recursal/Fanatic-Fandom huggingface dataset:
Infected

**Infected** (often referred to by players as **zombies**) are the enemies of the game. There are many different types of zombies in Dead Maze, including some special zombie types with unique mechanics.

## Super zombies

        All infected, can also get *supercharged* when they die (except Peruvians and bosses), which is shown by them growing in size with floating skulls around them. Their loot bag given is better than normal zombies, represented by its yellow glowing light. These infected, have all their stats increase (especially HP). This can be especially deadly on more dangerous mobs, so even when you think you're safe always leave a way out of your current situation. When a supercharged themed infected dies, it has a chance of dropping a clothing item from its clothing set. They are also known as mini bosses or big X variant (for ex.: big Farmer, big Catapulter)

## Running

When zombies see players, they will get alert and may run towards them. The chance for a zombie to run is dictated as such: ZombieLVL/100 + StratActive/10 + ThreatLVL/20.

## Level / Difficulty

Infected also have levels that are shown by a little circle next to their name, with the color corresponding to quality colors every 5 levels (with rarer = harder, and legendary being the hardest type). The hardest infected are generally found in secret passages. Damage also goes up 10% every 5 levels. The higher level, the more experience they give after killing them. Also if they drop loot bags there are rarer and better items. *[Confirm]*

 26+ | Depends

## Special Types

Names listed below are official other than "Exploder". Depending on their aggression towards the player, each special infected also gets new powers.

## Bosses

*Main article: Boss*Most of the "Special" Infected above also have a boss form, which looks like a "Supercharged" version except without the floating skulls. These bosses have deadly attacks and an extremely large amount of HP.

## Peruvian infected

The Peruvian is a strong infected who wanders the map. Each map has one and only one Peruvian. It does not fit in with any other category of infected as its stats, drops, and behavior are like that of a mini-boss.

Massive Damage.
20% Chance to gain counter attack, when struck.

## Themed Infected

"Of course, getting rid of one of them will allow you to pick up particular items, such as firearms on Military Infected or fish on a Fisher Infected! Moreover, it is possible that one of them spreads its theme like an infection, contaminating the nearest objects’ containers. So, find out which ones might hold the resources you are interested in and look for the places where you are most likely to find them."

## Gallery

Puker vomit overlayOld dog infected; replaced by the trackerSand worm; never implemented
## References

2. ↑ http://steamcommunity.com/games/667890/announcements/detail/1568807608830858947
3. ↑ http://steamcommunity.com/games/667890/announcements/detail/1568807608830858947
Seeds

**Seeds** are a resource who's primary use is for farming, although it's also used in a few food recipes, and semi commonly required for research projects.

## Sources

While many items have a chance to give seeds and none of these items are strictly uncommon, it can be difficult to purposefully find items to salvage into seeds. The best source of these items is mostly fridges, picnic baskets, the trash, and various locations around maps (such as trees).

The best source of seeds is actually from farming. While this seems a bit counterintuitive at first (since it costs seeds to farm), all plants when harvested have at least a chance to give 1 seed, with many having a chance to give even more! The best plant for seeds is wheat as it not only gives the most seeds (5) but also has a 100% chance to always give them!*[Confirm]* Just note that pulling out plants that give less seeds isn't always advised, as you will often find the seeds lost from replanting aren't worth the seeds gained from plants that give more of them when grown.

The square garden in Sunset Mall is a good source of fruits.

## Uses

Research projects - random values

Farming - plant a crop - 1

Camp buildings:

* Chicken coop - 50

Recipes:

* Mixed salad - 2
* Hamburger - 8
* Salad - 3
Molotov cocktail

A **molotov cocktail** is a ranged weapon that can provide fire damage to a small area. Mostly useful as a source of alcohol as it is always salvageable. It can also be used to light a fire worth 50 fire points.

## Trivia

* For a long time this item had no skill icon. It was eventually added sometime in May 2018.
Storage

* Full
* Middle
* Empty

*For resource storage, see materials storage and food storage.*
The **storage** is a camp building that allows you to store items outside of your backpack. Items stored in storage will remain safe even if you die.

Each storage can hold up to 6 items, with a total of 4 storages able to be built, for a total of 24 items.

 2
 3
 4

## Blueprint

To learn the blueprint for this building, you must find 4 incomplete versions of it in a specific zone. You can tell how many pieces you've found in a zone by clicking the map icon at the top left.

**Complete Locations Map:**

Incomplete Building Locations
Pizza

**Pizza** is a food item that restores a huge amount of hunger, and provides a large amount of physical resistance. Often salvaged for cheese and meat.

## Locations

You can buy it from Henry Collins in Lakeview for 11 .

* Downtown Santa Rosa - «"Dolce Pizza and Cheese" Restaurant» the southern part of the **SP** - *Interesting company*'s dining lobby.
* Arizona Jurassic Museum - A pizza can be found in the red fast food building at the east corner of the map.
Leg of a Louis-Philippe chair

« So much french, so much style. »

### Recipe

The **Leg of a Louis-Philippe chair** is a legendary version of the chair leg. this is one of the few legendary weapons that's nearly as powerful as an exceptional quality version of the normal version of the weapon, and that's on top of an improved combo and a useful passive bonus, although it is still fragile similar to to original.

While at first glance it seems like a useful support weapon, it's bonuses are passive, not applied on attack/combo; this means you can't switch weapon and still retain the buffs, thus making a decent normal weapon but a useless support weapon.
Red mushroom

*For other uses, see mushroom.*
A **red mushroom** is a very weak food item that gives no bonuses. It's main use is to salvage for dye and for 1 vegetable.

## Locations

* Bodega Bay
	+ North of spawn, growing on a dead tree near a truck.
	+ Near the south east corner of the lake north of spawn, behind a green trash container slightly to the east of the lake.
	+ Near the north most lake, next to a bench on the east side.
	+ North of spawn, south of the lake (south of the hot dog cart).
	+ West of the «Carpentry» workshop.
	+ East of spawn, slightly further up the road than the **SP** - *Farm* on the same side of the road, east of the umbrella.
	+ North east corner of the map, growing behind a log near the unlit campfire (the log blocks it, so you'll have to pick up the book resting against the log to reach it).
* Mazon College
	+ East of spawn, right past the campfire near the east tent.
	+ In the south east most house, in the east most room near the moldy drawers.
	+ Between the two house on the east side of the map, next to the pond.
	+ In the «Dean Whiskers residence» (east most house on north side of map), in the storage room on a shelf.
Screen

« Careful! Too much screentime in your day will fry your brain! Well at least that's what mama used to say! »

## Stats

### Speed

 60~48/60/72/84/96
Very Slow~VS/VS/S/S/S

## Resources

### Recipe

**2** **2** **4**

The **screen** is a powerful but slow and fragile weapon. It's primarily salvaged for materials, being a good source of electronic components, glass and plastic alike.

## Locations

* Sacramento Suburbs:
	+ First room in the **SP** - *Delta-9 BSAC / Experimental Lab*.
	+ In the south wing of the library.
	+ In the office northeast from the library.
* Santa Rosa:
	+ 15+ in the offices near **SP** - *the Interesting Company*.
	+ In the **SP** - *the Interesting Company* chest room.
* Mazon College:
	+ Main building, both floors.
* Sunset Mall:
	+ Casino, the easternmost area in the map.
	+ Internet cafe southeast of the **SP** - *Dailyneed Supermarket Freezer*.
	+ The shop NEO is in.
	+ Shop to the west of the **SP** - *Chestnut Hotel Suites* entrance.
* Arizona Jurassic Museum:
	+ In a building northeast from Wanahton.
* Blue Mesa:
	+ Several rooms inside the main facility.
Legendary item

**Legendary items** are a special quality type of weapons that are distinguishable by their orange name and unique names. All legendary items have a normal counterpart (with the exception of Dirty Harry's gun), and often share some stats/bonuses with it; however, legendary items often have an additional bonus. While unlike normal items they don't specify a quality, they do have an orange tab on the icon's top-left to specify it's quality like normal. Just like normal items they have a durability and break apart after enough usage.

While legendary weapons are generally weaker than an exceptional version of their counterpart, their primary strength is in their additional bonus, as it is generally powerful or a useful combination of bonuses.

Having the "Collectioner" option selected on the strategy table appears to increase the odds of finding legendary items.

Legendary items **can** be traded, but they **cannot** be salvaged or used on the forge.

Another important detail is that using a legendary item **does not** count toward the completion of quests requiring to kill 50 infected with the normal version of the weapon.
Kitchen knife

The **kitchen knife** is a common weapon with low damage but fast attack speed, and can become even faster when its combo is used. It is craftable on the Assembling table as a level 2 recipe.

## Locations

Kitchen knives are found in numerous set locations on all maps, often in kitchen sinks and dishwashers, and are commonly found in containers and from infecteds alike.
Novel

« "Literature is useless: its only purpose is that it helps to live." Claude Roy. You're damn right buddy. »

## Resources

### Recipe

**4** **4**

A **novel** is a statless support weapon that's when held gives the player a healing skill that works on large groups. It has a legendary version called The Lord of Rings original manuscript.
Soccer ball

A **soccer ball** is a support weapon that is used to boost movement speed for a short time. Compared to other movement items the soccerball has the highest movement boost in the game. However, the  wooden cane is often preferred as its craftable and at higher qualities with correct timing you can walk at sprint speeds non stop due to having a low stamina requirement and longer move time.
Role Play Book

The **role play book** is a support weapon with no attack stats, with it's skill being it's primary use. It can also be salvaged for paper.

## Skill

* [Activation 25%] Heal +36
* [Activation 25%] Move speed +100%, for 4s
* [Activation 25%] Max health +100 (not working)*[Confirm]*
* [Activation 25%] Shield +150, for 4s
Reboot

A **reboot**, or server restart, is a case of the game servers **shutting down** (and disconnecting players) then **reinitializing**, usually on short notice.

Reboots **do not refill containers** and they constitute a simultaneous vacating of all zones. During the hour after the reboot, passages in newly vacated zones can't be reversed (because they already got reversed by the reboot).

The crossed pattern probably prevents the switch to Laserites from the Freezer column :

* at the beginning of hours
* through reboots,
* but not through other occurences of vacating or crowding out

Similarly, during the Straight pattern the reboots won't reverse the Strip Club column.

After a reboot you can expect the bosses to be respawned. The side mission characters can change (some tracker users don't adjust to this well), and where applicable, the secret passages will have reversed.

For several hours (in the dozens) after a reboot, the respawn spots of infected squads and hordes wander. Also, the pathfinding they infected are capable of is more sophisticated. Later, the two effects cease, and hordes spawn at constant spots.

