Aeon (Mythic Path)

*"The Aeon is the embodiment of law and order and possesses the power to correct abnormalities in the fabric of time and reality itself. Nothing can escape the Aeon's scrutinizing gaze and impartial judgement"*

## Abilities

### Force Reality (Su)

Mythic characters that draw their power from Law gain an ability to force reality upon the enemies around. Every enemy in 30ft radius around the mythic character is a target of Greater Dispel effect, affecting only abilities of Illusion school. In addition, the mythic character gains the ability to fix hindering abnormalities in his allies. One ally in close range is target to Greater Dispel affecting all negative effects. The caster level for these abilities is equal to your character level plus mythic rank. You can use them 3 plus mythic rank times per day.

### Set in Time (Ex)

At 1st mythic rank, the Aeon can determine the outcome of something that will happen in the day, At the start of the day, the Aeon can roll a single d20 and determine a type of roll (be it an ability check, skill check, or initiative roll). For the rest of that day, the Aeon can decide to use that roll for the outcome of the particular type instead of rolling for it normally. The Aeon can make the choice after knowing the result of the d20. The Aeon cannot choose attack rolls, combat maneuver checks, or saving throws for this ability.

### Unyielding (Ex)

At 2nd tier, the bodies of the mythic characters following the aeon path become less vulnerable. They gain resist cold 20, and when a critical hit or sneak attack is scored on them, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

### Aeon Immunities (Ex)

At 3rd mythic rank, Aeon starts changing his own body and mind to remove impurities contained within. He gains immunity to poison, disease and confusion, and gains a bonus on all saving throws against chaotic enemies equal to his mythic rank.

At 5th mythic rank, Aeon gains immunity to bleed, mind-affecting effects and ability damage.

At 10th mythic rank, Aeon automatically rolls 20 on initiative rolls and saving throws against chaotic creatures. Additionally, his attacks and spells ignore damage reduction, elemental resistance and immunities of chaotic enemies.

### Enforcing Gaze (Su)

At the 3rd mythic rank, Aeon gains the ability to enforce rules on everything around them, giving various benefits to the allies and hindering the enemies. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately disappear. Enemies can try to make a Will saving throw to resist this effect, receiving a -2 penalty on the throw if they have the Chaotic alignment.

This ability can be used 1 plus mythic rank times per day.

Starting at 6th mythic rank, Aeon can simultaneously activate two gazes. At 10th mythic rank, the number increases to three gazes.

At 8th mythic rank, Aeon’s gaze can be used any number of times per day.

### Aeon Bane (Su)

At 4th mythic rank, Aeon gains an ability to make his weapons and spells especially deadly against his enemies. For a number of rounds per day equal to twice your mythic rank, you can make any weapon you wield count as having Bane quality, your spells gain a bonus equal to your mythic rank to caster level checks to overcome spell resistance, and every hit you make with weapons or spells dispel effects from the target, as per the Dispel spell.

At 9th mythic rank, Aeon’s bane damage increases by 2d6, and the bonus to attack and damage rolls by 1. His first attack each round automatically dispels an effect from the target. Additionally, his spells and abilities can be used as a move action instead of a standard action.

### Mythic Suppression (Su)

At 5th mythic rank, as a standard action, Aeon can attempt to suppress the effects of mythic powers of his enemies. THIs ability affects only mythic creatures, who can oppose the power with a successful Will saving throw. Non-distorted mythic creatures gain a +4 bonus on this saving throw.

At 7 mythic rank, distorted mythic creatures no longer get a saving throw to resist the effect, and non-distorted mythic creatures don't get a bonus on the saving throw.

Starting at 9 mythic rank, mythic creatures can't save against this ability.

Some mythic creatures are immune to this ability.

### Aeon Companion Immunities

At 7th mythic rank, Aeon’s power is great enough to protect his allies from impurities. All his allies in a 30-ft.-radius gain immunity to poison, disease and confusion.

At 9th mythic rank, all allies within a 30-ft.-radus of the Aeon gain immunity to mind-affecting effects.