recursal/Fanatic-Fandom huggingface dataset:
The Ritual

It is a ritual that uses a caster on the material plane to rip a hole through the Inbetween to link the Abyss and the Aether, and to take three entities from the Abyss and place them into the Aether. It is known to attract a lot of attention from entities from all three of the dimensions that it invades, and requires a very powerful caster to dissuade death. Components for the spell are entities, specifically a very powerful Demon and Celestial which must be obtained and then "Expended", which is theoretically impossible as those entities normally cannot die. This spell is so powerful, it is reasonable to think that not even gods could not cast this spell normally. It specifically makes the Abyss spawn into Celestials, changing them so they can survive in the Aether, but the spell was altered further.

The entities involved in this are made unaware of the changes, but the ritual did not raise them all equally. The most powerful of the three entities at the time would ascend to godhood like power, and the other two are used to siphon some of their power from to fuel the greatest one, and lose some of their willpower to the one in charge, but not all of it. Some of this power is also directed to the caster of the spell, ascending them to levels similar to that of the ascended being. This link also lets the Ascended and the caster siphon energy directly from the Aether, making them stronger than most divine entities. More than anything however, the majority of the runes within the spell are there to hide it from outside eyes, particularly the eyes of three specific entities.
Lysarile

Lysarile is the greatest kingdom of the Elves remaining in Pheris, and probably the whole of Seshiran. It is the great kingdom of the Wood Elves, encompassed in all by a magical forest made in pale mockery of the ancient Faewoods. Singing, drinking, and partying are all common sights in these rooftop cities, though the kingdom has been long since sealed to outsiders after the fall of the Marian Empire.

Ruled from the Great Tree of Umryan, the Wood Elves of Lysarile tend to keep to themselves. Their eternal Queen, the fair and wise Lyrei Olamoria, prefers to busy herself with reading, poetry, dancing, singing, and wine, not the everyday monotony of laws and ruling. For those less interesting pursuits, Lyrei grants leave to the Woodland Rangers, mainly head Ranger Kerymyr of Lysarile to govern. It is those rangers who truly create and enforce the laws of the Wood Elves.

Wood Elves make up the bulk of Lysarile’s population. Some lucky families of Humans, Half-Elves, Orcs, and even some Gnomes do inhabit the region. Some small groups of Faeries and other Fae creatures also make their homes in Lysarile, though less so than even a single of the hidden Fae Grottos.
Pantheons of the Dwarf Holds

Every Dwarf holds’ pantheon is entirely unique to them. Primary among the local pantheons is the veneration of the local Mountain god - every mountain in the world has a god, and a hold worships their mountain as the father of their city.

Below the mountain god are the Dwarf gods of the Guilds, where every guild worships its own unique god as well. Below the Guild Gods are the Family Gods, as every Dwarven family worships the god of their own house. Finally, at the bottom, are the local Dwarven gods. Every formation of the mountain, from chasm to peak, has a god in Dwarven society, and they are all recognized and worshiped in some way.

Besides the local pantheons, though, every Dwarf worships their Goddess more than any other. Sirdre, the Goddess of the Moon. Her moon allows the Dwarves to smelt and forge Asithil, and her light first led the Dwarves and the Gnomes to the surface when the Primordials opened the way out.

Sirdre, Goddess of the Moon.
Maria

Once the heartland of the great Marian Empire, whose destruction marked the beginning of the Fourth Age of Upheaval. It is now a lawless land of greedy city-states, desperate people, and horrific monsters. Those few safe havens are far and few between on the road through Maria, and more often than not they seem to disappear overnight.

There is no central government remaining in the lands of Maria. The Empire’s once-great capital, Olfalon, sits in ruins. The cities that remain standing hold their own militia, their own local rulers, and their own local laws.

The inhabitants of Maria are few. Those who were not killed in the bloody wars that rocked the Marian Empire mostly fled to other lands. Those who remain do so out of stubbornness or necessity. Still, the population holds a reminder of the diverse peoples of the Marian Empire - Elves, Dwarves, Gnomes, Giantkin, and even the races of Peh’Kelorau and the Empire of Jiang can be found here.

### Notable People:

* Arnoul Renou
* Baron Corstax
* Bastiano
* Daniel Rousselot
* Giles
* Hermant Montiel
* Jaque Favre
* Jocelin
* Menet Sadoul
* Old Danny Reliable
* Gyefroy Couviay
* Theodore
* Jeff
* Steve
* Johannis Bischoff

#### Notable People from the First Marian Empire:

* Earat Renou
* Maciotus Renou
* Augustin Renou
* Joya Renou
* Rohesia Lemoine
* Gaufridas LeMahieu
* Amie Silvestre
* Ethor Vidal
* Ferricus LaRue
* Egon
Remnants of the Faewoods

Once, Pheris was covered in a great magical forest called the Faewoods. There, the Fae and the Elves lived in peaceful harmony for eons before the arrival of the Primordials. When the Primordials did arrive, though, they scoured the Faewoods and its inhabitants from the world. Luckily, some pockets of the Faewoods survived, hidden with Fae magic in the deepest reaches of the continent.

There, they remain, timeless pockets of the Faewoods, hidden from all but those who know where to look for them. The Faewoods are ruled by none, and accept the rule of none. Those who live in these Fae Grottos are beholden to only the law of the Gods, and the magic they possess. They live totally isolated from other Fae Grottos, rarely venturing out or welcoming anyone in, which means they lack the need for any military or diplomats.

