recursal/Fanatic-Fandom huggingface dataset:
Kendra Flaherty

## History

 Kendra Lynn Flaherty was born to Benjamin Flaherty and Teal Seawood on a cold, wet day at the end of March. She was a bit of an unexpected surprise, at first, her parents believing that her older brother, Conrad, would have been enough. By the time she was born her mother at least was on board with the idea, and quickly grew to love her daughter. Granted, Benjamin had not been overly prepared for the birth of his son, something about the notion of having a daughter seemed to scare him. As such, Kendra and her father were never close. Kendra could not ever seem to put her finger on why her father seemed so uncomfortable around her, and therefore became close to her mother.

 Kendra's older brother Conrad was almost four when she was born. Kendra and Conrad get along occasionally, most of the time, they don't. Kendra believes his sense of responsibility and blind obedience is stifling.

 It was on vacation in Ireland that Kendra's first magical signs appeared. She could have sworn it was a fluke, because it hadn't happened at home, but she was down near a lake, when she caused the water to ripple unexpectedly. She ran to find her mother, but Teal wasn't anywhere to be seen at the moment, forcing Kendra to tell her father what had happened. Benjamin explained what it was, and eight-year-old Kendra began to daydream about what Hogwarts would be like when she got to attend in a few years time.

## Personality

 Kendra is a dreamer. She loves to daydream, and imagine all the wonderful possibilities that her future could bring. Kendra's older brother was always very good about telling her that her lofty, imaginative dreams were nonsense, but it never deterred her. Perhaps it was her close bond with her mother, in conjunction with her mother's Metamorphmagus abilities that spurred her imaginative mind. Her mother could be anything at the drop of a hat! Why couldn't she dream about it? The hole left that she wished her father would one day fill sometimes causes her to be a little clingy. She's sort of afraid she's off-putting, so anyone that shows her kindness and friendship she latches onto with a strangle-hold.

## Appearance

Kendra has thick curly brown hair, and big brown eyes to match. Her eyes can come across, at times, as a little spacey, but it's because she's daydreaming, most likely. Her eyes carry a lot of emotion, and would be a dead-giveaway to helping read her. Her face claim is Lara Robinson.

## Family

\*Benjamin Flaherty: Father

\*Teal Flaherty: Mother

\*Conrad Flaherty: Brother

\*Nyxie Seawood: Aunt

## Trivia

\*Kendra means "water baby," and was given the name as a way of honoring her mother's maiden name, Seawood.

\*Lynn means "waterfall" again, alluding to Seawood.

\*Kendra is unfamiliar with her Aunt Nyxie. She has only met her a handful of times.

\*Kendra has never met her paternal grandparents.
Lucian Willow

## History

In the beginning...
**Lucian Willow** is a Mixed Blood wizard. His father love with the Veela Aryanna. Aryanna gave birth to Sanar and Ryelle first, three years later there was Lucian. Two years after him came Lirael. When Sanar and Ryelle were ten, Lucian seven, and Lirael five, their parents were killed by a group of Dark Wizards. They were then sent to Russia to live with their mother's sister, Kirrith Almaz.
Kirrith abused them mercilessly, only mistreating them because they were half-breeds. When Lirael finished her first year at Beauxbâtons, three of the Willow children ran away from Kirrith's home.
They didn't stop until they got to Moscow, where a rich Pure-Blood couple took them in. Lucian soon loved his foster parents as if they — Ilya and Aksinya Zvereu — had been his real parents all along. Although without Sanar, who had always having been the favorite, he found himself worrying constantly for her and how she hadn't left Kirrith's home.

When Ryelle was eleven, Lucian eight, and Lirael six, Sanar was transferred from Beauxbâtons to Durmstrang, cutting off her connection to the family. The Zvereus family moved to Spain when Ryelle was twelve, Lucian eleven, and Lirael nine. Lucian was graduated from Hogwarts a member of Slytherin,

Lucian has recently been told that he was his Father's heir, as such he has inherited a Manor in England, and another in Russia, along with a considerable amount of money.
### Family Info

Aryanna Willow (nee Almaz) - Mother †

Lucius Willow - Father †

Kirrith Almaz - Aunt

Sanar Willow - Sister

Ryelle Willow - Sister

Lirael Willow - Sister

Ilya Zvereu - Foster Father

Aksinya Zvereu - Foster Mother

Kea Willow - Cousin

## Background

### Personality

Lucian is usually self-controlled, self-contained, and close-mouthed. He gives no hint as to where he truly is emotionally. When he does express himself it tends to be a very strong feeling he expresses. He refuses questions about his past from people who did not know his identity already, and even then his response to most questions has always been icy, and unemotional, infrequently accompanied by his cold sober, unsmiling demeanor.

His span of tolerance is and was short, he frequently becomes annoyed or impatient with others. He can also be surprisingly opinionated, and outspoken. Unlike most, he is direct, and practical in speech, rarely wasting breath with expressions or similes.

When with his family and friends he is friendly, funny and laughs a lot.
Mark Bagman

## History

Mark Matthew Bagman is the fourth born, and the youngest son in his large family with five siblings. Given that he is the one of two boys, it was natural that he and his older brother, Thomas, would bond together. Growing up together, the first eight years of Mark's life were the most fun he can remember. Mark was with Thomas when his first signs of magic appeared. They were outside together, wrestling around in the grass, when Mark turned the leaves orange... in the middle of the summer. Mark was about six at the time-- Thomas was nine, and had already discovered his signs of magic. Thomas explained what it was, and that he wouldn't be allowed to purposely use his magic until they got to Hogwarts.

When Mark was eight, Thomas left for Hogwarts, and Mark found himself very lonely with only his sisters Faith and Melinda left. He found himself wanting to write to his brother a lot, and hoped that Hogwarts would be everything he dreamed it would be when he was there. Mark slowly learned how to be more independent. He often thought to himself *"What would Thomas do?"*He desperately hoped to be Sorted into Gryffindor, so that he and his brother can see each other all the time, but was sorted into Hufflepuff instead. While he identifies with the other Hufflepuff's well, he refuses to admit that Hufflepuff is his true house. He does not spend much time in the common room, since the death of his parents he can rarely be found there or the boy's dorm.

## Personality

Mark's loyalty is one of his strongest characteristics. This is usually applied to his older brother, Thomas. Mark is also slightly traditional, especially when it comes to gender roles. That is not to say that Mark believes women are lesser-than, but rather he believes women are to be protected. This applies to all of his sisters, regardless of age, as well as any female friends he makes.

Mark is a little soft-spoken. He's not overly confident in himself, like Thomas and Faith. This can be attributed to the fact that Thomas always acts as though he has the right answer-- it was always easier for Mark to agree with Thomas. Mark doesn't really care for confrontation, and avoids conflict if he can.

## Appearance

Mark has darker hair, like his brother Thomas, and blue eyes like his sister Faith. Mark's hair is usually a little longer, possibly longer than it should be. It could be described as "scruffy," but his mother has never complained, so he has kept it that way. His eyes are usually over expressive-- a quality to makes up for the fact that he's quite soft spoken.

## Trivia

* Mark means: "Polite, shinning"
* Matthews means: "Gift of God"
* Marks model is Liam Aiken
* Mark has a special bond with his brother, Thomas.
* Mark loves Quidditch, especially around the time of the World Cup.
* Mark is a very outdoorsy person.
Phantom Balloon Boy

Phantom Balloon Boy es uno de los principales antagonistas de Five Nights at Freddy's 3.

## Apariencia

Phantom Balloon Boy es una alucinación que aparenta un niño, al igual que BB, pero parece estar carbonizado.

## Comportamiento

Comienza a atacarte desde la Noche 2

En Construcción... Ademas si miras una cabeza sin endoesqueleto en cualquier camara cambiala tocala de nuevo o salid de la camara
Freddy Fazbear

**Freddy Fazbear** (o **Freddy**) es el principal antagonista del juego Five Nights at Freddy's.

Es un animatronico hecho para entretener a los niños en Freddy Fazbear's Pizza

## Apariencia

Freddy es un oso animatronico de apariencia humanoide y de color marrón, lleva un moño negro, dos botones, un sombrero de copa ademas de su micrófono, unos ojos color celeste y dientes no muy afilados

Misteriosamente, tiene marcas de manos en la cara, se desconoce por qué las tiene.

## Comportamiento

Freddy Comienza a ser Activo en la Noche 3, pero no es hasta la Noche 4 que se convierte en un problema.

Freddy siempre irá por la puerta derecha, se quedara en la esquina del pasillo y atacará sin aparecer en la puerta.

En Construcción
Springtrap

**Springtrap** (**Trampa de resortes** en español) es el principal antagonista de Five Nights at Freddy's 3.

## Apariencia

Springtrap es un animatronico que aparenta un conejo oxidado y destrozado de color dorado. Tiene órganos ya que el Hombre Morado quedo atrapado dentro de el. Tiene 5 dedos ya que es un traje "Springlock".

## Comportamiento

Springtrap comienza a atacarte desde la Noche 2, el Play Audio lo atrae a la cámara que pongas siempre que este cerca.

## Curiosidades

* En las llamadas de FNaF 3 se refieren a él como "SpringBonnie".

* Es un animatronico diseñado, junto con Golden Freddy, para que una persona pueda meterse dentro de él. Esto se puede ver en el minijuego Stage 01.

En Construcción...
Keystone Gate

## Übersicht

Ein Multifunktionales Dienstleistungszentrum, das sich im Zentrum der Itogami Insel befindet. Das obere Gebäude besteht aus zwölf Etagen und enthält Hotels, Behörden, ein Rathaus und Geschäfte. Es bietet den Bürgern der Insel verschiedene Dienstleistungen an.

Ferner gibt es 40 Untergeschosse im Meer, von wo aus die Inseltechnik Verwaltet wird. Ausserdem funktioniert dieser Gebäudeteil als Verbindung zu den anderen vier Inselteilen. Gemäss der Bezeichnung "Keystone" ist diese Einrichtung ein Schlüsselobjekt für die Insel.

Das Keystone Gate ist auch in Friedenszeiten mit fast 150 Sicherheitskräften besetzt.
Balloon Boy

Balloon Boy es uno de los principales antagonistas de Five Nights at Freddy's 2.

## Apariencia

Balloon Boy es el único animatronico con forma humana, lleva un globo rayado de colores rojo y naranja, su gorra y su camisa son de lineas rojas y azules, tiene un cartel que dice "Balloons!" ("¡Globos!"), 2 botones blancos y ojos celestes.

## Comportamiento

Balloon Boy empieza a aparecer desde la Noche 2.

Si se logra meter en tu oficina desactivará la linterna y las luces provocando que Foxy te mate.

En Construccion...
Der heilige Vertrag/Begriffserklärung

Ein Internationales Abkommen, dass für das zusammenleben der Menschen und Dämonen abgeschlossen wurde. Lost Warlord, war der Begründer. Die Inhalte des Abkommens sind umfassend Beschrieben: zum Beispiel das Verbot des wahllosen Bluttrinkens, eines Massenmordes von Dämonen, Selbstverteidigungsrechte der Dämonen und Regeln über Dämonenschutzgebiete.
Foxy

Foxy es un antagonista del juego Five Nights at Freddy's. También es un pirata diseñado para entretener a los niños.

## Apariencia

Foxy es un animatrónico que aparenta un zorro de color rojo. Lleva un parche de pirata y un garfio. También esta en mal estado, esta roto por el torso y sus piernas son metálicas, también lleva un pantalón de color amarillo el cual, también esta roto.

## Comportamiento

Foxy se asomará en la Pirate Cove, luego, se verá fuera de ella con la cabeza inclinada y, finalmente, correrá hasta llegar a la oficina para matarnos.

