recursal/Fanatic-Fandom huggingface dataset:
Генератор магнитного поля

*Деталь № 7. Совершайте поставки через космический лифт, чтобы завершать фазы проекта «Сборка».
Эти модульные генераторы используют сверхпроводящие магниты и большие объёмы электроэнергии для создания легко расширяемого и мощного магнитного поля.*

### Расположение чертежа

`/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_6.Default__Desc_SpaceElevatorPart_6_C`

## Предмет

### Размер стопки

50

**Генератор магнитного поля** является компонентом проекта «Сборка». Используется для завершения этапа проекта через Космический лифт, который, в свою очередь, разблокирует дополнительные уровни в ХАБе. Как и все части проекта, он не может быть изготовлен на верстаке и должен производится автоматически с помощью производственных зданий.

## Использование

### Космический лифт

**Генератор магнитного поля** используется для завершения фаз проекта «Сборка» в  Космическом лифте.
### Производство

**Генератор магнитного поля** не используется для производства чего-либо.

### ЧУДО-утилизация

****Генератор магнитного поля** нельзя утилизировать в  ЧУДО-утилизаторе, попытка сделать это приведет к засорению входа.**
## История

* Patch 0.4.0.0: Окончательно добавлен
* Patch 0.3: Удалён
* Patch 0.2.1.19: Добавлен как деталь Космического лифта 7, для изготовления необходимо было 2 железных слитка и 8 с

## Смотрите также

* Умная обшивка
* Универсальный каркас
* Автопроводка
* Модульный двигатель
* Адаптивный блок управления
* Система управления сборкой
* Ракета на тепловой тяге
* Ядерная паста
Arush Games

**Arush Entertainment** was a video game publisher and developer based in Scottsdale, Arizona, United States. It published interactive entertainment software for personal computers and advanced entertainment consoles. As a division of World Entertainment Broadcasting Corporation (Web Corp.,) Arush publishes PC and console video games for sale in retail outlets and on the Internet.In 2005, the company was bought by HIP Interactive, who eventually went bankrupt. The assets of Arush and HIP are currently held by a bankruptcy holding company.

## Published games

### PC

* *Devastation*
* *Duke Nukem: Manhattan Project*
* *Emergency 2*
* *Fear Factor: Unleashed*
* *Feeding Chloe*
* *Hunting Unlimited*
* *Hunting Unlimited 2*
* *Hunting Unlimited 3*
* *Monkey Brains*
* *Playboy: The Mansion*
* *Primal Prey*
* *RC Daredevil*

### PlayStation 2

* *Fear Factor: Unleashed*
* *Playboy: The Mansion*

### Xbox

* *Fear Factor: Unleashed*
* *Playboy: The Mansion*

## Developed games

### PC

* *Devastation*
* *Real Pool 2*

## External links

* IGN.com – company profile
* Arush Entertainment entry at MobyGames
Sonic Blaster

Cost: $3,500- *Emits a wave of concentrated infrasonic sound waves to hammer the dinosaurs. A few bursts will stun, continued use will kill*. **Range:** High **Power:** High **Ammo:** High

The **Sonic Blaster** is the first and cheapest futuristic weapon available in *Primal Prey*. It fires three rings (an outer, inner, and center) of concentrated sound at dinosaurs. The rings will fade if they miss their target, and upon contat they disperse like a dust cloud. This weapon is primarily a stun weapon, using a few times will stun dinosaurs quicker than the Tranq Pistol. The sonic blaster is a charged, overheating weapon that must cool down after being fired a certain ammount of times.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
MTC

Bold text''''***Jeu Arcade** (short for **Super Nintendo Dynamic World American** ) files are created by AltEditor II when editing a map and contain binary data for the main texture colors in RGB and 15-bit (rgb555) formats. Mode Role-Tire NES Download Fraction/Afraction/Action/Adventure/Startegy/Tactic/Reaction/Mesadventure There is one 8-byte entry for each texture in the map.*

## Format

// for each texture (8 bytes)

byte
1

R component

byte
1

G component

byte
1

B component

byte
1

0x00
always null

uint16
2

RGB555 color value; calculated via `(R / 8) << 10 + (G / 8) << 5 + (B / 8)`

byte
2

0x0000
always null

## External links

* MTC format thread on The Carnivores Saga Mega Drive Dynamic World American forum

1. ↑ Bold text
Pathfinder

The **Pathfinder** is an accessory in *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn* that allows the footprints of a dinosaur to become clearly visible for easy tracking. Regular dinosaur footprints appear white, while injured dinosaurs occasionally leave red footprints among the tracks. The Pathfinder costs 30 gems to use during a hunt.
Cryostasis: Sleep of Reason

***Cryostasis: Sleep of Reason*** is a survival horror/first person shooter that was developed by Action Forms and published by 1C Company in the Ukraine on December 5, 2008, by 505 Games in Europe on February 7, 2009, and by Aspyr Media in North America on April 20, 2009. The game is set in 1981 near the North Pole on the Russian icebreaker ship *North Wind*. The player fights zombified crewmen on the ship.

