recursal/Fanatic-Fandom huggingface dataset:
Bonnie's Bakery (location)

*This page is referring to the bakery that Bonnie owns. For the game, see Bonnie's Bakery (game)*

The Bakery (also called Bonnie's Bakery) Is a Bakery in the Unnamed village.

## History

The bakery was found by Bonnie and moved in and turned it into a real bakery. It wasn't that popular at first and Bear was the first and only costumer at that time. One day, Bonnie found an injured bunny and tried to help her but failed. Eventually, Bonnie made a Meet Bun out of her and got the attention of the villagers. Since then, the Bakery became much popular.

* In the Escape ending, Bonnie left the bakery forever.
* In the Bingus ending, the bakery got closed by the police.
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Deerfur

**Deerfur** is smoky brown tom with green eyes.

-He was formerly mentored by Smokemist, but after his mother's murder - he became really insecure and gave up training as a warrior. He instead chose to be a medicine cat after learning that he had a great touch with herbs - becoming Shardback 's apprentice.

-He mentored Redaster
Brookfoot

**Brookfoot** is a dark gray she-cat with yellow eyes.

Brookfoot was exiled & found by Floodwillow while the tom was searching for herbs, he took her back to camp & helped her recover from the birth of her kits.

After her kits became apprentices, Brookfoot joined the medicine cat den to help her clanmates.
Spam

### Kits:

Minttail & Moondapple & Duckspot & Greenspeckle & Larkgorse & Windjaw & Beambounce & Cragstem & Hareheart & Ferretspeck & Curlstem & Skyear

**Spam** is a light gray tom with blue eyes.

-He mentored Furledwatcher, Flintfish, Cragstem

-When he was found out to be helping SpruceClan warriors take over their territory, Briarstar attacked her mate but due to her old age - Spam won but thankfully, she still had more lives & with her clanmates, they made Spam prisoner.

-During one stormy night, Spam escaped his "*prison*", hoping to find safety in SpruceClan from his own clanmates. Instead of helping him, SpruceClan cats attacked him - Flypaw followed him and attacked the SpruceClan cats. Spam witnessed how a tree fell down onto Flypaw and tried to get the young apprentice from under that tree but it was too late.

-He was later forgiven by Briarstar after he saved, Amberpaw.
Floodwillow

**Floodwillow** is a pale ginger tabby tom with dark blue eyes.

He is one of the survivors of AcaciaClan's tragedy, while the Clan was left without a medicine cat - Floodwillow took the role to protect his mate and clanmates from harm.

While rushing around the camp, trying to help Egretheart - Floodwillow ran to ofast over harsh ground and hurt his paws.
FARM

A MAPS 4

## TYPE LIST

HUMANS

DONKEYS

HORSES

PIGS

SHEEP

OXEN N FARM BISONS N WILD BEEST

GOATS

[ MAIN ]

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]
ENDAGERED N EXITIC

a ENDAGERED N EXITIC TOY RANGE set in ENDAGERED N EXITIC WORLD [ SET IN JUNGLES ]

## animals appears

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]

## cast [ WITH THEIR EXOTIC HABBAITS ]

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD ]

TREXES

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC ]

[ MAIN ]

ASIAN AFRICAN JUNGLE ELEPHANTS

BENGAL CHINA TIGERS

SNAKES

PANTHERS

[ JUNGLE ]

[ MAIN ]

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD ]

TREXES

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC ]

AFRICAN N SUMATRAN ELEPHANTS

GIRAFFES

LIONS

BLACK N JAVEN RHINOS

BABOONS

CAPE BUFFALOS

CHEETAHS

CROCODILES N GATORS

DOLPHINS

GENETS

HIPPOS [ RIVER ELEPHANTS ]

HYENAS

JACKALS

LEOPARDS

MEERKATS

MONKEYS

OSTRICHES N EMUS

PENGUINS

POLAR BEARS

SEALS N WALRUS

SHARKS

SNAKES

GAZELLES

TORTOISES N LEATHERBACK TURTLES

BOARS

AFRICAN WILD DOGS

ZEBRAS

[ WILD = SAVANNAH OCEAN N TUNDER ]

ENDAGERED N EXITIC WITH ASIAN ELEPHANTS AFRICAN JUNGLE ELEPHANTS BENGAL TIGERS CHINA TIGERS ORANGUTANS LOWLAD ORANGUTANS BLACK RHINOS JAVEN RHINOS PARROTS WILD BOYS [ JUNGLE SAVANNAH TUNDER EXOTIC WORLD ] TREXES BROTATOSAURS STAGLGOSAURS TRISATOPS SPINSAURS CAVE BOYS [ MESOZOIC ] [ MAIN ] ASIAN AFRICAN JUNGLE ELEPHANTS BENGAL CHINA TIGERS SNAKES PANTHERS [ JUNGLE ] [ MAIN ] ASIAN ELEPHANTS AFRICAN JUNGLE ELEPHANTS BENGAL TIGERS CHINA TIGERS ORANGUTANS LOWLAD ORANGUTANS BLACK RHINOS JAVEN RHINOS PARROTS WILD BOYS [ JUNGLE SAVANNAH TUNDER EXOTIC WORLD ] TREXES BROTATOSAURS STAGLGOSAURS TRISATOPS SPINSAURS CAVE BOYS [ MESOZOIC ] AFRICAN N SUMATRAN ELEPHANTS GIRAFFES LIONS BLACK N JAVEN RHINOS BABOONS CAPE BUFFALOS CHEETAHS CROCODILES N GATORS DOLPHINS GENETS HIPPOS [ RIVER ELEPHANTS ] HYENAS JACKALS LEOPARDS MEERKATS MONKEYS OSTRICHES N EMUS PENGUINS POLAR BEARS SEALS N WALRUS SHARKS SNAKES GAZELLES TORTOISES N LEATHERBACK TURTLES BOARS AFRICAN WILD DOGS ZEBRAS [ WILD = SAVANNAH OCEAN N TUNDER ] [ FULL TOY RANGE ]
Transcension

