recursal/Fanatic-Fandom huggingface dataset:
Turrets

A list of **turrets** by category:

## Basic Weapons

Pulse Laser

Mass Accelerator

Rocket Launcher

Plasma Caster

Railgun

Ion Beam

Mining Laser

Tractor Beam

File:Hardlight Extender turret.png
Hardlight Extender

File:Onboard Smelter turret.png
Onboard Smelter

File:Phoenix Failsafe turret.png
Phoenix Failsafe

File:Solar Recharger turret.png
Solar Recharger

File:Hull Repair turret.png
Hull Repair

File:Intercooler turret.png
Intercooler

Pulse Laser

Mass Accelerator

Rocket Launcher

Plasma Caster

Railgun

Ion Beam

Mining Laser

Tractor Beam

File:Hardlight Extender turret.png
Hardlight Extender

File:Onboard Smelter turret.png
Onboard Smelter

File:Phoenix Failsafe turret.png
Phoenix Failsafe

File:Solar Recharger turret.png
Solar Recharger

File:Hull Repair turret.png
Hull Repair

File:Intercooler turret.png
Intercooler

## Advanced Weapons

Reclaimer

Bleeder

Minelayer

Autocannon

EMP

Fusion Sabot

Vulkan Area Defense

Distributed Lightning Array

Hellfire Missiles

Quantum Torpedo

Flamer

Reclaimer

Bleeder

Minelayer

Autocannon

EMP

Fusion Sabot

Vulkan Area Defense

Distributed Lightning Array

Hellfire Missiles

Quantum Torpedo

Flamer

## Experimental Weapons

Antimatter Torpedo

Orb Launcher

Quantum Bombardment

Railswarm

Temporal Artillery

Thermal Lance

Bagger

Antimatter Torpedo

Orb Launcher

Quantum Bombardment

Railswarm

Temporal Artillery

Thermal Lance

Bagger

**Turrets**
Radar

## Upgraded Sensor Pack Radar Tier 1

Radar Size
85
 Type | Radar

Using more sensitive equipment, the Upgraded Sensor Pack allows the on-screen radar to see much further than before.

### Unlocks

Radar: Increased View

Research: Enhanced Sensor Pack

Research: Upgraded Optic Pack

## Enhanced Sensor Pack Radar Tier 2

Radar Size
100
 Type | Radar

Tweaking the sensors even further, the radar can now view longer distances.

### Unlocks

Radar: Increased View

Research: Ultimate Radar Array

Research: Dichroic Lens Filter

## Ultimate Radar Array Radar Tier 3

Radar Size
115
 Type | Radar

Replacing the upgraded sensors with an array of mil-grade radars, the radar can now provide as much tactical information as possible.

### Unlocks

Radar: Increased View

Research: Diamond Optical Lens
Quantum Mine

The Quantum Mine is a

Cooldown
Fuel Usage
Damage
25
1000
4000
 Type | Quantum Mines

An upgrade to the Mine subsystem, the Quantum Mine does pack in a larger payload; however, it also draws in nearby enemies before exploding, granting some battlefield control.

## Quantum Mine Level 2

Cooldown
Fuel Usage
Damage
22.5
4000
8000
 Type | Quantum Mines

A stronger quantum field takes more power to generate, but pulls in larger enemies and explodes in a more effective fireball.

## Quantum Mine Level 3

Cooldown
Fuel Usage
Damage
20
20000
16000
 Type | Quantum Mines

Basically don't let this thing go off in your cargohold.
Controlli tastiera

File:Ingame Controls.jpg

 *'Controlli della tastiera'*   *'Astroneer' '. Questi controlli e altri suggerimenti possono essere visualizzati premendo il tasto "F1" durante la partita.*

## Riassegnare tasti

 File:Rebinds.jpg
Puoi riassociare qualsiasi tasto sopra elencato, premendo escape e andando alle opzioni e poi controlli. Da lì puoi ricollegare tutti i controlli. Tuttavia alcune delle cose che puoi modificare sono limitate.

**Il percorso per la versione di WINDOWS 10 (i tuoi file locali) è:**

C: \ Users \ [NOME] \ AppData \ Local \ Packages \ SystemEraSoftworks.blah\_blah \ LocalState \ Astro \ Saved \ Config \ UWP \
In quella cartella UWP dovrebbe essere un file "GameUserSettings.ini" che memorizza le associazioni di tasti LOCAL.

**Il seguente è il percorso per il file \* .ini nella versione STEAM del gioco:**

"C: \ Users \ [nome] \ AppData \ Local \ Astro \ Saved \ Config \ WindowsNoEditor"
Di nuovo in quella cartella dovrebbe essere un file "GameUserSettings.ini" che memorizza le associazioni di tasti LOCAL.

Da quello che posso dire i file \* .ini tra STEAM e WIN10 sono gli stessi. (Non ho fatto un confronto esauriente)

Ora dovresti essere in grado di aggiornare le combinazioni di tasti (specialmente per i veicoli) e alcune opzioni non sono disponibili attraverso il menu delle opzioni. Usalo a tuo rischio e assicurati di creare un file di backup nel caso ti venga a mancare!
IN BOCCA AL LUPO!

Ad esempio, la sensibilità del mouse è:

* AxisName = "LookUpRate", Chiave = MouseY, Scala = -1,000000
* AxisName = "TurnRate", Key = MouseX, Scale = 1.000000

Essere consapevoli della convenzione nel file \* .ini è il "nome normale" e il suo negativo in scala con lo stesso nome.

Significato, "MoveForward" per impostazione predefinita è impostato su "Key = W" con una "Scala = 1".

Ciò significa che "MoveBackward" (che non esiste) è in realtà "MoveForward", "Key = S" con una "Scale = -1" --->! AVVISO IL NEGATIVO!

