recursal/Fanatic-Fandom huggingface dataset:
Pandalf

why no op tier :(

Part panda, part wizard. Behold – Pandalf! When the going gets tough Pandalf has a host of tricks and distractions up his sleeve. When not locked in combat, he loves to conjure smoky spectres of legend!

**Role: Attacker**

## Overview

Pandalf is the grandson of Zomdalf and one of the members of the Epic panda family, which doesn’t change the fact that he’s really, REALLY bad. He's arguably the worst Epic monster (along with his fellow reskinned brethrens, with the exception of Pandalfio) on Monster Legends for his awful skillpool and mediocre stats; making him worse than any breedable monsters, prior ones like Rhynex and Rabidex. Stick with any monster superior to him. Do **NOT** use him at all unless you have very few Epic or Nature monsters fighting off in Dungeons or Team Wars (Get his Pure form instead).

**Pros:**

* Great Speed
* Decent special (AoE 60 Magic dmg + Blind)
* Solid relic slots
* Mostly lowish stamina costs

**Cons:**

* **Garbage trait and stats overall**
* Moderate cooldowns
* Horrid moveset
* Nearly useless without allies due to lack of negative effects and high-damaging moves
* AoEs have very high stamina costs

## Recommended Moveset

### ~~Gandalf the~~ Panda Wizard

* Leaf Choke (45 Nature dmg, 25s, 2 CD)
* Mass Haste (Team Haste, 26s, 2 CD)
* Quagmire / Prismatic Ray (30 Nature dmg + Slow, 25s, 1 CD) / (45 Magic dmg, 29s, 2 CD)
* Arcane Orb / Spores (AoE 25 Magic dmg, 37s, 2 CD) / (AoE 25 Nature dmg, 37s, 2 CD)

**Recommended Runes: 3 Team Speed**

## Counters

* Any Fire attackers can just put this Gandalf wannabe out of his miserable heap of existence. Examples are Burning Rogue and Callisto.
* Despite his outstanding speed, he can be easily denied due to his horrible trait. Examples include Bonnie Bark (which is also a Fire monster), Freeza, and Ledovech are recommended. Even if he somehow gets a turn before you, don't worry of it.
* Bash his teammates first before taking care of him, as he's useless on his own.

## Fun Facts

* He is Pure Pandalf now (which is ironically one of the best Corrupted monsters in the game).
Cthulhu

The Moon Lord from Terraria If he had a son.

Hard to pronounce, harder to kill. The almighty Great Old One is awoken. The worst nightmares of all the inhabitants of the New Kingdoms have come true. Iä iä Cthulhu fhtagn.

**Role: Curser**

## Overview

Cthulhu is overall a great curser. Despite that, due to some circumstances, he's still cut short to higher ranks. He is still good but there are better choices for cursers.

**Pros:**

* Good power and life
* Decent trait
* Lots of self sustainability through Regens
* AoE Blind + Damage Reduction
* Self-NER with 1 CD
* Good Relic slots

**Cons:**

* Bad speed
* No AoE damaging skill (aside from his raw damaging Special move)
* Possession only has a 50% chance of landing
* Moderate cooldowns

## Recommended Moveset

### Hail Cthulhu

* Great Old Claw (50 Dark dmg + 50% Possession, 32s, 2 CD)
* Cthulhu Seeds (50 Water dmg + AoE Blind + Damage Reduction, 30s, 2 CD)
* Cthulhu Fhta'gn / Stars Aligned (Self 35% Heal + Health Regen + Stamina Regen, 25s, **3 CD**) / (30 Dark dmg + Self NER, 15s, 1 CD)
* Stellar Seeds (40 Dark dmg + Nightmares, 27s, 1 CD)

Recommended Runes: **1 Strength, 1 Speed, 1 Team Speed; 3 Speed / Team Speed**

## Counters

* His ultimate counter is Kaori. She can apply *Fear No Dark* (Immunity to Possession + Dark Protection + Precision + Extra Turn), so Cthulhu's plethora of effects will be almost useless against her, and has damage dealing moves and status effects especially against his elemental type, being weak to Light and Thunder.
* NER monsters can make his infliction of status effects less effective.
* Cthulhu is easily denied by anything except Stun. Use monsters like Bonnie Bark or Furhem to slow this Great Old One down.
* Any monster with water hater or dark hater will make this oversized octopus a watery grave.
Dragonian Beast

Only OGs remember when you got this from beating level 10 in the adventure map

This rolling beast is related to Dragons; it shares their appetite and their powerful capabilities. Missing wings? No problem; it can roll!

**Role: Attacker/Denier**

## Overview

The Dragonian Beast is one of the first Epic monsters released in the game. Unlike most monsters like it, however, it is easy to use and dangerous. It has good Life and Strength stat, and even AoE Stun, which is very, very neat for an Epic. Unfortunately, he lacks Speed, and his Special is very bland, which only applies Daze and Slow. Even though, he is still a scary opponent if used correctly.

**Pros:**

* Nice health
* Acceptable power stat
* AoE Stun
* Two 50 damage skills with no cooldowns
* Very low cooldowns overall
* Easy rank up since it is breedable.
* Can breed a legendary (Deadwolf)

**Cons:**

* Special attack only inflicts daze and slow
* Low speed
* Bad trait

## Recommended Skillset

### Epic Beast

* Jungle Fighter II (AoE 25 Nature dmg + Stun, 42s, 2 CD)
* Brazil Roll (29 Nature dmg + Stun, 15s, 0 CD)
* Biohit (50 Nature dmg, 18s, 0 CD)
* Rockorites (60 Earth dmg, 31s, 1 CD)

**Recommended runes: 2 Strength, 1 Speed; 3 Strength**

This skillset is designed to be a balance between an attacker and a denier. With one AoE Stun with 2 turn cooldown and one No-Cooldown Stun move, it does a good job at stopping enemy attacks. Rockorites is sure to destroy any Thunder monsters with one hit, and Biohit is strong against Magic monsters.

### You Shall Not Attack

* Jungle Fighter II
* Brazil Roll
* Stone Rod (30 Earth dmg + Stun, 18s, 1 CD)
* Rockorites

**Recomended runes:** **2 Speed, 1 Strength; 2 Speed, 1 Team Strength**

This skillset turns Dragonian Beast into a full-on denier. Three of his skills induce Stun and the other does heavy damage. By getting the first hit it could use Jungle Fighter II, allowing all allies to boost and/or deal damage. He could then either use one of his other stun moves, one of which has a one turn cooldown and the other having none, or he could use Rockorites which obliterates any thunder monster.

