recursal/Fanatic-Fandom huggingface dataset:
Lady of the Wilds

Image by Vipernoir

**The Lady of the Wilds** is the goddess of life, nature, peace, and spring. She believes in the good of all creatures throughout Xylna, and the ability to grow like the grass that surrounds her lands. She is often referred to as the God Mother, typically said to be the head of the Prime Enclave. Her worshipers include many druids, travelers, and gardeners. Most forest gnomes follow this goddess, as well as many elves.

## Description

### Appearance

She is often portrayed as an older woman with long blue hair that gradients in a naturous green color. She wears a long yellow gradienting dress with a golden tiara atop her head. On her left arm she wears two large bracelets and has her holy symbol on the back of her left hand.

### Personality

The Lady of the Wilds has always been shown to be a naturally calm motherly figure. She has an extreme belief in the goodwill of all people, and makes many bets on that goodwill.

## Biography

The Lady of the Wild brings the spring season to Xylna, blessing the forests that surround cities and towns and protecting water sources for travelers. Many consider the God Mother to be the Goddess of Nature above all. To those that follow her, they seek enlightenment through patience and belief in life through her guidance.

## Artifacts

Ashrea, the Iron Angel is a sentient longsword for the champion of the Lady of the Wilds. The sword is inhabited by The Allmother's first champion, who seeks to guide her future chosen. It is a longsword with an emerald blade with a pink wood hilt. The wielder gains increased healing and leadership capabilities, as well as celestial power.

## Commandments

### The Commandments of the Lady of the Wilds

* *Mortals are gardens to invest your time and care into.*
* *Growth is innevitable.*
* *A controlled fire creates new life from destruction.*

## Known Worshipers

* Polaris Grayspirit, member of the Starry Knights
* Sylvanus Terrowin, former king of the Aahl Empire
Tome of the Omni-Magi

The Tome of the Omni-Magi, a spellbook created by a tear from Ludex, and the breath of Bahamut, contains the knowledge of every Omni-Magi in history. This relic is also a Supernal Echo.

## Tome of the Omni-Magi

### Effects

* Additional list of spells
* Casting spells at higher levels
* Arcane Focus
* Intelligence increase by 2

## Properties

This Supernal Echo was earned by Orlien Ther'esmis after becoming the Omni-Magi, receiving it in its Ascended form.

### Latent

* This tome has the following spells in it, on gold gilded pages that cannot be destroyed: *Ashardalon’s Stride, Blur, Counterspell, Detect Magic, Dragon’s Breath, Fast Friends, Melf’s Acid Arrow, Phantom Steed, Tenser’s Floating Disk, and Thunderwave* .
* The tome has 4 charges. When you cast a spell on the gold gilded paper, you may spend a 2 charges to cast the spell at one level higher than the expended spell slot up to a maximum of 7th level. The tome regains 1d4 + 1 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, roll a d6. You must expend a number of spell slots that total the number rolled.
* This book works as an arcane focus.

### Evoked

* When the tome Evokes, new pages appear with the following spells: *Arcane Eye, Bigby’s Hand, Blight, Fizban’s Platinum Shield, Magic Jar, Mislead, Secret Chest, Soul Cage, Summon Elemental, and True Seeing*.
* You can spend one charge and 10 minutes studying this book. Doing so allows you to change a number of prepared spells up to a combined level that is equal to your proficiency bonus.
* The tome now has 8 charges.

### Ascended

* When the tome Ascends, new pages appear with the following spells: *Antipathy/Sympathy, Draconic Transformation, Feeblemind, Illusory Dragon, Invulnerability, Project Image, Psychic Scream, and Sunburst*.
* Your Intelligence score increases by 2, as does your maximum for that score.
* The tome now has 12 charges.

## Trivia

* The Tome of the Omni-Magi is the only Echo in the Xylna campaigns to have been found in its Ascended form.
False Step

***False Step*** is a 1st-level Abjuration spell that teleports the caster to fixed point at the end of their turn. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Effect

* Teleports caster to a predetermined space

## Description

*False Step* requires one bonus action to cast, requiring verbal, somatic, and material components. As a bonus action, you set yourself at a fixed point in time. At the end of your turn, you teleport back to the nearest unoccupied space to the point where you cast this spell.
Enadia (region)

Enadia is a region on the website NationStates, a government simulation browser game created by Max Barry.

## Admin

**Founder:** World Creator of Latrovia

**WA Delegate:** Empire of Roma Sparta

**Minister of Foreign Affairs:** Republic of God-King Rorschach

**HM the King:** Monarchy of Drapplehoom

**Prime Minister:** Third Republic of OrangeMain

**Minister of Culture:** United Kingdom of Aexodius

**Chief Whip:** Dominion of Angry Bee Land

**Minister of Justice:** Oil Haven of Lisbane

**EU | Office of Public Relations:** Public Relations Office of Enadia

**SITE SUPPORT T4:** Collective of United Republic Empire

(Outdated)

## Nations

This list does not include all the nations, but it will include some of the more notable ones

* Aexodius
* Angry Bee Land
* Bradhim
* Capitalist Niwae
* Drapplehoom
* East Niwae
* God-King Rorschach
* Grand Northern Empire
* Hunetia
* Illiricium
* Latrovia
* Lisbane
* MossW
* North Eastern Cheshire
* OrangeMain
* POLICE Inc
* Roma Sparta
* Sleskuh
* The Federal Government of Iowa
* The Horde of Geonan
* United Republic Empire
* West Niwea
* Xvlaticolia
Pitter Patter's Perpetual Pistol

This pistol is an item once owned by Ilyanna Crimax.