Transcension is a reset system that will reset ALL your stats for a multiple-stat boost. 1 **Transcension** will Triple MegaRebirths, Quintiple UltraRebirths, Boosts Rebirth by x8 and Multi by x15 and stacks too. (10 Trans = 10 times every boost i just listed)

However a **Transcension** requires levels to perform, Starting at level 40 then the level requirement will get higher and higher with each **Transcension** you do. Down below is a List of all the level req for all **Transcension** attempts. (Ascending will reset the level requirement back to Lvl 40)

 2nd
 3rd
 4th
 5th
 6th
 7th
 8th
 9th
 10th
 11th
 12th
BORN WILD

a ENDAGERED N EXITIC TOY RANGE set in ENDAGERED N EXITIC WORLD [ SET IN ZOOS ]

## animals appears

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]

## cast [ WITH THEIR EXOTIC HABBAITS ]

AFRICAN N SUMATRAN ELEPHANTS

GIRAFFES

LIONS

BLACK N JAVEN RHINOS

BABOONS

CAPE BUFFALOS

CHEETAHS

CROCODILES N GATORS

DOLPHINS

GENETS

HIPPOS [ RIVER ELEPHANTS ]

HYENAS

JACKALS

LEOPARDS

MEERKATS

MONKEYS

OSTRICHES N EMUS

PENGUINS

POLAR BEARS

SEALS N WALRUS

SHARKS

SNAKES

GAZELLES

TORTOISES N LEATHERBACK TURTLES

BOARS

AFRICAN WILD DOGS

ZEBRAS

[ MAIN ]

GIRAFFES

LIONS

HIPPOS [ RIVER ELEPHANTS ]

ZEBRAS

[ ZOO ]

[ MAIN ]

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD ]

TREXES

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC ]

AFRICAN N SUMATRAN ELEPHANTS

GIRAFFES

LIONS

BLACK N JAVEN RHINOS

BABOONS

CAPE BUFFALOS

CHEETAHS

CROCODILES N GATORS

DOLPHINS

GENETS

HIPPOS [ RIVER ELEPHANTS ]

HYENAS

JACKALS

LEOPARDS

MEERKATS

MONKEYS

OSTRICHES N EMUS

PENGUINS

POLAR BEARS

SEALS N WALRUS

SHARKS

SNAKES

GAZELLES

TORTOISES N LEATHERBACK TURTLES

BOARS

AFRICAN WILD DOGS

ZEBRAS

[ WILD = SAVANNAH OCEAN N TUNDER ]

BORN WILD WITH AFRICAN N SUMATRAN ELEPHANTS GIRAFFES LIONS BLACK N JAVEN RHINOS BABOONS CAPE BUFFALOS CHEETAHS CROCODILES N GATORS DOLPHINS GENETS HIPPOS [ RIVER ELEPHANTS ] HYENAS JACKALS LEOPARDS MEERKATS MONKEYS OSTRICHES N EMUS PENGUINS POLAR BEARS SEALS N WALRUS SHARKS SNAKES GAZELLES TORTOISES N LEATHERBACK TURTLES BOARS AFRICAN WILD DOGS ZEBRAS [ MAIN ] GIRAFFES LIONS HIPPOS [ RIVER ELEPHANTS ] ZEBRAS [ ZOO ] [ MAIN ] ASIAN ELEPHANTS AFRICAN JUNGLE ELEPHANTS BENGAL TIGERS CHINA TIGERS ORANGUTANS LOWLAD ORANGUTANS BLACK RHINOS JAVEN RHINOS PARROTS WILD BOYS [ JUNGLE SAVANNAH TUNDER EXOTIC WORLD ] TREXES BROTATOSAURS STAGLGOSAURS TRISATOPS SPINSAURS CAVE BOYS [ MESOZOIC ] AFRICAN N SUMATRAN ELEPHANTS GIRAFFES LIONS BLACK N JAVEN RHINOS BABOONS CAPE BUFFALOS CHEETAHS CROCODILES N GATORS DOLPHINS GENETS HIPPOS [ RIVER ELEPHANTS ] HYENAS JACKALS LEOPARDS MEERKATS MONKEYS OSTRICHES N EMUS PENGUINS POLAR BEARS SEALS N WALRUS SHARKS SNAKES GAZELLES TORTOISES N LEATHERBACK TURTLES BOARS AFRICAN WILD DOGS ZEBRAS [ WILD = SAVANNAH OCEAN N TUNDER ] [ FULL TOY RANGE ]
Ascension

**Ascension** is a reset system that resets both Transcension And all normal stats, and boosts Extra by x1.2, Triples SuperSanity, Boosts Insane by x8, MegaRebirth by x15, UltraRebirth by x25, Rebirth by x50, And Multi by x150.

Unlike Transcension Though, **Ascension** requires Transcensions for **Ascension**, And its requirements jumps every single time you use it and since there is no reset layer above **Ascension** the requirement cannot be reset.

 **1** | 200
 **2** | 1k
 **3** | 15k
JUNGLE

A MAPS 1

## TYPE LIST

ASIAN AFRICAN JUNGLE ELEPHANTS

BENGAL CHINA TIGERS

SNAKES

PANTHERS

[ MAIN ]

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]
IDAHO FOREST

A MAPS 5

## TYPE LIST

BEARS

BADGERS

BIRDS

DEER N MOOSES

FOXES

TREE FROGS N SEQUEL FROGS

POCRPINES

RABBITS

RATTLE SNAKES

SQUIRRELS

WOVLES

BEAVERS

FLAMIGOS

EAGLES

OSTRISHES

PEACOCKS

RACOONS

IDAHO FOREST FRIENDS

OTTERS

[ MAIN ]

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

IDAHO FOREST FRIENDS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]
OUTBACK

A MAPS 3

## TYPE LIST

KANGAROOS

GATORS N CROCODILES

SNAKES

[ MAIN ]

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]
Ultimately Never Fail

The ultimate unlosing unreality.

## **What is Ultimately Never Fail?**

Ultimately Never Fail is the 24th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Mid-Year Easiness**.

## **Icon Description**

This difficulty’s icon represents a dark-light gradient with a blue-ish colour scheme, similar to **Intense Relaxing**'s colour palette. In the middle, resembles a happy face with a V shaped smile.

