recursal/Fanatic-Fandom huggingface dataset:
Robin Valere

## **Character Traits and Abilities ◉◎★☆**

```
***Intelligence Strength Presence***
 ⬤⬤◯◯◯      ◉◉◎◎◎     ◉◉◉◎◎

***Wits Dexterity Manipulation***
 ◉◉◎◎◎      ◉◉◉◎◎     ◉◉◉◎◎

***Resolve Stamina Composure***
 ◉◉◎◎◎      ◉◉◎◎◎     ◉◉◎◎◎

```

```
M**ental Skills**             *(-3 Unskilled)*
 Academics ◎◎◎◎◎
 Computers ◎◎◎◎◎
 Crafts ◎◎◎◎◎
 Investigation ◉◎◎◎◎
 Medicine ◎◎◎◎◎
 Occult ◉◉◉◎◎
    Underworld -Specl-
 Politics ◎◎◎◎◎
 Science ◎◎◎◎◎

**Physical Skills**           *(-1 Unskilled)*
 Athletics ◉◎◎◎◎
    Skateboarding -Specl-
 Brawl ◎◎◎◎◎
 Drive ◉◎◎◎◎
 Firearms ◎◎◎◎◎
 Larceny ◉◉◎◎◎
 Stealth ◎◎◎◎◎
 Survival ◎◎◎◎◎
 Weaponry ◉◉◉◎◎
    Small Blades -Specl-

**Social Skills**             *(-1 Unskilled)*
 Animal Ken ◎◎◎◎◎
 Empathy ◉◉◉◎◎
 Expression ◉◉◎◎◎
 Intimidation ◉◎◎◎◎
 Persuasion ◉◉◉◎◎
 Socialize ◉◎◎◎◎
 Steetwise ◉◎◎◎◎
 Subterfuge ◎◎◎◎◎

```

```
 **Merits**
 Resources ◉◉◎◎◎
 Fighting Finesse ◉◉◉◎◎
 Parlor Trick ◉◎◎◎◎
 Emotional Detachment ◉◎◎◎◎

```

```
**Equipment**
 Stiletto Cross Blade -Weapn-
 Stiletto Cross Blade -Weapn-
 Telescopic Baton -Weapn-
 Sports Bike w/ Sidecar -Vehcl-
 Skateboard(s) -Vehcl-
 10 Lbs of Weed__________________-Drugs-

```

## About Robin

Robin has black hair, black clothes, and a black soul. She listens to dark musics, with dark lyrics, and dark undertones. When she's not hanging with the punk-goth kids she likes to dabble in indie-goth.

Robin is a senior at the oppressive government mandated educational facility known as [Redacted] High School. In her free time she watches pop culture films and attempts to contact the dead. Still no responses though. One time she even sacrificed a goat... she doesn't like to talk about it - in fact she's done well to repress the memory. After that she went ovolacto-vegetarian, and started to pursue the Catholic faith.

Robin wants to get in to the local community college after high school to get into social work, but even they would be hard-pressed to accept her. Robin's grades are terrible which she attributes to missing forty-percent of her class days. She does regular community service to add it on her application.
Lore of The Unknown

## Lore of the Races

* Lore of Angels
* Lore of Changelings
* Lore of Daredevils
* Lore of Demigods
* Lore of Demons
* Lore of Geists
* Lore of Ghouls
* Lore of Mages
* Lore of Mortals
* Lore of Mummies
* Lore of Novas
* Lore of Psions
* Lore of The Atlantean
* Lore of The Chromatic
* Lore of The Coalition
* Lore of The Doyen
* Lore of The Qin
* Lore of Vampires
* Lore of Werewolves
* Lore of Wraiths
Webbed Extremities

## **Webbed Extremities** (**☆1 to ☆3**) *(Level 1)*

**Effect:** Grants webbed extremities on hands and/or feet to provide the user various bonuses in the water.

* **Dice Pool:** +[ **Webbed Extremities** ]

**Description:** The character’s hands and/or feet are webbed granting them a base swim speed increase, and swimming penalty reduction. The character doesn’t however get these bonuses if they’re wearing shoes or gloves, although normal shoe/gloves may prove impossible to wear. Both the characters hand and feet must be webbed for the 2-dot version.

**Note:** Like all body mods the ability continues to function even if the character’s Quantum is being suppressed, and can continue to heal.

* **Swimming Base Speed:** +[ **Webbed Extremities x3** ]
* **Swimming Defense:** [ **Webbed Extremities** ]
* **Swimming Penalties:** -[ **Webbed Extremities x2** ]

### ***Extras***

* **Retractable***(+0.5 Level)***:** Allows the user to retract their webbing as reflexive action, costs 1 Willpower/Activation. Retracted webbingis not perceivable to the naked eye.
Arcane

**Effect:** Makes all information about the nova nearly impossible to retain in memory, digital, and physical records.

* **Prerequisites:** Quantum •••
* **Dice Pool:** [Intelligence + Arcane]
	+ **AP Multiplier:** [Mega-Intelligence]

**Description:** The Nova's features will slip away from the memory of those who see her, and she never seems be caught on video. Her records will simply disappear, and people will not recognize her name or simply assume that discussions are about someone different. The effects of Arcane don't work during combat, but resume immediately after. Arcane doesn't affect the ability of Novas to remember the character.

At the end of any scene the Nova rolls to avoid being remembered, documented, and generally leaving a trace of their existence. The nova cannot be detected or recorded by mundane technology and/or methods (outside of combat) unless she wants to be. The Nova can also replace his normal stealth roll with an Arcane roll.

This power is permanent and costs no quantum points to maintain. It is normally considered to be functioning at all times, but the nova can turn this power off at will to let others see her as she truly is.

### ***Extras***

* **Affects Novas:** Novas with Information Manipulation cannot negate the effects of this power.
* **Variable Effect:** The nova can set up "barriers" between her identities, penalizing all attempts to discover and/or expose the link between the nova's public and private personas.
God of Destruction

## **God of Destruction** (**☆1 to ☆10**) *(Level 7)*

**Effect:** **God of Destruction** is a suite of powers that aim to give the character destruction based nigh-omnipotence

### **Hakai**

**Effect:** **Hakai** deal unsoakable damage to anyone who comes within arms reach of you.

* **Dice Pool:** +[ **God of Destruction** ]

**Description:** You're the embodiment of death, destruction, and entropy. Your very touch deteriorates structure and durability, and causes unsoakable damage. Damage by this move is applied after regular attack damage. There is no per action quantum cost to this move.

