Update History

## v1.6.2 (4/23/19)

* Map now supports Minecraft 1.14 and later

## v1.5.7 (10/31/18)

* Brought the 1.12.2 version of MKMC up to speed on most v1.6 features
	+ "Marathon" mode is now available
	+ "Speedrun" and "Marathon" must be unlocked by playing Time Trials or Grand Prix respectively
	+ Position calculator now supports up to 24 players
	+ Points system is now smarter, awards points based on how many players the user finished in front of
* Added 4 exclusive new community tracks (community race section is now full)
	+ [Waluigi Stadium] by Darkbrine and Flamingosaurus (Mario Kart: Double Dash!)
	+ [N64 Banshee Boardwalk] by ReflectedMantis (Mario Kart 64)
	+ [Knightmare-Athon] by ReflectedMantis (LEGO Racers)
	+ [Dead Canyon] by ReflectedMantis
* Ghosts can now be recorded in Versus mode (available in the modifier menu)
	+ Players can record 1 ghost per track, up to 4 minutes in length
	+ Ghosts can be raced against, they follow their recorded path and interact with checkpoints and other track elements just like a player
* Added some new advancements relating to some new collectibles scattered throughout the tracks
	+ New collectibles do something special!
* Added a new category for "Marathon" and "Speedrun"
	+ [All Mario Kart Tracks] (20 tracks, all of which are Mario Kart track remakes)
* Arcade Mode voting previews have been improved
* Replaced Arcade Mode special round [Free Elytra] with [F-ZERO]
	+ [F-ZERO] All players are given unlimited boost power, but each boost costs some hp

## v1.6.1 (9/17/18)

* Added "Marathon" mode to Grand Prix.
* "Speedrun" and "Marathon" mode must now be unlocked before playing.
* Re-worked the points system to be smarter and more reliable.
* Position calculator now tracks the positions of up to 24 players during a race.
	+ The map automatically optimizes this feature based on player count to prevent unnecessary lag.
* Added an animation for the item block jingle in the player's hotbar.
* Player name colors are more dynamic now, changing colors to indicate when a player is dead or at low health.
* Fixed the "Force Race End" timer not working properly in non-arcade mode Grand Prix.
* "Force Race End" now ends races 90 seconds after the first finish instead of 60.
* A link to the MKMC resource pack can now be grabbed in-game by any player using the radio.

## v1.5.6 (9/17/18)

* By request, re-added all tracks that had appeared in previous map versions but were later cut (on v1.5 only, tracks cannot be added to v1.6 until MCEdit is updated)
	+ [Nether Fortress]
	+ [Classic Dragon]
	+ [Hurricane Islands M]
* Changed/added unlock conditions for many bonus tracks
* Added a never-before-seen bonus track: [Donut Plains 2]
* Finally added an animation for the item block jingle in the player's hotbar
* Player name colors are more dynamic now, changing colors to indicate when a player is dead or at low health
* Fixed the "Force Race End" timer not working properly in non-arcade mode Grand Prix
* "Force Race End" now ends races 90 seconds after the first finish instead of 60
* A link to the MKMC resource pack can now be grabbed in-game by any player using the radio

## v1.6.0 (8/16/18)

* Fully converted the map to work on Minecraft Java 1.13
* Replaced the "Bomb" item with [TNT]
	+ Similar to bomb, throws TNT as a projectile
	+ Now causes a self-explosion that can damage nearby players
	+ If used while airborne, the self-explosion will grant a vertical boost
	+ Can still be dropped, except now the TNT only deploys once it touches the ground
* Elytra now gives the user temporary Slow Falling until they open their wings or run out the timer
* Re-worked the Level Editor book
* Streamlined "raceSpawn" nodes (they now behave just like "battleSpawn"s) and fixed glitched player views during the starting countdown
* "GO" and lap animations now work better with unicode font and various GUI scales

