Sanae Kochiya (Gensokyo Reloaded)

*This article is about Sanae's appearance in* Touhou: Gensokyo Reloaded*. For the character in other contexts, see Sanae Kochiya.*

## Movelist

### **Normals**

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90
 **Properties** |  (Trip)

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90

### **Command Moves**

 **P1 Power Gain** | 80
 **Properties** | Does not make contact with opponents in hitstun or blockstun.

 **P1 Power Gain** | 80

 **P1 Power Gain** | 80
 **Properties** | Requires and uses a full Kanako gauge.Kanako disappears if Sanae is hit.Projectile direction and velocity can be influenced with *Wind Summon*, but only when the projectile first starts moving.Kanako gauge takes 2 seconds to recharge once Kanako has fully disappeared.

 **P1 Power Gain** | 30x3
 **Properties** | Requires and uses a full Suwako gauge.Suwako disappears if she is hit with a projectile, or if Sanae is hit.Can only hit up to three times.Suwako gauge takes 2 seconds to recharge once Suwako has fully disappeared.

 **P1 Power Gain** | 40x3
 **Properties** | Has a height restriction of 50 units from the ground.[  ] on contact to make Sanae hop backwards.Can be used again if the move hits, up to a maximum of three times.Cannot be used again if the move is blocked and Sanae hasn't landed yet.

 **Guard Type** | N/A
 **P1 Power Gain** | N/A
 **Properties** | Cannot be used if Sanae is in hitstun or blockstun, or if a superpause is active.Requires and uses a third of the wind gauge.Activates *Wind Call*.Alters the trajectories and velocities of certain projectiles.Alters the direction Sanae travels if active when she starts moving during *Wind Goddess ~ Thrust*.Moves the Suwako bubble spawned from *Earth Goddess ~ Shield*.

### **Specials**

 **Hit Damage** | 80
 **P1 Power Gain** | -1000
 **Properties** | Cannot cause a K.O.

 **Notes on Frame Data** | Startup invulnerability 1f~20f.

 **Properties** | Spawns an inactive projectile that becomes active when *Wind Summon* is used.Projectile spawn location varies with button pressed.Projectile's direction of travel adheres to the wind's direction.Can only hit up to three times.

 **Notes on Frame Data** | Inactive projectile spawn: 11f.Earliest projectile can become active: 25f.

 **P1 Power Gain** | Packet: 20 / 0 Good, Great, & Bad Luck: 60Poor Luck: 6x10
 **Properties** | Good & Poor Luck: Great Luck: Bad Luck: \*Poor Luck: makes contact with SanaeSpawns a packet that becomes the attack that was displayed in the bomb gauge upon the move's activation when it makes contact with the opponent or ground.Initial packet trajectory varies with button pressed.Packet's trajectory can be altered with *Wind Summon*.

 **Properties** | Requires and uses a full Kanako gauge.Direction and velocity can be influenced with *Wind Summon*, but only when Sanae first starts moving.Becomes the ground version if Sanae lands during the attack.Kanako gauge takes 2.75 seconds to recharge once Kanako has fully disappeared.

 **Properties** |  version: Requires and uses a full Kanako gauge.Projectile spawn locations vary with button pressed.Kanako gauge takes 2.5 seconds to recharge once Kanako has fully disappeared.

 **Properties** | Requires and uses a full Swuako gauge.Suwako spawns as a trap that activates when an opponent gets close to her, or if   is input while the trap is active.Suwako spawn location varies with button pressed.Suwako can only hit up to 3 times.Suwako disappears if Sanae is hit.Suwako gauge takes 3 seconds to recharge once Suwako has fully disappeared.

 **Guard Type** | N/A
 **P1 Power Gain** | N/A
 **Properties** | Requires and uses a full Swuako gauge.Suwako spawns as a shield that gives Sanae melee and projectile invulnerability if she's covered by it.Suwako disappears if the shield takes over 200 damage or 231 frames have passed.Suwako gauge takes 2.5 seconds to recharge once Suwako has fully disappeared.

 **Notes on Frame Data** | Shield becomes active 6f after Sanae has returned to idle.

 **Properties** |  version:  version: \*Spawns a packet that becomes a moving trap on contact with the ground, which activates when an opponent gets close to it.Initial trap velocity varies with button pressed.Packet trajectory and trap velocity can be altered with *Wind Summon*.Using this move again while its projectile is still active will destroy the projectile and spawn a new one.

### **Spell Cards**

 **P1 Power Gain** | -1000
 **Properties** | \*Projectile direction and velocity can be altered with *Wind Summon*.

 **P1 Power Gain** | -1000

 **Notes on Frame Data** | Startup invulnerability 1f~24f.

### **Last Words**

 **P1 Power Gain** | -3000
 **Properties** | *Miracle "Night of the Supernova Storm"* must be selected at the beginning of the match.Does not make contact with grounded opponents.Attack's damage is not affected by proration.

 **P1 Power Gain** | -3000
 **Properties** | *Sea Opening "Moses' Miracle"* must be selected at the beginning of the match.Attack's damage is not affected by proration.

 **Notes on Frame Data** | Startup invulnerability 1f~65f.