recursal/Fanatic-Fandom huggingface dataset:
AB Pictoris

AB Pictoris

(AB Pictoris)

Bandorian Protectorate

Distance from Sol 148 ly

System civilian population 2,671,803

Ascension 06 19 12 Declination -58 03 15

Stars in system (single-star system)

AB Pictoris, unknown solar masses, unknown solar radii, metallicity -0.64 Fe/H, spectral class K2 V

Non-CHZ planets

Derion (AB Pictoris 1), 3815 Earth masses, 17.01 Earth radii, orbital period unknown, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 11 K, uninhabited

Non-CHZ moons

Heca (AB Pictoris 1 b), 1.5 Earth masses, 1.38 Earth radii, equilibrium temperature 10 K, uninhabited

CHZ planets

Tecor (AB Pictoris 2), 1.4 Earth masses, 1.37 Earth radii, orbital period 150 days, semi-major axis 0.5 AU, orbital eccentricity 0.13, equilibrium temperature 252 K, population 2,498,103

CHZ moons (none)

## History

### Colonization Period

AB Pictoris was first colonized in 3409 by ships from the Bandorian Protectorate. It had been selected as a supply base for exploration and research missions.

### Bandorian Period

AB Pictoris was relatively peaceful while under the control of the Protectorate; apart from a minor battle between space fleets during the Empire-Union War, the system did not see any major conflicts.

### 4025 Guide to the Universe

AB Pictoris was originally founded as a base from which research and exploration missions could be started; it has grown substantially from its small beginnings as a single large spaceport to a mid-sized colony system with over two million citizens. AB Pictoris is not one of the safest or most important systems in the Protectorate, and it does not have the industrial capabilities that most other Protectorate systems of its size have, but it is an important starting location for exploration and research missions, an area in which most people consider the Protectorate to be lacking, even though the Protectorate has done nearly twice as many exploration missions in recent years as all the other factions combined. Most of the time this system is still quite safe, and you can probably come here in basic ships such as a Dominator or IK-400. Brock Industries has a minor factory in this system, so you can get Brock Industries ships at a discount price in this system. Trading in AB Pictoris is moderately easy; bring in ship system modules, metals, research probes, and regular or antimatter fuel and go out by doing research material delivery contracts or research probe missions. AB Pictoris is often noted because of the usual long outbound traffic line at the jump gate; the jump gate in this system is automated to a considerable degree to reduce the amount of human employees needed, and with a jump gate, more automation means a longer alignment and acceleration time, since human operators are generally faster after they get a little experience with handling the jump gate controls.
Benulara

Benulara is the first and only major planet in the Mu Ultima star system. It is a large uninhabited oceanic planet with two major inhabited moons, Ubrao and Gechenoe. Benulara is used as a source of water for water mining to be used in fusion reactors and as supplies for colonists and space stations; as an export commodity, it forms a major part of the system's economy.
Aera Mk2

## History

The Aera Mk2 was released in 4019, just 19 years after the release of the Aera Mk1, and it was intended to be an improved version of its predecessor. The Mk2 was used as a light interceptor in the Protectorate Navy, with 600 units being ordered in 4020. Half of these were decommissioned in 4236, when the Fencer was released. The Mk2 remained in service until 4405 as a support interceptor. It was well known as a successful design in the private sector also, with over 15,000 units sold to civilians in the Protectorate and nearly 4,000 units sold to civilians outside the Protectorate and in the Kroll Alliance.

## Overview

The Aera Mk2 is a fairly powerful DPS tank. It is excellent as a support for or a counter to the Korolev Class Interceptor, although the Korolev has a slightly larger cargo hold. The main thing to keep in mind with the Aera Mk2 is that it is not a shield/armor tank, and you will not do well in battles it you try to use it like a shield/armor tank. The Aera Mk2 is a good squadron support ship, with excellent stealth capabilities and ECM support power. The stock encrypted comm relay is great for covert ops, as well as the stock Type-2 cloaking device. This is a good ship as a member of a hunting squadron.

### Weapons Emplacements

6 ultra MPs fwd, 2 ultra MPs aft, 5 light pylons

Stock DPS Rating: 60,000

 Afterburner 2
 Afterburner 3

Date of Release: 4019

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Sensor Array

Encrypted Comm Relay

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Bounty Informer

Comm Jammer

Dual-Layer Shield Array

ECM Power Doubler

Type-2 Cloaking Device

Stealth Package

Plasma Collector/Recycler

Fuel Scoops

Electronics Shielding

Advanced MTAC

Variable-Thrust Maneuvering Thrusters

UCP/Asteroid Scanner

TBA UCP Collector

Squadron Telemetry Datalink

1x Solace-class Escape Pod

Regenerative Armor Plating

### Equipped Weapons

8x Seldar Industries Plasma Accelerator Cannon (6 fwd, 2 aft)

5x Seldar Industries Foxhound missile
Aera Mk1

## History

First released in the year 4000 as one of the starting designs of Bandoria Stardrive, the Aera Mk1 was a light interceptor designed for use as a support ship. With its strange handling characteristics, it never quite became a sales hit, although it was sold in considerable numbers in both Bandorian and AIS territory. The Protectorate Navy commissioned 400 Mk1s for use in interceptor squadrons in 4001; they were decommisioned in 4235, although these ships were not used heavily in combat.

