Sahara Laboratory

**The Sahara Laboratory**, also known as the **Research Laboratory** or simply **lab**, property of Sahara Therapeutics is an area deep underground in the peninsula. To access the **Lab**, the player must go through the Vault Door, located at the end of Cave HC at the bottom of the sinkhole. The majority of the story's plot is discovered here. Upon leaving, the lab cannot be visited again during the same playthrough, as the entrance is blocked by a cave-in.

## History

The **Sahara Laboratory** was founded on some unknown date on the Peninsula that constitutes the playable area of The Forest. It runs deep underground, with levels B-G all being below the cave systems, though it also reaches high into the mountains with an observatory. The **lab** is owned by Sahara Therapeutics, who purchased the peninsula in order to conduct its genetic experiments.

Mathew Cross worked here for some time before the events of The Forest. He was fired due to using the company equipment found in the lab for personal reasons.

The lab seemingly dealt with genetics mostly, though it also had a supernatural component with the obelisks.

The observation rooms were set up to monitor and record patients and their genomes, particularly noting transformations such as the Armsy or Virginia mutations. It appears that **Sahara** induced these mutations in patients as a way to explore increasing longevity (possibly related to the obelisks).

At some point, something went terribly wrong in the **lab**, with a possible cannibal/mutant uprising that left the facility overrun. Dead bodies that appear to be cannibals and/or research patients are strewn across the lab, most often near the observation rooms. Many parts of the facility are covered in broken glass, bloody body parts, and upturned furniture, in addition to parts of the ceiling and piping having collapsed. Cannibals, babies, and some mutants still linger in the facility. It appears that the facility was left in a hurry, as evidenced by the multiple meals left out in the cafeteria (Though these could belong to Dr. Cross, Megan, or Timmy). Additionally, it seems that the evacuation was not too far prior to the events of The Forest, as there is a scientist, who seemingly committed suicide by hanging himself, located deeper in the lab, with minimal signs of decay, though he could have stuck around trying to survive for a while after perhaps being left behind in the evacuation. Further signs of a struggle come from the man-made barricades piled against doors, notably at the door leading to the room with the hanged scientist.

## Contents

The **laboratory**, connected through a series of ventilation shafts, piping, and natural cave formations, has a few main areas:

* Cafeteria
* Children's Ward
* Observation Rooms
* Laboratory Offices
* Incubation Rooms
* Resurrection Obelisk Room
* Atrium/Boss Room
* Lounge Rooms
* Business Offices
* Observatory

## Items

 Bones
 Cloth
 Booze
 Soda
 Snack
 Laptop
 Circuit Board
 Coins
 Meal
 Red Paint
 Nitrogen Tanks
 Email - Megan
 Megan's Crayons
 Megan's Drawings
 Sketch - Obelisk Drawing
 Email - Termination Notice
 Email - Bring down a plane
 Magazine - Ethical Scientist

## Enemies

All of the enemies encountered in the lab are "off". Each seems weaker than normal, particularly the Armsy and the Cannibals. All enemies are colored differently from normal.

The lab contains:

* 7 mutant babies
* 1 Armsy
* 3 Skinny Mutants
* 1 End Boss, the Obelisk Victim/Megan

## Navigating through

### Vault Door

**Vault Door** is the only available entrance to the **lab** that leads to the **Entrance Hallway**. Keycard is required to open the **Vault Door**.

* Items

 Timmy Drawing very close to the door

### Entrance Hallway

Also known as "red room" or "entry hall". First room after the Vault Door painted in red color possibly to scare off any enemy that could somehow break through the Vault door. Timmy has made his last drawing from this room. There is a climbing rope leading to the catwalk above the hallway.

* Items

 Red Paint at the end of the hallway

* The entry hall for the lab

### Entrance Catwalk

This catwalk can only be accessed using a climbing rope in **Entrance Hallway**. I goes above the entire red entrance hallway and another red hallway that is not accessible by the player. It leads to **Access Corridor 7 - Level G** and cannot be accessed again once dropping down to the access corridor.

* Items

 2 Meds

 5 Bones

### Access Corridor 7 - Level G

Corridor is accessed by dropping down from the catwalk and has stairs that lead to the utility room.

* Items

 1 Nitrogen Tank

### Utility Room

Room containing a few toolboxes and ventilation parts and it leads to the "Crawl Space/Ventilation Shaft" and cannot be accessed again after dropping down to the shaft. The room was later used by Dr. Mathew Cross who made a "Megan shrine" by using crosses and pasting a couple of Megan Emails on the wall.

* Items

 2 Nitrogen Tanks

 Email - Megan

 Red Paint

### Crawl Space

This maintenance crawl space or ventilation shaft can be accessed by dropping down from the **Utility room** and cannot be exited the same way. It contains some piping, lighting and tools. A part of it was used by unknown child as a secret hideout. The end of the shaft has climbing rope that leads to the **Cafeteria**.

* Items

 2 Meds

 4 Cloth

* A secret hideout, possibly belonged to a child

### Cafeteria

The cafeteria is accessed using a climbing rope from the ventilation shaft under it. It contains tables, vending and coffee machines and other consumables. Walls and tables are packed with scientific pages, books and experiments. It is a great place for players to stock up with supplies. Broken ventilation shaft at the far end of the cafeteria can be used to progress further. "Active" Cafeteria can be seen in Camcorder tape **Lunch with Megan**.

* Items

 5 Laptops
 278 Coins
 6 Booze
 4 Coffee Machines
 2 Water Coolers
 2 Snack Vending Machines
 2 Soda Vending Machines

* Achievements

 Big Spender - *Buy a soda and candy from vending machine*

 Daily Grind - *Drink from coffee machine*

* The cafeteria
* Various science materials

### Ventilation Shaft

Ventilation shaft that can be accessed from its broken part above the **Cafeteria**, above the inaccessible hallway and leads to the **Children's Ward**. It is very dark and only has a drawing of unknown origin.

