Wrecking Crew

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## **Stage Info**

Wrecking Crew was an NES game that featured Mario and Luigi working in a construction site under the employment of Foreman Spike. Players would control Mario (or Luigi) to destroy stone walls with a hammer while avoiding enemies such as Gotchawrenches and Eggplant Men. There were also bombs that could create chain reactions when hit and using them in the right order could reward the player with a Golden Hammer which would allow the player to destroy walls much faster.

## **Stage Layout**

This stage is set in the middle of a construction site much like in the original Wrecking Crew. There is a solid main platform at the bottom and several other platforms above it as different floors of the building. The exact layout is different every time a fight starts and can be altered during the fight as well. Each floor is separated into thirds with pieces of the floor that can appear. Some floors will have all three pieces and be completed from left to right while other floors may only have one or two pieces of floor. There are also ladders that fighters can climb to get to other floors instead of having to jump or fall through the platforms. There will only be four floors above the main platforms however more will fall down as floors get destroyed during the match.

## **Hazards**

### **Bombs:**

Bombs can spawn on the various chunks of floor which will explode when attacked. When a bomb explodes, the nearby stone in the background will break. If a barrel or another bomb is nearby they will explode as well which can cause chain reactions with other bombs. If an entire floor takes enough damage from the bombs, the floor will be destroyed and drop anything that was on it to the floor below. This will also cause a new floor to appear at the top of the screen as there must always be four floors in this stage.

### **Barrels:**

Like bombs, rusty barrels can also appear on the floors of this stage. In most circumstances, barrels act as solid obstacles which can be attacked to remove them. If a fighter is standing under a barrel when a barrel falls from an exploding floor, that fighter will be trapped inside of the barrel for a short time. During this time large eyes will appear on the barrel to tell other fighters that someone is trapped there. Trapped fighters will be unable to escape or attack for a short time which makes them sitting ducks to be attacked. If a barrel is attacked and destroyed while a fighter is trapped inside of it, then the trapped fighter will take double damage from the attack that broke the barrel.

## **Soundtrack**

* **Wrecking Crew**
	+ Wrecking Crew Medley - A jazzy medley of the Game Start, BGM A, Bonus Round, and Power-Up themes with electronic elements including synth leads and a wobble bass. [SSB4]
	+ Wrecking Crew Medley - A jazzy and brass-based medley of the BGM A and Power-Up themes with heavy percussion, piano, and an upright bass. [SSBU]
	+ Wrecking Crew Retro Medley - A medley of the Game Star, BGM A, Round Clear, Bonus Round, Power-Up, and Game Over themes. [SSB4]
* **Wrecking Crew '98**
	+ Battle Against Foreman Spike and Oyaji
	+ Battling Someone
	+ Title Screen