recursal/Fanatic-Fandom huggingface dataset:
Vanessa Quinn

Vanessa Quinn

title of Sloth, Arch Necromancer,
Lady of Bones

Class: Necromancer, Mage

Race: human but now demon kitsune

Piece: Bishop

Personality: a curious, clever
woman who thinks ahead and plans depending on situation.

She is also kind and gentle.

Appearance:

Human.

Bubble butt, busty chest (DD), wide
hips, long dark purple hair, blue eyes and a trained mage built body.

kistune appearance.

she ate a kistune(fox tails) fruit
and now has white fur, purple hair still, an anthro look, bit taller, two furry
tails. (increase in her body figure). Height around 7-8. She would have huge
ass, wide hips, D to E cup.

Armor: A black and violet silk
dress with metal plated skulls on her shoulders and a black cloak.

Weapon: A book of nercomany, a
dagger with powers to freed undead and their souls, and a staff with green gem
in it as her walking staff as well magic used staff.

Staff of bones to enchacne her
undead powers, shot gun that fires powerful shadow/blood energy

Powers:

She can speak with the dead, raise
golems, raise undead and used bone magic and darkness magic.

raise dead, create undead, control
and make pillars of bones as defense and offensive

dark magic. Use spheres of her
magic to blow up when hitting foes. As well can make a haunted beam that goes
in spiral like a twister at foes through takes time to gather enough dark,
haunted spirits.

LORE

She was
raised by arch lich under the arts of necromancer. She studied at the dead city
of how to use her magic. Being an excellent student but did have moral crisis.
This was during the Great war. Hearing about misuse of the spirits and fallen. She
would set out to fight the hostile undead. She would later join Monk to be a
spiritual advisor and help to restore the balance. She would marry the knight
Soul and have a son with him. Through there relationship is bit rocky at times.
  She would join Riko after going to help
restore Riko’s condition. She became in charge of Riko’s library on Terrok’s
hell. After she had ate the fruit to change to kitsune.  She is the lady of sloth. She would later meet
with Selvin Quinn and enter a love relationship. She would get pregnant and
birth a daughter. She would also become a council advisor for Dancia.

Family

Tyler from her first husband Soul.

She would have five foxy kids from Soul as a demon fox.

She would have a girl, Ruki from Quinn.

She would have a son from Lilith. Unnamed for now.
Fantasy Unleashed Wiki

## The **Fantasy Unleashed** Wiki

Welcome to the Fantasy Unleashed (FU) Wiki. Here you can find out a lot of information related to the game and more.

## Information

Fantasy Unleashed is a ROBLOX MMORPG set in a fantasy world. In Fantasy Unleashed (FU) you can fight strong enemies, learn recipes to craft weapons, and gather scrolls to gain magical abilities and skills. You can team up with people to fight bosses, enter dungeons with your friends, and do much more. Currently the game is an its testing phases and there is not much content.

At the bottom of the page you can find out categories and information about this game.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Tales of Eriad Wiki

## Eriad

Eriad is a fan made D&D campaign setting. We aim to use this site to keep track of the storyline, characters and events taking place within it.

**World of Eriad**

**Heroes of Eriad**

**Other Characters**

**Adventures in Eriad**

**Races of Eriad**

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Riko Silvian

Katherine Sakurazaki - Sister

Veronica Ishtar - Half-sister

Hideo Sakurazaki - Brother

Mata Sakurazaki - Daughter

Lelianne Sakurazaki - Daughter

Sira Xenonx - Daughter?

Alice Silvian - Wife

Jessica - wife

Catherine "Cat" Frin - wife

## Basics

Name: Riko "Kitten" Silvian

Sex: Female

Age: In her 70s but looks around 20

Species: Human/Demon hybrid, phoenix-infused

Race: 1/4th crow-demon, half lightning demon, 1/4th human

Sexuality: Lesbian

## Personality

Good traits: Kind, patient when it comes to waiting for the execution of a plan or for good stuff, loyal to friends and kin

Neutral traits: Calculated, flirty

Negative traits: Very emotional, can be short-tempered in bad situations or when loved ones get hurt

## Appearence

Build: Rather slim, but within normal limits

Height: About 1.80 m

Skin/fur color: Caucasian

Hair color: White

Eye color: Green

Clothes, accessories, etc: Usually wears either a black business suit, a red and brown leather tunic, a phoenix themed robe or her federation uniform, unless Jessica has other plans

## Personal

Likes: The sun, relaxing by the beach, videogames, goofing around with friends

Dislikes: Tickling, closed areas, Neco's singing

Mental Health: Might seem healthy, but is often tormented by guilt of her past

Physical Health: Perfect

Accent: Japanese
The Quest for Moonflower

\* Travelling by foot
 back to wood elf forest in search for Moonflower
 \* Along the way,
 whilst resting – with Okara taking watch – the party encountered
 a wild bore, they successfully hunted and killed it
 \* Bore provided meat
 and materials, Ophelia crafted this into a makeshift shelter
 \* Rest of the
 journey passed uneventfully until reaching the woods
 \* Here, Okara
 spotted a faery dragon
 \* Ophelia
 communicated with the faery dragon, which told her that the
 Moonflower's were not to be picked as they were its source of food
 \* Ophelia was able
 to reason with it and befriend it, for exchange of a small amount of
 Moonflower's she agreed that if the creature was ever in danger she
 would come to its aid
 \* The party set off
 on their return home
 \* On the first night
 they were stalked by a will-o-wisp, but Ophelia and Okara dispatched
 the wicked creature – Gwarou stumbled around goofily
 \* The party finally
 made it back to Cherry Town and rushed to Cyrallus's aid
Sarah Cromwell/Combat

## Personal weapons

Mana-rifle: Non-elemental burst-fire energy-rifle for medium-range shooting with a self-recharging mana-crystal as ammo.

