recursal/Fanatic-Fandom huggingface dataset:
Cavindicus

Cavindicus was a seasoned and elite sandbender and earthbender. Cavindicus was also the lead priest of the Disciples of Justice. Cavindicus played a large role in gathering the materials and participants needed to complete Zerrel's ritual at Sha Ru's temple which was being used as the DOJ's main temple of sorcery. Despite this, Cavindicus's forces were quickly routed and beaten by the 31st Company when they located the temple.

## Battle with Kanna

Kanna Foloki located Cavindicus's position and defeated him.
Sha-Ru's Temple

Sha-Ru's Temple was an ancient structure that was located within a desert region along the Fire Nation and Earth Kingdom border during the Hundred Year War. Before the war, the temple was invented by a cult of sandbenders who practiced sorcery and enchantments. The temple had a map that could be used to located different "spiritual nests" and locations where dark leaders looked to influence the world.

## Zerrel's Travel to the Temple

The leader of the Disciples of Justice, Zerrel, went to the temple to plan his next move against his enemies and perform a ritual which would "accelerate his plans and blind his enemies". When Firelord Zuko received a report from the Fire Nation Intel Department, he immediately sent Macai and his 31st Company to thwart Zerrel's plan. This led to a heated battle where the Disciples of Justice were defeated but Zerrel finished his practice and escaped. Macai and the Fire Nation military never discovered what Zerrel really came to do but Iroh later commented that Zerrel's magic could be beaten through righteous spiritual meditation.
Kento

Kento was Chiko's younger brother who supported him during his befriending of commoners with little objection. As a Nyarri noble, Kento's old brother Chiko had been prejudice against commoners before but Chiko never harbored such feelings.

## Stand against Seon

Kento backed his brother Chiko in standing against prejudice which initially infuriated their father. The father eventually changed his mind after believing he saw his deceased wife sternly reprimand him for his actions. Seon quickly reformed his ways and created a grand party to celebrate equality.

Seon made a revolutionary move by inviting both nobles and commoners to attend the event. Upon hearing of this, Macai's mother, Yosari was delighted

## Crush on Ty Lee

Kento saw Ty Lee at the party after she came to accompany her friend Azula. Kento quickly fell for her, but Ty Lee mere flirted and did not show serious signs of interest.
June

June was the best bounty hunter of her era. She was particularly famous for her hunting of Team Avatar with the help of the banished Prince Zuko and his uncle Iroh. With her assistance, the prince nearly defeated his enemies.

Despite being born in the Earth Kingdom, June had no loyalty to any nation. She was very strong and was in excellent physical condition. June was trained to be able to wrestle men but had a major problem being an alcoholic. She often wasted her winnings on drinks and gambling. June was known for fighting with a long whip.

June was known for her deadly companion Kyla, which was a dangerous animal called a shirshu. The shirshu was blind but had scent receptors which included long hairs that stretched out and could hit opponents. When these hairs hit opponents, they temporarily paralyzed them for up to several hours.

June wasn't just a great bounty hunter because she could fight, but also because she was crafty and was the best at tracking down her opponents. She was a master of obtaining intel and sometimes she could complete bounties without defeating her opponents if she needed to pick up important items. When fighting was involved, June steadied her opponents and their weaknesses before taking them on.

Sometimes June made alliances like her deal with Zuko to defeat Avatar Aang. Still, this slick mercenary always had a backup plan incase she was betrayed.

## Personality

June was straightforward, confident, and usually honest (if it didn't involve completing a mission). Very few things worried her and she could remain calm during intense circumstances.
Fight Breakdowns

Fight breakdowns are a feature of this wiki which will include several fight pundits who discuss their opinions of AMJ universe fights. These breakdowns are of fights that actually happened in the Macai's Journey continuity, so spoilers are possible especially if they are describing a fight that has taken place after some other relevant fights (timeline wise) in the AMJ verse. These are fun to read after you have already learned who has won a fight to find more reasoning behind the battles but can also be a treat to estimate who might win.

## **Fight Pundits**

**Jakki Sonis**- Jakki is a female firebender who is naturally game and has a sharp take on fights. She is often pro imperial and pro hierarchy which directly influences her commentary.

**Ivanko Mu**- Ivanko is a smooth male waterbender who loves a good fight and often gives both opponents respect. With that being said, he has an affinity for rooting for underdogs.

**Pamo Hurr**- Pamo is a male earthbender slightly leans toward his own but often goes with the status quo who judging fights.

**Uvanis Kranva**- Uvanis is a skilled male nonbender of Earth Kingdom origin who's people live in a region that is near the Eastern Air Temple.

## Fight Breakdowns

Macai vs Azula

**Hypothetical Fights:**

Post new hypothetical fights here.

**Posting Format:**

All fight breakdowns will be posted as "Fight Breakdown: Character 1 vs Character 2". The characters listed will be the two included in a breakdown. Only one fight can be made for each character, so make sure a fight posted is not a duplicate. For rematches, the title must list that it is a second or third fight such as "Kanna vs Alev 2".

The year of the interview should be listed at the top of a page. Beside each year, you can include a short description of said time (ex: "99 AG- Late Hundred Year War"). New interviewers can also be listed if a brief description of them is given in article they are in. Feel free to use a previous fight breakdown or hypothetical fight as a model.

