recursal/Fanatic-Fandom huggingface dataset:
Adventure Timeline

547/05/03 - Start of session 13, the PCs leave Misclap...

547/05/02 - The PC exit Fisclappe and return to the surface.

547/04/28 - Start of session 12

547/04/27 - Decending to the old city of Fisclappe underneith Misclap. Pcs spend the night with the Kua Toa

547/04/26 - Early morning, Salibar cuts his own hand off and replaces it with The Hand of Malediction Battle with the Cranium Rats that afternoon.

547/04/25 - PCs get out of jail, get tattoos and meet members of the crooked men. Late at night Titus Kiyth visits Salibar and does something to his secured chest.

547/04/21 - Salibar and Lilliana defeat Foxx Rouge. Ciran is locked into solitary confinement for casting magic.

547/04/16 - PCs are "arrested" into the Stone bilge in Misclap.

547/04/16 - Flotsam is destroyed by members of the merciful mothers identifying themself as the Advanced Guard of the Judix Escariet

547/04/14 - Traveling to Flotsam

547/04/13 - Party arrives in Oronia, helps out with the Devil of Newpol. Meets Victor Frankenstien.

547/04/12 - Salibar and Ciaran The Night Shepherd awake from their injuries. Start of session 8.

547/04/09 - PCs enter into the Darkwoods, and find the ruins of Grimmordia. Pseudodragon is born.

547/04/06 - PC head off with Dasie Chinell and James Chinell to look for the Hand of Malediction.

547/04/03 - late in the day the party arrives at Rymes 547/04/01 - S03 - Somehting in the caves the PC wake in Kartpoint

547/03/28 - S02 - An Empty Village (later half)

547/03/27 4:47pm - S02 - An Empty Village begins in the Greenwood between Low Marsh and Hommell Glade.

547/03/27 12:45pm - S01 - The Werewolf Hunt begins in Low Marsh, in the Spotted Sphere.

547/03/22 - Salibar enters Low Marsh, coming to stay with Mother Trice in a temple to The Goodly Father.
The Three Faced Lady

A common tripartite representation of the deity.

### Description

The Three Faced Lady is a triple deity consisting of the Lady, Woman, and Crone. She is a deeply powerful and magical individual. She is associated with occult magic, time, balance, and love.

She is another mixed figure. It is often thought that a prayer to her is a risk; she could help or hinder just as easily. Many credit her with the creation (or at least training) of the first hags.

Some think that she took mortal form around the sixth sunderance, and others go even further to say that she in the Queen of Avalon, Morgana La'Fae.

### Followers

The Three Faced Lady is favoured by Hags, and according to Granny Ironblood, is followed by most in the covens and outside of them.
The Fool

Common depiction of the Fool as a jester-like figure.

### Description

A merry figure of joy, the patron of festivals, and the champion of bards. The Fool is also the keeper of self-understanding, confidence, and living life with confidence.

They invented music, by some accounts, and are commonly followed by bards and poets. They are credited with divine inspiration.
Rapid Style

**Rapid Style** is a combat form used in Jason's, Silverlight’s, and Achillean’s worlds. It is one of the styles commonly seen in all of them.

## Aspects

This form is primarily offensive, and uses several different weapons. It mainly utilizes a sword for performing the Sweep Effect, a large afterimage created by a horizontal slash in the air that varies in size and shape depending on the motion, as well as the Critical Effect, a shockwave created on impact that increases the power of the weapon. It consists of attacking the opponent with a sword while using the element of surprise to leave them on the defensive, then utilizing the weapon’s effects to give the user an advantage. Rapid Style also utilizes an axe mainly for damaging and disabling the opponent’s shield should they have one, as well as to inflict powerful blows, but is rarely used otherwise. Bows are also used to take out opponents from long range, and are favored for their fast firing and enchantment capabilities. However, the user may alternatively use ender pearls to close or increase the distance between themself and the opponent, as well as to surprise them before striking.

## Techniques

* **Static Slashes**: the user remains still to maximize concentration, allowing them to use only their sword to block incoming fire, slashes, or even explosive weaponry. This technique requires an immense amount of precision.
* **Sweeping Shield**: the user performs a circular movement with their blade while using Sweeping Edge, defending them from dangerous fire or cut through many opponents at once. This was modified by both Jason Dorn and Silverlight to create their own techniques.
* **Attack Combination**: a series of powerful slashes using the Critical, Sweep, and any other sword effects to attack the opponent. This was modified by both Jason Dorn and Silverlight to create their own techniques.
* **Powerful Charge**: the user dashes forward and cuts down the opponent with one powerful slash. Jason Dorn and Silverlight modified this to create their own techniques.
* **Clover Slash**: a series of large sweeping slashes utilizing a clover-like formation, which are used to attack the opponent from multiple angles.
* **Flowing Sweeps**: a series of large swings with a sword that creates a several sweeps in the air utilizing a flowing pattern.
* **Crossing Slashes**: two large overlapping sweeps in front the user powerful enough to block rapid and powerful attacks.
* **Strafe Maneuve**r: a series of blows struck while dodging around the opponent’s, leaving little chance of the user being hit. This was personalized by Callista and Miles Kyber.
* **Roundhouse Sweep**: the user performs a vertical circular sweep around their body by spinning in mid-air, creating a slash similar to the formation of a roundhouse kick.
* **Cleave**: a downward diagonal swing powerful enough to cut through shields and even the strongest armor.

## Known Users

Jason Dorn

Silverlight

Mara Moran

Callista
Fionntán

Rough sketch of Fionntán as a hatchling.

