recursal/Fanatic-Fandom huggingface dataset:
Primary Colony

The primary colony is a gene-thief ant colony that appears in the story mode as the protagonist. This page contains **SPOILERS** for the main story.

## **Descriptions**

The primary colony utilizes different species of ants, which fullfill specific roles on battlefield. You can choose the color of the primary, although its color is canonically red.

The primary colony has access to black ant soldiers, wood ant shooters, leafcutter ant majors, fire ant soldiers, unrevealed fifth units and bullet ant soldiers at the end of the story.

You only have access to level 1 gene-thief ant workers at the start of the story. You can use Royal Jelly to customize your colony. Customizations remain when your story-mode colonies are brought into freeplay.

According to **The Other Foot**, the primary colony canonically has access to black ant soldiers, mortar wood ant shooters and stun leafcutter ant majors. The queen has **Royal decree**, mortar shooters have **Corrosive** and stun majors have **Sharp**.

## **History**

The scientists had obtained the primary colony during their research on gene-splicing and the polymorphism of gene-thief ants. This colony was implied to be one of the rare healthy specimens. It had to survive gruesome experiments created by the male scientist for both research and his amusement.

During the 1st and the 2nd formicarium experiment, this colony had to fight sustained flows of ants from multiple directions and many dangerous creatures at once. The experiments were on hold temporarily afterward.

The **3rd experiment** was meant to be the last test for this colony. The male scientist moved the queen to a new formicarium to fight against the counterpart colony. Ultimately, thanks to the well-rounded selection of units, the primary colony triumphed. The male scientist was ordered to dispose of anything that had contacted with the Royal Jelly.

The male scientist hid the primary colony in a moss growing terrarium. When the female scientist was absent, he created a bunch of hybrids on the whim and made the ants fight against them. The ants easily out-maneuvred the clumsy beasts. After the primary colony had achieved vicory, the man quickly hid the terrarium in a cupboard. He was escorted outside, leaving the fate of the colony undecided.
Extra Mission

Extra missions are available outside of story mode.

## **About**

Extra missions are made using ingame assets during freetime. Don't expect new units or new mechanics for old species. These missions also contain spoiler elements from later story mode missions so procede at your own risk.

The extra missions all have distinctive settings and mechanics that make them stand out from the story mode. You rarely get to choose unit composition at the beginning of each mission. Some extra misions may reward you with new units for freeplay after completion.

**Wave-surviving missions**:

Speed is required in these missions. Either attacking waves are sent to your nest or you must attack certain enemies in a certain amount of time.

* **Babysitting**: Keep your ally colony from attacking enemies harder than they can take.

* **Extremis**: Survive 30 attacking waves.

* **The Other Foot**: Replay the first 3 Formicarium Challenges using the counterpart colony.

* **Excavators**: Kill the mole crickets before they bring massive waves of enemies to you.

* **The Culling**/ **The Culling 2** : Kill the surface enemies before they aall invade your nest at night.

**Resource-managing missions**:

Resources are limited in these missions. You have to grow your colony and become the final survivor.

* **Aggrandise**: Kill the huge whip spider.

* **Occupation**/ **Occupation 2**: Kill all underground enemies.

* **Cramped**: Grow your colony in limited space and kill all enemies.

* **Hibernation**: Gather enough vegetation to survive the winter.

* **Adventure**: Grow your colony and complete various objectives.

**Entirely new gameplay**:

* **Tug of War**/ **Tug of War 2**: Play **Empires of the Undergrowth** in its original playstyle.

* **Enemy of My Enemy**/ **Enemy of My Enemy 2**: Excavate and let the enemies kill each other before they reach your queen.

* **Beetles Rise Up!**: Control a group of beetles to free the captives.

**Holiday missions**:

These missions only appear during certain periods of the year.

* **Hungry Spider**: You control a beach wolf spider. Eat your way to the top of the food chain.

* **Festive Spider**: You control a beach wolf spider. Protect your presents and yourself.

* **New Year's Feast**: Gather ingredients for the hotpot while making uses of firecrackers.
Wasp Mantidfly

Wasp mantidflies (*Climaciella brunnea*) are common enemies in fire ant missions.

## **Abilities**

Wasp mantidflies use basic attack by slashing enemies. They don't appear on the minimap and don't show their health bars when they are out of battle.

They regenerate when they rest on high places.

## **Appearances**

Wasp mantidflies are enemies in:

* **Cold Blood**

* **A Bridge Too Far**

* **Enemy of My Enemy 2**

* **The Culling 2**

## **Notable stats**

 **Wasp mantidfly**
* *Movement speed*: 400
* *Food amount*: 37 [2]
* *Score*: 170
* *Regeneration speed (rest)*: --
 **Immunities** | * *Slow resistance*: 20%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 30
* *Attack speed*: 1.3

## **Trivia**

* Wasp mantidflies are not wasps, flies, nor mantises. They are more closely related to antlions.

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Front Line

When an army is on the march, everything is on the menu!

Lurking amongst the vegetation, insidious flies are waiting to lay their eggs. *(challenge)*

## **Rewards**

* *Base value*: 12 territory, 950 food, 34 Royal Jelly

* *Difficulty bonus*: 115%/ 130%/ 150%/ 175%/ 210%

* *First-time bonus*: + 125%

* *Challenge bonus*: + 50%

* *Completion bonus*: + 100%

## **Settings**

In this mission, a leafcutter ant colony must repel an advancing swarm of army ants. Your nest is located to the east of the army ant swarm. Your nest entrance has already been excavated.

The mission starts at night.

