recursal/Fanatic-Fandom huggingface dataset:
Whitelisting

**Your whitelisting application can sometimes take 24 hours for the team to review and authorize or comment. Please bear this in mind when you submit your application.**

Every good server uses a whitelisting system to make sure only the good beans get in. Glyph is no exception. While we pride ourselves on being a great place for newcomers to learn and enjoy immersive role-play, we also need a whitelist application. The Whitelist Application is short and sweet. Answer a few questions regarding some fundamental role-play rules and write out your character!

Once you have a fundamental understanding of Glyph RP’s ARK: Survival Evolved Server you will need to fill out a Seasonal Whitelist Application. Don’t worry! If you need any assistance our Staff Team is happy to lend you a hand.

Be sure when you connect your discord to the App; CLICK on your discord name again on the app to SELECT it

 Whitelisting Application
## “Eager to start? Let’s make your character!”

* Check out: Join us for Application and instructions
	+ Be sure when you connect your discord to the App; CLICK on your discord name again on the app to SELECT it
* Keep your DMs open in case we need feedback and we will also comment on the application; there is a box for comments at the bottom of the application on Gather
* Need any help or have any questions? Submit a ticket at #ark-submit-a-ticket

## Waiting for approval?

“While you wait to be whitelisted, time to download the required maps and mods!”

* See Lore for current Map and Lore of the world and races.
* Download current mods; locate on steam workshop by searching the name of the list and click “Subscribe to All”
* Make any changes requested by whitelisting team

## Approved, Add Us to Your server list

“You have been whitelisted! Update your discord name and add us to your server list!”

* Add us to your server list see #joining-the-server for IP address

1. First, at the top left-hand side of your Steam you'll see "View"

2. Click it and you will see "Server" in the middle of the pop-up

3. Click on Server. Go to the "Favorites" tab and at the bottom right-hand corner select "Add Server". It's time to add the Steam server link. Add the link below

4. Ta-dah! It's added to your favorites and whenever you open the game it will be under your favorites list under Unofficial Servers

* Update discord name to reflect character name in the server settings. EX: Username (Character First and Last Name) as well as your PVP number. This is the number corresponding to your PVP preference, As found in our Rules.

Back to Guides

Back Home
Ennorian Elves

Ennorian Elves are those that live within the great trees of old. This woodland faction are widely known for hiding within the great redwoods and trees, creating connected branches and platforms that span for miles called Tas'irela.

Their craftsmanship in furniture and architecture  is elegant and ingenuities and they have made a name for themselves as masters of bow and sword. The Ennorian Elves are not led by one person, rather a collective council that all go through a ritual once a month to connect their consciousness together. This means that any decision is made for the betterment of the people rather than their own goals.

Usual Appearance

Age: 80 - 400

Skin: Normal

Height: Between 5.5 and 6.5 feet

+HP, +Stam, +Weight, +Melee, +Health Regen, +Speed, +Jump, -Fall Damage
Draconia Rakai

These Draconia normally are more secretive and sneaky in their manners, often using overly complex manners to obscure mundane information. While not having any cloaking abilities these Draconia are often seen as spies , infiltrators or assassins. Their biology seems to have also adapted sacrificing sustained flight for climbing and use the method of gliding upon thermal pockets instead.

Usual Appearance

Age: 80 – 340

Skin: scales or merfolk

Height: 6-7ft

+HP, +Weight, +HP Regen, -Speed, +Jump, -Fall Damage, +Glide
Vice-Magister Cynia Greathall

According to Maester Harry Contince, Cynia is rather smart. She is a prodigy amongst the Magi, however, her flaw is that she is too passive, and afraid of conflict. Thanks to this, he has not made her the magi maester, and is hesitant to have her become the maester when he dies, or retires.

Cynia Greathall is the daughter 2 fairly powerful magi. Because of this, she always grew up seeing people better than herself and magic. While she was clearly talented and hard working, her parents feared that this would lead to arrogance. As such, they always acted like she was untalented. This went on for so long, that even after she learnt the truth of the events, her personality had already been made into one without much confidence.
Mini-Dungeons

At launch, three Mini-Dungeons (MD) are open for players to explore!

These are small, non-combat dungeons with a variety of dangers that'll keep you on your toes. Most of these are rather simple; some sort of maze with some sort of twist.

More are likely to be developed and released over the course of the season and as design ideas for MDs either shine or fizzle, the process for implementing these should be refined.

Locating these should be simple - they're all listed on the world map in Season Info in discord.

*Back to Guides. Back Home.*

#### Loot

Each MD has one loot container at the end. It's the same as a minor loot crate that you can find in a regular dungeon. Expect a *chance* at a talon and some coins from these crates. Very worthwhile given the time required to complete these.

#### Rockfall

A collapsed desert mine! You'll find several entrances to this maze spread out around the big ol' pile of rocks. There's a miner standing near one of the entrances, but it's not necessarily the best entrance to use. Dig your way through the *breakable* rocks to find a small chamber with a loot crate!

#### The Prison

Way down south on Skull Island, you'll find a small prison tower nestled in the lava filled chasm. Climb in through one door on top, make your way down through the maze and back up a ladder to the loot chamber and the exit! Careful though, taking a wrong turn in here can be *dangerous*. It *may* be prudent to have a sleeping bag placed nearby.

#### The Shipwreck

Off the north coast of South Tropical Island, you'll find a sunken ship beneath the waves. A winding passage leading from the upper deck will lead you to a sunken treasure in a vacuum chamber at the end! Careful though, there *might* be some hazards in those dark passages and holding your breath through the ship could be challenging for most races.

