recursal/Fanatic-Fandom huggingface dataset:
Anthony Tuber

## About

Anthony Tuber is the son of the late Lord Tuber and resides in Seacrest as a city council member and notable Chocobo breeder. His role in the city's noble hierarchy is small, and some believe his placement on the council board is simply to give him a bit of face. Previously a student under the late Lord Llewlyn, this was brought to a screeching halt when the Legion of Dööm accidentally killed him during a miscommunication, and despite all attempts to reconcile, he bears a deep and unsurpassed hatred for each member of the group for what they've done. This aggression is especially overt against Lord Jayce Milleneut due to his rise as Lady Llewlyn's apprentice and heir, as the Lady has taken it upon herself to shut the door, both literally and figuratively, on the young Lord Tuber following the death of her husband. In so doing, Anthony believes wholeheartedly that the Lady was in collaboration with the Legion in orchestrating Lord Llewlyn's death.

Anthony Tuber is rich, extensively arrogant, and unabashedly sexist (which might be the reason why he is not on Lady Llewlyn's good side), which effectively makes him the cookie-cutter image of a spoiled noble brat.
Episode 2-5

**Season 2, Episode 5:** Metaroid's ally causes the truck to crash into Jina's car, after messing with the brakes, in order to lure out a hero without attracting too much attention. In the aftermath of the crash, Jina, seeing Alex's dead body, remembers Lamia's words and prepares to fight.

Late at night in the office, Lamia is busy working on finishing her report when her boss suddenly appeared behind her. He told her it was her last chance and if she didn't finish the report she would be fired. Meanwhile the truck continues to career dangerously down the road and is about to crash into some civilians until Jina uses her power to levitate and move the truck out of the way. Just then, Metaroid appears behind the two civilians and, mumbling they should have blown everything up instead, he proceeds to explode destroying much of the surrounding area. Metaroid then rounds on Jina, and instantly overwhelms her.

With her headphones on, Lamia is oblivious to the chaos going on around her inside the office. Then, just as she was about to finish her report, Jina comes hurtling through the office window, smashing away the desk and the laptop Lamia was working on, with Metaroid coming through the window afterwards. Noting Jina's slumped form first, Lamia has a flashback to the time where she took down Metaroid with Theo. Metaroid then says that Lamia looks familiar and tells her to show her face...

## Characters

* Alex
* Blackhound (flashback)
* Darkslug (flashback)
* Jina Ellison
* Nightmare
* Metaroid
Prexion Clay

This earthen material looks like normal, gray-colored clay, and makes normal-quality equipment when heated and forged. There is a hint of magic within that allows for basic enchantments, but its most prominent aspect becomes featured when taken below the watery depths: the equipment strength increases twofold for as long as it remains submerged, and if armor composed of Prexion Clay makes up at least 50% of a person's total defense value, they gain the same benefits as merfolk (no penalties for swiming, movement or combat underwater, as well as enduring breath).

**Special/Unique Properties:** Nonmetal, capable of holding 1 enchantment, 2x equipment strength underwater, if material >= 50% of armor value then gain underwater movement and breathing
Joseph Gage

## About

Son of High Lord Gage and engaged to Arya Dööm. After saving the lives of the Gage family from Golden Bolt after an archery show he pledged gifts to the Legion of Dööm as well as his hand in marriage to Arya when she came of age. Every time he passes by or through Rutch he always makes makes time talk with the 'Dirt Lords' and is moreso looking forward to see his happy future bride, Arya.

Since he has gotten older he now assists his father as a diplomat trying to keep control over the Western Sevoh Empire. During a travel through the newly-acquired Coldain territory upon leaving he found soldiers of Lord Chillax attempting to drag otherwise peaceful Dark Iron dwarves into the mountain to punish them for their crimes. He, Sir Piper and Lord Gnilon put a stop to their actions.
James Biscuit

*"Without Heroes, we're all plain people, and don't know how far we can go."*

## About

James is the alternate personality of Jarrett Tastybiscuit he dons when he wants a more simple doctor life in the alternate world of Karameikos. He has a steady practice and hailed as a, 'pretty good guy' in the community.

## The Change

In a heart-broken state by the rejection by Li-Li Jarrett drank an alarming amount of forgetfulness potion and in doing so forgot everything of Jarrett and can only ever recall being James. After the Legion of Dööm tracked him down and filled him in about his God-among-Men life he once held, he now travels with them to see if James can piece together what Jarrett lost.

## Recent Accomplishments

... I mean, he uh... read a letter Jarrett wrote really good.

## Past Accomplishments

-Delivered a Half-Orc baby during a snow storm.

-Part of team of Doctors that cured the Bird Flu and Mad Cow Disease.

-Removed an arrow from a mans knee during a terrible adventuring incident and was able to let him walk again.

-Pulled a splinter from the toe of a Sphinx, and thus stopping its pain-filled rage.

-When the Noble Wayne family was involved in a near lethal mugging after a play, he as the first on the scene and saved their lives. He is a family friend of the Wayne family and quasi-uncle to their boy, young Bruce.

