recursal/Fanatic-Fandom huggingface dataset:
Crafting Table/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:UI**, a script written in Lua.

This template is used to create an interface that looks similar to the Crafting Table's.

See Template:Inventory slot for basic usage, this documentation page will cover additional or different functions.

Most of the time, such as when creating the list of crafting recipes on an item's article, `{{Crafting}}` can be used instead.

## Usage

```
{{Crafting Table
}}
```

produces

Plantilla:Crafting Table

### Shapeless

If a recipe is shapeless, add shapeless=1 to the template, which will display an icon which when hovered over explains what a shapeless recipe is.

```
{{Crafting Table
}}
```

produces

Plantilla:Crafting Table

The shapeless parameter does not support animation, so shapeless and non-shapeless recipes cannot be combined.

### Fixed

If a recipe is fixed, add fixed=1 to the template, which will display an icon which when hovered over explains what a fixed recipe is. The `notfixed` parameter can also be set to specify exceptions.

```
{{Crafting Table
}}
```

produces

Plantilla:Crafting Table

The fixed parameter does not support animation, so fixed, shapeless and normal recipes cannot be combined.

### Animated

To make the slots animate, you make a list of blocks and objects you want to show, separated by semi-colons.

```
{{Crafting Table
}}
```

produces

Plantilla:Crafting Table

```
{{Crafting Table
}}
```

produces

Plantilla:Crafting Table

### Mods

Mod images and normal images can be combined just like in a single slot. However, this usage is not recommended, as mod pages are currently being transferred to the FTB Wiki.

## See also

Plantilla:UI see also

de:Vorlage:Grid/Crafting Table/doc
es:Plantilla:Mesa de trabajo/doc
fr:Modèle:Grille/Établi/doc
ja:テンプレート:Crafting Table/doc
ko:틀:Crafting Table/doc
nl:Template:Grid/Crafting Table/doc
pl:Szablon:Grid/Crafting Table/doc
pt:Predefinição:Bancada de trabalho/doc
ru:Шаблон:Верстак/док
zh:Template:Crafting Table/doc
BlockLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:BlockSprite.
These scripts are written in Lua.

This templates creates a page link with an associated sprite image on the left side using the IDs from Template:BlockSprite.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of blocks:
**Error de Lua en package.lua en la línea 80: module 'Module:BlockSprite' not found.**

## See also

* `{{BlockSprite}}`
* `{{Block}}` (infobox)
* `{{Blocks}}` (navbox)

Plantilla:Link see also

de:Vorlage:BlockLink/Dokumentation
es:Plantilla:BlockLink/doc
fr:Modèle:LienBloc/doc
ja:テンプレート:BlockLink/doc
nl:Sjabloon:BlockLink/doc
uk:Шаблон:Посилання/Блок/док
zh:Template:BlockLink/doc
Page-multi/doc

Plantilla:Documentation subpage

This template uses **Module:PageLinks**, a script written in Lua.

This is a very flexible page link template, which allows you to specify which links are shown beside the pagename. It can be used as a meta-template to support other page link templates, or it can be used alone.

## Usage

Standalone usage

```

```

## Parameters

* **1**, **2**, **3**, ... **n**: these parameters specify what links to display in the template. See the code table below for valid input codes.
* **page**: the pagename. An error is returned if this is omitted.
* **separator**: the separator to use in between links. Valid values are `dot`(⧼dot-separator⧽), `comma`(, ), `pipe`( | ), and `tpt-languages`( • ). If not specified, then `dot` is the default.
* **small**: if this parameter exists, fonts will be displayed at 90% of the normal size.
* **sup**: if this parameter exists, links will be displayed in superscript.
* **doc**: this parameter is only available on template pages, using the /template sub-template. If set to `yes`, it will automatically generate documentation for that template.
* **date**: if specified, the page view statistics will display for the 30 days prior to the given date (otherwise it's 60 days prior to the current date). The date string should either start with the format YYYY-MM-DD or YYYYMMDD (you can use `{{subst:CURRENTTIMESTAMP}}` to insert the current date).
* **demo**: if this parameter is set to `yes`, the template will not output any categories.

## Codes

Here is a list of currently supported link codes:
**Error en la secuencia de órdenes: no existe el módulo «PageLinks».**

## Errors

In certain circumstances, the template will generate errors. This is a list of all the error messages that the template might generate, and how users can resolve them.

### Not a valid link code

* Page-multi error: "xyz" is not a valid link code.

This error is generated if an invalid link code is specified. For a list of valid link codes, see the code list above.

### No link type specified

* Page-multi error: no link type specified.

This error is only generated when using Module:PageLinks directly to create a single link. The link code must be in the first positional parameter, like this: `{{#invoke:PageLinks|single|<!-- link code -->|<!-- other parameters -->}}`.

### Function did not return a string value

* Page-multi error: the function for code "xyz" did not return a string value.

This is an error in the software generating the links, and requires attention from the developers. Please start a new thread at Template talk:Page-multi.

## Tracking categories

The template uses the following tracking categories:

Error category
* Category:PageLinks transclusions with errors - this is used to track all the errors listed above

## Adding new links

To add a new link, you need to edit the Lua module that this template is based on, Module:PageLinks. Instructions are in the source code, if you feel capable programming in Lua. If you're not familiar with Lua, feel free to make a request on Template talk:Page-multi, and someone might add the link for you.
FrontPageSprite/editcopy

This template uses **Module:Sprite**, with data stored in Module:FrontPageSprite/editcopy.
These scripts are written in Lua.

This template displays a sprite, for use on the wiki front page, from the following sprite sheet:

 Archivo:FrontPageSprite.png
Plantilla:Sprite/Parameters

## Full list

Here is a full list of sprites:
**Error de Lua en package.lua en la línea 80: module 'Module:FrontPageSprite/editcopy' not found.**
Protocol version/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Protocol version**, a script written in Lua.

This template provides the protocol version when given a version name.

## Unknown version

Versions lacking protocol version information will be linked to this section.

