recursal/Fanatic-Fandom huggingface dataset:
Police Station

The Police stations of Union Point and Addersfield once provided an essential service to the people of Black Island. Now over run they must be repowered and the dead within delt with to access the untouched armory within.

### Walking through the station

#### Ground Floor

Openning up into the main lobby there is a small office area in the back. To your right the holding area. A small office can be found at the end (suggested to clear this room). The Main stairwell can be found at the end.

#### Basement

The Industrial generator can be found at the end of the hallway in the basement. Be sure to check out the storage room before turning on the power. You may need to bring an extension cord and/or circuit breakers to power back up. Once power is back you must act fast. Depending on how much fuel you had keep track of when the power will run out so you don't get locked in! The range is on your right as you leave the generator room and can help top up your ammo for what comes next!

#### Back to the ground Floor

Remember the holding cells? Well you just unlocked them, and the guests trapped within. Clear these before heading to the 1st floor.

#### First Floor

A powered door will be blocking your way leading to a small hallway section that you can pick off zombies before continuing. \*\***WARNING**\*\* Once you open the door to the locker room you will be rushed. Clear the holding cell to your right as you come back into the hallway on the other side of the blockade and the offices, confresence room and toilets. At the end of this hallway will be a storage room (right) and office space (left) as well as a stairwell on the corner. Finish the floor before heading down to the interogation / gargage.

#### Time to interogate some zombies

Heading down the stairs you will have two options to your left will lead to interogation under the stairs will lead to the garage and armory entrance, clear out the dead and head into the garage.

#### Lock and load

Up next is the armory, when ready hit that button and clear the airlock space. Then continue into the armory to claim your reward! If your short on time be sure to open up the roller door and gate for a safe exit.

### Armory Loot

* 5.56
* 9mm rounds
* .308 Rounds
* .45 rounds
* 12 gauge Ammunition
* 18 gauge Cartridges
* FRKS Shotgun
* Double Barrel Shotgun
* T5 Pump Action Shotgun
* ARG-15
* Bateman
* Lola and Garry Iron
* Rauser Rig
* Compact Sight
* Reflex Sight
* Suppressor

### The Police Pickup

Parked in the police garage area, or the lot on the fenced section you may find one or more of the coveted Police pickup!
Crafting

**Crafting**

Consumables

Fortifications

Houses

Interactables

Items

POIs

Tools

Traps

Vehicles

Weapons

Events

Commands

## How to Craft in Survive the Nights

Crafting is simple. First the player needs to access the crafting menu, to do so click the ‘Create’ tab in the ‘|Inventory|’ or by pressing the default craft key [O]. Once the ‘Create’ tab is selected the inventory item buttons are replaced with a set of crafting related buttons. Next to every time you have in the inventory you’ll now see [Search] and [Recipe]. If the player were to click on the [Search] button next to an item it the crafting menu on the left side of the page would return any recipes that may create the searched item. If the player were to click on the [Recipe] button the page on the left would return all recipes containing that item. In the video to you'll see the basics of crafting as the player crafts a wood axe from Timber up.

## Current in Game Craftables

The majority of items in the game are craftable, and can be found in the Items section of the wiki.
POIs

Crafting

Consumables

Fortifications

Houses

Interactables

Items

**POIs**

Tools

Traps

Vehicles

Weapons

Events

Commands

## Standard POIs

A standard POI has no special mechanics and is location where a player can find free placed loot. Standard POIs primarily contain loot relevant to their themes (food at grocery stores, guns at gun shops, etc.).

* Gas Station
* Grocery Store
* Bus Stop
* Car Yard
* Fire Station
* Drive-in
* Gun Shop

## Dungeon POIs

Dungeon POIs have special mechanics and hold the best loot. They need to be powered in order to access specific areas and tend to have a large amount of zombies.

* Police Station
* Addersfield Airport
Cooking

Cooking is an important survival tactic to prolong your life and reduce reliance on packaged ready to eat food.

## Getting Started

You will need a Cooking Pot, a heat source, and a type of food with the label [Uncooked] in its name.

You must enter the crafting menu in your inventory, and Add the pot, the food, and if necessary, water, to the crafting recipe. If you have successfully found a craftable recipie, you will be able to craft a 'Pot of \_\_\_\_\_\_' with whatever food you used to craft it.

The next step may be difficult to figure out if you're used to other survival games. In Survive the Nights, go ahead and do what you would do in real life!
Set the pot of uncooked food on top of a Electric Stove, Wood Stove, or Camp Fire and light it or turn it on. You can do this by dropping the pot out of your inventory somewhere safe, and 'moving' it by holding E on it.

After a short while, the pot will change to a 'cooked' state, and you can take them back into your inventory. You will receive your cooked food, and a Dirty Pot.

Enjoy!

## Notes

1. ↑ You must have already prepared this with firewood or electricity.
2. ↑ You can actually put more than one pot on a heat source at a time, depending on available physical space.
Fuel Tank

A 20 liter Fuel Tank containing Petroleum used for small machinery.

