Shrine of Light

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**Shrine of Light** is one of the three dungeons in Mysterious Sanctuary. Its main purpose is to offer equipment for your guardians.

## General Information

The Dungeon consists of two stages, one being a mini-boss-stage and the other a boss stage.

Apollon is the dungeon boss who is accompanied by two gimmicks. Both gimmicks serve as buffers for Apollon, providing a 50% damage increase buff and a 5-Turn Heal over Time.

## Strategy Guide

When dealing with Apollon it's mainly dealing with raw high damage.

### Apollon's skills

Skill 1: One-hit skill that hits everyone and applies a Defense-Break for two turns in a 3x4 rectangle in front of Apollon leaving out the outer tiles.

Skill 2: One-hit skill that hits everyone in a triangular shape in front of Apollon dealing damage proportionate to the guardians max hp.

Skill 3: Multi-hit skill that hits everyone and ignores defense. Damage is proportionate to the number of your dead guardians.

Passive: Increases Apollon's attack every turn.

### Strategy

There are basically two options: Either you go with a physical damage team or with DoTs and bombs.

It is recommended to have several buffs and debuffs to avoid being oneshotted. In terms of survivability attack break and damage-break are the main part here. Depending on how well you survive, you can add crit-rate reduction and crit damage reduction. In addition to these stat debuffs, either a healblock or a buff-remove will help a lot. On your team a defense-buff and defense-penetration-protection should be applied.

Generally for the important debuffs it is recommended to be applied through skill 1 as it will proc with pincer-attack.

#### The Physical Team

The physical team should include a defense-break. Furthermore an attack buff and critical damage buff are vital to provide enough damage since Apollon will get a little stronger every turn.

Generally a physical team will be faster.

#### The DoT Team

The DoT team is more of a budget version since you do not have to care about any offensive stats except for Accuracy which should be around 40-60% to reliably apply the DoTs. Notable DoT-applying units are:

Hwaryong

(Knight) Sarin

Anyone else with a DoT on skill 1.

Generally a DoT team will be easier to gear and safer in the beginning. Mind that you dont need a defense-break but still profit from a take increased damage debuff which adds another 30% damage to your DoTs:

2,5% \* 1,3 = 3,25%.

#### Setup

Setting up your units is a major part of defeating Apollon. Bring two Bishops since there are two tiles that are only hit by Apollon's skill 3. The other directions will always be hit by 2 of 3 skills while in attack range with the king direction being an exception as it will always be hit by all 3 of Apollons skills.

Thus a setup shouldn't include king as long as the respective guardian cannot survive all three skills.

#### Generally notable units

Bishop Langmar: Provides four of the recommended buffs/ debuffs and comes with a nice amount bulkiness.

Knight Finn: Buff remove on Skill 1, Low cooldown Buff on Skill 3 and some decent damage on Skill 2.

Rook Edele: Def Break on Skill 1 and some serious healing capabilities.

Rook Hwaryong: DoT + Healblock on Skill 1 and provides continuous heal on Skill 3.

Any direction of Soulless: Provides the most important Debuffs (ATK & DMG) on Skill 1. Basically replaces Langmar and the ATK-Breaker.

## Rewards

With Apollon being the easiest of mysterious sanctuary's dungeons the equipment sets have the least value. Click here for the calculation.

Generally it's advisable to push to floor 7 since 3 Star equipments don't drop anymore from there on.

The exact odds for the different stars of equipment are still being calculated.

Floor 7: 4 Star - 6 Star equipment

Floor 10: 5 Star - 6 Star equipment