2.0 Day 1 Update

***The Nameless Mod 2.0 Day 1 update*** was released as an update between June 17th and September 21st, 2019. This update was focused on remaking M20 and the recurring maps in M22, but also included general fixes and changes.

## Changes

### Chapter 20:

* Added King's Tower Hotel as a new level.
* Fixed SD's offset for his fire breath and fixed his attacking animation (which makes him fire a stream of fire).
* Fixed Scara's gun turrets only being triggerable once (so multiple alarms won't retract them) and enabled the bot to start patrolling at the same time.
* Fixed the player not dropping stuff properly when having it confiscated by Phasmatis.
* Made Trest throw the Llama guard's body when returning to Abom.
* Made the Llamas very angry if the spork is stolen or tablets are destroyed.
* Prevented ShadowCode from bypassing god mode.

### Chapter 20/22:

**Entire chapter redesigned for this update.**

* Added a new security network for the Llamas (Lamar's Grace).
* Changed prices for knife, baton, crowbar, binoculars, pepper gun, hammer, screwdriver, and wrench in the weapon shop.
* Fixed some BoardGuest barks.
* Fixed turrets in weapon shop not appearing when hacking a cabinet due to bad flagtrigger tag.
* Made Abomination use his barks.

### Chapter 22:

* Disallowed Fender shouting at you while dying.
* Fixed the burnt chairs and couches in Sol's becoming perfect quality if you took them out the level.
* Fixed the empty fire extinguishers in Sols turning into crates when taken past a level transition.
* Fixed the game spawning a LAM per second every second infinitely if you killed the DemoMan.
* Made Raving's thugs not let you shoot them and stay friendly.
* Made the Demoman that spawns when you kill Kevo bImportant so that That Guy's infolink for when you kill them actually plays.
* Made the Sol's bomber hostile if you walk in on them and made them not play their idle lines when talking.
* Spawned a knife on Slicer's desk if you gave him one, since he said he'd give it back.
* Unlocked the ATC sewers if you killed MidasHand, for if you gibbed him and destroyed the key.

### Chapter 23:

* Fixed Ricemanu not being important.
* Fixed the keypad code to the archive never being 1086.
* Fixed the robots in the ABI landing bay not being counted for the goal when allied with WC.

### Chapter 24:

* Added more unique textures for enemy projectiles.

### Denoumont:

* Made Narcissus not mention Beeblequix's cat if the cat died.

### Radish Adventure:

* Added temp invincibility to Radish Adventure.
* Basic HUD overhaul to show lives and a health bar.
* Increased crouch size from 2ft to 4ft in Radish Adventure.
* Replaced placeholder sky with skybox.

### Gameplay:

* ADS aug no longer detonates an ally's explosives.
* Activating the scope without a weapon equipped will activate binoculars if some are in the inventory.
* Added a minimum range for ADS aug, improved what it can and can't detonate, can't detonate things around corners, won't detect mines.
* Added scope to LAW and buffed accuracy a bit to compensate.
* Added singular versions of rocket and 20mm ammo.
* Allowed NPCs to use secondary and tertiary ammo.
* Allowed animals to be knocked out.
* Allowed headshots with the baton/prod.
* Allowed only one pair of binoculars in the inventory.
* Allowed pawns to shoot the player through movers.
* Allowed pump shotgun to have accuracy mod.
* Allowed toggling scope while shooting.
* Changed medicine skill's medkit health healed from 30/60/75/90 to 30/45/60/90.
* Changed pump-action shotgun damage from AOE\_Cone to AOE\_Point.
* Changed regeneration aug to only heal each limb to 10 + (20 x level) health.
* Changed sabot ammo into 1 hit with x5 damage instead of 5 pellets.
* Disabled Spydrone aug and reset the timer if for some reason the drone was unable to spawn.
* Disabled duplication glitch.
* Disabled the damage modifiers for EMP damage against Firewalls.
* Disallowed all mods but reload on the gibinator.
* Enemies now die from fall damage while on fire.
* Enemies that are rubbing their eyes and then hit by a tranquilizer dart will continue rubbing their eyes instead of immediately attacking.
* Firewalls now drop their weapons when killed with EMP damage.
* Fixed EMP damage not working on stunned or blinded firewalls.
* Fixed GEP gun tracking when stealing a pawn's GEP gun and allowed pawns to use the tracking feature on realistic.
* Fixed NPCs not getting extinguished by halon due to their environmental protection aug.
* Fixed Trestkon's pistols being functionally silenced by default.
* Fixed WCCommandos having bad barks on almost every single level they appeared in.
* Fixed an error where teargas could kill.
* Fixed molotov cocktails being detonated by ADS.
* Fixed the ATM information being reset on level transition, no more infinite money from ATMs.
* Fixed the napalm launcher and Trestkon's pistols forgetting which fire mode they're in between levels.
* Gave the player the ability to hack the puzzle computers at advanced level.
* Increased max step height of walker bots.
* Increased the animation speed of security consoles to prevent running from them.
* Kills done via a long burn will now be tied to the person who caused them.
* Made EMP damage done to a flame turret confuse it.
* Made Phat-Rifle EnviroEffective=ENVEFF\_Air.
* Made Wolfy able to jump at the player to attack them.
* Made ZP and Slicer immune to gas and prods.
* Made grenades able to be thrown through windows and made them explode on contact with enemies at master level.
* Made left clicking while empty handed equip your fists.
* Made legs get healing priority when both are broken.
* Made melee weapons repeatedly attack if the mouse is held down.
* Made melk alleviate poison.
* Made robots reboot for 5 seconds after a scramble grenade wears off.
* Made robots unable to open doors.
* Made the EMP Pistol confuse turrets if shooting the gun.
* Made the energy shield aug protect NPCs from catching fire and made them activate their combat augs when about to catch fire.
* Made the napalm launcher 100% lethal.
* Made the tranq mines just frag instead of blowing with the force of a LAM when destroyed.
* Made weapons display their true damage in their description. Also fixed the recoil value being incorrect when < 0.1.
* Made weapons turn on their laser upon BringUp and fixed issues with lasers during level transitions.
* NPC ADS aug no longer detonates through walls.
* NPCs now react to dogs in pain.
* Overhauled pump-action shotgun; they now use their own slug and slug taser ammo.
* Redesigned Alpha's pistol into a stealth pistol.
* Reduced the burn time for players from 30 to 15 to account for the flamethrower's buffed range.
* Removed the damage bonus applied to grenades when using the combat strength aug.
* Showed the minDamageThreshold of movers when highlighted.
* The player is only counted as detected half a second after the AI starts attacking them now.

