Buffs & Perks

## General Info

Drakor has fourteen different types of buffs that come from eight different sources. (Plus mastery, which is its own thing.) Not all sources of buffs provide every type of buff (see individual entries or the combination table). More than one type of buff can trigger on the same action, though some are mutually exclusive (such as DR and CR, as no tradeskill uses both).

The topic of buffs overlaps with many others, so there are many links on this page and many other pages that link back to here.

## Types of Buffs

### Drop Rate [DR]

Drop Rate provides a chance of getting an extra tradeskill material during a collection skill or combat. Can trigger multiple times per timer completion, once per buff source (though only one of global perks and food/pet can trigger). Provided by tools, ring, pets, mounts, food, discretionary global perks, and estates.

### Create Rate [CR]

Create Rate provides a chance of getting an extra tradeskill material or inventory item during a pattern skill. Can trigger multiple times per timer completion, once per buff source (though only one of global perks and food/pet can trigger). Provided by tools, ring, pets, mounts, food, discretionary global perks, and estates.

### Double Experience [XP]

Double Experience provides a chance of getting double experience for any tradeskill, including combat. Cannot trigger more than once per timer completion (multiple sources increase the odds of getting that trigger by a small amount). Provided by tools, rings, pets, mounts, discretionary global perks, and estates.

### Timer Reduction [TR]

Timer Reduction reduces the timer length by a fixed percentage for any tradeskill except combat. Multiple TR buffs add up (a 10% buff and a 5% buff get you a 15% reduction), but it's capped at 50%. Provided by tools, pets, mounts, discretionary global perks, and estates.

### Success Rate [SR]

While Success Rate is active, it removes the "you didn't find anything" result from all collection skills. Works for all collection skills except Disenchanting, but not Combat. Provided only as an obligatory global perk.

### Improved/Lowered Quality [IQ]

When active, Improved/Lowered Quality boosts the chances of getting/creating drops of higher or lower quality (player's choice, toggle is on Global Perks tab). Works for all collection skills as well as any patterns that produce items of variable rarity. Unknown what effect, if any, it has on combat or opening treasure chests. Provided only as an obligatory global perk.

### Mystery Gold [MG]

Mystery Gold provides a chance of getting a random amount of gold after a tradeskill action. Works for all collection and pattern skills, as well as opening treasure chests. Provided only as an obligatory global perk.

### Invisibility [Invis]

Invisibility hides what action you're currently performing in the online players' list. (This is used mostly to try to keep a Treasure Hunting node to oneself.) Works for all activities. Provided by food and pets.

### Travel (Walking) [TrW]

Travel (Walking) gives a chance of reducing the time it takes to walk from one map location to the next using the arrow keys and/or mini-map arrows. Provided only by food.

### Gold Drop [GD]

Gold Drop provides a chance of getting a percentage increase for an action that drops gold. Works for combat, opening treasure chests (gold drops only), and claiming Quest rewards (including Daily Quests). Unknown how multiple gold drop buffs interact. Only provided by food and mounts.

### Travel (Map) [TrM]

Travel (Map) is a percentage reduction to how long it takes to move to a new map node via World Map travel. Provided only by mounts.

### Find Treasure [FT]

Find Treasure makes Treasure Hunting collection nodes visible on the mini-map (not the World Map, which has its own pop-up tab, but the little map that appears on the "Explore Drakor!" screen). Provided only by food and pets.

### Drop Type [DT]

Drop Type gives a chance of getting a quantity of materials of a specific rarity in addition to the base drop for a specific tradeskill. So if the buff provides 1-5 Common Mining mats, then every time you get a common Mining mat, there's a chance the buff will increase the quantity by up to 5. DT is cumulative with DR buffs. Provided only by pets.

### Hallucination [Hall]

Hallucination is just cosmetic, it makes the site design very pink/purple for a little while. Works for all activities. Provided only by pets.

## Sources of Buffs

### Food

Food buffs are activated when "use" is selected in inventory. Food can provide DR, CR, Travel (Walking), Invisibility, GD, and Find Treasure. Food and pets use the same slot and so can't be used at the same time.

### Pets

Pet buffs are activated when the pet is fed. Pets can provide DR, CR, TR, XP, DT, Find Treasure, Invisibility, and Hallucination. Food and pets use the same slot and so can't be used at the same time.

### Mounts

Mount buffs function whenever the mount is active. Level limits apply. Mounts can provide DR, CR, TR, XP, GD, and Travel (Map).

### Estates

Estate buffs are active permanently after the estate upgrade is purchased. Level limits apply. Estates can provide DR, CR, TR, and XP.

### Tools

Tool buffs are active when the tool is equipped on the Tool Belt. Level limits apply. Tools can provide DR, CR, XP, and TR.

### Rings

Ring buffs are active the ring is equipped in the Ring Pouch. Level limits apply. Rings can provide DR, CR, and XP.

### Obligatory Global Perks

Obligatory globals are purchased in intervals of a few minutes - or granted as rewards for Daily Quests, Treasure Hunting chests, or store token purchases - and become active for everybody as soon as they're purchased. Obligatory globals can provide SR, MG, and Improved/Lowered Quality.

### Discretionary Global Perks

Discretionary globals are purchased in one-hour increments and each player has 24 hours to start their buff (or they can skip it entirely). Discretionary globals can provide DR, CR, TR, and XP.

## Mastery

Strictly speaking, tradeskill mastery is not a buff. However, it acts similarly and can even trigger Daily Quests that require DR and CR. For collection skills, Mastery is analogous to a DR buff while for pattern skills, it's analogous to a CR buff. Mastery is cumulative with both.