recursal/Fanatic-Fandom huggingface dataset:
Stand Out

"How many breads have you eaten in your life?"

**Stand Out** is an Air, Diamond Eliza variant.

**BUFFET**

## Tips and Tricks

### Role & Strategy

* Stand Out is a fighter with the ability to deny opponent's BUFFS to gain meter for herself. Furthermore, Stand Out has an inherent ability to recover health which allows her to survive longer in fights. This combination of abilities allows her to be a strong BUFF denier which can be used both offensively and defensively.
	+ BUFF removal also affects permanent BUFFS as Stand Out removes those BUFFS *at the moment* they are gained.

* Boasting the highest base ATK stat out of all Eliza variants, Stand Out can easily bite into a fighter hard if given the chance. It also allows her first Signature Ability to heal a moderate amount of her health back if injured, although needing less health than the opponent makes it rather unreliable.

* Stand Out is best used as a counter for BUFF-heavy variants like Jawbreaker, Heavy Metal, Heavy Handed and Rainbow Blight. These fighters can gain BUFFS quickly which allows her to charge up her meter fast, though there is some RNG involved.

* When facing Stand Out, be wary of using fighters that can gain BUFFS easily such as Primed and Epic Sax as Stand Out can remove those BUFFS to gain meter, which can be especially dangerous if she has an unblockable Tier 3 blockbuster equipped.

* **Marquee Ability**: Either Marquee Ability will work for Stand Out as both her Signature Abilities also covers both health regeneration and meter gain. However, RITUAL SACRIFICE is generally recommended for offensive use, providing easy access to blockbusters by sacrificing a weak fighter. Meanwhile, BLOOD OATH is generally recommended for defensive use, providing full health to stall for time but is dependent on the AI TAGGING OUT. BLOOD OATH can also be used offensively as a safety-net to heal back all your health when you make a mistake by sacrificing a weak fighter.

* **Stat Investment**: When used offensively, Stand Out will benefit from investment in ATK and Piercing to increase her damage output. In addition, Accuracy is usually an excellent choice, raising the chance of her buff removal from a simple coin flip to 75%. Defensively, Stand Out will benefit from investment in HP and Defense to increase her survivability in a fight. Either way, Meter Gain is generally recommended to charge blockbuster faster for blockbuster spam or to punish opponents with an unblockable Tier 3 blockbuster.

### Trivia

* This variant is a reference to Dio Brando, the main antagonist of *JoJo’s Bizarre Adventure: Stardust Crusaders* with its caption being a direct quote from the character.
* This variant's name and pose is a reference to Stands from JoJo’s Bizarre Adventure, which are manifestations of the users' fighting spirit.

	+ SA1 (NEW): 50/60/75% of all damage inflicted is regained as HEALTH as long as Eliza's health percentage is lower than her opponent's (also applies on Blocked hits).

### Gallery

►SOBRESALIENTE ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy
Gravedigger

"I'm not looking for anyone's approval. I know who I am."

**Gravedigger** is a Light, Gold Marie variant.

**DOWN TO EARTH**

## Tips and Tricks

### Role & Strategy

* Gravedigger is an offensive fighter with the ability to spam powerful PRECISION hits while benefiting from near constant IMMUNITY and UNFLINCHING. This ability provides Gravedigger a significant unique utility that no other Marie variants have access to.

* Gaining IMMUNITY from a simple knock down is powerful and allows Gravedigger to be completely immune from DEBUFFS throughout the whole fight. This can be easily achieved with SUCTION OBSTRUCTION, a command grab special move that is unblockable and guarantees to knock down the opponent.

* PRECISION is a unique BUFF that no other Marie variants have access to. Marie also have plenty of one-hit moves to make use of PRECISION well such as MARIE GO 'ROUND and CARPAL PUMMEL. And unlike other PRECISION users, Gravedigger has easy access to QUIETUS, a DEBUFF that is currently unique to Marie and provides a unique niche to counter FINAL STAND users too.
	+ MARIE GO 'ROUND is especially useful for Gravedigger as it also inflicts ARMOR BREAK that can help alleviate Gravedigger's naturally low base ATK stat.

* **Marquee Ability**: The recommended Marquee Ability for Gravedigger is IMPROVED INCINERATION to increase her damage output through a timeless stack of ENRAGE and extra blockbuster meter.

* **Stat Investment**: As an offensive support fighter, Gravedigger will benefit in investment in ATK and Piercing to further increase her damage output. Meter Gain is also a good stat to quickly charge her blockbuster faster.

### Rift Battles

* Gravedigger has a unique niche offensively with easy access to PRECISION and QUIETUS, allowing her to counter variants like Immoral Fiber and Blue Screen that is paired with catalysts such as FINAL FIGHT.

### Trivia

* This variant is a reference to Toph Beifong from the *Avatar* series with its caption being a direct quote from the character.

### Gallery

Fighter Trailer- Marie - GRAVEDIGGER - Skullgirls Mobile
Two to Tangle

**Two to Tangle** is the Character Prize Fight for Filia that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

**Silver Prize Fight**

**Tips & Tricks**

* **Offense**: Beat Box is a recommended fighter to use in this Prize Fight. His ability to provide ENRAGE and blockbuster meter everytime he uses a special move directly benefits from this modifier, allowing for powerful blockbusters to be spammed very easily.

