recursal/Fanatic-Fandom huggingface dataset:
Engineering Station

The
 Engineering systems monitor duplicates in simplified form the Chief
Engineer's primary status displays from Main Engineering. These displays
 include the warp propulsion system, impulse propulsion system, and
related subsystems. The purpose of this station is to permit the Chief
Engineer to maintain supervision over engineering systems while on the
bridge.
This is particularly critical during Alert situations that may require
the Chief Engineer's presence on the bridge while simultaneously
requiring that officer to maintain a close watch over the status of key
systems. During most routine Cruise Mode operations, bridge monitoring
of these systems is the responsibility of the Flight Control Officer and
 the Operations Manager. Although this station is normally configured
for passive systems status display, priority access by the Chief
Engineer or senior staff can provide full control of virtually all
engineering systems.

The console is
linked to the engineering systems through the bridge's dedicated optical
 data network (ODN) trunks, but an additional measure of redundancy is
provided by dedicated optical hard lines, which permit direct control of
key systems in the event of major control systems failure. In such a
case, the main computer cores would be assumed to be unavailable or
unreliable, so manual control of systems would be enabled with support
from the bridge Engineering subprocessor.

In Full Enable
Mode, this station is capable of individually addressing each control
and servo device (as well as Engineering command software) in all
propulsion systems (subject to safety restrictions), giving the Chief
Engineer enormous flexibility to reconfigure system operations in
response to unforeseen situations.
This station is normally unattended, except by the Chief Engineer or key
 Engineering personnel, although most of its displays are readily
accessible to both Ops and Conn through their respective control
programs.
Instrumented Probes

The detailed examination of many objects and phenomena in the Milky Way galaxy can be handled routinely by the ship's onboard sensor arrays, up to the resolution limits of the individual instruments and to the limits of available data extraction algorithms used in extrapolating values from combinations of instrument readings. Greater proportions of high-resolution data of selected sites can be gathered using close approaches by instrumented probe spacecraft.

These probes are generally sized to fit the fore photon torpedo launchers, providing rapid times-to-target. Three larger classes of autonomous probes are based upon existing shuttlecraft spaceframes that have been stripped of all personnel support systems and then densely packed with sensor and telemetry hardware.

GENERAL USE PROBES

The small probes are divided into nine classes, arranged according to sensor types, power, and performance ratings. The features common to all nine are spacecraft frames of gamma molded duranium-tritanium and pressure-bonded lufium boronate, with certain sensor windows of triple layered transparent aluminum.

Sensors not utilizing the windows are affixed through various methods, from surface blending with the hull material to imbedding the active detectors within the hull itself.

All nine classes are equipped with a standard suite of instruments to detect and analyze all normal EM and subspace bands, organic and in organic chemical compounds, atmospheric constituents, and mechanical force properties. While all are capable of at least surviving a powered atmospheric entry, three are designed to function for extended periods of aerial maneuvering and soft landing.

Many probes include varying degrees of telerobotic operation capabilities to permit realtime control and piloting of the probe. This permits an investigator to remain on board the Solstice while exploring what might otherwise be a dangerously hostile or otherwise inaccessible environment.

General use probes readied for immediate launching are stored adjacent to the photon torpedo reactant loading area on Deck 4. Other standby probes are stored on Deck 5 on standard torpedo transfer pallets. All probes are accessible to Engineering crews for periodic status checks and modifications for unique applications.

The following section lists the specifications of each class. The higher class numbers are not intended to imply greater capabilities, but rather different options available to the command crew when ordering a probe launch.

* Class I Sensor Probe
* Class II Sensor Probe (Modified Class I)
* Class III Planetary Probe
* Class IV Stellar Encounter Probe (Modified Class III)
* Class V Medium-Range Reconnaissance Probe
* Class VI Comm Relay/Emergency Beacon (Modified Class III)
* Class VII Remote Culture Study Probe (Modified Class V)
* Class VIII Medium-Range Multimission Warp Probe (Modified photon torpedo casing)
* Class IX Long-Range Multimission Warp Probe (Modified photon torpedo casing)
USS Solstice NCC-72718 Wikia

This wiki is to help expand the information about the USS Solstice in Second Life, it will help detail our current missions, Applicaiton procedures, Command Structure, and other ship Information

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## Welcome to the USS Solstice NCC-72718

This wiki is to help expand the information about the USS Solstice in Second Life, it will help detail our current missions, Application procedures, Command Structure, and other ship Information.

The USS Solstice is a Science Fiction Role-play sim based in the Star Trek universe in Second Life. We are currently in the year 2399 and are patrolling the space surrounding Starbase 82 in the Alpha Quadrant, near the Klingon border. We are a Nova Class starship of the Rhode Island frigate variant. Solstice’s mission is to patrol our assigned space, respond to calls for assistance and perform other tasks as directed by Starfleet.

## First Steps to Joining

First you can pick up an application in our welcome center just forward of the transporters, and a recruit uniform in the panel next to the application.

Once your application is completed and approved by our command staff your first three steps are:

1. A routine medical workup in our sickbay
2. An introduction to your desired department
3. A meeting with the Ships Boatswain to go over expectations, training and answer any questions you may have.

