recursal/Fanatic-Fandom huggingface dataset:
Agosta

*"A well-rounded assault ship."*

## In-Game Description

This classic assault ship helped defend Jupiter Arms convoys as they transported terraformers between Mars and the Jovian system. While this vessel shows its age, Sinley Bay modders have done a solid job resurrecting it.

## Lore

The Agosta is a bare-bones Tier 1 Destroyer that’s quick and maneuverable. Its biggest strength lies in its primary weapon, which fires high-energy particles that are ideal for hitting opponents at medium range.

## Overview

The Agosta is a well equipped ship for most engagements, and offers those a versatile, though basic, starting ship. Rapid fire repeater turrets lets the captain engage in long range fights, with secondary flack turrets serving as a warning to those who risk getting up close and personal. Decent maneuverability lets the ship reposition quickly as well. Long range missiles and medium range torpedos offer powerful solutions to any encounter, and a powerful point defense system lets a good captain clear an area quickly. Should the need arise, a module reboot is available to reduce the Agosta's module cooldowns quickly. Lastly, the low shield energy consumption of the ship lets it boost its defenses for a short while to survive a fight.

Unlike higher tier destroyers, the Agosta lacks any customization for its modules (aside from improved versions of the ones equipped). It's health, while high, means it can't survive direct broadsides from enemy dreadnaughts without decent skill on the captains part. Because this ship is also a Tier 1, you may encounter enemy Tier 2 ships such as Trafalgar's or Nav's.

## Tech Tree:

researching tech for the Agosta leads to unlocking the Trafalgar, a Tier 2 Jupiter Arms Destroyer, and the Dover, a Tier 2 Jupiter Arms Corvette.
Blud

## In-Game Description

The Blud is a heavily armored Destroyer, enhanced by Akula Tuner's thruster and weapon mods. It found its way onto Sinley Bay blackmarket after Captain Orlok Graff, head of Akula Industries Internal Relations division and a notorious gambler, lost it in a bet with an unknown raider Captain. The Blud is slow and sturdy with a range of modules added by Akula Tuners.
Decorations and Medals

MEDALS and DECORATIONS

A common decoration on the battlefield

(all the pigments have one)

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A golden decoration given to a veteran pigments
(don't resell it it's not actual gold)

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Ya Gotta Earn em!

### MAR

This rank is believed to be achieved by being in the top of the leader board in the Best Generals tab. (This may or may not be true feel free to change this if it’s not.)
Princess Elle of Arendelle

**Princess Elle of Arendelle** is a 2015 all-around character. She is the daughter of Queen Elsa.

## Personality

Yet a princess, Elle is an exception to everyone that knows her. She isn't easy to get, which means she isn't the exact type you don't want to get angry to. She is also a princess who you can have help at all times.

## Portrayal

Amanda Seyfried is a qualified actress for Elle's live action. Seyfried is known for her role Karen Smith in *Mean Girls*.

As for her *Wicked World* portrayal, both Emma Roberts and Erin Fitzgerald can do her role.
Mufasa Lions II

## Personality

He's a good kid and very athletic, but he doesn't like to be bullying by other students of his school, because he got one of this temper. But he like to help people in need, he also like to be with his friends, he do like a good joke when someone tell him one.

He's also very friendly, and show it well, he do sometime some trick on people, but they never get mad at him, he's also very respectful with people he's not the kind of kid to be mean to someone neither to a villain kid. He really seem to appreciate everyone on the land, he do want people to respect each other like everyone else on the land.

## Apperance

In his human form he had dark skin and brown eyes, he also have black hairs and he wear normal people clothes like prince clothes, but he can transform himself to a lion, in his lion form he had brown fur and green eyes.

## Relationships

### Parents

He's one of the older sons of Kiara and Kovu, he do love his parents and also his brothers, he do not want anything to happen to them, he do sometime argue with his parents, but they reconciled very fast, he do like his parents, and doesn't want to lose them.

### Siblings

Younger brother of Simba II and older Brother of Sam, he like his brothers, same if they argues each others, but like his parents he reconcile fast with his brother, his brother Simba refuse the crown that's why he was choosen to be the next king, and want to make his family proud of him.

### Friends

Well is the best friend of Zazu II and Hector, they going everywhere togheter and him and Hector play Tourney togheter, but Zazu is too scare for play it, so they are best friends for life, for them is brothers for ever, and they show that very well to all students.

### Romances

Tara: Well he seem to be very interested by the young girl, but he doesn't how to tell her his feeling, because he fear that the young girl will reject him, because he's a animal and she's a human, well what he doesn't know if that Tara has the same feeling for him, but she think he just like her has a friend.
Silesia

*"A sleek, sublime hunter."*

## In-Game Description

The Silesia is the flagship of a rogeu Sinley Bay captain, whose identity remains hazy, but has gained a reputation as a fearsome destructive force.

## Lore

The Silesia is a fearsome force wrapped in a gleaming shell of the hardest, lightest Transhuman armor. It’s fast, maneuverable and capable of deftly taking out ships with its quick-firing Particle Turrets.

This sleek sniper was once the flagship of an unnamed Sinley Bay captain. What is known is that he and his crew lost their secluded asteroid base—and the Silesia—during a Pan Colonial Fleet raid. Since then, this mysterious figure has roamed the Solar System, on a mission to reclaim his ship—and find the PCF crew responsible for stealing it.

## Overview

The Silesia is a very offensive-oriented ship. It is faster than its Artillery counterparts and shoots faster. It comes with Rapid Fire and Drain Missile as Primary and Secondary Modules, making the DPS potential very high. Its Perimeter and Internal modules are fully defensive, using the Disruptor Pulse and Armor Amplifier.