## Curiosidades

* Esta Fuera de Servicio.

* Se creía que el podría ser el responsable de La Mordida del '87, pero fue bastante descartado con la salida de Five Nights at Freddy's 2.

* Si sale de la Pirate Cove y la puerta esta cerrada, golpeará la puerta unas 3 veces.
	+ Estos golpes se pueden escuchar en la llamada de la Noche 4, donde muere el Tipo del Telefono.
Phantom Foxy

```
¡Atención! La informacion de esta Página es real, es del juego. Para ver los datos Fake o Fanon de Phantom Foxy puedes ir a Phantom Foxy/Fanmade.

```

**Phantom Foxy** es uno de los principales antagonista de Five Nights at Freddy's 3, pertenece a la pandilla **Phantom.**

## Apariencia

Phantom Foxy es un zorro destruido y con 2 filas de dientes, tiene iris blanca, Esta carbonizado alertando del incendio que aparece en el final neutral de Five Nights At Freddy's 3, no tiene su garfio y se parece a Old Foxy del 2º Juego.

## Comportamiento

Phantom Foxy empieza a atacarte desde la noche 2, aparece aleatoriamente adelante de la caja con partes de animatronicos, el jugador tendrá poco tiempo para mirar el monitor antes de que Phantom Foxy te ataque y te desactive el sistema de ventilación. Este comportamiento aumenta mientras pasa la semana.

## Curiosidades

* Phantom Foxy raramente te ataca al principio de la noche 5.
* No aparece en las cámaras.
* No tiene su garfio, lo que lo hace parecer mas a un Zorro Animatronico Común.
Giada Kukulcan

**Dieser Artikel ist ein Stub.**

Du kannst Strike the Blood Wiki helfen, indem du ihn erweiterst.

**Giada Kukulcan** (ジャーダ・ククルカン, *Jada Kukurukan*) ist der dritte Alpha , welcher Mittelamerika Kontrolliert. Sie überfällt Itogami Insel und griff MAR an, während sie sich als Avrora verkleidete. Nachdem sie gegen Kojou kämpfte schaffte sie es, seine verlorenen Erinnerungen mit der No.14 Grimoire wieder zurück zu holen.

## Persönlichkeit

Laut Kojou, ist sie der Typ von Person, welche gern mit ihrer Beute spiele.

## Geschiechte

Ihr erster Auftritt war in Band 7 getarnt als Avrora mit der No.14 Grimoire in dem Versuch, Kojou's verlorene Erinnerungen zurück zu erholen. In Band 10, schickte Sie den 6. und 10. Kaleid Bloot nach Itogami Insel als Belohnung für Kojou für den Sieg über den bösen Gott. Sie sind momentan in der Oceanus Grave II unter der Obhut von Dimitrie.

## Fähigkeiten

**Verbesserte Vampirfähigkeiten**: Als Vampir, besitzt sie übernatürliche Kraft, Schnelligkeit, Reflexe und Wiederstandskräft. Darüber hinaus, da Sie der Dritte Alpha ist hat sie eine unglaubliche Macht weit über denen der meisten Vampire und praktisch unsterblich.

**Diener Beschwörung**: Giada hat 27 Diener, wahrscheinlich sind sie vom Typ Intelligente Waffe.
Wikia Wiki Fanon Five Nights At Freddy's

## Contenidos

Esta Wiki esta inspirada del usuario: Gokussj25. Para todos los fans de Five Nights at Freddy's que quieren crear sus propias series, animatronicos y demas cosas, esta es su Wikia :D

## Novedades

* 20/05/2015- Se crea la Wikia.
* 21/05/2015 Nuevas Reglas.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde empezar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

 Archivo:Destacado.png
Coming Soon...
Toy Chica

Toy Chica es uno de los principales antagonistas de Five Nights at Freddy's 2.

## Apariencia

Toy Chica es un animatronico que aparenta un pollo hembra de color amarillo de plástico. Tiene un pico de color naranja y unos ojos celestes. Tiene un babero con la frase "Let's Party!" ("¡Vamos a Festejar!").

## Comportamiento

Comienza a atacarte desde la Noche 1.

En Construccion...
Finchaw (and Family) Fanfics

Because it was late... I was bored.... and this image came to mind. Maybe I'll sooth the beast and actually write it out later.

It's Finchaw Christmas. Regan's roughly fifteen years old... Adrian's about eleven or twelve. Ryan and Erin are eight or nine. The twins are playing with their new toys... Adrian's in the corner, trying to figure out how to play the new guitar he got... but Regan can't stop looking around the family room. Long since has the family moved out of the little Magus Diaetam apartment, and into a proper home for the family of six. The family room has all kinds of pictures of the kids growing up-- from their baby years, to their present ages. And Regan's finally noticing something.

"Mum... I have a question for you."

Hope is snuggled up against Rex, still in her pajamas, slowly working through a warm mug of tea. Rex's arm is slung over Hope, keeping her in close.

"What's that sweetie?"

"Well... how come Dad's not in any of my baby pictures? In all the pictures of Adrian and Ryan and Erin as babies... Dad and you are both in the pictures. But... Dad doesn't show up in any of my pictures til I'm like.... two or three? There's a lot of this... orange-haired woman. And Mary. But... I'm not in any with Dad til I'm like two." Regan turns curious brown eyes over to her parents. "How come?"

Mahahaha and that's where I leave it. Like I said, maybe I'll write more. But that was the little image I had in my head. :P
Chica

**Chica** es una antagonista del juego Five Nights at Freddy's.

## Apariencia

Chica es un pollo hembra animatronico de apariencia humanoide y de color amarillo. Lleva un babero el cual dice "Let's Eat" ("Vamos a Comer") y un Cupcake con ojos. Los dientes de Chica no son afilados y sus Ojos son color Morado.

