Magebreakers

## Description:

The Magebreakers are members of a secretive organization, founded initially in Oklahoma sometime in the very early 22nd Century as part of the Great Blackout of Oklahoma, that dedicate themselves to controlling and/or purging all magic and magic users from the land through any and all means necessary. The group is labeled as a terrorist organization by the CBPA, and possesses no affiliations with other groups due to their hardline and extremist views.

The public often views the Magebreakers in a similar light as they view the Ku Klux Klan—stupid hillbilly extremists yelling slurs at people from atop their mountains and behind closed doors. The group occassionally makes mainstream media after a particularly brutal event or major breakthrough in disassembling the organization, but is generally ignored by those who do not directly interact with the group.

### Organization:

#### Population: 5,000

Founded in 1854 A.D.

The Magebreakers operate under the leadership of Horace Calburandy, a charismatic and zealous extremist with a burning hatred for magic hotter than the flames of the pyres he fans. Under Calburandy's leadership, the many arms of the Magebreakers operate, working to eliminate as many users and sources of magic as possible. Calburandy's authority is considered to be essentially absolute, although the other key positions of power within the organization hold equivalent amounts of influence and sway, albeit influence that is not as well respected.

The Magebreakers recruit from all towns in their spheres of influence, attracting people to their way of thinking through fear intimidation, and bribery. Any potential threats to their power are stalked, intimidated, or killed outright. The Magebreakers recruit only humans, but are willing to allow any human regardless of background or history into their organization so long as they demonstrate loyalty to the cause.

The JPCU considers the Magebreakers to be a considerable and growing threat to the safety and peace of the world. The Magebreakers actively engage any JPCU assets they find, and have declared their intent to wipe the JPCU out entirely in favor of their own organization; it is for this reason that the Magebreakers are under constant surveillance, with dozens of active operations ongoing to dismantle and continually impede the group.

### Equipment:

The Magebreakers make use of modern-era technology in lieu of magic, and ensure that all of their members are competent sharpshooters and melee combatants. Magebreakers are known to hoard large quantities of firearms, explosives, and other improvised weapons in stashes and cashes. Magebreakers own armored vehicles, makeshift technicals, and modified civilian aircraft.

The Magebreakers actively combat the use and existence of magic in all of its myriad forms, and as such have a great amount of disdain for the use of magic. As a result, the Magebreakers do not use magic commonly, although they do rely on a pseudo-magical ritual known as Separation and a mysterious alchemical substance known as the Leaden Elixir to create their more advanced members and grant them with their strange powers. Magebreakers do occasionally make use of mages to combat other mages, but only after they break the mind of the magic user through torture first.

The Magebreakers operate as a militia and guerrilla force when operating in more modern regions, specializing in clandestine missions and hit-and-run tactics. When operating wihout the restraints of more civilized and over-reaching forces, the Magebreakers operate as a full armed force with the equipment and manpower to conquer and hold swathes of territory.

#### Military

1. Initiate - Regular believer and follower that lacks any special abilities or mutations.
2. Nullhounds - Mutated dogs with strange powers and an unshakeable loyalty to their abusive and uncaring masters.
3. Magister - Undergoes Separation.
4. Suppressor -
5. Broken Mage -
6. Blind Mage -
7. Antimage -
8. Saboteurs - Spies, infiltrators, assassins.
9. Nullfist -
10. Spellhunter -
11. Interrogator - Fully accepted and aided in their separation; suffer apathy but can feign emotion as educated torturers and expert investigators; soulless.
12. Magebreaker General -