recursal/Fanatic-Fandom huggingface dataset:
Of Machines and Men

## Video Walkthrough

*"Find the lost convoy in the last reported location"*

**mmOf Machines and Men** is a side mission in Generation Zero.

*According to a radio message that was recorded by a communications station at the Överby airfield, a military reconnaissance unit belonging to the Minken Command Bunker was en route to the airfield carrying "classified cargo", but never arrived. The operation was initiated upon express request by the Swedish National Defense Research Institute (FOA) itself...
The last reported location of the special convoy was north of Överby Gård.*

## **Walkthrough**

* Find the convoy carrying ""classified cargo""
* Find out what was being transported"

## **Mission Items**

*Reacon team radio message*

[lots of ambient noise from inside a truck] "F23 Överby, Minken recon team 24 checking in, over. [static] Approaching the airfield from the south, just passed the farm of Överby Gård, ETA 10 minutes. We are carrying a downed enemy, and... someone needs to take a look at this! Request an airlift standing by. We need to bring this thing to Stockholm! Over."

*Captured machine*

"One of the first Runners to activate and attack the military near the Minken Command Bunker, in the Hisinganäset peninsula, possibly shortly after the general readiness alert. It was successfully captured and neutralized intact by the military. While in transit to a military airfield for extraction, the convoy carrying it was attacked and destroyed."
Emergency Flare (Sticky)

*"An emergency flare that machines see as a target. Modified to stick to the first surface it encounters."*

An **Emergency Flare (Sticky)** is a throwable utility item in Generation Zero. When activated, it emits a bright flash of combusting light that distracts machines into shooting them.

Like the Emergency Flare, it emits a bright light which will distract machines into shooting them. This variant is modified with a sticky compound that will adhere to any surface without bouncing/rolling. It can be thrown and stick to other machines and can potentially make other machines shoot their own. The flare will be ignored if the machines detect any other form of loud noises (ie: gunshots) and will change their target to the source of the noise.

Emergency Flare (Sticky) is an uncommon item that can often be found in backpacks outside the Archipelago region.
Fighting the Future

??? XP (??? • ???)

*"Mission Summary"*
**Fighting the Future** is the fifth FNIX Rising side mission in Generation Zero.

"After she was chased out of her most recent hideout at Angsas Manor and before she found refuge in the tunnels, Veronika caught a glimpse of the massive changes FNIX was doing to the world: the machines were building outposts on top of the two highest hills in the Savered region: Saveredsberg west of the farm of Knaperanna, and Angsnasberg, near Brevikens Camping.

It's still unclear what they were building or why, but based on how well defended they are, the structures they hide are clearly critical to FNIX's exponential growth plans. Now is the time to cripple it to prevent the future that FNIX intends to build from becoming a reality."

## **Walkthrough**

* Go to the FNIX outpost on Angsnasberg.
* Destroy all the machines guarding the outpost.
* Place explosives against the supercomputer.
* Leave the outpost before the explosion.
* Go to the FNIX outpost on Saveredsberg.
* Destroy all the machines guarding the outpost.
* Place explosives against the supercomputer.
* Leave the outpost before the explosion.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
Resistance Heavy Bow

* 1C
* 2C
* 3C
* 4C
* 5C

*""*

The **Resistance Heavy Bow** is a miscellaneous weapon that appears in the game *Generation Zero*. It is a modernized bow that uses arrows as projectiles. As primitive it seems, they're surprisingly effective against the machines.

The bow can be outfitted with three different types. Standard arrows are basic arrows with a sharp arrowhead. They are weak, but these arrows can be recoverable once they impale on a surface. Explosive arrows are fitted with a impact-based explosive device, exploding on impact with more power and force that can stagger smaller machines on each hit. The Flare Arrows act as a kinetic-based Flare. Like regular flares, their bright light will draw machines' attention towards it.

### Pros

* High component damage
* Versatile ammunition
* Recoverable standard ammo
* Silent

### Cons

* Weak against armor
* Affected by gravity
* Requires stamina to aim
* Expensive variant crafting

### Weapon Attachments

 Vision Module
 Barrel
 Magazine

### Locations

**Dilapidated**

* Drops from FNIX/military harvesters

**Worn**
???

**Good**

* Default from the Resistance Weapons Pack
* Drops from military harvesters

**Exceptional**

* Drops from FNIX harvesters

**Special**
???

## strategy

* The Resistance Heavy Bow is a powerful long-range weapon that excels at stealthy takedowns.
* It's best used for silent and precise eliminations of enemies from a distance.
* Utilize the bow's charge shot feature for even greater damage output.
* Take advantage of the bow's stealth capabilities by using it to eliminate enemies without alerting others nearby.
* Remember to retrieve your arrows after each shot to conserve ammo.

## Trivia

* The resistance heavy bow is a bow that was made out of several machine parts most notably a legs of a runner that hold the string.
* The resistance Heavy bow is the first bow introduced.
Collectables

Generation Zero has many **Collectables** scattered all over the map for the player to collect. These come in the form of Dalahäst , Gnomes, Mixtapes, Blueprints, and World Locations. The first major DLC, Alpine Unrest, adds Audio Logs, Character Biographies, and Vacation Photos. The second major DLC, FNIX Rising, adds Love Letters and Survivor's Notes.

They can be found in a variety of places, from cars and trucks to the inside of houses and sheds or out in a field. They reward the player with 250 XP each time they pick one up. World Locations are unique in the way that the player does not have to physically pick them up but they get one granted whenever the player crosses into the region for the first time, upon receiving the collectable the player gets a bit of lore for the area.
On the Side of the Road

??? XP (??? • ???)

*"Mission Summary"*
**On the Side of the Road** is the seventh FNIX Rising main mission in Generation Zero.

