Weapon Balance Overview

## Warzone: Shade

**PATCH NOTES**

* Nerf MSMC

	+ Special: Automatically steadies and zooms in whenever the user remains still, crouched or prone.
* ? - Hard Hitter Mid-Range
	+ Damage: 3-4 shots
	+ Mode: Auto
	+ ROF: Avrg. 600
	+ Recoil: Medium
	+ Magazine: 30 Standard
	+ Special: ?
* ICO DMR
* MRS-4

#### Sub Machine Guns

##### First Wave

* Zephyr - Marksman
	+ Damage: 5-6 shots
	+ Mode: Auto
	+ ROF: Avrg. 800
	+ Recoil: Zero
	+ Magazine: 40 Standard
	+ Special: ?
* MR-B - All-Around
	+ Damage: 3-6 shots
	+ Mode: Auto
	+ ROF: Avrg. 800
	+ Recoil: Medium
	+ Magazine: 40 Caseless
	+ Special: ?
* AX-7 - Hybrid
	+ Damage: 3-5 shots
	+ Mode: Auto
	+ ROF: Avrg. 700
	+ Recoil: High
	+ Magazine: 30 Standard
	+ Special: ?
* Lycaon - Flexible
	+ Damage: 3-6 shots
	+ Mode: Auto
	+ ROF: Avrg. 800
	+ Recoil: Low
	+ Magazine: 48 Tubular
	+ Special: Semi-Silencer integrated
* Sidewinder
	+ Damage: 3-5 shots
	+ Mode: Semi Auto
	+ ROF: Avrg. 500
	+ Recoil: Low
	+ Magazine: 25 Rounds
	+ Special: ?

##### Experimental

* Hydra-6 - Bullethose
	+ Damage: 15-30 shots
	+ Mode: 6-barrel Auto
	+ ROF: Avrg. 700 x 6
	+ Recoil: High
	+ Magazine: 200 Metal Storm
	+ Special: 6 barrel SMG
* RCDS - Rapid Fire
	+ Damage: 4-7
	+ Mode: Auto
	+ ROF: Avrg. 900
	+ Recoil: Medium
	+ Magazine: 30 Standard
	+ Special: Single-hand
* Maverick - Hard Hitter
	+ Damage: 3-5
	+ Mode: Auto
	+ ROF: Avrg. 700
	+ Recoil: Low
	+ Magazine: 20 Standard
	+ Special: ?

#### Shotguns

##### First Wave

* 870 Breacher
	+ Damage: -
	+ Mode: Pump-Action
	+ ROF: Avrg. 40
	+ Recoil: -
	+ Magazine: 6 Pellets
	+ Special: ?
* SC12
	+ Damage: -
	+ Mode: Semi-Auto
	+ ROF: Avrg. 200
	+ Recoil: High
	+ Magazine: 12 Pellets
	+ Special: ?
* Triple Charge
	+ Damage: -
	+ Mode: Charge
	+ ROF: -
	+ Recoil: -
	+ Magazine: 6 Pellets
	+ Special: Charge up to 3 shots at a time

##### Experimental

* Origin-12
	+ Damage: -
	+ Mode: Full Auto
	+ ROF: Avrg. 400
	+ Recoil: -
	+ Magazine: 12 Pellets
	+ Special: Wind up time. First 2 shots at 200, then 2 at 300 and the rest 400.

#### Sniper Rifles

NOTE: *Damage will be the last spot the weapon has 1-Shot kill potential. In order, head, neck, chest, shoulder, belly, upper limbs and then lower limbs.*

##### First Wave

* CDSR
	+ Damage: (special)
	+ Mode: Charge
	+ ROF: 120 RPM
	+ Recoil: -
	+ Magazine: 30 Metal Storm
	+ Special: The CDSR can be charged to have higher damage and penetration.
* Luepard
	+ Damage: Chest
	+ Mode: Bolt-Action
	+ ROF: 46 RPM
	+ Recoil: -
	+ Magazine: 8 Standard
	+ Special: ?

##### Experimental

* Morin Mk.1 - Railgun
* ESR337 - Semi Auto

#### Light Machine Gun

##### First Wave

* M586 Squad Support Weapon - Small Magazine, High Damage
	+ Damage: -
	+ Mode: Full Auto
	+ ROF: Avrg 670
	+ Recoil: Moderate
	+ Magazine: 45 Rounds
	+ Special: ?
* Type-112D - Belt fed, Moderate Damage
	+ Damage: -
	+ Mode: Full Auto
	+ ROF: Avrg 850
	+ Recoil: Low
	+ Magazine: 100 Rounds
	+ Special: Special Dual Sight allows for improved hipfire with the cost of ADS

##### Experimental

* Mordred - Magazine fed, Burst fire
* Snake - Double barrel
* IARa2 (Placeholder) - Lightweight AR/LMG combo

**NEED IDEAS - I HAVE NONE**

#### Sidearms

##### First Wave

* DiamondBack - Single Action Revolver
	+ Damage: 49-33 (72-42)
		- *H'**eadshot: 1.4x***
	+ Mode: Single Action
	+ ROF: 32
	+ Recoil: "High"
	+ Magazine: 6 Standard
	+ Special: *Ace of Spades*Forge Makes it a primary.

##### Experimental

*Placeholders need new NAMES*

* Raptor (Placeholder) - Machine Pistol
* Rhino 60DS (Placeholder) - Double Action revolver
* Headlock 45 (Placeholder) - Semi auto pistol
* RDP-C4 (Placeholder) - C4 Pistol
* Maximus (Placeholder) - 3-Round Burst pistol
* AF1911 - Double barrel pistol

***Note:*** Tracking point attachment