## Overview

The Aera Mk1 is a mediocre light support interceptor, although it has potential, when upgraded, as a powerful escort. The handling is quite difficult for novice pilots to get used to, although the stock atmospheric capability, comm jammer, and ECM power doubler are huge plusses for getting the Aera Mk1. With its 4 ultra MPs forward and stock stealth capabilities and speed, it has often been compared to the Decimator, which is more powerful offensively and has better stealth capabilities. The Aera Mk1 has excellent AI support and a luxurious cockpit. It is not produced in great numbers now, because of the introduction of the Aera Mk2.

### Weapons Emplacements

4 ultra MPs fwd, 2 ultra MPs aft, 4 light pylons

Stock DPS Rating: 2,400

 Afterburner 2
 Afterburner 3

Date of Release: 4000

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 7

Advanced Sensor Array

Comm Relay

ECM 2

Repair System 2

Heat Shielding

Atmospheric Drive

Comm Jammer

Bounty Informer

Fuel Scoops

Stealth Package

ECM Power Doubler

Advanced MTAC

Variable-Thrust Maneuvering Thrusters

### Equipped Weapons

6x Brock Industries Ultra Laser Cannon (4 fwd, 2 aft)

4x Brock Industries Seeker missile
DJ-950

## History

The DJ-950 was one of Brock Industries' first military style designs to also be placed on the civilian market. It was designed for maximum forward firepower, as with most assault ships. However, it was also designed with extensive military-style AI support, which most civilian pilots found unneccesary. It also had a fairly small cargo hold, which reduced its popularity. Still, it was a decent sales success, with over 30,000 sales in its first 100 years on the market.

## Overview

This ship is almost certainly a better deal than the Victor given its offensive capabilities; however, it is designed primarily as an assault ship, without taking other possible uses into account. This results in the shortcomings commonly associated with the DJ-950; mainly its lack of cargo space and overly complicated military AI support. However, it does have major advantages, such as its speed and DPS when fully upgraded, which is far above the maximum possible DPS of the Victor. The DJ-950 also has many useful equipments in stock form; so many, in fact, that it is often criticized for being too complicated.

### Weapons Emplacements

8 medium capital MPs fwd, 14 ultra MPs fwd, 8 medium capital MPs aft, 4 medium capital MPs lateral, 4 medium capital MPs oblique aft, 4 medium turret MPs, 4 light turret MPs, 10 heavy pylons, 8 light pylons

Stock DPS Rating: 92,000

 Afterburner 2
 Afterburner 3

Date of Release: 3995

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

2x Reactor 20

Advanced Sensor Array

Military Comm Hyperrelay

Bounty Informer

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Stealth Package

Type-3 Cloaking Device

Fuel Scoops

Plasma Collector/Recycler

TBA Escape Pod Collector

TBA UCP Collector

UCP/Asteroid Scanner

Squadron Telemetry Datalink

Tactical Combat AI Computer

2x Consolation-class Escape Pod

ADVSNA HUD option

### Equipped Weapons

24x Brock Industries Medium Capital Disruptor (8 fwd, 8 aft, 4 port, 4 stbd)

14x Brock Industries Ultra Disruptor Cannon fwd

8x Seldar Industries Foxhound missile

4x Brock Industries Medium Capital Disruptor twin turret

4x Brock Industries Disruptor Pulse Cannon single turret

10x Brock Industries Antimatter Torpedo Mk2
Bird-of-Prey (starship)

### Max. Reactor Level

N/A (uses Antimatter Reactor, although 3x Reactor 20 can be added to the ship for supplementary power)

## History

Riredius Shipbuilding Co was a company that built custom starships, usually for bounty hunters. In 3996, a renowned Bandorian bounty hunter asked the company for a new ship, with weapons that could hit targets up to 0.5 AU away. The bounty hunter also told the company representatives that he would provide funds to allow them to mass-manufacture the ship design, if they chose. Three years later, the company delivered the Bird-of-Prey. It met all the requirements given by the bounty hunter, who immediately gave the company 5 billion credits to mass-produce the design. As of 4500 no Bird-of-Prey has been destroyed by UEO forces, and it remains one of the deadliest ships (by kill count) ever designed. The Bird-of-Prey sold over 10,000 units in Bandorian space and over 3,000 units in other territories.

## Overview

The Bird-of-Prey is the ultimate assassins' ship. It can destroy ships from 0.5 AU away, and none of their escorts can do anything about the attack. The Bird-of-Prey also has a capacious cargo hold as well as a fairly large probe launch bay. The ship's good impulse range, warp drive, and stealth capabilities make it even better for assassination missions. But there are problems with the ship; first of all, its price. For most people, the Bird-of-Prey is an overpriced, overspecialized ship that they will never even work towards getting. The Bird-of-Prey is also far larger than it needs to be. Its shields are good, but its hull is relatively weak under its armor.

