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Undersight

**This article is a disambiguation page for Undersight**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Undersight** may refer to:

* Undersight (effect), the ability to see Whispermen and Whisperladies
* Undersight (Incantation), an Incantation in *Salt and Sanctuary*
The Sodden Knight

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**The Sodden Knight** (real name: **Sir Francis the Resolute**) is a boss in *Salt and Sanctuary*. Described as "[t]he stoic protector of The Festering Banquet" by his Bestiary description, he was a martyred hero who defended Tristin from invaders before being claimed as an undead to the island. The boss wears the Doppelsöldner Set.

The Knight's attacks include slashing the playable character with his Shrouded Bulwark, and using a Shockstone (or a similar item) to create shockwaves in the ground. The Sodden Knight yields The Sodden Knight's Ashes and Fortress Key upon death, as well as the trophy; The Banquet.

He is the first boss that plays the Reverence theme.

## Bestiary description

*"The stoic protector of The Festering Banquet, the Sodden Knight bears decades of dried sea air on his tattered shroud."*
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Bloodbrow

The **Bloodbrow Society** was a society formed by exiled Acolytes of Fire and Sky, who disagreed with the Citadel's laws. It was created to hunt monsters for salt when they were a larger threat to humanity. They later departed Liven to safely continue their research on ways to effectively hunt monsters, forming a secret school of arcane arts and indirectly laying the foundations of modern alchemy. Finally, the society invented Redshift barriers to contain beasts rather than killing them. They fell into obscurity after a lord (not specified which) sent them to hunt "witches" that were in actuality political rivals.

Bloodbrows wore the Bloodbrow Cuirass, Bloodbrow Greaves and Bloodbrow Barbute, and used the Bloodbrow Scutum as a shield. The only member of it seen ingame is The Mirekeeper.
The Far Beach

**The Far Beach** is a location in *Salt and Sanctuary*. It is a beach on the opposite side of the island from the Shivering Shore; it is night here instead of day. The Ziggurat of Dust was placed here, and the Pitchwoods shortly under. Not many enemies are present on The Far Beach, but they include a White Knight, a Dread Horseman (Mounted), Rotten Raiders and Spear Imps.
That Stench Most Foul's Tooth

**That Stench Most Foul's Tooth** is a transmutation material in *Salt and Sanctuary*. It is one of the teeth of That Stench Most Foul, dropped by the creature upon death.

That Stench Most Foul's Tooth can be used to create the Mephitic Arquebus or Adder Fang.

## Inventory description

*"Tooth of That Stench Most Foul. A simple alchemical experiment gone wrong, the creature from which this tooth originated did have the distinction of being considered a god by at least one particularly afflicted community."*
The Queen of Smiles

*"Lenaia" redirects here. It is not to be confused with Laineia, a woman in the Dome of the Forgotten.*

**The Queen of Smiles** (real name: **Lenaia**) is the boss of the Village of Smiles in *Salt and Sanctuary*. She was originally from Tristin but later married King Adnan of Liven. When the king died, Lenaia was forced to continue the rule by herself in a nation she had not adapted to, putting it in the Reign of Blood during which she also has many irrational phobias such as ones of cats, gourds and the number 14. Due to this, she was later nicknamed the **Mad Queen**. It was ended when she was killed by vengeful protesters. The room she resides in as undead still contains many "smiling" corpses adorned on the wall.

In-game, the Queen wears the Tarnished Coronet, Mildewed Chemise, Mildewed Caraco and Mildewed Polonaise. She battles the playable character using several copies of her Sword of Reign, and can even dash with them, forcing the player to roll under. Upon death, she yields The Queen of Smiles' Ear and The Village.

## Bestiary description

*"Cruel wraith queen of Liven, she loved to adorn her city walls with the grotesquely smiling corpses of her victims. In life, she wielded the fabled Sword of Reign, and in undeath, she wields a thousand more."*
Overlord's Bident

The **Overlord's Bident** is a Spear in *Salt and Sanctuary*. It is a battle fork wielded by The Nameless God, fittingly shaped as a bident, which is a symbol of death.

The weapon is acquired by transmuting any Spear with The Nameless God's Ashes, a Shimmering Pearl and 100,000 salt.

## Inventory description

*"A fearsome battle fork wielded by the Nameless God, master of the mortal realm yet slave to His own insatiable avarice. The bident has long been regarded as a symbol of death, and it is by no mere coincidence that those lost at sea ultimately find themselves imprisoned within this accursed purgatory."*
Sunset Kite Shield

The **Sunset Kite Shield** is a class 1 Kite Shield in *Salt and Sanctuary*. It is a wooden kite shield painted with a sunset motif and a fast-growing saltwood tree. Additionally, the shield's inverted teardrop shape is a hallmark of the peacekeeping forces of Dor Isle's trade cities, implying that the Sunset Kite Shield was originally used by them.

This shield can be acquired as a gift from Fern if the protagonist answers yes to both of his questions. It is also used by the Black Sands Sorcerer.

## Inventory description

*"A wooden kite shield painted with a sunset motif. The fast-growing saltwood tree depicted upon its face is popular as a symbol of prosperity, and the shield's inverted teardrop shape is a hallmark of the peacekeeping forces in Dor Isle's bustling trade cities."*
Oar

The **Oar** is a class 0 Poleaxe in *Salt and Sanctuary*. It is a large, wooden oar scavenged from the wreckage of a longboat, bearing no additional modifications for use in combat but still being effective as a weapon. It is used mainly by the Tetraodon tribe, in which using the Oar as a sole weapon has become a martial art of sorts. They are trained in this from an early age regardless of gender, and use it extensively when protecting their villages.

