recursal/Fanatic-Fandom huggingface dataset:
Clones

**Clone Club** is a term used by Cosima and has since also been used in the real world to refer to the group of clones. The supposed "first rule" of the club is that outsiders, particularly non-clones, cannot know about the clones' existence. However, since Sarah's joining of clone club, several people are in the know.

Although clones are supposed to be biologically identical, the clones in the show have differences in some portions of their genome. These portions have certain encoded, encrypted messages which translate into the clones' tag number, used to tell them apart, and the patent for their creation.

Apparently, the clones' mothers were either desperate for children and opted to undergo in-vitro fertilization, like Alison, Cosima and Beth's parents, or were possibly women who were approached by scientists posing as couples who wanted children of their own but needed a surrogate, like Sarah and Helena's apparent birth mother, Amelia.
Robert E. Howard

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**Robert E. Howard** is an American comic book writer and author.

## Background

Robert Ervin Howard (January 22, 1906 – June 11, 1936) was an American author who wrote pulp fiction in a diverse range of genres. He is well known for his character Conan the Barbarian and is regarded as the father of the sword and sorcery subgenre.
House Tyrell

**House Tyrell of Highgarden** is a Great House of Westeros. It rules over the Reach, a vast, fertile, and heavily-populated region of southwestern Westeros, from their castle-seat of Highgarden as Lords Paramount of the Reach and Wardens of the South after taking control of the region from House Gardener during the Targaryen conquest.

The House was formerly led by Lord Mace Tyrell. Mace's son Loras was a noted tournament knight and, secretly, the lover of Lord Renly Baratheon. Mace's daughter Margaery married Renly when Stannis crowned himself king in the War of the Three Kings to cement an alliance between Renly and her father. Following Renly's death, Margaery was then married to King Joffrey Baratheon before his assassination at his wedding feast.

Due to the death of his father, Willas Tyrell is the new head of the house.
Skirmisher (combat talent)

Skirmisher Asset Card

**Skirmisher** is a combat talent. The prerequisite for the asset is that the character wield a spear.

## Asset Features

* When you *Face Danger* by holding a foe at bay using your spear's reach, roll +iron or +edge. If you score a hit, you may:
	+ Iron: *Strike* (if you have initiative) or *Clash* now, and add +1
	+ Edge: Take +1 momentum
* When you *Strike* in close combat, you may attempt to drive your spear home (decide before rolling). If you do, add +1 and inflict +2 harm on a hit. If you score a hit and the fight continues, *Face Danger* +iron to recover your spear
* When you *Secure an Advantage* by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Skirmisher* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Rickon Stark

Prince **Rickon Stark** is the youngest child of Eddard and Catelyn Stark.

## **Background**

After the death of his father and the siege of Winterfell, Rickon spent the year journeying with his brother and they're group. After Bran deduced that he had to go Beyond the Wall, he sent Rickon to Skagos with Osha and Jory. He became somewhat wild, no wilder than he had been before, but no less tame. He spent his time on this island until the retaking of Winterfell after the Battle of the Bastards. Once he heard that his family had retaken his home, he planned to leave Skagos. His first stop was Bear Island where he was immediately taken with Lyanna Mormont, and she with him. they snuck around her home for weeks before he managed to impregnate her, both barely sixteen at the time. When Dacey found out that her youngest sister was carrying a child sired by the youngest Stark, she sent word to his sister, who sent men to retrieve him.

Due to Lyanna being only sixteen, her sisters tried to get her to drink moon tea but Rickon wouldn't allow it, citing that all of his family had been taken from him and he had no power over it. When the army came to get him, Lyanna went with him. The two married under the Godswood at Winterfell, where they now live. Months later, she birthed his son, Rodrick.
Mano's AU's Wiki

**Welcome to the Mano's AU's Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
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* Managing your new community
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Theon Greyjoy

**Theon Greyjoy** is the youngest son of Lord Balon Greyjoy of the Iron Islands and the younger brother of Rodrik, Maron, and Yara Greyjoy.