>
> “*Where I come from – well, where I grew up – there’s a story about a shapeshifter said to have lived for thousands of years as a human and animal. Their name was Fionntán. In Sylvan it means ‘white fire’. I don’t think I’ve ever met someone more fitting of the name. So, what do you think? Fionntán?*” - Ciarán gives the pseudodragon their name.
>
>

## Description

Fionntán is the small pseudodragon companion of Ciarán that hatched from the Pseudodragon Egg.

### Appearance

Fionntán is a white dragon roughly the size of a small cat. They have grown slightly throughout the party's adventures.

### Name

According to Ciarán, the name Fionntán is Sylvan for “white fire”

## Notable Appearances in the Campaign

### Session 08

Fionntán first appeared after Ciarán threw the egg into a pit of lava in Grimordia. The dragon immediately seemed to bond to the cleric and assisted him in destroying the Hand of Malediction.

Back in Rymes, Ciarán, looking for a statue of the Stranger, observed that the pseudodragon seemed drawn to an empty pedestal and landed upon it. Ciarán took a wooden crow figure from his belongings and placed it on the pedestal, expending some of his magic to transform the figure into a full-sized statue of the Stranger.

### Session 10

Ciarán, using Fionntán's aid to contact the Stranger, found himself in a vision with the Man on the Moon. The Tuatha De Danann revealed to Ciarán that the pseudodragon was their messenger.

## Fionntán Files

> *Conversations between Ciarán and Fionntán.*
>
>
"The One"

> “*When you want to complete your destiny and understand your place in all this, come and find us*” - Cleric Rolf de Grey to Salibar.
>
>

### Description

Texts speak of the “One,” a chosen disciple of the Magus who would appear around the coming of the seventh sunderance. According to prophecy, they were said to have travelled from afar, had visions, and walked half in life and half in death.

### Salibar

Followers of the Magus in Misclap saw the signs of the One in Salibar.
Factions

Various groups who exist within Evergreen.

## List

Hag Covens

Red Dawn, and their militant branch the Red Hand.

Seelie and Unseelie fae

The Hoods

Woodland Watchers

Crooked Men - anther criminal group in Arrnonland and the Westgate.

Order of the Eleventh Eye - a group of wizards tied to the defeat of the Horned King.
Layla

Layla as she first appeared to the party.

## Description

A young woman cursed with lycanthropy and former companion to the party.

## Appearances in the Campaign

### Session 00-02

After finding her hiding at the Grennwell farm, the party fought Layla in her wolf form. A brief scuffle ensued, and Atticus intimidated her into submitting and revealing herself. The party agreed to smuggle her out of Low Marsh, to the Ersatz University, where Layla had heard of a professor who had discovered a cure to lycanthropy.

The party was intercepted by the Red Hand while they tried to smuggle Layla out of the town, but eventually, they managed to get the young werewolf into their care and made for Rymes.

### Session 05

When the party reached Rymes, Layla gave herself to the university for treatment. Wishing Layla well, Ciarán ripped a section off his cloak and handed her some fabric embroidered with the moon – as a memento and a token of thanks. She hugged him and said farewell to the party.

### Session 08

Before leaving Rymes, the party decided to visit Layla to see how her treatment was progressing. The individuals taking care of her revealed that the treatment was progressing, but it was a taxing process. Finding Layla resting, they did not wish to interrupt her sleep, instead asking that she be told that they had visited.
The Sunlight Lady

A common depiction of the Man on the Moon and the Sunlight Lady.

### Description

The Sunlight Lady is sometimes called the Great Watcher. She is a protector against disease, a healer, and a finder of lost items. The Sunlight lady is often channeled by paladins set on defeating evil.

Like the Man on the Moon, the Sunlight Lady does not have a physical body – her body is often considered to be the sun.

#### The Man on the Moon

She is intwined with , but opposite to the Man on the Moon, and the pair are often represented as lovers or friends.
Bulgaria

**Bulgaria** is a country in Southeast Europe. This was Queen Anastasia's kingdom before Tatiana inherited after Ana died.

## Location

It occupies the whole eastern part of the Balkans, and is bordered by Romania to the north, Serbia and North Macedonia to the west, Greece and Turkey to the south, and the Black Sea to the east. Bulgaria covers a territory of 110,994 square kilometres (42,855 sq mi), and is the sixteenth-largest country in Europe. Sofia is the nation's capital and largest city; other major cities are Plovdiv, Varna and Burgas.

## Monarchy

Issac De Novo Delacourt † (Former King Consort)Evelina De Novo Delacourt † (Former Queen/Former Queen Mother)Erik Joens † (Former King Consort)Anastasia De Novo Delacourt (Former Queen)Charles † (Former King Consort)Henry III † (Former King Consort)Tatiana De Novo Delacourt † (Former Princess/Former Queen/Queen Mother)Estella De Novo Delacourt de Poitiers (Former Princess/Former Duchess)Daniela De Novo Delacourt Joens (Former Princess)Charles de Valois † (Former Prince/Former King)Anastasia de Valois † (Former Princess)Issac de Valois † (Former Prince)Adella Salieva (Queen)
Erianna L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼

Erianna as she first appeared to the party.

## Description

Lilliana’s sister. A young woman with aberrant powers.

Erianna is around eighteen, and before joining the party, she had not seen her sister for about eight years. At some point in her past, her bloodline became corrupted, and she is currently seeking the Archfae that made a deal with her sister.