The Oar can only be acquired by choosing the "Oar only" challenge when a new game is started.

## Inventory description

*"A large wooden oar scavenged from the wreckage of a longboat. It bears no modifications for use in combat but is a perfectly functional weapon without them, and the fishing communities of Coastrock's Tetraodon tribe have even developed a specialized martial art focused entirely on the use of oars for self-defense. Men and women alike are trained in this unique fighting style from an early age, and share the same responsibility for protecting their villages."*
Paladin

The **Paladin** is a class in *Salt and Sanctuary*. It is that of a high-ranking paladin almost always in the Order of Devara. Paladins start with the Palatine Coif, Palatine Chainmail, Palatine Gauntlets, Palatine Chausses, Morning Star, Palatine Kite Shield, Mending Band and 5 Lightvessels. They also start with class 1 Heavy Armor and class 1 Berzerker.
Vile Guard

The **Vile Guard** is an enemy in *Salt and Sanctuary*. It is a former guard of the Red Hall of Cages that frequently taunted and tortured its prisoners, wearing the Sadist's Veil.

Vile Guards are found purely in the Red Hall of Cages, as implied. They attack by shooting Poison Bolts from what resembles the Bloodwood Crossbow, and sometimes drop the Vile Guard's Ear when vanquished.

## Bestiary description

*"A guard of the Red Hall of Cages. Its mask bears a devilishly grinning face; these creatures would relish in taunting their prisoners."*
Remetia

**Remetia** is or was a small city in Askaria, mentioned only in The Pencen Pilgrimage. It was ruled by a lord and one of the many locations in the nation attempted to be forcefully converted by King Ericho IV from Devara's Light to The Three. This ultimately failed, with its inhabitants moving to Liven.
Vexing Brat

The **Vexing Brat** (also referred to simply as a **Brat**) is an enemy in *Salt and Sanctuary*. They are a lesser type of Kraekan often blamed by sailors for problems or accidents. They feed on elemental energy, which is later crystallized and regurgitated as an egg-like object that hatches as a Fetal Brat. Their unique drop is the Vexing Brat's Ear.

Vexing Brats are found under the Village of Smiles and the deeper parts of the Ziggurat of Dust.

## Bestiary description

*"A lesser Kraekan. The Vexing Brat bears a passing resemblance to the Arrox, though they have nothing in common. Among sailors, Brats have the distinction of being blamed for everything, yet never seen. Leak in the hull spring up overnight? 'Aye, vexed by a Brat in the night, sure enough.'"*
The Stone Roots

*For the trophy, see The Stone Roots (trophy).*
**The Stone Roots** (also known as **Woodswraiths**) are a creed in *Salt and Sanctuary*. It is composed of forest tribes mainly in Taenibir and Kadania, worshipping the **Old Gods** (alternatively the **Old Pantheon**) and forest spirits from when humanity was still tribal.

Members of The Stone Roots also frequently experiment with alchemy and poison, occasionally creating monsters such as That Stench Most Foul. By default, the only Sanctuary claimed to it is located in The Watching Woods. Taking the creed's oath earns players a trophy titled The Stone Roots.

## List of gods

* Diadel
* Azredak
* Oemar
* Pyrabella
* Numen
* Grull
* Imrios
* Ellenestria
* Oporos
* Murlik
* Tartilia
* Devara
Salt and Sacrifice

***Salt and Sacrifice*** is the sequel to the first game of the series Salt and Sanctuary. Like its predecessor, it's set in a dark and moody world brought to life by a 2D art style. The game will feature precise and challenging combat where the player will have to learn to read the attacks of their enemies. After choosing one of eight classes, they'll be tasked with tracking down more than 20 mages. Each one they will take down will allow them to craft new items and abilities. The game will feature multiplayer.
The Unspeakable Deep

*For the trophy, see The Unspeakable Deep (trophy).*

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**The Unspeakable Deep** is the first boss and the most common form of Kraeken in *Salt and Sanctuary*. It resembles Cthulhu, and is fought on the ship before the latter is destroyed.

The Unspeakable Deep fights exclusively using physical attacks, such as body slams. Defeating it is optional (the player is shipwrecked regardless) and yields no items. However, if this *is* done, the player will earn a Shimmering Pearl, Drowned Tome and Black Pearl upon arriving at the Shivering Shore, as well as a trophy titled The Unspeakable Deep.

## Bestiary description

*"A Kraekan in its most common form. Creatures like these once had a name, but sailors so feared possibly conjuring one by speaking its name that referring to them as simply the Deep became widespread. Whatever their true name is, it has since been lost to the deep, dark sea."*

## Notes

The Unspeakable Deep can not be fought on NG+
Rotten Walker

A **Rotten Walker** is a zombie-like enemy in *Salt and Sanctuary*. They are found throughout the Shivering Shore and The Festering Banquet, and are one of the weakest enemy types in the game, dying from three or less hits even from weapons such as the unaltered Midshipman's Dirk. Upon death, they often drop the Rotten Walker's Ear.

Rotten Raiders encountered later in the game behave identically to Walkers, but are much more powerful both in offense and defense.

## Bestiary description

*"Some form of drowned human, rotted by time and weather. Many drowned things walk this island."*
Ska Studios Posters

The **Ska Studios Posters** are a set of posters based on video games by Ska Studios. These are *The Dishwasher: Vampire Smile*, *Charlie Murder* and *Salt and Sanctuary*. They are all sold on the studio's website, invidually or bundled with two or all three; one costs 9.99 US dollars, two cost 14.99 and all three cost 24.99. Optionally, they may also be bought with an autograph from James and Michelle Silva and/or a short additional note saying "to Johnny and Lisa".

