Brydd Hjarta

a.k.a. Jor The Emberwrought

## Character Sheet

male dragon-blooded, giant-blooded human lokian beguiler 1 / jormungian transmuter 1 / human paragon 3 / ultimate magus 10 / archmage 4 (ECL 19)
CN large humanoid (human, dragon-blooded, giant-blooded), 7'11", 410 lbs.
**XP:** 172,111 / 190,000
**Init** +16+2DEX+1LuckStone+4ImprovedInitiative+4UnicornHeart+5Nerveskitter; **Senses** listen +1, spot +1
**Languages** common, ancient/elven, giant, dwarven, draconic, primordial (ignan), one-god common, adogit

**AC** 27-1Size+4Natl+2Dex+2Def+6Arm+4Shi, touch 13-1Size+2Dex+2Defl, flat-footed 25-1Size+4Nat+2Defl+6Arm+4Shi
**HP** 137/137+107+30HeartOfEarth, (1d6+1d4+3d8+11d4[,,,3,4,4,4,4,3,3]+38)
**Fort** +15+6+2CON+1LuckStone+6SuperiorResistance **Ref** +15+6+2DEX+1LuckStone+6SuperiorResistance, **Will** +20+13+1LuckStone+6SuperiorResistance

**Speed** Land 70+30+30UnicornHeart+10HeartOfFire, Swim 70=LandHeartOfWater, Fly 50+40OverlandFlight+10HeartOfAir, Burrow 0'
**Reach** 10'
**Melee** +12/+7+10/+4+3STR-1Large
**Ranged** +11/+6+10/+4+2DEX-1Large
**Base Atk** +10/+5; **Grapple** +17+10+3STR+4Large

**Abilities** Str 17, Dex 14, Con 14, Int 29+23+6HeadbandOfIntellect, Wis 10, Cha 17

**Spell-like Abilities**
      See Invisibility (Permanent)

**Supernatural Abilities**
      Arcane Reach
      Master of Elements
      Master of Shaping
      Spell Power (1x)

**Extraordinary Abilities**
      Armored Mage
      Trapfinding
      Eidetic Spellcaster
      Water Breathing (continuous)
      Water BreathingHeartOfWater
      Low-Light Vision (4xHuman)Dragonsight
      Normal Vision (2xHuman)Dragonsight
      Darkvision 60'Racial
      Darkvision 210'(CLx10')Dragonsight
      Blindsense 105'(CLx5')Dragonsight
      Immune to poison and compulsion and charm spells or effectUnicornBlood

**Other**
      +8 to resist bull rush, overrun, trip attackHeartOfEarth      resistance to fire 20HeartOfFire
      Immune to extra damage from critical hits and sneak attacks(HeartOfAir+Water+Earth+Fire)
      light fortification(2 of HeartOfAir/Water/Earth/Fire)
      magic circle against evil(UnicornHeart+Blood)      Burn Heart of Air - feather fall, immediate, 1r/CL
      Burn Heart of Water - freedom of movement, swift, 1r/CL
      Burn Heart of Earth - stoneskin, swift, 1r/CL
      Burn Heart of Fire - fire shield (fire protection only), swift, 1r/CL
      Burn Unicorn Heart - modified dimension door
      Burn Unicorn Blood - bestow +15 Max HP to willing creature non-self

#### Feats

Chain Spell,
Draconic Bloodline,
Empower Spell,
Eschew Materials,
Extend Spell,
Iron Will,
Practiced Spellcaster,
Quicken Spell,
Skill Focus (Spellcraft),
Spell Focus (Illusion),
Spell Focus (Transmutation),
Spell Mastery,
Summon Elemental,
Uncanny Forethought