Java Edition
To determine the protocol and data versions from 18w47b (1.14) to current versions, you can look in the version.json file inside the client.jar. For older versions, one may use burger's `version` topping (or existing burger data on `http://pokechu22.github.io/Burger/(version).html`).
Bedrock Edition
Protocol versions are listed at the bottom of the profile settings.
Versions lacking such data will be placed into Category:Unknown protocol version. Note that versions where some data is specified, but the protocol version is unknown (or that predate the introduction of multiplayer) will not be included in that category, only ones that completely lack an entry on the table.

If you know the value of an unknown protocol or data version, please add it to Module:Protocol version/Versions.

## See also

* `{{Protocol version}}`
* `{{Protocol version/Table}}`
* `{{Data version}}`
* Module:Protocol version
	+ Module:Protocol version/Versions

es:Plantilla:Protocol version/doc
pt:Predefinição:Versão do protocolo/doc
Keys/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Keys**, with data stored in Module:Keys/Symbols.
These scripts are written in Lua.

Plantilla:Shortcut
This template is designed to illustrate keys and keystrokes on a keyboard. It can be used to show single keystrokes, combination keystrokes and a keystroke sequence.

## Usage

To show combination keystrokes, place pluses between each key.

`{{keys|Alt+P}}` produces Plantilla:Keys
`{{keys|Ctrl+Alt+Del}}` produces Plantilla:Keys
To show a keystroke sequence, use separate parameters. This can be combined with combination keystrokes.

Pluses on their own will be displayed as a key.

`{{keys|1|+|2}}` produces Plantilla:Keys
`{{keys|1+|+|+2}}` produces Plantilla:Keys
## Supported Named/Symbol shortcuts

### Arrow keys

{{key|up}}
Plantilla:Key
{{key|down}}
Plantilla:Key
{{key|left}}
Plantilla:Key
{{key|right}}
Plantilla:Key
### Other common keys

{{key|shift}}
Plantilla:Key
{{key|lshift}}
Plantilla:Key
{{key|rshift}}
Plantilla:Key
{{key|enter}}
Plantilla:Key
{{key|tab}}
Plantilla:Key
{{key|backspace}}
Plantilla:Key
### Mac-only keys

{{key|cmd}}
Plantilla:Key
{{key|command}}
Plantilla:Key
{{key|opt}}
Plantilla:Key
### Non-Mac keys

{{key|super}}
Plantilla:Key (also called “windows” Key)
{{key|menu}}
Plantilla:Key
### Xbox Controller buttons

Ver también: Template:Xbutton
{{key|xb-a}}
Plantilla:Key
{{key|xb-b}}
Plantilla:Key
{{key|xb-x}}
Plantilla:Key
{{key|xb-y}}
Plantilla:Key
{{key|xb-lb}}
Plantilla:Key (Left Bumper)
{{key|xb-rb}}
Plantilla:Key (Right Bumper)
{{key|xb-lt}}
Plantilla:Key (Left Trigger)
{{key|xb-rt}}
Plantilla:Key (Right Trigger)
{{key|xb-back}}
Plantilla:Key
{{key|xb-start}}
Plantilla:Key
All other text used in this template will be used verbatim.

es:Plantilla:Teclas/doc
fr:Modèle:Touche/doc
ja:テンプレート:Keys/doc
ko:틀:Keys/doc
nl:Sjabloon:Key/doc
pt:Predefinição:Teclas/doc
uk:Шаблон:Клавіша/док
DungeonsEffectSprite/doc

Plantilla:Wip
**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsEffectSprite.
These scripts are written in Lua.

Plantilla:Shortcut
This template displays a *Minecraft Dungeons* effect sprite from the following sprite sheet:

 Archivo:DungeonsEffectCSS.png
Plantilla:Sprite/Parameters

## Available images

**Error de Lua en package.lua en la línea 80: module 'Module:DungeonsEffectSprite' not found.**

## See also

Plantilla:Sprite see also

es:Plantilla:DungeonsEffectSprite/doc
fr:Modèle:DungeonsEffetSprite/doc
DidYouKnow/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:DidYouKnow**, with data stored in Module:DidYouKnow/facts.
These scripts are written in Lua.

This is a small template for displaying the contents of "Did you know…" section.

## Usage

`{{DidYouKnow}}` generates a list of 8 facts randomly chosen from the facts module. Non-admins can suggest new hooks or changes at Module:DidYouKnow/facts/editcopy. The sequence of facts depends on the current day and the size of the facts array. Purging a page should refresh the output. This is the output for today:
Plantilla:DidYouKnow

## All facts

**Error en la secuencia de órdenes: no existe el módulo «DidYouKnow».**

de:Vorlage:SchonGewusst/Dokumentation
es:Plantilla:SabíasQue/doc
ja:テンプレート:DidYouKnow/doc
pt:Predefinição:VocêSabia/doc
ru:Шаблон:А вы знали/док
Clickable button/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Clickable button**, a script written in Lua.

This template styles a link like a button, using the mediawiki.ui.button module. This expands the clickable area and tab target for the link.

## Usage

```
{{Clickable button
}}
```

* **Code:** `{{Clickable button 2|Main Page}}`
	+ **Result:** Plantilla:Clickable button
* **Code:** `{{Clickable button 2|Main Page|Cover page}}`
	+ **Result:** Plantilla:Clickable button
* **Code:** `{{Clickable button 2|Main Page|url=http://en.wikipedia.org}}`
	+ **Result:** Plantilla:Clickable button
* **Code:** `{{Clickable button 2|Minecraft|class=mw-ui-destructive}}`
	+ **Result:** Plantilla:Clickable button
* **Code:** `{{Clickable button 2|Version history/Pre-classic|The Cave Game|class=mw-ui-progressive}}`
	+ **Result:** Plantilla:Clickable button

es:Plantilla:Clickable button/doc
Difflink array/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:LinkArray**, a script written in Lua.

A template which will convert a comma separated list of diff numbers to diff links.

## Usage

{{Difflink array|*<1, 2, 3>*}}: Plantilla:Difflink array

## See also

* `{{Userlink array}}`

nl:Template:Difflink array/doc
Reply/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Ping**, a script written in Lua.

Plantilla:Shortcut
This template creates a link to the specified user's userpage. If the user has Gamepedia PRO, then the icon will show up before the username, for example, {{reply|*<HelenAngel>*}} will show Plantilla:Reply. Note that after the notification system was changed in August 2019, linking to a user's userpage no longer sends them a notification.

## Usage

### Single recipient

Use the following syntax:

```
{{reply|Username}} Message text. ~~~~

```

For example, {{reply|*<Majr>*}} will produce:

Plantilla:Reply

### Multiple recipients

You can reply to multple people at once, using the following syntax:

```

```

For example, {{reply|*<Example>*|*<Jimbo Wales>*}} will produce:

Plantilla:Reply

## See also

* {{ping}}

de:Vorlage:Antwort/Dokumentation
es:Plantilla:Respuesta/doc
pt:Predefinição:Responder/doc
ru:Шаблон:Ответ/док
I klatreparken i Geilo

I klatreparken i Geilo [in THE climbing park in Geilo] is THE 21th video on FalkeTV

Characters

• Falk rogn

• Geir endre Rogn (Voice)

• Unknown women

## Episode recap

So Falk rogn does a obstacle course and takes a Zepline

## Trivia

• Falk rogn was very tired when he edited the episode so he acidently made it so every clip come twice

## chapters

0:00 før jeg kommer til zeplinen (before i Come to the zipline)

6:43 etter jeg kommer til zeplinen og alt etter (after i come to the zipline and everything after)

## description

Jeg er i klatreparken i Geilo men mange av hindrene er vansklige! Hvil jeg klare helle løypa? (I am in the climbing park in Geilo but many of the obstacles are hard! Can i complete the entire obstacle course
Litorom/CraftingTable/CosmeticLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:Litorom/CraftingTable/CosmeticSprite2.
These scripts are written in Lua.

This template creates a page link with an associated sprite image on the left side using the IDs from Template:Litorom/CraftingTable/CosmeticLink.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of sprites:
**Error de Lua en package.lua en la línea 80: module 'Module:Litorom/CraftingTable/CosmeticSprite2' not found.**

## See also

* `{{ItemSprite}}`
* `{{Item}}` (infobox)
* `{{Items}}` (navbox)

Plantilla:Link see also
DungeonsLevelLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsLevelSprite.
These scripts are written in Lua.

Plantilla:Shortcut

This templates creates a page link with an associated sprite image on the left side using the IDs from Template:DungeonsEntitySprite.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of sprites:
**Error de Lua en package.lua en la línea 80: module 'Module:DungeonsLevelSprite' not found.**

## See also

Plantilla:Link see also

es:Plantilla:DungeonsLevelLink/doc
DungeonsEntityLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsEntitySprite.
These scripts are written in Lua.

Plantilla:Shortcut

This templates creates a page link with an associated sprite image on the left side using the IDs from Template:DungeonsEntitySprite.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of sprites:
**Error de Lua en package.lua en la línea 80: module 'Module:DungeonsEntitySprite' not found.**

## See also

* `{{DungeonsEntitySprite}}`
* `{{DungeonsEntity}}` (infobox)
* `{{Minecraft Dungeons entities}}` (navbox)

Plantilla:Link see also

es:Plantilla:DungeonsEntityLink/doc
Sprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, a script written in Lua.

This template creates a sprite from a sheet image. Commonly used when many small images are displayed on one page to reduce the total amount of HTTP connections.

## Examples

```
{{Sprite
}}

```

gives: Plantilla:Sprite

## See also

Plantilla:Sprite see also

es:Plantilla:Sprite/doc
fr:Modèle:Sprite/doc
zh:Template:Sprite/doc
Infobox see also

Minecraft
* `{{Biome}}`
* `{{Block}}`
* `{{Development phase}}`
* `{{Enchantment}}`
* `{{Effect}}`
* `{{Entity}}`
* `{{Fluid}}`
* `{{Item}}`
* `{{ItemEntity}}`
* `{{Structure}}`

Minecraft Dungeons
* `{{DungeonsEnchantment}}`
* `{{DungeonsEntity}}`
* `{{DungeonsItem}}`

Other
* `{{3rd Party Tool}}` (may soon be deprecated)
* `{{Album}}`
* `{{Company}}`
* `{{Music}}`
* `{{Person}}`
* `{{Profile}}`
* `{{Program}}`
* `{{Version nav}}`
* Module:Infobox

 Los editores pueden experimentar con el cajón de sastre y los ejemplos de esta plantilla.

Plantilla:Infobox see also/doc
Material blocks row/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Materials row**, a script written in Lua.

This template is used to create the rows for the table containing the lists of blocks on Materials.

## Parameters

* {{name}}: Title to display in the first column.
* {{blocks}}: A comma separated list of blocks contained in that material, to display using {{slot}}. It supports all standard formatting from grid except numbers.
* {{th}}: Whether to display the first column as a row header.
* {{anchor}}

## See also

* {{[[Plantilla::Materials/properties row|:Materials/properties row]]}}

pt:Materials/blocks row/doc
Biome/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Infobox**, a script written in Lua.

Plantilla:Biome

This template provides an easy way to apply a standardized infobox to all biome pages.

```
{{Biome
}}
```

 `blocks` | Blocks that commonly generate in the biome or any unique blocks that exclusively generate in the biome. If this field is left blank, then the infobox row will not show up at all.

## See also

Minecraft
* `{{Biome}}`
* `{{Block}}`
* `{{Development phase}}`
* `{{Enchantment}}`
* `{{Effect}}`
* `{{Entity}}`
* `{{Fluid}}`
* `{{Item}}`
* `{{ItemEntity}}`
* `{{Structure}}`

Minecraft Dungeons
* `{{DungeonsEnchantment}}`
* `{{DungeonsEntity}}`
* `{{DungeonsItem}}`

Other
* `{{3rd Party Tool}}` (may soon be deprecated)
* `{{Album}}`
* `{{Company}}`
* `{{Music}}`
* `{{Person}}`
* `{{Profile}}`
* `{{Program}}`
* `{{Version nav}}`
* Module:Infobox

de:Vorlage:Biom/Dokumentation
es:Plantilla:Bioma/doc
ja:テンプレート:Biome/doc
nl:Sjabloon:Biome/doc
pt:Predefinição:Bioma/doc
ru:Шаблон:Биом/док
uk:Шаблон:Біом/док
zh:Template:Biome/doc
Iconbar/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Iconbar**, a script written in Lua.

This template creates a bar made of icons.

```
{{iconbar
}}
```

## Examples

* 4/10 HP
```
```

Plantilla:Iconbar
* 4/10 HP large
```
```

Plantilla:Iconbar
* 5/10 HP with title
```
```

Plantilla:Iconbar
* 5/10 HP mob reversed with title
```
```

Plantilla:Iconbar
## See also

Plantilla:Iconbar see also

fr:Modèle:Barre/doc
pt:Predefinição:Barra de ícone/doc
zh:Template:Iconbar/doc
3rd Party Tool/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Infobox**, a script written in Lua.

Plantilla:3rd Party Tool
This template provides a uniform design for tool pages.

```
{{3rd Party Tool
}}
```

## See also

Minecraft
* `{{Biome}}`
* `{{Block}}`
* `{{Development phase}}`
* `{{Enchantment}}`
* `{{Effect}}`
* `{{Entity}}`
* `{{Fluid}}`
* `{{Item}}`
* `{{ItemEntity}}`
* `{{Structure}}`

Minecraft Dungeons
* `{{DungeonsEnchantment}}`
* `{{DungeonsEntity}}`
* `{{DungeonsItem}}`

Other
* `{{3rd Party Tool}}` (may soon be deprecated)
* `{{Album}}`
* `{{Company}}`
* `{{Music}}`
* `{{Person}}`
* `{{Profile}}`
* `{{Program}}`
* `{{Version nav}}`
* Module:Infobox

fr:Modèle:Outil tiers/doc
ja:テンプレート:3rd Party Tool/doc
nl:Sjabloon:3rd Party Tool/doc
tr:Şablon:3. Taraf Aracı/belge
zh:Template:3rd Party Tool/doc
Development phase/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Infobox**, a script written in Lua.

This template provides a uniform design for development version pages.

```
{{Development version
}}
```

## See also

Minecraft
* `{{Biome}}`
* `{{Block}}`
* `{{Development phase}}`
* `{{Enchantment}}`
* `{{Effect}}`
* `{{Entity}}`
* `{{Fluid}}`
* `{{Item}}`
* `{{ItemEntity}}`
* `{{Structure}}`

Minecraft Dungeons
* `{{DungeonsEnchantment}}`
* `{{DungeonsEntity}}`
* `{{DungeonsItem}}`

Other
* `{{3rd Party Tool}}` (may soon be deprecated)
* `{{Album}}`
* `{{Company}}`
* `{{Music}}`
* `{{Person}}`
* `{{Profile}}`
* `{{Program}}`
* `{{Version nav}}`
* Module:Infobox

de:Vorlage:Spielversion/Dokumentation
es:Plantilla:Fase de desarrollo/doc
fr:Modèle:Mode de jeu/doc
pt:Predefinição:Development phase/doc
EntitySprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:EntitySprite.
These scripts are written in Lua.

This template displays a mob sprite from the following sprite sheet:

 Archivo:EntityCSS.png
Plantilla:Sprite/Parameters

## Full list

Here is a full list of entities:
**Error de Lua en package.lua en la línea 80: module 'Module:EntitySprite' not found.**

## See also

* `{{EntityLink}}`
* `{{Entity}}` (infobox)
* `{{Entities}}` (navbox)

Plantilla:Sprite see also

es:Plantilla:EntitySprite
ja:テンプレート:EntitySprite/doc
ko:틀:EntitySprite/doc
pt:Predefinição:EntitySprite/doc
pl:Szablon:EntitySprite/doc
uk:Шаблон:Спрайт/Сутність/док
zh:模板:EntitySprite/doc
Legacy Smithing/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Ingredient link list**, a script written in Lua.

This is a template to represent the legacy GUI of {{Legacy Smithing Table}}.

## Parameters

The following parameters can be used:

* Plantilla:Code: If it's not set, will generate automatically with the items informed by Plantilla:Code and Plantilla:Code.
* Plantilla:Code: The first item. Can be multiple items, by adding Plantilla:Cd.
* Plantilla:Code: The second item. Can be multiple items, by adding Plantilla:Cd.
* Plantilla:Code: The output item. Can be multiple items, by adding Plantilla:Cd.
* Plantilla:Code: If needs a description.

## Example

{{Legacy Smithing|*<Diamond Pickaxe;Diamond Axe>*|*<Netherite Ingot>*|*<Netherite Pickaxe; Netherite Axe>*}}
Plantilla:Legacy Smithing

## See also

* {{Legacy Smithing Table}}

ja:テンプレート:Smithing/doc
pl:Szablon:Ulepszanie/opis
pt:Template:Ferraria/doc
uk:Шаблон:Покращення/док
zh:Template:Legacy Smithing/doc
Quote

Los editores pueden experimentar con el cajón de sastre y los ejemplos de esta plantilla.

## Description

To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.

## Syntax

```
{{Quote
}}

```

As an alternative, these can be placed in positional order.

## Samples

> When you play the game of thrones, you win or you die.
>
> Cersei Lannister, "You Win or You Die"

```
{{Quote
}}

```

or

```
{{Quote
}}

```

## Technical details

This template uses the Lua templating language, and more information can be found on the Global Lua Module page. **For a traditional wikitext version of this template, see Quote on Templates Wiki**.
Sandbox/GameTag/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**
Plantilla:Wip

This template uses **Module:Sandbox/GameTag**, a script written in Lua.

Store in game tags.

Data version:1.18-pre1

## Output tags that ID has

Being Used in {{blocktags}},{{itemtags}} in {{ID table}}.

Using {{1}} to specific tag type:`blocks、items、entity_types、fluids、game_events`.

Using {{2}} to specific ID:`stone`

{{Sandbox/GameTag|*<blocks>*|*<stone>*}}

Output：Plantilla:Sandbox/GameTag

## Output what tag has

Only used in Tag.

Set {{tagpage|*<1>*}}

{{Sandbox/GameTag|*<blocks>*|*<bamboo\_plantable\_on>*|*<tagpage=1>*}}

Plantilla:Sandbox/GameTag
Block/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**
Plantilla:Distinguish

This template uses **Module:Infobox**, a script written in Lua.

Plantilla:Block

This template provides a uniform design for block pages.

## Usage

```
{{Block
}}
```

## See also

Minecraft
* `{{Biome}}`
* `{{Block}}`
* `{{Development phase}}`
* `{{Enchantment}}`
* `{{Effect}}`
* `{{Entity}}`
* `{{Fluid}}`
* `{{Item}}`
* `{{ItemEntity}}`
* `{{Structure}}`

Minecraft Dungeons
* `{{DungeonsEnchantment}}`
* `{{DungeonsEntity}}`
* `{{DungeonsItem}}`

Other
* `{{3rd Party Tool}}` (may soon be deprecated)
* `{{Album}}`
* `{{Company}}`
* `{{Music}}`
* `{{Person}}`
* `{{Profile}}`
* `{{Program}}`
* `{{Version nav}}`
* Module:Infobox

cs:Šablona:Block/doc
de:Vorlage:Block/Dokumentation
el:Πρότυπο:Block/doc
es:Plantilla:Bloque/doc
fr:Modèle:Bloc/doc
hu:Sablon:Block/doc
it:Template:Blocco/doc
ja:テンプレート:Block/doc
ko:틀:Block/doc
nl:Sjabloon:Blok/doc
pl:Szablon:Blok/doc
pt:Predefinição:Bloco/doc
ru:Шаблон:Блок/док
th:แม่แบบ:Block/doc
tr:Şablon:Block/doc
uk:Шаблон:Блок/док
zh:Template:Block/doc

An infobox for a block.
Hungerbar/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Iconbar**, a script written in Lua.

This template creates a food point bar.

 {{poisoned}} | Shows the poisoned hunger bar. | 0

## See also

Plantilla:Iconbar see also

de:Vorlage:Hungerleiste/Dokumentation
fr:Modèle:Faim/doc
pl: Szablon:Hungerbar/doc
pt:Predefinição:Barra de fome/doc
ru: Шаблон:Голод/док
zh:Template:Hungerbar/doc
AprilFoolsLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:AprilFoolsSprite.
These scripts are written in Lua.

This templates creates a page link with an associated sprite image on the left side using IDs from Template:AprilFoolsSprite.

## Full List

Here is a full list of blocks:
**Error de Lua en package.lua en la línea 80: module 'Module:AprilFoolsSprite' not found.**

## See also

* `{{AprilFoolsSprite}}`

Plantilla:Link see also
DungeonsEnchantmentSprite/doc

Plantilla:Wip
**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsEnchantmentSprite.
These scripts are written in Lua.

This template displays a *Minecraft Dungeons* enchantment sprite from the following sprite sheet:

 Archivo:DungeonsEnchantmentCSS.png
Plantilla:Sprite/Parameters

## Available images

**Error de Lua en package.lua en la línea 80: module 'Module:DungeonsEnchantmentSprite' not found.**

## See also

Plantilla:Sprite see also

es:Plantilla:DungeonsEnchantmentSprite/doc
fr:Modèle:DungeonsEnchantementSprite/doc
pl:Szablon:Zaklęcia Dungeons grafiki/opis
Animate/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Animate**, a script written in Lua.

This template parses a semi-colon (;) separated list of images and places them in the correct format for them to be animated by the JS element animator.

## Usage

```
{{animate
}}

```

## Example

```
{{animate|Dirt.png;Grass Block.png|100px}}
```

Plantilla:Animate

```
{{animate|Stone.png;Diamond Ore.png|100px}}
```

Plantilla:Animate

See Template:Block for a real world use for this template.

de:Vorlage:Animation/Dokumentation
es:Plantilla:Animación/doc
ja:テンプレート:Animate/doc
ko:틀:Animate/doc
nl:Sjabloon:Animate/doc
ru:Шаблон:Анимация/док
zh:Template:Animate/doc
Stonecutting/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Stonecutting**, a script written in Lua.

Using this template, you can create tables like those commonly used in the “Stonecutting” and “Stonecutting ingredient” sections of articles about blocks. It can be used similarly to `{{Stonecutter}}`, except it creates the table for you.

By default, the table generates with 3 columns: Name, Ingredients, and the main column containing `{{Stonecutter}}`. You can set the parameter `{{{showname=1}}}` or `{{{showname=0}}}` in the first template of the table to show or hide the Name column. To group multiple stonecutting templates into one table, you also need to set `{{{head=1}}}` in the first template of the table, and `{{{foot=1}}}` in the last.

Example usage:

```
{{Stonecutting
}}
{{Stonecutting
}}
{{Stonecutting
}}
{{Stonecutting
}}

```

produces:

Plantilla:Stonecutting
Plantilla:Stonecutting
Plantilla:Stonecutting
Plantilla:Stonecutting

fr:Modèle:Taillage/doc
EnvLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:EnvSprite.
These scripts are written in Lua.

This templates creates a page link with an associated sprite image on the left side using the IDs from Template:EnvSprite.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of sprites:
**Error de Lua: callParserFunction: function "#widget" was not found.**

## See also

* `{{EnvSprite}}`
* `{{Environment}}` (navbox)

Plantilla:Link see also

de:Vorlage:UmweltLink/Dokumentation
es:Plantilla:EnvLink/doc
fr:Modèle:LienEnv/doc
nl:Sjabloon:EnvLink/doc
zh:Template:EnvLink/doc
DungeonsLevelSprite/doc

Plantilla:Wip
**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsLevelSprite.
These scripts are written in Lua.

This template displays a *Minecraft Dungeons* level sprite from the following sprite sheet:

 Archivo:DungeonsLevelCSS.png
Plantilla:Sprite/Parameters

## Example

`{{DungeonsLevelSprite|Creeper Woods}}`

Plantilla:DungeonsLevelSprite

`{{DungeonsLevelSprite|Broken Citadel}}`

Plantilla:DungeonsLevelSprite

`{{DungeonsLevelSprite|Spider Cave}}`

Plantilla:DungeonsLevelSprite

`{{DungeonsLevelSprite|Soul Sand Valley}}`

Plantilla:DungeonsLevelSprite

## Available images

**Error de Lua en package.lua en la línea 80: module 'Module:DungeonsLevelSprite' not found.**

## See also

Plantilla:Sprite see also

es:Plantilla:DungeonsLevelSprite/doc
ja:テンプレート:DungeonsLevelSprite/doc
pt:Predefinição:DungeonsLevelSprite/doc
zh:Template:DungeonsLevelSprite/doc
Looming/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Looming**, a script written in Lua.

Using this template, you can create tables like those commonly used in the “Loom ingredient” section of articles about items. It can be used similarly to `{{Loom}}`, except it creates the table for you.

By default, the table generates with 3 columns: Name, Ingredients, and the main column containing `{{Loom}}`. You can set the parameter `{{{showname=1}}}` or `{{{showname=0}}}` in the first template of the table to show or hide the Name column. To group multiple looming templates into one table, you also need to set `{{{head=1}}}` in the first template of the table, and `{{{foot=1}}}` in the last.

Example usage:

```
{{Looming
}}
{{Looming
}}

```

produces:

Plantilla:Looming
Plantilla:Looming

fr:Modèle:Tissage/doc
DungeonsEntity/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**
Plantilla:DungeonsEntity

This template uses **Module:Infobox**, a script written in Lua.

This template provides a uniform design for entities pages.

```
{{DungeonsEntity
}}
```

## See also

Minecraft
* `{{Biome}}`
* `{{Block}}`
* `{{Development phase}}`
* `{{Enchantment}}`
* `{{Effect}}`
* `{{Entity}}`
* `{{Fluid}}`
* `{{Item}}`
* `{{ItemEntity}}`
* `{{Structure}}`

Minecraft Dungeons
* `{{DungeonsEnchantment}}`
* `{{DungeonsEntity}}`
* `{{DungeonsItem}}`

Other
* `{{3rd Party Tool}}` (may soon be deprecated)
* `{{Album}}`
* `{{Company}}`
* `{{Music}}`
* `{{Person}}`
* `{{Profile}}`
* `{{Program}}`
* `{{Version nav}}`
* Module:Infobox

es:Plantilla:DungeonsEntity/doc
ru:Шаблон:Сущность Dungeons/док
Brewing/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Brewing**, a script written in Lua.

Using this template, you can create tables like those commonly used in the “Brewing ingredient” sections of articles about blocks and items.

By default, the table generates with 3 columns: Name, Ingredients, and the main column containing the recipe. You can set the parameter `{{{showname=1}}}` or `{{{showname=0}}}` in the first template of the table to show or hide the Name column. To group multiple brewing templates into one table, you also need to set `{{{head=1}}}` in the first template of the table, and `{{{foot=1}}}` in the last.

The parameter `{{{base=}}}` can be set to change the base potion listing. It defaults to Awkward Potion.

The parameter `{{{showbase=1}}}` can be set to show the base potion in the potion slot instead of the output.

Example usage:

```
{{Brewing
}}
{{Brewing
}}
{{Brewing
}}
{{Brewing
}}

```

produces:
Plantilla:Brewing
Plantilla:Brewing
Plantilla:Brewing
Plantilla:Brewing

de:Vorlage:Braustandrezept/Dokumentation
ko:틀:Brewing/doc
fr:Modèle:Alchimie/doc
ru:Шаблон:Варка/док
Documentation/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Documentation**, a script written in Lua.

Plantilla:Shortcut

For templates, insert `{{subst:docc}}` at the end of the template, then save the page; this will place `{{documentation}}` and a comment advising editors where to place categories and interwiki links. For other types of pages, the documentation template should already be there.

Click "create" at the top of the page and the documentation page will be opened with some pre-formatting.

Documentation pages will automatically be added to Category:Documentation pages.

## Optional parameters

This parameters can either be added to the `{{subst:docc}}` template when creating the page, or added to the `{{documentation}}` template afterwards.

### type

Sets the "type" of documentation this is, e.g. template, module, message, etc. This will be used as part of some messages the template might display, as well as categorisation.

The type is automatic based on the namespace, so it shouldn't generally need to be set.

### page

The page where the documentation should be. This defaults to a subpage of the current page called "doc".

### content

Allows documentation content to be specified directly, rather than on a separate sub-page. Useful for small page-specific sub-page templates, e.g. Explosion/table.

### nodoc

If a template has no documentation and you don't know how to use it, add nodoc=1 to the documentation template on the documentation page. The documentation's background will become red to make it more noticeable, and the page will be added to a category depending on the type of page.

* Category:Templates with no documentation
* Category:Modules with no documentation
* Category:Widgets with no documentation

This is automatically set if the documentation page doesn't exist or is empty, so this generally isn't necessary to set.

### baddoc

Similar to nodoc, this is used to mark templates that **do** have documentation, but it isn't very good. This can mean it doesn't have enough examples, doesn't explain all the functions properly, or doesn't explain the point of the template properly. The documentation's background will become yellow to make it more noticeable, and the page will be added to a category depending on the type of page.

* Category:Templates with bad documentation
* Category:Modules with bad documentation
* Category:Widgets with bad documentation

es:Plantilla:Documentación/doc
ja:テンプレート:Documentation/doc
ko:틀:Documentation/doc
nl:Sjabloon:Documentatie/doc
zh:Template:Documentation/doc
EffectLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:EffectSprite.
These scripts are written in Lua.

This templates creates a page link with an associated sprite image on the left side using the IDs from Template:EffectSprite.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of sprites:
**Error de Lua en package.lua en la línea 80: module 'Module:EffectSprite' not found.**

## See also

* `{{EffectSprite}}`

Plantilla:Link see also

es:Plantilla:EffectLink/doc
de:Vorlage:EffektLink/Dokumentation
ru:Шаблон:ЭффектСсылка/док
SchematicSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Schematic**, a script written in Lua.

This template displays a block sprite built from File:SchematicSprite.png.

## Usage

SchematicSprite can take one named parameter and any number of unnamed parameters:

```

```

The *size* parameter may be added to specify the width and height of the sprite in pixels. Its value should be a simple number with no units added (e.g., `size=16`). If omitted, size defaults to 32.

 Archivo:SchematicSprite.png
A *sprite* parameter identifies the sprite to be displayed from the sprite sheet on the right.

If the *sprite* parameter is not recognized as a valid sprite identifier, it is simply displayed as center-aligned text within the sprite's bounding box. Overflow text is not displayed, so this is primarily intended to be used to display one or two characters in a schematic (such as input and output locations, feature markers to be referenced in text, or numbers representing light levels or distance). HTML character entity references may be needed for some characters, such as `&#124;` for the pipe character: `|`, or `&#61;` for an equals sign.

When multiple *sprite* parameters are defined, the resulting sprites or text are stacked on top of each other, from bottom to top in the order they were defined.

### Examples

SchematicSprites can also appear in the flow of text, like this: Plantilla:SchematicSprite.

## List of identifiers

A **sprite identifier** is a string of characters that specify which sprite to display.

Identifiers use the following syntax:

1. A case-sensitive abbreviation of the name of the block, usually two or three letters long. Many blocks also have IDs that are the full name of the block.
2. A hyphen (`-`) if the ID has any modifiers.
3. `$` indicates a side view sprite.
4. Directions are indicated by `n` (north), `s` (south), `e` (east), `w` (west), `u` (up), and `d` (down). Directions are relative to the schematic, not necessarily the *Minecraft* world.
5. A number is used for some blocks with multiple states. (e.g. repeaters, composters)
6. `!` usually indicates a powered/activated component.

Plantilla:LoadPage
Plantilla:LoadPage

## See also

* `{{Schematic}}`

Plantilla:Sprite see also

nl:Sjabloon:SchematicSprite/doc
zh:Template:SchematicSprite/doc
DungeonsItemSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsItemSprite.
These scripts are written in Lua.

  Archivo:Ambox warning pn.png

**Please read the instructions below carefully before making some changes to the spritesheet**

* A sprite should have 1:1 pixel-size ratio with a canvas size of 24×24px;
* If the sprite is larger than 24px, it should be rescaled such that it will be contained within the canvas.
* Newly added sprites will look larger than the exisiting ones as they have different applied stylings.

Plantilla:Shortcut

This template displays an item sprite from the following sprite sheet:

 Archivo:DungeonsItemCSS.png

## Parameters

 {{link}}
 {{scale}}

## Example

`{{DungeonsItemSprite|Sword}}`

Plantilla:DungeonsItemSprite

## Available images

**Error de Lua en package.lua en la línea 80: module 'Module:DungeonsItemSprite' not found.**

## See also

Plantilla:Sprite see also

de:Vorlage:DungeonsGegenstandSprite/Dokumentation
es:Plantilla:DungeonsItemSprite/doc
fr:modèle:DungeonsObjetSprite/doc
zh:Template:DungeonsItemSprite/doc
Smithing/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Ingredient link list**, a script written in Lua.

This is a template to represent the GUI of {{Smithing Table}}.

## Parameters

The following parameters can be used:

* {{head}}: Indcates the first row of the table.
* {{tail}}: Indcates the last row of the table.
* {{showdescription}}: Enable "Description" row. Only effective when {{head}} is set.
* {{ingredients}}: If it's not set, will generate automatically with the items informed by Plantilla:Param, Plantilla:Param and Plantilla:Param.
* {{1}}: The first item. Can be multiple items, by adding Plantilla:Cd.
* {{2}}: The second item. Can be multiple items, by adding Plantilla:Cd.
* {{3}}: The third item. Can be multiple items, by adding Plantilla:Cd.
* {{4}}: The output item. Can be multiple items, by adding Plantilla:Cd.
* {{description}}: If needs a description.

## Example

Plantilla:Smithing

## See also

* {{Smithing Table}}

zh:Template:Smithing/doc
DungeonsAchievementSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:DungeonsAchievementSprite.
These scripts are written in Lua.

Plantilla:Shortcut

This template displays an achievement sprite from the following sprite sheet:

 Archivo:DungeonsAchievementSprite.png
Plantilla:Sprite/Parameters

## Full list

Here is a full list of achievements:
**Error de Lua en package.lua en la línea 80: module 'Module:DungeonsAchievementSprite' not found.**

## See also

* MCD:Achievement
* {{DungeonsAchievements}}

Plantilla:Sprite see also

de:Vorlage:DungeonsErfolgSprite/Dokumentation
es:Plantilla:DungeonsAchievementSprite/doc
fr:Modèle:DungeonsSuccèsSprite/doc
zh:Template:DungeonsAchievementSprite/doc
Infobox

Los editores pueden experimentar con el cajón de sastre y los ejemplos de esta plantilla.

## Descripción

Esta plantilla es una infobox (ficha/caja de información) de muestra, para ayudar en la creación de nuevas infoboxes.

Uso recomendado: copia el código de la plantilla en una nueva página y edítala desde ahí.

### Acerca de las infoboxes y las plantillas

Ver Ayuda:Plantillas y Ayuda:Infobox para más información acerca de cómo funcionan ambas.

