recursal/Fanatic-Fandom huggingface dataset:
Break Action mode

The **Break Action mode** is a Module Combination for Primary weapons.

## Function

Within the time of activation, ALL rounds (not including the reserve capacity) at use will be used until the user reloads it, followed by cooldown of 1 minute.

When Semi-Auto/Multiple Shot weapons come into play, the overall damage will be calculated by this: **(weapon damage x capacity) / number of shots within a single burst**. It will also fire a single burst fire before reloading.

The more rounds per use, the merrier!

## Required Modules

* Kinetic Module
* Butt of the Rifle
* Upgraded Trigger
"Leviathan"

## Attributes

* Automatic
* Armor Bonus

## Gameplay Information

The **"Leviathan"** is a Primary weapon introduced in the 12.5.0 update.

## Appearance

It is a gunmetal assault rifle with the skeleton stock, the handle-sight combination that is there for show. It has the 20-round clip.

## Strategy

It deals great damage and has high fire rate, and mobility, but with fairly low capacity.

### Tips

* Aim at the head to deal higher damage output.
* This may have a fairly low capacity for sustained fire, but do not be fooled! The devastating damage output (especially in headshots) can make up for its low capacity.
	+ Even then, you need to carefully aim enemies to prevent ammunition wastage.
* Take advantage of its mobility as this can allow you to jump around.
* It is very accurate that you can use this in long range.
* Play in close-range maps. This is useful.
* Useful for weakening targets.
* Don't stand still while chewing the enemy's armor and health.
* Use its high reserve capacity as your advantage.

### Counters

* Use an area damage weapon.
* Pick off its users from long ranges.
* If under suppressive fire by the user, either flank the user, use throwing gadgets such as the Frag Grenade or the Dragon Whistle, or wait until the user runs out of ammo.

## Trivia

* It is based on the Heckler & Koch G36 assault rifle.
* It has one of the lowest capacity per magazine in the Primary class, having only 20 rounds/use. However, it was buffed to 32 in the 15.0.0 update.
* In the 15.0.0 update, its capacity was increased to 32, and its magazine capacity remains 25 times the used capacity and at the same time was given "Armor Bonus" attribute. However, in an unknown update, it has been reduced to 5x.
* The Leviathan is a sea monster referenced in the Hebrew Bible in the Book of Job, Psalms, the Book of Isaiah, and the Book of Amos.
* Its efficiency was updated in 15.8.0 update.
I'm a Zombieman

**I'm a Zombieman**, also known as **Adam** or **FreddyOfAxes**, is the creator of SIC, Prey, and the Stocean Interstellar Committee Wiki. He lives in the United States. He first began playing Doom in early 2017, and gained a very strong liking for it. He began making maps in October 2018.

## Biography

I'm a Zombieman lives in the United States. He has a good amount of friends and is usually easygoing.

He began playing Doom in 2017, after hearing about Doom 2016. He first bought the Ultimate Doom on Xbox One (using backwards compatibility) and shortly after bought Doom II. Later, he found out about Doom Builder and downloaded it in October 2018. He began building maps there, although most of them were mediocre at best.

Once he bought his own personal computer, he began working on SIC in December, and is currently still working on it. He also began making a few maps for Prey and Prey 2 in Spring 2019, but those were canned due to time constraints. Instead, two years later in Summer 2021, he began work on SIC Remade, a remake of the original wad in a much more detailed style, complete with original sprite work whereas SIC contained assets from Realm667.

## Stuff about me

### Hobbies

* Drawing (especially maps)
* Writing stories
* Reading
* Socializing
* Gaming, duh. :)

### Likes

—————>DOOM!<—————

INCLUDES DOOM 2, FINAL DOOM, DOOM 3, DOOM 2016, AND DOOM ETERNAL!
* Xbox and PC - not a PS guy, and don’t play Nintendo besides my GBA/Switch occasionally.
* Browsing the web
* Working on this wiki (rarely, haha)
* Making and playing mods and WADs (also rarely. Lol)
* Eating turkey sandwiches, plain hot dogs, and meat-only hamburgers. What? Don’t judge.
* The colors blue, red, green, and purple

### Dislikes

* Doom "clones", mostly stuff like D!Zone and other knockoffs
* Crappy, low-effort WADs or maps, which includes some of my own maps
* Not getting precious sleep
* Anything to do with ELA (English Language Arts) or Literature Composition. Boi do I hate it
* Not getting my desired amount of chicken tendies at any fast food establishment.
* The colors olive, brown, and tan. They’re ugly.

## Username

The original FreddyOfAxes name was created when Adam created his Wikia account. It was done using a name generator, and is not correlated to his name.

I'm a Zombieman was created in 2019 after Adam decided he didn’t want to be known under the FreddyOfAxes name in case he published any of his WADs.

## Social Media Links

~~YouTube~~ I don’t use this channel for SIC anymore, instead I just focus on memes and Wolfenstein stuff though I might do Doom in the future again.

## Trivia

* His favorite Doom game is The Ultimate Doom.
* He has given away two of his wikia alt accounts to friends. Not like I want ‘em anymore.
* He appears in a secret room of E4M9 of SIC. Interacting with him will cause a message to appear.
Bloodbath

**Bloodbath** is the first episode of SIC. It takes place on the moon of Cyla, a moon of the planet Sulphur (both of which are fictional).

