Objects (Asterix at the Olympic Games)

This is a descriptive list of interactive objects in Asterix at the Olympic Games.

## Item containers

### Environmental Objects

There are many surrounding objects which can be destroyed: crates, hay stacks, vases and more. Destructible objects will shake when hit. They drop a few helmets when broken after multiple hits. Reloading the level will restore all broken objects.

### Vending Machines

Vending machines allow the player to buy boar sticks, one piece costs 5 helmets. The stock is limited but will restore after level reload.

### Urns

Urns are hidden objects which contain boar sticks. They’re buried under the ground with sparkles. To dig them up, the player needs to do a pound attack. They eventually restore.

### Pigeon cages

The player can find pigeons trapped in cages. Breaking the cages unlocks bonus content.

Some destructible objectsVending MachineUrnCage with Pigeon

## Platforming Aids

### Stone Blocks

Stone blocks come in different variations.

Small blocks are moved by one character, they’re used either for platforming or to hold down pressure plates forever. They can be moved in four directions regardless of where the player approaches them. Sometimes they need to be dropped down or, on the opposite, lifted onto a higher platform. Both characters lift them at the same time.

Large stone blocks are moved along predefined paths by both characters at the same time, they can be platforming aids or obstacles.

The player will sometimes encounter Greek athletes who carry stacks of blocks. Any of the two Gauls can force them to move into one of the four directions until they run into an obstacle and stop. If the player is too slow they’ll move away.

Small BlockLarge BlockGreek with blocks
### Ledges

    Ledges can only be climbed by Asterix. He can jump onto a ledge to grab it, then move left or right and jump in different directions. His climbing stamina is limited and depends on the amount of magnesia collected, shown with a white bar.

If Obelix grabs a ledge, it will break under his weight and respawn shortly.

Some ledges are fragile and will break if Asterix holds onto them for too long. Certain ledges are hidden and need to be pulled out using nearby mechanisms.

### Bridges

    Bridges allow the player to access new areas, but first they need to be opened by using nearby triggers.

## Triggers

### Pressure Plates

Pressure plates activate mechanisms by being stood on. Some plates come in pairs, they need to be pressed by both characters at the same time. Some need to be held down with blocks. Sometimes the plates will be locked, making them unusuable under specific circumstances.

### Pulling Mechanisms

These mechanisms can only be used by Asterix. He needs to stand under the handle, jump to grab it and pull it down until it does its function.

Some of these mechanisms are found broken. To fix them, the player needs to approach them and pay 5 helmets, one per key press. There’s an area where not only these should be fixed, but also defended from coloured Romans or else they’ll break them again. If Obelix tries to use them he will break them too, which will still cost to repair.

### Mirrors

There are three mirrors found early in the game. They’re used to redirect 2 out of 3 light rays towards the torches above the gates which will open them, but first the player needs to complete the first three events to activate the rays, one per event.

* One ray will target a torch as soon as it’s activated. It can’t be interacted with.
* Another ray will target a mirror before the Olympic Village. The player will have to go back and rotate the mirror in order to redirect the ray onto the mirror in front of it. They’ll reach the next mirror by using a cable car, then rotate it as well to aim the light ray at a torch.
* The last ray will target a mirror in the further area with a Romanophone. It only needs to be rotated so the ray hits a torch.

Pressure PlatePulling Mechanism (working)Pulling Mechanism (damaged)Mirror

## Combat Mechanisms

### Romanophones

Romanophones are big music boxes which are themed around Cacofonix. They’re used to keep certain doors shut. The player needs to hit them to trigger special fights. In these fights the player gets a sequence of red, green, yellow and blue music notes. They must hit Romans with differently coloured armor, making sure that the Roman’s colour matches the current note. If they hit the wrong colour they’ll go back to start. Hitting a default Roman won't affect progress. Romans will spawn indefinitely until the sequence is finished. The Romanophone will then play a tune with Cacofonix’s singing and self-destruct, opening the nearby door.

If the player revisits a level with a destroyed Romanophone it will appear again. They can replay the fight, after which it won’t break itself but instead will drop a few golden helmets.

One of the events revolves around Romanophone mechanics using randomly generated sequences, the player must finish before the opponent.

### Targets

In most cases the player needs to throw Romans into targets to activate mechanisms. A pie chart will show how full the target is. Some targets are a single colour, they only count Romans of the same colour. Some targets rotate or move up and down, making it more difficult to fill them.

There are special targets with a pattern similar to that of a football. They have to be filled with inflated toads instead of Romans.

Normal TargetColour Target, this one only accepts blue RomansToad Target

## Pressure Blocks

Pressure Blocks are mechanisms which consist of large paired blocks with a Cyclops face on each one. There are only two instances of them: one mechanism is used as a switch for doors, the other one is needed to get across a pit.

Both Gauls must stand on the higher block, which makes its eye flash and then glow for about a second. When the player does a pound attack on this block while the eye is glowing, they push it down and raise the other block. This needs to be repeated until the pounded block reaches the bottom and the other block goes to the top.

## Toad Inflator

A toad inflator, when used, has a toad jump into it, which gets inflated and gains a spotted colouring, making it look and function like a football. The player has to pay 5 helmets per toad. The inflated toads can be passed between characters (which automatically switches control between them) and are used to fill certain targets. They slowly shrink over the time, and if the player is too slow the toads will deflate and fly away like balloons.

Inflated toads are also used instead of balls in Toadball. Black toads explode in a short period of time, giving score penalties to the contestant whose side they exploded on, and pushing the contestant away if he is too close.

## Cable Cars

Cable cars are used by both characters simultaneously. Asterix gets on the cable car, then Obelix pulls its rope to move it to its destination. Obelix can jump and double-jump, fight and send Dogmatix while pulling the rope. It’s possible to switch between characters while it’s used, Asterix can manually jump off.

If Obelix goes too far away while Asterix is on a cable car, the control will switch to Asterix who’ll ride all the way back and get off.

## Trivia

* There is a bug in the PC version where the player is unable to move diagonally while pulling cable cars in some places.