recursal/Fanatic-Fandom huggingface dataset:
Game history - United States Round 20

*(See Game history for a complete list of rounds played.)*

Round dates: 24 Mar 2013 - 2 Jun 2013

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Added over 50 new cities to the database. The 20 cities used are randomly chosen.
* Players can no longer build clinics until game day 3 (Wednesday) since they are completely worthless during the first 72+ hours. You will also see a warning message for the first week. Other offices will display a warning for the first 30 hours.
* Small display bugfix for amount of goods you can purchase. Previously when you bought the maximum amount of a product for the day, then tore down those shops or factories and tried to buy the same product it would display a negative number for the amount that you could purchase.
* New records were added.

```
    - Biggest cv increase in one day
    - Biggest cv increase in one week
    - Largest warehouse
    - Total value of other companies' shares owned
    - Best employee production points
    - Company value earned by a vehicle fleet
    - Most goods sold in shops in 1 day
    - Highest total office income in one day
    - Highest income in 1 office in one day
    - Highest total income in 1 office

```

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Game history - United States, Round 10b

*(See Game history for a complete list of rounds played.)*

Round dates: 27 Mar 2011 - 24 Apr 2011

* This was a short 4 week round after the previous round was accidentally ended prematurely.

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Oil Drill

Oil Drill

Oil Drills are Level 1 factories which produce oil. They do not require any supplies. An Oil driller is the best staff for this factory.

## Building Requirements

An Oil Drill requires two countryside zones in a 1x2 configuration. This is how the building must be placed:

Oil Drill zones

While it is one of the smallest factories, it is also one of the most expensive.

## Factory Production

An Oil drill has base production of 25-55 points, and has a base efficiency of 45%.
Game history - United States Round 41

*(See Game history for a complete list of rounds played.)*

Round dates: 12 Nov 2017 - 21 Jan 2018

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* No changes were made this round.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Police

**Police** are intended to keep the forums clean from profanity. They are also intended to help new players.

## Joining the police

Police are usually picked from BETA testers and TO Guides. We would encourage you to be helpful and active in the forums.

If you feel that you have met the qualifications for joining the police, contact Denholm Reynholm through PM.

## Current Police

The following people are police currently:

* Phil Smyth
* Jaque Bridge
* Uee Mac
* Jay Chen
* Fed Dee

## Retired Police

These people have donated hours of time to carefully watch the forums, but have stepped down.

* Anders Johansson (Creator/Administrator)
* Lord Remington (General Manager)
* Emil Vikström
* Johan Stor
* Kristofer Rask
* Adam Magnusson
* Malin Dahlqvist
* Hannes Kuusisto
* Rasmus Harild
* Ryan Oconner
* Frank Jensen
* Pet Minifuse
* Brenda Bee
* Micke Myhrberg
* Gunzour Yellowknife (Owner May 2007 - December 2010)
* Master Yoda (Administrator)
* Hawkeye Pierce (Swedish General Manager TO-Sweden)
* Johan Berten
* Neil Graham
* Jasmine Delanuit (General Manager TO-Sweden)
* Tabula Rasa (Administrator)
* Linda Johansson (Administrator)
* Billy Bass (General Manager TO-USA / TO-Sweden 2008 - 2016)

Tycoon Online FAQ
Game history - United States Round 25

*(See Game history for a complete list of rounds played.)*

Round dates: 13 Apr 2014 - 22 Jun 2014

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Players can now earn dividends from up to 2 of their own company shares if they are in your top 50 most valuable shares.
* The daily goods purchasing limits are being increased. For shop goods you can now purchase up to 1000 per shop which sells that product, while for goods consumed in factories you can now purchase up to 2000 per factory which requires those goods. The default purchase limit is still 2500.
* Cars are no longer being offered for sale to haul cargo.
* Trucks (and only trucks) will now have the opportunity to haul goods sold and purchased from the same city. Previously these goods did not produce a vehicle assignment. These cargo loads will be for 50 miles each. Trucks will still be able to haul normal cargo loads as well.

A few small bug fixes:

* Staff dissatisfaction will no longer increase for active players who do not yet have a company.
* Selling your own company shares on the market will no longer be counted towards the 5 share per day limit on receiving s-points, since you do not receive s-points from selling your own company shares.
* New zone areas should properly show up on the Map page immediately after being opened, instead of delayed until after the first building is placed.

**Updated June 16th, 2014**

* Gold members now have history graphs on the Trends pages for production, bank sales, market sales, and shop sales.
* A new column for round totals was added to the In and Out pages.
* Gold members now have pie charts and history graphs for the In and Out page data.
* Small changes were made In and Out page data so the round totals will better match actual cv and savings.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
CV drop and salaries

CV will drop when depositing money into your salary account because you have spent money...

