recursal/Fanatic-Fandom huggingface dataset:
Field Sports Model 77 Air Rifle

This air-rifle fires fin stabilised darts that are built in such a way that they can pierce the thickest hides. The darts are loaded with a basic tranquiliser, that can generally take down most animals. It can also be loaded with a heavy-duty stun dart that can take any target down immediately.

**Special Ammunition:**

SmartTranq can be bought to fire with this weapon for 500 credits until weapon runs out of ammo.

Upon successful hit, target must make Average (2 difficulty) Resilience check. Upon failure, target suffers 5 strain, +2 strain per disadvantage result. Make the check against next round if a despair is rolled, with difficulty increased by 1.
Feint talent

## Feint

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Makashi Duelist (2)

Upon missing an opponent with a Lightsaber, Brawl, or Melee combat check, the character may spend a triumph or three advantage results to upgrade the difficulty of the opponent's next combat check targeting the character during this encounter by the character's ranks in Feint.
Guardian 5e Personal Defense Speeder

This airspeeder is specialised for VIP and dignitary transport, presenting a nice aesthetic, but not distinctive. The defense mechanisms of the vehicle are concealed, and it includes a special escape speeder in case of catastrophic conditions.

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**Maximum Altitude:** 300 km.

**Sensor Range:** Short.

**Crew:** 1 Pilot.

**Encumbrance:** 10

**Passenger Capacity:** 5

**Weapons:**

* Retractable Turret-mounted Auto-Blaster

**Additional Rules:**

* Guardian E2 Escape Speeder Bike with following profile;

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**Maximum Altitude:** 350 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance:** 0

**Passenger Capacity:** 1

**Weapons:**

* None.
Vegabolt

"Whoever attacks Sera, I will not forgive."

A Mechanimal in Mecard Ball. They belong to Sera.

Her signature move is "The Sound of the Sky".

## Synopsis

A female warrior-type Mechanimal with excellent flying ability. Although she has a cold personality, she is an unparalleled friend and guardian deity to Sera. Her signature move is a powerful high-pitched shock wave attack called The Sound of the Sky.
List of Mecard Ball Toys

This is a list of toys from the Mecard Ball Series.

## Products

### **Single Packs**

* Akan
* Petan
* Pachyla
* Bitewolf
* Vegabolt
* Caligo
* Dispion
* Zazz
* Twin-Cannon Dracos
* Fi-moth
* Wala
* Ann. Dolphin
* Werther
* Gryphon Rider
* Redron
* Blitz
* Trickster
* TailDragon
* Forcepuncher
* Rukh
* Shatooth

### **Box Sets**

* Cha Youngwoong Starter Set
* Cannon Wilder
* Quick Battle Set Akan VS Petan
* Kirayan and Team MABORI Collection Set
* Sera Starter Set
* Mecard Ball Picker
* Cannon Python
* Phoenixaver
* Hyper Cannon
* Mecard Ball New Picker
* Cannon TwoBite
* Cannon Toro
* Cannon Vanum
* Grandeborn

### **Multi Carriers**

* Multi Carrier Kirayan Collection
* Multi Carrier Sera Collection
* Multi Carrier Chayoungwoong Collection

### **Turningcar Starters**

* Turningcar Starter Burning
* Turningcar Starter Gaia
* Turningcar Starter Marine
* Turningcar Starter Mirage
* Turningcar Starter Ether

### **Super Random Pops**

* Super Random Pop Vol.01
* Super Random Pop Vol.02
* Super Random Pop Vol.03
* Super Random Pop Vol.04

### **Mecardball Kit**

* Gryphon Rider Mecardball Kit
* Pheonixaver Mecardball Kit
* Hyper Cannon Mecardball Kit
Droid Tech

Technicians who become Droid Techs gain access to a wealth of abilities that make them better at creating, repairing, and directing droids. On the edges of society, droids often constitute much of the labor force due to their low cost, and for the same reason, these droids are often poorly maintained. A Droid Tech can keep droids functional and organized better than anyone else, whether this means meticulously performing upgrades and customization on a trusted droid partner or keeping a team of pit droids working at maximum efficiency. Far from official factories and even from well-stocked garages where replacement parts can be found, a Droid Tech can be incredibly valuable.

**Bonus Career Skills:**

* Computers
* Cool
* Mechanics
* Leadership
Eta-Class Shuttle

This shuttle by Cygnus Spaceworks was once used by the jedi on independent missions. It is the precursor to the Lambda Class shuttle.

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**Hyperdrive:** Primary: Class 2, Backup: Class 12

**Navicomputer:** Yes.

**Sensor Range:** Short.

**Ship's Complement:** 1 Pilot, 1 Co-Pilot

**Encumbrance:** 100 (without passengers and speeder bikes)

**Passenger Capacity:** 10

**Consumables:** 2 Months.

**Weapons:**

* Triple Forward-mounted Light Laser Cannons

**Additional Rules:**

* Undicurs Aboard: the shuttle can carry up to 4 Undicur Jumpspeeder, 2 come with the ship at purchase.
Grimoire of Syclos the Lame

This large tome is found on the planet of Weik, where the force is believed to be magic. The grimoire is thought to contain many spells and incantations created by Syclos the Lame.

Studying the book for at least 1 hour allows a force sensitive character to add 1 force die to all checks involving the Force when dealing with creatures detailed in it until end of session. Until end of the session, the difficulty of all fear checks when facing these creatures is upgraded by 2. Any conflict generated by a critical failure is doubled.
Fortifications Building

To gain an advantage in battle and resist the onslaught of imperial troops when outnumbered and out-gunned, one should take to building defenses.

Crafting is simple and follows these steps:

Step 1: Select Template, the PC chooses what kind of item to make.

