are large, reptillian races who can camouflage themselves.

**Type (0 RP):** Humanoid (Reptillian)

**Ability Scores (0 RP):** +2 Dex, +2 Wis, -2 Cha

**Size (0 RP):** Medium

**Speed (0 RP):** 30 ft base speed

**Languages (0RP):** Zaterrans begin play speaking Common and Zaterran. Zaterrans with high Int may choose Intergalactic,

**Darkvision (2 RP):** Zaterrans possess darkvision out to 60 feet.

**Change Shape, lesser (3 RP):** Zaterrans can assume the appearance of a single form of a single humanoid race of its size. The form is static and cannot be changed each time it takes this form. The creature gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Changing its shape is a standard action. This trait otherwise functions as *alter self*, save that the creature does not adjust its ability scores.

**Invisibility (4 RP)**: Zaterrans can cast Invisibility at will.

**Very Powerful Bite (6 RP)**: Zaterrans have a bite attack that deals 1d8+twice their strength modifier. They gain Improved Natural Attack (Bite) as a bonus feat at 1st level, whose damage is included.

**Slapping Tail (3 RP)**: Zaterrans have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d8 points of damage plus the user's Strength modifier.

**Claws (2 RP)**: Zaterrans receive two claw attacks that deal 1d4+str damage each. These are primary natural attacks.

**Acid Assault (4 RP)**: Once per day per 2 HD they possess, as a swift action, a Zaterran can call on the elemental power lurking in its veins to shroud its arms in acid. Unarmed strikes with its elbows or hands (or attacks with weapons held in those hands) and its natural attacks deal +1d6 points of damage of the appropriate energy type. This lasts for 1 round per character level. The creature may end the effects of its elemental assault early as a free action.

**Acid Spit (10 RP):** Four times per day, as a standard action, Zaterrans can make a supernatural breath weapon attack that deals 1d6 points of Acid damage in a 15 ft cone. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user's character level + the user's Constitution modifier.

### Half-Breed Rules:

Dominant: Bite attack deals only 1d6+Str mod, lose Change Shape (-7 RP)

Non-Dominant: Gain Acid Spit, but only 3/day (+6 RP)
Winter

Snowball (by Egg)

Winter Wonderland/Peppermint/Snow Princess/Ice Queen/Gingerbread/Seasonal Allergies/Sparkle (by Will)

### Sexuality

AsexualBiromantic

Polyamorous

### Role(s)

GatekeeperSexual

Trauma Holder

## SOCIAL INFORMATION

### Romance

RyanSeven

Echo

Avi

Bee

### Best Friend(s)

SevenSal

Kendall

Harley

Maggie

Skarlet

Dabi

Cody

**Winter** is a gatekeeper and trauma holder of DissociatioNation, as well as a sexual alter. She is a 19-year-old demigirl.
Akira Takarada

**Akira Takarada** (宝田 明, *Takarada Akira*, April 29, 1934 - March 14, 2022) is a Japanese film actor, singer, voice actor, and media presenter, best known for his roles in the *Godzilla* film series.

## Akira Takarada

### Birth place

Chongjin, North Hamgyong Province, Japanese Korea

### Occupation

Actor
Tarento
Voice actor
Singer

## Career

Sophisticated, handsome, suave actor (even in his old age) who is best known for his early role as the male lead in the original Godzilla (1954). Korean born and raised in Japanese occupied Manchuria until the Soviets invaded during the war and he was repatriated to Japan. For many years after, Takarada would regularly slip into Chinese while conducting interviews or making TV appearances. He joined Toho fresh out of high school, as part of the 6th New Face program in 1953, along with actors Kenji Sahara, Momoko Kochi, Yu Fujiki and Masumi Okada. He starred in the aforementioned Godzilla the following year.

Takarada did not appear in another sci-fi film until 10 years later when he played a reporter in Mothra vs. Godzilla (1964). He played starring roles as an intrepid astronaut in Monster Zero (1965), a bank robber on the lam swept up in the events of Godzilla vs. the Sea Monster (1966), and as a submarine officer in King Kong Escapes (1967). He also appeared in the Japanese-American co-production Latitude Zero (1969, opposite Joseph Cotten), where he, like all his other co-stars, delivered his lines in English. Takarada remained fond of the genre in his later career, appearing in Godzilla VS Mothra (1992) and the 50th anniversary film Godzilla: Final Wars (2004). He filmed a cameo for Gareth Edwards’ Godzilla (2014), which was cut from the final version of the film, although his name is still mentioned in the credits.

