recursal/Fanatic-Fandom huggingface dataset:
Beacon

The **Beacon** is a wonder in the world of Beyond Earth.

## Summary

This Wonder is used to accomplish the Contact victory. It is a huge communication device, a massive antenna capable of searching and homing in on a signal from deep space.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
**Beacon**  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Firaxite

**Firaxite** is a type of strategic resource in Civilization: Beyond Earth required for production of buildings and orbital units in the supremacy affinity.

The Firaxite tile is improved by a Firaxite Mine.

## Summary

Buildings which require Firaxite:

* Neurolab
* Holosuite
* Optical Surgery
* Hypercore
* Bioglass Furnace

Units which require Firaxite:

* CNDR
* Prime CNDR
* CARVR
* Prime CARVR
* SABR
* Prime SABR
* ANGEL
* Prime ANGEL

Orbital Units which require Firaxite:

* Deep Space Telescope
Engineering

**Engineering** is a technology in Beyond Earth.

## Summary

Engineering unlocks a path towards modernization and automation, and is the perfect technology for a machine-oriented culture.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Engineering.

* Power Systems
* Defense Grid
Exodus Gate

The **Emancipation Gate** is a wonder in the world of Beyond Earth and one of two Warp Gates.

## Summary

This wonder is a large gate variant which is dependent on the affinity chosen. This wonder is required for the Promised Land victory.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  **Exodus Gate**  •  Mind Flower
Cynosure

The **Cynosure** is a wonder in the world of Beyond Earth.

## Summary

The first truly sentient AI, a massive supercomputer. Produces a powerful Science yield and allows advanced military progression. Requires Synthetic Thought.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  **Cynosure**  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Headquarters

Tech Required | None

The **Headquarters** is a national wonder in the world of Beyond Earth.

## Summary

This wonder is automatically present in the player's capital city.

**Headquarters**  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Human Hive

The **Human Hive** is a wonder in the world of Beyond Earth.

## Summary

A domestic network of policies and facilities designed to achieve social utopia through rigid behavioral control. Used to promote production and resist infiltration from spies. Requires Euthenics.

## Note

The name of this wonder is a reference to The Human Hive, one of the factions from *Sid Meier's Alpha Centauri*. In that game, The Human Hive is a totalitarian faction seeking to promote survival of the species through minimizing individual desires. Their leader is Chairman Sheng-Ji Yang.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  **Human Hive**  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Alien Preserve

The **Alien Preserve** is a building in the world of Beyond Earth.

## Summary

The Alien Preserve is a location where indigenous lifeforms are protected in a large living space. This allows for the study of these organisms, in addition to the cultural attraction they provide for biologists and ecological tourists.

## References

* Well of Souls
Colony Initiative

**Colony Initiative** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

Frugality  •  Helping Hands  •  Homesteading  •  Workforce Initiative  •  **Colony Initiative**
**Tier Two**
Pathfinders  •  Pioneer Spirit  •  Gift Economy  •  Settler Clans  •  Mind Over Matter
**Tier Three**
Nature's Bounty  •  Joy From Variety  •  Hands Never Idle  •  Ecoscaping  •  Eudaimonia
Ansible

The **Ansible** is a wonder in the world of Beyond Earth.

## Summary

A superluminal communication device. Produces a good mixture of Science and Energy. Requires Exotic Matter.

## Notes

"Ansible" is a reference to the name given commonly in sci-fi literature to a superluminal real-time communication device.

Headquarters  •  Spy Agency
**Wonders**
**Ansible**  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Expedition Sponsors

The world of Beyond Earth is populated by several distinct civilizations, with competing goals, unique units, and special units. Harkening back to the original Civilization titles, Beyond Earth allows you to choose a life of war or peace with your fellow powers.

## Civilizations

The following are the officially confirmed civilizations in Beyond Earth, who vary as wildly in geographic locations as they do in AI affinities, strategies, and histories.

* Al Falah
* American Reclamation Corporation (ARC)
* Brasilia (Br)/Organization of South American States
* Chungsu
* Franco-Iberia (FI)
* INTEGR /Initiative for Sustainable Technologies, Efficiency, Justice, & Righteousness
* Kavithan Protectorate (KP)
* North Sea Alliance (NSA)
* Pan-Asian Cooperative (PAC)
* People's African Union (PAU)
* Polystralia /Commonwealth of the Pacific
* Slavic Federation (SF)

## Alien Lifeforms

The various civilizations of Beyond Earth are not only competing against fellow settler nations - they are also competing against the indigenous alien lifeforms. These lifeforms can be dealt with in a number of ways, though these responses typically fall within two categories; responding with aggression will beget aggression, and responding with peace will beget peace. Dependent on how the aliens are interacted with, the coloration of their icons will change to either green or orange and black. When green and black, the aliens are peaceful and pacified, and when orange and black, they are angry and aggressive. When engaged in combat, the alien icons change to red and black.

Though the aliens respond to general aggression, they also function on a nest basis, like the City-States of the original Civilization series. When a specific nest is attacked, that nest will become more aggressive; if a nest is destroyed, all aliens will become wary of your presence. All aliens begin as docile and pacified, though they become significantly stronger regardless of your response throughout the progression of the game.

Though units will evolve into more powerful forms, there are only a handful of confirmed units currently shown by the development team.
Alien Biology

**Alien Biology** is a technology in Beyond Earth.

## Summary

Alien Biology allows for the expansion of understanding concerning the physiology of alien lifeforms.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.
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Archimedes Lever

The **Archimedes Lever** is a wonder in the world of Beyond Earth.

## Summary

A device that produces geological displacement to upheave the ground underneath enemy forces. Used for city defense. Requires Seismic Induction.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  **Archimedes Lever**  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Cohesive Values

**Cohesive Values** is a Knowledge virtue in Civilization: Beyond Earth.

## Summary

Foresight  •  Social Mores  •  Creative Class  •  Field Research  •  Laboratory Apprenticeship
**Tier Two**
**Cohesive Values**  •  Applied Aesthetics  •  Networked Datalinks  •  Community Medicine  •  Memeweb
**Tier Three**
Information Warfare  •  Learning Centers  •  Technoartisans  •  Metaresearch Methods  •  Monomyth
Franco-Iberia

AI Affinity | Unknown

The **Franco-Iberia** is a civilization in the world of Beyond Earth.

## Summary

Franco-Iberia represents the unified efforts of France, Spain, Portugal, Italy, and Northern Africa and is seen by many as the successor state to European Union. This represents a continuance of history with a unified non-English and non-German European powerhouse expansion into space. It is unknown what the affinity focus for Franco-Iberia will be, though it is suspected to follow either Purity (focusing on their old-world history and centuries-old cultures) or Supremacy (representing the long-standing European conflicts of history). In opposite of this, experience shows that it usually choses harmony.

## See also

* Franco-Iberia’s Élodie shares her thoughts on culture
Adaptive Sciences

**Adaptive Sciences** is a Might virtue in Civilization: Beyond Earth.

## Summary

The Adaptive Sciences virtue is incredibly powerful for players balancing between Affinity and technology driven strategies, as it awards both. This is best taken on as early as possible, as the benefit is accumulative, and can lead to massive benefit to the civilization taking it.

Survivalism  •  Adaptive Tactics  •  Liberation Army  •  Military Industrial Complex  •  Scavenging
**Tier Two**
Public Security
Colonist

The **Colonist** is a unit in Civilization: Beyond Earth.

## Summary

The Colonist is a unit analogous to the Settler of previous Civilization games. Capable of establishing outposts and their resultant cities, the Colonist is the best tool for expansion in Beyond Earth. What the Colonist has in the ability to found a home, however, is well balanced against their lack of defensive or offensive capabilities. When cornered by enemy units, the Colonist is a sitting duck, easily captured. This makes them a risky proposition, as they must either be trusted to the luck or folly of your opponent, or partnered with defensive units such as the Soldier, which can dramatically increase the total cost of expeditions and settlement though it can also dramatically reduce the time needed to provide the settlement with a garrison.

Unit description: *Civilian Unit. Can establish an outpost, which transforms into a full city once time passes and it acquires the territory adjacent to it.*
Bionics

**Bionics** is a technology in Beyond Earth.

## Summary

Bionics allows for the research into biotechnology, and unlocks several sub-technologies focused on improving the biological performance of humanity.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Bionics.

* Servomachinery
* Tissue Engineering
Interdependence Network

**Interdependence Network** is an Industry virtue in Civilization: Beyond Earth.

## Summary

Labor Logistics  •  Central Planning  •  Standardized Architecture  •  Commoditization  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  Profiteering  •  Alternative Markets  •  **Interdependence Network**
**Tier Three**
Social Investment  •  Liquidity  •  Civic Duty  •  Magnasanti  •  Superior Engineering
Chungsu

Leadership | Han Jae-Moon

**Chungsu** (**CH**) is a civilization in the world of Beyond Earth.

## Summary

Chungsu is a new sponsor revealed in the Rising Tide Expansion. Based largely on the real-world Korean peninsula, Chungsu is very heavily aquatic based, which is reflected in their starting attributes.

## Starting Benefits

* Planetfall may be in the sea.
* Starts with one free covert agent, and each successful foreign operation rewards 10 science per agent rank.

## See also

* Dr. Park Jae Moon Report on Candidate 37
ANGEL

The **ANGEL** is a unit in Civilization: Beyond Earth.

## Summary

The ANGEL is the ultimate Supremacy unit. Having the mobility to traverse canyons and coastal tiles and excellent firepower makes it the most powerful unit in the game is some sense. Having a base range strength of 78 it is raised to 102 once upgraded to a prime,true ,or evolved ANGEL. Use it mostly as a heavy hitter and City siege unit. Once your ambassadors(level 4 supremacy missile rovers) and SABR's fire at the big targets, attack without mercy. Once upgraded then even siege worms and a close to shore Kraken don't stand a chance. The only real threats are Xeno Titans, LEV destroyers and advanced Tacjets.
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Cytonursery

The **Cytonursery** is a building in the world of Beyond Earth.

## Summary

The Cytonursery is a food production building which allows for the production of food from marshes, in addition to several other production bonuses. This building is best used early on, as it supports the rapid and continuous development of the city in which it is constructed in.

## References

* Well of Souls
Production

**Production** is a resource in Civilization: Beyond Earth.

## Summary

Production allows for the growth and development of various units, buildings, and city features. Without production, cities could not construct anything, and when a city is occupied or left as a puppet state, production is brought to zero for that city until unrest is over.

## See also

Affinities
Virtues
Health
Adaptive Tactics

**Adaptive Tactics** is a Might virtue in Civilization: Beyond Earth.

## Summary

Adaptive Tactics is a very effective tool for the combat oriented player; while early Might virtues increased strength, this virtue will grant long-term increases in upgrade speed. This upgrade will allow for the quicker deployment of more advanced units, and can make a smaller, more effective army possible in the fact of larger, less trained enemies. While this has only passing effect on the alien lifeforms, allowing for quicker upgrades in technology and abilities can outstrip the upgrade speed possessed by the aliens, making your army more powerful and allowing for quick, efficient extermination.

Survivalism  •  **Adaptive Tactics**  •  Liberation Army  •  Military Industrial Complex  •  Scavenging
**Tier Two**
Public Security
Civilization Beyond Earth Wiki/Section 2

Navigation

* Rising Tide Expansion
* Seeding
* Expedition Sponsors
* Affinities
* Virtues

* Covert Ops
* Tech Web
* Quests
* Alien Life
* Gameplay Mechanics

Units

* Purity Units
* Supremacy Units
* Harmony Units
* Ground Combat Units

* Aquatic Combat Units
* Aerial Combat Units
* Civilian Units
* Orbital Units

Buildings and Terrain

* Cities and Outposts
* Stations
* Buildings
* Wonders
* Terrain

* Tile Improvements
* Artifacts

Resources

* Science
* Culture
* Energy
* Health
* Food

* Intrigue
* Production
* Strategic Resources
* Basic Resources
Magnasanti

**Magnasanti** is an Industry virtue in Civilization: Beyond Earth.

## Summary

Labor Logistics  •  Central Planning  •  Standardized Architecture  •  Commoditization  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  Profiteering  •  Alternative Markets  •  Interdependence Network
**Tier Three**
Social Investment  •  Liquidity  •  Civic Duty  •  **Magnasanti**  •  Superior Engineering
Forest

Type | Terrain

The **Forest** is a terrain feature in the world of Beyond Earth.

## Summary

On Old Earth, forests were a great source of bounty, providing wood for fire, tools and shelter, and also home to many animals used for sustenance and clothing through the ages. While not as critical for survival on this planet, native forests still supply Food and raw materials for production.

As your city grows there will be a temptation to cut down the forests for farmland, but a wise leader will always leave some standing — for productivity and to lift his people’s spirits.

Also, military Units stationed in forests receive a significant defensive bonus. Tiles with forests covering them always yield additional food and production, regardless of the underlying terrain type.
American Reclamation Corporation

The **American Reclamation Corporation** (**ARC**) is a civilization in the world of Beyond Earth.

## Summary

The American Reclamation Corporation is a corporate state which represents the combined interests of North and Central America, including Canada, the Continental United States, and Mexico. The American Reclamation Corporation focuses largely on Purity, as opposed to the more individual nature of Harmony and the militarist nature of Supremacy. This is because their corporate interests were based on restoring Earth to its pre-Great Mistake state.

## See also

* Civilization: Beyond Earth Leader Interview: Suzanne Fielding
Joy From Variety

**Joy From Variety** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

Frugality  •  Helping Hands  •  Homesteading  •  Workforce Initiative  •  Colony Initiative
**Tier Two**
Pathfinders  •  Pioneer Spirit  •  Gift Economy  •  Settler Clans  •  Mind Over Matter
**Tier Three**
Nature's Bounty  •  **Joy From Variety**  •  Hands Never Idle  •  Ecoscaping  •  Eudaimonia
Battlesuit

The **Battlesuit** is a  Purity-unique Infantry unit, unlocked at 4.

There are three upgrade options, one per affinity:

Evolved Battlesuit (10, 2)

Perk choices:

* +20% combat strength when flanking
* +40% combat strength when not next to any friendly unit.

True Battlesuit (12)

Perk choices:

* +20% combat strength when flanking
* +30% combat strength when attacking

Prime Battlesuit (10, 2)

Perk choices:

* +20% combat strength when flanking
* +20% combat strength when next to friendly unit

## Summary

Soldier encased in powerful exoskeletal power suit.
Observatory

The **Observatory** is a building in the world of Beyond Earth.

## Summary

The Observatory grants a significant early boost in science, making this an important early game item, as the cumulative effects can change the course of civilization dramatically.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Missile Rover

The **Missile Rover** is a unit in Civilization: Beyond Earth.

## Summary

The Missile Rover is an effective ranged unit, analogous to the cannon of other civilization games. Due to its relatively low cost, it is an effective early ranged unit, though it is far outstripped by later units such as the Gunboat. Deploying these units effectively can change the tide of combat, leveling out an otherwise mismatched combat scenario.

Unit description: *Ranged Unit. Specializes in reducing defenses of cities and outposts from afar, but has limited mobility.*
Explorer

The **Explorer** is a unit in Civilization: Beyond Earth.

## Summary

The Explorer is a long-standing unit type in Civilization games - designed to do exactly what they are named for, the Explorer unit has no real offensive capacity, and is meant to be used for early exploration and expansion rather than dedicated military campaigning. This is not to say they are without the ability to defend themselves, however; with a somewhat limited strength rating, they are nonetheless capable of self defense, and can stem the flow of enemy units long enough for reinforcements to arrive at a beleaguered city or outpost.

Unit description: *Exploration Unit. Ideal for scouting the terrain, opposing forces, and alien activity, its light combat strength gives it modest defense, but it is not suited to full-scale warfare.*
Alien Ecology

**Alien Ecology** is a technology in Beyond Earth.

## Summary

Alien Ecology is the study of the world in which the alien populace of Beyond Earth thrives. Understanding how and why the aliens survived the new world can help humanity do the same.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Alien Ecology is a sub-technology of Alien Sciences.
Metaresearch Methods

**Metaresearch Methods** is a Knowledge virtue in Civilization: Beyond Earth.

## Summary

Foresight  •  Social Mores  •  Creative Class  •  Field Research  •  Laboratory Apprenticeship
**Tier Two**
Cohesive Values  •  Applied Aesthetics  •  Networked Datalinks  •  Community Medicine  •  Memeweb
**Tier Three**
Information Warfare  •  Learning Centers  •  Technoartisans  •  **Metaresearch Methods**  •  Monomyth
Genetic Mapping

**Genetic Mapping** is a technology in Beyond Earth.

## Summary

Genetic Mapping allows for the mapping, identification, and tagging of the human genome, and is an advanced system of genetic research.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Genetic Mapping is a sub-technology of Genetics.
Tissue Engineering

**Tissue Engineering** is a technology in Beyond Earth.

## Summary

Tissue Engineering is the study of bio-technology and the engineering of human flesh and blood.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Tissue Engineering is a sub-technology of Bionics.
Culture

**Culture** is a resource in Civilization Beyond Earth.

## Summary

Culture is a resource that allows for the expansion of your borders and cities through the use of works of art,  Science, and technology. This resource can be boosted through Culture-increasing buildings, and is produced passively.

## See Also

Affinities
Virtues
Warp Gate

The **Warp Gate** is a wonder in the world of Beyond Earth.

## Summary

This is a device/installation for transporting units to and from another gate, located on Old Earth. There are two versions of this Wonder, used to accomplish the Promised Land and Emancipation victories: the Exodus Gate and the Emancipation Gate, respectively. While the cost is identical, the type available to the player will depend on the colony's Affinity.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Special Service

**Special Service** is a Might virtue in Civilization: Beyond Earth.

## Summary

This Virtue grants additional intrigue to the covert operations mechanic, allowing you to spy on other settlements, potentially stealing technologies and influencing their decisions.

Survivalism  •  Adaptive Tactics  •  Liberation Army  •  Military Industrial Complex  •  Scavenging
**Tier Two**
Public Security
Alien Lifeforms

**Alien Lifeforms** is a technology in Beyond Earth.

## Summary

Research into Alien Lifeforms is an activity which can result in more advanced integration of alien technology into human technology.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Alien Lifeforms is a sub-technology of Genetics.
Stellar Codex

The **Stellar Codex** is a wonder in the world of Beyond Earth.

## Summary

A map of the new “stellar neighborhood” around the new planet. Requires Ballistics.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  **Stellar Codex**  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Promotional Materials

The following items have been used in promotion of Civilization: Beyond Earth. These elements may be linked to specific pages, and are included here as a repository for ease of reading and organization.

## Leader Interviews

* The Slavic Federation’s Kozlov Speaks to the Masses
* Civilization: Beyond Earth Leader Interview: Suzanne Fielding
* Civilization: Beyond Earth - The Story Behind PAC Leader Daoming Sochua
* Franco-Iberia’s Élodie shares her thoughts on culture
* Civilization: Beyond Earth - The Prophet's Work
* Brasilia's Commander Bolivar addresses troops
* Civilization: Beyond Earth - Letter from Samatar Jama Barre
* Civilization: Beyond Earth - The Prophet's Work
Military Industrial Complex

**Military Industrial Complex** is a Might virtue in Civilization: Beyond Earth.

## Summary

The Military Industrial Complex virtue allows for increased production speed, making the rapid development and deployment of mass amounts of units possible. This virtue is best chosen when embroiled in a war of attrition, as the increase in production speed could turn the tide quickly.

Survivalism  •  Adaptive Tactics  •  Liberation Army  •  **Military Industrial Complex**  •  Scavenging
**Tier Two**
Public Security
Xenomalleum

The **Xenomalleum** is a wonder in the world of Beyond Earth.

## Summary

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  **Xenomalleum**  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Tech Web

The technology tree (also known in-game as the Tech Web) in Beyond Earth is organized into several main technologies, which are then paired with sub-technologies, each more specialized than the last.

## Science

 Science is the resource which promotes the development of technologies. This resource can be boosted through resource agreements, science producing buildings, and more.

## Technologies

Below is a list of known technologies, paired with their sub-technologies.