Alcuni di noi come WASD, o forse ESDF. Ecco un esempio del tuo astronauta (astroneer) e del tuo veicolo che lavora sotto ESDF.

* AxisMappings = (AxisName = "VehicleThrottle", Key = E, Scale = 1.000000)
* AxisMappings = (AxisName = "VehicleThrottle", Key = D, Scale = -1.000000)
* AxisMappings = (AxisName = "MoveForward", Key = E, Scale = 1.000000)
* AxisMappings = (AxisName = "MoveForward", Key = D, Scale = -1.000000)
* AxisMappings = (AxisName = "MoveRight", Key = F, Scale = 1.000000)
* AxisMappings = (AxisName = "MoveRight", Key = S, Scale = -1.000000)

Inoltre, assicurarsi che "UseAbsoluteSteering" sia attivo o vero. Questo farà sì che il rover utilizzi i comandi "MoveRight" sopra per guidare.

* bVehiclesUseAbsoluteSteering = True

## Assist di tastiera veloce

Quando raccogli un oggetto, premendo Tab lo posizionerai direttamente nello zaino se c'è spazio libero senza doverlo posizionare manualmente.
Hammer

The Hammer is a

## Hammer MkI

 Fuel Drain Per Second | 200

A long range solution to a close range problem, the Hammer series drones fires a piercing projectile at extreme velocity, punching through layers of armor to deliver a focused fusion explosion to the interior of its target.

\*\*\*Someone please upload a gif of what the drone does. Thank you.\*\*\*

## Hammer MkII

 Fuel Drain Per Second | 500

Increasing the density of the fusion payload yields an increased explosion size, while keeping the projectile within size limits for the Hammer MkII.

## Hammer MkIII

 Fuel Drain Per Second | 700

The Hammer MkIII is a flying fusion nightmare, utilizing twin sabot turrets to rapidly fire fusion projectiles. One of the deadliest drones available.
Turret

## Upgraded Power Conduit Turret Tier 2

Unlocks Weapon Tier
2
 Type | Turret

Replacing all hardpoint power conduit with braided graphene runs enables higher power usage turrets to be utilized.

### Unlocks

Weapons: Tier 2

Research: Magnetized Conduit

Research: Kinetic Weapon Upgrade

Research: Energy Weapon Upgrade

## Magnetized Conduit Turret Tier 3

Unlocks Weapon Tier
3
 Type | Turret

Spintronics enables the graphene power conduit to accept even higher power levels, unlocking the third tier of turret.

### Unlocks

Weapons: Tier 3

Research: Enhanced Wireless Charging

Research: Low-Resistance Conduit

Research: Advanced Weaponry

## Advanced Weaponry Turret Tier 1

Unlocks Weapon Tier
Advanced
 Type | Advanced Turret

Ongoing research enables a specialized set of advanced turrets, each pushing the physical limitations of the ship.

### Unlocks

Turrets: Advanced Turrets

Research: Experimental Weaponry

## Experimental Weaponry Turret Tier 1

Unlocks Weapon Tier
Experimental
 Type | Experimental Turret

With new challenges comes new requirements. Thinking outside the box, Axel puts together plans for a set of experimental turrets - each performing unique functions. Although requiring precious nanocores, he believes these turrets will push boundaries even
Pit People Update 7: Pitlicious

*This article is a stub. You can help Pit People Wiki by expanding it.*

**Pit People Update 7: Pitlicious** was released October 29, 2018.

## New content

* 2 New Multi-Part City Quest lines
* New world map content, including new quests and bear blood storms
* Fashionable new unlocks
* 13 new Achievements
* Viewable fighter career stats in regular mode (similar to Obituary in Permadeath Mode)
* Newly intensified atmosphere for Elite battles
Widowmaker

The Widowmaker is a

## Widowmaker MkI

 Fuel Drain Per Second | 200

Firing the overwhelming power of the plasma caster requires an oversized powercore, slowing the movement speed of the Widowmaker but also allowing it to remain in the field longer.

## Widowmaker MkII

 Fuel Drain Per Second | 300

Enlarging the entire drone slightly allows the extended mark II power core to be utilized. This core enables the Widowmaker MkII to fire the mid-range plasma projectile, dealing massive damage.

## Widowmaker MkIII

 Fuel Drain Per Second | 400

Firing the deadliest orb of unstable plasma energy possible, the MkIII Widowmaker is an extremely powerful anti-capital and anti-building drone.
Target Acquisition

The Target Acquisition is a

Cooldown
Fuel Usage
Enemy
Activation Time
Cooldown Increase
30
2000
10
150%
 Type | Target Acquisition

Offloading every rockets fire control unit to the centralized Target Acquisition subsystem allows every rocket and torpedo related ship-based weapon to fire much faster.

## Target Acquisition Level 2

Cooldown
Fuel Usage
Enemy
Activation Time
Cooldown Increase
35
5000
12
180%
 Type | Target Acquisition

Upgrading the FCU to a quantum computer allows it to crunch calculations even faster, providing targeting calculations to all rocket weaponry.

## Target Acquisition Level 3

Cooldown
Fuel Usage
Enemy
Activation Time
Cooldown Increase
40
10000
15
240%
 Type | Target Acquisition

Adding in tight-beam laser comms to the subsystem allows it to communicate with Marauders, Hellfires and Trebuchets as well as ship weapons.
Mechanics

This page lists the mechanics of the game ***Starlost***

## The Basics

Starlost involves moving around the map and activating abilities in order to survive the merciless waves of The Collective.

In order to power these abilities and your ship resources must be collected from the environment and the primary source is asteroids. Resources can be mined from asteroids by utilising the Mining Laser or Harvester drone to heat the asteroid and have it explode. Upon exploding the asteroid spews out chunks of resources which can be collected by the Tractor Beam or Shepherd drone.