## Trivia

* The game has a unique system called Mental Echo where the character can penetrate another character's dreams and change that character's past actions.
* The game uses a body heat system where the character must use heat sources such as candles to replenish health, similar to the thermal energy system featured in *Lost Planet: Extreme Condition* and its sequels.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Photo Camera

The **Photo Camera** is an accessory used to take pictures of animals during a hunt in *Carnivores: Ice Age*. It was also added, along with four new dinosaurs, to the June 20, 2012 update for *Carnivores: Dinosaur Hunter*. It was in the android port release of *Dinosaur Hunter* two weeks prior to the June 20 update on the iOS.

## *In-Depth Description*

The *Photo Camera* can be selected if you hold the Gun Button (as if it were a gun). Once the camera is selected, you will see your surroundings with a thick black border which probably was
meant to represent the camera itself. There are 2 "new" buttons, a Zoom button and a Take Photo button. The camera can zoom up to 4x the normal zoom. The Hunter can take photos by using the Take Photo button. To walk, simply drag your finger where you want to go. Photos can be viewed in the Trophy Room.

## Gallery

* The camera icon as seen in the mobile ports.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Carnivores: Dinosaur Hunter Reborn

***Carnivores: Dinosaur Hunter Reborn*** (frequently shortened to *Carnivores Reborn*) is a fantasy first person shooter and hunting simulator developed by Digital Dreams Entertainment and Tatem Games. Essentially a PC port of *Carnivores: Dinosaur Hunter HD*, the game was announced on September 2, 2014, and was released on Steam on May 27, 2015 for $14.99. *Carnivores Reborn* is credited as “a sequel to the classic hunting game, *Carnivores: Dinosaur Hunter*”, and has received near universal praise since its release.

A console revamp also distributed by Digital Dreams Entertainment and Tatem Games, *Carnivores: Dinosaur Hunt*, was released on Nintendo Switch, PlayStation 4, and Xbox One consoles on June 1, 2021 with a PC version released on August 22, 2022 via Steam.

## Gameplay

Being a port of *Carnivores HD*, *Carnivores Reborn* plays essentially the same as the aforementioned game. From the main menu, the player can begin a new hunt, visit the trophy gallery, check the leaderboards, customize the game through options, view the credits or exit the game.

After choosing their licenses and equipment, the player can begin a hunt. Hunting dinosaurs will earn the player gems, which can be used to purchase more dinosaur licenses, equipment, and upgrades. Killing dinosaurs will also increase the player’s score, which can be used to unlock new locations.

## Differences from *Carnivores: Dinosaur Hunter HD*

* After starting a hunt, an opening cutscene shows the dropship dropping the player on the selected island.
* Once deployed, the threat level meter is shown, along with the player’s current licenses, weapon, location, score and gems.
* Unlike previous *Carnivores* games, the first hunt is handled like a tutorial, with specified tips giving the player instructions on how to kill their first dinosaur.
* Gems can now be spent on upgrades to the player, weapons, and M.I.S.T. device.
* Instead of an immediate evacuation, the dropship must now be summoned and rendezvoused with in order to evacuate the island after a hunt.
* If the player is attacked by the dinosaur. His death noise is the same noise from Carnivores DH and Carnivores IA and will show death animation of dinosaur killing player, unlikely the previous game.
* There are now genetically mutated dinosaurs that can appear on the islands.

## Reception

*Carnivores: Dinosaur Hunter Reborn* has received much praise since it’s release on Steam. It currently has a “Very Positive” user review of 9/10. Players have praised realistic dinosaurs and locations, as well as the nostalgic feeling the game brings. It has, however, been criticized for its lack of content, buggy dinosaur AI and lack of difficulty.
M.I.S.T.

The **Mobile Interstellar Satellite Transponder** (M.I.S.T. for short, and formerly known as the Gadget) is an accessory in *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn*. It is standard equipment, and houses the player's necessary gear.

## Layout

The *M.I.S.T.* device is handheld, similar to a GPS, and is very lightweight. When held, its large screen faces the player, showing the area map . The map can be outfitted with the Dinosaur Decoy and/or the radar .

Above the map are two guages, an orange one with an eye at the end and a yellow one with an ear at the end. These guages represent a dinosaur's sight and hearing, respectively. When a dinosaur can see the player, the eye will glow and the guage will begin to fill. If the player crouches or finds cover, the guage will begin to empty. Similarly, if the player stops walking when the yellow guage lights up, it will empty as well. When used in conjunction with the beeper , *M.I.S.T*. will begin beeping when these guages begin to fill.

Underneath the map is a wind indicator and compass. The arrow showing the wind direction will blink red when a dinosaur can smell the player.

*M.I.S.T.* can also be used as binoculars and a rangefinder, which, when pointed at a dinosaur, will show a dinosaur's name, weight, and distance.