## **Background**

Following his father's failed rebellion against the Northern Throne, Theon is taken as a ward (initially hostage) to King Eddard Stark of Winterfell. After Eddard's execution in King's Landing, Theon pledges his loyalty to Eddard's eldest son, King Robb Stark, in the subsequent War of the Three Kings. Theon takes Winterfell for Robb, but eventually is betrayed by his own men, which leads to his capture by House Bolton. He is tortured and forced into servitude by Ramsay Snow, who turns him into a broken pet named Reek. Theon, however, redeems himself by helping Ramsay's wife (and Robb's sister), Sansa Stark, escape from Winterfell and find refuge with her cousin Jon Snow. The two later retake Winterfell, defeating Ramsay and House Bolton.
Talisman (ritual)

Talisman Asset Card

**Talisman** is a ritual asset.

## Asset Features

* When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a weak hit, as above, but the wearer adds +1 when making a move (Instead of +2)
* As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Talisman* asset include:

* Shaman of Holm

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Paths

**Paths** are one of the four types of assets within the game. They "represent your background, interests, training, and skills" and they also "provide mechanical and narrative advantages".

## Paths List

* Alchemist
* Animal Kin
* Banner-Sworn
* Battle-Scarred
* Blade-Bound
* Bonded
* Dancer
* Devotant
* Empowered
* Fortune Hunter
* Herbalist
* Honorbound
* Improviser
* Infiltrator
* Loyalist
* Masked
* Oathbreaker
* Outcast
* Pretender
* Revenant
* Rider
* Ritualist
* Shadow-Kin
* Sighted
* Slayer
* Spirit-Bound
* Storyweaver
* Trickster
* Veteran
* Waterborn
* Wayfinder
* Weaponmaster
* Wildblood
* Wright

## References

1. ↑ Information from page 40 of the Ironsworn Manual by Shawn Tomkin
2. ↑ Asset Cards
Animal Kin (path)

Animal Kin Asset Card

**Animal Kin** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit
* You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may *Forge a Bond* with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience
* Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum

## Notable Characters

Characters currently with the *Animal Kin* asset include:

* Gihr Whitemane

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Pretender (path)

Pretender Asset Card

**Pretender** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you establish a false identity, roll +shadow. On a strong hit, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, someone doubts you. Make appropriate moves to reassure them or prevent them from revealing the truth. On a weak hit, as above, but add +1 (instead of +2)
* As above, you may roll +shadow (instead of +heart) when you *Sojourn* under your false identity. If you do, take +1 momentum on a hit
* When you *Secure an Advantage* by revealing your true identity in a dramatic moment, reroll any dice

## Notable Characters

Characters currently with the *Pretender* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Horse (companion)

Horse Asset Card

**Horse** is a companion asset.

## Asset Features

* **Swift:** When you *Face Danger* +edge using your horse's speed and grace, or when you *Undertake a Journey*, add +1
* **Fearless:** When you *Enter the Fray* or *Secure an Advantage* +heart by charging into combat, add +1 and take +1 momentum on a hit
* **Mighty:** When you *Strike* or *Clash* at close range while mounted, add +1 and inflict +1 harm on a hit

## Notable Characters

Characters currently with the *Horse* asset include:

* Ceridwen Ennoellyr

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Autumn Falls

**Autumn Falls**is a large peaceful glade in the Hinterlands, peaceful at least as long as the light shines. When darkness falls on the forest all the calm is sucked away, siphoned as if a black hole of nature.

## Notable Features

* A nexus of sorts through the water to other places and realms, almost like a travel network
* The Glimmer that led Ceridwen away in episode 16
* A dark ritual of blood and bone magic took place here involving the shade entity and Caddell
King of the North

The King and Queen of the North

**King in the North** (feminine equivalent being **Queen in the North**) is the title given to the ruler of the North during its time as an independent kingdom, before and after the coming of the Targaryens. A colloquial title also used for the rulers of the North was the "**Kings of Winter**". House Stark rules the North as its monarchs as they have been for thousands of years.

After Robert's Rebellion, the North consists of the largest region of Westeros, The North, as well as the Iron Islands, the Riverlands, the Vale and the Trident.