## Scheduled reboots

There are scheduled reboots **each** **Monday**, **Wednesday** and **Friday** at **6:02 CET**, and unlike most game events that follow the (absolute) UTC, the timing of reboots follows the European daylight saving, meaning that in UTC terms the reboot will occur one hour earlier in the summer than in the winter. In particular, in terms of a server day, the reboots occur at:

**Summer**: Sunday, Tuesday, Thursday at 28:02 UTC (in calendar terms this is Monday, Wednesday, Friday at 4:02 UTC)

*- which makes it 58 minutes before a container reset,*

**Winter**: Monday, Wednesday, Friday at 5:02 UTC

*- which makes it 2 minutes after a container reset.*

The duration of Summer from the last Sunday of March (1 UTC) till the last Sunday of October (1 UTC).
Basic weapons

**Weapons** are items the player can find, craft, buy, or otherwise obtain. All weapons wear out as you use them, and will eventually fall apart. Most weapons are also salvageable.

There are many different types of weapons, they all have a damage type (one out of physical, electric, fire, toxic, cold and piercing) and a base damage value, range, attack speed and durability. They also can have traits present or activated in the following ways:

* Attack: any time the weapon is used to attack an infected. The character has to wield the weapon, then stand close enough to an infected and wait for the attack to hit automatically.
* Combo: wielding the weapon, and when enough stamina is charged up, **clicking** to perform an attack on a nearby infected (and that attack hitting target). Stamina is measured by the bar beneath the health bar, orange color indicates there's enough for the current weapon type, which for most of them is close to full.
* Passive: works all the time when the weapon is wielded, it doesn't have to be attacking nor hitting anything.
* Parry: when a successfull parry (right-clicking in time to thwart an infected's attack) is performed with the weapon.
* Hit taken: when the character gets hit by the infected while wielding the weapon.

there can be a percentage of these situations specified for which the effect will trigger.

The indication of how much a weapon is worn (used up) is the background of its icon - green is fresh, yellow is moderate wear, red is heavy wear, and gray means there's just the breaking hit left (but it's rare and usually weapons will break directly from red). It may be prudent to salvage heavily worn weapons for resources, but there's also the alternative mentioned by the note below.

You can also place a weapon modifier on weapons to give it additional properties. The effect lasts as long as the weapon does, and can't be overwritten nor deactivated, and only one is allowed per weapon. The Dirty Harry's gun is the only one from among the ranged weapons with which modifiers work, so don't put modifiers on other guns.

You can also merge weapons together using a  forge and  blueprints.

**Note**: weapons cannot be repaired. The only exception is that weapons merged using a forge will get reworked to newness, but just that one time.
## Damage type

Weapons can have various default damage types. The following icon represent these types in-game. Other than physical and piercing, most other damage types are various elements, and these can interact as shown in the linked article.

## List

If "recipe" is marked true, then after you salvage it for the first time **to the home stock**, the item will become craftable in the Assembling table or Crafting table (or stove if it's a comestible, which aren't listed here, but the principle is the same). Salvaging to your pocket won't yield recipes.
Player

The **player** is virtual representation of the person playing the game. They can be customized.

## Exploration

Players have to explore different areas in order to collect elements that will allow them to fix their camp and exploring will allow them to find valuable resources and interesting items.

To move between areas, players must collect vehicles during their exploration. Each vehicle unlocks a new area, but don't forget to bear in mind that the farther you go, the harder it gets.

Upon entering an area, players can choose between exploring it alone or in multiplayer mode. Once the choice was made, the player must then explore the area and face the incoming zombies in their way in order to free up a path to the valuable resources.

## Attacking

You must face zombies in your way in order to free up a patch to the valuable resources.
There are different attacking items, which hit different amounts of damage.

## Gallery

Female character artMale character artCharacter artwork
## References

1. ↑ https://www.facebook.com/deadmaze/posts/622128094596282
Opportunist

Passive Skill

Damage on slowed targets +30%
Damage on stunned targets +50%

The **Opportunist** is a passive skill that can be obtained from the Research workshop or as a level-up prize.

It stacks with the raider outfit's bonus. The damage-on-stunned effect can be activated by the following:

* electricity+wetting
* cold+wetting (freezing is a form of stun)
* weapons (maces, board games, rubik cubes, dumbbells, bricks, trumpets, frying pans, baseball bats)
* kits (for 1 second with poor quality, for 2 seconds for all qualities above poor)
* survivor gear
* outfit effects (woodcutter)
* the "Heavy hand" active skill
* projection (of any direction) propelling the infected onto an obstacle

The damage-on-slowed effect can be activated by:

* weapons (fireman axes, wooden planks, tasers, pot plants, stop signs, buckets, shears)
* movement speed kits
* rooting kits
* survivor gear
* outfit effects (fisherman)
* the "Intimidating presence" active skill

Stunning and slowing can be activated simultaneously.