These Grottos are inhabited only by the Fae, and the Fae Elves. Some lucky mortals may find themselves welcomed into these places, but they are rare enough to be considered only legend, and even those inhabitants may find themselves becoming more Fae-like as the years pass by.

### Notable People:

* Weilir Prima
* Aldila Nova
* Rurrin Mizar
* Yrimir Stella
* Minve Nebula
* Ziasi Aurora
* Galtihr Starwhisper
* Esta Phisandoral
* Toi Moonshimmer
* Kaicius Celestia
* Olqirith Starwhisper
Menet Sadoul

Right hand to Arnoul Renou. Has seemingly lived for a stupid long time, like the emperor's great grandfather was the person who released him from the jail he was working at.

Celestial kind of, looks like one but isn't. Is bound to Arnoul Renou and Renou family. The warden tortured him and did rituals.

Is buried with the other Capitan's in Uzd-Uc. Took multiple arrows, and then an arrow to the heart and died. Asked the grotto to bring him here, and sent everyone else go to Olfalon.

As he died he began to age rapidly. told Inonora:

- Told them Yrimir Stella sent him

- He asked to be brought to Uzd-Uc

- Directed the other fae to head to a city west (Olfalon)
The Court of Leaves

The Wood Elves share their pantheon with the rest of the Fae, though they hold the so-called Court of Leaves as the highest among the Fae Courts. The Court of Leaves busies itself with the manners of nature, forests, and other elements of the physical world. Chief among the Court of Leaves is Vulwin, formerly the God of the Faewood, now the God of Lysarile itself. His wife and children make up the rest of the Court. They believe in harmony with nature, freedom of the mind and the heart, and of the reverence of the forest.

* Vulwin, God of the forest of Lysarile
* Sillavana, Goddess of Song, Music, and Poetry
* Aelrindel, God of Rivers, Streams, and Pools
Pantheon of the Marian Empire

The Marian Empire revered a number of gods, many taken from other faiths. Cults to the various Marian gods can be found from the Frozen Waste all the way down to Al Hayad and the lands beyond. Modern Maria still defies those same gods, though they worship above them all - Earat, the Corpse God.

The last Emperor of the Marian Empire, the people of Maria who still hope for the Empire restored believe someday he will return from the dead, along with the great city of Olfalon, and reconquer all of Pheris.

* Earat, the Corpse God of the Last Emperor
* Soleil, the God of the Sun
* Apollina, the Goddess of Death
* Tempêtes, the God of Storms and Seafaring
* Sirdre, the Dwarven Lady of the Moon
Pantheon of Jiang

The people of Jiang worship a variety of spirits and animal gods. Every household holds their own ancestors to have mystical powers and revere them, and each household also worships a unique protector god that is said to safeguard their families, living and dead.

- Chief among the gods, though, are the Great Animal Spirits. Led by the Serpent Dragon,

the Great Animal Spirits are said by the Jiang to have gifted Humans with the ability of thoughts and feelings. They preach law, peace, and order to the people of Jiang, and are venerated in great festivals.

* The Serpent Dragon, God of Time - Shey
* The Snake, God of Wisdom
* The Monkey, God of Tricks
Xunog Fairweather

Xunog Fairweather in the current king of Irdroz. He surpassed his brother, Krilge Fairweather who was supposedly murdered by Lysarile infiltrators, along with Xunog's wife, Queen Rulfim Fairweather. It is later learnt that Betto Gritti was the one who killed Krilge and blamed it on the oppurtune attack on Queen Rulfim Fairweather.

Very recently, Xunog was very ill, but has recovered. He was being poisoned by an apothicary under the thumb of Lapacio Gritti.

He is pro Marian Empire, unlike his brother Krilge was.
Forcetelian Republic

The Forcetelian Republic is a large sea-faring trade nation formed after the fall of the Marian Empire. It resembles the Empire pre-fall, full of extravagant wealth and bustling cities and towns. Unfortunately, much of the Republic is currently in revolt, and few of the cities claimed by the Forcetelian Republic still hold ear to the Senate at all. The capital of the Forcetelian Republic is Antro, the largest port-city in Pheris.

Boats from Antro journey across all of the western continent, and even into lands beyond. Within Antro is the Senate Building, where representatives from every city in the Republic meet to debate and argue laws and actions. The Forcetelian Republic often flips between dictatorial rule, senate rule, and fragmented city-states, but currently it is again ruled - at least partially - by the Senate.

Humans make up the bulk of the Forcetelian Republic’s population, though Halflings are also in abundance there. Elves are a common sight, owing to their shared border with Lysarile. It is also one of the few nations in Pheris where the Yuan-ti are commonly seen.

### Notable People:

* Betto Gritti
* Ciosa Gritti
* Federico Gritti
* Ugolino Gritti
* Lapaccio Gritti
* Giovenco of Forcetelia
* Lapo
* Jeffery Bucket
* Rudyard Loci
* Amerigo
* Pierozzo
* Ristoro Priuli
* Rophalin
* Conte di Albrisis
* The Artificer
* Magdalen Stahlerin

#### Notable People of the Past:

* Veeco
* Nencia Defialis
The Court of Stars

The Fae worship the same pantheon as the rest of the Elves and Fae peoples do. They venerate above the other Courts the Court of Stars, which was once the highest Fae Court in all of the Faewoods. The Court of Stars busies itself with matters of magic, magical laws, and the realms-beyond-ours. Chief amongst the Court of Stars is Ealirel, the Goddess of the Stars and the Heavens Beyond. She, as well as their siblings, make up the rest of this court. They preach for the use and veneration of magic, and the balanced use of it. They also wrote the Faelaw, the complicated magical contracts and bindings the Fae command control of and are commanded and controlled by.

