recursal/Fanatic-Fandom huggingface dataset:
Zor-El

## Appearances

**Zor-El** was the father of Kara Zor-El.

## Biography

At some point, Zor-El married the member of the Kryptonian Military Guild Alura In-Ze and had a daughter with her, whom they named Kara. He also had a brother, Jor-El, whose son Kal would later become the hero known as Superman. At some point, either prior or during the destruction of Krypton, Zor-El passed away.

## Notes

* **Zor-El** was created by Otto Binder and Al Plastino and first appeared in Action Comics #252 in May 1959.
* Even though Zor-El was not namedropped in Legion of Super-Heroes, the fact that Alura used her initial last name as a password for the launch of the escape pods indicates that Zor-El existed, as well as the fact that both his wife and daughter carry his name as their last names.
Heidi

Heidi

*"Shhh... the machines are resting."*

Heidi is one of the Zombies enjoying Bedeville Carnival.

### Bio

Heidi originally lived in a small town - one of those towns that you really wonder how they received to call itself "town". In a town like that she became somewhat important - as a mechanic, one of very few educated people in the area, she made sure that not a single car was left without proper care. The same couldn't be said about the people though - Heidi definitely preferred to socialize with parts and engines than with people. It is said that she has found many enemies and people generally weren't too fond of her... however if you're thinking that the growing tensions resulted in her death - you'd be incorrect. Heidi's end was different and in a way one can say that no human being was involved in what happened to her...

### Playstyle

Heidi used to work until late at night. As such she made sure to behave in an appropriately quiet manner - after all you wouldn't like to have your neighbours at your door every day because you were a bit too noisy with your tools, right? Still, Heidi is very proficient at being quiet to the point of cancelling some extra noise - provided the attraction causes more than one noise marker players choosing her as their character will be able to cancel one noise marker from appearing on the attractions she visited.

There are two sides to each coin though. Heidi makes sure her work is quiet, however thanks to her expertise in that matter she also knows exactly what to do in order to crank up the noise levels. By paying 1 yellow joy marker she will be able to add 2 noise markers to the current attraction and then move - leaving the beautiful inferno of noise behind. This can potentially get really ugly fast!
Bedeville Eye

"Are we sure this is safe...?"

Bedeville Eye is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

It is a huge Ferris Wheel with gondolas stylized to look like big white skulls. The construction seems to be quite old judging by the paint falling off from the sides of the construction.

It is a moderately noisy attraction. A character entering this place will be able to swap all Noise Markers between two attractions.
Tantu Totem

Template:Item
**The Tantu Totem** was the totem used by Mari McCabe during her activities as a superhero.

## History

At some point Mari McCabe became the superhero named Vixen and started using her Tantu Totem, which let her mimic the powers and characteristics of every animal on Earth. She continued to do so when she joined the Justice League and used it in order to fight John Stewart, the newest Green Lantern of Earth when he accidentally surprised the League in their Watchtower. In order to fight him, she gave herself both the strength of a rhino as well as the swiftness and the claws of a tiger.

## Functions

* Animal Aura Generation
	+ Animal Mimicry
		- Superhuman Strength
		- Superhuman Speed

## Trivia

* **The Tantu Totem** was created by Gerry Conway and Bob Oksner and first appeared in DC comics in Action Comics #521 in July 1981.
Rib Breaker

"Whatever you do, don't fall into water!"

Rib Breaker is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

Water Slide ride where you should pay attention to the environment. This attraction is advertised as a true test to your cognitive abilities. Depending on the moment of the ride you need to be sure to move your body certain way to ensure your and other guests' successful ride. Lots of pointy ends.

It is a moderately noisy attraction. A character entering this place can remove up to two Noise Markers from any attraction.
Unidentified Alien Insects

[[Category:{{{name}}}| ]]

**Alien insect-like creatures** which attacked the Eden Corp Mining Colony 75 in Sector 24601.

## History

These creatures reside deep underground the Eden Corp Mining Colony 75. As the workers were drilling in the mines, they opened a hole where a nest of creatures lived. Upon seeing the miners, they immediately started slaughtering them.

The Eden Corp Foreman gathered residents around the colony to defend it from these creatures. When they got there, they swiftly destroyed the coloners, forcing them into a retreat. Adam Strange awoke to the sounds of screaming and quickly suited up with his jetpack and gun. Strange flew up from the ground and decimated serveral creatures. Just as Meyra and Diane were about to die to a creature, Adam killed it and rescued them. Strange used explosives to finish off the remaining creatures, saving the day.
Tomar-Re

Tomar-Re was a member of the Green Lantern Corps.

## History

### Life

Tomar-Re was one of the most famous Green Lanterns across the universe. He was responsible for patrolling his sector and later had a son, son, with whom he shared this responsibility. When Yellow Lantern Sinestro and former Green Lantern Hal Jordan, who had now been infected with the fear parasite Parallax, attacked Oa, he, among the rest of the corps was slaughtered.

### Legacy

After his death, the new Green Lantern John Stewart was being taught the history of the corps by his ring and Tomar-Re was one of the notable Lanterns the ring showed him. He and his partner, Green Arrow, later found his dead body on Oa, together with those of all the other fallen Lanterns.