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

Skullgirls Mobile- Guía de Prize Fight de DIAMANTE DE FiliaGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Fresh Heir

"Beating you is gonna be a breeze!"

**Fresh Heir** is an Air, Bronze Umbrella variant.

**PREVAILING WINDS**

## Tips and Tricks

### Role & Strategy

* Fresh Heir is a fighter with an ability revolving around meter control. A simple dash attack disables the opponent's blockbusters, making Fresh Heir a very reliable meter control variant. Defeating an opponent whose blockbusters are disabled gives Fresh Heir herself meter, allowing her to fill her blockbusters up very quickly.

* Fresh Heir's Signature Ability doesn't boost her damage output in any way, which means she will have to rely on Umbrella's abilities and moveset to deal any substantial damage. As a Bronze, Fresh Heir may struggle with tougher defender in the higher tiers because of this.

* **Marquee Ability**: Fresh Heir will benefit from SWEET VICTORY as her Marquee Ability, further bolstering her damage output through ENRAGE stacks when she defeats an opponent. This allows her blockbusters to deal significantly more damage against the next opponent.

* **Stat Investment**: Fresh Heir will greatly benefit from investment in ATK and Piercing to further bolster her damage output. Meter Gain is a useful stat but may not be completely necessary since Fresh Heir can gain meter by defeating an opponent. Accuracy can be used to counter defenders who have their Resistance stat built, and make her blockbuster disabling more consistent.

### Gallery

Fighter Reveal- Umbrella - FRESH HEIR - Skullgirls Mobile
Summer Salt

"I always have ice cream when I'm having a bad day."

**Summer Salt** is a Light, Diamond Parasoul variant.

**A SALT RIFLE**

## Tips and Tricks

### Role & Strategy

* Summer Salt is an offensive fighter with a Signature Ability that is able to remove BUFFS and DEBUFFS easily through her TEARS while gaining massive damage output from stacks of PRECISION and TEAR detonation. This combination of abilities, along with her naturally high base ATK stat, allows her to be an offensive juggernaut capable of defeating the toughest of defenders when played correctly.

* BUFF removal is a very strong trait to have, allowing Summer Salt the ability to counter defensive fighters such as Heavy Metal, Resonant Evil, Blue Screen, Meow & Furever, and That's All Folks! that primarily relies on BUFFS. Furthermore, she is able to gain stacks of PRECISION, allowing her to counter on-death Signature Abilities of defenders such as Immoral Fiber, Kill Joy, and Plot Twisted.
	+ The main takeaway to Summer Salt's ability is her first Signature Ability to remove BUFFS. You can forgo her second Signature Ability by equipping special moves such as IMMUNITY TAUNT and EGRET CALL which gives IMMUNITY to DEBUFFS and a maximum of 3 stacks of PRECISION on-demand.

* To maximize the use of her ability, try to push the opponent into the corner as much as possible via grabs, combos and launchers. Once in the corner, all TEARS that are spawned in a juggle will be placed within a close distance, allowing you to continually attack the opponent without fear of any defensive BUFFS.

* Furthermore, equip moves that can spawn TEARS easily such as NAPALM SHOWER and NAPALM SHOT. NAPALM TRIGGER can be useful to detonate TEARS in the middle of a combo, allowing you to gain stacks of PRECISION while also dealing massive amounts of damage to the opponent.

* **Marquee Ability**: For the recommended Marquee Ability, it ultimately depends on the stats of your moves. If your moves have a high Crit Rate, CRITICAL MASS is preferred to deal significantly more damage as more TEARS are spawned. If not, CRITICAL THINKING can suffice but will ultimately deal significantly less damage, unless there is some investment in Crit Damage.

* **Stat Investment**: Summer Salt will benefit from investment in ATK and Piercing to increase her maximum damage output. Depending on the Marquee Ability that is chosen, Summer Salt will also benefit from investment in Crit Rate (for CRITICAL MASS) and Crit Damage (for CRITICAL THINKING).

### Trivia

* This variant's color palette is a reference to Fluttershy while the color of the umbrella is a reference to Hungern, the living weapon of Umbrella who is the younger sibling of Parasoul, with its caption being a direct quote from the character.

### Gallery

💀HERMANA SALADA ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy-Fighter Showcase- Summer Salt - ParasoulGuide by ZeoW
Wrestler X

"That all you got, bub?"

**Wrestler X** is a Light, Silver Beowulf variant.

**X-FACTOR**

## Tips and Tricks

### Role & Strategy

* Wrestler X is an offensive fighter with a Signature Ability that allows him to inflict BLEED while in HYPE MODE. His first Signature Ability provides him REGEN, allowing you to recoup back health from a mistake.

* Since HYPE MODE only lasts for 10 seconds, it can be difficult to fully make use of Wrestler X's ability. Equip moves such as LUPINE PUMMEL and GEATISH TREPAK that deals multiple hits to increase your chances on inflicting BLEED. The special move AROO READY? and WULF SHOOT is also recommended to give a level of HYPE, allowing you to reach HYPE MODE faster and activate it more often.

* Wrestler X may be used defensively by making use of his first Signature Ability to stall for time. However, this is easily countered by CURSE, HEX and BLEED.
	+ It is important to note that his REGEN only activates once. This means that theoretically he can only gain a maximum of 10 REGENS, each activated every subsequent 10% mark.
	+ For example, when Wrestler X's health gets reduced below 90%, it will activate one stack of REGEN. When his health gets reduced below 90% for the second time, it will not activate the REGEN. Only when his health gets reduced below 80% will it activate the second stack of REGEN.

