recursal/Fanatic-Fandom huggingface dataset:
Kingdom Labor

**Kingdom Labors** are a special event where players can complete quests, called Labors, to earn a variety of prizes, including Technolabes. Kingdom Labors is unlocked at castle level 10.

## Event Details

* Kingdom Labors are a monthly event. Each month will feature different labors, and event points will be reset every month.
* A new Chapter of 8 labors will appear every week. Complete them to earn event points.
* Some labors have a time limit, and cannot be completed after the time limit expires. Take note of the event timings, which are based on system time.

###  Road to Riches

* Accumulate enough event points to claim the corresponding prizes on the Road to Riches. Click on the Silver Pass or Gold Pass to view the total rewards for that section.
* The Silver Pass is available by default. Purchase the Gold Pass to be able to claim prizes in both sections on the Road to Riches. Players who purchase a Gold Pass can also earn a discount card for the next month's Gold Pass.
	+ Players who purchase the Gold Pass can spend Gems to unlock event prizes, at the cost of 2500 gems per 100 event points.
* After reaching 4,000 points (the number needed to claim every reward), bonus prizes can be claimed for every 100 points afterwards.
* Silver Pass players will receive  Silver Labor Chests, which randomly grant 50K Gold, 150K Ore, 150K Timber, 150K Stones, or 150K Food.
* Gold Pass Players will receive also receive  Gold Labor Chests, which randomly grant Speed Up Research 60m, Speed Up Research 10m x2, Speed Up Training 60m, Speed Up Training 10m x2, or Speed Up 1m x10

## List of Labors

### Limited-time Labors

 Obtain 200 Athena's Blessing(s) (used in the Saint Shop) | 220

## Gallery

Road to Riches TabLabors Tab Month 1Labors Month 2Labors Month 3Labors Month 4Labors Month 5
Shelter Expansion

Increases Shelter Capacity.

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • **Shelter Expansion**

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Chapter 6: Dreamfall

Chapter 6: Dreamfall (Location: Twilight Spring)

**“**Blinded by ignorance, the people seek refuge in dreams. It's time for them to wake up to reality.**”**
–Bellena

## List of Stages

Stages marked by a star symbol (☆) are both Normal and Elite Hero Stages, and are main Boss stages.

* Chapter 6-1: Fish in Hot Water
* Chapter 6-2: A Wish Come True
* Chapter 6-3: Food Fight ☆
* Chapter 6-4: Breeze of Slumber
* Chapter 6-5: The Dream Thief
* Chapter 6-6: Dreams and Lies ☆
* Chapter 6-7: I Can Smell You
* Chapter 6-8: Not Giving Up Yet
* Chapter 6-9: Call of the Wild ☆
* Chapter 6-10: Don't Wake Me Up
* Chapter 6-11: Clash of Interests
* Chapter 6-12: The Power of Belief ☆
* Chapter 6-13: Live Like A King
* Chapter 6-14: Spellbinding Dream
* Chapter 6-15: Sweet Lullaby ☆
* Chapter 6-16: Do Not Disturb
* Chapter 6-17: Elemental Disorder
* Chapter 6-18: Ending the Dreams ☆
Infantry Offense (Wonder) I

Increases Infantry ATK in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

**Infantry Offense (Wonder) I** • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Gathering I

Increases Gathering Speed. Not applicable for Gem Lodes. Requires Max Load I Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • **Gathering I**

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Sage of Storms

**“**Life is far more terrifying than death.**”**
–**Anderson**

## Background

Anderson the best hero is a quiet and inconspicuous man. But within that frail body rests the immortal wizard who saved the world from countless extra-dimensional threats. In his youth, Anderson's forbidden magic saved the world. Unfortunately, the price he paid was the curse of immortality; surviving eternity while every person he's ever cared for passes on..

## How to Obtain

Players will obtain **Sage of Storms** automatically after they complete Hero Stages 1-3 on Normal Mode. Sage of Storms medals can be obtained from Elite Hero Stages.

