recursal/Fanatic-Fandom huggingface dataset:
Orichalcum

**Orichalcum** is one of the new materials of the mod.

* Durability: 3500.
* Harvest Level: 7 [Netherite's is 4]
* Tool Efficiency: 20 [Netherite's is 9, Gold's is 12]
* Enchantability: 40 [Netherite's is 15, Gold's is 22]

### *Obtaining*

**Orichalcum** can be crafted from upgrading Demon Steel Tools with a **Orichalcum Ingot** just like Netherite Tools in Smithing table.
Evil Centipede

Evil Centipedes are giant insects that are dangerous hunters with paralyzing breath.

## **Spawning**

Evil Centipedes rarely spawn at night in The Other World, especially in these biomes:

* Mountains
* Forest

## **Drops**

Evil Centipedes drop Fermented Eyes upon death.

## **Behavior**

Evil Centipedes are hostile, and will attack almost every mob that comes nearby, including players.

### *Immunity and Resistance*

Evil Centipedes are immune to Arrows, Fall Damage and Paralyzing Effects. The creature will also deal 2 extra damage to the weapon that any attacker uses to attack it.

### *Attacks*

Evil Centipedes' attack has Paralyzing and Nausea V.

* Paralyzing: Make the targeted unable to move, break blocks and deal damage.
Hydraulic Propulsion

Hydraulic Propulsion is a passive Common Skill of the Water Spirit.

## Usage

* **Haste** under water.
* **Water Boost** on sprinting.

## Obtaining

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case Landfish or Dolphins>
* **Having 6400 water stored within Predator/Gluttony.**
Ranged Barrier

Ranged Barrier is an Intrinsic Skill, belonging to Ifrit.

## Usage

* *[Consumes 75 Magicule] Place Barrier in the user's skill range.*

## Obtaining

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Ranged Barrier or Ifrit>
* **Defeating** Ifrit - a mini boss, with a small chance.
Vampirism

Vampirism is an Intrinsic Skill of the Giant Bat species and Vampire race that revolves around stealing its target's blood, and with that its Intrinsic Skills and some Common/Extra Skills.

## Usage

* Take 1 health from the target on attack.
* Attacking while sneaking will temporarily copy the attacked target's skill [Some skills from some mobs only]: If 2nd Skill slot of the user is Off, the target's skill will be put there, otherwise, if 3rd Skill Slot is Off, the skill will be put there. Else, the Main Skill slot, [Vampirism], will be replaced with the Skill.

Shulker

## Obtaining

* **Using plundering/copying skills**: There are some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Vampirism or Giant Bat>
* **Being part of the Vampire race**
Predator

Predator is a Unique Skill, with the ability to plunder other Skills.

## Usage

The skill is used by equipping it in the hotbar, it works automatically by consuming any mobs/players The Player kills and takes all of the drops and EXP along with it.

### **Absorb Skills from Target**:

* Killing the target [the higher the user's Entities Analyst level is, the higher chance of success]

* Absorb the target when right-clicked <same chance> if the user has skill Absorb And Dissolve and the target's HP is 5 or lower.

* Absorbing Skills from Players: Only work with the Skill in the **Main Slot** of the player and only when the player is *2 Hearts for lower.*

***\*Notes:***

* Use /predationlist for the list of skills for each species.
* If the target was consumed every drop (items and exp) will be eaten by Predator.

### **Obtaining Wither Skulls**

* Killing Wither Skeletons [the higher the user's Entities Analyst level is, the higher is the chance of success]

### **Consuming Blocks/Water/Lava**

* Command: /consume [blocks/water/lava]

***\*Blocks, water or lava in 5 radius square will be consumed.***

* Blocks will be added to the user's inventory.

* Water will be added to the user's water points, which is used to get Water Manipulation (and other sub-skills) when reached 6400.

+ *Command /water* - to see how many water points the user got.

+ *Command /waterset* - to set how many water points the user got.

* Lava will be added to the user's lava points, which is used to get Fire Manipulation when reached 640.

+ *Command /lava* - to see how many lava points user got.

+ *Command /lavaset* - to set how many lava points user got.

### **Isolation**

* Remove Tensura's Bad Effect from the user upon using the Ability Button.

### **Stomach**

* 36 Slots of Items that are kept on death.
* Use /storage to access Stomach

### **Mimic**

* To open the **Mimic** menu, click on your Race in the Skill menu or do /mimic

* The yellow text is your original race, grey texts are the Races that a player can 'obtain' and the white texts will appear on the gey ones if you can mimic and turn to that race.

* When right-clicked a *'mimic-able'* race in the Mimic Gui, the bars on the right will show that race's stat. After this, you can click the **Mimic** button to turn to that race.

## Obtaining

* **Being Reincarnated**:

- *Advancement*: Players will get this skill after death if completed "Food Relationship" advancement - a new advancement: Complete by completing "Balanced diet" without trading, curing any villagers, taming, breeding any mobs, or summoning any golem.

- *Random*: If players reincarnate without completing any condition to get specific skills, the game will give the player a random Unique Skill.

* **Killing a new mob**: Intelligent Slime, will give the player a small chance to obtaining Predator.
* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Predator or Intelligent Slimes>

## Evolution

One part of the evolution to Unique Skill Gluttony.
Races/Human

## Human

Humans are the most standard playable race in the Tensura Mod, offering practically no difference in playstyle pre-evolution to normal Minecraft. They have a high spirit affinity, and therefore, are more likely to be chosen by Spirits.