## References

1. ↑ https://store.ska-studios.com/collections/frontpage/products/ska-studios-posters
Overlord's Candelabra

The **Overlord's Candelabra** is a class 5 Heavy Armor Chest Armor in *Salt and Sanctuary*. It is armor worn by The Nameless God, bearing a candelabra on the back that symbolizes his desire to be born of light.

The Overlord's Candelabra, along with the rest of the Overlord Set, is sold by the Nomad after The Nameless God is killed; it is also automatically equipped at the beginning of NG+ if the Dominion ending is chosen.

## Inventory description

*"Armor of the Nameless God."*

*"The candelabra affixed to its back symbolizes the desire that ultimately drove Him down the path of darkness."*
The Unskinned

**The Unskinned** is one of the bosses of the Salt Alkymancery in *Salt and Sanctuary*. It is The Architect's personal guardian, created via Salt Alkymancy and animated with the Construct Coil.

The Unskinned battles similarly to The Bloodless Prince, while being much smaller in size. It slams its hands on the ground, charges across the battlefield and stomps on the ground. When killed, it drops The Unskinned's Liver; both bosses also reward The Alkymancery.

## Bestiary description

*"Personal guardian of Kaira, the Architect. Salt Alkymancy is an incredibly difficult practice, and the Unskinned represents the culmination of Kaira's formidable skill."*
Umbral Partisan

The **Umbral Partisan** is a Spear in *Salt and Sanctuary*. It is a large, jet-black partisan forged for and wielded by Carsejaw the Cruel.

The weapon is obtained by transmuting any Spear with Carsejaw the Cruel's Ashes, a Diamond Cluster and 30,000 salt.

## Inventory description

*"An enormous jet-black partisan forged for Duke Carsejaw of Tristin, whose deception and violent oppression of his people earned him the moniker, 'Carsejaw the Cruel.' Styling himself a righteous arbiter of justice, Carsejaw incited the populace first against his political opponents and then, when none remained, against each other."*
Tree of Skill

The **Tree of Skill** is *Salt and Sanctuary*'s version of the skill tree. It allows the protagonist to upgrade skills (Strength, Dexterity, Willpower, Magic, Wisdom, Poultice Pouches and Phial Sleeves) in Sanctuaries using Black Pearls, and remove them using Gray Pearls. Each upgrade also shows a snippet from various books and stories (Pantheonus, The Poisoner's Field Guide, The Cat King, The Foley Knoll Horror etcetera). Despite the name, it bears little resemblance in shape to an actual tree.
Sword

The **Sword** is a type of weapon in *Salt and Sanctuary*. It is one of the most simple and common weapon types in the game, based directly off a real-world weapon of the same name. Swords are also one of the faster weapon types to wield, though somewhat slower than Daggers and fast-hitting weapons such as the Iron Pot.

This weapon type has larger variants, the Greatswords and Greatscissors. They all collectively require the Swordfighter skill to use.

## List of Swords

* Arming Sword
* Corsair's Backsword
* Varangian Spatha
* Tachi
* Flint & Steel
* Virulent Scimitar
* Lowlander's Greatknife
* Shikeimaru
* Kraekan Longsword
* Branding Iron
* Leviathan
Mina

*Not to be confused with Mina the Traveler.*
**Mina** is a woman mentioned in The Pencen Pilgrimage. She was a paladin of Taenibir and a member of Devara's Light, who traveled from Liven to Remetia to defend the city along with Doramin Tolls from Askarian forces trying to convert them to The Three. She then charged into the battlefield and attacked them using the light of Devara.
Red Hall of Cages

The **Red Hall of Cages** is a location in *Salt and Sanctuary*. It is located directly under the Castle of Storms, and has a dungeon and torture chamber theme. Several enemy types are introduced here, including Torturers, Vile Guards, Gaolers, Red Lords and Clay Phantoms. The boss of it is The Tree of Men, a "corporeal manifestation" of the various tools of torture found here.

The Red Hall of Cages was originally located on Askaria.
Minty Skell

**Minty Skell** (also known as **Devil Skell the Fearless, Scourge of the Red** or simply **Mints**) is a minor character in *Salt and Sanctuary*. She is in a dungeon between Hager's Cavern and the Red Hall of Cages, claims to "thrive in [the face of danger]" and asks the protagonist if they are a "Harvester" (killer) or "Plant" (killed). If the answer the former, she asks them to prove it by giving her a Red Lord's Ear. If they do have it, Minty Skell sells a few items as a merchant. Additionally, she shares rumors about the "treasure on this island" that's "buried deep, deep down."

Minty Skell wears the Onyx Chestplate and Corsair Boots and wields the Lowlander's Greatknife and Teuthis Shield.
Thing of Arms

The **Thing of Arms** is an enemy in *Salt and Sanctuary*. It is a creature built via Salt Alkymancy acting mainly as a collector for The Architect, though they frequently become distracted and fail at this.

Things of Arms are found exclusively in The Ruined Temple. They attack by swinging their arms, throwing one of them and grappling the playable character, doing somewhat high damage. They sometimes drop the Thing of Arms' Ear when killed.

## Bestiary description

*"Salt-built creation of the Architect. Things of Arms act primarily as collectors for the Architect, though they're simple enough to become frequently distracted and lost."*
The Third Lamb

**The Third Lamb** (real name: **Kinoa**) is the second boss of the Dome of the Forgotten in *Salt and Sanctuary*. She was once a hippogriff and the pet of Laineia who patrolled the Dome of Light and defended it from intruders. Later however, The Untouched Inquisitor forced her to sacrifice her will to him, becoming one of the of the three "Lambs".

