recursal/Fanatic-Fandom huggingface dataset:
Maniacal Laughter

**Skill Tree** | I Live You Guys!

 **I Love You Guys!**
 **Fragmented Fragtrap**
All the Guns • Fuzzy Logic • Safety First • Surprised? Stabilize! • Rope-a-Derp • Blue Shell • Tripleclocked • Grenade Vent • Element of Surprise • Death Machine • Cryogenic Exhaust Manifold • Float like a Bee • Rainbow Coolant
Through Thick And Thin

**Skill Tree** | I Live You Guys!

 **I Love You Guys!**
 **Fragmented Fragtrap**
All the Guns • Fuzzy Logic • Safety First • Surprised? Stabilize! • Rope-a-Derp • Blue Shell • Tripleclocked • Grenade Vent • Element of Surprise • Death Machine • Cryogenic Exhaust Manifold • Float like a Bee • Rainbow Coolant
Tripleclocked

**Skill Tree** | Fragmented Fragtrap

 **I Love You Guys!**
 **Fragmented Fragtrap**
All the Guns • Fuzzy Logic • Safety First • Surprised? Stabilize! • Rope-a-Derp • Blue Shell • **Tripleclocked** • Grenade Vent • Element of Surprise • Death Machine • Cryogenic Exhaust Manifold • Float like a Bee • Rainbow Coolant
Red Text

Red text indicates that a weapon has a unique characteristic to it, unlike other weapons of the same type and manufacturer.

## Relics

 Their return is to be feared... | Breath of the Seraphs | Grants bonus damage and health regeneration for a short time after killing an enemy to gain second wind. [DLC3]

## Currency

 Use Tokens at the Torgue Machine. | Torgue Token | No effect.
Slot Machines

Slot machines are found in Moxxi's Den in Sanctuary, The Holy Spirits just outside Outlook, and in an abandoned house with two vendors outside in The Dust. By using them, cash will be taken from you and the three reels will spin. This cost scales upwards as the player progresses the main quest. Depending on what they stop on, you may be rewarded.

Slot cost is determined by the formula: 1.12^L \* 48, where L is the items level, you may be rolling for items below or above your actual character level.

Lining up 3 of a kind gives you special rewards:

* 7 — gives you a customization item.
* Bandit Head — drops a grenade that deals massive damage in a large area, so get out of there fast! The machine will play a sound clip of someone saying "Boom time!" and the grenade will beep much like a Suicide Psycho's grenade does.

* Single Eridium Bar — will give you 4 Eridium.
* Stack of 2 Eridium Bars — will give you 8 Eridium.
* Stack of 3 Eridium Bars — will give you 12 Eridium and complete the 'Jackpot!' challenge.
* Borderlands Logo — will give you an orange weapon of your level and complete the 'Jackpot!' challenge.
* Markus Head — will give you a purple weapon of your level.
* Leg — will give you a blue weapon of your level.
* Cherry — will give you a green weapon of your level.
* Bell — will give you a large amount of cash.

Other combinations containing the same symbol in the first two positions will give either a white weapon of your level (if the third symbol is a bandit head) or cash (if the third symbol is a bell or the first two are bells and the third anything other than a bandit head).

If there are no matches at all, or if symbols other than the first two match (i.e. A-B-A or B-A-A) a three note sound will play and no reward will be received.
Rakk (mob)

**History**

Rakk are a flying reptile/bird like creature, evidence suggest they eat things they cant digest as well as... meat, human meat from their victims.
Their attack is quite simple they go to a certian hight in the air and dive bomb you with their spured wing spikes facing forward.
In high numbers, you {the player} are very very easy prey for Rakk

*This article is a stub. You can help Borderlands Wiki by expanding it.*
Nomad (mob)

A nomad is a heavily armoured bandit highly susceptible to fire. Some nomads have the ability to give orders to nearby bandits, making fights much more difficult, thus it is advisable to prioritize nomads above standard bandits.

Nomads have an inherent hate of midgets, and so some use them as literal meat shields, chaining them down to their shields for protection, amusement of both.

*This article is a stub. You can help Borderlands Wiki by expanding it.*
Seraph

Seraph (Sometimes referred to as Pink) is an in-game currency released with Captain Scarlett and Her Pirate's Booty.

## How To Obtain

Seraph Crystals can obtained by killing Hyperius the Invincible and Master Gee The Invincible (available after killing The Leviathan and completing the main DLC story). Shade gives the quests for both bosses. The amount of crystals dropped by the bosses changes every encounter.

## Seraph Crystals

The crystals can be used to buy new Pink named Seraph weapons, shields or relics. The Seraph Vendor in the town of Oasis (near Catch A Ride console) will buy the seraph crystals. Their crystals can be used to buy new pink named items. All weapons and shields cost 120 Seraph Crystals each, with relics costing 50 crystals.
Surprised? Stabilize!

