recursal/Fanatic-Fandom huggingface dataset:
Underground Mobility

## Summary

**Underground Mobility** (Or **Burrowing**, or **Digging**) is the simple ability to dig below the ground. Much like Flight, it is often a form of travel that also allows for a tactical advantage during a battle. Underground Mobility is a relatively common ability in fiction which offers characters various other advantages. It should be noted that this ability should not be given to any character who has been shown capable of simply digging a hole, only those who are supernaturally adept at digging below and through the ground at high speed should be allowed this power.

## Possible Uses

Underground Mobility has a large variety of uses that can be applied, including:

* **Ambush:** Characters that burrow beneath the ground are able to easily ambush their opponents from below, this can benefit a character as while underground, there is little an opponent can do to hit the characters.
* **Underground Tunnels:** Some characters are shown to create underground tunnels as they dig through the ground, these tunnels can serve a number of purposes, such as destabilizing the ground below an opponent to cause a collapse.
* **Camouflage:** Some lesser characters with Underground Mobility simply burrow a small amount into the ground to camouflage or hide themselves from opponents.
* **Trapping:** Some characters are able to bring others below the ground with them, trapping them in the ground and potentially suffocating opponents.

## Limitations

Characters may not be able to Dig through certain materials, such as stone or metal, which can limit how far they can dig. Characters may also only be capable of moving through the ground, and upon reaching above ground they find themselves unable to move.
Radiation Manipulation

## Summary

The ability **to manipulate the emission or transmission of energy in the form of waves or particles** through space or through a material medium.

Be noted that it is less likely to affect someone used to space travel, as space has a lot of radiation that people, who fly through it, would face constant exposure to.

## Types

* **Electromagnetic radiation** (such as radio waves, visible light, x-rays, and gamma radiation (γ)
* **Particle radiation** (such as alpha radiation (α), beta radiation (β), and neutron radiation (particles of non-zero rest energy)
* **Acoustic radiation** (such as ultrasound, sound, and seismic waves (dependent on a physical transmission medium)
* **Gravitational radiation** (radiation that takes the form of gravitational waves, or ripples in the curvature of spacetime)

## Possible Uses

* Light Manipulation (by manipulating electromagnetic radiation)
* Particle Manipulation (by manipulating particle radiation)
* Sound Manipulation (by manipulating acoustic radiation)
* Gravity Manipulation (by manipulating gravitational radiation)
* Causing explosions (by releasing large amounts of energy at once)
* Ionizing targets (by using ionizing radiation)
Creation

## Summary

The ability to create anything from nothing.

## Possible Uses

The user can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. As long as it can be defined as object, the user has the power to make it reality.

## Attack Potency Scaling

Note that this only applies to the character's capacity to harm other characters if their Creation is connected to their other abilities; for example, it can be reasoned that a mage who can conjure a city with little mana can destroy one with the same amount of mana, however a character who can create objects without other ways of harming their opponents wouldn't be able to harness that power to hurt another character, and would fall under a light form of Environmental Destruction.

## Implied Powers

In case of creation of large and varied objects, such as planets, galaxies and universes, one should just list creation as ability without listing separate abilities for each created object. For example, while creation of a galaxy likely includes creation of black holes, Black Hole Creation should not be listed separately. An exception to that would be if the object in question is of particular relevance to the characters fighting style, i.e., if the character for instance launches black holes at his opponents.
Immersion

## Summary

**Immersion** is an ability which allows one to cross the boundary between fiction and reality and enter the imaginary locations depicted in books, paintings, movies etc. The places and time periods accessed through this ability are conceptual, as in they do not exist in reality, but users of this ability can still interact with and explore them like they can any place in the real world.

Examples of Immersion would be jumping through paintings into the worlds displayed on them, entering a book and becoming part of the story, and so on. Users can use this ability to retrieve weapons or other useful tools from fiction, evade attacks by entering these other fictional worlds, or use them to BFR or seal opponents. In many cases, users often need a medium that displays their target location as a gateway.
Weapon Creation

## Summary

The power to **manifest and utilize weapons**, whether this is from thin air, energy, or other materials in one's surroundings. A user may create a single weapon, or sets of them, potentially even creating and firing waves of weapons as projectiles.

The means differ depending on the character; some may create the weapons out of thin air, through magic or some other means, while others may fashion the weapons out of energy or matter, or even parts of their own body through shapeshifting.
Biological Manipulation

## Introduction

**Ability to manipulate organic beings.** May range from minor body control to matter manipulation at molecular level. In addition, biological manipulation often provides a high level of adaptation (might also lead to reactive evolution), immunity to various influences (such as poisons or diseases), and heal wounds at an accelerated rate (or even regenerate).

