recursal/Fanatic-Fandom huggingface dataset:
Roly Poly Attack

(*Not to be confused with Roly Poly Dice Collector*)

   Roly Poly Attack is a special event where you try to survive an enormous Roly Poly.

### **Actions:**

* **Run to the Exit:** Lose 1 Random Die.
* **Wait and Dodge:** Lose Half of your HP.

Most of the time, if your deck is good and/or small it may be better to lose 10 HP, but with larger decks that have plenty of dice you would be okay to lose, it is better to lose a die.

## Trivia

* This is the only special event that has only negative options, as well as no way to avoid them.
* This special event, as well as *Roly Poly Dice Collector* are the only parts of the entire game to show a Roly Poly, which may come out in with the Steam game.
Adam's Fathers

Adam's Fathers, also known as The Fathers of Adam Ordeis or Luna's Husbands and the Husbands of Luna Ordeis are a group of men in a polyamorous relationship with their wives.

## Member

1. Igneel
2. Zaryusu Shasha
3. Lizard Priest
4. Brooz
5. Gazel Dwargo
6. Hit
7. Goku
8. Piccolo
9. Liquiir
10. Bergamo
11. Shirou Ogami
12. Top
13. Giin
14. Derek Maza
15. Claw
16. Fred Sykes
17. Vortex (New Member)
18. Panther Lily (New Member)
Adam's Dragonite

This Dragonite is a Dragon/Flying-type Pokémon owned by Adam Ordeis and the first Pokémon he caught during his journey around the world with Goh.

## Personality

As a Dragonair, Dragonite is a very courageous and determined Pokémon as this was displayed when it saves Ash from falling and it is similar to Clair's Dragonair but its slippery skin is much like Adam's Goodra while it was both a Goomy and a Sliggoo before.

It is also caring for its kind including the head Dragonite at Dragonite Island.

Since fully evolving, even compared to the general kind nature of its species, Dragonite is especially caring and compassionate.

Much like Adam's Muk, Dragonite developed a habit of hugging people and Pokémon it meets, as seen where it hugged Professor Cerise, to whom it was grateful after Cerise decided to keep Dragonite Island a secret.

It's friendly nature is shown to constantly wanting to help out and meet new people.

Even more, its undeniably friendly presence has a positive effect on others, as generally, anything that it hugs is overcome by bliss in the interaction.

It has also shown to display a maternal nature when it soothed Goh's Sobble when it was upset.

Dragonite is also more than happy to fly around; in *Raid Battle in the Ruins!*, it raced Goh's Beedrill and won, but was so engrossed in it that it sent Pikachu and Adam flying, and when recalled later was visibly disappointed.

Dragonite was later shown to have faith in others, as it convinced Adam, Will and Goh to allow all of Goh's Pokémon to solve the food shortage problem themselves.

Dragonite has proven itself to be a very formidable and competent battler, working well with others as seen in its first raid battle in "Raid Battle in the Ruins!", as well as in *A Festival Reunion!* when it was able to defeat Korrina's Mienshao and Mega Lucario without much difficulty.

Despite its large size, Dragonite is a surprisingly light eater as seen in PJ047.

## Known Moves

* Dragon Dance
* Dragon Claw
* Hurricane
* Hyper Beam
Adam's Serperior

This Serperior is a Grass-type Pokémon owned by Adam.

She is the fourth Pokémon that Adam obtained in Unova and also one of the three Unova starters.

## Personality

As Snivy, she is a proud and seductive Pokémon, and she also has a great observation. Furthermore, she has a sense of justice.

When Zoey's Emolga is causing mischief among Adam's Pokémon, she always mercilessly exposes Emolga's mischievous behavior by bringing her with her Vine Whip and to show it to Adam and his friends that she was responsible for stealing their apples, which makes Emolga angrily fed up, creating their heated rivalry.

Their heated rivalry is later demonstrated in *Team Rocket's Shocking Recruit!*, where Snivy was surprised to see Emolga was briefly recruited by Team Rocket and becomes furious when she thwarted her attempt to kidnap Zoey's Fraxure by using her Vine Whip causing both of them to have a fight and they are mostly seen arguing each other during the fight which Meowth could not translate their language due to their bickering.

Their fight is similar to Adam's Corphish and Zoey's Torchic when they fight.

After even she evolved into Servine though she barely shows her emotions, she cares deeply for her friends.

Still, she dislikes Trainers who don't fit her expectations, especially those who are selfish, which was a reason why she had left her former Trainer.

This also happens in *Evolution by Fire!*, in which Snivy dislikes Shamus for abandoning Tepig and his cruelty which she convinces Tepig to fight his former trainer, even though he keeps his loyalty to him.

Snivy is also a risk taker like Adam's Boldore where she nearly sacrificed her life by tackling Tepig from getting a direct hit much like Boldore did to Cilan's Crustle and she is also the main reason for Tepig to regain composure and his evolution to Pignite to gain his confidence in fighting.

In *Scraggy and the Demanding Gothita!*, Servine also dislikes Katharine's Gothita's bratty and demanding behavior when she takes a liking to Adam's Scraggy and her actions to other Pokémon.

After she defeats her in battle, Servine humiliates it by showing her beauty streak towards her.

She is also had a behavior of a femme fatale when using her Attract against male Pokémon which she demonstrated this to Pikachu, Oshawott and Tepig when Adam attempted to capture her.

But it didn't affect Pidove due to both having the same gender, making her felt desperate to fight.