## Properties

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

This weapon has 3 charges. When you hit with an attack roll, you may expend a charge in order to have the crossbow shoot a second time. Roll to hit again. On a hit, the weapon’s damage die is 1d4, instead of 1d6.

If you roll a natural 20, this crossbow regains a charge. If you roll a natural 1 with this weapon, the weapon has a small explosion of a puff of smoke, causing you to be blinded until the start of your next turn.

This crossbow regains 1d4-1 charges at dawn.
Summon Clew

***Summon Clew*** is a 4th-level Conjuration spell that summons a clump of leeches that latch onto targets to drain them of their vitality. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (a handful of leeches)

### Effect

* 5d8 necrotic damage on a failed con save
* bonus action to automatically deal 3d8 necrotic damage to the afflicted target

## Description

*Summon Clew* requires one action to cast, requiring verbal, somatic, and material components. The material component for this spell is a handful of leeches. Summoning a group of leeches onto a creature that you can see within range, if the target has blood, they must make a Constitution saving throw. On a failed save, they take 5d8 necrotic damage, or half as much on a successful one. Additionally, if the creature fails, as a bonus action on each of your turns, you may automatically deal 3d8 necrotic damage to the creature.
Don's Thousand Cuts

***Don's Thousand Cuts*** is a 5th-level Evocation spell that causes a flurry of paper to slice through the target. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (a sheet of parchment)

### Effect

* 5d10 slashing damage on a failed dex save
* Half damage at start of next turn

### Classes

Hematurgist

*Don's Thousand Cuts* requires one action to cast, requiring verbal, somatic, and material components. The material component for this spell is a sheet of parchment. Summoning a cloud of parchment flying in a 20 foot cube on a point you can see within range, the parchment begins to slice at a high speed onto any creature within the spell's radius. Each creature in the spell's radius must make a Dexterity saving throw. A target takes 5d10 slashing damage on a failed save, or half as much on a successful one. Additionally, if a creature fails the saving throw, they take half the damage from this spell again at the start of their next turn.

**At Higher Levels:** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
The Prismogrifier

The **Prismogrifier** is an item owned by Bradley Cash. It is a mechanical armband with an enchanted prism upon it.

## Properties

While wearing this prism atop a large wristband, you gain the ability to cast Unseen Servant at will. This Unseen Servant, however, is not invisible and has a transparent visage of yourself.

***Prismatic Duplicates.*** As an action, you may activate this ability to magically create a holographic copy of yourself for 1 minute. This copy indistinguishable from yourself. While it is within 5 feet of you, attacks against you have disadvantage. The duplicate copies your movements and you may move it up to 30 feet as a bonus action, to a maximum distance of 60 feet from you. If the duplicate is ever more than 60 feet away from you, it vanishes and this ability ends.

Once this ability is used, you cannot do so again until you complete a long rest.
Pantheon

The powers of the gods are mysterious and all-encompassing. These powers have forged the world adventure walks across, giving their power to those that seek it. The history of the powers of Xylna are the buildings grounds to most conflicts and historical events throughout the past, and the far beyond future.

## The Prime Enclave

After the Collapse of the Idols, the Gods of the Prime Enclave became the faces of religion. Though they have locked themselves far past the Sacred Veil, their influence is as prevalent as ever. Many clerics and others devoted to these powers gain abilities on par with other spellcasters. Many of these gods overlap in domain and ability, which is why so many followers of the Prime Enclave are so interconnected in acquaintance and worship.

These deities are the faces of godhood. Often, these are who are looked to first for clerics for support. These are the most common, and powerful gods that essentially "won" the battles of the Collapse of the Idols. Most of these deities are good except for the exception of gods that still are the faces of what being a mortal on Xylna truly means.

* The Lady of the Wilds
* Esh, the Lovesong
* Grash, the War Forger
* Ludex, the Woken Watcher
* Jinor, the Eclipser
* Exenor, the Soul Finder
* Pelor, the Dawnfather
* Bahamut, the Platinum Dragon
* Zelysian, the Storm Seer
* Matron of Ravens
* Vitalax, the Lucid Verity

## Icons of the Eternal Domain

These beings are sometimes referred to as the "lesser deities". Though, in a technical sense, many aren't actual "gods". Many of these powers are either less followed, or have generally less capabilities in comparison to those of the Prime Enclave.