### Weapons Emplacements

2 ship-specific medium capital MPs fwd., 1 ship-specific heavy pylon fwd., 2 heavy turret MPs

Stock DPS Rating: 137,500

 Afterburner 2
 Afterburner 3

Warp Drive Range: 500 light-years

Date of Release: 4001

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Antimatter Reactor

Advanced Combat Scanner

Comm Relay

Interstellar Warp Drive

Mystic Drive Yards Antimatter Fuel Tank

ECM 3

Probe Launch Bay (capacity is 200 PLBUs)

Threat Assessor

Type-3 Cloaking Device

Repair System 3

Heat Shielding

Atmospheric Drive System

Combat Tactical AI Computer

### Equipped Weapons

2x Riredius HPLRQF Disruptor Sniper Cannon fwd. (cannot be sold or removed)

1x Riredius Burst-Fire Torpedo Launcher fwd. w/30x Brock Industries Pluton Torpedo Mk1 (fires 3 per shot every 2 seconds)
DJ-280

## History

The DJ-280 was the first ship designed by Brock Industries' DJ-series design team. It was originally planned and marketed as Brock Industries' main competitor to the Crank, and over 100,000 units of this ship were manufactured in the first few months after the design was approved for release. However, its performance stats and base equipments disappointed potential customers, most of whom bought used Cranks which were far cheaper; manufacture of this ship was discontinued 52 years after its release after only 2,200 units were sold. The design team for the series quickly came up with the DJ-180, which proved a far superior sales success.

## Overview

The DJ-280 was planned to be Brock Industries' main competitor to the Crank; it was originally marketed as such, with over 100,000 units being produced in the first few months. However, scarcely 2,000 units have been sold in the 46 years that the ship has been in production. Its mediocre performance and the plethora of better options are major contributing factors to this disaster. Even when heavily upgraded, the DJ-280 is not an exceptionally good ship. Its stock DPS is high, but that DPS comes from short-ranged plasma weapons, which are useless in long-range fights. The only possible use for this ship is as a light scavenger escort.

### Weapons Emplacements

3 heavy MPs fwd, 1 ultra MP aft, 3 light pylons

Stock DPS Rating: 13,500

 Afterburner 2
 Afterburner 3

Date of Release: 3979

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Combat Scanner

Comm Relay

ECM 1

Fuel Scoops

TBA UCP Collector

### Equipped Weapons

3x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd

1x Brock Industries Ultra Disruptor Cannon aft

3x Brock Industries Seeker missile
Ceres

Ceres is the fifth major planet/dwarf planet in the Sol star system. It is a dwarf rocky planet with no major moons. Ceres is the capitol of the League of Asteroid Belt Settlements and the headquarters location of Ceres Space, a major starship manufacturer allegiant to the LABS. While Ceres has a small population of colonists on its surface, nearly four times that number live in space stations surrounding Ceres.
DJ-450

## History

The DJ-450 was designed for use as a support fighter or convoy escort. An upgraded version of the ship with more powerful weapons was purchased by the Protectorate Navy; in all, 1200 units of this version were sold to the Protectorate Navy. The civilian version was also fairly successful, with 39,000 units sold in its first 100 years on the market.

## Overview

This odd-looking little ship is often underestimated; however, its stock equipment is fairly good despite its weak defensive capabilities, which cannot be ignored. This ship is a moderately good escort. Heavily upgraded versions of this ship are used by the Protectorate Navy to supplement the Kharkov in the ECM support role. This ship is notable for its atmospheric capabilities; it is built with a variable-geometry structure, which gives it excellent atmospheric performance. This ship's handling characteristics are strange, but once you get used to them, you can use them to easily evade and confuse enemy pilots in battle.

### Weapons Emplacements

2 ultra MPs fwd, 1 heavy MP fwd, 1 ultra MP aft, 2 light pylons, 1 heavy pylon

Stock DPS Rating: 16,500

 Afterburner 2
 Afterburner 3

Date of Release: 3996

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 7

Advanced Sensor Array

Comm Relay

Bounty Informer

Stealth Package

Heat Shielding

Atmospheric Drive

ECM 3

Repair System 3

Squadron Telemetry Datalink

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

TBA Escape Pod Collector

1x Solace-class Escape Pod

### Equipped Weapons

3x Brock Industries Ultra Disruptor Cannon (2 fwd, 1 aft)

1x Seldar Industries Plasma Accelerator Cannon fwd

2x Seldar Industries Foxhound missile

1x Seldar Industries Talon 5 Missile Launcher fwd
DX-400

## History

The DX-400 was designed as a medium escort fighter for convoy escort. It was generally used in exploration convoys, although the Protectorate Navy also ordered 1200 units of the ship for naval use in 3959, and another 800 units in 3997; the Asgardian Defense Force purchased 250 units in 3966, and the AISN purchased 500 units in 3970. The DX-400 was positively received by the public, and many pilots published flight cams of their journeys in it. The DX-series design team were commended for exceptional service as the ship proved quite popular, with over 180,000 units sold (including naval use) in its first 50 years on the market. The ship's production run was discontinued in 4209.

## Overview

The DX-400 is considered by many to be a good upgrade from a Crank; the problem with this idea is that a DX-400 costs twice as much as a Crank. However, so many people follow this process that you will see a considerable number of these ships on the spacelanes. The DX-400 is also a good scavenger ship, especially for scavenging groups based in asteroid belts. It is also a good fleet escort for escorting a large, slow trading ship, such as an Aardvark Mk2 or a Discovery. The ship's poor shield recharge is a con, but it does have fairly good range, another good quality to have in a scavenging ship. This ship is almost certainly overpriced.