The opportunist skill is among the most potent damage effects in the game. It is an excellent enhancement of the swimsuit outfit - and other cold+electricity setups (provided that wetting weapons are used, but they are easier to obtain that stunning weapons are). Different outfits can benefit from it too, if enough stunning/slowing kits, survivor gear, skills or weapons are used.
KITT

« "The exploits of a solitary knight in a dangerous world ... the knight, and his mount!". The good old K2000! »

## Stats

### Speed

 7
Very fast

### Combo

Movement speed +50%, for 3 seconds
Shield +100, for 3 seconds

## Resources

### Recipe

The **KITT** is a legendary version of the toy car. While it has very little use in direct combat, due to it's dual combos of shield and movement speed, it makes dashing through dangerous areas easy.
Research workshop

The **Research workshop** is a camp building that lets you invest resources for rewards. Every day you will get a new research project (up to 4) and the ability to reset a project (once per day). If a project is reset, it will appear again later. The resources required to complete each project are random for each player, and if a project is reset, the resources required will change when you see it again.

In addition to what you researched, finishing a project will also earn you 1250 .

**Note**: that unlocking a camp building via the workshop only unlocks the blueprint; it still requires you to gather the resources to build it after.
## Potential projects

* Camp buildings:
	+ Solar panel
	+ Engine-generator set
	+ Goat pens

* Skills:
	+ Surgeon skill
	+ Opportunist skill
	+ Intimidating presence skill
	+ Escape Artist skill

* Emotes:
	+ Crossed arms
	+ Crouch

* Clothing - random White or Good rarity clothing pieces

* Repeatable:
	+ Reputation (50)
	+ Survivor mark (50)
	+ Level Up
	+ **15** Blueprint, after the purchase  Handmade blueprint from Lynn Durand.

## Blueprint

*This section is a stub. Please help expand it. **Note**: Needs instructions and more detailed map*
To learn the blueprint for this building, you must find 4 incomplete versions of it in a specific zone. You can tell how many pieces you've found in a zone by clicking the map icon at the top left.

**Complete Locations Map:**

Incomplete Building Locations
Monkey wrench

The **monkey wrench** is a weapon with average damage and speed, and a powerful combo attack. It can be salvaged for tools.

## Locations

Found in containers and from infecteds.

* Bodega Bay
	+ On a workbench in the carpenter shop in the northwest corner of the map.
* Santa Rosa
	+ In the Car Dealership secret passage.
* Arizona Jurassic Museum
	+ Below the water tank from Pollick's side mission.
Rolling pin

The **rolling pin** is an average weapon in damage and speed. Rather than dealing damage, its primary use comes from its combo, which provides a huge damage boost. This also makes it popular to forge.

## Locations

Found in containers and from infecteds.

 Arizona Jurassic Museum | **SP** - *Oasis Diner*, in the burn kitchen, first building.
Laundry detergent

**Laundry detergent** is a ranged weapon which can be used to inflict  toxic damage on a small area. It can be used more than once.

This item shares a similar function as  bleach. While laundry detergent can be used twice as much as detergent before running out, it is weaker and impacts a smaller area.

## Locations

 Placerville's railway station | On a shelf in the first restroom you encounter.
Strawberry cake

**Strawberry cake** is a food item that can be eaten for the max amount of hunger restoration. It can also be salvaged for the rare  butter resource.

## Locations

While not a sure thing, two good ways to find strawberry cake are:

* **Vending machines** - along with other cakes/pastries.
* **Lockers** - all lockers may have it, but **especially** those in the mazon stadium/field Secret passage, as it's not uncommon to find multiple there (also check the vending machines in that secret passage!).

It appears somewhat different in the map than it does in your inventory; see the image to the right. Below are some set locations where strawberry cake can be found.

 Arizona Jurassic Museum | Sometimes
Pipe

A **pipe** is a weapon with above average speed and high damage, as well as a combo that increases attack speed by a descent amount. It has nearly double the damage of a  Kitchen knife and provides a larger boost to attack speed (and it last longer). However, the pipe has lower base speed at lower qualities, it's combo requires more stamina, and it's rarer and cannot be crafted. Overall it's superior to a kitchen knife and most other attack speed increasing weapons if you find one with a high enough quality.
Protector

The **protector** is a special infected that can take a major fraction of damage (which becomes converted into piercing damage) from infecteds who were hurt near him. Also, if the player attacks an infected near him, then he will do a ramming attack that pushes away and stuns for a short time.

Has increased chance to drop guns (magnum, semi-automatic pistol, silenced gun, and tiny revolver) and electrical nightstick when killed while supercharged.

## Boss

The boss version of this infected can summon minions and protect them from damage. It can be found on Highway 99.

Boss spawn locations:

* In the laundry room on the west side of the prison.
* Boiler Special SP
* Roadblock SP
* Death Row SP
* Warehouse SP
* Prison large construction room
* Southeast of the diner, across both highway lanes where you can find nests, and in the center part of the surrounding cars. (location)
Waves

## Notable Waves

Wave 100: Time Cubes start spawning.

Wave 100: Always 10 time cubes, regardless of artifacts.

Wave 250: Always 50 time cubes, regardless of artifacts.

Wave 500: Always 200 Time Cubes, regardless of artifacts.

Wave 750: Defender 8 achievement. Permanent 5% Team DPS boost.

Wave 1000: Weapon Cubes start spawning (can be decreased to wave 100).

Wave 1000: Always 1 Weapon Cube and 500 Time Cubes.

## Enemies

Each wave has 10 enemies, except for boss waves. These enemies must be defeated to move on to the next wave. By using a a specific artifact, you can reduce the number of enemies that have to be defeated to move on to the next wave. If a boss cannot be defeated, you can go back to the previous wave, which is not a boss wave. Sometimes, the enemy encountered is a rainbow enemy, which is made out of entirely rainbow blocks.