Mana-grenades: Non-elemental explosives causing a medium-sized energy-blast on impact.

Mana-blast: She can fire a non-elemental mana-blast from her arm by overcharging its main mana-crystal. Only used in emergencies.

## Combat-armor

### Appearance

It is a heavy grey metal armor in form of a large person, standing at about 2 meters tall. It has holes and slits at its wrists and back to accommodate the internal weaponry.

### Offensive abilities

The armor possesses an integrated mana-blade for melee combat on its right wrist, as well as rapid-fire mana-pistols integrated into both wrists.

It is also capable of wielding a mana-cannon which has been re-purposed into a portable mana-blaster which allows for heavy energy-shots at a moderate rate of fire as well as much more powerful overcharged shots which have a long recharge-period.

### Defensive abilities

#### Passive

It possesses a passive mana-shield around itself which offers additional overall protection to the main metal armor, and has been designed to absorb fire in order to recharge the mana-crystals powering the entire suit during combat.

In order to avoid overheating of the mana-crystals, the armor includes a series of secondary ones which act as extra buffers when additional energy is absorbed.

In case of an energy-shortage, the crystals can be manually recharged by the user using fire on the shield.

#### Active

The armor has an integrated mana-shield on the left arm which is used like a more traditional shield.

Given the relative lack on reaction-speed by the armor, the back was an open weakness at first. This has been resolved by the addition of spread mana-pistols integrated into the armor, capable of firing on command in an area behind it.

### Utility

The armor provides additional strength to the user, allowing them to move greater weights. It also has an integrated jet-pack for mobility, and can be used underwater and in poisonous environments due to its airtight sealing and the use of air-crystals for filtration.

## Stationary heavy weapons

Sarah is able to use portals to move heavy mana-cannons and mana-gattlings if needed in order to provide heavy offensive or defensive bombardments.
Basic Sword

* Equipped
* holstered

PhysicalPower - 10

One of the very first weapon any adventurer will obtain on their journey, while this sword may look heavy It is very light and agile slashing at a moderate pace. While using this sword 1-h mastery will increase with experience gained from kills allowing adventures to equip stronger and deadlier 1-h swords from the sharp Grass Sword to even the epic Nightedge.
Crafting Recipe

In Fantasy Unleashed, you can obtain crafting recipes by looting them off of mobs you defeat. Crafting recipes give you a recipe that tells you how much of a material(s) you will need to craft a certain weapon or armor. Talk to merchants in the shop to craft.

(Going to make a table of the crafting recipes).
Steel Sword

* Equipped
* Unequipped

PhysicalPower - 15

3 - Carbon Ore

## Summary

This weapon is as sharp as you can craft (dull) this sword is usually made by amateur adventures in their desperate need to save money and make them a better sword. Feel like bragging about how you made this sword? please don't its trash. You need the Crafting Recipe, 5 Iron Ore and 3 Carbon Ore to make this beauty.
Shàen Everglow

BASICS

Name: Shàen Everglow

Sex: Male

Age: 117

Class: Gladiator FlowerCourt (Council member)

Species: Elf

Race: Southern Alemein (Persian)

Sexuality: straight

Bust/Dick size: 6inches

PERSONALITY

Good traits: Excitable, Always happy, life of party

Neutral traits: Gets too cocky, always down for a brawl

Negative traits: Too trusting, messy, doesnt clean up after himself

APPEARANCE

Build: Short muscular

Height: 4"8

Skin/fur color: Tan

Hair color: Red

Eye color: Blue

Clothes, accessories, etc: Gladiator style armor , loin cloth only for exercise and training , and a robe for casual

COMBAT

Weapons: tridant shield combo, Duel gladius swords

Skill: giant slayer- Being so small he had to adapt to large monsters, any size creature larger then medium he has +5 against them

Alemein speed and endurance +2

Slow learner -5 to intellectual rolls never had time for studies

Powers: None

Strengths: Shota charm

Weaknesses: studying

PERSONAL

Likes: training working out, brawling, putting on a show, having fun

Dislikes: studying , boring stuff, waiting

Mental Health: good! Hes just dumb

Physical Health: fantastic great shape

Accent: elvish with a hint of southern
Rinn Lagaeris

> "*Those who bleed my lands for money must bleed in turn.*"
>
>
>

Rinn is the fearsome tabaxi leader of the Cragwick Region and captain of Wickwatch. She roams Cragwick territory freely but prefers to stay near its heart, emerging along the roadway bordering the territory only in particularly exciting situations. She is somewhat of a legendary figure and is known as the bandit queen of Cragwick by most travelers—much to her displeasure, since she feels that the title "queen" implies she inherited her position, rather than earning it with blood and sweat.