* **Marquee Ability**: DEFENDING CHAMPION is the recommended Marquee Ability as Wrestler X's healing will keep him above the opponent's health most of the time, giving the Marquee more value.

* **Stat Investment**: As with any other offensive fighter, Wrestler X will benefit from investment in ATK and Piercing for maximum damage output. Meter Gain is also useful to charge blockbuster meter faster while Accuracy can increase the chances to inflict BLEED.

### Trivia

* This variant is a reference to Wolverine from the *Marvel Comics*, commonly associated with the *X-Men*, with its caption being a reference to the X-Men (TV series) where the character often calls several people with the word "bub".

### Gallery

►LUCHADOR X - ANALISIS Y CURIOSIDADESGuide by Leonhy
Fire Branded

"Ashes! Ashes! They all fall down!"

**Fire Branded** is a Fire, Diamond Annie variant.

**SEARING STARS**

## Tips and Tricks

### Role & Strategy

* Fire Branded is an offensive fighter with a Signature Ability that grants her ENRAGE whenever she uses a special move or blockbuster in STAR POWER mode. With a very high base ATK stat, the damage boost by ENRAGE allows Fire Branded to easily decimate the toughest of defenders through sheer force alone.

* Furthermore, Fire Branded can also inflict STUN and HEAVY BLEED through a charge attack at the cost of her ENRAGE stacks, allowing her to restart her long combo chains or provide an opening to the next incoming fighter while passively reducing the opponent's health through HEAVY BLEED. The combination of these abilities makes Fire Branded a terrifying offensive fighter with various tools to steamroll teams easily without much effort.

* **Marquee Ability**: Fire Branded will benefit from RED SHIFT to further increase her damage output easily through subsequent uses of blockbusters and special moves.

* **Stat Investment**: As an offensive variant, Fire Branded will benefit from investment in ATK and Piercing to further increase her damage. Meter Gain is also a useful stat to invest in to quickly charge her blockbusters and deal significant damage.

### Trivia

* This variant is a reference to *Byleth*, the main protagonist from the sixteenth installment of the *Fire Emblem* franchise, *Fire Emblem: Three Houses*.

* On first release, this variant was named 'Heat Synced' and was a reference to *Annie* from the multiplayer online battle arena video game, *League of Legends* with its caption being a direct quote from the character. However, due to legal concerns, the color palette and name of the variant was changed.
	+ On first release, the color palette for Sagan was a reference to Annie's pet, Tibbers.

### Gallery

Fighter Reveal- Annie - HEAT SYNCED - Skullgirls Mobile
## References

1. ↑ https://forum.skullgirlsmobile.com/threads/4-5-update-notes-coming-soon.17043/
Fireworks Show

**Fireworks Show** is a special annual Prize Fight that celebrates Independence Day in July with extravagant rewards ranging from Elemental Shards, Theonite, Canopy Coins, Keys and Special Relics featuring a limited pool of exclusive fighters.

## Modifiers & Restrictions

This Prize Fight features four modifiers: two that affect the player and the opponent and two that each affects the player or the opponent only. This Prize Fight has no fighter restrictions.

MODIFIER (BOTH)

MODIFIER

### Tips & Tricks

* **Offense**:

* **Defense**:

## Event Rewards

### Revolutionary Relic

The Revolutionary Relic is an exclusive relic that can only be obtained through the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Revolutionary Relics feature a limited pool of red, white and blue colored fighters.

The contents of the Revolutionary Relic may change. The image displays the pool of fighters that was released during the most recent event.

### Firecracker Relic

The Firecracker Relic is an exclusive relic that can be obtained through reaching the final milestone in the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Firecracker Relics feature a limited pool of Diamond tier fighters.

The contents of the Firecracker Relic may change. The image displays the pool of fighters that was released during the most recent event.

* Milestone Rewards
* Event Rewards

 Top 10%
 Top 11%-30%
 Top 31%-60%
 Top 61%-100%

## Score Cutoffs

### **2022-Present**

 01 JUL 2023
 01 JUL 2022
Toad Warrior

"Hold on tight and get ready for a fight!"

**Toad Warrior** is an Air, Silver Cerebella variant.

**TURBO TUNNEL**

## Tips and Tricks

### Role & Strategy

* Toad Warrior is an offensive fighter with a Signature Ability that grants her meter while near the opponent and increased damage output. Her ability takes advantage of Cerebella's high stats to deal massive burst damage while rewarding the player for staying next to the opponent longer, either through the use of longer combos or by knocking the opponent into the corner.

* Running multiple blockbusters increases the chance of having one on standby for an increased boost in damage while also having a powerful combo finisher in the form of that blockbuster. Knowing when to use blockbusters is important for Toad Warrior as a missed or blocked blockbuster can reduce overall damage capacity.

* Be wary of fighters with inherent meter control in their abilities such as Ivy League, Diva Intervention and Freeze Frame as they can make it difficult to sustain a fully charged blockbuster when they punish you.

* **Marquee Ability**: Either Marquee Abilities will work with Toad Warrior. UPPER HAND is generally the superior Marquee Ability as it allows any Cerebella to act as a meter control variant to prevent opponents from using blockbusters to punish. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves which may be useful in some niche situations.

