Arena

Arena, unlocked at level 333, is an in game battle area which allows the players to fight each other in an instanced combat type of fight for the cost of Arena Tickets. Arena Tickets may also be gainedthrough Daily Rewards as well as Daily Boxes and Activity Rewards or bought from the Shop or Caravan.

***Finishing in Top 10 of Arena Season will put the player within the Hall of Fame and will also reward the player extra 300 Skulls!***

*Jump to **Arena Fights***

*Jump to **Arena Seasonal Rewards***

#### **Arena Tickets**

Arena Tickets are the main material within the Arena as they are used in of the Arena fights and 2 Arena Tickets are gained every 30 minutes **automatically.** Furthermore, it is sometime possible to buy them from the Shop as shown below.

At the beginning, maximum cap of the Arena Tickets is 6, which may be increased with the upgrades from the Shop, Caravan, or Special Offers.

*Players will not be able to gain any more Arena Tickets once they reach the cap, unless they claim them from the Daily Rewards or use them up.*

*The player does **not need to claim the tickets** as compared to the Hourly Gold, Fuel or Platinum*

#### **Arena Tickets in Daily Reward**

Arena Tickets in Daily Reward stat boosts the maximum amount of Arena Tickets which will be given upon claiming the Daily Reward.

*Players will not be able to gain any more Arena Tickets once they reach the cap or use them.*

*While after claiming the Daily Rewards, the player may have more Arena Tickets than the maximum, the player will not gain any more Arena Tickets unless the player uses the tickets and has less than maximum Arena Tickets on hand.*

#### **Max Arena Tickets on hand**

Max Arena Tickets on hand is a maximum of how many Arena Tickets a player may have on within their inventory. Increasing this stat may be useful, if the player is an often participant within the Arena as it will allow the player to fight more times within the Arena during the day.

*The total possible maximum cap of Arena Tickets on hand is 500 tickets.*

#### **Arena Modules**

Arena Modules are the the Modules, which may **only be assigned to the Arena Heroes** and cannot be inserted onto the Helper slots. While they may not be useful during any Missions, Arena Modules are especially useful when fighting within the **Arena**, as they boost the **Arena**-related stats as well as Arena Advantage, which is needed to be able to win fights easier within the **Arena**.

#### **Arena Advantage**

Arena Advantage is a base stat, which is may be purchased from the Shop, gained through Black-OPS Rewards or Chapter Bonus Items. The PVP Arena Advantage stat is taken into consideration simply as a stat, which, if higher than the other player's, gives more advantage to win within the fight.

*Level-UP Drains also affect the Arena Advantage stat by **1% for every 500 levels drained**.*

*If Player#1 has all of the stats the same as Player#2, but the Player#1 has 100 Arena Advantage more than the Player#2, the **Player#1** has a better chance to win the fight.*

    Keep in mind that if the player has a higher PVP Arena Advantage within the fight, one gets **extra 5% bonus to Damage and Health values within the fight**, which may be seen here.

#### **Advantage Percent (Adv-per-Cent)**

Advantage Percent (or **AA** (not to be confused with AntiAir)) is a additional additive boost to the Arena Advantage stat, which increases the Arena Advantage **by X%**. As this stat is only unlocked after reaching a certain Caravan upgrade, it may be seen as and *end-tier boost* for the Arena. Furthermore, this stat may be exceptionally useful when the player Damage and Health outputs are lower.

*Keep in mind that this stat % caps at 100% (or 125% if Caravan is upgraded) to encourage fair play. This stat is also reset after the Arena Season ends.*

#### **Arena Heroes**

Arena Heroes, similar to the Helpers in Missions, are additional support within the Arena Fights, which help to win them easier with the usage of Modules. Having better attributes on the Modules will allow the players to win fights more frequently.

At the beginning, the player starts with 1 Hero, although, is is possible to buy more Heroes from the Shop to have a better advantage within the fights. The later Heroes may also have 5 Module slots instead of the standard 4, more Legendary or Ultimate Module slots.

