Mudds Rothra

*"Do people not take me seriously?!?"*

**- Mudds Rothra, "Return to Ru-Voga" (1x10)**

**Mudds Rothra** is a saureete druid, a member of the Path of the Black Rainbow before they were named and Dragonfly Guard at the Rothra burial grounds.

## Description

### **Appearance**

Mudds is a broad and tall saureete. Often times Mudds wears practical and neutral-colored clothing-- oftentimes neglecting to wear shoes so he could feel the mud beneath his feet. Mudds' most notable piece of attire was his necklace depicting Sanya, the goddess he follows.

### **Personality**

Mudd's alignment is lawful-neutral. He is calm and collected even in the face of more serious and life-threatening situation. Leisure always appealed to Mudds as even when he knew his brother was planning an attack on Ru-Voga he managed to make time for a round of drinks and a boat ride through the swamp afterwords.

## Biography

### **Background**

Mudds Rothra was born and raised in Ru-Voga. His parents are never mentioned and it is assumed they either died or left Ru-Voga without telling Mudds about his older brother, Mire, who was shunned. Presumably, Mudds attempted and succeeded in the Rothra Rite of Passage when he was of age as he uses the clan name as a surname. He lived in a small hut overlooking the swampy river of Ru-Voga before the events of Chapter 1.

### **Chapter 1**

Mudds happened to be at Kepp's the morning Feron and Davec were approached to investigate Bechard's declining sales and offered to show them around town. Though he was never paid like the others were he decided to help his home town and investigate the old ruins.

After partaking in a smelling salt ritual Mudd's was given a ritual of the Rothra burial grounds being attacked and destroyed and requested help from Viggo, Naronax, Feron and Davec. The group agreed as long as he would provide aid to them in hunting down a group of bandits north of town beyond The Murkway.

Mudds was infected with the Rott alongside Davec as the two were pulled beneath to soils and left in the decaying worker's housing outside Felisia Keep. Mudds was cured from the disease when Davec pledged to complete a contract for Ver Galeth.

Mudds would also be kidnapped while the party was camping by old ruins of a watchtower by the Hag of the Beltar who polymorphed him into an enchanted sarcosuchus to do her bidding. The group defeated the hag which released Mudds from the spell.

Mudds completed the Ceremony of Sess to follow who was revealed to be his brother, Mire, at the burial grounds. Mudds, in turn, proves himself to Sanya and is granted a gift from the huntress spirit. However, Mire had already gone and destroyed all of Sanya's gifts and taking S'innek's for himself. Mudds found an old Dragonfly Shield remaining in the chaos and would use it to fight his brother.

After Mire was defeated during the Saureete Insurgency Mudds would say goodbye to the future Path of the Black Rainbow and stay behind as the new Dragonfly Guard along with Tux Rothra.

## Relationships

### Tux Rothra

After Tux convinced Mudds to attempt the Ceremony of Sess he would join the group until Mudds decided to stay in Ru-Voga and become a Dragonfly Guard. Tux served as a fighting companion to Mudds often following him in battle and guarding him while he would do divinations. Tux also relied on Mudds for social interactions as Tux spent most of his life at the burial grounds as opposed to Mudds who grew up in town.

## Character Information

### **Abilities**

Besides having usual saureete abilities such as an immunity to paralysis and razor-sharp claws, Mudds has other more specialized abilities.

#### Gift of Sanya

Sanya has granted Mudds the ability to manipulate and utilize nature around him. He primarily uses this divine ability to focus on healing and protective magic, which he cast by using mud like a war-paint of sorts. He also has lesser-used abilities such as the power to change into a tree or produce an offensive flame.

### Peak Wisdom

Mudd's is incredibly wise being able to easily read other humanoids and having incredible natural perception.

#### Spear-and-Shield Combat

Mudd's is trained in combat and focused primarily on the use of spear and shield combat often taking a more defensive approach to battle; never being the first to charge enemy lines.

#### Vast Knowledge of Medicinal Herbs

Despite being able to heal with divine power, Mudds also relies on his knowledge of various herbs and berries to use as remedies for those who are sick.

### **Equipment**

#### Amulet of S'innek

After Mire was defeated, Mudds kept his amulet and wore it himself. The amulet grants the wearer the strength of S'innek.

#### The Dragonfly Shield

Mudd's gift from Sanya after completing the Ceremony of Sess. The shield is durable but also lightweight allowing Mudd's to be more swift in combat. Additionally, Mudds can use it as a tool to see how injured friends and foes are.

#### Ivory Hunter Spear

A well-balanced spear of master craftsmanship. Mudd's signature weapon.

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## Trivia

* Mudds would use mud as a focus for his healing spells.
* The Mudslide at Kepp's is named after Mudds.