recursal/Fanatic-Fandom huggingface dataset:
Ronan

Ronan is the satyr bard of the party in Shattered Wilds.

## Appearance

Ronan has short red hair and two curved horns. He has pale skin and teal eyes. He wears a simple white and light green tunic with a brown trim.

## Personality

Ronan is very laid-back and goes where the wind takes him. He really likes drinks. He calls people either dude, or dudette.

## Early Life

Ronan was originally a party animal with his friends and family. After Pelle did a prank that went horribly wrong, Ronan took the blame. As a result he was cast out of his heard and began wandering around on his own. During this time he would continue to drink and often came to Hyacinth to cure his hangovers.

## Abilities

Being a bard, Ronan can give inspiration to others and buff them. He's able to charge at enemies with his horns while also using a rapier to attack. According to him he is quite the persuader despite, his clear lack of more creative vocabulary.

## Relationships

### Hyacinth

Ronan is good friends with Hyacinth. The two are close and Ronan calls Hyacinth the only family he has. Though she is fairly reluctant to openly express her fondness of the satyr, she is quite quick to panic when Ronan falls ill from alcohol withdrawal.

### Simon

Ronan is slightly envious of Simon for having a home to go back to. He becomes very fond of Simon and likes to tease him when he can.

### Fenix

Ronan feels that Fenix is able to appreicate the joy the others give off but feels it internally.

### Hoopla

Ronan sees Hoopla as a bundle of joy. She's the first person he talks about his past with.

### Nessus

Ronan sees Nessus as impossible to please.
Seven

Seven is the gryphon barbarian of the party in Shadows of the Old World.

## Appearance

Being a gryphon, Seven has the body of a falcon and the back end of a mountain lion. She has a plug embedded into her head and has black eyes with purple irises. She also has a scar on her left hip that reads the number seven.

## Personality

Seven is very timid because all who approach her cage want to hurt her. She also has a fear of everything outside the cage so that when she's out, she fears that her superior will punish her.

## Early Life

Seven originally lived life in the wild with her family. However she was captured by humans and experimented on.

## Abilities

Being a barbarian, Seven can rage and in her case it creates a dark aura. She also has magic with her ability to cast shield and get ghost touch on her claws.

## Relationships

### Hoshimi

Seven trusts Hoshimi after she danced for her. She gets nervous when Hoshimi leaves.

### Sybl Indrax

Seven likes Sybl after he played some music for her.

### Yuto

Seven gets jealous of Yuto when he spends more time with Hoshimi.
Red Larch Enflamed

## Summary

The party noticed that Red Larch was in flames. The ones responsible were fire cultists along with hellhounds.

The result of the fire demotivated the townsfolk.

ℹ️️

**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* KeychiFiM was unable to make it to this session
* This session was split into two parts due to technical difficulties
Pleasant and Nasty Visits

> Some inner city fun
>
>

## Summary

Olwen Edgeworth, Adrian Tanlaial, Seven, Tree and Horace return to the inner city of Directian. Adrian realized that whatever the three-eyed jackal did, it warped thier perception of time. Tree and Horace pay Olwen a platinum piece for letting them stay at her apartment and saving thier lives. The two of them then head out to go grocery shopping. Olwen asks about braile books but Horace doesn't know what braile is being a farmer who was only recently blinded.

Olwen quickly takes the exhausted Adrian and Seven to her apartment. The drow student from the academy, Kenzyn, stops by Olwen's apartment and recognizes Seven. He mentions that he has some condolances to share about the Oblex attack which is disguised as an Abelith attack. Kenzyn mentions that his parents were killed by Abelith's too and offers any financial help. He hands her a flyer which has the symbol of the drow supremacist group that kidnapped Cora Treecreak's friend. Kenzyn leaves as Olwen wonders why people keep finding her address. She drops the flyer into her chamberpot. She lets Seven know about the supremacist group getting interested in her plight and Seven is ready to leave and warn Princess Abigail. Olwen says no and that maybe Yuuto could warn Abigail instead.

Seven gets worried but Olwen insists on Seven resting up. They also get a note from Yuuto saying how Olwen and Seven aren't subtle. Olwen treats Seven's wounds and does a great job. Tree arrives earlier than usual and is ready to prep for Horace. As he does, Nicholas Hollyhock arrives. Hollyhock notices the bad smell and holds out a leather sack with something moving. The item inside turns out to be a teddy bear doll which matches the description of what she's looking for. Adrian notices several auras on the doll while Nicholas has every aura on him. Adrian reveals the key in his possession and Hollyhock mentions that he also has a ring of discression in his possession. The exchange is made and Nicholas mentions that the money, a politely worded message and ingredients will be provided before sunset the next day. Adrian asks about the objects of sentimentality and Hollyhock simply states that he's trying to tie loose ends even if books are written.

Once he leaves, Olwen goes into the bedroom as Seven tries to growl, but gives a sputtering car instead. The group also hears the shower in the bathroom turning on. Tree asks about the unpleasent visitor as Adrian wonders what loose ends weren't tied up. Olwen asks if Tree can join them in the castle but Tree initially refuses due to 'large crowds.' He's eventually convinced to join the group in thier trip to the castle.