## **Obstacles**

Like all the other previous Class -1 difficulties, Ultimately Never Fail is still noticeably win-able. Not until the theoretical zone begins to fade into place… as well as the logic climbing your way. Just imagine one grain of sand and that grain of sand is the chance of losing.

### **Baseline UNF**

* Win ℵ times within 0.99 picoseconds.
* Win oblivion times no more than 1 femtoseconds.

### **Bottom UNF**

* Win ℵ times within 0.992 picoseconds.
* Win oblivion times no more than 1.1 femtoseconds.

### **Low UNF**

* Win ℵ times within 0.994 picoseconds.
* Win oblivion times no more than 1.4 femtoseconds.

### **Mid UNF**

* Repeat the previous difficulties in no more than one millisecond.
* Win ℵ times within 0.996 picoseconds.
* Win oblivion times no more than 1.6 femtoseconds.

### **High UNF**

* Repeat the previous difficulties in no more than 1.1 milliseconds.
* Win ℵ times within 0.997 picoseconds.
* Win oblivion times no more than 1.75 femtoseconds.

### **Peak UNF**

* Repeat the previous difficulties in no more than 1.2 milliseconds.
* Repeat and loop the previous difficulty 10 times in no more than 1 nanosecond.
* Win ℵ times within 0.999 picoseconds.
* Win oblivion times no more than 1.9 femtoseconds.

### **Borderline UNF**

* Repeat the previous difficulties in no more than 1 millisecond.
* Repeat and loop the previous difficulty 20 times in no more than 0.999 nanoseconds.
* Win SCGG(SCGG(2)) times within 0.9998 picoseconds.
* Win SCGG(SCGG(1.8)) times no more than 0.9998 femtoseconds.

## **Trivia**

* This is the twenty-fourth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

For the best and the rest of your lives, may the holy **Instantaneous Win** bless you as you progress your untold history of beating the first couple of difficulties… as no one will ever know you are here…
MOSOZIC BOOK TREX KING N LAND BEFORE TIME

The Joogle BookMOSOZIC BOOK TREX KING N LAND BEFORE TIME WITH CAVE BOYS N CAVE HUMANS STEGOSAURUS DINOSAURS, SPINOSAURUS TRICERATOPS ROCK LAND SNAKES FLY DINOS ROCK LAND TREE FROGS BIRD DINOS TREXES ROCK LAND LIZARDS DINOS FLY DINOS BIRD DINOS TREXES BROTOSAURS STAGOSAURS TRISOTOPS DINOS FLY DINOS [ MAIN ] ASIAN AFRICAN JUNGLE ELEPHANTS BENGAL CHINA TIGERS SNAKES PANTHERS [ JUNGLE ] [ MAIN ] ASIAN ELEPHANTS AFRICAN JUNGLE ELEPHANTS BENGAL TIGERS CHINA TIGERS POLAR BEARS SNOW LEOPARDS ORANGUTANS LOWLAND ORANGUTANS GIANT PANDAS HUMANS BOYS [ JUNGLE N TUNDER ] [ FULL FILMS ]https://www.wescover.com/p/murals-by-brushstrokes-designs-at-armadale-scout-hall--PB135bCCkP = MOSOZIC BOOK TREX KING N LAND BEFORE TIME

https://www.wescover.com/p/murals-by-brushstrokes-designs-at-neerigen-brook-primary-school-1--PHyyFOJ1gD = MOSOZIC BOOK TREX KING N LAND BEFORE TIME

http://www.inspire-murals.co.uk/html/junglebook3.html = MOSOZIC BOOK TREX KING N LAND BEFORE TIME

http://www.inspire-murals.co.uk/html/winniethepooh5.html = MOSOZIC BOOK TREX KING N LAND BEFORE TIME

http://www.inspire-murals.co.uk/html/bambi2.html = MOSOZIC BOOK TREX KING N LAND BEFORE TIME

https://wallsofthewild.myshopify.com/collections/jungle-animals [1]= MOSOZIC BOOK TREX KING N LAND BEFORE TIME

https://wallsofthewild.myshopify.com/collections/farm-animals [2][3]= MOSOZIC BOOK TREX KING N LAND BEFORE TIME

a ENDAGERED N EXITIC TOY RANGE set in ENDAGERED N EXITIC WORLD [ SET IN JUNGLES [ HUMAN WORLD ] OF MOSOIC N AUSTARILA ]

## animals appears

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]

## cast [ WITH THEIR EXOTIC HABBAITS ]

CAVE BOYS N CAVE HUMANS STEGOSAURUS DINOSAURS, SPINOSAURUS TRICERATOPS ROCK LAND SNAKES FLY DINOS ROCK LAND TREE FROGS BIRD DINOS

TREXES ROCK LAND LIZARDS DINOS FLY DINOS BIRD DINOS

TREXES BROTOSAURS STAGOSAURS TRISOTOPS DINOS FLY DINOS

[ MAIN ]

ASIAN AFRICAN JUNGLE ELEPHANTS

BENGAL CHINA TIGERS

SNAKES

PANTHERS

[ JUNGLE ]

[ MAIN ]

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]
TooEasy

Too easy!

## **What is TooEasy?**

TooEasy is the 11th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Truest Ease of Easiness**.

## **Icon Description**

The difficulty’s icon represents a background of multiple colours with a spark of blue, violent, gold, pale green and a darker white-ish blue colour palette. In the middle, it shows a snowflake-like shape that has a diagonal gradient that fades from radiant-like blue to blue-ish grey. There are four clones of the snowflake-shape on each corner of the icon.

## **Obstacles**

Like all the other previous Class -1 difficulties, TooEasy is still instantly win-able and parkourless. This is forthcoming and unbelievable since you made it here unforgivingly quick! In this difficulty, you just only have to rebeat the previous precedents of this difficulty and ONLY the previous precedents, you no longer have to win infinite times under a second.

### **Baseline TEy**

* Rebeat **TooTooTooEasy** and **TooTooEasy** 1 time.

