Rules

## In-game Rules

### **Terminology**

* Character - a historical figure in the game's world influencing the outcome of events as a result of the Player's actions.
* Player - the human participant of the game and the one who's in control of the character they created.
* IC - In-Character, what's happening in the game world and what will be commonly recognized and accepted as reality by the characters.
* OOC - Out-Of-Character, what's happening behind the stage, with the "actors" being the players themselves, this usually refers to the player's wishes and desires contrasted against their characters. It is advised to keep the gap between OOC desires and IC as small as possible so you can enjoy yourself to the fullest.
* Downing - applying lethal force on a character to bring them to their knees so they would be unable to use their weapons and would only be able to crawl.
* Killing - applying lethal force on a downed character with intent to kill or to cause grievous injury (loss of limbs).
* Reasonable doubt - something that would cause a reasonable person to hesitate before acting in a matter of importance. A reasonable doubt exists when a factfinder cannot say with moral certainty that a person is guilty or a particular fact exists.
* Action - what your character says or does in the game world.

### **Don't harass people**

1. Keep OOC drama out of the server's OOC and LOOC chats.
2. No flaming or spamming in OOC or sits. Be respectful.
3. IC is a lot more lax when it comes to this, but do not target a specific player or group of players over purely OOC reasoning without a valid IC excuse.
4. Don't ERP (Erotic RolePlay). It's pretty disgusting on more layers than one so just avoid doing it and cut to black instead or something.

### **Use an appropriate roleplaying name.**

1. Do not use your Blockland username
2. If you need an idea, use a name generator.
3. Do not use /setname to impersonate people unless they are dead. Use /fakereval instead.
	1. You cannot "revive" a dead person by claiming to be them for real. It will be assumed you are an impersonator if it's common knowledge they died.

### **Keep your character consistent**

1. Your character should be consistent with the medieval theme of the world.
2. Keep out-of-character stuff in the OOC (team chat) or LOOC (comma before your message) chat.
	1. This includes 'RDM', 'FailRP', etc.
3. All roleplay chat should be relevant to the roleplay.
4. You may not roleplay as or mention MODERN factions (Ex. ISIS) or any other anachronisms (any elements not suitable for the medieval period).
5. There is little to no fantasy or supernatural elements in this role-play. You may not RP as fantasy races or perform feats of genuine magic. If you feel what you're doing might toe the line, contact the admins to clarify it.
6. Your character must have a goal, something they wish to achieve or affect in the world. It can be anything so long as they at least have one. Your character's goals may change over the course of their life.

### **When you're dead, stay dead (New Life Rule)**

1. New Life Rule (NLR) - You may not revive your past character(s) if they were killed, and you may not act on any information only your past character(s) would know.
2. Your character's death progresses as follows:
	1. First death - you will survive with loss of a major limb of your choice, an arm or a leg.
		1. Missing an arm prevents you from using two-handed weapons, a shield, and a torch.
		2. Missing a leg prevents you from putting on 85% armor and gives you a permanent debuff to walkspeed.
		3. After the respawn timer ends, you will have a choice where to respawn in the map. Any locations that contain your killer will be marked as "DANGEROUS".
	2. Second death - you will die for good, with your character's head most likely flying off in a glorious fashion.
		1. You may not be revived for the second death, and your character will be considered dead for good if the rules were not broken by the attacker to result in your death.
3. When rolling the new character, it is expected of you to try something different and stray away from the character type you previously explored.
4. You may not be family of your past character without admin permission. If you intend to be family of your past character, you will not be able to exact revenge on your killer for your previous characters' death under any circumstances. The only exception to this is if the same attacker causes a valid vendetta against your new character.
	1. If another player were to play your family member, they may exact a vendetta for your previous characters' death, but they may not know any circumstances of your death (why did you die, where did you die, how did you die, who killed you, with what, etc.), or the rules above will apply for them as well.
		1. If said player was to witness the crime themselves or know the killer OOCly even if you didn't tell them, the above rules still apply.

### **No Random Death Match (RDM)**

1. Random Death Match (RDM) is causing violence, attacking and killing people without adhering to the server's rules.
2. Do not randomly swing at - or near - people without acting in: Self-defense, a Demand or a Vendetta.
	1. This includes shield bashing and ranged weapons, such as bows and knives.

### **Self-defense**

1. An act of self-defense is retaliating to violence applied against you.
2. You may retaliate if:
	1. Your attacker has drawn their weapon and is pointing it towards you with clear hostile intent.
	2. You were hurt by your attacker.
	3. Your attacker has made a demand against you.
	4. Your attacker is targeting your friend.
3. All of the above only applies in the moment of conflict, and does not apply once the conflict is resolved (one of the parties is physically unable to continue combat for one reason or another - running away, being downed, etc.)

### **Demands**

1. A demand (previously known as a "submit") is an action you force another character to perform against their will, where if they refuse you will respond with violence.
	1. It must be clearly communicated as a demand, like "YOU MUST YIELD", "PUT YOUR WEAPONS DOWN, NOW", "SHUT UP OR I'LL KILL YOU", etc.
2. You may only make demands within the realms of possibility for that character. You cannot make an impossible demand or one that will cause an irreversible loss or damage for that character.
	1. "Kill yourself", "Cut off your limb", "Kill your brother", etc. may not be enforced unless you have a valid vendetta against that character, or the character has verbally accepted the demand.
	2. If you as a victim accept a demand that causes you irreversible loss or damage, vendetta rules still apply.
3. Disobeying a demand means to ignore, refuse or act in the opposite effect of the demand, as well as to show clear signs of an attempt at a retaliation/self-defense. If your demand is disobeyed,
	1. You may DOWN them if this is their first demand they have disobeyed. You may not kill them when they are already downed (the most you can do is hurt them) unless they disobey further demands.
	2. You may KILL them if this is their second demand disobeyed, or they actively keep disobeying the demand they were downed for in the first place (such as screaming for help when you downed them for screaming).
	3. The time-frame of demands must be close together, otherwise you will have to follow the process again if you separated and rejoined with that character after a while.

There is a handy diagram explaining the demands **here**.

### **Vendettas**

1. A vendetta is a license to target and kill a specific player for the lifetime of your current character.
2. You can only acquire a vendetta against someone if their character has directly caused an irreversible loss or damage to your character. Vendettas only expire if your character permanently dies.
3. While this is not an exhaustive list and more may be added, the currently established valid vendettas are:
	1. Loss of a limb, bodypart
	2. Loss of a life of a family member, friend
	3. Extensive torture, mental or physical
		1. The orchestrator may only be targeted if they gave a direct order to the perpetrator and you establish that beyond reasonable doubt.
		2. Being insulted does not count as "mental torture". Use demands in that case.
4. Your vendetta will only be valid if you establish the circumstances beyond reasonable doubt.
	1. If you seek out the culprit, you must not only establish they could've realistically perpetrated the crime, but also have damning evidence to remove reasonable doubt:
		1. Witnessing the crime - you witnessed the crime directly.
		2. Other witnesses - more than one person testifies to either witnessing the crime itself or seeing the culprit with the body and bloody shortly after the crime was perpetrated, and it is at least established the witnesses did not cooperate with the killer.
		3. Evidence - no possibility of a "third party" exists (such as a locked room situation) and the culprit is the only one who had the opportunity to kill for the entire duration before the body was discovered.
		4. Direct confession - the culprit confessed to the murder.
5. You may kill on someone's behalf if they request or demand it, however, the person requesting or demanding the kill will be held accountable if their reasons are invalid.
	1. Contact the admins if this happens to inform them you were hired/demanded to kill.

There is a handy diagram explaining the vendettas **here**.