## Notable events

* Olwen Edgeworth and Adrian Tanlaial meet the drow student, Kenzyn.
* The artifact from the palace is exchanged for the key
Pit of Rejection

> They find what lies beneath...
>
>

## Summary

Ruvyn Syrrith goes with Whisper and Vell Ambrose into the foul-smelling basement. The corridor winds downward until the trio come to a broken door. Inside they see a large room with cages empty and open. On the other end of the room is a natural forming tunnel littered with blood and bones. Ruvyn goes over the cages but Whisper notes they can look later. They continue down the tunnel coming upon bodies and corpses down the tunnel. Whisper picks up the first body he finds and carries it back to the first chamber with the cages. He then calls Claus and Kun Anwyn to come down noting the dead bodies and cages. The dead bodies don't effect Claus since he's a healer. He looks over the body brought up to note that it was suffocated by a bite to the neck.

Whisper suggests letting the kings know of what's happening and possibly getting reinforcements. He volunteers Kun and Claus to get help but Ruvyn goes himself. Whisper and the party head into the tunnel with Kun and Claus staying forty paces behind Vell, her knight and Whisper. The group eventually come upon a large chamber where a shallow pit dominates the lower center of the chamber. This shallow pit is filled with dead creatures both animal and humanoid. The chamber winds up with tunnels covered in rubble, cages and carts designed to carry said cages. Whisper hovers above the pit to get a better view but he doesn't see much. He does hear shuffling though from the passages but doesn't know if it's the creature or dust.

## Notable events

* Whisper, Ruvyn Syrrith and Vell Ambrose find a room that used to contain prisoners
* Whisper, Ruvyn and Vell come upon dead bodies in the tunnel behind the cage room.
* Ruvyn goes to get reinforcements.
* Whisper, Vell, Kun Anwyn and Claus find a large chamber with dead bodies in the middle
Matthew

* Human
* Jurigumo

Matthew Andersson is the aloof stranger turned Jurigumo of the party in The Hallow's Carnival and Fortress of Deva.

## Appearance

Matthew has short dark brown hair in his human form. As a Jurigumo, he has pale white skin and a black lower body with eight legs.

## Personality

Matthew is the loner of the party. He is the least phased when the party transforms.

## Early Life

Matthew was raised by a friend of his parents. He spent a lot of time in the wild.

## Abilities

Being a spider demon, Matthew can spin webs of various sizes. He can also use dark magic.

## Relationships

### Douglas

Matthew believes in Douglas to be a great man someday. They've also studied the occult together

### Alexander

Matthew and Alexander Jefferson don't interact much.

### Emily

Matthew and Emily Binks don't interact much.

### Cyrus

Matthew and Cyrus Ferdinand don't interact much.
Resist and Bite

> Would you believe that Oin Gleefully chuckles in the midst of the Final Battle? :)
>
>

## Summary

Jeminya gets nailed by snipers and beholders taking out half of her forces. Meanwhile the western forces miss their attacks thanks to Oin's curse. Rime and Faerthurin retaliate. Ivan plays the song of courage to help his team with mental attack and heals up his team. Amber goes after the barricade and makes it tumble down while taking down a few archers. Oin charges forward taking on several warriors ahead.

Jeminya retaliates against those that attacked her forces while the scouts arrive and assist her. Sazaen's unit moves ahead while Othorion's unit approaches Faerthurin's unit and buffs them. Ferenduil's unit then uses their magic missiles to help Oin take down the warriors at the barricade while the catapultiers set up their attacks. The enemies to the east run off scared of Amber while the enemies in the west can't hit Oin.

Jalerom and Amarta head east while Rime uses her black tentacles to grapple the archers before vanishing. Faerthurin continues to wallop on the Chuuls with Amber's help. Oin charges through the remaining warriors at the barricade. Jeminya tries to pursue but at Amber and Faerthurin's behest, she directs her attack on the Chuuls with only three of them left. Lavendia's unit joins Oin's side while Utharion's scouts begin investigating the eastern plaza ahead for traps but they don't sense anything. Othorion's buffer mages take out the remaining Chuuls while the catapults take out the remaining beholder in the small western plaza. The snipers regain their composure and take out almost half of Oin's unit.

Rime's unit reappears behind the enemy as drow soldiers. She sees some giant statues ready for an attack up ahead. The eastern units move forward and find one of the towers firing on the dragons so Faerthurin summons phoenixes to disable the tower. Solaza then bomb-runs the snipers caught by the black tentacles. Oin charges forward only to see drow rogues ready to attack. However they see the black tentacles and retreat. Sazean's unit uses call lightning to attack but it misses the drow warriors.

## Notable Events

* It's revealed that units that have lost more health do less damage.

## Trivia

* This episode is named after the battle music that plays during this episode known as Resist and Bite by sabaton
Setting the Record Straight

> They have some explaining to do...
>
>

## Summary

Korim explains Vell's existence. After Horus listens to Korim's story, he asks where this spirit is and Vell reveals herself. He asks what her business is on the plane and Vell reveals that she doesn't know. Korim reveals that he kept Vell's secret up till now because of her magic being close to necromancy, the possible negative implications upon the king and Vell's personal feelings.

Horus asks to speak with Claus' superior in private. Vell obeys and inhabits a vase just outside the throne room. Horus notes the Black Hawk's movements and their previous actions. He wants them to get into their good graces without help from the others. He says that Vell is to remain in Claus for the mission as well. Horus is thankful to Korim to getting the information to him even though Khan beat him to the punch.

Horus gives Korim one of Claus' other shaman friends to prepare for the trip ahead and dismisses them all.

## Notable events

* Vell Ambrose reveals herself to Horus
* Horus tasks Korim with getting into Mr. White's good graces
Jojo

Jojo is the monk of the party in Tyranny of Dragons. He is played by Jeremy Burner.