### **Bottom TEy**

* Rebeat **TooTooTooEasy** and **TooTooEasy** 5 times.

### **Low TEy**

* Rebeat **TooTooTooEasy** and **TooTooEasy** 20 times.

### **Mid TEy**

* Rebeat **TooTooTooEasy** and **TooTooEasy** 50 times.

### **High TEy**

* Rebeat **TooTooTooEasy** and **TooTooEasy** 250 times.

### **Peak TEy**

* Rebeat **TooTooTooEasy** and **TooTooEasy** 500 times.

### **Borderline TEy**

* Rebeat **TooTooTooEasy** and **TooTooEasy** 2000 times.

## **Trivia**

* This is the eleventh difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

The last precedent of the chain now ends here, you may move away from the chain and zoom through dimensions in order for your own future to find the next difficulty, and that difficulty is… **Infinite Easiness**.
SIMS WILD CREEK

A SIMS APP LOWGATE TO ELEPHANT TIGER ORANGUTAN N BEAR LAND

SIMS WILD CREEK WITH AFRICAN SUMTURAN ELEPHANTS GIRAFFES SIMS WILD CREEK JAVEN RHINOS LIONS AARDAVARKS FLAMIGOS ZEBRAS HIPPOS [ RIVER ELEPHANTS ] MONKEYS HYENAS OSTRICHES CROCODILES BOARS [ SAFARI ] BISONS BEARS MOOSES OTTERS WOVLES [ IDAHO FOREST ] LIZARDS GIANT PANDAS RED PANDAS KANGAROOS KOALAS BACTRAIN CAMELS MEERKATS DESERT FOXES TAPIRS [ OUTBACK ] POLAR BEARS PENGUINS SEALS REINDEER [ TUNDER ] ASIAN ELEPHANTS AFRICAN JUNGLE ELEPHANTS BENGAL TIGERS CHINA TIGERS LLAMAS MASI GIRAFFES GHARIALS N GATORS BLACK RHINOS FLAMIGOS PANTHERS JAGUARS HUMANS N BOYS [ JUNGLE ] [ MAIN ] ASIAN ELEPHANTS AFRICAN JUNGLE ELEPHANTS BENGAL TIGERS CHINA TIGERS ORANGUTANS LOWLAD ORANGUTANS BLACK RHINOS JAVEN RHINOS PARROTS WILD BOYS [ JUNGLE SAVANNAH TUNDER EXOTIC WORLD ] TREXES BROTATOSAURS STAGLGOSAURS TRISATOPS SPINSAURS CAVE BOYS [ MESOZOIC ] AFRICAN N SUMATRAN ELEPHANTS GIRAFFES LIONS BLACK N JAVEN RHINOS BABOONS CAPE BUFFALOS CHEETAHS CROCODILES N GATORS DOLPHINS GENETS HIPPOS [ RIVER ELEPHANTS ] HYENAS JACKALS LEOPARDS MEERKATS MONKEYS OSTRICHES N EMUS PENGUINS POLAR BEARS SEALS N WALRUS SHARKS SNAKES GAZELLES TORTOISES N LEATHERBACK TURTLES BOARS AFRICAN WILD DOGS ZEBRAS [ WILD = SAVANNAH OCEAN N TUNDER ] [ FULL APP GAME ]
## TYPE LIST

AFRICAN SUMTURAN ELEPHANTS

GIRAFFES

JAVEN RHINOS

LIONS

AARDAVARKS

FLAMIGOS

ZEBRAS

HIPPOS [ RIVER ELEPHANTS ]

MONKEYS

HYENAS

OSTRICHES

CROCODILES

BOARS

[ SAFARI ]

BISONS

BEARS

MOOSES

OTTERS

WOVLES

[ IDAHO FOREST ]

LIZARDS

GIANT PANDAS

RED PANDAS

KANGAROOS

KOALAS

BACTRAIN CAMELS

MEERKATS

DESERT FOXES

TAPIRS

[ OUTBACK ]

POLAR BEARS

PENGUINS

SEALS

REINDEER

[ TUNDER ]

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

LLAMAS

MASI GIRAFFES

GHARIALS N GATORS

BLACK RHINOS

FLAMIGOS

PANTHERS

JAGUARS

HUMANS N BOYS

[ JUNGLE ]

[ MAIN ]

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD ]

TREXES

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC ]

AFRICAN N SUMATRAN ELEPHANTS

GIRAFFES

LIONS

BLACK N JAVEN RHINOS

BABOONS

CAPE BUFFALOS

CHEETAHS

CROCODILES N GATORS

DOLPHINS

GENETS

HIPPOS [ RIVER ELEPHANTS ]

HYENAS

JACKALS

LEOPARDS

MEERKATS

MONKEYS

OSTRICHES N EMUS

PENGUINS

POLAR BEARS

SEALS N WALRUS

SHARKS

SNAKES

GAZELLES

TORTOISES N LEATHERBACK TURTLES

BOARS

AFRICAN WILD DOGS

ZEBRAS

[ WILD = SAVANNAH OCEAN N TUNDER ]
Common Speedrunning

Commonly normalising.

## **What is Common Speedrunning?**

Common Speedrunning is the 27th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Baseline-Epic Speedrunning**.

## **Icon Description**

This difficulty’s icon simply has a grey background. On the center of the icon represents a logo of a person running hence the name.

## **Obstacles**

Like all the other previous Class -1 difficulties, Common Speedrunning is still instantly win-able, but the chances of losing are just four sand grains. However there’s no regrets, it’s just like the first speedrunning difficulties in a hard nutshell.

### **Baseline CSp**

* Rebeat all of the previous difficulties 3 times under 1.3 seconds.

### **Bottom CSp**

* Rebeat all of the previous difficulties 7 times under 0.8 seconds.

### **Low CSp**

* Rebeat all of the previous difficulties 15 times under 0.3 seconds.

### **Mid CSp**

* Rebeat all of the previous difficulties 45 times under 0.08 seconds.

### **High CSp**

* Rebeat all of the previous difficulties 120 times under 0.008 seconds.

### **Peak CSp**

* Rebeat all of the previous difficulties 780 times under 0.0008 seconds.