## Physical Appearance

He had beige skin, long pointy ears, a trunk and a fin on top of his head. He wore the standard Green Lantern uniform which consisted of a blue and green custume, with additional white gloves and a green mask, which he sometimes wore.

## Personality

Not much is known about his personality, other than he was a great Green Lantern and therefore had formidable willpower.

## Relationships

Family:

* Tomar-Tu (Son, deceased)

Allies:

* Green Lantern Corps
	+ Guardians of the Universe (Defunct)
		- Ganthet (Deceased)
	+ Abin Sur (Deceased)
	+ Arisia Rrab (Deceased)
	+ B'gd (Deceased)
	+ Boodikka (Deceased)
	+ Ch'p (Deceased)
	+ Chaselon (Deceased)
	+ Gallius Zed (Deceased)
	+ Green Man (Deceased)
	+ Hannu (Deceased)
	+ Iolande (Deceased)
	+ Katma Tui (Deceased)
	+ Ke'Haan (Deceased)
	+ Kreon (Deceased)
	+ Laira Omoto (Deceased)
	+ Salakk (Deceased)
	+ Soranik Natu (Deceased)
	+ Tomar-Tu (Deceased)

Enemies:

* Sinestro Corps
	+ Thaal Sinestro (Former ally, deceased)
	+ Hal Jordan (Former ally, killer, deceased)
		- Parallax (Deceased)

## Trivia

* Tomar-Re was created by John Broome and Gil Kane and first appeared in Green Lantern Volume 2 #6. This is his ninth animated appearance, after versions of him appearing in The Green Loontern, The Batman, The Brave and the bold, Green Lantern: First Flight, Green Lantern: Emerald Knights, Green Lantern: The Animated Series, Teen Titans Go! and Young Justice.
* In the comics, Tomar-Re was killed by Goldface, instead of the Sinestro Corps. He was later replace by his son, Tomar-Tu. Tomar-Tu being his son is presumably also true for the Tomorrowverse, as it explains the appearance of two clearly different Xudarian Green Lanterns on Oa, in this case probably a recommendation from Tomar-Re.
Curiosities

It's just weird, man...

Curiosities is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

Curiosities is a peculiar booth featuring a number of strange creatures and uncommon phenomena causing both surprise, distress, anxiousness or dizziness to viewers. It is not known whether the creatures featured in the booth are there by their own volition or are forced to showcase their peculiarity by the management of Bedeville Carnival.

It is a moderately noisy attraction. A character entering this place will cause Fleabag to move from his current spot to a next adjacent spot available to him.
Defensive Advantage

*"This world functions like a game. Adapt to it, and you can overcome anything"*

> - Orlando
>
>

## Description

Defensive advantage is a term used to describe how the stats function if an offensive stat (such as Strength) and a defensive stat (such as Constitution) are equal. What this term means is that if both stats are equal, then the defending stat takes priority, meaning it successfully defends against the offensive stat.

This isn't limited to only combat scenarios however as it applies to all scenarios involving stats, or at least most of them as things such as Affinity vs Affinity is harder to gauge since that stat affects one's Ephemeral. And it doesn't exactly make sense for one's plant wall to protect against a firebolt simply because they've got a higher Affinity stat.

## Examples

Here is a list of examples where defensive advantage would apply. This list doesn't cover everything, so bear that in mind. The first stat is the offensive stat, while the second stat is the defensive stat.

* Dodging -> Dexterity vs Average of Agility & Dexterity
* Charming -> Charisma vs Will
* Protection1 -> Strength/Affinity vs Constitution

1 Examples marked with this don't always apply
Tomorrowverse

Tomorrowverse first feature length film was Superman: Man of Tomorrow. It was followed by Justice Society: World War II, Batman: The Long Halloween - Part One, Batman: The Long Halloween - Part Two, Green Lantern: Beware My Power, Legion of Super-Heroes and Justice League: Warworld. The universe will conculde and end in 2024 with the following Justice League: Crisis on Infinite Earths trilogy.

## Films

### Upcoming

 Justice League: Crisis on Infinite Earths - Part 3 | 2024

### Short Films

 *Kamandi: The Last Boy on Earth!* | May 11, 2021
 *Blue Beetle* | August 10, 2022

## Extended Links

* Tomorrowverse from Wikipedia

1. ↑ https://thedirect.com/article/warner-bros-dc-tomorrowverse-movie
Void Imprint

*"Limitless potential. Endless possibilities. Like the paintbrush on a canvas, you're in control of your own story"*

- The Void

## Description

The Void Imprint is a soulbound imprint placed onto one's soul when they come into contact with The Void. This imprint comes in two different forms: Voidborne and Bloodborne. Both imprints have their ups and downs, so while both come from the same Omnipotent Force, they're both different in terms of applications and restrictions.

A Voidborne Imprint is what forms when someone or something comes into direct contact with The Void. This imprint is more potent than the Bloodborne Imprint, possessing a higher stat limit (P) and having access to more powerful Ephemerals than the aforementioned imprint. However, unlike the Bloodborne Imprint, this imprint cannot be passed down through generations and no two Voidborne Imprints possess the same ephemeral.

A Bloodborne Imprint is what forms when someone or something comes into direct contact with a piece of The Void, such as one of the randomly appearing Void Fragments. This imprint is less potent than the Voidborne Imprint, possessing a lower stat limit (R) and having access to less powerful Ephemerals than the aforementioned imprint. However, this imprint can be passed down through generations, and if two individuals who both possess Bloodborne Imprints produce an offspring, then the Ephemerals of both imprints will merge into a more advanced and powerful Ephemeral. Furthermore, it is possible for multiple Bloodborne Imprints to possess the same ephemeral.
Blue Enemy

## About

The **Blue Enemy** was the second killer added into the game and suggested by GeorgeADAtSchool

## Abilities

* The **blue enemy** has a special ability called "Size Charge" and every 5 - 15 seconds, it will increase in size by 50% then charge at you at a speed of 0.69 seconds (yes that is the number) and dealing 15 damage on contact! It will then size back down to 100%
Adventure Guild

*"Orlando, why is it called the Adventure Guild and not the Adventurer's Guild?"*

*"Well, you see, when I was filling out the application form for the name, I misjudged how much space I had available to write the name into and ended up having to slightly shorten the name into something else"*

> - Orlando, explaining the reasoning behind the guild's name
>
>
Enemies

There are total of six **Enemies** that are in the game, these are

* Red Enemy
* Green Enemy
* Blue Enemy
* Small Red Enemy
* Small Green Enemy
* Small Blue Enemy

## Upcoming Enemies

* Creep3rCoding suggested adding some new enemies such as the Purple and Orange enemies.
* He is still yet to know what abilities they will have plus the Green Enemy will have a new ability soon
Fortune Teller

"I will make it true for you."

Fortune Teller is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

Fortune Teller of Bedeville Carnival was an automated machine featuring a portrait of a female shaman-like figure with a crystal ball seemingly showing a skull within it. The shaman featured here was supposed to be an immortalized witch that spent the whole life researching ways to understand future. It is said she succeeded, outsmarted fate and leads agonizing life even today. Fortune Teller in Bedeville Carnival has an eerily accurate rate of predictions.

It is a moderately noisy attraction. A character entering this place will draw one of the Trickster's Tokens and immediately resolve its effect then return the token back to the bag.
Iyithis Wiki

**Welcome to the Iyithis Wiki!**
W.I.P

We're a collaborative community website about Iyithis that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderThe WorldPlaceholderVoid ImprintPlaceholderEphemeralPlaceholderAdventure Guild

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Red Enemy

## About

The **Red Enemy** is one of the six Enemies and does alot of damage (5 per 1 second).

## History

* The **Red Enemy** was actually the first Enemy ever to be in the game. the design of this version is very similar to the version today.

## Ability

* The red killer has a special ability called "Gold Force" where every 5 - 15 seconds, a random red killer (big or small) will turn golden for 2 seconds.
* When touching the killer while golden it will deal 10 damage per hit and moves twice as fast, so be careful!
Jariks

plural is jariki

uzmanies

if jariks catches you, you will get jarikots

jarikošana turns people into jariki (no number)

if you are a jariks with a number you are basically god

it is believed that god jariki are transformed from people named jariks

known god jariki:

* Jariks 1
* Jariks 2
* Jariks 3
* Jariks 4
* Jariks 5
* Jariks 6
The Dunk Tank

"It's just a water, no need to scream this much..."

The Dunk Tank is one of many attractions available in Bedeville Carnival. This attraction is available only in Collector's Box version of Bedeville Carnival Board Game.

This attraction complies with every regulation and norm regarding occupational hazard. While management has trained the sharks to be as peaceful as possible they are not responsible for the creatures living in this particular area. The water was already here before the attraction was even created.

It is a moderately noisy attraction. A character entering this attraction can take a single Joy Marker from any of the other players.
Monday

Monday

*"If someone stops you say that Monday sent you."*

Monday is one of the Zombies enjoying Bedeville Carnival.

### Bio

Monday is a bit difficult albeit charming girl who always was a bit off or different compared to other teens. Rock music, unhealthy interest in magic and astrology, goth outfits... all of these create an image of a girl who is unique, non-comforming and looks for her own way in the world. She used to have a girlfriend and one night, she asked to meet her in an abandoned factory - oh, so romantic! She was planning to ask her for hand but as you can see and deduce from her picture it didn't quite go that well...

### Playstyle

Monday has an access to 3 additional trickster tokens. When the time comes to pull a token from the bag she, after doing so, can switch the pulled token with one from her own pool and then resolve it as she would normally do. Important to remember is that she cannot switch the token if she pulled Carl's token. Mr. Carl is simply too powerful!

Her second ability also deals with trickster tokens! If she decides to pay one pink joy maker she can return trickster tokens that were already pulled out back to the bag. This way she can manipulate the probability of encountering certain tokens - potentially setting herself or other players for success or failure.
Everlasting Love

"Together even in death..."

Everlasting Love is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

A great place for photographs, a popular spot for couples. It was possible to ask employees of Bedeville to take photos of posing couples. The attraction suddenly stopped being popular when at one point several different couples reported witnessing some strange black silhouettes appearing in the photos. Even stranger was the fact that they only appeared in photos under specific time conditions.