- Item ID - 2514
- Item Sub IDs - N/A
- Rarity - TBD
- Tools required to craft - N/A
- Can be combined with - Small Generator - Vehicles - Commercial Generator
- Requires Fuel - N/A
- Note - This Fuel tank, can hold up to 20L of fuel. It can be used for small machinery, but so far only the generator.
Items

Crafting

Consumables

Fortifications

Houses

Interactables

**Items**

POIs

Tools

Traps

Vehicles

Weapons

Events

Commands

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

## Scavenged Materials

* *Scavenged materials are not crafted and are either found in the world and cannot be directly crafted.*

### Components

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

### Electronics

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

### Farming

* *Note: All seeds current share the same in game 3D model.*

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

### First Aid

 Item ID

 Item ID

 Item ID

 Item ID

## Vehicle and Small Engine Parts

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

 Item ID

## Item List

* *List of all items (with corresponding itemIDs)*

* Item List
Soul Shards: Ice Void Wiki/editcopy/Section 2

Featured Images

Wiki pages

**Decks**
* Ice Void - Nightmare 1
* Ice Dancer
* Ice Void Mirages - Starter Deck
* Ice and Wood

**Game Modes**
**Single Player**

* Defeat Home Defense
* Nightmare
* Home Defense Challenge
* Home Defense (Online)

**Cards and Spells**
* Armored Snow Sloth
* Samna-Rhim Protector
* Samna-Rhim Blade Dancer
* Nova Hunter
* Nova Bow
* Protector Squad
* Second Wind
* Snow Dragon
* Ice Blast
* Ice Shards
* Ice Shell Skin
* Ice Thorns
* Ebos Judgement
Gun Shop

Gun stores can be found in most towns and some strip malls. They are a single room with shelves that have a high chance of weapons, ammo and some attachments spawning.

\*\***Warning**\*\* Zombies in shops next to gunshops may hear you and attempt to break down the back door. Be ready for a fight or clear adjacent shops before looting.

### Loot

* Double Barrel shotgun
* Clinchester
* Bateman
* Lola and Garry Iron
* M-357
* Rauser Rig
* .45 Rounds
* .308 Rounds
* 9mm Rounds
* 12 Gauge Ammunition
* Reflex Sight
* Large Flashlight
* Small Flashlight
Soul Shards: Ice Void Wiki/Section 3

Guides
* Create a How to play guide for Soul Shards: Ice Void
* Create a System requirements Page
* Create a Release date Page

Videos

*See more videos*

Twitter
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Armored Snow Sloth

*This article is a stub. You can help Soul Shards: Ice Void Wiki by expanding it.*

 Card Description | Summons a tough and slow creature that quickly draws attention of nearby enemies. **Roar:** Small area damage centered around target creature. **Unstable:** Randomly heals or receives damage.

Armored Snow Sloth is one of the cards, from which the player can choose in Soul Shards: Ice Void.
Traps

Crafting

Consumables

Fortifications

Houses

Interactables

Items

POIs

Tools

**Traps**

Vehicles

Weapons

Events

Commands

## Information

Traps can be used as an extra means to defend against hordes or other players. They can be placed anywhere in the world.

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench
Soul Shards: Ice Void Wiki/editcopy/Section 3

Guides
* Create a How to play guide for Soul Shards: Ice Void
* Create a System requirements Page
* Create a Release date Page

Videos

*See more videos*

Twitter
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Buildings

Buildings are used to create a base or a camp for the night. For that, you need a Land Claim for Buildings. Here it is the list of buildings

*Land Claim*

**Base Parts**

- Base Foundation
- Base Wall
- Base Door
- Base Stair
- Base Floor
- Base Roof

**Base Resources**

- Campfire
- Animal Trap
- Fishing Station
- Furnace

**Base Defense**

Auto-Turret L4
Gajin Spike
Controls & Settings/de

IM AUFBAU! Das Survive the Nights Wiki in Deutsch ist noch in einem sehr frühem Entwicklungsstadium. Einige Seiten sind noch nicht fertig und einige andere fehlen noch.

Wir werden unser Bestes tun, um die Seiten zeitnah zu aktualisieren, wenn Inhalte und Funktionen im Spiel bestätigt wurden. Schaue in regelmäßigen Abständen rein um aktualisierte Informationen zu erhalten!

1 Steuerung
2 Individuelle Einstellungen
3 Spieleinstellungen

Steuerung Zurück nach Oben

Das sind die Standardeinstellungen bei Survive the Nights. Halte die ALT Taste während des Spielstarts gedrückt, um in die Einstellungen zu gelangen.

Individuelle Einstellungen Zurück nach Oben

Halte die alt Taste gedrückt, wenn Du das spiel startest, um in die einstellungen zu gelangen.

Gegenwärtig können diese Belegungen durch den Spieler nicht verändert werden. Bitte schaue im Spiel nach, wenn Du Hilfe brauchst.

