recursal/Fanatic-Fandom huggingface dataset:
Optimus Prime (Ties That Bind)

Omar sans armor

Autobot leader (Current)

Omar as Optimus prime

## Early life

Omar was born in the Hackney borough of London to Mirza Parvez, a university lecturer and Ariya Erdehan, a newspaper columnist. His parents were political refugees from Iran who fled the country after being labelled as Kurdish dissidents which put them at risk of assassinations.

In his childhood, he developed a close friendship with Morgan Trayton, whom he often smuggled books to after finding out that the Manual Class has restrictions placed on reading material. He was inspired by stories from his mother about having run an underground publication to get around government censorship.

When he was 8, police in his neighborhood foiled an assassination attempt on his father, which stoked in him the desire to be a policeman, which he understood to be protectors of the people.

In primary school, his best friend was Ronan Chase. He excelled academically and in physical activities and was drafted into the law enforcement programme after police scouts saw potential in him and were won over by his enthusiasm for the line of work.

## Personal life

Omar is a practicing Sunni Muslim, often noted for conducting personal pre-mission prayers and fasting during periods of low supplies among the faction so his men can better survive off his rations.

He speaks four languages: Kurmanji, Arabic, Urdu and English.

His hobbies include football *(The international variety, not the American sort)*, piano-playing, reading and watching overly-dramatic Bollywood productions.

His biggest inspiration is Umar Al-Khattab.

He has Morgan Trayton's notebook containing the earliest draft of *Towards Peace*, which Morgan tossed aside after an incident of police brutality at his station. Initially intending to return it to Morgan, he kept it after finding out that Morgan had been exiled to the Messatine penal mining colony. He considers it one of his most prized possessions which he, nonetheless, hopes to return to Morgan one day when the war is over.

## Gallery

Optimus Prime unmaskedOmar Parvez in his police constable uniform during his younger daysOptimus Prime in full armor wielding his weapon of choice, an energy halberdOmar Parvez confronts the Senate's corruption with Morgan Trayton's wordsOmar Parvez stops one of his own men from committing police brutality on Morgan Trayton
Hekate System

**Location:** Milky Way / Hades Nexus

The **Hekate System** is a star and the four planets that orbit it within the Hades Nexus cluster of the Attican Traverse. It serves as the gateway system to the rest of the cluster, housing the NEEDS A NAME RELAY mass relay. One of the few asari colonies in the "Eastern" half of the Milky Way, Asteria, serves as the lone example of a populated world in the Hekate System.

## Planets

* Asteria
* Ker
* Triodia
* Bothros
Eldfell-Ashland Energy

**Eldfell-Ashland Energy** is a human-owned mining corporation with an emphasis on fuel production of all types. Expanding rapidly in the decades since humans discovered the Mass Relays **EAE** is, as of 2182, the largest human-owned fuel producer in the Milky Way.

## History

In 2137, the Ashland Energy Corporation successfully extracted helium-3 from Saturn's atmosphere, beginning a new era of fusion research. On the wave of this success, they merged with Eldfell Construction to vertically integrate the two companies' strengths. Ashland would recover the raw materials for energy production, and Eldfell would build power plants, refineries, and pipelines on nearby worlds to distribute Ashland's products to the consumer. Eldfell-Ashland Energy was born.

As EAE's reach extended, they absorbed companies to create a "cradle-to-grave corporate experience" for their employees. As of 2182, subsidiaries such as Second Star Living recruit colonists to staff EAE facilities, and the education group Excelsior provides job-related education opportunities to provide EAE stations with a qualified incoming workforce. Water, power, food, shipping--EAE provides them all. If EAE wants to put a colony on a garden world, they are able to do so and keep 90% of services performed completely in-house, creating consumers out of its own employees. Its primary revenue stream, however, continues to come from mining base elements like hydrogen, helium-3, and eezo and trading in their futures.

In 2170, an Eldfell-Ashland element zero freighter exploded over the human colony of Yandoa, the culmination of a series of eezo-related industrial accidents that occurred over a four-month period. The cloud of dust-form eezo caused birth defects and biotic births among the survivors. This incident, while still officially believed to be accidental, has caused some speculation about whether or not it was intentional to test the biotic potential of humanity.

## Notable Branches

### Corporate Headquarters

Based out of Eldfell's old home city of Reykjavik in Iceland, the Corporate Headquarters for EAE is a campus of buildings that manages the galaxy-wide operations.

### Mining Facilities

* Caleston
* Gei Hinnom
* Helyme
* Jonus
* Naxell
* Zorya
Gad Delthri Stampede

The **Gad Delthri Stampede** was a disaster on the salarian world of Erinle which caused a massive loss of life and morale throughout the city and in environmental restoration projects across the planet.

## History

In the years leading up to 2180, the environmental restoration efforts on the planet of Erinle had come to a complete standstill. Difficult to contain wildlife coupling with rapid infestations of aggressive species like Suki Flyers and the poisonous Ventri Deslie had shifted the focus from preserving native fauna to holding onto what little agricultural land and fresh water the salarians had left on the planet.

Stresses of possible rationing coming into effect as well as the constant shifting of workplace goals had created heavy tensions in the city, even more so in the environmental labs.