### Misc:

* "A crystal melk" > "some crystal melk".
* Added Credits display when a conversation choice is displayed.
* Added FOV and UI scaling options.
* Added TNM specific AllWeapons, AllItems, AllImages and made AllAmmo give ammo for secondary and tertiary ammos that haven't been obtained.
* Added TrestWoke cheat.
* Added a limit of 100 to number of items than can be bought from a vending machine.
* Added a message for being unable to lift something due to it being on fire.
* Added additional options to Show Class window.
* Added fullscreen functionality for notes.
* Added napalm packs onto the flamer bot.
* Added new icons for the voodoo items.
* Added support for Mouse4/5.
* Added support for jumping to other conversations and checking flags for barks.
* All couches that are not the normal black leather couch will now display as 'Fabric Couch' instead of 'Leather Couch'.
* Allowed grenades to be placed on the ground while crouching.
* Allowed players to change weapons while using Fly or Ghost cheat.
* Altered the prepivot of flameturrets so they actually look attached to their base.
* Animals can no longer literally eat themselves to death.
* Anything that hits a FakeBackdrop no longer spawns any effects.
* Augmentation canisters explain their augs in their info.
* Carcasses now spawn with drawscale, size, and mass of parent.
* Changed fire extinguisher ammo to "Halon".
* Changed the conditions for picking up decos, respecting the weight of the stuff on top of them instead of immediately being unable to pick up anything with a another actor on it.
* Checked for an image's class rather than its description to mark it as a duplicate.
* Cleaner bots no longer keep moving around if disabled.
* Disabled 'use' button for lockpicks, multitools, karkian snot, dog blood, floppy disks, Nosferatu's teeth, painting tubes, uranium sticks, and virus disks.
* Disabled frobbing while spydrone is active.
* Disabled the flamethrower's fire if reloading or out of ammo or in water.
* Disabled trying to frob a non-frobbable mover.
* Disallowed augmentations being activated while dead.
* Disallowed autosaves if the player has been playing for less than 10 seconds.
* Dogs no longer bark while dying.
* Edited gibinator icon so it doesn't overlap the text of its ammo so much.
* Edited the animations for the Napalm Launcher, Trestkon's Pistols, and the PHAT Rifle.
* Enabled unused greasel swimming attack animation.
* Enemies that don't take damage from gas no longer try to run away from it.
* Fixed CTD when destroying a medical/repair bot you're using.
* Fixed EMP Pistol's laser pointing to 0,0,0~ when shooting far away.
* Fixed Pong score overlapping UI.
* Fixed StartNewGame not working without a defined map.
* Fixed WHRedCouch sitpoints.
* Fixed a glitch in which falling items which were frobbed would fall through the world.
* Fixed animations playing while dead.
* Fixed being able to log into the first account on an ATM using anny account number with the first account's PIN.
* Fixed being able to see the culled faces of weapons on larger FoVs.
* Fixed cleaner bot height.
* Fixed cocking sound for sawed-off shotgun.
* Fixed default item names being displayed for NPC exclusive weapons from targeting aug.
* Fixed firestaff fire sound becoming silent on level transition.
* Fixed gas grenades spawning underground if crouching and aiming directly down.
* Fixed grenades spawning on the wrong rotation when placed on the ground or ceiling.
* Fixed hellish screams from the vortex grenade when it pulls in an invincible character.
* Fixed keys from gibbed pawns being called 'Nanokey' and not 'Password'.
* Fixed lollerskates stopping if one pair wears out even if another are active.
* Fixed non-humans making human noises when going into a vortex.
* Fixed pawns using batons against robots.
* Fixed saving/loading on drives with more than 4TB of space.
* Fixed scissors using the wrong model.
* Fixed snow footprints.
* Fixed some animals not dying properly in water.
* Fixed sporks/foons showing their ammo in the description.
* Fixed subtitles on 16:9 resolutions.
* Fixed the crosshair not appearing on objects over 500ft, now increased to 3125ft.
* Fixed the letterbox effect for cinematics being drawn off-screen for 16:9 resolutions.
* Fixed the overall health of the player not being calculated when using the menu to heal.
* Fixed the player not bring out the desired item after using a one-use weapon.
* Fixed the the augmentation hum sound continuing if leaving a level with augs on and returning with them off.
* Fixed the wrench not having a texture set when held by an NPC.
* Fixed uranium stick glow not following the player after level transition. And probably other issues in the process.
* Grenades no longer detonate from halon gas.
* HUD no longer reappears if closing the main menu while dead.
* Implemented choosing conversation options by the number keys.
* Improved eggs counter font.
* Improved objects names to be more readable, e.g. "DVDPlayer" > "DVD Player".
* Improved scramble grenade description.
* Increased the low ammo mark of the gibinator from 0 to 1.
* Light aug now lights all surfaces, regardless of bSpecialLit.
* Made Books wood sounds, made Charts and WallDeco paper sounds.
* Made NPCs not see disabled robots as a threat.
* Made NPCs that talk to another look at them later if they can't see the player.
* Made carpet count as (surprise), carpet.
* Made elevator doors close on level transitions.
* Made flies die in water.
* Made generic pawns have more randomized voice pitches between 90 and 110%.
* Made pawns play the snow footstep sound and make footprints.
* Made pawns walking on SpaceStation play metal sounds like the player.
* Made shell casings come out of a SecurityBot3's four guns.
* Made the phat rifle a two handed weapon.
* Mentioned the alternate firing mode for Trestkon's pistols in the description.
* Molotovs no longer beep like a LAM.
* Moved the Weapons: Fists skill up with the other weapons.
* Moved the paper from network printers to be closer to where it is visually, also destroyed the paper when frobbed like the other printer.
* NPCs now look at the player as they move close.
* Napalm now burns any brush it contacts.
* New footstep sounds when in rainy areas.
* New graphics for beans.
* No longer make pain sound when speed aug reduces all damage.
* Pawns now lipsync barks.
* Pawns that are stunned with the riot prod or starts rubbing their eyes while in the process of opening/closing a door will no longer go back to being unstunned/stop rubbing when the door has finished opening/closing.
* Pawns that talk to themselves don't talk to the sky now.
* Pawns who are rubbing their eyes continuously blink.
* Planting your last grenade on a wall and then looking away will no longer show another grenade in your hand.
* Ported Vanilla Matter's inventory swapping code.
* Ported note searching (but not sorting) from Revision.
* Pressing 'use' on an augmentation upgrade canister now opens the augmentation menu.
* Prevented sliding when activating spydrone with momentum.
* Prods no longer show their electricity effect when out of ammo or reloading.
* Reduced Athanatos' shadow.
* Removed dry fire sound for firestaff.
* Removed some generic coffee text.
* Repair bots now refresh to display current energy levels.
* Retextured the ABI Commando, Aemer, Ahmatron, Breadfan, Chris the Cynic, Despot, Evil Invasion, Ghand, Jazz, Kevo-sama, King Kashue, Kylie, SymGeosis, Llama Male, Jackie, Alpha.
* Set fists to Concealability CONC\_None.
* Showed the reduced drain rate for augmentations from power recirculator or cloak upgrades.
* Slightly increased the size of the third person models for the assault rifle, assault shotgun, and plasma rifle (visibly).
* Spydrone getting destroyed now turns off the spydrone aug.
* Started referring to the NanoKey Ring as a Password Reminder when interacting with doors.
* Switched MultiSkins(1) and MultiSkins(2) on BoardGuest2 and BoardGuest2Carcass, so that there would be a backwards cap as originally intended.
* Taking damage that the energy shield aug reduces will now create a shield effect like NPCs (visible in mirrors).
* Things drip water when they're wet.
* Trying to pick up an item tells you how much space it requires.
* Updated Firewall collision with drawscale, looks and feels better. They now shrink into the ground rather than into the air.
* Using a book while reading it now goes to the next page, rather than having to close the current page first.
* Weapons that are destroyed (LAWs, grenades) now deactivate their scope and lasers before destruction.

And more that was lost in the thousands of changes.