recursal/Fanatic-Fandom huggingface dataset:
Hats

*This article is a stub. You can help Zombie Party Wiki by expanding it.*

"Hats" are part of the character customization. Although, players also can choose masks or sun glasses and etc. Each head gear also costs a certain amount of gold.

* Cowpoke
* Ladykiller - 500 G
* Santa Slayer - 0 G
* Mafia - 1200 G
* Hockey - 1200 G
* Viking - 1200 G
* Assassin - 1200 G
* Aarg! - 500 G
* Adventurer - 500 G
* Monacle - 700 G
* Dogabooga - 600 G
* Conehead - 400 G
* Diver - 500 G
* Samurai - 500 G
* Wizard
* Russian - 150 G
Surveyor

*From the official site:*

## Item #2656 – "Vivarium"

Description:

The machine has the appearance of a heavily modified monitor fixed to a massive nest of cables and controls. Machinist Peter Strasky found the contraption during a salvage mission CORRUPT DATA the screen rolled and flickered, but it shut down as it was pulled out from the container.

None of the crew stepped forward to take credit, but the construction suggests CORRUPT DATA since Thabo is unavailable for questioning, the machine's origin remains a mystery.

Considering the lack of information and the general unease it has started to cause, the machine will be disassembled.

CORRUPT DATA screen lit up and showed distorted schematics. After trying different switches and keys, the oblique levers were found to be torsion attenuation controls which could stabilize the pict CORRUPT DATA revealing a complex set of instructions. The machine is now under quarantine.

AM Engineer Imogen Reed has asked for an exception CORRUPT DATA Special permission granted.
Zombie Party Wiki/Top section

WELCOME
TO THE OFFICIAL

We are currently maintaining 279 pages (22 articles)!

Recent changes | New pages | Missing pages

the *Zombie Party* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Zombie Party

Zombie Party is a retro rampage of fun and over-the-top action, while still giving the players a deep and engaging Action-RPG Rogue-like experience! Go on a time traveling adventure, or delve deep into procedural dungeons full of gold, loot, and secrets! Unforgiving boss fights that challenge the players skills and abilities! Upgrade your guns with loads of gun mods and artifacts, find magic spell runes, potions, items, melee weapons, explore 10+ unique biomes each with its own enemies and bosses, discover 150+ unique guns and weapons, launch teddy bears that explode into fire, blow up your friends with heat-seeking missiles, and get to the final zone and try to kill the Dance King.

Content

The Developers

Player

Enemies

Strategy

Gameplay

Weapons

Maps

Pets

Customization

Key features

Game modes
Etherium

**Etherium** is a real-time strategy game set in a science-fiction universe, where three Factions battle it out for a mysterious and rare resource known as ‘Etherium’.

Manage your resources, develop your base, and take command of infantry, tanks, aircraft, and gigantic colossi of war to battle not only your foes, but Weather Anomalies and mysterious Sub-Factions in richly strategic and original RTS gameplay. In the single player Conquest Mode, develop your technological capabilities and expand your colonies over the furthest sectors of space, assembling a formidable armada.

Each of the three Factions have their own strengths and weaknesses, as well as different tactical command skills such as map exposure, climate control, or planetary bombardment. Define your own strategy, deciding to either fell your enemy by striking their mother-ship from the planet's surface, or rapidly crushing their colonies. In Multiplayer, team up or wage battle in all-out Deathmatches with up to 4 players!

## Game Features

* **Factions** - Three factions face off against each other; The Consortium, The Awakened of Intar and The Vectides.
* **Solo Campaign** - Play out of three non-linear solo campaigns (one per faction).
* **Multiplayer** - Play with up to 4 players in a high-speed strategy multiplayer game.
* **Command Skills** - Turn the tides on your enemy with command skills such as Forced March, Evacuation and Orbital Bombardment.
* **Environmental Weather** - With an environmental weather control system, you can face against sandstorms or blizzards that affect the environment around you.
History/Raiders

The Raiders are nomadic pillagers organized into autonomous tribes. Independent and proud of it, they refuse to be subjected. Inhabitants of the planet Dokan, a vast, overcrowded and filthy dump, they live by stealing and from the lucrative trafficking of Febris, a drug synthesized from etherium.

They are therefore participating in the millennium war without the military resources of the three large factions, paying their dues to the Smuggler after each etherium raid. They group together in fortified strongholds on the deposit planets from where they launch violent raids to plunder from their rivals. For them, these incursions are not only an opportunity to fill the holds of their ships with etherium, but also to seize equipment, weapons and vehicles from the opposing forces to sell them on the black market to other tribes on their planet.

The Raider tribes respect force and war alone, and only when they are defeated and humiliated will they submit to the orders of another faction. They then form an allegiance with those stronger than themselves; but their resentment runs very deep and their loyalties are fickle: they always regain their independence at the end of the incursion.
Developers

*This article is a stub. You can help Zombie Party Wiki by expanding it.*

**Peach Pie Productions** is the company of Ben James, who is an Indie Game Developer based in Louisville, Kentucky. He is the creator of **Zombie Party**.

