recursal/Fanatic-Fandom huggingface dataset:
Earth Spells

Spells used for mostly defensive purposes and are actually good at it. Cannot be truly countered by any normal element. Include Stone Carapace and Terrain Barrier.

### Stone Carapace

Spell Power Requirement: 1

Featured in the Basic Spellbook.

Strengthens the user and their equipment with rocks, which grant a protection bonus as well as the capability to flat out tank attacks if needed, as the additional armor is ejected when too much damage is taken at once. You might be able to figure out something funny with the last piece of information.

Level 2 creates a much tougher barrier, while 3 turns the normal carapace into a scaled one, creating more fragments.

### Terrain Barrier

Spell Power Requirement: 2

Featured in the Advanced Spellbook.

Temporarily raises a large wall of terrain near the player in the direction it's aimed at. Unlike normal walls that are built however, you are essentially not sending attacks through this wall unless a Firebeam or artillery is involved.

The higher the level, the further out and stronger the wall is, enhancing structural defense instead of close quarters combat.
Wall

kokia baisi ji

Siena, sako kad jos neįmanoma pragriaužt bet už tat su roketu tuo sunaikint šitą reikalą įmanoma kaip dera. Tai yra elementas, of course. Siena dažnai naudojama piešiniams kontūrus daryt, tačiau labiau populiarus variantas tam yra aliejus, nes ji tamsesnė tokia yra.

## (Cheminės) savybės

Šiaip jokių savybių (cheminių ir necheminių) kaip ir neturi, tik jos negali sunaikinti jokios ten rūgštys, ugnys visokios, todėl ir reklamuoja, kad "tokia nesunaikinama ir galinga", nors visi žinome, kad tai netiesa. Apačioj biški ten aprašyta, kodėl ši reklama melaginga ir nepriimtina.

## Kaip sunaikinti sieną?

Siena vis dėlto nėra tokia ir galinga ir nepalaužiama, kaip čia bandoma mums meluoti.

Sieną galima sunaikinti panaudojant naudojant vandenį ir augalą, augalas bandydamas paversti vandenį savo palikuoniu sugeba kartais prasiskverbti pro sieną ir šį taip pat paversti savos šeimos dalimi.

Sieną taip pat galima sunaikinti su roketos padaugintu ugnimi.

Kuo storesnė siena, tuo ją sunkiau panaikint šiais metodais. Plona siena naikinasi lengviausiai.
Doonaloona

Doonaloona is mano brangioji, mano nuostabioji, mano tušuota būtybė. She is really popular and well-known, but her presence hasn't prevented her from getting involved in some controversies.

## hasn't prevented her from getting involved in some controversies.

**Doonačka** was found to be in possession of some really valuable jewels, later discovered to have been stolen and then resold to her, the **mano brangioji, mano nuostabioji, mano tušuota būtybė** defended herself by declaring that she was unaware of the scandalous backstory of the jewels and agreed to return the jewels to their rightful owners.
Eastside Wiki

**Welcome to the Eastside Wiki!**
Eastside is about teenagers and their struggles.

We're a collaborative community website about Eastside that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cinzento Abreu

**Cinzento Abreu** is one of the main protagonists of *ACWA*. He is a student at Shade Academy and aspiring Huntsman. Cinzento's weapon of choice is a Dust yo-yo named Ardosia.

Cinzento first appeared in "An Iron Heart and an Icy Gaze", flying to Shade Academy in Vacuo from Atlas. There, Cinzento became a member of Team ACWA, consisting of himself, his partner Johannes Alizarin, Douglas Waker, and Alexandra Cermak.

As of "Tooth and Nail", he is preparing for the White Fang attack on Shade Academy.
Stone

Jeigu tik tame akmens amžiuje atrodytų miestai, kaip jie atrodo čia.

Akmuo - labai nuostabi ir unikali būtybė, ji yra tokia dėl jos išskirtinių fizikinių savybių (apie kurias bus kalbama plačiau).

## ~~Cheminės~~ Fizikinės savybės

Akmuo yra trapus, bet ne toks trapus kaip kiti kietieji elementai, pavyzdžiui, ten smėliai visokie ar dustinos, whatever kaip sakoma.

Iš jos galima padaryt bent kiek struktūruota pastatą.

Pabandykit padarytią štai tokią stačiakampinę struktūra su smėliumi. Nepavyks, iškart subyra! O akmenukas šaunuolis, laikosi kaip dera, medialioną už tai jam duot reikia.

tik svarbu, kad akmenyje nebūtų vietų kur ji kybotų, kad ją bent plonytė sluoksnė prieš ir po užlaikytų, ato iškart bėgėdė nukrenta.

## (Tragiška) cheminė savybė

Nors ir esąs labai toks gi, pažiūrėkit, galingas, bet jis vis tiek turi savų silpnybių, pavyzdžiui: labai lengvai pasiduoda rūgščiai.

Taip pat labai stipriai papūtus vėjukui akmuo virsta tiesiog eiliniu smėliumi...
Something that’ll make the game way worse

And I’ll still put it in anyways.

Here’s a line that will sum up what this page is about very efficiently: **”Every copy of Ultrakill is personalized”**

When you load your first world, all hybrids in your account will be playing in it. To reset, you’ll have to delete all three of your in-game slots.

