recursal/Fanatic-Fandom huggingface dataset:
Vehicle Factory

"Constructs Vehicles Designed to Move Across Terain"

In conjunction with the Troop, forms the ground troop production for the industrial faction. Only one can be built per base. Can only be built on the home asteroid.

Produces Slayer, Atlas and Cataclysm.

* Cost: 500 Energen
* Power Use: 2
* Construction Time: 20 Seconds
* HP: 40,000
Changeling

A Changeling is traditionally described as the offspring of fairies or elves left in place of a human child who has been stolen by the fairies or elves. This concept is deeply rooted in folklore and mythology, especially within European traditions.

Key features of a Changeling include:

* Fairy or Elf Substitution: The belief in Changelings is based on the idea that fairies or elves would replace a human child with one of their own. The substituted child, known as the Changeling, is often believed to be a magical or otherworldly being.
* Reasons for Abduction: Folklore provides various reasons for fairies or elves to abduct human infants. These reasons may include a desire to raise a human child in the fairy realm, the belief that the fairy child would fare better in the human world, or as a form of mischief or malevolence.
* Changeling Traits: Changelings are said to exhibit certain traits that distinguish them from human children. These traits may include unusual behavior, physical characteristics, or an accelerated rate of growth. Some folklore suggests that Changelings have difficulty speaking or expressing themselves like human children.
* Methods of Detection: Folklore often includes methods for detecting a Changeling among human children. These methods might involve rituals, tests, or observations to reveal the true nature of the child and expose the fairy or elf influence.
* Return of the Stolen Child: In some stories, efforts are made to return the stolen human child and retrieve them from the fairy realm. This may involve negotiations, offerings, or the completion of specific tasks to win back the favor of the fairies or elves.
* Cultural Variations: The concept of Changelings has variations across different cultures and regions. While the core idea of a fairy or elf child being substituted for a human child remains consistent, specific details, motives, and methods of detection can vary.
* Historical Beliefs and Practices: Belief in Changelings was historically embedded in the folklore and superstitions of certain communities. The concept influenced cultural practices, particularly in regions where the fear of supernatural beings played a significant role in people's lives.

It's important to note that the belief in Changelings is rooted in cultural myths and folklore, and it is not a contemporary or scientific understanding of child development. The concept serves as a fascinating aspect of historical beliefs and storytelling traditions.
Glimmerport Beasts and Creatures

* Type: Elemental, Technological
* Habitat: Areas with technological storms
* Stats: Very high HP, lightning attacks, formidable.

These creatures, both natural and influenced by the unique blend of magic and technology in Aetheria, add a layer of wonder and danger to the world around Glimmerport. Their presence provides ample opportunities for adventure, exploration, and encounter diversity in a Dungeons & Drag
Medium Defence Platform

"Stronger and has more turrets than the light defence platform"

## Base Stats

### Construction Cost

* Energen - 1,400
* Construction Time - 1 Minute
* Power Surplus - 20
* Tritanium - 0
* Xeo Gas - 0

### Ship Stats

* Hull - 13,000
* Speed - 8
* Capacity Points - 2
* Light Turrets - 6
* Heavy Turrets - 2
* Shield Generators - 2

### Usable Upgrades (Industrial)

#### Heavy Weapon

* Heavy Gravaton Rounds (Default)
* Heavy Cannon
* Cannon Shot Upgrade
* Heavy Elemental Driver
* Phased Quantum Driver

#### Light Weapon

* Graphine Gun (Default)
* Polorised Graphene Rounds
* Superheated Graphene Rounds
* Flak

#### Reactor

* Ship Nuclear Reactor (Default)
* Ship Fusion Reactor

#### Armour

* Standard Armour (Default)
* Thick Armour
* Steelite Armour
* Neutronium Armour

#### Engine

* Standard Engines (Default)
* Enhanced Engines
Obsidian

"Standard starship which forms the backbone of your fleet"

## Base Stats

### Construction Cost

* Energen - 1,200
* Construction Time - 1 Minute
* Power Surplus - 10
* Tritanium - 0
* Xeo Gas - 0

### Ship Stats

* Hull - 4,000
* Speed - 10
* Capacity Points - 1
* Light Turrets - 7
* Heavy Turrets - 2

### Usable Upgrades

#### Heavy Weapon

* Heavy Gravaton Rounds (Default)
* Heavy Cannon
* Cannon Shot Upgrade
* Heavy Elemental Driver
* Phased Quantum Driver

#### Light Weapon

* Graphine Gun (Default)
* Polorised Graphene Rounds
* Superheated Graphene Rounds
* Flak

#### Reactor

* Ship Nuclear Reactor (Default)
* Ship Fusion Reactor

#### Armour

* Standard Armour (Default)
* Thick Armour
* Steelite Armour
* Neutronium Armour

#### Engine

* Standard Engines (Default)
* Enhanced Engines
Research

This article is for the research tree, for research material, click here

Each faction in Executive Assault 2 has an individual research tree.

* Industrial
* Science
* Spy

Each research tree contains 3 tiers.

1. Unlocked by default.
2. Unlocked after achieving 50 Promotion Points also researches Trinitanium Refinery by default.
3. Unlocked after achieving 300 Promotion Points also researches Xeo Gas Refinery by default.

Research is purchased using the research material. Each individual upgrade has a different cost.

Research is divided into 4 Categories.

* Space Tech - Relates to all ship upgrades (Weapons, shields, engines ect), Star fighter upgrades and Defence Platform Upgrades.
* Base Tech - Relates to all base buildings (ground defences, space defences, super weapons, power production)
* Ground Tech - Relates to all ground troop upgrades (Vehicles, Ground Troops ext.)
* Economy Tech - Relates to all rescource procuring upgrades (Mining, Goods Production, Trinitanium and Xeo Gas)

Research can also be purchased from Traders when they visit, however if research that is already owned is purchased it will just be added to your inventory.
Ambikin

Ambikin refers to a being within the alterhuman community that identifies with or experiences two distinct kintypes. Unlike individuals with a single kintype, ambikins recognize and embrace the coexistence of two separate and distinct alterhuman identities within themselves. This term reflects the nuanced and multifaceted nature of alterhuman experiences, acknowledging the simultaneous presence of two kintypes in an individual's sense of self. This identity may be under the polykin or kinfluid umbrella

	+ Ambikin individuals identify with or experience two distinct kintypes.
	+ This dual identity sets ambikins apart from those who identify with a single alterhuman identity.
* Nuanced and Multifaceted Nature:
	+ The term "ambikin" recognizes the complexity and diversity within the alterhuman community.
	+ It highlights the nuanced experiences of individuals who navigate and embrace the coexistence of two alterhuman identities.
* Personalized Expression:
	+ Ambikin is a term that allows individuals to express the multiplicity of their alterhuman experiences.
	+ It reinforces the idea that alterhumanity is a deeply personal and individualized aspect of identity.

Example: An ambikin might identify with both wolfkin and dragonkin, experiencing a profound connection to the traits, behaviors, and essence associated with both wolves and dragons. This individual may navigate their alterhuman experiences with an understanding and acceptance of the dual kintypes within their sense of self.

Note: Ambikin serves as a descriptive term within the alterhuman community, providing language to articulate the unique experiences of individuals who identify with or embody two distinct alterhuman identities. It contributes to a more inclusive understanding of alterhumanity, acknowledging the diversity of ways in which individuals navigate their connection to non-human aspects within their identity.
Trident

"Similar to the cruiser but carries a complement of fighters"

## Base Stats

### Construction Cost

* Energen - 6,400
* Construction Time - 2 Minutes
* Power Surplus - 30
* Tritanium - 10
* Xeo Gas - 0

### Ship Stats

* Hull - 40,000
* Speed - 8
* Capacity Points - 3
* Light Turrets - 22
* Heavy Turrets - 6

### Usable Upgrades

#### Heavy Weapon

* Heavy Gravaton Rounds (Default)
* Heavy Cannon
* Cannon Shot Upgrade
* Heavy Elemental Driver
* Phased Quantum Driver

#### Light Weapon

* Graphine Gun (Default)
* Polorised Graphene Rounds
* Superheated Graphene Rounds
* Flak

#### Reactor

* Ship Nuclear Reactor (Default)
* Ship Fusion Reactor

#### Armour

* Standard Armour (Default)
* Thick Armour
* Steelite Armour
* Neutronium Armour

#### Engine

* Standard Engines (Default)
* Enhanced Engines
Large Ship Factory

"Produces Large Space Ships Used for Attack and Defence As Well As Exploring Space"

The large ship production building for the industrial faction. Can only build on command outposts.

Produces Light Defence Platform, Medium Defence Platform, Marauder, Striker, Obsidian, Vengence, Invader, Trident, Titan, Decimator, Command Outpost, Information Probe and Large Mining Ship

* Cost: 500 Energen
* Power Use: 2
* Construction Time: 20 Seconds
* HP: 40,000
Industrial research

The industrial research has 4 different sections.

## Space Tech

### Stage 1

* Marauder (Researched By Default)
	+ Obsidian - 6 Research
	+ Striker - 6 Research
	+ Standard Engines (Researched By Default)
	+ Thick Armour - 3 Research
* Troop Transport (Researched By Default)
	+ Troop Transport Capacity Upgrade 1 - 5 Research
* Graphine Gun (Researched By Default)
	+ Polorized Graphine Rounds - 2 Research
* Heavy Gravaton Rounds (Researched By Default)
	+ Heavy Cannon - 5 Research
* Light Defence Platform (Researched By Default)
	+ Medium Defence Platform - 6 Research
* Star Fighter (Researched By Default)

### Stage 2

* Vengence - 10 Research
	+ Trident - 15 Research
	+ Flak - 3 Research
* Invader - 10 Research
	+ Heavy Long Range Missle - 3 Research
* Steelite Armour - 6 Research
* Superheated Graphine Rounds - 3 Research
* Cannon Shot Upgrade - 8 Research
* Plasma Bombs - 4 Research

### Stage 3

* Titan - 20 Research
* Swarm Missle - 5 Research
* Wormhole Research - 5 Research
* Neutronium Armour - 10 Research
* Heavy Elemental Driver - 11 Research
	+ Phased Quantum Driver - 12 Research

## Base Tech

### Stage 1

* Troop Factory (Researched By Default)
	+ Cloning Vat Power Upgrade - 5 Research
* Large Ship Factory (Researched By Default)
	+ Fighter Bay - 6 Research
* Nuclear Power Plant (Researched By Default)
	+ Vehicle Factory - 3 Research
		- Dropship Launch Pad - 5 Research
	+ Maintenance Facility - 5 Research
	+ Garrison - 15 Research
	+ Nuclear Waste Storage (Researched By Default)
* Light Space Defence Turret (Researched By Default)
	+ Heavy Space Defence Turret - 4 Research
		- Anti Starship Cannon - 5 Research
	+ Anti-Personnel Turret (Researched By Default)
		- Anti-Tank Turret - 6 Research

### Stage 2

* Cloning Vat Super Charge - 10 Research
* Perfect Welds - 5 Research
* Missile Command - 10 Research
* Waste Efficiency - 5 Research

### Stage 3

* Nuclear Safety Override - 5 Research
* Nuclear Missile - 25 Research
* Strategic Interceptors - 10 Research

## Ground Tech

### Stage 1

* Clone Trooper (Researched By Default)
	+ Depleted Uranium Coating - 4 Research
* Machine Gun (Researched By Default)
	+ Heavy Machine Gun - 5 Research
* Slayer (Researched By Default)

### Stage 2

* Thick Depleted Uranium Coating - 6 Research
* Bane - 15 Research
* Minigun - 9 Research
* Rocket Launcher - 4 Research
* Flamethrower - 7 Research
* Atlas - 15 Research
	+ Tank Cannon - 5 Research

## Economy Tech

### Stage 1

* Command Outpost (Researched By Default)
* Trading Port (Researched By Default)
	+ Goods Factory (Researched By Default)
	+ Mining Freight Terminal (Researched By Default)
	+ Mining Drone Control - 4 Research
* Deep Core Mining Plant (Researched By Default)

### Stage 2

* Luxury Goods Factory - 6 Research
* Tritanium Refinery (Researched By Default)
* Improved Mining 1 - 6 Research

### Stage 3

* Xeo Gas Refinery (Researched By Default)
* Improved Mining 2 - 10 Research
Merge-kin

"Merge-kin" is a term used to describe a phenomenon where two or more strong identities within the alterhuman spectrum combine or link together. In this context, these strong identities become intertwined and connected to each other, creating a complex and often hard-to-understand merged identity. The merging process can vary in intensity, and the identities may either fully merge into a singular identity or remain connected as distinct but intertwined identities.

Key Characteristics:

1. Combining or Linking of Identities: Merge-kin describes the combining or linking of two or more strong identities within the alterhuman spectrum. These identities may include various types of alterhuman experiences, such as otherkin, therianthropy, or any other form of non-human identification.
2. Strong Connection: The merged identities exhibit a strong connection to each other, creating a fluid and interconnected experience. This connection can manifest in shared thoughts, emotions, and traits between the identities involved.
3. Complexity of Identity: Merge-kin identities are often characterized by their complexity, making them challenging to understand from an external perspective. The merged identities may share aspects of each other or form a new, unique identity that incorporates elements from the original identities.
4. Fluidity in the Merging Process: The merging process is fluid and can happen spontaneously or gradually over time. At one point, the identities may remain separate but connected, and at another, they may fully merge into a singular, complex identity.

Example Usage:

"As a Merge-kin, my experiences involve the intertwining of my dragonkin and elven identities. These strong identities have gradually merged over time, creating a unique and complex alterhuman identity that incorporates aspects of both dragon and elf. While I can still talk about them as separate identities, they are strongly connected and share a fluid spectrum between linking and merging."

The concept of Merge-kin provides a way for individuals to articulate and understand the intricacies of their alterhuman experiences when multiple strong identities within the alterhuman spectrum become intertwined. It reflects the fluid nature of identity within the alterhuman community.
Marauder

"Smallest starship type with the ability to get to where is needed quickly"

## Base Stats

### Construction Cost

* Energen - 600
* Construction Time - 30 Seconds
* Power Surplus - 2
* Tritanium - 0
* Xeo Gas - 0

### Ship Stats

* Hull - 1,600
* Speed - 12
* Capacity Points - 1
* Light Turrets - 3
* Heavy Turrets - 1

### Usable Upgrades

#### Heavy Weapon

* Heavy Gravaton Rounds (Default)
* Heavy Cannon
* Cannon Shot Upgrade
* Heavy Elemental Driver
* Phased Quantum Driver

#### Light Weapon

* Graphine Gun (Default)
* Polorised Graphene Rounds
* Superheated Graphene Rounds
* Flak

#### Reactor

* Ship Nuclear Reactor (Default)
* Ship Fusion Reactor

#### Armour

* Standard Armour (Default)
* Thick Armour
* Steelite Armour
* Neutronium Armour

#### Engine

* Standard Engines (Default)
* Enhanced Engines
Anti Tank Turret

###### "Shoots anything on land"

A form of base defence, the larger version of the Anti-Personnel Turret. Targets enemy ground troops.

Default weapons are Graphine Gun and Heavy Gravaton Rounds (can be changed to Long Range Missile with no research) , these can be changed using the Base Defence Systems, all the way up to tier 3 weapon upgrades.

* Cost: 2,000 Energen
* Power Use: 4
* Construction Time: 20 Seconds
* HP: 25,000
Light Defence Platform

"Deploys in space to act as a way defending an area"

## Base Stats

### Construction Cost

* Energen - 900
* Construction Time - 1 Minute
* Power Surplus - 20
* Tritanium - 0
* Xeo Gas - 0

### Ship Stats

* Hull - 6,000
* Speed - 8
* Capacity Points - 2
* Light Turrets - 4
* Heavy Turrets - 1
* Shield Generators - 1

### Usable Upgrades (Industrial)

#### Heavy Weapon

* Heavy Gravaton Rounds (Default)
* Heavy Cannon
* Cannon Shot Upgrade
* Heavy Elemental Driver
* Phased Quantum Driver

#### Light Weapon

* Graphine Gun (Default)
* Polorised Graphene Rounds
* Superheated Graphene Rounds
* Flak

#### Reactor

* Ship Nuclear Reactor (Default)
* Ship Fusion Reactor

#### Armour

* Standard Armour (Default)
* Thick Armour
* Steelite Armour
* Neutronium Armour

#### Engine

* Standard Engines (Default)
* Enhanced Engines
Executive Assault 2 Wiki

**Welcome to the Executive Assault 2 Wiki!**
A community to discuss, learn and teach about the the RTS game Executive Assault 2

We're a collaborative community website about Executive Assault 2 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* Company Specialisations
* Research

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Deep Core Mining Plant

###### "Industrials primary method of mining asteroids using large scale freight ships that can strip mine an asteroid dry"

The main method of obtaining materials for the Industrial Faction. obtains a mix of Energen, Carbon and Uranium. No research upgrades available for the building.

* Cost: 4,000 Energen
* Power Use: 20
* Construction Time: 20 Seconds
* HP: 40,000
* Produces: 100 Energen, 200 Carbon, 25 Uranium every 10 Seconds (at 100% efficiency)
Nuclear Power Plant

"Generates Electricity Using Mined Uranium. It Also Generates Waste Which You Can Responsibly Sell Back to The Trader or Alternatively Transfer Into A Waste Barge and Dump Somewhere"

The Industrials Factions form of power production. Produces Power using Uranium, produces Radioactive Waste that can be stored, transported or dumped into the atmosphere as an impromptu defence.

* Cost: 4000 Energen
* Power Generation:
	+ Level 1: 20
	+ Level 2: 40
	+ Level 3: 60
	+ Level 4: 100
	+ Level 5: 140
* Rescource Use/Waste Generation
	+ Level 1: 100/ Minute
		- Base: 4/5 Seconds
		- Upgraded: 4/5 Seconds
	+ Level 2: 200/ Minute
		- Base: 8/5 Seconds
		- Upgraded: 8/5 Seconds
	+ Level 3: 300/ Minute
		- Base: 12/5 Seconds
		- Upgraded: 12/5 Seconds
	+ Level 4: 500/ Minute
		- Base: 20/5 Seconds
		- Upgraded: 20/5 Seconds
	+ Level 5: 700/ Minute
		- Base: 28/5 Seconds
		- Upgraded: 28/5 Seconds
* Waste Storage: 2400
* Construction Time: 20 Seconds
* HP: 40,000
Invader

"Perfect for Invading With Drop Pods or Bombarding a Station With Bank of Side Missle Launchers"

## Base Stats

### Construction Cost

* Energen - 3,500
* Construction Time - 2 Minutes
* Power Surplus - 29
* Tritanium - 6
* Xeo Gas - 0

### Ship Stats

* Hull - 16,000
* Speed - 8
* Capacity Points - 3
* Light Turrets - 12
* Heavy Turrets - 22

### Usable Upgrades

#### Heavy Weapon

* Long Range Missile (Default)
* Heavy Long Range Missile
* Swarm Missile

#### Light Weapon

* Graphine Gun (Default)
* Polorised Graphene Rounds
* Superheated Graphene Rounds
* Flak

#### Reactor

* Ship Nuclear Reactor (Default)
* Ship Fusion Reactor

#### Armour

* Standard Armour (Default)
* Thick Armour
* Steelite Armour
* Neutronium Armour

#### Engine

* Standard Engines (Default)
* Enhanced Engines
Titan

"Large support ship"

## Base Stats

### Construction Cost

* Energen - 10,400
* Construction Time - 3 Minutes
* Power Surplus - 40
* Tritanium - 10
* Xeo Gas - 8

### Ship Stats

* Hull - 80,000
* Speed - 7
* Capacity Points - 4
* Light Turrets - 34
* Heavy Turrets - 12

### Usable Upgrades

#### Heavy Weapon

* Heavy Gravaton Rounds (Default)
* Heavy Cannon
* Cannon Shot Upgrade
* Heavy Elemental Driver
* Phased Quantum Driver

#### Light Weapon

* Graphine Gun (Default)
* Polorised Graphene Rounds
* Superheated Graphene Rounds
* Flak

#### Reactor

* Ship Nuclear Reactor (Default)
* Ship Fusion Reactor

#### Armour

* Standard Armour (Default)
* Thick Armour
* Steelite Armour
* Neutronium Armour

#### Engine

* Standard Engines (Default)
* Enhanced Engines
Troop Transport

"A transport ship which comes pre loaded with clones and a Bane when researched"

## Base Stats

### Construction Cost

* Energen - 950
* Construction Time - 10 Seconds
* Power Surplus - 7
* Tritanium - 0
* Xeo Gas - 0

### Ship Stats

* Hull - 600
* Speed - 12
* Capacity Points - 1
* Troop Capacity - 12
* Light Turrets - 0
* Heavy Turrets - 0

### Usable Upgrades

#### Light Weapon (NOTE: There are no light turrets, so upgrades are useless)

* Graphine Gun (Default)
* Polorised Graphene Rounds
* Superheated Graphene Rounds
* Flak

#### Armour

* Standard Armour (Default)
* Thick Armour
* Steelite Armour
* Neutronium Armour

#### Engine

* Standard Engines (Default)
* Enhanced Engines

### Notes

* Transport spawns with 9 troops by default. Upgrades to 12 after Troop Transport Capacity Upgrade 1
* Troop transport can load 11 clones and 1 bane, technically resulting in a capacity of 13.
* Cost of the transport will increase as clone upgrades increase, to a max of 2640 with a Bane.
* Has a unique feature that allows it to override docking protocols and land on top of other units chopping them up with it's underside buzzsaws
Great Ape

## Overview

The great ape form is the saiyan's true form at that. It's a wild and dangerous transformation that they can rely on. This is only for saiyan's who has their tail

### Appearance

The Saiyan will simply just transform into a over 80 foot tall brown giant ape with red glowing eyes and a very long and thick tail.

### Usage and Power

The user will have destructive power and this only gives a max boost of 10 times their original Base form power level. The user in this form is completely uncontrolled and extremely wild attacking anything and anybody without conscious thought and whenever they get out of this form, they don't remember what they did while they were transformed.

### How It's Achieved

The form can be achieved only by saiyan's who have their tail and they stare at the full moon. The only way to stop this form is to destroy the moon or cut off the apes tail for them to turn normal. Gifted people aka people born with the power to control this form is known as the gifted saiyan's or if they have intense focus and control and training to willingly control this form or if it's some sort of trigger for them to have control.

Overall Multiplier: Base\*10
Striker

"A small ship capable of launching troops a short distance onto a station"

## Base Stats

### Construction Cost

* Energen - 1,400
* Construction Time - 1 Minute
* Power Surplus - 1
* Tritanium - 0
* Xeo Gas - 0

### Ship Stats

* Hull - 2,000
* Speed - 10
* Capacity Points - 1
* Light Turrets - 2
* Heavy Turrets - 1

### Usable Upgrades

#### Heavy Weapon

* Long Range Missile (Default)
* Heavy Long Range Missile
* Swarm Missile

#### Light Weapon

* Graphine Gun (Default)
* Polorised Graphene Rounds
* Superheated Graphene Rounds
* Flak

#### Reactor

* Ship Nuclear Reactor (Default)
* Ship Fusion Reactor

#### Armour

* Standard Armour (Default)
* Thick Armour
* Steelite Armour
* Neutronium Armour

#### Engine

* Standard Engines (Default)
* Enhanced Engines
Neurodiversity (therianthropic)

Neurodiversity, within the context of therianthropy, aligns with the broader movement that frames neurotypes such as autism, bipolarity, and other neurodivergent conditions as natural human variations rather than pathologies or disorders. Advocates of neurodiversity reject the idea that neurological differences need to be cured, viewing them as authentic forms of human diversity, self-expression, and being. This perspective extends to the understanding of therianthropy as a variation in the way individuals' brains function.

Key Characteristics:

1. Natural Human Variation: The neurodiversity perspective considers conditions like autism, bipolarity, and other neurodivergent traits as natural variations in human neurotypes. In the context of therianthropy, this perspective extends to viewing the experience as a unique variation in the way individuals' brains function.
2. Rejection of Cure Narrative: Advocates of neurodiversity reject the notion that neurological differences should be cured. Similarly, in the context of therianthropy, this perspective suggests that therianthropy is not a condition to be cured but a legitimate expression of individual diversity.
3. Authentic Forms of Human Diversity: Neurodiversity advocates emphasize that neurodivergent conditions represent authentic forms of human diversity. In the case of therianthropy, this viewpoint recognizes it as a valid and authentic expression of human diversity.
4. Variation in Brain Functioning: The comparison between neurodiversity and therianthropy lies in the understanding of both as variations in the way individuals' brains function. This perspective acknowledges that conditions like ADHD, which are part of neurodiversity, may lead individuals to process information differently and connect and communicate using nonverbal cues.

Example Usage:

"Applying the principles of neurodiversity to therianthropy, we see it as a unique variation in the way our brains function. Similar to how conditions like ADHD allow for different ways of processing information, therianthropy can be seen as a genuine form of human diversity, a unique way of connecting with and expressing our inner selves."

Neurodiversity (Therianthropy) offers a perspective within the therianthropy community that aligns with the broader movement of neurodiversity, emphasizing the authenticity and value of diverse neurological experiences.
Numbhuman

Numbhuman is a label used by individuals who experience a lack of connection or sensation with their human identity. Users of this label may describe a feeling of being trapped in a human body or an awareness of their human nature without a corresponding emotional or experiential connection.

Key Characteristics:

1. Lack of Emotional Connection to Humanity: Numbhuman individuals express a lack of emotional connection or sensation with their human identity. This may manifest as a sense of detachment or disconnection from the typical human experience.
2. Feeling Trapped in a Human Body: Some Numbhuman individuals may describe a sensation of being trapped within a human body. This could involve a disconnect between their internal sense of self and the physical embodiment they inhabit.
3. Awareness of Human Nature: Numbhuman individuals are often cognizant of their human nature but may not feel a strong emotional or existential connection to it. This awareness may coexist with a desire for a different, nonhuman experience.
4. Personal Label and Exploration: Numbhuman is a personal label chosen by individuals to describe their unique experience. It reflects a nuanced exploration of identity within the alterhuman community.

Example Usage:

"As a Numbhuman, I find it challenging to connect emotionally with my human identity. It's as if I'm aware of being human, but the typical feelings associated with humanity elude me. This label helps me navigate and express my unique experience within the alterhuman community."

Numbhuman serves as a label for individuals within the alterhuman community who articulate a lack of emotional connection to their human identity. It allows for a nuanced exploration of identity and provides a way for individuals to express their unique experiences within the broader alterhuman spectrum.
Star Fighter

"Small and versatile ship used for a variety of missions"

## Base Stats

### Construction Cost

* Energen - 250
* Construction Time - 30 Seconds
* Power Surplus - 9
* Tritanium - 0
* Xeo Gas - 0

### Ship Stats

* Hull - 600
* Speed - 18
* Capacity Points - 1
* Light Turrets - 0
* Heavy Turrets - 0
* Shield Generators

### Usable Upgrades (Industrial)

#### Heavy Weapon

* Heavy Gravaton Rounds (Default)
* Heavy Cannon
* Cannon Shot Upgrade
* Heavy Elemental Driver
* Phased Quantum Driver

#### Light Weapon

* Graphine Gun (Default)
* Polorised Graphene Rounds
* Superheated Graphene Rounds
* Flak

#### Reactor

* Ship Nuclear Reactor (Default)
* Ship Fusion Reactor

#### Armour

* Standard Armour (Default)
* Thick Armour
* Steelite Armour
* Neutronium Armour

#### Engine

* Standard Engines (Default)
* Enhanced Engines
Mystic/Ultimate

## Overview

This form is when the user has their true potential awakened.

### Appearance

The user looks the exact same way as they did in their base form, only if their hair is not stood up, it'll now be stood up in this form.

### Usage and Power

All of what the user had before will now be completely awakened and they'll transform becoming their true selves having their powers multiplied to significant amounts. This form is actually way more powerful than what Super Saiyan 3 gives.

### How It's Achieved

The user has to get their potential awakened by Old Kai to achieve it.

Multiplier: Base\*600
Humanmore

"Humanmore" or "Overhuman." In the context of alterhuman identities, these terms refer to individuals who identify as human but also as alterhuman. The key characteristic is an acknowledgment of both their human identity and an additional alterhuman aspect. Here's a summary:

* Humanmore/Overhuman Definition:
	+ "Humanmore" or "Overhuman" is an alterhuman identity where individuals identify as both human and alterhuman. This identity emphasizes the importance of recognizing and embracing both aspects—humanity and alterhumanity.
* Alterhuman Identity Acknowledgment:
	+ Individuals who identify as Humanmore or Overhuman explicitly acknowledge that they are human but also possess an alterhuman aspect. This alterhuman aspect can manifest in various ways, such as unique perspectives, experiences, or connections beyond typical human experiences.
* Balancing Humanity and Alterhumanity:
	+ The terms suggest a balance between acknowledging one's humanity and embracing the alterhuman aspect. This balance may vary among individuals, and the significance of each aspect is a personal and subjective experience.
* Personal Significance:
	+ Humanmore/Overhuman is a term used within the alterhuman community, and its meaning is deeply personal to those who identify with it. The alterhuman aspect could be influenced by spiritual beliefs, experiences, or a sense of connection to something beyond conventional human experiences.
* Community Understanding:
	+ The terms are likely discussed and understood within online communities or spaces where alterhuman individuals share their experiences, discuss their identities, and seek support from others who can relate to their unique perspectives.
* Inclusive Identity:
	+ The concept of Humanmore or Overhuman reflects an inclusive approach to identity, where individuals find importance in both their human identity and their alterhuman identity. It emphasizes the richness and complexity of identity beyond conventional categories.

Understanding and respecting the diversity of alterhuman identities contributes to a more inclusive and supportive community.
Research producing building

Each faction has a different name and shape for their building however they all serve the same function.

* Industrial -
* Science -
* Spy - "Research Lab"

These buildings produce science at a rate of 1 science / 70 seconds at the base rate. This can be increased by diverting power or by building more buildings.

Science Farming - At a rate of 1 science / 70 seconds. Science selling for 1600 each. A science building can produce 1433 worth of science per minute.
Pet Regression

Pet Regression refers to a psychological or emotional state in which an individual experiences a mindset associated with animals, often characterized by behaviors, thoughts, or feelings typical of household pets, wildlife, or even mythical creatures. This concept is comparable to age regression, where individuals regress to a younger age mentally or emotionally, but in the case of pet regression, the focus is on adopting an animal-like mindset.

Key Points:

1. Animal Mindset: Pet regression involves adopting the mental and emotional state of an animal. This can include behaviors, instincts, and thought patterns associated with various types of animals, such as domestic pets (cats, dogs, rabbits), wildlife, or mythical creatures.
2. Complementary to Age Regression: While age regression involves regressing to a younger age, pet regression is not mutually exclusive and can co-occur. Individuals may experience both age regression and pet regression simultaneously, with each aspect influencing their overall mental state.
3. Diverse Animal Identities: The animal mindset in pet regression is not limited to specific species; it can encompass a wide range of animals. Common examples include felines, canines, and rabbits, but individuals may identify with any creature, real or fictional, during pet regression.
4. Non-Sexual: It's emphasized that pet regression is not a sexual practice. The focus is on the psychological and emotional aspects of adopting an animal-like mindset, and it does not involve sexual or fetishistic intentions.

Example Usage:

"Sometimes, when I feel overwhelmed, I find comfort in pet regression. I adopt the mindset of a domestic cat, and it helps me cope with stress. It's a non-sexual way for me to reconnect with a simpler, more instinctual state."

Pet regression is a concept used within specific communities that explore alterhuman, otherkin, or identity-related experiences. It reflects the diverse ways individuals navigate and express their internal experiences in a manner that resonates with animal-like characteristics.
Dropship Launch Pad

###### "Encapsulates units on the pad in a drop pod which is then transported to the target destination"

A building used for launching produced troops to an alternate location.