Just like Sceptile, Buizel, Hawlucha, and Greninja, Serperior is very cool, calm, collected and serious.

## Known Moves

* Attract
* Vine Whip
* Leaf Storm
* Leaf Blade
* Tackle
* Leaf Tornado
* Cut
* Leer
* Solar Beam
* Frenzy Plant
* Dragon Tail
* Energy Ball
* Wrap
* Hyper Beam
* Slam
* Protect
Spider

## Overview

The **Spider** is an offensive enemy that is focused on dealing large amounts of damage with its brightly-colored bow. They will always use their actions to attack the player, usually dealing moderate damage.

## Tips

* **Spiders** should be swiftly taken care of due to their high attack capability and the threat they pose when assisted by a Moth or Beetle. Dice combinations such as mid-high value Attack + mid value Boost will be sufficient.
	+ If unable to perform attacks with 10+ damage, utilize Block and Boost combinations in order to tank a **Spider's** attacks while slowly building up a big attack to kill or severely wound it.

## Trivia

* The **Spider** is one of, if not the only enemy to not be an insect or a frog, instead being an arachnid.

Elite form of the Spider.
Modifiers

Some enemies you face may have a **modifier**. These will either affect the board or how the creature acts.

### List of Modifiers:

* Resilient Modifier: (If the enemy HP would be brought to a negative number, they are instead revived to full HP)
* Enemies with the *Resilient Modifier* have boxing gloves next to their health markers.
	+ Cockroach
	+ Weird-Looking Cockroach
* Copycat Modifier: (The enemy copies the actions of the player)
* Enemies with the *Copycat Modifier* have three blue (feathers?) above their health markers.
	+ Cicada
* Presence Modifier: (While this enemy is alive, a dice exists on the board)
* Enemies with the *Presence Modifier* have their face under their health markers.
	+ Ant
Adam's Swellow

This Swellow is a normal/flying-type Pokémon owned by Adam.

It is the first Pokémon caught by Adam when he first came to Hoenn.

## Personality

As a Taillow, it shows as the leader of its flock and was responsible for stealing food such as Max's chocolate cookies.

In battles, it shows its vigilance in fighting but it is also stubborn when it was not backing down the fight despite being battle with a type disadvantage.

It has the will to fight other Pokémon while in the brink of fainting which made Adam capture it to end the match.

It is also seen as a nice Pokémon after being defeated.

As a Swellow, it shows its seriousness and serves as an aerial scout for recon similar to Noctowl and the other bird-like Flying-Type Pokémon Adam had caught.

## Known Moves

* Peck
* Wing Attack
* Quick Attack
* Aerial Ace
* Double Team
Adam's Ribbons

This is a set of Ribbons that Adam has won through his journey from Kanto to Kalos.

## List of Ribbons

1. Saffron Ribbon
2. Silver Ribbon
3. Chrysanthemum Ribbon
4. Gardenia Ribbon
5. Mulberry Ribbon
6. Olivine Ribbon
7. Electrive Ribbon
8. Mahagony Ribbon
9. Bonitaville Ribbon
10. Cianwood Ribbon
11. Rustboro Ribbon
12. Slateport Ribbon
13. Mauville Ribbon
14. Petalburg Ribbon
15. Rubello Ribbon
16. Jubilife Ribbon
17. Hearthome Ribbon
18. Solaceon Ribbon
19. Sandalstraw Ribbon
20. Lilypad Ribbon
21. Virbank Ribbon
22. Humilau Ribbon
23. Undella Ribbon
24. Accumula Ribbon
25. Icirrus Ribbon
26. Coumarine Ribbon
27. Dendemille Ribbon
28. Anistar Ribbon
29. Couriway Ribbon
30. Fleurrh Ribbon
Terrain Dice Shrine

The **Terrain Dice Shrine** is a special event that allows you to permanently grant yourself the chance to be able to get Terrain Dice. When you enter the room, you are presented with a shrine. On the shrine is a dice you have never seen before.

### **Choices:**

* **Take the dice:** Gain a terrain dice, and the terrain medal.
* **Leave the dice:** Move on to the next room without gaining or losing anything.

If you take the dice, you must fight some 'powerful looking enemies.'

* There are always three enemies, but they may change from run to run.

One of the possible groups of ´powerful-looking enemies´ that the player can encounter.
Rekkenmark

**Rekkenmark** is a large city in Karrnath standing on Scions Sound across the water from Thaliost.

## Description

The White Arch Bridge, destroyed in 899 YK at the command of Kaius I to prevent invasion from the west, has one of its ends in the city. The bridge was repaired by Aundair, but was destroyed again in 928 YK and no one had the funds after that to repair the colossal bridge again.

## History

The history of the city as a military training ground dates back almost 1000 years to the oldest son of King Galifar I, Prince Karrn, who founded what eventually became Rekkenmark Academy.

Today, the city is a shadow of what it once was, having suffered not only the destruction of the bridge connecting it to the rest of the nations of Khorvaire, but multiple attacks over the course of the Last War, including the air raid of 974 YK, and the remnants of the devastation of these attacks can still be seen.[*citation needed*]

However, the military academy still produces some of the finest officers in Khorvaire, and is attended by Halix ir'Wynarn, youngest son of Boranel ir'Wynarn, king of Breland, among others.
Adar

**Adar** is the mountainous region in southeast of Sarlona. It is inhabited mostly by humans (including the kalashtar), though there is a prominent contingent of blue dragons on the uppermost peaks.

To its inhabitants, Adar is mostly known as a refuge from the dictatorship of Riedra, and many of its residents can trace their lineage to refugees and dissidents of the Riedran state. To this day, Riedra considers Adar a danger to its enforced stability, and regularly sends troops to attack the borders of the region.

Though there is no formal government, the communities among the mountains pay respect and generally listen to the counsel of the Speaker of the Word, a spiritual position currently held by Chanaakar.

"No magic exists that cannot be found in the mortal soul. Those who traffic with forces outside themselves—celestial, draconic, or fiendish—are fools. The mortal soul holds within it all potential. As mortals we are the masters of creation, not just actors on its stage."

— Chanaakar, Speaker of the Word
Medals

Medals are achievements that are only able to be seen on the end-game screen. Currently, there are four in the game.

## List of Medals:

* Terrain Medal: Acquired for defeating the enemies in the Terrain Dice Shrine. When gained, the player can get terrain dice when choosing to add a new dice.
* Grow Dice Medal: Acquired for completing the Grow Battle at the altar.
* Queen Bee Medal: Acquired for slaying the Queen Bee in a run. (Reaching room 21)
* Evil Frog Medal: Acquired for defeating the Evil Frog in the 25th floor (in a New Game+ Run).

Terrain MedalGrow MedalQueen Bee MedalEvil Frog Medal
Frog Knight

The frog ready to enter the dungeon

The **Frog Knight** is the character controlled by the player and the protagonist of Die In The Dungeon. The **Frog Knight** starts with 20 base health and 3 energy (able to use up to three non-Hollow dice on your turn).

## Starting Deck

* 2x Basic Attack Dice
* 2x Basic Boost Dice
* 2x Basic Block Dice
* 1x Basic Glass Heal Die

## Starting Board

* A 3x3 board in the shape of a diamond (a square rotated 45 degrees)

## Trivia

* The name of the **Frog Knight** is *Cinder*
* The **Frog Knight** is able to hold an amount of shield equal to their max HP.   The **Frog Knight** is one of three frogs shown in the game, the other two being the Evil Frog and Mr Happyfeet, the tutorial frog.
	+ The **Frog Knight** is also stated to be the Evil Frog's sister.
* There is a small chance that the frog knight will appear to not wear pants, as shown here. This version of the frog knight is also blushing, probably embarrassed at the enemy bugs seeing their underwear. (Not sure if this is true, or if it is an alternative to the method shown below. -Rockyherns)
* It is possible for the frog knight to wear glasses by holding down G on the keyboard.
* It is also possible for the frog knight to only wear underwear by holding P.
Wizard

**Wizard** is a special event that allows you to either:

* empower one dice of your choosing with either the Hollow or Heavy modifiers,
* or empower one die of your choosing with either the Grow or Glass modifiers at the cost of the opposite modifier being added to a random die.

The latter situation applies to the 1.6.2f update of Die In The Dungeon: Classic on itch.io, so far.

## Variation 1:

*"As you enter the next floor, a mystical scent engulfed your senses. You see a Tall Grasshopper with a mage hat, and she looks quite angry. She complains about your ascension being too "ordinary" and dares you to pick a hand."*

* **Left.** (**Grow** to 1 selected die, **Glass** to 1 random die)
* **Right.** (**Glass** to 1 selected die, **Grow** to 1 random die)

## Variation 2:

*"As you enter the next floor, a mystical scent engulfs your senses. You see a Tall Grasshopper with a mage hat. She says your journey ascending the tower has been pretty entertaining to watch, so she wants to give you a reward for it, and a **heavy** one indeed! Or maybe you prefer something **lighter?**"*

* **Heavy Reward.** (Grants **Heavy** to 1 selected die)
* **Light Reward.** (Grants **Hollow** to 1 selected die)
Adam's Torkoal

This Torkoal is a Fire-type Pokémon owned by Adam Ordeis.

It is one of the Pokémon caught by Adam in the Hoenn region.

It is also the fifth Pokémon on Adam's Hoenn team with Swellow, Sceptile and Corphish.

## Personality

Torkoal is shown to be a bit naive and sensitive, as it cries whenever someone else cries.

Torkoal cries when feeling over excited and sad, and sometime blows a lot of smoke.

Additionally, Torkoal cries for feeling bad to a Pokémon who lost something valuable, as seen one time it dived into the sea to help a Spoink find its pearl despite the fact that it couldn't swim.

## Known Moves

* Flamethrower
* Overheat
* Iron Defense
* Body Slam
* Heat Wave
Nerotin Nodes

Nerotin Nodes is a Special Event. You enter into a room filled with Nerotin, the mineral which dice are made of.

## Variant 1:

### Choices:

* **Touch a Big Node**: (Choose 3 dice to upgrade to silver)
* **Touch a Small Node**: (Choose 1 dice to upgrade to maximum)
* **Avoid Contact**: (Nothing happens)

## Variant 2:

### Choices:

* **Touch the Node**: (3 dice will be randomly upgraded. The same die may end up upgraded twice)
* **Avoid and Continue**: (Nothing happens)
Giant Insect

Giant Insect is a special event. You enter a room with a giant insect that can let you skip a few floors and give a reward.