### Weapons Emplacements

4 ultra MPs fwd, 1 heavy MP fwd, 2 ultra MPs aft, 4 light pylons

Stock DPS Rating: 12,500

 Afterburner 2
 Afterburner 3

Date of Release: 3959

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

TBA UCP Collector

Fuel Scoops

Plasma Collector/Recycler

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

1x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd

4x Seldar Industries Foxhound missile
Arkajors

Arkajors

(HD 114783)

Bandorian Protectorate

Distance from Sol 66.9 ly

System civilian population 1,753,466,519

Ascension 13 12 44 Declination -02 15 54

Stars in system (single-star system)

HD 114783, 0.85 solar masses, 0.78 solar radii, metallicity +0.33 Fe/H, spectral class K0

Non-CHZ planets

Catea (Arkajors 2), 194 Earth masses, unknown Earth radii, orbital period 4319 days, semi-major axis 4.92 AU, orbital eccentricity 0.00, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Fornvos (Arkajors 1), 350 Earth masses, unknown Earth radii, orbital period 493.7 days, semi-major axis 1.16 AU, orbital eccentricity 0.14, equilibrium temperature 184.6 K, uninhabited

CHZ moons

Heli (Arkajors 1 b), 1.5 Earth masses, 1.38 Earth radii, equilibrium temperature 250 K, population 1,598,356,740

## History

### Colonization Period

Arkajors was first colonized in 2506 by the Galactic Empire.

### Imperial Period

Arkajors rapidly became a major population center of the Empire, with a population of 35 million citizens in 2550. It also became a major industrial center, with massive factories on Heli and factory stations in space. In 2769 construction of an accelerator jump gate in the system was completed.

### Bandorian Period

Following the fall of the Empire in 3506, the Bandorian Protectorate took over the system, after driving out Union forces in the ending to the Arkajors campaign, which started in 3503. The Protectorate deployed over 200 capital ships to the system and one supercarrier, destroying 94 Union capital ships and 357 subcapital ships in a battle in orbit of Heli. In addition to the Bandorian forces, 5 UHW Navy capital ships were deployed to the system. During the years that followed, the Protectorate and UHW invested significantly in developing the system's infrastructure and promoting immigration.

### 4025 Guide to the Universe

Arkajors, with its massive factory stations and heavily congested outbound traffic queue at the jump gate, is a typical high population Inner World, although the criminal activity levels are lower than in most AIS or Asgardian Inner Worlds. This system has major factories of Mystic Drive Yards, Brock Industries, New Severodvinsk Shipyards, Spirit Shipyards, UHW Shipyards, and Ceres Space. Most of the system's citizens are members of the Union of Human Workers, which has a very large presence in the system. This system's main exports are battle robots and warships, as well as armor plating. The system has a large asteroid belt and the rings of Catea are mined for minerals and metals.
Brock Industries Lightning

The Lightning is a cheap interception missile with no guidance system, most effective against capital ships as your ship's firing vector must be aligned with the target for this missile to hit the target. It also has no ECM resistance; however, as it does not have a guidance system, this does not really affect it, except against ECM systems designed to cause premature detonation of the missile's warhead.
Altair (manufacturer)

Altair was a magnadrive manufacturer originally allegiant to the Galactic Empire. During the Perth War after the formation of the Imperial Alliance on 19 October 3207, the company declared its allegiance to the Imperial Alliance, and provided magnadrives for military use free of charge to assist the war effort. Altair was founded in 2297 and incorporated in 2320. It controlled a medium portion of the Imperial magnadrive market. After the fall of the Empire, the Altair Corporation declared its allegiance to the Bandorian Protectorate.

### Magnadrive models

Altair F490 64-chamber

Altair W980 96-chamber

Altair K670 36-chamber

Altair F140 8-chamber

Altair R260 12-chamber

Altair D370 12-chamber

Altair A170 32-chamber

Altair J190 16-chamber

Altair F680 12-chamber

Altair D630 64-chamber
Chameleon Systems

Chameleon Systems is a starship and starship equipment manufacturer allegiant to the Alliance of Independent Settlements, founded in 4024. Its main focus is stealth equipment, such as cloaking devices. It offers a cloaking device that automatically disables the ship's transponder when activated, which is its most notable item of equipment. Its first two ships were the Chameleon and Gecko, both released in 4028. The Chameleon was a stealth fighter with powerful weaponry and very good performance, while the Gecko was a smaller stealth escort fighter, sold for 65,000 credits. Both ships were quite popular on the civilian market, and the Chameleon was ordered by the AISN.
Centurion (starship)

## History

Seeing the immense popularity of the Dominator, the senior officials at UHW Shipyards requested that their engineering team come up with a suitable competitor design. The engineers provided them with a ship that was 150 m/s faster than the Dominator, with better armor and shields and much better handling. While it had superior performance to the Dominator, the Centurion was not a huge sales success; it sold an estimated 55,000 units in all territories over the course of its first 100 years on the market, as compared to 750,000 Dominators sold in the same time period (3909-4009, the first 100 years of the Dominator's time on the market). As a multi-role ship, it was not purchased by any major navy.

## Overview

The Centurion is a good multi-role ship, similar to the Dominator in purpose and concept but superior in most respects. Its forward battery has twice as many mountpoints as the Dominator, giving the ship some potential as a fixed-weapons-based fighter. The ship is 20,000 credits more expensive than the Dominator, however, taking away from its popularity, although it is worth more for the price than the Dominator. The Centurion has much better top speed than the Dominator, and it also maneuvers and handles far more efficiently. Its range is good but not exceptional, as are its shields and armor. It has slightly better stock equipment than the Dominator.

