Patch Notes

Game updates and what they entail.

* Fixed the shipping bin crashing upon being full, items will now drop to the ground upon overflow
* Fixed cows not giving milk when milked
* Fixed falling into nothing in the Belltower Residencies
* Gifting to NPCs no longer locks
* NPCs no longer walk in one spot during dialogue and cutscenes
* Fixed the on screen keyboard
* Fixed the NPC locations in the Sunflower Farm House during the Blueberry Quest Part 2
* Fixed up the Wilderness Bridge
* Trees are no longer able to spawn on the Wilderness Bridge
* Added Kerrin giving the player 3 lost pet whistles inside Rufus' letter
* Reduced the chance of losing items upon death to 50%
* Upon receiving a baby chick you now also get food to feed it
* Coal now drops more often when mining
* A toggle for text effects has been added
* Changed Lake to Wizard's Wash
* Added a label on the map for Spirit's Steep
* Added a label on the map for the Beach
* Edited The Nereid Location on the map
* You can now open your inventory with 'I'
* You can now open the crafting menu with 'C'
* You can now open the card menu with 'Y'
* You can now open the journal with 'J'
* You can now open the calendar with 'T'
* You can now open the map with 'M'
* Added Rufus' old truck near the exit of the player's farm
* Munger now tells you that there's extra dog food in the storage shed and gives you direction for it in the mail
* Added starting items to storage shed
* Added multiple new festival artworks
* Removed the option to skip dialogue during the winter cutscene

### Update 0.2

* Fixed being able to enter the Frozen Caves before the intended time
* Fixed the mountain background for tilted camera angles
* Fixed the beach warp card not working as intended
* Added decorations to Seedling Square

### Update 0.3

* Reduced prices of all cooked food by 50%
* Pickle's bedroom no longer leads to Boo's bedroom
* Fixed being unable to enter Sayaka's bedroom
* Fixed exiting from Rose, Rufus, Kerrin and Charlotte's bedrooms
* Fixed being unable to decorate Pickle and Sayaka's Bedrooms
* Fixed being unable to decorate Aderly's main windmill bedroom and the slime cave bedroom
* Fixed Lv2 of the Wizard's Windmill warping the player to the slime area instead of the building
* Unlocked gourmet processor and all scarecrow blueprints now load as intended
* Vectorized the saving and loading images
* Disabled the game pausing when game is out of focus
* Fixed wrong songs being played when entering cutscenes
* Fixed Snail Aderly's path going through his round table and is now further from the TV
* Fixed building upgrades as well as their saving and loading
* Fixed Spider Silk Bridge as well as it's saving and loading
* Changed the Beach Villa price to Limited Time Deal! for $15,000
* Added popup icons for upgrading buildings
* Reduced the price of taiyaki ice cream
* Fixed fish becoming worth $1 upon loading a save
* Fixed the spelling of item names
* Added a toggle in settings for the original saving and loading artwork
* Adjusted jumping on mushrooms in the Old Mines
* Fixed Taru's home location description
* Fixed being unable to fight bosses during festivals
* Added easter eggs
* Fixed NPC pathing

### Update 0.4

* Kelp can now stack up to 99
* Fixed relationship dot amount
* Fixed placement of the seed extractor
* Fixed fish traps
* Fixed tools sometimes losing their special ability line
* Changed the position of player spawn in upon entering mines
* Fixed freezing on the bridge in the Old Mines
* Capped processing fixture time to 72 hours max for the crystallizer and to 48 hours for nearly everything else
* Fixed Sierra's pathing downstairs from room
* Fixed the ability to sell tools in the shipping bin
* Added cooking products for sale in Simon Saveur's Kitchen