**"We know no king but the King in the North, whose name is Stark"** is a popular saying among Northmen.
Dancer (path)

Dancer Asset Card

**Dancer** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Secure an Advantage* +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, also add +2 (one time only) if you make a move to interact with someone in the audience
* When you *Face Danger* +edge in a fight by nimbly avoiding your foe's attacks, add +1 and take +1 momentum on a hit
* When you or an ally make a progress move and score a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a strong hit, you and each of your allies take +2 momentum and +1 spirit, but your allies are unmoved

## Notable Characters

Characters currently with the *Dancer* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Slinger (combat talent)

Slinger Asset Card

**Slinger** is a combat talent. The prerequisite for this asset is that the character wield a sling.

## Asset Features

* When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you *Enter the Fray* by barraging your foe with sling-bullets, inflict harm on a strong hit
* When you *Strike* by launching stones at an advancing foe, you may choose one (before rolling):
	+ Hold them back: Retain initiative on a weak hit, but inflict only 1 harm
	+ Hit them hard: Inflict +1 harm one a hit, but suffer -1 momentum
* When you *Secure an Advantage* by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit

## Notable Characters

Characters currently with the *Slinger* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Balhart clan (Quadi)

**The Balhart** family of the Quadi is a pastoral nomadic clan following pasture lands through the central Tempest Hills and Hinterlands with occasional excursions into the Deep Wilds. The clan possesses a traveling forge as well as family and storage wagons. Last fall, they were further west than usual and had been driven up to the plateau where Kinheim is located by something they described as a shambling mass of flesh and waste. It tore into their camp and killed several of their family members. The circle of Kinheim was suspicious and unsympathetic and drove them off, though Amala smuggled some charms and weapons to them before they fled.

## Economy

**Buy:** grains, raw materials

**Gather:** herbs, water, wood, salt

**Sell:** livestock (sheep, goats, cattle, horses, dogs), finished metalwork, salt

**Services Provided:** tinkering

## Members

* Community Leader: **Alard** (male), easily bored, rather obstinate
	+ Domestic: **Frida** (female), very talkative, shallow insight
	+ 3 children ages 14-19
		- **Ava**: 19 years old, female, lame, sleeps best in a tree
* Blacksmith: **Hartwin** (male), loves a good brawl, generous of spirit
	+ Livestock Leader: **Roswitha** (female), eyes in the back of her head, tracks everyone
	+ 4 children ages 8-14

* Warrior: **Ingolf** (male), courageous to a fault, generous
	+ Domestic Leader: **Bertha** (female), can't stand laziness, kindhearted
	+ 3 children ages 3-10

* Security Leader: **Alfher** (male), born in the Deep Wilds, quiet, haunted look
	+ Herbalist/Medicine Woman: **Emma** (female), gentle yet firm, can make a potion out of anything
	+ 4 children ages 12-17

* Metalworker: **Gautfrid** (male), direct of manners, but cowardly of heart
	+ Domestic: **Odila** (female), creates amusing stories for children
	+ 2 children ages 1-3

* Warrior: **Lanzo** (male), slightly lazy, always prepared
	+ Metalworker: **Gunda** (female), OCD-level of organization and reorganization
	+ 4 children ages 3-14

* Domestic: **Karl** (male), stretches the truth to tell a good story
	+ Warrior: **Gerlind** (female), very focused and determined, drills herself unceasingly
	+ 3 children ages 1-5

* Tinker: **Friedhold** (male), highly variable mood, gregarious and outgoing
	+ Weaver: **Linza** (female), rarely speaks, nervous and agitated
	+ 3 children ages 6-13
Outcast (path)

Outcast Asset Card

**Outcast** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may suffer -2 momentum in exchange for +1 supply. On a miss, you are *Out of Supply*
* When you *Sojourn,* you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from the others. A strong hit counts as a weak hit
* When you *Reach Your Destination* and score a strong hit, you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum

## Notable Characters

Characters currently with the *Outcast* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Shield-Bearer (combat talent)

Shield-Bearer Asset Card

**Shield-Bearer** is a combat talent. The prerequisite for this asset is that the character wield a shield.

## Asset Features

* When you *Face Danger* using your shield as cover, add +1. When you *Clash* in close quarters, take +1 momentum on a strong hit
* When you paint your shield with a meaningful symbol, envision what you create. Then, if you *Endure Stress* as you face off against a fearsome foe, add +1 and take +1 momentum on a hit
* When forced to *Endure Harm* in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm

## Notable Characters

Characters currently with the *Shield-Bearer* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Leech (ritual)

Leech Asset Card

**Leech** is a ritual asset.

## Asset Features

* When you mark your hands or weapon with an intricate blood rune, roll +iron. On a strong hit, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a weak hit, as above, but this asset counts as a debility until the rune's thirst is quenched
* As above, and you may also touch an ally or companion and let them take any remaining points as +health or +momentum
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Leech* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Trickster (path)

Trickster Asset Card

**Trickster** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Face Danger*, *Secure an Advantage*, or *Compel* by lying, bluffing, stealing, or cheating, add +1
* When you *Gather Information* by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit
* When you *Forge a Bond* for a relationship founded on a lie, choose one
	+ Keep your secret: Roll +shadow (instead of +heart)
	+ Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss

## Notable Characters

Characters currently with the *Trickster* asset include:

* Vaddan Heireth

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Kinheim

**Kinheim** is a mining settlement on a non-navigable riverbed somewhat sheltered among hills through a grassy plateau.

## Description

* Some agriculture and hunting (mammoth), some livestock but trade for many food supplies
* Roughly 20 round houses, each housing an extended family. Headman's family has the largest house, traders typically stay there
* Shamans leave their families and reside in a small central house belonging to the community

## Notable People

### Elders:

* Headman Berengar: a "cruel, forester who wants to maintain the status quo", played by Kevin
	+ Adelgund: Berengar's wife
* Shaman Wina: Amala's master, prim and proper, adherent to the rules of being a shaman, played by Robyn
* Blacksmith Helmfrid
	+ Ida: Helmfrid's wife, motherly, played by Austin
Ragged Coast

Images from Ironsworn Manual by Shawn Tomkin

Ragged Coast Region

The **Ragged Coast** is marked by massive fjords. it is a rugged land of snow-capped cliffs overlooking blue waters. The Ironlander settlements are located at the head of the fjords in the shelter of narrow valleys. From there, both fisher-folk and raiders set sail.

## Features

* Narrow fjords
* Settlements built on rocky shores
* Trade ships flying colorful sails
* Shipbuilders hammering at wooden hulls
* Raiders sounding the drums of war
* Schools of orca gliding through the waves
* Monstrous serpents rising from unfathomable depths

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Brawler (combat talent)

Brawler Asset Card

**Brawler** is a combat talent. The prerequisite for this asset is that the character be unarmed or fighting with a non-deadly weapon.

## Asset Features

* When you *Secure an Advantage* +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm
* When you use an unarmed attack or simple weapon to *Strike* with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move)
* When you *Face Danger* or *Clash* against a brawling attack, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Brawler* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Shadow-Kin (path)

Shadow-Kin Asset Card

**Shadow-Kin** is a path asset. The prerequisite for this asset is that the character become corrupted.

## Asset Features

* You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4)
* You are attuned to the realms of shadow: When you perform a ritual, add +1
* You know the sly ways of death: When you *Face Death*, you may roll +shadow (instead of +heart). On a weak hit, if you choose to undertake a deathbound quest, you may roll +shadow (instead of +heart) and reroll any dice as you *Swear an Iron Vow*. When you *Fulfill Your Vow* on that quest and mark experience, take +2 experience

## Notable Characters

Characters currently with the *Shadow-Kin* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Hawk (companion)

Hawk Asset Card

**Hawk** is a companion asset.

## Asset Features

* **Far-seeing:** When you *Undertake a Journey*, or when you *Resupply* by hunting for small game, add +1
* **Fierce:** When you *Secure an Advantage* +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit
* **Vigilant:** When you *Face Danger +wits to detect an approaching threat, or when you* Enter the Fray +wits against an ambush, add +2

## Notable Characters

Characters currently with the *Hawk* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Deep Wilds

Images from Ironsworn Manual by Shawn Tomkin

Deep Wilds Region

The **Deep Wilds** are a vast swath of ancient forest. The ground is a lush carpet of ferns and lichens. The gnarled branches are cloaked in hanging moss. The air is almost perpetually misty and wet. Unlike the bordering regions, heavy snow is rare here. instead, there is the ceaseless patter of rain dripping from high boughs and the rush of river over rock. The air carries the earthy smells of damp and decay.

