Changelog

## 0.8.4

* Minimum Forge version is 45.0.50
* ported the mod to 1.19.4
* fixed a crash regarding gronglet slingshot projectiles
* fixed certain blocks in the mod not looking good on maps
* fixed a rare CME crash

## 0.8.3

* Minimum Forge version 43.1.42
* Added return portal frame block config
* Fixed issue with Undergarden doors and trapdoors not being see through
* Fixed Ink Mushroom Stem not having localization
* Fixed Sediment being translucent
* Made use of new Forge entity spawn placement event

## 0.8.2

* Updated German translations
* Fixed mod crashing on servers

## 0.8.1

* Removed Undergarden biomes from vanilla and Forge "is\_" tags to prevent other modded features/structures from appearing in the Undergarden

## 0.8.0

* Port to 1.19.2
* Reduced Undergarden dimension height to 128
* Added unique fog to the Undergarden
* Added Virulence effect, replaces Virulent Mix and Gloomper farts inflicting poison
* Virulence and Brittleness now have custom GUI overlays
* Added Amorous Bristle, Miserabell, and Butterbunch flowers to the Undergarden. They generate in the Undergarden's forests!
* Removed water and Virulent Mix springs/waterfalls from the Undergarden entirely
* Virulent Mix now correctly reacts to touching other fluids
* Removed Mushroom Bog biome. It has been replaced with the new Blood Mushroom Bog, Indigo Mushroom Bog, Ink Mushroom Bog, and Veil Mushroom Bog biomes.
* Huge Blood, Veil, and Ink mushrooms now have different shapes
* Replaced Blood Mushroom Globule with Engorged Blood Mushroom Cap
* Added Blood Globule item, dropped from Engorged Blood Mushroom Caps. Serves same function as old globule blocks. It can also be eaten for a short burst of health regeneration
* Mushroom Veil is now obtainable and acts like vines
* Undergarden biome placement has been tweaked a bit
* Battleaxe knockback is now an attribute modifier instead of an enchantment
* Catacombs will only generate if there is land for it to be on and can now generate up to y48
* Fixed issue where deltas would generate stupidly and put dirt/liquid in trees & mushrooms
* Added Undergarden chest boats
* Updated Undergarden boat item sprites to match 1.19's new convention
* Shimmerweeds and Depthrock Pebbles now generate based on noise, so they are no longer absolutely everywhere
* Naturally generated Depthrock Pebbles will now have 1 or 2 pebbles instead of always 1
* Added more stone blocks to the Undergarden portal frame tag, including Reinforced Deepslate
* Added cauldron interactions for Virulent Mix (Thanks Xaidee!)
* Optimized some logic with Virulent Mix effect and Scintling Goo slowness
* Smog Spires now has Coarse Deepsoil similarly to the Barren Abyss
* Improved Coarse Deepsoil generation in the abyss biomes
* Added biome tags for Undergarden biomes
* Added Undergarden tools and armors to respective Forge tags
* Deepturf variants now support plants & stuff like normal Deepturf does
* New Sediment Glass texture
* New Rotwalker model and texture
* Updated Rotling texture
* Humanoid mobs now have arm swaying
* Fixed issue with stripping Undergarden logs
* Fixed Undergarden's flower plant blocks not having localization (thanks ochotonida!)
* Probably other stuff

## 0.7.1

* Smog Vents now produce upward bubble columns when in water
* Smog Vents now deal damage when stood on, similarly to magma
* Smog Vents now produce a fancier smoke particle
* Smog Spires biome now has the same ambient particle as the Barren Abyss
* Smogstem trees are now normally skinny, to grow a wide one you need to plant four saplings
* Wide Smogstem trees are less common
* Fixed issue where Undergarden grass blocks weren't tillable with hoes
* Gloomgourd Stems can now place Gloomgourds on anything tagged as dirt
* Fixed issue where many Undergarden ore items were improperly tagged
* Fixed issue where Ink Mushroom was not in the Undergarden mushroom tag
* Reduced hitbox width of Rotbeast
* Gwibs now only attack you if you're in the water
* Reduced amount of liquid springs that generate in the Undergarden
* Wigglewood saplings now sometimes grow into a taller variant
* New Shiverstone Bricks textures
* New Rotbeast sounds
* Tweaked Boomgourd primed sound
* Refactored all Undergarden sound events to follow the vanilla sound event name format
* Updated Gronglet burn sound
* New Barren Abyss ambient addition sound
* Removed breaking particles from Gronglets
* Changed Cloggrum Lantern breaking particles
* Boomgourds are now ignitable with Ditchbulb Paste
* Gwiblings now rotate up and down when swimming around

## 0.7.0

* The Slingshot now supports multiple ammo types and more can be added by mods (Thanks Gizmo!)
* Removed Slingshot tooltip
* Depthrock Pebbles fired from a Slingshot now do damage based on velocity and distance travelled
* Goo Balls and Rotten Blisterberries are no longer throwable
* Rotten Blisterberries are now edible and will give you strange bowel movements
* Goo Balls and Rotten Blisterberries are now fired by the Slingshot
* Added Gronglet block, a small creature that is found on the trunks of Grongle trees. Can be placed on any block face and produces light and cute noises. Can be fired by the Slingshot and dispensers
* Added advancements for firing the different Slingshot ammo types
* Added advancement for dealing 20+ damage with a fired Depthrock Pebble
* Added Ricochet enchantment for the Slingshot - Projectiles fired by the Slingshot will bounce off block surfaces
* Added Longevity enchantment - Increases max durability of the Slingshot
* Added Self Sling enchantment - Instead of firing ammo, the Slingshot fires you. Requires you to be on the ground
* Added Boomgourd block, a TNT equivalent crafted with a Gloomgourd and 8 Blisterbombs. When exploding, it releases 4 Blisterbombs alongside the normal explosion
* Added Polished Depthrock blocks
* Changed Ditchbulb plant survival rules, can now be placed on most blocks
* Added Ditchbulb Paste, which is crafted from Ditchbulbs. It is now what is used as furnace fuel and for torch recipes instead of the normal Ditchbulb item. It can be used to set fires with right click, similar to a Fire Charge
* Added Undergarden stones and ores to Forge "ore\_bearing\_ground" and "ores\_in\_ground" block tags (Thanks Gizmo!)
* Removed Forgotten Guardians doing randomized damage, it is instead a base of 10
* Forgotten Guardians can now swim
* Buffed Froststeel armor
* Updated and new ambient sounds
* Updated and new sounds for some entities such as Dwellers
* Updated Rotling and Rotbeast texture
* Scintlings now have hurt/death sounds
* Added missing stonecutter recipes for Undergarden blocks
* Fixed issue where Shiverstone Utherium Ore was missing the "Ore" in its name
* Updated German translation (Thanks Amber!)
* Removed Twistytwigs from the Forge wooden sticks tag
* Added compatibility with Enchantment Descriptions mod for the new Slingshot enchantments
* New Depthrock Pebble item texture
* Depthrock Pebble item now functions as the item block of Depthrock Pebbles, and you can now place Depthrock Pebbles similarly to Sea Pickles
* New Brute model and texture

## 0.6.4

* Port to 1.18.2!
* Minimum Forge is 40.0.2
* Fixed issue where trampling Deepsoil Farmland would turn it into vanilla dirt
* Cavern creatures can now only spawn below Y24
* Nerfed Nargoyle: health is now 15, follow range is now 64
* Nerfed Muncher: attack damage is now 2, follow range is now 32, movement speed is now 30%
* Forgotten Guardians and Munchers now only break blocks when aggressive
* Muncher block breaking now respects mob griefing gamerule
* Fixed issue where Shiverstone Regalium Ore did not have a yellow colored name like its Depthrock counterpart
* Fixed issue where Chiseled Depthrock Bricks and Chiseled Shiverstone Bricks did not have a harvest tool
* Fixed issue where subtitle for picking a Blisterberry Bush didn't have localization
* Fixed issue where Stoneborn exploding in the overworld was desynced
* Nerfed Virulent Mix's poison time to 10 seconds
* Virulent Mix now has custom bucket and ambient sounds
* New Undergaden portal activation and ambient sounds
* Many new ambient sounds
* Updated Rotling sounds
* Added #undergarden:has\_structure/catacombs biome tag for Catacombs structure placement
* Fixed issue where many Undergarden blocks didn't have occlusion when they should've

## 0.6.3

* Port to 1.18.1
* Minimum Forge version is 39.0.66
* Rebalanced the Undergarden weapon/tool & armor stats, see the new values here: https://docs.google.com/spreadsheets/d/1kgtpgU5kRapRR4ZxKAxV0-FdNQv8uxuFBwibzEGDwSg/edit?usp=sharing
* Overhauled the Undergarden's biome placement, should make much more sense now
* Added 3 new biomes, the Ancient Sea, the Icy Sea, and the Dead Sea. These 3 biomes occupy the bottom of the world, and the Undergarden's water areas
* Updated many wood related textures, most significant change is that to Grongle. It is no longer bright green
* Updated Droopvine textures
* Updated Sploogie texture
* Updated Virulent Mix and Virulent Mix Bucket textures
* Updated Cloggrum Tiles texture
* Updated Utherium Sword texture
* Added the "immune\_to\_virulent\_mix" entity tag, which now determines what entities are immune to being poisoned by Virulent Mix
* The Catacombs now generate in Ancient Seas, allowing the structure to generate below any 'normal' biome
* Added patches of Coarse Deepsoil to the Barren Abyss
* Added huge Indigo Mushrooms to the Smogstem Forest
* Glitterkelp now generates in clusters and should be less random and ugly
* Added new sea biome ambience sounds
* Tweaked a lot of the Undergarden's ambient sounds
* Added a new Undergarden music track, "Caps"
* Updated the "All That Wiggles is Wood" music track
* Updated Nargoyle sounds
* Rotspawn footsteps are now in different pitches depending on which Rotspawn it is
* Wigglewood Leaves now drop Twistytwigs instead of Sticks
* Undergarden passive mobs now follow vanilla animal spawning rules
* Added Undergarden grass blocks to the vanilla animal spawning tags
* Virulent Mix now produces a light level of 10
* Droopvine now generates in shorter columns
* Reduced frequency of Virulent Mix springs across the Undergarden
* Updated German translation (Thanks Amber)
* Droopvine now functions like vanilla Cave Vines where you can pick the fruit off of them and stuff
* Updated internal names of Droopvine, Mushroom Veil, and Glitterkelp
* Hanging Grongle Leaves can now be placed on the underside of any block tagged as leaves
* Reduced speed of Grongle spore particle
* Shimmerweeds now produce shimmering particles, check them out!
* Hitboxes of some plants have been updated to make more sense

## 0.6.2

* Minor adjustment to Slingshot textures and changed how the Slingshot is held in 3rd person
* Removed Sediment from minecraft:sand tag due to the minecraft:sand tag only being used in the recipe for vanilla glass, which could conflict with the Sediment Glass recipe
* Removed silly fluid code due to Forge 37.1.0's fixes. Minimum Forge required for the mod to work is now 37.1.0
* Reduced Gwib detection range to 32 blocks (the default for mobs)
* Undergarden Iron Ores now generate between y128 to y256. The ore generates less frequently the closer you get to y128, and it has a 50% chance to not generate when exposed to air
* Undergarden Gold Ore now generates between y192 to y256. The ore generates less frequently the closer you get to y192, and it has a 50% chance to not generate when exposed to air
* Undergarden Diamond Ores now generate between y240 to y256. The ore has a 50% chance to not generate when exposed to air
* Cloggrum and Froststeel Ores now generate less frequently the closer you get to y256
* Utherium Ores now have a 50% chance to not generate when exposed to air

## 0.6.1

* Fix issue where Undergarden caves would not generate above Y127
* Reduce sizes of Gwibling and Gwib hitboxes to be more logical
* Gwiblings no longer flee from Gwibs
* Fix issue where the fog from being submerged in Virulent Mix was way too dense
* Brutes will now gang up on their attackers, like Zombie Piglins
* Fix issue where Gwibs tried to spawn on peaceful, causing them to flicker in and out of existence
* Fix issue where Stoneborn would explode in the Undergarden when they had NoAI set to true
* Fix issue where Minions would shoot Brutes and Stoneborn
* Fix Minion's back left leg not animating
* Nerfed the damage value of Brittleness
* Add compatibility with the Just Enough Effect Descriptions mod for the Undergarden's 4 potion effects

## 0.6.0

* Port to 1.17.1
* Add Raw Cloggrum, Raw Froststeel, Raw Cloggrum Block, Raw Froststeel block
* Utherium Ingot is now Utherium Crystal and Regalium Ingot is now Regalium Crystal
* Remove Utherium Nugget and Regalium Nugget
* Add Shiverstone variants of Undergarden ores, they generate in Frostfields!
* Ice no longer replaces the Frostfields ocean. Icebergs generate
* Frostfields water is now slightly blue
* Giant Undergarden mushrooms are no longer unnecessarily tall
* Added generation of Sediment beaches to Undergarden's coastlines. You will appreciate this
* The Undergarden ocean's floors are 100% composed of Sediment
* Catacombs no longer generate in Frostfields
* Added Cloggrum Lantern block, a lantern that can attach to ceilings, walls, and floors!
* Rework & improvement to Hanging Grongle Leaves behavior
* New Gwib model & animations
* Gwib no longer eat Gwiblings
* New textures for: Froststeel items and armor, Utherium items and armor, all ore storage blocks, Scintling Goo and Scintling Goo Block, Slingshot, Gwibling items, Forgotten Battleaxe, Grongle (full block and hanging) and Smogstem leaves, Mammoth and Limax Maximus discs, Scintling, Gwib, Gwibling, Undergarden gold ores and iron ores, and probably more!
* Shard Torches are no longer Block Entities, they should be more performant!
* Update Deep Extraction advancement to work with new raw ores and similar items\
* Utherium Ores now drop Utherium Crystal
* Regalium Ores now drop Regalium Crystal
* Utheric Shards now craft into a Utherium Crystal and require 9 instead of 4
* Increased saturation value of Gloomgourd Pie
* Reduced saturation value of Blisterberry
* Cloggrum and Froststeel ores now generate at all y levels
* Utherium Ores are now a bit rarer
* Fixed issue where certain Undergarden tools and weapons had incorrect damage values
* Smog Vent blocks now produce light and will emit bubbles instead of smoke when placed underwater
* Added Deepslate Bricks to portal\_frame\_blocks tag, allowing construction of Undergarden portals with Deepslate Bricks
* Removed another.ogg at Screem's request
* Stoneborn trades have been updated to adapt to the removal of Regalium Nuggets
* Tweak to Smog Spires biome ambience
* And probably more!