Abilities and Feedback

There are are a large number of abilities in ToL. Abilities are split up into 3 types:

* Passives
* Day Abilities
* Night Abilities

Day abilities cannot be used on Day 1, unless stated otherwise.

You can only use one active ability per day or night round. For example, the King cannot use **the Royal Finger** to vote a player up, and then use **Decide Fate** on the same day.

## Abilities By Class (Classic)

*The following information is transcluded from each of the class pages. If you wish to change any of the information, please do it from those pages, rather than this one. This does not apply to the feedback sections.*

### The Good King's Ability Feedback:

#### Royal Finger

**On use:** "You pointed the finger at *[Target]*."

**To everyone else:** "The **King** has pointed the finger at *[Target].*"

#### Decide Fate

**On use:** "You decided the accused's fate."

**To everyone else (if executed):** "The **King** decided to **execute** *[Target]*."

**To everyone else (if pardoned):** Either the **King** decided to **pardon** *[Target]* or the Sorcerer **pardoned** themselves.

#### Guards!

**At the end of the night:** "Your guards granted you death immunity for the night."

#### Safeguard

**At the end of the night:** "Your safeguard granted *[Target]* death immunity for the night."

### The Neutral King's Abilities:

* Doesn't count as visiting

### The Neutral King's Ability Feedback:

#### Royal Finger

**On use:** "You pointed the finger at *[Target]*."

**To everyone else:** "The **King** has pointed the finger at *[Target].*"

#### Decide Fate

**On use:** "You decided the accused's fate."

**To everyone else (if executed):** "The **King** decided to **execute** *[Target]*."

**To everyone else (if pardoned):** Either the **King** decided to **pardon** *[Target]* or the Sorcerer **pardoned** themselves.

#### Guards!

**On use:** "Your guards granted you death immunity."

### The Evil King's Ability Feedback:

#### Royal Finger

**On use:** "You pointed the finger at *[Target]*."

**To everyone else:** "The **King** has pointed the finger at *[Target].*"

#### Decide Fate

**On use:** "You decided the accused's fate."

**To everyone else (if executed):** "The **King** decided to **execute** *[Target]*."

**To everyone else (if pardoned):** Either the **King** decided to **pardon** *[Target]* or the Sorcerer **pardoned** themselves.

#### Improved Safeguard

**When you target someone else:** "Your safeguard granted *[Target]* death immunity for the night."

**When you target yourself:** "Your safeguard granted you death immunity for the night."

#### Close Allies

**Target is Unseen/Cult:** "*[Target]*'s class is *[Class]* and is a member of the *[Unseen/Cult]*!"

**Target is Blue Dragon or Neutral:** "*[Target]* is not an ally."

### The Psycho King's Abilities:

* Doesn't count as visiting.

### The Psycho King's Ability Feedback:

#### Royal Finger

**On use:** "You pointed the finger at *[Target]*."

**To everyone else (if executed):** "The **King** decided to **execute** *[Target]*."

**To everyone else (if pardoned):** Either the **King** decided to **pardon** *[Target]* or the Sorcerer **pardoned** themselves.

#### Decide Fate

**On use:** "You decided the accused's fate."

**To everyone else (if executed):** "The **King** decided to **execute** *[Target]*."

**To everyone else (if pardoned):** Either the **King** decided to **pardon** *[Target]* or the Sorcerer **pardoned** themselves.

#### Fatal Guards

**On use:** "Your guard attacked *[Target]* last night."

**If they were immune:** "*[Target]* was immune to your attack."

### The Butler's Ability Feedback:

#### Serve Wine

**On success**: "You occupied *[Target]*."

**On failure:** "You were unable to occupy *[Target].* They are occupy immune."

#### Concentrated Wine

**On use: "**You occupied everyone targeting you."

### The Chronomancer's Abilities:

* Cannot be redirected by Distort Reality.

* This does not count as an attack.
* Cannot choose the King as the second target

### The Chronomancer's Ability Feedback:

#### Pocket Dimension

**On use: "**If you die tonight, your death will be delayed for two nights."

**On cancel:** "Your dimensional pocket disperses."

#### Time Warp

**On success:** "You delayed *[Target]'s* death for two nights."

**On non-death success:** "*[Target]* did not die last night."

**On failure:** "You could not delay *[Target]*'s death."

#### Distort Reality

**On use:** "You redirected *[Target 1]'s* death to *[Target 2]* last night."

### The Court Wizard's Abilities:

* Can't target the King
* Target A becomes target B / or the other way.
* Redirection conflicts may fail.
* Cannot target the King.

