recursal/Fanatic-Fandom huggingface dataset:
Miho Sonobe Test 4

**Miho Sonobe Test 4** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

When you're buying something, what do you base your decisions on?

## Choices and meanings

There are four choices:

 D | My gut | Greed +20

### A: Careful thought

This question shows the way you decide things, as well as how escapist you can be.

You think your decisions through carefully with a keen mind. You have a strong--if a bit stubborn--will, and rarely, if ever, try to escape reality. Are you maybe a little too harsh on others if they mess up, though?

### B: My emotions

This question shows the way you decide things, as well as how escapist you can be.

You decide based on your emotions, making you the type who thinks with their heart. You may be inclined to run away from reality, depending on the situation. Are you, perhaps, easily influenced by trends in your attempts to appease your sensibilities?

### C: How it feels or smells

This question shows the way you decide things, as well as how escapist you can be.

Deciding based in your senses makes you a very worldy person. I doubt someone like you would ever try to escape reality. Could it be that you're a bit of a hedonist, able to find pleasure in anything life throws your way?

### D: My gut

This question shows the way you decide things, as well as how escapist you can be.

Deciding based on your gut makes you the intuitive type. It may be that you find joy in escaping reality, and often get lost in your daydreams. I'd say you're the kind of person who can not only think up things others wouldn't, but also make them more than just your imagination.
Nobutaka Iyama Test 5

**Nobutaka Iyama Test 5** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

You're currently on the phone. What is your free hand doing?

## Choices and meanings

There are three choices:

 C | Not sure | Sloth +10

### A: Holding something

This question tests how vulnerable you are as a person.

Answering that you're holding something makes you about 40% vulnerable. Your free hand represents your wariness, so holding on to something means you're at least somewhat on guard, instead of totally defenseless. If you imagined yourself holding a pen or anything to take notes with, that means you're the type to act with the future in mind, making you even less likely to be caught unaware.

### B: It's in my pocket

This question tests how vulnerable you are as a person.

Answering that your hand is in your pocket makes you about 10% vulnerable. Your free hand represents your wariness, so if it's in your pocket, you might be the type to keep your cards close to your chest. Some would say that you aren't very open at all.

### C: Not sure

This question tests how vulnerable you are as a person.

Answering that you aren't really sure makes you about 80% vulnerable. Your free hand represents your wariness, so if you don't know what's going on with your hand, you likely aren't very on guard about the phone call at all. Some would probably call you pretty defenseless.
Otherworld

The **Otherworld** in *Monark* is a likely metaphysical realm in which Daemons reside.

## Description

Humans inside the Otherworld typically see it as an area without ground. Instead, they end up on the floors of buildings that usually appear damaged and lacking outer walls, often seeming to float on nothing. Floating debris can often be seen in the distance, but usually other floors are not visible in the expanse. Whether this is the real form of the Otherworld is unclear.

## Connection to the material world

During the course of the events in *Monark*, travel to the Otherworld is accomplished via cell phone calls, which may be either incoming or outgoing. Such calls only appear to be possible in areas filled with Mist or in the proximity of Daemons such as Vanitas.

### Singularities

Singularities are crystals in shallower parts of the Otherworld that allow deeper parts to connect with the material world, most commonly to make Death Calls to draw humans into these deep areas where particularly powerful Daemons reside. Even if a Death Call is not answer, merely receiving these calls in the Mist drives up MAD Gauges faster and can cause Unsettled to go immediately mad.

Death Calls can be stopped or prevented by dialing into the areas of the Otherworld where these singularities reside and destroying them. Vanitas commonly provides the numbers needed to call into these areas with singularities as needed. Singularities are typically defended by daemons.

Singularities have much the same appearance as Ideals.

### Ideals

Ideals are a kind of manifestation of a pact between a Daemon and a human. They appear as physical crystals within the Otherworld. There are three Ideals formed for each pact. The areas of the Otherworld containing these pacts can be accessed from areas of the Mist receiving a call from that part of the Otherworld. These spots in the Mist can be identified by a messy stack of smartphones in the vincinty of where the calls are received. Ideals are usually left defended by daemons.
Avaz Twist Tower

Avaz Twist Tower

Standing at 172 meters (total height, incl. antenna spire), The **Avaz Twist Tower** is the tallest building in Bosnia & Herzegovina. The tower is located in the Marijin Dvor city neighborhood. Built from 2006 to 2008 and then opened in May 2009 by Faruk Kapidžić, the building is the headquarters of the Bosnian newspaper company *Dnevni Avaz* (eng. The Daily Voice of Bosnia & Herzegovina) which was founded in 1993.

The tower is notable for its twisted facade which rotates at 90° with a average floor rotation of 2.8° and it's the 20th tallest twister building in the world after the Nagoya towers in Japan which were completed the same year. In 2009, famous German company Schuco chose the tower amongst the 10 most beautiful buildings in the world.

