recursal/Fanatic-Fandom huggingface dataset:
Stim Pack

*This page was last updated during patch* v1.0.1795*. The current patch is* v1.6.1946*.*

## Description

**Stim Packs** are consumable Calldowns providing means of first aid. They are listed in skill slot 5, alongside other Calldowns and can be found in the "Supplies" tab.

After activation, they immediately apply a heal over time. This healing is meant to be interrupted if the user takes damage; however, as of patch 1.0.1795, the healing is not actually interrupted and the used is healed the full amount.

All healing consumables, including Stim Packs and Health Packs, share a common 60 second cooldown. For example, after using a Medium Stim Pack, the user would be unable to use any Stim Pack or Health pack for 60 seconds.

## Stim Pack Variants

 **Source:** | * Crafting: 10 seconds + 15 Crystite, 1 Chitin Fiber, 1 Copper Wiring

 **Source:** | * Crafting: 10 seconds + 200 Crystite, 2 Carbon Powder, 2 Semiconductors

 **Source:** | * Crafting: 10 seconds + 500 Crystite, 3 Crystatic Powercell, 3 Biopolymer Thread

 **Source:** | * Crafting: Coming Soon!

 **Source:** | * Crafting: Coming Soon!
Strideviper (Creature Type)

*This page was last updated during patch* v0.9.1766*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

### Official Description

> The strideviper appears to be an amalgamation of a venomous snake and a many-legged arthropod such as a centipede. It has a flexible many-segmented body that is carried along by an array of small but powerful legs. At the front, its body curves upwards and widens into a hood, much like that of a cobra, just behind its head. In its mouth it has two large fangs that allow it to inject its deadly venom into its prey. The strideviper normally moves at a modest pace on its many legs, but it is capable of great bursts of speed by flattening its body and slithering across the ground. When it is too far away to strike at its prey directly, the strideviper has the ability to spit its venom across large distances, so operatives are advised to give it a wide berth.
>
>

## References

1. ↑ http://www.firefallthegame.com/news/firefall-new-creature-feature-strideviper
Sandshark (Creature Type)

*This page was last updated during patch* v0.7.1714r2*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

The **Sandsharks** are the newest discovery in the fauna of New Eden.

## Official Description

From the official page :

> A frightening example of the twisted effects that the Melding has on the creatures that come in contact with it, Sandsharks are massive lobster-like crustaceans which have only recently been discovered. In recent weeks these previously-unseen creatures have been blamed for a number of deaths, and have been spotted near the ruins of fishing camps near the ocean. Sandsharks are found most frequently along the coastlines, and are capable of traversing great distances by burrowing just under the surface of the loose beach sands. Their name is earned from the large dorsal fin on their back, which is seen jutting out of the ground when they travel under the surface.
>
>

> Sandsharks are able to track their prey by sensing vibrations with highly sensitive hairs located across their body. When they sense prey the Sandshark travels quickly through the sand, frequently coming from the water, to attack. The Sandshark’s claws are immensely powerful, able to crack the shells of a Nautilus or mangle the most resilient battleframe with little effort. When hunting smaller prey, such as Aranha, the Sandshark’s claws will typically kill them in a single crushing blow.
>
>

> Sandsharks are also well-protected by a dense shell which covers most of their body. This doesn’t mean that the Sandshark is without a weakness, however. While their backs are protected, the Sandshark has a soft underbelly that makes them vulnerable to well-executed attacks.
>
>

> Despite the danger that they pose, a burgeoning economy has risen around the hunt and sale of Sandshark meat. Demand for the meat amongst the more affluent citizens of Copacabana has grown, and a single ounce of the meat can fetch exorbitant prices on the open market. This is especially puzzling, as the meat is widely reported to be bland and somewhat rubbery, with a particularly putrid stench to it. Boiling the meat and slathering it with butter and spices helps, but the stench never truly goes away.
>
>

> Although there have only been sparse reports of Sandshark attacks, Accord researchers fear that the frequency of sightings will increase in the coming weeks. Due to their inherently aggressive nature and the danger that they pose, the Accord advises citizens to attack in numbers, warning against the dangers of confronting a Sandshark alone.
>
>

## Types and Subspecies

Toxic Landshark

Vomica the Noxious

## References

1. ↑ http://www.firefallthegame.com/creature/sandshark/
Scan and Deliver

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stronghold Job Board

## Description

A local scanning drone requires protection while it searches for missing friendlies. Provide defensive support, then follow the trail and bring your allies home.

## Objectives

* Scanning Drone
* Escort the Scanning Drone to Safety
* Investigate the First Beacon
	+ Eliminate 10 Melded Wildlife
* Investigate the Second Beacon
	+ Eliminate 13 Chosen
* Investigate the Final Beacon
	+ Talk to Accord Soldier
* Escort the Pilot to Safety

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Stronghold Voucher
* Crystite
Stronghold

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Level 40 area, West of Chosen Station and South-West of Kanaloa Research Station.

