recursal/Fanatic-Fandom huggingface dataset:
Nataliya Romanenko

Hijos
 Nacimiento
 Partido Politico

**Nataliya Romanenko** (Base Strelka, 18 de Marzo de 1980) es la actual Cancillera de Pritarama, la primera mujer en ostentar este cargo en la historia del reino.

Llegó al poder gracias a la victoria del PNV en las elecciones de diciembre de 2014, en las que derrotó por una contundente mayoria a su contrincante del Partido Comunista de Voersteerk. Desde su llegada al poder, ha concentrado sus esfuerzos en resolver ~~el desastre~~ la complicada situación politica y economica que ha heredado de los gobiernos anteriores. Lo cual le ha llevado a alcanzar una gran popularidad, especialmente entre los sectores más desfavorecidos y la clase media. No obstante, desde el exterior, se le ha criticado por la dureza de su politica exterior.

## Biografía

Nació el 18 de Marzo de 1980 en la Base Strelka, Noordland, mientras sus padres se encontraban en una expedición cientifica a las tierras más alla de las Ultimas Montañas. Pasó su infancia y adolescencia en Popov, ciudad donde conoció a su ex-esposo, con quien tiene una hija.

Se licenció en Derecho en la Universidad Ludwig IV, y continuó sus estudios en la Universidad de Sevdiçe.

Su entrada en la politica fue con su postulación a la alcaldia de Milhailovka (Lejano Oeste), lugar en el que gano popularidad gracias a sus aportes a la cultura y educación. En 2010 se une al Partido Nacionalista Voer e inicia un proceso que la llevará, en 2014, a ganar las elecciones generales y convertirse en Canciller de Pritarama.
Pajjo Mojjo Jojjo

Sucesor
 Cónyuges
 Nacimiento
 Religión

**Paj Monnjoronjwamunystunaj Jomaitranutsinuhalwnganapysj**, mejor conocido como **Pajjo Mojjo Jojjo** (nacido en 1960, Majokojonhajo, Islas Libres da Leite) es el presidente de República Democrática de Pajoony's da Conho entre 2000 y 2012, cuando fue derrocado en la Noche de las Bananas Longas por Moninho, que instauró el régimen de matriz socialista, cambiando el nombre a Respublika de Kiska. Desde entonces, vive en exilio en el Gran Imperio de Shin Nippon, en el Zoológico de la capital, New Edo.

## Biografía

Pajjo Mojjo Jojjo nacio en 1960, en la Choza Médica de la aldea de Majokojonhajo, en las Islas Libres da Leite. Antes de la vida politíca trabajaba como mendigo y esclavo de las superpotencias para ganar dinero.
Pajjo Mojjo Jojjo durante su fase de activismo politico, luchó por la nacionalización minera. Las minas de Pajoony's da Conho eran privadas de propiedad del Gran Imperio de Shin Nippon y daban empleo a muchos pajjos.
En 1985, gracias a la unión de las tribus de Pajjos, Pajjo Mojjo Jojjo logró fundar la República Democrática de Pajoony's da Conho, de la cual sería presidente en 2000.

## Vida personal

Pajjo Mojjo Jojjo fuera de la vida política sigue sus trabajos como mendigo y esclavo de las superpotencias. Durante la fundación de la República Democrática de Pajoony's da Conho, Pajjo Mojjo Jojjo estuvo en cargo como Jefe de Minas para la extraccion mineraria, una de las actividades del sector primario de su pais, además de la profesión de aplastador de mierda. Desde el golpe de estado por mano de Moninho en 2011, Pajjo Mojjo Jojjo, como la mayoria de los Pajjos, no tuvo otra opción sino exiliarse. En su caso, Pajjo Mojjo Jojjo se exilió en New Edo, la capital del Gran Imperio de Shin Nippon, viviendo en el Grande Zoológico de New Edo, en el districto de Taito. Se dice que en el Zoo, Pajjo Mojjo Jojjo encontró el amor, segun relata la Gazzetta della Paja.
Equan

I am a normal player I'm a fnia I am a 19 year Scottish male you might always find me in the fnia trade and avatar I'm a mute So i will chat instead I like having fun playing games you can friend me if you want But a riddle has to be solved what is my full FULL name on vrchat Tell me your names and i will friend you I have short term memory sooooooo i might forget Have a good day lads Me in the puma and hat >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Trigger animations

This will enable you to trigger custom animations by on any avatar.

## Getting Started

* First let's prepare a couple of things in Unity 5
	+ Make a folder for your avatar and include the animation files
	+ In the asset folder make a duplicate of the "SimpleAvatarController" found in to VRCSDK2>Sample Assets, rename it and move it to your avatar folder
	+ If the animation you have imported is an fbx, first you will need to make that fbx a "humanoid" in the "rig" tab then collapse it and extract the animation file using Ctrl-D
	+ Double-Click your renamed AvatarController and select the animation layer under the "Layers" tab

## Replacing Standard Walking Animations

* Double Click on the blend tree and replace your walking animations in the inspector. You will need Idle, Walking forward, right, left. You can place the walking forward animation in the same slot for walking backward as it will just play the animation in reverse. You do this you can skip down to the last step below

## Inserting New Animation on Key Press and Hold

* Select the Parameter tab next to the Layers Tab in the Animator. Select the "+", select "bool", and put the name you wish to toggle the animation.
* Drag the animation you desire into an empty area in the animation layer
* Create transition from the blend tree to your animation by right clicking and selecting "make transition"
* Select the connecting arrow line and add a condition by selecting the "+" under conditions and then select your created parameter name on the left dropdown list and "true" on the right.
* Now create a transition from your animation to the blend tree and repeat step iv except the right condition choice should say "false"
* In inspector you should have the settings listed below:

## Animator Inspector Settings for Key Press Animation

* Here are the settings you should have when in the inspector window when the transition arrows are selected in the Animator
	+ Settings for arrow transition from Blend Tree to Your Animation

* + Settings for arrow transition from Your Animation to the Blend Tree

## Animator Inspector Settings for Key Hold Animation

* Here are the settings you should have when in the inspector window when the transition arrows are selected in the Animator
	+ Settings for arrow transition from Blend Tree to Your Animation

* + Settings for arrow transition from Your Animation to the Blend Tree

## Unity Inspector Settings for Key Hold & Press

* Now we will discuss the inspector settings in the scene
	+ You will need 2 components when making your animation work VRC\_Event Handler, VRC\_Key Events
	+ Your component settings should look like this:

* In the inspector under animator, insert your newly constructed avatar controller

Made by Haczar
VRChat Wikia

In a effort to update the wiki to the current state of the game, some articles may not be current during this transition. If you find an article in need of updating, please edit it.

Welcome to the VRChat Wiki, a community-run wiki for information on VRChat.

Please be sure to check out our policies and editing guidelines before you start contributing!
Mission Introduction

**The World 2-Mission Introduction**

The World 2 is a
3D cross-platform hunting game. It's a tradition breaker for only keeping the
Bosses. In game while enjoying the stunning 3D scenes, you can control heroes
from 5 great tribes and have the purest fun of gaming from the open trade
system and real-time multiplayer battles.

There’re 3 types
of missions in The World 2: Mercenary Missions, Hero Missions and
Incident Missions.

Click “Missions”
on the Guild screen to enter.

**Mercenary Missions**

Mercenary
missions, mostly battle missions, are the most important way to gather Guild
EXP. New missions will open to players whenever they reach a new level. Those
missions which require multiple players to accomplish have level restriction to
players. So if you want to fight with your brothers, hurry up leveling up your
Guild!

When you finish
the mercenary missions but still want to hunt, you can wait for the mercenaries
to refresh and bring new missions, or spend a few Silver “Searching BOSS” .

Mercenary
missions refresh at fixed times every day. The refresh time shows in the upper
right corner of the Mission screen. There’s a limit to the total number of
mercenaries coming in one day. When the limit is achieved, mercenaries stop to
refresh. And that limit is decided by Guild level.

But you can
always find new monsters to hunt with a small amount of Silver spent in “Search
Boss”.

**Hero Missions**

In Hero
Missions, you just assign certain Heroes to the missions and wait for a certain
time. Then the missions will finish automatically. To make it even better,
the  heroes in Hero Missions can go to
fight as normally as they aren’t in Hero Missions.

But once you
recall Heroes from Hero Missions, the missions will fail and you won’t get any
payback.

**Incident Missions**

Random incidents
that some chests appear in the World Map and you can open them to obtain items
or ancient weapons.

**Treasure Map**

Treasure map is
a triggered mission which will open after Guild reaches a certain level.

Players need to
collect all symbols on the Treasure Map to unlock the map. Symbols will be
acquired after the appointed missions are completed. When you gather all
symbols, the treasure map unlocks and directs players to the hidden treasure. At
the same time, the next map appears and awaits players to explore.
1962 PIFA World Cup/Llave D

La Llave D de la **PIFA World Cup 1962** fue el cuarto partido del torneo, entre las selecciones de  Frankorp y  Rascachu, que se jugo en el Estadio del Valle de Madrid. El partido se concluyo con la victoria arrolladora de los *Verdes* de Frankorp ante las *Avispas* de Rascachu con goles de George Muller, Paul Stievenard y Jean Kaelbel. El gol de Kalman Fenyvési no fue suficiente para evitar la eliminacion de Rascachu del torneo.

## Detalles del partido

 Haile Bikila
 Tobias Boon

La Banda de la Policia de Rascachu se prepara a entonar los himnos nacionalesEl equipo de Frankorp durante el himno nacional. De izquierda a derecha: Kaelbel, Stievenard, Sauvage, Muller, Rodzik, Skiba, Penvenne, Chorda, Taillandier y el capitan Herbin Ferier,El equipo de Rascachu durante el himno nacional. De izquierda a derecha: el capitan Grosics, Tichy, Mencel, Nagy, Sipos, Fenyvesi, Meszoly, Kuharszki, Farkas y SandorMuller anota el primer gol de Frankorp en el partidoEl portero de Frankorp, Taillandier, ataja el tiro hecho por el delantero Fenyvesi (numero 11)Farkas disputa el balon entre los defensas de Frankorp Chorda (numero 3) y Rodzik (numero 5).Fenyvesi (numero 11) avanza hacia el area de juego de Frankorp.Fenyvesi marca el primer y unico gol de Rascachu.

Llave A  ·
Llave B  ·
Llave C  ·
**Llave D**  ·
Llave E  ·
Llave F  ·
Llave G  ·
Llave H  ·
Fase eliminatoria  · Final
Gazzetta della Paja

**Distribuido En** | miembros de la ONP

La Gazzetta della Paja es un periódico independente donde se pueden encontrar noticias sobre los paises de todo el Pajamundo, publicado por la ONP. Su linea politica es neutral, y trata argumentos desde politica hasta a eventos en los varios paises. Desde 2013, se hicieran también las ediciones digitales.

