recursal/Fanatic-Fandom huggingface dataset:
Maria Logacheva

### Concept: Farming and Animal Husbandry University Teacher

Maria Logacheva was born and raised in a small village in Russia, where she developed a love for farming and animal husbandry from an early age. Her family had a small farm, and she spent much of her childhood helping with the crops and caring for the animals.

As she grew older, Maria realized that her love for farming and animals was not just a mundane interest, but a manifestation of her magical abilities. She discovered that she had an innate talent for communicating with animals and for manipulating the natural forces that govern plant growth and fertility.

Maria spent years studying under some of the most renowned agronomists and animal husbandry experts in the world, mastering both the Life and Prime spheres in the process. She also traveled extensively, working on farms and ranches in different parts of the world and learning new techniques for sustainable and organic farming.

## Trivia

Despite her gentle demeanor, Maria can be fiercely protective of her students and of the natural world. She has been known to clash with university administrators over issues of environmental policy.

## Tradition

Verbena

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Master

Matter: Unknown

Mind: Unknown

Prime: Master

Spirit: Unknown

Time: Unknown

Death: Unknown
Fweeby's odd way

**This article contains inappropriate content.**

**Reason: Orange Dude says the F-word in the fifth panel.**

**It is not suitable for anyone under the age of 13.**

**fweeby's odd ways** is the last comic of 2016 and the nineteenth comic of Fweeby.

## Plot

The comic begins with Fweed and Orange Dude snorkeling underwater. Fweed comments about how the ocean is a nice place to be while Orange Dude disagrees. He points out how many fish die in the sea each day and Fweed comments that she wants to die so she tries to turn herself into a fish. Orange Dude tries to get out of it but he and Fweed turn into fishes. And then a much bigger pink fish wearing headphones comes and eats them and as they dissolve in his stomach acids, Orange Dude comments about how Fweed could’ve just hung herself with a noose.
Father Balmut (Toledo)

## Trivia

Despite his blind state, Brother Enoch possesses a heightened sense of perception, allowing him to navigate the world around him with remarkable accuracy. His other senses have become finely attuned, making him adept at sensing and deciphering subtle magical energies.

Brother Enoch is rumored to possess a deep connection with the spirits of nature, often communing with them in his garden of loss. It is said that he can communicate with the spirits and gain their guidance and assistance in his sorcerous endeavors.
Metaplot

This page is a Link Page to relevant articles for Metaplot:

## Meta Types

### Laws

Convention of Thorns

New Convention of Thorns

Traditions (VtM)

Treaty of Saragoça

Treaty of Aurora

### Businesses

#### Pentex

King Breweries and Distilleries

Magadon Pharmaceuticals

##### Qarinah (Group)

Qarinah

Qarinah VIP Lounge

Gluttony by Qarinah

Ambrosia by Qarinah

Afrodite by Qarinah

Lust by Qarinah

Al-Kanz Al-Mahfoud

#### Other

Tech Corp

King Corp
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location span over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Quentin Pellerin

### Concept: Enigmas University Teacher

Quentin Pellerin was born in France and grew up with a fascination for puzzles and riddles. He would often spend hours poring over cryptic texts and codes, trying to unlock their secrets and hidden meanings.

When Quentin was in his early twenties, he had his awakening. He discovered that his love of puzzles and enigmas was not just a mundane interest, but a manifestation of his magical abilities. He found that he had an innate talent for manipulating the energies of the universe through the medium of enigmas, and he began to experiment with new ways of using his powers to unlock the mysteries of the universe.

Over the years, Quentin became a master of the Mind and Correspondence spheres, using his magic to create complex puzzles and riddles that challenged even the most astute minds. He also became a well-known expert in the field of cryptography, teaching seminars and workshops to intelligence agencies and government organizations around the world.

## Trivia

Quentin has a reputation for being something of a loner.

## Tradition

Son of Ether

See Traditions (MtA)

## Spheres

Correspondence: Master

Entropy: Unknown

Forces: Unknown

Life: Unknown

Matter: Unknown

Mind: Master

Prime: Unknown

Spirit: Unknown

Time: Unknown

Death: Unknown
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
3D Dummy-Mania!

3D DUMMYMANIA

Is the ***3-Dimensional*** versions of Dummymania characters (Starky) Starkys 3D models are simplified models with pompous hair. He is modelled with *basic-shapes* rather then sculpting and manipulated through art software. 3D Starky has made several appearances in DUMMYMANIA Including :

*Starkys AEROBICS Demos*

*3D Starky : Evil is Fun!*

*3D Starky Introduction*

*3D Starky Introduction : NON CUBE*

ETC
Phosic

The naturally occurring liquid form of magic in Hytheia. Know to be very chaotic but necessarily in the rapidly industrializing world.

### Forms of Phosic

* **Basic Phosic**: A substance used commonly in magical engines of the modern day. Fueling cycles of continuous casting which turn turbines inside magical engines.
* **Refined Phosic**: A much more rare substance in the world of Hytheia. A processed form of the naturally occurring phosic which when exposed to the open air can cause chaotic magic or other magical disruptions to occur on its own. Used only by the Metallurgic Collective in the War of the Machine God in its later period.