### **Borderline CSp**

* Rebeat all of the previous difficulties 1900 times under 0.0001 seconds.

## **Trivia**

* This is the twenty-seventh difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Let’s simply take a shortcut to avoid the relaxing guards. As per usual, we venture on to the next difficulty by skipping along here, where you will meet **Shortcutting Easiness**.
Obstacleless

There's no obstacles in this difficulty. You are free.

## **What is Obstacleless?**

Obstacleless is the 38th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Never Lose**.

## **Icon Description**

This difficulty’s icon simply represents a black-grey gradient with text saying "Obstacles?", and a 🚫 sign in front of it signifying there's no obstacles in this difficulty.

## **Obstacles**

Obstacleless being a Class 0 difficulty is still win-able very easily. Although, you’ll never fail, you can actually what you’re actually doing before transitioning to the next difficulty. You get teleported into the difficulty, but what you are actually doing, you’re literally falling.

### **Baseline Obsl**

* Fall 6-9 studs.
* Rebeat the previous difficulties 160 times.
* Do nothing for 1.7 seconds.

### **Bottom Obsl**

* Fall 15-23 studs.
* Rebeat the previous difficulties 270 times.
* Do nothing for 1.5 seconds.

### **Low Obsl**

* Fall 29-39 studs.
* Rebeat the previous difficulties 480 times.
* Do nothing for 1.3 seconds.

### **Mid Obsl**

* Fall 48-69 studs.
* Rebeat the previous difficulties 690 times.
* Do nothing for 1.1 seconds.

### **High Obsl**

* Fall 74-87 studs.
* Rebeat the previous difficulties 1000 times.
* Do nothing for 0.5 seconds.

### **Peak Obsl**

* Fall 99-117 studs.
* Rebeat the previous difficulties 1290 times.
* Do nothing for 0.2 seconds.

### **Borderline Obsl**

* Fall 128-256 studs.
* Rebeat the previous difficulties 1480 times.
* Do nothing for 0.07 seconds.

## **Trivia**

* This is the thirty-eighth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Wouldn't mind about your career going to these difficulties in quite a fashion? It is important to know, you need to be aware of the harder, eviler, tougher difficulties. There's a friend-in-law called **Exist** and he will help on you within your journey.
Way Too Friendly Easiness

It’s too friendly, isn’t it?

## **What is Way Too Friendly Easiness?**

Way Too Friendly Easiness is the 6th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **True Infinite Ease**.

## **Icon Description**

The difficulty’s icon represents a background of a diagonal gradient of a green and a light blue-ish green palette. In the middle of the icon is a smiley face that is shaped like ':D'.

## **Obstacles**

Like all the other previous difficulties, Way Too Friendly Easiness is still obstaclelessly easy and instant. What kind of circumstances do you have to support yourself to get helping throughout the possibilities in this difficulty?

### **Baseline WTFE**

* Rebeat the previous difficulties 10 times.
* Win infinite times within 0.1 femtoseconds.

### **Bottom WTFE**

* Rebeat the previous difficulties 20 times.
* Win infinite times within 0.2 femtoseconds.

### **Low WTFE**

* Rebeat the previous difficulties 40 times.
* Win infinite times within 0.4 femtoseconds.

### **Mid WTFE**

* Rebeat the previous difficulties 80 times.
* Win infinite times within 0.8 femtoseconds.

### **High WTFE**

* Rebeat the previous difficulties 160 times.
* Win infinite times within 1.6 femtoseconds.

### **Peak WTFE**

* Rebeat the previous difficulties 320 times.
* Win infinite times within 3.2 femtoseconds.

### **Borderline WTFE**

* Rebeat the previous difficulties 640 times.
* Win infinite times within 6.4 femtoseconds.

## **Trivia**

* This is the sixth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

If this difficulty is way too friendly for you my player, try **Too Friendly Easiness**. That difficulty compared to this difficulty isn’t that friendly but is still friendly, because yes.
Divinely Automatic

This is automatically divine.

## **What is Divinely Automatic?**

Divinely Automatic is the 35th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Valiantly Automatic**.

## **Icon Description**

This difficulty’s icon simply represents a pink-dark pink colour gradient with text saying "Auto", which represents the name of the difficulty.

## **Obstacles**

Divinely Automatic being a Class 0 difficulty is still win-able very easily. Although, you’ll never fail, you can actually what you’re actually doing before transitioning to the next diffculty. You get teleported into the difficulty, but what you are actually doing, you’re literally falling.

### **Baseline DA**

* Fall 1.9 studs.
* Fall 2.9 studs.
* Fall 3.9 studs.

### **Bottom DA**

* Fall 5.9 studs.
* Fall 10.9 studs.

### **Low DA**

* Fall 12.9 studs.
* Fall 16.9 studs.

### **Mid DA**

* Fall 20.9 studs.
* Fall 25.9 studs.

### **High DA**

* Fall 30.9 studs.
* Fall 35.9 studs.
* Fall 40.9 studs.

### **Peak DA**

* Fall 45.9 studs.
* Fall 50.9 studs.

### **Borderline DA**

* Fall 75.9 studs.
* Fall 100.9 studs.

## **Trivia**

* This is the thirty-fifth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

When this difficulty is divinely automatic, you'll know the chain now, go to **Extremely Automatic** and continue to fall and complete it in no time.
Wettail

**Wettail** was a dark ginger smoky she-cat with blue eyes (she is a copy of her father).

-She & Waterpaw had a crush onto each other since they were apprentices, once they earned their warrior names, they became mates.

-She was mentored by her mother, Irissight.

-She mentored Amberwhisper, Yellowcreek.
Mid-Year Easiness

The 6 month step-up in easiness.

## **What is Mid-Year Easiness?**

Mid-Year Easiness is the 23rd difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Intense Relaxing**.

## **Icon Description**

This difficulty’s icon represents blue gradient with dark blue at the top and a slightly lighter blue at the bottom. In the middle of the icon, it says ‘MID’ with a faint white shadow behind it.

