recursal/Fanatic-Fandom huggingface dataset:
WoDaD Session 15

## Recap

The party is split up. Bored with the library, Cheep decides to lead to the worryingly-easy-to-find black market. In the strange office-like space, Chi Pin finds a magic circlet that allows the other ghosts to talk aloud even when not in control. When Maria uses her magical sense to check for curses, it alerts a nearby Elusa Hound, leading to a raid of the facility. Bran, who arrives just as the raid begins, plays some rad music as a distraction, finally getting Maria and Chi Pin out safely after the latter accidentally leads the guards to find undeniable proof of the black market.

Back in their penthouse room with Amros, an upset Bran, a very drunk Yorsog, and a guilty Maria and Cheep, the party... chats. Bran scolds everyone for getting into trouble, but Amros doesn't like being talked down to so he argues back with the bard, who promptly leaves to get some space. Maria and Cheep fail to talk Bran down fully so he takes the night in a tavern instead, where he bumps into Olgart, right hand man of Corodun's Underground Resistance Against Mages.

## Continuity

The previous session is WoDaD Session 14. The next session is WoDaD Session 16.
Temisray River

Connecting to the Psinfolnn Swamp in the west and winding across the Feyron Plains to connect to the Bokkart River near Fehleviln, the Temisray River is used by those who wish to traverse the country quickly. The river is innately magical in that its current switches between east to west and west to east on a random basis. This makes travel very convenient for the lucky - and awfully inconvenient for the unlucky.
Matariel the Golden Girl

## Description

Matariel of Torm is an angel of the war god(s). She was introduced in *Denizens and Daybreaks* as a Hunter, but has been mentioned in the main campaign. As an immortal, she seems to have kept up the adventuring life-style since the end of her travels with the DaD party. She once adventured with Queen Viessa Reyavaurus when the Queen was young, and currently is adventuring with Carter Flints and Roquette.
Temisray Bend Daybreak Hold

This hold, while similar in architectural style and positioning to the Corodun Daybreak Hold, is quite a bit smaller. Several of the rooms from the previous floorplan are missing or combined with others to save space. Instead of a magnificent hall for the Arcane Artifacts Research and Development department, they get half of a small, cramped room with the alchemy table on the other side. The Head Mage also acts as the secretary and it's generally lacking in workers.
Bran's Magical Hut

## General Information

One of Bran Hornraven's signature spells, his magical hut has saved the party time and time again. Originally, it was a spell that took some time to cast but would last for hours. Recently, it's seen some more varied use, acting as a shield and even a barrier to entry in certain pathways.

## Appearances

WoDaD Session 1 - Bran uses his hut to protect the party on the outskirts of Darkfall Forest.

WoDaD Session 9 - Bran uses his hut to help the party rest near the Eastern Feyron Hills.

WoDaD Session 12 - Bran uses his hut to set up camp on the way to Zendarru.

WoDaD Session 18 - Bran creates the hut to protect the party from the Gauths, but gets teleported by the Star-Spawn so it gets misplaced.

WoDaD Session 21 - Bran uses his hut to guard the party overnight on the way to Thor Aru, but the animals are left outside for the druids to temporarily take.

WoDaD Session 22 - Bran casts his hut as a shield against a growing ship in the Corodun Daybreak Hold.

WoDaD Session 26 - Bran makes his hut to protect the fishermen on the boat across Corodun Lake from the approaching Avatar of the Storm.

WoDaD Session 28 - Bran places his hut as a wall to block the Daybreaks from entering the Symalon Border Daybreak Hold's dungeon while the party escapes.
WoDaD Session 14

## Recap

The party rests and recovers in Zendarru before setting out on their errands. Bran, Maria, and Chi Pin head to the magnificent library, where the bard learns that much of Zendarru's technology and architecture is inspired by his home country of Liirac. Cheep and Maria try to find out what was happening with the strange bursts of alien magic the day before, but they get sidetracked by the odd book Maria found in the Zendarru Nightfall Hold. When they read its strange, abyssal text, a portal begins to form through which a tentacled being reaches through. They manage to stop each other from reading the book in full, but the entity promises it just wants to talk and manages to psychically link to Chi Pin for just a moment.

Meanwhile, Amros and Yorsog head to the High Physician to learn more about their new condition. The doctor is fascinated by the gray flecks and spots growing on their skin and soon discovers that this strange disease is simultaneously organic and metallic. The thorns which grew from Yorsog's magic sinking into the meteorite shards have infected them with a unique condition which will, over time, cover their entire body, leaving them with nearly impenetrable skin and unknown side effects. Both lads ask to be cured of it to the High Physician's disappointment, but he tells them to come back in five days before muttering something about those thorns. After their appointment, Yorsog and Amros head to the rowdiest tavern they can find, where they're treated like the heroes they are. Yorsog downs way too much of the hardest drink the barkeep's got like a champ while Amros gets steamy with Dave the water genasi.

Back in the library, Bran starts to uncover a conspiracy regarding the city's founding. Most books and even the librarian's assistant claim that the city was built without magic, but the bard finds a journal from one of the founders which speaks of making a pact with odd creatures. Pursuing this into the restricted section of the library, Bran discovers the true nature of these magic-consuming monsters: Gauths, which have been fed magical items (and/or creatures) since the founding of the city.

