recursal/Fanatic-Fandom huggingface dataset:
MTs-255

The **MTs255** is a five-shot, double-action revolver shotgun chambered in 12 gauge. It operates in a similar action to any double-action revolver.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the weapon down to force the shells out.

## Attributes

* The MTs255 has an attachment rail on top of the receiver.
* The MTs255 can fire low-power shells without failing to cycle.
* The MTs255 can use a speedloader.

## Videos

H3VR Early Access Update -31- Meatmas Week 3 Roundup & Contest Winners!MTs 255 -- H3VR Weapon Deep Dive
M5

M5
--

The **M5** is a fictional small-caliber handgun from *Ghost in the Shell*. It fires a 5.45x18mm cartridge, roughly equivalent to .25 ACP but higher velocity and with a larger capacity magazine than most compact pistols. It is the second firearm of said anime that has been added to H3VR, the first being the SCX.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The M5 can use any Muzzle Device on its barrel, and any Pistol Stock.

## Video

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
MP5

The **MP5** is an iconic SMG used around the world, and is a part of a large family of firearms. The MP5 is a scaled down version of the G3A3, featuring the same controls and mechanical systems, and being very controllable and accurate. It is still widely used by many militaries and law enforcement, despite HK's more modern UMP 45 and MP7A1 being available.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for 3-round burst or full-auto fire, depending on version.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The MP5 is an HK Pattern weapon. The player can do what's called the "HK Slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* A Pistol Stock can be attached to the MP5A1.
* The MP5 can take any Muzzle Device.
* The MP5 can take the following magazines:

MP5 Magazines
 MP5 100 rnd Drum | 100

* The MP5 can take the following bespoke attachments:

MP5 Attachments
 Scope | G3SG1 Scope

MP5Fore FlashlightMP5Fore RISMP5Fore SlimMP5Fore VentilatedMP5Fore WoodG3 PicatinnyMountMP5 Picatinny AdapterG3SG1 Scope
## Variants

### MP5A4

MP5 with fixed stock and Navy trigger group (adds three round burst to fire selector).

### MP5A5

MP5 with collapsing stock and Navy trigger group (adds three round burst to fire selector).

### MP5 Wood

MP5 with wood furniture. Functionally identical to the MP5A2.

### Gallery

MP5A1MP5A2MP5A3MP5A4MP5A5MP5 WoodOriginal MP5A2 model
### See Also

* MP5SD
* MP5K
* MP5/10
* MP5/40

## Videos

H3VR Early Access Weekly Update -7 - New SMGs, Item Spawner, Speedloader, and a new Prototype SceneH3VR Early Access Update 63! 32 New Guns! 250th Gun In The Game! The (almost) Entire MP5 Family!H&K MP5, MP5-40, and MP5-10 SMGs -- H3VR Weapon Deep Dive
G36C

The **G36C** is the compact carbine variant of the G36 assault rifle. The integrated optics featured on the full-length G36 have been replaced with a sight rail for mounting optics, with integrated iron sights on each end. The fore also has several rails for attaching more accessories. Otherwise, it has the same functionality as the G36.

## Operation

 Mag Release
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle under the carry handle to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The G36C has a folding stock.
* The G36C can take any Muzzle Device, and there are attachment rails on top of the receiver and on all sides of the handguard.

## Videos

H3VR Early Access Weekly Update -23- More Tacticool toys, G36s, Comment on Today's VR events.H&K G36C carbine -- H3VR Weapon Deep Dive
M1891 Mosin Nagant

The **M1891 Mosin Nagant** is the original version of the Mosin-Nagant rifle used by the Russian Empire. It became the basis of later variants used by the Soviet Union. The original M1891 variant features a longer barrel and its sights are measured in *arshin*, an obsolete unit of measure from the Russian Empire, measuring approximately 71 centimetres.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the magazine.
3. Insert loose rounds into the magazine, or place a stripper clip on top of the ejection port, and push the rounds into the magazine.
4. Push the bolt forwards, and turn it clockwise.
5. Aim and press the trigger to fire.
6. Repeat steps 2 and 4 between each shot.

## Attributes

* The M1891 Mosin Nagant can take any Muzzle Device.
* The M1891 Mosin Nagant has adjustable sights, which go from 400 arshin (284.48 metres) to 1200 arshin (853.44 metres) in 200-arshin increments. To adjust, grab the sight, then press left or right on the touchpad or the B and A buttons.

## Variants

### See Also

* M91/30 Mosin Nagant
* M38 Mosin Nagant
* Mosin Mini
* Mosin Obrez Pistol

## Video

H3VR Early Access Update 76 Alpha 1- Scopes and Bayonets for WW2 Bolt Actions (and tons more!)Mosin Nagant M1891 -- H3VR Weapon Deep Dive
M17S

The **M17S** is an Australian bullpup rifle derived from the AR-18.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle located at the rear of the carry handle to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The M17S has a physical bolt release button for its bolt-hold-open, much like AR pattern rifles.

## Variants

### M17S Mod

This version has an attachment rail on the top of the receiver and on all sides of the handguard.