The forest floor is covered with harvestable saplings.

You must choose either taunt or stun majors before playing the mission. You start with 7 extra minor tiles and 7 media tiles.

## **Enemy colony**

Army ants only appear during the day. They travel northward, attack anything in their paths and bring the food back. Groups of level 3 majors lead the way and stand guard at the intersections.

A red bar appears on the screen only during the day. It indicates the number of army ants you need to kill yourself to beat the mission, which increases over time until the day is over. You win when the required number reaches 0.

The required number increases significantly from where it was when new day starts. When it is above a certain threshold, army ants move to the next lane on the right. When it is below a certain threshold, army ants leave the respective lane.

Scouting groups, which consist of only army ant mediae, occasionally appear on empty lanes. If they spot any leafcutter ants, they will run back to their spawning points to call for reinforcement. More army ants arrive at the noted location without increasing the number of army ants you need to kill.

## **Notable enemies**

Other enemies are on the same side and are hostile to the ants.

Blue rove beetles, small whip spiders, and small velvet worms inhabit in your nest.

Surface enemies don't invade your nest. On later days, they fight among themselves to keep their own number in check.

Harvestmen, spiny devil bush crickets and velvet worms roam the forest floor all day.

Jumping spiders and leaf-mimic praying mantises only appear on the surface during the day.

Blue rove beetles and large whip spiders only appear on the surface at night.

A huge whip spider hides under a log in the middle of the map during the day. It only comes out at night, from the 4th/ 4th/ 4th/ 3rd/ 1st night onward.

**Challenge**:

Phorid flies appears every 6 minutes 30 seconds at specific locations on the surface.

Phorid flies

## **Trivia**

* In real life, whip spiders usually fight for mating right by circling and probing each other with their pedipalps. This unique animation can be seen only in this mission when whip spiders confront each other on the surface.

## **Community screenshots**

Whip spiders (by CraptunrexXI)Army ants(by Antbzk64)

## **References**

1. ↑ https://steamcommunity.com/app/463530/discussions/0/1679190184066030481/#c1679190184066811131
Gene-thief Ant

Gene-thief ants (*Formica ereptor*) are playable as complete colonies in the main story, extra missions and freeplay. They are the main characters of the story mode **(SPOILERS)**.

## **Abilities**

Gene-thief ants are entirely fictional. They were created in a laboratory by scientists who research on gene-splicing. By consuming Royal Jelly that was infused with genetic materials of other species, the queen could select and pass down desirable traits to her brood.

In the main story, you can customize your gene-thief ant colony using Royal Jelly. Customizations remain when your story-mode colonies are brought into to freeplay.

In extra missions, gene-thief ants are given different unit combinations for gameplay variety.

Gene-thief ant workers and royal guards use basic attack by biting enemies. Royal guards can't be controlled and can only attack enemies.

## **Appearances**

Gene-thief ants are playable as complete colonies in:

* **The First Experiment**

* **The Second Experiment**

* **Possibly the Final Experiment**

* **The Final Experiment**

* **Aggrandise**

* **Extremis**

* **The Other Foot**

* **Excavators**

* **Tug of War**

* **Enemy of My Enemy**

* **Tug of War 2**

* **Critters**

* **The Nest**

* **Hold Out**

* **Surrounded**

Gene-thief ants are enemies in:

* **The First Experiment**

* **The Second Experiment**

* **Possibly the Final Experiment**

* **The Other Foot**

* **Tug of War**

* **Tug of War 2**

* **Festive Spider**

## **Notable stats**

**Gene-thief ant queen**
* *Score*: 700
 **Damage modification** | * *Physical resistance*: 50%
* *Venom resistance*: 50%
 **Immunity** | * Immune to stun/ confusion/ fleeing
* Immune to pickup/ execution/ knockback

 **Gene-thief ant worker**
* *Health*: 25/ 35/ 45
* *Movement speed*: 300/ 340/ 380
* *Score*: 5/ 8/ 12
* *Harvest amount*: 15/ 15/ 15
* *Regeneration speed*: 0.1/ 0.1/ 0.1
 **Basic attack** | * *Attack damage (physical)*: 0.6/ 0.8/ 1
* *Attack speed*: 1/ 1/ 1

**Gene-thief ant royal guard**
* *Movement speed*: 400
 **Immunity** | * Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 10
* *Attack speed*: 1.6

## **Trivia**

* *Myrmecia ereptor* was an exclusive reward for backers who supported over 35£. It is purely cosmetic.

* The original story of the game involved a scientist who followed an *Formica ereptor* queen on its migration. The story was meant to be based on an island with a variety of environment and ant species that shouldn't exist in the same place. The gene-thief ant colony expanded through the island, killing rival ant colonies and gaining their desirable traits.

## **Community screenshots**

Gene-thief ant queen and gene-thief ant royal guards (by Antbzk64)Gene-thief ant workers (by Dreamstar)

## **References**

1. ↑ Confirmed by Mike on Discord (27/5/2021).
2. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
3. ↑ https://www.kickstarter.com/projects/eotu/empires-of-the-undergrowth-rise-of-the-colony/posts/1580857
4. ↑ https://slugdisco.com/i-htm/
Formicarium

This page shows the formicariums in the main story.

## **First formicarium**

The primary colony is kept in a cuboid glass tank. The sandy soil is taken from a beach. The tank is decorated with beach grass and pebbles. 3 feeding tubes are connected to it.

The tank is placed on a messy table, along with some flasks, mugs and documents.

You can only spawn enemies after you have beaten **The Second Experiment**. Ants come from the feeding tubes in the same way as they do in the formicarium challenges. Other enemies are released from above.

