El Generalissimo's Villa

El Generalissimo has decided to build a home, a home that will stand the ages to come, a home for his wife (and mistresses), a seat of power. But will it go accorditg to plan? Moving house can be a stressfull proces....

El Generalissimo's Villa is a set of decisions bringing temporary benefits at the cost of stressing the generalisimo or caps.

## The construction begins

"El Generalissimo has decided that his people wish to honour him with a wonderfull villa. However, the general is getting crochety in his old age, and everyone is happy to give him advice on how to build the Villa. This can be quite stressing."

### The countodwn to finish the Villa

Mision starts with 500 days until completion. The Completon is announced by finishing the **The Villa is finished!** national focus.

* -25% base stability if not completed

"Wasn't the point of the Villa to relax?"

* El generalissimo starts out chill.

## List of decisions, their benefits and costs

### Promise to invite the contractors to a party

Requires The adoring public focus

* Adds 70 days to mision The countdown to finish The Villa
* Gain national idea (-15% consumer goods factories, +10% construction speed) for 365 days
* This will stress the generalissimo.

Completing the willa takes at least 600 days necesitating 2 activations, with activation of Study the Vault decision it increases by 50 and each focus that does not contribute to the willa is another 30 days, requiering aditional activations.

### Study the vault

Requires Secrets of the Vault focus

* Removes 50 days from mision The countodwn to finish The Villa
* +20% research speed for 84 days
* This will stress the generalissimo.

### Pour one out with the boys

"One Tequilla, two Tequilla,three Tequilla, **Floor** !"

Requires Secrets of the Vault focus

* This will destress the generalissimo.

### Mesmerize the people

Requires Technological tyranant focus

* -100k BC
* -20% damage to garrisons for 180 days

### Calmex in the water supply

Requires Technological tyranant focus

* -150k BC
* +0,10% daily compliance gain for 180 days

### Throw a party!

Requires Genial Generalissimo focus

* -25k BC
* +0.50 PP gain for 180 days

Throw a career fair!

Requires Genial Generalissimo focus

* -25k BC
* +10 weekly manpower for 180 days

### Play hearts of oak

Requires The militant master focus

* -25k BC
* +0.05 daily army experience gain for 180 days

### Provide rum rations

Requires The militant master focus

* -25k BC
* +15% division recovery rate for 180 days

## Focuses / Events

### One step further

Triggers the A better tomorow today! event, Allowing to choose between 3 bonuses:

1. Gains scientific robotics tech
2. Gains scientific wehicle tech
3. Gains scientific air tech

### The Villa is finished

Triggers the Siesta! achivement.

Triggers the The Pool! event granting these benefits:

* +5% base stability
* +5% base war support

## Trivia / Bugs

It is possible to trigger the decision Promise to invite the contractors to a party multiple times in one year. This will not increase the duration of its benefits only prolong the construction time for the Villa by 70 days.

El generalissimo has no description of his feelings directly bellow chill.