recursal/Fanatic-Fandom huggingface dataset:
Human

**Human** is a species in *Dota Auto Chess*.

## Description

"Humans are an intelligent species that values kindness and cooperation, and silences any who they deem unworthy."

## Effects

\*\*\*THE FOLLOWING NUMBERS IS INCORRECT\*\*\* It should be 20/30/40 (check /scripts/npc/npc\_abilities\_custom.txt "is\_human\_buff").

Human species combo

Silencer
* Active when there are at least (N) different human chess pieces on the chessboard.
* (3) Humans: In start of new round gives one Tome of Knowledge. (which gives you 1/16 of level on use)
* (6) Humans: In start of new round gives two Tome of Knowledge's. And gives additional one for winning a Round.

## List of Humans

* Crystal Maiden
* Omni Knight
* Lina
* Lycan
* Kunkka
* Light Keeper
* Dragon Knight
* Legion Commander

## Trivia

* Two out of seven humans have two species; Lycan (human/beast) and Dragon Knight (human/dragon).
* Humans have (if chances are 20/30/40 because tooltip is incorrect)
	+ (2) Humans: 20% chance to silent target;
	+ (4) Humans: 44% chance to silent target;
	+ (6) Humans: 66.4% chance to silent target.
Anti Mage

Base Attack Range | 205

**Anti Mage** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Mana Break
Burns an opponent's mana on each attack. Mana Break deals 50% of the mana burned as damage to the target.

* ABILITY: Passive
* DAMAGE TYPE: Physical
* PIERCES SPELL IMMUNITY: No
* MANA BURNED PER HIT: 30 / 60 / 90

## Abilities

Elf species combo

Evasion
* Active when you have at least (N) different elf pieces on board.
* (3) Elfs: All friendly elves have +20% evasion.
* (6) Elfs: All friendly allies have additional +25% evasion.
* (9) Elfs: When an enemy chess piece missed, it creates an illusion of your chess piece on wihch they get missed.

Demon Hunter class combo

Shuttered soul
* Active when there are at least (N) different demon hunter chess pieces on the chessboard.
* (1)\* Demon Hunter: Negate enemy demon power from 1 demon on enemy board. \*Currently not official description but defacto
* (2) Demon Hunter: All friendly demons retain their Fel Power.
* (4) Demon Hunter: All alies deal pure damage by attacks and spells.
Techies

**Techies** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Explosive Bomb
* DAMAGE TYPE: Physical
* PIERCES SPELL IMMUNITY: No

Plant an explosive that automatically detonates after a brief delay, dealing massive physical damage to enemies within a range of 4-grid radius.

* EXPLODE RANGE: 600
* DETONATION DELAY: 3
* DAMAGE: 700/1100/1500
* BOMB SIZE: 1.2/1.5/1.8

## Abilities

Goblin species combo

Nanobots
* Active when you have at least (N) different goblin pieces on board.
* (3) Goblins: Grants a random ally +15 armor and +10 HP regeneration.
* (6) Goblins: Grants all allies with +15 armor and +10 HP regeneration.

Mech class combo

Self Repair
* Active when you have at least (N) different mech pieces on board.
* (3) Mechs: If allied mech survive during winning round you would obtain the Heart of Machine.
* (6) Mechs: If allied mech survive during winning round you would obtain the Golden Heart of Machine.

## Trivia

* This ability is custom code. It work exactly as stated in its description, with the listed parameter values.
* Unlike in Dota 2, the damage source of the ability (damage dealing unit) is Techies, not the bomb.
Zeus

Base Attack Range | 400

**Zeus** is a chess piece in *Dota Auto Chess*.

## Piece Ability

### Thundergod's Wrath

Zeus strikes all enemy pieces with lightning, no matter where they may be, upon cast, every enemy piece will have 50% chance to get hit, each hit deals fixed magic damage and damage proportional to their current health – it is guaranteed to hit at least 1 target even if all units fail 50% chance. Upon victory deal percentage damage to the enemy courier.

DAMAGE: 300/400/500

DAMAGE PERCENTAGE: 20%/30%/40%

COURIER PERCENTAGE DAMAGE: 10%/15%/20%

COOLDOWN: 15/12/9

## Abilities

God species combo

Overwhelming Superiority
* Active when you have at least (N) different god pieces on board.
* (2) God: All allies cooldown gets reduced by 33%.
* (4) God: All allies cooldown gets reduced by 33%.
* (6) God: All allies get the effect: Using skills will reduce the current remaining cooldown time of active skills and items by 50%.

Mage class combo

Magic Vulnerability
* Active when you have at least (N) different mage pieces on board.
* (3) Mages: All enemies have their magic resistance reduced by 35%.
* (6) Mages: All enemies have their magic resistance reduced by an additional 45%.
* (9) Mages: Your magic damage freezing enemies. Duration depends on damage caused enemy chess piece.

## Trivia

* Damage is dealt in 1 instance and calculated as target current health \* damage percent + flat damage.
* Every enemy has a 50% chance to get hit by the ability. If none of the enemies are hit by the 50% chance, 1 random enemy is chosen to be hit.
Axe

Base Attack Range | 205

**Axe** is an orc warrior chess piece in *Dota Auto Chess*.

## Piece Ability

Berserker's Call
Taunts enemies within 1 grids, forcing them to attack himself in 4.5 seconds, while he gains 20 bonus armor.

* ABILITY: No Target
* PIERCES SPELL IMMUNITY: Yes
* DISPELLABLE: Cannot be dispelled
* RADIUS: 192
* BONUS ARMOR: 5/10/15
* DURATION: 2/3/4
* COOLDOWN: 10

## Abilities

Orc species combo

Battle Hardened
* Active when you have at least (N) different orc pieces on board.
* (2) Orcs: All allies have +100 max HP.
* (4) Orcs: All allies have an additional +300 max HP.
* (6) Orcs: All allies have and additional HP bonus that equals the amount of courier missed HP multiplied x8.