Both fight breakdowns and hypothetical fights can include several subheadings which summarize the activity into digestible parts. If creators want, audio discussions are also an option as long as they are listed under the physical transcripts.

*Hypothetical Fights:*

Fights that have not place between characters in the AMJ verse or the canon ATLA verse can still be included as hypothetical fights which will be labelled as "Hypothetical Fight: Character 1 vs Character 2" in which case two characters are pitted against each other who haven't fought before in AMJ or ATLA's continuity. For example, "Hypothetical Fight: Alev vs Haresh".

When considering characters who have fought more than three times, it is better to not list numbers but to instead describe the fight in a more specific way such as "Firelord Zuko vs Redeemed Azula" or "Prince Ozai vs Buff Iroh".

*Category:*

Each fight breakdown whether a standard fight breakdown or a hypothetical fight, should be listed under the corresponding "fight breakdown" or "hypothetical fight" category.
Convection Firebending

Firebenders could use convection bending to burn enemies upon touch. This could also warm up allies and keep them from freezing to death. Convection bending was effective at unthawing and unfreezing people. Convection bending could transfer heat into melee weapons when dueling to burn opponents.

Skill Level:

High-Moderate

Notable Practitioners:

* Zuko
* Macai
* Rosh
* Jeong Jeong
* Eyre
Nyarri

Nyarri is the birthplace of major AMJ characters Kett, Kanna, and Dade. It is a cold mountainous Fire Nation colony.

## History

Nyarri was a village that was once controlled by members of the Water Tribes. Nyarri was on the mountainous outskirts of an area that was next to the Earth Kingdom's border with the Fire Nation Empire. However, the land was explored by Water Tribe forces who travelled across an ocean bay into the land which was uninhabited at the time. From there, the Water Tribe explorers settled into the land.

For centuries the Water Tribe people there lived in peace and a key Earth Kingdom members traded and mingled with the natives there. However, several decades before the events of Avatar: Macai's Journey, most of their population was wiped out by Fire Nation military forces. Waterbenders were specifically targeted. The ones who survived mainly fled to from the town. A few Fire Nation citizens were marked as traitors and exiled into lives of hard labor for helping waterbenders escape.

## Fire Nation Training Legacy

As a colony, Nyarri was famous for its hardcore training program. Firebenders were forced to fight in a climate where they were naturally weakest. A climate where sunlight was less common, daylight came less, weather was colder, and night came sooner. Despite this the firebenders learned how to adapt and fight fiercely in such an environment. This made the Nyarri recruits some of the most respected in the Fire Nation. Nyarri also had a very competitive Fire Nation Tournament and had some of the most nation tournament victories in the country outside of the Capital.

## Geography

Nyarri was previously controlled by Northern Water Tribe travelers however it is located in a territory that was once within the Northwestern Earth Kingdom. It also borders the Eastern Air Temple island which was conquered by the Fire Nation shortly after Sozin's reign.
Sulto Region

The Sulto Region was an area several kilometers south of the Northern Water Tribe Capital. This area consisted of several mountains and valleys and had few populants. It was known as a location for making important trades and meetings. It was also somewhere that Northern Water Tribe warriors established camps during the Hundred Year War and it was a route that warriors used to transfer supplies or warriors from other areas to the Northern Water Tribe's capital.

## Rosh and Kanna's rencounter with Jarue, Kaft, and Serraj

Rosh and Kanna took a team of 31st troopers as they looked to clean out Water Tribe routes during the Siege of the North. They ended up running into the high profile Water Tribe trio which ended with the capture of the Water Tribe heroes.
Iroh

Iroh was Zuko's mentor and is an important character in Avatar: Macai's Journey. Iroh was Ozai's older brother and the heir to the throne.

## Iroh

### Abilities

Fire torpedoes, Fire Whips, Fire Wall, Fire Wave, Fire Beams, Power Blast, Grappling, Boxing, Knees, Elbows, Advanced Jet Propulsion

## History

Iroh was a veteran who invaded the Earth Kingdom capital Ba Sing Se for 600 days. After the death of his son Lu-Ten, Iroh fled the battlefield. This led to a catalyst of events that prompted Ozai taking the throne, Ursa leaving her old family behind, and Iroh later becoming incredibly close to Zuko.

## Zuko

Zuko was the closest thing Iroh had to a son. They were always incredibly close and Zuko admired Iroh's son Lu-Ten who was a kind, compassionate, and talented warrior.

(Spoilers Below)

Zuko would eventually be exiled by his father for challenging a General's move. Ozai saw the act as a personal insult and embarrassed Zuko for his actions in front of an audience of nobles.

## Wisdom

Iroh was known for his remarkable wisdom. Iroh traveled the world in conquest but later gained respect from many of his rivals and did not treat them as badly as Ozai. Ozai was also respected by many of the men who served under him such as Lieutenant Jee.

## White Lotus

Iroh was part of a secret group of philosophers and freedom fighters called the White Lotus. Other members included King Bumi, Fire Nation deserter Jeong Jeong, Pakku, and Fire Nation duelist Piandao. Iroh was the leader and Grand Captain of the organization.
Willa Region

The Willa Region was an area within the Northern Water Tribe island located several kilometers south of the Northern Water Tribe Capital. This area was used as a passage by Eastern Water Tribe forces to assist and aid the Northern Water Tribe during joint military efforts between the two tribes during the later stages of the Hundred Year War.

