recursal/Fanatic-Fandom huggingface dataset:
Dr Stilson

*“Now, my friend, do tell: what has happened to land you in my office?”*

Dr Stilson is an old school doctor who runs his own clinic in the noble district of town. He is a calm and collected old man who values his commitment to the town and to his patients.

### Appearance

Dr Stilson is a quiet, elderly human man in his 60s. His face, while wrinkled, still shows a yearning desire to help others. He wears a white labcoat at all times, and wears standard old man attire underneath that: a checked shirt and a set of long brown pants.

### Personality

Dr Stilson is attentive, and highly intelligent at what they do. They do not possess magic themselves: more rather, they have an intimate knowledge of all things relating to disease and injury. Dr Stilson is protective of their career, and simply wishes for the best for others in his occupation.

### History

#### Welcome To The Freak Show

The party encountered Dr Stilson at his clinic after each of them received a minor injury that the temple was too busy to deal with. Healing each of them in turn using non-magical means, they thanked the party for coming to them. Immediately following that, the party caught a potion thief claiming to have been hired by Dr Stilson. After the party raided their office to no avail, they cornered him at his house, and killed him after he had inflicted a number of illnesses onto him.
Killer Doll

**The Killer Doll** is a murderer who uses other people's bodies to commit murders. She was created by a Night Hag who lived in the Bramblewood, but the hag was killed by a party of adventurers that was hired to investigate the murder of a man named Terrence [Quest: Killer Dolls].

As a doll, she bears a striking resemblance to Terrence's daughter, Ellen, for the Night Hag had made this doll for Ellen when she went to see her with some friends. The hag was disguised as a beautiful fairy and called herself The Fairy Godmother. She uses a small, silver needle to prick her victims and take over their bodies. She used Ellen's body to kill Terrence while locking the real Ellen away in her dresser till she was found by the adventurers.

When confronted at the hag's house, Ellen managed to get her own body back, but she focused on helping her saviors get rid of the Night Hag once and for all instead of getting rid of the doll. The doll escaped through a window and disappeared into the woods. She is still at large, and there's no telling who will become her next victim.
The Mirith Reef and Islands

Acting as nature’s barrier from natural disasters and an unseen danger to foolish sailors, the reef fills the eastern waters. It is home to the Tritons of Mirith City and the colourful aquatic life of the region. Scattered through the reef are small tropical islands known as the Paradise Belt. A paradise escape for pirates and a tropical prison for stranded fishermen.

### Notable Locations

* Mirith
* The Paradise Belt
The Greyblood Witches

This Covenant is composed of the Siblings and relations of the Greyblood family, 6 individuals chosen for their connection to the world and to dark magic. There is no test given when a new seat on the family covenant is elected only that a space is ready and that at least 3 members of the existing family approve. To this end, murder and death await those with ambition and drive to sit at the council. Though there are many covens within Arnor and the connecting landscape of the Laplaz Expanse, the Greyblood are the most public and influential claiming the territories of the jungles as their lands under the queen of course.

The Accords

The Accords were a means for the Greyblood witches to manage their growing influence in Harrendor. It was agreed that the Witches of the Greyblood circle could conduct their rituals and enchantments across their domain so long as they did not over step their bounds with the local clergy of The Sanctuary. Bandits and other foolish mortals which dare to cross the covens of Arnor.
Clover

**Clover** is a young tabaxi who studies in the university's more creative programs. Despite her major not exactly being one of the sciences, she loves to explore and is quite friendly with Quinn. She is a bit of a trickster at times and pulls pranks on people when she's bored. She’s enthusiastic about going to see new things, and she also likes to have a bit of fun while doing so. She’s carefree and almost never thinks before leaping into something. She also knows how to play the lute and enjoys playing while sitting around a campfire with her friends. She sometimes teases others, but she means well and says it’s all in good fun.

Among her group, she was voted the most likely to fool Owen into believing something ridiculous.

She was part of the expedition to the Laplaz Expanse alongside April [Quest: Heath and Emily's Dating Sim(Bad End)].
Osca

> “Look, I’m pretty cracked up, so I dunno how much I could give you a hand in battle. But I probably could do within a hand to get outta here…look, I got…some coin I got from them rich folks. Save my feathers and its all yours. Deal?”
>
>

Osca is an Owlin that lives in Ferrenport. As a result of an interaction with the Chicken Lord during quest *Not All It's Cracked Up To Be,* he is stuck in the form of a poached egg, although it still bears most of their features, including their wings.

### Personality:

Osca is a confident albeit studious figure, who speaks with a rough tone, indicating a notable amount of time on the streets. They think of themselves as a robin hood type, and pride themselves on only taking from the rich, or as they put it 'those who won't miss it'.

### Quest History:

#### Not All It's Cracked Up To Be

During the quest, the party encountered Osca after they pulled an unmoving and stunned Felix away from a cursed turkey, stating that it was probably best they avoided them for the time being lest they be caught out in the open for too long. They explained they had been looking around for some better sources of rich folk's coin, and had stumbled into the building on accident, only to be caught in the same magic spell that had been affecting the others. Osca, seeing the party was injured/cracked, took them into his temporary shelter, built into a wheel of swiss cheese, and offered some of the coin on him if they could ensure he gets out of here alive. They agreed, and together they defeated the Chicken Lord and escaped the cult. Unfortunately, Osca still remained as a egg. Osca was taken to Abaddon, who declared that the magic would take time to wane from Osca, and told them it would be best to stay with one of the party members. Bova is now taking care of Osca.
Berny

A wise and knowledgeable ancient silver dragon entrusted to manage The University library. Unlike other dragons living among men, Berny rarely shapeshifts into human form. The people of the city know who they are, thus they find no sense in disguising themselves.

