War Declarations

The purpose of the War Declarations System is so players can **Declare War** on one another in a lawful manner with specific emphasis on a limited-time slot, online-only, dramatic and exclusive "Raid" between up to two Alliances of 16 attackers and 16 defenders, as *Rust RPG* is very much against the premise of "offline raiding". Outside of War Declarations, building structures are entirely immune to any kind of damage. Players are encouraged to engage with each other with diplomacy, and even politics, to further the RPG experience.

### Weekly Outlines

* **Monday & Tuesday** - Clans can select or change War Defense Windows
* **Wednesday** - Clans can make their War Declarations
* **Thursday** - War preparation day (May also include Friday and/or Saturday depending on the agree War date)
* **Friday, Saturday, & Sunday** - 3 Hour War Windows will begin

## War Defense Windows

On **Mondays** & **Tuesdays** only, Clan Leaders and Moderators can select their **War Defense Windows**, or change their already-selected Windows. These are 6 different Time Slots that take place on **Fridays**, **Saturdays**, and **Sundays** only, and offer both International and US Times, with each lasting for 3 Hours. Selections are saved from week to week, so if you simply do nothing after having selected your 3 War Defense Windows, the system will continue to use those 3 selections week after week until changed. If 3 War Defense Windows have not been selected for that Clan, Players in the Clan will continue to receive a reminder message informing them of this on Mondays and Tuesdays.

Once the 3 War Defense Windows have been selected, the Attacking Clan will only be able select 1 of the 3 Windows, ensuring the War will only take place at a time that works for all parties and in which they have confirmed they will have availability. Once the selections are made, until the end of **Tuesday**, they can be changed at will. Once Tuesday ends, they can only be changed again on the following Monday.

## Declaring War

* All War Declarations made are confirmed in the 💥*war-declarations* channel of the Discord, to give them greater visibility for the purpose of ensuring the Defending Clan is aware, even if they were unable to log into the Server that day.

War is Declared by the **Clan Leader** (no one else can Declare War inside a Clan, as it is a very dangerous and costly permission to have) by navigating to the Clan Directory in the **/clan** UI and selecting the Clan they wish to Declare War on. From there, the 3 (of 6) selected War Defense Windows of the Defending Clan are displayed. The Attacking Clan can select one of these 3 Windows for when the War will take place. They will then be able to select up to 3 Tiles by right clicking on them on the map, which adds them to the War Declaration, and will cause those Tiles to become Warzones when the War begins. An **Overview Page** is shown with all details regarding the War Declaration, including Attacking Clan, Defending Clan, Selected Defense Window, Selected Tiles, Base Wager Cost, and more. All of this is easily accessible with toggle buttons in the War Declarations User Interface. Once a War begins, until its end and for **one week after**, players in the Defending Clan & Alliance will not be able to use the **/remove** tool. This is to prevent abuse.

Additionally, **Red Clans** can receive up to a 1/3rd Wager Cost Reduction depending on how Red they are, based on Clan AP. This allows Clans which are more Lawless/war-like to Declare War more steadily, as it is part of their playstyle.

Once a War has been Declared on a Clan, it will be broadcast globally. Additionally, if your Clan has a War Declared against you, everyone in your Clan will continue to receive a popup notification in-game until a Clan Leader or Moderator presses the Acknowledge button, located in Incoming Wars, which is a section where Clans can see all information about active War Declarations made against them.

### Bidding System

War Declarations have a "Bidding System". Each week, a Clan & Alliance can only Declare 1 War, and a Clan & Alliance can only have 1 Active War on them. Multiple Clans can Declare War on the same Clan, but because a Clan/Alliance can only have 1 Active War on them per week, only the Clan with the highest Wager (Bid) will have their War Declaration be valid for that week. This mechanic also prevents Clans from exploiting the system by having an "alt" Clan simply declare war on themselves early Wednesday, making it impossible for anyone else to Raid them.

The **Base Wager** Cost of all Wars is **30,000 Scrap**. Each Additional Tile beyond the first (the first being "included" in the Base Wager Cost) adds an additional 6,000 Scrap to the Wager, up to a total of 36,000 Scrap for 3 Selected Tiles. In addition to the Base Wager Cost, Clans can add an Additional Wager, which will be used for the purposes of increasing their "Wager Bid".

Because Clans & Alliances can only Declare 1 Per Week, all Wagers once placed are final, and the highest Wager against a Clan will be the Wager which is used. 75% of an Outbid Wager will be able to be claimed by the bidder for up to 48 hours after placing it. To help with the costs of War, up to **1/3rd** of the Scrap Cost can be substituted with Clan Points at a ratio of 10 Clan Points to 1 Scrap.

## Warzones

* **Tier 0** Tiles cannot be made into Warzones. All Structures that exist in Tier 0 are therefore permanently raid-immune.

On Fridays, Saturdays, or Sundays, the 3 Hour War Windows will begin. When this happens, the selected Tiles will become **Warzones** for the duration of the War. A War ends when the 3 Hours have elapsed.

All structures in Warzone Tiles belonging to the Defending Clan & Alliance will become vulnerable to destruction by the Attacking Clan & Alliance without any Alignment loss. Structures are checked multiple times, including when the War Declaration is announced, which means leaving that Clan, destroying/placing a new TC, even disbanding the Clan (and more), all will not matter, as the system has already recorded the building blocks belonging to the Clan & Alliance at the time of the War Declaration, and they will be vulnerable to attack no matter what when War time comes. Additionally, during an Active War Declaration, players cannot build in the Warzone Tiles. Only certain Deployables such as Barricades can be dropped, and structures repaired.

All Alignment loss between the attacking/defending Clans & Alliances is nullified, and they will be able to harm, wound, and kill each other for the duration of a War while in the Warzone with no Alignment loss. There will be a UI Element in the top right of the screen when inside a Warzone, letting players know which Clans & Alliances are involved, as well as how long the Tile(s) have left until the War is over. ALL Non-Base-Access Deployables (meaning any Deployables that do not grant access to a player's base) within a Warzone will be able to be destroyed by the Attacking Clan & Alliance without Alignment Loss for the duration of the War. This is to prevent unrelated parties from placing invulnerable deployables which would make a successful raid impossible.

### Temporary Allies

If a Deployable (that is not inside a TC-Based **Epicenter**) is destroyed, the owner of that Deployable will be considered a **Temporary Ally** of the Defending Clan & Alliance, and from there on can attack and kill (and be attacked and killed by) the Attacking Clan & Alliance without Alignment Loss. This allows deployable owners to defend their property as they have been "involuntarily" involved in the War. If a Deployable is within a TC-Based Epicenter, the owner of the Deployable will **NOT** become a Temporary Ally, as the system will consider it was intentionally placed so close to the Defending Clan & Alliance to trigger a Temporary Ally Mechanic.

Any players inside of a Warzone that harm or kill players belonging to the Attacking Clan & Alliance and Defending Clan & Alliance that are NOT in either Alliance, will be fully subject to Alignment Penalties. Players involved in the War will be able to identify those in either the Attacking or Defending Side because their Target Bar will turn Purple when targeting them while in an Active Warzone. This includes Temporary Allies.

### Epicenters

In addition to the Warzone mechanic, there are also Epicenters, which serve as "hotspots" within a Warzone. Any Player within 30 meters of a Tool Cupboard belonging to the Defending Clan & Alliance inside a Warzone will find themselves in a TC-Based Epicenter. Any Player within 10 meters of a Player in either the Defending or Attacking Clan & Alliance will also find themselves in a Player-Based Epicenter. An Epicenter means that the Warzone system will consider they are actively involving themselves in the War, and can be killed without Alignment Loss. This is to prevent players outside of the Attacking & Defending Forces from involving themselves or perhaps using their body to block shots causing either side to lose Alignment when attacking valid targets. Therefore the best policy if you do not wish to involve yourself in an active Warzone, is to stay out of it for its duration, or at least stay away from the hotspots of the War within it, otherwise you can be easily killed.