-When the Black Knight lost his arms and legs during a battle, James was able to reattach one of his arms and now the Knight goes by his new name *High Five Charlie.*
Lord Frostreaver

## About

High Lord of Kael Drakkel and former king to the Coldain dwarves. Just prior to the War for the Dwarven Mountains he and the king of the Bronzebeard dwarves called The Sevoh Empire for help to destroy the Dark Iron dwarves. He agreed to have the Coldain people become part of the empire and in return The Empire would defend their newly acquired cities from destruction against the Dark Iron dwarves.
Rodcet Nife

To their days' end, the followers of Rodcet Nife actively pursue treatment of the wounded and sick, and the hunting down of practitioners of vile arts and afflictions; there is said to be no greater conflict in all of the world than that of Rodcet Nife versus Bertoxxulous. Priests and elderly wizards are known to openly practice this god's methods, tending to the needy without so much as a request for payment or even a kind word, hoping that, instead, their own kindness will one day be passed on to others.

**Demi-Gods**: Polychrome
Aethir Temple

The **Aethir Temple** houses the six Aethir Weapons that were used by the Aethir Beings to prevent global destruction during the Gods Feud. It is under the affliction of a Displacement Field, which causes the temple to randomly relocate to a new place in the world, every ten years. Aesis, an Aethir Being who was unable to escape at the conclusion of the war, is locked within the temple and presides over the weapons and the Aethir Orb that acts as his prison.

The temple is currently located beneath the Legion of Dööm's fortress.
Three Hammers War

The War of the Three Hammers was a dwarven conflict that pitted the Bronzebeard and Coldain clans against the Dark Iron clan for supremacy over the mountain range that all three inhabited different sections of. Initial civil disputes arose between all three territories, but the differences between Bronzebeard and Coldain were swiftly put aside when the Dark Iron clan launched a two-pronged attack against both territories, catching them by surprise and likely taking what would have been a sweeping victory had the two not just-as-quickly allied together to repel the attacks. A stalemate resulted, as the combined might of the Coldain and Bronzebeard only stood evenly matched against the black arts that the Dark Iron clan was known for.

In an attempt to finally assure victory, Emperor Thaurissan sought to summon a hellspawn demon to assist his armies in the destruction of Kael Drakkel and Ironforge, but on sheer and unfortunate coincidence he did not summon just any demon; he had released the chains that bound Ragnaros, lord of the fire elementals and a lieutenant under Rallos Zek himself. Summoned to the realm of mortals, Ragnaros' vengeance was swift and costly for all those involved, as he had not the mind to take sides; Thaurissan himself was the first one to perish, along with countless other dwarves of all three nations in the ensuing battle. Sensing the hopelessness of the fight, the Bronzebeards and Coldains beat a hasty retreat, hoping to buy enough time to come up with a plan of defense. Ragnaros, however, did not give chase; instead, he saw fit to enslave the Dark Iron clan that had dared call upon him, razing the landscape and giving birth to a massive volcano that would come to be known as Blackrock Mountain. It was in this mountain's depths that he made a new home among his Dark Iron slaves, orchestrating attacks in the name of the Dark Iron clan on the surrounding territories as he saw fit, planning an eventual takeover of the entire world.

The Coldain and Bronzebeard clans still dealt with Dark Iron attacks from time to time in the years that followed, but never knowing that it was not their own malice or aggression that drove them into battle from that point forward; Ragnaros did not show himself after his initial release, and so never made it apparent that he was in control of the Dark Iron clan not unlike a puppeteer drawing strings.
Obsidian

Typically, obsidian is considered an easy-to-make resources that tends to happen naturally when water meets molten rock at its most aquatic stage. While this *is* true, refining obsidian for use outside of decoration requires a bit more investment. Since it is considered rock in terms of material component, edged weapons and armor are very impractical for combat use, the former because of the extreme difficulty in forging an edge or point, and the latter due to weight versus defense value. As such, weighty bludgeoning weapons are preferred, and even receive bonuses to vorpal damage and critical hit rates. Obsidian weapons are extremely heavy, but hold quite a bit of attack power for the effort it takes to wield them, and are unable to hold enchantments.

**Special/Unique Properties:** Very heavy, blunt weapons only, no enchantments
Pene Wood

A common construction material used throughout the Sevoh Empire, Pene Wood comes from the natively-named Pene Forest where it originates. It is prized for its anti-inflammatory properties, retarding flames and other heat sources that are normally extreme hazards for typical lumber. Usage is frequent and widespread throughout the aforementioned country and likely countries beyond (where shipping allows, anyway), due in no small part to the fact that its source location mysteriously regenerates its supply at a rate much faster than most loggers can deforest.

**Special/Unique Properties**: Nonmetal, fire-resistant
Enhanced Velium Ore

Enhanced Velium is a more powerful, but also more unstable, version of Velium Ore. The metal has been treated to be more accepting to enchantments, but weapons and armor crafted from it tend to be lackluster due to its the aforementioned instability. Enchantments placed on the metal will become more potent, but also have a 50% chance to completely shatter the object during the enchanting attempt. Further, enchantments placed upon this metal cannot be removed once it is infused. Enhanced Velium is the same coloration as normal Velium, but gives off an obvious arcane glow.