### The Court Wizard's Ability Feedback:

#### Clear Mind

**On use**: "You plan to shield your target's mind tonight when *Intensify* is used."

**On cancel:** "Your mind fogs, abandoning your plan."

Icy Veins

**On use:** "You plan to magically protect your target tonight when *Intensify* is used."

**On cancel:** "The frost dissipates, abandoning your plan."

#### Intensify

**On use:** You allowed *[Target]* to bypass both occupation and redirection tonight.

**If Clear Mind was used:** Additionally, *Clear Mind* rendered them convert immune tonight.

**If Icy Veins was used:** Additionally, *Icy Veins* rendered them death immune tonight.

**If your target was occupied/redirected and intensified (to target):** Your action was instead *intensified* by a **Court Wizard**!

#### Tornado

**On use: "**You swapped *[Target 1]* with *[Target 2]*."

### The Drunk's Ability Feedback:

#### Debauchery

**On use:** "You redirected *[Target 1]* to *[Target 2]*."

**On fail:** "You were unable to redirect *[Target 1]*."

#### Happy Hour

**On use:** "You redirected *[Target]* to themselves."

**On fail:** "You were unable to redirect *[Target]*."

### The Hunter's Abilities:

* Cannot target king

### The Hunter's Ability Feedback:

#### Wolf Companion

**On use:** "You made *[Target]* start bleeding."

#### Hunter's Mark

**On use:** "*[Target 1]* targeted *[Target 2]* last night, so you occupied and attacked *[Target 1]*."

**If your target was immune to occupation:** *[Target 1]* targeted *[Target 2]* last night, so you attacked *[Target 1]*.

**If your target was immune to death:** *Coming soon*

**On fail:** "*[Target 1]* did not target *[Target 2]* last night."

#### Bear Companion

**On use if attacked:** "Your bear killed players attacking you last night."

**On use if not attacked:** "Your bear did not detect any attackers."

### The Knight's Abilities:

* Redirect cancels ability.

### The Knight's Ability Feedback:

#### Defend

**On use if target isn't attacked:** "You protected *[Target]*."

**On use if target is attacked (first blocked attacker):** You killed someone while guarding *[Target]* last night. You have lost your armor passive.

**On use if target is attacked (second blocked attacker):** "You died killing someone that attacked *[Target]* last night."

#### Cold Steel

**On use:** "You attacked *[Target]* last night."

**On use if target was immune:** "*[Target]* was immune to your attack."

**On use if target was Blue Dragon:** "You took your own life, when you discovered *[Target]* was Blue Dragon."

### The Maid's Abilities:

Scorned is incompatible with everyone. Royals are incompatible with each other.
* Doesn't count as visiting

### The Maid's Ability Feedback:

#### Matchmake

**Match:** "*[Previous Target]* and *[Target]* are a match!"

**Not a match:** "*[Previous Target]* and *[Target]* are incompatible."

**If, for whatever reason, you matchmake the same target twice in a row:** You cannot matchmake a player with themselves.

#### Nosy Servants

**On criteria success:** "*[Target 1]* visited *[Target 2]* on the night they died!"

**On fail:** "*[Target 1]* did NOT visit *[Target 2].*"

### The Mystic's Abilities:

* Cannot target King.
* Cannot target King.
* Doesn't count as visiting

### The Mystic's Ability Feedback:

#### Link Minds

**On use:** "You anonymously linked your mind with *[Target]*."

**If the action failed against them:** "Something prevented you from linking your mind with *[Target]*."

#### Conduit

**On use:** "You linked the minds of *[Target 1]* and *[Target 2].*"

**If the action failed against them:** "Something prevented you from linking your mind with your targets."

### The Noble's Abilities:

* Will not receive feedback for abilities that convert, attack, self target, or King abilities.

### The Noble's Ability Feedback:

#### Political Pressure

**On use:** "You made *[Target 1]* accuse *[Target 2]* of treason."

#### Gossip

**On use:** "You will see feedback for abilities used on *[Target]* tonight."

#### Court Spy

**On use:** "You sent your assistant to spy on the court tomorrow."

### The Observer's Abilities:

* Cannot target King

### The Observer's Ability Feedback:

#### Observe

**On use:** "*[Target]* visited *[Player(s)]* last night."

**If your target visited nobody:** *Coming soon*

#### Overlook

**On use:** "*[Target]* was visited by *[Player(s)]* last night."

**If your target was not visited by anybody:** "No one visited *[target]*"

### The Paladin's Ability Feedback:

#### Test Faith

**On use:** "*[Target]* is a member of the Cult!" **or** "*[Target]* is not suspicious."

#### Smite

**On use:** "You watched over *[Target]* with your holy sword." **or** "You killed the Cult Leader while guarding *[Target]* last night."