## Bosses

Bosses are stronger than normal enemies, and must be defeated in a time limit. By default, this limit is 30 seconds, but using an artifact, this can be increased to 1 minute. Time Cubes and Weapon Cubes can only appear in bosses. Mini Bosses can only be the shape of normal enemies, but Arena Bosses can only generate in 1 shape. That shape differs depending on the wave it is encountered in. Unlike enemies, bosses cannot be made entirely of rainbow blocks. When a boss is defeated, they give a "Maximum Damage" Reward. This activates all the abilities purchased (except Dimension Shift and Cooldown) for 15 seconds. Upon beating Wave 100, 500, 1000, 1500, 2000, 2500, 3000, 3500, and 4000, the game records how fast you got to the wave and defeated that wave's boss.

## Achievements

There are 25 achievements related to completing waves.
Reset

Various content in the game **resets** at different time through the day or week.

Times listed below are in (calendar) UTC, if you prefer them to help tracking the progress of a container day (starting at 5 UTC and ending at 29 UTC) add 24 hours to the values below. You can use a UTC clock to figure out what the current time is, or a UTC converter to figure out when a specific time will be. All the values given, except those indicated with an asterisk (\*) which need verification, keep their absolute time throughout the year, so if your local time features daylight saving, the offset to the UTC will change when it is applied - and in consequence these events will occur earlier in your local time during the winter than in the summer. In the game there are also events timed in the French local time (CET), like the bidiurnal reboots, which shift to an hour later in the winter for all the zones not using daylight saving.

## Daily events

Note: All times are in the am if using a 12 hour clock.

 Adventure Reputation / Survivor marks reward
 PvP Reputation reward
 Research workshop new item / project reset option
 Side quests / Renown quests
 Antonio's shop / Jeffrey's shop
 Zone reset - all items, containers, and secret passages are reset
 Daily missions | Resets 14 hours after you finish one

Please note that during the first hour after the adventure reset, for the game to process the fact that a reset has taken place, you have to either relog or start an updating adventure (which will still draw from the previous day's pool but will open up the new pool).

Similarly, if you want to use the refilled containers in the zone (city) you occupied when 5 UTC struck, you have to reenter the city or relog.
Jenny Holden

**Jenny Holden** is a side mission character found in Walker River.

As you approach her she says: "Spontaneous or induced mutation? The question remains despite all my observations and is not ready for decision, we can’t explain the reasons pushing an Infected to mutate."

Mission 1 : Kill the following infecteds with a camera. 1x Catapult Infected. 1x Puker Infected. 1x Protector Infected. Camera can be found in the room just nearby.

Rewards : 2400  and 6  Reputation Points
Saw blade

The **saw blade** is an extremely fast weapon with decent damage. Its speed gives it the highest damage output of any weapon in the game, at the cost of running out of durability quickly. It is highly effective in dealing direct damage and rapidly triggering elemental and status effects. It can be salvaged for blades, but the better option is to forge it with another weapon, especially if its quality is above average.

## Locations

Occasionally found in containers or from infecteds, but more commonly from secret passage chests or Peruvians.
Salt

**Salt** is a resource most used in cooking.

## Sources

The easiest way to collect it is to go fishing.

Salvage Sources

## Uses

Recipes:

* Breaded Fish - 1
* French fries - 1
* Meatballs - 2
* Mac and cheese - 1
* Sushi fish - 1
* Fish and Chips - 2
* Bouillabaisse - 2

## Trivia

* During much of beta, salt was the hardest resource to collect as only pasta packages and crabs gave it, and even then at a fairly low chance.
Soldier

The **soldier** is a themed infected with a 25% chance to stun the player and will move at 30%+ Movement speed for 8 seconds after hitting the player.

It has a 35% Chance to deal critical hits. (50% Chance for critical hit to stun, Passive) (50% More damage dealt to stunned players, Passive)

This is a highly dangerous and durable themed infected, that is even more dangerous when it has turned into mini boss form.

Can be found in military-themed areas or bases. (Its also seen in none Military bases and in areas where either military vehicles are at, or even fortified areas)

The soldier is highly dangerous, as it can stun players for 2-4 seconds, and in mini boss form, is much stronger and dangerous enough to low level players. And is capable of breaking some shields.

## Locations

* Sacramento Suburbs - behind the fences leading to the **SP** - *Delta 9 lab*
* Walker River - In the southern road outside of the westmost campfire where Lily Chambers is standing.
* Highway 99 - nearby the playground park, before the restaurant.
* Blue Mesa:
	+ Behind the fences on the right after exiting «[Floor -03]» (first underground floor) through the gigantic freight elevator.
	+ In the **SP** - *shooting range*.
	+ On the «[Floor -66] Isolation rooms» (third underground floor), in the laboratories and nearby locations.

## Gallery

Blue Mesa - the shooting range SPSacramento Suburbs - Detailed Solider Zombie map (more info in comments)
Ice cream

**Ice cream** is a food item that restore hunger by a decent amount. When eaten at a campfire it also noticeably increases a player's immunity towards fire damage.

## Locations

Unlike most items, ice cream can **only** be found in set locations.