### Choices:

* **Accept:** (Skip 1-3 floors + Increase 3 Max HP)
* **Fight:** (Skip 2-4 floors + Choose 1 New Gold Die)
* **Avoid:** (Nothing happens)

## Trivia

* An earlier version of this event allowed you to skip a few floors by losing some HP. The choices are shown below:

### Choices

* **Accept:** (Skip 1-3 floors + Lose 10 HP)
* **Fight:** (Skip 1-3 floors + Lose 3 Max HP)
* **Ignore:** (Nothing happens)

* It is unknown what the giant insect is, however it is likely to be a large burrowing insect, perhaps a Middle Eastern Beetle. (Epomis circumscriptus or a Epomis dejeani) The two examples shown before are larger than frogs, and they lure frogs to them so they can eat frogs.
Moth

## Overview

The **Moth** is a support enemy that focuses on healing their allies in addition to themselves. They can either attack once and then heal, or heal twice in one turn. Their attacking capabilities are on-par with that of a Fly.

## Tips

* A **Moth** will prioritize healing the enemy with the lowest HP. This means that if there is an enemy such as a Fly on the field, the Moth will prioritize healing it until another enemy's HP falls below the current HP of the Fly. Take advantage, as a Moth's heals will typically be wasted doing this.
* A combination of low-mid value Boost + mid-high value Attack dice will easily deal with the Moth or at least cripple it and leave it open to a finishing attack next turn.
Rating

The **Rating** calculates how well you did in a specific run.

The ratings are S-F

* **+S:** Perfect Run
* **A**
* **B**
* **C:**
* **F:** You died in the dungeon.

The rating is affected by multiple variables:

* Defeating Evil Frog (1000 points)
* Beating the game quickly (5000 for below 30 minutes)
* Low Turns Taken (2000 points for less than 200 turns)
* Not taking damage (2000 points for having 20 as your lowest HP)

The Rating doesn't affect anything in-game so far.

## Trivia

* The discord has a channel called *#submit-runs*, which is often used to show progess on completing the base game, getting far into endless mode, speedrunning, or simply having a cool deck
Special Events

When entering a new floor, you will sometimes reach a special event which can alter your deck, dice, HP, or max HP.

This is the list of them:

### Dice-Based (Only) Special Events

* Golden Beetle
* Jester
* Nerotin Nodes
* Roly Poly Dice Collector
* Terrain Dice Shrine
* Wizard

### Dice *and* Health-Based Special Events

* Backpack Hero
* Fairy Pond Room
* Giant Insect
* Menacing Spider
* Roly Poly Attack
Ant

He'll block that space as long as he lives

## Overview

The **Ant** is an offensive boardstate enemy who is able to block a single random spot on the player's board as long as they stay alive. It has two antennae.

## Special Effect

**Presence Modifier:** *"While alive, will keep a die on the board."*

Each **Ant** randomly places a die on a spot on the board at the beginning of combat. Dice cannot be placed on the Ant's die, and the Ant's die stays on the board turn after turn. The only way to get rid of the Ant die is by killing the Ant that placed it.

## Tips

* Usually you can one-shot an Ant, but you don't need to focus them unless they are blocking an important spot, as they don't do much damage.
* For multiple Ants, you can mouse over an Ant die to check which Ant it belongs to.

Ant Spots on the board (Note: this is during a battle with two ants, which is why there are two ant spots)
Evil Frog

## Overview

**Evil Frog** is the second boss you will encounter in the game, appearing five rooms after the Queen Bee. Depending on if your run is a New Game Plus run or not, his effects, health, and damage change.

*(This page shows the first version of Evil Frog that you will encounter. For the New Game+ Version, see here)*

## Special Effects

### Pre-New Game+ Effects

**Dice Placement:** When you first fight the **Evil Frog**, he will go before you, placing 6-attack dice on your board, causing you to take 54 (6\*9) damage before you can even block. This will almost certainly kill you.

**Second Phase:** After you die to Evil frog, New Game+ activates.

## Strategy

* There is no strategy for this version of Evil Frog, as you are forced to die when fighting this version.

## Trivia

* The **Evil Frog** was the second frog to appear in the game, the first being The Frog Knight, Cinder.
* The **Evil Frog** is currently the only enemy that can place attack dice on your board.

## Gallery

This frog is here to make you have a bad day.
Mithril

**Mithril** is a rare metal renowned for its lightness.
Large mithril deposits are found in the Blackcaps of northern Breland.

## Commentary

Mithril is used in making Warforged and armor items. It's possible to have a mithril sword, for instance. Because the material is bendable, it's mostly used for armor.
Mithril ore appeared as a silver-and-black mineral in its natural form, and became a shining silvery-blue when it was forged.

Mithril was produced through a process similar to that of steel-smelting.

### Properties

Whenever a magical spell or spell-like ability struck an item forged from mithril the results were somewhat unpredictable. Seemingly half the time this occurred, the individual in possession of the mithril item became partially and temporarily protected from magic's harmful effects.
Adventures of Pokémon & Digimon Wiki

**Welcome to the Adventures of Pokémon & Digimon Wiki!**
Adam Ordeis has journeyed towards both Pokémon and Digimon and leaning new things along the way.

We're a collaborative community website about Adventures of Pokémon & Digimon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fairy Pond Room

(*Not to be confused with the Purple Pond Room*)

The Fairy Pond Room is a special event room. You enter a pleasant room with a pond and fairies flying around it.