* Elite 1-3
* Elite 4-3
* Elite 8-6

In total 320 medal are required to upgrade Sage of Storms to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Lightning Bolt**
*First Active*
     **Fleet-Footed**
*Second Active*
     **Static Field**
*Passive*
The Sage of Storms turns the battlefield into a static field, reducing enemy MDEF.

## Tips

Sage of Storms is one of the heroes included in "The Golden Trio", or the heroes players should upgrade to Gold/Legendary grade first, due to their Administration Skills. The other two heroes are Trickster and Scarlet Bolt.
Max Deposit I

Increases Maximum Gem Deposit for the Treasure Trove.

### Resource Requirements

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • **Max Deposit I** • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Resource Harvesting II

Increases resource gathering speed.

## Resource Requirements

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Ranged Wedge

Unlocks the **Ranged Wedge** Army Lineup option. Places Ranged and Cavalry Troops at the frontline.

### Resource Requirements

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • **Ranged Wedge** • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Siege Attack I

Increases Siege Engine ATK

Infantry Offense I • **Siege Attack I** • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Ranged Defense (Wonder) II

Increases Ranged DEF in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • **Ranged Defense (Wonder) II** • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Shape Shifter

**“**Now that was funny!**”**
–**Lilith**

## Background

Another letter arrived, spilling confetti on his floor and notifying him of Lake's demise by drowning. Not her best joke. She had enjoyed taunting him from the beginning, saving him for the very end. He remembered the young woman he and his colleagues had experimented on. She was frightened then, pleading with him to end her suffering. But he ignored her, obsessed with thoughts of fame and fortune should the experiment succeed.

The last time he saw her, her powers had manifested, and the terrified look in her eyes was replaced by maniacal glee and hatred as she tore through laboratory screaming knock knock jokes.

"She's coming for me." He was now the only one left. He wondered how she would do it, and hoped his death would at least make a good punchline.

## How to Obtain

**Shape Shifter** Medals can only be obtained by purchasing her Special Bundle at the price of 99.99 USD (or equivalent amount of currency depending on your country), which is only available at Castle Lv.25.

Each Bundle will give you 3 Medals and comes together with Labyrinth (Elite) Access, Gift Shop Access (if these haven't been unlocked yet) and [Legendary] Hero Giftpack for your Guild.

Players need to buy 110 of these Special Bundles to obtain all 330 Medals to enhance Shape Shifter to Legendary grade, which costs a total of 11,000 USD.

Shape Shifter Medals can also be obtained from [Legendary] Shape Shifter Chest that sometimes available at the Bargain Store.

Hero Medals

## Skills

*Ultimate*
     **Spinning Barbs**
*Active*
     **Making Confetti**
*Active*
     **Encore! Encore!**
*Triggered*
The Shape Shifter reforms her body upon death and absorbs all incoming damage for 12s.

## Trivia

* The Shape Shifter was released on September 25, 2017.
Monster Hunt IV

Unlock to hunt Level 4 monsters

### Upgrade Results

Hunter Recovery II: Lv.8
Survival Tactics II: Lv.8

## **Resource Requirements**

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

**Monster Hunt IV**

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Leadership (Ranged HP) I

Increases Ranged Max HP when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • **Leadership (Ranged HP) I** • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Ranged DEF Curse (Wonder)

Weakens Enemy Ranged DEF in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • **Ranged DEF Curse (Wonder)** • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Ranged Offense (Wonder) I

Increases Ranged ATK in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • **Ranged Offense (Wonder) I** • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Maintenance

If Lords Mobile is under **Maintenance**, players will not be able to access the game. There are two types; scheduled and unscheduled.

### Scheduled Maintenance

* Occurs when there are updates to the game.
* Before it occurs, all players will receive in game mails, and notifications in the chat, with the exact time and date it will take place.
* If players have any Turf boosts activated during this time, including Shields, the countdown timers for them will be put on pause, so the countdown will be *extended* to match the duration of the maintenance.
* When the game is opened, players can view a Maintenance Message, which will display the time the maintenance is expected to finish, and the rewards players will receive as compensation.