There are a few reasons I wanted this to be a thing.

* **Saving resources**: Given inexperience in coding from this section of the playerbase, even if we somehow make this version a reality (Good luck with that), the world generation is going to be a mess. We might as well save as much data as possible and only generate a single world that’s robust enough, only loading more when a new one is really needed.
* **Prevention of resource hops**: I actually use this trick a lot and kinda want it patched. Basically it’s infinite unrenewables with a dash of work attached, and it’s kinda scummy to use. No more!
* **Story mode possibilities**: This will probably not fully work if you play with others locally, but assigning different hybrids to different things in a plan to deal with the setting is an interesting concept that could also get expanded upon.
The Old Dealers Of Tiki

It was finally time you look for Cupcake Crab's shells, eh? Well, look far and wide then! You're not gonna get that quest done easily. Due to the ocean absolutely not being in your favor, you will have to look for shells in beaches. By the time you actually bother finding these, you'd probably have already discovered Tiki Town so screw you, here're spoilers ig.

You should be able to meet Cupcake Crab's parents (No actually built details here unfortunately), running a slowly failing premium garment business, who will give you some of the needed shells. Before that though, they ask you a question.

"Is he still trying to trade with the old prices?"

I'm pretty sure you know what to do next.
Eastside Academia (Season 3)

The second season of ***Eastside Academia*** contains twenty-two episodes. It continues to depict the lives of a group of high school sophomores, juniors, and seniors, as they deal with typical challenges and more intense issues teenagers face such as homophobia, family issues, domestic violence, emancipation, promiscuity, sexual identity, gang violence, self-injury, teenage pregnancy, abortion, infidelity, and academic stress. This season depicts the second semester of the 2016-2017 school year. Filming took place from September 3, 2016 to February 10, 2017.

## Main Cast

The opening season of the show featured 21 characters in lead roles.

### Seniors (Class of 2017)

* **Justin Myers**, a carefree football player.
* **Miguel Garcia**, a bully who got kicked off of the football team.
* **Shane Williams-Stanley**, a fun-loving musician who is planning to run the school this year.
* **Dennis Kane**, a bad boy who regrest rejecting Cassie.
* **Butch Lobel**, a bully and member of the football team who is finally a senior.
* **Clayton Whitlock**, a cocky rich new kid.

### Juniors (Class of 2018)

* **Oli Duncan,** a kind musician who is still heartbroken after his breakup with Lily.
* **Brianna Addeman**, a queen bee and "mean girl" who is captain of the cheer squad.
* **Marissa Robinson**, a former preppy girl and now Goth.
* **Leona Hudson**, a gossipy cheerleader who likes Justin.
* **Jordan Miller**, a mysterious and passionate artist.
* **Lily Evans**, a supportive cheerleader and Brianna's sidekick who is ready to be herself.
* **Emile Harris**, a misunderstood goth.
* **Kiana Whitlock**, a cocky and fashinable new rich girl, and Clayton's little sister.
* **Luke Andrews**, a cocky and charming jock. (**New**)
* **Noah Bradley**, a brooding goth and Serena's new love interest. (**New**)
* **Alicia Rodgers**, a fierce and independent bad girl. (**New**)

### Sophomores (Class of 2019)

* **Serena Williams-Stanley**, an innocent Christian gifted girl. (protagonist)
* **Cassie Vasquez**, a gifted girl who changed to a hot and sexier image that comes with consequences.
* **Spencer Williams-Stanley**, a Christian boy who wants to be popular, and Serena's twin brother.
* **C.J. Wilson**, a gifted student who is now on the football team.
* **Leo Robinson**, a gifted overachiever.
* **Amiliyah Washington**, a tough tomboy who is the only girl on the football team.
* **Julia Chang**, an insecure overweight girl who is building her self-esteem.
* **Priya Khatri**, an Indian overachieving student who's trying to live up to her parents standards.
* **Lizzie Tyler**, a flirtacious, bubbly girl and cheerleader.

### Adults

* **Anne Williams**, Serena and Shane's mother.

### Eastside Academia Staff

* **Alfred Stanley**, Eastside's school principal.
Oil

ar matosi tekstas

keistas kažkoks aliejus, ***pajuodavęs,*** fuj tokį. Koks čia? Čia tikrai ne saulėgrąžų ar rapsų... Ne, geriau jau koncervų rytoj išsidėsiu.

Vienas iš bjauresnių tokių elementų, patariu po kitus geriau pasižvalgyt.

## (Cheminės) savybės

Labai jau lėtai dėga, galėtų iš sėklų pasimokyti - kol sudegs, spėsi užsiknisti. Labai nemėgsta mičių, labai jau, nepalieka NEI VIENOS, kurios prisiliečia. Labai lengvas, po juo skęsta ten jau cukrai ten visokie, smėlis, vandenėl, akmuo, miško uogos, sėklos, oj jau viskas nereikėjo to kablelio dėt.
Dust

Mitės mėgajausi Dustinos puota.

Dustina (ne Justina!!!) yra toks spalvotas trapalas (atidžiai tik skaitykit, ne tirpalas!)

Tai yra vienas iš elementų.

