recursal/Fanatic-Fandom huggingface dataset:
Kyle Grey (Sims 4)

## Kyle

**Kyle Grey** is a minor character devised by Uniquian who is based on a member from TheIrregularsHub by forename and appearance. He is also a resident of Newcrest in the Sims 4 universe and Robert Henry's friend.

## Overview

### First Timeline

#### Moving In With Housemates

Kyle alongside Mikel; Kayleigh; Emma; Malin; Daniel and James Knight, all moved into a house together in Newcrest. Kyle, nor any of his housemates, took any liking to James, forcing him to live outside in a shed next to their first house.

#### Unbeknownst To Them

Robert Henry moves in across the street, Kyle and his housemates greet him. During James' killing spree *(and Robert Henry's for that matter)*, Kyle nor anybody in the neighborhood are none the wiser; they are however all aware of the murders via the news.

#### Robert Henry's Death

Upon finding out their neighbor across the street was responsible for the murders, Kyle and his housemates move away.

### Second Timeline

*Note: all events from the first timeline still occoured, the only difference is that in that reality Robert Henry ended his life and his murders were discovered after death.*
Eminem

## About

**Marshall Bruce Mathers III** born (October 17, 1972), is an American rapper, songwriter and producer from Detroit, Michigan. He is a member of D12 and Bad Meets Evil. Eminem grew up in Detroit and was often bullied. He had it pretty bad at the time. He is best known for his hit single Not Afraid in 2010!

## Popular songs

* Rap God (2013)
* Stan (1999)

* Not Afraid (2010)
The Hatchet Man

* Fistful of Frags
* Chivalry: Medieval Warfare

**Hatchet Man** is an antagonistic mad man and character created by Uniquian, exclusively used when the Irregulars play *Fistful of Frags* or *Chivalry: Medieval Warfare*.

## Overview

### Personality

Guided by a hatchet in hand that he truly believes can talk to him, Hatchet Man is the embodement of insanity and violence and is devoid of mercy, hacking and slashing his victims without a second thought.

### Relationships

He and Deputy Moo are complete and utter enemies and constantly hunt eachother down amidst the carnage around them in either game universe.

## Notes

Despite his "Hatchet Man is back!" quote, his only appearance is on the UniPlaysGames channel. This is due to previous and future videos being taken down due to the first IrregularHub channel's deletion.

## References

1. ↑ https://www.youtube.com/watch?v=p9Uaz\_wTXzs
Matthew's Residence

**0112 South Rockford Drive** is Matthew Ichabod's safehouse, located on Rockford Drive in Vespucci Canals, Los Santos. It was purchased directly through *Dynasty8realestate.com* for $80,000.

## Overview

The apartment room Matthew resides in is a low-end grotesque and unkempt living place, with a 2-car garage and able to hold 1 bike. Despite it's condition, it has the potential to look decent, as it does moderately on the exterior, however Ichabod prefers to live in such a location like he prefers his cars old and dated.

## Notes

* Despite it being an apartment building of sorts, Matthew seems to be the only inhabitant, which leads to assumptions that he killed everybody else in the building.
* The garage holds two vehicles as of present; the Regina, and the Bagger motorbike.

## References

1. ↑ http://gta.wikia.com/wiki/0112\_South\_Rockford\_Drive
Lucy Pattern

Lucy Pattern

SMG

**Gigidy** (real name **Lucy Pattern**) is the nonchalant criminal who works alongside the psychotic Matthew Ichabod. She is an honorary member of the Irregulars Crew, only working with Ichabod and not knowing the others as well.

## Overview

### Personality

Lucy is unique considering she is one of the only people associated with the Irregulars who doesn't take much pride in killing others, she only does so when absolutely necessary.

She is incredibly tolerant of Matthew's incompetent insanity, and even cracks a few jokes and puns while doing missions and robberies with him.

Lucy is helpful, trustworthy and polite in general, not really posing as a threat to anybody who she deems doesn't deserve.

### Relationships

She and Matthew are closely acquainted, knowing each other for a little longer before Matthew went off to join the Irregulars Crew full-time.

Lucy is able to cope with Matt's incompetent idiotic rage, which makes her and Nathan Black polar opposites.

Lucy is also friends with Kitty, who is another honorary member of the Irregulars.

## Vehicles

Lucy owns but one vehicle, the Dink Thrust, she, like Anna, takes joy in riding it around Los Santos and using it to escape dangerous situations.

## Gallery

###

## References

1. ↑ http://gta.wikia.com/wiki/Timeline\_(HD\_Universe)#1973
2. ↑ http://gta.wikia.com/wiki/Timeline\_(HD\_Universe)#1992
3. ↑ http://gta.wikia.com/wiki/GTA\_Online\_Protagonist
The Irregulars Office (Liberty City)

**Alderney Casino,** dubbed **The First Irregulars Office,** is a large abandoned casino located in Westdyke, Alderney City, in the State of Alderney just off of Beaverhead Ave.

It was the first location used as a means of a hideout for the Irregulars Crew in 2008.

## Overview

### History

This abandoned casino, initially full of hobos turned workers without pay, was the first location purchased by Leo Svennson during the early days of the Irregular Crew's rise to prominence in Liberty City.

It was a place considered somewhat simply creepy by Anna Karlsson, who deemed the place unsettling and just overall not somewhere she wanted to stay at for too long, even Matthew Ichabod admitted to the creepy noises, especially during his late night stays.

This location was abandoned after the crew disappeared for five years, only to move to Los Santos, acquiring a much more luxury hideout.

## Notes

* It's poor conditions compared to the later location amplifies how much the crew progressed in their five year disappearance following the catastrophic near failure hospital heist.