## 31st Intervention

During the days proceeding the Siege of the North, Commander Macai led the 31st Company to the Willa Region where a large battle broke out. During this battle Macai also sent Captain Rosh and Lieutenant Kanna on a separate mission in the Sulto Region which was several kilometers west of Willa. Macai was ultimately successful at defeating the garrisoned forces and taking down a large fort in the area with Kett's help.

Following the 31st's victory at Willa, Kett and his team went on patrol outside of the fort. A great ambush resulted in Kett's capture and sudden disappearance.
Defensive Backflip

A defensive backflip is used to avoid danger. More agile and mobile combatants use this in battle. For most fighters, this is an impractical move. What makes a backflip stand out from a back jump is a flip rotates the entire body before landing in the exact same position.

## Notable Practitioners

* Ty Lee (legendary, often)
* Mai (legendary, moderate)
* Zuko (elite, moderate)
Western Water Tribe

Unlike the Northern Water Tribe, the Western Water Tribe is a lot less developed and is poorer. This makes it more similar to the Southern Water Tribe. It is located roughly 500 miles west of the and 50 miles south of the Earth Kingdom's Western border.

## Weather

Its climate is also slightly warmer than the Northern and Southern Tribes. The Western Tribe has several coniferous forests that receive high volumes of snow. The Western Water Tribe also receives less sunlight than all of the other Water Tribe areas. The Western Tribe has the windest weather which makes its climate increasingly intolerable despite the temperate being a bit higher than the Northern and Eastern Tribes.

## Notable Characters

Several notable AMJ characters are from the Western Water Tribe. These characters include:

* **Jarue:** A crafty Waterbender.
* **Sada:** A young waterbending prodigy and upright thinker. Sada becomes an influential leader in a global liberty movement called the United Way.
* **Kaft:** An outstanding swordsman and Jarue's childhood friend.
* **Ronu:** A famous spearman who completely dedicated his life to his craft, hunting, and family.
Rokel

Rokel was a good friend of Zyger's. The duo had a fascination with history and took many trips together as they explored historic sites throughout the Fire Nation. Rokel wore glasses. Rokel was an excellent reader and writer who could speak many languages. Rokel knew how to play twelve different instruments. On top of that, Rokel was an outstanding cook and elegant dresser.
General Mak

General Mak was a Fire Nation officer and Zuko's right hand after the Hundred Year War ended. Due to Zuko's progressive policies, Mak was one of the first commoners who was appointed to be a general.

## Personality

General Mak was cordial, prudent, informative, proactive, and responsible. Mak responded to Zuko with obedience and without protest.

## Remnant Capture

During the Sacking of the Fire Nation Capital, Zerrel's forces managed to capture General Mak but he was eventually freed by United Way and 31st forces.
Prompt Adjudicator

The Prompt Adjudicator (PA) was a Fire Nation Destroyer naval vessel commander by Captain and later Commander Macai. The ship was initially used for stealthy and quick attacks on enemy territories. However, it would later also be used as a sniper ship and flagship for small fleets led by Macai. The Prompt Adjudicator had ranged guns that could fire further than that of the average Fire Nation ship.

## Structure

The ship was 250 meters long and 60 meters wide. The ship came with a cafeteria, a den, a conference room, an armory, crew quarters, a sparring room, a gym, a guest quarters (for important visitors), a command bridge, and a chapel.

## Administrative Specialist

The administrative specialist/assistant/secretary was first Lieutenant Aiya. Her rank was equal to Kett making her second only to Macai, Senior Captain Hazo, and later Captain Rosh. There were a few other first Lieutenants in the unit, however Aiya was trusted more by Macai than them. Aiya was the one who truly kept the ship running in one piece. She made sure that any essential supplies, food items, mail, weapons, armor, clothes, and other needs were met by the Prompt Adjudicator's crew and garrisoned infantry. Macai once said, "If it weren't for Aiya, this whole ship would fall apart."

While Macai led the battles, Aiya made sure the ship was in proper condition after battles. Aiya knew the ship inside out and how to best care for the ship if it suffered any damage. Aiya also knew when something was mechanically wrong with the ship and the way it sailed.

## Senior Captain

While Macai was the Commanding Officer of the ship and had the final say in anything that happened in the PA; Senior Captain Hazo was in command of advising Macai. Hazo sometimes advised Aiya and used his experience to keep the leaders on their toes in the PA. When Macai let other leaders like Kett, Rosh, and Dade command the Prompt Adjudicator; Hazo was the one who guided them. Macai completely trusted Hazo with the ship though Eyre would see Macai's trust as a major weakness.

## Crew Capabilities

The PA boasted one of the most accurate and efficient crews in the Fire Nation. They were known for hitting their targets the first time almost every time. Sometimes the PA crew missed shots on purpose just to reduce how many directions their enemies could move to, to avoid getting hit. The PA often followed a drill where it would fire a few feet in front of the enemy ship, a few feet left of that ship, a few feet right of it, and a few feet behind it.