## Features

* Unbroken woodland
* A thick canopy casts the forest floor in shadow
* Lingering fog
* Constant rains
* Ancient trees hung with moss
* Streams winding their way through rough terrain
* Skittering and growls from out of the mist

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Oathbreaker (path)

Oathbreaker Asset Card

**Oathbreaker** is a path asset. The prerequisite for this asset is that the character *Forsake Your Vow*. This asset counts as a debility.

## Asset Features

* One time only, when you *Swear an Iron Vow* to redeem yourself (extreme or greater), give that vow a special mark. When you *Reach a Milestone* on the marked vow, take +2 momentum
* When you *Secure an Advantage* or *Compel* by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit
* When you *Fulfill Your Vow* on your marked quest and score a hit, you find redemption and automatically activate this ability at no cost. You may then improve one of your stats by +1 and discard this asset

## Notable Characters

Characters currently with the *Oathbreaker* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Ironclad (combat talent)

Ironclad Asset Card

**Ironclad** is a combat asset. The prerequisite for this asset is that the character wear armor.

## Asset Feature

* When you equip or adjust your armor, choose one:
	+ **Lightly armored**: When you *Endure Harm* in a fight, add +1 and take +1 momentum on a hit
	+ **Geared for war**: Mark encumbered. When you *Endure Harm* in a fight, add +2 and take +1 momentum on a hit
* When you *Clash* while you are geared for war, add +1
* When you *Compel* in a situation where strength of arms is a factor, add +2

## Notable Characters

Characters currently with the *Ironclad* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Barrier Islands

Images from Ironsworn Manual by Shawn Tomkin

Barrier Islands Region

The **Barrier Islands** are a strong string of islands parallel to the Ragged Coast. They are beautiful, but imposing. The slate-gray cliffs rise dramatically out of the water, topped by treeless moors. Waterfalls, fed by persistent rains, plunge over these cliffs into the raging sea. The winds are fierce and ever-present. In the winter, sleet, snow, and ocean mist can cut visibility to the length of one's arm.

## Features

* Crashing waves and treacherous currents
* Jagged rocks hidden just beneath the surface
* Snow-dappled cliffs jutting out of the sea
* Low clouds and curling mists
* Ferocious winds
* Gliding seabirds
* Decaying wrecks of wooden ships
* Fisher-folk braving the wild sea
* Lurking seaborne raiders

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Infiltrator (path)

Infiltrator Asset Card

**Infiltrator** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you make a move to breach, traverse, or hide within an area held by an enemy, add +1 and take +1 momentum on a hit
* When you *Gather Information* within an enemy area to discover their positions, plans, or methods, or when you *Secure and Advantage* within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit
* When you *Resupply* within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit

## Notable Characters

Characters currently with the *Infiltrator* asset include:

* Bill Hardinge

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Slayer (path)

Slayer Asset Card

**Slayer** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Gather Information* by tracking a beast or horror, or when you *Secure an Advantage* by readying yourself for a fight against them, add +1 and take +1 momentum on a hit
* When you *Swear an Iron Vow* to slay a beast or horror, you may reroll any dice. When you *Fulfill Your Vow* and mark experience, take +1 experience
* When you slay a beast or horror (at least formidable), you may take a trophy and choose one:
	+ Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only)
	+ Prove your worth: When you *Sojourn*, reroll any dice (one time only)

## Notable Characters

Characters currently with the *Slayer* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
TriumphAnt

* AWS 8
* AWS 7
* AWS 4

**TriumphAnt** (also spelt as Triumphant) was an antweight created by Matthew Wilson that first appeared in AWS 4 and made the odd appearances up until AWS 8 with some success. The team also entered Phantom.

The name was a pun on the word "Triumphant".

## Robot History

### AWS 4

In the first round, TriumphAnt faced Antagonist and Micro Phage where it qualified alongside Antagonist.

In the second round, TriumphAnt faced Anto and Cannon Fodder where it qualified alongside Anto.

By passing the third round, TriumphAnt faced Anto again in the fourth round where it lost.

