Magic

## **Basic concept**

* There is always a price for using magic, one way or another.
* A magic spell normally drains a person's magical energy (also called mana).
	+ Due to the lack of mana, if a normal human attempts to cast a magic spell, the spell will drains his life force instead.
* If a magician reaches level 9, his physical skill "Homo Magi Physiology" will evolve into "Mage Lord Physiology". The descendant of a Mage Lord has a small chance to awake this physical skill when his magical abilities are awaken.
* Violating the law of nature will result in unpredictable consequences.
	+ Immortality is a direct violation to the Cycle of Life: "Every creature in the world and universe is born, lives and dies uninterruptedly".
	+ This is the reason why immortal beings cannot use magic.
* 2000 years ago on Earth, Qetsiyah created a phase called The Other Side. The spirits of dead supernatural beings will reside here in a state of purgatory or limbo.

## **Witchcraft and Spells**

### **Alchemy**

**Alchemy** is a form of witchcraft that studies the composition, structure and magical properties of the four basic elements, as well as the transmutation of substances.

### **Ancestral Magic**

**Ancestral Magic** is a form of witchcraft that draws its energy from the power of ancestral witches.

* **Blood Gathering Spell** (*Venez sanguinem au moi*): telekinetically gather and collect blood of a specific target to one point.

### **Arithmancy**

**Arithmancy** is a branch of magic that studies the magical properties of numbers, including predicting the future with numbers and numerology.

### **Blood Magic**

**Blood Magic** is a magical practice that refers to the mystical properties found in non-human blood.

### **Dark Magic**

**Dark Magic** is a powerful form of sorcery that draws on malevolent powers and may be used for negative purposes.

* **Dancing Feet Spell** (*Tarantallegra*): force another person's legs to begin dancing uncontrollably.

### **Divination**

**Divination** is a branch of magic that involves attempting to foresee the future, or gather insights into past, present and future events, through various rituals and tools.

### **Elemental Magic**

Elemental Magic is a magical practice that involves the utilization of the four alchemical elements: Fire, Water, Earth, and Air.

### **Herbology**

**Herbology** is the study of magical and mundane plants and fungi.

### **Legilimency**

**Legilimency** is a form of witchcraft that focuses on penetrating into a person's mind and correctly interpreting one's findings.

### **Necromancy**

**Necromancy** is a magical practice that allows a witch to contact and communicate with, control and even revive the dead.

Necromancy is strictly banned by the World Security Council.

### **Occlumency**

**Occlumency** is a form of witchcraft that focuses on shielding one's mind from invasion and influence from telepathic attacks.

### **Potioncraft**

**Potioncraft** is a branch of magic that studies the creation of magical potion.

### **Representational Magic**

**Representational Magic** is a magical practice which use representative objects to manipulate reality.

### **Runology**

**Runology** is a branch of magic concerned with the study of the Runic alphabets, Runic inscriptions and their history.

### **Sacrificial Magic**

**Sacrificial Magic** is a powerful form of sorcery, though is highly dependent upon the ritualistic sacrifices of natural and supernatural beings.

Sacrificial Magic is strictly banned by the World Security Council.

### **Spirit Magic**

**Spirit Magic** was a very powerful form of sorcery that drew its power from the Spirits who resided on the Other Side.

### **Traditional Magic**

**Traditional Magic** is the oldest and purest form of witchcraft. It is undoubtedly the most popular form of witchcraft known-to-witches, however, it is also the most exhausting since it consumes the magic users' own mana.

* **Amplifying Spell** (*Sonorus*): amplify the targeted sound.
* **Banishing Spell** (*Depulso*): banish the object summoned by Summon Magic.
* **Colour Change Spell** (*Colovaria*): cause an object or animal to change colour.
* **Confundus Spell** (*Confundo*): cause confusion in a person or bewitch an object.
* **Cushioning Spell** (*Molliare*): create an unseen softening effect on target surfaces.
* **Disarming Spell** (*Expelliarmus*): force the victim to release whatever they are holding.
* **Engorgement Spell** (*Engorgio*): cause the target to swell immensely.
* **Eradication Spell** (*Deletrius*): disintegrate the target.
* **Fire Spell** (*Incendio*): create fire or ignite flammable object. Magician practicing Elemental Magic can cast this spell non-verbally.
* **Freezing Spell** (*Immobulus*): freeze or solidify the target one way or another.
* **Gouging Spell** (*Defodio*): gouge out portions of earth or stone.
* **Herbivicus Spell** (*Herbivicus*): rapidly increase the growth rate of plants and cause flowers to bloom.
* **Human-Presence-Revealing Spell** (*Homenum Revelio):* reveal human presences in the surrounding environment.
* **Impervious Spell** (*Impervius*): cause an artefact to become waterproof.
* **Levitation Spell** (*Wingardium Leviosa*): make objects fly or levitate.
* **Pain Reduction Spell** (*Asinta Mulaf Hinto, Sho Bala*): reduce the physical pain of another person.

### **Transfiguration**

**Transfiguration** is a branch of magic that focuses on the alteration of the form or appearance of an object, via the alteration of the object's molecular structure. Transfiguration is considered one of the most difficult branches of magic.

* **Bird-Conjuring Spell** (*Avis*): conjure a flock of bird.
* **Hardening Spell** (*Duro*): transfigure object to stone.

### **Traveler Magic**

**Traveler Magic**  is a form of sorcery that is strictly practiced by a subculture of witches known as the Travelers. This form of sorcery specializes in spirit possession and its spells are performed in a language different from all other forms of witchcraft. Traveler magic is highly dependent upon the magic of the Traveler along with their connection to other Travelers. Only by joining together, in large gatherings, are Travelers able to perform powerful feats of magic. Without access to the magic of other Travelers, their power is considerably weak.