Status Effects

**Status Effects** are temporary effects on a Character or Enemy, being either beneficial or detrimental. The duration of Status Effects on Bosses are cut by 50%, and 80% on their enraged phase.

For the most part, they cannot be reapplied to targets while the effects are still active.

* Exceptions to this are:
	+ Electrify applied by Ion Fuser.
	+ Poison.

## Burn

When applied to the player, they will take 1 damage (2 in Badass Mode) every second. Lasts 2 seconds.

* The status effect cannot be applied to the player if the Fire Buff is present.

When applied to an enemy, they will take 3 damage every 0.5 seconds. Lasts 1.5 seconds.

* The damage is increased to 5 with the Fire Buff.

**Allied Sources:**

* Explosions, including all explosive weapons
* On critical hits from these weapons:
	+ Dead Star Laser Gun (red lasers)
	+ Dragon Bros’ Sniper Rifle (laser mode)
	+ Eagle of Ice and Fire (red bullets)
	+ Flame Axe
	+ Flame Blaster
	+ Flame Bow
	+ Flame Eagle
	+ Flame Sword
	+ Flaring Claw
	+ Furnace
	+ Golden Crab Warhammer (spikes)
	+ Grand Wizard's Old Staff (red bullets)
	+ Grilled Laser Fish
	+ Magic Gloves (red bolts)
	+ Monster Cuisine (randomly)
	+ Next-next-next-next-gen SMG
	+ Poker Cards (3 Spades or Clubs)
	+ Rainbow Gatling (red bullets)
	+ Rainbow (the red bullets)
	+ RYB Assault Rifle (red bullets)
	+ Staff of Flame
	+ Staff of Wizard (red bullets)
	+ Verbal Fire (red projectiles)
	+ Visage of Elemental Power (orange explosion)
	+ Xuan Ming (red projectiles)
* Druid's Summon Wolves skill (Brown wolf's attack on critical hits when upgraded)
* Priestess' Moon Shadow skill (black orbs)
* Witch's Firestorm skill
* Knight's Chaotic Strike skill (attacks imbued with Status Effects)
* Elf's Guardian Elf skill (red elf)
* Element Envoy's Tablet of Elements skill (red crystal)
* Explosions caused by enemies if the player has the Monster Explode Buff

**Hostile Sources:**

* Enemies with fire or explosion attacks. Includes:
	+ Elite Miner (Heavy)
	+ Spider (explosion upon death)
	+ Frog (explosion upon death)
	+ Mummy (Bomb) (explosion)
	+ Flame Knight (Hammer)
	+ Flame Knight (Spear)
	+ Champion Flame Knight Captain (explosive bullet)
	+ Volcanic Turtle (meteors and upon champion's death)
	+ Scarab (Red)
	+ Knight-B
	+ Goblin Priest (meteors)
	+ Skeleton King (giant explosive bullet)
	+ C6H8O6 (mortar strike)
	+ Baby Dragon Bros (explosive bullets)
	+ Prehistoric Colossus (meteors)
	+ Giant Golden Crab (golden spikes)
	+ Volcanic Sandworm (giant explosive bullet)
	+ Gold Mask (TNT)
	+ Easter Bunny (meteors)
	+ Grand Slime (explosions during enraged phase and upon death)
	+ Floating Laser UFO (homing missiles)
	+ Nian (lanterns)
* Taking damage under the  condition

## Poison

When applied to a player, their movement speed is decreased by 50%. They will take 1 damage (2 in Badass Mode) every 2 seconds. Lasts 4 seconds.

* The status effect cannot be applied to the player if the Poison Buff is present.

When applied to an enemy, their movement speed is decreased by 50%. They will take 2 damage every 0.5 seconds. Lasts 5.5 seconds.

* The damage is increased to 3 with the Poison Buff.

	+ Assault Rifle Elite (with Nasty Laser)
	+ Blowpipe
	+ Bubble Gun
	+ Cannibal Plant (green bullets)
	+ Dormant Bubble Machine
	+ Gas Blaster
	+ Grand Wizard's Old Staff (green bullets)
	+ Jade Bow
	+ Monster Cuisine
	+ Octopus
	+ Poison Eagle
	+ Rainbow Gatling (green and purple bullets)
	+ Rainbow (green bullets)
	+ Sidewinder Green
	+ Spike Knives Eagle (with Poison Eagle)
	+ Spike Knives
	+ Staff of Wizard (green bullets)
	+ Toxic Webber
	+ Varkolyn Assault Rifle
	+ Verbal Fire (green and purple projectiles)
	+ Vine
	+ Viper
* Alchemist's Elemental Potions skill (poison potion)
* Knight's Chaotic Strike skill (attacks imbued with Poison)

**Hostile Sources:**

* Purple poison clouds
	+ Generated by the following enemies:
		- Varkolyn Leader
		- Varkolyn (when defeated)
		- Tentacle (when defeated)
		- Tentacle of the Past (when defeated)
		- Poison Spider (when defeated, Champion version only)
* NPC Alchemist
* Elite Goblin Guard (Blowpipe)
* Toxic Worm
* Champion Stone Archer
* Scarab (Green)
* Devil's Snare (long bullets)
* Monkey (Vine)
* Abyss Knight (Goblin (Green Spear))
* Taking damage under the  condition

## Freeze

When applied to the player, movement and attacking are restricted and Skill cooldown is paused for 2 seconds. During the duration, the player cannot be hurt by hazardous sources.

* The status effect cannot be applied to the player if the Freeze Buff or the Strong Body Condition is present.

When applied to an enemy, movement and attacking are restricted for 2.8 seconds, but can still take damage.

* The duration is increased to 4 seconds if the Freeze Buff is present.

	+ Assault Rifle Elite (with Ice Breaker)
	+ Cyan Dragon Staff (black projectiles)
	+ Dead Star Laser Gun (blue beams)
	+ Deep-sea Laser Fish
	+ Eagle of Ice and Fire (blue bullets)
	+ Frost Bow
	+ Frost Eagle
	+ Frost Spear
	+ Frost Sword
	+ Frost Battle Axe
	+ Glacier
	+ Grand Wizard's Old Staff (blue bullets)
	+ Grilled Heavenly Sword (the melee attack)
	+ Heavenly Sword
	+ Ice Bazooka
	+ Ice Breaker
	+ Ice Spikes
	+ Ion Laser
	+ Laser Fish
	+ Monster Cuisine (attacks imbued with freeze)
	+ Oathbreaker
	+ Poker Cards (3 Spades or Clubs)
	+ Rainbow Gatling (blue and dark blue bullets)
	+ Rainbow (blue and dark blue bullets)
	+ RYB Assault Rifle (blue bullets)
	+ Snowman Eagle
	+ Spike Knives Eagle (with Frost Eagle)
	+ Staff of Frost
	+ Staff of Wizard (blue bullets)
	+ Super Monster Card
	+ Umbrella (ranged attack)
	+ Verbal Fire (dark blue projectiles)
	+ Visage of Elemental Power (blue explosion)
	+ Xuan Ming (blue projectiles)
* Ice spikes caused by the black projectiles from Cyan Dragon Staff
* Druid's Summon Wolves (Blue wolf's attack on critical hits when upgraded)
* Witch's Piercing Frost skill
* Alchemist's Elemental Potions skill
* Knight's Chaotic Strike skill (attacks imbued with freeze)
* Rogue's upgraded Cartwheel skill's circular slash, on critical hits
* Elemental Envoy's Tablet of Elements skill (blue crystal)
* Taking damage under the  condition
* Frosty Crystal
* Fog exhausted from pipes in Neo Isle

**Hostile Sources:**

* Neo Isle's gas pipes
* Snowball projectiles from enemies:
	+ Scarab (Blue)
	+ Snow Ape
	+ Snow Ape Pitcher
	+ King Snow Ape
	+ Snowman King
	+ Easter Bunny
	+ Cave Ice Bug
	+ Mega Mining Extractor (Cannon)
* Ice spikes from enemies or objects. Includes:
	+ Champion Crystal Beetle
	+ Mushroom Baby
	+ Ice Crates

## Stun

When applied to the player, movement and attacking are restricted and Skill cooldown is paused for 2 seconds. During the duration, the player cannot be hurt by hazardous sources.

When applied to an enemy, movement and attacking are restricted for 2 seconds, but can still take damage.

	+ All hammers
	+ Ancient Bow
	+ Assault Rifle Elite (with The Judge)
	+ Baseball Bat (melee)
	+ Cleaner
	+ Dark Shadow
	+ Deep Dark Blade
	+ Fertilizer
	+ Monster Cuisine
	+ Ordeal in Disguise
	+ Plunger Plus
	+ Plunger
	+ Pulse
	+ Reforged Sacred Sword
	+ Scepter of Majesty
	+ Spike Knives Eagle (with Alien Eagle)
	+ Tao Sword (Lightning bolts from the second mode)
	+ Thunder Sword
	+ Verbal Fire (the orange and yellow projectiles)
	+ Vorpan
	+ Visage of Elemental Power (purple explosion)
	+ Wrenches
* Knight's Chaotic Strike skill (attacks imbued with Status Effects)
* Rogue's Cartwheel skill (if the whole skill bar is emptied)
* Witch's Lightning Strike skill
* Paladin's Splash Ɛ Bash skill
* Robot's EMP skill
* Taoist's Sword Fly skill (lightning bolts)
* Elemental Envoy's Tablet of Elements skill (purple crystal)
* The Beheaded's Spartan Sandals skill

**Hostile Sources:**

* Claw Fun machine (lightning)
* Taking damage under the  condition

## Electrify

When applied to the player, they will take 2 more damage upon hit and zap nearby Pets and Followers.

* The status effect cannot be applied to the player if the Laser Buff is present.

When applied to an enemy, they will take 3 more damage upon hit and zaps 2 other nearby enemies. Lasts for 2.5 seconds.

* The damage is increased to 5 with the Laser Buff.

