A Miner Revelation

## Quest Details

* N.Q. Clay
* N.Q. Tin Ore
* N.Q. Copper Ore
* Magic Elixir acquired during quest
* Runic Clay acquired during quest
* 2x Crate Keys monster drop
* Oven Mitts acquired during quest
* Limited Edition Fire Card acquired during quest
* Roland's Staff acquired during quest
 **Enemies to kill:** | * Several Goblin warlocks (Level 12)

## Updates

Updated on 6 April 2023. WORK IN PROGRESS TO UPDATE

## Quest Dialogue

* **Old Man Grady**: *I got one of those quest thingies for ya!*
* **Player**L *Um, I'm just here to mine-*
* **Old Man Grady**: *Perfect! We're on the same page!*
* **Old Man Grady**: *Ya see, everybody in town thinks I've lost it! They say I'm just some crazy old man!*
* **Old Man Grady**: *But is it really crazy to believe some of these here ore deposits are actually slumbering rock elementals?*
* **Player**: *... \*Inhale\**
* **Old Man Grady**: *Thanks for agreeing with me, random stranger I just met! It is THEM who are wrong!*
* **Old Man Grady**: *And we'll prove it too! You can start by mining at least one sample of standard quality clay, tin, and copper each.*

 *(\*Quest Starts\*)*
After speaking to Old Man Grady, he has a task for us to get some tin ore, copper ore, and clay. There are some rocks for them right nearby. We have to make sure they are of normal quality as that is what he wants. Once you get them, return to Old Man Grady.
* **Narrator**: *Old Man Grady takes a good long look at all the ores you brought him.*
* **Old Man Grady**: *... There's no doubt about it! That right there is definitely ore!*
* **Player**: *...Thanks for that brilliant insight, Grady...*
* **Player**: *Is that it? Are we done here?*
* **Old Man Grady**: I've done all I can do, but I know a mage who's better equipped to verify if any of those ores come from an elemental.
* '*Player*: *You know an elemental expert?*
* **Old Man Grady**: *A self-proclaimed elemental expert, I'll have you know!*
* **Player**: *That tracks...*
* **Old Man Grady**: *His name is Roland and he lives in the small fenced-off town next to the river.*
* **Old Man Grady**: *Show him the ores and tell him I sent ya. He'll know what to do from there!*

We need to head to Mill Town to speak to Roland. Keep those ores you mined on you as you head eastward from Old Man Grady. Be mindful of the Goblins in the way as you continue eastward. When you see the road, you'll want to get on that and head south. It isn't too much farther as you'll soon enter Mill Town. You'll find Roland in a small house on the south side of the town.
* **Player:** *Are you Roland the self-proclaimed elemental expert?*
* **Roland:** *The very same! How can I help you, adventurer?*
* **Player:** *Old Many Grady sent me. He wants to prove some ore deposits are sleeping rock elementals.*
* **Player:** *Do you know anything about how to do that?*
* **Roland:** *Certainly! if you have any ore samples, I can check them for you.*
* **Roland:** *Rock elementals often have hidden rune-like markings as a result of their formation process.*
* **Roland:** *Most people can't see those markings, but my moderately trained eyes can!*
* **Roland:** *...Probably.*
* *(You hand the pile of assorted ores over to Roland.)*
* *(Roland meticulously examines each sample.)*
* *(Eventually, he gives the ores one last quick look-over before handing the lump of clay back to you.)*
* **Roland:** *I'm almost certain I saw markings on that piece of clay, but there's only one way to be sure...*
* *(Roland pulls a bottle of strange glowing liquid out of his pocket and passes it to you.)*
* **Roland:** *Let's do a little experiment, shall we?*
* **Roland:** *If that clay really is part of a rock elemental, there's a chance we might be able to wake it up as an individual monster.*
* **Roland:** *Try pouring that elixir into the well on the other side of the fence, then drop in the runic clay and a limited edition fire card.*
* **Player:** *Aren't limited edition magic cards super rare? How do I even get one of those?*
* **Roland:** *it just so happens that the goblins camping outside of town allegedly have some. Why not pay them a visit?*

Roland will give us a Runic Clay and a Magic Elixir. Hold onto those! Head back to those Goblins we passed to get to Roland. They can hit hard, so make sure you have the best armor and weapon on, as well as plenty of food. Keep killing them until one drops a Crate Key. Then, head to the tent next to a campfire and crate (140,40). Right click on the tent to Loot it. You'll get some text before you receive another Crate Key:
* **Narrator**: *You take one glance at the tent and instantly notice light glinting off of something inside.*
* **Player**: *There's a key in here. This must be for the crate by the campfire.*
* **Player**: *But the crate needs two keys, right?*
* **Player**: *Time to beat up some goblins for the other one, I guess.*