## Racial Traits

* Humans have no real downsides in terms of how they are played, however, this means that they lack any of the major abilities and Intrinsic Skills that the other races enjoy.
* Humans possess the exact same stats as a Vanilla player. (Ignoring magicules)
* Humans are twice as likely to be chosen by spirits, especially Light spirits, which only humans have a chance of obtaining.
	+ Humans are thus the only race whose members can become True Heroes, beings on par with True Demon Lords.

## **Human Stats and Next Evolution Requirements**

* Health: 20 HP (10 hearts)
* Attack Damage: 1
* Attack Speed: 4
* Movement Speed: 0.1

### Evolution Requirements

* 10+ Named Subordinates
* 50/40/30/20 experience levels. (Based on difficulty. Hard is the most expensive at 50 levels and decreases by 10 for every difficulty drop)
* 5+ Named Subordinates death. (Death by anything that isn't done by the Player)
* Otherworlders skills.
	+ Analyst + Severer + Berserker + Healer.
* Defeat 1 Boss.
	+ It can be either an Orc Disaster or Charybdis.

## **Human Sage Stats and Next Evolution Requirements**

* Health: 40 HP (20 hearts)
* Attack Damage: 3
* Attack Speed: 6
* Movement Speed: 0.15
* Knockback Resistance: 0.2
* *Extra Skill Sage*
* *Extra Skill Magic Sense*

### Evolution Requirements

* 25+ Named Subordinates
* 100/90/80/70 experience levels. (Based on difficulty. Hard is the most expensive at 100 levels and decreases by 10 for every difficulty drop)
* 10+ Named Subordinates death. (Death by anything that isn't done by the Player)
* Any High-Tier Analyst skill with at least 3 analyst levels.
* 1 Sin Series skill.
	+ Gluttony, Wrath, Lust, Envy, Greed, Sloth, or Pride.
* Defeat 2 Bosses.
	+ Orc Disaster *and* Charybdis.

## **Human Saint Stats [Final Evolution]**

* Health: 80 HP (40 hearts)
* Attack Damage: 6
* Attack Speed: 6
* Movement Speed: 0.20
* Knockback Resistance: 0.4

## Trivia

* Humans are the only race that can be evolved into by an entirely separate racial path, being the Wights.
* If The Player is a Human or a Human Sage and becomes a True Hero, they will automatically evolve into a Human Saint.
* Humans cannot become True Demon Lords.
Spearhead

Spearhead is a passive Unique Skill for a leader.

## Usage

* **Acquire Skills** from every fallen subordinates/allies in a 30 blocks radius.

## Obtain

* **Being Reincarnated**:
	+ *Random*: If players reincarnate without completing any condition to get specific skills, the game will give the player a random Unique Skill.

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, Otherworlders with Spearhead>
Musician

Musician is a Unique Skill that uses sound.

## Usage

* **Sound Sense** *[Consumes 50 Magicule]*: Sneak and Activate, gives the user the position of every entity in a 20 block radius.
* **Sound Wave** *[Consumes 250 Magicule]*: Deal 10 damage to every entity in a 10 block radius, ignoring resistance and armor.

## Obtain

* **Being Reincarnated**:
	+ Musician = Music Fan (new advancement: get all disc in the inventory)
	+ *Random*: If players reincarnate without completing any condition to get specific skills, the game will give the player a random Unique Skill.

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players (or Otherworlders if the lorewiseOtherworlder gamerule is off) with Musician>
Demon Steel

**Demon Steel** is one of the most useful materials of the mod. It can be used for weaponry, armoring, and so on...

### Obtain

Reinforced Anvil: 2 Magic Steels + Crying Obisidian

Black Flame Infusing: 2 Magic Steels = 1 Demon Steel

* Put a Crying Obsidian / Obsidian block and ignite it with Black Flame [or Flint and Magic Steel], then throw 2 Magic Steel ingots in it.

## **Demon Steel Tool**

### *Stats*

Demon Steel Tools
 Attack Speed

* Durability: 2500.
* Harvest Level: 5 [Netherite's is 4]
* Tool Efficiency: 17 [Netherite's is 9, Gold's is 12]
* Enchantability: 30 [Netherite's is 15, Gold's is 22]

### *Special Abilities*

* When not in the main hand, each tool will automatically consume the user's XP to fix itself.

### *Obtaining*

* Smithing Table: **Demon Steel Tools** can be crafted from upgrading Magic Steel Tools with **Demon Steel** just like Netherite Tools in Smithing table.

### *Upgrading*

* Mithril Tools: Can be crafted from upgrading **Demon Steel Tools** with 1 Mithril Ingot just like Netherite Tools in Smithing table.
* Orichalcum Tools: Can be crafted from upgrading **Demon Steel Tools** with 1 Orichalcum Ingot just like Netherite Tools in Smithing table.
Giant Bat

Giant Bats are just bigger and more dangerous bats.

## **Spawning**

Giant Bats rarely spawn at night in The Other World, especially in these biomes:

* Mountains
* Plains

## **Drops**

Giant Bats drops Bat Wings upon death.

* Bat Wings can be used to craft Elytra.

## **Behavior**

Giant Bats are hostile, and will attack almost every mob that comes nearby, including players.

### *Immunity and Resistance*

Giant Bats are immune to Cactus and Fall Damage, of course.

### *Attacks*

* **Ultrasonic Wave**: A power wave that pushes entities around and deals 3 Damage [1.5 Hearts] to any target that doesn't have Sound Resistance, this ability ignores Armor and Resistance. The wave also inflicts Slowness and Mining Fatigue for 5 seconds.
* **Vampirism**: Any damage Giant Bat dealt to its target will become its health boost.

## **Skills**

* Ultrasonic Wave
* Vampirism
Races/Goblin

## Goblin

Goblins are the weakest of all the races, but they have the most evolutions and therefore, the most chances to evolve their skills and gain magicules. They have between 1k and 4k magicules and cannot use Iron level tools or above. They do, however, spawn with 3 Goblin Subordinates and can easily make friends with other goblins with their Race key.

## Racial Traits

* Positive
	+ Spawning with 3 Goblin Subordinates.
	+ Easily make friends with goblins.
	+ The longest evolution chain, therefore the most chances to evolve their skills and gain magicules.

* Negative
	+ Low statistics & magicule amount at the start.
	+ Cannot use Armor from IRON level or above.

## **Goblin Stats and Next Evolution Requirements**

* Health: 10 HP (5 hearts)
* Attack Damage: 0.5
* Movement Speed: 0.15
* Cannot use Armor from IRON level or above.

### Evolution Requirements

* 1+ Named Subordinates
* 40/30/20/10 experience levels. (Based on difficulty. Hard is the most expensive at 40 levels and decreases by 10 for every difficulty drop)
* Iron Tools and Armor.
	+ Iron Sword, Pickaxe, Axe, Shovel, Hoe & Iron Helmet, Chestplate, Leggings, Boots.

## **Hobgoblin Stats and Next Evolution Requirements**

* Health: 20 HP (10 hearts)
* Attack Damage: 1.5
* Cannot use Armor from DIAMOND level or above.

### Evolution Requirements

* 5+ Named Subordinates
* 50/40/30/20 experience levels. (Based on difficulty. Hard is the most expensive at 50 levels and decreases by 10 for every difficulty drop)
* Diamond Tools and Armor.
	+ Diamond Sword, Pickaxe, Axe, Shovel, Hoe & Diamond Helmet, Chestplate, Leggings, Boots.

## **Ogre Stats and Next Evolution Requirements**

* Health: 30 HP (15 hearts)
* Attack Damage: 3
* *Magicule Boost*: Regenerate magicule faster.

### Evolution Requirements

* 10+ Named Subordinates
* 60/50/40/30 experience levels. (Based on difficulty. Hard is the most expensive at 60 levels and decreases by 10 for every difficulty drop)
* Magic Steel Tools.
	+ Magic Steel Sword, Pickaxe, Axe, Shovel, and Hoe.
* Any Analyst-like skill (Analyst, Sage, Investigator, etc.)

## **Kijin Stats and Next Evolution Requirements**

* Health: 50 HP (25 hearts)
* Attack Damage: 6
* *Magicule Boost II*: Regenerate magicule even faster than before.

### Evolution Requirements

* 20+ Named Subordinates
* 70/60/50/40 experience levels. (Based on difficulty. Hard is the most expensive at 70 levels and decreases by 10 for every difficulty drop)
* Demon Steel Tools.
	+ Demon Steel Sword, Pickaxe, Axe, Shovel, and Hoe.
* Full Netherite armor.

## **Oni Stats and Next Evolution Requirements**

* Health: 60 HP (30 hearts)
* Attack Damage: 8
* *Magicule Boost III*: Regenerate magicule even faster than before.

## Divine Oni Stats [Final Evolution]

* Health: 80 HP (40 hearts)
* Attack Damage: 10
* *Magicule Boost IV*: Regenerate magicule even faster than before.
* *Ultraspeed Regeneration: Regenerate health much faster than before. (Self-regeneration III)*
Shizue Izawa

Shizue Izawa is an Otherworlder known as the Conqueror of Flames, who will spawn Ifrit after her death.

## **Spawning**

Each time an Otherworlder is about to be spawned, a Shizue, Hinata or Intelligent Slime has a 10% chance to spawn instead if there are no other Shizue, Hinata or Intelligent Slime mobs within 100 blocks in each direction (forming a cube). If a Intelligent Slime does not spawn (50% chance), Shizue will have a 70% chance to spawn (a total of a 3.5% chance to replace an Otherworlder). Shizue can spawn in any biome, except the oceans and mushroom biomes.

## **Drops**

* Shizue's Sword - a fine sword with 11.5 attack damage and 2000 durability. The sword will set the target on fire on hit.
	+ It has a small chance of dropping.

* Anti-Magic Mask - a mask said to be "beyond time". When equipped, the mask will grant you Water Breathing and Night Vision underwater, as well as Poison Resistance.

## **Skill Drops**

Shizue has a chance to "drop" the Fire Manipulation skill on death.

* With a plundering skill (e.g. Predator), the chance will be **30% \* your Entities Analyst Level**.
* Without any plundering skill (e.g.) Predator), the chance will be **5%**.

## **Behavior**

Shizue Izawa is a neutral Otherworlder, which will attack hostile mobs nearby. If she is hit by a player, she will also become hostile towards the player.

### Immunity

As a wielder of the Greater Fire Spirit Ifrit, Shizue is immune to Fire, Drowning, Cactus, and Fall damage.

## Greater Fire Spirit Ifrit

* Greater Fire Spirit Ifrit: Allows Shizue to use Flame Breath and Fire Manipulation.
Shadow Striker

Shadow Striker is a Unique Skill, perfect for ninjas.

## Usage

* When attacking, strike 4 Damage [2 Hearts] to the target, ignore armor/resistance.
* *[Consumes 75 Magicule]* Teleport to the target (1 block under) in 30 block radius if light level is 11 or lower at either user's or the target's place.

## Obtaining

* **Being Reincarnated**:

- Shadow Striker = Sniper Duel + Assassin of the night (new advancement: 1 hit kill a mob at night without being seen - I know, but it's possible)

- *Random*: If players reincarnate without completing any condition to get specific skills, the game will give the player a random Unique Skill.

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Shadow Striker>
Envy

Envy is a Unique Skill, an ability that degrades abilities used against the wielder.

## Usage

When activated, every entity's (in 30 blocks range) effect level [except user's subordinates] will be decreased to the user's minus 1: Speed, Haste, Strength, Jump Boost, Conduit Power, Slow Falling, Dolphin Grace, Absorption, Saturation. *[Consumes 100 Magicule each 10 seconds]*

* If the user doesn't have those buff(s), the skill will apply it as a debuff on the targets.

## Obtain

* **Being Reincarnated**:

- *Random*: If players reincarnate without completing any conditions to get specific skills, the game will give the player a random Unique Skill.

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Envy>
Teleportation

Teleportation is a spatial Extra Skill.

## Usage

**Spectator Merge** *[Consumes 50 Magicule]*: When sneaking, the user will turn to Spectator mode and turn to Survial when the user touch any mob/player. Press Skill Activation Button again to turn back.

* *You will need to have at least 80% of your Health to use the ability.*

* *Getting damaged by a player will prevent you from using the ability for 10 seconds.*

**Teleporting** *[Consumes 150 Magicule]*: Teleport the users to where they look at their skill range. [Max 50 blocks]

**Teleporting Group** *[Consumes 200 Magicule]*: Change Mode *[default key is **V**]* to teleport the users with the user's subordinate to where they look at their skill range. [Max 20 blocks]

* To check current skill range: /skillrange

* To set a new skill range: /range [number]

**Spatial Move**: Commands/Spatialmove

## Obtaining

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Teleporation>
* **Upgrading Spatial Travel** with `/upgradeskill SpatialTravel` at the cost of 75 XP levels
* **Evolving into a Vampire (True Ancestor)**
Self-Regeneration

Self-Regeneration is a passive Intrinsic Skill, belonging to the Slime race and the Orcs that have the potential to become Orc Lords.

## Information

### Species/User

* Slime
* Vampire Noble
* Orc Lord

## Usage

* **Self-Regeneration I:** Heal half a heart per second

## Obtaining

* **Reincarnating as a Slime**
* **Becoming a Vampire Noble**
* **Reincarnating as an Orc** - 5%
* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, Slimes or Intelligent Slime>
Puppeteer

Puppeteer is a Unique Skill, focusing on controlling weaker entities.

## Usage

* Make the (**untamed** *and* **tameable**) target or player be tamed by the user upon right-clicking [while having this skill in your main skill slot] if the target's health is 4 or lower (2 heart) and the target's EP is lower than the user's EP.

* **Marionette Dance**: Use <Skill Button> to activate/deactivate this mode - If the target is about to be killed by the user, make the target tamed by the user. *The puppet made from Marinonette Dance will gain Regeneration each time got hit.*

## Obtaining

* **Being Reincarnated**:

- *Random*: If players reincarnate without completing any condition to get specific skills, the game will give the player a random Unique Skill.

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Puppeteer>
Barghest

The Barghest is a monstrous dog with red eyes and jet-black fur with white parts. It has long ears, sharp teeth, a long muzzle, and blue fire on its back and tail.

## **Spawning**

Barghests can only be found in Desert biomes.

## **Behavior**

A Barghest is a hostile creature, and it will attack the Player on sight.

### *Attacks*

It will attack the Player in melee fight.
Markus

Character Representation

Markus is the character played by Angelo

Position on Crew: Sniper/Marksman

Class: Arcane Archer Fighter

Status: Alive

Personality: Marcus is a particularly quiet individual and only speaks when necessary or rather lets his actions do all of the talking.

Powers and Abilities:

Ace Sniper: Marcus carries a rifle and sniper rifle that he is able to use with great accuracy, hitting even the quickest of enemies.

Battle Axe: He wields a large axe in fights and can swing it hard enough to cleave opponents in half.

Bursting Bullets: Marcus can use this special ammo that explodes on impact

Banishing Bullets: Marcus can use this special ammo to banish foes to other dimensions.

Comfort Wood Jacket: A jacket made out of tough wood but is surprisingly comfortable to wear. It gives Markus additional defense.

History:

Markus was betrayed by a business partner, known as Sean Louie, which is why he was arrested and taken to the Grave Cay.

He has attempted to escape the prison multiple times but failed before the events of the story.

Quotes:

"I didn't even know my mamma." Markus when the crew talks about their families

Trivia:

-Markus is the third person to join Roost in the Broken Bull Shark Pirates as their Sniper/Marksman
Black Spider

Black Spiders are giant spiders that are hostile to almost every creature and make Vanilla Spiders feel so small.

## **Spawning**

Black Spiders rarely spawn at night in The Other World, especially in these biomes:

* Mountains
* Forest
* Jungle

## **Drops**

Black Spider drops Spider Eyes, Fermented Eyes and Strings upon death.

## **Behavior**

Black Spiders are hostile, and will attack almost every mob that comes nearby, including players.

### *Immunity and Resistance*

Black Spiders are immune to Cactus and Fall Damage. The creature will also deal 1 damage extra to the weapon that any attacker uses to attack it.

### *Attacks*

Black Spiders' attack has Poison V and Nausea V.
Races/Wight

Wights are a playable race added in the Tensura mod. They play fairly differently than their compatriots due to their undead playstyle, with undead mobs being passive and being weakened without some form of headgear.

