Martial Artist

### Special

In exchange for being unable to use weapons or armor they are very athletic and a well rounded class with out gear.

## Mechanic Information

### Innate Bonuses

+2 Body
+2 Agility
+2 Wisdom
+2 Athletics

## Description

Masters of self, the Martial Artist uses their body as weapon and armor forsaking all forms of equipment. They strive for physical and spiritual perfection.

*NOTE: Martial Artists cannot use any equipment that is assigned in the RP Redux Runes tab. Monks use their Athletics Skill to unlock and use most of their abilities!*

## Base Abilities

List of Abilities:

* **Diamond Skin**: You channel your Chi to increase the hardness of your skin.(Buff)
* **Uncanny Agility**: You channel your Chi into your limbs doubling your movement speed and allowing you to run along and  up walls and other solid surfaces.(Buff)
* **Crashing Wave Kick**: You leap into the air and bring your the heel of your foot down on your foe.
* **One Hundred Palms**: You unleash a series of rapid blows against your foe dealing damage and crippling their physical capabilities.
* **Flow like Water**: While this ability is active whenever you fail a Reflex save you may roll again and take the new result. Adjust and HP lost manually.
* **Empty Fist**: Use your empty fist to strike out against three targets within one tile radius and knock them back 1 tile. Critical Hits will knock them back 3 tiles instead.
* **Showdown at the Jade Palace**: For the duration of this ability you must only attack the chosen foe you cannot assist any other ally or attack a different foe or else this ability will end. While in effect damage from all other sources other than your chosen foe is reduced by half (adjust manually). Being healed or buffed by an ally will also end this ability early.

*Special: Martial Artists cannot wear RP Gear or assign Runes to their RP Runes Tab on their Character Sheet.*

*Special: Martial Artists gain bonuses to their Core Stats rather than their Secondary Stats.*

*\*Note for Game Mechanic Combat: The Unarmed Weapons you are given as a Martial Artists scale off Agility greatly. The bonus damage is lost if you wear heavy armor however. You must have both the Main hand and Off Hand Weapon equipped to use all of the Unarmed Attack Combos.*

*\*\*Note for Professions Class Selection: Monk does not exist on the Class Wheel so please Select the Basic Fighter/Warrior Class if you plan to play a mon*

## Chi-Master

Channeling their Chi into restorative energy the Chi-Master acts as a frontline support ally.

List of Abilities:

* **Touch of Peace**: You touch a foe and fill them with a great feeling of calm removing their will to fight for one turn. (Stun)
* **Subdue the Spirit**: You prevent a recently KO'd ally from falling into the knocked out state. *Special: This ability has to be used the turn the character was knocked out or the turn following their KO.*
* **Restoring Palm** (Ally): Your place your palm on a ally healing them for a modest amount.
* **Resorting Palm** (Enemy): You strike at your opponents life force dealing moderate damage to them.

## Drunken Master

Unpredictable movements and distracted blows make the Drunken Master a resolute adversary to their enemies. The Drunken Master's abilities cannot land Critical Hits but deal strong amounts of damage normally.

List of Abilities:

* **In the Rhythm**: You control the battlefield in your immediate area for a short time redirecting all successful physical melee attacks made at your adjacent allies to yourself. Every time you are struck by one of these redirected attacks you may use your Hidden Strike ability immediately against the foe that hit you.
* **Down the Hatch**: You take a long pull of your favorite drink reducing your mental prowess but increasing your physical strength. (Buff + Debuff)
* **Hidden Strike**: Drunken Master Basic Attack: A blow that catches your foe off guard and dazes them.

## Monk

A master of physical combat that imbues their Chi with elemental properties to enhance their attacks and bring swift destruction to their enemies. Monks deal modest damage with most of their attacks but outstanding bursts of damage when they land a Critical Hit.

List of Abilities:

* **Lighting Kick**: You charge your legs with electricity and flash across the battlefield dealing crushing your opponent with a crashing blow! Special: This attack deals incredible damage and has different effects on a Critical Roll. But only modest damage on a normal strike.
* **Burning Fist**: Basic Attack, you ignite your fist in flames and strike at your foe. *Special: This attack deals incredible damage on a Critical Roll. But only modest damage on a normal strike.*
* **Frozen Palm**: You freeze the muscles of your enemy with this attack rooting them in place for two turns. *Special: This attack deals incredible damage and has different effects on a Critical Roll. But only modest damage on a normal strike.*