## **Obstacles**

Like all the other previous Class -1 difficulties, Mid-Year Easiness is still instantly win-able. There’s no regrets, it’s just like the first couple of difficulties in a hard nutshell.

### **Baseline M-YE**

* Win ℵ times within 0.005 femtoseconds.
* Win ℵ times within 0.01 femtoseconds.
* Win ℵ times within 0.03 femtoseconds.

### **Bottom M-YE**

* Win ℵ times within 0.07 femtoseconds.
* Win ℵ times within 0.1 femtoseconds.
* Win ℵ times within 0.2 femtoseconds

### **Low M-YE**

* Win ℵ times within 0.4 femtoseconds.
* Win ℵ times within 0.5 femtoseconds.
* Win ℵ times within 0.6 femtoseconds.

### **Mid M-YE**

* Win ℵ times within 0.7 femtoseconds.
* Win ℵ times within 0.8 femtoseconds.
* Win ℵ times within 0.9 femtoseconds.

### **High M-YE**

* Win ℵ times within 0.09 picoseconds.
* Win ℵ times within 0.14 picoseconds.
* Win ℵ times within 0.17 picoseconds.
* Win ℵ times within 0.25 picoseconds.

### **Peak M-YE**

* Win ℵ times within 0.29 picoseconds.
* Win ℵ times within 0.34 picoseconds.
* Win ℵ times within 0.44 picoseconds.

### **Borderline M-YE**

* Win ℵ times within 0.57 picoseconds.
* Win ℵ times within 0.64 picoseconds.
* Win ℵ times within 0.75 picoseconds.
* Win ℵ times within 0.87 picoseconds.
* Win ℵ times within 0.95 picoseconds.

## **Trivia**

* This is the twenty-third difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Let’s just get out of the difficulty chains for a moment and rest at **Ultimately Never Fail**.
Darkdaisy

**Darkdaisy** is a gray tabby tom with green eyes.

While AcaciaClan moved into their new territory, Darkdaisy was found hit by a monster on thunderpath. He was rescued by a patrol, still leaving him with a broken bone with which he couldn't continue to hunt or do anything with.

He fell in love with Cedarflood later and they both became mates.

Even tho Floodwillow & Cedarflood both forced him to rest, Darkdaisy refused this and got into a fight while he left the camp. Causing Floodwillow to scold him.

After his leg healed, he became a proud father of 4 kits: Lizardkit, Alderkit, Baykit & Ferretkit.

While Ferretkit almost drowned, Darkdaisy rushed in to save his kit. Another time, a hawk swooped for Baykit - thankfully, Darkdaisy was watching and quickly saved Baykit.
CENZOIC BOOK SABOR KING N ICE AGE LAND

The lion kingCENZOIC BOOK SABOR KING N ICE AGE LAND WITH MAMMOTHS SABORS ICE AGE JAGAURS CAVE BEARS CAVE HUMANS ICE AGE SNAKES ICE AGE APES ICE AGE MONKEYS ICE AGE VULTURES ICE AGE WOVLES SABORS ICE AGE RATS ICE AGE WARTHOGS GIANT SLOTHS ICE AGE PARROTS ICE AGE WOVLES MAMMOTHS WOOLY RHINOS ICE AGE ELEPHANTS ICE AGE SEA BIRDS MUSK OXEN SABORS [ MAIN ] GIRAFFES LIONS HIPPOS [ RIVER ELEPHANTS ] ZEBRAS [ MAIN ] ASIAN ELEPHANTS AFRICAN JUNGLE ELEPHANTS BENGAL TIGERS CHINA TIGERS POLAR BEARS SNOW LEOPARDS ORANGUTANS LOWLAND ORANGUTANS GIANT PANDAS HUMANS BOYS [ JUNGLE N TUNDER ] [ FULL FILMS ]https://www.wescover.com/p/murals-by-brushstrokes-designs-at-armadale-scout-hall--PB135bCCkP = CENZOIC BOOK SABOR KING N ICE AGE LAND

https://www.wescover.com/p/murals-by-brushstrokes-designs-at-neerigen-brook-primary-school-1--PHyyFOJ1gD = CENZOIC BOOK SABOR KING N ICE AGE LAND

http://www.inspire-murals.co.uk/html/junglebook3.html = CENZOIC BOOK SABOR KING N ICE AGE LAND

http://www.inspire-murals.co.uk/html/winniethepooh5.html = CENZOIC BOOK SABOR KING N ICE AGE LAND

http://www.inspire-murals.co.uk/html/bambi2.html = CENZOIC BOOK SABOR KING N ICE AGE LAND

https://wallsofthewild.myshopify.com/collections/jungle-animals [1]= CENZOIC BOOK SABOR KING N ICE AGE LAND

https://wallsofthewild.myshopify.com/collections/farm-animals [2][3]= CENZOIC BOOK SABOR KING N ICE AGE LAND

a ENDAGERED N EXITIC TOY RANGE set in ENDAGERED N EXITIC WORLD [ SET IN ZOOS OF CENZOIC ]

## animals appears

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]

## cast [ WITH THEIR EXOTIC HABBAITS ]

MAMMOTHS SABORS ICE AGE JAGAURS CAVE BEARS CAVE HUMANS ICE AGE SNAKES ICE AGE APES ICE AGE MONKEYS ICE AGE VULTURES ICE AGE WOVLES

SABORS ICE AGE RATS ICE AGE WARTHOGS GIANT SLOTHS ICE AGE PARROTS ICE AGE WOVLES

MAMMOTHS WOOLY RHINOS ICE AGE ELEPHANTS ICE AGE SEA BIRDS MUSK OXEN SABORS

[ MAIN ]

GIRAFFES

LIONS

HIPPOS [ RIVER ELEPHANTS ]

ZEBRAS

[ MAIN ]

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]
The Lower Ifinity Gap

The ‘Infinity’ Gap.

## **What is The Lower Ifinity Gap?**

The Lower Ifinity Gap is the 3rd difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is known to be another primordial that takes place after **The Lower Infinity Gap**.