* **Stat Investment**: Like any other offensive Cerebella's, Toad Warrior will greatly benefit from investment in ATK, Piercing and Meter Gain for easier access to blockbusters and increased damage output.

### Trivia

* This variant is a reference to Rash from the *Battletoads* series. The variant's name is also a pun on the series' name.

### Gallery

►CEREBELLA GUERRERO SAPO (ANALISIS Y CURIOSIDADES)Guide by Leonhy
Understudy

"Time to throw YOUR weight around!"

**Understudy** is a Water, Bronze Cerebella variant.

**Understudy** is one of the three fighters that players start with, the other two being Rerun and Bassline.

**THROW DOWN**

## Tips and Tricks

### Role & Strategy

* Understudy is a fighter with a Signature Ability that boosts her THROW damage, while also giving her ARMOR. These effects make her a good character to practice with early on, since she has both respectable damage output for a Bronze and a way to mitigate damage from mistakes.
	+ Aside from double swiping to perform a THROW, her Signature Ability can also be activated by using THROW-based special moves and blockbusters, such as MERRY GO-RILLA, PUMMEL HORSE and DIAMOND DROP.

* While her base ATK stat is very low compared to other Cerebella variants, she makes up for it somewhat with her THROW damage, which gives her damage output comparable to her Gold-tier peers when using THROWS. As a Bronze, she also has much easier access to her Prestige Ability, which rewards her significantly for using said THROWS.

* While facing Understudy, be wary of MERRY GO-RILLA and DIAMOND DROP, as these moves will bypass your block and deal bonus damage as well as providing her ARMOR through her Signature Ability.
	+ ARMOR BREAK is a good way to override her ARMOR stacks. Some characters, such as Peacock and Cerebella, have special moves that can inflict ARMOR BREAK. Specific fighters that can also inflict ARMOR BREAK include Headstrong and Bad Ms Frosty.

* **Marquee Ability**: Either Marquee Ability will work with Understudy. UPPER HAND is generally seen as the superior Marquee Ability, as it allows any Cerebella to act as a meter control variant, preventing opponents from using blockbusters. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves, which may be useful in some niche situations.

* **Stat Investment**: Understudy will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster.

### Trivia

	+ SA2 (New): Gain ARMOR for 10/12/15 seconds when THROWING an opponent.
Night's Ghoul

**Night's Ghoul** is the Character Prize Fight for Squigly that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**: Avoid bringing offensive fighters that heavily rely on buffs such as Primed , Jawbreaker , Epic Sax. They are going to heal your enemy rather than defeating them.

* **Defense**: Once again, heavily buff reliant fighters will be healing your enemy. Use fighters that don't frequently or never buff themselves such as Brain Freeze , Surgeon General , Dread Locks.

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

Skullgirls Mobile Guia de Prize Fight DE DIAMANTE de SquiglyGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
X-Bot

"Sir, finishing this fight."

**X-Bot** is an Air, Diamond Robo-Fortune variant.

**HEAD SHOT**

## Tips and Tricks

### Role & Strategy

* X-Bot is a fighter with a Signature Ability that grants her both offensive and defensive capabilities when far away from the opponent. PRECISION and DEATH MARK allows her to deal significant damage from afar, utilizing ranged attacks such as THEONITE BEAM, PHASER BURN and CATASTROPHE CANNON ALPHA. BARRIER and immediate healing significantly increases X-Bot's survivability in the fight and can potentially stall for time. Furthermore, X-Bot can gain these abilities very fast, hence players will find themselves capable of dealing damage right at the start of the match while keeping health high.

* X-Bot will rely on PRECISION and DEATH MARK for her offensive output, which may not be sufficient against tough defenders such as Heavy Metal, Dream Band, and Brain Freeze. Hence, it may be best to use X-Bot defensively as her second Signature Ability is a great way to stall for time and forces players to continually pressure her which prevents any setups from TAUNTS.

* **Marquee Ability**: The recommended Marquee Ability for X-Bot depends on how she is going to be used. As an offensive fighter, PING CHECK may be useful to increase her damage output. DDOS meanwhile provides the ability to punish opponents when they use blockbusters via POWER SURGE which is good for defensive use.

* **Stat Investment**: When used as an offensive fighter, X-Bot will greatly benefit from investment in ATK and Piercing to further increase her damage output. However, as a defensive fighter, X-Bot will require investment in HP and Defense to increase her survivability in fights. In either case, Meter Gain is recommended to charge blockbuster quicker.

### Trivia

* This variant's color palette is a reference to Master Chief from the game series *Halo* with its caption being a direct quote from the character in the ending of *Halo 2*.

* This variant's name is a reference to the Xbox consoles.
Jawbreaker

"How many licks does it take?"

**Jawbreaker** is a Light, Diamond Double variant.

**MYSTERY FLAVOR**

## Tips and Tricks

### Role & Strategy

* Jawbreaker is an offensive fighter with a Signature Ability that revolves around gaining BUFFS when transmuting which increases her overall damage output per BUFF gained. With one of the highest natural ATK stat in the game, Jawbreaker is an offensive powerhouse that can break through the toughest defenders by sheer force alone.

