Scores

Scores are a central part of the Dice Game of HIRE. Your score determines what dice you roll and some passive dice pool checks. When using a score for a check, you roll a dice with faces equal to two times your score (ie. if your Power[POW] score is *4*, you roll an *8-sided-die* when using that score)

Scores can be found on your CV and reflect in-universe test scores. Scores are always divided into System and Structure categories. In short: System scores describe your character’s thinking and senses, while Structure scores describe body and reflexes.

There are always 4 Scores in each category. When rolling a check you roll dice with faces equal to two times your score. For example, a score of 4 rolls an 8 sided dice, while a score of 6 rolls a twelve sided dice.

## System Scores:

### Cognition (COG):

A measure of the system's capacity for thinking and processing. Use to check against defense pools by thinking or reasoning.

*The result of the cognition test score is agglomerated and normalized based on the efficiency and variety of thinking tests completed.*

### Empathy (EMP):

A measure of a system's ability to intuit the actions and desires of other systems given some information. Use to check against defense pools by communing with it, or subverting its expectations.

*The empathy test is famously esoteric. As an example, one section has participants guess how another test-taker would respond to an inkblot test after a short conversation with them.*

### Memory (MEM):

A metric of the reliability of a system's encoding and subsequent recall. Use to check against a defense pool by memorizing it, or recalling a solution from your past.

*The memory test is not as straightforward as many think. Testing the duration, stability, and consistency of a variety of memory types, including surprise elements participants were not directly instructed to memorize.*

### Sensation (SEN):

The measure of a System's ability to collect and interpret a variety of signals. Use to check against a defense pool by observing it or searching through it.

*Participants in the sensation test are given target items with visual, haptic, olfactory and auditory features. They are tasked with locating and identifying the target item in a variety of testing environments with increasing distraction and lures.*

## Structure Scores

### Power (POW):

A benchmark for the force this structure can exert on another structure. Use to check against a defense pool by moving or overpowering it.

*One of the oldest standardized tests in the Common battery. Simply move different weights of things in different directions.*

### Speed (SPD):

Gives a measurement of how quickly the structure can trace a path through an environment or perform a task within their POW ability. Use to check against a defense pool by simply being faster.

*The other of the oldest standardized tests, together they made up the antiquated "horsepower" unit for vehicles. Separating out into different scores allowed for better description of a variety of structures.*

### Reflex (RFX):

A measurement of the structures responsiveness, and the efficiency of its internal mechanisms.

*The reflex test is a crowd favorite. Internal measurements tracing the path of instructions is synthesized with behavioral data.*

### Durability (DUR):

A simple test of the robustness. How much abuse can the structure take and still function?

*The Durability test is definitely a least favorite. You'll want a rainy-day fund to take a few nights to recover after this one.*