* Planetary Survey

Planetary Engineering* Geoscaping
* Seismic Induction

Chemistry* Biochemistry

Genetics* Alien Lifeforms
* Genetic Mapping

Ecology* Geophysics
* Alien Biology

Bioengineering* Industrial Ecology
* Biometallurgy
* Nanorobotics

Social Dynamics* Human Idealism
* Human Conservation
* Euthenics

Astrodynamics* Orbital Automation
* Dark Networks

Augmentation* Surrogacy

Field Theory* Exotic Matter

Cybernetics* Autogyros
* Metamaterials
* Transcendental Math

Fabrication* Civil Support

Transgenics* Protogenetics
* Alien Hybridization

Mechatronics* Mobile LEV
* Ballistic LEV

Physics* Ballistics

Engineering* Power Systems
* Defense Grid

Organics* Photosystems

Cognition* Collaborative Thought

Robotics* Tactical Robotics
* Swarm Robotics

Genetic Design* Alien Genetics

Alien Sciences* Alien Adaptation
* Alien Ecology
* Climate Control

Alien Ethics* Alien Domestication

Communications* Orbital Networks

Artificial Intelligence* Synthetic Thought
* Swarm Intelligence

Hypercomputing* Hyperconductors
* Neural Uploading

Artificial Evolution* Alien Evolution
* Alien Materials
* Tissue Engineering

Synergetics* Designer Lifeforms
Thorium Reactor

The **Thorium Reactor** is a building in the world of Beyond Earth.

## Summary

The Thorium reactor utilizes a salt plug in its temperature containment, allowing for a safe and efficient form of power generation second to none.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Paddock

The **Paddock** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Paddock is a type of tile improvement built on the  Chitin and  Resilin resources. It functions similarly to the Hunting Camp / Camp from previous titles. Visually, the improvement is a laser fence surrounding the beetle-like (Chitin) or worm-like (Resilin) creatures, and a few small buildings. The improvement to the tile's output is uncertain. Resilin provides +1  Production without a paddock.
Promethean Wonder

The **Promethean Wonder** is a wonder in the world of Beyond Earth.

## Summary

The Promethean Wonder provides a unified genotype, flawless in nature. This creates an effect of stability and promotes integration with whichever affinity has been chosen. Requires Transgenics.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  **Promethean Wonder**  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Plantation

The **Plantation** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Plantation is a harvesting tile improvement that promotes  Food production through the planting, caring, and harvesting of various plant and fungal matter.  Fruit,  Fungus,  Fiber, and  Tubers are all harvested at this improvement.
Nature's Bounty

**Nature's Bounty** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

Frugality  •  Helping Hands  •  Homesteading  •  Workforce Initiative  •  Colony Initiative
**Tier Two**
Pathfinders  •  Pioneer Spirit  •  Gift Economy  •  Settler Clans  •  Mind Over Matter
**Tier Three**
**Nature's Bounty**  •  Joy From Variety  •  Hands Never Idle  •  Ecoscaping  •  Eudaimonia
Public Security

**Public Security** is a Might virtue in Civilization: Beyond Earth.

## Summary

The Public Security virtue grants a health bonus for every military unit within your command. This bonus affects your overall health, and is best used for aggressive and expansionist civilizations.

Survivalism  •  Adaptive Tactics  •  Liberation Army  •  Military Industrial Complex  •  Scavenging
**Tier Two**
**Public Security**
Terrain

Terrain is how cities, units, buildings, and wonders calculate their values and effects in Civilization: Beyond Earth.

## Summary

In Civilization: Beyond Earth, the alien world is made up of hexagonally- shaped “tiles” (also occasionally referred to as hexes or spaces). These tiles come in a variety of “terrain types”: desert, plains, grassland, hills and so forth – and many include “features”, like forests.

These help determine the tile’s usefulness to a nearby city as well as how easy or difficult it is to move through the tile. A tile’s terrain and features may have important effects upon any combat occurring there.

The tiles may also contain resources that offer benefits when “improvements” are constructed in the tile; resources are sources of food, productivity, energy or culture. Additionally, they may provide other special bonuses to a colony. Some are visible at the start of the game, while others require the acquisition of specific technologies before you can see them.

## Terrain Types

There are ten basic terrain types in the game; in addition, groupings of one to ten hexes of water terrain are termed “lakes". You may not see all ten types in a given game.

* Canyon
* Coast
* Desert
* Grassland
* Hills
* Lake
* Mountain
* Crater
* Ocean
* Plains
* Snow
* Tundra

## Terrain Features

Features are elements of terrain or vegetation that appear in a hex, atop the hex’s terrain. (A grassland hex might, for instance have forest or marsh on it.) Features modify a hex’s productivity and might also alter the amount of “Movement Points” (MPs) a unit expends when entering the hex.

Features may also provide defensive combat bonuses or penalties to a Unit occupying the hex.