At the very bottom of the *M.I.S.T.* device are two icons, the left of a trumpet (which represents the dinosaur decoy) and the right of the dropship. In the middle of these two is a circular panel that normally shows the "action" button. If the button is used for the dinosaur decoy, it will begin counting down with a 30 second timer. The same happens if the dropship is summoned. Note that if either device is counting down, the other can still be used as long as it is ready.
Fort Ciskin (location)

***Fort Ciskin*** is an abandoned fort in the southeastern area of "Fort Ciskin", featured in *Carnivores 2* and *Carnivores: Dinosaur Hunter*. The fort is located in a valley between two mountains, on the eastern end of a thin, serpentine lake, and further enclosed by a dinosaur wall which was partially destroyed by a *Tyrannosaurus*.
Carnivores Wiki

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Games
* *Carnivores* series
	+ *Carnivores*
	+ *Carnivores 2*
	+ *Carnivores Ice Age*
	+ *Carnivores Cityscape*
	+ *Carnivores: Dinosaur Hunter (Mobile)*
	+ *Carnivores: Ice Age (Mobile)*
	+ *Carnivores: Dinosaur Hunter HD*
	+ *Carnivores: Dinosaur Hunter Reborn*
	+ *Carnivores: Dinosaur Hunt*
		- *Cretaceous Terror Pack*
* Other Action Forms titles
	+ *Chasm: The Rift*
	+ *Vivisector: Beast Within*
	+ *Ostrov Sokrovishch*
	+ *Cryostasis: Sleep of Reason*
* Other games
	+ *Primal Prey*
	+ *Shark! Hunting the Great White*
	+ *Mutant Football League*

Featured images
Older-style binoculars in <i>Carnivores 2</i>.A woolly rhinoceros taken down with an X-Bow.Playing in Survive mode.Exterminating <i>Coelophysis</i> with an Assault Rifle.A mammoth standing behind a tree unaware of the hunter.A <i>Triceratops</i> charging at the hunter.A <i>Pachycephalosaurus</i> being aimed at through the sniper rifle.A <i>Brontotherium</i> being aimed at with a shotgun.A sleeping <i>Ceratosaurus</i>.Standing over dead agents, while playing as <i>Giganotosaurus</i>.An <i>Archaeopteryx</i> flying past the crosshairs.<i>Oviraptor</i> consuming the hunter in a water body.A view of the <i>Utahraptor</i>.<i>Amargasaurus</i> wandering.<i>Troodon</i> walking along.An Agent.<i>Gigantoraptor</i> killing the hunter.<i>Carnotaurus</i> running through the hunter's crosshairs.<i>Carnivores: Dinosaur Hunter Reborn</i> screenshotA bellowing <i>Iguanodon</i>.A <i>Ceratosaurus</i> resting through the stone ages.mw.loader.load('ext.slideboxlightshow');

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Norton

**Norton** is an non playable engineer featured in *Carnivores Cityscape*.

## *Carnivores Cityscape*

If playing as an agent, Norton must be found and rescued to reactivate the subway cars that will take the agent back to the surface; while Norton fixes the subway, the agent must protect him from *Coelophysis*, *Oviraptor*, and *Suchomimus*. If playing as a dinosaur, Norton must be hunted down and killed. If he spots a dinosaur, he will flee screaming.
3DN

**3DN** is a slightly simplified version of the 3DF and CAR file formats from the Action Forms-developed *Carnivores* games, used in *Carnivores: Dinosaur Hunter*. Specifically, the 3DN files swap the order of faces and vertices, so that vertices are stored first, and the files store only the model; the texture, animations, and sounds are stored elsewhere. These files are located in `\models`.

## Format

// header (48/80 bytes)

0x0000
uint32
4
VCount

number of vertices

0x0004
uint32
4
FCount

number of faces

0x0008
uint32
4

number of bones

0x000C
char
32

model name

0x0030
uint32
4

whether the model has a sprite

// if the model has a sprite (32 bytes)

0x0034
char
32

sprite name

// for each vertex (16 bytes)

float
4

X coordinate

float
4

Y coordinate

float
4

Z coordinate

int32
4
owner

bone to which vertex is attached, or -1 if none

// for each face (52 bytes)

uint32
4
v1

vertex 1

uint32
4
v2

vertex 2

uint32
4
v3

vertex 3

int16
2
tax

`v1` texture U coordinate

int16
2
tay

`v1` texture V coordinate

int16
2
tbx

`v2` texture U coordinate

int16
2
tby

`v2` texture V coordinate

int16
2
tcx

`v3` texture U coordinate

int16
2
tcy

`v3` texture V coordinate

uint16
2
flags

always null?

uint16
2
DMask

appears to be unused by the games, possibly editor/tool-specific

uint32
4
Distant

index to previous (parent) face

uint32
4
Next

index to next (child) face

uint32
4
group

appears to be unused by the games, possibly editor/tool-specific

uint32
4
reserv[0]
0x00
unused; reserved for future use

uint32
4
reserv[1]
0x00
unused; reserved for future use

uint32
4
reserv[2]
0x00
unused; reserved for future use

// for each bone (48 bytes)

char
32

name

float
4

X coordinate

float
4

Y coordinate

float
4

Z coordinate

int16
2

index to the parent bone, `-1` if there is no parent

uint16
2

whether the bone is hidden in Designer 2; has no effect in-game

### Notes

* The `owner` field in the vertex block is treated as a int32 by the mobile games, instead of two separate uint16 fields as the PC games and editors did. There are no models with any non-null values in the second field, and no plans for editors to export to 3DN, so this is not a problem.
* The texture UV coordinates were reordered from UUUVVV to UVUVUV (pairs of UV) by Tatem because the latter ordering is more convenient for modern hardware to handle. However, unlike typical modern implementations, which use normalized scalar values, 3DN files (and their CAR and 3DF predecessors) use pixel values for these fields.
Stonehenge

**Stonehenge** is a landmark found in "Fort Ciskin" in *Carnivores 2* and *Carnivores: Dinosaur Hunter*. It lies around the northeast area of the island and overlooks a beach. This makes it a good place for ambushing animals and escaping carnivores. The Earth Stonehenge looks similar but is bigger than the one on FMM UV-32. It is unknown why the Stonehenge was made, although possibly for the same reasons it could have been made on Earth.