### AWS 6

In the first round, TriumphAnt faced Legion where it won.

In the second round, TriumphAnt faced Anticyclone where it won.

In the final, TriumphAnt faced Anto 3 where it lost, coming joint Fourth place.

### AWS 7

    In the first round, TriumphAnt faced Buzz TNG, Triant and Abel. Though unknown how, Triant was eliminated quick into the battle. As Abel trundled closer to Buzz TNG, TriumphAnt charged in and knocked Buzz TNG over whilst bashing Abel out of the way. It unknown what happened next but Buzz TNG was eliminated.

Next, TriumphAnt faced Pants and Phantom. Pants was quickly attacked by Phantom who managed to wedge Pants in such a way that its axe attack had caused it to topple over. Pants was then rammed by TriumphAnt before the two wedge robots ganged up and pushed Pants towards the edge of the arena, as it self-righted successfully, Pants got away. It's unknown how TriumphAnt was eliminated.

### AWS 8

    In the first round, TriumphAnt faced Little Nipper and War Ant. TriumphAnt attacked Little Nipper and pushed it onto an arena tire while War Ant stayed dormant and away from the main action. TriumphAnt continued to add the pressure to Little Nipper and eventually it broke off a wheel. Little Nipper spun in circles as War Ant rammed it across the arena. With no movement and no traction, Little Nipper was eliminated.

In the second round, TriumphAnt faced Type-0 and Psycho Ant where it was eliminated.

## Wins/Losses

* Wins: 6
* Losses: 4

## Outside AWS

Matthew Wilson fought in the first series of *Robot Wars* with Prince of Darkness.
Alchemist (path)

Alchemist Asset Card

**Alchemist** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you create an elixir, choose an effect:
	+ Deftness (edge), Audacity (heart), Vigor (iron), Slyness (shadow), Clarity (wits)
	+ Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The character who consumes the elixir must *Face Danger* +iron and score a hit, after which they add +1 when making moves with the related stat until their health, spirit, or momentum fall below +1. On a weak hit, as above but suffer an additional -1 supply to create it
* As above, you may choose two effects for a single dose, or create two doses of the same effect
* When you prepare an elixir, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Alchemist* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Banner-Sworn (path)

Banner-Sworn Asset Card

**Banner-Sworn** is a path asset. The prerequisite for this asset is that the character mark a bond with a leader or faction.

## Asset Features

* When you *Swear an Iron Vow* to serve your leader or faction on a mission, you may reroll any dice. When you *Fulfill Your Vow* and mark experience, take +1 experience
* When you *Sojourn* or *Make Camp* in the company of your banner-kin, add +1 and take +1 momentum on a hit
* When you *Enter the Fray* bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset

## Notable Characters

Characters currently with the *Banner-Sworn* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Visage (ritual)

Visage Asset Card

**Visage** is a ritual asset.

## Asset Features

* When you paint yourself in blood and ash, roll +wits. On a strong hit, you may add +2 and take +1 momentum on a hit when you *Secure an Advantage* or *Compel* using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a weak hit, as above, but the blood must be your own; *Endure Harm* (2 harm)
* As above, and you may also add +1 when you *Strike, Clash*, or *Battle*
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Visage* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Berserker (combat talent)

Berserker Asset Card

**Berserker** is a combat talent. The prerequisite for this asset is that you be wearing only animal pelts.

## Asset Features

* When you *Secure an Advantage* or *Compel* by embodying your wild nature, add +1 and take +1 momentum on a hit.
* When you *Strike* or *Clash* by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.
	+ Push yourself: *Endure Harm* (1 harm)
	+ Lose yourself: *Endure Stress* (1 stress)
* When you *Endure Harm* in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.

## Notable Characters

Characters currently with the *Berserker* asset include:

* Gihr Whitemane

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Sway (ritual)

Sway Asset Card

**Sway** is a ritual asset.

## Asset Features

* When you speak a person's name three times to the wind, roll +wits. On a strong hit, the wind whispers of this person's need. Envision what you hear (*Ask the Oracle* if unsure). If you use this information or fulfill this need when you *Compel* them, you may reroll any dice (one time only). On a weak hit, as above, but this person's need creates a troubling dilemma or complication; *Endure Stress* (1 stress)
* As above, and if you score a strong hit when you *Compel*, you may also reroll any dice (one time only) when you *Gather Information* from this person
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Sway* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Companions

**Companions** are one of the four assets within the game. They are basically NPC helpers for your character. Companions can suffer harm depending on your moves.