Berny is always happy to share their hoard of books with students and curious minds, sharing their knowledge. But woe unto those who steal from the library or keep a book past the return date.
Marmilay's Farm

Marmilay is the daughter of a retired adventurer, who's set up a farm out east of Helmfirth. The house in the middle of the farmland is very nicely made, especially for the house of a farmer. regardless, the area around this house is just as one would suspect, housing wheat, corn, cattle, sheep and chickens. Marmilay and her daughter Abigail are the sole workers of the farm, aided by the use of magical tools kept from her fathers days of adventuring.

### Miss Jacky Marmialy

Miss Marmilay, given name Jackie Marmilay, Is a middle aged Leonin woman of average Hight and deceptively strong build. She has piercing blue eyes, complimented by a flawless red coat of fur that's commonly covered in dirt by he end of the day, and trimmed short as to stay out of the way while she works. Though her frame is somewhat small, she has the strength and endurance to handles working on a farm from sunrise to sunset every day, all while making time to feed and teach her daughter, typically as she works. Though she could comfortably live off the money shed gain by selling the magic items her father found and used, she prefers to simply farm as a way to keep busy, and as a way to teach her daughter that a strong work ethic will keep them strong and healthy.

### Abigail Marmilay

Abigail, commonly called abby is the young 11 Y/O daughter of Miss Marmilay. She has a much paler coat then Marmilay, but the same piercing blue eyes. shes strong for her age, both as a result of her leonin heritage and because she helps around the farm whenever shes able, learning from her mother everything she needs to know and more.
Lady Lisbeth Glendora

**Lady Lisbeth Glendora** is a young noblewoman who lives alone in Ferrenport after the passing of her parents. When she discovered she had a rat problem, she called upon some adventurers to take care of it and figured it would just be a simple extermination request [Quest: The Cheese Men in a Rat's World].

She was wrong.

She ended up being shrunk down by a magic-wielding rat in the basement while she was looking for a bottle of fancy wine, and she was whisked away through the hole in the wall. Inside that hole was the Enchanted Plane. Lisbeth was brought to King Nolan III, otherwise known as the Rat King, to be married off to his son, Prince Harry, under the threat of death.

Upon being rescued by the adventurers, and learning that Prince Harry wasn’t aware that she’d been kidnapped to marry him, Lisbeth found herself feeling oddly forgiving. She decided to leave the mouse hole alone as long as her basement didn’t get raided anymore.
Fiddlius Fernward

Fiddlius Fernward, Collector Extraordinaire and fabulously handsome is a bored noble with nothing better to do then collect a wide cacophony of magical creatures. Will commission adventurers to collect various creatures for him, generally whatever has caught his desires recently.

He mainly requests adventurers for their tales, as a collector his pieces increase in value for both him and if he wishes to sell any of it if it has some fantastical tale around it. He just also quite likes the company, and those adventurer types are always much more fascinating then the haughty nobles who he normally has to converse with.

His house is an extravagant mansion on the edge of town, with curated lawns that stretch for miles on end with a variety of hedges and taxidermy creatures, as well as some strange creatures that he lets roam the grounds. Its always more exciting when they are living, but unfortunately a black dragon doesn't generally agree to be someone's show piece.

* Fiddlius requested a party retrieve for him an unusual coloured will'o'wisp in Surprise S Tier
Mousefolk

Spick, Knock, Glint, Barry and Tick are 5 mousefolk that got stuck in the Clearwater estate basement after running from monsters in the sewers. A party helped escort them back to the giant oak tree where the hidden portal to their plane is (see: Ratatouille). Only Tick can understand common, the rest talk in Sylvan.

Their motives or reasons for being in the material plane and in the sewers are unknown.

### Spick goes missing

In 'Why is cheese so expensive?' it was discovered the youngest mousefolk, Spick, snuck back into the material realm because he wanted more cheese. With help from Markus, Tick got a party of adventurers to help find him, visiting Gloria's General store, Professor Aldin and the University and eventually finding Spick out in the Waterfall forest where the party returned the young mousefolk to his grandfather.
Sentinel

The elven monk is clad in the aged furs of goats, his wizened fine white beard rugged and his weather beaten body is covered in tattoos, yet wears no armor.

Sentinel has lived a long while and seen much of what has become of the Singing Dunes over centuries. Some say he has secret knowledge of the Giants dance and others say he has battled dragons beneath the dunes. None can say for sure save the figure is a mystery and has a considered hatred of the undead.
Pirate King

*"Impressive. I believe I will be seeing a lot more of you two, dragonborns."*

The Pirate King is a mysterious figure that resides somewhere within the Ferrenport Bay. They seem to have advance knowledge of events involving pirates that will occur, including the future death of "General" Zathura.