## Games

* Marelda
* Relative to Scale
* Bubble Trouble
* Tennis Time Extreme
* Sheep Slingshot
* Mine Battle
* Android Ninja Robot Rampage
Warning

*From the official site:*

## Item #8682 - "Warning"

Description:

A cryptic message stuck inside a faulty LUMAR relay buoy extracted by FST Evans CORRUPT DATA message is corrupt and only partial reconstruction was possible. Broken imagery show a close-up of AM Engineer Imogen Reed in a ductile suit trying to communicate. The message supposedly originated at Upsilon and was briefly broadcast on multiple frequencies.

The meaning of the message is still unknown CORRUPT DATA considered controversial as Imogen Reed has been missing for weeks and had already been declared dead.

Theta security group has dismissed the message CORRUPT DATA arguing that the it has been constructed CORRUPT DATA pointing out the unlikely camera posiiion, and the contradictory behavior of the subject.
Frictional Games

**Frictional Games** is an independent game company founded in 2006 and registered in Helsingborg, Sweden. The small company has thus far specialized in survival horror games.
They have created the Penumbra and Amnesia series as well as currently developing SOMA.

## History

They started around 2006, originally releasing the Penumbra tech demo - a game to show off the capability of the company's engine, the HPL Engine - named after the initials of the author H.P. Lovecraft

## Team

The company is led by Thomas Grip and Jens Nilsson with a bunch of other people leading the team.
Soma Wiki/Section 1

Welcome to *Soma* Wiki
The most comprehensive source of *Soma* information with 312 pages (31 articles) and articles written by 28,964,596 users.

What is *Soma*?
***Soma*** is a science-fiction survival horror game set in a remote research station that will explore the concept of consciousness and the ability for machines to attain it. It will be released for PC and PS4 on Tuesday, September 22, 2015.
Soma Wiki

Welcome to *Soma* Wiki
The most comprehensive source of *Soma* information with 312 pages (31 articles) and articles written by 28,964,596 users.

What is *Soma*?
***Soma*** is a science-fiction survival horror game set in a remote research station that will explore the concept of consciousness and the ability for machines to attain it. It will be released for PC and PS4 on Tuesday, September 22, 2015.

Walkthrough

* Toronto
* Upsilon interior
* Upsilon exterior
* Upsilon to Lambda shuttle
* Lambda
* *Curie*

* Delta
* Theta (first part)
* Theta (second part)
* Omicron
* Tau
* Phi

Files

* Surveyor
* Vivarium
* Amalgam
* Mockingbird

* Pseudomemory
* Death of Sarang
* Warning

Videos

* Story trailer
* Gameplay teaser trailer

* Environments trailer

*Soma* Wiki

**About**
* The game
* The developers
* The wiki
* System Requirements

**Help**
* General Help

**Joining in**
* Register
* Community / How to help

*Soma* Links

* Official site
* Frictional Games

* Official forums

Twitter

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System Requirements

* OS: Windows 7 64-bit
* CPU: 2.0 GHz Intel Core i3 or AMD A6
* RAM: 4GB
* Video: Nvidia GeForce GTX 460M series or AMD Radeon HD 5770 (1GB RAM)
* HDD: 25GB

**Recommended:**

* OS: Windows 7 64-bit
* CPU: 2.9 GHz Intel Core i5 or AMD FX
* RAM: 8GB
* Video: Nvidia GeForce GTX 480M series or AMD Radeon HD 8770 (2GB RAM)
* HDD: 25GB
Vivarium

*From the official site:*

## Item #2656 – "Vivarium"

Description:

The machine has the appearance of a heavily modified monitor fixed to a massive nest of cables and controls. Machinist Peter Strasky found the contraption during a salvage mission CORRUPT DATA the screen rolled and flickered, but it shut down as it was pulled out from the container.

None of the crew stepped forward to take credit, but the construction suggests CORRUPT DATA since Thabo is unavailable for questioning, the machine's origin remains a mystery.

Considering the lack of information and the general unease it has started to cause, the machine will be disassembled.

CORRUPT DATA screen lit up and showed distorted schematics. After trying different switches and keys, the oblique levers were found to be torsion attenuation controls which could stabilize the pict CORRUPT DATA revealing a complex set of instructions. The machine is now under quarantine.

AM Engineer Imogen Reed has asked for an exception CORRUPT DATA Special permission granted.
Mockingbird

*From the official site:*

## Item #4017 – "Mockingbird"

Description:

A standard UH3 articulated robot, active fluid memory with an approximated intelligence CORRUPT DATA shows a much more active mind CORRUPT DATA spontaneously developed a desire to socialize from observing human interaction?

CORRUPT DATA intelligence first noted by Security Officer Douglas Strohmaier while investigating an automated distress signal coming from Construct Depot 11 CORRUPT DATA Mockingbird had pried another UH3 open and removed its AI-unit CORRUPT DATA made motions resembling those of eating, moving it close to its camera, and making sounds similar to smacking of the lips CORRUPT DATA it introduced itself as Chief Engineer Adam Golaski.