Warrior class combo

Fortified Armor
* Active when you have at least (N) different warrior pieces on board.
* (3) Warriors: All friendly warriors have +5 armor.
* (6) Warriors: All friendly warriors have an additional +9 armor.
* (9) Warriors: All friendly pieces reflect pure damage depends on armor.
Dota Auto Chess Wiki

Welcome to the Dota Auto Chess WikiWelcome to the Dota Auto Chess Wiki
The Dota Auto Chess guide for species, classes, economy and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Dota Auto Chess

A custom map created by Drodo Games for Dota 2, *Auto Chess* is a game that emphasises fast and fluid gameplay that simultaneously avoids the emphasis on APM and twitch-like reflexes. How you play your pieces matters far more than how fast you can click! As a custom mode, it's available for free from the Steam Workshop.[Read more...]

Basics

* Gold
* Board

* Items
* Chess pieces

Species

* Beast
* Demon
* Dragon
* Dwarf
* Elemental
* Elf
* Goblin
* Satyr

* Human
* Ogre
* Orc
* Naga
* Troll
* Undead
* God

Classes

* Assassin
* Demon Hunter
* Druid
* Knight
* Hunter
* Priest

* Mage
* Mech
* Shaman
* Warlock
* Warrior

Guides

* How to play guide for Dota Auto Chess
* System requirements
* Release date
* Game support
* Patch History

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God

**God** is a species in *Dota Auto Chess*.

## Description

"The highly worshipped Gods are considered as the creators of Drodo Island. Being both arrogant and prideful, the loyal beliefs from their creations the have forged the supreme powers that Gods possess, granting them the most significant potential among all creatures which can completely change the outcome of a battle."

## Effects

God species combo

Overwhelming Superiority
* Active when you have at least (N) different god pieces on board.
* (2) God: All allies cooldown gets reduced by 33%.
* (4) God: All allies cooldown gets reduced by 33%.
* (6) God: All allies get the effect: Using skills will reduce the current remaining cooldown time of active skills and items by 50%.

## List of Gods

* Mars
* Zeus

## Trivia

* (1) God: All allies have 50% cooldown reduction.
* (2) God: All allies have 75% cooldown reduction.
Dota Auto Chess Wiki/Section 1

Welcome to the Dota Auto Chess WikiWelcome to the Dota Auto Chess Wiki
The Dota Auto Chess guide for species, classes, economy and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Dota Auto Chess

A custom map created by Drodo Games for Dota 2, *Auto Chess* is a game that emphasises fast and fluid gameplay that simultaneously avoids the emphasis on APM and twitch-like reflexes. How you play your pieces matters far more than how fast you can click! As a custom mode, it's available for free from the Steam Workshop.[Read more...]
Warlock

**Warlock** is a class in *Dota Auto Chess*.

## Description

"Warlocks are cursed sorcerers who use demonic power to drain the life force from their enemies, restoring themselves to continue their cursed battle."

## Effects

Warlocks class combo

Siphon Soul
* Active when you have at least (N) different warlock pieces on board.
* (2) Warlocks: All allies have +10% lifesteal and spell lifesteal.
* (4) Warlocks: All allies have +25% lifesteal and spell lifesteal.
* (6) Warlocks: All warlocks get additional HP on enemies chess pieces death.

## List of Warlocks

* Witch Doctor
* Venomancer
* Shadow Fiend
* Necrophos
* Alchemist
* Enigma
* Death Prophet
* Warlock(hero)

## Mechanic

This lifesteal is custom-made. This lifesteal trigger when a unit take damage and healing are given to the damage source. Heal amount is calculated base on damage taken amount after all damage manipulations and damage block.

## Trivia

* This bonus can be considered as normal lifesteal (trigger on attack damage) + spell lifesteal (trigger on non-attack damage), with a difference: this lifesteal is calculated base on damage amount after all damage manipulations and damage block, while normal built-in lifesteal does not consider the custom-made damage block.
* Also, technically this lifesteal does not consist of 2 different types of lifesteal. It simply triggers on all kind of damage dealt, thus ignore some exception from the base game where spell damage from certain ability is specified to ignore spell lifesteal; for example Luna's Moon Glaives, which will not trigger spell lifesteal but will trigger this custom-made lifesteal.
* This bonus stack additively.
	+ **3 Warlocks** have **15% lifesteal**.
	+ **6 Warlocks** have **40% lifesteal**.
* The warlock class has two out of seven legendary chess pieces.

* It is hard to get their final class bonus, it requires only 6 of the available 8 warlocks in the game but two of them are legendary ($5).

## Species

There are 8 warlocks in the game, from the following species:

* 1 Troll
* 1 Beast
* 1 Demon
* 2 Undead
* 1 Goblin
* 1 Elemental
* 1 Warlock(hero)

## General strategy

Warlocks are almost always picked for the Warlock(3) bonus and not for the Warlock(6) bonus.

## Combination strategy

Warlocks bonuses increase the lifesteal dealt by any unit, not just warlocks. Therefore, units with lots of physical damage can be very effective when paired together with warlocks. For example:

* Drow Ranger
* Phantom Assassin
* Terrorblade
* Templar Assassin
* Troll Warlord

The following bonuses effectively increase the lifesteal of their respective class or specie.

* Assassin
* Demon
* Hunter

The following bonuses effectively increase the lifesteal of all your units.

