K Corp. Security

The **K Corp. Security** are the security force that is active in District 11. It includes the Checkpoint Security, Class 3, and the K Corp. Fixer Siegfried.

## Known Members

### Employed Fixers

* Siegfried
* Niko (Temporarily)

## K Corp. Checkpoint Security

The **K Corp. Checkpoint Security**, also known as *Class 2 Staff* are the security force that gatekeeps the entrance to the District 11 Nest, as well as the primary security force for internal affairs. There is no leader fought for this squadron, but the K Corp Fixer Siegfried is a powerful ally that assists in emergencies.

### Fighting Style

The K Corp Checkpoint Security is universally weak to Blunt and resists pierce, and exclusively makes the use of Blunt skills. They primarily use Sloth skills that revolve around Tremor, except for the Stern Security agent that uses Gluttony skills that buff his team's defensive power. All four wield HP Bullets that grant them constant healing in the form of a 10/20 Guard skill and passive regen every turn.

## Chicken-headed K Corp. Checkpoint Security

Papa Bongy can manipulate people through the use of Headchicken a.k.a. Bongy. By latching onto their heads, the Headchicken manipulate the individuals and cause chaos. The K Corp. Checkpoint Security manipulated through this means retain their fighting prowess and unleash it against those who hinder Papa Bongy.

### Fighting Style

Each of the Chicken-headed security correlate with an existing member of K Corp's Class 1 and Class 2 Staff. However their fighting style differs drastically from unit to unit. Each

* The Confused are based on the baton wielding Class 2 Staff visually. This variant uses Sloth Rupture skills.
* The Hazed variant is the debut of the axe wielding Class 1 Staff. This variant uses Lust Bleed skills and inflicts defense down.
* The Unnerved variant is the debut of the staff wielding Class 1 Staff. This variant uses Wrath Rupture skills and inflicts paralyze.
* The Stunned variant is based on the shield wielding Class 2 Staff visually. This variant is an elite version of the mob, bringing in an entire extra skill that offers protection in addition to its Sloth Tremor and Bind skills.

## K Corp. Class 3

The **Class 3 Staff** is a tier of elite defense force even more powerful than the Class 1 and 2 below them. They are shown to assist the Checkpoint Security in the Refraction Railway, and are currently exclusive to that game mode.

### Fighting Style

The Class 3 Staff rely on Gluttony skills that revolve around Rupture. Each of them have two skills that revolve around applying Rupture and a third skill that does massive damage. The base Class 3 Staff has a lot more Rupture support, while the Empowered variant relies more on doing greater damage. Thematically, the two units are the same people, and the Class 3 Staff retreat when defeated to become the Empowered Staff.

### Types of Security

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Boss

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## K Corp. Class 1

The **Class 1 Staff** are among the weakest members of the security force employed by K Corp. They are used for search and rescue as opposed to direct combat, but will still fight if required or forced to.

### Fighting Style

The Class 1 Staff is made up of two kinds. The one wielding the polearm is a weaker version of the Class 2 Staff, and shares their Sloth Tremor build, while the one with the axe is a weaker version of the Class 3 Staff, and shares their Gluttony Rupture build. They also have a weaker version of the defensive skill, instead taking cover to heal rather than injecting themselves with a powerful HP Bullet. Of course, they still keep the same passive HP Bullets as the rest of the Class 2 Staff. Unlike either Class 2 or 3, both of the Class 1 staff are resistant to Slash, and weak to Blunt.

## K Corp. Drones

The **K Corp. Drones** are automated drones used by K Corp. for a variety of purposes. The Filming Drones are designed for filming crime or disaster scenes, and creating a blockade to warn off anyone who dares approach danger. The Regen Drones are used to administer HP Ampules to combatants and Decay Ampules to deserters and adversaries in combat scenarios.

### Fighting Style

The Filming Drones are relatively weak. They are Fatal to Pierce, and resistant to Slash, but have generally frail defenses. They have negative stagger thresholds, encouraging the use of Tremor to stagger them reliably. As machines, they do not possess Sanity values, and are fixed at 0 Sanity just like abnormalities. Offensively, they rely on a lot of single coin Blunt and Pierce skills, including a Sloth skill that reduces the target's SP and skills that apply various debuffs.

The Regen Drone shares the same passives as the Filming Drones, but relies on using coins against allies to provide a variety of buffs or heals. Against enemies, it will fire skills that inflict , a unique debuff deals damage based on the opponent's Max HP.

## Trivia

* The K Corp. Checkpoint Security is the first faction that the sinners cannot kill in the Canto they are introduced. When they are defeated they retreat, even in Mirror Dungeons. It was not until the April 6th Update that they could be slain in all but the main story stages.
	+ With the release of Canto 4 Part 2, the hacked variants of the K Corp Security force can now be slain in combat.