Quarantined in T260 Machine Rep CORRUPT DATA during the night it had taken itself apart. AM Engineer Imogen Reed quickly records an interview in case the Mockingbird would continue its self-destruction. CORRUPT DATA appears there is a real Adam Golaski working at Omicron. Invited Chief Engineer Golaski to talk to the impostor construct.
Amalgam

*From the official site:*

## Item #3098 - "Amalgam"

Description:

A control board at Upsilon Manufacturing has been covered by structure gel and rendered inoperable. The structure gel has dropped from a leak in the ceiling and managed to cover the control board as well as a good part of the floor. CORRUPT DATA cleaning up the structure gel FST Azzaro noticed that some gel had coagulated and fused with the control board. The system itself seems unharmed and the fictory line is still operating CORRUPT DATA

A closer look has determined that the coagulated gel can not be removed CORRUPT DATA serious damage to the control board and possibly the system. Chief factor Adams has decided tiat as long as it is working properly there is no reason to attempt any “surgery”.
Upsilon exterior walkthrough

← Return to Upsilion interior
## Comm center

* Head to the large breach on the opposite side and climb out.

## Outside Upsilon

* Proceed under the pipe.
* There is nothing of significance in the Zeppelin Transport area.
* There should be four faint red lights in the distance above. Continue in that direction to another light stand that will activate on arrival. It is next to a stack of metal with small blue-white lights.
* Continue down the path to the right through a trench past two other light stands that activate on arrival.
* There will be an intercom with a data buffer on the right a short distance past the second stand. Optionally listen to it and then continue down the path between the foliage to another light stand.

**Warning**: a new monster will be encountered shortly, but it is only a mild threat.

This robot is not particularly dangerous and actually seems wary of Simon, staying several feet away as it talks to him. If Simon walks in close to the robot's front, the robot will either knock him out or ascend out of reach, seemingly depending on the location. This monster might not be even capable of landing a deathblow, even if Simon is in bad shape. It can be dealt with here simply by cautiously walking around it while staying out of reach.

* Pass by the robot, keeping at least a couple steps away, and continue to the next light stand. It should stop following before that point.
* To the right of the "Upsilon B" sign, there is a small white robot trapped under some rocks. Move the top rock to free it. This robot is non-hostile and will follow you.

**Note:** There is another of the larger robots to the right of the structure ahead, but this one appears to ignore you. Still, there is no need to enter this area.

* At the nearby light stand, continue cautiously past the next Uplison B sign.
* Turn left just after and proceed to the next light stand.

**Note**: There is another large robot past this stand. It seems to ignore Simon as long as he doesn't get close and attempts to evade him if he does. It does not appear to attack.

* Continue carefully to the next light stand, then turn left.
* Proceed along the path to the shuttlestation. Press the open button, wait for the robot's assistance, and then pull open the hatch.
* Inside, swipe the omnitool where indicated.

Continue to Upsilon to Lambda shuttle →
Soma Wiki/Section 2

Walkthrough

* Toronto
* Upsilon interior
* Upsilon exterior
* Upsilon to Lambda shuttle
* Lambda
* *Curie*

* Delta
* Theta (first part)
* Theta (second part)
* Omicron
* Tau
* Phi

Files

* Surveyor
* Vivarium
* Amalgam
* Mockingbird

* Pseudomemory
* Death of Sarang
* Warning

Videos

* Story trailer
* Gameplay teaser trailer

* Environments trailer
Pseudomemory

*From the official site:*

## Item #5104 - "PSEUDOMEMORY"

Description:

Archivist Andrea Suther reported a patch of extraneous data in Omicron’s system CORRUPT DATA four weeks ago. The system acknowledges WAU as the owner and creator of the data making it difficult to simply remove. CORRUPT DATA not believed to impact the rest of the system and has therefore been left alone.

Cameron has revealed the data to be an evolving series of intervals of time - like a time span that is constantly being reconsidered. The data itself is linked to a short flash of images depicting footsteps on a rocky shore CORRUPT DATA incidental, yet pertinent.

Lansky suggested it to be the WAU misinterpreting a video sequence as a part of its own experience - a memory and it’s desperately trying to remember when it happened.
Site Theta

*This article is a stub. You can help Soma Wiki by expanding it.*
**Site Theta** is one of the sites of Pathos II.

## Quirks

* In the area behind the Zeppelin to the right of the blocked shuttle station, there is a spot in the chain link fence that Simon can walk through. It is located right next to the corner. The vast area on the other side has an unusual amount of detail, suggesting it might have originally been intended to be part of the game. But it has oddities such as invisible walls and missing rock faces that suggest it is unfinished and meant to be inaccessible. The rock formations at the sides of the area seem unusually easy to scale in some spots, allowing even more area to be explored. It is recommended that players save before entering this area, as it is possible to get stuck here due to clipping errors.
Death of Sarang

*From the official site:*

## Item #7889 – "Death of Sarang"

Description:

Mark Sarang suffered sudden cardiac arrest after completing the CORRUPT DATA project. Sarang was rushed to the infirmary, but declared dead shortly thereafter. Dr Chun, the only other person present during the death, has been detained on suspicion of manslaughter.

Witnesses report that Sarang has been arguing for suicide as a “way out”. Many confirm that there was a certain logic to his reasoning CORRUPT DATA never thought he would go through with it. Sarang’s CORRUPT DATA level forbids any investigation into his files or personal life, but Theta security group decided that no company secrets or conspiracies could reasonably be considered important any longer. A thorough search of his room revealed… CORRUPT DATA …suicide note detailing his plan.

