Magic

A must-have for survival in the stickworld, and the stronger the user's magic, the better. Much more powerful than ordinary stickfigures, and possibly even a ordinary human. Can be learned by pretty much anyone. Used mainly for attacking, defense, and mobility. All magic users have a Magic Power Level or MPL, which is used to measure the power of their magic. Higher MPL means stronger techniques, access to newer techniques, and increased resistance to most physical and magical attacks.

## Magician Types

### General-Type Magicians

**General-Type Magicians** also known as **Standard Magicians** are the common magicians that appear frequently in The Stickworld. Currently, there are seven general-type magicians. They use fewer special techniques than their special counterparts and are less powerful.

#### **Beginner Magician**

*Main Article: Beginner Magician*
The first general level and the weakest overall. Only knows how to use the Single-Shot and can be easily identified by their pink color.
ATK:1
DEF:1

#### **Rookie Magician**

*Main Article: Rookie Magician*
The second general level. Knows how to use the tri-shot, shield and levitation. Can be identified by their lime green color.
ATK:2
DEF:2

#### **Intermediate Magician**

*Main Article: Intermediate Magician*
The third general level. Doesn't seem to have any techniques that differentiate them from rookies (though they are more powerful and have smoother levitation). Weaker enemies will be sent flying when hit. Can be identified by their yellow color.
ATK:3
DEF:3

#### **Expert Magician**

*Main Article: Expert Magician*
The fourth general level. Also doesn't have any new techniques to differentiate from intermediates (though, again, they are increased in power). Weaker enemies from normal stickmen up to Rookies will be obliterated on hit. Can be identified by their red color.
ATK:4
DEF:4

#### **Master Magician**

*Main Article: Master Magician*
The fifth general level. Knows the recursive shot and curve-shot, and shield attack. Was thought to be the most powerful magician until the emergence of the Legend Magician. However,in the Cliff 3,a Master Magician was once seen using a criss-cross laser attack on an expert magician.Can be identified by their blue color.
ATK:5
DEF:5

#### **Legend Magician**

*Main Article: Legend Magician*
The sixth general level. Knows the Penta-shot, magic-shield, and Superspeed. Can be identified by their purple color and iconic motion blur whenever using Superspeed.
ATK:6
DEF:6

#### **Myth Magician**

*Main Article: Myth Magician*
The seventh and highest general level. Knows how to generate pre-charged attacks. Not much else is known about them. Can be easily identified by their grey color and the six magic orbs floating around them.
ATK:7
DEF:7

### Specialization-Type Magicians

**Specialization-Type Magicians** or for short, **Special-Type Magicians** are the uncommon magicians. Special-Type Magicians can even be elemental magicians.

#### **Ice Magician**

*Main Article: Ice Magician*
Ice Magicians are a special level that can generate ice-based magic such as freezing spells or shots. They can be identified by their sky blue color.

#### **Fire Magician**

*Main Article: Fire Magician*
Fire Magicians are a special level that can generate fire based magic. They are colored red, like an Expert Magician, but the two can be differentiated by looking for a fire trail which is only visible around a Fire Magician. Is also slightly darker compared to an Expert.

#### **Gravity Magician**

*Main Article: Gravity Magician*
Gravity Magicians are a special level that can control the gravity of the area around them, which affects their enemies by making them fly into the sky or hit a wall. They are colored around the same as a Time Magician, but is more green-ish.

#### **Force Magician**

*Main Article: Force Magician*
Force Magicians are a special level of magician that can generate large amounts of force and send it out in shockwaves, sending their enemies away from them, and can even dispel their attacks and kill them entirely if strong enough. They are colored orange.

#### **Poison Magician**

*Main Article: Poison Magician*
Poison Magicians are a special level of magician that can create poison and spray it at their enemies, which does damage over time. Their magic shots are also poison-based, and explode into a cloud of poison on contact with anything except a strong enough shield. They are colored dark greenish-yellow.

#### **Sand Magician**

*Main Article: Sand Magician*
Sand Magicians are a special level of magician that can create sand and spray it at their enemies to blind them. Otherwise, not much difference from a normal magician. They are colored yellow, like an Intermediate Magician.

#### **Snow Magician**

*Main Article: Snow Magician*
Snow Magicians are a special level of magician that fire white magic that turn into snow upon collision. They are colored white much like the color of snow.