Personality

In the short reply given to the party after defeating Zathura in a letter that Zathura was carrying on them, Pirate King expressed controlled jubilence at the abilities of the party, and seemed to know that Zathura would lose to the party.

Appearance:

Nothing is known of the appearence of the Pirate King. They could be any one of us...

Quest History:

This Quest Was Brought To You By...

The party, after defeating General Zathura, searched his body and found a letter inside a briefcase carried by the General. The letter read only the following:

*"Impressive. I believe I will be seeing a lot more of you two, dragonborns. - The Pirate King"*

The party realised that not only did the Pirate King know where they were, they knew that Zathura would lose and that exactly 2 in the party that would do it would be dragonborn. They decided to not investigate further.
Sargent Pepper Potts

*"Man, that was easy"*

   A Sargent for the Sarmaer family, that was tasked as part of a team to escort a Noble to the Capitol for a funeral. His team were accosted by a plethora of wolves on their way to Ferrenport and needed the assistance of some adventurers to complete the journey back to Fiorenza.

Sargent Potts is a fair man to his troops but has a poor concept on the gravity of the situation, often making remarks to the detriment of the mission. On arrival to Ferrenport he was the lone survivor of the escort team and required the assistance of adventurers [Quest: One guy Fifteen Wolves!] to make it back safely with his escortee.

On the mission to Fiorenza the party had an encounter with a large pack of wolves that the party easily defeated, and after a comment of "Man, that was easy" from Sargent Potts, that left the party cursing why he would tempt fate, they then encountered an alpha-werewolf and some lesser wolves. The party quickly dispatched the threat.

He will remember the adventurers from that day and is working to keep his remarks to himself.
Yetta minetta Sage park sparkle of sparkles and magic

## Yetta

Yetta is a hummingbird like aarakocra with a very, very excitable nature, always hopping on one or both feet, and speaking quickly. living in brightly coloured clothes and a house that's violently and annoyingly colorful, her shear force of personality is one she's adapted into her magic, becoming a semi-powerful bard that dabbles in witchcraft.

Her personality is displeasurable to some, leading to one person tricking her into giving away said personality to another witch feeding on it, though after hiring some help in the form of adventureres, she was able to destroy the curse, now back to her obnoxiously happy, jumpy, fast moving self.
The Duke's Castle

Set up high on the west edge, the Duke's castle and grounds overlook the sprawling city. It is the first thing the sun touches as it rises, highlighting the old towers that stand guard over the squat and imposing castle. The grounds are expensive and well-maintained in an attempt to beautify the grim building.
Reżim antygrupowy

Trwający w latach 2020-2023 układ narzucony przez Darię, według którego Kacper nie miał prawa należeć do jakiejkolwiek grupy założonej przez członków JoW.

Wyjątkową sytuacją było ustąpienie podczas Turnieju Euro 2021, podczas którego Kacper otrzymał miesięczną przepustkę na wzięcie w nim udziału.

Zerwany we wrześniu 2023 roku, w wyniku konfliktu Daria-Kacper, skutkujący powrotem Kacpra na grupę Piłka, Papież, Jihad.
Pickles

**Pickles** is a cat that the rats of the Rat Kingdom in the Enchanted Plane used to send out to stop prisoners from escaping the dungeons. He is about as big as a regular house cat, which makes him quite large in comparison to the people living in the other plane. How he got into the Enchanted Plane is still a bit of a mystery, though nobody seems to be bothered by him.

He was befriended by some adventurers [Quest: The Cheese Men in a Rat's World], and now he lives with Robin somewhere after escaping the castle with the party.

He loves to be petted and enjoys playing with random pieces of junk.
Home

**Home** is an ancient settlement that was found deep underneath the Temple District in Ferrenport. It's estimated to be at least a thousand years old, since it has apparently been abandoned for that long.

When a priest of Tyr was murdered by a mysterious figure that fled through a secret entrance in the temple's basement, some adventurers were hired to pursue them and came upon the abandoned city [Quest: Cassius Names the Nameless Saint™].

The city started out as a small settlement that flourished and knew peace when a figure known only as the Nameless Saint settled there and swore to protect the inhabitants. As time passed, word spread of the Nameless Saint's protection. Refugees from Amn fled to the settlement and built the rest of the city of Home around it after the area was taken over by a tyrant. They came to Home in hopes of a better life and lived in public housing in the city till there was proper housing available for them. Over the years, more and more people took on the title of the Nameless Saint after being inspired by the one protecting their city.

As time passed, a group of individuals formed a small cult around the concept of their protector, but they bastardized the name by asking people in Home for donations and doing things they definitely shouldn't in the name of the Nameless Saint. They had no official name, but their actions were known throughout the city.

An avatar of the first Nameless Saint got angry at the transgressions and punished Home by vaporizing its inhabitants in one foul swoop. It placed a curse on the title of the Nameless Saint to prevent such a thing from ever happening again. Upon reaching ascension and becoming a Nameless Saint, a person's name would be automatically added to the white book, and they lose their actual name. Everyone they ever met would end up forgetting they ever existed, and they would remain in the margins of history known only as the Nameless Saint.
Hunters of Hadar

A cult of fanatics that do Hadar’s bidding through sacrifices, planting seeds of corruption and spreading The Dark Hunger’s influence. The members of the cult don’t possess the dark powers like Heralds of Hadar and some warlocks, but some do know basic arcane spells.