## Continuity

The previous session is WoDaD Session 13. The next session is WoDaD Session 15.
Eastern Feyron Hills

This cluster of odd hills in the eastern section of the Feyron Hills is covered in short blades of grass. Literal *blades* of grass, incredibly regular and monochromatic, as if someone took a single blade of grass and copied it across the entire set of hills. During the day, the blades point directly at the sun, rigid and sharp. There is no known explanation for this; it's just another magical oddity of nature in Meracyinth.
The Diviner of Thor Aru

## Description

The Diviner is a servant of Queen Viessa Reyavaurus in Thor Aru. He sees the past, present, and future and acts as an advisor of sorts - one who potentially conspired against the party with the Queen to solve the problem of Lo'Nactha with Maria's help (and near-sacrifice). He has an office of sorts in the castle from which he does most of his readings. Though he uses he/him pronouns, he is a woman - a beautiful half-elf in simple forest garb.
Feyron Plains

## General Information

The Feyron Plains make up a huge portion of the center of Meracyinth, stretching from the Kylamore River all the way to the eastern Temisray River. They are grassy plains dotted occasionally with hills and even a volcano, Mount Feyron, near the center. The Feyron Plains aren't plain, though; they're home to multiple magical effects of nature, from the Hungry Grass to the odd Eastern Feyron Hills.
Azural Magic

As opposed to traditional magic (consisting of existing, learnable spells), Azural Magic is free-form and chaotic. Only people born with the capacity for Azural Magic can use it, but it can be used to create almost any magical effect, so long as the user is strong enough to withstand the amount of raw magicka needed. However, it has dangerous, unpredictable side-effects that cannot really be avoided except by the most powerful casters (many of which are Azural Masters). Azural Magic has three known types.

## Articular Azural Magic

This is magic which is channeled through the spoken word. Users able to harness articular magic can speak things into being, but they must be careful lest their words be twisted against them. The longer a phrase or sentence, the harder it is to cast. This makes it all the more impressive when powerful users are able to speak long spells without faltering.

Known users include Amros, Lee Dankworth, and Castiel.

## Cogitative Azural Magic

This is the most powerful version of Azural Magic, and the rarest. Users able to harness cogitative magic can turn their own thoughts into magic; however, it is also the most dangerous type of magic, as thoughts run wild and often off-track. Cogitative Azural Magic users are feared as they're much harder to detect or stop - you can tie someone's hands and gag their mouth, but it's trickier to stop them from thinking.

Known users include the Arch-Mage and Olgart.

## Gestural Azural Magic

The most common form of Azural Magic, gestural magic allows its users to make gestures and movements with their physical forms to cast spells. While it's relatively easy to use at its base, it can be much harder to cast complicated and abstract spells due to the nature of the casting. For example, miming punching someone is an easy way to hurt them, but trying to use gestures to indicate that you want to trace the magical signature of a far-away monster is a bit trickier.

Known users include Chi Pin, Lee Dankworth, and the Arch-Mage.
WoDaD Session 9

## Recap

The party wanders out of the Temisray Bend Hold to take a break by the river. Bran leads a discussion on what the group wants to do and they quickly agree to help a guild Maria is acquainted with, a small neutral guild known as the New People's Resistance dedicated to being the people's voice and restoring peace. Still, they decide to work with the Daybreak Guild for the time being to keep up appearances and use the guild's resources - starting with Temisray Bend's biggest mission, which involves the nearby Zendarru Hold and strange lights, sounds, and tremors therein. Looking for steeds, the party heads to the town of Temisray Bend. After Amros finally succeeds at seducing someone (the stable-hand of the guy renting out horses), they "temporarily" acquire steeds.

As they all set across the plains, Maria and Magella have some "girl talk" which evolves into a motivational speech from the former. By sunset, Bran spots a cluster of entirely odd hills - the grass is short, a very monochromatic green, and incredibly regular, almost as if one blade of grass was copied endlessly across the hills. They find some man-made wooden structure sticking out of the ground and when Maria senses a spooky aura from it, Chi Pin tries to look through time with Azural Magic. It backfires severely and Chi Pin's body is regressed into childhood, aging up over the next day or two. Finally, Bran convinces his rowdy ~~children~~ party to sleep instead of causing chaos.

## Continuity

The previous session is WoDaD Session 8. The next session is WoDaD Session 10.
Theoren Amavangwë

## General

Theoren was Maria Silkseller's father. Featured in Maria's short story *Two Halves of One Heart*, Theoren was a charming elven man with a strong sense of humor and a love of music. He loved his wife, Keylina Silkseller (whom he called *Angel*), and his daughter very deeply. He wrote the song *All the World for My Martzia* and when he died, the song was picked up by Thor Aru in his remembrance. He died 21 years ago when Maria was very young, in the Second Cycle of 1139 PGE. When he was killed by bad luck and a bandit's arrow, he was buried at his grave in the Plains of Viirathu. He's survived by Maria and the Amavangwë family, especially Grandmother Erth and his twin brother Lomane.
Mirielle Omafir

A travelling magic inspector for the Daybreaks, Mirielle met Chi Pin when they were pretending to be one as well. They hit it off and happened upon each other over the years, until Mirielle caught Chi Pin stealing from a hold and had to pretend to hate them. She's a bearded dwarven woman with long braided blonde hair.
WoDaD Session 3

## Recap

The party gets a much needed short rest as the boat rolls down the river. Yorsog plays cards with Adrian, Bran chats with Uthal, and Amros breaks up his short-lived relationship with the ex-Nightfall Mage. Chi Pin, sick from their fall into the cold river, shivers and rests at the center of the boat. Sooner than anyone would like, trouble arrives in the form of a burrowing and leaping bulette. The huge, violent mole-armadillo-like creature rocks the boat and puts up a fight, searching for food of the living variety for once. The heroes eventually defeat the beast, damaging the boat in the process - and barely revealing the glinting bronze cargo beneath the deck.