### The Physician's Ability Feedback:

#### Exhume

**On use:** "You sent your assistant to exhume *[Target]*. You will receive the results tonight."

**At night:** "*[Target]* was killed by *[Class(es)].*" or "*[Target]* committed suicide."

#### Inoculate

**On use:** "You made *[Target]* immune to bleeding."

#### Heal

**On use when your target is attacked (this shows regardless of bleeding):** "You healed *[Target]* last night."

**On use when your target is bleeding but not attacked:** *[Target]* was bleeding, so you healed them.

**On use when your target is both bleeding and attacked:** *[Target]* was also bleeding, so you healed them.

**On use when your target is attacked by an attack that bypasses healing:** "You could not heal *[Target]*."

**On use when your target didn't need healing:** "*[Target]* did not require any healing."

#### Self-Care

**On use when you are attacked:** "You healed yourself last night."

**On use when you are attacked by an attack that bypasses healing:** "You could not heal yourself."

**On use when you didn't need healing:** "You did not require any healing."

### The Prince's Abilities:

* Can only jail the same player **3x**.
* Death is inevitable

### The Prince's Ability Feedback:

#### Imprison

**On first use of the day:** "You will imprison *[Target]* tonight."

**On consecutive uses on the same day:** "You will instead imprison *[Target]* tonight."

**On cancel:** "You lay down your iron keyring."

### The Princess' Abilities:

* Does not count as a visit.

### The Princess' Ability Feedback:

#### Flirt

**On use:** "*[Target]* is a *[Class Type]* or a *[Class Type]* class."

#### Will-o-Wisp

**On use if your target attacks:** "*[Target]* attacked someone last night."

**On use if your target does not attack:** "*[Target]* did not attack anyone last night."

### The Sheriff's Abilities:

* Can't target King

### The Sheriff's Ability Feedback:

#### Scout

**On use:** "Your scout will watch *[Target]*."

**On cancel:** You call your scout off.

#### Expert Investigation

**On use:** "*[Target]* is a member of the Unseen." **or** "*[Target]* is not suspicious."

#### Surveillance

**On use if the target is not Unseen:** "*[Target]* is not suspicious."

**On use if the target is Unseen:** "*[Target]* is *[Class]*."

### The Alcoholic's Ability Feedback:

#### Debauchery

**On use:** "You redirected *[Target 1]* to *[Target 2]*."

**On fail:** "You were unable to redirect *[Target 1]*."

#### Happy Hour

**On use:** "You redirected *[Target]* to themselves."

'*On fail: **"You were unable to redirect*** **[Target]**."

### The Aristocrat's Ability Feedback:

#### Political Pressure

**On use:** "You made *[Target 1]* accuse *[Target 2]* of treason."

#### Intrigue

**On use:** "You framed *[Target]* and will see feedback of abilities used on them tonight."

#### Court Spy

**On use:** "You sent your assistant to spy on the court tomorrow."

### The Assassin's Ability Feedback:

#### Lacerate

**On use:** "You made *[Target]* start bleeding."

#### Assassinate

**On use:** "You attacked *[Target]* last night."

**If they were immune:** "*[Target]* was immune to your attack."

#### 2-For-1

**On use:** "You attacked *[Target]* last night."

**If they were immune:** "*[Target]* was immune to your attack."

### The Duchess' Ability Feedback:

#### Bat Eyelashes

**On use:** "*[Target]'s* class type is *[Class Type]*."

#### Dark Wisp

**On use:** "You disguised the Unseen for the night."

### The Enforcer's Ability Feedback:

#### Protection

**On use:** "You stood guard outside of *[Target]'s* room."

#### Frenzy

**On use when the Assassin attacks:** "You assisted the Assassin with killing their target."

**On use when the Assassin does not attack:** "The Assassin did not target anyone."

### The Handmaiden's Ability Feedback:

#### Analyze

**On success:** "*[Target 1]* and *[Target 2]* are a match! *[Target 1]* is a *[Class]* and *[Target 2]* is a *[Class]*."
**On fail:** "*[Target 1]* and *[Target 2]* are not the same type."

#### Nosy Servants

**On criteria success:** "*[Target 1]* visited *[Target 2]* on the night they died!"

**On fail:** "*[Target 1]* did NOT visit *[Target 2].*"

### The Herbalist's Ability Feedback:

#### Exhume

**On use:** "You sent your assistant to exhume *[Target]*. You will receive the results tonight."

**At night:** "*[Target]* was killed by *[Class(es)].*" or "*[Target]* commited suicide."

#### Drug

**On use:** "You made *[Target]* believe they were healed last night."

#### Defile

**On use:** "*[Target]* will appear as another class in the morning."

### The Illusionist's Ability Feedback:

#### Private Matter

**On use:** "Whispers to and from you will be hidden from the public for the rest of the day."

Sinister Echoes

**On use:** "You whisper sinister echoes upon *[target]*."

**On cancel:** "The echoes go silent"

#### Mind Warp

**On use:** "You warped *[Target]'s* mind."

#### Mental Blur

**On use:** "You erased *[Target]'s* memory of the past."

### The Marshal's Ability Feedback:

#### Expose

**On use:** "You will reveal who The Prince imprisons tonight."

#### Probe

**On use with a Blue Dragon target:** "*[Target]'s* class is *[Class]*."

**On use with a Neutral target:** "*[Target]* is Neutral, so you could not determine their class."

#### Snoop

**On use:** "You looked at *[Target]'s* logbook."

### The Mastermind's Ability Feedback:

#### Dirty Work

**On use:** "You will become The Assassin at the beginning of the night."

#### Little Bird

**On use:** "You will now see all whispers to and from *[Target]* for the rest of the day."

#### Convert

**On success:** "You converted *[Target]* to the Unseen."

**If the action failed against them:** "You could not convert *[Target]*." **or** "*[Target]* was dead."

#### Foresight

**On use:** "*[Target]'s* converted class type is *[Class Type]*." **or** "*[Target]* cannot be converted."

### The Nightwatch's Ability Feedback:

#### Follow

**On use:** "*[Target]* visited *[Player]* last night." **and/or** "*[Player]* visited *[Target]* last night."

#### Watch Carefully

**On use:** "*[Target]* is *[a/an/The]* *[Class]*.

### The Poacher's Ability Feedback:

#### Spike Traps

**On use:** "You set spike traps outside *[Target]'s* room."

#### Snare Trap

**On use:** "You set a trap outside of *[Target]'s* room."

### The Sage's Abilities:

* Target A becomes target B / or the other way.

### The Sage's Ability Feedback:

#### Tornado

**On use:** "You swapped *[Target 1]* with *[Target 2]*."

#### Wall of Fire

**On use:** "You cast a wall of fire around *[Target]'s* room."

### The Servant's Ability Feedback:

#### Serve Wine

**When you target someone**: "You got *[Target]* drunk, preventing them from taking any action."

**If the action failed against them:** "You were unable to occupy *[Target]*. They are occupy immune."

#### Concentrated Wine

**On use: "**You served wine to everyone visiting you."

### The Timesnatcher's Ability Feedback:

#### Time Snatch

**On success:** "You sped up the poison in *[Target]'s* body." **and/or** "You sped up *[Target]'s* bleeding."
**On fail:** "*[Target]* was not poisoned or bleeding."

#### Dark Dimension

**On use:** "You disguised the Unseen for the night."

### The Apostle's Ability Feedback:

#### Cult Pressure

**On use:** "You made *[Target 1]* accuse *[Target 2]* of treason."

Sinister Echoes

**On use**: "You whisper sinister echoes upon *[target]*."

**On cancel**: "The echoes go silent."

#### Mind Warp

**On use:** "You warped *[Target]'s* mind."

#### Court Spy

**On use:** "You sent your assistant to spy on the court tomorrow."

### The Cult Leader's Ability Feedback:

#### Blood of Mithras

**On use:** "You will have sacrificed *[Target]* to Mithras tonight."

#### Rupture

**On use:** "You made *[Target]* start bleeding."

#### Brainwash

**On success:** "You initiated *[Target]* into the Cult."

**If the action failed against them:** "You could not brainwash *[Target]*." **or** "*[Target]* was dead."

#### Eradicate

**On use:** "You attacked *[Target]* last night.

**If they were immune:** "*[Target]* was immune to your attack."

### The Invoker's Abilities:

* Conflicting redirections may fail

### The Invoker's Ability Feedback:

#### Chains of Corax

**On use:** "You prevented *[Target]* from taking any action."

**If the action failed against them:** "You were unable to occupy *[Target]*. They are occupy immune."

#### Strings of Mithras

**On use:** "You forced *[Target 1]* to target *[Target 2]*.

**If the action failed against them:** "You were unable to change *[Target]'s* target. They were immune to target changing or were occupied.