Rinn is an intimidating presence, in both appearance and personality. She is confident, vicious, and fierce, with a strong hand and sharp claw. Rinn takes a rather dim view of civilized society and believes that all major bureaucracies and governments ultimately beget suffering and injustice. She considers Cragwick to be a necessary refuge from societal corruption, as well as a natural fulfillment of a need to have protection and order along the highway that Wickwatch patrols. Her personal moral and political system is best described as complicated and, perhaps, deeply hypocritical—but who would tell that to the bandit queen of Cragwick?
Tabaxi

## Traits

**Ability Score Increase:** +2 Dex & +1 Cha

**Size:** Medium / **Speed:** 30***walking***

**Languages:** Common & one *standard*

## Features

**Darkvision - 60ft:** You can treat dim light as bright light, and darkness as dim light

**Feline Agility:** You can double your speed for one turn. You can only use this again by spending 0 movement on a different turn

**Cat's Claws:** +20***climbing*** speed & your unarmed strikes deal slashing damage equal to 1d4 + your StrMod

**Cat's Talent:** Gain proficiency in *Perception* and *Stealth*
Wanderer's Bluebells

*Wondrous item; bespoke. Requires attunement.*

 A thin branch of blue, bell-shaped flowers that were once widely cultivated in the grasslands of the Thasalean Plains in the heart of what is now known as Thunder Valley and Rackbarrow City. Modern bluebells, while having no inherent magical properties, are nonetheless known for their stubbornness and are frequently seen pushing up through stone cracks in Rackbarrow and other cities in the Thunder Valley; as such, they have come to represent fortitude in the face of hardship and, if you ask the unimpressed stonebenders of Rackbarrow, backwards tradition in opposition to progress. This particular branch has been cultivated from the clippings of the original Thasalean specimens, and is much more delicate and with a more pure blue color than its modern counterparts.

The branch grows a new flower at dawn each day, to a maximum of four, provided that it has been given adequate water, soil and light. Once per day, as an action, the holder can pluck a flower from the branch and release its petals from their palm. The petals naturally drift in the direction of what the holder desires or is currently looking for, and will drift in the air at an average walking speed for as long as the holder can follow them or until outside magical forces cause it to dispel. However, given the conflicting nature of desire and the chaotic leanings of the goddess who gave it to you, wanderers should be aware that where they want to go and where they need to go may not always line up; like the goddess herself, the petals have a tendency to lead in interesting, rather than safe, directions.

In addition, during a short rest or other period of downtime, you can use a flower to brew a cup of tea. You must have a source of drinking water in order to do so. Drinking this tea hot restores HP to an equivalent of 1d4+4 hit points and provides advantage on Wisdom saving throws for the next hour. Drinking it cold has no restorative effects except to quench thirst.

The flowers don't need much to be happy, and will not die even if starved of light and soil for many months. Holding a flower provides a calming effect, and placing it under a pillow can induce good dreams at night.
Weapons

Rarity list: Item colour

* 1-H swords
* Daggers
* Great Swords

* Yggdrasil
* Hemlock

Basic Sword Common item, Obtained from Shop for 200 gold.

Blueflame Uncommon item, Obtained from Shop for 10000 gold.

Steel Sword Uncommon item, Obtained from a Crafting Recipe made in the shop with 5 Iron Ore and 3 Carbon Ore Grass Sword Uncommon item, Obtained from Bandits as a drop.
Nightedge Epic Item, Obtained from Bandit Boss as a drop.

 Coming soon

* Yggdrasil
* Hemlock

Basic Daggers Common item, Obtained from Shop for 200 gold.

Fiery Daggers Uncommon item, Obtained from shop for 10000 gold.

Crimson Daggers Uncommon item, Obtained from a Crafting Recipe made in the shop with 2 Iron Ore and 4 Carbon Ore
Gilded Daggers Epic item, Obtained from Bandit Boss as a drop.

 Coming soon

* Yggdrasil
* Hemlock

Basic Greatsword Common item, Obtained from Shop for 200 gold.

Iron Greatsword Uncommon item, Obtained from Shop for 10000 gold.

Slate Greatsword Rare item, Obtained from Bandits as a drop.

Gilded Greatsword Epic item, Obtained from Bandit Boss as a drop. Coming soon
Renon Salzus

> "*You know I wouldn't come if you didn't want me, darling.*"
>
>
>

Renon Salzus is a high elf wizard who lives in Belshere. He is currently employed at the Lodestar as a researcher of some sort, though his precise role is unknown.

Salzus attended Vegmorth University at the same time as Omnias and Lorna Greychin. He and Omnias have a torrid history together.

Salzus is beguiling and clever, and seemingly well-respected within the academic community, despite his smug attitude. He enjoys teasing, flirting, and wordplay, particularly when it is aimed at Omnias.

## Appearance

Salzus is a light-skinned high elf with long, silvery blonde hair, large ears, and blue eyes. He is always well-dressed in fine fabrics, and particularly enjoys robes with excessive amounts of fabric, low-cut shirts, elaborate jackets, and gold-heeled boots.

Salzus is attractive in a way that is unusual even for high elves, and has no interest in hiding it. He enjoys highlighting his appearance with jewelry and the aforementioned fine fashion, and is not above using his looks to gain advantage in a given situation.

## History

Salzus attended university with Omnias and Lorna. During this time, he and Omnias worked together closely and were in a romantic relationship, although it is not known for how long.

According to Omnias, the relationship ended when Salzus stole some of Omnias's research in their final year and presented it as his own. Salzus himself has never commented on the accusation.

## In-Game

Despite the amount of time Omnias spends talking about him, Salzus appears rarely, and has only met the Handyfolk once or twice.

He was first seen at the end of the Murderlab arc, when the Handyfolk returned to Lacuna Labs, standing on the street and teasing Omnias about his missing scavengers. He only dispersed when Omnias began throwing rocks at him from a box kept by the window for expressly that purpose.