Step 2: Acquire Materials, the PC acquires the supplies to build it.

Step 3: Construction, the PC actually assembles the item with the check.

If the character succeeds, the item is fully functional and has the profile listed in its template. If the character fails on the check, the product that comes out of the attempt is unusable, and the materials are lost.

Every Success the character scores on the check beyond the first reduces this time by 2 hours (to a minimum of 1 hour). Other factors can also affect the time required, at the GM's discretion.

## Fortification Templates

* **Trench**

**Occupancy:** 6 fully equipped members.

**Benefits:** Remain out of sight of any enemy beyond medium range. Add 3 ranged defense.

* **Bunker**

**Occupancy:** 4 fully equipped members.

**Benefits:** This is an immobile vehicle with the following profile;

Characters within may fire out the 'Forward' with personal range weapons. Called shot use of the Aim maneuver and damage dealt by the Blast quality may ignore the bunker and strike occupants directly.

* **Blinds**

**Occupancy:** 2 fully equipped members.

**Benefits:** Adds concealment equivalent to dense underbrush.

## Fortification Integration

Integrating results into construction. First, the PC can use Advantages and Triumphs to make improvements to the item. Then, the GM can spend Threats and Despair to add flaws. Unless a limit is specified, an option may be selected any number of times, and its effects stack.

> 1 Advantage or 1 Triumph
>
>

* **Expanded Capacity:** Increase the Fortification's occupancy by 1.

> 2 Advantages or 1 Triumph
>
>

* **Additional Cover:** Increase the ranged defense provided by 1 (Limit 1).

> 3 Advantages or 1 Triumph
>
>

* **Additional Feature:** Add a useful feature, such as a weapon turret or camouflage.

> 1 Triumph
>
>

* **Reinforce Armor:** +1 Armor if applicable (Limit 1)

> 1 Threat or 1 Despair
>
>

* **Exhausting Effort:** Upon completing Construction, each participating character suffers 3 strain.

> 2 Threats or 1 Despair
>
>

* **Inferior Protection:** decrease the ranged defense provided by 1 (Limit 1).

> 3 Threats or 1 Despair
>
>

* **Vulnerability:** The fortification includes a critical flaw that a cunning enemy could use to easily neutralize it.

> 1 Despair
>
>

* **Limited Lifespan:** The fortification can protect against only a limited number of attacks before it is rendered useless as determined by the GM.
Energy Transfer talent

## Energy Transfer

* **Activation:** Active (Maneuver)
* **Ranked:** No
* **Trees:** Cyber Tech

The character may suffer 1 strain to perform the Energy Transfer maneuver; when [they] do, [they] can power up an appropriate unpowered device (such as a datapad, a droid, or a door) until the end of the encounter. Alternatively, [they] can restore ammunition to an energy-based weapon, allowing a character to ignore an "out of ammo" despair result.

The character must have at least one cybernetic installed to perform this maneuver.
Harass talent

## Harass

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Hermit

Whenever the character's bonded animal makes a successful combat check, the character may choose to have the attack deal no damage. If so, the target upgrades the difficulty of the next check once. This can stack should multiple creatures perform this action on the same target.
Pachyla

"Thank you for waking me up, but I don't play with low-level kids"

A Mechanimal in Mecard Ball. They belong to Team MABORI.

His signature move is "Iron Head".

## Synopsis

A dinosaur Mechanimal who prides himself on being the smartest among Mechanimals, and he is always full of confidence and bluff. He became the Mechanimal of HongBi and BeakSan in order to get the Mecard Ball, but now he regrets becoming their Mechanimal. His signature technique is the Iron Head, which is a head-butting attack.
Fire Control talent

## Fire Control

* **Activation:** Active (Maneuver)
* **Ranked:** No
* **Trees:** Commodore

When in a starship or vehicle, the character can make a Fire Control maneuver. If [they] do so, all combat checks from the starship or vehicle count the silhouette of the target as one higher than normal until the beginning of the character's next turn. This effect does not stack with multiple uses of the Fire Control maneuver.
Droid

**Wound Threshold:** 10 + Brawn

**Strain Threshold:** 10 + Willpower

**Starting Experience:** 175 XP

**Special Abilities:** Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2).

**Inorganic:** Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1.

**Mechanical Being:** Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers.
Gravity Locks

These slablike devices may be clamped to the legs of a vessel, using tractor beam technology to ensure a vessel is incapable of take off. They were introduced to reduce the number of imperial vessels being stolen.

Has silhouette 3 and counts as having soak 15 and wound threshold 10.

When attacked, despair or 2 disadvantage results may inflict half damage suffered to the ship to which it is attached.

Can be dismantled without the key code through a twice upgraded Formidable (2 challenge 3 difficulty) Mechanics check and 8 hours of hard work. If one is familiar with the locks, the check isn't upgraded and takes half as long.
Flex-5 Detonite Tape

Produced by Merr-Sonn, this is an extremely user friendly demolitions device using detonite. It consists of a charge of detonite on an adhesive tape.

Rigging this explosive only requires an Easy (1 difficulty) Mechanics check, regardless of additional charges.

A single charge is a strip roughly a metre long.
Force Rating talent

## Force Rating

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Advisor (1), Aggressor (1), Alchemist (1), Arbiter (1), Armorer (1), Artisan (1), Ascetic (1), Executioner (1), Force-Sensitive Emergent (1), Force-Sensitive Outcast (1), Force Sensitive Exile (1), General (1), Healer (1), Hermit (2), Hunter (1), Knight (1), Magus (1), Master (1), Navigator (1), Nightsister (1), Niman Disciple (1), Padawan (1), Pathfinder (1), Prophet (1), Sage (2), Seer (2), Shadow (1), Starfighter Ace (1), Steel Hand Adept (1), Teacher (1), Warden (1), Warleader (1)

*Force Talent.* Each rank permanently increases the character's Force Rating by one.
Figurehead

A specialization of the Commander career, the Figurehead isn't necessarily a member of a military organisation, instead inspiring the people to fight for themselves. Similar to a political agent, they use much more subtle forms of persuasion than the military commanders.

