Void Warden Patron

### ***Eyes In The Dark***

At 1st level, wherever you go, several semi-ethereal eyes continually watch over you. These eyes are incorporeal, and invisible, but you can still see them. These eyes warn you of danger, and report what they see to your patron. You cannot be surprised so long as you are conscious, and you have advantage on initiative checks.

### ***Conjuring Dreams***

Also at 1st level when you take a long rest, you can dream an object into existence. This cannot be done if your dreams are interfered with by something like the dream spell, alchemy, or a divine vision. Choose one of the following objects that you have seen before, it is conjured into being when you awake from your long rest. The object is real, however it has a lingering aberrant taint detectible by divine magic, and will vanish when you die or take a long rest. A conjured object counts as dream steel for the purposes of overcoming damage reduction.

* Any weapon or suit of armor
* Any tool
* Any spellcasting focus
* Antidote
* Book (blank, or filled with gibberish)
* Alchemist's fire or acid vial
* Flask of oil
* 50ft of silk or hemp rope
* Lantern filled with oil or a torch
* A healing potion
* Manacles
* Bag of caltrops or ball bearings
* Backpack or sack
* Ration
* 10ft pole
* Crowbar
* Hammer and chisel
* Hand mirror

## ***6th Level:***

### ***Antimagic Gaze***

At 6th level you learn counterspell, it does not count against the number of warlock spells you know. When you cast counterspell it doesn't require any components, and you can cast it as a third level spell without expending a spell slot, once you do so you cannot do so again until you complete a long rest.

## ***10th Level:***

### ***Corporeal Imagination***

At 10th level, your dreams become even more vivid. Whenever you take a long rest you may now create up to 4 objects using Conjuring Dreams, but cannot conjure more than 2 of the same object. Additionally, you may also now conjure from the following list of items, doing so requires you to expend 2 of your items that you can conjure per day.

* 20 electrum
* Any adamantine weapon
* Adamantine shield
* Any mithral weapon or armor
* Spyglass (up to x8 magnification)
* Generic commoner of your race, who listens to you without endangering its life or entirely fabricated livelyhood.
* Riding horse, donkey, or mastiff
* Cow, 2 pigs, or 3 chickens
* Moderately sized wood and metal chest with a normal lock and key
* Small cart
* Dinghy
* Sled
* 50ft of iron chain or a 5-15ft tall ladder
* Parachute
* Full body mirror

## ***14th Level:***

### ***Aberrant Ascension***

Beginning at 14th level, you have a fly (hover) speed of 15ft. While using this speed, you are immune to the prone condition and are immune to cantrips cast by creatures you can see within 30ft of you.

### ***Delusional Reality***

Also at 14th level your dreams become truly manifest. Conjuring Dreams now conjures up to 6 objects. Additionally, when you use Conjuring Dreams you may create any of the following objects, doing so consumes 4 of your conjurable objects:

* Horse and carriage

* Rowboat

* Medium statue of a creature you have seen

* Bag of holding

* A spectator, which will guard a 10ft radius around the location that you rested from all creatures other than you, at at all costs.