Designed exclusively by Adam, the levels are more simplistic and contain varying textures. E1M2 and E1M4 utilize STAR textures; E1M1 and E1M6 utilizes BROWN/PIPE textures, and E1M3, E1M5, and E1M7 utilize Dark BROWN textures. WOOD textures are also seen in every outdoor area.
However, marble, hellish, lava, and STARTAN textures are mostly absent except in some cases.

The Bloodbath Levels were made before the other levels, which can be seen when compared to those in Breakdown. Maps like E1M6 contain some improvement (in this case, lighting) over previous maps, though it becomes consistent in the other episodes.

## Levels

* E1M1: Reception
* E1M2: Computer Hub
* E1M3: Power Plant
* E1M4: Control Tower (exit to secret level)
* E1M5: Military Unit
* E1M6: Cargo Landing
* E1M7: Central Pumping
* E1M8: Teleportation Hub
* E1M9: Quarters (secret level).

## End of Episode victory

*You step into the hypnotic teleporter and feel yourself dissolving away. You beg this leads to the SIC's main base on the Earth. But instead, you arrive at the ruins of the SIC Titana moon base. Damn it!*.

*Whatever happened must have been bad, but you’re hell bent on kicking their asses. Maybe you’ll find better weapons.*

*To continue, play SIC's second campaign Breakdown, its sequel Hellish Hatred, and the finale, Home at Last !*

## Speedrunning

The first theee maps are generally short and contain none or only 1 key. E1M5 and E1M7 contain two keys, and both contain a type of strategic puzzle. E1M4 and E1M6 use all three colored keys, though E1M6 is arguably longer. It’s par is over 3:00 long and requires backtracking.

The first three maps can be completed in less than 5 minutes. In E1M4, the easiest strategy is to avoid all secrets and use direct paths to collect the keys, and then take the regular exit. E1M5 is not as long but the player should avoid Secrets. For E1M6 and E1M7, it is recommended you read their respective article. E1M8 does not take long unless the player is inexperience or unprepared for the boss.

Overall, the episode can take less than 15 minutes to complete if one takes the most direct paths. It can take less than 10 if one speeds through as fast as possible.
"Black Arrow"

The **"Black Arrow"** is the Sniper weapon by MatthewGo707.

## Attributes

* Single Shots
* Armor Piercing
* 10X Zoom

## Appearance

* It is a black anti-material rifle with 10X scope.

## Strategy

This weapon may pack a powerful punch, but its firing speed is slow due to the user needing to operate the bolt.

### Tips

* Use this weapon at long distances to maximize the scope's usefulness.
* Be sure to aim for the head to maximize damage and conserve ammo.
* In Team Fight, pick off key targets (i.e. Ghost Lantern users) to prevent enemies racking fast kills.
* After racking a kill from a sniping spot, move to another position due to obvious reasons.
* When against an unarmored opponent, aim for the center of mass instead. They will be downed in a single body shot, and aiming for the center of mass can make aiming easier.
* Take the time to aim first if locked in a sniper duel.
* If used in close ranges combined with precision, it heavily damages your target. Tearing the bulk of their health and armor away, making them easy to finish off.
* As the scope heavily decreases your field of view, occasionally unscope and look at your surroundings to look for any potential attackers.
* Try to get a hidden area for covering due to its slower fire rate.
* In long range, use the scope to detect and kill enemies more easily.
* Go into long range maps, because this is a sniper.
* Don't stop strafing while sniping in longer ranges. However, do not use this sniper while standing still, as many other types of players will have the advantage of taking you down.

### Counters

* Get close with a powerful weapon, however, if you approach head-on, experienced users can kill you whilst excluding the scope. Ambush the user or attack from behind for the best results.
* A fast-firing weapon with a scope such as the Guerrilla Rifle will make the most of the weapon's slow firing speed.
* Avoid routes which other users are known to frequent.
* Try strafing around before unskilled users can aim you.
* Skilled player is always a problem. As the slow reloading time will no longer be a problem to them. So always get covered and get an ranged area damage weapon and fast mobility primary weapon to increase the chance of taking down the users.
* Fight these users in close quarters, and when using a Heavy weapon.

## Trivia

* It is based on the Yugoslavian Zastava M93 Black Arrow Anti-Material Rifle.
* Its name references its real-life counterpart.
"Commissar"

## Attributes

* Looping Shot
* Area Damage

## Gameplay Information

The **"Commissar"** is a Heavy weapon introduced in the 11.0.0 update.

## Appearance

It is the dark-gray pump-action grenade launcher with additional barrel below the main barrel.

## Strategy

It deals high damage, and has low capacity and good mobility.

### Tips

* Use this in close/medium range due to its limited range.
* It is not scoped, so use it in close/medium range.
* Use its high mobility as your advantage.
* When firing, the grenade is shot in an arc, so aim high above the enemy's head when firing at medium to long range.
* Stay airborne to defeat the weapon's low range.
* Aim at the ground near the enemy to ensure that it will hit them unless they tend to jump and move a lot.
* Make your shots count and be effective as they can as there aren't very many grenades it can hold.
* You can use this weapon to Rocket Jump, however, it is not recommended due to the low ammo capacity and high damage.
* This gun's blast radius is extremely massive.
* If max-upgraded, DO NOT TRY TO ROCKET JUMP WITH THIS WEAPON. At levels >32, this weapon will take out all of your armor and a huge chunk of your health if shot at one's self.