When Merric confronts the party for causing damage to the boat, they argue back that he's a coward and should be thankful for their help (also, he says racist shit to make it easier to hate him). Things escalate and just as Merric commands Uthal to apprehend the party, Bran counters with an enchantment on the goliath with a simple command to stop listening to Merric. Despite Amros' insistent pleas to keyhaul the halfling, they end up tying him up and storing him below deck for the rest of the journey. With Merric's maps, Bran and Yorsog's work repairing the boat, and some armor plating pulled from the bulette, the party continues down the river.

## Continuity

The previous session is WoDaD Session 2. The next session is WoDaD Session 4.
Brellah Aldelir

Formerly known as Proche Aldelir, Brellah was Chi Pin's best friend before they were taken away from Thor Aru by the ghosts. They were very close - potentially almost romantic - until Qiro and Magella led Chi Pin away and blocked their memories. Brellah is a beautiful elven woman and seems to have a crush on Chi Pin. For example, she waited 47 years to have her Pokey choosing ceremony so she could do it with Chi Pin.
WoDaD Session 35

## Recap

Just outside the castle of Thor Aru, Brellah challenges Chi Pin to a duel of Pokeys. It's a short but intense fight, coming down to the wire, but Chi Pin and Dandelion win at the last moment. Brellah declares herself to be Chi Pin's Rival Trainer, but it's clearly more of a "Let's grow stronger together" thing than an "I'm going to kill you" thing, as seen when she kisses the elf on the cheek. Chi Pin and their home town celebrate the ceremony and bond more with their Pokeys.

Ember the Fire Type Trainer leads Amros into the forest, explaining that the trees here are magical and will regrow stronger if burned down, so he shouldn't worry about holding back. He teaches Amros about the Flame a little, telling the fellow genasi to truly feel it, and shows Amros some of its uses. It can create a sort of protective aura around him that functions as armor and can give him precise control over his fire attacks. Amros successfully uses the techniques, but Ember says he's still holding back and hopes he will learn to really let loose when it comes down to life or death. They go and get drinks.

Maria repeats her request to speak to the High Master of Lo'Nactha, and Selvara tells her to speak. The sorceress tells the wizard to back down and not bring war to her students, but Selvara declines and tells Maria to flee or fight. Maria summons a spooky lightning lizard ally and Selvara decides the talking is over, beginning the fight properly. They trade blows, counterspelling and magic missile-ing and fireballing and tree-life-draining, with the lizard chomping away here and there. It's not going well for Maria, so she prepares for something drastic and makes a speech to the students nearby.

Back in Thor Aru, the Diviner finds Bran and says he made a mistake sending Maria to Lo'Nactha alone, that the tree he was linked to has been destroyed which is a bad sign. Bran demands the druid send him there at once, so the Diviner creates a portal to another nearby tree and promises to gather Amros and Chi Pin quickly.

Maria finishes her speech telling the students to flee and never return to the war, but they seem to be waiting to see what happens. She casts a massive flame spell, destroying herself and Lo'Nactha in the process, and sends her lizard to kill all those who stay. Just as Maria's violin music reaches its peak and the fire blows out the windows, Bran rushes in. He sees Maria's crumpled, unconscious (or maybe lifeless) form on the ground with a broken violin. Maria herself has a talk with the Reaper, Death itself. The strange figure makes a deal with her: she can return to the world of the living, but she has to stop Morgana "Ana" le Fay from killing people with buttons. Maria suddenly takes a breath and comes back to life, Bran hovering over her. He heals her and asks what happened.

## Continuity

The previous session is WoDaD Session 34. The next session is WoDaD Session 36.

## Trivia

This was the first time a Hero in a *Fonts of Magic* campaign rolled *Dying Breath*. And only the second time a Hero had ever rolled it, even including one-shots!
Library of Zendarru

One of the most stunning displays of knowledge in the country if not the world. The center of the skyscratching tower is open so from the bottom floor you can see shelves lining the walls up almost endlessly. At the wide, spacious lobby, there are a few library assistants (including Glenothy) on standby to help visitors find whatever they need to. All assistants are scholars in training - though some of their information is more propaganda than truth. Rather than just stairs to climb the numerous levels, there are rudimentary elevators from bottom to top. The 23rd floor, which is probably the top, is locked due to the nature of its forbidden texts. Books on eldritch entities and powerful, dangerous magicks lay there.
Kevin McMillian

# Monsters of Meracyinth

## Description

A young human man, "Kevin is 6' tall even, he has olive skin, spiky dark brown hair, and green eyes. He is 19 years old. He is wearing a leather cloak with horn shaped shoulder pads, a leather tunic and trousers. He is rocking a pair of nice black leather boots with the fur. He has a tiny mustache that is just starting to grow and wields a huge sword. "

## General

Kevin was one of the three PCs (known as Hunters) in *Monsters of Meracyinth.* He began as *The Monstrous*.
Ring of Elemental Attunement

Gained as loot in WoDaD Prologue 3, the Ring of Elemental Attunement is a powerful artifact which enhances certain spells of its wearer. Specifically, if the wearer casts three spells of the same element in a row, the third is supercharged with an extra effect, such as combining all three spells or increasing damage. It is owned by Amros, though it hasn't seen much use.
Zendarru

A city on the northern edge of the Feyron Plains, Zendarru is known for being neutral in the war - to a fault. It refuses to interact with the war and even bans most magic. Still, it provides refuge to those displaced by the war. It's a towering city, using Liiracian building techniques (such as using steel) to build sky-scratchers.
The Star-Spawn

The Star-Spawn, AKA "Sky Demons," are alien creatures from the Outer Planes. The party has met a Star-Spawn Seer and two Star-Spawn Hulks, in WoDaD Session 13, WoDaD Session 18, and WoDaD Session 19.

## The Seer

The Star-Spawn Seer is the leader of the Star-Spawn (the group that attacked Zendarru, that is). It's relatively weak physically but very strong magically, able to bend space and inflict psychic damage to its enemies. It has a powerful mind, so it's immune to many mental effects such as *charmed* or *frightened.* It escaped into a tunnel beneath Zendarru, likely to plot its revenge against the party.

## The Hulks

The Star-Spawn Hulks were the brawn behind the Seer's brain, strong and tough. They could deal and take mighty blows, but that's about where their power ended. They were both killed in the battle beneath Zendarru in WoDaD Session 19.
Builder

**Builders** are the ones who build most of the things around the Glade, such as structures and other simple items such as bowls, utensils, weapons, buckets and other objects that would help with carrying and moving things around. They also upgrade existing structures and buildings. The Keeper of the Builders is Sully.

## Builders

* Sully (Keeper)
* Luan
* Benny
* Sam
* Chandler
* Sage
* Michael
* Joey
* Mazzy
* Trent
* Mollie
* Jesse
* Javier
* Noah
* Colton
* Quincy
* Tal
* Derek
* Jackson
* Kat
* Oscar
* Drew
* Ollie
* Fiona
* Jason
* Travis
* Mickey
* Caesar
WoDaD Session 16

## Recap

Chi Pin has a dream of an eldritch Far Realm, where they talk to Ulurslef AKA the Salesman. She convinces (most of) Cheep to release her from the Outer Planes by reading the cursed book Maria found in exchange for learning more fully how to shapeshift. When Magella wakes up in Chi Pin's body... she's entirely alone, without the other ghosts. Maria convinces her to at least go outside the city before she summons Ulurslef back to the Material Plane. Mags is able to transform into herself properly, not that Maria knows the difference. Back in their temporary home, Yorsog eats everyone's breakfast while Amros tries to sleep in. Eventually, they get out of the penthouse and track down the eldritch-entity-summoning pair. After some introductions of Magella, the group heads back into the city - magic and all - to find Bran.

Meanwhile, Bran plays a melancholy tune through the night before getting some breakfast that tastes like home. Then he heads to the city hall, where he convinces a guard to get him a meeting with Nandy Skyhawk, the only living founder of the city and an immigrant from Liirac. He has to leave his lute behind but he's able to go down, down, down beneath the city hall into Skyhawk's waiting room. Just before he's called into her office, he notices a hidden tunnel that forks to go up and down. The bard has a tense discussion with the city's founder, ending with him revealing that he knows the secret behind the city's history.

## Continuity

The previous session is WoDaD Session 15. The next session is WoDaD Session 17.
Minor Characters (The Maze Runner - The Loud House Remake)

The following is a list of characters that only have one appearance/mention, have no lines or are only identified outside of the story via fandom, artwork or author note.

## Minor Characters

### The Unit 8

* Dr. Camillo
* Montoya
* Alfred
* Dr. Adam Jenson
* Sterling
* Alex "The Caterpillar"
* "The Kraken"
* "The Gorilla"
* John
* George Leyland
* Beatrice McCarroll
* Landon Fotono
* Baker
* Greenings
* Everlyn
* Bane

## Trivia

* The character Alfred was named by one of the authors supporters.
Gardener

**Gardeners** take care of the plants in the Gardens: weeding, pruning, planting seeds, and harvesting veggies are examples of the things they do. The Keeper of the Gardeners is Kaitlin.

## Gardeners

* Kaitlin (Keeper)
* Luan
* Benny
* Sam
* Sage
* Joy
* Jackson
* Daria
* Noah
* Melle
* Katie
* Vanessa
* Mika
* Zach
* Reagan
* Lincoln (Former)
The Maze Runner - The Loud House Remake: The Isles

**The Maze Runner - The Loud House Remake: The Isles** is a short five-chapter spin-off fanfiction created by **Redzaveon43/RedLemonCola**. It is set to release between the third and fourth installments. It takes place in a new location and introduces a new cast of characters that play a role in the fourth installment. (characters are based off The Loud House, I do not own The Loud House or The Maze Runner).

The first story can be read here: https://www.fanfiction.net/s/13922919/1/The-Maze-Runner-The-Loud-House-Remake

The second story can be read here: https://www.fanfiction.net/s/14015673/1/The-Maze-Runner-The-Loud-House-Remake-The-Scorch

* Helpful Pages

## Chapters

 **2.** | ?
 **3.** | ?
 **4.** | ?
 **5.** | ?

The following is a list of characters that are present or mentioned in the story.

## Main Cast

* Catherine
* Justin
* Bea
* Sara
* Kate
One-Shot: Nature Calls

## Player Characters

* Crajeon the Druid/Warlock is a jaded creature of darkness. She fears nothing.
* Sprite Pepsi the Druid/Bard is abstinence till he dies. He wants to bring holiness to the heathens.

## Recap

Crajeon and Sprite are given a mission by their new druid circle: rescue a monster of earth and stone in the east of the Thor Aru forest before the Daybreaks can destroy it. The two head off towards the rising sun. Before long, they come across a lost wolf cub. Crajeon speaks with the trees to ask where the pup's pack has gone and soon, they reunite the baby with its family. The wolves are thankful.

Next, they come to a raging river, with rapids below and strong winds above. They start to cross via a tree that had fallen over the river, but a dryad steps out and says they can't use her brother's tree-corpse as a footbridge, mentioning that some humans started chopping down trees for some big project. The druids use their religious and natural knowledge to perform the separation rites to allow the brother to reincarnate, so the dryad gives them her blessing and lets them pass. They notice the river starting to slow as if choked, but don't have time to check it out (yet).