During this process you will be issued a departmental uniform, quarters, and a tour of the ships facilities.

## New Member Info

* Avatar Standards
* Rank and Promotion Info
* Command Structure
* Participation Points
* Roleplay

## Departments

* Command
* Medical
* Engineering
* Science
* Tactical
* Operations

## Mission Logs, History, and Photo Records

* Mission Photo Gallery
* History Of Solstice
* Solstice Facebook page

## Important links

Technical Manual
the original non wiki version of this wiki.

Ship Schematics

Videography

The Crew
Hunter Class Shuttlecraft

### Armament

Armaments: pulse phasers - 2 type-V/type-VI phaser arraysDefenses: FSQ-4 deflector shield

## Design Phase

Starfleet Command ordered a vessel that could serve as a dedicated sensor platform. Despite having a number of long-range reconnaissance vessels, Starfleet needed a short-range vessel for scouting purposes. The Starfleet Corps of Engineers, using experiences gained from the Runabout Design Program, designed a small, highly maneuverable craft with excellent sensor abilities. The designers selected an unused hull model originally developed for an aeroshuttle, on a proven spaceframe design.

A prototype, the USS Boone, was constructed and underwent a number of revisions. The final addition was two Class 5 long-range sensor clusters. The Hunter-class was commissioned in the year 2393.

## Propulsion and Spaceframe

For propulsion, the Hunter-class has a LF-9X4 compact warp drive, more durable than that of a runabout and with the Core actually encased within the ship's body. These enabled a Hunter to sustain warp factors up to 3 or 4, and a maximum of warp 5 for up to 24 hours. The FIE impulse engine was also a little more reliable than a runabout's, and could achieve and sustain  speeds of 0.7–0.9 c. The ship's hull featured an aerowing design streamlined for superior atmospheric flight. for better maneuverability  while at warp, and storage when not in use the wings also retract.

## Tactical

Although not designed for drawn-out battles, the Hunter-class had limited armaments for self-defense. It was equipped with pulse phasers from 2 Type-V / Type-VI phaser arrays. the hunter class does not carry a torpedo launching system as any antimatter detonation may further damage subspace in the anomaly.  It was protected by an FSQ-2 deflector shield grid.

## Sensors

The ship's primary feature was its excellent, dedicated sensor systems, with a precise Class 5 sensor array and a miniature long-range sensor dish. The sensor capacity greatly outweighed that of a shuttlecraft or runabout, instead being comparable to a much larger vessel. Modifications to its sensors could allow it to detect cloaked ships.

## Crew Compliment and Operations

the Boone required one pilot, and had space for two to eight crew or passengers. It had provisions for six people for up to ten days. There was a cockpit for one pilot and a navigator/weapons station. in the rear was the primary science terminal as well as each seat having a swing arm to act as an auxiliary station with Monitor on the side wall.

The Hunter class is also equipped with a NAGG-Comm  Relay so that it can transmit and communicate with vessels outside the anomaly.  the Hunter class was not mission-configurable, and thus not adaptable for expanded storage space or accommodation. Finally, it had a replicator, fore and aft tractor beams, and one Emergency only personnel transporter.
Type 9 Personnel Shuttle

### Power Plant

One 400 cochrane warp engine, two 800 millicochrane impulse engines, four RCS thrusters.

### Dimensions

Length, 8.5 m; beam, 4.61 m; height 2.67 m.

### Armament

Two Type-VI phaser emitters.

The Type-9 Personnel Shuttle is a long-range craft capable of traveling at high warp for extended periods of time due to new advances in variable geometry warp physics. Making its debut just before the launch of the Intrepid-class, this shuttle type is ideal for scouting and recon missions, but is well suited to perform many multi-mission tasks.

Equipped with powerful Type-VI phaser emitters, the shuttle is designed to hold its own ground for a longer period of time. Comfortable seating for four and moderate cargo space is still achieved without sacrificing speed and maneuverability.

As is standard by the 2360’s, the shuttle is equipped with a medium-range transporter and is capable of traveling through a planet’s atmosphere. With its ability to travel at high-warp speeds, the Type-9 has been equipped with a more pronounced deflector dish that houses a compact long-range sensor that further helps it in its role as a scout. The Type-9 is now being deployed throughout the fleet and is especially aiding deep-space exploratory ships with its impressive abilities.
Containment Fields

A containment field is essentially a force field used to prevent the escape of matter or antimatter. Containment fields would be used by Starfleet personnel to isolate an area for investigation, such as using a field to isolate a transporter room pad to beam aboard a sample of an object.

Containment fields are usually raised when cargo bay or shuttlebay doors are opened to keep them pressurized, although the containment field is partially disengaged when a shuttlecraft passes through it. A containment field can be manually activated and deactivated should the need arise.

Containment fields can also be used to reinforce antimatter containment, although they cannot prevent an impending warp core breach By 2379, it was a standard procedure on the USS Enterprise-E for the warp core to be reinforced by a high-level force field before engaging in battle.