Spiel Einstellungen Zurück nach Oben
Soul Shards: Ice Void Wiki/editcopy/Section 4

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System requirements

*This article is a stub. You can help Soul Shards: Ice Void Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Soul Shards: Ice Void*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Soul Shards: Ice Void
* Release date
Samna-Rhim Protector

*This article is a stub. You can help Soul Shards: Ice Void Wiki by expanding it.*

 Card Description | **Shield Bash** - Deals a moderate amount of damage to creatures in front.**Corruptor** - Each time this creature deals damage to or receives damage from another creature, a Corruption counter is added to the other creature. When a creature gets 5 corruption counters it becomes corrupted. When a corrupted creature dies, it rises as a nightmare creature with reduced amount of its original HP.

Samna-Rhim Protector is one of the cards, from which the player can choose in Soul Shards: Ice Void.
Soul Shards: Ice Void Wiki/editcopy/Section 1

Welcome to the Official *Soul Shards: Ice Void* WikiWelcome to the Official *Soul Shards: Ice Void* Wiki
The Soul Shards: Ice Void guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Soul Shards: Ice Void
Soul Shards: Ice Void is a free to play, real time strategy game that combines the deep strategy of traditional card games with the immersion and fast pace of FPS games. Soul Shards: Ice Void is created by Psion Tech, a small game studio from Costa Rica that has been working on games since 2011. Official Game Site[Read more...]
How to play guide for Soul Shards: Ice Void

*This article is a stub. You can help Soul Shards: Ice Void Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Soul Shards: Ice Void***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
XERA: Survival

***XERA*** is a survival game developed by Spotted Kiwi Interactive. It was released on May 24, 2019.

## Description

It was the year 2022, Artificial Intelligence was becoming more and more popular around the world. Due to the potential threat of AI becoming self-aware, the governments of the world had to work together to prevent the possible extinction of the human race, in doing so, they created the XERA: Survival Corporation.

A new law was soon taken up by all governments of the world. This law strictly prevents any further research and development of artificial intelligence. There was a loophole, which would allow the XERA: Survival Corporation to legally seize all research and prototypes created, and continue the research and development at its own facility.

In 2022, the first artificial intelligent humanoid went online. Humanity couldn't accept it, the world fell into war. Everything is chaos, its kill, or be killed. The government soon took over the XERA: Survival facility, and reprogrammed the humanoids to try to keep the citizens in control. Something went wrong, the updates were corrupted. They started to turn against the whole of humanity.

This is a story of a future, no one saw coming.

## Features

**Player vs player vs environment**

XERA: Survival is heavily focused on pvp, but there is still the environment to worry about. Be careful of ai and watch your thirst and hunger.
**Find loot to survive**

Scavenge the world to find weapons, food, drinks and medical supplies to stay alive & protect yourself.
**Stash your loot**

The global inventory is where you can store your items safely. This is done inside of a "safe settlement". Store your items, then venture out on raids with your selected load-out.
**The world is yours**

The map is an open-world environment, explore, scavenge, and stay on your feet to survive. Find a location to make yours, and guard it with your life. As night time comes, you should use it as an opportunity to scavenge as other players will find it hard to see you.
**Take what belongs to you**

Armed with weapons you have found in the world - kill your enemy, take what was theirs and make it your own. Xera: survival has full loot drop.
**Choose your play style**

Be a nomad survivor lurking in the dark, a notorious bandit, or a vigilante helping others - the choice is yours.
### Languages

The following languages are supported.

* Brazilian
* Dutch
* English
* French
* German
* Japanese
* Portuguese
* Russian
* Simplified Chinese
* Spanish
* Thai

## Official links

* Site
* Forums
* Discord
* Twitter
* Facebook
* VK
* Twitch
* YouTube
Soul Shards Ice Void Wiki

Welcome to the Official *Soul Shards: Ice Void* WikiWelcome to the Official *Soul Shards: Ice Void* Wiki
The Soul Shards: Ice Void guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Soul Shards: Ice Void
Soul Shards: Ice Void is a free to play, real time strategy game that combines the deep strategy of traditional card games with the immersion and fast pace of FPS games. Soul Shards: Ice Void is created by Psion Tech, a small game studio from Costa Rica that has been working on games since 2011. Official Game Site[Read more...]

Featured Images
mw.loader.load('ext.slideboxlightshow');

Wiki pages

**Decks**
* Ice Void - Nightmare 1
* Ice Dancer
* Ice Void Mirages - Starter Deck
* Ice and Wood

**Game Modes**
**Single Player**

* Defeat Home Defense
* Nightmare
* Home Defense Challenge
* Home Defense (Online)

**Cards and Spells**
* Armored Snow Sloth
* Samna-Rhim Protector
* Samna-Rhim Blade Dancer
* Nova Hunter
* Nova Bow
* Protector Squad
* Second Wind
* Snow Dragon
* Ice Blast
* Ice Shards
* Ice Shell Skin
* Ice Thorns
* Ebos Judgement

Guides
* Create a How to play guide for Soul Shards: Ice Void
* Create a System requirements Page
* Create a Release date Page

Videos

*See more videos*

Twitter
Tweets by @SoulShardsGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 296 pages (38 articles)!

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How to help
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Soul Shards: Ice Void Wiki/editcopy

Welcome to the Official *Soul Shards: Ice Void* WikiWelcome to the Official *Soul Shards: Ice Void* Wiki
The Soul Shards: Ice Void guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Soul Shards: Ice Void
Soul Shards: Ice Void is a free to play, real time strategy game that combines the deep strategy of traditional card games with the immersion and fast pace of FPS games. Soul Shards: Ice Void is created by Psion Tech, a small game studio from Costa Rica that has been working on games since 2011. Official Game Site[Read more...]

Featured Images
mw.loader.load('ext.slideboxlightshow');

Wiki pages

**Decks**
* Ice Void - Nightmare 1
* Ice Dancer
* Ice Void Mirages - Starter Deck
* Ice and Wood

**Game Modes**
**Single Player**

* Defeat Home Defense
* Nightmare
* Home Defense Challenge
* Home Defense (Online)

**Cards and Spells**
* Armored Snow Sloth
* Samna-Rhim Protector
* Samna-Rhim Blade Dancer
* Nova Hunter
* Nova Bow
* Protector Squad
* Second Wind
* Snow Dragon
* Ice Blast
* Ice Shards
* Ice Shell Skin
* Ice Thorns
* Ebos Judgement

Guides
* Create a How to play guide for Soul Shards: Ice Void
* Create a System requirements Page
* Create a Release date Page

Videos

*See more videos*

Twitter
Tweets by @SoulShardsGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 296 pages (38 articles)!

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How to help
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Soul Shards: Ice Void Wiki/Section 1

Welcome to the Official *Soul Shards: Ice Void* WikiWelcome to the Official *Soul Shards: Ice Void* Wiki
The Soul Shards: Ice Void guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Soul Shards: Ice Void
Soul Shards: Ice Void is a free to play, real time strategy game that combines the deep strategy of traditional card games with the immersion and fast pace of FPS games. Soul Shards: Ice Void is created by Psion Tech, a small game studio from Costa Rica that has been working on games since 2011. Official Game Site[Read more...]
Rush

*This article is a stub. You can help Empires Apart Wiki by expanding it.*

**Rushing** is a type of gameplay which is about early aggression and stopping the enemy from gathering resources in order to slow their booming up. This strategy can be successful in completely destroying the enemy if they are defenseless.

This strategy is most common and its very strong if the opponent doesn't know how to respond to it.
Patch Notes 1

**Patch Notes 1** is an update for XERA released on February 23, 2017.

## General

* Hunger and thirst system implemented
	+ Your hunger and thirst will gradually reduce, thirst more than hunger
	+ Once you hit 0 hunger or thirst you will take damage every 4 seconds
	+ Food & Drinks spawn in the world, use these to replenish your hunger and thirst
* Inventory weight system implemented (50KG for now)
* Spawn System Upgrade - now randomizes spawns and has appropriate cool downs

## Map

* 700+ More loot spawns
* The night/day cycle will now be the same for everyone
* Overall expanded playable area
* New factory area near the bay
* New factory area north of the map (follow the roads)
* New cabin area over the lake
* New shop buildings
* Central city is now more spacious
* New grass and tree models
* New interior for green office buildings
* Junk yard industrial area has been redesigned
* Various landscape/lakes added around the map
* LOD's & Optimisations on more models
* Lighting / Fog adjustments
* Collision fix on various models
* Fixed grass in some buildings
* Water is now shallow and you can walk through it

## Character / Weapons

* Fixed a bug where the gun would spawn the wrong transform for players who load into the map later
* Fixed a bug where players would be stuck when loading back in
* You can now un-equip a gun, and it will unload your ammo
* Fixed a big where the gun would be invisible for some players

## Sounds

* Impact sounds have been added, and are relative to what material bullets hit
* Footstep sounds have been reduced
* Fixed C4 attenuation (won't sound like it's right near you)
* Adjusted gunshot attenuation

## User Interface

* The blur in inventory will no longer be saturated
* Fixed an issue with inventory and settings being stuck open
* Changed the equipment slots layout
* Added hunger and thirst indicator bars
* Added a background to the HP bar
* Added some shadows to text in on the HUD
* Added weight indicator in inventory UI
* Changed crosshair
* Dropping multiple items
* Action options on inventory items fixed

## Items

* M4-A1 Automatic Rifle Added
* .308 Sniper Round Added
* 5.56x45mm (For M4-A1) added
* Food / Drink Items Added
	+ Nachos
	+ Chicken Soup
	+ Cola
	+ Bubbles
* Adjusted spawn rate of all items. Food will be more common than weapons & armour.

## Artificial Intelligence

* First version of the AI has been created (Needs a few things done before it's ready for testing though)
Town Center

The **Town Center** is the center of the a civilization in Empires Apart, and the first building on the field when a game starts. It is used to create Villagers as well as some other civilization-dependent units such as the Mongol's Tergen. The Town Center also serves as a drop-off site for resources that Villagers collect and provides a rudimentary defense, firing arrows at enemy units and allowing infantry or villagers to garrison inside for protection in an emergency. It also supports 10 population, enough to provide for a handful of villagers or military units.

At the start of a game, each player is only allowed to build a single Town Center. Basic Economic Development and Advanced Economic Development allow the creation of one and two additional Town Centers, respectively.

## In-Game Description

*"Produces villagers. Can be used to deposit resources. Up to 8 units can be garrisoned inside for protection. Supports 10 population."*
XERA Wiki

### **Welcome to the XERA: Survival Wiki!**

XERA: Survival is a survival game created by Spotted Kiwi Interactive. Described as an action-focused, open world survival shooter, PvPvE against fellow mercenaries and lethal XOIDS. Raid for resources alone or with team-mates, build and defend your base, stash your gear and survive against the odds. You are the hunters. You are the hunted. And the robots never sleep…
**Welcome to the XERA: Survival W**

***Important Note:** This wiki is very out of date and is in the process of being updated.*

## About

XERA: Survival was fully released on **27 Sep, 2021,** after being in early access since **May 2019**.

*2022: The era of AI has arrived. The world is in chaos after a prototype combat robot - banned by law and awaiting secure destruction by XERA Corporation - became self-aware, escaped and began replication on an industrial scale. Failed attempts to remotely shut down the AI simply triggered a war that humanity could not afford to lose.*

*Nation turned on nation in a fight for control over resources to defend against the robots. With the attention of the world’s military elsewhere, disenfranchised operatives have gathered to ransack what was left of the XERA facilities, setting up two forward operating bases, Safe Zones on each side of the forest that was the hiding place for mankind’s greatest failure of leadership.*

*Between these bases there are no rules of engagement. The only imperative is survival.*

XERA: Survival is developed by Spotted Kiwi Interactive, an independent development company based in the deep south of New Zealand (Aotearoa) with team members around the world: 4 in NZ, 1 in Chile, 1 in Russia and 1 in USA.

## Main Categories

Weapons

* Weapons
* Assault Rifles
* Submachine Guns
* Sniper Rifles
* Pistols
* Melee Weapons
* Explosives
* Attachments

* Weapons
* Assault Rifles
* Submachine Guns
* Sniper Rifles
* Pistols
* Melee Weapons
* Explosives
* Attachments

Items

* Ammunition
* Armour
* Helmets
* Items
* Medical Supplies
* Consumables
* Food
* Water

* Ammunition
* Armour
* Helmets
* Items
* Medical Supplies
* Consumables
* Food
* Water

Information
* System Requirements
* Version History
* Controls

Discord
**Join the XERA Discord Server**
Wood Plank

A crafted wooden plank perfect for Fortifications .

- Item ID - 3004:0
- Item Sub IDs - N/A
- Rarity - TBD
- Tools required to craft - Hand Saw - Wood Axe - Hatchet
- Can be combined with - Fortifications
- Requires Fuel - N/A
- Note - Crafted from a  log. These planks can quickly and easily secure a structure.
Version history

**Version history** for *XERA*.

# Pre-release

## Notes

* The game's release date has changed several times:

**May 24, 2019**:
2nd change: May 24, 2019 (This change was made after it was released)
1st change: May 25, 2019 (This change was made before it was released)
**May 20, 2019**: May 24, 2019
**May 16, 2019**: Q2 2019
**February 22, 2019**: March 15, 2019 – 21:00:00 UTC (later removed)
**September 30, 2018**: Coming Soon
**June 15, 2018**: 2018
## References

1. ↑ SteamDB
2. ↑ Press Kit: XERA Survival EA Date Announcement Press Release Final.pdf - May 20, 2019
Patch Notes 4

**Patch Notes 4** is an update for XERA released on June 9, 2017.

## 3 New Melee Weapons

* Axe - 25% Damage
* Crowbar - 20% Damage
* Bat - 15% damage

## Artificial Intelligence

* AI walk speed varies depending on if they are in combat or not
* AI will keep distance from players, lowering the chance of close range melee combat
* AI will play a "glitch" sound every 20 seconds to help with player's awareness
* AI Health set to 250
* AI will now wait 20+-10 seconds in between random movement
* AI weapon damage will now be a random value from 5% - 10%
* AI will now randomly choose a location to walk to between 10m - 30m
* AI now has the ability to open and traverse through doorways
* AI now has a new character model
* AI will now respawn after 2 minutes (was 10 seconds)
* AI spawns have been doubled
* AI will now drop a random item from the military table

## Player / Combat

* You can no longer change weapons while jumping
* Fixed an issue which allowed for bullets to go backwards
* Increased bullet range from 300m to 500m
* Mouse wheel will now change between primary and secondary weapons
* Wearing body armour will reduce damage from AI by 30%
* Walk speed increased to 400 from 300
* Strafe speed increased to 300 from 200
* Jump velocity increased to 410 from 380
* BUGFIX: Leg hitboxes have been fixed
* BUGFIX: Fixed an issue where the first person camera would not return to the face if no gun was equipped

## Animations

* Added more smoothing to player animations
* Fixed a bug which allowed animations to play when holding W and S at the same time

