Nature Neni

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Name:Poison Root

* Trigger: Making finger contact with an existing plant capable of produce fruit.
* Mana Usage: 5 mana per fruit.
* Limitation: Cannot use on any plants that could not produce fruit beforehand. Can only use naturally produced plants. You may only use a single fruit one time.(Increased to 5 uses per fruit on projectiles.)
* Time Limit: Fruits last until consumed,Poison stays in effect for 2 post rotations after attack is landed.
* Cooldown: Must wait one post rotation after using ability,Fruits have no cooldown and can be used at will.
* Recoil and After effects: On hit opponent takes 3 damage per post rotation while poison is active(Reduced to 1 damage per post for ranged attacks.) You take same damage effects from your own poison as your opponent.
* Other Effects/Changes: Poison stacks per hit in one post by weapons effected with poison doing an additional 2 damage per post rotation for every stack landed.(Reduced to 1 extra damage per stack for ranged attacks.) After landing a hit the effected weapon/projectile will be cleaned of the poison.
* Description: Causes a fruit bearing plant to grow apple sized fruits filled with poison that you can tip your weapons and projectiles with.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Speed Combat
* Trigger: During Speed Enhancement
* Mana Usage: 2 per Extra Attack
* Limitation: Mana Is the limit.
* Time Limit: N/A
* Cooldown: 3 post rotations.
* Recoil/after effects: May need to catch breath.
* Damage: +2
* Defense: N/A
* Other effects/changes: Can not be used with Projectile weapons.
* Description: User can attack multiple Times in a post by being incredibly fast with their hits. Each time an extra attack is done it cost 2 Mana.

 \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Reforestation
* Trigger: Tossing down the seed of a tree.
* Mana Usage:25
* Limitation: Must be level 30 or higher.
* Time Limit: 3 post rotations.
* Cooldown: 3 post rotations.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:+10 defense
* Other effects/changes:Tree will turn into grey dust after the spell's effect is over.
* Description: Instantly grows a wooden tree around you to hide yourself and shield you from mild damage.

 \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Creation: Smoke
* Trigger: Take a deep breath and Exhale the smoke from your nose.(Smoke weed Ereh day!!!)
* Mana Usage: 5
* Limitation: Must have 10 stealth or higher to use.Limited to a small areas.(So you don't get caught by deh po po.)
* Time Limit: Smoke stays for three post rotations. (Short high but nice high.)
* Cooldown:N/A (Puff and pass.)
* Recoil/after effects: Blinds self and decreases accuracy by 1D20.(They can check that shit with a piss test like a week after.)
* Damage:N/A
* Defense:N/A(Sassy combacks.))
* Other effects/changes:N/A (Your toes might melt and you mirrors will be terrifying.)
* Description: Fills a small area with thick smoke that's thickness is determined by the roll of 1D20.(You smoke a huge joint and give your opponent second hand retard.)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name:Meditation
* Trigger: Closing your eyes and silently humming an omen such as "Ohme."
* Mana Usage:25
* Limitation:N/A
* Time Limit:N/A
* Cooldown: Once per battle.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: Heals you for 1D100 and removes all status effects.(Debuffs,poisons,bleed damage,ect.)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Thorn Cleats.
* Trigger: Neni Release.
* Mana Usage:15
* Limitation:N/A
* Time Limit: Until you dissipate it or it takes more than minimal damage.
* Cooldown:N/A
* Recoil/after effects:N/A
* Damage:Increased unarmed damage by 5.
* Defense:N/A
* Other effects/changes:N/A
* Description:Covers the bottoms of your feet and the palms of your hands in sharp hooked thorns that increases you climbing ability and mildly increase unarmed damage.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Basic Ability:Enhanced Instincts.
* Trigger: Eyes glow green.
* Mana Usage:10
* Limitation:People with over 40 stealth cannot be detected with it.
* Time Limit:3 post rotations.
* Cooldown:1 post rotation.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: Reveals nearby hidden enemies and people.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Solider Types

### Pikeman

* Name: Astra Manipulation: Melee
* Trigger: Skin Touching Astra manipulating it from
* Mana Usage: 15
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:
* Damage:+15
* OR
* Defense:+15
* Other effects/changes: N/A
* Description: Bending Astra's materials in melee combat makes your opponent one with nature too.

```
 ______________________________________________________________________________________

```

* Name: Astra Manipulation: Ranged
* Trigger: Skin Touching Astra Throwing boulder sized materials from it
* Mana Usage: 15 for small 25 for medium sized 35 for large sized
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:
* Damage: Small rock +15 Medium +25 Large +35
* OR
* Defense: Small rock +15 Medium +25 Large +35
* Other effects/changes: N/A
* Description: Bending Astra's materials in ranged combat makes your opponent one with nature too.

```
 _____________________________________________________________________________________

```

* Name: Water Manipulation: Melee
* Trigger: Swiping the water in the air
* Mana Usage: 15
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:
* Damage:+15
* OR
* Defense:+15
* Other effects/changes: N/A
* Description: Bending the water in the air can drown your opponents

```
 ______________________________________________________________________________________

```

* Name: Ice Manipulation
* Trigger: Changing the water to the Ice
* Mana Usage: 25
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:N
* Damage: 35
* Defense: 35
* Other effects/changes: 1d4 chance of freezing opponent
* Description: When Ice comes into play you can freeze your enemies day by day.

```
 ____________________________________________________________________________________

```

* Name: Wind Manipulation: Melee
* Trigger: Swiping the air in the direction you want it to go
* Mana Usage: 20
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects: Will knock back opponents
* Damage: 15
* Defense: 15
* Other effects/changes: N/A
* Description: Bending the air into razor blades will cut down your foes.

```
 ______________________________________________________________________________________

```

* Name: Cyclone Manipulation
* Trigger: Circling the air
* Mana Usage: 30per Post rotation
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:N
* Damage: 40
* Defense:
* Other effects/changes: 1d4 chance of your opponent loosing a turn due to being stuck in cyclone
* Description: Cyclones rip your opponents to shreds.

```
 ______________________________________________________________________________________

```

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Flame Manipulation: Melee
* Trigger: Throwing a bouncy like flame from hands
* Mana Usage: 20
* Limitation: N
* Time Limit: 3 post rotations
* Cooldown: 1 post rotation
* Recoil/after effects: The flame Explodes onto the ground when finding its target or a response in heat. The fire spreads like gasoline around the surrounding area.
* Damage: 15 per post active
* Defense: Could be used like a wall to stop followers from getting through
* Other effects/changes: N/A
* Description: A bouncy fire ball spreads like wildfires

```
 ______________________________________________________________________________________

```

* Name: Lava Burst
* Trigger: Rising motion with hands
* Mana Usage: 50
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:N
* Damage: 67
* Description: A Waterfall of Lava is constructed from the ground that makes you immobile.

```
 ______________________________________________________________________________________

```

* Name: Basic Ability: Melee Infusion
* Trigger: infusing any of your weapons with any Melee ability listed for this class.
* Mana Usage: 10
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:
* Damage: +10 damage
* Defense: n
* Other effects/changes: n
* Description: Using a melee weapon the user can manipulate the elements in his/her weapons.

### The Geomancer

* Name: Kanga Bounce
* Trigger: Left Leg morphs into that of a Kangaroo
* Mana Usage: 10
* Limitation: N/A
* Time Limit: N/a
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Allows you to bounce high into the sky

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Cheetah
* Trigger: Right leg turns to that of a cheetah
* Mana Usage: 20
* Limitation: N/A
* Other effects/changes: +15 to speed
* Description: Allows user to run at extreme speeds.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Basic Ability: Combination
* Trigger: Stating "Combination"
* Mana Usage: 10
* Limitation: None
* Time Limit: None
* Cooldown: None
* Recoil/after effects:
* Damage: none
* Defense: None
* Other effects/changes:
* Description: Allows user to combine two mana using abilities together without using them as separate attacks, or defense.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Crocca-Face
* Trigger: Pulling Mouth forward
* Mana Usage: 20
* Limitation: Level 15 +
* Time Limit: 5 post rotations
* Cooldown: 2 post rotations
* Recoil/after effects:
* Damage: +20
* Description: A Long crocodile mouth bites into your prey

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Dragon Skin
* Trigger: Hovering hands down skin
* Mana Usage: 20
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: +50 endurance
* Other effects/changes:
* Description: Reptile like skin protects you from harm.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Monkey's Agility
* Trigger: Growing a monkey's tail
* Mana Usage: 20
* Limitation: N/a
* Time Limit: 5 post rotations
* Cooldown: 3 post rotations
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: +15 luck
* Description: Can Easily Climb over obstacles and enemies with a monkey's tail for agility

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Gorilla's Strength
* Trigger: Increasing Muscles unhuman-like by hovering hand over body
* Mana Usage: 35
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:
* Damage:N
* Defense:N
* Other effects/changes: +60 strength
* Description: Your Gorilla like body increases your strength

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Falcon Sight
* Trigger: Closing Eyes for just a moment
* Mana Usage: 15
* Limitation: N/A
* Time Limit: n
* Cooldown:n
* Recoil/after effects:n
* Damage:n
* Defense:n
* Other effects/changes: +15 Accuracy
* Description: With Eyes of a Falcon you can increase your sight.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Dove Wings
* Trigger: Hunching down.
* Mana Usage: 30
* Limitation: N
* Time Limit: 5 post rotations
* Cooldown: 3 post rotations
* Recoil/after effects: -10 speed
* Damage: N/A
* Defense: N/a
* Other effects/changes: Gives user the ability To Fly. If used to shield projectiles, User will not be able to fly but be fully protected from projectiles.
* Description: User Grows Wings Big enough to fly self around.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Juggernaut Types

### Barbarian

* Name: Crushing Grasp
* Trigger: Grabbing Opponent
* Mana Usage: N/A
* Limitation: Must have Higher Strength than opponent
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: +25
* Defense: N/A
* Other effects/changes: Breaks bones of opponent
* Description: Grabbing your opponent and nearly crushing them with grasp.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Cannibalistic Rage
* Trigger: Eye shine red and you take a huge bite out of your opponent.
* Mana Usage:N/A
* Limitation: Must be below 60% health to use.
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects: If your attack only does damage to armor you lose a tooth and cannot bite unless under 10% less health than before stacking for a maximum of under 30% health to use. Gain 50 health if you do damage to only flesh.
* Damage:+20
* Defense:N/A
* Other effects/changes:N/A
* Description: You take a bite out of your opponent and drain 35 health from them and regenerate the same amount of health.(50 health if only flesh damage is done.)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name:Basic Ability:Pain Suppression.
* Trigger:Passive.
* Mana Usage:N/A
* Limitation:N/A
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects:(Will make others rage quit.)
* Damage:N/A
* Defense:N/A
* Other effects/changes: Is unaffected by torture of any kind.
* Description:A passive ability to suppress all pain and laugh in the face of damage.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Barbarianism.
* Trigger: Self damage to increase stacks,Dying to activate stacks.
* Mana Usage:30 upon activation of ability.
* Limitation: Must be level 30 or higher to use.
* Time Limit:N/A
* Cooldown: Once a day.
* Recoil/after effects: Negative 2 HP per stack. You only regain half your max health upon revival. You do not regain any,dodging,BPB,mana,accuracy,luck,or stealth when you revive.
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: After doing self harm 20 times gives you the ability to resurrect yourself after falling in battle.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Stone Toss.
* Trigger:A hard stomp on the ground.
* Mana Usage:10
* Limitation: Only works over natural terrain.
* Time Limit: Rock remains until destroyed. Buff stays for 1 post rotation.
* Cooldown: 2 Post rotations.
* Recoil/after effects:
* Damage:+15 Damage
* Defense: +15 Defence
* Other effects/changes:N/A
* Description: A powerful stomp sends a large rock ripping form the ground to the surface either up at you opponent,knocking them into the air or in front of you as a stone shield.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name:Stone Armor
* Trigger: Raise dominate arm and optionally state that you are a stone wall.
* Mana Usage:20
* Limitation:Works only on natural or rocky terrain.
* Time Limit: Armor remains until broken.
* Cooldown: 5 post rotations after the armor has been destroyed.
* Recoil/after effects: Armor is only as powerful as the stone it is made of.
* Damage:N/A
* Defense:Low durable stone=+10 defense Medium durable stone=+20 defense High durable stone=+30 Defense.
* Other effects/changes:N/A
* Description: Commands the surrounding stones to protect you in battle and give you a full articulated suit of stone armor with durability pending by stone quality.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Ranger Types

### BeastMaster

```
Master Abilities

```

* Name: Basic Ability: Animal Control and Understanding
* Trigger: Passive
* Mana Usage: N/A
* Limitation: N/a
* Time Limit: N/A
* Cooldown: N/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/a
* Other effects/changes: N/A
* Description: Allows you to control, and understand an animal/familiar.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Absolute Accuracy
* Trigger: Aiming and releasing neni into weapon
* Mana Usage: 15
* Limitation: Projectile Can be Dodged but not missed.
* Time Limit: N/A
* Cooldown: 2 post rotations
* Recoil/after effects: N/A
* Damage: N/a
* Defense: n/A
* Other effects/changes: N/A
* Description: With neni infused into weapon the weapon is fired with a much more accurate blast.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Reflection
* Trigger: Swiping left hand right
* Mana Usage: 30
* Limitation: Level 30 or Higher
* Time Limit: N/A
* Cooldown: 4 post Rotations
* Recoil/after effects: N/A
* Damage: N/A
* Defense: infinite
* Other effects/changes: N/A
* Description: Completely redirects the form of attack towards user towards the opponent.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Intimate Bond
* Trigger: Having a Great Animal Maintaining level Allows you to have a bond with your Beast.
* Mana Usage: N/A
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: +40 Health
* Damage: N/A
* Defense: N/A
* Other effects/changes: level 9+ in Animal Maintaining
* Description: Increases Amount of health for you and Your Beast.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Double Hit

* Trigger: Attack, Attack and Attack
* Mana Usage: 8
* Limitation: Must be a (Ranged) attack
* Time Limit: N/A
* Cooldown: N/a
* Recoil/after effects: N/a
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Use mana to gain one extra hit to your opponent.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

```
Beast Abilities

```

Your Beast can have 5 abilities that you trained it to have.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Sniper

* Name: Basic Ability: Weapon Proficiency: Multi Dual
* Trigger: Passive
* Mana Usage: N
* Limitation:n
* Time Limit:n
* Cooldown:n
* Recoil/after effects: n
* Damage:n
* Defense:n
* Other effects/changes: n
* Description: Using multiple weapon types in battle at once.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Fire Ammo
* Trigger: Infusing Fire Elements with guns
* Mana Usage: 15
* Limitation:
* Time Limit: 2 post
* Cooldown: 1 post
* Recoil/after effects: Burns stay on opponent after fire goes out; will harm opponents [-5 each Post]
* Damage: fire does 15 damage per Bullet (No Additional damage)
* Defense: N/A
* Other effects/changes: N/A
* Description: Fire shoots into opponents bursting them to flames.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Water Ammo
* Trigger: Infusing Water Elements with guns
* Mana Usage: 15
* Limitation:
* Time Limit: 2 post
* Cooldown: 1 post
* Recoil/after effects: Spots shot with water ammo expand until bursting (due to too much water build up)
* Damage: Water does 15 damage per Bullet (No Additional Damage)
* Defense: N/A
* Other effects/changes: N/A
* Description: Water shoots into opponents, body expands and deforms until build up squirts out of body.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Lightning Ammo
* Trigger: Infusing wind Elements with guns
* Mana Usage: 15
* Limitation:
* Time Limit: 2 post
* Cooldown: 1 post
* Recoil/after effects: Shocking parts of the body paralyze it on impact.
* Damage: Shocking does 15 damage per Bullet (No Additional Damage)
* Defense: N/A
* Other effects/changes: N/A
* Description: Lightning shoots into opponents, paralyzing the body.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Vine Ammo
* Trigger: Infusing Earth Elements with guns
* Mana Usage: 15
* Limitation:
* Time Limit: 2 post
* Cooldown: 1 post
* Recoil/after effects:
* Damage: Vines do 15 damage per Bullet (No Additional Damage)
* Defense: N/A
* Other effects/changes: N/A
* Description: Vines Grow from the bullet wounds and strap opponent to the ground.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Absolute Accuracy
* Trigger: Aiming and releasing neni into weapon
* Mana Usage: 15
* Limitation: Projectile Can be Dodged but not missed.
* Time Limit: N/A
* Cooldown: 2 post rotations
* Recoil/after effects: N/A
* Damage: N/a
* Defense: n/A
* Other effects/changes: N/A
* Description: With neni infused into weapon the weapon is fired with a much more accurate blast.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Crafter Types

### Druid

* Name: Minions
* Trigger: shaping out little figures of humanoid like things out of nature
* Mana Usage: 10per creature
* Limitation: Can have up to 4 at a time.
* Time Limit: N/A
* Cooldown: 4 post rotations after death of creature
* Recoil/after effects: N/A

* Other effects/changes: N/A
* Description: With neni you can create little beings out of nature.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Giant Minions
* Trigger: shaping out Huge figures of humanoid like things out of nature
* Mana Usage: 30
* Limitation: N/A
* Time Limit: N/A
* Cooldown: 8 post rotations after death
* Recoil/after effects: N/A

* Other effects/changes: N/A
* Description: With neni you can create LARGE creatures to fight for you that you control.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Vine Manipulation
* Trigger: Aiming and releasing neni into vines
* Mana Usage: 15per vine
* Limitation: n/a
* Time Limit: N/A
* Cooldown: n/a
* Recoil/after effects: N/A
* Damage: 20
* Defense: n/A
* Other effects/changes: N/A
* Description: With neni infused into vines they are moved at your command.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Summon Nature's Ally
* Trigger: Call a creature to fight
* Mana Usage: 10 per animal.
* Limitation: Need animal maintaining points.
* Time Limit: N/A
* Cooldown: n/a
* Recoil/after effects: N/A
* Damage: 20
* Defense: 20
* Other effects/changes: The Creature no matter the type has 15 health.
* Description: Summon animals to fight for you.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Basic Ability: Tree Shape.
* Trigger: Turn self into tree
* Mana Usage: N/A
* Limitation: N/A
* Time Limit: N/A
* Cooldown: n/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: -5 stealth.
* Description: Completely changes self to tree.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Neni Resistance
* Trigger: Neni release
* Mana Usage: For every Mana spent you ignore Neni/mana Damage.
* Limitation: Melee and Projectiles will still do damage
* Time Limit: N/A
* Cooldown: n/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/a
* Description: Completely ignore damage done to you by mana.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Name: Animal Shapeshifting
* Trigger: Steps on all fours like an animal
* Mana Usage: 30
* Limitation: N/A
* Time Limit: 7 post rotations
* Cooldown: 3 Post rotations
* Recoil/after effects: N/A
* Damage: Damage increases 2d20
* Defense: Defense Increases 2d20
* Other effects/changes: gain abilities of that animal
* Description: Become an animal for a long period of time.