### Counters

* Pick off its users from long ranges.
* Move around the user to avoid getting inside the blast radius.
* Rocket jump to a decent sniping spot with a roof because this weapon is heavily affected by gravity.
* Being high up in the air decreases the chance of you getting hit by the "Commissar", but watch out for users that switch to automatic weapons or snipers to counter you.
* Any automatic weapons can overpower its users.
* If possible, try outmaneuvering the enemy to avoid getting caught in the blast.
* Its users can't hit any enemies high up in the air. Therefore, the Jetpack or Rocket Jump can solve the problems they cause, but you need to avoid some unsuspected surprises, like how they will attempt to shoot you with projectile weapons.
* If they know how to switch to ranged weapons, then they probably know better than you.

## Trivia

* This is based on the Soviet GM-94 grenade launcher.
* This looks like the buffed version of Grenade Launcher .
* The name of the weapon suggests the one who controls the opinion of the public, referencing the Communist party official from Soviet Union (referencing the weapon's origin) assigned to a military unit to teach party principles and policies and to ensure party loyalty (Merriam Webster Dictionary).
* This is the only grenade launcher-based Heavy weapon that is pump-action.
* In the 15.4.0 update, it requires only 5  to upgrade this weapon by 1 efficiency.
	+ However, this is no longer the case as of 16.0.0 update, making updates straightforward like how it was in 12.4.0 and earlier.
* Its efficiency was updated in 15.8.0 update.
"Oddysey"

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* 4

## Gameplay Information

The **"Oddysey"** is a Primary weapon introduced in the 20.0.0 update.

## Appearance

The weapon bears resemblance to that of the "Predator". It has a gunmetal gray body, with a stock, cylindrical magazine and a front handguard.

## Strategy

It has a healthy damage, a good fire rate, a good capacity, and an above-average mobility.

### Tips

* Like any shotgun, it is best to use this weapon at medium to close range.
* This weapon is particularly powerful when ambushing lone targets or dueling.
* Use this when your opponent is invisible as you will still hit most of your shots.
* Aim for the head at close range to deal more damage.
* Use it like the "Predator".
* Its good fire rate for a shotgun allows you to deal multiple damage on several enemies in one fell swoop.
* Use the flashlight to easily navigate easily in dark places.
	+ At the same time, wear max Primary booster sets to benefit the weapon the most.
* It's best not to use this at long ranges, as the slow firing speed and large cone of spread will leave you vulnerable to counterattacks.
* Use this weapon against heavily armored opponents. A full headshot can shred their HP and armor quickly.
	+ It is the best to attack a lone target.
* Use it against the Mech users.
* The "Turbo Charger" module combination makes a perfect synergy for this weapon of this caliber, as you can unleash the chaos with your continuous fire.

### Counters

* Pick off its users at long range.
* **DO NOT** take these users head on, as they'll rip you apart in seconds even with the most powerful weapons. Instead, ambush them from behind with a powerful weapon like Dragon Bite or Ultimatum.
* Flank around the user with a melee weapon and quickly attack them.
* Avoiding getting too close to the user, back off while firing to minimize damage taken.
* Stay away from its users. The farther you are, the better.
* Area damage weapons can make quick work of its users.
* Fully automatic weapons shred the wielder in no time.
* Attack its users from behind, as he/she have less time to react.
* The flashlight, when turned on, can render its users easy to find.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy depends on the ease of obtaining this weapon*

## Trivia

It somewhat resembles the Firestorm in terms of design influence.
British Storm

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## Attributes

* Automatic
* Laser Guidance
* 4X Zoom
* Grenade Launcher
	+ Looping Shot
	+ Area Damage

The **British Storm** is a Primary weapon introduced in the 20.0.0 update.

## Appearance

It is a bullpup assault rifle with an all gun-metal body. It features a 35-round magazine, 4X scope with laser sight on the player's side, and a grenade launcher.

## Performance

It is an assault rifle that fires 30 bullets in one use. With its very good accuracy, it can be used in long range attacks especially with the use of 4X scope, but mostly insuitable for close range encounters. However, the user meeds to reload often in case he is used to spray and pray tactics.

The inclusion of the grenade launcher renders this weapon versatile, especially when someone crowds the user or is hiding behind solid objects. However, due to its single capacity per use, it is recommended only for emergency purposes.

## Strategy

It deals decent damage and has a high fire rate, good capacity and mobility.

### Tips

* Aim for the heas to deal more damage.
* Have a backup weapon in case it runs out of ammo.
* Use the grenade launcher for emergency purposes. This includes:
	+ Being surrounded ny by enemies.
	+ Wanting to rocket jump with spawn protection.
	+ Downing enemies behind the wall.
* Be careful with its grenade launcher by not using it in close ranges.
* It features a splendid accuracy, so you can use this against snipers if you are skilled enough.
* Use the 4X scope for advanced accuracy.
* Try not to spray and pray due to its fire rate, tied with 35 rounds on use.