## v1.5.5 (7/11/18)

* Added 4 new community race tracks
	+ [Animal Crossing] by ReflectedMantis (Mario Kart 8)
	+ [N64 Sherbet Land] by ReflectedMantis (Mario Kart 64)
	+ [Grumble Volcano] by ReflectedMantis (Mario Kart Wii)
	+ [GCN Rainbow Road] by ReflectedMantis and Flamingosaurus (Mario Kart: Double Dash!)
* Added 2 new community battle tracks
	+ [Chao Garden] by Darkbrine (based on Sonic Adventure 2)
	+ [End Battle] by Darkbrine
* Added "speedrun" mode as an alternate function for Time Trials
* Re-worked item balancing
* Added new items
	+ [Fire Axe] Much like the Home-Run Bat, but has less knockback and sets the target on fire
	+ [Nasty Arrow] Deals lots of damage! Only spawns in groups of 1. (Battle only)
	+ [Boat?] Joke item suggested by MCFilms. Spawns a floating boat that explodes when abandoned. Can be launched using a Home-Run Bat. Has the smallest RNG window of any item in the game. (Battle only)
* Nodes (armor stands) no longer have hitboxes during gameplay, meaning they can no longer block projectiles. Hooray, finally!
* Fixed resistance pads not taking priority over shields and golden apples
* Fixed an Elytra bug in arcade mode
* Notifications for missed checkpoints are now a bit more noticeable
* Thwomps can no longer drill into the ground
* Fixed the "Use City Hub in Arcade Mode" option causing problems outside of Arcade Mode
* Redstone/worldspawn is now less prone to crashing players

## v1.5.4B (5/6/18)

* Added 1 new community race track
	+ [Waluigi Pinball] by Marioman237 (Mario Kart DS)
* Added support for custom music
* Added a new music track for [The Gauntlet]
* The XP Bar now acts as a speed gauge
* The NeoGames hub can now be enabled for Arcade Mode (options menu)
* Re-added some options
	+ [Announce Laps]
	+ [Running Particles]
* Tracks can now be skipped when using "random" track selection
* Added new "Silly Modifiers" to the modifier menu for Versus and Battle
* Re-arranged many tracks in the menu, especially in the Community section
* Removed [Nether Fortress]
* Players with lower health get a faster item jingle
* Fixed "Auto" item pool setting not working in multiplayer... whoops
* Fixed some Arcade Mode voting previews looking funky
* Made item randomization a bit better

## v1.5.4 (3/15/18)

* Added a music system (with creative commons music courtesy of Argofox and original music by Back in August)
* Added 4 new community race tracks
	+ [Alaska] by ReflectedMantis (Mickey's Speedway USA)
	+ [Chemical Plant] by Darkbrine (Based on Sonic 2)
	+ [GBA Sky Garden] by ReflectedMantis and Vanima (Based on Mario Kart: Super Circuit)
	+ [Dimensional Islands] by XandTheIronMiner
* Added 1 new community battle track
	+ [SNES Battle Course 1] by ReflectedMantis (Super Mario Kart)
* Fleshed out "Arcade Mode" with lots of new features
	+ Players can vote for the next track (can be disabled)
	+ Added "Special Rounds" that occasionally add a wacky modifier to the next game (can be disabled)
	+ Two players are no longer needed to start a round (can be disabled)
	+ An alternate "Timed Mode" is used when a player races alone (can be disabled)
* Added 2 new items
	+ [Anvil] Targets the player in 1st and greatly slows them down. If a 1st place player isn't found, someone will get hit randomly.
	+ [Diamond Shield] Like the shield, but you also electrocute any nearby players while the shield is active
* Added a mini-map item, allowing players to get an overhead view of the track and see where players are
* Added special advancements just for MKMC
* Versus and Battle mode now have a modifier menu that can be activated before entering a level
* Added "random" track selection to Grand Prix, Versus, and Time Trials
* When racing alone, only single-player-relevant items will be found in item blocks
* The "force race end" timer now shows up on-screen when time remaining is <30 seconds
* Re-added the "Menu Whitelist" option in the options menu
* "Sudden Death" now weeds out any players with a comparatively low life count in battle mode
* Community tracks now award medals in Time Trials
* Re-balanced a few items
* Fixed more issues with the position calculation system
* Fixed bugs with battle mode powerups
* Updated the credits ;)

## v1.5.3 (1/9/18)

* Added 10 new community race tracks
	+ [Bayou Run] by Marioman237 (Destruction Derby 64)
	+ [Snowball Valley] by ReflectedMantis (Diddy Kong Racing)
	+ [Frostbite Caverns] by ReflectedMantis
	+ [Mission] by Flamingosaurus (San Francisco Rush 2049)
	+ [Pirate Lagoon] by ReflectedMantis (Diddy Kong Racing)
	+ [Prius City Harbor] by Marioman237
	+ [Haunted Woods] by Marioman237
	+ [Kemakhan Town] by Marioman237
	+ [Titans Attack] by Lionraged
	+ [Rocket Racer Run] by ReflectedMantis
* Added 2 new community battle tracks
	+ [Plaza] by MCFilms and Jayjo\_
	+ [Smokey Castle] by ReflectedMantis (Diddy Kong Racing)
* Added a new video to the Level Editor guide covering more advanced topics
* The map now lets you know when your sprint isn't working
* Having multiple race spawn points works like having multiple battle spawn points
* Fixed some issues with the position calculation system
* Fixed some issues with Arcade Mode
* Mirror tracks can now appear in Arcade Mode
	+ Mirror tracks can only appear if the majority of players have been playing for a while

