Rampage

**Release Date**: December 12, 2015 (OT1)

**Difficulty**: Easy

**Base Stats Overview**:

**Basic Damage** - 4

**Ability Damage** - 2

**Durability** - 8

**Mobility** - 7

**Base Stats**:

**Base Health**: 713 (+78)

**Health Rege**n: 1.2 (+0.13)

**Base Mana**: 276 (+18)

**Mana Regen**: 1.32 (+0.06)

**Ability Defense**: 30

**Basic Defense**: 22.4 (+2.5)

**Basic Attack Damage**: 63.2 (+2.1)

**Attacks Per Second**: 1.18 (+1.3%)

**Movement Speed**: 655

Rampage
Traits
Release Date
December 12, 2015 (OT1)
Codename Rampage
Difficulty
Easy

Basic Atk

Ability Atk

Durability

Mobility

Base Stats

Base Health

Health Regen

Base Mana

Mana Regen

Movement Speed

713 (+78)

1.2 (+0.13)

276 (+18)

1.32 (+0.06)

655

Ability Defense

Basic Defense

Basic Attack Damage

Attacks per Second

30

22.4 (+2.5)

63.2 (+2.1)

1.18 (+1.3%)

Rampage is a high mobility melee Tank that operates best as a close-range, aggressive, heavy assault unit. Rampage can engage enemies with ease and even when it looks like he's about to die, he can Enrage to gain bonus health and continue fighting. Rampage becomes ridiculously tanky late game and because Enrage gives you bonus health regen, you'll be able to fight for long periods of time while your enemies waste their abilities on you and not your team.

## Abilities

* LMB
* RMB
* Q
* E
* R

 **Ability Damage**: 94/152/211/269**Mana Cost**: 35**Movement Speed Slow**: 25/30/35/40%

 **Stun Duration**: 1.2/1.6/2/2.4**Power Scaling**: 2.08**Cooldown**: 14

**Notes**

* Will explode if it hits the ground instead of a Hero, affecting the nearest enemy Hero within a radius of 200 units.

 **Bonus Damage**: 3% of current health**Extra Health Regen while Enraged (Everywhere)**: 5/6.25/7.5/8.75% of Max Health**Mana Cost**: 20

 **Mana Cost**: 50/25/0**Duration**: 12

## Background

* Prefers a raw diet.
* Enjoys camping in the wilderness.
* A gifted storyteller.

## Gallery

### Skins

* Default Skins
* Tier I Skins
* Tier II Skins

* Default
* Challenger
* Rival
* Master

* Default
* Fossil Default
* Jungle Default

*Rampage in all his natural majesty.*

**How to Unlock:** Unlocked by default

*Rampage in all his natural majesty.*

**How to Unlock:** Obtain as a Loot Crate drop

*Rampage in all his natural majesty.*

**How to Unlock:** Obtain as a Loot Crate drop

*Rampage's scales grow dark, sensing the danger ahead of him.*

**How to Unlock:** Begin Rampage's Master Challenge

*When Rampage approaches the water, his skin shifts in tone.*

**How to Unlock:** Obtain rank 6 on Rampage's Master Challenge

*Rampage radiates primal heat, like the fireblood of Zechin's mountains.*

**How to Unlock:** Obtain the title of *Master* with Rampage

* Wasteland
* Casual Friday

* Wasteland
* Opal Wasteland
* Neon Wasteland
* Desert Wasteland

*Red and black and angry all over.*

**How to Unlock:** Purchase at the Store for 500  or obtain as a Loot Crate drop

*Red and black and angry all over.*

**How to Unlock:** Purchase the Diamond Pack

*Red and black and angry all over.*

**How to Unlock:** Obtain as a Loot Crate drop

*Red and black and angry all over.*

**How to Unlock:** Obtain as a Loot Crate drop

* Casual Friday
* Cobalt Casual Friday
* Onyx Casual Friday

*"Somebody told Rampage that he could wear whatever he wanted on Fridays. Nobody wants to tell him that's not true!" - Dekker*

**How to Unlock:** Purchase at the Store for 500  or obtain as a Loot Crate drop

*"Somebody told Rampage that he could wear whatever he wanted on Fridays. Nobody wants to tell him that's not true!" - Dekker*

**How to Unlock:** Obtain as a Loot Crate drop

*"Somebody told Rampage that he could wear whatever he wanted on Fridays. Nobody wants to tell him that's not true!" - Dekker*