#### The Crystal Well

A dilapidated well in the western reaches teems with harmonic energies and the hissing of troodons. Enter through the elevator in the well and venture through the maze to find *three* loot boxes. Some hazard armor, a shield, and a melee weapon are recommended to handle the troodons in the tunnels.
Magicks

There are 4 prominent Wild Magicks in Velkus. Each has its own story, advantages, disadvantages, and lore. Each magick plays a big role in both character creation, and identity of the players who want to delve into each one of the different magicks!

Each character may belong to a single magick at any given time. You CAN remove your Wild Magick, but it may require significant RP to engage in, and will likely also have lasting repercussions on your character! Once you have removed one Wild Magick, you may be free to choose another during the season.

To acquire a Wild Magick, you merely have to discover its location and process, which will differ between Magicks. The lore for each is laid out in the world just waiting for you to discover it! Investigate, communicate, and explore your way through the different Wild Magicks and find which one best suits your character! However, before you can start, make sure to react in #magick-beginnings with the magick you want to join!

## Wild Bloods

Those who have a blessing from the Guardians, the Wild Bloods are in touch with their wild side.

## Grove Keepers

Protectors of the wilds, and followers of the Dryad, the Grove Keepers fight to protect the fauna and flora of Velkus.

## The Magi

Those who seek a better understanding of our world, The Magi are those who seek understanding by learning from the elements of nature.

## Night Stalkers

Those touched by the primal wild magicks, the Night Stalkers are longer-lived, stronger and faster. However, all things come at a cost.

## Soul binds and Reapers

They can be both your best friend, or your worst nightmare. It all depends on you- Will you choose Soul Binds or Reapers?

## Additional info

* Character Creation
* Lore
Lore

Back to Main Page

## The Chronicles

In order to understand the world that many find themselves in, the scholars and storytellers of Glyph have split it into three main categories:

### Chronicle 1 - Averion's Creation

Here tells the story of the creation of the world and how the peoples of Averion came to be. Amongst the many tales told across time. Whether it be the stories of Ascarus and Renturi, The Pantheon or The Midnight Forest

### Chronicle 2: Kingdoms of Averion

The Kingdoms of Averion are vast and encompassing of many places and cities. The Second Chronicle tells them all and even covers the many cities that span the continent.

### Chronicle 3: Races and Cultures

Throughout Averion there are many different peoples and cultures upon which the way of the world is influenced. The Third Chronicle tells of all of them, spanning from Elves all the way to the simplicity of Humans and Gnomes.

Of course the Chronicles aren't the only sources of information. Many a weary traveler have often found themselves in libraries reading about the Magicks of the Land. Or the histories of the Guilds

And then there are, of course, the Notable Figures of the world. Who can never be forgotten.
Hinata

Póster de "Taste Of Blood"

**Hagakure Hinata** (Coreano: 하가쿠레 히나타, Japonés: ハガクレ ヒナタ), mejor conocida como **Hinata**, es una cantante y bailarina japonesa bajo la empresa MF Entertainment. Es la maknae de TROUBLE.

## Carrera

### 2024: *PROJECT: Idol* y debut

En 2024, Hinata compitió en el reality show *PROJECT Idol*. Logró finalizar en cuarto lugar.

En Octubre debutó como vocalista de TROUBLE con el single Blackjack.

## Filmografía

### Reality shows

* *PROJECT: Idol* (Mnet, 2024) - concursante

## Trivia

* Su personalidad MBTI es INFJ.
* Su animal favorito son los peces.
* Se mudó a Corea del Sur a los diez años. Gracias a eso descubrió el K-Pop y su sueño por ser idol.
* Previo a debutar, se la vio a Hinata en un restaurante con las miembros de LOVE4U Seoyeon y Haewon.
Seoyeon

Teaser de "Under The Moonlight: The End"

**Hwa Seo Yeon** (화서연), mejor conocida como **Seoyeon**, es una cantante y bailarina surcoreana bajo la empresa MF Entertainment. Es la líder y la vocalista principal del grupo LOVE4U.

## Carrera

### 2022: *PROJECT: Idol*

En 2022, Seoyeon compitió en el reality show *PROJECT Idol* junto a otras 13 aprendices de la empresa. Logró finalizar en primer lugar, convirtiéndose en la líder del nuevo grupo de chicas: LOVE4U.

### 2023: Debut con LOVE4U

A principios del 2023, el grupo el cual lidera debutó con el mini álbum *Prom Boy*.

## Vida personal

Se reveló en su presentación por la página web que es novia de uno de los aprendices hombres de MF Entertainment. Cuando se reveló la nueva banda de chicos, MFB, se reveló que Daisuke es novio de Seoyeon.

Un día entre Noviembre o Diciembre de 2024, Seoyeon y Daisuke terminaron su relación por motivos de horarios. El 18 de Diciembre de 2024, MF Entertainment lanzó un comunicado anunciando la separación.

