Speedrunning

A lot of this requires practice and many attempts, these ideas can be applied to multiplayer speed-runs (more details about that in Fancy's Discord in the #speedrunning channel) but chances are somewhere along the lines you may die in things that are more luck based (such as The End) Page bound to be updated with new strategies and as updates are applied over time. Some of these explanations imply that you already know how the level works mechanically.

### Terminology:

Crouch Jump: If you jump and midair you start crouching you can change your collision hitbox to let you onto higher elevated objects

Sprint Jump: Running and hitting space, and while you're in the air letting go of shift and pressing shift when you land again to preserve stamina

### Level 0 | Default

This level as of right now is always the same, meaning you need to memorize the route and which spawns are the best to get to the exit fastest. In the future the seed will be randomized meaning it won't always be the same, so there is that. The current most optimized known time is 24 seconds

### Level 1 | Lights Out

When you spawn into the level you want to be running towards the stairs, once you hit the stairs you want to crouch jump over the stairs and into the closest room, then once you're there you want to also crouch jump over the boxes and pray that there is an exit on the door to the left. The current most optimized time is 9.5 seconds

### Level 2 | Pipe Dreams

Get started as soon as you can on this level and keep a consistent b-hop, as soon as you hear the monster start chasing you (not the pipes bursting) start running, there's no need to preserve stamina because you can't lose any if something is chasing you

You are going to want to start by going to the first area with partygoers, go up to the second partygoer's wall corner in the first image and trigger him. As soon as you do this turn around and run around the second partygoer who will be trying to kill you.

Keep running and you'll eventually hit the hallway in the second image. Make sure to not accidentally trigger the entity hiding behind that far right corner too early or he'll catch you inside the hallway.

On the bottom left image you see another hallway, taking the red path marked out is a not-so-easy way to save a few seconds and requires precision, usually the entity on the right side of the wall will catch you, you can trigger that entity and take the blue path which will make it easier to pass that specific entity.

On the bottom right image you can slide in-between some chairs, get in the right spot and it'll trigger the entities, once they're triggered you make a run for the normal level fun route and try and finish it.

### Level 37 | Poolrooms

You start this level heading to the door on the left (considering you're in single-player spawning location) then go up and right diagonally until you hit the intersecting room. You'll notice walls beside you in the intersecting room, you can crouch jump over these to save some time. You'll then be in a room with arches, go through these (do not go through the far left door)

This level naturally requires a lot of memorization to remember where things fall and fly at you, though a lot of people try to crouch jump over objects through this level, even the big pile of things midway before you go through the left door. This requires practice.

This level do not turn on the computer, as tempting as it may be to see how many tapes you have left this only takes off seconds. To get an optimized time, it's best to pretend the monster is just not there and get lucky with their path

### **Level 9223372036854775807 |**

For this level go up the stairs as fast as possible, try and run up around the center of the stairs because it's faster to do it that way. The minimum level that you can jump off is always 11, so if its not 11 or not close to 11, try restarting.