He has been seen exiting Lacuna Labs at least once, as well as crowing on the sidewalk several more times. Since the conclusion of the Sirimiri arc, however, he has been mostly absent for unknown reasons.
Lorna's Flamethrower

The Flamethrower is a large flame-wielding tank-and-hose system that was loaned to Jal from Lorna during the events of the Sirimiri arc. The device itself is not Lorna's design but is instead of Gnomish origin; as such, it's a bit on the smaller side, but can still comfortably be worn as a backpack. It is known to be finnicky, as it is still only a prototype.

## Uses

The tank is filled with a heavy fuel. When ignited, it releases a short burst of flame at a target, dealing 1d6+2 fire damage in a straight line up to 20 feet. At any point, you may spend an action to refuel the tank. After five uses, the tank is empty and you must refuel it before you can use it again.

If the device is struck with something else on fire that overcomes its AC (15), the entire tank bursts into flames. On a critical fail, the device will backfire and deal 1d6 fire damage to the wielder. In addition, the gun will jam and the player will need to spend an action rolling to see if they can fix it.

## History

Lorna provided the flamethrower as a means of protection against the desert wendigos, which are known to be weak to fire. She also gave them the Tinkerer's Goggles, Radiant Polearm, and Elysian Armor, and some nasty blankets at Phil's request.

Jal's first attempt to use the device was a critical fail and resulted in the tank backfiring and singeing her.

The flamethrower was only used as flamethrower during the first half of the wendigo hunting quest. Later on, it was filled with oasis water and used as a super soaker to hose down and subsequently "wake up" the Reaper's army of wendigos.

The flamethrower, like everything else, was demanded back when the Omniventuring Co. returned to Lorna's workshop and revealed that they had liberated the wendigos instead of killing them. It is unknown just how badly they ruined the flamethrower by putting water in it instead of fuel.
Omniventuringco Wiki

## Welcome to the Wiki

This is take two of trying to make an Omniventurers wiki. RIP Slimwiki

Also if you just sort of stumble upon this randomly hi this is a DnD wiki, why are you here if you don't know me

## What is here

Gonna do characters and their backstories you've heard and forgotten

Also special items + magic shop stocks so you can find things easy

And journal entries??? Idk man
Storyteller Shield

Armor; bespoke. Requires attunement.

A large, evenly-weighted shield inlaid with three circular, twisting wrought-iron baskets around the edges. These baskets are tiny, pocket-sized versions of a normal story orb which can be filled with larger-than-life stories. An attuned user can tell the shield a story of their battle prowess and make a DC13 performance check. On a successful check, the shield absorbs the tale into one of the story orbs. On an unsuccessful check, the shield is unimpressed with the story and rejects it.

The shield recognizes three types of stories: defense stories, attack stories, and love/friendship stories. You can easily see which kinds of stories you have stored in the shield based on their colors: blue for defense, yellow for attack, and green for friendship. Expending these charges has the following effects in battle:

* Defense story: As a bonus action, you are sheathed in a dim blue light and gain +1 AC for one minute. You must have your shield equipped to activate this, but you retain the benefits of this protection even if you doff your shield or have it taken from you.
* Attack story: On an unsuccessful melee attack against an enemy, you may use your reaction to call an illusory figure from your shield to attack for you. This figure appears as a ghostly version of you made of yellow light. The attack succeeds automatically, with damage calculated as normal. You must have your shield equipped to activate this effect.
* Friendship story: If an ally within 30 feet of you that you can see is attacked, you may use your reaction to interpose an illusory green figure of yourself between your ally and their attacker. The figure remains for the attacker's full turn and absorbs half of the damage dealt to the ally. At the end of the attacker's turn, the figure vanishes. You must have your shield equipped to activate this effect.

Expended story orbs have no light in them and can be charged with a new story as normal. You can tell one story per long rest. You cannot store more than three stories at once, but at any point you can replace a story with one of another type, provided you make a successful performance check.

Note that the shield is occasionally temperamental, and if presented with a string of unimpressive stories or a particularly abominable performance, it may absorb your terrible behavior and release it at an inopportune moment. Story orbs that have been charged in such a way have black energy pulsing inside them, and cannot be replaced with normal stories until they've expended themselves. Let it be a lesson to you on the dangers of poor storytelling.
Grass Sword

* Equipped
* Unequipped

PhysicalPower - 14

## Summary

This weapon was made from the sharpest enchanted grass and may injure you with a scratch if not handled properly, you can also use Flaming Weapon for some exciting results, I'm kidding it does nothing but enjoy the flaming grass. you obtain it as a drop from the Bandits in Hemlocks Wilds
The Lodestar

The Aegis Galfi Lodestar Center for Arcane Research—better known as the Lodestar or the Lodestar Center—is a research institution in Belshere. It is located near the center of the city and can be seen rising above every other building from anywhere within Belshere or the surrounding areas.

The Lodestar is the crown jewel of Belshere and is known all over Eosia as the premiere institute for research into the arcane arts & sciences. It has a highly prestigious program of recruitment at Vegmorth University, granting only a scant handful of the top-performing students each year acceptance into its hallowed halls.

Little is currently known about the precise projects being undertaken at the Lodestar.

Renon Salzus is employed there, but his position is unknown.
Leita

Leita is one of the six founder deities of Ceremos. She is the goddess of Death. Her associated day is Saltday.