## **Second formicarium**

The primary colony is kept in a cuboid glass tank. The fertile soil is taken from a rainforest. The tank is decorated with butterworts, stalk grass and a Mesoamerican pyramid.

The counterpart colony is kept in a similar tank to the right of your formicarium. It is connected to the right of your formicarium by a glass tube at the start of **Possibly the Final Experiment**. The tank is decorated with bulrushes and a human skull.

Both tanks are placed on a large table.

You can only spawn enemies after you have beaten **Possibly the Final Experiment**. Ants come from the enemy nest entrance. Other enemies are released in your formicarium from above.

## **Third formicarium**

The primary colony is kept in a cylinder tank, which is still used for growing moss. The soil is hastily taken from the previous formicarium. The surface is covered with colorful sphragnum moss. A shovel is stuck in the ground nearby.

The formicarium is placed on a table, along with a microscope and some moss specimens. It is hidden inside a cupboard after you have beaten **The Final Experiment**.

You can only spawn enemies after you have beaten **The Final Experiment**. All enemies are released in your formicarium from above.

## **Trivia**

* The documents near the first formicarium contain the kickstarter concepts for playable species, map designs and basic mechanics. Although they are all blurred out in the game, the files were publicly revealed during AntCon 2023.

* The notes near the first formicarium reveal that the mysterious island is called **Island 22i** and the field scientist's name is H. O. Hoehne.

## **Community screenshots**

Documents (by Rensy)Rainforest formicarium - counterpart colony (by Antbzk64)

## **References**

1. ↑ www.youtube.com/watch?v=J1iyqSkO6cU
2. ↑ Confirmed by Mike on Discord (6/9/2023).
False Bombardier Beetle

False bombardier beetles (*Galerita bicolor*) are nocturnal enemies in fire ant missions.

## **Abilities**

False bombardier beetles use basic attack by biting enemies.

Adult beetles can shoot formic acid from their abdomens. A maximum of 6 shots can be used consecutively before they enter cooldown.

## **Appearances**

False bombardier beetles are enemies in:

* **Cold Blood**

* **A Bridge Too Far**

* **Occupation 2**

* **Enemy of My Enemy 2**

* **The Culling 2**

* **New Year's Feast**

## **Notable stats**

 **Larval false bombardier beetle**
* *Movement speed*: 150
* *Food amount*: 15 [1]
* *Score*: 70
 **Basic attack** | * *Attack damage (physical)*: 9
* *Attack speed*: 1

 **Adult false bombardier beetle**
* *Movement speed*: 410
* *Food amount*: 40 [2]
* *Mount capacity*: 2
* *Score*: 180
 **Immunities** | * *Slow resistance*: 40%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 22
 **Acid spray** | * *Attack damage (venom)*: 20
* *Cooldown*: 120
* *Effect radius (splash)*: 50
* Projectile - 6 hits

## **Trivia**

* Despite mimicking bombardier beetles in self-defense, false bombardier beetles are much larger and possess much stronger bite force.

* Larval false bombardier beetles are the largest creatures in the game that can be affected by repositioning effects.

## **Community screenshots**

Larval false bombardier beetles (by Antbzk64)Adult false bombardier beetle (by Antbzk64)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
American Bullfrog

American bullfrogs (*Lithobates catesbeianus*) are enemies in fire ant missions.

## **Abilities**

American bullfrogs use basic attack by slapping enemies.

They can regain a large amount of health by swallowing large enemies one at a time. This ability can't be used on enemies with less than 200 HP. Regeneration effect can be stacked in length.

They can also regain a much smaller amount of health by swallowing multiple small enemies at once.

They can slam their entire body on the ground to stun and knock enemies back. They occasionally wipe off mounting ants.

## **Appearances**

American bullfrogs are enemies in:

* **Cold Blood**

* **Enemy of My Enemy 2**

## **Notable stats**

 **American bullfrog**
* *Movement speed*: 400
* *Food amount*: 1200 [30]
* *Mount capacity*: 44
* *Score*: 1850
 **Immunities** | * *Slow resistance*: 60%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 15
* *Attack speed*: 1
 **Tongue shoot (strong)** | * *Trigger*: Target has above 200 HP.
* *Cooldown*: 15
* *Total regeneration*: 1000
* *Regeneration duration*: 20
 **Tongue shoot (weak)** | * *Activation chance*: 60%
* *Cooldown*: 5
* *Efect radius*: 260
* *Total regeneration*: 18
* *Regeneration duration*: 1.5
 **Slam** | * *Attack damage (physical)*: 30
* *Cooldown*: 15
* *Effect radius (splash)*: 800
* *Stun duration*: 2
 **Wipe** | * *Trigger*: User is mounted and has below 90% HP.
* *Activation chance*: 30%
* *Cooldown*: 20

## **Trivia**

* American bullfrogs are the largest creatures in the game. It is confirmed that there will be no creature larger than them.

* Although bullfrogs are good swimmers in real life, they can't swim in the game. The developers don't implement this because they can't fit in any body of water.

## **Community screenshots**

American bullfrog (by NapoleonBonaparteThe1st)

## **References**

1. ↑ http://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ Confirmed by Mike on Discord (29/5/2022).
Arcadian Atlas

Arcadian Atlas is a 2D tactical RPG developed by Twin Otter Studios. It was Kickstarter funded on May 8th 2016. A release date has not yet been announced.

*Overview*

Arcadian Atlas is a 2D isometric tactical RPG for Mac/PC/iOS/Linux about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.