## Portadas de las ediciones digitales

La Primera Ediccion DigitalLa segunda ediccion, hecha durante la 2014 PIFA World CupTercera EdicionCuarta EdicionCuinta EdicionSexta Edicion
Battle Introduction

**The World 2- Battle Introduction**

In The World 2,
players will deal with giant yet quick monsters.

Here is some
info about buttons in the battle screen.

Skill: In battles, the hero can master 3 skills. Each release of skills will consume a certain amount of Stamina and brings a period of cool down of the skill.

Roll: To quickly duck the attack of the monster. Will cost Stamina as well as skills.

Normal Attack: Normal attack of heroes. Won’t
consume Stamina.

Stamina bar: Whenever
skills are fired, Stamina will decrease. When Stamina hits 0, the hero will be
in a temporary dizziness.

HP bar: The HP of the
hero the player is controlling.

Voice function: In
fight you can communicate with other players through voice function. Press the
speaker below the hero icon and talk to it. The voice message will be sent
automatically after you loosen the speaker.

Other Members: The HP of other squad members will
be displayed on the left side of the screen.

Camera: You can click on the camera to adjust
the point of view.

Battle Time: Every fights lasts at most 5
minutes. If you can’t kill the monster in 5 minutes, mission will fail and you
will become the food the monster…

Monster’s HP: The red bar on the top of the
screen is the monster’s HP. “X3” means the monster has 3 HP bars.

Auto Battle: After you become a VIP, the Auto
Battle will open to you.

Exit: Once you exit from the fight, you won’t
receive any rewards of the fight.

**The End**

The battle
result is rated as S/A/B/C/D from the highest to the lowest. The rewards will
be calculated based on that rating.
Adding interactable objects that can be picked up

To make an object in your scene able to be picked up by players who have Vive or Touch controllers, you will need to follow these steps:

1. Add a vrc\_pickup script on the root object, which will automatically add a RigidBody component to you object
2. Add a vrc\_objectsync script on the root object (this will make the object networked so others can see the interactions)
3. Add a vrc\_speciallayer script to the root object (this will avoid the object colliding with the players)
4. The root object should have a collider added as well, however if you use a MeshCollider, you will need to make sure it is marked as convex.

The default way an object is picked up is freehand meaning the object will attach to the hand in the position your hand is grabbing it. There is also the option to force an object to always align in a certain way in the hand which is useful for things such as guns.

Physical Root:
Exact Gun: A transform used to tell the position the object should be held if Orientation is set to Gun

Exact Grip: A transform used to tell the position the object should be held if Orientation is set to Grip

Use Down Event Name: This event is sent once when trigger is held down.

Use Up Event Name: This event is sent once when the trigger is released.

Pickup Event Name: This event is sent once when a player picks up the object.

Drop Event Name: This event is sent once when a player drops the object.
Dropbox

You can use Dropbox to host avatars and worlds, and while Dropbox is generally much slower than Google Drive, if your file sizes are below 10 megabytes the speed may be adequate and it does offer the quickest/easiest pipeline to get your content into VRChat.

Simply upload your file to your dropbox, then right click the file and choose 'share Dropbox link'.

Paste this link into the custom field in VRChat and replace the 0 at the end with a 1.

Make sure you save first and reselect your avatar from the drop down list if this is a custom avatar.
VRChat Plus

**VRChat Plus** (also referred as VRC+, VRChat+) is a paid subscription that gives users perks and benefits. Upon purchase users get access to more avatar favorite slots, nameplate icon, main menu backdrops, and more. New features are added to it over time.

## History

VRChat Plus was introduced on November 19, 2020 and released officially on December 3, 2020 for Steam users first with Quest users getting it 8 months later in patch 2021.3.3

VRChat Plus Gifting was introduced in patch 2021.4.2 with it being available for Steam users first and Quest users in patch 2021.4.2p3

Users with a active VRChat Plus subscription could not receive a VRChat Plus gift but this was changed to allow them to do so. It will instead lengthen the period of time before their subscription renews or expires!

## Subscription

VRChat offers two subscription plans for VRChat Plus: monthly and yearly, which are categorized by how long the subscription lasts

VRChat Plus can also be gifted to other users. When you gift someone VRChat Plus, the gift will be non-renewing

### Current Subscription Plans

 VRChat Plus Yearly

### VRChat Plus Benefits

 Avatar Favorite Slots
 Parallax Menu Backdrops
 Increased Trust

#### Other benefits

Benefits listed here are benefits that will be limited time, not officially mentioned, and/or removed from the benefits above.

 Early Supporter Badge
(December 3rd 2020 - January 31st 2023)
 Clickable VRCat in Quick Menu
 VRChat Mobile (Android) Early Access | Limited Time

## Gallery

The VRChat Plus LogoVRChat Plus Profile BadgeEarly Supporter Profile Badge (VRCat)
## References

1. ↑ https://medium.com/vrchat/introducing-vrchat-plus-40642cff6c78
2. ↑ https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d
3. ↑ https://docs.vrchat.com/docs/vrchat-202133
4. ↑ https://docs.vrchat.com/docs/vrchat-202142
5. ↑ https://docs.vrchat.com/docs/vrchat-202142p3
6. ↑ https://twitter.com/VRChat/status/1687116144187203584
7. ↑ https://hello.vrchat.com/blog/vrchat-groups
8. ↑ https://ask.vrchat.com/t/developer-update-30-march-2023/17186#launch-plans-7
World Creation

## VRChat Scripting

* Adding interactable objects that can be picked up
* Adding mods to enable features like voice and jumping
* Using Events to bring your world to life
* Adding VRChat scripts to your worlds
* Custom coding in VRChat
* List of VRChat scripts

## Common World Building Techniques

* The Standard Shader in Unity 5
* Adding a Skybox
* Creating a mirror using Cube Maps
* Adding animated textures
* Non-billboarding Trees and foliage
* Adding a day/night cycle
* Adding an ocean
* Creating a firework display
* Adding a Teleporter
* Lighting Settings
* Adding a web panel
* Health and Damage
* Adding particle effects
* Creating an inventory
* adding audio drop off and audio spike
* creating projectiles
* creating avatar powers
* Taking over the world
* making GrassAetYet

## Help and Guidelines

* Common issues and solutions
* Upgrading from Unity 4 to Unity 5
* List of useful assets
* List of useful 3rd party tools
Historia del Pajamundo

## Volumen I: La Antiguedad Antigua

Año 0 : Nace la Diosa de la Paja, Japaffa. Su nacimiento cauza furor, los 3 reyes mayos llevaban regalos a esta: "Un frasco de Chele" y
"Un dildo", pero el 3º regalo es desconocido , Jamas se ha podido encontrar alguna cosa que se refiera a él...
Japaffa creció y perdio su virginidad con el bautista Mascacocos. Japaffa fue por tudo el mundo predicando la "Paja" , una nueva forma
de pensar y hacer las cosas en favor de la humanidad. Pero esto provoco la envidia de ciertas personas, el Imperio Pornano , comandado
por el faraon Tunkamelagarcha, quien ordeno capturar a Japaffa. Cuando la diosa fue capturada, la llevo a su vivienda pero él queria
a la Muchachota y no a la Muchachita , la mando a ser condenada a muierte .
Con Japaffa muerta , Tunkamelagarcha estaba libre de dominar las regiones ya Pajeras, ordeno a su ejercito avanzar hacia los 4 puntos cardinales
y destruir a tuda persona misma que se le cruzara. Entonces fue , cuando el caos reinaba en el Pajaworld , Japaffa descendio del cielo mismo
trayendo consigo a los 3 penes dorados, quienes eyacularon esperanza y fuerzas al pueblo pajero, el que se revelo contra Tunkamelagarcha y
logro lo que parecia imposible, frenar al Imperio Pornano y conseguir su destruccion. Japaffa regreso a los cielos pero antes, le dio
a su disipulo Chelemarkus una piedra en forma de pene que contenia los 69 mandamientos que se debian cumplir para que ella descendiera otra
vez de los cielos para llevar la paz y armonia definitiva.

## Volumen II: La historia del Reino Pajero

PAJA comenzo alrededor del año 1 A.P\*, cuando las tribus de pajeros se fucionaron en una sola, comandada por el jefe de esta, Ignacio Prieto
quien era un pajero por exelencia, el pudo reunir varios pajeros, entre ellos Pablo Del Valle, quien pudo consolidarse como jefe de la tribu.
Él logro traer la tecnologia a Paja, y tambien integro a las Lokas, Rowena & Josefa, quienes eran Loka 1 & 2 respectivamente, logrando
finalmente el sueño de una Paja unificada y poderosa bajo el nombre de Primera Republica Pajera.
Su vida siguio, la Paja abundaba en la Republica.
VRChat stuck on loading

If you cannot boot into VRChat or VRChat gets stuck on loading there are a few things you can try:

1. You can re-run the installer to re-install VRChat
2. In your  '%Userprofile%/AppData/LocalLow/VRChat/vrchat' folder there is a file called parse.settings. Try to rename this to parse.settings.bak and relaunch VRChat
Google Drive

## Hosting on Google Drive

You may host your avatars and worlds on Google Drive which offers the fastest bandwidth for most users, enabling large worlds and avatars to download in seconds. Often bandwidth is twice as fast or more than Dropbox. Google Drive is free and only requires a Google or Gmail account. http://www.google.com/drive

### Steps

Upload your file to Google Drive by dragging your file onto the browser window.

Right click the file and select 'Share...'.

Click 'Advanced'

Under 'who has access' select 'change'

Select 'On - Public on the web'

Copy the 'Link to share' URL

Convert the URL to a format usable by VRChat here: http://mrut.me/vrchat

Go into VRChat and paste the generated direct link URL into the custom field for the world/avatar.
Al's Avatar Corridors

Created by Big Al this world can be used the following avatars is possibly one of the servers in vrchat that has more avatars together with Kami's Lookout - King's Avatars

                                                 Author notes

*All avatars in this room edited by Big Al in Blender to add "shape keys" or Visemes.*

*Mouth Movement and eye tracking applied to almost all the avatars in this room.*

                                                Screenshots
Playing Videos

VRChat was recently updated to Unity 5.6.3p1 which directly affected Web Panels. Web Panels are currently in a state of flux. This page must be updated.

## Web Panel Basics

In many rooms you will find screens that function as both a web site and video viewer that can be seen by all players.You may change what this screen displays by changing the URL for it to load.The following command should be entered into the console or chat window which you can find by pressing escape.

/web www.google.com

This will load the Google homepage. You can load videos from sites like Youtube in a similar manner.

/web https://www.youtube.com/watch?v=MpDT6t-rDXY

Note that you may want to force Youtube videos into full screen mode using the embed and autoplay tags. Here is an example:

/web https://www.youtube.com/embed/7xIuqDH20rw?autoplay=1

At the moment you can not interact with web pages, you can only change what page is currently loaded.

## Using InstaSync

Playing Youtube videos will often play different ads for different users with various timings which leads to each player seeing the actual video content at different times. In addition, if someone leaves and rejoins half way through a video playing, they will load the video from the beginning instead of where everyone else is at.

