recursal/Fanatic-Fandom huggingface dataset:
Frog House

**Frog House** is a Side Quest in *Everdream Valley*.

## Unlocking

Frog House is unlocked after completing Build A Treehouse and talking to Grandma.

## Tasks

\*Catch one frog.

\*Put a terrarium in your treehouse.

\*Place the frog in a terrarium in the treehouse.

## Rewards

\*1x Small Frog Terrarium

\*Merchant Unlock: Small Frog Terrarium

## Guide

Catch one of the frogs that live on the banks of the river. To do so, sneak up behind them empty handed (no tools).

Place the terrarium in your treehouse and place the frog inside to complete the quest.
Stamina

**Stamina** is the most important status for the player. Stamina determines how much work around the farm you can do, how long you can sprint, and how much you can explore.

## Stamina Display

The minimum stamina as displayed around the mini-map.

The current maximum stamina as displayed around the mini-map.

## Increasing Your Stamina

Stamina has several levels it can be increased by. Currently, it can be increased up to five sections of the stamina bar. Eating various foods will increase you stamina based on how complicated the recipe is. Eating anything will also replenish missing stamina.

## Decreasing Your Stamina

There are a few things that can decrease your stamina:

* Geese biting you - Stops your stamina from regenerating unless you use a Band aid.
* Bees stinging you - Can lower your stamina to a maximum of the first section bar.
* Slowly, your stamina bar maximum will decrease if you do not eat anything over several in-game days.
Chest

The **Chest** is a Tool in *Everdream Valley*.

## Effect

The Chest allows the player to store items they do not want to carry around in their player inventory. These smaller, colored chests can store up to 25 items or item stacks. This storage is not connected to the main Storage Chest.

The Chest may be destroyed while holding an Axe.

## Obtaining

The Chest can be purchased from the merchant after completing a number of the Main Storyline Quests (Some players report being able to buy them after completing Preparations For Cooking). They come in 3 colors for organization; orange, green, and blue.

Merchant Price: **2 280**
Animal Atlas

In the atlas you will find information about farm animals.

## General Info

The **Animal Atlas** is a Tool in *Everdream Valley*.

## Effect

The purpose of the Animal Atlas is to keep track of the different types of animals and the different tiers for each species.

## Obtaining

This item becomes available at the Merchant after completing Chicken Collector.
Materials For The Goat

**Materials For The Goat** is a Main Quest in *Everdream Valley*.

## Unlocking

Materials for the Goat is unlocked after completing Find The Goat and speaking to the Goat in your Dream.

## Tasks

\*Bring 10 cubes (bales) of hay to the barn.

\*Bring 10 planks (boards) to the barn.

## Rewards

Unlock: Goat Dream

## Guide

To complete this quest, craft 10x Hay Bales and cut 10x Boards/Planks at the Saw. Then, drop or place them inside the barn. Once the quest completes, you can pick them all back up. Completing this quest unlocks the Goat Dream. You must complete the Goat Dream before the next quest will be available.
Sheep On The Farm

**Sheep On The Farm** is a Main Quest in *Everdream Valley*.

## Unlocking

Sheep On The Farm is unlocked after completing Mission - Milk and talking to your grandma.

## Tasks

\*Build a sheep pen.

\*Train your dog to level 3.

## Rewards

\*1x Whistle

\*1x Wool

\*Plaque with Sheep

## Guide

Build a new pen with fences and at least one gate. Note: there are 6 sheep, so you might want a larger pen so they have room to move around. Your Grandparents should have also given you a Plaque with Sheep on it. You will need to place this inside the new pen.

Then, if you did not do this already, play Fetch or Pet your Dog until the Friendship meter is Level 3 - Green. At this point, it would honestly be easier to just fill the Friendship all the way as the meter will slowly deteriorate when you sleep each night unless you keep interacting with the dog each day.
Find the Alpaca

**Find the Alpaca** is a Main Quest in *Everdream Valley*.

## Unlocking

Find the Alpaca is unlocked after completing Materials For The Goat and winning the Goat Dream mini-game.

## Tasks

\*Find the alpaca.

## Guide

Once you receive this quest, head over to the west island where the quest marker is. You will notice when you arrive that Grandpa is here standing by the lake. Beat him at the fishing mini-game and get 4x nails (or if you lost and only got 1x nail, you can keep playing the mini-game until you have 4 total).  If Grandpa walked away after you lost the fishing game, there should be a stool with a fishing pole laid across it. This will start the fishing mini-game again.

**Side note**: Now that you have the Fishing Pole, you can finally craft more Dog Treats! Simply put the fish into the Treat Maker in the barn.

Now you can fix the bridge to the alpaca on the tiny island. It takes 35x wood and 4x nails. Once fixed, approach the alpaca to complete the quest and unlock the next Dream.
Scarecrow - Do It Yourself

**Scarecrow - Do It Yourself** is a Main Quest in *Everdream Valley*.

## Unlocking

Scarecrow - Do It Yourself is unlocked after completing More Sheep.

## Tasks

\*Get 1 Hay Cube (Bale)

\*Get 2 pieces of wood.

\*Get 1 rope.

\*Find old gloves.

\*Find the old scarf.

## Rewards

\*Recipe: Scarecrow

## Guide

To complete this quest, craft a Hay Bale (Cube) and gather 2x Wood and 1x Rope (found around the farm in several places).

The Old Gloves can be found on the steps of the mill. The mill can be found to the south of the farm on the hill where you get the Flower Field quest; Field Of Primroses.