It was in one of these labs that the disaster struck. Workers, having prepared an environmental dome for the equatorial Kathsik species accidentally moved a herd of arctic-native Selcau into the hot and arid environment. Within hours the herd grew furious and desperate, slamming themselves into the shatterproof glass walls of their compound. Before the salarians had time to calm them the massive strain of an entire herd came galloping through the windows, smashing glass and darting through hallways.

In the chaos, over one hundred salarians were killed and several of the animals perished. Many more people were injured as the animals broke out of the facility, flooding the streets outside. By the end of the day, nearly half of the controlled population had escaped back out into the wild while most had been recaptured by the researchers, having been rallied by their research lead.

Over 2 million credits-worth of equipment was lost in the stampede alongside the lives and animals, and many more jobs were put in jeopardy. The lead of all environmental projects on the planet, Zevin Raeka, personally took over the reconstruction and restarting of the facility, although the hope and promise of Erinle's fauna restoration project would never quite be the same.
Arakh Caste

Art by Railroad

Once a mid-tier mining caste of the Klema nation of Khar’shan, the **Arakh Caste** is now widespread across batarian colonised worlds.

## History

Over the centuries, the Arakh have maintained a hold on their position in the social hierarchy by way of their exceptional skill in mining and their contributions to the batarian economy. They are among the finest miners in the galaxy, and their knowledge and techniques are, to this day, tightly held secrets.

As of late 2182, members of Arakh control the majority of mines on the recently colonised world of Camala, now the Batarian Hegemony’s wealthiest colony thanks to its rich natural stores of element zero.
Demeter

**Location:** Milky Way / Local Cluster / Lacaille System

The first human colony beyond the confines of the Sol System, **Demeter** is a thriving agricultural world orbiting a red dwarf star. Despite being surpassed in population by newer colonization prospects beyond the Charon Relay, Demeter nonetheless houses one of the most thoroughly-developed colonies of human beings in the Milky Way.

## Description

Demeter was first settled on the 3rd of January, 2152 by colonists sent through the Delta Pavonis Foundation, an international non-governmental organization dedicated to the organization and completion of human colonization. As the first extrasolar colony, the event was marked with great fanfare and media attention back home on Earth.

## Notable Locations

### Cities

* Calumet Basin
* Thesmophoros
Jaëto

**Location:** Milky Way / Annos Basin / Meselo System

**Jaëto** is a salarian colony world, the third to be claimed once the Union had achieved FTL travel and left the confines of Sur'Kesh. A dim world orbiting not one, but two stars, the colony is ripe with large spans of lichen-analogous fields stretching for kilometers on end over the rocky terrain.

## History

Jaëto was first settled on the 31st of May, 603 BCE.
Dionysus

**Location:** Milky Way / Local Cluster / Lacaille System

A human colony with a wealth of minerals and a less than sterling reputation, **Dionysus** would be a barren, uncolonizeable rock were it not for said deposits of geology and the naming of the planet. Founded a few years after its sister planet, Demeter, the world was originally intended to serve almost exclusively as a mineral extraction site due to its hostile environment. Its namesake, the ancient Greek god Dionysus, seemingly would not allow that however, as several bacchanalian billionaires took it upon themselves to create a world in the deity's image.

## Description

Founded on the 2nd of January, 2164, 12 years and a day after its nearby "mother" planet, Demeter, the world of Dionysus was originally intended to simply be used as any other barren, mineral-rich world would: exploited for its natural resources.

Three years later, however, a few eccentric billionaires calling themselves the Cult of Dionysus petitioned the Systems Alliance for the right to directly colonize the world. With enough credits to put down and a legitimately solid plan to build an environmental dome to house their colony, the Alliance had little choice but to entertain the group despite counterarguments from several mining companies with significant capital invested across the rock.

The roots for what would become their colony, Mount Priapus, were set in late 2170 as construction got to work on the dome. Planting themselves in a region uninteresting to the mining corporations known as the Stubby Mountains, a colorful name for the stubby foothills, colonial venture was completed a mere four years later. Uniquely, they had also invested in non-prefabricated structures, creating a wholly unique environment reminiscent of Ancient Greece, with imported soils and marble to boot.

Advertising their new colony as a taste of the past in humanity's own back yard, and playing heavily into the aspects of which Dionysus himself was said to have enjoyed, the colony quickly found a niche but lucrative market in the eyes of the mega-wealthy. In 2180, the colony officially petitioned for Systems Alliance membership and, some would say regretfully, had met all the requirements and was officially granted representation within the Systems Alliance Parliament.
Iliere Forodi

**Iliere Forodi**was one of the final drell individuals to board the last vessel off of their dying homeworld, Rakhana. A baker by trade, Iliere became a vocal advocate of the Compact signed between the hanar and the drell people, becoming one of the official signatories of the document.

## Quotes

A historically nondescript woman before and after her advocacy, very few recordings or statements made by Iliere remain. What little there is is housed in museums and archives on the hanar homeworld of Kahje.