**Skill Tree** | Fragmented Fragtrap

 **I Love You Guys!**
 **Fragmented Fragtrap**
All the Guns • Fuzzy Logic • Safety First • **Surprised? Stabilize!** • Rope-a-Derp • Blue Shell • Tripleclocked • Grenade Vent • Element of Surprise • Death Machine • Cryogenic Exhaust Manifold • Float like a Bee • Rainbow Coolant
Safety First

**Skill Tree** | Fragmented Fragtrap

 **I Love You Guys!**
 **Fragmented Fragtrap**
All the Guns • Fuzzy Logic • **Safety First** • Surprised? Stabilize! • Rope-a-Derp • Blue Shell • Tripleclocked • Grenade Vent • Element of Surprise • Death Machine • Cryogenic Exhaust Manifold • Float like a Bee • Rainbow Coolant
Pain Simulator is Painful

**Skill Tree** | I Live You Guys!

 **I Love You Guys!**
 **Fragmented Fragtrap**
All the Guns • Fuzzy Logic • Safety First • Surprised? Stabilize! • Rope-a-Derp • Blue Shell • Tripleclocked • Grenade Vent • Element of Surprise • Death Machine • Cryogenic Exhaust Manifold • Float like a Bee • Rainbow Coolant
Ultimate Vault Hunter Mode

*"Ultimate Vault Hunter Mode is unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50. Unlike other playthroughs, Ultimate Vault Hunter Mode can be replayed multiple times with players able to reset their overall mission progress at any time from the Main Menu. No more tutorial missions -- characters in Ultimate Vault Hunter Mode begin in Southern Shelf with the Cleaning Up the Berg mission. While playing in Ultimate Vault Hunter Mode, enemies and bosses will scale according to the player's current level or, if playing with others, the highest-level player in that party."* -Gearbox

This mode also adds Legendary Loot Midgets which have a chance to drop Legendary loot, E-tech relics, and new Pearlescent loot. Pearlescent loot is only available to players 51 and above.

Bosses now have a higher chance to drop legendary loot as well as chests also have a higher chance to drop rarer loot.

Enemy health is increased 4x and also have minor health regeneration.

Slagged enemies are now slagged longer and take 2-3x more damage.
Mobile 1.1.20

**Rilasciato** - 25 Marzo 2019

* Ascendant Creature Unlock disponibile nel negozio per giocatore singolo per illimitate statistiche di domare!
* Disponibile la skin di Equus statue, Direwolf Rug e Manticore Helmet
* Metalupi, Procoptodonti e Calicoteri possono indossare elmi
* Aggiunto Tidy salva per ridurre le dimensioni di salvataggio per i giocatori con limitazioni di spazio su cloud
* Livellamento del Grifone e ricolorazione di creature disponibili tramite console God
* Le creature rianimate mantengono lo stato sterilizzato/castrato
* Aumentato il peso base del Grifone del 25%
* C4 decade dopo 15 minuti nelle modalità di gioco PvX e PvXc
* Rimossa la prevenzione del livello del Grifone in console God
* Unclaimed creatures can no longer mate
* Segnalazione della modalità foto disabilitata su server non ufficiali
* I Raptor selvatici non possono più essere trasportati in modalità di gioco PvE e PvX
* I trasferimenti di server non ufficiali ora hanno un tempo di ricarica di 7 giorni prima di essere trasferiti sul server che hai lasciato
* Sfruttamento del peso infinito corretto con sedie, panche e torrette
* Dodo Skin Rug viene ora ridimensionato in base alle dimensioni dell'impianto Dodo
* Gli impianti Creature non garantiscono più Potent Dust quando sono a terra. Ancient Amber ora concede Potent Dust aggiuntiva quando è a terra.
Vault key

The vault key is an Eridian artifact which is used to open the many vaults on the planet of Pandora. It consists of a few parts, which the vault hunters in the first game collect in order to assemble the key, with the aid of Patricia Tannis.

Between the events seen in Borderlands 1 and Borderlands 2, Handsome Jack tortures Patricia Tannis and steals the vault key from her so he can charge it with Eridium by exploiting the powers of a Siren; the Guardian Angel. In succeeding to do so, Handsome Jack manages to unleash and control an Eridian creature known as The Warrior.
Photic Watcher

Drive | Skill defense +35% for 20s to ally with lowest HP and self

**Photic Watcher** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
You're... GOING TO LOVE ME!!

**Skill Tree** | I Live You Guys!

 **I Love You Guys!**
 **Fragmented Fragtrap**
All the Guns • Fuzzy Logic • Safety First • Surprised? Stabilize! • Rope-a-Derp • Blue Shell • Tripleclocked • Grenade Vent • Element of Surprise • Death Machine • Cryogenic Exhaust Manifold • Float like a Bee • Rainbow Coolant
Wax Off, Wax On

**Skill Tree** | I Live You Guys!

 **I Love You Guys!**
 **Fragmented Fragtrap**
All the Guns • Fuzzy Logic • Safety First • Surprised? Stabilize! • Rope-a-Derp • Blue Shell • Tripleclocked • Grenade Vent • Element of Surprise • Death Machine • Cryogenic Exhaust Manifold • Float like a Bee • Rainbow Coolant
Purified Water

This can be made using Carbon and Dirty Water in the FAD machine. Dirty water can be collected by hovering your cursor over a water source and holding E. Purified water is crucial to prevent dehydration. Purified Water is also used in the production of Deuterium and Seeds.

Crafting Time: 10s

* 1 x Carbon
* -5

# See also

* Water Pump
* Dirty Water
Medium armory

The Medium Armory is a tier 3-4 module and is currently used to create: ALM, Advanced ALM, Super ALM, Battery, Exploration Suit Mk2, Exploration Suit Mk3, Exploration Suit Mk4, Jetpack Mk2, Jetpack Mk3, Jetpack Mk4, Multitool Mk2, Multitool Mk3, Multitool Mk4, Sleeping Bag, Oxygen Tank, and Pulse Defense Rifle

This module consumes 100W of energy and uses a 3x3 block area for placement. 2 Conveyor Ports are available on the Medium Armory
Water Pump

Block data

 **Slots:** 4

Water pumps allow the player to automatically collect Dirty Water.