## Videos

H3VR Early Access Devlog - Holiday Roundup 3M17S carbine -- H3VR Weapon Deep Dive
M1 Carbine

The **M1 Carbine** is semi-auto carbine used as a second-line service rifle by the American military in WWII. The military was looking for a rifle that was lighter and fired a smaller round than the M1 Garand, for support and rear-echelon units in need of a more potent weapon than a pistol. The M1 Carbine received mixed responses; some were dissatisfied with its lack of range and power, but when used in its intended role, it performed very well.

## Operation

 Mag Release
 Bolt Lock
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The M1 Carbine can take any Muzzle Device.
* The M1 Carbine can take the M4 Bayonet, as well as the M84 Scope (that is, the one specifically made for the M1 Carbine and not the M1 Garand).

Bayonet M4M84 Scope (M1 Carbine)

## Videos

H3VR Early Access Update -48- New M4s, Take & Hold, StG44, M1-M2 Carbines, AKM Drum, and More!M1 and M2 carbines -- H3VR Weapon Deep Dive
Indoor Range

## Overview

The **Indoor Range** is a scene where the player can practice firing any kind of weapon against a paper target. It is among the oldest scenes, created during the game's pre-release, but was rebuilt in Update #90 for improved functionality.

## Features

The paper target has a control panel to the left side of the booth. It has the following settings:

* Set Range (up to 30 meters)
* Select Target Type
* Select Target strength: Indestructible, Weak, Strong (the last two settings mean that the target will come apart with gun fire)
* Reset Target

On the right side of the booth, the player can see where they hit the target and what their score is. They can create "sets" for their shots, which will track the score for a specific set of gunshots.

Besides the "Open Sets" for freelance shooting, the player can choose "Shotclock Sets." This means that the player can wait for a buzzer to fire, in which the player is scored based on both time and accuracy.

## Scenarios

The Indoor Range is frequently updated, as it will have the latest firearms added to the game.

## Gallery

Scoring ControllerIPSC MiniIPSC RifleIPSC SilhouetteIPSC StandardMarksman TargetSplatter CircleThe OG Target
## Videos

H3VR Devlog Week 6- New Environments, Prototypes, Prep For Early AccessH3VR Early Access Update 90 Alpha 2 - BOUT TIME! IT'S THE 416! Alongside New Paper Target Features.H3VR Early Access Update 90 Alpha 3 Preview - Rebuilt Ammo Spawn Panel, Target Scoring Improvements
Halloween

**Halloween** (also known as **Spooktober**) is a holiday celebrated in *Hot Dogs, Horseshoes and Hand Grenades* on October 31. After Meatmas, it is one of the most consistently celebrated holidays in the game.

## 2016

A spooky version of the Friendly 45 Range was added, as well as the survival-horror themed Meat Grinder game mode.

H3VR Update 26- MEAT GRINDEEEERRR (and a Deagle)
## 2017

Rise of the Rotwieners was added.

H3VR Early Access Update -47- Rise of the Rotwieners, New Melee System, Visual Upgrades and more!
## 2018

To replace the now-defunct Rise of the Rotwieners, a new Roguelike adventure mode called Return of the Rotwieners was added. This game mode was released in a partially completed state, missing its second half of content but containing the main essentials of the quest system and loot gathering mechanics. Rotwieners are also introduced as a distinct variant of Sosigs, with several different sub-types to challenge the player.

H3VR Early Access Update 60! RETURN OF THE ROTWIENERS - Pt. 1
## 2019

Return of the Rotwieners is completed and completely revamped; besides adding many new enemy types, including new Rotwieners, Pacification Squads, and Turburgerts, the game also featured crafting systems, polished the quests and ammo systems, and added an end game where the player can unlock weapons for use outside of ROTR.

H3VR Early Access Update 77! - Return Of The Rotwieners Is Complete! Live at 7pm PST!
## 2020

This year's Halloween update was considerably smaller, as it mainly featured the Take and Hold character Zeke Zombiehunter, as well seven "cursed" guns which were added to the game. This update added the Deaglov, M1911 Stamped Prototype, IPSICK 2011, Kuularuisku, Mosin Mini, Tomacuzi, and STENOF.

H3VR Early Access Update 95 - CURSED GUNS UPDATE For Spooktober & New Take & Hold Character
## 2021

No themed update; development of the new Item Spawner took priority.

## 2022

No themed update; development of Gameplanner took prioriity.
MK 12

The **MK 12** is an AR-pattern mag-fed shotgun from Turkey. The MK 12 has most of the same controls and ergonomics as AR15 rifles, but modified to accommodate 12 gauge shells.

## Operation

Button Mapping
 Bolt Release
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell, located underneath the receiver and in front of the trigger guard.
3. Pull back and release the charging handle located on the left side of the receiver.
4. Aim and fire by pressing the trigger.

## Attributes

* The MK 12 has an attachment rail on the top of the receiver and handguard. It also has MLOK slots around the handguard.
* The MK 12 can take any Muzzle Device.
* The MK 12 is an AR-pattern weapon; it lacks a mag release button, but it has a bolt release on the left side of the receiver. Also unlike a typical AR pattern weapon, the charging handle is on the left side instead of the rear of the receiver.

## Video

H3VR Early Access Devlog - Meatmas Week 3 Roundup!MK-12 shotgun -- H3VR Weapon Deep Dive
M9A3

The **M9A3** is a modernized version of the M9A1. It features a higher capacity magazine, longer attachment rail, and earthtone finish.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The M9A3 can use any Muzzle Device on its barrel, and any Pistol Stock. It also has an attachment rail underneath the barrel.

### Magazines

* All Beretta 9x19mm pistols and carbines can share the same magazines.

 Cx4 | 30

## Variants

### See Also

* M9
* M92fs
* M9A1
* M9 Cleric
* M93R
* M93RA9

## Video

H3VR Early Access Update -52- The Big One! New Firearms, Grenades, Sounds, Systems & So Much More!H3VR Early Access Update 99 - Alpha 1- M9 Series Refresh, Pistol Optimizations & Destruction PreviewBeretta M9A1 and M9A3 - H3VR Weapon Deep Dive
Kuularuisku

The **Kuularusisku** is one of the cursed guns of Update #95; it is an open-bolt machine pistol chambered in .25 ACP. This pistol is based on an unnamed homemade firearm captured by Finnish authorities.

## Operation

1. Insert a fresh magazine into the magwell under the receiver and in front of the trigger guard.
2. Grab the charging handle and pull it back all the way.
3. Aim and fire with the trigger.

Be sure not to accidentally rotate the charging handle upwards when pulling it back or you may lock back the charging handle; this is the weapon's safety as opposed to a conventional safety switch.

## Attributes

* The Kuularuisku can use a Muzzle Device and Pistol Stock.

## Video

H3VR Early Access Update 95 - CURSED GUNS UPDATE For Spooktober & New Take & Hold CharacterKuularuisku -- H3VR Weapon Deep Dive
## Trivia

* "Kuularuisku" is an antiquated Finnish word for machine gun, which roughly translates to "bullet hose".
* The only modifications to the model are the addition of a fore grip made from a screwdriver, and rechambering it from .22 LR to .25 ACP.
M9

M9
--

The **M9** is an Italian designed semi-automatic magazine fed pistol chambered in 9x19mm. It was the first handgun designated "M9" by the US Military, replacing the M1911A1. The M9 was one of the "Wonder Nines" of the 1980s, as it had a double-stacked magazine and double action trigger, making it a popular replacement for older pistols.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The M9 can use any Muzzle Device on its barrel, and any Pistol Stock.

### Magazines

* All Beretta 9x19mm pistols and carbines can share the same magazines.

 Cx4 | 30

## Variants

### See Also

* M92fs
* M9A1
* M9A3
* M9 Cleric
* M93R
* M93RA9

## Video

H3VR Early Access Update 99 - Alpha 1- M9 Series Refresh, Pistol Optimizations & Destruction Preview
.69 cal CashMoney

**.69 Caliber CashMoney** is a cartridge that is uniquely made for H3VR; while it has the conventional properties of ammunition (firing when exposed to enough heat or when the primer is struck), no firearm actually uses it. However, as the name implies, the cartridge is instead used as a form of currency. This is intended to be used as a part of Gameplanner.

Besides manually striking the cartridge, the player can use the Remote Gun to fire the ammunition.

.69 Caliber CashMoney is carried in its own wallet, which functions like a magazine.

## Properties

 $5
 $10
 $25
 $100
 $1000
Jackhammer

The **Jackhammer** is an automatic, mag-fed bullpup shotgun. The Jackhammer was a prototype weapon built on a similar type of system as the Webley Fosbery, using gas operation to rotate a cammed cylinder. While there was some military interest in developing the weapon, no contracts were made and the weapon never left the prototype phase; only two are known to exist today, and only one is functional.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert an ammo drum into the rear of the weapon.
3. Aim and fire by pressing the trigger.

## Attributes

* The ammo cylinder does not eject shells after they are spent; if you want to manually reload a cylinder such as in Limited Ammo mode, you first need to manually empty the cylinder of its spent shells by clicking up on the touchpad or the B Button to eject each shell, and then insert the new shells.
* The Jackhammer can fire low-power shells without failing to cycle, like other revolving shotguns.
* The Jackhammer has an attachment rail on top of the carry handle.

## Video

H3VR Early Access Update 93 - Jackhammer and C.A.W.S. shotties, Meat Fortress Scout Kit & More!Pancor Jackhammer shotgun -- H3VR Weapon Deep Dive
## Trivia

* The in-game Jackhammer is heavily game-ified; the particular prototype represented in-game required disassembly in order to reload, and it does not simulate the pump-action cocking or full-auto capability of the real weapon.
Herbs

**Herbs** are a resource found exclusively in Return of the Rotwieners. They're mainly used for crafting Powerup Sausages, but can also be used as a weak payload item in Bangers, typically creating a few small smoke clouds and an additional effect.

Herbs

## Research Notes

Research notes give a hint on what property using two of the same herbs will have. Different combos will have more unpredictable results.
M4A1 Left Hook

The **M4A1 Left Hook** is a variant of the M4A1 that has had its ejection port, forward assist and bolt release switched to the opposite sides, as well as utilising a slightly different design for the fire selector and mag release. While the M4A1 has ambidextrous controls regardless, the left-side ejection tends to be more comfortable for left-handed shooters.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or press the A button to release the magazine, or simply pull it out.

