recursal/Fanatic-Fandom huggingface dataset:
Council Hall

The council hall is the central building of your clan base, in much the same way that your command center is the central building of your main base. It determines the maximum level of your other clan buildings -- that is, in order to upgrade any clan building to level 3, your council hall must be upgraded to level 3 first.

The gallery below shows the Council Hall at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

The upgrade costs are as follows. Like other clan buildings, upgrading the Council Hall requires first unlocking the upgrade by contributing building blueprints, which can be obtained from completing clan tasks. The blueprints are not consumed, so when you are unlocking a new upgrade, you start with the number of blueprints from the previous level. Once the upgrade is unlocked, then clan members can contribute resources to the upgrade as normal. Note that players below the required level are not able to contribute to the Council Hall.
Chest of Machine Gun skins

###

- Opens instantly!

These chests were introduced as a reward in the Invaders events once there were no new skins to be released in these events. It contains a random selection of all the existing machine gun skins, but with no guarantee that you won't get a skin that you already have.

When you open the chest, you will receive one of the following items, with the listed probabilities: 1 Wasteland Gun crew (20%), 1 Tribe protector (20%), 1 Guardian of Time (20%), 1 Steel Beast (20%), 1 Green Curtain (20%)
Crimson Dominion

The Crimson Dominion is the main antagonist in Iron Rage. The Crimson Dominion began when the forces of the Old Reich overthrew the Old Monarchy, a state bordering the old Iron Empire. In an attempt to find the secret of eternal life, the Chancellor developed the Occult Monolith and started the Church of the Dark Gods. However, the movement worshipping the Dark Gods gained its own power under the Hierarch, and eventually overthrew the Chancellor. Using the occult power of the Dark Gods, the Dominion then moved against the Iron Empire, rapidly defeating the forces of the Empire and placing it under its cruel rule. Now, you must lead the resistance to rebuild the Iron Empire and drive back the Dominion.

In battle, the Dominion troops are typically as follows:

* infantry: Dominion infantryman
* stormtroopers: Devastator
* heavy infantry: Dominion reaper
* specials: Liquidator
* vehicles: "Fear" walking machine
* support: Artillery bombardment, Landing Dominion, Mustard gas, Discharge

In some early missions, you will also see Dominion patrolman and Dominion guardsman units as infantry and stormtroopers; these are just weaker versions of the regular Dominion infantryman and devastator. The Dominion troops are generally slightly better than your troops at the same level, so take this into account when planning.

In some missions, you will encounter the more occult forces of the Dominion, such as bloody adept or possessed squads. These are extremely dangerous, especially to low-level players. Some missions also see the Dominion forces fighting alongside marauders or Old Reich forces.
"Bruiser" walking machine

### Description

Each spare piece or mechanism are of great value on the wasteland. If they function, then something useful can be "built" of it. The great minds of marauders, perverted by mutagen, managed not only to restore the construction of the early models of "Guardian" from the pieces of the destroyed giants, but also to supplement them with a set of necessary modifications.

### Expedition success chance/patrol time

12%

The "Bruiser" is the heavy machinery of the Wasteland, and it is a very powerful unit. It features decent speed for a walking machine, and lobs explosive shells which do damage over a substantial area, making it very effective against groups of enemy units. These are available as rewards for completing the Expulsion campaign.
Breastplate of Order

### Description

"Breastplate of Order is made of tungsten-ionite alloy with the use of modern methods of creating an infantry reservation. Its shape allows it to absorb and dissipate the kinetic energy of the aimed shot, providing absolute resistance to multiple hits." - excerpt from the Dr. Rosenstein's report.

*Not to be confused with the Breastplate of Order (Northern wolves) for Northern wolves.*
Archive chest I

*Not to be confused with the Archive chest from the Knowledge Day Remastered event, which does not include a Roman numeral in the name.*

## Archive chest I

###

### Description

Can contain: - Manuals
- Materials

### Queue position

Priority

This chest is a reward in the Knowledge Day event for completing the first convoy battle on easy mode.

When you open the chest, you will receive one item from each of the following lines:

* 1 Ionite drive (100%)
* 10 Manual "Damage" (20%), 10 Manual "Armor" (20%), 10 Manual "Health" (20%), 10 Manual "Skills" (20%), 10 Manual "Accuracy" (20%)
* 7 Occult seal (25%), 7 Ampoule with genetic material (25%), 7 Ion indicator (25%), 7 Folder with drawings (25%)
"Dominion fist" defector

### Description

Elite of the Dominion stormtroopers followed the Chancellor because it was the lesser of two evils. Choosing between occultists of the Hierarch and Doomerville, the choice fell on the latter. When they learned about the possibility of war against the Hierarch, they gladly offered their services to the Resistance.

### Healing cost

unknown

Like the other defector units, the "Dominion fist" stormtroopers are extremely powerful, and can probably win you a fair share of battles by themselves.
Archive chest

*Not to be confused with the Archive chests from the original Knowledge Day event, which include a Roman numeral in the name.*

## Archive chest

###

### Description

Every fifth chest contains 5000 Archive Documents
 Contains: - Top Elite Marines
- Top Elite Stormtroopers
- Top Heavy Infantry
- Top Elite Special troops

### Queue position

Priority

The archive chest is a reward in the Knowledge Day Remastered event, and can be obtained in a variety of ways in the event: as a reward for attaining some levels of archive documents, completing some of the event missions, and defeating the event convoys.

The archive chests also have an unusual feature: like convoy rewards (but unlike normal chests), they will keep track of which rewards you have already received, and will always give you a reward that you haven't yet received, until all rewards have been obtained, at which point the counter resets. This is how the chest can guarantee that you will get the archive documents one out of every five times (normally the last in each group of five, since they have by far the lowest probability, although there's always a chance you'll get them sooner).

When you open the chest, you will receive one item from each of the following lines:

* 25-50 Gold (24%), 10-25 Resonator (24%), 10-25 Flywheel (24%), 15-35 Key (24%), 5000 Archive documents (2%)
* 5-10 Vigilante (25%), 5-10 Guardsman (25%), 5-10 "Formis" control group (25%), 5-10 "Phoenix" defector (25%)
* 5-10 Justiciar (25%), 5-10 Cuirassier (25%), 5-10 "Hornet" control group (25%), 5-10 "Dominion fist" defector (25%)
* 5-10 Judicator (25%), 5-10 Silent sentry (25%), 5-10 "Titan" control group (25%), 5-10 "Rage of the Dominion" deserter (25%)
* 5-10 Double agent (25%), 5-10 Reconnaissance group (25%), 5-10 "Mantis" control group (25%), 5-10 "Lightning" troop defector (25%)
* 5-10 AM-24k (11%), 5-10 AM-24d walking machine (11%), 5-10 Captured "Battleship" (11%), 5-10 "Flash" (11%), 5-10 Light Scouting Vehicle "Fox" (11%), 5-10 "The Can" walking machine (11%), 5-10 "Vardar" walking machine (11%), 5-10 "Huntsman" mobile platform (11%), 5-10 "Bloodhound" scout mobile (11%)
* 10-15 Trophy "Bruiser" walking machine (20%), 10-15 "Guardian" walking machine (20%), 10-15 "Jericho" walking machine (20%), 10-15 "Korund" walking machine (20%), 10-15 "Tunbridge" heavy tank (20%)
Bearers of the storm

### Description

Combat skills of the highest class and complete absence of fear - this characteristic fully describes the bearers of the storm. Their place is on the edge of attack, in the thick of the battle and only there they feel themselves in their element. Bearers of the storm know that the dead are facing them but they just don't suspect it.

### Healing cost

unknown

The bearers of the storm are the stormtrooper faction unit for the New Order. They are solid units even at the beginning, and like other faction troops, can become extremely powerful once they are fully upgraded. They require faction level 3 to purchase from your faction troops area.

## Unit training

The training costs and benefits are as follows:

## Unit research

This table summarizes all of the research that can benefit Bearers of the storm. For full details, see the specific research pages.

## Unit skins

There is one skin for the bearers of the storm, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
"Tunbridge" heavy tank

### Description

The custom-built design, made by craftsmen from the Iron Ridge, is equipped with heavy armor and a large-caliber siege howitzer. Effective in siege against defensive fortifications and heavy equipment.

### Expedition success chance/patrol time

12%

The Tunbridge is the first tank unit in the heavy machinery category. It is an extremely large tank, which moves slowly but has a very powerful gun that can do significant splash damage to units. It also has an exceptionally high armor rating which makes it quite difficult to destroy.
Black knight

### Description

Black knights are secret and mystical Order of the Iron Empire stormtroopers, specifically created to fight the occult threat.

### Healing cost

unknown

Black knights represent a modest upgrade over regular stormtroopers, so they're useful at the beginning of the game when you need a little extra punch to complete a tricky mission. They're a pretty common items in rewards and chests.
Command center

Your command center is the main building in your base and the center of all of your operations. Upgrading your command center has two benefits. First, it allows upgrading your resource buildings to higher levels. In general, you must have a command center of level X in order to upgrade a Warehouse, Foundry, Oil rig, Armory, or Ionite mine to level X; the Quarters also unlock higher levels with command center upgrades (although not the same level).