## Counters

* Any monster with stun immunity can easily counter his only form of denial. The perfect counter is Hellberus, who has stun immunity, a higher speed stat and the elemental advantage.
Postiguraf

The nightmarish one headed Cerberus

On one of his strolls, Semargl stepped into a dimension of nightmares by mistake. He quickly found the way to go back home. What he didn’t realize is that, by crossing the line between dimensions twice in a second, he left behind a creepy dark duplicate of himself!

**Role: Attacker**

## Overview

Postiguraf, the evil counterpart of Semargl, who happens to be much, much better as an attacker.

### **Pros**

* Incredible speed and power
* Great Special (AoE 65 Dark dmg + Self Extra turn [for each enemy alive])
* Nice trait
* Various status effects
* Manageable cooldowns on most skills
* Good relic slots
* great cursing with poison, nightmares and bleed
* can boost damage output with dark and magic weakness

### **Cons**

* High stamina costs and cooldowns on best skills

## Recommended Moveset

* Blood Thirst (AoE 40 Dark dmg + Bleed, **35s**, **3 CD**)
* Rotten Claws (AoE 35 Magic dmg + Poison, **35s**, 1 CD)
* Extradimensional Poison (65 Magic dmg + Poison, 29s, 2 CD)
* Dreams of Postiguraf / Postiguraf Curse (Dreams for 50 Dark dmg + Nightmares, 26s, 1 CD) / (Curse for 40 Dark dmg + Magic Weakness + Dark Weakness, **35s**, 1 CD)

Recommended Runes: **3 Strength; 2 Strength; 1 Speed**

Recommended Relics: **Ice-Breaking Greatsword, Soul-Shattering Greatsword; Delayer Trap, Oblation Trap**

## Counters

* Light and Nature attackers could just take out this rotting pooch from the sewers.
* He's still susceptible to stun and freeze so use Freeza, Rorcal, or Ledovech.
* Noahrian is a great counter for this dog, as he can cleanse and even block out his tortures and provide sustainability to his team.
W'olftagnan

Looks like Puss in Boots got cursed with lycanthropy.

Being the seventh son of a wealthy family gave w'Olftagnan three things: a weird name, an opportunity to become a master of the sword, and the curse of lycanthropy.

**Role: Support/Attacker**

## Overview

w'Olftagnan would be a mediocre attacker with bad stats and lackluster skillpool without his Full Moon skill. Full Moon is what saves him from being an inferior monster; it boosts Double Damage for all allies, which can be very essential for a team of attackers to take down numerous monsters, and regenerates 50% health and clears negative statuses after getting hurt. Especially for w'Olftagnan, he can deal some heavy damage on monsters with his boost.

His attacking skills deal high to medium damage that additionally apply Damage Reduction, steal life, and clear negative effects to himself. Pretty dull and could been better, but very high damage that those skills inflict ignore those problems.

**Pros:**

* Good trait
* Low cooldowns and stamina costs
* Full Moon: Team NER + Double Damage + 25% heal skill

**Cons:**

* Horrible stats, most particularly speed for a support
* Ok special
* Only negative effect inflicts is Damage Reduction

## Recommended Skillset

### Awoo!

* Moon Shine (45 Light dmg + Self-NER, 22s, 1 CD)

* Full Moon (Team NER + Double Damage + 25% Heal, 26s, 2 CD)

* Crinos Fury (60 Dark dmg + Life Steal 26s, 2 CD)

* Alpha Howl (55 Dark dmg + Damage Reduction, 26s, 0 CD)

**Recommended Runes:** **3 Team Speed; 3 Team Strength**

After your monsters did the fighting and w'Olftagnan is still alive, use Full Moon to regenerate their health from enemies' attacks, clear their negative statuses if so, and boost Double Damage to stomp enemies again to death. If they survive, then use any damaging skills, suggestively Crinos Fury.

Since his speed stat is so horrible, you should probably stick with team speed or any team rune instead. If you have no monsters better than w'Olftagnan, you can stick with just Speed runes, but Team Speed is recommended.

## Counters

* A lot of Metal attackers can take down w'Olftagnan. Monsters include Pandalfio, Prototyperion, and Nautilus-1 are recommended due to his element being weak to metal.
* Since he has hardened as a trait, it's fairly easy to control him.
Ao Loong

where my per and absolute zero or did PP steal it

Tired of being a New-Year-Parade Dragon, Ao Loong has decided to break away from his chains and start his own adventure on this land full of monsters.

**Role: Attacker**

## Overview

Has the same design as Musu. Ao Loong is a decent attacker, but there are better options for attackers. Still decent for early game.

**Pros:**

* Good life
* Great relic slots
* Decent trait
* Team 30% Shield
* Low cooldowns on most moves

**Cons:**

* Bad Power
* Awful speed
* Bland special
* Moderate to high stamina costs
* Bad AoE dmg output
* *Mass Shield* has an awful **4CD**

## Recommended Moveset

### Chinatown Wars

* Lava Splash (80 Fire dmg, 30s, 2 CD)
* Rock Shower (70 Earth dmg, 35s, 1 CD)
* Mass Shield (Team 30% Shield, 35s, **4 CD**)
* Eruptions / Earthquake / Expiation Tears (Eruptions for AoE 25 Fire dmg, 37s, 2 CD) / (Earthquake for AoE 25 Earth dmg 37s, 2 CD) / (Tears for 45 Fire dmg + Burn, 18s, 0 CD)

Recommended Runes: **3 Strength/Team Speed; 2 Strength, 1 Speed/Team Speed**
Skeel Trooper

Dun dun dun du-du du-du

One of the thousands of troopers in the invading army. He is young, impulsive, and doesn't want to be just another face in the crowd. To avoid this, he likes to draw attention to himself by being more brutal than the rest.

**Role: Attacker/Curser**

## Overview

Skeel Trooper is a really neat Epic Dark/Thunder Attacker/Curser hybrid. For one, almost all of his moves are AoE and also packs a punch with several good negative effects to throw around. His speed is a shining jewel of his stats and can outrun many attackers below that point (such as Kaori), and his Power is not terrible for his role. His caveats, though, holds him back from achieving greater tiers. Nonetheless he's a good pick you may not want to miss for Epic fights.

**Pros:**

* **A plethora of negative effects!**
* Great speed
* Good power
* Nice relic slots
* Many AoE skills

**Cons:**

* Best skills are Thunder-based, making him weak against other Thunder monsters
* Mediocre life stat
* Bad trait
* Moderate to high cooldowns
* Special could be better

## Recommended Moveset

### Green Goblin (Curser - Most Recommended)

* Annihilator Beam (AoE 25 Thunder dmg + Poison, 30s, 3 CD)
* Exterminator Beam (AoE 25 Thunder dmg + Burn, 30s, 3 CD)
* Eradicator Beam (AoE 25 Thunder dmg + Blind, 30s, 3 CD)
* Sinister Abduction / Triple Laser Shoot (Abduction for 50 Dark dmg + Nightmares, 29s, 2 CD) / (Shoot for 50 Thunder dmg + Daze, 28s, 2 CD)

This set is heavily focused on his cursing potential, much like his legendary counterpart Master Skeel. *Annihilator Beam* and *Exterminator Beam* are great moves that can inflict tortures, while *Eradicator Beam* can semi-deny in Blind. Either choose *Sinister Abduction* (for the sake of having a Dark-type move) or *Triple Laser Shoot*. If you're looking for a great Epic curser, this is your guy.

