Zhanhu

* Main
* Abilities
* Moveset
* Gear
* Executions and Emotes
* Shared Gestures
* Wu Lin Gestures
* Media

> "*Excellence is a journey, where the weak lurk in shadows. Yet my blade burns stronger!*
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> *One by one, I smother death! I reap their flames! Let them fear me.*
> *In the midst of war, I breathe fire."*
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## Zhanhu

* Sun Da
* Fu Huo

## Stats

### Sprint Speed

7 m/s

**The Zhanhu** is a playable hero class in For Honor.

## Overview

Always highly respected and powerful, the Zhanhu were once the right hands of powerful rulers. As key representatives of the Wu Lin Emperors, the Zhanhu would consider their lives forfeit, subservient to the will of their leaders. They were duty-bound to execute the Emperors' decrees at any cost. All other considerations were secondary.

The Zhanhu of today are the true masters of artillery. Only a few can learn how to tame the fire, wield the deadly changdao and achieve the title of Zhanhu. One should fear these unpredictable warriors, as they have devised many ways to slice and burn their enemies to the ground.

## Armor

As protectors of powerful rulers, the Zhanhu do not go unnoticed on the battlefield. Wearing silk garments with embroidered patterns, they do not need heavy armor to protect themselves. These skilled swordmasters prefer light cuirasses or lamellar armors that do not hinder their mobility.

## Weapon

**Changdao** - A single-bladed Chinese greatsword that requires great skill and patience to wield, but rewards prowess with devastating strikes.

## Trivia

* On the Chinese version of the game, the name of this Hero is written as "斩虎" (pinyin: zhǎn hǔ), which literary translates to "Slaying tiger" or "Cutting tiger." This name could be a reference to the "斬馬刀" (pinyin: zhǎnmǎdāo; lit. "horse chopping saber"), a type of two handed anti-cavalry sword that Zhanhu's weapon resembles.
	+ Zhanhu’s weapon of choice, Changdao, which literally means "long sword/long saber", is a generic Chinese terms for any two-handed single-edged swords.
* The Zhanhu are very likely based off of the Jinyiwei (锦衣卫; lit. "brocade-clad guard").
	+ The *Jinyiwei* were the imperial secret police (and later, a military body) that served the emperors of the Ming dynasty in China. As a secret police, they had the authority to overrule judicial proceedings in prosecutions with full control over the arrest, interrogation and punishment of an individual, including other nobles and imperial family members. They were also tasked with collecting military intelligence and partaking in battle planning.
	+ Their name comes from how these guards donned a distinctively patterned (typically golden-yellow) uniform.
	+ The *Jinyiwei* were hand picked from the military or brought up as children, receiving special martial arts training on top of wielding swords made of a special type of steel.
* The hat the Zhanhu wears in their default outfit is called a *Futou* (襆頭), also known as the *wushamao* (烏紗帽). Normal citizens were not allowed to wear it unless attending a wedding or an event involving any noble or imperial family member.
	+ In modern China, the *wushamao* is commonly used as a metaphor for officials and government posts.
* The term for the Zhanhu's sword, *Changdao* (長刀; pinyin: chángdāo; lit. ''long sword'') was often used as a general term for two handed swords in China. In recent discussions, the term *miaodao* (苗刀; pinyin: miáodāo; lit. "sprout sword") is sometimes used to describe similar swords.
* In the Chinese localization of the game, Fu Huo, a notable Zhanhu, is called "符火"(pinyin: fú huǒ), which literary translates to "Rune Fire", which fits her background.
	+ This name may be a reference to Fu Hao, or Lady Hao. She was one of the many wives of King Wu Ding of the Shang dynasty and also served as a military general and high priestess.
* The Zhanhu is the first Hybrid Hero to not have their sex locked. Prior to them, all Hybrids had locked sexes.
	+ Upon introduction, in-game displays stated that he had the Vanguard Renown Gain modifier, although the Zhanhu was correctly affected by the Hybrid modifiers. This has since been fixed.
* The Zhanhu is the only hero in Year of the Harbinger that is not a Heavy-class. This debunks the theory that all new Heroes of Year of the Harbinger would be Heavy Heroes.
* Though the official website says the Zhanhu do not wear heavy armor as to not restrict mobility, realistically heavy armor does not significantly affect the wearer's mobility as they are usually made to restrict as little mobility while also providing as much protection. The idea that heavy armor equates to lack of mobility is a myth instigated by pop culture.
* The execution "Xie Feng" is taken from the alternate name of the dragon deity, "Fei Lian" (飛廉), who is known for messing with people by using a bag of wind that he carries around.

### Quotes

* For the Subduing Counterblow line, the phrase means "use all your strength" when literally translated. While it can be used as an encouragement, in this context it is mocking the opponent by saying that more was expected, beckoning the opponent to strike harder (if they can).
* The Light Finisher line is a Chinese figure of speech. Literally translated, it means "my sword has no eyes." Figuratively, it means their sword does not discriminate, thus not showing any mercy.
* The Heavy Finisher line is a two-part statement. The first part is the figure of speech mentioned above for Light Finishers. The second is much more straightforward as Zhanhu simply exclaims for the opponent to die by their sword.
* The Fiery Tusk line literally translates to "central" or "middle." As a spoken line, it refers to a hit that is on the mark.
* Zhanhu is the first Hero to feature responsive dialogue, in the form of lines delivered when locked onto an enemy and having been idle for too long.

## Quotes

* **Chinese**: "接招吧" (Jiē zhāo ba) - **English**: "Take this!"
	+ Stinging Maneuver or Violent Maneuver (Light Dodge Attacks)
* **Chinese**: "你死定了!" (Nǐ sǐ dìng le) - **English**: "You're dead!"
	+ Torturing Maneuver or Brisk Maneuver (Heavy Dodge Attacks)
* **Chinese**: "刀剑无眼" (Dāo jiàn wú yǎn) - **English**: "I'll show you no mercy!"
	+ Light Finishers
* **Chinese**: "刀剑无眼, 受死吧" (Dāo jiàn wú yǎn, Shòu sǐ ba) - **English**: "I'll show you no mercy, so die!"
	+ Heavy Finishers
* **Chinese**: "拼尽全力吧" (Pīn jìn quán lì ba) - **English**: "Try harder!"
	+ Subduing Blow
* **Chinese**: "中" (Zhòng) - **English**: "Direct hit!"
	+ Fiery Tusk feat
* **Chinese**: "火攻" (Huǒ gōng) - **English**: "Fire attack!"
	+ Qilin Ruse feat
* **Chinese**: "凤凰烈焰" (Fèng huáng liè yàn) - **English**: "Phoenix Flame!"
	+ Scorching Deluge feat
* **Chinese**: "别犹豫了" (Bié yóu yù le) - **English**: "Don't hesitate!"
	+ Idle while in-lock
* **Chinese**: "别磨叽了" (Bié mó jī le) - **English**: "Stop dawdling!"
	+ Idle while in-lock
	+ Female Zhanhu speaks with a Dongbei (Northeasten) dialect
* **Chinese**: "来打我呀" (Lái dǎ wǒ ya) - **English**: "Come hit me!"
	+ Male Zhanhu, Idle while in-lock
* **Chinese**: "来打我啊" (Lái dǎ wǒ a) - **English**: "Come hit me, I dare you!"
	+ Female Zhanhu, Idle while in-lock
* **Chinese**: "别让我等太久" (Bié ràng wǒ děng tài jiǔ) - **English**: "Don't make me wait too long!"
	+ Idle while in-lock
* **Chinese**: "你想太多了" (Nǐ xiǎng tài duō le) - **English**: "You think too much!"
	+ Idle while in-lock

## References

1. ↑ For Honor Year 3 Season 4 debut on November 7 - Ubisoft China

## Fighting Style

The Zhanhu are dodge attack experts who use their mobility and limitless chains to defeat any foe. Strong and agile, they are masters of the long Changdao. Also as masters of artillery, they have devised various feats to burn the enemy and wreck havoc on the battlefield.

* Difficulty: Medium
* Mix-up Specialist
* Dodge-Attack Specialist

## Special Capabilities

* Recovery Cancels leading in-and-out of powerful Dodge Attacks and Zone results in potentially infinite chain of mix-ups
* Finishers are Unblockable; Dodge Attacks are also Unblockable upon a successful Superior Block Dodge
* Quick, Undodgeable Zone that hits in a 360° area around Zhanhu, which can chain with other attacks through Recovery Cancels
* Unique fiery Feats that interact with the Burning effect

## Feats

Throws a projectile dealing low damage. If the target was already burning, it explodes for additional damage.    | Fast Recovery
Passive | Stamina regenerates faster.

*Unlocked at level 1*     | Bounty Hunter
Passive | Gain Health & Stamina when you kill another hero

Set a gunpowder trap that explodes and burns targets within its radius.     | Thick Skin
Passive | Gain moderate Damage reduction. (Approx. 25% damage reduction)

Passive | All your attacks and feats deal more damage against burning targets.     | Long Bow
Fire a long bow for moderate damage. (50 dmg)

Gain Stamina on successful attacks

Launch an attack that scorches the ground and sets fires to enemies around you (if they're outside).     | Regenerate
Passive | Regenerate your Health when out of combat

*Unlocked at level 19*     | Last Laugh

## Moveset

### General

* **Renown: Hybrid** - Renown is balanced across activities. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: Superior Block** - Dodge in the direction of an incoming Attack just before impact to Superior Block it, interrupting it. A successful Superior Block grants a Hero access to guaranteed follow-ups.

### Hero Specific

* **Improved Stamina Management** - Zhanhu has 8% bonus stamina regeneration (32.5 stam/sec vs 30 stam/sec).
* **Unblockable Finishers** - Light and Heavy Finishers are Unblockable.
	+ **Heavy Finisher Feints** - Heavy Finishers can be soft-feinted into a Guardbreak with the designated input.
* **Specialized Maneuvers** - As a Dodge Attack Specialist, Zhanhu's Dodge Attacks all possess special properties, being referred to as "Maneuvers."
	+ **Torturing Maneuver Cancel** - Feint Torturing Maneuver during its Start Up with B (XB1), ◯ (PS4) or E (PC).
	+ **Mirrored Side Maneuvers** - Violent Maneuver strikes from the opposite direction of the Dodge. Brisk Maneuver is similar to Violent Maneuver, having the same speed and damage, but it strikes from the *same* direction of the Dodge instead.
	+ **Enhanced Light Maneuvers** - Stinging Maneuver, Violent Maneuver and Brisk Maneuver are Enhanced Light attacks. As Enhanced attacks, they will not bounce if blocked.
	+ **Executable Maneuver** - If Brisk Maneuver lands the killing blow on an enemy, the target can be Executed as if hit by a Heavy attack.
* **Subduing Counterattack** - If you successfully block an incoming attack with the Superior Block of Subduing Dodges, you are able to perform a Maneuver, even if performed late in the dodge. Maneuvers performed as a Subduing Counterattack will be Unblockable, while Violent, Stinging and Brisk Maneuvers also deal increased damage.
	+ **Guaranteed Counterattacks** - Violent, Stinging and Brisk Maneuvers, along with Subduing Blow, are always guaranteed after a successful Superior Block. Torturing Maneuver is only guaranteed upon Superior Blocking a high recovery move.
* **Recovery Cancel into Dodge** - All Attacks can have their Recovery Canceled with a Dodge or a Maneuver.
	+ **Recovery Cancel into Absolute Amplitude** - All Attacks except for Finishers and Absolute Amplitude can have their Recovery Canceled with Absolute Amplitude.
* **Undodgeable Amplitude** - Absolute Amplitude is Undodgeable.
* **Chain Openers** - All Maneuvers, Absolute Amplitude and Sprint Attack count as an Opener, thus allowing for them to chain into a Finisher.
	+ **Special Opener** - Subduing Blow chains into Openers instead of Finishers even on-miss. A successful hit with Subduing Blow guarantees a Light Opener or Absolute Amplitude.

## Media

### Images

***Model***

***Stills***

***Concept Art***