In the quest *Cheese Grated Cultist,* a party found a base in the sewers leading into the Under City where a feeding ritual was taking place. Additionally they encountered Mr Bones, a Herald of Hadar who recently “took over management” of the cult.

**Seeds of Corruption**

   During the Dancing Festival, the cult was spotted trying to plant a seed of corruption. A dark entity spawned from Hadar’s powers that allows him to feed off an area and its people.

A similar darkness was found corrupting Kinbore, an Archfey of the Feywild.

**Corrupted Shard Crystal**

In 'Bug wants Hug' a party of adventurers was hired to clear out a warehouse for Mariya, which hand been taken over by 'degenerates'. On entering the building the party found cultists had been using the warehouse as a staging point for an excavation down into the Under City. After fighting some of the cultists they travelled down, finding them attempting to extract a large corrupted crystal of some kind. The noise and movement caused a large bug-like creature to attack both the party and cultists. The Crystal was destroyed by the party, preventing the cultists from using it for an unknown purpose.
Drimore Mines

A vertical town, originally a mine for the nearby city. It has, in the following centuries, become a town in its own right. It utilises pulley systems and the land's most advanced mining equipment to retrieve the resources within. If they’re not careful though, they may uncover unwanted dangers.

Run by the dwarf foreman, Brom.

The Broken Shield Tavern sits near the main gate to the town section of Drimore Mines, and inside the mines is a portal leading to The Neon Plane.

#### Notable NPCs

* Brom
* Squidge
* Amir

#### Quests at the mines:

* The Fresh hole of Drimore (26/2/22)
* Elmo Say LET IT BURN! (26/2/22)

**Quests near the mines:**

* Delian Tomb (1/3/22)
Cadet Dune Cooper

> "Oh, hi! Uhh...Cadet Dune Cooper, at your service! I, uh...hope I can help you out."
>
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## Cadet Dune Cooper

### Affiliation

Ferrenport Town Guard

Cadet Dune Cooper is a low-ranking cadet of the Ferrenport Town Guard. He, along with his friend Junior, are relatively new cadets to the Ferrenport Town Guard, and are fresh-faced in terms of their experience and understanding of...well, anything really. However, Dune has the interesting ability to speak Sylvan, much to their chagrin now that the guard asks them to speak to directly to creatures like Dragonsquirrels. The armour they wear is slightly too big for them: the armplates not quite lining up, their sword just a bit large for their hands to wield comfortably, meaning they are likely wearing hand-me-downs of some kind.

### Personality:

Timid and nervous in the face of obvious danger, but they still have a sense of honour for the guard. Whether that is because of their duty to the town of their want to keep their job secure is not exactly easy to tell. There's probably a bit of both involved.

### Quest History:

#### This Seems Familiar:

The party, after getting to Palacartes Farm, encountered Dune, after the captain manning the site informed them that Dune was somehow able to communicate with the Dragonsquirrel that had been captured. The party, quickly deducing that Dune had the ability to speak Sylvan, brought them into talking with Azuz the Dragonsquirrel, and got Azuz to agree to battling the party. When Azuz started attacking, Dune hid from Azuz and made a few shots at them with their crossbow, scoring 1 successful hit.

#### It's Growlnd Hog Day:

Dune found themselves in the wrong place at the wrong time when the Growlnd Hogs began attacking once more from the hole, and he gave the party a small amount of notice, and fought the initial attack alongside the party, scoring several successful hits and going into bloodied.

#### Quit Buggin Me Out:

The party found Dune having been captured and left as food for the mosquitos by the mosqutiall. Upon their release after defeating the baby mosquitos, they informed the party that their Captain, Captain Bernie, was likely dead, and that the creature was almost certainly heading further into the forest. Upon being helped to pass the challenge, they assisted the party in making the horrible connection in the animal workshop that the creature was likely heading into town as they spoke, and followed the party in, joining them in the fight.

#### Thunder And Lightning Are Very, Very Frightening

Dune was one of the people kidnapped by The Storm, and was subsequently electrocuted to death by The Night during the interrogation. They were later revived.
Bessie Williams

Bessie Williams is the older sister to Emma Williams. She is the provider for her sister and stays in the family home they inherited.

She asked for assistance from a team of adventurers to rescue her sister Emma and three of Emma's friends who was kidnapped by assumed cultists. The adventurers went into a cave to locate Emma and her friends and happened upon the kidnappers, sentient pasta [Quest: Pasta La Vista].
The Bramblewood

The lively subtropical forest called Bramblewood grows across the centre of Harrendor. The eastern treeline creeps to the edge of the cliff overlooking The City. From there it grows down to the Ancient Spine and curves to the west, meeting the ocean.

Many beasts and unnamed creatures call the forest their home. It is said that forgotten ruins lay in the deepest parts of the forest, though few have the courage to find them.

### The Entry-Level Tourney Fire

During the final round of the Entry-Level Tourney [Quest: Baby Fights™], one of the players started the round by setting the arena on fire. Since it was in the Bramblewood, the fire spread till it touched the edges of the area that had been sectioned off for the tourney. Local volunteers were brought in to put the giant fire out before it could cause even more damage to the Bramblewood.

