ServerConfigExamples

```
Survive the Nights Server Configuration Examples
// WorldName {String} AUTO //Don't do anything with this. It's handled by the Host page.
// ServerOwner: {String} Optional //This is only required for first start in order to write to the ServerUsers.txt this must be your steamID64, find ID at - https://steamid.io/
// ServerName: {String} Required //Default "New Private Server". Quotations required but will not show in server list.
// ServerPassword: {String} Optional //String server password. Must not contain spaces. Quotations required but will not be included in password.
// FirstJoinWelcomeMessage: {String} Optional //Message displayed to player when player joins the server for the first time.
// RecurringWelcomeMessage: {String} Optional //Message displayed to player when player rejoins the server.
// ProgressTime: {true, false} Optional //Enable day night cycle.
// DayCycleInMinutes: {int} Optional //Length of a day night cycle in minutes.
// TimePersistence: {true, false} Optional //Continue from time, day and month after server restart. False means the server starts at mid day in spring on server start.
// StartingWeather: {0,1,2,3} Optional //Default 0. Sunny=0 LightRain=1 HeavyRain=2 Storm=3 LightSnow=4 HeavySnow=5 SnowStorm=6.
// RandomWeather: {true, false} Optional //True by default. Weather switches at random to match season.
// NameTagDistance: {0,1,2,3} Optional //The distance at which nametags no longer show. 0 = off, 1 = near, 2 medium(default) and 3 = far.
// ShowLoginMessages: {true, false} Optional //Should login messages show when new player enters or leaves the server.
// ShowDeathMessages: {true, false} Optional //Should the server announce when a player dies.
// PlayerNutrition: {true, false} Optional //Does the players nutrition and hydration go down.
// StaminaDrainRate: {true, false} Optional //Does stamina drain.
// LootSpawnRate: {0-9} Optional //Global loot spawn rate. 0=NoLoot 1=Rare 2=Medium 3=High
// GrowRate: {0,1,2,3} Optional //Global grow rate. 0=NoGrowing 1=Slow 2=Medium 3=Fast
// HordeDifficulty: {0,1,2,3} Optional //Horde difficulty. 0=NoHorde 1=Easy 2=Medium 3=Hard
// ZombieAmount: {0,1,2,3} Optional //The overall density of zombies in the world between 0 and 5. 0 = off
// PassiveAiAmount: {0,1,2,3} Optional //The overall density of passive AI in the world between 0 and 5. 0 = off
// VehicleSpawnRate: {0 - 9} Optional //Global spawn rate for vehicles. This number is a multiplier against LootSpawnRate
// StartingComponentsAmount:{0,1,2,3} Optional //The global amount of starting components inside of machines like generators and electricity panels.
// ForcedSpawnPoint {0 > max} Optional //the spawn point that is chosen by default. Based on the spawnPoints array. Comment or remove if not needed. Alternatively mark as -1 to disable.
// ServerLoadType {0>} Optional //Determines the amount of sectors loaded when running in the editor. 0 = soft load and likely wants to be on when testing.
// RestartRate {int} Optional //The amount of hours between server restarts. Note if set to 12 then the servers will restart at 3am and 3pm local time. If set to 24h then server will restart at 3am
// SoloDifficulty {int} Optional //Presets for game difficulty on solo server. 0=easy, 1= med, 2 hard and 3 = hardcore.
// UseSteamRelays {bool} Optional //If true, steam relay servers are needed and IP and port Options are not needed. NOTE: ServerIP and ServerPort options are not required if this is true.
// AllowMultiplayer {bool} Optional //if set to false, other players will not be able to join the server.

```