One of the two stationary dropships inside the base gives players access to the Warfront-raid, the other gives access to the Amazon Warzone.

## Facilities

* AA Turret
* Armored Dropship (-1030, 375) - Gives access to the Warfront-raid
* Armored Dropship (-1249, 233) - Gives access to the Amazon Warzone
* Battleframe Garage
* Battleframe Station
* Job Board (-1154, 291)
* Molecular Printer
* SIN Tower
* Vending Machine

## Vendors

* Supply Officer Wyland - Ares Supplies (-1154, 283)

## Other NPCs

* Accord Guards
* Captain Park - Accord Field Commander
* Doctor Lyon

## Job Board

* Animus
* Antigenic
* Baptism by Fire
* Chosen Hunter
* From the Ashes
* Horkos
* Island Security
* Lexicon
* Open Fire
* Ordnance Breaker
* Scan and Deliver
* Strike Back
* Under Fire
* Zoonotic

## Lore

This massive facility was once the birthplace of the massive arcfold reactor thet went into the Arclight, but now serves as a fortress to keep the primary Chosen force out of Devil's Tusk, permanently.
The Anarchist Plot I

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Shanty Town Job Board

## Description

Research rumors of an anarchist plot and begin to neutralize it.

## Objectives

* Meet Old Woman Adrita
* Bandit Camp
	+ Activate Terminal
	+ Eliminate 6 Hostiles
* Meet Sydney
* Terrorclaw Infestation
	+ Eliminate 3 Wildlife
	+ Eliminate 3 Terrorclaw

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Shanty Town Voucher
* Crystite
Shanty Town

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Bird's eye view of Shanty Town

## Description

Level 22 - 24 Outpost located in South-Western corner of Coral Forest.

Players that outlevel the area will get a priority job that sends them to Dredge (level 25).

## Facilities

* Armored Dropship - Can be used to teleport to Dredge
* Battleframe Garage
* Battleframe Station
* Job Board (-926, -1596)
* Luau Larry Terminal
* Molecular Printer
* Multi-Schema Outpost Auto-Turrets
* New You Station
* Chosen SIN Detector Tech Point
* SIN Tower
* Supply Pads
* Vending Machine

## Vendors

* Supply Officer "Shadow" - Ares Supplies (-919, -1603)

## Other NPCs

* Coruja (-911, -1691)
* Vic the Crow - Black Market Dealer (-917, -1718)

## Job Board

* The Anarchist Plot I
* The Anarchist Plot II
* Arming The Locals
* AWOL: The Ferryman (AWOL Part IV)
* Bite for the Hand that Feeds You
* Charge on Delivery
* Civilian Rescue
* The Cost of Living
* The Defector
* Food Run
* Gone Rogue
* Let Them Eat Crow
* Missing Persons
* The Olive Branch (Legacy 35 Part IV)
* There's a New Sheriff in Shanty Town
* Tip of the Spear
* Unnatural Selection
Scarlet's Special

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Scarlet's Special is a Prototype Battleframe Core acquired from the Amazon Warzone reputation vendor. It is only usable by Assault battleframes, and functions as a cross between an energy core and health regeneration core. Additionally, falling from a height while the core is equipped causes area of effect damage on landing, similar to Crater.

### Flavor Text and Bonuses

* Only usable by Assault archetype
* While this core is equipped, landing after falling from a great enough height will cause a seismic wave which damages nearby enemies.

*Scarlet asked Mac to cook her up "something special". Apparently "rerouting supplemental gravitational forces" through an assault frame's reactor to "produce a localized seismic fracture" is a thing.*
Shared Intelligence Network

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Shared Intelligence Network, or 'SIN', is a system of locating enemies and providing their location information to your teammates and allies.

> *"You use SIN to locate enemies for yourself and your squadmates (think radar/minimap)"* - Syrstorm .
>
>

> *"SIN encapsulates many different game mechanics. The primary goal of the system is to allow players to collect and share information easily with one another to improve your understanding of what is currently going on. This includes not just enemy identification but covers a great number of game object in the world as well. The triangles that you see above players (ala Tribes 1) are alway s colorized based on YOUR team. Enemies are always red, friendlies always blue. Part of the technology of the game is around SIN manipulation... knowing where your enemies are is half the battle... so doing things to either hide from SIN or actively add other players into SIN creates many fun gameplay moments. You as a player can actively add things to SIN, you can also create other objects in the world that can aid in manipulation. Most of these types of objects are associated with your Army Technology.... and are usable either through Tech Points (locations in the world that you can interact with to create a piece of technology at that location) or Calldowns (your tech, where you need it!) A couple of examples of these types of objects to give you an idea:"*
>
>

