Update 1.8

Update 1.8Update for

*Free Update for Jurassic World Evolution*

**Update 1.8** was a free update for *Jurassic World Evolution* that was released on June 18, 2019. Prior to release, Frontier released three forum posts (*Feature Focus, Feature Focus 2 and Feature Focus 3*) that detailed some of the planned features for the update. The update included many customization options, such as fish feeders for spinosaurids, multiple different terrain tools, and Scenery Items. It was released alongside the *Claire's Sanctuary* DLC.

## New Features

* **Added new terrain painting options**
	+ Palettes for each island are taken from the base materials used on that island - typically Rock and Grass, with Sand on some islands like Isla Muerta
	+ Added dirt paint layer
* **Added new shrub brushes**
	+ Isla Muerta shrubs are now available on all islands
	+ Isla Pena shrub now available on all islands
	+ Standard shrub now available on all islands
	+ Added new vibrant shrub to all islands
* **Added new natural scenery items**
	+ Added 6 individual rock variants
	+ Added 5 individual tree variants
	+ Added a random rotation toggle for placing scenery
* **Dinosaurs**
	+ Added wetland need for enclosures and spinosaurids
	+ Added fish feeders for spinosaurids
	+ Pachycephalosauridae can now defend themselves against small theropods
* **Added terrain contour line options to the gameplay menu. Off by default**
	+ When editing terrain
	+ When placing buildings
* **Challenge Mode**
	+ Added random dig site option when starting a new Challenge Mode game
	+ Change saves so they are saved on a per island basis so using less space
* **Tour rides**
	+ Allow tour ride vehicles to pass through enclosures fences by adding automatic gates
	+ Added VO audio tour to the tour rides
	+ Added bespoke music to the tour ride audio
	+ Added an option to set the number of vehicles on a tour ride