## (Cheminės) savybės

Šiaip beveik kaip smėlis tas, tik su savo tam tikrais niuansais. Žiauriai tiesiog degi, tik biški vėjuku papūti ar ugnytės priliečia, iškart vis tiesiog užsiliepsnoja. Jas ypač dievina mitės, nu kurių jos susilaukia net vaikelio, nepriklausomai nuo jos lyties. Po vandeniu skęsta, o ant aliejaus kepasi, tiksliau, stovi (bet ir kepasi, jei tą aliejų kaitinama.). Tai tiek te galiu pasakyt deja. Galbūt papildysiu kažką jeigu surasiu papildų.
Kim Petras

Kim Petras. Kim Petras.

Singer from Germany. Singer from Germany. She is also a singer from Germany, She has Trans citizenship. She is a dance-puppy musician. Idk what to add next just Google about her and listen to her songs, I've said pretty (or ugly) enough. OMG I FORGOT TO CLARIFY THAT SHE'S ALSO A FEMALE

## Just tell me more plsss

Kim Petras is also famous for being a singer from Germany and for being a singer from Germany.

upcoming EP tracklist leak:

Petrasmatique

1. Omg She's So Petrasmatique
2. Dance With Me
3. I Said Dance With Me
4. Are You Deaf
5. Ok You Can Go F Yourself, Bye
Červený Dábel

—Alexandra Cermak

**Červený Dábel** is Alexandra Cermak's signature weapon. It is a Semi-Automatic Rifle Broadsword (SARB), which Alexandra is first seen wielding in "Friends and Enemies".

## Description

Červený Dábel is a Walloon sword with a broad 28-inch double edged blade. The hilt of the sword features a heart-shaped guard and basket, which are elaborately carved with ornate floral patterns. A short, curved quillon extends from the rear of the guard and a thumb ring rests in the right side of the basket. A cylindrical pommel with a rounded red gemstone button at the end closes the weapon. The blade of the sword is a light steel color, while the basket and guard are gold. The handle of the weapon is wrapped in red leather and thin gold wire.

The scabbard of Červený Dábel is made of metal and wrapped in red leather. The chape, throat, and mount of the scabbard are all gold with floral engravings similar to the sword's hilt. Towards the throat, the scabbard angles slightly to resemble a rifle handle with a gold trigger and guard. Just in front of the trigger group is a receiver that can house a 10 round box magazine of standard or elemental Dust ammunition. The rifle function of the scabbard can operate only when Červený Dábel is sheathed.

Alexandra carries Červený Dábel on the floral belt tied around her dress.

## History

Alexandra commissioned Červený Dábel to be built by local weaponsmiths when she applied to Shade Academy.

## Trivia

* Červený Dábel is Czech for "Red Devil." This alludes to Alexandra's partially-red color scheme.
	+ The red colors on Červený Dábel and the yellow of its gold accents blend into orange, Alexandra's primary color.
* Červený Dábel is the only weapon of Team ACWA's that was not built by its owner.
* Červený Dábel is the first weapon in the series to be shown being used in combat.
* The design inspiration for Červený Dábel comes from a specific Walloon sword from the Australian Museum of Applied Arts and Sciencies, as well as the German Gewehr 43 rifle.
ACWA Wiki

**Welcome to the ACWA Wiki!**
Welcome to the Team ACWA Wiki! This Wiki is an encyclopedia for the RWBY "ACWA" fancition.

We're a collaborative community website about ACWA that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Alexandra Cermak

**Alexandra Cermak** is one of the main protagonists of *ACWA*. He is a student at Shade Academy, aspiring Huntress, and apparent heir to the Cermak Shipping Corporation. Her weapon of choice is Červený Dábel, a Walloon sword and rifle sheath.

Alexandra first appeared in "The Arrival of a New Dawn" riding an airship to Shade Academy from her home in Mistral. She became a member of Team ACWA after making it through freshman initiation, joining Johannes Alizarin, Cinzento Abreu and Douglas Waker, her partner.

As of "Tooth and Nail", she is preparing for the White Fang attack on Shade Academy.
Лизи

## Характер

Школьная заводила, хотя не любит нарушать правила. Иногда пререкалась с учителями и качала права. Можно заметить за ней токсичные шутки. Чаще всего она чувствует себя в своей тарелке в любой компании, но в первый день в новой компании она, вероятнее всего, будет ото всех прятаться и жжаться к стенке, пока не поймёт, с кем имеет дело.

## Биография

Лизи жила спокойной подростковой жизнью со всеми её прелестями, у неё были друзья, она была душой компании, но в один прекрасный день, когда она шла со школы домой, её похитили. Домой она так и не вернулась.

## Интересные факты

* учится с Кларой и Бегги в одной школе.

* Лучшая подруга Бегги.

* Училась два года в художке, после бросила.

* Любит петь, когда никто не слышит.

* Повредила руку когда дралась со Шником во время второго испытания.

* Чемпион по падениям в обморок и голоданию во время действий шоу.
Eisenkeule

—Douglas Waker

**Eisenkeule** is Douglas Waker's signature weapon. It is a General-Purpose Machine Hammer (GPMH), which Douglas is first seen wielding in "A Wanderer in the Waste".

## Description

In its hammer form, Eisenkeule is a heavy 6-foot long metal maul. The head of the hammer is the weapon's box magazine, and the claw is its stock. The handle of the hammer is a wooden shroud around the gun's barrel itself, which extends from the barrel housing. When in hammer form, the trigger and handle retract into the receiver. The metal that Eisenkeule is built out of is mismatched and covered in scratches.