* Alemaar, the Princess of the Forge
* Ace, the Baron of Chance
* Loraflor, the Owl Mother
* Sillia, the Lunar Lady
* Felmin, the Everdreamer
* The Traveler

### Divine Domains

 Baron of Chance
 Owl Mother
 Lunar Lady
 Everdreamer
 Traveler

## Gods of Ruin

These dark gods had a direct hand in the Collapse of the Idols. Symbols of chaos, death, destruction, and much more. The Primary and Lesser Gods of Ruin are seen as an absolute besmirchment to the title of Godhood.

* The Bringer of Chaos
* Asmodeus, the Raging Fiend
* Kal, the Grave Gatherer
* Lolth, the Spider Queen
* Quillor, the Infestor
* Tiamat, the Dragon Queen
* Ylladon, the Grasp of Oblivion
* The Reaver

## Eidolons of Xylna

The Eidolons are the beings that aren’t quite of divinity, but are extremely powerful. Oftentimes these beings are patrons to warlocks and other similar powers.

* The Feline's Eye
* The Everlasting Lust
* The Tempest
* The Talespinner
* Wild hunter
* The Lady of the Mists

### Divine Domains

 Everlasting Lust
 Tempest
 Talespinner
 Wild Hunter
 Lady of the Mists
Bosso Kettlepot

Bosso Kettlepot is a Rock Gnome Articifer NPC from the Vox Arcanum campaign. Bosso is played by Xander.

## **Intro**

*Bosso Kettlepot is the older brother of Vox Arcanum member Bosmath Kettlepot, he is an articifer and also at some point head cook of the Kettlepot soup restaurant.*

## **Description**

### **Appearance**

Bosso is a tan 3'8 Rock Gnome with freckles, brown eyes, and slicked back curly blonde hair. He's always clean shaven and has a perfect smile with noteable dimples. Bosso is also known to wear a brown vest with a white collared shirt and black tie, black pants, brown fancy boots, and a clean apron around his waist.

### **Personality**

Just like his father he’s eccentric and outgoing. Although more reserved and calm. He’s very intelligent having been top of his class in schooling and was popular amongst others. He loves his family dearly though seems to be completely oblivious to Bosmath’s obvious hatred for him in the past. It's revealed that Bosso was actually very stressed out by the pressure of being the perfect son for his father and has his own temper that, albeit takes awhile to come out, is as intimidating as Bosmath's if not less violent. Other than that Bosso is also a bit of an awkward nerd that doesn't exactly have the charm you'd think he has, though you could say it's charming in his own right.

## Relationships

### Bosmath Kettlepot

Bosso's relationship with Bosmath has always been complicated and filled with miscommunication. Bosso has always cared for Bosmath as a loving older brother but felt compelled to take a step back due to Bosmath's overwhelming hatred for him. Regardless he still made an effort to reach out and even motivate Bosmath to do great things, especially when Bosmath was at the height of his emotional turmoil. But regardless he's felt frustrated by Bosmath's feelings in turn and won't hesitate to call out that behavior. As of recent their relationship has become significantly more healthy than ever, now fully being able to understand each other's feelings.
Emoticon

**"Emoticon"** is the eighth instrumental song on the album *Millenium Falchion* and the eighth song by the music franchise HanSoto Music. It was released on February 20, 2014 and produced by Christopher Soto.

## Music videos

### **Official video from *HanSoto and the Supermillennials***

From the Sintopia upcoming animated superhero series *HanSoto and the Supermillennials*, the song features the female fictional character named Emotica dancing with the emotions and emojis and showing them to the viewers. Her face tends to change on her phone when other emojis and emoticons stands on the dance floor.

## Notice

* **"Emoticon"** – The title of this song is a reference to a word meaning a representation of a facial expression such as **:-)** (representing a smile), or **:P** (representing a tongue sticking out), or **:O** (representing a surprise face), formed by various combinations of keyboard characters and used to convey the writer's feelings or intended tone on social media platforms and other websites.
	+ It can also be a reference to the word "emoji" which on the other hand means a small digital image or icon used to express an idea (💡), emotion (😃), animal (🐬), thing (🚙), etc,
* The official music video from *HanSoto and the Supermillennials* features character Emotica dancing with the emojis and emoticons. The emojis such as the hand (🖐️), face (😶), Princess Linda (👸), and the poop (💩) closely resembles three main characters Gene, Hi-5, Jailbreak, and Poop from the 2017 Sony Pictures Animation film *The Emoji Movie*.

## Trivia

* According to Jordan Cassatt, "Emoticon" is the opposite side of "Jumpgate" as this song features a *HanSoto and the Supermillennials* character Emotica and "Jumpgate" features another character Jumpgate.
	+ "Jumpgate" and "Emoticon" both have similar sounds and instrumental objects and both of them presents the characters from the 2017 Sony Pictures Animation film *The Emoji Movie* ("Emoticon") and the upcoming Sintopia animated series *Francesca and Stanley* ("Jumpgate").
Alarm Clob

The Alarm Clob was an item wielded by Atticus Crowley.

## Properties

The alarm clob is a reskinned weapon of warning morningstar. It grants the wielder advantage on initiative rolls. Additionally, the wielder and allies within 30 feet can't be surprised except when incapacitated by something other than nonmagical sleep.