According to myth, Leita was one of the six founder deities who created Ceremos. Her contribution was the domain of Death, a necessary balancing force to the Life domain that began the world, and the ultimate expression of the aspect of Cosmos. After she and her fellow founders completed their project of creating the universe, Leita fell into a deep sleep, and will only awake at the end of the world to help shepherd it back into the oblivion from which it was born.

Certain followers of Leita believe that the universe is a dream she is having, and that she will not wake at the end of the universe, but that the universe will end at her waking.

## Representation

Leita's true mortal appearance is unknown, as she has never been seen by mortals. It is unknown if she even has a mortal form, or if she exists solely in her Holy form, which is incomprehensible by mortal minds.

Typically, she is depicted as wrapped in endlessly flowing robes the color of the night sky, with long, pure white hair and smooth colorless skin. She is never rendered with her eyes open, as it is seen as bad luck at best and blasphemous at worst.

There exists no record of any spoken word or writing of hers. She is classically understood as silent, though depictions of her in plays or stories will sometimes give her short lines; one famous play has gone so far as to give her an entire monologue.

Personality-wise, she is portrayed as intensely distant, yet gentle. She is considered the wisest of the Founders (even beating out Verina) for she alone understood the necessity of oblivion and returned the universe to balance. Despite her cold and intimidating domain, it is said that her presence is deeply comforting; perhaps, in fact, the most ultimate comfort the universe can offer.
Tinkerer's Goggles

The Tinkerer's Goggles are a pair of goggles loaned to Phil from Lorna during the events of the Sirimiri arc. They are a separate model from Lorna's personal pair, but share many similar qualities. For some reason, they look pretty cool on Lorna, but less cool on the Handyfolk.

## Uses

When worn, the goggles provide +2 to Perception checks and grant advantage on tinkering-based Arcana rolls.

## History

Lorna provided the goggles in the lead-up to the wendigo hunting portion of the Sirimiri arc as a means to help protect the Omniventuring Co. from the deceptions of the desert wendigos. She also gave them the Flamethrower, Radiant Polearm, and Elysian Armor, and some nasty blankets at Phil's request.

The goggles, along with everything else, were demanded back when the Omniventurers returned to Lorna's workshop and revealed that they had liberated the desert wendigos from the influence of the Desert Reaper instead of killing them. All items were returned to Lorna, except for the nasty blankets, which Phil kept in an apparent act of protest.
Radiant Polearm

The Radiant Polearm is a mechanomagical weapon that deals radiant damage. It was originally loaned to the Omniventuring crew by Lorna before their wendigo hunting quest. It appears at first glance to be a quarterstaff, but upon activation produces a beam of brilliant pink light that forms into a lancelike blade of radiant energy. It is unclear how Lorna obtained it.

## Uses

The Radiant Polearm deals 1d10+1 radiant damage when the blade is active and 1d4 bludgeoning damage when it is not. The weapon has a range of 10 feet and has disadvantage on any attacks made within 5 feet of the target. If you roll a critical fail on your attack roll with this weapon, the blade shorts out and you must spend an action reactivating it.

## History

Lorna loaned the Omniventuring Co. the Radiant Polearm as a means of protection against the Prazyrdian Expanses' desert wendigos, along with the Tinkerer's Goggles, Flamethrower, and Elysian Armor. It, along with everything else, was returned to her at the conclusion of the wendigo hunting quest.

According to Lorna, the silver knife handle that Jheri found in the Silverscribe lab was likely built with similar technology to the Radiant Polearm.
Tevan Lincress

### Build

Average height, narrow, a little less muscular than his job technically requires

## Roleplaying Characteristics

### Related

Rinn Lagaeris (Former mentor)
Ozark (Former friend)
Katerina Lincress (Sister)
Suresh Lincress (Mother)
Eldon Lincress (Father)
Simeon Alzerfon (Childhood friend, brother-in-law)

### Languages

Common

> "*Aww, shucks.*"
>
>
>

Tevan is a turnip cart driver from the mountaintop town of Haven who frequently assists the Omniventuring Co. in moving from place to place. He originally appeared at the end of the Murderlab arc to transport the Omniventuring Co. back to Belshere, and has appeared in every arc since.

Tevan is kind and polite to a fault. He feels a strong sense of duty to serve his town and family, but grapples with doubts about his place in the universe and his desires to see the world beyond Haven. Above all, he wants to do the right thing, but the right thing isn't always easy to figure out.

## Appearance

Tevan is on the shorter side, and has a narrow build and large nose that he inherited from his father. He is fair-skinned with a large collection of freckles and sunspots and sports something between a tan and a sunburn. He has fluffy, reddish-brown hair that he doesn't know how to style and green eyes.

He tends to wear simple, practical clothing that is common in Haven. While traveling, he wears light leather armor and a traveling jacket with hidden pockets for his weapons.
The Murderlab Arc

The Murderlab arc was a single-session arc that marked the beginning of the Omniventuring Co. Campaign. One day it will have a better name.

## Summary

Jalana Okruk, Norixius Jheri, and Nophiliander Q't'tambra Thornflower travel to the abandoned Silverscribe laboratory at the behest of Omnias, a tiefling researcher a tiefling researcher with an interest in the lab’s ancient history. Upon arriving there, they discover mutated corpses, psychic parasites, lots of weird tech, and a truly horrendous monster. They also discover the power of teamwork and the bonds of friendship that will last forever, or at least through to the next arc.

