recursal/Fanatic-Fandom huggingface dataset:
Final Encounter

## Media

***Final Encounter*** is the 126th soundtrack in the *Undertale Yellow* Soundtrack. As the title suggests, it serves as the main theme against Clover's battle against Asgore during the Flawed Pacifist Ending. The track as a whole is a remix of ASGORE from the original game, with a slowed piano rendition of Bergentrückung as the intro.

A nice feature is that the slowed down version's new duration resembles the track number
Moth Girl (Character)

## General Information

### Friends

spiderboymotsuki

mothie

hrr

## Appearance

beautiful, pink skin, pink eyes, dress, silver hair, 4 hands, 4ft11

## Personality

trusts no one, serious, loves her self too much, hard to trick.

## Description

*Moth Girl, the moth and rightful Queen of the moon*

*protects it with power from villains like Luna Girl. She*

*likes going down to help the PJ Masks. She was once*

*Spiderboy's sidekick and now she's her own hero. Still*

*she is friends with him but has little time to enjoy that.*

## Trivia

She likes ice cream

She is the queen of the moon

She was spiderboy's sidekick

She is motsuki's sister

her stone is the moon stone
Retribution

## Media

**Retribution** is the 133rd track in the Undertale Yellow Soundtrack. The track plays in the Genocide Route during the second phase of the final battle with Martlet. It is one of the only tracks that isn't listed in the mus folder, the other two being Main Menu 5 (Steamworks) and AFTERLIFE.

Unlike most songs, Retribution is stored in data.win.
Game Config

Game config allows you to configure your options in the game like controls and accessibility features

The music in this menu is Making Adjustments.

***Controls:***

Confirm cancel menu all can be configured to your joystick and you can even change your Dead Zone from 1% to 99%.

***Accessibility features:***

Shake on hurt: Can be turned on or off, enables the shaking effect when you get hit in battles.

Always allow retry: Can be turned on or off, allows you to use the retry function on normal enemies.

AUTO-SPRINT: Can be turned on or off, allows you to run without holding X or shift.

AUTO-FIRE toggle (C): Can be turned on or off, allows for auto-fire in battles that you are able to shoot in, can be disabled or enabled mid-battle by pressing the C key.

***In the 1.1 version two new accessibility options were added.***

AUTO-RHYTHM and EASY MODE.

AUTO-RHYTHM: Can be turned on or off, makes you hit the rhythm notes automatically if they're close.

EASY MODE: Can be turned on or off, gives you 3 extra Defense.

1. ↑ https://gamejolt.com/games/UndertaleYellow/136925
Slurpy

* Stuck
* Unstuck

**Slurpy** is an NPC found in Snowdin directly north of the first magma puzzle. They are part of a line of sidequests which allow Clover to obtain the Silver Scarf.

## Profile

### Appearance

Slurpy is a white-furred rabbit monster wearing winter clothing. Their outfit consists of a blue beanie, a set of red gloves, a winter coat and some pants.

## Main Story

### Pacifist/Neutral Route

Slurpy calls for help and tells you that three dogs dared him to lick the pole, and now his tongue is stuck to the pole, so he asks you to bring a hot item to get his tongue unstuck. Once you free him, he thanks you by rewarding you his Silver Scarf before heading back home.

During the True Pacifist ending, his fate if you complete his quest is shown, with him still stuck if not completed, or swimming in the Honeydew Resort's pool if freed.

### Genocide Route

Slurpy is unable to evacuate alongside the rest of Snowdin due to being stuck to the pole. Clover is also unable to assist Slurpy due to the necessary items being impossible to obtain, so they remain stuck to the pole throughout the events of the game.

## Sidequest Walkthrough

Upon being greeted initially, Slurpy will ask Clover for some coffee to help thaw their tongue. Upon returning later and attempting to use the Honeydew Coffee, Slurpy will reject it as he deems the coffee too hot.

In order to acquire colder coffee, Clover needs to trade items with the following NPCs:

1. Trade the Honeydew Coffee with the Lazy NPC (found to the right of Hondeydew Resort) for the Soggy Mitten
2. Trade the Soggy Mitten with the Mitten NPC (found at the entrance of the Hot Springs) for the Snowdin Map
3. Trade the Snowdin Map with the Lost Couple (found in front of the the intimidating boulder north of Snowdin's first savepoint) for the Matches
4. Go back to the Lazy NPC and trade the Matches for the Lukewarm Coffee
5. Finally, go back to Slurpy and use the Lukewarm Coffee to receive the Silver Scarf
Honeydew Coffee

**Honeydew Coffee** is a consumable item in *Undertale Yellow* which restores 14 HP when used. It can be purchased from the Honeydew Shopkeeper in the Honeydew Resort for 16G. On the Genocide Route, at most one Honeydew Coffee can be stolen.

## Additional Uses

* When attempting to give the Honeydew Coffee to Slurpy, he says that it is too hot and would burn his tongue. To proceed in the Slurpy quest, Clover must bring the coffee to Martha along the road after the Honeydew Resort instead.
Justice

## Media

***Justice*** is the 10th track in the *Undertale Yellow* Soundtrack, and 9th in the *Undertale Yellow* Demo OST. It plays on the "Game Over" screen.

## Trivia

* If Sleepo is interacted with 6 times, they start snoring *Justice*. This variant of the track is called `snoring_justice.ogg` in game files.
* An slightly quieter unused duplicate track simply titled `justice.ogg` exists in the game files.
Band Merch Pin

Getting the Band Merch Pin from the

The **Band Merch Pin** is an accessory in *Undertale Yellow*. It is obtained in the Honeydew Cabin by first speaking to Rodney and changing the song until *Honeydew Bark* plays, and then talking to the Superfan. The Superfan then gives Clover the Band Merch Pin, which they claim to have obtained at a concert held in the Garbage Dump.