Attributes **from the Modules**, which are **only** taken into consideration during the fights in the Arena:

* % bonus to 1 Helper (gives bonus to the Helper, on which the Module was mounted)
* % bonus to all Helpers (gives bonus to **all** Helpers)
* % bonus to all other Helpers (gives bonus to **all** Helpers, **except**the one, on which the Module was mounted on)
* Damage per Click
* Health per Click
* Maximum Health
* Life-Kickoff
* Armor
* Power UP Damage
* Power UP Health

All of the non-mentioned attributes **are not taken into consideration**, when the Arena winner is calculated.

All of the stat calculations, on how each of the stats are calculated within any of the fights may be found here.

##### **Side Notes**

* It is not possible to have the Arena Heroes equipped with Ultimate Modules (unless stated otherwise)
* It is only possible to equip the Heroes with one Legendary Module per Hero.

#### **Arena Fights**

* As for all of the Arena players, all of the players start with default score which depends on the current level, which is **1000 + Current Level x 4 + levels drained**
* Amount of tickets required to fight depends on the players' level **(each 500 levels adds +1 to ticket cost rounded up)**, thus level 1300 player will require 3 tickets to fight. The Arena fight reward is also **multiplied by the Arena Tickets used.**
* The player can fight against the same player, **but for the next 10 minutes the Arena score points gained will be reduced by 2 for every fight (to a minimum of 1 Arena score point).**
* **Winning** against a player who is **higher** in rank will **award** the player **4 Arena score points + 1 Arena score point for every Arena Ticket used.**
* Winning against a player **who is lower in rank will award the player 1 Arena score points + rounded down value of 0.5 x Arena score point for every Arena Ticket used**
* Losing against a player **who is lower in rank** **will deduct the player 1 Arena score points**.
* Losing against a player **who is higher in rank will not deduct any Arena score points.**
* If the player is in the **top 1**, winning against all players, **will award the player 3 Arena score points.**

Furthermore, if player has more than 40 Arena Tickets, they are also able to use the ***Multi-Fight*** option, which will use ***40 Arena Tickets, but will also give 5x the reward for the win***.

Within the Fight, few things are taken into consideration, all of which, may be boosted after buying their respective upgrades in the Shop:

1. Damage of the Player
2. Health of the Player
3. Arena Advantage

Furthermore, it may be easier to distinguish the possible outcome of the fight after viewing the middle section of the Arena, which shows the total Player Damage, Health of the Player and their Arena Advantage. If the numbers are bigger that means that the player who will be starting the fight has more of those attributes/stats, thus one has more chance to win within that fight.

#### **Arena Stats Guide**

Each stat is compared with other player as so:

1. Attacker Damage divided by Enemy Damage,
2. Attacker Health divided by Enemy Health.
3. Attacker Arena Advantage is divided by Enemy Arena Advantage.

If the **average value** of all of these 3 factors is **greater than 1** - Attacker wins the fight, if lower - Enemy wins.

*Keep in mind that the player who has a higher Arena Advantage gets additional 5% bonus to Damage and Health.*

Three main numbers are taken into consideration, when fighting within the Arena

* Damage
* Health
* Arena Advantage

*For example:*

* *Attacker has: attack - 200 damage, health - 100, advantage - 50*
* *Defender has: attack - 220 damage, health - 102, advantage - 45 .*
* *Attacker has **higher** PVP Arena Advantage so his damage is raised to 210 and health to 105 (**due to 5% boost**).*

*Each stat is divided by each other, like so:*

* *210 / 220 = **0.954***
* *105 / 102 = **1.029***
* *50 / 45 = **1.111***

*now average of these numbers is (**0.954** + **1.029** + **1.111**) / 3 = **1.031.** As the final number is higher than 1, thus the **attacker wins the fight**.*

*Keep in mind that there is an Arena exception regarding the ratio of the Arena Advantage division. Even if the enemy has a much higher or much lower advantage, the range of the **Advantage division may only be between 0.7 and 1.3.***