The core philosophy behind Arcadian Atlas is simple: Challenging strategic battles with unique classes that make every fight a different experience. That means terrain that affects your movement, cover that can hinder the best laid plans, and skills that are never wasted.

Watch your footing and mind the strategic vantage points as you traverse the richly detailed pixel art world of Arcadia -- A single misstep on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship and war. Meant to be a fresh take on the classic strategy RPG style, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and more cutthroat plot twists that'll leave these complex characters' lives hanging in the balance.

Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh.

*Classes*

* Ranger - the master of area control, a Ranger’s knowledge of deadly plants and skill with a bow means wielding the environment to cripple and crush the enemy.
* Apothecary - a chemist of extraordinary skill, the Apothecary’s potent brews and experimental arts can heal or wreck devastating damage on the battlefield.
* Rogue - sneaky, sneaky; stabby, stabby. The Rogue isn’t interested in manners - why bother when slashing an achilles heel or a surprise attack does the job faster?
* Warmancer - adept at brute force and powerful magics, the warmancer specializes in harnessing latent energies for devastating area of affect spells.

All classes will have two advanced classes.

## Media

### Videos

Arcadian Atlas TeaserArcadian Atlas Kickstarter PromoArcadian Atlas Music UpdateArcadian Atlas Kickstarter Bloopers
## References

* Kickstarter
* Official Website
Repositioning Effect

This page shows mechanics of repositioning effects.

## **Repositioning effects**

### **Pickup/ Execution**

Execution is always activated after a successful pickup. The respective ability can't be used in the first place if the target is immune.

An affected creature will be lifted above the ground and killed instantly. It will drop what it is carrying and can't do anything to the user.

**Users**
* Larval dune tiger beetles
* Large and Uber beach wolf spiders
* Large sand bear wolf spiders
* Large and Uber leaf-mimic praying mantises
* Green lynx spiders
* Dwarf salamanders
* Eastern newts
* Pine woods tree frogs
* Narrow-mouthed toads
* American bullfrogs
* Praying spider **(SPOILERS)**

### **Knockback**

An affected creature is thrown backward, even onto a different map layer.

**Users**
* Uber mole crickets
* Medium and large beach tiger beetles
* Huge and Uber whip spiders
* American bullfrogs
* Great blue skimmers
* Hermit scorpion, whip mantis and dragantula **(SPOILERS)**

## **Immunity**

Medium, large and huge creatures are unaffected by all repositioning effects.

**Immune targets**
* Royal guards
* Leafcutter ant majors
* Army ant majors
* Big-headed ant supersoldiers
* Funnel-web spiders
* Adult devil's coach horse beetles
* Mole crickets
* Dune tiger beetles
* Beach tiger beetles
* Medium, large and huge sand bear wolf spiders
* Medium and large beach wolf spiders
* Hermit crabs
* Ladybird beetles
* Adult green rove beetles
* Adult blue rove beetles
* Large harvestmen
* Large leaf-mimic praying mantises
* Medium and large spiny devil bush crickets
* Large whip spiders
* Large velvet worms
* Adult checkered beetles
* Six-spotted tiger beetles
* Bombardier beetles
* Adult false bombardier beetles
* Red velvet ants
* Wasp mantidflies
* Green lynx spiders
* Dwarf salamanders
* Eastern newts
* Pine woods tree frogs
* Narrow-mouthed toads
* Super leafcutter ant major
* Playable spider

American bullfrogs can heal themselves by swallowing enemies. The usual immunity list is applied for the weak version. A different immunity list is applied for the strong version. Immune targets include all Uber creatures and titans, eastern newts and large hermit crabs.

Wood ant shooters in **Festive Spider** are immune to knockback, but not pickup/ execution.

## **Trivia**

* Larval false bombardier beetles are the largest creatures that can be affected by repositioning effects.
The Crucible

Take control of the new leafcutter ants, gather leaves to raise your brood whilst defending against troublesome spiny devil bush crickets and ferocious rove beetles.

## **Objectives**

* Build 3 leaf storage tiles.

* Build 3 refuse storage tiles.

* Process a piece of leaf into fungus.

* Spawn 7 leafcutter ant minors.

* Spawn 7 leafcutter ant mediae.

* Gather 2000 leaves.

* Kill all underground enemies.

## **Settings**

In this mission, a leafcutter ant colony must establish itself while being surrounded by predators. Your nest is located on top of a hill.

The mission starts during the day.

There are some harvestable plants on the surface.

You don't have access to leafcutter ant majors.

## **Notable enemies**

All enemies are on the same side.

Green rove beetles and blue rove beetles inhabit in your nest.

After you have gathered 1000 leaves or killed any underground enemies, spiny devil bush crickets appear on the surface every 25 seconds and circle around the hill. They invade your nest when there are 16 of them on the surface.

## **Trivia**

* There is a huge whip spider in the bottom right corner of the map. You can't interact with it.

## **Community screenshots**

Leafcutter ants (by KloguSvelo?)Hidden huge whip spider (by AntKerdson)
The Final Experiment

An unprepared colony will not survive the next challenge. Make sure you are well stocked on resources.

This page contains **SPOILERS** for the main story.

## **Rewards**

* *Base value*: 16 territory, 1300 food, 36 Royal Jelly

* *Difficulty bonus*: 465%/ 480%/ 500%/ 525%/ 560%

* *Completion bonus*: + 100%

## **Setting**

In this mission, your gene-thief ant colony must defeat the hybrids.

You can only have a maximum number of 175 brood tiles before attempting the challenge.

## **Notable enemies**

Each wave only begins after the previous wave has been dealt with.

