The Binturian Party

## Common Knowledge

The Binturian Party is a group of adventurers that gathers in the magical forest of Binturia. They are known for their power and chaotic tendencies. Somehow, they are always involved when the world almost ends; whether they are responsible for the ending or the saving is debated.

## Further Description

All PCs have been members of the Binturian Party.

## Practices

Binturians gather someplace in the Binturian forest. At various times, this place has been the bustling town of Fort Veridae, the humble Will’s Tavern in the heart of the woods, and most recently from a guild hall in the protected town of Adria. People requiring their services (or attempting to kill them) will travel to wherever they can be found and present both the job and the reward. The Party then decides whether or not to take the job. Jobs typically require a few hours to complete.

## History

The Binturian Party has been around for many years (centuries, even, according to some people). In the beginning, the party was more chaotic, though recently their deeds have often been more benevolent.

Some members of the Binturian Party have been involved in the following continent-spanning events:

* Nearly destroying the Overbright, somehow
* Reinforcing the seals on the Beast Below
* Wounding a goddess of purity
* Defeating the leader of an undead army
* Eliminating all life from a country to destroy a different undead army
* Restoring balance to the planes of existence
* Putting the stars back in the sky
* Killing a ten-story tall monster with the power of love and friendship
* Establishing a unified council for all nations in events of global crisis
* Defeating the leaders of the Fel Invasion
* Dispelling a plague that made those afflicted emotionally unstable
* Curing the insanity of the god of dreams
* Killing the Fateweaver of the god of madness who caused said god of dreams’ insanity
* Banishing aforementioned god of madness
* Obliterating an incomprehensibly-powerful, mountain-sized candy god
* Killing a star-eating pixie
* Repelling the combined military of seven nations who wanted to kill all Binturians
* Manipulating the election of a foreign power for personal gain
* Trying and succeeding (eventually) to kill the last leader of the Fel Invasion
* Releasing an ancient town from a time loop
* Unleashing the immutable essence of a mad dragon onto a desert to have it stay a desert
* Banishing a child-murdering ghost
* Discovering an archipelago beyond the worldline
* Genociding a species of hostile beasts
* Neutering a species of beast-folk to prevent overpopulation on their home continent
* Restoring life to that country previous Binturians destroyed to kill some undead
* Killing a black hole dragon who nearly spearheaded a draconic takeover of the Material Plane
* Killing a newborn godling
* Reviving Death
* Negotiating a peace treaty between the feuding giants and dove-folk in the Overbright
* Establishing a unified council for all nations in events of global crisis, again
* Restoring balance to the planes of existence, again
* Destroying the immutable essence of the previously-mentioned mad dragon to allow the desert to un-desert itself
* Re-balancing a god of balance

## Structure

While the Binturian Party is made up of adventurers, each adventurer may or may not be present. There is no "set" composition of Binturians, and any adventurer who calls themselves a Binturian may or may not be part of The Binturian Party on a given day. There is no leader or hierarchy of the Party, as Binturia is a notably lawless land, though older/more experienced members may train and mentor the less experienced.

## Nirvana

Some, but not all, members of the Binturian Party have the capacity to recover from death. In the event that a Binturian’s soul is disconnected from their body completely (after five hundred seconds), their body and belongings turn into ash and disappear. Some time later, usually no more than thirty minutes, that Binturian will reappear someplace nearby, with memory of their previous demise but no memory of how they got to their present location.

This action, generally referred to as a “Nirvana Death”, “entering Nirvana”, or “taking a Nirvana” by the Binturians themselves, also fully restores their internal reserves of physical stamina and mana, as though they had just completed a good night’s sleep. The power of Nirvana is not infinite, however. Successive Nirvana Deaths increase the likelihood that the next will fail, and there is no way to know for certain if a Binturian could recover from death with certainty, or even if they can Nirvana at all.

Sometimes, a Binturian’s natural lifespan may be extended by their power to Nirvana, but to no more than 1.5 times the expected lifespan for a member of their species.

The power of Nirvana is a sign of the favor of the Elder God of Life, bestowed upon entry to the Binturian Forest. It is not known how Life decides to dole out this power, nor how they bestow it.

## Further Information

* Aavaa, the Monstrosity
* Adria
* Angst Plague
* Apotheosis Desert
* Benfodt Incident
* Binturia
* Darkfell
* Death
* Deathless Days
* Dove-Folk
* Elder Gods
* Elu
* The Eves
* Fel Invasion
* Galkador
* Giants
* Kobold
* Morpheus
* Overbright
* Penskruingman
* Pixie Prince
* Planar War
* Shoggoth
* Soul
* Undying Ascendants
* United Orelisian Council
* Vi
* William Wilson
* Zondros