## Attributes

* The M4A1 Left Hook is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the right side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The M4A1 Left Hook has rails on the top of the receiver and all around the handguard.
* The M4A1 Left Hook can take any Muzzle Devices.
* The M4A1 Left Hook can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
### Magazines

* The following magazines are compatible with the M4A1 Left Hook:

## Variants

* M4A1 Block1 Carbine
* M4 Carbine
* M4A1 Block2 CQBR
* Mk18 Mod0

## Videos

Virtual Objects Experiments Week 4- AR15, Banana Grenades and more!H3VR Early Access Update -48- New M4s, Take & Hold, StG44, M1-M2 Carbines, AKM Drum, and More!H3VR Early Access Devlog - Update 107e4 - Brand New M4s!!!M4A1 carbines -- H3VR Weapon Deep Dive
MP155K

The **MP155K** is a Russian sporting shotgun. The MP155K is a variant of the MP155 made to accept detachable magazines, as well as adding a carry handle and pistol grip.

## Operation

Button Mapping
 Eject Mag
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell, located underneath the receiver and in front of the trigger guard.
3. Pull and release the charging handle on the right side of the receiver.
4. Aim and fire by pulling the trigger.

## Video

H3VR Early Access Update - Alpha 8 of U59- Huge Firearm Drop! Uzis, AR15, MK4s, and more!MP-155K shotgun -- H3VR Weapon Deep Dive
M134 Portable Minigun

The **M134 Portable Minigun** is a machinegun that fires at an extremely high rate of fire. The M134 is principally a vehicle weapon designed for fast-moving aircraft, but the idea of a man-portable minigun is very common in pop culture, especially the kind seen in *Terminator 2*.

## Operation

1. Insert a belt box into the bracket on right side of the gun.
2. Hold the gun with both hands (forward hand should hold the grip above the barrels).
3. Press the trigger on the firing hand to fire.

If the player tries to fire one-handed, the gun will fly out of their hands.

## Attributes

* The M134 can take any Muzzle Device, which will scale to fit over all six barrels.

## Trivia

* The barrel will start to glow orange, getting brighter the longer you fire, as well as smoke.
	+ No damage is done to the weapon after excessive firing.
* A real life minigun requires a massive, external battery in order to be powered, which is unseen for this weapon.
* The minigun in-game has an unlimited RPM (Rounds Per Minute) value. The RPM is simply tied to framerate, firing one shot per frame. The higher your FPS, the faster it fires.

## Videos

M134 Portable Minigun -- H3VR Weapon Deep Dive
M1911

The **M1911** is the original version of the famous M1911 series. It was an improvement based on feedback of John Browning's earlier pistol, the Colt Model 1900; Browning added several features that have since become commonplace on pistols, such as a safety switch, slide lock, and mag release button, over the course of 11 years. It was also chambered in the larger .45 ACP round, a change made with the Model 1905 pistol. The M1911 was adopted by the US Army and used in WWI, and M1911 pattern pistols have been widely used for over 100 years since. It was replaced with the M1911A1 in 1924, which had various minor improvements.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The M1911 can use Muzzle Devices and Pistol Stocks.
* The following magazines are compatible with the M1911:

M1911 Magazines
 M1911A1 Dillinger | 18

## Variants

### See Also

* M1911 Stamped Prototype
* M1911A1
* M1911A1 Modern
* M1911A1 Gold
* M1911A1 Operator
* M1911A1 Tactical
* M1911A1 Dillinger
* Defender 45
* ST2111
* Floppy McLongflopper
* M1911A1 Oversized
* Sound Check

## Videos

H3VR Early Access Update 85 - Alpha 5! - Turn Of The Century Classics Including The C93 Borchardt!1911 pistols - H3VR Weapon Deep Dive
Micro Uzi

The **Micro Uzi** is the smallest version of the Uzi. The Micro Uzi is very compact and has a high rate of fire, making it more difficult to control than the full-size Uzi.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want full-auto fire.
2. Insert a magazine into the grip of the gun.
3. Pull back the charging handle located on the top of the gun, and release.
4. Aim and fire by pressing the trigger.

## Attributes

* The Micro Uzi can use either a 20, 32, or 72 round mag.
* The Micro Uzi can use any Muzzle Device.
* The Micro Uzi has a folding stock.

## Variants

### See Also

* Uzi
* Uzi Mini
* Uzi Pro Pistol
* Uzi Nano

## Videos

H3VR Early Access Update -54- PostWar Classics, Knuckles Controller v2 Tour, Virtual Stock & More!Uzi Micro -- H3VR Weapon Deep Dive
Main Menu

The **Main Menu** is where the player can select any scene to play. This scene is always open when the player starts the game, and can be accessed again from the Wrist Menu.

## Features

At the place where the player spawns in, to the left is the changelog for the latest update. To the right are some brief instructions for new beginners, as well as an enlarged static Options Panel.

In the center of the room, the player can point to any scene to select it, and then confirm on the console in front of them to load the scene.

Beneath this console are three boxes: a box of hot dogs, a box of horseshoes, and a box of hand grenades. These are the only usable physics objects in the scene.

## Videos

H3VR Devlog Week 6- New Environments, Prototypes, Prep For Early AccessH3VR Early Access Update -33- Graviton Beamer, Warehouse Rebuild, More Locomotion Options!
Hot Dog Grenade

The **Hot Dog Grenade** is a throwable explosive. Like the Bananade and Dynamite, you need to light the wick to detonate it.

## Operation

1. Grab Hot Dog Grenade and either a matchbox or Flipzo Lighter.
2. Ignite match or lighter.
3. Light the wick of the Hot Dog Grenade.
4. Throw grenade.

## Attributes

* If lit at the tip, it has a fuse time of 10 seconds.
* The closer you light the wick to the base of the Hot Dog Grenade, the sooner it will explode.
Illemonati

The **Illemonati,** also known as the **Novus Ordo Citrorum**, are a cult that worships Jerry the Lemon.

## Overview

The Illemonati are mainly featured in Return of the Rotwieners. In newspaper clippings, it's suggested that many prominent Wienerton residents, including the mayor, were part of the cult, and kept their activities secret. A group of cultists can be found in the lowest reaches of the catacombs, where they are performing a ritual.

Cultists write messages in morse code, using an upper-case 'A' representing a dash, and a lower-case 'a' as a dot.

How these Sosigs came to start worshipping Jerry is unknown, and their exact beliefs and rituals are only hinted at; one ritual involves sacrificing a non-believer.

## Gallery

Newspaper article about cultistsCultists in the catacombsIllemonati ritual site in the catacombsJerry the Lemon book; roughly translated, the Latin text reads "out of my hatred by means of SOURNESS, O Lord, I offer from the mustard of life."
## Trivia

* The Illemonati's origins come from a community in-joke, in which members of the discord server began worshipping Jerry the Lemon. Before the full release of Return of the Rotwieners in 2019, Anton published a Reddit post that said, "In Under 48 Hours The Faithful Shall Prosper And The Heretic Will Fall Against The Endless Scream Of Our Lord AAAAAAAAAAAAAAGGGGGGGHHHHHHHHH!!!!!!!!!!!!!!"

 Characters (general)
Evo3 S2 Micro

The **Evo 3 Pistol** is the pistol version of the Evo3 A1.

## Operation

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* The Evo3 S2 Micro has a folding stock.

### Attachments

* The Evo3 S2 Micro has an attachment rail on the top of the gun, and MLOK slots around the handguard.
* The Evo3 S2 Micro can take any Muzzle Device.

### Magazines

* The Evo3 S2 Micro is compatible with the following magazines:

Evo3 Magazines
 Evo3 50 rnd Mag | 50

## Variants

### See Also

* Evo3 A1
* Evo3 PDW
* Evo3 Stealth
* Evo3 S1
* Evo3 S1 Carbine

## Videos

H3VR Early Access Devlog - Holiday Roundup 3Evo 3 SMGs -- H3VR Weapon Deep Dive
Mauser Assault Carbine

The **Mauser Assault Carbine** is an SMG conversion of the M712 Mauser. It is a fictional weapon, but bears a resemblance to the real-world PASAM, a Brazilian submachine gun conversion of the M712. The main differences are in the Skorpion-style folding stock, and the barrel shroud.

## Operation

Button Mapping
 Mag Release
 Cock Hammer
 Fire

1. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
2. Pull and release the charging handle, located at the rear of the receiver.
3. Aim and fire by pressing the trigger.

## Attributes

* The Mauser Assault Carbine has an attachment rail above the barrel.
* The Mauser Assault Carbine can take Muzzle Devices.
* The Mauser Assault Carbine has a Vz. 64 style folding stock.
* The Mauser Assault Carbine can use 10, 20, 30, or 40 round magazines.
* The Mauser Assault Carbine has adjustable rear sights. To set the zero distance, grab the rear sight, then click left or right on the touchpad (Classic Controls) or the B and A buttons (Streamlined Controls) to adjust. The distance can be set from 50 meters to 500, in increments of 50.

## Variants

### See also:

* C96 Mauser
* M712 Mauser
* Mauser Trench Carbine

## Video

H3VR Devlog- Alpha 3 of Update 52, Mauser & Luger Carbine, Attachable Foregrips and More!Mauser carbines -- H3VR Weapon Deep Dive
M320

The **M320** is a single shot grenade launcher. It is more compact than the M79 Thumper. The M320 is designed to be used as either a standalone launcher, or as an under-barrel attachment.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the launcher.
2. Insert a shell into the chamber.
3. Click left on the touchpad or te B Button again to close the barrel.
4. Aim and press the trigger to fire.

## Attributes

* The M320 has a collapsing stock.
* The M320 has a multi-notch rear sight with settings ranging from 50 to 350 meters. The rear sight can be folded down when not in use.
* The M320 can be attached to any rail. This causes the stock to disappear, but the sight will remain. It helps to fully extend the stock so that the M320 has room to attach to a rail.

