Glossary

## **Game**

#### **Turn**

A unit that indicates a segment of a battles progression. It may be Player 1's Turn or Player 2's Turn. It may be Turn 1 or turn 20.

### **Positions and locations**

#### **Hand**

The group of cards that are held in the hand. a hand can only have 10 cards in it at once.

#### **Field**

An area on the board toward the frount of a players general space (so toward the middle of the enture board). Minions can and can only be summoned to this area. the field is limited to 5 spaces (only 5 minions can be on the field at once).

#### **Base**

An area to the middle or back of a players area (to the edges of the entire space of the game). Base minions can only be Placed here. any card in here is considdered to be Mana. The base is limited to 10 spaces ( so only 10 mana can be on it at once).

#### **Deck**

a selected pile of 40 cards used to play. The cards in the deck cannot be checked, but the number of cards in the deck can be checked..

#### **Trash**

The discard pile of cards. Distroyed minions and used magic cards are placed here.

#### **Life & Force**

area where the players life and forces are cept, both being important targets holding life pints (or force points)

### **States**

#### **Active State**

When a card is in vertical position. indicating that the card can take actions.

#### **Rest state**

When a card is in a horizontal position. indicating the card is spent. rest cards cannot do anything.

#### **Minion**

A minion is a card on the Field. There are two card types titles minions: Field Minion and Base Minion, however these dont always have the status of Minion. See Mana.

#### **Mana**

A mana card is a card within the Base (that is therefore used as mana, to pay for costs). Cards within the base are called mana regardless of their card type. B.minions and F.minions in the base are considdered mana.

### **Characteristics**

#### **F.Minion**

Field Minion. A card type. Field minions can only be summoned to the field, but can be moved to the base (Retreating) after the fact.

#### **B.Minion**

Base Minion. A base minion can only be placed into the base (cannot be summoned). but can move to the field (advancing).

**Force**

Orbs that opper advantageos effects to the player from the start of the battle. the force's life points (force points) shares from the initual lifepoint total of 12.

**Force Point**

A life point of a force. it is how much damage a force will need to take to be destoryed.

#### **Cost**

The ammount of mana needed to play a card. Located in the top left of cards in number, and then dots underneith detail which colour mana needed.

#### **DP**

Damage points (DP) are the ammount of damage a minion does to the players life or force when an attack hits.

#### **BP**

Battle Points (BP) is a number denotation how strong a minion is.

#### **Ability**

Effects that a card contains.

**Colour**
Color is a characteristic of cards that determines the appearance of the cards, and catergorises resources (Mana). Each colour is occociated with  a Nation or territory, that onf which defines the playstyle of those groups of cards.

#### **Rarety**

how rare a card is. there are 5, from least rare to most rare: Basic, Common Rare Epic Legendary.

#### **Card Name**

The name of a card. names can indicate card groups, and is the determining factor in adding cards to the deck- only 3 copies of a card can go in the deck, cards with ulternate appearances but the same name are counted as the same card.

#### **Class**

What class the minion belongs to. Class is a characteristic that groups cards and determaines targets of abilites.

### **Actions**

#### **Attack**

An action minions can take . Attacks target a Force or opponent's life, but can be redirected to other minions via Blocking or forfully ended  via effects.

#### **Movement**

The Ability to move a card from the base to the field or vice versa.

#### **Replace**

To discard a card to make room for another card. Cards that are seen to be Replaced are cards on the base or field or hand when they reach their max card limit.

#### **Shuffle**

The act of rearranging the contents of the Deck in random order.

#### **Summon**

To place a minion on the field after paying the required cost.

#### **Place**

To put a base minion or neutral mana in the base.

#### **Draw**

To pull a card from the top of the deck and add it to the hand.

## **Card Ability keywords**

#### **<Base>**

Ability is in effect as long as this card in your base.

#### **<Deck>**

Ability is in effect while this card is in your deck.

#### **[At the End of Your Turn]**

Ability activates when you have finished your turn (End Phase) and before the start of your opponent's turn.

#### **[At the start of your Turn]**

Ability activates at the beginning of your turn (Standby Phase).

#### **{Boost}**

Boost is an ability that allows players to grant a minion a boost in BP/DP and a <Boost Ability> by combining it with mana.

-When active, mana with this ability can Boost a minion.

-This uses a Movement.

-One mana can only Boost one minion at a time.

-Mana with this ability cannot move to the field.

-If the minion that recieved the Boost effect leaves the field, the mana returns to your base in the Rest State.

#### **{Chain}**

If you have placed (not moved) the specified Colour mana into your base this turn, and you summon this minion from your hand, draw one card.

#### **{Cost Reduction}**

Reduces the mana cost for summoning minions. The basic cost is lowered by 1 for every Field Minion matching the conditions indicated in the <cost reduction> ability of the card.

#### **{Evolve}**

Ability increases the Level of applicable Conjurer and Conjured Minions by 1 when meeting the specified conditions. reguardless of wether they are in the deck, hand, field, base, trash, or have been banished. Minions Evolved while on the field carry over any changes made before the Evolution. This ability can only be activated once per turn.

#### **[Flash]**

Cards with Flash written on them can only be used during the Flash Phase that occurs after a minion initiates an attack. Found mainly on Magic cards.]\

#### **[Main]**

Cards with Main written on them can only be used during your Main Phase. Found Mainly on Magic cards.

#### **[On Your Opponent's Turn]**

Ability is in effect as long as it is your opponent's turn.

#### **[On your turn]**

Ability is in effect as long as it is your turn.

#### **[Passive]**

Ability is in effect as long as this card is on your field.

#### **{Pierce}**

If this minion wins a battle against another minion during your turn, the original target recieves damage equal to this minions's DP minus 1.

#### **{Resurge}**

This minion will return to the Active State at the end of your turn.

#### **[Revenge]**

If it is your turn, the minion battling this minion will be destroyed at the end of the battle.

#### **{Switch}**

Activates whenever you summon another minion belonging to the indicated class.

#### **{Swoop}**

This minion can be summoned during the Flash Phase by paying the mana cost required.

#### **[When Advancing]**

Ability activates when a minion is moved from the base to the field by your own effects or Movement. Ability activates as a minion ability after this card is moved to the field.

#### **[When Attacking]**

Ability activates after this minion initiates an attack.

#### **[When Boosted]**

Ability activates when the minion receives a Boost.

#### **[When Destroyed]**

Ability activates when minion is destroyed. (Ability does not activate if minion is replaced with another minion or mana.)

#### **[When Placed]**

Ability activates when this card is placed from the hand to the the base. this ability will not activate when this card is moved to the base by another card's ability. This ability activates as a mana ability.

#### **[When Retreating]**

Ability activates when the minion moves from the field to the base as a result of Movement or your card effects. Ability activates as a mana ability after this caard moves to the base.

#### **[When Summoned]**

Ability activates when the required mana cost is paid and the minion enters the field. Ability does not activate when minions enter the field directly as the result of an effect.