**Special/Unique Properties:** Increases power of applied enchants, but 50% chance of being destroyed during enchanting, jewelry only
Crystalline Platinum

This special alloy results from the concentrated alchemical fusing of diamond and platinum ore, and its high failure rate (and expensive material components) guarantee that it is beyond rare in sight or acquisition. It boasts even greater offensive capabilities than Cobalt Ore, due to the vorpal nature of the metal's diamond edge, but its major drawback comes from the fact that it becomes completely opposed to magical influence after its alchemical creation, negating any possibility of enchantment (even attempts to use Hedge Sockets always seem to end in failure). Only weapons may be made using this material, as crafted armor has the tendency to be occasionally harmful to the wearer at worst, and quite uncomfortable at best; nonmagical jewelry may also be made, but most will consider it a waste of such an exotic material.

**Special/Unique Properties**: High offensive output, weapons & jewelry only, nonmagical
Nina Milleneut

The Milleneut family matriarch. Cheerful and pleasant, Nina is rarely seen under the presence of negative emotion, and is a bit of a bookworm when not engaged otherwise. She is strongly devoted to Erollisi Marr and is an expert swordswoman on the battlefield. The flashiness of her techniques and grace of maneuvers in battle are said to have been what caused her daughter to include swords in her dancing routines.
Daggerman

## About

The Daggerman are group of friends from Eldric's Crossing whose primary members are related. Daggerman is the surname of a family in Eldric's Crossing and the three brothers had other friends who joined their inner circle and were also called Daggerman. The primary function of the group was to chill.

## Members

Lenny Daggerman - Leader. Dies as a member of the Black Snake.

Chaz Daggerman - Second in command. Died as a member of the Black Snake.

Paul Daggerman - Guy who owned the house that everyone hung out in. Not as well liked, but what are you gonna do.

Gnilon - Imp

Jarrett Tastybiscuit - Helped everyone chill with his herbs.

Tommy the Puppet?

## Family Members

Ruben 'Ruby' Daggerman - Father, profession as gravedigger.

Susan Daggerman - Mother, made awesome peanut butter cookies.
Seacrest

## History and Culture

Seacrest is a port city along the Wizard Coast at the south edge of western Sevoh. High Lord Ringles resides over the peasantry and other nobility within its domain, and it is a popular spot for mariners of all professions, as well as select histories and a museum or two. Most of the nobility in the city make up the council that overlooks the day-to-day upkeep.

### Nobility of Rutch

High Lord Ringles

Lord Frostknife

High Lord Feywynd

High Lady Feywynd

### Geography and Cityscape

A merfolk colony lives beneath the depths under the city, and due to problematic geography and large amounts of travel volume, the section of land under the city is gradually sinking into the ocean upon which it straddles. The town itself, despite being a popular place for travel, is constantly in financial straits due to rising costs of upkeep.

## Current Events

Being the forefront port city of Sevoh, Seacrest has experienced the following:

-A church sinking into the ocean, the inhabitants of which were rescued by the Legion of Dööm

* This led to an argument between them and the late Lord Llewlyn, and he was slain in the ensuing altercation

-An attack by the black dragon Onyxia, possibly out of revenge for being disturbed in weeks prior by the Legion of Dööm

* She was later chased after and brought down by the Legion, with support from Ign O'Mercy and his aqua goblin crew

-The destruction of House Llewlyn and apparent death of Lady Llewlyn, later discovered to have been orchestrated by Lord Anthony Tuber

* Anthony was brought down by the Legion of Dööm shortly after the revelation, and his and Lady Llewlyn's remaining assets were divided between the incoming High Lord and Lady Feywynd
Tegira

Tegira is the Centaur leader (*Ta'mir*, roughly "Herd Head") of a large sub-faction of the Cenarion Circle in Ymir, known as the Greenlight Warders. His presence, along with his mate, Breyna, and their daughter, Sohese'tsunairade, is akin to the ruling party among most all non-chaotic Centaur herds in the country, and his acts of bravery and valor, feats of strength, and solid reputation greatly precede him and allow him to retain his title practically uncontested. There are few centaur that don't look up to his example, and even the other races believe in the respect he deserves.

He is fatherly and compassionate to those under his wing and non-hostile visitors, but is known to be exceedingly vicious and nigh-bloodthirsty regarding even potential threats against him his own; enemy tribes and those afraid of his methods occasionally refer to him as 'The Woodland Butcher' for his unspeakably-violent ways of handling situations regarding criminals or defeated adversaries.
Staff of the Meadow

One of the Aethir Weapons sealed within the Aethir Temple. Its creation is meant to symbolize the peace and tranquility that resides within the undisturbed and uncivilized world.

### Weapon Details

 One-Handed, 4 Attack

1 Magical Accuracy

'Magical Aptitude' Skill +1, 'Light Magic' Skill +1, 'Arcana' Skill +3

Vocal Command deals 2 vorpal damage to all visible undead (useable once per combat)

Vocal Command changes the next spell's property to light/Holy-Element

Holds Two Enchantable Augmentation Slots

### Inherent Skills & Abilities

**Aethir Transmission**

* Time/Space Magic, 1 Session Cooldown
* The caster and his or her allies may teleport to any location, within the current plane, that the caster has physical seen. Adjacent allies must be in physical contact with the caster, and fully conscious.

