recursal/Fanatic-Fandom huggingface dataset:
Dvergarheim

Dvergarheim

**Dvergarheim**, or "the Home of the Dwarves" in the ancient tongue, is the proud kingdom of the great Dwarves, nestled in the heart of towering mountains.

The great Dwarves of the mountains, in their fortresses and compounds made of stone and iron, live their lives mining for ore, forging great weapons and armor, and drinking.

Truly, a fulfilling life, but not all is well for they know of the dangers outside of the kingdom: greedy humans, pretentious elves, and savage orcs (thanks in no small part to the books they keep that record as many wrongs committed against them as the books can hold).

The dwarves hold a great deal of importance on honor and agreements, so they make for very reliable allies but will hold a very long grudge if one betrays them.

They distrust magic, however, if they must use it, they only use runes. These runes are magical engravings on objects that focus the magical power through said object. Runes are considered by dwarves the safest and most reliable way to use magic. It is said that their gods gifted the knowledge of runes to the gods. Runesmiths are tasked with creating runes and safe keeping the knowledge of runes. These Runesmiths are considered Dvergarheim's version of wizards.
Gen

Gen was a Ratfolk Spellslinger from Alkenstar City who travelled to Numeria on his search for rare cheese. He had an interest in artifacts, technology, and legends of a rare item called "Cheeze-Its". In his adventures he wound up facing off against an Iron God and aiding Numeria in countless ways, including being one of the founding members of the New Technic League.

## History

### **Early Life**

Gen had a generally normal upbringing, as normal as it can get in the Mana Wastes. He left at a very early age to Numeria.

## Attributes

### Powers and Abilities

* **Invisibility:**
* **Marksman Grit:**
DriftDice Wiki

**Welcome to the DriftDice Wiki!**
Drift Dice is a campaign based on the Starfinder RPG system

## Important articles

TimelineLocationsOrganisationsCharacters

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sarnath

Sarnath

**Sarnath**, a sun-soaked kingdom nestled amidst towering mountains and rolling sands, is a spectacle of opulence. It is a land of gold-laden palaces and gem-studded bazaars, lush gardens wafting the scent of exotic blooms, and grand mansions echoing with the lilting strains of the local music.

The notorious Sultan Zafar presides over this kingdom from his Sapphire Palace. Zafar, a man whose name sends shivers down the bravest spines, is a figure of unspeakable cruelty and perversions. His reign, enforced by fear and an unyielding army, has reduced his subjects to abject poverty, while he revels in unimaginable wealth.

Tales of his harem of tragically young concubines, snatched from their homes, add to his dark legend. They're seen as pawns in his game of power, their families powerless against his will.

But beneath the gleaming façade of Sarnath, whispers of rebellion are stirring among the oppressed. Hope glimmers in the form of secret gatherings and shared tales of a legendary artifact rumored to possess the power to overthrow the tyrant.

The people of Sarnath dream of a brighter future, a kingdom freed from Zafar's vile clutches. The whispers are growing louder, the meetings more frequent. The kingdom stands at the cusp of revolution, waiting for a brave hero who will dare to challenge the sultan's might and ignite the spark of the revolution.
Chicora

Chicora

**Chicora**, a realm nestled amidst the harmonious embrace of undulating hills and crystalline rivers, is unique in its governance and spiritual culture. Unlike conventional kingdoms ruled by singular monarchs or councils of nobles, Chicora finds its leadership in a council of clans, each equal in voice and authority.

These clans owe their allegiance not to a single ruler, but to the powerful spirits they worship, beings believed to be the ancient guardians of the land. These spirits, ethereal and commanding, are said to shape the very lifeblood of Chicora, influencing its fertility, weather patterns, and the well-being of its people.

Among the spirits, a hierarchy exists. Greater Spirits, the most potent and revered, are the guiding forces for the clans, imbuing the council with wisdom and foresight. Lesser spirits, though not as powerful, are just as integral to the fabric of Chicora.

Bound to specific locations, such as ancient groves, tranquil ponds, or majestic mountains, these Lesser Spirits are seen as the caretakers of the land. They interact directly with the people, nurturing the crops, maintaining the purity of the waterways, or ensuring the abundance of the forests.

Some spirits mirror the wild and free aspects of nature, wandering the land like nomads or wild animals. Their appearances and behaviors vary widely, often reflecting the environment from which they originate. These spirits, though unpredictable, are treated with respect and caution, their whims and actions interpreted as messages from nature itself.

The people of Chicora and the spirits share a deep, interconnected culture. It is a common sight to see spirits and humans interacting, working together in agriculture, celebrating at communal feasts, and even in conflict resolution. Offerings of food, music, and art are common during festivals, providing an opportunity for spirits and humans to strengthen their bonds.

Ancient customs and rites exist to communicate with the spirits, performed by dedicated Spirit-Talkers, individuals skilled in understanding and interpreting the will of these ethereal beings. These individuals act as mediators between the spirits and humans, ensuring harmony and understanding.

The people of Chicora live in a delicate balance, a dance of mutual respect and shared existence with the spirits. As long as this harmony persists, Chicora remains a flourishing testament to unity and peaceful coexistence.

