Path of the Spirits

## Introduction

The Path of the Spirit is amongst the most common across the worlds. It is used to communicate with or controll the Elemental spirits that inhabit the material realm. Most of them are used for religious practises. The most common masters of this path are the Esharin and the Xyrillians.

## Common Powers

These powers mainly target Elemental Spirits. They can be used on Wraiths and Voidentities to some extend, yet the results will often prove catastrophic for the caster. While Voidentities often show natural resistance to magic and are more attracted then harmed by it; targeting Wraiths will often grant the caster terrible understanding of the creatures true nature, resulting in insanity or death.

**Wild-tongue-** This allows a caster to communicate with an elemental spirit, similar to a Foresight user. This is far from a real conversation with words. Instead it will be different with every spirit depending on its dominion and recent events. Some spirits might use a form of words while most will transmit mere feelings or images to answer the caster. Transfering information towards the spirit is often even harder and requires a deep understanding of its nature.

**Strengthen the Spirit-** This power can be used to transfer energy into a spirit, giving it more power of the material world. This way it will be able to cause more damage, move faster or perform more complex actions. This power can also be used to leech a spirit of its powers, weakening it and taking away its ability to interact with the material world in some cases.

**Conjuration of Malach-** This allows a caster to "invoke" a spirit as its commonly believed. The true process is far more complex as the caster will densen the spiritual energy of the surroundings to force it into forming a spirit or drawing nearby ones to the caster. This power is the base of spirit manipulation. It usually creates a spirit strong enough to interact with its surroundings and form an identity distinguishable from its brethren.

**Voice of Anamat-** Using this power a caster can gain controll over a spirit. Its most simple form is to stop it in its current motion or put it in a state of paralyses. More advanced casters may maneuver each of the spirits movements like puppetmasters.

**Destroy the Spirit-** While most spells from the Path of the Spirits empower a mages subjects, this one severly harms it. It causes major damage to an Elemental spirit or wrath, sundering it into powerless pieces or transforming it dircelty into the fifth element. The stronger and more defined a spirit is, the less damage does this spell cause. Instead of leeching a spirit of its power it will break away parts of it which results in weakness or destruction. It is unkown to what extend a spirit is able to experience pain, yet many more individual spirits appear to be set in an agonising state by this spell, especially when a caster focusses on the tormenting rather then the destructive aspect. Some may even use it to torture spirits into compliance, most notably the Xaarians sorcerers.

**Invoke the Lifeless-** This power is used in many forms by different cultures. It allows a caster to place a spirit into a lifeless object and thus give it life and conciousness. The spirit will remain bound to this object and take it as a body just as a soul might take one of flesh. How a spirit interacts with its new host depends largely on the caster and the nature of the spirits. Esharin use it to create flying chariots and barges that float and fly with the power of their inhabitants. They and the Xyrillians also animate statues with these spirits, which allows them to fight and move as if they where alive.