## Setup

Place the pump in a body of water but make sure that the bottom is free, not stuck in the ground. You can build it sideways or hanging on a conveyor for example.

* 2 x Composite Parts Mk2
* 2 x SC Electronics Parts
* 2 x Superalloy Mechanical Parts

# See also

* Dirty Water
* Purified Water
Freezing

When you are in a cold environment your suit will not be able to protect you from the temperature for a long time. You will start Freezing after staying there for too long. Your body will burn more food to keep warm, you will tire faster and your health also starts to drop. You must seek cover, for example a cockpit, base or cave.

Heavy rain is also a cold environment, although any kind of roof will protect you from the cold effect.
Ores

Ores are the raw materials used to make a variety of blocks and machines etc. They can be attained by breaking certain rocks with the welding tool (left-click not right or it will be destroyed with none collected). Rocks with ores in them may be indicated by ore crystals on the surface

There are some ore types listed in the table below. Some ores may be found elsewhere but the most common locations are listed.
Hunger

**Hunger** is one of the attributes that relate to your overall Survival in the game Planet Nomads. Hunger is your enemy, but being well fed is great! With full belly you regenerate health, work faster and don’t lose stamina. Hunger on the other hand negatively affects the speed of mining, cutting and welding and drains stamina much faster. At very low levels of health, you will begin to starve and your overall health will begin to drop.

To find food, look for plants and trees with white fireflies (or firefly-like) around them and a cricket-like noise. These can be harvested (E) for fruitage, seeds and herbs. However, these can be hazardous to the player if eaten raw in large amounts. Place these in an FAD machine to craft edible foods.

Do not confuse the fireflies with the orange insects which will pursue and slowly injure the player.
Conveyor

The **Conveyor** is a very useful block in Planet Nomads, it allows you to connect machines and storage blocks. Any item the machine needs will be taken from connected storage, similar to how the Item Dispenser works. The conveyor connection works in both ways: any produced item that does not fit into the machine inventory will be moved to a free storage slot through the conveyor network.

## Setup

Many "compact" machines do not have a conveyor port but all larger machines allow you to connect them to a conveyor network.

The simplest version of a conveyor connection is a Compact Container directly attached to a 3D Printer.

Most players will want to connect all machines and storage blocks in their base, this can be done using the different conveyor blocks. You can choose between I, L, T and X shaped conveyor blocks to build the network you need. To make long networks easier to build there are also longer versions of the straight conveyor.

## Conveyor Connector

The conveyor connector is a useful block because it allows you to connect conveyor networks that do not align or through obstacles. If a conveyor connector is in range of one block of another connector you will see a green light which means the connection works.

This can be used to connect networks through walls and floors, networks at different angles or even vehicles to a base network.

## Tips

* Conveyors can also be attached to walls and ceiling (using the T and X types usually) so when you take away some parts the rest will not fall down.
Medium Refinery

Medium Refinery refines materials into pure elements. Necessary for creating advanced energy sources to power other blocks.

Can be connected to other active blocks via Conveyors.

Requires electricity

Block data

 **Energy requirement:** 60
 **Slots:** 8

* 3 x Electronic Parts
* 2 x Mechanical Parts
* 2 x Composite Parts Mk1
* 4 x Plating Mk2
Floating Foundation

Floating foundations have similar properties to base foundations, but can be used on water as stationary aquatic bases/structures or as working boats when coupled with Airblades.
To place a foundation, place another type of block protruding from the water body’s surface and place the floating foundation next to it, then remove the first block leaving the foundation to float freely. The floating foundation can then be extended with further platforms by appending them to the existing.

## Working Boat/Ship Tutorial

1. Place a set of floating foundations which will form the floor of the ‘ship’
2. Place a row of vertical Airblades on one end pointing outwards, these will push the craft. As with aircraft, using large Airblades means less are needed to push the craft and it can be heavier/larger then if using small Airblades
3. Using a switchboard, link power to the Airblades and configure them as follows:

automatic stabilisation: off
Hover: Grounded
Steering: off

Place a cockpit at the other end of the craft

To control the ship (from the cockpit):

 Right | S

\*controls may be incorrect

The ship can now be constructed as per the user’s preferences, noting the weight to propellant power ratio and that the foundations cannot carry infinite weight
Switchboard

Block data

 **Weight:** 20

Switchboards are used to connect generators to the outputs (e.g. machines, wheels, lights). They can be found as the first entry in the Energy category of the Build window.
As of around 0.8.6 these are required to make the connection.
Switchboards can be placed on a variety of surfaces including machines and are similar dimensions to armour block cubes.

### Step by step

1. Hover over the generator and press "C" on your keyboard
2. Click the option with the plug with wire around it or press "2" on your keyboard
3. Select the switchboard to make the connection (ribbon) and press Tabs twice to exit
4. Repeat steps 1 and 2 with the switchboard
5. This time click the output machine, light, wheels or doors to create the link to them

You cannot link generators directly to multiple outputs, must be done via switchboard.
The switchboard can be turned on/off by pressing E when over it and will in turn affect the outputs.

--Egrphj (talk) 00:54, 25 January 2018 (UTC)
Interior

The following is a list of Interior items in the game Planet Nomads.