**Gaining and losing money**

For every 20 iKr gained, your company value increases by one. For every 20 iKr lost or spent, your company value decreases by 1 iKr, except when investing money, purchasing zones, upgrading factories, and donating to Today's TO-player.

The above is sourced from the main help files linked here.

Tycoon Online FAQ
FAQ: Offices

In Sweden, players need 10,000 CV to be able to build an office.

Offices need to be placed in downtown zones (gray on the zone map). They generate iKr based on the hourly rates for their services offered. This money is paid out daily at 23:50. You may change which services are being offered by your offices by clicking on the offices link in your left menu and then choosing the office you wish to change services for. You should change office services daily to receive the most from them.

Office in the US version work very differently.

* Players may build offices from day 0, no more waiting for 10,000cv.
* US offices now payout when the current job is complete; not at 23:50.
* Players no longer need to switch services everyday, but instead must bid on jobs created by actual game events.

For more information about offices please see 4.3 Offices.

Tycoon Online FAQ
Risk Class

When considering buying a share, check the company's risk class by entering the company's profile. A risk class of 1 means that the owner of the company is regularly online to handle his enterprise. A risk class of more than 1 means the owner is less regularly checking in on his company, and this often results in money losses and bankruptcy.
Risk class 2 begins at 2 days
Risk class 3 begins at 4 days
Risk class 4 begins at 7 days
Risk class 5 begins at 10 days

Tycoon Online FAQ
5.8 The menu system

When logged in to Tycoon Online, you will find two link **menus**, one on each side of the interface.

When starting a company, you will find that more links are unlocked as you play. In the beginning, you have only a few links in your left hand menu, and as your company grows, several new ones will appear.

Basically, new links are unlocked when you need them, but a few links appear only when a certain prerequisite is met. These are listed below:

* Company value > 10 000 iKr: The "Office" link. You may now build offices.
* Company value > 20 000 iKr: The "Investment" link. You may now invest money in your company.

## List of current menu items

	+ Transactions
	+ In and out
	+ Changes
* The bank
	+ Information
	+ Sell goods
	+ Investments
	+ Loans
* Stock exchange
	+ Shares
	+ Orders
* The market
	+ My goods
	+ For sale
	+ Prices
	+ Bonuses
* My company
	+ New company
	+ Factories
	+ Shops
	+ Offices
	+ Warehouse
	+ Zones
	+ Staff
	+ Transports
	+ Teams
	+ Awards
* My account
	+ Settings
	+ My profile
	+ My blog
	+ My company
* Communicate
	+ Mail
	+ Forums
	+ Live chat
	+ Blogs
	+ News
	+ Search
* Info
	+ Ranking
	+ Map
	+ Trends
	+ Records
	+ Logos
	+ Friends list
	+ Briefcase
* Support TO
	+ Support TO
	+ Tip a friend
* Help
	+ Helpfiles
	+ FAQ
	+ Help Me
* + Log off

Other languages:
Portuguese
Swedish
Staff Wages

From the helpfiles:

*Production points per hour multiplied with the market price of the goods the employee is producing. This figure is then divided by 100, then multiplied with the employee's salary demand and, finally divided by 20.*

When the production of a factory goes up, this means that more production points are generated - therefore increasing the salary of the staff working in that factory. It also increases when the price of the goods produced goes up.

If the opposite happens - production slows down or price of the goods decreases, then the salary goes down as well.
Game history - Sweden, Version 1.3, Round 2

*(See Game history for a complete list of rounds played.)*

Round dates: unknown

## Changes this round

*(See Round 1 for a list of changes in Version 1.3. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

There are no overall totals for this round.

Individual records
Game history - Sweden, 2008, Round 5

*(See Game history for a complete list of rounds played.)*

Round dates: 23 November 2008-1 February 2009

* Shops will now receive a 10% specialty bonus if they sell a good that matches the player's specialty.
* You can cancel putting a share out for sale without having to wait for it to appear on the stock market.
* Shares will take between 30 minutes and five hours to appear on the stock market.

### Fusion changes

* There will be only 20 fusions
* Each fusion will start with 100,000 iKr

### Interface changes

* Better use of colors on staff listing page to separate employees who are absent from employees in training

#### Changes introduced 13 Dec 2008

* Company logos at the top of the page will rotate every few minutes
* Gold Members can now choose whether to see their own company logos or see logos from other players. This can be changed on the settings page.
* C-Rank, S-Rank, and TO-Rank pages have been updated and have tooltip-style popups to show additional information
* Donations to Today's TO-Player will now appear in your transaction list
* On the unemployment page, the total number of unemployed people will always be displayed, even when no unemployed people are listed
* End-of-round emails will include a transaction list to show the final activities of your company

## Records

*Italics* indicate an all-time record at the time it was set or tied. The record may have been passed in later rounds.
Building efficiency

This question often shows up each round. It is basically up to you and what your goals are for the round.

