Call for Help

## Effect

Summon a 3/3 copy of the non-DT ally monster on top of your Dustpile.

## General

Call for Help is a DR Rare Determination spell that summons a 3/3 copy of the last non-DT ally that died during the game. It is an extremely powerful spell that fits into two main deck types. One is centered primarily around Call for Help, summoning powerful Dust monsters like Dad Slime or Rabbick Hole. The other is aggro Determination, using this card to summon Charge monsters. It can also be used in some other more niche scenarios for a specific synergy (more on that below).

Call for Help summons base stat copies, meaning that Silence doesn't affect the stats of the cards. This also means that players cannot use cards like Asriel to get full stat copies.

## Synergies

Lots of them. Call for Help is rather weak by itself, as 3/3 is way below average stats for a 3G monster. However its wide variety of excellent combinations makes it a top tier card.

Powerful Dust monsters is the main synergy with this card - there are enough of them in the game to not list every single one, and the above section contains two examples. Flowey is actually a bit less viable with this than one might think, though it's still a usable combo. The copy will retain the original cost, meaning that after it dies you would get a 3/2/2 Flowey instead of the usual 2/2/2 one.

Biker Lancer, Rapstablook, Placeholder Kris, and Sans are examples of non-Dust monsters that still have a great synergy with Call for Help.

Hyperlink Blocked decks appreciate Call for Help, as it has a synergy with Flying Heads and a milder one with Spamton Shop. The added reactive potential with Call for Help + Flying Heads is especially valuable, as Hyperlink Blocked decks can often struggle to find instant damage until they have enough for Broken NEO.

Butler Ralsei can be easily duplicated with more than one Call for Help, letting you potentially reach ridiculous amounts of HP even in a Ranked battle.

Because regular Ralsei is very similar to Call for Help in terms of targets it wants to summon, he can often be seen in the same decks as Call for Help.

Rouxls Kaard will make the player invincible for one turn, as copies do not trigger the Magic effect, meaning no Puzzle Box. The only way to get rid of this is to use something that hits through Transparency, which most decks have a limited supply of (or none whatsoever).

Toy Bricks use this card as one of the main ways to meet the Need condition.

MTT Fountain may not seem like much with this, but giving the card 3 ATK makes it able to actually remove a much wider pool of monsters, alleviating its main weakness. And MTT Fountain is already one of the strongest defensive cards in the game.

## Counters

Because of the amount of different synergies with Call for Help, it would be unreasonable to provide a list of counters to every single one. However, a general tip to counter Call for Help is to keep this card in mind, since it cannot choose what it summons. If there is more than one monster on the enemy board, try to order your combat in a way that kills the less desirable monster last. This does not save you from Haste monsters like Rabbick Hole, but still works well with most other targets.

It should be noted that most Lost Souls that Determination soul passive summons are not good Call for Help targets in normal circumstances, exception being Lost Sans. Killing them last is a good way of denying Call for Help.

## Trivia

* Call for Help actually summons the top monster in your Dustpile, if it's not a DT. Normally this is always the last monster that died, however Call for Help order can be offset with Dustpile removing cards, such as Magic Lantern, Royal Determination, or The Heroine.
* In the case of Royal Determination, Call for Help can summon *nothing*, even if dozens of ally monsters died during the game.
* Blowing Rabbick will actually keep the 3/3 base stats *on top* of any buffs when it returns to your hand if it is generated by Call for Help. This is an extremely rare case, as usually returning monsters to hand will reset even their base stat alterations.