## List of interior items

* Arced Window
* Arced Window Corner
* Big Cockpit
* Closed Door
* Cockpit
* Control Panel
* Fence
* Fence Corner
* Floor
* Interior Wall
* Ladder
* Ladder Top
* Ladder With Clamps
* Open Door
* Plant Pot
* Seat
* Sloped
* Sloped Wall 2B Inverted
* Sloped Wall 2-Block
* Sloped Wall Corner
* Sloped Window
* Sloped Window Corner
* Sloped Window Ramp 2-B Inverted
* Sloped Window Ramp 2-Block
* Stairs
* Stasis Chamber
* Tube Light
* Wall
* Wall Corner
* Wall Corner (3Way)
* Window
* Window Ramp 2-Block

* Arced Window
* Arced Window Corner
* Big Cockpit
* Closed Door
* Cockpit
* Control Panel
* Fence
* Fence Corner
* Floor
* Interior Wall
* Ladder
* Ladder Top
* Ladder With Clamps
* Open Door
* Plant Pot
* Seat
* Sloped
* Sloped Wall 2B Inverted
* Sloped Wall 2-Block
* Sloped Wall Corner
* Sloped Window
* Sloped Window Corner
* Sloped Window Ramp 2-B Inverted
* Sloped Window Ramp 2-Block
* Stairs
* Stasis Chamber
* Tube Light
* Wall
* Wall Corner
* Wall Corner (3Way)
* Window
* Window Ramp 2-Block
Utility

The following is a list of Utility items in the game Planet Nomads.

## List of Utility items

* 3D Printer
* Big Container
* Container
* Conveyor
* Drill
* Excavator
* Excavator Holder
* Excavator Holder Inverted
* L-Conveyor
* Radar
* Refinery
* T-Conveyor
* T-Pipe
* Tank
* X-Conveyor
* X-Pipe

* 3D Printer
* Big Container
* Container
* Conveyor
* Drill
* Excavator
* Excavator Holder
* Excavator Holder Inverted
* L-Conveyor
* Radar
* Refinery
* T-Conveyor
* T-Pipe
* Tank
* X-Conveyor
* X-Pipe
Log file

In case of crashes and certain bugs, the developers at Craneballs will need your **log file** to identify the source of the problem.

Where the log file can be found:

* On Windows (the usual path): **C:\Program Files (x86)\Steam\steamapps\common\Planet Nomads\PlanetNomads\_Data\output\_log.txt**
* On Linux: **~/.config/unity3d/Craneballs/PlanetNomads/Player.log**
* On OSX: **~/Library/Logs/Unity/Player.log**
Nossal

**Nossal** is a creepy quadrupedal in the game Planet Nomads.

Nossal is an interesting hybrid between earth-like leeches and smaller mammals. This species has great behavioral diversity, the biggest individuals are aggressive and defend their kin at any cost, while the younger specimen are more timid. The rest are mostly peaceful.

Their circular mouths possess circles of teeth perfectly adapted for catching the prey and not letting go. These creatures can be dangerous up close, but they are also able to spew out stomach acids which can poison their prey and sometimes even begin the process of digestion for later consumption.

Nossal is a very fast creature which uses its high speed to its advantage in both attack and defense. This makes it a mighty adversary. However, their soft and unprotected bodies are their weakness.

Nossals inhabit warmer climates, possibly making up for shortage of food by storing nutrition in bladders situated on their backs. Their bodies can nearly double up in size if they ingest enough food.

### Alpha

More aggressive than other specimens.

Maximum speed 21 kph - the fastest creature on the planet.

Actively defends the nest when an enemy is nearby.

Often hunts at night.

### Male

Maximum speed 17 kph.

Rather peaceful.

Passively defends the nest, only when attacked by enemies.

Becomes more aggressive when wounded.

Often hunts at night.

### Female

Maximum speed 17 kph.

Rather peaceful.

Passively defends the nest, only when attacked by enemies.

Becomes more aggressive when wounded.

Often hunts at night.

### Adolescent

Maximum speed 17 kph.

Very timid.

Passively defends the nest, only when attacked by enemies.

Attacks only when pushed to the nest or when the enemy is wounded.

Sometimes hunts at night.
Godillo

**Godillo** is a quadrupedal animal in the game Planet Nomads.

TGodillo is a large and aggressive mammal similar to Earth's Gorilla, inhabiting all climates. It is one of the biggest and most dangerous predators on the whole planet. It lacks natural enemies and sits at the top of the food chain. Its nest is formed by crystalline structures resembling monoliths with luminescent veins.

A Godillo has very powerful arms and protective plating. This "panzer" resembles stony shapes and is probably made of very hard Keratin. It has excellent eyesight and can spot prey over a very long distance. Its very high damage threshold makes it hard to kill or even injure. Godillo is especially dangerous up close, but it also uses an area attack to stun its opponents. Some more intelligent specimens have learned to use their environment during hunting or combat and can throw large stones at their victims. Avoid close contact with this creature at all costs.

### Alpha

Maximum speed 15 kph.

Actively defends the nest when an enemy is nearby.

Often hunts at night

### Male

Maximum speed 15 kph.

Actively defends the nest when an enemy is nearby.

Quite often hunts at night.

### Female

Maximum speed 14 kph.

Actively defends the nest when an enemy is nearby.

Quite often hunts at night.

### Adolescent

Maximum speed 10 kph.

Doesn't actively attack, retreats to its nest.

Attacks only when the prey is wounded.

Defends the nest only when under attack.

Rarely hunts at night.
Small Deuterium Generator

Block data

 **Energy production:** 1,800
 **Slots:** 1

Added in patch 0.8.9

A powerful generator creating electricity from Deuterium. Can power only a single device at a time. Use a Switchboard block to distribute energy from a single Small Deuterium generator to multiple blocks. Can be connected to other active block via Conveyors.