## Gallery

* The Stonehenge from *Carnivores: Dinosaur Hunter.*
Call box

Cost: $2,500- *Dual purpose tool creates both the call of the dinosaur and a holographic image. Alternate fire key changes dino species.*

The **Call Box** is an accessory in *Primal Prey*, a small, satellite-looking device with two large speaker systems on its side with which it projects the call of the selected dinosaur. Above the box it displays a holographic image of the selected dinosaur to even greater increase the chance of successfully luring in a dinosaur.

## Carnivore Calls

* *Utahraptors* produce a bone-chilling scream.
* *Troodon* calls are a bird-like chirping noise. This sound is quite repetitive and can become irritating after a while.
* *Quetzalcoatlus* emit an eerie cry that almost sounds like a gust of wind.
* *Tyrannosaurus* calls are a deep, terrifying roar.

## Herbivore Calls

* *Gastonia* calls are a throaty howl.
* *Styracosaurus* calls are a pig-like grunting sound.
* *Iguanodon* calls are a short, continuous grunt.
* *Triceratops* produce a haunting, almost ghostly bellow.
* *Lambeosaurus* calls are a hollow bellow sounding like a wind instrument, similar to the common thought of how duck-billed dinosaurs sound.

## See also

* Dinosaur Call, the equivalent accessory in the Carnivores series.
Giganotosaurus

The ***Giganotosaurus*** is one of the largest carnivorous dinosaurs ever to walk the FMM UV-32. It is featured in *Carnivores Cityscape* and *Carnivores: Dinosaur Hunt*.

## Biology

*Giganotosaurus* means "Giant Southern Lizard", since its earth counterpart's fossils can be found in Argentina. Its size can be compared with the *Tyrannosaurus* from the original games. They are rather slow due to their large size, yet their size makes them very strong, so they are seemingly invincible to most weapons. They can kill agents simply by treading on them. Their closest relative is the *Allosaurus*, which surprisingly is a lot smaller than this titan. *Giganotosaurus*, like most animals on FMM UV-32, are found to be mainly solitary, but they may join in unorganized packs to kill the player. Their coloration and appearances leads to an idea that it may have been primarily a nocturnal carnivore.

## *Carnivores Cityscape*

The *Giganotosaurus* made its first debut in *Carnivores Cityscape*, where it can be an enemy in the Agent campaign and a playable character in the dinosaur campaign. *Giganotosaurus* is not encountered until the slums, where one is hiding behind a tanker truck. After that, they run rampant through the slums, especially the DinoHunt Corp. Chemical Complex. They are very slow, but are extremely tough to kill, requiring at least 5 direct hits from the grenade launcher to kill. It is only playable for one level in the dinosaur campaign, the last level. However, in the next to last level of the dinosaur campaign, the player can find the dead corpse of one at the Chemical Complex. It also appears on the game art for the main menu.

The *Giganotosaurus* is well known for being apart of the Crater City cityscape incident where a spacecraft that was carrying cryogenically-frozen dinosaurs from FMM-UV 32 crashed into the wilderness of Crater City, in which the the dinosaurs escaped and infested the area.

## *Carnivores: Dinosaur Hunt*

The *Giganotosaurus*, along with *Carnotaurus*, was added to *Carnivores: Dinosaur Hunt* as a DLC in the *Cretaceous Terror Pack* on August 22, 2022.

## Trivia

Unlike the rest of the reboot dinosaurs, the *Giganotosaurus* and *Carnotaurus* are Unity store assets rather than custom models.
X-Ray Visor

The **X-Ray visor** is an accessory in *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn* that shows the vital areas of a dinosaur when they are being aimed at. This makes the X-Ray visor invaluable on fog maps, as the vitals will still be highlighted when the dinosaur remains cloaked in fog. The heart is highlighted red, while the lungs are highlighted blue.The X-Ray visor also shows the armored parts of the *Ankylosaurus*. Using the X-Ray visor will deduct 5% of the total points acquired on a hunt, and costs 50 gems to use.
Agent Shuttle

**Agent Shuttles** are moderately sized transport ships used by agents in *Carnivores Cityscape*. The ships appear throughout various levels, but cannot be piloted in the game.

## Appearance and usage

The shuttles are fairly large ships, but not near as large as other transport ships (such as *DinoCorp VII*). They are predominantly white, with blue tinted windshields serving as the only windows on the entire ship. The ships have two large engines, as well as two equally large thrusters with aerodynamic fins.

The ship's purpose is to transport an agent (or group of agents) to his destination as fast as possible. They can also transport supplies or refugees if the mission calls for it.

## *Carnivores Cityscape*

A shuttle appears parked next to the player on the first level of the game, presumably having brought the agent to the starting location.

In the Crater City level, a shuttle appears parked outside of City Hall, very far from the starting location of that level. It is presumed to belong to the dead agents inside City Hall who failed to evacuate the Senator.