The toxicology report shows signs of cyanide poisoning which is confirmed by the suicide note.
Soma Wiki/Section 4

Twitter

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Zombie Party Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Attiras

**Attiras** is one of the Locations in Forged Of Blood.

## The World of Attiras

Welcome to the world of **Attiras**, a fantasy land on the cusp of yet another upheaval in the world order. In this world, magic is fueled by strange stones harvested from mysterious extra-planar creatures and power comes from the blood coursing in your veins.

As the ancient bloodlines that once ruled the lands start waning and new threats loom on the horizon, you enter this world as the second son to the king. Take up arms in your family’s name, fight for the right to rule or for the betterment of the world; your decisions will ultimately forge the future of this world.
Toronto walkthrough

## Simon's home

* After being awakened from a bad dream by the phone, pick up the phone to answer it.
* The location of the tracer fluid is random. It is a pink medicine bottle that may be found in one of these locations:
	+ In the medicine cabinet in the bathroom.
	+ In one of the drawers of the desk upon which the laptop is sitting.
	+ In the cabinet above the microwave.
	+ There may be other locations.
* Upon finding it, pick it up and drink it.

**Note**: Simon never returns to his home during the game. There will be no other chances to explore it.

* Optionally, listen to the message on the answering machine on the dresser near the bed.
* At the laptop on the desk near the window, the "Saturday off" email can optionally be sent.
* Simon's keys can be picked up next to the door.

It isn't clear if any of these actions have an effect on the game.

* Once finished with any exploration, exit the home by the brown wooden door.

## The subway

* The only thing to do here is to answer the phone when it rings.
* Wait until the subway arrives at the St. Patrick station. Simon will automatically head to PACE Laboratories.

## PACE Laboratories

* Head to the door in the back and try to open it.
* Try to call David Munshi.
* There is a leather-bound notebook in the top desk drawer than contains the door code.
* Return to the door and enter the code 2501 to unlock it.
* Head to the end of the hall and enter room 364. There is nothing meaningful to do in the open room.
* Talk with David Munshi. Optionally, speak with him a few more times for some additional exposition.
* Take a seat in the chair at the back and wait for the scan to begin.

Continue to Upsilon interior →
Soma

***Soma*** is a science-fiction survival horror game in development by Frictional Games, expected to be released in 2015 for PC and PS4. It will be powered by the company's own game engine, HPL Engine 3.

## Story and setting

As described by creative director Thomas Grip in a Kotaku article, the story of **Soma** is intended to explore the subject of consciousness and whether or not machines can attain it. At least some of the game will take place on a remote research station called PATHOS-2.

## Gallery

* A damaged room
* Outside and underwater
* Finding a body
* An underwater hallway
* Overgrowth in a corridor
* A large chamber
* A poorly-lit staircase
* An omnitool
* Waking up in a creepy lab
* A chamber with mysterious machinery
* Breaking through the wall near a live wire
Zombie Party

**OS:** Windows 7, 10
**Memory:** 512 MB RAM
**Graphics:** 1 Ghz or faster processor

**Zombie Party** is a retro rampage of fun and over-the-top action, while still giving the players a deep and engaging Action-RPG Rogue-like experience! Go on a time travelling adventure, or delve deep into procedural dungeons full of gold, loot, and secrets! Unforgiving boss fights that challenge the players skills and abilities! Upgrade your guns with loads of gun mods and artifacts, find magic spell runes, potions, items, melee weapons, explore 10+ unique biomes each with its own enemies and bosses, discover 150+ unique guns and weapons, launch teddy bears that explode into fire, blow up your friends with heat-seeking missiles, and get to the final zone and try to kill the Dance King.

Zombie Party is developed by **Peach Pie Productions** and published by Peach Pie Publishing and Black Shell Media.

## Achievements

Steam players can receive 11 Steam Achievements.

*This article is a stub. You can help Zombie Party Wiki by expanding it.*
Neshalan

The **Neshalan** is one of the Races in Forged Of Blood.

The Neshalans are supposed to be the offspring of the human race and the Volgisi, they have facial features of humans, but they have ever-so-slightly the ears and these “receivers” at the nape of the neck of the Volgisi. They tend to look more human than Volgisi to clearly differentiate between the two.
Hollomite

Type
 Hardness
 Value

**Hollomite** is a secondary objective ore. They appear in any planetary region and mission type. 35 Hollomite  must be collected to complete the secondary objective.
Completing the objective gives 800  and 250 , both affected by Hazard Bonus.

### Appearance

Hollomite appears as large, thin shiny dark-purple crystals with small lighter pinkish crystals dotting its surface. The crystal colonies jut out of the floor tilted at various angles, usually very close to ground level.

Its crystalline shape is comparable to Umanite.

Hollomite pieces use the same model as Bismor , Croppa , Enor Pearl, Jadiz, Umanite, and Nitra.

### Locations

Hollomite can be found in any environment, however it will only spawn when it is the active secondary objective during missions.
Flare

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Flare** may refer to:

## Equipment

* High-Intensity Flare, a flare item for Gunner and Scout.
* Medium-Intensity Flare, a flare item for Driller and Engineer.
* Flare Gun, a utility equipment for Scout.
BRT7 Burst Fire Gun

*This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.*

Purchased for:

 — Item Description

The **BRT7 Burst Fire Gun** (also known as the **"BRT"**) is the Gunner's alternative secondary weapon. It is a handgun with a long barrel and a slender profile. The weapon's magazines are stored internally, and the port is accessed by pulling the knob above the weapon's handle to reveal it.