Some consider the fire happening so shortly after the previous fire on the western outskirts of the large forest to be a bad omen.
The Tomb of Rest

With the earthquake occurred and opened up an Underdark Cave System a underground tomb was also discovered.

However, an evil spirit had awoken the buried warriors and turned them malevolent. A group of adventures went into the tomb and killed some of the arisen undead and laid others to rest [DM does the creature bleed!?]

The tomb seems to have been dedicated to Conayn the Unbreakable and other knights. On the walls were old murals of knights fighting against an evil serpent shadow creature of red and black.
C.H.A.D.

**C.H.A.D** (Construct Holding Alcohol Devoutly) is a keg robot construct that served Dr. Magehand drinks. He's surprisingly friendly to guests, as he was more than happy to share drinks with the adventurers when they broke into Dr. Magehand's laboratory to steal some schematics the scientist had stolen from Niko Benne. He had no interest in going against the party after watching them kill the other constructs that were guarding the lab.

   After Dr. Magehand's death, and the death of everything else in the lab, C.H.A.D. asked to join the party and accompany them back home. He was brought back to Ferrenport and now resides, and helps serve drinks, in the Second Chance Inn.
Tadpolitis

**Tadpolitis** is a disease that is contracted upon being attacked by a red slaad. It's a parasitic disease that injects a slaad egg into the victim's bloodstream. The egg then passes through the bloodstream till it reaches the chest cavity and incubates there for about three months, though some have taken a shorter amount of time. It is not yet known what affects the length of a slaad tadpole's gestation period. As it reaches the end of its gestation period, the victim begins to exhibit symptoms of the illness. The closer to the end of gestation, the more severe the symptoms. When the slaad tadpole is finished growing inside of the victim, it bursts from the victim's chest. The slaad tadpole spends the last 24 hours of its gestation period eating the host's organs, and its birth kills the host instantly.

Slaad tadpoles that survive to grow into slaadi are almost always blue, though ones who had a spellcaster for a host may grow into a green slaad instead.

Doctor Ondros sent some adventurers to seek out help from the Modrons to find a cure for Tadpolitis [Quest: Modron Madness]. The party came back with a recipe for a weak poison that would kill the slaad tadpole but not the host, though those who are further along in their gestation periods may not be as affected by the poison or may not be able to rid themselves of the deceased slaad tadpole without surgery.

##### Recorded Symptoms

* Abdomen pain
* Hallucinations
* Coughing and wheezing
* Shortness of breath
* Tightening of the chest
* Stomach pain
* Constipation
* Difficulty urinating
* Nausea
* Fatigue
* Organ failure
Delian Tomb

The ruins of the Delian Tomb were discovered on the quest **5ft Corridor**, where a group of initiative adventures tracked goblins and a bugbear that had made the ancient tomb their base. This tomb is not far from the Dinmore Mines.

Today, the tomb is an overgrown ruin with parts of the roof collapsed and the white marble long since faded. In the tomb proper, goblins had used the antechamber into sleeping quarters. With removal of the dirt and muck, the Delian Oath is visible on the North wall. Past a hallway with a surprisingly effective scythe trap, there is a main room. Now in ruins, it would have once been a magnificent receiving hall. On the far wall stands a proud statue of a knight (presumed to be Sextus Varius). On one wall, a cryptic message reads "If you are to keep this, you must first give it to me." There was also a secret door that leads into the crypt for eight knights. Their names being: Anchier the Slayer, Gerboud the Shepherd, Reinald the Prodigy, Gerboud the Slayer, Jeronimus of the Fire, Conayn the Unbreakable, Aleyne the Bald, and Gilebert of the Night. Two of the skeletons of these knights were missing (Gerboud the Slayer and Conayn the Unbreakable).

#### Delian Oath:

"I, Sextus Varius, swear the Delian Oath. To serve law, battle chaos, and strive to keep the Delian lore secret."
Ser Otto

> *"I am the great Ser Otto! A grand knight & practitioner of magic. Though I practice no **ordinary** magic, no. I practice something far more interesting, & perhaps a touch more volatile."*
>
>

A knightly-looking figure in appearance, though only somewhat. His only armour is his shield & helmet. Though he mainly uses his shield as a form of offense rather than defense. He seems rather light hearted, if maybe a little confusing in his ways. Most notable about him of course is the strange way he practices magic, claiming to utilise the unique art of *Ammomancy*. One other trait of particular note is his recent passing, rather, his sticking around. After his departure he raised again as a ghost almost immediately, seemingly unbothered by the whole concept.

   He first made himself known to the residents of the city of Ferrenport in his leaving of a notice on the adventurers' Quest Board (Quest: Tables: The Flipped & the Furious). The notice was not one of the traditional sense, but rather an enchanted piece of paper that led the adventurers to Ser Otto's location when all the signed-up individuals gathered by the Quest Board. His task for the party was to clear his old home of some rampant summons that have destroyed it, so he could dart in & reclaim his things to comfortably move away from the area. After a brief & non-fruitful explanation of his own magic & how it caused this problem, as well as a 'tutorial battle' meant to gauge the party's skills, the crew headed off. After dispatching of these creatures summoned from no familiar plane, & the untimely demise & successive rising of Ser Otto, his things were retrieved & the 'Gundead' exterminated.
B. L. Ackbeard

> "Oh, but have you never heard the stories of me? The tales? Legends never die. Engarde, you scurvy landlubbers!”
>
>

Barry L. Ackbeard (B. L. Ackbeard) is a reborn pirate who turned on the party after collecting their gold during Quest The Tale of B. L. Ackbeard.