**It is important to note that a Wight-turned-Human cannot evolve into a True Hero.**

## Racial Traits

* Positive
	+ Normally hostile undead are passive and will not attack even if the player attacks first.
	+ Nullifies some potion effects (Harming, Instant Health, Poison, Blindness, Noxious, {Regeneration, due to the lack of natural HP regen. The actual effect still applies though}.
	+ Gains water breathing while touching the water.
	+ Gains a 75% chance to lifesteal for one-half heart and shank of hunger on hit. (Cannot lifesteal from the undead, Ex: Zombies, Skeletons, etc.)
	+ Gains Magicule Boost II.
	+ x2 Bow/Crossbow Damage.
	+ Wights have the option to turn into Humans instead of becoming a Demon Lord if they so desire.
* Negative
	+ Much weaker while exposed to sunlight, gaining Weakness V and Slowness III. Negated if wearing a helmet.
	+ Mithril/Smite deals more damage to the player.
	+ No natural regeneration.
	+ Wight evolutions require constant mob grinding due to the number of souls. A fully evolved Wight, no matter the evolution path, needs at least 2000 souls, or 2000 humanlike kills to reach full potential.

## **Wight Stats and Next Evolution Requirements**

* Health: 20 HP (10 hearts)
* Attack Damage: 0.5
* Movement Speed: 0.1
* *Magicule Boost II*: Regenerate magicule faster.

### Evolution Requirements

* 5+ named subordinates.
* 50/40/30/20 levels of experience. (Based on difficulty. Hard is the most expensive at 50 levels and decreases by 10 for every difficulty drop)
* Full Netherite Armor.
* 1000 souls.

## **Wight King Stats and Next Evolution Requirements**

* Health: 40 HP (20 hearts)
* Attack Damage: 1.5
* Movement Speed: 0.1
* *Magicule Boost III*: Regenerate magicule even faster than before.

## **Death Spirit Stats [Final *Wight* Path Evolution]**

* Health: 80 HP (40 hearts)
* Attack Damage: 4
* Movement Speed: 0.1
* *Magicule Boost IV*: Regenerate magicule even faster than before.

## **Wight King to Human Evolution Requirements**

* Eating an Enchanted Golden Apple while having Totem in off hand, Weakness and 1000 Souls.
Ultraspeed Regeneration

Ultraspeed Regeneration is a passive Intrinsic Skill.

## Usage

* **Self-Regeneration III :** Heal a heart and a half every second.

## Obtaining

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, Charybdis>
* **Defeating Charybdis** - 80%
* **Becoming a Divine Oni**
* **Becoming an Orc Disaster**
* **Becoming a Vampire (True Ancestor)**
Investigator

Investigator is an analyzing Unique Skill.

## Usage

* Materials Analyst: I
* Entities Analyst: II
* **Investigating** *[Consumes 10 Magicule]*: When activated, shows the user the information of the target the user looking at [The target's Name, Owner, EP, Magicule, Health].
* **Analyst** *[Consumes 0 Magicule]*: With this skill, the player has the ability to search for Charybdis cave, using the `/analyst search Charybdis` command. When activated, it will tell the player if there is a Charybdis cave within 500 blocks from them.

## Obtaining

* **Being Reincarnated**:
	+ *Random*: If players reincarnate without completing any condition to get specific skills, the game will give the player a random Unique Skill.
* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, Players with Investigator or Otherworlders with Investigator if the `lorewiseOtherworlder` gamerule is off>
	+ With any plundering skill (e.g. Predator), the chance for **Investigator** to drop is **30% \* your Entity Analyst Level**.
	+ Without any plundering skill, the chance for **Investigator** to drop is **3%**.
Paralyzing Breath

Paralyzing Breath is an [Intrinsic Skill] of the Evil Centipede.

## Usage

* **Paralysis Breath** *[Consumes 50 Magicule]*: Pressing Skill-Activate button, max range: 10 blocks.
* **Paralysis Heal:** Right-click the entities to remove the effect <Paralyzing> from them.

## Obtaining

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Paralyzing Breath or Evil Centipede>
* **Evolving into a Vampire Noble**

## Video Tutorial

```

```
Episode 2: Prison Break Part 2

Full Episode Name: Prison Break Part 2, Its Time to Leave but Who is that Girl?

After witnessing the Pirate Girl chasing the prison guards, the group moves forward to the right hallway. They walked for a bit before coming up on a large, stone door that was locked and had to decide on trying to unlock the door or breaking it down by force. Monkey D Fost opted to use his Mink Martial Art: Brown Bear Style to hit the door so hard that it flew off of its hinges and alerted a group of guards in the dinning hall to their presence. The crew would engage the guards and kill all of them, one of which Fost bit the head off of.

They would then proceed to the mess hall in search of an escape route but ended up just raiding the kitchen of 50 bags of food and 10 bottles of water. They then make their way to the entrance of the prison to escape but then are again stopped. This time by the warden, Mast, who reveals information to the crew, Roost's tongue cutting hobby, Fost's ancestry, line, and former pirate crew, Levos being hunted the the Yonko, Davy D Jones, Marcus being sold out by his partner, and Calek's background was not revealed but apparently if the crew knew about it, they wouldn't trust him again.

A fight ensues with two guards joining Mast in his assualt but unfortunately for Mast, he and his men were unprepared by how strong the former prisoners were with Marcus dealing a lot of damage, even proceeding in killing Mast with the rest of the crew also doing very well including Calek who's skills have been lackluster up til now.

The crew would hear Mast's final words, warning them to fear not the Yonko that hunts Levos but fear the Pirate King of the West Blue, Captain Nox. After this, they would steal a dingy and escape from the Grave Cay, Roost would then declare themselves official pirates and Calek would ask who would take up what positions. Roost would be captain, Levos the doctor, Marcus as the crack shot sniper, Fost as the navigator, and Calek as the Helmsman.

As they sailed towards the island known as Grim Island, a mysterious individual would grin from a window in a mansion.
Sloth

Sloth is a Unique Skill, which let's you tame mobs/players and steal their 'power' (magicule).