It has no Flak Turrets as opposed to the Nox. Instead, it comes with Machine Gun Turrets, weapons oriented for medium range combat. Once again, the Silesia forsakes close range defensive options for more medium to long range DPS options.

That is compensated with Officer Briefings though. Desperate Measures and Reinforced give the Silesia more HP and a "panic button" with the second activation of Armor Amplifier, if timed correctly. Navigation Expert makes it a very mobile ship too, allowing the extended flow of Energy to the Engines. The last Briefing, the Weapons Briefing, is Destruction Cascade and once again improves its offensive potential. With a higher damage after destroying a ship, switching targets quickly is very important.
Hanuman

## In-Game Description

The Hanuman was commissioned in 2410 CE and played a big part in the late stages of the Great Solar War. Named after a great general from Hindi mythology, it is known for its perseverance, strength and devoted service during the War. Captained by Admiral Kir Asaph, it was the lead ship of the PCF Grand Fleet during Operation Themis at the start of the long Atlantian Battle, an operation that turned the tide of the War by breaking the Transhuman hold on the Neptunian System. In 2412 CE, after months of skirmishes and strategic planning, Operation Themis was enacted with Hanuman leading hundreds of fleets of battle ships into the atmosphere of Triton to take out Transhuman outposts. Heavily engaged during the battle, the Dreadnought suffered damage to its thrusters, rendering it inert. Admiral Asaph ordered his Chief Engineer to sacrifice shields for engine power, relying on the Hanuman's super-reinforced armor. The gambit paid off. The Hanuman maneuvered back into a strategically strong position and went on to take down the last 52 enemy ships including the Vainglorious, a champion battleship of the Transhumans.
Zaratan

## In-Game Description

Captained by Jin Ebisu, the Zaratan led a fleet of ramming battleships in the final campaign of the First Atlantian Assault in the 2390s. The ship is the finest example of Oberon's achievements in Ram tech during the war. Ramming tactics were originally used by the PCF when they started encountering Transhuman tech made our of materials which made the cannons on their ships obsolete. As the war went on, Jupter Arms and Akula Vektor developed tech that was effective against Transhuman armor, making ramming maneuvers obsolete. But the Transhumans' intelligence grew exponentially towards the end of the War, meaning that desperate Captains began to employ ram tactics once again, leading to Oberon's new generation of ram technology.
Valcour

> *The Valcour might be the lightest and smallet Corvette but it makes her perfect for wreaking just enought havoc to get under enemies skin.*
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## In-game Description

The Valcour's light armor and 90 degree arc firing range take the speed and agility of the Jupiter Arms family of Corvettes to a new extreme. It gives a clear, decisive and overwhelming advantage over adversarial forces in today's threat environment.

## Lore

The Valcour was the Corvette developed and massproduced by Jupiter Arms and built to get quickly undetected behind enemy lines. It is rumored to be the fastest in its weight class. To balance things out it's armed with dual heavy autocannons large enough to nearly propel the ship backwards when fired.

## Overview

The Valcour is the fastest ship on the game, and also the squishiest. Boasting a lowly 10k HP, it can easily be shot down. The problem is hitting it. Afterburner and Blink Warp makes positioning and movement a piece of cake, and the Medium Cloak offers an alternative if you want to sneak on unaware Artillery Cruisers.

The Heavy Torpedoes are another damage source, and are easy to set up for with either Cloak or Blink Warp. The pre-equipped Anti-Missile Pulse is viable after v1.0.2, with a very low cooldown and a decent range of 1.200m. You could swap it for the Disruptor Pulse, but its range is very small (400m).
Dola

*"A solid and gritty brawler."*

## In-Game Description

A grand tourer of the Solar System, the Dola has been put through its paces by the sadistic Captain Mercer Vit. Like all things Vit touched, it is scarred but unbroken. Since its commandeering, Akula Tuners have applied their magic. The Dola was upgraded with vastly superior firepower and armor, so it now runs like the fast, maneuverable, long-endurance ship it was always meant to be.

## Lore

The Dola is dense, slow and deadly at medium range. Like a Dreadnought, it is extremely sturdy. However, its ability to equip Destroyer-class modules—like the Plasma Ram and Tempest Missiles—make it especially dangerous.

This vessel was put through countless battles under the sadistic Captain Mercer Vit. Like all things Vit touched, the Dola remained scarred, but unbroken, allowing it to be brought back to life as a durable, brazen skirmisher.
Nordlander

## In-Game Description

The Nordlander was captained by Commandant Svetlana Kov, inflicting severe losses on the Transhuman fleets during the Asteroid Belt Skirmishes. Lasting for 12 years towards the end of the Great Solar War, a total of 1,400 PCF fleets squared off against Transhuman fleets during these skirmishes, in an attempt to push them out of the belt. The PCF lost overwhelmingly in the battles, but in the final weeks of the skirmishes, Commandant Kov led a 42-ship fleet against thousands of Transhuman ships. Instead of attacking outright, Kov powered down her entire fleet and drifted towards a main enemy command ship flotilla, using battlefield debris as cover to launch a vicious assault. This hugely risky move ultimately paid off, forcing the Transhuman fleets out of the Asteroid Belt.
Game Modes

There are currently 7 game modes These game modes are:

1. Team Deathmatch
2. Team Elimination
3. Training Match
4. Onslaught
5. Havoc
6. Proving Grounds
7. Ceres Awakens

### Onslaught (PC, PS4)

Two teams of 8 attack each other's command ship. You earn points for your team by damaging or destroying the enemy command ship, fighters, and assault ships.

### Havoc (PS4)

Wave-based PvE, with random modifiers and bosses. Similar to horde modes in other games.

### Ceres Awakens (PC)

Standard TDM with a twist. Special pods that grant buffs and debuffs spawn on the map, and players race to get them. Bonuses are applied to the team. Bonuses expire when their timer runs out or the player that picked them up dies.
Defences

A good defense keeps your enemies at bay and humiliates them when they land on your doorstep. You get money and experience for each successful defense, and you keep any uncollected gold from your territories out of THEIR hands.

Lets take a look at some of the toys you get, hmm?

Defences not listed behind have their own page. Look for it in the menu above.

## Troops and Artillery

### Tanks

See tanks.

A tank will charge straight towards you then stop, aim its cannon and then fire. It will return to its parking spot and do it again until destroyed. But be warned, once destroyed you have to get out of the way or you will get crushed by its turret.

Light TankArmored TankHeavy TankGame screenshot of a Light TankGame screenshot of an Armoured TankGame screenshot of a Heavy TankColoring Sheet of a Light Tank
### Turtles:

These troops wear these cute little boxes soaking up most of the damage you can dish out. They're a lot like tracker formations because these guys will also follow you, the only difference is these guys fire off one large shot each being capable of tearing your troops to shreds. It recommend to have a lot of them at the start to thin out the staring army. Snails are amazing
Turrets

**"Turrets improve your defense by shooting bombs at your enemies"**
 6 per unit | 9 per unit | 12 per unit

## Summary

The turrets improve your defense by throwing bombs at your enemies. There are three types and two upgrades. Turrets are stationary gun batteries that deal splash damage to splatter clumped up pigments. They should never be left alone to defend against an attacking army because they can't defend against a well micromanaged pigment army. It is easily taken out by simply doing circles around these turrets. Beware of its barrel when destroyed, it launches forward and could kill pigments.

## Tips

Turrets are your first "Pusher" type of defense. Defenses that focus on putting stress on attacking troops to make them move instead of them sitting around easily defending ground. They are extremely vulnerable at close range, being too slow to shoot Pigment armies. Later more expensive turrets are faster and much thicker, especially with upgrades.

Try to position them behind your first capture point so that they can shell enemies from afar without much of a chance of being destroyed by armies running circles around them.
Light tactical cruisers

## Light cruisers

> *The light class tactical cruiser is the perfect combat support ship for an aggressive fleet configuration. The main gun turret cannot be used for repairs but puts out more damage than its siblings.*
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The light tactical cruiser has no tier 1-2, only T3 (Palos), T4 (Harwich), T5 (Cattaro).

Palos

As a very important note: there is no recovery ability in the main weapon! This is different from all the other TC's.

 Mobility
 Size
 Shield effect
 Shield energy consumption
 Energy
 DPS

Development route:

 Dover

Harwich:

 Mobility
 Size
 Shield effect
 Shield energy consumption
 Energy
 DPS

 HEAVY
 BEAM TURRET 4

## Miscelaneous

### Price

8.000 FP500 GP

As the latest masterpiece of Jupiter Arms engineering the Cattaro is not only more agile, it's also built to join the fray.

#### Overview

The Cattaro is a mix of both a disabler and a damage dealer. As such, it makes compromises on both fronts. Its Beam cannot be used for repairs, but it deals more damage than the other Tactical Cruisers. Therefore, repairs can only be done in the form of Repair Drones and Autobeam.

However, this Tac-Cruiser can easily be the most crippling ship in your squad. Tractor Beam Pods, Stasis Beam, Purge Beam, Drain Drones and Drain Mines are all Modules that offer disables, which coupled with high movement speed and Warps set the precedent for a very powerful support ship.

It can also be used as an "aura" ship, with Overclock Pulse, Cloak Pulse and Surge Drones all buffing allies nearby.
Dover

*"A fly in the sky."*

## In-game Description

The Dover is the original super fast Corvette. A light scouting vessel that gives your fleet a decisive edge on the battlefield, it has been designed to deliver a pinpoint solution for battlefield situations calling for speed and maneuverability. It is the first line of response in forward-presence and power-projection missions.

## Lore

The Dover is the fastest ship in the Solar System—and the hardest to hit. Its blistering speed and quick-firing guns make it perfect for in-and-out strikes against minimally armored targets.

Originally called 127.x4p, the Dover got its more memorable name during the Great Solar War. Nearly beat into a pile of scrap at the Battle of Venus, it was miraculously repaired by engineers on Sinley Bay.

## Overview

The Dover is the first Corvette players can obtain, and is the only Corvette usable in the Recruit tier matches. Serving as an introduction to the class, it lets players get a taste of this style of play. Corvettes are quick and nimble ships, lacking a large health pool but featuring high maneuverability and speed.

This is the fastest ship offered in its tier, and is easily the most deadly if used right. High speeds lets skillful captains enter and exit a fight at well, with forward mounted autocannons good for dog-fighting style engagements. A powerful Thrust Amplifier lets the Dover move with speed, and an emergency Afterburner lets the ship flee when necessary. A Heavy Torpedo lets the Corvette decimate any unarmored ship such as enemy Artillery or Tactical Cruisers. Secondary beam turrets offer near full coverage around the ship, and for a limited time captains can engage their shields for 100% damage absorption.

Disadvantages: As stated above, the health pool of the Dover is very small. As such, a skillful shot from an enemy Artillery Cruiser may destroy the ship completely. It's primary weapon, though powerful, feature a low clip and are forward mounted to the hull. As such, the Dover can only fire it's Autocannons forwards.
Fulgora

*"A fast and flexible reconnaissance vessel."*

## In-Game Description

This is Fulgora. Oberon's original Corvette applies the basics of Transhuman technological discoveries to create a durable take on the classic battlefield speedster. Each model comes with the helm inscription, "If it is not right do not do it".