There is a

1
8

{\displaystyle \frac{1}{8}}

 chance (12.5%) that Rodney switches the song to Honeydew Bark on first try,

1
7

{\displaystyle \frac{1}{7}}

 on second, and so on. On a Genocide Route, the Superfan does not appear once the kill count for Snowdin is exhausted. However, the Band Merch Pin can still be obtained if the kill count is exhausted after arriving at Honeydew Resort, and thus has the highest defense of all obtainable accessories for the Martlet fight.
Spider Donut

Buying a Spider Donut from the Spider Bake Sale in Oasis Valley

**Spider Donut** is a returning consumable item from *Undertale*. It heals 12 HP when used. It can be bought from the Spider Bake Sale in the Oasis Valley, where at most 3 of these items can be bought.

## Trivia

* Despite the item's name not being shortened to "SpidrDont" in *Undertale Yellow*, its use text is still referencing that short name.

## See Also

* Spider Donut on Undertale Wiki
* Spider Bake Sale on Undertale Wiki
Gravity Granola

Finding Gravity Granola in a box in Greenhouse.

**Gravity Granola** is a consumable item in *Undertale Yellow* that restores 30 HP when used. It can be bought from Vendy in Steamworks, found in a box in Greenhouse or inside a dead vending robot before the Axis fight. On a Genocide Route, it can be stolen from Vendy at most twice.
Coffee Bean Ammo

Finding the Coffee Bean Ammo in a barrel.

**Coffee Bean Ammo** is an ammo in *Undertale Yellow*. It is obtained by interacting with the barrel in the room with the giant snow tree, preceding Martlet's second molten rock puzzle in Snowdin. When attacking with it, upon landing a hit, a puff of smoke emits around the enemy's face. Furthermore, upon getting a critical hit or hitting a perfect shot, the SOUL's speed increases by 1 for that turn.
In Darkness

## Media

***In Darkness*** is the 9th track in the *Undertale Yellow* Soundtrack, and 7th in the *Undertale Yellow* Demo OST. It plays when Clover is in the Dark Ruins.

The song is a remixed version of *Ruins* to suit the more desolate, less illuminated environment.

## Trivia

* This track quotes *Heartache* from *Undertale* in the 0:43-0:46 segment.
Rorrim

* Battle
* Hurt
* Fatal
* Overworld

Rorrim's expression is blank.

**Rorrim** is an enemy encountered Dark Ruins, and is a scripted encounter in the room with the pillar with graffiti.

## Profile

### Appearance

Rorrim is a mirror monster with arms and a face at the top of it. It appears very polished, clean, and happy, but irreparably shatters at low hp.

### Personality

Rorrim's attitude resembles that of a "magic mirror". It praises Clover and gives them advice in trying to appear stylish and "perfect." However, if attacked, it assumes a defeated stance, and comments that "yellow is the new black." In a Genocide Route, it appears to detect Clover's murderous intentions and is wary from the start.

## In Battle

### Attacks

* **Mirror:** Mirrors are thrown from above that breaks into shards.
* **Sparkle:** Mirror shards appear and move in lines toward the SOUL.

### Strategy

Rorrim can be spared by selecting the Smile and Critique ACTs.

### Flavor Text

* *Rorrim encounters you!* **[Encounter]**
* *Rorrim’s expression is blank.* **[Check]**
* *Rorrim reflects on his current circumstances.* **[Neutral]**
* *Rorrim is looking around.* **[Neutral]**
* *Rorrim mimics your movements.* **[Neutral]**
* *You are momentarily blinded by Rorrim’s dazzling shine.* **[Player is hurt by Rorrim's bullets]**
* *You adjust your hat. Rorrim seems pleased.* **[Adjust]**
* *You give a slight smile. Rorrim smiles back.* **[Smile]**
* *You smile bigger. Rorrim smiles back.* **[Smile #2+]**
* *You critique your appearance. Rorrim is very pleased.* **[Critique after Smile]**
* *You critique your appearance. Rorrim looks annoyed.* **[Critique, otherwise]**
* *Rorrim is looking for his next project.* **[Critique after Smile]**

### Quotes

* *Better check for food in your teeth.* **[Neutral]**
* *Yellow is the new black.* **[Neutral]**
* *Who’s the fairest of them all?* **[Neutral]**
* *Like what you see?* **[Neutral]**
* *Lookin' good.* **[Adjust]**
* *Not bad, not bad.* **[Adjust]**
* *Everything seems wrong.* **[Adjust, Low HP]**
* *It’s missing something.* **[Critique before Smile]**
* *You look perfect.* **[Critique after Smile]**
* *You look horrible.* **[Critique, Low HP]**
* *Smiles are never out of style.* **[Smile]**
* *You can't phase me.* **[Smile, Low HP]**
* *Not scared of bad luck?* **[Low HP]**
* *This isn't good...* **[Low HP]**

## Trivia

* Rorrim's name is "mirror" spelled backwards.
* Rorrim is the only enemy to keep their hurt sprite when attacked.
Beef Jerky

Finding Beef Jerky in a washing machine in Steamworks.

**Beef Jerky** is a consumable item in *Undertale Yellow*. When used, it heals 16 HP. It can be found in the Steamworks laundry room, upon interacting with a suspicious washing machine, as well as in a trash can on the first floor of the factory in a Pacifist Route.
Sea Tea

## Flavor Text

### Check

Glowing tea that'll jolt your system. A label reading "The real deal!" is stuck on the glass

### Use

You drink the Sea Tea. Your SOUL speed increases!

## Prices

### In Stock

1

**Sea Tea** is a returning consumable item from *Undertale*. it restores 10 HP and increases the SOUL's speed when used. It can be bought from Mo in the Dunes for 20G.
East Mines

The East Mines is a mine owned by Mining Co. It is located inside of the Dunes.

To the west of the entrance you can find a worker mining on the right of the room, they will sell you a pickaxe for 30 gold which you can use to fix the elevator. Alternatively, the miner on the left will give you her pickaxe for free if you answer a monster trivia quiz. Optionally, if you have the steel buckle and flint in your inventory, you may select either to fix it, sacrificing both items in the process. You may also use the matches.
Nice Hat

Nice Hat's in-game sprite.

(Notice: it really is 3 DF. I'll put the info in the change description section.)