**Bastion of Light**

* Light Magic, 1 Session
* Increases the Defense of the caster and 1d6 allies by 4, as well as increasing their auto-defense (versus physical and magical attacks) by 1. This spell lasts for 1d10 rounds.

**Revitalization**

* Healing Magic, 1 Session Cooldown
* Restores 1d10 HP to the caster and 1d8 visible allies, as well as removing negative status effects and magical afflictions from them.

**Angel Touch**

* Healing Magic, 1 Session Cooldown
* Revives an incapacitated ally and restores them to 100% maximum health. This spell may also revive a visible ally that has been slain within the last five rounds, returning them to a 'stabilized' condition with 0 HP.

**Light Blade**

* Enchant Magic, 1 Combat Cooldown
* A weapon belonging to either the caster or an ally may be enchanted to deal Holy-Element physical damage, and receives +2 to physical attack damage, for 1d10 rounds.

***Final Skill*: Godslayer of the Eldritch**

* 4 Session Cooldown
* All spell damage from the caster is doubled against extraplanar entities, also granting a bonus of 50% to their critical spell hit rate. If the extraplanar entities are of dark/evil element, the spell damage is instead tripled, and the critical spell hit rate is increased to 75%. This effect lasts for 1d8 rounds.
Aesis

An Aethir Being who was betrayed and imprisoned within the Aethir Temple at the conclusion of the Gods Feud. Unable to leave the temple, he/she/it provides information about the Aethir Weapons that are sealed within adjacent rooms. Its form seems to be that of a crystal dome embedded in the top of a pedestal within the main temple room.

An piece of crystal that can detect the locations of the Aethir Artifacts also acts as its window to the outside world, giving it a broad view of everything (both inside and outside) around its then-current location. Upon the unsealing of the first Aethir Weapon, it was discovered that, like the crystals, Aesis can see the world around and through the weapon itself, as well as speak directly to the wielder through a form of linked telepathy.
Loxly

## Economy and Culture

As a city located very close to the capital and the center of Sevoh it exist as massive trade hub for everything one might be looking for. It's natural resources are the fire-resistant wood from the Pene Forest, as well as offering other pleasures for traders passing through the city. With so many transients passing through and some even settling down in Loxly it makes for a very strange grouping of people living in the city. This dense population of many drifters has also given the city the title of the most dangerous, as it has one of the highest crime rates in the kingdom.

### Nobility of Loxly

High Lord Crowe

Lady Moxy

## Geography and Cityscape

With the near endless supply of wood coming in from the neighboring Pene Forest, the city of Loxly is a large wooden city. The inner city walls are made of wood as well, and the homes and buildings here are often made low causing the city to seem larger than even Silverpoint as its population is spread out over a larger patch of land. While the High Lord has his castle in the center, the largest and most grand building in the city is High Lady Moxy's. It is an enormous mansion visible nearly anywhere in the city. The city also plays home to a legendary holy statue of Mithaniel Marr, where if it is holding an item during dawnbreak, the item will become blessed with holy enchantments.
Redstreak

## About

Redstreak is a nickname given to the wood elven knight of Lord Cumberbatch who lives in Dra'Shol. The nickname was given to him by people due to his mount, a rare red-furred owlbear. His armor bears the symbols of Lady Tunare on them, however this directly clashes with his very violent actions. His personality is one that respects lines of power, while he treats the men who work under him poorly, he will conversely give full honors to a Lady or Lord of Sevoh when he meets them.

Eventually Redstreak jumped from nobility to nobility as a knight in order to raise money to resurrect his brother, Ningnin (aka, Bud). After a liberation effort in Ak'Anon he and his brother found one of the Wood Elven princesses and freed her. He would ascend to the level of Sworn Sword of Sevoh as the country attempted to merge in their new elven allies from across the ocean.

## Current Events

-He lead a group of Southron men to attack Bryling in order to find the criminal of Dra'Shol, Shewana aka the Muffled Viper.

-He hunted down a group of thieves, the Keepers, to a hideout of theirs, where he summoned the earth to swallow the structure. He deliberately left all of the gnomish prisoners inside, effectively leaving them to die because he, 'hates the slaver gnomes.'

-He offered the money he found on the gnomes for assistance from Lady Shilana in tracking down the psionic tools stolen from Lord Cumberbatch and extended an invitation to visit his master in Dra'Shol.

-Suddenly quit working for Lord Cumberbatch when he found a disgraced Rodect Nife priest in Eldric's Crossing that offered to resurrect his brother.

-Began freelance work for Lady Moxy in hunting down the thieves guild, Keepers, who suddenly began targeting her wealth. He did this to raise the large sum needed for the resurrection.
Karana

Karana's followers adhere to the truth behind the elements that make up our world: the serene grace of a sunny late-spring day, the cooling cascade of rainfall during the bloom of autumn, the raging force involved in wildfires and hurricanes that threaten to ravage the landscape. Through these forces of nature is the world kept in balance, and worshipers of Karana believe in not only these powers that be, but also in the respect that each one deserves. His people are typically wanderers of the world seeking personal enlightenment through equivalent experience, and are friendly to those they come across (so long as that friendliness is acknowledged in kind, anyway), but beware the thunder and lightning that may result from an enraged follower of the Rainkeeper.

