Commander

* United States
* Germany
* Soviet Union

The **Commander** is one of the fourteen playable roles featured in *Hell Let Loose*.

Each team has 1 Commander slot available. The Commander's role is to direct the efforts of their team by communicating objectives to unit leaders. The Commander also possesses powerful offensive and defensive abilities to aid in the completion of those objectives.

## Commander abilities

The Commander has access to numerous abilities which can be activated from the tactical map. Each of these abilities carries a manpower, munitions, or fuel cost.

### Manpower

* **Establish Airhead**: Airdrops a temporary Airhead team spawn at the selected location.
	+ 400 manpower
	+ 10-minute cooldown
* **Dismantle Garrison**: Immediately dismantle a friendly Garrison.
	+ 100 manpower
	+ 5-minute cooldown
* **Reinforce**: Increases the capture power of all Sector Strongpoints in a friendly-controlled Sector by x2 for 2 minutes.
	+ 200 manpower
	+ 5-minute cooldown
* **Encouraged**: Nodes will generate x2 resources for 5 minutes.
	+ 400 manpower
	+ 10-minute cooldown
* **Generate fuel [60]**: Converts 100 Manpower into 60 Fuel
	+ 5-minute cooldown
* **Generate munitions [60]**: Converts 100 Manpower into 60 Munitions
	+ 5-minute cooldown

### Munitions

* **Supply drop**: A plane flies overhead and drops a crate of 100 supplies via parachute to the area.
	+ 50 munitions
	+ 2-minute cooldown
* **Recon plane**: Call in a reconnaissance plane to make a surveillance pass over a designated location.
	+ 150 munitions
	+ 5-minute cooldown
* **Strafing run**: Calls in a devastating strafing run on a designated location. Effective against infantry.
	+ 150 munitions
	+ 4-minute cooldown
* **Bombing run** [US/GER]: Calls in a bombing run on a designated location. Effective against infantry and light vehicles.
	+ 300 munitions
	+ 10-minute cooldown
* **Katyusha strike** [USSR]: Call in a rocket strike on a designated location. Effective against infantry.
	+ 300 munitions
	+ 5-minute cooldown
* **Precision Strike:** Call in a targeted strike on a single target. Effective against vehicles and structures, but with a very short radius.
	+ 250 munitions
	+ 20-minute cooldown
* **Generate manpower [60]**: Converts 100 Munitions into 60 Manpower
	+ 5-minute cooldown
* **Generate fuel [60]**: Converts 100 Munitions into 60 Fuel
	+ 5-minute cooldown

### Fuel

* **M3 Half-Track** [US/USSR]: Spawn a Half-track
* **Sd.Kfz.251 half-track** [GER]: Spawn a Half-track
	+ 300 fuel
	+ 5-minute cooldown
	+ Limited to 3 at a time
* **Stuart** [US]: Spawn a Stuart
* **Luchs** [GER]: Spawn a Luchs
* **T70** [USSR]: Spawn a T70
	+ 150 fuel
	+ 1:30-minute cooldown
* **Sherman M4A1** [US]: Spawn a Sherman M4A1
* **Panzer IV** [GER]: Spawn a Panzer IV
* **T-34/76** [USSR]: Spawn a T-34/76
	+ 200 fuel
	+ 4:10-minute cooldown
* **Sherman Jumbo 75mm** [US]: Spawn a Sherman Jumbo 75mm
	+ 500 fuel
	+ 4-minute cooldown
* **Sherman Jumbo 76mm** [US]: Spawn a Sherman Jumbo 76mm
* **Tiger 1** [GER]: Spawn a Tiger I
* **Panther** [GER]: Spawn a Panther
* **IS-1** [USSR]: Spawn an IS-1
	+ 600 fuel
	+ 5-minute cooldown
* **US Transport Truck** [US]: Spawn a Transport Truck
* **US Transport Truck** [GER]: Spawn a Transport Truck
* **ZIS-5 Transport Truck** [USSR]: Spawn a Transport Truck
	+ 100 fuel
	+ 1:30 minute cool-down
* **US Supply Truck** [US]: Spawn a Supply Truck
* **US Supply Truck** [GER]: Spawn a Supply Truck
* **ZIS-5 Supply Truck** [USSR]: Spawn a Supply Truck
	+ 100 fuel
	+ 1:30-minute cooldown
* **M8 Greyhound** [US]: Spawn an M8 Greyhound
* **Puma Sd.Kfz.234** [GER]: Spawn a Puma
* **BA-10** [USSR]: Spawn a BA-10
	+ 100 fuel
	+ 1:30-minute cool-down
* **Generate manpower [60]**: Converts 100 Fuel into 60 Manpower
	+ 5-minute cooldown
* **Generate munitions [60]**: Converts 100 Fuel into 60 Munitions
	+ 5-minute cooldown

## Gameplay Tips

* One of the Commander's highest priorities is to coordinate and participate in the construction of Garrisons. This can be accomplished by the use supply trucks, supply drops, and friendly Support roles.
* Another important aspect of the Commander role is resource management. A frivolous Commander may find themselves lacking in resources at a crucial moment in the game, and a stingy Commander can starve his team of valuable intelligence and firepower.
	+ The task of managing resources can be made simpler if resource nodes are constructed by friendly Engineers, as they can more than double the Commander's resource income. This will also allow the Commander to utilize their most powerful abilities more often. So, it may be wise to encourage the unit leaders to facilitate their construction.
	+ Another useful tool is the Commander's ability to convert between resource types via the tactical map. This is especially useful when the Commander has an abundance of a one resource and a shortage of another. However, one should keep in mind the net loss in resources incurred by this ability.

 Loadout

* Loadouts Current for: **Update 13**