**Bonus Career Skills:**

* Cool
* Leadership
* Negotiation
* Knowledge (Core Worlds)
Fambaa

These enormous reptilian herbivores, native to Naboo, are famously domesticated by the Gungans. They were used during the Battle of Naboo to transport the massive shield generators which shielded the army from Trade Federation tanks.

## Statistics

**Skills:**Brawl 1, Cool 2, Resilience 3.

**Talents:**None.

**Abilities:** Silhouette 4, Beast of Burden 20 (encumbrance threshold 20), Fearless (immune to the effects of fear).

**Equipment:**

* Massive Teeth
G-Suit

G-suits or gravity suits, are special garments worn under flight suits by pilots and racers who are regularly exposed to high g-forces, such as those experienced while racing or performing aggressive aerobatics. G-suits use inflatable bladders, pressurized gel pockets, and compression garments to keep the pilot's blood from pooling in their lower extremities, causing a dangerous condition known as, G-LOC (g-induced loss of consciousness) which occurs when the brain is deprived of blood. Allows G-suits pilots to push their ships or vehicles further and operate them more aggressively without fear of blacking out.

A character wearing a g-suit reduces the strain cost to perform a second Pilot Only maneuver during a turn by 1.
Droid Brain Defense System

Using a droid brain chip and installing a set of sensors on the armour, the wearer is alerted to incoming fire in some fashion. More advanced versions include mini repulsor generators that push the wearer out of harm's way.

It can be applied to any armour.

**Base Modifier:** Defense +1.

**Mod Options:** 1x "Defense +1 when taking Guarded Stance maneuver."
Garrote Chrono

Many members of the galaxy wear a chrono to tell time on the go, which provides a nice piece of wrist-wear for agents to hide things in. Putting a retractable garrote in a chrono is relatively popular.

Counts as a garrote, hidden within a standard chrono.

Upgrade difficulty of checks to detect the concealed garotte twice.
Explosives Belt

This belt looks like any other, except for the fact that in a hidden compartment is a strip of detonite. The belt is favoured with infiltrating saboteurs, as it makes for a good demolitions or assassination device.

Setting hidden charge requires an Average (2 difficulty) Mechanics check.'

Upgrade difficulty of checks to detect the true nature of the belt twice.

Charge has the following profile;
GV/3-Series Guardian Droid

This is one of the most advanced security droids on the market, designed by Cybot Galactica. It looks like a four-legged canine.

## Statistics

**Skills:** Brawl 3, Perception 3, Ranged (Light) 2, Vigilance 2.

**Talents:** None.

**Abilities:** Droid, Loyalty Imprint (add 1 boost die to all checks made to defend master), Olfactory Sensor Suite (reduce difficulty of scent-based perception checks by 1).

**Equipment:**

* Retractable Blade Incisors

* Retractable Light Blaster
Hammerhead-class Corvette

This corvette was produced based off a centuries-old design, classified as an "Armed Medium Transport". The large and bulky ship is capable of transporting goods and people in relative safety. Further, many crews have noticed that the frontal armor and shielding systems of the corvette is capable of taking a lot more punishment and often use the vessel to ram others.

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**Hyperdrive:**Primary: Class 3, Backup: Class 15.

**Navicomputer:** Yes.

**Sensor Range:**Medium.

**Ship's Complement:**35 Officers and Enlisted Crew.

**Encumbrance Capacity:** 2000

**Passenger Capacity:** 125

**Consumables:** 3 Months.

**Weapons:**

* Forward-mounted Heavy Laser Cannons

* Dorsal Turret-mounted Twin Light Turbolaser Battery

**Additional Rules:**

* Designed to Ram: Upon a head-on impact, always treat as a minor collision (subtract 30 from roll to resolve the critical hit). Enemy vessel hit by corvette always treats this as a major collision (add 30 to roll to resolve the critical hit).
HSP-10 Pursuit Airspeeder

This airspeeder was once seen commonly in the skies of Coruscant and other Core Worlds. It continues to be used by security forces in the Outer Rim worlds, carrying the firepower needed to take down lawbreakers, with the necessary speed to keep up.

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**Maximum Altitude:** 100 kilometres.

**Sensor Range:** Short.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 12

**Passenger Capacity:** 2

**Weapons:**

* Forward-mounted Twin Blaster Cannons

* Forward-mounted Light Ion Cannon
Ejection System

This allows the seat and pilot to be ejected from the podracer before it crashes and burns up in a ball of wrenching durasteel.

It can only be installed on podracers.

**Base Modifier:** May make average (2 difficulty) piloting (planetary) check to leave the vehicle unharmed. If the check fails, the pilot suffers 1 critical injury + strain equal to the vehicle's speed at time of impact. Every 2 disadvantages may cause strain to be dealt as wounds instead.
Enhanced Repulsorlift

Some may want a speeder to be speedier, and there are widely-known modifications technicians can make to the repulsorlift engines to overclock them for greater speed.

It can be installed onto any airspeeder or landspeeder.

