Easter Eggs & Secrets

The following is a list of various **Easter Eggs** as well as **Secrets** in Twitch Dates Pokémon.

## Konami Code

Entering the Konami Code using a keyboard at any point during the main game (↑ ↑ ↓ ↓← → ← → B A) triggers a scene of an Espeon playing in a litterbox, with the text "PARTY LIKE IT'S 10 PM" being displayed on screen.

This is a reference to the GBA game Catz. In the intermission between the Crystal and Emerald Runs of Twitch Plays Pokémon, this game was one of various game boy games played. Players managed to softlock the game, having it be stuck on an animation of their virtual cat seemingly moonwalking in place at 10 PM in game time. This caused the cat to be dubbed 'Michael Catson' and became a meme among players. The music that plays during this secret is actually a remix of the music that plays in the house in Catz, which endlessly played as a result of the softlock.

## Secret Notes

Scraps of paper can be collected during specific points during the game. Clicking on them results in them later being added to the gallery under 'Secret Notes'.
* The first note is obtainable during the introduction scene, when Burrito first sets foot in their dorm room.
* The second note can be found during Week 1, Day 7, at the Library when Burrito and Brian first walk in.
* The third and forth secret notes are seemingly unobtainable (?) in the current release. Originally, both of them were found by clicking on the school map when going to the Newspaper Club during Week 2, Day 3, when a 'click' noise was displayed in the textbox afterward. The code to obtain them was omitted from executing in the latest release - although the \*click\* Easter egg still works.

## Church Voices

During the scene where Burrito tries to focus on the stone wall during Week 1, Day 7's Church Scene, clicking on the Unown 'T' in the top left will cause them to actually start hearing voices afterward. They are presumably banter among the development team, as clicking on a 'T', short for Tablefort, is required to see it.

## Call. Your. Parents

During Week 2, Day 1, exiting the phone menu when the game instructs you to call Burrito's Parents results in amusing text boxes that lead the player back into the phone menu to try again.

## Secret Phone Numbers

Manually dialing any of the following numbers at any time during Week 2 results in exclusive conversations:

* 052827154 or 2827154 results in a call from Crypto from the Telefang Series. The design and model name of Burrito's phone is based on the phones from this series.
* 911 or 999 results in a humorous call regarding calling emergency services.
* 8675309 results in a person screaming at Burrito, telling them that this is not Jenny's number. This is based on the song *867-5309/Jenny*.
* 8818165 results in a call with 7, who claims to be Burrito's writer and spouts a bunch of silly, whimsical facts about various characters in the game, such as claiming that Burrito's father is a 'revival herb' dealer.
* 1337 or 1337420 results in someone talking to Burrito in increasingly eye-bleeding leet speak, causing Burrito to hang up in frustration.
* 11037 results in a conversation with 'Monokumon', a reference to Monokuma from the Dangan Ronpa series.
* 111111, 413, or 612 results in Burrito's phone installing an app called 'Pesterchum', a chat app from Homestuck, where they find themselves in the middle of a really strange conversation between two users named 'EB' and 'TG'.
* 225558833 results in a strange conversation with a person named 'Blue'.
* 9153096339 results in a conversation with 'Heralded Husky'.
* 42 results in a conversation with an unknown person asking Burrito if they know the 'answer to life, the universe, and everything'. This is in reference to the novel *The Hitchhiker's Guide to the Galaxy* where the number 42 was deemed as this answer.
* 1234 has Burrito joke about why they would dial a number 'an idiot would give to his luggage' before revealing that the number belongs to Fonz.
* 013115 results in a conversation with BlitzMckreig.
* 117298 results in a conversation with FlyWoods.
* 251205 results in a conversation with Kichithewolf.

## Writer Scenes

During Week 1, Day 6, head to the arcade and choose to purchase the Pokédoll for Burrito. Then, pursue Katie's or Brian's route (See the Route Conditions page) and during Week 2, Day 5, the afternoon scene where Burrito browses the internet will suddenly be interrupted by one of the game's writers appearing before Burrito.

* If you chose to play games, Draymonddarksteel will appear as 'Prancing Pawniard'.
* If you chose to read Pokkit, Zekira will appear as 'Alluring Absol'.
* If you chose to browse around, Felistar will appear as 'Pretty Purrloin'.

