recursal/Fanatic-Fandom huggingface dataset:
Weapons

**Weapons** are essential items used for combat against enemies, bosses, critters, and even other players during PvP games. Some weapons can be crafted at a Work Bench or a Pre-Hardmode/Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. *Terraria* has a wide variety of weapons and weapon classes, each suited to particular play styles or specific tasks.

Ruin Mod introduces a brand new class to Terraria known as the Shield Class. Unlike the traditional melee, ranged, summoner, or magic classes, the Shield Class is an accessory class that can be equipped alongside your other accessories.

With Ruin Mod installed, players gain access to an additional accessory slot dedicated solely to the Shield Class. This means that you can equip a shield accessory without having to sacrifice any of your existing accessories, allowing for even more strategic gameplay and customization options.
Accessories

**Accessories (aka equipable items)** are equipable items that can provide stat boosts and/or special abilities such as limited flight. Accessories must be placed in a character's equip accessory slots to work, with the exception of some informational accessories which work simply by being in a character's inventory.
Deleted Scenes

## Deleted, Extended and Alternate Scenes

ThomasandtheTrucks24.jpgReallyUsefulEngine3.pngBoo,Boo,Choo,Choo9.pngReallyUsefulEngine4.pngThomasandtheGuardDeletedScene.pngGoneFishing13.pngThomas,TerenceandtheSnow50.pngThomas,TerenceandtheSnow66.pngThomas,TerenceandtheSnow76.pngThomas,TerenceandtheSnow65.pngThomas,TerenceandtheSnow77.pngThomas,TerenceandtheSnow63.pngThomas,TerenceandtheSnow64.pngThomas,TerenceandtheSnow60.pngThomas,TerenceandtheSnow61.pngLet'sHaveaRace4.jpgLetsHaveaRace2.jpgThomasandBertie4.jpgThomasandBertieExtendedScene.pngTheFlyingKipper58.pngTheFlyingKipper59.pngTobyandtheStoutGentleman8.jpgTobyandtheStoutGentleman9.jpgTobyandtheStoutGentleman10.jpgTobyandtheStoutGentleman11.jpgTobyandtheStoutGentleman13.jpgThomas'ChristmasParty46.png
## Unknown Scenes

ReallyUsefulEngine8.pngAlternate ShotThomas'Anthem2.pngComefortheRide5.jpgLet'sHaveaRace1.pngThomas'Anthem1.pngAn unused shot of Thomas with stone trucks used in the music video of Thomas' AnthemTheIslandSong7.pngAn unused shot of Percy in the music video for The Island SongTheIslandSong9.pngTheWhistleSong1.pngTheWhistleSong20.pngTheWhistleSong22.pngTheWhistleSong23.png
Mechanical Brain

***"Reminds you of a long lost boss from somewhere..."***

Stage 1

## Classic Mode

10%

14.29%

14.29%

(15-30) 100%

(25-40) 100%

25%

25%

14.29%

14.29%

## Expert Mode

10%

100%

## Master Mode

10%

100%

100%

25%

## Map Icon

**Mechanical Brain** is a Hardmode boss fought at Night time, with a rain of death coming to the way for whoever dares summon him.

## Spawn

The boss does not spawn naturally so using the Suspicious Looking Skull when its night time is the only way to spawn him.

## Behaviour

For Stage 1, the Mechanical Brain will only dash towards the player. The only way to make him go to Stage 2 would be to kill all of the Mechanical Brain Cells around him. When entering Stage 2, the player is going to be able to damage the boss.

The Mechanical Brain will automatically start go away from the player and despawn when Day time starts.

### Attacks

#### Stage 1

• Dashes in the direction of the nearest player.

#### Stage 2

• Shoots a shotgun blast of projectiles towards the player.

• Shoots faster the lower his health is.

### In Expert Mode

• During Stage 1, the Mechanical Brain Cells will shoot projectiles at the player.

### In Master Mode and FTW

• During Stage 1, the Mechanical Brain Cell's size is reduced by 50%.

• For the whole boss fight, the Mechanical Brain is faster and does more damage.

## Aftermath

• When defeating the Mechanical Brain he will drop the Soul of Blight, a hardmode item that serves to craft the Pickaxe Axe, Drax, True Night's Edge and the Avenger Emblem.

## Notes

• During Stage 1, the Mechanical Brain will NOT take any damage until all of the Mechanical Brain Cells are defeated.

• During Stage 2, the Mechanical Brain will shoot faster the more damage he takes. He stops to shoot faster when below 30% of health.

## Tips

• Starting the boss fight close to Day Time is not a good idea. This is because the boss will automatically go away from the player when it is Day Time to despawn.

• Having a wide and open arena with campfires, heart lanterns and other functional furniture is good to survive the boss fight.
Carl Meyer

## Lord Carl Meyer

**Lord Carl Meyer of Sull-on-Bend** is a Great Lord of Austonia who rules over one of its more developed cities in the Kingdom's North. Lord Meyer boasts an established family lineage, a large retinue and a prestigious place in the Circles of the Royal Court. But for Lord Meyer all of this seeks to overshadow what is common knowledge regarding House Meyer's unwieldy debts created by a couple generations of foolish financial management. Lord Meyer is caught in trying to balance the family books with their friends and debtors alike. Meyer is in addition challenged by the fact that should his power decline too much there is another Noble family in Austonia, House Yougell that has claim on Sull-on-Bend that would be poised to challenge for it.
Suspicious Looking Skull

The **Suspicious Looking Skull** is used to spawn the Mechanical Brain. Like most bosses, two Mechanical Brain's cannot be summoned at the same time, and attempting to summon a second will not work. The Mechanical Brain can only be summoned in a Hardmode world at night.

The Suspicious Looking Skull requires, in total, 1 Mechanical Skull, 2 Mechanical Eyes, 10 Adamantite/Titanum Bars, 5 Souls of Light and 5 Souls of Night in a Mythril/Orichalcum anvil.

## Crafting

### Recipes

 Mechanical Eye
 Adamantite Bar or  Titanium Bar (10)
 Soul of Light (5)
 Soul of Night (5)
\_\_\_\_\_\_***or***\_\_\_\_\_\_
 Orichalcum Anvil
Anthelme Halassey

## Count Anthelme Halassey

**His Lordship, Count Anthelme Halassey** was a powerful Warlord in the Arlenian Redemption League and one of its leading members before his fall at the Battle of Grille. He was a fairly old man when he marched off with the majority of his Legion and one of the few living who had been alive in Arleans before the Fall.

## Description

### Appearance

The Count wore his hair in a conventional and agreeable style befitting his noble bearing and very seldom changed it during his lifetime. Always keeping a carefully trimmed beard that has long since greyed with the years as by his death he was in his 90's.

Count Halassey was often seen in his fitted armour as he did for most of his career to exhibit his military credentials and to capitalize off his reputation as a rising General in the ranks of the League that catapulted him into the Council ranks at the young age of 39.

### Personality

A man thoroughly dedicated to tradition and convention which at times proved to be his Achilles Heel but as his foe was often the mindless hordes of the Dead his approach was often effective, dependable and trustworthy. Halassey was thoroughly honourable in his dealings which worked well amongst the Exile community who looked to such things with love and fealty and as such detested selfishness in the ranks which occasionally resulted in him being known as 'Hardcase Halassey' among his soldiers for how he would discipline disobedient soldiers.

Being also a caring family man, Halassey was a husband and father of 4 of whom he took efforts to raise despite long absences due to his tours of duty in the deep of Arleans. He would take significant time away from the field when possible to spend dedicated time with his family enough to love his children and his wife.

## The Redemption League

### Rank

Being a Nobleman from the Old Arlenian Nobility made Halassey an immediate leadership figure in the Exile community which gave him many opportunities to seize a more relevant role in the League as it was founded by Lady Paolure and the other nobles.

After earning accolades in the first efforts to establish forward bases in Arleans to re-establish contact with remnants and setup new settlements with the League forces he earned respect for his successes along the Rolcy Highway and at the Battle of Larasemme.

At the late end of his life, he had sat on the Arlenian Redemption Council for approximately 60 years.

### Halassey Legion

The Count successfully built his Legion until it ranks were ten's of thousands strong and his outposts numbered in the dozens and had multiple running settlements. With his death, the Legion's leadership was left in doubt and no clear successor was named. The most significant mistake of Halassey's leadership as after his last Second-in-Command passed away several years before the grief was so great for the now aged Halassey that he refused to discuss the succession subject.
Elliot Abalet

## Baron Elliot Abalet

**His Lordship, Baron Elliot Abalet of Walenneuve** is a Council Member of the Arlenian Redemption League. His primary role in the League is covering the administrative workload required for League operations without which would simply not work. The Baron is a meticulous man with a deep love for Law having achieved recognition in Academic circles for his credentials in the Law field.

It is Abalet's love of Law and Convention that tends to make him seem rigid to some and uncompromising but at the same time Abalet has been known only allow change when he is comprehensively convinced on the merits.
Explorer Fund

The **Explorer Fund** is a purchasable pack that returns powerstones for leveling up the Command Center.

The Explorer Fund can be unlocked for $19.99 USD at VIP 0 and gifts powerstones when the Command Center reaches levels 6, 12, 15, 17, 20, a,d 22-25. In total it'll return 64,200 powerstones when Command Center level 25 is reached. The listing claims a "3,000% value of the corresponding pack" but actually returns roughly ~2,030% extra gems when compared against the Powerstone Field price-equivalent 3,000 powerstone pack.
The Nameless (Group)

## Order of the Nameless

**The Order of the Nameless** is a holy monastic order that at one time existed in the Old Kingdom of Arleans. While it officially no longer exists, there are many tales that apparitions of its members continue to appear to the living who pass through and also bring great judgement on those who defile its Monastery.

## Rules

The Monastery was unique in that it followed an ethos not employed by any other known Monastery including:

1. Members names are kept secret from all others except other members and God
2. Their Leader shall be known to others only as the "First Among Equals"
3. They sacrifice their pride of identity before others to "be all to all people"
4. That humility is key to serve others
5. That pride only exists in serving a Holy God

## History

### Pre-Fall

The Monastery was established three generations before the Fall and was considered controversial or unorthodox originally in its day. Despite this, it did receive acknowledgement and support from many sources.

While it is unknown exactly what happened to its members, it is believed that they died like everyone else as their bodies have never been found and there is not trace of them ever escaping Arleans. They have likely been raised into undeath like everyone else.

### Valour Haven Arc

It was while the Six were traversing the countryside to reach Fort Jerosant that the party ran across the Monastery of the Nameless as one of their stops. Having heard the tales that this place was somehow still consecrated against the affects of the Curse it was generally one of the safest places for League forces to stop. Nevertheless, there was also dreadful tales of what happened to those who defiled its holy ground.

Here, Vandor, Deagon, Tully and Tore experienced visions of members of the Order who conversed with them, offered gifts and visions as reward for the honour they showed them and their God.
August Ravenrock

**August Ravenrock** is a Human Sorcerer who encounters the Six after being held prisoner in the Castle Valour Dungeons where he is awaiting judgement for the crime of desertion.

August is the first character to have been in two campaigns of Immorhia having been in "Hearts of the Abyss" and "Where Shades Rule".
Arnold

By stevenatorr

**Arnold** is a formerly human butler who was permanently polymorphed into a Frog as a result of a test conducted by Kravix the Third Magicko. Despite the trauma of this experience, Arnold continues working for the Three Magickos and now primarily travels by the assistance of "Ribbit" his Orcish dogsbody.
Heading into the Dead Maw

Filler

## Summary

Last time in Where Shades Rule... After recuperating the next night at Sierra Hall the Six were informed at breakfast that Captain Vidal was summoning them to meet him in the War Room. After joining him there, they were introduced to Cedrine a Chief War Engineer. Captain Vidal explained that should they be willing now the real work begins.

They were being tasked to escort a group of War Engineers to Valour Haven, a new fortified settlement in Arleans manned by the Redemption League and supported by the Brittlespears. They will have to take the Rolcy Highway part of the way and then follow an off-road path that will take them there through Dead-infested areas. Being given three days to prepare, the Six began collecting resources and supplies that may help them with the challenges of the Deadlands of Arleans.

After travelling several days on the Highway it was mostly safe although there was always eerieness and sounds of unseen horrors. The Highway remained safe mostly due to the efforts of the Consecrators of the Hallowed Helix and part of the way the group ran into one such group. A Knight of the Hallowed Helix informed the group that there had been recent attacks along the Highway that had tainted the path requiring re-consecration. He warned Vidal and the group to be wary on the path ahead. Continuing forward more alert than before, the group a day later came across bodies on the road.

Upon drawing closer, the bodies were clearly those of undead and recent dead. Howls in the distance grew closer, and as one of the party drew forward they saw a figure in the distance ahead revealing itself to be an Undead aggressor. A battle ensued where one of the Engineers almost fell to the attack including Captain Vidal who was impaled by a raised Knight of the Hallowed Helix. From there, the party managed to swiftly save the Captain and quickly mounted their horses and hastily pressed forward to safety taking camp at a new location to recover before they encounter the next horrors to come before they reach the next stop before Valour Haven.

## Featured Characters

### The Six

* Sir Davion Phylund
* Saszi Vermillion
* Deagon Sunseeker
* Tore Wolfram
* Tully Tanglefoot
* Vandor Tah

### New Characters

* Cedrine
* Unnamed Hallowed Helix Knights
Sorel Lomassier

## Lord Sorel Lomassier

**His Lordship, Lord Sorel Blaise Traugott Lomassier** is a leading Noble of the Arlenian Redemption League who sits upon its Council after the passing of his late Father the former Lord Lomassier. Being a cunning political operator and very effective in procuring for the League its needed resources and manpower he has become the unofficial Military Quartermaster for the League. It is his ability to manage this highly stressful logistics portfolio that gives him a lot of sway at the Council table.
Trinden Academy of Magic

Situated on the East Coast, the Trinden Academy teaches generations of Wizards.

**Trinden Academy of Magic** is a stellar insitution in Austonia that teaches students from across Kingdoms about the mysteries of the Arcane. It was at this academy that the prodigal Wizard Saszi Vermillion learnt magic although he has since been removed from among its alumni and the faculty seek to distance themselves from. The Academy boasts a very prestigious reputation that has withstood this unfortunate blemish.

## Alumni

Torlek - Archmage of the Alteration School, Torlek is an Elder Mage who has dedicated more of his tenure in prospecting for new students than lecturing nowadays.

Saszi Vermillion - Originally brought in by Torlek, Saszi was a prodigious wizard who was welcomed into the Faculty shortly after graduation. He was later disavowed after being convicted of crimes related to illegal Necromancy.

Dagmar Woodfang - A former apprentice of Saszi Vermillion, Dagmar studied under him for some time until he was disgraced and resultingly left Dagmar blackballed, unable to conclude her magical studies. Dagmar departed from Trinden and continued to pursue magical study with the Arlenian Redemption League.
Agosstin

Located within a larger lake off a small island, Agosstin has become the ideal place to hold against the Undead Horde due to its hard to reach location.