### History

Barry was a pirate who sailed through the Mirrith Reef with some of his ill-gotten gains many years ago. During this adventure, his ship ran aground at Corpse Reef, and was not recoverable. Through unknown means, he managed to stay alive as a reborn skeleton shadow of his former self, and set about his revenge on the creatures within the reef (the Triton) as well as trying to retrieve the gold that was lost in his ship when it went down. When he returned to land, he returned to being addressed by his first name only, Barry. He managed to convince a group of adventurers to explore the reef with him, and he planned on turning on them as soon as they got the gold.

### The Tale of B. L. Ackbeard

Barry convinced the party to join him on an expedition to find gold on the wreck of his ship at Corpse Reef. The party, not knowing the ship was originally his, agreed and sailed with them. However, his ruse was soon discovered when 3 Triton forced him to reveal his disguise and deception to the party, and engaged in combat, only to lose and be killed forever. The ship they sailed in on, the Pierson's Rest, is now in the ownership of Sir Festis.
Morninguard

### Who is morninguard ?

morninguard or Yekta is a member of 3mbps kameralar. He also was in Bizim;Grup, which can be counted as the predecessor of 3mbps kameralar. morninguard's role in the server is ISTp. morninguard lives in Tekirdağ. morninguard's interests are rakı, fishing, beer, hot girls and ETS2.

### morninguard Trivia

morninguard loves fishing.

morninguard loves fishing.

morninguard loves fishing.

morninguard loves fishing.

morninguard loves fishing.
The Boss

> "Thanks for quickly ducking in. The Boss doesn't really like outsiders much. They're one of the 'efficiency is king' types, you know?"
>
>

## The Boss

### Affiliation

Dull Corporation

The Boss is a male NPC that is the leader of Dull Corporation, and the person Anthony reports to with his accounting at the end of the day. Their physical form has been disputed among co-workers, but all reports agree that the figure wears a dark purple suit and a purple top-hat. This figure also does not leave their office, instead choosing to stay inside for unknown reasons. They do have a son, J'ai, who is a loudmouthed demon who loses control of their form when angry.

#### Personality:

The Boss is a quiet but firm man. They speak of efficiency and productivity, but just like Anthony they, too, do not seem to be phased by the odd comings-and-goings of Dull Corporation. Additionally, when checked, The Boss appeared as a Fiend.

#### Events:

##### I See You're Looking To Kill A Lord. Would You Like Some Help with That?

The party was brought into the Boss' Office to discuss Anthony being made employee of the month so they could mount a rescue mission for the employees trapped in the office equipment dimension by Clippy. The boss asked the party a series of questions designed to test how much they approved of Anthony's management style, and how the productivity would rise under their leadership before allowing Anthony a plaque designating them as employee of the month, and gesturing them out of their office. The 4 party members were given conflicting descriptions of the race of the figure that is the Boss, and Levi felt an unnatural presence pull back as they got the boss to agree, but nothing else occurred.

##### On The Clock

The party was directed into the office of The Boss, who told them to go fix the clock. Just like before, the 5 members were given conflicting information about the figure behind the desk, and after a short few words, ushered the party and Anthony out of the office.

#### Pen-porer

Anthony complained to the party that The Boss was helping J'ai to cheat the awards ceremony by getting them to do the work of 2 people. Also, David noted that The Boss was interested in and wanted the chaos of the Office Dimension.
Aekthos

Aekthos was a Fire Giant adventurer who led a crew of fire based creatures. A connoisseur of firearms, he purchase a trove of them from a cambion and began augmenting them.

Unfortunately for him, his wildcard tendencies had earnt him the ire of the wrong people, and he would be hunted down by a group of adventurers hired by those seeking revenge. He had been crafting in a old Giant's Forge, altering the guns to his own designs, before being executed by the adventurers after the battle had ended.
Hook

**Hook**, nicknamed aptly for having a hook for a hand, is a human pirate that sails on the seas outside of Harrendor. He's considered to be a powerful pirate, for his token alone is capable of keeping other pirates from attacking whoever possesses it. He sails along with his right-hand man, Smee, and the rest of his crew on a ship with red sails that's pulled by a giant crocodile. Sailors often get his ship confused with another ship that apparently has black sails when trying to warn others about him.

When some adventurers went searching for an island that held the secrets to eternal life [Quest: Pirates of Ferrenport IV: Never Land's Reckoning], Hook's ship attacked theirs on the way. His crew destroyed all the clocks on the ship and failed to find an undisclosed item. Just after telling his crew to kill the sailors and adventurers, Captain Lars begged for their lives and explained what they were doing. Hook immediately knew *exactly* where they were headed the moment eternal life was mentioned and changed his mind about killing them. He instead let them go free and offered them his token that he used to track and follow them to a place called "Never Land."

