Sakura Gardens

* Complete all non-optional goals by the end of October, Year 3

*Attract more visitors to this peacefull garden by adding amusement rides and shops, while retaining its old charm. Be careful of building thrilling rides, however - as the guests visiting the garden prefer gentle, calmer rides.*

**Sakura Gardens** is the twenty-first scenario in the Parkitect Campaign. It is made by Silvarret.

## Strategy

The first thing to take note of is that the scenario claims that guests prefer gentle & calmer rides. While the scenario guest settings seem to suggest this is the case, the guests will still complain about the park's ride selection if no high- or medium-intensity rides exist in the park. Therefore, while the majority of the rides should have a low intensity, ensure that at least some rides in the park have medium or high intensity. Therefore, researching more thrilling rides such as better coasters and thrill rides is of high priority.

Secondly, the park has a lot of very unnecessary path. Try to block off paths that do not lead to any rides as to ensure guests spend less time walking around and more time riding the park's rides. As more rides are built, successively open up more of the path layout.

Also, take note of the very narrow pocket money of guests. This means that creating a pay-for-entry park is very viable, as the ticket price could go as high as $150 or more without risking guests being unable to enter the park, assuming enough rides are built to justify the entry price. However, it is also just as viable to simply charge for rides and leave the entry fee low or non-existent.

If the goal is simply to clear the scenario, do not be afraid to take loans since it is not required to pay them back in order to complete it.

For research, do take note that apart from the Vending Machine, no food or drink stalls are available to build initially. This suggests that researching shops should be done as soon as possible. Consider whether the lack of proper food & drink is more pressing than the lack of thrilling rides and adjust the park's research path accordingly. Since park rating is not part of the scenario goals, it is possible to entirely skip researching food stalls as long as a lower park rating does not hamper the ability to attract the necessary guests.

Consider the Soft Drinks by the Japanese garden. It is very far away from the deliveries building, meaning the park haulers will work very inefficiently to restock it. Thus, it may be worth initially closing the soft drink stall and rebuilding a food court closer to the deliveries in order to avoid having to pay the cost for a depot. Once the park turns a profit, consder reopening the soft drinks stall together with other researched shops and a depot in the area, creating a second food court. Interestingly, Soft Drinks are not part of the researchable shops in this scenario, so should it get deleted somehow, it cannot be replaced.

Continue building more rides in the park and, if pay-for-entry was decided upon, up the entry price. Eventually, 500 guests will have been attracted to the park. The cleanliness rating will be of no issue assuming an adequate amount of janitors have been hired, meaning the Log Flume unlocked from the optional cleanliness rating goal will be unlocked very early.