It is a rather quiet attraction. A character entering this place will enable all players to pick one Joy Marker of their choosing from the pool.
Jariks lore Wiki

**Welcome to the Jariks lore Wiki!**
jariks lore

We're a collaborative community encyclopedia of all that is known about Jariks that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderJariksJariks 1Jariks 2Jariks 3Jariks 4

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mr. Carl

Mr. Carl

Mr. Carl is the proprietor of Bedeville Carnival and the main antagonist of the game.

Mr. Carl is known to prowl the premises of Bedeville Carnival with his trusted furry sidekick Fleabag looking for zombies trespassing his property. Not much is known about Mr. Carl's past but he must've evidently loved Bedeville Carnival to the point of insisting on keeping the whole park in pristine albeit a bit forgotten state.

If a zombie comes in contact with Mr. Carl he will do his best to evict the trespasser outside park area.
Castle Dread

Beware all who enter this place...

Castle Dread is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

Castle Dread is a huge attraction designed to function as a castle-themed house of fear. It has been reported that attractions within Castle Dread are scarily realistic and there is a rumour going around that it is a haunted place. Former employees of this place reported feeling anxious whenever they took their post within Castle Dread.

It is a moderately noisy attraction. A character entering this place will cause Mr. Carl to move from his current spot by the number of steps equal to the number of Noise Markers already placed on this attraction plus two.
No Way Back

"As advertised."

No Way Back is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

No Way Back is a huge labyrinth with numerous dangerous traps and obstacles. It is not possible to go back a certain path after choosing it, visitors have to witness their own journey through. It is currently unknown how is that compliance achieved. No Way Back functions as an alternative way of exiting Bedeville and as such visitors entering this attraction don't come back.

It is a rather quiet attraction. A character entering this place can move another player to a nearest unoccupied attraction.
Characters

**Mr. Carl and Fleabag**

Mr. Carl is main antagonist of the party-loving zombies in Bedeville Carnival. Fleabag is his trusty furry cat sidekick.

**Base Characters**

Base characters are characters available in all versions of the game. They feature a variety of characters - all with unique abilities.

**Collector's Box Characters - Added with Gamefound Campaign**

Collector's Box Characters were chosen during the Crowdfunding Campaign for Bedeville Carnival through Character Versus Battles. Below you'll find characters that were chosen through their separate battles. These characters were added through Gamefound Campaign and are available in all Collector's Box editions of the game.

**Collector's Box Characters - Added with Kickstarter Campaign**

Collector's Box Characters were chosen during the Crowdfunding Campaign for Bedeville Carnival through Character Versus Battles. Below you'll find characters that were chosen through their separate battles. These characters were added through Kickstarter Campaign and are available in all Collector's Box editions of the game.
Mirrors of Soul

"O̵͍̩̙͉͖͕͙̪͆̿̿̈́̽͘͝n̵͖̦͔͔̺̝̒͑e̸͍͛̈́ ̴̘̒͑͊̀̓́̄̑s̶̢͙̻̱͖̯̦̈́̈́͜ͅṯ̶͙̻̻͎̩̙̺̙͓̈́͆̅͗̾͘͘͘͜͝e̶̪̘̖̮͉̞̰̭͙͆̌̿̂͐́͗̄̀͝͝p̶̨̧̛̛͎̠͖̹̲̲͉̰̏̀͂͗̽̋͂̚ ̶̨̲̿̓̅i̵̧̤̫̞͍̰̦͇̫͚͌̓̋̔͛͂͠͝ṣ̷̢͎͙͉̦̺̙͔͙͙͈̅̆̏̓̍̽̄̒ͅ ̶̡͇̠͓͍̰̀̏̏̾̔̏́̓́̈̾̉é̸̮̪̹͓̆̏̕n̷͙̯̪͋́̒͂͐͒̀̆̕ǫ̶̢̩̲̪̘̮̱̓́̍͒̽ȕ̷̗͙̪̱̟̪̹͓̗̌g̵̘͇̗̳̰͍̯̙͆̈́̉ͅh̴̨̥͉͇̫̞͖͉̙̀͂̈́̾̓̀̌̈͛̀̀̍̚͜ͅ,̷̳̬̭̫̮͍̫̏̕ ̷̡̢̫͓͎͚̟͉̲̬͖̪̉͂̄̇͠ť̶͈̙̲̹̹͚͓̓ö̷̧͓̜̬̦̹́̈̑͋͒̆̋̀͋́̎̋͒ͅu̴͙̹̖̭͑̒͂̍̾̊̕̚͝ͅĉ̴̲͈̝̈́͂̄̂̑̆̀̓͌̎͑̀h̴̜̄̌̅͆̋́ ̶̢͔̥̭̖̖̬̠̻̜̒͜ả̴̡̭̳̩͉͕̪̤̏̽̀́̑̑̓̍́ṋ̶̛̐͑͑̑̈̀̇͛͐̈́̕d̵͎̠̻͇͕̫̮̼̥̱̦͓̽̉̆̈́̌̐͌́̆̀̕͜ ̷̛͚͖͕̲̠̻͖̤̪̜̝͎͍͆͌̚f̴̛̛͇̺̪̝̰̖̪͕̠̭̺̗͙͊́̓̽͊̾̽r̶̞̰͚͎̬̘̒́͆̍̾̋̚͠ẻ̷̦̺͎͗̉̏͐e̸̞̦̭̎͂͐̅̔̔͛̽̈́͋́͜ͅd̸͎̭̘͈͔̤̆͐͂̀̀̇̕͘̕ǫ̴̰̯̬͇̣̳̘̩͛̽̀̆͋̌m̶̡̜͈̫͇̤̪̠̤̎̽̊̆͗͘͜͝ ̵̢͈̼͂̕͘ą̶͚̗̙̤̟̭̩͎͔̑́͛̅̉́̓͜w̴̢̨̧͙̝̝̱͔̤͇̥̲̉͒a̸̗̠̯̗͆̔̈̄̀͝͠i̵̭̩͌̾͌̽͆͛͗̾͂͑̾̇͑t̸̛̻͔͈̦͔̤̜̻͇̰͕͂̅̈́̃̉̋̏͐̽̅̀ͅṣ̸̨̡̬̭̦̞̩̃̎.̸̯̼͇͍̪͙̰̬̺͎̈́̒̈́͊͛͆̀́͑͑͝͝"