Never Land's gift of eternal youth is a side-effect of the Ever Tree that's planted on it, but Hook and his crew see it as a curse. Those who live on the island are given its immortality but are unable to leave and without suffering from unbearable pain. Those that left also found it difficult to find their way back to the island, as if it were further punishment for leaving. Inhabitants are required to only eat foods that grow on the island. Because of this, Hook sought to break the curse that Peter, a young boy who never wanted to grow up, refused to break. Peter insisted on protecting the Ever Tree along with some other kids of unknown origin. Eventually, Hook teamed up with the adventurers to destroy the Ever Tree and free himself and Smee, the remaining survivors of his crew, from the curse.
Sir Galahad

**Sir Galahad** is a knight in antique-looking armor who came upon the adventurers who were on their way to the Laplaz Expanse to save the people the Grungs had enslaved [Quest: Killing a False God]. He explained to the party that he's lost and fights for a Kingdom known as Zeesta. Cyan explained that Zeesta hasn't existed in three hundred years and came to the conclusion that Sir Galahad is a victim of some sort of time magic. Sir Galahad says that he is from the year 1250 when asked.

The adventurers gave him directions to Ferrenport so that he could use the city and its resources to figure out a way home for himself. Despite being overly distraught about his situation, he's a cordial and honorable gentleman. He's currently staying at the Second Chance Inn.
The Wolf

The Wolf is the leader of an outlaw group based in the Sylvari Woods. She is married to Róisín Eddon, the daughter of a merchant family based in Farrenport.

She has two lieutenants that haven't revealed their names (though one was called 'Spud' by the party in 'Why is everyone in this forest so hot?').

According to some locals in Woln they only usually go after richer nobles and never kill anyone. With some rumours even stating the stolen wealth makes it's way back to the poorer people in the surrounding towns and villages.

Róisín EddonUnnamed Lieutenant'Spud'
Wurjell II's Pyramid

Wurjell II's pyramid is a pyramid located with an oasis basin within The Singing Dunes. The pyramid was not completed within his reign but rather the reign of Wurjell IV, who would later fill it with numerous monsters and trials for some strange reason. The Pyramid was discovered by Sir Ajwal Rolan who then hired adventurers to help him access it for his study. The pyramid is of monolithic size and has numerous sources of treasure and information from within. Notably the burial hall of Wurjell II requires completing numerous trials to access.

### Exterior

The exterior of the Pyramid of Wurjell II is accompanied by a beautiful oasis with numerous sugar cane, frog, and fish species within it. The exterior also features numerous golden statues of religious figures as well as golden decorations and other decadent displays of wealth. Outside the opening to the Pyramid is a basin which contains a riddle that provides access to the Pyramid of Wurjell II. The pyramid is located within a crater-like mountain range which protects it nicely from the common sandstorms outside the basin.

### Rooms

Lore Room - The first room of Wurjell the Second's pyramid. This room has numerous tapestries and some basic riddles which must be solved to access the next room.

The Trials Room - The following room has six doors and a statue of Wurjell II. The doors are each labelled with a different trial being the following.

1. Trial of the Patricide
2. Trial of the Abandoned
3. Trial of the Vagabond
4. Trial of the Dragon
5. Trial of Fire
6. Trial of Ash

Colosseum Room - After three trials have been completed and some time has passed, the statue in the Trials Room moves revealing a grand third room, a colosseum.
Stanley Dupree

Stanley Dupree has previously presented as an elderly mysterious man that appears too frail to move much but has a wife that no one has seen for some time. He appeared again under the alias of Stewart, and looking like a younger version of himself.

## Quests

### What's in the basement?

He employed a group of adventurers to find out why people were going to the basement to appraise his wine collection but not returning.

Upon the adventurers returning to question him further he was no where to be found.

### I will restrain them with the inefficiencies of bureaucracy

Stewart (Stanley) Dupree asked for assistance ridding a basement of cultists. The party was lead out of the city where they encountered bandits trapped in spider webs bringing into question weather they should release them.

The adventurers progressed to the leftover basement from the remains of a burnt down manor where they caught sight of a fleeing cultist before chasing them into the depths, eventually finding cult leaders trying to perform a ritual but succeeded in interrupting them and injuring the leader before they vanished.

When the party returned Stewart could not be located.
Bestia z Włoch

Grafika przedstawiająca Bestię z Włoch w pełnej postaci

Legendarna postać ze starożytnych wierzeń i mitów. Przyjmuje cielesną formę kobiety, przeważnie młodej i atrakcyjnej. Następnie wyszukuje wśród gatunku męskiego osobnika podatnego na manipulację. Każdego piątego dnia miesiąca ma wysysać chęci do życia ze swojej ofiary, powodując jej zobojętnienie do świata zewnętrznego, aż ta kompletnie się od niej uzależni. Silna ingerencja w psychikę swojego celu, daje jej kontrolę nad każdym aspektem życia, oraz całkowite zaślepienie nieszczęśnika na bezsens swoich działań.
Harrendo

*“Excellent. I am the great Harrendo, patroller of justice, protector of the innocent and defender of the law!”*

Harrendo is a pseudo-superhero that lives in the city of Ferrenport. While not actually having any superpowers or skills beyond that of a basic monk, they still are honour-bound to protect their city from the menace that is El Gigante.