## Filmografía

### Reality shows

* *PROJECT: Idol* (Mnet, 2022) - concursante

## Créditos de producción y escritura

 LOVE4U | "Under The Moonlight II"
 LOVE4U | "Under The Moonlight III"

## Trivia

* Su personalidad MBTI es ENTJ.
* Su modelo a seguir es Jihyo de TWICE.
* Su animal favorito son los perros.
* Su comida favorita es el pescado con verduras.
* Lo que más le molesta son las personas lentas y pesimistas.
* Es la integrante que más tiempo lleva entrenando. Entrenaba en JYP Entertainment desde 2018 hasta 2020, en ese último año se pasó a MF Entertainment a seguir entrenando hasta su debut.
* Su mejor amiga en la banda es Chaeyoung.
High Priestess Lirina

Not much is known about High Priest Lirina. Those that know her, say that while she isn't the most devout follower of the guardians, she is never the less a very devout follower. No one knows where she came from, all that most people know is that she joined the Doves when she was young, following a Captain of the bearers. When asked, the captain that took her in simply said that "Somethings are best to the imagination.".

Lirina, for the longest time, wasn't much of a talker. She mostly kept to herself and was often seen in the main ziggurat's archive, and whenever there was a large ceremony. She always stayed pacific, and it was thanks to her ability to act with a cool head regardless of what was going on that she managed to become a high priestess.
Haewon

Teaser de "Under The Moonlight: The End"

**Jun Hae Won** (준해원), mejor conocida como **Haewon**, es una bailarina y cantante surcoreana bajo la empresa MF Entertainment. Es la bailarina principal de LOVE4U.

## Carrera

### 2022: *PROJECT: Idol*

En 2022, Haewon compitió en el reality show *PROJECT Idol* junto a otras 13 aprendices de la empresa. Logró finalizar en octavo lugar, convirtiéndose en miembro oficial de LOVE4U.

### 2023: Debut con LOVE4U

A principios del 2023, el grupo en el cual forma parte debutó con el mini álbum *Prom Boy*.

## Filmografía

### Reality shows

* *PROJECT: Idol* (Mnet, 2022) - concursante

## Trivia

* Su MBTI es ENFJ.
* Su modelo a seguir es Momo de TWICE.
* Su animal favorito son las mariposas.
* Su comida favorita es la pizza.
* Lo que más odia es la gente que mastica con la boca abierta.
* Tuvo una relación con un aprendiz de la empresa, pero para el debut terminaron su relación. No se revelaron más detalles sobre esta información.
Sakura

***Sakura*** es el segundo mini álbum japonés de LOVE4U. Fue lanzado el 29 de Noviembre de 2024, con "Sakura" sirviendo como el single principal del álbum.

## Track List

1. "Sakura" - 3:01
2. "Leaving You" - 3:12
3. "Prankster" (Japanese ver.) - 3:45

## Distribución de Líneas

1. Seoyeon - 27%
2. Chaeyoung  - 26%
3. Garam - 15%
4. Minjeong - 14%
5. Julia - 5%
6. Kazumi - 5%
7. Chaewon - 4%
8. Haewon - 2%
9. Tsumugi - 2%

## Trivia

* En el sitio web de LOVE4U, Chaeyoung fue votada como la más destacable de ésta era. Minjeong quedó en segundo lugar y Garam quedó en tercer lugar.
GPU

The **Graphics Processing Unit (GPU)** is a hardware component that is used to render color onto the screen. It unlocks better colors (from 16 Colors to 256 Colors, then High Color and finally True Color). The display of the game can be customised to the player's needs (including secret options that are unlocked after the player gets certain GPUs). The best video card that can be unlocked is VooodooX Phantom Rays.

In the game, there are graphics cards from various companies (which are based on real life companies), such as:

* 3DFix Multimedia (3dfx Interactive)
* nVD Microprocessors (Nvidia Corporation)
* AT Circuitry (ATI Technologies)
* 9S Graphics (S3 Graphics)
	+ Also known as S3D
* MTR (Matrox)

## Upgrade Progression

### BarOS

1. ↑ *Only a joke;) But it looks amazing when it is on!:) To render this joke you need to have a powerful in-game videocard: at least nVD RayTx 2020 t* [1]
Siltharis

Known as the city of the golden leaves, Siltharis is home to the Ithulian Elves, also often referred to as 'High Elves'. Siltharis is built with some of the most ancient and beautiful of elven architecture and it has been rumoured that the entire structure is made of solid gold. This of course is not true at all, simply that the vast spires, white marble and glass buildings reflect the colour of the gilded forest that surrounds it. Being an island, Siltharis also has a port, where only sanctioned trade and people are allowed passage. The Ithulian Elves receeded from the majority of the world long ago and it is highly irregular to find most of these elves in other places within the continent without having been given permission or purpose to do so. It is not clear why the trees around the city are of the color they are, but highly rumoured about.

The Gates of Siltharis sit hidden within the Ilyaria Mountains and their location and path is as much of a maze as possible to any who are not residents of this land. A deterrant against the 'inferior' races of lower culture. Within Siltharis, the great god Xariun is worshipped above all as they see him as the peak of knowledge and wisdom and as such, owed the greatest respect.
Donate

##### Enjoying the server and want to support it monetarily? Donate!

You’d be helping cover the costs of running the server, the website, our bots and licenses. We currently look at about 300 *USD* in costs monthly.

You will receive a supporter role but no in-game rewards nor the power of implementing suggestions/opinions. It will serve it’s ultimate purpose – supporting the community/server!

Want the ‘@Supporter’ role in Discord? Please directly message Glyph RP Owner Kyrren so they can confirm your name and donation!

***All donations are non-refundable.***

Donate
Emurie

The most widely accepting of all races, Emurie is a vast city that sits atop the peaks of the Haefolla Mountains. Surrounded by giant sanded land Emurie remains within the desert-like environment and as such their people have adapted to suit it. The structure sits so high that many believe the sandstorms that buffet the foot of the path there are conjured by the elves themselves. It is also believed that the Lassian Elves that live there are the most powerful of the mages within the land, obviously said stereotype was started by Lassian's too so whether or not it is to believed is yet to be known.