In-game, the boss battles using various techniques such as pecking with The Third Lamb's Beak, slashing with her front claws and summoning electricity. When killed, she drops The Third Lamb's Beak and allows access to the Luna Sage and The Sacrifice.

## Bestiary description

*"A shadow of her former glory, the Third Lamb is the bound and broken thrall of the Untouched Inquisitor. There was a time when this hippogriff had pride, the praise of her master, and a name, but the Inquisitor saw sin in these things, and saw to it that they became sacrifices, like the Lamb itself."*
Ronin Cran

**Ronin Cran** (nicknamed **Broken Cran**) is the boss of Cran's Pass in *Salt and Sanctuary*. He was once a loyal knight in service of Jaret, but later was discharged from it for unclear reasons and escaped. In-game, he guards the middle of the Pass, near a tree or similar structure.

Cran battles primarily by slashing with his Batsuichi Tsuka, but uses physical attacks like punches and kicks as well. Notably, in the beginning of the battle, he is seen "charging up" in dark energy; this has no known effect on gameplay. When killed, he drops Ronin Cran's Ashes and allows access between the Red Hall of Cages and The Ruined Temple.

## Bestiary description

*"Ronin Cran, or Broken Cran, a name he earned from his famous broken greatsword, was a masterful knight in the service of Jaret, King of Storms, until his dishonorable discharge and subsequent flight by night."*
Ska Studios

**Ska Studios** is an American indie video game development company. It was founded by James Silva and is currently only staffed by him. The studio's first game was *The Dishwasher: Dead Samurai*, released in 2009, and its most recent is *Salt and Sacrifice*, released in 2022.

## Games released

* *ZP2K9* (2009)
* *The Dishwasher: Dead Samurai* (2009)
* *I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1* (2009)
* *ZP2KX* (2010)
* *The Dishwasher: Vampire Smile* (2011)
* *Z0MB1ES (on teh ph0ne)* (2012)
* *TIME VIKING!!!!!ANDSPACERAPTOR* (2014)
* *Salt and Sanctuary* (2016)
* *Salt and Sacrifice* (2022)

## References

1. ↑ Ska Studios releases TIME VIKING!!!!!ANDSPACERAPTOR
The Still Palace (theme)

**The Still Palace** is a music theme in *Salt and Sanctuary*, playing in the area of the same name. This includes the bridge between it and the Crypt of Dead Gods, and the dark, slightly candelit area after the battle with The Nameless God. The Still Palace is composed entire using a church organ, and is very repetitive, likely meant to build up to the final boss battle.

It can be heard here: [1].
The Three

*For the trophy, see The Three (trophy).*
**The Three** refers to both a creed in *Salt and Sanctuary*, and the gods members of it worship, the latter of which are also known as the **New Gods**. These are The King, The Judge and The Knight. They are represented by the Candelabra of The Three, which has three candles. Taking an oath to it earns players a trophy titled The Three.

The religion originates from Askaria, emerging from monarchy and dynasty; The King and The Knight are divine incarnations of King Ericho the Austere and Sir Amar the Proper. It is also one of the three creeds that can be chosen when first asked by Jaret. However, players eventually arrive at the Crypt of Dead Gods, in which The Forgotten King, The Forgotten Judge, and The Forgotten Knight are contained. These are The Three in undead form, having had nearly all their powers claimed by The Nameless God.
The Bloodless Prince

**The Bloodless Prince** is the second boss of the Ziggurat of Dust in *Salt and Sanctuary*. It is a giant monster built out of clay (similar to Clay Hybrids) rumored to house the spirit of **Tam In**, Quan In's older brother and a former prince of Kulka'as who was afflicted by Sandin Plague. It is also rumored to have reached this size by consuming earth (originally being the same size as a regular human) and gained three faces for The Three to bestow it with wisdom.

When engaged, The Bloodless Prince battles exclusively using physical attacks, contrary to The Dried King who only battles using fire. Due to the boss' size, these attacks are often very difficult to dodge or block. When vanquished, it yields The Bloodless Prince's Ashes and The Construct.

## Bestiary description

*"A massive, three-faced clay thing, said in secret to house the spirit of Tam In, brother of Quan In. Rumor holds that the creature was once the size of a man, but gradually built itself up from earth, choosing to bear three faces to better allow The Three to better bestow it with wisdom. Quan In is said to have both loved and hated this monstrosity, and his reliance on a thing he so reviled could have driven him mad."*
The Forgotten Knight

**The Forgotten Knight** is one of the bosses of the Crypt of Dead Gods in *Salt and Sanctuary*. He, or "it", is **The Knight** in undead form, caused by having his power usurped by The Nameless God; he shares his fate, location and boss battle with The Forgotten King and The Forgotten Judge. Originally, he punished humans for breaking The King's rules as decided by The Judge.

The Forgotten Knight attacks by slashing both downward and sideways with the Trinity Greatsword, though this, and his overall handling of his heavy armor, is noted by his Bestiary description as "almost tragically clumsy". When killed, he yields The Forgotten Knight's Ear.

## Bestiary description

*"A giant, well-armored undead creature. It bears a greatsword and some armor, but it's almost tragically clumsy with both, like it was once a god of sorts, but has since been reduced to a shambling shadow of its former self."*
Planne the Seeker

**Planne the Seeker** is an unseen character in *Salt and Sanctuary*. He experimented with teleportation and convinced Duke Garldon to use the latter's Blue Guard in these experiments, accidentally creating the Split Swordsmen. Planne was brought in to be punished for this, but vanished one night. It is unknown whether he was ultimately able to invent safe teleportation or was "split" himself.
The Mad Alchemist

**The Mad Alchemist** (formerly known as **Ruzpin, Grand Ter of Alchemy and Salves**) is the boss of The Watching Woods in *Salt and Sanctuary*. He somewhat resembles a plague doctor and resides high up in the woods, wearing the Alchemist's Coverall, Alchemist's Mask and Alchemist's Apron.