## Lore

The Fulgora strikes a balance between speed, armor and guns. Like many ships of its class, stealth is its greatest asset; when customized with the Light Cloak module, it can devastate lightly armored ships with ease.

This versatile scout was commissioned by Captain Sybil Pythia to lead Corvette patrols on the outskirts of Oberon territory. Its helm still bears a virtuous, rather stoic phrase: "If it is not right, do not do it."

The Fulgora class Corvette is a newer reconnaissance vessel model from House Oberon. The whole design is inspired by Transhuman battle drones from the War and combined with actual salvaged and reverse-engineered Transhuman plasma turrets.

## Overview

With 50% more HP than the Valcour, the Fulgora can be a real threat to even the bigger ships, since it lasts longer on the field. It is a lot slower though, making the use of Blink Warp almost a must. Damage Amplifier or Assault Blink Warp are also viable, as Corvettes are bent on burst damage. The Target Blink Warp can be used on some situations, specially when the target is alone or isolated.

The Secondary Module should be used for crippling or even more damage. The Heavy Torpedo or the Torpedo Salvo are great choices for the burst Corvette, while the Drain and Weaponbreaker Torpedoes lend a more disabling feature to the Fulgora.

Once again, the Perimeter Module can be either defensive or offensive. Using one of the Anti-Missile/Anti-Nuker Lasers or Anti-Missile Pulse is a safe way to ensure your Corvette will survive longer, but equipping the Blast Pulse or the Disruptor Pulse allows you to deal more damage or cripple enemies even further.
Furia

## In-Game Description

Lifted directly from House Oberon's shipyards before it was fully assembled, the Furia is a factory standard Artillery Cruiser series 10489 mu, agile but light on armor. Commissioned by the head of Oberon's Doctrine Promulgation Division, the volatile Captian Paladin, its helm is inscribed with the phrase, "Anger is short of madness".
Glitches

Occasionally things go wrong in the game... Here are some things that can happen

## Phantom soldiers

Occasionally when in battle an enemy soldier (when killed) will still remain in sprit (These can't harm you in any way). It is unknown how to recreate this glitch as of now.

## Color Wheel Square

Sometimes the power up wheel has a moment and doesn't work. It is unknown why this happens.

## Module In Boss

When You Spin Your Bosses Platform, The Next Module You Will Put On Within The Spin-Time Will Go Inside the Boss.

## Victory At 00:00

When You Pause Right Before You Kill The Boss While It's Off-Screen, It Will Die And Drop Its Card(s), And The Paint Nuke Will Activate Too.

## Playable Black Army

When You Delete Tactile Wars And Re-Download It And The Game Finds Your Data After Reinstallation, Sometimes, Your Army Will Be Black As They're Main Color ( Like Paint It Black Or Fade To Black ), This Glitch Is Fixed By Pressing Anything That Takes You Out Of That Screen Completely, Like The Attack Menu.

## Infinite Not Infinite Prisms

Sometimes (Is Patched, I Think), When You Start The Game Up Again, Your Prisms Will Show A Number 150x Your Current One ( F.E. If You Had 5 Prisms, The Glitch Would Show 1,500 Prisms ), But When You "Buy" Something With Your Phantom Prisms, The Count Resets Back To Normal, And Unabling You To Buy That Thing.

## Ghost-enary

If Your Mercenary Dies Via A Trapped Slab, The Sprite Right Before It Turns Into That Light Collum Will Just Stay At It's Death Position, Like A Ghost, Very Similar To The Phantom Soldiers Glitch

Feel free to add your own glitches

## "Out of stock" store

It looks like the heading says all things in the store will say out of stock meaning you will not be able to buy anything.

How to solve: Sadly,you will need to wipe your data and start a fresh new account.

dang this sucks

true that, spam F in the chat

## Territory 3 -> 4 Upgrade Button Not Working

In certain situations when you try to upgrade a territory from level 3 to level 4, even though you have enough prisims the button will just do nothing. It is unknown why this happens. It happened to me using Blue Stacks to play the game, and that might be part of the problem.

## Shop not letting ya buy certain Mercenaries:

for some people like me, some mercenaries simply are unbuyable even when you have more than enough. I have no idea on how to fix or counter this
[[Catagory:Merc shop not working]{
Strategy

## Strategies

On this page, there are some defending and attacking strategies to help you out.

## Defending

1. All Rototanks and the rest trackers.
2. All tanks and the rest trackers.

## Attacking Formations

### Capture point:

1. Triangle: works in the beginning of the game
2. Circle: Works if the enemy formations have the flagbearer in front
3. Group: The regular square formation. Best used when enemy is in a large group. You may want gatling to help with this.
Nereid

## In-Game Description

The Nereids of Greek mythology were benevloent and slow to anger, but terrible in their wrath. Similarly the original Nereid tactical cruiser could switch from saving lives to ending them. Captain Iman Massoud liked to activate the ship's two repair-type modules before augmenting its primary beam. When that enhancement ended, she would boost energy regeneration for the ship and supercharge its weaponry again. Alternating between tactics, she could pick and choose her targets, whether friend or foe, with great precision and flexibility. Over time the Nereid built up a reputation for shifting the tides of battle. Many enemies tried to take it out, only to add to the ship's legend.
Dreadnought Packs

## HUNTER PACK - OPEN BETA EDITION

$14.99

* 500 Grey Box Points (GP)
* 7 Days of Elite Status on purchase and at official game launch
* Exclusive Hunter Pack ship decal, emblem and coating
* 2 Fleet Recruitment Packs
* 2 Hero ShipsThe Morningstar (Tier-IV)The PCF Morningstar (Tier-II)