## Comportamiento

Chica siempre irá por la derecha, aparecerá por la puerta derecha y si subes el monitor o esperas mucho, entrará a tu oficina, producirá algunos gemidos y te matará.

## Localizaciones

Chica puede encontrarse en: Show Stage → Dining Area → Resrooms → Kitchen → East Hall → East Hall → Office.

En Construcción...
Barony of Greenshore

The County of Goldcoast's southernmost barony is the Barony of Greenshore. The Barony was established when Count Remington Ridgewell granted Nathul Tanzher Furlbrow six square miles of land, just north of the Goldcoast Quarry. Since the appointment of Nathul Furlbrow as the new Count, it has now been granted to House DeVin.

 **Ruling Family**
 **Main Exports**
 **Military Power**
 **Productivty**
 **Lord Approval Rating**
The Puppet

Puppet es uno de los principales antagonistas de Five Nights at Freddy's 2.

## Apariencia

Es un animatronico que aparenta una marioneta de color negro. Tiene 3 botones blancos y muchas lineas en las manos y piernas, ademas de unos labios y unas mejillas de color rojo y unas lineas moradas en la cara pareciendo ser llanto.

## Comportamiento

Puppet comienza su aparición desde la Noche 1, La caja de música lo tiene calmado.

En Construcción...
Reglas del Wiki

## Reglas

* Reglas del Chat
* Reglas de los Fics
* Reglas Generales

* No hacer Flood.
* No hacer Spam.
* No Insultar.
* No hacer sentir incomodo a un usuario u ofenderle.
* Tratar con cuidado la ortografía lo mas que se pueda.
* No poner información personal
* No pedir información personal.

* No robar paginas.
* No poner imágenes sexuales en los fics.
* No hacer un fic para el odio de otra persona
* No poner cosas sexuales en los fics (para eso evitar que se diga y/o poner: Foxy y Chica están haciendo eso).
* No crear categorías basuras.
* No duplicar categorías.

* No poner fotos personales.
* Ser mayor de 11 años.
* No borrar paginas si no tienen una explicación.
* Tratar de que algún articulo traducido tenga coherencia.
* No editar los perfiles de otra persona si no tienen su permiso.
* No usar multicuenta.

En construcción...
Man-At-Arms

Upon proving themselves to the Commander of their platoon, an Lance Corporal would be promoted to the Man-at-Arms rank. At this point, a Man-At-Arms is considered a Corporal First Class in the Alliance military.

If the selected Man-at-Arms wishes to pursue knighthood, they may, but will be put through rigorous training techniques so that they may eventually be knighted by the Nobles of Goldcoast as an official Knight.
Honor Guard

A sparring competition is held once a month within the 103rd's training grounds that pits the leadership of The 103rd Infantry Legion against the enlists. Anyone within the ranks between Oathsworn and Champion are permitted and encouraged to show their combative skills against a member of leadership.

If the challenger succeeds in sparring(and winning) versus at least fifty-one percent of the leadership present, they would be granted the Honor Guard title and would be immediately assigned to an officer of the Captain or higher rank as their personal guard.
Bonnie

**Bonnie** es un antagonista del juego Five Nights at Freddy's.

Es un animatronico diseñado para entretener a los niños en Freddy Fazbear's Pizza.

## Apariencia

Bonnie es un animatronico que aparenta un conejo de color morado con un moño rojo y dos botones negros. También lleva un guitarra roja con la que hace música para los niños. Sus ojos son de color rojo y sus dientes son redondeados.

## Comportamiento

Bonnie siempre irá por la izquierda hasta llegar a la puerta, si el esta ahí y subes el monitor o esperas mucho entrará a tu oficina produciendo gemidos, seguidamente saltará su Jumpscare finalizando la Noche.

## Curiosidades

* Fue el primer animatronico que le dio el susto al creador del juego (Scott Cawthon).
	+ A su vez, según el creador, es el animatronico que mas miedo da.

* Tiene un Parecido a Springtrap, ya que ambos son conejos.

* Curiosamente no se sabe por que no sale en Five Nights at Freddy's 3, ni siquiera como un Phantom.
* Es el único animatronico de Freddy Fazbear's Pizza que no tiene cejas.

En Construcción...
Octavia Meyer

**Dieser Artikel ist ein Stub.**

Du kannst Strike the Blood Wiki helfen, indem du ihn erweiterst.

**Octavia Meyer** (オクタヴィア・メイヤー, *Okutavia Meiyā*) ist die jüngere Schwester von Emma. Sie ist eine Hexe aus der Bibliothek, die zusammen mit ihrer älteren Schwester Emma, ​​nach Itogami kam um Yuuma bei der Befreiung ihrer Mutter Aya aus der Gefängnisbarriere zu unterstützen .

## Geschichte

Die Meyer Schwestern verursachte einmal einen Vorfall, bei dem ein riesiger Wald über Nacht zerstört wurde. Es ist als Ashdown Tragödie bekannt.
Current Seats of the Azeroth Coalition

Jalcynter Swiftshadow
Maethor Shimmerwind
Vanidicus Alexander
Vincent Ravenwing
Vekaur
Johannes Moorwhelp
 **Lower Council Representatives**

## High Council

The Eastern Offensive(The 103rd Infantry Legion)

Dor'Serrar(The Eternal Blade)

Hand of the Goddess

Magus Senate of Dalaran

Shadowtalon Company

Fist of Argus

Clergy of the Holy Light

Nor Kure
House of Shar'adore

**Motto**
 **Current Seat**

House Shar'adore was a Great House of the ancient Highborne Peerage loyal to Queen Azshara until the War of the Ancients, where they joined forces with the Kaldorei Resistance. As part of the Highborne Empire, House Shar'adore was one of the biggest known bloodlines, owning many parts of Southeast Kalimdor outside of Eldre'thalas.

House Shar'adore were known primarily known for their arcane proficiency as more than ninety percent of their bloodline have taken sorcery as their profession. Many of them taught and became scholars in the Eldre'thalas Academy of Sorcery.