The Mad Alchemist attacks the playable character using various "alchemical" spells, such as summoning Poison Cytoplasms and lightning bolts. Upon death, he yields The Mad Alchemist's Ear and allows access to the Mossy Key.

## Bestiary description

*"Once known as Ruzpin, Grand Ter of Alchemy and Salves, this mindless creature has become a murderous, mindless husk of its former glory."*
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Saira's Staff

**Saira's Staff** is the Staff used by The Witch of the Lake, and a weapon in *Salt and Sanctuary*. It was previously an instrument of regular alchemy, but was corrupted beyond recognition by increasingly dark experiments, eventually fusing with the witch's body and soul due to aberrant energies released by said experiments. It can be acquired by transmuting any Staff with The Witch of the Lake's Ear, a Shimmering Pearl and 10000 salt.

## Inventory description

*"Staff of Saira, Witch of the Lake. It was once an ordinary instrument of clean and natural alchemy, but prolonged exposure to increasingly horrific experiments has corrupted it beyond recognition. The aberrant energies released by these unspeakable rituals gradually fused metal with flesh, and Saira's staff became as an extension of her own body. It still holds a fragment of her soul, conferring upon its wielder her fearsome and ruinous power."*
Salt

**Salt** is a powerful resource in the *Salt and Sanctuary* universe. It composes most life hence known as Saltborns. As an in-game resource, it is used to level up the main character, upgrade weapons, cleanse corruption caused by being in the Order of the Betrayer among other things. Salt is either obtained by slaying enemies or by crushing Bags of Salt and/or their larger counterparts. It is lost by dying, and must then either be retrieved by slaying either a Saltbat or the enemy that caused the death. If salt is left long enough to turn sour, it turns into Black Salt.

The Architect is stated to be an unmatched wielder of salt. She crafted many artificial lifeforms using it through the process known as Salt Alkymancy.
That Stench Most Foul

**That Stench Most Foul** is the boss and lord of the Mire of Stench in *Salt and Sanctuary*. It was created by a Woodswraith alchemist and grew in size upon eating its creator. That Stench seemingly then infested the Lepris civilization with Grayrot and became their god.

When engaged, That Stench Most Foul fights using various poison-related attacks, including (but not limited to) releasing Stenchpods and breathing gas clouds. When vanquished, it yields That Stench Most Foul's Tooth and The Mire, as well as allowing access to The Mirekeeper.

## Bestiary description

*"Putrescent lord of the Mire of Stench. This hideous, foul creature is said to have emerged from an alchemical experiment once conducted by a Woodswraith alchemist with more ambition than caution. The creature was small at first, but upon eating its creator, not only did it grow, but it learned of its love of human flesh."*
Skullbat

The **Skullbat** is a bat-like enemy in *Salt and Sanctuary*. They are named after the fur pattern on their head which causes it to resemble a skull. Additionally, Skullbats are one of the few inhabitants on the island that also exist on the mainland, in which they avoid humans but feed on the blood of livestock.

The Skullbats on the island however, do not avoid humans, at least not the playable character. They fly towards them and bite, poisoning them slightly. They are one of the weakest enemy types in the game, dying from one hit to nearly any weapon available. They frequently drop Skullbat Wings.

## Bestiary description

*"A small brown bat. Its peculiar fur pattern make it look as if its head is a skull. Somewhat poisonous."*
Sunken Keep

The **Sunken Keep** is a location in *Salt and Sanctuary*. As the name implies, it is a fortress that at some point sunk under the sea. It is unknown where it was located, but the presence of Vilehawks and the fact that it is located next to The Watching Woods and Village of Smiles suggest that it was in Liven. During the events of the game, it is nearly completely abandoned and infested with Kraekans including Retchfeeders, the Kraekan Cyclops and The False Jester. After defeating The False Jester, the player receives the Vertigo Brand which allows them to enter the Castle of Storms from the "real" jester.
Salt and Sanctuary: Original Soundtrack

***Salt and Sanctuary: Original Soundtrack*** is the official soundtrack for *Salt and Sanctuary*, released on May 3, 2016. It is bundled with the *Drowned Tome Edition* of the game, but also available elsewhere, such as on Bandcamp.

## Track list

1. Landfall
2. Prophecy
3. Reverence
4. Sacrilege
5. Sanctuary
6. Sacrifice
7. Saltborn
8. The Voice of the Nameless God
9. The Still Palace
10. The Nameless God
11. Salvation
12. Washed Ashore

## External links

* *Salt and Sanctuary: Original Soundtrack* on Bandcamp
Thief

The **Thief** is a class in *Salt and Sanctuary*. It is that of a common, outlawed thief typically from urban areas. Members of this class start with the Rogue's Mask, Rogue's Jacket, Rogue's Gloves, Rogue's Highboots, Midshipman's Dirk, Wooden Targe, 8 Grenados and 20 Forestfangs. They also begin with class 1 Assassin.
The Forgotten Judge

**The Forgotten Judge** is one of the bosses of the Crypt of Dead Gods in *Salt and Sanctuary*. She is **The Judge** in undead form; like The Forgotten King and The Forgotten Knight, she was a god of The Three. This one decided whether humans had broken The King's rules and how they should be punished, only to have her powers usurped by The Nameless God and be fought simultaneously with the other two.

