Control

Crowd Control is a term commonly used in MOBA games to describe abilities or spells that reduce a target unit’s control over its own actions or movement.

## Crowd Control Effects in Heroes Arise

**Silence:** A silenced unit is unable to cast abilities or summoner’s spells except [Purify], or use active items for the duration. Silenced units can still perform basic attacks.

Example: Nightshade's Ability 2 - Silent Phantom

**Stun:** A stunned unit is unable to move, attack, or cast abilities for the duration.

Example: Flavia's Passive Ability - Life Burns

**Slow:** A slowed unit has reduced movement speed for the duration.

Example: Estrath's Ability 2 - Bright Shuttle

**Knock-up:** Knocks a unit up into the air, making the unit unable to move, attack, or cast abilities for the duration.

Example: Wendy's Ability 2 - Hammer Time

**Pull:** Pulls the first unit touched towards the caster. This effect can also be applied against troops and monsters.

Example: Grom's Ability 1 - Meat Hook

**Suppression:** A suppressed unit is unable to move, attack, or cast abilities for the duration. This effect ignores the Hyper Armor state and cannot be removed.

Example: Grom's Ability 3 - Deadly Bite

**Knock-back:** Knocks the target unit back away from the caster.

Example: Diana's Ability 1 - Soul Shock

**Taunt:** A taunted unit is forced to perform basic attacks on the caster and is unable to cast abilities for the duration.

Example: Murdoch's Ability 2 - Roaring Storm

**Transform:** The unit affected by the Transform effect is unable to attack or cast abilities for the duration.

Example: Lunaria’s Ability 2 - Moon Force

**Drag:** Drags a unit along a straight line to the destination.

Example: Chronia's Ability 2 - Glittering Edge

**Root:** A rooted unit is unable to move or cast movement abilities for the duration**.**

Example: Guirec's Ability 2 - Astral Prison

**Freezing:** A frozen unit is unable to move, cast abilities, or perform basic attacks for the duration.

Example: Crystal's Passive Ability - Bitter Frost

**Ground:** An enemy hero that is grounded is unable to cast movement abilities  for the duration, but can still perform basic attacks and cast non-movement abilities.

Example: Flavia's Ability 2 - Flame Seal

**Dash:** The caster will move with the affected unit together for a distance.

Example: Titan's Ability 2 - Giant Blast

**Haul**: Hauls a unit for a short distance towards the caster at set intervals. The unit is temporarily free from this effect during the intervals. This effect is similar to the Drag effect in forcing the target unit to move.

Example: Titan's Ability 3 - Implosion

**Countering Crowd Control**

1. Abilities that grant **Untargetable**. While in the Untargetable state, the unit cannot be chosen as the target for abilities or basic attacks, affected by control control effects including Suppression, or damaged.

Example: Magnolia's Ability 3 - Secrets of Wugong

2. Abilities that grant **Untouchable**. While in the Untouchable state, the unit can be chosen as the target for abilities, but is free from debuffs, crowd control effects except Suppression, or damage.

Example: Apollo's Ability 1 - Solar Armor

3. Abilities that grant **Hyper Armor**. While in the Hyper Armor state, the unit becomes immune to all crowd control effects except Suppression, but can still be targeted and damaged by abilities.

Example: Wendy's Ability 1 - Over The Top

## FAQ

Q: What will happen if I have multiple crowd control effects?

A: Slow effects can be stacked when applied simultaneously. While for other types of crowd control effects, they are calculated separately when obtained repeatedly.

Q: Will I be forced to move by the Taunt effect that is applied when I’m unable to move under a crowd control effect?

A: If you are taunted when you are unable to move under a crowd control effect, you will not be forced to move to the caster until the previous control control effect that disables your movement ends.