The **Nice Hat** is an armor in *Undertale Yellow*. During training with Starlo in Pacifist and Neutral Route, he gives one of his spare hats to Clover for free. In the Genocide Route, it is completely unavailable.

In the True Pacifist ending this item is shown to become the Cowboy Hat in *Undertale*.
Friendliness Pellets

Friendliness Pellets in-game sprite.

**Friendliness Pellets** are an ammo in *Undertale Yellow*. They are obtained from Flowey at the Furnace's SAVE Point during the Neutral Route, and on the road leading to Sunnyside Farm during the Genocide Route.

When attacking with it, 3 circles appear instead of 1. While the Friendliness Pellets are equipped, the attack ring's shot interface resembles Flowey, with a smiley face being in the middle of the interface and bright yellow encircling it. When shot, they resemble a circle of pellets before collapsing into a savepoint-like shape.

Attack ring's interface while the Toy Gun and Friendliness Pellets are equipped.Attack ring's interface while the Wild Revolver and Friendliness Pellets are equipped.
Soggy Mitten

Obtaining the Soggy Mitten from Martha.

The **Soggy Mitten** is a miscellaneous item given to Clover by Martha to the east of the Honeydew Resort after giving them a Honeydew Coffee. It is a part of the Silver Scarf sidequest, meant to be traded with Donald Glover (found to the north of the Resort) for the Snowdin Map.

## See Also

* Slurpy, for an overview of the entire Silver Scarf sidequest
Dummy

* Battle
* "Fatal"
* Overworld

Just a dummy.

The **dummy** is a "monster" encountered in the Wild East. It serves as the tutorial battle for using the Wild Revolver.

## Profile

### Appearance

It's appearance is identical to it's appearance in *Undertale*, although the dummies here appear to be a more vivid orange than the one in the Ruins. North Star gives it a cowboy hat in combat.

## In Battle

### Strategy

The dummy's only purpose is to let the player get into the swing of how FIGHTing has changed with the Wild Revolver weapon. The battle will persist until Clover "defeats" it by hitting it at any amount of force three times to knock it's hat off. They can take as much time as they need since the dummy never attacks back.

### Flavor Text

* *Sand covers the dummy.* **[Neutral]**
* *The dummy does nothing.* **[Neutral]**
* *Smells like lead and burlap.* **[Neutral]**
* *You attempt to speak to the dummy. North Star is confused.* **[Talk]**
* *You intimidate the dummy more. It does nothing.* **[Talk again]**
Dihydrogen Monoxide

**Dihydrogen Monoxide** is a consumable item in *Undertale Yellow* which restores 20 HP when used. It can be bought from Vendy in Steamworks. In the Neutral or Genocide Route, one Dihydrogen Monoxide can be found on a shelf right before the room where you make the Hydrochloric Acid. In the Genocide Route, at most two Dihydrogen Monoxides can be stolen from Vendy.

## Trivia

* Dihydrogen Monoxide is another name for water. This might be a case of a Dihydrogen Monoxide parody, in which water is called by unfamiliar names to confuse the reader.
Ice Pellets

Finding Ice Pellets beneath the old tree.

## Flavor Text

### Check

Very conveniently shaped ice cubes. They don't seem to be melting either. How thoughtful of them!

### Use

You load the Ice Pellet Ammo. Your gun is now cold to the touch.

## Prices

### Sell

15G

**Ice Pellets** are an ammo in *Undertale Yellow*. They increase AT by 6 change the attack ring to an icy blue. They are obtained by interacting with the crystal in the room with the old tree in Snowdin twice. When attacking with it while using the Toy Gun as a weapon, 2 circles appear instead of 1.
Necklace

Necklace's in-game sprite.

The **Necklace** is a miscellaneous item that can be found on the outskirts of the Wild East. Clover cannot use it, but they can sell it to Blackjack for 100G. On the Genocide Route, because Blackjack evacuated, Clover can't do anything with it and instead of picking it up, its flavor text deems it useless.
Silver Ammo

## Flavor Text

### Check

A pack of reflective pellets. They'd fit nicely in a six-shooter. A perfect shot deals extra damage.

### Use

You load the Silver Ammo into your gun. The pellets shimmer in the light.

## Prices

### In Stock

1 (Genocide Route)

**Silver Ammo** is a type of ammo in *Undertale Yellow*. It can be obtained from Blackjack for 80G in the Wild East. When equipped, it only increases AT by 3, which may seem low considering other types of ammo. However, it increases primary AT (Clover's base AT stat with no ammo, left number shown in the Stats menu) by 25% for perfect shots, but decreases primary AT by 50% for weak shots.

This means that for LV 12, which is the minimum that Silver Ammo can be obtained on a Genocide Route, it has

32
⋅
1.25
# 3
43

{\displaystyle 32 \cdot 1.25 + 3 = 43}

 effective AT, whereas Friendliness Pellets have

32
# 10
42

{\displaystyle 32 + 10 = 42}

 for the same LV. Below is a chart comparing a perfect shot with **Silver Ammo**, Nails and Friendliness Pellets.
Once Upon a Truthful Time

## Media

***Once Upon A Truthful Time*** is the 1st track in the *Undertale Yellow* Soundtrack and *Undertale Yellow* Demo OST. It plays during the opening introduction when starting the game. This song is also used in the official trailer for the demo.

As the name implies, the song is a remix of *Once Upon a Time*, only with added western notes.
Moss Salad

### Use

You brace yourself and eat the Moss Salad. The texture can only be described as "insolation esque."

## Prices

### In Stock

1

**Moss Salad** is a consumable item in *Undertale Yellow* which restores 17 HP when used. It can be bought from Mo's stand in Steamworks for 30G, alongside Grassy Fries and Flower Stew.

## Trivia

* This item's description is most likely a reference to *Deltarune, where moss appears as food for Kris in several places.*
Flint Ammo

Finding Flint Ammo in front of the entrance to East Mines.