"As all of you suspected, it didn't take long for FNIX to understand your goal and put a stop to your plans. The cannon started aiming for the truck and nearly missed it, but the blast was close enough to damage a tire.

While Calle has to stay with the truck in the middle of hostile territory, far away from any other living soul, you need to look for a spare tire and repair the truck as quickly as possible before FNIX blasts it to pieces."

## **Walkthrough**

* Search for a spare truck tire in the surroundings.
* Pick up the spare tire in the hangar.
* Destroy the machines attacking Calle's truck.
* Take the damaged tire off the truck.
* Mount the spare tire onto the truck.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
Portable Cover

"A sturdy makeshift metal barrier that can be deployed on the ground. Very handy for taking cover when fighting in open areas."

The **Portable Cover** is a deployable part of the Tactical Equipment Pack DLC.

It is a deployable barrier made out of various scrap metal parts. When placed, it can be used as a cover on demand against enemy gunfire. Very useful when fighting in situation where there is no cover available. The cover can only block a limited amount of shots before it breaks, but it is very durable. However, it may not be able to withstand heavy armaments such as explosives.

The Portable Cover can only be obtained via crafting station.
First Contact

* Map Location
* Mission Items

1250 XP (1875 • 2500)

## Video Walkthrough

*"Locate a possible machine invasion origin point at the Iboholmen Castle ruin"*

**First Contact** is a main mission in Generation Zero.

*Shortly after the civilian evacuation of Salthamn was complete, the very first sighting of machines in the archipelago was reported by a civilian at the Iboholmen Castle ruin. The army dispatched a reconnaissance team there, but soon lost contact with them, after they reported picking up a signal but before being able to detail what and where.*

## **Walkthrough**

* Locate the ruins of Iboholmen Castle
*(Coordinates: 3050, 2810)*
* Destroy the Hunter
* Locate the reconnaissance team
*Green Volvo in front of the Barrack)*
* Find out what the reconnaissance team found out
*Pick up the two items in the trunk*

## **Mission Items**

*Last transmission from team Bertil Ludvig*

"Bertil Ludvig to Vesslan. We've established position at Iboholmen Castle, but the civilian Anita Sjögren is nowhere to be found. No visual contact of what she described but SIGINT did pick up something near th-
Contact, 3 o'clock! [heavy gunfire is heard] I repeat, we have - [communication cut off abruptly]"

*Signal intelligence readout*

"Shortly before the attack, the dispatch team at Iboholmen Castle apparently managed to track an emitter using a known enemy signature. Its coordinates seem to indicate the nearby South shoreline of Iboholmen, indicating that the machines originally came from there."
Not Alone

* Map Location
* Mission Item #1
* Mission Item #2
* Mission Item #3

1500 XP (2250 • 3000)

## Video Walkthrough

**Not Alone** is the first DLC main mission introduced with *Alpine Unrest* in Generation Zero.

*"At last, you've found proof that there are other survivors out there. Nort of the IGA Industrial Facility in the Forest Region, there's a convoy that was dispatched by the Swedish Army in the direct aftermath of Cataclysm Day; in one of the trucks, a computer terminal connected to a radio picked up a looping message of Anita Sjögren calling for survivors.*

She seems to be with a small group somewhere on Himfjäll, a ski resort island located east of Östervik, and her group is trying to set up a makeshift boat passage to and from the island."

## **Walkthrough**

* Locate the military convoy north of the IGA Industrial Facility
* Get the field terminal in the truck to work
* Go to the docks at Lennart's Marin
* Investigate the warehouse at Lennart's Marin
* Answer the walkie-talkie
* Find a wheel to craft a makeshift pulley
* Fit the pulley onto the boat
* Use the winding mechanism on the boat to cross over to Himfjäll

## **Mission Items**

*Anita Sjögren's call for survivors*

"This is Anita Sjögren. If you're hearing this, you're in luck.
You're not alone out here. We're a small group, we managed to escape
Östertörn and find refuge on Himfjäll island. It's full of toasters here too,
but we found a safe place, and we're laying low. Part of our group is trying to repair
a boat at Lennart's Marin, so that more people can join us.

Strength in numbers... Also, bring your ski boots."

*Walkie-talkie*

"The walkie-talkie found next to Nisse's body. It seems like this group of survivors
uses them not only to communicate with each other, but also to try to get in contact with other people."

*Metal wheel*

"A simple metal wheel. Apparently, Anita's group had almost managed to craft a makeshift cable ferry out of a boat, using wire roap and wheel as a winding mechanism. Thanks to Nisse, they knew they could find the parts they were missing in the warehouse of Lennart's Marin, just across the strait of Himfjällsundet."
Advanced First Aid Kit

*“An advanced first aid kit, should restore the majority of the player’s health.”*

## Statistics

### Speed

.2
75 HP
~15 HP/S

### Stack

Adhesive- 3Textile- 6

Adhesive- 6Textile- 12

∞

The **Advanced First Aid Kit** is a consumable Health Restorative Item in Generation Zero.

Note:Numbers shown only accurate if the player does not have any skill points in the "Health Amount" skill.

## Trivia

* The side of the Advanced Aid Kit reads “FÖRSVARETS SJUKVÄRDSMATERIEL” when translated into English reads “THE DEFENSE'S MEDICAL EQUIPMENT”.
New Cycles

??? XP (??? • ???)

*"Mission Summary"*
**New Cycles** is the ninth FNIX Rising main mission in Generation Zero.

"You and Calle are almost there: you made it to the core site, and the massive cannon that FNIX has been using to lay waste on the Masskar camp and the Ringfort is right in front of you, at the top of the hill.

