Hodakhea

**Hodakhea** is a powerful fanged wyvern that seems to be present in every biome of this region. Their quest for grazing fields will not be stopped by rivers, mountains, volcanoes, wyverns, nor by hunters. When this beasts starts foaming at the mouth, get the antidotes out, you'll need them.

## Appearance

Hodakhea is a truly gigantic fanged wyvern, with a large armored hump and set of horns reminiscent of a bison. They're covered in a layer of thick, shaggy fur, which goes from their bushy beard all the way to the end of the tail, along with innumerable spikes and plates covering it's entirety.

## Abilities

Physically some of the most powerful monsters out there, they can uproot trees and send monsters flying. Their physical might is matched by few other creatures, but it comes at a cost. They must drink obscene amounts of water to cool and sustain it. They can also use this water offensively, be it shooting long-ranged globs of saliva at their enemies or emitting bursts of steam, all of these inflicting waterblight. When enraged, the plant matter in their gut, along with toxic, fermented plants and it's strong stomach acid, is mixed with the saliva, turning it poisonous.

## Behavior

Hodakhea is a big, dumb, loud brute. It’ll shove other monsters out of the way or trample them underfoot to reach its grazing and drinking grounds. And it will take the most direct route to them, not caring if it bulldozes a forest or passes through hazardous territory. Then again, something as tough and powerful as it doesn’t really need to be equipped with brains.

## Interactions

It will ignore the hunter as long as they don't attack it or stand between it and it's destination. If they do so, it will immediately turn hostile and try to trample them. Smaller monsters it will either roar to get out of the way or shove with it's horns. Anything larger that doesn't immediately leave it's line of sight it will initiate a turf war with. It can be found scratching itself against trees, usually toppling them in the process, or drinking from water sources for lengthy periods of time. They're never found resting, and are always either on the move or grazing.

-Turf Wars: Yes

## Combat

Charges, tramples, claw slams and tail sweeps are it's favorites, with it's signature move being a shoulder check, after which it falls to it's side and crushes anything underneath. It's ranged water attacks are often used only when an enemy is far away, as the waterblight will make it more difficult for them to run. When tired it will periodically emit steam, which can inflict hunters with waterblight, and before or after a charge they'll release a big cloud of it, knocking hunters away as well. When enraged, all it's water attacks also inflict poison, and it will get it's drool all over it's horns during the animation where it enters rage, where it slams it's head into the ground angerly where it's droll already landed, making its horns venomous too. It also gets a move where it shoots a large cone of poison at it's enemies, drenching them in toxins. It will not leave rage until it enters it's tired state.

It's head, hump, back and tail are highly armored, with it's limbs being more vulnerable. It's horns are very dangerous in it's enraged state as not only will they deal a lot of damage, but also poison. It's hump is dangerous when it is tired, as it can easily blast the hunter with waterblight unexpectedly.

It's horns, head, back and front limbs are breakable, and it's tail severable.

## Equipment

-What does it's armor and weapons look like and what do they do.

## Notes

It is based on the Hodag, a folkloric creature of the Americas. It is said to be a massive tusked, horned and spiked creature that was extremely powerful and vicious.

## Credits

Archifex, for the original idea and illustration