Quest

criteria
 Reward

*"*Travel to an alternate reality where Trimps really love questing. Enemies in this reality gain 10% extra health each zone starting at Z6 (compounding). However, you'll also get a random Quest each Zone starting at 6. Completing this quest will grant a 2x Radon multiplier for the rest of the Zone (does not stack), and will increase your Trimps' attack by 10% for the rest of the Challenge (compounding). Check messages or the Zone info tooltip for quest progress. Clearing **Zone 85** will complete this Challenge, returning Trimp Attack and Enemy Health to normal.*"*

**Quest** is a new challenge introduced together with the Radon Universe. Completing this challenge unlocks the Greed Perk for U2.

## Rules

Starting at zone 6, all enemies gain a 10% compounding increase to health per zone.

At the same time, quests become available. These quests require the player to fulfill certain conditions before the current zone is completed, and a new quest will be randomly selected every zone.

Successfully completing a quest will award 2x Radon for the current zone (affecting Blimps/Improbabilities and Void Maps), and also a 10% compounding increase in Trimp attack for the rest of the run.

All enemy health and Trimp attack boosts are removed upon completing this challenge.

The Smithy quest cannot be issued twice in a row.

Resource multiplier quests cannot be issued for a resource of which the player has zero.

Overkill is disabled during the one-shot quest.

In the Challenge³ version of **Quest**, enemy health increases and quests do not begin until the player's highest Quest³ zone minus 80, or zone 6, whichever is higher.

The "Level Up" feat requires succeeding in your first 80 quests, and can be done in Quest or Quest³.

## Quests

Starting from zone 6, at the beginning of each zone, the following message is displayed:

 *You have a new quest!*
followed by the quest given, and ending with

 *Good luck!*
The various types of Quests available (selected randomly) are as shown below:

* Double your Food/Wood/Metal/Science/Gems
* Quintuple (x5) your Food/Wood/Metal/Science/Gems
* Complete 5 Maps at Zone level
* One-shot 5 world enemies
* Don't let your shield break before Cell 100
* Don't run a map before Cell 100
* Buy a Smithy

The total number of quests completed is tracked against the total number of quests awarded so far in the message log, after failing/completing each quest.

If a quest is failed (completing the zone without gathering the resources required, running a map while the "Don't run a map" quest is active, etc.), the following message is displayed:

*Oh no, you failed your quest! You've completed X/Y quests.*
If a quest is successfully completed, the following message is shown:

*You have completed your quest! You've completed X/Y quests.*
There are 80 quests in total (from zone 6 to 85 where the challenge ends), and successfully completing all 80 of them grants the "Level Up" achievement.

## Strategy

If you're using AutoTrimps, let it do the "magic".

The recommended strategy varies quite a lot, depending on whether you intend to complete the "Level Up" feat. For this section, let's assume you do not.

In this case, it's important to recognize which quests are going to take a long time to complete, and cut your losses. Simply taking the loss and moving on to the next zone can save a considerable amount of time overall, in some cases.

That said, you *should* do as many of the easy quests as possible, to avoid giving the enemies a huge health boost. If you do most of the quests, the run will be fairly easy to finish.

The combat quests ("one-shot 5 world enemies" and "don't let your shield break") are quite easy in the early zones, but get much more difficult in later zones.

The resource-related quests are doable with some farming, although this may take longer in later zones. Use the various Map options and Caches to your advantage.

The Science and Smithy quests *can* be especially difficult to do, or extremely easy, depending on how many of them you get. Running Melting Point for the extra Smithy will complete the "Buy a Smithy" quest, if that was the current quest.

### Level Up feat (version 5.8)

Succeeding at 80 quests in a row is more tedious than difficult. However, it's important to be prepared, and not to skip any of the basic steps, or else you'll waste a lot of time.

If you're not in a hurry, this feat can be done much more easily in Quest³, particularly your second or later Quest³ run. Your first Quest³ run is usually done early, before Quest itself, and probably ends around zone 80. This means your second Quest³ run will still have quests starting from zone 6, no matter how strong you are. You can take advantage of that to plow through the first 80 quests easily. Likewise, any time you return to Quest³ after gaining a lot of strength, the first 80 quests should be easy.

Basic preparation:

* You're probably already using a staff with balanced Farmer, Lumberjack and Miner. If not, you should get one. You'll use this for the vast majority of the run.
* You'll want a second staff with Scientist Efficiency. If you saved the one you used for Microchip farming, that'll do.
* A third staff with Dragimp Efficiency and Gem Drop is also useful.

Starting the run:

* Treat this as a push run, not a Radon run. Ignore Radon entirely. Use Golden Battle, Sharp Trimps, and a perk loadout designed for pushing/fighting.
* Disable Smithy in AutoStructure. You will only buy Smithies manually.
* Disable all of your regular Map At Zone lines, and set up one that stops in the map chamber **without running a map** on cell 1, on every zone starting from 10. (You'll need to do zones 6-9 manually, unless this is your second or later Quest³.)
* Set the ratio of Scientists to a low value in AutoJobs. You want to avoid accumulating extra science.