## Survival

* You will now regain 1% health every 4 seconds if you hunger and thirst levels are above 70%

## Weapons

* L96-A1 scoped FOV changed from 20 to 10
* L96-A1 scope reticle scaled to fit end of scope
* L96-A1 recoil reduced
* General improvements made to weapon system and the way weapons are attached to a player

## Inventory / Loot System

* Increased spawn rate of Glock and Glock Ammunition
* Drag & Drop added to inventory
* BUGFIX: Fixed an issue which caused items quantity to go to negative values

## User Interface

* Fixed an issue where the player health would display differently in the inventory from the HUD
* Player list moved to new blur system (will fix water shader not being blurred)
* Inventory Character Render now updates when changing weapons
* Resolution settings added
* Fullscreen option added

## Networking

* Increased replication distance of weapons, ai and players to 500m
* Fixed an issue where if you logged out when you died, it would respawn you with 0 HP in the place you died the next time you login

## Map

* Neighborhood in Riverton has been finished
* Various areas in Redwood Valley improved
* Interiors added to some industrial buildings & the office building
* Fixed collision on splined roads
* Fixed areas in town centre which players could get stuck in
* Fixed an issue where randomly generated road props (bus stops etc) would have collision on the server but not the client
Patch Notes 5

**Patch Notes 5** is an update for XERA released on June 30, 2017.

## User Interface

* Map System Implemented (M)
* You can now close your inventory using “I”
* Chat messages now wrap (stops cutting end of messages off)
* Added respawn nearby and random buttons to death screen
* Updated safe zone HUD Indicator
* Updated item/aiming at HUD display
* Added medical cooldown indicator around the crosshair
* Optimized settings menu
* Settings menu now has an “apply” button instead of auto saving on setting change
* Windowed-fullscreen added to settings

## Commands

* /respawn command added, type this in chat to die
* /loc command added

## Inventory

* Pistol & Melees will now auto-equip if you don’t already have one equipped
* ‘M4-A1’ Renamed to ‘AR-15’
* ‘9x33mm’ renamed to ‘.50 Rounds’
* ‘7.62x39mm’ renamed to ‘7.62mm Rounds’
* ‘.308 Winchester’ renamed to ‘.308 rounds’
* ‘5.56x45mm’ renamed to ’5.56mm rounds’
* ‘9x20mm’ renamed to ‘9mm Rounds’
* All items have new thumbnails
* Dirty & Clean water, items added
* Empty Bottle item added

## Loot System

* Grocery Spawn Table Changes: 9mm (15%), Dirty Water (35%), Clean Water (30%)
* Main Spawn Table Changes: Food items (50%), Dirty Water (45%), Clean Water (30%), Golden Egg (2%), Melees (40%), 7.62mm (35%), 5.56mm (40%)
* Military/AI Spawn Table Changes: Armours & Helmets (15%), Bandages (30%), Golden Egg (2%), C4 (15%), 5.56mm (40%), 7.62mm (40%)

## Medical System

* Added medical cooldown system
* Added 3-second cooldown to bandages

## Placement System

* General Improvements to placing positions
* There is now a 0.5s delay after placing an object (Medical / C4) to prevent accidental firing of your weapon
* C4 will now detonate after 2 shots from any weapon

## Player

* Third Person Camera has been moved closer to the player
* You will now respawn at the closest spawn point to your death location (was random)
* You can now change which shoulder the camera is on, by pressing left ALT

## Artificial Intelligence

* Improved Door mechanics (for AI)
* Brightness of AI light elements increased

## Animations

* All rifle/sniper reload time changed from 3s to 3.8s to match animation
* Removed right hook punch animation as the head was clipping through camera when in the first person mode
* Fixed helmet clipping in first person mode

## Audio

* New gravel footstep sounds
* Footstep sounds volume reduced to 30% (was 40%)
* Location of footsteps moved to front of the player, this should fix to hear your own footsteps behind you while in the first person mode
* Volume of steady scope breathing reduced to 30% (was 100%)
* Item consumption sound reduced to 50% & added to global volume system
* Lowered equip zipper sound to 50%
* New shoot sound for Glock 17
* Reduced drop sound to 50%
* AR-15 gun shot sound fixed, does not play shell hitting ground
Weapons

Weapon availability is determined by how common an item is in the real world, with civilian weapons and handguns being the easiest to acquire which doesn't necessarily mean that they're easy to find, and military grade weapons such as Sniper Rifles and Explosives being considerably harder to find.

* Finding the weapons and it's Ammunition is relatively easy. Additionally, military weapons will only be found in military areas of the map. Weapons are in line with their real world counterparts and will have roughly the same attributes.
* A player can equip three items at a time. One slot is reserved for a Primary Weapon. The other for Secondary Weapons such as Pistols and the third one is for Melee Weapons.