## Early History

During the ancient times of the Highborne Empire, a famous Highborne General once lived by the name of Shar. He fought in many wars and became exalted amongst the people of ancient Eldre'thalas at the time of its construction. He was fabled to have killed hundreds of trolls of the Gurubashi and Amani Empires and led many armies to triumphant victories.

At the time of his famous death at the hands of Amani trolls, he managed to have three sons. These three sons became known as the “Fathers of the Shar'adore.” Serpicus the Cobra, Felendrin the Python, and Syn'lorius the Viper were their names.

The head of the family became the oldest brother, Serpicus the Cobra. To honor their father, they established House Shar'adore, naming it after him. Shar'adore translating to “Shar Be With You” in ancient Darnassian as a blessing. A code of the house was written on ancient stones that enforced rules such as House Shar'adore will forever be ruled by the bloodline of the Cobra.

Thus, the House of Shar'adore was born.

## War of the Ancients and the Fall of the Shar'adore

At the time of the Sundering, the Head of House was Mythro'hir Shar'adore the Cobra. He was a retired Commander of the Eldre'thalas Moon Guard. His only son, Serpico Shar'adore, was the heir to lead House Shar'adore.

When the world was destroyed, Mythro'hir was crushed under a wall of Eldre'thalas falling on top of him. At this time, his son was headed towards Zin'Azshari to help the Kaldorei Resistance. This effectively crowned Serpico Shar'adore as the Head of House Shar'adore. Upon Serpico's return to Eldre'thalas, him and his mother, Lorien, travelled north to settle in the Stonetalon Mountains. The House had been broken, never to return to their former glory.

Simultaneously. Lordaneth Shar'adore the Viper, took control of the House and gathered around a quarter of them near Mount Hyjal. The group that had gathered were primarily sorcerers. Malfurion Stormrage and Tyrande Whisperwind banned the arcane and exiled the Highborne. Lordaneth took his group of Highborne, following the great Dath'remar across the sea to the Eastern Kingdoms. They eventually became the High Elf sect of the House.

## Recent History

    With the Highborne's recent acceptance back into the Alliance and Kaldorei society, Serpico Shar'adore has started gathering the Shar'adore back into order. Slowly, more and more Shar'adore are appearing in Stormwind and allowing themselves to be found.
Snake Trooper

**Species**
 **Gender**
 **First appearance**

**Snake Trooper** is a minor antagonist in the series.

## Bio

A snake-like monster who was given the ability to learn then anticipate his opponents moves. In "The Psychiatrist," he was seen at the beginning of the episode being beaten by the Galactic Sentinels very easily. When he returned to Gorganus, Lechner gave Gorganus the idea to give Snake Trooper the ability to counter the Galactic Sentinel's moves. Back in his lair, Gorganus implanted a Memory Enhancing Chip into Snake Troopers brain which allowed him to memorize the Galactic Sentinel's moves. He was sent out again this time he was able to learn the Galactic Sentinel's moves and anticipate them being able to handle all four of the Sentinel's, but was beaten again after the Sentinel's formed Knightron. Gorganus then Programmed Snake Trooper with the ability to anticipate Knightron's moves and was sent out again. In "The Psychiatrist" Pt. 2, the Snake Trooper fought the Galactic Sentinel's again who immediately form Knightron after their last encounter with him. Like before Snake Trooper began to learn Knightron's moves and Gorganus makes the battle tougher by reprogramming Snake Trooper to be able to anticipate Knightron's moves and also giving the Snake Trooper his own sword. Once Snake Trooper obtained Gorganus' sword he began to beat Knightron, with the battle being in favor for Snake Trooper Knightron was forced to portal back to Nimbar's lair with Snake Trooper returning to Gorganus as well. The Snake Trooper was sent out again to finish off the Sentinels, when the Sentinel's returned they tried reasoning with Snake trooper who was confused but immediately attacked them. The Sentinel's again formed knightron to fight the Snake Trooper but like before Knightron was no match for him and retreated again. The Sentinel's fought Snake Trooper but this time Snake Trooper was beaten after the Sentinel's changed tactics.

## Appearance

Snake Trooper was a humanoid snake-like creature who wore a dark green body suit.

## Powers and Abilities

* **Energy Blast**: Snake Trooper could fire a blue energy stream from his hands.

* **Move Learning and Anticipation**: After Gorganus implanted a Memory Enhancing Chip into his brain, Snake Trooper was able to learn his opponents attacks then anticipate them.

## Arsenal

* **Memory Enhancing Chip**: A special chip that Gorganus implanted into Snake Troopers brain that gave him his ability to learn his opponents moves and anticipate them.

* **Gorganus' Sword**: Gorganus gave Snake Trooper his sword to battle knightron, the sword made Snake Trooper an even more deadly threat.
	+ **Energy Blast**.
Golden Freddy

Golden Freddy es un antagonista del juego Five Nights at Freddy's.

También es considerado un Easter Egg o una alucinación.

## Apariencia

Es un animatronico que aparenta un oso de color amarillo que al parecer no tiene ojos. Lleva un sombrero de copa y un moño negros. Parece estar en una pose de cadáver, con la boca abierta.

## Comportamiento

Golden Freddy aparecerá como un póster de la camara 2B, luego se oirá una risa de una niña. Al bajar el monitor nos encontraremos a Golden Freddy en el suelo, largará muchas alucinaciones y luego de su jumpscare se crasheará el juego.

## Curiosidades

1. Su risa es la de una niña.
2. Su screamer crashea el juego
3. Se Creía que en la frase "I am still here" era de Golden Freddy, pero resulto ser falso ya que era de Springtrap.

En Construcción
The Vanguard

**Lieutenant**
 **Specialty**

Led by Commander Aundethell, the Vanguard are the bulwark of the 103rd. They are the first ones into the fray and the last ones out. The majority of the combat specialists will find themselves in the Vanguard. The Vanguard makes up the bulwark of the entire legion and additionally, the Lieutenant has opened up a Ranger Corps within the branch.
Barony of Redfield

## Infrastructure

Training Grounds.

2 Tavern(s) Effects: Increases Approval by +1, gives 5 D20 rolls for gold per month.

Windmill Effects: Adds 10 to monthly production, and increases overall production by 5%.

Stable Effects: Increases Production by 5, unlocks Horsesmen.

 **Main Exports**
 **Population**
 **Military Power**
 **Production Capacity**
 **Lord Approval Rating**
 **Gold**

## Laws and Policies

Low Taxes: Populous takes 50% of Production goods. Increases Lord Approval by +20
Rashard's Estate

## History of the Estate

 **Main Exports**
 **Population**
 **Military Power**
 **Production Capacity**
 **Lord Approval Rating**
 **Gold**

Newly constructed estate for Sir Rashard.

## Infrastucture

Brothel Effects: Increases Approval by +2, gives 8 D20 rolls for gold per month.

Training Ground

Granary Effects: Doubles crop prices from 1g to 2g.

## Standing Army

3 Archers = 6 MP

4 Swordman= 12 MP

3 Pikeman= 15 MP
Saikai Akademie

Saikai Akademie ist eine Schule auf der Itogami Insel. Auf die Schule gehen sowohl Mittelschüler als auch Oberschüler.

## Lehrer

Die Dämonenbezirk Bildungseinrichtungen werden durch Vertrag verplichtet einen bestimmten Prozentsatz an Lehrern mit Nationaler Kampfmagier Lizenz beschäftigen.

**Bekannte:**

* Natsuki Minamiya
* Misaki Sasasaki

## Uniform

Die Schuluniformen von Mittelschülern und Oberschülern sehen fast genau gleich aus. Bei den Mädchen tragen Mittelschülerin ein Band um den Hals während Oberschülerinen Asagi eine Krawatte tragen

## Schulordnung

Es verstößt gegen die Schulordnung gegen Mitternacht rum in einem Spiel Center zu spielen.
Infrastructure List

## Town Infrastructure

Granary, Cost= 35 Production, 150 Gold. Effects: Doubles crop prices from 1g to 2g.

Windmill, Cost= 40 Production, 200 Gold. Effects: Adds 10 to monthly production, and increases overall production by 5%.

Small Market, Cost= 30 Production, 200 Gold. Effects: 5% of Production gets returned as Gold.

Medium Market, Cost= 55 Production, 350 Gold. Effects: 10% of Production gets returned as Gold.

Large Market, Cost= 100 Production, 600 Gold. Effects: 20% of Production gets returned as Gold.

Blacksmith, Cost = 25 Production, 500 Gold. Effects: Reduces Cost of Military Upgrades by 10%.

Stable, Cost = 10 Production, 1000 Gold. Effects: Increases Production by 5, unlocks Horsesmen.

Peasant Tenant, Cost =40 Production. 250 Gold.Effects: Increases Production by 5, gives +2 Lord Approval.

Tavern, Cost = 10 Production, 200 Gold. Effects: Increases Approval by +1, gives 5 D20 rolls for gold per month.

Brothel, Cost = 20 Production, 100 Gold, consumes Tavern. Effects Increase Approval by +2 gives 8 D20 rolls for gold per month.

Training Grounds/Mustering Field, Cost = 5 Production, 1 Gold. Effects: Can train troops.

Church, Cost= 150 Production, 1000 Gold. Effects: Lord Approval Rating +10. Brings your event roll to 1-105.

Armory, Cost = 50 Production, 250 Gold. Effects Increases Standing army cap to 50 Soldiers.

Barracks, Cost= 90 Production, 500 Gold, Armory. Effects. Increases Standing army cap to 100 soldiers.

## Keep Infrastructure.

Manor House. Cost= 50 Production, 1000 Gold.

Keep, Cost =Manor House, 250 Production, 5000 Gold. Effects: Increases Approval by 10, also you're no longer a fucking bum.

## Roads.

Dirt Roads. Cost = 70 Production. Effects: Increases Production and Gold gained by 5% a month.

Cobbled Roads. Cost = Dirt Roads, 200 production. Effects: Increases Production and Gold gained by 10% a month.

## Country Infrastructure.

Mine, Cost = 100 Production, 300 Gold. Effects: Increases Production by 20, has a chance to produce gemstones.

## Unit List

**All Units will consume one population.**

Archers- 3 Gold: Adds 2 Military Power.

Swordsman- 5 Gold: Adds 3 Military Power.

Pikeman-7 Gold: Adds 5 Military Power.

Horsemen- 20 Gold, Needs stables. Adds 9 Military Power.
House Furlbrow

## History

Founded by Nathul Furlbrow the House's history is very short. The Furlbrows were a low-born farming family in Westfall, some of the family's men had earned Glory in the First, Second, and Third war. But the Family was only elevated to Nobilty with Count Remmington Ridgewell granted Nathul Furlbrow the Barony of Greenshore, two years before the Iron Horde openned the Dark Portal.

## Family holdings.

House Furlbrow's current and only holding is the Barony of Greenshore, and the Barony's Capital, the keep of Greystone Watch.

## Family Members, and their Achievements.

Nathul Furlbrow: Founder of House Furlbrow. Archmage of the Kirin'Tor, Councilmen of the Dalaran Senate and Chancellor of the County of Goldcoast.