#### Skills

Appraise +11+1Culture+9INT+1LuckStone,
Balance +9+2DEX+2Tumble+1LuckStone+4UnicornHeart,
Bluff +12+8+3CHA+1LuckStone
Climb +8+3STR+1LuckStone+4UnicornHeart,
Concentration +29+22+2CON+1LuckStone+4UnicornHeart,
Craft +10+9INT+1LuckStone (Tattoo +11+1Culture+9INT+1LuckStone ),
Diplomacy +10+4+2Bluff+3CHA+1LuckStone, Disable Device +11+1+9INT+1LuckStone,
Disguise +4+3CHA+1LuckStone,
Escape Artist +12+2DEX+1LuckStone+5HeartOfWater+4UnicornHeart,
Forgery +10+9INT+1LuckStone,
Gather Information +6+2Knowledge(Local)+3CHA+1LuckStone,
Handle Animal +5+1+3CHA+1LuckStone,
Heal +1+1LuckStone,
Hide +7+2DEX+1LuckStone+4UnicornHeart,
Intimidate +6+2Bluff+3CHA+1LuckStone,
Jump +36+2Tumble+3STR+16LandSpeed+1LuckStone+10HeartOfAir+4UnicornHeart,
Knowledge (Arcana) +32+22+9INT+1LuckStone,
Knowledge (Architecture/Engineering) +11+1+9INT+1LuckStone,
Knowledge (Dungeoneering) +13+3+9INT+1LuckStone,
Knowledge (Geography) +11+1+9INT+1LuckStone,
Knowledge (History) +11+1+9INT+1LuckStone,
Knowledge (Local) +18+8+9INT+1LuckStone,
Knowledge (Nature) +19+9+9INT+1LuckStone,
Knowledge (Nobility/Royalty) +11+1+9INT+1LuckStone,
Knowledge (Religion) +15+5+9INT+1LuckStone,
Knowledge (The Planes) +13+3+9INT+1LuckStone,
Listen +1+1LuckStone,
Move Silently +7+2DEX+1LuckStone+4UnicornHeart,
Open Lock +8+1+2DEX+1LuckStone+4UnicornHeart,
Perform +4+3CHA+1LuckStone,
Ride +7+2DEX+1LuckStone+4UnicornHeart,
Search +10+9INT+1LuckStone,
Sense Motive +1+1LuckStone,
Sleight of Hand +17+8+2Bluff+2DEX+1LuckStone+4UnicornHeart,
Spellcraft +37+22+2Knowledge(Arcana)+3SkillFocus+9INT+1LuckStone,
Spot +1+1LuckStone,
Survival +1+1LuckStone,
Swim +17+1Culture+3STR+1LuckStone+8HeartOfWater+4UnicornHeart,
Tumble +23+16+2DEX+1LuckStone+4UnicornHeart,
Use Magic Device +26+22+3CHA+1LuckStone,
Use Rope +7+2DEX+1LuckStone+4UnicornHeart

#### Skill Tricks

Back On Your Feet, Collector of Stories, Conceal Spellcasting, False Theurgy

#### Proficiencies

Simple Weapon Proficiency (All), Hand Crossbow, Rapier, Shortbow, Short Sword, Light Armor, Warhammer

#### **Beguiler Spells Known**

Spells Known Level 8, Caster Level 16

#### **Wizard Spells Known**

Spells Known Level 17, Caster Level 22

 acid splash, amaneunis, arcane mark, caltrops, detect ghost, detect poison, disrupt ectoplasm, disrupt undead, launch bolt, launch item, mage hand, mending, no light, preserve ectoplasm, preserve organ, prestidigitation, repair minor damage, resistance, silent portal, slash tongue, stick, touch of fatigue, unnerving gaze, [Beguiler Spells]

 alarm, alustriel's banner, ancient knowledge, appraising touch, benign transposition, bestow wound, buzzing bee, combat readiness, comprehend languages*racial*, dead end, detect dragonblood, discern bloodline, ectoplasmic armor, endure elements, enlarge person, erase, feather fall, fetid breath, friendly face, grease, hoard gullet, hold portal, horrible taste, identify, instant diversion, ironguts, know protections, lesser orb of fire, locate city, locate water, nerveskitter, nystul's magical aura, protection from winged flyers, ray of clumsiness, ray of enfeeblement, scholar's touch, sea legs, serene visage, shield, spontaneous search, suspend disease, true casting, unfailing terrain, ventriloquism, wall of smoke, wave blessing, [Beguiler Spells]