## Assault Rifles

* There are a total of 6
	+ Assault Rifles

## Sniper Rifles

* There are a total of 2
	+ Sniper Rifles

## Pistols

* There are a total of 3
	+ Pistols

## Melee Weapons

* There are a total of 5
	+ Melee Weapons

## Attachments

* There are a total of 2
	+ Attachments

## Ammunition

* There are a total of 8
	+ Ammunition

## Projectiles

* There are a total of 3
	+ Explosives
Kickstarter Backers Abandoned

I was wondering when Backers from the Kickstarter might actually see the physical items they funded. Presently I am backer #445 out of 1208 and have not received any details regarding the miniatures, game board, etc that I funded at the $90 (incl. shipping) price point.
Also the original funding contained a full 'team' which does not seem to be the focus now of the miniatures. Will there be another survey to alter selections or even just place appropriate orders with the state of the current gameplay? Also the game is on Steam and GOG but Backers have not been able to play it despite their support, how might this be remedied?
It has been over five years without any actual updates on delivery of pledge rewards merely updates for a game that Backers do not even have access too. I have backed over 26 projects and this is the first and ONLY project where I have never received the goods from my pledge to date.
Kindly,
Chris Templeman
Backer #445
Chinese

The Chinese are one of the playable civilizations in Empires Apart. This civilization represents China from the late Han dynasty at around 200 AD to the Song dynasty into the 1200s. As one of the oldest civilizations in the world and a major power in the Far East, China was the birthplace of many important inventions in human history. The printing press, compass, and rocketry were just some of the many innovations that first appeared in the "Middle Kingdom".

**Gameplay**

The Chinese are described as an advanced civilization with powerful archers. Their military buildings are slightly cheaper and can be fielded en masse a bit easier. Unlike other civilizations, the Chinese completely lack an economic research building. Instead, their economy can be improved by the Overseer ability in the Chengzhen Zhongxin and the Cangku. When this ability is enabled, all villagers drop off an additional 20% resources and take a small amount of damage in the process. To compensate, their priest unit, the Shaolín Heshang, generates a healing aura. This means in the late game the Chinese will be able to keep Overseer constantly active by fielding many Shaolín Heshang.

In terms of military, the Chinese have the best archers in the game. They can quickly deploy a large army of Nushou and Liannushou to mow down entire armies. Their archers are also effective at siege, thanks to the Huokeng which boosts their attack against structures. The Chinese have many defensive options thanks to their Jishi, which can lay down tactical defenses or turn into siege units. The Chinese technology tree is fairly broad, with a number of unique tools and tricks not available to other civilizations.

**Heroes**

* Zhuge Liang
* Yue Fei

**Units**

* Cunmin
* Zhanshi
* Changqiangbing
* Nushou
* Liannushou
* Qingqibing
* Zhongqibing
* Chongche
* Huoyan Pensheqi
* Toushiji
* Jishi
* Grenadier
* Juji Nushou
* Shaolín Heshang
* Shangren
* Yuchuan
* Yunshuchuan
* Shangchuan
* Zhanchuan
* Huochuan
* Baopochuan

**Buildings**

* Chengzhen Zhongxin
* Fangwu
* Cangku
* Nongchang
* Gangkou
* Shaolin Si
* Shichang
* Daxue
* Bingying
* Gongbingying
* Majiu
* Gongcheng Wuqichang
* Tiejiang Pu
* Shaozhan
* Fangyuta
* Baolei
* Muqiang
* Shiqiang
* Shimen
* Huokeng
* Leiqu
Empires Apart Wiki

Welcome to the Official Empires Apart WikiWelcome to the Official Empires Apart Wiki
The guide to Empires Apart written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Empires Apart
Empires Apart is an old-school Real Time Strategy game set in medieval times. It aims to recapture the excitement and wonder of collecting resources, building an army and raising to victory. With focus on competitive online play, Empires Apart brings the classic real time strategy gameplay to the modern age.[Read more...]

Content

**Civilizations**
* Rush
* Boom
* Support

**Heroes**
* TBA

**Buildings**
* Archery Range
* Barracks
* Farm
* House
* Stable
* Town Center

**Units**
* TBA

Featured images

Guides
* How to play guide for Empires Apart
* System requirements
* Release date

Videos

*See more videos*

Twitter
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Wiki Community
We are currently maintaining 296 pages (42 articles)!

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
XERA Wiki/Section 4

Wiki Community
We are currently maintaining 699 pages (88 articles)!

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Crag

**Age:** | N/A

## Lore

**Crag** is a tiny Gerlin fighter mounted on a huge warbeast. He was banished by his people for the prideful murder of his master, thus becoming the enemy of every Gerlin. His size disguises an impressive ability to fight, and he has a strict honor code despite his deep lust for killing.