The Prancing Pawniard.The Alluring Absol.The Pretty Purrloin.
## Abby Math text

*Fixed in Air & Katie update*

During the Week 2, Day 7 in Abby's route, the game keeps track of Abby's 'mood' through your decisions with her during the day, which has an impact on how she expresses how well the day went for her at the end. If her mood is extraordinarily low (can be done by selecting 'Just buy 'em all' when at the store and 'no' when she later asks if Burrito will continue to help her with her grades towards the end of the day), instead of Abby expressing how the day went (dependent, again, on how much mood points you accumulate,) the messages 'draaay halp math' and 'dray plz' appear in their place.

This is actually an oversight and is not intended to display during regular gameplay. The messages were likely by the programmer, Kichithewolf, and addressed towards the writer of the scene, Draymonddarksteel, in response to the complexity of implementing the mood tracker.

## KFC Mode

An unused 'mode' of the game can be seen within the files of the game named 'KFC mode'. All that remains of this mode are crudely drawn portraits of ATV and Katie, a picture of a burrito that was likely the representation of the actual Burrito, and the dorm background with Will humorously replaced with a fried chicken.

Katie's KFC portrait.Katie's KFC portrait wearing her casual outfit.A picture of a burrito that was likely the representation of Burrito.ATV's KFC portrait.The dorm in KFC mode.
## Machinations of Will's Mind

During the final scene of Katie's route, if the following conditions have occurred on the current save file:
* All routes have been completed (As of the current release, Katie & Air's routes have been finished to the end of the game at least once, and the remaining dateables have been completed up to Week 2;)
* Burrito chose to 'Keep Silent and read about Highly Insane AI' during Week 1, Day 4's Morning Class;
* Burrito sat with Abba, Arc, and Air for lunch during Week 1, Day 5;
* Burrito ate 'Burritos ∞' during Week 1, Day 6;
* Burrito went to the Arcade and purchased the Heart-shaped Pillow for themselves, Gator, and Air;
* The Church Voices Easter Egg was viewed;
* Burrito called 7 by dialing 8818165 during Week 2;
* Burrito chose to 'Make something up' during Week 2, Day 3's lunch with Digrat and Dux;
* Burrito chose to mess with Abby during Week 2, Day 3's afternoon class;
* Burrito found the prospect of making a big splash during Week 2, Day 4 'really AWESOME!'

Then the line where Will says 'The inner machinations of my mind are an enigma.' will suddenly be voiced word for word by Patrick Star from SpongeBob SquarePants.

## Psychic Points

The game keeps track of a system called 'Psychic Points', which are gained as Burrito taps into their Psychic-Type abilities across multiple routes in the game. Ways to obtain points in the current release include:

* When attending the Science Club during Week 2, Day 3 and the Exp. All is used on Burrito.
* Waking up Abby during the morning of Week 2, Day 5, when pursuing her route.
* Obtaining one of Air's bad endings on Week 3, Scene 6.
* Selecting 'I'll give it a try.' during Katie's Week 3, Scene 1.
* Selecting to use the U.C.E.F.R. on Burrito, Gator, and Will within the same instance of Katie's Week 3, Scene 3.

* Automatically during Katie's Week 3, Scene 10 when the Psychic TM is used on Burrito.

An additional point, while programmed, is omitted by being executed by the game's code:

* During Week 2, Day 6 of Gator's route, correctly guess his position within the three allocated attempts.

These psychic points persist across all playthroughs once they are obtained. Scenes that are affected by Psychic Points include:

* Having 0 psychic points during Week 2, Day 6 of Gator's route has Burrito feel they know nothing about their psychic abilities, where otherwise they would instead think they only know basic mental suggestion.
* Having 2 psychic points during Week 2, Day 6 of Brian's route has Burrito admit to Brian that they are not good at controlling their psychic abilities, where otherwise they state their psychic powers aren't very strong.
* Having 2 psychic points causes additional dialogue with ATV during Week 2, Day 6 of Abby's route, where he seemingly reads Burrito's mind and calls them out on doubting his chances at finding someone to date.
* Having 3 psychic points results in a variation during the morning of Week 2, Day 7 in Gator's route, where Burrito attempting to see into the future actually succeeds, resulting in them having a distorted vision of Gator presumably attacking someone, which actually occurs at the end of the day.
* Having 3 psychic points allows Burrito more ability to lift the Ultraball while trying out during Air's Week 3, Scene 1.
* Having 2 psychic points is a requirement to obtain Katie's true ending.