* *"We- we don't have anything to offer, gracious friends. Not that anything can ever come close to repaying what you've done for us. All that we can give is who we are, and what we can be for you."*- Quote from the memoriam of a hanar evacuation team member, *Those Ones.*
Exodus Cluster

The **Exodus Cluster** was one of the first extrasolar clusters reached by humans, and it was one of the first to be colonized by the Systems Alliance. The mass relay to Earth's cluster, however, actually goes to Arcturus Station rather than to the Charon Relay directly.

## Systems

* Asgard System
* Summerland System
* Utopia System

## Mass Relay Connections

* Annos Basin
* Arcturus Stream
* Hades Gamma
* Horse Head Nebula
* Kite's Nest
* Petra Nebula
* Serpent Nebula
Defense Drone

A **Defense Drone** is a holographic projection that can be deployed via a user's omni-tool to defend the user from close quarters attacks and provide combat analysis. Like its "cousin" application, Combat Drone, when activated it spawns a basketball-sized hologram with a moderate set of kinetic barriers. The drone is programmed to remain within 3 meters of the deployer, using electrical shocks and a Tactical Scan-esque program to ward off enemies coming to attack in close quarters and to warn of distant enemies. The scan has a range of 20 meters, and the drone will fizzle out after its barriers are destroyed.
Fireflower Valley

Situated between a pair of small, scattered mountain ranges amid fields of the settlement's so-called fireflowers, **Fireflower Valley** is the only attempt humanity made to colonize Adah and the Merari Ring.

## Description

Initially planned as an agricultural hub when humanity first began its expansion into the stars, Fireflower Valley was abandoned early-on in its development after on-site surveys revealed the soil to be toxic and infertile - completely contradicting all tests and readings taken before. Baffled, and suddenly under pressure to find a more suitable site for a colony, the settlers left what little they had built on Adah to be overtaken by the wilds. Today, only the barest of bones remain of Fireflower Valley’s incomplete skeleton - at least on the surface. Hidden underneath the forgotten shells of buildings, though, lies a strange, unnatural place - and somewhere inside, a missing girl, long ago presumed dead.
Eutica

Credit to the Spectre Expansion Mod

Location: Milky Way / Meade Cluster / Narbo System

 Surrounded by a thick atmosphere of water vapor, **Eutica** has been fully mapped but scarcely exploited. The surface is hot and completely covered in an ocean of immense depth. There are no indications of life developing within the ocean, though further study would be needed to make a certain determination.

## Trivia

* Eutica was created and added by the Spectre Expansion Mod for Mass Effect 3, which can be found at this link.
Imorkan

**Location:** Milky Way / Omega Nebula / Sahrabarik System

A standard methane-ammonia gas giant, **Imorkan** is the main source of helium-3 fuel for ships coming to or from Omega. Most of its fueling stations are run by criminal cartels, who engage in cutthroat (sometimes literally) pricing wars. Imorkan is also widely known for its layover stations, where pirates in a hurry can find fuel, ammunition, intoxicants, gambling, and sexual companionship at any hour.
European Space Agency

The **European Space Agency** was one of the multinational Earth organizations dedicated to the exploration of space before the creation of the Systems Alliance.

## History

In 2103, the agency founded Lowell City on Mars as the first human colony on a planet other than Earth. They were responsible for commissioning the Gagarin Station space station in 2143.

In 2148 upon the discovery of a prothean data cache at Deseado Crater on Mars, the Systems Alliance was formed by the merging of many international space organizations, including the ESA.
Galactic Combat Sports League

The **Galactic Combat Sports League** is a krogan-founded fighting league dedicated to the promotion and monetization of prizefighting around the galaxy. Based on the Citadel, it is widely renowned for being one of the few sports leagues willing to invite participants and even host events beyond Citadel Space. Using strategies similar to human Mixed Martial Arts, the competition always involves one on one, hand-to-hand combat. Biotics are prohibited.

## Competitors

* Bant Cruor (2155 - Present)
* Luis Reyes (2177 - Present)
* Randy Dozois (2181 - Present)
* Rox Ghuli (2099 - Present)
* Zarren Casias (2179 - Present)
Intalius Korpasius

**Intalius Korpasius** is a species of tree native to the world of Seitania.

## Description

Intalius Korpasius is a tree native to the rainforests of Seitania and is fairly common across most of the planet. Depending on the environment it can vary in size. Due to it’s commonness and size a large variety of wildlife call these trees home.
Blood Rage

Feared throughout the galaxy as nightmarishly violent warriors, the krogan are both aided and hobbled by their legendary "**Blood Rage**".

In the grip of that madness, krogan become seemingly invincible, but are merely totally unresponsive to pain. "Blood-enraged" krogan fight regardless of injury level, to the extent that krogan shorn of all four limbs continue gnashing past brain death until total somatic death.

The supremely resilient, hyper-violent blood rage is the synergy of two aspects of krogan neurology. The first aspect is a positive feedback loop in which adrenaline, also activated by fear or rage, suppresses serotonin, the brain chemical that induces serenity. The second is the over-developed krogan limbic system. In krogan, as in humans, fear or rage shifts mental control from the frontal lobes, responsible for reasoning, to the limbic system, responsible for aggression and survival. During that shift, krogan and humans exhibit diminished capacity for logic and self-control.

