Five Nights at Illuminy's 3

## System requirements

397 MBs

Five Nights at Illuminy's 3 is the third installment in the Illuminy saga, It is the only installment to come out in 2021, It is followed up by Silmon Grey's Warehouse witch it is old and followed up by the old illuminy's. It's sequel installment is Five Nights at Illuminy's: MR.

## Description

-"This situation is a little complicated, I need help."

-"I can help you, it's my job!"

-"WHAT? Do you really want to help me? THANKS A BILLION!"

-"No problem, now will you show me something that can help me?"

-"I have nothing here, but I know a place where you can find everything and more!"

-"Ok tell me the address..."

-"Street Gora Five."

-"Well...what do you know about this place?"

-"It is a warehouse where my boss Simon puts all his things including old furnitures and old animatronics; but I warn you: they are very dangerous...I know something..."

-"Wait, you mean your arm...were they...?"

-"...Yes..."

-"Oh wow, well I'll be careful."

-"There are several machines there but over time they have been a bit destroyed, so they don't work very well. It may be necessary to reactivate them to defend against animatronics."

-"Ok sure."

-"I recommend looking at all the corners of that place, everything can be useful for us!"

-"Don't worry, everything will be fine, I promise you."

-"Thanks Sam!"

-"Don't worry, Mark! Tomorrow you will give me the key so I'm going to see what's going on in that place."

-"I'll steal the key from Simon, he won't notice, I think he completely forgot about that place...

-"Thanks still for your availability, I am in quite a bit of trouble and I did not know how to get out of it, even if my request for help can aggravate the situation; if there is the possibility of saving me but it involves some risk, I certainly cannot back out! careful when you go there I recommend!"-

-"Don't worry about me, I'll do it."

## Gameplay

### Beginning Night

The player is placed in the unknown hallway. They can walk carefully by avoiding illuminies. They can turn left or right or walk by pressing a single key to see what is on their screen. They can access the phone by picking it up by pressing c [C: Use your cellphone] or pressing W for the player to mute it [W: Mute cell phone]. When Sam is using it, the text app shows that the user who texts him. when Sam's tapping on the users pfp. The text shows him that who is talking too?. Mark show the player that they need to lure the illuminies away by turning the right direction. If the direction is wrong, the player gets murdered by a each illuminy. For the player to stop Twisted Illuminy, they need to be quiet carefully.

### Fixing the CAMS.

When Sam moves to the southern office in Night 1, The player is placed in the southern office, where they can turn off and on their light when the player sees an animatronics at the southern office's exit. When the light is turned on and off. Phantom Illuminy will appear here, for Sam to get rid of him. The player needs to turn on their light on and also turn on the monitor quickly until he disappears, Unlike Withered Illuminy. When he jumpscares them instead of murdering them, he only fades away after his jumpscare to the player. For rebooting the cameras. The are only 3 cameras and the rest of them not broken. The player needs to start fixing the cameras when Phantom Illuminy's jumpscare. each camera will be broken due to his jumpscare, they will need to do this all over again. When all of the cameras are fixed. Sam is free to leave the southern office. In Night 2. Sam gets caught by Illumireena.

### Night 2

Sam is placed in a certain location. The player can look on the right hallway and the left hallway and the central door. Nightminy becomes active on the central door. They need to get rid of him by playing the first music box. Twisted Illuminy becomes active on the right hallway, he will come to get Sam. If he is very closer to his eyes. The player needs to play the second music until he disappears. Pastminy is active in the left hallway making his whistle sound, He will arrive to Sam like Twisted in the right hallway. If he gets very closer to the player. They need to control shock them away when he is close. Multiple Illumireenas will appear in Sam's view blocking the player's view. If all of them are blocking his view. They cannot kill him instead they can place him in the unknown location as the player completed Night 2.

## Trivia

* Unlike the ***Illuminy Saga's 2 previous games***, instead of being stuck in a central area, this is the only Illuminy Saga's game which the player can move, explore, and free-roam the entire area, inspired by ***Scott Cawthon's Sister Location***.
* It is the first installment to come out in 2021.
* ***Five Nights at Illuminy's 3*** is the ***Illuminy Saga's only FNAI game*** that it's gameplay design cannot be connected to the third ***Scott Cawthon's Five Nights at Freddy's*** game.
	+ This is the same for other survival horror/FNAF parody series with their third game too.
* It is followed by FNaI 4, and after FNaI 2.
* the third installment has 14 animatronics that can kill the player.
* Glen Grey is the only enemy that crashes the game.
* The game is spawned on GameJolt with over 14 teasers.
* The game is spawned on GameJolt with 2 old thumbnails.

## Gallery

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