However, the balance is delicate, and even the slightest disturbance could lead to turmoil. Will Chicora stand the test of time, or will unforeseen challenges disrupt the harmonious relationship between its people and the spirits?
Washuu Ryukichi

## Ryukichi WashuuTakashi Washuu

* Current
* Young

**Ryukichi Washuu** (和修 隆吉, *Washū Ryukichi*) is the current acting Bureau Director of the Commission of Counter Ghoul.

## Personality

Ryukichi embodies the essence of a composed and self-assured individual, traversing life's intricacies with an air of nonchalance that seems almost second nature to him. His demeanor is a careful blend of confidence and calm, a fusion that allows him to navigate the complexities of his existence without being bogged down by specifics. In his world, the grand symphony of his skills and accomplishments takes precedence, and the trivialities that would ruffle others' feathers are mere notes in the background. A penchant for engaging in profound conversations serves as a window into his character. He finds solace in discussions that orbit around his own persona or the milestones he's etched into the annals of the Bureau. Unlike his sibling, his approach is light-hearted, embracing life with an almost playful curiosity. Every interaction is an opportunity to orchestrate his amusement, subtly directing the flow of conversation to his own advantage. In the realm of gravitas, Ryukichi sways with a different rhythm. He doesn't burden himself with excessive seriousness, often choosing to see existence as a canvas for his own amusement.

His record of daring moves and questionable decisions during operations stands as testament to his willingness to take calculated risks. While the consequences may manifest in the form of casualties, his gambles are like chess moves that somehow culminate in a checkmate against his adversaries. Risk is his companion, a lover of the unexpected and the exhilarating. He finds beauty in the unpredictable, basking in the glory of situations that refuse to adhere to the mundane. Within the confines of his responsibilities, he dances on the edge of a precarious balance. It's not that he disdains his role, but rather that he views his realm of authority as a realm of play, where every individual is a pawn, and the board is his playground. In the midst of his enigmatic persona, it becomes apparent that Ryukichi resides in the gray expanse between goodness and indifference. He doesn't wear a halo, but he doesn't sport horns either. The corridors of the CCG echo with the respect he commands as the Bureau Director, a title etched in undeniable accomplishments that stand unblemished despite the enigma that surrounds him. His personality, an intricate mosaic of hues and shades, doesn't shy away from complexity, and perhaps it's this very complexity that sets him apart in a world that often strives for simplicity.

## Trivia

* His surname, **Washuu,** contains the kanji for "**harmony, peace**" (和) (**wa**) and "**discipline, study**" (修) (**shuu**).
* His given name, **Ryukichi**, is composed of the kanji for "**exuberant, vigorous, high status**"(隆) (**ryu**) and "**lucky**"(吉) (**kichi**).
Milky Way Galaxy

The **Milky Way Galaxy**, a barred spiral galaxy containing between two and four hundred billion stars, is the setting for the events of **Drift Dice.** The galaxy is flush with habitable Planets, sentient Species, unforgiving danger.

Rapid travel amongst the galaxy can be achieved by accessing the Drift via the Drift Beacons, left behind the ancient Kishalee Empire.

## Sectors

The galaxy is divided into two sectors: Near Space, and the Vast. Near space is a tightly connect network of Drift Beacons, under the leadership of the Council. The Vast is full of mysterious, unexplored, and hostile star systems. There is no central government in the Vast, but many entities fighting for control, most notably the Azlanti Star Empire. As Drift Beacons are activated and deactivate, star systems sectors cam changes.
Drift

The **Drift** is a transitive plane that connects every point in the galaxy. The galaxy's inhabitants traverse the Drift as a form of faster-than-light travel

## History

Experts believe the Drift was first discovered, and mainpulated by the Ancient Kishalee Empire. In their time, the Kishalee used the Drift to exoand their empire in the galaxy. When the Kishalee vanished from the galaxy, so was Drift travel.

In 600 BPE the Signal was sent out, revealing the Drift and its potential. Kishaleee artifacts of Triune,located throughout the Milky Way Galaxy emitted a encrypted message. The Lashunta were the first contemporary Race to rediscover the Drift. This dimension cannot be accessed except through Drift engine technology.

## Navigation

Unlike conventional astrogation, which allows for many different routes between two points, Drift navigation requires precisely targeted jumps that become more difficult over longer distances.

Locating a specific place in the Drift is exceptionally difficult, without the aid of magic items, divine fiat or 'beacon codes'. Some beacon codes are readily available, while some can be heavily guarded.
Ghavaniska System

The **Ghavaniska System** is a Star System in Near Space, consisting of 8 planets
orbiting the blue star Ghavaniska. The star system is under the control of the Veskarium.

## Orbital Bodies

### Vesk Prime

A hot, dry terrestrial planet.
Homeworld of the Vesk, imperial capital of Veskarium.

### Vesk-2

A calm, watery world mostly covered in oceans.

### Vesk-3

A lush world of diverse flora
Homeworld of the Skittermander, whom known the world as Oeddertchonk.

