Multiverse

“*Do you know that other worlds, different from ours, exist, which the Conjunction of the Spheres cut off access to? Universes, called elemental and para-elemental planes. Inhabited by creatures called demons?*”
―Sorel Degerlund

Apart from The Witcher world several other realities exist. An infinite number of universes, parallel realities, Spheres and Dimensions were once possible to traverse without much effort this was however changed during the catastrophic event known as the Conjunction of the Spheres. Some of them mixed while the other vanished forever. Since then, the only known route between the universes has been known as the Spiral. Some of the creatures known to traverse the universes are unicorns.

## Known worlds

### Aenyr

A world, very similar to The Continent with the great difference that the occupation of mage and artist are closely related, since these were the ones who learned to use Chaos instead of the common mage. It is from this world, where most of the painted worlds come from. Although instances of painted worlds have been seen in other parts of the multiverse, such as in the case of Iris Von Everec in The Continent.

#### Axis

A realm that serves as a passage between Worlds, towards very complicated regions of the Multiverse and the Omniverse.

#### Arkesia

A world visited by Geralt of Rivia, Yennefer, Ciri, Triss Merigold and Jaskier.

#### Biringan

A vanished world that housed an important city that gave its name to this reality. It is said to be the place of origin of the humans that inhabit Sunda in The World.

#### Cyberpunk World

A world that was mentioned by Ciri. \*without/not affected by magic\*

#### The Desolate Dimension

A prison reality that closely mirrors the material realm but it is completely separate from it, this is the enclosed reality that the majority of the Cosmic Horrors were imprisoned in during and following the Protas-Cosmic Horror War. Due to the long amount of time in which the dark energies of the Cosmic Horrors were trapped within its space, miasma has spread to many areas of the dimension, with effects as minor as feeling uneasy to as strong as making non-compatible beings very sick in the presence of strong miasma.

#### Domdaniel

The original homeworld of the Gnomes was destroyed when it collided with another realm during one of the Conjunction of the Spheres.

#### Dunwich

A realm that was affected by the Cosmic Horrors. It is a dark, dreary realm. Humanity exists in this world, with a technological level comparable to that of a Dieselpunk society.

#### Earth (Human´s homeworld) \*without/not affected by magic\*

The original homeworld of the humans, it still exists in the present day.

#### Eden

A vanished world, originally a paradise, but was corrupted by the Cosmic Horrors. Some plant monsters, such as the Duñak, come from this reality.

#### Fornite universe

A world that was visited by Geralt of Rivia.

#### The Elemental Planes

(See Dimensions, a little further in this article.)

#### The Fog

A vanished world that features the titular fog which contains numerous horrific monsters. It is basically a corrupted version of Nilfheim, created and ruled by the Outer God Gorthelek, The Cosmic Mist during the Cosmic Horrors' conflict with the Protas.

#### Fusang

A realm of legend. \*without/not affected by magic\*

#### Jaevela

The original world of the Dyrians, was created and maintained by Wijun. It is a verdant animal paradise where even predators are peaceful, sustained by the abundant life energy of Wijun himself.

#### Lintukoto

A world much colder than The Continent, probably affected in its early days by the weapon created by Xicllaniparan, commonly known as The White Frost. Where dwarves are the majority, and all the animal species present there have evolved from birds. Witchers exist in this reality, according to various rumors.

#### The lands of Manu

A world created by The Source as a magical experiment.

#### Monster Hunter World

A world that was visited by Geralt of Rivia. Witchers do not exist in this world, it has many 'monster' species and a profession of 'Monster Hunters' exists to hunt them and make use of materials taken from them.

### Novea

A world where Humanity lives in civilizations with the technological level of a Clockpunk society. The magic in this world is very weak, so much so that it is practically considered a myth. The non-human presence is null, being only the extinct giants, the only non-human presence that once existed in this world. The kingdom of Trila, ruled by house Basilicum is a known place in this world. A variant, similar to the eastern variant of the Akeros religion exists on this plane.

#### The Realm of the Ancestors

A world in which humanity is developing through the Mesozoic Era. A few witchers of the School of the Fox ended up here due to a rogue portal.

#### Sky

(See information below in other mention of **Sky**.)

##### Kolob

Supposedly, the world the Akeros moved to after the destruction of Sky.

##### World of the Protas

The home dimension of the Protas, shielded from lower races, including the Grigori by a shield maintained by Asherah, a Prime Protas and their queen.

##### The Spirit Realm

The original world of the Spirits, created and maintained by Betlena, the Goddess of Spirts.

##### Tibil

A world created by the Protas Fanbris, where he used to put in a game different creatures brought from various parts of the Omniverse.

##### The Zero Point

Created by The Source and Asherah is a nexus orb that is where all of reality apparently sprang from. It cycles through countless realities per second, and can be used as an infinite power source or as a *bridge to other realities*. literally, the origin point or 'zero point' of everything. During the Zero Era, it was this artifact that allowed the energy of The Source and Asherah to be concentrated to give rise to the Multiverse, and later on the Omniverse in its full potential. This realm is shielded by the barrier of the Prime Protas from outside visitors even the Lady of Time & Space could not breach the dimensional barrier. A theory exists that the cause of the Conjunction of the Spheres is caused by malfunctions in its operating systems.

#### Tír na nÓg

The homeworld of the Fey it is connected to other worlds such as Tir ná Lia via the forest boundaries as well as Nilfheim via a portal through which the realm gets its high concentration of magic atmosphere.

### Tir ná Lia

World of the Aen Elle connected to others such as Tir na nÓg, Earth and some Grigori domains of the Nine Worlds faction.

#### Necrophage Homeworld

It is theorized to be the same place as **Tír na nÓg**.

#### Vampire´s world

A world that was provided for the Prime Vampires and their offspring following their service in the Protas-Cosmic Horror War. The flora and fauna of this world are suited toward the vampire race who had to adapt when some displacees were brought over in the Conjunction of the Spheres.