> *"SIN Towers - line of sight radar towers that automatically adds enemy objects into your teams sin on each pulse. (but since they are LOS you can hide!)"*
>
>

> *"SIN Jammer - a deployable that when you place it near you... prevents the enemies from being able to tag you."* - Cornboy
>
>

In an image uploaded to Twitter by Grummz, we see additional explanation of the behavior of a SIN Tower. Finishing the 'SIN Uplink: Copacabana' mission displays the following dialog:

> Aero: That's it, we're in. Now we can see all the traffic in this area and receive messages in Copacabana. Open up your map, see the green circle around Copacabana? That's the range of this SIN Tower. The more towers we find, the more of the map we'll uncover. I'm also directly patched into your SIN feed. I can see what you can see.
>
>

## References

1. ↑ http://www.firefallthegame.com/forums/showthread.php?2114-SIN-damage-(Warning-Wild-Guessing-beyond-this-point)&p=46747&viewfull=1#post46747
2. ↑ http://www.firefallthegame.com/community/threads/differentiating-teams.5524/#post-163956
3. ↑ http://twitter.com/#!/Grummz/status/105697357944983552/photo/1
The Hostage

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Thump Dump Job Board

## Description

Black Hills Gang Part VI - The Black Hills Gang is up to something devastating.

## Objectives

* Meet with Captain Patel
* Weapons Shipment Location
	+ Activate 3 Targets
	+ Eliminate 9 Hostiles
* Locate Captain Patel's Team
	+ Inspect 3 Corpses
* Return to Captain Patel
* Disarm the Explosives
	+ Activate 1 Target
	+ Eliminate 8 Hostiles
* Return to Captain Patel

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 16x Thump Dump Voucher
* Crystite
The Shiv

**Keep in mind that Firefall is still in beta, and that all information is subject to change. Please check the Patch Notes to see what has changed!**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
*This article was last updated during patch* v0.5.1503*. The current patch is* v1.6.1946*.*

**The Shiv** is the region surrounding Shanty Town and is located south of Trans-Hub Command and west of Sunken Harbor.

## Description

The Shiv's most distinguishing geographical feature is the large marsh located at the bottom of a deep pit or crater. Another feature is its eponymous mountain ridge stretching through the area, upon which Shanty town is seated.

## Points of Interest

* Shanty Town
* The Hidden Swamp needed for the "Muck and Mire" achievement
* The Petrified Stump in the Lake needed for the "Petrified Stump" achievement
Thermal Cannon (Weapon Type)

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Thermal Cannons are a class of Assault Battleframe weapons. Thermal cannons are similar to Plasma Cannons, but fire slower projectiles that deal less damage in a larger area. All thermal cannons are restricted to the Firecat battleframe. Thermal cannons deal fire damage by default, and can possess the basic and elemental Weapon Prefixes.

## Variants

* Phason Thrower
* Thermal Cannon
The Ransom

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Thump Dump Job Board

## Description

Black Hills Gang Part IV - Investigate the distress call coming from a thumper team.

## Objectives

* Meet with Captain Patel
* Investigate the Distress Call
	+ Investigate the Corpse
	+ Eliminate 6 Hostiles
* Meet with Captain Patel
* Rescue the Hostages
	+ Investigate 3 Corpses
	+ Eliminate 3 Hostiles

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Thump Dump Voucher
* Crystite
System GetKeyBindings

Usage
System.GetKeyBindings(category, getDefaults) = {[action]={i}={keycode, alt}}

Category
* Movement
* Combat
* Social
* Interface
* Vehicle

Examples

```
--get current Interface key bindings
System.GetKeyBindings("Interface", false)
-- get Interface:InventoryMenu key bindings
System.GetKeyBindings("Interface", false)["InventoryMenu"][1].keycode

```

See Also
* gui/components/MainUI/Panels/Options/Tabs/Keybindings.lua
* System.ApplyKeyBindings
* System.BindKey
* System.BindDefaultKey
The Rig

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

The Rig

## Description

**The Rig** is a PvP map played with the Team Deathmatch gametype. Since release of game till current time, arena PvP has been disabled. Arena PvP is expected in the near future.

## Features

* 2 spawn rooms
* ...
Tempus Fugit

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Trans-Hub Command Job Board

## Objectives

* Meet Salvador
* Robber Location
	+ Eliminate 2 Bandits
	+ Defeat and interrogate Dado
* Robber Location
	+ Eliminate 5 Bandits
	+ Defeat and interrogate Lacidar
* Robber Location
	+ Eliminate 8 Bandits
	+ Defeat and interrogate Trevor
* Return to Salvador

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Trans Hub Voucher
* Crystite
Web API - Listing Cancel

*This page was last updated during patch* v0.7.1714r2*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

This API call will cancel the Marketplace item.