### Type

Noise Level: 1

Mirrors of Soul is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

Mirrors of Soul is very popular attraction according to the popularity surveys conducted by the Management from time to time. Many people used to visit Mirrors of Soul every day and it was a popular family spot. At one point Management had to close the whole park to restructure its area in a way allowing for more people to come witness fantastic mirrors of unknown properties. The mirrors are still unbroken.

It is a rather quiet attraction ~~that you should definitely visit~~. A character entering this place can ~~find all they need~~ move Fleabag to the nearest attraction occupied by a player.
Glutton

"Delicious stuff!"

Glutton is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

This Pendulum Ride masquerades as tasty hot dog. It's freakishly fast and fun although it's been reported that some people started feeling sick after riding it once. There was also an on-going (never actually resolved) challenge for that ride - you were supposed to eat 5 hot-dogs and then come to Glutton and survive the ride without emptying the contents of your belly. Employees were not amused.

It is a rather quiet attraction. A character entering this attraction can move a visible Souvenir from any booth to another booth.
Loodo Ninja

Loodo Ninja is a Polish publisher and game studio based in Cracow focusing on tabletop gaming.

Team consists of board game designers, gamers, artists and journalists from KA Board Game News led by Gwido Idziak. Bedeville Carnival is the first project created by Loodo Ninja and made available through crowdfunding on Gamefound and Kickstarter.

Loodo Ninja's motto is PLAY. IMMERSE. AMUSE.

## Loodo Ninja Social Media

* Facebook
* Twitter
* Instagram
* Youtube
Souvenirs

Souvenirs are cards that you can purchase with joy markers (of certain colour) and that contribute significantly to winning the game. Each of the souvenirs have their own cost visible on their cards and they represent various souvenirs (often with a horrific twist) that you could buy in a theme park. When there is only one pack of souvenirs resting on the board the game ends with the end of the round.

## Souvenirs available in Bedeville Carnival

SlingshotHatsIcecreamsTakeawayHamburgerKeychainsCardsSnowballsDonutsHorseTeethClown's WigCupsFishMasksGunsShirtsBalloonsHotdogsPlushiesPopcorn
Albert

Albert

*"Hi there! No, don't be afraid, I'm not gonna hurt you! My name is Albert..."*

Albert is one of the Zombies enjoying Bedeville Carnival.

### Bio

Albert is very smart to the point of graduating top of his class at Harvard University where he focused on math. Always happy to help with a smile on his lips he was not only academically gifted but also a true social butterfly.

One night he and his friends were celebrating graduating from the University. Still clad in their graduation costumes they went to have fun outside the city. They had a bit too much fun that night to the point of Albert losing his head. Literally.

### Playstyle

Albert's abilities let him buy souvenirs more easily - he doesn't have to worry so much about having joy markers of the right colours as he can make up for them through his first ability. That's convenient!

His second ability allows him to control the trickster's influence over the night. Thanks to it Albert can avoid some of the dangers of the Bedeville Carnival and can get an upper hand in difficult situation. All thanks to his careful calculations!
Unlucky Claw

"What are the chances, eh?"

Unlucky Claw is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

Unlucky Claw is an Ufo-Catcher type of machine allowing visitors to pay a small sum of money for a chance of winning cute rewards. Management confirmed that once in the past the contents of the Unlucky Claw were tampered with and many unsuitable for children and younger audience objects were put in the machine. Unfortunately they were unable to get rid of them all but a chance to find something weird is very small.

It is a rather quiet attraction. A character entering this attraction can swap a Souvenir from any booth to a random souvenir from the pool.
Trickster's Tokens

As Bedeville Carnival is filled with chaotic and dark energy influencing various attractions and souvenirs, the true manifestation of this chaotic surge of energies is crystalized in Trickster's Tokens.

At the end of each turn players are drawing a single Trickster's Token from the bag. Those tokens can influence the way the game is being played - it can be either beneficial or detrimental to the player drawing the token so it's best to be wary and prepared for anything during that part of the game.

You can find more information about Trickster's Tokens and how they affect the game in the Game Rules.