Maroen Furlbrow: (WIP)

Joseph Furlbrow: (WIP)
Su'zuri Pyrefang

**Titles**
 **Motto**

## Appearance

Su’zuri Pyrefang is an easily recognizable Pandaren with her overall appearance. She is that of a rather slender build with emphasis on muscular tone of her figure. However this is less than obvious sparing the first outward appearance traits of her person. The first thing generally someone would notice of Su’zuri would be her black fur with unique patterned face. She often wears her hair in a ponytail or a braid keeping the bangs from covering her face allowing her jade tinged eyes to do most of the work of animating her words in a pleasant manner. Her second overall outstanding feature is she is generally sporting customary Pandaren armor and wears no matter how fragile or ornate they may appear. Furthermore underneath all of the hustle and bustle of her mannerisms and armor is a welly toned Pandaren female with very little fat bulk on her person. Being that of a strict dieter she often recites nutritional values over indulging of alcohol and sweets. However all of this is lost underneath the fur in which covers her body. She bears no physical scars or markings sparing a singular cut along her thigh muscle from her childhood which story she often harkens back to when mentioning a Hozen and a Crocolisk.

Su’zuri Pyrefang adorns herself in two very unique sets of armor each with differing color schemes and traits in which why she wears them.

The Armor of Stalwart Mountain is the armor of Su’zuri’s that is generally worn in tandem with the 103rd. She wears this armor for missions or maximum amounting of armor to help secure and fasten herself to safety. The armor itself is bound together by rope, leathers and scale plates that exhume Chi energy in differing locations. She was granted this armor as apart of her volunteer with the Shado-Pan Offensive’s assault on the Isle of the Thunder King. Generally this is worn when she is ready to enter combat.

The Armor of the Six Suns is that of her customary wear. Open faced to allow her hair to fall freely what sets this armor apart from the Silent Stars is that of its color palate and traits in which why she wears it. Easily distinguishable from its white appearance and Six open faced orifices in which Chi exudes itself from on her face mask. She generally wears this armor in a manner for relaxation and often uses it during long term medical exposure for it’s easily distinguishable white linen and clinical appearance as a whole. However some armaments may be interchanged with the Silent Stars such as the shoulder pads she is currently seeking a better use for said spaulders or perhaps a new replacement so that avenue is currently being sought after. She doesn’t wear any colors of the 103rd in this situation however often being called the “White Cloak” of The Eastern Offensive while she wears this armor.
Serpico Shar'adore

**House**
 **Race**
 **Age**
 **Height**
 **Alignment**
 **Affiliations**
County of Goldcoast
 **Family**
Olithas Shar'adore(Eldest Son)
Eldrethas Shar'adore(Son)
 **Birthplace**

*"Roses are noble amongst flowers. They give off the impression that of holding themselves above the common earth and advance their dominion with rapacious speed. All other flowers are just ground to cover them. Just like noblewomen, they dress to outshine one another in a greenhouse known as nobility." - Serpico Shar'adore*

*"You don't win a war by dying for your Kingdom. You win a war by making the enemy die for their Kingdom." - Serpico Shar'adore*
The Reavers

**Specialty**

Led by Commander Calidian, the Reavers are a specialized unit in mind control, torturing, and interrogating the 103rd's victims. From the Commander, they will learn and master the skill of using living armor to protect their bodies. The Reavers have a mutual relationship with elemental organisms as these elemental organisms use their bodies to live in. Additionally, they aid the 103rd Infantry Legion elsewhere when needed.
The 103rd Infantry Legion

**Marshal**
 **Guild Type**
 **Focus**
 **Affiliations**
 **Armory Page**
 **Guild Website**
 **Recruitment**
 **Founded**

*The night was still. A lone orc made his way across the wet landscape of the Dustswallow Marsh. The orc froze in his tracks looking at the puddles surrounding him with concern. The puddles began to tremble lightly before they began to surge violently. Hooves could be heard in the distance, shifting in the direction of the lone orc. His eyes widened with horror when he noticed the banner in the torch light. A legion of mounted Alliance soldiers with a Highborne sorcerer at the forefront rode in his direction. He began running the opposite direction in the thickness of the forestry. The hooves had caught up to him. The orc looked down at the ground as he ran, realizing his body was separated from his head before falling out of consciousness. The severed head was tossed up into the air before three arrows pinned it to a tree in the jungle. Within a moment, the legion was out of sight. Only hoof imprints in the dirt proved their presence.*

## History

The 103rd Legion are the official army of Count Nathul Furlbrow of the Stormwind House of Nobles and his dynasty. He owns the County of Goldcoast in western Westfall near the coast which is a county under the Kingdom of Stormwind. They were first established during the end of the Second War after the orcs were pushed back into Draenor under Marshal Maxwell Chesterton's command. They were established as an 'offensive' unit in the 'Eastern' Kingdoms.

At the conclusion of the Third War, the original 103rd Infantry Legion was released under the word of Regent-Lord Bolvar Fordragon to reside back in the Count's lands. However, they were quickly called to arms again with the threat of Naxxramas floating above the plagued city of Stratholme under the lich Kel'thuzad.

Marshal Maxwell Chesterton led the legion to many triumphs over the Horde, Scourge, and the Burning Legion. His leadership would end at the Siege of Orgrimmar when he was slain by Hellscream's loyal Kor'kron.

Simultaneously, under the word of Grand Marshal Ashamal Shalah'aman, Serpico Shar'adore was promoted up to Marshal of the Alliance. This new Marshal in command was assigned to the former Count Remington Ridgewell.
The Azeroth Coalition: Evolution

## Evolution of the Azeroth Coalition

After the majority of the coalition forces returned to Azeroth, they began to establish the charters and rules of this coalition as it had never really come up in discussion in the past. The eight organizations at the time thought it'd be a fair idea to establish themselves as the High Council, original eight of the Azeroth Coalition. They additionally decided to begin expanding their borders and inviting all organizations into the coalition that they saw fit to be a part of it.

The Azeroth Coalition has had organizations join and disappear within its time of existence. The current holding seats of the coalition are within the page Current Seats of the Azeroth Coalition.

## The Man'ari Threat

(Continue to The Azeroth Coalition: The Broken Isles)
Polifonia Rihavein

**Polifonia Rihavein** (ポリフォニア・リハヴァイン, Porifonia Rihavuain) ist die Königin vom Aldegia Königreich. Sie ist die Halbschwester von Kanon, die Frau von Lucas und Mutter von La Folia.