* Beast
* Troll
* Undead
Queen of Pain

Base Attack Range | 400

**Queen of Pain** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Scream of Pain
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies

* ABILITY: NoTarget
* AFFECTS: Enemy Units
* DAMAGE TYPE: Magical
* PIERCES SPELL IMMUNITY: No
* RADIUS: 425
* DAMAGE: 200 / 300 / 400
* COOLDOWN: 6

## Abilities

Demon species combo

Fel Power
* Active when you control only one demon on the chessboard.
* (1) Demon: Physical damage dealth by all friendly Demon pieces is converted to Pure damage at 100% effectiveness. +5% extra effectiveness for each demon if more than one on board.

Assassin class combo

Coup de Grace
* Active when you have at least (N) different assassin pieces on board.
* (3) Assassins: All friendly assassins have 15% chance to critical hit for 350% damage.
* (6) Assassins: All friendly assassins have 15% chance to critical hit for 450% damage.
* (9)
Dota Auto Chess

**Dota Auto Chess** is a custom map and game mode created for Dota by the Chinese developer Drodo Games.

## Features

* Eight player fast-paced mini-tournament battles.
* Fight across an 8x8 field mimicking a chessboard using familiar Dota heroes as your game pieces.
* Less twitch-heavy gameplay, more strategy and nuance: Pieces fight automatically, but where you place them and who you place determines victory.
* Easy to learn, fast to play, difficult to master.

## Support

* The main support channel for DAC is the Workshop page, found here.
Attack Speed

Main article: https://dota2.gamepedia.com/Attack\_speed

## Base Attack Time

All chess pieces have their own Base Attack Time (BAT). BAT is the time interval between attacks.

## Base Attack Speed

All units have a base of 100 attack speed, The attack speed value 100 is expressed in percent, each attack speed point means 1% attack speed. But DotA HUD always normalizes attack speed relatively to 1.7s BAT. DotA calculates how faster unit attacks in percent if it has 1.7s BAT. For example, Bounty Hunter has 1s BAT. He attacks 70% faster than unit with 1.7s BAT therefore he has 170 Attack Speed in DotA HUD. You can easily compare attack time between different units using this normalized value.

Base Attack Speed as displayed on HUD can be calculated by formula:

**1.7 / (Unit Base Attack Time) \* 100**

## Attack Speed Bonus

Attack speed of chess piece can be changed by attack speed buffs, items or attack speed debuffs. Attack time (time interval between each attack) is calculated from the reciprocal of attack speed.

**Attack time = Base Attack Time \* 100 / (100 + Attack Speed Bonus)**

For example, Bounty Hunter (1s BAT) with Quarterstaff (+10 Attack Speed) attacks on 10% faster therefore he attacks every 0.91s.

The cap to attack speed is 20 and 700, which can be reached with a bonus attack speed of -80 and +600 since each unit has 100 base attack speed.

* At 20 attack speed, unit attacks 5 times slower.
* At 700 attack speed, unit attacks 7 times faster.

Since DotA HUD normalized attack speed to 1.7s BAT it brings inconsistency to attack speed value. For example, the above Bounty Hunter has 110 attack speed without normalization but HUD says he had 189 Attack Speed.

Overall normalized Attack Speed of unit can be calculated by formula:

 **1.7 / (Unit Base Attack Time) \* (100 + Attack Speed Bonus)**

The following table shows normalized attack speed of items / auras / passive.
Abaddon

Base Attack Range | 205

**Abaddon** is an undead knight chess piece in *Dota Auto Chess*.

## Piece Ability

Aphotic Shield
* ABILITY: Unit Target
* AFFECTS: Allied Units
* PIERCES SPELL IMMUNITY: No
* DISPELLABLE: Yes

Summons dark energies around a most-damaged ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed, it will burst and deal damage equal to the amount absorbed to an area of 3-grid radius around it.

* DURATION: 10
* MAX DAMAGE ABSORBED: 100/150/200
* BURST RADIUS: 400
* COOLDOWN: 12

## Abilities

Undead species combo

Plague
Plague Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)

* (3) Undeads: All pieces excluding Undeads are infected with plague: Max HP -20%
* (6) Undeads: All pieces excluding Undeads are infected with plague: Max HP -25%
* (9) Undeads: Every infected piece will be resurrected as a skeleton creep for its enemy when dead.

P.S. Melee pieces will be resurrected into Wraith King and ranged pieces will be resurrected into Clinkz in the same rank as the dead piece, which lasts for 12 secs.

Knight class combo

Divine Protection
* Active when you have at least (N) different knight pieces on board.
* Shield gives 80% magic resistance and 30 armor for 3 seconds
* (2) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.
* (4) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.￼
* (6) Knights: All allies have 40% chance to proc a damage-reducing shield.
Tiny

Base Attack Range | 205

**Tiny** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Toss
Toss an enemy nearby, throw it to the farthest grid and stun.

* ABILITY: Point Target
* AFFECTS: Enemy Units
* DAMAGE TYPE: Physical
* PIERCES SPELL IMMUNITY: Yes
* DAMAGE RADIUS: 200
* DAMAGE: 100/200/300
* STUN DURATION: 1.5/2.0/2.5
* COOLDOWN: 10/8/6

## Abilities

Elemental species combo

Elemental Essence
* Active when there are at least (N) different elemental chess pieces on the chessboard.
* (2) Elementals: All friendly elementals have 25% chance to turn the attacker into stone for 4s when attacked by melee chesses.
* (4) Elementals: All friendly chesses have 25% chance to turn the attacker into stone for 4s when attacked by any chesses.

Warrior class combo

Fortified Armor
* Active when you have at least (N) different warrior pieces on board.
* (3) Warriors: All friendly warriors have +5 armor.
* (6) Warriors: All friendly warriors have an additional +9 armor.
* (9) Warriors: All friendly pieces reflect pure damage depends on armor.
Clockwerk

Base Attack Range | 205

**Clockwerk** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Battery Assault
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and mini-stun.

* ABILITY: No Target
* DAMAGE TYPE: Magical
* PIERCES SPELL IMMUNITY: No
* DISPELLABLE: Cannot be dispelled
* RADIUS: 275
* DURATION: 5
* INTERVAL: 0.7
* DAMAGE: 50 / 75 / 100
* COOLDOWN: 12 / 10 / 8

## Abilities

Goblin species combo

Nanobots
* Active when you have at least (N) different goblin pieces on board.
* (3) Goblins: Grants a random ally +15 armor and +10 HP regeneration.
* (6) Goblins: Grants all allies with +15 armor and +10 HP regeneration.

Mech class combo

Self Repair
* Active when you have at least (N) different mech pieces on board.
* (3) Mechs: If allied mech survive during winning round you would obtain the Heart of Machine.
* (6) Mechs: If allied mech survive during winning round you would obtain the Golden Heart of Machine.
Omniknight

Base Attack Range | 205

**OmniKnight** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Purification
* ABILITY: Unit Target
* AFFECTS: Allied Units
* DAMAGE TYPE: Pure
* PIERCES SPELL IMMUNITY: Yes

Instantly heals a friendly chess which is damaged the most, and damages all nearby enemies within 2 grids.

* HEAL/DAMAGE: 250/350/450
* DAMAGE RADIUS: 260
* COOLDOWN: 10

## Abilities

Human species combo

Silencer
* Active when there are at least (N) different human chess pieces on the chessboard.
* (3) Humans: In start of new round gives one Tome of Knowledge. (which gives you 1/16 of level on use)
* (6) Humans: In start of new round gives two Tome of Knowledge's. And gives additional one for winning a Round.

Knight class combo

Divine Protection
* Active when you have at least (N) different knight pieces on board.
* Shield gives 80% magic resistance and 30 armor for 3 seconds
* (2) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.
* (4) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.￼
* (6) Knights: All allies have 40% chance to proc a damage-reducing shield.
Morphling

Base Attack Range | 400

**Morphling** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Waveform
* ABILITY: Point Target
* DAMAGE TYPE: Magical
* PIERCES SPELL IMMUNITY: No

Morphling dissolves into liquid and surges forward to farthest enemy place, damage enemies in his path.

* DAMAGE: 200/300/400
* COOLDOWN: 10/8/6

## Abilities

Elemental species combo

Elemental Essence
* Active when there are at least (N) different elemental chess pieces on the chessboard.
* (2) Elementals: All friendly elementals have 25% chance to turn the attacker into stone for 4s when attacked by melee chesses.
* (4) Elementals: All friendly chesses have 25% chance to turn the attacker into stone for 4s when attacked by any chesses.

Assassin class combo

Coup de Grace
* Active when you have at least (N) different assassin pieces on board.
* (3) Assassins: All friendly assassins have 15% chance to critical hit for 350% damage.
* (6) Assassins: All friendly assassins have 15% chance to critical hit for 450% damage.
* (9)
Bounty Hunter

Base Attack Range | 205

**Bounty Hunter** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Shuriken Toss
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 1200 radius of each other.

* ABILITY: Unit Target
* AFFECTS: Enemy Units
* DAMAGE TYPE: Magical
* PIERCES SPELL IMMUNITY: No
* DAMAGE: 300/500/700
* TRACK BOUNCE RANGE: 1200
* COOLDOWN: 5

## Abilities

Goblin species combo

Nanobots
* Active when you have at least (N) different goblin pieces on board.
* (3) Goblins: Grants a random ally +15 armor and +10 HP regeneration.
* (6) Goblins: Grants all allies with +15 armor and +10 HP regeneration.

Assassin class combo

Coup de Grace
* Active when you have at least (N) different assassin pieces on board.
* (3) Assassins: All friendly assassins have 15% chance to critical hit for 350% damage.
* (6) Assassins: All friendly assassins have 15% chance to critical hit for 450% damage.
* (9)
Enchantress

Base Attack Range | 400

**Enchantress** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Nature's Attendants
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 11 seconds.

* ABILITY: No Target
* DISPELLABLE: Cannot be dispelled
* HEAL PER SECOND: 25
* RADIUS: 500
* WISPS: 3/5/7
* COOLDOWN: 15

## Abilities

Beast species combo

Power of the Wild
* Active when you have at least (N) different beast pieces on board.
* (2) Beasts: All allies have +15% attack damage, including summoned units.
* (4) Beasts: All allies have +30% attack damage, including summoned units.
* (6) Beasts: Attacks from all allies increase physical damage taken by the target by 10%. Effects stacks and can be applied by friendly summoned units.

Druid class combo

Synergy
* Active when there are at least (N) different druid chess pieces on the chessboard.
* (2) Druid: two Druid★ can upgrade to a Druid★★.
* (4) Druid: two Druid★★ can upgrade to a Druid★★★.

## Strategy

Click here to add a strategy!

Using (2) Druid Synergy, Enchantress can be upgraded to a 3 cost Druid★★ for the cost of 2 gold. If you have bench space to spare, this exchange provides 1 gold.
Goblin

**Goblin** is a species in *Dota Auto Chess*.

## Description

"Goblins are a cunning species with a love for money, explosives, and less-than-reliable technology. Their drive to invent fuels them, giving the brightest among them a boost in stamina and fortitude."

## Effects

Goblin species combo

Nanobots
* Active when you have at least (N) different goblin pieces on board.
* (3) Goblins: Grants a random ally +15 armor and +10 HP regeneration.
* (6) Goblins: Grants all allies with +15 armor and +10 HP regeneration.