With the events of Symia bringing more focus onto deserts than one would have thought. The Lassian Elves seem to have branched out a little, appearing more in other cultures.
Glyph RP Wiki

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# **Welcome to the Glyph RP Wiki!**

A roleplaying community for ARK: Survival Evolved.

Glyph RP aims to create the most immersive and unique fantasy role-play servers that focuses on engaging content, character freedom and individuality. From the very first time you load into our games, you’ll experience a unique starting experience different from all others. From there you will begin engaging in our content and developing your character. We even employ a patch based content system to keep the game fresh during each season!

## New to Glyph?

For the most information, head to our website www.Glyphrp.com. Here you will find all you need to navigate our community.

On this wiki there is a navigation bar at the top near to GLYPH. From there you can access lots of information

This wiki was established as a lore reference and secondary guide for any who might want to delve deeper.

Gallery:

* C2S1 Symia Care Package: Sweettooth Goods (Credit: Jackal, Artist: Tolartboy)
* C2S1 Symia Care Package: Shallbrax Coffee (Credit: Jackal, Artist: Tolartboy)
* Thimble and Hermos (Credit: Zin, Artist: Nakki)
* Beautiful Friendships (Credit & Artist: Samm)
* Sniddies (Credit: Lieber, Artist: Danny
* C2S1 Dead Man's Parade: Premium Lager (Credit: Jackal, Artist: Tolartboy)
* C2S1 Dead Man's Parade: Cash's Whiskey (Credit: Jackal, Artist: Tolartboy)
* C2S1 Dead Man's Parade: Pandora's Wine (Credit: Jackal, Artist: Tolartboy)
* Akhul (Credit & Artist: Casira)
1/9

**Here are some Notable Characters from our amazing players.**

For more why not visit the Notable Characters in our Lore section

* Fangbau Fontenot
* Sherriff Idaho Jones
* Kommissar Talon
* Kavalry Talon
* Sprocket Tinkertop
* Raina Lightbringer
1/6

Sprocket Tinkertop

Kavalry Talon

Idaho Jones

Kommissar Talon

Fangbau Fontenot

**Campaign 1 Throwbacks**

Raina Lightbringer

Elaris Ael'ikia

Neve Ancilla
Malvas Ebonir

Intensely willed individuals these Malvas often seclude themselves and fly solo. They are skeletal looking, almost bone like and have longer claws and spikes than most. They are highly intelligent.

They covet anything to do with death, filling them with the ideology that death is essential for the balance of life. As such they make excellent assassins.

Usual Appearance

Age: 18 - 120

Skin: Normal

Height: Between 5 and 6 feet

+HP, +Stam, +Weight, +Speed, +HP Regen
Lacaris Cruxis

Longer and larger headed, these people are found within the vast desert sands and swamps as well. Slightly different from their kin as they are often large and muscular, large sharp teeth and an insatiable hunger to fight and hunt.

Usual Appearance

Age: 40 – 250

Skin: Merfolk or Scales

Height: Between 6 and 7.5 feet

+HP, +Stam, +Oxy, +Weight, +Melee, +HP Regen, +Swim
Carthus

The dwarven stronghold of Carthus lies atop a crested peak of jagged rocks amongst the Rolling Hills. Tinkerers and tradesman abound in the workshops of Carthus, making journeys akin to a pilgrimage from leagues away. The denizens of Carthus are known for their love of the gold and platinum that they mine beneath the earth. It is rumored that they even line their armor with gold, not for protection of course, but they believe it is the most sacred of all the materials, sometimes even refusing to trade it for their belief.

The dwarves of Carthus are also known for their mighty steeds, giant goat like creatures that they ride into battle with horns adorned with spikes for more offensive power. The strength of Reiss Dwarves should never be underestimated, marching in numbers comparable to most of the cities within the region. People of Carthus worship what is believed to be Kiali, The Goddess of the Afterlife. In their tongue, she is known as "Eth kvinn avor eth"  Or "The Woman of the Hill". Some, though they do not make it known, also worship Beru. They believe that rage, when tempered like steel, is one's best ally.
Senator Thasdras II

Senator Thasdras II, Leader of The Order

Old Dwarf holding the rank of Senator inside the Order. He is an arcane Specialist with vast amounts of Magical Knowledge. Leading expert in countering Vos Noxs Phobomantic Magics.

Notable player interactions:

* Headed Nox Investigation in Symia
* Performed soul healing on Shallbrax after their soul got damaged in a Nox attack
* Created Noxian Ward towers (Now defunct) and taught creation method to Thurdin
* Led Order Efforts in the Northern Fens -Led Finale Assault on the Hiborian Dynasty Facility
* Now Persumed the last surviving member of Order leadership.
Character Creation

The most important part of your Character Creation is looking over where your character originated. That can easily be done via Character Races. It will walk you through all of the various races within The World of Averion.

In addition to that there is also both Character Based Content such as Guilds, Magicks and Jobs. These are all the things your character can be from, harness or join along the way. Often it is the way you will find stories, gear, magic and more...

## If You Are Starting Fresh

* Whitelisting
* CE Guide

Should you need assistance with our Cosplay Evolved mod. Find it through this helpful guide.
Gilgar the Merchant

Gilgar the Merchant is the daughter of a large business owner. As a bastard child, she wasn't allowed to inherit the company, nor was she allowed to work in the company, as her half siblings disliked her. Most of this dislike is due to her talent; she inherited her fathers talents at trading and at business.

