Coppebridge

**Nation**
 **System of Government**
 **Ruler**
 **Ruling House**
 **Member of Parliament**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

The hamlet of Coppebridge is a rural community deep within the mountains of Elwynn Forest, largely consisting of cabins and bivouac, established to temporarily house refugees from Duskwood. Its only standing structure from prior to the settlement's founding in 601 K.Y. is The Coppebridge itself, a worn stone bridge hewn early in humanity's history to traverse from Stormwind to the Dwarven realms.

## Culture

Coppebridge remains a locale whose culture is predetermined by the prior generations' point of origin. While it is situated in Northern Elwynn, it nevertheless resembles an ethnically and culturally Brightwood community, due to lacking much time to develop its own isolated culture. While it is a rural community situated in a harsh environment, due to its relative safety and the supporting infrastructure of being situated so close to the capital, life in Coppebridge is not defined by hardship or struggle, but rather, honest and simple labor. Its people can be dour due to their roots, but are kind and hospitable, simple folk of the earth devoid of complex moral quandaries or higher modes of thought. They are simple in scope, but remain as fiercely intelligent as all humanity.

### Religious and Folk Beliefs

The Church of the Holy Light dominates religious demographics, due largely to a known quantity of priests and paladins which escorted former Duskwood residents from Raven Hill and Darkshire to Coppebridge, many likewise settling their families themselves within the rural community. Nevertheless, old Stormwind beliefs and superstitions dating back to the kingdom's founding still finds purchase within the heart of Coppebridge residents, namely that the Wild God of Duskwood, The Royal Spider, has followed the residents into the lands of Elwynn, finding a suitable home in the titular Coppebridge alongside her noble kin.

## Economy & Resources

Due to its rural nature, largely raw goods are exported from Coppebridge, although it is not a significant economic region for the Kingdom. Raw stone and lumber characterize a predominance of trade goods, with seldom little ore and agricultural produce able to produced. Olives, tobacco, and cotton find purchase in its soil.

One curious product, however, likewise reaches markets within the City of Stormwind. Skeins of spider's silk, roughly processed in Coppebridge, are prized among tailors for their relative affordability but considerable durability. Due to The Coppebridge's conducive environment to rear spiderlings, generations of the giant arachnids have made The Coppebridge their home, and, due to its remote nature, they largely escaped the corruption which seeped from Duskwood, and thus, retained their placid nature. This makes harvesting their silk far less treacherous of an endeavor, compared to the process for typical Elwynn spiders.

## History

### Founding

Founded in the wake of the death of the Guardian, Medivh, in 601 K.Y., human refugees from Brightwood would settle in the mountains surrounding The Coppebridge, due to a harsh winter preventing them from reaching their intended destination of Dun Morogh. Unpursued by the Orcish Horde, and due to the brewing conflict of The First War, they remained close to The Coppebridge, and would eventually erect a few permanent structures there. As the Second and Third Wars would likewise close, Coppebridge would forge its legal status as a formal, rural community, its residents determining it unnecessary to upend their lives once more as immigrants and refugees.

### Present Day

With Coppebridge formally recognized as an unincorporated peasant community, following The Stormwind Civil War, it earned its right to represent itself, although if its members did participate in such a conflict, it was purely on an individual basis. With its members distant from one another, and a majority of its scant legal administration already carried out by the appropriately-skilled town doctor, Ron Kohentov, he would be determined as its acting Member of Parliament, akin to a mayoral role, though in truth resembling a clerk far closer, as little legislation needs be passed in a community such as Coppebridge.

## Settlements

### Coppebridge

The hamlet is the sole town which is situated upon this rugged landscape, with nearby settlements being countless miles in each direction. Likewise, its description as a hamlet is largely a legal designation, due to its spacious nature, many families living vast distances apart, similar to many rural communities in Westfall. At its heart lies The Coppebridge itself, the roads and trails which wind through the region the veins by which the community's beating heart survives still, even after many years following the need for its inception, and no road can reach another without The Coppebridge's ancient foundation stretching from mountaintop to mountaintop.

## Status as Peasant Republic

Coppebridge does not formally lie in one noble house's holdings or another due to its incredibly remote state. House Wrynn delegated the land as existing outside the typical feudalistic structure as a temporary and impromptu measure, expecting the settlement to grow to a point that it may be incorporated at a later date. As this has not sufficiently occurred, at current, it remains a peasant republic, with its Member of Parliament being the town's doctor, Ron Kohentov, simply due to the inherent preexisting communal standing such a position provides.

## Map

No cartographers have been capable of surveying the region, due to the natural difficulties in completing such a task in a remote and craggy location. Nevertheless, couriers run messages from the town, exports are stamped with proper ink, and taxation regularly arrives to the City of Stormwind. There is no doubt that this settlement exists and abides by proper protocol, in spite of its lacking reputation.