Information Team

## Department Functions

### Clerk Benfits

Increase the  Success Rate for all the employees.Level: +1 / Level 2: +3 / Level 3: +5

### Continued Service Benefits

Increase  Temperance of the employee.Level 1: +3 / Level 2: +5 / Level 3: +7

> *"The Information Team analyzes the Abnormalities, profiles them, and devises solutions to issues the Abnormalities may cause based on the data. They are in charge of collecting, analyzing, and archiving observation data and interview logs provided by the Welfare Team. The vast library of data is the basis for finding “solutions” to various problems encountered in the energy harvesting process; they often conduct experiments to determine the consistency and safety of the solution. All of the invaluable information could be gathered thanks to long-term observations and numerous sacrifices made by the team, not armchair theorizing as some suspect… is what they asked us to write here."*
> - Description
>
>

The  **Information Team Department** is the second Department that is unlocked at Day 6, located in the upper layer, Asiyah. It contains a Main Room, 1 lower large room, 4 elevators, 4 hallways and 4 elevator hubs. The maximum amount of containment units that this department can have is 4. Above this department is the  Control Team, to the left is the  Security Team, to the right is the  Training Team, and below is the  Central Command Team Department. Yesod is the Sephirah of this department.

The Main Room is the upper of the two large rooms in the department. Employees will start and wait there for instructions of the player and to  heal any wounds.

The Agents will wear  purple shoulder bands with the 'Y' letter on them. The clerks will wear purple suits with dark purple ties and white arms. The Team's main color is **Purple**.

The Missions of this department are centered in work performing, being simple missions, with the researches giving visual information and Fear Resistance in the Management Phase.

 Department Functions

The Department Functions help in increasing the  Success Rate of the employees in the facility.

**Office Worker Effect**: Increase the  Success Rate of all the employees in the facility by the percentage of Clerks alive and sane of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.

**Level 3**, 100% ~ 80% Clerks/Office workers alive/sane:  Success Rate increased by +5

**Level 2**, 79% ~ 50% Clerks/Office workers alive/sane:  Success Rate increased by +3

**Level 1**, 49% ~ 30% Clerks/Office workers alive/sane:  Success Rate increased by +1

**Continuous Service**: Increase the  Temperance of the respective Agent by the amount of days in a row while assigned to the department. It will reset if reassigning the Agent out or to another department for a day.

**Captain**, Agent assigned for 7 or more days in a row (Only one Agent can have it at the same time):  Temperance increased by +10

**Level 3**, Agent assigned for 7 or more days in a row:  Temperance increased by +7

**Level 2**, Agent assigned for 3 ~ 6 days in a row:  Temperance increased by +5

**Level 1**, Agent assigned for 1 ~ 2 days in a row:  Temperance increased by +3

## Missions

 **"Our Paths"** | "Insight jobs are for indirect management of Abnormalities. We need to find out what Abnormalities like and dislike about the environment of Containment Unit and manage accordingly."
 **"Why Won't It Rot?"** | "Through Attachment jobs, we can build bonds with Abnormalities. Abnormalities with social desires tend to show their discontent even with a full stomach or when the Containment Unit is clean."
 **"Boundary of Perfection"** | "The best we can do is taking care of things before they turn sour. All will be taken care of if Abnormalities are managed properly. So be sure to take care of everything carefully. As far as I know, this is the best way."

## Researches

Information Team have upgrades to visualize different gauges and values like the damage dealt at the moment, displaying  HP bars on Abnormalities and Agents, as well upgrading the **Fear Level** resistance of the Clerks. It possess 3 Researches:

**G.O Visualization**: Display  HP/ SP bars on employees, above their heads and sharing the same bar of the name, and also display  HP bars on breaching Abnormalities, including name and Risk Level.

"The interface that visualizes the geometric biometric information of Abnormalities and Agents will become available."

**Damage Normalization**: Display the  Damage Type and value dealt to Abnormalities and employees, including the resistance against said damage.

"The interface that visualizes damage done by Abnormalities and Agents will become available."

**Abnormality Countermeasures Manual**: Reduce the Fear Level made by Abnormalities to Clerks, making them able to resist the sight of up to  WAW Abnormalities.

"Manuals that thoroughly describe countermeasures for the Abnormalities will be destributed to the Clerks to reduce their average levels of fear."

## Trivia

* In the lower secondary room, there's an object which looks like a crescent moon surrounded by a cloud. The specifics of what this is and why it is in there are currently unknown. Possibilities include:
	+ A controlled Abnormality
	+ An illusion or hologram of the facility itself
	+ A nod to the developer team's logo (Project Moon)
	+ A reference to Yesod's association with the moon in Kabbalah and astrology

## Gallery

Agent's shoulder band of Information TeamClerk's uniform of InformationTeamInformation Team's armbandMain roomLower roomStory Background

**Notice About the Article "Information Team":**
 Are you looking for the old version of this page: Information Team (Legacy)

 "Information Team" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.