Nomad (Dragonkin)

## Nomad - Lost Wanderer

* Start
* Progression

***This page contains spoilers about the plot and character from Monarchs and Minions SMP. For the streamer who plays the character, see NomadOfTheWorld.***

Nomad was brought into the world of Monarchs and Minions playing a Dragonkin Minion. While having a base alongside the rest of the Dragonkin, Nomad doesn't spend a lot of time in one place (no wonder they've got the title of Nomad). Nomad has run circles around the limited world they're allowed to stay in for the game, but they've got a insatiable need to learn. While this has gotten them in trouble with King Rice, Nomad has learned plenty of things about the world, the game they're playing, the Observers keeping watch, and the worlds around them.

## Physiology

Standing at about 5 foot 7 inches, Nomad is shorter than most Dragonkin would be, while still being relatively average height for human standards. While looking primarily human, Nomad has physical traits alluding to the idea that they may not be completely human. This includes silver-gray horns stemming from their head, one of their eyes having a purple hue rather than standard human colors, and a deteriorative change to their body starting from their core and moving out. The majority of these changes could be hidden with clothing, but Nomad chooses to wear a simple adventuring outfit in a dark tan and purple hues matching their eye. In another world, Nomad wore something longer and a bit more flowy, hypothesized to be a jacket or cape of some sort, along with darker clothing to match the lower lighting of the world they were once in.

## Personality

Nomad is a flamboyant, happy-go-lucky traveler according to all that meet them. Always the curious one to ask questions and learn more about the people and world surrounding them, Nomad doesn't fully understand where the line is when having a conversation. They're not the best at talking, but always make a lasting impression on the people that they interact with. A constant advocate for new knowledge and surviving the game, Nomad will more often than not argue and force their way to learning more vital information unless someone manages to change their mind (only successful by Dragonkin's as of now). They are also very sensitive to their own emotions, which tends to result in some very drastic changes in their own personality. An angry Nomad will be more explosive, crass, volatile, and harsh towards whatever and whoever is pushing them that far, often resulting in yelling and fighting between lots of people. An anxious or fearful Nomad will be quieter, hiding their own thoughts and emotions from others, and acting more in the manner of a creature of prey wanting to run away.

There are disjoints in their personality, however. Nomad doesn't seem to be consistent all the time and will briefly slip in personality before going back to what is classified as their normalcy. This seems to be caused by whatever change is occurring starting at the center of their being, making them a lot more volatile and quick on the draw when it comes to fighting. Other effects of this change are unknown, but it only seems to be getting worse.

## Beliefs and Theories

Nomad has made it clear that they are a follower of the Egyptian Pantheon and, because of this belief, they will never turn a weapon against Cloud.

Beyond this, there are two significant theories that Nomad is following. None of these theories have been confirmed to be true in canon, but Nomad as a character strongly believes both to be true.

The first is the Doppelganger Theory: people are appearing and taking the identities of others we are familiar with, but have significantly different looks, voices, and personalities. The best evidence for this was with the first "Rose" Nomad met and the "Mighty" they met afterwards (the actual mighty appeared to be under a different alias, which Nomad believes is to ensure that only one being of a name exists at a time). These Doppelgangers seem to only stay for a limited amount of time, meaning the real people come back to deal with the after effects of whatever that wildcard did.

The second is the Life-Loop Theory: Everyone within the game here has their soul attached permanently to the game. There are some who have faster resets than others (The Minions) and some who are decided to only have a finite number of resets (The Monarchs). At this time, there is no working theory to discuss who or what dictates how many resets a person gets and who is allowed to be a Monarch or not. On top of this, it is theorized that souls are being kept here by the Observers, the strongest piece of evidence being when Fuschia took Mighty's soul and directly stated that she was keeping it to herself and it was strictly up to her if Mighty would come back into the game or not. This confirmed that the Observers have some level of power over the souls of the players to Nomad, strengthening their theory of being stuck in a loop of always playing. There are no winners, there is no getting out, the players are here to be toyed with for as long as the Observers want.

## History

Like many of the other players, Nomad is aware that they came from a different world before being brought to play the game. They have begun to remember bits and pieces about the world they came from, including things like: a different outfit they once wore, a darker kingdom, King Rice, and lots of fighting and turmoil. They also know for a fact that they have died in whatever world they were once in, hence why they were brought into the game and they seem to be one of the few people who aren't afraid of getting reset. Nomad believes that they were someone who was simply of use to other people but did not lead a life of importance. They were not important to others, only useful. They carry this belief with them in the Dragonkin and towards the King.

## Quotes

* "What's home?" -
* "There's too much of this wonderful world for me to lose." - Nomad in regards to the game
* "The sane man doesn't have to justify that he's sane, so a ruler doesn't have to justify that he's a ruler, right?" - to King Rice before heading out
* "I'm on house arrest, or not necessarily house arrest...Rice arrest" - to Mus explaining plans for the second part of the game
* "Just because he has salmon, doesn't mean we should axe crit him" - to PQ when GregDaMenace appeared
* "Well we're not really living are we, we're playing!" - to King Rice when discussing their attitude on dying
* "I knew I was going to lose when I started. People like me don't win." - Attitude on the game
* "I don't know what it is...I was somebody once, I know I was, and somehow...I must have known the King." - to Fuschia after giant fight
* "He's your brother, I'm sorry" - to Mus about him and Mighty being related
* "I don't know man, you think I know my shapes?" - to Fuschia on the difference between ponds and lakes
* "It's not that I'm scared of him, but scared of myself" - to Nomad in regards to Luja
* "You wanna dance, pretty boy? Let's dance." - Nomad to a Skeleton in the Nether
* "You told me to leave from your home? Get out of mine." - to Luja after King Rice's death
* "I didn't fall though...I jumped" - to King Rice talking about Nomad's most recent death

## Trivia

* Surprise to no one, "Nomad" is not their actual name
* Nomad despises people who kill for fun or out of boredom. Once someone does this, they are almost irredeemable in Nomad's eyes (like Mighty)
* Their favorite thing throughout worlds is Lapis Lazuli, they would do anything to get it and anything for the person who gives it to them (like Tay)
* Their favorite colour is Midnight Blue and Amethyst Purple
* Nomad is a chronically honest person, they don't know how to keep things from people
* If they were to have a song associated with them, it would be the Pixelmon Theme "Nightfall"