## References

1. ↑ http://gta.wikia.com/wiki/Alderney\_Casino
2. ↑ http://gta.wikia.com/wiki/Alderney\_Casino
3. ↑ http://gta-myths.wikia.com/wiki/Alderney\_Casino
"Krain The Brain" the Barbarian

Krain the Brain is 8 feet tall, a solid brick shithouse of a man. He wears a rat skin patch over his left eye; it is said that no one knows what lies beneath. KTB lives in the northernmost valley of the Black Treacle Mountains in a small master planned barbarian community. Krain and his barbarian comrades found their way to this valley during the aftermath of a great war. The barbarians were locked in fierce battle with a splinter cell of Beastmen, and were holding their own until the Beastmen enlisted the help of a powerful necromancer. The Beastman army, fortified by the infusion of undead Beastmen into their ranks, wreaked havoc on the barbarians, killing many and forcing the rest to flee. (Krain does not respond kindly to any insinuation that he has ever fled, run, or hidden from anything.) In their valley haven, the Barbarians found that they are safe from the hoarde of undead Beastmen but find themselves under attack when venturing out in groups larger than two or three.

Krain has an affinity for the color purple, and fancies himself quite the learned brute. Settlements like the one he currently occupies are not typical for barbarians, and many fell ill early on from diseases spread by the indiscriminate pooping that took place all over the paths and common areas of the community. Krain somehow connected the feces problem with the illness problem and built a bathroom area for the community. Quality of life quickly improved and barbarians stopped getting sick, much to the delight of Krain, who immediately began referring to himself as “The Brain” enthusiastically and often.
Sindy Terry

Sindy Terry

**Sindy Terry**, the biker bartender, works for the Irregulars Crew, she primarily serves them when they return from missions, not really striking up much conversation.

## Overview

### Relationships

Sindy has nobody in her life known other than the Irregulars, she is somewhat sassy and sarcastic towards them, but she is more or less kind and approachable towards them.

She is mostly into Anna Karlsson, who she deems attractive, and somebody she'd get frisky with.
Mooscittles

**Mooscittles** (usually just simply **Moo**) is the second main character of the Irregulars Realm YouTube Series. He is also a resident of the Irregulars Realm server. He resides within the Minecraft Universe and was created by TheIrregularsHub member with the same online alias.

## Overview

### Early Days

#### House Creation

Moo arrived at the Irregulars Realm and went on to build his home next to Bobbert's underneath the dirt blocks. He mostly kept to himself during this time.

#### Forest Fire

After finding out Uniquian had started a fire in a nearby forest area, Moo put it out with buckets of water with the help of Bobbert. He then went to angrily confront Uni. Moo, Bosse and Bobbert all then agreed to a new set of rules and punishments for anybody who breaks them.

#### Swarmed by Zombies

Upon hearing about the newly built City Hall by Bobbert and Uni, Moo visits it while it is under construction and mostly empty. He is then suddenly swarmed by Zombies, which reveals to Moo that the City Hall is not empty as Uni appears and helps fight off the undead, closing the door to prevent any more incidents. They both await the passing of the horde and sleep for the night, leaving together in the daylight.

#### Big Moo Statue

Moo goes onto building 'a thing', which turns out to be a huge statue of himself. It's later revealed that it is indeed his house, with an entire interior that's accessible - with an extended arm to later contain his farm. It is also revealed by Uni that he planned to burn down the statue upon seeing it for the first time, but was stopped by his conscious. This leads to more distrust between Moo and Uni.
Ignacio Purcell

**Ignacio Purcell** was a minor character devised by Uniquian who resided within the Sims 4 universe in Newcrest. He was Rowan Purcell's faher, the husband of Courtney and Robert Henry's first and only kidnapped victim to be comfirmed murdered following a change in timelines.

## Overview

### First Timeline

#### Fate

The whereabouts of Ignacio are unknown during this timeline, however it can be assumed that he lived as he never meets Robert Henry.

### Second Timeline

#### Imprisonment

Whilst walking past Robert Henry's house looking upset, Robert offered Ignacio a comforting conversation and a glass of wine. Accepting this offer, Ignacio walks into Robert's home but is then knocked out, he awakens in a cell with only a bed, refrigerator and no windows. During his tenure inside of the cell, Ignacio was beaten by Robert and usually cried himself to sleep.

#### Death

Due to Robert being told that Ignacio is Rowan's father, Robert murders Ignacio purely so Rowan never finds out about who he is and what he had done.
Sea Wolf Inn

## The Sea Wolf Inn

   The Sea Wolf Inn, formerly The Unwed Mother, is a romantic beach-front Inn and resort, located in scenic southern Cinderwrought.

   Owned and operated by Malbeca, Krain the Brain, Murflenyre, and Gap Nig Gap, the Sea Wolf Inn prides itself as the least shitty place to kick back and relax after a long day of questing and murdering gobbos.

The Sea Wolf Inn is currently undergoing rennovations after an abrupt change in management and settling of owed back taxes. As it stands, there are currently five rooms available at a nightly rate of 25 gold. A sixth room will be available soon.

### GUESTBOOKINOMICON

If you are a demon, monster, necromancer, or other creature that held a previous reservation with the Unwed Mother, contact us at your convenience so we can *take care* of you! Your reservation is still valid, and due in full upon your arrival.

### Licenses and Certifcations

The Sea Wold Inn is currently up to date with all property holding permits and standards as required by the laws of Cinderwrought and the realms of necromancy that oversaw the change in ownership.

In accordance with laws of transparency, our operating procedures are posted below:

 Ladder
 Key
 Bandit
 Sword
 Lantern
Kylian Parker

* Human
* Grim Reaper

**Kylian Parker** also known as **Death** or the **Grim Reaper** is an anti-hero character and former serial killer devised by a member of TheIrregularsHub *(Bosse Världsätare)* who resides within the Sims 4 universe in Newcrest.

## Overview

### First Timeline (possibly)

#### According to Legend

Immediately upon moving into his new home in Newcrest, Parker met Landon who he befriended. Parker frequented fishing with Landon and the two developed a close bond. Landon died sometime later due to unknown causes.