### Counters

* Any one-shot kill weapons will be proven victorious.
* Attack its users while the user is reloading or attacking someone else.
* Move around so he will waste ammo trying to aim ar you.
* Try not to engage its users in a melee attack, since he can outfight you with this weapon and its grenade launcher, which is a deadly combination.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining this weapon*

## Trivia

* It is visually similar to the British SA80 bullpup assault rifle.
* It looks like the non-explosive brother of the Storm

* There exists its shotgun-equipped variant.
Boudean

**Boudean** is a moon seen in Prey. It is the second moon of Sulphur, along with Cyla. The moon is the primary setting of Phase II.

## Background and Lore

Boudean is a mining facility, and has very few labratories or administrative areas. Built in 2120, the Boudean complex serves as the primary source for composite materials needed by the Stocean Interstellar Committee for their research.

After things went awry in August 2140 (PREY), Boudean began to orbit nearly three times faster around Sulphur. Survivors from the Cyla base reported that the moon turned a scarlet-orange with a shield of fire around its anterior. Messages received shortly before the moon disappeared indicated that the mining caverns were overrun. At 14:07:22 (2:07pm), the moon lost all radar and communication contact. No survivors were reported on the Boudean base after the invasion ended.

## Layout

The Boudean base has two sections - The Main Base and The Mines.

### Main Base

The part of the base that appears on the surface, it contains the Boudean Reception Hall (not as fancy as Cyla’s) and the observation labs. The door leading to the mines is sealed by three database computers that are heavily guarded by demons.

### The Mines

The Mines contain three smaller parts - The Chasms, The Rocks, and the Portal to Hell.

The Chasms contain a large area with a huge canyon, the bottom of which contains a lava never seen on Earth. A second, smaller area with shallower canyons is also present. The latter part leads to the Rocks.

The Rocks is the area where composites and minerals are collected and sent to the surface. The area consist of several labyrinthine tunnels with a few, larger base areas in between. There is a strange, supernatural stairway that leads to the final area.

The Portal to Hell is the deepest parts of the caverns. A special elevator is sent to and from the leading scientist’s quarters. The final area houses the Portal which supposedyl is meant to be used to transport stuff to Cyla. However, it now sends the portagonist to Hell.

## Behind the Scenes

Boudean is almost the same size as Cyla, and is based off of Deimos. Unlike the Deimos-Phobos relation, Cyla and Boudean are similar in shape, size, and color. Boudean has a very smooth surface with minimal craters, and is full of rich minerals not seen on Cyla or Sulphur.
Angry Tycoons

## Gameplay Information

The **Angry Tycoons** is a Backup weapon introduced in the 20.0.0 update.

## Appearance

It is the pair of dual machine pistols, each with a gray skin and a 20-round magazine.

## Performance

It is a dual-wield weapon in which each hand carries a replica. The machine pistols shoot one-by-one, this means that the right-hand machine pistol shoots first, then the left machine pistol next, then the right-handmachine pistol shoots again and so on. The bullets in these weapons are regular bullets with instant bullet travel time.

When reloading, the player simultaneously takes out the magazines of both pistols and drags the pistol down enough to be reloaded off-screen, then they come back up. It has no delay mechanics.

## Strategy

It deals decent damage, and has good fire rate, capacity and great mobility.

### Tips

* This weapon has high mobility and is accurate up to medium range, so running and jumping around slower enemies should cause them to miss and allow you to attack while they are reloading.
* Pair this with Cowboy Hat and max Hitman Mask for faster reload.
* Use this whenever your other weapons are out of ammo.
* Aim on the head for maximum DPS.
* You could use this weapon to either weaken or finish enemy players off, due to it having high ammo and the ability to deal high damage.
* Pair this with the Stealth Bracelet so as for the enemies to have a hard time firing towards you.
* It is an acceptable weapon for tearing down enemy armor.
* Useful for finishing weakened enemies.
* Good for ambuscades on unaware enemies.

### Counters

* Avoid close contact with users. The high damage combined with the ammunition capacity and mobility makes this weapon makes it lethal at such a distance.
* In direct dogfight, a superior fire rate weapon tend to force him/her lose his/her control.
* Pick off its users from long ranges with an accurate weapon such as Anti-Champion Rifle.
* Any automatic Primary weapons can seamlessly beat its users.
* Use hitscan area damage weapons in case you see someone with this weapon fleeing in a faster pace.
* Use slowing weapons if you want to aim its users very well whenever he tries to flee.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy depends on the ease of obtaining*

## Trivia

* It is based from the TEC-9 Machine Pistol.
* It is one of the dual-wield weapons with a higher capacity count.
* It fires alternatively, meaning that your left gun fires first and then the right gun fires, followed by series of repeat.
"Bigfoot"

The **"Bigfoot"** is a Melee weapon by MatthewGo707.

## Strategy

* It deals very high damage, average-low attack, but suffers from atrocious mobility.

### Tips

* Aim at the head to deal more damage.
* Switch to high mobility weapon in case you want to move around.
* This weapon suffers from low attack speed, so ambush the enemies from behind.

### Counters

* Pick off its users from long ranges.
* Attack the user with a ranged weapon.
* If they know how to switch weapons, then they probably know better than you.

## Trivia

* It resembles the Storm Hammer, but without area damage and has low mobility.
Berserker's Grace

The **Berserker's Grace** is a module combination for Melee weapons.

## Function

When your health is at 50%, your equipped melee weapon will experience a nitrous boost in terms of damage and attack speed. At 50%, your Melee's damage and attack speed will experience an 8% nitrous boost. In this perspective, every -10% health means +8% boost on damage and attack speed, and that at 10%, the melee will be given 40% boost on its attack speed and damage.