**Demi-Gods**: None known at this time
Aethir Weapons

The **Aethir Weapons** are powerful weapons that were used by the Aethir Beings during the Gods Feud, and subsequently sealed and left behind within the Aethir Temple before the Beings' departure. Eighteen artifacts were also left behind to act as the keys to unsealing these weapons, one for each of eighteen different races.

Each weapon requires three artifacts to unlock, and the power held within each weapon is said to surpass even the finest mastercraft cobalt weaponry available, among other benefits; the weapons are said to be sentient, gifted with the presence of their creators and instilled with incredible skills and abilities that will pass themselves on to the wielder over time and usage in combat.

### Weapons & Associated Artifacts

(***Bolded** artifact names indicate that they have been procured!*)

* **Sword of the Kingdom**

***Rainbow Diamond***, ***Eternal Sphere***, ***Pristine Unrefined Cobalt Ore***
--Unsealed by and bound to Jarrett Tastybiscuit--

* **Scythe of the Mire**

*Vial of Swamp Dragon Venom*, *Petrified Rat Tail*, ***Flawless Spider Silk***

* **Longbow of the Glade**
* **Stormfeather Boomerang**

***Spool of Evertwine***, ***Flagon of Whistlestout***, ***Tears of Prexus***

* **Staff of the Meadow**

***Crystal Strawberry***, ***Apple of Enlightenment***, ***Sap-Encrusted Branch***
--Unsealed by and bound to Jayce Milleneut--

* **Warhammer of the Canyon**

***Onyx of Marr***, ***Cipher of Veeshan***, ***Sunstone of Solusek Ro***
--Unsealed by and bound to Rika--

* **Axe of the New Dawn**

--Unsealed by and bound to Shilana--
***Diamond Dragon Scale***, ***Ice of Velious***, ***Moonstone of Tunare***
Lord Dallin Martell

## About

Dallin Martell is a lord in Eldric's Crossing, who is the oldest of four brothers, the youngest of which is Lord Gerold Martell of Rutch. Being one 'Lord Martell' of many one might refer to him as Lord Dallin Martell or Lord Martell of Elrdic's Crossing. While his house symbol is the same as the other Martells, the border around it has a different shape and coloring to represent the city of Eldric's Crossing.

## Martell Lineage

The Martell line is vast and spans The Sevoh Empire as the family continues to have success in serving the empire. While the family line may share a name and family history as it continues to break off to other cities many Martells may have never met other Martells. There is a Martell family in Eldric's Crossing and Silverpoint which were both responsible for building the massive walls that protect them. The Martell Lineage also holds a Lord status is 8 other cities across The Sevoh Empire, however hold a High Lord status in none. The main reason many believe in the strong success of the Martell Lineage isn't simply a strong upbringing, but the curious fact that all Martell children are boys. As far as the Martell line can be traced back they have never given birth to a girl.

## Current Events

Dallin Martell has been tasked with building a safe, wide, and more direct tunnel through the dwarven mountains to the two major cities of Kael Drakkel and Thurgadin. He has been accomplishing this task with the help a giant Delver, a near 30-40 foot tall and wide slug-like creature that consumes the earth. The negative effect of a Delver is that they leave an acidic residue, but Dallin counteracted this by hiring three hydromancers to help by washing it away, one of which was Kevin. It was Dallin who hired the ladies of Obed Ridge to help protect his delver, however he was able to give them a book as a gift, which contained a note from a Darkiron farmer warning the paladins that they were digging right to a Darkiron encampment and if Lord Chillax and his men found them he would kill them. After Shilana and Rika managed to save the dwarves they approached him and thanked him for warning them. He slyly stated that he knew of no note, and he certainly couldn't be involved in helping fugitives escape punishment from the law. He then sent the ladies back to Bryling with full pay and his thanks.
Warhammer of the Canyon

One of the Aethir Weapons sealed within the Aethir Temple. Its creation is meant to symbolize the majesty and unwavering fortitude of the mighty mountains that decorate the uncivilized world.

### Weapon Details

 Two-Handed, 12 Attack

2 Defense, 2 Physical Accuracy

10% chance to Stun (next turn is lost) when at least 4 damage is dealt

10% chance, after attacking, to deal 1/4th of the attack's damage to surrounding enemies

Vocal Command changes weapon damage to magical Earth-Element damage

Holds Two Enchantable Augmentation Slots

### Inherent Skills & Abilities

**Aethir Animation**

* Summon Magic, 1 Session Cooldown
* The Aethir Weapon being held will magically come to life and attack targets at the caster's direction, dealing Earth-Element physical damage equivalent to the weapon itself (+1 for each level in 'Summon Magic' skill). The animation lasts 1d10 rounds.

**Terra Scream**

* Shout Skill/Echo Magic, 2 Session Cooldown
* The user of this skill lowers their Defense by 50%, but doubles either their physical or magical attack. This skill's effect lasts for 1d6 rounds.

**Earthquake**

* Earth Magic, 1 Session Cooldown
* Deals 4 magical Earth-Element damage (+1 for each level of 'Earth Magic' skill) to 2d6 visible enemies. In addition, all damaged enemies have a 50% chance to be rendered prone on their next turn.

