The Mechanic

*"The sounds of machinery and water filled my ears as I explored the dark tunnels. As I looked into the darkness and saw the silhouette of a man working on one of the various machines within these tunnels but when they turned around and entered the light I could see this was no longer a Man."* - Benedict Baker

*The Mechanic*

* Height: Average
* Terror Radius: 32 Meters
* Movement Speed: 115%, 4.6 m/s

# Lore

Peyton Kirchelp was the Manager of all the employees within the Beverly Sewers and was also an excellent Mechanic. Peyton had to fire several employees right before Christmas due to losing a lot of money, In retaliation the fired Employees attempted to kill him and pushed him into one of the machines within the Sewers. They left thinking he had died but he had survived but his body was heavily mutilated, Using nothing but a rusty crowbar he made his way out of the sewers and hunted down and killed each one of them and their family's before being taken to the entity's realm .

# Weapon: Rusty Crowbar

The weapon you used to drag yourself out from the tunnels you were left to rot in and to take revenge on the ones that did this to you.

# Power: Tampered Machinery

Approaching a Generator with 10% progress or more will allow you to commit the **Trap** Action. Committing a **Trap** Action takes 3.5 seconds and will leave the Generator **Trapped** for the next 35 seconds. **Trapped** Generator regress at 125% normal speed and the Next Survivor the interact with a Trapped Generator will receive a Skill Check within 2 to 6 seconds of touching the generator that will appear as a Normal Generator Skill Check, If they hit a Good Skill Check or miss the Skill Check the Generator Explodes losing 20% of its progress and are inflicted with the Electrified Status Effect. If they hit the Great Skill Check the Generator does not explode or give them the Electrified Status Effect and instead just makes them scream revealing their location to the killer for 2 seconds. If the Generator is able to regress to 8% while **Trapped** The Generator will explode instantly going to 0% progress and causing everyone within 24 meters of it to scream and be inflicted with the Electrified Status Effect.

## Special Effect: Electrified

While inflicted with the Electrified Status Effect The Survivor has a glowing outline around them making them more visible and making them perform all Repairing and Healing actions 15% slower with them being an Additional 5% slower for each Survivor doing it with them. The Electrified Status Effect will naturally wear off after 50 seconds or can be removed by going in a locker for 8 seconds.

# Personal Perks

### Technical Demise

You will use technology to limit the work you'll have to put in for a big reward.
For Each Generator currently regressing you preform Vaulting and Breaking Actions 10/12/14% faster.

### Hex: Turning Gears

A Hex that turns a survivors way to freedom into a path to their demise.
For each Generator completed this perk gains a Token. For each Token you gain the following effects.

* 1 Token: You Preform Breaking, Vaulting, Picking Up, and Dropping Actions 5/10/15% faster for 16/18/20 seconds after a Generator is Completed
* 2 Tokens: You gain the Haste Status Effect for 18/22/26 seconds after a Generator is Completed.
* 3 Tokens: All Survivor except for the obsession preform Healing and Repairing Actions 6/8/10% slower.
* 4 Tokens: All Survivors suffer from the Exposed Status Effect.
* 5 Tokens: You gain the ability to Kill one survivor by your hands.

### Dirty Waters

You are use to wading through the disgusting water but they aren't and you will use that.
After an Injured Survivor unhooks another Survivor This Perk activates. The person that Unhooked them is Inflicted with the Broken Status Effect for 8/10/12 seconds and is then inflicted with the Hemorrhage and Mangled Status Effects for 14/16/18 seconds after recovering from the Broken Status Effect. The Obsession starts the match Injured.