## MERCENARY PACK - OPEN BETA EDITION

$59.99

* 3,000 Grey Box Points (GP)
* 30 Days of Elite Status on purchase and at official game launch
* Exclusive Mercenary Pack ship decal, emblem and coating
* 4 Fleet Recruitment Packs
* 7 Hero ShipsThe Morningstar (Tier-IV Dreadnought)The PCF Morningstar (Tier-II Dreadnought)The Silesia (Tier-IV Artillery Cruiser)The PCF Silesia (Tier-II Artillery Cruiser)The Outis (Tier-IV Corvette)The Huscarl (Tier-IV Destroyer)The Kali (Tier-IV Tactical Cruiser

## FLEET RECRUITMENT PACKS - OPEN BETA EDITION

Recived by when sombody who bouth above pack invite you to the the game

* 250 Grey Box Points (GP)
* Exclusive  Fleet Recruitment ship decal, emblem and coating
* 2 Hero ShipsThe Morningstar (Tier-IV) and The Old Morningstar (Tier-II)

## HUNTER PACK - CLOSED BETA EDITION

£6.99 /$9.99/ €9.99
Hunter Pack delivers one unique Medium Dreadnought Hero Ship – the Morningstar – plus 500 Grey Box Points (GP), which can be used to buy ship emblems, decals and more. It also includes seven days of Elite Status, granting more experience and Fleet Points (FP) per match, when the game launches later this year. Finally, the package includes an exclusive Hunter Pack ship decal, emblem and coating, plus two Fleet Recruitment Packs, which let owners give two friends guaranteed access to the closed beta, the Morningstar Hero Ship, 250 GP and a Fleet Recruitment Pack ship decal and emblem.

## MERCENARY PACK - CLOSED BETA EDITION

The Mercenary Pack ups the ante with five Hero Ships – the aforementioned Morningstar (Medium Dreadnought), Outis (Medium Corvette), Silesia (Light Artillery Cruiser), Huscarl (Heavy Destroyer) and Kali (Heavy Tactical Cruiser) – plus 3,000 GP and 30 days of Elite Status at official game launch. It also grants four Fleet Recruitment Packs and an exclusive Mercenary Pack ship decal, emblem and coating, all for £27.99/$39.99/€39.99.

## Premium Starter Pack

Premium Starter Pack includes:

* 40000 Credits
* The captain decal
* The reaper coating
* The reaper decal
* The reaper emblem
* Spartan legion emblem
* Spartan legion coating
* Spartan legion decal
* 4 Ensign codes\*

\*Ensign codes are used to invite your friends to play Dreadnought with you—and give them an exclusive Ensign decal!
Colour Wars

Welcome, generals, to the colour wars page! Here you'll find out all you need to know about the colour wars and how to capture the crown and lead your colour to VICTORY!

What is it?:

Some of you are a bit confused on what colour wars actually is. But don't worry, I was confused too, so here is basically what it is: all the colours start off with no points. To get points you need to capture territories. To do this, simply beat someone in a match once. When this is done, a little tile is taken from the enemy's territory and added to yours. Once you have three of them, you get a larger tile which over time will earn you one point. If you capture more, your colour gets more points. For example: if blue has 3 large tiles while red has 1, red would get 1 point while blue gets 3 points. If you manage to claim enough tiles, your colour then captures THE CROWN. This crown grants your colour double points! At the end of the week the colour with the highest amount of points wins! There will be a leaderboard that shows who's in what place. First place gets the best loot, and the rewards get worse if you have fewer points, all the way down to a measly ten coins for the player in last. There will also be a stats page where it will show you all the things that are happening in the battles like pigments killed, balls fired, etc. Depending on what colour gets the most kills of pigments, or is the most aggressive, it actually puts the colour up on the leader board allowing them to get more prizes even if they came in last points wise.

Rewards:

At the end of each colour wars, depending on what place you get, a certain reward is given to you at random. The higher the ranking, the more selections there are. Prizes are up for grabs, but this also means you could get a measly ten coins as if you were in last place. The rewards are:

10 coins

rare card chance booster (use when you want to)

gold cards

prisms

Silver cards

(not sure what the crown ones are COMING SOON)

Colours Wars Map:
Heli towers

Heli towers, are little towers with a roof top design with little mines in it. Those mines are carried out by flying troops. If you step on the mines, the nearby troops die. It can be upgraded six times the last one being unlocked at level 40. Heli towers are considered armored units.

**"Flying Pegments"**
 per unit | per unit | per unit

## Summary

These towers rearm a squad of airborne pigments to drop bombs on attacking troops. These bombs behave like a quirky landmine, explodes on contact, and detonates after some time. Higher level towers maintain larger numbers of flying pigments, meaning more bombs.

## Tips

This is your first "Long range" defense tower. Flying pigments that spawn from this tower have a great attack range allowing them to bomb attackers without much counter attack. The best way to use heli towers is to put them in a position where attackers CAN'T reach without activating the first capture point. Combine this with well upgraded land mines and other "Pusher" types of defenses, like Tanks, and you can easily give your opponent a REALLY hard time. Don't focus SOLELY on them. A Heliminator Merc, can deal with these guys without much issue.
Medusa

## In-Game Description

This is Medusa. A Corvette with flexible firing and a balanced armor to speed ratio. Thanks to breakthroughs in Transhuman tech applications by Oberon Research and Development teams, it easily outperforms other well-armed Corvettes on the market. The helm is etched with, "The best revenge is to be unlike him who performed the injury".
Havoc

Havoc is a PvE modes that 3 players fight against waves of AI. There are points to be earned that can then be used in mid round intermissions on random power-ups. Each wave bring new buffs/debuffs to players and AI, in addition to raising the difficulty level. Certain waves contain bosses, which have increased stats and a special loadout.