* **Cost:** 6 Quantum/Scene
* **Damage:** [ Successes ] Aggravated
* **Type:** Reflexive

### **Quantum Starkiller**

**Effect:** The character unleashes huge quantities of quantum energy in a destructive form.

* **Dice Pool:** [ Resolve/Dexterity/Presence + **God of Destruction** ]

**Description:** Quantum Starkiller serves as a catch-all for any power of godlike destruction, particularly directional attacks. This is the directional version of Quantum Inferno. The player and Storyteller should work out the details of the particular character’s ability to obliterate pretty much or everything in sight.

**Note:** A hundred-mile-wide hole through a planet is a direct prelude to a global extinction type event.

* **Cost:** 40 Quantum
* **Damage:** [ Successes ] Aggravated

* **Range:** [ 100/10,000/1,000,000 ] Miles
* **Type:** Charged (3 Turns)

### **Quantum Inferno**

**Effect:** The character unleashes huge quantities of quantum energy in a destructive AoE form.

* **Dice Pool:** [ Resolve/Stamina/Presence + **God of Destruction** ]

**Description:** Quantum Inferno serves as a catch-all for any power of godlike destruction, particularly those centered on the character. This is the AoE version of Quantum Starkiller. The player and Storyteller should work out the details of the particular character’s ability to obliterate much or everything in sight.

**Note:** Be warned the use of this power can be direct prelude to an event of global extinction.

* **Cost:** 40 Quantum
* **Damage:** [Successes] Aggravated
* **Radius:** [10/100/1,000] Miles
* **Type:** Charged (3 Turns)

### ***Extras***

* **Omnipotent God** *(+1 Level)* **:** Upgrades **God of Destruction** to Omnipotent God
* **True Hakai:** Hakai damage is infused to all ranged attacks as well.
Teresa Porter

## **Character Traits and Abilities ◉◎★☆**

```
***Intelligence Strength Presence***
 ◉◎◎◎◎      ◉◎◎◎◎     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

***Wits Dexterity Manipulation***
 ◉◎◎◎◎      **◉◎◎◎◎**     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

***Resolve Stamina Composure***
 ◉◎◎◎◎      ◉◎◎◎◎     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

```

```
**Mental Skills**             *(-3 Unskilled)*
 Academics ◎◎◎◎◎
 Computers ◎◎◎◎◎
 Crafts ◎◎◎◎◎
 Investigation ◎◎◎◎◎
 Medicine ◎◎◎◎◎
 Occult ◎◎◎◎◎
 Politics ◎◎◎◎◎
 Science ◎◎◎◎◎

**Physical Skills**           *(-1 Unskilled)*
 Athletics ◎◎◎◎◎
 Brawl ◎◎◎◎◎
 Drive ◎◎◎◎◎
 Firearms ◎◎◎◎◎
 Larceny ◎◎◎◎◎
 Stealth ◎◎◎◎◎
 Survival ◎◎◎◎◎
 Weaponry ◎◎◎◎◎

**Social Skills**             *(-1 Unskilled)*
 Animal Ken ◎◎◎◎◎
 Empathy ◎◎◎◎◎
 Expression ◎◎◎◎◎
 Intimidation ◎◎◎◎◎
 Persuasion ◎◎◎◎◎
 Socialize ◎◎◎◎◎
 Steetwise ◎◎◎◎◎
 Subterfuge ◎◎◎◎◎

```

```
**Merits**
 Example ◉◉◎◎◎

**Merits Styles**
 Fighting Style ◉◉◎◎◎
    Example Manuever 1 -Techn-
    Example Manuever 2 -Techn-

**Quantum Powers**
 Example Power ◉◎◎◎◎
    Power Extra -Extra-

 Example Quantum Suite ◉◉◉◎◎
    Example Power 1 -Power-
    Example Power 2 -Power-
    Example Power 3 -Power-
    Power Extra -Extra-

```
Jon Hicks (El Tigre)

**About Character**
During his younger years Jonathon spent his time watching WWE and cheering for the greatest man to bless this earth, John Cena 🎺 🎺 🎺 🎺
He would occasionally put on shows for his peers as El Tigre, the beast from the south.
Eventually, he dropped out of high school and got a job at Quality Books, Inc. There, he received his training to become the best boxer in Boston. While his friends came and went, his love for WWE (and John Cena) never wavered.

**Personality**
Feisty

**Weekly Wrestling Routine*** **Sunday Evening:** Placeholder
* **Monday Evening:** Royal Rumble 2013
* **Tuesday Evening:** Placeholder
* **Wednesday Evening:** Placeholder
* **Thursday Evening:** Placeholder
* **Friday Evening:** Placeholder
* **Saturday Evening:** Placeholder

Jon Hicks (El Tigre)

Information

Secret Identity
El Tigre

Power Level / Species
Mortal

Characteristics

Birth Date
April 20, 1986

Height
6'2"

Weight
220

Hair
Brown

Eyes
Green

Gender
Male

Professional Status

Occupation
Professional Boxer

Status
Active

Media Appearances

Debut
**The Dying Light**

Life Events
Discovered John Cena (16)
Flight

## **Flight** (**☆1 to ☆10**) *(Level 2)*

**Effect:** Allows character to fly through any three-dimensional space atmosphere. Combines levitation and gliding.

* **Dice Pool:** [ Dexterity + **Flight** ]

**Description:** Normally, no roll is required to use **Flight**. If the character wants to perform aerobatic stunts or fly through narrow openings at high speeds without hurting themselves, the Storyteller may require a roll. **Flight** is limited to atmospheric conditions that have enough air for the power to work.

* **Carry**: Lower of [ Strength ] or [ **Flight x4**]
* **Cost:** 3 Quantum/Scene
* **Defense:** Substitute [ **Flight** ] for [ Athletics ]
* **Speed Factor:** +[ **Flight** ]

### **Burst Flight**

**Effect:** Each Willpower spent grants the user an additional dot of flight for the remainder of the scene. There may be a visual effect included with this like wings growing, or an aura forming. Talk with your StoryTeller to decide.

