Centaur

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## General Information

Powerful and curious, quick to act and knowledgeable of the wider world, centaurs seek to experience life's boundless bounty. Not ones to settle in permanent homes, centaurs might be found wherever there are wonders to be witnessed and adventures to be had. As much as they can, centaurs run - in wide meadows, spacious plains, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them. Centaurs travel in bands, following a nomadic lifestyle. Lone centaurs are often elderly or foals that were split off from the group, unable to keep up.

Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of coloration—from various shades of chestnut or bay to dappled or even zebra-like striped patterns. Centaur bands are commonly associated with their own distinct traits and markings.

### Centaurs of Tobor

Centaurs are nomadic hunters, roaming the wide plains of Tobor. Most common on the Wonderous Plain of Thalassa and the expanses of the Aristan Fields of Gin'dradan, centaur bands stay away from areas occupied by other races, and chase off anyone who comes too close to their camps. They are loyal to their band, and try to upkeep the honor of their group. The only time they cooperate with other races is to protect their own land and way of living

Every now and then, individuals decide that, after such an event of cooperation, they want to stay with their new companions, often to repay a debt of life or simply because the threat has yet to be fully vanquished. Occasionally, centaurs might be shunned by their peers if they bring dishonor to the band, or otherwise act out of place.

## Centaur Features

**Ability Score Increase:** You gain a +2 to Strength, and a +1 to Wisdom.

**Age:** Centaurs mature and age at about the same rate as humans.

**Alignment:** Centaurs tend to stay neutral in all affairs.

**Size:** Centaurs stand between 6 to 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your Size is Medium

**Speed:** You have a base walking speed of 40 feet.

**Fey:** Your creature type is fey, rather than humanoid.

**Charge:** If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

**Hooves:** Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

**Equine Build:** You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

**Survivor:** You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.

**Language:** You can speak, read, and write Common and Sylvan.