recursal/Fanatic-Fandom huggingface dataset:
Valheim (world)

A view of the Sacrificial Stones and the World-Tree in Valheim.

**Valheim** is the eponymous tenth world that serves as a purgatory for the Forsaken.

## Background

According to the lore, it was once connected to the World-Tree along with the other Nine Worlds in Norse mythology and was considered the tenth in that order.

At some point, Odin severed the boughs of the World-Tree that led to Valheim after he cast down his foes to this world and designated it as a prison for them. While it was considered a place of exile and left to drift in space unanchored, life on Valheim still persisted, albeit somewhat uneasily. Various kingdoms rose and fell in Valheim, all completely unseen or ignored by the gods.

However, when Odin noticed that his enemies, since dubbed "the Forsaken", were beginning to grow in strength, he sent the spirits of fallen warriors to be reborn on Valheim to defeat them. Should these warriors succeed, they will earn the favor of the gods and be admitted into Odin's grand halls of Valhalla.

## Inhabitants

Valheim is inhabited by many creatures and wildlife and consists of numerous biomes, with each biome being home to different creatures. The biomes are largely akin to the kinds of biomes you would find on a typical terrestrial planet such as Earth, including Meadows, Black Forest, Swamps, Mountains, Plains and Oceans.

There are, however, a few unconventional biomes that exist as well, such as the cindered Ashlands and the cryptic Mistlands. The world was once inhabited by a thriving population of humans, some of them leaving messages behind in the form of Runestones. However, the humans decided to go to war with the gods and were retaliated against to extinction, leaving only their ruined structures and reanimated corpses behind. The only humans known to exist here currently are the player characters that Odin sends to deal with his sworn enemies.
Vice

* Icon
* Appearance

Black forge improvement.

Black forge improvement.

The **Vice** is used as an upgrade for the Black forge. It has similar material costs as the Black forge cooler, another black forge upgrade.

## Usage

Currently, no items require a level 2 or higher black forge to be crafted. However, upgrading the black forge can allow for upgrading black forge-crafted gear to higher quality levels.

## Trivia

* The Vice was introduced in patch 0.217.4 on June 16th, 2023 as part of the Hildir's Request update.
Troll hide

## Troll hide

A thick and sturdy hide. This is why trolls are so hard to kill.

## Properties

### Teleportable

Yes

**Troll hide** is dropped from Trolls or found in chests in Black Forest biome.

## Usage

* **Crafting:**
	+ Ancient bark spear
	+ Troll hide cape
	+ Troll leather helmet
	+ Troll leather pants
	+ Troll leather tunic
	+ Horn of Celebration
* **Building:**
	+ Barber station
Flint axe

Sharper than stone.

* 1
* 2
* 3
* 4

The **flint axe** is the second one-handed axe. It can be used to chop down Beech, Fir and Pine trees.

Its primary attack is a 3 hit attack combo with double damage on the last hit. Its secondary attack is a slow but powerful overhead swing. This is *perfect* for removing tree stumps that are too low to hit with a normal swing.

## Upgrade information

 Chop (trees)
 Durability
 Crafting
Tin ore

Unrefined tin. Needs to be refined in a smelter.

Tin ore can be turned into Tin in a Smelter using Coal as fuel.

This can be further processed at a Forge with Copper to yield Bronze.

## Availability

It can be mined from Tin deposits which can be found along the shorelines and riverbanks of the Black Forest biome using any pickaxe.

## Notes

* Like other metals, Tin Ore cannot be teleported.
* Tin Ore can be found by breaking open barrels near stone ruins in the Black Forest, making it possible to find and smelt Tin *before* obtaining a pickaxe.
Delivery to Monster Island and Other Episodes

**Delivery to Monster Island and Other Episodes** is a VHS/DVD featuring the same six shows.

## Episodes

1. Hey Arnold! - Big Gino / Jamie O. in Love
2. SpongeBob SquarePants - Delivery to Monster Island / Ride, Patrick, Ride!
3. The Penguins of Madagascar - Night and Dazed / The Big Squeeze
4. Thomas and Friends - Thomas Goes Fishing / Percy Takes the Plunge / Thomas' Christmas Party
5. Pokemon: Johto League Champions - From Ghost to Ghost
6. The New Adventures of Jasmine Frazier - A Jasmine Frazier Valentine

## Trivia

* Storyteller from Thomas and Friends: George Carlin.
* Director from Thomas and Friends: David Mitton.
* Producers from Thomas and Friends: Britt Allcroft, David Mitton and Robert D. Cardona.
* Released by Anchor Bay Entertainment on March 28, 2023.
* This SpongeBob SquarePants episode from Season 13 is released alongside The Flower Plot and Other Episodes.
* Thomas Songs after each story:
	1. Gone Fishing
	2. Little Engines
	3. The Snow Song
* Pokemon via Who's That Pokemon?:
	1. Ditto

## Cover Artwork

### Front Cover

* Top: SpongeBob and Plankton
* Bottom: Patrick from "Ride, Patrick, Ride"

### Back Cover

* Top Left: Henry (annoyed) and Percy (happy) from "Percy Takes the Plunge (the same as the 1998 version of Thomas Comes to Breakfast)
* Top Right: Noctowl and Gastly from "From Ghost to Ghost" (the same as Fire and Ice)
Spice rack

* Icon
* Appearance

Cauldron improvement

Cauldron improvement

The **spice rack** is used as an upgrade for the cauldron. It will typically be the first upgrade for the cauldron due to its low cost.

## Usage

### Level 2 Cauldron items include

* Turnip stew
* Black soup
* Sausages x 4
* Serpent Stew
* Muckshake - introduced in Hearth and Home.
* Onion soup
* For other upgrades, see Cauldron.

Must be placed hanging from the ceiling or a shelf. Can be done using a wood beam.

## Notes

* The spice rack was introduced in Hearth and Home on September 16th, 2021.
Sunken Crypts

**Sunken Crypts** are dungeons found in Swamps. They can only be accessed by unlocking iron gate to the entrance by using the Swamp key dropped by The Elder.

Crypts appear to generate in clusters of four at random points within the Swamp, and any crypts within that cluster will only generate if deep enough into the Swamp.

## Description

These crypts are composed of multiple rooms separated by Muddy scrap piles, which can be mined with any pickaxe for Scrap iron, Leather scraps and Withered bones. Some rooms may be separated by an unlocked Iron gate. Destroying this gate does not return any iron or other resources and is just a waste of durability.

Certain rooms also have a chance to contain Chests; loose treasure such as rubies, amber, and amber pearls; Body piles; and Runestones that show the location of the next boss, Bonemass.

The presence of Body Piles in a nearby room is usually indicated by a noise like the buzzing of flies. These provide excellent opportunities to farm draugr and Draugr Elite if a gap large enough to shoot through, but not large enough for the draugr to pass, can be opened in the Muddy Scrap Piles that block access to them.

## Loot

* Amber
* Amber pearl
* Ancient bark
* Chain
* Coins
* Entrails
* Ironhead arrow
* Ooze
* Poison arrow
* Ruby
* Scrap iron
* Withered bone
* Yellow mushroom
* Chests: (2-3 of the following)

## Notes

* The Swamp Key can be used to open infinite Sunken Crypt gates. It is **NOT** consumed upon use.
* It is recommended to bring Poison resistance mead when exploring Sunken Crypts as they spawn poisonous Blobs.
* Sunken Crypts are better lit than Burial Chambers, but Torches or the Dverger circlet are still useful for darker rooms.
* Draugr may occasionally spawn *inside* Muddy Scrap Piles and attack an adjacent player from within, remaining hidden until they are dug out.
* Be careful how you use your pickax. If the green torches in Sunken Crypts are accidentally struck, they may be extinguished.
* Despite their general dampness and the water streaming down the walls, Sunken Crypts are classed as Sheltered and do not give the Wet debuff unless you are forced to swim in a flooded corridor.
* And despite being a no-building-zone, a Campfire can be constructed, allowing not only to gain and refresh a 10 minute Rested buff, but also removing the Wet debuff that running through the swamp gives, resulting in a combined 115% increase in Stamina regen, a very important stat for the long mining and fighting that Sunken Crypts contain.

## Gallery

Underhalls in greenReady to be openedFarming draugr in an adjoining room with a Body Pile by shooting through a gap cut in a Muddy Scrap Pile.
World Edge

**World Edge** is the edge of the world of Valheim as seen on the map.

## Description

Valheim is flat, much like how Vikings of Norse mythology believed it to be, and always generates as an Ocean where the water flows off of the edge. The water near the edge has a strong current, thus getting too close can result in the player being dragged off the edge and plunging into the void below.

Extreme caution should be taken not to approach the edge when it comes into view as it can be very difficult to escape once caught in the current. If the player falls off, they will die almost instantly and a tombstone will be created in the depths below the world, rendering any items lost to be unrecoverable by legitimate means.

## Notes

* The only way to reach items that fallen off the edge, especially tombstones, is by typing in console "**devcommands**" followed by "**god**" and "**fly**" which will allow players to safely fly down and recover them without dying.
* The bottom of the falls in the North, East, and West portions of the map is a flat ocean floor with no water.
	+ The ocean floor is empty with the exception of some Tuna from the surface.
	+ The force from the currents will constantly be applied to the player, pushing them further away from the map.
* After 5500 units North or 500 units East/West away from the edge of the world, the Ocean biome will turn into an endless Ashlands biome.
	+ The South edge of the world is always Ashlands.
	+ Surtlings are scattered throughout this biome.
	+ At ~1,000,000 units from the center of the world, the game will have difficulty placing the actors in the world. This causes them to jitter progressively worse until they are no longer visible.
Wolf Armor

**Wolf Armor** is a Mountain-tier armor. This set is the tier above Root Set and
Iron Armor and is replaced by Padded Armor.

## Armor pieces

This set of armor has four pieces which are crafted and upgraded at both the Workbench and the Forge.

* 1
* 2
* 3
* 4

### Quality 1

Workbench level: 1 (cape)

Forge level: 1 (head)

Forge level: 2 (chest/legs)

Durability per piece: 1000 (head/chest/legs)

        1000 (cape)

### Quality 2

Workbench level: 2 (cape)

Forge level: 2 (head/chest/legs)

Durability per piece: 1200 (head/chest/legs)

        1050 (cape)

### Quality 3

Workbench level: 4 (cape)

Forge level: 4 (head/chest/legs)

Durability per piece: 1400 (head/chest/legs)

        1100 (cape)

### Quality 4

Workbench level: 4 (cape)

Forge level: 4 (head/chest/legs)

Durability per piece: 1600 (head/chest/legs)

        1150 (cape)

## Notes

* Wolf Set is the only armor whose helmet has horns on it, though they protrude backwards instead on the sides as with stereotypical Viking helmets popularized by 1876 rendition of Wagner's Der Ring des Nibelungen.
* Frost resist doesn't stack with Frost resistance mead, Yagluth power or other armor pieces.
* Frost resist will override the frost weakness from being Wet.
* Frost resist prevents Cold and Freezing effect.
Swamp

The **Swamp** is a biome. Swamps are dark, muddy areas, filled with massive trees and hostile creatures. Massive trees cover the sky in the swamp, making the biome always difficult to see in. Fire geysers are an uncommon find in the biome, always surrounded by 3 Surtlings. The swamp is also the place to find Scrap iron, a crafting material. Stone statues are also present in the swamp. Their purpose is currently unknown.

