The Epic RPG - Baryonyx Wares

You enter the shop. Many different sorts of items are packed in boxes and sitting on shelves, ready to be purchased. You walk towards the counter where a baryonyx is sitting, watching you approach. "So you want to buy some stuff. Well, that's the purpose of stores. Got all sorts of things here, from armor to spells to my specialty, modules. And what are modules? You can find out yourself."

Craftable items:

* Saurus Blade - A long sword forged from bones, although the origin animal is a mystery. Crafted with an Iridesblade, 10 Ruins Swords, and 1 Fang. Deals 346 damage and inflicts curse for two turns every seven turns. Gives +300 extra HP. 20 Tyro Tokens
* Skull Staff - This magic weapon has a boar's skull on the end. Crafted with an Iridesstaff, 5 Ruins Swords, and 2 Fangs. Costs 52 mana. Deals 339 damage and inflicts plague for three turns every seven turns. Gives +300 extra HP. 20 Tyro Tokens
* Bamboo Staff - M a g i c b a m b o o . Crafted with 20 Soliditium Ore and 15 Ruins Swords. Costs 66 mana. Deals 365 damage and inflicts curse and bleeding for three turns every eight turns. +15 defense. 23 Tyro Tokens
* Ancient Cobalt Armor - Forged hundreds of years ago. Crafted with 15 Ocean Ore, 15 Shade Ore, and a Greater Mana Potion. +75 defense and +150 max mana. Increases magic damage by x1.25 and removes 25 mana from all mana costs. Removes mana cost of the Ancient Cobalt Staff. 27 Tyro Tokens
* Ancient Cobalt Staff - Made with a material that has mysteriously disappeared. Crafted with 25 Ocean Ore and 5 Soliditium Ore. Costs 47 mana. Deals 308 damage and inflicts entangled for two turns every seven turns. Has no mana cost if Ancient Cobalt Armor is equipped. 23 Tyro Tokens
* Fossil Armor - Created with the skeleton of a prehistoric creature. Crafted with 20 Gold Ore and 3 Fangs. +60 defense, +100 max mana, and +50 max HP. Increases ranged damage by x1.25 and gives a 1/8 chance to not use ammo when attacking with a ranged weapon. Gives a 1/4 chance instead when using the Sandstorm Bow. 27 Tyro Tokens
* Sandstorm Bow - Turns arrows into a flurry of sand. Crafted with 10 Gold Ore, 10 Contrast Ore, and a Mana Potion. +5 defense. Deals 302 damage and turns Wooden Arrows into sand streams which deal 30 piercing damage and have a 1/7 chance to inflict curse for a turn. Has a 1/4 chance to not use arrows when wearing the Fossil Armor. 23 Tyro Tokens
* Turtle Armor - A very sturdy armor made out of turtle shells. Crafted with 25 Soliditium Ore and a Greater Healing Potion. +85 defense, +50 max mana, and +100 max HP. Increases melee damage by x1.25 and gives all weapons a 1/7 chance to deal piercing damage. Changes Shell Sword's damage to 80 piercing damage. 27 Tyro Tokens
* Shell Sword - Practically coated with shells. Crafted with 15 Soliditium Ore and 5 Shells. Deals 353 damage and stuns for two turns every six turns. Deals 80 piercing damage with Turtle Armor equipped. 23 Tyro Tokens
* Lunar Cap - Literally just a sparkly cap. Crafted with 15 Shade Ore and a Void Portal spell. +90 defense. Increases abstract damage by x1.25 and makes all spell-inflicted debuffs last one turn longer. Allows infinite use of any level 1 or 2 spell, at the cost of 25 mana and HP. 27 Tyro Tokens
* Medicite Armor - Doesn't make much sense to be here but who cares. Crafted with 20 Contrast Ore and 5 Gold Ore. +55 defense and +150 max HP. Increases all damage by x1.15 and gives +10 defense to anyone you heal. Gives 55 lifesteal damage to Axssence. 27 Tyro Tokens
* Axssence - Holding this weapon makes you feel calm. Crafted with 15 Contrast Ore and 1 Healing Potion. Deals 295 damage + 75 piercing damage and inflicts demonfire for three turns every seven turns. Deals an extra 55 lifesteal damage when wearing Medicite Armor. 23 Tyro Tokens
* Speedster's Treads - Gotta go fast! Crafted with King's Boots, three Reflex Potions, and 20 Gold Ore. Gives a 1/7 chance to dodge any attack and increases all damage you deal by x1.15.
* Stalker Quiver - They'll never see you coming. Crafted with a Magic Quiver, three Invisibility Potions, and 15 Shade Ore. Gives a 1/5 chance for arrows to not be consumed when firing a bow, increases ranged damage by x1.35, and enemies have a 1/7 chance to use an attack that harms you on a team member. 36 Tyro Tokens
* Stealth Pack - Much more efficient than a box. Crafted with a Stalker Quiver, a Speedster's Treads, an Invisibility Potion, and three Health Potions. Gives a 1/4 chance for arrows to not be consumed when firing a bow, x1.5 ranged damage, a 1/7 chance for enemies to use an attack targeted on you on a team member, and a 1/7 chance to dodge any attack. 40 Tyro Tokens
* Polygon Cape - Makes you look really, really fancy. Crafted with a Crystal of Godblood, an ABC Block, and an Aqua Cloak. Gives debuffs a 1/5 chance to last double the amount of turns, spells have a 1/7 chance to not be consumed upon using, makes all spells deal piercing damage for two turns every six turns, gives spells a 1/5 chance to deal double damage, and gives +100 max HP and mana. 43 Tyro Tokens
* Dino Armor - Doubles as a costume, although that's not a good idea. Crafted with Ancient Cobalt Armor, Fossil Armor, Turtle Armor, the Lunar Cap, Medicite Armor, the Fanged Wrath, and the Vampire Fang. +100 defense, +250 max HP, and +250 max mana. Increases all damage you deal by x1.35, gives +15 defense to anyone you heal, makes all spell-inflicted debuffs last two turns longer, gives all weapons a 1/6 chance to deal piercing damage, gives a 1/8 chance to not use ammo when attacking with a ranged weapon, removes 25 mana from all mana costs, and gives all the exclusive weapon buffs of its ingredient armors. 69 Tyro Tokens
* Large Dino Coin - It's probably worth, like, 100 Dino Coins. Crafted with four Fangs and a Shattered Token. Deals 295 abstract damage + 10 lifesteal piercing damage. Gives +100 mana. Allows infinite use of the Coin Fling spell. Extra Ability: Uses 350 mana. Deals 371 damage to two enemies with a 4/7 chance, three enemies with a 2/7 chance, or all enemies with a 1/7 chance. 45 Tyro Tokens