## Aussehen

Sie sieht aus wie eine etwas reifere Version ihrer Tochter: Tatsächlich ähneln sie sich so sehr Schwestern wie, dass Polifionia leicht in der Lage war, durch Anziehen der Schuluniformsich ihre Tochter, sich als diese auszugeben vor den Medien als die bezaubernde Schulmädchen-Prinzessin. Der politische Gipfel war tatsächlich eine Mutter in ihren späten dreißiger Jahren.

## Persönlichkeit

Es wird gezeigt, dass sie die Wahl ihrer Tochter unterstützt.Wie ihre Tochter hat sie eine helle, fröhliche und boshafte Seite; Liebhaberin von praktischen Witzen. Sie ist auch die ruhige Stimme der Weisheit, die schmerzlich in ihrem stolzen und kurzgelaunten Ehemann fehlt.
Auxiliary

Auxiliary are the expendable units of the 103rd Infantry. They are a group of sellswords that are simply employed by the legion temporarily and cannot attain a higher rank. A member of the Auxiliary can take their Oath and become a full member if they wish but would start at the same rank as everyone else no matter the tenure they may have already put in.
Random Events

Random events are will be rolled for at the start of every month. Each one will impact your land in some way.

## List of Events

1: Someone within the Kingdom states he has a claim to your land. The man uses his wealth to raise an army of sellswords and marches on your fief!

2-5: A random act of god. It could be a Tornado fueled by the magical rift in the middle of Westfall, it could be a unusually bad Storm off the coast. Effect: Makes one of your building useless till the first of next month.

6-25: Bandits steal 25 gold from your coffers (One extra gold per lower roll. exp: Roll 17, 17 is 8 rolls under 25, so it would add 8 to 25, meaning they steal 33 gold.)

26-74: Nothing Happens. Another boring day in Westfall.

75-90: Pick one of the following: Add 10 population to your land, and roll a D10 for population increase. Add 20 production, also roll a D20 for increased production that month.

91-99: Add 10 Population to your land, Add 20 production to your capacity that month. Roll a D20 to increase a stat of your choosing.

100: One free building (besides keep) Also, add 10 Population to your land, Add 20 production to your capacity that month. Roll a D20 to increase a stat of your choosing.
Rick

**Species**
 **Gender**
 **First appearance**

**Rick** is a minor character in the series.

## Bio

Rick (played by Kevin Castro) is an alien in human form and former warrior for Nimbar. He is cold, distant, and after being the sole survivor of his destroyed planet, he is full of anger toward Nimbar and the other guardians. He holds the power of Orion which he uses on the fourth transo disc when Laurie is unable to fight. His name is too complicated for humans to speak so he insists that Nimbar call him "Rick". His suit is silver and his fellow Sentinels were Leo, Draco, and Ursa who were badly defeated by Predaraptor.

## Appearance

Rick looks identical to a human being. He has brown hair and tan skin.
The Azeroth Coalition: Draenor

## Assault on the Iron Horde in Talador

In the midst of the war against the Iron Horde on Draenor, the Azeroth Coalition in its entirety launched an attack on the Iron Horde in Talador at key locations on the outskirts so that they could secure entrance. The coalition were successful on all fronts, establishing a foothold in Talador alongside Fort Wrynn.

## Securing of Shattrath City

After they had secured the entrances into Talador, the coalition leaders looked to eliminate the demon threat in Shattrath City. Their many forces entered the city, trying to secure different parts of the city, however, they were only successful enough to secure a district of the large Draenei city. After only holding it a few days, the coalition was pushed out of the city by the never-ending Sargerei forces.

## Ambush on the Iron Docks of Gorgrond

After many meetings, the leaders of the coalition decided that it was time to take a different path to weakening Iron Horde forces. They launched a surprise attack on the Iron Docks by land and sea. The Azeroth Coalition was able to decimate a large portion of the Iron Horde supplies at the docks, including a few ships that were docked in the harbor. The ambush, however, ended in a retreat of the coalition's forces as they were not numerous enough to overtake the docks themselves. This ambush would mark the first step towards overtaking the Iron Docks as the Alliance later would.

## Weakening the Fel Horde of Tanaan Jungle

As the Alliance regained entrance into the jungles of Tanaan via naval fleets, the Azeroth Coalition landed on the shores, fighting their way with the main Alliance forces at their back as Lion's Watch was established. After the establishment of their forward base in Tanaan, the coalition leaders split themselves among the different parts of the jungle to clear it of the Fel Horde. After a long few days of battle, the coalition successfully cleared out the forces they were tasked to defeat.

After this assault, aside from a few of the organizations within the Azeroth Coalition, left Draenor and returned to Azeroth.

(Continue to The Azeroth Coalition: Evolution)
Laws and Policies

## Taxes:

No Taxes: Populous takes 100% of Production goods. Increases Lord Approval by +50

Low Taxes: Populous takes 50% of Production goods. Increases Lord Approval by +20

Medium Taxes: Populous takes 25% of Production goods. Lord Approval does not change.

High Taxes: Populous takes 15% of Production goods. Decreases Lord Approval by -5

Strict Taxes: Populous takes 10% of Production goods. Decreases Lord Approval by -10

## Serfdom

Implementing Serfdom will forbid any residence of your realm to leave the County, forcing them to work on your land until you deem it fit for them to leave. Effects: 5+ to population growth. Increases production by 25%. Decreases Lord Approval Rating by -25. This law will remove the decrease population D20 roll at the start of the month, and one increase population roll.
The Mender Corps

**Lieutenant Doctor**

Led by Head Doctor Su'zuri Pyrefang, the Mender Corps are the medical branch of the 103rd. They are in charge of psychological and physiological evaluations of its members and making sure that they are all fit for battle. Additionally, they handle any and all battlefield injuries during battle.