### Choices:

* **Enter The Pond:** Increase your max HP by 3
* **Grab A Fairy:** Transform 1 selected die to **Heal** (the die becomes a Heal die, but retains its tier and subtypes)
* **Leave:** Nothing happens

It is recommended that you should *never* choose to leave, as +3 max HP is better than nothing at all. Alternatively, if you're short on Heal dice, you may sacrifice one of your other dice to obtain one.
Cockroach

## Overview

The **Cockroach** is an offensive enemy with red boxing gloves and a blue cape. It has the ability to revive itself after death if certain conditions are not met. The low damage and HP of the Cockroach makes it a fairly weak enemy best ignored unless able to be dealt with appropriately.

## Special Effect

**Resilient Modifier:** The Cockroach can revive itself if you don't perform an *accurate kill.*\*

\*An accurate kill is an attack that deals damage equal to an enemy's exact current HP.

For every time you fail to perform an accurate kill, the Cockroach will revive itself with 2 health points more than its starting HP, up to a maximum of 15 HP, which is the only time you can kill it normally.

## Tips

* **Cockroach** barely do more damage than a Fly. It's best to focus on more dangerous enemies first, especially since it can revive itself if it is attacked with the wrong combination of dice.
* **Cockroaches** can only revive themselves if their health goes below 0 from an attack dealing more damage than their HP. Check how much damage an attack will do before finishing your turn.
* Only attack them if you can do it accurately and targets of greater importance have been dealt with already.

## Trivia

* **The Cockroach** had the Weird-Looking Cockroach as its sprite early on in development.
* Both the **Cockroach** and the Weird-Looking Cockroach share the Resilient Modifier, and they are the only two enemies to share one thus far.

Resilient Modifier Text.How to preform an accurate kill.
Storyteller

## Overview

**Storyteller** is a part of the discord server. It shows lore about the world, and the characters in Die In The Dungeon.

Storyteller is always told in second person, and different stories are always seperated by parts.

## Part One

* The reader is a frog (possibly the Frog Knight) who is trying to teach a younger frog, named Nera, how to use dice.

## Part Two

* The reader is presumably the same frog from the last part.

The scene begins with the frog next to a campfire, accedentally provoking a masked creature, who draws its blade.

\*Part has not yet concluded\*

## Trivia

* Storyteller is confirmed to be canon (officially part of the lore of the game) by i-Alarts
Beetle

## Overview

The **Beetle** is a supportive/offensive enemy that is capable of dealing large amounts of damage to the player and buffing it's allies through giving them block. If not dealt with fast enough, **Beetles** can effectively double the HP of enemies on the field and drag out a fight for longer than it should be, possibly even leading to a loss in the run.

## Tips

* **Beetle** block buffs work the same way as the player's Block Dice, they have a cap equal to the HP of the buffed enemy.
* Dice combinations that focus on high-damage, such as Mirror + mid-high value Attack + mid value Boost, are some of the best ways to handle **Beetles** quickly.
	+ Dice combinations that focus on high-defense are helpful in protecting yourself against **Beetles** and their allies.
* **Beetles** always provide block to the enemy with the lowest HP count, so a Fly with max block would still receive the buff. Use this to your advantage.
* **\***Note that the damage and block stats shown affect each other. It isn't likely for a **Beetle** to deal 2 damage and Block only 1. Most of the time, the numbers will be a mix of the two
	+ For example, a regular **Beetle** may do 2 damage and block 3 for a Fly, or they may do max damage, and not even give any block.

## Trivia

* **The Beetle** is also sometimes reffered to as the Shield Bug.
Die in the Dungeon Update List

1.1-(Balance Patch)

1.2-(Prelude)

1.3-(Polish)

1.4-(Events)

1.5-(U.I + Music)

* 1.5.1-(Mini Update)
* 1.5.2-(Mini Update)

1.6-(Die in the Dungeon Prologue Release)

* (Hotfix 65f)

1.6.1-(No Name)

1.6.2-(No Name)

(All of the information that will go here is on the discord: Changelogs)

Note from the Die In The Dungeon Page:

(The game has since then had five major updates and two minor updates (1.1 Balance Patch, 1.2 Prelude, 1.3 Polish, 1.4 Events, 1.5 UI and Music, 1.5.1 and 1.5.2 mini updates) that have added content, features and more to improve the game.)
Half-Orc

The **half-orc** are originally progeny of human and orc procreation though half-orcs can mate with either species and create half-orc children. Half-orcs occupy a border in society. Although orcs are recognized as a civilized race under the Galifar Code of Justice they are none-the-less looked down upon by the more civilized races and the half-orc inherits enough of their savagery to discomfort many by their sheer presence though the human ancestry in them craves social structure and comforts. Half-orcs are fairly rare in Eberron though the half-orcs of House Tharashk in the Shadow Marches have developed a society of their own fueled by their knack for tracking things down, most notably dragonshards.

## Rolemaster Fantasy Roleplaying Statistics

Use the half-orc Race Entry in Character Law for RMFRP.

### Rolemaster Classic

Use the half-orc entry in RoCoI, available from Drivethru.
Die in the Dungeon Wiki

**Welcome to the Die in the Dungeon Wiki!**
### \***NOTE: THIS WIKI WAS BASED ON CONTENT FROM THE PRE-ORIGINS ERA. Consult the discord for information on DiTD-Origins**\*

This is a wiki giving information on the dice-based rogue-like game Die In The Dungeon.

Die in the Dungeon is currently only available on itch.io, but the developers are currently working on adding the game to Steam.

The developers also run a discord here, where they tease new updates, and where anyone can share runs or fan art.

