Hazards

## Beware!

**HROT** has several environmental hazards that can damage the player. All of them deal damage according in a range which increases with each level of Difficulty.

## Bees

Appearing in E2M7: The Granny's Valley, **Bees** are a painful and annoying varmint should the Player choose to shoot one of the three hives arrayed on the lawn in front of the **Old Bleaching Ground**. If the Player does not trouble the **Bees**, the **Bees** will buzz along happily making honey. Live and let live. However, if the Player is a troublemaker, then the **Bees** will be happy to accommodate and attempt to sting the Player to death. The Player will be swarmed by the **Bees** and they will follow him almost everywhere he runs, including into buildings. The only place they will not go is the stream, and the Player must go for swim to get rid of them. Once the Player returns to dry land, the bee threat is gone. An Achievement is available to the Player for this effort.

## Boulders

It originally made its debut in E2M2 as a surprise threat after entering the door that leads to the area of the mine with the train and in a later update after Uranium Mine's release, it was added to E2M1: Tocnik Castle in the passage right before the level exit. Whenever the player enters the hallway to access the train in E2M2 or the corridor to the end level switch at E2M1, the screen will shake and the loud noise of the boulder rolling will be heard. It will then chase the Player and maneuver to match the Player's movements and if rolled by it, it is lethal. This chase will last until either the Player is crushed and turned into jelly it or until the Player reaches a safe area like the water puddle in E2M1 or the ladder in E2M2, where it will hit a wall and get destroyed.

## Electrified Rails

It is common knowledge that you should never step on electrified rails because of the danger of electrocution, and this truth is no different in **HROT**. Found in the metro stations of E1M1: Kosmonautu Station and E1M5: Palace of Culture, stepping on the electrified rails will cause significant damage until the Player's death. However, rails are like the Electric Cabinets that are scattered throughout the game, and touching them will also grant additional electric ammo that can be used with the Lightning Gun, should the Player wish to make this Faustian bargain.

## Exploding Barrels

As is common with FPS games from Half-Life to Incision, **HROT's** levels are littered with large metal barrels that will explode when shot, kicked, or sickled, causing significant damage to the Player. They are also non-exploding wooden barrels to be found in E2M1: Tocnik Castle, E2M3: Velhartice, and E2M5: Kasperk Castle, but they are not as common as their combustible cousins. While there is danger from accidently shooting one of these barrels, or having enemy fire strike one, Exploding Barrels also have their uses, and can be used to set traps for enemies, or to open cracked wall secrets.

## Propane Tank

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## Trains

It seems this would be an elementary understanding for all worldly and knowledgeable Players, but large hurtling cars of a train can result in instant death if you are not careful. While this is only possible in two levels, E1M1: Kosmonautu Station and E1M5: Palace of Culture, the judgement of the trains has the same finality as other hazards listed here.

## Vehicles

The cars and trucks that are found in E1M2: Luna, E1M4: Sokol Gym, and E2M7: The Granny's Valley are to be respected. Players that trifle with them will learn that they will explode given sufficient damage, which can occur during a firefight or by the Player simply shooting things indiscriminately. On Normal Difficulty, it is possible that such an explosion can kill a player with 100 health. Alternately, in E2M7: The Granny's Valley, **Vehicles** are driving on the highway as the Player navigates towards Ratibořice and can run over the Player if he is not paying proper attention to the road,

## Water

The Player doesn't have an unlimited air supply and thus can drown under water if not careful. Once submerged, you have 10 seconds of underwater swimming before you will start to lose health. On Normal Difficulty, you will lose 2-3 points of health every second, and it does not come back once you reach the surface .Water is encountered regularly in the game, found in five of the levels in Kiss Me Gustav and four in The Degustation.