### Update 0.5

* Fixed the mismatched items that were for sale during the Sprint Planting Festival and decreased their prices
* Fixed bugs that appeared during the grape and blackberry gemstone quests
* Fixed being unable to jump or change zones after skipping dialogue
* Added an incubator
* No longer need to fully scratch scratch cards
* Fixed Kerrin's pathing
* Changed anything referencing the Octopus Boss to say Squid Boss
* Updated multiple things in Versaille's gemstone questline
* Changed Byron's age to 27
* Brushed NPCs no longer react as if they were bombed
* The end of normal cutscenes now play seasonal music
* Added new colours to heart events
* Fixed non tool items having special ability bars
* Added preferred soil texture to the description of vegetables and grains
* Added boundary colliders to the Wilderness, Mountain and Forest
* Stopped the ability to click in the game when it is out of focus
* Added steam achievements popups
* Made shade deactivation trigger collider taller
* Made anti aliasing toggled off by default
* Fixed all GUI being disabled upon pressing B on the controller
* Fixed 3D violin placement
* Fixed fight mat placement
* Added arcade controller snapping
* Made scroll bars and sliders work better with the controller
* Made walking and sprinting puffs for the player and pet recyclable

### Update 0.6

* Changed time during boss fights to stop
* Slowed down time in the mines by 50%
* Fixed tool disappearances upon game load
* Fixed level up text scaling
* Higher skill levels now require more points
* Fixed walking stump quest card
* Made card info easier to understand
* Adjust quest card durations
* Fixed animal production, added popups for productions error and added variations to them
* Fixed cause random weather card
* Doubled achievement popup duration
* Fixed issue with Munger's food and water bowls with upgraded housing
* Added gender specification to the animal auction description
* Fixed bug regarding gender during auction
* Fixed Guma taking all cooked food instead of one
* Fixed storm spikes and gave them a function
* Fixed chicken coop, barn and greenhouse downgrading upon load
* Increased card menu space
* Added thread as a drop for spiders
* Fixed duplicate NPCs' full bodies in journal bug
* Fixed the way the incubator looked in the crafting menu
* Fixed getting stuck in buildings during festivals
* Added information upon hovering over business signs
* Made NPC portraits match their relationship with the player
* Added a notification for full watering can upon filling it at the well
* Gave furnace multiple ingot recipes
* Gave the ability to make coal and clusters with logs in the furnace
* Fixed vegetable sizes switching to regular sized crops upon save/load
* Added button for active card deletion
* Made the player unable to ship tools
* Added cooking explanation video to the cooking tutorial
* Improved the scroller in the cookbook
* Fixed volume settings resetting upon reopening the game
* Added sparkles to all entrances/exits
* Made entrance/exit sparkles toggled on by default
* Fixed rocks not spawning in beach caves
* Fixed issue with television stand and big screen LCD interior decoration placements

### Update 0.8

* Fixed key story and tutorial cards being deleted in the card menu
* Fixed scythe mechanics

### Update 0.9

* Fixed scratch card related issues
* Fixed background music transition upon exiting mines, arcade and Simon's Saveur
* Adjusted hit colliders for bat eye and noxious spider
* Reduced the ogre's maximum health
* Fixed the hospital music during the into
* Expanded storage shed capacity
* Resolved issue of duplicate NPCs in journal
* Added new sound effect for bubbles upon placement of furniture on fixtures
* Munger no longer speaks during the cooking festival
* Added unlockable recipes through NPC friendships
* Added popups for NPC affection increase
* Fixed incorrect furnace time bug
* Fixed functionality of crypto when placed on other objects
* Fixed crypto generating money during zone transitions
* Added support for multiple crypto currencies
* Resolved the interior big LCD television blueprint being unable to power on
* Fixed blueprints disappearing from storage shed upon game save/load
* Fixed missing water from wizard's wash in low and medium water settings
* Fixed issues involving plant harvest size
* Enhanced harvesting systems
* Added a letter from Mr. Fuji that gives the player a fish trap and bait
* Resolved an issue related to garlic bread with the implementation of toast to the recipe
* Simplified multiple cooking recipes with ingredient removal
* Added a slot machine to Stanley's room
* Fixed issue with slot machine text
* Made longer names fit properly on the auction board
* Made animals won at the auction get sent directly to their respective farm buildings
* If an animal is not following the player and falls out of bounds they will now be sent back to their respective farm building
* Fixed screen going black upon entering the farm
* Improved multiple controller interactions
* Added wild fruit trees to the beach
* Adjusted the jump on jump mushrooms in the old mines
* Added 3 new seed varieties and added them to Sprouts and Sprigs