## Usage

One can send a simple HTTP POST request to the address below. For details on the request and respond header see HTTP Headers.

```
https://market.firefallthegame.com/api/v1/listings/ITEM_ID/cancel

```
Terror of the Huntsman

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Terror of the Huntsman is a blue Prototype Weapon Module acquired by killing all the Big Game Hunt creatures in Coral Forest. Anytime an enemy is killed with the weapon the module is slotted into, all nearby enemies become debuffed with reduced accuracy for a short duration.

### Flavor Text and Bonuses

* When you kill an enemy, other enemies near it suffer 30% reduced accuracy for 5 seconds.

*A single shot echoed through the canyon. The beast stood for a heartbeat, then another, and then slumped to the ground, dead. Silence reigned uncomprehending, as the rest of the pack looked to the corpse of their alpha, now cooling in an expanding pool of its own blood.*
Sonic Detonator

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Sonic Detonators** are a basic technology consumable used to extract small amounts of resources from nodes before the player has access to a Thumper. They are listed in skill slot 5, alongside other Calldowns and can be found in the "Resource Gathering Tools" tab.

It is thrown in a slight ballistic path and has an area of effect that can hit multiple resource deposits (rock formations) if they are close together. While the Scan Hammer can break open surface deposits, these sonic detonators yield more resources.

Item description: *Small bombs with just enough force to blow apart a resource deposit.*

## Sonic Detonator Variants

 **Source:** | * Crafting: 20 seconds + 100 Crystite
Trickster

*This page was last updated during patch* v1.1.1832*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*When you take damage while below 50% of your maximum health, you vanish in a cloud of bats, becoming invisible for five seconds. (Stealth effects end if you attack.) This effect cannot occur more often than once every 120 seconds.*"**

## This perk affects:

all Battleframes. Actual cost is 2 Perk Points to equip.

## Notes

currently limited to participation in Night of the Melding Event from 2014-Oct-31 to 2014-Nov-10 by finishing The Night Will Last Forever Achievement.
Sertao

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Level 25 - 36 area West of Coral Forest. It can be reached on foot / by LGV on the roads, by using the stationary dropship in Shanty Town or one of the Arcporters in the major POIs.

## Associated areas

* Andreev Station
* Dredge
* Forward Operating Base Sagan
* Lab 16
* The Nest
* Orbital Comm Tower
* Redwood Forest
* Smokestack Desert
* Sea of Dunes
* Tecumseh Airbase
Secondary Weapon

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
## Description

Secondary weapons are weapons that are carried in addition to a Primary Weapon. Unlike primary weapons, secondary weapons do not have any frame limitations, meaning that any secondary weapon can be used on any Battleframe. While less powerful than primary weapons, secondary weapons have unlimited ammo, making them useful backups for when a frame's primary weapon runs out.

## Available Types

* Assault Rifles
* Burst Rifles
* Grenade Launchers
* Shotguns
* Sub Machine Guns
Shock Rail (Weapon Type)

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Shock Rails are a class of Engineer Battleframe weapons. Shock rails can fire both concentrated beams and explosive orbs of energy, making them effective at multiple ranges. All shock rails are restricted to the Electron battleframe. Shock rails deal energy damage by default, and can possess the basic and elemental Weapon Prefixes.
Scorched Queen

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Kanaloa Research Station Job Board

## Description

Hunter Part I - A hunting trophy dealer needs help obtaining a scorcher queen mantel.

## Objectives

* Meet with Jock Voclain
* Find the Trash Dump
	+ Activate 3 Targets
	+ Eliminate 4 Hostiles
* Scorcher Queen Sighting
	+ Place Bait
	+ Defend Bait for 00:04:00
	+ Eliminate Armored Scorcher
* Return to Jock Voclain

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Kanaloa Research Station Voucher
* Crystite
* Powered Dark Crystite
System BindKey

Usage
System.BindKey(category, action, keyCode, alt, slot) = success

Examples

```
-- bind InventoryMenu to i key (keyCode 73)
System.BindKey("Interface", "InventoryMenu", 73, false, 1)
System.ApplyKeyBindings()
-- bind InventoryMenu to f11 key (keyCode 122)
System.BindKey("Interface", "InventoryMenu", 122, false, 1)
System.ApplyKeyBindings()
-- unbind InventoryMenu
System.BindKey("Interface", "InventoryMenu", 0, false, 1)
System.ApplyKeyBindings()

```

See Also
* System.ApplyKeyBindings
* System.BindDefaultKey
* System.GetKeyBindings
UI Events