Recommended Runes: **3 Team Speed; 2 Team Speed, 1 Strength; 2 Speed, 1 Strength; 1 Speed, 2 Team Speed**

### It's not a water gun! (Attacker)

* Sinister Abduction
* Triple Laser Shoot
* Any AoE move / Dark Abduction / Triple Strike
* Any AoE move

This moveset relies on him dealing raw damage with his two 50 damaging skills, along with any of his AoE moves. Preferably, use Eradicator Beam for an AoE Blind and another AoE move for applying tortures, which may make him more versatile as an attacker. While this may not be superior to the prevoiusly metioned set, it can certainly to the job in specific situations.

Recommended Runes: **2 Strength, 1 Speed/ Team Speed; 1 Strength, 2 Team Speed; 1 Strength, 1 Speed, 1 Team Speed**

Recommended Relics: **Oblation Staff; Soul Shattering Greatsword, Ice-Breaking Greatsword**

## Counters

* Decent Light and Earth monsters like Koarim, Kaori, and Sir Francis Rock can pretty much take care of him.
* He can be easily denied as well, despite his outstanding speed, due to his horrible trait. Monsters include Ophiuchus, Bonnie Bark, and Freeza are strongly recommended.
* NER monsters can make him pretty much useless. Noahrian and Cybele are good at his since they can apply immunities which will make his skills an utter moot.
Kimmel's Gift

i WaNt MoRe PreSeNtS!111!!!!1

The combined anger of all the unliked presents generated this evil being.

**Role: Attacker**

## Overview

Kimmel’s Gift is a really good attacker. With his great damage output he can destroy some monsters in a single hit. Although his life and speed is low so that makes his rank lower than some monsters.

**Pros:**

* **Absurdly** strong attacks that deal up to ***85 damage***
* Low to non-existent cooldowns
* Relic slots somewhat compensate for his poor life
* One of his 85 dmg move is **Life Steal** and it has a **0 cooldown**

**Cons:**

* Bad stats and trait
* No status effects, thus heavily relying on raw damage
* **No AoE moves** (aside from his raw damaging Special)
* Armor Relics don't help him with attacking
* Skills do massive damage, but his power isn't that massive

## Happy Deathmas

* Wrecking Ball (**85** Magic dmg, 21s, 1 CD)
* Grudge (**85** Dark dmg + Life Steal, 30s, **0 CD**)
* Spiky Anvil (70 Magic dmg, 18s, 0 CD)
* Rancor (50 Dark dmg + Life Steal, 25s, 0 CD)

Recommended runes: **3 Strength; 2 Strength, 1 Speed**

Recommended Relics: **Heavy Duty Armor, Armor of Duty**

## Counters:

* His bad speed opens up an opportunity for deniers to control him. Possessors like Bonnie Bark and Ophiuchus (a Nature monster) can make him attack his own allies instead.
* Any hard hitting Light or Nature monsters can tear him apart like a present due to his horrible life. Use Kaori or Sasquach for such.
* Negate Healing can cripple his sustainability in Lifesteal, so use monsters such as Semargl and Cybele.
ToWN Chapter 89: The 7th Anniversary Show

**ToWN Chapter 89: The 7th Anniversary Show** is the 7th anniversary of the first event in ToWN history (SummerSlam I in August 2018)

## Results

 J.P. Megami def. Cody Tobster and Haas Gotski
 The Revenant (w/ Bookman) def. SyK DeMoN
 Matty Boy def. Lil' Deew (c)
 Ryan Cutter (c) def. The Maestro
 Tiger Mask Negro def. Boulder Dom (c)
Fire

Fire is a type in Monster Legends. Currently, there are 26 Fire Epics.

Fire is strong against Nature, but weak against Water.

## Epic Monsters of the Fire Element

### S-

* Firesque
* Salamander

### A

* Gold Ra
* Hellberus
* Herr Kommissar
* Rockiesta

### A-

* Callisto
* Rhinoram

### B

* Esthirel
* Fenix
* Master Fong
* Plethodon
* Pyrotech
* Rock Li-Sun

### C

* Ao Loong
* Hellborne
* Skipples
Chapter 63: The Fifth Year Anniversary Show

**Chapter 63: The Fifth Year Anniversary Show** is the 63rd event in the ToWN Chronology and is the 5th anniversary of the first event in ToWN history (SummerSlam I in August 2018)

The main event will see newly crowned ToWN Champion Punk defend the title against former champion J.P. Megami.

Other matches will include Jack Finney in a rematch against Alex Michaels inside the Lion's Cavern, Tectonic defending the ToWN Tag Team Championships against Dusty Rhodes Tag Team Classic winners Cerberus, a title for title match between Metropolis Champion T.D. Hart and Gotham Champion Zach Titman, and 'The Phantom Thief of Hearts' Vileblood Vice in action against a mystery opponent.

## Results

 Mountain Deew (Boulder Dom & Lil Deew) def. Two Random Auddies (Some Random Aussie & Steve Astus)
 The Maestro def. Vileblood Vice
 Bookman def. Zander
 Cody Tobster def. Will Blak, The Dude of Sports, Blake Gen, That 90's Guy, The Reverend and Marty Sigh
 Zach Titman (Gotham) def. T.D. Hart (Metropolis)
 J.P. Megami def. Punk (c)
Elder Sporeling

He looks like he is about to puke

What do you get when a spore falls on a volcano, and starts to grow? Answer: a very big and angry mushroom.

**Role: Attacker**

## Overview

Elder Sporeling is an attacker whose main gimmick includes Burn and Poison. He is also the inspiration to Eggknock.

**Pros**

* Good life
* Great relic slots
* Low cooldowns on most moves
* **45** AoE dmg + Poison with **1** CD

**Cons**

* Horrible speed and trait
* Only one AoE move
* Bad power
* Relies on Poison and Burn

## Recommended Moveset

* Spore Burst (AoE45 Nature dmg + Poison, 35s, 1 CD)
* Burning Claws (55 Fire dmg + Burn, 26s, 2 CD)
* Rocket Saproling (50 Nature dmg + Slow + Dmg Reduction, 25s, 0 CD)
* Flame Claws (40 Fire dmg + Burn, 22s, 0 CD)

Recommended Runes: **1 Speed, 1 Team Speed, 1 Strength**
Rockamura

suckerball

Disciplined and effective, his play is more practical than fancy. Rockamura's determination should be an example for his rivals, but it's generally their downfall.