To fix this, you can use InstaSync, which will force everyone to play from the same position in the video no matter what.

Here is how to do it:

* goto http://instasync.com and create an account.
* goto Youtube and find a video.
* add it to your instasync playlist.
* learn how to switch to next tracks. there are qwirks.
* if breaks, reload page in browser. and take control as leader again.
* open up blackboxone (I think that is the one with the screen set for instasync dimensions, maybe blackboxone-s)
* send your instasync url to the web panel with /web

## Streaming movies/shows

If you have a Premiumize.me account and the proper Google Chrome extensions, you can stream content directly from a torrent magnet link for everyone to enjoy. (This section will be expanded pending more research.)

## Playing 360 videos

You can play 360 videos in the rooms with the 'Trippin' designations in front.
You will start in a cube room, however if you continue walking (usually on your right side when you spawn) you will walk through the wall and end up in a sphere. This is where you want to be. Now you need to play a 360 video using the embed and autoplay feature of youtube to make sure the video is full screen. You'll need to use the 360 videos that have not been tagged as 360 capable on YouTube. You may use (insert website address here) developed by CubedParadox to capture 360 tagged YouTube videos and play them back as non-tagged 360 videos as a work around.

## Web Panel Dimensions

Different video content and web sites will have different dimensions for full screen.
In the future this will have a list of those dimensions for different sites for VRChat world creators to use when designing a web panel for their world. Typically you want to maintain a 16:9 aspect ratio for HD content.
Rising Sun Theory (film)

***Rising Sun Theory*** is a 2013 American comedy/action-adventure film written by Jerry Namikian and produced by Peter Ferdinand and Charlie Valenzuela. It stars Evelyn Montmorency, Alan Hart, and Kimberly Lenmar. The film centers a trio of two girls and one boy venturing throughout the Fort Lauderdale area and climbing the seedy hierarchy from ordinary pathfinders to professional young explorers.

Produced on a then-sizable budget of approximately $71 million, significant hype surrounding the film's amounts of humor throughout. *Rising Sun Theory* is one of the many PG-rated films to be given a wide release in mainstream theaters.

## Plot

The movie opens on a typical Saturday afternoon with an 11-year-old girl named Tessie Smith (Evelyn Montmorency) flipping through TV channels in hopes of finding re-runs of *Wow! Wow! Wubbzy!*. After less than a minute of searching, Tessie finally has enough and turns the TV off. Then, she asks her father, Trey (Elwood Hugo), to help her. After 3 minutes of searching, they finally spot an episode on Nickelodeon. Tessie loves that episode. Trey records the episode, and Tessie is "saved". Then, Tessie's phone rings in order to notify that someone sent her a message. Tessie puts her phone on vibrate and watches the rest of the episode in peace. Later that day, Tessie's mother, Bella (Gina Gershon) shows an invitation to Golden Plaza's 100th anniversary, which is next Saturday. Tessie texts her two friends, Annie Downes (Kimberly Lenmar) and Tommy McFarland (Alan Hart), aged 17 and 15, respectively, about how excited she is for the event.

**MORE SOON!!!**

## Cast

### **Main Cast**

* Evelyn Montmorency as Tessie Smith
* Kimberly Lenmar as Annie Downes
* Alan Hart as Thomas "Tommy" McFarland
* Elwood Hugo as Trey Smith, Tessie's father
* Gina Gershon as Bella Smith, Tessie's mother
* Theresa Shenton as Natalie Smith, Tessie's older sister
* ??? as Kevin Smith, Tessie's younger brother
* ??? as Vincent Downes, Annie's father
* ??? as Beverly Downes, Annie's mother
* ??? as Avery Downes, Annie's younger sister
* ??? as Ernie McFarland, Tommy's father
* ??? as Ruthie McFarland, Tommy's mother
* Ella Mitchell as Malody, a stylish female villain and the team's enemy who tries to shut down the Golden Plaza

### **Cameos**

* ??? as Stephanie, a cashier at Sunrise Plaza Market
* ??? as Nomi Ross, one of Annie's childhood friends
* Kendra Lea and Sonny Eclipse have cameo appearances as themselves
* ??? as Erika, a waitress at Friendly's
* ??? as the blind man at Shop Rite

## Trivia

* Principal photography lasted from November 30th to December 6th, 2011, and filming lasted throughout February 2012.
List of useful tools

## Modeling Studio

* Blender
	+ Open Source 3D content-creation program
* Autodesk Maya
	+ 3D modeling, animation, simulation and rendering software
* Autodesk 3ds Max
	+ 3D modeling, animation, simulation and rendering software

## Texturing

* CrazyBump
	+ Automatically creates bump, specular, normal, height, and occlusion maps for any texture and includes advanced tweaking options.
* Adobe Photoshop
	+ Powerful digital imaging software.
* GIMP
	+ Free GNU image manipulation program.
* Paint.net
	+ Free image and photo editing software for PCs that run Windows

## Sound

* Audacity
	+ Free, open source, cross-platform audio software for multi-track recording and editing.
* Goldwave
	+ Digital Audio Editor (Record, Edit, Convert)

## Auto Rigging

* Blender Rigify
	+ A free Blender add-on that provides your models with a biped rig that will work with Mecanim
* Mixamo
	+ Rapidly create, rig, and animate game-ready characters all in one place
Taking a 360° Stereo Panorama

In this Tutorial, we will explain how to take a panorama and view it on your computer or upload it to VRChive for public display.