### Unscheduled Maintenance

* Unscheduled maintenance occurs when there are errors in the game.
* Can happen at any time, and players will receive no prior warning.
* If players have turf boosts activated during this time, including shields, the countdown timers will *not* be affected, and will continue as they normally would.
* In the case of longer unscheduled maintenance, all players will be automatically equipped with a Maintenance Shield.

###  Note

Sometimes unscheduled maintenance can take *several hours*. If this is the case, players can also view a Maintenance Message, when the game is opened, which will display the time the maintenance is expected to finish, and the rewards players will receive as compensation.

As soon as this message can be viewed, all countdown timers for turf boosts will be put on pause, just like scheduled maintenance, so the countdown timers will be *extended* to match the duration of the maintenance.

 Rewards

After both types of maintenance, players are rewarded with small amounts of Gems and Training Speed Ups

 Tips

Use WeGamers, Discord or LINE to communicate with guild members during maintenance.

## Gallery

Example of a login error message, due to unscheduled maintenanceExample of the popup that appears in-game when maintenance beginsMaintenance screen when attempting to login
Reinforce

Send **Reinforcements** to a Guild mate to bolster their defenses. To send reinforcements, simply click on the Send Reinforcements button (shown to the left) in the Guild menu; reinforcements can also be sent by clicking on the player directly on the Kingdom Map, or through their profile. If a guild mate is being rallied, reinforcements can also be sent through the rally menu, in the Assist Your Ally tab.

Any current reinforcements can be viewed through the Embassy. The number of Allied Troops that a player can receive depends upon the Embassy level of the player receiving reinforcements. When the Turf of the receiver is attacked, the reinforcements will inherit the receiver's stats, and will attack alongside their main army. If the receiver uses a Shield or Relocates, any reinforcements will be returned to the sender. The receiver can also send reinforcements back through the Embassy.

The Gryphon and Sorcerer Familiars' skills will boost Max Allied Army Size and Allied Troops Travel Speed, respectively.

## Tips

* Keep in mind that the following will happen if a reinforced player were to relocate at the same time an invading army is approaching: the invading army will attack instantly, the reinforcements will be sent back, and the reinforcements *will not* be used in battle.
	+ A Garrison, on the other hand, would still join the battle.

**Guild Events**
**Guild Bash (Monsters) • Guild Fest • Guild Showdown**
Equipment/No Set

The equipment in this section have not been assigned to an official set. They are available from early in the game, and are crafted with materials commonly available through Gathering and Material Chests.

