Talents

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**Talents** are upgrades that players can unlock by leveling Iratus. They empower Iratus and his Minions with enhanced abilities.

## Overview

Talents generally fall within three categories:

* Minion Boosts
* Iratus Boosts
* Spells (to use during battles)

For every level that Iratus gains in experience, he receives 1 talent point.

* The first tier of talents in a tree cost 1 talent point
* Tier 2 abilities cost 2 talent points
* Tier 3 abilities costs 3 talent points
* Tier 4 abilities cost 4 talent points

Any ability above tier 1 requires the previous talent to be learned, before the next tier can be bought. Some talents may require separate talents from a different column within the same talent tree, before they can be learned

## List of talents

### Alchemy

* Architecture Buff
	+ Relic Seeker
		- Gray Matter
			* Dark Enlightenment
* Amateur Surgeon
	+ Surgical Practice
		- * Scalpel Artist
* Advanced Doctorate
	+ - Durable Materials
			* Necromancy Power
* Experimental Calcination
	+ Luck Potion
		- Calcination Mastery

=== Magic ===

* The Blackest Lodge
	+ Sorrow
		- Slake with Darkness
			* Blind
* Whip
	+ - Fate
			* Finger of Death
* Haste
	+ Black Incense
		- Dispel
* Arcana Antediluvia
	+ Blood Curse
		- * Conjure Shadows

=== Ire ===

* Wrath Unchained
	+ Advanced Ballistics
		- * Overwhelming Ire
* Amok
	+ - Infectious Lunacy
* Blind Fury
	+ Rites of Carnage
		- Stoke the Flames
			* Battle Eternal
* Drums of War
	+ Frenzied Howling
		- Relentless Evil
			* Blood Magic

=== Destruction ===

* Cursed Doll
	+ - Mocking Slap
			* Bone Obelisk
* Flaming Skull
	+ Spine Bomb
		- * Skullfall
* Hail of Teeth
	+ Love My Hands Bloody
		- Indiscriminate Fire
* Bone Spear
	+ Volley of Spears
		- Soul Leech
			* Rain of Gore

## Talent Trees

Below are the costs, requirements, talent categories, and abilities of each of the talents available to Iratus.

### Alchemy

Cost: 1
Prerequisites: None
Category: Iratus Boost
Increases the amount of Diggers' Souls received at the end of a battle by 25%.
Cost: 1
Prerequisites: None
Category: Iratus Boost
Increases the chance to receive uncommon or better parts by 25%.
Cost: 1
Prerequisites: None
Category: Iratus Boost
Minions restore 100% more Vigor when Iratus uses Distillation.
Cost: 1
Prerequisites: None
Category: Iratus Boost
 Relic Seeker
Cost: 2
Prerequisites: Architecture Buff
Category: Iratus Boost
Increases the chance to receive Artifacts at the end of a battle by 20%.
Cost: 2
Prerequisites: Amateur Surgeon
Category: Iratus Boost
Increases the chance to receive uncommon or better parts by 50%.
Cost: 2
Prerequisites: Experimental Calcination
Category: Minion Boost
Minions receive +6 Luck.
 Gray Matter
Cost: 3
Prerequisites: Relic Seeker
Category: Iratus Boost
Increases the chance of receiving a Brain at the end of a battle by 50%.
Cost: 3
Prerequisites: Surgical Practice, Advanced Doctorate
Category: Minion Boost
Minions gain +8 Vigor.
-Does not work on summoned minions.
Cost: 3
Prerequisites: Luck Potion
Category: Iratus Boost
Iratus gains +15 Spellpower for 1 battle after using Calcination.
 Dark Enlightenment
Cost: 4
Prerequisites: Surgical Practice, Gray Matter
Category: Iratus Boost
Increases the amount of Wrath that Iratus gains in battle by 50%.
-Does not work on minion abilities.
Cost: 4
Prerequisites: Surgical Practice
Category: Iratus Boost
An additional 1 part will drop after the battle.
Cost: 4
Prerequisites: Durable Materials
Category: Iratus Boost for minions
After using Distillation, all minions deal 10% more damage and receive 10% less damage for 1 battle.
-Doesn't stack.

### Magic

Cost: 1
Prerequisites: None
Category: Minion Boost
Minions receive +3 Dread.
-Does not work on summoned minions.
Cost: 1
Prerequisites: None
Category: Spell
Target minion moves 2 positions forward and receives +25 Accuracy for 1 action.
Spellpower additionally improves Accuracy by 2% of its basic value.
Mana 3
Cost: 1
Prerequisites: None
Category: Spell
All minions gain +2 Initiative for 2 actions.
Spellpower reduces Mana spent by 1%.
Mana 12
Cost: 1
Prerequisites: None
Category: Iratus Boost
 Sorrow
Cost: 2
Prerequisites: The Blackest Lodge
Category: Spell
Deals 21 stress damage to the target.
Spellpower increases damage by 1.3%.
Mana 6
Cost: 2
Prerequisites: Haste
Category: Minion Boost
Minions receive +5 Evasion.
-Does not work on summoned minions.
Cost: 2
Prerequisites: Arcana Antediluvia
Category: Spell
Target enemy loses 25 Luck until the end of battle. If they escape, Iratus receives a Vampire after winning the battle.
-Doesn't stack.
Spellpower reduces Luck by 1.3% from its basic value.
 Slake with Darkness
Cost: 3
Prerequisites: Sorrow
Category: Spell
Deals 20 stress damage to all enemies.
Spellpower increases damage dealt by 1.6%.
Mana 18
Cost: 3
Prerequisites: Whip, Haste
Category: Spell
Target minion's next attack deals critical damage.
Spellpower reduces Mana spent by 0.6%.
Mana 18
Cost: 3
Prerequisites: Black Incense
Category: Spell
Removes all debuffs from minions and all buffs from enemies.
Spellpower reduces Mana spent by 0.6%
Mana 25
Cost: 4
Prerequisites: Slake with Darkness
Category: Spell
Deals 45 stress damage.
The target loses 20 Accuracy for 2 turns.
Spellpower additionally reduces Accuracy by 2% of its basic value.
Mana 30
Cost: 4
Prerequisites: Slake with Darkness, Fate
Category: Spell
The target loses 50%(10% for bosses) of its maximum Vigor and Sanity.
-Removes all buffs from the target.
-Target loses all Blocks and Wards.
-Ignores Ward.
Spellpower additionally increases damage dealt by 0.15% (0.03% for bosses.)
Mana 70
Cost: 4
Prerequisites: Blood Curse
Category: Spell
Summons a basic Shade, Banshee, or Wraith until the end of battle.
Spellpower reduces Mana spent by 0.4%.
Mana 25

### Ire

Cost: 1
Prerequisites: None
Category: Minion Boost
All minions receive +3 Attack.
-Does not work on summoned minions.
Cost: 1
Prerequisites: None
Category: Spell
Target minion loses 12 Luck and gains +6 Attack and +6 Dread until the end of battle.
-Doesn't stack.
Spellpower additionally improves Attack and Dread by 2% of its basic value.
Mana 18
Cost: 1
Prerequisites: None
Category: Iratus Boost
Every time a minion misses with an attack, Iratus gains +3 Wrath.
Cost: 1
Prerequisites: None
Category: Minion Boost
 Advanced Ballistics
Cost: 2
Prerequisites: Amok, Wrath Unchained
Category: Minion Boost
All minions receive +12 Accuracy.
-Does not work on summoned minions.
Cost: 2
Prerequisites: Amok, Blind Fury
Category: Spell
All minions and enemies gain +12 Luck until the end of battle.
Spellpower reduces Mana spent by 0.8%.
Mana 30
Cost: 2
Prerequisites: Drums of War
Category: Minion Boost
Cost: 3
Prerequisites: Rites of Carnage
Category: Spell
All minions deal 10% more damage for 3 rounds.
Spellpower additionally improves damage by 0.4%.
Mana 40
Cost: 3
Prerequisites: Rites of Carnage
Category: Spell
All minions receive 10% less damage for 3 rounds.
Spellpower increases damage reduction by 0.2%.
Mana 40
Cost: 3
Prerequisites: Frenzied Howling
Category: Minion Boost
 Overwhelming Ire
Cost: 4
Prerequisites: Advanced Ballistics
Category: Iratus Boost
Ultimate abilities of minions cost 10 Wrath less.
Cost: 4
Prerequisites: Relentless Evil
Category: Spell
All units recover full Vigor.
Spellpower reduces Mana spent by 0.4%.
Mana 100
Cost: 4
Prerequisites: Relentless Evil
Category: Iratus Boost
When Iratus has 100 Wrath, he receives 36 Spellpower.

### Destruction

Cost: 1
Prerequisites: None
Category: Spell
Deals 25 magic damage.
Spellpower increases damage dealt by 1%.
Mana 9
Cost: 1
Prerequisites: None
Category: Spell
Deals 4 magic damage.
Sets the target on fire for 2 turns, dealing 9 damage per turn.
Spellpower improves the ignition effect by 1%.
Mana 7
Cost: 1
Prerequisites: None
Category: Spell
Deals 8-18 physical damage twice to the same target.
Spellpower reduces Mana spent by 1%.
Mana 13
Cost: 1
Prerequisites: None
Category: Spell
Deals 10-18 physical damage to each enemy at positions 1 and 2.
Spellpower increases damage dealt by 1%.
Cost: 2
Prerequisites: Flaming Skull
Category: Spell
Iratus sets a trap at the target enemy position.
It explodes in 2 rounds, dealing 50 magic damage to any foe at that position.
Spellpower improves damage dealt by 2%.
Mana 15
Cost: 2
Prerequisites: Flaming Skull, Hail of Teeth
Category: Iratus Boost
Iratus receives +50 Wrath after killing a target with a Destruction spell.
Cost: 2
Prerequisites: Hail Teeth, Bone Spear
Category: Spell
Deals 25 physical damage.
Additionally deals 100% physical damage if the target is debuffed.
Spellpower reduces Mana spent by 0.8%.
 Mocking Slap
Cost: 3
Prerequisites: Flaming Skull, Cursed Doll
Category: Spell
Deals 32 magic damage.
Additionally deals 50% magic damage if the target is on fire.
Spellpower increases damage dealt by 1.6%.
Mana 18
Cost: 3
Prerequisites: Love My Hands Bloody
Category: Iratus Boost
Iratus receives 50 Spellpower if there are 2 or fewer minions left on the battlefield.
Cost: 3
Prerequisites: Volley of Spears
Category: Spell
Deals 25 physical damage.
-Moves the target to a random position.
Spellpower increases damage dealt by 1.6%
 Bone Obelisk
Cost: 4
Prerequisites: Mocking Slap
Category: Spell
Deals 48 magic damage.
-Stuns the target for 1 turn.
Spellpower increases damage dealt by 2%.
Mana 50
Cost: 4
Prerequisites: Mocking Slap
Category: Spell
Deals 24 magic damage to all enemies.
Sets them on fire for 3 turns, dealing 12 damage per turn.
Spellpower improves the Ignition effect by 2%.
Mana 62
Cost: 4
Prerequisites: Soul Leech
Category: Spell
Deals 50 physical damage.
Target receives 35% more damage for 2 turns.
-Doesn't stack.
Spellpower increases damage dealt by 2%.
Mana 38