As well, the enemy damage on you that comes from area damage, Super Punch and dash will be affected the same way as the latter.

## Required Modules

* Energy Module
* Shiv
* Alloy
Blast Cannon

## Attributes

* Looping Shot
* Area Damage

The **Blast Cannon** is a Heavy weapon introduced in the 19.6.0 Special Forces update.

## Appearance

It is a matte black, bulky pump-action grenade launcher with two barrels (similar in fashion to that of "Jarhead"), cylindrical magazine and iron sights.

## Strategy

It deals phenomenal damage, low fire rate, good capacity, and average mobility.

### Tips

* Treat it like a powerful variant of the Firestorm since it has more range.
* Because this weapon fires in an arc, and has a slow rate of fire, it is advised to fire this with precision and timing.
* It is best used against multiple enemies to benefit from the area damage.
* Pair this with the Singular Grenade so enemies will not be able to escape this weapon's blast.
* It is highly recommended to jump above the target and shoot the enemy in the head for a higher chance of 1 shot kill.
* It can easily tear down armored players, Turrets, and Mechs.
* If your target is moving, try predicting where your target's position will be and then fire it.
* It is capable of one-shotting armored players if they are close enough to the center. Otherwise, it will severely cripple them.
	+ However, if you do not hit the target directly with the rocket, they will NOT be one-shot. Due to its travel time, it is advised to not use it at long range, as it is more effective at close-medium range.
* Due to its fairly high capacity despite slow fire rate, it is useful in downing multiple enemies in Block Crash.
* Hide between solid object, since its reload time is quite atrocious.
* Do *not* try rocket-jumping with this weapon, since it deals devastating damage if you do so, rendering you vulnerable.

### Counters

* If possible, try outmaneuvering the enemy to avoid getting caught in the blast.
* Automatic weapons can overpower its users.
* Attack its users while he is reloading or having a cooldown before firing.
* Hide between solid object, since its reload time is quite atrocious.
* This weapon has a very slow firing rate and limited range, so use a long ranged weapon, or try to use an automatic weapon.
* At combat, make use of the fact that the grenades usually push enemies away making it so you can't hit the target again.
* Explosive guns also damage the user so fighting in close proximity makes it difficult for them to shoot without killing themselves as well.

## Trivia

* Its projectiles have more range compared to how traditional looping shot weapons perform.
* It is one of the Heavy weapons with looping shot feature.
* It performs like the Temple Guardian
Bullpup Blaster

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## Attributes

* Single Shots
* 8X Zoom

The **Bullpup Blaster** is a Sniper weapon introduced in the 18.5.0 update.

## Appearance

It is a bullpup rifle with a dark-purple color, light-blue stripes and a light-blue barrel. On top, there exists a scope with a futuristic feel. Under the magazine feed being present is an energy magazine.

## Strategy

It deals great damage and has low fire rate, average capacity and good mobility.

### Tips

* Aim for the head for more damage.
* With higher damage comes low fire rate, since it is a sniper weapon with a higher damage.
* You can use this at most ranges, albeit this is a Sniper, so try to avoid close ranged engagements.
* If your opponent jumps a lot, you can use a Slows The Target attribute weapon to land your shots easily.
* It deals a very high damage, so make sure to aim very well.
* Conserve ammo, since it does not hold much on use.
* Use the scope for medium or long range fights. In fact, medium and long range is the best range for this weapon as it is a sniper.
* Although its mobility is quite above-average, it is not enough for optimal fleeing speed. Equip with high mobility weapons if you wish to move around or flee.

### Counters

* Hide, so as to not be seen by its users.
* Use the reflector gadget to make the user uninterested in hitting you.
* Take advantage weapon's laser trail to find where the opponent located regardless hit/miss. However jot it down mentally that the laser disappear shortly.
* Get in close with a weapon with lots of damage. However, if you approach head-on, experienced players can kill you without using the scope. Ambush the user or attack from behind for the best results.
* Take advantage of the low fire rate. Attack its users when the iron is hot.
* Any area damage weapons can easily mess up the user's aim.

## Trivia

* its design is quite similar to the "Semper Fidelis" but with a bullpup design.
* The scope's details is reminiscent to that of Galaxy Imploder.
* The overall finish is fairly similar to those of Deadly Beat.

The weapon design, except the barrel, is influenced by the Avenging Angel Primary weapon weaon.
Bridegroom's Revenge

The **Bridegroom's Revenge** is the Backup weapon by MatthewGo707.

## Attributes

* For Sandbox
* Single Shots
* Charm

Current:

* 20
* 35 (UP1)
* 50 (UP2)

## Appearance

* It is a reskin of the "Silverbullet". It features the brown rubber grip, and the pink body with hearts on the receiver.

## Strategy

It has decent damage, a good fire rate, a low capacity and a good mobility.

### Tips

* Due to the decent damage, this should be used at lower levels.
* Burst fire, due to its low capacity.
* Try picking up Ammo pick-ups in order to get more ammo.
* Use this weapon if the player happens to use the Leader's drum.
* Spam the weapon.
* Use this weapon to deal additional damage to enemy players, by aiming for the head.
* Use this weapon against people who use highly efficient weapons, which will result on a slight efficiency decrease on weapons.