**UI Events** in Firefall allow a UI designer or modder to trigger functions when certain things happen in the game.

For any given plugin, Firefall will only track events listed within the <events> </events> tags as such in the .XML file:

```
<Events>
        <Event name="ON_COMPONENT_LOAD"        bind="OnComponentLoad" />
        <Event name="ON_WEAPON_CHANGED"        bind="OnWeaponChanged"/>
        <Event name="ON_WEAPON_STATE_CHANGED"  bind="OnWeaponStateChanged"/>
        <Event name="ON_WEAPON_RELOAD"         bind="OnWeaponReload" />
        <Event name="MY_HUD_SHOW"              bind="OnHudShow"/>
</Events>

```

* **name** lists the event to be tracked.
* **bind** lists the name of the function (defined in Lua) to trigger when event in **name** occurs. Some events pass an object to the function as an argument, which serves to provide some info about the event.

Lua Example:

```
function OnComponentLoad()
     -- do stuff
end

```

As of April 7 2013, Lemon King has produced a list of UI events. Please use it when updating this page and other UI event documentation pages. Thanks. And refer to this one too, search the api directory for used events.
Sentient Armor

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*When hit, automatically adjusts battleframe armor to reduce damage from that damage type by 20% for 10 seconds. Sentient armor has an internal cooldown of 12 seconds.*"**

## Effects stack with or compliment those of the following perks:

* Incalescent Armor
* Kinetic Absorption
* Neutralizer
* Powered Armor
* Harden
Small Aranha Spinner

*This page was last updated during patch* v0.9.1757*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Small Aranha Spinners are similar to the common Aranha Worker in size, but differ in many other respects. Along with the standard bite attack, Small Aranha Spinners can launch web-like projectiles at enemies from a distance. They also do not appear naturally, instead only found accompanying Giant Aranhas and Kalidor the Giant. Their shells take on a light and dark blue color scheme, while their legs and underbodies are tinted orange, making them very distinct among other aranhas.
The Accord

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The Accord is the name given to the fighting force that now protects the remnants of humanity within New Eden. An off-shoot of the Centauri Accord that was originally intended to keep the peace between Earth and Alpha Prime, they remained on Earth after the crash of the CMS Arclight.

## Known (or presumed) Accord Members

* Admiral Nostromo
* Aris Holden
* Aero
* Oilspill
* Michael Briggs
* Dan Jackson
* James Cassel
* Erin Kirk

## References

1. ↑ http://www.firefallthegame.com/timeline/22283-alpha-prime
Squad GetVitals

Usage
{} = Squad.GetVitals();

Return Values

Examples

```
{
"is_mine" = false,
"members" = {
    1 = {"state" = "living","inscope" = true,"name" = "UserName1",
        "health_pct" = 1,"entityId" = <entityId>,"MaxHealth" = 2145,"Health" = 2145},
    2 = {"state" = "living","inscope" = false,"name" = "UserName2",
        "health_pct" = 1,"entityId" = <entityId>,"MaxHealth" = 1540,"Health" = 1540},
    3 = {"state" = "living","inscope" = true,"name" = "UserName3",
        "health_pct" = 0.61,"entityId" = <entityId>,"MaxHealth" = 1130,"Health" = 700},
    4 = {"state"= "living","inscope" = true,"name" = "UserName4",
        "health_pct" = 1,"entityId" = <entityId>,"MaxHealth" = 1369,"Health" = 1369}
},
"is_public" = false,
}

```

{1 = }
Web API - Social Static Data

Usage
ingame\_host.."/api/v1/social/static\_data.json"

Outputs

```
{
   "zones":[
      {
         "zone_id":12,
         "title":"Nothing"
      },
      {
         "zone_id":162,
         "title":"Diamondhead"
      },
      {
         "zone_id":204,
         "title":"Sargasso Sea"
      },
      {
         "zone_id":448,
         "title":"New Eden"
      },
      {
         "zone_id":805,
         "title":"Epicenter"
      },
      {
         "zone_id":833,
         "title":"Blackwater Anomaly"
      },
      {
         "zone_id":843,
         "title":"Antarctica"
      },
      {
         "zone_id":861,
         "title":"Research Station"
      },
      {
         "zone_id":863,
         "title":"Cliff's Edge"
      },
      {
         "zone_id":864,
         "title":"Tanken Cave"
      },
      {
         "zone_id":878,
         "title":"Copacabana"
      }
   ]
}

```
The Enemy of my Enemy

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Lab 16 Job Board

## Description

Protect the Omnidyne Weapons Shipment En Route

## Objectives

* Meet with Albert Finch
* Head to the Escort Area
	+ Escort 4 Accord Soldier to Drop-Off Point
* Track Down the Tanken Thieves
	+ Collect 5 Items
* Get Back to the Escort
	+ Escort 4 Accord Soldier to Drop-Off Point
* Return to Albert Finch

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Lab 16 Voucher
* Crystite
Toxic Aranha

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Toxic Aranhas are similar to the more common Aranha Worker, but leave a cloud of poisonous gas upon death. This cloud damages any player who comes into contact with it, but does not damage deployables such as Thumpers or Heavy Turrets. They are identical in size to aranha workers, but their shells are orange and their legs are partially green.