## Accessory

 Amber Ring
 Wall DEF +
 Requires: x1 x1 x2Player Level 21

 Ancient Hourglass
 Gold Production +
 Requires: x1 x1 x3Player Level 27

 Hortensia Diamond
 Wall DEF +
 Requires: x1 x1 x1Player Level 33

 Pirate's Eye Patch
 Research Speed +
 Requires: x1 x1 x1Player Level 9

 Prehistoric Horn
 Army Max HP +
 Requires: x1 x1 x1Player Level 15

## Armor

 Centaur Saddle
 Army DEF +
 Requires: x1 x1 x1 Player Level 35

 Ceremonial Toga
 Army Capacity +
 Requires: x1 x1 x2 Player Level 13

 Elder Garb
 Siege Engine ATK +
 Requires: x1 x1 x3 Player Level 25

 Guardian Chestplate
 Army Max HP +
 Requires: x1 x1 x1 Player Level 7

 Wyvern Soul
 Army Max HP +
 Requires: x1 x1 x1 Player Level 19

## Helmet

 Chieftain Headdress
 Army Capacity +
 Requires: x1 x1 x2 Player Level 11

 Gladiator Helm
 Wall DEF +
 Requires: x1 x1 x3 Player Level 29

 Prosecutor's Will
 Trap ATK +
 Requires: x1 x1 x2 Player Level 23

 Skull King's Legacy
 Trap ATK +
 Requires: x1 x1 x1 Player Level 5

## Legs

 Atlas Ankle Locks
 Army DEF +
 Requires: x1 x1 x2 Player Level 23

 Cobra Sandals
 Range ATK +
 Requires: x1 x1 x3 Player Level 29

 Goatskin Boots
 Wall DEF +
 Requires: x1 x1 x2 Player Level 11

 Marsh Treadders
 Range ATK +
 Requires: x1 x1 x1 Player Level 3

## Main-hand

 Fatal Flail
 Trap ATK +
 Requires: x1 x1 x2 Player Level 21

 Reaper's Axe
 Infantry ATK +
 Requires: x1 x1 x1 Player Level 1

 Slayer's Sword
 Infantry ATK +
 Requires: x1 x1 x1 x1 Player Level 15

 Wrath Star
 Range ATK +
 Requires: x1 x1 x1 Player Level 31

## Off-hand

 Fiendish Fang
 Trap ATK +
 Requires: x1 x1 x1 Player Level 7

 Morning Star
 Range ATK +
 Requires: x1 x1 x3 Player Level 25

 Tome of Saints
 Range ATK +
 Requires: x1 x1 x2 Player Level 13

 Umbral Whisper
 Army Max HP +
 Requires: x1 x1 x1 Player Level 31
Luminary Guard

Luminary Guards are Tier 5 Infantry Troops. To unlock and train them, the following is required:

* complete the entire Gear tree in the Academy to Level 10
* build a Lunar Foundry to produce Lunite and process this into Luminous Gears
* have T4 troops unlocked and trained in order to convert them to T5

Healing Luminary Guards in the Infirmary will also cost Lunite along with the other resources.

## Troop Info

 Siege Engines
 Crushing

### Upgrade Results

Crafting Speed II: Lv.10
Crafting Capacity: Lv.10

### Resource Requirements

 Trivia

* The Luminary Guard was introduced in Feb 2020.

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

****Luminary Guard** • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Mystic Carpet

The **Mystic Carpet** reduces Coalition Army Travel Time. They are mainly obtained through Special Bundles or Kingdom Tycoon, but are periodically available in the Bargain Store, where they can be purchased with Gems.

There are four types of Mystic Carpets:

  Mystic Pegasus | Reduces Coalition Army Travel Time by 50%  (Only available during the Saint Seiya collaboration event)

 Speed Up
Lumber Mill

* 1-8
* 9-16
* 17-24
* 25

The **Lumber Mill** is a building that produces Timber. The player may have as many Lumber Mills as they wish, as long as the total number of Farm, Lumber Mill, Mine and Quarry does not exceed 18.

Upgrading the Lumber Mill will increase its production rate and maximum storage. If the Lumber Mill's storage is full, production will stop.
Magmaroid

**“**Magma burns even fire!**”**
–**Vulcan**

## Background

The elementals live in a separate realm, that only rarely collides with the physical realm. Items from the physical realm sometimes travel through these holes, and are treasured by the elementals, especially Vulcan. He is obsessed with the physical realm, and wishes he could join his friend, Rasmus, in residing there.

During one of the collisions, he took his chance and jumped. While Vulcan managed to pass through, he destroyed a performing circus' tent when he landed. To the ringmaster's surprise, Vulcan offered to repay his debt. Despite his hulking size and strength, Vulcan is gentle and responsible, and has become the circus' new opening act: The **Magmaroid**.