### Counters

* Pick off its users from long ranges.
* Dodge its bullets, since your guns will lose efficiency from this weapon's attribute.
	+ However, this may be very difficult due to its instant travel time (just as regular pistol does).
* Use the Bullet-Proof Vest or weapons with  Protection Against Negative Effects to prevent the damage reduction of your weapons.

## VS Love Spell

* Advantages
	+ Has higher damage.
	+ Has 120 mobility.
	+ Has higher fire rate.
	+ Has instant travel time.
	+ Slightly accurate.
	+ Cheaper
* Neutral
	+ Can reduce the enemy weapon's damage.
* Disadvantages
	+ N/A

## Recommended Maps

* Pool Party
* Paradise Resort

## Trivia

* Like its original counterpart, it is based on the AutoMag .44 Semi-automatic Pistol.
* This is one of the Backup weapons with  Charm attribute.
* It is a pistol counterpart of the Love Spell.
* This and the Takotsubo Carbine are the only non-spell weapons with "Charm" attribute.
* It is essentially the Backup version of the Casanova, due to the design.
* The developers said that they will plan on keeping this weapon alive for the upcoming 17.1.0 Valentines Update (on Feb. 14, 2019)
AR-30 "Kinesis"

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## Attributes

* Automatic
* Laser Guidance
* 6X Zoom

The **AR-30 "Kinesis"** is a Primary weapon introduced in the 20.0.0 update.

## Appearance

It is a matte industrial-gray assault rifle with a stock (with a cheek rest), black pistol grip, front barrel grip and a magazine. It is also equipped with a laser sight and a 6X scope.

## Performance

This weapon shoots regular bullets automatically. These bullets have an instant bullet travel time. Moreover, this weapon possesses a 6X scope, allowing it to fight in longer ranges. Its excellent accuracy renders this weapon usable in long ranges, even during hipfire.

When reloading, the magazine is taken out and is replaced by another. It has no delay mechanics.

## Strategy

It deals great damage, and has a high fire rate, mediocre capacity and a decent mobility.

### Tips

* Aim for the head for more damage.
* This weapon does have a scope. You should use this weapon at a medium range without a scope, and between medium-long range when using scope.
* Conserve ammo by aiming well, since it does not have much ammo on use.
* Its accuracy is very good, so it can be used in long range attacks.
* Be absolutely careful with your ammo. It shoots and depletes ammo really fast. Be mindful to reload when you are not busy.

### Counters

* Pick off its users with a one-shot weapon.
* Ambush its users from behind with a close range weapon.
* Area damage weapons can be proven effective against its users.
* Experienced users can use this weapon in most ranges, so be prepared to make evasive moves.
* Jump around in order to lure him into wasting his ammo.
* The equipped laser sight allows you to locate its users. However, be aware that they are not wall break projectiles.
* Try to shoot them from far away, However be careful, as this weapon has great range and a 4x Zoom, although it doesn’t mention this.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining*
CPU

The **CPU** is a non-elemental Module for all weapons and armor.

## Appearance

It is a thin PCB with golden contact plates underneath. On top of the PCB comes with a steel cover with a specification marking.

## Use

It is used to insert in an armor so that it can be part of a module combination.

## Notes

* It supplements the Lenses sniper module.
* It is useless for Melee and any weapons that does not have a scope.
"Nightstalker"

## Attributes

* Automatic
* Laser Guidance
* Flashlight
* 4X Zoom
	+ X-Ray Vision

## Gameplay Information

The **"Nightstalker"** is a Primary weapon introduced in the 19.6.0 Special Forces update.

## Appearance

It is an assault rifle with a stock, front grip and flashlight, and a scope with a laser sight placed on the player's side.

## Strategy

It deals decent damage, good fire rate, average capacity and high mobility.

### Tips

* It has X-Ray vision. You can use it to detect hidden enemies in the dark and behind walls.
* Use the accuracy to your advantage, as it is very good.
* Conserve ammo, since it does not hold much.
* As always:
	+ Aim for the head to maximize the damage.
	+ Do not stand still while firing.
* The flashlight is useful for distracting enemies from engaging in face-to-face melee attacks towards you.
* Pair this weapon with a slowing one, whenever you encounter bunny-hopping players.
* While this weapon has a decent capacity, it also has a fast reload.
* Use the scope for extended accuracy.
* Use a flashlight or a laser sight in case you are in a dark place. However, be aware of your surroundings.

### Counters

* Attack its users from long ranges to be a hard target.
* Keep moving erratically, as this is key for reducing chances of being hit.
* Don't try to hide, because the player will be able to detect you with the X-Ray vision. Moreover, even if you hide, try running and strafing constantly.
* It emits visible beam upon firing, use that countermeasure to hunt and kill.
* In dark areas, you can ambush its users. However, be aware if he has a pet or Guardian gadget.
* Pick off its users from long ranges.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* It is one of the handful of weapons with a flashlight and a laser sight.
* The Oracle wouldn't do anything to this weapon since this weapon already has x-ray vision.
Advanced Friend

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## Gameplay Information

The **Advanced Friend** is a Primary weapon introduced in the 20.0.0 update.

## Appearance

It is a plain submachine gun with a 30-round magazine, steel recoil stock, and iron sights.