## Locations

* Belshere
* The Orus Hills
* Silverscribe Labs

## Characters

### NPCs

* Omnias
* Merita
* Mel
* Salzus
Du'an the Ephemeral

> "*That is entirely illegal, and I love it.*"
>
>
>

Du'an the Ephemeral (self-given title) is an aetherborn guild merchant currently residing in the city of Belshere. Du'an works as an agent and host at The Pit, where he helps arrange fights for entertainment. Little is known of Du'an outside of his role at The Pit, but he seems to generally be up to no good.

## Appearance

Du'an is an aetherborn, and hence has a somewhat ghostly, smoky form. He does not have a nose or mouth, only a pair of glowing blue eyes, which are the only thing people can discern from under his hood. He has a narrow build, and wears a dark purple cloak with metallic pauldrons over a black, low-cut tunic.

## History

Not much is known about Du'an outside of his role at The Pit. He does business throughout Belshere, dabbling in a couple different trades.

He is a warlock, though his exact patron is unknown. He has a pseudodragon familiar named Ratcatcher.

## In-Game

Du'an serves as Jal's manager at The Pit. He and Jal prefer to do business without sharing any sort of personal information, but he does seem to know vague details about her personal life, including something about her interest in an unnamed bartender (though this may simply be an assumption that she is an alcoholic). The Omniventuring Co. first encounter him when they follow Jal there to watch her fight -- and wind up signing up to fight her.

The Omniventuring Co. impress Du'an -- who has seen some strange tactics in the ring -- with their abilities and strategies, particularly the summoning of various animals, climbing of the pillars, and fighting in the rafters.

After the fight, Du'an is privy to the conversation between Jal, the rest of the party, and the Lacuna Labs team and finds Jal's inability to lie about why she works at The Pit incredibly amusing. He shows interest in the Omniventuring Co.'s work for Lacuna Labs, perhaps in part due to his immediate interest in Omnias. He openly flirts with Omnias, which only serves to unnerve him.
Claws of the Temple Cat

The Claws of the Temple Cat (also known as Sirinal's Gauntlet) is a set of gauntlets gifted to Jheri from Sirinal as gratitude for her involvement in the defeat of the Prazyrdian Death-Worm. They are made from a shiny golden-colored metal, and are decorated with swirling motifs and etchings of tiny cats. The gauntlets are imbued with some of the same magical energy running through Sirinal's feline familiars.

## Properties

Weapon; bespoke.

* Requires attunement by a druid.
* Disarm immune.
* Finesse.
* Light.

## Usage

As a bonus action, the wearer can unsheathe a set of metal claws at the fingertips, which deal 1d6 slashing damage. You cannot be disarmed of this weapon in normal combat. You cannot use this weapon if your hand is otherwise occupied. Sheathing the claws again requires another bonus action.

In addition, once per day, an attuned druid can channel the magical essence contained within the gauntlets to wildshape into a temple cat. While in this form, you have the physical stats of a normal temple cat and can physically attack with a bite or claws, or, alternatively, make use of the cat's innate spellcasting. Because this type of spellcasting is very unusual for you, you run the risk of becoming exhausted while using it. After you transform out of your beast shape, roll 1d6. On a 1, you suffer one level of exhaustion. Receiving training from a druid skilled in beast spellcasting could potentially eliminate this possibility.

When transforming into a temple cat, you choose what color you are and markings you have, if any. Anyone who encounters you will agree that you are a particularly cute cat and enjoy petting you.

## Sirinal's Temple Cat Stats

**STR** +1 **DEX** +4 **CON** +1

**Armor Class:** 14
**Hit Points:** 40
**Speed:** 40ft, climb 30ft

**Skills:** Perception +5, Stealth +6
**Senses:** Darkvision 60 ft
**Languages:** Common and Draconic

### Abilities

* **Keen Smell:** Advantage on Perception checks that rely on smell.
* **Innate Spellcasting:** While in the form of a temple cat, you use Wisdom to cast your spells. These spells do not count against your spell slots for the day. They are cast as first-level spells.
	+ 2/day: Cure wounds
	+ 1/day: Enhance ability (cat's grace)

### Actions

* **Multiattack:** You make one bite and one claw attack.
* **Bite:** *Melee* +6 to hit, reach 5 ft., one creature. *Hit:* 1d4 + 4 piercing damage
* **Claws:** *Melee* +6 to hit, reach 5 ft, one creature. *Hit:* 2d4 + 4 slashing damage
Belshere

Belshere is one of the largest cities on the continent of Eosia. It is located in the dead center of the continent and is flanked on its west side by dense forests (where Jheri, and occasionally Phil, lives).

Its lack of interesting natural resources beyond its central location should make it more of a travel and trading hub than anything, but Belshere's famous universities and research laboratories make it one of the most premiere cities for magical study and achievement. While it is host to a number of schools and research institutions, it is perhaps most famous for the elite Vegmorth University of Arcane Sciences and the Lodestar Center for Arcane Research.

## Characters Native to Belshere

* Omnias, tiefling head of research at Lacuna Labs
* Merita Metzpan, halfing intern at Lacuna
* Melora (Mel) Halfclock, gnome intern at Lacuna
* Lorna Greychin, human artificer working with Omnias
* Renon Salzus, high elf researcher at the Lodestar
* Frappkapp (Frappe) Fromme, kobold baker and owner of the Burnt Sugar Bakery
* Tex (Tex), gnoll baker and handyman at the Burnt Sugar Bakery
* Du'an the Ephemeral, bookie/agent at the fighting ring that Jal patronizes
* Annis, dragonborn bartender at The Crossroads Tavern and keeper of the drink specials
* Cor, half-elf wizard who runs illusory adventures in the backroom of The Crossroads Tavern
* The Great Rudani, an insane elf who makes escape rooms

## Key Locations

* Lacuna Labs - Founded by Omnias; additionally staffed by Merita, Mel, and Lorna
* The Lodestar - World-famous research institution; employs Salzus
* Fantasy Costco - Where all your dreams come true
* The Crossroads Tavern - Traveling, world-bending tavern with famous drink specials
* Burnt Sugar Bakery - Tiny bakery selling magical baked goods that substitute for potions
Norixius Jheri

> "*Just call me Jheri!*"
>
>
>

Norixius Jheri is one of the original three members of the Omniventuring Co. Jheri is a druid of the Circle of the Moon.