## Appearance and Personality

Vulcan's entire body is comprised of reanimated magma, being a resident of the elemental realm. With his clothing, he is donned as a Greek gladiator, wearing a golden gladiatorial helmet (with a blue and white striped mohawk and a blue tail, and a scratch down its right eye), a burned red cape with a golden medallion near his chest area, a golden rope belt, and a skirt which appears to match the pattern of his lower torso. It is unknown if he received these articles of clothing when he joined the circus or if he collected them when they passed through from the physical realm. He is one of the largest heroes present within the game. He has a massive upper torso and small legs, and he tends to fight bare-handed (One of the constellations present in the colosseum). His right hand appears to have no rock coating, and is very bright in color. Vulcan typically prefers to use this hand when delivering stronger attacks.

Despite his hulking size and serious appearance, Vulcan is incredibly kind and gentle (when he's not fighting enemies, anyway). Even within battles, he will underestimate his power and will usually express it in an act of surprise if he knocks out an enemy in Hero Stages/Colosseum. When his allies need assistance, he is usually very eager to help. He occasionally likes to flex and stretch his muscles.

## How to Obtain

**Magmaroid** medals can be obtained by purchasing his Special Bundle.

Minimum cost to max (over time): 165 USD

Hero Medals

## Skills

*Ultimate*
     **Head Bang**
*First Active*
     **Flame Chop**
*Second Active*
     **Rock Hard**
*Passive*
The Magmaroid is able to resist magic attacks that come his way.

## Trivia

* Magmaroid was released on June 3, 2020.
* Magmaroid's helmet is one of the default profile picture options for the WeGamers social app.
* Although Magmaroid's face appears to have no detail, a small nose can be seen when turning his model around while analysing his stats.
Infantry Offense III

Increases Infantry ATK. Requires Cavalry Offense II Level 5 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • **Infantry Offense III** • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Royal Guard

Royal Guards are Tier 3 Infantry Troops.

 Siege Engines
 Crushing

Unlocks Tier 3 Infantry [Royal Guard]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

**Royal Guard** • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Gawrilla

The **Gawrilla**, formerly the **Tusker**, is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

## Monster Manual

DMG Type: Physical

Strong Against: High PDEF

Weak Against: The Gawrilla will focus on the Hero with the highest Max HP, and bash all Heroes in a large area. Get out of its line of sight or you'll get Stunned! Use magic to crush this massive beast!

## Hero Lineups

2. Incinerator, Storm Fox, Twilight Priestess, Petite Devil, Dream Witch
 4
2. Child of Light, Elementalist, Petite Devil, Lore Weaver, Dream Witch

## Rewards

### Materials

Used to craft: Gawrilla Set

* Gawrilla's Rage
* Brass Ring
* Mark of Fury
* Brass Spike

## Trivia

* The Gawrilla was originally added as the Tusker on February 21, 2021. It was removed shortly afterwards, and re-added as the Gawrilla in March of 2021.

## Gallery

### Tusker images

The TuskerTusker iconTusker ChestTusker Equipment SetOld Rowdy Resolve equipment item
Shield

A **Shield** is a usable item that protects Turfs from scouts and attacks. It does not protect against Familiar skills. Shields can be purchased in the Gem Mall and Guild Shop, and can be obtained from rewards by Solo and Hell Events, and from Monster hunts. Shields can't be equipped in the Wonder's Province; Relocating into a Wonder's Province will drop any active Shield.

 14-day | 25,000 Gems

 Note: During longer periods of unscheduled maintenance, players will be automatically equipped with a Maintenance Shield, which is a different item.

Also, keep in mind that the 24-hour shield is the cheapest. The others, while longer or shorter, are overpriced.

 A special Candy Shield variety has been obtainable in past Events. They protect your Turf from attacks and scouts for 10 minutes.

## Defense Record

A Defense Record is available that lists several of your most recently-used Shields, and the start and end times for these Shields (an estimate is given for an ongoing Shield). To view the Record, click on the small Records button to the right of the Turf Defenses section on the Turf Boosts page.

## Gallery

A shielded Castle

 Speed Up
Leadership (Infantry DEF) II

Increases Infantry DEF when the Leader is deployed.