## Appearances in the Campaign

### Session 08

The party first heard about Arianna from a tortle who was familiar with Lilliana’s family. He revealed to Lilliana that her sister was in Flotsam, and staying at “The Squeaky Floorboard”.

### Session 09

When the party encountered Van Helsing in “The Squeaky Floorboard,” he was accompanied by Arianna. Both Helsing and Arianna failed to recognise Lilliana.

The party noted a strange aura around Arianna, which was later revealed to be a charm effect. After Lilliana dispelled this effect during the fight against a group of vampires, Arianna attempted to kill Van Helsing and unveiled arms with retractable tentacles. While Helsing almost killed Arianna, the party was able to stabilise her, and she admitted to her sister that she was travelling with Helsing because he knew the name of the being that “did this” to them.

### Session 10

When the party escaped from the fight with Helsing, Erianna was unconscious. The party brought Erianna to a mother and requested healing. Rather than heal Lilliana’s sister, however, she cast some kind of harmful, fae-targeted spell. As the party escaped Flotsam, Ciarán carried Erianna, and the two nearly died in the tunnels beneath the city.

### Session 11

In the fight against the cranium rats in the Ratcatcher's Guild in Misclap, Salibar was placed under a charm and turned on the party. In one fell swoop, he decapitated Erianna. Luckily, Matron Ziroli of the Red Hand was able to resurrect her.

Later, Erianna, who had been conducting some research, uncovered some information on “The Chronicler”. According to Erianna, they were one of the Old High Ones and could be contacted by a powerful warlock, possibly one associated with a cult. She urged Lilliana to pursue this lead to find out more about the Archfae.

### Session 14

After the encounter in the Errenion crypts near Kesserfern, Erianna overextended herself, and her arm began to unravel. When Ciarán healed Erianna's arm and questioned her about her affliction, she seemed to waver in her faith that Lilliana was still looking for the Archfae that interfered with their bloodlines.

## Skills/Abilities

Erianna uses aberrant magic abilities, often attacking with a rapier wreathed in black flame or extending black tentacles from her arm to grapple her opponents.

She also has some minor healing capabilities.
Kesserfern

## Description

A small town to the north of the city of Glumm and located in the glade of Salizar Glumm.

### History

Around 555, the transmutation wizard Carlos Valas fled Rymes and took up residence in Glumm. Taking the moniker of the Beast King and seizing control of the city, they killed the glade's ruling aristocracy, the Errennion family, and imprisoned the family's surviving heir in Kesserfern.

Just prior to the events of the campaign, a pair of bugbears were arrested on suspicion of seditious activities. The pair were hung and placed at the entrance to the town.

## Appearances in the Campaign

### Session 14

The party visited Kesserfern in their quest for the looking glass. Here they met Geneva and helped free Tristan Errenion from his imprisonment before attempting to overthrow the Beast King in the neighbouring Glumm.

## Notable Locations

* The Skimming Stone - the town's tavern. Workplace of Geneva.
* The Library - a small bookstore-like library owned by the elderly Zorias.

## Notable Individuals

* Tristan Errenion
* Geneva
* Zorias
Brixx

A sea fearing nation that spans much of the easternmost Westgate Lakes.

Known formally as the Constituency of Brixx, the force within Arrnonland is only a small group from a much larger force in the Westfold.

The Constituency of Brixx is a trade empire from across the Westgate lakes, their power is limited in Arrnonland but it really doesn’t need to be. The Constituency has an armada five fold the size of any in Arrnonland that could be mobilised at a moments notice if anyone was stupid enough to get on their bad size.

Many of the finest goods come from across the Westgate lakes and through the hands of Brixx traders.
The Reaper

### Description

The Reaper is known as the collector of souls, the protector of the dead and dying, and the patron of necromancers.

To some followers of the Reaper, necromancy and the desecration of graves are considered grave offences against the deity.

#### Blessing of the Reaper

Blessings from the Reaper are capable of sparing a dying person.

### Appearances in the Campaign

Having been granted blessings, Ciarán and Salibar briefly glimpsed the Reaper in near death situations.

The Reaper rescinded their blessing from Lilliana when she stole some tools from the corpse of an old man in Fisclappe.

Both Salibar and Ciarán saw the Reaper again in the land of the dead. The tiefling and elf were forced to go through three trials from the Reaper. The Reaper decided Salibar's fate using a set of scales on which they measured the weight of Salibar's heart against the weight of a feather.

### Followers

The Reaper is commonly followed by cryptkeepers, those who are part of the Bonekeeper’s Guild in cities across Arrnonland.
Locations

Evergreen is a world almost entirely covered in forest. These are home to the FaeFolk or FairFolk if your feeling polite. Among the forest is scattered Glades, clearings that provide shelter to the Mortal Races.

Along with the Glades there are two types of forest, depending how deep into the woods you venture; the Greenwood and Darkwood.

Lakes and Rivers also occur through he world, and can provide a great method of travel between Glades. However, unlike taking the roads through the Greenwood's you may need to cross into the more dangerous Darkwood regions.

## Huge and General Areas

Glades

Greenwood

Darkwood

* Grimordia

Underland

Underdark

## Greater Regions

Arrnonland - our starting place for the game.

Westfold - to the west. shockingly.

Jarrish - a kingdom overseas

Nhills - south of the webbed woods.

The Northern Pact - far far north where the rain freezes

The Great Blight - the largest, deadliest section of darkwood.

## Lesser Regions

Grimm Ocean

Southern Arnnish Sea

Webbed Woods

Westgate lakes

## Nations

Nations states. Some have kings others don't. They could also be called countries.