## Overview

Rockamura is borderline supporter for his healing skills and curser with his Daze-applying skills. He has pretty great healing skills that clear some negative statuses for his allies, but lackluster attacking skills that apply Daze, just Daze, and only single enemies. What's also nails him that he has mediocre stats.

**Pros:**

* Awesome healing skills
* Good trait

**Cons:**

* Mediocre stats
* Disappointing special, only attacks on a single enemy
* His skills only apply Daze statuses
* No AoE nor Torture effects in skills

## Recommended Skillset

* Healing Spray ( Heal 50% + NER / 21s, no CD)
* Last Defender (60 Earth dmg / 25s, 1 turn CD)
* Half Part (AoE heal 35% + NER / 21s no CD)
* Long Ball (50 Earth dmg + Daze w/ 28s, no CD)

Recommended Runes: **3 Team Life; 2 Team Life, 1 Team Strength**
Pandaxplorer

Tbh that torch is probably more powerful than him

The most adventurous member of our favorite panda family knows no limits. He will cross jungles and deserts to find all sorts of treasures… and the most delicious bamboo.

## Overview

Pandaxplorer is one of the members of Epic panda family. With that said, he's trash.

### **Pros**

* Great speed
* AoE Haste
* 2 AoE moves
* Extra turn move

### **Cons**

* **Horrible Life, Power, and Trait**
* **Abysmal movepool**
* His only positive effect is haste (even that will not help his team, at all)
* (Undeserving) high cooldowns and stamina cost on moves.

## Recommended Moveset

### Pandalf the explorer

* Leaf Choke (45 Nature dmg, 25s, 2 CD)

* Prismatic Ray (45 Magic dmg, 29s, 2 CD)

* Spores (AoE 25 Nature dmg, 37s, 2 CD)

* Overload(AoE 25 Magic dmg, 37s, 2 CD)

## Counters

* Any Fire monster can take him down due to his terrible life and trait.
Барионикс

По оценкам специалистов, барионикс достигал 7,5 метров в длину[2] и был вооружён метровыми челюстями с 96 коническими зубами (64 на нижней челюсти и 32 на верхней). На его передних лапах находилось по три серповидных когтя, самый длинный из которых достигал 35 см. Ближайшего родича барионикса — зухомима из раннего мела Нигераиногда относят к роду барионикс, в связи с чрезвычайной схожестью. Барионикс относится к семейству спинозавридов, вместе с зухомимом выделяется в особое подсемейство.
Wolfkami

FYI okami is wolf in japanese meaning this monster's name is wolfwolf

Oriental tales speak of the goddess of thunder taking the form of a white wolf. Wolfkami can manipulate the power of nature to its will. Its fast movements can be a headache for its rivals.

**Role: Attacker**

## Overview

Wolkami is a moderately okay attacker for newbies using this monster. He got a selection of powerful skills to learn, though they have mediocre debuffs - only damage reduction and poison -, huge stamina costs, and its trait that doesn't help too much and can be subjected to stun and many awful debuffs that puts it to shame.

**Pros:**

* Amazing Speed
* Good relic slots
* Mostly low cooldowns and stamina costs on most moves

**Cons:**

* Bad power and trait
* Horrible life
* Special needs a turn to charge up
* Moderate cooldown and stamina costs on best moves

## Recommended Moveset

* Volt Storm (AoE 40 Thunder dmg, 41s, 2 CD)
* Force of Nature (60 Nature dmg, 42s, 2 CD)
* Lightning Rod / Blue Ussain (20 Thunder dmg + AoE low thunder dmg, 46s, 3 CD) / (Ussain for 40 Thunder dmg, 19s, 1 CD)
* Static Electricity / There's No Polen! (Static for 30 Thunder dmg + Damage Reduction, 18s, 0 CD) / (Polen for 35 Nature dmg + Poison, 19s 0 CD)

Recommended Runes: **3 Strength; 2 Strength, 1 Speed/Team Speed**

## Counters:

* Due to his bad trait, he can be denied by most monsters. Use Avaast or Ledovech to stun or freeze him.
* Any good Fire or Earth monsters can kill him.
Damage Protection

Here are all the Epic Monsters in Monster Legends that can apply Damage Protection to decrease damage from certain elements.

**IMPORTANT NOTE: The Epic must have at least one Damage Protection move (Special doesn't count) in order to be put in the list.**

## Protections that apply to Epics

### **Dark Protection Epics**

* **Kaori** - Self-Dark Protection + Possession Immunity + Precision + extra-turn
* Panzus - AoE Dark Protection

### **Metal Protection Epic**

* Prototyperion - [enemy] AoE Metal Protection

### **Special Protection Epic**

* Panzus - AoE Special Protection + NER, AoE Special Protection

### **Water Protection Epic**

* **Kaori** - Water Protection + Freeze Immunity + Damage Boost + extra turn

## **Elemental Protection that don't apply to any Epics**

* Fire Protection
* Nature Protection
* Earth Protection
* Thunder Protection
* Light Protection
* Magic Protection
Tartarus

Not the most ideal bodyguard ever

When you guard evil, it’s normal that you become evil, too. But if you're loyal to your principles and know how to balance your duties and beliefs, you won’t have a problem staying on track.

**Role: Tank/Attacker**

## Overview

Tartarus is a cyclops that guards evil and has unique moves that probably makes one of the, if not, the strongest early epic.

**Pros:**

* Low cooldowns
* Amazing life
* Acceptable power
* Good damage output
* Self Double Damage + 30% Heal
* Moves aren’t too stamina costly

**Cons:**

* Awful speed
* Bad trait
* Special is good, but bland: AoE 60 Earth dmg
* Expansive Wave costs **40** stamina.

## Recommended Moveset

* Atlas Support (60 Earth dmg + Stun, 15s, 0 CD)
* Revenge of no one (55 Magic dmg, 18s, 0 CD)
* Expansive Wave (AoE 40 Earth dmg, **40**s, 2 CD)
* Polyphemus Rage (30% heal + Double Damage, 12s, 2 CD)

Recommended Runes: **2 Speed, 1 Strength; 2 Strength, 1 Speed**

## Fun Facts

* In Greek mythology, Tartarus is the realm of the underworld reserved to punish the wicked as well as imprison the Titans.
* Design and skills reference a mythical cyclops, the most famous of which was Polyphemus. Odysseus blinded Polyphemus and told him that his name was "Nobody" or "No one," so that would be who Polyphemus blamed for his blindness. Polyphemus also killed Acis, crushing him with a boulder, while vying for the affections of Galatea.
Pandafest

Something's telling me that he's just as useless as Lagerchaun..