## List of Goblins

* Bounty Hunter
* Clockwerk
* Tinker
* Timbersaw
* Alchemist
* Techies

## Trivia

* Four out six goblins (Clockwerk, Tinker, Timbersaw, and Techies) are mechs. That is why people usually combo their goblin strategy with mechs, especially in the early game.
Crystal Maiden

Base Attack Range | 600

**Crystal Maiden** is a human mage chess piece in *Dota Auto Chess*.

## Piece Ability

Arcane Aura
* ABILITY: Passive

Enables periodic mana regeneration for all allied chesses

* Mana regeneration every 2 sec 8/14/20
* Area of Effect 800

## Abilities

Human species combo

Silencer
* Active when there are at least (N) different human chess pieces on the chessboard.
* (3) Humans: In start of new round gives one Tome of Knowledge. (which gives you 1/16 of level on use)
* (6) Humans: In start of new round gives two Tome of Knowledge's. And gives additional one for winning a Round.

Mage class combo

Magic Vulnerability
* Active when you have at least (N) different mage pieces on board.
* (3) Mages: All enemies have their magic resistance reduced by 35%.
* (6) Mages: All enemies have their magic resistance reduced by an additional 45%.
* (9) Mages: Your magic damage freezing enemies. Duration depends on damage caused enemy chess piece.

## How to play Crystal Maiden casually!

The Crystal Maiden is, on her own, pretty weak. She cant deal much damage and has low health, but her Arcane Aura is strong with synergy. The only reason for playing her is to get your abilities used first. Because of her clear strength and weaknesses you should never play her in early- or midgame. However, don't shy away from buying her. Every time you buy a Crystal Maiden, you invest in the lategame. Lich is greatly strengthened by Crystal Maiden (because of Lich's low mana-regeneration) and if you play Ogre Magi and/or Razor, your Crystal Maiden can give you the mage bonus. In addition to this, most midgame compositions run humans casually and the silence can get extremely powerful lategame. The strongest use of her is however the ability. If you run at least 2 legendary chess pieces, Crystal Maiden buffs your team more than any other chess piece (even more then more legendary pieces). If both players run extreme lategame AoE, the player with Crystal Maiden wins!
Chen

Base Attack Range | 400

**Chen** is an orc Priest chess piece in *Dota Auto Chess*.

## Piece Ability

Holy Persuation
Call the chess pieces with the highest rank that already died in this fight.
The chess piece would have 0 mana.
The rank equals to Chen's rank.
Allies, enemies, neturals - all can be called.
Chess wouldn't have items.
Chen would not call if no one already die in fight.

* LEVEL OF CALL CHESS:1/2/3

## Abilities

Orc species combo

Battle Hardened
* Active when you have at least (N) different orc pieces on board.
* (2) Orcs: All allies have +100 max HP.
* (4) Orcs: All allies have an additional +300 max HP.
* (6) Orcs: All allies have and additional HP bonus that equals the amount of courier missed HP multiplied x8.

Priest class combo

Barrier
* Active when you have at least (N) different priest pieces on board and you have one chess piece less on board then your courier level.
* (2) Priest: Reduce damage to your courier by 20%.
* (4) Priests: Each allied priest captures control over enemy chess piece with the same or lower level. Requires have less pieces on board then courier level for each priest.
Naga Siren

Base Attack Range | 205

**SLITHICE** is an Naga Wizards chess piece in *Dota Auto Chess*.

## Piece Ability

Song of the Siren
All enemies in range of the Nama Siren have a chance to be put into sleep every 0.5 sec, where they cannot act or be attacked. Any non-ability damage will cause the victim to wake up.

* PIERCES SPELL IMMUNITY: No

* RANGE: 250/350/450
* SLEEP DURATION: 5/7/9
* SONG DURATION: 7
* COOLDOWN: 25/20/15

## Abilities

Naga species combo

Scale Armor
* Active when you have at least (N) different naga pieces on board. (multiple effects stack)
* (2) Nagas: All allies gaine 2 stack of shields, each stack absorb 15% ability damage (instead of magical resistance)
* (4) Nagas: All allies gain 4 stacks of shields above, and the stack reduces every 3 seconds.
* (6) Nagas: Every stack explodes when it disappears, dealing a magical damage that equals to damage absorbed after the last explosion. Explosion range is 205 (melee attack range).

Wizards class combo

Something from Nothing
Reduced combo requirements.
Active when you have at least (N) different wizards pieces on the board.

* (2) Reduces the combo requirement of 4+ combo requirements by 1.
* (4) If you have only one synergy in active(except 4 Wizards), then unlocks all its potential during combat.
Viper

Base Attack Range | 400

**Viper** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Viper Strike
* ABILITY: Unit Target
* AFFECTS: Enemy Units
* DAMAGE TYPE: Magical
* PIERCES SPELL IMMUNITY: Yes
* DISPELLABLE: No

Viper slows the targeted enemy unit's attack speed while also dealing poison damage over time.

* DAMAGE PER SECOND: 150 / 250 / 350
* MOVEMENT SLOW: 40 / 60 / 80
* ATTACK SLOW: 40 / 60 / 80
* DURATION: 5
* COOLDOWN: 10 / 7 / 4

## Abilities

Dragon species combo

Attunement
* Active when there are at least (N) different dragon chess pieces on the chessboard.
* (3) Dragons: All allied Dragons start the battle with 100 mana.
* (5) Dragons: All allied pieces with no Active Classes Perks start the battle with 100 mana.