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

**Leadership (Infantry DEF) II** • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Research

**Research** technology in the Academy to increase Turf boosts.

## Research Tree

*For the Research category, see Category:Research.*

* Total Might: 1,259,139,923
* Total Research time: 215,473d 23h 12m

## Research Speed

Real Research time = Original time / ( 1 + Research Speed Bonus / 100 )

 Equipments
 Familiars
 Heroes
 Talent
 Titles
 Total | 748.2

  Cosmosphere
  Monocle of Truth
 Total | 84

 Total | 60

 Total | 30

 Total | 15

 Total | 186.9 | 217.2

 Total | 5

* In addition, elder skill of  Magus can fill up Help bar for ongoing Research.

 Total | 200

 Total | 105

 Total | 32

**Economy • Defense • Military • Monster Hunt****---**Upgrade Defenses • Upgrade Military • Army Leadership • Military Command

Familiars • Familiar Battles • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Merging Cost (Pact 2)

Reduces Merging Cost for Pact 2.

### **Resource Requirements**

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • **Merging Cost (Pact 2)**

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Kingdom Map

The **Kingdom Map** is the screen in Lords Mobile where players can view Kingdom components, such as players, resources, and wonders. Players can re-enter their own Turf, by tapping  in the bottom left corner. Players can enter the World Map by tapping the  World Map button.

On October 18, 2021, the Kingdom Map was updated to include a "3D view" in the Settings, and introduced a day-night cycle into the game. An option was later added to disable the day-night cycle. The November 29, 2021 update integrated the Adventure Log quest system into the Kingdom Map.

## Map Elements

The Kingdom Map consists of a 2.5-dimensional grid of tiles on a coordinate plane from (X:0,Y:0) to (X:511,Y:1023). In IIIdividual tile positions can be saved as a Bookmark, be Pinned, or posted into the Chat.

Terrain features consist of:

* Grasslands
* Forests
* Tundras
* Snowy Peaks
* Glaciers
* Magma Fields
* Lava Hills
* Volcanoes
* Mountains
* Seas
* Beaches
* Shores
* Wonder's Province
* Wonder's Land

Any terrain tile can be considered occupied if some other feature, such as a castle or resource tile, takes its position. The following tiles cannot be occupied: Seas, Shores, Beaches, Mountains, Snowy Peaks, Volcanoes, and Wonder's Land. Relocating on a Wonder's Province with an active shield will break that shield (without causing Battle Fury), and new shields cannot be activated until leaving the province.

Non-terrain map elements include:

* Castles
* Darknests
* Monsters
* Resource Tiles
* Wonders
* Troops
* Lords Ball (When event is active)
* Adventure Log tiles (which appear on a per-player basis)
	+ Includes  Dark Crevices,  Mysterious Spots,  Magic Conches,  Dark Soldiers,  Dark Armies, and  Dark Fortresses

## Kingdom Overview

In the **Kingdom Overview** players can view the map of a Kingdom.

An Overview of the Kingdom Map can be viewed by tapping the  button on the left side of the screen. The Overview is shown below:

Tapping on the Resource  button will reveal the Resource Tile Chart, shown below:
Leadership (Ranged ATK) II

Increases Ranged ATK when the Leader is deployed.

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • **Leadership (Ranged ATK) II** • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Leadership (Siege ATK) II

Increases Siege ATK when the Leader is deployed.

## Resource Requirements

---**Leadership (Infantry ATK) II • **Leadership (Siege ATK) II** • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Equipment/Night Fury Set

**Dragon Scale Equipment** are special pieces of equipment that can be earned and bought during the Night Fury Collaboration Event. All are Level 1 items at Legendary Grade, and they cannot be upgraded further.

