recursal/Fanatic-Fandom huggingface dataset:
Celestial Manipulation

## Summary

Those with this ability are capable of manipulating aspects of upper limits of the atmosphere and outer space. This includes various aspects such as planets, stars, suns, asteroids, spacetime, auroras, nebulas, galaxies, etc.. The user can even influence various celestial functions or concepts such as constellations, wormholes, gravity wells, black holes, etc..

## Capabilities

* Astrophysics Manipulation
	+ Gravity Manipulation
	+ Light Manipulation
* Black Hole Creation
* Galaxy Manipulation
* Portal Creation
* Planet Manipulation
* Spatial Manipulation
* Stellar Manipulation
* Time Manipulation

## NOTES

This could be confused for being considered calculable since it involves manipulation of astronomical phenomenons, which could be easily mistaken for actual planets for example, unless it is explicitly stated to be relative to one's stats or actual planets or stars and not just say stars in name and are just small specks of light in relative to the user's size or small orbs that somehow behaves like planets, they can't be calced for Planet level feats.

Examples: Lucy Heartfilia (Fairy Tail)
Clairvoyance

## Summary

The term clairvoyance is generally defined as **the ability to gain information about an object, person, location or physical event through extrasensory perception**.

This can be manifested through a variety of different means, but are generally invoked through magical or psychic powers. This can be a way to find something at a certain location far beyond the vanishing point of one's vision or beyond a horizon.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see the Precognition page.

## Types

* **Dream Scying:** The ability to see what happened in the past or future through one's dreams.

* **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.

* **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.

* **Visual Linking:** Viewing something through someone else's eyes.
* **Locator Spell:** Utilizing magic with certain ritualistic requirements to locate something somewhere.

## Limitations

* Clairvoyant abilities often require focus and are thus impractical to use during a fight.
* The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.
* May require another medium such as Tarot Cards or a Crystal Ball.
* This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.
Elite (Halo)

This is a profile for the *Elite* from *Halo (Verse)*.

## Summary

**Elites** or by their official name **Sangheili** are the higher level of the Covenant's infantry that serves as both muscle and tactic forces against enemies such as humanity and even Flood.

## Items

They possess Plasma Rifles, Carbines, Needlers, Needle Rifles, Energy Swords, Energy Shield, Active Camo.

## Types/Ranks

* Minor
* Officer/Major
* Stealth
	+ Minor
	+ Major
* Ranger
* Special Operations
* Special Operations Officer
* Special Operations Commander of the Covenant
* Honor Guard
	+ Ultra
* Ultra
* Zealot
	+ Zealot Shipmaster
	+ Fleet Master
	+ Field master
* General
* Field Marshal
* Supreme Commander
* Imperial Admiral
* Sangheili High Councilor.

## Powers/Skills

**Energy Source: Paraphernalia**

**Science**: Camouflage (Elites with Active Camo which makes them all but impossible to see) Force Field Creation (Elites possess a protective force field around their being that can protect them from moderate damage) Explosion Manipulation (With the use of Plasma Grenades that can vaporize the fluids inside the victim’s body)

**Nature**: Alien Physiology (Elites are powerful aliens) Weaponry Mastery (Elites are skilled in the art of weapons such as ranged weapons or energy sword)

## Stats

**DC:** **Small Building:** Stronger Elites as a group can fight off a group of Brutes who ambushed them. **Building**: Withe Plasma Grenades that have a 13 foot radius that can vaporize all the fluids in the body. **Wall**: The standard strength of Elites which have overpowered the standard human soldier.

**Durability: Wall-Small Building:** Elites with Energy fields to take several heavy blows (likely higher with higher ranked units) **Street**: Elites without their energy barriers can take hits from Rifles and Pistols.

**Speed:** **Supersonic:** Some high ranked Elites or known Elites could react to Skilled Spartans who can react and dodge bullets. **Superhuman**: physically better than standard human soldiers.

**Range:** Standard Melee Range, Several hundred meters from ranged weapons.

## Feats

They are able to overpower groups of humans, even at times, Spartans.
Demon Physiology

## Summary

User with this ability/Trait either is or can transform into a demon, an evil spirit or Satanic divinity. Most commonly user retains their general form but with some additions; horns, claws, fangs and tail are common, as are wings, more fit (muscular and/or larger) body and color change (red, blue or black dominate) but there are several kinds of demons who are far less humanoid, varying from strange, surreal or even absolutely horrific.

For practical reasons demons can be divided into three groups defined by what they are formed from:

* **Physical Demons** aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of demonic stock have this variation. Note that demons of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body.

* **Spiritual Demons** are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal.

* **Nether Demons** are often both the most powerful and ancient demons, in some ways closer to sentient concepts than anything else. As such, relating to them in any way is likely impossible.