#### Satellites

Vesk-3.1 (Moon) Referred to as the "Big Mother" by Skittermanders

Vesk-3.2 (Moon) Referred to as "First Born" by Skittermanders

### Vesk-4

A dense world teeming with lush jungles, swamplands and volcanoes.

#### Satellites

Previously, 3 moons orbited Vesk-4. They were pulled into the planets atmosphere and crashed inti the surface 1000 years ago.

### Vesk-5

A dangeroud gas giant, the largest planet in the star system.

#### Satellites

Vesk-5 is orbited by a slowly rotating ring system and more than two dozen moons, most of which are barren rocks. The largest three, designated Vesk-5.1, Vesk-5.2 and Vesk-5.3 by the Veskarium, are more habitable

### Vesk-6

A small, lush, warm jungle world covered in a magnetic field that disrupts technology.
Was referred to as "Pulonis" by by the native Pahtras prior to the Veskarium conquest.

#### Satellites

Vesk-6.1 (Moon) Referred to as "Hinirinn" by the Pahtras.

Vesk-6.2 (Moon) Referred to as "Yolaku" by Pahtras.

### Vesk-7

An icy planet that orbits Ghavaniska in retrograde, transferring its shared Moon, Traverse with Vesk-8 twice a year as they pass.

### Vesk-8

A cold mountainous world, shares a moon with Vesk-7 as they pass.
Musashi Miyamoto

# General Ability Overview

One of the strongest swordswoman of the keichou era, she is initially Alive when she travels with Fujimaru Ritsuka, however after the events of shimousa she dies and turns into a heroic spirit. She gets progressively stronger in the story, aiming for the 'zero' beyond her father's 'one'. While initially inferior to Inshun and Yagyuu Munenori, she avoids the latter's attacks twice and becomes strong enough to defeat him, reaching her 'zero' in the process. She claims in this state Sasaki's swordplay outdoes her, and she clashes with him in the void, fighting against his infinity with her zero. She is tied and only declared the winner by Ritsuka, after which she wins and dies. She turns into a heroic spirit and aids Ritsuka in the first lostbelt. She claims that as Yagyuu Munenori may be stronger than her now that he is a heroic spirit, and she will simply have to surpass him. She can't think of how to beat Ivan the Terrible despite her mystic eyes because of the difference between their abilities. She later on surpasses Munenori by being an even match for Saber Diarmuid while only trying to get him to uncloth himself, turning his spirit origin back to lancer. Saber Diarmuid is able to beat an opponent equal to or stronger than Yagyuu. She later appears in olympus and helps defeat Talos, while also fighting dioscuri. She is strengthened by theos klironomia and fights demeter, dioscuri, aphrodite, zeus and finally chaos, where she reaches beyond zero into the 「」, The same as true emptiness of Void Shiki.

## Skills [Innate]

### Mystic Eyes - A

The mystic eyes Musashi possesses, they have the ability to make her reach her goal.
Nautilii

Nautilii

The **Nautilii** are not native to this land, nor do they live on it. Instead, their dominion resides in the endless oceans, where they travel on vast floating islands, formed from plants grown into massive 'mats' of greenery, each one filled with diverse inhabitants.

The inhabitants of these living islands are a varied lot, primarily composed of the large-eyed sea-elves and the tattooed pearl-diving orcs. The sea-elves, with their rich, dark skin kissed by the sea-spray and sun, are elegant figures of poise and grace.

On the other hand, the orcs, stout and robust, are adorned with intricate tattoos, a living tapestry of their maritime heritage. The orcs use their distinctive tusks not for combat but for cracking open the tough shells of deep-sea mollusks, a testament to their adaptation to this unique way of life.

Every floating island functions as an autonomous unit, mirroring the crew of a seafaring ship.

Their societal structure is egalitarian with positions of authority earned rather than inherited—though, more often than not, children are trained to follow in their parents' footsteps. Leaders, known as 'Captains', establish and enforce local law, maintaining peace and order on their floating utopias.

The 'Navigators,' not just skilled in reading the stars and currents, also serve a spiritual role. They are the priests, the intermediaries between the Nautilii and the divine spirits of the deep, ensuring their people's harmony with the ocean's rhythms.

The 'Quartermasters' wield significant power as well, controlling the island's resources, managing trade, and negotiating with foreign entities. They are the merchant lords, maintaining the wealth and prosperity of their respective islands.

To the mainland dwellers, the Nautilii are renowned mariners, astute traders, and feared corsairs.

Theirs is a society in perpetual motion, a fleet of living islands navigating the endless oceans. Bound by the currents and winds, they live out their lives on their floating islands — a testament to their indomitable spirit and their innate bond with the sea.
Perry the Platypus

***Perry the Platypus SquarePants*** is a Alextoon created by Alex Garcia.

## Show Description

* Deep down in the city of Ocean City lives a green platypus named Perry. Perry lives in a pineapple with his pet snail, Gary, loves his job as a fry cook at the Ship Shanty, and has a knack for getting into trouble without really trying. When he's not getting on his cranky partner Sailor Eric's nerves, Perry's usually smack in the middle of a strange situation with his best pink chihuahua buddy, Pinky, or his thrill-seeking squirrel pal, Sandy Cheeks.

## Episode List

This is a list of dates for the first time an episode of Perry the Platypus aired on *Alextoons*.

* All dates are sourced from Alex G. Media Networks' internal documentation
* Other sources include broadcast captures themselves and trusted forum posts
* Gary Takes a Bath is currently the only episode to air on Alextoons first prior to its debut on Alex.
* A handful of dates for episodes are currently unknown but every episode of the series has aired on Alextoons. With the exception of episodes that haven't premiered on Alex yet of course.
Lapine Burrows

Lapine Burrows

The **Lapine Burrows** is a highly populated yet very well-connected community that spans as large as a massive kingdom and is yet densely populated above in vast farming fields and underground in large, intricate warrens.

Their population and prosperity are owed to a culture focused heavily on fertility and nurturing. They are unrivaled farmers and tend to have many children in their lifetime more often than not, though Lapines are also skilled parents in spite of this, due to a strong belief in bringing up what you sow.

While they don't have a standing army outside of some militia groups, and each Burrow is ruled independently, it's still a very bad idea to pick a fight with them, as they provide a large amount of food to neighboring kingdoms, that would jump to their aid.

There are also a good number of Lapine mages, with a focus on utility and support, though the specifics aren't always clear, as while they specialize in farming and spatial spells (there is very little literal elbow room here), there are talks of intrigue-based magic being practiced deep in the warrens, such as invisibility and silence spells.

Rumors of tunnels that span the continent remain unproven.
U-Olga Marie

# General Ability Overview

U olga marie is a beast class servant, holding the beast VII title. She is initially having a spirit origin output of third planetary class, second only to goetia as of the events upto lostbelt 5.5. She later defeats the 7 grand servants with only her horn damaged ando gets strong enough to reach a Stellar Class Output in her fight against Chaldea. Due to missing her heart for the later events of lostbelt 7, she is considerably weaker. At this stage, her only considerable foes are Kukulkan, Camazots and Tezcatlipoca.

## Skills [Class]

### Independant Manifestation - A

she is able to leap through space time while flying towards chaldea. Is able to traverse lostbelts and is immune to time paradox or instant death attacks. This is the highest rank of this skill. skill allows space-time travel and travel through different worlds.

### Magic Resistance - A

Nullify magecraft of or below A rank. No modern magus is able to harm her

### Gravity Manipulation - EX rank

She uses this to levitate and utilise gravitational spheres. She weighs more than ten kilotons and her mass warps space time. Her gravity fields are like black holes, a fictional ability tied to aliens. she can send a sphere larger than a fantasy tree, or small ones like Haste Makes Waste that mash kyrielight is able to bounce back with her noble phantasm.

## Strength

She weighs more than 10 kilotons, so her impacts would have a huge amount of force with them. She can turn her hands to a knife like shape. She is overpowered by Kukulkan's luminary mode, though she didn't use any ability seemingly and just tried to get in between her and Storm Border. She claims at full strength she can lift the storm border like kukulkan.

## Speed

She is able to fly at high speeds to catch upto storm border.

## Toughness

She has considerable durability, as she took Kirschtaria's Sirius Light without a scratch, and survived Kukulkan's kinich ahau impact without any considerable damage and was just worn down.

## Mana

Her magical energy is unreadable by Mash Kyrielight. Her output is stellar class.

## Stamina

Is able to fight chaldea immediately after defeating the seven grands and even uses a gravity sphere. claims she is only worn down after taking a direct hit from kinich ahau impact.

## Skills and Tactics/INT

U olga marie is a genius according to daybit, and she utilises gravitational abilities effectively.

# Other Abilities

## Plasma

she has access to strong plasma that, while she is weakened, can break through Tezcatlipoca's fog and provide the energy for Chaldea's second Rayproof attack.

## Tachyon Jail

She can accelerate her local space time to the point time is effectively stopped. It is able to completely freeze ORT and negate his regeneration abilities to the point Chaldea servants can manage to take out 6/10 of its outer shell.

## Mana absorption

absorbs storm border's rayproof and powers up.
Argentum

Argentum

**Argentum**, a kingdom of machines situated amidst a jagged landscape of towering mountains and dense forests, is a land of paradoxes. It is a realm where the cogs of machinery interlock with the pulses of magic, where the glow of power crystals reflects off cold steel, and the hum of arcane energies resonates in concert with the clatter of gears.

Unlike traditional kingdoms, Argentum is a realm dominated by the grandeur of mechanized marvels and magical technology – magitech. The land is dotted with formidable factories belching silver steam and casting long shadows under the metallic skyline. Labyrinthine networks of conveyor belts crisscross the cityscape, carrying raw materials and finished products alike, demonstrating the industrious nature of the Argentum populace.

The kingdom's citizens, the Argentines, are a harmonious blend of flesh and metal, organic and synthetic. Some Argentines bear mechanized limbs, glowing eyes, or bodies reinforced with metal and magic. These enhancements are not merely physical but intellectual and spiritual as well, with many Argentines possessing advanced understanding of magitech principles or an innate ability to manipulate arcane energies.