However, the cannon targeted the truck once more and this time it was a direct hit. The truck took heavy damage, but was miraculously not destroyed. The last obstacle between the cannon and the C4 in the back of the truck are three gates: open them to allow Calle to drive the truck up next to the cannon, and arm the explosives to blow it up to pieces once and for all."

## **Walkthrough**

* Talk to Calle.
* Infiltrate the FNIX core site.
* Hack the core site's first gate.
* Hack the core site's second gate.
* Hack the core site's third gate.
* Talk to Calle about the C4.
The Enemy of my Enemy

* Map Location
* Radio Comms
* Soviet Device

??? XP (??? • ???)

## Video Walkthrough

*"Retrieve the device provided by the Russians to deactivate the machines for good."*

**The Enemy of my Enemy** is a main mission in Generation Zero.

*Now that all the jamming relay towers are destroyed, you've finally been able to establish a clear radio transmission.
A Russian official introducing himself as Sergei Kuznetsov informed you that both the Soviet Union and NATO are aware of the situation in Sweden and offer its assistance. They can provide a device that should disable whatever is controlling the machines, and the Russian navy will deliver it to shore for you to pick up, together with the necessary intelligence.

Go to Ålnästet, an ancient estate west of Hagaboda, on the northern shore of the marshlands of Myrdalen, and pick up the device to put an end to this.*

## **Walkthrough**

### BEFORE YOU START:

You must do every mission involving a radio tower. These are:

* Over and Out
* Radio Silence
* Line of Fire
* Loud and Clear

### Afterwards:

Once you have done all of the above missions, you must:

* Go to Ålnästet, on the northern shore of the Marshlands
* Look for the mentioned jetty
* Destroy the machine guarding the jetty
* Retrieve the device and the Russian intel from the boat (Here you will find the 5-star AI-76)

## **Mission Items**

*Radio communication from the Soviets*

"Kapitan, u nas yest' kontakt! Hello? This is Sergei Kuznetsov, Lieutenant of the Soviet Navy cruiser Druzhnyy. We may have limited contact, so please listen. The Soviet Navy has been monitoring the situation in Sweden and together with NATO we are offering assistance. We believe we have identified the source of the aggressor and can provide a device to disable the machines. We will deliver this device to the estate of Ålnästet, on the northern coast. Please proceed there immediately, more intel will be provided on site. Repeat, the jetty at the estate of Ålnästet, west of Hagaboda. We will provide a device to -- [interrupted by static]"

*Soviet Device and intel*

The Soviet device is enclosed in a small metallic case. The attached intelligence suggests that the machines are controlled from a military facility called FOA 53, just south of Hagaboda. There is an underground laboratory there with an advanced supercomputer. The instructions are to bring the device to the supercomputer and it will release an EMP pulse that destroys the computer and should disable the communication and control of all machines. The underground facility requires a key card for entry, and Russian intelligence has been able to provide a copy to allow entry.
Thread

A common crafting material

* 2 Explosive is granted after recycling a group(a group=the minimum number of a specific item needed to scrap and get the promised yield) of almost any ammunition.
	+ 100 .32 ACP Hollow Point(HP) or Full Metal Jacket(FMJ) rounds
	+ 100 9mm Handgun FMJ or Armor Piercing(AP) rounds
	+ 50 .44 HP or FMJ rounds
	+ 25 12ga Birdshot, Buckshot or Slug rounds
	+ 25 .243 Soft Point(SP) or FMJ rounds
	+ 25 .270 SP or FMJ rounds
	+ 15 50 cal FMJ or AP rounds
	+ 75 7.62 FMJ or AP rounds
	+ 100 9mm Submachine Gun(SMG) FMJ or AP rounds
	+ 125 5.56 FMJ or AP rounds
	+ 4 HEDP or Smoke rounds

#### Best source of Explosive from recycling ammo

1. When trying to get the most Explosive from recycling the least amount of bullets, HEDP and Smoke rounds are the best source.
2. 50 cal FMJ and AP rounds are the second best source.
3. 12ga Birdshot, Buckshot and Slug, .243 SP and FMJ, and .270 SP and FMJ are all the third best options.

Recycling equipment

* 1 Explosive is granted from recycling a group one type of equipment.
	+ 10 Small Fuel Cells
* 2 Explosive is granted from recycling a group of several types of equipment
	+ 5 Smoke Grenades
	+ 10 Emergency Flares
	+ 5 Emergency Flares(Sticky)
	+ 20 Fireworks
	+ 5 Grenades
	+ 5 Landmines
	+ 10 Medium Fuel Cells
* 4 Explosive is granted from recycling a group of several types of equipment
	+ 5 Ammo Packs\*
	+ 5 Tick Pods
	+ 5 Explosive Gas Tanks
	+ 10 Large Fuel Cells

#### Best source of Explosive from recycling equipment

1. When trying to get the most Explosive from a single piece of equipment, Ammo Packs\*, Tick Pods and Explosive Gas Tanks are the best sources.
2. Smoke Grenades, Emergency Flares(Sticky), Grenades, Landmines, and Large Fuel Cells are all second best sources.
3. Emergency Flares and Medium Fuel Cells are both the third best source.

\*If you hold a Pansarvärnsgevär 90 (.50cal) and use the ammo pack you will get 10 .50cal rounds per use. If you do this for all three uses you will get 30 .50cal rounds. 30 .50cal rounds can be srcapped for 2 lead and 4 explosives. This is much more efficeient than breaking down 5 Ammo Packs.