##### **Damage**

The **Damage** of the player is calculated via the formula:

***Damage of the Player within the Arena = 12 x Player **Damage per Click** (base value)** + **25 x **Damage per Click**** **(from the Module inserted)** + **0.005 x **Backstab** + 0.01 x **Bomb**** **Damage** + **Damage per Second** **x Percent Bonus** + **0.02 x (5 x Power UP Damage (from the Module inserted)** + **Tank** **Damage** + **Humvee** **Damage** + **Jet** **Damage)***

*Looking into the formula values, it is of a **high importance to have the highest possible Damage per Click values** both from the Modules and from the Missions to maximize the Damage output value.*

##### **Health**

The **Health** of the Player is calculated via the formula:

***Health of the Player within the Arena** = **Maximum Health (base Health value)** + **Life-Kickoff** + **10 x** **Armor** **(base value)**+ **100 x Health per Click (base value)** + **Emergency** + **Maximum Health (from the Modules)** + **10 x Armor** **(from Modules)** + **200 x Health per Click (from Modules)** + **10 x Health per Second x Percent Bonus** + **5 x Power UP Health (from Modules)** + **Healing Motorcycle** **Health** + **Ambulance** **Health** + **Healicopter** **Health***

*Looking into the formula values, it is of a **high importance to have the highest possible Health per Click values** both from the Modules and from the Missions to maximize the Health output value.*

##### **Advantage**

The PVP Arena Advantage stat is taken into consideration simply as a stat (**base value**), which, if higher than of the other player, gives more advantage to win within the fight.

***Arena Advantage of the Player** = (**Arena Advantage**) **x** (**1 + Adv-per-Cent x 0.01 +** (**levels drained/500**))*

Keep in mind that if the player has a higher PVP Arena Advantage within the fight, one gets **extra 5% bonus to Damage and Health values within the fight.**

*Also keep in mind that there is an Arena exception regarding the ratio of the Arena Advantage division. Even if the enemy has a much higher or much lower advantage, the range of the **Advantage division may only be between 0.7 and 1.3.***

##### **Percent Bonus**

Additional attribute of **Percent Bonus** is taken into consideration within the formulas of Damage and Health values.

The **Percent Bonus** of the Player is calculated via the formula:

***Percent Bonus of the Player** = (**1 x (% bonus to 1 Helper amount) (from the Modules)** + **3 x (% bonus to all other Helpers) (from Modules)** + **4 x (% bonus to all Helpers) (from Modules)**)**/100 +1***

*Looking into the formula values, it is of a **high importance to have the highest possible*** % bonus to all Helpers and **% bonus to all other Helpers (from the Modules inserted)** *values **from the Modules to maximize the possible Damage and Health output values.***

#### **Seasonal Rewards**

Players may also receive additional Seasonal Arena Rewards in accordance to their Arena Season Points gained during the Season.

*Keep in mind that any types of bonuses may **only** be claimed, if the player has reached a certain level to unlock them.*

The Arena Season Points may be counted as so:

***3 x the amount of wins*** + ***1 x the amount of losses*** = ***total Arena Season Points***

Here are all of the possible Seasonal Rewards within the Arena:

*Additional Raffle-tickets & Credits may also be gained via some Seasonal Arena Rewards.*

##### **Side Notes**

* Seasons take 3 months, after which top 3 players would be written into the Hall of Fame.
* Arena Score and Seasonal rewards are reset when new season starts.
* Platinum reward depends on Platinum bounty (item from level 500), tickets used and score points earned.
* If player's level is less than required for Valor Points unlock, Silver Key is given instead.
* If player's level is less than required for M-Cores unlock, Fuel is given instead.
* If player's level is less than required for Caravan (for Caravan tokens), Dragon Key is given instead.
* After every fight, player may notice that the there is ***Reslut**,* written instead of ***Result***
	+ *This has been left in the game intentionally*

### **Achievements**

There is 1 Arena-related achievement, which is:

* The Hero - Own X arena heroes