### Description

A light blue liquid with a soft glow. It doesn't soak into surfaces and flows like mercury, refusing to adhere to anything but itself.

It's refine form is kept in air tight containers.
Trick

Radośniejszy z braci

**Trick -** jeden z bliźniaków zatrudnionych przez Cesarza Sin'Dahleona Ra'Vella do prowadzenia powozów przewożących Zarazę w ich misji zabójstwa Senatora Theodreda. Jest bratem Tracka.

## Wygląd

Trick jest niezbyt wysokim gnomem, któremu nigdy z twarzy nie schodzi uśmiech. Jego zielone oczy często błyszczą, a jego zadbana bródka i wąs dodają swego rodzaju błysku do całej twarzy.

Nigdy nie zdejmuje ze swojej łysiejącej głowy wysłużonej, skórzanej czapki. Ubiera się w sposób prosty, który nie utrudnia ruchów.

## Osobowość

Radośniejszy z bliźniaków zawsze stara się dostrzegać pozytywy sytuacji. Łatwo tworzy nowe relacje i ciągnie go do ludzi. Kiedy rzeczy dzieją się bardzo nie po jego myśli zaczyna panikować, co było widać chociażby w sytuacji, gdy utknęli w opuszczonej wiosce. Nie jest konfliktowy i unika mówienia kiedy wie, że cokolwiek powie wprowadzi go w kłopoty.

## Historia

Urodzony w Sakinbach od najmłodszych lat był szkolony wraz ze swoim bratem przez ojca do jakże szlachetnego zawodu woźnicy. Pracował w gildii kupieckiej przez lata, do czasu gdy wraz z bratem zebrali wystarczająco funduszy by założyć własną działalność

Od 75 lat szczycą się najwyższymi ocenami przewozu ludzi i towarów w Sakinbach i całym regionie. Ich najlepszym zleceniem jednak było oficjalne zatrudnienie przez samego Cesarza do przewiezienia jego tajemnej grupy na drugi koniec państwa.

Po drodze Trick zaprzyjaźnił się z drużyną, licząc że uda im się wykonać zadanie.

## Umiejętności

**Mistrzostwo w powożeniu**

**Wysoka orientacja w terenie**

## Ciekawostki

* Trick i Track nie mieli imion przez 5 sesji pod rząd od swojego pojawienia się. Otrzymali imiona po niemieckich odpowiednikach Zyzia i Dyzia z disneyowskich komiksów.
Groups

Known organizations, cultures, and religions in Hythea.

## Organizations

* Far Tide Adventuring Guild
* Rixsario Adventurers Guild
* The Metallurgic Collective
* The Tinkerer Concordance
* Velstian Artisan Association
* Velstian Entertainer's Guild
* The Arcanist Committee
* The Amber Loyalty
* Zengath Mages Association
* The Court Magicians (Vyhexen)

## Groups & Adventuring Parties

* The Historians
* Broken Chains Battalion

## Cultures

* Tayolindian
* Velstian
* Zaut
* Sauvian
* Athellin
* Druttish

## Religions

* Hexidian Pantheon
* Church of the Giving Wisdom
* Cults of the Ancients
* Faith of the Red Adjunct
* Monodian Worship
* Reformist Machine God Whorship
Polinir

*(Paw-lih-neer)*

Polinir is the King of the gods. He was greatly hurt in the first battle of the universe and now recovers in the Forest of Dawn. He is the most widely prayed to god in all of Hythea and its sister realms.

## Ideals

Polinir was a noble and selfless god. He preached his beliefs of loyalty, honor, and selflessness to his followers. He wished that all mortals would live for each other and not themselves.

Followers of Polinir today uphold honor, loyalty, selflessness, and care for the less fortunate. They will sooner die than allow harm to come upon those who they protect.

## Representation

Polinir is found in many pantheons around the world and is solely worshiped in a few locations. The colors correlated with the Amber Lord are Gold, shades of Amber, Dark Brown, white, and accents of red and grey.

The symbol commonly associated with Polinir is a bisir tree with a large drop of amber containing a heart. Alternate symbols do exist and the second most common is a skull encased in amber.

His most common representation is in the Hexidian Faith of Hythea, where he serves as the head god. In the Hexidian temples, his shrine is usually front and center connecting the other shrines of his fellow gods.

## Faith Facts

Polinir's worshippers believe they receive power and wisdom from praying with amber.

Most believe that Polinir has the mysterious power of amber.

The bisir seed is an extremely valuable relic for worshipers of the Amber Lord.
Character Template

Copy this page from the source editor to make a page for other characters

## Overview

About a paragraph describing the character's origins all the way to their current situation.

## Current Location

Where the character is believed to be now and how they make a living.

## Relations

A chart of the character relations to others.

 Hope
 Bella
 Stuart
 Ryan
 Tommy
 Trevor
Rosa Horváth

### Concept: Dance and Melee University Teacher

Rosa Horváth was born and raised in the bustling city of Budapest, Hungary. From a young age, she was always fascinated with the art of movement, both in combat and dance. She began training in martial arts at the age of eight, quickly showing promise as a natural fighter. Her parents, both dancers, also encouraged her to pursue her passion for dance. Rosa's unique blend of grace and power earned her many accolades in both arenas.