**Stone Blade**

* Enchant Magic, 1 Session Cooldown
* A weapon belonging to either the caster or an ally may be enchanted to deal Earth-Element physical damage, and receives +2 to physical attack damage, for 1d10 rounds.

**Massive Impact**

* 1 Session Cooldown
* Deals triple weapon's damage against a single enemy, as well as 4 vorpal damage, and has a 75% chance to render the target prone on their next turn. This attack has a 20% chance to miss entirely, and if it does, the skill is not considered wasted or 'used up'.

***Final Skill*: Godslayer of the Planet**

* 4 Session Cooldown
* A weapon that the caster owns is enchanted to deal twice the damage and increases critical hit chances by 50% against extraplanar entities. If the extraplanar entities are of Air or Electric-element, then the weapon instead deals triple damage and increases its critical hit chances to 75%. This effect lasts for 1d8 rounds.
Rallos Zek

The bloodlust behind the sword, followers of Rallos Zek believe in the fury of combat and shedding of blood, for supreme might comes in the form of vanquishing one's foes and standing victoriously atop their mangled corpses. Scars are venerable proof of one's ability to withstand the blows of one's adversaries, and the dead are as quickly forgotten as the blood that is cleaned from the sword or axe that slew them. Stories are backed by deeds, and there is no shame in boasting about the hundreds of people butchered with little effort because they opted not to valiantly defend themselves; it is believed that if you do not fight, then you will die, and the world will be happy to be rid of such a worthless waste of flesh.

**Demi-Gods**: None known at this time
Tavnazia

## About

Tavnazia is a series of islands and small unconnected landmasses immediately off the north coast of Ymir. Very little is currently known about it except that there are large quantities of sentient plant life that call the place home, as well as rare and beautiful flora that cannot be seen or obtained from anywhere else.

## Reference

* Major Cities

* Towns/Villages/Etc.

* Landmarks & Locations

* Lords & Ladies

* Maps
Favor Token

A "token of favor" is a grant of undeniable service from the offerer to the receiver, and may or may not be a physical representation (such as a coin). The owner of this Favor Token may use it at (usually) any time to call on the named gifter(s) for, within logical reason, whatever request they may wish to make.

This sort of gift is usually reserved for someone who has performed an extraordinary service or gone above and beyond the call of duty (such that not to have done so could have caused great disaster) where the giver of the token is indebted to the receiver. It has also been known to be gifted to someone in order to atone for a heinous act that cannot be reversed or amended in any way.

## Incidents of Use

* High Lord Gage to the Legion of Dööm, following their rescue of him and his son and the defeat of Golden Bolt

* The Brave Companions to the Legion of Dööm, essentially as a calling card; it was then used at a later time to wipe clean an assassination hit that had been placed upon them

* Lord Jayce, on behalf of the Legion of Dööm, to Lady Llewlyn, in compensation for their part in the death and subsequent mutilation of her husband, Lord Llewlyn

* Lady Shilana to Lord Chillax, after he allowed a group of Dark Iron dwarves, led by Korra Ogrefist, freedom rather than killing them.

* Lord Jayce received one from the city of Eldric's Crossing following his victory at the annual Festival of the Hunt, when he couldn't decide on a definitive prize.
* The Rallos Zek demon Thoruk gave Rika a 'battle token' to fight in battle when called upon.
Merilwen

* Level 3
* Level 1
* Ellen

## Backstory

Merilwen was born in the woods and grew up around animals. Growing up, she became a hunter as well as a friend of the animals. One day, she was hunting a buck when she heard a young wild cat caught in a trap. She freed the cat and formed a bond with him, naming him Simon. Simon eventually passed away, his memory inspiring her to learn her first animal form: a wild cat. She then set off as an adventurer, making it her mission to help as many animals on her way as she could.

Notable Events include:

Merilwen's meat-grinder

Surviving Dob's cube of thunder

## Personality

Merilwen is the most friendly and peace-minded of the party, usually attempting to find less violent solutions to problems. However, if animals are in danger, she will do whatever it takes to protect them.

## Animal Forms

Merilwen has the ability to transform into multiple animals.

* Cat form, as Meowilwen and other names
	+ This was her original Shapeshifting ability, and was a pivotal ability in the Spicy Rat Caper
* Bear form, as Bearilwen
	+ This form became useful during the Quiet Riot
* Octopus form, as Octolwen
	+ This form was revealed and used in "Rolling in the Deep"
Luke Westaway

**This article is a** **stub.**

*You can help **The OutsideXbox Wiki** by expanding it.*

## Social media

###

@lukewestaway

###

@luke\_westaway

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Luke Westaway

**Luke Westaway**, aka **Luke**, is one of the Outside Xtra's hosts.

## About

Luke first came to prominence at CNET, who he joined as a staff writer in the spring of 2010 and soon became senior staff writer, later becoming senior editor in 2014, and it was during this time where he became the host of their *Adventures in tech* strand that was posted to the site in 2013 which also saw him appear on the BBC shows *Newsnight* and Charlie Brooker's *Weekly Wipe*.

Luke has also embarked on a music career since joining Oxboxtra, with his first EP *Short Songs With Long Titles* being released in August 2018, his second album *Almost Afloat* being released in September 2019, and his third album *Creature of Habit* being released in February 2021.