The Panda family members are numerous and they’re all over the world. Meet Pandalf’s Bavarian cousin: Pandafest. He likes beer and sauerkraut but you’ll never hear him singing any Tyrolean songs.

## Overview

Pandafest is one of the member of epic panda family. He is the Bavarian reskin of Pandalf, which doesn't change the fact that he's VERY bad. Never use him.

### **Pros**

* Great speed
* AoE Haste

### **Cons**

* Garbage stats and Trait
* Awful movepool
* Moderate Cooldowns on skills

## Recommended Moveset

* Leaf Choke / Mass Haste (45 Nature dmg, 25s, 2 CD)

* Prismatic Ray (45 Magic dmg, 29s, 2 CD)

* Spores (AoE 25 Nature dmg, 37s, 2 CD)

* Overload(AoE 25 Magic dmg, 37s, 2 CD)

Recommended Runes: 3 Team Speed
Rodolph

## Rodolph

the red nosed reindeer! had a very bloody nose

### Trait

Blind immunity

An elite navigator, with his magical nose he will drive you to victory!

**Role: Attacker**

## Overview

Not really that good but decent for early game.

**Pros:**

* Great speed
* Stamina Removal
* Low cooldowns

**Cons:**

* Low power and life
* Special could have been better
* Trait could have been better
* Horrid relic slots
* Only two good moves

## Recommended Moveset

* SnOwned (65 Magic dmg, 35s, 1 CD)
* Exhausion Spell (45 Magic dmg + Stamina Removal, 18s, 0 CD)
* Microwaves (AoE 25 Thunder dmg, 35s, 2 CD)
* Storm Rider (50 Thunder dmg + Slow, 35s, 2 CD)
Erpham

Time to sacrifice someone to the holy gods... That someone is me!

He has always prefered the rebels; they fight for a cause and not for an order. He’s not a warrior, but his knowledge of nature and magic makes him an excellent companion that will never let you down!

**Role: Support**

## Overview

Ah, Erpham. For the early days, Erpham was a decent supporter and still is a decent supporter in these days. He has lots of support moves, such as a 70% stamina recharge, 40% Life Heal, etc. But he is outclassed by other healers.

**Pros:**

* Great speed
* Great support moves
* Low stamina costs and cooldowns
* Can breed 3 legendaries(Goldfield, Laomu & Clivia)
* His Special deals **Earth damage**

**Cons:**

* Only one good damaging move
* **LOWEST** power stat in the game (But that’s ok because he is a support anyways)
* Trait could be better
* Useless if teammates are dead

## Recommended moveset

* Channelling (Ally 70% stamina regen, 14s, 2 CD)

* Treatment (40% heal, 15s, 0 CD)

* Nature Transfer (Ally 30% Heal + 50% Stamina regen, 18s, 2 CD)

* Mana Leak (25% Stamina Drain, 14s, 2 CD)

Recommended Runes: 3 Team Speed
Dark

Dark is an element in Monster Legends. Currently, it contains 42 Epics.

Dark is strong against Earth and weak to Light.

## Epic Monsters of the Dark Element

### OP

* Bonnie Bark
* Ophiuchus

### SS

* Postiguraf
* Spellbinder (Fan-Made)

### S+

* Inknatius
* Teashire

### S

* Burning Rogue
* Haku
* Pandalfio

### S-

* Firesque
* Rosahna
* Teashire

### A

* Daganth
* Evaranae
* Growler
* Hellberus
* Horus
* Inknatius
* Karasu
* Kimmel's Gift
* MonsterFace
* Punchie
* Rorcal
* Skeel Trooper
* Tao Tao

### B

* Cthulhu
* Greygoyle
* Hellborne
* Herr Kommissar
* Kal'Drekk
* Rascal
* Seraphim
* Wisteria

### C

* Chocobunny
* Dusty Fear
* Frank.S.Tein
* Razfeesh
* Skuller
* Teddy Fear
Chordim

Nerd bird

Chordim is a very powerful wizard. He uses his magic against the dark forces and from time to time he even creates useful tools for battle, like the Quarantine Kit and the Hawk Lens. He’s a wise guy!

## Overview

Chordim, the creator of (now obsolete) Hawk Lens and Quarantine Kit battle items. He is a great curser, and also can clear negative effects of his team.

Pros:

* NER
* Random Negative effects
* Great speed
* Can breed a legendary (Exo Skeel)

Cons:

* Trait and Life stat could be better
* Random effects can be a gamble

## Recommended Moveset

* Cannon Missae ( 45 Thunder dmg + AoE residual dmg, 34s, 2 turn CD)
* Bartzabel (30 Magic dmg + 2 Random effect, 30s, 1 turn CD)
* Equinox (25 AoE magic dmg + random effect, 31s, 4 turn CD)
* Kether (AoE NER, 25s, 1 turn CD)
Growler

The kind of monster I thought was a legendary.

The body of this mercenary has mutated several times over the years due to continuous exposure to radiation. Growler is a well-known menace in the deserted wastelands, where he feeds on unexpected travelers.

**Role: Attacker/Curser**

## Overview

Growler is a great Denier/Attacker who has access to a variety of status effects, mainly Nightmares and Stun. The jewel of his moveset, however is his MegaPossession move. Overall, he has all around great stats and has earned his place on S- Rank.

**Pros:**

* Nice stats on the whole
* Good trait
* Access to Mega-Possession and Stun
* AoE Dark Weakness
* Good Special and Relic slots
* Moderately-low stamina costs

**Cons:**

* Moderately-high cooldown on best moves
* AoE Nightmares and Daze only have a 50% chance of landing

## Recommended Moveset

### **Half-Life 3 (Setup)**

* Wasteland Toxins (AoE Dark Weakness, 24s, 1 CD)
* Mutant Rage (AoE 40 Dark dmg, 34s, 3 CD)
* Brain Hemorrahge (40 Dark dmg + MegaPossession, 26s, 3 CD)
* Raging Ambush (50 Earth dmg + Stun, 26s, 2 CD)

Here is a standard Growler moveset. You may want your denier to go first, so 2 Strength 1 Team Speed. To fully use his capability as an attacker, 3 Strength. Use *Wasteland Toxin* first to amplify your damage output. Then use *Mutant Rage* after. *Brain Hemorrhage* is there to damage and Possess a key monster in the enemy team. *Raging Ambush* can stun an enemy.