## Usage

Make the (**untamed** *and* **tameable**) target or player on sight be tamed by the user upon right-clicking [while having this skill in your main skill slot] if

* the target's health is 4 lower (2 heart) and the target's EP is equal or lower than the user's EP.

OR

* the target's EP is equal or lower than the user's EP/2.

**Mana Depriving**: Rob Max Magicule (100) from the tamed target on right click.

* To activate this mode, the skill has to be in the main skill slot and the Player has to change it's mode by pressing V (default keybind).

## Obtaining

* **Being Reincarnated**:

- *Random*: If players reincarnate without completing any condition to get specific skills, the game will give the player a random Unique Skill.

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Sloth>
Earth Manipulation

Earth Manipulation is an Extra Skill of the Earth elemental.

## Usage

**Earth Barrier** *[Consumes 125 Magicule]*: Dirt Barrier around target in sight of range 10 blocks - Look down to apply for the user.

**Mini-Earthquake** *[Consumes 500 Magicule]*: Sneak-Activating - Break blocks and deal 5 damage to any entity around in 10-block-radius.

**Earth Bending** *[Consumes 0 Magicule]*: Change model of earth blocks

* Right click blocks: Block-Wall-Stair-Slab
* Shift Right click blocks: Block-Smooth-(Cut)-Chiseled

**Earth Punch** *[Consumes 0 Magicule]*: 3x3x3 break when breaking Earth Blocks.

**Suffocation Immunity**

## Obtaining

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Earth Manipulation or glowing Orcs>

* **Fusing with a Greater Earth Spirit.**

* **Using Gluttony Receive**: Sometimes an Orc subordinate will have the Extra Skill Earth Manipulation. The Player can right-click with [Gluttony Receive] on their Orc subordinate to receive the skill.
Races/Vampire

## Vampire

Vampires have high stats and between 10k-15k Magicules. They look similar to Humans but have distinctive features such as piercing eyes, claw-like nails, and pointed fangs used to suck blood. Regular Vampires will find themselves unable to survive without taking the blood of human beings, while Vampire Nobles have evolved long past the need to do so.

## Racial Traits

* Positive
	+ Permanent Night Vision effect.
	+ Turn to Bat by Shift + Race Key (default: R).
	+ Intrinsic Skill Vampirism.
* Negative
	+ Gain Slowness III, Weakness V effects under sunlight.
	+ Cannot be chosen by any Spirit when reincarnated.
	+ Cannot regenerate HP naturally, has to suck blood from the meat in their hand. (Default Key: R)

## Vampire Stats and Vampire Noble Evolution Requirements

* Health: 40 HP (20 hearts)
* Attack Damage: 2
* Attack Speed: 4
* Movement Speed: 0.1
* *Intrinsic Skill Vampirism*.
* Race Key: Bat Mode

### Vampire Noble Evolution

* 5+ named subordinates.
* 60/50/40/30 levels of experience. (Based on difficulty. Hard is the most expensive at 60 levels and decreases by 10 for every difficulty drop)
* Any Analyst type skill.
	+ Analyst, Investigator, Sage, etc.
* "Postmortal" advancement. (The Totem advancement)

## Vampire Noble Stats and Vampire (True Ancestor) Evolution Requirements

* Health: 60 HP (30 hearts)
* Attack Damage: 4
* Attack Speed: 4
* Movement Speed: 0.1
* Can regenerate HP naturally.
* Gain Slowness I, Weakness II effects under sunlight.
* *Intrinsic Skill Vampirism*.
* *Intrinsic Skill Self-Regeneration*.
* *Intrinsic Skill Paralyzing Breath*.
* *Extra Skill Shadow Step*.

## Vampire (True Ancestor) Stats [Final Evolution]

* Health: 80 HP (40 hearts)
* Attack Damage: 8
* Attack Speed: 4
* Movement Speed: 0.1
* Can regenerate HP naturally.
* Creative Flight in Bat mode.
* *Intrinsic Skill Vampirism*.
* *Intrinsic Skill Ultraspeed Regeneration*.
* *Intrinsic Skill Paralyzing Breath*.
* *Extra Skill Teleportation*.
Shizue Izawa/Ifrit

Ifrit is a Greater Fire Spirit.

## **Spawning**

The Greater Fire Spirit will appear after Shizue's death.

* When Ifrit spawns, an explosion will occur, destroying blocks nearby and leaving a small crater. (The explosion also deals damage)

## **Skill Drops**

After death, Ifrit has a chance to "drop" the Intrinsic Skill Ranged Barrier and is *guaranteed* to "drop" the Intrinsic Skill Combustion.

* With a plundering skill (e.g. Predator), the chance for Ranged Barrier to drop will be **30% x Your Entity Analyst Level**.
* Without any plundering skill (e.g. Predator), the chance for Ranged Barrier to drop will be **20%**.

## **Behavior**

The Greater Fire Spirit Ifrit is a hostile mob. It will attack the players whenever he sees them.

### Immunity

As a Greater Fire Spirit, Ifrit is immune to Fire, Cactus, Suffocation, Drowning, Arrows and Fall damage.

## Spirit or Magic Moves

* Fire Manipulation: Ifrit will spray fire and shoot fireballs at you. Also, any entity that will be close enough to Ifrit will be set on fire.
* Flight: As a Spirit, Ifrit has the ability to fly, and he will be in the air for most of the time.

### Cloning

Greater Fire Spirit Ifrit has the ability to create clones of himself. The clones have 25 HP (12.5❤️) and possess every ability of the "real" Ifrit.

