Forsaken

## Forsaken**Edit**

 **Forsaken**Forsaken5020x6 Human ArchersCrossbow AttackFrenzy540450

**Forsaken** is a Tier 1 () Unit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Shadow's early-game archers are very solid all-around, and possess one of the most powerful abilities. Albeit balanced by the hefty price paid in exchange.

## Card Info

**Crossbow Attack**
 **Autocast:** Every 2 seconds, unit fires bolts at enemies that deal 6 / 7 / 8 / 9 damage.

**Frenzy**
Power Cost: 0 **Active:** Unit deals 12 / 14 / 16 / 17 damage for 20 seconds. After the effect wears off unit will die. Has a 7 seconds cool-down after the card was played out.* Hide
* Show Details

Frenzy is what allows the Forsaken to stand out and surpass any other archer of their tier in single-target damage.
## Notes & Strategies

Forsaken, like their cheap brethren: are strongest in numbers. The forsaken reflects this more than any other archer due to frenzy, which can turn an army of Forsaken into a machine gun of damage. Despite their average stats, a shadow player will know when to activate the ability and how to most abuse the raw power it carries; before their army is rendered dust at its end.

Forsaken pair strongly with their big brother, the ; and also compliment the  who serve as tanks. Forsaken also go well with the  and the , as they fill in the counter gap.

Out of all others, perhaps the greatest combo with Forsaken is the  spell, which provides a massive boost to damage which can be further increased through Frenzy and the Counter bonus. All of this combines to an absolutely unprecedented amount of ATK: 1476 / 1722 / 1968 / 2091.

## Campaign PvE

Forsaken, with their low cost and incredible damage; are an obvious candidate for PvE gameplay. Although their applications can be dependant on the map in question, as many maps need mobility for success; where the  is best.

In other circumstances where speed is not a necessity, Forsaken are incredibly capable and can tackle most any opposition if properly utilized. It is best to save  for large fights and situations where it is safe to use it.

## Random PvE

Forsaken are commonly paired up with  in rPvE gameplay, though in general are a solid pick for most battleground matches. They pack enough of a punch to easily clear the first few Camps, and when paired with , can crush their way to the Fourth Era quickly.

A common tactic is to pair them with the , allowing them the capability to heal when making the initial push.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Active ability :
	+ Added an initial cooldown of 7 seconds after summoning.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards

## Trivia

- Forsaken are capable of the highest single target damage of any archer in the First Era, though they do not match the firepower of  against Large creatures, against every other size they reign supreme.

- Forsaken can be used in what is known as a **Bug Deck**. A deck that utilizes the  and abuses the kill-on-expire effect that Frenzy causes to create Twilight Bugs.  are also used for this.