## History

The alarm clob had been a weapon gifted to Atticus by his supervisors when he was still a guard in Ain'lor.

## Trivia

* The alarm clob was the first item to ever be renamed from a normal D&D item.
Tumult Bolts

**Tumult Bolts** are items infused with wild arcane capability.

## Properties

Lined with winding magical sigils, ancient and unreadable to mages of today, these bolts contain wild power within them. When fired, this crossbow bolt leaves a trail of purple arcane energy in its wake. Upon successfully hitting a creature with this bolt, roll 1d6 and refer to the table below.

##### Temult Bolts Table

 2
 3
 4
 5
 6
Syber Cex (song)

## "Syber Cex"

**"Syber Cex"** is the first instrumental song on the album *.5 Past Lightspeed* and the sixteenth song by the music franchise HanSoto Music. It was released on January 30, 2015 and produced by Christopher Soto.

## Music videos

### **Official video from *HanSoto and the Supermillennials***

From the Sintopia upcoming animated superhero series *HanSoto and the Supermillennials*, the song features the female fictional character named Syber Cex mass texting every citizen of Maggotropolis via every modern electronic devices about that she is throwing a party.

## Notice

* **"Syber Cex"** – The title of this song is a pun and the intentional misspelling of "cybersex", a sexual arousal using computer technology, especially by wearing virtual reality equipment or by exchanging messages with another person via the internet.
	+ This makes "Syber Cex" the only HanSoto Music song to have an innuendo, and so as well as the feature superhero character of the song with the same name.
	+ On November 15, 2025, since the series premiere of *HanSoto and the Supermillennials*, critics and audiences have several complaints about the character's and the song's name, described them as "not family or child appropriate" and the "nastiest name for a superhero character from a children's series". Some also have described them as the "most bizzare name for a children's superhero character".
	+ The title of this song sounds similar to the Doja Cat song "Cyber Sex".

## Trivia

* According to Jordan Cassatt, "Syber Cex" is the opposite side of "Transcend" as this song features a *HanSoto and the Supermillennials* character Syber Cex and "Transcend" features another character Transcend.
	+ "Syber Cex" and "Transcend" both have similar sounds and instrumental objects and both of them presents the characters from the Nickelodeon Movies animated film *Wonder Park* ("Syber Cex") and the Pixar film franchise *Toy Story* ("Transcend").
* "Syber Cex" has the longest length of the *.5 Past Lightspeed* album and of any HanSoto Music songs, at a duration of 9:37. The song with the shortest length is *Millenium Falchion*'s "Intergermission", at a duration of 3:34. The song with the shortest length within the *.5 Past Lightspeed* album is "Circuitbroad", at a duration of 4:28.
* It is the first song to be recorded and released in 2015.
Combined Sensitivity

***Combined Talent*** is a 1st-level Divination spell that gives the skills of one creature to another one. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Effect

* Transfers skill bonus from one creature to another

## Description

*Combined Talent* requires one reaction to cast, requiring verbal, and somatic components. Targeting two willing creatures of your choice within range, you allow one of the targets to make use of the other target’s bonus to one skill of your choice. You must decide which skill is affected when you cast this spell, which ends after the creature uses that skill during this spell.
Momento

Momento is an item created by The Matron of Ravens, wielded by her Deponents. This relic is also a Supernal Echo.

## Moment

### Effects

* Additional skill proficiency
* Learn a fact about a creature
* Create graves upon killing creatures
* Teleport
* Wisdom increase
* Nevermore Form

## Properties

This Supernal Echo was given to Bones by the Matron of Ravens in its Evoked state, having the following abilities overall.

### Latent

* You gain a +1 bonus to attack and damage rolls made with this magic weapon.
* ***Doctrine.*** When you complete a long rest, you may choose one skill to gain proficiency in, with the bow administering this knowledge into your soul. You lose this proficiency when you use this feature to choose a different proficiency.
* ***Erudite Shot.*** When you take the attack action, you may call it as an erudite shot. If you hit with the attack, you may ask one question as you withdraw information from the creature’s very soul. The DM must answer truthfully to this question to the best of the creature’s ability. Once you use this feature, you cannot do so again until dusk.

### Evoked

* The magical bonus to attack and damage rolls increases to +2.
* ***Gravemaker.*** When you kill a creature with this bow on a diggable source of land, the creature sinks below the ground as a magical grave is made with a single raven feather marks the tomb.
* ***Dark Departure.*** As a reaction when an arrow you shoot from this bow on your turn, you may choose to teleport to the impact point of the arrow. You may use this feature a number of times equal to your proficiency bonus. You regain all expended uses at dusk.

### Ascended

* The magical bonus to attack and damage rolls increases to +3.
* ***Acumen of Ages.*** Your Wisdom score increases by 2, as does your maximum for that score.
* ***Nevermore Form.*** As an action, you may take on your Nevermore form. This form lasts for 10 minutes, or until you fall unconscious. For the duration, you gain wings giving you a flying speed of 30 feet. You also have advantage on Wisdom (Perception) and Intelligence (Investigation) checks. When you hit with a weapon attack, you deal an additional 1d6 necrotic damage.

