Enemy Soldier

Enemy Soldier is a type of enemy in Road of the Dead and Road of the Dead 2.

They are the soldiers of the US Army and the Pennsylvania Army National Guard who are ordered to contain the zombie threat and enforce quarantine on the city. Martial law has been declared, meaning these soldiers are free to shoot anyone who may be against their orders. As the military have quarantined the city, soldiers are stationed throughout the city, especially at the city border and the highway. Any civilain outside is to be stopped and anyone attempting to escape is to be shot on sight.

They wear green camouflage uniform, a military-tier armour, PASGT Helmet and a (judging by the snouts) M50 gas mask.

They are armed with M16A3 or M4A1 rifles.

* Stationary Soldier
* Adjusting Soldier
* Spike Soldier
* Bomb Soldier
* Spike Soldiers
* Bomb Squad
1/6
## Road of the Dead

In Road of the Dead, they are stationed all over Highway 65 and are the main threat of the game. After he breaches several highly armed checkpoints stationed on the highway, the military focus all of their nearby assets to neutralising John Creasman, the player character, and his car. Soldiers will attempt find a good location to shoot John from a distance and become more accurate over time. They can very quickly kill a undefended player or damage his vehicle. Upgrading John's bullet vest and windscreen will increase the number of bullets that can be shot before John's untimely demise. Upgrading the vehicles armour also can prevent the car from being prematurely decommissioned. Soldiers also have varying tactics throughout the highway to stop John. Avoiding the gunfire of soldiers or running them over before they can react is a great way of avoiding getting shot.

If a soldier is able to cling onto the player's hood, the soldier will demand you to stop the vehicle before pulling out their sidearm and shooting you. A shot from their sidearm will instantly kill the player.

**Checkpoints** throughout Highway 65 are manned by groups of soldiers. There are 9 checkpoints throughout the highway after each of which the game will save. Each subsequent checkpoint will have a greater number of soldiers to neutralize John. Attempt to take the path of least resistance and the least soldiers. The Perception upgrade may be useful here.

After breaching the first checkpoint, **highway units** will be deployed to reinforce checkpoints and stop John before reaching the next checkpoint. As the game progresses, more soldiers will be stationed between checkpoints to inflict as much damage as they can.

**Hidden soldiers** are members of the highway units that have found an adqeute cover good enough to almost completely hide them. They will reveal themselves seconds before John passes them and ambush him. There are also moments when a group of hidden soldiers all come out at once in an ambush. This can be heard over the radio a few moments before John passes them. Their choice of staying near cover such as still cars makes it difficult to run them over without hitting a car in the process so unless one is exposed, it is best just to avoid their fire by swerving to the other side of the road. The upgrade Perception will allow players to see hidden soldiers on the display on top of the screen once it is upgraded to level 2, allowing players to more easily deal with them.

Also after the first checkpoint, **spike strips** planted by the military can damage John's Car. However after the second checkpoint, these spike strips can be moved by nearby soldiers in an attempt to fake out John and stop his vehicle. Spike soldiers will not attempt to shoot at John and can be run over. Spikes will pop your tires and make it much more difficult to control your car and avoid obstacles so avoiding them is a good idea. Spike soldiers will always pull the spikes before John comes close enough to hit them so hitting them has no value other than RP and fun.

The **bomb squad** will eventually be called in after the military loses enough checkpoints. These soldiers, similarly to the spike soldiers, will not attempt to shoot John, instead remotely activating a row of explosives that will explode one at a time from one side of the highway to the other. Try swerving to the origin of the explosions to avoid the ones still going. Slowing down to a complete stop and letting the explosion pass is an option but not recommended as it considerably slows you down and makes you more susceptible to attacks such as nearby soldiers, zombies or the Hellfire gunship. Taking the hit will inflict massive damage toward everything: Heavily damage the bumper/engine, dealing almost lethal damage to John, and even nearly breaking max tier Windshield in 1 tap, taking 2 hits from the explosives row will be likely the end of the run.

## Road of the Dead 2

In Road of the Dead 2, soldiers do not appear as enemies in the Lost Guns story mode. Zombified variants of them do exist but differ drastically from the regular soldier. Instead soldiers only appear as enemies in the F.U.B.A.R gamemode.

In the F.U.B.A.R (F\*\*\*ed Up Beyond All Repair) challenge mode, the military has considered Diane and Cocheta rogue and in breach of the quarantine mandates and therefore a threat to deal with. Soldiers are deployed to neutralise the rogue duo and primarily follow the behaviour as RotD1, however, they can now be neutralised with firearms that can kill them if shot in any critical areas such as the chest, making them easier to kill than zombies in a way. However, they can shoot back from a distance while zombies have to get close. Soldiers can also utilize cover to avoid gunfire. Shooting at them will force them to seek cover, making suppressive fire an effective tactic in avoiding gunfire from large groups of soldiers without actually spending time picking them off or swerving.

Gunfire can be quite damaging to the player characters and without a windscreen to protect the occupants from gunfire, the two characters take a lot of damage. **Med shots** can be applied to refill health (indicated by red flashing at the bottom of the screen) after heavy gunfire and explosives. **Steroids** can also protect against gunfire for a limited time. This is especially useful when you need to make a stop somewhere such as an ammo point or garage, as soldiers can shoot you from afar, and become more accurate over time.

**Spike soldiers** make a return and are smarter in this game. Instead of always pulling the strip to a predetermined lane, soldiers will now attempt to pull the stripe to the lane you are currently in, meaning they will leave the strip if you are its lane. This also means you can attempt to fake them out by swerving out of the way while driving to the empty space where they would eventually pull the spikes to. You could also shoot the spike operator before they get a chance.

**Bomb squads** also make a return, but act essentially the same from RotD1. The only difference now is that they can be shot before the bombs are detonated and med shots will refill the driver's health after an explosion.