William Scott

* Casual
* Hero

## Appearance

### General Appearance

William dons a simple yellow T-shirt that has a little red with an unzipped brown hoodie over. He wears blue jeans (hates shorts except for when at the beach or pool) and black sneakers.

### Costumed Appearance

When on hero duty, Red Hot dons a long sleeved red and black spandex suit, making it easier for Will to move around and not have it interfere as much when he's producing his oil. He wears some red boots that can easily be removed with a zipper. On his waist and hips, he has 4 peppers imprinted on the costume that goes from the front and travels to the back where the green stems are located.

He's loud. He's spontaneous. He will make himself known. William Scott tries to get along with everybody and is very happy with meeting new people but sometimes he can be a bit much for some.

## Character Background

William worked the family farm in Texas, USA and lived a pretty good life. Everyone in the rural neighborhood had some form of quirk; noodle fingers, skunk breath, frozen feet, they were all pretty simple and not very spectacular. William, however, was the only one who had a quirk that popped out from the others. He could shoot oil, make it sting and light it ablaze. Growing up around kids that had very boring abilities compared to his, this didn't exactly help with his ego. A loud and spontaneous person, William never bullied his classmates, a pretty nice guy actually, but he sure as hell made it known on how awesome his quirk was every chance he got.

He thought he was great. He thought he was spectacular. He thought he could do anything with a quirk like his.

He could do better though. What if William could put his quirk to good use instead of just showing it off. What's a dog good for if he's all bark but no bite?

So he applied for a transfer to U.A. High School at Japan and aimed to be a pro hero. It was pretty far from home but the school was top notch and William Scotts was going to shoot for the moon.

## Aspects

Aspects are a roleplaying mechanic, that can be about your character's personality, their skill, their beliefs, their looks, or whatever you choose. They can be activated by during roleplay, by anyone involved in the scene to cause certain actions or lack of action to have more impact. Aspects are not inherently positive or negative, meaning they can be used to hinder a character or help them, depending on who makes use of them. ***Most importantly,*** Aspects are always true of your character. Think carefully when thinking up one. ***Every character starts out with 3 Character Aspects.***

1. Overly Courageous
2. Loudmouth
3. Impulsive
4. Hotheaded

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.

* How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

#### **Capsaicin**

The character generates a specific type of oil from their skin that contains a similar composition of capsaicin, being that the oil irritates the skin on contact. However, the oil is also flammable and with enough in one spot, can combust.

#### **Quirk Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Quirk Points Used
 Quirk Points Total

 Short (+5)
 * Milky Defense(-2): The oil is rendered non-flammable and irritating if exposed to milk.
* Body Rash(-1): As the user produces oil, the natural composition of it causes the user skin irritation. If left on an area of the body for ten turns, the user will develop a rash and have their agility reduced by one grade. This can be alleviated by the user coating the area with milk, ingesting milk, or waiting ten turns for the rash to subside.
* Pungent(-2): Due to the oil being produced from within their body, the character's natural scent is a very pungent peppery one. This may make it difficult for the character to hide or be stealthy.
* Clear Trail(-1): The oil the user produces constantly produces an innocuous, pinkish aerosol-like effect.
* Oil Manipulation(+16): The user has the capacity to manipulate their oil, including being able to change the state of matter to gas and controlling the flammability.
	+ Attach(+1)
	+ Harm(+5): The user can produce a geyser of oil at a target, meant to knock them back from the force of it.
		- Attach(+1)
		- Forceful (+2): The gush of oil has a much easier time pushing a target back.
	+ Harm(+5): By collecting enough oil in one spot and igniting it via some means, the character can create an explosion.
		- Attach(+1)
		- AoE(+4): Explosions, by nature, cover an area with their effects. The damage and any effects of the explosion are split along the area it needs to cover, essentially weakening it the more area it needs to cover.
	+ Disable(+5): The user can produce a cloud of oil that covers an area. The cloud blocks vision making it difficult for anyone within it to see. The cloud is also completely non-flammable.
		- Attach(+1)
		- AoE(+4): Due to the nature of gas, it spreads and covers an area, limiting its effectiveness accordingly.
		- DoT(+3): The gas remains for three turns, the effectiveness of this is split between them.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

 By slamming his hands to the ground, just before his palms make impact, William gushes out a tremendous amount of oil and splashes out a rather large tidal wave. The oil wave is thick enough to stop incoming projectiles and will slowly splash down in front of William.

## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 A pair of latex gloves that have holes cut out onto the palm of it. On the fingertips are steel thimbles attached to it with a flint thimble attached on the tip of the thumb. When you snap your fingers, you strike the steel against the flint and it shoots out a spark. Each glove is good for 5 Sparks and costs 2 AP per spark.

 White pills that allow the user to only produce non-capsaicin oil temporarily. They utilize Will's flaw that when his oil comes into contact with dairy, it is rendered harmless for 5 turns. Ingesting a pill cost 5 AP per pill.

 When on hero duty, Red Hot dons a long sleeved red and black spandex suit, making it easier for Will to move around and not have it interfere as much when he's producing his oil. He wears some red boots that can easily be removed with a zipper. On his waist and hips, he has 4 peppers imprinted on the costume that goes from the front and travels to the back where the green stems are located.

 A weird app that was somehow installed on your phone claiming it will allow you to request advice from any Pro-Hero in Japan. Simply say the name of the hero and tell them in 20 words or less what you need advice on and they'll reply with a text response. You have no way to verify this and the app seems to magically hide itself if you try to record proof of it or show it to someone else. Apparently it gives you two free attempts before the free trial ends, at which point it will uninstall itself from your phone. The button to pay for a premium account is also greyed out. Bummer.

 Due to past events, it seems as if someone decided to make sure you knew what was happening. When used it causes concealments to fail. Abilities and powers meant to confuse, hide, or distract from what's going on will begin to fade. If five are used at once, perhaps something illuminating might happen. Wears off at the end of the scene. Only usable once before being destroyed.

 You're unsure how you acquired it, but nonetheless, it's on your person now. It's a black card with a white paw print on the front. On the back, written in block letters is a telephone number and a date, January 11th. Nothing else is written, but maybe calling it on said date might do something.