## Videos

H3VR Devlog- Alpha 10 of U52 - MOAR SPLOSIONS!, MGL, M320, Sturmpistole, T&H Upgrades and more!H3VR Early Access Devlog- Update 99 Alpha 3 - Grappling Hooks, New Take & Hold Level Alpha.M320 grenade launcher -- H3VR Weapon Deep Dive
M93R

The **M93R** is the machine pistol version of the M9A1. Unlike other machine pistols, the M93R is limited to burst-fire instead of full auto, making it more controllable. It also features an integrated compensator and foregrip, making it even more controllable.

## Operation

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to change fire mode.
2. Insert a fresh magazine into the pistol's grip.
3. Grab the slide and pull it back all the way.
4. Aim and fire with the trigger.
5. When the magazine is empty, click down on the touchpad or the A Button to eject the magazine.

## Attributes

* The M93R can use any Muzzle Device on its barrel, and any Pistol Stock.
* The M93R has an integrated fore grip.

### Magazines

All Beretta 9x19mm pistols and carbines can share the same magazines.

 Cx4 | 30

## Variants

### See Also

* M9
* M92fs
* M9A1
* M9A3
* M9 Cleric
* M93RA9

## Video

H3VR Early Access Devlog - Meatmas Week 2 Roundup! Also MEATMAS 2020 ART CONTEST!Beretta M93R and M93RA9 -- H3VR Weapon Deep Dive
H69A1

The **H69A1** is a single shot grenade launcher. It is more compact than the M79 Thumper.

## Operation

Button Mapping
 Cock Hammer
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the launcher.
2. Insert a shell into the chamber.
3. Click left on the touchpad or the B Button again to close the launcher.
4. Click down on the touchpad or the A Button to cock the hammer.
5. Aim and press the trigger to fire.

## Attributes

* The H69A1 has a collapsing stock.
* The H69A1 has an adjustable rear sight; it has a 50-100 meter flip-up notch, and a folding 150-350 meter multi-notch leaf sight.

## Video

H3VR Early Access Update 69... . Nice! USP Tactical-Match, H69A1, Vault UpgradesH69A1 grenade launcher -- H3VR Weapon Deep Dive
Hand Crank Frank

**Hand Crank Frank** is a portable version of the Gatling Gun, a hand-powered machinegun from the Wild West era. Gatling Guns were among the first "proto-machineguns" of the time, typically deployed as artillery units for close-range support. Early Gatling Guns used paper cartridges that were hand-fed by a loader, but later models used metallic cartridges that were fed through a variety of magazines.

## Operation

1. Hold the grip on the gun with the left hand.
2. Insert a magazine into the magwell, located on top of the gun and to the left.
3. Grab the crank with the right hand.
4. Spin the crank clockwise to fire.

## Attributes

* Because the gun lacks any sights, the magazine is loaded with tracers to help you aim.

## Videos

H3VR Early Access Update -56- 4th of July! Classic Carbines, Nutty Giants & Rebuilt Fireworks!Hand Crank Frank Gatling Gun -- H3VR Weapon Deep Dive
M1A1 Thompson

The **M1A1 Thomspon** is a version of the M1928 Thompson made for the US military in WWII. It uses simplified construction, including the removal of the Blish lock mechanism, the removal of the foregrip for a flat wooden fore, moving the charging handle to the right side of the reciever, as well as a lower rate of fire. The M1A1 Thompson was eventually replaced by the cheaper M3 Greasegun.

## Operation

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the right side of the gun.
4. Press the trigger on the firing hand to fire.

## Attributes

* The M1A1 Thompson can take any Muzzle Devices.
* The M1A1 Thompson can use 30, 50, and 100 round magazines.
* Using the 30-round magazine will make the bolt stay open on the last shot. This means that you won't need to pull the bolt again after reloading.

## Variants

### See Also

* M1928 Thompson
* Thompson Carbine Prototype
* Thompson MK2
* Tomacuzi

## Videos

H3VR Early Access Update -50- MEATMAS DAY UNBOXING!!!M1928 and M1A1 Thompson SMGs -- H3VR Weapon Deep Dive
Meathack

**Meathacks** are a drone-like enemy deployed by Uncivil Erection enemies in Welldone Freemeat. Meathacks are deployed from a grenade, which spawns a meathack when detonated.

Meathacks are roughly similar to Slicers, except they have a more linear movement and only have saw blades on their horizontal axis.

## Trivia

* Owing to Welldone Freemeat's status as a *Half-Life 2* reference, Meathacks are based on the *Half-Life 2* enemies known as Manhacks.
Medigun

The **Medigun** is a firearm for the Medic in Meat Fortress.

## Operation

1. Aim at a nearby allied Sosig.
2. Grab the handle on the top of the gun and push it forward. The healing beam will lock onto the Sosig.
3. When the Ubercharge meter is full (as indicated on the top of the gun), press the trigger to activate. This will make both you and the allied Sosig invincible and heal you.

## Attributes

* In the Meat Fortress scene, the Medigun changes to red or blue, depending on your team. In other scenes, the Medigun is green, and can be used on any Sosig, including hostile ones. If you get the Medigun in Take and Hold, for example, you'll have to find a way to disarm a Sosig and keep it alive long enough to take advantage of the Medigun's ubercharge.
Bergmann No.5 Carbine

The **Bergmann No.5 Carbine** is the pistol carbine version of the Bergmann No.5.