* *Wave 1*: Hermit scorpion

* *Wave 2*: Whip mantis and praying spider

* *Wave 3*: Dragantula

If you keep no soldier units on the surface, the male scientist will knock on the glass, which stuns and damages any active creatures randomly. If you fail to kill the hybrids in time, the male scientist will knock on the glass more violently and kill your queen.

He also gives you hints through his dialogues. The hermit scorpion will break its shell earlier if it is mounted. The twins will fight each other for some time before breaking off. The dragantula must stays focus for a short time before using its aerial abilities.

## **Trivia**

* During the ending cutscene, the male scientist hides the swamp terrarium in a dimly lit cupboard.

* The hybrids only grant 14% of the original food amount during replays.

## **Community screenshots**

Hermit scorpion (by Antbzk64)The twins (by Mako)Dragantula (by Antbzk64)
Skirmish Mode

Skirmish is a game mode originated from freeplay mode.

## **About**

Skirmish lets you fight against AI colonies on preset maps. You can only choose a map and control settings of AI colonies before starting a skirmish game. Everything else is preset.

* Victory condition is **Conquest**. Difficulty increases near victory.

* Upkeep is enabled.

* Nest invasion is enabled.

* Environmental difficulty is medium. Starting difficulty is 10%. Increasing pattern is **Ramp**.

* Uber creatures and attacking waves are disabled.

* Enemy infighting is disabled.

* Fog of war is disabled.

* Cavern and landmark randomization is disabled.

* Surface enemies are approriate to the environment.

* Exclusive map options are disabled in most maps. Flood is enabled in **Imprisoned**. Altenate nest location is enabled randomly in **Strawclutch**.

* If you choose to play with a leafcutter ant colony, harvestable plants will appear as extra landmarks on the map. If you choose to play with only leafcutter ant colonies, harvestable plants will replace all remaining landmarks.

* Carcasses don't disappear over time. Harvestable plants don't regrow. Carnivorous plants don't reopen. Milkweed aphids are set in number.
Mission Difficulty

This page shows mechanics about difficulty settings and achievemnts in missions.

## **Difficulty**

Each mission can be played on either: *Easy*, *Medium*, *Hard*, *Extreme* or *Impossible*. Few missions only have a single set difficulty. Medium is the recommended choice for first-time playing.

Specific elements in a mission may change on high difficulty.

* Resources are less abundant.

* Requirements are more difficult to complete.

* Non-colony-originated enemies appear in larger number. Larger variants and adults become more common and appear sooner.

* Inbetween time of attacking waves is shorter.

* Titans have better health and size.

* AI colonies have better headstart, max population and food injection.

Enemies have halved health and grant doubled food amount on easy. Unique enemies may appear in some missions on impossible.

## **Objectives**

You must complete all available objectives to beat a mission. Although they are mostly straight forward, there are some important keywords you need to learn.

Active enemies refer to revealed enemies in the underground area. Nearby enemies refer to all underground enemies, including enemies in hidden caverns, if no specific number is mentioned.

You only need to keep the queen alive until the time limit if the objective is surviving a certain amount of time. You must eliminate all active wave enemies if the objective is surviving attacking waves.

Enemies can be eliminated or cleared from an area by different methods. You sometimes don't even need to do it yourself depending on the wording.

## **Achievements**

You can earn achievements by completing certain requirements before beating the mission on the designated difficulty or higher. Only story missions and holiday missions have achievements.

Achievements simply exist to make missions harder and display your skill. They don't affect rewards or story progression. You can enable achievement tracking to know if you meet or fail any requirements during a mission.
Slave-maker Ant

Slave-maker ants (*Formica sanguinea*) are playable as gene-thief ant units in extra missions and free play.

## **Abilities**

Slave-maker ant soldiers use basic attack by biting enemies.

Slave-maker ant stealers can't attack. They can ignore combat and move toward brood chambers to take larvae. The brood tiles with taken larvae can't be occupied for 90 seconds.

## **Appearances**

Slave-maker ant soldiers are playable units in:

* **The Other Foot**

* **Tug of War**

* **Tug of War 2**

Slave-maker ants are enemies in:

* **Subjugation**

* **Possibly the Final Experiment**

* **Tug of War**

* **Occupation**

* **Enemy of My Enemy**

* **Tug of War 2**

* **Hungry Spider**

* **Festive Spider**

Beating **The Other Foot** on any difficulty rewards players with the counterpart colony for freeplay.

## **Notable stats**

**Slave-maker ant stealer**
* *Movement speed*: 300
* *Score*: 10
 **Immunities** | * None

 **Slave-maker ant soldier**
* *Health*: 50/ 80/ 120
* *Movement speed*: 280/ 300/ 320
* *Score*: 15/ 18/ 22
* *Harvest amount*: 15/ 15/ 15
* *Regeneration speed*: 0.1/ 0.15/ 0.2
 **Basic attack** | * *Attack damage (physical)*: 3/ 4.4/ 7
* *Attack speed*: 1/ 1.2/ 1.4

## **Trivia**

* *Formica sanguinea* are facultative slave makers, which means they can feed themselves without the help of enslaved workers.

* Slave-maker ants have been confirmed to be unplayable as complete colonies because the developers would have to dedicate their time to complete the brood-stealing mechanics. Slave-maker ant stealers are available only in **Subjugation** and only as enemies.

* Slave maker ant soldiers were only added to **Battle Arena** after the release of **Excavators**.