## History

### Rediscovery of the Bow

This item was found within Ghulomnissa's lair in its Evoked form.
Eclipser

**The Eclipser** is the god of atonement, darkness, and order. His visage is a symbol of redemption and regret. His mistakes are a symbol for his follows to not follow in his shadow, instead to step into the light he has attempted to pull back the curtain from.

## Description

### Appearance

He is often pictured as a light gray Drow, with silver hair and eyes. Shown with two large silver wings, Jinor is typically in black and gray robes holding a moon in his hands staring longingly.

## Biography

The Eclipser is a mysterious god that is rarely detailed in holy texts. It is suggested that he is a relative or sibling of sorts to the Lady of the Wilds, who has had numerous mistakes throughout the creation of Xylna and the handling of his given land for a time, Zakden. He is said to have done something “horrid, that should be lost to time” and has ever since been a symbol of attempted atonement, seeking for himself and his followers to be accepted as good people who have shunned themselves to the dusk to be eclipsed by those better than him.

## Commandments

### The Commandments of the Eclipser

* *Mistakes will be made, don’t let them define you.*
* *Good people are hard to find, elevate them.*
* *No one is perfect, and those that claim to be are the least.*
Drain Essence

***Drain Essence*** is a 8th-level Necromancy spell that drains the target of their vitality, causing them to become weaker. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (the skull of a creature who has died of exhaustion)

### Effect

* 2d4 minus to all attack rolls, ability checks, and saving throws
* 1 level of exhaustion

*Drain Essence* requires one action to cast, requiring verbal, somatic, and material components. The material component for this spell is the skull of a creature who has died of exhaustion. You drain the life out of a creature you touch, giving them extremely detrimental negatives to their abilities. The target must make a Constitution saving throw. On a failed save, roll 2d4. For the duration of the spell, that creature gets a minus equal to the number rolled on all attack rolls, ability checks, and saving throws. Additionally, they lose 1d10 hit points and gain a level of exhaustion. The effects of this spell can be removed with a spell such as Greater Restoration or higher magic.
Conjure Reflection

***Conjure Reflection*** is a homebrew cantrip created for the College of Conceit bard.

## Spell Information

### Effect

Creates 10 foot square mirror on any non-magical surface

## Description

As an action, you may designate a non-magical surface no bigger than a 10 foot square. That surface magically becomes a clear, reflective surface for the duration.

## Trivia

* This spell has not been canonically used in any Xylna campaigns so far.
Eli Strongspirit

Eli Strongspirit

Eli Strongpsirit is a recurring NPC that was introduced through a tragic series of events. In the midst of searching for kidnapped residents of The Drag, The Stormbringers fought a battle against an evil succubus. The succubus had charmed and shrouded the missing residents using them as her own henchmen. Unfortunately, Eli's daughter Misrain Strongspirit was one of these individuals and unfortunately was killed in the crossfire by Solleftea Norafen.

Eli is first encountered when The Stormbringers bring back his daughter's remains in order to give the family closure and bring them back together again. Taking the new's as best he can, Eili remained in contact with the party and has exchanged mutual favors with them many times.

The next time Eli is encountered is when The Drag has been upturned by necrotic creatures where he and the party work together to gather survivors and rebuild the town. After the town recovered from that fateful night, Eli opened up his smithy again where several members visited to purchase goods and the Wand of Smiles was procured from him at this time as well. The next and final notable interaction with Eli to date is the delivery of a special package to his business partner at a nearby wharf which The Stormbringers completed successfully.
Empath's Buckler

The **Empath's Buckler** is an item owned by BlackJack.

Image by JC Flores

## Properties

While holding this radiant buckler, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. As a bonus action on your turn, you may shift this +1 bonus to AC to an ally of your choice within 10 feet of you. It returns back to you at the start of your next turn.

When an ally rolls a natural 20 within 30 feet of you that you can see, you take in their capability. The next attack roll, ability check, or saving throw you make has advantage.

This shield has 3 charges, and regains 1d4 - 1 expended charges at dawn. When you heal a creature using a healing spell or class feature, you may spend 1 charge to gain 1d6 temporary hit points.

## History

Upon Vox Arcanum reaching the Horn of the Tricorn, BlackJack took an additional shred and worked with Bosmath to turn it into a magical shield to replace his broken Sentinel Shield.
Vein Piercer

The **Vein Piercer** is a weapon wielded by Ilyanna Crimax.

## Properties

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

***Heart Throb.*** When you hit a creature with a critical hit with this crossbow, they take an additional 2d8 piercing damage. This property can’t be used again until the next dusk.

***Sharpened Edge.*** Vein Piercer has 5 charges which recharge at dusk. Before you make an attack with this crossbow, you may spend a bonus action to sharpen the tip of the bolt, causing the attack to score a critical hit on a 19-20.
Diadem of Frost

The **Diadem of Frost** is an item owned by Dimlia Conary.