Now we bring our attention to the crate sitting nearby. Once you have 2 crate keys, right click and *Open the crate* by the campfire:
* **Narrator**: *You place a key into both of the lock's keyholes and turn them simultaneously.*
* **Narrator**: *The lock immediately unlatches, dropping straight off the shackle and onto the ground with a thud.*
* **Narrator**: *You lift the lid of the crate to find a pair of burn-resistant gloves and a small sum of gold.*
* **Player**: *...Seriously?*
* **Player**: *All those security measures for some simple raggedy oven mitts?*
* **Player**: *In hindsight, I don't know why I expected more from goblins...*
* **Player**: *Oh well... I can still use these to safely search the campfire.*

You now receive a pair of Oven Mitts and a few gold coins. Time to right click on the campfire and choose to *Retrieve card from* it:
* **Narrator**: *You use the oven mitts to sift through the ashes of the campfire.*
* **Narrator**: *It takes barely a minute to find what you're looking for: a limited edition fire card!*
* **Player**: *I guess I won't be needing this anymore.*
* **Narrator**: *You toss the oven mitts onto the ground beside the campfire.*

**If you get attacked at any time while clicking through any of the above text, you'll have to go through the step again.**
Time for a breather! Head on back towards Mill Town then go south and around the outside of it, keeping the fence to your left. You'll come across a Well (designated as **(F)** on the page for Mill Town). Choose the option to *Do an experiment in* the well:
* **Narrator**: *You uncork the elixir and pour the glowing substance into the well.*
* **Narrator**: *The water at the bottom of the well begins to glimmer as it mixes with the elixir.*
* **Narrator**: *Then, you drop the rest of the ingredients into the well and... nothing happens.*
* **Player**: *That was anticlamactic[sic]...*
* **Player**: *I think Roland might have left out some important details.*
* **Player**: *I better talk to him.*

Huh. That's a bummer. Well, we better go back to Roland to find out what he left out.
* **Player:** *Hey Roland, I added all of the ingredients exactly as you said, but nothing happened.*
* **Player:** *Am I missing something?*
* '*Roland:Did you remember to stir the mixture?*
* **Player:** *You didn't tell me I had to stir it.*
* **Roland:** *Oh...*
* **Roland:** *Well, you need to stir everything together.*
* **Roland:** *Otherwise, the mixture won't, you know... mix.*
* **Player:** *How can I go about doing that? The well is too deep to use standard tools.*
* **Roland:** *Ah, yes... You can use my staff for that.*
* *(Roland hands you his mage staff. It should be long enough to reach the bottom of the well.)*

You'll now find Roland gave us Roland's Staff. This should be long enough to reach the water at the bottom of the well. Return to the well and choose 'Do an experiment in' option once again:
* **Narrator**: *You lower the staff into the well and use it to stir the mixture.*
* **Narrator**: *There is a brief flash of light and an underwhelming puff of smoke.*
* **Narrator**: *When the smoke clears, you see a baby rock elemental sitting at the bottom of the well, which is now completely dry.*
* **Narrator**: *You use the bucket attached to the well to retrieve the elemental.*
* **Player**: *Huh... I can't believe that actually worked...*
* **Player**: *I should share my findings with Old Man Grady. He's going to be so excited!*

Oh wow! It's adorable! Let's hurry back to Old Man Grady and show him the Baby Rock Elemental that was created!
* **Player**: *Good news: Roland and I were able to awaken some clay as a baby rock elemental!*
* **Narrator**: *You present the baby rock elemental to Old Man Grady.*
* **Narrator**: *Grady's face lights up with an excitement the likes of which you've never seen before.*
* **Old Man Grady**: *I knew it! I knew those rocks were alive!*
* **Old Man Grady**: *I said these here ore deposits looked an awful lot like rock elementals if you squint your eyes and tilt your head, but nobody believed me!*
* **Old Man Grady**: *All those people who doubted me are going to feel so stupid when I show them this!*
* **Player**: *Hold on. Aren't they just going to think you caught some random elemental out in the wild?*
* **Player**: *Shouldn't you wake up one of the ore deposits in front of them instead?*
* **Old Man Grady**: *Nah, I'm sure this'll be enough to convince them of Old Man Grady's perfectly intact sanity!*
* **Old Man Grady**: *I really appreciate your help with proving my theory, adventurer! It ain't much, but I'd like you to have my trusty old pickaxe as thanks!*

*\*(Quest Complete\*)*

## Quest Overview

1. Talk to Old Man Grady at the North Zamok Mine.
2. Mine one *normal quality* of Tin Ore, Copper Ore, and Clay.
3. Return to Old Man Grady.
4. Go east to Mill Town.
5. Talk to Roland.
6. Go west to the Goblin Encampment.
7. Kill Goblin warlock (Level 12) for a crate key.
8. 'Loot' the Goblin Tent (Located down the Trap Door) for another crate key.
9. 'Open the crate' to obtain oven mitts.
10. 'Retrieve card from' the Campfire, for a Limited Edition Fire Card.
11. 'Do an experiment in' the Well south of Mill Town.
12. Return to Roland.
13. 'Do and experiment in' the Well once again.
14. Return to Old Man Grady.
15. Quest Complete!

## Rewards

* Old Man Grady gives you an Iron Pickaxe.