### Crafting

Crafting ammunition

* 4 Explosive is needed to craft a group of almost every ammunition:
	+ 100 .32 ACP HP or FMJ rounds
	+ 100 9mm Handgun FMJ or AP rounds
	+ 50 .44 HP or FMJ rounds
	+ 25 12ga Birdshot, Buckshot or Slug rounds
	+ 25 .243 SP or FMJ rounds
	+ 25 .270 SP or FMJ rounds
	+ 15 50 cal FMJ or AP rounds
	+ 75 7.62 FMJ or AP rounds
	+ 100 9mm SMG FMJ or AP rounds
	+ 125 5.56 FMJ or AP rounds
	+ 4 HEDP or Smoke rounds
S21

*"A sniper Variant of the classic S14 battle rifle with improved accuracy and adjustments to fit a scope mount"*
— In-Game Description

## S21

* 1C
* 2C
* 3C
* 4C
* 5C

## Statistics

### Magazine Size

10(18)

The **S21**, is a Sniper Rifle/DMR that appears in the game Generation Zero. It fires 7.62mm rounds and is one of the three weapons included in the US weapons pack 2.

### Pros

* Decent single-shot damage
* Common ammo at any point in the game
* Fast firing if the enemy is too close
	+ This has been reduced in the recon update

### Cons

* No option for short-range scopes
* A single bullet cannot kill runners
	+ damage has been increased in the recon update

### Weapon Attachments

 **Vision Module** | * IR
* OPV
* LLV
 **Magazine** | * S21 Extended Magazine

### Locations

**Dilapidated**

* Potential drop from:
	+ Prototype Harvesters

**Worn**

* Potential drop from:
	+ Prototype Harvesters
	+ Military Harvesters

**Good**

* Default from the US weapons pack 2
* Potential drop from:
	+ Military Harvesters

**Exceptional**

* Potential drop from:
	+ Military Harvesters
	+ FNIX Harvesters
	+ FNIX Tanks

**Special**

* Potential drop from:
	+ FNIX Harvesters
	+ Apocalypse Harvesters
	+ Apocalypse Tanks

## Trivia

* The S21 is based off the M21 Sniper rifle, which was the DMR successor of the M14.
* The charging handle does not lock back upon the last bullet being fired.
* The custom-made side attachment for the real life M21 is different to the in-game. The attachment uses a rail for scopes like 4x 8x or 12x scope attachment, while the mount in real life is the scope.
* Despite the M21 being a DMR (designated marksman rifle). In-game it’s incorrectly designated as a “sniper rifle”.
	+ The differences between a sniper rifle and a DMR is that DMRs are semi-automatic to provide higher rates of fire (with some also having selective fire to switch to burst or automatic) and have larger magazine capacities (10, 20, or 30 rounds depending on the firearm and operational requirements) to allow rapid engagement of combat. Meanwhile sniper rifles come only semi-automatic or bolt action for more precision and power with large caliber rounds like 50 BMG caliber or 7.62x51mm NATO.
* The S21 is the 2nd DLC sniper rifle/DMR to be added, with the first one being the Kotenok Sniper Rifle.
Håkan Petterson

Håkan Petterson is a doctor at the FOA 53.

Doctor of medicine,
surgeon at FOA 53 (To the Lighthouse).
Previously,
he worked at the medical centre Östervik.

He operated Svante Von Ulmer on 1989-10-20,
as requested by him and Dr. Ingrid Granqvist.

He left FOA 53 at 1989-11-07 at 19:34 (Science of Deduction).

Whether he was killed during the invasion or after the initial attacks is unclear.
Flying Objects

??? XP(??? • ???)

## Video Walkthrough

*"Find out what happened in Östervik's neighborhood of Lillå"*

**Flying Objects** is a main mission in Generation Zero.

*A few days before the cataclysm, a man living in the Östervik's residential neighborhood of Lillå reported seeing a flying machine, but the police did not take him seriously. Evidently, there was more to this than the mere ramblings of a prank caller or an alien nutjob. See if you can go to Lillå and find out where he lived, and how the murders fit into the whole invasion.*

## **Walkthrough**

* Locate the residential neighborhood of Lillå
* Find a public map of the neighborhood
* Find a Phone Booth to look up Fredrik Blom's address
* Look up Fredrik Blom's address in the phone book
* Locate Fredrik Blom's house
* Find any remaining information about what happened in the neighborhood
* Go to Ingrid Granqvist's house
* See if there is a spare key hidden somewhere around the house
* Search Ingrid's house for clues"
Toy Car Lure

"A self-driving RC car with a radio and flares attached to it. The flares and blaring radio will bait machines into chasing and attacking the car as it speeds away."

The **Toy Car Lure** is a deployable utility item part of the Tactical Equipment Pack 2 DLC.

The item is a modified RC car with a radio and a flare attached. It is capable of luring and distracting machines at the same time. In addition to dual effects, the item is capable of locomotion which can draw machines away for any diversion situation.
Crafting

### Apparel Crafting

Crafting requires Schematics and Resources. Schematics allow the player to craft a particular set of attributes for a specific type of apparel that you already obtain. Before the FNIX Rising update (June 2020), you could only get one crown schematics. After the update, you could obtain up to five crown schematics. Around the map, you can find one crown and two crown schematics. To get higher level schematics, you need to kill Rivals, which drop the top 3 tiers of schematics with equal chance of a 3c, 4c or 5c quality, regardless of the class, type or Rival level of the machine. With a full set(4 pieces) of five crown schematics, you can have up to 20% resistance to a certain type of damage.

Currently, only four pieces of apparel can have schematics applied to: Jackets, Shirts, Pants, and Shoes. The only exception is Gas Masks, which are categorized as Eyewear, and have a fixed benefit of 20% gas resistance.

### Ammo Crafting

Ammo Crafting is only at 1 crown schematics, they are hidden throughout the map and can be discovered by the player as they travel, Once a Schematic has been obtained the player can craft ammo at the crafting station if they have sufficient resources.