The Burt fires three bullets in a rapid burst with one pull of the trigger. One burst of bullets all follow the same spread pattern, though rapid fire with the weapon will cause bursts to fly in random directions. At base level, eight bursts can be fired before needing to reload.

## Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

## Overclocks

Overclock calculations happen after modifiers.

## Stats Breakdown

### Understanding the Weapon

* **Burst Size** is how many shots are fired in a burst.
* **Rate of Fire** is the time interval between the last shot in a burst and the first shot in the next burst.
* **Burst Speed** is the time interval between shots within a burst.

Therefore the Effective Rate of Fire depends on all of those factors combined, with the Rate of Fire listed in game being only between each burst.

 6 Burst Size

### Unique Overclocks

#### Electro Minelets

**Electro Minelets** is an Unstable Overclock
Each Bullet that touches a surface automatically turns into a Minelet after 0.1 sec, and arms for detonation after 0.8 sec. Creatures that go near it will trigger the Minelet and get 6 seconds of Electrocution (3 Electric Damage every 0.25s, and x0.2 Movement speed), each Minelet can only be triggered once. By having the mod "Blowthrough Rounds" it is possible to shoot through Creatures to hit a surface, otherwise the Bullets will not turn into a Minelet.

## Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

* Three modifications – **First Stripe** Weapon Paintjob
* Seven modifications – **Deepcore** Weapon Paintjob
* All (13) modifications – **The Company Special** Weapon Paintjob

## Skins

Full gallery of skins can be seen at Weapon Skins.

## Trivia

* When the 7 in "BRT7" is interpreted as a second T, it can be read as "BRTT". This is an onomatopoeia of the weapon's firing sound.

* Is very similar in aesthetics and firing style to the "MagSec 4" 3 round burst pistol appearing in the Perfect Dark games.

 This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 34: Modest Expectations
Interplanetary Miners Union

This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 31: What Was Left Behind
Interplanetary Miners Union is a recurring event that rewards players with Credits and / or Crafting Minerals.

To participate:

* The Player must be a part of the Official DRG Discord
* Have Discord running on the same device while playing DRG
* Then, access one of the Terminals in the Space Rig and pick one out of three Chapters.

The event has two parts:

* First, a recruitment period, which lasts for 7 days and allows Players to change their Chapter for 5000 Credits.
* Second, the Chapters have 30 days to complete a task, the task progress is shared between all members of the Chapter, and to contribute to it, the Player must have the task happen on a mission while Discord is active. There are 3 Milestones for each Chapter's task (for 50 , 75 and 100% completion) as well as 9 Milestones on the Interplanetary Miners Union's bar (each set after 1/9 completion, up to 100% completion), which is the sum of all the progress bar from the Chapters. When the 30 days are over, the recruitment period starts again, allowing the player to receive the rewards (available on terminals) based on their Chapter and Milestones completed.

It is not possible to collect rewards while the task is active.
Error Cube

This page contains information that may ruin the enjoyment of discovering *Deep Rock Galactic'*s surprises for yourself.

 Type
 Hardness
 Rarity
 Value
  4000-6000 per unit

The **Error Cube**, called **ERR://23¤Y%/** in-game, is an extraordinarily rare resource. It must be dug out of the ground, and can be deposited into M.U.L.E. like all other resources. Once brought back to the Space Rig, it will appear in the player's stash of minerals, but is not an ingredient in any upgrade or Accessory Shop purchase, and it cannot be exchanged in the Mineral Trade. It is simply a collector's item.

Because it currently lacks any use, it is widely considered as an Easter egg and often mistaken for a bug due to its intentionally glitchy-looking name.

As of Update 25, the Error Cube appears alongside other minerals, but only when viewing the Accessory Shop and Deep Dive terminals.

### Appearance

The Error Cube is a black cube with rounded corners and edges. Each of its square faces are divided into nine smaller squares by deep grooves that expose a white, pulsating core.

The area that the cube is buried in is covered in large glowing gray spikes and a purple shimmering effect, similar to other resources hidden within the walls.

### Locations

Error Cubes can be found in any Planetary Region and Mission Type, although very rarely, with a 1 in 26 (3.84%) chance of generation in a given mission. Tied with the Glyphid Crassus Detonator.

### Trivia

* When marked with a laser pointer, the dwarves will make curious remarks such as: "I wonder if it's edible", "Strange thing" "What the heck is this" "What is this" and "This looks weird"
* There is a chance you can receive an Error Cube when destroying a gift during the Christmas Seasonal Event (same 3.84% for each box).
* The experience granted by the Error Cube is static and is not affected by the Hazard Bonus.
* In the game files, the Error Cube is referred to as a "Precursor Artifact".
* Ghost Ship Games have hinted that the Error Cube may be connected to the lore of the game.
* Its appearance heavily resembles a Rubik's cube.
* According to the description of the "What Are These Things?" achievement (obtained by collecting five Error Cubes), they are indeed alien artifacts, are hot to the touch, and possibly smell of tarmac.
* After drinking Smart Stout, there is a chance the dwarf will mention the Error Cubes and their purpose, before the effect wears off and they lose the thought.
* The Error Cube may be related to the Error Helix. It is implied that the two have the same origin.
* One of the random messages that can appear on the Employee of the Month Screen mentions the Error Cube.
Anniversary: Two Years In Orbit

— DRG Update Page

**Anniversary: Two Years In Orbit** was released on the 27th February 2020, one day before the second year anniversary of Deep Rock Galactic's early access launch.