## Important articles

The Frog KnightDiceDie in the DungeonEnemiesSpecial Events

*Need help building out this community? Edit these pages*

* Dice
* Enemies
* Special Events
Sorcerer

The sorcerer is an engine of destruction. With spells aimed at destroying things, the sorcerer takes his magic to a different level than the magician or the illusionist could ever hope. Often trained in the ways of the Fury, or at certain schools around the Five Nations, a sorcerer is powerful. However, as a hybrid user, he can learn spells from channeling magic and essence magic. During the Last War, many sorcerers were recruited because their spells were so destructive. Many sorcerers also lost their lives during the battles in the Last War, working for their various Nations who had a stake in putting their king or queen on the throne of Galifar.
Cicada

### Special Action Power

+1-2 Block for all allies (including itself)+1-2 Heal for one ally +1-2 stacks of Booster Modifiers for all allies. (+X)

## Overview

The **Cicada** is a mainly supportive enemy that will most likely be faced during the middle of a run. It wields a violin and its actions are based on your actions, including attacking, blocking, boosting and healing.

## Special Effects

**Copycat Modifier:** *"The actions of this enemy are based on the dice you use this turn."*

**Booster:** If the player uses boost or terrain dice, a **Cicada** will add one stack of **Booster Modifier** to all living enemies.

* **Booster Modifier:** Increases an enemies attack/block/heal by +X, where X is the number on the boost dice that the player used.

## Tips

* If the player does nothing during a round, the cicada will also do nothing.
	+ Likewise, if the player uses multiple of the same type of die, the cicada will do the appropriate action the same number of times. (i.e.: two attack die = 2 attacks)
* Most of the time, it is best to try killing the Cicada before it can give a bevy of buffs to its allies.
* Note that you can check how much the Booster Modifier will give by moving your mouse over it (the purple dot)

Booster Modifier with +1 Attack power, and 1 turn left.Text of Copycat Modifier
Undying Court

On the island continent of Aerenal, the lines between life and death are blurred, and the living converse freely with the dead on a daily basis. The elves of Aerenal offer their prayers not to distant gods, but to their individual and common ancestors.

As many of these ancestors are long-since deceased, their spirits act as guardians of their family lines to this day, yet there are those dead who have not departed. These Undying elves walk the streets as free as any living elf, and are an integral part of Aereni society. These spirits and animated dead make up **The** **Undying Court**. These long-dead elves act as counselors, protectors, warriors, and holy figures to the elves of the island.

With a long-reaching perspective rivaling that of even the greatest dragons, the Undying Court carefully directs the elves of Aerenal through machinations that might take thousands of years to unfold. The Sibling Kings, the traditional living rulers of Aerenal, may rule over the daily affairs of the elves, but the Undying Court shapes the destiny of the race. The Undying Court is based in Shae Mordai, the *City of the Dead*, guiding the nation from there. The Undying Court is a force for Neutral Good.

## RMSS/RMFRP Conversion

**Priests of the Undying Court** are usually elves and use the Necromancer template found on page 61 of the Channeling Companion. Although the necromancer is often associated with evil, the priests of the Undying Court are not evil and have different base lists. The base lists include: Ceremonies, Death Mastery, Divine Magic, Life Mastery, Light Law, and Necromancy.
Path of Light

The kalashtar are a mysterious race of humans touched by spirits from another world, and are an enigma to the people of the Five Nations. They believe in a celestial force they call *il-Yannah*, "the Great Light." The followers of the **Path of Light** engage in meditation and strict physical discipline, preparing mind and body for battle against a force they call the Dreaming Dark. However, the nature of this conflict is difficult for outsiders to understand. While the kalashtar occasionally engage in physical combat with their foes, the true struggle is one based in philosophy and dreams, something that cannot be seen by the eye. The Path of Light is a Lawful Neutral path.

## RMSS/RMFRP conversion

**Priests of il-Yannah** use the hybrid Priest template, being a priest of Channeling and Mentalism (see page 60 of the *Channeling Companion*). They also use the Light template found on page 28 of the Channeling Companion.
Weird-Looking Cockroach

What an odd-looking fellow...

The Weird-Looking Cockroach is an enemy that you may never see in a run. It has an extremely rare chance to appear, which is why not much is known about it.

## Special Effect

**Resilient Modifier:** Like the other Cockroach, the Weird-Looking Cockroach has the ability to revive if an *accurate kill* is not used on it.

* According to *JaykerX*, the Beta Cockroach can turn into multiple versions of itself if not killed *accurately,* but it is hard to confirm, since it has such a rare chance of appearing.
* The Weird-Looking Cockroach will revive itself at 26 HP if you fail to perform an Accurate Kill, but will not revive again if you exceed its new HP value when killing it normally.

## Trivia

* The Weird-Looking Cockroach is known as the Beta Cockroach to the developers. This is because it was the original sprite for Cockroach.

Resilient Modifier TextHow to perform an Accurate Kill.
Purple Pond Room

(*Not to be confused with the Fairy Pond Room*)

## Overview

The Purple Pond Room is a Special Event room that has (as the name suggests) a purple pond.

   **Choices:**

* **Enter the Pond:** 50/50% Chance for two options (Either gain 1/2 of your max HP or lose -10 HP)
* **Leave:** (Nothing happens)

You cannot heal over your Max HP in this room.

Text if you go in the pond and get healed.Text if you go into the pond and take damage.
Fly

## Overview

The **Fly** is the weakest and most basic enemy in Die In The Dungeon. It only has 6 hit points and basic attack action. They are an enemy that the player will most likely encounter at the start of a run.