Takarada’s appearance is considered suave in Japan, and he played James Bond-esque roles to that effect, particularly in Jun Fukuda’s *100 Shot, 100 Killed* (1965, which he also referenced in *Godzilla: Final Wars*) and Hyappatsu hyakuchû: Ôgon no me. He also provided Japanese dubbing for high profile American films released in Japan, dubbing for Rex Harrison in *Doctor Dolittle* (1968), and later Professor Ratigan in Disney’s *The Great Mouse Detective* (1989, taking over from Vincent Price) and Jafar in Disney’s *Aladdin* (1992).

Takarada was married to Japanese Miss Universe Akiko Kojima from 1966 through 1984. He has had a lifelong disgust for Russian cinema and arts from his experience being shot at by the Soviets in Manchuria. He was good friends with famed actor Toshiro Mifune, who was also raised in China, and they frequently conversed together in Mandarin. Takarada was particularly moved by the anti-nuclear message of the original Godzilla and continues to espouse director Ishiro Honda’s vision in interviews and TV appearances to this day.

He passed away in 2022 at the age of 87 from aspiration pneumonia. The newsletter was announced by his affiliated office on the March 18, four days later after his death.
Albot 2 vs Various bots

## Saving Files

### Tree's Tree

Tree's Tree has a .save command to save files, like Alphabot, Albot, Trollbot & FBIbot. But Tree's Tree almost makes no sense from Albot. Tree's tree has more saving storage, while Albot is low saving storage. Well why Tree's Tree almost makes no sense? Well, it's most likely Tree's Tree saving encounters an error (5% chance) and Albot dosen't.

### Albot

Albot has a ,save command to save files but the saves sometimes dosen't show text but still saves.

### Trollbot

The last saving commands, Trollbot has a \*save command to save files but after some drama it is disabled.

### Alphabot

Created by ShyGuyMask, but soon it dosen't available anymore because Alphabot is leaved like 10 days.

### FBIbot

Well, FBIbot has a fbi!save command to save.

## Reading Files

### Tree's Tree

Tree's Tree had a .read command and .load command to load a file, But in some cases, loading an existing file will result in the file not found. You can retry it again.
The Soular System Wiki

**Welcome to the The Soular System Wiki!**
We're a collaborative community website about The Soular System that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Principium

**Der Principium** beschreibt den Zeitraum von der Geburt der Urendermen bis zur Überbevölkerung der Endermen. Es beginnt damit das sich die fünf Urendermen ein kleines Dorf aufbauen und die ersten drei Endermen Lukas, Aya und Swolt erschaffen. Danach geht es weiter mit dem Kampf gegen Cemius, dort mussten sie so viele Endermen erschaffen das sie danach Überbevölkerung hatten. Dies führte dann zu END STORY. SCYT plant **Principium** als Kurzfilm oder Roleplay Serie umzusetzen.
Das Hauptende

Das Hauptende aus Folge 9 von Der Riss der Zeit

Im Hauptende lebten die Endermen nach der Überbevölkerung und wurden bewacht von ihren Enderdrachen. Mittlerweile herrscht dort Dark Wave, die Endermen wohnen mittlerweile im neuen Einhornland und auch der jüngste Enderdrache ist tot, Nachwuchs gibt es nicht, er konnte nichtmal ein Drachenei legen.