The Prompt Adjudicator was known for saving a third of it's firepower to blast incoming projectiles and using it's strong engines to evade enemy attacks. Though the PA was smaller than many cruisers it still wasn't a small ship. This meant, the PA might take a few hits at times but the crew always looked to minimize damage when it was hit.
Demarius

Demarius was the lead innovator for the Disciples of Justice terrorist organization. Demarius helped created the Wingmen (a branch of DOJ troopers who had metal wings) and created Voren's metal wings (the commander of the Wingmen).

## Background

Demarius was born in the Earth Kingdom city Skeruzit. When he was eighteen, Demarius was selected as an employee at a new industrial facility. He was chosen because of his sharp mind and outstanding performance in math classes. The young man quickly discovered that he and the other new recruits were being overworked and uncompensated for their efforts. Demarius had an accident when operating a new form of machinery that took away his right hand. Afterwards, Demarius quit the program and crafted his own new hand.

The company refused to compensate Demarius and government officials didn't punish the company. The young adult quickly grew to hate his nation and felt it abandoned him. Demarius ended up making a living on creating, distributing, and selling Black Market weapons and tools. As Demarius reached his late twenties, he came into contact with Zerrel who recruited him in the Disciples of Justice with a promise for a chance to get back at the Earth Kingdom and every other government that mistreated its people.

## Abilities

Demarius was a skilled duelist, adaptive fighter, and a resourceful officer. When Demarius fought top-tier opponents like Macai, he often relied on using tricks, traps, and soldiers to assist him in battle. Demarius created several weapons and made numerous weapon upgrades to make the Disciples of Justice more dangerous. This DOJ scientist gathered several rare materials and made them into melee weapons such as swords to ensure his troops had the ability to crack durable armor. Demarius diligently picked the strongest materials to create armor for the DOJ brutes/heavy troopers.

Demarius studied different natural supplements and modified several supplements to give his brutes physical enhancements that increased their strength, durability, and stamina. An offset to these enhancements is that they would shorten a soldier's lifespan.

## Personality

Demarius was brutally efficient and cold. He would do whatever it took to help the Disciples of Justice achieve victory over the governments.
Characters

There are several key characters in Avatar: Macai's Journey. AMJ sports a mix of new original characters and classic characters from Avatar: The Last Airbender.

## Original Characters

**Macai:** The main character of AMJ. A young man who is constantly trying to live up to his father's immense expectations. He starts seeing the world in a very one-dimensional way but eventually learns there is more to it than meets the eye.

**Eyre:** A proud and powerful Fire Nation General known for his dogmatic ways, cold nature, and unyielding loyalty.

**Yosari:** Macai's loving, rebellious, and warm mother.

**Rosh:** Macai's bold, confident, controversial, and daring best friend.

**Zyger:** Macai's loyal homeservant and mentor.

**Kett:** A firebending student from the Fire Nation Colony Nyarri. Kett grows up with a disdain for nobles.

**Kanna:** An adaptive, awkward, hopeful, and cheerful firebender. Kanna is known for her radiant smile and shares the same name as a ATLA character's grandmother.

**Dade:** Kanna and Kett's relaxed best friend. Dade often struggles to motivate himself during daunting situations but his loyalty and love for his friends pulls him along.

## Classic Characters

**Azula:** The fearless and mysterious Fire Nation Princess that Macai is drawn to.

**Ozai:** Azula's manipulative, abusive, and charismatic father.

**Zuko:** Azula's loving and courageous yet underappreciated brother.

**Ursa:** Azula's mother who is much closer to Zuko than her.

**Iroh:** Zuko's caring uncle that looks after him and a man with remarkable wisdom.

**Aang:** The Avatar, a spiritual warrior that is said to intervene in difficult conflicts each generation to maintain spiritual balance.
Earth Kingdom

The Earth Kingdom is the Fire Nation's primary rival in the AMJ story. The Earth Kingdom has the largest population and lots of distinct cultural heritage.

## Tournaments

Like the Fire Nation, the Earth Kingdom has a history of tournaments. The Earth Kingdom even has more than the Fire Nation and invented them.

## Military

Like the Fire Nation, the Earth Kingdom had a complex and advanced military. However, the Earth Kingdom's navy was no match for the Fire Nation's and they didn't have an airforce during the Hundred Year War. The Earth Kingdom had many specialized forces such as Dai Li agents, Kyoshi Warriors, and Earth Kingdom Commandos. For much of history, they held the strongest military in the world. However, during the Hundred Year War and timelines preceding it, the Fire Nation began to steadily surpass them with their advanced factories.

For a good portion of their history, the Earth Kingdom was divided. This limited how productive the nation might have been when compared to the other more unified nations during different timelines.

## Culture

The Earth Kingdom was known for having several great dancers. The people in the Kingdom were very direct and forthright, often making their intentions clear. This caused them to sometimes offend members of the Water Tribe and Air Nomads who had friendlier cultures. On the other hand, these habits decreased the odds that people pretended to be each other's friends or talked about others behind their backs. The Earth Kingdom was known for having diverse cuisine ranging from meaty meals to vegetarian options and diverse use of grains. Their food choices had greater variety than the Fire Nation, Water Tribes, and Air Nomads.
Help

If you have any questions regarding what Avatar: Macai's Journey is, how you can support the fanon expansion project, or how you can contribute to this wiki please contact General B.H. the lead administrator of this wiki.