If you are going to stick with the same building, then the most popular answer that has been given by players is when a building has lost **5% - 8%** efficiency. If you look at it in days then 25 days or more. Of course this should be after you have completed both upgrades to your factory or shop. **Note:** Offices don't have any upgrades.

If you are a trends follower or even if you just want to improve things, you can just rebuild as you see fit to other factories or shops. In that case, you probably will not have to worry about percentages or days.

Keep in mind that you will have a loss of production or sales time while the rebuilding is being done. Try not to rebuild too many buildings at one time, spread them out if you can.

Often you see player who believe that rebuilding is not worth this loss, but if you think about it, your staff are now half a round or little less more productive as their stats have improved. Once you apply the two upgrades you will/could see higher production/sales numbers than you did before the rebuilding.

If your still not clear, try rebuilding a couple buildings, see for yourself after a week or so which buildings are more productive. The ones that have been rebuilt or those that were not.

**Staffing Hint:** Always keep your best staff in the most recently built buildings as you will have your upgrades show up much faster and production numbers will be greater.

Tycoon Online FAQ
Bankruptcy

Companies are declared bankrupt when their cv falls to 0. This can happen for various reasons including:

* A player has intentionally reset their company.
* A player has not logged in for 3 weeks and was automatically bankrupted for inactivity (does not apply to goldmembers)
* A player went into negative savings after missing a loan or salary payment. The negative savings was deducted from company value, and their remaining company value was 0 or less.

Zones, staff, goods, and shares owned by a bankrupt company are eventually put up for sale after a random delay:

* Zones take 5 to 10 hours to appear for sale.
* Staff take 5 to 10 hours.
* Shares take 2 to 22 hours.
* Goods take 60 to 120 minutes.

Tycoon Online FAQ
Game history - United States, Round 10a

*(See Game history for a complete list of rounds played.)*

Round dates: 13 Feb 2011 - 20 Mar 2011

* This round was accidentally ended prematurely.

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Game history - Sweden, Version 1.3, Round 3

*(See Game history for a complete list of rounds played.)*

Round dates: unknown

## Changes this round

*(See Round 1 for a list of changes in Version 1.3. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

There are no overall totals for this round.

Individual records
How to start

Hi!

Start by building a factory. To do this, you will most likely first have to take up a loan. You do this on your left hand menu under "The bank". In the beginning, it is a sound decision to loan as much as you can and pay it back over an extended period of time (21 or 28 days).

Next, purchase zones for your factory, purchase the factory, and place it on the zones once you have obtained them. Details on purchasing zones in the "The map and zones" and details on factories in the "Factories" help files. The help files link is found on your right hand menu. Make sure you choose a level 1 factory, meaning a factory that produces raw materials. By doing this, you will not rely on supplies to keep up your production.

Finally, hire three workers for your factory and assign them to it once the workers appear on your list of staff ("Staff" link on the left hand menu under "My company"). Details on staff can be found in the "Staff" help file.

If anything is unclear to you, the help files will be a very good place to find the answers to your questions. If you do not find the answer you need, feel free to ask someone in the forums. Tycoon Online has lots of experienced players ready to help new players learn the game!

Tycoon Online FAQ
End of the round

Ten minutes before round end you will receive a final office payment and a final dividend payment.

At the end of the round you will receive the cash equivalent to selling all of your zones in your savings, and shares are automatically sold to the bank at a reduced rate. Your savings are then automatically invested, increasing your company value. Then your company value and stock points are converted to Tycoon Online Points (TOPs) and added to your profile. On your profile, you can see the total amount of TOPs you have earned throughout the rounds of Tycoon Online you have played, and you can view the TOP ranking page by clicking the "Tycoon Online Points" link on top of the "Ranking" page.

When TOPs have been calculated, the game is reset. After a pause of exactly 1 week, a new round begins, and all players start building their companies anew.

Tycoon Online FAQ
Cotton Field

Cotton Field

Cotton Fields are Level 1 factories which produce cotton. They do not require any supplies. A Cotton Harvester is the best staff for this factory.