After completing her studies in Budapest, Rosa felt the need to travel and explore new cultures. She eventually found herself in Denmark, where she heard of the Grand Lodge of Absalon, a prestigious university dedicated to the arcane and martial arts. Rosa was immediately intrigued and knew she had to apply.

Upon reaching mastery on Prime and assuring graduation, Rosa was offered a teaching position at the Grand Lodge of Absalon, where she now teaches both melee combat and dance. Her students are always in awe of her skill and grace, and she has earned a reputation as one of the most beloved and respected teachers at the university.

Rosa's unique blend of martial arts and dance has earned her a loyal following, and she has become a role model for many aspiring fighters and dancers at the Grand Lodge of Absalon.

## Trivia

* Rosa is fluent in Hungarian, English, and French.
* She has won multiple awards in international dance competitions.
* Rosa is known for incorporating elements of dance into her melee combat style, making her fights appear almost graceful.
* She has a strict "no weapons" policy in her classes, believing that true mastery of melee combat comes from one's own body and mind, rather than relying on external tools.
* In her free time, Rosa enjoys reading classic literature and practicing meditation to improve her focus and discipline.

## Tradition

Cult of Ecstasy

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Master

Spirit: Unknown

Time: Unknown

Death: Unknown
Atoner Gnoll

Atoner gnolls are a rare but growing section of the gnoll species. Living lives of begging for offerings of blood and forcing other gnolls into this way of life.

They will sometimes offer a trade of a valuable item they scavenged in exchange for an amount of a traveler's blood.

### Description

They often wear white or grey sleeveless robes which flow from their emaciated. Their robes are patch worked and marked with gnollish symbols. A simple mask clings to their face with a locked strap tied tightly to the back of their head. These masks are applied in such a way that the gnoll is unable to remove it them selves.

Their masks are marked with a drawn cartoony gnollish face. These faces are intended to look clownish and unthreatening. The lips of the mask part just enough near the front to allow liquids to pass into the mouth of the creature.
Richard

## Background Story

Richard is a pianist, who used to perform in bars. On a fateful night, he was introduced to a singer who was going to work in a few shows together with him: Allura.

The chemistry was instant, and the more time he spent with her, he noticed how the mood between them shifted and changed. Like this, he fell in love with her.

Down the line, Allura saved Richard from certain death, having turned him into a ghoul in order to save him. He has been by her side ever since, creating a performing duo.

## Trivia

* Richard is a pianist, working alongside Allura.
* Richard usually travels along Allura.
Felled Steed

Long dead steeds from past wars who search for their fallen riders in the battlefields of their death.

### Description

They come in any color of coat and often look like normal horses from a far. But once provoked or upon closer inspection their forward facing red eyes lacking any white reveal their true nature. When hunting for a rider they exude blue ghostly energy from wounds on their body and the same energy fills their mane and tail.

From their back, where a rider would sit, a translucent tentacle will sprout and reach out for riders to tether to the steed. When cut or wounded the horse will not bleed but spew a blue-gray mist.

Upon death the creatures body turns to dust in the wind.

### Nature

The Felled Steed is vengeful and predatory. It roams of region of its death searching for a humanoid to ride it to the world of the dead.
Water Dasher

A water fey which partially inhabits Hytheia and the realm of the fey, Riffic.

Known to flicker in and out of Htheia, sometimes bringing back materials from the fey realm.

### Description

Tiny fey spirit-like creatures with an overwhelming cyan glow which cloaks it's form. They zip around through the air with a soft whistling sound.

They speak in Riffic (Sylvan). When they speak their glow flickers with the flow of their voice.
Soothsay

**Soothsay** is one of the Arts of the Kithain.

## Overview

Soothsay represents the changeling's ability to see into the future. Depending on the realms used in conjunction, the changeling may be able to learn information about a person, place, or item. Though Soothsay is a common Art, those who practice it can sometimes enjoy a status greater than that of the average commoner, as it is an Art that comes naturally only to the most clever and contemplative of Kithain.

* **Attribute:** Intelligence

## Cantrips

* **Omen** - The most basic form of prophecy, this cantrip grants a momentary flash of insight about an object's ultimate fate.
* **Fair Is Foul** and **Foul is Fair** - Meddles in the affairs of fate slightly, granting a little good luck to an ally, or a tiny bit of bad luck to the enemy.
* **Tattletale** - See the world from the perspective of an item that the user has encountered in the past, or knows the True Name of.
* **Augury** - Determines an event that will occur in the future; no matter what happens, that event will occur, though the truth behind how it happens may be terribly unexpected.
* **Fate Fire** - A strange and complicated cantrip, this speeds up the ravages of karma, causing whatever is coming to someone, good or bad, to catch up to them much faster than expected.
Diana Sequeira

## Biography

Diana Sequeira was born in the early 1400's in Portugal, and has been a member of the Toreador clan for centuries. She has always had a love for the arts and beauty, and it is this love that led her to become a Keeper of Elysium in Lisbon. Diana has been serving in this role for many years and has become a close ally to Maria Olisipo, a Primogen of the city long before she ever eyed the Prince position.

### Name

Diana Beatriz Sequeira de Portugal y Castilla

## Skills

Etiquette, crafts and leadership are clear skills for Diana

## Trivia

Her dark hair is often styled in an elaborate fashion, with intricate braids and flowers woven throughout.

Diana's greatest mistake was a misjudgement in a political situation that nearly cost her her position as Keeper of Elysium. However, she was able to recover from this setback and has since been more cautious in her dealings with the other clans.
Garden of Knowledge (Lisbon)

The Garden of Knowledge in Lisbon takes place in the Torre do Tombo building.

## Overview

The Bahari Garden of Knowledge is a hidden oasis within the Torre do Tombo, one of Lisbon's oldest and most iconic buildings. The tower, which was originally built in the 14th century to house the archives of the Portuguese crown, now serves as a repository of national historical documents and artifacts.

The secret archive is a treasure trove of hidden knowledge, containing an array of rare and esoteric materials that are not available to the general public. The archive is a labyrinth of dusty shelves, ancient tomes, and mysterious artifacts, guarded by a select few who are entrusted with its secrets.

As you navigate through the dimly lit corridors of the archive, you come across row upon row of shelves, each one packed with books, scrolls, and manuscripts of every size and shape. Some are bound in leather, others in silk or parchment, and many are adorned with intricate symbols and sigils that hint at their mystical contents. The shelves are organized by topic, ranging from alchemy and astrology to demonology and forbidden magic.

As you delve deeper into the archive, you discover that there are hidden rooms and chambers, accessible only to those who possess the correct knowledge and credentials. These secret spaces contain the most precious and dangerous materials, including grimoires and spellbooks that hold the power to summon spirits, control minds, and even raise the dead.

The archive also houses many artifacts and relics, some of which are ancient beyond measure. These include talismans, amulets, and charms that are said to possess mystical properties and offer protection against evil forces. There are also arcane instruments such as astrolabes, orreries, and scrying mirrors, which can be used to gain insights into the workings of the universe and the mysteries of the future.

Throughout the archive, there are hidden passages and secret doors, some of which lead to even more mysterious and dangerous places. But for those with the courage and knowledge to explore its depths, the secret archive offers a glimpse into a world of hidden knowledge and esoteric secrets that few are privileged to witness.
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate word for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Sabrina Nadeau

### Concept: Poetry University Teacher

Sabrina Nadeau was born and raised in the small town of Saint-Simeon, Quebec, Canada. She discovered her love for poetry at a young age and spent much of her childhood writing and performing her own poems, awakening through language very early in her life. After high school, she attended the University of Montreal, where she earned a Bachelor's degree in Creative Writing with a focus on poetry.

Sabrina quickly gained recognition in the Canadian poetry scene for her unique style and powerful performances. She published her first poetry collection, "Silent Songs," at the age of 25, which won the Governor General's Award for Poetry in Canada. This catapulted her to international fame, and she began performing and teaching poetry workshops around the world.

After several years of traveling, Sabrina found herself drawn to the Grand Lodge of Absalon, where she felt a strong connection to the spiritual energy of the place. She joined the faculty as the poetry teacher, where she inspires her students to explore their own creative voices and find the magic in language.

## Trivia

Sabrina often incorporates themes of nature and spirituality into her poetry, drawing inspiration from the natural beauty of the Grand Lodge's surroundings.

## Tradition

Euthanatos

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Master

Spirit: Unknow

Time: Unknown

Death: Unknown
Edward Frost

### Concept: History and Entropy University Teacher

Edward Frost was born into an English-Turkish family of historians and antiquarians, and he inherited their love for history and fascination with ancient artifacts. As a child, he spent countless hours exploring museums and archaeological sites with his parents, soaking up the stories and mysteries of the past. However, as he grew older, he became increasingly disillusioned with the way history was taught in mainstream academia. He felt that too much emphasis was placed on the "great men" and the grand narratives, while the voices and experiences of ordinary people were ignored or erased. This led him to pursue a career in alternative history and counter-narratives, focusing on marginalized communities and hidden histories.

After completing his PhD in historical studies, Edward joined İstanbul Üniversitesi. He quickly became known for his unconventional approach to teaching, which included interactive reenactments, role-playing games, and field trips to historical sites. He encouraged his students to question the dominant narratives and seek out alternative sources of knowledge, even if it meant challenging their own assumptions and biases.

After awakening in a trip to Egypt, the was discovered by the Order of Hermes, and as he always says when retelling the story: "the rest, is history".

## Trivia

* Edward has a deep fascination with ancient myths and legends, especially those involving the concept of entropy or the end of the world. He often incorporates these stories into his lectures, using them to illustrate the cyclical nature of history and the inevitable decay of all things.
* In his spare time, Edward is an avid collector of antique books and manuscripts, and he has a particular fondness for rare and obscure texts that challenge conventional wisdom. His office is filled with stacks of dusty tomes and old maps, which he often uses to spark his students' curiosity and imagination.

## Tradition

Order of Hermes

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Master

Forces: Unknown

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Unknown

Spirit: Unknow

Time: Unknown

Death: Unknown
Mechas

Mechas are a type of enemy in DIG - deep in galaxies. there are a total of 6 mecha enemies.

**Helicopter** - Helicopters are red, spherical machines that have a blue window and a big propeller on top. (HP: 10) (DMG: 5)

**Tank** - Tanks are brown and look like... a tank. (HP: 20) (DMG: 5)

**Turret** - Turrets are small, presumably metal, and turn their "head" to attack you. (HP: 4) (DMG: 3)

**Quadrotor** - Quadrotors are green, drone-like, and have what looks like a person operating it. (HP:10) (DMG: 5)

**Scorpion** - Scorpions are tiny scorpion-like robots that shoot lasers to attack you. (HP: 4) (DMG: 3)

**Land mine** - Land mines are explosives that glow red. they make a beeping noise before they explode. (HP: 1) (DMG: 10)
Philip Keup

### Concept: Riding University Teacher

Philip Keup was born into a family of mages and horse breeders in the countryside of England. He was raised with a love and passion for horses, and spent most of his childhood helping out around the family farm.

After completing his education in the early stages of the Order of Hermes, he decided to pursue his passion and become a professional horse rider and trainer. He travelled to many countries and participated in various equestrian events, winning several accolades and awards.

Eventually, he decided to settle down and share his knowledge and experience with others by becoming a riding instructor at the Grand Lodge of Absalon. He takes great pride in his job and is dedicated to training his students to become excellent riders and caretakers of their horses.

## Trivia

* Philip is known for his calm and patient demeanor, which makes him a favorite among his students.
* He believes in the importance of forming a bond with one's horse, and often encourages his students to spend time with their horses outside of riding lessons.
* When he's not teaching, Philip enjoys spending time with his family and taking his own horses out for a leisurely ride.

## Tradition

Order of Hermes

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Master

Spirit: Unknow

Time: Unknown

Death: Unknown
Ibrahim al-Wahab

## Biography

Despite his loyalty to the Banu Haqim, Ibrahim remains deeply connected to his roots in Lisbon and has made it his mission to protect the city and its people. He operates in the shadows, using his skills and influence to keep the city safe from threats both supernatural and mundane. As a Primogen, he is also tasked with overseeing the activities of other Kindred in the city and reporting back to Maria.

## Trivia

He was once tasked with carrying out an assassination mission in North Africa, but the target turned out to be a human who was wrongly identified as a vampire.
Angela Rotelli

### Concept: Fae Walking University Teacher

Angela Rotelli was born into a family of storytellers and performers in Italy. Her parents were both actors and musicians, and she grew up surrounded by magic and wonder. From an early age, Angela was fascinated by the world of the fae and the stories that her parents told about their encounters with these otherworldly beings.

As she grew older, Angela realized that her fascination with the fae was not just a childhood fascination, but a deep-seated spiritual connection. She discovered that she had an innate talent for navigating the realms of the fae and for communicating with these mystical beings.

Angela spent years studying under some of the most renowned fae walkers in the world, mastering the Life and Spirit spheres in the process. She also traveled extensively, exploring the hidden corners of the faerie realms and learning the secrets of their magic.

## Trivia

* Angela is known for her unconventional teaching methods, which often involve immersive experiences in the faerie realms. She believes that the best way to learn about the fae is to experience their magic firsthand, and she encourages her students to embrace their inner childlike wonder and playfulness.
* Despite her deep connection to the fae, Angela is also a skilled warrior and defender of the natural world. She has been known to lead expeditions into the faerie realms to protect endangered species and to fight against those who would harm the environment.
* Angela has a mischievous streak and is known for her love of pranks and practical jokes. She often uses her fae knowledge and friends to play harmless tricks on her colleagues and students, but she always makes sure that everyone involved is in on the joke.

## Tradition

Orphan

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Master

Matter: Unknown

Mind: Unknown

Prime: Unknown

Spirit: Master

Time: Unknown

Death: Unknown
Chicanery

**Chicanery** is an Art of the Kithain.

## Overview

Chicanery is the deceptive magical power of illusion and emotional manipulation. Those who practice it extensively are often considered somewhat untrustworthy by nobles. Chicanery is a common Art, and is available to members of all kiths, though it is somewhat rare among the noble Sidhe.

* **Attribute:** Manipulation

## Cantrips

* **Fuddle** - Alters an existing perception in a small way, such as exchanging one loud sound for another, or faking invisibility from a cover of shadow.
* **Veiled Eyes** - Causes an object to be ignored; while not truly invisible, onlookers will not think to notice the object.
* **Fugue ("Tip-of-the-Tongue")** - Removes a memory from a person's mind, or cause one specific moment to stand out and occlude others.
* **Haunted Heart** - Evoke some sort of phantom emotion within a subject, by reawakening an emotion felt in the past.
* **Captive Heart** - Use emotion as a controlling force, causing a person to believe things about himself that may never have been true.
DIG deep in galaxies Wiki

**Welcome to the DIG deep in galaxies Wiki!**
A Wiki for the game DIG deep in galaxies

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## Important articles

Melee Weapons

.
Tragos

The **Tragos**, are a name for groups of Satyrs.

## Overview

In the dark time of the Inquisition, satyrs found safety in numbers. They banded together and formed troupes of traveling musicians and actors. In those days, as they continue to do, they protected one another from Banality's bounty hunters. These groups became known as *tragos*. The word "tragos" comes from the greek word for Goat and from the term tragoidia (or goat song), a form of Greek choric ceremony associated with satyr-plays, and the name given to the death-dance of a satyr.

Loosely organized and overseen by one or more grumps, the tragos operates like an extended family, though family members come and go regularly. Each has its own method of decision-making, though many use a version of democracy. Embracing an open-door policy, a tragos welcomes all new satyrs into their fold without prejudice or judgement. This policy includes both Seelie and Unseelie satyrs. Although they tend to spit into Seelie and Unseelie groups, due to basic philosophical differences, few ever turn away one of their own kith merely because of court affiliation. They realize that the protection of there fellow fae far outweighs the rivalry that exists between sunshine and moon satyrs. Nevertheless, majority tends to rule in the tragos and a satyr in the minority finds group life more than a little frustrating. A moon satyr is treated like the black sheep of the family in a Seelie tragos, and vice versa.

A tragos usually has one central location where its members meet and hang out. This locale could be someone's home, a freehold, or a public bar. Satyrs know that they can almost always find help, drink, fun, or empathy at their home base.

Membership in a tragos is often based on geographic location; only those satyrs in the area or city belong. Others are based on ideology or mission. This sort of tragos has members scattered about, around the world in some cases, and usually work toward a common goal, support one another, and keep in regular contact despite the distance.

Tragos-mates may fight and carry life-long grudges against one another, but when an outside enemy threatens any of them, they stand together. The goats have an innate sense of loyalty to their tragos, perhaps because these groups have historically been crucial to survival of the kith. Only under extreme circumstances will a satyr betray a tragos-mate in life or death situation. Whenever someone attacks, kills, or severely injures a satyr, the perpetrator can expect a visit from the other tragos members... and it won't be pretty.

The members of a tragos spend a lot of time together. They have parties and make music. They have long debates and make love. Sometimes it seems that only a satyr can truly understand the philosophy a feelings of another satyr. Since these changelings get into trouble regularly and make enemies often among the other Kithain, they need the understanding shoulders of their fellow satyrs to cry on.
Zariga Sophia

### Concept: Massage University Teacher

Thai massage techniques. Her family was known in the village for their healing hands and ability to ease pain and discomfort through massage.

When Zariga was a teenager, her family moved to Bangkok and she started training under some of the best massage therapists in the city.

She quickly became known for her skill and intuition when it came to massage, and eventually opened up her own practice. Years later, when the Grand Lodge of Absalon was looking for a new massage teacher, Zariga was recommended by a former student of hers and jumped at the opportunity to share her knowledge with others.

## Trivia

* Zariga's massage techniques are a blend of traditional Thai techniques and more modern western techniques she learned during her training in Bangkok.
* She is a firm believer in the healing power of touch and emphasizes the importance of building a connection with her clients.
* In her free time, Zariga enjoys practicing yoga and meditation to keep herself centered and in tune with her body.

## Tradition

Cult of Ecstasy
See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Master

Matter: Unknown

Mind: Unknown

Prime: Master

Spirit: Unknown

Time: Unknown

Death: Unknown
Sireen Al Faqadi

### Concept: University Teacher

Sireen Al Faqadi was born in the Middle East and grew up with a fascination for birds of prey. Her father, a falconer himself, taught her everything he knew about the art of falconry. Sireen spent most of her childhood and teenage years training and caring for falcons, hawks, and eagles.

After completing her studies in biology and ornithology, Sireen began to travel the world, learning about different falconry traditions and techniques.

Sireen's classes are always popular among students, as she not only teaches the practical aspects of falconry, but also shares her knowledge and appreciation for the cultural and historical significance of the practice. She also emphasizes the importance of conservation and ethical treatment of birds of prey.

In her free time, Sireen can often be found hiking in the nearby forests with one of her trained falcons. She is also an accomplished calligrapher and enjoys practicing the art in her spare time.

## Trivia

* Sireen has a particular fondness for peregrine falcons and has trained several champion birds for falconry competitions.
* She is fluent in Arabic, Mandarin, English, and French
* Sireen has a playful sense of humor and is known to occasionally play pranks on her colleagues and students, often involving one of her well-trained birds.

## Tradition

Verbena

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Master

Matter: Unknown

Mind: Unknown

Prime: Unknown

Spirit: Unknown

Time: Unknown

Death: Unknown
Main Story

This page contains spoilers for DIG - Deep In Galaxies. Read at your own risk. (this page is not finished.)

Introduction

The story starts with the three main antagonists talking about how there have been reports of "Armed uprising incoming from all sectors."

