Milestone 13

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## Milestone 13 - Monday, 21ˢᵗ May 2007 - Prototype X360 and PS3

Running on X360 and PS3:

* Prototype running on X360 and PS3 with same content as PC version in MS12 except:
	+ Only PS3 @ 20fps with 50 AI on Tatooine
	+ Xbox 360 Networked and Split-screen

		- Console-hosted LAN and Online
		- Min. 8 Players / Uncapped Max Players
* Network Test
	+ PC-only (better bug capture)
	+ 8+ human players per game
	+ Uncapped max number so we can push up playercount as high as possible
	+ No AI
	+ Able to be run in Performance Modes to cheap Rendering
* Jedi Force Power (Storm and Stun)
* Galactic Conquest Design - final
* Sound & Music system and features completely functional/ready for asset integration
* FX - lava for Mustafar functional for evaluation
* Controls / preferences menu, ability to change between pre-sets
* Frigate destruction (1ˢᵗ pass effects) - ship exterior only
* Ships hovering (during take-off orientation before flying off)
* Combat Density - PC-only assessed with 89 AI over VBF

Art:

* Coruscant - Splitscreen VBF version for evaluation
* Tatooine - Splitscreen VBF version
* Mustafar - Phase 0
* Yavin 4 - Phase 1
* Old Imperial Shipyard - Phase 0

Setup (Multiplayer):

* Desolation Station / Death Star Construction - Phase 1

Setup (Story):

* Bespin - Phase 1

## Milestone 13 - Monday, 21ˢᵗ May 2007

Summary:

* Prototype - X360 and PS3

Content Detail:

* Content of the build to be suitable for the Console Prototype as defined in the Milestone Schedule

Game Design:

* Prototype running on X360 and PS3 with same content as PC version in MS12
	+ Only PS3 will be an average of 20fps

Game Design (Multiplayer):

* Xbox 360 networked and split-screen
	+ Console-hosted LAN and Online
	+ Minimum 2, uncapped max players
* Desolation Station / Death Star Construction Phase 1

Game Design (Story):

* Bespin Phase 1

Game Design (Miscellaneous):

* Galactic Conquest Design – final

Gameplay Features (Miscellaneous):

* Jedi Force Power (Storm and Stun)
* Starfighters hover before take-off
* Frigates destructible
	+ First pass, for the Munificent class Frigate
* Combat Density
	+ PC Only assessed with 89 AI over VBF on Tatooine

Art (Planet Levels):

* Coruscant - Splitscreen VBF version in progress for evaluation
* Tatooine - Splitscreen VBF version
* Old Imperial Shipyard - Phase 0
* Yavin 4 - Phase 1

Art (Weapons):

* Rebellion -> Sniper Class -> Disruptor Pistol
* Rebellion -> Melee Class -> Reinforced Combat Staff

Art (Vehicles):

* Jedi Starfighter

Technical (Rendering):

* FX – lava for Mustafar functional for evaluation

Technical (Network):

* Network Test
	+ PC only (better bug capture)
	+ 8+ human players per game
	+ Uncapped max number so we can just push up player count as high as possible
	+ No AI
	+ Able to be run in Performance Modes to cheapen Rendering

Technical (General):

* Sound & Music system and features completely functional/ready for asset integration
	+ Nothing visual to validate. This is an internal development piece. Demonstrably solely by the correct usage of sounds etc in-game.
* Controls / preferences menu, ability to change between presets

Production:

* Deliver Windows Build
* Deliver Xbox 360 Build
* Deliver PS3 Build

Written version coming soon - Google Docs version.

Written version coming soon - Google Docs version.