## **Community screenshots**

Slave-maker ant soldiers (by AlikayWilliams)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ https://www.youtube.com/watch?v=Nm4sH7rwNzo&list=WL
3. ↑ https://forum.slugdisco.com/index.php?threads/0-22103-release-fixes-changes-improvements.5104/
Empires of the Undergrowth Wiki

## Welcome to the **Empires of the Undergrowth Wiki**

#### Empires of the Undergrowth is a real-time strategy game developed and published by Slug Disco Studios. The game is currently in early access. All editors are welcome, but please read the **Editing Guideline** before doing any edits. Come join our community!

Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. Read Full Page...

Gene-thief antBlack antWood antLeafcutter antFire antBig-headed antLittle black antSlavemaker ant, trap-jaw ant and army ant

Official Youtube Channel: https://www.https://www.youtube.com/channel/UCtHilwcTxOVg5RxEWCDfcwA

Official Twitter: https://www.twitter.com/slugdisco

Official Forum: https://forum.slugdisco.com

Steam: https://store.steampowered.com/app/463530/Empires\_of\_the\_Undergrowth/

Discord: https://discord.com/invite/dyHnugt
Disrupting Effect

This page shows mechanics about disrupting effects.

## **Disrupting effects**

Disrupting effects prevent the targets from moving as they intend for a certain amount of time.

A creature can only be affected by one disrupting effect at a time and it will overwrite the previous effect.

Some creatures can inflict disrupting effects on themselves as demerit or getaway, even if they are immune.

### **Stun**

An affected creature can only stand idly. It has a swirl above its head. Some creatures have unique animations for self-stun.

**Users**
* Big-headed ant supersoldiers
* Uber mole crickets
* Adult dune tiger beetles
* Beach tiger beetles
* Harvestmen
* Huge and Uber whip spiders
* Uber velvet worms
* Six-spotted tiger beetles
* American bullfrogs
* Great blue skimmers
* Hermit scorpion, whip mantis and dragantula **(SPOILERS)**
* Big-headed ant supersoldiers
* Woodlice
* Hermit crabs
* Dragantula **(SPOILERS)**

### **Confusion**

An affected creature will wander aimlessly. It has a question mark above its head.

**Users**
* Adult and Uber devil's coach horse beetles
* Dragantula **(SPOILERS)**
* **Fierce mother**

## **Fleeing**=

A fleeing creature will run away from battle. It has an exclamation mark above its head.

**Users**
* Jumping spiders
* Red velvet ants

### **Panic**

Panic is a special disrupting effect that can only be self-inflicted by colony-originated units. A panicked creature will run frantically in any directions until the crisis is settled. It has an exclamation mark above its head.

## **Immunity**

Large and huge creatures are unaffected by all repositioning effects.

Adult bombardier beetles are immune only to stun, but not confusion and fleeing. They are the only creatures in the game with this trait.

Super leafcutter ant major and the male scientist can even stun immune creatures.

**Immune targets**
* Royal guards
* Funnel-web spiders
* Larval and large dune tiger beetles
* Large beach tiger beetles
* Large and huge sand bear wolf spiders
* Large beach wolf spiders
* Large hermit crabs
* Ladybird beetles
* Large leaf-mimic praying mantises
* Large spiny devil bush crickets
* Large whip spiders
* Large velvet worms
* Medium six-spotted tiger beetles
* Adult false bombardier beetles
* Red velvet ants
* Wasp mantidflies
* Dwarf salamanders
* Juvenile eastern newts
* Pine woods tree frogs
* Narrow-mouthed toads
* Super leafcutter ant major

## **Trivia**

* Green lynx spiders are the largest creatures that can be affected by disrupting effects.

## **Community screenshots**

Stun (by Frazzz)Panic (by Javionwilliam66)
Aggrandise

You need to use your knowledge of the game to take on tougher and tougher enemies until you have the resources to take on the huge whip spider.

## **Settings**

In this mission, a gene-thief ant colony must kill a huge whip spider. You don't have access to the surface.

You have access to black ant soldiers, mortar wood ant shooters and trap-jaw ant soldiers.

## **Notable enemies**

All enemies are on the same side. They stay put in their territory and don't attack your queen. All enemy ants are all at level 1.

Woodworms and woodlice wander about near the central area.

The eastern area features funnel-web spiders, Devil's coach horse beetles, mole crickets and wood ants. Enemy wood ants have both mortar and rapid-fire shooters.

The western area features beach tiger beetles, larval dune tiger beetles, beach wolf spiders, tiny sand bear wolf spiders and hermit crabs.

The southern area features green rove beetles, blue rove beetles, jumping spiders, harvestmen, spiny devil bush crickets, leaf-mimic praying mantises and whip spiders.

The northern area has 3 caverns. The left one contains a large beach tiger beetle, a large spiny devil bush cricket and an adult devil's coach horse beetle. The right one contains army ants.

The huge whip spider is in the central cavern. It moves toward the queen after being attacked for the first time.
Dune Tiger Beetle

Dune tiger beetles (*Cicindela hybrida*) are diurnal enemies in wood ant missions. Their larvae are challenge mode enemies in wood ant missions.

## **Abilities**

Larval dune tiger beetles bury themselves in the ground. They can't use basic attack. They will capture lone ants in sight and instantly kill them one at a time. They expose themselves for 10 seconds without fighting back then retreat in their burrows. They don't attack when there are more than 3 ants nearby.

Medium and large beetles use basic attack by biting enemies. They can occasionally stun enemies.

Large beetles can occasionally bite and rip enemies, dealing damage over time.