### Weapons Emplacements

6 ultra MPs fwd, 2 ultra MPs aft, 8 light pylons

Stock DPS Rating: 12,000

 Afterburner 2
 Afterburner 3

Date of Release: 3994

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Stealth Package

Heat Shielding

Atmospheric Drive

Fuel Scoops

TBA UCP Collector

TBA Escape Pod Collector

1x Consolation-class Escape Pod

### Equipped Weapons

8x Seldar Industries Foxhound missile

8x Brock Industries Ultra Disruptor Cannon (6 fwd, 2 aft)
Celera

Celera

(HD 240210)

Bandorian Protectorate

Distance from Sol 466 ly

System civilian population 5,628,364

Ascension: 23 10 29 Declination: +57 01 46

Stars in system (single-star system)

HD 240210, 0.82 solar masses, unknown solar radii, metallicity -0.18 Fe/H, spectral class K3 III

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Deilia (Celera 1), 1656 Earth masses, unknown Earth radii, orbital period 502 days, semi-major axis 1.33 AU, orbital eccentricity 0.15, equilibrium temperature unknown, uninhabited

CHZ moons

Psatus (Celera 1 b), 0.98 Earth masses, 0.75 Earth radii, equilibrium temperature 245 K, population 4,367,513

Mosnoe (Celera 1 c), 0.56 Earth masses, 0.51 Earth radii, equilibrium temperature 238 K, population 1,005,781

## History

### Colonization Period

Celera was first colonized by the Bandorian Protectorate in 3604, mainly for the purpose of mining and to establish a commerce center.

### Bandorian Period

Starting in 3610, many large space stations were constructed in orbit of Deilia, to achieve the goal of setting up Celera as a commerce center. The system's jump gate was also completed in 3620. Celera was relatively peaceful, with no battles in major wars taking place here; the only battles fought in Celera were between system defense forces or bounty hunters and UEO forces.

### 4025 Guide to the Universe

Like many systems controlled by the Bandorian Protectorate, Celera has many large space stations, promoting commerce. However, like relatively few systems controlled by the Protectorate, Celera is moderately deficient in metals. As a result of this, the system has fewer moons than are normally present around a planet the size of Celera 1; the system also has no significant asteroid belt, although there are still many isolated asteroids and a few areas with moderate concentrations of asteroids. The asteroids in this system are less rich in metals and far richer in precious gems, gases, radioactive materials, and tholins, making Celera a hit destination for asteroid miners. As can be imagined, this also makes the system a potentially profitable destination for pirates, who prowl the spacelanes between the stations and the asteroid pockets. If you come to this system for asteroid mining, you should have a moderately well-equipped vessel; a Dominator will probably suffice, with the right equipment, of course. The pirates of Celera are far less likely to have heavy support ships than in some other systems, such as New Cov. Here their chief strength is in numbers, so if you are reasonably experienced, have a good ship, and the fairly remote possibility of taking on twenty Cranks appeals to you, then by all means join the other pilots heading to Celera for asteroid mining. As a warning, do not count on support from Bandorian police squadrons, as there are only eight assigned to this system.
Cobra Strikers

The Cobra Strikers were a paramilitary organization founded in 3948 in the Evron star system. Their primary focus was anti-drug trafficking activities, as well as some preventive operations against human trafficking gangs. However, they were notable for the extreme violence of their methods; dozens of people would be killed in each operation, many of whom were unaffiliated with the targets. The Cobra Strikers were also known to attack targets based on mere rumors alone, without any definitive evidence. Eventually they were proven to be taking whatever money they found in the gangs' areas of operation, and that this was the main purpose of their raids, rather than to really stop drug trafficking or slave operations. The governments of the Bandorian Protectorate, Asgardian Alliance, and Alliance of Independent Settlements all placed sanctions on the group starting in the early 4000s. They were forced to disband in 4064 by the Protectorate Ground Forces following a raid on their main complex on Gikahines. Nearly 300 members of the group were arrested, although they all resisted and killed over 600 Bandorian soldiers. An estimated 900 Cobra Strikers were killed in the raid on the complex, which lasted from 1-5 June 4064. The Protectorate froze the bank accounts of all individuals involved with the Strikers, involving over sixty billion credits in assets. While no drugs were initially found in the main complex, a group of investigators who entered the complex in March 4065 found a secret corridor leading to another, concealed area in the complex. There was evidence to suggest that at least six people had been hidden in this section for at least several months, in addition to over five billion credits worth of various illegal drugs hidden in compartments throughout the concealed area. While the individuals who had lived in the secret area were never found, this discovery was generally considered as evidence that the Cobra Strikers had been engaging in drug trafficking themselves.
Alagua

Alagua is the first major planet in the Huriq star system. It is a small gas planet with no major moons. It was originally thought to be much smaller and habitable, and a colonization expedition was originally sent here, although it was redirected to the outer planet, which had a potentially habitable moon, while another expedition was sent to terraform the outer planet's moon (Tatov) to make it habitable.
Alliance to Restore the Empire

The Alliance to Restore the Empire was a faction in the Empire and Union universe, founded by Sergei Kilodonov after the fall of the Galactic Empire at the end of the Empire-Union War in 3506. Its intention, as stated in its name, was to bring about the restoration of the Galactic Empire. This movement's headquarters was located in the Phi Imperatoris system.