Assassin class combo

Coup de Grace
* Active when you have at least (N) different assassin pieces on board.
* (3) Assassins: All friendly assassins have 15% chance to critical hit for 350% damage.
* (6) Assassins: All friendly assassins have 15% chance to critical hit for 450% damage.
* (9)
Chaos Knight

Base Attack Range | 205

**Chaos Knight** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Chaos Bolt
* ABILITY: Unit Target
* AFFECTS: Enemy Units
* DAMAGE TYPE: Magical
* PIERCES SPELL IMMUNITY: No
* DISPELLABLE: Strong Dispels Only

Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

* MINIMUM STUN: 1
* MAXIMUM STUN: 2/3/4
* MINIMUM DAMAGE: 50/100/150
* MAXIMUM DAMAGE: 200/300/400
* COOLDOWN: 5

## Abilities

Demon species combo

Fel Power
* Active when you control only one demon on the chessboard.
* (1) Demon: Physical damage dealth by all friendly Demon pieces is converted to Pure damage at 100% effectiveness. +5% extra effectiveness for each demon if more than one on board.

Knight class combo

Divine Protection
* Active when you have at least (N) different knight pieces on board.
* Shield gives 80% magic resistance and 30 armor for 3 seconds
* (2) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.
* (4) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.￼
* (6) Knights: All allies have 40% chance to proc a damage-reducing shield.
Beastmaster

Base Attack Range | 205

**Beastmaster** is an orc hunter chess piece in *Dota Auto Chess*.

## Piece Ability

Wild Axes
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy unit once, and amplifies subsequent damage from Beastmaster and his units

* ABILITY: Point Target
* DAMAGE TYPE: Physical
* PIERCES SPELL IMMUNITY: Yes
* RANGE: 1500
* DAMAGE PER AXE: 80 / 120 / 160
* DAMAGE AMP PER STACK: 10 / 20 / 30
* COOLDOWN: 7

## Abilities

Orc species combo

Battle Hardened
* Active when you have at least (N) different orc pieces on board.
* (2) Orcs: All allies have +100 max HP.
* (4) Orcs: All allies have an additional +300 max HP.
* (6) Orcs: All allies have and additional HP bonus that equals the amount of courier missed HP multiplied x8.

Hunter class combo

Aimed Shot
* Active when you have at least (N) different hunter pieces on board.
* (3) Hunters: all friendly hunters have +25 to base attack damage, +50% chance pierce through evasion
* (6) Hunters: All friendly hunters have an additional +40 base attack damage and +40% chance to pierce through evasion.
* (9) Hunters: all friendly hunters have +60 base attack damage, 60% chance to knockback enemy
Timbersaw

Base Attack Range | 205

**Timbersaw** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Whirling Death
* ABILITY: No Target
* DAMAGE TYPE: PURE
* PIERCES SPELL IMMUNITY: No
* DISPELLABLE: Yes
* RADIUS: 300
* DAMAGE: 150 / 200 / 250
* STAT LOSS DURATION: 14
* COOLDOWN: 6 / 5 / 4

## Abilities

Goblin species combo

Nanobots
* Active when you have at least (N) different goblin pieces on board.
* (3) Goblins: Grants a random ally +15 armor and +10 HP regeneration.
* (6) Goblins: Grants all allies with +15 armor and +10 HP regeneration.

Mech class combo

Self Repair
* Active when you have at least (N) different mech pieces on board.
* (3) Mechs: If allied mech survive during winning round you would obtain the Heart of Machine.
* (6) Mechs: If allied mech survive during winning round you would obtain the Golden Heart of Machine.
Orc

**Orc** is a species in *Dota Auto Chess*.

## Description

"Orcs are large, muscular, and slightly stupid fighters, making them excellent at tolerating pain and injury."

## Effects

Orc species combo

Battle Hardened
* Active when you have at least (N) different orc pieces on board.
* (2) Orcs: All allies have +100 max HP.
* (4) Orcs: All allies have an additional +300 max HP.
* (6) Orcs: All allies have and additional HP bonus that equals the amount of courier missed HP multiplied x8.

## List of Orcs

* Axe
* Beast Master
* Juggernaut
* Chen
* Disruptor
* Warlock(hero)
* Bloodseeker
Luna

Base Attack Range | 400

**Luna** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Moon Glaives
Empowers Luna's Glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

* ABILITY: Passive
* PIERCES SPELL IMMUNITY: Yes
* BOUNCERADIUS: 500
* BOUNCES: 3/5/7
* DAMAGE REDUCTION PER BOUNCE: 30%

## Abilities

Elf species combo

Evasion
* Active when you have at least (N) different elf pieces on board.
* (3) Elfs: All friendly elves have +20% evasion.
* (6) Elfs: All friendly allies have additional +25% evasion.
* (9) Elfs: When an enemy chess piece missed, it creates an illusion of your chess piece on wihch they get missed.

Knight class combo

Divine Protection
* Active when you have at least (N) different knight pieces on board.
* Shield gives 80% magic resistance and 30 armor for 3 seconds
* (2) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.
* (4) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.￼
* (6) Knights: All allies have 40% chance to proc a damage-reducing shield.

## Analysis

This ability is a built-in effect from the base game. More information can be found at https://dota2.gamepedia.com/Luna#Moon\_Glaives

Although possible, the bounces are not programmed as auto attack, despite the appearance. The bounce triggers when an unit with this ability land an auto attack. They deal physical damage and the damage amount is calculated base on the average of Luna's current attack damage.

## Trivia

The bounces are not auto attacks, meaning

* They cannot trigger any effects that are triggered when an auto attack land, e.g. debuff, lifesteal, ...
* They cannot trigger critical strike.
* They cannot be evaded. (However, if the initial attack missed, the bounces cannot be triggered)
Gold

**Gold** (displayed as $ in the interface) is the main resource in game, automatically given at the end of each round along with experience. Your courier's Mana is always equal to your Gold amount.

