Fire giant

The RuneScape Wiki also has an article on: rsw:Fire giantThe RuneScape Classic Wiki also has an article on: classicrsw:Fire Giant

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**Fire giants** are powerful giants that are popular for training Ranged and Slayer. They are also the strongest of the standard giants, being significantly stronger than their Ice and Moss relatives.

Fire giants are assigned by a multitude of Slayer masters, providing fairly decent experience for both combat and Slayer. They're also frequently killed by Ironman players early on due to their signature rune scimitar drop, as they are fairly easy to access with numerous safespots. Low-level players may find enchanted pearl bolts helpful when training Ranged against these enemies. Although there are many locations where cannons can be used, none of these locations are in a multicombat area.

You can tell them apart in the Catacombs of Kourend, as the level 109 giants wield clubs, while the level 104 giants wield flaming swords, which can be helpful for mobile players who would have to long press to see what level they are.

## Locations

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## Location comparisons

In the Waterfall Dungeon and the Brimhaven Dungeon, they may be attacked safely with Ranged or Magic. The Waterfall Dungeon is the safest place to attack them from a range because of the safespot both behind the rock in the middle of the room and in the doorway, as the giants are too large (2 spaces wide) to retaliate. There is also a safespot in the large room with 7 fire giants once they become unaggressive. Stand on one side of the long table with the Fire giant on the other side of it.

The Smoke Dungeon contains a few fire giants which are almost always empty as players are forced to bring a facemask or slayer helm to avoid smoke inhalation. There is one safespot near the entrance to Fareed, where there is 1 fire giant near a narrow 1 tile passageway between lava and a wall. This is however sub-optimal, as it is the only fire giant in the area thus forcing you to wait the respawn time of ~15 seconds.

The Stronghold Slayer Cave has a safespot that can be used with little to no interruption from other aggressive fire giants. However, you may only kill monsters in this cave if they are currently assigned to you by a slayer master.

However, in the Catacombs of Kourend, the best safespot of all becomes available after 10 minutes and grants complete protection against any attacks. In order to use the non-aggressive safespot you must walk to it first and then return to the aggressive one to wait the 10 minutes otherwise the aggression area will be reset. There is another safespot on the stairs between the fire giants and steel dragons that doesn't require the 10 minute aggression timer wait. Killing these in the Catacombs of Kourend is often favoured if not planning to use a cannon (as they cannot be placed in the dungeon), as they grant higher slayer experience than normal and also drop ancient shards and dark totem pieces.

The Deep Wilderness Dungeon also contains fire giants; however, given its location deep in the Wilderness, it is usually only used for Wilderness slayer. If completing a task here, is recommended to complete the medium Wilderness Diaries to unlock a shortcut which significantly cuts travelling time and increases odds of escaping player killers.

The Karuulm Slayer Dungeon contains a safespot in the farthest north pocket as long as you lure them to the east wall of the northern pocket or by standing along the north wall of the entrance provided the monster you attack is north of you when you attack it.

Fire giant (Brimhaven Dungeon, 1) safespot.pngA safespot available in the Brimhaven Dungeon.Fire giant (Brimhaven Dungeon, 2) safespot.pngA safespot available in the Brimhaven DungeonFire giant (Catacombs of Kourend, south) safespot.pngA safespot in the Catacombs of Kourend, whilst the fire giants are aggressive.Fire giant (Catacombs of Kourend, north) safespot.pngA safespot in the Catacombs of Kourend, after the fire giants become unaggressive.Fire giant (Deep Wilderness Dungeon) safespot.pngA safespot available in the Deep Wilderness Dungeon, after the fire giants become unaggressive.Deep Wilderness Fire Giant Safespot.pngA safespot available in the Deep Wilderness Dungeon (Next to the Monk of Zamorak)Fire giant (Karuulm Slayer Dungeon) safespot.pngA safespot available in the Karuulm Slayer Dungeon.Fire giant (Stronghold Slayer Cave) safespot.pngA safespot in the Stronghold Slayer Cave.Fire giant (Waterfall Dungeon, 1) safespot.pngA safespot in the Waterfall Dungeon, after the fire giants become unaggressive.Fire giant (Waterfall Dungeon, 2) safespot.pngA safespot in the Waterfall Dungeon within the room containing the large table, after the fire giants become unaggressive.Smoke Cave FireGiant.pngA safespot in the Smoke Dungeon just outside of where Fareed is.Waterfalldungeonsafespot3.jpgSafe spot from hostile Fire Giants in the West room of the Waterfall Dungeon.
## Drops

*The following drop rates are provided by Jagex, unless otherwise specified.*

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### 100%

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### Weapons and armour

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### Runes and ammunition

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### Herbs

*There is a 19/128 chance of rolling the herb drop table.*

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### Coins

*The overall chance of rolling a coin drop is 56/128 with an average value of 59.*

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### Other

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### Rare and Gem drop table

*There is a 1/128 chance of rolling the rare drop table. There is also a 11/128 chance of rolling the gem drop table.*
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{{#vardefine:\_refs\_used\_|true}}**Error de Lua en Módulo:DropsLine en la línea 69: attempt to index field 'smw' (a nil value).**
**Error de Lua en Módulo:DropsLine en la línea 69: attempt to index field 'smw' (a nil value).**
**Error de Lua en Módulo:DropsLine en la línea 69: attempt to index field 'smw' (a nil value).**

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1. ↑ The "nothing" drop is removed while wearing a ring of wealth.
2. ↑ 2,00 2,01 2,02 2,03 2,04 2,05 2,06 2,07 2,08 2,09 2,10 2,11 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
3. ↑ 3,0 3,1 3,2 Slightly reduced chance of dropping if Legends' Quest has not been completed.
4. ↑ 4,0 4,1 The talisman dropped depends on where the monster is located: monsters above ground level drop the nature talisman, and monsters below ground level drop the chaos talisman.

### Tertiary

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**Error de Lua en Módulo:DropsLine en la línea 69: attempt to index field 'smw' (a nil value).**
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1. ↑ Looting bags are only dropped by those found in the Wilderness.
2. ↑ Fire giant bones are only dropped during Rag and Bone Man II. Cannot be dropped by fire giants in the Stronghold Slayer Cave.
3. ↑ Brimstone keys are only dropped if killed on a Slayer task given by Konar quo Maten.
4. ↑ Brimstone key drop rates for level 86, 104 and 109 fire giants are 1/139, 1/99 and 1/98 respectively.

### Catacombs tertiary

{{#vardefine:totembase|1/370}}{{#vardefine:totembasemax|1/350}}

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### Wilderness Slayer tertiary

*The following drops are only accessible while on a Slayer task given by Krystilia.*{{#vardefine:keyDenom|98}}{{#vardefine:keyDenomMax|**Error en la expresión: no se reconoce el carácter de puntuación «{».**}}

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