### History

The alliance was founded on 1 May 3510 by Sergei Kilodonov , a native of the Phi Imperatoris system and a known political activist who retained a considerable amount of influence among his fellow citizens despite their captivity under the Asgardian military occupiers. The movement was condemned by the Supreme Leader at the time, Mi Xinchiang , and local Bandorian officials in Bandorian-held former Imperial systems took moderate measures to suppress the movement. Despite these efforts, it gained over 3 million supporters at its height, and still boasted a respectable half million members 500 years later. While the movement had considerable influence, it never gained a real navy and was crippled by the fact that Tai, the last heir of the last Emperor, had committed suicide after her request to the Protectorate to take command of all former Imperial systems and military forces, as well as the harsh measures taken by the Asgardian soldiers to weaken the movement; Kilodonov was executed a mere 5 months after starting the movement, and the Asgardians tried to root out as many members as possible in the former Imperial systems that they occupied and execute them. Once the Asgardians abandoned the system, moving out the garrison following a defeat in a major campaign during the Asgardian-Bandorian Twenty Years' War , the AIS moved into the system, but they simply left a small garrison force and naval squadrons, and left the citizens to their own devices. After the AIS occupation, many alliance members left because they were no longer subjected to the atrocities committed by the Asgardian occupying force, and saw no further use in the movement. In elections in the system, candidates from the Alliance ran for offices, especially for governor, but were rarely successful.
Alexei Devlinkov

Alexei Devlinkov was a human born on 15 April 2103 on Mars in Sol. He became a manufacturing worker after finishing his education, employed in starship construction. He later became a union leader in this field. Along with Leon Senarez he cofounded the Union of Human Workers on 1 May 2149, banking on massive public sentiment against replacing human workers with robots, as well as a sense of unity among the Asgardian and Bandorian workers, whose contributions had been crucial to winning the First Interstellar War against the United Nations. The Union of Human Workers, or UHW as it was later known, proved massively popular, gaining over two billion members in the first year of its existence. Devlinkov was known for supporting good relations between the UHW and the Bandorian Protectorate, and he led the successful effort to make an alliance with it just before the start of the Second Interstellar War. On this subject he disagreed with Senarez, who tried to maintain a good relationship with the Asgardian Alliance, which was ultimately unsuccessful. He was also more focused on building the armed forces and navy of the UHW, while Senarez was more focused on recruiting and forming the public image of the union.
Bosarus

Bosarus

(HIP 57274)

Alliance of Independent Settlements

Distance from Sol 84.5 ly

System civilian population 962,385,794

Ascension 11 44 41 Declination +30 57 33

Stars in system (single-star system)

HIP 57274, 0.73 solar masses, 0.68 solar radii, metallicity +0.09 Fe/H, spectral class K5 V

Non-CHZ planets

Rubrasiand (Bosarus 1), 11.44 Earth masses, unknown Earth radii, orbital period 8.14 days, semi-major axis 0.07 AU, orbital eccentricity 0.19, equilibrium temperature 636 K, uninhabited

Galcarpen (Bosarus 2), 130.3 Earth masses, unknown Earth radii, orbital period 32 days, semi-major axis 0.18 AU, orbital eccentricity 0.05, equilibrium temperature 400 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Magdend (Bosarus 3), 167.5 Earth masses, unknown Earth radii, orbital period 432 days, semi-major axis 1.01 AU, orbital eccentricity 0.27, equilibrium temperature 167.1 K, uninhabited

CHZ moons

Madiant (Bosarus 3 b), 1.19 Earth masses, 1.09 Earth radii, equilibrium temperature 250 K, population 962,239,515

## History

### Colonization Period

Bosarus was originally colonized by the Bandorian Protectorate in 2159. It was lost to the Galactic Empire in 2196.

### Imperial Period

Bosarus was one of the more powerful systems outside of the 24 core systems of the Galactic Empire, but was not given a very high political status. It was notable for being the site of numerous uprisings during the Imperial period, mostly due to the conscription quotas imposed on the system by the Empire. After the collapse of the Galactic Empire at the end of the Empire-Union War, Bosarus briefly became independent.

### AIS Period

Bosarus was one of the founding members of the Alliance of Independent Settlements in 3516, and remained a member since then.

### 4025 Guide to the Universe

Bosarus is a high population AIS system with a fairly low amount of UEO activity. This system has major factories of UAP Shipyards and Ursa Systems. It also has factories of various AIS weapons manufacturers and hull designers. Because of this, the AISN has at least one confirmed base in this system, which further discourages pirates from preying on traders in this system. However, there are certain areas of the system that are not as well guarded, and traders that are in less powerful ships without escorts should avoid these areas.
Cititer

Cititer is the first and only major planet in the Kollander star system. It is a large rocky planet with one major moon, Drohalia. Many AIS military training camps are located here, and one camp has its own spaceport, Kollander Military Spaceport. Anti-ship flak weapons emplacements are located near most of the training camps on Cititer.
CK-540

## History

The CK-540 was first considered as a new ship entirely, rather than a rework of the existing CK-500, but once its role was changed to be a reworked CK-500 the size and weight of the hull for the original ship were not changed. This required scaled up versions of the engines used on the CK-500, but the design team did not stop there; they worked on the engine design itself, tweaking it until they had a ship with doubled range and fuel efficiency compared to its predecessor. It has the same three engine modes as the CK-500, with slightly better armor, shields, and handling. The CK-540 was not as successful in sales as its predecessor, with only 23,000 units sold in the first 50 years after its release.

