Solo/Alliance Raid

There are two Raid Game-mode that players can participate in in King God Castle. Here are some of the information regarding them:

## Solo Raid

**Solo Raid** is one of the game-mode that is available to the player. It gives participating players gold bonuses based on their points and rank, as well as alliance token, which can be used in the **Alliance Shop**.

Solo Raid is a timed game-mode, and will opens at the beginning of the season and last for 10 days.

Solo Raid shares many similarities with **Alliance Raid**, as it was meant to be Alliance Raid's direct replacement until it was decided that both game-mode can peacefully co-exist. You can play Solo Raid with or without being in an Alliance.

To Participate in Solo Raid, you'll first need to create a team and go through Divine Warriors Invasion. Players are given 10 attempt to create a team every day, as well as 15 separate team slots to save their team in.

* There are 5 rounds where you can defeat the Divine Warrior and obtain silvers and items for your team.
* Your teams are automatically
* Once you reach round 5, a Tier 4 Equipment will be given. After beating round 5, you can no longer re-arrange your team. The formation is counted as finished.

**Divine Power Mechanics:** A team will automatically be given 10 (X) Divine Power, making every team gain a 700% extra damage bonus. The amount of divine power will drop by 1 when you deal 30k damage (no reinforcement). **It** will decrease until it is zero. So if you can do **X \* 30k** damage without any buffs, you will get (X \* (X + 1) / 2) \* 30k extra damage.

Players will be given two "Raid Flag" everyday. A Raid Flag can be used to summon an Incarnate.

There are 6 types of Incarnates (bosses), 2 of which will be present in a Solo Raid Season. All Incarnate represent the altar and each has their own special features and weaknesses. The Incarnate are identical to their version in Alliance Raid:

The Incarnates are separated into 5 difficulties: Bronze - Silver - Gold - Platinum - Diamond. You can move onto the next difficulty by defeating the prior ones.
**Practice Battle:** If you are ready to test your teams, you can do Practice Battles to make sure your teams's hit and positioning will go well. If you wish to obtain a high score, practicing is integral as you can only summon 2 Incarnate everyday.

Your Solo Raid score is the sum of your highest score on the 2 Incarnates present.

**If a player is in an Alliance while participating in Solo Raid, they unlock additional benefits:**

**Mercenary**: Members can choose to "lend" one of their own heroes as a Mercenary to other members of the Alliance. A member can change their mercenary every hour. While creating a team, you can pick any other member's Mercenary as one of your team member. Mercenaries do not count as a "hero", so they cannot be counted as overlapping (Example: You can use your own Evan in one team and a Mercenary Evan in another and it will not count as the same hero).

## Alliance Raid

**Alliance Raid** is one of the game-mode that is only available to player once a player has joined an **Alliance**. It is considered as an integral part of an alliance as it influences the Alliance's ranking and provides the alliance with Gold Bonuses, as well as give participating members alliance token, which can be used in the **Alliance Shop**.

Alliance Raid is a timed game-mode, and will opens on the third week of the season and last for 10 days.

To Participate in Alliance Raid, you'll first need to create a team and go through Divine Warriors Invasion. There are two team slot, which must not have overlapping heroes. You are given 5 attempts each to improve both team, making it a total of 10 attempt every day to form teams:

* There are 10 rounds where you can defeat the Divine Warrior and obtain silvers and items for your team.
* When you get past round 3, you will be given a choice between silver or divine power. Enemies become stronger when you choose divine power, but your damage dealt to Boss also increased (In dispatch Raiders). Max Divine Power is 10. If you pick silver, you get 15 silvers
* Once you reach round 10, a Tier 4 Equipment will be given. After beating round 10, you can no longer re-arrange your team. The formation is counted as finished, If you already have a team prior to this team, you can pick whether to replace it or not.

**Divine Power Mechanics:** You have **X** amount of divine power at the end of the battle. The bonus will be **+(X \* 70)%** extra damage, the amount of divine power will drop X-1 when you deal 30k damage (no reinforcement). **X** will decrease until it is zero. So if you can do **X \* 30k** damage without any buffs, you will get (X \* (X + 1) / 2) \* 30k extra damage.

**Mercenary**: Members can choose to "lend" one of their own heroes as a Mercenary to other members of the Alliance. A member can change their mercenary every hour. While creating a team, you can pick any other member's Mercenary as one of your team member. Mercenaries do not count as a "hero", so they cannot be counted as overlapping (Example: You can use your own Evan in one team and a Mercenary Evan in another and it will not count as the same hero).

**Practice Battle:** If you have a team that is ready to be dispatched, you can do Practice Battles to make sure your team's hit and positioning will go well. If you wish to obtain a high score, practicing is integral as you can only do 1 hit for each team everyday.

Additional Notes: FPS and lag plays a large part in maximizing your damage for Raid. A laggy device can cause your team to underperform much more than regularly. If you wish to maximize your score, make sure to hit when your device is in peak condition, or on a stronger device if you have access to them (Emulator are pretty stable).

**Boss:**

There are 6 types of Incarnate (bosses), 4 of which will be present in an Alliance Raid Season. All Incarnate represent the altar and each has their own special features and weaknesses (Divine boss strategy). Their incarnate is identical to that in Solo Raid, except with an additional Tier Granted: King

* You have 30 seconds or defeat the Incarnate or damage them as much as possible.
* If you defeated an Incarnate in less than 30 seconds, you can immediately move on to the next Incarnate and fight it for the time in which you have left from the previous battle. The remaining time is extended by 5 seconds and the maximum time is 30 seconds.
* You can only move on to the next Incarnate once in a hit.

Tier of Incarnates:

* Bronze I, Bronze II, Bronze III (500.000 HP) - Rotation 1,2,3
* Silver I, Silver II, Silver III (700.000 HP) - Rotation 4,5,6
* Gold I, Gold II, Gold III (1.300.000 HP) - Rotation 7,8,9
* Platinum I, Platinum II, Platinum III (2.000.000 HP) - Rotation 10,11,12
* Diamond I, Diamond II, Diamond III (3.000.000 HP) - Rotation 13,14,15

The next level the same as with the diamond, and each stage increases 500.000 HP of the bosses. It endless (maximum possible are 800 bosses. 20(players)\*4(times)\*10(days)=800). Maximum ranking is 200 (800/4(type of boss)=200)

* King - 0 (3.500.000 HP) - Rotation 16
* King - 1 (4.000.000 HP) - Rotation 17
* King - 2 (4.500.000 HP) - Rotation 18
* King - 3 (5.000.000 HP) - Rotation 19
* King - 4 (5.500.000 HP) - Rotation 20 Starting from Rotation 21st: Incarnate becomes "King Incarnate", has a starting health of 8.000.000, increasing by 2.000.000 every time the incarnate is killed.

**Raid result**