Prior to the ecological devastation of Tuchanka, blood rage was extremely rare among the krogan. Back then, while all krogan were capable of heightened anger and violence in fight-or-flight scenarios, almost none experienced insensitivity to pain. The one percent who did were those suffering serotonin-suppression. At that time, krogan society regarded the condition as pathological, and medicated or imprisoned sufferers to protect them and society.

Following nuclear ecocide four millennia ago, evolution selected only those krogan afflicted with blood rage for survival. Today there is no living memory among the krogan of a life without mindless, murderous fury.
Genetic Engineering

**Genetic Engineering** is the process of manipulating the genome of an individual or species at the DNA level. Alterations can offer physiological benefits, aesthetic changes, or other more nefarious ends. As such a powerful biological tool, it is heavily restricted by governments and monitored by watchdog organizations eager to put an end to the abuses of science that could come to fruition.

## History

### Citadel Council

The Citadel's own genetic restrictions allow for the creation of life for scientific or medical reasons, but forbid the creation of new sapient species. A few products have slipped past the regulations, most notably Sirta Foundation's medi-gel.

### Humans

In the 22nd century, manipulation of the human genome became commonplace. Techniques of genetic engineering advanced to the point where the rich could custom-build fetuses that grew into stronger, smarter, and more attractive adults. In more permissive regions, custom-designed life forms and 'uplifted' animals occupied an ill-defined niche between 'property' and 'sapient being'.

Travel to planets with unique forms of life brought an awareness that Earth's unique biodiversity could be lost if spliced and hybridized to gain useful alien qualities. The Sudham-Wolcott Genetic Heritage Act was passed by the Systems Alliance Parliament in 2161. It imposed sharp restrictions on controversial uses of genetic engineering, but provided government subsidies for beneficial applications.

In the military, some genetic enhancement is provided for free to Alliance recruits, but the average citizen must pay for the privilege.

## Variations

**SCREENING AND THERAPY:** Most governments provide free assessments and corrective therapy for genetic diseases in prospective parents. This has nearly eliminated everything from cystic fibrosis to nearsightedness. The earlier screening and therapy is performed, the more comprehensive the results. Though ideally performed on artificially fertilized zygotes in a lab, procedures are available for embryos in the womb and newborns, out of respect for personal beliefs.

**ENHANCEMENT:** Improvement of natural human abilities is legal, but adding new abilities is not. Treatments to improve strength, reflexes, mental ability, or appearance are permitted; adding a tail or the ability to digest cellulose is not. The process can take years to reach fruition in an adult.

**ENGINEERING:** Artificial hybridization of genes from compatible non-human species with human genetic code is illegal. Creation of designed life is broadly legal (and mainly used for terraforming and medical applications), but sentient creatures are heavily regulated, and creation of sapient life is outlawed by both the Systems Alliance and the Citadel Council.
Conatix Industries

Founded by a member of Mateus Silva's team who helped discover the Prothean ruins on Mars, **Conatix Industries** was the forefront of humanity's research into biotics and biotic implant technology for nearly two decades.

## History

Founded by Leslie Wilks, a member of the archaeological team that discovered the prothean ruins on Mars, Conatix set its goal to be the tip of the spear in research into element zero and its properties. When biotics began showing in exposed children after a series of industrial accidents in the 2150s led to the manifestation of the powers.

Originally Conatix relied on accidental element zero exposures for their studies, but soon began running out of first-generation subjects. Later, rumours circulated that Conatix may have taken a more 'pro-active' attitude to eezo exposures after that, given their surprisingly quick detection of later biotics in around 2163. This was especially odd since 'accidentals' had initially been difficult to track down.

After the disastrous program that was the Biotic Acclimation and Temperance Training was canned in 2169, it was only a matter of months before Conatix itself folded and became a thing of the past, with research, resources and personnel spreading to different organizations across human space.
Invictus

**Location:** Milky Way / Minos Wasteland / Caestus System

Located in the Caestus System of the Minos Wasteland, **Invictus** is the inner of only two planets in the small system.

## Description

The vast majority of the planet’s thriving dextro fauna and flora is confined to a narrow tropical belt around the equator, which to this day is largely unexplored due to the many dangers it holds. Because of this, initially, the colonization of Invictus to harvest its abundant resources had been thought to be a virtually impossible feat. Following a new initiative launched by turian statesman Shastina Emperus, however, settlements began to develop around the planet’s polar deserts, where the temperature and weather conditions are least hostile to most sapient species.

Today, most of Invictus’ population centers are still confined to the poles, making space travel to and from the planet relatively expensive. Only few major cities are situated closer to the equator, the largest of them being Thaerican.

Due to the planet’s proximity to the Terminus Systems, Invictus has become a haven for all kinds of criminals from the nearby region, elevating its estimated total population, including illegal residents, to roughly double that of its legally registered population.

The almost uncontrollable influx of criminals has prompted the Hierarchy to transfer the planet into a state of quasi self-governance, both to distance it from other, more civilized turian colonies, and to avoid unreasonable expenses connected to its crime rate. Since then, Invictus’ own government has tried to tackle this problem by limiting law enforcement to smaller, polar settlements and the core areas of major ones, housing the wealthier portion of the population.

