Adaptive Helm

## Stats

+10% cooldown reduction

+350 health

+100% base health regeneration

+55 magic resistance

## Passive

Unique: Taking <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage from a spell or effect reduces all subsequent <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage taken from that spell or effect by 20% for 4 seconds. Multiple sources of <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage can have this effect active at any one time and the duration is tracked separately per source.

## Menu

Defense › Health

Defense › Magic Resistance

Defense › Health Renegeration

Magic › Cooldown Reduction

**Adaptive Helm** is a finished item in  League of Legends.

## Cost Analysis

**Gold Value**
* 10% cooldown reduction =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 350 health =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 100% base health regeneration =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 55 magic resistance =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is 88.93% gold efficient without its passive.

## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Abyssal Mask**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Spirit Visage**

## Strategy

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is useful against repetitive magic damage:
	+ Damage over time such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
	+ Damaging area of effect abilities over time such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
	+ Abilities that deal multiple instances of magic damage such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ Short cooldown abilities such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ Modified basic attacks such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or on-hit magic damage such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* Upon taking subsequent magic damage, the animation of unique passive effect indicates the direction to the enemy responsible. This may be used as a counter to **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).**.

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*Updated up to V10.11.*
Champion abilities

Items

 On-hit magic damage

Runes
Runes will only trigger **Adaptive's Helm** passive if their  adaptive damage is magic.

## Patch History

V7.15
* Magic damage reduction increased to 20% from 15%.

V7.13
* Health increased to 350 from 300.

V7.9 Added
* Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* +300 health.
* +55 magic resistance.
* +100% base health regeneration.
* +10% cooldown reduction.
* Unique Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 15% for 4 seconds.

## List of Items

Starter items
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Potions and Consumables

Trinkets

Distributed

Basic items

Advanced items

Finished items

Minion and Turret items

Special Game Mode Exclusive items

Removed items

de:Adaptiver Helm
fr:Casque Adaptatif
pl:Specjalistyczny Hełm