## v1.5.2 (11/25/17)

* Fixed a softlock that could occur at the end of a Grand Prix with two or more players (for real this time!)
* Added 1 new mirror track
	+ [Rainbow Road M]
	+ (Replaced Hurricane Islands M)
* Added 3 new community race tracks
	+ [Desert Hills] by JacksonG13
	+ [Mushroom Gorge] by MCFilms and Jayjo\_ (Mario Kart Wii)
	+ [GBA Bowser's Castle 3] by ReflectedMantis (Mario Kart: Super Circuit)
* Added 1 new community battle track
	+ [Haunted] by Vatoka
* Added "Arcade Mode", which puts the map into an automated (babyproof) state when enabled in the options menu (good for large servers with randos)
* Added a new tool to editor mode: "Node Repair" (allows tracks with nodes to be moved/copied via MCEdit)
* Added a dedicated "Reset" item
* Players can now get a speed boost at the start of a race
* Revised many tracks to look better and play better
* Bonus tracks can now be played in Grand Prix mode once unlocked
* Re-arranged some tracks in the Jungle and Orchid cup
* Race positions are now actively calculated and displayed during races (Grand Prix and Versus)
	+ There is a new option to disable this to avoid extra lag
* "Announce Laps" is no longer in the options menu, but it can still be toggled via "/scoreboard players set @e[name=w] optLapAnnounce <0/1>"
* "Menu Whitelist" is no longer in the options menu, but it can be activated via "/scoreboard players set @e[name=w] menuWhitelist <0/1>" and "/scoreboard players set <playername> menuWhitelist <0/1>"
* Time Trials now remembers your best time for every track
* Made the bow item less dodgy (can no longer be lost)
* The map now does a better job remembering which custom tracks are "empty"
* Punching/PVP is now restricted to specific items (only affects racing game modes)
* Nerfed the "lightning" item (no longer wipes inventories)
* Menu tips can now be disabled entirely in the options menu
* Made the starting countdown a little prettier
* Menu text changes color in 1.12 to contrast better
* Resource pack no longer forces 1.11 wool textures
* Slightly optimized performance
* Fixed the end-game victory text in battle mode being super buggy
* Fixed so many bugs it's not even funny
* Generally made the map more accessible

## v1.5.1 (8/31/17)

* Attempted to fix a softlock that could occur at the end of a Grand Prix with two or more players
* Fixed battle wins/kills not staying on the sidebar after a round ends

## v1.5 (8/27/17)

* Added 11 new community race tracks
	+ [Candy Land] by pc\_daanjoepie
	+ [Fossil Cove] by Marioman237
	+ [DK Mountain] by MCFilms (Mario Kart: Double Dash!)
	+ [Waterfall] by pc\_daanjoepie (based on Undertale)
	+ [Labs] by pc\_daanjoepie (based on Undertale)
	+ [Baby Park] by MCFilms (Mario Kart: Double Dash!)
	+ [Bendy and the Ink Machine] by pc\_daanjoepie (based on Bendy and the Ink Machine)
	+ [Zoological] by Silver\_Nyan
	+ [Cavern] by MCFilms and SenpaiiPepe
	+ [Rainbow Road SNES] by Baconus\_Yum (Super Mario Kart)
	+ [Neo Beach] by Darkbrine (based on Peach Beach from Mario Kart: Double Dash!)
* Added 3 new community battle tracks
	+ [Block City] by MCFilms (Mario Kart: Double Dash!)
	+ [Cookie Land] by MCFilms (Mario Kart: Double Dash!)
	+ [The Lost Castle of Sir Whatshisname] by Baconus\_Yum
* Replaced the "Smoke Fireball" item with the "Electric Snowball" item
* Fixed bombs (throwable TNT) not summoning TNT from the correct player
* Fixed issues with dead players causing command execution problems
* Fixed scoreboard issues with new players
* Removed the "Ghast" item

## v1.4.2 (7/13/17)

* Added a video tutorial for the level editor
* Added more features to the level editor book
* Added some time trial demo videos to help struggling players
* Increased the credit cost of the Warp and Firework items
* Made some Time Trial medals easier to obtain
* Title screen now has a link to community Youtube videos
* Golden apple effect time is now stackable
* Fixed loadouts not updating fast enough when purchases are made
* Fixed the gold crown not working when players acquire 45 gold medals