* Sunset Mall
	+ «"The Jellyfish's ice-cream"» - This store can be found on the way to the pool on the left side of the hallway right before the sauna. There are two here: one on a table, and one in the freezer on the left side. There 3rd one near the pastry container cannot be picked up.
	+ In the candy store to the west of the **SP** - *Laser Game* and south of the movie theater.
* Arizona Jurassic Museum
	+ «Refreshment among not fresh» - From the spawn, go south and down the slope. Continue south path the gift shop until you come across a restaurant. There are three in the building.
Soda can

The **soda can** is a beverage item that restores some thirst and a little hunger, and provides a large amount of dodge.

## Locations

Often found in  Vending machines.

There are also some set locations to find it:

 Often*[Confirm]* | **SP** - *Elisa Boston 2nd Floor* In the last room on the right near the crate room, at the floor.
Player vs player

**Player vs player** (commonly known as **PvP**) is the act of players fighting other players, in Battle royale mode and is still in beta. PvP can only happen in special maps which are designated for it, which at the moment is only the Mazon College map. To start PvP, you must either talk with Rob McCoy in Lakeview, or use the Chat command `**/pvp**` to join the special PvP queue. You can exit the PvP queue by typing `**/pvp**` or talking with Rob McCoy again.

As of V1.23, you can now earn  5 reputation for each kill up to 5 times a day (so a max of  25 reputation a day). After that, every kill yields  1 reputation, without limit.

PvP was originally added in in early March 2018 only via the `**/pvp**` chat command, and later became available by talking with Rob McCoy in V1.23.

PvP may start as soon as there are 10 people in the queue if there is no on-going PvP match. Up to 30 players can join in the queue if a PvP match is still on-going.

## Basics

* **No reviving** - Every player have a single life
* **No items in or out** - Once you enter PvP your backpack is empty, and your items will be returned after. You also can't bring any items out of PvP. It is thus impossible to lose or gain items doing PvP.
* **No crafting** - You cannot craft during PvP despite being able to salvage. Like items, you cannot bring these out of PvP.
* **No kit effects** - Kits that you have currently equipped will not activate. Clothing set bonuses, however, will activate.
* **No food buffs** - Your food buffs do not carry inside PvP, but they will not be lost when you exit it. Inside PvP, it is also not possible to gain new food buffs.
* **Infecteds are dangerous** - Despite the name, infecteds are actually a big part of PvP, and are much more dangerous than usual.
* **Food / Water aren't reset** - you start and end PvP with whatever water you have at the time, so if you start with full food or water this will not be restored after you play the map.
* **Wall** - A red circular wall will gradually push the players to fight in a small area. While it is possible to walk through it, it inflicts damage and status conditions the longer you stay the other side.
* **Increased Survivor gears** - Survivor gears are easier to loot and are almost guaranteed from supercharged infecteds. They cannot be brought in or out.

## Bugs

* If a kit is looted and equipped during PvP, it will remain there after PvP.

## Gallery

The PvP loading screen was originally used for all adventures during beta.
Pumpkin (currency)

**Pumpkins** are a holiday currency used during the Halloween 2018 event to buy things from Will O' Wis in Lakeview.

Once you earn 500 pumpkins, you cannot earn any more until you spend it. However you can have over 500 pumpkins if you had less than 500 and then earned enough to get you over the limit. For example, it is possible to obtain up to 509 by earning +10 at 499.

## Obtaining

Pumpkin coins can be obtained from multiple sources in the following quantities:

You can earn about 50 pumpkin a day easily if you loot everywhere possible. Making a party may increase the rate you get pumpkins.

* Kill bosses every week. Each bosses is almost guaranteed to give you 10 pumpkins.

* Kill as many Peruvians as possible (joining a tribe where people call them out in tribe chat helps). They give 5 pumpkins but not all the time.

* Loot lockers, vending machines, safes/wall safes, fish tanks, metal briefcases, and secret passage boxes. They have higher chances of giving 1-5 pumpkins.

* Fish in the fishing spots. They also have higher chances of giving 1-5 pumpkins.

* And last of all of the above, kill as many infected (especially mini bosses) as you can. If some people like to farm xp and pumpkin at the same time at the usual farm spots at Arizona and Santa Rosa. They may drop 1 pumpkin. If you farm effectively and are lucky it's possible to get up to 40 an hour.

## Rewards

 150
 20
 5
 1
Paper

*For the item, see Paper (item).*
**Paper** is a very easy to collect resource due to the large amount books give. It's main use is for making  handmade blueprints. Beyond making blueprints, it has very little use in recipes, and is mostly used in research projects or fueling the kitchen stove's fire.

## Sources

The best source for paper is books, and great sources for books are:

* Mazon College - the main building has a stack of books in the hallway by the lockers on the ground floor, and there are also many books to be found around the building.
* Sacramento Suburbs - the library near the south corner, across the bridge and on the west side of the map.

## Uses

 Kitchen stove - Add to cook fire for 1  fire.

Camp buildings:

* Strategy table - 20
* Doghouse - 200

Recipes:

* Handmade blueprint - 20
* Firecrackers - 2
* Fire starter - 1
Studded baseball bat

The **studded baseball bat** is a strong weapon with average speed, an upgraded version of the baseball bat. It has the same utility from its projection combo, which knocks back enemies within its area of effect, making it a great tool for clearing a path through enemies without having to fight them, or escaping from a bad situation. It cannot stun enemies, except by knocking them into walls which stuns them anyway, but it is more potent in causing damage.