# Spending

There are 3 ways to spend gold:

* Buy Chess Pieces (Cost 1-5) from the menu after each round. The menu can be opened/closed at any time with Spacebar, or by clicking the "chess pieces" icon in the top-left . The menu will automatically re-roll after every round, unless you press the Lock icon in the bottom-left corner of the Buy Chess Pieces menu.

* Manually Re-roll (Cost 2) the Buy Chess Pieces menu with your courier's 4th ability, or by clicking the re-roll icon in the Buy Chess Pieces menu.
* Gain Experience (Cost 4) with your courier's 5th ability. Your courier's Level (shown in bottom left of the unit portrait) is always equal to the max # of pieces you can have on the field. Additionally, your level affects your odds of getting higher-cost Chess Pieces every time it re-rolls.

# Earning

* at the end of each round you get some base gold 1-4 for the first 4 round and 5 gold for every round after that.
* winning a fight with a player gives you 1 extra gold
* win/loss streaks can give you extra 1-3 gold(can double value with Chiascuro Certainly relic).
* for every 10 gold at the end of the turn you get 1 extra gold, capped to 4 at 40 gold(exception is Great Vault relic).
* selling chess pieces refunds their current level as gold.

## Winstreaks and Losestreaks

After winning 3 non-creep rounds in a row, your start earns +1 additional gold at the end of the turn. Keeping the win streak can get you up to +3 gold. Creep rounds do not affect your win/loss streaks.

Same applies for loss streaks.

If Winstreak continues on creeps round it's counts like win. If player has a Defeat after the fight vs other players the win on creeps wouldn't break Losestreak.

 6-8
 9+

## Refunds

Every unit can be sold for X gold where X is the Unit Level.

## Interest

* Interest accumulates at a 10% rate every round. If you have 40(max value without gold banked, you will receive 4 gold per turn, which can build up to a tremendous economy in mid-game (early game you need to invest to field chess pieces).
Threshold Wiki

# Welcome to Threshold

**Threshold** is a high fantasy, real-time, multi-player, online role-playing game. Once you step across the Threshold you will be absorbed by the rich, detailed, highly developed role playing atmosphere that comprises this fantasy realm. You become the hero, the heroine, or even the villain depending on your character and your imagination.

On Threshold, role playing is required and enforced. This policy creates and preserves Threshold's top notch role playing environment. Although there are places to communicate "out of character" within the game (after all, it is nice to get to know the people you are gaming with), outside of such areas players stay completely in character.

Threshold RPG opened to the public in June of 1996. It is the oldest role-playing enforced MUD currently in operation.

Available 24 hours a day, 365 days a year, this exciting gaming environment is home to thousands of players from all over the world. These players are indeed what makes Threshold RPG a truly unique and marvelous gaming community.

## New Player Information

New to Threshold? Find helpful information to get you started on the Newbie page!
Dota Auto Chess Wiki/Section 4

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Satyr

**Satyr** is a species in *Dota Auto Chess*.

## Description

"Demonic species risen from twisted elves, experting at concealing themselves in nightmare, and fanatic in spreading blood and agony."

## Effects

Satyr species combo

Concealment
* All friendly **Satyrs** conceal themselfs from other players' vision on the chessboard during Preparation phase.
Tidehunter

**Tidehunter** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Ravage
* DAMAGE TYPE: Magical
* PIERCES SPELL IMMUNITY: No

Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemies within 6-grid maximum range.

* RADIUS: 500/650/800
* DAMAGE: 150/250/350
* COOLDOWN: 30
* STUN DURATION: 2/2.5/3

## Abilities

Naga species combo

Scale Armor
* Active when you have at least (N) different naga pieces on board. (multiple effects stack)
* (2) Nagas: All allies gaine 2 stack of shields, each stack absorb 15% ability damage (instead of magical resistance)
* (4) Nagas: All allies gain 4 stacks of shields above, and the stack reduces every 3 seconds.
* (6) Nagas: Every stack explodes when it disappears, dealing a magical damage that equals to damage absorbed after the last explosion. Explosion range is 205 (melee attack range).

Hunter class combo

Aimed Shot
* Active when you have at least (N) different hunter pieces on board.
* (3) Hunters: all friendly hunters have +25 to base attack damage, +50% chance pierce through evasion
* (6) Hunters: All friendly hunters have an additional +40 base attack damage and +40% chance to pierce through evasion.
* (9) Hunters: all friendly hunters have +60 base attack damage, 60% chance to knockback enemy
Undead

**Undead** is a species in *Dota Auto Chess*.

## Description

"The Undead are horrifying apparitions that instill fear in their enemies, revealing their weaknesses."

## Effects

Undead species combo

Plague
Plague Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)

* (3) Undeads: All pieces excluding Undeads are infected with plague: Max HP -20%
* (6) Undeads: All pieces excluding Undeads are infected with plague: Max HP -25%
* (9) Undeads: Every infected piece will be resurrected as a skeleton creep for its enemy when dead.

P.S. Melee pieces will be resurrected into Wraith King and ranged pieces will be resurrected into Clinkz in the same rank as the dead piece, which lasts for 12 secs.

## List of Undead

* Drow Ranger
* Abaddon
* Necrophos
* Lich
* Death Prophet
* Vengeful Spirit
* Winter Wyvern
* Pudge
* Undying
* Spectre
* Clinkz
* Wraith King

## Trivia

Species Trait: Plague
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)

* (3) Undeads: All pieces excluding Undeads are infected with plague: Max HP -20%
* (6) Undeads: All pieces excluding Undeads are infected with plague: Max HP -25%
* (9) Undeads: Every infected piece will be resurrected as a skeleton creep for its enemy when dead.