Eisenkeule's machine gun form folds down to 4.5 feet long and takes on the standard construction of a general purpose machine gun with a stock, wooden pistol grip and foregrip, box magazine, iron sights, and folding bipod. A simple button serves as the weapon's safety. Eisenkeule fires heavy Dust-propelled rounds fed from its box magazine. Eisenkeule is incompatible with elemental Dust rounds. However, Douglas has been shown to fire raw elemental Dust crystals loaded directly into the bolt, although doing so is of questionable safety.

Douglas can fold Eisenkeule up for easier carrying. The trigger guard, stock, and housing all contract into a box-shaped profile that attaches to the metal clasp on Douglas' bandolier.

Eisenkeule is incredibly heavy, being able to launch Grimm and people flying through the air at high speeds.

Eisenkeule fires an incredibly heavy caliber at an unrivaled rate of fire, making it one of the most devastating ranged weapons in the series. The rounds have been shown to easily cut through Grimm and deal significant damage to structures.

## History

Douglas built Eisenkeule out of spare parts and scrap metal that he stole, salvaged, and traded for. He cobbled it together with the help of the townspeople in Salt Beach.

## Trivia

* Eisenkeule is German for "Iron Club." The simple name is a reflection of Douglas' lack of creativity.
* Douglas has lost his weapon twice in the series: once in "Digging Deeper" and once in "Stone Town".
* Eisenkeule's machine gun form strongly resembles the German MG 42 machine gun, which is a reference to Douglas' allusion.
* Originally, Eisenkeule attached to Douglas' bandolier via a simple ball and socket joint before it was replaced with a magnetic clasp.
Chapters

*ACWA* is a non-canon fanfiction of the American animated web series *RWBY,* created by Monty Oum and produced by Rooster Teeth Productions. The series is comprised of several **chapters** told from various characters' perspectives. The series is separated into larger story arcs, with each being comprised of several chapters.

There are eight chapters in the Welcome to Shade Arc, the first arc of the series. The arc is the shortest in the series, and the chapters vary greatly in length.

The First Semester Arc also features eight chapters. However, this arc is more than twice the length of the first arc.

The Rise to the Top Arc includes seven chapters. Despite having fewer chapters than the previous arc, it is longer altogether.

The Vytal Festival Arc boasts the most chapters of any arc in the series, with nine. It is the longest completed arc to date.

The ongoing White Fang Arc has the fewest chapters in the series, with five. Despite this, it is the longest arc of the series even in its incomplete state. It is the penultimate arc of the series.
Українській Білгород (Арт)

Арт міста біля міста Білгорода. Українська версія герба міста Білгорода з бавовною на новому гербі та написом Українській Білгород.

Кординати арту https://pixelart.land/$37465:27281:5.328

## Опис герба

Українська версія герба для Білгорода має кольори БНР та символу - Бавовна. Також герб може використовуватись і на прапорі БНР.

Також ці символи використовує Білгородська область України
Weapon (ACWA)

The **weapons** of various characters in *ACWA* are used to fight enemies and monsters throughout Remnant.

Most often, they are based on real-life weapons, but they can be combined with other weapons or given additional features to increase their versatility and effectiveness in combat.

## Design

### Transformations

Though standard weapons exist, the majority of weapons shown in *ACWA* are usually designed to be transformable, using a foldable frame - a framework capable of shifting various sections to change the weapon from one form into another in mere seconds. Weapons with a foldable frame possess two or more selected forms, and the wielder is capable of freely swapping between each weapon state depending on their needs.

Typically, such weapons would have both a melee state and a ranged combat state, but are not necessarily limited to those specific types of attacks while in each state. Weapons can also have an inactive state known as a "sheathed" form, locking and securing the weapon while outside of combat, similar to the safety catch of a firearm. For example, Eisenkeule shrinks down to be holstered and carried easily, while Blutkreuz and Červený Dábel have separate sheaths to make them easy to carry.

### Dust

Some weapons are shown to be fueled by Dust for a more "magical" style of combat. By doing so, Huntsmen combine the brute force of the weapons themselves with effects like object enchantment and elemental attacks such as weather and nature manipulation.

Most of the known weapons incorporate Dust into their designs, either by utilizing Dust into an attack, as seen with Ardosia, or using Dust in the form of bullets or ammunition. It is implied that all "firearms" in Remnant use Dust ammunition.

While Dust is used in most weapons in the series, not all weapons use it, like Maristela Lapis' knives.

### Personalization

These weapons, while nearly impossible to create in reality, seem to be moderately easy to construct for the citizens of Remnant. Johannes had to design and build his weapon during his time at Signal Academy, and Cinzento and Douglas built theirs out of spare parts. Building one's own weapon is a common practice among future Huntsmen in Remnant.

### Storage

When not in use, some people carry their weapons in sheaths and scabbards, holsters, on belts, or attached to magnetic clamps on their body.

It is custom that students and staff at Shade Academy carry their weapons with them at all times, unlike Beacon Academy students, who store their weapons in rocket propelled Lockers that can be called when needed.
The road to the East

You start to embark on your journey, guided by a small road seemingly dug during a past event many years ago. The weather starts to get colder as you progressed (A fur coat given by Petunia would probably help a ton, sadly you don’t visit her much!), and an enormous rustic city slowly reveals itself.

