Magic: Enchant

Enchant is a Primary Magic Class that allows the user to apply buffs to themselves and others. The Skill added upon taking the Sense is of the same name as the Sense, 【Enchant】.

## Enchant

#### Usage

These are the Skills obtained at Lv 1 of the Sense:

* 《Enchant Attack》 - This enchant boosts the target's Physical Attack.
* 《Enchant Speed》 - This enchant boosts the target's dodge.
* 《Enchant Defense》 - This enchant boosts the target's Block.
* 《Enchant Accuracy》 - This enchant boosts the target's Accuracy.

To cast, the player needs only to be aware of the target and recite the magical skill's name from the list.

【Enchant】has a range of 2 meters, this is not extended by increasing the sense's level.

It costs 7 MR to cast, and if you lack sufficient MR to cast and attempt it, the remaining MR will be consumed with no effect. Both the cost and cooldown of these skills are reduced by increasing the level.

## Enchant Arts

#### Usage

When Enchant reaches level 30, you will be able to evolve it into【Enchant Arts】.

* 《Enchant Mind》 - This enchant boosts the target's Magical Reserve.
* 《Enchant Intelligence》 - This enchant boosts the target's Magic Attack.
* 《Enchant Dexterity》- This enchant boosts the target's Dexterity.

Lv2

* 《Curse》- Allows to lower status effects with Enchant, rather than raising.

Lv 5

* 《Item Enchant》- User can apply a permanent enchant to an item. The number of enchants applicable depend on the item material's quality. If the number of enchants exceed the max allowed for that quality, the item will break. It is possible to partially bypass this limitation by balancing the enchants with Curses. <<30 MR>>

Lv 15

* 《Skill Enchant》 : User can apply one of their skills onto an item. Upon saying a keyword, the item is destroyed after one use. <30 MR>

Lv 30

* 《Element Enchant》 : Unlocks after surpassing lv30 of 【Enchant Art】 and getting in contact with an item consumable by the skill. Allows to add a temporary elemental effect on an equipment (weapon, armor, etc). This bypasses the equipment's additional effect number limit. The element comes from a dedicated Elemental Stone, which is consumed in the process.

## Enchantment Sage

#### Usage

This is a unique sense gained by the consumption of the Senses 【Bodily Resistance】and 【Spiritual Resistance】, created via specialized【Appraisal】.

* 《Resistance Enchant》 - User can curse or enchant an opponent's Resistances and Nullifications, unlike Element Enchant, this goes beyond just the elemental resistances. It does allow for Elemental Resistance Curses. This works on all elements, Pain Resistance/Nullification, Physical Attack Resistance/Nullification, and all else.

Lv2

* 《Ability Enchant》- User can enchant an ability itself for a temporary time. <<5 MR>>

Lv 5

* 《Percentage Enchant》- A power up of basic enchant. If an object or person has stats within the system, your enchantment can buff it by a percentage, rather than a raw number. <<20 MR>>

## Other Sense Interactions

【Hawk Eyes】 and 【Sky Eyes】allow multiple targets to be enchanted at a time, at the expense of more MP.

The enchantment stacks with ATK, DEF, SPD levels, foods that temporarily increase them, equipment bonuses, as well as other Senses that increase these stats such as 【Might】 and 【Swiftness】.

It is impossible to enchant passive abilities that are associated with a Sense, for example 【Hawk Eyes】' far sight or 【Craftsmanship】's appraising eye.

【Magic Power】, 【Sorcery】, 【MP Consumption Reduction】, and 【MP increase】 all affect how many enchants can be active, and 【Magic Talent】 and 【Sorcery】 affect the strength of the enchants. Other magic-assisting Senses will also affect 【Enchant】, such as by reducing casting time or cooldown time.