Steamwork Mods Tools

Description structure

**Name** - the unique name of the product (item), which can be referenced. Requires an appropriate string in the localization data.

**MaterialName** - the name of the material description (more details in the Material Descriptions), determines the fragility of the goods.

**Icon** - the path to the product icon, which will be displayed in the store menu and on the HUD.

**CargoBoxName** is the name of the container description (for details see Container Descriptions).

**PriceValue** - sets the standard price for the product (item).

**MassValue** - sets the mass of the goods (items).

**MaxHPoints** - HP of goods (Items) - a decrease in hp is proportionally reduced the cost of the goods (Items).
**TransportCost** - a factor affecting the calculation of the goods transport cost. The higher the number, the more money will be paid for the product in the place where it is accepted.

The Steamwork Mods Tools utility helps you create modifications and add-ons, and also upload them to Steam and make them available to other players.

*(Important! Before running the Steamwork Mods Tools utility, the Steam client must be up and running)*

When you first start the utility, you will see the window for selecting the folder in which the game was installed:

Select the folder in which the game was installed and click OK.

*(Important! Before running the Steamwork Mods Tools utility, the game client should have been started at least once)*

After that the main application window will open:

1. Modifying Button
2. Add-on button
3. List of created modifications and add-ons
4. Button to delete the selected content type
5. Help button

By choosing a modification or add-ons in the list 3, you can see and change the description of the selected object, upload it to Steam, or delete it.

Creating Modifications
To create a new modification (mods), press 1.
In the menu, enter the name of the modification and click OK.

After that, the description and the framework of your modification will be created and you can start working on it.

1. Modification name
2. Unique modification ID
3. Modification Icon
4. Modification description (required)
5. Modify data folder on the local disk
6. A button that opens the modification data folder in Explorer
7. Icon file name
8. Button that opens the dialog for selecting the modification icon
9. Update Descriptions of changes
10. Visibility of the modification
11. Button that saves modification settings locally
12. Button that loads the update on Steam

After filling in the modification description fields, you need to save it by pressing 11.
After manipulating and finishing the data files of your modification, you need to upload it to Steam by pressing 12. After the upload is completed,, the modification will have its unique number in column 2 and it will be available to another user (depending on the selected visibility mode).

*(Important!) To test the modification, firsty set its visibility (field 10) to "No one" so that it is only available to you)*

Creating Add-ons
To create a new addon, click 2.
In the menu, enter the name of the add-on, select the add-on to which modification belongs and click OK.

Native - basic modification of the game.

Unlike modifications, the description of add-ons includes the "Owner Name", which indicates to which modification this add-on belongs.

After filling in the add-on description fields, you need to save it by pressing the 11.
After manipulating the add-on data files, you need to download it on Steam, for this press 12

After manipulating and finishing the data files of your modification, you need to download it on Steam by pressing 12. After the download is completed, the modification will have its unique number in column 2 and it will be available to another user (depending on the selected visibility mode).

*(Important!) To test the modification, firsty set its visibility (field 10) to "No one" so that it is only available to you)*