The Argentum monarchy, instead of a single ruler, is governed by the Great Cog – a collective of the most skilled magitech engineers and adept arcane scholars. They rule with an iron will, embodying Argentum's core values: the relentless pursuit of advancement and an absolute intolerance for betrayal.

Their laws are strict and uncompromising, emphasizing loyalty, innovation, and continuous improvement. Crime, particularly any form of betrayal or deception, is met with swift and severe justice. It is this draconian sense of justice that has maintained the peace and efficiency of Argentum for centuries.

Their commitment to advancement extends beyond their borders. Argentum often offers aid in the form of magitech knowledge and resources to allied kingdoms. They envision a world where every kingdom is a hub of innovation, and magic and technology exist in perfect harmony.

Argentines work tirelessly to evolve and enhance their personal capabilities and their kingdom's technological prowess. Giant golems powered by magical cores lumber through the streets, maintaining order. Floating constructs illuminate the city with arcane lights, and complex machinery works ceaselessly in the depths of the grand factories.

But Argentum's mighty engines of progress do not turn without generating friction. The constant push for technological and magical advancement occasionally teeters on the edge of recklessness. The price for their transgressions is often high, as magical energy, like all potent forces, is not without its dangers. Consequently, despite its shining exterior, Argentum is a kingdom living on the razor's edge of progress and catastrophe.

As the wheels of innovation keep turning, one question lingers in the air: Will the relentless pursuit of advancement lead Argentum to a golden age or plunge it into unfathomable chaos?
BloodlinesRP Wiki

**Welcome to the BloodlinesRP Wiki!**
BloodlinesRP Fandom is a Fandom Page about everything Tokyo Ghoul and everything in relation to Bloodline RP Server on discord. The server itself is based on the Dark Fantasy Series known as Tokyo Ghoul by Sui Ishida, the server takes place in that universe however is seperate from the canon of Tokyo Ghoul.

❝The first harbinger of the Revolution appeared 15 years ago with the emergence of a formidable kakuja. A raid being conducted in Tokugi, the 15th Ward, against a growing band of ghouls was being conducted to exterminate, and drive them out so that the inhabitants could live without fear once more. However, when things seemed to be swaying in favor of the Commission, a kakuja, like a beacon of salvation for the wretched creatures, descended from the skies and struck fear into the hearts of the investigator's present. This ghoul, unlike any other they had seen before, singlehandedly dealt with multiple investigators, that casualties on the side of the CCG growing with every passing minute. In an effort to aid their operation, the Bureau Director dispatched a Special Class Investigator to try and neutralize the threat with the assistance of other investigator's present, but he too succumbed to the kakuja's while trying to carve an escape path for his comrades. The CCG suffered multiple casualties at the expense of this operation, but in the end they had seemed to complete their goal even if momentarily - the band of ghouls disappeared along with their unassuming Leader - a ghoul named Toru. The ghoul responsible for turning the tides was immediately given the rating of S for their dark deeds and given the moniker "Dokuro" because of the skeletal nature of the kakuja, and the rattling bone noise that had silenced the field moments prior to its arrival.❞

• IRP Events & Personal Storylines directly affect the servers lore! As well as we grant creative freedom to developing your own bloodline, Organization and ability to invade wards while CCG OCS attempt to push back against the rising Ghoul Threat.

• We possess more fleshed out systems which are fair and balanced.

• We follow Discords ToS along with that we try to remain Toxicity Free!

• We have a fair system in place which allows you to submit for a species & a trait when starting out.Rules of this wiki
Shirren

**Shirrens** are a race of locust-like humanoids commonly found in the the [[Golorion System]p. They were formerly members of a predatory, telepathic hive mind known as the Swarm, but have recently become independent and unique individuals — though they still strongly value communalism, they also seek harmonious relations with other races.

## History

Shirrens were once part of the Swarm, a monstrous, locust-like race that traveled from world to world, consuming all it encountered before moving on. 800 years ago, a mysterious mutation caused an entire subcolony to break from the Swarm's hive mind, with each of its members gaining a sense of self. Addicted to the new drug of individualism, these renegades rejected the Swarm's mindless consumption, forming a new race called Shirrens. As the Swarm continued its consumption, the shirrens bid their time in the eventual hope of escape.

When the opportunity arose, the Shirren took fled from the rest of the Swarm in rudimentary biomechanical starships. Not accustomed to having its own components going rogue, the Swarm put its entire strength to chasing the Shirrens. For over 200 years, the Shirren were relentlessly pursued by the Swarm, only stopping briefly to gather resources or repair damaged ships. They tried to avoid populated areas so they would not be responsible for the extinction of others, but even when the shirrens passed close to such places, the Swarm often ignored them to focus on chasing the Shirren. The shirrens lost nearly a third of their population during the hundreds of skirmishes that took place in this time.

At some point in their escape, the Shirren were able to peice together the Signal from various Kishalee ruins they discovered in their journey. Once they were able to use this new knowledge to create their first drift engine, they slingshot through the Drift, escaping their pursuers.