### Type

* Regional Capital (former)
* Legion Base (Current)

### Inhabitants

Penac Legion

**Agosstin** is the former Capital of the Surch Reach within the Kingdom of Arleans. After the Fall of Alreans, it was reclaimed during the First Great Reclamation lead by Prince Ravilart Costemaux and has since become the base for the Penac Legion. 65 years after the Fall, Agosstin was the deepest City held by the League within the Old Kingdom.
Elicia Phylund

**Elicia Phylund** is the youngest of Kaden and Valere Phylund's children. She is set to inherit the family farm due to her siblings alternative careers although Elicia herself has also taken up another trade. She has been apprenticed by an apothecary with whom she is learning much and hopes to mould in with her role as the family heiress to the farm. She has three older siblings, Rouven, Davion and Kayla.
Flight from Fort Raven

Vidal and the Six are trapped inside of Fort Raven as a Horde of Undead besiege its defenders making the prospects of survival smaller and smaller by the moment. This session was largely battle-heavy and as such mostly contained sections of the Battle.

## Recap

After succesfully passing the Rolcy Highway, the Six and Brittlespear Company were forced to divert their planned route after recent Undead attacks against the consecrated pathways used by the League to travel relatively safely.

They instead opted to travel around the perimeter of the Spawngrounds of Ravenrock where they would have the advantage of terrain to shroud themselves and give them an advantage if they are found. In this direction also lay Fort Raven which is manned by their allies in the Halassey Legion.

Despite successfully passing around Ravenrock their presence was not unnoticed in part due to the curiousity of Saszi and Vandor which lead to a surprise attack on Fort Raven as the group was attempting to enter its safety.

## Summary

Caught inside Fort Raven as a Horde of the Undead strikes at the walls. The Six engage the Dead in battle alongside the defenders of the Fort and their Captain Sir Prescott Loe. Despite felling many zombies and even a couple terrifying Hulkers who were trying to batter down the gates.

Knight-Captain Loe called for the Carts to be made ready for a speedy retreat and the party abandoned the fort as many of it's defenders fell. Enjoying some relief as they flee on carts Tully is able to see they are being followed by mounted figures. As they draw closer it proves to be artificially infused Undead Centaurs.

A desperate battle ensues where the caravan is halted as the lead carts horses are slain and the party struggles to fend off the attackers. By Divine grace, they survive and hurry off to Valour Haven before any more can appear. Exhausted, the group is overjoyed to finally see the settlement of Valour Haven. Loe speaks with a Sergeant of the Guard while Vidal tells the group that he will see to their accommodations and they should take this opportunity to rest after such a dangerous journey.

## Featured Characters

### The Six

* Sir Davion Phylund
* Saszi Vermillion
* Deagon Sunseeker
* Tore Wolfram
* Tully Tanglefoot
* Vandor Tah

### Returning Characters

* Vidal
* Cedrine
* Prescott Loe

### New Characters

* Undead Hulkers
* Undead Spitters
* Undead Runners
Valere Phylund

**Valere Phylund** is a farm housewife living in Utriono within the realms of Austonia under the Lordship of House Meyer of Sull-on-Bend. She is wife to Kaden Phylund and Mother of Rouven, Davion, and Twins Kayla and Elicia. Her family belongs to the peasant class of Austonia but lives out a hardworking life that provides enough for her family. Her parents were millworkers.

## Appearance

She wears a brown jacket over a well-made, simple dress sporting a bow. She wears a necklace with a precious jewel formed into the shape of a Red Star which is most likely the most valuable item on her person which she wears with pride. Despite her rustic home life her appearance is impeccable or as much it can be as a farmers wife. Her nails well looked after, her hair always in the same style (as you cannot improve upon perfection as she would say) and clothes seemingly regularly laundered and maintenanced.

## Personality

Mrs Phylund is a truly driven woman, she is dedicated and committed to detail in all that she does and sometimes to the consequence of others. She is meticulous in her self-care, her duties and in remembering every detail that comes of interest to her. This sometimes manifests in her recalling private details of the lives of others which impeccable degree, although those details may still be missing finer points she does not let it stop her from telling a good story. She of her husband and herself is the true taskmaster of their children. She never settled for less and impressed on her children not to either. Although, some took to it better than others.
Curse of Malite

**The Curse of Malite** is a legendary magical disease that plagues and blights the lands of Arleans. Its original source is unknown but is assumed to emanate from the former Royal Capital of Nagred the seat of the Last King of Arleans, Duravar V.

## Etymology

The term of "Curse of Malite" comes from the old tales that tell of the betrayal of the King's loyal adviser Fibian Malite who some say was a Wizard, others say a Knight. The old story claims that Fibian was a relentlessly ambitious and disturbed man who harboured unrequited feelings for the Crown Princess Roesia.

It continues to say that the Princess sickened of the Lord's unwanted advances and when she spurned him that Fibian pleaded with the King to betroth them. The King forbade the match which drove Malite insane and he uttered a Curse against the King that day that declared that his Kingdom would be laid to ruin and death until he relented.

From this tale that was told by survivors of the Fall of Arleans, the people of the Arlenian Redemption League and the Royal Courts of Mundassia have termed the disease, the "Curse of Malite".

## Nature

The League has been able to determine that the Curse of Malite is averse to Divine magic and Chants of Worship. Through this discovery, the Hallowed Helix was born and set about a Crusade to consecrate the lands of Arleans which has shown to push out the power of the Curse. Although the Dead can still stray into consecrated zones, they are largely weakened and unable to resist destruction by relying on the Curse.