## Weaknesses

In most common senses, Demons are often portrayed to be weak or vulnerable to light, holy essence, or goodness.
Fae Physiology

## Summary

User with this ability either is or can transform into a particular Fae species, whimsical beings who are known either for wisdom, mischievous nature, a being that is either nature spirit, pagan being, or something completely else. The way this power manifests varies greatly, but among the possibilities are pointed ears, unusual coloring (hair, skin and/or eyes), animalistic features (horns, wings, animal ears or eyes, tail, antennae, etc). Others change their size, manifest sigils over their body, ethereal glow or no changes at all: faeries are among the most variable known beings. In moral scale users can be good or evil, but are most commonly neutral.

## Variations

* **Fairy**
* **Pixies**
* **Merfolk**
* **Elves**
* **Dwarves**
* **Gnomes**
* **Nymphs**
Death City

Death City

This is a profile of *Death City* from *Soul Eater*.

## Summary

Death City is the center of operations and training for Death Meisters and Weapons to maintain order in the world and prevent the rise of new Kishins, it is also the location where Death himself has once sealed away the first Kishin Asura and bound his own Soul there to prevent him from leaving.

## Environment

### Weather/Temperature

The city is mostly sunny with some cloudy days, it is in Nevada which is a hot and dry area

### Architecture

It is styled of the buildings has a mix of European style as well as modern texture with inconsistent structure sizes and design. It is even littered with a number of crosses and skulls for decorations.

### Landscaping

It in Nevada which is mostly a desert area and semi-arid climate regions.

## Notable Locations

Land Marks

* Major Headquarters
	+ Death Weapon Meister Academy
	+ Anti-Witch Headquarters
	+ Living Quarters/Houses/Apartments
	+ Maka and Soul's Apartment
	+ Black☆Star and Tsubaki's Apartment
	+ Blair's House
	+ Patchwork Lab
	+ Gallows Mansion
	+ DWMA Girls' Dorm
	+ DWMA Boys' Dorm
* Notable Areas
	+ Hook Cemetery
	+ Death Pain Square
	+ Square of Liberty
	+ Grissom Street
* Businesses
	+ Chupa♡Cabra's
	+ Death Backs Café
	+ Death Shipping
	+ Death Robbins/42 Ice Cream
	+ Deathsteraunt
	+ Deathrecords

## Inhabitants

The city is mostly inhabited by Humans and Weapons, with some Witches too.

## Gallery

Chupa\_Cabras Club serves to entertain as well as secretly a espionage location for Arachnophobia.Death Academy, location for training new Meisters and Weapons.
Energy Blast

## Summary

**Energy Blast** or **Energy Projection** is a subset of Energy Manipulation in which the user can release energy over a specific target area causing great damage and/or delivering great shock waves of pure force. This can also cause purely concentrated high quality of destruction. Level of power can varies depending one how much energy is pooled into the attack or the level of unit the attacker is conjuring.

The power and flexibility of this ability varies between media, ranging from simple destructive blasts to far more complex usages

NOTE: Which can found out what type in the comprehensive destruction Section of the wiki.

There are different examples as to how energy projections can be used:

* Lasers/Beams
* Projectiles
* Slicing Blades
* Waves
* Multi-Omni directional bursts

## Applications

* Concussive Force: When the blast is set off, it can create a massive shock wave that will cause knock back effects or tremors that will cause surrounding damage.
* Energy Generation: Which is dependent on what kind of energy is being used because depending on which kind of media, the nature of energies can change easily.
Curse Manipulation

## Summary

**Curse Manipulation** is the ability to inflict curses and/or control the nature of curses, fantastical abilities that are explicitly intended to cause harm, negative effect and misfortune against the target. Curses are primarily depicted as magical in nature and generally fall under the classification of Dark Arts, but they sometimes fall under an entirely different designation.

This power can be associated with more than Curses, such as Hexes, Jinxes, Charms, etc..

## Possible Uses

* **Death Manipulation:** Some curses are known to inflict cruel death to slowly murder their targets.
* **Haunting**: The user can rouse spirits with vengeful purposes in areas or upon people to not make the targets tired and distracted or worse.
* **Mind Manipulation:** Some curses were created for the purpose of tormenting their targets, allowing the user to manipulate the target from a distance without actively such as making them mad.
* **Pain Manipulation:** Many curses were created with the intention of torturing the target, allowing them to induce the sensation of agony in a target at will.

## Users

* Etherious (*Fairy Tail*)
	+ Bloodman (*Fairy Tail*)
* Ten Commandments (*Nanatsu no Taizai*)
Building Manipulation

## Summary

**Building Manipulation** is the ability to control structures that have been constructed by individuals, either naturally, artificially or supernaturally. The users can control the architecture of how every rooms, hallways, doorways, windows, floors, levels, pillars, stairways, courtyards, etc. are structures, formed, or moves around according to their will.