## **Appearances**

Dune tiger beetles are enemies in:

* **Rising Tide**

* **Queen of the Hill**

* **Aggrandise**

* **Babysitting**

* **The Culling**

* **New Year's Feast**

## **Notable stats**

**Larval dune tiger beetle**
* *Movement speed*: 800
* *Food amount*: 30 [0]
* *Score*: 250
 **Immunities** | * *Slow resistance*: 100%
* Immune to stun/ confusion/ fleeing
 **Capture** | * *Cooldown*: 10
* Execution

 **Medium dune tiger beetle**
* *Movement speed*: 600
* *Food amount*: 22 [2]
* *Score*: 100
 **Immunities** | * *Slow resistance*: 20%
 **Basic attack** | * *Attack damage (physical)*: 15
 **Stun** | * *Attack damage (physical)*: 2
* *Cooldown*: 12
* *Effect radius*: 50
* *Stun duration*: 2

 **Large dune tiger beetle**
* *Movement speed*: 800
* *Food amount*: 65 [3]
* *Mount capacity*: 4
* *Score*: 300
 **Immunities** | * *Slow resistance*: 40%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 40
 **Stun** | * *Attack damage (physical)*: 4
* *Cooldown*: 12
* *Effect radius*: 100
 **Bite** | * *Attack damage (physical)*: 1
* *Cooldown*: 8
* *Effect radius*: 50
* *Effect damage (each hit - physical)*: 10
* *Interval time*: 0.2
* *Damage duration*: 0.6

## **Trivia**

* Beach tiger beetles were replaced with dune tiger beetles to make wood ant missions more biogeographically approriate.

* Killed larval tiger beetles don't leave carcasses. They turn into 2 to 4 meat chunks each.

* Antlions were originally planned for wood ant missions. They were rejected because their burrows were difficult to implement using hexagonal grid.

## **Community screenshots**

Larval dune tiger beetle (by SyrianDugong)Large dune tiger beetles (by Antbzk64)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ https://steamcommunity.com/games/463530/announcements/detail/3655282771740496238
3. ↑ https://steamcommunity.com/app/463530/discussions/0/1771511442684693498/#c1771511442686595985
Funnel-web Spider

Funnel-web spiders (*Segestria florentina*) are underground enemies in black ant missions.

## **Abilities**

Funnel-web spiders set up tubular lairs in underground crevices. Each lair can house only a single spider and will disappear when the host is dead. The entrance is covered with web and scattered with meat chunks. Enemies move more slowly on the web.

Funnel-web spiders can't use basic attack. They will capture small enemies and instantly kill them one at a time. The first target is the first enemy to touch the web, even if it has already moved away. The subsequent targets are randomized among the remaining enemies.

Funnel-web spiders set up lairs on the surface in freeplay. Web radiates out from the center and generates meat chunks, which grant 5 to 15 food each. Funnel-web spiders come from nearby spawners to populate each lair every 30 seconds. Lairs disappear faster the longer they stay empty. Maximum population increases along with environmental difficulty.

## **Appearances**

Funnel-web spiders are playable units in:

* **Festive Spider**

Funnel-web spiders are enemies in:

* **Subjugation**

* **Aggrandise**

* **Babysitting**

* **Occupation**

## **Notable stats**

 **Funnel-web spider**
* *Movement speed*: 800
* *Food amount*: 20 [0]
* *Score*: 50
 **Immunities** | * *Slow resistance*: 50%
* Immune to stun/ confusion/ fleeing
 **Capture** | * *Cooldown*: 0
* Execution

## **Trivia**

* Funnel-web spiders wear baseball caps in arachnophobia mode.

* Liam misidentified these tube-web spiders as funnel-web spiders in the concept documents.

## **Community screenshots**

Funnel-web spider (by Antbzk64)Baseball cap (by Tvictel)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ https://www.youtube.com/watch?v=J1iyqSkO6cU
It's A Mad World (Because Of Them)

***It's A Mad World (Because Of Them)***, often shortened to simply  ***It's A Mad World***, is an episodic story written by Nina about the joint life of several very different young adults. Season One will consist of twelve episodes and will begin airing in May 2016.

## Cast

### Current Main Cast

* **Selena Gomez** as Nina Tadavić
* **Blake Lively** as Delilah Kostek
* **Shailene Woodley** as Shan Kalanti
* **Thomas Brodie-Sangster** as Justin Sanzianos
* **Ki Hong Lee** as Tyler Pavoni
* **Brandon W. Jones** as Joey Beulens
* **Alexandra Daddario** as Lily Plunkett
* **Melissa Benoist** as Ellie Metcalf
* **Alex Pettyfer** as Mark Keene
* **Logan Lerman** as John Thurston
* **Elijah Wood** as Mau Juarez
* **Leigh Anne Pinnock** as Nasia Nolan

## Episode List

### Season One

* This season consists of twelve episodes.
Enemy of My Enemy 2

A unique game mode where digging is automatic and done by the players. Getting packs of enemies to fight each other before they reach your queen.

## **Objectives**

* Dig out all enemies.

* Kill all active enemies.

## **Settings**

In this mission, a gene-thief ant queen must survive attacks from nearby underground creatures. You don't have access to the surface.

You can't do anything but digging. Marked tiles that connect to walls will be excavated immediately without the need of workers.

You only have access to 56/ 45/ 34/ 20/ 20 royal guards.

## **Notable enemies**

Enemies from different caverns are hostile to each other.

This misions features fire ants, little black ants, big-headed ants, checkered beetles, six-spotted tiger beetles, bombardier beetles, false bombardier beetles, red velvet ants, wasp mantisflies, green lynx spiders, magnolia green jumpers, dwarf salamanders, eastern newts, pine woods tree frogs and narrow-mouthed toads.