## Building Requirements

A Cotton Field requires six countryside zones in a 2x3 layout:

Cotton Field Zones

## Factory Production

A Cotton Field has base production of 28-50 points, and has a base efficiency of 55%.
Building Placement

If you have bought zones and a building but you can't place it, chances are you bought zones in the wrong part of the city. Check the details for the type of building you bought -- it will say whether it needs to be placed in the **countryside** or **downtown**.

If you are using a tablet or smartphone, you will need to tap TWICE on the upper-left zone where you want to place the building, then tap the confirm button near the bottom.
3rd Level Factories

Level 3 factories are very profitable but hard to keep alive buildings.

**Chain**
This is because if you are a chain kind of player, you must have at least two buildings from the level 2 to maintain this level 3 factory, just because each factory can make ~12 goods per hour so for the level 3 you will only make 6 goods each hour. To prevent this having two buildings to support the level 3 will be much better and your factory will run much more smoothly.

**Non-Chain**
In other way, some players don't like chains so they buy goods from the market to maintain this level of factory. This is actually more difficult since you won't find all types of products in the market at all times, specially when you most need them. So for this will require the player to be more active.

## What's better, market/bank or shops sells?

Players who make their own level 3 products sell them on their shops, this is a good technique because you get a bonus for each good you sell in shops. But sometimes you don't have space for another building and still you want to make a level 3 factory, then in this case, obviously a wise choice is to sell them in the market.

Tip:

```
   You don't always sell all your level 3 goods you produce on shops so you might have a few extra goods that you can sell in the market for
market bonus.

```

Back to the Guide to Different Building Strategies
Brewery

Brewery

Breweries are Level 2 factories which use wheat to produce alcohol.
Brewery Workers are the best staff for this factory.

## Building Requirements

A Brewery requires three countryside zones in a 2 zone row/1 zone row placed like this:

Brewery Zones

## Factory Production

A Brewery has base production of 26-65 points, and has a base efficiency of 40%.

## Distribution of materials

2 units of wheat gives 1 unit of alcohol.
Efficiency upgrades

Factories, shops, and offices have a percentage that will decline by .02% on the first day, .04% on the 2nd day, .08% on the 3rd day and so on. Factories can get upgrades(see Factory Upgrades) that will increase their overall production, but shops and offices cannot.

Please note the efficiency will be effected by upgrades.

The game does a calculation each day based on the previous day's efficiency. The actual formula used is:
new efficiency = previous effeciency - (building age \* 0.0002 \* base efficiency)
When you do an efficiency upgrade, both the current and base efficiency are bumped up by 20 percentage points.

Tycoon Online FAQ
Supply and Demand market

Basing the market prices on the supply and demand works in reality because there, the demands for goods change depending to their prices. In Tycoon Online, however, the people of the virtual cities of Sweden purchase an unlimited amount of goods regardless of the cost of them. In Tycoon Online, the only thing that limits the number of units you can sell in a shop every hour, is how productive the shop and its staff are.

For instance, in the real world, if bread is expensive, people will stop purchasing it, and the demand for it will fall. Eventually, so will the price of bread. In Tycoon Online, however, because the virtual people of the game do not care what price they pay for bread, and players can sell as much as they get their hands on, when bread has a high price, even more players will want to sell it in their shops, and the demand for it will increase instead of decrease. If Tycoon Online's market prices were based on supply and demand, the prices of bread would then simply just keep increasing as the demand for it would never fall. The result would be that players would ignore all the other commodities in the game, and just produce and sell bread.

The present market pricing system works just fine. If one type of goods is popular, the price will decrease, and less peolple will produce and sell it. This way, the prices are more balanced.

For instance, if there were 100 companies in the game, and 95 were producing wood, 2 companies were producing fish, and 3 were producing oil. As a result, the wood would become very cheap, and the fish and the oil would become very expensive. This would also be the case in the real world, and this is the way it works in Tycoon Online.

Tycoon Online FAQ
Plastic Industry

Plastic Industry

Plastic Industries are Level 2 factories which use oil to produce plastic.
Plastic Extruders are the best staff for refineries.

## Building Requirements

A Plastic Industry requires four countryside zones 2x2 placed like this:

Plastic Industry Zones

## Factory Production

A Plastic Industry has base production of 23-45 points, and has a base efficiency of 50%.
Game history - Sweden, 2012, Round 2

*(See Game history for a complete list of rounds played.)*

Round dates: 8 Apr 2012 - 17 Jun 2012

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Running on a faster server with updated system software.
* There is now a free 7 day gm trial available to all players.
* The stockpile bug has been fixed.
* There is a new option to display game records for only the past year.
* Limited the dividend received records to one per player per round.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Bugs

* Older versions of IE show the cities on the transport map in the wrong place.
* Vehicle assignments completed at midnight are logged on the 'changes' page for the new day instead of the previous day. It is correctly logged on the 'In and Out' page for the old day.
* In the US version, 2 players using the same browser on the same computer while logged into facebook can cause facebook to log you into the wrong account (the other account played from that computer).
* It is rare but possible to move the same goods to market as are being restocked in shops or factories, resulting in negative warehouse goods (basically the game loans you goods to complete the restocking transaction). Scripts for restocking needs to be tighter to shrink the 1 to 3 second window this can happen each hour.

Tycoon Online FAQ
Game history - Sweden, Version 1.5, Round 3

*(See Game history for a complete list of rounds played.)*

Round dates: 1 October-10 December 2006

## Changes this round

*(See Round 1 for a list of changes in Version 1.5. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
3.8 Orders

When you buy goods, purchase shares, purchase zones or hire staff, your actions are processed by an **order** system. At the moment you confirm your order, you pay the cost of what you have ordered and your order is set up for processing when the server updates the game. This happens every whole 10 minutes of the hour.

Orders are processed in the order that they are received. If an order does not go through (for instance, if someone bought a share before you, or hired an employee faster than you), the money you spent is refunded and available for spending otherwise. The actual transaction that will appear on the "Transactions" page is created only if your order goes through.

Your current orders may be viewed on the "Orders" page (under "Stock exchange" on the left hand menu). If you regret spending money on something, you may cancel the order as long as the transaction has not been created.

Orders displayed in red text are orders that have not gone through.

Other languages:
Portuguese
Swedish
Game Changes

Feel free to make suggestions on how to improve the game in the forums. We do, however, have lots of ideas of how to improve the game, so the chances of having such ideas realised are often slim. Also, the fixing of serious bugs is prioritised ahead of implementing new features, so changes to the game are not implemented every round.

Tycoon Online FAQ
Game history - Sweden, Version 1.0, Round 1

*(See Game history for a complete list of rounds played.)*

Round dates: unknown

## Changes this round

This was the first live production round of TO. There is no current documentation of game features in Version 1.0. There is no S-rank list, so dividend points probably did not exist.

Information that is known is that starting iKr was 15 000.
The current building called "Wheat Field" was called Wheat Farm.

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

There are no overall totals for this round.

Individual records

## S-rank Leaderboard

There are no S-rank leaders for Version 1.0.
Game history - Sweden, Version 1.5, Round 2

*(See Game history for a full list of rounds played.)*

Round dates: 16 July-24 September 2006

## Changes this round

*(See Round 1 for a list of changes in Version 1.5. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
FAQ: Transportation

The transportation system is a supplement to the ordinary Tycoon Online gameplay. Vehicles perform tasks of transportation between the cities of Tycoon Online, and by doing this, they give their owners small monetary compensations and a more significant company value boosts.

A company does not NEED vehicles to function - they do not at all affect your factories, shops or warehouse.

Vehicles can also run without supervision as long as they have a worker assigned to them. Vehicles pick up and transport goods automatically, but can be made more efficient by players actively ordering them to cities that have more goods to transport.

Tycoon Online FAQ
Game history - United States Round 30

*(See Game history for a complete list of rounds played.)*

Round dates: 3 May 2015 - 12 Jul 2015

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* During the week off between rounds, at the top of the page we will now see a random selection of past company logos instead of no logos at all.
* The bank information page has been updated with more details, and graphs were added for goldmembers. It also includes a link to see detailed “government” income and expenses.
* The production points of new unemployed workers will slowly increase as the round progresses. By the last day, newly created unemployed workers will have production points ranging from 61 to 84.
* On the “In and Out -> Savings” page, there are now separate line items for share dividend income and other share transactions.
* New records added:

```
    Total CV gained from investing
    Most S-points in 1 week
    Total S-points in a round
    Total dividends paid in a round
    Total dividends received in a round
    Highest net profit from share sales - purchases
    Total salaries paid in a round
    Most savings on the fuel account
    Most vehicle fleet cv earned in 1 day
    Most goods consumed in all factories in 1 day
    Total goods consumed in all factories in a round
    Total number of goods sold in shops
    Total income from shop sales
    Total office income in a round
    Most CV earned from market sales bonus in 1 day
    Total CV earned from market sales bonus in a round
    Total number of goods bought
    Total paid to buy goods
    Total number of goods sold on the market
    Total income from market sales

```

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
3.7 Tycoon Online Points (TOP)

**Tycoon Online Points (TOP)** are awarded to all players every round. The amount of points given is a combination of stock points and company value. The TOP list is a permanent ranking that accumulates your points every round you play. It is our hope that this makes it worthwhile to keep playing the game.