## Operation

Button Mapping
 Mag Release
 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into magwell located in front of the pistol grip.
2. Pull the charging handle at the rear of the gun.
3. Aim and fire by pressing the trigger.
4. When the magazine is empty, press down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Bergmann No.5 Carbine is largely identical to the Bergmann No.5, except it has a longer barrel that can be grabbed like a fore grip.
* The Bergmann No.5 Carbine can fit into a pistol slot, even with a pistol stock attached.
* The Bergmann No.5 Carbine can take any Muzzle Device and Pistol Stock.

## Variants

### See Also:

* Bergmann No.5
* Bergmann Simplex

## Videos

H3VR Early Access Update 85 - Alpha 6! - Bergmann No. 5 Pistols & Bot Pathing Fixes!Bergmann No 5 - H3VR Weapon Deep Dive
## Trivia

* The real pistol actually uses a proprietary 7.8mm Bergmann, though dimensionally it's near-identical to 7.63x25mm Mauser.
MP5SD

The **MP5SD** is the integrally suppressed version of the MP5. The MP5SD is designed to be used with standard 9x19mm cartridges by means of a two-stage system to bleed off gas (normally, 9x19mm is supersonic, so special ammunition would be needed to reduce the speed). It otherwise operates the same as other MP5 Variants.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for 3-round burst or full-auto fire, depending on version.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The MP5SD is an HK Pattern weapon. The player can do what's called the "HK Slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* A Pistol Stock can be attached to the MP5SD1 and MP5SD4.
* The MP5SD can take the following magazines:

MP5 Magazines
 MP5 100 rnd Drum | 100

* The MP5SD can take the following bespoke attachments:

MP5 Attachments
 Scope | G3SG1 Scope

G3 PicatinnyMountMP5 Picatinny AdapterG3SG1 Scope
## Variants

### MP5SD4

MP5SD with no stock and Navy trigger group (adds three round burst to fire selector).

### MP5SD5

MP5SD with fixed stock and Navy trigger group (adds three round burst to fire selector).

### MP5SD6

MP5SD with collapsing stock and Navy trigger group (adds three round burst to fire selector).

### See Also

* MP5
* MP5K
* MP5/10
* MP5/40

## Videos

H3VR Early Access Update 63! 32 New Guns! 250th Gun In The Game! The (almost) Entire MP5 Family!H&K MP5SD SMG -- H3VR Weapon Deep Dive
Grenade Launcher (Meat Fortress)

## Grenade Launcher

The **Grenade Launcher** is a firearm for the Demoman in Meat Fortress.

## Operation

 Spin Launcher
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert grenades into the cylinder.
3. Close the cylinder shut, either by grabbing the fore and pushing it closed, or by snapping your wrist.
4. Aim and fire with the trigger.

## Attributes

* The grenades from the Grenade Launcher will bounce off of solid surfaces and explode a few seconds later. When impacting a Sosig, it explodes immediately.
Junkyard Flamethrower

The **Junkyard Flamethrower** is an improvised flamethrower made from scrap. It is a hidden weapon that is normally limited to modes like Return of the Rotwieners, but is unlockable.

## Operation

1. Spawn-lock the nail polish remover bottle; there is currently no way to refill empty bottles.
2. Insert the nail polish remover into the flamethrower by placing it in the hole under the barrel and in front of the trigger.
3. Aim and fire by pulling the trigger.
4. The weapon's cone of fire can be tightened for longer range or widened for more spread by moving the lever above the trigger forward or backward, respectively.

## Attributes

* The tank has 15-20 seconds of fire.
* The fore end can be grabbed for stability.

### Attachments

* The Junkyard Flamethrower has an attachment rail on the left side of the weapon.

## Videos

H3VR Early Access Update 60! RETURN OF THE ROTWIENERS - Pt. 1Junkyard Flamethrower -- H3VR Weapon Deep Dive
## Trivia

* Anton created the Junkyard Flamethrower as a way to secretly work on the mechanics needed to make the Meat Fortress flamethrower to work.
* The Junkyard Flamethrower is made from a number of different scrap parts, including a can of Sarge Cola, a pressure washer wand, and a can of nail polish remover.
* The Junkyard Flamethrower's design is nearly identical to the Flamethrower from *The Last of Us*.

## How to Unlock

The Junkyard Flamethrower is unlocked in the Item Spawner by completing the following requirements:

* Finish the game on Classic or Hardcore difficulty
* Complete Bobert Wiener's quest in Honey Hamlet
* Kill 50 enemies with traps, including bear traps, fire traps, and Lucas traps.
Meat Grinder

**Meat Grinder** is a horror scene added for Halloween 2016 in Update #26. It was overhauled in Update #45, and again as part of Update #52. It is a dark, maze-like survival horror game mode where the player must survive and search the maze for "Meat," at the behest of a shadowy voice.

## Gameplay

You wake up in a dark room, and you have to locate 3 pieces of "meat" in a semi-randomized maze. Along the way you need to locate weapons and ammunition, with many magazines not being fully-loaded.

## Room Types

### Starting Room

Contains the meat grinder, as well as where you pick up your starting inventory of firearm, melee weapon, and light sources.

### Hallways

There are various types of hallways, such as offices, restaurant, food storage, etc. Each type of hallway usually has some type of trap, such as laser tripmines, fire blasts, pistons, etc. Enemies will appear in hallways as well, and extra ammunition or rarely new guns may be found in boxes or drawers. You can also find items by smashing wads of meat.

### Trap Rooms

Trap rooms are optional; depending on your Event AI difficulty, trap rooms may be beneficial or harmful. In a beneficial room, you may be offered a single weapon (taking more than one weapon will trigger a trap); otherwise you'll be trapped inside and have to find a way to disarm the trap to escape.

Trap Room
 Descending ceiling
 Grinder Wheel
 Dice
 Weapon Room

### Meat Rooms

There are 3 meat rooms, which are similar to trap rooms, except they contain the pieces of meat that you need to collect. Only one Meat Room will be unlocked at a time, the others will be behind locked metal doors. Each room has a puzzle that you need to complete to grab the meat and leave. Once you have the meat, you can't put it in your quickbelt, so you'll have to drag it back to the starting room.

Meat Rooms
 Wooden Boards
 Cage

## Enemies

Most enemies are based on the Soldier-Wiener-Bots from before the introduction of Sosigs. In the original version, the main enemies were hot dog robots with hydraulic drill arms that had to be destroyed bit-by-bit, which has since been removed and replaced with an SWB counterpart. Other SWBs include the Incendiary bot, which has a shotgun loaded with dragon's breath rounds, and the Ketchup and Mustard Bottle bots, which are armed with revolvers.

Other enemies that don't exactly follow the design of the SWBs include small flying hot dogs with drills, Slicers, and Jerry the Lemon.

## Videos

H3VR Update 26- MEAT GRINDEEEERRR (and a Deagle)H3VR Early Access Update -45- MEATGRINDER+ ALL YOU CAN MEAT BUFFETH3VR Devlog- Alpha 13 of U52 - Final Alpha! Meat Grinder Returns, Defender 45 & Bug Fixes
Junkbot

**Junkbots** are robotic Sosigs. They are found only in the Winter Wasteland scene, and were built by Beefwater LLC out of garbage. The Junkbots carry the key cards needed to open the North Pole's bunkers, and serve as one of the threats in that scene along with the Meatmas Drones.

## History

Junkbots, as they're known as by the Elves of the North Pole, were originally marketed as "Mk 2.6 Modular Robot Sausage Companion and Automated Music Performers" and were sold to the elves as a package deal for installing their teleporter network. Besides supplementing the defense drones, the Junkbots were also deployed as elvish workers to replace the elves of the New Elvish Workers Syndicate after they were massacred.

The batch that the elves received turned out to be defective, as they caused signal interference on all available wireless frequencies. This caused the automated army to enter a "kill everything on sight" mode and could not be shut down. Beefwater LLC attempted to contact the North Pole about this "minor oversight", but the message came too late.

## Anatomy

Junkbots have much higher segment health and bleed far less than Sosigs, but they do have a weak spot in the form of a large glowing control unit on the back of the head. Because of their unique physiological nature, they are both vulnerable to AP and JHP rounds: AP rounds are capable of piercing through the head and destroying the control unit, whilst Hollow and Soft Point rounds, especially those of the higher calibers, can destroy exposed body segments in single shots.

## Types

Junkbots
* Elf Junkbots are unarmed and harmless; they're mostly found around the first two bunkers and drop Green keycards. Elf Junkbots were deployed to replace the striking Elves that North Pole Central had put down.
* Most Junkbots wear level 1 or 2 armor and carry SMG or assault rifle Sosigguns. They typically carry White Keycards.
* Junkbots at most of the Scom Towers wear level 1 armor are armed with sniper rifles and rocket launchers. They typically carry Red Keycards.

Junkbot weak point
Grillhouse

**Grillhouse** is a sandbox scene based around a set of model homes, referred to in-game as "Luxury Residential Bunkers." The map features a large main building surrounded by several smaller annexes. Both the player and sosigs can spawn and fight in each of these buildings.

Functionally, the Grillhouse is a cross between the Proving Grounds and Breaching Proto. It is also the first scene to use Doors and windows outside of the Proving Grounds. The Grillhouse is used to test different gameplay mechanics related to Breaching and destructibles, and provides the player with different scenarios.

## Scenario Panel

As of Update 102 Experimental Build 1, the Grillhouse has a new Scenario Panel; this will be a precursor to the Rangesaver system, which will be accessible from the Wrist Menu for all scenes with scenarios in them. The player can choose which location they wish to appear in, as well as select pre-determined or randomized sosig locations and loadouts per scenario. The Scenario Panel can also be used to reset Doors and Furniture that have been destroyed.

## Features

* The Grillhouse has a Whizz-bang-a-dinger, useful for making Bangers for testing against destructible objects.
* Most buildings have doors and windows; some "buildings" are just solid obstacles and have no interior that can be entered.
* This scene features a Sosig Spawner.

## Videos

H3VR Early Access Devlog- Puttin' Doors & Windows To Use!H3VR Early Access Devlog- Update 101 - A New Scene For Meatmas - The Grillhouse!H3VR Early Access Devlog- Update 102 - AR-18 Family, Grillhouse Defense