## Types

* **Body Control** - Managing the user's own body, allowing higher functional capacity. It is done at the expense of mental commands, via special techniques (breathing techniques, acupuncture, etc.)
* **Shape Change** - A higher level of biological manipulation, allowing to maximize output of the body, and modify it (within a certain limit) in order to achieve greater efficiency in the battle (e.g., lengthening limbs, transforming into animals, increasing or decreasing in size, etc.)
* **Manipulation of cells/Genetic level** - Control at the level of organic cells or genes, which makes it possible to initiate various mutations, as well as to protect the user from diseases. Additionally, such ability generally provides a high level of adaptation and regeneration and evolve very quickly in some cases.
* **Manipulation of atoms/molecules** - A form of matter manipulation specialized in organics. This ability gives the user almost unlimited possibilities. The user can easily create any kind of pathogen, carry out the most improbable (and beneficial) mutations, evolve in the blink of an eye, etc.
Longevity

## Summary

**Longevity** is the ability to age far more slowly than any normal being, allowing the user to have a lifespan that far exceeds any human, sometimes reaching hundreds or thousands of years if not longer.

Unlike characters with Immortality Type 1, beings with Longevity do still age, and thus will weaken and eventually die of old age, however long this process may take.
Weapon Mastery

## Summary

**Weapon Mastery** refers to the ability to use one or more types of weaponry with greater skill than the average person. This classification can be used for any kind of weapon, such as a sword, spear, knife, or gun. However, the degree of one's skill with any particular weapon should be specified in the Intelligence section of the profile page rather than in the Powers and Abilities section.
Lifting Strength

## Introduction

**Lifting Strength** is defined as the mass that an individual can lift on Earth. In other words it measures the amount of upwards force a character can produce. As such pushing and pulling feats are also considered a part of this statistic, granted they are properly calculated to account for the difference to lifting. A common case is that the weight of something pulled across a horizontal surface needs to be multiplied by the appropriate friction coefficient after finding the mass of the object. Telekinesis or other similar abilities must be specifically referred to as separate from physical strength, when used in a lifting feat. Tearing is also included in this category, but it is an unreliable method of calculating overall lifting ability a vast majority of the time. This is because the force used in a tearing motion is much lower than a lift, as a tearing motion uses much fewer muscle groups and is an awkward application of force compared to other movements. Likewise throwing an object a certain height upwards can be used as lifting feats, as these would require greater strength than just lifting the object.

While Striking Strength measures the energy of a character's physical attacks, Lifting Strength measures the amount of mass they can lift, which is determined by the amount of force a character can produce. This means that they measure two different physical quantities. Furthermore it can't be assumed that a character that can physically produce the amount of energy used in lifting an object by a certain height can also lift it, if it didn't demonstrate the ability to produce that level of Lifting Strength. It is a common feature within fiction to feature characters capable of vastly greater physical striking strength energy outputs than what would be required to lift weights that they are repeatedly shown to struggle with.

Hence Lifting Strength and Striking Strength are in general not comparable and should be evaluated separately.
Nigh-Omniscience

## Summary

The power to **know almost everything in existence**. Lesser version of Omniscience.

The user knows almost everything in existence while being blocked from certain details or being limited in other ways, possibly only being able to see one timeline or universe or have just small patches of information that are missing or blocked out. Thus allowing one to keep their sense of free will and uncertainty.

This power is also called limited Omniscience.

## Limitations

* The user's knowledge is limited in certain ways/areas: they may be limited to certain areas or subjects of knowledge or lack knowledge about certain areas.
Ice Manipulation

## Summary

The ability to **manipulate cold and ice**. Sub-power of Thermal Manipulation, variation of Water Manipulation. The opposite of Magma Manipulation.

User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.

## Possible Uses

* Ice Attacks.
* Create/generate/increase, shape and manipulate cold for various effects, freezing areas of differing sizes/shapes and/or objects for several effects:
	+ Cold Energy Manipulation.
	+ Frostbite to freeze anything to atomic levels making it fragile.
		- Cellular Disintegration by causing frostbites that cannot be repaired.
* Create/generate/increase ice.
	+ Burrowing with choice between simply gliding through ice or leaving a tunnel.
	+ Ice Negation.
	+ Shape, compress, and/or otherwise manipulate ice.
		- Efficacy Manipulation including speed, density, hardness and/or sharpness.
		- Shard Manipulation.
	+ Cryokinetic Constructs including weapons, walls, armors or allies/servants.
	+ Move/lift ice at nearly any speed whether in/on a surface, air or water. One could even do this in vacuum of space if one has a way to survive the experience.
		- Cryokinetic Surfing.
		- Elemental Flight using ice.