The Old Scarf can be found hanging off the window sill on the right front window of the House.

Once you gather everything else, your Dog should approach you with the Scarecrow's Hat. This will allow you to finish crafting the Scarecrow at the Crafting Station.
Frog Hunting

**Frog Hunting** is a Side Quest in *Everdream Valley*.

## Unlocking

Frog Hunting is unlocked after completing Frog House.

## Tasks

\*Catch 5 frogs.

\*Build a large terrarium for frogs.

\*Put a terrarium somewhere on the farm.

## Rewards

Recipe: Big Frog Terrarium

Merchant unlock: Big Frog Terrarium

## Guide

Talk to Grandma again and she will give you the crafting recipe for a Big Frog Terrarium. This one won't be able to go in the treehouse, but instead can be placed anywhere on the farm. Catch 5 frogs (or more! This terrarium can hold 28 froggy friends!) and place the in the Big Terrarium.
Mr. Alpaca

**Mr. Alpaca** is a Side Quest in *Everdream Valley*.

## Unlocking

Mr. Alpaca is unlocked after completing Companion For The Alpaca and talking to Grandma.

## Tasks

\*Sow the area indicated by your grandmother with the necessary seeds.

\*Wait for Mr. Alpaca to appear.

\*Bring your alpaca to the farm.

## Rewards

Male Alpaca & Alpaca breeding

## Guide

After talking to your Grandma, she'll give you some Scarlet Clover seeds. Take those seeds back over to the West Island and sow them on the tiny island in the middle of the lake where you found the Sad Alpaca. Wait a few minutes, and the Male Alpaca will show up. Take him back to the farm to complete the quest.
Insect net

Allows you to catch butterflies and other insects.

The **Insect net** is a Tool in *Everdream Valley*.

## Effect

The Insect net allows the player to catch butterflies, beetles, dragonflies, fireflies and bees.

A transparent cylinder will appear while holding it. Any insect inside this cylinder will be caught.

## Obtaining

Grandpa will give you the recipe to craft this after the first time you see a beetle.
Food

**Food** are items that the player can eat to restore stamina. Eating food can increase the player's stamina bar and eating any food item fully restores the player's stamina to their current max.

If you are looking for a list of all fruits, vegetables, and crops or the recipes for the cooked food below - see: Cooking.
Bring the Pigs to the Farm

* A Boar In The Valley
* A Horse In The Valley

**Bring the Pigs to the Farm** is a Main Quest in *Everdream Valley*.

## Unlocking

Bring the Pigs to the Farm is unlocked after completing Check The Location Indicated by the Alpaca.

## Tasks

\*Get the pigs out of the village.

\*Take the pigs to the farm.

## Rewards

\*Pigs

\*Plaque with Pig

## Guide

As Check The Location Indicated by the Alpaca completes, this quest will start immediately after. A tutorial should pop up either just before or just after getting the quest to explain how to save the piglets from the goose village - it will be a forced top down camera. Simply use the mini-map to navigate. If the camera does not snap to a top down view, don't worry. The quest can be done in normal camera mode.

Check each of the 7 locations for the 3 piglets. As you approach them, they should hop up and make a happy sound before hearts show over their heads. You can now lead them through the abandoned village while avoiding the patrolling geese. Once out of the village, the piglets will revert back to how wild animals react to you. Quickly pet them or use the Magic Flute to take them back to the farm.

Arriving back at the farm should reward you with a Plaque with Pig so you can keep the pigs in a pen.
Irrigation System

**Irrigation System** is a Side Quest in *Everdream Valley*.

## Unlocking

Irrigation System is unlocked when the Drought sets in on the farm.

## Tasks

\*Locate the water pump.

\*Find the turbine (electric motor is what this point really means, the **turbine** is the actual windmill on the farm by the pond).

\*Get sprinklers.

\*Get a garden hose.

\*Get electrical wiring.

\*Connect the parts of the irrigation system together.

## Rewards

\*Installs Irrigation System on Farm

\*Merchant unlock: Turbine

\*Unlock: Farm Dream

## Guide

This is an optional quest, but is very helpful in automating watering your crops even after the Drought ends. Especially if you want to build a large farm. (And it is the precursor to the Treehouse quest.)

The first thing you will notice is that all of these items are available at the Merchant. However, his prices are ridiculous! you can do two things about this;

**Option 1**: Talk to Grandpa and the merchant to get the Side Quest Catch Butterflies For The Merchant to lower the Merchant's prices. They'll still be pretty pricey for this point in the game, though!

**Option 2**: Find all of the items for free around the map. Electrical Wiring & Garden Hose are the easiest items to find right around the farm and the cheapest items at the Merchant if you need more.

You can find the Water Pump in the abandoned building on the Western Island where you found the Goat and the Sad Alpaca.

You can find the Electric Motor in the abandoned building on the northside of the Northwest Island.

You can find 5 sprinklers in one of the abandoned buildings to the northeast of the goose village on the South Island.

Once you have all the parts from finding them for free or buying them, now you can place the irrigation system on your farm. Start by fixing the turbine by the pond with the *electric motor*. Now, place the *water pump* near the pond. Connect the *Water Pump* and the Turbine with the *electrical cable*.

Now, go place your *Sprinklers* wherever you like. Do note, they need at least one crop space (if you place it veeeeery carefully, but usually you'll need one entire plot (4 spaces)) and will water the blocks around them in a 2-space radius. Once those are placed, you can now connect the sprinklers to each other in a chain and the last sprinkler will need to be connected back to the water pump.

Once you've connected everything, the quest will complete. Additional turbines will then be available from the Merchant. Then you just need to sleep to advance to the next quest.
Prathos - The Aggressive Swordsman

Veiled in enigma, Prathos emerges from the shadows as a mercenary shrouded in mystery. Hailing from the realm of Illiysia, his origins are obscured, known to only a select few. With a lineage tethered to his father Musa, the famed battlegist who met an untimely end in the first Gryzz War, Prathos walks a path shrouded in both his father's legacy and his own shadowed existence.

In stark contrast to his father's military prowess, Prathos thrives outside traditional formations. His mastery of the blade surpasses even the most skilled fighters, rendering adversaries mere seconds against his relentless assault. Prathos's confidence in his abilities extends to an audacious tendency: deliberately losing battles for amusement or to mask his potential weaknesses.

Prathos's weapon of choice, the Tri-Sword, epitomizes his exceptionalism. This blade, bearing an air of impossibility, is a testament to his unmatched prowess as a swordsman.
Amalazia - The Unbreakable Noble

Amalazia graces the world as a vision of beauty and determination, embodying both tradition and individuality. Born as the daughter of Lord Kanaj of Branzter, her journey through life unfurls amidst the crossroads of love, obligation, and her own desires.

The tapestry of her life was woven with an unexpected twist when Cerick, the king of Danem, sought her hand in marriage. The prospect of uniting with such a renowned figure initially thrilled her father, Lord Kanaj. However, Amalazia's heart and aspirations diverged from her father's wishes. Disinterested in the prospect of marrying Cerick, she braved the turbulence of her own emotions.

In a poignant display of agency, Amalazia's longing for autonomy emerged. Her father, caught in the conundrum of his expectations and her desires, orchestrated a unique contest. This contest, revolving around the Sheath of The Grim Gaze—a symbol of power—held the promise of granting Amalazia a say in her future. Her intuition guided her, as she anticipated that none but herself could bear the sheath, securing her freedom to choose.

From distant corners, hopeful contestants emerged, drawn by the allure of Amalazia's hand. Amid this array of contenders, one name loomed large—Cerick, who held both status and strength. Yet, the contest unfolded in ways unforeseen. The resolution arrived when a wandering King Elow-Buf chanced upon this pivotal moment, altering the course of Amalazia's destiny.
Episode 10: Something Seems A Little Off Here

Amalazia and Elow-buf arrive at a strange village by a large river after weeks of traveling. The village leader greets them warmly and calls Elow-buf the bearer of the Grim Gaze, his sword. He asks a strong man to take Narboz to an inn on the other side of the village. Amalazia feels uneasy and notices an emptiness in the air. Elow-buf agrees and sees a curious island in the river.

At the inn, they meet an old woman, Opal, who also knows Elow-buf by his sword. She argues with Elow-buf about Narboz’s state. Elow-buf says that Narboz was stabbed by a spear and needs help. Opal is surprised and says that Narboz was already healed by someone as powerful as a Deity, since there is no scar. She says that Narboz is sleeping because of the spell’s side-effect. The village leader tells Elow-buf and Amalazia to rest and leaves. Elow-buf can’t sleep and wants to explore the island, but he hears a knock on his door.
Yaleena - The Enigmatic Ambassador

Amidst the Gryzz people, Yaleena emerges as a unique figure who retains more of her human lineage than the animal traits that define her species. Born into a lineage of Gryzz priests, she bears witness to a complex interplay of history, prejudice, and the enduring hope for a better future.

Yaleena's upbringing occurred in the shadow of the Gryzz Wars, a turbulent period marked by bloodshed and animosity between humans and Gryzz. While her generation, fueled by the scars of war, largely holds a deep-seated resentment towards humans, Yaleena stands apart as a proponent of reconciliation. She raises her voice among the Gryzz youth, advocating for alliances with human kingdoms. This vision aligns with the aspirations of the older Gryzz generation, who have experienced the horrors of war firsthand.

Yet, Yaleena carries a profound fear within her. She worries that once the older Gryzz generation passes, her peers, driven by their resentful memories, may steer their people towards another devastating conflict with humans. In an audacious move to foster unity and friendship, she extended shelter to Algail's Crown Prince Vythethi within the Gryzz Lands. This act is not merely one of hospitality; it is a gamble—a gamble that she prays will solidify the bonds between the Gryzz people and Algail, paving the way for a more harmonious future.

Yaleena's character embodies the delicate balance between tradition and change. Her romantic interest in a human further underscores the complexities of her existence, weaving a narrative thread of love and unity amidst a backdrop of historical enmity.
Episode 9: What A Wonderful Plan

Lyrzz tells Elow-buf that he can use his mount, Dezore, to take Narboz to Illiysia, where Eris, a powerful healer and Gnesix’s fiancé, might be able to save him. Lyrzz also reveals that his Flamma, Rhine, sent him to spy on the Demon army and delay a possible conflict between the Gryzz and the humans. Meanwhile, Voklom is crowned as the new king of Tireg after his father Vrud’s death. He receives counsel from a magic blade, Guin, who warns him that Narboz might challenge his throne as the next heir. Guin also suggests that Voklom should marry Eris to secure his lineage, but Voklom is appalled by the idea since Eris is already betrothed to Gnesix, the prince of Algail. Drakth arrives and overhears their conversation. He advises Voklom to send The Shattering Eclipse, a mercenary group of five extraordinary warriors, to help Illiysia in a scheme to further his plan. Drakth also tells Voklom not to reveal their true intentions to The Shattering Eclipse, since Eris can read minds.
Beetle House

**Beetle House** is a Side Quest in *Everdream Valley*.

## Unlocking

Beetle House is unlocked after completing Build A Treehouse and talking with the Merchant.

