recursal/Fanatic-Fandom huggingface dataset:
Federation Constitution Class (2257-2269)

**Name**: Constitution
**Craft**: United Federation of Planets Constitution-Class Explorer (2257-2269)
**Type**: explorer
**Scale**: capital
**Length**: 289.35 x 130.24 x 73.57 meters
**Ship Mass**: 493,000 metric tons
**Starship Size**: 6
**Skill**: capital ship pilot
**Autopilot**: 2D+2
**Crew**: 430; Skeleton: 43/+10
**Passengers**: 42
**Cargo Capacity**: 15,000 metric tons
**Consumables**: 2 years
**Warp Drive**: 3.5 / 5.001 / 6.5 (12 Hours)
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 7.5
**Hull**: 2D+1
**Shields**: 1D
**Sensors**

* Passive: 40 / 1D
* Scan: 120 / 1D+2
* Search: 150 / 2D
* Focus: 5 / 2D+1

**Weapons**

* **2 Type VII Phaser Banks**

Fire Arc: 240 degrees forward ventral, 120 degrees aft dorsal
Location: forward ventral, aft dorsal
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 3
Damage: 2D+2
* **Photon Torpedo Launcher**

Fire Arc: forward, but are self guided
Location: forward ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-15/50/175
Ammunition: 40 Type I Photon Torpedoes total
Spread: 6
Damage: 3D
* **2 Class Beta Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: forward ventral, aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 2D+1
* **Class Alpha Tractor Beam**

Fire Arc: Hanger Deck
Location: Hanger Deck
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:

* Barracks: House 300 crewmembers
* Spartan: 80
* Basic: 60
* Expanded: 15
* Luxury: 3
* Unusual: 1

* Decks: 23
* Escape Pods: 140

* Capacity per Pod: 4

* Year Commissioned: 2257 & 2261 (Earth Reckoning)

**Transporters**

* Personnel: 1

* Range: 26,000 km
* Capacity: 6 persons

* Emergency: 2

* Range: 13,000 km
* Capacity: 22 persons

* Cargo: 2

* Range: 26,000 km
* Capacity: 200 kg

**Complement**

* Shuttle Craft: 6
* Probes: 30

**Source**:

* Memory Alpha: Constitution-class
* Memory Beta: Constitution class
* Ship Recognition Manual vol 4 (Spacedock) (pages 39-40)
* thedemonapostle
Halo UNSC Vehicles

**Aircraft**
**Dropships/Cargo Transports**
Pelicans
D81-LRT Condor
D82-EST Darter
D96-TCE Albatross
UH-144 Falcon

**Ground-Attack Aircraft**
AC-220 Gunship
AV-14 Attack VTOL
AV-22 Sparrowhawk
Skyhawk Fighter

**Unmanned combat vehicles**
F-99 Unmanned Combat Aerial Vehicle

**Bombers**
B-65 Shortsword-class Bomber
GA-TL1 Longsword-class Interceptor

**Ground Vehicles**
**Light Vehicles**
M12 Warthogs
M274 Mongoose ULATV
M290 Mongoose ATV
Siege Bike

**Anti-Vehicle**
SP42 Cobra MBT

**Armored Personnel Carriers**
M312 Elephant HRV
M510 Mammoth S/UHMAAWP

**Main Battle Tanks**
M808 Scorpion MBT
M820 Scorpion
M850 Grizzly MBT

**Self-Propelled Artillery**
M-145D Rhino MAAP

**Combat Support Vehicles**
M9 Wolverine MAAT
XRP12 Gremlin CSV

**Mechanized Walkers**
HRUNTING/YGGDRASIL Model Mark I Prototype ADS
HRUNTING/YGGDRASIL Model Mark IX Mantis ADS
HRUNTING Model Mark II (D) Exoskeleton
HRUNTING Model Mark III (B) Cyclops Exoskeleton
Quad Walker
Farscape: Slug Pistol

**Name**: Slug Pistol
**Model**: Various Manufacture Slug Pistol
**Type**: Firearm
**Scale**: Character
**Skill**: Firearms
**Ammo**: Varies; Typically 10-20
**Cost**: 200
**Weight**: 1.5 kg
**Range**: 1-20/50/100 m
**Damage**: 3D

**Description**: A firearm pistol.

**Source**

* Farscape Role Playing Game Sourcebook (page 217)
* thedemonapostle
Kilrathi Empire "Dorkathi" Transport

**Name**: Dorkathi-class transport
**Craft**: Empire of Kilrah Dorkathi-class transport
**Type**: Military Transport
**Scale**: starfighter
**Length**: 95 meters
**Skill**: space transports
**Crew**: 15; skeleton: 2/+10
**Passengers**: 3 pasengers; 32 Hospital patients
**Cargo Capacity**: 4,350 metric tons
**Consumables**: 14 weeks
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 6D+2
**Shields**: 7D+2
**Sensors**

* Passive: 5 / 0D
* Scan: 10 / 0D+1
* Search: 15 / 0D+1
* Focus: 1 / 0D+1

**Weapons**

* **8 Dual Flak Cannons**

Fire Arc: 8 turrets
Crew: 1
Scale: speeder
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 2D+1
**Gear**:

* External Docking Port x2
* Escape Pod x1

**Description**: Kilrathi military transport.

**Source**:

* Wing Commander Encyclopedia: Dorkathi-class transport
* The Wing Commander Role Playing Game (page 397)
* thedemonapostle
Farscape: Equipment: Armor: Environmental Suit

**Name**: Environmental Suit
**Model**: Various Manufacture Envirnmental Suit
**Type**: Personal Armor
**Scale**: Character
**Weight**: 5 kg
**Cost**: 300
**Coverage**: Full

**Game Notes**:

* **Protection**: None
* **Dexterity and Related Skills Penalties**: None

**Description**: These suits protect the wearer from extreme environments, from space to deep sea, and various temperature extremes. Intense heat (such as fire) will still inflict full damage, but deserts, frozen waste lands, mildly radioactive areas, and other such environments will not affect the wearer. They typically have 2 hours of life support supply, which must be replenished in an environmentally-friendly atmosphere.