## Appearance

Being a Tabaxi, Jojo has many feline features including cat ears and a tail. His fur is black and he wears a green and brown gi.

## Personality

Jojo is very happy to make friends and learn about other people. He treats violence like a game which he mostly wins.

That being said he is known to lie from time to time. He also tries to avoid death as much as possible so when it happens it really depresses him.

## Early Life

Jojo's human mother was cursed by rakshasa while she was pregnant with him and Samson. He was eventually exiled from his homeland after that.

Jojo was trained by monks by Master Den at his monastery to fight. He was told not to kill unnecessarily.

He had only witnessed death once before arriving in Greenest.

## Abilities

Being a Tabaxi, Jojo can see in the dark and move rather quickly. However he has a habit of taking bad luck with him wherever he goes. That being said he can transfer it to an enemy and make them unlucky for a few turns.

## Relationships

### Dr. Gerark

Dr. Gerark and Jojo come to an understanding when it comes to having the choice to kill someone.

### Durian

Jojo was initially fascinated with Durian as he had never seen a dwarf before.

### Cora Treecreak

Like others he is interested in Cora's instrument. He's very happy to learn and play it well.

### Flint

He has a similar need to share his stories and jokes much like Flint.

### Seven

He sees Seven as a younger version of himself and bonds with her.

### Oin Lightbringer

Jojo is a follower of Oin Lightbringer after he became a god.
P.E.G. In the Swamp

> First rule about the swamp... Crocodiles? No problem.
>
>

## Summary

Korim, Kun and Claus along with their new companion Vell follow the tracks into the swamps. Kun turns on his black aura to deflect any mosquitos trying to bite him. They go until the water is up to their waist/chest. They notice some movement so Claus asks if there are crocodiles in the swamp. Kun concurs so Vell asks why he didn't mention anything sooner.

They eventually bump into some dead bodies floating on the water. Those that the party can see face up show an expression of terror along with bite marks/missing body parts. An enormous cobra rises from the swamp water and attacks Korim but he deflects it. Kun then challenges the serpent while moving away from the party. Everyone but Claus notices that it is burnt as it bites into Kun poisoning him. Vell quickly summons a knight holding a two-handed sword and it cuts the serpent length-wise.

Claus quickly heals Kun of his poison. He wants to heal more but Kun refuses. Thanks to Vell's council, he does get one healing spell. She also asks to check out the serpent's body and finds that it was hurt by an explosive. Kun notices the explosion was from a hand-held bomb. Claus asks to bury them, but they all realise that would be impossible in a swamp. Though Vell suggests praying for them.
Johnny Vortex

Johnny Vortex is the sorcerer of the party in Princes of the Apocalypse. He's played by Solar Flare.

## Early Life

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Abilities

Being a sorcerer Johnny is able to cast various spells like ray of frost.

## Relationships

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**Missing relationship**

This section is missing a description about the relationship to Grimnir, John Jacket, Gaia Valkyrie, Rejoice Zermeno and Holly. You can help by editing this page.
So How Was Your Week?

> thatescalatedquickly.jpg
>
>

## Summary

Kun Anwyn, Claus, Korim and Vell Ambrose are battling pirates. Kun challenges the pirates while summoning his dark aura and Claus calls on his serendipity. Vell then summons a illusory duplicate of Kun.

Just then a rapier controlled by wind magic skewers one pirate in his forehead as the rest of the pirates charge towards Kun. Two of them miss so Kun strikes back killing two of them. He then stabs a third one scaring the last guy.

The last pirate turns to flee, but is swiftly kicked and killed by a new challenger, who now sets their eyes on the team...

## Notable events

* Jeremy Burner joins the campaign as a new character who is a Mountebank specialising in weather control.
* The party gets into a battle with some pirates
Nightmares and Visions

> First bit of time travelling together! What will we find?
>
>

## Summary

Claus feels an icy cold pressure on his chest that seems both jagged and smooth at the same time. He can't breathe as jagged edges seep into his skin. A burning current of pain pulses through his body.

He wakes up flailing and screaming alerting Kun to check on him with his dark aura and red eyes. Korim comes in right after and Claus clings to him like a scared puppy taking some deep breaths. He apologizes for waking everyone while noticing that he's still sore. He figures something's wrong with the spirits and tells the pair. Kun decides to sleep with him not surprising Claus.

After a six hour boat ride, the group arrives in the territory of the Red Tigers. Claus is both surprised and happy that they're surrounded by a forest. Korim jokes about a wrong plant that Claus ate in the past. They arrive in Kohren when the sun begins to set. They find an inn where Kun is recognized. They're allowed to have food but get suspicious stares from everyone. Kun assures Claus and Korim that they won't be killed in their sleep.

As the group heads up to bed, Claus does a little bit of meditation. He gets a vision of clawing out of a burning building while there are screams everywhere. Claus wakes up feeling cold from the sudden temperature drop. He thinks about the girl he saw. She was named Ria. Claus quickly takes notes on what he remembers from the vision before going back to bed.

The trio arrive at the camp the following morning.

## Notable events

* Claus has a nightmare meaning something is wrong with the spirits
* The party arrives in Kohren
* Claus had another vision involving a girl named Ria.
Moon's Light Side

> The Terrifying tarrasque has Awakened, intent on Devouring All in its Path. Only our Heroes stand in its way...
>
>

## Summary

The party fights the tarrasque with Jalerom realizing that Asmodeus's favor was to kill it. Rime increases the party's speed while Jeminya and Amber fight it head on. It's healing factor becomes troublesome so Oin polymorphs a large rock into something small so he'll make it blow up from the inside. The beasts head blows up and stuns it.