* 2 x Plating Mk2
* 2 x SC Electronics Parts
* 4 x Composite Parts Mk2

### See Also

* Bio Generator
* Uranium Generator
* Solar Panels
* **Small Deuterium Generator**
* Deuterium Generator
* Switchboard
Generator

A **Generator** is required to power most active blocks in the game, including:

* Machines such as medium 3D Printer, Medium FAD Machine
* Wheels and airblades
* Lights except for the solar beacon
* Large beacon
* Stasis Chamber, for improving health along with sleeping

They can be used for both stationary bases and vehicles.

All generators can **only connect** power to **one block** so in most cases you will need to link the power output to a Switchboard and from there to the machines.

### Types of generators

Any fuel-consuming generator shows how much of the possible output is used; if it says 20% then only 20% of the maximum output is used, and it also uses less fuel. The time remaining before it requires refueling will be shown below the power output (e.g. 1h 20m 10s), remember this changes if you add/remove machines and power sources to the network.

Solar panels work different, their power output depends on the sun and will show how much power they can deliver, independent of the connected machines.

* Bio Generator
* Uranium Generator
* Solar Panels
* Small Deuterium Generator
* Deuterium Generator

### Notes

* A power connection between two blocks can be up to 20 meters long. To extend power beyond that, you will need to build a switchboard and connect it between the device and the generator. For distances longer than 40 meters, you need multiple switchboards in sequence.
* A battery can produce power at a rate of up to 100 watts, at which point it will discharge from full to empty in 20 minutes; it can also accept charge from a generator at a rate of up to 100 watts, at which point it will charge from empty to full in 20 minutes. Unlike other devices that use capacity from generators, a battery can use less than 100 watts of power (if less than that is available after powering other devices on the same electrical network), but if less than 100 watts is available to charge the battery, the charge time will be lengthened. Example: if you only have 50 watts to spare for your battery, it will take 40 minutes to charge.
* You cannot charge a battery from a battery. This sounds obvious until the first time you roll up to your base at night, it being powered only by batteries that were charged during the day, and plug in your vehicle expecting to top off its batteries and then find that the reserves in your vehicle are being used to help power your base instead.
* See This Blog Post for and explanation on Electrical Capacity, Power and Generators.
Namiku

**Namiku** is a salamander-like animal in the game Planet Nomads.
Namiku is an omnivorous medium-sized lizard. It is rather timid, but can defend itself if it has to. It is probably a cold-blooded creature and enjoys staying in the sunlight. Inhabits predominantly warm and hot climates.

Namiku clears its footprints in the sand using its distinctive flat tail. It has a hammer-shaped head with big eyes on the side, which can simultaneously look in two different directions, much like the Earth’s chameleon. Its wide mouth is filled with two rows of very sharp teeth. When bitten, the victim is infected with poison damaging the functionality of their kidneys. This can lead to severe dehydration, and possibly even death.

The Namiku move slowly, but possess a formidable defense mechanism. When attacked, they release cloud of poisonous, corrosive gas, irritating and suffocating any living creature in its vicinity.

### Alpha

More aggressive than other specimens.

Maximum speed 5 kph.

Actively defends the nest when an enemy is nearby.

Frequently hunts at night.

### Male

Maximum speed 6 kph.

Actively defends the nest when an enemy is nearby.

Becomes aggressive when pushed to the nest or when the enemy is severely wounded.

Often hunts at night.

### Female

Maximum speed 6 kph.

Actively defends the nest when an enemy is nearby.

Becomes aggressive when pushed to the nest or when the enemy is severely wounded.

Occasionally hunts at night.

### Adolescent

Maximum speed 2 kph.

Actively defends the nest when an enemy is nearby.

Becomes aggressive when pushed to the nest or when the enemy is severely wounded.

Occasionally hunts at night.
Basic blocks

Basic blocks are simple blocks, most of which are 1x1, that usually require a low number of basic frames and plating to construct. They have many purposes such as walls in bases or on vehicles.

The following is a list of **Basic blocks** in the game Planet Nomads.

## List of Basic blocks

* 2-Block Corner
* 2-Block Cut Corner
* 2-Block Ramp
* Arc Block
* Armor
* Armor Curved
* Block Skelet
* Corner Edge
* Corner Inverted Skelet
* Corner Skelet
* Cut Corner
* Cut Corner Skelet
* Curved Corner
* Curvy Corner
* Curvy Skelet Corner
* Inward Curved
* Inward Curved Corner
* Pointy Corner
* Outward Curved Corner
* Ramp 2-Block Skelet
* Sloped Armor
* Sloped Skelet
* Sloped Skelet Ramp 2-Block

* 2-Block Corner
* 2-Block Cut Corner
* 2-Block Ramp
* Arc Block
* Armor
* Armor Curved
* Block Skelet
* Corner Edge
* Corner Inverted Skelet
* Corner Skelet
* Cut Corner
* Cut Corner Skelet
* Curved Corner
* Curvy Corner
* Curvy Skelet Corner
* Inward Curved
* Inward Curved Corner
* Pointy Corner
* Outward Curved Corner
* Ramp 2-Block Skelet
* Sloped Armor
* Sloped Skelet
* Sloped Skelet Ramp 2-Block
Jetpack

The jetpack allows the player to jump and glide in the air, and contains the player's inventory. The jetpack runs off of the Exploration Suit's battery, and shuts off when battery is depleated. The jetpack can be upgraded to increase its efficiency and storage.