## Performance

This weapon shoots regular bullets automatically. These bullets have an instant bullet travel time. Despite being an SMG, its accuracy is quite good. It has a high fire rate, clocked at 600 rpm.

When reloading, the magazine is taken out and is replaced by another. It has no delay mechanics.

## Strategy

It has decent damage and has a very high fire rate, slightly below-average capacity and high mobility.

### Tips

* Try to fire in bursts, the weapon's accuracy DOES decrease (but in a very small increment) when spam firing.
* Aim for the head to maximize damage.
* Treat it like a powerful Social Uzi.
* This should be used for close or medium engagements, even if its accuracy is prohibitively high for its type in long ranges.
* Use this weapon against weakened targets.
* Use this weapon as a last resort if all your weapons' are ammo dried.
* Its high fire rate allows you to tear down enemy armor quickly.
* It has a high mobility, so use this if you want to move around or jump everywhere.
* If you are good enough you can use this weapon in long ranges.
* If you have at least 550 gems, you can make it Legendary so as to fool the opponents into thinking that you are outclassed.

### Counters

* Area damage and/or one-shot weapons can easily finish off its users.
* Pick off its users from long ranges.
* Engage the enemy from longer ranges for safer kill.
* Any scoped Primaries can outfight its users.
* Circle around the enemy to avoid getting hit.
* If they know how to switch weapons, then they probably know better than you, so you should wish to avoid long-ranged fights against its users.
* Be aware that if they have a greater aim, strafing is not the concern since they are skilled enough to hit you whilst conserving ammo, so hiding in hidden areas are recommended.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining this weapon*

## Trivia

* It is visually similar to the German Heckler & Koch MP7A1 submachine gun.
* It looks like the spiritual successor of the Uzi-Uzi, due to the similar design.
Assault Shotgun Mk.II

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## Attributes

* Shotgun
* Flashlight

## Gameplay Information

The **Assault Shotgun Mk.II** is a Primary weapon introduced in the 20.0.0 update.

## Appearance

The weapon bears resemblance to that of the Semi-Auto Shotgun. but as a real semiautomatic assault shotgun (as opposed to burst shotgun). Like its counterpart, this weapon has a white/grey colored body with a collapsible stock with a black butt. It also features a black/red pistol grip, iron sights, and a teal magazine, as well as a black hand guard, grey rails, a flashlight mounted underneath, and 2 barrels.

## Strategy

It has good damage, a decent fire rate, a good capacity, and an above-average mobility.

### Tips

* Like any shotgun, it is best to use this weapon at medium to close range.
* This weapon is particularly powerful when ambushing lone targets or dueling.
* Use this when your opponent is invisible as you will still hit most of your shots.
* Aim for the head at close range to deal more damage.
* Its good fire rate for a shotgun allows you to deal multiple damage on several enemies in one fell swoop.
* Use the flashlight to easily navigate easily in dark places.
	+ At the same time, wear max Primary booster sets to benefit the weapon the most.
* It's best not to use this at long ranges, as the slow firing speed and large cone of spread will leave you vulnerable to counterattacks.
* Use this weapon against heavily armored opponents. A full headshot can shred their HP and armor quickly.
	+ It is the best to attack a lone target.

### Counters

* Pick off its users at long range.
* Flank around the user with a melee weapon and quickly attack them.
* Avoiding getting too close to the user, back off while firing to minimize damage taken.
* Stay away from its users. The farther you are, the better.
* Area damage weapons can make quick work of its users.
* Fully automatic weapons shred the wielder in no time.
* Attack its users from behind, as he/she have less time to react.
* The flashlight, when turned on, can render its users easy to find.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy depends on the ease of obtaining this weapon*

## Trivia

* The weapon itself is essentially a assault shotgun variant of the Semi-Auto Shotgun, as it is a non-burst and a much powerful variant of the latter.
* This weapon's firing sound is a slightly shortened version of the Assault Shotgun's firing sound.
Brutal Spy

* Main
* Side
* Top view
* Player View

## Attributes

* Single Shots
* Armor Bonus
* 6X Zoom
* Laser Guidance
* Flashlight

## Gameplay Information

The **Brutal Spy** is the Backup weapon by MatthewGo707.

## Appearance

It is a semiautomatic backup weapon with the silencer, recoil stock, extended magazine, combined laser sight and flashlight, 4X scope with extended "pipe" for ease of use.

## Strategy

It has high-medium damage, good rate of fire, fair capacity and high mobility.

### Tips

* The weapon gives an armor bonus, use it when moving to reduce damage.
* You can use this weapon in most ranges due to the low recoil this weapon has. Once skilled enough, you can use this weapon in long ranges without using the scope, since its crosshairs don't spread wide.
* Make sure to take advantage of its fast fire rate to keep up with your targets movements.
* This weapon is very well rounded with a decent amount of ammo in a clip, decent fire rate, and also a good reload time. Therefor, this weapon is very adaptable and can be used for various situations.
* This weapon has a scope, use it so you can attack your enemies at longer ranges easier.
* The scope also makes it good in place of a loud sniper rifle.
* This weapon is useful for tearing down enemy armor and effective against mobile targets.
* Don't stop strafing while sniping in longer ranges. However, do not use this backup while standing still, as many other types of players will have the advantage of taking you down.
* Use this in medium to long range. Don't use the scope in close to slightly medium range, as your sensitivity and your aim will be even worse.