After many years of being a loner and whilst becoming increasingly unhinged, Kylian murdered many victims at this point in his life.

During this time in his life, he studied the act of ressurection and other abilities to help him become a God.

While becomming a better cook at home, he met Bianca Gordon, a gym instructor, on his way to the resturant he worked at, thus a friendship blossoms and eventually Kylian began to flirt with her. After being denied every time and ultimately causing their friendship to turn to dust, Kylian murdered Bianca with an axe to the head.

When the Grim Reaper visited Kylian's residence to collect Bianca's soul, Kylian fought death itself and collected it's soul; becoming death itself.

#### Saving Robert Henry

Presumably after decades of walking the Earth, Kylian time travels back to slighty after his time in Newcrest once more to offer Robert Henry an opportunity to start again and become a better person. This is most likely due to being tired of the amount of evil in the world.

### Second Timeline

*Note: all events from the first timeline still occoured, the only difference is that in that reality Robert Henry ended his life and his murders were discovered after death.*

#### Ultimate Fate

Becoming Death itself, Kylian visits every dead person to collect their soul, including Rowan Purcell and James Knight respectively.
KomPostownik - śmietnik Komuny Postpiwnicznej

## Wstęp

Offtop komuny postpiwnicznej. Od merytorycznych tematów, które ktoś przez nieśmiałość wstawił na offtop, po pytania w stylu ,, czy człowiek powinien mieć ogon?" i odpowiedzi w stylu " Tak. I w tedy będzie wrum wrum fruwanie".

## Typowy dzień na Kompostowniku

* Ktoś postuje kolejny kompas polityczny
* Ktoś jebie po liberałach
* Ktoś wstawia mem.
* Ktoś pyta o insajd dżołk
* Ktoś prosi o pomoc w osobistej sprawie/ zaprasza na urodziny/ oddaje szczeniaki/ wznawia sekcję/ pyta się z czym omlet zrobić
* Ktoś parafazuje mem ,, XYZ to zdrada sprawy robotniczej"

* Do\_loop.exe

## Ciekawostki

* Kiedyś ktoś tu wstawiał poezję rodem z Dobrych Ludzi.
City

*Notable article: Johannesburg (our biggest article), 3526+ visitors*

## List of cities

* Tokyo
* New York
* San Francisco
* Mexico City
* Las Vegas
* Moscow
* São Paulo
* Copenhagen
* Chicago
* Los Angeles
* Boston
* Dallas
* Bangkok
* Paris
* Rome
* Toronto
* Vancouver
* Santiago the chile
* Cape Town
* Johannesburg
* Lagos
* Shanghai
* Beijing
* Berlin
* Seoul
* Saint Petersburg
* Dubai
* Philadelphia
* Milan
* Warsaw
* Washington
* Jerusalem
* West side (USA)
* Istanbul
* Cairo
* Delhi
* London
* Manchester
* Dublin
* Amsterdam (420)
* Manila
* Madrid
* Barcelona
* Rio de Janeiro
* Orlando
* Stockholm
* Sydney
Zdrajcy rewolucji

Wspólna nazwa opisująca osoby, które zaparły się ideałów prawdziwej rewolucji tak, jak (nie przymierzając) Piotr zaparł się samego Jezusa. Są regularnie szkalowani przez prawdziwych lewaków, a zwłaszcza Konrada Mazurka. W zależności od tego, kogo spytać, zdrajcami rewolucji są:

+ socjaldemokracji

+ socjalliberałowie

+ komuniści

+ trockiści

+ maoiści

+ Zandberg

+ Janusz Korwin-Mikke

+ weganie

+ mięsożercy

+ feministki

+ Rafał Ziemkiewicz
Characters

## Heroes

The heroes of Cinderwrought hail from all corners of the Realm, each skilled in their own way, with their own goals, and their own histories.

* "Malbeca" the Alchemist
* "Sir Walter "Wally the Lost" of House Derfinwater, First of His Name, Champion of the Battle at Freshwater Fjord, Savior of Ulsterham, Defender of Cleveland, Vicar of Gwog, Lord of the Woods, and Protector of the Realm" the Wizard

* "Ranger Dan" the Ranger

* "Josun Dewmoss (Dewey)" the Farmer

* "Krain the Brain" the Barbarian
* "Gap Nig Gap" the Druid
* "Murflenyre" (aka "Murf") the Paladin
* "Cragganmore" the Barrelmaster (and his "wife" Melissa)
* "Dank Maim" the Fighter
* "Lil Soo" the Monk
* "Vin Diesel" the Fool
* "Shoag" the Blacksmith
* "Mouse" the Thief
* "Smithy" the Innkeeper
* "Squints" the Mystic

## Heroes Killed in Action

These fallen comrades shall be remembered eternally in the great halls of the afterlife.

* "Z" the Half-Ogre Weezard
* "Tad Silby" the Thief

## Hirelings

Faithful servants conscripted, enlisted, or converted to aide the Heroes on their quest.

* Louie
* Boil
* "Tarlton Banks" (aka "Tarl") the Swordsman
* Casey Nevel - Freshman sellsword

## Hirelings Killed in Action

Like so many tears in the rain.

* Drumpf
* Scott
Diamante Merybrown

## Logo

**Diamante Merybrown** es una artista drag y una de las concursantes de la segunda temporada de *Drag Race España*.

## Origen de su nombre drag

"Diamante" es su nombre de perfil en Grindr. "Merybrown" proviene del apodo "Marimorena" que le puso una de sus amigas.

## Frases memorables

### Drag Race España (Temporada 2)

* "Ajustad las antenas, llegó la tele a color." (frase de entrada)
* "Recordad que me llamo Diamante, ilusión por detrás, sorpresa por delante." (frase de salida)

## Mensaje de despedida

* "Seguid siendo la mejor temporada EVER! D♥ 💋"

## Curiosidades

* Diamante es la primera concursante de República Dominicana en formar parte de la franquicia *Drag Race*.
* Diamante Merybrown y Arantxa Castilla La Mancha son de la misma familia drag.
	+ Ambas coincidentemente terminaron en séptimo lugar.
* Diamante Merybrown ha vivido en República Dominicana (de donde es), España, Alemania, Francia y Australia.