* 6 Composite Parts Mk1
* 4  Electronic Parts Mk1
* 3 Mechanical Parts Mk1
* 3 ALM Mk1
 Mark 3
* 4 Composite Parts Mk2
* 3  Electronic Parts Mk2
* 3 Mechanical Parts Mk1
 Mark 4
* 5 Composite Parts Mk2
* 3 Quantum Electronics Parts
* 3 Superalloy Mechanical Parts
* +16 Inventory Slots (From Mk1)
Planet Nomads Wiki/Section 4

Wiki Community
## Wiki Community

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* Add item articles
* Finishing up articles

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Planets

The **Planets** in Planet Nomads are procedurally-generated and unlock a wide range of mysteries. You will start your journey on a single planet which will consist of many Environments, all procedurally generated, and you’ll be able to deform them as you please. Besides the ground itself, this will include mineable and destroyable world objects – trees, rocks and such

Planets may be up to 120 Km in diameter with area of 181,000 square kilometers ((almost 70,000 square miles)) in size and as expected, they are spherical.
The alpha release will features 60 Km diameter planets to start with (45,200 square Km). Planets experience a day/night cycle with different day/night lengths depending on latitude and axial tilt. There will be different animals and plants on different planets.

Initially all biomes will be included in the alpha planet, travelling north and south is the most efficient method of getting from biome to biome.

*This article is a stub. You can help Planet Nomads Wiki by expanding it.*

1. ↑ https://www.planet-nomads.com/2016/08/hows-the-alpha-planet-going-to-look-like-procedural-generation-revisited/
Bio Generator

Block data

 **Slots:** 12

The cheapest type to construct and recommended for players starting out on a new world with little resources. Biomass can be acquired by destroying trees, plants and deadwood found on the ground.

* 2 x Plating Mk1
* 2 x Electronic Parts
* 2 x Composite Parts

### See Also

* **Bio Generator**
* Uranium Generator
* Solar Panels
* Small Deuterium Generator
* Deuterium Generator
* Switchboard
Thirst

**Thirst** is one of the attributes that relate to your overall Survival in the game Planet Nomads. Being hydrated is similar to being well fed – you don’t lose stamina and regenerate health. Conversely, thirst increases stamina drain. Good hydration affects your thermoregulation and helps combat the negative effects of unsuitable temperatures. Water can be found in various locations on the planet. To collect (dirty) water press the action key when indicated.

However, water needs to be purified to be usable. Purified water can be made using a powered Compact FAD machine from dirty water and herbs. Herbs can sometimes be found by lasering the orange spiky plants which give you biomass also.
Jack Tool

A jack is used to easily elevate a vehicle when being constructed to prevent issues such as the wheels or other parts of the vehicle being stuck to the ground/floor, after which it is removed. A hover jack can be used at any point (including after vehicle completion) to elevate the vehicle or structure but requires power during use. A typical use may be when the player wants to add extra wheels to a vehicle. The hover jack requires materials which cannot be found adjacent to the crash site (harder to obtain).

## Hover Jack

A hover jack needs to be power and must be placed on the ground/earth not a tile.
Scanner

A scanner is a device used for obtaining details about plants and animals in the player's environment, that is initially provided when they find the remains of the *Anita* crash or can be made in the Compact Armory. Holding left-click when using the device when pointing at a valid target displays a progress wheel. When complete, information will be added to your Journal about the animal/plant/other that has been scanned.

As with the MK1 MultiTool, the scanner runs on batteries. The HUD shows the amount of charge left per battery and the total charge of the remaining batteries on the bottom right. Press R to reload when the current battery is exhausted.

Right-clicking with the device in hand triggers a range scanner that will show the types of scannable objects present in the location (animals, ores, etc.)
Keyboard Shortcuts

Hold left click to place or weld (build) an object or machine; Hold right-click to reverse-weld (revert to frame state) an object or machine

Hold left-click to use the multitool to dig small holes in the ground; hold right-click to dig large holes in the ground (consumes energy faster)

*Disclaimer: This page is made by a player, not developer, so may not be entirely accurate*
Mining rig

Block data

 **Energy requirement:** 200
 **Slots:** 12

Fully automated machine that can drill into Metallica veins and mine ores. Can be connected to a conveyor system or containers. Requires electricity.

**TIP**: When you put down a mining rig, you can select which resources the rig mines or doesn't mine from the resources it has found by clicking on the resources you **don't** want so that it grays them out.

* 2 x Plating Mk2
* 4 x Mechanical Parts
* 2 x SC Electronics Parts
* 3 x Composite Parts Mk2
Rope-a-Derp

**Skill Tree** | Fragmented Fragtrap

 **I Love You Guys!**
 **Fragmented Fragtrap**
All the Guns • Fuzzy Logic • Safety First • Surprised? Stabilize! • **Rope-a-Derp** • Blue Shell • Tripleclocked • Grenade Vent • Element of Surprise • Death Machine • Cryogenic Exhaust Manifold • Float like a Bee • Rainbow Coolant
Basic Frame

The basic frame is a core component for many machines and blocks and can be crafted in any 3D Printer. When placing a craftable machine or block, you will initially place a frame (if available in your inventory). Then use the multitool to weld the item into existence (hold left-click) at which point the full requirement of materials needed for it will be used. Frames are also handy for planning out structures and vehicles without having the resources immediately available as the frame can be left as-is.

* 1 x Carbon
Solar Panels

*This article is a stub. You can help Planet Nomads Wiki by expanding it.*

Block data

 **Energy production:** 250

This does not require fuel as powered by sunlight. However, it does not work at night. It is advisable to connect these to a battery in order to store the power.