In sickbay, a force field could be used to separate a patient from the rest of the crew when a contagious disease was diagnosed or when a patient needed a specific environment to stay alive.
Jefferies Tube

On Starfleet vessels, Jefferies tubes are internal maintenance conduits that are used to provide crew access to various ship's systems. In emergencies, they are also used for moving around the ship if turbolifts are not functional. Doors within the Jefferies tubes can be sealed for

safety or security reasons. It should be noted that on all ship displays
of internal structure Jefferies tubes are not displayed, and in some
cases show no sign where they could actually fit within the ship. During the 22nd and 23rd century, Jefferies tubes were usually referred to as access tubes, access tunnels, or service chutes. Not until the Twenty-Fourth Century was their official name firmly established, though some officers referred to them as "service crawl-ways."

### Vertical tubes

The vertical tubes on starships allowed manual access to decks both above and below, which were labeled inside these particular tubes. Dim lights were located behind the main ladder and other lights were found on every deck. These tubes were equipped with a single one-way ladder for crewmen to climb or descend.

### Horizontal Tubes

The horizontal crawlways on starships allowed manual access to various
vital parts of a ship or station. Dim lights were located near the floor
and on each side of the tube. Crewmen usually had to crawl while
traveling in them due to the cramped size. Inside these tubes were
removable panels to important system conduits and engineering controls.

### Tube Junctions

On 24th century starships, all Jefferies tubes had junction service
rooms. They served as interconnected points linking all the different
tubes. Every room had exposed conduits on the walls, sometimes with
panels to access various power conduits or relays.
Andrea Fawcett

## Biography

Andrea was born on Dreon VII to starfleet Parents. it was a federation outpost in the badlands. durignthe dominion war her parents were killed. she was in her terms when she joined a resistance movement on Dreon. she excelled as a sniper, medic, and Tactician. aside from this her half betazoid side manifested ina rare ability of that of a technopath... having an inate sense of technology and what needed to be fixed , repaired and improved. this led her to excell at engineering,where she could put her true talents to use.
Cruise Mode

This refers to the normal operating condition of the USS Solstice. During Cruise Mode, ship's primary operational personnel are organized into three distinct working shifts. Each shift is assigned to duty status during one of three eight hour work periods. Primary operations are defined as those functions that must be performed or enabled at all times. These are generally to insure the spaceworthiness of the vehicle, environmental support, propulsion systems operations, and the ability to perform primary missions.

Other support functions including secondary mission operations are not necessarily required to be maintained on a twenty-four-hour-a-day basis. Many such departments will confine themselves to one or two operational shifts to increase the interactivity among working personnel.

Cruise Mode operational rules include:

* Level 4 automated diagnostic series are run on all ship's primary and tactical systems at the beginning of each shift. (Key systems may require-more frequent diagnostics per specific operational and safety rules.)
* At least one major power system to remain at operational status at all times. At least one additional power system to be maintained at standby. (For example, if the warp engines are currently providing propulsion and power, Cruise Mode operating rules require either the main impulse engines, or an auxiliary fusion batteries to be at standby.)
* Long-range navigational sensors to be active if the ship is traveling at warp speed. Lateral and forward sensor arrays to be maintained at ready status, although these instruments can be made available for secondary mission use at the discretion of Ops.
* Navigational deflector to be active as needed for protection of the spacecraft from unanticipated debris or drag from the interstellar medium.
* At least 40% of phaser bank elements and one photon torpedo launcher to be maintained at cold standby status, available for activation at two minutes' notice.
* The shuttlebay is maintained at launch readiness with at least one shuttle vehicle maintained at launch minus five minutes status.
Waverider Support Craft

### Power Plant

One 400 cochrane warp engine, 3 Magnodynamic thrusters (Aft), two 800 millicochrane impulse engines, maneuvering thrusters.

### Performance

Warp: Warp 6 Impulse: .25c, Atmospheric: Mach-12

### Armament

2 Type-IV Phaser Arrays.

An auxiliary craft for Nova Class Survey Vessels, the WaveRider-Type atmospheric shuttlecraft is designed to facilitate close quarters examination and survey of planetary bodies by science personnel aboard the ship.

At just over 20 meters in length, the vessel is small enough to be carried by the Nova Class but large enough to be useful. Intended to work in atmosphere, the small craft is high fuel efficient at Mach-5 and above, making use of the conventional propulsion with back up impulse and RCS thrusters for maneuvering in space. While in atmosphere, the Waverider can reach speeds in excess of Mach 12. Similarly designed to a runabout, the vessel has a cockpit, a miniature lab, emergency transporter, sleeping facilities, and even a foldaway biobed.

Unlike ordinary shuttlecraft, the WaveRider does not enter the ship’s Main and Auxiliary Shuttlebays; instead, it inserts itself into a recessed port in the ventral part of the saucer just forward of the main sensor dome. Access to the WaveRider is provided by a hatchway inside the ship and a ladder-equipped hard umbilical.