**Flint** is an ammo in *Undertale Yellow*. It is obtained by interacting with the pile of rocks near the entrance to the East Mines in the Dunes. They change the attack ring to light gray and increase AT by 9. When attacking with it using the Toy Gun as the weapon, 3 circles appear instead of 1.

## Additional Uses

* It can be used as an alternative to Pickaxe or Matches for unblocking the East Mines elevator to the next floor. With Flint and the Steel Buckle in the inventory, selecting either of the items when prompted in front of the elevator burns the piece of wood (a reference to fire strikers).
Sousborg

* Battle
* Hurt
* Overworld

A recipe for disaster.

**Sousborg** is a monster encountered in the Steamworks.

## Profile

### Appearance

Sousborg is a robotic chef with a mustache, wearing a chefs hat and uniform. He holds a meat cleaver in his right hand and a pile of plates and glasses in the left.

### Personality

Sousborg is a very serious chef, who asks Clover what to do when fighting him. He speaks with a clear french accent and is happy when Clover gives him the right instructions on how to cook an egg.

## Main Story

### **Pacifist Route**

Sousborg does not appear in the pacifist route due to the kitchen being blocked off.

### Neutral and Genocide Route

Sousborg is a scripted encounter. He attacks Clover in the kitchen area of the Factory.

## In Battle

### Strategy

When Clover goes to the ACT menu, Sousborg will challenge them to tell them how to prepare an egg. The order of the correct ACTs are Crack, Fry, and Season.

## Trivia

* After the Steamworks is completed in a Pacifist Route, all enemies in the area appear as scattered NPCs, including Sousborg. However, because Sousborg and the room he appears in are exclusive to the Neutral Route, his NPC form cannot actually be seen without save file editing.
	+ As an NPC, Sousborg explains to Clover the reasoning for his French accent and other variations in monster culture, that being that monsters originated from many different locations before they were all trapped underneath Mt. Ebott.
Golden Bandana

The chest with Golden Bandana.

### Use

With a shimmer, you tie the Golden Bandana around your neck. You feel like you can take on anything now.

## Prices

### Sell

15G

**Golden Bandana** is an accessory in *Undertale Yellow*. After equipping, it gives 12 additional defense. It can be obtained after flipping a switch at the bottom right corner of the clock room in Steamworks, which opens the door to a secret room elsewhere, then placing the 3 golden items (Golden Pear, Golden Coffee and Golden Cactus) to the pedestals in that room, and finally completing the Macro Froggit battle. After the battle, Golden Bandana can be found in a chest outside of the secret room. On a Genocide Route, no Macro Froggit battle takes place and the Golden Bandana can just be obtained from the secret room.

## Trivia

* Golden Bandana has the highest defense of all obtainable accessories. Golden Scarf gives a boost of 25 DF, but it is not obtainable.
Icewater

**Icewater** is a consumable item in *Undertale Yellow* that restores 15 HP when used. It can be bought in Dunes from Cafe Dune (only on the Genocide Route) or from Dina in the Wild East. On the Genocide Route, Cafe Dune has at most 1 item in stock, and Dina has 3.

## Trivia

* Due to a bug in the code, the Icewater never displays its shop text, "*Straight from the tap!*", when inspected in shops.
Matches

Obtaining the Matches from the Adventurers.

## Flavor Text

### Check

A bundle of damp matches. Looks like there are just enough dry ones to start a nice fire.

### Use

You aren't sure how to safely start a fire with these. They'd probably work in an emergency.

The **Matches** are an miscellaneous item that the Adventurers trade with Clover for the Snowdin Map. It is part of the Silver Scarf sidequest, meant to be traded with Martha for the Lukewarm Coffee.

## Additional Uses

* If saved until the Dunes, they can be used in the East Mines to burn the wood jamming the elevator, though this destroys them and prevents completion of the sidequest.

## See Also

* Slurpy, for an overview of the entire Silver Scarf sidequest
Packing Peanuts

Packing Peanuts's location in the Dunes

### Use

You eat the Packing Peanuts. Aside from the taste, texture, and potential health risk, they're not that bad.

## Prices

### Sell

15G

**Packing Peanuts** is a consumable item in *Undertale Yellow* that restores 10 HP when used. It can be found in a UGPS-branded box when following a pathway near the first Dimensional Box in the Dunes.
Sweet Corn

* Normal
* Hurt
* Fatal
* Overworld

**Sweet Corn** is an enemy first encountered in the Corn Maze Room of the Dark Ruins.

## Profile

### Appearance

Sweet Corn is, as the name implies, a monster greatly resembling a cross between a corn cob and a piece of candy corn. She has a perpetual smile on her face, giving her a "sweet" vibe.

### Personality

This monster is constantly happy, and also encourages others to be as happy as she is – to the point it's fine with Clover licking her as long as it makes them feel happy.

## In Battle

### Attacks

* Three pieces of candy corn appear to the left of the Bullet Board one at a time, then shoot to the right. Then, three more pieces of candy corn do the same but from the right side.
* Tall, thin stalks of corn shoot from the bottom of the Bullet Board, starting underneath the SOUL but at a delay.
* A large corn cob appears above the Bullet Board and chases the SOUL around.

### Strategy

Sweet Corn can be spared by selecting the Hug ACT or by being gifted the Candy Corn in the corn maze.

### Flavor Text

* *Sweet Corn hops up excitedly.* **[Encounter]**
* *Sweet Corn tries to encourage you to smile.* **[Neutral]**
* *It seems Sweet Corn can't stop twitching.* **[Neutral]**
* *You give Sweet Corn a big hug. She briefly gets stuck to your shirt.* **[Hug]**
* *Sweet corn is smiling contentedly.* **[After Hugging]**
* *You lick Sweet Corn. All you can taste is sugar.* **[Lick]**
* *You can already feel the cavities.* **[Encounter, with two Sweet Corns]**
* *Your ears are ringing from the chatter.* **[Neutral, with two Sweet Corns]**
* *It smells like burning candle wax.* **[Neutral]**

### Quotes

* *You're doing great, Sweetie!* **[Neutral]**
* *\*squeak\* \*squeak\** **[Neutral]**
* *You can do this!* **[Neutral]**
* *Remember, I always love you! <3* **[Neutral]**
* *I love you so much <3* **[Neutral with another Sweet Corn, after being alone]**
* *You're so sweet <3* **[Neutral with another Sweet Corn, after being alone]**
* *A hug is the best medicine!* **[Neutral with another Sweet Corn, after being alone]**
* *Friend?* **[Neutral with Penilla, after being alone]**
* *\*hums along with the music\** **[Neutral with Penilla, after being alone]**
* *I love hugs! <3* **[Hug]**
* *I'm feelin' the love~* **[Hug]**
* *I can't feel your love.* **[Hug, Low HP]**
* *Whatever makes you happy!* **[Lick]**
* *Whatever makes you happy! I suppose...* **[Lick #2]**
* *Now you're just invading my space.* **[Lick #3+]**
* *W-whatever makes you happy.* **[Lick, Low HP]**
* *\*bark\* \*bark\** **[Gift Corn Dog]**
* *REALLY?!?* **[Gift Candy Corn]**
* *It's the thought that counts!* **[Gift nothing]**
* *I don't want anything but a smile.* **[Gift, Low HP]**
* *What was that sound?* **[Sweet Corn killed in battle with another Sweet Corn]**
* *\*oblivious squeak\** **[Penilla killed in battle with Penilla]**
* *Why aren't you happy?* **[Low HP]**
* *I feel... hurt.* **[Low HP]**
Dunebud

* Fatal
* Overworld

Looking for some fun.

**Dunebud** is a monster encountered in the Dunes.

## Profile

### Appearance

Dunebud is seemingly a sort of slime monster, made of sand with what appears to be a patch of dirt on their head. The patch of dirt also has a sapling sprouting from it.

### Personality

Dunebud is a monster of few words, but they're presented as very playful and eager to have fun.

## In Battle

### Attacks

* **Sandcastle:** Places a bucket in the Bullet Box and builds a sandcastle. The sandcastle shoots arrows towards the SOUL.
* **Tumbleweeds:** A series of tumbleweeds move in the Bullet Box horizontally from one side to the other.
* **Chase:** Enters the Battle Box and leaps at the SOUL vertically whenever it is above or below them. This continues a few times. If it is at low HP, then it does not jump when using this attack and moves slower.

### Strategy

To spare Dunebud, you must select the ACT button, and either Shoo Dunebud twice, or select Jiggle and then Pat. During the sandcastle attack, moving slowly will help you survive, and during the leap attack, moving fast will help.

### Flavor Text

* *Looking for some fun.* **[Check]**
* *Dunebud popped out of the sand.* **[Encounter]**
* *Double trouble!* **[Encounter with a second Dunebud]**
* *Dunebud is getting antsy.* **[Neutral]**
* *Smells like sandpaper.* **[Neutral]**
* *Dunebud shifts this way and that.* **[Neutral]**
* *You cautiously pat the head of Dunebud. They seem confused.* **[Pat before jiggle]**
* *You attempt to pat Dunebud. They slink away.* **[Pat, Low HP]**
* *You shake Dunebud back and forth. They giggle at you*. **[Jiggle]**
* *You reach out to Dunebud but they back up.* **[Jiggle, Low HP]**
* *You wave your hand dismissively at Dunebud. They don't understand.* **[Shoo]**
* *You take a step at Dunebud to intimidate them. They flinch a little.* **[Shoo, Low HP]**
* *You make an angry face at Dunebud. They get scared.* **[Shoo a second time]**
* Dunebud is dazed. **[Low HP]**
* Sand is splitting everywhere. **[Low HP]**

### Quotes

* *Swip Swap~* **[Neutral]**
* *Gwob Gwub* **[Neutral]**
* *Awoooo~* **[Neutral]**
* *Wiggle Woggle~* **[Neutral]**
* *heHe~* **[Spare conditions met]**
* *Oo??* **[Pat]**
* *Awawa~* **[Jiggle]**
* *Uuuu~* **[Shoo]**
* *Bwaa~* **[Low HP]**
* *Grrr~* **[Low HP]**
* *?~* **[Another Dunebud is killed]**

## Trivia

* Dunebud uses they/them pronouns, like characters from the original Undertale, such as Mad Dummy and Napstablook.
* Dunebud is the monster that Clover is facing off against during the launch trailer of Undertale Yellow.
* In the version 1.0.0 of Undertale Yellow, if you fight a duo of Dunebud, using the Shoo ACT twice crashes the game. This bug was patched in the 1.1.0 update.
Golden Coffee

In-game sprite of Golden Coffee.

## Flavor Text

### Check

Halves the weight of your soul, giving you a speed boost for three turns. Half delicious beverage, half transition metal. Just smells like coffee, though.

### Use

You chug the Half N' Half Golden Coffee. It tastes like... regular coffee.

## Prices

### Sell

50G

**Golden Coffee** is a consumable item in *Undertale Yellow* which makes Clover's SOUL faster for 3 turns. It is obtained in a hidden spa room containing Micro Froggits behind the Honeydew Resort.

## Additional Uses

* Along with Golden Pear and Golden Cactus, it can be used to access the Macro Froggit battle and obtain the Golden Bandana.
Ice Tea

## Flavor Text

### Check

A glass of warm sweet tea. A label with a sketch of Mo grinning is glued to the side.

### Use

You drink the glass of tea. It's very watered down.

## Prices

### In Stock

1

**Ice Tea** is a consumable item in *Undertale Yellow* which restores 20 HP when used. It can be bought from Mo at his Dunes stand for 20G alongside Green Tea and Sea Tea.
Missing Poster

The Missing Poster as seen in the mail.

The **Missing Poster** is a miscellaneous item seen in the intro of *Undertale Yellow*, mentioning the five children who went missing. Clover loses it after falling down into the Dark Ruins. At the final UGPS station in Hotland, it's possible to retrieve the Missing Poster as mail.
Mail

**Mail** is a type of item in *Undertale Yellow*, usually given by Mail Whale. It can read by going to the in-game menu and pressing the "MAIL" option.