## General Guidelines

1. Check the navigation bar at the top of the screen right below the engine search bar.
2. There you will find a rules link under the "Wiki Content" category.
3. There is also a navigation link which contains several categories and details regarding how to navigate this wiki.
4. If you want clarification on the rules, you can also search them by scrolling up to the upper right navigation menu. The first option shows a magnifying glass which represents the search bar.
Bender

Benders were warriors who were capable of influencing the fire, water, earth, and/or air elements. Virtually every bender, save the avatar, could only control one element. That element was generally the element of the nation that person was from. The ability to influence an element was largely limited to one's genetics and ancestry. Benders in total made up around a fifth of the population.

Not every bender was a soldier, but during certain times in history large percentages of benders were drafted into combat. The Fire Nation forced many benders to enlist while the Earth Kingdom added extra incentives for benders interested in service. In some ages, earthbenders were paid more than other combatants to fight even in the same positions. In the Fire Nation, benders often had an advantage in promotion.
Water Tribes

The Water Tribes are a collection of different Water Tribe regions and tribes with different cultures, histories, and customs.

## The Water Kingdom

Long before the existence of the Water Tribes in AMJ, there was once a powerful and united Water Kingdom. Unfortunately, the works of one jealous princess created a 30-year conflict that devastated the infrastructure of the kingdom and led to the separation into a variety of tribes.

## The Water Huns

At another point a number of violent Water Tribes banned together and conquered other disputing tribes as they looked to expand and pillage the rest of the world. These huns would eventually invade the Fire Nation and later the Earth Kingdom who initially didn't want to get involved in the war. It would take an Avatar to stop them.

## Hundred Year War

By the time the Hundred Year War came around the corner the Water Tribes were looking to maintain simple ways of life for their people but their stability was threatened once again by the Fire Nation. Despite having less advanced technology, they did a good job holding their own against the aggressor. The Western Water Tribe notably used guerilla warfare against their opponents as they fought them in the woods and the Southern Water Tribe fought boldly against their foes with notable heart and passion.
Fire Wall

Fire wall is a defensive firebending ability. This power encompasses lifting a wall of flames which can absorb incoming strikes from enemies. The wall can then be launched at opponents as an attack. It requires more energy for firebenders to make defensive walls than earthbenders and waterbenders.

Skill Level:

Mid

Notable Practitioners:

* Kett (advanced, very often)
* Macai (advanced, often)
* Zuko (advanced, moderate)
* Jeong Jeong (legendary, moderate)
Kyoshi Warriors

The Kyoshi Warriors were an elite group of female nonbender combatants. This group was created by Avatar Kyoshi several hundred years before the events of Avatar: The Last Airbender and Avatar: Macai's Journey.

## History

The Kyoshi Warriors were initially created to protect Kyoshi Island, which was Avatar Kyoshi's homeland. Suki eventually convinced other active Kyoshi Warriors to not limit their efforts to their birth island but to also protect other territories throughout the earth.

## Training

The Kyoshi Warriors endured intense and lengthy training. Candidates could start preparing from childhood, but new recruits could also be taken in from interested Kyoshi Warriors. The group must unanimously agree to take in any new member.

## Skills

Kyoshi warriors are trained in dueling with swords, spears, and shields. However, the trademark weapon of the Kyoshi Warriors are their assault fans. Assault fans can have blades attached. A slash from the fans are just thick enough to cut the skin but may not easily kill someone unless that person is hit in a vital area such as the neck or is struck with great force. A lighter hit from the fan cuts just deep enough so a toxin within the fans puts that individual to sleep, allowing them to be captured.

## Ty Lee

Although a past member of the team, Ty Lee later became an invaluable asset to the Kyoshi Warriors. Because of her past service in the Fire Nation, she understood the tactics, methods, and style of the Fire Nation Remnant/Ozai Restoration forces better than the other members. Ty Lee also taught the squad the art of chi-blocking which allowed them to remove a bender's ability to influence, control, or generate elements. From that moment, generations of Kyoshi Warriors also had this ability.

## Leader/Captain

The leader or captain of the Kyoshi Warriors is selected by the current Kyoshi leader before they retire. The leader is expected to discuss with other members (sisters) of the group before deciding. The captain is not viewed as being more important than other members of the team but instead is seen as an equally important individual who has a special set of responsibilities. Because of these responsibilities, the leader is also given a bit more respect.

The responsibilities include delegation authority, increased public speaking roles, and officially speaking on behalf of the team. Suki was the leader of Kyoshi Warriors during the late Hundred Year War; Ty Lee was later made second-in-command as a first-class lieutenant under her.
Southern Water Tribe

The Southern Water Tribe is the natural and smaller rival of the Northern Water Tribe. In many ways, it is more similar to the Western Water Tribe than the other Water Tribes. Southern Water Tribe fighters are known for having a lot of courage in battle. The Southern Water Tribe was roughly 200 miles south of the Southern Air Temple and the South Western Earth Kingdom islands.

## Waterbender Shortage

Many of the Waterbenders from the Southern Tribe were specifically sighted and purged by Firelord Azulon's forces. By the events of Avatar: The Last Airbender, Katara was the last known waterbender. But some time after the Hundred Year War ended, waterbenders began to reemerge in the territory.