**Source**:

* Farscape Role Playing Game Sourcebook (page 220)
* thedemonapostle
Interstellar Alliance Nolo’Tar Ranger Frigate

**Name**: Nolo’Tar
**Craft**: Interstellar Alliance Nolo'Tar Class Ranger Frigate
**Type**: frigate
**Scale**: capital
**Length**: 160 meters
**Skill**: capital ship pilot
**Crew**: 13; Skeleton: 2/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+2; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 120
**Cargo Capacity**: 120 metric tons
**Consumables**: 6 weeks
**Hyperdrive**: x11
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 9
**Hull**: 3D+1
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Tri-Linked Fusion Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Damage: 5D+2
* **Grapple**

Fire Arc: aft
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 13

* Officers: 1
* Pilots: 2
* Sensor Operators: 1
* Crewmen: 9

* Average Crew Experience Level: Anla’shok Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator
* Minbari Flight Computer

**Ship Complement**:

* Fan'ir Class Ranger Flyer: 3

**Source**:

* The Babylon 5 Project: Ranger vessel (New Earth Era)
* Babylon 5: Ships of the Galaxy (pages 74-75)
* thedemonapostle
Farscape: Space Yacht

**Name**: Yacht
**Craft**: Sample Space Yacht
**Type**: Luxury Ship
**Scale**: Starfighter
**Length**: 25 x 8 x 8 meters
**Skill**: Space Transports
**Crew**: 5; Skeleton: 1/+10
**Passengers**: 300
**Cargo Capacity**: 5 tons
**Consumables**: 4 weeks
**Cost**: 1,000,000
**Hyperdrive**: x2
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons** - None

**Description**: Numerous races have designed luxurious vessels for the wealthy and powerful to travel through space. Yachts are typically unarmed or lightly armed, and are a favorite target of pirates and scavengers.
**Source**:

* Farscape Role Playing Sourcebook (page 270)
* thedemonapostle
F-41 Broadsword-class XMSF

**Name**: UNSC F-41 “Broadsword”
**Craft**: Misriah Armory F-41 Exoatmospheric Multirole Strike Fighter
**Type**: Cross-environmental, multi-role fighter/Ordanance delivery system
**Scale**: starfighter
**Length**: 20.2 x 19.7 x 10.9 meters
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 0
**Cargo Capacity**: 200kg
**Consumables**: 1 week
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 4D+2
**Shields**: 2D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 M1075 ASW/AC 35mm MLA** (firelinked)

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-3/8/15
Atmosphere Range: 1-300/800/1,500m
Damage: 5D+1
* **2 M6088 ST/MMP Missile Launchers**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Damage: 6D+2
**Description**: The F-41 Exoatmospheric Multirole Strike Fighter, also known as the Broadsword, is a versatile and well armed A/X strike fighter typically used to engage space craft of equal or superior weapon capabilities and evasive flight capabilities in low to zero gravity conditions. As its kind has few equals within the UNSC's arsenal, the Broadsword was designed to address the incredible firepower and speed displayed by the fighters of the Covenant such as the Seraph and Space Banshee. The Broadswords shielding was influenced by the Sabre that covers the entire fighter and designed to withstand a direct hit from a pulse laser and likely added after 2552. These shields however are not rated for slipspace travel. The MJOLNIR Powered Assault Armor/Aviator is paired for use with Broadsword pilots.

**Source**:

* Halo Wiki: F-41 Broadsword-class XMSF
* thedemonapostle
Farscape: Characters: Non-Player Characters: Politician

**Name**: Politician

**Dexterity**: 1D+2

* Blaster: 2D+1
* Dodge: 2D

**Knowledge**: 2D+2

* Bureaucracy: 3D+2
* Languages: 3D
* Scholar: Histoy: 3D+2
* Willpower: 4D+1

**Mechanical**: 2D

* Communications: 2D+2
* Sensors: 2D+2

**Perception**: 2D+2

* Bargain: 4D+1
* Con: 5D+1
* Investigation: 3D+1
* Persuasion: 5D+2
* Search: 3D

**Strength**: 1D+2

**Technical**: 2D+1

* Computer Programming/Repair: 3D
* Droid Programming: 3D

**Move**: 10
**Force Sensitive**: mo
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 7

**Equipment**: Computer Pad, Comm, Palm Pulse Blaster.

**Source**:

* Farscape RPG Sourcebook (page 309)
* thedemonapostle
Farscape: Equipment: Armor: Heavy Assault Armor

**Name**: Heavy Assault Armor
**Model**: Peacekeeper Heavy Assault Armor
**Type**: Heavy Power Armor
**Scale**: Character
**Weight**: 45 kg (35 kg for Hynerian version)
**Cost**: 900 (700 for Hynerian version)
**Coverage**: Full

**Game Notes**:

* **Physical Protection**: STR+2D+2
* **Energy Protection**: STR+1D+1
* **Dexterity and Related Skills Penalties**: -1D+1

**Description**: This thick powered armor is used by Peacekeepers during heavy assaults. While cumbersome, it is among the most durable armor available. It will also double as an environmental suit, holding 1 hour of breathable oxygen. Hynerians have developed a similar version for their warriors.

**Source**:

* Farscape Role Playing Game Sourcebook (page 219)
* thedemonapostle
Farscape

*My name is John Crichton, an astronaut. A radiation wave hit and I got shot through a wormhole. Now I'm lost in some distant part of the universe on a ship, a living ship, full of strange alien life forms. Help me. Listen, please. Is anybody out there who can hear me? I'm being hunted ... by an insane military commander. I'm doing everything I can. I'm just looking for a way home.*

Aliens

Characters

Equipment

Starships
K'Vort Class

**Name**: K'Vort
**Craft**: Klingon Empire K'Vort-Class Warship
**Type**: warship
**Scale**: capital
**Length**: 323.40 x 335.61 x 140.73 meters
**Ship Mass**: 2,450,000 metric tons
**Starship Size**: 7
**Skill**: capital ship pilot
**Autopilot**: 3D+1
**Crew**: 355; Skeleton: 36/+10
**Passengers**: 1,200
**Cargo Capacity**: 33,000 metric tons
**Consumables**: 2 years
**Warp Drive**: 6 / 9.2 / 9.6 (12 Hours)
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 7.5
**Hull**: 3D+2
**Shields**: 2D+2
**Sensors**

* Passive: 35 / 1D+1
* Scan: 100 / 1D+2
* Search: 140 / 2D+1
* Focus: 10 / 3D

Cloaking Device: while cloaked, +2D+2 Difficulty to detect ship
**Weapons**

* **4 Type IX Disruptor Cannons**

Fire Arc: 2x 180 degrees forward, 2x 180 degrees aft
Location: 2 starboard "wing," 2 port "wing"
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Firing Modes: Standard, Pulse
Rate of fire: 3
Damage: 4D
* **2 Photon Torpedo Launchers**

Fire Arc: 1 forward, 1 aft; but are self guided
Location: forward ventral, aft engineering
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-15/50/175
Ammunition: 160 Type II Photon Torpedoes total
Spread: 6
Damage: 4D
* **2 Class Delta Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: forward ventral, aft ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 4D+2
* **Class Alpha Tractor Beam**

Fire Arc: Shuttlebay
Location: Shuttlebay
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:

* Barracks: House 1,200 crewmembers
* Spartan: 160
* Basic: 90
* Expanded: 30
* Luxury: 7

* Decks: 10
* Escape Pods: 160

* Capacity per Pod: 4

* Year Commissioned: 2339 (Earth Reckoning)

**Transporters**

* Personnel: 2

* Range: 40,000 km
* Capacity: 4 persons

* Emergency: 3

* Range: 15,000 km
* Capacity: 16 persons

* Cargo: 2

* Range: 40,000 km
* Capacity: 400 kg

**Complement**

* Shuttle Craft: 6
* Probes: 40

**Description**: The K'vort-class (or K'Vort-class) was a type of Klingon Bird-of-Prey light cruiser starship in Imperial Defense Force service in the 24th century. (TNG episode: "Yesterday's Enterprise"; Decipher RPG module: Starships)

The K'Vort was similarly used as a patrol and pursuit craft in the mirror universe, by the Klingon-Cardassian Alliance. By the 2370s, the K'Vort was one of the most common and expendable vessels in Regent Worf's fleet. (DS9 episodes; CCG set: Mirror, Mirror)

The K'vort class was developed out of the highly successful B'rel class, and is essentially just a much larger version of the same design. (ST reference: Starship Spotter)

Despite its success, the class began to fall into obscurity towards the end of the 24th century following the introduction of more advanced cruisers such as the Vor'cha class.

**Source**:

* Memory Alpha: Klingon Bird-of-Prey
* Memory Beta: K'vort class
* Ship Recognition Manual vol 3 (Spacedock) (pages 60-62)
* thedemonapostle
Kilrathi Empire Capital Ships

**Wing Commander I**
"Ralari" Destroyer
"Fralthi" Cruiser
"Sivar" Dreadnought
"Snakeir" Carrier

**Wing Commander II**
"Kamekh" Corvette
"Ralatha" Destroyer
"Fralthra" Cruiser

**Wing Commander: Armada**
"Shiraak" Strike Carrier

**Wing Commander: Privateer**
"Kamekh" Corvette, Variant

**Wing Commander III**
"Kamrani" Corvette
"Ralarrad" Light Destroyer
"Ralaxath" Heavy Destroyer
"Fralthi-II" Cruiser
"Bhantkara" Super Carrier
"Hvar'kann" Dreadnought

**Wing Commander Arena**
"Kiranka" Battlecruiser
Earth Alliance Valkyrie Class Ground Assault Shuttle

**Name**: Valkyrie
**Craft**: Earth Alliance Valkyrie Assault Shuttle
**Type**: Ground Assault Shuttle
**Scale**: starfighter
**Length**: 26.4 meters
**Skill**: space transports
**Crew**: 2; Skeleton: 1/+5
**Crew Skill**: Communications: 5D; Sensors: 5D; Space Transports: 5D; Starship Gunnery: 3D+1
**Passengers**: 15
**Cargo Capacity**: 4 metric tons
**Consumables**: 2 weeks
**Maneuverability**: 3D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Light Pulse Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 4D+2
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 2 Pilots
* Average Crew Experience Level: EarthForce Line
* Stealth: 6 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Fusion Engine

**Description**: Similar to the old VTOL assault helicopters of old Earth, the Valkyrie was based on vectored engines to make for perfect landings in the most hostile of environments. A squad-based battlefield asset, the Valkyrie can carry a single unit of GROPOS to the battle, clear out a landing zone with its rapidly-firing pulse cannon, and drop off its detachment of soldiers before taking off to become air support once more.

Many enemy fortifications have fallen to the Valkyrie’s streaming pulse cannon fire, supposedly ‘too weak to be of any use’ – as said by the designer’s first report. While the weapons are not the drawback they originally expected, the lack of armor is. Too many of these craft are shot down by personnel-carried rockets or heavy particle projectors set in anti-air defense mode. It is no wonder that dozens of Valkyries are in constant production at the massive military shipyards at Jericho System, they are in never ending need of replacements.