#### **Illusion Magician**

*Main Article: Illusion Magician*
Illusion Magicians are a special level of magicians that can create illusions, or fake versions of themselves to confuse their enemies. They are colored grey, like a Myth Magician.

#### **Time Magician**

*Main Article: Time Magician*
Time Magicians are magicians that can control the time of the area around them, which they use to freeze their enemies in place to kill them easily. They are colored similarly to an Ice Magician, but slightly more green. More powerful enemies such as Shadow Magicians are only slowed briefly by the time spell, making them a match, if not a challenger to time magicians.

#### **Power Magician**

*Main Article: Power Magician*
Power Magicians have immense power in their attacks, but slower charging time. They are colored like a Myth Magician.

#### **Mind Magician**

*Main Article: Mind Magician*

Mind Magicians can mess around with their opponent's mind. More powerful magicians, like a Power Magician, can't have their mind messed around with. They are colored white, like a light magician, but are also somewhat greenish. They also can use a memory wipe.

**Stench Magician**

*Main Article: Stench Magician*
Stench Magicians are like regular magicians, except their magic stinks. Does not work on others who also stink. They are colored a darker version of yellow.

#### **Shock Magician**

*Main Article: Shock Magician*
Shock Magicians creates a high recoil from their magic, which allows them to repel fairly large opponents. They are colored like a Beginner Magician, but they are a bit brighter.

#### **The Size Changer**

*Main Article: The Size Changer*
PL:3000 MPL:7

The Size Changers can change to any size and use this in combat. For example, they can become very small to make it harder for the enemy to hit them, or very large to easily destroy the enemy. They are colored a dark green.

### Unique Magicians

**Unique Magicians** are the magicians that have unique ability/abilities, that only they can have.

#### **Shadow Magicians**

*Main Article: Shadow Magicians*
The Shadow Magicians are a special trio of demonic magicians that spawned from the death of The One, technically making them his "children".

#### **The Dark Magician**

*Main Article: Dolph Dundgren*
The Dark Magician, also known as Dolph Dundgren, the secondary antagonist of The Cliff, is a special magician that extensively studied/mastered dark magic.

#### **The Super R\*tarded Magician**

*Main Article: The Super R\*tarded Magician*
The Super R\*tarded Magician, AKA the Middle Brother (AKA Mr.Sheep), is a special magician that has a very low intelligence level, but very strong magic. He is also the secondary protagonist of The Stickworld.

#### **Mike**

*Main Article: Mike*
He is the main protagonist of The Stickworld. He is a special magician with a Level 6 magic attack.

#### **The Light Magician**

*Main Article: The Light Magician*

PL:9999/12500(limit break) MPL:9/10(limit break)
The Light Magician, AKA The Old Man, The First Magician, or Balthazar. was the most powerful magician and the first one in existence.

#### Chrono Magician

Main Article:Chrono Magician

PL:10,000 MPL:9

## Stamina/Mana

Mana, formerly known as stamina, is needed in order for someone to be able to use magic. Some magic attacks and spells use more mana than others. Mana is typically recovered by simply not attacking and taking a break. It appears that flying does not use any mana.

## MPL

* Stands for Magic Power Level.
* MPL controls how strong your magic is, how much stamina you have, and how much stamina you consume with every attack

* Higher MPL means stronger attacks.
* Higher MPL means more resilient shields.
* Higher MPL means increased stamina
* Higher MPL means faster stamina regen.

* Increasing MPL is hard, you can only increase it by repeated use of magic, a LOT of magic.
* Magicians of any type can intentionally lower the MPL and attack power of their attacks, which could be used as a strategy to conserve mana, but this is highly unnecessary as the mana needed to fire a fully charged attack is already very easy to replenish. (Confirmed in comments)

### Magic Size

* Directly affected by MPL

* Every MPL gained, magic size changes by

Patreon-only content You can learn more about this by becoming a patron!