## Tips

* **Flies** are easily taken care of in most cases. Even in the early game, they serve no challenge unless you have a bad hand of dice.
	+ In some cases, a **Fly** can be used to your advantage, such as versus a Beetle or Moth. This is because they will use their shields and heals respectively on the lowest-HP enemy, which can lead to them shielding or healing a **Fly** at full health, wasting an action.   **Elite Flies** are a bit harder to deal with, but at that point in a run, you should be able to either take no damage (by upgrading block) or one-shot it (by upgrading attack).

## Trivia

* In the very first room of any run, it is extremely likely that you will encounter a single **Fly**.
Evil Frog (New Game Plus)

## Overview

**Evil Frog** is the second boss you will encounter in the game, appearing five rooms after the Queen Bee (Room 25). Depending on if your run is a New Game Plus run or not, his effects, health, and damage change.

*(The Evil Frog has two forms. For the first form, see here.)*

## Special Effects

* **Dice Placement:** The **Evil Frog** doesn't attack on his turn, instead using his action to place hollow attack dice on your board.

## Trivia

* The **Evil Frog** is one of the only other frogs to appear in the game, the first being the frog you play as and the second being the little tutorial froggy.
* It is currently the only enemy place attack dice on your board.
* Before the first mini-update on Steam, the Evil Frog used to place heavy attack dice on the board, but it was changed to reduce boring deadblock scenarios.
Queen Bee Boss

You best bee careful when tussling with this regal insect.

## Overview

The **Queen Bee** is the first boss you can encounter in the game. She tanks a lot, stings like a bee, and adds Honey Dice to your deck. Without proper preparation or carefulness, she is capable of easily dealing with a player and ending a run. If a lucky frog manages to slay the mighty matriarch, they will be rewarded with the Queen Bee Medal.

## Special Effects

**Crown Mark Slot:** When you first begin your battle with her, she marks two spots on the board. These spots do nothing alone, but when used in conjunction with Honey Dice, they'll have you buzzing in exitement. These Crown Mark Slots are able to double the value of dice placed on it with the use with Honey Dice. After every turn, the Crown Mark Slots are moved around your board.

**Honey Dice:** The **Queen Bee** will add these to your deck. When placed on a board they spawn yellow jelly in slots equivalent to their value places away (similarly to boost dice). The jelly halves the value of any dice placed on it, but if the yellow jelly spawns on a marked slot, it will become covered in "Royal Jelly" which doubles the value of any dice placed there.

**Rage:** During the battle, the **Queen Bee** may turn red. If this happens, you are in a sticky situation, as the Queen will be able to do anywhere from 20 to 26 damage.

## Strategy

* The **Queen Bee** has an enormous amount of HP at 120, so one should try to have a consistent strategy in maintaining block as heals will not be reliable.
	+ Utilizing two gold block dice in conjunction with Honey Dice or boost dice are an adequate strategy. Heavy gold block die are recommended as well.
* Honey Dice are intended to be used to your own gain. Use them to increase your attack, block and heal capabilities through royal jelly spots on marked tiles.
	+ Boost dice also work well when boosting alongside royal jelly.    Boosts from the royal jelly of multiple Honey Dice will stack. It is technically possible to get up to a sweet x6 boost.

After the battle, the player gets a choice of removing a dice from their deck, upgrading a dice, or getting a new dice.

* It is highly reccomended to get a new dice, as the options will usually be good.
* After the battle, the player will heal to full health.

## Trivia

* The **Queen Bee's** Honey Dice only last until the end of your battle with her. If you still have some in your deck or hand, they are removed.
* The **Queen Bee** has her own battle music, which speeds up when she uses *Rage*.

## Gallery

The Queen Bee adding Honey Dice to your deck.The text given when a Crown Mark Slot is hovered over.If you defeat the Queen Bee during a run, this trophy can be found in the run's end screen stats.
Menacing Spider

Menacing Spider is a special event where the player's knowledge of the game is put to the test. Several questions are asked one after another.

Getting three questions correct can grant the player a multiple type single die like attack & boost.

## Choices

(*The questions are random. A sample script appears below.*)

You enter a chamber-like space, dimly lit by candlesticks and hanging lanterns. Behind a thick layer of sticky webs you see a menacing spider, focused on a big, glowing dice floating in front of her eyes. Your hesitation is palpable as you look for the exit, just in case.

* **Approach.** (Continue the conversation in this room)
* **Get out of here.** (Leave the room; Go up one floor; Nothing happens)

As you take the first step in the direction of the spider, she starts speaking, as if she was aware of your decision immediately. Her voice sounds like it is coming from all directions at once, like a beast cornering its prey.

"You dare take my challenge? The reward will be invaluable."

* **Take the challenge.**
* **Get out of here. Now.**

"Very well. This will be a journey into your own self. Answer correctly and something good will happen. Be untruthful and... well, you will see. Shall we begin?"

* **Continue**

How many antennas does the any enemy have?

* ***Two.***
* Four.
* None.

"That is correct. A mind with no doubts. Let's put it to the test."

* **Continue**

What instrument is the cicada enemy playing?

* ***A violin.***
* A guitar.
* A cello.

"That is correct. You believe in yourself. Can you do it again?"

* **Continue**

How many rewards can you choose from after defeating a boss?

* Two.
* ***Three***
* Four.