* Ealirel, Goddess of the Stars and Heavens Beyond.
* Luvon, God of Magic and the Faelaw.
* Fildarae, Mother of the Fae and the Elves.

Ealirel used to be the goddess of - Thieves, Deception. She was the first thief, the stardust.
Jaque Favre

Is a formal noble of Maria, Axbria torched the family home. Fell on hard times.

It was just him, the woman who Bastle murdered, and Daniel Rousselot. Didn't expect anyone, was meant to be a quick job. Had hired help in the other room in case things went south with Menet Sadoul. He was hired by another claimant to the throne of Maria, the prophecy "No one can ever sit on the Marian throne until the Imperial bloodline has ended", the employer, the Baron of Colroux was the one who hired them to kill Arnoul Renou. How he died didn't matter as long as they could bring back a pint of Arnoul Renou's blood.

Gyefroy Couviay brother.

Was beaten half to death by Baron Corstax, saved by Xander Wolland and Yrimir Stella.
Dam

Was kidnapped by Baron Corstax, but assisted in the battle of Colroux in the prisons, taking out many prisoners. Was chained in a big room, feet and hands bound.

People call them literally whatever. Favorite name: Tuts/Dam/Dom

Absolute weirdo, spelt name with blood on wall

Has been imprisoned there for a while, was captured by the Baron Corstax's father. Maybe 10 years?

Okay with murder, not okay with stealing. Was shot, and had to run away. Came back, there was too many of them. The people knocked them out, and he got chained up.

Can shapeshift.

Has a list to kill. Guards threw rocks at him. Is from the feywoods.

"I won't tell" that Yrimir Stella is a goddess.
Pantheon of the Orcs

The Orcs in ancient days, before the rule of the Primordials, worshiped a god of war and bloodshed. Legend has it that the current Orc god, Gunag,

challenged the ancient Orc god to a duel, and upon winning became the new head of the Orc pantheon. With his new status, Gunag saw about ushering in a new age for the Orcs, seeing them civilized and organized in new, strange ways. In modern times, the Orcs know nothing else, and see their old god as archaic, violent, and barbarian.

Those few Orcs who still worship the God of Bloodshed, Gudhagh, are shunned from society and often forced from Irdroz entirely.

* Gunag, the God of the Orcs
* Gudhagh, Dead God of Bloodshed and Violence
* Ettia, Marian goddess of Fate
Tribal Faiths of Peh’Kelorau

The faiths of Peh'Kelorau are as different as the tribes that inhabit it. Every tribe venerates their own spirits and gods, which can sometimes even be indistinguishable from the tribe next to them. The larger groups of Peh’Kelorau do, though, worship a few major gods which are similar if not identical between the tribes.

The Aarakocra and Tabaxi both worship a Bird and Cat deity, though the Aarakocra view the Bird as the Creator-God and the Cat as the Destroyer-God, while the Tabaxi view it oppositely. The Dragonkin all venerate the Dragon-Mother as their progenitor.

* Qayghinth, the Dragon-Mother
* Acolcoatl, Creator-God of the Tabaxi
* Hihk, Creator-God of the Aarakocra
Jungles of Peh’Kelorau

The Jungles of Peh’Kelorau refers to a massive region of generally unsettled jungles, swamps, marshes, rainforests, and bogs in western Pheris. Once it was a great land of the Elves, but after the invasion of the Primordials, Peh’Kelorau became wild and untamed lands. Many have tried to conquer its lands before, and all but a very few have been lost within its borders.

There is no formal ruler of the Jungles of Peh’Kelorau - the races who do call it home are small tribal groups and individuals. Somewhere at its heart is the Lost City of Nymragyrtryx, the birthplace of the Dragonkin.

Despite the loss of their parents and the empire that they had built, the Dragonkin still call the Jungles of Peh’Kelorau home. In addition to the Dragonkin, the Aarakocra and Tabaxi both call the region home. Many tribes of Elves and Humans who rejected civilized life also reside here, and it is said to be home to more Fae Grottos than anywhere else in Seshiran.
Rulfim Fairweather I

Rulfim Fairweather I is the late queen of Irdroz. She was a scholar type, and was writing a paper. A couple of books into demonology - abyss and it's inhabitants - looking into specifically something to do with prophecy type of deal. doesn't look like she got very far.

prophecy had immense bearing on the present, criteria it had to meet, scared when those were fulfilled, Axbrian's and Neteria might be major components of the prophecy that have already been met. It seems like she was killed at the desk. Little bits of blood that haven't been cleaned up. The letter that she wrote warning about the prophecy, but it's clearly meant to be for someone, killed in the middle of writing it but no one has touched it.

Who was killed along with her by Lysarile:

* Royal librarian - books were moves to the main public library in the city
* Attempt on Sarod - wasn't in the ravenry, which is very weird
* Master of the Palace Dungeons - was killed outside of the dungeon - dealt in extracting information via torture
* Chronicler - in charge of day to day notes of the royalty

All killed whilst they slept/at night, and all dealt in information.
Ealirel

## Main Information

### Alliases

Goddess of the Stars and Heavens Beyond
Goddess of Prophecies and Clairvoyance
Goddess of Thieves and Deception
The Thief God
Mother of the Heavens

## Relations

### Known Family

Fildarae - Sister
Luvon - Brother
Weilir Prima - Son
Aldila Nova - Daughter
Rurrin Mizar - Son
Yrimir Stella - Son
Minve Nebula - Daughter
Ziasi Aurora - Daughter

### Enemies

Kotris
Kurath
Gira
Kathesh
Neteria
Cult of Eteus

The Cult of Eteus is a post-Marian faith. Eteus refers to the Forcetelian "storm" god, whose appearance was all but subsumed by Tempêtes during the Empire’s rule. He has since come back into his own unique depictions again, and leads the faith of Forcetelian Republic as their god of trade and the sea.