## **Icon Description**

The difficulty’s icon represents the ‘infinity’ symbol in the middle. On the top of the icon, it says "ALWAYS WIN" and at the bottom of the icon, it says "NEVER LOSE". The background shows a linear gradient fading from blue resembling **The True First Difficulty** and fades to a lighter blue resembling **The Lower Infinity Gap**.

## **Obstacles**

The Lower Ifinity Gap is obstacleless like the first two difficulties. This difficulty is known to be unlosable for its spare circumstances of the true ease of reality. You are now transferred over to the zeptoseconds zone, where you would easily complete this difficulty infinite time under the timestamps shown below. TOO EASY, RIGHT?

### **Baseline TLIfG**

* Win infinite times within 0.01 zeptoseconds.
* Win infinite times within 0.05 zeptoseconds.

### **Bottom TLIfG**

* Win infinite times within 0.1 zeptoseconds.
* Win infinite times within 0.2 zeptoseconds.

### **Low TLIfG**

* Win infinite times within 0.3 zeptoseconds.
* Win infinite times within 0.4 zeptoseconds.
* Win infinite times within 0.5 zeptoseconds.

### **Mid TLIfG**

* Win infinite times within 0.6 zeptoseconds.
* Win infinite times within 0.7 zeptoseconds.
* Win infinite times within 0.8 zeptoseconds.

### **High TLIfG**

* Win infinite times within 0.825 zeptoseconds.
* Win infinite times within 0.85 zeptoseconds.
* Win infinite times within 0.875 zeptoseconds.

### **Peak TLIfG**

* Win infinite times within 0.9 zeptoseconds.
* Win infinite times within 0.92 zeptoseconds.
* Win infinite times within 0.94 zeptoseconds.

### **Borderline TLIfG**

* Win infinite times within 0.96 zeptoseconds.
* Win infinite times within 0.98 zeptoseconds.
* Win infinite times within 1 zeptosecond.

## **Trivia**

* This is the third difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

As said in the first two difficulties, you would’ve completed this difficulty like 3 minutes ago if you consecutively read up to here on this page. So go to **TooTooTooEasy** this very instant, if you haven’t yet!
Baseline-Epic Speedrunning

’Baseline’ epic.

## **What is Baseline-Epic Speedrunning?**

Baseline-Epic Speedrunning is the 26th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Instantaneous Win**.

## **Icon Description**

This difficulty’s icon represents a linear gradient with lighter sky blue on the left side, and a vibrant white on the right side with a smoky grey-like colour in the middle of the background. On the center of the icon represents a logo of a person running hence the name.

## **Obstacles**

Like all the other previous Class -1 difficulties, Baseline-Epic Speedrunning is still instantly win-able, but the chances of losing are just three sand grains. However there’s no regrets, it’s just like the first speedrunning difficulties in a hard nutshell.

### **Baseline B-ESp**

* Rebeat all of the previous difficulties 3 times under 1.4 seconds.

### **Bottom B-ESp**

* Rebeat all of the previous difficulties 7 times under 0.9 seconds.

### **Low B-ESp**

* Rebeat all of the previous difficulties 15 times under 0.4 seconds.

### **Mid B-ESp**

* Rebeat all of the previous difficulties 45 times under 0.09 seconds.

### **High B-ESp**

* Rebeat all of the previous difficulties 120 times under 0.009 seconds.

### **Peak B-ESp**

* Rebeat all of the previous difficulties 780 times under 0.0009 seconds.

### **Borderline B-ESp**

* Rebeat all of the previous difficulties 1900 times under 0.0002 seconds.

## **Trivia**

* This is the twenty-sixth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

You were not caught this time, very nice… continue your speedrunning journey to **Common Speedrunning**.
ZOO

A MAPS 2

## TYPE LIST

GIRAFFES

LIONS

HIPPOS [ RIVER ELEPHANTS ]

ZEBRAS

[ MAIN ]

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]
Never Lose

You'll never lose in this difficulty.

## **What is Never Lose?**

Never Lose is the 37th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Extremely Automatic**.

## **Icon Description**

This difficulty’s icon simply represents a mixed yellow-orange gradient with text saying "Never Lose", which represents the name of the difficulty.

## **Obstacles**

Never Lose being a Class 0 difficulty is still win-able very easily. Although, you’ll never fail, you can actually what you’re actually doing before transitioning to the next difficulty. You get teleported into the difficulty, but what you are actually doing, you’re literally falling.

### **Baseline NL**

* Fall 2-4 studs.
* Rebeat the previous difficulties 100 times.
* Do nothing for 2 seconds.

### **Bottom NL**

* Fall 6-8 studs.
* Rebeat the previous difficulties 200 times.
* Do nothing for 1.8 seconds.

### **Low NL**

* Fall 13-17 studs.
* Rebeat the previous difficulties 400 times.
* Do nothing for 1.6 seconds.

### **Mid NL**

* Fall 20-40 studs.
* Rebeat the previous difficulties 600 times.
* Do nothing for 1.3 seconds.

### **High NL**

* Fall 49-69 studs.
* Rebeat the previous difficulties 900 times.
* Do nothing for 1.1 seconds.

### **Peak NL**

* Fall 76-95 studs.
* Rebeat the previous difficulties 1300 times.
* Do nothing for 0.6 seconds.

### **Borderline NL**

* Fall 102-120 studs.
* Rebeat the previous difficulties 2000 times.
* Do nothing for 0.1 seconds.

## **Trivia**

* This is the thirty-seventh difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Since you read up to this point, you already have beaten the difficulty. Go ahead and continue to **Obstacleless**.
Mythic Speedrunning

The myths of speedrunning!

### Other Names

Mythical Speedrun, Mythic Speedrun, Mystic Speedrun, Mythic Speedrunning Difficulty

## **What is Mythic Speedrunning?**

Mythic Speedrunning is the 14th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Instant Speedrunning**.

## **Icon Description**

This difficulty’s icon represents a linear gradient with radiant pink on the left side, and darkish blue on the right side with reddish-pink in the middle of the background. On the center of the icon represents a logo of a person running hence the name.

## **Obstacles**

Like all the other previous Class -1 difficulties, Mythic Speedrunning is still instantly win-able and parkourless *(and instantly speedrun-friendly)*. It is said in this difficulty you have to rebeat the previous difficulties in under a specific amount of magnitude of seconds like in **Instant Speedrunning**.