### ***Extras***

* **Space-flight***(+0.5 Level)***:** The user can use flight in space. Doing so cost an additional 3 Quantum/Scene.
* **Water-flight***(+0.5 Level)***:** The user can use flight under water. Doing so cost an additional 3 Quantum/Scene.

## **Delta-wing** (**☆1 to ☆2**) *(Level 2)*

**Effect:** The ultimate flight-based body modification. Functions as additional dots of **Flight**.

* **Dice Pool:** [ Dexterity + **Delta-wing** ]

**Description:** Normally, no roll is required when using **delta-wing**. If the character wants to perform aerobatic stunts or glide through narrow openings at high speeds without hurting themselves, the Storyteller may require a roll. Flight is limited to atmospheric conditions that have enough air for the power to work. Damaged **delta-wings** regenerate structure at the same rate as the user heals Aggravated.

**Note:** Like all body mods this ability continues to function even if the character’s Quantum is being suppressed, and can can continue to heal. This ability stacks with **Flight**, and should be treated as additional dots in the power.

* **Carry:** Lower of [ Strength ] or [ **Delta-wing x4** ]
* **Defense:** Substitute [ **Delta-wing**] for [ Athletics]
* **Speed Factor:** +[ **Delta-wing**]

### ***Extras***

* **Retractable***(+0.5 Level)***:** Allows the user to retract their **Delta-wings**as an instant action, costs 1 Willpower/Activation. Retracted **Delta-wings**are not perceivable to the naked eye.
Janice Cole

## **Past**

Janice was the only member of the Keepers already familiar with the Vigil that night in the alley. Matter of point, she’d been trying to ignore its call since her eighteenth birthday, a date she considers the day her life ended. She was traveling through Europe the summer after her senior year, an idea she was foolish enough to believe was her own. Turning eighteen in Milan sounded romantic enough: drunk on cheap wine with some cute guys trying to get in her and her friend’s pants speaking broken English. Life couldn’t get any better. None of her wildest dreams involved two men showing up, shooting one of her companions and binding another in a circle of hellfire. That’s how Janice Cole was introduced to her “destiny.” Her friend was taken away to have her memories altered – they swore she would start talking again in a few days – while Janice was taken to meet a strange woman in the bottom of a tomb. She explained the man Janice was getting to second base with was a descendant of the Devil. What’s more, Janice was also a descendant of the – apparently real – Devil, and she had a choice to be a good demon or a bad demon.

Coming back home, Janice and her friend drifted apart for reasons neither of them could voice. As much as she tried to avoid the subject of her “destiny,” things started happening around her. Some were gifts from her new family, like being awarded scholarships she didn’t apply for or scoring clients like the Lansetta crime family. Others were from her mysterious new powers, like seeing demons harassing humanity and knowing when people were lying to her. Try as she might to avoid her fate, it always seemed to find her.

## **Personality**

Janice always dresses professionally, sometimes to the detriment of the Vigil. It’s hard to sneak around in expensive heels or run in a skirt suit. She believes, however, that she has a better chance of talking her way out of trouble dressed in the uniform of her trade.

Janice is not as humorless as people think; she just believe it’s a virtue to keep your wits about you. She has a real temper when pushed far enough and are capable of explosive rages. She takes a surprising amount of solace in the Keepers. Sure, it means embracing her supposed destiny, but she feel less alone around them and none of them talk about being the long lost daughter of the Adversary. Of course, she's never told them her little secret. Why burden them with something like that, and who knows how they’d react
Inventive Genius

**Description:** The user possessing this enhancement has an advanced creativity that makes him an absolute whiz when trying to invent a new device or material.

**System:** A nova who possesses Inventive Genius receives +[Inventive Genius] extra dice when attempting to invent a new device or material or when he attempts to use existing technology in an entirely new way. Cumulative with most abilities.
Nicole Rissman

**Nicole Rissman** is one of the main characters in The English Roses.

She is known for being the smart one in the English Roses.

## Personality

Nicole is a smart girl, who nice to people she knows, and that are nice to her. Some people think that she is moody, although in *Friends For Life!*, Nicole said that the thing that mostly gets her in trouble is her moodiness.

## Relationships

**Leslie** - Leslie is one of Nicole's old friends from New York, and was thrilled when Leslie sent her an E-Mail about Leslie saying she was coming to London, and soon wanted Leslie to join the English Roses

**Grace Harrison** - Since Nicole is a member of the English Roses, she is best friends with Grace

**Amy Brook** - Just like Grace, Binah, and Charlotte (that are members of the English Roses too), she is best friends with Amy

**Binah Rossi** - In the first book, Nicole was jealous of Binah like the others, until they saw what Binah's life was really like. As the English Roses then decided to let Binah join the Roses, Nicole started to become best friends with Binah

**Charlotte Ginsberg** - Is best friends with Charlotte, since Charlotte is a member of the Roses too

## Trivia

* Wants to be a writer when she gets older, and can't want for the day that she'll publish her own book
* Laughing does not come easily to her, since she is said (and admitted it herself) to be moody
* Nicole loves to buy and collect CDs
* When she grows up, she wants to live in New York.

## Book Centers

* The New Girl
* A Perfect Pair

## Get to know about Nicole!

* Information!
* Embarrassing story

**Her best gift**: Her autographed Harry Potter boxed set

**Her worst habit**: Bites her nails and chews her pencils

**One secret that only her close friends knows**: Afraid that her Dad will make them move again

**Heroes**: Her nana, Hazel Rissman

**Crush**: Brent Robertson

**Favorite color**: (Deep) Navy blue

**Favorite book**: Harriet The Spy

**Favorite Teacher**: Miss Fluffernutter

**Favorite food**: Indian food

She was swimming with a friend and this way-cute guy swam over to them. They started chatting and splashing, but at one point, she dove underwater. As she came back up, he gave her a funny look, and quickly swam away. She couldn't figure out what was wrong, but later, she realized that there was a huge of snot hanging out from her nose!
Busoshoku Haki

## **Busoshoku Haki** (**☆1 to ☆10**) *(Level 2)*

**Effect:** Allows the user to augment their attack and soak with the use of WillPower.

* **Dice Pool:** +[ **Busoshoku Haki** ]

**Description:** When activated the user covers part of their body or weapon in a type of hardened spirit energy. Only other users of **Busoshoku**, Haoshoku, or Kenbunshoku Haki will be able to see this energy. This also allows user to bypass supernatural intangibilities, and soak extra retaliatory damage. Keep in mind the offensive properties of this will under no circumstances will it alter energy attacks.

**Usage:** Activating this technique on a weapon will increase the damage, durability, and armor piercing of the weapon by ( **Busoshoku Haki** ) for a turn. **Busoshoku Haki** will also extend a few inches down the hands since the energy originates from the body. Each dot of **Busoshoku Haki** will also negate one dot of an intangibility technique.

**Usage:** Activating this technique on part of the body will increase its damage, armor piercing, and soak. Note that that's only against targeted attacks. Each dot of **Busoshoku Haki** will also negate one dot of an intangibility technique.

**Usage:** The user can forgo the offensive bonuses to add their **Busoshoku Haki** rating to a block maneuver, this also upgrades the block maneuver to a mega-block maneuver allowing the extra soak to apply to all types of incoming damage.

* **Armor Piercing:** +( **Busoshoku Haki** )
* **Damage:** +( Successes )
* **Cost:** 1 WillPower
* **Type:** Reflexive
* **Localized Soak/Durability:** +( **Busoshoku Haki** )

### ***Extras***

* **Haki Upgrade** *(+1 Level)***:** Upgrades **Busoshoku Haki** to Haki
* **Harden** *(+0.5 Level)***:** The user's Localized Soak becomes full Soak while using **Busoshoku Haki** attack.
Levitation

## **Levitation** (**☆1 to ☆10**) *(Level 1)*

**Effect:** Allows character to levitate through the air or any similar three-dimensional space.

* **Dice Pool:** [ Dexterity + **Levitation** ]

**Description:** Normally, no roll is required to use **Levitation**. In rare cases the Storyteller may require a roll, but this is unlikely as **levitation**, by itself, does not allow the user to move at increased speeds. **Levitation** is limited to atmospheric conditions that have enough air for the power to work. **Levitation** allows the user to carry far more weight then gliding.

* **Carry:** Lower of [ Strength ] or [ **Gliding x4**]
* **Cost:** 2 Quantum/Scene

* **Defense:** Substitute [ **Levitate** ] for [ Athletics]

### ***Extras***

* **Flight Upgrade***(+1 Level)***:** Upgrades **Levitation** to Flight.
* **Space-flight***(+0.5 Level)***:** The user can use **levitation** in space. Doing so cost an additional 3 Quantum/Scene.
* **Water-flight***(+0.5 Level)***:** The user can use **levitation** under water. Doing so cost an additional 3 Quantum/Scene.

## **Wings** (**☆1 to ☆2**) *(Level 1)*

**Effect:** Allows character to fly through the air, outer space and similar three-dimensional areas.

* **Dice Pool:** [ Dexterity + Wings ]

**Description:** Normally, no roll is required to fly. If the character wants to perform aerobatic stunts or fly through narrow openings at high speeds without hurting themselves, the Storyteller may require a roll. Although this is unlikely as wings, by itself, does not allow the user to move at increased speeds.

**Note:** Like all body mods this ability continues to function even if the character’s Quantum is being suppressed, and can continue to heal. This ability stacks with **levitation**, and should be treated as additional dots in the power.

* **Carry:** Lower of [ Strength ] or [ Wings x4 ]
* **Defense:** Substitute [ Wings ] for [ Athletics ]
* **Speed Multiplier:** +[ Wings ]

### ***Extras***

* **Retractable***(+0.5 Level)***:** Allows the user to retract their **wings** as an instant action, costs 1 Willpower/Activation. Retracted **wings** are not perceivable under clothing.
* **Delta-wing Upgrade***(+1 Level)*: Upgrades **Wings** to Delta-wing. Keeps **Retractable** extra if purchased.
All Groups (Tier 1-4)

## **Tier 2 (Compacts, Consiliums, and Covenants)**

### **Ashwood Abbey**

* Competitors
* Libertines
* The Pursuit

### **Maiden's Blood Sisterhood**

* The *Pleiades*
* The *Amazons*
* The *Graces*

### **Network Zero**

* *Record Keepers*
* *The Army of Truth*
* *Secret Keepers*

### **Night Watch**

* *Archangels*
* *Street Angels*
* *The Chain Gang*

## **Tier 3 (Organizations, Orders, and Conspiracies)**

### **Aegis Kai Doru**

* *The Inner Circle*
* *The Sword*
* *The Temple*
* *The Scroll*

### **Aeon Trinity**

* *Project Argonaut*
* *Project Cyclops*
* *Project Pandora*
* *Project Proteus*
	+ *(The) Babble Dossier*
	+ *Mars Division*
	+ *Neptune Division*
	+ *Triton Division*
* *Project Tantalus*
* *Project Utopia*
	+ Hero Work
	+ Research and Development
	+ Public Relations
* *The Triton Foundation*

### **(The) Ascending Ones**

* The *Order of the Southern Temple*
* The *Knife of Paradise*
* The *Jagged Crescent*

### **(The) Cainite Heresy**

* *The Extremists*
* *The Fatalists*
* *The Revolutionists*

### **(The) Cheiron Group**

* *Retrieval Division*
* *Recruitment Division*
* *Field Research Division*

### **Faithful of Shulpae**

* *Keepers*
* *Guides*
* *Celebrants*

### **Knights of Saint George**

* The *Congregation of Vasago*
* The *Congregation of Foras*
* The *Congregation of Malthus*

### **Knights of Saint Adrian**

* *Dispatchers*
* *Hounds*
* *Deliverers*

### **Les Mystères**

* *Beasts*
* *Fellowship*
* *Spirit*
* *Soul*

### **(The) Lucifuge**

* *Denialists*
* *Reconciliation Seekers*
* *Truth Seekers*

### **Malleus Maleficarum**

* The *Order of St. Longinus*
* The *Order of St. Ambrose*
* The *Brotherhood of St. Athanasius*

### **Task Force: VALKYRIE**

* *Project TWILIGHT*
* *Project FORT*
* *Operation ADAMSKI*

### (**The) Teragen**

* Infiltrators
* Radicalists
* Recruiters

### (**The) Vanguard Serial Crimes Unit**

* The *Field Liaison Department*
* The *Operations Department*
* *Special Project Department*
Advanced Eidetic Memory