Sometime in 2010s, a giant 360 degree TV frame was installed on the roof of the building.

## Gallery

### **Construction photos (2006 - 2008)**

August 2007Near completion in 2008July 2008
## References

1. ↑ http://www.avaztwisttower.ba/
2. ↑ https://en.wikipedia.org/wiki/Mode\_Gakuen\_Spiral\_Towers
3. ↑ https://www.b92.net/putovanja/zanimljivosti.php?yyyy=2009&mm=10&dd=09&nav\_id=385615
Sebilj

Sebilj in 2016

The **Sebilj** (term: *Sebile*) is a Ottoman-style wooden fountain in the center of Baščaršija built in 1753 by Mehmed Paša Kukavica. The old Sebilj was englulfed in flames in 1852 and was relocated by Alexander Wittek in 1891. The Sebilj is also called the ***Pigeon Square*** since most of the Sarajevan pigeons reside there.

## Origin

The name Sebilj is derived from the arabic word Sebil or Sabil. It comes from the arabic word *Sabala* (to let fall, drop, hang down). It originally meant *path* or *road* and is used in instances of the Qur'an which mostly means that it refers to general acts or provisions done for the sake of God (Allah).

Sebils first appeared in 7th century during the early age of the Islamic Society. The oldest sabil was built between 1077 and 1078 CE, before the Mamluk regime. The oldest surviving sabil was built in 1326.

In addition to regular needs of drinking, water also has a religious importance in Islam. It is used in ablutions required before prayer in Islam and it's also associated with Paradise (heaven) since it's mentioned in the Qur'an as a symbol of Creation.

## Replicas

There are four known replicas of Sebilj found in other countries.

The first replica was donated by Sarajevo to Belgrade in 1989. On the commemoration of the 250th anniversary of St. Louis in 2013, a replica of Sebilj was also donated to the Bosnian diaspora in the area of "Little Bosnia". A third replica is in Novi Pazar. The fourth replica of Sebilj is present in Rožaje, Montenegro since 2018.

## Gallery

Sebilj being relocated (1890-91)A group of Bosniaks collecting water from the SebiljSebilj in white color (late-20th century)A dark replica of Sebilj in BelgradeSebilj in St. LouisSebilj in Montenegro
## References

1. ↑ https://books.google.ba/books?id=-WIEYZ-SMHEC&pg=PA116&redir\_esc=y#v=onepage&q&f=false
2. ↑ https://www.spottedbylocals.com/sarajevo/sarajevo-pigeon/
3. ↑ 3.0 3.1 https://doi.org/10.2307%2F1602278
4. ↑ https://web.archive.org/web/20131015072013/http://www.tob.rs/en/see\_in.php?id=102
Cromwell: Sloth

**Cromwell: Sloth** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in Central Reading Room on the first floor of the Library.

## Text

CAUTION:

This record contains detailed information regarding Authorities. Its contents may induce severe memetic compulsion. The record supervisor is advised to pay utmost attention to the Ego values of the reader.

The Authority of Sloth is purported to be Precog-analysis, a power that allows one to predict the future, as well as analyze the optimal path to reach the Pactbearer's desired outcome.

[CASE #1]

An excessively apprehensive boy forms a pact. Despite using his ability to avoid incoming danger, he sees too many futures where meets up with it instead. Unable to handle it, he ends up breaking as a person.

[CASE #2]

A young girl forms a pact in order to learn how to save her gravely-ill grandmother from suffering. She then attempt to murder said grandmother.

[CASE #3]

The Jingu family head of two generations past forms a pact. He attempts to use his power to prevent any more Pactbearers from emerging, but gives up upon learning the cost it would incur on both the user and the world was too high.

Further cases exist.

Dated: 5.22.1976

Written by: H.C.
SMK3: Beginnings!

**SMK3: Beginnings!** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in the AV Room on the second floor of the 1st Year Building.

## Text

Hi, everybody!

First-year middle schooler, Chiyo Aikawa here!

First-year high school students Yuuno Kashihara, Ayane Kashi, and Minori Kashima have joined forces to form a new idol group named SMK3! Today, 6/26, is their official kickoff day! Here's what they had to say!

"We're gonna go down in history!" -Yuuno
"...Look forward to it." -Ayane
"W-We'll do our best to make you smile!" -Minori

According to their manager, Marina Kanasashi, the group is slowly working towards it first concert, scheduled for this fall. Stay tuned for more info!
Gluttony

**Gluttony** (暴食, Bōshoku) is one of the seven sins or desires compromising the Ego in *Monark*. It is also one of the Fiends that may be under the protagonist's command.

## Description

This description is from the Ego Analysis quiz on the official English site. (Except for having one less question, this is the same quiz as the first one given in game.)