In 550 PE, after 14 years of searching for their space in the galaxy, the Shirren discovered Eden. They established diplomatic relations with the Lashunta, who had discovered the space station 40 year prior.

After half a millenium of cohabitation, exploring the Drift and expanding throughout the galaxy, the Shirren and Lashunta formally signed the Eden Pact. An alliance between the planets of Near Space, guided by the Council.

While exploring the Vast, members of the Starfinder Society make contact with the Swarm. The Swarm captures them and uses their technology as a guide to build their own ships, capable of traversing the drift. The Swarm begins their invasion of Near Space, beginning the Swarm War.

The Pact worked together with the Veskarium to fight the intergalactic threat. After three centuries of battle, the Swarm was declared extinct and the war over.

During the Secret War, the Shirren developed a biological weapon known as the Bolzenplod to use as a threat in negotiating peace with the Veskarium. Ultimately, the Bolzenplod was unleashed, decimating the Vesk population.

To this day, the Shirren continue to hold a position on the Council. Since there arrival in Near Space many have made homes amongst the Golorion System and on Eden.
Level 4

## Description

**━━☽【🌨️】☾━━**
**Level 4**, also known as the “Abandoned Office”, is an expansive, empty structure, with architecture resembling a modern office building. Despite this, **Level 4** is entirely devoid of furniture and other accessories one would typically expect to find in an office. Excluding the abalone-gray concrete pillars scattered about, spots on the carpet of the level appear to indicate that furniture may have been previously present at one point in time.

A noteworthy feature of the level is the flat-panel LED light fixtures, specifically the lack thereof. Most of the squares in the level’s drop-ceiling in which LED lights should be found instead lack them, therefore leaving those areas perpetually cast in darkness. Thus, trying to activate light switches typically shows no response, leading to the conclusion that the only constant source of illumination in the level is the light that emanates through the various windows present intermittently along its walls.

**Level 4** is widely regarded as a “rest stop” amongst wanderers, as a safe location for one to take a break during their journey. Due to this, the creation of colonies and outposts is considered highly lucrative; many sustained communities have begun and flourished in this level.

## Entrances and Exits

### Entrances

There are three currently known methods of entering **Level 4**:

* Some doors in Level 54 have a chance of leading to this level;
* Extended hallways in Level 37 lacking any water may eventually lead to **Level 4**;
* Spinning all of valves in Level 37 will eventually lead to **Level 4**

### Exits

There are two currently known methods of exiting **Level 4**:

* Entering a door with a number "1" will lead to Level 1;
* Interacting with a computer and opening the locked door will lead to Level Fun.
* Going through the *Hub Door*, you'll be brought to The Hub
Harkonia

Harkonia

The Empire of **Harkonia**, an imposing behemoth nestled between towering rugged mountains and arid, sprawling deserts, exemplifies the essence of decadence and military might. The air in this ever-growing empire is laden with the aroma of exotic spices and the rhythmic thud of marching soldiers.

Harkonia is renowned for its lavish harem culture and practice of polygamy, a societal tradition wielded as a tool for power consolidation and cultural assimilation. The Harkonian nobility is known to take multiple spouses from the various cultures and races under their dominion, a symbol of their influence and control. This practice not only solidifies their rule but also facilitates the fusion of diverse cultures and races into Harkonian society.

For centuries, the ruling class of Harkonia has indulged in the practice of selective breeding, motivated by their fixation with creating an 'optimal' lineage. Their eugenics practice involves mixing the physical strength, intelligence, beauty, and magical aptitude of different races. They strive to breed future generations of wives and concubines that are not just pleasing to the eye but also physically formidable, intellectually superior, magically gifted, and above all, unfailingly loyal and submissive.

These wives and concubines inhabit the luxurious Imperial Harems, realms within realms, ruled by their own complex laws and hierarchies. They are schooled not just in grace and charm but also in strategic thinking, arcane arts, martial skills, and diplomatic maneuvers. Despite their seemingly privileged status, these women live lives of gilded imprisonment, their destinies dictated by the ruling elite.

Public opinion on this practice is divided. The nobles perceive it as the pinnacle of Harkonian success and the ultimate emblem of status and prestige. Others, however, view it as a system of dominance and societal manipulation.

The Empire's military culture is as pronounced as its harem traditions. The imperial army is an awe-inspiring sight with its golden armor and fearsome weaponry. Every victory in battle translates into an expansion of the empire, with defeated cultures and races assimilated into Harkonia's vast realm.

The empire's ethos focuses on power and dominance, mirrored in its magnificent palaces, daunting fortresses, and relentless drive to expand. Harkonia is an empire in constant flux, a melting pot of various cultures, races, and traditions, all under the vigilant supervision of the ruling elite.

However, Harkonia's hunger for expansion and obsession with racial perfection could potentially lead to its downfall. The escalating discontent among the subjugated cultures, the implications of their eugenics program, and the internal tensions within the harems are cracks in Harkonia's golden veneer.

The question that hangs in the balance is whether Harkonia's decadent militaristic rule will continue unopposed, or if its own ambitions will ultimately lead to its demise.
Fate Profiles Wiki

# About this wiki

This wiki has profiles of fate characters with their abilities listed. this is a fanmade review of the characters' statements and feats, and not officially from Type-Moon. Any information here is subject to mistranslation or misinformation. Please check the official site for genuine news.

## Community

This is a community and we appreciate any help you can provide by editing the wiki and updating it, adding references and files.
Noble Phantasm

# Overview

A noble phantasm is an armament or crystallisation of a legend. There are passive and active noble phantasms, the latter of which are activated when magical energy is released alongside its true name. This is called the true name release of the noble phantasm. Without it, they may be ordinary armaments. A skill can also become a noble phantasm.

# Types

Anti Unit [対人] - Noble phantasms used against one person. Classified on the basis of affected people.

Anti Army [対軍] - Noble phantasms specialized in dealing against many foes. Is classified on the affected people.

Anti Fortress [対城] - Noble phantasms with higher damage power than anti army and anti unit. Classified on the basis of power.

Anti Country [対国] - Noble phantasms with high area of effect. Classified on the basis of area of effect.

Anti World[対界] - Noble phantasms that affect textures. Are given EX rank.
Tianhuang Zheng

## Zheng Tianhuang

* Current
* Kakuja

* Veil
* Empress
* Carnage

## General Info

### Affiliations

Tianhuang Family
Mingjie Syndicate

### Occupation

CEO
Entrepreneur
Gambler

### Relatives

Nuo Tianhuang (Sister)
Biyu Tianhuang (Sister)
Minwei Tianhuang (Cousin)
Erica Tianhuang (Cousin)
Muchen Liuhuang (Cousin)
Riku (Adopted Child)

## Combat

### Traits

Abnormal Kagune
Healing Kagune
Kagune Body
Pseudo-Pyrokinesis
Enhanced Speed
Enhanced Strength

## Appearance

### Faceclaim

Jabami Yumeko (Kakegurui)
Kanou Mira (Alice in Borderland)

**Haruka Washuu** (和修 春化, *Washū Haruka*) is your mother
Drift Beacons

**Drift Beacons** are devices scattered across the Milky Way Galaxy that allow travelers to slingshot across space via the Drift. Scholars belive the beacons by an ancient intergalactic civilization known as the Kishalee Empire.

 The most prominent, and least understood, of these beacons is the Starstone at the center of Eden; its extraordinary power allows Drift-capable ships to use it for fast transit from Drift-accessible locations to the hub.

Having multiple Drift beacons at a location make it easier for a Drift engine to target that location, and it is Drift beacon density, not distance, that differentiates Near Space from the Vast.
Karl der Grobe

# General Ability Overview

He is considered by scathach to be stronger than even the top servants such as herself, who had lost to him. He is stronger than charlemagne and has a lesser pressure on his spirit origin when summoned alongside him. Although he had captured multiple top servants like Karna and Scathach, Charlemagne still believed Artoria wouldn't be managed to get caught by Karl. He is able to exploit Gilgamesh's ego to capture him.

## Skills [Innate]

### Emperor's rare privilege - A+

is able to acquire skills he doesn't possess, the same as imperial privilege

## Skills [Class]

### True name discernment - C

can find out the true names of servants as a ruler class

## Strength

overpowered charlemagne and drained him almost dry with a single strike.

## Speed

travel - unknown

combat - Is able to fight top servants like scathach and karna and get her assimilated, aswell as combat charlemagne

reaction - can react to top servants like scathach and karna

## Toughness

His armour is the same as carolus patricius, a noble phantasm stronger than charlemagne's which is on the level of old warrior kings and hanging gardens of babylon.

## Mana

He is confident despite losing Gilgamesh, his mana and monolith will take care of the rest.

## Stamina

Is able to materialize his noble phantasm carolus patricius for a long time

## Skills and Tactics/INT

Is considerably smart, assimilating servants and managing to exploit Gilgamesh's ego and trap him to use as a mana battery.

# Noble Phantasms

## Carolus Patricius

His fortress is stronger than charlemagne's, which is compared to the hanging gardens of babylon, a noble phantasm with which semiramis can put a good fight against karna, and compared to old warrior kings. It is both his armour aswell the domain.

## Carolus Patricius Auctoritas

Transforms the fortress into attack form to sweep enemies away. It has a powerful beam attack. Charlemagne, nero and tamamo alongside Hakuno defeat it and charlemagne says it is due to Hakuno's support

## Carolus Patricius

A more powerful version of the Oracle, powered by the monolith. Attempts to absorb entire spiritron structure of SE.RA.PH. but later reduced this to 6/10 assimilation.

# Other Abilities

## Oracle

can assimilate servants through physical interaction with their spirit origin aswell as Karl's natural charisma
The Syndicate

### Pre-Kairos

Before Kairos Hemlock was born, there stood a community just outside the government's watch called The Syndicate. Run by Leader Rahmer Henacy with his husband George Henacy, they recruited people from around the country who wanted to stand against the corrupt government. They were built on trust and hope for a better future for their country, unlike a rebellion they didn't draw attention to themselves. Moles were planted inside the government who reported back but also carefully inserted ideas into politicians heads, the government was being run by The Syndicate and they never even knew it. The Syndicate carried on for 17 years before the event recorded as 'Plan Otto' which was the plan to use Otto Opus and infiltrate him into the government as a helper but close enough to be in the court room. He successfully completed his task, but he got away with his ideas. Working for an unknown politician, they got close and eventually had a child. This went against all rules set by The Syndicate and their position was threatened by the connection between Otto and the politician and The Syndicate disbanded never to be traced back. This is until 30 years later.