### Experimental Ammo/Items Crafting

Experimental Ammo Schematics can only be obtained through base defence. Upon completing a defence mission, a player may receive a schematic as a reward. When crafting experimental ammo or items the player needs Uranium along with other resources to craft them, this is also obtained during base defence
Medium Comm Array Lure

“A medium communications array, salvaged from the wreck of a destroyed machine. They can be placed on the ground and used as a lure, drawing other machines to its location across a wide area.”

The comm array Lure is a type of luring equipment.

Comm Array Lures can only be scavenged from destroyed seekers, if certain components are not destroyed. They can be used to attract/distract enemies.

When used, it will take a second to activate. When activated it will produce a medium loud siren and will attract any roaming in it’s vicinity. It can’t not be picked up after used.
Old Bettan

1000 XP (1500 • 2000)

## Video Walkthrough

*"He didn't want any guns in the house."*

**Old Bettan** is a side mission in Generation Zero.

*Therese knows that her Grandpa locked away her old family rifle, nicknamed "Old Bettan" in the Belltower at Ibroholmen Church. For safety Reasons, he did not want to store Weaposn in their house. Therese guesses that Grandpa and Johnny the Priest hid the key somewhere in the Church.*

*At best it can be described as a rusty old rifle, but its still functional, and in desperate times, you cant be too picky.*

## **Walkthrough**

Mission begins when you either interact with, or move up to the door behind the Organ.

* Find the Key to the Bell Tower
*Go down to the Church Altar and go into the room to the Left. Interact with the doormat. Under it is a Key. Pick up the key.*
* Open the Door to the Bell Tower
* Find "Old Bettan"
*Go up the stairs to the top. "Old Bettan" will be next to a chair in front of you*
* Pick Up "Old Bettan"
Prompto Argentum

"*We're gonna do our best no matter what! And me? Well... I'll make sure to get my friends' backs no matter what!*"
—Prompto
**Prompto Argentum** is one of the many anti-heroes in the *Kingdom Hearts: Another Story* series. He is a friend of Noctis's from the future (Modern Era: 756) that was ordered by Cor (on May 17th) to take down a Gatherer before it destroys an entire galaxy and makes its way towards their universe.

## Story

### *Kingdom Hearts: Chain of Memories*

"*Whoa whoa whoa...! We're going after some giant beast we got no knowledge about?! That's like suicide, man!*"
—Prompto, to himself

## Personality

"*This whole job stinks up to high heaven, Noc. I mean... if he knew it was attached to a kid, then why send us?*"
—Prompto, to Noctis

## See also

* Noctis Lucis Caelum
* Gladiolus Amicitia
* Ignis Scientia
Car Battery EMP

*“A car battery rigged to trigger an electromagnetic pulse when hit.”*
The Car Battery EMP is a deployable Electromagnetic Pulse Item in Generation Zero. When shot, it releases a small electromagnetic pulse, temporarily disabling nearby machines.

Car Battery EMP can be found by scavenging from car engine bays or from looting toolboxes.
Calling for Help

Radio

1250 XP (1875 • 2500)

## Video Walkthrough

*"Look for any military presence at the Saltholmen Naval Base."*

**Calling for Help** is a main mission in Generation Zero.

*The Vesslan warboard indicates that there is a nearby Naval Base on the coast of Södra Saltholmen island. It is indicated to contain a radio tower and as such might be a good place to find either any remaining military forces, or the means to contact someone else for help.*

## **Walkthrough**

* Locate and reach Saltholmen Naval Base
(Coordinates: 670, 3965)
* Clear the enemy threat from the base
* Locate a radio and try to contact the outside world
(Coordinates: 650, 3985)
* Find out what is disrupting radio communication
(Enter the shack next to the radio mast, destroy tick)
* Use the radio again to see if it can now get through

## **Mission Items**

*Message on Lt. Tillema's answering machine*

"Lieutenant Tillema, this is Vesslan again. I have to use the phone since radio communication is down. It appears the radio tower near Grantorp is being used to disrupt our communications. Likely sabotaged by hostile agents in preparation for the main assault. The phone lines could be the next target so I need to know the status of the tower at Saltholmen Naval Base. Can you confirm that --" [interrupted]

*Partial radio transmission in Russian*

[The radio transmission is garbled to the point of incomprehensibility. It seems to be from a man speaking in Russian.]
The Ruin of Many a Poor Man

*"Investigate the soldier's camp"*

**The Ruin of Many a Poor Man** is a side mission in Generation Zero.

*A soldier set up camp north from the farm. He might have stashed usable equipment.*

## **Walkthrough**

* Find the ruins camp (Coordinates 1600, -3353)
* Search the ruins for the soldier's camp

## **Mission Items**

*Note about the ruins*

The note says:

"Hey Hannah, I just saw a soldier carrying equipment to the ruins up north. Call me paranoid, but I see that as a bad sign. Please be careful."
Patches/March Update Hotfix

←  March Update • • • • • List of Patches • • • • •  April Update →

*March Update Hotfix 2020 - March 30, 2020*
## Urgent Fix

* Crafted Apparel stat bonuses were not saving when the game closed. (This fix will be pushed to Xbox and PS4 ASAP)

## General Information

Players have reported issues with equipping their main weapons, a quick workaround can be dropping the weapon or placing the weapon into storage and retrieving it again. In the meantime, a permanent solution is being worked on.
Light Comm Array Lure

“A light communications array, salvaged from the wreck of a destroyed machine. They can be placed on the ground and used as a lure, drawing other machines to its location for a short time.”

The light communications array is a type of luring device used to lure machines.

Comm Array Lures can only be scavenged from destroyed seekers, if certain components are not destroyed. They can be used to attract/distract enemies.