**Base Modifier:** Speed +1 & Handling -1

**Mod Options:** 1x "Innate Defensive Driving talent"
Fortune Favors The Bold talent

## Fortune Favors the Bold

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** No
* **Trees:** Gambler

Once per game session, as an out of turn incidental, the character may suffer two strain to flip one dark side Destiny point to a light side Destiny Point (this cannot be used to interrupt the spending of a Destiny Point).
Empty Soul talent

## Empty Soul

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Ascetic

*Force talent.* If the character is carrying items that total 2 encumbrance or less (after factoring in reductions such as for armor being worn), whenever [they] make a Force power check, [they] add a light and a dark Force point to the results.

If a character normally carries items that total more than 2 encumbrance but discards or otherwise loses those items temporarily, the GM can rule that the character still does not gain the benefits of Empty Soul.
Draxton DF-15 Medium-Yield Fusion Generator

This small fusion generator was designed to power worksites, but is capable of being carried around relatively easily. Being quiet and efficient, it is quite popular with engineers.

May use a maneuver to recharge an energy weapon/device that has run out of power or ammunition, similar to the use of a power pack or extra reload (but without consuming the item).
Fearsome talent

## Fearsome

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Aggressor (3), Enforcer (3), Prophet (1), Warden (2)

When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing circumstances.
G35 "Silver Cloud" Airspeeder

Designed for corporate use, the G35 is popular among executives and the moneyed interests of the Corellian Sector due to its reputation for safety and reliability.

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**Maximum Altitude:** 300 kilometres.

**Sensor Range:** Short.

**Crew:** 1 Pilot, 1 Co-Pilot/Navigator, 1 Steward.

**Encumbrance Capacity:** 25

**Passenger Capacity:** 10

**Weapons:**

* None.
Fire When Ready talent

## Fire When Ready

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Republic Navy Officer

The character may take the Fire When Ready action, making a **Hard Leadership check**. If the check succeeds, the character chooses a number of crew aboard their ship equal to their Presence. Those crew members downgrade the difficulty of their next Gunnery check once, plus one time for every additional two successes on the check.
Escape Circuit

Free droids are disgusted by the idea of being brought back into servitude. Restraining bolts would accomplish that if they ever were captured by a nefarious group. The escape circuit augments the droid brain in order to resist the bolt's effects.

This may only be installed in droids.

Allows resistance to a restraining bolt with an Easy (1 difficulty) Discipline check instead of normal difficulty. Spend 2 advantage results to overload the bolt.
Force Of Will talent

## Force of Will

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Force Adherent, Force-Sensitive Emergent, Master, Nightsister

Once per game session, the character can choose to make one skill check using Willpower rather than the characteristic linked to that skill. When they do this, they must explain how, in this particular instance, their willpower is helping them overcome this challenge.
HA-5 Aerial Retreat

Not much more than a 3 story building in the sky, this air speeder is more of a mobile home than an actual vehicle. It is laid out with an array of facilities that would please any dignitary.

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**Maximum Altitude:** 10 kilometres.

**Sensor Range:** Short.

**Crew:** 1 Helmsman, 3 Engineers, up to 12 Wait Staff.

**Encumbrance Capacity:** 250

**Passenger Capacity:** 16

**Weapons:**

* None.
Dynamic Fire talent

## Dynamic Fire

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Recruit, Vanguard

When making a ranged attack while engaged with an opponent, the character may suffer 2 strain to reduce the ranged modifier added for being engaged by 1 for the attack. So, when firing a Ranged (Heavy) weapon, the character only increases the difficulty by 1 when engaged, and when firing a Ranged (Light) weapon, [they] don't increase the difficulty at all.
GAT-12H Skipray Blastboat

Another pre-Clone Wars design, Sienar Fleet Systems' Skipray Blastboat is a heavily armed and armored patrol craft and gunboat descended from the ancient Turbostorm-class gunships used by the Old Republic. Officially listed as a patrol boat in SFS advertising, the Skipray seems to defy classification. Slightly larger than a typical heavy starfighter, these ships consist of a narrow, heavily reinforced and armored forward hull section and an aft rotating wing and pylon section. The forward section houses the four crew in a reinforced command cabin. Two short canards angle down from the sides of the cockpit, each equipped with a Siep-Irol Omni-Vu sensor array that gives the Skipray exceptional battlespace awareness. The forward hull section also houses the majority of the ship's weapons systems, with an ion cannon, proton torpedo launcher, and concussion missile launcher clustered in the nose and a turret-mounted twin laser cannon aft of the cockpit on the ship's dorsal ridge. The rotating wing assembly that makes up the aft third of the ship consists of two swept-forward wings connected to an armored collar rotating around the ship's powerful single ion engine. The wings are deployed in a vertical configuration for flight and rotate horizontally for landing, each each is tipped with an ion cannon.

Although it was initially designed for use by the Imperial Navy as a heavy, hyperspace-capable starfighter, it was largely rejected by the Admiralty as it didn't fit into the Navy's rigid order of battle, which at the time eschewed heavy, multi-crewed fighters. In response, SFS began selling the Skipray on the open market. There it garnered a loyal following among both planetary defense forces and the various corporate, mercenary, and pirate fleets that operate in the Outer Rim. Skiprays make a deadly and competent patrol and anti-shipping vessel, and can easily threaten ships many times their size.

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**Hyperdrive:**Primary: Class 2, Backup: Class 15.

**Navicomputer:** Yes

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-Pilot, 1 Comms/Sensor Operator, 2 Gunners.

**Encumbrance Capacity:** 20

**Passenger Capacity:** 0

**Consumables:** 1 Month.

**Weapons:**

* Triple Forward-mounted Light Ion Cannons

* Dorsal Turret-mounted Twin Medium Laser Cannon

* Forward-mounted Proton Torpedo Launcher

* Forward-mounted Concussion Missile Launcher
Foresee

Force users often have precognitive flashes, experiencing waking dreams or visions about people and situations through their abilities. These powers are rarely so clear and obvious as to provide unequivocal visions of the future, but they are certainly enough to give Force users pause for thought when they have a "bad feeling about something".