## Limitations

The user of this power maybe limited to the mass and make up or the parameters of how far the buildings' property they can expand to.
Dagger Proficiency

## Summary

Dagger proficiency is where the users have an incredible aptitude for the ways of the dagger. They are able to wield small blades with great proficiency and cunning as well as stealth; concealing multiple knives on their person flawlessly, to be retrieved at will in combat.

## Applications

* Extreme skill with all forms of dagger, paired with the ease with which such weapons may be hidden on the body, allows the user to employ a richly varied fighting style: switching between any number of exotic types of knife mid-battle to hack, jab, hook or otherwise harm a target. More powerful users of this ability may even use some specialized varieties of dagger in ways they were not designed for, such as throwing a stiletto accurately or impaling with a curved blade.
* Trick moves, misdirection and feints to add to the user's abilities in combat as well as for the purposes of display.
* The ability to target and exploit an opponent's vital points with flawless accuracy, often in order to make a swift, silent kill or disable without inflicting lethal wounds.
* Some varieties of dagger lend themselves to throwing, in which case the user's aim can be expected to be nigh perfect, even in the middle of combat or when throwing multiple weapons. In addition, this may allow the user to pin targets down through their opponent's clothing or flesh, preventing them from moving without actually killing them.
* The shortness of a dagger offers a smaller blind-spot than long swords, while at the same time allowing them to take advantage of such spots in face of swordsmen.
* Daggers can even be used for attaching any kind of lethal tools to it such as bombs, etc..
BFR

## Summary

BFR is short for **Battle Field Removal**, referring to one opponent forcing the other outside of their area of combat for a long enough period of time that the battle cannot be continued. As long as they cannot return from wherever they have been transported to within a certain amount of time - a week, going by Standard Battle Assumptions - victory is reached through BFR. The specific methods of BFR may vary, and they may be as simple as teleporting an opponent somewhere far far away to abandoning them in another time, sending them to a parallel universe, or knocking them into space. This can work with as a form of Sealing which would be called "Banishing".
Charging

## Summary

This page is talking about the power to charge any particular property or substance to either themselves or anything else, this can be used to charge either attacks, devices or restore someone's strength. This can be a sub-power to Absorption or Reactive Power Level where one builds up their power for what to use.

## Limitations

Unlike particular absorption powers, those who have Charging type powers have certain thresholds as to how much they can take.
Communications

## Summary

**Communications** allows one to contact other individuals through the use of non-standard senses or sound base medium alone, this would allow one to relay information to perform certain tasks, call for reinforcements, gain knowledge, etc.. The user can even have means of delivering items to individuals if need be.

## Types

* **Telepathy**: This type of communication with through the minds of others to share their thoughts with each other.
* **Telecommunication**: This one uses devices to communicate with others of similar devices capable of receiving said signals.
* **Electromagnetic Signals**: This one uses purely EM spectrums that are capable of carrying signals and information to other places.
Force Field Creation

## Summary

The ability to make force fields (also known as barriers) to protect the user and/or their allies from attack, as either energy like or a repulsive, non-contact force. Some characters can use barriers for other purposes, such as opening them up in opponents to kill them. They can even be used not just for defense but to imprison enemies as well. OR even use them for combat purposes such as melee or projectiles. Creating shields of a particular area, size, shape or space, create domes that cover entirely around the user of a specific radius of themselves, or be used as a form of armor that covers a layer around their body.

## NOTES

It is important to note that there are types of shields or barriers in video games that characters can't break with any type of strength (*At least the limit of their world's power level*) and requires special mechanics to disrupt it or just simply a limit in world games and shouldn't be counted as any form of durability or actual ability unless stated in story/lore that gives it relevance to avoid No Limit Fallacy.
4th Wall Breaking

## Summary

**The Fourth Wall** is a literary term that originates from stage plays. Typically, a stage would be rectangular, so there would be 3 walls, one in the back, and 2 on the sides. The "fourth wall" would be the edge of the stage that faces the audience. Obviously, there was no actual wall there. The term Fourth Wall refers to the barrier between the audience of a work of fiction and the fictional universe itself. In most works of fiction, the fourth wall is intact, that is, the characters do not acknowledge the existence of an audience or that they themselves are part of a fictional work. However, some fictions employ the literary technique of **Breaking the Fourth Wall**. This ability includes talking to the audience or creators, rewriting speech bubbles, acknowledging that they are part of a fictional world which is a form of **4th wall Awareness**.

Another ability called **4th Wall Interaction** which would be affecting the "real world", and even leaving the fictional work itself and entering the "real world" (represented, obviously, by a fictionalized version of the real world) or other fictional universes for crossovers. It is one of the most versatile abilities out there.

