The pentagram

Players have to collect various items at the location for the pentagram ritual. Before the capture, it is necessary to perform a ritual. You must throw a ritual dagger into the pentagram to activate the ritual and summon the ghost. Manage to insert the necessary items into every corner, thereby preventing the ghost from getting out. Beware of the circle of the ghost's attack, so as not to be attacked.

## Gameplay

When this modifier is active, weakening sequence has an additional item at the very end - pentagram ritual. This ritual should be performed on a pentagram, which presents somewhere on the map (always in the same place).

###### Preparing

Initially a pentagram is locked (blue lock icon at the middle). To unlock the pentagram players should complete all previous steps of the weakening sequence. When a pentagram will be ready for ritual it will be indicated by a green dagger icon at the middle of it. Here is a tricky detail related to Collection of ectoplasm modifier. If players have done all steps of the weakening sequence, but not collect all ectoplasms, the pentagram will have a green icon, but still be not ready for ritual initiation. Also recommended to find 5 items necessary to finish a ritual before starting them: broken watch, dreamcatcher, ritual mask, ritual rose, dead man's skull.

###### Pentogram components

Pentagram have few valuable components (you may found scheme at gallery):

* **Center.** Center is an interactive indicator. It shows a pentagram readiness before ritual start and shown available fails count during ritual.
* **Outer border.** During a ritual each time when a player crosses a pentagram border he/she will be immediately attacked by a ghost.
* **Items slosts.** There are small circles at each vertex of a pentagram. Ritual items should be placed here.

###### Performing

To start the ritual a player should use the ritual dagger inside the pentagram. Pentagram will start lighting and a ghost will be immediately summoned into its center. During ritual, pentagram will from time to time show random requests to players. Request looks like a translucent image of the required item at top of one of the items slots. Players should put the required item at this slot (by "use" key or throw it). If the request is satisfied fast enough, the circle becomes full of light - the item slot is closed. In the opposite case, the request will fail - the available fails counter in the middle will be decreased. In any case players should wait next requests.

###### Ritual end

Ritual may be finished by two ways: players close all 5 item slots or fail all available tries. In the first case a ritual will be done successfully - a ghost will be forever locked up into the pentagram and waiting until players catch it. In the second case, the ritual will fail. Players still have the possibility to start ritual again. Fails counter will be reseted but items positions will not be randomized again. So, players may know slots for some items. It is possible to place an item into a slot before starting the ritual (drops it on the floor). One cursed dagger is available at the van initially and 4 more may be bought in the shop. So players may start a ritual 5 times.

###### Ghost defense

During the ritual the ghost will try to defend itself. If the player crosses a pentagram outer border, the ghost will immediately attack him/she. Also ghost will summon pink circles. Circles may have various sizes, be presented at various distances from the diagram center, be static or move around pentagram by circle orbit. In any case, when a player crosses a circle, a ghost will attack him/she.

## Round rewards

 Hard
 Insane

## Tips

* After a successful ritual, the ghost will be locked inside the pentagram forever. You may use this to complete some tasks (quests) related to house or ghost investigation (measure ghost temperature and e.t.c.)
* Ritual items spawn in random places from a predefined list. So players may check all of them.
* All 5 ritual items are cursed items, so a ghost has no possibility to move it.
* All 5 ritual items are cursed items, so players may use the detector of cursed objects to find it.
* All 5 ritual items are cursed items, so it gives off a cursed glow. Players may use a video camera to make items search easier.
* Moving pink circle (ghost attack) rotates at 7/5 of the circle. This is a full circle plus 2 vertices.
* If the Sanity modifier is active, ghost inside pentagram will lock the possibility to pick up items for players with zero sanity. But it is still possible to complete the ritual - players should pick up or drop into slots all items before starting the ritual.
* When you restart ritual same slots will requires same items
* Stationary protective objects will not protect players attacked during ritual.
* When a player use "Use" key to place an item into a slot it is possible to place any items not only requested.