Like the aranha worker, toxic aranhas regularly spawn in ARES Missions and for other World Events. They also spawn to attack thumpers, but spawn less frequently than aranha workers.

The gland that gives the toxic aranha its poisonous abilities can occasionally be harvested from a dead aranha. This gland acts as a sort of natural version of Creeping Death, causing a poison cloud to form at the area of impact when thrown.
Smart Blaster

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Poison
 **Rate of Fire** | 150 ms/burst
 **Range** | 150m

## Description

The Smart Blaster is the Accord Biotech's signature weapon. Its primary fire launches a spread of nano-toxin globules, similar to a shotgun blast, that deal moderate damage to enemies and heal allies.

Its secondary fire is aiming down sights for improved accuracy.

## Crafted Variations

### Bio Injector

The Bio Injector fires lethal needles that deal poison damage to enemies upon impact, as well as applying poison damage over time. The secondary fire of this weapon fires needles that apply a heal over time to friendlies.

* *"The Bio Injector fires chemical-laced darts which damage targets over time. Alt-Fire uses chemical compounds which heal allies."*
* Base rate of fire is 300 ms/burst.
* Base magazine size is 20 ammo.
* Base maximum ammo is 140.

### Noxious Needler

Using Poison Glands during crafting changes the weapon into the Noxious Needler, which replaces the secondary fire with Plague Blaster. Enemies hit by the secondary fire become debuffed, increasing the damage they take from all sources by a percentage. This effect also spreads to any other enemies near the affected target.

* *"Bio Needler, built with a toxin-laced secondary fire."*
* Base rate of fire is 140 ms/burst.
* Plague Blaster debuff is 10% extra damage taken by the target.
* Base splash radius is 5m.

## Affected By Perks

* Catalytic Poisons (Noxious Needler's secondary fire)
* Potent Toxins
* Necrotic Poison
* Virus
* Rally
The Rat

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Thump Dump Job Board

## Description

Black Hills Gang Part V - Get to the bottom of the Black Hills Gang plot.

## Objectives

* Meet with Captain Patel
* Meet with Lodo
* Hack the Terminal
	+ Activate 1 Target
	+ Eliminate 8 Hostiles
* Get to the target location
	+ Activate 2 Targets
	+ Eliminate 6 Hostiles
* Confront Lodo
	+ Inspect the Datapad
* Meet with Captain Patel

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 16x Thump Dump Voucher
* Crystite
Scorcher Lair

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Scorcher lairs are identical to Hisser Lairs, except that they spawn Scorchers instead of Hissers. They are rocky formations found throughout Diamondhead that are neutral until damaged, at which point multiple Scorchers will spawn to defend it.
The Nest

*This page was last updated during patch* v1.3.1856*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Level 30 area, North-West of Andreev Station.

Once a player outlevels the area then they can go to Forward Operating Base Sagan.

## Facilities

* Battleframe Garage
* Battleframe Station
* Job Board
* Molecular Printer
* SIN Tower

## Vendors

* Supply Officer "Raptor" - Ares Supplies (103, 1182) Note: atm the location for the vendor isn't "fixed", he can be anywhere around/near that point.

## Job Board

* Bad Hacks
* Phantom Foes
* Prospect of Reprisal (Blue Gold Part III)
* Proxy
* Running with Guns
* SIN Surrogates, Pt. 2
* Superhuman Computer
* War Fragments
* The Indigo Racer [Priority]

## Lore

Ikinya's Blackhats run this small facility where they manufacture illicit SIN hacks for trade with syndicates, soldiers, and anyone looking to escape the harsh reality around them.
Web API - List Market Categories

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

This API call will list all Marketplace categories

## Usage

One can send a simple HTTP GET request to the address below. For details on the request and respond header see HTTP Headers.

```
https://market.firefallthegame.com/api/v1/market_categories