### In Arrnonland

Avalon

Brixx

Camelot

Gribsby

Kerrithungle

Mercia

Radishar

Serraf

### Other Kingdoms

Nanniss

Atlan - the underwater kingdom

## Settlements

Be it a city or a tent, these are areas that people live.

Low Marsh

Kartpoint

Rymes

Port Corsus

Flotsam

Misclap

Goback

Glumm

Kesserfern
Dark Necklace

Nature's law demands creation spring from destruction.

Has no effect... or does it? Knowledge is oft gained through sacrifice.

**Dark Necklace** is a Resource in *Cult of the Lamb*.

## Uses

* Can be given to a Follower to do... nothing. However, sacrificing the follower with this gift will make it disappear (they cannot be resurrected), and in place, Aym in his follower state will appear in place. This will not work when sacrificing a follower to open a door.
* Aym will inherit the traits of the follower you sacrifice.
	+ If you give the necklace to The One Who Waits and sacrifice them, they will still be able to be resurrected and you will be able to retrieve the necklace (You can't get a second Aym).

**How to Obtain**

* Obtained Via Mystic Sellers spin wheel. (Only one can be obtained)
Granny Ironblood

### Background

According to the hag Sister Clearwater, Granny Ironblood was a grandmother hag who had previously been stationed in the great Unseelie city of Solace. At some point, however, Granny Ironblood went missing.

Granny Ironblood is a known follower of the Three Faced Lady.

### Appearances in the Campaign

#### Session 12

When Salibar, Lilliana, and Ciarán investigated the island of Woman's Wept, they came face-to-face with Granny Ironblood, who captured the party.

Granny Ironblood sought to resurrect the Sluagh De Danann, minor gods associated with the Wild Hunt, by sacrificing one of the party members.

When Ciarán mentioned Baba Yaga, the grandmother hag revealed that Baba Yaga was the reason she was cast out of the coven. She also told him that she had previously had dealings with the Stranger.

The group managed to escape from the hag by outwitting her in a series of games.
Tristan Errenion

## Description

Tristan Errenion is the eldest born child of Belladonna and Cladwell Errenion and was in line to the throne of Glumm before the Beast King arrived.

When the Beast King seized the throne, he slaughtered the aristocracy and imprisoned Tristan in perpetuity in the town of Kesserfern.

### Appearance

After years of imprisonment, Tristan was emaciated and malnourished. His blonde-red hair was long and matted, he had an overgrown beard, and his clothes were rags.

After the party gave him some new clothes and Geneva shaved his face, he began to take on a more noble aspect.

## Appearances in the Campaign

### Session 14

The party first learned of Tristan from the hag Baba Yaga, who told them to seek him out and reinstate him. Upon arriving in Kesserfern, the party encountered Tristan in a cage in the middle of town. With the help of a local barmaid Geneva and the Bloody Baron, the party successfully broke Tristan out of his cage and set a local uprising against the Beast King in motion.

Unknown to Tristan, he is not the eldest born Errenion.
Session 03 - The Creature in the Caves

After having Atticus Tanager and Kipper McConaughey bought back from near death by local quack Dr Ruinirock, Lilliana L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼ took the too injured friends and Layla to see the head of the town Obed 'Old Man' Marsh. He was willing to have them stay the night, though a little frosty.

Salibar and Ciaran meanwhile had made it to Rymes, but were seemingly teleported overnight, waking up in Kartpoint with their allies. The group, reunited, heading into town for the day.

Atticus Tanager, Ciaran, and Kipper McConaughey went to look for Atticus' estranged uncle Billy Tangager while Salibar and Lilliana L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼ went on to investigate the strange goings on in the town. Both groups found their answers, with Atticus and co. coming to a cabin on the edge of town where Billy Tangager told them of the towns troubles, and Salibar and Lilliana eventually heading to the abandoned mines on the edge of town.

With a powerful spell Salibar was but to sleep, and began sinking into the mines watery depths, weighed down by his heavy armour. Lilliana L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼ and he were eventually able to save themselves, and fled the mine, surviving their encounter with what they would later learn to be called 'Witch of the Well'.

Meanwhile, Kipper McConaughey discovered that Billy Tangager had been hiding bodies under the floorboards of his cabin; both fish people and innocent folk alike. The two were in a tense standoff, but just as Billy went to shoot, a terrible misfire destroyed his weapon, blasting off his shooting hand.

The three escorted Billy to the healers, but were interloped by Obed 'Old Man' Marsh and asked to leave town. they were met with the other PCs who escaped the mines.

The lot of them together eventually decided to go back to the mines, and after a daring fight killed the Sea Hag that had been living there.
Mercia

A cold and solace state south of the Great Blight. Close ally to Camelot.

Mercia is a rather small nation to the North-West, it is bitterly cold, and anyone who wishes to travel the lonely Mercia roads will want a good coat, thick gloves, or better yet a better plan.

They are strong allies to Camelot and were part of the same kingdom until the strife of Camlin 50 some years ago.

It is also one of largest populations of Goliath, who make their homes in the hills.
History

Pages for history. More will come as you help make it.

## Session Recaps

Session 00 - Introduction, meet the crew.

Session 01 - A werewolf hunt and sneaking out of Low Marsh.

Session 02 - Dealing with the Red Hand, a runaway werewolf, and a ritual in the woods.

Session 03 - Entering Kartpoint.

Session 04 - Exiting Kartpoint.

Session 05 - Arrival at Rymes and meeting the academics.