Other minor deities of the Marian Empire and Pre-Marian Forcetelian faith also appear in this religion, though they are often separated into their own Cults, and rarely share temples with their other gods.

Eteus, God of Trade, Sailing, and the Sea
Desert of Al Hayad

The Desert of Al Hayad is the southernmost point of Pheris. A vast and dry desert, it separates Pheris from the southern continent of Aqura. Dry heat, frequent sandstorms, deadly seas of quicksand, and rumoured great and deadly beasts make traversing the desert nigh-impossible for those who are unfamiliar with it. Along the north are a large number of oases, around which the inhabitants of Al Hayad coalesce.

Al Hayad is ruled by hundreds of smaller nobles, collectively called the Oases Princes. Every Oases houses its own city, and each of those cities is home to its own Princedom. They are important stops for traders and explorers heading south for Aqura, or north into Pheris. Humans call the Princedoms home most of all, being the survivors of the ancient Al Hayad empire.

The races of Aqura can be frequently encountered trading in the southern Princedoms, and they make up some small populations in many of the princedoms.
The Church of the Divine Trinity

A relatively new faith, created after the fall of the Marian Empire some three hundred years ago, the Church of the Divine Trinity is worshiped near-exclusively by the people of Axbria. It worships the Three Gods of Redemption. The worship of these three gods is the only way to peace, and those who refuse redemption should be forced to accept it.

* Veron, God of Forgiveness through Suffering.
* Brigen, God of Life through Service.
* Rorreth, Goddess of Mercy through Death. (Her cult is adjacent to the organisation of the theocracy)
The Holds of the Dwarves

he Dwarves do not have a single kingdom to speak of, instead they inhabit the various mountains of Pheris and the world beyond it. Connected by an intricate underground tunnel system, commonly known as the Deepway, they are often very isolationist.

Dwarf society is built around the mining of the magical material Asithil, and the very complicated Dwarven religion. Every hold is beholden to their own local King. Central government is rarely considered or even mentioned among Dwarf society, though it does exist. The capital of the Dwarven realm is Olud Barak, located in the mountains of western Maria.

There, the High King of the Dwarves, Utmic Ashstone resides. He is far too decrepit to take part in ruling, though, so Olud Barak is also the only Dwarven hold governed by a council of nobles rather than the local king. Dwarven holds are inhabited almost entirely by Dwarves and Gnomes, though particularly stubborn Humans and Elves may find themselves a home there if they are able to convince the Dwarves to accept them.
Asithil

Asithil is a rare and potent metal derived from the purest form of stardust. While many believe it to be unique, there are other remnants of this celestial substance in the world, encapsulated in orbs, known as Stardust.

The Primordials used Asithil to construct the Warforged. A significant reserve of this metal lies beneath Pheris, which was the main reason they invaded Seshrian.

One of the most notable attributes of Asithil is its capacity to negate magic, creating a magical dead zone. Asithil's anti-magic properties were employed in building key structures in Antro, such as the senate and market. In areas like the senate grounds, traditional casting magic is rendered ineffective, though certain divine magic and genasi magic still works.

A key connection exists between the Dwarves and Asithil. Sirdre's moon is essential for the Dwarves to smelt and forge Asithil.
Johannes Bruenen

Most trusted Inquisitor at the time of him being alive. Went to hand deliver Neteria a letter, got smote. Wrote the letter from Alheit Zetters to Neteria

Wrote the notebook that Egon gave to Xander Wolland

Looking into (information in the book):

- meeting with people opposed to Theocracy Of Axbria

- planning to kill Arnth Wolland
- Talking to him longer than Alheit Zetters was high inquisitrix

- Does mention Neteria a few times, high priority case:

- Major breakthroughs in something about Neteria and Arnth Wolland, must come talk to him in person about it. Letters were at a drop point, but he compiled them into a book?

- Big important spell had something to do with "uplifting" the Divine trinity
Levi of Forcetelia

Levi is one of the original crew members of The Red Dahlia, acting as the ship's musician and secondary navigator. He worked directly under Lapo, until he was given orders by his captain to assist The Party with anything they need. He is one of the four Player Characters in the main campaign setting.

## Levi

* Full
* Portrait

## Main Information

### Alliases

Secondary Navigator
Sea Shanty Enthusiast

## Relations

### Relationships

Giovenco of Forcetelia (captain)
Lapo (first mate/mentor)

### Allies

**Party**
Bastle Ellmenreich
Yrimir Stella
Xander Wolland

**The Red Dahlia**
Stede Outerbridge
Lucie "Reaper" Amarant

**Other**
Baron Baron IV von Baron of The Barony
Clutch of Eggs

**Clutch of Eggs** is one of the 26 enemies in *Siege of Centauri*. The "Clutch of Eggs" exhibits a peculiar design reminiscent of the planet's native wildlife, suggesting strategic or psychological motives. Departing from gravity channeling, its appendages utilize synthetic musculature, mimicking natural evolution. The lack of regenerating shields renders the Clutch vulnerable, requiring counteraction with Minos Cannons, Particle Lasers, and Corrosion Mortars. Notably tough, focus on continuous damage proves effective, especially exploiting the Violent Overload upgrade on Minos Cannons.
The Pantheon of Mecatl

The Pantheon of Mecatl is worshiped exclusively within the Cursed Realm. It dates all the way back to the First Age of Peace, when the kingdom was first established. Few outsiders are familiar with the inner workings of Yuan-ti faith, though it is steeped in esoteric rituals and alien rites.

