recursal/Fanatic-Fandom huggingface dataset:
Super Feed

## Summary

**Super feed** is a craftable horse feed that completely refills hunger, stamina, and mood and refills thirst by half.

## Crafting

1xSuper Feed

1xSuper Sugar
1xSugar Cane
1xHoney
1xMaple Sap
1xDate
1xSuper Flavor
1xMulberry
1xVanilla Bean
1xGinger
1xSalt Pinch
1xSuper Veggie
1xBeet
1xCarrot
1xCorn
1xRhubarb
1xSuper Grain
1xOats
1xQuinoa
1xWheat
1xAlfalfa
Mango

* Inventory
* World

*Mangoes are a delicious, flavorful fruit with an odd shape and many different lower classifications. It thrives in tropical climes, but can be replanted in other locations and does well.*
*While some mango trees can grow very tall, the trees of Horse Isle seem to cap out at a perfect picking height, because horses can't climb trees.*
**Mangoes** are a common fruit found growing on mango trees in open jungles. They cost 50 energy to harvest and provide 1 and 3 mangoes per harvest.
Saffron

**Saffron** is a rare flower found in both mesa floor and mesa valley sub-biomes. They cost 100 energy to harvest and provide 1 saffron per harvest.

## Saffron

* Inventory
* World

## Summary

*The saffron crocus is the plant that the saffron spice is derived from-the brilliant red stigma is the string of spice and must be individually collected.*
*In Horse Isle, we use the petals of the plant for dyes, eschewing the idea of interesting food for pretty clothes and tack.*
Desert

The **Desert**: *Dunes. Dunes. Dunes. Oasis?*

## Summary

*The desert is a hot and arid biome, which can be challenging to cross, a challenge that is compounded by the tall, sandy hills which dot this landscape. People often get lost here, since the uniform yellow color of this terrain, which lacks greenery, can be disorienting. If you are lucky you might find an oasis to rest at, but don't count on that, and make sure to bring enough food and water for your horses before entering the desert.*
*Horses native to the desert are well adapted to this harsh terrain. They have a light, slim build, which is characterize by a thin neck, a short back, thin girth, slim muscles, and thin and long legs. These horses also have a small head, with a dished profile and flaring nostrils. They love to carry their tail in a high and proud manner. Some of them have a metallic sheen to their coat, as well as a rabicano pattern.*
*Desert horses have excellent endurance and an energetic temper, but are also extremely skittish and can be challenging to ride. Nevertheless, you can control their skittishness, then you'll have a reliable mount for long distance riding.*
The desert is almost entirely made up of dunes, but a lucky explorer may stumble across a rare oasis.

## Epics

Pyramid

*This absolutely enormous pyramid is definitely big enough. Any bigger and that'd be a big whoops, wouldn't it?.*
*It is perfectly measured and, from what you can tell, perfectly sealed off and doesn't allow ingress at any one point of its four sides.*
Tri Pyramid

*This perfectly measured three-sided pyramid is a wonder of ancient engineering. While weather has worn away the protective outer casing, some chips of the ancient plaster still remain.*
*Staring closely at the bricks reveals tiny, etched-in graffiti in some sort of shorthand. After a bit of parsing, you read it as "TinyBrick Was Here!" with a smiley face depicting some sort of squirrel.*
*Some things never change.*
## Sub-Biomes

### False Oasis

Collectibles

* Coconut

Stone

* Rock

Wood

* Palm Tree

### Fertile Oasis

Collectables

* Date
* Desert Rose
* Papyrus

Wood

* Date Palm

Ambient Objects

* Succulent

### Desert

Collectables

* Gerbera Daisy

Stone

* Rock

### Desert Dunes

Minigames

* Snake Charmer

Stone

* Volcanic Rock

### Desert Shore

Collectables

* Gerbera Daisy

Stone

* Rock

## Caves

### Dangerous Paths

Collectables

* Yellow Crystal

Stone

* Cave Rock

Ambient Objects

* Crystal Shards
Water Iris

**Water Irises** are a common flower found in taiga bogs. They cost 100 energy to harvest and provide 1 flower per harvest.

## Summary

*"This water iris is absolutely thriving in and around the Taiga Bogs, which are full of nitrates for them to consume. They have a lovely smell, but it's harder to smell them in their native habitat when you're standing next to a bubbling, stinking bog."*
Pitcher Plant

## Summary

*This usually carnivorous pitcher plant has... a wildly different appetite to other pitcher plants. It somehow consumes items found all over the isles, from plants (not surprising) to... entire hay bales?*
*How does this thing fit MULTIPLE large objects in its bell???*
**Pitcher plants** are large plants found in swamp biomes. They cost 100 energy to harvest, but unlike other harvestable items in the game, they have the chance to give a variety of items. They can contain any collectable found in the game in quantities between 1 to 3.
Carrot

* Inventory
* World

*This carrot garden is full of young carrots, which seem to be teasing your horse. The leafy tops are giving way to orange, tuberous roots.*
*This garden in particular seems to have some anti-rabbit enchantment, preventing the bunnies from harvesting the plants too early.*

**Carrots** are a garden plant. They cost 50 energy to harvest and provide 6 to 10 carrots per harvest. It takes several hours for carrots to fully grow. Letting them wilt will provide seeds instead. Harvesting a wilted carrot costs 50 energy.
Cinnamon Bark

**Cinnamon Bark** is an uncommon resource found in volcanic biomes, where it grows near kauri trees. It costs 50 energy to harvest and provides 1 to 2 per harvest.