## NOTES

* In some cases, relating to to some other pieces of information from the story, this can make the verse in question have significant scaling to some feats of mechanics, such as game mechanics from Videos Games.
Crysis

## Summary

**Crysis** is a first-person shooter video game series developed by German developer Crytek and published by Electronic Arts. The series revolves around a group of military protagonists with "nanosuits," technologically advanced suits of armor that allow them to gain enhanced physical strength, speed, defense, and cloaking abilities. The protagonists face off against hostile North Korean soldiers, heavily armed mercenaries, and a race of technologically advanced aliens known as the Ceph, who arrived on Earth millions of years ago for unclear reasons, and have recently been awakened. The series consists of three main installments, a standalone spinoff of the first game with a separate multiplayer title, and a compilation.

## Power of the Verse

The Crysis verse possesses many weapons and tech that performs various abilities such as the usage of Nanotech, energy weapons, Hacking tools which can hack into advanced software, Suits which augments the wearer's strength. Even absorption of energy to augment their own power. They range from Country to Star level for god tiers, such as with the Alpha Ceph from creating a wormhole with mass-energy effects.
Alternate Self Display

## Summary

The user can show others how their lives were, are or would be or become if they had chosen to make different decisions in their lives. They can essentially show alternate pasts, presents and futures to others and the alternate possibilities of their lives formed by personal decisions. A sub-power of Time Manipulation, Retrocognition and Precognition.
Blood Manipulation

## Summary

**The manipulation of the blood** - the ability to allow one way or another affect the blood, modifying it, transforming, using an attack, protect or enhance the body and affect the body as a whole, rewriting the genetic code of blood cells.

## Types

* **Manipulation of blood as the liquid** - a kind of manipulation of the water / liquid, allowing the blood to control as any other liquid material, changing its shape, partly even changing the structure (for example, increasing density), or even giving some unusual for normal blood properties (eg, creating Blood from the sharp blades). Also, due to the manipulation of someone else's blood, this ability allows you to kill the enemy at a distance, just tearing it their blood vessels.
* **The manipulation of the blood as a source of energy** - can transform the blood into energy, replenishing their strength at the expense of other living beings. Usual vampire's ability.
* **The manipulation of the blood as an information object** - allow both read information from the blood (learning everything about the victim), and change it by acting directly on the genetic code. Due to this, you can turn a person into something fundamentally different.
* **Blood Magic** - due to increased energy and information capacity of the blood, it can also be effectively used for the creation of certain spells. In particular, even a drop of blood summon creatures enough to carry out the summoning. Also, if you have some enemy's blood, you can be remotely to impose a curse on him, or even to kill.
Costume Specifications

## Summary

The user possesses costumes that have certain specifications that can augment their powers or skills, accommodate for any sort of disadvantage, and/or give them some skills and/or abilities. The costume can even be equipped with a utilities system that allows the user to perform unique feats.

## Applications

This can be included with the following:

* Armors
* Exoskeletons
* Clothing
Call of Duty (Verse)

## Summary

**Call of Duty** is one of the most famous FPS franchises to date, published by Activision and made by three different studios (Treyarch, SledgeHammer, Infinity Ward).

The first few games took place during WW2 as the player character would usually play on the side of the Allies against the Axis forces. When the studios split to become Treyarch and Infinity Ward respectively, a new era of FPS games was made that would revolutionise the genre forever creating the basic formula for the games in the future.

The Modern Warfare series was made by Infinity Ward which would take place in an alternate near future. The games premise is a special group of soldiers handpicked to form Task Force 141. They would later discover the revolutionary plots of a terrorist named Makarov who would later spark WW3. Infinity also made Call of Duty Ghosts which takes place in the future, as well as having its own special mode called “Extinction” which featured soldiers take on a wide variety of aliens. Infinity Ward have also made Infinite Warfare which has a campaign that features space travel and all new zombies mode.

Treyarch instead kept their sights on the past and future, visiting eras such as WW2, the Cold War the Second Cold War. Treyarch also created a game mode called “Zombies mode” which originally was just a bonus feature, but later spawned a whole series featuring celebrities and a group called “Group 935” who sought to harness the ultimate weapon. There are also different versions of the main zombie characters often referred to as Original (1.0) versions or the Origins (2.0) version.

Sledgehammer games have only made Advanced Warfare thus far as well as the bonus mode “EXO Zombies”, although they helped Infinity Ward make Modern Warfare 3.