Because of this, cities closer to the planet’s equator have earned a reputation for being some of the most crime-ridden places in Council space.
James Vega

**James Vega** is a Systems Alliance marine officer and a member of the special forces operation Delta Squad.

## Biography

James was born to a Joshua Sanders and Callista Vega. When he was 14, his mother passed away, and his father turned to Red Sand for a vice. This put an incredible strain on their relationship, effectively ending any good feelings between the two.

James enlisted in 2176 off of the advice of his uncle, Emilio Vega. Upon returning home, his father sent him to pick up a package in San Diego. After obtaining the package from a shady dealer, the police moved in and pursued James across the city. James escaped by slipping into a restaurant and blending in with the staff.

After bringing the package of drugs to his father, James' dreams of a military career were almost dashed when Josh threatened to tell the military what he did that night so that James will be forced to stay with him and serve as his errand boy. Later, Emilio found James on the beach outside his home and reveals he knew what happened, and that Josh won't dare talk to the military because he would implicate himself in the drug deal. Emilio tells James that only he can choose how to live his life. Thankful for the advice, James continued with his enlistment.

In 2179, James was pegged for officer candidacy and trained for the promotion. In late 2180, he was fully commissioned and assigned to the Alliance Special Forces unit known as Delta Squad.

## Armament

James carries with him an M-15 Vindicator assault rifle and an M-23 Katana shotgun. His armor comes installed with a Fortification module, his weapons with Carnage launchers, and he carries with him Frag Grenades and modified Incendiary Ammo.

## Family

* Joshua Sanders - *Father*
* Callista Vega - *Mother*
* Emilio Vega - *Maternal Uncle*
Eyes of Mizhuna

Credit to the Sloan Digital Sky Survey

The **Eyes of Mizhuna** is an open star cluster within the Terminus Systems. It houses the homeworld and several colonies of the reclusive insectoid species known as the Forayan, and is otherwise dominated by their interests. Interacting little with the rest of the galaxy, though not hostile to outsiders looking to expand via trade, the cluster is widely unknown to those not of Forayan heritage.

## Known Systems

* Brizhiine System
* Nosikae System
* Onri'cidae System
* Sedricina System
* Tiikren System
Enrique Aguilar

Former President of the United North American States, **Enrique Aguilar** was assassinated on February 4th, 2176 during a photo opportunity with the Premier of the Chinese People's Federation Ying Xiong.

## Biography

On February 5th, 2176, President Enrique Aguilar of the UNAS was assassinated during a photo opportunity alongside Xiong. The perpetrator was Michael Moser Lang, a patent clerk and political dissident. The first burst from Lang's weapon broke through the kinetic barriers protecting the stage. Xiong attempted to shield Aguilar from the line of fire, but Lang's next shots passed completely through Xiong and killed both men.
Judicial Armada

Serving as the naval force of the Courts of Dekuuna, the **Judicial Armada** maintains and operates all of the combat vessels belonging to the elcor government, patrolling and protecting the Court's interests throughout the Milky Way. It also serves to deploy the Right Fist of the Courts when necessary, and typically the ships have a detachment of soldiers aboard for boarding action as well.

Fitting with the more conservative elcor tradition, the Judicial Armada is one of the smaller standing navies of all the Council species. Despite being granted up to seven dreadnoughts by the Treaty of Farixen, as of 2182 the elcor had only built three, with no plans to expand upon that in the near future. They are equipped with the near-galactic standard array of dreadnoughts, cruisers, frigates and corvettes, however their real specialty is troop transport. Elcor carriers are not comparable to human carriers housing flights of fighters and interceptors, but instead are built specifically for large mobilizations of elcor soldiers from world to world.

## Ranking Structure

Unlike many other species, the elcor do not distinguish between enlisted and commissioned soldiers. With their long lifespans and patient, ponderous culture, learning is held in high esteem, and it is rare for an elcor to not attend some form of higher education. Thus, all elcor sailors enlist and move their way up the ranks, being recommended for advancement by elders and superiors. Training academies exist and are open to civilian and military applicants, though they do not confer a higher rank upon graduation, only more knowledge which must then be translated in the field.

* **Admiral Elder** - - Appointed by the Admirals from their own ranks, the Admiral Elder is promoted above the Court of Admirals onto the Courts of Dekuuna proper. Representing the interests of the military to the entire elcor government and, by extension, people, the Admiral Elder is present at all meetings for both groups, although they can only vote in meetings of the Courts of Dekuuna. They are merely an observer, a highly experienced and opinionated observer, of meetings of the Court of Admirals.
* **Admiral** - Essentially a Court in miniature, there are only ever seven Admirals within the Judicial Armada at any one time. They command the entire service.
* **Senior Captain**
* **Captain**
* **Commander**
* **Light Commander**
* **Onsurasu**
* **Senior Chief**
* **Chief**
* **Corpsman**
* **Light Corpsman**
* **Cadet**

## Vessel Naming Conventions

### Prefix

All vessels owned and operated by the Judicial Armada are labeled with the prefix "JFV", meaning **J**udicial **F**ighting **V**essel.

### Dreadnoughts

Dreadnoughts are named for characters within elcor fables.

* *JFV Denaususnomun*
* *JFV Oribosanti*
* *JFV Wonnumetenro*

### Cruisers

Cruisers are named for famed elcor soldiers and sailors of the past.