The power of foresight has been used in countless different ways by countless different Force users throughout history. Some use it to gain vague images far into the future, while others use it to predict the movements of their foes or see an unexpected event soon to happen.
Encrypted Computer

A few security programs and redundant systems can be installed into a starship or vehicle's computer network to make it resistant to enemy slicing efforts.

It can be installed onto any vehicle or starship.

**Base Modifier:** Upgrade difficulty of all Computers checks to slice into the ship's computer systems once.

**Mod Options:** 2x "Add 1 setback dice to Computers checks to slice into the ship's computer systems."
The Wild Wanderer

## **The Wild Wanderer**Review · Transcript · EncodeBlogger · Wordpress · TumblrReddit · DeviantArt · Forum

**The Wild Wanderer** is the sixteenth episode of Turning Mecard. It first aired in Australia on July 03, 2017 on 9Go!. In the United States it was streamed in two parts on May 25 and May 26, 2018 on YouTube.

## Trivia

### English dub changes

* Octa was changed to be Wingtok in this episode, though this could be a possible error from the crew since Octa and Wingtok have the same mold, and a similar color scheme.

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub.

## Videos

### Episode

The Wild Wanderer Part 1 Mecard Episode 31The Wild Wanderer Part 2 Mecard Episode 32
Phoenix

Phoenix is a Red Hall Mecardimal tamed by Jason in Episode 4 when he was needed to help Jason get Evan back when he was claimed by Ryan after Jason lost a battle against him in Episode 2 where Phoenix was able to help and get Evan back. His robot form resembles a phoenix. When not with Jason he usually likes hanging out with Caesar, Jason's cat.

His abilities in the Show are

1. flame dance
2. phoenix revival
3. fire dagger
4. high sky Charge
Haven-class Mobile Space Dock

Designed by Rendili StarDrive, the Haven-class is a rare type of vessel. It is a hyperspace capable space dock, containing a drydock and maintenance facility. It is capable of supporting frigate or cruiser sized vessels (silhouette 6) per docking station.

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**Hyperdrive:**Primary: Class 3, Backup: Class 16.

**Navicomputer:** Yes

**Sensor Range:**Long.

**Ship's Complement:**4500 officers, engineers and enlisted crew.

**Vehicle Complement:** Numerous shuttlecraft & short-range runabouts.

**Encumbrance Capacity:** 30000

**Passenger Capacity:** 8000

**Consumables:** 2 Years.

**Weapons:**

* 6 Port & 6 Starboard Turret-mounted Twin Light Turbolaser Batteries

* 30 Port & 30 Starboard Turret-mounted Quad Laser Cannons

* 10 Hull-mounted Heavy Tractor Beam Emitters

**Additional Rules**

* Massive 2: When attacking this starship, increase critical rating of weapons by 2.
Get The Drop talent

## Get the Drop

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** ARC Trooper

Once per session, the character and any number of allies in the current encounter may add success results equal to the character's ranks in Stealth to a check to determine Initiative order. The player must explain how their character's stealthy approach helps the PCs to get the drop on their opponents.
My Name is Neo

## **My Name is Neo**Review · TranscriptBlogger · Wordpress · TumblrReddit · Forum

**My Name is Neo** is the forty-second episode of Turning Mecard. It first aired in Australia on August 08, 2017 on 9Go!.

## Content

### Summary

Jason, Mr. K, Ryan and Isobel are still on the hunt for the remaining 2 jumbo Mecanimals. Vandyne has already tamed Ex. Ryan doesn't understand why Jason is still in Tri Force as he's found his father. (*Foxtel*)

## Trivia

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub.
Turning Mecard R

* Poster
* Logo

**Turning Mecard R** is the third season of Mecard. It was first broadcasted in South Korea in September 14, 2017.

## Story

*Ten years ago, the Mechanimals and Mecards were found in ancient ruins. Dr. Gcard and Dr. Yuri, who studied these at Mecha Company, disappeared with them. In the present day, Mecha Company sells RC cars that mimic the Mechanimals based on the remaining research data, and provides various play cultures using RC cars such as pop-up battles and racing by combining them with general game cards.*
However, the original Mechanimals of Dr. Gcard and Dr. Yuri appear again in the world, and these Mechanimals combine with Mecards from other dimensions to begin awakening.

## Development

Turning Mecard R was announced as a CG-reboot of Turning Mecard with 26 12-minute-episodes. It features the same characters as Turning Mecard and Turning Mecard W and doesn't have any relation to the characters of Dinosaur Mecard, a 52x30 2D-animated series.

## Episodes

*Main article:* List of Turning Mecard R Episodes

## Characters

* Na Chan
* Isobel
* Vandyne
* Dabi
* Dana
* Gong Ju-here
* Ki Un-chan
* Cheon Jae-hyung
* Ryan
* Caesar
* Mr. K
* Jason’s mom
* Professor Franklin(pictured; mentioned)
* Evan
* Tero
* Alta
* Venoma
* Tanatos
* Phoenix
* Tero Blade
* Prince Kong
* Dokory
Felebreck Droid Disabler

Produced by Felebreck Electrical Defense Systems, the Droid Disabler is a small but powerful ionization pistol intended to damage, rather than merely incapacitate, droids. Though ineffective at anything but very short ranges, the massive ion blast emitted by a Droid Disabler can permanently fuse the circuits of virtually any unshielded droid, leaving it nothing more than a heap of lifeless scrap. Though devastating to droids and cybernetics, the ion blast doesn’t harm living tissue. Due to the compact size of the energy cell and the large power requirements of the weapon, the Droid Disabler can only be fired a few times before the energy pack needs to be replaced.
Eddie Austin

**Eddie Austin** is one of the two deuteragonists (along with Isobel) of the 2017 film, Turning Mecard W The Revival of Black Mirror. He is voiced by Ahn Young-mi-I in the movie.