## Power of the Verse

The verse features a lot of peak human soldiers from different eras of time. Most of the technology involves near future technology as well as a lot of drones that can be controlled by soldiers. Infinite Warfare also has technology capable of space travel. Most of the stronger firepower comes from the special modes as the weapons created are very OP. The strongest weapons come from Treyarch’s Zombie mode which includes the M.P.D (A device that gains control of the Undead and allows the user to manipulate reality itself) another powerful device is the Summoning Key, which has been used to re-write multiple timelines.

## Profiles

### Factions/Nations/Armies/Organizations

**Modern Warfare Verse**

* Ultranationalists (Modern Warfare)
* Task Force 141

**Black Ops Verse**

* Cordis Die

**Ghost Verse**

* Cryptids
* Federation of the Americas
Edward Elric

Edward Elric, the main protagonist of the Verse

This is a profile for *Edward Elric* the character from the series *Fullmetal Alchemist*.

## Summary

After losing his right arm and left leg due to a failed Human Transmutation attempt, Ed became the youngest State Alchemist for the nation of Amestris in history by achieving his certification at age twelve. Three years later, Ed has become fully engrossed in his search for the legendary Philosopher's Stone, an item with which he hopes to restore his younger brother Alphonse Elric, whose whole body had been lost in the aftermath of the human transmutation.

## Powers/Skills

**Energy Source: External**

**Divinity**: Healing (Edward can use his own life force to heal his own wounds though at the cost of his life span)

**Science**: Transmutation (With his Alchemy, He is able to deconstruct and reconstruct matter that he comes in contact with) Robotic Enhancements (With Edward's Automail arm and leg implanted)

**Nature**: Human Physiology (Edward is born as a human who can use alchemy) Martial Arts (Edward learned basic combat from his teacher as well as learned to wield weapons)

## Stats

**DC:** **Large Building:** With the use of alchemy where he moved large statues and affected multiple houses. **Building:** Edward can hurt enemies physically who can hurt him.

**Durability:** **Building:** survived a hit from Kimblee's explosion at close range, though fell over moment's later when sustained a heavy injury.

**Speed:** **Supersonic +:** Edward can dodge a bullet at point blank range (Likely higher with Lighter Automail).

**Range:** Hundreds of meters with alchemy.

## Techniques

There is no known techniques when using Alchemy.

## Feats

Edward could transmute large objects such as statues, even took on nigh immortal humans with some assistance, learned most of the alchemic properties of most matter in the world to perform transmutation and helped stop a nation wide genocide.

## Weakness/Limitations

Edward's Alchemy follows the laws of equivalent exchange with how much matter he can transmute at a time, he also needs to know what are the elements that makes up said material he wishes to transmute.
Corrosion Inducement

## Other Names

* Decaying
* Rotting
* Melting
* Rusting

## Summary

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay, a form of this would include oxidizing something such as fruit or metals which causes them to break down slowly. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation, can even counter Metal Manipulation via rusting. An advanced version would be Deconstruction.
Binding

## Summary

Binding is typically the **ability to constrict and restrict the motion of the target's body**. Not to be confused with Petrification or Sealing. This can be done by either supernatural means (Such as magic spells or energy constructs) or by actual physical means such as cuffs, chains, rope, etc., for the former, this could mean by negating one's powers.
Absorption

## Summary

**Absorption** or **Assimilation** is the ability to absorb something - whether it is matter, energy or other living beings - and use it for one's self. This ability has many potential applications and forms;

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.
	+ **Consumption:** The process would be similar but through the act of eating another biological being or matter.

* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.

* **Technological Absorption:** The user can absorb pieces of technology and possibly assimilate their data as well, drawing power form their functions and even gaining their designs to likely use their powers too.

Sometimes this can be associated with **Consumption** which is eating something with a mouth, which can have absorption as well.
Density Manipulation

## Summary

**Density Manipulation** is the ability to control the density of objects and beings, possibly including one's self. This power can be used to make objects denser, heavier, and more durable, or to lower their density to become lighter and more agile, or even to make them disperse and lose their solidity, possibly used for levitation. It can "*probably*" be used on one's self to make the user intangible from one point, allowing them to phase through others (*however would have to overcome atoms electrical fields and would have to slip between the spaces of those atoms and fields*). It is also associated with Gravity Manipulation and, at high levels, can potentially even be used to create black holes.
Acid Manipulation

## Summary

The ability to **create, manipulate and control acids along with acid-based characteristics.** The user can create, control and otherwise manipulate acids, controlling the causticity, where and how the acid affects the object, how much fumes it releases and so on, and the damage of which it does such as melting away.

## Variants

* **Biological**: The user who can utilize a form of acid that is part of their bodily fluids, from within their body.
* **Chemical**: The user who can utilize Acid from certain chemicals and substance mixtures which create a corrosive result.