## Galería

### Drag Race España (Temporada 2)

Mini promoMini promoMini promoPromoPromoPromoFoto de La maja desnuda
Looks
Look de la promoLook del estrenoLook del confesionalLook de entradaLook de 'Reina de tu ciudad' – Agustina de AragónLook de 'Símbolo de tu ciudad' – BéisbolLook del show de talentosLook de 'El día de la bestia'Look de 'Mujeres Almodóvar' – La piel que habitoLook de 'La Llamadrag' – SusanalLook de 'Dos looks en uno'Look de 'Dos looks en uno' (*reveal*)Look de 'Dos looks en uno' (*2º reveal*)Look del Snatch Game – RuPaulLook de 'Muñeca española'Look de 'España siglo X'Look de 'España siglo XX'Look de 'España siglo XXX'Look de 'La noche de las mil Raffaellas' – 'Canzonissima' 1974Look no emitido de 'Drags de la comedia'Look no emitido de 'Heroínas de España' – Mujeres migrantesLook no emitido de 'Por parejas' – con Esmeralda MerybrownLook de 'Reencuentro'Look de la actuación "Llévame al cielo"Look de 'Mi mejor look drag'Look de 'Noche de coronación'

## Filmografía

### Videoclips

* "Disco Jet Lag" de Samantha Hudson. (2021)
* "CHOCOLATE" de ella. (2022)

## Enlaces externos

* Página web
* Instagram | Twitter | TikTok | YouTube

## Referencias

1. ↑ 1,0 1,1 Promo Theme and Diamante Merybrown's Birthplace - Drag Race España | YouTube — 21 de febrero de 2022
2. ↑ 2,0 2,1 2,2 2,3 Conoce a las 12 reinas de la segunda edición de ‘Drag Race España’ | ATRESplayer PREMIUM — 21 de febrero de 2021
3. ↑ Tweet by diamantemeryb | Twitter — 1 de octubre de 2021
4. ↑ 4,0 4,1 4,2 Diamante Merybrown Gender and Pronouns - Drag Race España | YouTube — 21 de febrero de 2022
5. ↑ Meet the Queens of Drag Race España Season 2 | YouTube — 20 de febrero de 2022
6. ↑ Drag Race España — Temporada 2; Episodio 1: "La nueva promoción" | ATRESplayer Premium — 27 de marzo de 2022
7. ↑ 7,0 7,1 Drag Race España — Temporada 2; Episodio 6: "Ball español, siglos X, XX y XXX" | ATRESplayer Premium — 1 de 2022
8. ↑ Diamante MeryBrown: «Hay una definición de activismo muy cerrada, el mero hecho de ponerse peluca y tacones ya es un acto político» | Entremedios — 21 de abril de 2021
9. ↑ Tweet de @diamantemeryb | Twitter — 5 de agosto de 2021
Quest 10: A Real Pickle in Salt Sorrow

- - - -

### Rumors & Dispatches from the Seawolf Inn:

Previously on Rolling Dice With Friends, the Seawolf Inn was paid a visit by the generous but befuddled pickle wizard, Gherkin!

Thinking he was borrowing a cookbook, he absconded back to his home on Saltsorrow with the Inn's renowned Guestbookonomicon, and will unwittingly summon a demon to mix up in his pickling experiments!

To reclaim the heart and soul of their Inn, the gang charter a boat from the sailor Timothy Hoarfrost, aka Tim "Horton", and venture out to that desolate and salty shore. Two sea giants mistake their vessel for a giant pickle, and shipwreck the crew in their lust for that briney goodness. Finding no pickled flaves, they intend on eating the passengers, perhaps they are pickle smugglers??

A series of parleys gone astray and a rejection of servitude send the giants packing, and our heroes continue with their quest--many (many) pickle puns ensue.

They eventually track down Gherkin, and he's only summoned a single demon so far. He instructs the unholy beast to direct himself to the pickling vats, but he, of course, refuses, wondering why he is not relaxing at the Seawolf Inn's 4-starfish accommodations. Gherkin's bodyguards send him back to the pit before he can scribe a bad review on Yawp.

Before Gherkin can continue driving away the Inn's eventual clientele, the heroes bust into the salty laboratory, and have an intervention with the wizard about his pickling problem. Maybe he could try salting other things for awhile?

In a victory for pacifism, they manage to get their treasured guestbook back without more bloodshed. Gherkin decides to take a sabbatical from the pickling vats, and Tim Horton returns the crew back to the SeaWolf Inn for a much needed rest.

Stay tuned next time to find out where the adventure takes us next!
Tad Silby the Thief

Tad Silby is the only son of Sig and Bibby Silby and sole heir to the Silby estate and fortune. Tad’s grandfather Benji parlayed a thirst for adventure and enterprise into a series of speculative trade contracts with various foreign communities many years ago. He established a lucrative and well respected import/export company and introduced unusual handiworks, spices, fruits, and clothing to those in Blighthouse and Gormenghast who had the coin and inclination to purchase such things. Benji’s success enabled him to settle on significant lands southwest of Gormenghast where he would build his estate.

It was on the Silby Estate that Tad was born and raised, just like his father and uncle Kif before him. Tad’s upbringing was privileged and stimulating. He was schooled on the premises but not confined, as both parents attached a high priority to trying new things and experiencing the world. Tad learned to ride a horse at a very young age and would often go “ranging” with his uncle Kif on and around the Silby lands. As he grew older he would accompany Kif on business, to meet with foreign suppliers and accompany the occasional shipment to some destination within the realm.