**Source**:

* The Babylon 5 Project: Earthforce Gunship
* Babylon 5: Ships of the Galaxy (page 29)
* thedemonapostle
Earth Alliance Hyperion Heavy Cruiser

**Craft**: Earth Alliance Hyperion Heavy Cruiser
**Type**: Heavy Cruiser
**Scale**: capital
**Length**: 1,025.39 meters
**Skill**: capital ship pilot
**Crew**: 124; Skeleton: 13/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 750
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 20 months
**Hyperdrive**: x19
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 2
**Hull**: 5D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **Twin-Linked Heavy Laser Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-9/23/45
Damage: 7D
* **Twin-Linked Medium Plasma Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/6/11
Damage: 4D
* **3 Medium Pulse Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-3/7/13
Damage: 4D+1
* **Tri-Linked Particle Beam**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage: 4D+2
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 124

* Officers: 4
* Pilots: 10
* Sensor Operators: 12
* Crewmen: 98

* Average Crew Experience Level: EarthForce Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion engine
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 6

**Source**:

* The Babylon 5 Project: Hyperion class heavy cruiser
* Babylon 5: Ships of the Galaxy (page 10)
* thedemonapostle
Farscape: Scarran Predator

**Name**: Predator
**Craft**: Scarran Empire Predator
**Type**: Air / Space Superiority Fighter
**Scale**: Starfighter
**Length**: 8 x 4 x 5 meters
**Skill**: Starfighter Pilot
**Crew**: 1
**Cargo Capacity**: 1 ton
**Consumables**: 2 weeks
**Cost**: 120,000
**Hyperdrive**: x4
**Nav Computer**: yes
**Maneuverability**: 0D+1
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 43 / 1D
* Scan: 87 / 2D
* Search: 130 / 3D+1
* Focus: 4 / 4D+1

**Weapons**

* **4 Small Pulse Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D+1
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 7D+2
**Description**: Scarran starfighter.

**Source**:

* Farscape Wiki: Scarran fighter
* Farscape Role Playing Sourcebook (page 267)
* thedemonapostle
HRUNTING Model Mark II (D) Exoskeleton

File:HRUNTING Mark II (D) Exoskeleton.jpg
**Name**: HRUNTING Mark II (D) Exoskeleton
**Craft**: United Nations Space Command HRUNTING Mark II (D) Exoskeleton
**Type**: Exoskeleton
**Scale**: walker
**Length**: 7.62 meters tall
**Skill**: walker operations
**Crew**: 1
**Cargo Capacity**: 75kg
**Cover**: full
**Maneuverability**: 1D
**Move**: 30; 90 km/h
**Body Strength**: 4D+1
**Weapons**

* **GUA-23/A Heavy Autocannon Heavy Chain Gun**

Location: Right Arm
Crew: 1
Scale: walker
Skill: vehicle blasters
Fire Control: 1D
Range: 10-300/800/1,500m
Damage: 4D+1
* **Missile Launcher**

Location: Left Arm
Crew: 1
Scale: starfighter
Skill: missile weapons
Fire Control: 1D
Range: 10-600/1,500/3,000m
Damage: 3D+2
**Description**: The HRUNTING Mark II (D) Exoskeleton is an armor defense system that was developed at some point before 2539.

The HRUNTING Exoskeleton is a large mechanized armor system designed for a single occupant. It is equipped with a heavy duty machine gun as well as a missile battery and is designed to crouch low to the ground for easy pilot access. The only known example of the system is the specimen under construction aboard CAA Heavy Burden.

**Source**:

* Halo Wiki: HRUNTING Mark II (D) Exoskeleton
* thedemonapostle
FFL-303B "Menoetius" Class Patrol Cruiser

File:BC-303B Menoetius Class.jpg
**Name**: FFL-303B
**Craft**: Tau'ri Menoetius Class Patrol Cruiser FFL-303B
**Type**: Patrol Cruiser
**Scale**: Capital
**Length**: 195 x 80 x 75 meters
**Skill**: Capital Ship Pilot
**Crew**: 95; skeleton: 5/+10
**Passengers**: 150
**Cargo Capacity**: 5,000 metric tons
**Consumables**: 1 year
**Hyperdrive**: x0.07
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 4D+2
**Shields**: 10D
**Sensors**

* Passive: 50 / 1D+1
* Scan: 100 / 2D+1
* Search: 150 / 3D+2
* Focus: 5 / 5D

**Weapons**

* **2 Type III Plasma Beam Weapons**

Fire Arc: 2 Turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-5/13/25
Atmosphere Range: 2-10/26/50km
Damage: 10D+2
* **18 VLS Missile Tubes**

Fire Arc: Dorsal; but are self guided
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 8 Type IX Missiles per launcher
Damage: 6D
* **28 Type IV Railguns**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 3D+2
**Ship Complement:**

* Auxiliary Craft: 4 (Type based on mission parameters)

**Other Systems**

* Ring Transporter
* Escape Pods
* Asgard Beam Transporter
* Asgard Knowledge Core (Optional)
* Landing Gear
* Zero Point Module (Optional)

**Description**: While the Prometheus-class has become very much a back burner ship, with little use on the front lines, the ability to have a smaller ship does have merit. As such the Menoetius-class or FFL-303B (which is it's military designation) was created. The Menoetius is basically an updated version of the Prometheus-class, with some hull changes, without the carrier abilities. Several years later a civilian variant, the SS-303B Atlas-class, was also created. It commonly serves as a support and transport ship and things akin to a frigate, with weapons more for self defense then attack. It has been in production as it's own class since 2018 with several ships produced in the years before which were mainly striped down 303s refitted for civilian use, after being declared 'unusable' for frontline combat a number of reasons.