(Fleet admiral) "Your imperial highness! Reports of armed uprising incoming from all sectors!"

(grand admiral) "Your relentless excellency, Fleet and troops are on high alert scouring the galaxy to crush the insurrection."

(The overlord) "Nothing will disrupt my rightful rule over the galaxy! deploy these planet drillers and teach these rebels a lesson."

After the three main antagonists hang up, the screen focuses on a planet.

Shortly afterward, The Player wakes up to a loud noise.

(player) "Not again! Another one of those infamous overlords' ships landed on my planet looking for trouble. I've had enough!"

The player kills the pilot of a digging starship and collects the keys to it.

(player) "The keys to a digging starship! now I can finally join the revolution across the galaxy!"

After the player gets inside the vehicle, they unlock the ability to travel to other planets and galaxies. the player must complete 3 missions before accessing a mission to kill a lieutenant. when the player kills the lieutenant, the lieutenant will drop a note. the note will be used to find where the boss (fleet admiral) is.

After the player kills the fleet admiral, only 1 admiral remains.

The same is required the fight the second admiral. complete three missions, kill a lieutenant, and then the boss (grand admiral).

If the player defeats the 2 admirals, and does a few more missions, they can fight the overlord. after the player kills the overlord, they presumably become "the overlord".
Ambrosia by Qarinah

Ambrosia is a luxurious dining experience located in the upscale Principe Real district of Lisbon, Portugal. As soon as you enter the restaurant, you are transported to a world of elegance and sophistication.

## Overview

The interior design of Ambrosia is inspired by the lavishness of Louis XIV's era. The dining room features stunning frescos on the walls, with ornate details in silver and marble, creating a truly opulent atmosphere. The high-end cutlery adds a touch of old-world charm, and the superb old school service ensures that you will receive the best dining experience possible.

The menu at Ambrosia is a culinary masterpiece, featuring only the finest ingredients that are expertly prepared by the culinary team. The dishes are a fusion of traditional Portuguese flavors and French cuisine, resulting in a one-of-a-kind gastronomic experience. The menu changes regularly to reflect the availability of fresh, seasonal ingredients, ensuring that each visit to Ambrosia is unique.

To start, diners can choose from a selection of exquisite appetizers such as caviar, foie gras, or smoked salmon. For the main course, there are decadent options like truffle-stuffed quail, grilled lobster with a cognac sauce, or beef Wellington. The wine list is extensive, featuring the best vintages from Portugal, France, and around the world, with a sommelier on hand to assist you in choosing the perfect pairing for your meal.

The ambience at Ambrosia is one of elegance and refinement, making it the perfect destination for a romantic dinner or a special occasion. The attentive and knowledgeable staff are always on hand to offer recommendations and ensure that your dining experience is nothing short of exceptional.

Overall, Ambrosia is the epitome of luxury dining, offering an unforgettable experience for those seeking the finest cuisine in a breathtaking setting. With its Louis XIV-inspired decor, high-end cutlery, and superb old school service, Ambrosia is sure to leave a lasting impression on all who dine there.
Deity (Disambiguation)

**Deity** may refer to certain individuals below:

"*.*"

—About Deity.

## Alternate Uses of Deity

* Auðumbla
* Deities
* Gaia
* Ymir

## See Also

* Adamas
* Aeëtes
* Agni
* Alclides
* Alvitr
* Amaterasu
* Amphitrite
* Andhrímnir
* Aphrodite
* Apollo
* Ares
* Ariadne
* Artemis
* Asclepius
* Athena
* Atreus
* Bakasura
* Baldr
* Bestla
* Boreas
* Borr
* Bragi
* Calliope
* Ceryx
* Circe
* Dante
* Danzaburou
* Deimos
* Demeter
* Dionysus
* Eos
* Erebus
* Erinys
* Eurus
* Fenrir
* Forseti
* Freyja
* Freyr
* Frigg
* Ganesha
* Gilgamesh
* Hachiman
* Hades
* Hecate
* Heimdall
* Hel
* Helios
* Hephaestus
* Hera
* Hercules
* Hermes
* Hestia
* Hyacinth
* Iris
* Ishtar
* Izanami
* Jörmungandr
* Kali
* Kratos
* Kumbhakarna
* Kuzenbo
* Loki
* Lora
* Magni
* Maui
* Medea
* Meili
* Mimir
* Modi
* Morpheus
* Nemesis
* Nike
* Njörd
* Notus
* Odin
* Orkos
* Peirithous
* Pele
* Pelias
* Persephone
* Perseus
* Poseidon
* Prometheus
* Proteus
* Raijin
* Rama
* Ravana
* Shiva
* Siegfried
* Skaði
* Sobek
* Sol
* Susano
* Thanatos
* Theseus
* Thor
* Thrúd
* Tiamat
* Triton
* Tsukuyomi
* Týr
* Vamana
* Vé
* Vili
* Zephyrus
* Zeus
* Zora
Æstercor