## Tasks

\*Catch one beetle.

\*Put up a beetle terrarium inside your treehouse.

\*Place the beetle inside the terrarium.

## Rewards

\*1x Small Bug Terrarium

\*Merchant unlock: Big Bug Terrarium

## Guide

The Merchant will graciously give you the Small Bug Terrarium for free.

Catch a beetle with either your Insect Net or if your Cat catches one while the quest is active, that will count. Then, place the terrarium in your treehouse and place the beetle inside to complete the quest.

The Merchant will then offer the Big Bug Terrarium (can hold 28 beetles!) for sale for 690.80. The Big Bug Terrarium cannot be placed in the treehouse, but instead anywhere you like on the farm.
Cooking

**Cooking** is one of the various forms of crafting that can be done in *Everdream Valley*.

In order to cook, the player must interact with the Summer kitchen/Cooking Station on the farm after its repaired (Requires 5x Wood). From there the player has a choice to cook from a list of learned recipes or experiment with any ingredients. Some recipes are obtained through Quests, while others can be obtained by experimenting or getting them randomly from X marked rocks. Once ready, the player must perform a minigame to cook up their dish, pressing in the direction shown and releasing the button when the gauge is in the green.

As of Patch 1.5, players may now cook a dish Perfectly (hit the green bar all 3 times when in the mini-game) 10 times to unlock auto-cooking for that recipe/dish. The auto-cook option can be found on the recipe's page in the Cooking Station.

## Ingredients

Ingredients are necessary to cook anything. There are two different types of Ingredients: Solids and Liquids. Up to 6 solid and up to 2 liquid ingredients can be used to cook any one dish. (There are a handful of exceptions to this, namely the Mashed Potatoes.)

## Slush

If cooking with a set of ingredients that wouldn't result in one of the various dishes listed above, it will always result in Slush.
Vythethi - The Political Noble

Vythethi, the elder brother of Prince Gnesix, is a stark contrast to the valorous and martial nobility of Algail. Lacking the physical prowess that defines many of his contemporaries, Vythethi's strength lies in his astute political acumen and shrewd strategic thinking.

Raised in a kingdom where might on the battlefield often eclipses all other virtues, Vythethi's father, King Ramuk, recognized his son's exceptional talents early on. While Gnesix was groomed for the rigors of combat and leadership on the front lines, Vythethi's destiny lay in the realm of rulership and diplomacy.

Vythethi's influence extends beyond the battlefield; his keen understanding of politics and economics has opened up vital trade routes and fostered commerce between Algail, Illiysia, and the Gryzz people. These ventures have not only enriched the economies of these kingdoms but also helped rebuild relations after the devastation of the second Gryzz Wars.

Yet, Vythethi's frail and ailing constitution stands as a testament to the physical toll that his intense intellectual pursuits have taken on him. Once a vibrant youth like his brother, he now navigates the intricacies of power from behind the scenes, focusing on strategy and governance while his brother commands the armies of Algail.

Vythethi is a calculating individual, a masterful tactician, and a force to be reckoned with in the arena of politics and strategy. His inability to perform on the battlefield doesn't diminish his importance; rather, it showcases the multifaceted nature of leadership in a realm where both strength of arms and the power of the mind shape destinies.
Elow-Buf - The Brave King

Elow-buf, often referred to as Elow, stands as the battle-wary king of Granthar, a kingdom marked by its history of conflict and a newfound yearning for peace. From a young age, Elow-buf was no stranger to warfare, having fought in the intense battles of the second Gryzz War. His pivotal role in the decisive Battle of Osolith alongside Lord Cileh showcased his leadership and combat prowess.

The echoes of victory and vengeance resonate through his past. Elow-buf orchestrated a seemingly impossible alliance with the Gryzz people against the island nation of Danem, an event etched in history as the Danem War. This conquest not only secured his legacy but also left him eager to secure a peaceful future, ruling Granthar alongside the captivating Amalazia.

Yet, beneath the surface of triumph, uncertainties brew. Elow-buf's church undergoes a tumultuous shift as the faith in the Deities wavers, replaced by the shadow of the Perished—an enigmatic and heretical cult. As Granthar's faith and unity falter, Elow-buf grapples with maintaining the stability he fought so hard to achieve.
Episode 12: It Was The Will Of Atis

Amalazia confronts Elow-buf about his encounter with the wraith in the crypt. Elow-buf admits that he learned something about his sword and Seviri, but he doesn’t want to talk about it. Narboz interrupts them and shows Amalazia a stunning statue of Atis. He wonders why the villagers worshiped Atis instead of Laks. Amalazia explains that different regions have different beliefs and practices. She also reveals that she and Elow-buf knew that Cleric Rodson was a follower of the Perished, a heretical cult that claimed that the Deities betrayed the Demons and stole their immortality. She says that Ciro was supposed to deal with Rodson after their wedding. Elow-buf finds a note from the village leader, who also left some fruit for them as a gesture of gratitude. Amalazia suggests that they offer some fruit to Atis and pray to her. As they do so, Amalazia unknowingly releases the souls of the villagers from their torment.
Vrud - The Arcane Sage

Vrud is a figure shrouded in mystery, often misunderstood by those who judge his actions. As the current ruler of Tireg, a weakened kingdom, Vrud's decisions have sparked both admiration and controversy. Despite possessing immense arcane powers, Vrud chose not to participate in the Gryzz Wars, a choice that earned him the label of a 'coward' from some quarters.