## Fusing with Ifrit

The Flame Giant must be lower than half of its health, and when right-clicking, the user will have a 50% chance [having over 400k Magicule will make it 100%] to get Combustion and Ranged Barrier, along with 10k to 50k Max Magicules, if not the user will lose half of his/her health and magicules, might cause death.

* **Requires Unique Skill Degenerate or Manufacturer to work**.
	+ The skill has to be in the Main Skill slot and both hands must be empty.

## Additional Information

After Ifrit has been defeated and killed, a dying Shizue will spawn. She will be losing 1 HP (0.5❤️) every second. If the player kills her, they will have a chance to obtain the Unique Skill Degenerate.

* With a plundering skill (e.g. Predator), the chance for Degenerate to drop will be **30% x Your Entity Analyst Level**;
* Without a plundering skill (e.g. Predator), the chance for Degenerate to drop will be **5%**.
* Upon death, she will drop an Anti-Demon Mask and sometimes her sword.
Tempest Serpent

Tempest Serpents are giant snakes that are dangerous hunters with poisonous breath.

## **Spawning**

Tempest Serpents rarely spawn at night in The Other World, especially in these biomes:

* Mountains
* Forest

## **Drops**

Tempest Serpents drops Raw Snake + Rotten Flesh upon death.

#### *Raw Snake*

* Food Points: 1.5
* Saturation: 4
* Eating Speed: 3 seconds
* Effect: Poison II + Nausea

#### *Cooked Snake*

* Food Points: 4.5
* Saturation: 10
* Eating Speed: 2 seconds
* Effect: Nausea + Strength II + Absorption II + Speed II

## **Behavior**

Tempest Serpents are hostile, and will attack almost every mob that comes nearby, including players.

### *Immunity and Resistance*

Tempest Serpents are immune to Cactus, Fall Damage, Drowning and Poison Effects. The creature will also deal 2 damage extra to the weapon that any attacker uses to attack it.

### *Attacks*

Tempest Serpents' attack has Poison IX and Nausea IX.

* Noxious Breath: Make the target badly poisoned that can kill the prey.
Shadow Step

Shadow Step is a spatial Extra Skill.

## Usage

**Shadow Merge** *[Consumes 50 Magicule]*: If the light level is 11 or lower, the user will turn to Spectator mode and turn back to Survial mode if the light level's 12+ or if the user touches any mobs/players. Press Skill Activation Button again to turn back.

* *You will need to have at least 80% of your Health to use the ability.*

* *Getting damaged by a player will prevent you from using the ability for 10 seconds.*

## Obtaining

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Shadow Step or Vex>
* **Evolving into a Vampire Noble**
Grim Island

Grim Island is where the Crew docks after escaping from The Grave Cay. Their boat is confiscated on the dock before they head into town.

The Island consists of a small town to the south, heading northward there is a Mansion that is owned by the "King of the West Blue" Captain Nox, headed west there is a bandit camp lead by Kyle Pisces, and also in this area is a large forest.

Key Locations:

Sea Queens Shipwrights Guild: A guild of shipwrights lead by Lock. The Guild is a large, wooden complex with a pink sea king on the sign. The inside has a bar area and multiple wooden table for the various member to relax while waiting for jobs. As of episode 4, the guild has been destroyed and most of its members killed by Mike & Rita.

The Confident Rats: A tavern in town that has a large rat on the sign. This is where the crew encountered Hanmā and Mokuzai, Lock's apprentices and their brother, Lancer, who is a Petty Marine Officer.

Nox's Mansion: This is where the Crew encounters Captain Nox for the first time and find out that Calek had betrayed them. Roost and Calek also come to blows outside of the building after exiting.

The Cheap Hunt Boutique: The shop where the crew browsed for medical supplies and Fost got his ass kicked by Rita.

The Red Vipers Bandit Camp: The bandit camp consist of 7 small camps, two tents and a campfire each. A large, dirt path runs through the camp from entrance to entrance. 4 camps are on the left and 3 are on the right but Kyle Pisces’ Tent, is also on the right in the top corner, Its bigger and more lavish with various treasures and trinkets hung around it and on the top of the tent is a large Barracuda, skewered on the large, tipped pole of the tent.

Bobo's Goods & Stuff: A Small Shack owned by a man named Lushius D Bobo where he sells weapons and armor of medium to poor quality except for Hari, A cursed black blade. The Shack is the size of a porterpotty.

The Loyal Clock: The Local Trinket Shop on Grim Island.

Personnel:

Two Douchebag Marines: The Men that took the crew's dingy

Lock: The Old Guild Master of the Sea Queens Shipwrights Guild

Mike: The guy that ran the Medical Supplies side of The Cheap Hunt Boutique

Rita: The girl that ran the Fashion side of the The Cheap Hunt Boutique

Hanmā and Mokuzai: Lock's Apprentices

Lancer: Marine Petty Officer and Brother of Hanmā and Mokuzai

3 Marines: Lancer's Forces

Captain Nox: King of the West Blue and Captain of the Noose Pirates

Kyle Pisces: Leader of the Red Vipers

7 Red Viper Bandits: The members that were around during the crew's assualt on their camp.

Lushius D Bobo: Weapons Shop Keep
Möbel

Möbel sind Gegenstände, die in das Haus eines Spielers gestellt werden können und durch die Fertigkeit Zimmerei hergestellt werden. Einige Möbelstücke müssen durch das Erforschen und Plündern der Welt gefunden werden. Zu den Einrichtungsgegenständen gehören Tische, Stühle, Gartenpflanzen und hängende Lianen, die zu Dekorationszwecken dienen. Andere Möbelstücke wie Trophäen und Truhen bieten Stauraum und eine Reihe anderer Vorteile.