Æstercor the Archmage

## Overview

The second great Archmage of Velstia. Æstercor or sometimes referred to as Lord Aster came from a rural sheep herding region of Northern Velstia and as a man came rose to dominate Velstian politics. He would reform the education system of Velstia to incorporate the knowledge of magic as a normal study. His actions would lead to him rising in the political landscape of Velstia as well, receiving the title of "Royal Magician" by the Velstian Monarchy. Later recieving the title of "Archmage" by the people of Velstia after he saved the city of Vellyn from a catastrophe. In his later years he is responsible for the creation of a handful of magical spells and practices. His wisdom and knowledge spread beyond Velstia as his acension to archmage marks the second Arcane Enlightenment. His legacy is still spoken of in lecture halls and taverns across the world.
The Behemoth

***The Behemoth*** — американская компания по разработке видеоигр, созданная в 2003 году Джоном Баэcом, художником Дэном Паладином и программистами Томом Фалпом, Брэндоном Лакавой и Ником Драйбургом. Позже Драйбург и Лакава покинули компанию. Студия разработки Behemoth находится в Сан-Диего, Калифорния. Компания известна производством простых игр в фирменном 2D-стиле Дэна Паладина. Её игры также вдохновлены аркадами; особенно это касается ранних игр студии, имитирующих жанры, распространенные, в частности, на автоматах Neo-Geo (Том Фалп — создатель платформы Newgrounds, которая изначально была фан-сайтом Neo-Geo).

## История

В августе 2002 года Том Фалп и Дэн Паладин вместе создали флеш-игру *Alien Hominid* для Newgrounds. С тех пор игра стала чрезвычайно популярной и набрала более 20 миллионов посещений. Позднее в том же году к Паладину обратился его коллега Баэс, который был большим фанатом Alien Hominid. Баэс поинтересовался у Паладина, заинтересован ли он в разработке Alien Hominid для приставок. Фалп и Паладин назначили Баэса игровым продюсером, наняли Лакаву и Драйбурга и в 2003 году сформировали The Behemoth. Ряд деталей в игровых проектах студии намекают на единую игровую вселенную.

Первая консольная игра команды, Alien Hominid, получила признание критиков, а члены The Behemoth стали известны как независимые разработчики, стремящиеся вернуть олдскульные видеоигры в массы.

## Игры

2004 — Alien Hominid (первая игра, и по счету последняя игра, выпущенная для PS2).

## Примечания

1. ↑ Newgrounds Wiki - History
2. ↑ Alien Hominid Q&A
PlayStation 2

***PlayStation 2*** (яп. プレイステーション2 Пурэйсутэ:сён Цу:, официальное сокр. ***PS2***) — вторая игровая приставка, выпущенная компанией Sony, наследница PlayStation и предшественница PlayStation 3. О начале разработки было объявлено в марте 1999 г., продажа консоли в Японии началась 4 марта 2000 г., в Северной Америке — 26 октября 2000 г., в Европе — 24 ноября 2000 года, в России — 7 ноября 2002 года.
Как достать соседа

«***Как достать соседа: Сладкая месть***» (англ. Neighbours from Hell) — отменённая компьютерная игра-аркада для PlayStation 2. Главной целью игры является месть соседу. Герою нужно находить предметы и использовать их, чтобы навредить соседу. В одной игре присутствуют 14 эпизодов.

## Сюжет

Вуди — самый обычный человек, у которого счастливая жизнь, пока его сосед мистер Ротвейлер не превращает его жизнь в ад. Вуди решает отомстить мистеру Ротвейлеру и вызывает телевизионную команду во главе с режиссёром Джо, которая снимает одноимённое реалити-шоу, показывающее отношения соседей с худшей стороны.
Красный экран смерти

***Red Screen of Death*** (сокр. RSOD) (рус. Красный экран смерти) — экран, который отображается на консоли PlayStation 2, из-за того, что ты вставил другой формат диска (или он некорректный).

## Причина

RSOD появляется в виде красного тумана и приближается внутрь и всё написано словами: «Пожалуйста, вставьте диск формата PlayStation или PlayStation 2». Этот экран не означает антипиратский.
Sega Superstars (серия игр)

***Sega Superstars*** — серия компьютерных игр в жанре кроссовера, включающая в себя различных персонажей компании Sega. В серию входят оба игры: Sega Superstars и Sega Superstars Tennis. Первой игрой в которой присутствовали персонажи разных игр от Sega была Fighters Megamix, но официально она не входит в серию Sega Superstars.

## Sega Superstars

*Основная статья: Sega Superstars*
Игра разработана специально для EyeToy. Представляет собой подборку из 12 мини-игр, в которых надо играть с помощью рук. Единственная игра серии разработанная Sonic Team и спродюсированная Юдзи Накой.

## Sega Superstars Tennis

*Основная статья: Sega Superstars Tennis*
В Sega Superstars Tennis присутствуют 16 игровых персонажей из десятка франчайз компании Sega, таких как Space Channel 5, Super Monkey Ball, Jet Set Radio и т. д. Всего представлено пять персонажей из вселенной синего ежа, шесть камео, а также два поля — «Green Hill» и «Scrap Brain». На выбор игроку даётся три режима игры.