```

### Respond Body

```
[
  {
    "id": 0,
    "name": "All Listings",
    "parent_id": 0
  },
  {
    "id": 15,
    "name": "Resource",
    "parent_id": 0
  },
  {
    "id": 16,
    "name": "Jumpjets",
    "parent_id": 0
  },
  {
    "id": 17,
    "name": "Plating",
    "parent_id": 0
  },
  {
    "id": 18,
    "name": "Servos",
    "parent_id": 0
  },
  {
    "id": 58,
    "name": "Weapon",
    "parent_id": 0
  },
  {
    "id": 61,
    "name": "Ability Module",
    "parent_id": 0
  },
  {
    "id": 80,
    "name": "Thumper Beacon",
    "parent_id": 79
  },
  {
    "id": 82,
    "name": "Consumable",
    "parent_id": 79
  },
  {
    "id": 207,
    "name": "Currency",
    "parent_id": 0
  },
  {
    "id": 1590,
    "name": "General Components",
    "parent_id": 3321
  },
  {
    "id": 1603,
    "name": "Battleframe Progression",
    "parent_id": 1515
  },
  {
    "id": 3321,
    "name": "Crafting Components",
    "parent_id": 1516
  },
  {
    "id": 3378,
    "name": "Encapsulated Super-Melded Cell",
    "parent_id": 1590
  },
  {
    "id": 89,
    "name": "Pets",
    "parent_id": 89
  }
]
```
Scan Hammer

*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The **Scan Hammer** is a reusable calldown used for finding and determining the composition of mineral deposits. When used, it will bring up information about the concentration of various minerals in the surrounding area.

The scan hammer was formerly obtained from a tutorial mission. This is no longer the case - it must now be purchased for 50 crystite from a Supply Officer (found near many job boards - the guy with the "S" above his head).

It can also be used as a weapon, dealing 401 damage to everything in a small area in front of the player.

The Basic Scan Hammer Nanotemplate is awarded after completing the tutorial quest.

Item description: *A resource Scan Hammer that overheats*
## Usage

The scan hammer displays several different messages when used depending on the results of the scan. Colored waveforms are also shown on the terrain depending on the thumpability of the surrounding area.

### Messages

**Unthumpable Surface** means that a Thumper cannot be placed, and thus no data on the area is provided.

**Only Trace Quantities Detected** means that there are no crystite hybrids at the scanned location. Thumping at that spot will only yield Sifted Earth.

The last possible message is data on the resources at the scanned location and places a map marker exactly where the scan was taken, although only one is present at any time (unless a scan was safed manually). The message displays the resources present and the percentages of each at the location. These percentages denote what percentage of a thumper's capacity will be filled with each resource. The remaining capacity is usually filled with sifted earth.

### Colors

**Red** waveforms mean that a thumper cannot be placed in that location, generally anywhere in or around any of the major populated structures.

**Gray** usually means that only trace quantities are present in that area. However, it is possible to find resource veins in gray areas.

**Resource Rarity Color** means that there is a resource vein in that area. Height of the waveforms indicate higher resource percentages.

The exact composition of resources is only shown at the exact place where the hammer hit the ground. Multiple veins overlapping results in multiple colors overlapping in layers.

Scanwaves showing signs of Metals
Northern Shores

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Bird's eye view of Northern Shores

## Description

Level 6-9 Outpost located North of Copacabana and East of Thump Dump (-334, 742).

Players that outlevel the area will get a priority Job that sends them to Thump Dump.

## Facilities

* Battleframe Garage
* Battleframe Station
* Job Board
* Molecular Printer
* Multi-Schema Outpost Auto-Turret
* Chosen SIN Detector Tech Point
* SIN Tower
* Vending Machine

## Vendors

* Supply Officer Booker - Ares Supplies (-327, 725)

## Other NPCs

* Sergeant Lewis
* Science OFC Barness
* Omnidyne-M Rep

## Job Board

* Air Pollution (Accord Science Part II)
* The Black Hills Gang
* Buzz Off
* Coral of the Story
* Fresh Mercs (Black Hills Gang Part I)
* A Growing Menace
* In the Dumps [Priority]
* The Negotiator
* Nice Gear (Black Hills Gang Part II)
* Omnidyne-M: Field Testing - Blackguard
* Omnidyne-M: Field Testing - Shadow
* Tides of Change (Legacy 35 Part I)
The Melding

**This article contains information which has not been confirmed by a reliable source.**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
The nature of the Melding is still clouded in secrecy. In the cinematic trailer the Melding is supposedly the big, looming cloud, but the exact nature of this cloud is still unknown.

The Melding, it says on the Firefall front page, is an "inadvertently" invited "enemy". This seems to imply that the Melding is some sort of lifeform, but this has not been confirmed. In a thread concerning the name of the game, Firefall, it was explained by a Red 5-employee that Firefall was an event preceding the Melding. Thus some think of the Melding as a description of the event where the gigantic cloud arrived on earth, although the term is apparently also used to refer to the cloud itself.

It is also speculated that the Melding (the cloud/organism) has some sort of connection to The Chosen and to the Aranhas that now inhabit the planet, although this is unconfirmed.