The original versions were initially intended as BC-303s that were hurriedly finished without a number of their system, before being rushed into service to assist in resupply and other non-combat duties that the lack of those systems wouldn't hamper. With the destruction of the bulk of the FFL-303Bs, the class has largely ceased production.

**Source**:

* thedemonapostle
Kig-Yar point defense gauntlet

**Name**: Point Defense Gauntlet
**Model**: Kig-Yar point defense gauntlet
**Type**: Personal energy shield
**Scale**: character
**Skill**: Melee Parry: Kig-Yar point defense gauntlet

**Game Notes**:

* This personal energy shield is held and wielded much like a normal shield. The user makes a melee parry skill roll to deflect incoming attacks, be they from melee weapons or blasters. Success indicates that the shield takes the damage. The shield has a Strength of 4D. If the damage roll is greater than the shield’s Strength roll, excess damage affects the shield bearer. Every time the shield is compromised, the energy shield collapses. An Easy Melee Parry roll will reactivate the shield.

**Description**: *"Got a little Jackal problem. An overcharged Plasma Pistol shot will neutralize their shield."*
-Edward Buck and Veronica Dare, during the Battle of Mombasa"

Point Defense Gauntlets, also known as Jackal Shield Units, are arm-held energy shields mainly used by the Covenant Kig-Yar for protection from enemy fire or close to mid-range explosions.

**Summary**

Worn on the forearm of the user, the gauntlet creates a plasma barrier contained within a magnetic field, much like the Sangheili energy sword. This shield deflects and absorbs small arms weaponry to an extent; UNSC ballistic weapons and the Needler simply bounce off the plasma barrier, whereas the Covenant's plasma-based weaponry is absorbed by the plasma barrier, eventually collapsing it.

Heavier weaponry, such as the Fuel Rod Gun, M19/M41 rocket launchers, and the gauss cannon, are considerably effective against the gauntlet's plasma barrier. Alternatively, explosions and extreme force from grenades and melee attacks will collapse the plasma barrier and likely kill the wearer in the process. The shield has a small open section on one side allowing the use of small arms. This opening, however, creates a disadvantage for the user as it exposes said weapon and any body parts behind it to enemy fire.

The shield of the point defense gauntlet reflects its current charge by changing color gradually from its original color to red before it deactivates completely.

There are several models of point defense gauntlets. The most common one is mounted on a wrist strap with an oval emitter, and has two cutaways for firing. A newer, more advanced model was first seen during the Battle of Reach, which had only one cutaway and was emitted by a full-arm gauntlet. A third variant has been seen in use by T'vaoan Murmillos.

**Source**:

* Halo Wiki: Kig-Yar point defense gauntlet
* thedemonapostle
Kilrathi Empire "Dorkir" Transport

**Name**: Dorkir Class Transport
**Craft**: Empire of Kilrah Dorkir Class Transport
**Type**: Transport
**Scale**: starfighter
**Length**: 104 meters
**Skill**: space transports
**Crew**: 24; skeleton: 2/+10
**Passengers**: none
**Cargo Capacity**: 2,863 metric tons
**Consumables**: 14 weeks
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 4D
**Shields**: 6D+2
**Sensors**: None
**Weapons**

* **5 Dual Civilian Grade Laser Cannons**

Fire Arc: 5 turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 2D+2
* **Mk 1 Porcupine Mine Tube**

Fire Arc: aft
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 0D
Range: 0
Ammo: 3
Damage: 2D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/10/20
Atmosphere Range: 10-500/1,000/2,000m
Effects: Enemy Sensors and Fire Control -1 pip
**Gear**:

* External Docking Port: 2
* Escape Pods: 5

**Description**: The Dorkir was a Kilrathi transport. It was included in Joan's Fighting Spacecraft Vega Sector Supplement for 2654.092.

Like its Terran counterpart, the Drayman-class, the Dorkir is a jack-of-all-trades which uses multiple configurations. Among those encountered to date:

* Freighter/Tanker: The two most common layouts for any class of transport.
* Command Staff: Equipped with an additional communications and sensor suite, this version of the transport is used by high ranking officers to coordinate system-wide military efforts. The Confederation invasion of the Kurosawa System was bolstered by an early strike against a Dorkir-class command staff ship, the loss of which sent Kilrathi resistance into disarray. The design has also been used in the dedicated Thrakhra-class Command and Control vessel.
* Troop Transport: A single Dorkir may be outfitted to carry a unit of one thousand warriors - ten times the number of Terran marines carried on-board a similarly sized transport.

Though a vital part of any war effort, tactical treatment of the Dorkir is evidence their cultural disdain for support staff. Two examples: In an attempt to relieve the garrison at the Brimstone System during a Confederation blockade, the Empire deployed dozens of lightly escorted Dorkir at once - hoping that a few might make it through to the planet. During anti-piracy efforts in the M421A System, Thrakhath's forces sacrificed an entire Dorkir as bait to lure out the enemy.

The Terran Confederation Space Forces Academy maintains a captured Dorkir on which students train for ship to ship boarding scenarios.

The Dorkir was used alongside the Lumbari variant.

**Source**:

* Wing Commander Encyclopedia: Dorkir-class transport
* Wing Commander Information Center: Dorkir-class transport
* The Wing Commander Role Playing Game (page 392)
* thedemonapostle
Kilrathi Empire "Pasqual" Starbase

**Name**: Pasqual Superbase
**Craft**: Kilrathi Empire Pasqual Superbase
**Type**: Star Base
**Scale**: capital
**Length**: 8,063 meters (estimated) (103,454,137,324.22 cubic meters)
**Skill**: space station operations
**Crew**: 6,295,256; skeleton: 629,526/+10
**Passengers**: 1,573,814 passengers; 280 Hospital patients; & 350 prisoners
**Cargo Capacity**: 15,728,640 metric tons
**Consumables**: 35 months
**Jump Drive**: x1
**Nav Computer**: yes
**Hull**: 15D
**Shields**: 15D
**Sensors**

* Passive: 90 / 2D+1
* Scan: 180 / 4D+1
* Search: 270 / 6D+2
* Focus: 9 / 9D

**Weapons**

* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Effects: Enemy Sensors and Fire Control -2D
**Gear**:

* External Docking Port x4

**Ship Complement**:

* Darket Light Fighter: 800
* Dralthi-IV Medium Fighter: 800
* Vaktoth Heavy Fighters: 800
* Paktahn Heavy Torpedo Bomber: 88

**Description**: An example of newer Kilrathi starbase design. This is the main Kilrathi star base at Pasqual.

**Source**:

* Wing Commander Encyclopedia: Kilrathi Starbase 2
* The Wing Commander Role Playing Game (page 409)
* thedemonapostle
Federation Excelsior-Class Exploratory Cruiser (2293)

**Name**: Excelsior
**Craft**: United Federation of Planets Excelsior-Class Exploratory Cruiser (2293)
**Type**: Cruiser
**Scale**: Capital
**Length**: 511.25 x 195.64 x 86.76 meters
**Ship Mass**: 2,350,000 metric tons
**Starship Size**: 7
**Skill**: Capital Ship Pilot
**Autopilot**: 3D+1
**Crew**: 750; Skeleton: 75/+10
**Passengers**: 130
**Cargo Capacity**: 200,000 metric tons
**Consumables**: 3 years
**Warp Drive**: 5 / 9 / 9.2 (6 Hours)
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 9
**Hull**: 4D+1
**Shields**: 2D+2
**Sensors**

* Passive: 40 / 1D+1
* Scan: 120 / 2D
* Search: 150 / 3D
* Focus: 5 / 3D+2

**Weapons**

* **10 Type IX Phaser Arrays**

Fire Arc: 5x 360 degrees ventral, 5x 360 degrees dorsal
Location: arrays spaced equidistantly around forward three-quarters of saucer: 5 ventral, 5 doesal
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 1
Damage: 3D+2
* **3 Type IX Phaser Arrays**

Fire Arc: 360 degrees dorsal, 360 degrees port, 360 degrees starboard
Location: saucer dorsal aft, 2 saucer aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 2
Damage: 3D+2
* **2 Type IX Phaser Arrays**

Fire Arc: 360 degrees ventral, 360 degrees dorsal
Location: engineering ventral, engineering dorsal
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 3
Damage: 3D+2
* **4 Photon Torpedo Launchers**

Fire Arc: 2 forward, 2 aft
Location: forward ventral port, forward ventral starboard, aft ventral port, aft ventral starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-15/50/175
Ammunition: 120 Type II Photon Torpedoes total
Spread: 5
Damage: 4D
* **2 Class Delta Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: aft ventral, forward ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 4D+2
* **Class Alpha Tractor Beam**

Fire Arc: Shuttlebay
Location: Shuttlebay
Crew: 1
Scale: starfighter
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:

* Basic: 700
* Expanded: 150
* Luxury: 40
* Unusual: 18

* Decks: 19
* Escape Pods: 160

* Capacity per Pod: 4

* Year Commissioned: 2293 (Earth Reckoning)

**Transporters**

* Personnel: 4

* Range: 40,000 km
* Capacity: 6 persons

* Emergency: 4

* Range: 15,000 km
* Capacity: 22 persons

* Cargo: 3

* Range: 40,000 km
* Capacity: 400 kg

**Complement**

* Shuttle Craft: 10
* Shuttle Pods: 5
* Probes: 100

**Source**:

* Memory Alpha: Excelsior class
* Memory Beta: Excelsior class
* Ship Recognition Manual vol 1 (Spacedock) (pages 46-48)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Mercenary

**Name**: Mercenary

**Dexterity**: 3D

* Blaster: 5D+1
* Blaster Artillery: 4D+2
* Brawling Parry: 4D
* Dodge: 4D+1
* Firearm: 4D
* Grenade: 4D
* Melee Combat: 4D+2
* Melee Parry: 4D
* Missile Weapon: 4D
* Thrown Weapon: 4D
* Vehicle Blasters: 4D

**Knowledge**: 2D

* Intimidation: 2D+2
* Survival: 2D+2

**Mechanical**: 2D+2

* Capital Ship Gunnery: 3D+2
* Capital Ship Piloting: 3D+2
* Capital Ship Shields: 3D+2
* Ground Vehicle Operation: 3D+1
* Hover Vehicle Operation: 3D+1
* Powersuit Operation: 3D+1
* Repulsorlift Operation: 3D+1
* Space Transports: 3D+2
* Starfighter Piloting: 3D+2
* Starship Gunnery: 3D+2
* Starship shields: 3D+2

**Perception**: 1D+2

* Investigation: 2D+1
* Sneak: 2D+1

**Strength**: 2D

* Climbing/Jumping: 2D+1
* Stamina: 3D+1
* Swimming: 2D+2

**Technical**: 2D

* Demolitions: 2D+1

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 7

**Equipment**: Leather Armor, Pulse Blaster Pistol

**Source**:

* Farscape RPG Sourcebook (pages 308-309)
* thedemonapostle
Earth Alliance Hyperion Pulse Cruiser