## Culture

More of the Southern Water Tribe had been destroyed than the other Water Tribe territories. It took a while for the people and villages to rebuild. Much of their public became very suspicious of any outsiders, especially people from other nations.

## Notable Members

* **Katara:** Avatar Aang's lover and waterbending trainer.
* **Sokka:** Katara's loving brother.
* **Hadoka:** Katara and Sokka's father and the eventual leader of the Southern Water Tribe until Sokka takes over.
* **Korra:** The following Avatar after Katara.
Kanza Tow

Kanza Tow was a Western Water Tribe city where Macai believed a captured Kett was being held. The 31st sailed from the Northern Water Tribe Island to the Western Water Tribe and Macai prepared a group of eel hounds to make the trip faster when they finally arrived at the island. The 31st went undercover there on a rogue mission without approval from the Fire Nation Military Board or Firelord Ozai. This operation got Macai reprimanded and was ultimately a failure since Kett was not located.

## Description

Kanza Tow was a smaller town that had a good mix of artisans, hospitality workers, government officials, and artists.
Fire Cubes

Fire cubes are a firebending ability that are similar to the use of fireballs. These fire cubes are also called fire squares by some benders. The cubes themselves are larger than fireballs and more explosive in nature.

**Skill Level:**

Moderate

**Notable Practitioners:**

* Zuko
* Rosh
* Kett
* Macai
* Azula
* Alev
* Ronin
* Asad
Fire Nation

The Fire Nation is the home of the Firebenders. During the events of AMJ, the Fire Nation has grown into an imperialist empire.

## Firelord

The Firelord is the leader of the Fire Nation government.

## Military

The Fire Nation's military during the events of Avatar: Macai's Journey is the most industrialized and developed military. Like the Earth Kingdom, the Fire Nation has a reverence for its established command structure and ranks only the Fire Nation respects its command structure even more (making it less prone to corruption and punishment for traitors severe).

## Legacy

For years after the Hundred Year War, the Fire Nation left a legacy of oppression, hatred, violence, and destruction. It took a long time for the Fire Nation to rebuild its reputation and gain trust from members of the other nations.

## Zuko

Zuko played a big role in paving the way to rebuild the Fire Nation's reputation. He worked closely with Avatar Aang and the United Way as he looked to make a fairer world. Still, Zuko faced many challenges and opposition from Fire Nation Remnant forces who thought Zuko wanted to destroy their nation's legacy.
Alternate Universe Stories

The Avatar: Macai's Journey Wiki will also be a hub for alternate universe stories.

## How do I add mine?

You can just add them as a new fanon in this Wiki. Make sure you add them to the alternate universe category.

In order to do this there are two ways to add categories.

1. Scroll to the bottom of the page and locate the category option. Then enter "alternate universe stories". If you use any other category title it will be deleted.

**Here are some general rules to follow when adding your alternate universe fanon:**

1. Make a description page of the fanon
2. List the author of the fanon in each fanon page. To do this write "{{author name}}" at the end of it.
5. At the very end of the article, site your name. Write "{{Author| }}" Be sure to write your username after the |.

Looking for more specific advice on infoboxes. No problem! Check the official Wiki Community Central Guidelines [1]
Trefflo

Trefflo was a esteemed Earth Kingdom duelist who took pleasure in butchering Fire Nation troopers and fought under Colonel Shi's command.

## Abilities

Trefflo fought with dual swords, was incredibly athletic, was agile, was fast, and had blades that were made to absorb flames on impact. This gave Trefflo the ability to block fire.
Video Rules

This page describes the videos that you can use on this WIki.

## What isn't allowed?

Let's start with this, because there aren't many restrictions on what is allowed.

1. Pornography
2. Gorey content
3. Religious content (while it won't matter if someone privately discusses this in talk-pages as long as both sides are ok with it, it will not be allowed for videos... The exception to this rule is if it's a video about how religious themes might be present in Avatar: The Last Airbender, Legend of Korra, AMJ, or some other Avatar fanon).
4. Racist videos
5. Sexist videos
6. Any other discriminatory content
7. Comedies

## What Content?

Content that inspires the kind of stories that we see in AMJ is allowed. Avatar: Macai's Journey itself has been inspired by other stories. Tales like Halo, Transformers, Star Wars, Mass Effect, Troy, Gladiator, The Last Samurai, Band of Brothers, shows like Star Wars the Clone Wars, spinoffs like Star Wars: Rogue One, Captain America: The Winter Soldier, and famous actors like Bruce Lee have all influenced Avatar: Macai's Journey. Any content about such franchises is allowed:

* Action
* Eastern
* War
* Romance
* Mystery

These scenes are allowed because elements of all of this is present in AMJ. **This is only allowed for videos. Images can only be related to Avatar: The Last Airbender, the Legend of Korra, Avatar: Macai's Journey, and other Avatar-related fanon.**

Why this policy?