Welcome to Shindo.
Симка

.

## Характер

Симка является патологическим лжецом. То бишь, она может врать даже не замечая этого, или не видя в этом вообще никакой выгоды. Обжектами пользоваться она не любит, но иногда может это сделать в силу своей выгоды. Если вам удалось подружиться с Симкой это будет верная дружба навсегда, без всякой лжи.

## Биография

Симка была самым обычным и неприметным обджектом до одного дня, она работала учителем английского языка в одной из неприметных школ маленького городка, уж очень она любила детей, постоянно ходила на мироприятия связанные с ними, в плане развлечений, маленькой сценки, в которой она могла бы поучаствовать. Но как и было озвучено ранее - у один день все это закончилось. Что то большое и белое утащило ее на неизвестную ей поляну, там были и другие обжекты, выход она так и не нашла т со временем смирилась.
Realms of Terror

**The Realms of Terror** are Seventeen realms full of curses, body horror, monsters and evil creatures beyond your wildest nightmares.

## Realms

* Ninjago
* Djinjago
* Realm of Oni and Dragons
* Never-Realm
* Underworld
* Cursed Realm
* Departed Realm
* Realm of Madness
* Cloud Kingdom
* Chima
* Gothjago
* The Labyrinth
* Sea of Madness
* Hell
* Steelalot
* Dinojago
* Colossalrealm
Short Plants

This page contains information of plants with the same harvest mechanics of Mushrooms, as any expansion made is incredibly rare. There are some alright, just so few the club needs a lore resurgence to expand hard enough on worldbuilding.

## Common Plants

### Cotton Shrub

A common Grassland plant that occasionally spawns in more desolate biomes. They are often used for simple purposes such as making fabric and garments. Luckily (I guess?), you aren't fully limited to using it when it comes to making your garments.

Fabric itself can be used for several things, mainly furniture and sometimes additional decorations aside garments, some of which I can come up at a future time, but today is not the day.

### Wheat

A relatively common plant found in Woodlands, Hill and Mountain chunks. Wheat is how flour is made, thus it unlocks your capabilities to use the Baking system. A revamped future version of this in the original promises potion effects, so that's something to look up to. Pastries matter here like most other food and I think that's going to be pretty neat!

### Coffee

A rare plant found only on mountainous chunks. The beans' ability to keep you active for longer periods than normally accepted is meant to be implemented in the two potions it's used for, Coffee being a way to temporarily overuse your energy levels, and Booster candy capable of increasing your attack speed.

### Hot Pepper

A plant spawning in Desert chunks. The peppers collected from them can be used to make hot spices for additional cooking variety, or be directly converted into Hot Sauce as a way to numb the frostbite.

### Aromatic Tulips

A group of flowers found exclusively on either massive chunks of what was to be flat, plain ground exposed to a good amount of sunlight or chunks of the Bloom biome.

Due to the nature of their origins, that being the Bloom biome, they have an intensely powerful aroma that could travel vast distances to attract hybrids. Each species are likely meant to attract certain traits, causing an increased spawnrate of hybrids with said traits.

## Water Plants

### Kelp/Seaweed

Common plants spawning on the aquatic Seafloor biome. Functions as a common food source for many underwater hybrids. I decided to add these because "funni food system", so you're welcome.

### Reeds

A common plant found around marshy waters (like in Swamp, Mudflats, or Rain chunks). Can be used to make early versions of paper since hybrids aren't exactly the most dexterous creatures out there. You can probably imagine what kind of things paper can make at this point and I'm not going to insult your intelligence by saying all of it out loud.

### Coral

These are essentially a way for the club to decorate the ocean, so they don't do that much. However, shrunken hybrids can hide in some coral types and they can also be used for potions. The system should be much less convoluted than on land though.
Лайтер

Характер в основном он скорее шуточный и весёлый, иногда серьёзный, а также его легко обидеть, но он тут же через 5-10 минут всё прощает, но есть исключения, иногда он может реально обидеться и перестать общаться с тем обджектом который его обидел. Имеет пироманию, от чего имеет зависимоть что-либо взрывать или поджигать. Также иногда в шутку капризничает и ведёт себя неочень адекватно и делает безрассудные действия. Ещё Лайтер любитель поржать с чего-либо.

## Биография

Лайтер родился 7 декабря 2001 года в Республике Крым в городе "Симферополь" с самого детства он дружил с Чупс т.к. они жили напротив друг друга. С 4 лет Лайтера отправили в дет сад где он и просидел там до 7 лет, а потом отправился в учиться в "Мирновскую школу №2". Ушёл он после 9 класса, нормально сдав ОГЭ. За время проведённое в школе, Лайтер получил пироманию и любовь к взрывам благодаря петардам. Даже было несколько случаев где он подрывал петарды прямо на уроке, естественно за это получал по шапке дома. После школы, Лайтер пошёл в колледж, а после колледжа подрабатывал у других обджектов. В итоге через, некоторое время, Лайтер пропал.
Pineapple Pig's Forge

Pineapple Pig's Forge is a Noobian residence belonging to Pineapple Pig, the local blacksmith, defender and hunter.

