Turrets

Turrets are customizable weapons that may be mounted on Battleships. Turrets will automatically fire on the closest Fighter or Battleship in their range. All turrets have a Primary Stat, with higher rarity ones possibly gaining a Secondary Stat. Only Stats that are labeled as Primary or Secondary will be upgraded through the Fusion process.

Turrets are primarily obtained through Turret Artifacts, but may also be purchased with Crystals from the Resources Tab or with real money from the Starter Packs.

Commanders must figure out the best combination of turrets that matches their playstyle. Since every turret is different, this provides an unlimited number of turret configurations for each Battleship. Care must be taken when fusing or binding turrets as fusion is permanent and both actions incur a credit cost that can quickly build up.

## Types

### Weak Battery

***"A basic Turret that does a small amount of damage. Replace this basic Turret with a custom one, to increase your ship's firepower."***
Weak Battery is the default turret for every turret slot. If a turret is unbound from a Battleship, the slot is replaced with Weak Battery. This Battery fires a low-damage, slow-moving projectile. It is recommended to replace Weak Battery with any turret as soon as possible.

### Battery

***"This type of Turret regularly fires a non-targetable projectile against their single target. The projectile is wasted if the target is destroyed before impact."***
Battery shoots a fast-travelling projectile every few seconds, depending on its Firing Period. The projectile is guaranteed to hit the target, even if the target moves out of range or is faster than the projectile. If the target is destroyed before the projectile impacts it, the projectile is wasted.

### Laser

***"Laser turrets will apply constant damage to the first target they pick in range, until the target is destroyed or leaves the turret's range. The damage will ramp up while the Laser is locked onto a single target. Laser turrets will temporarily stop firing while they are switching targets."***
Laser turrets fire a beam of destructive energy that gradually increases in damage dealt per second (up to its Maximum Damage stat). They tend to have mediocre starting damage but greater maximum damage when compared to similar Batteries. If the laser stops firing on a target (due to it leaving the laser's range or EMP), the laser will maintain its current charge if it targets the same target. If the laser targets another unit, however, it will hold its fire for the duration of its Target Switch Delay stat, then reset its charge.

Lasers cannot acquire most stats, but have several stats that are only specific to them.

### Rocket

***"Rocket turrets regularly fire a rocket towards their single target. The rocket can be targeted by enemy Fighters and Battleships using regular targeting rules.

Rockets are long-range weapons. This turret type will not fire against short range targets.

If the target is destroyed while the Rocket is in flight, the Rocket is destroyed without doing any damage."***
Rocket turrets fire a relatively slow-moving rocket towards their target. The launched Rockets have greater damage compared to Batteries and Lasers of the same rarity, but the Rockets may be intercepted by enemy Fighters or Battleships. Rockets fire slower than any other turret and have a minimum range, but boast the greatest maximum range of any turret.

Rocket only has one unique stat, Rocket HP. However, the Projectile Speed stat tends to vary across different Rocket turrets.

### Splash Battery

***"A Splash Battery Turret regularly fires a non-targetable projectile against the closest target. The projectile will hit even if the target is destroyed, and will cause area damage to all enemies around the point of impact."***
Splash Battery Turrets are similar to Batteries but fire projectiles that detonate. Splash projectiles will not follow other Fighters or Battleships, but will travel to the initial position of a target. Upon reaching the target position, the projectile will apply area damage to any enemy fighter within the blast radius. Fighters may be able to move out of the blast radius before the projectile detonates.

Splash Batteries only have one unique stat, Area Damage Range.

## Fusion

Turret fusion augments a single turret's stats by consuming other turrets and Credits.

* Only stats labelled as Primary or Secondary stats will be improved by the Fusion upgrade.
* After a turret has been Fused enough, it may gain a new Secondary stat chosen randomly from the available stats.
	+ Epic and Rare turrets gain new Secondary stats faster than Common turrets.
* To Fuse, one must choose which turrets they want to sacrifice by selecting the turret borders at the bottom of a turret's stat page and choosing a turret whose rarity matches the border. After also paying a Credit fee, the Fusion process commences.
* Primary and Secondary stats will always be improved, but the amount at which they are improved by is random. This is signified by a randomly-filling progress bar underneath the stat; the more that the bar is filled, the greater the improvement on the stat.
* All Turrets require the same amount of Credits to upgrade at the same level, regardless of rarity.
* Turret sacrifices increase with the rarity of the Turret as well as the Fusion level of the turret.
	+ For example, Common turrets with Fusion level 0 need only one other Common turret, while a Rare turret at the same level needs two Common turrets. An Epic turret needs two Commons *and* one Rare. Common turrets at Fusion level 1 need *two* other Common turrets.

## Salvage

Turrets may also be salvaged at the bottom of their stats, consuming the turret and refunding a small amount of Credits.

 Rare
 Epic

## Turret stats

* P: Stat increase numbers if it's the primary stat
* S: Stat increase numbers if it's the secondary stat

## Turret Boosts

Turret Boosts are consumable items that permanently increase certain stats on a turret. Up to three boosts may be applied to a single turret. It is recommended to use boosts only on the strongest turrets.

## History

* 18/06/2021:
	+ New battery turrets have increased DPS.
* 11/06/2021:
	+ Turrets have been revamped.
	+ All previous turrets have been removed from the game.
	+ Splash battery turret added.
	+ Turret crates and boosts are now available for purchase in the Store.
* 01/04/2021:
	+ Turrets are now animated in the Shipyard.

## Gallery

Weak Battery ingame.Battery ingame.Laser ingame.Rocket ingame.Splash ingame.The message that informed users of the turret reset on 11/06/2021. Nice.Turret boost.