#### World AKA The Continent

The world in which the Witcher story takes place. Just as the Earth is a reality of which many variants are known or speculated to exist. Like the Common Fanon Timeline or Timeline (Neverwitcher )

### Zo´s world

A dangerous world, visited by a young nordling boy named Theodor while fleeing a hurricane.

### The Yggdrasil Worlds

A series of worlds or realms connected by a special cosmic anomaly known as the World Tree Yggdrasil, each sphere or pocket of reality had a position on the tree

#### Asgard

Originally created by the Big Bang this would become one of the Realms of the Nine Worlds Grigori faction. Its position was the highest among the worlds of Yggdrasil.

#### Vanaheim

Originally created by the Big Bang this would become the world where the Vanir, one of the Grigori factions, originally lived. Characterized as a reservoir for all kinds of endangered animals and plants around the multiverse. Its position was the second highest among the worlds of Yggdrasil.

#### Alfheim/Undod System

Originally created by the Big Bang this would become one of the Realms of the Nine Worlds Grigori faction, specifically one of the homeworlds for the experimental elven race. Its position was the third highest among the worlds of Yggdrasil.

#### Earth [Midgard]

Originally created by the Big Bang this would become one of the Realms of the Nine Worlds Grigori faction, specifically one of the worlds that would primarily host humans. Its position was the fourth highest among the worlds of Yggdrasil.

#### Svartalfheim

Originally created by the Big Bang this would become the world where the Demons of Yrrhedes would originate from before making their own realm known as Hell. Its position was the fourth lowest among the worlds of Yggdrasil.

#### Nidavelir

Originally created by the Big Bang this would become the world where the Dwarves (the creations of Gridona) would call home. Its position was the third lowest among the worlds of Yggdrasil.

#### Jötunheim

The (speculated) original world of the giants. Its position was the second lowest among the worlds of Yggdrasil.

#### Nilfheim

Speculated as a world very affected by the ether, so much so that, its fog is capable of transforming the reality of other worlds. Its position was the lowest among the worlds of Yggdrasil. It is connected to the world of Tír na nÓg via a portal which has affected all life on the different world.

### Realms ruled or created by the Grigori (Currently or at one time)

#### Elysium

A paradise world, where the first experiments of the Grigori to create various races originated. Ruled by several surviving Grigori, like Cronos, Ramadantis and Milda. It would eventually collapse due to various internal conflicts.

#### Ketumati

The main meeting place of the Grigori during the Grigori Era. It was originally characterized by being a paradise in every sense of the word. Ruled by Nehaleni and her human husband, it became a post-apocalyptic world after the war with the Nefandi.

#### Olympus

A realm inhabited at least at one time by the Grigori of the Olympus faction.

#### Rakoa

An aquatic world that once hosted a group of Grigori.

#### Sky

The world originally made for the Akeros by the Protas God of the Akeros during the Grigori rebellion against the Protas, this world was effectively destroyed by the **God of Akeros** having to result to using an overwhelming force to repel the invading Grigori force.

#### Somnia

A sphere of existence in which Morpheus, one of the Grigori with the most knowledge of ether manipulation, rules.

#### Venusberg

A world ruled by the Grigori known as Aphrodite.

### Realms with/affected by magic

* Arknia
* Ezanavi
* Gaunter´s world (Probably a personal demi-plane)
* Hell (Demon's homeworld, speculated)
* Jannada
* Kardun
* Karslav
* Neo - Earth
* Pridraire
* The Hole
* Terminus
* Undod System (Elves` homeworld.)
* Volaria

### Magic status unknown

* Adiri
* Ddiddiwedht world
* Enso
* Nether realms

## Alternative timelines

* Check the Expanded Universes article.

## Dimensions aka the Elemental Planes

* Ether or Astral Plane, source of the Fifth Element.
	+ It is inhabited by various ethereal entities such as hyms and perispirits.
	+ Inhabited by the dominant race of the Jann, a genie of mixed magic capable of the four classical elements but were weaker than other genie types, also capable of their own Ether magic.
		- Ether Elementals, the third stage in the **Jann** life-cycle.
			* Ether Daemons., the second stage in the **Jann** life-cycle. A Ether Daemon forms either by enough Ether Mephits fusing together which is more commonly how Ether Daemons come into being or on rare occasion through age.
				+ Ether Mephits, a weaker servile 'larval' form of the **Jann**. Created when an **Jann** purposely shatters a piece of their own essence, each piece becomes an individual Ether Mephit.
* Syderium or the Star Plane. Everything about this plane is unknown, it is speculated that it could be the intermediate point between the Astral Plane and the Elemental Plane of Air. Others say it is something apart from the Elemental Planes, but it remains a mystery. Inhabited by a group of creatures, classified simply as Refaim.
* Elemental Plane of Air
	+ Inhabited by the dominant race of the Djinn, a pure Air chaos genie. Djinn are responsible for all the pure air and winds found through all the known verses.
		- Air Elementals, the third stage in the Djinn life-cycle.
			* Air Daemons, the second stage in the Djinn life-cycle. A Air Daemon forms either by enough Air Mephits fusing together which is more commonly how Air Daemons come into being or on rare occasion through age.
				+ Lightning Mephits, a weaker servile 'larval' form of the Djinn. Created when an Djinn purposely shatters a piece of their own essence, resulting in each piece becoming an individual Lightning Mephit.
* Elemental Plane of Earth
	+ Inhabited by the dominant race of the D'ao, a pure Earth chaos genie. **D'ao** are responsible for all the minerals, metals and land found through all the known verses.
		- Earth Elementals, the third stage in the **D'ao** life-cycle.
			* Earth Daemons, the second stage in the **D'ao** life-cycle. A Earth Daemon forms either by enough **Earth Mephits** fusing together which is more commonly how **Earth Daemons** come into being or on rare occasion through age.
				+ Earth Mephits, a weaker servile 'larval' form of the **D'ao**. Created when an **D'ao** purposely shatters a piece of their own essence, each piece becomes an individual **Earth Mephit**.
* Elemental Plane of Fire
	+ Inhabited by the dominant race of the Ifrits, a pure Fire chaos genie. Ifrits are responsible for all the heat and plasma found through all the known verses.
		- Fire Elementals, the third stage in the Ifrit life-cycle.
			* Fire Daemons, the second stage in the Ifrit life-cycle. A Fire Daemon forms either by enough Fire Mephits fusing together which is more commonly how Fire Daemons come into being or on rare occasion through age.
				+ Fire Mephits, a weaker servile 'larval' form of the Ifrits. Created when an Ifrit purposely shatters a piece of their own essence, resulting in eeach piece becomes Fire Mephit.
* Elemental Plane of Water
	+ Inhabited by the dominant race of the Marides, a pure Water chaos genie. Marides are responsible for all the water (rivers, seas and oceans) found through all the known verses.
		- Water Elementals, the third stage in the Maride life-cycle.
			* Water Daemons, the second stage in the Maride life-cycle. A Water Daemon forms either by enough Water Mephits fusing together which is more commonly how Water Daemons come into being or on rare occasion through age.
				+ Water Mephits, a weaker servile 'larval' form of the Marides. Created when an Maride purposely shatters a piece of their own essence, each piece becomes an individual Water Mephit.

* Para-Elemental Planes
	+ Ice Para-Elemental Plane. A cross-plane that experiences bleed-over between the planes of Air and Water. This places was created from an echo of the power of Xicllaniparan, The Abysmal Tundra of the Moper. This realm was home to the White Frost, the goddess Quxasis, and her husband Huses as well as the Ice Primordial, Dur-Baagal. This is likely the home-world of the hounds bred by the Dearg Ruadhri (Wild Hunt). The Qorrash are responsible for all the ice and cold found through all the known verses.
		- Inhabited by the dominant race of the **Qorrash**.
			* Ice Elementals, the third stage in the **Qorrash** life-cycle.
				+ Ice Daemons, the second stage in the **Qorrash**) life-cycle. A Ice Daemon forms either by enough Ice Mephits fusing together which is more commonly how Ice Daemons come into being or on rare occasion through age.
					- Ice Mephits, a weaker servile 'larval' form of the **Qorrash**. Created when an **Qorrash** purposely shatters a piece of their own essence, resulting in each piece becoming an individual Ice Mephit.
	+ Nature Para-Elemental Plane, a separate plane to the similar Plane of Earth, this plane is overrun with lush plant life and all the life here is plant-based in some way. While animal life does exist in this plane, all these creatures have plant-like natural growths and can control various aspects of nature.
		- Inhabited by the Treant, a race of genie that resembles a plant-based genie or a large mobile humanoid shaped tree. Treants are responsible for the plant life found through all the known verses.
			* Leaf Elementals, the third stage in the Treant life-cycle.
				+ Leaf Daemons, the second stage in the Treant life-cycle. A Leaf Daemon forms either by enough Leaf Mephits fusing together which is more commonly how Leaf Daemons come into being or on rare occasion through age.
					- Leaf Mephits, a weaker servile ' larval' form of the Treant. Created when an Treant purposely shatters a piece of their own essence, resulting in each piece becoming an individual Leaf Mephit.
	+ Steam Para-Elemental Plane. A plane that experiences bleed-over between the planes of Fire and Water. This realm is home to the Steam Primordial, Nebula. A branch of humanity lives in this plane as well they refer to themselves as the Steamfolk, using steam powered advanced technology such as trains and airship.
		- Inhabited by the dominant race of the (TBA)
			* Steam Elementals, the third stage in the (TBA) life-cycle.
				+ Steam Daemons, the second stage in the (TBA) life-cycle. A Steam Daemon forms either by enough Steam Mephits fusing together which is more commonly how Steam Daemons come into being or on rare occasion through age.
					- Steam Mephits, a weaker servile 'larval' form of the (TBA). Created when an (TBA) purposely shatters a piece of their own essence, resulting in eeach piece becomes Steam Mephit.
* Magically made demi-planes made and maintained by magic.

## First Conjunction

The following world mixed together in the process with other worlds.

* Andlang
* Atlantis world (Mixed together with The World)
* Axis
* Edoria
* Fatum´s world
* Gwynsten
* Huwawa
* Kitezh
* Nimuria
* Panchaia
* Reynes world
* Shangri - La
* Sinapia
* The Subsurface
* Udgard
* Vitor
* Wiccan´s world (Mixed with The World)
* Xanadu
* Yomi
* Zutibor

*By mixed worlds, it does not exactly refer to spheres that because of the Conjunctions became one. With a practical example, imagine that each sphere is a soap bubble that floats, the multiversal forces causing the Conjunctions would be the wind. These spheres can collide and destroy each other, they can also merge into one, or simply be united by a point without mixing entirely, this point would be the one that would allow access to both, without any of them losing their own characteristics. Thus allowing travel between the two with relative ease.* *This is what is being referred to as mixed worlds, otherwise we would be talking about merged worlds.*

While the following worlds and realms vanished or were destroyed in the process:

* Gnita
* Kunlun
* Lemuria
* Malakut
* Mana
* Mu
* Pamola
* Penglai
* Reidgotaland

## Second Conjunction

During the Second Conjunction, the same process was repeated and multiple dimensions, worlds and timelines crossed again.

A clear example of this is the emergence of otherworldly islands like the Malus Island and Kantia in the Mad Sea and also otherworldly islands in different parts of the World like Satanazes and Antillia in The Great Sea, Mayda and the Nimrod islands in the Far North, Torca, Ganges and Táiyáng in the seas of the Far East and the Emerald Island and Davisland in the Far South.

### Extra

In later Conjunctions, the same process would be repeated without any significant changes.

## Theories

### Multiversal rules

Due to its sheer size and complexity. All the proposals to find a structure and way of acting of the multiverse have been impossible to verify, but that does not mean that some scholars have not proposed theories, which could eventually be true.

The main theory, and one on which many agree, is that there is not, as such, a primary existing universe, but one, which served as the basis for the eventual development of the omniverse (see below in the article)

Another theory of considerable relevance indicates that, within the infinity of the multiverse, there exist focal spheres, probably arising at the beginning of the creation of the multiverse, which serve as a starting point for possible ramifications, eventually cascading to infinity.