Session 06 - Meeting the Chinells and dealing with a necromancer in the crypts.

Session 07 - The quest for the Hand of Malediction.

Session 08 - Hunt for the “Devil of Newpole,” journey to Flotsam, and finding golden shipwreck.

Session 09 - Enter Dior and meeting Van Helsing.

Session 10 - Escape from Flotsam and the Stone Brig.

Session 11 - Misclap and the Rat Catchers' Guild.

Session 12 - The Undercity and the journey to Woman's Wept [?].

Session 13 - Infiltrating the Magisterium and saving Salibar.

Session 14 - Glumm.

## In world

Timeline - A rough, chronological history of events in the past.

* Adventure Timeline - Order of events since the PCs have met.

Sunderance - Magic events around every 500 years.

The strife of Camlin - A large civil war to the north.
The Dour Uncle

One of the three central figures of the Old Religion.

The Dour Uncle is not a negative figure, but often placed in opposition to the Mother and Father, he is seen as more practical of function. He is a guardian of the waters and weather. A bringer of rains and protector of waterways. He is set as an opposition of the mortal races, not in an evil way but as a necessary challenger.
Sunderance

A time when the glades and woodlands shift. A magical, naturally occurring phenomena that rocks the world of evergreen approximately every 500 years.

There have so far been 6 Sunderances since the dawn of time, and the Seventh Sunderance is overdue.

See Timeline for a rough guide to when these events happened.
Kartpoint

### Description

A small town to the west of Hommel glade, It contained a mine to the north from the time before the Third Sunderance, back when the town was known as "Innsmouth"

Home to mainly fishing villages, it was also the home of Billy Tanager, uncle to Atticus.

Something unknown was transforming the residents into fish-like creatures. Upon investigation, a Sea Hag was found in the mine, but another unknown creature of the deep also lurked there. The party killed the Sea hag at the end of Session 03 - The Creature in the Caves, and noticed the other creature through the next session.

Last known event was the disappearance of most people in the town, which was full of (un)dead fish.
Auntie Greenleaf

### Description

Auntie Greenleaf is a hag working in Misclap. According to Sister Clearwater, Auntie Greenleaf is soon to be inducted into the ranks of a Grandmother.

When the party met Greenleaf, she appeared incredibly old, with barely any hair left on her head.

### Appearances in the Campaign

#### Session 13

Greenleaf proved a valuable ally to the party, assisting in the ritual to remove the Hand of Malediction from Salibar and taking Ciarán to the land of the dead to retrieve Salibar’s soul.

She also warned the party about travelling to Glumm. According to the hag, Baba Yaga resided in the city. Greenleaf told the party to be wary of Baba Yaga, revealing that Baba Yaga had trained Avalon’s ruler, Morgana La’Fae.
Iphaen Merebelle

Iphaen as she appeared in Flotsam.

## Description

Wielder of the eighth staff: the Staff of Dreams. This staff gives her a degree of divinatory power, as evidenced in their encounter with Iphaen in Flotsam. She is a powerful mage, capable of casting 9th level spells.

## Appearances in the campaign

### Session 09

Ostirus Crex and Iphaen tracked the party down in Flotsam, confronting them in the Jade Lyre. They revealed that they were seeking Salibar due to his connection with the Magus and disclosed information about the Magus, Titus Kiyth, the Mirror of Kathepis.
Man on the Moon

A common depiction of the Man on the Moon and the Sunlight Lady.

## Description

The Man on the Moon is a light in the dark, a protector of travellers and is liked with prophecy and intuition.

### Appearance

The Man on the Moon does not have a physical body – some consider their body to be the Moon itself. When Ciarán spoke with the Man on the Moon in a dream, he perceived that the Tuatha De Danann wore a masculine form shaped from wisps of shadow.

## Appearances

### Historical Appearances

#### Ciarán's Blessing

When Ciarán was a young boy, he found himself destitute on the streets of Xyander. Fearing his own dreams more than hunger or the threat of violence against him, he prayed for one restful night’s sleep. To his knowledge, the Man on the Moon took up this prayer and granted Ciarán his clerical powers, preventing him from sleeping for many years.

#### The Moon-Touched Shortsword

According to the owner of “The Griffon’s Oddities” in Misclap, the Man on the Moon had transformed a cleric’s talisman into a shortsword many years prior. This act saved the lives of a group of travellers and allowed them to escape the dangers of the darkwoods.

### Appearances in the Campaign

#### Session 10

When Ciarán attempted to induce a vision and contact the Stranger on the journey to Misclap, he found himself face-to-face with the Man on the Moon instead. They answered several of Ciarán’s questions, confirming that they had granted Ciarán his powers, that he was “chosen” rather than randomly gifted his powers, that the Stranger was some kind of messenger who had dealings with the Man on the Moon, and that Fionntán was his messenger. Finally, they told Ciarán that he could find followers of the Man on the Moon to help him by asking them, “when will the next eclipse be”.

#### Session 13

The Man on the Moon guided Ciarán through the land of the dead, giving him directions that aided in his trials. However, when Ciarán was forced to choose whether the Stranger or the Man on the Moon would have possession of his soul, Ciarán chose the Stranger.

Later, when Ciarán visited a temple to the Man on the Moon to apologise for his choice, they appeared to Ciarán in a beam of moonlight. They reaffirmed that Ciarán was worthy of their gifts and told him he was chosen, not for his devotion or skill, but for his courage.