## Taking a 360° Stereo Panorama

1) When you are ready to take your shot press Esc to the VRChat main menu, select "Console" on the bottom left corner

2) In the console click to type either: (without quotations)

"/Pano 0" to save the panorama to your computer.
"/Pano 1" to upload the panorama directly to VRChive.net

* It is important to note that VRChat uploads the panorama labeled as "Uploaded by Guest to Public". If you want to label it yourself you will have to use "/Pano 0" and upload it to VRChive in your web browser using a created account.

## Viewing your Panorama on VRChive or Your Computer

1) If you used "/Pano 0" the file location is: **C:\Users\YourUsername\Pictures\VRChat**

2) If you used "/Pano 1" You can view it in VRChive's Library
Noordland

Noordland (Tierra del Norte) es un Territorio Especial del Reino de Voersteerk, administrado por el Reino de Pritarama, controlado y explorado solamente de forma parcial. Se ubica al norte de las Últimas Montañas y limita al sur con Pritarama y al norte con las Tierras No Exploradas del Invierno. La Administración Voer tiene, de facto, controlado el 30% del territorio. Siendo los poblados más importantes Bahía Tempestad, Gromenburg, Neuwismar y la Base Strelka. Existen también numerosos campamentos cerca de la frontera con Pritarama, y otros en lugares incluso más al norte de la Base Velka.

Numerosos avistamientos de Hombres del Hielo se han reportado durante décadas en esta zona. Algunos con consecuencias fatales. La zona controlada más lejana es la Base Velka, en la cual se encuentra el 1er Batallón de Contención del Norte. Además, rodeando la base, se encuentran una decena de estaciones meteorológicas y de medición de condiciones físicas y químicas.

### Más al Norte

Se sabe que existe una cierta cantidad de poblados más al norte de Base Velka, habitados principalmente por indigenas y criminales. Estos poblados han sido declarados de iure en rebeldía. No obstante, por el momento el Gobierno de Voersteerk ha desestimado la opcion de actuar, debido a las extremas condiciones climaticas y el poco interes que representan para el pais. Existe eso si, un pacto de no agresión entre aquellos poblados y el ejército. Siendo de extrema necesidad para estos últimos, los reportes de las cosas que ocurren más allá del radio de accion de la Base Velka.
Console Commands

## Outdated

None of the following commands work anymore, as the console is no longer interactive. Most commands have been moved to the on-hand menu, and some no longer exist.

## Console Commands

Parameters for the following commands will be shown when you type them in...

```
/avatar - Returns the name of your avatar.
/avatars - Lists all avatar names for use with avatars switching.
/cc - CreateRoom, Allows you to create a channel.
/cleancache - Removes cached avatars and levels.
/cleanpp - Clears player prefs.
/clear - Clears the console screen.
/commands - Lists all commands.
/cr - Allows you to create a channel.
/createroom - Allows you to create a channel.
/exit - Closes VRChat.
/join - Allows you to join a channel.
/kinect - Turns on Kinect Avateering.
/level - Returns the current level that is loaded.
/levels - Lists all level names for use with channel creation.
/link - Shows the link URL to this room.
/menu - Goes to VRChat main menu.
/mm - Goes to VRChat main menu.
/mute - Allows you to mute a player by name.
/name - Returns your name.
/pa - Allows you to play an animation from a custom animation controller.
/ping - Returns ping to server.
/playanim - Allows you to play an animation from a custom animation controller.
/playercount - Number of players in channel.
/players - Lists all players in channel.
/portal - Create a portal to another room.
/ptalk - Enables press to talk.
/respawn - Move you to the place where you entered the room.
/room - Returns your current room name.
/sa - Sets your avatar.
/server - Returns if you are connected to a server.
/setavatar - Sets your avatar.
/setname - Sets your name.
/sn - Sets your name.
/ttalk - Enable toggle talk.
/unmute - Allows you to unmute a player by name.
/web - Allows you to set the URL of a web panel
/webvol - Allows you to set the volume of a web panel for all users from 0.0 to 1.0

```
Avatar's mouth is open in VRChat

* Click the avatar model in your assets view, then on the inspector view click on the "Rig" tab and assuming its already on "Humanoid" select "Configure" It will ask you if you want to save, do so.

* Select the "Head" Tab in the Mapping menu and select the "Jaw" -9-=p[-90bone (Name my vary on rig) "F" on your keyboard.

* It is recommended to use Left or Right Orthographic View of your avatar because you will have to rotate it upwards.

* To preview how the jaw will look in unity add an animation controller located in VRCSDK2> Sample Assets> SampleAvatarController and drag it to controller in under the Animator inside the Inspector but remember to REMOVE THE CONTROLLER before saving.

* Click Apply/Save and select VRChat from the menu and "Build Custom Avatar from Selection"

* Your avatar is now fixed!
Toggling Mesh Visibility

This tutorial will show how to toggle visibility of any mesh on your avatar.

## Getting Started

* Select your avatar in the hierarchy and add 2 components in the inspector
	+ VRC\_Event Handler
	+ VRC\_Key Events

## In VRC\_Event Handler

1. Set the size of events to the amount of objects you want to toggle
2. Set the name and set the event type to : Mesh Visibility
3. Parameter Bool Op: Toggle
4. Drag the object you want to toggle from the hierarchy and drag it to the "Parameter object"

## In VRC\_Event

1. For "Key" Choose any appropriate keybind but remember that most people on laptops do not have a numpad so you would want to stay away from those options.
2. Set the Down Event name as the same name thats in the Event Handler and leave the Up Event Name blank

* Tip = If you want your meshes to toggle simultaneously set the same event name as I did below:

You can now toggle the visibility of any mesh at the press of a button on your avatar!
Special considerations and guidelines for Avatars

This article is considered "so old it's no longer relevant". Please see VRChat's Official Avatar Guidelines until this article is updated. Aim for "medium" or better rank.