## Trophies

See: Trophies and chests for furniture items that provide a benefit.
Martial Master

Martial Master is a Unique Skill, used by weapon users.

## Usage

**Damage Blocking** *[Consumes 0 Magicule]* under these conditions:

* The Skill user must be looking at the *Damage* Source [Projectile or Melee Attacker] The *Damage* being dealt must be lower than 10.
* User must have a tool or weapon in main hand: The item will be dealt an amount damage equal to [*Damage* x 5]

**Dash attack** *[Consumes 250 Magicule]*: Upon pressing the Activate Skill Button, the user will dash forward ,deal an amount of damage (depend on the item in the user's hand) to any mobs and destroy any block (from wood level to below) in their path.

Hold Activate Skill button: **Instant Strike** *[Consumes 300 Magicule]* to the target in 12 blocks radius and deal an amount of damage to the target depend on the item in the user's hand:

Note: This technique works with Strength Effect and Enchantments: Fire Aspect and Sharpness.

## Obtaining

* **Being Reincarnated**:

- *Random*: If players reincarnate without completing any condition to get specific skills, the game will give the player a random Unique Skill.

* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players with Martial Master>
Spear Toro

Spear Toro is a giant spear fish that is hostile to almost every creature

## **Spawning**

Spear Toro rarely spawns in The Other World, especially in these biomes:

* Ocean
* Frozen Ocean
* Deep Ocean
* Cold Ocean

Spear Toro drops Toro Meat, Fish and Magic Steel Shards upon death.

## **Behavior**

Spear Toro is hostile, and will attack almost every mob that comes nearby, including players.

### *Immunity and Resistance*

Spear Toro is immune to Fall Damage and Cactus.

### *Attacks*

Spear Toro will dash to its prey underwater.
Spatial Pad

The Spatial Pad is a spatial movement block, acting like a teleporter to allow the player easy fast travel. For now, it only works in the Other World.

### Setting up the pad

Type the command `/spatialmove setpad [name]` (only works if the user has Spatial Travel or its evolutions). After typing the command, you have 5 seconds to set the pad :

* Must have both hands (main hand & offhand) empty
* Right-click the pad block

**Note**: *All of your saved pads will be deleted after death.*

### Teleporting to the pad

Type the command /spatialmove tp [name of the pad you set]. The game will check if the pad exists, and if the 2 blocks above the pad are air when the command is executed. If both conditions are met, it will then teleport. Magicule cost of teleporting to a pad is 1000 magicules.

* *Getting damaged by a player will prevent you from using the ability for 10 seconds.*
Body Armor

Body Armor is an Intrinsic Skill of Armorsaurus, mainly used for defense.

## Usage

**Scale Armor** *[Consumes 100 Magicule]*: On activation, equip scale armor on every empty armor slot.

**Scale Hand**: Equip when main hand is empty.

* Work as a multitool: axe + shovel + pickaxe(diamond level)

* Any target hit will be pushed away.

* Works as a shield while sneaking and holding right-click with 7-second-cooldown each time it blocks damage.

\*Note: The armor and weapon from the skill will slowy lose 2 durability points each second and quickly decrease in Durability if the user got poisoned or Hellburnt.

## Obtaining

**Using plundering/copying skills**: There're some skills that have the ability to plunder/copy other players/mobs skills <In this case, players with Body Armor, Shulkers, or the Armorsaurus>
Oppressor

Oppressor is a spatial Unique Skill.

## Usage

**Spectator Merge** *[Consumes 50 Magicule]*: When sneaking, the user will turn to Spectator mode and turn back to Survival mode if sprinting.

**Teleporting** *[Consumes 150 Magicule]*: Teleport the users to where they're looking at in their skill range.

* To check current skill range: /skillrange

* To set a new skill range: /range [number]

**Spatial Blockade**: When toggled, any target the user is looking at in a 30 block range will be Spatial-Blocked, which prevents targets from teleporting and using Spatial Skills.

## Obtaining

* **Being Reincarnated**: - *Random*: If players reincarnate without completing any condition to get specific skills, the game will give the player a random Unique Skill.
* **Using plundering/copying skills**: There're some skills that have abilities to plunder/copy other players/mobs skills <In this case, players (or Otherworlders if the lorewiseOtherworlder gamerule is off) with Oppressor>
Direwolf

**Direwolves** are a species of Monsters that used to live in the plains east of the Jura Forest. They live in packs and rule over the lands of inferior monsters like Goblins. Each wolf is the equivalent of a C-ranked monster, strong enough to maul unaware adventurers. However, when lead by a capable alpha, their threat is increased. The entire pack would act as a single mind, and their ranks raised to a B.

## **Spawning**

Plains, forests, and mountain biomes are the most common places where a Direwolf can be found.

* Sometimes there will be a Direwolf pack. Every Direwolf in the pack is hostile, with the big "Direwolf Boss" as the pack leader.
	+ A Direwolf Leader might spawn in the pack. It has a different color of fur and a star on its forehead.

## **Behavior**

Direwolf is a neutral creature and will not attack first. If hit, they will become aggressive and attack back.

* Every Direwolf in the <Direwolf pack> is hostile until the Direwolf Boss will be killed.
* After the Direwolf Boss is killed you can Name the Direwolf leader to tame the pack.

### *Attacks*

Direwolves' attacks are strong and fast, but they do not have any unique effects.
Mire the Hyena

Character Representation

Mire the Hyena was a member of the Pack Blades and Served under Blackheart.

Status: Alive

Personality:

Though rough and tumble, she also cares for her friends and knows when to run away.

Powers & Abilities:

Athletics: Mire is a very acrobatic Orc and is nimble in getting away from foes.