Equipment

## Special Materials

The weapons, armor, and shields available in the PH are all in the world of Arcane Sanctum. What is different is there are some new materials unique to this world that can be used for crafting these items and give them unique properties. They generally cost more but they are all treasured items.

1. Azulian Steel - finely made metal made from a special ore and finely crafted with Dwarven crafting methods, highly sought after and very useful for enchanted materials
	* **Cobalt Ore** - raw material that is used to make Azulian Steel
2. Red Steel - material forged in the desert, usually the Falmar Desert (sometimes the Eres Wasteland), which becomes red in color and armor made from it helps resist the heat of the desert
3. Moon Elm - specifically enchanted bark used to make certain weapons and armor, made from tress in the Daeryn Forest and enchanted by Moon Elves

## Firearms

In the Western Hemisphere, there are machines that have been invented by Ash Dwarves that weaponize black powder. They are common enough in the Western Hemisphere but harder to find in the Eastern Hemisphere. Some, as listed below, must be crafted and cannot be purchased anywhere.

## Adventuring Gear

The adventuring gear found in the PH is all available in this world. However, due to the nature of this world being high magic, certain trinkets and devices are available for purchase and are listed on the next page.

Some of the magical items are usually only found in Almonte, as that is where the highest concentration of magical items is found, but these trinkets have found their way around the world and can be purchased.

**Ring Map**
*Ring, common*

This is a simple ring, often confused with a signet ring. However, when activated (can be a button or by voice command) a hologram map of the city of Almonte pops up, with a red dot signifying where you are currently located.

    Though these are common in Almonte, some have been known to be repurposed and will display the map of the current area instead of always showing Almonte.

**Glasses of Detection**
*Wondrous Item, uncommon*

These appear to be normal looking eyeglasses, but when you wear them you can detect when anything in view is magical. Anything magical will have a slight blue hue to them.

**Summoning Whistle**
*Wondrous item, common*

Usually a normal looking whistle, but it is commonly paired, magically, with a specific vehicle of some sort.

In Almonte, these are commonly tied to flying carpets that can be rented or bought by the extremely wealthy. This will cause the vehicle to move of its own accord and take the most efficient route to get to you. This item only works when the vehicle is within a reasonable distance to hear it. A rule of thumb is if someone were standing next to the vehicle, if they would hear the whistle, so would the vehicle.

These items have been known to be tied to vehicles other than flying carpets, and also repurposed to summon any flying carpet taxis that are nearby without a client. These are usually given to the person by the flying carpet taxi service.

**Earmuffs of Silence**
*Wondrous item, common*

Simply a pair of earmuffs, these items have the additional effect of create a magical area of silence around your ears when worn. These are good for those who have trouble sleeping, who work nights, or just want to do some reading in silence.

**Weather Charms**
*Wondrous item, common to uncommon*

These charms are enchanted to be able to predict the weather and display those results visually on the surface of the item. How far out they can predict the weather depends on how much money someone is willing to spend. The 25 S version only predicts weather for the rest of the day. There is a 125 S version that will predict today’s and tomorrow’s weather.

    There is also a 525 S version that will predict today’s weather and all the weather for a whole week.

**Self Cleaners**
*Wondrous item, common*

These are cleaning utensils that are animated. They are brooms, mops, dusters, etc., and when activated they begin cleaning by themselves. They will only clean the contents of the room they are in, or if outside they are limited to a 50’ x 50’ area before they stop and become inanimate and drop in the center of the room or area. These are common among the wealthy who don’t want to pay a salary to someone to clean their houses. To clean their house, though, they do still have to go room by room and activate the item.

**Cleaning Scabbards**
*Wondrous item, uncommon*

These scabbards seem ornate and fancy, but their real value is inside. When a weapon is place inside the scabbard, it is automatically cleaned and sharpened. These come in every shape and size for the various blades they can contain, but they all cost about the same amount.

    Certain exotic blades will require custom made scabbards that cost slightly more.

**Locked Coin Purse**
*Wondrous item, uncommon*

This coin purse has an enchantment on it which locks it whenever it is sealed by the owner (which is set when the item is made and can’t be changed). If someone tries to open the purse, they must also succeed a DC 20 Dexterity (Sleight of Hand) check to open the lock on the device as well as a Dexterity (Sleight of Hand) check to try and grab it stealthily. If you manage to take the pouch off of the person, you can then spend time away from the owner attempting to open the lock on it.

**Water Detector**
*Wondrous item, common*

This item appears to be a small compass, but it doesn’t point towards north. Actually, unless there is fresh water within 100 feet of it, it does nothing at all. However, when fresh water comes in that range, it points towards it. This item is particularly useful in the desert.