Ammo

All the weapons in *Apex Legends* and *Apex Legends Mobile* utilize various types of ammo.

## Energy Ammo

Weapons that use **Energy Ammo** tend to have a discrete fire rate; their bullets are not affected by drag and tend to travel faster and drop less compared to weapons using other types of ammo.

In Battle Royale, Energy Ammo spawns in stacks of 20 (or 40, if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot. In  Arenas, a stack of 240 rounds fills one inventory slot.

## Heavy Rounds

Weapons that use **Heavy Rounds** tend to deal more damage per round but fire slower and have more bullet drop compared to weapons in its class that use other types of ammo.

In Battle Royale, Heavy Rounds spawn in stacks of 20 (or 40, if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot. In  Arenas, a stack of 240 rounds fills one inventory slot.

## Light Rounds

Weapons that use **Light Rounds** tend to have a faster fire rate but deal less damage per round compared to weapons in its class that use other types of ammo.

In Battle Royale, Light Rounds spawn in stacks of 20 (or 40 if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot. In  Arenas, a stack of 240 rounds fills one inventory slot.

## Shotgun Shells

**Shotgun Shells** are used by shotguns.

In Battle Royale, Shotgun Shells spawn in stacks of 8 (or 16, if spawned with a weapon in a Supply Bin) and a stack of 16 fills one inventory slot. In  Arenas, a stack of 64 shells fills one inventory slot.

## Sniper Ammo

**Sniper Ammo** is generally used by sniper rifles.

In Battle Royale, Sniper Ammo spawns in stacks of 14 (or 28, if spawned with a weapon in a Supply Bin) and a stack of 28 fills one inventory slot. In  Arenas, a stack of 64 rounds fills one inventory slot.

## Mythic Ammo / Eternal Ammo

 **Mythic Ammo** /  **Eternal Ammo** is used by Supply Drop Weapons. It is unique to the weapon, take no inventory space, cannot be dropped, and cannot be replenished.

* Mythic/Eternal Energy Ammo
* Mythic/Eternal Heavy Rounds
* Mythic/Eternal Light Rounds
* Mythic/Eternal Shotgun Shells
* Mythic/Eternal Sniper Ammo
* Mythic Arrows
* Mythic Throwing Knives

## Weapons

The following is a list of weapons that utilize Ammo.

## Gallery

* Box of Light Rounds.
* Box of Heavy Rounds.
* Box of Energy Ammo.
* Box of Shotgun Shells.
* Box of Sniper Ammo.

## History

 August 09, 2022 Patch* Arrows:
	+ No longer spawn on ground loot.
	+ Can no longer be picked up after firing.
* Added  Mythic Arrows.
* Sniper Ammo:
	+ Increased ammo on pickup from 12 to 14.
	+ Increased stack size from 24 to 28.

 December 07, 2021 Patch* Pinging ammo now specifies the amount.

 September 14, 2021 Patch* Arrows:
	+ Increased ammo on pickup from 14 to 16.
	+ Increased stack size from 28 to 32.

May 11, 2021 Patch* Arrows:
	+ Reduced ammo on pickup from 16 to 14.
	+ Reduced stack size from 48 to 28.

 May 04, 2021 Patch* Introduced  Arrows. Compatible with the Bocek Compound Bow.

 August 18, 2020 Patch* Sniper Ammo:
	+ Increased ammo on pickup from 8 to 12.
	+ Increased stack size from 16 to 24.
* Reduced  Energy Ammo on pickup from 30 to 20.

 April 07, 2020 Patch* Sniper Ammo:
	+ Reduced ammo on pickup from 10 to 8.
	+ Reduced stack size from 20 to 16.

April 1, 2020* Increased  Shotgun Shells on pickup from 8 to 16 and stack size from 16 to 48 for a day only.

 March 03, 2020 Patch* Reduced  Light,  Heavy, and  Energy Ammo stack sizes from 80 to 60.

 February 04, 2020 Patch* Introduced  Sniper Ammo. Compatible with the Charge Rifle, Longbow DMR, Sentinel, and Triple Take.
* Increased  Energy Ammo on pickup from 20 to 30.

 July 02, 2019 Patch* Reduced  Shotgun Shells stack size from 64 to 16.
* Increased  Energy Ammo stack size from 60 to 80.

February 22, 2019 Patch* Fixed exploit where players could refill ammo in the inventory screen for the Kraber .50-Cal Sniper and Mastiff Shotgun.

## Trivia

* There is a myth that only  Heavy Rounds can slow enemies down unlike other ammo types.
* All ammo slows down Legends without the  Fortified passive perk by 40% for 0.25 seconds. This can only happen once every 3 seconds.
* Non-energy weapons fire orange projectiles, regardless of if they are using  Light Rounds,  Heavy Rounds,  Shotgun Shells, or  Sniper Ammo. Energy weapons fire blue projectiles or, in the case of the L-STAR EMG, red projectiles.
	+ The Peacekeeper is an energy weapon that fires blue projectiles, but since it is a shotgun, it uses  Shotgun Shells instead of  Energy Ammo.
* Prior to  Season 6, Mythic Ammo used to have a golden color like the one Supply Drop Weapons once had. Both the weapons and their ammo's rarity was upgraded from Legendary to Mythic to differentiate them from fully kitted weapons.
* Before the introduction of  Sniper Ammo in  Season 4, the Kraber .50-Cal Sniper and Longbow DMR used  Heavy Rounds, while the Charge Rifle used  Energy Ammo.
* Arrows are the first and currently only ammo type that has been removed from ground loot.
* The Nemesis Burst AR is currently the only season-introduced weapon that has not gone into the Care Package.

## References

1. ↑ Frothy on YouTube - Heavy Ammo Doesn't Slow More Than Light Ammo