Platform: PS4
Ballista

*"A slow-firing ship killer."*

## In-game Description

The Ballista is a stock Jupiter Arms Artillery Cruiser, captained by Shiphead Kong until its capture by raiders on Ceres.

## Lore

The Ballista is the Jupiter Arms take on the traditional Artillery Cruiser, fitted with long range air-to-air capabilities to empower you to take out near-the-horizon threats with precision. This stock Artillery Cruiser was first flown under the command of Jupiter Arms’ Shiphead Kong. After commandeering a faster vessel during intense fighting around Mars, Kong set the Ballista adrift in the asteroid belt, where it was picked up by scavengers on Ceres.

The Ballista is engineered for destruction. Clad in thick, bulky armor, it has a primary weapon that can breach the hull of any vessel. But despite such offensive potency, this ship moves slow—and reloads even slower.
Akkoro

## In-Game Description

The original Akkoro was discovered in 2358 CE during a routine search for survivors after a skirmish in the Jovian Sector. The Transhuman vessel was taken to Qetesh, the main PCF outpost on Callisto, where a PCF research crew successfully boarded it under the direction of chief engineer Tomasz Ryuu, a giften Transhuman tech enthusiast. Six days later the Transhumans laid siege to Qetesh. With no hope of calling for reinforcements, the local PCF forces desperately fought off the siege against overwhelming odds. As the assault on Qetesh quickly escalated, Ryuu desperately attempted to "Crack" the Akkoro to use it as support. Just as all hope was running out, he managed to access the Akkoro's mainframe and take command of the Transhuman vessel. As the last line of defense was about the break, the Akkoro rumbled onto the battlefield, replenishing the drained shields of the PCF defense flotilla while weakening the bioarmor of the Transhuman assault forces. After ten days of battle, Qetesh finally fell to the Transhumans. However, a few fortunate souls of the PCF fleet were able to retreat thanks to Ryuu and the reverse-engineered Akkoro. On docking at Sobek on Ganymede, the PCF attempted to confiscate the Akkoro from Ryuu, claiming it was a Transhuman "Trojan Horse" that had enable the siege of Qetesh. Ryuu had formed a deep attachment to the ship, however, preferring exile over the loss of the Akkoro. He went AWOL in 2359 CE, eventually finding a home in Sinley Bay.
Corvette

> *The Corvette class can sneak behind enemy lines to strike at vulnerable support ships. Like all other ships, the Corvette can use Energy Management to shift power to engines, allowing it to make quick strikes and even quicker getaways.*
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## Overview

Corvettes are both scouts and executioners. The can sneak invisible and quickly burst down a distracted Artillery Cruiser or Tactical Cruiser, or tell the rest of the team "where is the goddamn Koschei healing that Morningstar?". They are very vulnerable ships with low HP, but are highly mobile and very fast, giving them the means to escape sticky situations. Their Modules are suited for stealthy gameplay and high burst damage, but not sustained DPS. They can forsake survivability entirely in favor of more burst, but getting out of a dive becomes harder.

## Hull List

The following are the non-hero corvettes of each manufacturer:

The following are the hero corvettes of each manufacturer:

## Tech Tree

This is the full tech tree shared by all corvettes. Note that some modules and secondary weapons are only available at higher tiers. Details can be found on the Modules page and Weapons page.

## Stats

All corvettes have a shield damage absorption of 95% and a Very High shield energy consumption.

All Hero corvettes have identical stats to their standard issue counterparts.

The energy capacity of corvettes (as with all ships) is as such:

 II
 III
 IV
 V

The following is a table comparing the stats of all Dreadnoughts; DPS and range values are for the primary weapons.

## Changes

* v1.0.2

* Heavy Cloak
	+ Duration increased to 30s
	+ Player takes double damage while Heavy Cloak is active.
* Damage Amplifier
	+ Increased duration from 4s to 15s
	+ Reduced weapon damage increase from 80% to 30%.
	+ Ability no longer consumes all energy when used.
	+ Reload times are now halved while ability is active.
* Thrust Amplifier
	+ Movement buff duration increased from 7.5s to 15s.
	+ Cooldown reduced from 60s to 40s.
* Anti-Missile Pulse
	+ Increased radius from 800m to 1200m
	+ Increased pulse speed from 800m/sec to 1600m/sec
	+ Reduced cooldown from 30s to 20s
* Stasis Ammo
	+ Increased duration of speed decrease effect from 2s to 8s.
	+ Reduced amount of weapons firing from 2 to 1
	+ Increased ability duration from 7s to 15s
	+ Decreased cooldown from 55s to 35s
	+ Increased projectile speed from 1100m/s to 5000m/s
	+ Increased damage from 150 to 300 per shot, added damage falloff from 300 to 240 damage at 50000m distance
	+ Increased amount of ammo gained from 10 to 12 per ability use.
* All Pulse Abilities
	+ Corvette's pulses used to partially affect the Corvette that triggered it. Corvette pulses now only affects enemies.
Athos

> *The Athos is a jack-of-aII-trades: agile, quick and deadly.*
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## In-Game Description

The Athos class destroyer is one of the older Jupiter Arms designs and also one of the most popular. This well-rounded ship was the workhorse of the colonial navy during the Solar War. The Athos is a jack-of-aII-trades: agile, quick and deadly.

