Floretta Larfae

**Floretta Larfae**, also known as "Flor", is a surface human bard that travels through the nation of Velthara alongside her companions during the second dragonwar era.

Alyviel comes from the elven city of Verbindor where she was protected by her carefree father against the strict rules to which her mother, lady Goldvale, subjected her sister Zyllara. This preferential treatment created a strong divide between the two sisters and increased Alyviel's alienation from her family. Always distracted from her duties, Aly spent a lot of time observing the druids that tended to the gardens in her family's estate and, is from them she learned what she knows about magic. Aly is gullible, ingenuous and naive. She left her home as part of a dare (Although actually a ruse) with her sister, and she feels she cannot return home unless she brings a barghest's middle-finger with her.

## Appearances

Floretta appears as a playable character in the Legends of Arveir: The Scrivener's Digest series. These illustrated adventures for the Legends of Arveir tabletop roleplaying game follows the adventures that a group of inexperienced heroes have all over the country of Velthara, where the common folk has been left defenseless against all sorts of miscreants and vile creatures while the second dragon war unfolds down south.

She is the arcane controller of the group.

## Statistics

Floretta starts as a level 1 bard with the following attribute stats:

She is trained in aethereal knowledge, animal handling, culture, nature, and survival skills.

Aly speaks the elvish, sylvan, and veltharan languages.

Alyviel possesses the following perks:

* **Uncanny vigor.** Whenever Flor recovers willpower via recovery rolls, she adds an amount equal to 1/2 her will MDV to the roll's total.
* **Likeable.** Flor gains a +2 bonus to all attribute checks she makes related to improve the attitude of another intelligent creature towards her.
* **Globetrotter.** Aly gains proficiency in speaking and reading an additional language of her choice (including exotic languages).
* **Part of the crowd.** Whenever Aly is surrounded by at least 5 other creatures, she gains a +4 bonus to all attribute checks she makes related to go unnoticed.
* **Absent minded.** Aly must perform a probability check at the start of each of her turns during combat. There's a 10% chance that she loses her reaction during that round due to a distraction.

She starts with a *maximum health* of **15** and a *maximum vigor* of **17**. Her *core attribute* is **Wisdom** and her *class save* is **14**. Aly's *body defense* is **16**, her *mind defense* is **16** and her *spirit defense* is **16**. Her *base speed* is **35ft (10m)**.

Alyviel is proficient in the use of light and medium melee weapons, light, and medium ranged weapons, and light armor & shields. she is also proficient in the use of the alchemist toolset and herbalist toolset, as well as handling medium animal mounts.

Aly knows the following talents:

* **Elven precision (6pts).** Ancestry talent. Aly can choose to exert elven precision as an enhancement to any weapon attack she makes. On a hit, the attack deals critical damage regardless of the numerical result.
* **Binding roots (6pts+).** Class talent. Spell. Aly can choose to cast binding roots as a conscious action during her turn. If she does, she forces one creature or object within medium range (35ft/10m) from where she stands to make a saving throw using Dexterity as its attribute die for the check. On a failed save, the target gains the restrained condition for the duration or until it succeeds on a saving throw at the end of its turn using Physique as its attribute die for the check. Additionally, for every 2 points that Aly chooses to increase the total cost of the talent, the spell targets 1 extra creature or object within range. Requires concentration.
* **Blooming touch (4pts).** Class talent. Spell. Aly can choose to cast blooming touch as a conscious action during her turn. If she does, she causes small plants to bloom inside a short-range (10ft/3m) area centered on a point over a non-worked surface within immediate range (5ft/1.5m) from where she stands and that she is able to make physical contact with. After blooming, the plants then release one of two effects (Aly's choice) for the next 60 seconds: healing spores that cause living creatures inside the area to regain an amount of health equal to 1 roll of their recovery die at the start of each turn for the duration or, toxic spores that deal an amount equal to [2] + 1/2 Aly's Wisdom MDV + 1/2 Aly's level toxic damage to all living creatures that start their turn inside the area for the duration.
* **Plant awakening (6pts+).** Class talent. Spell. Aly can choose to cast plant awakening as a conscious action during her turn. If she does, she turns one small plant within short range (10ft/3m) from where she stands into a leshy (the creature's level is 1/2 Aly's level, minimum of 1). The creature's actions are controlled by Aly's magic (No action required) and it acts on the same initiative count as her, the created creature remains active for the duration or until its health reaches 0 or below. Additionally, for every 4 points that Aly chooses to increase the total cost of the talent, the spell targets a plant one size category larger (up to large), creating a spriggan out of a medium plant, and a treant out of a large plant. Requires concentration.

Here you can get Alyviel's character sheet for the Legends of Arveir Tabletop Roleplaying Game.

## Equipment

Alyviel carries 5gp, 3sp, and 15 cp. She has a *maximum load* of **25** and brings the following equipment with her:

* A **mage staff** (Catalyst) (Load 2)
* A **sling** (Load 2)
* 30x **ball bearings** (0.1 each)
* A **bedroll** (Load 2)
* **Flint & steel** (Load 0.1)
* 35 ft (10m) of **hempen rope** (Load 2)
* 2x **torches** (Load 0.5 each)
* 6x **travel rations** (Load 0.5 each)
* A **waterskin** (Load 1)
* 2x sets of **traveler's clothing** (Load 2 each)
* A **herbalist toolset** (Load 0.5)