## General Fixes & Tweaks

* Buildings
	+ Added a tooltip for terrain constraints caused by already-placed buildings
	+ Show edge highlights when placing a building if the automatic flattening is beyond the maximum allowed level
	+ Highlight a building if it is preventing a new building from being placed
	+ Added specific messages for a building being obstructed by water (or by requiring water and being obstructed by land)
	+ Added staff and guests information to shop tooltips
	+ Added power consumption to building tooltips while in the power view mode
	+ When a building is prevented from being placed by constraints with the edge of the map, highlight the boundary in red
	+ Added tooltip for active expeditions to the Expedition Center
	+ Added tooltip for active research to the Research Center
	+ Added tooltip for active extractions to the Fossil Center
	+ Added a tool tip to the Hammond Creation Lab to show currently incubating dinosaurs and their progress
	+ Improved player feedback on shops - low coverage reports (eg for food, drink) now may identify a building causing the problem
	+ Fixed incorrect shelter coverage calculation
	+ Show correct path on connection point with buildings
	+ Reduced angle snap to 22.5 degrees
	+ Allow smaller movements when rotating a building during placement
	+ Feeder placement UI now organized into a grid
* Capture Mode
	+ Added capture-mode-specific Y Invert and Sensitivity options, for both mouse and gamepad
* Challenge Mode
	+ Challenge Mode difficulty selection now initially show the correct picture and info
* Dinosaurs
	+ Sauropods are now no longer panicked by large carnivores
	+ Dinosaurs are more likely to sleep at night
	+ Added scenery prestige - a boost to dinosaur prestige when near individually placed natural scenery
	+ Stopped dead dinosaurs running their behavior briefly on load
	+ If a dinosaur fight is aborted in the injured state, stop processing the fight and unmark the dinosaurs for death
	+ Made incubation costs consistent between min and max genome, basing the value off whatever the current max genome value is
	+ Allow dinosaurs to be selected while obscured by forest
	+ Text for "incubating" and "ready for release" in Hammond Creation Lab behave correctly
	+ Decreased the vehicle threat radius, and lowered dinosaur flee timer for vehicle threats to reduce panicking dinosaurs caused by the vehicles
	+ Stopped dinosaurs from grazing when walking over rock or sand
	+ Fixed an issue where a dinosaur could become stuck in its idle target
	+ Allow very sick dinosaurs to still get angry
	+ Dinosaurs being transported no longer contribute to enclosure population
	+ Tweaked Carcharodontosaurus materials to fix detail issue
	+ Fixed excessive head wobble when a dinosaur is drowsy/sick
	+ Various animation tweaks/fixes
* Fences
	+ Improve how fences (and paths) are segmented to prevent an issue were they could not be split when a section is deleted
* Guests
	+ Allow science and security guests in locations with visible audiences
* Islands
	+ Made the small and medium brush sizes smaller for the terrain painting and shrub brushes
* Monorails
	+ Support for multiple monorails on a loop track:
		- A route can now have multiple trains running on it.
		- A loop track now spawns a train at each station.
		- Trains on a loop now start in reverse if their station is reversed.
		- Trains leave slightly quicker after a storm so that the trains don't bunch up together too much
	+ Only consider monorails for transport rating if they are properly operational
	+ Fixed bug where the visible dinosaur count would show incorrectly when a station is deactivated
* Power
	+ Display the GUI line showing the shape of the power cable when building a substation with connected pylon
* Sandbox
	+ Set habitat requirements to 'disabled' in sandbox settings will cause wetland need to be satisfied, as well as forest and grassland
	+ Fixed dinosaur escape setting not working correctly
	+ Added sandbox settings menu tooltips
	+ Sandbox settings reset now correctly resets time of day & cycle length
* Stability
	+ Fixed a UI crash when in the map
	+ Fixed a physics system crash
	+ Fixed crash when altering window mode display properties
	+ Fixed a rare crash when editing terrain near a monorail
	+ Fixed a crash when trying to load a save game with invalid data
	+ Fixed a crash when adding orders to a ranger task list
	+ Various memory optimisations to existing code and art assets
* Tour Rides
	+ Display the GUI line showing the shape of the gyrosphere track when placing a gyrosphere gate
	+ Give more freedom to the gyrosphere first person camera. Hide the guests, position the camera in one of the seats, and increase the range of turning
	+ Follow gyrosphere that was clicked on when choosing Ride Gyrosphere
	+ Fixed guests in gyrospheres and tour trucks to correctly represent the entertainment/science/security composition of the park guests on paths
	+ Highlight the entire gyrosphere track during editing
* Transport
	+ The walking distance considered is now only the distance on paths from the destination monorail station to the building, as long as the source monorail station is within the allowed distance of the entrance
	+ The allowed walking distance from monorail stations has been increased from 300 to 500 (the allowed walking distance from the entrance remains at 600)
	+ In the transport view mode, highlight monorail stations blue or red to indicate that they themselves do or don't (respectively) have transport coverage. This ignores occupancy, but is designed to show the player whether they have placed their monorail station close enough to the entrance to pick up a connection
* UI
	+ Gate icons on the map will now reflect whether a player has set a gate to open (It will still show a closed icon for 'automatic' opening of gates for jeeps and the like)
	+ Made the 'Manage' tab the default for all shop info panels, and the 'Dispense' tab is the default for feeders. Players no longer need to switch from the default 'Status' tab to perform regular actions
	+ Fixed 'reset' for gameplay options menu 'Lighting Settings'
	+ Gameplay is now paused while the InGen Database is open
	+ Fixed incorrect image being used for Skin and scale toughness gene v1.0 research items
	+ Tooltip when picking dinosaur tranq/medicate/transport targets will now always display dino name
	+ Fixed gamepad icons to appear tinted a light shade of blue when displaying multiple inputs bound to a single action
	+ Various text fixes
	+ Various localisation fixes
* Vehicles
	+ Allow player control of height when in ACU gunner mode
	+ Tweaked physics for AI vehicles
	+ First person vehicle camera improvements
		- Rotate the camera using the current up vector, not the world vector, so it doesn't tilt weirdly when looking up/down in a car that's on a slope
		- Apply smoothing to the rotation when looking around
		- When calculating the current transform, reduce the pitch and roll so it's halfway between world space (no pitch/roll) and the vehicle's space
	+ Added option to gameplay menu to focus on selected vehicle when clicking on it, defaults to true to match current behavior. If set to false, don't focus on vehicle when selected, or when cycling through vehicles. Also disable gamepad movement as this is used for the vehicle control menu, as we do when using the ranger team shortcut
	+ Fixed issue with transport helicopter getting stuck when trying to move a dinosaur

## References

1. ↑ https://forums.frontier.co.uk/threads/update-1-8-1-and-jurassic-world-evolution-claires-sanctuary-out-now.515088/