* Some special attacks have larger or smaller magic sizes than normal

* Such as Volley-Shot, which requires that you charge magic ~2 MPL higher
* As well as Explosive Laser, which is about as thick as a MPL 2 attack, even if the user is MPL 9. **NOTE, MPL NO LONGER EXISTS AS A WAY TO MEASURE THE APPROXIMATE POWER OF ENTITIES, THERE ARE NOW ONLY ATTACK AND DEFENSE VALUES, TO LEARN ALL ABOUT THIS, CHECK OUT** https://www.youtube.com/watch?v=coXQvXfgkgw **FOR ALL INFO.**

## Magical Techniques

**Every Modern Normal Technique:**

Shooting Magic, Flying, Shield, Two-Shot, Tri-Shot, Curve-Shot,

Magic Shields:

%-Shields reduce damage by how much it says.

There is a 20%, 30%, 40%, 50%, 60%, 70%, 80%, and 90%.

#hit-shields blocks all damage but only for a certain amount of hits.

Only 1, 2, and 3 hit-shields exists.

Heal (+25%), Mid-Heal (+50%), Full-Heal (+100%)

All normal magic techniques with Attack Multiplier:

x0.5 Drain Magic

x0.75 Shield-Piercing Magic, Shield-Attack

x1 Normal Magic Attack

x1.5 Beam Magic, Energy Magic

x2 Wave Magic

And x2.5 Fight Magic.

Everything below are the Old Techniques, before the New Magic System was made.

### Offensive Techniques

Required for a magician to subdue threats by attacking other magicians.
One magic shot is used as one unit of mana consumed, everything else is proportional.

### Defensive Techniques

Required for a magician to defend themself from other magicians. Useful for escaping.

### Mobility Techniques

Required for a magician to travel around areas, dodge attacks from other magicians, or to close the distance and guarantee a hit.

### **MPL 1 Techniques**

#### Single-Shot (Offense)

The most basic form of magic-based offense. Directly projects a sphere of compressed energy, unaffected by gravity and explodes on impact. Projection of it can go from palm to thin air.

### **MPL 2 Techniques**

#### Fast Charge (Offense)

A simple upgrade in the projection of magic. Allows the user to perform magic quickly.

#### Tri-Shot (Offense)

Fires a direct spread of three Single-Shots simultaneously. Is also capable of indirect hits to the foe and versatile for crowd control.

#### Shield (Defense)

A floating barrier mainly composed of hardened energy used to block offensive magic with 1 MPL higher than the user.

#### Levitation (Mobility)

The most basic form of magic-based locomotion. Allows the user to slowly hover above the ground and move freely despite being limited.

### **MPL 3 Techniques**

#### Curve-Shot (Offense)

A Single-Shot with an unique trajectory. Its trajectory curves a bit more freely towards the target.

#### Flight (Mobility)

Advanced magic-based locomotion that allows the user to move freely, propel at higher speeds and fit through compact gaps.

### **MPL 5 Techniques**

#### Recursive-Shot (Offense)

An unique and effective Single-Shot that slows down mid-air, bursting into eight weaker and smaller versions of it. This type of offensive magic unpredictable, forcing Magicians to attain full knowledge of it. The Dark Magician (Dolph) was capable to use an unique variant that also curves in its trajectory, which might require higher proficiency in using the attack to learn.

#### Shield Attack (Offense)

A form of counterattack that allows the user to directly shoot its shield to the foe while also deflecting multiple forms of weaker offensive magic. It deals damage comparable to offensive magic of equal MPL, and can instantaneously kill the foe with 2 MPLs lower than the attacker.

#### Volley-Shot (Offense)

An effective sphere of compressed energy that is charged for a period of time, increasingly becoming powerful and larger that quickly fires out an inaccurate barrage of usual shots that slowly shrink over time. The Stench Magician who debuts in The Gravity Maze Part 1 was capable to fire Curve-Shots from his Volley-Shot, which might require higher proficiency to learn.

### **MPL 6 Techniques**

#### Penta-Shot (Offense)

Fires a direct spread of five Single-Shots simultaneously. Increasing chances of indirect hits and more versatile for crowd control albeit not safe to use in the surface or lower.

#### Super-Speed (Mobility)

A more advanced form of locomotion which can be manipulated by the mind of the user. Swiftly dashes from one place to another and take turns, albeit limited in one direction.

#### Magic Shield (Defense)

A barrier/forcefield around the user specialized in blocking forms of offensive magic 2 MPLs lower than the user, albeit not to physical offense. Directly affected by the user's size, but can be expanded at will.