In the final level, a crashed shuttle is seen on top of one of the buildings in Crater City, just before the DinoHunt Chemical Complex gate.
Mammoth

The **mammoth** was a genus of pachyderms that lived during the Ice Age. There were many types of mammoth that ranged in size from as tall as a giraffe to as short and plump as a pig. The species appearing in *Carnivores Ice Age* and *Carnivores: Ice Age* is a woolly mammoth, a species covered in coarse hair that lived throughout the Northern hemisphere during the Pleistocene. Mammoths were similar in shape and form to modern elephants, but most species were larger, with longer tusks and smaller ears, and often a shorter tail.

## Biology

The FMM UV-32 woolly mammoth is an enormous herbivore and can grow up to 36 feet long; so large that's its nicknamed "King of the Ice Age Winter" in-game. In fact, it is the is the largest animal of FMM UV-32's polar region and the fourth largest inhabitant of the planet after *Brachiosaurus*, *Giganotosaurus*, T-Rex, and *Stegosaurus*. It has long, curved tusks that are mainly used as defensive weapons especially when wounded. The mammoth has a dense coat of brown fur to insulate it in the cold taiga of FMM UV-32's polar reaches. It has small ears, a short tail, and a long trunk used to uncover vegetation hidden beneath the snow. Mammoths communicate using an elephant-like trumpeting call, but when aggravated or in pain they produce a loud, moaning bellow.

## *Carnivores Ice Age*

The mammoth is the largest and most easily recognizable animal in *Carnivores Ice Age*. It is available to hunt after earning 300 credits, and will use its trunk to smash unwary hunters. The mammoth's killing animation is vaguely similar to the *Tyrannosaurus* one, swinging the hunter side-to-side then smashing the hunter into the ground.

The mammoth is very slow and large, making it a good target for more powerful weapons. Often, if using a stronger weapon, the mammoth can be brought down while charging. However, it is still dangerous at closer ranges so the hunter should still be careful. When a mammoth is charging, the telltale signs to listen for are large tremor-like sounds. Despite their size, mammoths can be easily brought down with a rifle with just four shots.

## Trivia

* In the mobile version's Dinopedia, the final sentence for the Mammoth has fairly botched grammar: "The Woolly Mammoth is the Largest Herbivore that is King of the Ice Age Winter." This was fixed in a later update.
2mm Rail Gun

Cost: $20,000- *The ultimate in killing, the railgun fires a small projectile at extreme speeds. Slow reload means accuracy is vital.* **Range:** High **Power:** High **Ammo:** High

The **2mm Rail Gun** is a very powerful weapon. Once fired, it creates a red shockwave, and the tiny projectiles fired leave a red trail as they tear straight through their target. Hitting the target in the main body usually results in an instant kill, depending on the dinosaur. If it does not kill, it causes the dinosaur to bleed heavily. Like the Stasis Gun, the railgun overheats immediately after firing, and it must completely cool down before it can be fired again. It is the last of the three weapons in Primal Prey intended to directly kill dinosaurs.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Megatherium

***Megatherium*** is an unreleased animal in *Carnivores: Ice Age*. Although Tatem Games have not announced the animal, there is one file for it located within the game's files in the textures folder named "megatherium\_model."

## Gallery

* The *Megatherium* UV map found in the game files.

## Trivia

* *Megatherium* is so far the only animal for *Carnivores: Ice Age* that hasn't been released yet.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Ambient animal

An **ambient animal** or **non-pointable animal** (often shortened to "ambient") is any animal which cannot be selected to hunt in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, or *Carnivores: Ice Age*. All ambient animals prior to the *Titanis* and *Iguanodon* did not provide credits on being downed and could not harm the hunter, though the scrapped poacher would have been able to shoot the hunter.

*Moschops*, *Gallimimus*, and *Dimorphodon* are the ambients featured in *Carnivores*, *Carnivores 2*, and *Carnivores: Dinosaur Hunter*; the latter two games also feature *Pteranodon*, *Dimetrodon*, and *Brachiosaurus*, *Carnivores Ice Age* and it's mobile port feature the pig and *Archaeopteryx*, and the original PC version features a poacher that was ultimately scrapped and is not available in-game. Additionally, *Titanis* and *Iguanodon* were originally ambient animals that could be killed for credits in *Carnivores: Ice Age* and *Carnivores Dinosaur Hunter*, respectively; but both eventually eventually became selectable from the Hunt Menu in later updates.

While it doesn't feature the same relationship between ambient and pointable animals, *Carnivores Cityscape* does feature the *Alphadon*, *Tylosaurus*, and *Tapejara*, none of which will harm the Agent.

Unlike pointable animals, the number of different ambient animals on a map is potentially infinite, because the engine always spawns new ambient animals to replace ones which are killed or exit the rendered area, though there can only be up to about 60 ambient animals spawned at one time.
Stasis Gun

Cost: $18,000- *This powerful stasis weapon will immobilize even the largest prey. Perfect for those missions to trap a large or dangerous trophy.* **Range:** Low **Power:** Medium **Ammo:** Low

The **Stasis Gun** can be a very useful weapon if proper tactics and accuracy are applied. Upon impact, a large purple shockwave will detonate on the target, sending it into momentary shock. The dinosaur will continue moving, but will begin slowing down until it stops, frozen in its tracks. From here, the dinosaur can be captured or shot at until it is dead. Be warned, the dinosaur will not remain in stasis for long, so bring a powerful backup weapon if the target needs to be killed. Once fired, the stasis gun immediately overheats and must cool down completely before it can be fired again.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
AtmosFear

The **AtmosFear** engine was a game engine created by Action Forms for use in the *Carnivores* games. It was also used for their later titles *Vivisector: Beast Within* and *Cryostasis: Sleep of Reason*. The engine was available for licensing, but no known non-Action Forms games use it.

*See also: Carnivores Wiki:Action Forms website/engines/engines.htm*
Packdata.pak

**packdata.pak** is the archive file for *Carnivores: Dinosaur Hunter Reborn* which contains all data files, including graphics, sounds, models, and configuration files. The archive contains 2320 files in total.

Animations have a gr2 extension, and the names of sound files start with `_cue` and textures with `_tex`, but most files don't have extensions.

## Format

// header (12 bytes)

0x00
byte
4

0x01
*unknown*

0x04
byte
4

0x3F0D4FDF
*unknown*

0x08
int32
4
number of files

// directory (`number of files * 88` bytes)

// for each file (88 bytes)

byte
4

*low word of Win32 FILETIME*

byte
4

*high word of Win32 FILETIME*

byte
4

*unknown*

byte
64
file name

null-padded

uint32
4
CRC

int32
4
file size

int32
4
file offset

// for each file

file offset
byte
file size

file data

## QuickBMS script

The following script allows this archive to be unpacked by QuickBMS:

```
# script for QuickBMS http://quickbms.aluigi.org

goto 0x8
get FILES long

for i = 0 < FILES
    getdstring DUMMY 0xC
    getdstring NAME 0x40
    get CRC long
    get SIZE long
    get OFFSET long
    log NAME OFFSET SIZE
next i
```

## Viewing the exported files

* So far only the .gr2 extension files, AKA Granny files, are known to be opened, as of May 2020 with a version of Granny File Viewer.
* Actually, all files starting with HEX B5 95 11 0E 4B B5 A5 6A 50 28 28 EB 04 B3 78 25 are Granny-format files, and mark them as Big Endian format. The problem with the existing tools that support Granny formatted files (like lslib and a blender plugin) only support the Little Endian format, and refuse to load the Big Endian format (although it seems the format is the same, just the byte ordering is different). Note that with the mentioned tools the "granny2.dll" is required, and only windows is supported as host, as the DLL is used to decompress the files.

## External links

* Carnivores: Dinosaur Hunter Reborn - packdata.pak thread on Zenhax

Template:Carnivores: Dinosaur Hunter Reborn
Multiplayer

**Multiplayer** is a mode exclusive to *Carnivores Cityscape*.

There are several modes (Cooperative, Deathmatch, and Team Co-op). All of them can either be played as a dinosaur or an agent, and over the internet or over a LAN network.

## Cooperative

Cooperative game mode is the same as playing a single player dinosaur or agent campaign, except up to 16 players may play the campaign together. All players must either be Dinosaurs if playing the Dinosaur campaign and all must be agents if playing the Agent campaign.

## Team Co-op

Team co-op is similar to Cooperative, with up to 16 players playing the campaign. The difference is that if playing the Agent campaign, half of the players become agents and the other half take the place of the AI dinosaurs, essentially a team deathmatch where the agents have the same objectives as they normally would in the campaign. It works in reverse if the Dinosaur campaign is being played.

## Deathmatch

Deathmatch mode is different than normal gameplay. There are 10 exclusive maps to play on (many of which are simply edited portions of campaign missions) and players may choose to be a dinosaur or an agent. This mode is "every man for himself". The first player to get 15 frags (kills) is the winner. Some levels allow you to play as any of the dinosaurs in the game, but several do not let you play as the *Giganotosaurus*.
AI

**AI**, short for **artificial intelligence**, refers to the behavior of animals in the *Carnivores* series. In *Carnivores*, this behavior is completely hardcoded, but *Carnivores 2* and *Carnivores Ice Age* allow a very limited amount of customization of animal behavior via \_RES.TXT. *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age*, being mobile games, cannot be modded and so, like the first game, don't allow for any AI customization.

In the context of the *Carnivores* series, "AI" usually refers specifically to the numbers found in \_RES.TXT in the "ai" field of an animal's data block. The hunter has an AI value of 0, ambient animals have AI values between 1 and 9, and pointable animals have AI values between 10 and 18. Each value corresponds to a routine in the source code that determines the order of animations and sounds in the animal's CAR file, which animations and sounds correspond with each other, and what behaviors correspond with each pair and what triggers them. Despite the fact that several of the animations and sounds are common to nearly all the animals found in the games (such as those for walking, running, and idling), their order often differs between animals, meaning different AI routines are not usually compatible. As a result, messing with AI values can in the best cases result in humorous effects in-game, such as an animal repeatedly dying in-place, or in the worst case potentially cause the game to crash.
Target Zone

**Target zones**, also called "weak spots", "weak points", or "mortal spots", are areas on an animal that can be shot to instantly kill or tranquilize the animal, regardless of its health or the weapon's power. Target zones are introduced and mainly used in *Carnivores*, where all animals have them. They are removed from all animals except the *Tyrannosaurus* in *Carnivores 2*, and are not used at all in *Carnivores Ice Age*, though the engine still supports them.

Target zones return in *Carnivores: Dinosaur Hunter* for *Pachycephalosaurus* and *Tyrannosaurus*.
Supply Ship

The **supply ship** is an accessory in *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, and *Carnivores: Ice Age*. When called, it will fly over and drop a bag, which, when collected, reloads all of the hunter's weapons.