Earnest, forward, and trusting, Jheri loves meeting people wherever Omnias’ jobs take the Co. But, despite her best efforts, Jheri is just as likely to alienate and bewilder those she tries to befriend as she is to successfully gain their goodwill. Having grown up isolated in her clan’s distant city, Jheri is socially inexperienced and oblivious to the unconventionality of some of her beliefs and habits. In most areas of her life, Jheri prioritizes helping and caring for those she feels connected to. However, though she is the sole member of the Omniventuring Co. capable of healing magic, she is driven and analytical enough in combat to ignore that responsibility if she judges that she could do more damage to her enemy than benefit to her ally. She has a tendency to be swept up in the excitement of manipulating magic and, in particular, revels in the elemental magic she wields—much to Jal’s dismay and occasional bodily harm.

## Appearance

As a bronze dragonborn, Jheri’s scales are a deep rusted gold, tinged with blue-green at their tips. The scales around her hazel eyes are a lighter gold than on the rest of her body. Jheri is among the minority of dragonborn to possess a tail. Except for when Jheri is particularly happy or relaxed (such as when speaking with Tevan), her tail is wrapped anxiously around her right leg, so as not to trip the people around her.

Jheri has no hair except for eyelashes—light-gold like the scales around her eyes—and a ridge of thick horns that begins at the crown of her head and descends to the small of her back, continuing again from the base to the tip of her tail. At 6 foot 11 inches, Jheri is tall for a young dragonborn. Her customary stoop, constant hand-wringing, willowy physique, and breathlessly earnest demeanor somewhat diminish the startling effect of her height, yet, when not in the company of those she considers friends, Jheri often adopts small, compact animal forms in order to divert attention from her presence.

## History

Jheri grew up in Bahrix Proxa, a sprawling city to the northwest of the continent which is home to several dragonborn clans—including her own, the Norixius. Bahrix Proxa derives its name from the dragon-god Bahamut, to whom the clans of the city are zealously devoted. Jheri stumbled onto the path to druidism at a young age after meeting an awakened shrub while playing alone in the woods surrounding Bahrix Proxa. Ever since, Jheri’s dominant interest has been the druid art of wild shaping. As an adolescent, she focused on attaining as many animal forms as she could. Now that she has left her clan to pursue her maturity quest, she is seeking ever more challenging forms—magical forms—and her ultimate goal remains unlocking the secret to wild-shaping into an adult dragon.
Kofi Kingston

Name: Kofi Kingston

Age: 38

Weight: 212 lbs.

Height: 6 ft

Promotions: WWE, Deep South Wrestling.

Accomplishments:

WWE Champion (1 time Current)

WWE Intercontinental Champion (4 time)

RAW Tag Team Champion (Evan Bourne (1), R-Truth(1), Big E (2), & Xavier Woods (2))

SmackDown Tag Team Champion (Big E (3) & Xavier Woods (3))

World Tag Team Champion (CM Punk (1))

WWE United States Champion (3 time)
Entertainer

## Stats

**Skill Proficiencies:** *Acrobatics* & *Performance*

**Tool Proficiencies:** disguise kit & one musical instrument

**Equipment:** one musical instrument, fan mail, costume, 15gp

## Variant: Gladiator

Replace your musical instrument with an "unusual" weapon (ie. Trident or Net). Instead of performing at taverns, you can "perform" in pit fights or arena matches.
Cragwick

> "*Not much of a community, if you ask me. More of a—spread of miscreants who raise trouble and sleep in holes, who make their living lying and cheating and swindling good folks out of their money.*"
> ― Tevan, on the "Cragwick community"
>
>

> "*What you call 'being a bandit' I call 'maintaining a highly-trafficked roadway on behalf of the ruling body that originally built and abandoned it'.*"
> ― Rinn Lagaeris, leader of Cragwick
>
>

Cragwick, also known as the Cragwick Region or the Cragwick Community, is an unincorporated grasslands area in the north-central region of Eosia. It borders and "protects" the Oaknite Junction of Monger's Road, a common highway used by merchants and travelers. This border lays opposite the Felrite Forest. The rest of Cragwick territory stretches into the Stomping Grounds, an expanse of grasslands known for its mammoth population.

Cragwick is known mainly as a catch-all community of outcasts who have turned to banditry and anarchy. Their guard force, Wickwatch, patrols the borders of the territory and is chiefly known for harassing tradespeople on Oaknite Junction for dubiously legal tolls. The reality of Cragwick is more complex, though it is difficult to get a read on it from an outside perspective.