## Properties

This diadem was once owned by one of the most powerful preternaturals whom bordered on god-like capability, The Dark Avalanche. It grants it’s wearer the calamitous capabilities she once had.

***Random Properties.*** The Diadem of Frost has the following random properties:

* While attuned to the artifact, your Constitution score increases by 2.
* While attuned to the artifact you can’t be blinded, deafened, petrified, or stunned.
* Action to attune to Gaseous Form. After roll d6. On a 1-5 you can’t cast it again till dawn.
* Cast Ray of Frost using your Charisma as your spellcasting modifier.
* While attuned to the item, you can’t smell.
* While attuned to the artifact, you become much more cold to people.
* While attuned to the artifact your weight drops by 5 lbs.
* The artifact dilutes magic potions within 10 feet of it, rendering them nonmagical

***Frost Chaos.*** While you are attuned to the diadem and are wearing it, you can use an action to cast the *freezing sphere* spell (save DC 18). You can’t use this property again until the next dawn.

***Winter Soul.*** While you are wearing the diadem, you are permanently under the effects of the *Investure of Ice* spell.

***Aegis of Ice.*** As an action, you may grasp a nonmagical sword, turning it into a Frost Brand for 1 hour. You instantly attune to the item, assuming you have a free attunement slot. Only you can wield this Frost Brand. Once you use this ability, you can’t use this property again until the next dawn.

***Call Blizzard.*** You suffer no ill effect of Blizzards or intense winter weather. As an action, you may summon a blizzard that instantly coalesces centered on you, going a mile in each direction.
Salem's Watchful Eye

***Salem's Watchful Eye*** is a 3rd-level Abjuration spell that summons a menacing eyeball above the target. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Description

*Salem's Watchful Eye* requires one action to cast, requiring verbal, and somatic components. The target of this spell must make an intelligence saving throw. On a failure, a giant eye appears looming over them. The target becomes compelled to focus solely on the eye. For the duration, the target is stunned. At the end of each of its turns, the target can make another Intelligence saving throw. On a success, the spell ends on the target
Bubbling Ichor

***Bubbling Ichor*** is a Hematurgy evocation cantrip created by EchoRests and was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Effect

* 1d4 Fire damage
* Disadvantage on the next saving throw before the end of next turn

## Description

*Bubbling Ichor* requires an action to cast with verbal, and somatic components. "You cause an adversary's blood to begin boiling inside of them. The target must make a Constitution saving throw. On a failed save, the target takes 1d4 fire damage, and has disadvantage on the next saving throw it makes before the end of its next turn. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4)."
Crowe's Corium Fissures

***Crowe's Corium Fissures*** is a 2nd-level Necromancy spell that causes wounds to carve into a targets body, inhibiting their ability to move whilst bleeding out.

## Spell Information

### Components

Verbal, Somatic, Material (copper shears)

### Effect

* restrained condition
* target takes 4d4 slashing damage

## Description

*Crowe's Corrium Fissures* requires one action to cast, requiring verbal, somatic, and material components. The material component for this spell is a pair of copper shears. Casting this spell on a creature you can see within 30 ft. of you, the target’s skin begins to rip and tear, causing large carvings to engulf their body. The target must make a Constitution saving throw. On a failed save, the creature takes 4d4 slashing damage. The creature’s body also becomes difficult to maneuver due to it’s wounds, making it Restrained until the end of it’s next turn. On a successful save, the creature takes half as much damage and is not restrained.

**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot above 2nd.
Constellation

***Constellation*** is a 2nd-level Transmutation spell that rearranges the stars in the sky. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Effect

* Rearrange stars in the sky to form any shape or word

## Description

*Constellation* requires 1 minute to cast, requiring verbal, somatic. You may manipulate the stars in order to form a constellation in the sky. You may manipulate up to 30 stars in order form an image or word you would like. The stars return to their previous state when the spell ends
Pool of Sorrow

***Pool of Sorrow*** is a 6th-level Conjuration spell that summons a pool of blood to drag targets below the ground. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Effect

* Speed reduced to 0
* -3 to attack rolls and saving throws
* Grappled and incapacitated condition

### Classes

Hematurgist

*Pool of Sorrow* requires one action to cast, requiring verbal, somatic, and material. Blood begins to spew forth from the ground in a 20 foot cube. Seemingly shallow, those who walk in it are met with surprise as it pulls its targets downwards. Any creature who enters this area for the first time or starts its turn there, must make a Strength saving throw. On a failure, their speed is reduced to 0 and they gain a -3 to attack rolls and saving throws. Once affected by the spell, at the start of each of the target's turns, the target must make a Strength saving throw. On a successful save, they are able to escape from sinking, and can move through the pool of blood as though it were difficult terrain. Upon each failure, the negative to attack rolls and saving throws increases by 2 each round. Once a creature accrues 3 total failures in a row sinking in the pool, they become grappled and incapacitated being held below the pool of blood until they can succeed the saving throw.
Figurine of Wondrous Power (Onyx Dog)

The **Figurine of Wondrous Power (Onyx Dog)** is an item owned by Bosmath Kettlepot. It is a small, very detailed carving of a dog.

## Properties

A **figurine of wondrous power** is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

**Onyx Dog.** This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

## History

This item was purchased by Bosmath at Echelon's Call in Ilentine. When used, it summoned a wiener dog that named itself Brick, The Shit.
Hulram Silverwood

* Level 20
* Level 15
* Level 10

Image by JC Flores

Image by Zack McAstro

Image by Viper Noir

*"You promised me power, and yet you've only fed off of mine. You hurt my friends, and for that I can no longer play your games"*

Hulram Silverwood (he/him) is an Argent Aasimar Warlock and Paladin multiclass, and is a member of The Wayfaring Strangers. He is played by Ann.

## Intro

*"I am Hulram, Knight of the People. As a proud member of The Wayfaring Strangers I hold my oath not only to the people of Xylna but the gods themselves: Evil will not rest. Harnessing grand power, long lost to those who need to do the good of this realm, will be our key to defeating those who defile the name of justice with their misdeeds. It is by our hand, and the grace of the Owl Mother, that we can stay ever vigilant against these calamitous threats to Xylna and her people. Will you help us, or are you a foe in wait?"*

## Biography

### Early Years

Hulram was born into nobility on Porth, Elden 23rd, 915 PC in Eagles Point, Alemaar. The circumstances of his birth is not known, but is thought to be have been the child of Queen Silverwood and King Silverwood. He was to join the rest of his family, consisting of Orrion, Kendell, Myriil, Faylen, Devdan, and his twin Aubron.

## **Quotations**

*"Mother, although I am of your birth, the hell you've inflicted upon this world is too much to endure. Burn for eternity"*
Soul Finder

The Soul Finder is a former patron of a Circumic who was chosen by the gods due to their innate connection to the mortal soul. They then went on to choose one avatar to connect with and bestow their soul-touched abilities upon, causing the Circumic people to expand as amazing miracles of people throughout Xylna. Often followed by older people, those that wish to keep secrets to their graves, or monks, the Soul Finder is a beacon of calmness towards death.

## Description

### Appearance

It is said that the Soul Finder has no true depiction other than the four rings of their holy symbol. Any who would see the deity after moving on from their mortal life would see them as the person’s truest loved one.

## Commandments

* Death is not the end, the soul persists.
* A person’s legacy should be honored, they only get one.
* Work towards a death you can be proud of.
Atticus Crowley

Atticus Crowley is a gnoll paladin and former member of the Wayfaring Strangers

## **Intro**

Atticus Crowley grew up without much direction in his life. Having grown up for years in Ain'lor he decided it would be best for him to settle down as a town guard there. It was a simple job, one without much purpose or excitement but he would soon learn that it was going to take him down a path to the unimaginable.

## **Description**

### **Appearance**

Atticus is a dark furred gnoll adorned with golden armor that prominently features the symbol of Eldath, the Lady of the Wilds.

### **Personality**

Atticus is an extremely nice fellow, even to a fault. He chooses only to use violence when needed, but when he must, blood will be shed.

## Relationships

This is the section in which you would add the important relationships with party members/NPCs. I will use Ulysses Jefferson Bramble as the example for this.

### **Aster Fortall**

He loooove her. Also this would speak on the details of their relationship over time and how it grew.

## **Notable Items**

This is the section in which items for this character will be noted. I will use Barrik Tremor as the example for this.

### **Current Items**

* Earrings of Messaging (*Purchased at Tortuga's Finest in Eagle's Point*)
* Figure of Wonderous Power (Silver Raven) (*Purchased*)
* Keg of the Dwarven Hero (*Gifted by Frode Fogcloud)*
* Nature’s Mantle (*Purchased from Rasta's Regal Rags)*
* Nightstalker's Staff of Annual Celebrations (Gifted on his Birthday)
* Pendant of the Watcher (Unknown)

### **Former Items**

* Coin Storing Ring (*Used to get through the puzzle of The Cobalt Cretin*)

## **Abilities**

This is the page in which you explain the different class/race abilities for your character. I will use Solleftea Norafen as the example.

### **Half-Elf Abilities**

* Darkvision
* Fey Ancestry
* Keen Senses
* Trance

### **Cleric Abilities**

* Life Domain
* Disciple of Life
* Channel Divinity: Preserve Life

### **Cleric Spells**

Solleftea is a 4th level Cleric, knowing many healing spells.

##### **1st-level**

* Bless
* Cure Wounds
* Healing Word
* Inflict Wounds
* Purify Food and Drink

##### **2nd-level**

* Lesser Restoration
* Prayer of Healing
* Spiritual Weapon

## **Quotations**

Here is where you would put memorable or very important quotes from your character. I will use Va-Aurel as an example of formatting:

* "The living are fragile." (*Va-Aurel speaking on mortal humans and their existence in the world)*

## **Trivia**

Here is where you will put fun trivia information! Here is some examples of various things!