The second benefit is taxes. Each upgrade allows you to collect a new set of taxes every day. In order to get taxes, you must add friends on Kongregate who play the game, and then add them to the command center. Once they have been added, you can then collect taxes. At higher levels the taxes are extremely useful.

The gallery below shows the command center at all different levels.

level 1level 2level 3level 4level 5level 6level 7levels 8-16
Vigorous Gingerman

* Icon
* Ingame

### Description

Thanks for bringing me home- A big and warm hug for you (￣︶￣＊))~!Tap to use it, and then you can put it in the Warm House.

### Source

Christmas Event

The Vigorous Gingerman is an 'animal' that lives in the Warm house and was introduced into the event shop for the 2020 Christmas event. It is currently unknown if the item will be able to be obtained during more events in the future.

They are considered livestock animals, however they do not produce or eat anything.
Berserk skins

This page lists all of the skins available for berserk units. Some skins are purchased with gold, while others require various tokens from event rewards to purchase. Berserk skins do not currently have any upgrades available. For the skins which are not purchasable with gold, the "duplicate value" is the amount of gold returned if you obtain a second copy of the skin. (For skins purchasable with gold, the duplicate value is simply equal to the purchase price.)
Barracks

Your barracks is the center of troop production in your base, and can be built when you reach player level 3. At the barracks, you can hire troops, train them, or change their equipment or skins. Upgrading your barracks has two benefits: first, it increases the number of troops to hire that you can queue at one time; and second, it increases the maximum level you can train your troops.

The gallery below shows the barracks at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

At the beginning of the game, infantryman and stormtrooper squads are available. Once you research the required technology, crusader and ranger squads also become available. The cost to hire troops is as follows:

For details on the effects and costs of training, please see the individual infantryman, stormtrooper, crusader, and ranger unit pages.

The costs and benefits of upgrading the barracks are as follows:

Your journal has this to say about your barracks:
*The barrack is one of the most important buildings of the fortress, every soldier starts his training here and even Captain Walker was a rookie and made his fair share of mistakes here. For the greenhorns that recently enlisted as volunteers it'll become a home for the next years. Here the young men learn how to become real soldiers to make the Iron Empire proud of them. Each of them will soon be a stormtrooper, ranger or infantryman. And after that there will be additional trainings which will make them faster and stronger and help them to learn how to handle weapons better. Even cold-hearted Dominions will tremble with fear when they'll see our troops!*
Constable Preston

### Description

The descendant of the respected Lords of the Western Border of the Empire. He was famous for always keeping his possessions under reliable protection. The war deprived him of his lands, but his aspiration to protect these lands are unshakable. Preston became the guardian of the Western Border by accepting the legacy of the Minutemen who had protected this land for generations. He has rescued settlements from the encroachments of the greedy bandits and all thanks to his rifle and the generosity of a noble husband.

### Duplicate value

500 gold

Constable Preston can be obtained by trading in 75 Encrypted Data: Constable Preston. These in turn can be obtained by trading in Arachnophobia (Black Widow mech. brigade) or Spider Exterminator (Spider mech. brigade) convoy marks at the quartermaster, at the rate of 3 marks for 1 data, or at the Catacombs shop at the price of 42 diary pages for 5 data. Constable Preston fights with his assault rifle, which has good range and a high rate of fire, basically like a slightly more powerful Captain Walker.

## Hero experience

Constable Preston gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Constable Preston at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Constable Preston has one skin available:

 **Duplicate value** | 350 gold

## Hero equipment

Constable Preston can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Constable Bowler is +1 accuracy). All costs listed are in gold.
"Jericho" walking machine

### Description

Ancestor's legends tell about an ancient eastern city, Jericho, destroyed to its foundations by machines of Ardheim company. Today their real name is forgotten, but nickname Jericho will forever stay in the ages.

### Expedition success chance/patrol time

14%

The "Jericho" walking machine is equipped with two guns, one on each arm, which can do a substantial amount of damage to enemy units.
"Red Berets"

### Description

"Red Berets" troop of the army of her Royal Majesty consists exclusively of experienced fighters who are ready, even in conditions of limited possibilities, to cause significant damage to the enemy.

### Healing cost

unknown

"Red Berets" are the stormtrooper faction unit of the Red Monarchy. Their stats are only middling relative to an upgraded stormtrooper, although the extra unit per squad is a nice bonus. Like all faction units, they become extremely powerful when fully upgraded.

Compared to decently upgraded and skinned Stormtroopers (no equipment), Red Berets may only just barely outperform Stormtroopers in health and damage even with 1 additional member per squad; even with maxed faction research they won't particularly surpass the per-unit health of Stormtroopers and they won't match the firing speed of Stormtroopers due to the "Cartridge Belt" upgrade. As it stands, their effectiveness is quite debatable particularly since it costs 3 regular Stormtrooper squads as well as 50 steel, 100 ammo and 100 recruits to create a single Red Berets squad.

## Unit training

The training costs and benefits are as follows:

## Unit research

This table summarizes all of the research that can benefit Red Berets. For full details, see the specific research pages.

## Unit skins

There is one skin for Red Berets, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
Darkened one

### Description

Some victims of the Cult of the Four Eclipses rituals managed to escape from the clutches of tormentors. Their bodies, wounded by magic, don't feel pain, and their intoxicated minds don't feel fear. They joined the Order of the Crimson Sunset with one goal - to take revenge on their offenders. Their lack of preparation is more than outweighed by their fury and willingness to give their lives for the sake of victory

### Healing cost

unknown

Darkened Ones are a special stormtrooper unit of the Order of the Crimson Sunset, which can be obtained through the Halloween events.

They are one of the most unusual units in this game. Although they're classified as stormtroopers they have evasion instead of armor. On top of that they are incredibly fast (run at marauder speed) and attack with two quickly reloading revolvers. They come with 7 members per squad and are quite hard to kill. According to the Facebook post announcing them, these units also have 40 evasion ignore , although this is not listed on their stat screen. They are capable of doing a tremendous amount of damage very quickly, and can easily win you battles.

Darkened One simply don't fit with usual Iron Rage unit type standards. Thanks to that they're not boring and very fun to use.
Armory

The armory produces ammunition, one of the five basic resources. You can build a total of three armories in your base, but the costs and requirements increase with each one you build, as follows:

The gallery below shows the armory at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9levels 10-15

Like other resource buildings, an armory produces a certain amount of ammunition per hour, which is stored in the building. The resources can be collected and moved to your warehouse (unless your warehouse is full of that resource) by clicking on the building. Once the building reaches its capacity, it will stop producing until the resources are collected in the warehouse.

Your journal has this to say about your armory:
*Weapons, bullets, shells, explosives - without this equipment modern military operations are impossible. With a constant inflow of raw materials, our armourers supply soldiers with advanced weapons and other equipment, which help to bring the enemies of the Empire to their knees. The introduction of innovations, as well as the best models of firearms and siege weapons, helps fighters to rely less on luck, take fewer unnecessary risks and be more in control over the situation around. This is the main thing in the thick of the battle. Weapon factories - the basis of the military machine of the Empire. In a protracted war, when each bullet and each rifle is valued, we will equip soldiers with the armament necessary to accomplish the task. The weapon volley has long been music for our soldiers. So this symphony will not abate until the victory over the Dominion!*
Deadly Sagittarius

### Description

Sometimes they are perplexed by the orders to intercept enemy convoys they used to accompany. But after the arena closes, they don't have much choice.

### Healing cost

9

These are the stormtrooper units from the Coliseum event that you can obtain for your own army. They are quite powerful, and are definitely one of the top-tier premium stormtrooper units in the game, although they're not quite as sturdy as some of the other units in that class.
"Red Threat" landing troop

### Description

The "Smashing" landing troop, provided with the services of the Repressers, has established itself in many military Resistance Campaigns. By special order No. XXX, a limited series of capsules consisting exclusively of Berserkers were issued.

### Deployment cost

4

The description says it all: first the landing capsule itself does damage to the units that it lands on, and then a squad of 3 Berserk units emerges and fights normally. These units behave like your regular Berserk units (with the same upgrades). These cannot be built; they are available as an end of season reward from the PvP World Rating season depending on league.

Like all other landing-type units, these can only be dropped on approximately your half of the battlefield.
"Chrome" walking machine

### Description

Works on improving the "Hammer" walking machine led to creation of "Chrome", in which structural changes, new gun and additional armor resulted in increased firepower and survivability in return for reduced range of fire.

### Healing cost

5

As the description says, the Chrome is pretty similar to the Hammer, although it trades off shorter range for increased damage. (The gun, however, is still just an ordinary gun, and only hits one target at a time.) It also features significantly improved health and armor.
Archive chest II

*Not to be confused with the Archive chest from the Knowledge Day Remastered event, which does not include a Roman numeral in the name.*

## Archive chest II

###

### Description

Can contain: - Manuals
- Materials

### Queue position

Priority

This chest is a reward in the Knowledge Day event for completing the second convoy battle on easy mode.