Complications during Tad’s birth resulted in Bibby’s inability to bear another child; without siblings, Tad had limited interaction with other children on the estate, but he always had a friend in Kif. Their travels fortified the bond they had already forged, and instilled in Tad an insatiable wanderlust.

During his time traveling the realm with Uncle Kif, Tad’s talents for thievery became apparent. The best thing, he learned, about visiting and interacting with strange and unusual dignitaries, was \*interacting\* with their strange and unusual daughters. Tad’s ever-growing romantic appetite mandated that he begin making use of his diminutive stature and quick reflexes. Hut, hovel, palace, pantry, hedge maze…it made no difference to Tad; he learned to move quietly, think quickly, and squeeze through the tightest of places to earn his prize, usually a kiss and some over-the-clothes stuff with some local leader’s precocious darling.

Young, rich, and sexually adequate, Tad Silby was living the dream. All that changed recently when Tad experienced loss for the first time in his life. The body of his uncle, mentor, and only true friend, Kif Silby, was found slumped in an alley, belly slit open, his hands filled with entrails as though he tried to put them back in. There were no suspects, no leads, and no reason to think this anything more than a terrible incident of random violence. Kif’s death shook Tad to the core. The notion of continuing his travels alone was a foreign one, but Tad knew he would find no solace at the Silby estate; perhaps he would return someday and settle down, but at this stage in his young life the estate felt more like a relic of his past than it did a home.

Listless and demoralized, Tad mounted his horse and rode for Pyre. It was no secret that Pyre was a good place to drink, a place where he would undoubtedly find some distraction in the lives of strangers, adventurers…maybe even make a new friend.
"Dank Maim" the Fighter

Dank Maim is from Candlehat who is on a quest to bring back protectors to his home city. He is the Bastard son in an old family of hemp and spice traders who harvest from the Dankwood Forest which is named after his fathers family. They couldn’t prove who Dank’s father was. He was conceived during a music Festival Woodstocks 99. A music festival where citizens of the Realm gather around prisoners who are in stocks and they blow dank smoke in their faces and have all day orgies. During that festival his mother fell pregnant. Among her parters was Danks father who later killed the other possible fathers and named Dank his bastard son. Dank Maim the Bastard Son of Indo. He trained to be the greatest fighter in a city of lovers.

Father: Indica “Indo the Strong”  Dank

Mother: Meredith “Mary” Jane
"Tarlton Banks" (aka "Tarl") the Swordsman

Tarlton Banks was born the heir to a wealthy family in Gormenghast. The Banks family, called such as the operators of a banking monopoly in Cinderwrought, were well known as stingy, miserly, and ostentatious, believing their wealth put them above the common rabble. For a time, it seemed like young Tarlton had it all.

One day when he was a teen, a woman appeared at the door of the Banks' home claiming to be a relative of Tarlton's mother. She pleaded with them to take her son, as she was sickly and did not want to leave the boy motherless and alone. When Tarlton's father had her thrown off the property, she placed a curse on their house that left Tarlton afflicted with with a disorder that caused him to wander to the ocean and swim in his sleep.

The curse rendered him unable to function in normal society, and his parents could not bear the shame of his affliction. He was cast out of his father's house and became a wanderer and a beggar, never knowing when he might awaken in the ocean's salty grasp, preserved only by the barrel vest he'd fashioned to keep him afloat. He took the name Tarl, as ashamed of his family as they were of him.

When Murf found Tarl bobbing in the sea, the barrel vest was the only thing keeping him afloat. Starved and hopeless, he was resigned to die there in the briny vastness. The cheese that Murf offered him was the truest kindness he'd ever been shown, and in that moment his overwhelming thankfulness and humility broke the curse that had ruined his life. From that day onward, he traveled with Murf as his faithful companion and partner.

After ousting the scroll lords from Dankhouse, recognizing the need for order in the town, Tarl agreed to stay behind as the new sheriff, where he currently remains.
Quest 6: A Murfday Extravaganza

After Murf officiated an adequately somber burial for Tad, a reflective look to the night sky revealed the sign of interlopers nearby: firelight by the abandoned lighthouse! Our heroes scanned the horizon, and spied a heavily guarded treasure ship cruising into port, guided by the light of the tower, and flying the inverted sigil of The Soot-Blackened Fool! A heavy retinue of lizardmen man the oars, ready for an invasion. The group decides to send the ship off course and into the rocks by dispatching the guiding light--they make their way up the spire and encounter a welcoming party of fellow lizardmen, orcs, a mama troll, and a very angry lobsterman named Boil. After extinguishing the offending fire elemental atop the tower, a satisfying crash is heard on the rocks, and a bubbling of timbers sinking to the sea floor guarantee the destruction of SS Lizardship, they decide to do some looting and see what washes up from the shipwreck. A nice reward of scattered coins are found, but it seems a paltry lot for such a galleon... What cargo so important to warrant such a dangerous nighttime voyage? Did the secrets sink with the ship? And who in Cinderwrought would dare fly the banner of the Soot-Blackened Fool in such disgrace? Tune in next time to find out!!
Boil

## Boil's Bio

Boil have mom dad. Mom Ariel. Dad Horatio Thelonius Ignatius Crustaceus Sebastian.

Dad teach swim. Mom teach FIGHT.

Boil have birthday. Dad says now hunt.

Boil hunt. Mom Dad depend Boil. Boil almost catch green man. Boil no move. Boil caught in rope.

Boil fail Mom Dad. Boil useless.

BOIL FIGHT. Boil not strong. Too many for Boil.

Boil weak.

Boil sleep.

BOIL WAKE. Green men laugh at Boil. Cover in yellow water.

Green men drool. Want eat Boil.

Hear loud sound! FIGHT. Lady kill green men.

BOIL FIGHT. Lady stop Boil. Talk to Boil. Lady nice. Lady look like Mom. Lady give boil purple water. Boil strong again.

Stay with Lady. Love Lady. Lady love Boil. Boil have friend.

