How to play guide for Spacebase Startopia

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This page will serve as a basic **how to play guide for *Spacebase Startopia***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

### General

* Aim to have double the amount of staff you need to run your buildings. This allows these buildings to keep running even when most of the staff are away fulfilling their needs.
* For adjustable rooms, such as the Berth, Medical station or space disco, look at their menu to see busy they are (percent capacity) to see if you need to build more.
* Add tube lifts before anything else when you start to build in a new segment. Consider leaving space for Mech transporters as well.
* Make sure to place Garbage Bots near tube lifts and anywhere the sells food or drink.
* You can add security drones to your station before unlocking the Security station. They can be acquired in crate form from the VAL shop, from pirate attacks or salvage events.
* Using decorations, specifically the flooring fancy, can prevent garbage build up around certain areas.

### Sub deck

* Make sure to set up berths as soon as the game starts, rather than risking running out of energy early with little way to get more.
* Prioritising upgrades to the berth, recycling station, garbage bots, tube lifts and atmosphere filters will allow you cope better with an increasing number of guests.
* Don't forget to keep building more berths as you expand, even with better alternatives on the fun deck these remain popular.
* If the crates you need to produce something in a factory keep disappearing the moment you put them in the cargo bay, they are probably being taken for use by atmosphere filters, to avoid this you can put the crates directly in the factories storage area.
* You can set your factory to automatically produce goods when it has the available resources. This is useful to keep toxic waste and contraband building up and the problems it can cause.
* Medical stations needs to be researched to level 3 to allow the addition of z-ray scanners, consider leaving space to expand your existing Medical stations to include these. Z-ray scanners are required to treat chest burster disease.

### Fun deck

* You should have multiple space discos per station, at least one medium sized disco per three fun deck segments.
* Buildings like the HydroClean Pro Master and Lootbox lottery are popular, but can only serve one customer at a time, consider placing many of them to avoid queues and subsequent negative ratings. Also consider replacing them with their higher level counterparts, the Refreshment center and Casino that can serve multiple people at a time.

### Bio deck

* If you find yourself running out of cargo space often you can shut down harvesting on the bio deck to give yourself some breathing room. Oxygen crates will still appear even when harvesting is shut down.
* Upgrading your cargo hold stops crates becoming spoiled goods as quickly, allowing you or your fuzzies more time to collected them.
* Until you have sufficient fuzzies , periodically sweeping the bio deck with your teleport buffer to collect crates can be useful in making sure the harvested goods do not expire.

## See also

* Release date
* System requirements