## Lore

The Athos was already the finest Destroyer in the Jupiter Arms fleet before it ended up on Sinley Bay in the Jupiter Mods dry docks. Originally captained by Shiphead Bellow, head of Jupiter Arms aggressive recruitment division, the Athos was escorting a convoy of Dreadnoughts to crush a rebellion on Ganymede when the crew mutinied. Luckless Bellow was cast into space in a fighter jet. The crew abandoned their mission and flew straight to Sinley Bay, handing the ship over in exchange for asylum.

## Overview

As the description says, a jack-of-all-trades. The Athos is perfect to start a fight, be it with a well-placed Jump Warp and Scrambler Pulse or with a Heavy Nuclear Torpedo followed by a flurry of shots fueled by the Weaponbooster Pulse. It can be tailored to suit whatever playstyle the Captain wants, and even Ram people if the weather agrees.

The Athos is not a very good tank, though. 30k HP can easily be taken down with a Plasma Ram and a couple follow-up shots.

It can also be equipped to support their team with Stasis Ammo, Weaponbooster Pulse, Weaponbooster Missile and the choice of Primary Module.
Vannons

**""The vannon is a truck with machine guns on the side.""**
 14 per unit | 18 per unit | 22 per unit

## Summary

The vannon is a truck with machine guns on the side.
What happens when you combine a car, a cannon, and the craziest Tank drivers around into one Vehicle? You get a Vannon. Vannons are THE cheekiest defensive vehicle that any pigment army can field once they reach level 28. They do what Tanks don't do, which is charge enemies WHILE shooting and turn pigments to a mess on the front grill. Their cannons are also not cannons, but rather AUTOMATIC MACHINE GUNS with a similar projectile as a sniper rifle. Instant.
This defense is helpful, AND they can run over troops. They can drive themselves into a large group of enemy soldiers and gun them down before they have a chance to fire.

## Tips

* Be warned. They can't be targeted by NONO mercs.
* You NEED to be aggressive, never wait for one to charge, always try to avoid the first charge then get close to one and constantly shoot him from behind.
* STAY OUT OF HIS HEADLIGHTS or your army is pretty much road kill.
* The closer you can place a vannon to an early army, the better.
Arash

## In-game Description

Like other heroes of myth and legend, Arash was known for his quick thinking and unwavering devotion to a cause. A long and bloody war between Iran and Turan had ended, and both sides had agreed to peace. There was one condition: Iran was to fire an arrow toward Turan, and the arrow's landing site would define a new border between the two countries. The Iranian archer Arash shot that arrow, putting all of his extraordinary strength into the effort. The colossal effort cost him his life, but the arrow flew an epic distance. The exact distance varies in the tales, as does the arrow's ultimate landing site. Regardless, his heroic sacrifice inspired the original Arash artillery cruiser. Completed before tensions arose with the Transhumans, the Arash was one of the most technologically advanced ships of the Pan-Colonial Fleet in early days of the Great Solar War. However, thanks to that timing, the Arash's design was primarily motivated by engineering and aesthetic innovations rather than combat concerns. Its resulting bold profile was anything but subtle. Regardless, the Arash racked up hundreds of kills on the Jovian front due to the martial brilliance of the PCF captain Teshi Aberra, who repeatedly cloaked and repositioned the ship, only to bombard the enemy from a new angle.
Ships

The spaceships are at the core of the Dreadnought gameplay.

## Overview

They are divided by three factions: Jupiter Arms, Akula Vektor, and House Oberon. Within each of these factions, 5 classes can be obtained: Dreadnought, Destroyer, Corvette, Tactical Cruiser, Artillery Cruiser.

Hero Ships are copies of a pre-existing ship hull (with a few exceptions). Their loadout and appearance cannot be customized, but they grant access to exclusive vanity items and grant free XP after battles rather than ship XP.

Additionally are also 4 Fighter Jets which can be acquired in Team Elimination and the Co-op Havoc mode after dying.

## Acquisiton

The Tier I Dreadnought, the Simargl, is unlocked for free. Higher tier Dreadnoughts can be researched under the tech tree of their one-tier-lower counterpart. If no such Dreadnought exists, this one is researched from the tech tree of a different ship class of the lower tier. For example, the Tier V Jupiter Arms Dreadnought, the Monarch is researched from its Tier IV counterpart, the Jutland. However, as the Jutland is the lowest tier Jupter Arms Dreadnought, it is researched from the Otranto, Jupiter Arms' Tier III Destroyer.

Hero Ships are purchased from the Market using GP.

## Ship Trees

The following are the ships of each tier offered by each manufacturer. If more than one ship is listed in a tier, the first is the "standard issue" ship, and the rest are Hero variants of that ship.

## Stats

All Hero ships, with a few exceptions, have identical stats to their standard issue counterparts.
The energy capacity of all ships is as such:

 II
 III
 IV
 V

The following is a table comparing the stats of all ships; DPS and range values are for the primary weapons.

\*Tip: to sort by multiple columns, hold down shift whilst clicking sort
Naga

## In-game Description

The Naga is the personal flagship of Admiral Veda Kilgore. She is revered as a great tactician, a fact made evident by the trail of destruction left in the Naga's wake. The Naga is often deployed into combat quickly and surgically, focusing on destroying or crippling high-priority targets before the fleets mops up any remaining enemy forces.
Zilant

## In-Game Description

The Zilant was the personal flagship of the Federal Earth Lord High Admiral, Pierre Studt, during his visit to the Jovian Frontline. Commissioned at the start of the Great Solar War in 2350 CE, it was one of the most powerful battleships of its time and survived hundreds of battles on the Jovian Front. It was gifted to Studt upon his visit to the troops on the front in 2361 CE. When the Lord High Admiral's ceremonial inspection at Sobek dry dock on Io was interrupted by a Transhuman ambush, Studt led the counter attack in the Zilant, winning a decisive victory and postponing Sobek's destruction.
Rise of Troy

## In-Game Description

After years of imprisonment on Ceres, the forgotten Jupiter Arms flagship, Fall of Troy is finally released from the asteroid's icy hold. Through a sort of baptism of ice, the captain Hannibal Mao and his surviving crew emerge set on the destruction of Jupiter Arms. Turning their flagship against them, he christens his new destroyer, Rise of Troy.
Cage Wallace

Cage Wallace był powracającą postacią w drugim sezonie. Zadebiutował w Human Trials i został przedstawiony przez Johnny'ego Whitwortha.