**Craft**: Earth Alliance Hyperion Class Pulse Cruiser
**Type**: Pulse Cruiser
**Scale**: capital
**Length**: 1,025.39 meters
**Skill**: capital ship pilot
**Crew**: 124; Skeleton: 13/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 750
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 20 months
**Hyperdrive**: x19
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 2
**Hull**: 5D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Twin-Linked Heavy Pulse Cannons**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-6/15/30
Damage: 7D+1
* **5 Medium Pulse Cannons**

Fire Arc: 2 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-3/7/13
Damage: 4D+1
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 124

* Officers: 4
* Pilots: 10
* Sensor Operators: 12
* Crewmen: 98

* Average Crew Experience Level: EarthForce Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion engine
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 6

**Source**:

* The Babylon 5 Project: Hyperion class heavy cruiser
* Babylon 5: Ships of the Galaxy (page 12)
* thedemonapostle
Earth Alliance Tethys Class Cutter

The Tethys can trace its origins back to the original early anti-raider operations that took place during the conquest of the Earth Alliance’s neighboring systems. Originally intended as a police vessel, its success has since earned its deployment for virtually every mission Earth Force is capable of assigning.

When deployed for civilian or defense purposes, it is best served as a ‘police cutter’, but when in fleet service it is commonly used as a light frigate or gunboat.

More versions of the hardy Tethys have existed than any other ship class in the Alliance. Because it is so small and inexpensive to build and retrofit t, it is frequently employed as a test bed for new technologies like new reduced-size lasers or compact missile systems. Its sturdy construction allows it to stand up to the rigors of field testing and come back to be debriefed on usefulness. As far as Earth ships go, it is easily one of the more maneuverable.

Tethys Cutter

Tethys Laser Boat

Tethys Missile Boat

**Source**:

Babylon 5: Ships of the Galaxy (pages 22-23)

thedemonapostle
K'kaan

**Name**: K'kaan
**Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 4D
**Mechanical**: 1D / 3D+2
**Perception**: 1D / 3D+2
**Strength**: 1D / 4D+2
**Technical**: 1D / 3D+2

**Move**: 10 / 12
**Size**: 1.8 - 2.2 meters

**Special Abilities**:

* **Cultural Weaponry**: A starting K'kaan is limited based upon how advanced the cultural level of their society. The GM and Player need to define how advanced of a society the K'kaan comes to determine its technological level.
* **Radiation Resistance**: The character rolls twice their Strength to resist Radiation damage.

**Description**: The K'kaan were a divergent breed of Unas that had evolved intelligence after being abandoned by the Goa'uld on their world.

The K'kaan were not as hardy as their ancestors and lacked the claws present among the Unas but did have tough nails which they had to trim. They were both smaller as well as weaker compared to their parent race but were stronger than Humans. Generally, they were no more or less intelligent compared to Humans however their thought processes tended to be ordered and more logical. This made them good problem solvers, however, it also made them poor innovators.

One trait that makes them different compared to the Unas was that they were known for their cooperation as well as community minded behaviour. Though they did not possess the inquisitive nature or bravery of humans, there were members of their race that broke this pattern. Those that accomplish such tasks were respected for their accomplishments in relation to the group but were not admired on their methodology.

The K'kaan were generally peaceful in nature, however, this did not mean they shied away from battle. They were known to be extraordinarily self-sacrificing in order to protect the community they belong to and ensure its survival by fighting vigorously against an external threat. (RPG: "First Steps: The Stargate Unexplored Worlds Roleplaying Sourcebook")

**Source**:

* Stargate Wiki: K'kaan
* Stargate SG-1 RPG Sourcebook: System Lords: Living Gods (pages 138-139)
* thedemonapostle
Halo UNSC Flamethrowers

# **Flamethrowers**

## **M7057/Defoliant Projector**

The M7057/DP, is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. Flamethrowers are cumbersome and relatively difficult to tactically employ. It originally appeared in the multiplayer of Halo PC and Halo 3. It also appeared in several Halo 3 campaign levels and one campaign level in Halo 3: ODST. Referring to the M7057/DP as a weapon is a bit of a misnomer as the "DP" in its nomenclature indicate that it is a 'Defoliant Projector' — to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplacements and/or hardened military assets. It is normally used with a cart, instead of being carried.

**Game Notes**:

* Targets on fire take an additional 3D Damage per round or until extinguished.

## **NA4 Flamethrower**

The NA4 Flamethrower is a type of flammable defoliant projector used by the UNSC Marine Corps that was used prominently in battles during at least 2531. Similar in function and use to its later successor, the M7057 Defoliant Projector, the NA4 was much larger and bulkier and, rather than attaching its fuel tank to the frame of the projector, the tank was carried on the back of the user, allowing greater capacity. In addition, the weapon used a large range of flammable defoliants, to compensate for the variety of atmospheric and gravitational conditions it could be used in. It is unknown whether the weapon was phased out of service, or whether it continued to serve alongside the smaller and more portable M7057. During its service time, it was mainly used by Hellbringer Marine squads.

As a flamethrower, its primary function was to remove entrenched enemies. As such, the users of these weapons have a high attrition rate, despite the devastating damage they can inflict, due to the exposed fuel tanks that were a huge weak spot. Also, the NA4 is known to be compatible with the M301 40mm Grenade Launcher attachment used to launch flashbangs.

**Game Notes**:

* Targets on fire take an additional 3D Damage per round or until extinguished.