The craft's aerodynamic shape suggests that this craft is designed for operating within a planet's atmosphere, but still possesses both impulse and warp  engines, for operations away from the Solstice. The Waverider, while designed primarily for use inside a planetary atmosphere, would still
need to function as a Starfleet runabout.
Long Range Sensors

The most powerful scientific instruments aboard the USS Solstice are probably those located in the long-range sensor array. This cluster of high-power active and passive subspace frequency sensors is located directly behind the main deflector dish.

The majority of instruments in the long-range array are active scan subspace devices, which permit information gathering at speeds greatly exceeding that of light. Maximum effective range of this array is approximately five light years in high-resolution mode. Operation in medium-to-low resolution mode yields a usable range of approximately 17 light years (depending on instrument type).

At this range, a sensor scan pulse transmitted at Warp 9.9997 would take approximately forty-five minutes to reach its destination and another forty-five minutes to return to the Solstice. Standard scan protocols permit comprehensive study of approximately one adjacent sector per day at this rate. Within the confines of a solar system, the long-range sensor array is capable of providing nearly instantaneous information.

Primary instruments in the long-range array include:

* Wide-angle active EM scanner
* Narrow-angle active EM scanner
* 2.0 meter diameter gamma ray telescope
* Variable frequency EM flux sensor
* Lifeform analysis instrument cluster
* Parametric subspace field stress sensor
* Gravimetric distortion scanner
* Passive neutrino imaging scanner
* Thermal imaging array

These devices are located in a series of eight instrument bays directly behind the main deflector on Deck 6. Direct power taps from primary electro plasma system (EPS) conduits are available for high-power instruments such as the passive neutrino imaging scanner.

The main deflector emitter screen includes perforated zones designed to be transparent for sensor use, although the subspace field stress and gravimetric distortion sensors cannot yield usable data when the deflector is operating at more than 55% of maximum rated power. Within these instrument bays, fifteen mount points are nominally unassigned and are available for mission-specific investigations or future upgrades.

All instrument bays share the use of the navigational deflector's Two subspace field generators located on Deck 5 , providing the subspace flux potential allowing transmission of sensor impulses at warp speeds.

The long-range sensor array is designed to scan in the direction of flight, and it is routinely used to search for possible flight hazards such as micrometeoroids or other debris. This operation is managed by the Flight Control Officer under automated control. When small particulates or other minor hazards are detected, the main deflector is automatically instructed to sweep the objects from the vehicle's flight path.

The scan range and degree of deflection vary with the ship's velocity. In the event that larger objects are detected, automatic minor changes in flight path can avoid potentially dangerous collisions. In such cases, the computer will notify the Flight Control Officer of the situation and offer the opportunity for manual intervention if possible.
Ship to Ship Communications

The
 most energetic and far-reaching communications possible from the USS
Solstice encompass ship-to-ship and ship-to-starbase transmissions.
These will typically span from hundreds of Astronomical Units to tens of
 light years, far beyond the capabilities of the lower-power subspace
transceiver units already described.

The communications system designed into the starship comprises ten ultra-high power
subspace transceivers. Each is a trapezoidal solid 6x4 meters by 3
meters thick, set below the hull skin layer. The antenna array is the
only device imbedded within the outer 11.34 cm of the skin. It is tied
to the rest of the transceiver by a direct field energy waveguide.

Since the
operation of the long-range units can take place at both sublight and
warp velocities, the internal arrangement of the transceiver allows for a
 greater number of major assemblies, including a sublight signal
preprocessor, a warp velocity signal preprocessor, an adaptive antenna
radiating element steering driver, Doppler and Heisenberg compensators, a
 combined selectable noise/clutter eliminator and amplifier stage, and a
 passive ranging determinator. As with the shortrange system, signal
encryption/decryption is handled by the main computer.

All Starfleet
starships are able to transmit and receive voice and data via subspace,
at a maximum transfer rate of 18.5 kiloquads/second. Calls between ships during low action levels are usually initiated by a hailing signal
packet, which contains all pertinent information relating to the calling ship.

The call, usually
directed toward upper-tier command personnel, can be held for routing to
 the proper destination by Security or Ops. Routine voice and data
exchanges between scientific, technical, and operational departments
aboard both vessels can be cleared by Security once contact has been
established.

Crisis action
levels, especially during Red Alert, can see normal hailing signals circumvented, depending on the exact situation. As with the other
communications modes, calls can be closed out by either active controls,
 direct voice commands, or the aural monitoring functions of the main
computer as it processes contextual cues.
Mage Boots

## Cloth Mage Boots

stats:

* Durability: 65
* Physical Resistance: +1%
* Magical Resistance: +0%
* Enchantability: 15

## Iron Mage Boots

stats:

* Durability: 195
* Physical Resistance: +2%
* Magical Resistance: +4%
* Enchantability: 9

## Gold Mage Boots

stats:

* Durability: 91
* Physical Resistance: +1%
* Magical Resistance: +10%
* Enchantability: 25

## Diamond Mage Boots

stats:

* Durability: 429
* Physical Resistance: +3%
* Magical Resistance: +8%
* Enchantability: 10

## Obsidian Mage Boots

stats:

* Durability: 663
* Physical Resistance: +5%
* Magical Resistance: +6%
* Enchantability: 12

## Bedrock Mage Boots

stats:

* Durability: 1326
* Physical Resistance: +7%
* Magical Resistance: +12%
* Enchantability: 14

## Black Matter Mage Boots

stats:

* Durability: 2652
* Physical Resistance: +10%
* Magical Resistance: +16%
* Enchantability: 19

## White Matter Mage Boots

stats:

* Durability: 3718
* Physical Resistance: +12%
* Magical Resistance: +20%
* Enchantability: 22
Inertial Dampeners

Operating in parallel with the structural integrity field (SIF) system is the inertial damping field system (IDF). This system generates a controlled series of variable-symmetry forcefields that serve to absorb the inertial forces of spaceflight which would otherwise cause fatal injury to the crew. The IDF is generated separately from the SIF, but is fed by a parallel series of waveguides that are then conducted through synthetic gravity plates.

The IDF operates by maintaining a low-level forcefield throughout the habitable volume of the spacecraft. This field averages 75 millicochranes with field differential limited to 5.26 nanocochranes/meter, per SFRA-standard 352.12 for crew exposure to subspace fields.

As acceleration effects are anticipated, this field is distorted along a vector diametrically opposed to the velocity change. The IDF thereby absorbs the inertial potential, which would otherwise have acted upon the crew. There is a characteristic lag time for the shifting of IDF direction and intensity. This lag varies with the net acceleration involved, but averages 295 milliseconds for normal impulse maneuvers. Because IDF control is generally derived from Flight Controller data, normal course corrections can be anticipated so there is rarely any noticeable acceleration to the crew. Exceptions to this sometimes occur when power for IDF operations is restricted or when sudden maneuvers or other externally caused accelerations occur more rapidly than the system can respond.

Flux generation for the IDF is provided by are provided by generators within the crawl space under each deck , in a hexagonal grid with nodes spaced every 30 meters apart. Each generator consists of a cluster of twelve 500 kW graviton polarity sources feeding a pair of 150 millicochrane subspace field distortion amplifiers.

Heat dissipation on each unit is provided by a pair of 100,000 MJ/hr continuous-duty liquid helium coolant loops. Three backup generators are located in each hull, providing up to twelve hours of service at 65% of maximum rated power. Normal duty cycle on generators is forty-eight hours online, with nominal twelve hours degauss and scheduled maintenance time. Graviton polarity sources are rated for 2,500 operating hours between routine servicing of superconductive elements.

Cruise Mode operating rules require at least two field generators to be active at all times in each Node, although the Flight Control Officer may call for activation of additional units when extreme maneuvers are anticipated. During Alert modes, all operational units are brought to hot standby for immediate activation. Reduced Power Mode rules permit a single field generator to feed the entire Node.
Personal Log, Stardate 120125.06

ersonal Log, Stardate 120125.06

Things are quiet now, all i hear is the loud hum of the engines and my own hearts beating, currently i am working on Phaser improvements, I may oppose violence and combat but over the last few terrain years I have learnt that the universe is not as calm as what i was lead to believe back home there are slavers and all kinds of nasties out there and we have to protect ourselves

i have begun to listen to music ....Ka'tesh!!...sorry trapped my finger on a power coupling.....as I was saying, i have begun to listen to music, i can’t understand a word they say since my universal translator does not translate music but i just like the way it sounds, makes me feel sort of warm inside...
i never knew humans could be so creative...i simply love it...only as i said i wish i could understand the words...

Yeah so i just thought I’d share that,
On a more serious note, i seem to be fitting in well here on the solstice still not heard or seen from Miguel i guess he must be busy or on leave, i'm not sure, i'm getting on well with the COS...he is a really nice guy and fun to be around i really am enjoying my time here and as an added bonus graves is the captain...so of course it’s just like old times...

Well i better shut my talk hole and get on with this...before i burn the fur of my hand...

Computer End log entry...
Aleran

## Physiology

Alerans have features similar to that of a Terran Fox. These include flattened skull, upright triangular ears, a long thin snout with black tipped nose, and a long bushy tail. Their fur colorings can be reddish/orange, grey, black, and white.

## History and Politics

Out of the 23 planets that were part of the Aleran Empire only 10 remain under the Emperor. With the severely weakened position the Empire is placed in it barely trusts anyone and jumps on anything that it finds to be a danger to their independence. The only faction to gain it’s trust is the Federation and that is only because of the Emperor agreeing. Many Aleran do not trust Starfleet or the Federation especially considering their democratic form of government.

## Society and Culture

Alera is the same size as the planet Earth though it’s orbit is a little longer than Earth’s giving it a longer year. It's climate tends to be cool and dry, but in winters it simply gets severely cold, though storms are not something that generally happens. Alera inhabits around 9 billion persons in it’s sprawling cities all of which are compact and are self sustaining. The planet is heavily forested in the northern hemisphere, and scarcely forested in the southern hemisphere.

Alera itself has come to the brink of destruction many times. After the Southfalen Wars the southern portion of the Empire came apart, and the military saved it. In ground combat the Aleran people still fight with projectile weapons and melee weapons. They hold onto the age old custom that essentially means “Die looking good”. Their way of combat is similar to that of 18th and 19th century Earth if a comparison were to be made.