## Update Changes

### New Bosco paintjobs

Bosco now has Paintjobs to unlock in addition to Frameworks, to celebrate the little drone's importance to the operation. Owners of the Supporter Update will receive a special Gilded Paintjob for him, and all players will gain access to four additional new Paintjobs as they upgrade Bosco: Abyssal Frost, Scorched, Corporate Mint, and Primal Blood.

### Space Rig Decorations

*Main article:* Seasonal Events

The Space Rig received a slew of anniversary decorations.
They decorations were added on the 27th February 2020 and removed on the 12th March 2020.

### Second Year Anniversary Hat

The "The 2-Year Party Hat" became available in the accessory shop for a week.

### Misc. & Fixes

* Added final countdown to Iron Will Activation, when the entire team is down
* Fixed potential crash
* Made mission select monitors work on client + late join
* Fixed Dash sound activation being too loud
Glyphid Brood Nexus

Front

 — Miner's Manual Description

The **Glyphid Brood Nexus** is a stationary Creature found on Hoxxes. It is a member of the Glyphid family that typically spawns in large, open caves, spawning on cave generation. It can be found on every region of the planet.

## Combat

The Brood Nexus is incapable of harming the dwarves directly. Instead, it will periodically release Glyphid Spawn— a smaller, weaker variant of the Glyphid Swarmer— once a dwarf enters within a certain radius of the Brood Nexus. It will continue to do so until destroyed. On death, the Brood Nexus explodes into a rain of multiple Glyphid Spawns. If frozen when destroyed, it will not release the group of Spawns.

While not dangerous on its own, the Glyphid Spawn that it creates can become bothersome and quickly chip away at a dwarve's health, especially during ambushes or swarms. However, due to how infrequently it releases Spawn and its death explosion, enemies which pose a more immediate threat can and should be prioritized over the Brood Nexus.

The Brood Nexus possess 3 eyes that, unlike regular weakpoints, are breakable. They have a fixed, non-scaling health of 300 and can only be damaged directly (i.e. not by Area Damage). Upon dealing 300 or more damage to an eye, it will explode, dealing 300 damage to the Nexus.

### Attacks

The Brood Nexus has no attack of its own, relying on its bulk and producing an endless swarm of Glyphid Spawns to defend itself.

## Trivia

* Due to each enemy giving experience when killed, the Brood Nexus can be left alone to allow it to produce Glyphid Spawns, which can be killed for experience. However, enemies only give 1 experience when killed, so this method of grinding gives very little experience.
Dash

This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 31: What Was Left Behind

**Dash** is one of the 23 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the sixth row of perks and there are 4 tiers; each tier requiring 3 / 5 / 7 / 9 perk points respectively for a total of 24.

## Perk Table

While dashing you ignore all slowdown effects.

(40 / 35 / 30 / 25 seconds cooldown)
Press [SPRINT] in quick succession while moving forward to activate.

## Perk Breakdown

* Movement Speed: x2.2
* Slowdown Reduction: 100 % (slow won’t affect you at all). Stun and Electricity slowdowns don't get reduced.
* Duration: 1.5 s
* The speed bonus also works while carrying large objects (such as Aquarqs or Eggs), but the slow-down caused by carrying heavy objects is still applied.
Lunar Festival Rabbit

Type
 Hardness
 Rarity
 Value

 — Mission Control

**Lunar Festival Rabbit** or otherwise known as the **Golden Rabbit Statues** is a special event object that only appears during the 2023 Hoxxes Lunar Festival - Year of the Rabbit special seasonal event. They are found randomly across the biomes on Hoxxes during this event. They resemble a large golden statue of a rabbit with its right paw resting on a giant golden Chinese coin.

They can be easily identified by their faint golden-yellow glow. Once mined, they can be carried. They are treated as a heavy object so movement is slowed and the Dwarf cannot fire their weapons. Once deposited, it will grant the Players a x2  bonus.

They can be identified through the Terrain Scanner via a rabbit icon.

## Events

 — Mission Control

They only appear during 2023 Hoxxes Lunar Festival. It is considered a special event object.

## Gallery

* The rabbit buried in snow
* The statue itself

## Trivia

* The statue is to commemorate the Year of the Rabbit as per the Chinese Zodiac for the Lunar New Year.
* Judging by one of the quotes from Mission Control, it seems that the shuttle pilot involved in ferrying these goods was caught in trouble again as this is not the first time they lost a large shipment of cargo.
Error Helix

This page contains information that may ruin the enjoyment of discovering *Deep Rock Galactic'*s surprises for yourself.

 This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Season 01: Rival Incursion

 Type
 Hardness
 Rarity

The **Error Helix**, called **ERR://019%T#/** in-game, is a rare structure.

Discussion and information about the structure are very limited. It was added to the game as part of Update 30: Going 1.0.
It takes 2 hits to break, is jet black in color, and almost seems to absorb light, as putting flares near it does little to improve its lighting.

### Locations

Almost all documented encounters with the Error Helix have happened in Radioactive Exclusion Zone, but it is possible that it can spawn in other biomes.
It typically spawns in groups of 2 - 5 other Helices, and rarely will spawn on its own.