### **Curser Set**

* Wasteland Toxins
* Brain Hemorrhage
* Raging Ambush
* Toxic Mirage (AoE 25 Dark dmg + 50% Chance of Nightmares and Daze, 33s, 2 CD)

Recommended Runes: **2 Strength, 1 Speed; 2 Strength, 1 Team Speed; 3 Strength / Team Speed**

Recommended Relics: Ice-Breaking Greatsword, Soul-Shattering Greatsword

## Counters

* Great Light attackers, like Kaori, can take him out.
* Noahrian is a great counter for his moves, especially *Brain Hemorrhage*.
Joppers

Her worst enemy: A hair clipper!

You will find Joppers wandering around sacred places at night. She attracts her victims with incense and candles and when they’re near, they get trapped in her wild hair. She has only one weakness: If you take away her medal, you’ll destroy her.

**Role: Denier/Attacker**

## Overview

Joppers is a decent attacker/denier and should be used when you don’t have any other good denier or attacker.

**Pros:**

* Great Power and Speed
* Decent Trait and Special
* Good Relic Slots (Staff / Staff)
* Many status effects

**Cons:**

* Bad Life
* Moderate cooldowns

## Recommended Moveset

### Denier (Most Recommended)

* Empedrada (45 Earth dmg + Daze, 26s, 1 CD)

* Bizcocheros (55 Dark dmg + Nightmares, 29s, 1 CD)

* Porvera (40 Dark dmg + Possession, 26s, 2 CD)

* Torneria (AoE 25 Earth dmg + Stun, 33s, 3 CD)

Recommended Runes: **3 Speed; 2 Speed, 1 Strength**

### Attacker

* Torneria
* Porvera / Bizcocheros
* Carpintería (60 Earth dmg, 26s, 1 CD)
* Justicia (AoE 40 Dark dmg, 34s, 3 CD)

Recommended Runes: **3 Strength; 2 Strength, 1 Speed/Team Speed**

Recommended Relics: **Oblation Staff, Revenge Staff, Staff of Despair**

## Trivia

* Design is inspired by Addams Family character, Cousin Itt.
* "Caracuel" is a municipality in Spain.
* Skills, as translated from Spanish:
	+ Latorre - tower
	+ Peones - pawns
	+ Letrados - lawyers
	+ Cabezas - heads
	+ Empedrada - paved
	+ Bizcocheros - biscuits
	+ Justicia - justice
	+ Carpintería - carpentry
	+ Tornería - turning
* Name is inspired by one of the members of the Monster Legends team.
Metal

Metal is an element in Monster Legends, and the only one to have been introduced after the game’s release. Currently, it counts 25 Epics.

Metal is strong against Light, but weak against Magic.

## Epics Monsters of the Metal Element

### S+

* Armole
* Haku
* Hippierion
* Pandalfio

### S

* Mecharasu
* Rexx

### A

* Eburwin
* Gold Ra
* Sham-Rokku
* Van K. Mark

### B

* Gridiron
* iPug
* Nemestriborg
* Prototyperion
* Pyrotech
* Squamata Jr
* xPug
Gold Ra

The only luck he brings me is me losing the battle, is that even luck?

This golden beetle enjoys a sacred status in Monster Legends. It is said that Gold Ra brings good luck to your battles.

**Role: Attacker**

## Overview

Gold Ra is basically an improved version of Freettle. He is very similar to Freettle ( Except for the pattern and gold around him).

Pros:

* Good Power
* Can breed a legendary monster (Ultrabot)
* Great speed for an attacker
* Decent special

Cons:

* Bad trait
* Average Life
* Moderate stamina costs and cooldowns

## Recommended Moveset

* Uncontrollable Bug (60 Fire dmg, 32s, 2 CD)
* Auric Hit / Ra Punch (Hit for 45 Metal dmg + Stun, 28s, 2 CD) / (Punch for 55 Metal dmg, 30s, 2 CD)
* Halcyon Mass / Burning Rain (Mass for AoE 30 Metal dmg + Metal Weakness, 31s, 3 CD) / (Rain for AoE 30 Fire dmg + Burn, 32s, 3 CD)
* Red Hot Metal (AoE 45 Fire dmg, 34s, 2 CD)

Recommended Runes: **3 Strength; 2 Strength 1 Speed**
Super Pandalf

Who is this man? He's so mysterious...

Pandalf, a nice wizard by day… and a superhero by night! If you need Super Pandalf, just call his name and he will come to your aid.

## Overview

Super Pandalf is one of the member of Epic Panda family and the superhero incarnation of Pandalf. He's bad.

### **Pros**

* Great speed
* AoE Haste
* Decent power

### **Cons**

* Bad life
* Generic movepool
* Very few, if not, no status effect on moves
* Unnecessary cooldowns on moves

## Recommended Moveset

* Leaf Choke (45 Nature dmg, 25s, 2CD)

* Prismatic Ray (45 Magic dmg, 29s, 2CD)

* Spores (AoE 25 Nature dmg, 37s, 2CD)

* Overload (AoE 25 Magic dmg, 37s, 2CD)
Money in the Bank I

Money in the Bank I was the 11th PPV in the ToWN chronology

The main event featured the first ever Money in the Bank Ladder Match

The PPV also featured four title matches as Sleepless Knights defended the tag titles against The Fellowship, Vega defending the UK title against Lil' Deew, Tobster and AWS Man having a North American Title Rematch in a Ladder Match, and T.D. Hart defending against Ali Rock
Rock Li-Sun

Suck Er Bal

Rock Li-Sun will do anything to win! He doesn't have enough time to train effectively so will employ dirty tactics if he has to.

## Overview

Rock Li Sun is one of the football monsters that doesn't list in the Monstergram and can only be seen in the Store. Like some Rock, he borrowed some moves from the original.

Pros

* Decent stats overall
* Medium Shield
* Small shield
* Dmg Reduction + Slow
* Stun
* Daze

Cons

* Bad trait
* Special only deal dmg to one
* No AoE move

## Recommended Moveset

* Heavy Suitcase (50 Fire dmg + Stun w/ 26s, 2 turn CD)
* Awesome save ( 40 Earth dmg + Small shield to itself / 19s, 1 turn CD)
* Red Devils (55 Earth dmg + Daze w/ 27s, no CD)
* Parked Bus ( Applies Medium Shield /16s, no CD)
XPug

Deck the halls with bones and treats! fa la la la

Christmas has arrived at Dr. Hazard's hideout, but no one seems to care. iPug is determined to create some Christmas atmosphere, so it has built a festive version of itself: xPug. Dr. Hazard won’t like it.

**Role: Attacker/Curser**

## Overview

xPug is a festive spin on iPug created by the latter, much to the indignation of Dr. Hazard. It functions identically to its creator, right down to having the same stats.

**Pros:**

* Great power and speed
* Good trait
* Good status effects
* AoE 15% Stamina removal + Stamina Leak
* Can breed a legendary monster (Super Dan)

**Cons:**

* Can be stun, freeze, possessed
* Average life
* Special is *extremely* situational ( xPug will die, but the enemies receive 90 AoE Thunder dmg)
* Mediocre stamina costs and cooldowns

## Recommended moveset

* Cluster PS-15 (AoE 40 Metal dmg + Poison, 30s, 3 CD)
* Cluster ST-45 (AoE 35 Metal dmg + 15% Stamina Removal + Stamina Leak, 30s, 3 CD)
* MEGATRON RX-1 (65 Metal dmg, 35s, 2 CD)
* Laser Cannon PR-50 / Laser Cannon DZ-25 (PR for 45 Thunder dmg + Precision, 26s, 1 CD) / (DZ for 35 Thunder dmg + Daze, 28s, 1 CD)

Recommended Runes: **3 Strength; 2 Strength, 1 Speed/Team Speed; 3 Team Speed/Speed**
Donaturtle

TMNT 80 years later

Slow but steady, this elder fighter has learned to maximize his movements. Knowing what to do before having to do it is a great advantage. He hates anchovies.

**Role: Attacker/Support**

## Overview

Donaturtle is an old Epic monster, but he is still good and well in the meta for beginners. He is a versatile monster that has great support moves along with some decent attack moves. Also, all of his moves (with 2 exceptions) have no cooldown! So you can just keep using his great moves over and over and over. His main gimmicks include Supporting, PER, and Stamina drain.

### **Pros**

* Good trait and life
* All of his moves, with 2 exceptions, have **no cooldown!** And the 2 exception moves have only **1 CD!**
* Great variety of status effects
* PER
* Stamina Drain
* Nice damage output. His special does **90 dmg**.
* Low stamina costs

### **Cons**

* Terrible Power
* No AoE moves
* Bad speed.

## Recommended Moveset

### Anchovy Hater

* Rokushabuko (60 Nature dmg w/ 20s, 0 CD)
* Focus Master (Double Dmg + Stamina Regeneration to one ally w/ 20s, 0 CD)
* Immaculate Cane (45 Water dmg + PER + Stamina Leak w/ 20s, 0 CD)
* Protection Pro (Shield + Regeneration to one ally w/ 17s, 0 CD)

Recommended Runes: **3 Team Speed**
Coldberus

Hellberus twins

There’s a frozen room in hell, especially designed by the Devil, where heat-loving sinners go. There they suffer unbearable cold for eternity. Coldberus guards this room to make sure that those souls never get out.

**Role: Attacker**

## Overview

Coldberus is the three headed dog and the water version of Hellberus. He has better skills and speed than Hellberus.

**Pros:**

* Has Stamina Removal and Freeze as an attacker
* Good trait
* Nice relic slots
* Mostly low cooldowns

**Cons:**

* Only one AoE move, which also has a 3-turn cooldown
* Bad stats
* Bland special

## Recommended Moveset

* Triple Bite (60 Dark dmg, 27s, 2 CD)
* Horror Walkers (50 Dark dmg + AoE Nightmares, 32s, 1 CD)
* Frozen Expiation (45 Water dmg + Freeze, 26s, 1 CD)
* Stamina Payment (AoE 40 Water dmg + 50% Stamina Drain, 33s, **3 CD**)

Recommended Runes: **3 Strength; 2 Strength, 1 Team Speed/Speed**

## Counters

* Light and Thunder monster, like Kaori, can pretty much take care of him.
* You can deny him as long as its not freeze.
Soap Sam

Oh who lives in a pineapple under the sea!

Sam used to be a cheerful sponge, but ever since he ingested toxic soap all he wants is to die. He suffers with every breath, so he picks on his enemies to provoke them so that they will attack him and kill him. No luck so far!

**Role: Attacker**

## Overview

Soap Sam is like a mutated version of SpongeBob Squarepants. Gimmicks includes messing with enemies' stamina.

Pros

* Great stats
* Many stamina removal moves
* Low cooldowns
* Self Stamina Regeneration with no CD

Cons

* Terrible trait
* Garbage relic slots
* Bland special
* *Tartar Sauce*, his only decent AoE move cost **35 stamina!**
* Repetitive moveset (nothing but stamina manipulation and nothing else)
* Mediocre damage output despite his high power stat

## Recommended Moveset

### Spongebob NegativePants

* Barnacles (45 Thunder dmg + 25% Stamina Drain, 26s, 1 CD)
* Tartar Sauce (AoE 35 Magic dmg + Stamina Leak, 35s, 1 CD)
* I'm Ready (40 Magic dmg + Self Stamina Regen, 26s, 0 CD)
* No Problem-O (50 Magic dmg + Self 20% Stamina Regen, 26s, 2 CD)

Recommended Runes: **3 Strength / Team Speed**

Recommended Relics: **2 Oblation Trap / Oblation Trap, Delayer Trap**

## Counters

* Any Earth/Nature attacker can take this thing. Primigenius is good for this, due to his elemental advantage. While he can remove his stamina, eventually he can spam *Fossil Rush* (which constantly regenerate him 20% of his health) and fend off his mediocre damage output.
Hydnora

Poison ivy on drugs:

Nature is Beauty, and Hydnora is the avatar of nature. Nature is also one of the most powerful forces of the Earth, so you can imagine how powerful Hydnora is...

**Role:Support**

## Overview

Hydnora is a good Nature monster that specializes in Healing and inflicting Poison and Damage Reduction to enemies, but she has some flaws, her trait is bad, she only Inflicts two negative effects, and her stamina costs are high.

**Pros:**

* Decent Power and Speed
* AoE Poison
* AoE Damage Reduction
* Low Cooldowns

**Cons:**

* Horrible life
* High stamina costs
* Bad trait
* Only does Damage Reduction and Poison

## Recommended Moveset

* Life Bloom (+35% Health [ally] + 25% Health [self], 30s, 2 CD)

* Healthy Grass (+35% Health +Team Regeneration, 35s, 2 CD)

* Toxic Nails (AoE 30 Nature dmg + Poison, **50s,** 2 CD)

* Choking Polen (40 Magic dmg + AoE Damage Reduction, **45s,** 2 CD)

Recommended runes: **2 Life; 1 Speed**
Eburwin

Casted for My Little Pony

Forget about all those cutesy fairy tale unicorns. Eburwin is not the kind of creature you will see galloping under a rainbow. We're talking about a solemn Light warrior that fight for justice to the end.

**Role: Support/Attacker**

## Overview

Eburwin, the metal unicorn. He has been blessed by an awesome skillset that makes a support good and viable, including *Horse Power*, adding to his great stats and relic slots. Though he is not without his flaws: He has an awful trait, which makes him vulnerable to any control aside from Total Blind (which is rare in this meta anyways), his special, while good, could be better, and his cooldowns. Overall, a great Epic to boot with.

**Pros:**

* Great stats overall
* Various supportive moves
* *Horse Power* is just amazing
* Good relic slots

**Cons:**

* Bad trait
* Special could be better
* Moderate cooldowns and stamina costs

## Recommended Moveset

#### Unicorn Wars

* Horse Soul (Team NER, 30s, 2 CD)
* Horse Power (Team Damage Boost + Precision + 15% Stamina Regen, 27s, **0 CD**)
* Magnetic Feathers (AoE 30 Metal dmg + Metal Weakness, 35s, 3 CD)
* Sharp Feathers / Brutal Goring (Feathers for 50 Metal dmg + Blind, 29s, 2 CD) / (Goring for 60 Metal dmg, 32s, 1 CD)

Recommended Runes: **3 Team Speed; 2 Team Speed, 1 Speed**

Recommended Relics: **2 Kinetik Amulets**

## Recommended Allies

* Though he can fit with basically any attacker + denier/ support builds, he is an amazing ally for Metal Attackers since not only he can buff them through *Horse Power*, but set them up with *Magnetic Feathers* as well.
* As said above, he pairs incredibly well with hard-hitting Metal Attackers, but special mention to Inknatius. It has loads of hard-hitting attack but an inability to buff itself, so *Magnetic Feathers* is a plentiful help to make it hit harder. He can also help with his stamina issues.
* As mentioned, he is vulnerable to many forms of Control. Noahrian is not only a great ally, but also a great synergy since he can also rectify the latter's flaws of lack of NER and buffing moves.

## Common Set-ups

* Eburwin / Noahrian or Ophiuchus or Bonnie Bark / Inknatius or Haku or Pandalfio - The order of the monster turn pool should be like this: Noah/Denier > Eburwin > Attacker >. Noah should use *Strange Things* first to resist any control that the enemy team may dish out. Then with Eburwin's turn, buff your attacker either with *Horse Power* or *Magnetic Feathers*. Otherwise, if you have negative effects that are problematic, use *Horse Soul*. Then finish it out with a heavy-hitting attack. If they are still standing, use one of Noah's AoE torture move to wind them down altogether.

## Counters

* Magic attackers can make a quick work of this metal unicorn. This includes Mothman, Postiguraf, and Kimmel's Gift.
* As his trait protects him from next to nothing, controlling him would be a good idea. Monsters such as Ophiuchus, Avaast, and Freeza are recommended.
Gold Relics Ranking

This is the Gold Relics Ranking. On this page, you'll find all Gold Relics ranked from S to F tier, based on their usefulness in battle at their max level.

**This Ranking is a Work-in-progress and the Rankings may not be accurate.**

**As you can see, we do not have all Relic pages. If you could make one that does not have a link, that would be Highly appreciated.**

## Unranked

* Friendship Shield
* Revitalizing Shield
* Brave Shield
* Ice-Breaking Greatsword
* Soul-Shattering Greatsword
* Supercharged Amulet
* Kinetik Amulet
* Armor of Duty
* Heavy Duty Armor
* Oblation Staff
* Revenge Staff
* Staff of Despair
* Healing Mask
* Exhausting Mask
* Fury Mask
* Great Healing Essence
* Comeback Essence
* Delayer Trap
* Oblation Trap
* Ice Trap
* Vitality Banner
* Charging Banner
* Flaming Amulet
* Ore Mask

S

* wip

A

* wip
WrestleMania II

ToWN WrestleMania II is the twentieth PPV in the ToWN Chronology.

The match was main evented by Lil' Deew challenging Tiger Mask VI for the ToWN Championship.

We also saw Angus Lee defend the United Kingdom Championship in an 8 man ladder match. J.P. Megami defiends the North American Championship against both of his fellow members of Those Actor Guys.

The Diamons Lovers defended their tag team championships against The Fellowship in a 3 on 2 handicap match.

Tag Team Partners Ryan Cutter and Insomnia face off one on one.

Also on the card was a Last Man Standing match between E.T. Vega and Zander along with the Andre the Giant Memorial Battle Royal

## Results

 Thomas Moore def. J.P. Megami (c) and Jack Finney
 Marty Sigh def. "Stone Wood" Steve Astus, Bookman, Tiger Andrews, SyK DeMoN, Haas Gotski, Cody Tobster, and Vice
 Tiger Mask VI def. Lil' Deew
Karasu

They weren't kidding when they called it a murder of crows

Silent, deadly and humble, this being has arrived in the New Kingdoms from the land of the Rising Sun. This straight-up warrior gets the upper hand in fights with his Ninjutsu.

**Role: Attacker**

## Overview

Karasu is a Thunder/Dark-type attacker and he is a ninja crow from the Rising Sun.

**Pros:**

* Great speed for an attacker
* Good Relic slots
* Mostly low cooldowns and stamina costs on moves
* Good trait

**Cons:**

* Bad Life and Power
* No AoE moves
* Mostly Dark-type moves, meaning he'll be weak against other Dark monsters

## Recommended Moveset

* Iga-Mono (30 Thunder dmg + Self Heal 20%, 17s, 0 CD)

* Ninjatõ with Pepper (45 Dark dmg + Stun, 20s, 1 CD)

* Wasabi Shuriken (**60** Dark dmg + Poison, 20s, 1 CD)

* Uchigatana Chop (55 Dark dmg + Nightmares 35s, 0 CD)

Recommended Runes: **2 Strength, 1 Team Speed; 3 Strength**

Recommended Relics: **Ice-Breaking Greatsword, Soul-Shattering Sword**
Duchess

Seriously, how can this be a woman

Rockin' royalty! The Duchess of Disaster, the Queen of Pain! Beware of flying magic rocks because that's her thing.

**Role:Tank/Attacker**

## Overview

Duchess is the second golem ever created in Monster legend (after Terracrank) with this being a tank-ish attacker no one will even dare to land a hit on it.

**Pros:**

* Great Speed
* Decent Special
* Can breed a legendary monster(Vadamagma)

**Cons:**

* Trait could be better
* AoE move is bad
* Horrible power
* Mediocre cooldowns and stamina costs

## Recommended moveset

* Rock Shower (70 Earth dmg, 35s, 1 CD)

* Mass Shield (Applies shield to all allies, 35s, **4 CD**)

* Stunning Strike/ Prismatic Ray (Strike for 25 Physical dmg + Stun, 25s, 2 CD)/ ( Ray for 45 Magic dmg, 29s, 2 CD)

* Arcane Orbs/ Earthquake ( Orb for AoE 25 Magic dmg, 37s, 2 CD) / ( Earthquake for AoE 25 Earth dmg, 37s, 2 CD)