"Wrong..." *(no screenshot for transcription)*

* *(Player loses half maximum health.)*

All lights suddenly go off, and an aggressive hissing sound fills the room. As you try to find your way out, an intense, burning sensation emerges from your neck and you close your eyes instinctively. When you wake up, you feel an uncomfortable sensation all over your body. The room is now completely empty.

* **Leave. Fast.**

### **Other possible questions (answers) include**:

* What is your starting health (20)
* How many opponents can you fight at once (3)
* What are the face values of the poop die (1)
* Which floor do you normally meet the queen bee (20)
* What color are your underpants (white and red)
* Can dice faces be bigger than six? (No)
* How many eyes does the evil frog have? (One)
Brute Fighting

**Advanced Weapon Art** -- 50 style points.

**Brute Fighting** is a martial art developed for the Warforged by Cyran Martial Artists. During the Last War, it quickly developed into a deadly weapon art as the Warforged added their own techniques. Developed for use at the Karrnathi border, it quickly became the martial art for Warforged to train in. At first, wild strikes became precise strikes. Although it uses a two-handed sword for attacks, the warforged would hone their strength and learned to incorporate fencing techniques into their sword strikes. It's still hack-and-slash, but with some precision incorporated into it.

**Recommended Skills:** Any two-handed weapon attack, Adrenal Defense, Meditation

**Weapons Used:** Two-handed attack skills

#### Weapon Art Abilities

* Category of Weapons: Two-handed (20 points)
* -1 to fumble range (5 points)
* +1 to the critical roll (15 points)
* Lesser Adrenal Defense (10 points)
Training Packages of Eberron

The following Training Packages are allowed in Eberron.

## Universal Training Packages

* **Adventurer:** The adventurer lifestyle training package provides all the skills needed for the Extreme Explorer prestige class. The adventurer typically seeks fame and fortune through exploring somewhere. See page 135 of *Rolemaster Fantasy Roleplaying* for details on the adventurer. Available anywhere Adventurers can be found.
* **Amateur Mage:** Everyone has to start somewhere. The Amateur Mage sets the beginner Magician, Cleric, or Mentalist on the path to greatness. In the world of Eberron, the Amateur Mage has learned from his master the beginnings and sets off on a journey. Also known as the Journeyman Mage. This training package is available in Aundair, Breland, Karrnath, and Thrane; but not in the Mournland. See page 136 (RMFRP) for details.
* **Animal Friend:** The animal friend is found in the Eldeen Reaches or the wilderness and frontiers of the five nations. Details on the animal friend training package can be found on page 136 of RMFRP.
* **Burglar:** Found mostly in Eberron's urban areas, burglars make a living by thieving other people's stuff. This training package is found on page 137 of RMFRP.
* **City Guard:** There is a police force in every major city including Sharn. The city guard represents the police. See page 137 of RMFRP for details.
* **Doctor:** A training package held almost exclusively by House Jorasco. Certainly other beings besides Halflings can become doctors, just that House Jorasco holds the monopoly on healing. See page 138 of RMFRP for details.
* **Herbalist:** Almost found anywhere in Khorvaire. Most herbalists are of House Jorasco. See page 138 of RMFRP for details.

## New Training Packages

* Soulknife: The class from the *Expanded Psionics Handbook* has been reduced to a training package so that kalashtar paladins and changeling magents can be soulknives. The training package grants access to the Mindblade training package spell list.
Adam's Dracovish

This Dracovish is a Water/Dragon-type Pokémon who is owned by Adam Ordeis.

It is the second Pokémon he caught in the Galar region, the fifth Pokémon he caught during his journey around the world and his very first Fossil Pokémon.

## Personality

Dracovish seems to have a habit of biting peoples' heads, much like Adam's Gible and Torterra when it was a Turtwig.

Dracovish also appears to enjoy playing in places with where there is a lot of water to swim in.
Way of the Spear

A basic martial art taught to common soldiers (who wear cloth padding for armor), this martial art is found all around Khorvaire. It is basically used in the melee as the solders try to use each other as pin cushions. It's possible to carry the spear on your shoulder and have it ready to fight, usually with the spear point down. This martial art is basic and is taught to commoners, and is as common as archery. Swords often cost a lot, and spears were cheap.

**Basic Weapon Style:** 25 style points

**Suggested skills:** Spear attack skill, adrenal defense, meditation

* Two Handed weapon (spear) (5 points)
* -1 to fumble range (5 points)
* +1 to critical roll (15 points)

## Video on the Spear

https://www.youtube.com/watch?v=TTc\_TLU3bxE
Mark of Storm

The **Mark of Storm** is a dragonmark that bestows powers over the weather, from calm winds to raging rainstorms.

## House

The half-elves of House Lyrandar bear the Mark of Storm and through the Windwrights Guild they all but monopolize the business of shipping and transportation across sea and sky. The house also aids farmers through its Raincallers Guild, who help to supplement farming communities during both floods and droughts. Unmarked house members are often successful farmers, crew on water-based and air ships, or plantation owners.

## Powers

Least
*Endure elements*, *fog clouds*, or *gust of wind* once a day, and increased balance
Lesser
*Sleet storm* (freezing or warm rain), *wind's favor*, or *wind wall* once a day
Greater
*Control winds* or *control weather* once a day
Siberys
*Storm of vengeance* once a day
## Rolemaster the Standard System/Fantasy Roleplaying Conversion

Those of House Lyrandar that have been marked gain their power from the Storm Mastery, Storm Law, and Storm Protection lists for the Storm Mage. They are found in the Fire and Ice Addendum for the *Elemental Companion*.