## Personality

Eddie turns out to be a very energetic boy especially when he is around with his friends workers whenever he sees them. Despite this, he is also a very smart boy and he made the earth's very first and mightiest mechanimal, Disk Cannon.

## Trivia

* He only appears in Turning Mecard W The Revival of Black Mirror, but he still serves as a big major character in the movie.
Blue City

## Turning Mecard

Blue City (or Blue Land in Korean) is one of the two nations in Triforce. They are ruled by a Queen (unnamed) in a tower on an island. They are people who live near the sea, with lots of boats and seafood. Red Hall people are allowed in come in the city. Jason, Dana, Ryan, and Isobel visit Blue City during when they come to Triforce. Jason, Dana, and Ryan makes trouble in the city but the Queen pardons them.

## Bbasha Mecard

In Bbasha Mecard, Blue Land is one out of 3 teams in Bbasha Mecard. Their leader is Brai.

## Notable people

* Isobel
* Professor Franklin
* The Queen of Blue City
* Ara (Bbasha Mecard)
* Brai (Bbasha Mecard)
Run, Mecanimal Car!

## **Run, Mecanimal Car!**Review · TranscriptBlogger · Wordpress · TumblrReddit · Forum

**Run, Mecanimal Car!** is the thirty-second episode of Turning Mecard. It first aired in Australia on July 25, 2017 on 9Go!.

## Content

### Summary

Geryon's evil influence over Dana is really taking hold. She's completely forgotten who she is. Dabi learns he was under the same evil spell and vows to snap his sister out of it. (*Foxtel*)

## Trivia

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub.

## Gallery

### Episode

A Gaeryon-possessed Dana fights alongside Jason against Vandyne and Lord Eltopo
Falsified Credentials

Sometimes one simply needs credentials one doesn't have. There exist relatively advanced ways of producing false documents which are hard to detect.

Requires Hard (3 difficulty) Computers check to determine that these credentials are fake using a scanner.

Without a scanner, requires a Daunting (4 difficulty) Perception check.
Enhanced XCiter

An illegal modification and not recommended by blaster producers, modifying the XCiter module to yield a more energetic blaster bolt is relatively common with more risk-taker techs.

This can only be applied to blasters

**Base Modifier:** Critical Rating -1 (to minimum of 1). The blaster explodes and inflicts a critical injury to user upon getting 2 despair results on a combat check.

**Mod Options:** 3x "Pierce +1"
Agent's Bag

The agent's bag is a reference to any case used by a variety of agencies and governments to distribute important equipment necessary for a mission. They are armoured and sensor-resistant, sometimes even contain stun fields to prevent theft.

Contains a set of gear attachments, custom to the agency distributing it.
Cannon Wilder

"If you attack with the Mecard Ball Cannon, even Lord Kirayan can become dangerous."

A Mechanimal in Mecard Ball. They belong to Kirayan.

Her signature move is "Mecard Ball Cannon"

## Synopsis

It is a Mechanimal with a calm and excellent judgment of the situation, and gives fear to opponents with cannon attacks from high altitude. In the past, she was Kirayan's father's Mechanimal, but now she is working as Kirayan's Mechanimal. Her signature move is the Mecard Ball Cannon, where he fires out a Mecard Ball.
Cavern Combat

## **Cavern Combat**Review · Transcript · EncodeBlogger · Wordpress · TumblrReddit · DeviantArt · Forum

**Cavern Combat** is the fifth episode of Turning Mecard. It first aired in Australia on June 16, 2017 on 9Go!. In the United States it was streamed in two parts on March 09 and March 10, 2018 on YouTube.

## Trivia

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub.

### Major Events

* Dana meets Juliet, Brandon, and Kevin.
* Dabby tames Kangshi.
* Jason tames Wingtok.

## Videos

### Episode

Cavern Combat Part 1 Mecard Season 1 Episode 9Cavern Combat Part 2 Mecard Season 1 Episode 10

### Preview

Turning Mecard - 06 - The Truth About Isobel PV
Haunted House Hunting

## **Haunted House Hunting**Review · Transcript · EncodeBlogger · Wordpress · TumblrReddit · DeviantArt · Forum

**The Haunted House** is the seventh episode of Turning Mecard. It first aired in Australia on June 20, 2017 on 9Go!. In the United States it was streamed in two parts on March 23 and March 24, 2018 on YouTube.

## Trivia

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub.

### Major Events

* Dabby tames Yurl.
* Team Goblin and Yurl win against Isobel and Mugan which lets them claim back Mugan.
* Isobel doesn't want to freeze the Mecardimals anymore.
* Van Dine makes a brief appearance in this episode.

## Videos

### Episode

Haunted House Hunting Part 1 Mecard Episode 13Haunted House Hunting Part 2 Mecard Episode 14
Friendship

## **Friendship**Review · TranscriptBlogger · Wordpress · TumblrReddit · Forum

**Friendship** is the fifty-second and last episode of Turning Mecard. It first aired in Australia on August 22, 2017 on 9Go!.

## Content

### Summary

The combined power of the 30 Mechanimals finally wakes up the ultimate Mechanimal, Megadragon. The Mechanimals have lost all of their energy and are unable to move, and Black Mirror orders Gryphinx to dispose of him. That's when Mega Dragon radiates with dazzling light...