Despite being a Meagerlin, Crag was born with an innate sense of fighting. He was trained by Largerlins to the art of combat and his swift intelligence quickly created jealousies. Crag was challenged by the young chief of his tribe and tried to force himself to lose – but when he saw the fool running towards his lance, he let him impale himself on his weapon.
In the eyes of Crag, such a chief did not deserve to live. For spilling the blood of a leader, he was banned and declared an enemy of all gerlins. He’s now drifting aimlessly across the land on his loyal warbeast, seeking an opponent worthy enough to die against him.
Ancestral Legacy/Rationing

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Rationing 1 (Common)
* Rationing 2 (Uncommon)
* Rationing 3 (Rare)

**Rationing**

2.16% chance when activating a consumable buff item that the item is not consumed (but the buff is still applied)
1

**Rationing**

10% chance when activating a consumable buff item that the item is not consumed (but the buff is still applied)
50

**Rationing**

3.24% chance when activating a consumable buff item that the item is not consumed (but the buff is still applied)
1

**Rationing**

15% chance when activating a consumable buff item that the item is not consumed (but the buff is still applied)
50

**Rationing**

5.5% chance when activating a consumable buff item that the item is not consumed (but the buff is still applied)
1

**Rationing**

30% chance when activating a consumable buff item that the item is not consumed (but the buff is still applied)
50
XERA Wiki/Section 2

Weapons

* Weapons
* Assault Rifles
* Submachine Guns
* Sniper Rifles
* Pistols
* Melee Weapons
* Explosives
* Attachments

* Weapons
* Assault Rifles
* Submachine Guns
* Sniper Rifles
* Pistols
* Melee Weapons
* Explosives
* Attachments

Items

* Ammunition
* Armour
* Helmets
* Items
* Medical Supplies
* Consumables
* Food
* Water

* Ammunition
* Armour
* Helmets
* Items
* Medical Supplies
* Consumables
* Food
* Water
Hammer

###### Description

This hammer can be used to fortify structures and craft resources.

 Weight
 Max Stack
 Tools

## Used In

* Aluminium Plank
* Animal Trap
* Baseball Bat (Nails)
* Bear Trap
* Nails
* Reinforced Plank
* Reinforced Plywood
* Screws
* Sharpening Stone
* Shotgun Trap
* Small Work Bench
* Spike Barricade
* Spike Barricade Reinforced
* Wooden Barricade
* Work Lamp (Sensor)
* Work Lamp (Switch)
Prodigy Wiki/Section 1

**The Official Prodigy Wiki**
The comprehensive Prodigy wiki reference and compendium, by players, for players.
We are currently maintaining 277 pages (35 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

**About Prodigy**
Hanakai Studio is proud to announce the return of world-renowned figurine modeler Jean Bey to the gaming world, with a completely new story to tell. Prodigy combines the world of high-quality figurines with video games, and its extraordinary universe and design are just the start. Prodigy provides a new tactical RPG experience, and will change the way you play! Stay tuned for more information!

* Prodigy is a turn-based tactical RPG featuring high quality figurines for PC.
* The player manipulates magical objects to ﬁght epic multiplayer battles and follow a heroic solo campaign.
* Prodigy's gameplay focuses on squad-based combat on a physical board for deep-thinking and fast paced 1v1 fights.
* Prodigy is a new way to play without any keyboard, mouse or joypad.

Prodigy is coming to Steam and more soon! [Read more...]
Soul Shards: Ice Void Wiki/Section 2

Featured Images

Wiki pages

**Decks**
* Ice Void - Nightmare 1
* Ice Dancer
* Ice Void Mirages - Starter Deck
* Ice and Wood

**Game Modes**
**Single Player**

* Defeat Home Defense
* Nightmare
* Home Defense Challenge
* Home Defense (Online)

**Cards and Spells**
* Armored Snow Sloth
* Samna-Rhim Protector
* Samna-Rhim Blade Dancer
* Nova Hunter
* Nova Bow
* Protector Squad
* Second Wind
* Snow Dragon
* Ice Blast
* Ice Shards
* Ice Shell Skin
* Ice Thorns
* Ebos Judgement
XERA Wiki/Section 1

### **Welcome to the XERA: Survival Wiki!**

XERA: Survival is a survival game created by Spotted Kiwi Interactive. Described as an action-focused, open world survival shooter, PvPvE against fellow mercenaries and lethal XOIDS. Raid for resources alone or with team-mates, build and defend your base, stash your gear and survive against the odds. You are the hunters. You are the hunted. And the robots never sleep…
**Welcome to the XERA: Survival W**

***Important Note:** This wiki is very out of date and is in the process of being updated.*

## About

XERA: Survival was fully released on **27 Sep, 2021,** after being in early access since **May 2019**.

*2022: The era of AI has arrived. The world is in chaos after a prototype combat robot - banned by law and awaiting secure destruction by XERA Corporation - became self-aware, escaped and began replication on an industrial scale. Failed attempts to remotely shut down the AI simply triggered a war that humanity could not afford to lose.*

*Nation turned on nation in a fight for control over resources to defend against the robots. With the attention of the world’s military elsewhere, disenfranchised operatives have gathered to ransack what was left of the XERA facilities, setting up two forward operating bases, Safe Zones on each side of the forest that was the hiding place for mankind’s greatest failure of leadership.*

*Between these bases there are no rules of engagement. The only imperative is survival.*

XERA: Survival is developed by Spotted Kiwi Interactive, an independent development company based in the deep south of New Zealand (Aotearoa) with team members around the world: 4 in NZ, 1 in Chile, 1 in Russia and 1 in USA.