Shaman

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## Description

Shaman are a magic-using class and one of the few classes that are able to use red magic. Shaman excel at enraging and getting an enemy's attention. Shaman have good Magic Attack and Magic Defense, making them good against enemy magic-users. Shaman have low Attack, Defense, and Agility, so they are especially weak to physical weapons and enemies with good Defense as they cannot reliably dodge or tank hits or retaliate with physical attacks of their own.

## Skills

Rage Boost: The Shaman absorbs the rage and anger from enemies to increase the power of their own magic.\* TP Cost: 40, Magic Attack+4

Rage Induce: The Shaman forces the enemy to go into a rage, increasing the enemy's Attack but making them very likely to miss or fail.\* TP Cost: 60, Enemy Attack+7, Enemy Success Roll-7

Anger Magnet; The Shaman attracts the angered attention of an enemy; the enemy is only able to attack the Shaman and the Shaman gets an increase in stats.\* TP Cost: 40, Magic Attack+5, Magic Defense+5

Visceral Drain: The Shaman drains so much fury from an enemy that it makes them docile.\* TP Cost: 40, Enemy All Stats-8

Mad Dash: The Shaman uses an enemy's fighting spirit to power up an act of super speed; their movement gets doubled when in battle and they ignore difficult terrain. When outside of combat, the Shaman can perform a feat of superhuman speed.\* TP Cost: 30

Irritate: The Shaman can cause people to become angered to the point of acting irrationally.\* TP Cost: 5

Over-Rage: The Shaman fills one enemy with so much rage that the enemy will attack their own allies, inflicting them with Berserk.\* TP Cost: 20

## Overview

Shaman are good to have in any campaign, and are best in battles against other magic-using classes because of their solid Magic Defense.

Rage Boost increases the Magic Attack of the Shaman, making the damage they deal greater.

Rage Induce is a risky skill that causes the enemy to go into a rage, making that enemy deal more damage but also lowering their success rate significantly. This is good for ensuring that an enemy will have a harder time of landing attacks on the Shaman and their allies.

Anger Magnet forces an enemy to focus their attacks only on the Shaman, perfect for distracting the enemy from other allies that are low on health or are susceptible to attack. It is a bit risky as the Shaman could take substantial amounts of punishment from the enemy, though the Shaman does gain an increase in Magic Attack and Magic Defense as a result of the skill.

Visceral Drain is an excellent skill against strong enemies as it lowers all of their stats quite significantly. This makes it great against bosses or enemy classes with high stats such as Paladins, Guardians, Pegasus Knights, or Sages.

Mad Dash increases a Shaman's Agility a bit, which can help them to better evade enemy attacks. It also increases their movement in combat, letting them get around more effectively.

Irritate is a skill most useful outside of battles, as it can cause NPCs to act irrationally and do things they normally would not do.

Over-Rage essentially inflicts Berserked on one enemy, causing the enemy to attack other enemies in a blind rage.

## Inventory

* Staff (AR: 4)

* Decorative Skull

* Bead Necklace

* Small Bag of Strange Berries (19 berries)

* 2 cuts of Salted Pork

## Starting Spells

Rage Blast: A basic red magic spell that launches forth an orb of condensed rage and visceral energy. MP: 20

Wrath: Cast a spell that forces its target to attack recklessly out of anger. Will not work on allies. MP: 0

War Torch: Create a red flame that hovers next to the user and follows them; the flame will glow brighter when hostile or angry creatures are nearby. MP: 0

Voice of Fury: Makes the user's voice much louder and deeper for a full minute. MP: 10