She first joined the Doves after her father passed away, and she was kicked from her house. After joining the Doves, she quickly joined the Traders and made a name for herself through maintaining both a working economy for the Doves, and by improving the supply lines of whichever temple she was stationed at.
Varulia

Champion of Love, War and Freedom

#### Part 1

*"Varulia was not always the champion we worship now. Once she was mortal, the same as all of us. In a kingdom that has long since fallen into dust and forgotten there was a war. Soldiers from both sides plundered the war ravaged villages for every bit of supplies they could muster. If the king's men were not taking anything they could carry then the enemy was devouring or defiling it. This was the time and place for champions and heroes to be made if they took the chance, and one humble woman did.  Varulia lived in a tiny village near once thriving fields and verdant forests, but as the war crept on they found themselves struggling to feed themselves just as much as any other village forsaken by the king."*

#### Part 2

*"So she took up her bow and set to using her skill as a huntress To feed her people. It broke the laws of their lands to do so but the desperation of her friends and family drove her on and with her skill she kept them fed. And when they started to lose and the enemy stalked forward eyeing them as a bauble to be claimed she went from hunting beasts to hunting men. She knew her forests and loved them well.*

*She knew the places to hide traps along the trails left by the deer that no longer roamed, where to fire without being seen. Her and her Thyla were ghosts, a legend that started to pass through the ranks of the enemy, one that warned them to avoid the forest or they would find their certain death. When the villagers spoke of her they named her Champion and others started to join her cause, fighting an overwhelming force they somehow managed to keep themselves from falling under the invaders control. Their kingdom crumbled around them but never once did they falter. Her mind for tactics helped them win battle after battle and her passionate defense of her little part of the world turned her into a hero that others rallied around.*

*Eventually even other villages joined the rebellion and she was able to lead them all to push back the invaders and reclaim the lands that had been lost… She was truly worthy to be someone the Gods took notice of. "*
Notable Figures

Throughout the world there are always those you meet along the way that shape and further your path in life.

Within Averion this is a list of notable figures and characters that you might meet along the way:

### **B**

* Balthor the Protector
* Baroon

### **C**

* Calwin Stoutflight
* Clyde Redwood
* Vice-Magister Cynia Greathall

### **G**

* Avatar Geranta Spry
* Gesh the Kind
* Gilgar the Merchant

### L

* High Priestess Lirina
* Lorne The Blighted
* Lucy Aircliff

### **K**

* Kalis Embergrove
* Kavalry Talon
* Kommissar Talon

### **O**

* Ol Jhonny
* Orion Paxan
* Osborne The Foul

### **R**

* Raval Diveclaw
* Roan Clawstrike

### **S**

* Scratt
* Soren
* Sprocket Tinkertop
* Syvis Dorren

### Campaign 1 Throwbacks

Raina Lightbringer
Taming Creatures

# Taming

The creature overview page provides a brief description of *every* tameable creature in our World. You can see a full list of creatures, organized by taming tier, on our Season 4 Creature List.

* Bait stations: stations used for creating bait, trophy bait, and kibble baits
	+ Any bait can be turned into an arrow bait by dragging it onto a standard stone arrow. These can be fired from ARK bows and crossbows.\*Acquiring a tame can happen in several ways:

Immersive Taming - *Craft a taming journal and reference it for taming requirements for most creatures*

> RuneMeisterKris has been kind enough to make some Immersive Taming tutorials for your use and/or amusement.
>
>

## Passive

* Place dinos specific bait in a slot on your hot-bar.
* Drop it in front of the dino by pressing the associated numeric button; they will walk over to the bait and eat it to begin the taming process.
* Keep feeding bait until tamed (There will be prompts for petting and care as well).
	+ Some dinos are aggressive, so you can fire the bait with an arrow as well to start the taming process.
* Hand feeding baits to dinos requires the bait to be in your 0 slot.

KO
--

* Knockout the creature by increasing its torpor with a club, tranqs, troodon, etc.
* Place the bait in front of the sleeping dino and wait.
* The dino will wake up, eat the bait, and the process will begin from there

## Trophy

* Drop the trophy bait on the ground near the creature.
* The creature will consume it and initiate combat.
	+ Let the animal hit you first to ensure that it doesn't take it as a cowardly attack
	+ Fight the creature until the bar above it fills. **AVOID BLEEDING IT.**
* Once it stops fighting you, resume taming with food or kibble baits

## Purchase

* Summoning Altars
	+ Some creatures don't work well with combat taming with trophy baits, so they've been placed on a variety of Simple Spawners Summoners around the map. These summoning altars will let you trade a single talon for a level 200-225 tame, or two talons for a guaranteed level 225 tame.
* Merchants
	+ Some merchants, like those in the starting town, will sell you tames that are ready to go for just gold

## Vanilla Taming

* The list of creatures that can be tamed using base-ARK methods is *very* short.
* Finding an Egg
	+ Some creatures can't be immersive tamed and their vanilla taming method is to find an egg out in the wild in a nest. Things like the Postosuchus or Anzu fall into this category.

## Event Rewards

* Some events give players a tame as a reward, be sure to attend as many as you can!

## Guilds and Jobs

* Some guilds and jobs have specific mounts with a variety of bonuses. See their guild or jobs pages for specifics.\*Talons and How to Get Them. You will notice you need something called “Wyvern Talons” to use as bait for trophy taming certain special dinos. There are multiple ways to obtain these WHEN they become available such as: Event Rewards, Dungeons, and killing Alphas. \*See more about the dungeons below

Back to Guides. Back home.
Solsic

The solsic are the religious faction known of humanity. They often reside in halls of the faithful within the mountains dotted around the world. These halls are often high up away from anyone else and the bitter cold keeps others away.