## Location and Appearance

Since Noobia's not been changed too much, it is still located in the southwest region of the town. An additional tent is added to it's right side as a new house for Pineapple Pig himself, though more often than not, you're going to see two other NPCs instead.

The main forge section has now been expanded upon to include stone flooring and a Stone Furnace, which serves as the second basic crafting station you'll get your hands on. However, unlike the original HA, you *really* don't get to use it early on, as the level requirements have gotten much higher and the tech pushed a little back.

The tent has a two-section bedroom, a small workstation region, and a miniscule waiting room, making it quite crammed and low on utility. This is not necessarily a very bad thing though, just for you since they don't really have an extra spot. It's not exactly like you'd need it anyways, this isn't RLCraft.

[Insert image here after shit's actually built]

## NPCs

### Randomized NPCs

These two live inside of the shack and usually aren't helping the forgery work. However, they are still rather important due to their role of providing Noobia with the more niche jobs such as inspecting the defensive perimeter, ropemaking, gathering, etc... in order to get everyone through the day.

These roles ensure that they provide you with some early game materials before venturing too far, allowing the usage of basic tools early on, while also allowing you to dig up some exposition on the average Noobian experience.

(Reminder to insert some edited images later on)

### Pineapple Pig

Due to Noobia not getting nuked into ruins by a botched timeskip, he and most Noobians are still alive, still fulfilling the roles mentioned at the beginning of this page. And he's quite good at them! The main drawback of this is, of course, the fact that he's nerfed to the ground with only being able to forge equipment up to T2.

While you cannot have yourself good equipment right off the bat even with a half-decent smithing station setup merely half a town away from the elevator, what he'll guide you through is what you'll need to make the initial steps.

The character has a relatively soft personality, though this is often not shown as he's absent most of the time, like your dad (/j)

## Trivia

**Old HA trivia:**

-The initial debute for Pineapple Pig is in the form of Pineapple Shark. Same dialogue however.

**Current trivia:**

-Pineapple Pig actually uses a Stone Spear instead of his normal Iron Longsword. Due to the financial issues that have plagued Noobia, this is a more economic, thus efficient solution to the hunting and general combat problems.

## Quests

The Basis Of Survival (Tutorial)

Mineral Export (Sidequest)

Inevitable Wave Of Hostility (Forced quest)

Toolsmithing Session (Sidequest)
Crafting

Noticing how much of the entire crafting system is focused into the Crafting Table, it has been redistributed across multiple stations on top of expanding certain features, in hopes of making more sense in general. These include the following:

The Base Crafting Menu: The crafting menu the player spawns with, and is built to partially ease them into the tech progression of the respective playthroughs.

The Stone Furnace/Stone Oven: While this can be used to cook food, it's main usage is for players to start refining ores into something more usable. While this leads to no good equipment, at least you'll have something bent to your will.

The Crafting Table/Grindstone

The Cauldron

The Loom

The Forging extensions

The Crafting extensions

Automation Setups
Gathering Resources

## Indications

Resources are represented as the natural interactable objects spawning throughout the world, thus a yellow interaction ring will indicate whether or not you have started the collection of them. Be noted that it's also yellow when used to access buildings, workstations and devices.

## Pickups

These are item drops spawning on the ground or strapped onto other blocks, which would allow you to directly collect by walking towards. These are mostly used for at least one purpose, so while it's not recommended to hoard any, keep some. It might be useful later on.

These include most plant produce, Honeycombs, Silk, and items you receive from killing mobs.

Links:

Berries

Mushrooms

Short Plants

Hive Produce

Mob Drops

## Breakables

You cannot pick these items up from the ground. The best option then, is to attack with actual force. If you destroy the block the item is attached to, it is yours. Usually require special tools for dismantling, but some of them can just be broken by hand. Dual-wielding the tool itself should help significantly as well.

These include Pumpkin Chunks, Paradise Melons, Logs, Cactus Chunks, Vines, all ores and most crystals.

Links:

Large Plants

Trees

Ores

Crystals
Cupcake Crab

A Cupcake-Crab NPC living in front of Petunia's Sewing Shack, serving as her delivery person as there's no one else taking up the job. He's outdoors like this because basically no one in Noobia would actually let him indoors. For one, he's "a very blatant scammer who will absolutely rip you off", according to most, if not all Noobia residents. The second reason is that his icing is fully capable of attracting pests, which would end up as massive infestations in the small space of the town's shacks. A third reason for this is because of a classic trait, reflected directly in Hybrid Animals: A brain the size of a cranberry.

Probably the consequence of having one of the dumbest animals irl and something that doesn't even have a brain make up your hybrid. Petunia always attaches a few notes on the handcart he uses for delivery. Don't try to read all of them in one trip by the way, their contents are usually the same. It's just not worth it.

Cupcake Crab claims to be a resident of a tropical land, and have been shunned from his homeland for the same "scammy" reason. (So yeah don't do trades with him if you wanna be rich) However, he also claims to have special items in his possession, which you may find useful in one way or another. This is... unfortunately mostly true. I'm sorry for the continued existence of the original Colors Of The Sea. At least the shells aren't impossible to find anytime soon... Or ever. I had enough pain with that quest too, you know...