### Update 1.1

* Fixed bug related to cooking scratch cards

### Update 1.2

* Fixed issues with the monster slaying card
* Fixed the description on the quest card display
* Added L3 functionality for controllers making it possible to break placed blueprints with a tool
* Added the controller menu in settings
* Added the keyboard information tab in settings
* Added controller R2 smart interaction for tool special ability making it able to use it even when not targeting a specific object
* Added a permanent warping item given to the player upon purchase of a residence
* Shell, cerith, conch, clam, pearl, pearls and ancient shell are now inedible
* Argus' Nereid ship repair cutscene will no longer repeat
* Player height no longer influences the ability to open chests
* Cards will no longer expire prematurely upon loading the game

### Update 1.3

* Scything a not fully grown vegetable will no longer give the player a vegetable
* Increased 3 day time limit for cards to 7 days

### Update 1.4

* Mr. Fuji no longer appears without participation or a win in a race
* The compost is more effective card now has the intended effectiveness
* Pickle now has dialogue during the Spring Planting Festival
* Phillip's pathfinding now gets him to the arcade racing counter as intended
* Pet follow and furniture placement pop ups no longer overlap
* The player is no longer able to use a lost pet whistle in zones 399 and above and will receive a message saying "I can't do that here" upon tried usage
* Upon clicking on a pet you now automatically leave furniture edit mode
* Double jump now works as intended
* The speed of double jumps when bouncing on mushrooms has been stabilized
* Fixed the randomness of cards upon opening a card pack
* You no longer lose an auction if no one else bid
* Fixed a bug occurring during Winter's cutscene on floor 8 of old mines
* Popup for active tool remains upon changing rows with tab
* Public void CustomInput\_WestButtonHold() now works for continuous interactions
* Fixed right click being used for both talking and gifting to NPCs
* Implemented the increase of the big heart level after a date
* Added a save anywhere feature in settings, it is unavailable in hazardous areas
* Hotkeys will no longer open any inventories during the intro
* Added colliders in Forest 2 and 3
* Escape key now opens the settings menu
* Disabled the TMP feature upon inventory item count reaching 1
* Implemented the ability to equip bait onto fishing rods
* Fixed the behavior of double jump speed in water
* Settings will no longer open upon pressing escape whilst in inventory
* Effects now apply upon player entering water instead of upon camera entering water
* Fixed a bug preventing the removal or movement of furniture
* Cornucopia fragments are now worth $250

### Update 1.5

* Wind crystals and other consumables now function as intended

### Update 1.6

* Added new artwork for the bait slot
* Quick save is now disabled in troublesome areas and during actions to prevent pet loss
* Pets now remain following the player upon saving and loading of the game
* Pets that aren't following the player now automatically return to their respective farm building upon a save or load
* Fixed issues regarding cancelling pets' active targets
* Fixed soft lock issues regarding spider silk bridge on new game saves

### Update 1.7

* Usability of bags of sand, clay and silt has been improved.
* Doubled the storage capacity of the fridge
* Blueprints no longer get deleted upon a save\load
* Fixed a bug affecting the extended fixture of the refining duration upon a save\load
* It is now possible to enter Mia's bedroom upon her rescue
* It is no longer possible to discard of or sell the old kitchen fridge and stove blueprints
* Harvest next fruit/berry/vegetable at 5x yield cards have been refined for consumption upon usage
* Pop ups upon completing a card now have the respective card icon