## Companions List

* Cave Lion
* Giant Spider
* Hawk
* Horse
* Hound
* Kindred
* Mammoth
* Owl
* Raven
* Young Wyvern

## references

1. ↑ Information from page 39 of the Ironsworn Manual by Shawn Tomkin
2. ↑ Asset Cards
Flooded Lands

Images from Ironsworn Manual by Shawn Tomkin

Flooded Lands Region

The **Flooded Lands** are a low-lying region of bogs, swamps, lakes, and slow-moving rivers. Near the coast, the water is salty and riddled with dead trees. Further north, the morass of forested wetlands and bogs is interspersed with rare patches of higher ground. Through it all, twisting rivers make their sluggish journey to the sea. The smell of these lands is rotten and dank. it is the smell of slow death.

## Features

* Fetid wetlands
* Dead trees poisoned by salt water
* Networks of sluggish rivers
* Ponds and lakes shrouded in clinging mist
* Beguiling ghostlights, drawn to the warmth of the living
* Biting insects
* Creatures, just beneath the surface, laying in wait

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Divination (ritual)

Divination Asset Card

**Divination** is a ritual asset.

## Asset Features

* When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a strong hit, you may read the runes to gain insight about the subject and people close to them, including information you and the subject have no knowledge of. If you use the reading to *Gather Information*, *Compel*, or *Forge a Bond*, add +1. On a weak hit, as above, but the runes reveal their secrets only with extra time and focus; suffer -2 momentum.
* As above, and your divination can also reveal information about the subject's future
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Divination* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
The Pin

* AWS 21
* AWS 20

**The Pin** was an antweight that first appeared in the AWS 20 where it got to the quarter finals and then the third round in AWS 21, being relatively successful. It would be replaced by Pin is Dead later on.

## Robot History

### AWS 20

In its first round, The Pin faced Sub, Pants and B & B. B & B had technical problems and withdrew.

In the second round, The Pin faced Dominant. The fight did not last very long as both robots charged into the centre and rammed each other, before backing off and slamming into one another, once again with The Pin almost shunting Dominant off. They backed off again, but in doing so Dominant reversed and drove off the arena.

In the third round, The Pin faced Fast Dalek. The Pin immediately rammed into Fast Dalek and scooped under it, directing it in a loop before charging it out of the arena.

In the Quarterfinals, The Pin faced Defiant. Defiant charged into The Pin, and rammed it across the arena before turning it towards the open arena space and shoving it out.

The Pin also entered the Tag Team tournament with Chronotrigger. Their first opponents were the champ Anticide and Void. The Pin mostly drove around and accidentally scoops Chronotrigger, then tries to save it as it was being attacked by Anticide. Despite not doing much Chronotrigger got them the win after chucking out Anticide.

Next were Defiant and Flippt!. It started with the former and accidentally gets flipped by its partner. After Chronotrigger disposed of Flippt!, The Pin tries to nudge it so it would fall, but it doesn't work, so The Pin goes to join Chronotrigger in threatening Defiant helps its partner push the enemy off the arena, getting them another win.

Now they had Pants and Odyssey. The Pin aims for Pants and shoves it into the wall, nearly getting it out. The Pin then turned to Odyssey but was too late to save Chronotrigger who got thrown out, and Pants gets off the wall. Both nearly push The Pin off the arena, but The Pin gains the upper-hand by shoving Pants off. Odyssey flips The Pin and throws it out, so they lose.

### AWS 21

In the first round, The Pin faced Katjuscha where it lost.

In the first round, Loser's bracket, The Pin faced Antlifter where it won.

In the second round, Loser's bracket, The Pin faced Fast Dalek where it won.

In the third round, Loser's bracket, The Pin faced Anticide where it lost and was eliminated.

## Wins/Losses

* Wins: 5
* Losses: 3
Communion (ritual)

**Communion Asset Card

Communion** is a ritual asset.