**How to Unlock:** Obtain as a Loot Crate drop

* Obsidian
* Copper Beast
* Glacier Born
* Stonewood
* Tough

* Obsidian
* Alabaster Obsidian
* Onyx Obsidian

*A millenium to form. An instant to rise.*

**How to Unlock:** Purchase at the Store for 1000  or obtain as a Rare Loot Crate drop

*A millenium to form. An instant to rise.*

**How to Unlock:** Obtain as a Rare Loot Crate drop

*A millenium to form. An instant to rise.*

**How to Unlock:** Obtain as a Rare Loot Crate drop

*All manner of energies course through Zechin's mineral-rich crust. If a spirit is strong, it may find a new life.*

**How to Unlock:** Obtain as a Epic Mega Rare Loot Crate drop

*Awakened after countless centuries, an ancient rage erupts from beneath the ice sheet.*

**How to Unlock:** Obtain as a Epic Mega Rare Loot Crate drop

*The Amyyrn Forest may appear beautiful, but it is home to the most wild and terrible creatures in all of Zechin.*

**How to Unlock:** Purchase at the Store for 1000  or obtain as a Loot Crate drop

**How to Unlock:** Unreleased skin found in Rampage's assets on Unreal Engine
### Images

* Rampage main picture
* Rampage Obsidian
* Rampage banner
* Former in-game avatar
1/5
## Videos

* Rampage Overview
* Rampage Skins
* Rampage Voice Lines

## Patch Notes

 **Update V44.6 - December 12, 2017**

* Boulder Throw
	+ Cooldown increased from 10s to 14s
* General Balance
	+ Base health from 733 to 713
	+ Base health regen from 1.22 to 1.2

 **Update V44.3 - November 20, 2017**

* Rumble
	+ Mana cost decreased from 50 to 35 at all levels.
* Boulder Throw
	+ Will now explode if it hits the ground instead of a Hero, affecting the nearest enemy Hero within a radius of 200u.
	+ Now has a camera mode when holding the Boulder that zooms in and off to the side to improve the visibility of where the player is aiming.
	+ Tooltip now indicates Stun duration.
	+ Stun duration increased from 1/1.4/1.8/2.2s to 1.2/1.6/2/2.4s.
* King of the Jungle
	+ Mana cost decreased from 40 to 20 at all levels.
	+ Health Regen decreased from 1/1.4/1.8/2.2% to 1/1.25/1.5/1.75%.
	+ Damage buff duration from 8s to 5s.
* Enraged
	+ Rampage now pushes through Minions more easily while Enraged.
	+ Improved the usability of Rampage's Boulder Throw while Enraged when targeting nearby enemies.
* General Balance
	+ Base Basic Defense decreased from 31.7 to 22.4.
	+ Basic Defense per level increased from 2.1 to 2.5.
	+ Base Basic Attack Damage increased from 60.8 to 63.2.
	+ Basic Attack Damage per level decreased from 2.2 to 2.1.
	+ Movement Speed decreased from 705 to 665.
* Polish and Bug Fixing
	+ Fixed an issue where Rampage could sometimes become locked out of his abilities if Boulder Throw was cast as Enraged was ending.

 **Update V44 - November 1, 2017**

* New Ability: Rumble
	+ Rampage pounds the ground with both fists, dealing 94/152/211/269 Ability Damage between two hits and applies a 25/30/35/40% Slow to all nearby enemies for 2 seconds.
	+ Cooldown: 7 seconds.
	+ Mana Cost: 50.
	+ Replaces Pounce.
* Boulder Throw
	+ Rampage can now hold the boulder until it is canceled or thrown, but Rampage moves more slowly while holding the boulder.
	+ No longer costs mana when the ability is canceled.
	+ Mana cost decreased from 100/115/130/145 to 90/100/110/120.
* King of the Jungle
	+ Passive health regen increased from 0.75 / 1 / 1.25 / 1.5% to 1 / 1.4 / 1.8 / 2.2%.
	+ Bonus damage duration increased from 5 to 8 seconds.
* Enraged
	+ Increased regeneration gained from King of the Jungle from 3 / 4 / 5 / 6% to 5 / 7 / 9 / 11%.
	+ Mana cost decreased from 50/30/10 to 50/25/0.
	+ Rumble’s radius is increased and its cooldown is reduced from 7 to 3 for the duration of Enraged.
* General Balance
	+ Base Basic Defense increased from 27.8 to 31.7.
	+ Move Speed increased from 695 to 705.
	+ Base Health increased from 686 to 733.
	+ Health per level increased from 75.5 to 78.1.
	+ Base Health Regen increased from 1.14 to 1.22.