## Overview

The CK-540 is a redesign of the CK-500, slightly more powerful than its predecessor. It has more offensive potential due to its extreme range and more consolidated forward battery. It is also slightly more maneuverable, handles better, and has better shields and armor than the CK-500. The cargo hold is big enough for the ship to have a passenger berth fitted, which takes up 6 UCPs of cargo space. The ship still lacks many modern equipments, but is much better equipped in stock form than the CK-500. The lateral mountpoint helps to keep opponents' shields low in battles. The ship's engine efficiency is doubled compared to the CK-500, an impressive achievement.

### Weapons Emplacements

8 ultra MPs fwd, 3 ultra MPs aft, 1 ultra MP lateral, 8 light pylons, 2 heavy pylons

Stock DPS Rating: 116,000

 Afterburner 2
 Afterburner 3

Date of Release: 4025

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 15

Advanced Combat Scanner

Comm Relay

Fuel Scoops

Plasma Collector/Recycler

Tactical Combat AI Computer

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Stealth Package

Anomaly Detector/Analyser

Heat Shielding

Atmospheric Drive

Crusing Speed Engine Mode control (Halves speed and engages High Efficiency Engine Mode Control, quadrupling range)

High Efficiency Engine Mode control (doubles engine efficiency, doubling range)

### Equipped Weapons

13x Brock Industries Ultra Disruptor Cannon (8 fwd, 3 aft, 1 port, 1 stbd)

8x Brock Industries Seeker missile

2x Brock Industries Standard HV Missile Launcher fwd
Batronov

Batronov

(HD 19994)

Bandorian Protectorate

Distance from Sol 73 ly

System civilian population 1,854,277,831

Ascension 03 12 46 Declination -01 11 45

Stars in system (binary system)

HD 19994 A, 1.34 solar masses, 1.93 solar radii, metallicity +0.25 Fe/H, spectral class F8 V

HD 19994 B, 0.35 solar masses, unknown solar radii, metallicity unknown, spectral class M3 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Midio (Batronov 1), 534 Earth masses, unknown Earth radii, orbital period 536 days, semi-major axis 1.42 AU, orbital eccentricity 0.3, equilibrium temperature 307.7 K, uninhabited

CHZ moons

Skolpo (Batronov 1 b), 1.09 Earth masses, 1.03 Earth radii, equilibrium temperature 300 K, population 460,590,374

Fentia (Batronov 1 c), 1.04 Earth masses, 1.01 Earth radii, equilibrium temperature 299 K, population 459,775,289

Greitne (Batronov 1 d), 1.0 Earth masses, 0.99 Earth radii, equilibrium temperature 300 K, population 409,978,354

Nixphae (Batronov 1 e), 0.93 Earth masses, 0.97 Earth radii, equilibrium temperature 298 K, population 465,790,305

## History

### Colonization Period

Batronov was first colonized by the Bandorian Protectorate in 2139.

### Bandorian Period

Batronov was one of the ten original Bandorian loyalist systems at the end of the Second Interstellar War. The system governor at the time, Maria Lyabkov, declared her continued allegiance to Bandorian Supreme Leader Vasily Spiakov on 1 May 2196, when Spiakov announced that he was still alive and in command of all loyal Bandorian armed forces. In 2890, construction of an accelerator jump gate was completed in Batronov.

### First Kroll War

Battle of Batronov- a brief but intense skirmish between Kroll forces and Bandorian naval forces in the outer regions of the Batronov system, which took place on 20 March 3870. 37 Bandorian ships, including two capital ships and 35 subcapital ships, were destroyed in the battle, as well as 104 Kroll subcapital ships.

### 4025 Guide to the Universe

Batronov is a major center of industrial production, especially capital naval shipbuilding; New Severodvinsk Shipyards, the major Bandorian naval capital ship manufacturer, has a major factory in this system. This system is quite safe, despite the lower security rating, which is due to the Kroll presence in the system. The Bandorian Navy has a significant task force located in this system, since it is designated as a tactical staging area for Bandorian naval operations, as well as being the location of a major Bandorian naval shipyard. Many Bandorian bounty hunters come to this system to get repairs or modifications done on their ships; some of the most powerful customized weapons systems ever made have been designed and built in this system. Seldar Industries has a major factory in this system as well, and it is the center of Seldar Industries’ weapons design bureau. Many of the ships which are currently in service in the Bandorian Navy, especially Komarov-class cruisers, were built in this system. The Kroll attempted to invade Batronov during the First Kroll War; their invasion was repulsed quickly.
Arkhangelsk Mk3

## History

Designed as a more formidable version of the Arkhangelsk Mk2 with increased combat capability and maneuverability, as well as vastly increased cargo space to give it a place on the multi-role market. Critics of the design noted its relatively low armor and shield damage resistance ratings for the ship's size and weight, as well as the high price tag. However, the Mk3 was much more successful than the Mk2, and replaced it in most ship dealers upon its release. It sold over 8,000 units in the Protectorate within 10 years of its release, and another 3,000 in territories outside the Protectorate, with an additional sale of 400 units to the Protectorate Navy, which commissioned the ships as heavy interceptors.

## Overview

This fighter is made very powerful by its 3 forward-firing HV missile launchers. Its excellent shields, good speed and maneuverability, and stealth capability, make it a good shield and DPS tank. It is produced in much larger numbers than the Arkhangelsk Mk2, and is available at almost as many stations despite being much more powerful. Its good handling and powerful acceleration and deceleration make it a joy to fly. The variable maneuvering thrusters ensure victories against less maneuverable fighters, and the good range helps in drawn-out engagements with multiple enemy squadrons.