Amber goes into the beast's head to tear out it's heart while Jalerom gets some blood. Amber fails so Oin uses his righteous might form to pull out the heart. Unfortunately the tarrasque is still alive.

Just then several hooded beings appear and make the tarrasque vanish. The leader reveals herself to be a drow paladin named Nion.

## Notable Events

* This episode is one of a few to have a unique title card, that being a picture of a tarrasque.
* The party stops the tarrasque from moving
* The party's "innocent" favor with Asmodeus is fulfilled.
* Nion approaches the party
On the Hunt

> Korim is facing down Sabre alone...
>
>

## Summary

Korim looks around to find the shaman escort and Jordyn Ketir's men all dead. This was the work of the Saber that Korim knew but he wasn't seen anywhere. He then hears Saber walking towards him so Korim enters his adaptation stance to heal himself. When he comes into view the mercenary begins pulling the daggers out of Ketir's men. He notices one is bent and frowns as Korim continues to glare at him. As Saber begins walking away, Korim asks why everyone but him was killed. It turned out Saber was given orders to kill Ketir, but was not ordered to kill Korim. Saber leaves.

A squad of armored guards arrive and prepare to arrest Korim for Ketir's death. Korim clearly states that he was no match in a fight against Ketir. The guards hold him at spearpoint and place him under arrest. Korim complies as he's in no position to refuse.

Back with the rest of the party, Kun Anwyn tries to pick up the scent. He picks up something and everyone follows him including Claus and Vell Ambrose. They follow one of the scents to the hospital in downtown Tagura. Claus recognizes the place as one that is also converted into a homeless shelter. Kun knows it would be very difficult to pinpoint a particular person given how old the scent is. Thankfully the scents branched into multiple locations so they can cross-reference the locations. Whisper wonders if the smell can really be put out and Claus tells him about the wonder of tomato sauce.

## Notable events

* Korim is placed under arrest
* Kun Anwyn follows one of the scents to a hospital/homeless shelter
Red Larch

This article is about the episode. For the location, see Red Larch (location).

## Summary

The party entered the dungeon.

They came across some weird floating stones.

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.
Madame Eva

**Madam Eva** is a reoccurring character in The Curse of Strahd.

## Appearance

Madame Eva is an old woman with long fingernails and nose. She wears a robe with a head piece.

## Personality

She's always ready to help people even though she's bound by Strahd. She doesn't like sending adventurers to their doom but cares about her family and the Vistani.

## Early Life

Eva was born an Illegitimate child to Strahd's father from a one night stand. She grew up to know Castle Ravenloft well and worked as a maid.

During the wedding where Strahd killed his brother, Madame Eva left the castle and took refuge with the Vistani. Shortly afterward, she forged a pact with the goddess, Mother Knight to gain foresight in exchange for her youth.

## Relationships

### Jade Roderika

Madam Eva tells Jade her fortune, hinting at Strahd's weaknesses just after the bard meets the party.

### Warwick Windbow

When the party finds the encampment after being whisked to Barovia, she's willing to divulge any info given her chat with Warwick Windbow. She's shows off her clairvoyance by telling Warwick to not get caught.

### Strahd Von Zarovich

Strahd Von Zarovich is unaware that he is the half brother of Madame Eva.
Milivoj

**Milivoj** is a recurring character in The Curse of Strahd.

## Appearances

Milivoj has black hair and a darkened expression. He's commonly wearing ragged clothes. He also has decent muscles from being a graveyard tender.

## Personality

He really cares for his family seeing as how he's willing to do anything to pay for their safety.

He's also willing to do the right thing after the party risks a lot to protect the church.
Lady of Stone

> Our heroes have arrived at Directian, and find far more has changed than they could have expected...
>
>

## Summary

The party returns to Nassa and finds Amber sitting on the side of the road. Jalerom and Ivan pat her on the back. Amber calls herself dangerous because of her deal with Asmodeus. Faerthurin demands that she stays with them and that she knows what Amber's going through. Amber doesn't listen to her or Ivan though.

The party decides to head for Alatastica in the morning and naps in the manor. Early the following morning Olidamara pays the party a visit by first popping in Faerthurin and Jalerom's room. He apologizes and says that the party has to go to Alatastica right away. He tells Faerthurin comedically that she can get them there and she does so.

They land in front of Directian with guards pointing spears at them. Jalerom shows off his blade, Quickstrike, proving his identity. As they head to the castle they meet up with a General named Cristor who is distraught by a letter he received about his son's passing. He leaves and the party continues to the castle where a statue of Jeminya Malum is shown in the courtyard.

They arrive at the council room where Zeadrel Phoenixtear is busy with paperwork. She's happy to see them, especially after Jalerom reminds her of the trial of guile. She mentions that they're at war with Sabaton and the elves are divided between them. Faerthurin is especially mortified that her people are with Sabaton. The dragons and Optimarr are neutral and Zeadrel mentions that Sazaen is in the dragon lands. Jalerom thinks Asmodeus or someone else is involved.