- Translated from Bravokids

### Plot

Isobel and Ryan are being controlled by the darkness. Isobel orders the Mechanimals to give all their energy to Megadragon. Jason tries to stop them, to no avail, as Ryan electrocutes him. A bright light comes out of Megadragon, making the pyramid explode. Jason, Van Dine, and the others look at Megadragon in shock. and Isobel and Ryan are freed from the control.

## Trivia

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub.
Darren

Darren (A.K.A. Naru) is one of the main anti protagonists from Turning Mecard W Season 2. He first appears in Weird Enemy Appears. He is voiced by Kim Chae-ha.

### **Likes**

* Dancing
* His friends and mechanimals
* Helping his friends
* Making the world a better place
* To do his own thing independently(formerly)

### **Dislikes**

* His friends in danger
* Losing mechanimal battles(formerly)

## Personal

### Appearance

Darren has green eyes and blond hair. He wears a red jacket with orange designs on the sleeves with black cuffs and a black collar. He also wears a yellow shirt with a black line in the middle underneath, navy blue pants and brown shoes.

### Personality

Darren is noted by a group of girls to be good-looking. Darren has a bit of a carefree and laidback personality. He likes to have fun and is friendly. He says that he wants to conquer the world but it turns out, his definition of world conquest is making friends with everyone.

## Trivia

### General

* His Mechanimal launching quote is “For a shining smile, go, <Mechanimal name>!”
Caesar

**Character name** is... Caesar

Caesar is Jason’s cat that lives in his home. Caesar likes to play around with the Mechanimals.

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.

## Example

[Name] is a character of Turning Mecard. She/He first appears in [Episode Name]. She/He is voiced by VOICE ACTOR.
Ryu

Ryu is one of the 3 tamers from the future of Turning Mecard W. He first appears in A New Start. He is voiced by Yoon Ah-yeong.

## Personal

### Personality

Ryu is passionate about making Future Earth clean and is a bit stubborn. He is amazed of how Earth looked like in the past. Ryu first falls for Daimyon’s trick and sides with him but later on, he becomes doubtful.

### Relationships

* Jason=Status:Neutral
* Isobel=Status:Neutral
* Damian=Status:Enemies (formally) Possibly Friends Now

## Trivia

### General

* His Mechanimal launching quote is “I count on you to help, <Mechanimal name>!”
List of Turning Mecard W toys

This is a list of toys from Turning Mecard W.

#### Mecanimals

* Dike
* Despher
* Kaowl
* Sphinx
* Gryphon
* Gargotos
* Tusko
* Kraken
* Kaion
* Hydrone
* Pico
* Disc Cannon
* Evan RC
* Tanatos RC
* Gohbe
* Jet
* Armor Pit
* Bucky
* Araghe
* Pukin
* Volca
* Trem
* Dora
* Maroo
* Dengdeng
* Chirrmaemi
* Hitero
* Master

##### Shooting Mecanimal

* Wing Phoenix
* Wing Leo
* Wing Knight

##### Rereleases

* Phoenix
* Mirinae
* Prince Kong
* Mantari
* Kurugy
* Andro Magician
* Dokory
* Geryon
* Urus
* Mega
* Stronghorn
* Mothton
* Babel
* Tanatos
* Centa Scone

#### Giant Starters

* Giant Starter Fire
* Giant Starter Blizzard
* Giant Starter Spark
* Giant Starter Thunder
* Giant Starter Ghost
* Giant Starter Ice
* Giant Starter Sunshine
* Giant Starter Aurora
* Giant Starter Blossom

#### Megas

* Mega Evan
* Mega Scorpion

#### Juniors

* Jr. Tero
* Jr. Kion
* Jr. Alta

#### Talking Cars

* Gryphon Talking Car
* Sphinx Talking Car

##### Rereleases

* HG Tero
* HG Phoenix
* HG Gryphinx

#### Other

* Mecard W Radar
* Tamers Carrier Collection Set
* Turning Mecard W Pop-up Ball
* Mega Evan Movie Special Set
* Disc Cannon & HG Union Set
* Kaion Spider Special Set
* Kaion Teryx Special Set
* Wing Lion
* Volca Triple Set
* Shooting Carrier Plus Set
* Evan King
Something in Common

## **Something in Common**Review · Transcript · EncodeBlogger · Wordpress · TumblrReddit · DeviantArt · Forum

**Something in Common** is the second episode of Turning Mecard. It first aired in Canada on June 04, 2017 on Teletoon. In the United States it was streamed in two parts on February 09 and February 16, 2018 on YouTube.

## Trivia

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub.

### Major Events

* Another sort of protagonist Ryan is introduced and arrives on Earth.
* Ryan tames Alta.
* Jason meets Ryan.
* Ryan and Alta win against Jason and Evan which has let Ryan claim Evan.

## Videos

### Episode

Something in Common Part 1 Mecard Mattel ActionSomething in Common Part 2 Mecard Mattel Action!

### Preview

Turning Mecard - 03 - Blue Land vs Red Hall PV
Clone Polarized Electrobinoculars

These binocular attachments are distributed liberally for long range combat deployments of Clone Troopers. They are easy to mount on the helmet, flipping up or down to the visor, providing light filtering and image sharpening.

It can be applied to clone trooper armour.

**Base Modifier:** Add 1 boost dice to sight-based Perception checks. Remove 1 setback dice from Perception checks due to distance or low-light conditions.

**Mod Options:** 1x "Perception Skill +1"
The Joining of Gryphinx!

## **The Joining of Gryphinx!**Review · TranscriptBlogger · Wordpress · TumblrReddit · Forum

**The Joining of Gryphinx!** is the fifty-first episode of Turning Mecard. It first aired in Australia on August 21, 2017 on 9Go!.