## Cinnamon Bark

* Inventory
* World

### Treat Flavor

Flavored

*The bark of the cinnamon tree has long been known as an excellent spice for cooking just about everything. You ever put cinnamon on a pizza? No? Just us?*
*Ok, then.*
*While other lands have cinnamon trees that bear an inedible fruit (that smells like cinnamon!) the trees indigenous to these lands naturally smell like it from all angles, and do not bear fruit. The warmth of the Volcanic biome lets this scent be carried on the wind, making for an interesting miasma of the mineral water in the geysers and the cinnamon tree bark.*
Aegidienberger

## Summary

*The Aegidienberger is a German gaited horse breed. It is known locally for its good endurance and comfortable tolt gait.*

**Thought-out origins:**
*It was created during the second half of the 20th century, by crossing Icelandic horses with imported Peruvian Paso horses. The choice of these two gaited breeds wasn't accidental, and stemmed from the desire to create a new breed that has the tolt gait of the Icelandic, but whose size, comfort, and endurance are closer to those of the Peruvian Paso, especially when it comes to tolerating the heat of summer in Germany, which can be greater than the Icelandic summer and can be a toll on Icelandic horses.*

**The Aegidienberger today:**
*The successful crossbred was officially recognized as an Aegidienberger in 1994. Today, Aegidienbergers are still bred in Germany, and are used as mounts. Great attention is dedicated to breeding horses with a fast, comfortable tolt gait, which lacks the characteristic 'termino' of the Peruvian Paso (see 'Peruvian Paso.')*

**Breeding:**
*In Horse Isle, Aegidienbergers can be bred by crossing an Icelandic with a Peruvian Paso, or by crossing two Aegidienbergers. Crossing an Aegidienberger with an Icelandic or a Peruvian Paso is not allowed, to prevent too much infusion of Icelandic and Peruvian Paso blood into the Aegidienberger breed.*

**Conformation:**
*The conformation of the Aegidienberger is more similar to that of an Icelandic than to that of a Peruvian Paso, especially when it comes to the neck, which is short, and to the mane and tail, which can be coarse. That said, the size and neck-set of the Aegidienberger are more similar to those of the Peruvian Paso.
The mane and tail of the Aegidienberger are medium or long in length, and the legs might have light feathering.*

## Performance Metrics

The following lists the range, **average** (standard deviation), and margin of error of an ordered horse. Keep in mind that horses can fall both above and below these ranges, and breeders can produce horses beyond this range.

**Speed:** 15.1-16.4, **15.8** (0.3), 0.06
**Sprint:** 46-63, **55** (3.0), 0.61

**Accel:** 0.88-1.08, **0.96** (0.04), 0.01
**Decel:** 0.83-0.99, **0.90** (0.03), 0.01

**Jump:** 4.89-5.16, **5.03** (0.06), 0.01
**Pull:** 1.67-2.33, **2.01** (0.12), 0.02

**Turning:** 46.71-60.85, **53.07** (2.99), 0.59
**Reverse:** 2.4-3.0, **2.7** (0.1), 0.03

**Stamina:** 45.59-49.90, **48.05** (0.85), 0.17
**Reaction:** 0.66-0.78, **0.72** (0.02), 0.00

## Coats and Height

**Colors:** bay, black, brown, chestnut, dun, grey, cream, mushroom, pearl, silver, and dominant white.

**Additionals:** flaxen, linebacked, mealy, rabicano, roan, sooty, sabino, white spotted, splashed, and all rare patterns.

**Height:** 14hh to 15hh
Tundra

## Summary

*The tundra is a cold biome, where the wind always blows. There are no trees there, and the ground is often soggy, so don't expect to find comfortable resting spots. That said, the tundra is a place worth visiting because of its unique ground, which is covered with a mix of green and red grasses, mosses, and lichens, all of which can be found only in the tundra.*
*Wild horses native to the tundra often have an elongated, roundish muzzle, which is well-suited for separating the moss and lichen from the edible grass. In addition, they also have small nostrils, which minimize the chance of moss getting stuck inside. Many also have feathering which protects their leg from the wetness of the ground, and prevents moss from sticking to their legs. The tundra horses are medium in size, and have a thin girth and a straight back. Their coat is sometimes curly, and they come in various colors, most notably leopard and tobiano. They are not very agile, but can still make good mounts.*
## Sub-Biomes

### Tundra Rock Lands

Collectables

* Caribou Moss
* Cloudberry

Ambient Objects

* Campion Moss

### Tundra

Wood

* Krummholz

Ambient Object

* Henges

### Tundra Rock Lands

Ambient Objects

* Moai Statue

### Swirly Rocks

Ambient Objects

* Red Plant

## Caves

### Ice Mirror Cave

Collectables

* Sapphire

Stone

* Cave Rock
Workshop

The **workshop** is a ranch structure used to craft various items and materials such as tack, accessories, and paper.

## Crafting

A workshop is built using 250 wood, 130 stone, and 130 gold dust.

## Recipes

Main Crafts
 Iron Horseshoe x1
 Quiltable Blanket x1
 Simple Blanket x1
 Tree Tap x1
 Riding Gloves x1

English Tack
 English Saddle Pad x1
 Quiltable English Saddle Pad x1
 English Monotone Bridle x1
 Monotone English Saddle Pad x1
 English Saddle x1
 Monotone English Saddle x1
 Ornate English Saddle x1

Fireworks
 Green Firework x1
 Orange Firework x1
 Pink Firework x1
 Purple Firework x1
 Random Firework x1
 Red Firework x1
 White Firework x1
 Yellow Firework x1

Footwear
 Cowboy Boots x1
 Riding Boots x1

Glasses
 Hipster Glasses x1
 Monocle x1
 Round Glasses x1
 Square Glasses x1
 Librarian Glasses x1

*more being added*
Mushroom

## Summary

The **Mushroom** gene dilutes red hairs to a sepia tone, and often creates a pseudo-flaxen appearance in the mane and tail of chestnut base horses. In the real world, mushroom has only been found in shetland ponies, but any horse can have it in horse isle. A horse must have two copies of the mushroom gene for it to be present. Mushroom does not effect dominant black, black, or seal brown horses.