After a few more hours of walking, they come upon a clearing with an outcropping of stone. Suddenly an Azural Font explodes around them, filling them with magic and awakening the earth elemental. It attacks them, as mindless monsters tend to, as Crajeon hits back and Sprite uses his newly boosted Azural Magic to reshape the elemental into... a mug. This confuses it enough that they're able to use a scroll they were given by the druid enclave to charm the monster, who then takes them back across the forest. As they cross the river, though, they find it dried up, with dying fish and sick naiads lying in the drying riverbed. Still, they get the elemental back to the druid enclave, who reluctantly send it to the Zendarru Nightfall Hold.

## Continuity

This is the first of the *Oops! All Druids* mini-series, coming before One-Shot: A Dam Good Reason and One-Shot: Settling Down. The mini-series took place a few days before WoDaD Session 11.

## Trivia

* This one-shot was something of a prequel to One-Shot: The Patron's Promise, explaining how the earth elemental got to the Zendarru Nightfall Hold.
Tomal Buynar-Smith

## General

Tomal was Maria's childhood best friend. The Buynar family was a huge part of the caravan until the entire group was attacked and killed, allegedly by Nightfall Mages. Tomal survived due to his bugbear blood making him rather hearty and natural luck having him be pinned down and hidden by a wagon that kept him from being slaughtered. With no one in his family or caravan apparently alive, he ran south until he reached Fehleviln, where he was taken in by a kind blacksmith. He apprenticed under the man and eventually took up the smithing business, ending up with one of the country's largest, most reputable blacksmith shops: *The Caravan.* During that time, he also got married to Eyra Oak-Buynar-Smith and had a child, Tussok Buynar-Smith, named after his father.
WoDaD Session 30

## Recap

The Daybreak Mages and a Liiracian scout - who followed the party's steeds from the Symalon Border Hold to Emnocht Village - announce their presence to the town. The party quickly debates whether to fight or flee and decides to save the town from the mages. Bran buffs their HP at the cost of his own (Chi Pin helps with their own magic, but it alerts the scout to the casting of magic) and Chi Pin prepares a potion from the Satchel of the Alchemist for him.

Outside, they leap into action. Using area effects, Chi Pin and Amros start to decimate the dozens of enemies ahead of them. Bran deftly sneaks up on the scout with Maria's help distracting and the bard engages in a duel. The enemies hit hard, but the party is made up of Heroes. They push through, with some side effects (such as Chi Pin getting stuck in a random mage's body). The scout says some sketchy stuff about the wrath of Astrodon and Dark Dwarves but surrenders when Maria scares most of the remaining mages away. However, the scout uses a borrowed stone of sending to contact Captain Alvara, Bran's nemesis from Liirac. With anger in his heart and a shadowy blade in his hand, Bran cuts the scout in half.

## Continuity

The previous session is WoDaD Session 29. The next session is WoDaD Session 31.
Helpful Pages

The following is a list of helpful pages for The Maze Runner - The Loud House Remake.

**Some may contain spoilers.**

## Helpful Pages

* The Maze Runner - The Loud House Remake
* The Maze Runner - The Loud House Remake: The Scorch
* The Maze Runner - The Loud House Remake: The War
* The Maze Runner - The Loud House Remake: The Wicked Within Us
* The Maze Runner - The Loud House Remake: The Sundered
* Characters
* Keepers
* Runner
* Guardian
* Builder
* Gardener
* Slicer
* Med-Jack
* Care-taker
* Cook
* Slopper
* Griever
* The Maze Runner - The Loud House Remake - List Of Deaths
* The Immune
* Gladers Ages
* Gladers Arrivals
* Scrapped Characters
* Scrapped Scenes
* CMC
* Minor Characters
Guardian

**Guardians** are specialized gladers who acted as the guards and semi-leaders of the glade. Guardians usually watch over the Greenies on their first few days. They are the second highest role a glader could get and in order to obtain the role, you'd have to be capable of it. They are essentially Keepers without jobs to lead. Guardians are allowed to attend Keeper meetings or call a meeting.

## Guardians

* Luna (Keeper)
* Luke
* Javier
* Dray (Former)
The Maze Runner - The Loud House Remake: The Sundered

**The Maze Runner - The Loud House Remake: The Sundered** is a short three-chapter spin-off fanfiction created by **Redzaveon43/RedLemonCola**. It is set to release between the third and fourth installments. It explains the whereabouts of a group of characters and sets up a prime location in the fourth installment. (characters are based off The Loud House, I do not own The Loud House or The Maze Runner).

The first story can be read here: https://www.fanfiction.net/s/13922919/1/The-Maze-Runner-The-Loud-House-Remake

The second story can be read here: https://www.fanfiction.net/s/14015673/1/The-Maze-Runner-The-Loud-House-Remake-The-Scorch

* Helpful Pages

## Chapters

 **2.** | ?
 **3.** | ?

The following is a list of characters that are present or mentioned in the story.
Flies Against A Lion

**Flies Against A Lion**, also known as **"Chapter Nine"** is the ninth chapter of RedLemonCola's The Maze Runner - The Loud House Remake.

## Plot

As freedom is closer than ever, those who chose to fight must face one final showdown. Revelations are made and the truth is revealed.

## Deaths

* Mazzy
* Joey
* Francisco
* 2 grievers
* Dr. Mayva Ross
Grant Samson

A Daybreak Mage through and through, Grant serves under Toldac in the Allomad Daybreak Hold. However, when he learned that Toldac was an ice genasi and not a halfling, he freaked out and tried to run, believing genasi to be monsters due to the more extreme Daybreak teachings. Toldac erased his memories with Azural Magic, but it seemed to have some side effects.
Don't Do It

**Don't Do It**, also known as **"Chapter Two"** is the second chapter of RedLemonCola's The Maze Runner - The Loud House Remake.