## Trivia

* The only mail obtainable on the Genocide Route are the *Intro Letter* and *Spam Letters*[citation needed], since Slurpy's quest is inaccessible and Mail Whale stops appearing after the kill count for Snowdin is exhausted.
Golden Cactus

In-game sprite of Golden Cactus.

**Golden Cactus** is a consumable item in *Undertale Yellow*. Upon consumption, it initially does 5 HP of damage to Clover (or reduces to 1 HP, if already at 5 or less). Then, for three subsequent turns after surviving an enemy's attack, Clover's HP passively recovers by 15.

It can be obtained by backtracking to the first sandstorm area in the Dunes after going through East Mines, where the TNT Man has blown a hole open at that point. Upon arriving, the TNT Man appears to have befriended some Micro Froggits within the cave, and the Golden Cactus can be picked up in the back of the cave. If the kill count for Dunes has been exhausted, the TNT Man and Micro Froggits do not appear in the cave.

## Additional Uses

* Along with Golden Pear and Golden Coffee, it can be used to access the Macro Froggit battle and obtain the Golden Bandana.
* The counter for the Golden Cactus's passive healing persists after battle, as well as between deaths. By dying before exhausting the counter, and then using the Golden Cactus again while the previous use is still in effect, the counter increases to a maximum of 99 turns.
	+ This can be exploited by eating the Golden Cactus and dying on the first turn of a battle, over and over, in order to increase this counter and have constant healing throughout the entire battle.
Pickaxe

In-game sprite of the Pickaxe.

The **Pickaxe** is a miscellaneous item found in the East Mines, whose only purpose is to fix the elevator to the next floor. It can be obtained from the Quiz Miner by solving a monster trivia game, or by buying it from the Slime Miner for 30G. Using the Pickaxe breaks the piece of wood jamming the elevator doors, after which the Pickaxe breaks as well. In the Genocide Route, the Pickaxe simply appears on the floor of the room where the two miners were.

There are two more ways to progress if Clover does not win the trivia game and does not have 30G to buy the pickaxe:

* If they have the Flint and the Steel Buckle in their inventory at the same time, they can select either item to burn the piece of wood.
* If they have the Matches from the Slurpy sidequest, it can also be used to burn the wood.

Progressing this way destroys any used items.

## Monster Trivia Answers

* Q1: Who is the Royal Scientist? (Alphys)
* Q2: What is used to make monster food? (Magic)
* Q3: How many human souls does ASGORE need to open the barrier? (2)

## Trivia

* It's possible to obtain two Pickaxes by completing the monster trivia game, taking it to the Dimensional Box, and then buying the second Pickaxe.
Mo

Mo
--

* Official artwork
* Overworld

Dunes (20 G each)* Ice Tea
* Green Tea
* Sea Tea

Steamworks (30 G each)* Moss Salad
* Flower Stew
* Grassy Fries

**Mo** is a raccoon-looking salesman from Snowdin. He can be seen in Snowdin, Dunes and Steamworks, selling you items every time you spot him.

## Shop

Mo sells these items on his Snowdin stand for 15 G each:

* Hot Pop
* Lukewarm Pop
* Cold Pop

On his Dunes stand, he sells the following items for 20 G each:

* Ice Tea
* Green Tea
* Sea Tea

In Steamworks his stand burns down, but yet he sells you items at 30 G each:

* Moss Salad
* Flower Stew
* Grassy Fries

## Profile

### Appearance

Mo is dressed in a professional blue suit, complemented by a tasteful pink tie. He completes his outfit with a matching fedora, which features a band in a slightly darker shade of blue, coordinated with his suit. Additionally, he accessorizes with a pair of sunglasses that obscure his eyes.

### Personality

Mo is highly motivated by financial success and possesses strong persuasion skills. Furthermore, he maintains a polished yet direct approach in his interactions.

## Main Story

### Neutral Route

Mo can be encountered during his off-time at the saloon in Wild East. His dialogue there suggest he might possibly be in debt.

### Pacifist Route

Upon buying all 3 of Mo's items in all 3 of his stores, Mo will thank you for supporting him, and reveals he has had financial problems recently, and possibly being in debt. But thanks to the player, he might be able to pay off everything.

### Genocide Route

Mo passes off Clover's actions as allegations when he encounters them in the Dunes, and sells them stuff like normal.

When Mo reappears in the Steamworks, Clover threatens him and can either rob him of 450G or refrain from doing anything to him.

## Trivia

* Mo admits to committing theft and tax fraud on the Genocide Route.
* In the Genocide Route, his theme music slows once you enter his stand for the 2nd time.
* His quote "My deals nut" might be a reference to the word "NUTDEALER" (an anagram of the word *UNDERTALE*, like *DELTARUNE*), which is an inside joke of the Deltarune community.
Grassy Fries

Finding Grassy Fries in a box in Greenhouse.

### Use

You plug your nose and down the Grassy Fries. Is this what life has really come to?

## Prices

### In Stock

1

**Grassy Fries** is a consumable item in *Undertale Yellow* which restores 14 HP when used. It can be bought from Mo's stand in the Steamworks alongside Moss Salad and Flower Stew, or found in a box in the Greenhouse right before the fight with Guardener.
Subconscious

### Location(s) Played

The first part of the intermission during the Flowey battle on the Neutral Route

## Music Guide

### Next Track

snow

***subconscious*** is the 103rd soundtrack in the *Undertale Yellow* Soundtrack. It plays during the first part of the intermission in the Flowey battle during a Neutral Route, in which Clover walks through a pathway full of decayed Flowey copies.
Froggit

Life is difficult for this enemy.

**Froggit** is a monster only encountered at the very beginning of the game. It appears in the room where Flowey would be encountered in the original game. It can either be allowed to be scared away by Toriel, or fled from. It is unable to be killed before Toriel scares it away.

## Profile

### Appearance

Like *Undertale*, it sports the look of a sad frog with a face underneath it and triangles on its chest that appear to form a Delta Rune.

