Triangle

Triangle is a character who appears in Platform Fighter Test. It appears to be a sentient yellow triangle.

## Playstyle

Triangle is a tough one to describe, but it can be best described as a Zone-Breaker type character. Triangle excels at comboing and KOing, such as Side Special chains, while having the ability to end off combos with style with it's Fair spike. It can also somewhat pressure opponents with its side special, while also hitting opponents from afar with its neutral special projectile. Suffers from a weak recovery, and slow air speed.

## Overview

Out of all of the many unbalanced or just straight up bad characters, Triangle is seemingly the only character to be "average." Yes, the character may have great 0-to-death ability, however Triangle just doesn't exhibit the behavior of the more broken characters, such as Square, Trapezoid, the Infinite characters and Pentagon. But, lets focus on Triangle's upsides.

Triangle displays amazing combo ability. Similar to Square, it has several 0-to-deaths, and one of them include TJE, which stated in TJE's page, has proved beneficial for Triangle. Its combo ability isn't broken like Square or Trapezoid, but its still potent. Another upside is its pressuring. It can pressure opponents with several of its attacks, which include its Side Special which happens to cover a large horizontal distance on the ground. Its Forward Air is also proved to be a strong spike, and is actually considered the second-best spike in PFT, barely behind Square's Down Air.

It also has zoning ability with it's Neutral Air and Neutral Special, with its nair covering wide range, and its Neutral Special being a balanced/average projectile that may help in specific situations. One move that was originally considered less useful was its Down Special, which has now proved extremely beneficial in 0-to-deaths, thanks to its strong damage output.

However, Triangle suffers from lackluster air speed which can be debilitating in situations, leading to a possible death. Its weak recovery is also considered one of the worst in the game, with it barely covering any horizontal and vertical height, mostly leading to Triangle dying if it's too offstage.

Overall, Triangle has strong combo game, zoning ability, and KO game. However Triangle doesn't like going deep-offstage due to its slow air speed and abysmal recovery.

## Moveset

Triangle is a swordfighter-type character, using a short-ranged sword for combat.

### Ground Attacks

* Jab: Swings its sword upward. Low knockback upwards but does allow for Up Tilt combos. Does 4.3%.
* Up Tilt: Swings its sword upward. Great for comboing on the ground, and moves the opponent a tiny bit away from Triangle. Does 7.4%.
* Forward Tilt: Swings its sword forward. A good KO move. Does 13.3%.
* Down Tilt: Pokes its sword downwards. Amazing move for edgeguarding and Down Tilt Chases.

### Aerial Attacks

* Neutral Air: Swings its sword around itself in a circle a few time. Wide range, making it an amazing move. Great combo extender and KO move. Does 10.2%.
* Up Air: Same as its up tilt. Better for juggling since it doesn't move the opponent away as much unlike its up tilt. Does 6.4%.
* Back Air: Swings its sword backwards. Great for short-lived walls of pain and has great knockback. Does 11.7%.
* Down Air: Swings its sword in an arcing motion downward. Does 4.2%.
* Forward Air: Swings its sword upward slowly, before swinging it downwards quickly. Powerful spike, and is considered one of the best spikes in the game. Does 20.3%.

### Specials

Neutral Special: Sends out a sword beam. After some time it goes away. Does 3.4% per projectile.

Side Special: Rushes forward with its sword pointed forward. Covers large horizontal distance. Can be chained into air attacks, for instance Side Special, land near the stage the end of the stage with the opponent in the air off the stage, then do a fair to spike your opponent. This is referred to as a **Side Special Chain**. If used in the air, it covers a lesser vertical distance then on the ground. Does 15.6%.

Up Special: Flies upward with its sword. Weak hitbox and is considered a bad recovery since it doesn't give good vertical distance. Does 5.6%.

Down Special: Lands on its side before extending its sharp tip towards the opponent. A risky KO move, as it has high startup but has powerful damage and knockback. Does 17.9%.