In an audio file found on www.themeldingwars.com **(Website no longer online but the audio file can be heard here)**, the reporter Ines Whitney says "We've been told for years that Melding is a harmless, safe exhaust," which makes it appear that the Melding may have actually been created by using crystite, rather than arriving from somewhere else.

According to information released on article 2229.6 of the The Firefall Timeline, the term 'melding' was coined by Dr Mitra Batsheba:

"During my time at Cambridge, I was fortunate enough to work on many projects for Omnidyne, including the in-depth study on the properties of crystite exhaust. It was quite fascinating. The exhaust would, under the right circumstances, absorb and transform microscopic levels of carbon. I came to call the process 'melding' in my notes."

## References

1. ↑ http://www.youtube.com/watch?v=\_Q9D7eUMEno
2. ↑ http://www.firefallthegame.com/timeline/22296-dr-mitra-batsheba
Toxins

**Keep in mind that Firefall is still in beta, and that all information is subject to change. Please check the Patch Notes to see what has changed!**

*This page was last updated during patch* v0.6.1637r1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Toxins** are part of the Organic-Enzyme family of resources and can have **High Potency** attributes. They are indicated by purple waves when scanning with the Scan Hammer.
White Wargrim

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Found only in New Eden

The White Wargrim is the objective of a daily mission. If this is a daily mission for a player, then it will have an area marked on the player's map on where it can be found. The player must search every nook and cave in the area to find the elusive White Wargrim.
Shielded Crater

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Shielded Crater** is a variant of Crater and is only made by crafting using recipes bought from ARES Suppliers. It causes the assault to rise upwards for a short time and then quickly drop until hitting terrain, an enemy or another player which deals damage in a radius around the impact site, as well as snaring and knocking back any enemies hit. More altitude adds more damage, though aiming gets more difficult. Shielded Crater has slightly less AoE than Crater. Drone Modules are used during crafting of Rocket Turret.

## Description

***"Shielded Crater's shield bubble slightly reduces the radius of the impact, but protects the Assault"***

## Prefixes & Modules

The Heavy Turret can come with the Barrage, Charged, Cooled, Distant, Energized, Expanding, Lasting, Strengthened, Swift, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, AoE, Duration, and Force, can be used.

## Affected By Perks

* Shields Up
* Resonating Shields
* Augmented Shield Generators
* Epicenter
* Explosives Expert

## Ares Suppliers

The blueprint for Shielded Crater can be bought at various levels from the following ARES Vendors using local vouchers.

* L15 - Trans-Hub, Supply Officer McFinn - 20 vouchers
* L25 - Dredge, Supply Officer Jones - 35 vouchers
* L35 - Tecumseh Airbase, Supply Officer Owens - 45 vouchers
* L40 - Camp Jasper, Supply Officer Mendel - 75 vouchers
Timber Slinger (Creature Type)

*This page was last updated during patch* v0.9.1766*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

### Official Description

> The Timber Slinger appears to be a derivation of a large, flightless insect, standing approximately 7 feet tall. A large sac filled with a highly flammable organic resin grows behind its head. What may once have been jumping legs have formed into powerful arms that grab and hurl this sac when the Timber Slinger is threatened. These arms are also used to strike out at anything that manages to get too close. Combat footage indicates the Timber Slinger is not highly mobile. Still, all personnel are cautioned to give it a wide berth, as it is capable of hurling its flammable resin sac at least 30 meters.
>
>

## References

1. ↑ http://forums.firefallthegame.com/community/threads/firefall-new-creature-feature-timber-slinger.3616021/
Trailblaze

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Trailblaze** is one of the Tigerclaw's movement ability. It shoots out a shot which places a marker at the place of impact for a short duration. Any friendlies who come into contact with the marker are given a move speed increase. The ability can store multiple charges. The cooldown timer is only shown if there are no charges left, but counts down regardless.

## Description

***"The Tigerclaw shoots a field on the ground which amplifies the movement speed of friendly targets that pass through it. Several uses can be stored up."***

## Prefixes & Modules

Trailblaze can come with the Bane, Charged, Cooled, Energized, Lasting, Strengthened, and Swift Prefix as well as the Custom prefix.

Modules that modify Max Deployment, Recharge, Duration, and Force can be used.

## Ares Suppliers

Trailblaze can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
The Mole

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Cerrado Plains Job Board

## Description

Black Hills Gang Part VIII - There is a mole on Captain Patel's team.

## Objectives

* Meet with Captain Patel
* Recover SIN-Taps
	+ Activate 5 Targets
	+ Eliminate 9 Hostiles
* Apply the SIN-Taps on the guards
	+ Activate 4 Targets
* Get Aero Access to Communications
	+ Activate 1 Target
* Apprehend Sergeant Kang
	+ Eliminate 5 Bandits
	+ Defeat Sergeant Kang

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Thump Dump Voucher
* Crystite