However, Vrud's motivations run deeper than cowardice. He sees the impending doom of Tireg as it faces internal strife and external threats. In a desperate bid to preserve his people's lives and culture, he made a fateful decision to surrender and align with Drakth and the demon army. To the outside world, this act appears as betrayal, but Vrud sees it as a necessary sacrifice for the survival of his kingdom.

His mastery of the arcane arts is legendary, and his spells are said to rival the most potent incantations ever witnessed. Despite his advanced age, Vrud's magical prowess remains unparalleled. Many secrets lie hidden in his tomes, spells that could tip the balance of power. Even the deities themselves are impressed with his knowledge and understanding of the arcane arts.

Vrud remains an enigmatic figure, haunted by his past choices and committed to a dark alliance. However, his life takes a dramatic turn when the mysterious warrior Agnar crosses his path. In a fateful encounter, Agnar brings an end to Vrud's rule, forever altering the course of events in the kingdom of Tireg.
Drakth - The Fallen Monk

Drakth, a figure of dread and dominion, emerges as the orchestrator of turmoil. As the enigmatic leader of the Army of the Perished, a malevolent congregation of minor demons zealous in propagating the Perished faith, his influence casts a pall over the realm.

Bound by a sinister alliance with the formidable nation of Atliam, Drakth's origins remain shrouded in whispers of esoteric practices. Rumors whisper of his power drawn from intense penance, a reverence bordering on torment, offered up to the very Deities that shape the fate of mortals. His strength, borne from cryptic rituals, serves as both a harbinger of fear and an instrument of nefarious intent.

Yet, Drakth's resonance extends beyond the mere annals of history. His audacious might extends to the very essence of celestial artifacts, enabling him to rend asunder even the most sacrosanct of weapons. Those that once felled mighty adversaries, instruments of celestial design, falter before his overwhelming might—a testament to his power that defies even the boundaries of the celestial and earthly realms.
Structures

## Farm Structures

There are various structures around the Valley. These structures are found on or nearby your Grandparent's Farm:

 Barn
 Saw
 Crafting Station/Workshop
 Cooking Station/Kitchen
 Treat Machine
  Wind turbine
  Windmill
 Merchant's Stall

## Non-Farm Structures

These are structures found elsewhere in the Valley:

 Abandoned Building
 Abandoned Village
Opal

Background: Opal is an elderly woman living in a mysterious village near a large river. Not much is known about her past, but she has a deep connection to the Grim Gaze, the legendary sword wielded by Elow-buf. She possesses knowledge and abilities that hint at a deeper understanding of the mystical and magical aspects of the world.

Personality: Opal is a wise and enigmatic figure. She exudes a sense of ancient wisdom and carries an air of mystery about her. She is deeply connected to the supernatural and exhibits a calm and composed demeanor even in the face of unusual events. Opal is a strong-willed individual who isn't afraid to speak her mind, as seen in her argument with Elow-buf regarding Narboz's condition.

Role in the Story: Opal plays a crucial role in assisting Amalazia and Elow-buf when they arrive in her village seeking help for the injured Narboz. She possesses knowledge of powerful spells and magic, suggesting that she may have ties to mystical forces or beings. Her presence raises questions about the true nature of the village and its inhabitants.
Episode 15: How Does Anyone Reach Illiysia

In Episode 15 of "Atis’s Gaze," Mehl, the enigmatic masked warrior, leads Elow-buf, Narboz, and Amalazia through the intricate Norwood Forest. Shielded by the Norax — a source of disorientation — this mystical organism (plant) safeguards Illiysia.

Their journey culminates in meeting Queen Eris, a powerful psychic. Her extraordinary abilities divulge unsettling truths: Atliam's unholy alliance with demons and the insidious corruption plaguing Algail. Eris extends hospitality over conflict, offering them respite within her kingdom.

Amid discussions, Eris's astute advisor suggests rest for the weary travelers. Prior to retiring, Eris confides in them a perplexing revelation. Prior to the chaos, she detected two distinct powers—one oozing malevolence, located in Algail, the other cloaked in an enigmatic aura. Seeking to unveil the elusive force, Eris enters a trance, collapsing into Mehl's embrace. With a fearful breath, she imparts the cryptic truth: the second enigmatic power they seek resides within the very throne room they occupy.
Ciro - The Hero of Danem

Ciro stands as the epitome of Granthar's might, a battlegist who transcends the boundaries between strategy and frontline combat. Born as the son of a humble Granthar miner, Ciro's journey led him from the shadows of the mines to the forefront of battlefields. His youth was marked by unwavering fascination with the soldiers of Granthar, diligently observing their training and practices.

Over time, Ciro's innate talents blossomed, nurturing both tactical brilliance and unparalleled combat prowess. His ascent was inevitable, catching the discerning eye of none other than Lord Cileh, a fellow battlegist. This fateful recognition propelled Ciro into the forefront of the second Gryzz Wars, where his remarkable abilities were showcased to awe-inspiring effect.

However, Ciro's legacy truly found its zenith in the annals of the Danem War. Renowned as the hero of this conflict, his battlefield tactics earned him a revered place in history. Amid the tumultuous clash of nations, Ciro's strategic genius shone as a guiding light, steering Granthar toward victory.

Yet, beneath the laurels and acclaim, Ciro is defined by bonds deeper than bloodlines. His friendship with Narboz, a connection forged on the anvil of shared battles and mutual trust, exemplifies the loyalty that courses through his veins.
Voklom - The Untapped Warrior

Voklom, son of the esteemed wizard Vrud, hails from the rugged kingdom of Tireg, nestled on the peninsula's edge. Unlike many of the politically savvy nobles of his homeland, Voklom's path has led him away from the intricate web of courtly intrigue. Hesitant and unassuming by nature, he finds himself more at home in the solitude of Tireg's untamed landscapes.

However, it's not just his reluctance towards politics that sets him apart. Voklom possesses an uncanny, untamed strength, a gift he has carried from birth. This raw power, a remnant of his lineage, often reveals itself spontaneously, hinting at a potential that even Voklom struggles to understand.

His father, the master wizard Vrud, left a legacy of arcane prowess that Voklom has inherited. Yet, unlike his father, Voklom's mastery over magic remains untapped and unrefined. He grapples with the echoes of his father's knowledge, yearning to harness the arcane forces that flow within him.

Voklom envisions a future where Tireg, despite its challenges, stands tall among its peers. However, the path to achieving this grand ambition remains obscured, and Voklom must confront not only the external challenges facing his homeland but also the enigmatic potential that stirs within him.
Episode 13: We Sent Word To Warn Them

In this episode, we meet Vythethi, a prince of Algail who has escaped from his kingdom after a coup by the Demon Army. He finds refuge in the Gryzz lands, a lush territory inhabited by the fierce and proud Gryzz People. There, he meets Yaleena, a beautiful and friendly Gryzz female who's Flamma offers him kindness and hospitality. She tells him that the Gryzz people are facing their own challenges, as they may have to prepare to choose a new Flamma, their supreme leader. One of the candidates is Kimayo, a young Gryzz who has gained popularity and support among the younger generation of Gryzz Warriors. He will advocate for more aggression against humans and possibly ally with the Demon Army if elected. Vythethi also reveals that he has tried to warn Elow-buf, the King of Granthar, about the threat of the Demon Army. He hopes that his brother Gnesix, who is heading to Illiysia, will be able to rally some allies and resist the enemy. However, he fears that Illiysia is too weak and isolated to mount an effective counter-attack, even with Gnesix’s help.

Elsewhere, we see Gnesix in action. He is a powerful warrior and leader of a group of fighters who have escaped from Algail. He is wielding his scythe, fighting bravely against a horde of demon soldiers who are trying to capture him. He orders his exhausted fighters to rest and heal their wounds, while he single-handedly holds off the enemy.

As he prepares for another wave of attacks, he is aided by a strike at the rear of the Demon position. To his surprise, it turns out to be Prathos, whom he is familiar with, challenging him to a duel to collect the bounty from Drakth. Gnesix realizes the situation and it is revealed there is an unknown past event that has conjured a rivalry.

Instead, it's Peel, Gnesix's understudy, who steps forward to challenge Prathos, seeking to protect his leader and take on this formidable opponent. The episode ends with Gnesix accepting Prathos' challenge, leaving Peel standing down and watching as his leader prepares to face the dangerous adversary.
Agnar - The Mysterious Warrior

In the enigmatic tapestry of "Atis’s Gaze," the presence of Agnar, a mysterious warrior, weaves an air of intrigue. His introduction occurs amidst the aftermath of the Siege of Granthar, orchestrated by the unholy alliance of Atliam and the Army of the Perished. Agnar emerges as an unexpected ally, extending his shield to safeguard Narboz, Elow-buf, and Amalazia from the relentless tides of chaos.

Agnar's combat style evokes echoes of a bygone era, reminiscent of the long-forgotten Paladins of yore. His shield takes precedence over his sword, an emblem of his steadfast defense and resolute protection. Cloaked in armor that bears the marks of time, his weathered appearance belies a history veiled in shadows. Intriguingly, despite his evident prowess, the annals of history lack any mention of his participation in the Gryzz Wars, battles that would have beckoned warriors of his caliber to the fore.

Speculation whispers of Agnar's origins, hinting at ties to the formidable land of Atliam. A nation that shrouded itself from the world's gaze after the betrayal of their ancestors to the Deities, Atliam's enigma intertwines with Agnar's own enigmatic presence. Of peculiar note is the flower emblem adorning his shield, a design eerily resembling the insignia gracing the throne of Queen Eris, ruler of Illiysia.
Check The Location Indicated by the Alpaca

**Check The Location Indicated by the Alpaca** is a Side Quest in *Everdream Valley*.

## Unlocking

Check The Location Indicated by the Alpaca is unlocked after completing Companion For The Alpaca and completing the Alpaca's Second Dream.

## Tasks

\*Go to the place indicated by the alpaca.

## Rewards

None

## Guide

The Alpaca will tell you about another strange girl and give you a clue about her whereabouts on the South Island. She will also give you the 6x Nails you need to repair that bridge.

As soon as you reach the area for the quest, the next quest will start.
Mehl - The Loyal Bodyguard

Mehl commands awe and respect as Illiysia's most enigmatic bodyguard. His exceptional combat prowess places him among the realms most elite swordsmen. Illiysia, although not a kingdom renowned for its strength, takes pride in Mehl's unmatched combat skills.

Beyond his formidable exterior, Mehl conceals a complex tapestry of emotions. Whispers suggest a profound attachment, perhaps love, for Queen Eris. Whether his feelings are those of infatuation or genuine devotion, his loyalty to her remains steadfast. Those unfortunate enough to provoke his ire witness his tempestuous side, while his dedication to Queen Eris unveils a more protective and tender facet of his character.

Mehl's confidence reverberates in his words and actions, commanding respect and attention wherever he goes. His voice resonates with authority and determination, embodying his unwavering commitment to safeguarding Illiysia and its enigmatic queen. As the kingdom's second-best swordsman and foremost bodyguard, Mehl remains a central figure in Illiysia's resilience, leaving the question of who might claim the title of the best swordsman lingering in the minds of all who encounter him.
Queen Leema - The Regent of Granthar

Queen Leema, a woman of regal stature and commanding presence, reigns as the sovereign of Granthar, a kingdom defined by its storied history and deep-rooted traditions.

Leema's most prominent role is that of a mother. She is the maternal figure of Elow-buf, the valiant and battle-hardened King of Granthar. Her relationship with Elow-buf is characterized by a natural and fierce protectiveness, stemming from a mother's love for her son. While she might appear stern and unyielding to outsiders, her heart harbors a deep affection for Elow-buf.

Intriguingly, this formidable queen has come to accept Amalazia, Elow-buf's beloved fiancée, as the central woman in her son's life. This concession, begrudging at first, reflects Leema's wisdom in recognizing the importance of this union not just for her son but for the stability of her kingdom.

Beyond her stoic exterior lies a woman with a surprising warmth, particularly when it concerns the welfare of her subjects as she demonstrated her willingness to protect her citizens from the looming threat of Drakth. This act of selflessness and duty reveals the depth of her commitment to her people.

Yet, beneath the layers of political intrigue and familial bonds, Queen Leema bears a profound and enigmatic secret. She possesses a boon granted by Seviri, the embodiment of death itself. This boon endows her with the power to dictate the time of her own passing, a privilege shrouded in mystery. How she came to receive this extraordinary gift remains a closely guarded secret, known only by her.
Episode 11: My Soul Is Not To Take

Elow-buf opens the door and sees Narboz standing there. He is surprised and happy to see him fully healed. Amalazia hears the conversation and joins them. She is glad to see Narboz well. Elow-buf tells them that he wants to explore the island and they insist on going with him. They take a boat to the island and Elow-buf goes on ahead without them to find a crypt.

Inside the crypt he meets a wraith who senses Seviri’s presence in him. Elow-buf thinks the wraith is evil and threatens to kill him with his sword, the Grim Gaze. The wraith is puzzled by Elow-buf’s lack of knowledge about the sword. It is revealed that only the dead or the brave can say its name and that it was made by Seviri as a gift for the Deity Atis. He also says that Seviri is neither a Deity nor a Demon. Elow-buf decides to go back to Amalazia and Narboz. As they row back to the shore, they see that the village they were in is in ruins.
Episode 5: Jesters Make People Laugh

The episode opens with a scene of Granthar under the occupation of the Demon army. Atliam and Demon soldiers patrol the streets, while the mysterious swordsman from Episode 1 shows his incredible speed to an arrogant Atliam knight who mocks him.

Meanwhile, in the castle of Granthar, Drakth scolds Ciro and Durgil for letting Elow-buf, Amalazia, and Narboz escape through a secret passage. However, it is revealed that Durgil is a Battlegist who can match Ciro on the battlefield, but is mute. Drakth also surmises that the winged Demon killed in Episode 2 was slain by a power similar to what Vrud wields.

Prathos interrupts their conversation and receives his generous reward from Drakth, who asks him why he spared Narboz’s life. Drakth then offers Prathos another tempting bounty: Prince Gnesix “The Heartbreaker” of Algail. Prathos accepts the offer and says he is eager to face Gnesix, whom he seems to know personally. He thinks Gnesix’s power has grown since they last met. Prathos leaves, but not before Cleric Rodson, a priest of Granthar, enters and has an audience with Drakth.
Episode 6: The Tidings Turn Darker Still

Elow-buf, Narboz, and Amalazia continue their journey to Osolith and talk about the recent events in the clearing and the mysterious Shield-bearer who rescued Amalazia. Amalazia has some doubts about the stranger, but Elow-buf and Narboz trust him because they felt a calm aura from him.

As they approach Osolith, they see the impressive fortifications of the garrison, but they also notice the corpses of demons along the mountain path. Narboz hopes that the garrison is still standing, since he does not see any dead Osolith soldiers. However, his hope is dashed when they enter the walls of Osolith and find a scene of carnage with Osolith soldiers among the slain.

Elow-buf is furious and wonders how the impenetrable fortress that resisted the Gryzz People in the Second Gryzz Wars could have fallen so easily to the demons.

They explore the keep and hear a noise coming from Lord Cileh’s throne room, the warden of Osolith. The episode ends with the trio preparing to ambush whoever or whatever is inside.
Peel - The Impulsive Understudy

Peel, a young and brash lad hailing from Illiysia, is a spirited understudy in the ways of the sword. With a heart full of admiration for his cousin, Queen Eris, and the dashing Prince Gnesix of Algail, Peel's journey to become a formidable warrior is riddled with youthful exuberance and a burning desire to prove himself.

