Ledgermayne

> "*A lost remnant.*"
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**Ledgermayne** is the thirteenth challenge on the *Lords of Chaos* board.

## Attacks

1. Ledgermayne blasts its foe with a bubble of mana.
	* *'This place... It is recognized... More Mana is required...'*
	* Randomly targets 1 of North, West, or South as a Mana wellspring (see Mechanics).
	* Applies 'Mana Starved: Hungering for Mana' for 5 turns.
	* Attacks for 2 hits of 100% ??? Magic damage (200% total).
2. Ledgermayne blasts its foe with a bubble of mana.
	* *'This presence... It is recognized... Mana levels approaching critical mass...'*
	* Randomly targets 1 of North, West, or South as a Mana wellspring.
	* Applies 'Mana Overflow: Overflowing with Mana' for 5 turns.
	* Attacks for 2 hits of 100% ??? Magic damage (200% total).
3. Ledgermayne blasts its foe with a torrent of mana.
	* Attacks for 5 hits of 150% ??? Magic damage (750% total).
4. Ledgermayne blasts its foe with a bubble of mana.
	* Heals itself for 7.5% of its maximum HP (1319).
	* Attacks for 2 hits of 100% ??? Magic damage (200% total).
5. Ledgermayne blasts its foe with a root of mana.
	* Attacks for 1 hit of 100% ??? Magic damage.
	* Inflicts 'Rooted', a 3-turn stun.
6. Ledgermayne blasts its foe with threads of mana.
	* Attacks for 3 hits of 100% ??? Magic damage (300% total).
		+ Inflicts 'Essence Drain' for 5 turns, a 50% ??? Mana DoT.
7. Ledgermayne blasts its foe with a torrent of mana.
	* Attacks for 5 hits of 150% weakness seeking Magic damage (750% total).
	* Inflicts an effect depending on whether Attack 1 or Attack 2 was used prior (see Mechanics).

## Rotation

* Ledgermayne's attack rotation is (1 OR 2) -> 3 -> 4 -> 5 -> 6 -> 7 -> repeat.

## Mechanics

### Mana Wellspring

* Upon using Attack 1 or 2, Ledgermayne randomly targets one of the 3 pads (signified with a pulse effect).
* Upon using Attack 7, if the player is standing on the indicated pad, heals the player for 10% of their maximum HP.
	+ *'An acceptable position.' Your health is restored by the wellspring of Mana!*

### Mana Starved/Mana Overflow

* Upon using Attack 1 or 2, Ledgermayne applies either 'Mana Starved' or 'Mana Overflow' respectively for 5 turns.
* Upon using Attack 7, Ledgermayne checks the player's MP and may potentially have an effect depending on its value:
	+ If 'Mana Starved' was applied and the player is above 50% of their maximum MP, automatically inflicts 'Mana Sap' for 99 turns, a 30X Null MP DoT, where X is the number of times Mana Sap has been applied.
		- *'Target Mana exceeding expected levels.' (Ledgermayne bathes in your excessive Mana!)*
	+ If 'Mana Overflow' was applied and the player is below 50% of their maximum MP, automatically adds 3 turns of cooldown to all of its target's skills besides trinkets and On-Demands.
		- *'Target Mana decreased to unsustainable levels.' (Insufficient Mana to satisfy Ledgermayne!)*
	+ If neither of these criteria are met, there is no effect.

### Unstability

* If Ledgermayne is below 50% HP (8793), it applies 'Unstable Reactions' for 6 turns inclusive at the start of every turn.
	+ +100 Boost.
* If Ledgermayne is below 25% HP (4397), it additionally applies 'Unstable Manaweave' for 6 turns inclusive at the start of every turn.
	+ +180 Melee/Pierce/Magic.

## Resistances

* Shrink: 300
* Immobility: 300