While hunting, Alerans tend to use a particular pouncing technique, such that they crouch down to camouflage themselves in the terrain and then use their hind legs to leap up with great force and land on top of their chosen prey. Using their pronounced canine teeth, they can then grip the prey's neck and shake it until it is dead or can be readily disemboweled

Anywhere with ample room, the Aleran Military is a deadly machine. During the Southfalen Wars the rebelling forces reached Alera, the capital and homeworld of the Aleran people. The Imperial guard numbering one thousand at the gates to the Imperial palace held off more than twelve thousand enemy troops taking six hundred and twenty three casualties. The valor that the Guard had shown permitted for a quick peace and the Emperor surrendering rights over the Southernmost portion of the Empire.

### Cuisine

Aleran cuisine usually consists of both raw meats and vegetables. certain delicacies include small reptiles, indigenous fowl, and eggs of both
Warp Field Nacelles

The energetic plasma created by the M/ARC, and passed along the power transfer conduits, quickly arrives at the termination point, the warp engine nacelles. This is where the actual propulsion work is done. Each nacelle consists of a number of major assemblies, including the warp field coils (WFC), plasma injection system (PIS), emergency separation system (ESS), and maintenance docking port.

The basic structure of the nacelles is similar to that of the remainder of the starship. Tritanium and duranium framing members are combined with longitudinal stiffeners, and overlaid with 2.5 meters of gamma-welded tritanium hull skinning. The addition of three inner layers of directionally strengthened cobalt cortenide provides protection against high levels of warp-induced stress, particularly at the attachment hardpoints on the support pylons.

All framing and skinning of the nacelles and the support pylons accommodates triply redundant conduits for SIF and IDF systems. Attached to the inner framing members are shock attenuation cylinders for the warp field coils, as well as thermal isolation struts for the plasma injection system.

The emergency separation system would be used in the event that a catastrophic failure occurred in the PIS, or if a nacelle damaged in combat or other situation could not be safely retained on its support pylon. Ten explosive structural latches can be fired, driving the nacelle up and away at 30 m/sec.

During starbase layovers and low-sublight travel, with the M/ARC powered down, the maintenance docking port allows any work pod or shuttle equipped with a standard docking collar to attach, permitting engineering crews and hardware rapid access to the interior of the nacelle. Normal monitoring visits from within the starship are made by single-occupant turbolift through the support pylon.
Personal Communicator

The current Starfleet-issue communicator represents the latest improvement in small subspace radio devices. Its primary role is to maintain voice contact among crew members aboard ship and during away missions, and to provide a lock-on contact for transporter operations. Voice contact with other devices, such as the ship's main computers, is also within the communicator's capabilities.

The communicator casing is micromilled duranium overlayered with gold and silver alloys in a diffusion-bonding process. The metal alloys serve to complement the aesthetic design of the device, which has been fashioned into the Starfleet emblem.

COMMUNICATOR CONTROL

Control of the personal communicator while aboard a Starfleet vessel is a matter of preference and habit. To initiate a voice call, it is simply a matter of tapping the front of the badge to confirm to the STA that the message is meant to go out. This may seem redundant, as the intrashipcomm system is constantly monitoring and routing voice transmissions, but it is a good practice to learn. During away team operations, the tap is essential to preserving internal battery power. The tap activates a dermal sensor to relay a power up command to the STA.

The range of the communicator is severely limited, mainly due to the small size of the STA emitter and power supply. In transmissions between two stand-alone communicators, clear voice signals will propagate only 500 kilometers. This is a tiny fraction of the 40,000 km required to contact an orbiting spacecraft, so it is the spacecraft that must become the active partner in order to receive the communicator's lower-power signals, and transmit correspondingly high-power signals to the communicator's receiver.

The communicator is a line-of-sight device during away missions. Its planetside range may be improved if the magnetic field value is below 0.9 gauss, or mean geologic density is less than 5.56 g/cc. Various EM factors will affect voice and transporter lock. Most remedies to comm interference will take place on the spacecraft side, as there are few user-adjustable controls within the communicator. In the event of loss of transporter lock, other ship sensors can be brought into play to locate Starfleet crew members, though the process can take longer to complete.

USER ID SECURITY

For security purposes, the communicator is a personalized Starfleet device that can be programmed to respond to the individual crew member's bioelectrical field and temperature profiles using the built-in dermal sensor. If an attempt is made to operate an appropriately programmed device by another crew member without security override authority, the communicator will fail to activate. During benign situations, security codes are changed every five days. During emergency situations, or when Away Team members are involved in planetside operations, codes are changed on a random schedule at least once every twenty-four hours
Phaser Rifles

Two Different Types of Type III phasers are held in the Solstice armory, an older model Type III that shares a number of technological innovations with the Type II, and the more recent Type IIIb assault riffle delivers theoretical research connected to the equipment requirements of the Sovereign-class Starship. The Type IIIb incorporates the first true transitional-phase pulse accelerator.

The Earlier type III phaser remains in starfleets fabrication database, though no new production copies have been produced in 6 years. Minor retrofits to the deployed units include:

* densified sarium-krellide cells
* upgraded targeting scanners
* an isolinear processor
* a prefire chamber reinforcement similar to that of the type 2 hand phaser unit.

The Type IIIa compression phaser rifle is not currently deployed aboard the Solstice due to a limited number in production at the time of departure, but is in use on certain front line starships. the differences distinguishing the IIIA from the Type IIIb are twin hot swappable power cells, each holding 3.4 x 108 megajoules, and a split emitter resonator designed to tune and focus the outgoing beam.

The Type IIIb rifle unit supports:

* a hot swappable power cell with a total energy charge of 3.45 x 108 megajoules
* a field-replaceable deuterium plasma generator
* twelve stage plasma accelerator
* five stage cascading prefire chamber
* at the terminus of the energy flow is the emitter crystal
* also a lithium-copper superconductor like the prefire chamber

The plasma accelerator is critical to pumping the prefire chamber to the proper energy level for controllable nuclear disruption forces (NDF). almost no classical thermal or other unwanted EM effects are present in the discharge beam. The superheated, rarefied plasma is exhausted past the emitter crystal in a focused stream. the plasma helps ensure that the crystal does not cool too quickly before firing.

The Type IIIb also boasts a new seeker/tracker, possessing both passive and active EM and subspace detectors. like other phaser type, the tracking processor is coupled by STA to the onboard Ship safety system to constrain the rifle to setting 3, unless authorized by senior officer command override.
Primary Energizing Coil

Located at the top of the transport chamber, these coils create the powerful Annular Confinement Beam (ACB), which creates a spatial matrix within which the materialize/dematerialize process occurs. A secondary field holds the transport subject within the ACB; this is a safety feature, as disruption of the ACB field during the early stages of dematerialization can result in- a massive energy discharge.
Contrapasso

***Contrapasso*** est le cinquième épisode de la première saison de *Westworld*. Il a été écrit par Lisa Joy et Dominic Mitchell et réalisé par Jonny Campbell. Il a été diffusé pour la première fois sur HBO le 30 octobre 2016.

## Synopsis

Une mission périlleuse attend Dolores, William et Logan quand ils débarquent à Pariah. Pendant ce temps-là, l'homme en noir trouve un allié improbable dans sa croisade.

## Distribution

### Principaux

* Evan Rachel Wood : Dolores Abernathy
* Thandie Newton : Maeve Millay
* Jeffrey Wright : Bernard Lowe
* James Marsden : Teddy Flood
* Ben Barnes : Logan
* Clifton Collins Jr. : Lawrence
* Jimmi Simpson : William
* Shannon Woodward : Elsie Hughes
* Ed Harris : Homme en noir
* Anthony Hopkins : Dr. Robert Ford

### Récurrents

* Michael Wincott : Vieux Bill
* Ptolemy Slocum : Sylvester
* Leonardo Nam : Felix Lutz
* James Landry Hébert : Slim Miller
* Oliver Bell : Petit garçon
* Lili Bordan : Diseuse de bonnaventure
* Wade Williams : Capitaine Norris

### Invités

* Christopher Gerse : Destin Levy
* David Douglas : Gitlitz
* Dylan Kenin : Conducteur du chariot
* Windy Marshall : Barman
* Corlandos Scott : Soldat de l'Union
Batteries

Twenty four cold fusion generator cells within the 2 compartments on deck 4 provide backup power should the primary and secondary systems fail. These units cannot furnish enough raw power to activate the warp nacelles but do allow the operation of several secondary systems at once.

While originally considered a viable means of Primary power, in later spacecraft batteries were "demoted" from a primary power source to a tertiary power source. Also known as emergency power cells, batteries were used as an emergency backup to control gravitation and oxygen levels on starships.

one thing to realize.. batteries do not "create" power simply store power that has already been made, at minimal power levels with impulse engines working these will last about 3 months. the impulse engines supply enough to cover most of the systems on the ship but will pull a slow drain on the batteries when high demand objects are in use.

It should also be noted that several systems each have a dedicated plasma battery in their compartment that will work for 30 minutes once activated. Such systems include:

* Bridge
* Life Support
* Structural Integrity
* Inertial Dampening Field
* Antimatter Storage
* Artificial Gravity
Command Structure

In a military context, the chain of command is the line of authority and responsibility along which orders are passed within a military unit and between different units. Orders are transmitted down the chain of command, from higher-ranked personnel, such as a commissioned officer, to lower-ranked personnel who either execute the order personally or transmit it down the chain as appropriate, until it is received by those expected to execute it.