TOP is calculated as follows:

1 000 iKr of company value equals 1 TOP.

30 dividend points equals 1 TOP.

For instance:

How many TOP are awarded for your company value?
100 000 / 1 000 = 100 TOP.
How many TOP are awarded for your stock points?
1 500 / 30 = 50 TOP.
How many TOPs are you awarded total?
100 + 50 = 150 TOP.

*Hint:* To get a good TOP ranking, you will have to do well on both the C-rank and the S-rank!

Other languages:
Portuguese
Swedish
Game history - Sweden, Version 1.5, Round 7

*(See Game history for a complete list of rounds played.)*

Round dates: 19 August-28 October 2007

## Changes this round

*(See Round 1 for a list of changes in Version 1.5. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Game history - United States Round 29

*(See Game history for a complete list of rounds played.)*

Round dates: 15 Feb 2015 - 26 Apr 2015

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

## US Round 29 - February 15th, 2015

* A new game template better suited to mobile devices is available on the 'Settings' page.
* The ability to customize the game colors has also been added to the 'Settings' page.

**Updated March 24th**

* The hilighting of unread forum posts is no longer goldmember only.
* When reading forum threads it will jump to the first unread post.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Credits US Version

Tycoon Online US Server has a credit system in place that can be used for the following items.

**Main Purpose**

Purchase Gold Membership: 12 credits per day

**Extra Uses**

Change MD Name: 75 credits (free during the week between rounds)

Change Company name: 125 credits

Return an absent employee: 75 credits

Install Transport Boosts: 100 credits

Tycoon Online FAQ
Game history - Sweden 2016 Round 1

*(See Game history for a complete list of rounds played.)*

Round dates: 31 Jan 2016 - 10 Apr 2016

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Players buying goods will occasionally need to fill in a captcha to prove you are human.
* Bugfix: After resetting your company, selling the new company shares to the bank the first day will no longer use the prior company’s cached share value.
* Bugfix: Near the bottom of the share details pages, when share price change is negative, the % change is now also negative, and displayed in red.
* Bugfix:On the calculation of salary page, the shop salary section now shows market price for shop goods, and not the shop sales price. Shop salaries have always been based on the market price of goods.
* In addition to the change last year to not show the ABC salary payment option to gold members when the salary account is underfunded, now it will also give you an error if you load the salary page with enough funds before the top of the hour but try to ABC pay salaries after they increase at the top of the hour and you no longer have enough funds.
* “https” links posted in the forum are now automatically made clickable. Previously only "http" links were automatically made clickable.
* Added graphical smileys to the forums .

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Game history - United States, Round 1

*(See Game history for a complete list of rounds played.)*

Round dates: 22 March 2009 - 31 May 2009

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

This round had basically the same code as Swedish round 1 of 2009. The one big difference was that Teams were introduced in this round as a replacement for Fusions. Also, because of the much greater distances, the US rounds began using a faster-than-real-time calculation for transport travel.

## Records

*Italics* indicate an all-time record at the time it was set or tied. The record may have been passed in later rounds.
Game history - Sweden, Version 1.0, Round 2

*(See Game history for a complete list of rounds played.)*

Round dates: unknown

## Changes this round

- Date of forum messages are updated when someone writes a response.

- Last login on business updated at each activity in the game.

- Wheat Farm is now wheat field.

- Photos of the wheat field, Bakery, Food Retail, Rock Shop, Business Furniture, Joinery and flour mill are now available.

- You can only build one building at a time(Changed in future).

- There are now able to sell material to the bank.

- There are now three different types of players: business owners, caretakers and administrators.

- Help tag to generate a link to the specific topic of the forum topics. This applies only to persons who are "messengers" or "administrator". Is it the will to help tags via a link sidanom message box.

- Home page shows more information about the game.

- Sorting Options on the market which now also shows the market price of the goods.

- You can "re-enable their business" if you played the previous version of the game.

- High values (over 1000) is formatted with a space. Eg 10000 printed as 10 000.

- You can tear factories and stores.

- Unranked companies (less than 10 minutes old) are now N/A ranking, instead of 0 and is not on the company list.

- There is now a page that shows the assets and business value has changed. Changes the name of the page and are among the other links in the menu, this page also uses a new graph-module "to give a good overview.

- You can "restart" their company if you think it has gone bad and want to make a new attempt.

- More cities (total 20).

- More Balas total market.

- Only 10 000 iKr in assets at the start (earlier it was 15 000).

- A more complete set of help texts.

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

There are no overall totals for this round.