>
> Your Desire for Gluttony surpasses all others.
> You grow by gorging yourself on as much as possible.
> You're a voracious consumer,
> always searching for something new,
> but you tend to lose sight of your goals.
> I'd guess that your unfocused methods
> sometimes lead to you getting burned out.
>
>
> Your Gluttonous Ego and ravenous need for growth allow you to control Daemons that can absorb stats from other units and steal items!
>
>
>
>

## Gluttony

### Type

Gluttony

Gluttony is also the name of a Fiend that the protagonist may bring into battle. The protagonist will have this Fiend available if he scores higher on Gluttony than any other sin or desire on the Ego quiz given by Yoru early in the game.
2nd Year Building

The **2nd Year Building** is a location within Shin Mikado Academy in *Monark*. The building was constructed due to an increase in the student population, though it had originally been planned to be an extension to the Main Building. A passage connecting the two was built to appease those who had favored the extension. This passage is only referred to in the smartphone library entry Shin Mikado: 2nd Year Building and is not accessible in-game.

## 2nd Year Building - 1F

The first floor of the 1st Year Building contains the Science Room, classrooms 2-A and 2-B, and a Faculty Room. The First Aid Room is technically on the first floor as well, but access from the first floor remains blocked for the entire course of the game.

There is access to 2nd Year Building - 2F via both the staircase in the northeast of this floor and the other one in the northwest. A key acquired in acts during Part 2 is required to access 2nd Year Building - BF from the northeast staircase.

## 2nd Year Building - 2F

The second floor of the 2nd Year Building contains the Biology Lab and classrooms 2-C and 2-D. It also has access to the small upper level of the First Aid Room, which is the only way to get to the lower level of the room.

There is access to 2nd Year Building - 1F and 2nd Year Building - 3F via the stairs both in the northwest and the northeast of this floor.

## 2nd Year Building - 3F

The third floor of the 1st Year Building contains Computer Lab #2, and classrooms 2-E and 2-F.

Access to 2nd Year Building - RF is only available from the stairs in the northeast. There is access to 2nd Year Building - 2F via the stairs both in the northwest and the northeast of this floor.

## 2nd Year Building - RF

The only exit from the roof of the 2nd Year Building is the door at the north, leading back to 2nd Year Building - 3F.

## 2nd Year Building - BF

The basement of the 2nd Year Building contains Basement Storage and Basement Room.

Access to this basement requires a key not available until certain acts in Part 2. This is reached from the northeast stairs down from 2nd Year Building - 1F. There are three separate parts of this basement all called 2nd Year Building - BF. The second part can only be accessed through the locked door in Basement Room. The key to this door is in the locker in Basement Storage. The third part is accessed from the south end of the second part.
Memo: Fertile Ground VII

**Memo: Fertile Ground VII** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in a locker in 2nd Year Building - BF. The combination is 0777.

## Text

Sign Memo:

Fertile Ground.

##\*#\*\*\*#\*

Written by: H.C.
Kayo Asakura

**Kayo Asakura** is a character in *Monark*.

## Background

Kayo is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Kendo Club who enrolled in the academy for high school on a sports scholarship, thanks to her expert swordwork.
>
>
> As the club's strongest practitioner, she is known as the "Tiger Lily of Shin Mikado." She only acknowledges guys on her level, but her evasive nature makes it hard to tell the difference anyway.
>
>
> Word on the grapevine is that she has a soft spot for cute things.
>
>
>
>
Cromwell: Wrath

**Cromwell: Wrath** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found on 1st Year Building - 3F.

## Text

CAUTION:

This record contains detailed information regarding Authorities. Its contents may induce severe memetic compulsion. The record supervisor is advised to pay utmost attention to the Ego values of the reader.

The Authority of Wrath is purported to be Electrokinesis. Though similar to the electric energy found in our world, it is not the same, and is assumed to follow different laws.

Aside from interfering with electronic devices, it also has the power to induce energy-related phenomenons.

[CASE #1]

A young boy goes made from the stress of study and forms a pact. He calls down lightning upon the academy, losing his life in the process.

[CASE #2]

An introverted young girl with a remarkably low affinity for Wrath forms a pact. Her imaginary friend, a clown, manifests and makes use of her Authority. Through methods unknown, it moved via electronic devices, caused electromagnetic interference, and even took control of people's bodies. This was the largest incident in recent memory.

[CASE #3]

A young boy with hemiplegia forms a pact. He uses his Authority to connect to electronic terminals and to control his wheelchair. Due to a lack of immediate danger and distortion, he was merely observed for a time. Upon adjusting to his Authority, he overcome his hemiplegia, possibly by using his power to affect his nerves and muscles. He also became able to assess the state of distant locales, perhaps through means not unlike mmWave radar sensors.

Further cases exist.

Dated: 3.11.1976

Written by: H.C.
Miho Sonobe Test 13

**Miho Sonobe Test 12** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

You mess up an assigned task at your part-time job. How would you prefer to be reprimanded?

## Choices and meanings

There are four choices:

 D | Complimented, then told to redo it | Envy +20

### A: Loudly rebuked in public

This question indicates what sort of relationship you have with those senior to you.