### Appearance

The structure resembles a black double-helix, similar to DNA's structure. Aiming the Laser Pointer at the structure gives the tooltip **ERR://19%T#/**.

It is part of the games' Easter eggs, and possibly part of future features and events or game lore.

### Gallery

* The Error Helix as it appears in-game

* A large number of Error Helices in-game.

### Trivia

* The Error Helix may be connected to the Error Cube, as they both have very similar in-game names.
LithoFoam

The **LithoFoam** or **LithoFoamer** is a cleansing support tool that can be used by all Dwarves to combat the Rockpox plague. The tool resembles a baby-blue coloured sleek, hose-like gun. A yellow tank filled with anti-Lithophage Foam is attached to the bottom of the tool via a yellow pipe.

The LithoFoamer is one of the two weapons dropped via a Cleansing Pod, with the other being the LithoVac. The LithoFoamer fires a stream of blue anti-Lithophage Foam that counteracts and destroys the Rockpox plague down to a microbial degree. Afterwards, the LithoVac would than suck up the foam-covered Rockpox virus with ease. Range of the tool is roughly the same as that of a CRSPR Flamethrower and the tool has infinite ammo, meaning that the player can fire continuously without needing to reload.

One useful aspect of the LithoFoam is that, due to its anti-septic properties, it is capable of repelling Rockpox Grunts and Rockpox Praetorians. Although it won't damage them, it will keep them at harms way and temporarily stun them. It is, however, deadly against the Lithophage Corruptor, as the LithoFoam along with the LithoVac is required in the destruction of the Corruptor's near-unbreakable shell; making the abomination incredibly vulnerable to normal weapons once its shell is destroyed.

The LithoFoamer and the LithoVac share many features of a 'heavy object'; picking either tool up will replace the player's weapons with the tool, the tools can be discarded if needed by using either melee key or the weapons scroll wheel, and dropped tools can be retrieved. Unlike traditional "heavy objects" however they won't encumber the player.

The LithoFoam, due to its fast fire rate and tiny damage, is able to proc creatures on-hit effects very effectively without outright killing the creatures. This allows you to harvest all the minerals from a Loot Bug without killing it, among other things.

## Gallery

* LithoFoam being fired

## Trivia

* The LithoFoam looks and functions like a power washing tool.
* The range of the LithoFoam is deceptively long. It is the equivalent to that of the CRISPR Flamethrower with its range modifications attached.

 This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 34: Modest Expectations
Biome Features

This page is possibly not up to date.

 This page is possibly not up to date.
**Biome Features** are features within the Planetary Regions of Hoxxes IV that can be aesthetic, beneficial, or hazardous to the players. They vary between biome with the majority being exclusive to particular biomes.

## Magma Core

 **Mineral Chimney** | Tubular rock formations letting out smoke from their holes. Also found in Crystalline Caverns.

## Sandblasted Corridors

 **Rock-Tree** | A fossilised tree that shatters when mined.
Jenner JR7-D

## Overview

The *JR7-D* features a well-rounded hardpoint selection of four energy and two missile hardpoints, which allows it to take advantage of the weapons with the greatest weight-to-damage ratios, like Medium Lasers and SRMs.

The *JR7-D* was one of the four Founders BattleMechs, which featured a unique skin and a 30%  bonus.

### Stock Loadout

With four Medium Lasers and a SRM 4 it out guns most other light 'Mechs by a large margin. Point in fact, it hits nearly as hard as a 50 ton  Hunchback HBK-4G and even harder than the 60 ton Dragon DRG-1N at close ranges. However, the Jenner is woefully light on Heat Sinks when compared with its heavy firepower.

### Strengths

This model of *Jenner* has a well dispersed hardpoint layout. Two energy hardpoints in each arm allow the *JR7-D* to aim all energy weapons together which is very useful when considering the high flying combat experienced pilots will be able to employ in this 'Mech. A max of five Jump Jets limit the flight time when compared to the *Spider*, but allow it to easily clear most obstacles.

### Weaknesses

Both available missile hardpoints must share only two available critical spaces in the center torso. However, the limited tonnage of the light *Jenner* means it would be unable to mount much more than two SRM 4s or SSRM 2s. The *Jenner* is handicapped when in combat against other light 'Mechs equipped with ECM. Any Streak missiles mounted on the *Jenner* will be incapable of locking on and firing while the *Jenner* would be left at the mercy of any Streak missiles the enemy might have, unless equiped with the Beagle Active Probe.

### Design Quirks

All *Jenners* lack lower arm actuators and so arm mounted weapons will not be able to traverse sideways. While weapons convergence between the torso and arm mounted weapons is not a concern, some ability to track fast targets is lost. This is mostly negated by the fast torso twist speed and large torso twist range.

The first (upper) missile hardpoint supports a maximum of four missile tubes. The second missile hardpoint supports up to ten missile tubes.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Jenner JR7-D Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JR7-D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner\JR7-D.mdf)
Enor Pearl

Type
 Hardness
 Rarity
 Value

**Enor Pearl** is a Crafting Mineral that can be usually found buried. It can also be stored on the Personal Inventory and Team Depository. It can be bought on the Mineral Trade Terminal for  150 Credits, chunks of it can be acquired (only on Salt Pits, Sandblasted Corridors and Radioactive Exclusion Zone) via Huuli Hoarders, Cargo Crates or near Lost Packs.