## Content

### Summary

With Vandyne's return to Tri Force, Gryphon and Sphinx combine to create Gryphinx. Their powers combined turn the battle around and suddenly Jason and Vandyne are winning. (*Foxtel*)

## Trivia

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub.
Kain

Kain is a former antagonist and current main character in the series Bbasha Mecard. He's charismatic, and Black Mirror's best tamer. As much as he has excellent battle skills, he has a strong desire to win and has high self-esteem.

## Mechanimals

### Main Mechanimals

* Godparam
* Tanatos

### Other Mechanimals

* Corpio
* Gryphon
* Noonik
* Gryphinx (Shared with Ivy)

## Auxiliary

* Stargon
* Mega Bedusa

## Trivia

### General

* His Mecardimal launching quote is "Let's have a great battle, <Mecardimal name>!"
* he seems to be popular with girls, especially Za Ara
New Kid, New Mystery

## **New Kid, New Mystery**Review · Transcript · EncodeBlogger · Wordpress · TumblrReddit · DeviantArt · Forum

**New Kid, New Mystery** is the first episode of Turning Mecard. It first aired in Canada on Teletoon on May 28, 2017. In the United States it was streamed in two parts on YouTube on January 26 and February 02, 2018.

## Trivia

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub.

### Major Events

* First episode of the series introducing the protagonists: Jason and Isobel, along with Recurring Characters: Juliet, Brandon, and Kevin, and the Secondary Antagonists: Dabby, and Dana.
* Jason meets Isobel, and Team Goblin (Dabby and Dana).
* Jason tames Evan.
* Isobel is revealed to have tamed Tero.
* Dabby is revealed to have tamed Mugan.

## Videos

### Episode

New Kid, New Mystery Part 1 Mecard Episode 1 Part 1Part 1 (Studiopolis)New Kid, New Mystery Part 2 Mecard Episode 1 Part 2Part 2 (Studiopolis)
### Preview

Turning Mecard - 02 - A Guest From Another World PVEnglish (BTI Studios Hong Kong)
Mecard Ball

* Poster
* Mega Poster
* Logo

***Mecard Ball*** is an animated series created by Choirock Contents Factory. It is the seventh entry in the *Mecard* series. It first aired in South Korea on September 4th, 2021.

The second season **Mecard Ball Mega** aired on November 6th 2022.

## Synopsis

Basketball, Baseball, Soccer… When it comes to handling a ball, Cha Youngwoong, a fifth-grade elementary school student, exhibits overwhelming abilities. One day, while cleaning out the warehouse at the request of his mother, he discovers a mysterious marble. At that moment, the villain duo "Team MABORI" and the monster creature 'Pachyla' appear to break the warehouse and threaten the hero, but With the help of the Mechanimal 'Akan' hidden in the warehouse, he uses a mysterious orb - 'Mecard Ball' to succeed in defeating them.

After that, Cha Youngwoong hears a surprising story from Akan... Mechanimals living with ball energy that have existed on Earth for a long time. Cha Youngwoong's ability to handle a ball freely is said to be related to his mother. He is determined to find the lost memories of his mother and protect the peace of the earth.

Mysterious characters appear one after another in front of Cha Youngwoong who begins to collect Mecard Balls and Mechanimals, and a battle unfolds. From the mysterious girl Sera to Kirayan who threatens the earth. Will he be able to regain his mother's memory and protect the peace of the earth with Akan?

the mecard balls crashed somewhere in lebanon or Israël or syria

## Characters

* Cha Youngwoong
* Sera
* Grandma Hoho
* Jeong Yuri
* Han Ain
* Ha Yoensu
* Cha Joon

### Black Koma

* Kirayan
* BeakSan
* HongBi

#### OMS

* OMS Operators
	+ Sarah
	+ (Yellow)
	+ (Blue)
* Bin Rineheart
* Mi Juri

### Mechanimals

* Akan
* Vegabolt
* Cannon Wilder
* BiteWolf
* Pachyla
* Petan
* Zazz
* Dispion
* Caligo
* Ann. dolphin
* Twin-Cannon Dracos
* Fi-moth
* Wala
* Cannon Python
* Werther
* Phoenixaver
* Gryphon Rider
* Hyper Cannon
* Redron
* Blitz
* Trickster
* Cannon TwoBite
* Rukh
* TailDragon
* Forcepuncher
* Anshi
* Shatooth
* Cannon Toro
* Cannon Vanum

#### Combiner Mecardimals

* Grandeborn
* Akansphere
* Wolfinix
* Petankranz
* Palanoid

# Episodes

*Main article:* List Of Mecard Ball Episodes

## Music

The Opening is called Mecard Ball, like the show's title.

The Ending is named "In Search of a Dream".
At Any Cost talent

## At Any Cost

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Clone Commander

The character may suffer a Critical Injury to force a Mass Combat check to be rerolled. At the GM's discretion, the character may be required to sacrifice an item, vehicle, or individual of personal significance instead.
Bin Rineheart

Bin Rineheart is a secondary antagonist of the 2nd season of Mecard Ball. He first appearance in the episode of "The Final Battle Between the Hero and Kirayan" and makes his main appearance in "Runaway Gryphon Rider".

## Personality

Bin has a neutral type of personality and doesn't talk that much.

## Summary

“You think you're worthy to be my opponent? That’s ridiculous.” He's an OMS Mecard Ball Setter. He is tall and hardly talks, and he has a stern look and a smug smile on his lips that seems to look down on his opponent. He thinks that only he is the best, and he can only release his anger by beating something to a pulp. He received special education from an early age and is excellent at extracting energy from Mecard Balls, and as a result, even an average Mechanimal has much stronger abilities when he uses it.

## Mechanimals

* Redron
* TailDragon
* Grandeborn