When you open the chest, you will receive one item from each of the following lines:

* 4 Ionite drive (100%)
* 10 Manual "Damage" (20%), 10 Manual "Armor" (20%), 10 Manual "Health" (20%), 10 Manual "Skills" (20%), 10 Manual "Accuracy" (20%)
* 7 Occult seal (25%), 7 Ampoule with genetic material (25%), 7 Ion indicator (25%), 7 Folder with drawings (25%)
Barrage

The barrage is the first clan support unit available from the Special Arms Factory. Once the Special Arms Factory has been built by a clan, all clan members can use it to build barrages in the same way as you produce normal supports (although it comes in batches of 3). If you leave the clan, any clan supports you have produced will remain in your inventory, but they cannot be used until you join a clan again. (Upgrades also depend on your clan.) To produce a batch of three barrages, you need 200 ammunition, 1 explosives, 6 shrapnel, and it will take 3m. The special resources can be obtained by completing the Operation Basilisk clan expedition.

The barrage works similarly to an artillery bombardment, in that it drops artillery on the selected area, but is considerably more substantial. It starts with 10 shells, grouped into five groups of two each, and this can be increased further with upgrades at the Special Arms Factory.

The upgrades available at the Special Arms Factory are as follows. As with other clan purchases, all clan members can contribute towards the cost of an upgrade. Unlike most support upgrades (but like most ordinary research), each upgrade has multiple stages that contribute. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.
Box with christmas ornaments I

###

This chest is one of the rewards from the Blood on the Snow event, obtained by winning most of the earlier maps in the event, and contains decorations for the Christmas tree in the event. It always contains one ornament, one garland, and one present, each at level 1.

When you open the chest, you will receive one item from each of the following lines:

* 1 Cross of Influence (13%), 1 "Tesla" bauble (12%), 1 "First Aid Kit" christmas ornament (13%), 1 "Turret" christmas ornament (12%), 1 "Gas Mask" christmas ornament (12%), 1 "Lycanthrope" christmas ornament (12%), 1 "Hammer" christmas ornament (12%), 1 "Guardian" christmas ornament (12%)
* 1 Box with gifts I (25%), 1 Chest with gifts I (25%), 1 Carbonite "Souvenir" I (25%), 1 Artillery shell I (25%)
* 1 "Light of the Empire" garland I (20%), 1 "Machine Gun Belt" garland I (20%), 1 Ionite garland I (20%), 1 "Mutagen" garland I (20%), 1 "Scientific Progress" garland I (20%)
Aurovizor

### Description

The invention of the Order of Crimson Sunset scientists. With the help of occult knowledge, combined with technology, they've created a device that shows the aura of any living creature, even in conditions of limited visibility. Perhaps because of this invention the order's snipers received their intimidating reputation.
Black master-knight

### Description

Black knights are secret and mystical Order of the Iron Empire stormtroopers, specifically created to fight the occult threat.

### Healing cost

unknown

The black master-knights are the 3rd upgrade level of the basic black knight, which makes them significantly better than the default units and a good all-around stormtrooper unit.
Communication Tower

The clan communication tower allows you to launch clan convoys. These clan convoys work similarly to regular convoys, but are limited to only members of your clan and offer special rewards. Each convoy has five difficulty levels, and each can be fought once per week. See the convoy page for a full list of details.

At the moment there are five clan convoys available. The "Doom Hammer" convoy is unlocked at building level 1, and the rest are available once the building reaches level 2.

* "Doom Hammer" walking machine
* "Warrington" frigate
* "Genofrost" armored truck
* "Warrior" walking machine
* "Wrath of God" bunker

The gallery below shows the communication tower at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

The costs to build and upgrade the building are as follows. Note that although the building can be upgraded to level 10, at the moment there is no benefit to upgrading it past level 2. Like other clan buildings, upgrading this building requires first unlocking the upgrade by contributing building blueprints, which can be obtained from completing clan tasks. The blueprints are not consumed, so when you are unlocking a new upgrade, you start with the number of blueprints from the previous level. Once the upgrade is unlocked, then clan members can contribute resources to the upgrade as normal.
Black ober-knight

### Description

Black knights are secret and mystical Order of the Iron Empire stormtroopers, specifically created to fight the occult threat.

### Healing cost

unknown

Like other ober-level units, black ober-knights are a not large, but significant, upgrade over regular black knights, which elevates them to a pretty solid midrange stormtrooper unit.
Alchemy lab

The alchemy lab can be used to upgrade your research items. It will take a number of items of a certain level and transform them into one item of a higher level, at the cost of some ionite (the cost varies depending on the specific type of the item).

The gallery below shows the alchemy lab at all different levels.

level 1level 2level 3level 4level 5level 6level 7

It is quite difficult to build and upgrade the alchemy lab, because each building level requires at least 1 alembic. This main source of alembics is by completing the abandoned laboratory map in your journal, which requires collecting map fragments. These can be found in Dominion chests, which can be found by completing the "abandoned outpost" expedition or by doing the Sabotage repeatable mission. Once you have collected all 20 fragments, then you can assemble the map and obtain an alembic (along with some research items) as a reward. You also get an alembic when you reach 175 stars in the Revival campaign, 75 stars in Overthrow, or 75 stars in Expulsion.

Once the building reaches its maximum level of 7, since at that point you won't need alembics any more, it can also be used to convert an alembic to a 24h research item for free.
Clan expeditions

Clan expeditions allow your clan to gain some of the special resources necessary for upgrading your clan squads. They do not work like normal expeditions, but rather have entirely separate mechanics. They work as follows:

* A group of 4 clan members is required to undertake an expedition. (You can use gold to fill empty slots instead, but in general it's best to go with a full set of people.)
* Everyone contributes troops to the expedition. Unlike a normal expedition, **these troops are not returned** at the end of the expedition. There are three sets of troops that can be contributed, one which is required for the expedition, and two sets of "reinforcements". These are optional, but will give additional bonus rewards if they are filled.
* Once the troops have been contributed, the expedition leader can launch the expedition. At this point, there is a combat that all team members must win in order to proceed. Unlike a regular expedition, you don't fight this battle with the troops on the expedition, but rather with your regular troops. The difficulty of this battle increases with the level of the expedition, and can be quite challenging at higher levels.
* Finally, once all of the team members have won the combat, the expedition can proceed and will take a certain amount of time before returning with the rewards.

Currently, there are four expeditions available, which are launched from the Military Operations Headquarters. Each expedition has five different difficulty levels. Each clan member can do each level of each expedition once per week (slightly differently from clan convoys, for which each level can only be done once by the whole clan per week).

Each expedition gives one category of special clan items: Operation Basilisk gives mechanics items used for upgrading the "Centurion" and building the Barrage support, Operation "Unloading" gives genetics items used for upgrading Mogran and building the catalyst spraying support, Operation "Lightning" gives tesla items used for upgrading the "Tesla" project and building the volley of discharges support, and Operation "Hope" gives occult items used for upgrading the Prophet and building the dark gate support.

## Operation Basilisk

Here is the information on the Operation Basilisk expedition:

## Operation "Unloading"

Here is the information on the Operation "Unloading" expedition:

## Operation "Lightning"

Here is the information on the Operation "Lightning" clan expedition.

## Operation "Hope"

Here is the information on the Operation "Hope" clan expedition.
"Mantis" control group

### Description

Capturing these soldiers was one of the greatest successes of the Dominion. Thanks to an avalanche, they were clamped in a small mountain valley, which made it possible for the hierarch's troops to take them alive. In Salemsky's research, they served as the "Mantis" control group, another successful experiment.

### Healing cost

4

Like the other "control group" units, the Mantis snipers are one of the most powerful snipers in the game. However, like all snipers, their low rate of fire limits them to use strictly as a support unit.
Commentary:Klausbot

Klausbot is a hero first introduced in the 2018 Christmas event. He's **fair*, and balanced.*** A perfect fit. There will not be any need for nerfing.

## Fairness

His design is perfect. He is as fair as a hero can possibly be.

## Balance

He is the epitome of balance. Yin and Yang strive to be like Klausbot.

However, The First can beat him.
Dark ritual

### Description

Some occult rituals allow mystical damage to be done over vast distances. This is often manifested visually by the appearance of a pentagram in the affected area.

### Deployment cost

6 (4 when fully upgraded)

The dark ritual causes an occult pentagram to appear on an area of the battlefield, which does a significant amount of damage to all units affected. Although the dark ritual effect is made up of individual pulses (1-5, depending on calibration), unlike Healing or Discharge, there is no delay between them, so the damage is inflicted immediately. The pulses in dark rituals act as a multiplier to the damage.

Once the "Dark ritual" technology (level 10 occult) is researched, they can be constructed and upgraded at your artillery factory. The construction takes 15 minutes and costs 250 ionites and 250 recruits.

(Note: There is another version of this unit which was given as a reward for some clan tasks. This version has a deployment cost of 2, but does almost no damage at all. This appears to be fixed now and clan tasks now give out regular dark rituals.)

The upgrades for dark rituals available at the artillery factory are listed below. Unlike calibration for other supports (but like most ordinary researches), some upgrades have multiple levels of upgrade.Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.
Avenger

### Description

Key figures of the loyalist movement. Heavily armored, well trained physically and mentally, and incredibly dangerous.