### The Ritualist's Abilities:

* Target A becomes target B / or the other way.
* Cannot target the King.
* Can't target the King

### The Ritualist's Ability Feedback:

#### Exhume

**On use:** "You sent your assistant to exhume *[Target]*. You will receive the results tonight."

**At night:** "*[Target]* was killed by *[Class(es)].*" or "*[Target]* commited suicide."

#### Teleportation

**On use:** "You swapped *[Target 1]* with *[Target 2]*."

#### Intensify

**On use:** You allowed *[Target]* to bypass both occupation and redirection tonight.

### The Seeker's Ability Feedback:

#### Expose

**On use:** "You will reveal who The Prince imprisons tonight."

#### Gaze

**On use:** "*[Target]'s* class type is *[Class Type]*."

#### Reveal

**On use:** "*[Target]* visited *[Player]* last night." **and/or** "*[Player]* visited *[Target]* last night."

### The Alchemist's Abilities:

* Cannot target the King

### The Alchemist's Ability Feedback:

#### Stoneskin Potion

**On use:** "You will be immune to death tonight."

#### Concoct Potion

##### Crimson Potion

**On use when your target is attacked:** "You healed *[Target]* last night."

**On use when your target is poisoned:** "You cured *[Target]* of their poisoning."

**On use when your target can't be healed:** "You could not heal *[Target]*."

**On use when your target didn't need healing:** "*[Target]* did not require any healing."

##### Emerald Potion

**On use:** "You attacked *[Target]* last night."

**If they were immune:** "*[Target]* was immune to your attack."

### The Fool's Ability Feedback:

#### Troll Box

**On use:** "You used the Troll Box on *[Target]*."

#### Hide

**On use:** "You hid from all attackers."

### The Inquisitor's Abilities:

* Unhealable.
* Can't target the *starting* King

### The Inquisitor's Ability Feedback:

#### Interrogate

**On use:** "*[Target]* is a Heretic! They are a *[Class]*" **or** "*[Target]* is NOT a Heretic."

#### Ruthless Efficiency

**On use:** "You attacked *[Target]* last night."

**If they were immune:** "*[Target]* was immune to your attack."

### The Mercenary's Ability Feedback:

#### Don Armor

**On use:** "You will be immune to death tonight."

#### Stand Guard

**On use:** "You stood guard outside of [Target]'s room."

#### Shield

**On use:** "You will now protect [Target], giving up your life to save them if necessary."

**If you deselect a target:** "You are no longer protecting anyone."

### The Possessor's Ability Feedback:

#### Facelift

**On use:** "You will appear as *[Class]* when you swap bodies."

#### Mind Control

**On use:** "You made *[Target 1]* accuse *[Target 2]* of treason."

#### Puppet Strings

**On use:** "You attacked *[Target]* last night.

**If they were immune:** "*[Target]* was immune to your attack."

#### Possess

**On use:** "You possessed *[Target]* last night."

**If they were immune:** "*[Target]* was immune to your attack."

### The Reaper's Ability Feedback:

#### Icy Touch

**On use:** "You sent a chill through *[Target]*."

#### Gather Darkness

**On use:** "Your Reap will bypass night immunity tonight."
**On use with not enough souls:** "You do not have enough souls to use Gather Darkness."

#### Reap

**On use:** "You reaped *[Target]'s* soul last night.
**If they were immune:** "*[Target]* was immune to your attack."

#### Circle of Death

**On kill:** "Your Circle of Death killed someone."
**No kill:** "Your Circle of Death did not kill anyone"

### The Scorned's Ability Feedback:

#### Troll Box

**On use:** "You used the Troll Box on *[Target]*."

**On cancel**: "You carefully seal away the box"

#### Incriminate

**On use:** "You framed *[Target]*. They will be marked until a new target is marked."

#### Disguise

**On use:** "You plan to mark *[Target]* until a new target is marked. They will appear as another class tomorrow, if executed."

**On fail:** "*[Target]* is already dead."

### The Sellsword's Abilities"

* Can't target the King.
* Conflicting redirects may fail

### The Sellsword's Ability Feedback:

#### Stonewall

**On use:** "You have occupied [*#*]players visited *[target]*"

#### Divert

**On use:** "You redirected *[Target 1]* to *[Target 2]*."

**If the ability failed:** "You were unable to redirect *[Target]."*

### The Sorcerer's Ability Feedback:

#### Walking Bomb

**On use:** "You planted a magical bomb inside of *[Target]*."

#### Escape Fate

**On use**: "You magically escaped your fate"

#### Magic Missile

**On use:** "You attacked *[Target]* last night."

**If the target was immune:** "*[Target]* was immune to your attack."

#### Detonate

**On use:** "You detonated all Walking Bombs"