The Forgotten Judge battles by floating around the battlefield and summoning magic attacks shaped as runes; this is telegraphed as she quickly browses through her leather-bound tome. These projectiles orbit her, and are then sent flying at the playable character, often doing large amounts of damage. Despite this powerful offense, she has the least health of the three. When killed, the boss drops The Forgotten Judge's Ear.

The Judge is commonly depicted holding the Trinity Bardiche, though this is not seen in-game.

## Bestiary description

*"A giant, floating, undead creature. She bears the scraps of a violet robe, and carries a large, leather-bound tome."*
The Voice of the Nameless God

**The Voice of the Nameless God** is a music theme in *Salt and Sanctuary*. It plays during all encounters with the Scarecrow, and has a deep, ambient tone.

The theme also appears on the soundtrack of *Charlie Murder* (also developed by Ska Studios), there titled Gore Quaffer.

The theme can be heard here: [1].
Tower Shield

The **Tower Shield** is a type of shield in *Salt and Sanctuary*. It is the most common type of shield in the game, populated by tall shields that provide greater protection than other types, but are heavier to use. Uniquely, Tower Shields cannot be used for parrying; attempting to do so with one will merely result in the shield bashing the ground and doing minor damage to any nearby enemy.

Like all other shields, they require the Defender skill to use.

## List of Tower Shields

* Askarian Scutum
* Gangplank Manlet
* Kraekan Greatshield
* Boeotian Greatshield
* Flayer's Rack
* Carapace Pavise
* Type 46 Tower Shield
* Pruina Scutum
* Oppressor's Greatshield
* Ashen Effigy
* Iron Rampart
* Tainted Greatshield
Volos

Volos ist ein gewöhnlicher Drache der Jäger Klasse und Element Feuer. Er stammt vom orangen Ei ab.

## Aussehen

Volos hat wie die meisten Jäger seine Arme in den Flügeln verbunden.

## Ausbrüten

Er selbst kann zum züchten verwendet werden, wenn er auf Level 4 ist.

durch folgende Eltern kann man Volos züchten:

1. \_+\_
2. \_+\_
3. \_+\_

## Fähigkeiten

### Schneller Tipp-Angriff

Da Volosein Jäger ist, greift er mit Feuerbälle an und hat kein unendliches Feuer wie dir Krieger oder Zauberer. Damit Volos mit Feuerbälle angreift, muss man auf gegnerische Türme klicken.
The Candlelit Lady

**The Candlelit Lady** is a character in *Salt and Sanctuary*. She claims to be "born of light" and "summoned by the Song of Souls", present near a tree-like object under The Watching Woods. She wears the Evanescent Cowl, Evanescent Cassock and Evanescent Cincture.

Her services include forgiving sins (such as becoming an apostate to a creed) and cleansing corruption caused by being in the Order of the Betrayer. She also sells some items such as copies of her clothes, making her a merchant.
Anapa

Anapa ist ein legendärer Drache der Klasse Krieger, Elements Untot und stammt von den Saphir-Eiern ab.

## Aussehen

Anapas Äußeres inspiriert die alte ägyptische Kultur. Anapa ähnelt der eines Schakals (ein Symbol von Anubis, dem ägyptischen Gott der Toten, den dieser Drache eindeutig verweist) und wird von einem ägyptischen Goldschmuck geschmückt. Es hat schwarze Schuppen, ein tiefblauen unterkörper, das mit Gold und Flügeln bedeckt wird, die mit Federn bedeckt werden, die in Gold umrissen werden.

## Ausbrüten

Er selbst kann zum züchten verwendet werden, wenn er auf Level 12 ist.

## Trivia

* Sein Aussehen und Name basiert auf dem ägyptischen Gott Anubis.
The Iron Ones

*For the trophy, see The Iron Ones (trophy).*
**The Iron Ones** (also known as **Mountainsmiths**) are a creed in *Salt and Sanctuary*. They originate from the mountains of Markdor and do not believe in any gods or other magical entities, instead worshipping the will of humanity itself as decided by the Council of Steel. The Iron Ones is also one of the three creeds that can be chosen when asked by Jaret at the beginning of the game. Taking its oath earns players a trophy titled The Iron Ones.

The only Sanctuary claimed to this creed by default is located in the Fort-Beyond-the-Mire.
Saltbat

The **Saltbat** is an enemy in *Salt and Sanctuary*. It is a creature formed from the shadow left behind by unclaimed salt, appearing when the playable character dies from ways other than being killed by enemies. It then must be slain in order to regain that salt.

Saltbats behave similarly to Skullbats, but are larger and more powerful.

## Bestiary description

*"An otherworldy shadow of the salt of man. On this island, when a man dies and no monster is able to claim his salt, his death may leave behind a shadow. The Saltbat is the form that shadow takes."*
Shadowflip Brand

The **Shadowflip Brand** is a Brand in *Salt and Sanctuary*. It is obtained from the Despondent Thief in the Castle of Storms, and the playable character to jump off walls, giving them access to more areas on the island.

## Inventory description

*"A word of power carried in a brand. Bearing the brand grants its owner mastery of shadows. Wear this brand to gain the ability to perform wall jumps (press [X] while jumping toward a wall)."*
Sacrifice

**Sacrifice** (internally named **Abomination**) is a battle theme in *Salt and Sanctuary*. It plays while battling The Unspeakable Deep, the Kraekan Cyclops, The Tree of Men, the Disemboweled Husk, The Untouched Inquisitor, Murdiella Mal, The Bloodless Prince, The Unskinned and The Architect. Sacrifice sounds slower and deeper than the Reverence theme, fitting the larger (and often slower) foes the former plays while battling.