* **Description:** Any nova with Mega-Intelligence has a well-developed memory. A nova with this enhancement, though, has a memory that's virtually foolproof. He can remember in precise detail just about anything that has happened to him. Anything he takes the time to study remains lodged in his mind. However, just because he can store a particular fact in his memory does not mean he can recall it instantly.
* **System:** This enhancement is always in effect and costs no quantum points to activate.
Lucas Tanner

## **About**

A freelancer for Project Utopia-Japan. Lucas is a very tall and slim, yet muscular man with arched eyebrows and a close-shaved goatee. He has shoulder length wavy hair that is sometimes tied in a ponytail. When he's not fighting he likes to keep to himself and only talk if he can't convey his message with body language.
Armor (Quantum Power)

## **Armor** (**☆1 to ☆10**) *(Level 2)*

**Effect:** Armor grants the character an additional 3 soak per dot in the power

* **Limiter:** ( Quantum )

**Description:** This power represents a character who is more resistant to damage than most. They may have thick, chitinous skin, a glowing force field of some kind (not to be confused with the power of the same name) or metal plates that cover his body. Usually the form of the protection is based on the nature of the character's powers.

**Note:** For all measures of weight the character is considered +( Armor ) sizes bigger. All forms of medical attention also take a penalty of -( Armor ) while armor is active.

* **Base Speed:** -[ Armor ]
* **Medical Attention:** -[ Armor ]
* **Soak:** +[ Armor x3 ]
* **Weight:** +[ Armor ]

### ***Extras***

* **Don/Doff** *(+0.5 Level)***:** Armor can be turned on and off at will. The player should also decide what happens to their armor is they lose consciousness. Armor can turn on, turn off, or remain in it's previous state.
* **Fortify** *(+0.5 Level)***:** Allows the user to fortify their Armor for a scene. While fortified Armor provides an additional +[ Armor x2 ] soak. However they also receive -[ Armor ] penalty to Initiative, Athletics rolls, and Combat Speed.
Clandestine

**Description:** A nova with this enhancement has a gift for the nonacademic aspects of espionage. These novas are the ones who can operate in the shadowy arena of covert operations with the greatest of ease.

**System:** The nova gains +[Mega-Wits] extra dice on rolls for dealing with espionage agencies and other organizations; namely spotting their agents, detecting their operations, and avoiding their notice.
Density Manipulation

## **Density Increase**

**Effect:** Allows the user to Increase their density, and gain a variety of advantages.

* **Level:** 2
* **Prerequisites:** Quantum •
* **Dice Pool:** [Mega-Presence + Density Increase]

**Description:** This power allows the character to either increase her density. A character who can increase her density becomes heavier but also tougher and stronger. The extra Strength gained does not increase a character's jumping ability.

To use this power, the user must roll. Each success adds one dot to Strength. Above the Limiter, successes are converted to Mega-Strength at a rate of 2:1, to a maximum of The Limiter.

* **Cost:** 3 Quantum
* **Duration:** Scene
* **Physical Soak:** +[Successes x 2]
* **Strength:** +[Successes]
	+ **Mega-Strength:** +[Successes / 2]
* **Weight:** +[Successes x Weight]

### ***Extras***

* **Full Control:** Character can use both Density Increase and Intangibility.
* **Affects Others:** Character may change the density of persons or objects for a scene by touching them and rolling [Manipulation + Density Control]. An unwilling target may roll [Resolve] to resist

## **Intangibility**

**Effect:** Allows the Nova to decrease their density, and gain a variety of advantages.

* **Level:** 2
* **Prerequisites:** Quantum •••
* **Dice Pool:** [Quantum + Intangibility]

 The Nova can decrease their density as an instant action; The effects of each level are described below. This technique can be aborted to as a defensive action, but will only soak up to [Successes] damage during that turn.

 •••
 ••••
 •••••

### ***Extras***

* **Full Control:** Character can use both Density Increase and Intangibility.
* **Affects Others:** Character may change the density of persons or objects for a scene by touching them and rolling [Mega-Manipulation + Intangibility]. If the target is unwilling target may roll [Mega-Resolve + Mega-Composure] to resist. The degree to which their effected is [Net Successes].
Marcus Dempsey

## **Character Traits and Abilities ◉◎★☆**

```
***Intelligence Strength Presence***
 ◉◎◎◎◎      ◉◎◎◎◎     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

***Wits Dexterity Manipulation***
 ◉◎◎◎◎      **◉◎◎◎◎**     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

***Resolve Stamina Composure***
 ◉◎◎◎◎      ◉◎◎◎◎     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

```

```
**Mental Skills**             *(-3 Unskilled)*
 Academics ◎◎◎◎◎
 Computers ◎◎◎◎◎
 Crafts ◎◎◎◎◎
 Investigation ◎◎◎◎◎
 Medicine ◎◎◎◎◎
 Occult ◎◎◎◎◎
 Politics ◎◎◎◎◎
 Science ◎◎◎◎◎

**Physical Skills**           *(-1 Unskilled)*
 Athletics ◎◎◎◎◎
 Brawl ◎◎◎◎◎
 Drive ◎◎◎◎◎
 Firearms ◎◎◎◎◎
 Larceny ◎◎◎◎◎
 Stealth ◎◎◎◎◎
 Survival ◎◎◎◎◎
 Weaponry ◎◎◎◎◎

**Social Skills**             *(-1 Unskilled)*
 Animal Ken ◎◎◎◎◎
 Empathy ◎◎◎◎◎
 Expression ◎◎◎◎◎
 Intimidation ◎◎◎◎◎
 Persuasion ◎◎◎◎◎
 Socialize ◎◎◎◎◎
 Steetwise ◎◎◎◎◎
 Subterfuge ◎◎◎◎◎

```

```
**Merits**
 Example ◉◉◎◎◎

**Merits Styles**
 Fighting Style ◉◉◎◎◎
    Example Manuever 1 -Techn-
    Example Manuever 2 -Techn-

**Quantum Powers**
 Example Power ◉◎◎◎◎
    Power Extra -Extra-

 Example Quantum Suite ◉◉◉◎◎
    Example Power 1 -Power-
    Example Power 2 -Power-
    Example Power 3 -Power-
    Power Extra -Extra-

```
Empathic Manipulation

## **Empathic Manipulation** (**☆1 to ☆10**) *(Level 2)*

**Effect:** Allows the character to detect and manipulate a target's emotions, works best on weak minds.

* **Dice Pool:** [ Manipulation + **Empathic Manipulation** ]
* **Opposed:** [ Resolve + Composure ]

**Description:** Allows the user to manipulate the target's emotions to the extremes. To do this they must first determine what victims emotions are. Detecting emotions is usually done with a [ Wits + Empathy ] roll. If the victim is attempting to hide their emotions they can do a [ Composure + Expression ] roll. Even a single net success is enough to determine the target's emotional state. The user can then roll to change their mindset.

Each net success allows the user to move the victims emotional state by a single adjacent wedge, or increase the duration of the change by a minute. Different emotions may grant the user bonuses or penalties.

* **Cost:** 1 Quantum/Success
* **Range:** [ 10/20/40 ] Meters

### ***Extras***

* **Delirium:** The victim's emotions can be pushed to the extreme. These extremes exist as a 4th tier outside the emotional wheel. Beware, this can temporarily "break" the victim.
* **Mob Mentality:** When the victim interacts with another person the [ Net Successes ] are re-rolled to afflict that individual with the same mindset and duration.
* **Overdrive:** The duration of this power is increased from minutes to scenes.
Warp Trace

## **Warp Trace** (**☆1 to ☆10**) *(Level 1)*

**Effect:** Allows the user to trace the movements of Warps, Teleports, and related spacial disturbances.

* **Dice Pool:** [ **Warp Trace** + Wits/Composure ]

**Description:** Warp Trace allows the user to sense distortions in space caused by a person using Teleport or similar powers. It can trace these distortions to their points of origin or destination, which allows them to follow the Teleporter.

A single success allows the user to determine if someone has recently teleported in or out of the area. The user must get a number of successes equal to the number gained by the Teleporter in order to trace exactly where the subject went or came from. However, time makes using this power harder. For every hour that's passed since the Teleporter passed through, the difficulty of using this power go up by 1.

* **Cost:** 1 Quantum
* **Radius:** [ Quantum + Warp Trace ] x [ 1/2/10 ]
Doug Dawkins

## **Past**

Doug grew up poor in a middle class neighborhood. His father and mother worked multiple jobs to keep him away from the drugs and danger of the worse parts of the city. Unfortunately, this left Doug alone most of the time, and few kids wanted to hang out with the poor kid. Born with a condition that required him to make regular trips to the school nurse for medication provided him with an early fascination with the medical profession. With few friends and a lot of restrictions on his physical activities, he had a lot of time to hit the books and study hard. Doug knew his only chance to pay for medical school would be by scoring a good scholarship. As smart as Doug is and as hard as he worked, he was beat out for every scholarship he applied for. He simply couldn’t compete with his transcript-building and privileged classmates. Driven by his love of medicine and a desire to help people, Doug became an EMT instead. Although he never studied medicine at any higher institution, Doug is knowledgeable from his independent study, and known as a whiz kid among the ambulance set.

Since the night in the alley that brought the Keepers together, a group identified only as a “major pharmaceutical company” approached Doug and made an offer. He was promised help in the Vigil, if only he would keep his new eye out for parts of some value to them. Doug had mixed feelings about the whole thing, but the chance to get a leg up – not to mention a modest stipend – was too valuable to turn down. He hasn’t told the others about them, and now after the surgeries he doesn’t think he ever will.

## **Personality**

Doug doesn’t have enough disposable income to be a fashion plate, but he cleans up well enough when he’s not in his professional gear. His only problem is he can’t shake the smell of the job. Doug smells of antiseptic covered with scented soaps and aftershave. He loses what little confidence he has the further removed from his element.

Blood doesn’t bother doug at all. Quite the opposite: blood, gore, bones jutting out through skin and other sights that make most people queasy enliven you to action. He's not the best with people who aren’t bleeding out or dying. He's helpful to a fault, sometimes coming off as desperate. He tends to shrink into the background, especially around alpha personalities like ***Janice*** and ***Tommy***, but when he needs to, he can make his voice heard
Arsenal

## **Arsenal** (**☆1 to ☆10**) *(Level 1)*

**Effect:** Arsenal allows the user to store certain types of items in a pocket dimension for retrieval on demand.

**Description:** Allows the user to store certain types of items in a pocket dimension (Defined at purchase). Type can be defined as ranged weapons, explosives, tools, melee weapons, etc... Only items of this type can be placed in an Arsenal. Under no circumstances can an Arsenal store unwilling objects or living beings, and while inside the Arsenal the effects of aging and whatnot are stopped. Items take [Size] minutes to attune.

**Note:** If the user is forcibly looses consciousness or loses this power all items in the pocket dimension reappear scattered within 10 meters.

* **Action:** Instant
* **Cost:** 2 Quantum/Commit
* **Cost:** 1 Quantum/Withdraw
* **Max Item Size:** [ User's Size ]
* **Storage Capacity:** [Arsenal + Quantum] Items

### ***Extras***

* **Attuned Suite**
	+ **What's Mine is Mine:** Stored items are retained when the user is knocked out or loses this power.
	+ **It's Mine, It's Mine, It's Mine:** Items only take [Size] turns to attune.
* **Mule's Back Suite**
	+ **Versatile:** Arsenal may store an addition type of item in it.
	+ **Over-sized:** The user can store over-sized items, but they will use as many spots as necessary to cover the item size.
	+ **Bottomless Reserves:** The user can store limitless ammunition for any type of weapon in their Arsenal.
* **Void Storage Suite**
	+ **Explosive Ordinance Disposal:** The user can commit immediately dangerous objects. The item can be committed by rolling [Wits + Arsenal], and each success allows the Nova to hold onto the item for 1 Day. After which the item is involuntarily expelled from the dimensional pocket, so it's a delaying method rather than a cure. Purchase twice to remove time limit on EOD Storage.
	+ **Pocket Pal:** The user can store willing and unconscious subjects inside their satchel. They can can be committed by rolling [Wits + Arsenal], and stored for [Success] days before being involuntarily expelled. Purchase twice to commit unwilling targets. They may oppose with [Resolve + Composure].
	+ **Reflexive:** As normal, but make this ability particularly useful.
Guide!