### Children's Ward

This room contains children's bed, children's books and toys, scientific papers and magazines, medical tools. The room is accessible from the **Ventilation shaft** and cannot be exited from the same way. Children's ward leads to the hallways with **Observation rooms**.

* Items

 3 Cloth

 Magazine - Ethical Scientist

* The children's ward
* The ward from another angle

### Observation Rooms

Observation rooms are accessible from **Children's Ward** and lead to the broken catwalk. Observation rooms consists of 2 Main hallways, 2 access rooms, 2 back-hallways labeled as 258 (1 accessible) and rooms labeled "Observation Room A-H". Access rooms and Main hallways are equipped with sprinkler system that can be activated with fire. Rooms labeled as "Observation Room A-H" are children's rooms containing children's toys, books, beds and other furniture are were used to observe the process of mutations as seen in Camcorder tape **Side Effects**. Most of the rooms were violently destroyed in attack like an attack seen in Camcorder tape **Armsy Breakout**.

* Enemies

 mutant babies

 1 Armsy

* Items

 3 Cloth

 Megan's Crayons

* Achievements

 Make it Rain - *Set off the sprinklers in end game*

* A normal observation room
* Mutated bodies fills the room
* Sprinkler system

### Catwalk

This short catwalk connects the **Observation rooms** with **Laboratory Offices**. Entry of the catwalk starts from the broken part of the observation access room and leads to the **Orientation Room B**.

* Items

 Megan's Drawing

### Laboratory Offices

Accessed by dropping down into the **Orientation Room B** from the catwalk and cannot be exited the same way. Orientation Room B was last used by Dr. Mathew Cross who was presenting his Orientation Slideshow #2 that is still running. As any office, these rooms and furniture were packed with paperwork, scientific and technical objects. Offices and hallway are equipped with sprinkler system.

* Enemies

 1 Skinny Mutant

* Items

 Sketch - Obelisk Drawing
 Email - Termination Notice
 1 Meal
 2 Water Coolers

* Crosses can be found all over the place
* Hanging scientist
* A barricade made by the hanging scientist
* Jarius Project slideshow

### Incubation Rooms

Rooms containing infant incubator equipment and scientific paperwork suggest that these rooms were used to incubate and research the mutation process from the beginning before sending subjects to **Observation Rooms**. Incubation rooms and hallway are equipped with sprinkler system.

* Enemies

 mutant babies

* Items

 2 Booze

 3 Cloth

 3 Meds

### Resurrection Obelisk Room

Big room with Resurrection Obelisk and a bed in the middle. Accessed from **Incubation rooms** and lead to the lounge access hallway and to the hallway requiring Keycard Two. Resurrection Obelisk can be seen in Camcorder tape labeled **Opening the artifact**. This room is also connected to the smaller incubation room on the right side and small office room on the left side. The room was last used by Dr. Mathew Cross who tried to resurrect his daughter Megan Cross. He can be found dead in the small office room, stabbed to death with crayons by Megan who left bloodied footsteps all the way to the **Atrium/Boss Room**

* Items

 6 Nitrogen Tanks

 Email - Bring down a plane

 Camcorder Tape 6

* Obelisk room

### Lounge Access Hallway

Hallway can be accessed from **Resurrection Obelisk Room** after activating Resurrection Obelisk. It has 4 other exits, 3 of which are either closed or blocked, so it only lead into the **Lounge Rooms**.

* Items

### Lounge Rooms

There are 2 large lounge rooms, 2 hallways and 1 small utility room. Accessed from **Lounge Access Hallway** and leads to the **Atrium**. Great place for a player to stock up with items.

* Enemies

 2 Skinny Mutants

* Items

 5 Laptops
 453 Coins
 6 Booze
 4 Cloth
 3 Circuit Boards
 Megan's Drawing
 2 Water Coolers
 1 Snack Vending Machines
 1 Soda Vending Machines

### Atrium

Atrium or Boss room is by far the biggest room of the **Laboratory** and was possibly made to observe/train large mutated subjects. It is a room where the player finds Megan Cross who mutates into End Boss.

* Enemies

 1 End Boss, the Obelisk Victim/Megan

* Items

* Atrium
* The final boss room
* Boss room

### New Hallway

New hallway seems to be built recently because some parts do not have permanent walls yet. It can be accessed from **Resurrection Obelisk Room** through the door that has a paper with writing "To second artifact". It can only be accessed after acquiring Keycard Two. It leads to the hole in the stone that is connected with Cave Science - Sahara Cave.

* Items

 2 Nitrogen Tanks

### Business Offices

Offices and hallway are filled with gore and remainings of violent attack that happened. Accessed from Cave Science - Sahara Cave and goes in the tight passage and hallway that leads to the **Elevator**.

* Items

 2 Coffee Machines

 2 Water Coolers

 1 Soda Vending Machines

 2 Flare crates in tight passage

* Achievement

 Gross! - *Drink from the water cooler that has the human head inside it*

### Observatory

Observatory can be only accessed with the **Elevator** and cannot be exited the same way. The main control table contains coordinated of the Second Plane which can be shot down by activating the Power Obelisk. The Observatory was used to study the effect of obelisks EMP to the residents of The Peninsula. There is other **elevator** that leads to the Artifact Cave.

* The observatory
* The Obelisk in view

## Trivia

* If the player shoots the Armsy in the lab with a flaming arrow or flare gun, a sprinkler system will activate, removing the burning effect from the Armsy.