## Trivia

* Has his own Youtube channel, where he posts music, reads ghost stories, and live streams Lego builds
* Created his own tabletop RPG Gravity RIP which was released in April 2021
* Became a father for the first time in April 2021
* Hosts "Mom Can't Cook! A DCOM Podcast" alongside fellow OX host Andy Farrant

## Quotes

* "We're doing normal things! I'm a normal adult man!"
* "Mental health is less grim if you pretend it's boats"
* "If you can count to six you can basically just count forever because you keep adding a one …"

## Discography

### EP

**Creature of Habit** (2021)
 2
 3
 4

### Singles

 2020
 2020
Feyan Blood

Feyan blood is an ancestral trait given to most of the informally-called "fair races" of Terra, and refers to a race's heritage at the time of their creation. Though not fully proven, it is said that Tunare is the progenitor of all those with feyan blood (with few exceptions, most notably the dark elven race), starting with the fae and working down the line to include the highland and wood elves, as well as forest-dwelling and free-roaming species such as the centaur and faun. Feyan blood tends to be susceptible to magical influence far moreso than other races, and while this aids in their ability to direct mana accordingly for improved arcane capability, they may also fall victim to subjugative influences in the same vein, as well.
Isreal Bearstorm

## About

High Lord of Thurgadin, son of Barty Bearstorm, and brother to Margret Bearstorm. He helped his father lead the troops upon the dwarven mountain during the War for the Dwarven Mountain. He adopted a ward named Farmur, a Bronzebeard dwarven adolescent. He has three stewards, the Gibbleblat brothers.

## History

During the celebration dinner at Silverpoint he mentioned to Lady Rika that he was inspired by her generosity to the state run orphanage and also wanted to match her donations in order to also help. He then introduced her to a mother and newly adopted daughter thanks to Rika's donations.

At the Silverpoint dinner Isreal was given the title of High Lord of Thurgadin and charged with rebuilding the war-torn city. In so doing he has ran into trouble with the local dwarven people whom are angry that a human would be given the right to rule over the previously-Coldain capital city. Mixie Silverblood gathered dwarves from all sections of the mountain to rebel against him, only to be stopped in time by the Legion of Dööm. Thankful for the assistance Isreal gave the group an ancient Coldain artifact known as Dain Frostreaver I's hammer and an iron giant's boot that had fallen into the icy LaHour River.

During a visit of Kael Drakkel he helped Rika and Shilana fight off an ambush by Nxtrap.

## Nobility

As a new high lord of a previously city that wasn't part of Sevoh he has done a very good job at restoring the city to a new level of glory and attracting dwarves from all over the mountain to follow him. In order to defend Darkiron dwarves from the grasp of Lord Chillax he knighted many of them, forcing anyone who would punish them to have them brought to him first.

His success has brought him a level of unwanted attention where two known assassination attempts have been made on him, one by Mixie and then by the Black Snake group when Oliver saw him as a romantic interest of Lady Rika.

Jaylin mentioned that she believe he has romantic feelings toward Rika, however many noble ladies also have shown their intentions to impress him. The two that are most pressing are Sondra Ivo as she has stayed at the high lord's castle with him for some time, and King Whitefang inviting him to the castle to place him with the princess.
Lady Renly

## About

Lady Renly was the High Lady of the farming city of Rutch, which she eventually passed on to Lord Chillax following a vote by the nobility of Sevoh. She had been in charge of Rutch for over 20 years, and prior to that she was a general for The Empire. Her combat specialty was as an expert of heavy armor, however advanced age as made that a mere memory now. Now she is a Lady of Rutch and has exhausted most of the last of her family's wealth in keeping the city financially stable in the face of an uncaring Eldric's Crossing.

## Family History

In her younger years she would be known as General Armman until her eventual marriage. 25 years ago she married Lord Renly, who was the last of his family name at the time. While Lady Renly was leading The Empire's armies against the Southron Nation, Lord Renly was found guilty of treason against the newly crowned King Whitefang. The new king was quick to harshly punish the Renly name for its crime and put Lord Renly to death and forbade the continuation of the Renly name. Since then the Renly name has carried a black mark on it to all other lords and ladies of the empire. All of this treason went on while Lady Renly lead an army against the city of Dra'Shol and was then captured by the enemy, only to be ransomed out 2 years later.
Vibranium

Vibranium is a strange material that doesn't have a specifically-native location of origin; it seems to show up in random mineral veins alongside others, all the way from basic copper to radiant cobalt. While it doesn't boast the same might or power as other metals when crafted into weapons and armor, it does have a unique ability to absorb magical sources and hold onto them until said magic is called back upon at a later time. A warrior might have a wizard store a fireball in his sword to use against a physically-powerful but magically-frail enemy, or a ranger may pour a healing potion over his wristband to recall later during a desperate situation in which he needs its health-restoring effects. Even now, its usage is still being played with, and the magical malleability of this material is, by and large, far beyond even the most open-ended magical device known to civilized man.

**Special/Unique Properties:** Stores magic that can be recalled for use at a later time
Scythe of the Mire

One of the Aethir Weapons sealed within the Aethir Temple. Its creation is meant to symbolize the ignorance and despair of the proud people living upon the world.