### Healing cost

unknown

Avengers are an extremely useful heavy infantry unit in the early game, and they are fairly common in rewards, so they are the perfect unit to use in missions when you're having just a bit of trouble. While at first glance their stats appear slightly inferior to Crusaders, the fact that you get three of them in a squad gives them a significant advantage over Crusaders. Their higher speed is also a big plus on the battlefield.
"Holy Vengeance"

### Description

"The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is The Lord when I lay my vengeance upon thee."
Carbonite bomb

### Description

Bomb of large caliber, reliable and effective, ideal for the elimination of infantry and equipment with varying armor power

### Deployment cost

5

The carbonite bomb produces a large and powerful explosion on the battlefield, allowing it to destroy large formations of enemy units. Note that there is a short delay between when you click and when the explosion actually goes off, so take that into account if you're using this against moving units.
Award chest "35"

###

The award chests work specially -- they do not appear in your regular chest queue, but have their own position on your chest page, and unlock when you reach the appropriate level. You thus will only ever get one of each in the game.

When you open the chest, you will receive one item from each of the following lines:

* 15-25 Wild wolves (100%)
* 10-20 Thunder Warriors (100%)
* 15-25 Thunderbirds (100%)
* 5-15 Veteran disintegrator (100%)
* 500-750 Gold (100%)
Clan support

Clan supports are a new type of unit in Iron Rage. They work similarly to regular support units, but are produced at your clan buildings. At the moment, there are four clan support units available, Barrage, Catalyst spraying, Volley of discharges, and Dark gate.

These units become available when the clan builds the Special Arms Factory. Once this is built, all clan members can use this building to produce them in the same way as a normal unit. Building clan supports requires special clan items which can be obtained through clan expeditions.

Clan supports have their own special spot in the lineup, as shown in the sample screenshot. They can be used in any battle except for expeditions. Like clan squad units, once the battle is started, they do not appear in the deployment queue with other units, but rather have their own special deployment area in the top left corner. Thus, they can be deployed at any time during the battle, assuming you have the necessary number of deployment points.

If you leave a clan, any clan supports that you may have produced stay in your inventory, but you cannot use them until you are in a clan again.
"Spider" cargo

###

The "Spider" cargo is obtained by defeating the "Spider" convoy, with a reward of 2, 3, or 4 chests depending on the difficulty level. Note that, except for the convoy mark, the contents of this chest are the same as for the "Black Widow" cargo.

When you open the chest, you will receive the listed number of draws from each row:

 1 | 5 Mark "Spider Exterminator" (100%)
"Formis" control group

### Description

Soldiers who were unlucky not to die on the battlefield. Dominion funeral brigades picked up wounded soldiers and took them to the Salemsky's people. At the disposal of the mad scientist were thousands of prisoners. These soldiers are one of four "control groups" that managed to survive.

### Healing cost

1

Like the other "control group" soldiers, the Formis control group are some of the best infantry available in the game. Their extra member, compared to a typical infantry squad, is also a useful boost.
Defiler

### Description

Those who were Crusaders once are willing to trample down into dust everything they used to protect. Honor, dignity and loyalty now means nothing to these monsters. People gave the name that suits them the most - Defilers

### Healing cost

unknown

Like most possessed units, defilers are significantly more powerful than the original unit they were before. While not quite as strong as the best heavy infantry in the game, defilers are still more than able to turn the tide of an entire battle by themselves.
"Scorpio" tank destroyer

### Description

A new technology developed by Rosenstein - acceleration of a metal disc to supersonic speeds with the help of electromagnets, makes it possible to penetrate almost any amor and doesn't cause any damage to others. At the moment, "Scorpio" is the only machine armed with guns of this type

### Healing cost

unknown

The "Scorpio" tank destroyer can be produced at your tank factory once you unlock the appropriate research, which is a level 7 Mechanics research; the tank factory must also be at least level 4. The production cost is 150 steel, 250 fuel, 250 ammunition, and 3 flywheels. Like the "Ram", but unlike most vehicles in the game, it is more of a standard tank rather than a walking machine, which makes it somewhat faster when traveling in a straight line, although turning is still rather slow.

Its weapon is quiet, but long range and does a lot of damage, which is pure damage ("explosion" with no radius, always hits and ignores armor), making it potent at it's job. The Scorpio itself is rather fragile, however, so it definitely needs to be protected to prevent it from being overwhelmed by large numbers of enemy troops. As befits its name, the Scorpio will preferentially attack other vehicles within its range, and only attack soldiers if no vehicles are within range. It will explode with a substantial explosion when destroyed.

## Unit training

The following table lists the upgrades available to Scorpios at the tank factory. There are equipment slots on the tank units, but they do not use the same equipment as walking machines; it is unknown if there is actually any equipment for them yet in the game.

(Note that Accuracy upgrade does not affect Scorpio's attack as it is pure damage (always hits), and is only required to reach level requirement of unit skills.)

## Unit research

This table summarizes all of the research that can benefit Scorpios. For full details, see the specific research pages.