## Limitations

* Distance, mass, precision, etc. depends on the knowledge, skill, and strength of the user.
* May be unable to create ice, being limited to manipulating only from already existing sources.
	+ Creation of ice may depend on the amount of moisture available, dry areas could make this difficult or impossible.
* Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Vibrations are difficult (if not impossible) to freeze, as they cause the ice to shatter, making sound-based abilities a perfect counter.
Forcefield Creation

## Summary

The ability to make **forcefields** (also known as **barriers**) to protect the user and/or their allies from physical, energy, and incorporeal attacks. Some characters can use barriers for other purposes, such as opening them up within their opponents to kill them, or trapping their opponents inside the barrier and then crushing them, or even trapping incorporeal entities within it. Forcefields can also be used to contain explosions, move objects/people around, and can be used to attack people in various ways, such as forcefield blasts. Certain characters can use this ability to create a soundproof wall around them so they cannot be heard by others.

In addition, Forcefields can be used deflect/reflect certain forms of attacks, and create constructs, such as platforms to move upon mid-air.

Forcefield Creation can be attained through various means, such as advanced technology, telekinesis, magic, energy manipulation/projection, and matter manipulation.

## Limitations

* As potent as forcefields are, they are likely to be ignored by certain durability-negating attacks.
* Certain energy manipulating attacks can render a forcefield useless. However, that depends on the user's power mechanism and/or verse mechanism.
* If a character has a higher tier than the forcefield user, the latter's forcefield can usually be easily broken.
* Forcefields, depending on the verse, require a huge amount of concentration, time, and power to create and use.
	+ In addition, some characters would be able to create and use one shield at a time, where other characters would have no problem creating/using multiple at once. This can also depend on how powerful the forcefield is.
* Certain barriers will only be able to block certain forms of attacks. For example;
	+ Most forcefields can stop physical projectiles, but those barriers might be ineffective against energy attacks.
	+ Certain forcefields will only block magical attacks, whereas other forms of attacks will go through it.
Power Absorption

## Summary

**Power Absorption** is a combination of Power Mimicry and Nullification, not just copying the abilities of others, but stealing them for one's own use, stripping the original bearer of their powers while gaining access to more. This may not be accomplished through literal absorption, but it can be, among a number of other potential means. The user's copied abilities may be inferior to the original's, or maybe retained only for a short period of time, but others can actually improve upon these powers.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything*; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Life Manipulation

## Summary

**Life Manipulation** is the ability to manipulate the life force that courses inside living beings or the very concept of life itself.

## Possible Uses

* **Animation:** Some life manipulators are able to breathe life into inanimate objects, turning them into living creatures to aid them in combat.

* **Plant Manipulation:** Life manipulators are frequently associated with plant life, enriching the ground with life energy in order to cause plants to rapidly grow. Some users can control the life energy within the plants for a variety of effects.

* **Healing/Regeneration:** Many life manipulators are able to use it to heal themselves or others to greatly prolong the time they spend in combat.

* **Life Stealing/Instant Death:** Some life manipulators are able to steal life energy or simply remove the life energy from an opponent's body to grievously harm or kill the target.

* **Statistics Amplification:** Many works feature characters that are able to manipulate the life energy within their own body to grant them Superhuman Physical Characteristics or bolster their already great physical prowess.

## Limitations

* Life Manipulation may be ineffective against an inorganic being or those that are not truly "alive" and thus do not have life energy to manipulate.

* Life manipulators are frequently shown to suffer from adverse side effects when overusing their powers or when they have an excess of energy, which may be used against them if forced to use a great deal of it at a single time.
Morality Manipulation

## Summary

**Morality Manipulation** is the power to manipulate one's own morality, for righteous or nefarious acts and is an off set of Mind Manipulation.

## Possible Uses

In many ways, Morality Manipulation functions similarly to Mind Manipulation and its sister power, Mind Control in the way that it warps the mentality of whoever it is used upon. However, unlike Mind Control, Morality Manipulation doesn't necessarily force the target under their control, but instead makes the target join their side by force. Of course, there can be and often is overlap.

