Archive:KOR-47

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The **KOR-47** is a Assault Rifle, a primary weapon in Archive:The Cycle. One of the first weapons when the game was in Alpha I among 14 other weapons and 3 other assault rifles.

## Summary

The KOR Bullpup Automatic Rifle 2247, more commonly known as the KOR-47, is Archive:Korolev Heavy Industries' Signature weapon and a mainstay of many national and private armed forces

Heavy and made to last, the KOR-47 has a lower firing rate than most competing weapons in its class, but its devastating 9.80mm JSP rounds messily make up the difference.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

While in match you can also upgrade the weapon 2 times, depending on the weapons cost the upgrades will cost more. For example $200 weapon will cost $100 to upgrade and $500/$800 cost $200 to upgrade.

Most of the upgrades are +5 - 10% damage, 15% Rate of Fire Increase, +1 Ammo, +10 - 15% range, etc. Here is the upgrades for this weapon.

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## Compare Weapons

Missing Data

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 13
* Mods
	+ EM Charged Rounds
		- Damage dealt to players from 15% to 5%
		- Damage dealt penalty to AI from 25% to 10%
	+ Long Barrel
		- Lowered the movement bonus from 15% to 2.5%

Release 12.1
* Decreased direct damage from 38 to 36
* Increased vertical recoil
	+ KOR Burst Mod now has the proper recoil

Release 12
* Increased direct damage from 31 to 38
* Increased the fall off damage from dealing 26% to 38% damage at max range

Release 10
* Refire from 0.12 to 0.108

Archive:Release 7.1
* Refire rate decreased from 0.14s to 0.12s
* Lowered recoil when in ADS

Release 7
* Recoil has been increased. The target and crouch multiplier was decreased.
* Increased equip time from 0.4s to 0.5s
* Animation equip increased from 1 to 1.2
* Minimal spread increased from 8 to 10
* Max spread increased from 13 to 20
* Reload time increased from 2.0s to 2.2s
* Weak spot multiplier increased from 1.2 to 1.5
* Refire time increased from 0.11s to 0.14s
* Base damage reduced from 38 to 31
* Damage fall-off range increased from 3000-6500 to 3000-8000
* Damage fall-off multiplier reduced from 0.5 to 0.2

Archive:Release 3 & Archive:Release 5 - Season One
* Audio Improvments

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 35 to 38
	+ DPS from 292 to 317

Playtest #14
* Mods
	+ “1.5x Scope” – Targeting time change was reduced from 250% of base to 175%.

Playtest #10
* Balance
	+ Falloff start range from 4000 to 3000
	+ Falloff end range from 7000 to 6500

Playtest #9
* Balance
	+ Damage from 36 to 35
	+ Clip size from 30 to 28

Playtest #4 - #8
* Mods
	+ Added new mods for the Advocate

Alpha V
* Balance
	+ Increased damage: 30 → 34
	+ Reduced spread increase: 1.25 → 1
	+ Reduced spread decrease: 35 → 30
	+ Increased recoil

Alpha III
* Balance
	+ Slightly increased damage
	+ Increased hipfire spread

Alpha I
* Added
	+ 1 of 4 assault rifles at the time, C-32 Bolt Action, KOR-47, KBR Longshot, Advocate

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.