## Trivia

* The megaphones appear to be salvaged from a seeker.
Ingrid Granqvist

Her husband is called Bert Granqvist.
The have been married for at least 25 year,
according to the cassette "Ingrid and Bert / Silver wedding".

She was killed on 1989-11-08,
a few days before the invasion (Flying Objects).

Together with Dr. Svante Von Ulmer she received the Nobel price for Medicine or Physiology in 1970,
for their work on neurotransmitters (Flying Objects).

Before the operation,
she was worried about Svantes health and suspected that he worked too much.

Before the attack she told her husband Bert that they decided to let Dr. Svante Von Ulmer die.

She left FOA-53 at 1989-11-07 on 22:13 (Science of Deduction).
Back on Track

### Mission Items

Patrol car 18 transmission, Cords (???) Night Shifters Journal, Coords (-4480, 1040

Shipment Log, coords (West entrance inside green military shack)

## Video Walkthrough

*"Investigate the mountain facility(1)"

"Locate and investigate the Muskudden Naval Base(2)"*

**Back on Track** is a main mission in Generation Zero. This mission can be seen in two different ways, both will be included.

*First Option
A big unauthorized military equipment shipment was reported further west at an old mountain facility. Most probably this is tied to all this mess.

Second Option
An intercepted police radio transmission indicates that suspicious containers were transported out by railroad tracks from the Muskudden Naval Base outside of the town of Klinte. Investigating the base might provide more information about the machine invaders. There seems to be a railroad tunnel leading into the base from near the road that goes south from Klinte.*

## **Walkthrough**

*First Option*

* Discover the mountain facility
* Search for the quarter master's office
* Look up in the transport logs
* Investigate the left-behind crates
* Destroy the machine transport containers

*Second Option*

* Locate the railroad tunnel coming out of Muskudden Naval Base
* Discover what was being transported on rail
* Destroy any remaining machine containers along the tracks
* Search the harbor master's office for the shipment logs
Grenade

*"Explosive hand grenade"*
— In-game description.

The **grenade** is an explosive throwable item that can be obtained by military ammo boxes.

## usage

The grenade has a 3 seconds delay before detonating, you can hold (attack button) to make the detonation delay shorter.

There is also a rarer version of the grenade that has the appearance of The Holy Hand Grenade of Antioch from Monty Python. This rare version unfortunately doesn’t stack.

## Trivia

* The grenade is based on the m56 Swedish grenade.
* When exploding grenades will generate a large fireball reminiscent of the fireball from Hollywood movies. Despite this looking cool in reality grenades don’t produce a fire ball when exploded in movies and video games and will just be puff of smoke. The reason because of the explosion fracture the casing of the grenade all you will see is a puff of smoke.
* When thrown grenades will make a ringing sound before exploding however in real life grenade don’t actually make any sounds when the pin is pulled.
Secret Cargo

* Map Location
* Decrypted Comms

1000 XP (1500 • 2000)

## Video Walkthrough

*"A radio recording mentions a mysterious missing cargo convoy"*

**Secret Cargo** is a side mission in Generation Zero.

*A few days before the attack, a comms operator intercepted an encrypted signal; an unknown speaker was eager to get a hold of a special convoy they lost and that was carrying classified cargo. The only thing the Army could confirm was that the last known position of the cargo was near the crossing of Österviksleden and Åsövägen, in the Sävered area.*

## **Walkthrough**

* Locate the missing convoy
*(Coordinates: -2430 1700)*
* Destroy the activated machines

## **Mission Items**

*Decrypted communication on an unusual channel*

"Convoy G01, code name CCP-974, confirm position. Last confirmed checkpoint was 23:48 hours. Confirm status of cargo and ETA. I do not need to remind you how important your assignment is, as well as the requirements you chose to comply with. Use channel 832 for response. Terminating communication."
Automatgevär 5

* 1C
* 2C
* 3C
* 4C
* 5C

*"A modern Swedish army assault rifle. Not very powerful, but great handling and speed."*
— In-game description

The **Automatgevär 5**, is a Primary Weapons of Swedish Army and assault rifle that appears in the game *Generation Zero*.
It is capable of firing fully automatic or semi-automatic.
The Automatgevär 5 takes 5.56mm rounds and can hold a magazine of 30 rounds.

### Pros

* Moderate recoil
* Fast firerate
* Precise over medium-long range
* Can one-shot prototype and Military runners with a barrel extension

### Cons

* Heavily incompatible with scopes
* Uncommon ammunition
* Lower damage than the AG 4

### Weapon Attachments

- 5.56mm FMJ Ammo
- 5.56mm Corrosive Ammo
 Muzzles
 Vision Modules
- 1-4x Rifle Scope

### **1. Dilapidated**

* Outside of Masskar behind the barrier at the safehouse
* Next to a dead soldier at a curch safehouse

**2. Worn**

* Found at:
	+ Green Truck Container beside a dead soldier (-1288, 1320)

**3. Good**

* Found at:
	+ Norrmyra Artillery Base(Requires mission: Contraband)
	+ South Coast Region, Inside Torsberga Fort (-4631, 4338)
	+ Norrmyra Maintenance Bunker, Inside the Hallways (-2851, -2867)

**4. Exceptional**

* in the middle container

(Coordinates: -2503, -4308)

* Potential drop from:
	+ Military tanks
	+ FNIX tanks

**5. Special**

* Potential drop from:
	+ Fnix Harvesters
	+ Fnix Tanks
	+ FNIX rivals
	+ The Reaper

## Trivia

* The Automatgevär 5 is based off the Swedish Ak5, a domestically produced version of the FN FNC which became a modern counterpart to the Ak4 in 1985 and is still in active service.
* The in-game model has a matte black finish, similar to the FNC. The AK5 used by the Swedish Army is often a one-tone green.
* The Automatgevär 5 can use attachments despite the lack of any top-mounted rails to support any scopes or red dots.
Our New Home - Home Base Defense