## The Mothership

Your mothership controlled by the benevolent AI Ceres is your home and base of operations in Starlost. You can access the mothership by docking at the blue access port and pressing the dock button. The mothership also contains drop off points for resources as well as a recharge pad that recharges energy and hull hitpoints over time. Six turrets also assist in fending off attacks by The Collective.

Inside the mothership you have access to purchasing Turrets, Drones and Upgrades to assist you in surviving and thriving in the hostile environment of space.

## Combat

Combat with The Collective occurs automatically via your Turrets as well as activated and passive abilities granted to you by your selection of Subsystems.

Health is determined by a combination of Hull and Shields with the shield's recharging shortly after their last hit. Hull is repaired by hovering over the repair pad at the mothership or via the Emergency Nanorepair or Synthesizer subsystems.

Energy is the lifeblood of your ships weapons, subsystems and movement abilities without it you'll find you quickly perish. Energy can be regained by charging at the mothership, utilising the Auxiliary Generator or Alternator subsystems or collecting power orbs that occasionally drop.

Boosting allows you to quickly dodge incoming fire or maneuver around enemies to achieve a tactical advantage. Boosting however comes at a cost, consuming both a boost charge and power from your ships reserves. Boost charges are regained over time and the total amount and recharge time depends on your Boost upgrade level.

## Upgrades

Being an ex-navy vessel and having received encrypted broadcasts over the years Ceres is full to the brim with unlockable upgrades and other advancements since her time in the war. By spending RU you can unlock these Upgrades to improve your chances. Upgrades are applied automatically upon purchase and despite their cost always provide an advantage.
Mass Accelerator

The Mass Accelerator is the first early weapon you get access to. It has really low damage and is highly inaccurate but makes up for it in fire rate.

# Tips and Tricks

When starting, place them in the same side of your ship and. Then, in combat just fly around your target targeting with that side

# Tiers

## Mass Accelerator Tier 1

 Type | Basic

Acceleration of mining by-products provides a constant hail of anti-swarm projectiles, using almost no power.

## Mass Accelerator Tier 2

 Type | Basic

Increasing power used to accelerate slag means bigger bullets, more damage and increased rate of fire.

## Mass Accelerator Tier 3

 Type | Basic

The pinnacle of anti-swarm technology, this turret provides a blanket of small projectiles in the general direction of the enemy.

Turrets
**Mass Accelerator**
Synthesizer

The Synthesizer is a

Recharge Per Second
Fuel Cost Per Second
0.25%
20
 Type | Synthesizer

The harvesting process creates substantial unused scrap. The Synthesizer aims to sift through the scrap for usable materials, which it uses to deploy nanobots throughout the ship, creating a constant passive repair system.

## Synthesizer Level 2

Recharge Per Second
Fuel Cost Per Second
0.35%
60
 Type | Synthesizer

Upgrading the material detection algorithm allows the Synthesizer to collect more material, and in turn create more nano repair machines.

## Synthesizer Level 3

Recharge Per Second
Fuel Cost Per Second
0.49%
100
 Type | Synthesizer

Using an alternating quantum field, the Synthesizer can extract every last piece of spare material from the harvesting process - pushing the self-heal mechanism to its most efficient form.
Gunslinger

The Gunslinger is a

## Gunslinger MkI

 Fuel Drain Per Second | 100

Fitting mobile mass turrets to a drone seemed like a good idea at the time. The Gunslinger provides cover fire, delivering precise firepower where it's needed.

## Gunslinger MkII

 Fuel Drain Per Second | 200

Miniaturizing an extended power core takes more resources, but allows a far more effective weapons platform to be installed on the Gunslinger.

## Gunslinger MkIII

 Fuel Drain Per Second | 0

Swapping out the MkII weapons for top-tier mass drivers, the MkIII can now deliver the trademark hail of projectiles that Mass Turrets are known for.
Power

## Expanded Power Core Power Tier 1

Fuel Additional
Additional Thruster Power
5000
177
 Type | Power

The backbone of the ship. An upgraded power core is required to enable more advanced functions of the derelict battle cruiser.

### Unlocks

Power: Extra Ship Power

Research: Upgraded Sensor Pack

Research: Modular Graphene Power Core

Research: Dynamic Shock Dampener

## Modular Graphene Power Core Power Tier 2

Fuel Additional
Additional Thruster Power
17500
344
 Type | Power

Utilising the modular layout of the expanded power core, a graphene upgrade can be slotted in to provide immense power.

### Unlocks

Power: Extra Ship Power

Research: Upgraded Power Conduit

Research: Modular Graphene Power Core II

Research: Graphene Capacitor Upgrade

Research: Enhanced Sensor Pack

## Modular Graphene Power Core II Power Tier 3

Fuel Additional
Additional Thruster Power
35000
533
 Type | Power

Adding further Graphene cores increases power storage to theoretical limits.

### Unlocks

Power: Extra Ship Power

Research: Warp Based Power Distribution

Research: Overclock

Research: Ultimate Radar Array

Research: Deflector Shield

## Warp Based Power Distribution Power Tier 4

Fuel Additional
Additional Thruster Power
65000
710
 Type | Power

With physical limitations reached, a metaphysical solution is required to increase power storage. Shifting power through a warp field condenses it, while still being manageable.

### Unlocks

Power: Extra Ship Power

Research: Magnetized Conduit

Research: Phase Matched Condenser

Research: Decentralized Particle Shield

## Phase Matched Condenser Power Tier 5

Fuel Additional
Additional Thruster Power
90000
887
 Type | Power

The warp condenser is altered to match the precise power oscillations within the ship, multiplying storage abilities by a great amount.

### Unlocks

Power: Extra Ship Power

Research: Sub Reality Power Storage

Research: Diamond Optical Lens

Research: Sub-Reality Power Conduit

Research: Subsystems

## Sub Reality Power Storage Power Tier 6

Fuel Additional
Additional Thruster Power
180000
1064
 Type | Power

Shifting power through multiple warp fields at once allows storage in parallel dimensions - the ultimate in energy storage.

### Unlocks

Power: Extra Ship Power

Research: Overclocked SR Storage

## Overclocked SR Storage Power Tier 7

Fuel Additional
Additional Thruster Power
325000
1186
 Type | Power

The most is never enough. Overclocking the Sub Reality storage allows even more energy to be stored. Just hope it doesn't explode.
Deployable Lightning Array

The Deployable Lightning Array is a

Cooldown
Fuel Usage
Activation Time
50
3000
40
 Type | Deployable DLA

Linking in with the ships main DLA network, the deployed DLA can extend the range of the entire system, providing huge benefits for DLA-centric builds.

### Upgrades

Upgrades: Turret Tier, Increased Duration

## Deployable Lightning Array Level 2

Cooldown
Fuel Usage
Activation Time
50
5000
40
 Type | Deployable DLA

Deploying the Tier 2 DLA requires a larger powerbank, driving the price of this subsystem up.

### Upgrades

Upgrades: Turret Tier, Increased Duration

## Deployable Lightning Array Level 3

Cooldown
Fuel Usage
Activation Time
50
10000
50
 Type | Deployable DLA

The top of the line DLA turret requires the largest remote power source available, costing a considerable amount of RU to research.
Minelayer

The Minelayer is a

# Tiers

## Minelayer Tier 1

A defensive turret, the Minelayer has a long activation range, and fires temporary mines a short distance to surround the ship with a deadly field of explosive proximity mines.

## Minelayer Tier 2

Bigger turret means bigger mines. Bigger mines means bigger explosions. Bigger explosions means - more dead baddies. Axel Approved: Minelayer MkII!

## Minelayer Tier 3

The MkIII Minelayer swaps over to a quantum mine system - able to deploy an infinite amount of high-damage mines.
Bagger

The Bagger is basically a tier 4 Mining Laser combined with a tier 4 Tractor Beam (saying tier 4 because they are better than tier 3). It mines asteroids automatically when near them and collects their ores extremely quickly. It's also a good way to save up some space for turrets on your ship.

# Tips and Tricks

When getting chased for example in insane or hardcore mode. You can just fly around asteroids to make the bagger mine them automatically and collect their ores without having to slow down your ship to mine them manually.

# Tiers

## Bagger Tier 1

 Type | Experimental

Hypothesis: Mounting a tractor beam module onto a mining laser creates a two-for-one turret - not only able to mine asteroids, but collect their resources as well.

## Bagger Tier 2

 Type | Experimental

Result: Successfully created a twofer turret. Changes: Slot in a quantum core for upgraded mining power, should also provide enough power for a second on-board tractor beam.

## Bagger Tier 3

 Type | Experimental

Result: Extra tractor beam module installed, extra mining power. Changes: Bombard the quantum core with antimatter for a huge boost in energy. Could then slot in a third tractor beam and power up the mining laser even further.
Trebuchet

The Trebuchet is a

## Trebuchet MkI

 Fuel Drain Per Second | 200

Packaging an entire Quantum Torpedo turret into a drone requires downsizing the payload, however the Trebuchet is still an extremely effective attack solution.

## Trebuchet MkII

 Fuel Drain Per Second | 500

Taking the Tier 2 Quantum Torpedo and miniaturizing it requires considerable resources, however it allows the Trebuchet MkII to fire a much more devastating projectile.

## Trebuchet MkIII

 Fuel Drain Per Second | 700

Utilizing twin torpedo launchers, the MkIII Trebuchet can overwhelm groups of enemies by firing the largest portable quantum torpedo available.
Game Modes

***Starlost*** features multiple game modes. Players can gain resources in either mode.

## Campaign

The campaign spans over 17 sectors and is a series of story-driven missions - getting Axel back to Earth!

## Endless

Endless mode allows players to battle against never-ending waves of The Collective, allowing them to cash out at the end of a wave to gain RU, nanocores and a score for the leaderboard.

Along with battling waves of enemies, players are given the opportunity to mine high-RU asteroids each wave.

### Easy Mode

Unlocked once reaching Sector 5 of the campaign, Easy Mode is a great place to harvest RU before battling the first boss.

### Normal Mode

Unlocked once reaching Sector 10 of the campaign, Normal Mode can be used by players reaching the mid-game of ***Starlost*** to gather more resources to help in the end-game.

### Insane Mode

Unlocked once reaching Sector 16 of the campaign. Huge amounts of RU can be gained here and this mode is usually used to help players afford Experimental class weapons.

### Hardcore Mode

The hardest mode of Endless, suitable for very well equipped and trained players. When defeated in this mode, the player loses all earned RU, so it is recommended to use Phoenix Failsafe.
Preserver

The Preserver is a

## Preserver MkI

 Fuel Drain Per Second | 500

With ultra-high efficient solar cell attachments, the Preserver links in with the main ship to reenergise the power core at specific intervals.

## Preserver MkII

 Fuel Drain Per Second | 600

Combining a larger solar array with a larger capacitor, the MkII Preserver can deliver a much larger charge to the ship without sacrificing accumulation speed.

## Preserver MkIII

 Fuel Drain Per Second | 700

Swapping the standard capacitor for an experimental quantum storage method allows a more efficient energy storage method, letting the MkIII Preserver deliver a substantial boost to power levels.
ION Storm

The ION Storm is a

Cooldown
Fuel Usage
Activation Time
Radius
Damage
25
2000
2
4
1000
 Type | Ion Storm

Altering the very fabric of space around the ship, the ION Storm subsystem pulses energy out from the ship, activating a large, lingering ion storm. Deals damage over time in a large area.

## ION Storm Level 2

Cooldown
Fuel Usage
Activation Time
Radius
Damage
20
6000
3
5
4000
 Type | Ion Storm

A larger energy pulse can activate a bigger ion storm, while deploying a small nanite cloud microseconds before the pulse can deal significantly more damage.

## ION Storm Level 3

Cooldown
Fuel Usage
Activation Time
Radius
Damage
15
15000
4
5.5
20000
 Type | Ion Storm

A larger nanite reservoir allows a more powerful ion cloud to form, shredding even the most heavily armored enemies.
Ramming

## Thor's Hammer Ramming Tier 1

Additional Damage
3000
 Type | Ramming Bonus

The ship was not built as a ramming platform; however, there is an upgrade to jerry rig an offensive ramming weapon onto the ship, dealing significant ramming damage.

### Unlocks

Ramming: Extra Damage

Research: Chassis Reinforcement

## Chassis Reinforcement Ramming Tier 2

Additional Damage
8000
 Type | Ramming Bonus

The Thor's Hammer upgrade relies on the chassis spine to remain intact, and will automatically dampen hits as required. Reinforcing the chassis allows harder hits.

### Unlocks

Ramming: Extra Damage

Research: Reactive Barricade

## Reactive Barricade Ramming Tier 3

Additional Damage
26000
 Type | Ramming Bonus

A unique upgrade designed by Ceres, the Reactive Barricade upgrades the Thorâ€™s Hammer to fire a reactive charge into the enemy as the Hammer is activated.
Auxiliary Generator

The Auxiliary Generator is a

Cooldown
Recharge %
40
30%
 Type | Battery

A large capacitor is installed inline with the primary power core, with an ancillary generator plumbed into it. While the system has available charge, the generator can be jump started - providing a temporary boost to power levels.

### Upgrades

Upgrades: Recharge amount, recharge speed

## Auxiliary Generator Level 2

Cooldown
Recharge %
35
40%
 Type | Battery

Tightening tolerances within the generator yields a more efficient outcome, supplying more energy per activation.

### Upgrades

Upgrades: Recharge amount, recharge speed

## Auxiliary Generator Level 3

Cooldown
Recharge %
30
50%
 Type | Battery

Running a small amount of standby power through the generator allows it to spin up without the need for the capacitor system - greatly altering the duty cycle.
Totally Accurate Battlegrounds Wiki/Section 3

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Teleport

The Teleport is a

Cooldown
Fuel Usage
180
10000
 Type | Teleport

A huge graphene capacitor can store enough charge to perform a quantum shift of all matter within a small radius - instantly teleporting the ship back to the receiver station on-board the mothership.

## Teleport Level 2

Cooldown
Fuel Usage
120
20000
 Type | Teleport

Scavenging unused power from the ship reactor recharges the teleport capacitor at a faster rate.

## Teleport Level 3

Cooldown
Fuel Usage
60
30000
 Type | Teleport

Prioritizing teleport recharge uses more energy, but will charge the system much faster.
Pulsar

The Pulsar is a

## Pulsar MkI

Stun Time || 90
 Fuel Drain Per Second | 100

Designed specifically to disable swarms of enemies, the Pulsar fires a pulse of unstable energy which, when it explodes, temporarily disables nearby enemies.

## Pulsar MkII

Stun Time || 250
 Fuel Drain Per Second | 200

Upgrading the Pulsar with a MkII Drone power core enables fitting a more powerful EMP weapon, delivering larger pulses more rapidly.

## Pulsar MkIII

Stun Time || 1000
 Fuel Drain Per Second | 400

The MkIII Pulsar boasts an impressive upgraded weapon system, which exceeds every spec of the MkII equivalent.
Drone Speed

## Oversized TurboJets Drone Speed Tier 1

Movement Speed
Cooldown Reduction
40%
20%
 Type | Drone Speed Bonus

By simply adding a larger turbojet to each drone, speeds can be increased significantly. Care is taken to ensure the power drain remains the same.

### Unlocks

Drones: Higher Speed

Research: Rotary PowerTrain

## Rotary PowerTrain Drone Speed Tier 2

Movement Speed
Cooldown Reduction
50%
25%
 Type | Drone Speed Bonus

Advances in unmanned vehicle powertrains filter down to automated drones - the rotary motor reduces weight and increases power, allowing even greater speeds for drones.

### Unlocks

Drones: Higher Speed

Research: Fusion Elimination Circuit

## Fusion Elimination Circuit Drone Speed Tier 3

Movement Speed
Cooldown Reduction
60%
30%
 Type | Drone Speed Bonus

Scavenging the kinetic power lost in the turbine combined with the thermal power lost in the exhaust, engine efficiency can be increased up to record levels - allowing the drone to push it's speed limits even further.

### Unlocks

Drones: Higher Speed

Research: Quantum Fuel

## Quantum Fuel Drone Speed Tier 4

Movement Speed
Cooldown Reduction
70%
35%
 Type | Drone Speed Bonus

Sure, passing fuel through a quantum field before igniting it in a fusion chamber might sound risky - but it gets the job done. This gives drones the fastest speed ever.
Tractor Beam

The Tractor Beam is a

# Tiers

## Tractor Beam Tier 1

 Type | Basic

A retrofitted space mining utility, this turret pulls in nearby resource clusters by channeling negative energy and firing it in their direction.

## Tractor Beam Tier 2

 Type | Basic

Doubling up on the tractor dishes requires a considerable investment. The second dish provides an independent beam, and the larger power conduit provides increased pull power.

## Tractor Beam Tier 3

 Type | Basic

The ultimate resource gathering turret, this tower has three dishes - and a much higher pull power than the previous levels.
Harvester

The Harvester is a

## Harvester MkI

 Fuel | 5000

The Harvester constantly analyzes nearby objects, scanning their radioactive signatures for mineable material. When a target is locked on, the considerable power of its mining attachment is focused on the object for resource extraction.

## Harvester MkII

 Fuel | 5000

Upgrading both the units powercore and tightbeam receiver, the Harvester MkII can not only travel further, but its mining attachment also packs a bigger punch.

## Harvester MkIII

 Fuel | 5000

With considerable resources invested in upgrades, the Harvester MkIII is the ultimate automated mining drone - capable of single-handedly clearing entire asteroid fields in minutes.
Abyss Generator

The Abyss Generator is a

Cooldown
Fuel Usage
Activation Time
Damage
Damage Distance
Pull Distance
Pull Force
90
1500
20
10000
4
10
50000
 Type | Black Hole Generator

Exciting anti-particle pairs inside a custom particle accelerator generates miniature black holes using energy available within our power core.

### Upgrades

Upgrades: Abyss Strength, Increased Damage

## Abyss Generator Level 2

Cooldown
Fuel Usage
Activation Time
Damage
Damage Distance
Pull Distance
Pull Force
80
6000
30
40000
5
12
65000
 Type | Black Hole Generator

Further research into matter/anti-matter pairs proves fruitful, allowing the use of stabilizing waves inside the accelerator chamber to create much more powerful black holes.

### Upgrades

Upgrades: Abyss Strength, Increased Damage

## Abyss Generator Level 3

Cooldown
Fuel Usage
Activation Time
Damage
Damage Distance
Pull Distance
Pull Force
70
10000
35
80000
6
14
75000
 Type | Black Hole Generator

Capturing Hawking radiation and feeding it back into the Abyss Generator creates the most powerful weapon yet, capable of levelling entire fleets.
Shield

## Matter Repulsor Shield Tier 1

Additional Shield
Shield Recharge % Per Second
1000
22%
 Type | Shield

Rerouting more power to the hardlight shield enables a more efficient shielding system, allowing the shield to stay active longer.

### Unlocks

Defense: Extra Shielding

Research: Dynamic Shock Dampener

Research: Shield Sensor Patch

## Dynamic Shock Dampener Shield Tier 2

Additional Shield
Shield Recharge % Per Second
1750
25%
 Type | Shield

Rewriting shield code enables our systems to better anticipate, and dampen external shock forces on the ship.

### Unlocks

Defense: Extra Shielding

Research: Shield Capacitor Module

Research: Shield Inline Resistance Upgrade

## Shield Capacitor Module Shield Tier 3

Additional Shield
Shield Recharge % Per Second
2800
26%
 Type | Shield

Installing an in-line capacitor system allows the hardlight shield to withstand greater instantaneous shocks, stretching the life of the shield even further.

### Unlocks

Defense: Extra Shielding

Research: Graphene Capacitor Upgrade

Research: Phase Matched Shield

## Graphene Capacitor Upgrade Shield Tier 4

Additional Shield
Shield Recharge % Per Second
3700
27%
 Type | Shield

Swapping the capacitor to a dense graphene-based item allows a larger amount of energy to be stored, while still being able to be accessed instantly.

### Unlocks

Defense: Extra Shielding

Research: Deflector Shield

Research: Shield Software Patch

## Deflector Shield Shield Tier 5

Additional Shield
Shield Recharge % Per Second
5200
26%
 Type | Shield

Enhancing the concussive aspects of the hardlight shield, the deflector shield upgrade deflects or scatters incoming energy, enhancing the shields defensive abilities.

### Unlocks

Defense: Extra Shielding

Research: Decentralized Particle Shield

## Decentralized Particle Shield Shield Tier 6

Additional Shield
Shield Recharge % Per Second
8000
22%
 Type | Shield

Utilizing the same conduits that power the ship, a series of particle shield generators are placed in a staggered formation throughout the hull. This provides the greatest shield coverage and fastest recharge time yet.

### Unlocks

Defense: Extra Shielding

Research: Oversized Power Conduit

Research: Sub-Reality Power Conduit

## Oversized Power Conduit Shield Tier 7

Additional Shield
Shield Recharge % Per Second
12500
24%
 Type | Shield

To withstand the massive shocks the shield is encountering, an oversized power conduit can be installed - used to instantly deliver maximum power to the shield, enhancing its strength.
Turret Speed

## Turret Fire Control Turret Speed Tier 1

Cooldown Reduction
40%
 Type | Turret Speed Bonus

Adding a daughterboard to each turret allows the ship computer to optimize each fire speed - riding the limits of heat control and safe power usage.

### Unlocks

Turrets: Increased ROF

Research: Centralized Fire Control

## Centralized Fire Control Turret Speed Tier 2

Cooldown Reduction
50%
 Type | Turret Speed Bonus

Linking each turret into a centralized fire control unit unloads the computation from the ship computer. The specialised FCU can optimize fire speeds at a much faster rate.

### Unlocks

Turrets: Increased ROF

Research: Quantum FCU

## Quantum FCU Turret Speed Tier 3

Cooldown Reduction
60%
 Type | Turret Speed Bonus

Upgrading the FCU to a quantum computing unit allows the turrets to be safely pushed to their limits - it will dynamically adjust cooling, power supply and fire rate at perfect levels.

### Unlocks

Turrets: Increased ROF

Research: Per Turret Overclock

## Per Turret Overclock Turret Speed Tier 4

Cooldown Reduction
70%
 Type | TurretSpeedBonus

Rapid cycling through overclock settings allows all turrets to boost their fire rate without compromising heat levels.
Hellfire Missiles

The Hellfire Missiles is a

# Tiers

## Hellfire Missiles Tier 1

A multiple launch rocket system, the Hellfire bombards enemies with self propelled, timed high explosives. When the rockets reach their intended target they explode - whether it’s still there or not.

## Hellfire Missiles Tier 2

Increasing the overall size of the Hellfire turret allows a slight stat boost in every category, outperforming the Level 1 variant at the cost of extra power usage.

## Hellfire Missiles Tier 3

The Level 3 Hellfire has been upgraded with double-sized missile pods, allowing it to deliver an impressive amount of excessive force to the battlefield.
Cargo

## Saddleback Cargo Expansion Cargo Tier 1

Cargo Space
1250
 Type | Cargo

Retrofitting obsolete crew compartments with cargo areas enables the ship to store much more cargo between dropoffs.

### Unlocks

Cargo: Extra Space

Research: Defensive Bolstering

## Stage I Smelter Cargo Tier 2

Cargo Space
2250
 Type | Cargo

While not as advanced as the massive smelter onboard the mothership, this smaller smelter allows extraction of key metals while discarding scrap material - increasing storage space significantly.

### Unlocks

Cargo: Extra Space

Research: Electrically Charged Armor

## Onboard Miniaturization Plant Cargo Tier 3

Cargo Space
4500
 Type | Cargo

Bombarding harvested materials with an oscillating ion beam shrinks the bonds between atoms, condensing and miniaturizing materials. This provides the highest amount of storage possible.

### Unlocks

Cargo: Extra Space

Research: Quantum Smelter

## Quantum Smelter Cargo Tier 4

Cargo Space
9250
 Type | Cargo

The miniaturized materials require an extra precise smelter, which can be accomplished using new quantum technology. This new tech can provide much more cargo space.
Reclaimer

The Reclaimer is a

# Tiers

## Reclaimer Tier 1

 Type | Advanced

The Reclaimer turret passively absorbs energy from nearby enemy explosions, using the raw energy to repower the shield and ship power reserves. Reclaimer buffs stack.

## Reclaimer Tier 2

 Type | Advanced

Increasing the size of the reclamation system allows larger bursts of energy to be converted, recharging the ship and boosting the shields even further. Reclaimer buffs stack.

## Reclaimer Tier 3

 Type | Advanced

Going to extremes is the name of the game here, the enormous Reclaimer MkIII is very efficient at converting exploding enemies into extra power and shield.
Flamer

The Flamer is a

# Tiers

## Flamer Tier 1

Fires a superheated stream of plasma, ignited at the barrel by liquid oxygen. Creates an area of effect damage zone in a small arc.

## Flamer Tier 2

More plasma, bigger turret. The MkII Flamer fires further and deals heavier damage.

## Flamer Tier 3

Twisting the nozzle from Stream to Spray on the flamer barrel makes the plasma come out in a wider arc - to ensure no distance is lost, the turrets plasma pump is upgraded.
Autocannon

The Autocannon is a

# Tiers

## Autocannon Tier 1

Sometimes you just need to fire lots of explosives into something. No gimmicks, no special tricks - just lots of explosive bullets, dealing decent damage to a small area where they hit.

## Autocannon Tier 2

A dual barrel autocannon allows much more rapid firing, letting one barrel cool while the other fires.

## Autocannon Tier 3

A MkIII Autocannon has three barrels, cycling through them constantly - upping the firing rate. At the same time it shoots more powerful explosives, because it can.
Quantum Bombardment

The Quantum Bombardment is an advanced version of the hellfire missiles. At tier 1, it lacks the homing ability of the hellfire, but it does gain homing by tier 2

# Tiers

## Quantum Bombardment Tier 1

Hypothesis: If many small quantum torpedoes are launched over a short time period, then the resulting chain of explosions could completely immobilise the target.

## Quantum Bombardment Tier 2

Result: Successfully immobilises some enemies.
Changes: Add in homing mechanism to each torpedo, allowing it to chase enemies.

## Quantum Bombardment Tier 3

Result: A much more pinpointed attack.
Changes: Increasing the yield in each torpedo to deal significantly more damage.
Turret Power

## Low-Resistance Conduit Turret Power Tier 1

Power Reduction
5%
 Type | Turret Power

Power is lost due to resistance in the conduit between turret and reactor. This upgrade replaces the in-turret conduit, creating a much more efficient transfer bus, using less power than before.

### Unlocks

Turrets: Lower Power Use

Research: Turret Phase Matching

## Turret Phase Matching Turret Power Tier 2

Power Reduction
10%
 Type | Turret Power

Modifying each turret to match its power phase to the current reactor upgrade allows a much more efficient use of power.

### Unlocks

Turrets: Lower Power Use

Research: Optimized Turret Cooling

## Optimized Turret Cooling Turret Power Tier 3

Power Reduction
20%
 Type | Turret Power

Power is lost to heat in the turret itself, and more power is used to cool the turrets to enable constant firing. This upgrade optimizes the cooling to max levels - using less power than ever before.

### Unlocks

Turrets: Lower Power Use

Research: Quantum Conduit

## Quantum Conduit Turret Power Tier 4

Power Reduction
40%
 Type | Turret Power

Bending the fabric of space itself, the Quantum Conduit has zero energy wastage, and allows each turret to use even less energy than before.
System requirements

*This article is a stub. You can help Totally Accurate Battlegrounds Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Totally Accurate Battlegrounds*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Win 10
* Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
* DirectX: Version 9.0c
* Network: Broadband Internet connection

## Minimum requirements

* OS: Win 7
* Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
* DirectX: Version 9.0c
* Network: Broadband Internet connection
* Storage: 6 GB available space

## See also

* How to play guide for Totally Accurate Battlegrounds
* Release date
Totally Accurate Battlegrounds Wiki/Section 4

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Orbs

The 4 types of orbs are Power Orbs, Armor Orbs, Jump Orbs, and Mixed Orbs.

## Power Orbs

These orbs regenerate your power.
They look like this:

## Jump Orbs

These orbs refill your jump bar so you can jump more often.
They look like this:

## Armor Orbs

These orbs refill your armor bar so you can withstand more hits.
They look like this:

## Mixed Orbs

These orbs are a mixture of the three other types of orbs.
They look like this:
Baldr's Crown

*Baldr is the second son of Odin and Frigg. He is the God of Light, Beauty, Youth and Love. He is so gorgeous that light shines from him, and everyone praises him. Jealous of him - we can understand why - Loki provoked his death which in turn triggered the last battle of Ragnarok. He gave his name to a famous gate.*

## How to Obtain

* From the following  **Exploration Events**:

* Abandoned Boat
* Monstrous Chained Wolf
Totally Accurate Battlegrounds

**Totally Accurate Battlegrounds** is a game created and developed by Landfall. It was released on June 5, 2018.

## Description

Totally Accurate Battlegrounds is a last-weirdo-standing battle royale game!

Totally Accurate Battlegrounds was originally made as an April Fools' parody of the Battle Royal genre and the game Totally Accurate Battle Simulator. Jump onto an island from flying trucks, find a gun and survive and look silly while doing it, find and eliminate all your opponents to win the round!

## Features

* Huge map
* Physics-based EVERYTHING
* Unit Customization

## System requirements

### Minimum

* OS: Win 7
* Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
* DirectX: Version 9.0c
* Network: Broadband Internet connection
* Storage: 6 GB available space

### Recommended

* OS: Win 10
* Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
* DirectX: Version 9.0c
* Network: Broadband Internet connection
Weapons

The following is a list of weapons for the game Totally Accurate Battlegrounds.

## List of weapons

* AA-12
* AK-2K47
* AK-47
* AKS-74U
* AUG
* Auto Crossbow
* AWP
* Barrett
* Baton
* Beretta 93R
* Black Katana
* Blunderbuss
* Boxing Glove
* Browning M2
* Burstgun
* Cleaver
* Compensator
* Crossbow Taser
* Crossbow
* Crowbar
* Crusader Sword
* Deagle
* Doublebarrel Shotgun
* Flintlock
* Flying Blunderbuss
* G18C
* Gangsta Mac
* Garand
* Hand Cannon
* Heavy Barrel
* Holy Sword
* Jarl Axe
* Kar98K
* Katana
* Knife
* Liberating AA-12
* Liberating Barrett
* Liberating Garand
* Liberating M16
* Liberating M1911
* Liberating M1A1-Thompson
* Liberating Mini-Gun
* Luger-P08
* M14
* M16
* M1911
* M1918-BAR
* M1A1-Thompson
* Mac-10
* Mega-Gun
* MG-42
* MGL
* Mini Gun
* Mossberg 500
* Mossberg 5000
* MP-40
* MP-44
* MP5-K
* Musket
* P-90
* PPSH-41
* Rapier
* Real Gun
* Really Big Barrett
* Really Big Deagle
* Revolver
* Rocket Launcher
* Sabre
* SCAR-H
* Shallow Pot With Long Handle
* Shovel
* Silver Baller
* Spear
* Taser
* Tec-9
* UMP-45
* Vector
* Viking Axe
* VSS
* Water Gun
* Weights
* Winchester Model1886

* AA-12
* AK-2K47
* AK-47
* AKS-74U
* AUG
* Auto Crossbow
* AWP
* Barrett
* Baton
* Beretta 93R
* Black Katana
* Blunderbuss
* Boxing Glove
* Browning M2
* Burstgun
* Cleaver
* Compensator
* Crossbow Taser
* Crossbow
* Crowbar
* Crusader Sword
* Deagle
* Doublebarrel Shotgun
* Flintlock
* Flying Blunderbuss
* G18C
* Gangsta Mac
* Garand
* Hand Cannon
* Heavy Barrel
* Holy Sword
* Jarl Axe
* Kar98K
* Katana
* Knife
* Liberating AA-12
* Liberating Barrett
* Liberating Garand
* Liberating M16
* Liberating M1911
* Liberating M1A1-Thompson
* Liberating Mini-Gun
* Luger-P08
* M14
* M16
* M1911
* M1918-BAR
* M1A1-Thompson
* Mac-10
* Mega-Gun
* MG-42
* MGL
* Mini Gun
* Mossberg 500
* Mossberg 5000
* MP-40
* MP-44
* MP5-K
* Musket
* P-90
* PPSH-41
* Rapier
* Real Gun
* Really Big Barrett
* Really Big Deagle
* Revolver
* Rocket Launcher
* Sabre
* SCAR-H
* Shallow Pot With Long Handle
* Shovel
* Silver Baller
* Spear
* Taser
* Tec-9
* UMP-45
* Vector
* Viking Axe
* VSS
* Water Gun
* Weights
* Winchester Model1886
How to play guide for Totally Accurate Battlegrounds

*This article is a stub. You can help Totally Accurate Battlegrounds Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Totally Accurate Battlegrounds***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Totally Accurate Battlegrounds Wiki/Section 1

Welcome to the Totally Accurate Battlegrounds WikiWelcome to the Totally Accurate Battlegrounds Wiki
The Totally Accurate Battlegrounds reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 671 pages (153 articles).

Totally Accurate Battlegrounds
**Totally Accurate Battlegrounds** is a game created and developed by Landfall. It was released on June 5, 2018.

Totally Accurate Battlegrounds is a last-weirdo-standing battle royale game!

Totally Accurate Battlegrounds was originally made as an April Fools' parody of the Battle Royal genre and the game Totally Accurate Battle Simulator. Jump onto an island from flying trucks, find a gun and survive and look silly while doing it, find and eliminate all your opponents to win the round!.[Read more...]
Mega-Gun

**Mega-Gun** is one of the weapons in Totally Accurate Battlegrounds.

## See also

* Weapons

A step up from the mini-gun, this rare weapon also spits out a massive number of bullets. You know it's faster because it is red! (Good color co-ordination is really important to improve performance!).

The incredible recoil on the gun means that aiming it accurately is near impossible, but not everything is as meets the eye!

That recoil can be put to good use. Go on, make Super-man jealous! Go faster than a speeding building! Be stronger than a bullet! Leap tall locomotives in a single bound!