### Weapon Details

 Two-Handed, 10 Attack

1 Physical Accuracy, 1 Magical Accuracy

'Dark Magic' Skill +1, 'Envenom' Skill +3

75% chance to inflict Deadly Poison (2 damage per round) when at least 5 damage is dealt

Vocal Command changes weapon damage to magical Dark/Unholy-Element damage

Holds Two Enchantable Augmentation Slots

### Inherent Skills & Abilities

**Aethir Animation**

* Summon Magic, 1 Session Cooldown
* The Aethir Weapon being held will magically come to life and attack targets at the caster's direction, dealing Dark-Element physical damage equivalent to the weapon itself (+1 for each level in 'Summon Magic' skill). The animation lasts 1d10 rounds.

**Scourge**

* Dark Magic, 1 Combat Cooldown
* Deals 3 magical poison damage (+1 for each level in 'Dark Magic' skill) to all targets in a small area of effect around the intended target. All damaged targets have a 75% chance to be afflicted with Deadly Poison, which saps health at twice the rate of normal poison.

**Dark Blade**

* Enchant Magic, 1 Combat Cooldown
* A weapon belonging to either the caster or an ally may be enchanted to deal Dark-Element physical damage, and receives +2 to physical attack damage, for 1d10 rounds.

**Black Harvest**

* Dark Magic, 1 Session Cooldown
* Deals 3 Dark-Element magical damage (+1 for each level of 'Dark Magic' skill) to all enemies and allies in a cone-shaped area in front. 50% of this damage is absorbed as restored health, and for every 2 points of restored health over the caster's HP maximum, he or she gains 1 phys/mag attack for 1d4 rounds.

**Ichor Wave**

* Dark Magic, 1 Session Cooldown
* Deals 5 Poison-Element magical damage (+1 for each level of 'Dark Magic' skill) to 1d8 visible enemies, with a 100% chance to inflict Deadly Poison to each one that suffers at least 3 damage.

***Final Skill*: Godslayer of the Night**

* 4 Session Cooldown
* A weapon that the caster owns is enchanted to deal twice the damage and increases critical hit chances by 50% against extraplanar entities. If the extraplanar entities are of Light/Holy element, then the weapon instead deals triple damage and increases its critical hit chances to 75%. This effect lasts for 1d8 rounds.
Lord Gage

## About

He is married to Lady Gage, father of Joseph Gage and adopted father to Celia Gage. He currently runs the city of Silverpoint to be a mecca of innovation. In the past he had a rocky history with the Mage's Guild due to Silverpoint receiving an increased share of funding from The Empire for their continued advancement of different technologies. This led some of the more unhappy and unemployed mages to attack him during a dinner with Legion of Dööm led by an ex-mage leader Golden Bolt. Thanks to the heroic actions of Jarrett Tastybiscuit and Arya Dööm was he able to stay alive and regain use of his arm. Since that night he continues to rain gifts upon the Legion of Dööm for their service where he gave him the Roc egg that would become Fang a well as allowed his son to marry Arya Dööm.

Under the direction of High Lord Gage the city of Silverpoint has been able to build a full airship, named 'The Fourth Sworn Sword'. This has been often piloted by High Lord Gage's tiefling master of the guard, Sir Piper and Lord Beaks.
The Dirt Lords Wiki

* Ymir

* Southron

* Ak'Anon

* Tavnazia

* Gnilon

* Jarrett Tastybiscuit

* Jayce Milleneut

* Rika

* Shilana T'aeni

* Major Events

* Known Deities

* External Paraphernalia

* Game Concepts & Mechanics

## Potentially-Necessary Legal Bits

All trademarks, registered trademarks and copyrights are owned by their respective creators and organizations; nothing we use or utilize is for any sort of profit or self-proclaimed benefit other than the enjoyment of its existence. Think of it as an extensive piece of Fandom spanning any number of potential sources.
Kiber Pass

## Geography

This man-made tunnel pass connects Kael Drakkel and eventually to Thurgadin to the southern mountain edge where the village Dwemer is located. It is wide enough to easily fit three large sized wagons and built with magically reinforced walls that cannot be broken easily or with standard means.

## Politics & Culture

King Whitefang commissioned Lord Dallin Martell to create a tunnel in order to connect the Coldain dwarven cities with the rest of the Sevoh Empire. The tunnel serves two purposes; it opens up travel and trade threw the newly acquired cities, and gives the Empire better access to the cities from a military standpoint should they try to rebel.

## History

The digging of the tunnel was primarily by a large tunneling creature called a Delver. Dallin hired Obed Ridge and Lord Chillax to keep her safe while she dug and hired hydromancers (including Kevin) to clean the acidic trail left behind. If was here that a pitfall was found into a den of spiders and Darkiron fort.

Later, when the digging resumed Kevin lost track of his Dragon again and asked the Legion of Dööm to help find him. After fighting off kobolds and dragons they managed to save him again.

During the dig Dallin's team found a structure called the Brilliant Catacombs and sold the rights to clearing it out to the Legion of Dööm. However, after they cleared it out the wizard who was trapped inside teleported it and everything inside away.