The Yuan-ti believe that in ancient times the Yuan-ti god of Wealth and Splendor sent the first Queen of Mecatl to the Jungles of Peh’Kelorau to find a wellspring of infinite gold. She found the spring, and around it built the Golden City of Eness. The Deceiver would then visit in the form of a shimmering serpent, and deceive the kingdom of Mecatl out of the spring - dooming them to never know wealth as they did before.

* Tlanexlotl, God of Wealth and Splendor
* Manauia, Goddess of Excess and Fulfillment
* Tochnite, God of the Jungle
* Nenetl, the Deceiving Serpent God
Hermant Monteil

Knew Symme Ellmenreich

Seems to be high up of the resistance in Colroux, Order of Symme

The resistance has a benefactor who is a lady who is of Rorreth

Knows everything about everyone except Zyanya

His husband, head priest of the sun god in Colroux, died in the big church massacre - Luca Monteil

Maybe evil - Jocelin seems to think he is a danger to the party.
Kingdom of Irdroz

Greatest of the two Orc Kingdoms, Irdroz is the jewel of Orc society. They often war with the Dwarf Holds of the mountains they inhabit over space, mineral rites, and general distrust and hatred. Despite the mountain wars, though, Irdroz is wealthy. The great noble elite commands immense wealth, power, but not as much influence as they sided with the Marian Empire during and after the fall of Olfalon.

Previously ruled by the King Krilge from its mountainside capital of Uzd-Uc, Irdroz is governed through a mainly feudal society. Large cities are rare outside of the capital, and the realm is subdivided into smaller duchies, counties, and baronies which all command their own local power. The primary inhabitants of Irdroz are, of course, the Orcs. A large Human subpopulation exists, as well, and many Elves from the nearby Kingdom of Lysarile inhabit the borderlands between the two.

### Notable People:

* Bildad
* Greck
* Klagg
* Klog
* Krilge Fairweather
* Rulfim Fairweather I
* Rulfim Fairweather II
* Xunog Fairweather
* Sarod
Chen

Chen is the second child of Queen Cualli, though not in line for the throne of The Cursed Realm of Mecatl, as she is the current High Priestess. She is currently in The Dominion of Neteria, previously as a guest and now as a prisoner. She has been working with Cecilie Hagen.

## Relations

### Known Family

Queen Cualli (mother)
Ahluic (father)
Mextili (sister)
Zyanya (sister)
Ixtici (sister)
Amoxtili (sister)
Xochitl (sister)
Tepin (sister)
Melli (sister)
Chetuaton (sister)
Cursed Realm of Mecatl

Formerly the Golden Kingdom, Mecatl remains the only Human civilization to have ever successfully settled Jungles of Peh’Kelorau. Its wealth was said to have come close even to the Dwarven capital of Olud Barak. What led to Mecatl’s downfall is largely unknown, only that first it came in the form of a curse, followed by a terrible plague. Now, barely a third of Mecatl is still inhabited, and its inhabitants still bear the marks of their curse.

Modern Mecatl is still ruled over by the same ancient dynasty, though the Queen who ruled when they were cursed is now a distant memory. Their current queen is Queen Cualli, who rules from what remains of the capital, Eness.

Mecatl is inhabited almost entirely by the Yuan-ti, the cursed descendants of the Humans of Old Mecatl. They retain many of their Humanoid features, but are snake-like in their appearance and mannerisms. Few venture to the Cursed Realm for fear of rumours of dark sorcery, and those fewer still who do settle there will find themselves succumbing to the very same curse.

### Notable People:

* Ahluic
* Queen Cualli
* Chen
* Xaman
* Zyanya
* Mextili
* Ixtici
* Xochitl
* Tepin
* Melli
* Chetuaton
Cult of Rememberance

Red and gold robes - following the party in Antro religion/secret society - skull pond curse, when the pond fills up with skills Forcetelian Republic will fall. When the original Forcetelian Empire collapsed, the original emperor was beheaded, his skull was put in the reflective pool he payed for, as a symbolic way because he was bad. He cursed Forcetelia with a threat, several centuries of violent political upheaval, every person who fails will have their head thrown into the pond, when the pond is full the city will burn and everyone will die.

They protect the pool, and have records of everyone in the pool. Criminals will be forced to join the cult, holds a great amount of sway in politics, never held a seat in the senate, go against them is practically a death sentence. Don't put a skull in the pool that you don't count, don't take a skull out, don't harm the pool or the temple.

Robes were similar, not the same to this Cult, these are the people who run the pond and count the skulls.
Falling Star

**Falling Star** is one of the 26 enemies in *Siege of Centauri*.

## History

Glowing orbs known as Falling Stars evoke serene beauty but harbor potential threats. A defensive turret test resulted in a flash of light, plunging the colony into darkness. The unique feature of disabling nearby towers upon destruction adds a layer of complexity to countering these cruisers.