An upload of the theme can be heard here: [1].
Vacant Blades

The **Vacant Blades** is an enemy in *Salt and Sanctuary*. It is a cloaked spirit of blades and iron chains, rumored to have been created to torture Hager by the witch that designed his torment. They are very similar and behave identically to Blade Wraiths.

There are only two Vacant Blades in the entire game; both are present on a small, destroyed ship at the bottom of Hager's Cavern. They sometimes drop the Vacant Blades' Ashes when killed.

## Bestiary description

*"A cloaked spirit of iron chains and blades. It is said that the witch that designed Hager's torment created these beings as eternal wardens to his suffering."*
Mimku

The **Mimku** is an enemy in *Salt and Sanctuary*. It is Kraekan resembling an octopus, capable of disguising itself as a variety of inanimate objects. The ones in-game, however, are only seen as chests as they are typically more often interacted with that way. Upon trying to open one, the creature reveals itself and chomps down on the one who did it, often doing large amounts of damage. This can be prevented by attacking the Mimku first.

Mimkus are seen in several areas, but the first one is near the entrance of the Dome of the Forgotten. Several others are present in Mal's Floating Castle.

## Bestiary description

*"A ravenous, tentacled Kraekan. The Mimku are experts of camouflage, capable of convincingly disguising themselves a variety of inanimate objects. Unfortunately, the Mimku on this island learned fairly quickly that mimicking an enticing chest is the surest way to get fed."*
Raider Axe

The **Raider Axe** is a class 2 Axe in *Salt and Sanctuary*. It is a hand axe with a twin-head cast from unrefined pig iron, commonly wielded by Drowned Raiders. The manufacture of these axes is suspect.

The Raider Axe is acquired by transmuting any Axe with the Drowned Raider's Ear, an Amber Idol and 3,500 salt.

## Inventory description

*"A hand axe of suspect manufacture with a twin head cast from brittle, unrefined pig iron. Still sufficiently lethal in the hands of the raiders, whose ferocity more than compensates for its shoddy construction."*
Saltborn

*This article is about the term for a being. For the music theme, see Saltborn (theme). For the trophy, see Saltborn (trophy).*
**Saltborn** is a term used in *Salt and Sanctuary* to refer to any lifeform that is born of salt. It most often refers to humans, but may also refer to other creatures.

Any Saltborn human who dies (but most often those who were claimed at sea) will eventually be brought to island, where they will forever suffer a cycle of dying, disintegrating and being reborn, often having their obtained salt stolen by another Saltborn if possible. This is contrary to lightborns, who seem to be "truly living", but are very ephemeral and can die permanently.
Salt and Sanctuary Holiday Cards

The **Salt and Sanctuary Holiday Cards** are a piece of merchandise from Ska Studios. They are holiday-themed cards depicting the Masterless Knight riding a sleigh with an apparently-tamed Spindlebeast as his "reindeer". The knight appears to be drinking mulled wine from a Calling Horn, while the Spindlebeast is wearing a wreath as a collar and a small red light at the tip of its tusk.

The Salt and Sanctuary Holiday Cards are sold in sets of 10 for 9.99 US dollars from the Ska Studios website.

## References

1. ↑ https://store.ska-studios.com/collections/frontpage/products/salt-and-sanctuary-holiday-cards
Pale Witch

The **Pale Witch** is an enemy in *Salt and Sanctuary*. It is a drowned witch of Tristin executed by Carsejaw the Cruel, though seemingly less violently than the Wrathful Dead. They were in actuality innocent practitioners of elemental magics (possibly part of the Keepers of Fire and Sky), but are much more dangerous in undeath.

Like the Wrathful Dead, Pale Witches are found purely in Hager's Cavern. They attack by summoning two different electricity-based attacks, likely using the Shockstone that they drop along with the Pale Witch's Ear.

## Bestiary description

*"A drowned witch of the northern coast duchy of Tristin. Tristini witches were never the hexers and cursers their enemies claimed them to be, but were certainly practitioners of elemental magics."*
Red Grass

**Red Grass** (also known as **Kadanian Rojiella**) is a healing item in *Salt and Sanctuary*, used by The Stone Roots. It is a fern-like plant that grows in the most poisonous corners of Kadanian swampland. It is highly bitter, but this can be neutralized with other ingredients such as grinding it with mortar and pestle in sweet cider; many other medicines originate from Red Grass in some way. It has also been bred to other flora such as Crimflower and Winemoss.

Red Grass is obtained by resting at any Sanctuary claimed by The Stone Roots. When eaten, it slowly heals the protagonist, although noticably slower than the equivalent items of other creeds.

## Inventory description

*"Bright red medicinal grass, it is said that it grows only in the most poisonous corners of the Kadanian swamps, yet it has somehow found its way to the island. Eat it to restore some HP."*
Trinity Scepter

The **Trinity Scepter** is a Greathammer in *Salt and Sanctuary*. It is a scepter previously used by The King as a symbol of his irreproachable authority, but lost its divine power as he did and eventually became useful only as a blunt weapon.

It is obtained by transmuting any Greathammer with The Forgotten King's Ear, a Shimmering Pearl and 100,000 salt.

## Inventory description

*"Scepter of the Forgotten King, one of the divine trinity known as the New Gods. Retrieved from the desiccated hands of a shambling corpse, this symbol of irreproachable authority appears completely devoid of power, but might make an effective blunt weapon provided that it doesn't crumble to dust as did its previous owner. Perhaps, in the end, the interdependence of men and gods is the very reason both share the same destiny."*
The Witch of the Lake

**The Witch of the Lake** (real name: **Saira**) is a boss in *Salt and Sanctuary*. She is the younger sister of The Architect and guards the Siam Lake and Salt Alkymancery, floating above the former. She wears the Steepled Hat, and Fleshbound Basque and Fleshbound Frock.

