recursal/Fanatic-Fandom huggingface dataset:
House Nanzor

Many houses in the coastal area of the Faireborn Arch Duchy were once a barbaric tribe ruled by chieftans and elders. As King Tybalt the Conqueror expanded rather than risk a war against the united tribes he divided them by offering better steel; armour and weapons. Those who agreed to fight for him carved out more dominion for themselves than ever and defeated generation old enemies.

Faireborne Arch Duchy - House Blaintle
Grey Knights

Grey Knights are those knights who have earned a knighthood but have yet to or have not sworn allegiance to a noble house. Grey knights tend to be more heroic than those sworn to noble houses because they've had to go out of their way to perform a deed that is worthy of knighthood. Their vows are often made to the kingdom of Lythurn and it's people rather than to a particular house.

Grey knights are names do because the do not have colours that they wear like those who claim loyalty to a noble house. They may have a crest or sigil though many choose to not have one.

There are Grey knights throughout the kingdom many of whom trek from barony to barony doing small jobs or serving the people for food and shelter.

Known to frequent Morreford Arch Duchy:

* Sir Grygus
* Sir Thulmur
* Sir Galdus
* Sir Argak. Goliath knight living in the district of Red Grape in Montrose
* Sir Uthal
* Sir Oggue. Half-orc knight living in the district of Red Grape in Montrose
* Sir Malorsh. Half-orc knight living in the district of Red Grape in Montrose
* Sir Adolamin Gallentara. human knight living in the district of Red Grape in Montrose
* Dame Bralleros
* Sir Malmand
* Sir Baernam
* Sir Garmund
* Dame Bryttyn
* Sir Urmon
* Sir Misria
* Dame Misria
* Sir Ebrik
* Sir Tazmyl
Malius

Malius, Hill Dwarf - Tempest Cleric(5) / Druid(1)

Malius grew up in the Temple of the Child with his family, helping out and even performing some of the ceremonies. When the war started Malius’ wasn’t drafted into it but instead was tasked with performing the rites of passage to soldiers likely to never return.

As Montrose went into decline, Malius split off from his family, while they set off in search of something new, he took to working at the docks, listening into conversations and selling what information he could just to make ends meet. As his wealth grew and he mingled more with the criminal world he suddenly found himself on the street with close to nothing, so Malius, already close with a small group of gangs, fully committed to a life of crime and welcomed a home amongst the Haddon Bridge crew, there he continued his ‘humanitarian’ work, selling ‘medicine’ and helping to transport valuables.

After the events of Veneration Square, as things got more serious with jobs to strike back at Governor Tarbert and uncovering the truth behind the Whosy Church, Malius acted more in the background; between jobs he would map out the Lower Sewers, finding a path that lead to Governor Tarberts Castle, and made a hidden path leading out of the city, while not having a lot of time to map out the sewers, what he had done came in handy when fighting the Whozy Cult.

With the Haddon crew changing direction, starting a guild and working within the law, Malius must learn to behave in a fashion befitting that of his new position as a founding member of the guild and as a guard policing Red and Green Grape.

Montrose - Haddon Bridge
Ocksey

Ocksey is one of the most northern cities in the Blackmond Arch Duchy is the seat of power for House Oxfray. The citizens of Ocksey are almost primarily human with some communities of elven or half-elven there as well.

One hundred and three years ago a devil emerged on the outskirts of Ocksey, no one knows how or why but it took charge of Ocksey for three months until finally a group of heroes managed to slay the devil and those he brought with him. However in those months over two hundred people died. Six to nine months later it became aware that many of cities young women were with child. The tiefling children grew up, some loved by their mothers and their families, others shunned. It took less than a generation for the fear to turn to hatred towards the tieflings. Dozens escaped the city... Many never left and lost their freedom.

Population: As of last census, ten thousand three hundred and forty eight.

House Oxfray - Blackmond Arch Duchy
Penelope Clearwater

(half-elf) Socialite. Daughter of Phillip Clearwater, a well established (and very rich) businessman within the Freehold of Fienleor and the surrounding area, including the Grickairn Arch Duchy.

Many consider Penelope a gossip, although she considers herself an Information Broker and Match Maker. She knows all the Who's Who in Feinleor and surrounding area, Baronies and Duchies. (Her biggest erk She cannot seem to get an invite to dinner with Count Solarfear or even Bianca his Ambassador.)

Those closest to Penelope know she is intelligent and cunning. Her father not only puts up with her extravagant behaviour and tastes but encourages it.

Freehold of Fienleor - Blackmond Arch Duchy - Contents
Pellanistra

**Pellanistra, goddess of lust, revenge and umtempered emotion.**

Dispicted as a busty tall, dark skinned woman. She could be mistaken for a drow if it wasn't for her floor length silky black hair.

### **The Clergy of Pellanistra**

**Information:**

*Considered the core of Worship to Pellanistra* - Rites and Rituals of the Worshipers of Pellanistra: This book contains the rite of marriage; It says nothing of staying faithful to one another, and infact promotes "exploring other wells". A ritual for someone entering the clergy of Pellanistra and the tattoos

Pellanistra's Book of Poetry: Contains hymns and Poems of praise to Pellanistra.

Pellanistra's Laughter: A story of a young woman who gave herself to her emotions and leads a whirlwind life, but dies by laughing so much that she fell off the side off a ship and drowned.

Phell's Mighty Deeds: Considered by some the story of Phell, one of Pellanistra's children, though there is decention on that topic.

Book of Pellanistra

Pellanistra vs Burvitus: Burvitus the Winged One, slaying a devil in a battle that took two weeks

### **The Orders of Pellanistra**

The faith of Pellanistra has multiple specialist sects which focus more heavily on different aspects of Pellanistra’s tenants.

* **Pellanistra’s Order of Yearning:**

This is the Faith of Pellanistra’s service to the people. The people in this order look after those less fortunate, provide soup kitchens or offer blankets to the homeless and poor.

* **Pellanistra’s Order of Passion:**

A militant arm of the faith, used primarily for guarding temples, wagons and the council members.

Pellanistra DM Notes

The lesser gods - Lady Annistrale - Contents Page
House Blackmond

**AS=10**

Arch Duke Blackmond is a cold man. Human with long blackhair that is often in a bun on the top of his head. It is said that he was once a champion duelist, though not many have seen him lift a sword in decades.

House Blackmond have their own Teleportation Circle, as all Arch Duchies do and many Duchies as well. As of the year 169 Captain Sphero was put in charge of the defense of the teleportation circle.

**Charges of House Blackmond:**

* House Weylan
* House Yutani
* House Ingen
* House Rossum
* House Bluesun
* House Veidt

**Knights of House Blackmond:**

Blackmond Arch Duchy
House Koror - DM Notes

House Koror has always been known for its skill and expertise in sailing, with a long history of successful naval campaigns and trade expeditions. The Barony is situated on the coast, with access to some of the finest shipbuilding materials and a natural harbor that provides easy access to the open sea.

As loyal vassals of House Fronius, House Koror was approached by the Duke Fronius with the secret plans for the construction of new flying ships. Recognizing the potential of these new vessels, House Koror eagerly accepted the task of training sailors to operate them in secret.

To prepare for this important mission, House Koror has invested heavily in upgrading its naval facilities and recruiting the finest sailors from across the region, with investment from House Fronius & House Fronius of the East. They have also established partnerships with other Barons and traders who share their interest in mastering the new technology, exchanging knowledge and resources to ensure that their sailors are among the most skilled in the region.

Under the leadership of Baroness Celia Koror, House Koror's naval forces have become a formidable presence on the seas. The Barony's frigate, the "Kael's Legacy" has been outfitted with the latest navigation equipment and weaponry, and its crew has undergone rigorous training in both traditional sailing techniques and the specialized skills required to operate flying ships.

When the flying ships begin to take to the skies, House Koror's sailors will be among the first to test them out in real-world conditions. With their skill, experience, and dedication, House Koror is sure to play a crucial role in the success of this revolutionary new technology.

The land-locked shipyard has the currently incomplete...

* House Fronius has 3 small flying vessels
* House Koror has 2 small flying vessels
* House Fronius of the East has two small flying vessels

Contents Page - House Koror - Grickairn Arch Duchy
House Telpa

**AS=9**

House Telpe are a strong human house left in the north by King Renard the Conqueror to support House Oxfray in maintaining the North. They are still loyal to the throne and although their beliefs are not as extreme as that of House Oxfray in regards to peoples who are a "Non-Central Race" they tolerate those views because they have little impact on their day to day life.

#### Knights of House Telpa:

House Oxfray - House Blackmond - Blackmond Arch Duchy
House Cealfers

House Cealfers, lead by a hard human man. The only house in the entire Kingdom who received orders not to join the war. The king wrote a letter with his own hand that forbade House Cealfers from entering the war. An interesting move considering House Cealfers may have had the only ships capable of going head to head with the Black Rose.
Hierarchy of the clergy of The Mother and their duties

The clergy of The Mother often wear brown vestments and cloaks. Each member clergy of The Mother have a pendant around their neck which depicts the domain of The Mother that they serve in.

1) An infant curled up in a circle = Birth and Life. These clergy often help midwives and perform early childhood celebrations.

2) Two lovers facing each other and holding hands = Marriage & Love. These clergy often perform wedding ceremonies

3) A small coffin = Death. Funerals and remembering the dead

**Arch Bishop**: Arch Bishops over see large areas in which there are many temples and clergy. The Arch Bishops gather together once every two years to form The Council of The Mother to discuss theology and the happenings throughout the kingdom. A High priest/ess will have a Gold pendant with a centre line of platinum that depicts a combination of a child, lovers and a coffin.

**Bishop**: Often oversee a small collection of temples and traveling clergy. They have spent at least 10 years in each of The Mother's three domains. A High priest/ess will have a Gold pendant that depicts a combination of a child, the lovers and a coffin.

**High Priest / High Priestess**: The priest in charge of a single temple. They have spent at least 5 years in each of the 3 domains. A High priest/ess will have a Silver pendant that depicts a combination of a child, the lovers and a coffin.

**Priest / Priestess**: A seniour member with experience and some authority. They have spent at least 10 years in their chosen domain. A Priest/ess will have a Copper pendant that depicts a child, the lovers or a coffin.

**Minister**: Those clergy who are to minister to the people. A minister will serve at a local temple or shrine and travel to the surrounding areas to visit the more rural people. A minister will have an iron pendant that depicts a child, the lovers or a coffin.

**Acolyte**: Training to become a minister. This usually takes 3 years to complete.

The Mother , Montrose Temple
House Aristos

House Aristos were a human family with lands in the Morreford Arch Duchy until the latest Duchess fell for a dwarven warrior.

Duchess Aristos has been leading the family for over 20 years and managed to buy her forgiveness for his part in the Rebellion by giving the township of Loan and it's associated lands to the new Arch Duke Morreford.

Crest: Copper dragon on a field of brown

**Charges of House Aristos:**

* House Knapwood
* House Foreriddle
* House Eldwa

* Sir Tidbolt

* Sir Deacen

* Sir Deventon

* Sir Napper

* Sir Paskwell

Previous Page
House Ardafork

A powerful house with ties to the last bastion of rebellion against King Tybalt the Conqueror. Once sworn to House Hartborne. Their home, Lapiz is a fortified city in the north of Lythurn. Due to a refusal to support the king in the Rebellion of the Southern Duchies King Tybalt the 3rd renounced the house and sent the Office of the Magistratus to oversee their holdings until a new noble house could be appointed their office.

Upon reaching Lapiz the Magistratus Nour Rashida found that the home of the Ardafork family had been evacuated and emptied. Somehow they'd received word that they were soon to be ousted and judged and moved before Magistratus teleported to the barony with his escort of inquisitors.

Currently the whereabouts of House Ardafork is unknown, with no lands and titles the office of the Magistratus see the job accomplished, though justice still needs to be handed out.

*DM Notes*

Blackmond Arch Duchy
Coast City - The Pit

The Pitt is the smallest of the Coast City burrows and the oldest area of the city. Before Coast City was a city it was a large slum and an open pit gold mine.

The Pitts holds the Coast City prison, The Round Market along with many residential houses., the majority are poorer though some very large and rich which over look the pitt.

**The Pump**"Outside the Sunken Barrel Owinn can see the pool in the very bottom of The Pit and the bucket system that empties it out. All the water in the pit floods the pool and that bucket system and aqueduct take it all through the southern part of the city that circles back around and into the sea by South Shore. Owinn knows the bucket system struggles to keep up on the heavy rain that often comes in from the coast. Just last year five people drowned. But 18 people died in the resulting riot because the Duke hadn’t upgraded it yet like he said he would."

DM Notes

Coast City
House Ostwall

House Ostwall once were the ruling nobility of Montrose and the cities surrounding area in it's domain making it the most powerful independent Barony in all Lythurn. However during the rebellion Baron Ostwall lost his life. House Ostwall then fractured in the chaos as members of the house attempted to gain the once profitable and powerful domain.

Divisions of House Ostwall

* Marrifed Ostwall (The Big Fish)
* Magiries Ostwall (Baroness Ostwall)
* Horian Ostwall (The Loyalist)
* Eldak Ostwall
* Leorry Ostwall

*Traditional* charges of House Ostwall

* House Blackberry
* House Annastis
* House Rose
* House Strongpillar

Montrose - Morreford Arch Duchy
House Sygal

House Sygal is new to their lands having moved from across the kingdom. The now Arch Duke Sygal was promoted for is loyalty to the king during the rebellion and replace the late Arch Duke Morreford.

**Charges of House Sygal:**

* House Freeford
* House Buckdon *- Followed House Sygal to the Morreford Arch Duchy*
* House Plocklar *- Followed House Sygal to the Morreford Arch Duchy*
* House Campcoll
* House Rosenbell
* House Jenter

**Assets of House Sygal:**

Castle O, is where the Arch Duke resides. The city of O is the city closest to the castle. A city of 20 something thousand. As Arch Duke Sygal is yet to take a census.

Seameet, is a coastal city under the watchful authority of House Sygal.

* Sir Maetrix
* Sir Tedon
* Sir Arder
* Dame Odiri
* Sir Horbin
* Sir Elbin
* Sir Lindal
* Dame Frobyn
* Sir Zendak
* Sir Urikas
* Dame Urikas
* Sir Jolos
* Sir Halfire

Morreford Arch Duchy
Captain Sphero

Captain Sphero is a halfling, he wares a short sword on his hip and for as long as you watch him he has a sly smile on his face. He has a friendly attitude with all the AMDAS soldiers.

"Why is he always smiling?"

"Wouldn't you if an Arch Duke favored you, paid you a fortune and married his daughter to you. Captain Sphero is a folk hero around these parts."

House Blackmond
House Fronius of the East

**AS=17**

The Eldest son of Duke Fronius lead such a valant charge and proved himself a formidabe commander in the War of the Southern Duchies, so much so that King Renard the 3rd gifted him with lands and titles not far from his father's own duchy.

Baron Daweshi Fronius & his wife Kaweria are the first of of their line. The first two decades of their reign in the city of Chafield was a hard won. All the people of Chafield despised them being placed over them as Chafield was a Freehold until the point King Renard the 3rd placed Daweshi over them. The first two years the new Baron had to deal with 5 different riots.

**Fronius Of The East family**:

Baron and Baroness Fronius (Of The East) have five children and four grandchildren. Their family grows with their three eldest children already married.

Chafield is a the main city from which Baron Fronius Of The East rules his barony from. Chafield has a name for is self as a trading hub between the Northern Counties and the rest of the kingdom. Some rich and powerful merchants reside in Chafield have their own teleportation circles and work with a Count to sell their wares.

Grickairn Arch Duchy - House Fronius
House Orimin

House Orimin sworn to House Dainse but take their oath to the kingdom of Lythurn more seriously. They, like House Merster, swore to protect the Lythurnian boarder against the Forgotten Duchy. House Orimin did not field a single man in the war against the king. They manned their forts as they had for the last 150 years.

Faireborne Arch Duchy - House Dainse
Kingdom of Lythurn Wiki

## **Welcome to the Kingdom of Lythurn Wiki!**

Lythurn is a kingdom which encompasses most of a continent in the southern hemisphere. This Wiki holds setting information for high fantasy role play games.

### Primary Game:

*175 Lythurnian Standard*

A Group of unlikely heroes meet in the Free Hold of Red Heart thrown together when Red Heart becomes under siege by Dretha the Bone Eater. From this launching platform this unlikely group will shape the future of Lythurn by meddling with, fighting against or allying with the movers and shakers in the Kingdom.

### Second Game: Year:

*174 Lythurnian Standard*

A One-Shot heist game centred in the area of The Knight Ring and the Freehold of Feinleor

.

### **Contents Page**

Current Map of Lythurn (*Still under Construction*)

 File:Kingdom map - Kingdom of Lythurn.png
House Grickairn

Arch Duke Grickairn...

**AS=10**

The seat of House Grickairn is located in the City of Magizur. Magizur sits on the shore of a loake formed by the Northern Rivers. A lot of trade goods come from the Northern Counties then head south on the

The Charges of House Grickairn

* House Rapace
* House Marchal
* House Sardou
* House Dorodim
* House Kulim

Knights of House Grickairn

Grickairn Arch Duchy
Cullfield

**Cullfield** is a farming hamlet primary growing wheat with a small apple orchard. Once owned by a halfling man named Garlan Flour. Now due to being tied to the Whozy Church and an assault on a reparation payment made by Houses Arnor, Sherridan and Turnbill.

Cullfield is now in the administration of the Hylcyon Guild (Haddon Bridge players) managed by Therla Walton owner of Burry

Half a dozen small houses, two large grain silos. Mill and one larger house.

3 hours from Montrose

4 hours from Alnwick

2 hours from Burry
Maximus

Maximus is a Gnome Ranger player character.

Maximus has been adventuring before many many years ago. He lives in the Fronius duchy but travelled to Montrose after receiving a strange and worrisome letter from his niece Elspeth. Upon arriving at Montrose he was set upon by Elspeth's new and manipulative husband who was in the Whozy Church. Once widowing his niece he set out to try and bring down the Whozy Church. He tracked down the primary temple in Plumdun and happened to be scouting it out when the Haddon Bridge crew 'raided' the temple.

Maximus has hung around now wanting to see Montrose returned to the city he used to live in and love.

Montrose - Haddon Bridge
Clergy of the Judge - Hierarchy

## Clergy of The Judge

*The Judge is always spelt with a capital 'J' whereas the priestly positions are always spelt with a lower case "j"*

Clergy of The Judge wear grey robes and large hoods but their rank

### Supreme judge

There are three Supreme judges, they preside in New Redmere and oversee the entirety of the Judge's worship in Lythurn and abroad. Cases only come to them if a High judge deems the case worthy (or is unable to come to a conclusion)

### High judge

A senior judge who presides over a large temple, city or area of land. There is one High judge for every eleven judges.

High judges work closely with the Office of the Magistratus (though not exclusively)

### judge

other deities clergy would be called a priest. These priests are experts in the law and contract and preside over criminal or other court cases where disagreements need to be judged. Some large temples have multiple judges with differing expertise.

### Minister

A seniour acolyte who looks after the people.

### Acolyte

The entry point for anyone joining the clergy of The Judge

### Bailiffs

A Bailiff are a temple guards. A militant arm of the clergy of The Judge

* Champion: Those fighters who excel at melee combat in 1v1, the trial by combat.
* Head Bailiff: The bailiff in charge of a group of bailiffs, often set the task of arresting criminals.
* Bailiff: the muscle of the temple

The Judge - Contents Page
House Buckdon

House Buckdon are loyal to House Sygal and moved here in support of their new position at the request of the king.

House Buckdon doesn't traditionally support the Royal Tybalt House but due to honour and a better sense of judgement they have often kept their political view quiet.

**Knights of House Buckdon:**

* Sir Davys
* Sir Pimkin
* Dame Odiri
* Sir Panton

Morreford Arch Duchy - House Sygal
Ao Sho Zhangwo

## Arcane Master

Those in The Archive have translated Ao Sho Zhangwo to Arcane Master in the common tongue. Currently The Archive and A.M.D.A.S are looking into this sigil and what it may mean.

All that is currently known of this ancient and forgotten being is this sigil that was found on some Arcane Hounds that were discovered in Cathdale of the the O'Broin Barony in the Duchy House Renard of the South.

***Note**: In other cultures and older kingdoms Racsor has been known as: Gathoni (Though Gathoni is all but forgotten as well)*

The Lesser gods - Contents Page
Order of the New Dawn

750yrs before the formation of the Kingdom of Lythurn a dark force swept across the continent. All was saved by a knightly order who fought back and pushed the dark force back, The Order of the New Dawn. They once had companies of soldiers to fight back the dark force and they even won. However, after they had won there was little reason to join the order. Within a couple of generations the order had all but died. An order which fought for life was forgotten about. it's forts lost to time.

### Northern Forts:

Three forts were constructed to help defend the boarder between the northern jungles and the rest of the continent. These forts were the last survivors for the order as their members ventured into the northern jungles to ensure the dark force had been pushed back and defeated. Slowly it wasn't the dark force that defeated the Order of the New Dawn but the jungle itself.

* Radiance, the eastern most fort.
* Luminos, the central fought.
* Brilliance, the western fort.

Factions of Lythurn - Contents page
Magic - Loyalty

## Loyalty Magic

Loyalty magic is what a warlock patron uses to gain a follower, What a demon might use to secure a soul, In some cases worshippers of a deity swear their soul to their god without realising what they did, others do it deliberately often clergy and priests.

As a general rule, although in the religious circles it is seen as proving a commitment, even then very few do it. Loyalty magic is shunned because it plays with things mortals don’t fully understand. It binds the immortal souls of two beings together.

No one in Montrose has this information because it isn’t a practiced form of magic. The high priests are not willing to help as they see it as attempting to usurp the gods.

Performing the ritual requires 4x 200gp gems, each gem holds down the corner of the contract. A basic contract allows the following.

* The holder of the spell may bestow magical power onto their “devotees”
* While your devotee is within 200 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are not deaf or blind with regard to your own. Though you are at disadvantage to perception or investigation checks with your own senses.
* You may cast sending once per day, if you know the spell, with out using a spell slot to each Devotee

The ritual ties your souls together, the devotee’s soul will travel with yours where-ever you go when you die.

**Only works on willing Creatures**

Until then if a devotee dies you may summon them using the “Find Familiar” spell. With the following changes.

·       As an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are not deaf or blind with regard to your own. Though you are at disadvantage to perception or investigation checks with your own senses.

·       You may have up to three Devotee Familiars.

*Note: The Raven Queen is against mortals using this as it can prevent other mortals from moving onto the next part of their life trapping them in the material plane.*

Contents Page - Magic
House Skipfoot

**AS=8**

A house of Satyr whose boarders are technically within the Oxfray Duchy, however there territory stretches into the northern jungle.

The Skipfoot tribe are the ones who responded positively to the formation of the Kingdom and were installed as the noble house of the North. Outfitted by King Renard the Conqueror to help defend the northern boarder of the kingdom from the perils of the northern jungles. The majority of the other Satyr tribes maintain a more traditional lifestyle within the barony and into the northern jungle.

### Satyr Tribes:

* Skipfoot
* Stouthooves
* Crimsonback
* Darkhorn
* Bristlecrest
* Greathooves
* Amberridge
* Freefeet
* Umberfur

### The Boarders

* Due to House Oxfray's fanatical racial views the boarder of the barony is heavily guarded as Baron Onnili doesn't trust Duke Oxfray not to attempt to plunder and take advantage of her simple people.
* The northern jungle to the north of House Skipfoot's barony is the only part of the Northern Jungle that is tame and able to be traverse with only minor dangers due to the Satyr's influence and that of Kavithas the Quiet.

Races of Lythurn - House Oxfray - Blackmond Arch Duchy - House Blackmond
House Webren

Duke Webren, sworn to House Blackmond. Married the eldest daughter of the Arch Duke. Webren Duchy is on the east cost of Lythurn.

House Webren deal in the exportation of medicines through out Lythurn thanks to their trade agreements with the Lizardfolk tribes of the Eastern Marshes.

**Charges of House Webren:**

* House Elken
* House Kreglas
* House Murktooth

**Knights of House Webren:**

* Sir Vikorus
* Sir Arannis
* Sir Tavier
* Sir Malgrum
* Sir Amrim
* Dame Gylbynn
* Sir Nasthel

Blackmond Arch Duchy
Cultural differences between the Orc sub-races

### **Green Orc:** *Battle is our Worship; War is our Life.*

* Strongest leads (might is right). The chief of the tribe is the biggest, strongest, and best warriors.
* They learn to fight from a young age.
* They worship Gruumsh.

Green Orc love to fight, they often don’t need a reason. They are the best warriors of the Orc sub-races. However, due to their philosophy of "the Strongest rules", it often means their strongest and most skilled warriors are killed internally, often in a challenge for leadership. Because they have a deep routed desire to prove themselves as the best they often throw themselves at something they shouldn’t’ve.

### **Grey Orc:** *We shall grow through War*

* The oldest and strongest Magic user leads the tribe.
* Young promising Orc are sent on a walk about to find their magic. Most are sorcerers or warlocks. Some are clerics.
* They worship, Ancient Spirits or god of magic.

Grey Orc are the smallest of the orc, which is good as they are the most dynastic. Each tribe will try to expand under a new leader.

### **Black Orc:** *War is the Ultimate Game*

* The most strategic and tactical of the orc.
* Beating the opponent is the most important. Letting him know that he was beaten badly is even better.
* Worship trickery deities.

Black Orc are the biggest of the orc, however they are also the less likely to desire to conquer others.

The fear of all who know the different orc sub-races would be if someone was able to unit tribes of all three sub-races. A force of Green, Black & Grey Orc would be almost unstoppable.

* Green Orc, serving as a shock troop in the van.
* Black Orc, as heavy infantry. Obedient and responsive to a shifting force.
* Grey Orc, serving as support and light infantry.

An Orc who has strong magic of a Grey orc, the Tactical mind of a Black orc and the individual skill of a Green Orc could unit tribes and form the first Orc kingdom. However, uniting the differing orc tribes into a People able to last generations seems an impossible task.

Orc - Races of Lythurn - Contents Page
Milil

## Milil - god of poetry & eloquence.

The wandering clergy of Milil are often performing before the poorest of the poor and the most wealthy. Those with coin view giving money to the clergy of Milil as an act of worship to ensure those skills are honed and passed on.

***Note**: In other cultures and older kingdoms Racsor has been known as: Adimu*

The lesser gods - Contents Page
Ettava

god of the reset. Ettava wishes to Reset the world. New life and civilization to grow and flourish.

Ettava's followers ware pure white and often have a blank canvas set up in their homes or place of worship. They are also some of the few people who still use a Way as as form of teleportation rather than the Arcane Teleportation.

The worship of Ettava involves the sacrifice of equine, horses and ultimately Centaur.

* The last date for Ettava Ritual of Restart to take place was on the 10th of Akolkan, 174 Lythurian Stanard but was foiled two days before by members of A.M.D.A.S & knights from House Conrance.

***Note**: In older cultures and old kingdoms Ettava has been known under other names. Feye*

Ettava: DM Notes

The Lesser gods - Contents Page
House Goldhollow

House Goldhollow is an old and hardy Halfling family. Living further North than most other houses in the kingdom, their land is between two forks in the Wet Road.

Baron Goldhollow is a hard man, used to battling the monsters of the northern jungles. Currently plagued by goblinoids that have snuck passed their forts and now are helping themselves to farmer's herd animals and even the farmers.

Capital of the Barony is Windermere

House Goldhollow maintain two forts that keep out the larger and more menacing of the monsters in the jungles.

1) Fort Balock

2) Fort Stalch

Caramvek is a northern farming community.

House Hartborne - Blackmond Arch Duchy - Contents Page
Les Aventures de Bryan Ranson dans Les Muppets à Manhattan

Les Muppets viennent d'obtenir leur diplôme à l'université et veulent aller fêter cela à Manhattan où ils espèrent aussi pouvoir monter leur nouveau spectacle musical. Mais rien ne se passe comme prévu : personne ne veut les produire, et ils se retrouvent séparés sur des chemins différents, jusqu'au jour où Kermit, renversé par une voiture, devient amnésique…

## Anecdotes

* Gobo, Maggie, Wembley, Boubeur et Béa sera absent de ce film.
* Contenue Histoire : Les Aventures de Bryan Ranson dans Noël chez les Muppets.
* Également Séries : Les Aventures de Bryan Ranson dans Le Muppet Show.
House Corydon

House Corydon taditionally human

The current Duke Corydon has been leading Corydon house for only 8 months. His father, experienced in years, opted to be hung as punishment for his part in the rebellion bringing dishonour rather than put his family into financial hardship.

Crest: 4 Oak leaves on a field of yellow and brown

**Charges of House Corydon:**

* House Branborne

* House Lancaster

House Corydon have their seat of power in the city of Cewmann, a city with roughly 8000 people.

* Sir Cindol
* Sir Payey
* Sir Lird
* Sir Laithnit
* Dame Lavill
* Sir Olaver
* Sir Oakley

Morreford Arch Duchy
Battle of Brakendale

Battle of Brakendale

The Southern duchies had camped at Brakendale at the end of the Gulf of Lythurn. King Tybalt Renard himself had taken charge of the army and had spent an enormous amount of man power trying to take the centre of the field from Arch Duke Fairborne's heavy ogres and loosing it. The Southern Dukes were pressing hard until Baroness Conrance and her cavalry with the support of multiple knights that she rallied to her lead a charge, not directly into the heavy ogres but charging around the southern dukes and their forces all the while taking losses from arrows. They managed to get behind the army, after defeating some opposing cavalry, charge through a portion of archers then into the tail of the enemy lines all the way into the backs of the heavy ogres splitting the southern dukes army into two scattered forces.

*This battle was the closest the Southern Dukes got to the Capital in the entire war effort.*

Rebellion of the Southern Duchies
Book of Pellanistra - DM Notes

The below information is for the DM's use only.

**Book of Pellanistra,** A *True* Book of Pellanistra is a magical book that requires attunement, It grants the holder advantage to 3 Charisma based checks a day, and allows the holder to cast Charm Person as a 5th level spell, once per day.

**Contents page:**

**Page 1:** Pellanistra's First Love.

*Story of Pellanistra falling in love with a mortal man. He was so restrained in his life, so devoted to his master that he was unable to love her back, unable to see her beauty or enjoy life. She married him and gave him children but his loyalty to his master was so absolute it kept him from loving his children. Ultimately he died a man having known no happiness.*

*Their children were twins. A boy named Phell and a girl named Anistrale .*

**Page 6:** Bottled Emotion.

*A story of an old woman who lost her two oldest sons in a war, her daughter taken by bandits and her youngest son take by sickness. It tells how she tried to ignore her pain until she finally broke and burnt herself alive.*

**Page 11:** Hatred’s Slow Burn

*A story of a young man devoted to Pellanistra who hated those who would harm the poor. It follows his exploits as he kills the vial you abuse the poor for their own gain. The poor people live much better lives because of him.*

*Towards the end of his story people began to call him Saint Panaris.*

**Page 37:** Release Of The Chained.

*A story following a young girl who finds a ritual to a place where morals are not holding anyone back. Where they may live their lives in perfect freedom.*

*At the end of the story contains a ritual to this place. (It opens a gate to the 1st level of hell)*

**Page 42:** Songs to Pellanistra

**Page 60:** Spell work.

*Contains two spells. (5th level and 6th level)*

**Page 65:** Bargaining and Contracts.

*A story of a merchant who was so desperate to succeed I life that he made and signed contracts thinking they would benefit him. For a while they did, he lived in wealth for 3 months thinking he had found perfect happiness. However, in the long run each of his contracts came back around to bite him, leaving him a destitute and miserable man. From his death bed, a cliff, he wrote out his regrets in life. There is a sheet of parchment stuck into the book. “If only I’d sought what made me truly happy in life in the moment rather than what I thought I needed to make myself happy in the long term. If I had lived in the now and not sought a better future I would not be here looking down this casim of despair and my only relief.”*

**Page 78:** Poems to Pellanistra.

**Page 81:** Potions

**Final Page:** About the Author

*This book was written by Lady Annistrale. There is a drawing of her. A young thin woman with dark skin and long silky black hair. She is sitting upon a simple wooden throne with a long white gown, it’s neckline sitting just below her chin.*

*Suggested reading by the author: Mighty Deeds Of Phell (defeating all types on enemies, most bad, some good. Finally killed when in his arrogance he tries to slay The Judge)*

Pellanistra , the lesser gods
Niall Moalmordah

## Arch Fey Niall Moalmordah

One of the more meddlesome Arch Fey in the Mortal realm, and seems to get a good giggle from stumping and slowling down his sister Kweva Caloda's machinations.

### Court of Naill Moalmordah.

* Boudicca. A Fey in charge of Magic exploration and defense for the Arch Feys realm. Full Court Title: Flaith Boudicca Coig Certa

### Servants of Niall Moalmordah in the mortal realm:

* Sir Folcard

The Fey Wild - Contents Page
Morreford Wings

**Morreford Wings**

Based out of Fort Wingingham the Morreford Wings are an elite group of warriors who have griffins as mounts. One of only a few aerial military units in the kingdom of Lythurn the Morreford Wings are unique in that they have a Bronze Dragon, Nindyss, as part of their ranks.

Fort Wingingham is based on the northern coast in Sygal Duchy. Constructed into an underground complex in a cliff face making it very hard to get to unless you can fly there. It has one land based entrance known as The Spire. Though The Spire is only four levels above ground, underground it goes another 6 levels to the main complex of Fort Wingingham. Most corridors in Fort Wingingham are a wide 15ft to accommodate Nindyss and the griffins who walk around the complex.

Nindyss, an adult bronze dragon, refused to take part in the war between the southern Arch Dukes and the King, instead sited that her eggs needed watching. Until then most had assumed that Nindyss was a male dragon. Not many know how many eggs she has as she is keeping them in her personal apartments in the underground complex.

Morreford Arch Duchy
House Koror

## House Koro

**AS=10**

Under the leadership of Baroness Celia Koro is almost back to it's original level of wealth and prosperity. House Koror is a small Barony located along the rocky coastline of the kingdom. The house is known for its seafaring traditions, as many of its members are skilled sailors and fishermen.

The house was founded by Lord Kael Koror, a famous navigator and explorer who discovered new trade routes and established lucrative partnerships with other coastal regions. Under his leadership, House Koror grew prosperous and influential, with its ships becoming a common sight in ports across the kingdom.

However, House Koror's fortunes took a turn for the worse when Lord Kael passed away, leaving his inexperienced son, Baronet Rian Koror, to take up the mantle of leadership. Rian was a man of few words and little ambition, content to spend his days fishing and sailing rather than attending to the affairs of state. As a result, House Koror fell into decline, losing its once-great influence and wealth.

Despite these setbacks, House Koror remained proud of its seafaring traditions, and its members continued to work hard to maintain the legacy of their founder. Eventually, the Barony managed to acquire a frigate, which they named the "Kael's Legacy" in honor of their founder.

Under the guidance of Captain Silas Koror, a distant relative of the late Lord Kael, the frigate became a symbol of House Koror's resilience and determination. The ship was used to patrol the coast, safeguarding against pirates and other threats, and occasionally embarking on diplomatic missions and trading expeditions.

Despite their small size and limited resources, House Koror remains a respected member of the kingdom, known for their seafaring skills and dedication to their traditions. They may not be the wealthiest or most powerful Barony in the land, but they are proud of their heritage and will defend it fiercely if need be.

DM Notes:

House Fronius - Grickairn Arch Duchy
Kiawe

Kiawe va à l'École en plus d'aider ses parents à la ferme et en s'occupant des livraisons à travers l'archipel d'Alola. Parmi les camarades de classe de Sacha, il est le plus expérimenté en termes de combat. Il respecte l'importance des capacités Z, au point de devenir furieux lorsque Sacha perd sa Voltazélite, le qualifiant même d'irresponsable. Dans le même épisode, on voit que sa colère est redoutée de tous.

Kiawe est le plus sérieux des camarades de classe de Sacha. Il est rigoureux dans son entraînement, que ce soit avec ses propres Pokémon (il s'entraîne la nuit avec Boumata, ainsi avec Ossatueur) ou pour ses amis (avec Sacha en aidant Flamiaou à maîtriser Crocs Feu). En dépit de son apparence stoïque et sérieuse, Kiawe a le sang chaud et peut être facilement ému comme lors du concert de DJ Leo. C'est également un grand compétiteur et est extrêmement motivé lorsqu'il s'agit de compétitions comme pour le Pokémon base-ball dans le lors de la course de Chrysapile.

Il est aussi très protecteur envers Mimo, sa petite sœur. Kiawe l'empêche systématiquement de porter des objets lourds. Mais il ne peut pas résister lorsqu'elle lui demande quelque chose comme par exemple participer à la fête en l'honneur de Chrys, ou l'accompagner à la plaine des Pikachu.

À l'instar de Barbara avec les Pokémon Plante, il est démontré que Kiawe est fasciné par les Pokémon de type Feu.

## Anecdotes

* Kiawe rejoint dans équipe Bryan Ranson.
Pellanistra - DM Notes

The secret information guarded by those in the faith of Pellanistra

Book of Pellanistra

The truth behind Burvitus the Winged one

Within Pellanistra's followers there are two secrete orders:

1) A sub sect of **Pellanistra’s Order of Passion** are known as ***Confessors***. The confessors are a clandestine militant group who further Pallenistra’s tenants for revenge and can be hired by those who can afford them to seek vengance against someone who has wronged you.

2) **Lectus Ire**

A secret society within the faith of Pellanistra. The Lectus Ire are spies which specialize in seduction and torture. They are experts is getting information. This information is used to the benefit of Pellanistra.

·        It was the Lectus Ire who changed the history books when Pellanistra killed Burvitus the Virtuous (and angel) to Burvitus the Winged one, a devil.

Pellanistra - Clergy of Pellanistra
Les Aventures de Bryan Ranson dans Luigi's Mansion 2

Lors d'une nuit pluvieuse dans la Vallée des Ombres, le Roi Boo brise la Lune noire. De l'autre côté de la vallée se trouve le laboratoire du Professeur Karl Tastroff. Il étudie les fantômes quand ceux-ci se mettent à agir de façon étrange. Ils détruisent alors tout sur leurs passages et se réfugient dans différents manoirs lugubres de la Vallée des Ombres. K. Tastroff convoque alors Luigi dans son laboratoire et lui demande de l'aide. En effet, la raison pour laquelle les fantômes se conduisent de manière étrange est le fait que la Lune noire, qui permet de calmer le tempérament agressif des fantômes, a été brisée. Luigi doit alors s'aventurer dans un total de cinq manoirs pour trouver les fragments de la Lune noire et remettre de l'ordre dans la Vallée des Ombres. Mais pour commencer, Luigi doit d'abord trouver l'Ectoblast 5000…

## Anecdotes

* Fantôme (Pokémon) volonté de travailler pour le Roi Boo.
* Contenue Histoire : Les Aventures de Bryan Ranson dans Super Mario 3D Land.
House Blackberry

House Blackberry had sworn their service to House Ostwall. Since the splintering of House Ostwall House Blackberry are now once more a independent barony. Baroness Blackberry is a gnome woman with desires to be seen as less of a joke.

House Blackberry are a minor noble house. They were once wealthy landowners who used to own what is now Green Grape and Red Grape in Montrose when they were vineyards. Since selling that land they moved into the Barry owning a number of businesses and a couple of hamlets to the south of Montrose.

Since the war the small number of soldiers House Blackberry had grew even smaller, the majority of their businesses failed and the coffers have been all but emptied to outfit soldiers that died elsewhere.

What soldiers they do have they've offered to Captain Alexandria to assist her and the Blue and White.

**Members of House Blackberry**

*Baron Blackberry*: A thin human man in his fading years.

Lysa Blackberry: The daughter of Baron Blackberry and heir to the head of the house.

*Sir Leon Blackberry*: The Grandson of Baron Blackberry and twin of Lyonna. He is one of the best in Montrose with shield and spear, almost unbeatable when paired with his sister.

*Dame Lyonna Blackberry*: The Grand daughter of Baron Blackberry and twin of Leon. She is very apt with a spear and shield.

Sir Bandon - Sworn Knight

Sir Doldain - Sworn Knight

Montrose - House Ostwall
Les Aventures de Bryan Ranson dans Kirby: Planet Robobot

Un jour, un vaisseau massif appelé Accès Analogique envahit, colonise et robotise la planète natale de Kirby, Popstar. Le roi Dadidou et Metaknight essayent de contrattaquer, mais le château Dadidou et le vaisseau de Meta Knight le Halberd sont tous deux surpassés et détruits par un seul tir du vaisseau des envahisseurs. C'est maintenant au tour de Kirby, qui dormait pendant l'attaque, de remettre les choses à leurs places encore une fois.

Kirby détruits les cinq bases aux cinq coins de la planète Popstar qui servaient de trains d'atterrissages à l'Accès Analogique. Durant son périple, il acquit l'Armure Robobot, une mystérieuse machine utilisée par les envahisseurs qui a le pouvoir, tout comme Kirby, de copier les pouvoirs de ses ennemis. Kirby rencontre aussi la secrétaire de la société responsable de l'invasion de Popstar, Susie, qui explique à la boule rose que le plan de la société est d’accaparer les ressources naturelles de Popstar.

## Anecdotes

* Contenue Histoire : Les Aventures de Bryan Ranson dans Kirby Star Allies.
Magic - Ways

## A Way

A form of teleportation magic.

**A Way**, requires an incantation and the precise “way”.

A Way can led to a designated place on the material plane, to other planes or pocket dimensions. The further away the stronger the magic required.

This is secret magic known by some circles of druids and other worldly beings but very rare amongst other magicians.

A way is created by walking a path while the incantation is repeated. The true names of an object used are said throughout the incantation to "lock in" the objects and the steps to each. Once a Way is created it doesn't require any magic to walk it, unless the person creating the Way added a "pass word" at a certain point while traveling the Way.

*For example: A Way may require someone to walk 12 steps from a pine tree to an Oak tree, walk twice clock-wise around the oak tree, then 6 steps to a rock, stand on the rock and jump off. Upon landing you would find yourself in the destination.*

If a Way is not made suitably long or complicated then anyone can stumble upon the destination. Simply connecting two pine trees may mean that someone will be likely to walk between them with the correct amount of steps and end up at the destination. A Way can be accessed from any where that has the correct Way Points in enough proximity.

Contents Page - Magic