You can buy it from Sekou Iwume in Lakeview for 8 .

Studded baseball bats are also a good source of wood when salvaged, and can be used to fuel a campfire by a large amount. They are craftable on the assembling table as a level 4 recipe.

## Locations

Found in containers and from infecteds. Commonly found in  lockers.
Matches

**Matches** are used to light campfires, and it provides 25 fire.

Can be used only once.

## Locations

* Bodega Bay - South west area of the map on the beach near the campsite.
* Walker River - Inside the wrecking yard secret passage on a desk.
* Highway 99 - From spawn, go east and as soon as you reach to road, the matches are next to the first car on the right side of the road going north.
* Blue Mesa - «Infested bunker» (under gas station) On a table near the staircase.

## Trivia

* They used to be craftable before the various  fire starters were added.
* During early beta, matches where very useful as you could use them multiple times without ever being used up, unlike other items that could only be used once. At the time, they were the only fire starting item that wasn't a weapon.
Karen Jade

**Karen Jade**, mostly known as **“Madame Jade”**, is the ruthless leader of an opportunist organization, named "Phoenix", feeding off despair to make advantageous trades and bargains. Her men wear body armors and automatic weapons, far from being mere survivors, they are mostly composed of lazy former paramilitary and mercenaries.

Karen is kind of an oddball, who in their right mind would wear a cocktail dress and high heels during the apocalypse? She would. “Before” she could have never have afforded those fantasies, now that these vanity items are worthless she couldn’t help but indulge in what she often dreamed about. The thing is, of course she cannot defend herself, but she doesn’t have to: her men do the dirty work. She has the power to make her fantasies come true, and mocking her for her strange habits would be a fatal mistake.

She is not an antagonist per se, nor is she an ally. She’s somewhere in between, in that grey area that harbors the opportunists of her kind.
Overloaded battery

« This battery has been charget with the generator's surplus. Use electric weapons will drain the energy from it »

## Quest

### Zone

Arizona Jurassic Museum

The **Overloaded battery** are a quest item that is used in the Wanahton Reeves side quest.

## Obtaining

Can be obtained from an overloaded power generator in Arizona Jurassic Museum.
Piercing damage

**Piercing** damage is type of damage related to long ranged weapons and arrows, that can be dealt by 3 ways:

* Damage dealt by most Guns including Bow.
* Damage dealt to Protector while attacking Infecteds that he protects.
* Damage made by Combo of Spear and Combat knife.

### Improving piercing damage:

You can improve all sources of piercing damage dealt by you, these ways:

* Green/Grey Military Clothing set: +30% Piercing damage.
* Phoenix Clothing set: +10% Piercing damage + 15 Max health.
Jeffrey

**Jeffrey** is a shop npc who sells resource. He can be found in the Survivors' camp.

## Shop

You can only buy from Jeffrey once per day (resets at 4am UTC). He sells all his resource packs at  50 reputation or  20 fraise.

Before buying from him you should research how easy it is to collect the resource yourself. Click any of the icons below to find a list of what items can be salvaged for the resource.

**30**
**30**
**30**
**30**
**30**
**30**
**20**
**20**
**20**
**20**
**20**
**20**
**15**
**30**
**30**
**30**
**30**
**30**
**30**
**20**
**20**
**20**
**20**
**15**
**15**
**15**
**15**
**15**
Lost Pine Campground

**Lost Pine Campground** is a quest zone only accessible during the *Around six months later...* quest segment. While on this map you have a hidden resilience of 100%; as such the closer your hp is to 0, the less damage you take approaching 0, making it impossible to die on this map.

If playing on a guest account, this is the first zone a player sees; if not playing as a guest, the first zone you see is the intro zone.

## Trivia

* Working name pre-alpha was zone 8 "Forest"
Log

**Logs** are the best source of wood in the game, giving 10 or 15, although due to their rarity it can be quicker to collect wooden chairs to get wood.

They are somewhat commonly found by checking the trash / recycling, desks, and lockers.

## Locations

Bodega Bay - **SP** - *Lumberyard* There is one between the white table and the woodworking table.
Liquid Nitrogen handgun

« Will freeze foes in front of you. »

The **Liquid Nitrogen handgun**, like most guns, cannot be used as a melee weapon but instead is used through its skill when holding it. Unlike other guns however, it's shots inflict  cold damage, as well as stun the target. It targets a small area near where you fire.

**Bug**: This gun is useless because it cannot trigger the effect and inflict damage.
## Skill

Inflicts 70 cold damage to enemies within a cone, also reduces their attack speed by 33%
Sophie Pearson

**Sophie Pearson** is a side mission character found in Sacramento Suburbs.

During her mission, she will ask the player for 3 chocolates for a memorial to her husband.

After finding those chocolates, the player will need to meet her at the northernmost area, «Sacramento Memorial». She will stand next to a statue, talking to her will end her quest.

## Location

Follow the river at center of map north along the west side until you find her on a wooden dock.
Placerville's railway station

The **Placerville's railway station** map is an adventure zone.

## Adventure - The Terminal

* Examine the walkie talkie left of you. Listen to Sekou Iwume's instructions.
* Kill 170 infected throughout the entire area.
* Go rightwards down the road and into the car-park. (compass should point northwest).
* Head into the building and follow it through to the platform.
* Kill all the infected on the train platform.
* Kill the firefighter boss (Hint: Lead the boss into the oil puddles then use the many gas canisters around to set it on fire. (**Don't step on the oil puddles**).
* Go northeast and click on the train.