Individual records

## S-rank Leaderboard

There are no S-rank leaders for Version 1.0.
5.6 Teams

**Teams** are groups of players who band together to chat. Each team has a chat forum, and all teams are listed in a friendly competition, ranked by average company value.

Teams replaced **fusions**, a more structured form of competition. They were first introduced with the TO-United States game. Teams were added to TO-Sweden in round 2 of 2009.

Any gold member may start a team. At the time it is created, the team leader designates whether the team is **active** (any active player, gold member or not) may join, or **private** (players join by invitation only). The team leader may change the team name at any time. The team leader can also designate a second in command, remove players from the team, and edit the team shout box. The second in command needs to be a gold member as well.

Any active player, gold member or not, may join any existing team. They may join public teams on their own, or they may join private teams by invitation.

Any team member, including the team leader, may quit the team at any time. If the team leader quits, the second in commmand becomes team leader. If there is no second, or if the second in command is not a gold member, the highest-ranked gold member on the team becomes team leader. If a team has no gold members left, it is dissolved.

Teams do not affect the Tycoon Online economy. Your company cannot gain or lose money or ranks by being part of a team. Teams have their own forums for discussion. Here, players can get in touch, help each other out and cooperate. An active team adds more fun to Tycoon Online. Make use of your team's forum!

Other languages:
Portuguese
Swedish
F-1

How many points you get from making a correct prediction is based on how many percent of all the predictions that have been made are correct. For instance, if many have made a correct prediction , you get less points for it if many others have done so too.

How many points do you get?

10 points if 1-2% of the participants have made the correct prediction (1 of 50)

9 points if 3-4% (2 of 50)

8 points if 5-6% (3 of 50)

7 points if 7-8% (4 of 50)

6 points if 9-10% (5 of 50)

5 points if 11-12% (6 of 50)

4 points if 13-14% (7 of 50)

3 points if 15-16% (8 of 50)

2 points if 17-18% (9 of 50)

1 points if 19-100% (10 or more of 50)

Tycoon Online FAQ
Difference between US and Sweden version

The USA and Sweden versions of the game are basically the same same game on a different map. Each player is allowed to have only one (1) account for each version. There are a few differences which include:

* They are played on different maps - US Map or Sweden Map.
* US version has the option to use Facebook integration to login to TO and you can send daily gifts of 10 level 1 goods to your friends. You also have the option to advertise your company, new buildings and shares for sale to your Facebook friends.
* In US you can place job ads to get the correct type of applicants that you need, while in Sweden there is just a big random list of every unemployed staff to choose from and it is difficult to hire what you need. (more info)
* In Sweden players are limited to hiring 15 staff per day, while in US hiring is unlimited.
* In Sweden players must wait until they reach 10,000 company value to build offices. In US offices can be built within the first 10 minutes.
* US office jobs are based on events which happen in your city and you compete with other players in your city to get jobs based on your set price. While in Sweden you simply switch your offices to the higher paying service every day to receive a payout at 23:50. (more info)
* In US there is no wealth tax, while in Sweden there is a wealth tax every weekend. (more info)
* The transport vehicles called trains in TO-United States are called ships in TO-Sweden.
* Transport costs in Sweden are more expensive to start with, and prices increase by 1.5 times for each similar vehicle. US vehicles start off cheaper but the price doubles for each new vehicle of the same type. (more info)
* Transport distances are calculated in miles (mi) in TO-United States, kilometers (km) in TO-Sweden.
* US transports travel their miles per hour distance - every 10 minutes. In Sweden it takes a full hour to travel their km/hour distance. (more info)
* US vehicle have the option of FTL or LTL (Full Truck Load / Less than Load), Sweden vehicle operate with LTL. (more info)
* In US you can purchase 'credits' which can be used for gold membership, to slightly boost a vehicle speed, to force absent staff back to work, or change your company name. While in Sweden you can purchase 70 days of gold membership directly.
* The currency in TO-Sweden is the iKr. It is exactly the same as the i$ currency in TO-United States.
Game history - Sweden, Version 1.3, Round 5

*(See Game history for a complete list of rounds played.)*

Round dates: unknown

## Changes this round

*(See Round 1 for a list of changes in Version 1.3. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

There are no overall totals for this round.

Individual records

## S-rank Leaderboard

This data is no longer available. The old helpfiles had a duplicate copy of the C-rank leaders for Version 1.3, Round 4 in place of this table.
Game history - Sweden, Version 1.3, Round 4

*(See Game history for a complete list of rounds played.)*

Round dates: unknown

## Changes this round

*(See Round 1 for a list of changes in Version 1.3. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

There are no overall totals for this round.

Individual records
Game history - United States Round 33

*(See Game history for a complete list of rounds played.)*

Round dates: 20 Dec 2015 - 28 Feb 2016

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Players buying goods will occasionally need to fill in a captcha to prove you are human.
* Bugfix: After resetting your company, selling the new company shares to the bank the first day will no longer use the prior company’s cached share value.
* Bugfix: Near the bottom of the share details pages, when share price change is negative, the % change is now also negative, and displayed in red.
* Bugfix:On the calculation of salary page, the shop salary section now shows market price for shop goods, and not the shop sales price. Shop salaries have always been based on the market price of goods.
* In addition to the change last year to not show the ABC salary payment option to gold members when the salary account is underfunded, now it will also give you an error if you load the salary page with enough funds before the top of the hour but try to ABC pay salaries after they increase at the top of the hour and you no longer have enough funds.
* “https” links posted in the forum are now automatically made clickable. Previously only "http" links were automatically made clickable.
* Added graphical smileys to the forums .

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Bonuses

There are currently 4 kinds of bonuses:

## Market Sales Bonus

The market bonus gives you one iKr extra in Net Worth Company Value.

The amount of market bonus you can have is determined by the amount of goods you produced yesterday less any goods you subsequently used in your higher level factories and shops and finally less any units sold to the bank.

So for example you produced 5000 units of wheat, used 1000 units of wheat in your brewery and sold 1000 units to the bank. This means your maximum market bonus available the following day is 3000.

To get the bonus you need to sell 3000 units on the market. and remember you need to sell the goods the day after they are produced (not literally the bonus is just made available from previous days numbers)

You can see how much bonus you currently have available for the day by clicking on the "Bonuses" link.

## Purchase Bonus

The other kind of bonus is money you get from units you have bought on the market. If you later use those units in your factories, you will get back 20% of what you paid for the units.
This sort of bonus can give you max 2500 iKr per round. You can see how much bonus you currently have available by clicking on the "Bonuses" link.

## Specialty Bonus

Buildings in your specialty will have 10% more production.

## Road Bonus

Buildings touching a road will have 30% more production.

Tycoon Online FAQ
Game history - United States Round 22

*(See Game history for a complete list of rounds played.)*

Round dates: 25 Aug 2013 - 3 Nov 2013

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Added the option to view your personal best records on the records pages.
* Blog posting is now available to non-goldmembers.
* Players can now sell any shares to the bank at any time, but in order to offset it's investment risk, the bank is only willing to pay up to 80% of the current share value. No s-points are gained when selling shares to the bank. Shares with a risk class greater than 1 will be discounted an additional 10% per increase in risk class. During the last week of the round, the bank's psychic accountants start feeling uneasy and begin discounting the price they will pay for shares by an additional 5% per day. So by the last day of the round, the bank will pay 50% for a risk class 1 share, 10% for a risk class 5, etc.
* Shares will be automatically sold at the end of a round and income invested.
* On both the Shares list and My Shares pages, share names will appear in orange for risk class 2 or 3 shares (inactive 2 to 7 days), while risk class 4 and 5 shares will be displayed in red (7+ days inactive). Shares from active players (risk class 1) will be displayed as normal in black.
* On the My Shares / latest dividend page, your top 50 shares which will pay you dividends will have their dividend displayed in green, while shares which won't pay you dividends are listed in red.
* Building sales and production tweaks:

```
    - Fishing fleet: base 55 to 66 and efficiency 40 to 56
    - Gas station: base 36 to 60 and efficiency 55 to 65
    - Liquor store: base 36 to 66 and efficiency 50 to 60
    - Grocery: base 45 to 30 and efficiency 45 to 35
    - Kiosk: base 30 to 20 and efficiency 40 to 30

```

* Forum posts, blogs, team shout boxes and player shout box will now text-wrap instead of making the pages extremely wide when a long line of unbroken text is used (aka: some links).
* The section regarding "-8888 the round has not started yet" on the main page will only be displayed once per login before the round starts.
* The section regarding "you do not have goldmembership" on the main page will only be displayed once per day while the round is in progress, only once during the week off in-between rounds, and will never be shown to new players who have registered in the previous 7 days.
* The "server is busy" page encountered by non-gm's has been reduced to 15 seconds instead of the previous 30 seconds. Have also removed the +30 second time penalty from trying to load a page too soon.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Company resetting

You can reset your company by clicking the "Reset member on the "Settings" page. When you do this, your shares, buildings, staff, and all company assets will be reset, and you will start anew with 7 500 iKr. Tycoon Online points, gold membership days and member information will remain the way they were before you reset your company.

When you reset your company, you will not be able to create a company with the same name. You can reset your company once a day.

Tycoon Online FAQ