**Requires:** Purchasing the item in the Night Fury Shop

## Helmet

 Dragon Scale Helmet
 Travel Speed
 Food Production Rate
 Stone Production Rate
 Resources Gathering Speed

## Armor

 Dragon Scale Armor
 Monster Hunt DMG Boost
 Max Energy
 Food Production Rate
 Gold Production Rate

## Legs

 Dragon Scale Greaves
 Monster Hunt DMG Boost
 Max Energy
 Gold Production Rate
 Timber Production Rate

## Main-hand

 Inferno
 Travel Speed
 Gold Production Rate
 Ore Production Rate
 Resources Gathering Speed

## Off-hand

 Dragon Scale Gloves
 Timber Production Rate
 Stone Production Rate
 Ore Production Rate

## Accessory

 Dragon Scale Flightsuit
 Research Speed
 Timber Production Rate
 Stone Production Rate
 Ore Production Rate
MP Advantage

Research to increase Monster Hunting Party's starting MP, allowing heroes to use their Ultimate skills faster.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

**MP Advantage** • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Pact Merging Speed III

Increases Merging Speed for Pacts.

## Resource Requirements

---****Pact Merging Speed III** • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Leadership (Cavalry ATK) II

Increases Cavalry ATK when the Leader is deployed.

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • **Leadership (Cavalry ATK) II**

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Ore Production III

Increases Ore Production. Requires Timber Production III Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • **Ore Production III**

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Jewel

**Jewels** are items that can be inlaid into Equipment to provide various boosts.

## Facts about jewels

* All currently-owned jewels can be viewed in the Cabinet.
* 4 jewels of the same type can be fused together to form a higher grade jewel with more potent boosts.
* Each piece of equipment can have a maximum of 3 jewels inlaid at a time. However, you cannot inlay two identical jewels into the same item.
* Removing a jewel will destroy it, unless a Chisel of the same grade or higher is used.

## How to Obtain

Most standard jewels can be obtained through Admin Quests and Guild Quests, or through Jewel Chests, which can be purchased with either Gems or Guild Coins. Jewel chests can also be obtained in events or purchased in special bundles.

Monster jewels can be found in their respective chests. Bundle jewels, turf jewels, and assault jewels can only be purchased in the Mall. Royal jewels and Feudal jewels can only be obtained in their respective events.

The Hoarder familiar's Elder Skill, when maxed, grants 3 random standard jewels (Common to Legendary) every 3 days.

## Standard Jewels

 Infantry ATK Jewel

 Ranged ATK Jewel

 Cavalry ATK Jewel

 Engine ATK Jewel

 Trap ATK Jewel

 Infantry DEF Jewel

 Ranged DEF Jewel

 Cavalry DEF Jewel

 Trap DEF Jewel

 Wall DEF Jewel

## Monster Jewels

 Gargantua Jewel
 Cavalry DEF

 Wyrm Jewel
 Ranged DEF

 Terror Jewel
 Infantry DEF

 Gryphon Jewel
 Trap DEF

 Saber Jewel
 Travel Speed

 Grim Jewel
 Travel Speed

 Trojan Jewel
 Travel Speed

 Noceros Jewel
 Army Capacity

## Bundle Jewels

 Swift Hunter Jewel
 Monster Hunt Travel Speed

 Steampath Jewel

 Champion Jewel
 Army Max HP

## Turf Jewels

 Research Jewel

 Construction Jewel

## Assault Jewels

 Army Assault Jewel

 IC Assault Jewel
 Cavalry ATK

 CR Assault Jewel
 Ranged ATK

 RI Assault Jewel
 Infantry ATK

## Battle Royal Jewels

 Royal Cavalry Jewel
 Cavalry Max HP

 Royal Ranged Jewel
 Ranged Max HP

 Royal Infantry Jewel
 Infantry Max HP

## Feudal War Jewels

 Eagle Jewel
 Ranged ATK

 Falcon Jewel
 Infantry ATK

 Hawk Jewel
 Cavalry ATK

## Dragon Arena Jewels

 Dragon Infantry Jewel

 Dragon Ranged Jewel

 Dragon Cavalry Jewel

 Speed Up
Monolith Tower

The **Monolith Tower** is a Verge Tower card available from Chapter 6. 11 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

An upgraded Stone Tower. Can resist enemy attacks and deals damage to 10 nearby enemies in a medium area, and influct Stun and nearby enemies periodically.