 allied footsteps, alter self, arcane turmoil, attentive alarm, baleful transposition, bear's endurance, blindness/deafness, cat's grace, create magic tattoo, darkvision*racial*, deflect, dimension hop, dimension leap, dragoneye rune, ghost touch armor, greater slide, heart of air, heroics, levitate, locate object, misrepresent alignment, protection from arrows, quick potion, rope trick, speak to allies, stormrunner's ward, tern's persistence, undeniable gravity, web, whispercast, wraithstrike [Beguiler Spells]

 alter fortuneSpell Mastery, deeper darkvision, disobedience, fly, greater mage armor, greater magic weapon, greater mighty wallop, heart of water, keen edge, permeable formSpell Mastery, protection from energy*racial*, shrink item, sleet storm, spiderskin (color draconic), stinking cloud, tongues, unluckSpell Mastery, vampiric touch [Beguiler Spells]

 assay spell resistance*Spell Mastery*, bestow curse, celerity*Spell Mastery*, dimension door, enervation, greater resistance, heart of earth, rary's mnemonic enhancer, orb of force*racial*, perfect summons, remove curse, scrying, secure shelter, shadow conjuration, spell enhancer, treasure scent, [Beguiler Spells]

 greater shadow evocation, mind blank*racial*, moment of prescience, summon monster VIII, TBD

 detonate*racial*, time stop, TBD

## **Possessions**

### **Body Slots**

*Head:* Headband of Intellect +6

*Face:* None

*Neck/Throat:* None
*Torso:* none

*Body:* Peasant's Clothes,

*Waist:* Healing Belt (3 charges/day, 1: 2d8, 2: 3d8, 3: 4d8): 3

*Shoulders:* Leiptr

*Arms/Wrists:* None

*Hands:*

*Ring 1:* Ring of Protection +3 (AC Deflection)

*Ring 2:*

*Ring Other:* Modest Ring, Ring of Surtshiller, Ring of Nygaar

### Handy Haversack (Two Side Pouches @ 2 ft3/20 lbs., Main Pouch @ 8 ft3/80 lbs.)

* Coin: CP 0, SP 103, GP 1642, PP 0
* Gems: 1 (900 gp), Aquamarine (500 gp), Violet Garnet (300 gp), Carnelian (50 gp), Chrysoberyl (50 gp), Jasper (50 gp), Rock Crystal (50 gp), diamonds (1000 gp) x2
* Diamondshard "Dickhead" Coins (silver with gold rim, worth 200 gp): 1
* Material Components:
	+ Small Eye Agate (10 gp) [Bestow Wounds], Qty: 20
	+ Small doll replica of Jor (5 gp) [Project Image], Qty: 10
* Boulder, 2000 lbs. [Cloth, Shrink Item], Qty: 5