Raised in the shadow of illustrious lineage, Peel's path took an unexpected turn when he was sent to Algail to train under Gnesix's guidance. This choice, perhaps driven by his family's wish to keep a watchful eye on the charismatic prince, led to an unbreakable bond between mentor and student. Despite his relative inexperience, Peel is far from a novice swordsman; his dedication to his craft has made him a competent and skilled fighter.

Yet, Peel's unwavering heart, often seen as naivety by others, is what truly sets him apart. He possesses an unshakable belief in the goodness of those he admires, a trait that compels him to stand beside Gnesix, even when facing insurmountable odds. In an impulsive act of valor, Peel once offered to challenge the formidable Prathos to protect his exhausted mentor, Gnesix. Although his bravery may sometimes border on recklessness, it's underlined by a genuine, good-hearted nature that bodes well for his future leadership.

As the potential heir to Illiysia's throne, Peel's journey is one of growth, self-discovery, and the unwavering pursuit of his own identity amidst the influences of the powerful figures who guide him.

Feel free to modify or expand upon this bio further if needed.
Episode 1: This Is Not Your First Battle Men

Episode 1 of Atis’s Gaze is the first episode of the web series created by Ken Krath using RPG Maker. It is titled **This Is Not Your First Battle Men** and it introduces some of the characters and the setting of the story.

The episode begins with a young child, Talia, and her mother watching the wedding parade of King Elow-buf of Granthar, a kingdom that has just found peace after a series of wars. Elow-buf is accompanied by his battlegist Ciro, and his friend Narboz.

Their joy is shattered by a sudden attack from a large army of demons. Ciro advises Elow-buf to escape and save his fiancé, Amalazia. As they reach Granthar’s gates, they see that Atliam, a powerful nation, has allied with the demons. Ciro tries to protect Granthar, but he faces a mysterious and deadly warrior who kills him.

The episode ends with Narboz trying to avenge Ciro, but he is no match for the warrior. The warrior spares Narboz and tells him to protect his king, Elow-buf.
Episode 8: Pray Fervently

In Episode 8 we see Ramuk, the King of Algail, worrying about his sons Vythethi and Gnesix. He is shocked to see Drakth, the leader of the Demon army, in Algail. Drakth tells him that he crushed a rebellion against Algail in Nyhr, a nearby city, and forced the people to worship the Perished or die. Drakth also brags about his power, but Ramuk says that his son Gnesix will come back from Illiysia with allies to free Algail. Drakth laughs and says that Illiysia is too weak and the Deities are useless. Suddenly, a loud voice echoes in the palace. It is Laks, a warrior Deity. He is angry at Drakth and sends a powerful weapon, the Astra, to kill him. Drakth catches the Astra and breaks it with ease. He leaves with a arrogance. Ramuk picks up the broken weapon and wonders why Laks acted in front of a human, something that has not happened in 5000 years.
A goat's dream

**A goat's dream** is one of the various Dreams that can be played in *Everdream Valley*.

## Gameplay

The player takes control of a goat. In front of you is an obstacle course made of planks and hay bales. You must jump across to the other rock to complete the dream. The planks and hay bales are not stable, so be careful how you land on the sections. You can make as many attempts as you like, but if you get frustrated, there is a skip dream button.

## Rewards

Successfully completing this dream will reward you with various combinations of 5-10x Boards(Planks), 1-2x Hay Bales, and 2-5x Milk Jugs.
Colonies Miniere de Mar'sara

Cette colonie installée sur la planète rocheuse Mar'sara, sans vie ni oxygène. a pour but  l'extraction massive de ressources minérale. Par la suite, un gigantesque complexe industriel a été fabriqué au-dessus. Devenant donc la colonie industrielle de l’alliance. Pour faciliter la logistique, le chantier Naval de Pratt ( qui fournit des vaisseaux civils et militaires) a été construit sur sa lune.
Planete Shakuras

Principal centre de recherche de l’alliance, cette colonie est posée en lévitation au-dessus de cette planète recouverte d’eau et de tempête (Kamino).En plus de la recherche, cette colonies produit des éléments de haute technologie, de nourriture particulier ainsi que de nombreux médicament et autre drogues.
Atisgaze Wiki

Atis's Gaze
Welcome to the Webseries Atis's Gaze wiki

Atis's Gaze is a web series created by Ken Krath using RPG Maker, a software for making Role-Playing Video Games. It is a fantasy story that follows a group of characters in their conflict against Drakth.

The web series consists of **episodes**, each about 5 to 10 minutes long. The episodes are uploaded on **YouTube**. The series uses pixel art, parallax maps, portrait art, panel art, and music and sound effects to create a cinematic experience

#### Episodes:

1. This Is Not Your First Battle Men
2. Now Is Not The Time To Question My Resolve
3. Spare Me The Kind Words
4. Taste The Grim Gaze
5. Jesters Make People Laugh
6. The Tidings Turn Darker Still
7. Your Blasphemy Isn't Going To Help
8. Pray Fervently
9. What A Wonderful Plan
10. Something Seems A Little Off Here
11. My Soul Is Not To Take
12. It Was The Will Of Atis
13. We Sent Word To Warn Them
14. A Cerebral Trick Then
15. How Does Anyone Reach Illiysia

Full Synopsis (Delete Later)

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.