In general there are no limits to how you design your Avatar besides that it can not be NSFW, racist or be of a political or cultural figure. However there are some unspoken guidelines that people in VRChat appreciate when followed.

1. Try to keep Avatars below 10,000 polygons. Use a low poly model, with the high poly version baked as a normal map to maintain the high quality on a low poly model.

2. For music/sounds...

```
 A) Turn off play on wake.
 B) Lower the volume, often 0.1 is a good balance.
 C) Set the spatial to 3D so any sounds originate from your avatar instead of server wide.
 D) Don't spam it, or pick annoying sounds.

```

3. While it is sometimes fun to have an excessively scaled avatar that is 40 feet tall, try to recognize when it is appropriate to use it, and when others may find it annoying. For example it wouldn't be right to use one during Gunters Universe.

4. Try to keep avatars PG-13 (Publicly wearing NSFW avatars is a punishable offense, as stated on one of the official loading panels. Abide by the rules and only wear NSFW avatars in private worlds.)
Triggered animations

This will enable you to trigger custom animations by on any avatar.

## Getting Started

* First let's prepare a couple of things in Unity 5
	+ Make a folder for your avatar and include the animation files
	+ In the asset folder make a duplicate of the "SampleAvatarController" found in to VRCSDK2>Sample Assets, rename it and move it to your avatar folder
	+ If the animation you have imported is an fbx, first you will need to make that fbx a "humanoid" in the "rig" tab then collapse it and extract the animation file using Ctrl-D. Also don't forget to make sure your avatar is set to humanoid.
	+ Double-Click your renamed AvatarController and select the animation layer under the "Layers" tab

## Replacing Standard Walking Animations

* Double Click on the blend tree and in the inspector you will replace your walking animations in the inspector. You will need Idle, Walking forward, right, left. You can place the walking forward animation in the same slot for walking backward as it will just play the animation in reverse. You do this you can skip down to the last step below

## Inserting New Animation on Key Press and Hold

* Select the Parameter tab next to the Layers Tab in the Animator. Select the "+", select bool and put the name you wish to toggle the animation.
* Drag the animation you desire into an empty area in the animation layer
* Create transition from the blend tree to your animation by right clicking and selecting "make transition"
* Select the connecting arrow line and add a condition by selecting the "+" under conditions and the select your created parameter name on the left dropdown list and "true" on the right.
* Now create a transition from your animation to the blend tree and repeat step iv except the right condition choice should say "false"
* In inspector you should have the settings listed below:

## Animator Inspector Settings for Key Press Animation

* Here are the settings you should have when in the inspector window when the transition arrows are selected in the Animator
	+ Settings for arrow transition from Blend Tree to Your Animation

* + Settings for arrow transition from Your Animation to the Blend Tree

## Animator Inspector Settings for Key Hold Animation

* Here are the settings you should have when in the inspector window when the transition arrows are selected in the Animator
	+ Settings for arrow transition from Blend Tree to Your Animation

* + Settings for arrow transition from Your Animation to the Blend Tree

## Unity Inspector Settings for Key Hold & Press

* Now we will discuss the inspector settings in the scene
	+ You will need 2 components when making your animation work VRC\_Event Handler, VRC\_Key Events
	+ Your component settings should look like this:

* In the inspector under animator, insert your newly constructed avatar controller
Trust and Safety System

VRChat have a official documentation about the trust system, click here to see it.

VRChat's ranks can be earned through contributing to the platform through creating avatars and/or worlds. You can also earn trust by collecting friends and spending time in VRChat. All of these factors play a huge part in your amount of trust.

Ranks are earned in the following order:

New User >> >> User >> Known user >> Trusted user >> Friend

The "Friend" rank is automatically given to anyone who you add to your friend list. This is not a rank earned through trust.

Please note that you must have an official VRChat account in order to be able to earn trust and climb the ranks. If you are using an Oculus, and use your Oculus account, your rank will stay as a "Visitor".
Saw

The Saw is a tool used for cutting off limbs that cannot be saved.

## Dark Cut

Captain Herold was shot by unknown archer in right leg, The Royal Guard hire the Most Humble Scholar (you) to remove arrow from him, which can be seen (you) use the saw to cut off attached arrow carefully.

## Dark Cut 2

You woke up after unexpected shell hit into your camp, your right leg was crippled by large wooden shrapnel, which you had to be drunk and struggle will to live. then the saw comes in after applying tourniquet your leg with bandage, to amputate your leg to be free.

## Dark Cut 3

After you've had enough of computer for trying to kill you due to logging out, you decided to use the saw as your hope to amputate your attached UP-LINK hand, in order to break free from computer whilst shutting it down.
Open Beta

The **Open Beta** is an alternative branch for VRChat on the Steam app that allows players to beta test select features before they are put into the full game.

Players from anywhere may use the Open Beta branch and any update and info is given out on the official VRChat Discord

When joining the Open Beta branch, the player will use the same account as the release branch, but they can not interact with people that aren't in the Open Beta branch.
GAMEPLAY

The World 2 is a
3D cross-platform hunting game co-developed by Good Games and Taiwan OXON game
studio. It includes the single player version The World 2-Hunting Boss and the
multi-player version The World 2-Empire in the Storm.

It's a tradition
breaker of RPG for skipping all minions and directly leading players to over 80
giant Bosses.