	+ Alien Plasma Eagle
	+ Assault Rifle Elite (with Arbitrator)
	+ Double Therapy (electric spikes)
	+ EM Sniper Rifle
	+ Quantum Ninja Stars
	+ Queen's Touch (flurry bullets)
	+ Spike Knives Eagle (with Plasma Eagle)
	+ Verbal Fire (cyan bullets)
	+ Zeus Thunderbolt
* Projectiles imbued with Lightning Stone
* Knight's Chaotic Strike Skill
* Witch's Lightning Strike Skill

**Hostile Sources:**

* Attack of Mining Electrician
* Laser towers from Chiseltown and King
* The electric barrier of Queen
* Shockwave attacks from King
* Taking damage under the  condition

## Weary

When applied to the player, fire rate is decreased by 50%. Does not affect charging weapons.

* The status effect cannot be applied to the player through Weary pools if the Poison Buff is present. However, the player doesn't become immune to Weary itself, since the attack of Monkey (Poo) can still inflict it.

This status effect can come from:

* Monkey (Poo)
* The obelisks from Anubis
* The poop air strikes of Gold Mask

## Confusion

When applied to the player, movement is reversed. Lasts for 5 seconds.

**Hostile Sources:**

* The green circles attack of Prehistoric Colossus

## Plague

When applied to an enemy, movement speed is decreased and take 2 damage every 0.5 seconds. Lasts 5.5 seconds.

* The damage is increased to 3 with the Poison Buff.

**Allied Sources:**

* Plague pools spawned from the meteor and upon the death of the Plague Spider of Necromancer's Omen Stone skill

## Slow

When applied to the player, their movement speed will be reduced by 50% for 2 seconds.

* If a character is affected with the Slow status effect, they will not be affected by Speed Boost before it ends.
* Having the Poison Buff will nullify the Slow tiles' effect.

When applied to an enemy, their movement speed will be reduced by 50% for 2 (Slow tiles) or 6 (Candied Hawberries) seconds.

**Allied sources:**

* Candied Hawberries
* Alchemist's Gas Grenade Skill

**Hostile sources:**

* Side effect of the player being Poisoned

**Environmental sources:**

* Slow tiles
* Swamp tiles in the Swamp biome
* Green poison clouds (only Enemies are affected)

## Speed Boost

Speed Boost is a Status Effect that causes the character to move faster by 20% for 2 seconds.

**Sources:**

* Stepping on Boost Tiles
* Triggering the effect of the Statue of the Thief

**Appearance:**
It can be indicated by some blue upward arrows surrounding the character when first applied.

**Gallery:**

Default Boost tileBoost tile in the Halloween BiomeBoost tile in the Spaceship Biome
## Armor Boost

Armor Boost is a Status Effect that can be applied to players.

**Effect:**
When applied, this status effect causes the target to regenerate 1 armor point instantly, then 1 more per 1.1 seconds. This effect lasts for 6 seconds.

* The effect stacks with the nature armor regeneration (1 armor per second after talking no damage for 4 second).
* The effect does not occur with the  condition.
* During the full duration of the effect, the player will be surrounded by a yellow circle.

**Sources:**

* Using the Ring yellow applies it to all allies.
* Priestess's Regeneration Pact skill upgrade will cause all affected allies in the radius to gain the effect.
* Priestess's Moon Shadow skill's light orbs will give the effect if their targeted ally is at full health.

## Weapon Boost

Weapon Boost is a Status Effect that affects most player attacks through a number of ways:

* Damage is increased by 2, this value is affected by critical hits.
	+ When under the effects of Assassin's Invisibility, the damage addition is instead 5.
* Ranged projectiles are bigger.
* Melee range is increased by 50%, including shockwaves.

This Status Effect does stack, but its effects do not (the Status Effect's hexagon will become darker due to multiple of them overlapping, but there's no change in damage or attack size). It also doesn't affect the attack's sprites. However, it does stack with effects from other different buffs such as the Laser Buff and the Melee Range Buff.

All nearby allies will also be affected by this status effect. However, for a Follower's attack to be buffed, their attack must directly pass through the status effect's AoE.

This Status Effect can't boost some attacks like:

* Attacks without solid projectiles or an area of effect (Death Note, etc.)
* Continuous Laser weapons
* Energy Explosions (their blast radius is still increased, but damage is not affected)
* Certain damaging Character skills

**Sources:**

* Ring red (3 seconds)
* Statue of the Berserker (5 seconds)
* Booster (5 seconds)

**Appearance:**
While active, a red hexagon appears. The sprite is a re-colored version of Shield's hexagon.

## Trivia

* For a while since it's been added, Weapon Boost neither increased its damage on critical hits nor was affected by Invisibility, this was changed in an unknown update.
* Starting at an unknown update, Burn would not deal any damage to players, regardless of immunities.
	+ This was fixed in Update 5.4.0, with Burn going back to dealing 2 instances of damage.
* During Update 5.4.0 on iOS and Android beta versions, multiple Burn status effects could stack on the player, which was patched in a later update.