## Types

* Acid Bending/Control
* Acidokinesis
* Oxykinesis
* Serqekinesis

## Limitations

* May be unable to create acid, being limited to manipulating only from already existing sources.
* Control is essential, in some ways acid is even worse that fire or magma...
* User may be limited to what type of acid they can control.
* Users may be limited to what amount of acid they can control.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Their powers may be neutralized for a short time if they are exposed to a strong base.
Aversion

## Summary

**Aversion** is an trait within certain individuals or powers that characters would inflict upon others that the latter that they have no resistance against or how durability does not cover this area, or is exclusively and/or particularly affected by or a deep dissatisfaction against that it goes against their nature of who they are. This would be also an application for Weaknesses.
Battle Types

This page is to discuss what kind of battles the members wish to make, here are a few examples.

* Air Battle
* Ambush Battle
* Attrition Battle (Battles that have taken heavy tolls on one or either side of the battle.)
* Base Battle
* Land Battle
* Mission Battles
* Sea Battle
* Space Battle
* Subterranean Battle (Battles that takes place beneath surface areas.)

## Army Condition

It is important to know just what kind of condition the army is in, either physically, rations wise and/or mentally. Is the Army beaten down from battle, are the troops morally ready to fight? Are there enough supplies to fight? be descriptive with that.
Cosmic Awareness

## Summary

The ability to **observe phenomena and be aware of events on a cosmic scale**, though the specifics may vary. Users of Cosmic Awareness can often sense others and detect potential threats across an interstellar, galactic, or even universal scale, with the greatest of users being so tuned in that they can feel out even the specifics of molecular movements across such distances. Cosmic Awareness is associated with both Clairvoyance and Enhanced Senses and acts as a combination of the two that takes it to a much higher scale, allowing users to observe others from across the universe and "hear" things across such distances.
Ceres

Ceres in true colour in 2015

This is the profile of the Dwarf-Planet *Ceres*, an icy rocky SSO in The Real World

## Summary

Ceres or *1 Ceres* is the largest asteroid and only Dwarf-Planet in the Asteroid Belt. Ceres was originally designated as a planet, but soon was reclassified as an asteroid due to the finding of many objects like it. Ceres is named after the roman goddess of agriculture and fertility.

## Environment

Ceres has a rocky crater pocked surface, with almost no land features to speak of. Due to this, the planet is also relatively flat, featuring barely any high peaks, and mostly being covered in rolling dunes of broken up rock, and large craters. The planet can experience cryovolcanic, with some notable mountains being formed from it.

### Weather

Ceres has no weather, with the only changes on the surface coming from the Sun's Solar Wind, and the few asteroid strikes that can occur with it.

### Seasons

Ceres doesn't have seasons, however its temperature does rise and fall depending on where in its orbit is, with the sun vaporizing ice and heating up the planet with a pseudo atmosphere.

## Notable Locations

* Kerwan basin
* Ahuna Mons
* Cerealia Faculae
* Vinalia Faculae
* Occator Crater
Fate Manipulation

## Summary

**Fate Manipulation** is the ability to manipulate destiny itself to achieve a desired result. More subtle forms of the ability can simply nudge events in the users favor while more powerful variations can make it possible to ordain one's victory against their opponent.

## Types

* **Fate Manipulation**: Those who have this kind of power can set a certain event to happen at some point in time where phenomenon happen in anyway the user sees fit.
* **Future Manipulation**: Those who are able to know future events can chart a course away from or toward said future event in either different temporal branches or different timelines.
* **Prophecy Manipulation**: A more abstract based fate manipulation where one manipulates future events through interpretations and poetic fashion.

## Associations

* Time Manipulation
* Probability Manipulation
* Causality Manipulation

## Limitations

* In a deterministic reality, it may be impossible to change certain events.
* This ability is completely useless against those with Acausality.
* Changing destiny to ordain one outcome may lead to unpredictable results as additional outcomes may be out of the user's reach.
Ability Regeneration

## Summary

**Ability Regeneration** (Not to be confused with Healing Factor) is the ability to use powers that an individual has that requires buffer time or charging. This allows the user to use said abilities more often than not or reduce the cooldown between abilities.

This would be a subpower of Superpower Manipulation and/or Energy Manipulation, This is usually a power that is in affect based on Video Game Verses.
Enhanced Pole Arm Skills

## Summary

Pole Arm proficiency is a type of Weaponry Mastery where users are able to demonstrate a natural aptitude in the way of polearms. The user is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons.

Less conventional techniques employed by masters of polearms include stopping large incoming objects, breaking through any number of obstructions with powerful thrusts, using the tip as a precise long-range slicing tool and blocking incoming attacks with the shaft.