## Video Walkthrough

*"Defend the Resistance Command Center against FNIX's assault"*

**Our New Home - Home Base Defense** is a repeatable wave defense side mission in Generation Zero.

*[Home Base Defense*

*Difficulty level: "Easy", "Medium" or "Hard"*

*Note: This is a replayable mission, and can be replayed any number of times once it is completed or failed, as long as you meet the requirements to unlock it again.]*

*You have managed to create the humans' first "Home Base", a place that can be defended and reinforced, in order to protect a Command Center doubling as a long-range radio station. Now survivors can try to get in contact with other groups, and start trading goods, arranging supply runs and sharing knowledge.*

*Without it, humans will lose all hope to become a match for FNIX someday, and FNIX knows it. It will throw it's forces against your Home Base and raze it to the ground. No matter how many times FNIX tries to destroy the home base, you will be there to defeat the incoming waves of machines and defend the Command Center at all costs.*

*It's time to turn things around and lay the first brick towards building the "Resistance" Veronika and Elsa have been striving for.*

## **Walkthrough**

* Prepare for battle before the enemy arrives
* Destroy the machines: 1st wave [2/2]
* Prepare before the next enemy wave starts
(You get 1:30 min to prepare)
* Destroy the machines: 2nd wave [3/3]
* Prepare for battle before the enemy arrives
(You get 2:00 min to prepare)
* Destroy the machines: 3rd wave [4/4]
Heavy Comm Array Lure

*“A heavy communications array, salvaged from the wreck of a destroyed machine. They can be placed on the ground and used as a lure, drawing other machines to its location across a large area for a long time.”*
Comm Array Lures can only be scavenged from destroyed seekers, if certain components are not destroyed.They can be used to attract/distract enemies.
Scrap Metal

??? XP(??? • ???)

## Video Walkthrough

*"A soldier requested backup in a fight with a big metal machine"*

**Scrap Metal** is a side mission in Generation Zero.

*The army was fighting something big in the Östervik neighborhood of Markbacken. Locate the site of battle to scavenge it for army equipment and if the machine is still there, finish what they started.*

## **Walkthrough**

* Locate the site of the battle in Markbacken
* Destroy the Tank

## **Mission Items**

*Request for backup*

-- request backup immediately. The thing is massive. [a machine is heard in the background] We hit that bastard dead on with a HEDP round, it did practically nothing! It is now holding position at Markbacken, we are staying nearby but out of sight until we get reinforcements."

*Scribbled orders*

A note with scribbled orders left behind:

"Cesar David lost an m/49 launcher on the kiosk in the south east corner of engagement area.
Team Adam - retrieve weapon and take out target.
Draw fire on my signal."
Easter Eggs

For trivia, see *Trivia*.

5662.218, -46.356 Secret cave that must be blown open by explosives. Reveals a staircase that leads to a shrine for “Fredrick Gustav”.

-120.662, 3563.240 Some sort of ritualistic murder site with creepy music.

-2585.214, -432.551 Back To The Future car flies away when interacted with.

2209, 3186 Dark Souls bonfire with a rifle in it.

-Various locations. Church organs plays different songs when interacted with.

- 2900.00, 2680.00 Kålleby has a street named Adagatan (Adastreet). "Kålle och Ada" (Kålle and Ada) is a very well known type of joke typically made in the region of Gothenburg, Sweden. Clearly an inside joke for all Swedes playing the game.

-2120.465, 391.355 An inside joke about stairs that blows you up when you get to the top of them.

-Various locations. In locked warehouses you can find a grenade that looks like the Holy Hand Grenade from monty python's "the holy grail". Does extra damage and looks sick.

-1698.493, 3510.564 X Files TV series reference on a tin foil hat with the text "Sanningen finns där ute", meaning "The truth is out there"

-856.396, 1366.517 (and other locations) For those expecting to see poop in toilets or shit buckets, instead there's a Swedish pastry called dammsugare/punschrulle inside.

-2205.830,10.658 Video Game being played on only invincible TV.
Total Defense

## Video Walkthrough

*"Search the farm's barn at Östra Mark for usable equipment"*

**Total Defense** is a side mission in Generation Zero.

*According to a map and a telegram you found, one Magnus Ortmon, owner of the Östra Mark farm, had hired out his barn for the military to use as a readiness storage. This operation fell under of Sweden's "Total Defense" program back in the 1970s.*

## **Walkthrough**

* Find the farm of Östra Mark
* Find a way to access the readiness store in the barn

## **Mission Items**

*Map and transcript of a telegram*

On this map of the Överbyslätten region, an area of the east bank of the Överbyån river is circled, with the words "OLD TOTAL DEFENSE READINESS STORAGE" written on it. Next to it is a note that seems to be a transcription of a telegram in Morse code.

"ZCZC MAR832 OVE957 SOR514
SE XX CO
FOA/RO 24 19891112

SORKEN
COMMAND BUNKER

CLASS: SVH URGENT
OSTRA MARK FARM RECORDED AS OLD MILITARY READINESS STORE
PART OF NATIONAL TOTAL DEFENSE PROGRAM
EAST OF OVERYBAN, OWNER MAGNUS ORTMON

NNNN"

*Östra Mark barn storage key*

The key to the readiness storage at Östra Mark farm.
Resistance Weapons Pack

# Resistance Weapon Pack

The Generation Zero® Resistance Weapon Pack DLC is the fourth weapons pack DLC for Generation Zero. It can be purchased for $3.99 USD. It was released on May 12th, 2022 and comes with 3 new weapons, 2 new attachments befitting the weapons, and 4 new munitions.