### The Sunlight Lady

The Man on the Moon is entwined with the Sunlight Lady, who is often portrayed as their lover or friend. She represents the opposite of the Man on the Moon.

### The Stranger

Ciarán learned that the Stranger has a relationship with the Man on the Moon, seemingly serving them.

### Ciarán

Ciarán worships the Man on the Moon, bearing their symbol and striving to do good with the powers the Moon granted to him.

#### Fionntán

According to the Man on the Moon, the pseudodragon was sent to aid the party in their time of need.
Low Marsh

### Description

A Small glade North of the Cillicine River, Low March is a little over a mile and a half wide. It is relatively quiet, mostly getting travellers looking to cross between Gribsby and Camelot.

The start of the campaign and the end of session 00.

### Notable Locations

The town includes an Inn called the Spotted Sphere. It is run by two friends, "Goosefat" Jim, and a bearfolk named Jargos.

The town also has a fish refinery.

And many farms.

### Notable Individuals

* Mother Trice - a worshipper of the Goodly Father.
* "Goosefat" Jim and Jargos - owners of the Spotted Sphere inn.
* Mr Grennwell - owner of the farm where Layla was hiding.
Lady Luriel

Lady Luriel's human form

## Description

The newly appointed leader, or Magistrate, of Misclap. Ostensibly, a well dressed, refined woman. In reality, an illithid.

## History

### Before the Campaign

Luriel took the office of Magistrate approximately two months prior to the party’s arrival. Despite the importance of her title, she never stayed in the city longer than fourteen days, and her visits to other locations could not be verified (e.g. Despite officially travelling to Rymes, no-one saw her in the city). Further suspicions about the Magistrate were raised by the fact that workers from the Magisterium had disappeared.

### Session 13

After the party infiltrated the Magisterium, they learned that Luriel was a disguised illithid and had been eating the missing workers. Luriel was aided by the Court of Underland and Jack the "Knave of Hearts". Salibar killed the illithid disguised as Luriel and took its head to the kuo-toa in Fisclappe.

#### Other

Tarquin the Trickster was imprisoned in the Stone Brig for a week after writing an insulting ballad towards Misclap’s ruler. This may, or may not have been Luriel.
The Necromancer

### Appearances in Campaign

When encountering the unknown necromancer, the party noticed that they were acting in a stereotypically “evil” manner (ranting about power etc.). The party deduced that the necromancer must have been suffering from necromania - a condition caused by the overuse of necromantic magic. The necromancer failed to respond to any calls for peace and could not be communicated with.
The Harvestman

The Harvestman in their scarecrow form.

### Description

A mixed figure. The Harvestman is, on the one hand, responsible for raising crops and food. But, on the other hand, they are a keeper of the woodlands and have a lot of negative associations.

Many old stories tell of farmers in poor harvest years praying for the Harvestman bless their fields, only to find their farmland now engulfed by Greenwood; lush farms to be had but out of reach for the average villager.

The Harvestman is often seen/depicted as a living scarecrow and sometimes said to inhabit a scarecrow if one makes a large enough sacrifice to them. The Harvestman is also said to be a punisher of those who hoard food in times of famine.
Religion in Evergreen

The most common practice is following the Tuatha De Danann of The Old Religion. The Tuatha De Danann are followed by people from all groups. The Sluagh De Danann, or the gods of the Wild Hunt are also associated with the Old Religion.

The Planar Gods who tend to be followed by Mortal Races.

The Faefolk recognise the existence of the Tuatha De Danann as fact, but more often follow The Primordials.

The Old High Ones are also recognised as powerful figures that inhabit Evergreen.

### More Specific Practices

Certain areas have more common religious practice than others. Radishar for instance is well linked in with The Burning God and the Red Dawn practically runs the kingdom. There is also whatever Camelot is doing, having taken The Judge and made them into a central figure of their religion, well above the other Tuatha De Danann.
Greater Fae

Greater Fae are not at all mortal, they are not born, nor do they necessarily have to die. They do not require food, water, sleep, or other activities to continue living.

Greater Fae are powerful, mysterious, and can be incredibly dangerous.

They have the ability to magically grant deals, bargains, pledges, and promises.
Kannic Silverbarrow

### Description

Kannic is a duergar (a subrace of subterranean dwarves akin to the drow), who is said to travel with an albino lizardfolk woman.

### Mentions in the Campaign

Tobias Gold warned the party about Kannic, revealing that Kannic is also seeking the Looking Glass. Tobias offered to double any offer that Kannic made to the party to keep the Looking Glass out of their hands.
Glumm

## Description

The capital of Salizar Glumm. A city in Kerrithungle and the last known location of the Looking Glass.

### History

Glumm, and the surrounding glade of Salizar Glumm, was once ruled by Belladonna and Cladwell Errenion. The Errenions were generally considered good rulers, as far as monarchies went, but fell on bad times some years prior to the arrival of the Beast King.

Around two years before the events of the campaign, around 555, the transmutation wizard Carlos Valas fled Rymes with a number of magical artefacts and took up residence in Glumm. Taking the moniker of the Beast King and seizing control of the city, they killed the glade's ruling aristocracy and imprisoned the surviving Errenion heir.

At some point in the past, Tobias Gold visited the city and made a deal with Johnson Reddington, the Bloody Baron.

## Appearances/Mentions in the Campaign

### Session 13

Auntie Greenleaf revealed that there was a powerful presence residing in Glumm: a presence she revealed to be the hag Baba Yaga.

## Notable Locations

* The Baron's Manor - home to the Bloody Baron.