## Strategy

Falling Stars, while low in damage, disable nearby towers upon destruction. Careful tower placement is essential to avoid simultaneous disablement. Overcharging a Minos Cannon serves as an effective long-range counter. Ion Disrupters, combined with Corrosion Mortars, exploit the cruiser's weakness by causing it to detonate safely out of defense range.
The Fractured Empire of Jiang

he great Empire of Jiang was forged out of a number of eastern provinces of the fallen Marian Empire that were united under Jiang An. Now, it is split between three lines of Su An’s family in the Kingdoms of Shun, Song, and Jinan. Because of the constant state of war between the three, Jiang society is almost entirely dominated by war.

Because of the nature of the Fractured Empire, Jiang has no single ruler. The three greatest kingdoms of Jiang are Shun, ruled by Emperor Shun Min, Song, ruled by Empress Song Bo, and Jinan, ruled by Emperor Jinan Xiang. Many other smaller nations also exist with their own independent rulers.

Humans make up the bulk of Jiang, though another sizable minority are that of the Huangdai. It is also populated by a number of Dragonkin, who ages ago integrated themselves into Jiang society, rather than retreating into the wilds like their western kin.
Kurath

Archangel of Righteous Agony of Veron - personally dispenses his suffering onto those that need it

Very large - 9ft
 Plays flute, speaks infernal

Looks more like a fire genasi, flaming hair that’s actual fire, has one large eye on the centre of his face, decked out in golden/copper alloy armour, both left and right wrists are manacled and chain that isn’t attached to anything.
 Big sword, pair of brilliant feathered wings - eye doesn’t look like a true eye, just a window to a dimension of fire

*Arch angel of righteous agony*

* Known to Bastle Ellmenreich as: fought Symme Ellmenreich and lost - arch angel of punishment - we thought he was a servant of Brigen, every life through service person wears chains "uplifted demon"
* Known to Yrimir Stella as: entity from inbetween - represent spirited of destruction and doom - Ealirel fights these regularly - unstoppable force - symbolic represents the history

Came to Xander Wolland in a dream. Looked very mad. Veron had only just found out that Xander is now a heretic. Only knows Xander is, not Alheit though. Asks Xander why he did it.
Ahluic

## Main Information

### Alliases

Manik (???)
Prince of Pastries (Non-Canon)

## Relations

### Known Family

Queen Cualli (wife)
Mextili (daughter)
Chen (daughter)
Zyanya (daughter)
Ixtici (daughter)
Amoxtili (daughter)
Xochitl (daughter)
Tepin (daughter)
Melli (daughter)
Chetuaton (daughter)

## Campaign Info

### Race

Yuan-Ti (Pureblood)

Zyanya's father. A humble baker who married into the Mecatl royal family.
The Great White Expanse

Far to the north of Pheris is the Great White Expanse, the southernmost reach of the Frozen Continent of Niaruth. Mostly tundras and glaciers, it is virtually uninhabitable to all but the hardiest of peoples. It is through the Great White Expanse that the Humans, Orcs, and Giantkin first journeyed south into Pheris.

There exist three major population groups in the Great White Expanse - the northern Orc Kingdom of Khar, which is similar, though hardier, to its southern sister kingdom. Khar is ruled by King Silge. All across the Great White Expanse are hundreds - maybe thousands - of nomadic barbarian tribes of Humans, Orcs, and Giantkin. And, finally, some small Dwarven holds exist in the northern mountains, reaching up into Niaruth.

The north is home to Humans, Orcs, and Giantkin, the descendents of those who first came over in the Age of the Fae but remained in the frozen north rather than entering into Pharis proper. Rumours also persist of a race of hare-like creatures who inhabit the far north of the Great White Expanse, but they are rarely seen by the civilized world.
Theocracy Of Axbria

One of the largest nations of Sheshiran, Axbria is home to the infamous The Church of the Divine Trinity. They are widely known for their deep religious hatred of the Dragonkin and anyone they view as heretical to their faith. Currently in a tenuous peace with Neteria lasting all of two years, Axbria is preparing for another prolonged conflict with its despised eastern neighbour.

While formally led by the current Theocrat, Arnth Wolland, the actual day-to-day rule of the Theocracy are left to two major figures: High Priestess Cecilie Hagen, and High Inquisitrix Alheit Zetters. The Grand Cathedral is the seat of the ruling Theocrat, and is located in the Theocracy’s capital city, Adelswig.

Inhabited primarily by Humans, Axbria does boast a small population of almost every race in Sheshiran, though primarily Elves, Gnomes, and Giantkin. A large slave population of the Dragonkin can also be found here.

### Notable People:

* Alheit Zetters
* Arnth Wolland
* Diedrich Wolland
* Elße Kúnßhain
* Reichart Wolland
* Otillia Von Sÿtz
* Breide Aichhaleen
* Cecilie Hagen
* Chatrine Sÿtz
* Johannes Bruenen
* Leudolf Gauntir
* Metke Bruenen
* Xander Wolland
Dominion of Neteria

The Dominion of Neteria is the home and holding of the first and greatest Necromancer of Seshiran. The majority of its lands were once held by the Theocracy of Axbria, but they have long since fallen to the undead forces of the Lich Queen. The Queen’s personal hatred of Axbria, and their massive ideological hatred of one another, leads them into near-constant war.

From its capital of Godsfall rules the Lich Queen Neteria, who gave the country her name. Famously the holder of the heart of one of the Six Primordials, she used her power to create Necromancy and bring Undeath into the world.

Neteria remains the only place in Seshiran where the undead can safely reside in great numbers. As such, they make up most of the civilized population of Neteria. The undead are not the only people who reside in the Lich Queen’s domain, though, and her lands remain a safe haven for refugees, who seek to escape not just the chaos of the Fourth Age of Darkness, but death itself.