### Weapons Emplacements

2 ultra MPs oblique fwd, 2 ultra MPs oblique aft, 4 heavy MPs aft, 6 heavy MPs fwd, 2 ultra MPs fwd, 4 light pylons, 3 heavy pylons

Stock DPS Rating: 181,000

 Afterburner 2
 Afterburner 3

Date of Release: 4017

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Combat Scanner

Military Comm Hyperrelay

ECM 3

Repair System 3

Threat Assessor

Bounty Informer

Plasma Collector/Recycler

Fuel Scoops

TBA UCP Collector

Stealth Package

TBA Escape Pod Collector

Anomaly Detector/Analyser

Heat Shielding

Atmospheric Drive

Variable-Thrust Maneuvering Thrusters

ADVSNA HUD option

Type-3 Cloaking Device

### Equipped Weapons

10x Brock Industries Ultra Disruptor Cannon (2 fwd, 2 oblique fwd port, 2 oblique fwd stbd, 2 oblique aft port, 2 oblique aft stbd)

10x Brock Industries High Power Rapidfire Plasma Pulse Cannon (6 fwd, 4 aft)

4x Brock Industries Lightning missile

3x Brock Industries Standard HV Missile Launcher fwd
AXK-2 android

The AXK-2 androids were a series of combat androids, manufactured by the Imperial Advanced Combat Systems corporation, intended for stealth or assassination operations. They were built out of neutronium alloy, and had two legs for ground movement, as well as a jetpack and magnadrive for low-level and high-level flight capability. The AXK-2 series were designed to be capable of operation in a vacuum environment, as well as underwater, and they had built-in plasma flamethrowers to allow them to tunnel through ice. They were in service during the height of the Empire; the first unit was completed in 2897, and the last left service in 3203, the year the AXK-5 android ReAvEr was constructed. The AXK-2 series were designed with gliding capabilities, as they were built to be as light as possible; this allowed them to utilize more stealthy strategies. They did not have the advanced armor or shielding of the later AXK-5 and other combat androids, and were also designed to be used in squads, rather than in single units. Each robot in each squad would be modified with mission-specific equipment before being sent out, and usually each robot was given a set of unique equipment, allowing it to perform a specific role in the mission team. AXK-2s utilized built-in weaponry in two limbs attached to their upper bodies, rather than the hands built on AXK-5 androids. Their lower limbs, like with the AXK-5s, were equipped with feet capable of gripping on a wide variety of surfaces, and on flat ground with reasonable traction they could reach a top speed of 65 km/h. A total of 400 AXK-2s were built. They were usually deployed in squads of eight, and unlike the AXK-5s, were not programmed to reduce collateral damage. AXK-2s were dreaded by Union troops, as they would attack anyone they considered a threat, and were very fast. However, EMP weaponry was highly effective against them, as they had no anti-EMP shielding. AXK-2s were occasionally deployed alongside Imperial ground forces, such as the famous Imperial Disruptorguards. Opponents of the design generally criticized it for its weak armor and defensive capabilities, lack of advanced programming such as piloting or sniping skills, and over-reliance on missile and plasma weaponry and bombs, which generally caused massive collateral damage. The AXK-2 was memorialized as one of the "symbols of the Empire" in the Museum of the Galactic Empire, located on Lionus and established in 3628.
Beopra

Beopra is the first and only major planet in the New Warsaw star system. It is an inhabited large rocky planet with one major inhabited moon, Corichov. Due to Beopra's very high gravity in its original state, it was used as a test site for a new type of terraforming designed to reduce gravity, which proved to be very successful.
Albedo Shipyards TEF-Type EMP Emitter

EMP emitters like this weapon are more effective against smaller ships since they have a better chance of disabling a critical relay or overloading the ship's shields. These EMP emitters are normally sold as standard on Albedo Shipyards' TEF series of fighters, however, they can be purchased separately.
Dart

## History

The Dart was an Asgardian light interceptor manufactured in the late 40th and early 41st centuries. It was designed to provide some competition to the wildly popular Andolian and AIS interceptors such as the IK-400, Black Bear, P9 Interceptor, and Korolev Class Interceptor. However, it could not match these ships for performance and general capability in combat, and was never a serious sales threat to them, with just over 14,000 units sold in its first 50 years on the market. It was discontinued in 4026, after the introduction of the Scimitar, when sales of the Scimitar started to increase.

## Overview

The Dart is practically useless in any role alone; in a squadron, the Dart provides good interception capability, although now there are many faster interceptors. The Dart is one of the most overpriced ships on the market; the actual cost of manufacture is about 50,000 credits, a third of its market price. However, it does come with some helpful equipment in stock form, and it has notable accident avoidance AI support. The Dart is mainly used as a personal shuttle by extremely rich people who have a fleet of escorts to protect them. It is also used by the Asgardian Navy (ADF) as a support interceptor; it is always deployed in a group.

### Weapons Emplacements

1 ultra MP fwd, 1 ultra MP aft, 1 light pylon

Stock DPS rating: 600

 Afterburner 2
 Afterburner 3

Date of Release: 3980

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 5

Combat Scanner

Comm Relay

Repair System 1

ECM 3

Threat Assessor

Stealth Package

Plasma Collector/Recycler

Bounty Informer

### Equipped Weapons

1x Brock Industries Ultra Laser Cannon fwd

1x Brock Industries Ultra Laser Cannon aft

1x Brock Industries Lightning missile