## Feature Values

Like terrain, features also have values that determine yield, movement, and combat.

* Flood Plain
* Forest
* Ice
* Marsh
* Miasma
* Rivers
Tectonic Anvil

The **Tectonic Anvil** is a wonder in the world of Beyond Earth.

## Summary

An elaborate network of specialized machines capable of using the geological energy and pressure of the planet crust as a forge. Extremely powerful production effects, made strong by the presence of canyons. Requires Seismic Induction.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  **Tectonic Anvil**  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Monomyth

**Monomyth** is a Knowledge virtue in Civilization: Beyond Earth.

## Summary

Foresight  •  Social Mores  •  Creative Class  •  Field Research  •  Laboratory Apprenticeship
**Tier Two**
Cohesive Values  •  Applied Aesthetics  •  Networked Datalinks  •  Community Medicine  •  Memeweb
**Tier Three**
Information Warfare  •  Learning Centers  •  Technoartisans  •  Metaresearch Methods  •  **Monomyth**
SABR

The **SABR** is a unit in Civilization: Beyond Earth.

## Summary

The SABR is a Supremacy artillery unit. It is the longest-ranged unit in the game, but also the slowest. Described in the Civilopedia as "a weapon which always strikes weak points", it pays for its impressive ranged strength with a mobility of just one tile per turn, making it slow to maneuver into position. Along with this, it has a low defense strength, making it disastrous to be caught out of position by enemy forces. As with other units in the game, it becomes stronger when upgraded. It can upgrade into the Prime (Supremacy alone), True (Supremacy and Purity) or Evolved (Supremacy and Harmony) SABR. The SABR is best used for siege operations, as it can't be attacked by cities while firing at maximum range, and will only take a few turns to bring down all but the toughest defenses.
Nanothermite

The **Nanothermite** is a wonder in the world of Beyond Earth.

## Summary

Little is known about this wonder at this time.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  **Nanothermite**  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Markov Eclipse

The **Markov Eclipse** is a wonder in the world of Beyond Earth.

## Summary

In the simplest of descriptions, the Markov Eclipse is essentially a system of high-end A.I. superimposed by a human mind. The A.I. would calculate probability to maximize tactical efficiency in combat situations while the human mind, trained over nearly a decade to work with the A.I., would disseminate and choose the ideal solution from data provided. The increased veterancy would be a result of combat units able to perform much better than their opponents thanks to tactical advice and forecast provided by the elite cadre of Markov Eclipse. Such were their power that all ranks (even generals and commanders) would defer to their judgement with the exception of the state's discretion.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  **Markov Eclipse**  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Marsh

Type | Terrain

The **Marsh** is a terrain feature in the world of Beyond Earth.

## Summary

Although rich in biodiversity, marshes have little to offer a growing colony. Marshes can be drained or farmed to increase their yield. They are difficult to move through. Note that military units in marshes receive a significant penalty when attacked.
Geophysics

**Geophysics** is a technology in Beyond Earth.

## Summary

Geophysics allows for expanded knowledge of mineral and metal deposits, and improves drilling and extraction processes.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.
Scavenging

**Scavenging** is a Might virtue in Civilization: Beyond Earth.

## Summary

The Scavenging virtue grants a science reward for when alien lifeforms are killed. This is great for early aggressors, as it rewards rapid expansion and the killing of alien life.

Survivalism  •  Adaptive Tactics  •  Liberation Army  •  Military Industrial Complex  •  **Scavenging**
**Tier Two**
Public Security
Miasma

Type | Terrain

The **Miasma** is a terrain feature in the world of Beyond Earth.

## Summary

Miasma is a terrain feature that can co-exist with any other feature and on any type of terrain except snow and ocean. This is an “infestation” of the tile with virulent spores that are actively hazardous to humans and their machines until it is removed or certain technology is adopted.

Miasma is most likely to occur in forest and marsh, somewhat likely in grasslands, and fairly rare in plains, desert, and tundra. Miasma never occurs on coastal tiles or within one hex of a water tile. Miasma never occurs on mountains, but can occur, rarely, on canyons.

Effects of Miasma: Any unit that ends its move on a tile with miasma suffers combat damage.
Raider

The **Raider** is an upgrade to the Needlejet, unlocked at 11  Purity. The upgrade brings +12 ranged strength and +30% combat strength when Air Sweeping (for a total of +50%) at the cost of +100  Production.

## Summary

When upgrading from the Needlejet, the player gets to select one of the following perks:

* +30% combat strength against air units
* +25% combat strength against land and sea units.
The Great Mistake

**The Great Mistake** is a collection of major events which has caused humanity to mount an exodus to the stars.

## The Events

While the developers have said the collected events aren't expressly told to the player, there is an internal list, and nuclear war does have something to do with it.

The great mistake was a catastrophic event damaging nations globally and almost bringing the world entirely towards the brink of war. As people fled from what they once called their homes they began to migrate from continent to continent, in hope for a brighter future.
Memeweb

**Memeweb** is a Knowledge virtue in Civilization: Beyond Earth.

## Summary

Foresight  •  Social Mores  •  Creative Class  •  Field Research  •  Laboratory Apprenticeship
**Tier Two**
Cohesive Values  •  Applied Aesthetics  •  Networked Datalinks  •  Community Medicine  •  **Memeweb**
**Tier Three**
Information Warfare  •  Learning Centers  •  Technoartisans  •  Metaresearch Methods  •  Monomyth
Shrike

The **Shrike** is an upgrade to the Locust, unlocked at 16  Harmony. The upgrade brings +18 Ranged Strength, +1 Range, and +40% combat strength when Air Sweeping (for a total of 90%) at the cost of +100  Production.

## Summary

+18 Ranged Strength

+1 Range

+40% when Air Sweeping

When upgrading from the Locust, the player gets to select one of the following perks:

* +50% combat strength when attacking cities
* Automatically heal every turn.
Raptor Bug

Strength | 15

The **Raptor Bug** is an alien unit in Civilization: Beyond Earth.

## Summary

The raptor bug is a highly dangerous and quick alien unit, and is often seen as a secondary line of offensive, ahead of the Alien Wolf Beetle. Though not quite as powerful as the Siege Worm, their speed and relatively higher population make them a formidable unit.

## See also

E3 Stage Demo
Civilization: Beyond Earth - They're Not Barbarians!
Civilization: Beyond Earth Hands-On: Sci-Fi Skinned Strategy - Update
Xenodrome

The **Xenodrome** is a wonder in the world of Beyond Earth.

## Summary

An area where alien species are cultivated, revered, and displayed for public beneift - a mega-zoo for xeno-species. Used primarily for culture. Requires Alien Ethics.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  **Xenodrome**  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Terrascape

The **Terrascape** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Terrascape improvement is a terraforming procedure which improves the alien land within the tile, making fit for human living. Additionally, the tile grants boosts to  Culture as humanity becomes better acquainted with the alien world which they now call home.
Wolf Beetle

Strength | 8

The **Wolf Beetle** is an alien unit in Civilization: Beyond Earth.

## Summary

The Alien Wolf Beetle is the main soldier unit of the Aliens, and will most often be the first alien unit encountered by human civilizations. Strong and agile, the Alien Wolf Beetle must be met with a large group of units if one is to be successful.
Stations

**Stations** replace City-States from previous games in Beyond Earth.

## Summary

Replacing the previous game's City-States, Stations are single tile businesses with no allegiance or attachment to civilizations. These stations can only trade with a single faction at a time; what they trade can change according to your influence over them and proximity. Below is a list of known stations.

## Station Rules

Stations have various rules which limit their activities, placement, and effectiveness.
• Station start turn base is set to 20

• Station minimum allowed distance to another station is 2 tiles

• Station minimum allowed distance to a city is 6 tiles

• Station minimum allowed distance to an outpost is 5 tiles
Trade Convoy

The **Trade Convoy** is a unit in Civilization: Beyond Earth.

## Summary

The Trade Convoy is a unit that is used to establish trade routes between cities and other cities, outposts, or stations, and is incredibly useful for establishing a thriving economy. Because success in Beyond Earth is dependent entirely on Culture and Economy, establishing an early thriving trade ecosystem can push your civilization leagues ahead of others.

Unit description: *Trade Unit. Used to establish Trade Routes by land between your cities and other cities, outposts, or stations. Trade Routes generate yields or increased outpost growth rate for the trading partners, but trade units are vulnerable to attack and their routes must be protected by military units.*