* Tome of Worldly Memory (1500 gp)
	+ +5 competence bonus to single Knowledge check, 3/day, requires book study book for 1 standard action if you have 5+ ranks in the Knowledge, 1 minute otherwise
* Wand of Lesser Vigor (CL1): 25
* Wand of Resurgence (CL1): 50
* Eternal Wand of Benign Transposition (CL1, 2/day): 2 (Heida has it.)
* Eternal Wand of Spectral Hand (CL3, 2/day): 2
* Pearl of Power (2nd level, Strong transmutation)
* Masterwork Potion Belt (drink is free action, up to 10 slots):
	+ Potion of Nondetection (CL 5)
	+ Potion of CMW (2d8+10)
	+ Potion of CMW (2d8+10)
	+ Potion of Protection from Evil (CL3)
	+ Potion Vial of Water [Quick Potion]: 3
	+ Remove Paralysis: 1
	+ Remove Curse: 1
	+ Neutralize Poison: 1
* Warhammer, Steel
* Material Components:
	+ Pearl (100 gp) [Identify], Qty: 2
	+ Tattoo Inks (100 gp) [Create Magic Tattoo], Qty: 16
	+ Tattoo Ink Ingredients (100 gp) [Create Magic Tattoo], Qty: 14
* Arcane Focii:
	+ Bird feather [Fly]
	+ Small, straight piece of iron [Hold Person]
	+ One copper piece [Detect Thoughts]
	+ Tiny bag and small candle [Summon Monster]
	+ Small Prism [Blinding Color Surge]
	+ Small leather loop [Levitate]
	+ Piece of turtle shell [Protection from Arrows]
	+ Piece of cured leather [Mage Armor]
	+ Small horn [Clairaudience]
	+ Glass eye [Clairvoyance]
	+ Tiny bell and piece of fine silver wire [Alarm/Attentive Alarm]
	+ Tattoo needles [Create Magic Tattoo]
	+ Forked twig [Locate Object]
	+ Ivory plaque, 100 gp [Rary's Mnemonic Enhancer, Ancient Knowledge]
	+ Four ivory strips in a rectangle [Vision]
	+ Miniature, wavy, distorted reflection mirror (25 gp) [Misrepresent Alignment]
	+ Finely wrought, highly polished silver mirror 2' x 4' (1000 gp) [Scrying]
* Potions:
	+ Vials of Water [Quick Potion]: 7
	+ Vanvalor's Milk (2d10 healing, half as drunk as Heidrun's): 3
	+ (see potion belt for more)

### Bag of Holding (1000 lbs.)

#### Personal:

		- Scroll of Brisingamen (Freja site)
		- Scroll for Son's Ceremony from Freja's Hero,
		- A few pages, ink vial, quill
		- Spellbook (Lucius the Blue)
		- Parchment in Umbrian common
		- Wanted posters for Brydd/Esbjorn/Vungar/Heida,
		- Parchment Map from Harald

* *Other:*
	+ Stone of Good Luck (20000 gp)
	+ Gem of Shocking +1d6, +1d10 crit (6000 gp)
	+ Rope 20', Torches (x3)
	+ Everfull Mug (12 oz. water/ale 3/day), Everlasting Rations (Pouch, food for day), Magic Bedroll (endure element while inside, heal +1 HP/L w/8hr sleep)
	+ Blessed Bandages (x3)
	+ Chains and Manacles (Used in Brydd's torture by Gunhild and Pain)
	+ Small Chest locked with key (2019-09-20) with one-god common letter and Order from "His Holiness", Knights of the Flaming Star, his sacred mission is to guard the heir and convert the heathens
	+ Longspear, Bronze
	+ Artisan Tools, Masterwork [Alchemy]
	+ Art:
		- Silver Comb (300 gp)
		- 1 Silver 5000 year old dwarves beard ring (X gp)
		- Gold Ring from Dwarven Ghoul named Tunnerworm (50 gp)
		- Dragonscale Shoes Inlaid with Silver (1300 gp)
		- 300 gp gold bracelets from demon
	+ Waste Material:
		- Ash (2 lbs.) from bodies that include the Gormi Goutison and a fire drake,
		- Muspelheim Volcanic Rock and Ash (20 lbs.),
		- Ancient Dwarven Bone Dust (1 lbs.)

#### Group Owned

* From the Fire Giants and Pit Fiend
	+ Giant half plate (29)
	+ Giant greatsowrd (29)
	+ Potions
		- Spider Climb
* Fang
	+ White fox fur cloak (magical) - Cloak of Resistance +4
	+ Ring (magical) - Ring of Protection +2
	+ Necklace of Blue Garnets - Dimension Door 1/day (CL 7), and very very valuable (need appraise) -
	+ Bag of gold dust (200 gp) - Spell is
	+ Polished silver mirror (1500 gp) - Spell is
	+ Statue of herself (ivory and jade, 2200 gp) - Spell is
	+ Ruby dust (1500 gp) - Spell is...
	+ Ruby lens in a gold loop (magical) - True Seeing 1/day (CL 11) - (Irrian)
* Citadel Fight
	+ Masterwork Chain Shirts, Iron (Frost Giant), x20
	+ Masterwork battle axes, Iron (Frost Giant), x20
* Heida
	+ Displacement (1)
	+ Spider Climb (1)
	+ Haste (1)
	+ Tongues (1)
	+ Magic Vestment +5 (1)