## Map

Material locations for Placerville's adv map
Plastic

**Plastic** is a common resource mostly used for weapon recipes (especially flare guns and combat knives).

## Sources

A great zone for collecting plastic items is the Sunset Mall, specifically the toy shop (large amount of board games and 2 plastic swords). The mall also has a good amount of watering cans and other plastic items, but they take some wandering around to find. Screen can also be a consistent source of plastic with 4 each.

## Uses

 Kitchen stove - Add to cook fire for 2  fire.

Camp buildings:

* Water tank - 75/120
* Research workshop - 50
* Solar panel - 120/360

Recipes:

* Flare gun - 5

* Kitchen knife - 1
* Combat knife - 4
* Electrical Nightstick - 6
* Shears - 8
* Taser - 5
* Plastic Sword - 20
Loaded USB Drive

« This USB key contains important data about the BRP. I mustn't lose it! »

The **Loaded USB Drive** is a quest item that is used in the The Elusive Madam Jade quest.

## Obtaining

Can be obtained from the item  USB Drive, after interacting with a monitor, in the «Delta-9 military laboratory», in Sacramento Suburbs.
NewEdenSWG Wikia

## Welcome to the NewEdenSWG Wikia

Heya! All players of New-Eden SWG welcome. Have you read the Eden books or Played the New-Eden RPG! This is the Unofficial Fan Page. **FAIR WARNING THIS WIKIA CONTAINS SPOILERS AND META INFO RELATING TO AN ONGOING GAMEPLAY!!!**

Email me for more info or to become a contributor
EdenFreak187@gmail.com

## EDENFREAKS UPDATE BOARD

4/17/2015

Hello Everyone! Guess who has joined on as an official contributor of the wiki? **Cicero**! He will be helping this wiki grow, please feel free to email him as well @ CiceroPurian@gmail.com

4/15/15

Hello all
I really need Eden experts for the following races; Kharv, Dwennian,
Alburians. Email me!
Semi-automatic pistol

« Midly powerful. Loud. Inaccurate. »

The **semi-automatic pistol**, like most guns, cannot be used as a melee weapon but instead is used through its skill when holding it. It has a conical attack area and attacks the nearest target to the player.

## Skill

Inflicts 60 damage to the first enemy within the cone
Headshot chance: 25%
Progress Artifacts

## Start Wave

Formula for Price: (Level/1.5)^3, rounded up

Formula for Bonus: +10 waves

Maximum Level Obtainable: Level 200

## Time Cube Spawn Chance

Only applies to boss levels 100 and after (in increments of 5).

Level 100+5\*N , where N = 1 - infinity.

Formula for Price: 2 \* 1.125^(Level - 1), rounded up

Formula for Bonus: +1% chance

Maximum Level Obtainable: Level 75

## Increase Time Cubes Dropped

Formula for Price: 10 \* 3^(Level - 1)

Formula for Bonus: +10% Time Cubes when encountered

Maximum Level Obtainable: Level 10

## Boss Timer

Formula for Price: 1.3^(Level - 1), rounded up

Formula for Bonus: +1 Sec Boss Timer

Maximum Level Obtainable: Level 30

## Number of Enemies per Wave

 1
 2
 3
 4
 5

Formula for Price: 10 \* 5^(Level - 1)

Formula for Bonus: -1 enemy per wave

Maximum Level Obtainable: Level 5
Spotting

Active Skill

Display your current coordinates

**Spotting** is a skill that can only be used when you have a  Map survivor gear in your backpack.

This skill has no combat value, and in fact can endanger you if used accidentally. According to a user of the fandom.com this skill can be canceled by sparring (mouse menu button opposite the click button).

It's use is simply to tell you your current tile coordinates. This is relatively useless by default as it doesn't really help people find things better than just using descriptions, especially since most people don't have the map item and it cannot be traded.

Coordinates can be useful when combined with an out of game map (such as this tool).
Hot chocolate

**Hot chocolate** is a drink item that mainly restores food, as well as provides a resistance bonus.

You can buy it from Henry Collins in Lakeview for 3 .

## Locations

Can be found somewhat commonly in vending machines.

 Highway 99 | «Diner near the prison» center of the map, on the counter which is in front of vending machines.

## Trivia

* Due to this item having a higher food stat than water stat, eating this outside of a campfire will use the "eat" animation.
Sewing kit (item)

## Sewing kit

« Sewing material, the best thing to repair any kind of fabric. »

*For the removed resource, see Sewing kit (resource).*
The **sewing kit** is a quest item that is used in the Mazon College dog renown quest.

## Obtaining

It's found in the south east most building in the room with a USA flag (only while that part of the quest is active). After completing the task manually, throw it out of the backpack.

## Gallery

Renown Doggo Quest College - Dead Maze GameplaySee 2:35
Rope

*For the item, see Rope (item).*
**Rope** is a fairly common resource that is mostly used to create weapons and fishing rods.

## Uses

Camp buildings:

* Goat pens - 100

Recipes:

* Splint - 1

* Temporary wood protection - 1
* Fishing rod - 2

* Bow - 2
* Kitchen knife - 1
* Guitar - 2
* Hatchet - 1
* Spiked Club - 3
* Pitchfork - 2