* *JFV Moireturanum*
Elam System

**Location:** Milky Way / Merari Ring

An orange dwarf roughly half the size of Sol, **Elam** is a star just as unremarkable as its sister system, Hadassah.

## Description

Cephas, the first planet in the system, rotates so close and so rapidly around Elam that it's surface is nearly molten, leaving little room for exploitation. Zillah, however, is just far enough away to be habitable - if one could call a scorching desert planet with no resources 'habitable'. The third and final planet, Hagar, is a gentle gas giant that sits much further away from its parent star than the other two, making it ideal for the system's few inhabitants to discharge their battered drive cores before seeking shelter on Zillah. Though perhaps not as uninhabited as Hadassah, Elam is not a system one travels to if given a choice; it is a barren place that only the pirates and mercenaries taking refuge in its orbit could tolerate.

## Planets

* Cephas
* Zillah
* Hagar
Forsan Jux

**Forsan Jux** is a krogan bounty hunter and former leader within the Blood Pack mercenary outfit.

## Biography

Jux was born the only survivor of his clutch, bred and raised on Tuchanka to be a warrior like nearly every other krogan. When he became old enough, he left the planet to search for fights that would earn him a living.

Eventually, Jux fell in with legendary mercenary commander Ganar Wrang. Wrang was in the process of refocusing a small vorcha-led gang known as the Blood Pack into a bigger, more influential outfit. Signing on in 2001, Jux quickly rose through the ranks as one of Wrang's more capable lieutenants.

He was one of the krogan to accompany Wrang during the Blood Pack's Swarm of Tuchanka, and was instrumental in helping his clan move from the isolationist ways of the past to the space-bound warriors that are seen from clan Forsan today.

When Wrang succumbed to disease in 2080, however, Jux was unhappy with the new leadership brought on by Ganar Yulaz and her crew. Making his disapproval known by destroying a fuel warehouse, the now former member left the Blood Pack behind for good.

Since that time, Jux has made a name for himself as a larger-than-life bounty hunter, often taking up contracts that no one else who values their life will.

## Armament

Jux carries with him a clan Forsan Krial shotgun, an M-6 Carnifex heavy pistol and an M-96 Mattock assault rifle, both of the latter with Carnage attachments. He utilizes blocks of Armor-Piercing Ammo, his omni-tool is capable of the combat ability Overload, and his armor is installed with a Fortification ability.
Eva Coré

**Eva Coré** was a human mercenary who served in a makeshift unit under the command of general Douglas Williams during the First Contact War. Afterwards she accompanied fellow mercenary Jack Harper on a mission of revenge against turian general Desolas Arterius. She was killed on Palaven during this mission by former colleague Ben Hislop.

## Biography

Eva Coré, along with Ben Hislop and Jack Harper, ambushed a turian patrol on occupied Shanxi. The trio took Desolas Arterius, a turian general, prisoner. On a mission to locate the artifact that Desolas was searching for on the planet, the group subdued the rest of Desolas' unit outside a cave where the artifact was hidden. Eva guarded the turian soldiers while Jack and Ben investigated the artifact. When the artifact seemingly "attacked" Jack and Ben, Eva was distracted long enough for the turians to overpower her. Desolas then took the humans as prisoners.

After the conclusion of the First Contact War, Eva was reunited with Jack and informed him that Ben had died from his exposure to the artifact. After being turned over to General Williams by their turian captors, Eva decided to accompany Jack as he sought revenge against Desolas. Arriving at Illium, they tracked Desolas to a remote warehouse, where they were ambushed by Desolas and his brother Saren's forces and encountered a cybernetically-enhanced Ben Hislop, who had fallen under the control of the artifact.

Prisoners once more, Eva and Jack were taken by Desolas to Palaven, the turian homeworld, to witness Desolas' plan to use the artifact - the Arca Monolith - to transform the turian people into a race of super-soldiers. At Temple Palaven, Eva and Jack subdued their guards and attempted to stop Desolas. In the middle of a fight, Eva tried to pull Ben out, hoping that his condition could be reversed. When Jack pointed out that doing so may not be possible, Eva shot at the Arca Monolith to try and destroy it. The artifact used Ben to stop her, slamming her head against a wall. After the fight, Jack carried a dying Eva from the Temple, and with her last words she told Jack to leave her behind and save Ben.

Jack would later include both Ben and Eva's names in his manifesto as he takes on the persona of the Illusive Man.
Clan Korten

**Clan Korten** is a small krogan clan that makes its home in the Ahngaz Wastes of Tuchanka. Conservatively-minded and traditional to the bone, they are notable in being one of the most exclusionary clans residing on the planet. For nearly half a millenia the clan has been led by the fusspot Korten Nokkar, obsessed with the genetic purity of the few children the clan has. Some of the clanless krogan wandering the endless wreckage of Tuchanka were victims of his vision, mutants or others deemed 'weak' that were exiled for no other reason but their existence.

## Rites and Traditions

### Rite of Passage

One of the more rigorous Rites of Passage all across Tuchanka, petitioners to join the ranks of Clan Korten must single-handedly raid a nearby clan, returning with an object of value to the opponents.