## Asset Features

* When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a weak hit, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (*Ask the Oracle* if unsure) and *Endure Stress* (1 stress)
* As above, and you may also commune with the long-dead
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Communion* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Thunder-Bringer (combat talent)

Thunder-Bringer Asset Card

**Thunder-Bringer** is a combat talent. The prerequisite for this asset is that the character must wield a mighty hammer.

## Asset Features

* When you *Face Danger*, *Secure an Advantage*, or *Compel* by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit
* When you *Strike* a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move
* When you *Turn the Tide*, you may *Strike* with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss

## Notable Characters

Characters currently with the *Thunder-Bringer* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Winterfell

**Winterfell** is the capital of the **Kingdom of the North** and the seat and the ancestral home of the royal House Stark. It is a very large castle located at the center of the North, from where the head of House Stark rules over his or her people. A small godswood is enclosed within the walls. The castle is located alongside the Kingsroad as it makes its way from the Wall to the capital of the Kingdom of the South, King's Landing, more than a thousand miles to the south. It is situated atop hot springs which keep the castle warm even in the worst winters. Winding tombs below the castle contain the remains of Stark kings and lords and record the history of the ancient family. According to Maester Luwin, there are hidden passageways built in the castle so its Lords could escape. The castle has stood for millennia.

During the War of the Three Kings, Winterfell is taken by Theon Greyjoy for Robb Stark, but the castle is put to the torch by Ramsay Snow after Theon is betrayed by his own crew who were secretly working for Ramsay. This burned out the wood portions of the castle, though the core stone structures remained fundamentally intact, as did the enclosed godswood. After the surrender of Moat Cailin, the Bolton army relocated to the ruined castle in order to restore it as the seat of the rulers of the North.

Winterfell remained in the hands of Roose Bolton, who betrayed Robb Stark at the Red Wedding, for a time. It was first contested by Stannis Baratheon at the Battle of Winterfell, but the sickly, tired Baratheon army was defeated. After murdering his father, Ramsay Bolton held onto Winterfell until his defeat at the Battle of the Bastards, at which point the castle was returned to House Stark's ownership. The battle results in heavy damage to Winterfell and its defenders, but ultimately is a victory for the Starks, with Sansa Stark being named the Lady of Winterfell and later Queen of the North.
Totem (ritual)

Totem Asset Card

**Totem** is a ritual asset.

## Asset Features

* When you hold a totem of your animal or beast companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; *Endure Stress* (1 stress)
* As above, and you may also perceive the world through your companion's senses while you make moves aided by them (even when you are apart)
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Totem* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Shattered Wastes

Images from Ironsworn Manual by Shawn Tomkin

Shattered Wastes Region

The **Shattered Wastes**, a plain of jagged and broken ice, lie to the north of the Veiled Mountains. No one knows the bounds of this land or what lies beyond. No Ironlanders dwell here, and only a handful have explored the passage into the **Wastes** through the Veils. Those who survived the journey returned with stories of unimaginable cold and *things* moving beneath the ice.

## Features

* Vast fields of broken ice
* Discomforting stillness
* Deep crevasses, plunging into darkness
* Piercing cold
* Unnatural horrors breaking through the ice

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Veteran (path)

Veteran Asset Card

**Veteran** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset, and add +1 when you make your next move. Once per fight, you also take initiative when burning momentum to improve a miss to a weak hit
* When you *Swear an Iron Vow* to someone who fought beside you, or *Forge a Bond* with them, add +2 and take +2 momentum on a hit
* When you *Resupply* by looting the dead on a field of battle, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Veteran* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Giant Spider (companion)

Giant Spider Asset Card

**Giant Spider** is a companion asset.

## Asset Features

* **Discreet:** When you *Secure an Advantage* by sending your spider to scout a place, add +1 and take +1 momentum on a hit
* **Soul-Piercing:** You may *Face Danger* +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target's deepest fears through a reflection in its glassy eyes. Use this to *Gather Information* and reroll any dice
* **Ensnaring:** When your spider sets a trap, add +1 as you *Enter the Fray* +shadow. On a strong hit, also inflict 2 harm

## Notable Characters

Characters currently with the *Giant Spider* asset include:

* Bill Hardinge

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin