recursal/Fanatic-Fandom huggingface dataset:
Game Modes

*This article is a stub. You can help SimAirport Wiki by expanding it.*

**Game Modes** are different variations of gameplay. SimAirport currently contains 2 game modes:

* Career Mode; and
* Sandbox Mode

## Functionality

##### Career Mode

Career Mode is the original and default game mode. You start with either $200,000 or $1,000,000, depending on your game creation menu decisions, and cannot have a balance under $0 without being in-debt and unable to purchase items. This, of course, excludes the current glitch which allows baggage carousels to be placed even after surpassing $0 and being in-dept.

##### Sandbox Mode

Sandbox Mode is the second game mode. It inherits all of the characteristics of the above Career Mode except it allows the player to surpass $0 and have practically unlimited money. This, despite this being (harder but) possible, is an attempt to make the creation of large airports easier. The airports are not designed to be business-worthy (profitable in the development process and presumably, when operating and finished).
Charm

*This article is a stub. You can help Conan Chop Chop Wiki by expanding it.*

There is a variety of **charms** the playable characters in *Conan Chop Chop* can find and equip. There are six available charm slots.

In a market stall it is replaced by a different one once bought.

## List of charms

* 'Fire Arrows'
* 'Sand Arrows' (used on Arrow)
* Critical Hit 1 (50 Gold Coins)
* Dash Boost 1 (50 Gold Coins)
* Dash Boost 2 (50 Gold Coins)
* 'Stamina Boost'
* Double Gold 1 (50 Gold Coins)
* Extra Gold 1 (50 Gold Coins)
* Gold Magnet 1 (50 Gold Coins)
* 'Increase Gold Coins'
* 'Increase Gold Coins from Chests'; displayed as a black cube.
* Pendant of the Four Winds

Enables vision through mist, sandstorms, blizzards and firestorms.
* Speedster 1 (50 Gold Coins)
* 'Increase Blue Orb drops'
* 'Fire Strike 1' (used on Sword)
* Ice Strike 1 (50 Gold Coins - used on Sword)
* Poison Strike 1 (50 Gold Coins)
Patch Notes (14 March 2017)

The Patch Notes below are taken from this forum thread of the game's forums.
*The Patch Notes below are taken from this forum thread of the game's forums.*

* Conveyors should now always load properly from existing saves
* Aircraft 'Break Deadlock' button will no longer flash repeatedly
* Passenger timeout for unstaffed cash registers increased to seven minutes [temporary fix]
* Another non-pathfinding Aircraft movement 'stuck' issue resolved
* Fixed bug that caused Passenger Pickup vehicles to sometimes get stuck
* New games will now always start with the proper default Airline pricing

Update -- Unfortunately we're not going to get a second patch out today, despite our best efforts.

We'll be working to get tomorrow's patch out as early as we can, we just want to be completely confident that we've got all of the remaining queue-related bugs resolved before we do.

Thank you to everyone for your support and patience, and thank you for your assistance with bug reports. We're getting much closer to being bug free, and we've had several reports today of nearly spotless gameplay -- we've plenty of work to do still, but we're moving in the right direction for certain.

We'll be right back at it again tomorrow, as usual. Thanks again.
Bosses

There are currently 2 bosses and 1 mini-boss to be encountered within Foregone. Upon defeat, bosses - unlike min-bosses - will permanently unlock a new movement abilities.

## List of Bosses

* Robotically lumbers forward while continually spinning it's dual bladed arms
* Leaps forward and smashes the ground, sending
 **Project HERA** |  | * Armory
* While grounded, flaps wings to create a gale-force wind and send target careening into a wall of spikes
* While airborne, will dive bomb and horizontally target the player
 **Project DEMETER** |  | * Shrine
* Leaping ground smash
* Spinning attack causing spikes to rise from the floor

Phase 2:
* Leaping ground smash causing a wave of spikes from the floor
* Spinning attack causing spikes to rise from the floor
* Quick slashes at the ground causing wave of spikes to pulse across the floor
Leaders

Leaders function as the different factions that are playable during the game. in total Circle Empires contains 26 leaders.
New leaders are unlocked by playing the previously unlocked leader, an example being if wanted to unlock *Demian the dragon* then you would first have to play through a match as Wyona the Water Queen.

The current list of leaders are as follows:
Foregone

OS: Windows 7

***Foregone*** is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art, created and published by Big Blue Bubble. It was released in Early Access on the Epic Games Store on February 27, 2020.

## Features

* Hybrid of action-platformer and looter
* Narrative-driven gameplay
* Collect an arsenal of mythic weapons
* Challenging enemies and intense boss fights
* Branching skill tree with customizable abilities
* Fluid 3D-to-2D pixel art & animation

## System Requirements

### Minimum Requirements

 Processor
 Memory
 Graphics

### Recommended Requirements

 Processor
 Memory
 Graphics

## Official Links

* Discord
* Site
* Twitter
* YouTube
* Twitch
* Facebook
SimAirport Wiki

The most comprehensive source of information about SimAirport. We are currently maintaining 550 pages (151 articles), written by 33,913,166 users.

Please feel free to contribute by creating new articles or expanding existing ones.

* Tips & Strategies
* Controls
* User Interface
* Airplanes
* Game Modes
* Loans
* Passengers
* Research
* Satisfaction
* Weather
* Experimental
* Bug Reports
* Graphics Options
* Preferences
* Settings
* Steam Achievements
* System Requirements
* Trading Cards

How does the game work?
* **Unlimited Possibilities:** You have 100%, full & complete control
* **Deep Simulation:** Everything is individually simulated, from check-in to departure
* **Realistic Fun:** As realistic as possible ‐ yet addictively fun
* **Terminal to Tarmac ‐ YOU ARE THE BOSS!**

But Wait! There's more!
* **Systems Based Gameplay:** Everything has a purpose in SimAirport; nothing is purely aesthetic. Increase passenger happiness, add queues to speed up security, and assign extra desks to board the big jets! Everything you do counts in the challenging gameplay that is SimAirport.
* **Top Notch Simulation:** Our team has knocked it out of the park. Each and every detail; individualized passenger desires, underground baggage systems, customizeable schedules, and even the contents of the dumpsters! Nothing has been overlooked.
* **Beautiful Graphics ‐ by Alice Bessoni:** Sporting a top‐down, 2D‐perspective, you are able to appreciate every little detail ‐ whether you play from a bird's eye view, or zoomed in to the max.
* **Steam Early Access ‐ You Can Play Today!** You can pick up SimAirport and start build your airport right now! By joining early, you will be able to engage directly with the developers who are actively participate daily in the discussion and who listen and act on your feedback. Check out SimAirport on Steam!

We are currently maintaining 550 pages (151 articles)!
Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the SimAirport Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Not sure where to start?
* Find out more about Wiki editing on the **Official Help Wiki**.

Register
Register an account to keep track of your contributions.
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Objects

An **object** is an item which can be purchased and physically placed into an empty space in the game.

Objects can be rotated by using either the R Key, or by pressing the Middle Mouse Button down.

Objects are usually placed inside zones, and are most commonly purchased in order to meet a zone's requirements; such as a restroom zone requiring a toilet and a sink. Objects that are not required by a zone are still able to be placed there (with exception to the object's requirements (ie. being indoors only)), and may sometimes be used by passengers or staff.

## Construction & Deconstruction

Once purchased, a 'ghost' of the object will be placed in the position that the item was bought. If the player already has the materials required to build the object in their storage zone, they will not be charged and workmen will begin to assemble the object. If materials are needed, the player will be charged the appropriate amount for the materials and they will be delivered to the player's deliveries zone.

If an object is no longer needed, it can be dismantled. To dismantle an object, click on it and select the *dismantle* option. Once an object is dismantled, it will be replaced with the sprite of a supplies box and a workman will carry the item to the storage zone. This means that the object can be built again without needing to purchase the required materials again.

To sell a dismantled object, click on its supplies box and press the *sell* button. The object will instantly disappear and the money will be given. Objects cannot be sold whilst a workman is carrying the supplies box.

## Staff Objects

Some objects also include unhireable staff members; these staff exist in the game but cannot be hired from the Staff menu. After the successful construction of of a bar or any type of kiosk (excluding the ticketing kiosk), two staff members will appear inside the area.

If one of these objects is dismantled, the staff are automatically fired. Unlike ordinary staff members, staff hired with the purchase of an object cannot be fired by left clicking on them.

## Filtering

Objects can be sorted by their category, or by searching in the search bar at the bottom of the menu.

There are six categories for objects: decor, retail, structures, ops, seating, and comfort. These categories will only display objects which match the tag, although objects can appear in more than one category (such as the bench appearing in both seating and comfort). To deselect a category, select the *all* category.

In the text search field at the bottom, objects can be filtered by name. When a string is entered into the search field, objects that contain that string of letters (case insensitive) in their name will be displayed. This does not consider object descriptions. To stop filtering by search, either delete the entire search string or press the *clear* button.

## Changes & Updates

* Following an undocumented update in the experimental patch released 7 June 2017, the objects menu became sortable by *decor*, *retail*, *structures*, *ops*, *seating*, and *comfort*, rather than simply *indoors* and *outdoors*.
Circle Empires Rivals Wiki/Bottom section

Wiki

Help Wiki
General HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks
Community
RegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Skill Tree

The Skill Tree is accessed by interacting with the **Oratory** at the Outpost. It is currently comprised of three branches, each with two branches themselves.

Perks can be purchased from the **Oratory** the costs for each node can be found in the table below.

In addition to being able to purchase nodes from the **Oratory**, you can refund purchased nodes by spending **Gold**.
Update 0.5.5

**Date:** *April 6, 2020*

	+ Spear – Practice social distancing while poking fear in the heart of your enemies
	+ Burst Rifle – Q: What’s better than one bullet? A: Three.

* Equipment drops improved within Mill, Armory, Laboratory, and Shrine biomes to drop with higher DPS and Health stats
* Updated equipment drop and inventory icons

### Combat Changes

* New Death Mechanic
	+ Death brings a new form of redemption with the ability to retrieve lost Gold & Essence by returning where you previously died
	+ Improved combos
		- Weapon combos no longer stop between slides
	+ Balanced enemies to account for improved drops:
		- Enemies in Mill, Armory, Laboratory, and Shrine have been tweaked to be slightly more difficult

### Oratory

* Updated skill tree icons

* New method to unlock skill tree nodes
	+ Save precious Essence by pre-planning builds

### Forge

* Mark multiple pieces of equipment for salvage and salvage it all at once
* Tiered weapons have new caps on the amount of times they can be upgraded:
	+ Common up to level 1
	+ Rare up to level 2
	+ Epic up to level 3
	+ Legendary up to level 4

### Minimap

* Minimap saves progress after death
* Improvements to overall minimap navigation
* New icons

### Controller Rebinding

* Controller inputs can now be changed from the Options menu

### Updated Localization

* Chinese (simplified) and Chinese (traditional) are now supported
Foregone Wiki/Top section

Welcome to *Foregone* Wiki
the *Foregone* compendium by the players, for the players.
We are currently maintaining 358 pages (34 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *Foregone*?

*Foregone* is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies to save Calagan. The game launched on 27 February 2020 on the Epic Games Store. A console launch for Nintendo Switch, PlayStation 4, and Xbox One is scheduled for 5 October, 2020.

**Current version:** Update 0.6Patch Notes

Getting Started
Beginner's guideTips and tricksBugsSubmit a request

Gameplay
EquipmentAbilitiesSkill TreeStatus EffectsEnemiesBosses
Weapons

In Foregone, you can equip one **Melee Weapon** and **Ranged Weapon.** These weapons can be equipped an unequipped from the **Inventory Menu** at any point while playing.

## Melee Weapons

All **melee weapons** have a 3-hit combo which when used properly can each be extremely lethal.

## Range Weapons

All range weapons have a maximum ammo capacity. Once a projectile is spent, additional ammo can be earned by striking an enemy with a melee weapon.
Patch Notes (11 March 2017)

The Patch Notes below are taken from this forum thread of the game's forums.
*The Patch Notes below are taken from this forum thread of the game's forums.*

Another night of hard work and bug crunching, the team is working day and night alongside the community to make the SimAirport is as great as we can make it. A few hiccups here and there, but we are dedicated towards our goal of bringing everyone a stable game that is fun to play.

**Patch notes:**

* Fixed autosave dialog not disappearing
* Fixed subset of stuck passengers when destroying objects
* Fixed bug with build/terrain validation errors not live-updating
* Fixed baggage animation path on Baggage Carousel when vertically orientated
* Underground shadow now covers the entire map (Large/XL)
* Arriving Passengers are now much less likely to immediately need Restroom
* Can now cancel individual flight contracts from flight schedule UI
* Newly accepted flights are only scheduled for Tomorrow and forward
* Schedule changes now effect Tomorrow
* Top money display now always fits; turns red when negative
* Start from scratch money amount increased to $1M
* Fees are now being charged when airline terminates an offer
* Minor Flight Scheduler UI improvements
Foregone Wiki

Welcome to the Foregone WikiWelcome to the Foregone Wiki
The ***Foregone*** guide for Weapons, Enemies, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Foregone

***Foregone*** is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art, created and published by Big Blue Bubble. It was released in Early Access on the Epic Games Store on February 27, 2020.

Years after the resolution of a devastating war, an organization of powerful Arbiters carries out one objective: maintain order, by any means necessary. When a nefarious force that consumed her wartorn city long ago suddenly threatens to reawaken, one Arbiter is dispatched to preserve order and keep the peace – but her mission dredges up memories better left forgotten.

Guide the Arbiter through stunning pixel environments and slay legions of corrupted creatures in Foregone, a Souls-inspired action-platformer. An extensive skill tree and vast arsenal of weapons are at your disposal: use them strategically, and you just might survive. Let your enemies overtake you, and you’ll be forced to battle them all over again. And again. And again.[Read more...]

Content

* **Weapons**
	+ Melee Weapons
	+ Ranged Weapons
* **Equipment**
* **Abilities**
* **Skill Tree**

* **Enemies**
	+ Forest Enemies
	+ Temple Enemies
	+ Bosses
* **Status Effects**
* **Levels**

Guides

* How to play guide for Foregone
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

We are currently maintaining 358 pages (34 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Foregone Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Bert

**Bert** is the name of a Traveler that looks like a clown. He is hinted at in *Deeper Sleep* and later found in *The Deepest Sleep*.

## Deeper Sleep

Bert's presence is only known via a poster in the room to the right of the Foyer that leads outside. As the protagonist progresses through his/her dream, Bert's poster changes to him having black ink leaking out of his eyes. By the end of the dream, Bert's poster disappears completely.

* There's always a creepy clown.
* Looks a bit vandalized.

## The Deepest Sleep

According to a note that Bert wrote to himself, it's revealed that he has followed the protagonist down to the deepest level of the dream realm, despite the fact that it was dangerous to do so since the Shadow People were hunting the protagonist. His recklessness led him to the Dark Church and he ends up dying in the Sewers.

* Bert's letter to himself. Lot of good it did.
* Well... that's unfortunate.
Resources

There are three kinds of **resources** in Circle Empires Rivals:

* Wood
* Food
* Gold

At the beginning of the game, the player has some Wood and Food but usually no Gold.

The most common way to get resources is to have the Workers harvest them from various sources that can be present in a circle. Additionally, Banks generate Gold and some units (such as Horse Archers and Goblins) gain resources when they kill enemies.
How to play guide for Circle Empires Rivals

*This article is a stub. You can help Circle Empires Rivals Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Circle Empires Rivals***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Experimental Patch Notes (1 May 2017)

The Experimental Patch Notes below are taken from this forum thread of the game's forums.
*The Experimental Patch Notes below are taken from this forum thread of the game's forums.*

**Experimental Patch Notes**: 1 May, 10:21PM

* Fix a bug preventing Door placement
* ATM, Electronic Vending machine, and Retail Bar should now be working (selectable, generating income)
* Minor needs adjustments (lower arrivals bladder, more gradient Lifecycle)
* Executives will now wander in their offices
* Foundation tool near existing walls/foundations will now dismantle walls (free) vs consuming valuable Concrete supplies for those positions
* Fix a race condition with agents selecting newly-built objects which may not be functional
* Fix a bug that broke the Kitchen reference when un-assigning a queue to a Retail Cash Register
* Misc. “abort” related fixes, should help prevent floating trays, hidden legs, chair placement
* Road placement will now correctly de-zone tiles
* Road placement will now show the correct cost when available inventory exists
* Zones can now be edited under pending construction, in limited circumstances (i.e. not walls)
* Fix a bug that could allow drawing off-map Conveyor tiles
* Fix a couple of bugs with passengers stuck / failed Send Home
* Fix an issue with passengers “looping” to the end of a queue (or otherwise reverting progress to an equivalent action), if it had multiple objects attached
* Passenger speed while in queues is now fixed, to prevent later enqueues from arriving to their spot before earlier enqueues
* Ticketing objects now require non-secure area to function
* Fix an issue with passengers ‘stuck’ near baggage claim — allowing them to give up more reliably now
Goblin

The **goblin** is a unit in the game. It has a scimitar and a small circular shield.

## Use

* Goblins are often used in large hordes because of how cheap they are. When playing some leaders such as Greedy Guild, they are especially attractive since you need an early-game gold production to buy other units.
* The goblin ranks 4th for *Attack (damage) gained by levelling up from 1 to 2 per XP needed to levelling up from 1 to 2*. This means it is really worth making large swarms of goblins and level them up.
* You might want to add some Water Mages to counter the Red Dragon which could deal high splash burning damage to your horde.

## Statistics

* The goblin ranks 1st, along with the hammerman, for *Life per Resource cost*.
* The goblin ranks 10th, along with the zombie, for *Damage per Resource cost*.
* Its base and levelled-up stats, correlated to its costs (resource for base, XP to upgrade) make it a very good unit for its price.
Patch Notes (15 March 2017)

The Patch Notes below are taken from this forum thread of the game's forums.
*The Patch Notes below are taken from this forum thread of the game's forums.*

* Dismantling taxiway/roads (or canceling construction of such) will no longer provide refund, only materials
* Fixed bug after loading game pending construction objects/roads should remain half opacity. Also fix the road/taxiway sprites.
* Show the arrow for one way roads during immediately after placement, vs only after being built
* Added “count current” to all staff buttons
* Resolved UI Toggle state not matching what’s shown when game is paused
* Fixed an issue with Janitors sometimes getting stuck after save/load
* Small aircraft will now prefer reserving small gates, leaving the large ones available for large-only aircraft
* Bank loans can be repaid even if w/out enough money to repay entire thing
* Delay and cancellation reasons are now visible in the Flight Status dialog
* Application now mutes audio when application loses focus
* Resolved bug with queued audio on Windows platform
* Resolved a queue-stuck bug related to bleed-over of passenger state between spawning (Starting a new game is recommended although some "save fixing" code has been added)
* Fixed a pathfinding cache bug resulting in agents sometimes avoiding destroyed objects, or walking through newly placed walls
* Kitchen now requires Pizza Oven
* Staff costs tweaked; hourly cost reduced, hire & fire costs raised
* Additional Food/Retail fixes for Staff tasks to prevent lockup
* Fix for Passengers to allow more reliable pick ups
* Fix for Passengers in Baggage Claim to have more reliable claiming of luggage
* Luggage Car will now retry to find a path if no path is available right away
* Improvements to Aircraft pathfinding to better avoid getting stuck
* Fix for Luggage Car that would result in it getting stuck on front roadway
* Fix for golf cart staff baggage dropoff that could stall aircraft
* Fixed a bug with one queue being “ignored” when the other ones attached to an object de-queue fine
Circle Empires Rivals Wiki

Welcome to the Official
Circle Empires Rivals Wiki
the *Circle Empires Rivals* guide written and maintained by the players.
We are currently maintaining 293 pages (13 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Circle Empires Rivals

**Circle Empires Rivals** is a game developed by Luminous Games and published by Iceberg Interactive.

The Circle Empires universe is made up of interconnected circles, each containing loot to plunder & foes to be defeated. You are the god-like leader of your tiny kingdom, on the road to power.

* Fast-paced real-time strategic gameplay with large-scale battles
* Expand your empire, circle by circle
* Units can gain XP and level up
* Procedurally generated worlds containing unique flora and fauna
* 150+ different creatures, buildings and resources
* 18 Different faction leaders, a variety of bonuses
* 12 enemy boss monsters
* A magnificent treasury that grows with each battle

[Read more...]

Content
UnitsBuildingsResourcesGuides

Guides

* How to play guide for Circle Empires Rivals
* Game support

Videos

Featured images

*Circle Empires Rivals* Links
Official pageDeveloper

Wiki

Help Wiki
General HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks
Community
RegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Bartender

*This article is a stub. You can help SimAirport Wiki by expanding it.*

 Title:
 Daily Wage
 Hourly Wage
 Type

**Bartenders** are external staff members. Although bartenders cannot be hired directly, two are automatically hired upon purchase of a bar.

## Trivia

* Bartenders are the only staff members that cannot be fired from their tooltip.
* The bartender was the first character to be released after the initial build of the game.
* Bartenders are the first, and currently only, staff members to not receive salaries (as the player instead pays for the bar).
System requirements

*This article is a stub. You can help Conan Chop Chop Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Conan Chop Chop*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

Requires a 64-bit processor and operating system
* OS: Windows 7, 8, 8.1, 10
* Processor: Intel Core2 Duo E4500 / AMD Athlon 64 X2 4200+
* Memory: 4 GB RAM
* Graphics: Intel HD Graphics 4400 / GeForce 9600 GT / Radeon HD 3850
* Network: Broadband Internet connection
* Storage: 1 GB available space

## Recommended requirements

Requires a 64-bit processor and operating system
* OS: Windows 7, 8, 8.1, 10
* Processor: Intel Core2 Duo E7300 / AMD Athlon II X2 270
* Memory: 4 GB RAM
* Graphics: Intel UHD 620 / GeForce GTX 260 / Radeon HD 4770
* Network: Broadband Internet connection
* Storage: 1 GB available space
Circle Empires Rivals

\* OS: Microsoft Windows 7 SP1, Windows 8, Windows 10
* Processor: 1,7GHz dual core
* Memory: 3 GB RAM
* Graphics: Intel/AMD Integrated Graphics, 1GB VRAM
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 3 GB available space
* Additional Notes: System requirements may be subject to change.

**Circle Empires rivals** is a game developed by Luminous Games and published by Iceberg Interactive. It will be released in Early 2020.

## Description

The Circle Empires universe is made up of interconnected circles, each containing loot to plunder & foes to be defeated. You are the god-like leader of your tiny kingdom, on the road to power.

## Features

* Fast-paced RTS
* Play alone or with friends in a variety of (online) game modes, including multiplayer co-op
* The world is made of circles, each with different loot and enemies
* Hundreds of different creatures, buildings and harvestable resources
* Units gain XP and level up
* Six game modes including: Roguelike, King Hunt and Stop the Army
* 10 new biomes with different bonuses and mechanics
* 25+ different faction leaders and 40 huntable boss monsters
* Procedurally generated worlds containing unique flora and fauna
* Huge range of difficulty options for any skill level

## External links

* Steam
* Official site
Character

*This article is a stub. You can help Conan Chop Chop Wiki by expanding it.*

There are four playable **characters** in *Conan Chop Chop* and a number of non-player characters (NPCs).

## List of characters

The playable characters are:

* Conan
* Pallantides
* Valeria
* Bêli (ingame: Belit)

All four characters start out with the same stats, but each with a random weapon.

### NPCs

**Non-player characters** (NPCs) can give quests. Some may reward you with items.

## Stats

* Offence
* Defence
* Stamina

## Media

* Conan and Belit.
* Pallantides and Valeria.
Experimental Patch Notes (4 April 2017)

The Experimental Patch Notes below are taken from this forum thread of the game's forums.
*The Experimental Patch Notes below are taken from this forum thread of the game's forums.*

**Latest Experimental Version**: April 4, ~10:20PM

* Added the ability to "resize" flights on the Master Flight Schedule (see below)
* Updated aircraft departure logic, various related tooltips/hover info
* Added tab 'filtering' to Terrain & Objects build menus
* Several legacy-related save game fixes
* Minor performance improvements for vehicle pathfinding (memory allocations)
* Several misc. minor performance improvements
* Unity engine version update

**A Note About Performance**
This update does NOT include the major performance improvements that are incoming. There are some minor gains in this patch, but nothing huge; we just wanted to get some of this new stuff out and into your hands for feedback sooner than later since it was ready.

The major performance improvements are still under way and will be up here on experimental in the near future -- until then, we figured we'd go ahead and get this out to you all now! =)

**Flight Scheduling Changes**
You now have the ability to change the duration that a scheduled flight stays at your airport -- from 1.5 hours to 5 hours. In the Schedule Editor, hover until you see a resize cursor and then click & drag to resize that flight.

Aircraft will now be ready for boarding as soon as the aircraft is deplaned plus a bit of additional time (varies by aircraft size) for the aircraft to be cleaned by onboard personnel.

Outbound flights will now leave when all passengers are already onboard (regardless of scheduled departure time) OR the scheduled departure time has passed and the boarding queue is empty. In addition, the aircraft will always wait until all bags have been unloaded for the prior flight & loaded for the outbound flight.

The hover tooltip has been updated to better reflect these changes as well.

We'll have more for you all soon! :-)
Enemy

**Enemies** in *Conan Chop Chop*.

There are ~15 enemies excluding different difficulties and variations.

## List of enemies

* Brain Spider
* Caped Gorilla
* Husk (Desert)
* Masked ("Ghoul"[*citation needed*])
* Skeleton
* Slime ("Grass Slime")
* Pink Slime
* Purple Slime ("Forest Slime")
* Wolf
* Zombie (Male, Female)

## Notes

The caped gorilla may be inspired by the one from *Conan the Destroyer*.

## References

1. ↑ Mixer @ E3 interview - June 13, 2019
2. ↑ Achievements
3. ↑ 3.0 3.1 https://dungeonchopchop.gamepedia.com/Enemies
Oratory

The Oratory can be accessed from the Outpost and is used to upgrade the Arbiter's Skill Tree, slot the active Abilities

## Skill Tree

The Skill Tree is currently comprised of three branches, each with two branches themselves.

The costs for each perk can be found in the table below as can their refund value.

## List of Abilities

 Restoration
 Nova
 Overdrive
 Barrier
Region

*This article is a stub. You can help Conan Chop Chop Wiki by expanding it.*

There are four **regions** the playable characters can traverse in *Conan Chop Chop*. Maps are randomly generated.

You can purchase maps and maps with dungeon pins from market stalls.

## List of regions

* Nemedia
* Darkwood
* Koth - unless using a ???;"The dust is blinding me - we must try something different!"
* Vanaheim - unless using ???;"The ground is too slick to traverse! We have to be missing something!"
* Hyperborea

If the given messages appear on screen, you will go back to your previous location automatically. Other messages are:

Mist: unless using a ???;"We're lost in a heavy mist! There has to be a way to navigate this!"

## Map icons

The following are icons which are displayed on the Map:

* House = Town
* Skull = Dungeon
* Market Stall = Shop
* Heart = Health
* Bullseye = Trainer
* Winged boot = Fast Travel
Looking for Heals

*This article is a stub. You can help Looking for Heals Wiki by expanding it.*

 Genre(s) | Rogue-lite

**Looking for Heals** is a rogue-lite dungeon crawler inspired by elaborate MMO dungeon raids, produced and developed by Blue Bomber Games.

## About

Command your squad of warriors while keeping them from an early grave in the only rogue-lite where the healer calls the shots. Heal, shield, and resurrect your way through a world filled with tough choices, powerful items, and elaborate boss fights inspired by MMO dungeon raids.

## Features

* Intense, real-time action bringing a fresh take on the healer class.
* Command a group of 4 warriors through the game's procedurally generated levels.
* Upgrade your fighters with powerful items that change how you play the game.
* Feel the true struggles of being a healer, with narrative moments inspired by the stories of real doctors. From the satisfaction of saving a life, to the deep anxiety of a making a medical mistake. Know the real meaning of being a healer.
* Elaborate boss fights inspired by MMO raids.

## Game support

Questions and concerns about Looking for Heals may be directed towards the Blue Bomber Games Twitter account.

## References

1. ↑ http://www.lookingforheals.com/press/sheet.php?p=looking\_for\_heals
Equipment

There are two different pieces of equipment which can be looted from fallen enemies and bosses.

* Weapons - Melee and Ranged
* Armor

A player can hold up to 20 pieces of each type of **equipment** at any given time. Excess **equipment** can either be dropped if out in the field or salvaged for additional **gold.**

## Equipment Rarities

The weapons and armor discovered in the world of Calagan come in five different tiers of **rarity**. The tier of **rarity** will determine how many randomly assigned perks the **equipment** will have and how many times the it can be upgraded at the **Forge**.

#### Equipment Upgrade Cost

**Gold** can be used at the **Forge** to upgrade equipment depending on the rarity of the **equipment**.

#### Equipment Salvage Price

**Equipment** can be salvaged to earn **Gold** that can in turn be used to upgrade other weapons.

### Equipment Modifiers

Weapons and armor with a **Rare** tier rarity or higher will have at least one randomly assigned modifier.

## Weapons

In Foregone, you can equip one **Melee Weapon** and **Ranged Weapon.** These weapons can be equipped an unequipped from the **Inventory Menu** at any point while playing.

### Melee Weapons

All **melee weapons** have a 3-hit combo which when used properly can each be extremely lethal.

### **Range Weapons**

All range weapons have a maximum ammo capacity. Once a projectile is spent, additional ammo can be earned by striking an enemy with a melee weapon.

## Armor

There are 3 unique pieces of armor to find as loot throughout the world of Foregone. Similar to weapons, armor has two effects: increasing maximum health and providing additional buffs and perks.
Enemies

Enemies come in a variety of forms, both big and small, and will do everything in their power to stop you in your quest to saving Calagan.

Though Enemies may appear in a variety of location, they are not all equal as enemy stats increase depending on which level and biome they are found within.

Defeating enemies is beneficial not only in progressing throughout Calagan, upon death they drop useful items such as health, gold, essence, and in some instances valuable weapons and armor!

## Elite Enemies

**Elite** enemies are an especially strong version of enemies found throughout Calagan. These enemies not only hit harder, but will take more to take them down. In addition to being stronger, **Elite** enemies always travel in groups and have two additional **Minion** enemies with them at all times. **Minion** enemies, similar to **Elites**, are stronger than the common variants found throughout Calagan, though not as strong as **Elites.**

**Elite** and **Minion** enemies are denoted by having a blue hue and a yellow health bar above their head. In addition to having a blue hue, **Elite** enemies have an aura emanating off of them.

Certain **Elite** enemies will respawn in the same place every time, while additional may spawn randomly throughout levels.

Killing **Elite** enemies will always guarantee a weapon or armor drop and has an increased chance of dropping a higher rarity item.
David

**David** is a lone traveler trying to survive in the hostile post-apocalyptic world. While it is not clear who David was before the apocalypse, he might be certain of who he is now—a survivor, a guy who knows how to deal with the wastelands; and also, apparently, a prophet. David is not really sure why, but he's having dreams of incoming danger, of a impending threat. And they keep coming true, which aids him in keeping himself alive.
Conan Chop Chop Wiki

Welcome to the *Conan Chop Chop* Wiki
The *Conan Chop Chop* compendium by the players, for the players.
We are currently maintaining 448 pages (39 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* Characters
* Gear
* Charms
* Items
* Skills
* Bosses
* Regions
* How to play
* System requirements
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Conan Chop Chop Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

News
**Discover the Discounted Conan Bundle! - - 2022/12/22 18:03**
**Conan Chop Chop April Update - - 2022/04/26 13:21**
**Small Bug Fix - - 2022/03/29 13:03**
**Conan Chop Chop March Update - - 2022/03/24 16:46**
**Get to the Chop Chop! Out now! - - 2022/03/01 13:06**
Twitter
Tweets by @conanchopchopwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
About

The treacherous wizard Thoth-Amon has devised a plan to resurrect the ancient evil that is Xaltotun. If he succeeds, he will condemn the world to an eternity of darkness and enslavement. Only you can stop him, but in order to do so you must use all your cunning. All your guile. You must summon all your courage and swordsmanship. You must … Chop Chop!
Conan Chop Chop is the most epic and realistic stick figure game ever to be set in the world of Conan the Barbarian, thus there will be an excessive amount of gore and flying limbs. Be warned that this may in turn lead to uncontrollable outbursts of joy and/or profanities, usually depending on which end of the sword you are on.

Release date: Early 2021

Links

* Official site
* Steam
* Facebook
* Twitter
* Twitch
* Mighty Kingdom
* Funcom

Images
mw.loader.load('ext.slideboxlightshow');
Janitor

*This article is a stub. You can help SimAirport Wiki by expanding it.*

 Title:
 Price
 Daily Wage
 Hourly Wage
 Type

A **Janitor** is responsible for keeping the airport tidy. Responsibilities include cleaning up trash, loading garbage trucks and taking bags of trash out of the airport to be collected from the Garbage Zone and from Dumpsters.
Thak

*This article is a stub. You can help Conan Chop Chop Wiki by expanding it.*

**Thak** is a Caped Gorilla boss in *Conan Chop Chop*.

## Combat

* Left / right swing - swings one of his arms at anyone who is near him.
* **First phase**:
	+ Spins - spins across the room, while homing in on a single target. This attack lasts ?.[*citation needed*] (2 hearts per hit)

When coming out of the spin, he lunges at nearby players. (Instant kill?[*citation needed*]) He is then dizzy for a short time and does not attack.
* **Second phase**:
	+ Uppercut - swings up with one of his arms at anyone who is near him. (?)
* **Third phase**:
	+ Smash - Smashes the floor. (?)

This is an areal attack.
* + Punches - Swings both his arms in circles vertically. (?) He is then tired for a short time and does not attack.

Before he does this, he starts walking on four legs.
Strategy:

* Do not corner yourself.
* If playing co-op:
	+ Avoid each other a little. When Thak kills a player using eg. the spin attack, they will move on to targeting another player.
	+ When someone is dead, make sure to kite Thak away from the corpse. When revived, a player is vulnerable to his attacks.

## Notes

* When a phase is over, Thak roars.
* Right after finishing a spin attack, after being dizzy, Thak can almost immediately re-engage in a spin attack.
Conan Chop Chop/Media

**Media** for *Conan Chop Chop*.

## Gameplay

Pre-release gameplay.

* Ultima Ficha (4-player Co-op) - June 18, 2019 (E3 2019)
	+ Ultimagame.es - July 2, 2019 (ES)
* XTgamerDE (2-player Co-op) - June 12, 2019 (E3 2019)
* RogueMediaGaming (4-player Co-op and Solo) - June 15, 2019 (E3 2019)

* Funcom's Upcoming Games, PC Gamer (E3 2019 - PC Gaming Show)

## Interviews

* Shacknews, Eirik Leganger Nergard (Funcom) - October 1, 2019 (TwitchCon 2019)
* Andrew Alliance, Philip Mayes - July 18, 2019
* ABC News, Hannah Murdoch - June ?, 2019
* WatchMixer, Kim Forrest and Philip Mayes - July 11, originally June 13, 2019 (E3 2019 - Mixer @ E3 Day 3)
* Twitch, Kim Forrest and Philip Mayes - June 13 (E3 2019 - Twitch @ E3 Day 4); 00:54:20 - 01:05:25
* PC Gamer, Philip Mayes - June 10 (E3 2019 - PC Gaming Show)
How to play guide for Conan Chop Chop

*This article is a stub. You can help Conan Chop Chop Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Conan Chop Chop***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

* One of the villagers will give you 50 Gold Coins to buy charms, items and weapons with.
* The fountain in town refills health, 1 quarter heart per 'tick' (1 heart per second) and stamina (?).
* If you die, it's game over. You will get the option to replay or quit.
	+ **Co-op:** If both players die, it is game over. If one player dies, you can revive them (see Controls). They will drop Gold Coins and if they have enough Gold Coins, an amethyst.
* **Co-op:** You can not run off of each others' screen.[*citation needed*]
* **Co-op:** When one player goes to a different area, you will both go there, unless another player is dead. Their corpse will remain in the previous area.
* NPCs can give quests. Some will reward you with items.
* New weapons can drop from chests and enemies. They will be added to the market stalls and stay there after you die.
* Golden chests require a Key to unlock them.
* After you defeat all 4 dungeon bosses a gate in town will open to the place where you will fight Thoth-Amon.

## Tips and tricks

* You can keep enemies at a distance by using a bow or the knockback from a sword.
* You can damage enemies using spike traps in dungeons. They will also damage you!
* You can try to avoid damage from spike traps in narrow spaces by hugging the wall.[*citation needed*]
* You will continually flash red if you are low on health.
* An item from the Darkwood dungeon helps in the Koth dungeon.
	+ Koth: an item for the Vanaheim dungeon.
	+ Vanaheim: an item for the Hyperboria dungeon.

## References

1. ↑ 1.0 1.1 Twitch @ E3 interview - June 13, 2019
2. ↑ Mixer @ E3 interview - June 13, 2019
Sonic Repellent Device

Manufactured by Sidereal Plexus, the **Sonic Repellent Device** functions primarily on the force of sound waves. It's been discovered that various species of insects (aphids, locusts, beetles, and many more) are discouraged by specific sound frequencies, and most of those frequencies are outside of the human hearing spectrum. Therefore, this product is not only environmentally-friendly, it's quiet enough to not disturb others. All that's needed to be done is set the correct frequency on the Sonic Repellent Device and it will repel the corresponding insect.

## References

1. ↑ Sidereal Plexus Website 2019 Jul. 12
Cody

**Cody** is a character that appears in both the *Deep Sleep* and *Don't Escape* game series. It is unsure if Cody from the *Deep Sleep* games is the same one that appears in *Don't Escape: 4 Days to Survive*.

## Deep Sleep

In *Deep Sleep*, Cody's name is written on a wall which reads:

"Little Cody is lost without his plushie tiger"

He is not mentioned anywhere else in the game.

## Deeper Sleep

   In *Deeper Sleep* Cody's name appears again, this time on a bunk bed in the Boys Room. There is a Tiger Plush that can be found and put on his bed to get a bonus ending. The bonus ending reveals that Cody is a 9-year-old orphan who was in a coma for three months.

## Don't Escape: 4 Days to Survive

Cody is a kid around 10 or 11 years old. He used to live in an orphanage, but seems rather cheerful, quite silly, and a bit naive. He used to have a stuffed toy tiger, but he lost it somewhere. He was discovered by David and Cate while trying to scrounge for food in a Fast Food Restaurant.

* Yay, food!
* He could use a burger.