## Notable Members

* Korten Nokkar
* Korten Pozka
* Korten Rashkar
Citadel Conventions

Drawn up by the Citadel Council in the aftermath of the Krogan Rebellions, the **Citadel Conventions**, formally known as RESOLUTION 4642, is an attempt to regulate and minimize the damage that can be caused by weapons of mass destruction in aggressive action across the galaxy.

## Resolution

The Conventions regulate the use of Weapons of Mass Destruction. A WMD causes environmental alteration to a world. A bomb that produces a large crater is not considered a WMD; a bomb that causes a 'nuclear winter' is.

Use of WMD is forbidden on 'garden' worlds like Earth, with ecospheres that can readily support a population. If a habitable world is destroyed, it will not be replaced for millions of years. The Conventions do not forbid the use of WMD on hostile worlds or in sealed space-station environments. Many militaries continue to develop and maintain stockpiles.

The Conventions graded Weapons of Mass Destruction into tiers of concern; Tier I is the greatest threat to galactic peace.

TIER I: Large kinetic impactors, such as asteroid drops or de-orbiting space stations. Effectively free and available in any system (in the form of debris left over from planetary accretion), kinetic impactors are the weapon of choice for terrorists and 'third galaxy' nations.

TIER II: Uncontrolled self-replicating weapons, such as nanotechnology, viral or bacteriological organisms, 'Von Neumann devices', and destructive computer viruses. These weapons can lie dormant for millennia, waiting for a careless visitor to carry them on to another world.

TIER III: Large energy-burst weapons, such as nuclear or antimatter warheads.

TIER IV: Alien species deliberately introduced to crowd out native forms necessary for the health of an ecosystem. Ecological tampering can take years to bear fruit, making it difficult to prove.
Forayan Colonization Timeline

The insectoid **Forayan** of Regdika are more insular and isolationist than most species of the Milky Way, preferring to dedicate their entire lives to ventures on the few worlds they call their own. Deliberate and dedicated when it comes to colonial selection, their expansion is slow and precise, yet damning for any who stand in their way.
Disciple

The **Disciple** shotgun is an asari-made weapon that was originally designed for the Justicar Order, but released to the asari Commandos in 1888 CE.

## Description

Originally handcrafted for the exclusive use of justicars by Hyetania's Port Lerama Council, the Disciple Shotgun's schematics were finally released to asari commandos after centuries of negotiation. The Disciple uses shells packed with microscale submunitions to deal staggering amounts of damage. Even shielded enemies are stunned by the force of a blast from this weapon.
Gladiatorial Combat

**Gladiatorial Combat** is a cultural practice that is, or has been, undertaken in many galactic societies presently or in their histories. A form of sport, gladiator fights see sentient combatants pitted against dangerous opponents in the form of wildlife or other fighters, and must defeat the adversaries to claim victory. These sports can simply be until one fighter is too exhausted or wounded to fight on, or they can be death matches where a win is only claimed by killing the opponents. Though most civilizations of the modern era either have never or no longer officially condone gladiatorial combat, it is a common form of entertainment among seedier spaces in the galaxy. Officially, it is even condoned and celebrated within the Hegemony of Khar'shan.

## Forms of Combat

### Hegemony of Khar'shan

#### Domun Argkh

A domun argkh, roughly translating to english as Submission to Betters, is a type of duel fight only allowed to full Hegemonic citizens who elect to participate in gladiator fights. Two combatants enter the ring, a simple arena with no obstacles save for a small pool of water from the Blind River in the center. One tool is permitted per fighter, though it is not a deathmatch. No killing is permitted. Victory can only be claimed by one fighter if their opponent, eventually, opts to take a drink from the pool rather than continue the match.

Symbolically, this is devastating to not only the submitter, but the caste in which they live as well. As such, the domun argkh is a rare form of duel that tends do draw in massive crowds when it is staged.
Epho

**Location:** Milky Way / Crescent Nebula / Zelene System

**Epho** is a rocky world with an atmosphere of oxygen and carbon dioxide. There are large craters scattered across its surface, obviously from hypervelocity kinetic impactors. Stretching between these locations are the shattered remains of magnetic levitation rail lines, which strongly suggests the craters represent the former locations of arthenni mining outposts or other settlements. The equatorial region contains an extensive network of canyons, formed by the planet's abundant liquid water.

*TRAVEL ADVISORY (2182): Epho's atmosphere is approximately 41% carbon dioxide at sea level. This level is 4 to 6 times that necessary to render most species unconscious within a few minutes of breathing it. Breathing masks must be worn at all times when on the surface of Epho.*
Fehl System

**Location:** Milky Way / Basillae Flare

The **Fehl System** is a binary system of a main star, its five planets and the distant companion star, Fehl Minor, that orbits the main, Fehl Major. The system is mostly colonized by human interests, mostly centered around the colony world of Fehl Prime despite its position within the Terminus Systems.