### Types of Tokens

* **"Mr. Carl" Token** - move Mr. Carl’s standee according to his current direction towards the Attraction with the biggest amount of Noise Markers. If more than one Attraction has the same, highest amount of Noise Markers - move the standee to the nearest of these. All Trickster’s Tokens from the middle of the Board along Mr. Carl’s token are put back in the Bag.

* **"Mischief" Token** - discard one visible Souvenir from any Booth to the discard pile. If it’s the last Souvenir on the Board - the game ends.

* **"Pirouette" Token** - change Mr. Carl’s movement direction to the opposite one.

* **"Joy" Token** - take a Joy Marker in any colour from the pool and place it behind your Player Screen.

* **"Temptation" Token** - take a Joy Marker of any colour from the pool and add it to any one Attraction.

* **"Silence!" Token** - discard one Noise Marker from any one Attraction to the pool.

* "**Clink!" Token** - draw one Noise Marker from the pool and add it to any one Attraction.

* **"Fleabag" Token** - move Fleabag’s standee according to his current direction. The amount of Attractions (spaces) by which he will be moved is the sum of all Noise Markers on the Attraction he’s currently on plus two.
Johnny

Johnny

*"Yoink, mine!"*

Johnny is one of the Zombies enjoying Bedeville Carnival.

### Bio

Johnny was truly someone to admire - especially so if you were really passionate about sports! Even when he was still studying at college numerous scouts and agents of different football clubs were asking about his availability and trying their best to get his number to possibly sign a contract with him. He was hailed as the future of American Football and recognized as the most prospective young players of the decade. It was said that the team with him on roster will be unstoppable... it's such a shame that his career (and life) was cut short so quickly and by such a reason... Try guessing what happened to Johnny and trust me when I said it happened purely by his own choices...

### Playstyle

There should be no surprise in learning that Johnny is particularly good at throwing things. He uses his well-polished skills in Bedeville too - if he only wishes so he can grab the souvenir from the attraction he is currently at and throw it further away - up to any of the adjacent booths. While it's a true display of his athletic abilities it can also showcase player's skill and tactical sense. Throwing the object to a different booth can not only help you get it later but can also make it difficult for your opponent to grab a particular souvenir they were aiming for!

Johnny's second skill is also linked to his atheltic prowess - simply speaking by paying 1 blue joy marker he can run longer and cover additional space during his turn. That is of course absolutely understandable for someone who were supposed to guide American Football into a new era.
Kraken's Tentacles

"Slithering away in darkness..."

Kraken's Tentacles is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

It is a circular motion amusement park ride stylized to look like a big Kraken holding coffee cups with visitors inside. The whole attractions shakes uncontrollably and rotates slowly, only sometimes increasing pace a bit. Strange whispering fills the area when the attraction is currently in operation.

It is a moderately noisy attraction. A character entering this place will be able to swap positions of Mr. Carl and any other player.
The Great Old One

"...it's too late."

The Great Old One is one of many attractions available in Bedeville Carnival. This attraction is available only in Collector's Box version of Bedeville Carnival Board Game.

Come here to participate in the abundance of favors send to humanity by The Great Old One.

Come here to discover your true calling and mission of the highest importance.

Come here to quell your never ending thirst and hunger for power.

Come here to become your true self.

Come here.

Due to the never stopping chants and yells this place is a very noisy attraction. A character entering this attraction cause all the other player to lose a single Joy Marker.
Eyebowling

"My eyes would never deceive me!"

Eyebowling is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

Visitors of Bedeville Carnival were highly encouraged to check out a very climatic and atmospheric attraction - a specific type of bowling utilizing kind of mushy, sometimes slimy, balls designed to look like eyeballs. Oh, the technology! The eyes sometimes even shifted anxiously when players had fun.

It is a rather quiet attraction. A character entering this place can add two Noise Markers from the pool to each neighboring attractions.
Bedeville Carnival Wiki

**Welcome to the Bedeville Carnival Wiki!**
Gates of Bedeville are opened! Bedeville Carnival is a smart strategy game where you will play as a zombie and compete throughout the fun-packed night! Use your abilities, visit various attractions and purchase souvenirs - all of that on a modular circular board. Beware Mr. Carl and his furry sidekick Fleabag - the proprietor of Bedeville is always on the lookout for anyone who disturbs the night! The game has 2 alternative variants allowing for customization of gameplay for various types of players.

This Wiki has been designed to provide additional information about characters and attractions available in Bedeville Carnival - Board Game created by Loodo Ninja.

If you feel like you can add something to the Wiki - please make sure to do so. We also welcome all kinds of discussions and ideas!

## Important articles

CharactersAttractionsSouvenirsTrickster's TokensGame RulesCharacter's Quotes
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Dragon Loop

"Ride of a lifetime..."

Dragon Loop is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

This massive dragon-themed Rollecoaster utilizing many pirotechnic additions is said to run with marvelous speed although nobody was able to properly gauge the accurate speed. Visitors taking a ride on dragon's back report hearing actual dragon roars. Some of them said they were filled with anguish.