## Plot

The white haired boy continues to discover more about the maze and makes new friends and enemies. The glade soon realizes the white haired boy is not just an ordinary greenie. A member of the glade goes rogue. The worst is revealed and the problem becomes bigger.

## Deaths

* Stevi (*confirmed*)
* Joanna (*confirmed*)
* Hannah (*confirmed*)
* Dray (*confirmed*)
Welcome To The Glade

**Welcome To The Glade**, also known as **"Chapter One"** is the first chapter of RedLemonCola's The Maze Runner - The Loud House Remake.

## Plot

A white haired boy wakes up in a giant maze surrounded by people he doesn't recognize. The boy doesn't trust them and he soon realizes there is a bigger threat in front of him.

## Trivia

* Luke's name idea for Lincoln "Warren" is a reference to the original concept of The Loud House show, with the characters being rabbits instead of humans. Warren was the original name for Lincoln.
The Immune

The following is a list of characters who are immune to some types of infection or last longer than others. Some also have the ability to have large amounts of stamina. They are noted by their colored hair.

## Immunity Difference

* White - (Immune by 95%)
* Blue - (Immune by 80%)
* Teal - (Immune by 60%)
* Purple - (Immune by 50%)
* Green - (Immune by 30%)
* Pink - (Immune by 15%)
* Aqua - (Immune by 5%)
* Sky Blue - (Immune by 3%)
* Maroon - (Immune by 2%)
* Red - (Immune by 1%)
* Black - (Immune by 0.5%)

## Immune

* Lincoln - Immune by 95%
* Tobias - Immune by 95%
* Sam - Immune by 60%
* Kaitlin - Immune by 80%
* Matias - Immune by 15%
* Sage - Immune by 5%
* Carol - Immune by 30%
* Mandee - Immune by 95.5%
* DeMara - Immune by 95%
* Lucas - Immune by 80%
* Marris - Immune by 3%
The Maze Runner - The Loud House Remake: The Scorch

**The Maze Runner - The Loud House Remake: The Scorch** is a sequel to the fanfiction that was created by **Redzaveon43/RedLemonCola**. After the events of the first story, the characters continue on into the scorch, where they face great challenges and threats. (characters are based off The Loud House, I do not own The Loud House or The Maze Runner).

The first story can be read here: https://www.fanfiction.net/s/13922919/1/The-Maze-Runner-The-Loud-House-Remake

The second story can be read here: https://www.fanfiction.net/s/14015673/1/The-Maze-Runner-The-Loud-House-Remake-The-Scorch

* Helpful Pages

## Chapters

The following is a list of characters that are present or mentioned in the story.

## Main Cast

* Aazay
* Lincoln
* Ronnie Anne
* Lynn
* Luna
* Luke
* Jay "The Owl" Adson

## **Supporting Cast**

* Sage
* Luan
* Benny
* Sam
* Kaitlin
* Lori
* Nick
* Jordan
* Mollie
* Matias
* Mavys "The Wolf" Tronnom
* Becky
* Dana
* Omar
* DeMara
* Cassie
* Stella
* Tobias
* Cyrus
* Trevett "The Shark" Mortecus
* Vinny "The Viper" LeMarto
* Tristan
* Mandee
* Jackie
* Allen
* Alansov
* Ilsiv
* Smokey
* Cromeo
* Lucas
* Peyton
* Danny
* Giacomo
* Tremont

## Minor Cast

* Sawyer
* Casey
* Nikki
* Amaya
* Tyler Parker
* Maurice
* Cookie
* Devon
* Kathy
* Athena
* Malik
* Scarlett
* Meathers
* James
* Maeko
* Lex
* Marcy
* Merla
* Raj
* Shannon
* Carlos
* Valent
* Otello
* Wesley
* Marris
* Yadel
* Eli
* Vani
* Nathan
* Injae-Hong
* Caviel
* Grandeer
* Ssangquong
* Halek Brajat
* Rozar

## Gallery

The Maze Runner - The Loud House Remake: The Scorch PosterThe Maze Runner - The Loud House Remake: The Scorch PosterThe Maze Runner - The Loud House Remake: The Scorch Poster
The Stadium: Part 1

**The Stadium: Part 1**, also known as **"Chapter One"** is the first chapter of RedLemonCola's The Maze Runner - The Loud House Remake: The Scorch.

## Plot

After the events of the maze, the group finds themselves in a sanctuary for the young. As situations are explained and more is revealed, the brand new world and their home between homes grows nevertheless deeper.
The Maze Runner - The Loud House Remake: The War

**The Maze Runner - The Loud House Remake: The War** is the third installment in the fanfictions created by **Redzaveon43/RedLemonCola**. (characters are based off The Loud House, I do not own The Loud House or The Maze Runner).

The first story can be read here: https://www.fanfiction.net/s/13922919/1/The-Maze-Runner-The-Loud-House-Remake

The second story can be read here: https://www.fanfiction.net/s/14015673/1/The-Maze-Runner-The-Loud-House-Remake-The-Scorch

* Helpful Pages

## Chapters

The following is a list of characters that are present or mentioned in the story.
WoDaD Session 31

## Recap

In Emnocht Village, the aftermath of the battle against the Daybreaks and the Liiracian Scout leaves the town silent for just a moment. As fires rage, dust settles, and survivors take in the wreckage of buildings and bodies, a roadrunner comes up to Chi Pin's currently comatose body. With Chi Pin's spirit residing in the Daybreak Mage Kaelyn's body, they're not able to do much. Bran apologizes to the town for the mess and leaves the surviving mages with Voxare for leverage; Voxare agrees but says the party will owe him a debt. Maria uses the inverse of Amros' magic (with a bit of his DNA) to suck up the fires, but it leaves her unstable - as many of them are. Once Bran dispels the chaotic effect holding Cheep out of their body, the undead elf finds a message attached to the roadrunner's leg:

`“Her Majesty Viessa Reyavaurus requests your party’s presence in Thor Aru. She offers help in your efforts in exchange for your company. Reach the forest and you shall be found.”`

After a bit of healing, some magical Drain, and a lot of debate, the party heads out of town into the desert. They manage to make some sand into glass and get into the haven again to rest just in time. During the night, Chi Pin has a talk with their ghosts - Qiro and Magella, specifically - where the spirits act very suspiciously regarding Thor Aru and seem to be hiding something. They agree to let Chi Pin have the travel time in control of their body, at least. In the morning, Chi Pin hurriedly gets the party's help coming up with a plan to avoid losing control when they reach Thor Aru.

Bran brings up the prospect of traveling through the Planar Fog, the metaphysical mist between the Material Plane and the Azural Sea. With some research and thinking, they figure out that if they combine their demiplanar haven with Amros' planar-galloping Nightmare, they could potentially make it work. For that, though, they'll need a wagon to draw the haven door on. They get to Allomad normally, where the party splits. Bran and Maria go to buy a cart and upset the wagon-seller by haggling, while Chi Pin and Amros visit their old friends in the Daybreak Hold, learning that Allomad's mages are being commanded to hunt down the party and kill them.

## Continuity

The previous session is WoDaD Session 30. The next session is WoDaD Session 32.
Section Seven

**Section Seven**, also known as **"Chapter Five"** is the fifth chapter of RedLemonCola's The Maze Runner - The Loud House Remake.

## Plot

A group of gladers explore a new section of the maze. Gladers conflict with each other and are divided on what to do. A new beacon of hope arises as everyone is waiting for the next step.
Hard Consequences

**Hard Consequences**, also known as **"Chapter Six"** is the sixth chapter of RedLemonCola's The Maze Runner - The Loud House Remake.

## Plot

As the glade realizes their aspiration might be a reality, a new worry sets in, sending the group into a state of panic and confusion. The actions of one, could affect the lives of others.
Keepers

**Keepers** are the sub-leaders of each of the jobs/roles in the Glade. Whenever necessary, they call a Gathering to discuss and decide the matters at hand.

## Keepers

* Lynn: Keeper Of The Runners
* Luna: Keeper Of The Guardians
* Sully: Keeper Of The Builders
* Nick: Keeper Of The Cooks
* Aazay: Keeper Of The Slicers
* Kaitlin: Keeper Of The Gardeners
* Carol: Keeper Of The Med-Jacks
* Jordan: Keeper Of The Care-takers
Runner

**Runners** are the only ones who are allowed to go out into the Maze. They are defined as the strongest and fastest of the Gladers. Runners run the Maze every day, trying to find a way out. The maps they make are saved in the Map Room. They leave when the Doors open in the morning and return right before the Doors close. The Keeper of the Runners is Lynn.

## Runners

* Lynn (Keeper)
* Joanna (Former Keeper)
* Luke
* Javier
* Colton
* Lincoln
* Sam (*Previously*)
* Jesse (*Previously*)
* Miguel (*Previously*)
* Oscar (*Previously*)
* Dray (*Previously*)
* Stevi (*Previously*)
Season 1 (Young Adults)

The **first season** of *Young Adults* premiered on September 20, 2016 and concluded on May 9, 2017. The season follows the freshman year of five students at Marshall Maddox High School who come together to establish a book club at the school centered around young adult literature.

## Cast

### Main cast

* Maxine Ray as Gwen Doberman
* Brittany Owens as Rosemary Kendrick
* Rose Anderson Lee as Felicity Wong
* Leo Fleischer as Paul Simmons
* Adonis Wright as Travis Nicholson
The Tome of Ulurslef

This is a book introduced in *The Patron's Promise (One-shot)*. It's attuned to the eldritch entity Ulurslef and is able to banish, summon, and otherwise control them. After Ulurslef's team of warlocks fought back with the book and banished the entity, the book was left in the abandoned Zendarru Nightfall Hold. Maria found it when the WoDaD party investigated the hold - the book tried to enchant her to read it, but due to her blindness, she was unable. Later, in Zendarru, Maria and Chi Pin took the book out and started to summon Ulurslef before they managed to stop each other. Still, Ulurslef made a deal with Chi Pin to summon them back into the material plane, and when they were back they managed to effectively destroy the book's power over them... or so it seems.
The Maze Runner - The Loud House Remake - List Of Deaths

The following is list of named characters who were killed in the The Maze Runner - The Loud House Remake. (in order shown, not chronologically).

**(CONTAINS MAJOR SPOILERS!)**

## The Maze Runner - The Loud House Remake

1. Stevi - Died after getting stung by griever.
2. Hannah - Fell to her death after losing grip on vines.
3. Joanna - Killed by a griever after failing to get back to the maze in time.
4. Dray - Banished to the maze after attacking Sam.
5. Miguel - Banished to the maze after attacking Lincoln.
6. Zach - Killed by a griever.
7. Oscar - Killed by a griever.
8. Chandler - Pulled away from corn field, killed by a griever shortly after.
9. Gwen - Killed by a griever.
10. Elie - Killed by a griever.
11. Vanessa - Killed by a griever.
12. Mika - Killed by a griever.
13. Andrew - Yanked away from the box and killed by a griever shortly after.
14. Jason - Killed by a griever.
15. Gina - Killed by a griever.
16. Kat - Pummeled to the ground by a griever and stung in the head.
17. Richie - Dragged away from the group and killed by a griever.
18. Whitney - Pummeled by a griever and stung in the chest.
19. Michael - Pummeled by a griever and stung in the heart.
20. Drew - Killed by a griever.
21. Tal - Killed by a griever.
22. Ollie - Killed by a griever.
23. Tanya - Killed by a griever.
24. Alfredo - Killed by a griever.
25. Caesar - Killed by a griever.
26. Potasi - Killed by a griever.
27. Reagan - Killed by a griever.
28. Emkay - Killed by a griever.
29. Mickey - Pummeled to the ground by a griever and stung in the back.
30. Daria - Yanked away from the group by a griever and killed shortly after.
31. Anna - Killed by a griever.
32. Carol - Yanked away from the debris by a griever and killed.
33. Bobby - Pulled away from the roof and killed.
34. Katie - Killed by a griever.
35. Quincy - Killed by a griever.
36. Mazzy - Thrown off ledge by a griever and fell to her death.
37. Joey - Thrown off ledge by a griever and fell to his death.
38. Francisco - Legs bitten into by griever and thrown off ledge.
39. Dr. Mayva Ross - Shot in the head.
40. Sully - Spear thrown in eye by Luna.
41. Clyde - Shot in the chest by Sully.

## The Maze Runner - The Loud House Remake: The Scorch

1. Chad - Hung up for harvesting.
2. Ssangquong - Devoured by several cranks.
3. Caviel - Devoured by several cranks.
4. Grandeer - Devoured by several cranks.
5. Matias - Fell to his death after being attacked by two cranks.
6. Sage - Shot herself after getting infected by cranks to prevent reanimation.
7. Nick - Struck by lightning.

TBA
Videra's Children

*Videra's Children* is an organization founded by Ellroy Lightfoot in the year 652 PGE out of the remains of the Unnoticed sect. Publicly, they run several community outreach centers, such as homeless shelters, orphanages, and quest hubs. Behind the scenes, though, they have eyes on almost every part of the country, including every major guild and faction.

## Known Members

* Elhan the Wagon Seller is the first member the party met. He lives in Allomad.
* Hammon of the New People's Resistance has not appeared on-screen, but has been referenced a few times. He runs the NPR guild house of Zendarru and is apparently part of Videra's Children as well.
The Maze Runner - The Loud House Remake

**The Maze Runner - The Loud House Remake** is a fanfiction that was created by **Redzaveon43/RedLemonCola**. The story is about a boy who wakes up in a giant maze, he and his companions have to find a way out. This is based off the book/movie series The Maze Runner. Where Loud House characters are in the universe. (characters are based off Loud House, I do not own Loud House or Maze Runner).
It can be read here: https://www.fanfiction.net/s/13922919/1/The-Maze-Runner-The-Loud-House-Remake

* Helpful Pages

## Chapters

There are a total of seventy gladers in the glade aged 13-19. The following is a list of characters that are present or mentioned in the story.
## Main Cast

* Lincoln
* Ronnie Anne
* Lynn
* Luna
* Bobby
* Aazay
* Sully
* Luke
* Clyde

## **Supporting Cast**

* Luan
* Benny
* Sam
* Lori
* Nick
* Kaitlin
* Chandler
* Jordan
* Francisco
* Carol
* Miguel
* Matias
* Mollie
* Javier
* Dr. Mayva Ross

## Minor Cast

* Jesse
* Sage
* Michael
* Joey
* Mazzy
* Colton
* Mickey
* Tal
* Trent
* Lance
* Hassan
* Andrew
* Joy
* Kat
* Drew
* Jackson
* Daria
* Richie
* Anna
* Noah
* Elie
* Gerry
* Fiona
* Whitney
* Melle
* Katie
* Oscar
* Tanya
* Travis
* Caesar
* Vanessa
* Mika
* Quincy
* Zach
* Jason
* Ollie
* Gina
* Alfredo
* Gwen
* Derek
* Reagan
* Potasi
* Emkay

## Mentioned Cast

* Dray
* Stevi
* Hannah
* Joanna
Sound Design

Sound design is the term used to describe the process of creating and tweaking sounds, most often for use in an audio-based medium such as music, film, TV, podcasting/radio, video games, art, or theater.

Sound design can incorporate any number of elements and processes, but in most usages, it refers to some combination of the following:

* Generating or capturing a sound source, either via synthesis (using hardware or software synthesizers), or via recording and sampling
* Combining different sound sources
* Processing one or more sound sources using audio effects
* Capturing a performance of a sound (e.g. playing part of a song using a patch or present on a synthesizer).

The end result of sound design may be used in any number of ways, including:

* A patch or sound to be played via a hardware or software instrument for a musical recording
* Representational sound effects for use in movies, TV, video games, etc (e.g. footsteps, gun shots, a howling wolf, etc.)
* Abstract sound effects used in art installations or media recordings
* Interface design for hardware or software applications
* Sounds played or performed live during theater productions

In the context of a synthesizer. the sound design process usually involves an oscillator, a filter, and an amplifier envelope.
808 (sound)

The term "808" often is used to refer to a specific kind of deep bass sound. The name is a reference to the Roland TR-808, whose kick drum module was often used to create long bass tones that dropped in pitch.

The 808 sound can be used in place of (or alongside) separate a kick drum and a bass sounds, and often provide the entirety of the low end for a track.