## Planets

* Fehl Alpha
* Fehl Prime
* Fehl Beta
* Fehl Gamma
* Fehl Delta
Dawn of Time - 1,000,000,000 BCE

### Unknown

* The Leviathans dominate the galaxy, enthralling every new sapient race they encounter and protecting them in return for tribute. The Leviathans consider themselves the galaxy's first and only apex race.
* After observing that their subservient races create synthetic races who consistently and violently rebel, the Leviathans create an Intelligence to seek a way to permanently preserve organic life. The Intelligence constructs an army of "pawns" to gather genetic information throughout the galaxy.
* The Intelligence betrays the Leviathans, using its pawns to slaughter them for their genetic material to create Harbinger, the first Reaper. Thus begins the cyclical harvest of the galaxy's intelligent organic life by the Reapers, part of a vast experiment conducted by the Intelligence to fulfill its mandate.
* The Intelligence builds the mass relay network to increase the efficiency of the cycles, allowing galactic civilizations to develop faster and more consistently between harvests.
Heshtok

**Location:** Milky Way / The Shrike Abyssal / Kyzil System

**Heshtok**, homeworld of the vorcha, is a wildly geologically active planet within the Terminus Systems.

## Description

A Systems Alliance official once summarized his tour of the vorcha homeworld as follows: "You can make your own Heshtok in two steps: take hell, then add vorcha." The planet is highly volcanically active, leading to periodic releases of toxic gases into the air and water supplies, as well as other extreme situations that gave rise to the vorcha's legendary adaptability. Overcrowding and the extermination of most of their ecology led to a planet covered in weeds and hardy vermin.

The vorcha do not have a recognized single government that would allow them membership in any galactic league. Alliances between bloodlines are tenuous at best, and the vorcha's short, violent lives ensure there are few lasting institutions.
Constant

The city of **Constant** on the human world of Eden Prime is the largest settlement on the colony and serves as the capital, housing the seat of the planetary government. The first settlement on the world, the Utopia II Colonization Commission of the Systems Alliance selected its site because of its access to the Southern Sea through the Bay of Jannah and its ease of access to freshwater with the expansive Semar Wetlands to the northwest.
Franklin Kyle

**Franklin Kyle** is a former Major within the Systems Alliance Marine Corps. Suffering from Post-Traumatic Stress Disorder after his own actions undertaken during an assault on the pirate-filled moon Torfan, Kyle was honorably discharged from the service. Taking up the plight of human biotics as a replacement for the soldiers he had lost under his command, he began a Biotic Commune on the moon Presrop.
Damkianna

**Location:** Milky Way / Ninmah Cluster / Maskim Xul System

**Damkianna**, as the main source of helium-3 in the Maskim Xul system, is orbited by abandoned recovery stations that the rachni built during their days of conquest. Because the rachni trusted in their high tolerance for radiation, the stations were poorly shielded against cosmic rays and have deteriorated over time. The Citadel species built their own stations during the Rachni Wars, several of which have been maintained through at least 2182.
Hasarah Devalis

* Several notable instances of self-mutilation including a long spike piercing through several of her tentacles
* Split tongue

## Status

### Occupation

* "Goddess"
* Warlord

An historical asari warlord of little renown due to her existence as an Ardat-Yakshi, **Hasarah Devalis**, known also as **She of the Eternal Soul** or **Eternal Hasarah**, sowed chaos across southern Thessia in the early days of asari space exploration until she and her followers were destroyed on the remote world of Lesuss.

## Biography

Very little is known about ancient asari warlord Hasarah Devalis, but the few things that can be pieced together paint a picture of a cruel, domineering psychopath, whose hubris knew no bounds. Devalis, referred to as She of the Eternal Soul by her followers - or simply Eternal Hasarah, was an Ardat-Yakshi and self-proclaimed goddess who successfully wreaked havoc across much of southern Thessia for centuries. Though her influence undoubtedly corrupted many of her followers' minds and enslaved them to her will, many more followed her willingly after witnessing her undeniable power firsthand.

When finally met with some resistance as the Thessians began attempting to expand, Hasarah and her followers commandeered a handful of ships from the asari fleet and migrated to Lesuss to claim the remote planet as their own, planning to build her own kingdom upon it and use it as a base to plan and stage raids and attacks on a larger scale.

The threat Devalis posed was not ignored, though - particularly after the capture of numerous other ships as she grew more established on Lesuss - and eventually a sizable force was sent to wipe her and her followers out for good. Though specific details of the ensuing battle aren't known, all sources agree that Eternal Hasarah was defeated and her devotees, if not killed in their leader's defense, were abandoned and perished soon after due to the lack of resources on the planet.

Historical records on Devalis are few and far between; being an Ardat-Yakshi, many asari at the time simply wished to purge her from the species' collective memory as her very existence was considered shameful. Certain circles, however, find her story fascinating, and fringe groups have begun searching for pieces of the past to fill in the blanks of what is known.

## Personality

* Animalistic
* Insane
* Resentful
* Irreverent
* Commanding

## Physical Description

Though few details remain of how Hasarah actually looked, what little is known points to her being a physically imposing woman who intentionally altered her appearance to oppose the traditional asari beauty standards of the time. The most recognizable features that history has remembered through the millennia are a long, crude spike that pierced through several of her tentacles, a split, blackened tongue, and the bloody war paint she would often cover herself in before a battle.

## Armament

### Combat Arms

A violent, animalistic fighter, Hasarah eschewed the firearms of her day, instead taking up swords in combat to supplement her potent biotic ability.