Combos

Note that this is a more advanced guide aimed towards dungeon/boss grind and taking late game forts such as Hightower or third island forts. This guide covers PvP, grinding, and party roles and the (best) combos for each role. As you progress in the game and unlock more tiers, these combos should be more readily available to you.

## Soma Grinding

While early many people grind pillagers in the "abandoned farms" all across the land, more experienced players will soon noticed that grinding pillagers which are peasant ranked are far worse than grinding dwellers in boss dungeons that are cotter ranked thus giving more valor and soma.

### Close-Range Combo

This is a commonly known combo by combining the uses of moonstone, parry, bollock dagger (I use rondel dagger), and leeches while carrying a targe shield or pavise to reduce damage. It is an effective way of killing massive amounts of dwellers in little time yet loosing little or no health at all. It is less effective on withered ones as they're much faster than dwellers thus can be out of range even when parried. It can be modified for more damage such as using battle axe or rapier instead of leeches. Utilizing a rondel dagger will help kill withered ones.

## Clearing Dungeons

Dungeons are some of the hardest areas in the game usually taking a party of experienced people from tiers 30 to 50 to get to the end of the dungeon and fight the tough boss. Not that this does not cover Salktor's dungeon and Bluerock as these two areas are different. Because the close-range combo is so versatile it can be used in most situations, this will not cover the close-range combo.

### Sniper

Normally snipers are equipped with a longbow to snipe enemies from a distance so they don't aggro on the sniper. However this tactic can be less effective in dungeons as it is swarming with enemies all over the place. In dungeons, by simply lunging, using a pilum, then using a powerful weapon such as a saltpetre or plumbata, can deal 19-38 damage with a 50-70% attack buff and a 25% lowered enemy defense based, which can insta-kill dweller and withered ones which are common nuisances in dungeons especially Herelyn's Dungeon.

### Tank Bait

In areas with lots of enemies. Players can charge in and equip pavise, leeches, and sceptre or a dagger, while using retreat or parry to either slow down (stun completely) or kill the enemies so the "main attackers" can charge in taking minimal damage, while the snipers can take good aim at the enemies and destroy them with a single blow. Although they are not much use in the earlier parts of dungeons, they are crucial as the party gets near the boss room as enemies cannot be soloed with sniping or the close-range combo.

### Solo Combo

By equipping high defense shields such as kite shield or pavise, then alternating between the shields based off of situation and spamming sceptre and leeches is an extremely risky method to solo Herelyn's Dungeon, and is probably one of the only ways to solo pass the swarms of withered ones as the close-range combo becomes ineffective during this section. Then, by pushing Wendlock out of Herelyn's Dungeon, and (maybe) killing him with the help of other npcs from forts. It is unknown whether this will work for Undermarket or Lords Chamber.

## Taking Late-Game Forts/Lurg

To exaggerate how hard Eldyn made the late game forts (and Lurg), even Blackburrow (Connection between second and third island), Hightower (Bluerock's fort), Courthouse (relatively late-game third island fort), Stonebridge (Blackburrow with cliffs), and even Herelyn's Dungeon (Boss Dungeon) can be (easily) soloed, while any fort from Aldar and east cannot. It would require