Learning Spells

You may think wow I have so many BP's I can learn everything, well this is not always true.
For example to learn every spell and skill to the maximum as a wizard you will need about 5000 bp's.

With this in mind I can suggest some spells to either not learn all together or maybe as and when you have spare bp's. Granted this is only my opinion and you are free to learn what you wish.

**General Spells**

**Blink** - If you are not a wizard dont bother with this spell at all!

**Levitate** - learn to novice. This will unlock the **Fly** spell.

**Fly** - The higher you learn this the longer you can fly. Learn to novice till you have spare bps.

**Water Walking** - learn to novice to unlock Gills.

**Gills** - The higher you learn this the longer you can breathe underwater. Learn to novice till you have spare bps

**Lurk** - handy spell to get around if you want. Learn to novice at early level then raise as spare bp's allow.

**Tongues** - a little pointless since everyone mostly speaks common

**Comprehend language** - a little pointless since everyone mostly speaks common

**Unlock** - Learning this to novice it enough for most locks.

**Attack spells**

Fire line spells (**Fireflames**), Ice line spells (**Chill**) and lightning line spells (**Zap**) - Max these out completely. All Tiers!

Poison line spells (**Venom**) are not commonly learnt and used. This is because its a damage over time spell. for example hit for 30 then it ticks to 29 then 28 etc so its a very slow damage attack.
This spell is only handy for certain monsters that have a high spell resist like the bramblebush monster in the desert. This monster is immune to fire/ice/lightning spells.

I would learn venom to novice then move on to the 2nd tier spell **Pestilence**.
Only learn this when you have spare bp's to use.

**Hindering spells**

These spells slow,hold and generally hinder monsters than wish to attack you.

**Ensnare** learn to novice as this is required for **web**. Max out the Web spell.

**Confusion** will stun the monsters making them just stand there. **Mindmaze** is the 2nd tier. Also Confusion will open up the **Sleep** spell.

**Sleep** will put monsters to sleep allowing you to hit them while they are defenceless.

**Sloth** will slow down the enemy making their actions longer to use against you. **Time Stop** is the 2nd tier and this needs to be maxed out.It also unlocks Entrap spell

**Entrap** will hold the enemy. I would max this out.

**Buff Spells**

These will either enhance a player or remove an effect on a player

**Heal** - Kind of a no brainer. Max this out!The higher it is the more health you heal per cast.

**Body Bind** - I personally like this maxed out

**Antidote** - Max this out! The higher it is the more poison you cure per cast.

**Flamebane** - Max this. The boosts your fire resistance for you and anyone you cast it on.

**Crystal Skin** - Max this. The boosts your cold resistance for you and anyone you cast it on.

**Aurora** - Max this. The boosts your lightning resistance for you and anyone you cast it on.

**Bloodshrine** - Max this. The boosts your poison resistance for you and anyone you cast it on.

**Freedom** - Max this. The boosts your entangle resistance for you and anyone you cast it on.

**Unstun** - Can not be self cast but handy when hunting with others. You can learn this once to have it but I would suggest to novice to help reduce cast fails.

**Release** - Can not be self cast but handy when hunting with others. You can learn this once to have it but I would suggest to novice to help reduce cast fails.

**Airy Freedom** - Can not be self cast but handy when hunting with others. You can learn this once to have it but I would suggest to novice to help reduce cast fails.

**Disentangle** - Can not be self cast but handy when hunting with others. You can learn this once to have it but I would suggest to novice to help reduce cast fails.

The following 3 spell lines gain improvements when the previous line has been maxed out. Learning light shards to the maximum will make your demon shards (2nd Tier) spell stronger. So highly recommended to max these out at each portal if you learnt them.

Strength Line (**Ogre Strength**) - not useful for a mage but helps none mage players with their damage. Learn this is optional for a mage as and when you have spare bp's and wish to group with other people to go hunting.

The accuracy line (**Eagle Eye**) - not useful for a mage but helps none mage players with their damage. Learn this is optional for a mage as and when you have spare bp's and wish to group with other people to go hunting.

The defence line (**Light Shards**) - Max this spell line. If helps with your defence along with any other player you cast it on. The stronger it is the harder it is for monsters to hit you.