FIGHT for Lady. Lady fight for Boil. Lady give Boil purple water if Boil weak. Boil strong again. Boil keep fighting. Never too many for Boil.

Boil not fail Lady. Boil *not* useless.
Candlehat's Off to Ya!

It just so happens that MercCon is happening the same weekend as the Lich Boyz invasion! The Candlehat Council urges you to enlist as many mercs as you can to defend the town. Each of the heroes command a squad of hirelings, and an all-out tactical battle ensues! The boys send the Liches packing, but they'll be back. Where are they headed next? Somewhere they aren't invited, that's for sure!

...Wait, they're headed for The Sea Wolf Inn??! Tune in next time, for... THE FINAL COUNTDOWN.
"Lil Soo" the Monk

Lil Soo

When Lil Soo was a child, a pretty girl with a girls figure even as a child, she use to roam around the red light district, she wore a hat that was her fathers before he was murdered when Lil Soo was only two years old, her cousins would tease her and say that even tho she didnt remember it was she that had killed him, they would laugh and push her down, and call her a bad little girl and pull her hair and bite her little brown arms and leer at her, their small wet mouths laughing in her ear.
Beyond The Falls: Live!

King Falls AM Logo

"*Come listen to BEYOND THE FALLS: LIVE! In this special edition of the show, Kyle, Eric, Noah & Trent are live (pre-recorded) from UCB in Los Angeles. The boys are accompanied by maestro Cameron Chambers, and several of the King Falls AM cast. Lots of music, lots of laughs and lots of fun!"*

## **Episode Transcript**

The unofficial episode transcript is not currently available. We apologize for the inconvenience!
Quest 7: Froggy Lips Sink Ships

*(A hasty recollection of the encounter cobbled together from rumors overheard at The Seawolf Inn)*

The goblins of the Dust Mines claim ownership of the sunken ship, and threaten to lay siege to the town of Blighthouse, while its derelict crew metamorphosize into amphibious frogmen, hellbent on retrieving the lost magical treasures from the deep. Posed with saving the town or saving the treasure, our Heroes decide to delve into the murky waters and take the treasure for themselves! With the help of a frogman-defactor, they manage to traverse the drowned ruins of the sunken ship, and return with many magical artifacts, and many glittering gold coins. But what will become of the town of Blighthouse when a horde of goblins come knocking at the gates??
Lavender Hansen

Car theft

**Kitty (**real name **Lavender Hansen)** is a criminal who works regularly with the Irregulars Crew, mostly assisting them with robbing stores, supporting the members in fire fights and suppressing Matthew Ichabod's psychopathic ways

## Overview

### Relationships

Getting along with most of the crew, and additionally Lucy Pattern, she helps out well with everybody who requests so.

## References

1. ↑ http://gta.wikia.com/wiki/GTA\_Online\_Protagonist
2. ↑ http://gta.wikia.com/wiki/Timeline\_(HD\_Universe)#1973
3. ↑ http://gta.wikia.com/wiki/Timeline\_(HD\_Universe)#1992
"Murflenyre" (aka "Murf") the Paladin

Murflenyre is nothing special.

A native of Candlehat, Murf was born into the Order of the Soot-Blackened Fool, which would be a privileged birth in a culture that wasn't presided over by a cult of shame. From a young age, he very quickly rose to the top of every bell curve possible. The Black Order preaches shame and atonement as the birthright of every elf in Candlehat. This means that every failure is worth being ashamed of, and exceptional performance is vain and prideful and worth being just as ashamed of as having failed. Mediocrity is the ideal for an acolyte of the Black Order, and in achieving that standard, Murf caught the attention of Order leadership.

After finishing his studies, fulfilling his compulsory procreation requirements, and reaching eligibility for priesthood, he was instead offered a chance to become one of the Absolved: a paladin of the missionary priesthood, tasked with spreading the virtue of shame and dispensing justice to those who might need to be humbled. Murf rose adequately to the challenge and no more.

Making the changes to his life required to properly serve in his new post have been the greatest trials he's ever faced. As an Absolved, Murf is no longer required to perform atonement rituals and is versed in restoration magic that is not available to the lower ranks of the priesthood. After training for so long to feel shame with every action and every thought, his charge to face the world outside of Candlehat requires a confidence and zeal that are totally foreign, but his commitment to the ideals of his order steel his will when all else fails.

Murf is currently a 20% stakeholder in the Sea Wolf Inn. He shares a room with his ward Tarl, the cursed swordsman he rescued at sea, and a heartwood tree grown with the ashes of the late Tad Silby, who perished in Shaggoth at the hands of beastmen.
"Ranger Dan" the Ranger

Deep in the Dankwood Forest, there is trouble a foot. It seems a crime is taking place. TEENS ARE GETTING HIGH! The forest is no place for nogoodniks, it is a place of serenity and humble self-reflection. Luckily, there is a hero who resides in these woods: Forest Ranger Dan.

He carries the Baton of Righteousness in one hand and the Big Book O' Rules in the other. He knows the law and he's laying it down!

He walks right up to those punks and says "Excuse me, but you can't do that here. Do you mind taking this business else where?"

The teens look at him. The look back at each other. They begin to laugh. "You're not even a real cop, dickhead. Fuck off."

But Ranger Dan does not fuck off. He tries to follow procedure but sometimes, to be good, you gotta do bad.

**TO BE CONTINUED**

- Excerpt from *The Adventure of Ranger Dan, The Coolest Forest Ranger Around*by Forest Ranger Dan (Who was recently let go from his Forest Ranger job)
Quest 12: Amber Alert!

Deep in the Torchweed Forest, the Amber Lodge is a place apart from time and space. At the center of its labyrinthine halls stands a vast shard of amber. Sealed inside is an enormous, unearthly insect. The wise stewards here revere the insect as a symbol of metamorphosis, and impart great knowledge to those willing to learn.