### Notas

* Las filas Título, Primero, Segundo, y Tercero muestran "Desconocido"/"Sin nombre" si sus valores no se especifican.
* Las filas imagen, pie de imagen, Cuarto, Quinto y Sexto no se mostrarán si no se especifican sus valores.

## Sintaxis

```
{{infobox
}}

```

## Muestras

```
{{infobox
}}

```

Dando como resultado...
BiomeLink/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:BiomeSprite.
These scripts are written in Lua.

This template creates a page link with an associated sprite image on the left side using the IDs from Template:BiomeSprite.

Plantilla:Sprite/LinkParameters

## Full List

Here is a full list of sprites:
**Error de Lua en package.lua en la línea 80: module 'Module:BiomeSprite' not found.**

## See also

* `{{BiomeSprite}}`

Plantilla:Link see also

de:Vorlage:BiomLink/Dokumentation
es:Plantilla:BiomeLink/doc
fr:Modèle:LienBiome/doc
ja:テンプレート:BiomeLink/doc
ru:Шаблон:Спрайт/Биом/док
zh:Template:BiomeLink/doc
SlotSprite/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Sprite**, with data stored in Module:SlotSprite.
These scripts are written in Lua.

 Archivo:SlotSprite.png
Plantilla:MoreImages
This template displays an inventory image for empty slots.

## Example

`{{SlotSprite|Offhand}}`

Plantilla:SlotSprite

## Available images

**Error de Lua en package.lua en la línea 80: module 'Module:SlotSprite' not found.**

## See also

* `{{Inventory slot}}`

Plantilla:Sprite see also

es:Plantilla:SlotSprite/doc
fr:Modèle:EmplacementSprite/doc
ja:テンプレート:SlotSprite/doc
ko:틀:SlotSprite/doc
nl:Sjabloon:VakSprite/doc
zh:Template:SlotSprite/doc
Crafting/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Crafting**, a script written in Lua.

Using this template, you can create tables like those commonly used in the “Crafting” and “Crafting ingredient” sections of articles about blocks and items. It can be used similarly to `{{Crafting Table}}`, except it creates the table for you.

By default, the table generates with 3 columns: Name, Ingredients, and the main column containing `{{Crafting Table}}`. You can set the parameter `{{{showname=1}}}` or `{{{showname=0}}}` in the first template of the table to show or hide the Name column. To group multiple crafting templates into one table, you also need to set `{{{head=1}}}` in the first template of the table, and `{{{foot=1}}}` in the last. A 4th column called Description can be added with `{{{showdescription=1}}}` and `{{{description=The description for the recipe}}}`.

Displaying a shapeless recipe can be accomplished by simply leaving out the grid positions for all ingredients. If the recipe is shapeless and uses less than 5 slots, the template will automatically arrange the items into the bottom-left square, indicating that the recipe can be used in the inventory crafting area.

Example usage:

```
{{Crafting
}}
{{Crafting
  }}
{{Crafting
}}
{{Crafting
}}

```

produces:

Plantilla:Crafting
Plantilla:Crafting
Plantilla:Crafting
Plantilla:Crafting

de:Vorlage:Handwerksrezept/Dokumentation
es:Plantilla:Fabricación/doc
fr:Modèle:Fabrication/doc
ko:틀:제작/설명문서
nl:Sjabloon:Verwerking/doc
pt:Predefinição:Fabricação/doc
ru:Шаблон:Крафт/док
uk:Шаблон:Крафт/док
zh:Template:Crafting/doc
Layered blueprint/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:Layered blueprint**, a script written in Lua.

By using Widget:Radio button, this template is able to display multiple layers of {{Sprite grid}}, in order save space, and better visualise a structure.

## Usage

Each layered blueprint requires a unique name, a set of single-letter abbreviations for each icon being used (same as Sprite grid), then a layer title and layer art pair.

A layer title is an anonymous parameter starting with `----`, then the layer's name. Layer art is defined similar to Sprite grid, except the entire layer is a single anonymous parameter, instead of separate ones for each line. Empty lines should contain at least a single space, otherwise they may be removed.

The layer which is selected by default can be changed by setting {{default}} to the desired layer's name.

## Example

```
{{layered blueprint|name=Obsidian Pillar|default=Layer 14
   OOO
  OOOOO
 OOOOOOO
OOOOOOOOO
OOOOOOOOO
OOOOOOOOO
 OOOOOOO
  OOOOO
   OOO

  IIIII
  I   I
  I B I
  I   I
  IIIII

  IIIII
  I   I
  I E I
  I   I
  IIIII

  IIIII
  IIIII
  IIIII
  IIIII
  IIIII

}}
```

Plantilla:Layered blueprint

## See also

Plantilla:Sprite see also

fr:Modèle:Plan en couches/doc
ko:틀:Layered blueprint/doc
ru:Шаблон:Многослойная схема/док
zh:Template:Layered blueprint/doc
Brewing Stand/doc

**Error de Lua: callParserFunction: function "#dplvar" was not found.**

This template uses **Module:UI**, a script written in Lua.

This template is used to create an interface that looks similar to the Brewing Stand's.

See Template:Inventory slot for basic slot usage, this documentation page will cover additional or different functions.

## Usage

```
{{Brewing Stand
}}
```

will result in

Plantilla:Brewing Stand

### Animated

To make the slots animate, you make a list of items you want to show, separated by semicolons.

```
{{Brewing Stand
}}
```

will result in

Plantilla:Brewing Stand

### Mods

Mod images and normal images can be combined just like in a single slot. This usage, however, is not recommended, as all mod pages are being transferred to the FTB Wiki.

## See also

Plantilla:UI see also

de:Vorlage:Grid/Brewing Stand/doc
fr:Modèle:Alambic/doc
pl:Szablon:Grid/Brewing Stand/doc
pt:Predefinição:Suporte de poções/doc
ru:Шаблон:Варочная стойка/док
zh:Template:Brewing Stand/doc