Sphere of Natura

## Sphere of Natura - Stratalus / Selvas / Eran / Salacia

Thaumaturges of Natura hold the idea of nature to their core, they typically consist of druids and farmers, practicing the abilities of bending gentle streams and keeping crop and nature to its fullest health, whilst re-vitalizing decayed and plagued lands.

## List of Invocations:

### Disciple:

**(Passive) Friend of the Wilds**

The thaumaturge is at peace with nature, able to form rudimentary communication with natural fauna, such as deer, wolves and foxes. They can reason with hostile predators, and receive directions or warnings of danger from smaller creatures such as rabbits or birds. This allows them communication with more monstrous creatures as well, such as Ogres and Carniri, but they are much less likely to parlay.

**(Passive) Familiar**

The thaumaturge is allowed a single constant companion of nature, a familiar that follows them and aids them in their journey. This creature gains a rudimentary form of Sapience which allows them to understand language, but not speak it. The creature can be a wolf, boar, deer, black bear, mountain lion, or any bird of prey. A Herald is able to be accompanied by two at a time, and a Champion accompanied by three.

**Greenseek:**

A Natura is allowed to reach into nature and sense through it. While in the wilderness, they are able to focus into a plant or tree, and observe through it as if it had eyes. They are able to, while reaching through one tree, able to connect to another from across the forest as if it was one organism. This ability does not work in barren environments such as mountains or deserts.

**Control Plants:**

A Natura is able to enlist the aid of plants, controlling the natural world around them against their foes. They may cause a bramble of thorns to ensnare an enemy, or the branch of a tree to lean down and strike them. This ability is dependent on the pre-existence of plant life near the caster, it cannot summon them into existence.

**Beastial Savagery:**

The thaumaturge is able to reach into the savage side of nature, changing their form into a reflection of the beasts that prowl the wilds. On activation, their teeth grow into fangs, nails sharpen into claws or talons, and their musculature allows them to bound, leap and strike more like a leopard or wolf. Their natural weapons are sharp, able to tear through flesh with ease, and their bite can pierce light armor, such as gambeson or leather. This effect lasts for 30 IC minutes, or until the caster is incapacitated.

**Ambrosia**

Hallowed food befitting of a God. A Natura can imbue their vitor within a normal food commodity or previously inedible item to their desire. This blessed nutrition takes upon divine healing properties, treating wounds and killing pain on consumption. In addition, Ambrosia becomes extremely toxic to undead and corruption, acting akin to holy water when used against them.

**Flourish**

A maligned creature can, by the touch of a Natura, be cured of poisons and infection. The caster can also use this effect to restore food, water and plantlife; flourish can accelerate the growth of crops. A Natura can use this effect to cleanse corruption or disease from plants, but not from other living creatures.

### Herald:

**Beastial Form:**

One with the wilds, the Natura can shape their physical form into that of a beast, from a small mouse to a Bear or Draft horse. This does not allow them to turn into monstrous or unnatural creatures, and whatever equipment they were wearing disappears magically into the form, only to re-emerge on their person after they reverse transformation. The duration is not limited, though one cannot transform from one beast to another. Further, a Natura who stays in beast-shape for too long will find themselves unable to turn back, stuck in their animal form until they lose their sapient intelligence, and become a simple beast.

**Greenwalker:**

Those at one with nature may walk it with ease, as if they were a part of it. A Natura greenwalker is just that, able to reach through a tree, and travel long distances across the wilderness. This is limited to the biome which the tree/flora is located, one cannot travel between biomes or ignore biomes entirely. It is ineffective in barren biomes such as the mountain or desert.

**(Passive) One with the Land:**

At peace with the whole of the natural world, no danger befalls the Natura when they walk their domain. Monstrous creatures will regard them as a thing of nature, and ignore them, and beasts will come to the aid of the Natura if they are in peril. The aiding creature can be the same as those listed in the Familiar spell, though only one will appear at a time. The aid feature can only be used once per day.

**Sacred Ground:**

A ritual performed with incense and holy water, this thaumaturge can establish a perimeter of Sacred Ground, approximately 20ft by 20ft, that Corrupted and undead cannot enter. This ritual must be performed before each dawn if the thaumaturge wishes to maintain the sanctified area. A Natura can cast this ability without holy water, and increase the radius to 30ft by 30ft if it exists within the wilderness, turning it into a Sacred Grove. Trees and plants will flourish here, and animals will exist peacefully.