Saira is a legendarily powerful arcanist and alchemancer, primarily using Saira's Staff to summon powerful attacks via the former. Her black robes conceal a body disfigured from alchemy; it is partially visible as red-and-black tendrils from under the Fleshbound Frock. The Witch's attacks include (but are not limited to) energy balls, the Dark Swarm, star-like projectiles and whacking with the staff. When killed, she drops The Witch of the Lake's Ear and the player is rewarded with The Lake.

## Bestiary description

*"Saira, one of two twins. The Witch of the Lake, guardian of the Salt Alkymancery, is a magic user of legend, an immensely powerful arcanist and alchemancer. Her black robes conceal a physical form that has been grotesquely disfigured by alchemy as obscure as it is dangerous."*
The Festering Banquet

**The Festering Banquet** is a location in *Salt and Sanctuary*, following the Shivering Shore. The Shrouded Bulwark's Inventory description indirectly reveals that this building was originally built on Tristin, on which it was a fortress of some sort.

It contains many different enemy types such as Rotten Walkers, Rotten Crossbowmen and Feral Beasts. The boss and "protector" of it is The Sodden Knight.
Royal Guard

The **Royal Guard** is a set of elite knights who have taken an oath of lifetime service to the Crown. The White Knight's Bestiary description states that it is Tristini, while the Inventory descriptions of the entire White Armor Set state that it is of Askaria; the Guard may be from a time when the two nations were allied through marriage.

Members of the Royal Guard begin their training as children; inviduals who fail it are typically still accepted into the infantry. The ones who *do* succeed must display great skill with swords and shields, but also other ranged and melee weapons.
The Architect

**The Architect** (real name: **Kaira**) is a boss in *Salt and Sanctuary*. She is the older sister of The Witch of the Lake and created many lifeforms and through the process of Salt Alkymancy. She wears the Alkymancer's Veil, Alkymancer's Simar and Alkymancer's Gown and is fought with The Unskinned (her bodyguard) at the end of the Salt Alkymancery.

Kaira fights the playable character by conjuring both a small, semi-homing orb and larger ones that float in the air and severely harm anyone they come in contact with. Upon death, she yields The Architect's Ear. Both bosses reward The Alkymancery as well.

## Bestiary description

*"Kaira, one of two twins. She is an unmatched wielder of Salt Alkymancy, crafting the sea itself, poison with life force of a myriad of souls, into abominations of her own twisted design. Order allows life to cycle through the sea, with birth, death, as threads in the grand tapestry of ocean; Salt Alkymancy is an unnatural perversion of this order."*
Template:BossNav V 0.1
Washed Ashore

**Washed Ashore** is a song on the *Salt and Sanctuary: Original Soundtrack* album. It is notable for being the only one on the album that is not played anywhere in the game, and begins quietly, but later becomes fast-paced with a hopeful melody played on an electronic guitar.

It can be listened to here: [1].
Sanctuary Guard

The **Sanctuary Guard** is an enemy in *Salt and Sanctuary*. As the name implies, they are guards of Sanctuaries, summoned to defend ones that are being desecrated. They wear the Steel Armet and battle with the Guardsman's Halberd along with a large shield. They are accompanied by a floating, unidentified mage that shoots fireballs identical to those of the Lietch. These guards are never encountered if the player does not descrate any Sanctuaries (although that is required to access The Blackest Vault).

Notably, Sanctuary Guards are one of the only enemy types in the game (the others being Marauders and villagers of Sanctuaries turned hostile by descrating them) that are neither undead nor non-human creatures. They sometimes drop the Sanctuary Guard's Ear upon death.

## Bestiary description

*"An ironclad guard to a sanctuary; these guardians are summoned to defend sanctuaries from desecration."*
The Forgotten King

**The Forgotten King** is one of the bosses of the Crypt of Dead Gods in *Salt and Sanctuary*. He, or "it", is the undead form of **The King**, a god of The Three who made rules all humans must follow. However, he had nearly all of his powers claimed by The Nameless God and imprisoned in the Crypt of Dead Gods.

He is found and battles along with The Forgotten Judge and The Forgotten Knight. The former King slams his Trinity Scepter on the ground while jumping, and often performs a boot kick that sends the playable character flying. When killed, he drops The Forgotten King's Ear.

## Bestiary description

*"A giant, undead creature. It is adorned in gold and carries a great scepter, like some gross perversion of royalty."*
Shunned assassin

The "**shunned assassin**" is a key element to the Prophecy of Burning Clouds. He will be a servant in scullery (presumably as a punishment judging by his profession) who will later be waylaid by bandits and sold to a sorcerer of blood magic and Salt Alkymancy. The assassin's heart will later be used for the sorcerer's rituals.

After dying from this, the shunned assassin will be "rescued" by spirits of the sea; in other terms, cast away on the island. He will gain great power (more than any human can attain normally) from that of salt despite still missing his heart and eventually use it to slay the sorcerer as a revenge for his death, as well as all others who engage in similar practices. The former assassin will die in a fire during the latter process.

One thousand and twenty-four years after this occurs, the shunned assassin will appear again same as before, and repeat nearly the exact same sequence of events as before (though he will also now have a "sister not of blood" and slay her in battle). Finally slaying the practitioners of blood magic and Salt Alkymancy in "metal and light that capture Fire and Sky" with a companion of unnatural flesh taking the form of a cook, he will discover that the evil from such practices have "poison[ed] the world to its very core", ending it in burning clouds.

The wearer of the Frayed Sugegasa, Ragged Hanten, Silver Udewa and Ragged Hakama is also described as a shunned assassin.