## **Experience Systems**

* **Nova-Points**: Spendable on absolutely anything. Awarded at the end of each session.
	+ **Recommended for use on Super-human abilities!**
		- **Mega-Attributes:** *5xDot NP*
		- **Mega-Attribute (Savant)**: *2xDot NP to 4xDot NP*
			* A Mega-Attribute that is limited in scope (i.e. Mega-Strength but only for lifting)
		- **Quantum**: *8xDot NP*
		- **Quantum Powers (Level 1)**: 1*xDot NP*
		- **Quantum Powers (Level 2)**: 3*xDot NP*
		- **Quantum Powers (Level 3)**: 5*xDot NP*
		- **Quantum Powers (Level 4):** 7*xDot NP*
		- **Quantum Powers (Level 5)**: 9*xDot NP*
		- **Quantum Powers (Level 6)**: 11*xDot NP*
* **Experience**: Spendable on any human trait. Awarded at the end of each session.
	+ **Only usable on human traits, merits, and endowments!**
		- **Attributes:** *5xDot XP*
		- **Endowments:** *2xDot XP or 2perDot XP*
		- **Integrity:** *8perDot*
		- **Merits:** *2xDot XP or 2perDot XP*
		- **Skills:** 3*xDot XP*
		- **Specialties:** *5xDot XP*
* **Beats**: Spendable on ***graded items*** of any kind, maneuvers, and team maneuvers. Awarded on decisive actions.
	+ U**sable for upgrading items, relics, and item-based endowments!**
		- **Graded Upgrade:** 50 Beats
			* Durability increases, and the weapon gains a secondary effect or more damage.
		- **Skillful Upgrade:** 100 Beats
			* Durability increases, the weapon now has both a secondary effect and more damage.
		- **Superior Upgrade:** +150 (250 Total) Beats
			* Durability, damage and secondary effect increase.
		- **Supreme Status:** +250 (500 Total) Beats
			* Durability increases. Weapon receives a success multiplier or tertiary effect.
		- **Legendary Status:** +500 (1000 Total) Beats
			* Durability increases, the weapon now has a tertiary effect and a success multiplier.
	+ **Usable for minor ability (Quantum Powers, merits, endowments) upgrades**
		- For example minor extras would include mastering the ability to use your claws as a medical tool,
	+ **How to earn Beats!**
		- Voluntarily turn a failure into a dramatic failure! **(1+ Beats)**
		- Voluntarily turn a failure into a dramatic failure, and force your characters nature **(3+ Beats)**
		- Perform a Coup De Grâce! **(1+ Beats)**
		- Defeat an enemy of lesser strength! **(1 Beat)**
		- Defeat an enemy of equal strength! **(2 Beats)**
		- Defeat an enemy of greater strength! **(3 Beats)**
		- Defeat an enemy of exceptional strength! **(4+ Beats)**
		- Get an Exceptional Success! **(1+ Beats)**
		- Pull off a team maneuver! **(1+ Beats)**
		- Take a decisive, story altering, action! **(1+ Beats)**
		- Resolve a tilt! **(1+ Beats)**
* **Freebie Dots:** Awarded at character creation only, additional awarded for taking ***flaws***.
Psychometry

## **Psychometry** (★☆☆☆☆ to ★★★★★) *(3) (6) (9) (12) (30) NP*

**Effect:** A suite of powers that allow the user to sense the history and significance of people and items.

* **Level:** 2
* **Prerequisites:** Quantum *•*

### **Retrocognition**

**Effect:** The user can obtain historical memories and sensations by interacting with nearly any object.

* **Dice Pool:** [Psychometry + Mega-Composure]
* **Opposed:** [Resolve]

**Description:** With objects the user gains knowledge including the makers, users, important moments in the presence of the object, and what has been done with it. With beings living or deceased the user can learn their general life story, but keep in mind living beings can resist this power. The success of this roll determines the strength of the vision and number of questions the user may ask about their vision.

 *5 Successes* | The user can enter a trance to experience the objects history first hand.

* **Cost:** 1 Quantum
* **Type:** Instant - Extended

### **Ability Learning**

**Effect:** Ability Learning decreases the time it takes the user to learn new abilities when in possession of a relevant graded object. Typically the user must devote 1 session to training to be able to purchase the 3rd dot of any Attribute, Skill, Merit, or Quantum Power, 2 sessions for the 4th dot, 3 sessions for the 5th dot, and so on. The number of session required is reduced by the lowest of (Psychometry) or (Weapon's Grade).

* **Type:** Passive

###

# ====== Potential Extras ======

* *Knowledge Replication*: To replicate the learned knowledge and skills of others.
* *Omnilingualism*: Ascertaining the languages of other ethnicities.
* *Photographic Deduction*: To figure out connections in whatever the user is investigating and process them extraordinarily fast.
* *Psychic Imprint*: To voluntarily leave an imprint.
* *Talent Replication*: To perfectly replicate all the physical and mental capabilities and special skills of another being.
* *Weapon Proficiency Touch*: To have full mastery and knowledge on any weapon in on hand or contact.
Code of Honor

## **Code of Honor** (Quantum Enhancement)

**Description:** A nova with this enhancement has learned how to use adherence to a code of honorable behavior as a psychological focus, allowing him to resist any outside influences that would lead him to violate his code of honorable behavior.

### **Defining a Code of Honor**

* Entries to your Code of Honor should be taken very seriously. If you voluntarily violate your code of honor your characters morality is immediately lowered, and you're forced to roll degeneration.
* Entries should be broad, some example are included below. **Note:** Some entries my entitle your character to take additional disadvantage traits.
	+ E.g. I can never hurt a teammate
	+ E.g. I can never start a physical confrontation
	+ E.g. I can never attack a baseline
	+ E.g. I can never lie to authority figures
	+ E.g. I can never work against the interest of a defined group
Maerad Callaghan

* Current
* Debut

Despite having pissed away most of her years in secondary school, Maerad was accepted into a B.A. Psychology program at Colombia University. Although she will deny it, she was clearly accepted because of her father's alumni status and sizable donation.
* ***Danger Sense***
* ***Fast Reflexes***
* ***Fighting Finesse***
* ***Good Nights Sleep***
* ***Healthy Skepticism***
* ***Integrated Wanderer***
* ***Iron Stamina***
* ***Lucid Dreaming***
* ***Resources***
* ***Status: Utopia***
* ***Striking Looks***
* ***Trained Memory***
* ***Trained Observer***
* ***Well Traveled***
* ***Domination***
* ***Elemental Anima***
* ***Elemental Heart***
	+ ***Ice Heart***
	+ ***Steam Heart***
	+ ***Water Heart***
* ***Familiar***
* ***Fortitude Manipulation***
* ***Infusion***
* ***Veil***