It is a moderately noisy attraction. A character entering this place will be able to exchange up to two Joy Markers between their own pool and any other from the available pool.
Fleabag

Fleabag

Fleabag is one of the character appearing in Bedeville Carnival. Mr. Carl is Fleabag's owner.

Fleabag is a lovable ball of fur... maybe with a bit of a mean stare that he sometimes can flash in absolute darkness of Bedeville Carnival. While Fleabag is Mr. Carl's pet he will often go his own way abandoning his caretaker. He does however share a unique relation with Mr. Carl and can alert him to anyone breaking the rules and trespassing within the area of Bedeville.
Tickets to Rides

"First time here?"

Tickets to Rides is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

While Tickets to Rides is an important starting point for all visitors in Bedeville Carnival it's not only a shop with tickets but also an attraction in its own right due to the peculiar behaviour displayed by the ticketer. While it's difficult to advertise his features properly it is said that people are fascinated about his demeanour. Most of the time he stays quiet but he has rare outburst of chattiness. It is said that if you hear him talking you will be really lucky today...

It is a rather quiet attraction. A character entering this place can return any of the Trickster's Tokens from the board back to the bag.
Victor Fries

## Appearances

**Victor Fries** is a supervillain in Gotham City and an enemy of the Batman.

## Biography

At some point, doctor Victor Fries developed cryogenic weapons and began a life of crime in Gotham City, before being stopped by the vigilante known as the Batman and presumably being incarcerated in the Arkham Asylum. Some time later, when Batman was trapped in an illusion of the warrior world of Skartaris on Warworld, he told the leader of the fighters that had taken him captive, that all men were evil in their essence, listing Mister Freeze, along with Catwoman and the Joker as examples of this. He told them that Freeze was "a man made of ice, stealing from the poor".

## Powers and Abilities

### Abilities

* **High Intellect**
	+ **Expert Scientist**

## Trivia

* **Victor Freeze** was created by Dave Wood and Sheldon Moldoff and first appeared in DC comics in Batman #121 in February 1959.
* In the comics, Victor Fries is a brilliant scientist, specializing on cryogenic. When his wife Nora fell ill due to a sickness varying on continuity, he froze her and, after an accident that caused him to be unable to survive without his mechanized suit, started a life of crime in order to finance finding a cure for her, while also taking revenge on GothCorp, his former employers, who are responsible for the accident. Whether this information is accurate to the Tomorrowverse remains to be seen, as not every version of the character has this backstory.
Kelderkinderen

> *"Rik" verwijst door naar deze pagina. Voor de zanger van Truk Keks, zie Rik Leu.*
>
>

**Kelderkinderen** zijn kinderen die wonen en/of opgroeien in een kelder. Meestal verwijst de term naar de pleegzoons van Schruk Hayes. Hij heeft meer dan tien kinderen in zijn kelder wonen, waaronder:

* Svan de Kelder
* Svan
* Sven
* Svun
* Svon
* Svin
* Jochem
* Jeroen
* Floris
* Luigi
* Stijn
* Rik
* Koen
* Scan

Andere personages die aangeduid kunnen worden als Kelderkind zijn:

* Rita Hennep (woont vanaf haar dertiende enige tijd in Schruks kelder)
* Bram en Ruben Hayes (worden geboren in een kelder)
Wheel of Joy

"Are we sure this is safe...?"

Wheel of Joy is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

Wheel of Joy is a compulsory lottery for all visitors of Bedeville Carnival. It is said that before Bedeville Carnival stopped operating regularly the lottery featured amazing prizes and rewards. It seems that currently it has been vandalized and some ruffians added some unsavory "prizes" to the wheel using a blood-like substance.

It is a moderately noisy attraction. A character entering this attraction draws a Trickster's Token from the bag. If it's Mr. Carl's token a player receives 2 Joy Markers and if it's Fleabag player receives 1 Joy Marker. After that return the Trickster's Token back to the bag.
Attractions

Attractions are swappable cards that you will place on the circular board of Bedeville Carnival during your game. Each of the attractions have their own characteristic feature. They accumulate Noise markers with every visit of the zombie Characters of the game possibly resulting in Mr. Carl visit.

## Attractions available in Bedeville Carnival

Bedeville EyeCastle DreadCuriositiesDevilish BullDragon LoopEverlasting LoveEyebowlingFortune TellerGluttonHawk EyeInto The DeepKraken's TentaclesMirrors of SoulNostalgic JourneyNo Way BackRib BreakerTickets to RidesUnlucky ClawWheel of Joy
## Attractions available in Collector's Box edition of Bedeville Carnival

Mine of DoomThe Dunk TankThe Great Old One
The Expanse: Pen & Paper Wiki

**Willkommen im The Expanse: Pen & Paper Wiki!**
Dieses Wiki beschreibt die Welt eines Pen & Paper-Rollenspiels basierend auf The Expanse. Es gibt Abweichungen zum Expanse Buch & TV-Kanon. Die Informationen hier könnte ein Charakter im Sonnensystem um 2350 vor den Ereignissen von Leviathan Wakes in einem öffentlichen Wiki finden.

## Wichtige Artikel

Karte des SonnensystemsPlatzhalterAufbau Wiki

Beispieltext in der rechten Spalte...
Into The Deep

"What are the odds...?"