Having a bunch of other images would clutter and interfere with the Wiki's image search. It would also mess with the tone and goals of this site. However, the videos are just more for fun anyway. Not everything is serious and at the moment AMJ is presented in a written format (with pictures, unofficial soundtracks, and a format that resembles a tv show). However, AMJ is still not a form of video-content, so having video content from other franchises doesn't interfere with AMJ.
Hazo

Captain Hazo was a prudent captain who served General Eyre during the Hundred Year War. At some point, Hazo was assigned with mentoring Macai during his time in Nyarri. Hazo eventually would develop a strong bond with his student and Macai developed an immense admiration for the Captain. Macai would later request Hazo accompany him as a Senior Advisor, after Macai graduated from High School and was made the Captain of the 31st Company.

## Personality

Hazo was a prudent, supportive, and caring Captain. Hazo tried to relate to his subordinates and find unique ways to motivate them. Hazo believed punishments needed to be tailored to the weaknesses and strengths of each individual soldier. Hazo believed that soldiers were unique and that soldiers should not be lumped together like objects rather than people. Hazo was known for being able to motivate his subordinates and few soldiers would be crewel enough to betray him.

## Mentorship

Hazo wasn't only a mentor to Macai. He would later become a father figure for the 31st's Administrative Specialist Aiya. He also became a mentor for Dade, Kett, Kanna, Ronin, and several other members of the 31st. Hazo became a good friend of the 31'st Chaplain, Igwo Nanden. Hazo and Igwo shared several war stories during their time on the Prompt Adjudicator.

Hazo was a skilled writer and editor. It was a side hobby and Hazo enjoyed working with local newspapers in his free time. Hazo was a proficient drum player and a below average flute player. Hazo was also an avid ping-pong player.

## Abilities

Hazo was a decent combatant who used several standard bending abilities. Hazo's defense and experience made him a bit more dangerous than most Firebenders. Hazo's teamwork and allies gave him the ability to get the best of and compete with several elite benders in combat. Hazo knew when to back out of a fight or retreat. Hazo also knew how to pursue enemies and was a skilled hunter.

Hazo was difficult to trick and it was nearly impossible to lure him into a trap. Hazo's prudence made him an exceptional aide in combat. Hazo would often warn his troopers and help them avoid dangerous situations. Hazo was good at finding alternate solutions to battlefield hazards and problems.
Earth Stones

Earth stones were rapidly hurled or directed at opponents by earthbenders at quick speeds. These stones often could be fired at anywhere from 15-60 miles an hour. The faster the stones traveled, the more they could hurt on impact.

Skill Level:

Basic

Notable Practitioners:

* Bumi (moderate)
* Haru (often)
Haroko

Haroko was a waterbender and member of the United Way who came into contact with Commander Macai when he looked to change his ways and separate from the Fire Nation military after discovering Ozai's treachery against Macai for the sake of his own power. Haroko was initially hesitant to trust Macai when he said he wanted to speak to the Vindicated Avenger who was currently at a United Way camp within an Earth Kingdom village. The villagers already knew they were risking their fates by allying with the United Way and allowing Water Tribe forces to stay with them, especially after the Fall of Ba sing Se.

Everyone seemed like underdogs looking for hope and Macai seemed to offer them that hope. Initially Haroko had no thought in sparring Macai but the female waterbender Zerena convinced him to trust Macai. The duo had a feeling that the 31st leader was being honest and that he wasn't preparing a trap.
Air Waterbending

Airbenders could use their powers to move water and blast it at opponents. This influence over water was more limited than what actually waterbenders could manage. It could only be done when around large bodies of water such as lakes, pounds, rivers, or tubes filled with water.

**Skill Level:**

High-Moderate
Eggar's Island

Eggar's Island was an island that was controlled by the Fire Nation but had a longstanding history of peace between Fire Nation and Earth Kingdom settlers. All of that changed during the Hundred Year War, where Firelord Sozin directly suppressed the cooperative culture of the land. Overtime, the Earth Kingdom natives were either imprisoned, exiled, or killed in the island. Nonbenders were forced to assimilate to the standard national culture.

## Age of Azulon

During Azulon's reign, many locals rose and reclaimed their old culture but several crackdowns put the people in check. Azulon hired mercenaries and bounty hunters to hunt down firebender defectors who allied with local insurrectionists. In due time, the vast majority of firebenders that weren't loyal to Azulon were expelled from the island or killed in action.

## Ozai's rule

By the end of the Hundred Year War, a new leader named Raggus Praxus united the people of Eggar's Island and trained them in the art of guerrilla warfare. Raggus Praxus's Purple Burray Guerrillas effectively ambushed and picked off Fire Nation squads and patrols. Raggus destroyed several industrial outposts and work fields that were held throughout the island to reduce the resources of local authorities. During a particularly violent confrontation, Raggus and his guerrillas managed to overthrow the Fire Nation forces holding their island. For several months, different units attempted to retake the island and failed.

Several traps were created throughout the island to dispatch anyone who dared chase after them. It was only a matter of time before the 31st Company was sent to engage them and a fourteen-year-old Macai was ordered to kill the rebel leader.
Testhan

Testhans (Fire Nation official spelling) or Thesthens (the way Higoshi people spell their name) are flying creatures native to the Higoshi mountains. The creatures have a strong mystical bond with the people and help protect the mountains against evil invaders. Time and time again, the Higoshi riders unite with these creatures to prevent injustice in other parts of the world.
Chieftain Arnook

Chieftain Arnook is the leader of the Northern Water Tribe during the events of Avatar: Macai's Journey and in the Avatar: The Last Airbender tv series.

## Personality

Arnook was calm, collective, traditional, and prudent. Despite Arnook's great knowledge and respect for his people, he was open and willing to make moderate or minor changes when these decisions were imperative to solving local conflicts. This wasn't always true though, Arnook was a firm believer in arranged marriages and did not want to change his standards for his daughter when she illustrated she was not interested in Captain Hahn, the person Arnook wanted her to marry.

## Public Relations

Arnook was respected by his people and had a good reputation.

## Southern Water Tribe Relations

Arnook was not particularly harsh on the Southern Water Tribe compared to his father and some other leaders but he also didn't get involved much with them throughout the Hundred Year War and in the years that immediately followed that conflict. He had no personal hate for them but avoided the tribe because of the mistrust both tribes had for each other. Hakoda worked to change that and the two united during different times.
Haresh

### Abilities

Fire Blasts, Fire Beams, Fire Whips, Fire Bombs, Fire Stomp, Boxing, Grappling, Wrestling, Throwing Elbows, Breathing Fire, Fire Shield Gauntlet, Fire Dagger

### Build

Ripped

Haresh is a major villain and Rosh's nemesis in book 4 of AMJ.

Haresh is second-in-command of the Disciples of Justice, a terrorist organization lead by Zerrel. Haresh initially served under Zerrel in his military regiment during the Hundred Year War. The two leaders fought with each other for about ten years (Haresh came after Zerrel was already leading the unit for several years). The duo eventually defected from the Fire Nation as they were attacking the fort of a highly fortified Earth Kingdom city. Roughly a third of Zerrel's unit initially joined them while another third deserted for good and the remaining third stayed loyal to the Fire Nation. Zerrel would later form a cult and take in members from all over the world to join his fight against all standing major governments.

## Role

Because of how long Haresh served under Zerrel, he was second-in-command of the Disciples of Justice. Both Haresh and Haresh led DOJ offensive drills for recruits and inspired them with his intense speeches. Haresh is Rosh's arch-rival during book 4 of AMJ.

## Abilities

Before his defection Haresh was a major in the Fire Nation army and Zerrel was a colonel. Haresh was known for his brutal fighting style, large flames, immense resilience, and devastating power. Haresh was more of a tank than Macai, Rosh, Kett, Zuko, and even Iroh. However, Haresh was not as skilled as Macai, Azula, Iroh, or Ozai. What made Haresh special was his high skill level for someone with his talents. Most fighters with his level of fortitude, power, and size don't have his advanced defense, quick wit in battle, or precision. Haresh knew many tricks in battle due to his experience and was willing to do whatever was necessary to win fights.

## Appearance

Haresh has massive muscles, broad shoulders, thick jaw bones, thick eyesbows, long wavy hair, and a killer look in his eyes. Haresh's deep and epic voice can inspire and intimidate his opponents before battle.
Serma's Watchmen

Serma's Watchmen was a cult that looked to honor the legacy of the ancient Earthbender Serma. They were located on the outskirts of the Earth Kingdom city Sarchanna which was overthrown by Fire Nation forces (with the help of Macai's 31st Company). Serma fought off a Fire Nation invasion force hundreds of years before the events of Avatar: The Last Airbender. In order to do this, she prayed and communicated with several spirits to get assistance against the Fire Nation forces. The outskirts of Sarchanna consisted of swamps, marshes, and other wetlands. Many mosquitoes, deadly insects, parasites, and alligators patrolled the land.

Serma communicated with the dead and practiced witchcraft to make this dream a reality. Serma was able to contact spirits and get assistance from Umbo monsters to help her overthrow the Fire Nation forces. The Umbo creatures were about six feet tall and they had green exoskeletons. These creatures also had yellow eyes and sharp claws. Umbo's were faster, stronger, and could jump higher than humans. Serma's abilities ensured that no Fire Nation forces would take the land from her. Even after the Fire Nation forces failed, Serma taught her followers to continue her methods to protect the city. These forces preserved their methods for several generations.

The price was heavy, doing this caused super natural abnormalities within the outskirts of the city and the city itself. There was a saying that Serma and her watchmen actually became slaves to the spirits that saved them from Fire Nation forces. Ultimately proving that their witchcraft dabbling was not worth it.

## 99 AG

When Kenshin's Fire Nation forces occupied the city, they noticed a strange disappearance of Several Fire nation infantry units. Macai's 31st unit was dispatched to investigate the situation. Macai personally sent Kett to deal with the mission and Kett's forces had some early success against Serma's Watchmen in battle.

To counter this, the occultic force summoned assistance from the ancient Umbo monsters. Kett's forces defeated the monsters and Kett engaged in battle with the current leader of the group Tanto.

## Ancient Traditions

There were several notable traditions the members of the group engaged in. This included traditions that were required for the selection of new leaders. Though in the end, these traditions did not save the Watchmen.

## Warriors

The warriors in this group were known for flanking and ambushing opponents but they often gave up the element of surprise because they could blow several horns at their opponents before fighting. These horns were meant to give their warriors courage and insight fear in their enemies. Some members were large men who would carry drums that they beat into the battle. The drums could be used as metal shields and clubs in battle.

Other infantry classes in this group included duelists (with swords), spear warriors, dart shooters, axe warriors, and warriors with battle hammers.