Computers & Storage Devices

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A computer includes any electronic device that stores and processes data. Its Intelligence score represent its processing capability and is relevant when making Use Computer checks.

* If a computer’s attitude toward you is friendly or helpful, it grants an equipment bonus equal to its Intelligence bonus (if any) on any Use Computer check you make using that computer.
* A computer’s Will Defense is equal to 15 + its Intelligence modifier. When attempting to improve your access to a computer, your Use Computer check result must equal or exceed the computer’s Will Defense.

      **Storage Devices:** Some computers are very simple and used only for recording, storing, or viewing data. Some storage devices include a basic operating system and display that allows for the manual viewing entry, and editing of data, but these are more expensive.

#### Bracer Computer

      *Clone Wars*, page 65.      **Cost:** 1,300 credits      **Weight:** 0.52 kg      The bracer computer is a datapad worn on the user’s forearm. It performs all the same functions as the standard datapad, including the ability to read standard data cards in a slot on the underside of the device. The bracer computer also features a holographic screen that displays information as a two-dimensional image about three centimeters above the device. Plus, the keyboard is designed to accomidate one-handed typing. The bracer computer is popular among those who need to conserve space with their equipment, particularly bounty hunters.
      A bracer computer has Intelligence 12.
#### Code Cylinder

      *Core Rules*, page 134.      **Cost:** 500 credits      **Weight:** 0.1 kg      A compact encoded security device issued to many military, political, or corporate officials, a code cylinder accesses computer data via a droid’s scomp link or provides entry into restricted facilities. Each cylinder features the user’s personal security clearance data. High-ranking personnal may carry more than one cylinder, each with different access codes encrypted within them. Republic citizens, Imperial officers, and New Republic personnel use them to facilitate security measures.
      Code cylinders are storage devices with Intelligence 10 and Will Defense 15. Improving your access to a code cylinder is difficult because the cylinder has a starting attitude of hostile. If your Use Computer check fails by 5 or more, the code cylinder’s self-destruct programming activates and ruins the cylinder.
#### Computer Interface Visor

      *Knights of the Old Republic*, page 73.      **Cost:** 1,200 credits      **Weight:** 0.5 kg      Worn across th eyes and connected to a computer system, the computer interface visor provides the wearer with a heads-up display that displays relevant data laid over one’s normal vision. A computer interface visor translates complex computer algorithms into eay-to-understand symbols and words, allowing the wearer to attempt trained-only applications of the Use Computer skill even if untrained. The computer interface visor also provides a +2 equipment bonus on Use Computer checks. A computer interface visor cannot be worn at hte same time as armor with a helmet or any other device worn on the head.
#### Computer Spikes

      *Threats of the Galaxy*, page 87.      **Cost:** 1,500 credits per +2 skill bonus      **Weight:** 1 kg      Computer spikes are single-use programs built into a basic piece of computer hardware that plugs directly into another computer system. Designed to bypass computer security and help improve access to protected systems, a computer spike interfaces with another computer system and uses untraceable programs to chip away at the target system’s defenses. A computer spike can be activated as a swift action, after which it makes a signle use Use Computer check (with a bonus of +2 or higher, determined by its cost and quality) that can be used only to improve access. All computer spikes are considered illegal.
#### Credit Chip

      *Core Rules*, page 134.      **Cost:** 1,000 credits      **Weight:** 0.1 kg      The credit chip is a small, flat card that features a ssecurity codeout and credit algorithm memory stripes. The chip can hold a specified number of credits appropriate to the governemtn that issued it, or it can draw from a specific account held by the user. Credit chips not only allow quick and easy transfers of funds but also protect users from theft.
      Credit chips are storage devices with Intelligence 10 and Will Defense 15. Improving your access to a credit chip is very difficult because the chip has a starting attitude of hostile. Once it is friendly, you can draw from the account to which it is linked. If you fail by 5 or more on your Use Computer check to improve access, the credit chip’s security program detects the intrusion attempt and self-destructs.
      Modifying a credit chip so that government and bank computers think that it draws on a different account or that it has a different value stored is almost impossible: the central bank’s computers have Will Defense 30 and a starting attitude of hostile; even worse, you won’t know if your check succeeded until after you attempt to use the modified credit chip. If you fail, the government or bank computer orders the chip’s self-destruct programming to activate, ruining the chip. If you fail by 5 or more, the chip’s self-destruct programming activates and the government or bank computer has traced your location, dispatching security personnel to apprehend you.
#### Data Card

      *Core Rules*, page 136.      **Cost:** 10 credits      **Weight:** 0.1 kg      A data card is a simple storage device with Intelligenc 2. Intended soley as external storage for a computer, it has no interface for direct dispaly, editing or entry of data.
      Data card blanks are sold in groups of 10.
#### Datapad, Standard

      *Core Rules*, page 136.      **Cost:** 1,000 credits      **Weight:** 0.5 kg      These handheld personal computers serve as notebooks, day planners, calculators, and sketchpads. In addition to performing basic computer functions, datapads can interface with larger computer networks directly or via comlink.
      A datapad is a computer with Intelligence 12.
#### Datapad, Basic

      *Core Rules*, page 136.      **Cost:** 100 credits      **Weight:** 0.3 kg      Simpler datapads also exist, but they are actually just storage devices with display, input, and editing capability; they have no ability to run programs.
      A basic datapad has an Intelligence of 10.
#### HiBaka 2000 Mem-Stik

      *Threats of the Galaxy*, page 87.      **Cost:** 50 credits            Frequently utilized by slicers to smuggle valuable information past security guards and police, the HiBaka 2000 Mem-Stik is a tiny piece of hardware that holds a moderate amount of information without taking up too much space. Though a Mem-Stik does not have enough space to carry a computer program, it can hold simple test, image and video data (as well as under 1 minute of holographic data). A Mem-Stik is Fine in size and can be hidden inside the power pack slot of a standard blaster pistol (granting a +10 equipment bonus to Stealth checks to hide the Mem-Stick). A blaster that has a Mem-Stik in its power pack slot cannot be fired without first reinsurting the power pack.
#### Holoprojector, Personal

      *Core Rules*, page 136.      **Cost:** 1,000 credits      **Weight:** 0.5 kg      A handheld, personal hologram transmitter can be used to view real-time or recorded three-dimensional images or to pass the information through a comlink connection. This storage device has Intelligence 2 and enough memory to store about 1 hour of a holo recording or 1,000 holo images.
#### Portable Computer

      *Core Rules*, page 136.      **Cost:** 5,000 credits      **Weight:** 2 kg      Compact and light enough to be carried in an attaché case or backpack but powerful enough to run fairly complex programs, portable computers are the information technology of choice for anyone who needs access to a lot of data while on the go. As such, they are particularly popular with traveling business executives, military commanders in the field, and slicers.
      A portable computer has Intelligence 14.
#### Triangulation Visor

      *Galaxy at War*, page 47.      **Cost:** 1,400 credits      **Weight:** 0.5 kg      The triangulation visor provides a head-up display to help wielders of heavy weapons to account for wind, gravity, distance, and other effects when targeting shots. The triangulation visor only works with weapons that fire solid rounds, such as slugthrowers, mortar launchers, missile launchers, and grenade launchers. It does not work with blasters, lasers, or other energy weapons. The triangulation visor reduces the range by one category (for example, from long to medium range). A triangulation visor cannot be worn at the same time as a helmet or any other device worn on the head.
#### Visual Wrist Comm

      *Clone Wars*, page 66.      **Cost:** 1,300      **Weight:** 0.25kg      The visual wrist comm is popuilar with smugglers and soldiers. The comm is a small, flat, rectangular panel that easily attaches to a glove or other flat surface. the comm sends and receives audio and visual signals, and it can display holographic information, though only as a two-dimensional image. It has a range of up to 75 kilometers while planetside—sufficient to reach orbital range—and runs on a single energy cell, which must be replaced after 10 days of continuous use. In addition, the wrist comm functions as a simple datapad that stores and receives information from droids, comm signals, direct computer links, and standard data cards.

#### Xcalq Stealth Pack

      *Legacy Era*, page 141.      **Cost:** 1,500 credits            This stealth pack uses the Galactic Alliance Core Fleet’s knowledge of their former computer systems to conceal a slicer’s presence on a former or current Galactic Alliance computer or network.
      Using a computer equipped with this software package, you can slice into a system without being traced, isolated, or cut off by tghe system’s automatic safeguards. If another character attempts to locate, isolate, or cut off your computer, make opposed Use Computer checks. The stealth pack grants a +5 equipment bonus to your check.
#### Xcalq-3GA “Slicer Special” Portable Computer

      *Legacy Era*, page 140.      **Cost:** 7,500 credits      **Weight:** 2 kg      Among the array of tools available to the Galactic Aliiance Core Fleet is this portable computer designed to quickly slice through the standard security in Galactic Alliance computer systems and networks. This is useful whne the Galactic Alliance Core Fleet is forced to slice systems in former Galactic Alliance installations and ships. While the Empire has overlaid many systems with its own security, and has its own military systems, most of the former Galactic Alliance bureaucratic systems still exist under the surface. Once inside, Galactic Alliance Core Fleet personnel quickly dissect it, as the systems are very similar or virtually identical to the systems they use every day on their own ships.
      The Xcalq-3GA may be used as a regular portable computer and has Intelligence 14. However, when used to slice Galactic Alliance systems and networks, the oppising system is automatically treated as friendly or helpful, granting a +3 equipment bonus on all Use Computer checks made with that computer. This bonus does not apply to checks made to break trhough any initial Imperial security installed on the system.
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Notes
There may have been some modification and/or removal of text from the original text written in the book. This was done for one or more reasons including but not limited to:

* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.