 **Update V43.3 - October 10, 2017**

* General Balance
	+ Mana per level increased from 15 to 18
	+ Mana regen per level increased from 0.05 to 0.06
	+ Base health increased from 663 to 686
	+ Base health regen increased from 1.1 to 1.14

 **Update V42 - August 8, 2017**

* King of the Jungle - Reworked
	+ Passive:
		- Rampage regenerates a % of his max health every second while in the jungle
	+ Active:
		- Rampage’s basic attacks gain increased damage based on his current health for a short duration
* Enraged - Reworked
	+ Rampage grows larger, empowering all his abilities for a duration
		- Boulder Throw becomes instant cast
		- King of the Jungle regen is multiplied by 4x and activates outside of the jungle
		- Pounce distance is increased

 **Update V41.1 - July 4, 2017**

* Polish and Bug Fixing
	+ Whenever Rampage died, he lost his passive regen from King of The Jungle until he leveled it up again
		- This issue is now corrected and Rampage will appropriately gain health regen whenever he is in the Jungle.

 **Update V38.3 - March 14, 2017**

* Boulder Throw
	+ Reworked cast:
		- Now times out if the rock is held more than 5 seconds.
		- If Rampage manually cancels or times out the rock, he pays the mana cost, but the cooldown is not consumed.
		- Throwing the rock consumes mana and cooldown as normal.
	+ Stun duration reduced to 1.4 / 1.6 / 1.8 / 2 from 2 at all levels.
		- Now stuns minions for the same duration as heroes.

**Update V37 - January 31, 2016**

* Polish/Bug Fixing
	+ Audio added to emotes.

 **Update V36.1 - January 17, 2017**

* Added “Meaning of Life” emote to in-game store.

 **Update V36 - January 10, 2017**

* Polish and Bug Fixing
	+ Boulder Throw has had its effects polished.

 **Update V35 - December 6, 2016**

* Boulder Throw
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Projectile speed has been increased.
	+ Cooldown reduced from 18/17/16/15 to 14 seconds at all levels.
* King of the Jungle
	+ Health Regen reduced to 0.5/1/1.5/2 from 2.25/4.5/6.75/9 per second.
	+ In the Jungle Health Regen adjusted to 3/6/9/12 from 4.2 per second.
* Pounce
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Cooldown reduced from 20 to 10 seconds at all levels.
* Enraged
	+ Can now move while transforming.
	+ Cooldown reduced from 100/85/70 to 80/60/40 seconds.

 **Update V34 - November 8, 2016**

* Polish & Bug Fixing
	+ Rampage is no longer bounced into the air after using his ultimate if he overlaps enemy minions.
* Updated respawn animation to be much shorter.

 **Update V33 - October 18, 2016**

* Polish/Bug Fixing
	+ Fixed an issue with Pounce which could sometimes cause it to travel farther than intended.
	+ Audio added to recall.

**Update V32.1 - October 4, 2016**

* Polish/Bug Fixing
	+ Fixed a bug associated Rampage’s Enraged cooldown.

**Update V32 - September 27, 2016**

* Polish & Bug Fixing
	+ Corrected a rare issue that would prevent movement or ability use after using Boulder Throw while Enraged was ending.

**Update V31 - September 6, 2016**

* Added Obsidian Rampage skin to the in-game store.
* Enraged
	+ Rampage can now enter an allied Dekker’s Containment Fence while Enraged.
	+ Enraged now queues after leaping.
	+ Rampage’s bounce after Enraged will no longer cause players to get a double knockup.

**Update V29 - July 26, 2016**

* Enraged
	+ Reduced health regen from 100/175/250 to 50/125/200.
	+ Reduced duration from 15 seconds to 12 seconds.
* Bug Fix / Polish
	+ Fixed an issue where King of the Jungle could be levelled up at level 1 and 2 instead of level 1 and 3.

**Update V28 - June 30, 2016**

* Boulder Throw
	+ Rampage can now throw boulders during Enraged.
	+ Enraged Boulders throw instantly with a faster animation.
	+ Adjusted Boulder Throw animation during Enraged.
* Polish/Bug Fixing:
	+ Updated some ability tooltips.
	+ Adjustments to his Enraged camera mode.

**Update V27 - June 14, 2016**

* Now scales as a Fighter.
* **Passive - King of the Jungle.**
	+ This functionality has been moved into the base hero kit - see below.
* **Boulder Throw**
	+ Projectile speed slightly increased.
	+ Boulder Throw no longer deals reduced damage to minions.
* **Thick Skin**
	+ Ability renamed to “King of the Jungle”.
	+ Now increases Rampage’s regeneration in the Jungle by 4.2 hp/s at all levels while inside the Jungle in addition to its current effect.
* **Enraged**
	+ No longer provides 10% bonus damage.
* Polish / Bug Fixing:
	+ Fixed a rare bug where screen FX would persist if Rampage died while enraged.

**Update V26.1 - May 31, 2016**

* Rampage’s Pounce smash will no longer deal bonus damage vs. critically wounded targets.
	+ This is intended to make the ability behave more consistently.
* Added 100 units to his standard Pounce jump height.
	+ Duration and distance remains the same but this way Rampage can clear ledges to get out of the jungle more consistently.

**Update V26 - May 24, 2016**

* King of the Jungle (Passive) - The intent here is to provide a predictable path to more Regen rather than having less health.
	+ Removed Health Regen bonus based on missing health and replaced with a flat bonus regen while in the Jungle - now a flat 4.2 health per second.
* Redesigned Feral Roar Ability to new ability, Thick Skin.
* Thick Skin ability:
	+ Now a passive ability which grants [2.24, 4.48, 6.72, 8.96, 11.2 HP/s]. The intent here is to emphasize Rampage as a regeneration tank.
* Ultimate (Enraged) has been modified. The intent of the rework is to not allow Rampage to escape without consequence. You will need to commit to an engagement or decide to disengage, but you can no longer do both in combat.
	+ No longer resets cooldown of Pounce, but still increases travel distance.
	+ Removed the immediate bonus health gain.
	+ During Enraged, Rampage now gains [+100,175,250 HP/s] regeneration.
	+ All other functionality of Enraged remains the same.

**Update V25 - May 10, 2016**

* Updated Rampage jump sounds.
* Fixed a bug that would scale Muriel's reticle when targeting Rampage during his Ult.
* Fixed an exploit where players could exit Travel Mode via Ult. and then use his abilities.

**Update V24 - April 21, 2016**

* Rampage's passive tooltip updated.

**Update V23 - April 6, 2016**

* Added vocal efforts when attacking, walking, jumping, etc.

**Update V21 - March 21, 2016**

* Updated select screen animation.
* Added sound to Rampage's level start animations.
* Fixed a bug that prevented the default jump ability from being used while holding down the Swipe basic attack.
* Updated the FX on the Speed Buff for the Feral Roar ability.
* Fixed a bug with the FX on the "Enraged" ability.
* Fixed an issue where Rampage's footsteps sound FX weren't being played for his front hands.
* Fixed a bug where Boulder Throw would appear visible while standing on a Shadow Pad.

**Update V20 - March 14, 2016**

* Feng Mao, Grux and Kallari are unlocked at Level 7.

**Update OT6 - February 5th, 2016**

**Basic Attack (LMB)**

* Increase base cleave damage.
* Increased card scaling.

**Boulder (Q)**

* Reduced Cooldowns.

**Roar (E)**

* Movespeed buff can now affect travel mode.
* Reduced Cooldown.

**Pounce (RMB)**

* Reduced Cooldown.

**Update OT5 - January 30th, 2016**

* Increased movement speed boost to allies when casting Roar (E) and shortened duration.

**Update OT4 - January 23th, 2016**

* Bugfix for errors in Boulder Throw ability (Q).

**Update OT3 - January 15th, 2016**

* Fixed a bug where Rampage wasn’t displaying melee targets while in his Enrage (R) form.
* Fixed an issue where Rampage couldn’t level up his Punch (LMB) ability.
* Decreased Base Health and Per level Health Scaling.
* Increased Base Resistances.

**Update OT2 - January 9th, 2016**

* Rampage now has increased range on his basic attack, Punch (LMB) while in his Enraged (R) form. This is a 1.75x multiplier of melee attack range.
* Known targeting view bug where the correct targets are lighting up while using the ability.
* Added new bipedal turn in place of animations used during ultimate.
* Added new Enrage (R) specific melee attacks.
* Tweaked blend and upper body on all melee attack animations.
* Cleaned up tooltip text.