Shizuka Emiko

## Appearance

### **General Appearance**

Her skin is a tan color. Her eyes are chocolate brown, along with her long hair. Her face is a little round, and her ears are small. She has a birthmark on her left cheek and tiny diamond earrings. A fairly healthy body, not usually making it noticeable due to her liking of wearing baggy shirts. She’s mostly seen in an oversized orange sweater hanging from her shoulders, tucked into a black skirt. Black boots and grey socks that go below the knee. She doesn’t like wearing many flashy things, as it makes her stand out when not wanted. She usually wears outfits with more saturated colors, her favorite being orange saturated outfits.

### **Costumed Appearance**

An orange bodysuit, a scattered diamond pattern fading from bottom to top. Dark orange to light orange gradient. She has fingerless gloves that help protected her hands for a softer landing when using her quirk. She also has kneepads to be confident in dropping to the ground at any moment. She has goggles to protect her eyes from any flying mineral that might end up in her eyes. Lastly, she has ankle-high boots.

## Personality

She starts off as a shy gal, always trying to make herself seem nice and put on a warm smile. She often overthinks situations and tries to overcome them by acting nicer than she needs to be. It's hard for her to get upset at anyone because she usually puts herself at blame for whatever situation that may occur. She's scared of failing when doing so she always expects the worse to come out of it. She knows when to get serious though, she always makes sure she has her allies with her before going forward with a bit of confidence. Once getting to know her she'll be more open about her thoughts and opinions, though she'll be more interested in the person she's talking about, rather than herself. She's usually putting others before herself, always saying "I'm here if you need me..!", she's seen as a therapist to her friends. That being said, she doesn't believe that she should be worried or cared for, developing bad habits in the process. She's a bit emotional and a little touch-starved, often giving hugs out for no reason.

## Character Background

She was raised with her twin sister, Jia Emiko, both having similar quirks. They used to play around with each other, not focusing much on the world around them or their found quirks. They just wanted to continue life as a normal child, while it was cool to have these sorts of abilities, they didn't care too much about it. It was until their parents saw this, that they thought they would need to change.

They were already in 3rd grade, their parents almost thought it was too late to get them in the right mentality to practice their quirks. Though it was when they thought force would be better, they tried it. Having both girls working separately, watching every little move they did, making sure they did everything they told them to. When they got tired or collapsed, their parents didn't let them rest. They were overworked, it was at these times they were grateful school existed. It stopped when middle school came around, they had thought of overworking themselves to achieve better, so they would always push themselves.

When considering a high school, their parents kept bringing up Yuuei high. After having some thought, they decided they would try out, it would not only help their quirk but it would also be an escape from their forceful parents. Well, for one of them, while in the thought process, Jia realized that becoming a hero wasn’t what she wanted to do. Shizuka had similar quirks as her anyway, Jia decided that she would explore the world, becoming an adventurer. She wished Shizuka good luck, as they went separate ways.

## Character Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However they can also be used to compel a character into acting a certain way.

In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them.

Despite how aspects need to be activated, an aspect is supposed to be related to the character, and should on some level, always true of them. So if you have trouble considering one, just think about who your character is or who they might always be.

***Player characters start with three character aspect slots, but only need to fill one on creation.***

1. Must bring Joy
2. Nosy Neighbor
3. Go with the Flow

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Will is an average of your 4 Stats and does not count towards the total.

* How many points you put into each stat determines its tier. Please consult our stat guide to determine what that might be.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Stone Manipulation**

The user can manipulate stone in multiple ways. The user must kneel to the ground and touch it to use their quirk. When producing the stone, the user's energy begins to drain. If in a building, the user has to be on the first floor in order to use it successfully.

#### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Nervous Habit(-2): The user must kneel to the ground and touch it to begin utilizing their quirk.
* Harm(+5): The user summons a multitude of spikes to impale whatever is around them.
	+ Attach(+1)
	+ Multi(+3): The user produces multiple spikes at once, reducing their effectiveness.
* Shield(+5): The user produces a wall of stone to protect themselves from harm.
	+ Attach(+1)

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and requires specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining