The Locker Rooms

The Locker Rooms

`HOSTILITY CLASSIFICATION: 3 / 5`

`-MODERATE CREATURE COUNT`

`-STABLE MENTAL CAPACITY`

`FOOD:// Y //SUPPLY CRATES:// Y // CONNECTION:// Y //`

**SIZE: *5,120 mi²***

The Locker Rooms are the nineteenth Division of the Loominex, the Division itself looks like a series of moderately small rooms seemingly being school locker rooms. Inside the locker rooms are wood or steel benches, colored rectangle lockers, and water fountains, though the water fountains have somewhat fresh water in them, not a lot of them actually work. In most rooms are small bathrooms with soap dispensers, tile floors, and empty toilets. The outside of the lockers have codes on them, these codes are random and use a spinning number pad to open. If you break into one of these lockers there are sets of gray clothes and extra pairs of shoes, sometimes you may find deodorant, skin cleanser, leather bags, or perfume. Occasionally these small looping locker rooms will lead to large gyms, the gyms have painted wood floors and drawings of basketballs or soccer balls on the walls. The gym has racks of sportswear inside closets connecting to the left of the gym, there are also orange bleachers on the sides of the gym, these are always pulled out and there are also basketball nets in this gym too. Most of the locker rooms have open roofs with pipes and wires sticking out of them, these parts of the Division have minimal lighting and can get quite dark at times.

Settlements:

Base Safeguard

Population: 63 State: Friendly

Base Safeguard is a base located in one of the gyms located in this Division. They are a hospitality base that recruits wanderers and collects food for people that fall here. The base has a collection of advanced foreign machinery that they have imported from different Divisions, they research these machines and sends the information to Base ALPHA.

Cultist Group

Population: 11 State: Unfriendly

Cultist Group is a mysterious cult base here that worships a mighty god they name "Q'landa," a lot of things are still unknown about this base, but it is known that they are very aggressive. They worship their god in secret, and people have said they have seen them bow down at pictures of a squid-type humanoid creature.

Creatures:

The Gluck

Fleshrunners

Steelhounds

Ghast Recluse

Cryptofly

Exits:

Go under the flooring of Division 18 to be sent here.

In rock climbing areas on Division 18, you can find rows of lockers, inside some of them are gateways leading here.

Rifts in the air on Division 18 often lead here.

Breaking through a tile floor on Division 17 will send you here.

Walking through a hallway with blue lights instead of white ones on Division 17 will send you here.

Under some of the oval machinery rooms in Division 17 are potholes that send you here.

In the bunker rooms of Division 16 are blue locker gates, going through this will send you here.

Entrances:

Under the bleachers in the gym rooms can be a square trench leading to Divison 20.

Playing a colorful music box found in some of the lockers will send you to Division 20.

Winding up a wind-up toy can send you to Division 20.

Doorways have a chance of appearing as portals to Division 21.

In most of the gym closets, there are small crawlspaces that lead to Division 21.

Some bathroom stalls lead to Division 22.