V0.1 (Plus)

## Version 0.1

**Version 0.1** is the first version of *Baldi's Basics Plus*. It was released on June 12, 2020.

## Characters

### Baldi

 His "countdown" ("*987654321!*") and "*Ready or not, here I come!"* sounds were missing when he tried to chase the player.
 There were only five praising quotes and they also sounded different.
 Baldi's description in the Principal's office had a misspelled word.
 Baldi's "*Woah, I think you might be smarter than me!*" caption had missing words.

### Playtime

 She could play while the player was in a blue locker.
 The text would not appear for playing Playtime's jump rope.
 The player could not look back while jumping the rope.
 The player could not move while jumping the rope.

### Principal of the Thing

 Principal of the Thing would not send It's a Bully to detention.
 While he moves faster towards the player after using the Principal Whistle, he would return to the normal speed when something or someone was hindering his path.
 The caption color for "*Don't worry, I'm coming!*" was white instead of blue.
 There were only three scolding quotes.
 He could spawn in any room or hallway, not only his office.

### Arts and Crafters

 His teleporting would be determined after he started "attacking".

### It's a Bully

 In the Grapple Challenge, he could steal a Grappling Hook in the first slot and let the player pass if they only had this item in their inventory. (Applied since V0.3.3)

### Gotta Sweep

 He would appear in the farm field trip.
 There was a grammatical error in his description in the Principal's office.

### Chalkles

 He did not have a fade-in effect when he is about to pop out from the chalkboard.

### Beans

 He would still spit bubble gum even if the player was wearing a Faculty Nametag.
 He was not immune to conveyor belts.
 His bubble gum overlay was still seen when opening an advanced map.

### Mrs. Pomp

 She gave 4 minutes to reach her classroom instead of 2.
 She was not immune to conveyor belts.
 She could make the player unable to move if they enters her classroom while she is angry. However, when she enters her classroom, she did not close and lock every door of the room.
 After she reminded the player, she would walk to her classroom instead of running.
 The caption of the stomp sound lasted 0.6 seconds.

## Locations

### Gotta Sweep's closet

 Endless Mode's Random option still used the placeholder textures.

### Johnny's Store

 The price of the map fill for floor 1 and 2 were 200 and 250 YTPs respectively.
 The coughing noise played more often.
 There were no transitions while loading or entering Johnny's Store.

### Quarter

 There would be no noise when the Quarter was used.

### WD-NoSquee

 WD-NoSquee's uses would be reduced when other characters open the door it was used on.
 WD-NoSquee uses would also be reduced when the player clicks on an open or locked door.

### Safety Scissors

 The Safety Scissors could not cut 1st Prize's wires.
 The description only mentioned that it could cut "very specific things", rather than the objects themselves.

### Portal Poster

 Only the player could pass through the Portal Poster.

### Faculty Nametag

 Beans and Chalkles were not tricked by it.
 Rarely, the Faculty Nametag's effect still lasts even when the rotating tag image disappears.

### Grappling Hook

 Icon was very different.
 The player could replace this item to another item in the Grapple Challenge.

### Notebooks

 The notebook icon did not appear when a notebook respawned in Endless Mode.
 A regular notebook did not give You Thought Points.
 All notebooks were green.

## Structures

### Elevator

 Pre-generated maps used the old design and sounds.
 The elevator could spawn in the playground.

### Baldi's Math Machine

 When the player used a wrong number balloon on Baldi's Math Machine, it reduced 5 You Thought Points and the rest of the balloons would not pop. Additionally, it did not spit out a notebook.
 The audio when the player inserts the correct number balloon was Baldi's "*WOW!*" voice line.
 Pre-generated maps used the old design and sound.
 Baldi's Math Machine would not show bonus questions when all notebooks were collected.

### Lockers

 The textures were flipped upside down.
 Stamina could not be recovered in the blue lockers. The same goes while teleporting by using a Dangerous Teleporter or via a whirlpool.
 The game went into noclip mode after hiding in a blue locker and exiting it. It happened after quitting the level while in the blue locker, being sucked in the whirlpool, or teleporting.

### Roto-hall

 If using a Grappling Hook on the roto-hall, it would pass through the roto-hall's obstacle part. Then, the Grappling Hook would hook up to another surface, and eventually, it would snap.

## Random events

### Flood

 There were more whirlpools.
 There were no sound and caption for whirlpools.

### Party

 The caption for the party music was missing.
 The caption was not located at the Principal's office.

### Gravity Chaos

 The time range was longer. Also, NPCs would still try to interact with the player, but they kept moving around the player while oriented opposite.

## Game mechanics

### Controls

 There was an action key for "Jump" for playing Playtime's minigame. This action is now performed by pressing the "Interact" action key.
 There was only a control mapper for the gameplay.

### Map

 The advanced map's background was transparent in Endless Mode - Medium and the challenges.
 Color of the map lines of the windows depended on the location it is in.
 The controls for zooming in and out of the advanced map could not be customized.

### Pause menu

 The You Can Think Pad layout was zoomed in before the pause menu is featured.

### Stamina

 The stamina meter was just a plain bar.
 The stamina was featured as green or red bar. The red part of the bar meant depleted stamina.

### Captions

 When Beans says "*Hooka a-chew, I'mma chewin' mah gun. Booka, a-too, It's tons o'fum... Er, fun!*", the word "gum" is misspelled as "gun".
 Playtime's music, the party music, and the conveyor belt did not have captions.
 Captions were still featured when pausing the game.
 Originally called "Subtitles".

## Field trips

### Farm

 There were no proper captions for animals.

## World development

### Level generator

 Rarely, a hallway could connect to inside of the elevator (null tile).

### Seeds

 Entering "-" into a seed field would crash the game.

## Modes

### Challenge Mode

#### Stealthy Challenge

 There was a door to the Principal's office and all faculty rooms can be accessed.

## Unimplemented features

### Characters

* Johnny (prior to V0.2)
* 1st Prize (prior to V0.2.1)
* Dr. Reflex (prior to V0.4)

### Locations

* Johnny's Store (prior to V0.2)
* Baldi's Office (prior to V0.3)
* Light Test Room (prior to V0.3.8, only accessed through UnityExplorer)

### Random events

* Gravity Chaos (prior to V0.2)
* Lights-out (Not added yet)

### Field trips

* Water treatment plant (Not added yet)
* Wild west (Not added yet)

### Mechanics

* Achievements (Not added yet)
* Save and Continue (prior to V0.3)
* Random ambience (prior to V0.3.3)