Links:

Colors Of The Sea
Perks

The second section of Experimental's combat and also the original game's main one. Due to how there're way more hybrids than melee weapons, there are a decent amount of perks. These are distributed in smaller numbers of unique perks to each class.

## Perk Distribution

Terrestrials typically possess tank-esque perks: Often leaned towards intimidation, though there exists a lot of powerful perks actually capable of doing damage. These include Ram, Roar, Stomp, Rage and Endure.

Beasts get extra perks such as Gigantism and Throw, while Predators get access to Maul, Ambush and Scavenge.

Link: Terrestrial Perks

Aquatics have perks which allow them to engage in combat in three spatial dimensions, due to there being partial floating mechanics. These include Bubble Mine, Dash, Pack Call, Poison and Scales.

Amphibians lose Scales to get buffed land mobility as well as Leeching, while Abyssals gain Squid Ink, Harpoon and Disguise for their commitment to the seas.

Link: Aquatic Perks

Avians have perks oriented towards agility, along with hit-and-run tactics to synergize with their ability to fly. These include Sprint, Jump, Eagle Eye and Hidden Blades.

Arboreals gain extra access to Awareness, Weave and Food Pouch, while Insectoids gain access to Spider Web, Venom Launch, Toxic Plume and Swarm Call in place of Eagle Eye and Hidden Blades.

Link: Avian Perks

Inorganics only get access to Ram, Eagle Eye and Projectile, though these perks have very heightened power.

## Perk Boosts

There are multiple tiers when it comes to perk boosts.

Tier 1: When your hybrid is made of creatures with the same subclass/central class (+30%)

Tier 2: When you use mutations for access to more boosted perks (+80% for boosted perks, -30% for others)

Tier 3: Your hybrid is an Inorganic (+100% for each Inorganic in your hybrid, caps out at 400)

## Genomes and Allocation

Genomes are a system introduced in Hybrid Animals' major Perk System Overhaul, used as something players use to manually boost their perks instead of having to rely on RNG. The mechanics of it stays mostly the same here since there's not that much need to fix what's inherently not broken.

Allocation is a side system of perk boosts, allowing them to have altered properties. Only has finite amounts per hybrid, but can be easily reassigned.

## Rollback

A new property which determines how much each perk gets weakened after respawning. The higher the number gets, the more it's nerfed.

Procedures include randomly picking perks to weaken, checking the stat and distributing weakening properties.
Ores

This page includes the more commonly-used ore types. They stay the same for the most part, as the game isn't supposed to violate the rules of the real world.

Stack limit is often 5.

### Stone

Very typical chunks of stone and the first thing you will break with a pickaxe, there's not much to say here. As expected for such a common resource, it's used to create many things related to infrastructure and that's mostly it.

### Coal

The primary source of combustible resources and has many energy-related utilities, available on most land biomes. However is rather hard to reliably use due to a few random elements, and also the fact that you cannot really use it underwater.

### Magnesium

Sometimes you need some heat in the ocean, and this is the metal you usually use here. Be careful though, as it's something that combusts in water, found underwater. A proper seal is required before storage.

### Iron

You can find a decent amount of iron in practically any biome, though some have such extreme conditions that iron ore doesn't appear in harvestable forms and stone survives through sheer numbers. As usual, iron is a very versatile material which is used for many things.

### Copper

A common metal found in the oceans, acting as a weaker but still reliable alternative for iron since it doesn't crumble itself into unusable pieces of crap after a few months. There are some additional uses for it as well, but they require an additional expansion to start working.

### Silver

A precious metal of old times, although locatable as everyone went for gold instead. Unusually large veins can be found in the Woodlands biome, though they can be found in other places with some effort.

### Gold

A rare material that seems to have held it's metaphysical value very well. However, thanks to this, it has also been harvested beyond any recoverable point, and can now only be found in the more desolate biomes. An example of this is the Deserts.

### Titanium

The strongest standard metal found on land, but too rare for any actual commercial uses. The most use it gets unfortunately, is enhancing things and as a component for devices, but even that age seems to have passed too early, before you were even here.

### Uranium

The first radioactive material introduced to Hybrid Animals and serves as the energy source of rediscovered electronic devices in this setting. Unfortunately the radiation itself is simply not enough to power anything bigger than those things.
Empty

## Tuštuma

Elena laukiasi (mergaitės atrodo, pala ne, berniuko. palauk, ne, mergaitės vis dėlto - nu gims ir pamatysim)

### Spalva (cvet)

imagine being colorless

nu tuštybė yra tuštybė, oras tiesiog čia.

## Savybės (cheminės ir ne cheminės ir sub-cheminės ir pseudo-cheminės ten visokios)

* Joje matosi vėjas.
* Pro jas gali judėti elementai
* Gerai, kad dar torbulencijos nėra
* Tuštumą sudaro oras
* Jame pūna medžiagos
Aren't Those Palisade Walls?

Travelling far enough away from spawn, you will finally hit something that won't spew rocks in your face when you ram into them...

A chunk of Palisade Walls and Wooden Barricades, pointed directly towards you and the biome you're trying to leave behind. But it's not as if you're letting something like that stand between you and the outside world. You ram it wide open. Sticks fall off parts of that wall, giving you something you've been completely deprived of: Some basic freaking tools to use, at last! The crafting recipes should be here now! Access to all necessary blocks! You can finally build!