* Barrik Tremor has made the most offerings in resurrection rituals than any other character in Xylna.
* Takarr is, throughout every game, the shortest player character to exist in Xylna.

Things such as these for your characters are real neat!
Arcane Sensitivity

***Arcane Sensitivity*** is a 1st-level Divination spell that grants a creature understanding of a person's arcane capability.

## Spell Information

### Effect

* Learn a creature's maximum casting ability

## Historical Information

### Known Users

Orlien Ther'esmis
 Imari the Sage

## Description

*Arcane Sensitivity* requires one action to cast, requiring verbal and somatic components. "As an action with a touch, you instantly determine if a creature can cast arcane spells and the maximum spell level it can cast."

### Spell Source

This spell was updated for 5th edition, taken from the Shining South sourcebook from 3.5 edition in 2004.

## Appearances

### Vox Arcanum

Orlien Ther'esmis learned this spell in the Vox Arcanum campaign from Imari when being taught Divination magic for his Omni-Magi training.
Chronos' Prism

Chronos' Prism is a temporal item blessed by time itself.

## Properties

The artifact allows its user to gain a natural 20 on a roll, rather than rolling. Afterwards it must make a DC: 30 Charisma saving throw, with the prism turning to dust on a fail.

## History

Chronos' Prism was the prize for a tournament held somewhere in the cosmos. The tournament was won by Ulysses Bramble, and was eventually used against Queen Silverwood.

## Trivia

* The first time Ulysses used the item, he succeeded the saving throw, gaining one more use of it before it turned to dust.
Gate Cell

The **Gate Cell** is an item that allows limited planar travel with use of Arcane Conveyer.

## Properties

These stones often come in pairs and can be channeled through a Conveyer. Using these cells in this way allows a spellcaster to enact a 1 minute long ritual. Upon a successful DC: 20 Intelligence (Arcana) check, the Conveyer casts the Gate spell. Upon the ending of the spell, the gate cells used disintegrate.

## History

These cells had been found multiple times by Vox Arcanum, being used to travel to both the Feywild and Avernus.
Scale Mail of Luck

The **Scale Mail of Luck** is an item owned by BlackJack.

## Properties

When you are hit with an attack roll, you may enact the force of luck and roll a d20. You must take this new roll as the attack roll. If the attack hits, you take half the damage dealt for the attack.

Once you use this ability, you cannot do so again until the next dawn.

## History

BlackJack purchased this item from a black market.
Capillary Swell

***Capillary Swell*** is a 2nd-level Evocation spell that causes a the blood in the targets legs to swell, slowing them down. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (a bloody sponge)

### Effect

* walking speed halved
* Target takes 4d4 force damage

## Description

*Capillary Swell* requires one action to cast, requiring verbal, somatic, and material components. The material component for this spell is a bloody sponge. Pulling on the blood present around you, you center it into the legs of a target you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 4d4 force damage and their walking speed is halved for 1 minute, or half as much on a successful one. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target
Hell's Ember

The **Hell's Ember** is an item owned by Thonia.

## Properties

This amber colored metallic weapon is enchanted with the dark nature of the hells. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

***Infernal Woundmaker.*** When you hit a creature with an attack with this weapon, you deal an additional 1d6 fire damage.

***Pyre Shield.*** When you take fire damage while wielding this weapon, you may use your reaction to reduce that damage by 1d10.

**Kusarigama Weapon Property.** When making a ranged attack with this weapon's fundo, you the damage is bludgeoning damage, instead of slashing. The fundo can only attack up to it's 20 foot short range, requiring you to throw the kama for it's 60 foot long range.
Hale Bangle

The **Hale Bangle** is an item owned by Kas Lichtr.

## Properties

While wearing this bangle, your hit point maximum increases by an amount equal to your level. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

This bangle has 3 charges. When you make a Constitution saving throw, you may expend a charge to add 1d3 to the roll. You may do so after you roll the die, but before the outcome is determined.

## History

Kas purchased this item from Echelon's Call in an effort to stop dying in most fights he entered into.
Item (Guide)

This is a guide on how to make items on this wiki...

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## (Introductory Paragraph)

A brief discription of the item and who currently owns the item.

## History

How did the character get the item. Did anyone own the item before them? Did the owner sell the item? How has it been used?

## Trivia

This is a section for any interesting tid-bits of information to be said about the item. Is the item based off of an inside joke? Is there a funny nickname it was given in the campaign?
Clot Buckler

***Clot Buckler*** is a 1st-level Abjuration spell that creates a shield of defensive blood. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (your own blood)

### Effect

* Shield of blood
* Attackers take 1d6 piercing damage

## Description

*Clot Buckler* requires one reaction to cast, requiring verbal, somatic, and material components. The material component for this spell is the caster's blood. "As a reaction, when you take damage, you may choose to take an additional 1d4 damage (this damage cannot be reduced in any way). In doing so, you manipulate the blood you've spilled to form a shield until the start of your next turn. During that time, you gain a +2 to your armor class and if a creature damages you, they take 1d6 piercing damage as the shield shoots hardened blood spikes back at the attacker. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st."