McDingos II

**Mechanics**

* Window - Overlooks the main hallway. Must stay open while repairing is being done.
* Doors - Only one can be open at a time.
* Vents - Flash a light below the vents to ward off unwanted visitors.
* Broken Oswald - Repairing him is the only way to leave.
* Lights - Use the lights to scare off animatronics waiting at the doors, vents, or window.
* Beef Giver - Gives raw beef, which can be cooked or eaten by certain animatronics.
* Furnace - Can be used to cook beef for certain animatronics.
* Cameras - Can be used to survey most rooms in the factory.
* Sound Lures - Every 2 minutes you can choose to put a sound lure at any camera location, distracting animatronics.

**Character Abilities**

* **Oswald:** Attacks through the doors. Attacks periodically until a light is flashed on him.
* **Grimp:** Enters the office through the vents asking for raw beef. Will kill you if it is not provided. Asks for even more if an attempt is made to ward him off.
* **Junior:** Pops up from a trapdoor in the room's corner. Close it. Cannot kill Repair Guy while cameras are in use.
* **Beef Boy:** Runs down the hallway and attempts to steal beef from your furnace. Will try to run in through the door if the furnace is empty.
* **Oz:** Attacks slowly through the vents. Immune to sound lures. Will attack once or twice, then leave.
* **Bellhop:** Attacks through the window. Extremely susceptible to sound lures. Will wait at or next to the window until a light is flashed.
* **Clarence:** Randomly runs full speed towards the window. Occasionally returns to an undisclosed location and will attack with much less distance between him and the window. Use cameras to find where he is and close the door preemptively.
* **Groovy:** Will occasionally attack through a random vent. Will leave after attacking 2 or 3 times.
* **Beef Coin:** Shows up at the window asking for cooked beef. Attacks aggressively until it is provided, assuming you didn't already have it when he showed up.
* **Sleuth:** Occasionally arrives at one of the doors. Can break through if a light is not flashed quick enough. Makes a loud knocking noise
* **Wellington:** Will unavoidably enter through the doors, using a furnace to cook beef. You must constantly provide beef to him while he does this.
* **Songbird:** Attacks swiftly in vents, will screech if allowed to enter the office, causing all other animatronics to attack at once. Attacks several times in quick succession.
* **Pigskin:** Attacks slowly at the doors. Will not react to light. Attacks a few times, then loses interest.
* **Toby:** Can occasionally disable your cameras for 10-30 seconds.
* **\_null:** Can mimic any other active animatronic's appearance and abilities, and can switch on command.
* **Tommi:** Will slowly walk to the office window. Can be sent back if he is seen on a camera. Attacks immediately if the window is open, or can break it after waiting 10 seconds if it is closed.
* **Wemer:** Attacks in rapid succession at the doors. Can be warded off with lights. If he gets in, he can lock the window in a position of his choice for 20 seconds. Attacks frequently, even after being warded off.
* **Olive:** Slowly hobbles to a room of her choice. She can plant herself in a room, signified by a sound cue, and it takes a minute for her to get up. Finding her on the cameras forces her sto switch rooms and start over. If she successfully gets up, she will walk to the window, unavoidably breaking it when she gets there.
* **Moonman:** Can appear in the vents or doors. Attacks if a light is mistakenly shined on him.

**Character Spawns**

* **Oswald:** Repair Station
* **Grimp:** Beef Core
* **Junior:** Blue Print Room
* **Beef Boy:** Blue Print Room
* **Oz:** Plushie Room
* **Bellhop:** Basement Chest Room
* **Clarence:** Main Production Line
* **Groovy:** Repair Station
* **Beef Coin:** Parts & Pieces Room
* **Sleuth:** Workshop
* **Wellington:** Repair Station
* **Songbird:** Break Room
* **Pigskin:** Boiler Room
* **Toby:** (TBA)
* **\_null:** Printing Room
* **Tommi:** Basement Entrance 2

**Gamemodes**

* Standard - Repair a broken animatronic until your repair score goes to 100. Then you can leave out the back door.
* Hard - Like standard, but the animatronics are hyper-aggressive.
* Endless - See how high your repair score can go! Animatronics get progressively more agressive.
* Classic - Survive for 10 minutes, just like the good ol' days.
* Waldo - ???

**Challenges:**

* The Classics - Oswald, Groovy, Sleuth
* Beef Moment II - Beef Boy, Wellington, Beef Coin
* Ladies' Night - Bellhop, Sleuth, Songbird
* The Poopshitters - Grimp, Junior, Pigskin
* This is a Robbery - Sleuth, \_null, \_null
* False Alarm - Oswald, Sleuth, Moonman