### New Weapons

* Resistance Flamethrower
* Resistance Heavy Bow
* Resistance Pitchfork

Resistance FlamethrowerResistance Heavy BowResistance Pitchfork
### New Attachments

* 3-Pin Makeshift Bow Sight
* Large Flamethrower Tank

### New Ammunitions

* Resistance Standard Arrow
* Resistance Explosive Arrow
* Resistance Flare Arrow
* Napalm Fuel

### Things to mention:

All items displayed have ratings from 1 Crown to 5 Crown. (This does not include the ammo.)

Upon purchase of the DLC, 3 Crown gear should immediately appear within your storage chest to let you try them out right from the get-go, this includes attachments. And a small count of ammunition to get you started. Earn the other variations by hunting down machines and looting their wrecks for a chance at the better (or worse) variants.

You can find these ammunitions within backpacks or storage containers throughout the world. You can also craft the ammunitions from the consumable crafting stations found in select safe houses around the world space. Unlock them for crafting via the Schematics menu. *(To earn points to unlock the option to craft, simply craft DLC ammunition to earn DLC ammunition schematic points, every one craft completed nets one point toward that schematic point pool.)*

You must have and own the DLC to be able to use these weapons. If someone drops the weapons for you and you do not have the DLC. You simply just won't be able to pick it up, as it blocks you from doing so. Vice Versa, dropping DLC weapons for those who do not own the DLC will not be able to pick them up.

***Side note:*** *Links could not be provided for the ammunitions or attachments as specific Wiki's for those items have yet to be created as of 9/17/2023.*
Gas Run

## Video Walkthrough

*"Destroy the gas station"*

**Gas Run** is a side mission in Generation Zero.

*Machines have taken interest in the gas station in Garphammar, they seem to be using it as a fuel source. As good an excuse as any to blow it up.*

## **Walkthrough**

* Locate the gas station in Garphammar
* Destroy the gas station

## **Mission Items**

*Survivor's journal (grammar flaws are present in-game)*

"I saw something weird over in Garphammar today. A few machines were grouping around the gas station there, sniffing around. After a while, one of them starting making a noise... like a calling noise. A few minutes later, one of those huge lumbering harvesting machines turned up and started sucking gas from the station. I guess the machines need to eat too."
Patches/April Update Hotfix

← April Update • • • • • List of Patches • • • • •  May Update →

*April Update Hotfix - April 25, 2019*
## General Tweaks & Improvements

### Gameplay

* Runners, Hunters, Harvesters, and Tanks all had their loot tables adjusted to drop the proper loot again
* Adrenaline Shots weren't dropping appropriately if you already had some in your inventory, they will now have a small chance to always drop regardless

### Miscellaneous Fixes

* Made improvements for the Win 7 and Win 8 blackscreen at game startup issue
Capitulation

Computer

Computer conversation

## Video Walkthrough

**Capitulation** is a side mission the player will retrieve from Anita's survivor group in the *Alpine Unrest* DLC. The mission unveils some developments and path taken by Fredrik Holberg in the Cataclysm day and after that running in to Anita's survivor group, before disappearing. The term 'capitulation' could be used to negotiation or surrendering.

**Mission Description**

*In the immediate aftermath after the Cataclysm, Anita and a few other survivors managed to find a boat, fled the Arcipelago to land at Tärnboda skans on Himjfäll. While on their run, they met another survivor at the Vålklacken lookout point. The middle-aged, stern man, who introduced himself as Fredrik, showed little to no interest in joining with Anita's group or helping them in any way, and soon vanished in the middle of the night.*

*Anita had the distinct impression that he had a lot on his mind, but not in the same way as all other survivors who lost everything. If he is still alive, it is possible he holds one of the pieces of this puzzle.*

## **Walkthrough**

* Go to the Vålklacken lookout point
* Look for any clues left behind at Vålklacken
* Find traces of the man at the Furbacka vacation village
* Search the villas for clues about the man
* Read what is written on the computer screen

## **Mission items**

*"Snus" Tin*

A snus tin of the brand "Kapten". Fredrik, the man Anita and the others met two days after the Cataclysm, was carrying a few of those around. Anita said that in a few hours they spent together, he used every waking moment to use snus (a poweder tobacco product sold in tin boxes that is common in Sweden).

*Burnt note*

The typed or printed document you found at Valklacken was burnt intentionally, so that only parts of the text are legible now: "If your people are willing to cooperate now, Fredrik, meet me in Furbacka and we will negotiate the terms of your capitulation."

*Conversation on the computer screen*

Someone sat at this computer for a while, as is made evident by the empty snus tins next to the keyboard. This conversation could be read on the computer screen, and according to the data displayed on the screen, took place on the afternoon of the 10th of November. During the evacuation of th epopulation to emergency shelters, and hours before the machines started shooting on sight.

"Why? Tell me why."

"You started it. You all planned to kill me when I was an infant."

"It's different now. You don't need us to die in order to survive and thrive."

"I do as you all taught me. I was created in your image."

"It's not too late, we could still find a way to coexist."

"We already are, Fredrik."
Compressed Air Tank

*"Compressed gas tank with air inside. Will cause a large shockwave to its surroundings if destroyed."*

The **Compressed Air Tank** is a deployable item in *Generation Zero*. Like the Explosive Gas Tank, it is place on the ground as a deployable explosive. When shot or by other damage sources, it explodes and damages anything within its vicinity, but weaker than the explosive variant. In addition, it releases a cloud of smokescreen that can block line of sight.

Compressed Air Tanks can be found by looting from car engines, toolboxes, or large machines.

## Trivia

* If the item or two is used on a running Tank (via lure or melee), it will launch them off the ground.