## Background

Double Ammo still wasn't ensuring the survival of hunters. After several more incidents because of lack of ammunition, DinoHunt Corp. signed for the manufacturing of supply ships that could be called in during a hunt to restore all of the hunter's ammo. The supply ship was enlisted prior to their third project, and is a smaller, repainted version of the dropship.

## *Carnivores: Dinosaur Hunter*

As of the September 11, 2015 update, the ability to resupply is no longer available from the drop-down menu, nor is it able to be summoned at will. Instead, the option to resupply is given when the player's weapon is halfway empty. This option will be brought up each time the player raises a weapon.

After selecting the resupply feature, text on the bottom of the screen reads, "Spaceship with resupply package on the way!" Once the supply package arrives, the text reads, "Please pick up resupply package!"

## Trivia

* The supply ship, through modding, was integrated into *Carnivores 2*.
* Using the supply ship completely replenishes the hunter's ammo supply, but does not grant extra ammo, meaning unfired ammo is lost. Because of this, it is best to wait to use the supply ship until the hunter is completely out of ammo.
* This is best used in conjunction with Double Ammo.
* The supply ship bag features the text RK-90, though what this might stand for is unknown.
* In *Carnivores Ice Age* , the supply ship can be summoned while in the Trophy Room . However, no weapons are received when the bag is picked up.

﻿
Alexey Menshikov

**Alexey Menshikov** was the sound engine designer and audio programmer for Action Forms. He is the founder and CEO of Beatshapers, the company responsible for the PSP and PS3 ports of the *Carnivores* games. He is very enthusiastic and very willing to talk to fans.

Menshikov founded DelayDots, a provider of audio effect processing software, in 2001. It was acquired by Croatian company Little Endian in 2009.

In addition to the *Carnivores* series, Menshikov also worked on *Vivisector: Beast Within*, *Cryostasis: Sleep of Reason*, *Black* (voiceover producer for Russia voices), *Battlefield: Bad Company 2* (part of audio team), and several other titles.

## References

1. ↑ https://www.littleendian.com/2009/04/09/little-endian-acquires-delaydots/
2. ↑ http://www.imdb.com/name/nm2581332/
3. ↑ http://www.pspminis.com/218/interview-beatshaper-breakquest-melody-bloxx/

## External links

* LinkedIn profile
* Facebook profile
* Twitter feed
* Playstation.Blog author archive

Template:Beatshapers
Great Hammerhead Shark

**Great Hammerhead Sharks** (*Sphyrna mokarran*) are a species of shark that can be hunted in Shark! Hunting The Great White.

From the Sharkopedia: *It is very easy to distinguish this shark thanks to the characteristic shape of its head resembling a hammer. It prefers to stay near the shores, especially around coral reefs.  The hammerhead is extremely aggressive and can be very dangerous. Maximum length reported is around 18 feet.*

Great Hammerhead Sharks have a Danger rating of 2/3, and are encountered in a pair on the Career mission Caribbean Wreck. They can also be randomly encountered in Caribbean Reef and Monterey Reef.

## Trivia

* Despite its ingame depiction, Great Hammerheads have been responsible for zero human fatalities, and have only a single recorded attack on a human.
Feral Rock Pigeon

**Feral Rock pigeons** (*Columba livia*), also simply known as **feral pigeons**, are derived from domesticated Rock pigeons that have returned to the wild. Feral pigeons find the ledges of buildings to be a substitute for sea cliffs, and have become adapted to urban life and are abundant in towns and cities throughout much of Earth, and appearently Earth colonies such as Crater City.

## Biology

﻿A pigeon's diet consists usually of seeds and grains. However, pigeons often learn to take advantage of a large range of foods depending upon their urban environment. Pigeons are social birds, actively seeking the company of others in order to mate.

## *Carnivores Cityscape*

Feral pigeons aren't seen in-game in *Carnivores Cityscape*, but are featured in loading art centered within the city.

## Trivia

* The pigeon, housefly, pig, and wild boar are the only animals in the *Carnivores* series that aren't extinct on Earth.
Carnivores Wiki/editcopy

Welcome to the
We are currently editing over 266 articles, and **you can help**

Wiki Content

Series
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About us
This wiki's job is to inform you about all things *Carnivores*, including the various areas, weapons, and animals, as well as covering companies, individuals, related games, and aspects of the fandom.

Please help us expand our wiki by providing information in our constant search for knowledge!

To write a new article for the Carnivores Wiki, enter the page title in the box below. A list of needed articles can also be viewed.