## Applications

* Piercing, slashing and hacking at relatively long distances with an aim to kill, cripple or otherwise disable opponents before they close within range of any other melée weapon.
* Proficiency with all varieties of pole-weapons, allowing for a wide range of variations in the user's technique. The naginata, for example, hosts a curved blade on the end of its shaft making it ideal for wreaking carnage with slashing maneuvers.
* Additionally, some polearm-equivalents such as the javelin are designed to be thrown. As such, the user can be expected to have perfect technique, making accurate throws at long distances with the greatest of ease.
Black Hole Creation

## Summary

**Black Hole Creation** is a subset of Gravity Manipulation that allows the user to generate black holes, regions of space-time with gravity so intense that even light cannot escape them. True black holes are virtually inescapable unless one can move faster-than-light and ignore conventional durability because the incredible tidal forces within the black hole approach infinity in all directions, making it virtually impossible to survive through normal means unless the target is an entire dimensional tier above the user.

It should be noted that characters who have survived black holes but can otherwise be harmed by other, conventional attacks will not be given infinite durability. They will instead be stated to simply have a resistance to black holes, or by the bare minimum, the mass/energy equivalence of the Black Hole mass due to Hawking Radiation emission.

**Kugelblitz** are black holes where pure radiation/light or information is compacted into finite space where it would eventually collapse in on itself into a singularity, not dissimilar to that of natural black holes where they are formed from compacted matter such as from exploding stars.

It should also be noted that, even if the projectile resembles a black hole and shares the same basic function, it does not automatically qualify to be a real black hole. For further information, please see Black Hole Feats in Fiction and Real Life.
Empowerment

## Summary

**Empowerment** or **Affinity** is the ability to become strengthen oneself due to various circumstances whether internal and/or outside forces that may or may not be under their control. Unlike Statistics Amplification, empowerment is often involuntary and inherent to each character rather than an activated ability.

Depending on the users and what is actually described about their power, the type of empowerment can be almost anything

## Limitation

* Loss of power without the affinity around or from going without contact with the affinity for an extended period.
* May be limited on the amount of strength you gain.
* May overload from absorbing too much.
* May be weakened by the opposing affinity.
* May not be able to choose which Affinity you have.
* May be limited to one affinity only.
* Constant use of Affinity may increase dependency.

NOTE: See this link for all the various types of empowerments.

## Sub-Types

* Friendship Power
* Rage Power
Jack Griffo

**Jack Davis Griffo** is an American actor. He portrayed Dylan Greene on the Netflix live-action series, *Alexa & Katie. He was also on the show The Thundermans. He featured on the show Nicky, Ricky, Dicky, and Dawn.*

## Career

He starred as Max Thunderman in the TV series The Thundermans and also appeared in the series Kickin' It and Marvin Marvin. Additionally, he starred as Brett in the 2013 TV movie Jinxed and he played Billy in the 2015 movie Sharknado 3: Oh Hell No! In 2015 he appeared on Nickelodeon's Ho Ho Holiday Special.

In April 2017, Griffo was cast in the recurring role of Dylan in Alexa & Katie, a multi-camera Netflix Original series.

## **Trivia**

* He can play the guitar.
* He loves summer camp.
* He is the youngest of five siblings.
* He has a great sense of direction.
* Jack said if he were a real-life superhero, he would want to have invisibility.
* On YouTube, he has a channel featuring him performing covers of pop songs. He has around 200.00 subscribers.
* One of his most popular cover songs was the song "Hold Me," which he performed with Kelsey Lee Smith.
* He is dating Paris Berelc who co-starred with him on the Netflix Original show *Alexa & Katie.* Berelc and Griffo's *Alexa & Katie*'s characters, Alexa and Dylan, dated in Seasons 1 and 2 but broke up. Berelc and Griffo started dating in 2016, but broke up in 2018. They came back again in 2020.
* Jack also dated Kira Kosarin, his co-star in The Thundermans, for a short time.

## References

1. ↑ [1]
2. ↑ [2]
Acupuncture

## Summary

**Affecting the body through specific points.** In traditional Chinese medicine, needles were used for this purpose. In fiction, knives, daggers, swords, fingers, etc. are also viable.

This could be a sub-power of Weaponry Mastery.

## Possible Uses

* Cause unbearable pain to the enemy
* Paralyze the enemy (partially or completely)
* Kill an enemy with one touch
* Strengthen your own body (or your someone else's body)
* Relieve fatigue (by yourself or with assistance from someone else)
* Initiate or accelerate the healing of your body (or your someone else's body)
Animal Manipulation

## Summary

**Manipulation of animals** - the ability to allow to summon, manage, and if necessary, to withdraw back different animals. Control can be carried out at the expense of empathy, or effects on the mind, and with a special magic. Another way of utilizing this can include taming them.

In some cases, it allows manipulation of animals to adopt their individual traits. For example, you can take a sharp sense of smell in dogs and night vision - the owl. In the most advanced cases, can completely transform into a selected living being (or turn other people into animals).

