M1911

* Single
* Dual

M1911 icon

7
(12)

Dual M1911 icon

14
(24)

The **Colt Model 1911**, known as the **M1911** in-game, is a .45 ACP Pistol exclusive to the Desert, Potato, and Savannah Maps that were added in the v0.6.5 "*Gunfight at the Deadeye Saloon*" update on November 9, 2018, and added in the Savannah Map in the v0.9.1b ”*Curveball*” update. It is also known as the **Government** or **Colt Government** in real life.

## Pros and Cons

### Pros:

* Is common when available
* Common ammo
* Can be dual-wielded
* Not sought after, meaning you are less likely to be considered a threat

### Cons:

* Low damage per bullet
* Low magazine size
* Low damage per magazine

## Info

The M1911 is considered to be the M9 of the Desert map. The two weapons are statistically similar, but the M1911 gives up some ammo capacity in exchange for slightly increased damage. It also has slightly worse accuracy than the M9.

## Strategies

### Using

* Most strategies that apply to the M9 also apply to the M1911.
* The M1911, like most pistols, is the most effective early-game where most players haven't found a good weapon. That being said, it's not a good weapon and must be replaced.
* This can be used in a similar manner as some automatic weapons: if you have a shotgun or sniper rifle, you can deal a lot of damage and if the enemy does not die, you finish him off with the M1911. This strategy works best early in the game where people have worse armor.
* The M1911 has poor damage per bullet. This, combined with the small magazine size, only really makes the M1911 viable while dual-wielding.
	+ Even if dual-wielded, the weapon is just as effective as a single M9 because it only does 2 more damage and has an even longer reload time, meaning that it's arguably worse than a single M9 without the .45 In The Chamber Perk.

### Countering

* The best way to fight the M1911 is to spray the user down from long range with an automatic weapon.
* Another method is to shoot the M1911 user at close range with a shotgun, high DPS automatic, or, if you can quickswitch, a sniper rifle. This method is slightly riskier because you may take some damage, but it also allows for quicker kills.
* Be aware of the M1911 user's backup weapon, if any.
* This is arguably the worst gun in the game, so don't be afraid to get into a fight with a M1911 user. Most weapons will be able to counter it easily.

## Sounds

* Firing
* Reloading
* Dual Reloading
* Switch-to

## Trivia

* The M1911 is the fifth pistol in the game to not use 9mm, with the OT-38 being the first (7.62mm), the DEagle 50 being second (.50 AE), Flare Gun being third (Flare) and the Peacemaker being fourth (.45 ACP).
* In real life, the M1911 would be the second oldest handgun of the game, with the Peacemaker being older. It started production in 1911 and served the US military forces and the US Government from 1911 to the 1990s when it's phased out in favour of the Beretta M9. It still remains a popular choice for the civilian firearms market, thus remains in production despite its outdated design.
	+ Because of this, it has seen action in WWI, WWII, the Korean War, the Vietnam War, and even the Gulf War before the M9 replaced the M1911.
	+ The M1911 is still sees limited service by some branches of the US military as its stopping power is favoured over the M9's. Specifically, the USMC uses the M45A1 MEUSOC pistol.
* Some people would try to use the M1911 as a way to handicap themselves, and dual-wielded M1911's are one of the hardest-to-use "challenge weapons" thanks to the low ammo capacity.
* It, the M1A1, and the Vector (.45 ACP) are the third set of weapons to be introduced in a special event. They are also the second set of .45 ACP weapons to be added in the game.
* If no headshots were hit, this is the only weapon that, when not dual-wielded, can't kill an unarmored survivr without reloading even if all shots were hit.
	+ 14 \* 7 = 98. This means a player would survive with 2 health.
* In the potato game-mode, it is the only gun that is unable to destroy a Potato with one magazine. (Technically, the Flare Gun also can't destroy a Potato, but the airdrop can still crush it.)
* The M1911 is yet another gun in surviv.io designed by John Browning.
* This weapon has a low ammo capacity of 7, tied with the DEagle 50, but ahead of the Peacemaker (6).

## Gallery

A player holding the M1911.A player holding dual M1911’s.