Traffic Monitor

> *"The Traffic Monitor is built on the conveyor belt to monitor the real-time cargo flow rate at the corresponding location. Conditions can be set to trigger an alarm."*
>
>

## Overview

The **Traffic Monitor** can be built on a conveyor belt to monitor the status of a production line. It can also be configured to play a variety of sounds on the presence/absence of items, for either monitoring or music-making purposes.

Please Note that this wiki page is only accurate as of Early Access 0.9.27.15466

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Traffic Monitor

12s3212

### Total Raw Materials

712

Crafting Energy (not including mining): **5.84 MJ**

## How to Use

The Traffic Monitor can be placed overtop of conveyors, or you could place conveyors through the Traffic Monitor after placing it. When left clicking on a Traffic Monitor, you will see a menu that may look scary at first, but won't appear nearly as bad after reading through this wiki(hopefully).

### Monitor Setting:

There are 6 options under Monitor Setting; Cycle, Target Flow, Condition, Pass Color, Fail Color, and Item Filter.

#### Cycle:

Controls how much to average out the item throughput.

By default, it is set to 6 seconds, this means that it will take the average amount of items going through it over the last 6 seconds(I will call this average the **item throughput**).

#### Target flow:

Controls what you want to compare to item throughput using the **condition.**

#### Condition:

The dropdown for the condition consists of 6 operations; equal to(

=

{\displaystyle =}

), not equal to(

≠

{\displaystyle \ne}

), greater than or equal to(

≥

{\displaystyle \geq}

), greater than(

>

{\displaystyle > }

), less than or equal to(

≤

{\displaystyle \le}

), and less than(

<

{\displaystyle < }

).

This will set the operation the Traffic Monitor does to the item throughput and the target flow e.g. item throughput

≥

{\displaystyle \geq}

 target flow.

#### Pass/Fail Color:

Clicking on the colored box next to where it says "Pass" or "Fail", it will show a large palette of colors, clicking on any of the colors in this palette will set the Pass Color or Fail Color, respectively. When the condition succeeds, the Traffic Monitor will display the Pass Color, if it fails, it will display the Fail Color.

#### Item Filter:

This option allows the Traffic Monitor to only count a certain item when calculating the item throughput.

### Alert Setting:

There are 2 options under Alert Setting; Global Alert, and Speaker Alert.

These options are a dropdown menus containing 7 options; None, Fail, Pass, Pass cargo, No cargo, Fail and pass cargo, Fail and no cargo.

Setting them to None will do nothing, while on any other option, if the conditions are met, an for the Global Alert, an icon of your choosing will appear at the top of the screen no matter where you are in the game, while for the Speaker alert, it will play a sound.

##### Pass/Fail:

To "pass", the Condition must be met, the Condition being equal to(

=

{\displaystyle =}

), not equal to(

≠

{\displaystyle \ne}

), greater than or equal to(

≥

{\displaystyle \geq}

), etc. otherwise, it "fails".

##### Passing cargo:

It "passes cargo", if the item going through the Traffic Monitor is the item selected in the Item Filter, otherwise, it "fails cargo".

##### No cargo:

This condition is met when the item throughput is zero

##### Fail and pass cargo/Fail and no cargo:

Fail and pass cargo, and Fail and no cargo are a combination of Fail, and Pass/Fail Cargo, respectively.

##### Changing the Global Alert symbol:

After changing the Global Alert to anything other than None, another option will appear with a yellow triangle next to it. Clicking on the triangle opens a menu where you can choose from tons of warning icons, numbers, misc. symbols, and even any item, building, recipe, or technology in the game.

##### Changing the Speaker Alert sound:

Once you have changed the Speaker alert setting to anything other than None, 6 more options will appear; Tone, Range, Loop, Pitch, Volume, and Length. There will also be a play button which will play the sound with all of your settings to allow you to hear it, this will help you get a better sense of what each of the settings do if this explanation ends up being confusing.

###### Tone:

The sound that is played when the Speaker Alert condition is met.

###### Range:

Up to how far away can the tone be heard.

###### Loop:

When the checkbox is activated, the sound will play on a loop until the condition is no longer met. When it is inactive, the tone will only play once after the condition is met.

###### Pitch:

Allows you to control the pitch of the alert sound.

###### Volume:

Allows you to control how loud the alert sound is

###### Length:

Allows you to control how long the alert sound lasts.

### Sandbox Mode:

Putting your save into Sandbox Mode before loading it will reveal 1 more option when opening the Traffic Monitor menu; Generate/Consume Item.

Upon enabling the checkbox next to this option, it will show a toggle, when the toggle is on the right, it, and the option name will turn blue, and the option name will become Generate Item, clicking the toggle will turn it orange, and change the option name to Consume Item.

#### Generate Item:

Generate Item will create the item in the Item Filter from thin air at the same rate as the target flow, this is why it is only available in sandbox mode.

#### Consume Item:

Consume item will effectively delete the item from under the traffic monitor, so long as it matches the Item Filter, but it will only delete items at the same rate as the target flow.