Each zone, you'll stop at cell 1, and read what your quest is. Then you do the quest. At first these will all be easy; in many cases, you might simply press **m** to fight in the world without needing any other action. In other cases, you'll need to do a little bit of work.

Most resource farming quests are extremely straightforward. Disable whichever automations can consume the resource you're farming, set your Turkimp gathering bonus correctly, and then run an appropriate map. If it's food, wood or metal, you can just use your normal staff. If it's gems, use your gem staff, and make sure you swap back afterward.

After the farming, make sure you re-enable your automations to consume the resource you just farmed. Ideally, you'd like to end each zone with a small amount of all resources.

Science quests are a bit special, because there's no way to dump extra science. Use your science staff, and run a map, aiming for Chronoimps and Jestimps. Hire extra scientists for the farming, and fire them afterward. Hope that you don't get several science quests in a short period of time.

The "complete 5 maps at zone level" quest is always easy, and needs no special strategy.

The "don't run a map before cell 100" quest can be frustrating, especially if you haven't been actively mapping for the last few zones, or if you get it multiple times in a row. You *can* map on cell 100 (the Improbability). You can also use bone shrine charges to replace wood/metal farming.

The combat quests ("one-shot 5 world enemies" and "don't let your shield break before cell 100") can be quite challenging if you get one in a late zone. The one-shot quest is the easier of the two -- farm metal, grab prestiges and equipment, let Tenacity build up if you need to, drop Equality to 0, and start killing. The shielded quest is harder. You may need to build up considerably more Tenacity, and crank Equality to the maximum setting. Remember that you can suicide and return to the map chamber if you get close to losing your shield. If all else fails, you can suicide-cheese your way through the entire zone.

That leaves the Smithy quest. This can be the worst one, if the RNG is unkind. On average, you should get this about 1/7 of the time, and if you get average RNG across the whole run, congratulations -- you're in good shape. If you get more than the average number, then you may need to farm a *lot* to afford the last few.

### Level Up feat strategy (old)

*This guide was written for an older version of Trimps. Some of this advice doesn't apply to current game versions.*
Level Up took me just under 2 days with 110B Rn and 105k c%. It's worth it if it gets you the next Golden Upgrade. Otherwise I would wait until it becomes easier. Warning: this run is very micro-intensive. The Level Up feat can also be obtained in c3 mode.

Make sure you have a respec available when you start the run. Buy equality as needed in the run (scaling off), but spec out of equality when farming for Trimple. **Start the run with 0 overkill.** Damaging the next opponent will make you unable to oneshot it, as is required for some quests. Plaguebringer equally ruins this quest.

Export your save regularly. Missing a quest is easy and can happen very quickly, and it means you'll need to import your save. Keep a close eye on your quest count and the availability of the feat in the Achieves menu.

By default, fire all your trimps, and only hire them when you need a resource, like for a quest. This means disabling AutoJobs. This will make it easier to double or quintuple your resources when you get these quests. (make sure to put all your workers on resource X when farming an X cache map, as the reward depends on your passive income)

Spend your resources as much as you can before getting a new quest. Don't overproduce science because you can't dump excess science, making it harder to double or quintuple your science. This means leaving AutoEquip on, but you will have to disable it regularly.

Either disable AutoStructure and buy buildings manually or configure it so it doesn't buy Smithies. Do not buy Smithies outside of smithy quests! You want to have 14 smithies at the end of the run.

Save Trimple of Doom for z80+ for a long (e.g. overnight) farming session where you disable AutoEquip and spec out of equality.

Use Map At Zone wisely: make it pull you into the map chamber every zone (not really needed for early zones) but don't start a map automatically! Otherwise you risk missing the "Don't run a map before Cell 100" quest.

At the time of this writing (V 5.1.1) the feat **is** obtainable on the regular Quest challenge, despite some rumours saying it's bugged (apparently it got ninja-fixed). But the feat is bugged right now, in that it allows you to obtain this feat on the challenge³ and just requires you to finish any 80 quests. Even if you miss a couple. If you are not okay with abusing this bug, just stick to the regular challenge.

## Trivia

* Quest was introduced along with the Radon Universe in version 5.0.0. It was originally conceived as a Radon challenge.
* In version 5.2.0, **Quest**'s reward was changed from bonus Radon to the Greed perk. Also, Quest will no longer select the Smithy quest twice in a row, will not select a resource multiplier quest for a resource you don't have, and disables overkill for the one-shot quest.
* In version 5.4.0, the Challenge³ Quest was changed to begin issuing quests at your highest Quest³ zone minus 80, but never less than 6.