* 1 x Plating Mk1
* 1 x Electrical parts
* 2 x Composite Parts Mk1

### See Also

* Bio Generator
* Uranium Generator
* **Solar Panels**
* Small Deuterium Generator
* Deuterium Generator
* Switchboard
Solar Panel

### Solar Panels

**Solar Panel** is one of the items that affect Engines in the game Planet Nomads.
As with its real-life counterpart, solar panels use sunlight to as a renewable (doesn't run out) power source which can be used for a player's vehicles, machines, lighting, etc. These are only effective during the day so best paired with compact battery rack to store charge via a switchboard. There are different types for mounting to vehicles and a larger version for use on buildings.

Provides electricity

There are three types:

* Flat Solar Panels (added in 0.8.8)
* Sloped Solar Panels (added in 0.8.8)
* Solar Panels (with base)

**Flat / Sloped Solar Panels**

* 1 x Plating Mk1
* 1 x Electronic Parts
* 2 x Composite Parts Mk1
* 250 Power
* 400 ???

**Solar Panels**

* 2 x Plating Mk1
* 2 x Electronic Parts
* 3 x Composite Parts Mk1
* 400 Power
* 700 ???
Multitool

The MultiTool is the primary tool of the player. It allows players to construct and deconstruct buildings, mine veins and boulders, break down materials, and deform terrain. It can also be used to fight enemies when no better weapon is available, although this is not recommended.

The player starts with only an Emergency MultiTool, which is slow and uses the Exploration Suit's battery. However, it is recommended that they make a MultiTool Mk1 which deconstructs/welds/mines items faster but requires batteries to use. The MultiTool MK1 and above can be created using the Compact Armory or Medium armory and does not use the suit battery. Higher level MultiTools increase power consumption but also mine/weld faster. Pressing **T** allows the player to switch between the emergency and currently available battery MultiTool, or the tool can be placed in a hotbar slot and accessed by pressing the corresponding number (e.g. 1). On the bottom right of the Heads-Up Display (HUD), when the MultiTool is accessed, the charge available is shown above the tool image and the remaining battery charges below. Press **R** to reload the tool when the battery is depleted if additional batteries are available.

The tool has two modes, mining/welding and destructive. The first uses left mouse button; when mining it uses more energy but does not destroy resources and it removes smaller parts of the landscape so this can be used for smoothing an area. The destructive mode is used with the right mouse button, it requires less energy but you will not get resources. This is meant to remove larger parts of the landscape, dig tunnels or remove trees. It is also used to deconstruct buildings and vehicles, giving back most resources.

### MultiTool Upgrades

* 1 Plating Mk1
* 4 Electrical Components Mk1
* 2 Mechanical Parts Mk2
* 4 ALM
 Mk3
* 1 Plating Mk1
* 3 Electrical Components Mk2
* 4 Mechanical Components Mk4
* 4 Advanced ALM (Mk2)
 Mk4
* 1 Plating Mk2
* 4 Electrical Components Mk3
* 3 Mechanical Components Mk2
* 4 ALM Mk3
* 200 Battery Capacity

* Mk1
* Mk2
* Mk3
* Mk4
Stasis Chamber

**Stasis Chamber** is one of the items that affect Interior in the game Planet Nomads.
A stasis chamber acts as a type of bed in Planet Nomads. It allows the player to rapidly 'sleep' through bad weather and nights in a similar fashion to the escape pod which you start off in. They can also partially regenerate player health including during the effects of poison and radiation. If the player dies, they can choose to respawn in a stasis chamber so it is convenient to place one on a mobile base/vehicle. If the player has multiple stasis chambers constructed, renaming them with identifiers of location (e.g. "rover bed") is helpful when needing to respawn.
Uranium Generator

Block data

 **Energy production:** 5,000
 **Slots:** 18

Works in a similar fashion to the bio generator except requires rarer materials, but it is fueled by Enriched Uranium, one unit of Enriched Uranium lets the generator run for two hours (real time).

* 3 x Plating Mk2
* 5 x SC Electrical Components
* 3 x Mechanical Parts
* 3 x Composite Parts

### See Also

* Bio Generator
* **Uranium Generator**
* Solar Panels
* Small Deuterium Generator
* Deuterium Generator
* Switchboard
Brann

A small and aggressive insect, Brann tries to evade damage by constantly jumping around during combat. It inhabits warmer areas due to its intolerance of cold weather. Its nest are of organi origin, un-hatched offspring can be found on its surface - it sis possible that theses nests are not inanimate, but rather forming some sort of collective intelligence, a hive mind or possibly even a queen specimen. Brann's behaviour could be compared to Earth's ants; individuals work for the greater good of the nest and mostly stick close to it.

Brann's body is covered in a chitin exoskeleton with attached wing-cases. Its characteristic glowing eyes are probably a defensive mechanism to intimidate predators. Its damage threshold is not especially high, but its mobility make it quite difficult to hit. Brann can spit toxic body fluids at it opponents; these toxins can cause serious damage to victim's nervous systems. This creature is most dangerous when attacking in a swarm.

### Alpha

Maximum speed 11kph.

Actively defends the nest when an enemy is nearby.

Often hunts at night

### Male

Maximum speed 13kph.

Actively defends the nest when an enemy is nearby.

Sometimes hunts at night

### Female

Maximum speed 11kph

Actively defends the nest when an enemy is nearby.