* Irrian
	+ Shield of Faith +4 (2)
	+ Gaseous Form (1)
* Sell
	+ Greater Magic Weapon +5 (1)
* From Druegar Dwarves
	+ ~~Dwarven black fire ring (faint evocation, heat no light),~~
	+ Hel unholy symbols
* Fire Giant Battle
	+ ~~Ring of Regeneration (1 HP/characterLevel/hour), regrow limbs, etc., only for damage taken while wearing the ring~~
	+ ~~Half Plate, large, iron (100 lbs, 1200 gp value) x8~~
	+ ~~Great Sword, Large, iron (16 lbs, XXX gp value) x7~~
* Demon Fight
	+ ~~2 300 gp gold braceletss~~
	+ ~~2 200 gp silver rings~~
	+ 1 5000 gp bracelet of adamantine
* Plant mound and dark elf fight
	+ ~~+1 longsword (3x)~~
	+ ~~+1 composite Longbow (2x)~~
* ~~Spider Queen~~
	+ ~~Ruby Gem (8,000 gp)~~ Nygaar is holding it
* Roc Battle
	+ Roc talons x8

#### Undecided Owner

* ~~Silver raven: https://www.d20srd.org/srd/magicItems/wondrousItems.htm#silverRaven~~

## **Background**

**What is the physical description of you character (height, weight, hair, eyes etc.)?**

Just over 6' tall, robust build at just under 200 lbs. Hair is thin and a light brown, one eye appears to have been lost and healed over, and other eye appears to be light green, almost yellow, although hard to tell because he has dark eye paint. Those that have been around him a while will see that it never washes off, and he is never seen putting it on, so probably a tattoo. Especially given that the rest of his body is covered in a variety of other tattoos.

**What is your personal storyline goal for your character?**

Brydd will always be driven in part by his tough upbringing, and so having wealth and ensuring he is not starving, suffering, etc. is always on his mind.

**In your own words describe the personality of your character:**

Brydd typically comes across as a bit aloof, dismissive, sometimes even mocking of others. However, he would help someone in need, and sympathizes with the less fortunate, having been there himself. In cases where action is called for, he won't hesitate, as that is part of how he has survived this long.

**How does your character deal with conflict and change?**

Change is no big deal...story of his life. Conflict is dealt with decisively. Brydd knows it's often less costly to negotiate or bluff your way out of potential conflict, but when it becomes clear that isn't an option, he will resort to conflict, and even initiate it once he believes it's inevitable in order to get the drop on his opponents.

**Who else is important in your character's life?**

Brydd would like to know where his sister is, and that she's alright. His female companion, Iona, is probably the person closest to him.

**How old is your character?**

Early 20s.

**Are your parents still alive?**

No, they died when I was 7 years old.

**Who raised you after your parents died?**

I did, through my talents and wits.

**Do you have any siblings?**

An older sister, Eydis. No idea where she is, haven't seen her in years.

**Is your character married?**

No. He has a female companion of sorts, Iona, who lives a similarly tough life to him. He sees her off and on, but sometimes it's months between visits. He provides for her where he can.

**Does your character have children?**

No.

**What social class is your character from?**

Low. He's clanless.

**How did your character get started in their chosen class?**

Natural arcane ability was very strong from an early age. Brydd has made his way in life mostly on the strength of those raw skills, oftentimes selling his basic spellcasting services.

**Does your character have any significant personal items?**

No.

**Is your character religious?**

The gods exist, and interacting with them through prayer, sacrifices, etc. is just something one can do. Brydd sees them as powerful beings in the world, without any divine reverence or fervor beyond the practicality of living. He is sort of dismissive of their politics and issues, but respectful nonetheless.