### Counters

* This weapon is a powerful sidearm, so if the player were to encounter an opponent with this equipped, its advised to use a weapon with high amounts of damage, and to shoot the opponent in the head in order to kill the opponent quickly, as head-shots that come from the Hitman Pistol Up2 can kill players rather quickly.
* Use an area damage weapon that confuses the users like the Dark Matter Generator. When blown around the map, it will be hard to aim.
* Move around so you will not be hit. This weapon does not have area damage.
* Unlike some other weapons, waiting until the user runs out of ammo is not a good idea as it have an extremely fast reload.
* The suppressor might sound very weak, but don't be fooled, anyone with this gun is a dangerous target.
* Use high damage weapons such as the Ghost Lantern to kill users at close range, as well as to compensate for its armor bonus.

## Trivia

* This weapon seems to be based on the real world Austrian Glock 18 but with an additional stock, silencer, combined laser sight and flashlight, and the scope.
* It looks like the fully-equipped version of Fast Death.
* This is one of the few Backup weapons with armor bonus.
"Renegade"

The **"Renegade"** is the Primary weapon by MatthewGo707.

## Attributes

* Automatic
* 4X Zoom

## Appearance

It is a blue-yellow bullpup assault rifle, similar to the Future Rifle, with the scope.

## Strategy

It has high damage, fire rate, good capacity and mobility.

### Tips

* Aim at the head to deal more damage.
* Its efficiency and 4X scope makes the weapon perfect for long-range attacks unlike other weapons.
* Stick to short ranged areas for easier and accurate shots against enemies.
* The weapon has a high spread on full-auto. Fire in bursts for maximum accuracy to pick off distant enemies.
* The high spread of full auto can help when attacking groups of enemies or mobile opponents or to them flush out. Be sure to use full-auto when the situation calls for it.
* Don't be fooled by its low capacity, as this weapon can hold up to 480 in reserve (default is 240).

### Counters

* Attack at mid-range, where the user is weakest. Be sure to keep a distance and strafe to avoid this weapon's high rate of fire while trading fire.
* This weapon has a high spread which can counter an agile opponent, If a user sprays and prays, then pick off the user with a long-range weapons such as a sniper rifle.
* If all else fails, ambushing the user is always a good option.
* Area damage weapons can make short work with those users.

## Trivia

* It is based on the Israeli IWI Tavor TAR-21 bullpup assault rifle.
* It looks like the buffed edition of Future Rifle.
"Lieutenant"

## Attributes

* Automatic
* 4X Zoom

## Gameplay Information

The **"Lieutenant"** is a Primary weapon introduced in the 11.2.0 update.

## Appearance

It is an assault rifle resembling that of the Ranger Rifle but with the light asparagus military camouflage.

## Performance

The player holds the weapon with both of its hands. It shoots regular bullets with its bullet shells ejecting from the right of the gun. The magazine holds 30 bullets, and while spawning, the player is given two more magazines. When reloading, the player takes out the magazine and inserts another one.

## Strategy

The "Lieutenant" has great damage, fire rate, good mobility and average capacity.

### Tips

* Pick off weakened enemies with it to gain easy kills.
* Its 4X scope makes it better at close to long range attacks.
* This is an acceptable weapon to tear down armor users.
* Try to accurately place your shots, do not spray bullets due to the low ammo capacity and high rate of fire that will easily give you a disadvantage in a prolonged fight.
* It has good advantage to about any land, mobile targets.
* It is best used in long distance or precise shooting with the scope if burst-fire tactics provide too little firepower, such as against armored opponents.
* Pair this with another weapon for it to be more effective.

### Counters

* Pick off its users from long ranges. Note that skilled players can easily kill you in that range.
* Due to its low capacity. Take the advantage of its reload for the users' vulnerability on heavy fire.
* Area damage weapons can quickly deal with its users.
* Take cover when someone uses this weapon on you.
* Keep moving while he fires, as this is key for wasting his ammo.

## VS Ranger Rifle

* Advantages
	+ Has 30 rounds on use.
	+ Has 120 mobility.
	+ Has 99 fire rate.
	+ Has a 4X scope.
	+ Has the firing sound of Combat Rifle.
* Neutral
	+ Requires skill.
	+ Slight recoil.
* Disadvantages
	+ None.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy depends on the ease of obtaining this weapon*

## Trivia

* This is based on the FN SCAR-L ("light") Assault Rifle.
* This is perfectly comparable to Ranger Rifle due to the similarity of the weapon.
* This is one of the weapons named after the military rank.
* It was buffed in the 15.3.0 update. However, the 15.8.0 update have made this weapon into two upgrades.
* Its efficiency was updated in the 15.8.0 update to comply with the real Pixel Gun's efficiency system (max efficiency is 59).
* It now has its sniper siblings, the recent (second) being the DMR-30 "Colonel" and the first being the "Colonel" (different from the latter due to its long barrel and the lack of silencer).
Barrel Coolant

The **Upgraded Trigger** is a non-elemental Module for Primary weapons.

## Appearance

It appears to be bottle with an ice-blue fluid inside. There exists the sky-blue mists and snowflakes around it that gives the impression that it is sub-zero in nature.

## Use

It is used to insert in a Primary weapon so that it can be part of a module combination.

## Note

* Does not incur accuracy loss upon fire rate boost.
* Basically the Shiv for non-melees.