recursal/Fanatic-Fandom huggingface dataset:
The Masters (Interlude)

## Song by Bugzy Malone

"**The Masters (Interlude)**" is a song by British rapper Bugzy Malone, released as the sixth track and first interlude from his second studio album, *The Resurrection* (2021). He explained in a Genius annotation, "In my younger days—when things were good between me and my family—I was taught about art, so I'm paying homage to some of the masters I learned from. My mother took the time to teach me about so much, and I've always taken that inspiration with me on this artistic journey".

## Lyrics

**"The Masters (Interlude)"**
[Spoken: Bugzy Malone, *Rymez*]

Yeah

What you saying? You recording?

Don't be scared to talk you know Rymez, *yeah, yeah*

Just because it's fucking recording

So see what yeah

When we made this and started making the beat up

What I was talking about, the reason I always talk about Vincent Van Gogh is because I was born educated about the original artists on the planets, the Van Goghs, the Salvador Dalís, I come from that cloth, you get me? As a kid I'm fucking painting, I'm drawing pictures and all that shit, you get me? But I'm bone idle so I use my voice instead of a paint brush, you get what I'm saying? I use words instead of paint, you get what I'm saying? So I paint the pictures in people's mind, that's why in this song I'm saying picture this and imagine that, 'cause I'm bringing you to the scene of the fuckin' incident, do you get what I'm saying? My whole career is one long story filled with inspiration and motivation and traumatic events, do you get what I'm saying? And what I've done in this is I've took them back, you know like a prequel? In Star Wars they have a pretty goals but it goes back sometimes before going forward, this is prior to Bury New Road, you know? This is prior to me getting stabbed in the leg as an eleven year old and that's what this album is man, this is, that's what my whole career is, this is the story of my life, you get me? And the reason Vince Van Gogh is my favourite artist because he painted his story for the truth, you get me? For the madness, for the happiness, for the sadness, you get me? And that's, that's what I intend to do with this, this whole album
Walk with Me

Disambiguation page for Walk with MeThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Walk with Me (album)
* Walk with Me (song)
Golden Oozaru (Saiyan)

## Golden Oozaru / Golden Great Ape

* The Golden Oozaru, a rare and potent transformation, combines the might of the Great Ape form with the Super Saiyan power, creating a colossal, golden-furred Saiyan warrior of unparalleled strength and ferocity
* Multi: 1.4x
* Drain:
	+ Warrior: 25,000 / 5 ticks
	+ Balanced: 20,000 / 5 ticks
	+ Spiritualist: 15,000 / 5 ticks
Death Star II

The **Death Star II** is a dreaded Imperial battle station, buildable at any Level 5 space station from tech 5 onward for <x> credits. It takes up 50 pop cap for galactic population, but doesn't take up tactical pop cap. It comes with a free garrison fleet whenever it engages in a tactical battle.

The Death Star II is capable of using its superlaser to destroy any enemy planet it orbits, whether on the galactic or tactical battle screen. In the latter, it can also target and destroy enemy warships much like the Eclipse.

The Death Star II can only be destroyed if a faction wins a battle against its fleet with a specific hero surviving the battle.

Rebels: Rogue Squadron
Zann Consortium: IG-88
Hutt Cartel: Commander Galyana
TIE Mauler Company

**TIE Maulers** are light Imperial tracked vehicles buildable at the Light Factory from tech <x> and onward, at 300 credits per company of 5 vehicles. They are armed with 3 rapid-fire anti-infantry laser cannons, and can overload their reactors and self-destruct for lethal effect against nearby enemy units. While very fast and capable of effortlessly crushing infantry under their treads, they are lightly armored and vulnerable to enemy weapon fire.
John McDougall

> "D'accord ! Ne rentre pas trop tard et ne bois pas de trop ! Je vais demander à ton frère de te surveiller..."
>
> — John à Erni

## Informations biographiques

### Famille proche

* George McDougall (père) †
* Violet McDougall, née Crawley (mère)
* Robert Crawley (frère)
* Rosamund Crawley (sœur)
* Helen McDougall, née Sagus (épouse)
* Arnold McDougall (fils) †
* Erni McDougall (fils) †
* Olivia McDougall (fille)

### Ancêtres connus

https://www.ancestry.fr/family-tree/tree/184372240/family?cfpid=422407258474

### Amortentia

Odeur de cappuccino, du parfum de sa femme et de crème caramel.

### Métier

* Comptable
* Ministre de l'économie britannique

## A propos

### Fiche personnage

https://docs.google.com/document/d/1d-r9ugVz2DL1RDRu7x4hIieXLjQm8dF2zlecLpR1Tak/edit?usp=sharing

John est né à Londres dans la haute bourgeoisie anglaise. Sa mère était la duchesse de Norfolk et donc faisait partie de la cour royale. Malgré le fait qu’il grandisse dans l’abondance, tout ceci ne l'intéressait pas trop et préférait vivre sa vie comme il l'entendait. Il fit sa scolarité à Cambridge et se fit quelques amis. Lors d’une soirée, il rencontra dans une discothèque une jeune femme du nom de Helen Sagus, il tomba amoureux de cette fille aussitôt son regard posé sur elle. A l’école, il se spécialisa dans l’économie et devint comptable à la sortie de l’école. Quelques temps après, il retrouva cette jeune femme dans un village du nom de Godric’s Hollow, là où elle habitait avec ses parents. Il décidèrent tous deux de se voir de plus en plus et au bout de la 5ème fois ils s’embrassèrent. C’est là que John apprit qu’il existait une communauté magique et des sorciers. Cela lui fit un choc, mais ça ne l’empêcha pas d’épouser Helen et de garder le secret de sa femme. Ils eurent tous deux 3 enfants, 2 fils et 1 fille qu’il aimèrent avec égalité. Il devint par la suite ministre de l’économie et depuis il vit une belle vie, celle qu’il avait pu s'imaginer.
Party System

* Fusions Party System makes playing with friends feel more engaging and rewarding. It allows a player to invite up to 3 other players to form a party of 4. As you kill NPCs and complete quests a small percentage of the training points/rewards are shared as a bonus to all members of the party.

# How to invite?

* To simply invite another player to your Party, all you would need to do is open your Party Menu and in the top left corner of the menu, select "Invite Players to your Party?". You'll then be prompted with an invite menu where you can type in a players name and then press confirm!
Lancet Wing

**Lancets** are Imperial airspeeders built from tech 5 onward at the Advanced Factory, at 750 credits per flight of 3 aircraft.

Lancets are hovering aerial artillery platforms armed with a proton beam cannon for steady destruction of hard targets, though they can be used with less efficiency against other targets such as individual infantry. Lancets are unable to automatically target enemy forces, so manual care must be taken to ensure they are engaged as needed. They are particularly vulnerable to anti-aircraft turrets due to the slow nature of their armament.
SSJ (Saiyan)

## Super Saiyan (Saiyan)

* Unlocking the Super Saiyan transformation unleashes a torrent of raw power, morphing a saiyan's hair into a radiant golden blaze and propelling them into a realm of heightened strength and unparalleled intensity.
* Boost: 1.3x
* Ki-drain:
	+ Warrior: 18,750 ki / 5 ticks
	+ Balanced: 15,000 ki / 5 ticks
	+ Spiritualist: 12,000 ki / 5 ticks
King of the North (EP)

## **Singles from *King of the North***

1. "Through the Night"
Released: 18 May 2017
2. "Bruce Wayne"
Released: 29 June 2017

***King of the North*** is the third extended play (EP) by British rapper Bugzy Malone, released through his independent record label, Ill Gotten Records, on 14 July 2017. It features guest appearances from Shola Ama, Tom Grennan, and DJ Luck & MC Neat, and became certified gold by the British Phonographic Industry (BPI) on 31 July 2020.

## Synopsis

"I tell stories better than J.K. Rowling," boasts Bugzy Malone over "Sniper"'s murky beats. That might be stretching it, but the Mancunian is certainly one of grime's superior narrators. Whether he's firing out provocative braggadocio ("King of the North") or meditating on the long-rippling effects of one bad decision ("Make or Break"), he laces his measured flow with magnetic detail and drama. The music has depth and soulfulness to match, particularly on "Memory Lane" where Tom Grennan's bluesy growl adds a bittersweet hook to an urgent rush of strings.

## References

1. ↑ Powell, Jon (16 July 2017). "Bugzy Malone is 'King of the North' on New EP". *RESPECT Magazine*.

Template:King of the North
Imperial III-class Star Destroyer

**Imperial III-class star destroyers** are an Imperial class of elite capital ship buildable from tech 5 onward, at Level 5 space stations over Kuat, The Maw, and Yaga Minor, for 10,000 credits per ship. They take up 12 pop cap each.

Imperial Is are armed with 7 turbolaser, 6 laser cannon, 4 ion cannon, and 1 proton torpedo launcher hardpoints, as well as a tractor beam emitter hardpoint, the latter of which can be used to immobilize smaller ships until the emitter is destroyed. The Imperial III's immense mixed battery enables the class to contend with a wide variety of threats which may engage it. Imperial III hangars each carry 20 flights of TIE Interceptors, 10 flights of TIE Bombers, and 5 flights of TIE Defenders. Unlike its lesser Imperial-class predecessors, the Imperial III is able to increase its firepower output at the expense of speed and shields.

Shields: 4000 (+125) [Capital]
Hull: 11000 [Heavy Capital]
Speed: 1.6
TIE Fighter

**TIE Fighters** are a second-line Imperial class of starfighter. They come from a variety of sources' hangars from tech 1 onward, in flights of 7.

While generally weaker than most fighters, they are nonetheless reasonably fast and are effective enough against bombers. They are able to marginally increase their speed as they passively search the map for enemy units with their Hunt for Enemies ability.

Shields: 0
Hull: 60 [Fighter]
Speed: 4.5
Interdictor Cruiser

**Interdictor Cruisers** are Imperial special-purpose warships, buildable from tech 4 onward at Level 4 space stations or higher, for 3,000 credits per vessel.

Interdictors are lightly armed for self-defense with 4 laser cannon hardpoints, but direct combat is not their purpose. They can sacrifice their movement and shield regeneration to power their two special abilities. The most notable of these is their artificial gravity well, which prevents enemy fleets from being able to retreat while active, though it is able to be disabled for the battle if the gravity well projector hardpoint is destroyed. Their second special ability is a missile jamming field which redirects incoming enemy missiles away from their intended targets, though they still can impact other targets for damage. Unlike the gravity well, the jamming field is not tied to the specific gravity well hardpoint.

Shields: 1000 (+70) [Cruiser]
Hull: 750 [Cruiser]
Speed: 2.2
Super Saiyan Grade 2

## SSJ Grade 2 (Saiyan)

* Super Saiyan Grade 2, otherwise known as Ascended Super Saiyan, elevates the power and muscle mass of a Saiyan to formidible levels, emphasizing raw strength and physical prowess, but at the cost of agility and speed
* Boost: 1.5x
* Drain:
	+ Warrior: 31,250 / 5 ticks
	+ Balanced: 25,000 / 5 ticks
	+ Spiritualist: 20,000 / 5 ticks
TIE Phantom Squadron

**TIE Phantoms** are specialist Imperial starfighters buildable from tech 4 onward at a Level <x> space station over The Maw only, at <x> credits per flight of <x>. They take up 1 pop cap per flight.

TIE Phantoms have slightly less firepower than most TIE fighters, though they make up for this with shields, a hyperdrive, and very high speed, as well as their signature cloak generator. Cloaking and shields cannot be employed at the same time.

Shields: 50 (+5) [Strikecraft]
Hull: 80 [Fighter]
Speed: 6.5
New Fictional Googology Wiki

**Welcome to the New Fictional Googology Wiki!**
New Fictional Googology is a place where you can make any number (except a number that is like TEL).

We're a collaborative community website about New Fictional Googology that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Stormtroopers

**Stormtroopers** are the Imperial basic infantry unit, trainable at the Barracks for 60 credits per company. Each company consists of 2 squads of 9 stormtroopers, for a total of 18.

Up to 2 squads come as garrison from the Barracks until it is destroyed, and they emerge from many destroyed major buildings in variable numbers. They are able to use the Take Cover special ability to reduce incoming normal weapon damage at the cost of speed.
The List Of Numbers

The List of Numbers to no end

# Nullum (Class 0)

* 0 (smallest)
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* …

## Transium (Class S)

* log2...FC(1)x... ...FC(1)x... ...log2FC(1)
* log2...FC(1)x...log2FC(1)
* log2...log2FC(1)x...log2FC(1)
* log2FC(1)

# Tienum (Class I)

* +inf = FC(1)
	+ FC(1)+1
	+ FC(1)\*2
	+ FC(1)^2
* 2^FC(1)
* 2^(2^FC(1))
* (2^…(FC(1)x)…^FC(1)…)
* (2^…((2^… …(FC(1)x)… …^FC(1)…)x)…^FC(1)… … …) = OFP

# Tielsraam (Class II+)

* FC(2)
* FC(2S)
* FC(3)
* FC(FC(1))
* FC(FC(FC(1)))
* FC(1 FC(1))
* FC(1 FC(1 FC(1)))
* FC(1 1 FC(1))
* FC(1 1 1 FC(1))

# Rest of Stage 1

## Treisian (Class FC(1))

* FC(1 FC(1). 2)
* FC(1 FC(1 FC(1). 2). 2)
* FC(1 FC(1). 3)
* FC(1 FC(1). 4)
* FC(1 FC(1). FC(1))
* FC(1 FC(1). FC(FC(1 FC(1). FC(1))))
* FC(1 FC(1). FC(1). FC(1))
* FC(1 FC(1). FC(1). FC(1). FC(1))
* FC(1 FC(1)..FC(1))
* FC(1 FC(1).. X) = X
* FC(1 FC(1).. FC(1). X) = X
* FC(1 FC(1).. FC(1).. X) = X
* FC(1 FC(1)... X) = X
* FC(1 FC(1) [2] X) = X
* FC(1 FC(1) [2] FC(1) . X) = X
* FC(1 FC(1) [2] FC(1) [2] X) = X
* FC(1 FC(1) [2][2] X) = X
* FC(1 FC(1) [2][2][2] X) = X
* FC(1 FC(1) [3] X) = X
* FC(1 FC(1) [3] FC(1) . X) = X
* FC(1 FC(1) [3][3] X) = X
* FC(1 FC(1) [4] X) = X
* FC(1 FC(1) [5] X) = X
* FC(1 FC(1) [FC(1)] X) = X
* FC(1 FC(1) [X] FC(1)) = X
* FC(1 FC(1) [1 X] FC(1)) = X
* FC(1 FC(1) [(1 FC(1) [1 X] FC(1)) = X] FC(1)) = X
* …

## Forgovian (Class FC(FC(1)))

* Limit: FC(S2+\_ ‘-‘ 1)

# Stage 2+

## Duostage (Stage 2)

* FC(S2+\_)
* FC(S2+0)
* FC(S2+1)
* FC(S2+FC(1))
* FC(S2-1+\_)
* FC(S2-2+\_)
* FC(S2-S2+\_)

## Tristage (Stage 3)

* FC(S3+\_)
* FC(S3+0)
* FC(S3+1)
* FC(S3+S2+\_)
* FC(S3+S2-1+\_)
* FC(S3+S2-S2+\_)
* FC(S3-1+\_)
* FC(S3-2+\_)
* FC(S3-S2+\_)
* FC(S3-S3+\_)
* FC(S3-S3+S3+\_)
* FC(S3-S3-S3+\_)

## Ultrastage (Stage 4+)

* FC(S4+\_)
* FC(S10-4+\_)
* FC(SFC(S10-4+\_)-4+\_)
* FC(SFC(SFC(S10-4+\_)-4+\_)-4+\_)
* FC(S…Wx…FC(S10-4+\_)…-4+\_)
* FC(S…W’2x…FC(S10-4+\_)…-4+\_)
* FC(S…W’10^6x…FC(S10-4+\_)…-4+\_)
* FC(S…W’FC(S…W’10^100x…FC(S10-4+\_)…-4+\_)x…FC(S10-4+\_)…-4+\_)

## Volumian

* FC(SS2+\_)
* FC(SS2+1)
* FC(SS2-1+\_)
* FC(SS3+\_)
* FC(SSFC(SS3+\_)+\_)
* FC(T3-2+\_)
* FC(T3-3+\_)
* FC(T4-2+\_)
* FC(T5-2+\_)
* FC(T7-2+\_)
* FC(T10-2+\_)
* FC(T10^7-2+\_)
* FC(TX-2+\_)=X

## Minetrian

* FC(TT2-2-2+\_)
* FC(TT2-2-3+\_)
* FC(TT2-3-2+\_)
* FC(TT3-2-2+\_)
* FC(TTT2-2-2-2+\_)
* FC(TTTT2-2-2-2-2+\_)
* FC(U5-T2-2+\_)
* FC(UU2-T2-2+\_)
* FC(Y4'2-U2-T2-2+\_)
* FC(Y5'2-Y4'2-U2-T2-2+\_)
* FC(YX'2-…-Y4'2-U2-T2-2+\_)=X

## Trix

* G1
* GS2
* GT2-2
* GY’G1-…-T2-2
* GG1
* GGG1

## Trianian (Stage Unbearable)

* H1
* HH1
* I1
* J1
* L’5: 1
* L’(L’5: 1): 1

## Tetrianian

* MFC(1)
* MY’G1-…-T2-2
* ML'(L’5: 1): 1
* MM1
* N'FC(1)
* N'Y’G1-…-T2-2: 1
* N'(L’5: 1): 1
* N'M1: 1
* N'(N'2: 1): 1
* N'(N'(N'2: 1): 1): 1

## Pentianian

* FC(Jnh+\_)
* FC(Jnh+1)
* FC(Jnh-1+\_)
* FC(Jnh2+\_)
* FC(JnhJnh+\_)
* FC(Tot+\_)
* FC(Tot-1+\_)
* FC(Tot2+\_)
* FC(TotJnh+\_)
* FC(TotTot+\_)
* FC(Tot'2+\_)
* FC(Tot'2+Tot+\_)
* FC(Tot'2-Tot+\_)
* FC(Tot'3+\_)
* FC(Tot'Tot+\_)
* FC(Tot'Tot'Tot+\_)

## Ethereal

* IIUUIITL
* Pifdof
* FOM 2
* TUC
* TFN

# Honorifics:

Fanmade Numbers, Alternate List
Imperial I-class Star Destroyer

**Imperial I-class star destroyers** are an Imperial class of capital ship buildable from tech 4 onward, at Level 4 space stations or higher over select worlds, for 6,000 credits per ship. They take up 8 pop cap each.

Imperial Is are armed with 4 turbolaser and 2 ion cannon hardpoints, as well as a tractor beam emitter hardpoint, the latter of which can be used to immobilize smaller ships until the emitter is destroyed. Their ion cannons make them better suited for contending with shields than their more advanced Imperial II counterparts, even if their firepower is weaker overall. Imperial I hangars each carry 10 flights of TIE Fighters, 10 flights of TIE Interceptors, and 5 flights of TIE Bombers.

Shields: 2400 (+60) [Capital]
Hull: 4450 [Capital]
Speed: 2.0
Imperial Guard

**Imperial Guards** are Imperial elite melee infantry buildable from tech 1 onward at the Imperial Palace, for <x> credits per squad of <x> guards.

They are armed with force pikes lethal against infantry, but are vulnerable to powerful ranged attackers. Two of them accompany Emperor Palpatine when he is deployed in some special battles, and they deploy as garrison from worlds which host an Imperial Palace when invaded; Coruscant has one of these by default..
2-M Repulsor Tanks

**2-M Repulsor Tanks** are medium Imperial repulsorcraft buildable at the Heavy Factory from Tech 2 onward at 600 credits per company of 4. Up to 3 tanks at a time can spawn from each Heavy Factory as garrison during invasions.

The tanks are moderately shielded and armored, and are armed with both a rapid-fire medium laser cannon and an anti-infantry burst blaster with a slower recharge per burst. The vehicle is capable of diverting power from shields and engines to its main gun, dramatically increasing firepower for a short time at the expense of speed and shield strength.
AT-PT Scout Squad

**AT-PTs** are light Imperial walkers buildable at the Light Factory at 400 credits per company of 4.

The walkers are moderately armored and lightly armed with two anti-infantry laser cannons. They are large enough to crush most infantry units by running them over, and they capable of passively patrolling for hostiles at marginally heightened speed with the Hunt for Enemies ability.
Long Range Scanner

**Long range scanners** are space structures that can be built from tech 3 onward at most planets with a level 3 space station or higher, at 210 credits apiece.

Long range scanners passively reveal a wide area around them on a space map until destroyed, which serves to give better intelligence on enemy ship positions. It can also help distract AI fleets by serving as an alternate target, giving more time for defenses to be set up around the primary space station.

They are buildable by at least the Rebels and the Empire.

Hull: 1250 [Satellite]
The List Of Numbers (for Fictional Googology)

The List of Numbers to no end

# Finite

* 0 (smallest)
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* …

# Infinite

* +inf = FC(1)
	+ FC(1)+1
	+ FC(1)\*2
	+ FC(1)^2
* 2^FC(1)
* 2^(2^FC(1))
* (2^…(FC(1)x)…^FC(1)…)
* (2^…((2^… …(FC(1)x)… …^FC(1)…)x)…^FC(1)… … …) = OFP

# Absolute

* FC(2)
* FC(3)
* FC(FC(1))
* FC(FC(FC(1)))
* FC(1 FC(1))
* FC(1 FC(1 FC(1)))
* FC(1 1 FC(1))
* FC(1 1 1 FC(1))

# Rest of Stage 1

## Treisian

* FC(1 FC(1). 2)
* FC(1 FC(1 FC(1). 2). 2)
* FC(1 FC(1). 3)
* FC(1 FC(1). 4)
* FC(1 FC(1). FC(1))
* FC(1 FC(1). FC(FC(1 FC(1). FC(1))))
* FC(1 FC(1). FC(1). FC(1))
* FC(1 FC(1). FC(1). FC(1). FC(1))
* FC(1 FC(1)..FC(1))
* FC(1 FC(1).. X) = X
* FC(1 FC(1).. FC(1). X) = X
* FC(1 FC(1).. FC(1).. X) = X
* FC(1 FC(1)... X) = X
* FC(1 FC(1) [2] X) = X
* FC(1 FC(1) [2] FC(1) . X) = X
* FC(1 FC(1) [2] FC(1) [2] X) = X
* FC(1 FC(1) [2][2] X) = X
* FC(1 FC(1) [2][2][2] X) = X
* FC(1 FC(1) [3] X) = X
* FC(1 FC(1) [3] FC(1) . X) = X
* FC(1 FC(1) [3][3] X) = X
* FC(1 FC(1) [4] X) = X
* FC(1 FC(1) [5] X) = X
* FC(1 FC(1) [FC(1)] X) = X
* FC(1 FC(1) [X] FC(1)) = X
* …

## Forgovian

* Limit: FC(S2+\_ ‘-‘ 1)

# Stage 2+

## Stage 2

* FC(S2+\_)
* FC(S2+0)
* FC(S2+1)
* FC(S2+FC(1))
* FC(S2-1+\_)
* FC(S2-2+\_)
* FC(S2-S2+\_)

## Stage 3

* FC(S3+\_)
* FC(S3+0)
* FC(S3+1)
* FC(S3+S2+\_)
* FC(S3+S2-1+\_)
* FC(S3+S2-S2+\_)
* FC(S3-1+\_)
* FC(S3-2+\_)
* FC(S3-S2+\_)
* FC(S3-S3+\_)
* FC(S3-S3+S3+\_)
* FC(S3-S3-S3+\_)

## Out-stretched

* FC(S4+\_)
* FC(S10-4+\_)
* FC(SFC(S10-4+\_)-4+\_)
* FC(SFC(SFC(S10-4+\_)-4+\_)-4+\_)
* FC(S…Wx…FC(S10-4+\_)…-4+\_)
* FC(S…W’2x…FC(S10-4+\_)…-4+\_)
* FC(S…W’10^6x…FC(S10-4+\_)…-4+\_)
* FC(S…W’FC(S…W’10^100x…FC(S10-4+\_)…-4+\_)x…FC(S10-4+\_)…-4+\_)

## Volumic

* FC(SS2+\_)
* FC(SS2+1)
* FC(SS2-1+\_)
* FC(SS3+\_)
* FC(SSFC(SS3+\_)+\_)
* FC(T3-2+\_)
* FC(T3-3+\_)
* FC(T4-2+\_)
* FC(T5-2+\_)
* FC(T7-2+\_)
* FC(T10-2+\_)
* FC(T10^7-2+\_)
* FC(TX-2+\_)=X

## Minetraic

* FC(TT2-2-2+\_)
* FC(TT2-2-3+\_)
* FC(TT2-3-2+\_)
* FC(TT3-2-2+\_)
* FC(TTT2-2-2-2+\_)
* FC(TTTT2-2-2-2-2+\_)
* FC(U5-T2-2+\_)
* FC(UU2-T2-2+\_)
* FC(Y4'2-U2-T2-2+\_)
* FC(Y5'2-Y4'2-U2-T2-2+\_)
* FC(YX'2-…-Y4'2-U2-T2-2+\_)=X

## Trix

* G1
* GS2
* GT2-2
* GY’G1-…-T2-2
* GG1
* GGG1

## Stage Unbearable

* H1
* HH1
* I1
* J1
* L’5: 1
* L’(L’5: 1): 1
Bugzy Malone

**Aaron Daniel Davies** (born 20 December 1990), professionally known as **Bugzy Malone**, is a British rapper and actor from Manchester, England. He has been described as one of the key artists instigating a "grime revival" moving the UK urban scene away from more commercially-oriented music, and the first artist in the grime genre from Manchester to commercially succeed in the UK.

## Discography

Main article: Discography
* *B. Inspired* (2018)
* *The Resurrection* (2021)

## References

1. ↑ Considine, Clare (14 August 2015). "How Bugzy Malone Put Manchester on the Grime Map". *The Guardian*.

Template:Bugzy Malone
AT-AA Walkers

**AT-AAs** are medium Imperial walkers buildable from tech <x> onward at the Advanced Factory at 500 credits per company of 3 vehicles.

The AT-AA is armed with a missile pod which is capable of targeting both land and air units with shield-piercing bursts of explosive flak. While this is primarily useful against fast-moving aircraft, they can also be used in a pinch against infantry, light vehicles, and shielded units, though with reduced effectiveness. While able to deploy a missile jamming field, the walker's light armor nonetheless leaves it vulnerable to enemy counterattack. It is capable of trampling enemy infantry, but its plodding walk speed limits its utility in that regard.
Dark Side Adept

**Dark Side Adepts** are Imperial minor heroes buildable at the Imperial Palace at tech 5, for <x> credits per adept.

They are armed with lightsabers and the power of the Force, which they can use to shield themselves, cloak themselves, and destroy buildings. They are vulnerable to snipers and mass drivers.
Chip

**Jahmaal Noel Fyffe** (born 26 November 1990), professionally known as **Chip** (previously **Chipmunk**), is a British rapper and songwriter from Tottenham, North London. He and the Mancunian rapper Bugzy Malone had a feud in 2015, which publicly ended in 2017, where the two were photographed together. In 2021, they collaborated on songs from both of their respective albums.

## Background

In 2014, Tinie Tempah's "Fire in the Booth" contained a subliminal diss aimed at Chip. Chip responded the following year in 2015 with his own "Fire in the Booth" session, adding how heartbroken he was about the situation. Bugzy Malone jumped into the ring with his freestyle, "Fire in the Booth", where he stated 'Fuck Chipmunk and his As and Bs'. The Londoner returned with "Pepper Riddim" ('Okay so this guy thinks he's bad cause he went jail and he's got something to prove / Going to jail don't make you bad, you claff, it means you got caught on a move'), and Malone hit back with the diss track "Relegation Riddim" ('Chipmunk's Fire in the Booth was boring / I set fire to the building / Chip made everybody in the building start snoring'). Chip responded with "Light Work", "Run Out Riddim", and "Hat Trick".

In 2017, Malone posted to Instagram a photograph of them together smiling, confirming their peace. He penned in the caption, "Cash Motto GAME CHANGED". Later in 2021, they collaborated on the single "Notorious" from his sophomore studio album, *The Resurrection*, where Chip declared, 'So me and B ain't ever going out like Pac and Biggie'.

## Gallery

Bugzy Malone - Notorious feat CHIP (Official Video)
## References

1. ↑ 1.0 1.1 "Chip and Bugzy Malone Pictured Together After Years of Beef". *BBC*. 13 December 2017.
2. ↑ Keith, James (7 January 2021). "Bugzy Malone and Chip Firm Up Their Alliance on New Drop "Notorious"". *Complex*.
Probe Droid

**Probe droids** are Imperial reconnaissance droids which are buildable at level 1 space stations or higher for 50 credits per unit. They take up 1 pop cap each.

Probe droids are single-use units which can only be used on the galactic screen scope out any accessible system within reach, temporarily revealing enemy space and/or ground forces. However, they cannot bypass recon limitations imposed by specific worlds, and in some cases specific unit identification is impossible.
Escort Carrier

**Escort Carriers** are Imperial carrier vessels buildable at Level 4 space stations or higher from tech 3 onward, at 4,200 credits per ship. They take up 7 pop cap each.

Escort carriers are lightly armed with 4 laser cannon hardpoints and 1 concussion missile launcher hardpoint. This is compensated for by heavy armor and a diverse set of carried strikecraft, including TIE Interceptors, TIE Bombers, Assault Gunboats, and TIE Droids. The class is capable of boosting its firepower output at the expense of shields and engines, though it's not likely to need its engines anyway while using its Full Stop ability to prevent erroneous movement while acting as a fleet tender, and its shields are paltry as it is.

Shields: 700 (+35) [Cruiser]
Hull: 5950 [Heavy Cruiser]
Speed: 1.4
The Resurrection

Disambiguation page for The ResurrectionThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* The Resurrection (album)
* The Resurrection (song)
TIE Bomber

**TIE Bombers** are the mainline Imperial bomber, available from a variety of sources' hangars from tech 1 onward, in flights of 4.

Their primary armament is proton torpedoes which deal heavy damage to starship and starbase health, bypassing their ray shields. They are also armed with light laser cannons for self-defense.

When their carriers are present in orbit over a planet during a ground invasion, they may be periodically called on for air support, wherein 3 bombers fly along a straight path and rain a devastating hail of proton bombs at the targeted area. They are, however, vulnerable to counter-air, and can be destroyed before delivering their payload.

Shields: 0
Hull: 75 [Bomber]
Speed: 3.0
Imperial II-class Star Destroyer

**Imperial II-class star destroyers** are an Imperial class of capital ship buildable from tech 5 onward, at Level 5 space stations or higher over select worlds, for 6,750 credits per ship. They take up 8 pop cap each.

Imperial IIs are armed with 7 turbolaser hardpoints, as well as a tractor beam emitter hardpoint, the latter of which can be used to immobilize smaller ships until the emitter is destroyed. Their pure turbolaser armament is better suited to destroying ship hulls than the mixed batteries of their Imperial I counterparts, though their performance against shields does suffer. Imperial II hangars each carry 15 flights of TIE Interceptors, 5 flights of TIE Bombers, and 5 flights of TIE Defenders, which perhaps offsets the loss of shipborne ion cannon batteries.

Shields: 2400 (+50) [Capital]
Hull: 4600 [Capital]
Speed: 1.8
Scout Troopers

**Scout Troopers** are Imperial units recruitable from the Barracks, for 120 credits per company. Each company consists of 2 scout troopers on fast speeder bikes, which are armed with a blaster cannon as a primary weapon and a drop-and-forget thermal detonator as a special ability.

Depending on tech level, up to 4 may spawn from the Barracks as garrison until the barracks is destroyed.
Broadside Cruiser

**Broadside cruisers** are Imperial artillery missile corvettes, buildable from tech 2 onward at Level 2 space stations or higher for 1,800 credits per ship. They take up 3 pop cap each.

Broadsides are armed with very long-range Diamond-Boron missiles, which are clumsy and inaccurate but capable of dealing immense damage over vast distances, and are especially deadly against fighter groups and space stations with their area-of-effect damage. They are capable of temporarily boosting their missile launch output via their special ability. This power, however, comes at the cost of low speed, poor maneuverability, and weak armor and shields. As such, they should be protected by other units.

Shields: 300 (+12) [Corvette]
Hull: 650 [Corvette]
Speed: 1.8
Executor-class Super Star Destroyer

**Executor-class Super Star Destroyers** are the primary supercapital warship class of the Galactic Empire. They are buildable from tech 5 onward at Level 5 space stations over select worlds for <x> credits per ship. They take up 25 pop cap each.

Executors carry an immense array of weaponry capable of obliterating just about any target, especially when employing the Power to Weapons ability at the expense of shields and engine speed. As they are lacking in point defense, they are quite vulnerable to bombers if not protected. Their armament includes turbolasers, ion cannons, proton torpedo launchers, and concussion missile launchers, the latter of which is its only anti-fighter battery. This aside, however, it does carry a vast number of various fighters inside its hangars with which it can protect itself. It possesses 3 shield generators, all of which must be destroyed in order to de-shield the ship for the duration of a battle. The ship has a tractor beam hardpoint, with which it can immobilize smaller warships until the hardpoint is destroyed.

Shields: 10000 (+200) [Super Capital]
Hull: 32600 [Super Capital]
Speed: 0.8
TIE Defender Squadron

**TIE Defenders** are an Imperial class of elite multirole starfighter, buildable from tech 5 onward at Level 3 space stations or higher, for 650 credits per flight of 3 fighters. Each flight takes up 1 pop cap. They are also available as garrison from certain elite Imperial warships.

TIE Defenders are armed with a dizzying array of weaponry on top of their powerful shields, armor, hyperdrives, and engines. They have multiple laser cannons for engaging fighters, proton torpedoes for destroying large vessels past their ray shields, as well as ion cannons and ion torpedoes for stripping targets of shields. They are capable of a one-time boost to their firepower output at the expense of shields and speed. Aside from being absolutely swarmed by enemies, their only particular weakness is dedicated anti-fighter ships, especially those which can shoot down their proton torpedoes.

Shields: 120 (+5) [Strikecraft]
Hull: 120 [Bomber]
Speed: 5.0
AT-ST Walkers

**AT-STs** are medium Imperial walkers buildable at the Light Factory at 500 credits per company of 4. The walkers are moderately armored and armed with 2 light laser cannons, which can be overcharged to barrage a wide area using the unit's special ability. They are large enough to crush most infantry units by running them over. Up to 4 AT-STs can be generated from a single Light Factory at a time as garrison.
The Ultimate Construct

The Ultimate Construct (⧆) is the Supernatural Ordinal that holds the bridge between The ETHEREAL CLASS ordinals. Without it, they whole thing will go into shambles and the Balance will get destroyed.

## Formula

### Legacy

⧆’s Formula is just FOM2^^^^^^^^^..…………^^^^^^^FOM2

### Modern

⧆ does not have a definable formula, even something like FFOM2(FOM2) would not be close enough to be able to define the formula, you would need a way to corrupt the system to access this.
Dark Trooper Phase II

'''Dark Troopers Phase II''' are Imperial battle droids available from tech 4 onward, buildable at any planet with Rahm Moc in orbit for <x> credits per company of 3 droids.

The droids are equipped with a jetpack for rapid movement across the battlefield, as well a heavy repeating blaster. This loadout makes the droid well-suited for dealing with light to medium enemy vehicles, especially unprotected artillery in a flank attack facilitated by the unit's jetpack.
Nullum's Adventures

# Actual List

## Pre-F

* 0-6
	+ 0
	+ 1
	+ 2
	+ 3
	+ 4
	+ 5
	+ 6
* 6-10^6
	+ 7
	+ 10
* Start of F
	+ F1(10) = 11
	+ F2(10) = 20
	+ F2(F2(10)) = 40
	+ F3(10) = 100
	+ F2(F3(10)) = 200
	+ F3(F2(10)) = 400
	+ F3(F3(10)) = 10^4
* 10^6-Fω(10)
	+ F4(10) = 10^10
	+ F4(F3(10)) = 102\*102
	+ F4(F4(10)) = 101011
	+ F5(10) = 10^^10
	+ F6(10) = 10^^^10

## F’s Era

* Fω(10)-Unusable via BORF (practically)
	+ Fω(10) = 10{7}10
	+ Fω+1(10) = 10{8}10
	+ F2ω(10) = 10{17}10
	+ Fω2(10) = 10{97}10
	+ Fωω(10) = 10{(10^10)-3}10
	+ FF5(ω)(10) = 10{(10^^10)-3}10
	+ FFω(ω)(10) = 10{(10{7}10)-3}10
	+ Fω,ω(10) = 10{10:7,10}10
	+ Fω,Fω(ω)(10) = 10{10:(10{(10{7}10)-3}10)-3,10}10

## F’s Domination

* Fω,Fω,ω(ω)(10) -
	+ Fω,Fω,ω(ω)(10)
	+ Fω,ω,2(10)
	+ Fω,ω,ω(10)
	+ Fω,ω,ω,ω(10)
	+ Fω,@ω(10)
	+ Fω,@ω,ω(10)
	+ Fω,@ω,@ω(10)
	+ Fω,@ω,@ω,@ω(10)
	+ Fω,@ω,ω(10)
	+ Fω,@ω,(ω,ω)(10)
	+ Fω,@ω,@ω(10)
	+ Fω,@ω,@ω,@ω(10)
	+ Fω,@ωx(10)
	+ Fω,@ω,@ωx(10)
	+ Fω,@ω,@ω,@ωx(10)
	+ Fω,@ωxx(10)
	+ Fω,@ωxxx(10)
	+ Fω,@ωx,x(10)
	+ Fω,@ωxx,x(10)
	+ Fω,@ωx,xx(10)
	+ Fω,@ωx,xxx(10)
	+ Fω,@ωx,x,x(10)
	+ Fω,@ωx,x,x,x(10)
	+ Fω,@ωx,@x(10)
	+ Fω,@ωx,@x,x(10)
	+ Fω,@ωx,@x,@x,x(10)
	+ Fω,@ωx,@x,@x(10)
	+ Fω,@ωx,@xx(10)
	+ Fω,@ωx,@xx,@xx(10)
	+ Fω,@ωx,@x@x(10)
	+ Fω,@ωx,@x@x@x(10)
	+ Fω,@ωx,@xxx(10)
	+ Fω,@ωx,@xxx,xx(10)
	+ Fω,@ωx,@xxx,@xx(10)
	+ Fω,@ωx,@xxx,@xxx(10)
	+ Fω,@ωx,@xxx,@xxxxx(10)
	+ Fω,@ωx,@xxx,@xxxxx,@xxxxxxx(10)
	+ Fω,@ωx,@xv(10)
	+ Fω,@ωx,@x,@xv(10)
	+ Fω,@ωx,@xx,@xv(10)
	+ Fω,@ωx,@xxx,@xv(10)
	+ Fω,@ωx,@xv,@xv(10)
	+ Fω,@ωx,@xv,@xv,@xv(10)

# Summary:

* + 1
	+ F1(10)
	+ Fω(10)
	+ Fω,ω(10)
	+ Fω,@ω(10)
	+ Fω,@ω,ω(10)
	+ Fω,@ωx(10)
	+ Fω,@ωx,x(10)
	+ Fω,@ωx,@x(10)
	+ Fω,@ωx,@xxx(10)
	+ Fω,@ωx,@xv(10)
TIE Detonator Squadron

**TIE Detonators** are unmanned Imperial starfighters buildable at Level 3 space stations or higher from tech 4 onward, for 120 credits per flight of 9 fighters. Each built flight takes up 1 pop cap. They are also available as free garrison from the Eclipse.

While not impressive as general combat fighters due to light armament and very weak hulls, TIE Detonators possess the ability to self-destruct on command, which can deal damage to surrounding enemy units. Combined with their extremely high speed, this is effective against enemy fighters which may be tied up in a dogfight with them, as well as larger targets en masse, provided that the fighters can actually enter their hitbox. This is most noticeable against space stations, which will reliably take shield damage from large swarms of Detonators but suffer hardpoint damage less consistently from the same swarms. Overuse of TIE Detonators can prove to be an expensive proposition.

Shields: 0
Hull: 30 [Fighter]
Speed: 7.0
Assault Gunboat

**Assault Gunboats** are an Imperial heavy starfighter, buildable at Level 3 space stations or higher from tech 2 onward at 500 credits per flight of 3 fighters. They are available as limited free garrison from some sources' hangars. Individually-built flights take up 1 pop cap each.

Assault gunboats are shielded and possess hyperdrives, and they are heavily armed with 2 laser cannons and 2 concussion missile launchers, the latter of which can be used to bypass ships' ray shields to inflict direct hull damage. The class is capable of boosting both its firepower and engine output for limited durations via its special ability. Assault gunboats are more nimble and more effective against fighters than TIE Bombers, but carry a less powerful payload, have a less durable hull, and are less freely available.

When they or their carriers are present in a planet's orbit during a ground invasion, they may be periodically called in for air support, wherein they unleash a storm of missiles along their flight path. They are, however, vulnerable to counter-air, and can be destroyed before completing their run.

Shields: 90 (+6) [Strikecraft]
Hull: 60 (Bomber)
Speed: 3.6 (5.4)
Victory Cruiser

**Victory Cruisers** are heavy Imperial cruisers buildable at Level 3 space stations or higher, from tech 2 onward at 3,800 credits per ship. They take up 6 pop cap each.

Victory cruisers are armed with 3 enhanced turbolaser hardpoints and 1 ion cannon hardpoint, and the class is capable of boosting the firepower of these weapons at the expense of engine power and shield strength. Victories' hangars are able to carry 6 flights of TIE Interceptors, of which 3 may be deployed at a time, and 2 flights of TIE Bombers, of which 1 may be deployed at a time.

Shields: 900 (+50) [Cruiser]
Hull: 4700 [Cruiser]
Speed: 1.6
Facing Time

Disambiguation page for Facing TimeThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Facing Time (album)
* Facing Time (song)
MDU Company

**MDUs** are multi-faction light repulsorcraft, buildable at Tech <x> from the Light Factory, at 700 credits per company of 3 mobile defense units.

MDUs are essentially mobile build pads that, when deployed, can construct a small assortment of unique build options per faction.

Imperial MDUs can build a rocket turret, a sensor node that can drain enemy energy, and an electromagnetic field generator.
Scimitar Bomber Squad

**Scimitar Assault Bombers** are Imperial airspeeders available at Tech 5, buildable at the Advanced Factory for 1,200 credits per flight of 3 aircraft.

While not as fast or nimble as other aircraft, the Scimitar makes up for that with durability and sheer firepower. It is armed with 2 laser cannons and 2 long-range concussion missile launchers, enabling mass destruction from the air that bypasses shields while tanking a comparatively high amount of anti-aircraft fire. Nonetheless, determined counter-air can inflict losses against the Scimitar, so an escort is recommended.
Secrets of a Fallen Empire Wiki

**Welcome to the Secrets of a Fallen Empire Wiki!**
We're a collaborative community website about the Secrets of a Fallen Empire mod for Star Wars: Empire at War: Forces of Corruption.

Discord server link: https://discord.gg/mwwE3meqHJ

Steam Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1173542306

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gravity Well Station

**Gravity Well Stations** are Imperial space structures which can be built from tech 4 onward at most planets with a Level 2 space station or higher, at 1,500 credits apiece.

Gravity well stations act as a background hyperspace interdictor, allowing for enemy retreat to be blocked without spending pop cap on an Interdictor cruiser. However, their position is often rather close to incoming enemy fleets, and they are defenseless against attack. This can help serve a secondary function of distracting an enemy fleet, allowing more time for the defenders to organize and upgrade themselves.

Hull: 1000 [Satellite]
Eclipse-class Super Star Destroyer

The **Eclipse-class Super Star Destroyer** is the Empire's elite supercapital warship. It is buildable over Kuat at a level 5 space station at tech 5 for <x> credits. The ship takes up 30 pop cap.

Even more heavily armed, armored, and fighter-loaded than the Executor-class, the Eclipse is distinctively armed with a coaxial superlaser, with which it can pretty much instantly destroy any target that isn't a fighter.

Shields: 30000 (+400) [Super Capital]
Hull: 74000 [Heavy Super Capital]
Speed: 0.7
Tartan Patrol Cruiser

**Tartan patrol cruisers** are the mainline Imperial anti-fighter corvette. They are buildable for 1,250 credits at any space station of level 2 or higher, and come as free garrison for any space station of level 2 or higher. They take up 3 pop cap each.

They are armed with 4 untargetable laser cannons which are well-suited to anti-fighter and anti-bomber duty, and they can temporarily boost weapon fire rate at the expense of shield strength.

Shields: 800 (+10) [Corvette]
Hull: 500 [Corvette]
Speed: 3.5
Acclamator I-class Cruiser

**Acclamator I-class cruisers** are Imperial carrier frigates buildable at Level 2 space stations or higher, for 2,000 credits per ship, and they come as free garrison for any space station of Level 4 or higher. They take up 5 pop cap each.

Acclamator Is are armed with 2 turbolaser, 2 laser cannon, 1 concussion missile launcher, and 1 proton torpedo launcher weapon hardpoints, and they are capable of boosting the output of these weapons at the expense of engine power and shield strength via their special ability. While their engines are destructible, their shield generator cannot be targeted. They each carry 12 TIE Fighter squadrons, and may deploy up to 3 at a time. While less durable and less heavily armed than their more expensive Acclamator II counterparts, they are faster, carry far more fighters, and their weaponry is better suited to dealing with fighters and other fast threats.

Shields: 675 (+70) [Frigate]
Hull: 1350 [Frigate]
Speed: 2.4
ParaSocial Academia Wiki

**Welcome to the ParaSocial Academia Wiki!**
ParaSocial Academy is a juvenile institution that turns that bad into the good…or the bad into the worst. ParaSocial is the worldwide institution used to reform children who have committed the world’s worst crimes, into functioning members of society. Over the years, the students started to rebel against the staff, making ParaSocial into an anarchistic force that was ran by the youth. Now the students have made a life in the institution rather than making one outside. Any which way goes. Only you can decide your fate here.

We're a collaborative community website about ParaSocial Academia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
TIE Neutralizer Squadron

**TIE Neutralizers** are Imperial airspeeders available at Tech 5, buildable at the Advanced Factory at 925 credits for each flight of 4 fighters.

Shielded but lightly armored, these fast and nimble TIE craft are each armed with 4 light laser cannons and a proton bomb chute, making it lethal against both ground and air targets, especially clustered enemies. However, the bomb chute has a slow rate of fire, and the TIE's light armor leaves it vulnerable to anti-air missiles and flak. They are capable of increasing power to their weaponry at the expense of speed and shield strength.
Dreadnaught

**Dreadnaught** cruisers are an Imperial warship class buildable at any space station of level 2 or higher for 1,800 credits per ship. They each take up 5 pop cap.

Dreadnaughts are armed with 4 turbolaser and 4 laser cannon hardpoints, and have destructible engines and shield generator hardpoints. These ships don't carry fighters, lack shield piercing weaponry, and are rather slow. They compensate for this, however, by having very sturdy hulls for their cost, making them more resistant to damage than their Acclamator brethren.
AT-TE Walkers

**AT-TEs** are heavy Imperial walkers buildable at the Heavy Factory from Tech 3 onward at 850 credits per company of 2 vehicles.

They are versatile assault walkers, well-armored and armed with a heavy laser cannon for anti-vehicle and anti-structure work, as well as 6 anti-infantry laser cannons; 4 guns on the front and 2 on the back. They are capable of diverting power to weapons for increased rate of fire from their main gun. Their armor and firepower, however, comes with a tradeoff of low speed.
SPMA-T

**SPMA-Ts** are Imperial artillery walkers buildable at the Heavy Factory from Tech 2 onward at 1,000 credits per company of 3 vehicles.

They are armed with a long-range energy artillery cannon effective against most ground targets, usable only while in static deployment mode. It is also armed with 4 anti-infantry laser cannons for self-defense while in walking mode. Being very lightly armored, the SPMA-T should be kept behind the front line and away from enemy units whenever possible. While it is capable of trampling infantry, it is so slow that enemy infantry will usually outrun it.
Dark Trooper Phase I

**Dark Troopers Phase I** are Imperial battle droids available from tech 4 onward, buildable at any planet with Rahm Moc in orbit for <x> credits per company of 4 droids.

They are armed with a vibrosword and a blast shield, and are able to sprint. As such, they are deadly against unprotected and toothless infantry units, but they fall prey to vehicles and anti-vehicle weaponry.
AT-AT Walker

**AT-ATs** are a heavy Imperial assault vehicle available from tech 4 onward, buildable at the Advanced Factory for 1,000 credits per individual vehicle. Up to 1 AT-AT at a time can be deployed from an Advanced Factory as garrison during planetary invasions.

Very heavily armored but slow, AT-ATs are equipped with two long-range heavy laser cannons for hard targets and two long-range light laser cannons for dealing with enemy infantry. The walker is capable of deploying up to 2 squads of stormtroopers at any given time via its special ability, though its reserve is infinite. The AT-AT is capable of crushing barricades and smaller vehicles underfoot in addition to infantry, though its slow speed and some finnicky pathfinding may limit the utility of this. Its slow rotation speed leaves it vulnerable to flanking units with heavy weaponry. Additionally, Rebel assault speeders may instantly destroy an AT-AT with their tow cables if left unattended.
HAVt-B5 Juggernaut Company

**HAVt-B5 Juggernauts** are heavy Imperial wheeled transports available at Tech 4 onward, buildable at the Advanced Factory for 650 credits per individual vehicle.

The Juggernaut is high-health and strongly armored, though its armament is focused to self-defense, both through an array of light rapid-fire cannons and anti-missile point defense via its special ability. It is capable of transporting up to 10 infantry units or light vehicles inside its cargo hold. While the turbo tank should not be relied on as a primary assault vehicle, it is highly adept at crushing enemy infantry thanks to its large size, high speed, and deceptive maneuverability.