## **Source**

* Halo Wiki: M7057/Defoliant Projector
* Halo Wiki:NA4 Flamethrower
* thedemonapostle
Earth Alliance Omega Heavy Destroyer

**Name**: Omega
**Craft**: Earth Alliance Omega-class Heavy Destroyer
**Type**: Heavy Destroyer
**Scale**: capital
**Length**: 1,714.3 meters
**Skill**: capital ship pilot
**Crew**: 284; Skeleton: 30/+10
**Crew Skill**: Astrogation: 6D; Capital Ship Gunnery: 4D+2; Capital Ship Piloting: 6D; Communications: 6D; Sensors: 6D; Starship Gunnery: 4D+2
**Passengers**: 3,000
**Cargo Capacity**: 6,000 metric tons
**Consumables**: 26 months
**Hyperdrive**: x16
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 3
**Hull**: 9D
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Twin Linked Heavy Laser Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-9/23/45
Damage: 7D
* **4 Heavy Laser Cannons**

Fire Arc: 4 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-9/23/45
Damage: 6D
* **4 Heavy Pulse Cannons**

Fire Arc: 4 Turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-6/15/30
Damage: 6D+1
* **6 Twin Linked Medium Pulse Cannons**

Fire Arc: 6 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-3/7/13
Damage: 5D+1
* **Missile Launcher**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-7/17/33
Damage: 5D
* **6 Mark II Interceptors**

Fire Arc: 2 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 3D

**Miscellaneous**:

* Artificial Gravity: Yes, Rotational sections only
* Crew: 287

* Officers: 16
* Pilots: 15
* Sensor Operators: 16
* Crewmen: 240

* Average Crew Experience Level: EarthForce Veteran
* Stealth: 4 (Base Difficulty to Detect Ship)
* Fusion Engines
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 24

**Source**:

* The Babylon 5 Project: Omega class destroyer
* Babylon 5: Ships of the Galaxy (pages 16-17)
* thedemonapostle
Halcyon-class light Cruiser

**Name**: Halcyon Class Light Cruiser
**Craft**: Reyes-McLess Shipyards Halcyon Class Light Cruiser
**Type**: Light Cruiser
**Scale**: capital
**Length**: 1,170.4 x 352.6 x 414.5 meters
**Skill**: capital ship pilot
**Crew**: 1,000; skeleton: 100/+10
**Passengers**: 1,500 troops; 75 other personnel
**Cargo Capacity**: 23,400 metric tons
**Consumables**: 5 years
**Slip Space Drive**: x6,160
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 6
**Atmosphere**: 330; 950kmh
**Hull**: 6D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Heavy MAC**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 2-15/38/75
Atmosphere Range: 4-30/76/150km
Damage: 10D+1
* **6 Archer Missile Pods**

Fire Arc: 3 port, 3 starboard
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 1-24/60/120km
Ammo: 30 per pod
Damage: 4D+2
* **6 M910 Rampart point defense guns**

Fire Arc: turrets
Crew: 0; Automated
Scale: starfighter
Skill: Automated: Starship Gunnery: 4D
Fire Control: 1D
Space Range: 1-3/8/15
Atmosphere Range: 1-300/800/1,500m
Damage: 2D+2
**Description**

*“A dozen Covenant superior battleships against a single Halcyon-class cruiser. Given those odds, I'm content with three… make that four kills.”*
— Cortana during the Battle of Installation 04

The Halcyon-class light cruiser (Pronounced ˈhalsēən) (known as Human Attack Ship class C-II by the Covenant) was a United Nations Space Command cruiser starship classification designed by Dr. Robert McLees in 2510, with a Hull classification symbol of SCS. Their service lives were short due to a unique hull design that was costly both to construct and to maintain, lack of speed, poor armament, and concerns about their tactical viability. They were subsequently replaced by the Marathon-class heavy cruiser. Despite the inherent disadvantages of the design, if upgraded appropriately and handled well, they could be among the most effective, and likely the most expensive, ships in the UNSC Navy.

**Source**

* Halo Wiki: Halcyon Class Light Cruiser
* thedemonapostle
F-370 "Talon" Class Stealth Aerospace Fighter

File:F-370 Talon Stealth Attack Aerospace Fighter 1.jpg
 File:F-370 Talon Stealth Attack Aerospace Fighter 2.jpg
 File:F-370 Talon Stealth Attack Aerospace Fighter 3.jpg
**Name**: F-370
**Craft**: Tau'ri Talon Class Stealth Aerospace Fighter
**Type**: Stealth Aerospace Fighter
**Scale**: Starfighter
**Length**: 13.54 x 25.54 x 4.98 meters
**Skill**: Starfighter Pilot
**Crew**: 1
**Cargo Capacity**: 50 kg
**Consumables**: 1 week
**Maneuverability**: 4D+1
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 4D+1
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+2
* Search: 60 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **2 Railguns** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-10/20/40
Atmosphere Range: 1-1,000/2,000/4,000 m
Rate of fire: 41 (500 per minute)
Damage: 5D
* **20 Missile Hardpoints**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-20/40/75
Atmosphere Range: 25-2,000/4,000/7,500 m
Damage: 6D
**Other Systems**

* **Stealth Systems**: +15 to the detection difficulty

**Description**: The F-370 "Talon" Stealth Attack Aerospace Fighter was designed to provide a more stealthy counterpart to the 302, the Talon has seen limited deployment mainly on larger Deep Space Carriers. Unlike it's counterpart it lacks the FTL Jump capability, it can however carry a greater number of armaments. It also has 'Switchblade' wings, that can fold in while landed to reduced it's foot print.

The Talon is capable of hypersonic flight with two combined Pulse Detonation/Scramjet engines. This gives the craft faster speeds then the F-302 and better atmospheric control and manevuarablity. The Talon also has significantly greater stealth capability, along with movable, forward sweep, switchblade wings, an internal cannon for close-in fights, and an internal rotary launcher with a wide variety of ordnance.

The Talons had transponders that directly linked with the pilots homebase or a carrier's advanced flight center. The Talon also has a self-destruct system in case of system failure, mainly to prevent the craft from falling into enemy hands.

**Source**:

* thedemonapostle