This would imply that, if one were to go from one's initial universe to the closest ones, one would probably find very similar universes, with very minor changes, and these would become progressively greater as one moved away from one's universe of origin.

#### Megaverse

A concept theorised by various mages and scholars, which has not been proven. This would imply the existence of different multiverses, grouped in bubbles which would be known as megaverses, which would share very similar characteristics. This concept began to develop as a result of the appearance of portals to other realities found throughout The Continent in an active state. Which was thought impossible, due to the multiversal collapse, known as the Conjunction of the Spheres.

Which, according to this theory, would imply that there is not just one multiverse, but multiverses beyond the known one.

#### Gigaverse

Another concept theorized by mages and scholars, which would imply an infinite set of megaverses. The movement of the megaverses in the gigaverse would reverberate through the multiverses, thus causing their collapse and giving rise to the Conjunctions of the Spheres.

#### Teraverse

In theory, it would involve a set of gigaverses. According to occult mage sects, it would be in this part of the whole, where most of the demon-gods would reside, away from the standard demons.

#### Petaverse

It would be a set of teraverses, but there is no serious theory as in the case of the megaverse. According to occult sects, it is in this zone where entities opposed to the god demons would live. Some speculate that they would be the most powerful versions of the so-called angels.

#### Exaverse

As with the petaverse, there is no serious theory. It would be the grouping of different petaverses. And according to occultists, it would be in this place where entities impossible for any sorcerer to access, called Cosmic Horrors, would reside. The eldritch fiery being known as Cthugha, the Living Flame as well as its minion the Fire Vampires are theorized to be from this verse, but draw some of their power from the Plane of Fire, due to Gaunter O'Dimm's power and his statement that he is not a demon or djinn, it is theorized that Gaunter O'Dimm's true form is a Cosmic Horror.

#### Zettaverse

A group of exaverses, protected by entities opposed to the Cosmic Horrors with the sole intention of preventing them from escaping so that they do not destroy the everything. ***Theory put forward by a mage belonging to an occultist sect, who was drugged***.

#### Yottaverse

A group of zettaverses and a place, where the creators of both Cosmic Horrors and their counterparts would reside.

#### Omniverse

According to the most extravagant philosophers of the Continent, the Omniverse would be all that exists, existed and will exist. According to similarly minded theologians, it would be in the omniverse that the gods would reside. The beings known as the Protas such as 'The Source' is theorized to have be from this verse.

## Known races and species

See Races

* Humanoids (Humans and Non-Human)
	+ Adlets
	+ Astomis
	+ Bobołaks (Werebbubs) \*Found on reservations in the North\*
	+ Dokkaebis
	+ Dwarves \*Can be found mostly anywhere in smaller groupings, but the only known large grouping of dwarves is in the Autonomous Temerian Vassal State of Mahakam.
	+ Dyrians \*Can be found in reservations in the North, but they have a kingdom in which the most of their population lives in the Far East called Vineta.\*
		- Therianthrope-hybrids
			* The Awakened
			* Aarakocra (Birdfolk)
			* Bearkin (Bearfolk)
			* Bejuk (Sheepfolk)
			* Camazotz (Batfolk)
			* Caniden (Dogfolk)
			* Centaur (Horsefolk)
			* Lepori (Rabbitfolk)
			* Minotaur (Cowfolk)
			* Mousefolk
			* Rakin (Raccoonfolk)
			* Sciurian (Squirrelfolk)
			* Simian (Monkeyfolk)
			* Tabaxi (Catfolk)
			* Vulpe (Foxfolk)
			* Wolfborn (Wolffolk)
	+ Elves
		- Aen Elle (Alder Folk)
		- Aen Ghele (Glacier Folk)
		- Aen Faennin ( Sun Folk )
		- Aen Hagde (Terrace Folk)
		- Aen Manche (Desert Folk)
		- Aen Nilfe (Black Folk)
		- Aen Seidhe (Hill Folk)
		- Aen Undod (First Folk)
		- Aen Woedde (Wood Folk)
		- Aen Puau ( Island Folk )
		- Aen Teg ( Fair Folk )
	+ Goblinoids (Fey related, but none the lesson considered humanoids)
		- Bugbears (Sentient but savage, view trespassers as food, not known for negotiating)
		- Clurichauns
		- Goblins
			* Hobgoblins
			* Leprechaun
		- Griggs
		- Kobolds
			* Bucca (A very large breed of Kobold known for inhabiting caves and mines with hidden treasures.)
			* Clabater (A helpful sea goblinoid that is well-liked by most sailors, despite being quite mean and rude to common sailors.)
	+ Gnomes
		- Maragullos \*Found in the caves of Basilia\*
		- Geronas \*Found on Chinvat\*
	+ Halflings (Hobbits)
	+ Humans
		- Steamfolk
	+ Nitus
	+ Nymphs
		- Dryad
		- Hamadryad
		- Leimoniad
		- Naiad
		- Nereid
		- Oread
		- Yukionnas \*Found on the Okami Islands\*
	+ Sonneys
		- Sonners
	+ Svergs
	+ Trows
	+ Vrans \*Found on reservations in the North\*
		- Yohis (Subspecies of the Vrans from the Okami Islands)
* Cursed Ones
	+ Cursed Humans
		- Bluebeard
		- Hiver
		- The Monstrous (i.e Nivellen)
		- Stinger
		- Striga
			* White Striga
		- Swarm Mother
	+ Cursed Plants
		- Archespore
			* Liliaceous Archespore
			* Vizimian Archespore
	+ Monsters
		- Thundster
		- Vendigo
			* Vendigo Spawn
	+ Therianthropes
		- Wereape
		- Werebat (Chiropteranthropy)
		- Werebear (Ursanthropy)
		- Werebird
			* Wereagle
		- Werebison
		- Werecat (Ailuranthropy)
		- Werecow
		- Werecrow
		- Weredog (Cynanthropy)
		- Weredolphin
		- Werefox (Vulpanthropy)
		- Werehorse (Equinathropy)
		- Weremole (Heterocephathropy)
		- Weremouse (Musoanthropy)
		- Werepig (Suscrofathropy)
		- Wererabbit (Lagothropy)
		- Wereraccoon
		- Wererat (Arouranthropy)
		- Wereroach
		- Wereshark (Selachilanthropy)
		- Weresheep
		- Weresquirrel
		- Wereserpent
		- Werewolf (Lycanthropy)
		- Werewhale (Balaenopterathropy)
* Draconids
	+ True Dragons
		- Black Dragons
			* Obsidian Dragons
			* Epidote Dragons
			* Onyx Dragons
			* Jet Dragons
		- Blue Dragons
			* Plasa
			* Zangvebari Dragon
		- Gold Dragons
		- Green Dragons
		- Red Dragons
			* Pink Dragons
		- Silver Dragons
			* Grey Dragons
		- White Dragons
		- Yellow Dragons
	+ False Dragons
		- Basilisk (Bestial Intellect)
			* Silver Basilisk (Bestial Intellect)
		- Cockatrice (Bestial Intellect)
		- Dracolizard (Bestial Intellect)
			* Graphite Slyzard
			* Gray Slyzard
		- Dracoturtle (Bestial Intellect)
		- Forktail (Bestial Intellect)
			* Blue Forktail
			* Green Forktail
		- Magon (Bestial Intellect) {possibly}
		- Naga (Bestial Intellect)
		- Phoenix (Bestial Intellect)
		- Rarasha
		- Wyvern (Bestial Intellect)
			* Copper Wyvern
			* Royal Wyvern
* Elementia- Constructs and beings made of magic
	+ Constructs
		- Gargoyle
			* Runic Gargoyle
		- Golem
		- Homunculi
		- Pixie
		- Scareman
	+ True Genies
		- D'ao
		- Djinn
		- Ifrit
		- Jann
		- Maride, Genie of Water, it is said that the first Marides were made by the Water Primodial, Hydros the same way Marides created Water Mephits, by extracting a piece of their essence and shattering it, and the pieces became the first Marides.
		- Qorrash
		- Treant
	+ Lesser Genies
		- Air Elemental
			* Air Daemon
				+ Lightning Mephit
		- Earth Elemental
			* Earth Daemon
				+ Earth Mephit
		- Ether Elemental, an almost fully grown member of its race if other more researched genies are any indicators as it grows older and stronger it will eventually become its adult form, though this process can take centuries. Though they share the same name, mage made Elementals are usually made of rock and other materials found in the world, while the Elemental of the Genie life-cycle is made up of pure elemental chaos.
			* Ether Daemon, a juvenile (TBA) it is unable to grant powerful wishes but can still grant great magical capacities to mages if they know how to use them.
				+ Ether Mephit
		- Fire Elemental
			* Fire Daemon
				+ Fire Mephit
		- Ice Elemental, an almost fully grown member of its race if other more researched genies are any indicators as it grows older and stronger it will eventually become its adult form, though this process can take centuries. Though they share the same name, mage made Elementals are usually made of rock and other materials found in the world, while the Elemental of the Genie life-cycle is made up of pure elemental chaos.
			* Ice Daemon, a juvenile **Qorrash** it is unable to grant powerful wishes but can still grant great magical capacities to mages if they know how to use them.
				+ Ice Mephit
		- Leaf Elemental, an almost fully grown member of its race if other more researched genies are any indicators as it grows older and stronger it will eventually become its adult form, though this process can take centuries. Though they share the same name, mage made Elementals are usually made of rock and other materials found in the world, while the Elemental of the Genie life-cycle is made up of pure elemental chaos.
			* Leaf Daemon, a juvenile **Treant** it is unable to grant powerful wishes but can still grant great magical capacities to mages if they know how to use them.