### **Baseline MythSp**

* Rebeat all of the previous difficulties 3 times under 1.9 seconds.

### **Bottom MythSp**

* Rebeat all of the previous difficulties 7 times under 1.4 seconds.

### **Low MythSp**

* Rebeat all of the previous difficulties 15 times under 0.9 second.

### **Mid MythSp**

* Rebeat all of the previous difficulties 45 times under 0.4 seconds.

### **High MythSp**

* Rebeat all of the previous difficulties 120 times under 0.05 seconds.

### **Peak MythSp**

* Rebeat all of the previous difficulties 780 times under 0.005 seconds.

### **Borderline MythSp**

* Rebeat all of the previous difficulties 1900 times under 0.007 seconds.

## **Trivia**

* This is the fourteenth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Skid through the speedrunning chain to find your next descendant; **Legendary Speedrunning.**
Friendly Void

You will always have a friend behind your back.

## **What is Friendly Void?**

**Friendly Void** is the 33rd difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Always Win**.

## **Icon Description**

This difficulty’s icon simply represents a black background representing the ‘void’, with a smile on the face to resemble that it is friendly.

## **Obstacles**

**Friendly Void** being the first Class 0 difficulty is still win-able very easily. Although, you’ll never fail, you can actually what you’re actually doing before transitioning to the next diffculty. There’s still NO obstacles though. You get teleported into the difficulty, but what you are actually doing, you’re literally falling. If you get off track, your void friend will keep you on track, just trust it.

### **Baseline FV**

* Fall 1.4 studs.
* Fall 2.4 studs.
* Fall 3.4 studs.

### **Bottom FV**

* Fall 5.4 studs.
* Fall 10.4 studs.

### **Low FV**

* Fall 12.4 studs.
* Fall 16.4 studs.

### **Mid FV**

* Fall 20.4 studs.
* Fall 25.4 studs.

### **High FV**

* Fall 30.4 studs.
* Fall 35.4 studs.
* Fall 40.4 studs.

### **Peak FV**

* Fall 45.4 studs.
* Fall 50.4 studs.

### **Borderline FV**

* Fall 75.4 studs.
* Fall 100.4 studs.

## **Trivia**

* This is the thirty-third difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

*This is it. I will always remember your presence when I’m here for you. Until then… forever you will not underestimate the toughness. I know you can do it. Get some advice from **Valiantly Automatic**. They will help you. For now, you should leave.*

~Friendly Void
Mild Speedrunning

Mildly speedrunning my way to be mildly infuriatingly easy.

## **What is Mild Speedrunning?**

Mild Speedrunning is the 40th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Exist**.

## **Icon Description**

This difficulty’s icon represents a vertical gradient with grey color on top of the background while it runs to a white color on the bottom of the background. On the center of the icon represents a logo of a person running hence the name.

## **Obstacles**

Mild Speedrunning being a Class 0 difficulty is still instantly win-able, but the chances of losing are just twenty sand grains. However there’s no regrets, it’s just like the first speedrunning difficulties in a hard nutshell back in Class -1, it is the same routine but it is mixed up with the other tasks.

### **Baseline MiSp**

* Rebeat all of the previous difficulties 10 times under 1.2 seconds.
* Do nothing for 0.5 seconds.
* Fall 20-40 studs.

### **Bottom MiSp**

* Rebeat all of the previous difficulties 20 times under 0.3 seconds.
* Do nothing for 0.35 seconds.
* Fall 70-120 studs.

### **Low MiSp**

* Rebeat all of the previous difficulties 45 times under 0.1 seconds.
* Do nothing for 0.1 seconds.
* Fall 150-250 studs.

### **Mid MiSp**

* Rebeat all of the previous difficulties 75 times under 0.05 seconds.
* Do nothing for 0.05 seconds.
* Fall 320-420 studs.

### **High MiSp**

* Rebeat all of the previous difficulties 250 times under 0.005 seconds.
* Do nothing for 0.01 seconds.
* Fall 550-660 studs.

### **Peak MiSp**

* Rebeat all of the previous difficulties 750 times under 0.0005 seconds.
* Do nothing for 0.006 seconds.
* Fall 750-880 studs.

### **Borderline MiSp**

* Rebeat all of the previous difficulties 2000 times under 0.0001 seconds.
* Do nothing for 0.002 seconds.
* Fall 921-1024 studs.

## **Trivia**

* This is the fortieth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

The relaxing guards only coexist in Class -1, so eventually you are legally free and speedrun wherever and whatever you want, but however you still have to meet your following companion difficulties, the first one being **Insanely Automatic**.
Valiantly Automatic

This is automatically valiant.

## **What is Valiantly Automatic?**

Valiantly Automatic is the 34th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Friendly Void**.

## **Icon Description**

This difficulty’s icon simply represents a blue-dark blue colour gradient with text saying "Auto", which represents the name of the difficulty.

## **Obstacles**

Valiantly Automatic being a Class 0 difficulty is still win-able very easily. Although, you’ll never fail, you can actually what you’re actually doing before transitioning to the next diffculty. You get teleported into the difficulty, but what you are actually doing, you’re literally falling.

### **Baseline VA**

* Fall 1.7 studs.
* Fall 2.7 studs.
* Fall 3.7 studs.

### **Bottom VA**

* Fall 5.7 studs.
* Fall 10.7 studs.

### **Low VA**

* Fall 12.7 studs.
* Fall 16.7 studs.

### **Mid VA**

* Fall 20.7 studs.
* Fall 25.7 studs.

### **High VA**

* Fall 30.7 studs.
* Fall 35.7 studs.
* Fall 40.7 studs.

### **Peak VA**

* Fall 45.7 studs.
* Fall 50.7 studs.

### **Borderline VA**

* Fall 75.7 studs.
* Fall 100.7 studs.

## **Trivia**

* This is the thirty-fourth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

When this difficulty is valiantly automatic, you'll know the chain now, go to **Divinely Automatic** and continue to fall and complete it in no time.