Subterra

## Characters

* Anuri
* Havelock

## Enemies

* Gummy
* Green Gummy
* Bat
* Fire Fish
* Mimi Toad
* Slargummy
* Green Slargummy

**Subterra** is the underground waterway of Daea City in *Phoenotopia: Awakening*. Full access to this area requires learning the Royal Hymn in order to unlock the gate from the Aqua Line.

## Description

This area pumps water. It's divided into three distinct sections.

### Aqua Line

The only part of the location that's required for Main Story progression, as it serves as a secret passage to the Dungeons. It's accessed through a big wooden door near the end of Daea's underground tunnel system. The area itself consists mainly of tight, dark corridors, which lead to some more open areas usually containing a collectible. Most of the rooms have a light switch which can be activated to make navigating the aqua line easier. All of the canals lead to a well-lit open room in the middle of the location with a time switch platforming section. The room has four different entrances in each corner. It's worth noting that one of the floating wooden crates at the bottom of the room contain a moonstone

The entrance in the top left corner leads to the exit and a room with two Slargummies and a treasure chest.

The entrance in the bottom left corner leads to a corridor with a switch hidden behind flickering light that opens the door to the room in the top right corner of the main room. The corridor itself leads to a room with three respawnable crates that must be thrown into the water in order to create a passage to the other side where a Heart Ruby is located.

The entrance in the top right corner leads to a tall canal with two slargummies. One of them is glowing and drops a moonstone when defeated for the first time. The corridor leads to a room with 6 statues, each with a switch. There is also a time switch that activates lamps above the statues for a short period of time. Interacting with the statue beneath a flickering light (the second statue from the right side of the room) will open a door leading to the Dungeons. Alternatively, Gail can interact with the second statue from the left, activating a trapdoor that will drop her onto a platform in the room below, where a moonstone is hidden. The rest of the statues also drop Gail into the same room, although they don't grant access to the moonstone.

The final entrance in the bottom right corner leads to a room mostly filled with water, this room can also be accessed by choosing a wrong statue in room above and falling through a trapdoor. Two Fire Fish can be found here. This room leads to a place with a save shrine and a door blocking the access to Subterra. The door opens when Royal Hymn is played.

### Subterra

Subterra is the main and biggest part of the location. It is far more dangerous than Aqua Line, containing enemies such as Mimi Toads and Green Gummies. Many areas in there are are half-submerged in water, forcing Gail to use valves to regulate the water level in order to pass through. In most areas there is the upper brick part of the waterway and the lower part that consists mainly of rocks with orange crystals stuck inside, sometimes preventing Gail from climbing walls with her Sonic Spear. Rail cars, similar to those beneath the Atai well and signs written in English commonly found throughout the area, indicate its ancient origin.

At the beginning of the location there is a door leading to a locked rail car station. It can be accessed by riding a rail car located in the Scorched Lands that requires Rocket Boots to be reached. After opening the door from the other side, this rail car serves as a shortcut to the aforementioned location.

The next room contains a breakable wall that hides a hole with a Moonstone, that can be accessed after lowering the water level.

The next room is initially mostly submerged in water and has a Fire Fish, but after lowering the water level it becomes dry and two Slargummies appear instead.

In the next room there are three doors, leading to three diffrent rooms, two of which contains switches required for opening a gate to a Heart Ruby. The third door, however, leads to a room with the first valve in the location, that needs to be used in order to continue exploring it.

After using the valve, Gail can go to the lower part of the room, via a ladder. Below there is a broken rail car holding two treasure chests inside.

The next room contains even more rail cars that must be traversed in order to get to the upper level of the room. The rail car has a small fishing spot and a treasure chest inside too. After reaching the top, Gail can open a previously locked door and backtrack to the valve in order to rise the water level, making it possible to go into the next room. This also spawns a fire fish.

The next room is once again mostly blocked by water, but after using the valve that can be found a few rooms later, Gail can travel to the lower part of the room that contains a treasure chest guarded by Green Gummies, and a Moonstone in a pot underwater and four exploding crates. The crates must be put atop each other above the moonstone in order to destroy the pot.

The next room once again has access to multiple doors.

One of them leads to a room with yet another water valve, a fireplace and a Zophiel Statue.

One of the rooms contains a treasure chest with a moonstone. In order to get it, Gail has break a part of the floor in the room above it, drop into the room below and then use the rocket boots to get to the gem.

There's also a hidden door behind a fake wall that holds a GEO dungeon, with a puzzle based around using switches to fix a picture on the wall.

Lastly, there is a rail car in the lower part of the room where the last Anuri resides above a small pond, surrounded by candles. If you have the Strange Urn obtained within the Anuri Temple, after defeating the Century Toad, he will want to trade it for a Heart Ruby.

The next room contains three wooden platforms brought down by rocks that must be destroyed in order to make the platforms go up and create a passing when the water level is risen. Gail can also go to the right when she's at the bottom of this room to find a large underground lake with lots of fish, and one of the few places where Amber Fish can be caught.

The next room is a corridor that has two doors. One of them leads to a room with a computer and a breakable wall containing a treasure chest. The second one leads to a room with a lot of green gummies hanging from the ceiling and yet another treasure chest.

The corridor leads to a room where the Old Key can be used to access the arena of the Green Slargummy fight.

The last room of the location contains a switch unlocking access to the Forgotten Pier and yet another door leading to a room with the final water valve.

### Forgotten Pier

On the other exit of Subterra is the **Forgotten Pier**. It's a secluded beach in the Cosette Region. Havelock, a seasoned fisherman can be found there, commenting on the lack of fish in this pier ever since the toxic water has been coming out of Subterra.

## Events

After Thomas was kidnapped, Gail heard about a secret passageway under the city's canals that lead to the dungeons from a local librarian. She then had to join a secret organization - Light casters in order to gain access to the Aqua Line. After solving its puzzle by finding all of its members, including the aforementioned librarian, a restaurant owner and a student at the Daea University, she was granted the access and traversed the waterway, using switches hidden behind flickering lights to reach the Dungeons where her friend was kept.

## Sidequests

* An Anuri, said to be the last of its kind, can be found residing inside an abandoned rail car. When given the Strange Urn to, he expressed his gratitude by offering a Heart Ruby to Gail.
* Havelock gives Gail and the Old Key that allows her to enter the Green Slargummy bossfight and get rid of the green water that pollutes the Forgotten Pier. Upon doing it, Gail receives the Serpent Rod from the fisherman.

## Trivia

* According to one of the Light Casters, there exists a secret exit from the Daea City castle. This likely refers to the Subterra itself, seeing how the Royal Hymn is required for access this area, as well as how Subterra connects the Daea region with the Cosette region.
* Many of the puzzles that include using the valves to make wooden platforms go up and form a crossing can be skipped by using Rocket Boots with enough Energy.
* The Green Slargummy seems to be the source of the pollution, as it completely dissapears once it's defeated.

 *Atai Region* | South Castella Bridge • Atai Town • Adar's House •
Rhodus Checkpoint • Oasis • Franway - Atai •
 *Daea Region* | Moonlight Ravine • Kingdom Bridge • Thomas's Laboratory •
Lake Laboratory • GEO Club • Antique Shop • The First Wall •
 *Cosette Region* | Wheat Road • Cosette Village • Pooki Farms • Far Beach •
 *Forbidden Lands* | Old Castles • The Last Wall • Scorched Lands ( Ancient GEO Base ) •
Mul Caves • Forgotten Teleporter • Ocean Cliffs • Aurantia ( Terrelum ) •
SPHERE ( Megalith Fields • Pristine City • E.D.E.N )