### **MPL 7 Techniques**

#### Pre-Charged Attacks (Offense/Defense)

The user will have atleast 6 Single-Shots orbiting it that can be used for earlier attacks. This can be also utilized as a segmented shield, and the orbital radius can be expanded to keep foes away.

#### Power Laser (Offense)

A seemingly usual and chargeable Single-Shot, that extends in proportions and shrinks. As a result, it shoots a directive beam of hot energy in conclusion. This form of offensive magic is effective as it blocks off weaker forms and cutting through shields.

**Illusions (Offense/Defense)**

The user is capable of creating illusions which may confuse enemies, making it possible to surprise opponents and avoid getting struck by making illusions of oneself. Other than that, illusions may be used to fool people to show different results of what actually happened or for communication. From how far and how many illusions may be created probably depends on user's MPL.

### **MP Level 8 Techniques**

#### Hyperspeed (Mobility)

A more effective variant of Super-Speed. Allows the user to swiftly dash in curved paths and taking turns. This can be also utilized alongside Super-Speed for more erractic movements.

### **MP Level 9 Techniques**

#### Exploding Laser (Offense)

A thin beam that explodes when it hits a target or it reaches the extent of it's range. Hard to dodge due to the speed of which the laser travels before it explodes. Can also be curved, but might require more proficiency in the attack before doing so.

#### Shockwave Burst (Offense)

Used by the second Shadow Magician. Very similar to a shield-breaker, minus the actual shield-breaking ability.

#### Magic Meteor Burst (Offense)

Used by the Light Magician and second Shadow Magician. Similar to Lolph Dundgren's Meteor Burst in almost every way, but tuned down somewhat.

### **MP Level 10 Techniques**

#### Directional Laser (Offense)

Similar to the Power Laser that Power Magicians use, but this laser comes from the user's body and can be rotated around them.

#### Tentacle Attack (Offense)

Used by the First Overseer. Generates a large amount of magical tentacles that seemingly have to be controlled by the user or home on to a target. The tentacles themselves are easy to destroy, as a simple magic orb will dissipate them.

#### Shield-Breaker (Offense/Defense)

Similar to the Shockwave Burst, but seems to do less damage in comparison and is mainly used for destroying shields (might work against summoned magical ones as well, unconfirmed) of lower MPLs. It can do damage if the user is strong enough. Can be used to nullify attacks, if the user is strong enough.

### **MP Level 11 Techniques**

#### Damage Absorption Shield (Defense)

A shield that, while similar to a normal magical shield, absorbs damage instead of reflecting attacks.

### **MP Level 12 Techniques**

#### Blocking Bomb Attack (Offense/Defense)

Hypothetical, may have just been a normal magic attack. Used by The Creator to block a laser from Lolph.

### **MP Level 13 Techniques**

Currently, there are none new Magic Power Level 13 ability.

### **Unclassifiable**

These are techniques that can't be put into an MPL, due to either too few people using them, external factors such as size of the user, or never being seen in use by a normal magician.

#### Eye Beams (Offense)

A different type of laser that comes from the user's eyes, and is somewhat equal in power to a Power Laser.

#### Power-Eye Beams (Offense)

Used by The One. More powerful than normal eye-beams and similar to how Power Lasers are more powerful when charged.

#### Magic Sprint (Offense/Mobility)

An effective form of locomotion that makes the user propel at higher speeds for a period of time. Used once by Mike to avoid one of the obstacles in the Tower of Doom, in The Stickworld 6,

## Trivia

* An image made by Kevin91103 showing the sizes of every magic attack, as well as a bunch of characters to compare to.
* Despite the fact that there are no known limits on who can learn Magic in the third Stickworld, the Scientist still refers to Magic as an "unfair advantage" for unknown reasons and hates Magicians for having it.

## See also:

* Power Level
* Beginner Magician
* Rookie Magician
* Intermediate Magician
* Expert Magician
* Master Magician
* Legend Magician
* Myth Magician
* Ice Magician
* Fire Magician
* Force Magician
* Poison Magician
* Sand Magician
* Illusion Magician
* Time Magician
* Power Magician
* Mind Magician
* Stench Magician
* Shock Magician
* The Size Changer
* Shadow Magicians
* Dolph Dundgren
* The Super R\*tarded Magician
* Mike
* The Light Magician
* Unique Abilities
* The First Overseer
* Overseer Lolph Dundgren
* The One
* Magic/Gallery