#### Personality:

Honour-bound and highly trusting of others, Harrendo is a force to be reckoned with...in terms of his bravado and ego only. Highly passionate and believing of their own skills, they aim to dish out justice with all their might...despite how little that ends up being.

## Harrendo

#### Appearance:

Jumping down from the roof onto the boxes with a not-quite-that-dignified landing is a figure that has somehow even worse fashion sense than the figures you’ve got on the floor. They are fully dressed in blue and orange, mostly a blue suit that covers them from neck to toe. Orange gloves and orange accents on their shoulders stand out, as well as orange curves over their eyes and clearly-elven ears.

### History:

#### Crimes Against Fashion:

Harrendo enlisted the parties help to go on a patrol after witnessing their skills in dispatching a number of what they would later determine to be the henchmen of El Gigante, their arch-enemy. Taking one such henchmen back to their base on the northside of town, and helping the party come up with both superhero names as well as costumes, they got some information from the figure about their plans and what they were doing. Unfortunately, they had to spend time catching the man after they escaped, and in doing so they allowed El Gigante to continue their plan, and transform into a massive creature. Despite gaining access to the potion that El Gigante used to transform themselves, Harrendo warned that, without a rodent, the potion would be likely toxic to humanoids. The party, however, did know of a rodent, specifically Arthur's weasel familiar Cinnamon, and with Cinnamon transformed into a 40ft tall version dubbed Infinite Cinnamon, Infinite, Harrendo and the party were able to defeat El Gigante and their henchmen.
Greed

A former follower of the Ancient Serpent, Greed was a false dragon with golden scales who had come to Ferrenport to collect offerings to feed to the Serpent when she awakened. Greed successfully lured her to a door underneath Falls Cavern and opened it, but ended up being caught by the archfiend while fighting a group of adventurers and consumed herself.

### History

Greed was born in Fiorenza in the year 1507 DR. She was one of many tieflings named for particular vices being raised by the Serpent's followers and among the eldest children born into the group. She devoted all she had to the Serpent, because it was all she knew, which helped her powers to grow.

### Powers and Abilities

In her humanoid form, Greed was an accomplished spellcaster with a specialty in Enchantment and Illusion magic. Like other followers of the serpent, Greed was born with draconic traits, such as scales, claws, and a thicker tail than most tieflings. As her powers grew, this extended to the ability to entirely shift between being a tiefling and a 25 foot gold dragon.
The Slums

Set in old abandoned warehouses next to the docks, the slums are a shanty town of haphazardly connected buildings. Badly constructed walls connect warehouses to each other which contain slapped together platforms and rooms for the city's less fortunate. The area is a dense and unfriendly maze where outsiders are not trusted.
Wonderland

Wonderland is and odd fey-like demi-plane that was discovered at the birthday party for the Kingsleigh heir, Alix.

nosaur] when the party followed him into a closet he tried to hide in that led to the demi-plane.

Not much has been found out about this plane, but a number of strange anomalies have been observed:

* Altered time anomalies have occurred when entering and exiting the plane.
* Strange Gravity anomalies have occurred arou

The party who rescued Alix fought an entity named The Mad Hatter who used his hat to cast a range of magical effects on the party with Alix himself being turned into a mouse.

A singing Dodo also helped guide the party (though not without frustration).
The Ziggurat of Iljekatz

Outside the Village of Iljekatz, this large burial mound houses the dead of Iljekatz going back over a thousand years. Recently it has been inundated and rendered unusable, before being infested by The Hollowed. Constructed by Iljekatzians as a place of prayer, remembrance, and reflection, this temple has since fallen to it's most basic use as a catacomb. Ancient ghosts of people long past infest these halls, and the corrupted form of the Moonstone Dragon, Alter, still roamed till it's recent slaying. Still though, even as the structure has been recently re-opened, it still contains many secrets.

### History

Created by the native Iljekatzians many years ago, the temple was conquered as a part of the Wurjellian Wars to conquer Harrendor. It served as a place of worship for the evil gods of the Wurjellian pantheon, here offerings of gold and food would be made to the pit, over which a chained golden statue is suspended, representing The Chained Prisoner from Below - a forgotten aspect of a God. After the Wurjellian Civil War and the Time of Troubles, the structure came to be inhabited by Alter, a Moonstone Dragon. Alter would eventually allow the Iljekatzians back into their ancestral burial ground on the condition they would serve as The High-Priest of Kelemvor, an offer the Iljekatzians were eager to accept. For hundreds of years, Alter would continue to protect Iljekatz from threats outside and inside until it's corruption thirty years ago by the Hollowed, an army of adaptive aberrations that came from the pit during a flood that inundated the temple. Since then the Iljekatzians have lost their burial ground, and most importantly their protection.

### Floor 1

The first floor of The Iljekatzian Ziggurat serves as a catacomb and prayer room aimed at keeping evil spirits at bay. Here many used to pray for good fortune and for the many pests of the Hollowed Mire to leave them be. A wall is decorated showing the conquest of the Wurjellians, and their eventual fall defeat by the Moonstone Dragon, Alter. Many aparitions lurk these halls, showing the past of the structure, though harmless they have been known to cause stress in those who see their visions. The first floor ends in a gargantuan fall known only as "The Pit". There was once a golden statue suspended above the pit via many chains but it has since fallen into the pit, which is now infested with Hollowed.