## v1.4.1 (7/4/17)

* Improved performance
* Made the menu smarter
* Fixed firework coloring in 1.12

## v1.4 (6/28/17)

* Added two new battle tracks
	+ [Pipe Plaza] (Mario Kart: Double Dash!)
	+ [Celestial Towers]
* Added tips that cycle in the main menu
* Added a size gauge for battle tracks
* Added more feedback sounds
* Re-worked the bomb item
* Improved route conveyance in certain tracks
* Adjusted checkpoint placements on many tracks to avoid sequence problems
* Battle mode will now track player kills when battle lives are set to 0
* Fixed loads of NBT problems in 1.12
* Fixed credits not saving in 1.12 Time Trials
* Fixed battles not ending properly
* Fixed menu sequence breaks caused by cloning command chains
* Fixed issues with spectator mode
* Fixed many lighting issues
* Fixed the repeating equip sound produced by players (fix only works with resource pack!)
* Fixed trapped chests not working in Time Trials

## v1.3 (6/8/17)

* Added a new battle track
	+ [Shiver Stream Caverns]
* Renamed [ladder] to [Papyland]
* Fixed a game-breaking bug with ender eyes in battle mode
* Fixed the "inWater" objective not working for new players
* Fixed some issues with hand-swapping

## v1.2 (6/7/17)

* Items no longer need to be dropped to activate
* Added a new item: Ghast
* Added water boots which automatically deploy in water
* Map now includes a small resource pack (automatic in singleplayer)
* Checkpoints have a larger trigger area (elytra friendly)
* Teleporters now act as pseudo-checkpoints
* Fixed item balancing

## v1.1B (5/30/17)

* Fixed an issue with the unlock system
* Fixed Time Trials not starting with an empty loadout

## v1.1 (5/29/17)

* Map now supports 1.12 (still good for 1.11.2)
* Added a new option for eternal daytime
* Race results are now shown in chat after a race
* Battle wins are now tracked and displayed
* Fixed issues related to entities losing scoreboard values ("Start Game" bug)
* Fixed detection for Minecraft version not working with mobs disabled

## v1.0 (5/23/17)

* Fully implemented 3 more gamemodes
	+ [Versus]
	+ [Time Trials]
	+ [Level Editor]
* Added 20 mirror tracks
	+ [Presidio M]
	+ [River Valley M]
	+ [Seaside Village M]
	+ [Highlight Stadium M]
	+ [Laeto Forest M]
	+ [Petra Mountains M]
	+ [Magna Desert M]
	+ [Cinder Caverns M]
	+ [Donut Plains 3 M]
	+ [Daisy Cruiser M]
	+ [Airship Fortress M]
	+ [Bowser's Castle M]
	+ [Logmill M]
	+ [Redstone Factory M]
	+ [The Dragon M]
	+ [Suspension Mountain M]
	+ [Highlight City M]
	+ [Sakura City M]
	+ [Walrus Cove M]
	+ [Hurricane Islands M]
* Added 5 bonus tracks
	+ [Symphony City]
	+ [Nether Fortress]
	+ [Super Presidio]
	+ [Rainbow Road]
	+ [The Gauntlet]
* Added battle mode support to all [Normal] and [Bonus] tracks
* Added new options
	+ [Erase Time Trial Data]
	+ [Item Strength]
	+ [Item Blocks]
	+ [Running Particles]
	+ [Battle Mode Sudden Death]
* Added cheats
	+ [Infinite Health]
	+ [Instant Acceleration]
	+ [Double Speed]

## DEMO (3/28/17)

* Included two gamemodes
	+ [Grand Prix]
	+ [Battle]
* Included 20 race tracks
	+ [Presidio]
	+ [River Valley]
	+ [Seaside Village]
	+ [Highlight Stadium]
	+ [Laeto Forest]
	+ [Petra Mountains]
	+ [Magna Desert]
	+ [Cinder Caverns]
	+ [Donut Plains 3] (Super Mario Kart)
	+ [Daisy Cruiser] (Mario Kart: Double Dash!)
	+ [Airship Fortress] (Mario Kart DS)
	+ [Bowser's Castle] (Mario Kart 64)
	+ [Logmill]
	+ [Redstone Factory]
	+ [The Dragon]
	+ [Suspension Mountain]
	+ [Highlight City]
	+ [Sakura City]
	+ [Walrus Cove] (Diddy Kong Racing)
	+ [Hurricane Islands]
* Included 6 battle tracks
	+ [Windy Watch]
	+ [Cinder City]
	+ [Block Fort] (Mario Kart 64)
	+ [Sedove Town]
	+ [Sugar Rush]
	+ [ladder]
* Included a tutorial
* Included an options menu