### Rahmer Henacy and George Henacy

Rahmer was raised in a rich family, he was spoilt but he never wanted to be. After an unrecorded police attack aimed against his father, he left his family with a vision to find people with the same ideologies against the government as him. He later found George. George had been raised in a middle class family, they just got by with the government funding but George always believed there was more to this life than "just getting by", Rahmer and George bonded over this. After collecting others, advertised by a "charity event", Rahmer and George shared leadership and named their group "The Syndicate" after a popular book in their country. They eventually got married in their underground bunker surrounded by people who cared about them more than the government ever did. 10 years after the forming of The Syndicate, scouting one day in the city George found Terra, a 1 year old abandoned baby in the streets bundled in cloth. Knowing he couldn't just leave her there he brought her to The Syndicate and they raised her as a group, she officially took the surnames however of Rahmer and George. After The Syndicate disbanded Rahmer, George and Terra hid out in a rural countryside farm where Terra was raised. They lived there till Rahmers deaths 23 years later by a landmine found in the farm by Terra, Rahmer and George were able to get her off but had to take the pressure themselves in which Rahmer took the fall. George died 6 months later from a heartattack.
The Canton Pub

### The Pub Stealer

This is the event where Fenwick Machovey got nicknamed The Pub Stealer. He was ambushed by three pub guards when they discovered he was from the south and was attacked causing him to kill one of them in self-defense with a gun. He happened to kill the pub owner "officially" by unregistered law making him the pub owner of The Canton.
A page about your topic

CelestialGuard Tale.

Long ago, when the stars were in perfect alignment, a cosmic event called the "Stellar Convergence" occurred. The boundaries between the realms of the Underground and the vast expanse of the universe blurred, allowing celestial energies to flow into the Underground. The Underground transformed into a breathtaking and mystical realm infused with the beauty of stars and galaxies.
Within this cosmic upheaval, a new guardian was born - "Astrum Sans," now known as the "CelestialGuard." He emerged as the embodiment of the celestial energies, gifted with the ability to harness the powers of the stars. Astrum Sans' purpose was to maintain the delicate balance between light and darkness, protecting the harmony of the Underground.
As the CelestialGuard, Astrum Sans dedicated himself to the task of safeguarding the newfound celestial wonders of the Underground. He admired the beauty and serenity of the stars, finding peace in their cosmic glow. Together with his faithful companion, "Lumin Pixel" (formerly Pixel Papyrus), who hails from a pixelated dimension, Astrum Sans embarked on a cosmic quest to explore the universe and gather the essences of different stars to strengthen his cosmic powers.
However, their peaceful existence was soon threatened by the emergence of a malevolent entity known as the "Dark Nebula." This ancient being sought to engulf the Underground in eternal darkness, desiring to consume the celestial energies for its own dark purposes.
Realizing the dire threat posed by the Dark Nebula, Astrum Sans knew that he had to confront this enigmatic force to protect the harmony and radiance of the stars. Thus, the CelestialGuard Tale unfolds as Astrum Sans and Lumin Pixel embark on an epic adventure, traveling through the vast cosmos, encountering celestial beings, and overcoming cosmic challenges.
In their quest to thwart the Dark Nebula's plans, Astrum Sans and Lumin Pixel forge powerful bonds with stars and constellations, gaining new insights into the vastness of the universe. They learn that the true strength of a guardian lies not only in their cosmic powers but also in their unwavering determination to protect the balance between light and darkness.
Throughout their journey, the CelestialGuard and his companion face trials, form alliances with celestial beings, and uncover ancient cosmic secrets. With each star essence gathered, Astrum Sans becomes more attuned to the cosmic forces, unlocking his true potential as the cosmic protector.
As the ultimate confrontation with the Dark Nebula draws near, Astrum Sans and Lumin Pixel must summon all their courage and cosmic prowess to protect the beauty of the stars and ensure the triumph of light over darkness in the captivating saga of CelestialGuard Tale.
Lazar Kaganovich

**Lazar Moiseyevich Kaganovich**, also **Kahanovich**(Russian: Ла́зарь Моисе́евич Кагано́вич, romanized: *Lázar' Moiséyevich Kaganóvich*; 22 November [O.S. 10 November] 1893 – 25 July 1991), was a Soviet politician and administrator, and one of the main associates of Joseph Stalin. He was one of several associates who helped Stalin to seize power.
Undertale au character and au Wiki

**Welcome to the Undertale au character and au Wiki!**
It is like the undertale au wiki BUT we dont delete stuff for having no other place that it is on then this. so you can have your au or au characters on this and not get deleted for your hard work! :)

We're a collaborative community website about Undertale au character and au that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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