There is an American bullfrog to the south of your queen.
Pong chips

## Introduction

Back in the day, before cartridges, most consoles had built-in games. But how did they put them into the console? Well, by chips of course! Here is a list of some 1970s pong chips:

## The list.

1. 3659-1C - 1975, manufactured by Atari. Included Pong.
2. C2566 - 1975, manufactured by Atari. Included Pong.
3. 3659-3 - 1975, manufactured by Atari. Included Pong.
4. AY-3-8500 - 1976, manufactured by GI. Included 6 games.
5. TMS1965NLA - 1976, manufactured by TI. Included 6 games.
6. K145IK17 - 1976, manufactured by Soviet. Included 6 games.
7. AY-3-8500-1 - 1976, manufactured by GI. Included 6 games.
8. AY-3-8515 - 1976, manufactured by GI. Included 6 games.
9. AY-3-8550 - 1976, manufactured by GI. Included 6 games.
10. MM-57100 - 1976, manufactured by NS. Included 3 games.
11. MM-57105 - 1976, manufactured by NS. Included 3 games. (PAL version of the MM-57100)
12. F4301 - 1976, manufactured by URL. Included 4 games.
13. C010073-3 - 1976, manufactured by Atari. Included 4 games.
14. C010073-01 - 1976, manufactured by Atari. Included 10 games.
15. C2607 - 1976, manufactured by Atari. Included 10 games.
16. AY-3-8600 - 1977, manufactured by GI. Included 10 (or 8) games.
17. AY-3-8610 - 1977, manufactured by GI. Included 10 games.
18. MPS-7600-001 - 1977, manufactured by MOS Tech. Included 4 games.
19. MPS-7600-002 - 1977, manufactured by MOS Tech. Included 4 games.
20. MPS-7600-003 - 1977, manufactured by MOS Tech. Included 4 games.
21. MPS-7600-004 - 1977, manufactured by MOS Tech. Included 4 games.
22. MM-57106 - 1977, manufactured by NS. Included 5? games.
23. MM-57186 - 1977, manufactured by NS. Included 5? games.
24. SN76410N - 1977, manufactured by TI. Included 6 games.
25. C010765 - 1977, manufactured by Atari. Included 2 games.
26. C011500-11 - 1977, manufactured by Atari. Included 7 games.
27. C011512-05 - 1977, manufactured by Atari. Included 7 games.
28. M58815P - 1977, manufactured by Nintendo. Included 15 games.
29. M58816P - 1977, manufactured by Nintendo. Included 15 games.
30. AY-3-8510 - 1978, manufactured by GI. Included 4 games.
31. AY-3-8512 - 1978, manufactured by GI. Included 6 games.
32. AY-3-8603 - 1978, manufactured by GI. Included 1 game.
33. AY-3-8605 - 1978, manufactured by GI. Included 3 games.
34. AY-3-8606 - 1978, manufactured by GI. Included 10 games.
35. AY-3-8607 - 1978, manufactured by GI. Included 4 games.
36. AY-3-8700 - 1978, manufactured by GI. Included 4 games.
37. AY-3-8710 - 1978, manufactured by GI. Included 4 games.
38. AY-3-8750 - 1978, manufactured by GI. Included 1 game.
39. AY-3-8760 - 1978, manufactured by GI. Included 1 game.
40. AY-3-8765 - 1978, manufactured by GI. Included 1 game. (PAL version of the 8760)

## Conclusion

So, that is a list of some pong chips that were used in 1970s game consoles. More info coming sometime. NOTE: Some of this information is from Wikipedia.
Formicarium Adaptation

In the main story, you can customize your gene-thief ant colony using Royal Jelly.

## **Royal Jelly**

Royal Jelly (RJ) had a mysterious origin. It was not known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. *Formica ereptor* were made using this substance. By consuming Royal Jelly that was infused with genetic materials of other species, the queen could select and pass down desirable traits to her brood.

When you are in the formicarium, click the gene symbol in the top left corner of the screen to open the menu for adaptations. Hovering your cursor over each hexagon symbol will show you details about the respective unlockable. All customizations are retained when your gene-thief ant colonies are brought over to freeplay.

You can use Royal Jelly to unlock new units. You only have access to level 1 gene-thief ant workers at the beginning of the story. For units other than gene-thief ants and black ant soldiers, you can only choose either of the 2 variants. The choices are permanent throughout the entire story.

You can also unlock only 2 out of the 4 adaptations for each unit. You can switch between paired adaptations by using the same amount of Royal Jelly. An adaptation can modify stats directly, add an effect to existing ability or give a new ability to the respective unit.

You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements can't be reversed. The exchange value increases drastically the more you trade, which applies to each unit separately.

You only gain access to minor improvements after you have unlocked both special abilties of each unit. You can change between adaptations but you can't improve stats during a formicarium challenge.

## **Important notes**

Workers can only harvest up to 30 food from large resources.

Royal guards resemble the worker units of the player species.

For wood ant shooters, adaptations and improvements only affect acid spray.

Debuff effect of **Weakening** and **Crippling** can be stacked in value.

Despite the wording in the game, **High pressure** is a damage-over-time effect.

Reflecting damage of **Sharp** will be calculated before **Shockproof** is applied.

## **References**

1. ↑ forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ Confirmed by Mike on Discord (19/6/2023).
3. ↑ Tested by FluffGaming#3520 on Discord (7/9/2022).
4. ↑ Tested by Solstitium#2695 on Discord (22/11/2022).