## Key NPCs

* Rinn Lagaeris – Captain of Wickwatch and leader of Cragwick.
* Ozark Redsmoke – Soldier of Wickwatch.
Yggdrasil

Yggdrasil Village is the area in which is the foundation of everything you can do within Fantasy Unleashed so far. You can do various things in Yggdrasil Village such as buy items from the shop varying from armor, weapons, and consumables, craft weapons, talk to the gatekeeper to travel to Hemlock Wilds, travel to the PvP arena, and maybe even sit back and enjoy the view of the World Tree.

## Lore

Yggdrasil(often referred to as the world tree) is an immensely large ash tree that is the center to the cosmos and considered very holy. Yggdrasil Village was built around this sacred holy tree in hopes for the villagers to grow their faith and to have divine protection by the holy tree. It is said that the villagers gather every night to worship Yggdrasil.
AJ Styles

Companies: ROH, TNA, NJPW, WWE

Accomplishments:

AAW Heavyweight Champion (1 time)

CWF Heavyweight Champion (1 time)

FWE Heavyweight Champion (1 time)

IWA Mid-South Heavyweight Champion (1 time)

Ted Petty Invitational Winner (2004)

IWC Super Indies Champion (4 time)

IWR King of the Indies Champion (1 time)

Max-Pro Cruiserweight Champion (1 time)

MPW Universal Heavyweight Champion (1 time)

IWGP Heavyweight Champion (2 time)

NKPWA Junior Heavyweight Champion (1 time)

NWA Wildside Heavyweight Champion (1 time)

NWA Wildside TV Champion (3 time)

PPW World Tag Team Champion (Tommy Suede(1))

PWG Heavyweight Champion (1 time)

RPW British Heavyweight Champion (1 time)

ROH Pure Champion (1 time)

ROH World Tag Team Champion (Amazing Red (1))

ROH Pure Wrestling Championship Tournament Winner (2004)

NWA World Heavyweight Champion (3 time)

NWA World Tag Team Champion (Jerry Lynn (1), Abyss (1), Christopher Daniels (2))

TNA TV Champion (2 time)

TNA Tag Team Champion (Tomko (1), Kurt Angle(1))

TNA X-Division Champion (6 time)

WWA International Cruiserweight Championship (1 time)

WWE Champion (2 time)

WWE United States (3 time, Current)
Centaur

## Traits

**Ability Score Increase:** +2 Str & +1 Wis

**Size:** Medium / **Speed:** 40***walking***

**Languages:** Common & Sylvan

## Features

**Survivor:** Gain proficiency in *Survival*

**Hybrid Nature:** Your creature type is Humanoid and Monstrosity

**Equine Build:** Your size counts as large when carrying, pushing, or dragging. Climbing 5ft costs 25***walking*** speed. Medium or smaller creatures can ride you as a mount.

**Hooves:** You have natural melee weapons that deal bludgeoning damage equal to 1d6 + your StrMod

**Charge:** If you land a melee attack after moving in at least a 20ft line, you can roll two additional weapon dice. You can only use this 1/long rest

***UA:****This item contains playtest material from the Unearthed Arcana. It is subject to change and is not officially part of the game*
Patrick Hewitt

Patrick Joseph Hewitt Jr. (born 13th September 1974 BC) is a Sasquatch. He is one of the most powerful beings in the universe. He lives in a mystic land known as the gas flats. He lives and breathes on gyro. His mother, known as Moira (originally known as Maureen or Mad Mo), has an incredible breach of power over the universe but no teeth to accomodate this
Abatacept

Abatacepts were the first of the creatures to be created, They are very shy beings. They truly do not ever leave the safety of their city because of the fear their Others put into them. The way they keep to themselves is though a large wall of thrones and shadows that no one should be able to enter, the weak who try to enter end up hurt or dead.

 Anbuta is where the Abatacepts live and stay. Anbuta is a Quiet town, people mostly stay inside of their homes so their other doesn't escape. The area around has mostly turned to dust due to bombings and attacks. This was the first city to be attacked since they are looked down upon to other creatures because of their others.
Sunkaki

The country of Sunkaki (or kingdom of the sun in tabaxi) is covered in a vast jungle and mountain ranges. It is home to many races of people including the Tabaxi a (race of humanoid cats), Lizardfolk (lizard people), and the Rankaki (a Goliath like people with black skin who cover themselves in colorful tattoos). Marriam Longfur is the queen of Sunkaki, the thirteenth in the Matriarchy, there is not one city in Sunkaki, merely a collection of semi-permanent tent cities that move with the seasons, they avoid building permanent structures due to flash flooding, earthquakes, forest fires and freak storms that often hit Sunkaki and destroy much of what is built. If there is a village in Sunkaki it is built high in the trees and no one has ever seen it. The trees in Sunkaki typically grow a hundred to three hundred feet tall except the Murakani trees made of a stone called Kokojo stone, they grow five hundred to seven hundred feet tall. Kokojo stone has incredible strength and is able to pierce any armor made by man, because of this it is expensive and the trees are heavily guarded by soldiers of the army, the punishment for touching one of the trees without the queens' permission is punishable by death. The queen’s army of Sunkai is equipped with spears tipped with the stone specially harvested by the queen’s horologists. Due to the biological diversity found within the jungles of Sunkaki, they export a lot of food, medicinal ingredients, magical ingredients and woods including runkai wood. Runkai trees are tapped to produce a red healing salve called runkai salves. The wood of the runkai tree is very expensive due to the fact that it never gets wet. The Queen’s army also uses bows made of runkai and makes their grips of their spears out of runkai for better grip in wet conditions. The country has enjoyed three hundred years of peace with only minor infighting and does not involve themselves in petty conflict but will in the case of emergency or if the empire calls to their service.