Our Heroes attend a party where they are literally transformed! Their change shake the foundations of time and space, and they bring down the house--also literally.
DankMaim

Dank Maim is from Candlehat. Dank is now on a quest to bring back defenders to his home city. He is the Bastard son in a wealthy family of hemp and spice traders who have harvested the natural growth from the Dankwood Forest for 3 generations. Dank’s father started planting and farming the crops as the natural supply has decreased.

He was conceived during a music Festival Woodstocks 99. A music festival where citizens of the Realm gather around prisoners who are in wooden stocks and they blow dank smoke in their faces and have all day orgies. During that festival his mother fell pregnant. They couldn’t prove who Dank’s father was (But they do look very similar). Among her many partners was Indika Dank who later killed the other possible fathers and named Dank his bastard son. Dank Maim the Bastard Son of Indo Wanted to be an Adventurer ever since the age of 9 when he saw a roaming adventurer kill a goblin who was peacefully crossing the road. That day he knew what he must do. Learn to fight with 2 swords, cause it looks cool and Dank is cool. Dank trained to be the greatest fighter in a city of lovers.

-The Dankwood Forest was named by "Sal Tiva Dank the Red" (Danks great great great grandfather) he did not discover the forest's  sticky bounty ripe for harvest but he did kill the man who did. After taking out the competition he settled there to build his families empire  of dank.

-Dank once lost his two prized swords in a freak gambling accident.

*Great Great Great Grandfather: Sal Tiva the Red*

*Father: Indika “Indo the Strong” Dank*

*Mother: Meredith “Mary” Jane, never married (ironic?)*
Quest 5: Dead & Breakfast

### From Malbeca's wine-ring strained journal:

Malbeca had a rough night, and is still having a rough time translating her notes. Here goes:

Back in Blighthouse, Zero's child assistant, Two, shows up supporting the charity "Hands Across Cinderwrought," dragging a miles long intestinal track tied around his waist. He offers advice about running the Inn, which is to basically go back with him to Pyre and talk to Zero.

We hold hands and recoil over the Beast Men camp in Shaggoth, then to Zero's shop. Zero says our deed actually still belongs to The Knight Manager, who we need to get consent from by either Astral Projecting or by resurrecting and killing him again. We decide to resurrect him.

On our way, we hear rumors about how it's safe to cross some Goblin River at the Third Eye, an invincible Gargoyle at the Inner Sanctum, and a Shaman guarded by Ogres - whose true name is "Squelchums."

The Beast Men in Shaggoth are tribal, and we walk past them into a ceremonial rite.

The rest is... was... heard in distant cries from outside of this room I can't seem to leave:

Murf in first to find 3 stinkies: 2 Skaven, 1 Orc. Gap kills Skaven. Dewey hits spear trap. Ranger Dan kills Orc. Skaven attacks, dies in retaliation. Wandering Orc behind Krain. I hit a hazard. Dank's hireling finds a trap, Dank finds a golden Dat Boi. Murf finds Rock of Fleeing Skavens, 1 Beast Man. Gap goes to end of hall and finds Fimir holding a Wolf guarding the door. Murf wrecks shop.

I am still here.

Tad dies. Oh shit... eh, well.

Dank scout dies (#7)

We jump the Goblin River thanks to the rumor.

I made this dexterity pinot way too strong. Drunkenly charge through dungeon and fail attacks.

Argued with the Knight Manager.

1 + 1 + 1
"Cragganmore" the Barrelmaster (and his "wife" Melissa)

Cragganmore the Barrel-Master’s first memory was nursing from his mother, a leaky barrel with a sandbag propped against it, in a long forgotten whiskey rackhouse. Thanks to an “ABC’s of Good Whiskey” sign and an un-cancelled subscription to Reader’s Digest, Cragganmore eventually taught himself to read and write. It was through learning to read that he saw that his mother and all his friends all had “Cragganmore” scrolled on their “chests”. Thus, he came to the conclusion that everyone in the real world had the same name, but in fanciful stories of “Reader’s Digest” names could be different.

It wasn’t until the age of 13 (his current age), that he left the rackhouse for the first time and wandered into a long forgotten “Perfume de Melissa” bottling factory. It was in this factory that Cragganmore found a barrel positioned under a leaky bottling nozzle with a new “real” name. Melissa.

After a short courting period (an afternoon), Craggle-pussy proposed to Melissa and she rolled in that way that he knew meant “yes”.
Two days later, after losing all of their virginities, they set off into the world hungry for adventure.
"Malbeca" the Alchemist

Malbeca always resented the “mal” part of her name.

“Bad.” “Wrongful.” “Ill.”

What did *she* ever do that was such a terrible thing? Apparently being born to one of the families in The Deception somehow meant she had to bear a pejorative prefix- through no fault of her own.

Her family was hated throughout Saltsorrow; their existence was a briny reminder of the long-gone days of aromatic grapes, berries, hearty oak and tempered glass.

No-one knew if wine could return to Saltsorrow. None among the scores of visiting wizards, shamans, witches, paladins, or any other kind of magic user that passed through could help.

Knowledge of the grape was still present in her family’s dreams, though. Sulfites, aging, vineyard pruning, water filtration- the wisdom of thousands of years of a perfected craft lingered in their libraries. In their stories. In their blood.

So, Malbeca’s family explored “the knowledge” in different ways, becoming amateur organic chemists in their own right. They studied and used the ingredients they could find, or that merchants brought in, to concoct new potions with helpful – and dangerous – effects. They were cautiously crafted to be brewed and sold, eventually affording the family a small laboratory to continue further experimentation and development.

Malbeca was *good* for her age. The mixtures came naturally to her, but the exotic ingredients didn't. So, she set out to find a better supply, some diversity in chemical and magical structure, and maybe, just maybe, an answer to save Saltsorrow and the family legacy.

