Distortion (RoR)

## Powers

* **Ashen Voice [5 Points]**
	+ Type: Enhancement
	+ Description: *Allows the Aspirant to project their necromantic powers upon spirits and wraiths, rendering their natural resistance naught.*
	+ Passive: The Aspirant may target Spirits with their powers as though they where Afflicted.
* **Spectral Step [5 points]**
	+ Type: Enhancement
	+ Description: *Allows the Aspirant to assume an incorporeal form, allowing them to move through solid objects like a spirit.*
	+ Active: After a successful Evocation Roll the Aspirant may move through a single wall, a floor or a solid object.
* **Voice in the Veil [10 points]**
	+ Type: Target Effect (Enviroment, Intense Focus)
	+ Description: *Allows the Aspirant to strengthen or weaken the Veil sperating the world of the living and the dead, making it easier or harder to cast necromancy.*
	+ Active: The Aspirant may spend any amount of Essence. For every point spend the may in- or decrease the local Veil by 2. This effect remains usually active for a single turn, keeping it up longer requires Intense Focus.
* **Claw of Dust [10 Points]**
	+ Type: Target Effect (Touch, Active)
	+ Description: *Allows the Aspirant to channel spectral powers through their hands, pulling upon the soul of their target and weakening its connection the material world. When targeting Spirits this can be enough to banish them back into the world of the dead.*
	+ Active: The Aspirant must establish physical contact with their target and make a contested Intellect + Focus Roll against their Composure + Inner Eye. For every margin success they cause a point of mental damage. Spirits double the damage recieved.
* **Soul Tear [15 points]**
	+ Type: Target Effect (Touch, Active)
	+ Description: *Allows the Aspirant to tear a soul out of its shell, resulting in a state of living death for mortals or removing a spirit from an object or corpse it possessed.*
	+ Active: After a successful Evocation Roll the Aspirant may choose a mortal or something possessed by a spirit. They must make a contested Intellect + Willpower Roll against their target. Should it be successful the mortal will die in an instant or the spirit be forced out of its shell.

## Rituals

* **Umbral Mirror [5 points]**
	+ Casting Time: 1 AP / 15 minutes
	+ Requirement: Sympathetic Link
	+ Description: *The Aspirant must gather a sympathetic link and place it in the middle of their ritual circle as the perform the rite. After it is complete a Shade of their chosen target will emerge, representing them at any chosen age.*
	+ Effect: After the rituals completion the Aspirant may summon a Shade of their chosen target from any chosen layer of Umbra. The Shade will follow vocal commands but be unable to interact with their enviroment. It will remain in the living world for one full day.
* **Realmwalkers Compass [5 points]**
	+ Casting Time: 2 AP / 1 hour
	+ Requirement: Compass
	+ Description: *The Aspirant must use a compass or a similar instrument as a focal point for their ritual. After the ritus is completed the Aspirant will find themselves attuned to disturbances in the Veil.*
	+ Effect: For up to a scene after the rituals completion the Aspirant may locate disturbances in the Veil and Umbra Portals.
* **The Beckoning [10 points]**
	+ Casting Time: 2 AP / 1 hour
	+ Requirement: Sympathetic Link (Spirit)
	+ Description: *The Aspirant must gather a sympathetic link to the spirit they wish to summon and place it in the middle of a ritual circle. They must step into a second protective circle as they perform the ritual. After its completion a Spirit will emerge, manifesting themselves around the rituals location but remaining trapped within the ritual circle as long it remains intact.*
	+ Effect: After the rituals completion the Aspirant may summon a Spirit to commune with.
* **Imprison Soul [10 points]**
	+ Casting Time: 3 AP / 1 day
	+ Requirement: Personal Object (Spirit)
	+ Description: *The Aspirant must place a personal object belonging to the chosen spirit and place it below the shell the wish to bind the chosen spirit into. This may be a weapon, an object, a corpse or even a living thing.*
	+ Effect: During the ritual the Aspirant must make a contested Intellect + Willpower + Umbral Roll against the spirit. Should it be successful the spirit is bound into its new shell. For every second margin success on the Binding Roll a Narrative Effect may be applied to the object (At the Storytellers discretion). Multiple souls can be imprisoned in the same object, but the total amount of souls they can imprison can never exceed the **limit** of 3.

## References

* Examples for narrative effects for **Imprison Soul** include:
	+ Controll Shell (Pull triggers, Open/Lock Doors/Move limbs...)
	+ Speak openly/telepathically
	+ Cast Spirit Powers
	+ Cause Mental instead of physical damage
	+ Move through matter as though it was incorporeal
	+ Find the way back it its creator