## Types

* **Morality Control**. A supernatural form of the ability. Using mind manipulating powers, the user can forcefully control the morals and loyalties of the target, making them their slave, right-hand-man or even just something who abides by their laws.
* **Perception Manipulation**. Some uses of the ability can cause the target to view certain people as literal monsters, causing severe psychological stress, which can eventually make the target snap.
* **Complete Control**. Complete Control, as the name may imply, is having complete control over one's morality, laws and view points of the enemy. This is effectively the same ability as Mind Manipulation.

## Limitations

Morality Manipulation doesn't necessarily make the target a slave or tool in the same vein as other Mind-based Powers and thus there's a chance that whoever is put under the spell can turn on the user.
Extrasensory Perception

## Summary

**Extrasensory Perception**, also known as sensing, detection, or a sixth sense, is the ability to detect energy signatures, matter signatures, or the like near the user.

## Possible Uses

* **Precognition:** Can be used to predict the opponent's movements.
* **Enhanced Sight:** Not necessarily like eyesight, however, this ability grants the user to detect the opponent regardless of ability or position, as long as the opponent is in radius.
* **Life Detection:** Can be used to see if opponent is alive or not.
* **Power Reading:** Can be used to read the energy of the opponent, to see if they are a threat or not.

## Limitations

* Some energies can be overwhelming.
* Certain types of invisibility can hide even energy signatures.
* Over-reliance may make the user poor at using the normal senses if ability is nullified.
* Some users can have faulty or inaccurate senses.
* Some users may only be able to sense some forms of energy, power, etc. but no other kinds.
Corruption

## Summary

**Corruption** is the ability to "infect" someone or something with one's power, making said person or thing into a different being or state of being than it was before. This ability can be similar to Mind Manipulation (and potentially some of its facets) or Possession, in that the opponent becomes what you want them to be, but normally, once infected, the "corruptor" doesn't have to do anything for the "corruptee" to become corrupted.

Corruption can possibly be done through the aforementioned methods, along with things such as Disease Manipulation, Biological Manipulation, Absorption, and more, but it can also be done in such a way that there's no other way to classify it other than corruption. Despite the negative connotation of the word "corruption", it's possible for this power to be used to make someone a better individual, though this is an incredibly rare application.

## Types

* **Type 1 – Physical Corruption:** Using the ability to corrupt the opponent through physical contact. Users of this ability normally have to put a piece of themselves, or the corrupting material if it's not necessarily part of the user, into the target. The corrupting in this case normally acts like a disease, in that it spreads throughout the victim. The ability can potentially be used to mess with any part of the target, be it their body or their mind, though the soul is normally left untouched.
* **Type 2 – Non-Physical Corruption:** Using the ability to corrupt others through non-physical powers. The user's influence can infect the target from afar, bypassing the need to enter the body. Given that this doesn't have to necessarily deal with the body, it can be method that messes with the target the most, as a non-physical based power can potentially affect non-physical based things.

## Limitations

* Strong willpower may be enough to resist
* It may take time for the target to become fully corrupted, so the target may be able to find a way around it.
* Corruption may come with statistics boost to the target, so if resisted, the user may have done nothing but amplified the target.
* Can potentially be purged from the target after infection, sometimes through means as simple as being beaten down.
* Inorganic lifeforms, most likely robots, may potentially be immune to some usages of corruption due to lacking the proper body to corrupt.
Supernatural Willpower

## Summary

**Supernatural Willpower** is the ability to exceed one's own limits through sheer willpower to a degree extremely far beyond real human standards.

Although some characters can be considered to have a great will to achieve their goals or give their all in a fight, characters that have a willpower on this level can go vastly beyond what should logically be possible for them, with more extreme cases being able to oppose natural phenomena such as death.

Characters with this ability may be able to resist enormous amounts of pain, act even when unconscious or well beyond what they should be able to endure, resist possession and mind control, affect their environment, or even go against natural phenomena, such as death or the limits imposed by reality.
Flight

## Summary

**Ability to perform independent movement in a gaseous atmosphere or vacuum.** This movement can be carried out by the use of jet thrust propulsion, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by Magic, telekinesis, etc.).

## Types

* **Pseudo-flight** - A form of flight simulated by successive teleportation or jumps.
* **Restricted flight** - A form of flight time-limited or restricted in the ability to maneuver freely (for example, levitation).
* **True flight** - Ability of the character to move freely above the ground (gaseous medium or vacuum) for a long time.
* **Flying with the use of technical devices** - Character uses wings, rocket engines, anti-gravity devices or something else that allows the user to move through air or another gaseous medium (or vacuum). Primary drawback is the dependence of flight on said device.
* **Flight due to other abilities** - Character does not need any additional devices, and can move through air or another gaseous medium (or vacuum) due to the the user's natural abilities. It is possible to fly using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.
* **Spaceflight** - The use of space technology to fly a spacecraft into and through outer space. Ways of doing this include:
	+ Human spaceflight
	+ Interplanetary spaceflight
	+ Interstellar travel
	+ Intergalactic travel
	+ You can also move in space through the magic that can be used as a one of the above principles and to work in a completely different laws.
	+ Types
		- **Limited spaceflight** - moving within the Earth orbit. For such a trip does not need any special equipment or vessels, just need to overcome the attraction of the earth.
		- **Spaceflight by other space objects** - used for moving meteors, asteroids, comets, or even whole planets. The disadvantage is the limited mobility of this "spacecraft" and the lack of protection from unfavorable external environment.
		- **Spaceflight with the help of special devices** - used to move various technical devices or specialized artifacts. Usually they are limited by the speed / range, and in addition, in some cases protection against unfavorable external environment has to provide separately.
		- **Moving due to manipulation of the physical laws and constants** - this includes both travel by manipulating gravity and movement through various portals. The disadvantage is that the protection from unfavorable environment is necessary to provide separately. Besides often first have to go to the near-Earth space, and only then you can move using the portal or the sub-space distortion.
		- **Moving due to size** - characters whose scale reaches of the planet or star, can travel in space at the expense of ordinary movements.
Deconstruction

## Summary

**Deconstruction** is the ability to break something down into smaller parts.

The extent of this ability can vary from user to user. Some can only break down physical things like matter while others can interact with metaphysical objects like the soul. It differs from traditional Matter Manipulation or other abilities like them by only allowing the user to break things down, not manipulate them. Deconstruction users cannot manipulate things they've already broken down to the fullest extent of their ability.

**Note:** Natural side effects from powers, such as Energy Manipulation, Fire Manipulation, Vibration Manipulation, and other abilities that can produce enough energy output to destroy or dismantle objects, do not mean that characters automatically qualify for this ability, unless the abilities in question specifically and directly focus on deconstruction in itself, rather than as a consequence.
Ichiban Ushiro no Daimaou

## General Information

**Ichiban Ushiro no Dai Maō** (いちばんうしろの大魔王, lit. "The Great Demon King in the Very Back Row"), also known as **Demon King Daimao**, is a light novel series written by Shotaro Mizuki and illustrated by Souichi Itō, published by Hobby Japan under their HJ Bunko imprint. The first volume was published on February 1, 2008, and was completed with a total of 13 volumes available on March 29, 2014. A manga adaptation began monthly serialization in the September 2008 issue of Akita Shoten's magazine Champion Red, and a 12-episode anime adaptation by Artland aired between April and June 2010 on Tokyo MX and other channels.

## Summary

This story of "love, magic, and battles" revolves around **Akuto Sai**, a boy who aims to become part of his country's highest order of magicians and contribute to society as one of its clergy. On the day he is admitted into the Constant Magical Academy, his aptitude test predicts the following: "Future Occupation: Demon King." Thus begins his severe school life in which he is resented by his studious female class head, desired by a girl with mysterious powers, and guarded by a beautiful female android.

## Power of the Verse

The verse has a large gap between the weak and the strong characters.

The top tiers toward the end, **Akuto Sai** and **Hiroshi Miwa**, have powers on the **Low Outerverse level** scale, while the Law of Identity, the Void Body and the New Law of Identity sit at **Outerverse level**. There are also Extra-universal Gods of varying power, reaching up to **Low Outerverse level**.

The rest of the characters have low amounts of power compared to those, with the students of Constant Magic Academy and CMID-8 sitting on between **Small Building level** and **Small Town level**, with an impressive **Small Town level** technique by Kazuko. Meanwhile, the **Computer Gods** stand at **Universe level+** due to their ability to create universes, with the Demon Kings and those comparable to them standing on the same level due to being made to kill them, while Yoshie is able to reach such level with 3 days of preparation. In addition, the users of the Formless Power are also able to reach said level due to using a power beyond the magic system of the Computer Gods.

For more information on the verse cosmology, see this blog.

## Calculations

* The demon king in the back row calc blog 1
* The demon king in the back row calc blog 2
* Brave detonates a plasma explosion: **1.831316828 Kilotons of TNT (Low 7-C)**
Bloodlust

## Summary

**Bloodlust** refers to a state where a character is fighting without any inhibitions, and cares about nothing other than defeating the enemy.

Bloodlusted characters fear nothing and won't hesitate to take injures if it leads to a higher probability of winning a battle.

A bloodlusted character will not be victim to Character-Induced Stupidity and will be much more likely to speed blitz opponents (if doing so is within their powerset).

Some characters are naturally bloodlusted, and act this way in their own fictional continuity.

It should be noted that there are differences between natural bloodlust (the kind that exists within fictional continuities) and induced bloodlust (the kind used in a vs. thread). Induced bloodlust means the character is free from Character-Induced Stupidity, whereas naturally bloodlusted characters are still vulnerable to this, and are often hampered by it even more than level-headed characters. For example, they may simply attack recklessly, without planning or thinking, or using their powers creatively.
Character Statements

Regarding how to gauge the reliability of statements about characters.

The answer depends on the person saying it.

Let's make a hypothetical example.

"The Green Knight is stated in-universe to be invincible. So far, he has taken every single attack thrown at him on the chin and either picked himself off the ground or absolutely tanked it, coming out completely unharmed either way. However, he lives in a low fantasy setting. Is he truly invincible?"

* **Option 1:** The person who made the claim was, say, a squire who was telling the heroes about how he slew his master. We would consider this source hyperbole and an example of the Hasty Generalization fallacy (which, for the record, is the father of the No-Limits fallacy). He saw him break a lance on his forehead and deemed him indestructible.

* **Option 2:** The person is an educated wizard who has been researching this character and experimenting on him with his most destructive magic. In this case, the source is more reliable, but still not completely believable. He is stated to be invincible. In truth, he is only invincible in comparison to whatever this wizard could dish out. A low fantasy "indestructible" is our city-block level.

* **Option 3:** A 2-C or higher deity says the Green Knight is indestructible. If someone with infinite power and the ability to tear this person's reality apart says they can't kill this character, there's an indestructible. At least against all conventional forms of damage. He might be defeated by a polymorph spell or something else that ruins durability.

* **Option 4:** The narrative itself calls the Green Knight indestructible. This statement could be interpreted similarly to Option 2 in that it should be examined in the context of the story. For example, an indestructible character in a low fantasy setting would not automatically be indestructible in settings with more destructive weapons or powers.

* **Option 5:** The author is the one calling the Green Knight indestructible outside of the story. As the previous option, this should be examined in the context of the story. A character being described as invincible, indestructible or all powerful in one setting might not be in the same position when compared to characters from other settings.

A character CAN be upgraded by word of mouth alone. You just have to double check to see by how much, as well as:

* If the source of the statement is reliable?
* If the statement conflicts with the story or feats of the character?
* If the statement is only valid in the context of its setting, or if it holds up in comparison with other settings?

**Note:** Please remember that character and narrative statements tend to use flowery language and exaggerate to certain degrees. Without any further context to clarify, statements such as characters being “beyond space-time”, having "Infinite power" or especially omnipotent statements are not enough to suggest upgrades. When reviewing a statement for potential upgrades, be sure to keep this in mind.
Surface Scaling

## Summary

**Surface Scaling** is the ability to move along walls, ceilings and similar surfaces without the risk of falling from gravity. This could involve a variety of different methods ranging from creating attraction between a part of one’s body and the surface to making use of spiked footwork. What’s important is that the user be granted a free range of motion across all conventional walls and ceilings without needing to significantly alter the wall or ceiling itself or rely on specific features present on them that wouldn’t be found in smooth surfaces.

It should be kept in mind that cases of moving along surfaces **through sheer momentum** or **by damaging the walls** *should not* be classified as this ability as they are both simply common consequences of Superhuman Speed and Superhuman strength respectively rather than being distinct powers on their own.
Speed Blitz

## Introduction

**Speed Blitz** is the act of one attacking their opponent before they are capable of perceiving or reacting to them. Blitzing is different than outpacing, where a character is simply faster than the other. A blitz is more like an all-around outclassing in speed.

One somewhat similar example of a "blitz" in real life would be a person getting shot. As the bullet moves at such a fast pace, the victim is unable to react to or even see the bullet coming at them.

Originating as a nickname VS forum users would give to a certain technique, they noticed in various superhuman fight scenes, the term speed blitz has since been a more widespread saying used to describe a popular trope in media.

However, frequently characters in fictional fights will refrain from blitzing. Either due to the character's personality, or plot/character-induced stupidity. Or the simple fact that a fight scene would not be entertaining if it was concluded far before the audience could blink.

In a Versus Match Up, free from limitations like plot or character induced stupidity, blitzing is a much more considerable outcome of a fight. Especially when characters are under a state of Bloodlust.

Though, just like how a fight scene could potentially be bland and boring due to characters blitzing, a match where one character can blitz the other often doesn't allow for much discussion or debate. And pretty much takes away the majority of one's arsenal, strategies, skills and abilities if someone can just kill them before they get the chance to use them. On top of resulting in a stomp/spite match more often than not.

In order to prevent such a predicament, some VS discussions may be open to equalizing speed. In an attempt to make the topic more balanced, debatable or engaging. But it can often be difficult to pinpoint when exactly a speed advantage constitutes a "blitz." So instead, such decision is mostly given on a case-by-case basis and using common sense.

The video below is a fairly accurate representation of what a speed blitz would look like in a practical fight:
Time Travel

## Summary

**Time Travel** is the ability to travel to different points in the past or future. While not directly damaging, time travel can be used to defeat one’s opponent while they are weaker or more vulnerable. Alternatively, some users can exploit paradoxes such as the grandfather paradox to erase foes from existence.

In a fight between characters of various franchises, time travelers should usually be assumed to able to travel into the past of either franchise for the sake of verse equalization. How that works in detail should, if necessary, be debated in respective threads and decided by the thread creator. It should be done in a fair fashion that allows the time traveler to use their ability as usual (e.g. for preparation or to cause time paradoxes) without giving them advantages that they would not have when the ability were to be used in their own franchise.

## Limitations

* May be unable to travel to different points in space, and instead remain in the same spot but in different time periods, which may possibly result in telefrag.
* Users may require a specific device or ability, and thus the user may be rendered unable to time travel if they somehow lose said method.
* Certain verses have rules against how the user may change the past, and changing the past may be fruitless in a deterministic universe.
* User may not have enough information about their opponents to find them in the past and defeat them in a more vulnerable state.
* It is possible that the past version of the person that the user targets is protected by other entities who will fight back against the user if needed.
Blessed

## Summary

**Blessed** refers to a state in which the character in question is provided a boon by another being.

The character who is giving the blessing does not necessarily need to be a higher tier than the character who has been blessed. It's also important to note that in many cases a granted blessing is dependent upon the one who gave the blessing to maintain or continue to approve of the blessing, and they could decide to revoke it if they wanted to.

## Types

Blessings can take many forms. Here are just some examples:

* **Movement** - A character may be blessed with movement beyond what they would normally be able to accomplish on their own, such as Flight or walking on surfaces like water, clouds, or lava.

* **Protection** - A character may be blessed with protections such as Resistance to certain types of attacks and abilities or it may be harder than usual to successfully strike at the character due to Probability Manipulation or other means.

* **Enhancement** - A character may be blessed with increased offensive abilities such as empowering their attacks with Elemental Manipulation, granting the character Durability Negation, making attacks more likely to land with Probability Manipulation, allowing strikes to hit otherwise incorporeal enemies, or granting an attack imbued with Conceptual Manipulation properties.

* **Resurrection** - A character may be blessed with the ability to come back to life after being killed via automatic Resurrection or by granting them control of their reincarnation process or via some artifact imbued with Soul Manipulation properties.

* **Power** - A character may be blessed with access to a much larger pool of power/mana/chi/energy/etc. than they would have on their own, or granted the ability to use magic that would otherwise be impossible or draw negative attention from higher beings.
Accelerated Development

## Summary

**Accelerated Development** is the ability to raise one's statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

## Types

The types of accelerated development can roughly be categorized by two properties:

#### Cause of Accelerated Development

* **Training**: The character gains increased results from performing training appropriate for raising a statistic or ability.
* **Battle** (Formerly called "Reactive Power Level"): This is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks and may encompass this ability as well in the process. By contrast, battle-oriented Accelerated Development does not grant any new abilities, it strictly improves existing ones.
* **Leveling**: Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon leveling up.
* **Passive**: The character can train by doing either nothing in particular, only everyday activities or things that they can constantly do at the side during everyday life.
* **Other**: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.

#### Type of Developing Property

* **Physical Statistics**: The user's strength, speed and/or durability grows at a faster pace than normal. This can be further separated by which of these statistics grow at a faster rate.
* **Intelligence**: The user's intelligence grows at a rapid pace, or it is able to quickly expand its knowledge through its high intelligence.
* **Abilities**: The user can learn new skills and abilities, or improve and master them, at a much faster pace than normal.
* **Other**: Various other properties could develop at an accelerated rate or only very specific subsets of the above apply. Such cases should be explained on the profiles.

## Limitations

* A character might have a maximum potential beyond which it cannot grow.
* Training using this ability might be more taxing than normal.
* The additional increase might happen discontinuously (for example only gaining more points than normal upon level up).
Attack Reflection

## Summary

**Attack Reflection** is the explicit ability to turn one's opponent's attacks against them. This is a rather powerful ability, being able to perform offense and defense simultaneously by effectively turning one's efforts against them. Some common limitations include only working on attacks of a certain type or power level, a lengthy preparation time, or a specific requirement for use.

This is not to be confused with one using another's powers against them, as that is simple trickery rather than an ability tailored to reflect incoming attacks.
Fusionism

## Summary

A character's ability to **fuse** **anything together to create a new form**. The user can fuse together objects, powers, emotions, concepts, living beings, etc., turning them into single unit.

## Possible Uses

* Fusing together Magic and Chemistry Manipulation, two distinct powers, to form Alchemy.
* Fusing a television and a cellphone to create a holocrine.
* Fusing animals, people, creatures, etc. to create Chimerism, Hybrids, etc.
* Fusing Category: Powers and Enhanced Combat to create Combat Merging.
* Fusing various matter to create Matter Melding
* Fusing powers to create Power Mixture.

## Types

* DNA Fusion (Biological)
* Fusion Forms
* Fusion Inducement
* Omnifusion
* Polymerization
* Power Fusion (Powers)
* Spiritual Merging (Spiritual)
* Superior Splicing
* Conjoined Physiology
* Digital Fusion
* Soul Merging
* Weapon Combination
* Amalgamation
* Fission Entity Physiology
* Fission Inducement
	+ Fused Existence
* Hybrid Physiology
* Union Attack

## Limitations

* Not all fusions will lead to good results.
* Fusing emotions might prove unstable or temporary.
* Users of Immutability cannot be affected.
* May cause Divided Mind if the separate minds don't merge.
Genius Intelligence

## Summary

A **genius** is an individual with an exceptional capacity for knowledge and intelligence. Geniuses can appear in a variety of forms and with a variety of specialties, and their exceptional intelligence is not necessarily universal, potentially only applying to certain subjects and fields that they excel in. These can be any number of things, such as scientific fields, military tactics, martial arts, and/or investigation. There are many levels of genius, as well, detailed on the Intelligence page; a regular genius, on the level of those that exist in the real world, is generally limited to a few areas of expertise, while fictional individuals of greater intellects may be masters of many, if not all fields of science and even strategy as well.
Izana Kurokawa

> No matter who his opponents are, he does not hesitate killing. And it's not that Izana isn't interested in other people, it's that he does not have a limiter to stop him from doing so. His fists just kills others.
>
> Kakucho talking about Izana.

## Summary

**Izana Kurokawa** is the former Boss of Tenjiku and the leader of the Eighth Generation Black Dragon. At age 13, he founded the S-62 Generation. As of the latest timeline, Izana is the Eighth Division Captain of the Tokyo Manji Gang. He is the main antagonist in Tenjiku Arc.

## Powers and Stats

**Tier:** At least **9-B**

**Name:** Izana Kurokawa

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 19 (Past), 29 (Present)

**Classification:** S-62 Generation Founder and Leader, Black Dragon 8th Generation President, Tenjiku Leader

**Attack Potency:** At least **Wall Level+** (Dominated Mikey in the first half of their fight)

**Speed:** At least **Subsonic+** travel speed with **Subsonic+** combat & attack speed (Comparable to Mikey, saved Kakucho)

**Lifting Strength:** **Unknown**

**Striking Strength:** At least **Wall Level+**

**Durability:** At least **Wall Level+** (Took multiple hits from Mikey)

**Stamina:** Peak Human (He has shown that he can quickly recover from getting knocked down by Mikey, and he could save Kakucho from bullets even after getting beaten by Mikey and being fatigued)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Above Average
Existence Erasure

## Summary

**Existence Erasure** is the simple power to remove something from existence, leaving nothing behind, a level of destruction beyond incineration, vaporization, and atomization. Rather than just reducing something to its constituent parts, this ability leaves absolutely *nothing* behind. Powerful enough uses of this ability can even erase the mind and soul, if not more fundamental aspects of one's existence, such as concepts.

This ability's destructive power is not absolute, and one should not assume that it can erase the soul by default. It can only be judged by what it has accomplished, and one's resistances to the ability can only be judged by the specific method by which this effect is achieved. The means vary from character to character, but the ability is often considered and listed as a subset of Void Manipulation, though it can certainly occur through the usage of other abilities.
Incorporeality

## Summary

**Incorporeal** (or **Non-Corporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically incorporeal.

## Killing Incorporeal Beings

Incorporeal beings can be killed through;

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Time Manipulation

among other means. Some incorporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.