* *(9)Melee pieces will be resurrected into Wraith King and ranged pieces will be resurrected into Clinkz in the same rank as the dead piece, which lasts for 12 secs. Many humans had unfortunately lost their life to the Scourge King during his conquest of his homeland. The victims were raised as Undeads with cruelty, turned into minions of the fleshless legion, and were forced to destroy their own kingdom under the command of the Fallen Prince.*

* *(9)Skeleton chess pieces revived by the Undead no inherit the equipment of the deceased.*

## General Guidelines

Undead synergy is arguably the bonus with the best cost/effectiveness. It only has real value in a heavy physical oriented lineup, so it has the best value in Hunters, Knights and Warrior lineups.
The earliest Undead bonus is given by Drow + Lich/Abaddon, which enables a Hunter/Knights hybrid lineup as early as 5 pieces, recommended Drow, Aba, CK, Beastmaster, Windranger/Mirana. Otherwise, a early Knight lineup + Drow, with Luna carry.

Undead bonus is immensely valuable in the early/mid game, because of the low HP and armor of the lineups at this stage of the game; however, it does fall off greatly in the end game. Although at the same time, because of Necro, DP and Lich being universally great pieces, it becomes easy and fairly valuable to have 2 undeads in pretty much any lineup. The best Phys end game carries to pair with Undead bonus are Troll Warlord, Luna, Drow and DP.

A super heavy Phys Knight lineup is feasible, with Aba, Drow, DP and Lich/Necro + Luna carry, or better yet, Aba, DP, Lich, Necro + Luna, considering a heavily itemized lvl 3 Luna with 4 Undeads (and Mask of madness if possible) is THE strongest phys carry in the game bar none, no need for Drow, Lich + Necro will provide more utility (and Magical dmg).
Mars

Base Attack Range | 250

**Mars** is a chess piece in *Dota Auto Chess*.

## Piece Ability

### Bulwark

Mars enters the battle in a defensive stance and cannot attack. Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.

Periodically Mars smashes enemies in a 3-grid radius in front of him with his shield, dealing physical damage.

**FRONT PHYSICAL DAMAGE REDUCTION:** 30%/50%/70%

**FRONT ANGLE:** 90

**SIDE PHYSICAL DAMAGE REDUCTION:** 15%/25%/35%

**SIDE ANGLE:** 180

**BASH RADIUS:** 200

**BASH DAMAGE:** 150/300/450

## Abilities

God species combo

Overwhelming Superiority
* Active when you have at least (N) different god pieces on board.
* (2) God: All allies cooldown gets reduced by 33%.
* (4) God: All allies cooldown gets reduced by 33%.
* (6) God: All allies get the effect: Using skills will reduce the current remaining cooldown time of active skills and items by 50%.

Warrior class combo

Fortified Armor
* Active when you have at least (N) different warrior pieces on board.
* (3) Warriors: All friendly warriors have +5 armor.
* (6) Warriors: All friendly warriors have an additional +9 armor.
* (9) Warriors: All friendly pieces reflect pure damage depends on armor.

## Mechanics

The ability mechanic consists of 2 abilities: Bulwark and Shield active. Bulwark work like how it does in the base game, Shield active is custom code.

Mars enter the board with Bulwark. After 1 seconds, Shield active is added and hidden (0s cooldown, 0 manacost).

1. Bulwark enter a cooldown, 8/4/2s based on god buff.
2. When Bulwark off cooldown, Bulwark and Shield active are swapped, Bulwark become hidden, Shield active is shown. Then Shield active is executed.
3. After Shield active is executed, Bulwark and Shield active are swapped, Shield active become hidden, Bulwark is shown. Then Bulwark enter a cooldown. (Loop back to step 1)

The Shield active deal physical damage to enemies in a 225 radius circle, with center point is at 175 distance in front of Mars.

## Trivia

* Mars cannot attack.
* Mars ability costs no mana.
* The Shield active damage is not instant attack like how it behaves in the base game, and thus does not do what an normal auto attack do (trigger lifesteal, critical, apply debuffs, etc).
* The cooldown handling on Bulwark is entirely manual. This cooldown is not affected by the built-in cooldown reduction mechanic.
Elemental

**Elemental** is a species in *Dota Auto Chess*.

## Description

"Elementals are unstable beings that radiate mysterious energy when attacked. This gives them a chance to turn their melee aggressors to stone."

## Effects

Elemental species combo

Elemental Essence
* Active when there are at least (N) different elemental chess pieces on the chessboard.
* (2) Elementals: All friendly elementals have 25% chance to turn the attacker into stone for 4s when attacked by melee chesses.
* (4) Elementals: All friendly chesses have 25% chance to turn the attacker into stone for 4s when attacked by any chesses.

## List of Elementals

* Tiny
* Morphling
* Razor
* Enigma

## Inconsistency

This synergy is inconsistent with other synergy as to how it work, especially when compared to troll synergy: The (2) Elemental bonus do not carry over when you have 4 Elementals. At 4 Elementals, your elemental units are affected by only 1 instance of the bonus, have 30% chance to stun.

If it work like other synergy, your elementals should have 2 instances of the buff, meaning an equivalent of 51% chance of stun.

The cause of this inconsistency: (2) Elemental and (4) Elemental provide the same ability that provide the effect, and any unit cannot receive the same ability twice. This is possibly a oversight from the developer as other synergies have different abilities for each of their bonus tier, as seen from game files.

The correct description to consistently describe how it currently work is "(4) Elemental: All friendly **non-elementals** have 30% chance to turn attacker into stone when attacked by melee chesses."