You're the type of person who can easily step up as a leader among a large group of people. You chose to be reprimanded in public because you're secure in your ability to lead. Your superior is just trying to put on a show of keeping a close eye on you.

### B: Quietly whispered at

This question indicates what sort of relationship you have with those senior to you.

Superiors who quietly point out your mistakes are often thinking about using you and your abilities as a stepping stone to move up in the world. Be careful about letting your personal relations grow cold. Your intelligence and work ethic are top-notch. Navigate your social life, and you'll move up in the world yourself.

### C: Have my work silently thrown away

This question indicates what sort of relationship you have with those senior to you.

You and your superior are at odds with one another. It's possible your actions aren't in line with what they want from you at all.

### D: Complimented, then told to redo it

This question indicates what sort of relationship you have with those senior to you.

Being praised isn't a good thing in this case. It's possible that your superior made a mistake in their instructions to you. If this happens a lot, it means your superior is a bit of a scatterbrain, giving you all the more to consider when trying to do your job.
Cromwell: Pacts

**Cromwell: Pacts** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

Sora Jingu gives this to the protagonist early in the game.

## Text

It is said there are three factors in forming a pact with a Monark.

--A driving cause

--A strong Ego and a fervent wish

--Knowledge of the Otherworld, Daemons, etc.

Monarks may only summon a human who meets all of the above criteria to the Otherworld in order to propose a pact.

When a human forms a pact with a Monark, crystalline manifestations of the Pactbearer's soul form in unspecified locations within the Otherworld. There are their Ideals.

Dated: 3.24.1982

Written by: H.C.
Library

*This article is about the building. For the smartphone menu, see Library (smartphone).*

The **Library** is a location within Shin Mikado Academy in *Monark*. Completed in 1970, the library houses over three million publications, including those not on display. Its resources are accessible to non-students, provided that they are residents of the city.

## Library - 1F

The first floor of the Library contains Reading Room 1, Reading Room 2, and the Central Reading Room.

There is access to Library - 2F via the stairs at the west of this floor. A key from the locker behind the reception desk is needed to access the Central Reading Room.

## Library - 2F

The second floor of the Library contains a North Block, South Block, and East Block.

There is access to Library - 1F from the north stairs located in the central room, and access to Library - 3F is available via the stairs across from there to the south.

## Library - 3F

The third floor of the Library contains another North Block, South Block, and East Block.

There is access back to Library - 2F via the south stairs located in the central area.
Secret Scoop: Fiendish Feline?

**Secret Scoop: Fiendish Feline?** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in classroom 2-D on the second floor of the 2nd Year Building.

## Text

[Fiendish Feline?]

There's a rumor about a monstrous cat that shows up at the park near the academy. As the tale goes, this fiendish feline's chilling cries can be heard night after night...

This writer can indeed confirm the existence of this park-dwelling cat.

It was, as a matter of fact, Dr. Shironeko, crying and clutching a carton of sake.

Neiko Yasuragi, AKA Dr. Shironeko, enjoys no shortage of popularity as our academy's very own licensed medical professional. She's kind, cheerful, and goes through more than anyone should ever have to--no thanks to her completely unreliable colleague.

Just how could someone like her end up as fodder for the newest urban legend on campus?

I'll omit the details to preserve her honor, but...

Apparenly, she got dumped. Again.
Cromwell: Distortions

**Cromwell: Distortions** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Faculty Room in the first floor of the 2nd Year Building.

## Text

Distortions refer to the disruption of our world caused by Authorities, powers of the Otherworld that function according to metaphysical laws.

When an Authority is used in our world, the laws of the Otherworld encroach on our realm bit by bit. An observable example of this phenomenon is the Mist.

In other words, distortions indicate the process of our universe transforming into the Otherworld.

As this "Otherworldization" progresses, the wills of man become able to directly influence our world, causing abnormal fluctuations in the environment, severe weather pattents, and the emergence of strange and bizarre illnesses.

Dated: 4.10.1982

Written by: H.C.
Seven Wonders III

**Seven Wonders III** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in the Music Room on the third floor of the Main Building.

## Text

[The Moving Portrait in the Music Room]

Ever since a certain music teacher passed, one of the portraits in the high school music room has begun to move on its own.

If you hear a loud noise when the room is supposedly empty, or notice that one of the portraits happens to be missing, just lower your gaze and go home.

For those who see the portrait moving and figure out the secret behind it end up going insane...
Cromwell: Monarks

**Cromwell: Monarks** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

Sora Jingu gives this to the protagonist early in the game.

## Text

Ruler-class entities.

These are absolute beings among Daemons, and the progenitors of both Legion and Nobles. These entities are drawn to strong Egos and fervent wishes, forming pacts with humans and granting them special powers known as Authorities.