### Notable People:

* Egon
* Enndlin
* Symme Ellmenreich
* Neteria
* Bastle Ellmenreich
* Detertt Bletzem
* Lyse Vesars
* Braun Vesars
* Gerke
* Bingus
Rophalin

Rophalin is a Fae Elf who hails from a Fey Grotto known as Amsenas, located along the east coast of The Fractured Empire of Jiang.

She has a stall in Antro around this time of year, from which Yrimir Stella purchased a magical ring which boosts the potency of magical healing.

rabbit fur clothes vs the "normal" lunar moth silk.
Seshiran Wiki

**Welcome to the Seshiran Wiki!**
Just a wiki for our dnd game

## Important articles

Betto GrittiEgonMap:PherisAlheit ZettersBastle EllmenreichYrimir StellaXander WollandZyanya

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A Main Character

## Catch Cat

Catch is a robot scratch cat from the same time period as Doraemon

Birth Date: 5th May 2113 12:03pm

Red- argument

Green- Sleep

Blue- sad

Yellow-rain

Crinimal record:

Killing Sanic

Killing 2.0

Didn't pay

Drive Time machine without a liscense

Flying into someone's house

Exploding someone with TNT

Banging 2.0 with coconut

Nicknames:

Scratch Cat- (2.0)
Uzd-Uc

### Notable Locations in Uzd-Uc:

* The Regal Ruby - stained glass, well kept roses out front, mostly red with a gold and silver crown. It is a high end place to eat. Has the best mushroom stew, it's Betto Gritti's favourite food.
* Klog's Kafe - Klog is the barkeep here. He likes to upcharge the king. Yrimir Stella is banned from here for insulting the ale. Xander Wolland was flirted with by Klog, called "babe" and offered the best suite in the tavern.
* Kingside inn - named for it's proximity to the palace, this is the most regal and becoming inn in the city. Betto Gritti - said by a page boy who makes shoes - it's 4 platinum a room, per night. - Run by Klagg, brother of Klog
* Temple of Ettia:
	+ Tomb of the Capitan's
	+ Every Capitan apart from one
	+ Tomb of the Emperor's
	+ Rohesia Lemoine + Joya Renou
	+ All other emperor's after apart from Arnoul Renou's father
Thousand Gods of Al Hayad

The Princedoms of Al Hayad each revere a local Oases God, who they commonly pray to for continued gifts of the life-giving water, and for rain and cold days. These gods often share the name with the Oasis towns.

Above the local Oasis Gods, however, all people of Al Hayad, or those who wish to travel through it safely, pray to the God of Al Hayad, Fayiraha. Said to be a brother to the Sun itself, Fayiraha is responsible for the heat of the deserts. His whims are responsible when an Oasis dries up, and his rage is responsible for every sandstorm.

Fayiraha, Cruel God, Cruel God of Al Hayad
Faiths of the Far North

Most of the barbarians of the Great White Expanse worship Bekta, the Barbarian God, on top of a variety of local spirits and deities. Some clans choose instead to worship the Orc god, Gudagh, though they are few and far between.

Besides Bekta and Gudagh, the Barbarian clans of the far north worship Kathesh, God of Humans and Giants, the alleged creator of the races of Niaruth. He is largely considered to be the God of the North, ice, and snow, though he can sometimes be worshiped as a god of fire and warmth, instead.

* Bekta, the Barbarian God
* Gudagh, Dead Orc-God of Bloodshed and Violence
* Kathesh, Father of Humanity and the Giantkin
* Adohr, God of Oaths and Endings
The Depths of the World

The Depths of the World refers to the series of caverns, caves, and ravines located deep beneath the world of Seshiran. All manner of horrifying creatures and dark entities reside down in those depths, and few from the surface have ever seen them and returned to tell about it. Among those few, there are none who wish to see them twice.

Little is known about the state of the nations in the Depths. There are certainly still kingdoms of the Svirfneblin and Duergar, though they distrust the surface greatly. The tribes of the Thri-Kreen inhabit the depths in small tribal groups, warring with the Dwarves for the valuable Asithil. Perhaps the greatest known kingdom of the Depths is the great realm of the Deep Elves, though even their ruler is unknown to those of the surface.

Besides the Duergar, Svirfneblin, Drow, and the Thri-Kreen, there are tales of other creatures in the depths of the world, though they are spoken only in legends. There are no permanent settlements of the surface races in those horrible depths, and even the Dwarves are careful not to dig too deep to return themselves to that place.
The First Episode

The episode name is The Egg
It's when Catch Cat thinks Sewashi is in a egg

The Story
Scratch Cat tries to crack the egg but the only way is to leave it.
The episode is in this link: https://scratch.mit.edu/projects/897692549

Characters:
Catch Cat
Sewashi: mentioned by Catch Cat and in the thumbnail
2.0 robot: the baddie
Heart of the Phoenix

**Heart of the Phoenix** is one of the 26 enemies in *Siege of Centauri*. The "Heart of the Phoenix" poses an Omega-class threat, boasting substantial armaments and resilience. Successful engagement requires a meticulous approach, emphasizing multiple upgraded Minos Cannons, strategic support towers, and offensive enhancements. Ion Disrupters, Nova Cannon with Field Leak upgrade, and careful use of Disruption Beam and Temporal Shift contribute to a comprehensive defensive strategy against this formidable adversary.
Mhuvakz

Flag of Mhuvakz republic.

## General information.

The nation of Mhuvakz is not a monarchy but one ruled by a council. Who in times of great needs can elect a dictator. It is almost fully inhabited by deep-elves, similar to the dwemer from elder scrolls. They are an underground folk who make great advancements in technology. They hate with a burning passion other gods besides Suolzrak or worshippers of those 'false' gods.