Their faith in the gods is unwavering and though they hate being involved in any form of conflict they have developed a calm and centered martial art that is now feared amongst the races.

They often are only seen leaving their temples in the snow in order to intervene in diplomatic or religious matters. There are many halls of worship that change and alter depending on the local religion in which they are based.

Usual Appearance

Age: 18 - 100

Skin: Normal

Height: Between 5 and 6 feet

+HP, +Stam, +Oxy, +Weight, +Fortitude, +Speed, +HP Regen, +Swim
Australia

**Australia**, officially the **Commonwealth of Australia**, is a sovereign country comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands. With an area of 7,617,930 square kilometres (2,941,300 sq mi), Australia is the largest country by area in Oceania and the world's sixth-largest country. Australia is the oldest, flattest, and driest inhabited continent, with the least fertile soils. It is a megadiverse country, and its size gives it a wide variety of landscapes and climates, with deserts in the centre, tropical rainforests in the north-east, and mountain ranges in the south-east.

Broadcaster: SBS

## Entries

So far, Australia participated **1** time.
Gneissa Crysalis

Characterised by their very obvious crystallised skin these people are often very in tune with magic and have a peaceful temperament, preferring worship and meditation. They are typically slimmer and often speak in parables or riddles.

Usual Appearance

Age: 18 - 120

Skin: Stone or, scaled.

Height: Between 4 and 7 feet

+HP, +Stam, -Oxy, +Weight, +Melee, +Fort, +Health Regen, -Water Drain, -Swim, -Jump, -Food Drain, +Fall Damage
Sul Gabar

The grassland settlement of some of the most intimidating Orc culture to ever come across the city of Sul Gabar is deceptive. Not out of malice or malcontent. Rather, that the Ekkan Orcs that are the majority that live there, are of a gentle and loyal nature. Their increased strength, shorter but stockier build has created beings that are incredibly dense, durable and capable of great destruction. However Ekkan Orcs are not naturally violent, and even barely hunt animals let alone others. They are not ruled by any one person but rather all live in peace: Gardening, Taming, Farming, and living simple lives.

The Settlement has large tents that span for miles, arranged in a spiral that stops at a larger structure in the middle, this is where they congregate, make decisions and eat together in harmony. No Race would dare attack this settlement, for the Ekkan Orcs are happy to make alliances, and often are seen conversing with the Dwarves of the Rolling hills that reside within Carthus.
Kalin Dwarves

The Kalin are a set of Dwarves that live in the extensive mountains to the west called Durandr.  They view any other mining culture as inferior and not worthy of the belief that Dwarves should be the only stoneworkers.

They love inventions and creating things to annoy and deter the other races especially the Woodland Elves.

Usual Appearance

Age: 40 - 200

Skin: Normal

Height: Between 3.5 and 4.5 feet

+HP, +Stam, -Oxy, +Weight, +Melee, -Swim, -Fall Damage
The Burrows

A vast undercity built beneath the sands, the burrows is the safety haven for the Meridae from the Lacaris. Close to Sadae Almaut, the burrows link from the desert town all the way underneath the earth for miles. **The Burrows** is welcome to all, not just the Meridae but the Lacaris are not often trusted or allowed access.

During the 2 years that have passed since the events of Symia. The Burrows now has a section dedicated to the memory of what came to be known as 'The Warren'. It is unclear how this began but this series of tunnels is now used for preperations of battle for the entire town. It is said it was created in a similar fashion of a fleeting town of Symia that rose and fell.
Gweur Fel

The Large Dwarven mines of Gweur Fel sit at the heart of the impassable Mountains of Kellimur. The biting winds and frozen temperatures mean that it is practically impossible to survive for long outside. Luckily for the Mnemor Dwarves they have built their vast city beneath the rock and snow. Being so far down into the earth the core of the world gives them both heat and wealth to survive all they need.

It is not known how the Mnemor Dwarves survive, though it is highly speculated they live on a diet of moss, plants, insects as well as the flesh of any of The Blight that are unfortunate enough to attack them. Perhaps why they are so...odd.
Lacaris Serpentina

The snake-like version of a Lacaris, they are often found in jungles or swamps where their more lithe and aquatic features come in handy. They are crafty and sneaky, often preferring a more backhanded approach than the usual more physical route. That being said they are highly spiritual and are often the defenders of everything to include life and nature.

Usual Appearance

Age: 40 – 250

Skin: Merfolk or Scales

Height: Between 5.5 and 6 feet

+HP, +Stam, +Oxy, +Weight, +Melee, +HP Regen, +Swim
Taste Of Blood

**"Taste Of Blood"** es el primer mini álbum de TROUBLE. Fue lanzado el 20 de Mayo de 2025, con "Vampire" sirviendo como el single principal del álbum.

## Track List

1. "Vampire" - 2:59
2. "Bloodthirsty" - 3:14
3. "Thrill Of The Hunt" - 3:34
4. "CELESTIAL" - 3:44

## Distribución de líneas

1. Yuri - 20%
2. KG - 18%
3. Mei - 17%
4. Yoon - 16%
5. Hinata - 15%
6. Kaede - 14%
Syvis Dorren

> -Syvis Dorren

## **Description**

**Personality**:

Rough looking, and can seem standoffish at first. But is very caring about the gift given to him and those that hunt under Numeria. He is a little bit too straightforward and blunt. Telling you how it is without a care if it will hurt your feelings.