When the mission is concluded, the Hazard Bonus will dictate how many units the player will get. It is sometimes required to buy equipments, modifications, vanity items and Overclocks. It can be sold for  50 Credits in the Mineral Trade Terminal.

Enor Pearls are heavy objects and must be picked up and carried by hand, or via Bosco. When carrying it, a dwarf cannot do anything but throw flares / throwables, ride ziplines, and move with a 25% speed penalty (Sprinting is also disabled). It can be dropped by switching weapons or using the Laser Pointer, it can also be thrown far away by holding the [FIRE] key ("Left Mouse Click" by default) before releasing it.

### Appearance

Enor Pearls are large, shiny, grey, glowing spheres which must be picked up and deposited similar to other resources hidden in the walls.

Enor Pearl chunks use the same model as Bismor , Croppa , Nitra, Jadiz, Umanite, and Hollomite.

Marking their location are smaller white-grey pearls dotting the walls in the area.

### Locations

Enor Pearls are common in the Salt Pits and the Sandblasted Corridors, and scarce in the Radioactive Exclusion Zone. They cannot be found anywhere else.

### Trivia

* Because of their bright glow, Enor Pearls illuminate a sizeable area until deposited. This can be useful in very dark areas.
* According to one of the Deep Dive descriptions, Enor Pearls are shaped by the sandstorms in the Sandblasted Corridors.
* Enor is likely named after iron.
Hack-C Bot Unit

The **Hack-C Bot Unit** (referred to as **"Hacksy"** by the dwarves) is a specialized robot that only appears during Industrial Sabotage missions or Prospector Data Deposit events.

## About

The Hack-C Bot Unit, unlike the majority of the robots in Deep Rock Galactic, is permanently fused to its Hacking Pod. It is a long, snake-like, white and silver droid with a face akin to that of Bosco. The back of the robot reveals two internal fans that glow in various colors. It possesses two extremely long arms and fingers with very flexible articulations and has a yellow hazard light on top of its head. It wears a white hard hat with the letters *"DRG"* labelled on it atop said hazard light.

Once called down, the Bot will remain hidden and inactive within the Hacking Pod until all Transmitter Nodes have been assembled to connect the Pod to a Rival Power Station or Data Deposit, after which a button will appear on the back of the Pod. Once the button has been pressed, the Bot will reveal itself and proceed to noisily hack the rival station via a complex computer screen attached to the Pod. Players are to protect the Bot from incoming creatures while it hacks. Failure to do so will result in Hack-C retreating back into the Pod to hide, thus deactivating and halting the hacking process. The players must press the button again in order to reboot the system.

Once its job is completed, the Hack-C Bot Unit will fold back inside its Pod and take off back into orbit.

## Trivia

* The Hack-C Drone, like the Drilldozer's head, is heavily based on Bosco's design. Additionally, the Hack-C Drone shares the same nicknaming gimmick as BET-C, with the *"C"* turning into a *"-sy"* at the end (BET-C = Betsy, Hack-C = Hacksy).
* Rather amusingly, the Hack-C Drone has RGB lights on its back like certain computer models. It also drops soda cans and fast food take out while hacking. This is an in-joke reference to the "unhygienic" lifestyle of the gamer stereotype.
* Like the Drilldozer, you can pet Hack-C by pressing USE. Instead of a "thank you" motion, Hack-C shoves the player and shows an image on the monitor, signaling the player to stop.

## See Also

* Bosco
* Hacking Pod
* M.U.L.E.
* Industrial Sabotage
Jadiz

Type
 Hardness
 Rarity
 Value

**Jadiz** is a Crafting Mineral that can be usually found buried. It can also be stored on the Personal Inventory and Team Depository. It can be bought on the Mineral Trade Terminal for  150 Credits, chunks of it can be acquired (only on Crystalline Caverns, Fungus Bogs and Hollow Bough) via Huuli Hoarders, Cargo Crates or near Lost Packs.

Jadiz is a heavy object and must be picked up and carried by hand, or via Bosco. When carrying it, a dwarf cannot do anything but throw flares/throwables, ride ziplines, and move with a 25% speed penalty (Sprinting is also disabled). It can be dropped by switching weapons or using the Laser Pointer, it can also be thrown far away by holding the [FIRE] key ("Left Mouse Click" by default) before releasing it.

### Appearance

Jadiz takes the form of a large, green glowing crystal which must be picked up and deposited similar to other resources hidden in the walls.

Jadiz crystals use the same model as Aquarq, Bittergem, and Compressed Gold. Jadiz chunks use the same model as Bismor , Croppa , Enor Pearl, Nitra, Umanite, and Hollomite.

Marking their location are smaller green crystals dotting the walls in the area.

### Locations

Jadiz is common in the Crystalline Caverns and Hollow Bough, and scarce in the Fungus Bogs. It cannot be found anywhere else.

### Trivia

* Jadiz is likely named after Jade, a green, ornamental mineral.
* In the closed alpha before Crafting Materials were required for upgrades, Jadiz acted similarly to Compressed Gold providing players with credits.
* Similar to Aquarq, Jadiz was given a humming sound in Update 33: New Frontiers.