* mm = Mushroom
* MM/Mm = Not Mushroom

## Mushroom on Dominant Black

Mushroom does not effect dominant black horses, however dominant black horses can carry the gene.

## Mushroom on Black

Mushroom does not effect black horses, however black horses can carry the gene.

## Mushroom on Chestnut

The entirety of the coat is diluted to a brownish-grey, while the mane and tail are diluted to a creamy-greyish color. Horses with cream dilutions may appear white.

Mushroom
Apple Tree

**Apple Trees** are found in the Fall Forest and Plains biomes. They can be different colors depending on where they grow: green in the Plains; orange, yellow and red in the Fall Forest.

## Apple Tree

### Biome

Fall Forest
Plains

### Wood

3-5

*Both in-game and in the real world, the apple tree is known for providing wood and food.*
*Though apple trees can be grown from seed, the typical method of growth is a root graft from a mature tree. This essentially clones the 'parent' tree and keeps the fruit genetically- and physically- consistent.*
## Wood

Harvesting wood from Apple Trees costs 200 energy and gives 3-5 wood.

## Other Resources

Apples can be harvested at a cost of 50 energy.
Iomud

## Summary

*The Iomud (also spelled Yamud and Yomud) is a rare light saddle breed from Turkmenistan, which was created by the Iomud tribe over 600 years ago. The Iomud people crossed Turkmen horses and, during the 14th century, Arabian horses, to generate a light saddle horse that is stronger than the Turkmen.*
*Over the centuries, three subtypes of the Iomud were created: the first subtype is the purebred form of the Iomud breed; the second subtype was created by crossing Iomuds with Thoroughbreds, and is larger than the pure Iomud; the third subtype was created by crossing Iomuds with Mongolian and Kazakh horses, and is shorter and stockier than the Iomud.*
*Pure Iomud horses are slender and slim horses, but they are stronger than what they look. They also inherited the exceptional endurance of their ancestors, and therefore served as excellent horses for crossing the arid landscapes of Turkmenistan. During the 20th century, the number of pure Iomud horses declined, and starting from the 1980s several breeding farms were established in Turkmenistan to conserve this pure form of the breed.*
*Iomud horses mostly come in grey, but chestnut, bay, or black horses appear to a lesser extent. In rare cases, they may also have a metallic sheen to their coat. Iomud horses stand between 14.2hh and 15.2hh.*
## Details

Catchable in wild?

Yes
Parentage Requirements:

No breed requirements
Purebreeding:

Iomud x Iomud
Breed hierarchy:

Grade Horse

→Grade Oriental Hotblood

→**Iomud**
## Coats and Height

**Coat Types:** Normal

**Base Colors:** Chestnut, black, bay, wild bay

**Dilutions:** None

**Modifiers:** Brindle, dappled, flaxen, grey, metallic, sooty

**Rare Patterns:**

**White Patterns:** Rabicano

**Height:** 14.2hh to 15.2hh
Black Sands

## Summary

   *The blacks sands biomes is so named after the unique black sand which covers it completely. It is unclear what exactly this sand is composed of, a mystery which is deepend by the fact that it appears to turn the water in the region pink, a phenomenon which is believed to be behind the pink leaves of the local trees.*
*Contrary to the dark color of the black sand, the horses who are native to this biome tend to have light-colored coats, such as mushroom, cream, chestnut, dun, and white. The horses can have various conformations, but when it comes to their personality they all tend to be stubborn, anti-social, and generally a "one-person" horse. That said, they are very smart, and if you manage to gain their respect in a positive way, then you'll earn a loyal friend for life.*
## Epics

Dragon Statue

*This stone dragon keeps an eternal watch over the Blacksands, like the stone golems also in the area. This, however, was much more purposefully- and skillfully- made.*
*Its cold gaze stares out over the landscape, demanding- and receiving- respect. One does not, after all, trifle with dragons.*
## Sub-Biomes

### Black Sands

Collectables

* Hellebore Flower

Stone

* Volcanic Rock

Fauna

* White Tiger

Ambient Objects

* Artemesia
* Bones Bush
* Boulder
* Strange Rock

### Fire and Ice

Ambient Objects

* White Tree

### Black Sands Ocean

Stone

* Rock

Ambient Objects

* Badderlocks
* Rock Weed

## Caves

### Dark Stalags Cave

Collectables

* Red Crystal

Stone

* Cave Rock

Ambient Objects

* Crystal Shards
Leutstettener

## Summary

*The Leutstettener (also called 'Sarvar' and 'Sarvarer') is an extremely rare Hungarian sport breed locally known for its endurance.*
*The 19th century was the Golden Age of horse-breeds development in Hungary, and it was during this time that the Leutstettener was developed. Its birthplace was Sarvar Stud, to which breeding stock was imported from another Hungarian stud called Mezohegyes Stud. This stock consisted of three well-known Hungarian breeds: the Nonius, the Shagya Arabian, and in later stages, the Furioso of both the Furioso and the North-Star lines.*
*Indeed, crossing these three native Hungarian breeds created the Leutstettener, then known as 'Sarvar.' In addition, two mares, called Helena and Bogar, greatly influenced the evolving breed.*
*However, it was the Furioso and Thoroughbred breeds, the latter added in the later stages, that played the largest role in the improvement of the Leutstettener by boosting its stamina. Leutstettener horses were bred on a regular basis, and were used primarily as coach and cavalry horses.*
*The Leutstettener did well until the end of World War II, when the invasion of the Russian to Hungary placed the stud and its breeding stock at risk. In order to protect the herds, Prince Ludwig of Bavaria, who himself lived in Sarvar, ordered the staff at the Stud to transfer the breeding stock to Leutstetten, in Bavaria, Germany, Upon its arrival to Leutstetten, the breed's name was changed from Sarvar to Leutstettener.*
*Over the years, the number of Leutstettener horses decreased, and the breed became extremely rare. In 2006, the stud at Leutstetten was closed, and all of the horses were sold to private breeders.*
*Today, the breed exists only in Hungary and Germany. It consists of just over two dozen horses, all of which can be traced back to Helena and Bogar. It is branded on its left thigh with an 'S' with a crown above it, and is primarily used for cross-country and driving.*
## Conformation

The conformation of the Leutstettener is lean and athletic. The profile is straight, the neck is long and lean, the withers are prominent, the croup is sloped, the chest is prominent, the girth is lean, and the legs are long. The mane and tail are short or medium in length, and the legs are clear from feathering.
## Coats & Height

**Colors:** Mainly dark bay (termed 'brown' in Horse Isle,) with black and seal-brown being less common.
Chestnut and greys accidentally crop up from time to time, but are not desired, and are therefore not found in Horse Isle.
**Additionals:** Sooty is extremely common. White markings are rare, and are restricted to a stripe on the face and small markings on the legs.
**Height:** 15.1hh and 16.2hh
## Details

**Catchable in wild?**
YES
**Parentage requirements:**
First parent has no breed requirements.
Second parent has no breed requirements.
**Purebreeding:**
Only **Leutstettener** x **Leutstettener**
**Breed hierarchy:**
Grade Horse
→Grade Warm-blooded Horse
→Grade Warmblood Sport Horse
→**Leutstettener**
Grand Gypsy Vanner

## Summary

*The Gypsy Vanner (also known as 'Irish Cob,' 'Gypsy Cob,' 'Gypsy Tinker,' and 'Gypsy Horse') is a cob breed which was created by the Romani people of England and Ireland after World War II, in order to serve as the ultimate horse for pulling their caravans.*
*Many Irish and British horse breeds were carefully crossbred by the Romani for the creation of the Gypsy Vanner. Among these breeds were Irish Draughts, Connemaras, Irish Hunters, Kerry Bog Ponies, Connemara Ponies, Clydesdales, Shires, Dales Ponies, Fell Ponies, Welsh Cobs, and Friesians, to name a few. The most interesting addition to this mix was spotted Shire horses, which were out of fashion, and, therefore, cheap. The spotted Shire horses contributed their pinto patterns to the Gypsy Vanner breed. Today, pure spotted Shire horses don't exist anymore, but are being re-created using pinto-colored Gypsy Vanners.*
*Ever since its creation, the Gypsy Vanner had good strength and enough endurance for pulling the heavy caravans over long distances. In addition, Gypsy Vanners had a gentle, social character, a trait which was extremely important because it made them safe for kids. Originally, Gypsy Vanners were larger than they are today, and could be as tall as 16hh to 17hh. However, the maintenance costs of these large horses were very expensive, and therefore the Romani started to breed for shorter Gypsy Horses, which is why most Gypsy Vanners today stand between 13.2hh and 15.2hh.*
*The Romani people never named the breed that they had created. In fact, the Gypsy Vanner received its name and its official recognition as a breed only in 1996, when the Gypsy Vanner Horse Society was established in North America. The breed was named for its original purpose of pulling caravans (vans. Vanner = a horse that pulls vans.) However, this name never caught up in Ireland and England, where the breed is mostly known as Irish Cob (Ireland) and Gypsy Cob (England).*
*Today, Gypsy Vanners are primarily used for pulling carts, but some also make good dressage and jumping horses. Another usage of these horses if for the creation of Drum Horses (see the 'Drum Horse' breed for more info.) Most Gypsy Vanners have tobiano or splashed coats, but they can also come in solid coats as well as in leopard ones. Gypsy Vanners can be anywhere between 13hh and 16.2hh, but most of them stand between 13.2hh and 15.2hh.*

## Details

**Catchable in wild?**

Yes

**Parentage requirements:**

No breed requirements

**Allowed purebreeding:**

any combination of the following breeds: Gypsy Vanner, **Grand Gypsy Vanner**, Gypsy Vanner Cob, Gypsy Vanner Pony, Miniature Gypsy Vanner

**Breed heirarchy:**

Grade Horse

→Grade Cold-blooded Horse

→Grade Cob
→Gypsy Vanner
→**Grand Gypsy Vanner**
→Gypsy Vanner Cob
→Gypsy Vanner Pony
→Miniature Gypsy Vanner

**Allowed colors:**
Dye

## Summary

Dyes allows players to color clothes and tack a variety of colors. With thousands of possible colors, every player is sure to find the perfect one for them and their horse. To make dye, you first need to have access to a dye station, which is found in most club villages. There are several options here; experiment, bleach, and use dyes.

To experiment, you need to first buy a recipe slot and have available bottles. Once a recipe slot is owned, you can experiment with ingredients to create new dye. You can use any number of ingredients, however ingredients that provide darkening, such as acorns, will eventually turn a dye black. Making a dye costs 240 focus and uses one bottle.
Bleaching uses 1 soda ash to remove dye from clothing and tack, returning it to its basic white color, ready to be dyed something new.
To dye an item, you can either select the "Use Your Dyes" option at a dye station, or select a dye from your inventory. Dying an item that has already been dyed will mix the two colors. Upon dying an item, you will receive an empty bottle back.

## List of Ingredients

Below is a list of all ingredients currently available in the game. Ingredients with no color and darkening will produce shades of grey, eventually creating black.

## List of Dye Colors

Due to the thousands of possible colors, dye recipes will be categorized by their hue on their own separate pages.
Grade European Hotblood

## Summary

*Only three breeds developed in Europe and still today can properly be considered hotbloods: the English Thoroughbred, the Andalusian (or Pure Raza Espanol) and the Spanish Barb. A good case can be made to include the Lusitano as well. The antecedents of the Spanish breeds are lost in time, but those of the Thoroughbred are well documented; both types contain a large measure of Oriental blood.*:
*Of the above, the Thoroughbred most resembles the Oriental horses, but shows its Northern European roots in the fact that it is double-coated. The others come under the heading of "baroque" horses one sees in the statuary of European capitals-slim of leg but compact, muscular and cresty.*:
*The Spanish breeds have been breed for a cooperative and agreeable nature, but in the main, the English Thoroughbred has been bred for speed, and, to a lesser extent, jumping talent.*:
## Details

**Catchable in wild?**

Yes

**Parentage requirements:**

No breed requirements

**Purebreeding:**

only **Grade European Hotblood** x **Grade European Hotblood**

**Breed hierarchy:**

Grade Horse

→Grade Hot-blooded Horse

→**Grade European Hotblood**
→Colored Racehorse
→Sardinian Anglo-Arab
→Spanish Barb
→Thoroughbred
Frangipanis Flower

**Frangipanis flower**, also known as plumeria, are an uncommon plant found in jungle mountains, a sub biome of jungles. They cost 100 energy to harvest and provide 1 flower per harvest.

## Frangipanis Flower

* Inventory
* World

## Summary

— Library

*This gorgeous flower, traditionally used in leimaking, is used in these Isles as a dye ingredient. They're usually found on a bush, though inexplicably in Horse Isle, they grow as a single stemmed plant. This is likely an adaptation to them growing out of solid rock.*
Grade Cold-blooded Horse

## Summary

*"Cold-blooded" horses are widely known for having very warm hearts! They are stout, muscular, friendly and reliable, and not likely to be overly concerned about very much. They usually hail from cool or cold climates, where their body-shape helps them maintain warmth. They often possess Roman nosed profiles, which helps them warm cold air as they breathe it in. Sweet, amenable and unfazed by almost everything, they are up to any challenge that involves getting something heavy to move!*

## Details

Catchable in wild?

Yes
Parentage requirements:

No breed requirements
Allowed purebreeding:

only **Grade Cold-blooded Horse** x **Grade Cold-blooded Horse**
Breed heirarchy:

Grade Horse

→**Grade Cold-blooded Horse**
Volcanic

## Summary

*The volcanic terrain is a magnificent place with erupting geysers, mighty volcanoes, and a turbulent past. Its shores are covered with ancient stripes of black rocks, which were formed when lava, which erupted from the earth many years ago, flew over the land, and reached to the sea, where it cooled down and transformed into a dark, dense rock. Today, the volcanoes in this biome are dormant, and therefore the volcanic region is safe to visit. Its land, which was once covered with rocks, has turned into a rich pastureland, over which many trees, and even forests, have grown. Indeed, many consider the volcanic terrain as a safe haven where one can feel as one with nature.*
*Wild horses native to the volcanic region have an overall uniform build. Their body and legs are long and slim, and their withers are very tall, in order to support their long and strong shoulder muscles. They also have a natural talent for running as well as for jumping, and they therefore make good athletes. Unfortunately, they also lack endurance and, some will say, intelligence, which makes them less suited for cross country. Nevertheless, they are brave, and will do their best to cross any obstacle which stands in their way.*
## Sub-Biomes

### Volcanic

Collectables

* Cinnamon
* Coconut
* Lemon
* Lime
* Orange
* Sugar Cane
* Tea Plant

Wood

* Lemon Tree
* Lime Tree
* Palm Tree

Stone

* Volcanic Rock

Ambient Objects

* Kauri Tree
* Silver Fern Tree

Fauna

* Red Boar

### Volcano

Collectables

* Spinach

### Warm Caldera

Collectables

* Fire Flower

### Atoll

Ambient Objects

* Red Lagoon Seaweed

### Grassy Atoll

Collectables

* Bird of Paradise
* Coconut
* Dragon Fruit

Ambient Objects

* Bush

## Caves

### Lava Pools

Collectables

* Silver Ore
* Sulfur

Stone

* Cave Rock
Airforce of Dexistan

The **Air Force of the People's Democratic Republic of Dexistan** is the air force and one of the three branches of the Dexistanian military. It was founded on February 1st, 2020 in response to tensions culminating in the Great Poop War. It has seen extensive combat in every war it has been deployed but it is widely considered to lag behind the air forces of Japan, the Greater Teutonic Realm, and India significantly. Recent modernization efforts by the Ministry of Defense have seen the production and purchase of more modern and sophisticated fighters and bombers in contrast with the largely antiquated force inherited from the Commonwealth of New Free Derry with the first new Dexistanian fighter design being unveiled in August 2022.

## Size and Strength

The standing size of the peacetime air force of Dexistan is around 15,000 to 20,000 personnel with over 1000 active aircraft. This force can be bolstered by an extra five to ten thousand in times of war in addition to as many as 400 reserve aircraft including fighters, bombers, and transport aircraft. The Air Force also manages the missile stockpile of Dexistan and oversees the largely experimental space exploration program of the government. The training in the Dexistanian Air Force is long although relatively light as the training regime eases as time between full-scale deployments lengthen. Conscription is officially allowed for the Air Force but this mode has never been exercised even in times of great crisis such as either of the Great Realm Wars. Rifles and other primary weapons are usually only carried in ceremonies and the standard pilot carries a Makarov sidearm and the standard knife of the Dexistanian Army, they are given these in the event of a crash in the field or any other similar catastrophe.

## Rank Structure and Hierarchy

**Enlisted:**

Airman

Airman 1st Class

Senior Airman

**Non-Commissioned Officers:**

Sergeant

Staff Sergeant

Technical Sergeant

Master Sergeant

**Commissioned Officers:**

Second Lieutenant

Lieutenant

Captain

Major

Lieutenant Colonel

Colonel

**General Officers:**

Brigadier General

Major General

Lieutenant General

General

Grand Air Marshal (this rank can only be held by the President)
Horse Trader

**Horse traders** are buildings found in clubs where players can sell unwanted horses. Each trader has five options, each with a different requirement for the horse being sold, and each giving a different payout depending on the requirements. Horses sold in this way do not go to other players, and are removed from the game permanently. You cannot retrieve a horse that has been sold, so be sure you truly want to sell a horse to a trader before doing so.

Traders will show on the shopping board under "Today's Known Traders". However, traders will only show on this list if a player has interacted with its specific trader building on that day.

Traders reset their requirements every (real) day at 12:00 AM UTC.

All trader buildings have the option to buy any horse for 300 gold dust. There are also many traders for breeds, along with personality and other requirements; however, not all breeds have a trader available.

Trader availability is determined by the game staff member HauntedHallow, who has asked that any new trader requests be mailed to them in game1:

> Eligible breeds must have at least 100 horses existing in-game, including sub-breeds (view breed on TOP 100 list to check!) and at least three people breeding them. 75% of the existing horses must be of breeding age. Spam-breeding foals will not count towards the total.
>
>
Alt Oldenburg

## Summary

*The Alt-Oldenburg is the original, older form of the Oldenburg breed.*
**Regal roots:**
*In the 16th century, Johann XVI, the Count of Oldenburg, crossed his Friesian horse with Andalusians, Danish horses, Turkish horses, and Neopolitan horses, in an attempt to turn them into better war horses. His successor, Anton Gunther, crossed these new horses with a variety of European stallions, and turned them into carriage and riding horses, who are heavy yet elegant, and who excel in dressage.*
**The alt-Oldenburg:**
*Over the next centuries, the demand for strong farm horses outgrew the demand for elegant dressage horses, and Oldenburg horses were bred for their strength. Slowly, the breed became heavier, but maintained the shape and agility required for it to serve as a carriage horse. This newer, stronger type of the Oldenburg is known today as "alt-Oldenburg".*
**The alt-Oldenburg vs. the modern Oldenburg:**
*In today's standards, alt-Oldenburgs are heavier and less athletic than modern Oldenburgs, which in themselves were created by crossing alt-Oldenburgs with lighter and more athletic breeds, namely the Thoroughbred. As such, alt-Oldenburgs are rarer than modern Oldenburgs.*

## Performance Metrics

The following lists the range, **average** (standard deviation), and margin of error of an ordered horse. Keep in mind that horses can fall both above and below these ranges, and breeders can produce horses beyond this range.

**Speed:** 16.3-17.4, **16.8** (0.2), 0.04
**Sprint:** 50-63, **57** (2), 0.48

**Accel:** 0.90-1.09, **0.99** (0.04), 0.01
**Decel:** 1.03-1.18, **1.10** (0.03), 0.01

**Jump:** 5.32-5.52, **5.43** (0.05), 0.01
**Pull:** 2.78-3.50, **3.12** (0.15), 0.03

**Turning:** 55.36-66.62, **60.61** (2.58), 0.5
**Reverse:** 2.6-3.2, **2.9** (0.1), 0.02

**Stamina:** 48.65-53.32, **50.74** (1.08), 0.21
**Reaction:** 0.76-0.85, **0.80** (0.02), 0.00

## Details

**Catchable in wild?**

Yes

**Parentage requirements:**

No breed requirements

**Purebreeding:**

Alt Oldenburg x Alt Oldenburg

**Breed hierarchy:**

Grade Horse

→Grade Warm-Blooded Horse

→Grade Warmblood Sport Horse
→Oldenburg
→**Alt Oldenburg**

## Coats and Height

**Colors:** bay, black, brown, chestnut, and grey

**Additionals:** flaxen, rabicano, sooty, tobiano, dark mane & tail

**Height:** 16.1hh to 17.1hh
Avocado

**Avocados** are a common fruit found in the mediterranean. They cost 100 energy to harvest and provide 1 to 2 avocados per harvest.

## Avocado

* Inventory
* World

### Treat Flavor

Fatty

— Library

*This avocado tree produces a fatty, high-protein fruit that tastes good on toast or turned into guacamole.*
*The avocados of Horse Isle are superior to real-world avocados, as the growth magic of the land ensures that they're always perfectly ripe and never go bad.*
Army of the Greater Teutonic Realm

The Army of the Greater Teutonic Realm is the land warfare component of the Greater Teutonic Realm and the de facto police force of the Overseas territories of the GTR. The latter is supposed to be carried out by the inactive Territorial Police Service. The President is the Field Marshal of the army. During times of war, the army can call up the Civil Defense Force of approximately 8,000 men.

## History

The army was founded by executive order the day after founding from the garrison of Imperial troops to: "Police and defend the new nation". The first operation carried out by the new force was a week after founding when a force of 800 men were sent to secure the island of Poopland. 4 men were killed when a creeper attacked the camp. During the Great Poop War, over 1,000 men of the 14th Aerial Signal Battalion clashed with troops of Japan and Mexico. The First Great Realm War saw over 100,000 men fight against Japanese and Dexistanian troops. 500 men were deployed during the Albanian Embassy Crisis, taking part as a peacekeeping force. The Second Great Realm War saw over 90,000 Teutons killed, mostly at the battle of Tierra Plana.

## Equipment

Infantrymen are generally well equipped. The standard issue rifle of the army is the GTR manufactured NRAP-77 Assault rifle with a M1911 copy used as a sidearm.

## Ranks

**Enlisted:**

Private

Private First Class

Lance Corporal

**Non-Commissioned Officers:**

Corporal

Sergeant

Staff Sergeant

Master Sergeant

Officer-Cadet

**Commissioned Officers:**

2nd Lieutenant

Lieutenant

Captain

Major

Lieutenant Colonel

Colonel

**General Officers:**

Adjutant General

Brigadier General

Major General

Lieutenant General

General

Field Marshal

## Corruption Allegations

In late 2020 an investigative essay was put out in the New Rawabi Times detailing the abduction, torture, and murder of a sex worker in Bog Harbor by an unnamed officer of the Army. It was revealed that the officer's superior had "Promised nothing would happen" to the accused officer. The paper also detailed widespread abuse of power by guards at military prisons. The journalist who wrote the piece later vanished under mysterious circumstances.
Coal

*This coal was created long, long ago by ancient plant matter, only for you to rather unceremoniously dig it up.*
**Coal** is a common mineral found in fall forest caves. It appears as a large rock with black veins running through it. It costs 200 energy to harvest and provides 2 to 4 coal ore per harvest.
Fjords

## Summary

*The fjords is a peaceful biome, where one can feel isolated from the rest of the world. The trees in this biome are among the tallest trees found in Horse Isle, and some say that they can make even the bravest traveler feel how small they are compared to the big world that surrounds them. This feeling can get even more powerful once you reach the cliffs that overlook the endless ocean at the edge of this biome, and set your eyes upon a view which is as magnificent as it is humbling.*
*If you ever visit the fjords and feel lonely, don't worry, because there are friendly local horses for you to see. They are often dun and pangare in color, and have thick, coarse hair which fits their large heads and wide bodies. However, their biggest asset is their marvelous personality, which is often brave and social.*

## Epics

Giants Causeway

*These basalt steps are unlike anything else ever seen in the Fjords, and the potential for adventurers using them as launching points for various shenanigans is... certainly greater than most spots.*
*You almost wonder if you can bounce on them? That would be fun, we think.*
## Sub-Biomes

### Fjord Highlands

Collectables

* Blueberry
* Rhubarb

Wood

* Blue Spruce Tree
* Lodgepole Pine

Fauna

* Elk

### Fjord Cliffs

Ambient Objects

* Fjord Outcrop

## Caves

### Underground Fjords

Collectables

* Amethyst

Ambient Objects

* Cave Boulder
Cineraria Flower

**Cineraria Flowers** are a common flower found in swamps. It costs 100 energy to harvest and provides 1 flower per harvest.

## Cineraria Flower

* Inventory
* World

## Summary

*This sunflower relative is a native of Africa in the real world, and here in Horse Isle prefers the drier parts of swamps. It's found a great deal of favor among dyemakers for its pretty blue color.*
Akhal-Teke Sport Horse

## Summary

*The Akhal-Teke Sport Horse registry was created to record the breeding and deeds of horses with one Akhal-Teke parent. Despite a large increase in breeding in the latter half of the 20th century and up to the present time, fewer than 5,000 purebred Akhal-Tekes exist, most of them in Russia and Turkmenistan, with a rapidly growing number in China where they have always been prized. The crossing of the Akhal-Teke with other breeds of horse results in a horse more suited to modern horse sports, which are subtly geared toward the European Warmblood's size and movements.*
*Akhal-Teke Sport Horses are not as extreme in conformation as the purebred Teke, and they usually do not share the Teke's tendency to be a "one person horse" with quite definite tastes. They do inherit the intelligence, speed and flair--and often ego--of their illustrious parent. They come in a large variety of colors, and stand between 14.2hh and 17hh.*

## Details

**Catchable in wild?**

No

**Parentage requirements:**

Akhal-Teke x Any other breed

**Akhal-Teke Sport Horse** x **Akhal-Teke Sport Horse**

**Purebreeding:**

Any combination of **Akhal-Teke Sport Horse**, Anglo-Teke, or Akhal-Teke

**Breed hierarchy:**

Grade Horse

→Grade Hot-Blooded Horse

→Grade Oriental Hotblood
→**Akhal-Teke Sport Horse**

## Coats and Height

**Colors:** bay, black, brown, chestnut, grey, champagne, dominant black, dun, silver-dapple, cream, pearl, dominant white

**Additionals:** flaxen, linebacked, rabicano, roan, sooty, leopard complex, all pinto patterns, all rare patterns

**Height:** 14.2hh to 17hh.
Cotton

* Inventory
* World

**Cotton**, or **Cotton Boll**, is a common plant found in mediterranean lands. They cost 100 energy to harvest and provide 2 to 5 bolls per harvest.

## Summary

— Library

*Cotton is the go-to fiber plant for many cultures, and Horse Isle is no different.*
*The fluff of the cotton boll feels dry against your fingers, and images of what it could turn into flash in your mind. Shirts, pants, shorts, or used in tack, this is a very versatile plant!*
Decay

## Summary

*The decay biome is a place where many might feel that time comes to a stop. Greenery does not grow there, and the trees are petrified. Large, ancient bones are the only remains left of the colossal creatures who dwelled there many years ago. At first sight, you might think that no living creature can survive in this wretched biome. However, surprisingly enough, there are wild horses who roam there.*
*The wild horses that live in the decay biome feed on the "meh" plant; a small, greyish plant, which is common in this biome. However, these horses suffer from stunted growth. Their heads, necks, backs, and legs are very short, and they are rather small overall. Even their eyes and ears tend to be smaller than those of the horses in other biomes. Decay horses also have short hair, and sometimes lack manes altogether. On top of that, they also lack intelligence and endurance, and are considered by many to be poor mounts. That said, they can come in all possible colors, and tend to be lazy and stand where you tell them to, which makes them good halter ponies.*
## Sub-Biomes

### Decay

Puzzles

* Binary Boulder

Stone

* Rock

Fauna

* Black Boar

Ambient Objects

* Meh Plant
* Perplexing Giant Bones
* Petrified Tree

### Decay Tar Pit

Collectables

* Shovel of Tar

### Fumarole

Fauna

* Black Boar

Ambient Objects

* Fumarole

### Crystal Caverns

Collectables

* Blue Crystal

Stone

* Cave Rock

Ambient Objects

* Crystal Cavern Rock
* Crystal Shards
Kelp

**Kelp** can be found in many oceans. It costs 100 energy to harvest and give 1-2 kelp per harvest.

## Kelp

* Inventory
* World

### Biome

Bamboo Forest Ocean
Dark Forest Ocean
Fall Forest Ocean
Jungle Ocean
Rainforest Ocean
Swamp Ocean

## Summary

*This fast-growing algae is popular as a food, considered by some to be a 'super food' as it is nutrient dense- the face that it doesn't require freshwater irrigation is also a plus!*
*The kelp of Horse Isle grows in underwater forests and typically near **above ground** forests.*
Petal Push

## Summary

**Petal Push** is a puzzle who's goal is to repeat the pattern by clicking on the blue petals. To start, click on the yellow center of the flower. A petal will flash dark blue, indicating the order of the petals to click on. Every time a petal sequence is correctly played, a new note is added to the sequence. The number of petals on the flower and the number of notes required to play depends on the difficulty of the puzzle.

 Medium
 Hard
Labor Service of the Greater Teutonic Realm

**The Labor Service of the GTR** is a branch of the GTR military that performs civil service and labor services. The branch is responsible for most of the architectural work in the GTR.

## History

The Labor Service was created by the New Rawabi Beautification act to assist with construction and civil service. Most members are Army, Navy, or Air Force personnel deemed unfit for combat but fit enough to stay in the military.

## Ranks

**Enlisted:**

Laborer III

Laborer II

Laborer I

Assistant Foreman

**Officers:**

Foreman

Senior Foreman

**General Officers:**

Adjutant General

General

Labor Marshal
Citrine

A **citrine** is a gemstone found in stone forest caves. It appears as an orange rectangular cut gem sitting on top of a pillar. It costs 100 energy to harvest and provides 1 citrine per harvest.

## Summary

*This citrine is a brilliant orange gem, though we do ask that you don't try to eat it. It's slightly cool to the touch and smells like the cave it was found in.*
Army of Dexistan

**The Army of the People's Democratic Republic of Dexistan** is the ground force and one of the three branches of the Dexistanian military. It was founded even before Dexistan was declared a nation during the coup executed by President Moonfire on January 25th, 2020. It has seen many battles and is well-respected on the Realm as a capable and efficient fighting force, usually alongside its close allies of the Greater Teutonic Realm and Japan.

## Size and Strength

The Dexistanian Army has a standing peacetime army of around 30,000 but can expand to 100,000 in times of war due to both heightened patriotism among citizens as well as the conscription that is instituted in times of war. Its troops are well-trained and well-armed. The standard Dexstanian soldier is trained in pistols, revolvers, bolt action rifles, semi-automatic rifles, basic explosives, and basic hand-to-hand combat. The standard issue for GI troopers is a variant of the Zastava M21 for their primary weapon, a version of the Makarov as a side arm, and a 12 inch Bowie-style knife as the melee weapon.

## Rank Structure and Hierarchy

**Enlisted:**

Private

Private First Class

Corporal

**Non-Commissioned Officer:**

Sergeant

Staff Sergeant

Master Sergeant

Sergeant Major

   **Commissioned Officer:**

Lieutenant

Captain

**Field Officer:**

Major

Lieutenant Colonel

Colonel

**General Officer:**

Brigadier General

Major General

General

Grand Field Marshal (this rank can only be held by the President)
Stone Forest

## Summary

*The stone forest is a place that people often describe as mysterious and gloomy. This arid place is named after its iconic "forest', which consists of monolithic, mushroom-shaped stones. The dry ground of this biome leads to frequent dust storms, but if you can brave this hazard then you might encounter some of the local wild horses.*
*The wild horses of the stone forest have an outer appearance which is similar to the rocks around them. First, these horses are almost always grey in color. Second, these bulky horses are very muscular, and have a deep girth and a large head. Finally, they also have the "personality of a rock", as some might say, because they tend to be very lazy and pretty stupid. That said, these agile horses love to follow others, have a calm, pleasant nature, and can be a good companion for any traveler.*
## Epics

PuPu

*This man-pupu-ner is an impressive stone giant. This was once the core of an ancient mountain, long since weathered away by storms and time itself. The mountain's heart remains, standing tall above all other formations in the area.*
Spiral Spire

*This spiral spire erupts out of the landscape like a corkscrew gone the wrong way. While the idea is both fanciful and frankly terrifying, this is (thankfully) just a very neat shaped rock formation.*
## Sub-Biomes

### Stone Forest

Minigames

* Melody Rock

Collectibles

* Alfalfa
* Aloe Vera
* Mullein Flower
* Poppy

Fauna

* Black Fox

Ambient Objects

* Big Pillar
* Medium Pillar
* Small Pillar
* Stone Forest Tree
* Weitwischia

### Stone Forest Shore

Ambient Objects

* Durdle Door Formation
* Ocean Rocks

### Stone Forest Water

Ambient Objects

* Bladderwort
* Fingers

### Creviced Cave

Collectibles

* Citrine

Stone

* Cave Rock