Final Boss

This entire page contains **SPOILERS** for the Story Mode of *Just Shapes and Beats*. It is recommended to play the entirety of Story Mode before proceeding this page!

You have been warned.

This article is a **quality article**! It does not need further work for now.

*Only edit the article if new information emerges or something really needs to be changed.*

"*[...] Three. Two. One... **FIGHT!***"
— Level vocals

## FINAL BOSSbyNitro Fun

Intermission
"*Eight. Seven. Six. Five. Four. [...]*"

### World

TOWER

**Final Boss** is the twenty-fourth level of *Just Shapes & Beats*. It is the sixth boss battle of the game. It is unlocked by completing the three previous levels in any order.

Players will earn the *It's Over, for real* achievement after completing the level for the first time.

## Description

*Final Boss* involves getting to the top of the tower. Halfway at the level, the player will encounter the Boss once again after its rampage in the earlier chapter. It features some of the hazards that were introduced in previous boss battles, especially the boss battles that featured the Boss itself.

For the most part, evil plants or boss creatures will appear left and right to act as borders and the moving area mechanics is featured prominently throughout the level.

The level lasts for 2 minutes and 34 seconds before the track fades out.

## Story Sequence

In order to reach the final piece of the Tree of Life, the square must reach up to the Tower that the main antagonist formed during the events of a previous boss battle, New Game. Getting to the top of the Tower won't be easy, as the square requires to battle the Boss itself. Now that all of the doors or gates to the tower are opened, the circle on the entrance of the Tower starts the level *Final Boss*, but not before the supporting allies of the square say their farewells and thanks.
After completing the level, the square reaches on top of the Tower. But as they're going to reach the last piece, the Boss intervenes, knocks the player out of their way, and corrupts itself further. The circle will lead to the next part of the battle, Annihilate (Original Mix).

## Layout

First Phase
The level starts with an evil plant appearing at the left and right in each beat, later several more plants appear at a short duration. Then the plants attack the player by jumping to their respective direction with a ring of smaller pink circles. After four attacks, the camera slowly pans upwards. Their attacks continue along with some plants at the left side attacking the player directly by a normal-sized horizontal beam while the right plants attack the player as usual.
Several moments later, the plants stop attacking and the camera pans faster. Small circles start to form at the bottom of the screen to appear as flames, forcing the player dash upwards. Then round spikes appear from the top, slowly moving downwards as it attempts to collide the player while dashing. Later, vertical beams now impede the player's progress as the level goes by.
Then, after several seconds, three beams from each side of the area and a middle beam attack the player. The attacks stop shortly after, but the screen pans even faster and beams on the plants extend and retract themselves to form what it seems like a curved road, making the player dash to avoid the flames from below and dashing sideways to avoid the plants as much as possible. Then a short wave of multiple beams from the middle start to spread out from left and right as the cacti soon move out from the camera view.
Background vocals start the countdown from eight. Soon, a pink triangle appears, later with a crown below it. The Boss makes its appearance once again, preparing to attack the player once more. More enemies soon take away the crown and the triangle from the Boss, to prevent the player from obtaining it. Beams around the Boss attack the player and shortly after, the Boss soon attacks the player themselves.

Second Phase
Around 1 minute and 34 seconds in the level, the Boss starts its second phase. At this point, the Boss will turn into an upgraded form of the cannon seen in New Game; instead of firing round spikes, it fires a spread of three beams along with a spectrum bar that reaches up to a certain length on each beam. The Boss follows this pattern seven times:
1. Release a ring of 30 particles.
2. Fire a three-shot burst from each cannon, firing all three cannons in unison.
3. Move forward a short distance and rotate almost or exactly 270 degrees clockwise. If a wall is hit, reflect off it.

After a couple of bursts, more evil plants return to the sides of the screen as borders. The Boss follows the sequence seven more times (albeit firing immediately and four times upon locking after the plants return) until it gives way for three cacti from each side to leap and attack the player using rings of particles.
The Boss reappears again, now using two of its arms to chase the players upward. The new attack pattern now is:
1. Release a ring of 30 particles.
2. Fire a three-shot burst from each cannon, firing all three cannons in unison.
3. Rotate some amount to the opposite direction last shot to, but never facing backwards (down).

It continues to fire bursts of beams until it attempts to ram the player. The same sequence of attacks continues, but the screen pans down faster. Until eventually the Boss attempts to ram the player one more time before crashing down at the bottom of the screen, creating a shockwave. The level ends afterward.

Hardcore Mode Changes
First Phase* Two cactus heads emerge instead of one when the camera begins to pan upwards.
* Spikeballs are larger.

Second Phase* Warning indicators for where the Boss will shoot are removed.

### Old Version:

* Every time when the boss shoots its cannons and turns, it will look like it's tilted and it will be not in the right angle every turn. Same to the Boss chase phase.

## Gallery

Level selectionBeginningSpike and beam attacks; First phasePlant attack; First phaseSecond phaseBoss chase; Second phase

## Trivia

* It is one of the levels in the game that does not display the composer upon being selected in Story Mode. New Game and The Art Of War follows suit, albeit differently.
* It is one of the only three levels where the player is forced to go upward; the others are New Game and Granite

* Despite its name, Final Boss is not the final boss level of the game. Rather, the main antagonist that the player fights during the level (as well as the next two levels) *is* the final boss.