Into The Deep is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

Those particular Dodgems were designed to look similar to a particular breed of fishes you could find living in the depths of ocean. The whole area where Dodgems are placed is particularly dark and the only source of lighting are the little dim lights on each of the vehicles. For some reason the number of people having fun in Into The Deep always turns out to be odd at the end of driving session, no matter how many people were there when it started. No one questions that.

It is a moderately noisy attraction. A character entering this place will be able to move up to two Noise Markers from one attraction to another.
Aufbau Wiki

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Opal Archer

### Relatives

Clay Archer (Father) Elliot Gray (Step-brother) Leah Gray (Step-sister) Jennifer Gray (Stepmother) Netra Lestari (Deceased mother)

## Appearances

### Portrayed by

@erissence

Opal is a 18 year old who lives with their father, stepmom and their two step siblings. They were murdered at 10 years old then suddenly woke up due to a curse.

## Character

### Personality

Opal has an aggressive, yet hyper personality. They’re tend to not think about their actions, and aren’t very empathic, They have a small temper, which usually ends up in serious, physical damage. They appear very innocent, yet they’re not very welcoming. They get protective over their friends and hate new people, they have no self control whatsoever. They are extremely chaotic, clumsy and destructive without realising, they have troubles going anywhere sometimes as they think ‘they ruin everything’.

### Criminal Record

* Assualt (implied)
* Underage drinking (stated)
* Aggravated assualt with a deadly weapon (implied)
* 2nd degree murder (stated)

### Hobbies

Opal plays several sports in their free time, which includes **volleyball**, **baseball**, **basketball** and **running track**. They are great at it and spend all their time on it, and are almost training 24/7. They also enjoy sewing but of course, not as much as sports, all though they do design their own clothing.

#### Weaknesses

* **Limb detachment** — Due to Opal’s body slowly decaying, their limbs get less attached over time. Having them easily fall off, they usually sew them together yet it’s very useless in battle.

#### Other Abilities

* **Revival** — Opal can freely choose when, and if, they want to come back to life.
* **Weapon summoning** — Opal has a quick way of summoning their spear at any time, any where. They usually use this in combat due to the lack of experience with their own powers
* **Flying** — As any other angel they can fly, they’re great at flying. They’re very quick and very smooth in the air.

### Positive Relationships

Moloch Evans

Opal is quite energetic around Moloch, and sees them in a positive light. They’re extremely thankful for Moloch dealing with all the crap Opal leaves behind. They enjoy the time spent together with Moloch especially flying lessons and… cooking lessons..

Salvatore Thompson

They don’t really have any interactions, or deep talks, but Opal sees Sal in a very positive light.

Franklin Richter

Opal really enjoys Franklin’s company, even though they had been in a lot of arguments lately. They still see Frankie in a positive light, even given him a nickname. They promised to protect him in any situation.
Hellion Earth Wiki

**Welcome to the Hellion Earth Wiki!**
Hellion Earth is a creative project created by Mai (@z3peli on Twitter). This project is greatly inspired by ChickenStab’s Hell Park AU.

One night Valery and Sean-John decide to mess with an Ouija Board, which leads to them accidentally selling their souls to Satan and becoming hellspawn. They are then given a list of people to kill by a certain date. If the list is not completed, hell will break loose.

Characters apart of this project can be found here.

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Hedy Macbeth

Hit the slay button

### Backstory

Hedy grew up in Massachusetts with her mother and elder brother. Always enthralled by science, she often partook in science fairs and the like, striving to win them each time. At 17, her father and mother have an argument about their relationship. Hedy finds out about her father’s other son — her half-brother, technically — and resolves to introduce herself in her own overbearing way.

## Character

### Personality

Hedy is an inquisitive, seemingly kind person, but she’s incredibly volatile. If she wants something from someone, she’s all smiles. When she doesn’t, she doesn’t mind being visibly awful. Because now it no longer matters. A majority of the time, though, she’s as nice as any other human. Probably nicer.

### Criminal Record

* Murder/Attempted Murder
* Grave-robbing
* Eavesdropping
* Extortion

### Hobbies

Hedy loves to complete experiments and retest the experiments of those before her. More recently, however, she became enamored with trying to become an “average” teenager and being liked—she listens to pop music and picks out strangely outdated she thinks to be “in style.”

## Relationships

### Negative Relationships

#### Opal Archer

Hedy and Opal have quite a strained relationship. Despite the two having a shared friendship with Franklin, Hedy has shown herself, in the past, to be…rather awful to Opal, hiding behind a smile and acting in-humanely for the sake of discovery. Since then, however, she has resolved to attempt to make things up to Opal; her attempts have not gone all too well.

## Trivia

* Hedy’s representative number is 4.
* Most assume her name to be a nickname for Hedwig; it isn’t.
Nostalgic Journey

"Okay, that's just cute."

Nostalgic Journey is one of many attractions available in Bedeville Carnival. This attraction is available in all versions and editions of Bedeville Carnival Board Game.

It is a lovely Merry-Go-Round featuring many different vehicles - some of dubious nature. It is said that Nostalgic Journey represents the life of one of Bedeville Carnival's founders. It was never confirmed nor denied.

It is a moderately noisy attraction. A character entering this place will be able to swap any two attractions.