* Jawbreaker can gain lots of potent BUFFS. Knowing when to transmute, and knowing when you can attack to maximize her damage boost are crucial to success when playing as Jawbreaker. Most of the available BUFFS are defensive in nature (FINAL STAND, REGEN, INVINCIBILITY, ARMOR), which may overcome the low base health of Double fighters and allow Jawbreaker to survive longer in a fight.
	+ Jawbreaker can be paired up with support fighters like Persona Assistant and Surgeon General that grants consistent BUFFS while in the bench to easily increase her damage output.

* **Marquee Ability**: Unlike most offensive Doubles, Jawbreaker can benefit from either Marquee Ability. CHAOS is a very powerful ability that allows her to continually deal DEBUFFS when facing against BUFF-reliant opponents such as Heavy Metal, Armed Forces, and Untouchable. In addition, Jawbreaker can easily boost her damage through BUFFS gained while transmuting to the advantageous element. This combination is extremely powerful and provides Jawbreaker an advantage that no other Double variants can provide.
	+ Given Jawbreaker's inherent damage boost from her Signature Ability, VOLATILITY is also an option to further increase her already impressive damage output by gaining a random BUFF every ten seconds. Unlike CHAOS, running VOLATILITY means you do not have to rely on transmuting into a specific element and can freely transmute to gain more BUFFS and deal more damage. However, you will be missing out on the ability to inflict DEBUFFS which is a big part of Double's strength.

* **Stat Investment**: As with any other offensive Double, investing in ATK, Piercing, Crit Rate and Meter Gain are very important to increase her offensive prowess and to trigger CHAOS as often as possible to wear the opponent down.

### Trivia

* This variant's color palette is a reference to Dr. Ichirō Irabu from the *Kūchū Buranko* anime which is based on the psychiatrist Irabu stories by Hideo Okuda.

* This variant's name is a reference to a type of hard candy, with its caption being a reference to a commercial by Tootsie Pops, a hard candy lollipop.
Combocopia

**Combocopia** is a special annual Prize Fight that celebrates Thanksgiving in November, with extravagant rewards ranging from Elemental Shards, Theonite, Canopy Coins, Keys and Special Relics featuring a limited pool of exclusive fighters.

## Modifiers & Restrictions

This Prize Fight features three modifiers that affects both the player and the opponent. This Prize Fight has no fighter restrictions.

### Tips & Tricks

* **Offense**:

* **Defense**:

## Event Rewards

### Harvest Moon Relic

The Harvest Moon Relic is an exclusive relic that can be obtained through Combocopia's Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Harvest Moon Relics feature a limited pool of fighters.

The contents of the Harvest Moon Relic may change. The image displays the pool of fighters that was released during the most recent event.

### Dressed Up Relic

The Dressed Up Relic is an exclusive relic that can be obtained by reaching the final milestone of Combocopia. They are also sold in the shop for a limited time throughout the event's duration and can only be bought with Theonite. Dressed Up Relics feature a limited pool of natural Diamond fighters.

The contents of the Dressed Up Relic may change. The image displays the pool of fighters that was released during the most recent event.

* Milestone Rewards
* Event Rewards

 Top 10%
 Top 11%-30%
 Top 31%-60%
 Top 61%-100%

## Score Cutoffs

### **2022-Present**

 01 NOV 2023
 01 NOV 2022
M-3OW

"The chances of your survival are 725... to 1."

**M-3OW** is a Light, Bronze Robo-Fortune variant.

**FAR FAR AWAY**

## Tips and Tricks

### Role & Strategy

* M-3OW is a fighter with a Signature Ability that grants her benefits when far away from the opponent. Aside from a bonus damage to all her attacks, M-3OW also gains INVINCIBLE which renders her immune to any form of attack. These two abilities together makes M-3OW a highly effective offensive zoner despite having the lowest base ATK stat among Robo-Fortunes.
	+ Despite her incredibly low base ATK stat, she does more damage than any Robo-Fortune in the game with the 100% bonus damage. As such her zoning capabilities should not be underestimated and should be used as much as possible.

* Given the aggressiveness of the AI, M-3OW is best to be used offensively where players have control in distancing themselves through the use of ranged attacks such as THEONITE BEAM, PHASER BURN and CATASTROPHE CANNON ALPHA.
	+ M-3OW's INVINCIBILITY is great for negating any big hits she might take while zoning but it only lasts for 5 seconds at max and is not stackable. Hence, there is an awkward 1 second window between it going away and it being applied again where the opponent can sneak in a big hit. It's advised to keep an eye on opponent moves and apply caution for blockbusters or projectiles that the opponent can use in this small time window.

* **Marquee Ability**: The recommended Marquee Ability for M-3OW is PING CHECK as her ranged blockbusters should push the opponent far back, allowing you to gain stacks of ENRAGE quickly.

* **Stat Investment**: When used offensively, M-3OW will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output significantly while also charging her blockbusters quicker.

### Trivia

* This variant is a reference to C-3PO from the Star Wars Saga with its caption being a direct quote from the character in *Star Wars: Episode V - The Empire Strikes Back*.

	+ SA1 (New): Deal 50/75/100% bonus damage while Robo Fortune is far away from the opponent.
* SA2 (Old): Gain INVINCIBLE for 3/4/5 seconds when HIT while far away from the opponent.
	+ SA2 (New): Gain INVINCIBLE for 3/4/5 seconds after 3 seconds while far away from the opponent.
Суперкрошки

**Суперкрошки** - это команда, состоящая из трёх маленьких девочек. Они главные герои мультсериала Суперкрошки. Являются защитницами своих миров и города Таунсвилль в целом.