## Significant Events

### Early Life

Growing up in a large family he was taught at a young age of the gift given to his family by Numaría. As he grew the passion that had been handed down from generation to generation passed to him. Of course he watched as many others who strayed from Numaría's path became bitter or resented the gift, calling it a curse. As he hit his teens he took to wanting to start his own life and follow in his father’s footsteps as a mercenary. What other way was there to learn and fight to protect things in the name of Numaría? There he met many he would call friends, and he learned a lot about the battlefield that he was not ready for.

As time passed he would see friends come and go. Be in through a new path of life or a grave. The once lighthearted Druga became a bit more distant, and learned not to get attached or so he thought. As his gift finally blossomed he was not left unknowing. His family was there for him, and so were a few others from his squad.
Kora Corux

The Corux can be found all over the continent, characterised by their ebony of ivory feathers. Most compared to that of the Crow or Dove. The Corux are often hired as muscle and often roll in pairs. The pairs are not romantic in any way but once the bond is developed it is hard to separate them. The smaller version also have a propensity to mimic voices and are known for their talent to blend within a crowd to avoid confrontation.

They often flock to the island castle of Belask where they stock up on armour or supplies and trade stories.

Usual Appearance

Age: 18 - 100

Skin: Fur, Normal

Height: Between 5 and 6 feet

+HP, +Stam, +Weight, +Fortitude, +Speed, +Jump, -Swim, -Food Drain, -Fall Damage
Meridae Lutina

They are fast swimmers and residents of the vast forests and jungles. Appearing much like the Otters that populate the land they are slimmer and more agile than their counterparts. They love to live in the rivers and lakes and are characterized by their shorter ears and thinner bodies.

Age: 18-50

Height: Between 3 and 3.5 feet

+Stam, +Oxy, -Weight, -Melee, +Speed, +Swim +Smaller Size
Kora Simal

The Simal are the natural residents of the jungles, their plumage is characterised by their usually bright and exuberant colours and more chirpier voices and calls.

Living high up in the trees the Simal are tribal and will kill any who cross their territory. As such they are feared as warriors of the sky.

Usual Appearance

Age: 18 - 100

Skin: Fur, Normal

Height: Between 5 and 6 feet

+HP, +Stam, +Weight, +Fortitude, +Speed, +Jump, -Swim, -Food Drain, -Fall Damage
Enhasi

To the far West of Symia and on the borders just a straight away from the Court of the Fae lies the Northern half of the Kingdom of Enhasi. The Enhasi lands are split, North to South, by a straight which takes a full day to sail between.  Many merchants and brigands alike have run afoul of the straight’s frigid winds and complex currents.  Those of a nautical persuasion fear and respect The Crystal Sea as they transverse the waters around The Northern Fens or trade between the split Enhasi borders.

Unlike other Kingdoms within Averion, Enhasi has taken a very hands off approach to their Northern Fens. These lands are wild, untamed, and relatively unexplored or exploited for their resources both magical and mundane. Due to the unbridled uniqueness and danger of this magic-wild land many have not ventured into its heartlands choosing to establish beach-heads on the shores themselves.  It is a land of opportunities and little to no actual structure governmentally which calls to those who seek a new start or are running from the more strict lands elsewhere in Averion.  Treasure hunters, mercenaries, traders looking to make a name for themselves, and free spirits are drawn to these ancient lands looking to find a place to make a name, or gold, for themselves.

The Northern Fens is a land feared by many but longed for by others. It is varied in its geography holding climates that many races find favorable to reside in.  By its name it is a land rich in water-ways and marshes running their way through the landmass easily traversed by small boat or canoe. It is said that sailing ships will tame the Fens and they have allowed the three villages that have supported the thin population of the Fens to survive in their explorations.  To the North west in the Redwoods we have Hawksroost. A town who has sought the safety of the trees to secure their safety among the wilds of the dark forest.   Coldhearth lingers to their East on the shores of a vast land of ice and snow.  Lastly, to the far South on the edge of the sands do we have Freeport.

Freeport is the most established of the three and can be called a town as the largest.  Secured from the heavy northern storms it resides in the safety of a deep cove on one side and tall pillars of sandstone on its other.  This lawless town is a port of call for all traders and brigands from throughout Averion. “If you can’t find it in Freeport then it doesn’t exist.” has been uttered more than once on their narrow streets.  One thing you will be certain to find there is a good ale.  The Black Flag Tavern welcomes all who seek a drink after so long at sea and is the flagship of the town itself.

The Northern Fens have fought back against any true colonization through its dangerous lands where beasts and even the land itself seems to fight back against established taming.  Its lands are littered with the ruins of those who have tried and failed to tame it. If you seek these lands know they fight back and come prepared.
Daes Elves

The dark cousin of the elven race, their origins span back to millennia ago when there was a war between factions of the Elven society. A rogue sorcerer unleashed energies that allowed him to create a darker version of his kind. These 'Dark' Elves were often more prone to anger and malicious intent. Their very essence corrupted. A secretive race it is rare that any of the Daes live to an old age, due to ongoing and unrelenting conflicts. They suffer from light sensitivity and don’t enjoy being in direct sunlight. Since then however they have developed a more peaceful sentiment and are now considered expert negotiators.

