Misdirection

## Synopsis

*Central Hong Kong spills out along Victoria Harbour, all glittering chrome and neon flash against the night's darkness. The skyscrapers are a jagged nest of mirrored knives thrust into the sky, rending the clouds as they ascend into the heavens.*

*The Ares Asia Holdings complex squats menacingly over Chater Road - a steel and concrete tumor intertwined with nearby buildings in a web of skybridges and shared parking structures. You make your way inside, and ascend to the fifth floor - a public foyer that connects to the restricted areas of the complex.*

*As the elevator opens, you arrive in a cold, dimly lit reception area. Beyond it, your quarry awaits.*

## Walkthrough

* Bring Racter (Talk to him before heading out on this run: he will request to come along.)
* This walkthrough assumes you have a competent decker in your party.

### Floor 5 (Reception)

* From the bathroom to the left of main reception, you can send a drone through the vent to cut power to the elevators (and badge readers). This walkthrough assumes you don't do this.
* Upload the faked visitor records at the public terminal, then use it to discover that you must get to floor 27.
* There is an unsecured computer that you can access with a decking 6 check. You can learn:
	+ Secure Datastore IC Code: gu4nYU
	+ Security Scheduling IC Code: ZH4NGf3i
	+ Information on Project #2231
* There is a Matrix Terminal in the room to the right of the room with the unsecured computer. In it you can access:
	+ Elevator Override Control
	+ Security Scheduling Database
	+ Secure Datastore: Paydata: Ares Research Files
	+ Gas Valve 1 Control
	+ Gas Valve 2 Control
	+ Gas Valve 3 Control
* The Gas Valve Controls don't do anything (yet), so you can jack out once you've gotten the paydata and hacked the elevator and scheduler.

### Floor 27 (Lab)

* Enter the laboratory room (bottom right).
	+ Check out the computer to read some flavortext and learn the code to Dr. Taylor's office.
	+ Note the safe by one of the doors. Interact to gain the objective: Find a Key for the Lab Safe.
	+ While here, make sure to close the shutters so that you won't be accosted by Knight Errant on your way to the main lab.
* Enter Taylor's office using his code (98144).
	+ On Taylor's computer: Plant the financial data and learn the code to Dr. Hardingham's office.
* Enter Hardingham's office using his code (23847).
	+ On his computer you can discover the Blocker IC code for Vent 3: c0rt3xFRZ
* In the room on the far right, you can access the servers to upload the camera footage. There is also a matrix jackpoint in this room. If you haven't yet removed the blocker IC from the Gas Valve Controls, now is the time to do it. You might also consider taking out the watcher IC instead of sneaking around so that it will be easier and faster to get to the gas valve controls once the $%!# hits the fan.
* When you enter the main lab (through the hallway around the corner from Taylor's office), an explosion goes off.
* Walk closer to the far side of the room and listen to the other runners' conversation.
* Make them agree to give you the key before letting them into the main lab. (1 Karma)
* Tell them to follow you so that they will join you in your upcoming fights.
* After the conversation ends and the gassing begins:
* Pick up the prototype.
* Hightail it out of the lab to a Matrix access point (in the server room or the newly unlocked room). Be ready to fight off some Knight Errant.
* After dispatching the two groups of Knight Errant, pick up the Auto-Repair Unit from the safe.
* Head to the elevators and get ready for another batch of Knight Errant.
* Escape down the elevator shaft.

### Basement

* In the conversation with the other team of shadowrunners, decide whether to give them the prototype (minus GPS tracker) in return for a future favor or to keep the prototype for yourself. If you don't give up the prototype, they will run off. If you give them the prototype, you can choose whether to split up or have them join you.
* Keep heading through the first doors you see until you get to the locker room. Loot the advanced medkit and head through the next doors.
* In this room, use the generator console to power down the secondary systems. Racter can do this if you can't pass the Intelligence 5 check. (1 Karma)
* Head to the left to avoid rather large group of Knight Errant with their Dog Errants.
* Take out the Knight Errant guarding the door (or just run past them to the extraction point) and get yourselves to the MTR station.
	+ Note that if you previously decided to bring the team of shadowrunners with you they may block the exit after the fight is over preventing you from transitioning to the next area as they will not leave, but simply stand in front of the exit. To prevent this from happening either ignore the Knight Errant and go straight for the exit or leave a team member in front of the exit at all times allowing you to leave.
* In the MTR station, you will be accosted by yet another group of shadowrunners. Take them out.
	+ To avoid the fight say that you've dumped the laser and succeed a Charisma or Strength check (vs 6 for the original editor, vs. 7 for another editor. Another confirmation of 6 points in both checks from humble player - It depends on when you run this mission. If you do it right when you get it, as the 3rd run of Act II, it's a check of 5 for both stats).
* Board the train to head back to Heoi.

## Aftermath

Racter will upgrade Koschei to be "deathless."