**Wizard Spells**

**Teleport** - Learn to novice to unlock Group teleport. A great spell to have. never need a compass.This is a core wizard spell

**Group Teleport** - you can learn this once to have it but I would suggest to novice to help reduce cast fails.This is a core wizard spell

**Invisibility** - not really a must have. Works like Lurk but can not be revealed during a "search".

**Telepathy** - Learn to novice to unlock the Earth Light spell.

**Earth Light** - Learn to novice to unlock the Earth Sight spell

**Earth Sight** - you can learn this once to have it but I would suggest to novice to help reduce cast fails.

**Haste** - Max this. This spell allows your cast time and skill time to be 1 second. Greatly reducing the wait time when casting spells and using skills.This is a core wizard spell.

**Lore** - If you have learn the lore skill, pointless spell.
**Reveal** - you can learn this once to have it but I would suggest to novice to help reduce cast fails.This is a core wizard spell.

**Scry** - you can learn this once to have it but I would suggest to novice to help reduce cast fails.This is a core wizard spell.

**Recall** - Must have. Handy spell to get out of trouble with. You can learn this once to have it but I would suggest to novice to help reduce cast fails.This is a core wizard spell.

**Guild Recall** - Must have. Handy spell to get out of trouble with. You can learn this once to have it but I would suggest to novice to help reduce cast fails.This is a core wizard spell.

**Remove Traps** - Completely pointless, dont bother at all.
**Magic Armor** - At maximum it will give about 250 armor shield - learn if you want for fun. wont save you in a fight.

**Discharge** - you can learn this once to have it but I would suggest to novice to help reduce cast fails.This is a core wizard spell

**Enchant item** - Max this.This is a core wizard spell

Weapon enchants - meh.....if you have everything you want to learn maxed out and still left over bp's go for it.

**Group spells** - meh.....if you have everything you want to learn maxed out and still left over bp's go for it.

**Shaman Spells**

**Regenerate** - Max this out. Its a core shaman spell. Better heals than heal.

**Body Restore** - Max this out. Its a core shaman spell. Best heal in entire game.

**Dragon Strength** - Max this out. Its a core shaman spell. Best strength buff in entire game.

**Dragon Shards** - Max this out. Its a core shaman spell. Best shards in entire game.

**Magic Eye** - Max this out. Its a core shaman spell. Best accuracy buff in entire game.

**Raise Dead** - Max this out. Its a core shaman spell. Learn to novice to unlock Resurrect.

**Resurrect** - Max this out. Its a core shaman spell.

**Cause Pacifism** - Unique attack spell for Shaman to hinder and stop monsters attacking you.

**Cure Confusion** - Unless you drink a lot or keep running into walls. dont bother.

**Restore Voice** - Pointless dont bother.

**Restore Hearing** - Pointless dont bother.

**Cure Pacifism** - Pointless dont bother.

Weapon enchants - meh.....if you have everything you want to learn maxed out and still left over bp's go for it.

**Group spells** - these are expensive 10 then 9 BP's every level afterwards

**Group Heal** - If you hunt with others. Max this.

**Group Body Bind** - If you hunt with others. Max this.

**Group Antidote** - If you hunt with others. Max this.

**Group Airy Freedom** - If you hunt with others. Max this.

**Group Disentangle** - If you hunt with others. Max this.

**Group Release** - If you hunt with others. Max this.

Other group spells are pointless and a waste of BP's

**Sorcerer Spells**

**Engulf** - Max this out. Its a core sorcerer spell. Best entangle in entire game.

**Plague** - 3rd Tier poison line spell - Learn if spare bp's and you use venom line often.

**Brainbleed** - 3rd Tier stun attack line - Learn if spare bp's and you use stun line often.

**Demon Fire** - Room attack Fire spell. No where near as powerful as your single attack spell but good to clear out lots of low hp monsters.

**Artic Blast** - Room attack Ice spell. No where near as powerful as your single attack spell but good to clear out lots of low hp monsters.

**Lightning Storm** - Room attack Lightning spell. No where near as powerful as your single attack spell but good to clear out lots of low hp monsters.

Weapon enchants - meh.....if you have everything you want to learn maxed out and still left over bp's go for it.

**Battlemage Spells**

Weapon enchants - Max these out. Core Battlemage spells.

**Discharge** - Learn this. Core Battlemage spell.