Ammo:

* 10 Wooden Arrows - Deals 9 damage. 1 Tyro Token
* 15 Fire Arrows - 10 Wooden Arrows and a Fire spell. Deals 9 damage and inflicts fire for five turns. 1 Tyro Token
* 5 Glow Arrows - 10 Psychedelic Arrows and a Glow spell. Deals 43 damage and inflicts brainshock for two turns. Has a seven turn cooldown. 6 Tyro Tokens
* 3 Snatching Arrows - 6 Binding Arrows and a Vine spell. Deals 51 damage and inflicts entangled for two turns. Has a seven turn cooldown. 8 Tyro Tokens
* 10 Rockets - Two Fire spells. Deals 40 damage. Used with the Rocket Launcher. 3 Tyro Tokens

Spells:

* Glow - Inflicts brainshock for two turns. 16 Tyro Tokens (Level -1)
* Vine - Inflicts entangled for two turns. 19 Tyro Tokens (Level 5)
* Metal Inferno - Inflicts metal inferno for three turns. 17 Tyro Tokens (Level 5)
* Weapon Sharpening - Half of all damage you deal for two turns is piercing. 15 Tyro Tokens and two Piercing Resin spells (Level 4)
* Heavy Guard - x3 defense this turn, but all attacks on party members are redirected to you. 20 Tyro Tokens, a Group Guard spell, and a Meat Shield spell (Level 5)

Modules (Only one can be active at a time, and it must pertain to the class. All cost 10 Tyro Tokens):

* Melee Modules:
	+ Brute Module - Hologram deals x1.4 attack
	+ Pierce Module - 1/4 of damage dealt by Hologram is piercing
	+ Demonflare Module - All attacks by Hologram inflict demonfire
* Ranged Modules:
	+ Aim Module - Hologram deals x1.4 attack
	+ Conserve Module - Hologram's ammo has a 1/6 chance to not be used
	+ Hyper Module - Every fifth attack by Hologram inflicts confusion for two turns
* Magic Modules:
	+ Focus Module - Hologram deals x1.4 attack
	+ Locking Module - Hologram's mana costs reduced by 1/3
	+ Regenerate Module - Hologram regenerates 125 mana every fifth turn