**Enhancements*** ***Quantum Recovery***
* ***Reverse Coercion***
* ***Taint Resistance***
Theiss Holmgren

## **Babble Dossier Entries**

Theiss is regarded as quite a fearsome omen - as it was prophesied that his birth was a sign of the Apocalypse. The event was foretold in ancient tale of the Vision of Eeyarlagh's Twice-Born. All of these seem to be uniform in their uncertainty as to his nature, whether it would be a savior for the forces of Gaia, or a doombringer, carrying the banner of the Wyrm.
Strobe

## **Strobe** *(• to •••••)(1) (2) (3) (4) (10) NP*

**Effect:** Allows the user to deafen their victims senses.

* **Prerequisites:** Quantum •

* **Dice Pool:** [Manipulation + Strobe - 2]
* **Opposed:** [Stamina + Composure - 2]

**Description:** Strobe allows the user to project an energy field that disables one of an opponent's senses temporarily. It is usually used to blind a character's sight (typically through a flash of bright light or something similar), but it can also deafen a target (through extremely loud focused sound), deprive him of his sense of smell or numb his sense of touch.
Each net success disables one on of the target's senses for a turn. The player must choose which sense his power affects when he buys it, which cannot be changed thereafter; exotic senses, such as ESP and Premonition, are also susceptible to this power.

* **Cost:** 3 Quantum
* **Fade:** 2 Turns
* **Range:** [Strobe + Quantum] x [5/10/20] Feet

### ***Extras***

* **Sensory Deprivation Wave:** Power disables two extra senses. Senses must be picked at purchase.
Cog of War

## **Giant** (CC Only) (◍**4**) *(Merit)*

**Effect:** Increases the user's base size from 5 to 6. **Giant** acts as an additional dot of the **Cog of War** (Quantum Power) if the user has it, and allows them to effectively surpass that power's rating limit.

* **Defense:** -[ **Giant** ]
* **Health:** +[ **Giant** ]
* **Size:** +[ **Giant** ]
* **Speed:** +[ **Giant** ]

## **Cog of War** (**☆1 to ☆10**) *(Level 2)*

**Effect:** Increases the user's base size, stacks well with Size-morph and **Giant**

**Description:** Natural selection has taught us time and time again that a larger creature will dominate its smaller foes. With great size comes increase Health and Linear Run Speed. Don't expect to receive any bonuses for reaction time, or Dexterity-based Athletics rolls though.

* **Defense:** -[ **Cog of War** ]
* **Health:** +[ **Cog of War** ]
* **Size:** +[ **Cog of War** ]
* **Speed:** +[ **Cog of War** ]
Anticipation

**Description:** Novas with this enhancement know full well the truth behind the axiom "good things come to those who wait". The superhuman patience of these novas gives them a subtle edge in many situations.

**System:** The nova gains [Mega-Resolve] extra dice on any rolls that involve waiting for something to either happen or to end. This includes resisting torture or pain, staying immobile for long periods, riding out the effects of drugs, or maintaining a cool head when everyone else is fleeing in a blind panic. He can also apply these extra dice to any dice pools for extended actions. This enhancement has no quantum point cost and is always on.
Hakai

## **Hakai** (**☆1 to ☆10**) *(Level 5)*

**Effect:** **Hakai** deal unsoakable damage to anyone who comes within arms reach of you

* **Dice Pool:** [ **Hakai** ]

**Description:** You're the embodiment of death, destruction, and entropy. Your very touch deteriorates structure and durability, and causes unsoakable damage. Damage by this move is applied after regular attack damage. There is no per action quantum cost to this move.

* **Cost:** 6 Quantum/Scene
* **Damage:** [ Successes ] Aggravated
* **Type:** Reflexive

### ***Extras***

* **God of Destruction** *(+2 Level)* **:** Upgrades **Hakai** to God of Destruction
* **True Hakai:** Hakai damage is infused to all ranged attacks as well.
Mutumbo Dijkstra

## **Character Traits and Abilities ◉◎★☆**

```
***Intelligence Strength Presence***
 ◉◎◎◎◎      ◉◎◎◎◎     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

***Wits Dexterity Manipulation***
 ◉◎◎◎◎      **◉◎◎◎◎**     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

***Resolve Stamina Composure***
 ◉◎◎◎◎      ◉◎◎◎◎     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

```

```
**Mental Skills**             *(-3 Unskilled)*
 Academics ◎◎◎◎◎
 Computers ◎◎◎◎◎
 Crafts ◎◎◎◎◎
 Investigation ◎◎◎◎◎
 Medicine ◎◎◎◎◎
 Occult ◎◎◎◎◎
 Politics ◎◎◎◎◎
 Science ◎◎◎◎◎

**Physical Skills**           *(-1 Unskilled)*
 Athletics ◎◎◎◎◎
 Brawl ◎◎◎◎◎
 Drive ◎◎◎◎◎
 Firearms ◎◎◎◎◎
 Larceny ◎◎◎◎◎
 Stealth ◎◎◎◎◎
 Survival ◎◎◎◎◎
 Weaponry ◎◎◎◎◎

**Social Skills**             *(-1 Unskilled)*
 Animal Ken ◎◎◎◎◎
 Empathy ◎◎◎◎◎
 Expression ◎◎◎◎◎
 Intimidation ◎◎◎◎◎
 Persuasion ◎◎◎◎◎
 Socialize ◎◎◎◎◎
 Steetwise ◎◎◎◎◎
 Subterfuge ◎◎◎◎◎

```

```
**Merits**
 Example ◉◉◎◎◎

**Merits Styles**
 Fighting Style ◉◉◎◎◎
    Example Manuever 1 -Techn-
    Example Manuever 2 -Techn-

**Quantum Powers**
 Example Power ◉◎◎◎◎
    Power Extra -Extra-

 Example Quantum Suite ◉◉◉◎◎
    Example Power 1 -Power-
    Example Power 2 -Power-
    Example Power 3 -Power-
    Power Extra -Extra-

```