				+ Leaf Mephit
		- Steam Elemental, an almost fully grown member of its race if other more researched genies are any indicators as it grows older and stronger it will eventually become its adult form, though this process can take centuries. Though they share the same name, mage made Elementals are usually made of rock and other materials found in the world, while the Elemental of the Genie life-cycle is made up of pure elemental chaos.
			* Steam Daemon, a juvenile (TBA) it is unable to grant powerful wishes but can still grant great magical capacities to mages if they know how to use them.
				+ Steam Mephit
		- Water Elemental, an almost fully grown Maride as it grows older and stronger it will eventually become a Maride. Though the process can take centuries. Though they share the same name, mage made Elementals are usually made of rock and other materials found in the world, while the Elemental of the Genie life-cycle is made up of pure elemental chaos.
			* Water Daemon, a juvenile Maride it is unable to grant powerful wishes but can still grant great magical capacities to mages if they know how to use them.
				+ Water Mephit, incessant tricksters that delight in setting traps for unsuspecting passersby. They favor the relative safety of water, but will gladly trek outside their comfort zone to execute a new prank. They are often found in the service of Water Elementals and/or their parent Maride.
		- Elemental Primordials, singular entities that are the guardians and sources for all the powers of an elemental plane (after their creation by the Protas, The Source.)
			* Arges, The Primordial of Aether.
			* Hydros, The Primordial of Water.
			* Lythos, The Primordial of Earth.
			* Pyros, The Primordial of Fire.
			* Stratos, The Primordial of Air.
				+ Sub-Primordials
					- Rhea, The Primordial of Nature.
					- Dur-Baagal, The Primordial of Ice.
					- Nebula, The Primordial of Steam
* Fey (Mysterious level intelligence)
	+ Arboreal (Human Intelligence)
		- Cursed
		- Treefolk
	+ Archfey (Higher that human Intelligence)
		- Aen Teg (Fair Folk) (Human Intelligence)
		- Changeling (Human Intelligence)
		- Datanlolum Dwarves (Human Intelligence)
	+ Beldam (Human Intelligence)
	+ Blood Fey (Human Intelligence)
	+ Fae
	+ Ogroids
		- Farbaut
		- Giants/Titans
			* Cloud giants (Human level intelligence)
			* Cyclopses (Bestial Intellect, though can pick up large objects and use them as clubs and such.)
			* Firbolgs (Human level intelligence)
			* Fire giants (Human level intelligence)
			* Hill giants (Human level intelligence)
			* Ice giants (Human level intelligence)
			* Stone giant (Human level intelligence)
			* Storm giant (Human level intelligence)
		- Grimnir
		- Hanivers
		- Nekkers (Human level in the realm of Tir ná nÓg, about as smart as a proto-civilization peoples on different worlds.)
			* Nekker Warriors (Human level in the realm of Tir ná nÓg, about as smart as a proto-civilization peoples on different worlds.)
			* Phooca (Human level in the realm of Tir ná nÓg, about as smart as a proto-civilization peoples on different worlds.)
			* Royal (Human level in the realm of Tir ná nÓg, about as smart as a proto-civilization peoples on different worlds.)
		- Ogres
			* Belu (Human level intellect. A subspecies of Ogre, found in the lands of Far East in the kingdom of Vineta.)
		- Onis
		- Trolls (Human level in the realm of Tir ná nÓg, about as smart as a dim human elsewhere.)
			* Ice Trolls (Human level in the realm of Tir ná nÓg, about as smart as a dim human or child elsewhere.)
			* Magma Trolls (Human level in the realm of Tir ná nÓg, about as smart as a dim human or child elsewhere.)
			* Mountain Trolls (Human level in the realm of Tir ná nÓg, about as smart as a dim human or child elsewhere.) The largest of the terrestrial trolls.
			* Rock Trolls (Human level in the realm of Tir ná nÓg, about as smart as a dim human or child elsewhere.)
				+ Crystalline Trolls (Human level in the realm of Tir ná nÓg, about as smart as a dim human or child elsewhere.) A rare variant of Rock Troll that has eaten crystals instead of rocks resulting in a crystalline skin and covering on their back. They are generally thinner that Rock Trolls and taller (mostly due to not slouching as much as their kin).
			* Sea Troll (Human level in the realm of Tir ná nÓg, about as smart as a dim human or child elsewhere.) Exist in the World but rarely interact with the surface, as they find plenty to do and entertain them in the Vodyanoi cities in which they are usually found. In Tir ná nÓg they are found in the oceans and hunt sea monsters. They are like River Trolls but bigger, and tougher with things like coral-like growths on their backs and overlapping sharp teeth like a crocodile. Sea Trolls are the largest of the aquatic trolls.
				+ River Troll (Human level in the realm of Tir ná nÓg, about as smart as a dim human or child elsewhere.) Exist in the World but rarely interact with the surface, as they find plenty to do and entertain them in the Vodyanoi cities in which they are usually found. In Tir ná nÓg they are found in rivers and act as ferrymen and take tolls. They are like Sea Trolls but smaller, and generally looked like a large fat goblin with fins for ears.
				+ Troll Shaman
	+ Sprites
	+ Tooth Fairy
		- Bone Fey
	+ Weepers aka Fairies
* Hybrids
	+ Amabie
	+ Cecaelia
	+ Centaurs
	+ Dwarf Siren
	+ Echinops
	+ Fungoid
		- Russet Fungoid
	+ Griffins (Bestial Intelligence)
		- Archgriffin (Bestial Intelligence)
		- Royal Griffins (Bestial Intelligence)
	+ Harpies
		- Erynias
		- Green Harpies
	+ Kappas
	+ Lesser Siren
	+ Merrows
	+ Merpeople (Human level intelligence)
		- Naddahas
		- Ningyo
		- Sea Witches
		- Selkie
		- Silk Siren
		- Sirin
	+ Nixa (Human level intelligence)
		- Ekhidna (Human level intelligence)
	+ Samebitos
	+ Siyokoy
* Insectoids
	+ Arachas
		- Common
		- Hermit
		- Royal
		- Venomous
	+ Arachnomorphs
	+ Endrega
		- Charger
		- Drone
		- Warrior
		- Worker
		- Royal
	+ Frighteners
	+ Kikimore
		- Warrior
		- Worker
		- Royal
	+ Myriapodan
		- Writher
	+ Sandcrabs