It is always lightly raining in the swamp, regardless of the weather elsewhere; this means the player will always be Wet when travelling through the swamp, further enhancing the difficulty of the area, especially at night where the player will always be Cold. Poison is also a common effect in the swamp from Oozers, Blobs, and Leeches, making Poison resistance mead particularly helpful.

The swamp contains Sunken Crypts, which require a Swamp key to unlock. These crypts are a set of rooms that are often separated by Muddy scrap piles, which can be mined for Scrap iron, Leather scraps and Withered bones. In addition, abandoned structures and hostile creature spawners can be found.

In addition to the Sunken Crypts, muddy scrap piles can be found buried beneath the swamp. These veins can be located using the Wishbone after defeating Bonemass, though it should be noted these tend to be uncommon and are generally not viable for providing any significant quantities of iron, because the player is unable to mine the deposit when fully submerged in water. Additionally, mining is a noisy activity and it will attract the local fauna.

## Creatures

#### Hostile

* Blob
* Oozer
* Draugr
* Draugr elite
* Leech
* Skeleton
* Surtling
* Abomination
* Wraith (at night only)

## Resources

* Ancient bark
* Scrap iron
* Guck
* Thistle
* Turnip Seeds
* Chests: (2-3 of the following)

## Notes

* It may be necessary to use a boat such as a Karve to get there as for there are leeches there which will damage the boat even when player is on the boat (Only if agroed to boat) however you still can use a raft and just land on a different biome.
* There are various ways to glitch (i.e. through unintended ways) into a swamp crypt without using a key. These methods may be patched in later versions of the game.

## Gallery

One of the statues found in the Swamp.Staircase into the Abyss
Swim (Skill)

**Swim** is a Skill in *Valheim*.

## Leveling Up

Experience is gained from swimming in any body of water, even if you are out of stamina & drowning. Wading and treading water do not grant experience.

## Skill Benefits

Raising the swim skill decreases the amount of stamina that is used and subsequently allows the player to swim farther before running out of stamina and taking damage.
Thor

**Thor** is an event that is randomly triggered during thunderstorms. He appears flying across the sky in a chariot being pulled by his two goats Tanngrisnir and Tanngnjóstr, emitting blue lightning.

Thor has a 50% chance to appear in thunderstorms once Moder has been defeated. He is a purely clientside event and can only be seen by one player at a time.

In Germanic mythology, Thor (also known as Donar, Thunor, Thuner, and Thunar) is the god of lightning, thunder, storms, strength, hallowing, fertility, sacred groves and trees, and the protection of mankind.
Soundtrack

The Valheim original soundtrack was written by Patrik Jarlestam, a Swedish/Australian composer. It also features two bonus tracks composed and performed by the duo Ghostwood Empire, consisting of Dennis Filatov and Inez Kontio.

Since October 2021 it's available for purchase and streaming on several major platforms.

*Valheim (Original Game Soundtrack)* consists of:

1. ↑ https://www.solidsounds.se/
2. ↑ https://soundcloud.com/ghostwoodempire
3. ↑ https://twitter.com/Valheimgame/status/1454004262296510465
Zil & Thungr

* 0★
* Trophy

* Both
* Zil
* Thungr

* Zil
* Thungr

* 0★

* Thungr :
	+ 130-150 Blunt
	+ 120 Blunt
* Zil:
	+ 100 Blunt
	+ 20 Fire

Zil & Thungr is an aggressive duo mini boss found in Plains inside Sealed towers.

## Strategy

Thungr will use melee attacks against you, while Zil will fire elemental magic from the top of Thungr's neck. Zil will sometimes cast a blue shield, which will make Zil and Thungr invulnerable. Wait for the shield to disappear before attacking again.

The best way to defeat this duo boss is with ranged weapons. Shoot arrows or Eitr magic from the bottom of the spiral stairs, and before Zil & Thungr can touch you, run upstairs. Repeat the process until the great Fuling is down.

Once Thungr is down, you still have to fight Zil. He is much more vulnerable to melee damage, but beware of his powerful elemental attacks. The best is still to wait for his elemental attacks on the stairs, then return to inflict a few melee blows immediately afterwards.

## Notes

* Zil & Thungr are the first creatures in Valheim that works as a duo.
* Even if they are supposed to be fight as a duo, you can spawn them separately thanks to their Internal ID
	+ Zil Internal ID is *GoblinShaman\_Hildir*
	+ Thungr Internal ID is *GoblinBrute\_Hildir*
* Zil is the one dropping Hildir's bronze chest.
* Zil can still cast their elemental attacks whilst swimming.
Turnip seeds

This can be planted in cultivated soil.

## Availability

* Turnip Seeds can be found in the Swamp by harvesting their flowers. Picked seeds won't respawn.
* Due to Swamps being mostly covered in water, Turnip Seeds are considerably harder to find than Carrot Seeds. The water causes Turnip Seeds to generate less frequently.
* 3 Turnip seeds can be obtained by planting a Turnip using the Cultivator option "Seed-turnip".

## Usage

Turnip seeds can be planted using a Cultivator to grow one Turnip. It takes between 4000s and 5000s (between 66m40s and 83m20s, or about 2.22-2.78 in-game days) for them to fully grow.
Staff of frost

A staff as cold as the three-year winter that will herald the end of times.

* 1
* 2
* 3
* 4

The **Staff of Frost** is one of four Magic weapons introduced in the Mistlands update. Its primary attack fires freezing shards of ice at a rapid pace with low accuracy. While its poor accuracy limits the staff's effective range severely, the freezing effect slows any enemies hit by the attack. This allows even small and fast enemies to be hit repeatedly and kept at a distance.

The staff's damage and eitr usage are dependent on the caster's Elemental magic skill level. Like the other magic weapons, it has no secondary attack.

Wet enemies are vulnerable to Frost damage and will take increased damage from the staff.