### Update 1.8

* Cooked food sell prices are now 3x the amount of store bought foods
* The player will no longer get teleported into lava causing death upon entering the lava crab boss room
* Grape and blackberry gemstone doors now always display the correct activated image
* The ogre boss will now always respawn
* The triggering mechanism in the forest for the blueberry gemstone quest has been improved
* Players can now leave the auction of they haven't bid during it
* Eugene, Byron, Andre and Rufus' pathing issues have been fixed
* Wedding save/load screen artwork has been introduced
* Soundtrack for streamers and press is now functional
* Favourite gifts of NPCs can be now found out on heart levels 2 and 4
* Bombs now damage bosses
* Bags of sand, clay and silt now lower the other soil textures' value upon usage
* The player will now find bags of sand, clay and silt in the storage shed at the start of the game
* Home tutorial popup has been added
* Breeding tutorial in barn has been added
* Items in the crafting menu have been fixed
* Low-health vignette has been added
* Plants now always appear watered when they are
* Wind crystal usage in the mines has been fixed
* Water effects no longer turn off upon the underwater screen fade feature
* The esc key no longer simultaneously opens the settings and drops picked up items
* Inconsistencies with plant watering related to rain have been fixed
* A holding timer for gifting has been implemented
* A bug requiring the use of the analog stick on the controller for smart jumping upon game boot up has been fixed
* Players get a low energy reminder for new players which is set to 25% at default
* A closing menu feature has been added to all menus
* Controller rumble functionality has been added
* Dynamic detection for popup inputs has been added
* Issues related to jumping on beds and mushrooms have been fixed
* The bait slot no longer takes up two items
* Kelp, seaweed, sea moss, nori, sea grapes and algae now show up as compostable when hovering over them

### Update 1.9

* It is now possible to sort cards by type
* It is now possible to send items to the repaired shipping bin from the storage shed
* NPCs no longer get stuck walking resulting in new scenes not triggering
* Compost is now for sale in Sprouts & Sprigs
* Value of compost has been adjusted
* Duck breast and bacon now fall under the any meat cooking category
* Pickle now prefers fish gifts
* The chance of chance to conserve all crafting ingredients card has been adjusted
* Chopper game buttons no longer appear on the start screen
* The player can no longer walk off the map in the vineyard zone
* Favourite gift item icon now shows up on the popup
* Gifting on birthdays affection has been fixed
* The racing zone now has a background
* Random NPC cutscene occurrence rate has been reduced
* Eugene and Kyoko's pathing has been adjusted
* Cooking scratch cards and cook book large recipe icons now have correct images
* Infinite energy no longer lasts 7 days
* Minutes show up on card quest display when the timer is below 1 hour
* Enemy quest cards now save\load progress
* Multiple music bugs have been fixed

### Update 2.0

* Vending machine partial refunds card now works as intended
* Keyboard shortcut instructions have now been added to the controls tab
* Multiple waking up player popups have been fixed
* Duplicate NPCs no longer show up upon loading the game
* Correct rewards should now be displayed on the player skill up page
* The player will no longer earn multiple reward chests for the same card quest completion
* The player is no longer able to use the quick transfer from storage shed to shipping pin during Guma's home upgrade quest
* Racing gemstone quest now has the correct visual description
* Racing music no longer plays once the race is over
* It is now possible to obtain plastic by compacting items
* The bait slot now has a semi-transparent dynamic worm icon
* Fishing now works in procedural areas
* Putting logs in the furnace now gives coal instead of ancient clusters
* The player is no longer to walk off of bonus rooms
* More bomb types have been added to the exploding pots
* Refining fixture bugs have been dealt with
* A button to send items from storage shed to fridge has been added
* R can now be used to cycle hotbar rows the same direction as tab and E in reverse
* Once character runs out of dialogue a random one will be chosen
* Bug regarding placement of the ladder blueprint underground has been fixed

### Update 2.1

* No more misplaced horses in the barn
* The seasonal sprites now show up accurately upon load
* Item duplication bug has been fixed
* Animals no longer have the wrong gender show up
* Tackled on the black screen at 3 am bug

### Update 2.2

* Hovering over items will now show how much energy and health said item will give upon consumption
* Boss loot has been adjusted
* Nuclear bomb price has been adjusted
* All bomb recipes have been revamped
* Clay has been removed from the game

### Update 2.3

* NPC locations on the map can be toggled
* Money can now be found in mailboxes
* Mailbox rummaging now works seamlessly
* Chickens can now produce gold eggs and rainbow feathers
* Animals who follow the player can now find items in mailboxes when the player opens them
* Plastic explosive recipe revamped
* Tapping bucket consumption issues have been fixed

### Update 2.4

* Sauna location has been added
* Furniture in NPC bedrooms will no longer disappear upon being picked up