Sometimes hunts at night

### Adolescent

Maximum speed 7kph

Does not attack enemies, is very timid and runs to the nest.

Attacks only when the enemy is wounded.

Actively defends the nest when enemy is nearby.

Rarely hunts at night.

# Appearance

Has a great resemblance to a beetle, with three legs on each side, making a total of 6 legs.

Has eight blue eyes and two antennas. Commonly red in colour with blue underneath it's wings.

# See also

* Animals

[[1]]
Map

3D maps in Planet Nomads can make it easier for players to keep track of their location on the planet and plot routes to their targets (e.g. monuments). Press **M** to access the map. By default, the map will display as a blank wire grid of the planet with markers for any player-built solar beacons with location on along with monuments etc. as shown in the key below:

Selecting the tabs filters the display to only certain markers. To show a filled terrain including relief (land height) a Radar can be installed on buildings or vehicles which, when powered, will slowly turn (scan) and then update the map. This can be useful for navigating around lakes when on wheeled transport and elevated areas as well as plotting routes to desired markers.
Inventory

*Disclaimer: This page has been created by a player to assist other players rather than the game developers so may be inaccurate*

### Player Inventory

So you've collected iron, biomatter, dirty water etc. but where did it go?
Meet the player Inventory (press I on PC). The player inventory allows you to store raw materials and manufactured materials (such as frames). Drag and drop to move items in and out of the player inventory to the inventories of machines and storage units. Storage unit inventories behave the same way.

### Machine inventory

The machine inventories behave the same as the player inventories for the most part. Store the raw materials (iron, carbon, etc.) here if the machine requires them. The resulting components are also dropped in here. The inventory is considerably smaller than the player inventory. If you have more raw materials than the machine can store, use an external Compact Container to store them until needed.
Biomass Container

These cylindrical items (shown to be stored in existing containers) can be collected by destroying trees, plants, and bushes with your Multitool. They can be used to fuel the Bio Generator.

Biomass Container is used in crafting Fruitage, Herbs, Biopaste, Composite Parts Mk1, Compsite Parts Mk2, Fabric Mk1, Fabric Mk2.
Winch

Stuck in a hole? Winches can be used on vehicles to pull them to a target destination, they can even be used to scale slopes the vehicle cannot otherwise manage.

You can view a tutorial here (YouTube) or read the following tutorial.

Caution: It's easy to accidentally flip the vehicle on its back when using the winch and just replace one problem with another. A fix for this is to place another winch on the underside edge and effectively pull it around upright.

### How to Construct and Use

You will need:

* Winch shackle
* Winch
* Battery rack (with battery cells) or other power source
* Vehicle
* 2 armour blocks

The winch is the active part so can be either attached at the destination or vehicle depending on need. I am doing the latter

1. Place the winch part on the front (or rear) of the vehicle and connect to a power source, either battery rack (already installed on the vehicle) or generator

1. Place a column of 2 armour blocks on the ground

1. Add the winch shackle onto the front of the top block, facing the vehicle

1. Hover your mouse over the winch and it will display **Attach** with a command key (probably E), press that

1. Click on the shackle

1. On the winch, activate **Switch On** as displayed

The vehicle will be pulled to the destination. If rescuing from a hole, allow some space for the length of the vehicle to be clear.

The winch-shackle system was designed for vehicles but can be used for other things if you want to be creative.
--Egrphj (talk) 09:39, 31 July 2017 (UTC)
Monument generator

Alien monuments can be found throughout the planet, indicated on the map (M) by markers as with the alien wrecks, and can be used to teleport the player to specific points on the planet. Adjacent to the tower can be found a container with journal entry and a circular platform with four illuminated pillars which must be powered using four Extraterrestrial Power Cells. Open the pillars' inventories and place one cell per pillar. Empty pillars will show a no-fuel icon as with power generators. The cells can be made using xaenite and titanium in a Refinery. Stepping onto the platform then allows you to teleport to other monuments on the planet\*.

Beware that there is a strong radiation output (indicated above health HUD) around the monument which will rapidly degrade the player's health.

\*Are more steps needed?
Suspension

Suspension is used primarily for vehicles, creating a flexible link between the wheels and the vehicle base/shell as well as allowing the wheels to turn as well as rotate on their axis (steering) by using spring systems. Suspension also smooths travel over uneven terrain found in the Planet Nomads planets. The player can configure how 'hard' the suspension is (how much it flexes) based on the weight being carried. As well as redistrubutes weight.

There are currently two types of **Suspension** in the game.

## Regular Suspension

* Two
* Three

## Large Suspension

* Two
* Three
Space

Space is one of the many environments in the game. It may not be accessible in early builds.

Reaching space is a challenge, having to build rockets or spaceships capable of reaching orbit, and once you get there you must then adapt to the environment. You may also need an upgraded suit with a propulsion system and oxygen tanks. Wheel and propeller fan vehicles no longer work properly, the only method of propulsion being rocket engines or your suit thrusters.
Deuterium Generator

Block data

 **Energy production:** 8,000
 **Slots:** 18

A powerful generator creating electricity from Deuterium. can power only a single device at a time. Use a Switchboard block to distribute energy from a single Small Deuterium generator to multiple blocks. Can be connected to other active block via Conveyors.

* 4 x Plating Mk2
* 2 x Quantum Electrical Components
* 3 x Composite Parts Mk2
* 2 x Superalloy Mechanical Parts

### See Also

* Bio Generator
* Uranium Generator
* Solar Panels
* Small Deuterium Generator
* **Deuterium Generator**
* Switchboard