Each Monark favors a particular type of human and confers its own class of power. As such, they have been named accordingly as follows:

I. Superbia, the Monark of Pride

II. Ira, the Monark of Wrath

III. Invidia, the Monark of Envy

IV. Avaritia, the Monark of Greed

V. Gula, the Monark of Gluttony

VI. Acedia, the Monark of Sloth

VII. Luxuria, the Monark of Lust

Aberrant entities apart from these seven exist, but out of consideration for possible memetic compulsion, I shall avoid naming anything definitive here.

I have encountered and defeated all of them at least once, but it seems they can never be fully destroyed. After a period of hibernation, they become active once more.

Note: This excludes certain entities that require unique methods to be dealt with.

A sign exists that is only visible to the worthy who have overcome each of the Monarks.

Dated: 1.13.1982

Written by: H.C.
Ending

*Monark* is indicated to have multiple **endings**. This isn't quite the case, as the game continues after most of these "endings," and all of these early endings are required to unlock progress to the true ending.

## List of endings

### Early endings

Which ending occurs is determined by the choice of companion made after Intermission: Dusk.

* Nozomi Hinata: End of Act of Woe: Dark Abundance
* Kokoro Surugadai: End of Act of Woe: Birth of a New World
* Shinya Yuda: End of Act of Woe: Unhinged Darkness
* Ryotaro Date: End of Act of Woe: Woeful Execution

These aren't endings in the sense that progress is reset to the end of Intermission: Dusk after completing one until all of the others have also been completed.

### True ending

To achieve the true ending, all of the above early endings must be completed, allowing progress on through these acts listed as part of the Final Act:

* Act of Woe: The Gate
* Act of Vanity: Vain, Empty Ego

This incurs an ending cutscene and the credits will roll, and the game will continue into post-game.

### Post-game

There is more than can be done even after that, however, as Addendum: Dawn is a post-game section with its own story that allows for a choice of a certain bonus or plot development. This choice is only possible once per playthrough, however, and this doesn't trigger a conventional ending scene. The game file can still be loaded, even though there is no further plot progress to make.
Masato Nakata

**Masato Nakata** is a character in *Monark*.

## Background

Masato is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Soccer Club who enrolled in the academy for high school.
>
>
> Despite his prowess as the club's ace striker and main scorer, he despises practice and ditches often.
>
>
> He is thrilled that practice has been canceled on account of the anomalies, even though skipping out on it is the whole reason he got caught up in them to begin with.
>
>
>
>
Cromwell: The Academy II

**Cromwell: The Academy II** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Central Reading Room in the first floor of the Library.

## Text

Due to the indigenous faith deeply rooted in the area, this region is referred to as "Shin Mikado." The Jingu family was originally a clan with strong ties to the faith in question.

When the religion eventually declined, the Mikado Learning Institute was established on land thta had been deeply tied to its god. In 1934, the head of the Jingu family (who would later go on to found Shin Mikado Academy) invited a pastor by the name of Carter through his connections in occult sciences.

According to hallowed texts of the Jingu family, it's said that a key Carter was in possession of led to their discovery of Daemons.

However, Carter's writings, which were discovered elsewhere, directly contradicted this claim.

According to Carter. what was discovred in this region was not a Daemon but ■■■■■■■■■■■■. He wrote that in order to protect their faith and reject ■■■■■■■■■■■■'s abominable existence, the head of the Jingu family at the time, a deeply pious person, wished for it to be sealed away, as well as for its power to be that of Daemons. As a result, ■■■■■■■■■■■■'s power was split apart, and thus, Daemons were created.

Dated: 3.22.1973

Written by: H.C.
Chiyo Fan Club

The **Chiyo Fan Club** in *Monark* is an unofficial and unsanctioned fan club for Chiyo Aikawa.

## Members

Members of the Chiyo Fan Club include:

Jo Nijima
PresidentYuji Uchimura
Vice PresidentKeita Tokutomi
As the club is not sanctioned by the academy, meetings are held in Jo's classroom. Students and teachers alike tend to find members of the club suspicious.
The Thief

***Aloysius J. Winters*** often referred to as just "Ally" or "The Thief" is the titular anti-hero of the 1993 animated film *The Thief and the Cobbler* and one of the main characters of The Tupperverse. He is a "man of few words but many thoughts" who has a compulsive desire to snatch anything that looks valuable.
Memo: Pawn's Ground SR

**Memo: Farrier's Ground SR** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in a locker in 2nd Year Building - BF. The combination is 0556.

## Text

Sign Memo:

Farrier's Ground.

#\*2872#\*8

Written by: H.C.
Cromwell: SPIRIT

**Cromwell: SPIRIT** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Faculty Room on the first floor of the Main Building.

## Text

SPIRIT is the currency of the soul.

It can be found by defeating Daemons, as well as in Mist-ridden areas where the Otherworld encroaches upon our realm.

Aside from being capable of strengthening the soul, they can also be used to create certain biological factors that can prove useful in the Otherworld.

Dated: 5.21.1982

Written by: H.C.
Hidetaka Kanayama

**Hidetaka Kanayama** is a character in *Monark*.

## Background

Hidetaka is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Science Club who has attended the academy since middle school.
>
>
> Since the anomalies began, he has been displeased with his club president for sending members off on field research while holing himself up in safety.
>
>
>
>
Miho Sonobe Test 7

**Miho Sonobe Test 7** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

If you could pick the dream you have tonight, what would you want to be doing?

## Choices and meanings

There are five choices:

 E | Eating a bunch of tasty foods | Gluttony +20

### A: Flying in the sky

This question shows how hot-blooded you are.

You chose to dream about flying, which makes you more warm-blooded than anything else. You long to be free and act on your impulses. If your dream involves you flying without a care, that indicates a high level of energy and stamina. On the other hand, if it involves you falling from the sky, you may be feeling pressured about something.

### B: Riding a steep roller coaster

This question shows how hot-blooded you are.

You chose to dream about a rollercoaster, which probably makes you more cold-blooded than hot. Are you afraid of making mistakes? Personal failure? The condescending scorn of others? You may be better off just going for it, instead of bracing yourself for disappointment.

### C: Holding the person I love

This question shows how hot-blooded you are.

You chose to dream about holding the person you love, making you more hot-blooded than most. This symbolizes your desire to step up when challenges arise. Now might be a good time to start putting things into action.

### D: Rescuing people from a huge fire

This question shows how hot-blooded you are.

You chose to dream about rescuing people from a fire, which makes you blood about as hot as it could possibly get. Maybe you're just caught up in an adrenaline rush right now?

### E: Eating a bunch of tasty foods

This question shows how hot-blooded you are.

You chose to dream about eating tasty food. It sounds like you're pretty laid back. It could be that you harbor hidden desires that have yet to be fulfilled deep inside your heart. ...Or maybe you're just hungry right now?
Memo: Fertile Ground IV

**Memo: Fertile Ground IV** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in Room 104 on the first floor of the Old Dormitory in the locker. The combination is 0915.

## Text

Sign Memo:

Fertile Ground.

##\*#\*#\*00

Written by: H.C.
Shin Mikado: Dormitory

**Shin Mikado: Dormitory** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This is found in Special Exhibit - 3F on the third floor of the Archives. This is accessible before the final Ideal fight of either Act of Gluttony: Flagbearer of Faith or Act of Gluttony: Slothful Philosophy.

## Text

Completed in 1942, the dormitory building has undergone restoration efforts many times over its lifetime. Up until eight years ago, it was used to house students who enrolled from outside the immediate area. The facility has since fallen into disrepair, following a policy shift that allowed the school to make use of leased housing.

At the time of its founding, Shin Mikado Academy originally operated entirely as a boarding school.
Cromwell: Qualifications

**Cromwell: Qualifications** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Central Reading Room on the first floor of the Library.

## Text

I have obtained a copy of Ca■■■r's records.

Their details were no different from that I had heard. The records regarding ■■■■■■■ stood out more than those that mentioned Daemons.

Apparently one must be ■■■■■■ ■■■■■■ to pass through the silver ■■■■. One can attain the requisite qualifications by defeating the Monarks, possibly because they are beings ■■■■ ■■ ■■■■■■■■■■■■'s power. ■■■■er's records mention ■i■■ Monarks in all.

Only word of ■■■■■ have been passed down in the ■■■■■ family. This numerical discrepency is likely a result of mem■■■■ ■■■■■■sion.

Dated: 3.15.1973

Written by: H.C.
Act of Vanity: Vain, Empty Ego

**Act of Vanity: Vain, Empty Ego** is the final act of *Monark*.

## Description

You make your way beyond the gate to fulfill your wish, coming face to face with a being of emptiness and void. With every fiber of your being, you display unto him that which makes you what you are--your Ego.

## Objectives

* Head through the Divine Gate.
* Deny emptiness and assert your Vanity.

## Walkthrough

This act comes after completing Act of Woe: The Gate.

* Talk to everyone in the TSC Room.
* Prepare for a fight, and then call the number for the Divine Gate the same way as in the previous act.
* There will be a long scene followed by the fight.
* Win the fight to continue on to Addendum: Dawn.
Cromwell: The Mist

**Cromwell: The Mist** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Faculty Room on the first floor of the 1st Year Building.

## Text

The Mist is a phenomenon that occurs as a side effect of using Authorities in our world. Entering the Mist causes people to gradually fall into madness.

This invasive fallout is an observable example of the way using Authorities gradually transforms our universe into the Otherworld. No instruments are capable of measuring the Mist; it is assumed that this is due to its metaphysical properties being recognizable only to humans.

Dated: 5.4.1982

Written by: H.C.
PW: 2nd Year Basement 2

**PW: 2nd Year Basement 2** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the part of Main Building - BF accessed from the Steward's Office.