## In Battle

### Flavor Text

* *Life is difficult for this enemy.* **[Check]**
* *Froggit hopped close!* **[Encounter]**
* *Froggit didn't understand what you said, but was flattered anyway.* **[Compliment]**
* *Froggit didn't understand what you said, but was scared anyway.* **[Threat]**
* *(The mysterious goat lady scared the Froggit away.)* **[Turn #2]**

## Trivia

* Originally Froggit was going to be killable, as seen in the demo. The removal of this was accidentally leaked a few days before release in the Discord server.
* Froggit's two acts are "Compliment" and "Threat" in *Undertale Yellow*, while in *Undertale* they are "Compliment" and "Threaten".
To Be Continued

## Media

***To Be Continued*** is the 15th track in the *Undertale Yellow* Demo OST. It plays in the ending credits of the demo, so it is not in the final game or the *Undertale Yellow* Soundtrack. This song was also used in the Demo Launch Trailer for the game.

The song is a culmination of leitmotifs from *Once Upon a Truthful Time*, *Forlorn*, *Ruins Yellow*, and *Justice*.
Undertale Yellow Wiki

Welcome to the encyclopedia for *Undertale Yellow*, a fan-game for Toby Fox's *Undertale*.

We are currently maintaining 261 articles and 529 files, and we could use your help.

Please be sure to thoroughly read the Rules and Guidelines before you begin editing.

This wiki recommends refraining from reading most, if not all, of the articles to avoid spoilers unless you've reached all four endings.

## About Undertale Yellow

***Undertale Yellow*** is a fan-made prequel to *Undertale*, where you control Clover, the sixth human to fall into the Underground. Just like in the original game, it is possible to finish it without killing anyone, or eradicating everyone. Grab your cowboy hat and your gun, and help them on their journey, meeting with friends, new and old.

Undertale Yellow is directed by Master Sword, with the full version available for free on the GameJolt page.

Read more...

## Want to help out?

Feel free to add anything relevant and accurate to the pages. Please refrain of adding speculation and false information, as this wiki's purpose is to compile all information present in the game. If you notice false information, please remove it and remind the user of the Rules and Guidelines.

## Official Links

* *Game Jolt page*
* *Twitter*
* *Reddit*

## Undertale Wikis

**Undertale** • **Deltarune**
**Undertale AU Central** • **Undertale OC Central** • **Ideas Central**
**Akintale** • **Alphatale** • **Glitchtale** • **Hellverse** • **Horrortale** • **Inverted Fate** • **Reapertale** • **Storyshift** • **TS!Underswap** • **Underfell** • **Underswap** • **Undertale Chronicle** • **Undertale Rho** • **Undertale Yellow** • **UnderWar** • **Xénotale** • **XTale/Underverse**
The Shufflers

* Rephil
* Toast
* Swig
* Rephil (Battle)

**The Shufflers** are a group of minor characters who are encountered in Snowdin.

## Main Story

The Shufflers block the path to the Honeydew Resort. In order to get past them, Clover is told to participate in a mini-game where one of them will be hiding a ball and they will shuffle around. Clover has to correctly guess which Shuffler is hiding the ball 3 times to be able to move on. It is also possible to move on by failing at the mini-game too many times.

They can later be found at the saloon in the Wild East.

## Trivia

* Each of the three are named after cup-related terms:
	+ Rephil is a combination of "refill" and the given name "Phil."
	+ Swig is a verb for taking a drink from a glass.
	+ Toast is the action of clinking two glasses together.
* If the game's fun value is set to 1, Swig will be named Dave.
Silver Scarf

*For the sidequest to obtain this item, see Slurpy.*

Obtaining the Silver Scarf from Slurpy.

**Silver Scarf** is an accessory in *Undertale Yellow*. Upon equipping, it increases defense by 6, and heals 2 HP every turn while in battle. It can be obtained in Snowdin from Slurpy after giving them the Lukewarm Coffee, which can be obtained after completing the fetch quest in Snowdin.

It cannot normally be obtained on a Genocide Route, as Slurpy simply exclaims they are scared. However, sparing Dalv in a Genocide Route causes Slurpy and the rest of the NPCs to go back to normal but can be reactivated upon killing all the encounters in Snowdin. This means that Clover can still finish the fetch quest and obtain the Silver Scarf before continuing the Genocide Route in Snowdin and onward.
The Fly Bot Speed

Info

Gallery

Quotes

'**The Fly Bot Speed"** is the upcoming first segment of the 20th Season 7/PJ Masks: Power Heroes episode of *PJ Masks*.

## Summary

The Fly Bots transfer too much Zoom Crystals and run out of control in the city!

## Characters

* Catboy
* Owlette
* Gekko (main hero in this mission)
* PJ Robot
* Newton Star
* An Yu
* Lilyfay (main hero in this mission)
* Bastet
* Armadylan
* Ice Cub
* Vivian
* PJ Riders
* Romeo
* Robot
* Robette
* Fly Bots
* Speedy Twins
* Milo Murphy
* Zack Underwood
* Melissa Chase
* Watts
* Treena
* Wren Reyes
* Clay Patel
* Mr. Ernesto Action
* Plunky
* George Beard
* Harold Hutchins
* Captain Underpants
* Sofia the First (character)
* Prince James
* Princess Amber

## Trivia

* Gekko and Lilyfay ride on Cat Stripe King for the first time.
* Romeo, Robot, Robette, and the Speedy Twins work together for the first time with the Power Heroes.
* The Freeze-Blaster is introduced for the first time.
* This is the first episode to have the Fly Bots as the major characters.
Wild East

The Wild East is the town at the end of the Dunes. The town is very reminiscent of the wild west, given that the Sheriff governing this town, North Star, also known as Starlo has found human movies that take place in that period. He and the rest of the Feisty Five run the town with the aim of entertaining the residents (though sometimes, they end up annoying them instead).

## Locations

### Saloon

The saloon is one of the main locations inside of the wild east, it contains a shop run by Dina

* After 1st test
* After 2nd test
* After 3rd test

### Hospital

The player can get boosted by the doctor here, giving them 15 hp over their maximum.