## Символ

Логотип Суперкрошек придумала Цветик, у неё была домашняя заготовка - кусок с готовым логотипом.

Английское название "**The Powerpuff Girls**". частички слов - "**Power**" (сила), "**Puff**" (летать), "**Girls**" (девочки).

## Члены команды

* Цветик (лидер)
* Пузырёк
* Пестик

## Интересные факты

* Изначально Суперкрошки хотели назвать свою команду так: Супер девчонки, Супер тройка, Супер трио. Но Цветик предложила назвать "Суперкрошки" и они так оставили.
* Суперкрошки впервые появились в России 11 января 1999 года на телеканале Cartoon Network.
* Изначально, когда мультсериал планировался в России, в переводе у нас мультфильм назывался "Крутые девчонки".

1. ↑ Программа передач на неделю (1999). Страница 3
Store

The Store is a place where the player can buy Relics, Keys, Skill Points, Canopy Coins, Elemental Shards and Theonite through microtransactions. Unlike the Cabinet of Curiosities, the Store only accepts Real-World Currency and Theonite.

As of the 4.3 update, new additions were included in the store, namely Booster Packs and Fighter Special Moves/Blockbuster packs, both of which can be purchased with Theonite.

Values based on currencies of the real world are based upon the United States Dollar (US$).

## Special Offers

There is still information to be added and editors are contributing to complete it anytime soon. You can help the SkullgirlsMobile Wiki by **filling in the blanks**.

Special Offers are limited packages available for the player to buy through microtransactions. They normally have discounts that range from 50% up to 75%. The packages include Fighter Relics, Elemental Shards, Skill Points, and Keys.

\*Fighters: Annie, Beowulf, Big Band, Cerebella, Eliza, Filia, Fukua, Ms Fortune, Painwheel, Parasoul, Peacock, Robo-Fortune, Squigly and Valentine.

\*\*Elements: Dark, Light, Water, Fire, Air.

Offers with a # denotes a limited-time offer and may not be available at all times in the store.

## Store

The Store is where you can buy more Theonite or exchange them into Canopy Coins.

 5,000 + 2,200 | 99.99 US$
Heavy Reign

"Forecast: Cloudy with a chance of thunder."

**Heavy Reign** is an Air, Bronze Parasoul variant.

**OVERCAST**

## Tips and Tricks

### Role & Strategy

* Heavy Reign is an offensive fighter who specializes in spamming her blockbusters constantly, which she can achieve by landing or receiving critical hits. This makes her damage output deceptively high, despite having the worst base ATK stat of all Parasoul variants in-game.
	+ It is important to note that critical hits from Heavy Reign's blockbusters themselves will not trigger her Signature Ability.

* As she needs critical hits in order to activate her Signature Ability, it's important to build a decent amount of Crit Rate on her. It's just as vital to check the enemy team composition, especially against variants that can punish critical hits. like Dread Locks or a Painwheel with either Marquee Ability. That's All Folks! is also a notable counter as she reduces the opponent's Crit Rate considerably while alive.
	+ Parasoul has access to EGRETS CALL, a Taunt that provides up to three stacks of Precision, guaranteeing critical hits and ignoring the opponent's Signature Ability.

* **Marquee Ability**: Beginners or players with not a lot of Crit Rate on their moves can use CRITICAL THINKING in order to increase their critical chance by spawning TEARS, making it substantially easier to charge Heavy Reign's blockbusters. Players with a good amount of Crit Rate on their moves, however, will most often benefit more from CRITICAL MASS for a damage boost.

* **Stat Investment**: Heavy Reign will benefit from investment in ATK and Piercing to increase her maximum damage output. Crit Rate is vital in order to make her Signature Ability activate as much as possible. Meter Gain is heavily discouraged as her Signature Ability makes it highly unecessary, especially for players with high Crit Rate built.

### Trivia

* This variant's color palette is based off the uniform of the Black Egrets, the elite military squad of the Canopy Kingdom.
Heavy Metal

"ORAORAORA!"

**Heavy Metal** is a Water, Diamond Big Band variant.

**GOING PLATINUM**

## Tips and Tricks

### Role & Strategy

* Heavy Metal is a fighter with a Signature Ability that revolves around increasing his damage output via ARMOR stacks which is gained when hit. He currently has the highest ATK stat and second highest HP stat of all Big Bands, making him suitable for both roles in offense and defense.

* If used on offense, it is recommended to equip Big Band's taunt, BAGPIPE BLUES, to instantly gain a stack of ARMOR to increase his blockbuster damage output. With that said, Heavy Metal does not have any other offensive attribute aside from his increased damage and may struggle against BUFF-heavy defenders such as Blue Screen and Armed Forces.

* Defensively, Heavy Metal is a dangerous fighter to fight against as he gains ARMOR stacks that prolongs his survivability and massively boost his damage output when he punishes you. Failure to prepare and block safely can easily lead to loss.
	+ Thus, countering Heavy Metal is to simply prevent him from getting any ARMOR through fighters that can inflict CURSE such as Purrfect Dark, or HEX such as Red Velvet or ARMOR BREAK such as Star-Spangled.

* Given Heavy Metal's high naturally defensive bulk, it may still be difficult to wear him down without getting punished via an unblockable Tier 3 blockbuster. Using characters that can inflict BLEED such as Filia and Painwheel is a recommended strategy to quickly reduce his health and avoid this problem.

* **Marquee Ability**: Since Big Band's Marquee Abilities are inherently defensive, either Marquee Ability for Heavy Metal will mostly have an impact only when Heavy Metal is used defensively, in which case it largely depends on where he is placed. FRONTMAN is often the superior Marquee Ability as it increases his defenses in Prize Fight defense teams and double or triple nodes in Rift Battles. SOLOIST is generally a more niche Marquee Ability, only useful for a specific placement in single nodes.

* **Stat Investment**: Key stats for Heavy Metal depends on how you want to use him. HP, Defense and Resistance makes him a very durable defender while ATK and Piercing allows him to deal more damage offensively. In either case, Meter Gain is a very good stat to invest to quickly recharge blockbusters and deal massive damage.

### Trivia

* This variant is a reference to Jotaro Kujo, the main character of *JoJo's Bizarre Adventure: Stardust Crusaders* with references to his Stand, Star Platinum, and its battle cry.

* This variant's pose is taken from Big Band's blockbuster: TUBA TUBA.
Diva Intervention

"Your blood - it's what goddesses CRAVE."

**Diva Intervention** is a Light, Gold Eliza variant.

Diva Intervention is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Blood Sport Prize Fight.

**BLEACHED BONE**

## Tips and Tricks

### Role & Strategy

* Diva Intervention is an offensive fighter with a Signature Ability that allows her attacks as Sekhmet to drain the opponent's meter and regain health. Through her Sekhmet attacks, Diva Intervention can quickly build up blockbuster meter while reducing the opponent, allowing her to control the opponent's blockbuster usage while making it very easy to spam blockbusters.
	+ Her Signature Ability doesn't trigger from the actual blockbuster part of Sekhmet blockbusters; it comes from her normal attacks as Sekhmet.
	+ SEKHMET'S BITE > CHARGE ATTACK is a simple but universal combo that easily depletes the meter from opponent Blockbusters while recovering at least a major part of all the player's Blockbusters, including SEKHMET'S BITE itself.

* **Marquee Ability**: Either Marquee Ability will work well with Diva Intervention. RITUAL SACRIFICE can be useful to quickly charge up blockbusters that trigger Sekhmet, allowing her to drain opponents blockbuster quicker. Meanwhile, BLOOD OATH can be useful as a safety-net when a mistake is made to get her back to full health.

* **Stat Investment**: As with any other offensive fighter, Diva Intervention will benefit from investment in ATK, Piercing and Meter Gain to increase her overall damage output while quickly charging meter for blockbuster usage.

### Rift Battles

* Diva Intervention is a great fighter to use against Painwheel nodes with Don't Poke the Buer catalyst.
	+ Without any investment in Crit Rate, Diva Intervention can deal multiple small hits that bypasses the Don't Poke the Buer catalyst through Sekhmet's CHARGE ATTACK and her unblockable Tier 3 blockbuster.
	+ Furthermore, Diva Intervention can regain health back to overcome Painwheels with the TAINTED BLOOD Marquee Ability while also having access to CHAOS BANISH that remove BUFFS to handle those with the GRUDGE Marquee Ability.
	+ Lastly, Diva Intervention can drain blockbuster meter to prevent fighters such as Neuromancer from punishing you with an unblockable Tier 3 blockbuster.

### Trivia

* This variant's color palette is a reference to Urien from the *Street Fighter* series.

* This variant's name is a play on the phrase "divine intervention" with the word 'diva' used to refer to Eliza's persona as a celebrity diva in New Meridian.

* This variant's pose is taken from Eliza's victory pose after winning a fight.

### Gallery

►DIVA INTERVENTION ELIZA ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy
Silent Kill

"Allow me to refresh your memory."

**Silent Kill** is a Water, Gold Valentine variant.

Silent Kill is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Casket Match Prize Fight.

**FOGGY MEMORY**

## Tips and Tricks

### Role & Strategy

* Silent Kill is an offensive fighter with a Signature Ability that removes BUFFS from opponents and DEBUFFS from herself, allowing her to act as a cleanser while being immune to a majority of DEBUFFS. This makes her an amazing fighter that is highly sought after in high rank play for BUFF control.

* **Marquee Ability**: ICU is the recommended Marquee Ability to provide Silent Kill easy access to healing which synergizes very well with her Signature Ability that removes all DEBUFFS on herself.

* **Stat Investment**: As an offensive variant, Silent Kill will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output and charge blockbusters quicker.

### Rift Battles

* Silent Kill excels in Rift Battles where BUFFS are common from modifiers and catalysts. Due to her Signature Ability, Silent Kill has the versatility to handle common defensive teams such as Blue Screen with Frost Armor and Dread Locks with Last Words just by simply playing normally and chaining combos.

### Trivia

* This variant is a reference to the Nurse, a recurring type of monster from the *Silent Hill* series.

* The name of this variant's Signature Ability references the Fog World that plays an integral part in the *Silent Hill* series.

* This variant's pose is taken from Valentine's special move: VIAL HAZARD: TYPE A.

	+ SA1 (NEW): 15/20/25% chance on HIT to remove all DEBUFFS from self.
* SA2 (OLD): 10/15/20% chance on HIT to remove all BUFFS from opponent.
 1.3.0 Update | * SA1 (OLD): 5/10/15% chance on HIT to remove all DEBUFFS from self.
	+ SA1 (NEW): 10/15/20% chance on HIT to remove all DEBUFFS from self.
* SA2 (OLD): 5/10/15% chance on HIT to remove all BUFFS from opponent.
	+ SA2 (NEW): 10/15/20% chance on HIT to remove all BUFFS from opponent.

### Gallery

💀SILENT KILL ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy
Risky Ginger

"I'm not bad. I'm just drawn that way."

**Risky Ginger** is a Fire, Diamond Parasoul variant.

**RED-HANDED**

## Tips and Tricks

### Role & Strategy

* Risky Ginger is an offensive variant with a Signature Ability that increases her damage output through stacks of timeless ENRAGE and unblockable blockbusters. The condition to her Signature Ability enforces the player to intercept (hitting a dashing opponent) instead of simply blocking. Hence, there is a level of skill required to use her effectively but in her full potential, Risky Ginger can deal significant amount of (unblockable!) damage to the toughest of defenders.

* Careful enemy selection may come in handy when playing Risky Ginger as some characters are easier to intercept than others. Using her against opponents with a very quick dash such as Beowulf and Painwheel can make triggering her Signature Ability difficult.
	+ Using projectiles such as NAPALM SHOT on a dashing opponent will also trigger her Signature ABility. However, NAPALM SHOT will not work on opponents with a low frame when dashing, such as Ms. Fortune.

* **Marquee Ability**: For the recommended Marquee Ability, it ultimately depends on the stats of your moves. If your moves have a high Crit Rate, CRITICAL MASS is preferred to deal significantly more damage as more TEARS are spawned. If not, CRITICAL THINKING can suffice but will ultimately deal significantly less damage, unless there is some investment in Crit Damage.

* **Stat Investment**: Risky Ginger will benefit from investment in ATK and Piercing to increase her maximum damage output. Depending on the Marquee Ability that is chosen, Risky Ginger will also benefit from investment in Crit Rate (for CRITICAL MASS) and Crit Damage (for CRITICAL THINKING).

### Trivia

* This variant is a reference to Jessica Rabbit from the Disney film *Who Framed Roger Rabbit* with its caption being a direct quote from the film.
High Wire Hijinks

**High Wire Hijinks** is the Character Prize Fight for Cerebella that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

Skullgirls Mobile- Guía de PF de DIAMANTE de CerebellaGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Bio-Exorcist

"I'm the ghost with the most, babe."

**Bio-Exorcist** is a Dark, Gold Squigly variant.

**EXISTENTIAL DECAY**

## Tips and Tricks

### Role & Strategy

* Bio-Exorcist is a fighter with a Signature Ability that allows her to DRAIN the health of nearby opponent's which enables her to theoretically defeat any defenders, even those that are much stronger than herself. Bio-Exorcist's second Signature Ability provides her increased longevity in the fight at the expense of her teammate's health in the bench. Both abilities allow Bio-Exorcist to long-shot tough teams by herself, as long as players can sustain at least 1 DRAGON CHARGE.

* Bio-Exorcist relies on DRAGON CHARGE to activate her abilities. Hence, being aware of moves that consume a DRAGON CHARGE is critical for her success. Furthermore, given Squigly's excellent combo game, it can be easy to trap the opponent in an extended combo and continually drain the opponent's health quickly. The drain also increases Bio-Exorcist's health back, allowing her to counter fighters that rely on damage reflect such as Dread Locks or any Painwheel with the TAINTED BLOOD Marquee Ability.
	+ Squigly's Prestige Ability that provides DRAGON CHARGES easily synergizes very well with Bio-Exorcist. It is recommended to to unlock her Prestige Ability to fully make use of Bio-Exorcist's ability to drain the opponent's health quickly.

* Bio-Exorcist's resurrection ability is best used as a last resort, especially against unblockable Tier 3 blockbusters. However, this only works with those that kill the fighter on the last hit. Hence, Big Band's STRIKE UP THE BAND and Parasoul's INFERNO BRIGADE, which can kill an opponent on any hit, can easily take down Bio-Exorcist after she resurrects.

* **Marquee Ability**: Either Marquee Ability works with Bio-Exorcist since both conditions require her to be dead. EVIL DEAD can be useful on the offense to inflict both CURSE and WITHER, making it easier for the next fighter to defeat opponents. DEAD ALIVE is better to be used defensively, providing other teammates FINAL STAND to increase the longevity of your defensive fighters and stall for time. Allies whose health was drained by Bio-Exorcist's second Signature Ability can stand near Squigly's body to help them stay alive longer in their weakened state.

* **Stat Investment**: Key investment stat for Bio-Exorcist depends on how she is used. Investment in ATK and Piercing are useful when she is used on the offense to increase her damage output. Meanwhile, investment in HP and Defense are crucial when she is used defensively to increase her survivability in the fight. In either case, Meter Gain is very important to quickly charge blockbusters to finish opponents quickly or to punish opponents with an unblockable Tier 3 blockbuster.

### Trivia

* This variant is a reference to *Beetlejuice*, the main character from the film of the same name with its caption being a direct quote by the character.