### Command Team

* Commanding Officer
	+ Commander P'rrowl
* Executive Officer
	+ Lieutenant Commander Andrea Fawcett
* Second Officer
	+ Lieutenant Bridinia Noir
* Ships Boatswain - Senior Enlisted Crewmember
	+ MCPO1 Kristen Sablepaw

### Department Heads

* Chief of Operations
	+ Lieutenant Bridinia Noir
	+ Senior Enlisted -
* Chief of Engineering - Third Officer
	+ Lieutenant Derry Bree
		- Senior Enlisted - PO1 Saphira Tempest
* Chief of Tactical
	+ Lt Miu
	+ Lieutenant Junior Grade Michelle Walker

* Chief Medical Officer
	+ Lieutenant Junior Grade Csiia
		- Doctor - Ensign K'Meru - Ships Counselor
		- Senior Enlisted - PO2 Artemis Moonsong
* Chief of Sciences
	+ Ensign Sh'yanns
		- Senior Enlisted - PO1 Helle Marchant
Personal Log, Stardate 120130.39

Personal Log, Stardate 120130.39

I have now been sat here at my console in my ship for over six hours, but however i fell asleep for 4 of them,
i awoke with a thumping headache, fatigue, angry..happy, sad at the same time and my iris has turned gray and my pupils are tinted red, i have slight dizziness and of course the overbearing urge to .....well i won't go into that..

Yes log, it is that time again, My Orek'Mino...or as humans might call it...."in heat" \*shivers\* comparing myself to an earth Canine...
i have taken the medication to lower the symptoms of it, however i cant stop thinking about how my mother behaved on the cascadia station the timed she visited during hers...

I will of course try my absolute best to try and hold back any mood swings and what not besides the medication works wonders, or at least it has in the past so ......i don't know what im worrying about..heh...

i feel really tired...it could be because it late...or the "other" reason...but i am heading to sleepy land now so....

Computer ....\*yawns\*....oh excuse me....end log....
Mission Ops

The aft seat in the Operations Area is Mission Ops. This station provides additional support to the Operations Manager, and is specifically responsible for
monitoring activity relating to secondary missions. In doing so, Mission Ops acts as an assistant to the Operations Manager, relieving him/her of responsibility for lower-priority tasks that must be monitored by a human operator.

Mission Ops is responsible for assignment of resources and priorities according to
guidelines specified by the Operations Manager and by operating protocols. For example, Ops may determine that a particular research project is to have usage of specific sensor elements, subject to priority usage of those same sensors by the bridge. Although the actual minute-to-minute assignment of resources will be automatically handled by the Ops panel software, Mission Ops will monitor the computer
activity to ensure that such computer control does not unduly compromise
 any mission priorities. This is particularly important during unforeseen situations that may not fall within the parameters of preprogrammed decision- making software.

Mission Ops is responsible for resolving low-level conflicts, but will refer primary mission conflicts to the Operations Manager A Mission Ops tech generally serves as relief Operations Manager when the duty Ops officer is away
from station.

### Other Mission Ops Duties

This station is responsible for monitoring telemetry from primary mission Away Teams. This includes tricorder data and any other mission-specific instrumentation. Mission Ops is also responsible for monitoring the activities of secondary missions to anticipate requirements and possible
 conflicts. In cases where such conflicts impact on primary missions in
progress, Mission Ops is required to notify the Operations Manager.

During Alert and
crisis situations, Mission Ops also assists the Security Officer, providing information on Away Teams and secondary mission operations, with emphasis on possible impact on security concerns.
Auxiliary Spacecraft Operations

The USS Solstice is equipped with auxiliary Shuttlecraft to support mission objectives. Standard complement of shuttlecraft includes

* 2 Type 9 Shuttles located in the Main Shuttlebay
* 2 Type 6 Shuttlecrafts located in the Main Shuttlebay
* 2 Workbee workpods are stored in the Cargo bay.
* Waverider Support Craft - located on deck 4 in the underbelly of the Sauce section
* Additional special-purpose shuttles can be provided to a starship as necessary.
	+ Hunter Class Shuttlecraft - stored in the Cargo bay.

### Flight Deck and Approach Control

The shuttlebay has its own operations control Station, which is supervised by an on-duty Flight Deck Officer. The Flight Deck Officer is responsible for operations within the main shuttlebay officer but must seek Luanching and landing clearance from the Operations Manager on the Main Bridge.

Launch maneuvers and landing approach piloting is managed by a number of precision short-range tractor beam emitters located in the shuttlebay and on the ship's exterior, just outside each set of space doors. These tractor beams are computer controlled under the direction of the Flight Deck Officer, permitting the safe maneuvering of shuttle vehicles within the bays and in the 350-meter approach zone.

Maintenance facilities include replacement parts sufficient for twelve months of normal starship operations. These normally include two complete replacement spaceframes, which can be used for refurbishment of severely damaged ships.

Note that replicator usage can allow fabrication of nearly any critical missing parts, but large-scale replication is not considered energy-efficient except in emergency situations. However, in such situations, power usage is usually strictly limited, so it is unwise to depend upon the availability of replicated spare parts. This is another reason that the ship must maintain a significant stock of spare parts in inventory at all times.

### Readiness Status

* Operating rules require that at least one shuttle vehicle be maintained at operational status at all times.
* Cruise Mode operating rules require two standard shuttlecraft to be at urgent standby at all times, available for launch at five minutes' notice. One additional shuttlecraft are always available on immediate standby (thirty minutes to launch), and an additional vehicle maintained for launch with twelve hours' notice.
* Red Alert Mode operating rules require two additional shuttles to be brought to urgent standby, and all remaining operational vehicles to be maintained at immediate standby.