Path of the Poisons

The Path of the Poisons deals in that which sickens the body, and their antidotes.

**Requirements:** Course of Damages

**Path Completion Bonus**: +1 WIS

**Tonic of Purification**

**Prerequisite**: Physician's Kit (Physician)

**Cost**: 400 XP

**Expedited** **for:** Science, Mind

**Activation**: 1 Action, 1 Remedy

Reduce the attribute damage of one attribute for yourself or an adjacent ally by 1.

**Poison Hex**

**Prerequisite**: Enervate (Necromancy Arcana)

**Cost**: 600 XP

**Expedited** **for:** Magic

**Activation:** [ 3 Actions / 2 Actions / 2 Actions ]

**MP Cost**: [ 6 / 6 / 66 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Range**: [ Touch / 3 meters / 12 meters ]

You curse one target within range and line of sight. If the target fails a Strength vs. Spellpower check, they take SPI attribute damage to their Strength.

**Noxious Poison**

**Prerequisite**: Burning Fluid (Tinker)

**Cost**: 400 XP

**Expedited** **for**: Craft, Science

DC: 3

This poison applies 1 attribute damage to STR, DEX, AGI, or PER (chosen when crafted).

**Spirit Poison**

**Prerequisite**: **Noxious Poison**

**Cost**: 500 XP

**Expedited** **for**: Craft, Science

DC: 3

This poison applies 1 attribute damage to CHA or SPI (chosen when crafted). When crafting, you may increase the DC by 3 to increase the attribute damage by 1.

**Mind Poison**

**Prerequisite**: **Noxious Poison**

**Cost**: 500 XP

**Expedited** **for**: Craft, Science

DC: 3

This poison applies 1 attribute damage to INT, WIS, or TEK (chosen when crafted). When crafting, you may increase the DC by 3 to increase the attribute damage by 1.

**Deadly Poison**

**Prerequisite**: **Noxious Poison**

**Cost**: 500 XP

**Expedited** **for**: Craft, Science

DC: 5

This poison applies 2 attribute damage to STR, DEX, AGI, or PER (chosen when crafted). When crafting, you may increase the DC by 3 to increase the attribute damage by 1.

**Elixir of Relief**

**Prerequisite**: Diluted Godfire Serum (Alchemical Tinker), Course of Stealth

**Cost**: 500 XP

**Expedited** **for**: Science

DC: 4

This strongly basic liquid induces vomiting. When consumed, take 3 stun damage and an amount of damage equal to the sum of your attribute damage. Then remove 3 attribute damage. This also cures hangovers.

**Anti-Venom Serum**

**Prerequisite: Elixir of Relief**

**Cost**: 600 XP

**Expedited** **for**: Science

DC: 8

This dose of serum completely removes the target's attribute damage. Additionally, until the next Rest, whenever they take attribute damage, they take 1 less. A creature can benefit from this effect only once per Rest.

**Poison Resistance**

**Prerequisite**: Experience attribute damage by poisoning

**Cost**: 400 XP

**Expedited** **for**: Rage, Science

**Activation**: Passive

You are resistant to attribute damage.

**Poison Dart**

**Prerequisite**: Burning Fluid (Tinker)

**Cost**: 400 XP

**Expedited** **for**: Craft, Mind, Science

DC: 2

This dart can be thrown as a Thrown Weapon. It deals 1 attribute damage to STR, DEX, AGI, or PER (chosen when crafted).

**Citrus Concentrate**

**Prerequisite**: Airship (Home Improver)

**Cost**: 400 XP

**Expedited** **for**: Charm, Science

*"Cures scurvy, cleans your teeth, and will kill anyone with an open wound in their mouth."*

**Activation**: 1 Reaction

Remove CHA or WIS (whichever is higher) attribute damage on yourself or an adjacent ally. This ability is usable once per Rest.