## Text

Password Memo:

Locker 2, in the basement

of the second-year building.

0777

Written by: H.C.
Miyu Tachibana

**Miyu Tachibana** is a character in *Monark*.

## Background

Miyu is a student at Shin Mikado Academy. She is mentioned in Reina Ichijo's profile on the smartphone.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who has attended the academy since middle school.
>
>
> She is usually found hanging around Banjo Namikawa and Reina Ichijo. The anomalies have her worried that Reina might end up in danger.
>
>
> When rumors that she had a crush on Banjo arose, she shot them down, stating that she liked someone else.
>
>
> The only thing she needs to be happy is the company of the person she cherishes most.
>
>
>
>

## Alter Ego

Miyu's Alter Ego can be found in Main Building - 2F. It provides ATK +6, and the requirement to collect it is unknown.
Hina Maisaka

**Hina Maisaka** is a character in *Monark*.

## Background

Hina is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who enrolled in the academy for high school.
>
>
> Calm, stolid, and solitary, she's known for being exceptionally scholarly, and continued to study without batting an eye when the anomalies emerged.
>
>
> Timid and shy around strangers, she frequented the archives prior to the anomalies, and is fond of burying herself in books and notes to avoid socialization and her worries.
>
>
> She prefers the archives over the library or self=study rooms due to its comparative lack of people.
>
>
>
>

## Alter Ego

Hina's Alter Ego can be found in Special Exhibit in Archives - 2F. It provides PSY +5, and the requirement to collect it is unknown.
Cromwell: The Divine Gate

**Cromwell: The Abyss** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Central Reading Room on the first floor of the Library.

## Text

A silver gate found within the Otherworld.

All those who visit the Otherworld are certain to lay eyes upon it at least once.

The Gate is omnipresent within its confines. No matter where you are, it too will be there.

Beyond it resides ■■■■■■■■■■.

Dated: 1.1.1982

Written by: H.C.
Secret Scoop: Your Honest Votes

**Secret Scoop: Terms and Conditions** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in the Student Council Room in the first floor of the Main Building.

## Text

[Your Honest Votes]

I'm sure you're all familiar with Kurama Hitotsubashi, right? Our resident loser of the latest student council election?

With all his gloominess and uptight nagging, if somebody asked who the most annoying third-year was, anybody in a ten-mile radius would probably say it was him (this reporter included).

Nevertheless, we would like to tell you all something positive about him for once.

Believe it or not, Kurama is actually quite popular among elementary schoolers. After volunteering to help with traffic safety at their schools, it seems they've all started to look up to him. Apparently, he has a soft spot for kids; my sources say they've seen him playing with them in the park here and there. Their parents are reportedly fond of him too.

Well? Has your opinion of Kurama gone up? Any of you out there considering voting for him in the next student council election now?

Then again he IS a third-year, so... Maybe if he's still around next year (lol).
Monark

***Monark*** is a role-playing game for Microsoft Windows, Sony PlayStation 4 and 5, and Nintendo Switch being developed by FURYU Corporation and to be published by NIS America, Inc..

## Description

"Could you face yourself and the threats around you to save the ones you love? Shin Mikado Academy is engulfed in a madness-inducing Mist, and only you can save everyone inside. Develop your Ego to break the pacts set by the Pactbearers and remove the corrupting Mist."

*from the Steam store page*

## Game support

Monark Wiki is focused on creating the definitive guide to *Monark*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please direct support requests to ?

## Videos

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## System requirements

System requirement information is not available at the time of this writing.

## External links

* Official site
* *Monark* on Steam
* NIS America, Inc. on Facebook
* *Monark* on Twitter
* NIS America, Inc. on Reddit
* NIS America, Inc. on Youtube
* FURYU Corporation
* NIS America, Inc.
Monark Wiki

**Welcome to the Monark Wiki!**

the *Monark* compendium by the players, for the players.

Please feel free to contribute by creating new articles or expanding existing ones.

About

"Could you face yourself and the threats around you to save the ones you love? Shin Mikado Academy is engulfed in a madness-inducing Mist, and only you can save everyone inside. Develop your Ego to break the pacts set by the Pactbearers and remove the corrupting Mist."

*from the Steam store page*

Basics

How to play
Characters
Ego
Fiends
Items
Enemies
Academy
Otherworld
Acts
Endings
Game support

Participate

Have a page you'd like to add to the Monark Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

Adding content

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Help

Getting Started
How to Contribute
Guides
All Help articles

Images

more...

Game

* **Developer:** FURYU Corporation
* **Publisher:** NIS America, Inc.
* **Genre:** RPG
* **Mode:** Single-player
* **Rating:** Unknown
* **Media:** Digital

**Release date**
* **October 14, 2021** (JP)
**February 22, 2022** (NA)
**February 25, 2022** (EU)
	+ Windows
	+ PlayStation 4
	+ PlayStation 5
	+ Switch

Video

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```

Wiki

Recent changes
Create an account
New pages
Missing pages

Links

Official site
*Monark* on Steam
NIS America, Inc. on Facebook
*Monark* on Twitter
NIS America, Inc. on Reddit
NIS America, Inc. on Youtube
FURYU Corporation
NIS America, Inc.
Shigeyuki Sasagawa

**Shigeyuki Sasagawa** is a character in *Monark*.

## Background

Shigeyuki is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A self-proclaimed member of the Date Crew who enrolled in the academy for high school.
>
>
> He claims to be Ryotaro Date's #1 lackey and looks up to him as his leader, though Ryotaro himself doesn't care enough to even acknowledge it.
>
>
> He firmly believes Ryotaro will be the one who resolves the anomalies.
>
>
>
>
Main Building

The **Main Building** is a location within Shin Mikado Academy in *Monark*.

## Main Building - 1F

The first floor of the main building contains the TSC Room, Infirmary, Dean's Office, Steward's Office, Student Council Room, and a Faculty Room.

There is access to Main Building - 2F via the stairs on either side, though the east side of this floor is initially blocked off and must be accessed by coming down from the second floor. The exit to Entrance Street is initially blocked off by students, and access to Main Building - BF and the Secret Passage in the Steward's Office require keys not obtainable until late game.

## Main Building - 2F

The second floor of the main building contains classrooms 3-A, 3-B, 3-C, and 3-D.

There is access to Main Building - 1F via the stairs on either side. Access to Main Building - 3F is initially only available on the east side, but eventually the stairs on both sides provide access.

## Main Building - 3F

The third floor of the main building contains the Music Room and classrooms 3-F and 3-E.

There is access to Main Building - 2F via the stairs on either side. Access to Main Building - RF is initially only available on the west side, but eventually the stairs on both sides provide access.

## Main Building - RF

The roof of the main building contains Main Bldg. - RF: Shed.

Access to Main Building - 3F is initially only available on the west side, but eventually the doors on both sides provide access.

## Main Building - BF

The basement of the main building contains Basement Storage and Secret Passage.

Access to the basement requires keys not available until certain acts in Part 2. Access to the Secret Passage from the Steward's Office requires a key found in the Basement Storage room.
Akira Brown

**Akira Brown** is a character in *Monark*.

## Background

Akira is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of Track and Field who enrolled in the academy for high school on a sports scholarship.
>
>
> One of his parents is from America. Being a lightning fast sprinter is part of his identitate, but he's starting to wonder if he's going down the right path, and has lately been spotted numerous times at the front desk of the library.
>
>
> He began to feel anxious about his future once his classmates began planning out their lives and focusing on their studies. As a result, he started visiting the library to broaden his horizons and reexamine his goals, but has yet to find anything that clicks with him,
>
>
> His feelings toward running are as strong as ever, but he questions whether or not he has what it takes to commit to is as a career.
>
>
>
>

## Alter Ego

Akira's Alter Ego can be found in Library - 1F. It provides LUK +2, and the requirement to collect it is unknown.
Cromwell: Misc. Notes III

**Cromwell: Misc. Notes III** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Text

She collapsed.

It was an illness. A severe one, at.

I don't want to believe it.

I don't even want to acknowledge it.

How can this world be so cruel and unjust?

Dated: 3.27.1977

Written by: H.C.
Shiori Fujiwara

**Shiori Fujiwara** is a character in *Monark*.

## Background

Shiori is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who enrolled in the academy for high school.
>
>
> A passive person with close to no friends, she believes the safest course of action to be inaction, but is known to give up this policy for those she trusts.
>
>
>
>

## Notes

* During Act of Greed: Recurring Twilight, she is in the Memorial Garden while the Mist is present and is in possession of the Old Dormitory Gate Key. She sends the protagonist on an errand to find the missing name of the student on the memorial stone she is standing next to, having forgotten the name herself despite a feeling she was close to this person. With the student's ID number still readable on the stone, the protagonist is able to find the student's password after a search of the 2nd Year Building reveals a vase of flowers and a note left by Chiyo Aikawa with the word "rosemary." Logging in to the computer under this account reveals the student's name to be Takamori Suzuki. When Shiori is given the name, she seems to recall some memories of him and is confused as to how she could have forgotten him.
Cromwell: Awakening

**Cromwell: Awakening** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Text

Human souls hold a special power in the Otherworld. By steeling their resolve and galvanizing their will, it's possible for one to gain a temporary burst of strength known as an Awakening.

Members of the Jingu family are able to stand against Pactbearers and Daemons by donning their Imagigears and accessing this state.

Dated: 5.12.1982

Written by: H.C.
Memo: Hunting Ground SR

**Memo: Hunting Ground SR** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in a locker in the East Block of the third floor of the Library. The combination is 1973.

## Text

Sign Memo:

Hunting Ground.

267914296

Written by: H.C.