Gulith (FF1)

## Overview

Guhlith serves as the bulkiest Zone Swapper in Fossil Fighters - even after support effects from either Raptin or Dynal, it remains bulkier than its peers in Brachio or Guera. Billowing Anger adds utility beyond consistent Zone Swaps as it can trap an opponents threat if it remains in the AZ, or if it is caught from another Zone Swap earlier in the turn. Guhlith is extremely passive by itself, and needs consistent offensive support to gain momentum for the team once an opportune Zone Swap connects. Due to Guhliths weak moves and lack of status beyond Zone Swap and Excite, it has limited options in the Endgame, especially if its opponent carries a form of status to muscle through Guhliths incredible bulk. See here for stats and moveset.

## General Gameplan (Earlygame)

Create opportunities to isolate threats on the opponents team from Zone Swaps. Be mindful of your FP pool, so you can capitalize on opportune Zone Swaps once the chance arises. As Guhlith performs its role from the SZ without harshly penalizing the AZ, the gameplan doesn't change off of an unlucky Zone Swap on your end. Billowing Anger can be used to trap a threat for multiple turns if it remains healthy after a lucky Zone Swap. Avoid chip damage from Weeping Slam - even after support effects, as the 100 FP should be spent on more valuable contributions from your team either immediately or in the coming turns.

## Midgame/Lategame

Because of its massive bulk, Guhlith will certainly survive into the advanced stages of the battle: build your team around this. Zone Swaps ability to disrupt becomes less reliable as the opposition loses vivosaurs, so Guhlith will serve as an AZ buffer for your SZ threats intead of nearly always fishing with Zone Swap. Try to outlast the opponents team by preserving your other Vivosaurs LP into the Endgame as you whittle the opposing LP.

## Teammates/Strategies

Raptins access to cheap, reliable, and strong Poison make it neccessary to pair with Guhlith, as it can tear through high LP Vivosaurs consistently after Guhlith inflicts Zone Swap or Excite. Raptins excellent Endgame further solidifies it as a teammate. A secondary Zone Swap user can be used to great effect by increasing the likelihood in one turn for a lucky Zone Swap. Other high LP Vivosaurs in general pair well with Guhlith since turn 1 initiative will likely be lost on them to begin with. Avoid Anti-Offensive support such as Dynal or Compso as Zone Swap clears support effects and status from the opponents team. Cryo has a cheap and reliable Excite status to trap after a Zone Swap, however Cryo itself is far too vulnerable once exposed and has no option to threaten the opponents SZ.

## Winning/Losing Matchups

Due to its consistent negation of support effects and its great bulk, any hyper offensive team or bulky offensive team is rendered anemic against Guhlith, especially once the main offensive threat is isolated. Raptins support effects aid in Guhliths perfomance against AZ opposition during the Midgame, easing an Endgame clear by widening a LP advantage. Furthermore Raptins Accuracy debuff sometimes finds use against recipients in the AZ with middling Accuracy (Frigi, opposing Guhlith) to occasionally protect a more defenseless teammate. Guhlith + Raptin struggle against Dinomaton + Duna, as the Guhlith core relies on Raptins Poison to offensively threaten any opposition while Dinomaton + Duna negate Raptins support effects and noticeably improve Dinomatons survivability against Guhliths chip damage once Raptins support effects are shuffled out. Accuracy debuffs or Evasion buffs in general cause grievance to Guhlith as it sports a dissatisfactory 30 ACC. Confusion likely prevents Guhlith from using Zone Swap to instead waste FP, so any flow of events dependent on preserving FP becomes utterly disrupted.

#### Notes:

See here for accuracy and damage formulas.

Never use Otherworldly Armor at any point, even with FP+. Zone Swap is a much cheaper way to reduce the damage output from the opposition.