Cage wierzył, że ​Ludzie Nieba powinni otrzymać od nich szpik kostny, ponieważ ich szpik kostny zabierze Ludzi z Mount Weather na ziemię, jednak jego ojciec, Dante Wallace, nie zgodził się z zabiciem Ludzi Nieba za szpik kostny. Ta różnica zdań doprowadziła Cage'a do obalenia jego ojca i objęcia funkcji prezesa Mount Weather, ponieważ większość Górskich Ludzi poparła go, ponieważ obiecuje, że zabierze ich na ziemię.

Na szczęście, nie udało mu się zrealizować tego planu, gdyż po napromieniowaniu Mount Weather przez Clarke, musiał uciekać i spotkał Lincolna, w zemście za tortury i "zmianę" w Żniwiarza odciął mu rękę i wstrzyknął narkotyk, który zabił prezydenta.
Jake Griffin

Ojciec Clark, mąż Abigail.

Odkrył nienaprawialną wadę w systemie podtrzymującym życie na Arce. Chciał ostrzec ludność przed zgubą. Powiadomił o wadzie swoją żonę. Niestety ona poinformowała o tym Jahę, aby przemówił jej mężowi do rozsądku... Tym samym wydała wyrok śmierci na mężu. Został on na jej oczach oraz oczach córki i jej przyjaciela Wellsa wyrzucony ze statku. Clarke myślała, że winę za śmierć jej ojca ponosi Wells, gdyż właśnie jemu dziewczyna powierzyła tajemnicę o tej wadzie. Wells pozwolił się nienawidzić Clarke, żeby nie przestała ona kochać matki... Jednak dziewczyna dowiaduje się o rzeczywistym sprawcy śmierci taty będąc już na ziemi...
Netron

*"A steel-clad scout."*

## In-game Description

The Netron has been designed by a team headed by Akula CEO Bene Pervenetz. A real innovation for Akula, this deluxe fast attack missile craft is a muscle machine bristling with firepower.

## Lore

While slow for a Corvette, the Netron can still fly circles around larger vessels—and do plenty of damage in the process. Its Dual Scatter Cannons pack a double-shot attack that's devastating up close, but much less effective at medium range.

The prized flagship of Akula CEO Bene Pervenetz, the Netron was hijacked by a group of raiders funded by Sinley Bay captains. Originally built as a muscle machine, it has since been bulked up even further.
Officer Briefings

As of the shipyard update, all officer briefings must be unlocked through purchasing specific ships within their tech trees. The tier of ships varies from Tier 3 to Tier 4

## Communication Officers

* Module Recycler
* Desperate Measures
* Feedback Loop
* Retaliator

* Activation Trigger: Destroy enemy using a module (module must get the last hit)
* Effect: Module Cooldowns -15 seconds
* Unlock: Lorica

* Activation Trigger: Health drops below 25%
* Effect: Removes buffs/debuffs, refills Energy, -30s to module cooldown
* Unlock: Murometz

* Activation Trigger: Module finishes cooldown
* Effect: Gain 0.3 Energy per second of the module's base cooldown time
* Unlock: Palos

* Activation Trigger: Shield takes damage
* Effect: Reduces module cooldown by 0.5–1.6s per 1000 damage blocked
* Unlock: Jutland

## Engineer Officers

* Get My Good Side
* Adrenaline Shot
* Reinforced
* Last Resort

* Activation Trigger: Take damage from the sides
* Effect: Gain 2.5 Energy per 1000 damage taken
* Unlock: Machias

* Activation Trigger: While under 30% HP, be healed, heal other
* Effect: Gain 1.6 energy per 1000 damage healed
* Unlock: Koschei

* Effect: 20% increased max HP, 20% longer module cooldowns
* Unlock: Aion

* Activation Trigger: Have 0 energy
* Effect: -10% refire time, -15% reload time
* Unlock: Voronezh

## Navigation Officers

* Slow and Steady
* Navigation Expert
* Nerves of Steel
* Engine Rigger

* Effect: Damage resistance +10% Movement speed -10%
* Unlock: Chernobog

* Active Condition: Energy set to "Engines"
* Effect when active: -50% Energy Consumption
* Effect when inactive: +30% Energy Consumption
* Unlock: Medusa

* Active Condition: Energy set to "Engines"
* Effect when active: +100% forward speed for 1s on being hit, +5% damage resist
* Unlock: Vigo

* Active Condition: Energy set to "Engines"
* Effect when active: +100% Forward Speed, +25% Maneuvering, +75% Energy Consumption
* Unlock: Vindicta

## Weapons Officers

* Survival Instinct
* Module Amper
* Destruction Cascade
* Glass Cannon

* Active Condition: Missing health
* Effect when active: -7% reload time per 10% health lost (scales)
* Unlock: Onager

* Active Condition: Energy set to "Weapons"
* Effect when active: Module damage/healing +30%
* Unlock: Blud

* Activation Trigger: Destroy enemy (must get last hit)
* Effect: Weapon Damage +30%
* Duration: 20 seconds
* Unlock: Stribog

* Active Condition: Full Health
* Effect when active: Weapon damage +20%
* Unlock: Nox