## Variations

This type of power comes in many variations due to the diversity of life, such as Kingdoms, Orders and sub-divisions:

* Bilateria
	+ Mammals
		- Carnivora
			* Canidae (Dogs, Wolves, Foxes)
			* Felidae (Cats, Tigers)
		- Primates (Gorillas, Apes)
		- Rodenta (Rats, Mice, Squirrels)
		- Lagomorpha (Hares, Rabbits)
	+ Reptiles
		- Snakes (Boas)
		- Dinosaurs (Tyrannosaurus Rex)
	+ Amphibians
		- Frogs
		- Salamanders
	+ Malacostraca
		- Crabs
	+ Avians
		- Eagles
		- Paltry (Chickens)
		- Dukes
	+ Marine
		- Fish
	+ Insects
		- Winged (Bees, Flies)
		- Ground (Ants)
	+ Arachnids
		- Spiders
	+ Cephalopods
* Cnidaria
	+ Jellyfish
	+ Polyps
	+ Anthozoa (Coral)
* Ctenophora
	+ Comb Jellyfish
* Placozoa
	+ Cellular Organisms
* Porifera
	+ Sea Sponges

## Types

* **Manipulation of conventional animals** - management of various kinds of living beings, which can be found in the real world. Usually it carried out at the expense of empathy or impact on the consciousness of the animal. Also here can be included all sorts of manipulation primitive living organisms.
* **Manipulation of mythical creatures** - summoning, control and, if necessary, neutralize animals that are either extremely rare or only exist in the tales, legends and myths. The most commonly used dragons, griffins and unicorns, but the list of such legendary creatures is far from exhausted. Usually the call and control is carried out at the expense of a special magic, but there are other options (for example, the creation of a mythical creature by manipulating matter, soul and / or information).
Elemental Manipulation

## Summary

The most frequently occurring theory of classical elements, held by the Hindu, Japanese, and Greek systems of thought, is that there are five elements, namely Earth, Water, Air, Fire, and a fifth element known variously as space. The main types of elemental manipulation used in fiction are; Fire, Water, Air/Wind and Earth. Other popular types of elemental manipulation in fiction are; Lightning/Electricity, Ice, Metal, Light, Dark, and Weather. Then there are the periodic elements which is common to science which list the basic elements in their atomic or molecular structure such as carbon, hydrogen, helium, iron, gold, etc.. Some series, such as *Avatar: The Last Airbender* and *Bionicle*, have elemental themes and powers as a focal part of the storyline. And in some fantasy or supernatural settings, some elements would have a prefix or additional aspect to how they function, Example: *Fire Dragon Slayer Magic* in *Fairy Tail* possess an attribute to be able to harm Dragons.

## Possible Uses

* Create items from the elements
* Achieve elemental intangibility
* Use elements for physical combat techniques
* Manipulate elements that already exist around them

## Types

* Aether Manipulation
* Carbon Manipulation
* Earth Manipulation
	+ Magma Manipulation
	+ Sand Manipulation
* Water Manipulation
* Air Manipulation
* Fire Manipulation
	+ Hellfire Manipulation
* Electricity Manipulation
* Ice Manipulation
* Metal Manipulation
* Light Manipulation (Not traditional elements)
* Darkness Manipulation (Not traditional elements)

## Users

* Shamans (*Warcraft*)
* Winds of Magic users (*Warhammer*)
* Nature Change users (*Naruto*)
Air Battle

This page is going to talk about Air battles and all the essential information that is needed when going to discuss them.

## Description

Air Battles or "Dog Fights" are battles where it is mostly involving airborne units for most of the time, Air Battles can be effects by anti-aircraft based weapons and units as well as airborne units effecting the ground depending on what the objective is.

## Battlefield

Describe how big the air space of the battle field would be, what kind of weather the sky will have. What are the air pressure and winds that it is going to have (unless the units have high tolerance for high winds) what are the temperatures like. are there many clouds? is it foggy? is it stormy? etc..

## Combatants

How far apart will both armies be when they begin to fight? what will the their size be? what are their powers, skills, armaments, strategies and tactics be? who will lead them?
ChoreCats

## Cast

### **Main Cast**

* Paris Berelc as Alexa Mendoza
* Isabel May as Katie Cooper
* Tiffani Thiessen as Lori Mendoza
* Emery Kelly as Lucas Mendoza
* Eddie Shin as Dave Mendoza

### **Recurring Cast**

* Merit Leighton as Hannah
* Iman Benson as Reagan
* Nathaniel J. Potvin as Ryan

### **Guest Cast**

* Emily Happe as Mary
* Joachim Powell as Owen
* Jessica Pressley as Sadie
* Brooke Renaud as Violet