The Daes are masters of espionage, subterfuge and assassination. Long disbanded from their cousins millennia ago they often have an intense hate for the Elves and Humans. They reside in the kingdom of Maemis. It is only accessible through the Gates of Ur, large stone circles found in the southern part of the midnight forest.

Usual Appearance

Age: 80 - 400

Skin: Normal

Height: Between 5 and 6 feet

+Stam, -Oxy, +Speed, +HP Regen, +Jump, -Fall Damage
Vos Nox

Status: Active (Deceased: 114 of 4th age)

Current Danger Ranking: AA

Max Historical Danger Ranking: AAA

* This can be targeted or a blanked aura around the area.
* Can climb to Lethal levels
* Can potentially "scare" people into obedience

Known Counter : Runic Magics developed by Thasdras the 1st before the Siege of The Citadel

((OOC DISCLAIMER: THIS IS NOT A PLAYER LEARNABLE THING. DONT EVEN ASK))

### Necromantic abilities:

* Evidence of advanced reanimation of the dead
* Recent Evidence of being able to create new monsters

* Soul Manipulation:
* The Extent of this power is not yet known but he is shown to be able to command some sort of spirits to do his bidding. How is unknown,
* These spirits are able to interact with the living , possess corpses, and kill whilst still being able to pass through solid materials with no issue.

Current Counter: No reliable counter ((OOC DISCLAIMER: THIS IS NOT A PLAYER LEARNABLE THING. DONT EVEN ASK))

### History

Entering the Order year 324 of the 2nd age.

Date of Exile: 368 of 2nd age.

Assault on Order Branches: Year 456 to 859 of 2nd age.

Fall of The Citadel: Year 968 of 2nd age.

Order Assaults on the Citadel: Year 970 of 2nd age, 245. 657, 754 of 3rd age.

Successful Order Assault on the Citadel: 114 of 4th age.

### Notes

Unsure of current status, assumed dead after Assault on the Citadel (Decapitated , dismembered, parts stored separately)
Druga Feli

Feli are cat-like and lithe. They are tall feline masters of the natural wilds. Agile and dexterous  they are capable of incredible displays of acrobatics and stealth. This also gives them an edge within any martial art, often becoming quick warriors.

Their view on life is that it should be lived to the maximum and will take any opportunity given to them to do as such. Do not be fooled however as they can also be heavily spiritual, often becoming guru’s and members of monasteries.

They, like many of the Druga, can be found in The Oasis at least once in their life.

+HP, +Stam, +Weight, +Melee, +Movement, +Jump, -Fall Damage, Night Vision

Usual Appearance

Age: 18 - 60

Skin: Fur

Height: Between 6 and 7 feet
Lacaris Gakai

Bright, small and quick. This culture of lizard-like folk are often distinguished by their bright colouring and nimble legs.

Originally thought to be a weaker version of the Cruxis, these Gakai Lacaris proved themselves worthy when they banded together and provided many a guerilla assault upon their larger kin. Now revered as fast warriors in their own right most of the time they are weaker in strength than the others but more often than not they are highly intelligent.

Usual Appearance

Age: 40 – 250

Skin: Merfolk or Scales

Height: Between 4 and 6ft

+Stam, +Oxygen, +Speed, +HP Regen, +Jump, - Water Drain
Zren Orcs

The Zren are often easy to anger, with poor temperaments and give into their rage more often than others. They have been known to prefer violent solutions to solving a problem and are creatures of pure instinct and actions.

The most common of the orcs they are found near to the Illurian Elves in the mountain ranges in the settlement of Uruku Sal

Within Zren culture, infants are taught that everyone is inferior to them and must be extinguished. As such they have not had the best relationship with the Illuri. That being said there have been many Zren that do not follow this route.

Usual Appearance

Age: 18 - 40

Skin: Normal

Height: Between 5 and 6 feet

+HP, +Stam, -Oxy, +Weight, +Melee, -Swim, +Fall Damage
Ithulian Elves

Known as 'High Elves' these elves are easily noticed by their almost glowing skin and iridescent beauty. They are highly elitist, meaning they have extreme distaste for the other races. Most of the Ithulian Elves receded from the world long ago to seclude themselves off from the other races. Their kingdom of Siltharis is revered as the most beautiful among all of the races and their armies are beyond considerable.

They have a connection with the light of the moon. Finding it hypnotic and often use rituals involving it in their culture.

Usual Appearance

Age: 80 - 400

Skin: Normal

Height: Between 5.5 and 6.5 feet

**+HP, +Stam, +Weight, +Melee, +Health Regen, +Speed, +Jump, -Fall Damage**
Theora

## Planet Properties

Atmosphere: Breathable Mix

Temperature: Temperate

Biosphere: Hybrid

Population: Billions

## Planet Tags

#### Local Tech

The locals can create a particular example of extremely high tech, possibly even something that exceeds pretech standards. They may use unique local resources to do so, or have stumbled on a narrow scientific breakthrough, or still have a functional experimental manufactory.

#### Night World

The world is plunged into eternal darkness. The only life on this planet derives its energy from other sources, such as geothermal heat, extremely volatile chemical reactions in the planet's soil, or light in a non-visible spectrum. Most flora and fauna is voraciously eager to consume other life.
Meridae Rodenta

Coming in a range of sizes, these cunning individuals are often found in dark caves or hidden rivers and canyons. Sly, scampering and mischievous they are the most dangerous of the Meridae as they love to plot hijinks.

Appearance: 18-50

Height: Between 3 and 5 feet

+Stam, -Weight, -Melee, +Speed, +Jump, -Fall, -Water Drain, +Smaller Size