* After 1st test
* After 2nd test
* After 3rd test

### Feisty Five House/Hideout

* After 1st test
* After 2nd test
* After 3rd test: the feisty four take a break, and the song Nap Time can be heard.

### Horse Stable

The horse stable is a building in which a game of Six Shooter, a game of cards, can be played for 3g, with a chance of profit.

Despite there being spaces for 6 horses, it only contains one horse, who is actually just a monster with a horse mask.

### BlackJacks

*"Greetings!"*

*"Take a gander! Just don't touch anything."*

Blackjacks is one of the shops in the Wild East alongside the saloon, it is also the only shop in the entire game in which you can sell items.It presents a variety of different weapons in its background, minerals can also be seen in a barrel and a grinder, presumably originating from the East Mines. Presumably, the bullets craft by BlackJack are made from the yellow glowing orbs, as some bullets are spread near the grinder.

#### Items

*"Interested in anything?"*

* 40G - Gunpowder *"Heals: ???"* *"It may be edible."*
* 80G - Silver Ammo *"Ammo: 3AT"* *"Finely Crafted!"*
* 50G - Fancy Holster *"Acce: 8DF"* *"Made from leather!"*
* 200G - Wild Revolver "You're too young."

You cannot buy the Wild Revolver normally, In the pacifist and neutral routes, Starlo will try to buy one for Clover, but Blackjack completely negates when he hears it's for a child. Starlo finally buys it for the amount of 400G he finally buys it and gives it to Clover. In the genocide route, Clover can find it on the ground near the entrance to the wild east

#### Sell

*This list of prices is uncomplete and requires a lot of work.*

Items default to 15g

* Honeydew Coffee - 15G
* Ice Tea - 15G
* Sea Tea -15G
* Fruitcake -15G
* Necklace - 100G

Blackjack or his dialogue do not change after Starlo's tests.

## Pacifist Route

### Starlo's tests

During the pacifist route, Starlo puts Clover through a set of tests, which after completing, give slight variation to the town, changing NPCs and their dialogues in the saloon, hospital and jail.

## Genocide Route

During the events of the genocide run, the Wild East is found, apart from Starlo and Ceroba, empty. In this route, Starlo challenges Clover to a duel however, Clover shoots before the timer runs down, causing Starlo to die. After killing Starlo, Ceroba arrives to the scene, where her battle begins.

## Trivia

Cooper makes a cameo from Undertale Green here.
Underground Postal Service

## UGPS Signs

* Default
* Snowdin
* Dunes
* Steamworks
* Hotland

The **Underground Postal Service (UGPS)** is in charge of both delivering Mail and Fast Travel.

It appears as signs throughout the game, appearing from Snowdin to Hotland, these signs appear in every route, however, when interacted with in genocide, a *"But nobody came."* message will appear, with this happening since you reach the kill count in Snowdin.

## Locations

### Snowdin

The UGPS sign in Snowdin can be found on a long hall right up above the room with the snow castles, and 3 rooms below the honwydew resort.

### Dunes

Multiple signs can be found in the Dunes

The first one being in the room right before the sandstorms and after a chest.

The second one is in Oasis Valley, right next to the building where Red is found.

The third one is found in Starlo's family farm.

### Steamworks

You cannot use the Steamworks UGPS during a pacifist run, since Ceroba says that it'll be a bad idea to notify anyone that they are in there. However, the signs are still there and are interactable in the neutral and genocide routes.

The one here can be found to the left of the balcony where Ceroba shows you Kanako's picture, and Vendy is placed.

### Hotland

This one is in the room right next to the elevator.

## Trivia

* As is stated by a Mail Whale in the Wild East saloon, rhyming is company policy.
Snowdin Map

Obtaining the Snowdin Map from Donald Glover.

The **Snowdin Map** is a miscellaneous item given to Clover by Donald Glover in Snowdin upon trading them for the Soggy Mitten. It is part of the Silver Scarf sidequest, meant to be traded with the Adventurers for the Matches.

## See Also

* Slurpy, for an overview of the entire Silver Scarf sidequest
Six-Shooter (minigame)

The Six-Shooter minigame can be found inside of the horse stable present in the Wild East. It costs 3G to play.

## Rules

In Six-Shooter, there is a total of 36 cards you have to match together, 20 of these will be laid out initially. There will be six card types, each one will present a face of either a member of the Feisty four, Starlo, or Ceroba. You have to match cards that are touching in order to win the game, once you match 2 cards together they will disappear and 2 other cards from the remaining non laid-out stack will be put on the bottom left, pushing the other cards to fill in the space initially left.

## Prizes

The prize is always in gold and it varies depending on how many cards you match and the time it takes if you match them all.

* If you match all of the 36 cards together in or under 1 minute you will be rewarded with 15G.

* If you match all of the 36 cards together in or under 45 seconds you will be rewarded with 25G.

* Anytime after that you will get your 3G back.
Empyrea

Empyrea, *The City of the Sky People,* is the home of the *Sky Father's* a mysterious and reclusive race of man from the foreign reaches of the world. Little is known about the dark and cloistered city other than the massive Anzagar Mes, a sky-scraping tower that looks out over the rest of the city. Empyrea is ruled by the Ensí, a secretive and powerful cult leader who fled from the mainland kingdom of Sumer with his followers to escape persecution for their beliefs.
Structural Isomers

Structural Isomers

You're probably wondering, what's a structural isomer? Pretty weird word, right? They're actually very simple to understand!

## Isomers

**DEFINE**: compounds which have the same molecular formula but a different arrangement of atoms.

**EXAMPLE**:

C4H10 can refer to:

CH3-CH2-CH2-CH3

or

**EXERCISES**:

1. Draw the diagrams for C5H12. (Hint: *there are **only three***) BE CAREFUL! It's very easy to draw the same diagram multiple times but in a different order.

1. How many isomers of C8H18 contain no side chains other than a single methyl group?

**ANSWERS:**

2) 3, having methyl groups at the 2, 3, and 4 position