**Is your character guided by a prophecy?**

No. He believes in the main prophecies of our culture, i.e. about the coming of Ragnorak. But none guide him personally.

**What is your character’s view on magic?**

I'm lucky I'm good at it. I probably would not have survived up to now without it. It certainly seems to be one of the most powerful things around to him, although his understanding of that sentiment is fairly shallow at this point.

**Has your character ever served in the military?**

No.

**Has your character ever had a profession?**

No.

**How did your character meet his current adventuring companions?**

In the course of selling his arcane services ad hoc, he was hired by *Esbjörn Sigvardson*'s father many times, mostly to help Esbjörn attend to his tasks. This meant providing arcane protection to him, serving as translator or messenger when needed, and employing his strong negotiation and persuasive capabilities. During many years of this intermittent work, Esbjörn and Brydd have become friendly, respectful, and trusting of each other.

**Has your character ever crossed anyone?**

Brydd thinks that it is usually not a good idea to ruin your reputation, but it has probably happened a few times...

**Does your character have any enemies?**

For taking his eye and torturing him, Gunhild the Hag of the Geat clan and an Umbrian torturer who called himself "Pain." Their visage, their voice, even their scent are burned into his memory to serve him should a chance for revenge arise. Otherwise, not so much. He generally has contempt for many things, including proper Seron culture, the One God, the old gods, etc. But no nemeses.

**How important is the accumulation of wealth?**

Important. It's the means to comfort and a good life.

**If your character died tomorrow what would they be remembered for?**

Nothing...just a low-life clanless guy who had some minor talents with the arcane that he sold.

## Vignettes

### Brydd and Esbjorn Meet

Immediately west of the mountains in middle Seron, Brydd settled down, living alone while posing as a clanless wanderer as is typical of an eastern Harii, keeping only a hidden hovel tucked in a wooded ravine not far from Angrboda’s Grove. His natural talents for the arcane and his quirky but persuasive tongue helped him make a rather comfortable, albeit simple, living. Word of his services came to the attention of Surtshellir’s High Priest of Surtr, Sigvard Fireforge.

Sigvard sent his son, Esbjorn Sigvardsson, to seek out the sorcerer’s services. As son of the High Priest of Surtr, Esbjorn’s responsibilities were growing with his leadership role within his clan. At his father’s instruction, he needed to enlist the talents of others to assist him.

Esbjorn set off, black iron bastard sword and map in hand, through the sparsely wooded foothills. His map led him down into the narrow, more thickly wooded ravine. With no obvious sign of a settlement of any sort, Esbjorn called out in a booming voice, “I am Esbjorn Sigvardsson, son of Surtshellir High Priest of Surtr Fireforge and Champion of Surtr! I come seeking the seer, Brydd, for her services.”
A few moments passed, when suddenly from amongst the undergrowth and rock outcroppings, a balding head with eyes painted black popped out, looked towards Esbjorn, and darted back in amongst the foliage. A moment later, out strode a man of typical human size, though small in comparison to Esbjorn, awkwardly lithe, leaning back on his heels as he strode, and tilting his frame sideways left, then right. In a quirky cadence, he said with a strange grin, “You have found Brydd, but...HE is no seer...” He sauntered forward up to Esbjorn with a small amused curious expression, and began circling and shifting his weight while taking the towering man in, and continued, “What is it that you, large warrior, need of me?”

### Lucius the Blue's Legacy

(See Session 005)

The party continued on their path to Raendale, with Brydd coaxing along his newly acquired slave, Lucius the Blue. Nearing Raendale, the party met and accepted with remarkable ease a new companion, Heida the Seer. Upon arriving at the outskirts of Raendale, Esbjorn and Brydd made the acquaintance of Elof Orrison, as Nygaar and Olaf scouted the situation in the town proper. With their gathered knowledge, they decided to camp until nightfall before making their assault.

An hour or so later, at a critical moment, Brydd caught notice of Lucius acting suspiciously. Grabbing Lucius’s hand, rose petals fell out - Lucius was preparing to cast a spell! Brydd immediately knew that Lucius had been preparing to put the party to sleep with an incantation. Disappointed, Brydd swiped Lucius’s sack of possessions from his hand, paused to look him in the eye, and then swiftly and viciously speared him through the throat.

As dusk approached, Brydd sat casually by and took a look through his dispatched slave’s belongings. He came upon the slave’s spellbook. Thumbing through to a random page, he looked closer. The symbols were strange indeed, and while most were nonsense to him, a few patterns emerged.

Most nights as camp was being set, or mornings as it was being broken, Brydd flipped open the book for a moment and browsed. Other times, he would pull the book out to compare to symbols found inset on a tomb, a dungeon wall, or a scroll he acquired along the way. The more he did this, the more the symbols made sense. Although not in the way he would have thought. Some were easy and intuitive, some remained nonsense, and some went from nonsense to, just perhaps, sensible in their own, different way. His arcane studies had begun.

### Meeting Yric the Sly

(See Session 009)

After helping Brydd escape captivity at the hands of Gunhild and Pain, Brydd, Yric, and their respective companions made their introductions. Yric proclaimed he was a friend of Leofee and an enemy of the Umbrians. They all realized they had a common cause and the greater party descended the ledge and made their way back down to the shore to Yric's camp.

Yric told them he was a Ruegian wizard of the guild known as the Cunning Folk, who were tasked with opposing their enemies the Umbrians and safeguarding Ruegia. Yric was seeking allies to fight the Umbrians, and bade Brydd go and speak with his master Arch Magus Halldor who had a camp west of Odin's Heart.

While Brydd’s other companions warmed themselves around the fire and tended their wounds, Yric handed Brydd a small yellow diamond, saying “Take this gem, Brydd. Hold it in your palm, and it will point you in the direction of Arch Magus Halldor. He is very keen to speak with you and your companions.”

Brydd nodded as he looked the gem over intently, and then asked, “What enchantment is this?”

Yric, looking a bit bemused, replied with another question, “Oh. Do you know something of the weave?”

Tilting his head back and forth in a somewhat exaggerated manner, Brydd said, “I see it. I feel it. I have let it run through my hands. And I have come to know this...” Brydd pulled out his former slave’s spellbook, and handed it to Yric to look at as he continued, “...but I know that others see it differently, in ways I don’t well understand, and it is curious to me.”

Flipping through the pages, eyes fixed on the book, Yric smiled and nodded, “Yes, indeed…,” letting his words trail off for a moment as he perused the book. Then he looked up, “You want to understand this better, do you?”

Brydd shrugged and started to nod and swayed his head again, “I would like to, yes.”

### Meeting Arch Magus Halldor

(See Session 019)

Some hours after the party declined Arch Magus Halldor’s invitation to Ruegia and had gone about their business in the Freehold, Brydd returned to speak with him again. Brydd told Halldor of his conversations about the weave with Yric the Sly, and that Yric suggested Brydd talk to the Arch Magus, that he might advise Brydd in this regard.

As Brydd finished, the Arch Magus shifted from a forward leaning posture, to recline back in his seat, index fingers touching in front of his mouth, and eyes trained on the fire. After a few silent moments, he looked at Brydd and said, “If I help you, so that you and your companions can more quickly and better do what you must here in Seron, especially when it comes to opposing the Umbrians, would you and your companions be more likely to venture across the seas to plunder the Umbrians, and in the process help Ruegia?”

Squinting his only eye and cocking his head sideways, Brydd shot a grin from the corner of his mouth and replied, “I cannot speak for my companions, but if you ask me my assessment…yes, I do think a sea voyage to raid Umbria and help Ruegia would be much more likely.”

Halldor smiled slightly and started to nod slowly, his mouth pursing a bit in consideration. “Alright then. I am here for three more nights. I eat promptly at sundown. Visit me after I have finished, and I’ll give you some guidance. BUT, you must do your best for me to come to Ruegia.” He paused for another moment. “AND, I want to hear more about how you see and feel the weave.”