Additionally, scholars, wizards, and apothecaries have determined the Curse is simultaneously a disease and curse but one that resists the normal treatments to disease. It spreads in similar manners however, it spreads through water, contaminated food, and sometimes even airborne (but only in densely blighted areas),

Its effects include:

1. Breaking down living organisms into either undead variants or outright destroy them.
2. Spreading through corrupted soil, water and other inanimate matter.
3. Can result in paranormal activity such as hallucinations, visions, possessions and more.
4. Victims while retaining free will speaking of hearing a "song" that precedes falling under the control of the Curse.

## Status

As of Where Shades Rule, the Curse is at its height despite the League's successful operations to lead incursions into the Blightlands. The Hallowed Helix and the Church of the Former have successfully sanctified lands and held the Curse at bay from entering populated settlements and as of yet, the Curse has not reached beyond the frontiers of Arleans.
101 Mobians 2: Sonic Jr.’s London Adventure

New Cast

Thunderbolt: Charlie Barkin (All Dogs Go to Heaven)

Extras with Charlie: Itchy Itchiford and Sasha La Fleur (All Dogs Go to Heaven 1 and 2)

Li'l Lightning: Carface Carruthers (All Dogs Go to Heaven; He'll reform out of guilt and remorse upon meeting Sonic Jr. and seeing Steele verbally disrespect Charlie's group in front of Sonic Jr., which then hurt the latter's feelings upon learning that Charlie's group are just dog actors like Carface and Killer themselves, and then later return, behind Steele's back, to help the Mobian children and even Charlie, Itchy, and Sasha escape, similar to how he and Killer reformed in "An All Dogs Christmas Carol")

Extras with Carface: Killer (All Dogs Go to Heaven; Same with Carface) and Steele (Balto; He'll be Li'l Lightning's evil side)

Lars: Kronk (The Emperor’s New Groove)

Chapters

Chapter 1: Opening/N/A

Chapter 2: N/A

For gallery: 101 Mobians 2: Sonic Jr.'s London Adventure Gallery

For original story: 101 Mobians
Bragna House

**Bragna House** is the temporary residence of the Six while they reside within Valour Haven. The property was originally owned by the Bragna family whose members died in the service of the League in the field. The property continues to be cared for by groundskeeper Mr. Gerondin and housekeeper Mrs. Gerondin.
Hedley

**Hedley** is the Chief Butler and Carer for Lady Rosetta Paolure at her home of Farrador Manor. Hedley is an aged man himself and is quite eccentric in his manner. He is completely oblivious to the fact that he tends to repeat himself, miss obvious cues and moves at an excruciatingly slow pace.

Surprisingly from the man that he is in the Year 422 of the 3rd Epoch, Hedley used to be a Professional Boxer in the tradition of the Arlenian martial art of Boxing. Even in old age, he is still a very capable fighter.

## History

### Background

Hedley's family has been in service to the Paolure's for generations according to Hedley and seems to adore the Family. Although he has not always been the butler for the family as for some many years of his life he was a Champion Boxer travelling through the Kingdom.

### Thoraholm Arc

During the Six's investigation of the Haunting of Farrador Manor it was Hedley that initially greeted the group upon arrival. They noted that he had a pronounced hunchback and a very pleasant demeanour although dottering and old he was very co-operative with the group.

The Six noted that the Old Butler was very slow to move, hard of hearing, slow to understanding and at worst out of touch with reality. Yet, Hedley was a kind gentleman who was seemingly unflappable. Dear Mr Hedley mentioned to the group that he was convinced that no Haunting was taking place and informed the group of the Lady's declining health in her very advanced years.

Speaking to Lady Paolure she insisted not a month before their arrival her butler did not have the hunchback that appeared to have now.

Later during a manifestation of the Apparition of Lord Mathers Hedley stood in defence of Lady Paolure whilst the Six dispatched the assailant. He would not fight in this encounter but during the following encounter in Lord Paolure's study he would raise his hands and successfully land strong blows to the returning Apparition.
Barney

**Barnabas,** otherwise known as Barney is an Owlbear kept in captivity in Valour Haven where the City authorities and the League are trying to help the species reproduce as they are an endangered race of wildlife at risk of disappearing with their natural habitats in Arleans no longer being safe for them.

Barney has been introduced to Tully Tanglefoot and is the first Owlbear she has ever seen.
Tarwin Tanglefoot

**Tarwin Tanglefoot** is the adoptive brother of adventurer, Tully Tanglefoot. Grown up in Midas, Tarwin came across the young Tully who was entirely alone with no one to care for her. It was Tarwin who extended a hand of help to the derelict orphan and pleaded with his parents to take her in and has since developed a truly sibling relationship with her.

## Description

### Appearance

A boyish young man with brown tussled hair and a cheery expression he is a breath of fresh air wherever he goes. Not averse to hard work, Tarwin's hands are clearly worn from plying fields and chopping wood. His physique bears a fit figure with toned muscles under an otherwise common style of dress that illuminates his taste in remaining down to earth.

### Personality

Tarwin is a fairly sarcastic and care-free figure who due to his genuine positive and fun-loving nature usually is never taken for dislike. Although a pain to those around him he carries the level of charm enough to be written off as a lovable rogue. Indeed he does give back wherever he can and loves his family dearly. Especially his adoptive sister in whom he has a playful antagonistic relationship
Akaza

**Akaza** is a member of H.R.O. serving in Arleans alongside members of the Arlenian Redemption League and pursuing a personal goal that leads him deep into the Blightlands.

## History

### Valour Haven Arc

Akaza was originally sent on a mission with the H.R.O. guild with a group of a few others. However, en route to Valour Haven the majority of this group were slain with only his ally Henry surviving the ordeal alongside him. While Akaza has managed to weather the pains of what he has been through his ally Henry has not been as lucky as he suffers traumatic distress from what they witnessed.

Since Akaza remains the only functional member of his team left, he serves the Knight-Commander of the City of Valour Haven in tasks as he continues to fulfil his original mission from H.R.O.

Akaza was present for the interrogation of the Turncoat Caledon during which he began to carry out physical torture and eventually the mutilation of Caledon's corpse to determine whether there was a physical presence of the corruption that possessed the Turncoat.
Rebar

## Sir Rebar

**Sir Rebar** is a powerful Undead servant afflicted with the Curse of Malite and a leading Undead General.

## Appearance

This creature appears to have formerly been human but retains skin clinging to its form and wears a still tended to set of Golden-clad Plate Armour and wields a Gilded Longsword. Whenever it speaks, it's mouth opens wildly as it lacks lips and it's voice seems to be a magical mimicry of its original voice nevertheless altered by the rotting edifice of its vocal cords.

## Personality

Not much can be said of Sir Rebar's personality but he appears to be driven still by a personal code. He visited the fringe of the Monastery of the Nameless as an 'offering' according to the Gold Death and issued an offer to Sir Davion although he noted that the offer would likely be unpalatable. Yet, Sir Rebar is confident of his inevitable victory he stated his goal that an offer of peace before battle to be honourable and desirable.

## History

### Valour Haven Arc

Sir Rebar encountered Sir Davion through the mist surrounding the Monastery of the Nameless. He offered terms to the City of Valour Haven that he required Davion to relay but on condition that he does so but willingly consenting to Undeath. He demanded an answer by the next morning but that he would not be there to receive the answer as he was required elsewhere.

### Siege of Valour Haven Arc

It can be assumed that the Gold Death is commanding the Horde that is assaulting Valour Haven.
Pell Warfield

## Sir Pell Warfield

**Sir Pell Warfield**, Sworn Knight to House Meyer and of Sull-on-Bend. The grizzled warrior of many arduous quests originally inherited his knighthood from his family and was already expected to renew his oath of fealty to House Meyer as generational service to the Nobles of Sull-on-Bend to which he did.

It was his crossing of roads with a young Davion Phylund that made the now aging Knight determined to take on a squire of potential and opted to take the commoner boy Phylund.

## Appearance

Sir Pell is a classic wardog, his skin calloused, gaze frightening and his mettle thoroughly seasoned by quest and combat alike. He wears a personalised suit of armor mixed with fine cloth garments. His armor has the unorthodox application of spikes to his left pauldron and right wrist brace.

His is shaved bald and has a fine grayish white beard trimmed and groomed thoroughly each day. He stands at 6' 4ft tall and retains a fit build prepared for the rigours of his work as a Knight.

## Personality

The veteran knight is a no-holds barred personality outside of courtly pleasantries where he prefers not to speak at all. He practices the mantra, "If you've got nothing good to say, say nothing at all". He is gracious to those he works with if they are able to work with his blunt approach to training and soldiering and tends to heap favour on those who have proven themselves by showing their own mettle in the face of challenge.

There is rarely a moment Sir Pell is not in his gear and thus rarely a moment where he is not the Knight he has sworn to be leaving little knowledge of what Sir Pell is like outside of his duties. Nevertheless, he serves faithfully and conscientiously to follow his instructions as according to his Lord's will in accordance with his oath of loyalty and virtue.
Tully Tanglefoot

**Tully Tanglefoot** is a Shifter Ranger who travels with the Six in their adventures. Tully is an experienced Guide who recurrently helped travels pass through the countryside of Iellas. Her love of animals and nature also pressed on her soul to travel well beyond Iellas in order to check off more of the animals in her book.

During her last trip from the Port City in Iellas she met Vandor Tah who was pursuing a man that Tully had guided mere days beforehand. Agreeing to help track the man and his direction of travel they ventured to Midas where in route they were lured into a trap by thugs hired by Morgan Silva. Seeing Vandor's pursuit as giving Tully an opportunity to travel beyond Iellas she informed her family of her decision despite their fears and assured them she would be ok. From there, Tully ventured into Arleans and joined up with the Six.

## Description

### Appearance

Standing at 5’4”, with thick long dark hair, dark lashes and shadowed eyes, Tully is slightly shorter than average for a Shifter due to her raccoon nature. Her fuller figure and angular facial features become even more apparent when she allows her Shifter nature to enhance her abilities – her chin, nose and cheekbones becoming sharper, ears pointing and tufting at the very tips, the darkness around her eyes intensifying, and her figure becoming more proportionately like her animal counterpart. Usually dressed in the colours of the forest, her attire is that of any other ranger - practical leather armor (corset included), over good quality but well worn clothing, comfortable boots and a cloak. In Winter, she has a set of furs – a jacket, pants and boot toppers, in blue/grey and white.

### Personality

She’s used to spending time alone in the forests and outside and she’s comfortable that way. Like any other raccoon she is easily distracted, tempted by food and curious about everything. Easygoing, chatty and relaxed around those she is used to, or instinctively feels comfortable with – such as family or friends– Tully can be quiet, blunt and somewhat impatient, especially if she is feeling like she is going nowhere or doing nothing. When it comes to speaking with others, the thoughts in her head makes sense as whole concepts, but as she doesn’t talk too much to other folk, she often doesn’t articulate into words what she means all that well.
Diana Wolfram

**Diana Wolfram** is the wife of Tore Wolfram and known throughout her town as the respected Matchmaker whilst also being a farmer on their family property. She is the mother of three girls, two through her marriage with Tore and a third through adoption.

Diana continues to care for the family as her husband Tore travels across the lands in search of fame and fortune to support their struggling family.

## History

### Pre-Game

Diana presses Tore to consider other methods of finance after their family suffers three years of bad harvests witling their wealth down to a fine edge where they cannot suffer another year of loss or become destitute. Tore agrees to search for other options.

Later that evening, Tore returns home with guest, Deagon Sunseeker a Dwarven traveller from Endhall. They tell Diana that they have been accepted as candidates to go and become mercenaries for the Arlenian Redemption League. Diana was wary of the idea and although desperate for means to care for their daughters was concerned for Tore's safety and afraid of what may befall him. Tore reassures Diana that he will be OK and will send money when he can and write.

Diana bids Tore a loving goodbye but with a resolute expression demanding that he keep his word.

### Thoraholm Arc

After completing his mission to deal with the Haunting of Farrador Manor, Tore sends a message to his movie including a portion of his reward in the tune of 100's of gold pieces to help them get through the year.
Roesia

## Princess Roesia

Portrait of the Princess as seen in the Royal Gallery of Entyr

**Her Royal Highness, Crown Princess Roesia of Arleans** was the Heiress of the Old Kingdom of Arleans and its Royal Dynasty the House of Costemaux (Cos-ta-moor). She was one of the prime participants in a rumour suggesting she was the target of Fibian Malite's affections that she allegedly returned and then later rebuffed.

Regrettably this is what is most known about the Princess today in large part to the belief this matter impacted the eventual sequence of events that lead to the Fall of Arleans. Aside from this, the Princess was an experienced duelist and reformist whose passion in this area lead her to a unique role with her Father the King in applying the influence of Arleans to lead reform in the less developed regions of Immorhia.

## Legacy

With so much of the Fall of Arleans and the events that lead to it being so shrouded in conflicting facts and lost knowledge it simply does not do the Princess justice. Her life's impact prior to the Fall was largely different than the image the Princess now bears with her life forever defined by Fibian Malite.

The Princess is treated as a figure of beauty who was a victim of the machinations of the Malicious Malite and eventually brought to her sudden end by him. In most cases, she is not spoken of and when she is it is always followed with silence. Without any method to bring clarity to the legacy of her life it will always remain thus. That the beauty of a beloved Princess caught the eye of an unbalanced man and lead this spurned monster to take his vicious revenge upon a whole Kingdom.
Hamlin

## The Kingdom of Hamlin

**The Kingdom of Hamlin** is a Nation located in the Southern Edge of the Continent of Mundassia bordering the Kingdom of Dedrokh to the South-East and the Blightlands of Arleans to the North. The Kingdom is widely known for its deep spiritualism and monastic traditions. It is also beset constantly by war with Dedrokh as the invading Orc clans continue to strike the Riverbane Wall constructed by the Hamlinites to defend themselves from the invasion that has been going since the Days of the Dragon King.
Lucien Penac

## Duke Lucien Penac

**His Grace, Duke Lucien Dennis Carlyle Jeffers Penac of the Surch Reach** is the most Senior Aristocrat remaining from the Old Kingdom. Whilst Lucien was not born before the Fall he inherited his title from his mother who had survived the Curse of Malite to flee to what is now Thoraholm. His Mother was permanently scarred from the experience leaving her struggling to walk or do much else. It was frankly a miracle that she lived and had children at all when doctors strongly advised against it. From this, she would birth five children in whom she adored.

Lucien took up the duty of learning the ways of military command and combat. Although in the his early years he would struggle to do this to the point that his instructors advised his mother that he should consider abandoning this course and taking up another profession the Duchess adamantly declared that her son would learn from his pain as she did. The young boy did in fact learn and eventually become one of the leading Warlords in Arleans and sit upon the Arlenian Redemption League Council.
Kayla Phylund

**Kayla Phylund** is the elder of two twin sisters with the other being Elicia. She is a student who has had better opportunities before her to find more specialised work in order to climb the social and economic ladder in Austonia. This comes thanks to the patronage of Sir Pell Warfield who brought notoriety to the family when he took her older brother Davion as squire. Her parents are farmers Kaden and Valere Phylund.
Sull-on-Bend

Castle Meyer as it sits over the Gerdes Falls connecting to the two halds of the city via suspension bridges.

### Inhabitants

Sullers

**Sull-on-Bend** is the Seat of House Meyer in the Kingdom of Austonia and from where Sir Davion Phylund hails. The city of Sull-on-Bend is unique in that it rests upon the edge of the Gerdes Falls, some of the most magnificent waterfalls in Immorhia. Built on the very edge of the falls, the Castle Meyer would eventually be added as an extension and then another bridge was constructed to create an extension to the City on the other end of the falls.
Saszi Vermillion

*"Don't worry, I've got this..."* - Saszi's last words

**Saszi Vermillion** is a Harengon Wizard hailing from the Kingdom of Austonia who beheld a natural affinity to the study of magic that was recognized from a young age that then set him on the path that lead him regrettably to death row and committal to a Psychiatric Hospital managed by Marquise Halward.

After receiving the chance to return to normal society Saszi has been on the straight and narrow for the most part although in the back of his mind lurks a dark presence that preys upon Saszi's psyche and takes control of Saszi's form when he is mentally weakened. This entity is called "Zizi".
Daniel

**Daniel** is a prisoner in the Dungeons of Castle Valour who has seemingly been imprisoned for involvement in the Black Market organization, the "Barricade".

## Description

### Appearance

The prisoner known as Daniel is a more portly fellow who remains in a jovial mood seemingly even in the dark cells of imprisonment. With a thin stubble, short hair and crooked teeth he beams a very positive demeanour and would normally be found wearing a set of simple robes.

### Personality

Daniel exudes a very social, outgoing and positive persona that compels him to talk rather openly about his life including what he does for a living, his family and can talk about deadly serious things with a sense of mild nuisance.

## History

### Valour Haven Arc

Daniel was a prisoner in the Dungeons of Castle Valour at the time of Sir Davion, Saszi's and August's imprisonment on suspicion of being spies. He spoke for 14 straight hours during their dreary imprisonment although at this time Saszi was dead and as such missed the entire thing.
Immorhia

**The World of Immorhia** is subject to fantastical events and diverse peoples that features in the Where Shades Rule campaign. Although only a few of the races that dwell upon are indeed native to the World itself it has since been settled by Fey and other peoples from origins unknown. Immorhia has indeed been the target of multiple incursions, many benevolent and malevolent.

Most Scholars agree the most of life on Immorhia originates from the Dawnlands now known as Duloth in the Southern Hemisphere of the Planet. Since many great Migrations resulted in the spread of settlements around the globe and the rise and fall of many civilizations.

## Monuments

### The Onoai

*Read the whole article*

At the formation of history, earliest historical records tell of the Kingdom of Gilder at its height and the mythical event of the Onoai. An even in which ethemeral creatures flew over the Capital of Gilder and giving the populace a glimmer of the Ethereal Realm all around them and a clearer view of the World beyond Immorhia than any had ever seen before. An event that truly inspired Astrologers of that Epoch and is the only remaining description of the Gildan Capital that possessed some of the most legendary architecture lost to antinquity.

### Piergis

*Read the whole article*

With the arrival of the Fey peoples in Immorhia their presence was not immediately welcomed as it coincided with upheavals in Hornfelde with a unholy strike upon the peoples by demonic forces. Many feared that the Fey were merely more of these attackers but thanks to the efforts of the Gallant Folk band of heroes a peace accord was struck and Alliance made to repel further demonic attackers.

As the Fey peoples dispersed to find their own places in Immorhia, the Elves remained on the Land they had first stepped upon and built the first City Piergis which remains home to the Elven Emperor of Omnieve to this day. It holds the first Elven structures erected on Immorhia that Elven society claims are unique as they do not even resemble architecture from the Feywild, the World of their origin.

### Holy Hall of the Archangel

*Read the whole article*

After the Demonic Incursions of the 1st Epoch, the Peoples of Immorhia united with Hornfelde to repel the attackers and with the timely aid of the new Elven allies they were able to seal the Gates used to usher in the foul influence. Yet even with the aid of the Elven race it was the miraculous appearance of the Archangel Perpetiel that struck at the foul Kerniguh and closed the Gates as the Armies of the Mortal contended with the Forces of evil.

As a monument of gratitude, a Hall was erected with a constructed visage of the Archangel who came to their aid and has since become the Home of the Daelorsa an Order of Demon Slayers. The Daelorsa are committed to the hunting down of demons and devils that arise and snuffing out their influence in the world from wherever it may be found.

## Continents and Landmasses

**Duloth** -

**Hassare** -

**Mundassia** -

**Omnieve** -

**Iclava** -

**Oghyr** -

**Ultheim** -

**Hornfelde** -
Fallenew Aud

An artists depiction of a description given by a witness

**Fallenew Aud** is an auspicious author in Immorhia who is largely an enigma and most famously the author of the "Rare Myths of Immorhia" which is sought for its extensive knowledge and secrets regarding the known world.

## Appearance

No one has truly met the reclusive and mysterious author and yet his books are have published in different parts of Immorhia.

There is no other information yet known about his appearance other than wearing a conspicuous yellow robe.

## Personality

Not much can be said of this figure's personality other than that his writings appear to be reflective somewhat from personal observance and occasionally experience with the subject matter. It indicates that he is well travelled and likely enjoys new experiences garnered from sight-seeing and learning about other cultures and histories. His accounts seem to avoid personal bias where possible and tries to communicate barest facts.
Entyr

## The Kingdom of Entyr

**The Kingdom of Entyr** is a Mundassian Kingdom best known for its hardy peoples and rich natural resources. Despite the many challenges arrayed against it by its Northern neighbour Cque and the persistent Werewolf menace lurking within its realms the Kingdom of Entyr has endured it all with great aplomb.