As Faerthurin leaves, Zeadrel mentions that both sides are trying to get Cummelus. When Zeadrel learns that Jeminya is in the diamond, she groans that she still has to be the boss. A woman with black hair and a blue dress approaches Zeadrel with news. She mentions that General Cristor has gone rogue and Zeadrel is distraught. She then introduces herself as Rime Bowerstone, the best spy Zeadrel has. Amber asks what they can do to help and Zeadrel asks them to go after Cristor.

A frustrated Jalerom gets Rime to lead them there and they grab Faerthurin on the way. Rime calls for her cat, Tantomile and she chases Lucid for a bit. Rime eventually reigns her cat in and leads the party to the orphanage where it's on fire. They find the head of the orphanage Miss Seria cowering with a few orphans. The party demands that he stops but he refuses. The party engages with General Cristor and his men with a few people focused on putting the fire out.

## Notable Events

* The party returns to Directian
* The party reunites with Zeadrel and meets Rime Bowerstone and her cat Tantomile
* Directian is revealed to be at war with Sabaton
* The party confronts the Directian General Cristor
House Corbray

House Oldstone

House Corbray of Heart's Home is a noble house from Heart's Home in the Vale of Arryn. It is an old but poor house. The ancestral Valyrian steel sword of the Corbrays is Lady Forlorn.

They blazon their arms with three black ravens in flight holding three red hearts, on white.

## History

The Corbrays were an Andal house during the Andal invasion. Corwyn Corbray conquered the Fingers by defeating Houses Brightstone and Shell, claiming for himself the title of Lord of the Five Fingers. When the First Men began to unite against the Andals, King Robar II Royce slew Qyle Corbray, King of the Fingers. The Corbrays claim that Ser Jaime Corbray killed Robar in the battle of the Seven Stars.
Share the Sky

> Quite possibly the most Perfect moment between Ivan and Amber. I'm really impressed that Finn pulled this off so well :)
>
>

## Summary

Jalerom thinks about how to turn Sorn and Zeylin against Ravvas. He thinks about using the true diamond to revive Sorn's mother but Jeminya thinks Sorn already tried that but they need the diamonds to win the war. Jalerom and Rime then conclude that Ravvas won't revive Sorn's mother because she was a matriarch. Oin then talks about his encounter with Zeylin and Rime goes red. Jalerom lists Zeylin as possible fight in his list.

Gustro returns having a very productive conversation with King Orkrimm. He says there's no room so Faerthurin gets ready to cast the mansion spell. Gustro then takes Amber and Ivan to the peak of the mountain while Nion decides to talk with Rime privately. She asks what's Rime's opinion of her. Nion feels outclassed but Rime says that she's the way she is because she was groomed at an early age. Nion gives Rime her blade which can hover. It was a gift from Eilistraee but Nion thinks it would be better in Rime's hands. Rime is nervous at the gift but takes it. Tantomile gets excited and tells the group about her new toy.

Amber and Ivan travel through the caves with Gustro and reach the peak. Gustro finds an excuse to leave. Ivan shows Amber the view and casts dancing lights. He says a few words and sings a beautiful song proposing to Amber. Amber accepts and the newly engaged couple sees the view. They talk about their past and possible future. They nap in the mansion together that night.

The next morning, everyone has the hero's feast. Gustro gives word that the diamond is on the way to Cummelus. Just then a medic is called for. A dwarf comes in with an injured air gnome and he recognizes Oin.

## Notable Events

* Rime Bowerstone gets her gift from her god, a hovering blade
* Ivan Windstrummer proposes to Amber Hawthorne
* This episode features the only first original song in the series.
Playing with Light

> Alright, we know what it is... now is planning time to kill it.
>
>

## Summary

As everyone waits for nightfall, Xaillen cries out someone's name. Xaillen approaches one of the kobolds and asks to see Ziri. The kobolds are confused as they don't speak common so Flint offers to translate. The kobold leads Xaillen to Ziri. He asks her if someone named Caius was heard among the kobolds but Ziri says no. Flint and Boulder discuss fighting together while Seven asks Adrian Tanlaial and Olwen Edgeworth what a wraith is. Olwen makes Seven promise to be careful.

Xaillen then asks about fighting wraiths and Olwen remembers that magical weapons and attacks work best. Specifically the spells ghost touch, force and positive energy work best. Sybl also notes that they don't like bright light with sunlight being the most effective. Olwen remembers that she's been working on a crossbow/grappling gun using a sun rod. Boulder mentions that he uses positive energy while also using earth magic. Xaillen asks if Hoshimi can use lights as well while offering to be the bait. Hoshimi refuses but mentions the sun rods as an alternative. Xaillen agrees while letting Seven stay with him to get hits in and escape easier.

Boulder then heals the fox at Xaillen's request and Hoshimi is overjoyed. Olwen wants to ask the fox, named Yuuto, about the wraith attack. Hoshimi agrees to translate and it remembers that there were several smaller specters with the wraith which was common. Xaillen suggests that Flint use some flashbangs but Flint can't reverse engineer the sunrod to make one in time. Flint suggests deceiving them but Sybl says that won't work. Xaillen suggests playing piggy-in-the-middle with the wraith by using pairs.

As the day continues, Flint makes something with a rock near Boulder as Adrian puts on mage armor. Xaillen goes to tell his story to Boulder. He talks about spending a lot of his time in the mountains as a teenager as a part of the blades of Amarta. Boulder is familiar with the monastery as Xaillen talks about his first fight. Xaillen mentioned how he was focused on one thing that he forgot everything else. Boulder says that it's okay to be confident but it alone can't win a fight. They also joke about how high the ceiling is as Adrian contemplates about using his sword.

## Notable events

* Xaillen asks about Claus to Ziri
* The group discusses a battle plan to take down the wraith
* Xaillen tells his story to Boulder
Queen Amaretta

**Amaretta** is a character that the party encounters in Princes of the Apocalypse.

## Appearances

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Personality

ℹ️️

**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Abilities

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Relationship

ℹ️️

**Missing relationship**

This section is missing a description about a relationship. You can help by editing this page.
Red Larch II

## Summary

The party tells Kalis of the death trap below Red Larch. She asks Grimnir and John Jacket to help her.

The party took out some bandits on the road. They were nearly taken out but were saved by a Kirin.

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**Notice**

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## Notable Events

* Irish John and AeonOfDreams were unable to make it to this session.
Shattered Wilds

*Shattered Wilds* is a campaign created by Eliyora (who is the dungeon master). The campaign is hosted on Joshscorcher's dungeons and dragons YouTube channel. It features AeonOfDreams as the barbarian Bata, Aramau as the cleric Panne, Dogi-Crimson as the rogue Fenix, Jasper Pie as the bard Ronan, Joshscorcher as the sorcerer Simon, Katie Patterson as the druid Hyacinth and Lightning Bliss as the fighter Hoopla.

## Chapters

1. Oakhaven Arc
	1. Part 1
		* Chapter 1: Of Course It's Cultists!
		* Chapter 2: Strange Tides, Stranger Tidings
		* Chapter 3: Unwelcome Changes
		* Chapter 4: Into the Woods
	2. Part 2
		* Chapter 5: World of Ruin
		* Chapter 6: Over and Under Hill
		* Chapter 7: Down to Goblin Town
		* Chapter 8: The Goblin King
	3. Part 3
		* Chapter 9: Belgate Port
		* Chapter 10: Order and Chaos
		* Chapter 11: Figures in the Dark
		* Chapter 12: Spectre of Loss
		* Chapter 13: Calm Before The Storm
		* Chapter 14: Viva la Revolución
		* Chapter 15: The Aristocrats
		* Chapter 16: A Grim Release
	4. Part 4
		* Chapter 17: Coming to Terms
		* Chapter 18: A Strange Blessing
		* Chapter 19: Fallout
		* Chapter 20: Rosa Sedo Credo
	5. Part 5
		* Chapter 21: Rough Morning
		* Chapter 22: A Not-So-Simple Problem
		* Chapter 23: Enormous Whimsy
		* Chapter 24: Meetings in a Tavern
		* Chapter 25: The Trickster's Truth
		* Chapter 26: My Little Bruh
	6. Part 6
		* Chapter 27: The Goat and the Moon
		* Chapter 28: The Deer and the Wolf
		* Chapter 29: Reunions
		* Chapter 30: Arabian Nights
		* Chapter 31: Warm Reunions
		* Chapter 32: Her Needs
		* Chapter 33: Immediate Vicinity
		* Chapter 34: Origins
	7. Part 7
		* Chapter 35: Fractured Unity
		* Chapter 36: Reconciliation
		* Chapter 37: Chaotic Community
		* Chapter 38: The Battle of Mistwood
		* Chapter 39: The Mad Dog
		* Chapter 40: Uncomfortable Truths
	8. Part 8
		* Chapter 41: Family Goodbyes
		* Chapter 42: Recovery
		* Chapter 43: One Last Breakfast
		* Chapter 44: Into the Fray
		* Chapter 45: I Do
2. Umbris Arc
	1. Part 9
		* Chapter 46: Strange Tides, Stranger Shores
		* Chapter 47: Into the Mists
		* Chapter 48: Read Between the Trees
		* Chapter 49: The Guardian
		* Chapter 50: Tol En'Hisie
	2. Part 10
		* Chapter 51: Acquainted With an Old Friend
John Jacket

John Jacket is the rogue of the party in Princes of the Apocalypse. He's played by Irish John.

## Appearance

John has short black hair and a brown scarf around his neck.

## Personality

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## Early Life

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**Notice**

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## Abilities

He uses knives and crossbows for weapons.

## Relationships

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**Missing relationship**

This section is missing a description about the relationship to Gaia Valkyrie, Grimnir, Holly, Johnny Vortex and Rejoice Zermeno. You can help by editing this page.
Out of the Frying Pan

> Somehow it actually gets worse for our unfortunate friends.
>
>

## Summary

Hoshimi approaches the rampaging gryphon as Adrian Tanlaial hides his sword with his ring. The gryphon tells them to stay back so Flint approaches her cautiously. Sybl sees her with curiosity and summons a violin. Flint notices the scar and plug and is horrified. He tries to help her but she's hesitant to accept help. Flint is unsure of sending Zu in to help her and Seven's stomach growls.

Sybl begins playing a hauntingly beautiful melody as the gryphon talks about how hungry she is. Adrian gives her one of his rations making sure to back up so she's safe. Raquel asks who hurt the gryphon as Adrian melts what remains of the cage. Olwen Edgeworth stabilizes Xaillen and helps Xaillen apply snake oil. Flint attempts to help with the injuries further but gets frustrated when it doesn't work out.

Hoshimi uses the dancing lights in a small performance to calm the gryphon down. The gryphon is confused as being in her cage was normal to her. She thinks that her name is Seven as tears form on Raquel's eyes. Adrian notices her distress and Xaillen realizes that Seven's master was someone who was against the rules. Thanks to the experiments performed on her involving the plug in her head, she can understand people but not animals. Hoshimi explains that it will be slow to get her to understand the rules and promises to kill Seven's owner if he hurts her again.