* Necrophages
	+ Bloedzuiger (Bestial Intellect)
		- Leecher
	+ Bullvores (Bestial Intellect)
	+ Burier
	+ Cemetaurs (Female) (Bestial Intellect)
		- Graveirs (Male) (Bestial Intellect, though there has been one confirmed case of an intelligent speaking Graveir before that was met by Geralt of Rivia.)
	+ Depth Lurker
	+ Drowners (Bestial Intellect, no better than a predatory fish)
		- Drowned Dead (Bestial Intellect)
		- Mucknixer (Bestial Intellect)
	+ Foglets
		- Royal Foglets
	+ Ghouls (Bestial Intellect)
		- Alghouls (Bestial Intellect)
			* Spotted Alghouls
	+ Hags: "Hags are a strange existence for sure. On one hand they eat people and the dead like any other Necrophage but on the other hand they are remarkably fey-like and magical. For now best agree to disagree, since Necrophage Oil works just fine on them." -Fox School Loremaster Jalast to the apprentice witchers at his lecture about hags-
		- Annis Hags (Human level intelligence)
		- Grave Hags (Human level intelligence)
		- Green Hags (Human level intelligence)
			* Water Hags (Bestial level intelligence)
				+ Bilge Hags (Bestial level intelligence)
				+ Sone (A Vinetian equivalent to a Water Hag) (Bestial level intelligence)
				+ Swamp Bints (Bestial level intelligence)
		- Grim Hags
		- Night Hags (Human level intelligence)
	+ Putrifier
	+ Rotfiend (Male) (Bestial Intellect)
		- Devourers (Female) (Bestial Intellect)
		- Greater Rotfiends (Bestial Intellect)
		- Scurver (Bestial Intellect)
	+ Water Devil
	+ Wights (Bestial Intellect)
		- Spotted Wights (Bestial Intellect) {Extinct as of 1175}
* Relicts
	+ Akeros (Mysterious level intelligence)
		- Qeleguar
		- Zateran
		- Irreogian
		- Dominions
		- Virtues
		- Powers
		- Principalities
		- Archakeros
		- Akeros
	+ Amals (Troll level intelligence)
	+ Anterions (Unknown intelligence)
		- Aguaras (Fox-like animal-human hybrid that can disguise itself as an elven maiden. Human level intelligence, communicates with telepathy)
		- Kyut (Armadillo-like animal-human hybrid that can disguise itself as a large man. Human level intelligence, communicates with telepathy)
	+ Dopplers (Human level intelligence)
		- Bonats (Subspecies of the dopplers)
	+ Fiends (Bestial Intellect, but can be bound by witches and crones to serve as familiars or attack dogs.)
		- Bumbakvetche (Bestial Intellect, but can be bound by witches and crones to serve as familiars or attack dogs.)
		- Chorts (Bestial Intellect, but can be bound by witches and crones to serve as familiars or attack dogs.)
			* Tarry Chorts
		- Tiger Fiend
	+ Gernichora
		- Greater Gernichora
	+ Godlings (Human level intelligence)
	+ Leshen Hound
	+ Leshens (Mysterious level of intelligence)
		- Spriggans (Mysterious level of intelligence)
	+ Liho
	+ Puigmals (Human level intelligence)
	+ Shaelmaar (Bestial Intellect)
		- Dung Shaelmaar
		- Russet Shaelmaar
	+ Spriggan Hound
	+ Sylvans (Human level intelligence)
		- Harrower
		- Mulcher
	+ Tormented
	+ Unicorns (Far more intelligent than humans, typically avoids contact. The species originated via a wish on a Fallen Star.)
* Specters
	+ Barghests (Anywhere ill will can form)
	+ Beann'shie
	+ Bloody Fields
	+ Calidus
	+ Dark Knight
	+ Demons (In different worlds and planes)
		- Bes (Found primarily in Hell but can be summoned anywhere via Goetia)
		- Claglydd (Found primarily in Hell but can be summoned anywhere via Goetia)
		- Hym (Primarily found on the Plane of Ether or even Hell but can be lured from its home plane by intense feelings of guilt, latching itself on the source of it and feeding off of it.)
		- Mahr (Found primarily in Hell but can be summoned anywhere via Goetia, though this is often done either accidently or on purpose to have the Mahr possess someone else.)
		- Mari Lwyd (Found primarily in Hell but can be summoned anywhere via Goetia)
		- Personification Demon (Found primarily in Hell but can be summoned anywhere via Goetia)
		- Sphinx (Found primarily in Hell but can be summoned anywhere via Goetia, like the Claglydd they are associated with knowledge)
			* Androsphinx (Found in the wild in the territory of Hannu)
		- Contract Demons (Found primarily in Hell but can be summoned anywhere via Goetia)
	+ Ethereal (A manifestation of human fear given frightening form)
	+ Ghosts (Anywhere humans and non-humans can be found)
	+ Nightmare
	+ Red Miasmal
	+ Umbra
	+ Wraiths (Anywhere humans and non-humans can be found)
		- Beann'shies (Anywhere humans and non-humans can be found)
		- Corgowraiths (Anywhere humans and non-humans can be found)
		- Draug
		- Draugir
		- Noonwraiths (Anywhere humans and non-humans can be found)
		- Nightwraiths (Anywhere humans and non-humans can be found)
		- Penitents (Anywhere humans and non-humans can be found)
		- Pestae (Anywhere humans and non-humans can be found)
		- Voiceless
		- Wailwraith
* Undead
	+ Energumen
	+ Entombed
	+ Līċ
	+ Mummy
	+ Skeleton
	+ Toyol
	+ The Undying
	+ Zombie
	+ Zompire
* Unknown Classification
	+ Abnormalities
	+ Aicaya
	+ Angels (In different worlds and planes)
	+ Bauchans
	+ Blafards
	+ Boraros
	+ Ceasg
	+ Ciguapas
	+ Cancrajos
	+ Cosmic Horrors
		- Fire Vampires
		- Vodyanoy also called Vodyans or Ysgards (Intelligent, but usually hostile)
			* River Vodyanoy (The smaller of the two classes of Vodyanoy they live in underwater settlement in large rivers like the Pontar.)
				+ Ancient River Deep One
				+ Greater River Vodyanoy (Intelligent, but usually hostile)
				+ River Vodyanoy Priest (Intelligent, but usually hostile)
				+ River Vodyanoy Warrior (Intelligent, but usually hostile)
			* Ocean Vodyanoy (The larger and more aggressive of the two classes of Vodyanoy that live in large underwater cities.)
				+ Ancient Ocean Deep One
				+ Greater Ocean Vodyanoy (Intelligent, but usually hostile)
				+ Ocean Vodyanoy Warrior (Intelligent, but usually hostile)
	+ Derens
	+ Dover
	+ Eachy
	+ Ebugogos
	+ Protas
	+ Fallen Stars \*Counterpart of Demons, Found in Chinvat\*
	+ Fiuras
	+ Gnolls (Considered feral, they are a very aggressive race, they are intelligent but in a twisted brutish way, valuing violence, destruction and death.)
	+ Garudas
	+ Gremlins
	+ Grendels
	+ Genasi
	+ Grigori aka 'Watchers' (Infinitely superior to human level intelligence)
		- Arel
		- Dardalil
		- Godling
		- Ishim
		- Mons
		- Nephilim (Grigori hybrid race created with a humanoid species)
			* Asura
			* Dhampir
			* Anakim
			* Rephaim
			* Emim
			* Cambion
			* Titan
			* Semigiant
		- Ofanim
	+ Gwisins
	+ Huldras (Human level intelligence)
	+ Leprechauns
	+ Lovelos
	+ Monocerus
	+ Morgan
	+ Naddahas
	+ Nuberus
	+ Kodatos
	+ Monopods
	+ Mamunes
	+ Neufras
	+ Nisses
	+ Pomberos
	+ Tennins
	+ Salmacis
	+ Steller
	+ Tengus
	+ Tiyanaks
	+ Tikbalangs
	+ Tibicenas
	+ Toninas
	+ Traucos
	+ Treants
	+ Urisk
	+ Xanas
	+ Yacurunas
* Vampires
	+ Higher Vampires (From strongest to weakest)
		- True Higher Vampire (Human level intelligence)
		- Manananggals (Human level intelligence)
		- Mula (Human level intelligence, but it usually doesn't bother with talking unless necessary.)
		- Empusa (Human level intelligence)
		- Upier (Human level intelligence)
		- Ubour (Human level intelligence)
		- Bruxa (Human level intelligence)
		- Alp (Human level intelligence)
		- Nosferat (Human level intelligence)
		- Katakan (Human level intelligence)
	+ Lower Vampires (From strongest to weakest)
		- Garkain (Bestial Intellect)
			* Mottled Garkain
		- Strigoi (Human level intelligence)
		- Ekimma (Bestial Intellect)
		- Dip ( also known as Vampire Dog ) (Bestial Intellect)
		- Fleder (Bestial Intellect)
			* Protofleder (Bestial Intellect)
		- Plumard (Bestial Intellect)
		- Vunikula ( also known as Vampire Rabbit ) (Bestial Intellect)
	+ Unknown hierarchal position
		- Brukolak

## Trivia

* Most of the vanished worlds were due to the fact that they could not withstand the collision between realities.

## Notes

* **[ IMPORTANT ] : *Since Epic Games is apparently trying to create the Omniverse on a fictional level, The Zero Point and its lore expansion, related to The Source, ONLY THE SOURCE, no direct mention of Fornite, will be allowed as the only franchise crossover on the site. All this due to the confirmation of Geralt of Rivia in the video game.***
* Part of the free DLCs for the next-gen version of The Witcher 3 are considered to be interactions between **Universe 4** and **Universe 7**.
* **The Witcher : Blood Origin** has been considered as a separate timeline, as it even contradicts Netflix's The Witcher own canon. It has also been used, as a way to get into the D&D homebrew class of the Witchers.
* **The Witcher : Nightmare of the Wolf** has been considered as a separate timeline as it even contradicts Netflix's The Witcher S2 own canon.
* **SchoolOfTheLycan** asked the administration that his fanon not be included in the common fanon, that's why within the general lore, it was included as a separate universe. But this is an exception, as he asked for it. For new potential users reading this, I remind you that the following is present in the rules, so try to help build the common fanon, I'm sure something cool will come out of it: ***Try to build your own character or lore, building on that of others. On this Wikia, unlike others, we try to expand The Witcher universe in a coherent and cohesive way. Not everyone creating parallel universes, each one crazier than the last. In that sense, we try to imitate other examples of collaborative writing done well, such as the SCP Foundation.***
	+ The soft reference to the Sun Elves, is solely by way of connecting The Witcher multiverse as The Witcher 1 was connected, despite the canonicity issues with the game's villain.
		- *In the case of Ahalosniper and Neverwitcher is for one being an administrator and Neverwitcher a fangame, even so, Neverwitcher has always been willing to collaborate with the Common Fanon, always making very interesting contributions. So, remember, if you are reading this and you want to do something separate, that's it. Contact the administration. Otherwise, try to make it within the Common Fanon, it's one of the things that makes this site special, unlike other Fanon sites. We even have a Discord server, contact Adalwulf of Aedirn for a link.*
* The idea of the crossed timelines would be different moments of The World, which during the Conjunction end up interconnecting in some way ( Example: The theory of the temporal - displaced Geralt of Rivia in Season of Storms )
* Neo - Earth is a direct reference to World Wiki, a world that is Earth, but in a D&D setting. In this world, the Witcher class appears, in a style very similar to that of Geralt of Rivia's universe. And it has already been referenced as inspiration in the Witcher's Code article. If it has been added, it is so that in the future, if someone wishes to add a new school of witchers. Do it, but in this universe / sphere without interfering with the main common fanon Witcher Schools.
* Geronas would be a separated group or subspecies of the gnomes.
* Gnolls are based off of their D&D counterparts.
* Mephits were inspired by the dnd creatures of the same name.
* Abnormalities were inspired for two things, the SCPs and the D&D Mimics ( in this case, they would be more like mimics, objects that through the intervention of the ether have come to life ).
* Vunikula is a reference to this creature from a child´s book : Bunnicula.
* Rakoa is a direct reference to this fan - maze of Magic : The Gathering : Rakoa created by Xeuroruk.
* Aenyr is a direct reference to this fan - maze of Magic : The Gathering : Aenyr created by Zervintz
* Edoria is a reference to Endor / Middle Earth from Tolkien works.
* The Late Witchers World is basically Netflix´s The Witcher.
* Kardun is a reference to this abandoned D&D Wiki : Various Worlds Wiki.
* The Early contact between the Nordlings and the Okamese timeline is basically The Hexer ( TV show and movie )
* The Eastern timeline is basically a reference to all the merch that Cd Projekt Red created with Samurai Geralt.
* The **White Frost Late Expansion** timeline is a direct reference to the book canon timeline. From this timeline, three more lines would emerge, the line of the games, the line of the book by various authors where the Crane School appears and the line of this wiki, the line of the common fanon.
* **Universe 9** is a reference to all the AU's created by the part of the fandom coming from The Witcher Netflix.
* **Universe 11** is the universe of the non-canonical story of "Something More".
* Many of these parallel universes are references to fanfics created by the community. Others are simply references to early versions of things that the community or Sapkowski had in mind. Like the witchers of the School of the Griffin located in the Amell mountains.
* The fact that Nilfheim can alter the reality of other worlds with its fog is a reference to the lore of Demon's Souls.
* Genasi are based in their D&D counterpart but are rare and instead of arising from romances or exposure to other planes, they would be more like a trolling of the genies to, for example, sorceresses who want to recover their fertility.
* The plant-animal hybrids of the Nature Para-Elemental Plane are similar in scale, ability, and power to the Kemono of the Wild Hearts Series, though beyond this no other similarities exist as all the species are different.