But what are you going to build back there, if anything at all? Everything you were deprived off of are... here. Wouldn't it be better to start living in a place that isn't a literal desolate wasteland? And so you stayed.

Links:

Anomalies
Octokitty's Brewery

A purple shack located very close towards the north of Pineapple Pig's Forge, distanced by the small mushroom farm built on it's left, residing the medical person and cook, responsible for treating basic ailments and boosting morale through decent food that the town residents enjoy together during dinner. Currently she's more leaned towards cooking stews and jam when she's not treating any patients, which is most of the time.

(Insert image here)

Octokitty is a... slightly odd character. She speaks in meows, which took Noobians a few years to successfully decipher. Her house, which is this brewery, doesn't have a bed, as she sleeps by immediately slumping on the floor. Sometimes in her trading offers (T1-2 potions), there are weird ones that range from having more potent effects of a certain herb, to significantly more choky and toxic than a bottle of literal venom. Nobody's quite sure what she does during the time between dinner and sleep, as the doors stay closed shut unless there's a patient inside.

Octo has 3 quests related to brewing and treating ailments.

Links:

A Typical Noobian Dinner

Novice Potioncraft

A Requirement Of Special Herbs
A more in-depth procedure

Disclaimer: You're not finding code in here as of now. It'll get shared if Experimental is somehow actually made. Probably by some extremely nostalgic madlad I don't even know existed lol, too busy learning how to fix electronics to learn coding!

### Step 1: Cluster generation, done via Perlin Noise

These clusters help joining terrain types more easily via transitions, while also helping the formation of more complex terrain types in on themselves.

[Note for future editors to insert a block of code here]

### Step 2: Determine which parts of the world get extreme terrains.

This is built exclusively off of depth calculations to ensure spawn areas are always safe enough.

[More code]

### Step 3: The actual serious usage of Perlin Noise

This is how the vast majority of procedurally generated terrain gets made, nothing to surprising here.

[Code]

### Step 5: Transitions

Much of the generated terrain will fit together very jankily, so 70% of them will have a few chunks flayed off for transitioning. The rest are to look a bit wilder, that's the point.

[More code nobody will read even if it exists]

### Step 6: Biomes!

Slaps random biomes based on terrain type. Then more transitions happen to make sure the damned thing doesn't look like a mess.

[Similar code to terrain transitions ig, though more varied]

### Step 7: Special terrain

Final steps ahead, and we start by doing a heavily toned-down Perlin Noise generation procedure before adding a random bit of special stuff.

[Code]

### Step 8: Spawns

Sprinkles spawnpoints for mobs and resources. With all of that we're likely done!

[Last bit of code bs]
A Trip to Frostbitten Lands

After partially dealing with the bandits near Shindo with the rank of Elite Shindo Mercenary, you are tasked with an assault mission on the Icy Wastelands southwards, said to be where the bandits locate their home base. For the express purpose of dealing with the bandits, you accept and head there. That fur coat really fucking helps now, doesn't it?

What's in front of you, having been beaten to submission by the cold, however, is not a massive concentrated camping site full of hostilities, but only a few tents around a large cave, a couple campfires dimly lit up. It seems as if civilians are also included, taking care for each other, shown in the cave's front and a couple of the tents.

This is very unusual for something that costs an entire army to deal with effectively. Upon the assumption of them holding hostages, you gather your fellow warriors to start their evacuation. However, upon trying to gather intel, you were ambushed and captured by the bandits. Interrogation starts with a beating session because it's unavoidable after you've caused enough death to get promoted to an elite.

What you'll eventually pick up from the event however, is rather interesting.

[Images]

A figure slightly larger than you approaches the room, the dim light seemingly not affecting the shade of black his armor has. The material it's composed of gives a dark aura through it's red accent, seemingly drawing away the user's morality, but it doesn't seem to consume him. Something is unusual about this individual, which separates him from his comrades. This is no longer an interrogation, but a negotiation, as Shindo's warriors, your allies, slowly began to decide for themselves:

They're staying here.

The bandits were Shindo veterans.

Wing was a traitor who took Shindo for himself.

This was not raiding, but rebellion.

Links:

Traitor's Land
Grass Spells

Spells that are definitely not used for combat purposes, but can function as support. Synergizes well with Earth and Water spells while weak to fire. Include Recovery, Overgrowth and Terraform.

### Recovery

Spell Power Requirement: 1

Featured in the Basic Spellbook.

Recover a portion of your health and energy, with an additional health regeneration bonus. Does the same for nearby allies. There isn't *that* much to talk about since this is Heal's replacement, maybe except for it's ability to also mimic Polinate on small plants.

### Overgrowth

Spell Power Requirement: 1

Featured in the Advanced Spellbook.

Regrow plants that Recovery cannot. In addition, it also indefinitely boosts the objects it affects with a layer of tough plant life, making it great for defensive purposes... If you have enough additional water lying around. Gonna be real tough dealing with that along with the lava though.

### Terraform

Spell Power Requirement: 3

Featured in the Advanced Spellbook.

Completely swaps the biome of the chunk you're standing on to any other biome containing an actual ecosystem. The other biomes have their own ways of getting slapped onto. This one doesn't have a combat use so go nuts with it I guess...