At Adrian's request, they leave the area with Xaillen promising to look the other way when Hoshimi kills the owner. They enter a building that looks official. They come upon a strange looking altar. Hoshimi notices that magic is coming from both it and Adrian. Adrian pulls out his sword as is then drawn towards the orb in the middle of the altar. Olwen and the others go with him. The sword is eventually pulled from Adrian's hand and strikes the orb. The orb fills the sword with power as the building begins to rumble. The skull-like figure on the altar lowers it's jaw revealing a dark tunnel with a metal door at the end of it.

A mysterious hooded figure with a skull for a head appears behind the party. He attacks the party mentally and they appear on the outskirts of Kord with an energy bubble behind them. The energy bubble vanishes not long after. Apparently the party was in the crater as two figures approach them. One of them, Micheal Rotch, recognizes Adrian as his old professor. Apparently the party had been gone for six months.

Michael then notices Raquel is among them and orders her to be put into custody. The party is confused and decides to go with them under the condition that Raquel goes with them. Michael refuses as she's a child murderer. Xaillen tries to run off with her but fails and Raquel is taken away. The rest of the party surrenders and is taken away leaving the citizens confused.

## Notable events

* The party is properly introduced to Seven
* Adrian Tanlaial finds an altar that his sword is drawn to.
* The party arrives back in Kord and is introduced to the Lieutenant
Jam Out of the Walls

> I wonder who's going to get the reference in the title?
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## Summary

Olwen Edgeworth guesses that although the captain was attacked, the creature only got a piece of him as the party continues following the thread. It retreats into a pipe which Hoshimi refuses to crawl into. Adrian Tanlaial summons a small light onto his sword and sticks it in. Feronia begins protesting as Adrian goes in. Olwen finds a small closet that holds adventuring gear and weapons. She guesses that this is a storage locker for the items the victims held. Seven goes in looking for a harness while Hoshimi follows her. Hoshimi does find a few bags of gold left behind and decides to keep it seperate from her other belongings. Adrian finds out that the creature has been using the plumbing to abduct people.

The party follows him into the sewers only for Hoshimi to face-plant into something indescribable. Hoshimi tides her face with prestidigitation and warns Adrian not to say anything. Olwen hears something zip past the rushing water in the northeast. Zu goes into the small pipe with Adrian giving her some light. Zu then realizes that the creature is trying to flank the party. Ray quickly notices a red tentacle peeking from around the corner and it withdraws. Seven and Hoshimi join Raymond outside the pipe while Flint, Sybl and Olwen join Adrian.

Ray's plan works as he sees a giant red mass known as an Oblex. He fires at it and surprisingly hits it. He fires again and the rest of the party realizes that the Oblex has been located. Flint tries to locate it only to hit a massive stinky spot. He manages to power through it and fires his alchemical crossbow at the Oblex. A smaller spawn of the Oblex crawls in and attacks Hoshimi. The big Oblex crawls out of the pipe and Hoshimi is both sickened and slowed from the smell. The Oblex then attacks Ray across the mouth making him nauesous before grabbing him. Sybl comes out next to Flint, isn't effected by the smell and moves in to start using spells.

Olwen comes out next to Flint and goes behind Sybl. Seven pushes the Oblex off of Raymond and into the pipe with her. She then punches the creature and glares at it, scaring it. Adrian comes out next to Olwen, yells at everyone to duck and sends off a lightning bolt towards the beast. The beast scrapes by but it still hit with stray sparks of lightning.

## Notable events

* The party follows the creature into the pipes
* The creature is revealed to be an the Oblex
* The party engages the Oblex and it's spawn
Ireena Kolyana

**Ireena Kolyana** is a major character in The Curse of Strahd.

## Appearances

She bears a face similar to Jade's. She has long brown hair and wears a red cape. She carries a silver sword with silver armor to match.

## Abilities

She is capable of dodging a lot of attacks while also wielding a sword.

## Relationships

### Ismark the Lesser

Ireena has a great relationship with her brother Ismark.
Donavich

Donavich is a minor character in The Curse of Strahd.

## Appearance

Donavich is dressed in priestly robes. He has a thin scalp of white hair and haggard eyes.

## Personality

Donavich tries to keep faith but is notably shaken. After Edmund and the others put his son to rest, he regained it.

## Relationship

### Edmund Edmer

Donavich and Edmund bond being men of the church. He was very happy to earn so many alms for a broken church.
Lance Rock

## Summary

A woman recommended a place called Lance Rock. The entire town was deemed to be the source of a plague in the area.

The party defeated a very comically evil necromancer.

The woman then told them to meet her up the road in a town called Red Larch.

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* The party takes out a necromancer calling himself the Lord of Lance Rock
Spectre of Loss

> Calm before the storm.
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>

## Summary

The party makes sure Panne is calm before discussing what to do at the Inn. Panne pulls out her mace so she doesn't have to use it as Hoopla sits next to her. Toryn mentions that her father Hawkguard always had a fixation on suffering but didn't think he'd go so far as to focus on a religion. Simon asks what the plan is and Ray suggests barging in. However there's a lot to consider as to whom the new leader will be, as Hyacinth points out. Kimirial suggests Toryn but Hyacinth notes that she might not be put to the task.