## Beginning Myth:

In the beginning of the world, the gods had a war and fought over who should rule this new world. One of these gods: Suolzrak, died and fell onto this world, his body would become the high mountain terrain in the north. These mountains are now known as the Mhuvakz mountain range, and during the process of his body becoming the mountains. The Deep-Elves would have been born into this world, being a divine race descendant of the God Suolzrak. Elves who have sworn eternal war on the Gods, and will wage war if needed to fight all that supports the current gods. They prevere to live inside these mountains, where they still feel the divine presence of Suolzrak.

## Factual history:

### Earliest history;

We do not know how the deep-elves found themselves in the northern mountains, but they were there before the earliest writings. First they inhabited caves and had hunting camps outside above the surface, according to the writings of outsiders. Though they learned by travelling dwarves the art of stone carving and work. They kept camps outside for hunting but the population would start living inside those newly carved halls deep in the mountains. Eventually abandoning the outside world and keeping their domesticated animals inside the mountains. Becoming great stone carvers, even some may claim better then the dwarves. But mostly great engineers, the deep-elves have a great desire to learn and improve.

### First age history:

These deep-elves all united under one flag, an nation ruled by a council. Submitting themselves to the High elves as a client state. Eventually they came into conflict with the expanding High elves, who seemed unstoppable. Under the dictator Yhnathas, who was elected by the council, they met the High elves in battle. The battle of Mhuvakz, the high elves marched into the mountain pass, then getting ambushed by deep-elven archers. The deep-elves then charged at the weakened high elves, and won the battle. Since then Mhuvakz was and remained independent. Eventually the high elven empire fell by Kraxorix.

### Second age history:

Mhuvakz has never been more thriving then before, great technological advamancements are being made. Combining magic with engineering made way to guardian robots, who protect the gates of all major cities. Though very expensive and difficult to make so there are not many of them, around 2 for each major city. The deep-elves are very isolated from the outside world thru the first years of the first age.
Alvirion

# Emperor Alvirion of Aedru

## Description

Emperor Alvirion Luxirius was the first emperor of the High Elven Empire of Aedru. Alvirion is mostly known for uniting the mainland continent of Aedru, later called Aedruvion. Alvirion is also known for having faced the dragon Jaaroktar who was sent by dark god Kraxorix.

## Lifespan

### Birth

Alvirion was born on the 10th of Leafdrop in the year 97 of the First Age. He was born in a small settlement named Magus. His father Alvedon was Magister of this village, which meant that he was responsible for the studies of Arcane Arts. Due to his fathers occupation he showed interest in the art of magic at a young age.

### Youth

Alvirion mastered most spells at the age of 12, which is extremely young. At the age of 16 he was a fully skilled commander both in martial arts as magic. He even surpassed his father at the age of 21. Even the current leader of the elves, King Ambiorix acknowledged Alvirions power and decided to take him into his court and to train him as his general.

### Adulthood

Now called General Alvirion was both a military as diplomatically adviser to King Ambiorix. Ambiorix´ trust towards Alvirion grew larger and larger with each victory. Eventually some humans swore fealty to Ambiorix as well, just like the Ashashir, a tribe of desert-folk. The Ashashir, however, assassinated Ambiorix in his sleep. Ambriox had no heir so the throne of the High Elves shifted to Alvirion.

Now King Alvirion led multiple conquest across Aedru. He subjugated most of the mainland and soon more tribes and kingdoms bent the knee to him. It was only then when Alvirion let himself be crowned as Emperor of Aedru.

### Death

Alvirion would eventually lead a campaign against his final enemy, the clever Deep-Elves of Mhuvakz. Only after he dispatched his legions towards their mountainrange he discovered that nearby villages had been burned by a dragon. Having made peace with dragons, Alvirion rode out to meet this dragon on a rampage. He discovered that this dragon was Jaaroktar and had been corrupted by the god Kraxorix who had sent legions of invaders.

The battle between Alvirion and Jaaroktar was legendary and it was said that the roars of the dragon could be heared as far as the Kaisen isles. After days of battle Alvirion was slain by Jaaroktar who grew more powerful everytime Kraxorix´ invaders killed innocent folk. With Alvirion dead and the High Elves defeated by the Deep-Elves the entire realm was burned to the ground. And from these ashes many new kingdoms rose and chose to honor Alvirions name by merging it with the name of the continent; Aedruvion.
Arnth Wolland

**Title:** Theocrat of Axbria

**Current Status:** The ruler of Axbria, under the indirect control of High Inquisitrix Alheit Zetters due to ongoing poisoning.

**Residence:** Grand Cathedral, Adelswig, Axbria

Arnth Wolland is the Theocrat of Axbria, a position of significant spiritual and political power. While he sits at the pinnacle of power in the Theocracy of Axbria, his day-to-day authority has been compromised, largely due to the actions of High Inquisitrix Alheit Zetters, who has been poisoning him to keep him passive.
Gliding Crane

**Gliding Crane** is one of the 26 enemies in *Siege of Centauri*. The "Gliding Crane" serves as an air transport, featuring unique gravity-channeling designs for variable systems. Initial attempts to power and test the unit reveal challenges in interface development. Countermeasures involve overwhelming firepower with numerous upgraded Icarus SAMs, supplemented by Overcharge and Disruption Beam for effective neutralization. Consideration of the Gliding Crane's potential troop drop necessitates strategic deployment of Scavenger Modules.