### **Leaving Conflict**

1. You must inform the admins at least 5 minutes in advance that you need to leave at this point in time when you are aware you are in ongoing conflict due to a failed demand or a vendetta and are actively being hunted down.
	1. It is the admins responsibility to adequately inform the attackers that the victim warned in advance when they have to leave.
2. If you fail to warn in advance, you have 15 minutes after you leave to come back to the conflict or negotiate the situation with the attacker.
3. If you fail to or cannot rejoin in 15 minutes, your character will be at your attacker's mercy, so long as it is within the bounds of the rules.

### **No metagaming**

1. Do not communicate ANY in-character information information through out-of-character context that could harm another character or put them at a disadvantage.
	1. This includes plotting against someone, breaking someone out of jail, telling about others' backstories and actions etc. when you shouldn't know them.
2. Your character cannot know others from the wiki (except if it's part of both of their backstory or if your character is very well-known).

### **Admin Events**

1. Admins may organize major role-play events that either affect a local area or the server globally.
2. Only the admins can formally approve invasions or wartime events, which usually involve the majority of the server.
	1. You may request to initiate an invasion or a wartime event on a castle, kingdom or a major organized group. However, it must be formally recognized and approved by an admin.
	2. Admins may set up sieges during wartime events against kingdoms and castles for the attacking faction to destroy barriers such as gates, etc.
3. An admin may globally announce when a Friend-or-Foe system is in play:
	1. If your faction has a uniform, your friend would be likely to wear it.
	2. Anyone with their weapon drawn that does not have your faction uniform or whom you can't identify can be recognized as a foe.
	3. Avoid downing citizens who are sitting with their hands up (/sit + crouch) unless you recognize them as a foe.
	4. Anyone wearing your enemy's faction uniform can be recognized as a foe.
	5. Anyone attacking you or your faction can be recognized as a foe.
	6. Anyone you recognize as a foe may be killed.
	7. You must be an admin-recognized warring faction for these rules to apply.
	8. Invasions and Wartime events are automatically assumed to use the Friend-or-Foe system unless stated otherwise.

### **Admin Sits**

1. An Admin Sit is an admin-initiated trial-like setting where you and possibly other players are questioned about broken or potentially broken rules to reach a fair conclusion for everyone involved.
2. No flaming, no spamming, be respectful.
3. You are not in trouble unless you are proven to have broken the rules. Remain calm and be patient with the administration and other players in the sit.
4. If you disconnect, unless you return soon, an admin will interpret your disconnect as ban evasion and you ban time will be doubled.

### **Voiding**

1. Voiding is to pretend IC that a particular event never happened (also known as omitting).
2. No situation will be voided unless the rules were broken to cause that situation in the first place.
3. The admins may decide with the victims consent to continue onward without complete voiding, such as a rule-breaking attack being transformed into an automatic loss for the attacker.
4. Entire characters, factions, legends and stories may be voided if their existence grossly contradicts the established game world and breaks the rules of the server.

## Wiki Rules

### **No vandalizing / trolling**

* This includes deleting pages, making non-sensual pages, hijacking pages, uploading content unrelated to MRP etc.

### **No category spamming**

* While creating categories is usually appreciated, we do not need categories for minor things such as "Characters with two moles on their face". Creating categories that's specific for an user, such as "Played by X" is not permitted.

### **No flaming**

* Do not bully others, or call them hurtful names. Try to stay civil

### **No sockpuppeting / ban evading**

* If you've been banned, do not try to cheat your way back with an another account or an IP change, it will only worsen your situation.

### **Do not edit the page of someone's character without their permission**

* Unless you want to fix some grammatical mistakes, but otherwise really don't, it's annoying.

### **Do not make a character part of a house / family of someone else's character without their permission**

* Self explanatory

### **Edit wars**

* In case of one, the users are to discuss the problem in a **civil manner**, either among themselves or on the page's talk page. If the users cannot come to an agreement, an admin may judge the situation. If the wars stretch out for too long, the article may get temporarily locked.