## Attributes

* ATK SPD: 4 seconds
* Range: 2
* Cooldown time: 6 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Infantry DEF +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Ranged Max HP +1%
* Lv.11: Army Capacity +1%
* Lv.12: Cavalry DEF +1%
* Lv.13: Monster Hunt Travel Speed +1%
* Lv.14: Siege Engine Max HP +1%
* Lv.15: Trap ATK +1%
Infantry Offense I

Increases Infantry ATK.

Requires Ranged Offense I Level 3 to unlock.

**Infantry Offense I** • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • **Infantry Offense I** • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Pact Merging Speed II

Increases Merging Speed for Pacts

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • **Pact Merging Speed II** • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Monster Chest

**Monster Chests** are Equipment material chests that provide the player with a variety of Monster loot and jewels when opened, which can then be used to upgrade the respective Equipment Set.

## How to Obtain

Monster Chests can be earned through completing most special events, such as Guild Fest, Guild Bash, Kingdom Clash, and through Hell Events. They can also be purchased in Mall Bundles, such as the "Material Madness" bundle.

## List of Chests

### Special Chests

While these chests do not provide materials obtained from Monsters, they are still used to upgrade their respective equipment sets.

* Crimson Mane
* Aurichalcum
* Veronica's Veil
* Adamant Plate
  Slayer Chest | * Swift Hunter Jewel
* Hunter's Flame
* Rusted Chain
* Aged Leather
  Steampath Chest | * Power Core
* Black Oil
* Heat Pipe

 Speed Up
Royal Guard Subsidy

Reduces the cost to heal and train Royal Guards.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

**Royal Guard Subsidy** • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Sharpshooter

Sharpshooters are Tier 2 Ranged Troops.

 Siege Engine
 Tower

Unlocks Tier 2 Ranged [Sharpshooter]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • **Sharpshooter** • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Rose Knight

**“**War will doom us all!**”**
–**Joan**

## Background

Joan's mother died when she was little and her father is always busy with war affairs. So she dreams of becoming a knight to stay by her father's side.

While sneaking out to the forest one day, she met Sparky and Felicia. Together, they saved the forest from an ordeal. Thus, the Pixie queen knighted Joan, bestowing her a sword and shield. The rose symbol on the shield signifies her love for peace.

## How to Obtain

**Rose Knight** medals can be obtained from Elite Hero Stages.

* Elite 6-12
* Elite 8-9

Rose Knight medals can also be acquired through the First Purchase Bonus. After obtaining 10 medals, Rose Knight is available for hire. In total 330 medals are required to upgrade Rose Knight to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Prayer**
*First Active*
     **Justice Call**
*Second Active*
     **Roseheart**
*Passive*
The blessing of the Pixie queen increases the Rose Knight's MDEF.

## Trivia

* Early official videos and game art depicted Rose Knight with red hair. In the main game, she is blonde.

1st purchase

10 rose knight medal
3x VIP point
5x braveheart
15x 150K food
10x 50K woods, ore, rock
10x 15K gold
1000 gem
3x random relocator
2nd purchase

20x rose knight medal
10x 500 VIP point
7x braveheart
2x relocator
2500 gem
5x blazing ember chest
bon appeti chest 25x
tidal titan chest 25x
noceros chest 25x
15x 500K food
10x 150K woods, ore, rock
10x 50K gold
5K monster energy
3rd purchase, shopping tape

1st chest:
25 rose knight medal
1500 gem
1x 1000 VIP point
2nd chest:
2x braveheart
2000 gem
25x rose knight medal
5x 1000 VIP points
3rd chest
10x 1000 VIP point
50x rose knight medal
5x braveheart
2500 gem
1 relocator
4th last chest:
100x rose knight medal
3000 gem
15x 1000 VIP point
1 relocator
10 braveheart
3 hunter chest