Panne suggests using herself as a distraction while the others slip in. Simon is ready to offer a few ideas as Toryn suggests they talk somewhere more privately. Ronan makes a scene to try and silence those listening in but Ray silences him. Toryn goes to book them a room as Kimirial notices how much of a \*censored\* person she is. Hoopla gives her crap for the bad language in front of Bata especially after Ray mentions several bad words.

Uttu becomes fascinated with Hoopla. Hoopla becomes concerned when she learns that Uttu is an eltrich cannon made by Ray whom he calls his daughter. Simon gets some water noting that the acquisition for a room is taking a while. Hyacinth goes outside and transforms into a tree while Panne sits next to her. They talk about loss and Panne's old master. Panne also mentions that once her goal is complete, she'll send word to her new masters and ask what her new orders are. Hyacinth talks about dryads feeling what their trees feel.

Fenix and Kimirial have a private talk. Fenix mentions that Hoopla was the only one who saw his face and didn't get the message. He also mentions that he's staying with the party because the Grande Seelie need to be found. Kimirial notes that Simon is from the western continent as Fenix notes his resemblance to an old friend named John. Kimirial mentioned that after Fenix left their hometown, she left a year later. She asks Fenix to be careful as she doesn't want to lose him again.

The group finally gets a room and Hoopla sneaks some rolls from the kitchen leaving behind a silver coin. They suggest a fake kidnapping with Hoopla suggesting the group disguising themselves as guard. They suggest distractions from Hyacinth's fog to Bata commanding the goblin army. Eventually Simon reveals a minor illusion that allows him to hide his fishy features but it takes a lot of effort to maintain. He suggests disguising himself as Acharn which does irritate Ray a bit. He leaves the room with Uttu, Fenix and Panne following close behind. The rest of the group notes that the Acharn disguise is a good idea.

## Notable events

* Hyacinth and Panne of the Silky Meadows talk about moving on from death
* Fenix and Kimirial catch up
* The party comes up with ideas to get Aran Hawkguard to cooperate
Saber Speaks

> We manage to get our enemy to talk. ...Now if only we could get him to STOP.
>
>

## Summary

Whisper and Kun Anwyn tell Horus and Khan about what they've encountered. Horus and Khan note that it would be best if Kun and Whisper lead the interrogation themselves. Saber wakes up pained, befuddled, shocked and elated in that order. He asks where Claus and especially Korim are. He mentions the zombies and ghost from that battle. Saber notes that he was looking for Korim and Whisper in particular, even calling Whisper by his real name.

Saber talks about how Whisper had an unfulfilled contract for King Myr and how he's looking for Ria Ambrose. Kun bluffs by saying she's dead. He mentions how Archer Nalo didn't pay for his contract and how he killed everyone in the prison for the four heroes and the kings. He talked about how they wounded Myr's pride so he took something from them. Saber also mentions how Myr is a better king that Horus and Khan.

Whisper figures out that Myr found Saber and that Myr knows about the 'thing' better than anyone. He said he was willing to arrange a meeting with Myr but the kings don't allow it. Whisper asks if he can put Saber out of his misery but Horus suggests using Saber as bait for Myr. Kun agrees as well and is glad that Korim isn't there to disagree. Whisper suggests going over him with a mage for any sign of tracking spell. The kings also note that and decide to bring Saber to place in the prison with the most security and escort him there themselves.

## Notable events

* Whisper's real name is revealed to be Nathanial Whisp
* Whisper was revealed to be working for King Myr at one point
* Kun Anwyn and Whisper interrogate Saber
Oakvale

**Kylem Oakvale** is a minor character in season 4 of Welcome to the Show. He is later played by ZeroRoyale in a one-off session known as **The Quest for the Chalice.**

## Appearances

Kylem has short black hair and a plain face. He also wears a basic tunic.

## Personality

Oakvale has a somewhat playful personality. He tends to utilize his ability to fade from awareness to sneak up on allies unexpectedly, frequently startling them harmlessly. He is also shown to be a loyal ally, showing concern for Rime when she is clearly not okay, and being willing to take care of Zeadrel when she is in need of rest. He is also implied to be somewhat laid back, not taking things too seriously and finding amusement in Sazaen's nickname for him.

## Abilities

Kylem is able to fade into his surroundings. He's also able to make sure his allies stay quiet and fool the senses of his foes.

## Relationship

### Rime Bowerstone

Oakvale is an ally to Rime and seems to be something of an underling of hers. He will follow her orders and also shows concern for her when she is not well. It is unknown how strong their relationship is exactly, though it is clear Oakvale cares about Rime.

### Sazaen

The exact extent of Oakvale's relationship with Sazaen is not explored, but Sazaen does display that he has respect for the man. It is explicitly stated that Sazaen only gives nicknames to those he respects, and he has given Oakvale the very appropriate nickname of White Bread, which amuses Oakvale.

### Ravvas Arkanen

He initially sees Ravvas as an enemy when he's dragged to Dis with him.
Laurana Clearsil

**Laurana Clearsil** is a minor character in The Lost Island.

## Appearance

Laurana has short black hair and blue eyes. She carries a bow on her back and her clothes look Chinese

## Personality

Laurana is strong and loyal. She sometimes gets too long-winded in her praise of everything good and holy.

## Early Life

Laurana belonged to the Clearsil family who traveled to the island long ago.

## Relationships

### Claus

Laurana sees Claus as a talented pupil when he learns to use the bow from her

### Vell

Laurana was skeptical of Vell Ambrose especially when she is able to revive the undead for her wishes. She is able to stall her fears when Korim talks about how she's using the undead to help them.