* Cost: 2,000 Energen
* Power Use: 4
* Construction Time: 20 Seconds
* HP: 25,000
* Drop Ship HP: 1500
* Drop Ship Capacity: 10 (Per Capsule)

* Takes approximately 1 minute to launch travel to an adjacent sector and land.
* Takes approximately 90 seconds to launch, travel 1 sector and land troops.
Paleokin

A Paleokin is an individual within the alterhuman community who identifies, on an integral level, as an extinct creature. This identity goes beyond a mere interest or fascination with extinct species; it involves a deep and personal identification, often rooted in spiritual or metaphysical beliefs.

Key Characteristics:

1. Integral Identification: Paleokins identify with extinct creatures at a fundamental level. This means that, in addition to recognizing the scientific existence of these extinct species, they feel a personal and intrinsic connection to them.
2. Spiritual or Metaphysical Element: The identification as a Paleokin often involves spiritual or metaphysical beliefs. This may include concepts such as past lives, reincarnation, or a spiritual connection to the essence of the extinct creature.
3. Sense of Belonging: Paleokins may experience a sense of belonging or kinship with the extinct species they identify with. This feeling goes beyond a simple fascination with the creatures and extends to a deep-seated understanding and affinity.

Example Usage:

"The Paleokin community consists of individuals who, through a profound spiritual connection or psychlogical identification, identify as creatures long extinct. Some may see themselves as ancient reptiles, while others feel a kinship with prehistoric mammals. The concept of Paleokin reflects a unique and deeply personal aspect of the broader otherkin experience."

The term "Paleokin" provides a way for individuals within the otherkin community to express their identification with extinct species and share their unique perspectives on existence, spirituality, and connection to the past.
Naturevoid

Naturevoid refers to a void entity that has somehow arrived on Earth and experiences a profound connection to both space and nature. The identity of a Naturevoid can vary between individuals, and each entity that identifies as Naturevoid may have a unique and personal understanding of their connection to the cosmos and the natural world.

Key Characteristics:

1. Void Entity: A Naturevoid is characterized as a void entity, suggesting a being associated with emptiness or the void. The nature of void entities often involves a sense of vastness or cosmic emptiness.
2. Arrival on Earth: The concept of Naturevoid involves the idea that this void entity has somehow arrived on Earth. This arrival might be depicted as a crash or a sudden presence in the earthly realm.
3. Connection to Space: Naturevoid entities feel a profound connection to space, reflecting their cosmic origins. This connection may involve a sense of nostalgia for the void or a longing for the celestial realm.
4. Connection to Nature: In addition to the connection to space, Naturevoid entities also experience a strong connection to nature on Earth. This connection may manifest as an appreciation for the natural world, a sense of kinship with earthly elements, or an understanding of the interconnectedness of all living things.
5. Individual Variation: The nature of the connection to both space and nature can vary significantly between Naturevoid entities. Each individual may have a unique interpretation of their identity, incorporating personal experiences, emotions, and perceptions.

Example Usage:

"As a Naturevoid, I arrived on Earth with a deep sense of connection to both the vastness of space and the beauty of nature. My identity is a blend of cosmic nostalgia and an appreciation for the earthly realm. Naturevoid allows me to express the intricate balance I feel between my cosmic origins and my newfound connection to the natural world."

Naturevoid serves as a term within the alterhuman community, providing a way for individuals to articulate a complex identity that bridges the cosmic and earthly realms. It highlights the diversity of alterhuman experiences and the unique ways in which individuals navigate their connections to different aspects of existence.
Nonkin

Nonkin refers to a being who is not alterhuman. In the alterhuman community, alterhumanity encompasses various identities, including otherkin, therians, and those who identify with non-human aspects. Nonkin individuals do not align with these alterhuman identities and typically identify solely as human.

Key Characteristics:

1. Not Alterhuman: The term nonkin explicitly states that the individual does not identify as alterhuman. Alterhumanity involves various identities where individuals feel a connection to non-human aspects.
2. Exclusive Human Identification: Nonkin individuals exclusively identify as human. They do not experience a deep, intrinsic connection to non-human entities, characteristics, or behaviors.
3. Diversity of Perspectives: Nonkin is a term that acknowledges the diversity within the alterhuman community. It provides a clear distinction for those who do not share the alterhuman experiences.
4. Respecting Individual Identifications: Nonkin respects the autonomy of individuals in identifying with their experiences. It is a self-identification term used by individuals who align with the human experience.

Example Usage:

"As a nonkin individual, I don't resonate with the alterhuman experiences. My identity is firmly rooted in the human experience, and I don't feel a connection to non-human aspects that otherkin or therians may experience."

Nonkin serves as a term to describe individuals who identify exclusively as human within the context of the alterhuman community. It acknowledges the range of perspectives and experiences within the broader community, respecting individual identifications and self-perceptions.
Kotia shift

A "Koita shift" is a type of therianthropic or alterhuman experience in which a therian, someone who identifies as having a non-human animal identity on a non biological sence, undergoes a shift in response to looking at or observing a specific animal or being. This shift can manifest in various ways, including phantom shifts, mental shifts, or other therian-related experiences. This kind of shift is mostly observed with therianthropes, but other alterhuman identities can have this shift happen.

Key Characteristics:

1. Triggered by Animal Observation: The Koita shift is specifically triggered by the act of looking at or observing a particular animal. This observation serves as a stimulus that prompts a therian to experience a shift in their perception or mental state.
2. Phantom Shifts: One aspect of the Koita shift involves the therian experiencing phantom shifts related to the observed animal. This might include feeling the phantom presence of animal-specific appendages such as antlers, ears, tail, hooves, etc.
3. Mental Shifts: In addition to phantom shifts, the Koita shift may also involve mental shifts where the therian experiences a change in their thought patterns, instincts, or overall mental state to align more closely with the observed animal.
4. Similar to Cameo Shifting: The Koita shift shares similarities with Cameo shifting, another type of therianthropic experience. Both involve a response to observing specific animals, leading to shifts in perception or identity.

Example Usage: "After spending some time at the zoo, I had a Koita shift when I observed the wolves. Suddenly, I could feel the presence of a tail and the shape of pointed ears. It was a vivid phantom shift that lasted for a while, emphasizing my deep connection with my wolf theriotype."

The Koita shift provides a way for therians to describe and understand specific shifts in response to observing particular animals, highlighting the dynamic and multifaceted nature of therianthropic experiences.
Super Saiyan 4 Limit Breaker

## Overview

This is a version of super saiyan 4 with all of it's limit's completely broken.

### Appearance

The saiyan looks the same as they did in Super saiyan 4 but the fur is magenta and the hair is crimson and they glow a aura very similar to ultra instinct but with magenta and red colors.

### Usage and Power

The user has power far beyond super saiyan 4, their power skyrockets to the godly realm of power. This form is very similar to the level of power of a Super Saiyan God gives the saiyan. It has the same universal and destructive power as the god form has.

### How It's Achieved

It can be achieved regularly by pushing through and shattering the limits of super saiyan 4 similar to how a saiyan gets blue evolution after getting blue. Or 5 Pure hearted saiyan's give their energy to the saiyan who's in super saiyan 4 during this time and they'll achieve the transformation.

Multiplier: Base\* 80,000,000 = SSJG
Multiple System

A "Multiple System" refers to a collective of individuals who coexist within and share a single body. This concept is integral to the experiences and discussions within the plural community, where individuals may identify as part of a system consisting of multiple consciousnesses, identities, or personalities.

Key Characteristics:

1. Collective Existence: In a Multiple System, multiple distinct individuals share a collective existence within a single body. These individuals are often referred to as "system members," "headmates," or "alters."
2. Shared Consciousness: While each system member has their own thoughts, emotions, and unique characteristics, they share a common consciousness or awareness. The level of shared consciousness can vary among systems.
3. Coexistence and Cooperation: Members of a Multiple System coexist within the same body and often collaborate in navigating daily life. This cooperation can involve communication, sharing memories, and taking turns controlling or fronting (being the one in control of the body).
4. Plurality Spectrum: The concept of a Multiple System is part of the broader spectrum of plurality within the plural community. Plurality encompasses various experiences, including Dissociative Identity Disorder (DID), Other Specified Dissociative Disorder (OSDD), and other forms of multiplicity.

Example Usage:

"Our Multiple System consists of several system members, each with their own unique identity and experiences. While we share a single body, we function as a collective, working together to navigate life and support each other. Our system is a diverse and interconnected community within a singular physical form."

The term "Multiple System" is used within the plural community to describe and discuss the shared existence of distinct individuals within a singular body. It acknowledges the diversity of experiences and relationships among system members and serves as a way for individuals to articulate their multiplicity within a supportive framework.
Otherhearted

Otherhearted, alternatively known as Otherkith, refers to individuals who experience a strong connection to a specific species or creature, as opposed to identifying as that species. The term uses the '-hearted' suffix in a manner similar to '-kin' to signify a deep and meaningful connection to a particular creature or being. Otherhearted individuals may feel an affinity, resonance, or deep bond with a species, recognizing it as a significant aspect of their identity. The term is synonymous with "kith" and "synpath."

Key Characteristics:

1. Connection, Not Identification: Otherhearted individuals have a strong connection to a specific species without necessarily identifying as that species. The focus is on the deep affinity and resonance with the creature.
2. '-Hearted' Suffix: Similar to '-kin' in otherkin terminology, the '-hearted' suffix is used to denote the type of connection, indicating what kind of otherheart a being experiences.
3. Deep Bond: Otherhearted individuals feel a profound and meaningful bond with the species to which they are connected. This connection may play a significant role in shaping their sense of self.
4. Synonym for Kith and Synpath: Otherhearted serves as a synonym for the terms "kith" and "synpath," all of which describe a strong connection to a species without the full identification as that species.

Example Usage:

"Alex, who has always felt a deep connection to wolves, identifies as wolfhearted. Despite not considering themselves an actual wolf, the bond they share with these creatures is profound and integral to their identity. In the alterhuman community, Alex is known as Otherhearted, emphasizing their strong connection to the wolf species."

Otherhearted, or Otherkith, is a term used to describe individuals who have a strong connection to a specific species without fully identifying as that species. It underscores the deep resonance and significance of the bond individuals feel with certain creatures, contributing to their alterhuman experience.
Alter

A medical term for a singular person, being or entity in a system or collective.

In psychology, particularly in the context of Dissociative Identity Disorder (DID) and Other Specified Dissociative Disorder (OSDD), an "alter" refers to an alternate personality or identity within the same individual. Individuals with DID may have distinct alters, each with its own unique characteristics, memories, and ways of interacting with the world.

In a more general sense, "alter" can be used as a verb to indicate a change or modification. For instance, you might alter your plans or alter a piece of clothing to fit better.