## Geschichte

Nachdem in der Dimension der Unendlichkeit die schwebenden Insel entstanden machten die Endermen es sich dort in END STORY gemütlich. Herrscher waren die drei Endherrscher Lukas, Aya und Swolt. In END STORY 2 war das Hauptende auch einer der Haupthandlungsorte des Krieges zwischen der Endermen und dem Volk der Katzen. Nachdem es einmal von Evil und Ghost überfallen wurde verschwand der rote Herrscher Lukas. Er kehrte dann ein paar Jahre später in Der Riss der Zeit mit Scoty zurück. Aber er blieb nicht lang, er wollte schließlich noch in der Riss der Zeit wohnen. Später dann in Der Riss der Zeit 2 hat er versucht sich zu klonen, damit er gleichzeitig im Ende arbeiten kann, im Einhornland Spaß haben kann und in der Riss der Zeit kämpfen kann. Dies schlug aber fehl un es gab nun böse Klone von Lukas. Als Scoty und Luna die Einhornkönigin dann die Klone besiegten haben sie dabei das ganze Ende zerstört und wurden eingesperrt, sie flohen. Später wurde ihnen verziehen. Daher Luna nach dem Der Riss der Zeit Finale in Force Future war versprach das Volk der Endermen die Einhörner zu beschützen, daraus wurde aber nichts daher Dark Wave das Hauptende übernahm. Als die ganzen Endermen dann aus dem Portal rasen flohen sie zusammen mit den Einhörnern und errichteten das neue Einhornland. Der jüngste Enderdrache versuchte noch **das Ende** zu verteidigen, starb dann jedoch auch. Um ein Drachenei zu legen war er noch zu jung. **Das Hauptende** ist auch Haupthandlungsort von Scoty VS Dönni 4: End it.
Makoto Satô

**Makoto Satô** (佐藤允, *Satō Makoto*, March 18, 1934 – December 6, 2012) was a Japanese film actor. He appeared in more than one hundred films from 1953 to 2008.

## Career

Big-lipped actor with strong features who was often cast as gangsters and thugs, before action films became vogue in Japan. Sato’s father died when he was 4 years old, and he was raised by his mother, a school teacher. He entered acting school at age 18, and graduated alongside fellow actors Tatsuya Nakadai and Ichiro Nakatani. They went to work for director Kihachi Okamoto, who would later refer to them as the “Kihachi family,” for their frequent collaborations.

Sato worked with Toho from 1956 until 1970. During this time he appeared in a variety of works from thrillers and action films to fantasy and sci-fi. His most prominent roles in the genre are as the gangster villain in The H-Man (1958), and as Toshiro Mifune’s rivals in both Samurai Pirate (1963) and The Adventure of Taklamakan (1966). In his later career he had a one line cameo as the cursed boar god in the beginning of Princess Mononoke (1997).

In his youth, Sato was compared to American actor Richard Widmark, and was nicknamed the “Japanese Widmark.” In his later career, however, he became known as the “Japanese Bronson,” after Charles Bronson.
SEVENS CHALLENGE

Die schwebende Plattform von Sieben aus SEVENS CHALLENGE

SEVENS CHALLENGE ist ein Kurzfilm der die Force Saga abschließt und in die Scoty VS Dönni Serie überleitet. Er erschrien am 8. Juli 2019. In diesem Zeitraum hatte SCYT (damals ScotyCrafterYT) Streit mit dem Filmteam Trescloe Productions weswegen es ein Dislike-Drama gab.

## Handlung

Der Film beginnt damit das Scoty und Katze an Katzes Haus bauen, währenddessen kommt allerdings ein weiteres Erdbeben. Das Loch ist nun so größer. Ein Roboter erzählt Scoty dann das die Mensch zu Endermen Maschine verbessert wurde, weswegen Scoty sich dazu entschließt Katze zu einer Enderkatze zu verwandeln. Dies tun sie dann auch, als die das Labor wieder verlassen treffen sie auf Falcon, der die zwei natürlich nicht wieder erkennt daher Scoty wieder Zankus ist und Katze ja nun eine Enderkatze. Scoty kann aber seine Identität beweisen und sie gehen die Straße entlang, dort seltsame Blau/Lilane Linien?. Das Loch ist nun so groß das es ein Portal offenbart hat. Scoty/Zankus meint das ein Portal in der Stadt zu gefährlich für die Einwohner ist und sie mal reinschauen sollten. Also springen sie rein, sie landen in einer Welt die scheinbar von Sieben kontrolliert wird. Sieben stellt ihnen eine Aufgabe, Sevens Challenge, sie sollen den Enderdrachen dieser Welt besiegen und wenn sie es schaffen dürfen sie gegen Sieben kämpfen, wodurch sie die Chanche haben ihn endlich zu besiegen. Sie sammeln Recoursen und bauen sich ein Haus. Daneben starten sie eine kleine Mine. Langsam gewöhnen sie sich an ihr neues Leben. Doch in einer Nacht... kommt eine große Explosion. Dark Wave taucht auf, sie erkennen das sie sich beeilen müssen, also rasen sie in die Mine. Nach harter Minenarbeit schaffen sie es in den Nether und sammeln Lohenstaub. Doch auf einmal ist Zankus/Scoty verschwunden. Er ist in Siebens Ende. Sieben erweckt den Cemius in Scoty/Zankus. Zusammen gehen sie auf Sieben's Plattform und warten darauf Katze und Falcon zu töten. Katze und Falcon wundern sich wo Zankus ist, rasen aber ins Ende weil ihnen die Zeit davon läuft. Sie besiegen nach einem viel zu langen Kampf den Enderdrachen. Sie springen ins Portal und landen auf Sieben's Plattform. Dort kämpfen sie gehen Cemius und Sieben. Falcon und Katze gewinnen den Kampf. Zankus Körper wird von Rot wieder Blau, wodurch man denken könnte er ist wieder Zankus. Sieben ist entgültig tot. Sie fliegen mit Elytrenen nach Hause und gehen zu CreeperClone der eine Kuchenparty feiert.
Augustin

Vor der Tür vom Bürgermeister und Timmy in Scoty VS Dönni: Der Kampf beginnt

**Augustin** ist ein kleines Dorf in der Dimension Altmodern, Bürgermeister ist der Bürgermeister von Augustin der dort mit seinem Sohn Timmy wohnt. **Augustin** ist Haupthandlungsort von Das Geheimnis von Weihnachten und Scoty VS Dönni: Der Kampf beginnt.

## Geschichte

Die Bewohner von Augustin lebten dort viele Jahre lang friedlich bis Scoty/Cemius kam und es mit der puren Dunkelheit überhäuft hat. Als diese verschwand war das ganze Dorf kapput. Es wurde danach vermutlich wieder aufgebaut, davon sah man jedoch bisher nichts.
Sanity and Madness

**Sanity Score:** Your wisdom score x5 equals your sanity score (max 99). Any time you fail a will save and take sanity damage as a result, roll a d%. If the result is equal to or higher than your current sanity score, you contract a lesser madness. If it is greater than 10 points above your sanity score, you gain two lesser madnesses or a moderate madness. If the result is 25 above your sanity score, you gain a severe madness, two moderate madnesses, or four lesser madnesses.

**Zero or less Sanity:** If your sanity is ever zero or a negative number, you become a horrible creature of chaos and madness. You immediately gain the Insane Creature Template. If your sanity rises above zero, you lose all abilities granted by the template, however you keep the ability score changes.

**Disorders:** a player may choose to take on a disorder at first level. This functions identically to a moderate or severe madness, however it is something the character was born with. Only a miracle or wish can remove a disorder. Other effects that remove madness simply suppress its effects for one day per level. If you choose to take a disorder, you gain an additional feat at first level.

**Insanity Spell:** Insanity now has multiple uses. You can use it to bestow the normal effect (permanent confusion), deal direct sanity damage (2 points per caster level, maximum 50 at CL 25), or afflict a person with any one specific madness of your choice, barring special madnesses. You may, with GM approval, create your own special Madness to use for insanity. However, if you do, you must always bestow that madness when using this spell to bestow a madness.
Seiji Hisamatsu

**Seiji Hisamatsu** (久松 静児, *Hisamatsu Seiji*, February 20, 1912; Ibaraki, Japan – December 28, 1990; Tokyo {age 78} ) was a Japanese film director. He directed 101 films between 1934 and 1965.

## Career

Hisamatsu joined the Kawai Film Production Company and transferred to Shinko Kinema, promoted to director in 1934 after his first film debut "Shinpan fufu dokuhon". The staff who participated in the works of Tokyo's emerging period include Kaneto Shindo, who was an movie director at the time, and Ichiro Saito, a music composer who would later form a long combination of songs.

Hisamatsu played an active role in Daiei from the war to the post-war period, and established his own style with "the people of the Ataka family". It later became success, and after he directed Shintoho's 1954 film "Onna no Koyomi", the movie was awarded at the 1955 Cannes International Film Festival the year after its release in Japan, and later it was shown in Europe. After directing "Keisatsu Nikki" with Hisaya Morishige which became a big hit, he was in charge of the 2nd to 6th projects in many comedy films such as the "Ekimae Series", starring Hisaya Morishige, Junzaburō Ban and Frankie Sakai.

There are many excellent works of family and female films in collaboration with Kinuyo Tanaka and Kyoko Kagawa, such as "Onna no Koyomi", "Tsukiyo no Kasa" and "Sôtome ke no musume tachi". In 1956, Hisamatsu won the entertainment award.
Hitoshi Ueki

**Hitoshi Ueki** (植木 等, *Ueki Hitoshi*, December 25, 1926 – March 27, 2007) was a Japanese actor, comedian, singer, voice actor, and guitarist. He won six awards for acting. His film credits stretch from 1960 to 1995.

Alias: **Mickey Ueki** (ミッキー植木, *mikkī ueki*)

Nicknames: **Bon-san** (ボンさん), **Ueki-ya** (植木屋), **Ueki Yan** (植木やん)

## Career

Born in Nagoya, Aichi Prefecture in 1926, Ueki came to fame through the comic jazz-band The Crazy Cats led by Hajime Hana. His major appearances were in the Musekinin Otoko film series, the comedy variety show Shabondama Holiday, the prime-time television series The Hangman, and the ten 2-hour television shows in the Nagoya Yomeiri Monogatari franchise. He appeared in the Akira Kurosawa epic jidaigeki film Ran, and received a nomination for the Japan Academy Prize for Outstanding Performance by an Actor in a Supporting Role. In 1978, he won that honor for his performance in *Congratulatory Speech*, directed by Tomio Kuriyama. On stage, he portrayed Billy Flynn in the musical Chicago.

Additionally, Ueki voiced the Roddy McDowall role in Planet of the Apes.

His hit song with Hana Hajime and the Crazy Cats, Sūdara-bushi, placed in the Oricon top ten, and landed him an appearance on the NHK annual music spectacular Kōhaku Uta Gassen. Ueki received the Purple Ribbon Medal of Honour in 1993 and the 4th Class Order of the Rising Sun in 1999. He also served as a narrator in the Japanese version of Tom and Jerry in the late 1960s to early 70s. Currently, new technology is being used to create a Vocaloid voicebank using his voice. Ueki passed away at the Tokyo Hospital in 2007 from a respiratory failure at the age of 80.
Albot 2 windows 93 trollbox bot issues

Well, what is the issue? That's simple.

socket.io issue

Or most likely, error

repl.it issue *(sometimes, but if bot uses other coding tools, it will never be an repl.it issue.)*

Coding issue?

That's it for all.

But if Albot 2 was retired to Albot 3, i'll delete this page in 1 months if it dosen't show the signs of issues
Denjiro Okochi

**Denjirō Ōkōchi** (大河内 傳次郎, *Ōkōchi Denjirō*, February 5, 1898; Buzen, Fukuoka - July 18, 1962; Okochi Sanso Garden, Kyoto {age 64} ) is a Japanese film actor who is known for starring roles in Jidaigeki directed by leading Japanese filmmakers. His real name was Masuo Ōbe (大邊 男). His other stage names are Isamu Oogimachi (正親町 勇), Jiro Muromachi (室町 次郎), Dairoku Nishikataya (西方弥陀六) and Denjiro Okouchi (大河内 傳二郎).

## Life and Career

Grew up in Fukuoka, Ōkōchi entered Shinkokugeki (Eng: New National Theatre), training under Shōjirō Sawada (aka Sawasho). Sawada founded this new school of popular theatre in 1917 which had strong cultural impact by the early 1920s. Shinkokugeki was known for jidaigeki the period drama genre, particularly for its realistic sword fights (tate) or swordplay (kengeki).

With this background, Ōkōchi entered the Nikkatsu studio in 1925 and soon came to fame in chanbara (sword-fighting) samurai films – a subgenre of jidaigeki emphasizing tate – playing characters such as Chūji Kunisada and Sazen Tange.

At his peak, he was one of the top jidaigeki stars alongside Tsumasaburō Bandō, Kanjūrō Arashi, Utaemon Ichikawa, Kazuo Hasegawa and Chiezō Kataoka. During World War II, he also appeared in a number of war films.

He was directed by Akira Kurosawa, Daisuke Itō, Sadao Yamanaka, Teinosuke Kinugasa, Hiroshi Inagaki and Masahiro Makino. Ōkōchi had ceased acting by 1961, dying a year later on July 18, 1962 from stomach cancer at his Okochi Sanso Garden in Kyoto at the age of 64.
Urendermen Item

## Zankus' Schwert

**Zankus' Schwert** macht einen zum besten Kämpfer und man kann fast alles damit auslöschen. Zankus Schwert wurde in Force Future von Scoty/Zankus zurück erlangt, nachdem Falcon es ihm in SEVENS CHALLENGE abgenommen hatte wurde es in Scoty VS Dönni 3: Back at home gesucht und auch gefunden.

## Merlus' Buch

Mit **Merlus' Buch** kann man in die Zukunft sehen. Es wurde in Force Future von Scoty/Zankus gefunden, er sah damit das die Dunkelheit nach Force Future kommen wird. Dieses Story Element wurde aber wie bekannt leider verworfen, dafür bekamen wir die Scoty VS Dönni Serie.

## Lore's Schuhe

Mit **Lore's Schuhen** kann man wie sie so schnell werden das man damit sogar die Zeit beeinflusst. Sie wurden in Force Future von Scoty/Zankus gefunden.

## Sen's Totem der Unsterblichkeit

Mit **Sen's Totem der Unsterblichkeit** hat man zwar nicht sein ganzes Glück, man kann jedoch einmal dem Tot ausweichen.
International Secret Police (I.S.P.)

***International Secret Police/I.S.P.*** (国際秘密警察, *Kokusai himitsu keisatsu*) is a fictional secret international law enforcement agency created by Interpol and other intelligence organizations from around the world in 1951. Their goal was to protect humanity from groups or persons who want to take over the world or causing candles. It's headquarters was set in Paris with many bases being placed around the globe.

## Known Employees

Leadership:

* ISP Chief in Paris (Ed Keene)
* Head of the Far East Bureau (Ryūji Kita)

## Agents

* Jiro Kitami (from ISP headquarters in Tokyo) (Tatsuya Mihashi)
* John Carter (from ISP headquarters in New York) (Nick Adams)
* Shimada (Undercover ISP agent) (Sachio Sakai)

## Other allies

* Akimoto (Ho Chi Minh Bussan employee agent) (Yosuke Natsuki)
* Natsuo Ezaki (Toyoko Bussan employee agent and Akimoto's friend) & Inspector Yagyu (Tokyo Police Department) (Makoto Satō)
* Miichin/Mi Chen (Tonwan female spy) (Mie Hama)
* Bai-Lan/White Orchid (Safe cracking thief), Mie Tsugawa (Office secretary), A Girl at the Haneda Airport (Akiko Wakabayashi)
* Yoko (Call-girl) (Akemi Kita)
* Saeko Kinomiya (Fashion model), Reiko Matsushita (Photojournalist), Rumi (WUA No.6), A Girl (Kumi Mizuno)

## Gadgets & weapons

* Beretta M70 (with silencer attachment)
* Acid pen
* Cigarette lighter flare
* Radio transmitter
* Cipher code machine
* Explosive pen
* Tape recorder
Dönni

Dönni vor dem Haus vom Bürgermeister von Augustin und Timmy

## Geschichte

**Dönni** tauchte das erste mal in Das Geheimnis von Weihnachten auf, wo er auch gleichzeitig für die ganze Scoty VS Dönni Serie die Hauptrolle spielte. Zusammen mit Timmy und Dönea machte er sich auf den Weg Scoty zu besiegen

## Vorkommen

* Das Geheimnis von Weihnachten

* Scoty VS Dönni (Serie)
	+ Scoty VS Dönni: Der Kampf beginnt
	+ Scoty VS Dönni 2: Lavaforce
	+ Scoty VS Dönni 3: Back at home
	+ Scoty VS Dönni 4: End it
Dönea

Dönea auf Dönnis Schulter

## Geschichte

**Dönea** kam das erste mal in das Geheimnis von Weihnachten vor wo sie Dönni von Scoty erzählte. Zusammen mit Timmy und Dönni macht sie sich auf den Weg um Scoty zu besiegen

## Vorkommen

* Das Geheimnis von Weihnachten
* Scoty VS Dönni (Serie)
	+ Scoty VS Dönni: Der Kampf beginnt
	+ Scoty VS Dönni 2: Lavaforce
	+ Scoty VS Dönni 3: Back at home
	+ Scoty VS Dönni 4: End it