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Games
* *Carnivores* series
	+ *Carnivores*
	+ *Carnivores 2*
	+ *Carnivores Ice Age*
	+ *Carnivores Cityscape*
	+ *Carnivores: Dinosaur Hunter (Mobile)*
	+ *Carnivores: Ice Age (Mobile)*
	+ *Carnivores: Dinosaur Hunter HD*
	+ *Carnivores: Dinosaur Hunter Reborn*
	+ *Carnivores: Dinosaur Hunt*
		- *Cretaceous Terror Pack*
* Other Action Forms titles
	+ *Chasm: The Rift*
	+ *Vivisector: Beast Within*
	+ *Ostrov Sokrovishch*
	+ *Cryostasis: Sleep of Reason*
* Other games
	+ *Primal Prey*
	+ *Shark! Hunting the Great White*
	+ *Mutant Football League*

Featured images
Older-style binoculars in <i>Carnivores 2</i>.A woolly rhinoceros taken down with an X-Bow.Playing in Survive mode.Exterminating <i>Coelophysis</i> with an Assault Rifle.A mammoth standing behind a tree unaware of the hunter.A <i>Triceratops</i> charging at the hunter.A <i>Pachycephalosaurus</i> being aimed at through the sniper rifle.A <i>Brontotherium</i> being aimed at with a shotgun.A sleeping <i>Ceratosaurus</i>.Standing over dead agents, while playing as <i>Giganotosaurus</i>.An <i>Archaeopteryx</i> flying past the crosshairs.<i>Oviraptor</i> consuming the hunter in a water body.A view of the <i>Utahraptor</i>.<i>Amargasaurus</i> wandering.<i>Troodon</i> walking along.An Agent.<i>Gigantoraptor</i> killing the hunter.<i>Carnotaurus</i> running through the hunter's crosshairs.<i>Carnivores: Dinosaur Hunter Reborn</i> screenshotA bellowing <i>Iguanodon</i>.A <i>Ceratosaurus</i> resting through the stone ages.mw.loader.load('ext.slideboxlightshow');

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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
California Beach

**California Beach** is the first mission in Shark! Hunting the Great White's Career Mode, where you are tasked to hunt a pair of Lemon Sharks that pose a threat to the beachgoers.

> "Two lemon sharks have managed to get past anti shark nets and endanger the swimmer on the beach. Kill the two sharks."
>
>

### Animal Life

* Lemon Shark
* Sea Urchin
* Sardines (?)
* Barracuda
* Stingray

### Landmarks & Encounters

* Southeast of the starting point, at the edge of the peninsula with the Amity Island billboard is, the submerged wreck of a car can be found.
* To the East in deeper water, several mismatched anti-shark nets can be found, which presumably failed to contain the sharks.
* Every few minutes, a plane carrying an advertising slogan flies westward and eastward overhead.
* On the northern beach, several beach umbrellas and towels have seemingly been left abandoned.

### Rewards and Secrets

* Upon completing the Mission, the player is rewarded with a Bangstick.

> "Congratulations, you have successfully protected the beautiful beach from a pair of obnoxious sharks! The reward will let you buy a new weapon to accelerate your professional career."
>
>

* If the player heads 120 degrees east upon entering the water, a small alcove can be found containing a golden necklace lost by a celebrity. The player is rewarded an Improved Wetsuit.

> "You have found a golden necklace that a famous movie star lost on her boat trip! You have afforded yourself a nice new Improved Wetsuit."
>
>

## Trivia

* Southeast of the starting point, above the water, a tourist billboard referencing the movie Jaws can be spotted.
	+ Jaws really took place in New England, rather than California.
Mods/New Age

This describes content made by the community and is not considered part of the *Offical game series*.

**The New Age** is a total-conversion mod for *Carnivores Ice Age*. This mod is not canon style, unlike most Carnivores mods that get their inspiration from Znedek Burian and other paleoartists with a retro artstyle, The Hunting Party gets it’s artistic inspiration from more scientifically accurate designs with a touch of fantasy.

The Story

The year is 1972, a meteor that hit the earth brought a misterious genome/pathogen inbeded in the rock, a quickly multiplicating substance with the capability to bring back the dead, or other regenerative abilities.

The now named “Bios Genome” was planned to be used in medicine, but after a discovery that a disaster might cause severe consequences on life as we know it, a program to restore earth using the Bios genome started a company by the name of “Prism Genetics” started to work, they began cloning prehistoric species in a island chain in the pacific hidden to the public known as “The Southern Lights”

Flash foward to 2021, Island 02 has a stable ecosystem of prehistoric creatures, a hunting division of Prism called “Lincoln Precursors” was tasked with the mission to test the survival capabilities of these creatures, thus opening a hunting tour.

Project: The Hunting Party.

## Features

### Ambient Animals

* *Pelecanimimus polyodon*
* *Azdarchid sp.*

### Huntable Animals

* *Gallimimus bullatus*
* *Miragaia longicollum*
* *Herrerasaurus ischigualastesis*
* *Centrosaurus apertus*
* *Austroraptor cabazai*
* *Camptosaurus dispar*
* *Ceratosaurus nasicornis*
* *Allosaurus fragilis*
* *Acrocanthosaurus atokensis*
* CODE: Phantom

## List of Developers

* ZeskGravity- Project Leader, Storyline & Concepts, Creatures Design, Menu Design, and Weapons
* Brundle- Creatures Design
* AnAlpaca- Creatures Design
* Trexoid- Creatures Design
* StarCrafty22- Map Design
* Tormer- Map Design
Dmitry Nechay

Dimitry Nechay is a programmer and PR for Tatem games. Although he does public relations on occasion these days, he leaves most of the work to the Lead PR, Nadia Sydorenko. He is a member of The Carnivores Saga forums under the name Zazzique.

Nechay is the person who created "Nibelungen Paradise".

## External links

* Carnivores Fan Guild CDH page (includes Demitry Nechay interview from 2010 conducted by glitchhunter09/Glisp)