## Notable Individuals

* "The Beast King" - also known as Carlos Valas, the ruthless tyrant of Glumm.
* The Bloody Baron
The Magus

An artist's rendering of the Magus.

### Description

The patron of sciences, learning, words, and arcane power. Known as the inventor or teacher of magic in Evergreen.

Much of the Magus’s early teachings were lost around the time of the third or fourth sunderances.

#### **Disappearance**

According to Ostirus Crex and Iphaen Merebelle, the Magus went missing 30 years prior to the beginning of the campaign.

#### **The Magus's Prophecy**

According to clerics of the Magus in Misclap, texts speak of a chosen disciple of the Magus who will appear around the coming of the seventh sunderance. As per this prophecy, the One

* Will have travelled from afar
* Walks in both life and death
* Experience visions

The clerics of Misclap believe Salibar to be the Magus's chosen.

### **Appearances in the Campaign**

##### Prior to the campaign

At some point in his past, Salibar saw the Magus (presumably in a vision) and was drawn to him when he saw him wreathed in knowledge.

##### Session 08

When diving on the wreck of the Harpy, Salibar experienced a vision of an oak tree and heard a male voice, perhaps the voice of the tree, which said: “You have pledged yourself. Now prove yourself. Come and find me”. Some power teleported Salibar from the sea floor to the surface. Ostirus and Iphaen confirmed the connection between this oak tree and the Magus.

##### Session 13

After he killed Matron Ziroli, Salibar was again visited by the Magus, who granted him another vision of the dead oak. The Magus reassured Salibar that despite his grave error in attaching the Hand of Malediction to himself, “it is the essence of discovery to make mistakes”. The Magus then commanded him to get to his feet and offered aid in the form of a tome of necromancy. Using this book, Salibar was able to resurrect Ziroli.

### Followers

The Magus appears to be the prime deity followed by the Order of the Eleventh Eye.

#### Known Followers

* Salibar
* Rolf de Grey
* Ostirus Crex
* Iphaen Merebelle
* Titus Kiyth (formerly - now barred from places of worship to the Magus)
Ostirus Crex

Ostirus as they appeared in Flotsam.

## Description

Wielder of the fourth staff: the Staff of Alchemy. This staff gives them the ability to transmute matter.

### Appearances in the campaign

#### **Session 09**

Ostirus and Iphaen Merebelle tracked the party down in Flotsam, confronting them in the Jade Lyre. They revealed that they were seeking Salibar due to his connection with the Magus and disclosed information about the Magus, Titus Kiyth, the Mirror of Kathepis.

## Skills/Abilities

Ostirus is an extremely powerful mage, capable of casting 9th level spells such as *time stop*.
The Olympians

Hera - Goddess of growth, hospitality, food, agriculture, seasons

Poseidon - Guardian the seas, water, fish, travel

Baldr - God of light, forgiveness, peace, health, love

Athena - a wise worrier goddess and patron to some rangers.

Ares - a violent god of war and vengeance.

Aphrodite - Goddess of love, marriage, family, and the home

Hephaestus - Greatest crafter of the gods, an inventor and smith. Patron of fire and the forge

Hermes - god of commerce, thieves, diplomacy, games, and sometimes luck

Dionysus - Festivity, excess, madness, enchantment, illusion

Bragi - a poet, theatre and music, messenger of gods

Heimdall - the great watcher, said to observe and record the great times of the world

Houor - The mountain carver, a god of mining and workers, wields a mighty sycle and hammer

Forseti - protector of the innocent, god to children, the elderly, and healer of the sick, settler of disputes

Abbrigus - creator and guardian of magic, the arcane, the occult, and the divine
Van Helsing

> *"It's a shame when good people get hurt. The consequences of your own actions* *..."* - Van Helsing, to Lilliana.
>
>
>
>
> Van Helsing
> -----------
>
>
>
> Status
> ------
>
>
>
> ### Status
>
>
> Deceased
>
>
>
> Basic Information
> -----------------
>
>
>
> ### Role/Office
>
>
> Hunter for the Monster Hunter’s Guild
>
>
> ### Place
>
>
> Flotsam
>
>
> ### Race
>
>
> Aasimar
>
>
> ### Alignment
>
>
> Unknown
>
>
>
>
>
>
>

## Description

An aged-looking aasimar, now past his prime. A known monster hunter with a connection to Lilliana and her family.

### Items

He carried a briefcase of holding containing a menagerie of monster-hunting supplies and a crossbow with various magical bolts. Helsing also wielded a knife that caused Lilliana some discomfort.

## Appearances in the Campaign

### Session 09

After Legless Jim hired the party to join Helsing to take down a number of vampires, the party encountered the monster hunter in a tavern accompanied by Liliana's sister, Erianna. Despite Liliana expressing that she had some history with Helsing, neither Erianna or Helsing seemed to recognise her.

During the fight against the vampires, Helsing turned on Erianna, almost killing her with some kind of magical crossbow bolt. During this fight, he also recognised Lilliana. Helsing tried and failed to burn down the building, and Lilliana, seemingly out of revenge for the harm done to her sister, killed the man.

### Session 10

In searching Van Helsing’s belongings, Lilliana found a number of case files, one with her name written on the front (however, her surname had been erased). While not giving Lilliana the name she sought, the file gestured towards another file containing information on a “suspected Archfae”. The file connected this figure to Lilliana and numerous missing individuals. Helsing’s notes also indicated that the Archfae was a rogue agent with an unknown court alignment. Finally, the file contained a note, seemingly written to Helsing himself, to “consult the Chronicler at the next chance”.
Woodland Watchers

A group of Ranger types, they charge themselves with keeping the piece between the Fae and Mortals. Unlike the Red Hand they are largely decentralised, and have little to no oversight outside the individual chapters.

At their best, they are a force for cooperation and actual help with inter-fae relations. At their worst they are cops, and their decentralised power structure leaves little oversight or protections against corruption.
The Horned King

### Description

A powerful fae who operated outside of both the Seelie and Unseelie Courts and ruled Arcadia in the third age. Legend says that they were once mortal. They were known to have used powerful necromantic magic.

### Historical Appearances

#### The Fall of Arcadia

Before Arcadia sank into the Ardent Sea, a great battle occurred between forces of fae and non-fae folk against the army of the Horned King.

The Horned King was defeated after a group of wizards wearing green and red used a mirror-like artefact to ostensibly trap them. After the battle, the wizards took the remaining skull of the Horned King. Clean Falore informed the party that the skull currently resides with this group, who have become known as the Order of the Seventh Eye. Falore expressed fear that the skull held the capability to resurrect the Horned King.
The Primordials

A sudo-religion, more like a way of life around the honouring of the Primordial, great elemental titans that shaped the earth and keep it in balance. Very popular with FaeFolk, particularly those that still keep to the woodlands.

## Some Primordials

Choas - the great void between the stars, the god eater

Geror – they who carved the mountains

Farbaulti – the one whose breath becomes blizzards

Menja – creator and hider of gems and precious metals.

Trissidier – fielder of forests

Ymir – father of giants

Typhoon – The Strom Serpent
The Stone Brig

The underground prison is arranged over multiple levels and is organised around a central open space. Prisoners are observed at all times by a central watchtower in the prison's centre.

Prisoners may shorten their sentences by working the mines below the prison or gutting fish.

### Notable Individuals

* Warden Marcus Ironfoot - the previous warden, connected to the Crooked Men.
* Warden Rice - Ironfoot's replacement.
* "Stumps" - A powerful necromancer.
* The Eyeless Drow - a Crooked Man who failed to complete their job.
* Legless Jim's targets:
	+ Trusk the Great Orc - a former captain who turned away from the Crooked Men to work for "Silver-Heart".
	+ Foxx Rouge - a Crooked Man who possessed information about a gnome known as "The Magpie".
	+ Nimbin the Nose - a cannibal and murderer wanted dead by Legless Jim.
* The party's cellmates:
	+ Tarquin the Trickster - a lively bard imprisoned for insulting the leader of Misclap.
	+ Tolvar the Blacksmith - a blacksmith imprisoned for stealing patented designs of a rival.
	+ Graxx the Ironfist - an enforcer.
Henoch Eaholm

Henoch as he first appeared to the party.

## Description

An extremely tall and imposing drow who is cryptkeeper of the graveyard in Rymes. As a worshipper of the Reaper, Henoch considers necromancy a terrible crime.

## Appearances in Campaign

### Session 06

The party saw a posting from Henoch asking for assistance. The post read:

> "*The Boneyard Guild has reported an alarming increase in undead activity. Multiple reports of illegal necromancy taking place. Blessings of the Reaper and scrolls of healing offered as reward.*"
> See Henoch Eaholm at the Boneyards guildhall for more information.
>
>

The party travelled to the graveyard and the Guild Hall, where they met with Henoch, who sought to hire the party to deal with the undead unrest in the crypts. As a powerful cleric, Henoch immediately detected that Salibar was a worshipper of the Magus and Ciarán had a connection with the Stranger. Henoch did not hold back in expressing his distaste for necromancy. Ciarán was taken aback by Henoch’s suggestion that he would kill any necromancer causing the unrest. The party agreed to take the quest and prevent Henoch from killing the necromancer. The group accepted the key to the crypt and returned to their chambers to pass the time until nightfall.

### Session 07

After showing the Necromancer's staff to Henoch as evidence, the party was able to receive their "Blessings of the Reaper," gaining some protection against death. Henoch offered the party a place to stay overnight.

### Session 08

Liliana visited Henoch to ask a few questions about Tobias Gold. She asked for records about Tobias and possible family members entombed in the crypts, but Henoch was hesitant to reveal any information. However, he offered her the opportunity to study with the Order of the Bonekeepers, offering her a four-year period of study and a ten-year apprenticeship. Liliana kindly declined. Henoch did reveal that Tobias was often seen around the graveyard, “poaching” the families of the recently deceased for whatever ends.
Biomes

**Biomes** are the four major areas in which the player embarks on Crusades. They are unlocked by opening their respective doors after enough Followers have been recruited. There are four biomes that the player can enter:

1. Darkwood, a summer forest with Camellia plants and Berries.
2. Anura, an autumnal forest with Menticide Mushrooms and Pumpkins.
3. Anchordeep, an underwater realm with Crystal Shards and Cauliflowers.
4. Silk Cradle, a twilight cave network with Spider Silk and Beetroots.

Each biome's unique enemies and items match its overall theme and each one is ruled over by a Bishop, who is encountered a number of times throughout and acts as the final boss for the area.

In the postgame, the biome doors must be re-unlocked by sacrificing a Follower of a certain level. Each biome also receives a remix of its background music.

## Gallery

General Darkwood room at nightGeneral Anura roomGeneral Anchordeep roomGeneral Silk Cradle room
## Trivia

* The game files contain assets for an unused 'sewer'-themed biome.

### References

1. ↑ [1] Unused sewer biome's asset sheet