## Upgrade information

 Durability
 Crafting

Total cost for the fully upgraded **Staff of frost** : 80 Yggdrasil wood, 16 Freeze gland, 64 Refined eitr

## Notes

* The head of the staff glows faintly light-blue at all times. It is a bit dimmer than most proper light sources, but can provide some light in the dark.
	+ The glow effect also makes players slightly easier to detect while sneaking, increasing the visibility of its holder by approximately 20%.
Troll Cave

**Troll Caves** are dungeons found in Black Forests.

## Description

They appear as large rock formations with a large entryway, usually decorated with two or three bone piles.

Troll caves may have 0 or 1 Troll inside. Trolls do not respawn inside the cave, since they are a single-use spawn point, nor do trolls in the forest return to a cave. Trolls cannot enter or leave, and nothing other than the player can enter the cave, making an empty troll cave a completely safe refuge.

It is possible to build a campfire inside a troll cave without being choked by smoke. The only other structures allowed are a cooking station, a sitting log, and a ward (the last of which would be useless, since the cave is classified as a dungeon and workbenches cannot be placed there).

## Loot

* Amber pearl
* Ruby
* Amber
* Bone fragments
* Coins
* Yellow mushroom
* 0-2 stone chests, containing 3-5 of the following:

## Notes

* Similar to Burial Chambers, some loot may be spread out across the ground inside the cave, and can be easy to miss.
* A troll cave makes an excellent foundation for an outpost, since no matter how strong the attack, you cannot be reached in any way if you retreat inside the cave, and objects placed in the chests inside the cave are absolutely secure.
* Unlike other loot, the yellow mushrooms in Troll Caves will respawn.
Sneak (Skill)

Sneak skill reduces stamina drain while sneaking by up to 75% *non-linearly*, with more noticeable reductions in earlier levels. Sneak skill also reduces your visibility to enemies as follows:

While sneaking, your visibility is based on the light level of your position, represented in your HUD as a small bar under the reticle. This bar fills with white as you are in brighter locations, and lowers in darker locations. This value directly reduces the effective view range of enemies when considering if you are seen by them. For example if that "visibility meter" is filled 80% white, then enemies around you have 80% of their view range when calculating if you're inside it.

With 0 skill, this meter will be at 50% in the darkest dark and 100% in the brightest bright. This means you can cut enemy view range in half at best, if it's dark enough. at 100 skill, the meter will be at 20% in the darkest dark, and 60% in the brightest bright.

*While sneaking you make no sound. Sneak considers line-of-sight, but is not chance-based. If the enemy has line-of-sight to you, and you are in their modified view range, they will see you. Enemies do have a frontal view-cone, but it is unknown what are the exact angles, which may vary per enemy.*

If you are within one or more enemies' view range and none of them are alerted, you gain experience every second spent moving. It doesn’t matter how many enemies you are sneaking near, how close you are, which way they are facing, how dark it is, or how visible you are. You don’t have to sneak for a full second to benefit (fractional seconds of sneaking will accumulate).

*You gain 10% of the base experience per second moving if there are no enemies nearby. Players do not count as enemies, even if pvp-enabled.*

For an easier way to level up one could have a wild boar contained inside a safe area and sneak around it.
Yggdrasil wood

Godflesh, wood from the Great Tree.

**Yggdrasil wood** is a different type of wood used in lategame building and crafting recipes. It is obtained exclusively from the Mistlands biome.

## Availability

* Acquired by chopping Yggdrasil shoots in the Mistlands.
	+ Requires Blackmetal axe or better to acquire.
* Can also be found in small amounts from destroying certain structures in the Mistlands.

## Usage

* **Crafting:**
	+ Black metal pickaxe
	+ Jotun bane
	+ Carapace spear
	+ Himminafl
	+ Demolisher
	+ Staff of embers
	+ Staff of frost
	+ Staff of protection
* **Building:**
	+ Sap Extractor
	+ Black forge
	+ Eitr refinery
	+ Galdr table
	+ Rune table
	+ Ballista
	+ Dvergr spiral left stair
	+ Dvergr spiral right stair
	+ Dvergr stakewall
	+ Dvergr sharp stakes
	+ Wisp torch
	+ Yggdrasil wood stack

## Notes

* Yggdrasil wood cannot be fed into a Charcoal kiln.

## Trivia

* Presumably, both Yggdrasil shoots and Ancient Roots have been severed from the trunk of the Great Tree that players can see in the sky of Valheim.
	+ Munin implies that the Yggdrasil is an ash tree.
Stonehenge

**Stonehenges** are permanent structures found in Plains. They are a formation of large boulders placed on top of each other either in a circle or by themselves.

## Usage

There is a very rare chance a Stonehenge will generate with a Vegvisir that marks the location for one of Yagluth's Forsaken altars.

## Loot

It may also contain a chest and Fuling Berserkers.

## Notes

* Stonehenges were inspired by their real-life counterpart of the same name found in Wiltshire, England. The real pre-historic monument is said have been constructed over 5000 years ago.
Staff of embers

The sweltering heat of Muspelheim seems almost pathetic when compared to what this staff can do...

### Usage

Magic weapon

* 1
* 2
* 3
* 4

## Properties

### Crafting Materials

* 20x Yggdrasil wood
* 4x Surtling core
* 16x Refined eitr

## Properties

### Crafting Materials

* 10x Yggdrasil wood
* 2x Surtling core
* 8x Refined eitr

## Properties

### Crafting Materials

* 20x Yggdrasil wood
* 4x Surtling core
* 16x Refined eitr

## Properties

### Crafting Materials

* 30x Yggdrasil wood
* 6x Surtling core
* 24x Refined eitr

## Passive

### Movement speed

-5%

The **Staff of Embers** is one of four Magic weapons introduced in the Mistlands update. Its primary attack launches a moderately slow fireball that flies in an arc. The fireball deals blunt damage on direct hits, and causes an explosion that ignites and deals Area of Effect damage against non-player characters. Damage and eitr usage are dependent on the caster's Elemental magic skill level. Like the other magic weapons, it has no secondary ability.

