Ilia

Sothis's last demand(s) for this article was/were:
**New civs so compatibilities, strategies and more may be blank for some time**.

## Ilia

### Date Released

4/1/2022

> *"Brr... who knew there would be so much snow this Spring? I'm sure Lord Eliwood won't mind if I dump a little snow onto the battlefield."*
> --Canas's intro blurb
>
>

Ilia is the northernmost country in Elibe. As a civilization, two incarnations have released simultaneously (and ironically) as part of the Spring Time Japes series of releases, though the former is surprisingly faithful to canon considering the nature of STJ.

Brave New World is the assumed minimum DLC to run either incarnation.

Download ***Farina*** or ***Canas*** on Steam

## Attributes

### Farina

     **Strongwing** (Lancer)
* Not effective against mounted units and costs more Gold to maintain.
* May hover over impassable terrain and ignores terrain costs, but takes 50 damage if ending its turn on a Mountain tile.
* May spend Gold on the Strongwing to either heal it, fully restore its movement or receive a unique +10% Combat Bonus that can be given up to 3 times.
     **Third Wing Outpost** (Caravansary)
* +15% Production when building Mounted and Helicopter/Flying units.
* +1 Gold and +1 Production from incoming Trade Routes to this city.
* +1 Gold from Horses and Pegasi worked by this city.

Start bias:

1. Cities here
 **Spy List**

* Spies here
 **Other List**

* Other list, such as unique names for UUs, here. May be deleted if no such list exists

### Canas

     **Ilian Weather Institution** (University)
* Provides a +33% boost to science.
* Tundra and Snow tiles will generate an additional +2 science.
     **Meteorologist**(Great Scientist)
* Upon expending this unit, an opportunity to change the weather around the nearest city for 10 turns will present itself.

Start bias:

1. Cities here
 **Spy List**

* Spies here
 **Meteorologist weather patterns**

* Overcast: Removes all effects of weather currently active (This is the default weather status).
* Sunny: City generates +10% Food but a -5% Science penalty; all units receive +1 Vision inside affected areas.
* Rainy: River tiles generate +2 Production but -1 Food; all units have -1 movement inside affected areas.
* Snowy: Tundra and Snow tiles generate+1 and +2 Science respectively, but all other tiles generate -1 Food; all units have -1 movement inside affected areas and hostile units will lose 10 HP at the start of their turn.

## Strategy

### Farina

Farina's Ilia is an unorthodox Domination-Diplomatic civilization that forces the player to carefully balance their Gold and Golden Ages for potentially powerful rewards. Traditional city gold sinks are discouraged given the nature of the UA, so your Gold may instead be spent on buddying up with City-States for more money from Mercenary Contracts and sinking into your UU for powerful bonuses! With smart, careful play, and management of your Golden Ages, Ilia can get past its eternal anchor of debt and drown in Gold and City-State alliances like nobody else!

--from the Steam page

## History

### Ilia

Describe this leader's homeworld here. You may copypaste their CivPedia entries if it helps.

### Farina

Describe this leader here. You may copypaste their CivPedia entries if it helps.

### Canas

Describe this leader here. You may copypaste their CivPedia entries if it helps.

### **Unique Interactions**

Optional: Copypaste any greetings, defeat, etc. given to fellow FE Civs.

## Music

Peace - [placeholder Your link here]

War - [placeholder Your link here]

## Mod Support

Link to all compatible mods this civ supports. Commonly used mods have been included, but be sure to delete any that the civ in question isn't actually compatible with and add any that aren't covered.

* Unique Cultural Influence
	+ "YourText here"
* Civ IV Traits in Civ V - Traits here
* Affinities - Your Affinity Here. Earth is used as an example; replace with the Affinity relative to the civ.
* True Start Location - compatible maps here
* Kiang's Fire Emblem Religions - Your Religion Here. Ashera is used as an example; replace with the Affinity relative to the civ.
* Weapon Triangle - YourUU becomes a YourWeapon
* OST - [placeholder YourOST]

### **Events and Decisions**

If this civ has E&D, this is the section for them. Otherwise you are free to erase this.

**YourEvent**

Your Event here**Option 1:** Option 1's name
* Color a bad result this way.
* Color a good result this way.

**Option 2:** Option 2's name, if any
* Option 2's results here

**Option 3:** Option 3's name, if any
* Option 3's results here

**Option 4:** Option 4's name, if any
* Option 4's results here

**YourDecision**
Your Decision here*Requirements/Restrictions:*
* Your requirements here
* Add more here

*Costs:*
* Your costs here
* Add more here

*Rewards:*
* Your reward here.
* Add more here

## **Screenshots**

You are not limited to the sample slots used in the below gallery; feel free to add more pics as desired.

**Canas's diplomacy screen**

## **Credits**

All users that helped in the creation of this mod

* ??? - Author
* ??? - lua
* etc.