## Boil

When raiding the lighthouse with her party, Malbeca stumbled into a room containing a giant Lobstrosity that was intended to be boiled for dinner. Angry and covered in butter, something between the two clicked and they found common ground. From that point onward the two were fast friends, fighting side-by-side minus the times Boil got too excited and ran ahead on one of his adorable murder sprees.

* Boil

## Vinification

Malbeca's alchemical knowledge allows her to brew potions at half the Armory cost. She happily creates these for her Quest mates free of charge (except for Tad), although gratuity is always appreciated for her efforts.

These potions have the same effect on the drinker, but have a higher alcoholic content and are significantly more flavorful.

While gathering various ingredients throughout her adventures, Malbeca is also experimenting with new types and flavors. Their final recipes and magical effects are not yet known.

* Chum Dump Bucket
* Bonecaine Chaser
"Z" the Half-Ogre Weezard

"Z" the Half-Ogre Weezard

Born and raised by a single mother in the foothills of Old Wart, "Z" found it difficult to fit in. Not the bastard part - most Orc and Ogre children are - the half-breed part. Too short to dunk in Ogreball, too large to play Gobboball, "Z" spent his childhood alone reading books scavenged off of dead adventurers. Teased by full blooded Ogres for being "all flash, no smash" and by Orcs for knowing big words such as "bucket", "Z" was ready to leave home.

Having fulfilled his dying mother's wish of graduating the third grade, "Z" the Half-Ogre Weezard heads out in search of his deadbeat human father. His destination is "Pyre", a town full of humans.
Leo Svennson

Leo Svennson

Agent 14 (formerly)

Lester Crest

The Irregulars

Heavy Sniper (special)

Declasse Granger

Ruffian (rare)

Crime organization

Car theft

The Irregulars

**Soapierdig** (real name **Leo Svennson**) is the criminal mastermind behind the Irregulars Crew. He is romantically involved with Anna Karlsson, and continuously bashing Nathan and Matthew for their incompetence.

## Overview

### Personality

Leo finds it difficult to control his anger when having to deal with Nathan and Matthew's disagreements and continuous fighting, however, he usually more or less teams up with Nathan to scare off Matthew, even sometimes despite the fact Nathan started the feud, which shows his distaste for Matthew overall.

Despite this though, he can, however rarely, team up with Matthew, but this usually ends in tears, as Matthew goes off on his own and commits ridiculous crimes while Leo just stares and wonders why he even recruited him in the first place.

Regardless, Leo is the leader of the Irregulars, he organizes everything, he is smart, good with numbers and a good fighter. His crew is everything to him, his life, he gave up everything morally for them, and hasn't looked back since.

### Relationships

Leo's relationship can stem from love to hatred, he is together with Anna, the two are supportive of one another, but can still argue in times of stress.

He can get along with both Nathan and Matthew, but more with Nathan, but still he can get extremely violent with the two, to the point of pointing guns.

Linda, the crew's receptionist, is somebody Leo trusts and allows to take control of the building and overall everything financial when they are all absent, he is trustworthy, but also easily misfortuned by his supposed Irregulars friends.

## Vehicles

### Declasse Granger

The Declasse Granger, it is purple, armored and able to have four people inside and one each on the side, it is unfortunately rarely used, but when it is, it proves to be the one and only best vehicle for the crew and the errands they do. It was used more during the heists, and since the end of them, is only brought out ever so often.

### Kuruma

His other armored vehicle, is mostly used by Leo and the Crew more than the Granger, however only during heated fire fights (which proves to be more than a few times a day).

## Gallery

###

## References

1. ↑ http://gta.wikia.com/wiki/Timeline\_(HD\_Universe)#1973
2. ↑ http://gta.wikia.com/wiki/Timeline\_(HD\_Universe)#1992
3. ↑ http://gta.wikia.com/wiki/GTA\_Online\_Protagonist
Boat Boi

**Boat Boi** is Uniquian's pet. He resides within the Minecraft Universe, living with Uniquian in his home with his roommate Runesickle. Boat Boi, a servicable fowl, acts as the only living thing Uniquian seems to care about.

## Overview

### Early History

Boat Boi was birthed via egg by an unknown chicken. His egg was found by Mikulis and ultimately born inside of Uniquian's home.

#### Chicken Attack

After Uniquian and PurpleDragon's chicken spawning in Mikulis' home, the latter retaliated by filling everybody's home with chickens, Uniquian most notably. As Boat Boi watched his friends be "taken care" of by Uniquian, he fleed to a nearby boat. Uniquian, seeing Boat Boi on his boat, took a liking to him and ultimately let him live as his pet.

### YouTube Series

#### Pilot Episode

After seeing Mikulis being attacked by skeletons, Uniquian flees into his home and cuddles with Boat Boi, saying he loved him, until Mikulis storms in a attempts to murder Boat Boi. Uniquian, in a fit of rage, breaks down the door and runs after Mikulis, knocking him off of the bridge. This attempt on Boat Boi's life could be argued as the main reason for Uniquian's part in Mikulis' Animal Castle Raid.

#### The Agreement

Boat Boi was almost killed once again after the raid.

#### Episode One

Boat Boi's name came during the first episode of the YouTube Series. He is then shown to Mooscittles, before the two go off to Melon and Empa's island for a ceremony.
Quest Summaries

* Quest 1: Beneath Gormenghast
* Quest 2: A Nest of Traitors
* Quest 3: Finders Keepers
* Quest 4: The Unwed Mother
* Quest 5: Dead & Breakfast
* Quest 6: A Murfday Extravaganza
* Quest 7: Froggy Lips Sink Ships
* Quest 8: We Built This City on Gobl n' Roll!
* Quest 9: Tomefast Tomefurious!
* Quest 10: A Real Pickle in Salt Sorrow
* Quest 11: Spell Check, Please!
* Quest 12: Amber Alert!
* Quest 13: The Boys are Back
* Quest 14: Candlehat's Off to Ya!
* Quest 15: The Final Countdown