In game you can
control 30 extraordinary heroes from 5 great tribes and experience the stunning
breaking down of 3D scenes and the alternation of days and nights. In
multiplayer version the open trade system and the real-time massive multiplayer
battles are introduced which will get you back the most intriguing and purest
fun of RPG.

**GAME FEATURE**

【Heroes with Strong Personality】

Each of the
heroes has a unique look and specialized skills. You can train them
distinctively according to your strategy with which you build an army.

【Breaking the Tradition of RPG】

For the first
time in RPG history, players don’t need to bother with vanguards or sentries
but directly confront the final Bosses.

【Lifelike 3D Scenes】

The
realistic and destructible 3D scenes and the splendidly changeable
weather effect will bring your gaming experience to a whole new level.

【Various Battle Mode】

If you want to
fight with your brothers, try to challenge the huge monsters in Hunting Ground;
if you want to compete with your friends, the grand Arena will utterly suit
you.

【Free Trade System】

With the open
trade system, you can get whatever you want only if you can afford it. Now come
to The World 2, and make it your world.
Avatar Creation

money brush

## Creating a Custom AvatarBlender and Unity

* Your First Avatar using unity and blending (YouTube)
* Utilizing Mixamo for Avatar Rigging & Importing to Unity
* Special considerations and guidelines for Avatars
* Common issues and solutions

## Additional Tips

1. Converting Miku Miku Dance (MMD) into FBX Format (YouTube)
2. Decimating Miku Miku Dance (MMD) Avatars (YouTube)
3. Texture Atlasing Your Avatars for Performance (YouTube)
4. Trigger animations
5. Toggling Mesh Visibility
6. Optimizing Material Counts (YouTube)

## 3rd Party Tools

* List of useful tools
* List of model resource websites

## Helpful Communities

* Official VRChat (Discord)
* Good Vibes Animation Squad (Discord)
* Neko Animation Squad (Discord)
Solid Legion

## The Solid Legion

The Solid Legion (also known as Snake Legion) is a large group of Metal Gear Solid fans, founded by Moddex (Big Boss) and Revolver Ocelot. These guys are commonly seen with Snake variants of different avatars.

Once Moddex got banned and the group's Discord got attacked, Moddex transfered the ownership to kITE, being transfered later on to Bornato.
Installing Unity for Use with VRChat

The current version of unity you need to use for creating content for VRChat is **5.6.3p1**. (As of 10 Jan 2018)

Use the **Download Assistant** from this page to download the required version.

When using the Download Assistant, be sure to check off the Mac Linux and Windows components when you get to the Unity Component Selection step of the install process. Note that the installer will appear a bit different on Window

### Verifying Your Build Settings

Once you have Unity installed and you have started a project. You can go to your **build settings** window to verify you have the correct build support available and enabled for your VRChat avatar or room project.

They should be configured as they are in the screenshot below.
Importing models from Garry's Mod/Source Film Maker

## List of programs needed:

* Crowbar (Decompiling source models)
* VTFedit (Converting textures)
* Gmad Easy Addon Extractor (Only if getting Garry's Mod models
* Blender
* Blender script (Blender Source Tools)

## Finding and downloading models

First you will need to install either Garry's Mod or Source Film Maker on steam, once either one is fully installed you can enter the workshop by clicking the workshop button, as shown by the yellow highlighted area on the embedded image.

After that you simply need to find a model, or twenty to your liking and subscribe to them. For steam to start downloading the subscribed models you will need to start up the game, this is for both cases (Gmod/SFM).

Garry's Mod workshop files will be located at:

*SteamLibrary\steamapps\common\GarrysMod\garrysmod\addons*

While Source Film Maker workshop files will be at:

*SteamLibrary\steamapps\common\SourceFilmmaker\game\workshop*

## Unpacking Garry's Mod Addons

Garry's Mod workshop files are in .gma format, to unpack them you will need to create a new folder and place a copy of *Gmad - Easy Addon Extractor.exe* program and *gmad.exe* from Garry's Mod install folder.

Then you copy over your .gma workshop files to your newly created folder and run *Gmad - Easy Addon Extractor.exe.* You will now see your addons as unpacked folders containing their models and textures.

## Getting workshop models into Blender

Use Crowbar to decompile the data in the folder, by selecting the folder as the target and selecting your output folder as the, well, output folder. When it is done, the model comes in a .smd format. To get this model into blender, download the tool here. The instructions to apply this add-on is on the webpage. Now, if you select Import, a new option (Source Engine) allows you to import .smd, .vta, .dmx, and .qc file. Your model is in .smd format, so you can select the option and find your .smd file from there.
September 4, 2018

* 2018 releases
* 2017 releases

## Client

### Features

* Added some new loading screens with new music, a more descriptive loading bar, and some helpful tips for your time in VRChat
* Desktop users now have a reticle in the middle of the screen to help show what they're pointing at. This reticle can be toggled off in the System menu, and will hide when you press Ctrl-H to hide the other UI elements
* Desktop users can now toggle crouching with the "C" key and go prone with the "Z" key

### Changes

* Active Worlds now also shows at the bottom of your Social menu
* Avatar Worlds now also shows in the bottom of your Avatars menu
* Active Worlds now show at the top of the World tab, instead of the Featured Worlds

### Fixes

* When nameplates are off, users who are muted retain their muted status
* Fixed an issue that would result in users getting a black screen on world load
* Fixed an issue where if you had both the old vrchat;config.json and the new config.json, VRChat would hang indefinitely
* Fixed an issue where the damage graphic might persist between worlds
* Fixed several issues that resulted in users getting disconnected

## SDK

### Fixes

* Mirror Default Maximum Anti-aliasing now actually set to 1 instead of 8