While the staff has two attack animations, first swung from right to left, and then back, there is no combo bonus for continued attacks.

## Upgrade information

 Blunt
 Durability
 Crafting

## Notes

* The head of the staff glows faintly orange-red at all times. It is very dim compared to most proper light sources, but can provide a small amount of light in the dark.
	+ The glow effect also makes players slightly easier to detect while sneaking, increasing the visibility of its holder by approximately 20%.
* If one of runestones he left behind at Mistlands was to be believed, Ulf once set his own beard aflame with Staff of embers he ironically crafted under one of ravens' guidance (possibly Munin), much to his embarrassment. This foreshadows the Area of Effect nature of its fireball attack the player must attentive on.
* At max skill level in Elemental magic, the staff only consumes 24 Eitr when used. This means that at or near that skill level, you can technically cast the staff with Eitr from only a Magecap.
* The range combined with the AoE of the staff's attack makes it an excellent weapon for hunting Hares.
Stone axe

A crude axe for tree-felling.

* 1
* 2
* 3
* 4

The **stone axe** is the first one-handed axe. It can be used to chop down Beech, Fir and Pine trees.

Its primary attack is a 3 hit attack combo with double damage on the last hit. Its secondary attack is a slow but powerful overhead swing, *perfect* for removing tree stumps that are too low to hit with a normal swing.

## Upgrade information

 Chop (trees)
 Durability
 Crafting
Standing green-burning iron torch

* Icon
* Appearance

The **Standing green-burning iron torch** is a light source that can be built using the Hammer within range of a Forge. It requires Guck as fuel.

The Standing green-burning iron torch can hold up to 6 Guck at once. With 1/6 fuel, a Standing Green-Burning Iron Torch will last for 5 hours and 33 minutes. At its maximum capacity, a Standing green-burning iron torch will last for 33 hours and 20 minutes. This duration is the same for the Standing iron torch, Standing blue-burning iron torch and Sconce.
Tasty mead

The nectar of the gods, divine mead.

**Tasty mead** is a craftable mead.

## Availability

* By fermenting Mead base: Tasty in the Fermenter. The recipe is typically unlocked when the player builds their first Fermenter.
* By destroying Dvergr barrels

The mead base requires the following ingredients:

* 10 Honey
* 10 Raspberries
* 5 Blueberries

## Effect

Grants the following effects when consumed:

* Health regen -50%
* Stamina regen +100%

Like all other meads, the player cannot consume another tasty mead while the effect is active, but unlike the stamina meads, there is no cooldown. Once the effect ends, a second mead can be immediately consumed.

The Stamina regeneration effect will be interrupted if the user performs any action that normally consumes Stamina, such as attacking or sprinting. Tasty mead may be useful in boss fights due to its short cooldown period and dramatic restorative effects.

Note: "-50% Health Regen" does not drain health, it merely slows regeneration.
Spinesnap

Using this bow is backbreaking work, but so worth it.

* 1
* 2
* 3
* 4

The Spinesnap is the fifth bow and made during the Eitr Age. Its primary attack fires arrows and charging the attack increases accuracy, damage and velocity of the arrow. It doesn't have a secondary attack.

It also adds spirit damage to the arrows.

## Upgrade information

 Spirit
 Durability
 Crafting

## Notes

* The limbs of the Spinesnap glow faintly crimson at all times. It is very dim compared to most proper light sources, but can provide some light in the dark.
	+ The glow effect also makes players slightly easier to detect while sneaking, increasing the visibility of its holder by approximately 10%.
Smouldering tombs

**Smouldering tombs** are dungeons found in Black Forests.

## Description

The entrance looks quite similar to *normal* Black Forest dungeons, the burial chambers, but with two lighted standing iron torches on each side.

Even guarded by Skeletons and Ghosts, the biggest threat is the mini boss Brenna.

You may find chests, Surtling cores, Yellow mushrooms, Bone fragments and Coins.

## Strategy

Inside the **Smouldering Tomb**, you will find fairly common skeleton enemies. Keep clearing rooms and hallways until you find a larger area that is home to Brenna, the dungeons sword-wielding, fiery skeleton boss. The Staff of frost is particularly effective against this boss, but a blunt weapon, such as an Iron mace, is also quite good. Just make sure you keep your distance, as a Shield may block Brenna’s sword but not the fire damage.

## Notes

* This special dungeon with its special mini boss can be obtained at Hildirs map table.
* Bring Torches or a Dverger circlet as dungeons are usually very dark.
* Campfire and Cooking station can be placed inside dungeons to allow the player to rest.

## Gallery

The Entrance to Smouldering Tombs.Brenna inside Smouldering Tombs.
Thistle

Beautiful but prickly.

**Thistle** are found within both the Black Forest and Swamp biomes. They are most easily found at night, as the blue glow that surrounds it is more visible in the dark. Thistle can spawn in groups of 1-5. Picked thistle will respawn after 240 minutes (4 hours).

## Usage

* **Crafting:**
	+ Blood pudding
	+ Mead base: Frost resistance
	+ Mead base: Poison resistance
	+ Sausages
* **Building:**
	+ Maypole
	+ Spice rack
Standing iron torch

* Icon

The **Standing iron torch** is a light source.

It can hold up to 6 Resin at once. With 1/6 fuel, a Standing Iron Torch will last for 5 hours and 33 minutes. At maximum capacity a Standing Iron Torch should burn for 33 hours and 20 minutes. This duration is the same for the Standing green-burning iron torch, Standing blue-burning iron torch and Sconce.
Ulf

**Ulf**, also known as Ulf the Brave, is a mentioned character in Valheim.

## Biography

According to multiple runestones located in Valheim, Ulf was a settler who died, thus being sent to the purgatory lands. He has spent at least three summers in Valheim and has seemingly traveled the world from end to end, leaving behind him various runestones detailing his life among the various biomes.