 Total possible from regular research

## Unit skins

There is one skin currently available for Scorpios, which does not have any upgrades. The "duplicate value" is the amount of gold returned if you obtain a second copy of the skin.

## Unit skills

There are several steps required to use skills.

1. Upgrade the unit to unlock skill slots: Level 12 (1st), Level 13 (2nd), Level 14 (3rd), Level 15 (4th)
2. Spend skill manuals at the Training Grounds to increase Veteran Level and get Veteran Medals
3. Research skills at the Training Grounds

Once you have unlocked a skill slot and researched a skill for the Guardian, you can equip it from the Tank Factory.
"Clear Sky" Helmet

### Description

This sealed helmet was developed in an attempt to fully protect the soldiers from the destructive effects of mustard gas. In addition to protecting against aggressive environments, it perfectly protects against bullets and fragments.

*Not to be confused with the Helmet "Clear Sky" (thunderer) for Thunderers.*
Commander Grant

### Description

An experienced commander and a loyal dog of the Emperor, Commander Grant continues his duty even after the fall of the Iron Empire.

### Duplicate value

150 gold

Commander Grant can be obtained by trading in 75 Steel Empire Medals. These in turn can be obtained by trading in Arachnophobia (Black Widow Mech. Brigade) or Spider Exterminator (Spider Mech. Brigade) convoy tokens at the quartermaster, or at the Catacombs shop at the price of 24 diary pages for 5 medals. Grant's weapon is a pistol with relatively mediocre range and rate of fire, and he is generally regarded as one of the weakest heroes available.

## Hero experience

Commander Grant gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Commander Grant at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Commander Grant's accuracy and evasion are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Commander Grant has two skins available:

 **Duplicate value** | 40 essences of madness

## Hero equipment

Commander Grant can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Armored Framework is +10 health). All costs listed are in gold.
Dandar "The Stalker of Zaurus"

### Description

He was once a great hero of the past. By challenging Begeroth, he almost lost, and only Zaurus' intervention saved him from defeat. Admired by the power of the mortal, the Supreme God of Darkness did not kill him, but instead made him his servant. But Dendar's will was so great that after a hundred years of submission he became free and rebelled against his master, paying for it with his life. By order of Begerotatello, the insolent man was hidden in the tomb. Lord of Rage and Hatred planned to revive the hero and demand revenge, but because of the intervention of the Crimson Sunset these plans were not destined to come true.

### Healing cost

2

Dandar is a special unit that is unlocked when you upgrade your cursed ruins to level 5. Unlike normal units, he is not produced and consumed when used; rather, you only have one, and he is never consumed from your army, much like clan squads. Also like clan squads, he has a limited pool of energy; he starts with 5 energy, and each time he is used in battle, one unit of energy is consumed. His energy replenishes at the rate of 1/hour, which can be accelerated using gold or obelisks. In your troop deployment, he counts as a regular special-type unit.

Dandar can also be upgraded at the cursed ruins as follows. Note that a given level of training always requires at least the same level of the cursed ruins (unlike normal production buildings like the Barracks, for which one upgrade of the building can unlock more than one level of training).

1The level 10 damage upgrade costs 600  research points instead.
"Black Widow" cargo

###

The "Black Widow" cargo is obtained by defeating the "Black Widow" convoy, with a reward of 2, 3, or 4 chests depending on the difficulty level. Note that, except for the convoy mark, the contents of this chest are the same as for the "Spider" cargo.

When you open the chest, you will receive the listed number of draws from each row:

 1 | 5 Mark "Arachnophobia" (100%)
Colonel Elsa Lightsteel

Every 8 seconds gives a shield for herself and nearby allied forces with 20% of health

### Description

Commander Grant asked Colonel Elsa Lightsteel to put an end to the bloodshed caused by fightings for the right to control the Brenner line. At the time Elsa Lightsteel was carrying out a secret mission on the eastern frontiers of the Steel Empire. She had a rigid temper, so she managed to introduce proper order in the sector entrusted to her, becoming lord governor during the construction of Fort Attenwald.

## Loyal bodyguard

### Rate of fire

high (0.001)

Elsa Lightsteel is only obtainable as a reward from Brenner.

Elsa's main power on the battlefield comes not from her own weapon (although it's pretty decent), but from the two loyal bodyguards that accompany her. These bodyguards look like silent sentries, although they are not quite as powerful. Nevertheless, especially in conjunction with Elsa's shield, they are still very dangerous.

## Hero experience

Elsa Lightsteel gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Elsa Lightsteel at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Elsa Lightsteel's evasion is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Elsa Lightsteel has four skins available:

## Hero equipment

Elsa Lightsteel can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Regalia of the Resistance hero is +20 health and +1 evasion). All costs listed are in gold.