Alpha Build 10

Released: 25th October 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/1462968013845246772

 **Gameplay**

* Fixed people being able to catapult off spinning characters
* Kick feint cost increased to 15 (previously 10)
* Removed kick ghost tracers (range is now accurate to the foot)
* Increased kick turncap slightly
* Kicks now flinch instead of stun. Removed the kick protection that prevented getting flinched by another kick as the flinch time is lower than stun time.
* Increased Kick damage to 15 (from 10)
* Increased Kick knockback
* Decreased Kick miss cost to 20 (from 30)
* Naked & light armor max. sprint acceleration lowered slightly - naked now (0.9 / 0.9 / 0.3) light armor (0.85 / 0.85 / 0.3)
* Light armor movement speed slowdown increased (from 2% to 3%)
* Increased parry recovery by 25ms - this will make double parries harder
* Flinch headbob is now less disorienting
* Fixed ping in scoreboard overflowing if above 255 and starting from 0 again
* Increased parry knockback (from 600 to 800)
* Increased world bounce knockback (from 600 to 700)
* Parry in release is now possible after landing a succesfull hit (previously only in hit recovery)
* Feint adjustments, mid feints are now more punishable
* Nerfed Halberd raw damage for all attacks (HTK mostly the same, apart from HTK against medium armor)
* Zweihander raw damage nerfed (HTK mostly the same apart from medium armor, halfswording swings now significantly worse compared to stabs)
* Maximum stab release is now .425 (affected by this reduction are: halberd, zweihander, greatsword, bardiche, billhook, poleaxe, bastard sword, warhammer, messer) - this will nerf stab dragging
* Removed confusing 0.6 miss recoveries, weapons now have either 0.4 recovery or 0.8 (0.6 recoveries have been increased to 0.8 for the most part, affected by this are following weapons: 1H Cleaver, 1H Axe, Bastard sword, Messer, Greatsword, Longsword)
* Added m.AngleAttackAfterPress console command, only works for strikes - this will activate the other 240 system
* Greatsword damage adjustments
* Greatsword slowed down alt slashes by 25ms
* Eveningstar nerfed headshot damage against medium armor slightly
* Eveningstar increased stab combo windup by 50ms
* Spear main mode stab damage reduced (cant two shot plate anymore with 2 headshots), main mode stab miss recovery increased to 0.8, main mode stab release decreased by .25, alt mode stab release increased by .25
* Reduced 1H Mace stab damage slightly
* Messer strike combo windup decreased by 25ms
* Added full stamina system for all weapons that can be selected in loadouts (makeshift weapons are excluded at the moment) - stamina values change per weapon on parries, feints and misses. The system works with stamina damage and stamina damage negation, which means that some weapons drain more than others on regular parries, while other weapons lose more from misses and feints etc.
* Lowered leg damage across the board
* Increased bardiche & battle axe alt mode strike damage against plate by 1 so you can now two shot plate with 2 headshots
* Parried and Chambered lockouts are now dynamic - this will reduce the attack spam after parrying someone. Lockouts are based on windups, which means that getting parried by a rapier will give you the current lockout, while getting parried by an eveningstar or slower weapons will lock you out more. System is setup so you can always chamber the riposte or the counter chamber. The lockouts range from (400ms-600ms for parry, 225ms-425ms for chamber) - Blocked animations will adjust accordingly to your lockout
* Strafe walk modifier speed increased (0.975 -> 0.99)

 **Visuals**

* Fixed sky UFO bug
* Added new UI dropdowns for weapon & armor selection in the customization menu
* Some UI style improvements
* Removed hover sound from wearable entry buttons
* Grad map update, map size increased and layout changes
* Various Optimizations on camp and grad
* Added spectator bounds to Camp and Pit
* Poleaxe mesh adjustments for better visibility
* Made 1p animations more responsive for running and walking
* Parry & chamber bounce animations are now more different, which will make it easier to indicate if you got parried or chambered
* Improved parry Bounce animations are now more responsive/snappy/powerful
* Fixed broken late release 1p bounces

 **Known Issues**

* Profile select menu causes the input to become sticky.
* Crashes may occur on Alt+Tab during loading screens, use Borderless Fullscreen if it happens to you.
* During spectate, players may become invisible except for the person being spectated.
* Flickering between the main menu and loading screen can occur on start-up. WORKAROUND - thanks to iluvfuz
* Bots are afraid of heights.