## Runestone

### Meadows

*Heed these words of Ulf, a poor settler in a strange land. You will find here good stone and wood, all you need to build a house. You will need to craft a roof to keep out the rain. Then you will need walls to stop the roof from falling down. Finally, you must have a door or it will be much harder to go in and out.*

*These things Ulf has learned for himself. now he writes them on this stone to help others. Pray to Odin for his soul.*

### Swamp

*Heed the words of poor Ulf and do not build your house beside the murky waters. Bad dreams and a soggy bed are all you will find. I leave this stone as a warning and go now to make my dwelling on higher ground.*

### Mountain

*This marks the spot where the great drake was first seen by me, Ulf, in the third summer of my life in Valheim. She stopped here to leave a pile of dung holding the bones of deer, boar and the skull of a greydwarf. I will never come near this place again.*

### Mountain

*In these mountains I cannot throw a spear without hitting something that wants to kill me. But from the heights I have seen sunny plains where life will be easier. I go now to make my home there. These are the words of Ulf.*

### Plains

*This place was too hot for Ulf, a man used to brushing snow from his beard. He carved this stone and moved on.*

### Mistlands

*The raven showed me how to make a staff that set my beard on fire. I will meddle no more with such things.*

*Weary of mist and magic, Ulf carved this stone. Now I go to find a less troublesome place.*

### Mistlands

*Heed the words of Ulf and do not take the hats of the short ones from their heads. They have no sense of a jest and the only cure for insulting them is to kill them. Also, their hats do not fit common heads.*

## Trivia

* Historically, runestones were raised by people in Scandinavia and other places visited by the Norsemen. They were often memorials to dead men, written testaments to important events or even used as territorial markers.
Tankard

Skål!

* 1

## Primary attack

**Tankards** are items used to consume mead from within an inventory. Mead can, however, be consumed without the use of a tankard.

## Notes

* The description "Skål!" is Swedish, Norwegian and Danish for "toast!", or "cheers!"
* The Horn of Celebration is a special tankard marking the one-year anniversary of the release of *Valheim*.
* The Dvergr tankard is a rare tankard variant which can only be found in the Mistlands.
Spinning wheel

* Icon
* Appearance

The **Spinning wheel** becomes available after the player has killed Moder to obtain the materials for an Artisan table. It must be placed within the radius of the Artisan table, but does not require it to function after placement.

The Spinning wheel converts Flax into Linen thread. Each piece of flax takes 30 seconds to convert into Linen thread. It has a capacity of 40 Flax, and will drop Linen as it is made automatically.
Spawn points

Spawns points are placed near points of interest and dungeons (Burial Chambers, Troll Cave and Sunken Crypts). Most spawn points only work once. Some spawn points only have a random chance of appearing.

* Spawn points activate when there is a player within 60 meters.
* The spawned creature has a 10% chance to level up (9% for 1 star, 1% for 2 stars), unless the level up is disabled.
* Respawn timer starts ticking when the spawned creatures are killed, unless the spawn point is one time.
* Most spawn points work both day and night (which allows daytime Oozers and Wraiths).

Below is an incomplete list of spawn points:
Surtling

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

**Surtlings** are aggressive creatures found in Ashlands and near Fire geysers. They are small flaming imps that are relatively weak, especially in Swamps where the constant raining significantly reduces the damage from their ranged fireball attack.

### Drops

  Surtling core | 50%
  Surtling trophy | 5%

### Spawning

 Anywhere in Ashlands | 10
 During "There's a smell of sulfur in the air" event after defeating Bonemass | 4

## Strategy

> *See: Aggressive Creature Strategies*
>
>

Surtlings spawning near Fire geysers can be farmed through lowering the ground around the spawn area with a pickaxe. As soon as the surtling spawns in water, it will take damage and quickly die.

## Gallery

A normal SurtlingA 1-star SurtlingA 2-star Surtling
## Notes

* Surtling is a reference to Surtr, also anglizied as 'Surt', a mighty giant fire jötunn in Norse mythology.
* The flames around 1-star Surtlings are blue with 2-star Surtlings being pink.
* Projectiles can be parried, staggering the surtling for some time and allowing you to close the distance for melee attacks, and possibly pushing them into water.
* While they take damage from water, rain doesn't affect them.
* They are the only creatures currently present in the Ashlands.

 Mini bosses
Yggdrasil porridge

Made with sap from the great tree, even a mouthful imparts a warm glow to your whole body.

## Properties

### Crafting Materials

* Sap x4
* Barley x3
* Royal jelly x2

## Effects

### Healing

3 hp/tick

**Yggdrasil porridge** is a craftable Food. It gives the second highest maximum Eitr increase (80) in the game, behind Seeker aspic (which gives 85).

## Availability

One Yggdrasil porridge can be crafted at a level 5 Cauldron with 4 Sap, 3 Barley and 2 Royal jelly.

## Notes

* Yggdrasil porridge and Seeker aspic both require Royal jelly, which is a fairly non-renewable resource.
	+ Two pieces of royal jelly yields two seeker aspics (a 2:2 ratio of royal jelly to aspic), whereas two pieces of royal jelly yield only one yggdrasil porridge (a 2:1 ratio of royal jelly to porridge).
Wet Effect

Lowering your health and stamina regeneration.

The **Wet Effect** is an effect in *Valheim*.

## General information

The wet effect lasts for a duration of 120 seconds. The duration will not decrease while the player is exposed to rain or above the waist in water. The duration resets back to 120 seconds upon being exposed to water again. The effect provides a debuff to both health and stamina regeneration.

## Source

* The **Wet Effect** is applied when the player is caught out in the rain or immersed in water. The effect is applied constantly in the swamp due to persistent and permanent rain unless the player is under a roof.

## Resistance

* Shelter Effect
* Burning (Decreases wet effect at a rate of 60 seconds per second of burning)
* Standing next to an object that produces the Fire Effect (Decreases wet effect by 10 seconds per second of fire effect - has no effect if the player is in rain or submerged in water)

## Notes

* The player is not able to receive the resting effect, or use a bed while wet.
* While in the Mountain biome, being wet will also add the Freezing Effect until the player is no longer wet, even if the player is wearing a Wolf fur cape, Lox cape, or the player is currently under the effects of the Frost resistance mead that would normally protect against freezing.
* The player will take additional damage from frost attacks from Drakes and other sources.
* The Wet effect appears to also apply to enemies submerged in water (but not enemies in rain).
Stone oven

* Icon
* Appearance

The **stone oven** is used to cook Bread and Lox meat pie.

The stone oven has two inputs. The lower input is for wood and the upper input is for the recipe ingredient. It can hold 10 wood and bake up to four items at once. Smoke is emitted while it's lit. Baking takes about 50 seconds with an active fire. If left for more than 100 seconds, the baked item turns to coal.

## Building

The stone oven recipe is unlocked only when the player smelts iron for the first time and has built an artisan table. To build the stone oven, the player must be in the area of an artisan table.

## Notes

* Stone oven was introduced in the Hearth and Home update on September 16th which rebalanced dishes, cooking, and more.
* The stone oven emits the Fire effect while active for a full eight meters from its front, but only about four meters to its sides and about three from behind.
Valheim

### Genre

Survival, Mythology, Adventure, Action, Open World, Open World Survival Craft, Moddable, Sandbox

### Mode

Singleplayer, Multiplayer, Online Co-Op, Co-Op

### Media

Digital

**Valheim** is a game about exploring a huge fantasy world inspired by Norse mythology and Viking culture. You start your adventure at the relatively peaceful center of Valheim. The further from the center you travel, the more challenging the world becomes. But you will also find more valuable materials that you can use to craft deadlier weapons and sturdier armor. You will also build your own Viking strongholds and outposts all over the world. Eventually, you will build a mighty longship and sail the great oceans in search of exotic lands … but be wary of sailing too far...

## Key Features

* Massive procedurally-generated world where every biome is immersive and distinct, with unique enemies, resources and crafting recipes to discover.
* Play alone or with up to 10 players on player-hosted dedicated servers and experience unlimited world creation and enemies that scale in difficulty.
* Staminabased combat that rewards preparation and skill. Utilize weapon types with unique attacks, different blocking styles, ranged combat, dodges and parries to fight your enemies.
* Rewarding food system where you cannot starve and are not punished for not eating, instead you gain health, stamina and regeneration buffs depending on what foods you consume.
* Intuitive crafting where recipes are discovered as you explore the world, and pick up new resources and ingredients.
* Flexible building system that takes structural integrity and ventilation into account. Build a small shelter or an entire village, make outposts or claim abandoned buildings as your own. Then customize to your liking.
* Sail boats and ships to reach distant lands and explore the sea that offers riches to claim and monsters to fight.
* Epic boss fights that will test even the best prepared vikings and offer rewards that help you on your journey.

## System Requirements

\*The system requirements for SteamOS + Linux are identical. *Valheim* currently does not support macOS, but it is planned.

1. ↑ Official Comment on MacOS Support
Trap

* Icon
* Appearance

Defensive structure that traps (immobilize effect) and damages any creature that walks over it.

Defensive structure that traps (immobilize effect) and damages any creature that walks over it.

## Properties

### Crafting Materials

* Black metal x5
* Bronze nails x10
* Mechanical spring x1

## Resistances

### Immune to

Lightning, Poison, Spirit

The Trap is a Misc Structure that acts as a automated defence/source of damage.

The Trap's default state is unarmed, and can be armed immediately, by interacting with it. The trap remains armed until an entity (passive creature, enemy or **player**) moves into the trap's range, immediately above it.

**Caution is advised when setting/arming traps, as they can kill the player.**

### Damage

Once triggered, the Trap:

* **Inflicts 100 physical damage**.
* **Immobilises** the trap victim for 5 seconds.
* Sustains **30 durability** loss.

It will also work and kill tamed animals (wolf, boar, etc.).

The trap can be used ten times before it breaks, *see also: Sharp stakes, Dvergr sharp stakes).*

### Usage

Traps can be used for passive killing of creatures (Deer, Boar, Hare, etc.) or enemies.

### Related (defences)

* Ballista
* Sharp stakes
* Dvergr sharp stakes
Tim Chipping

**Tim Chipping** ist ein Schauspieler. Über seine Lebensdaten und Nationalität ist nichts bekannt. Da er hauptsächlich in britischen Produktionen auftritt und auch in Großbritannien Theater spielt, kann angenommen werden, dass er Brite ist.

In Troja spielt er den Echepolos. Wer ihn in der deutschen Fassung synchronisiert, ist derzeit nicht bekannt.

Chipping ist seit 1997 als Schauspieler aktiv und hat seither in 27 Produktionen vor der Kamera gestanden.
Lysander

**Lysander** ist ein trojanischer Krieger, der Hektor nahe steht.

## Biografie

Lysander gehört zu den Soldaten, die damit beauftragt sind, die Waffenvorräte im Zeughaus aufzustocken, als eine Bedrohung durch Spartaner oder auch Mykener wahrscheinlich wird. Er holt aus den Waffenschmieden in der Unterstadt Schwerter ab, prüft sie und befördert sie auf einem Karren ins Zeughaus.

Dort trifft ihn Hektor, als er während der Landung der Griechen seine eigene Ausrüstung holt. Er fragt Lysander, wie lange es dauere, die Truppen zusammenzustellen. Lysander sagt, dass die Hälfte der Männer aus dem Landesinneren käme und noch den Kommandeuren zugeteilt werden müssten. Hektor fragt nochmals, wie lange es dauere, worauf Lysander sagt, etwa bis Mittag sei dies erledigt. Hektor weist ihn an, dass das schneller gehen müsse. Er weist ihn auch an, Patrouillen auszusenden, die alle Häuser und Weiden nach schutzlosen Bürgern durchsuchen, um sie in die Stadt in Sicherheit zu bringen.

Als Paris am Tag nach der Landung der Griechen gegen Menelaos zum Zweikampf antritt, um einen Krieg zu vermeiden, reicht Lysander dem nervösen Prinzen Helm und Schild.

Nachdem Paris den Zweikampf verwundet aufgibt, bricht die Schlacht der Pfeile aus, in der die Trojaner die Griechen erfolgreich zurückdrängen können. Als die Griechen fliehen, will Lysander sie verfolgen, doch Hektor stoppt ihn mit dem Hinweis, dass die Truppen in Schussweite der griechischen Bogenschützen sind.

Nach der Schlacht der Pfeile tritt Lysander nicht mehr in Erscheinung. Sein weiteres Schicksal ist unbekannt.

## Hinter den Kulissen

Lysander wird von Owain Yeoman dargestellt und in der deutschen Fassung von Bernd Vollbrecht synchronisiert.

## Einzelnachweise

1. ↑ Im Drehbuch findet sich im Gegensatz zu den meisten Figuren keine konkrete Altersangabe
Soldat der Apollonischen Garde

Der **Soldat der Apollonischen Garde** ist ein trojanischer Krieger.

## Biografie

Der Soldat der Apollonischen Garde bemerkt während des Sturms der Griechen auf Troja, dass einer der Angreifer über die Außenmauer in die Akropolis eingedrungen ist und will ihn mit einem Kameraden aufhalten und unschädlich machen. Sie drängen sich durch die Fliehenden, die vom Garten der Akropolis fortlaufen, um zu dem Tor zu gelangen, hinter dem sie den Angreifer gesehen haben.

Der Angreifer, Achilles, kann sich hinter einem Mauervorsprung verbergen und den Kameraden des Soldaten, der zuerst durch das Tor kommt, mit einem Schwerthieb töten. Der Soldat stürzt über den fallenden Kameraden und ist Achilles wehrlos ausgeliefert. Er bettelt um sein Leben und weist auf seinen kleinen Sohn hin. Zu seiner Überraschung verschont Achilles ihn und gibt ihm den Rat, seinen Sohn auf Troja fortzuschaffen.

Es ist unbekannt, aber wahrscheinlich, dass der Soldat der Apollonischen Garde die Zerstörung Trojas überlebt und mit Paris, Helena, Andromache, Briseis, Äneas, Anchises und den übrigen Überlebenden ins Idagebirge gelangt.

## Hinter den Kulissen

Der Soldat der Apollonischen Garde wird von Alex King verkörpert. Der Synchronsprecher der deutschen Fassung ist aktuell nicht bekannt.

## Einzelnachweise

1. ↑ Im Drehbuch findet sich im Gegensatz zu den meisten Figuren keine konkrete Altersangabe
ZDO

ZDO's (Zone Data Object or Zeta-Delta Object) are objects used for networking. They keep data in sync between client and server. ZDO's are the only mechanism capable of direct `object <-> object` communication between`client <-> server <-> client` using RoutedRpc calls.

Data is stored in the form of hashed key-value pairs within several dictionaries. The supported data types are float, Vector3, Quaternion, int, long, string, byte[]. Additional data are ZDOConnection (for portal-portal linking, spawned entity parent-spawners, etc.), persistent, distant, zdo priority type, prefab hash, owner, revisions, position, sector and rotation. All this gets serialized and deserialized to network packets and/or world save file.

Changes:

* Patch 0.216.9
	+ Huge ZDO optimizations taking into account data design to drastically reduce memory usage and network bandwidth.
Tetra

Spending its whole life in the dark, it has no need for eyes.

**Tetra** are passive creatures (fish) found in the super-rare lakes at the bottom of Frost caves of the Mountain biome.

They can be caught with a fishing pole using Cold fishing bait which can be crafted at the cauldron by combining 20 Fishing bait and a Fenring trophy.

Needed to craft a Fishing hat

## Notes

* Has a unique line: "It's so cold... And dark... But I like it that way."

trophy

 Mini bosses
Troll trophy

## Troll trophy

The leathery skin bears the faded tracery of ancient symbols.

### Internal ID

TrophyForestTroll
TrophyFrostTroll

## Properties

### Teleportable

Yes

The **troll trophy** is a rare drop from Trolls in the Black Forest biome.

## Usage

* Can be used to craft the following items:
	+ Mossy fishing bait
* Can be displayed in an Item Stand.
* Can be used to program the Ballista.
Stuffed mushroom

* Cooked
* Uncooked

Bursting with magical flavour.

Ready for the oven.

**Stuffed mushroom** is a craftable food, which gives the lowest amount of Eitr of all cooked meals, but is still 3 times better than raw Magecaps. It is cooked from Uncooked stuffed mushroom in a Stone Oven.

## Availability

* Uncooked stuffed mushroom is produced in a level 5 Cauldron from Magecap, Blood clot and Turnip.
* Stuffed mushroom is produced by cooking Uncooked stuffed mushroom in a Stone Oven for 50s. If left in the oven for 100s, it will burn into Coal.

## Notes

* While Stuffed mushroom is at the low end of the Mistlands tier of food, it is significantly easier to obtain than the better Eitr-boosting foods of its tier, as it is crafted from resources which are either farmable (magecaps and Turnips) or easily hunted (Blood clots).
	+ In comparison, both Yggdrasil porridge and Seeker aspic require Royal jelly, which is much harder to obtain.