Weapons

Weapons are used to combat enemies; a wide range of weapons are available, including **assault rifles**, **submachine guns**, **snipers**, **melee weapons**, **explosives**, and so on. Unlike the original, the player can now equip a wide range of sidearms rather than being limited to class-specific weapons; however, this is not the case for all primaries. There are numerous ways for the player to obtain **weapons**, including completing levels, purchasing them from the shop, or using the slot machine; weapons may also have different camos.

## List of Weapons

A full complete list of the base weapons you are able to obtain; doesn't include slot-machine, dev/debug or joke weapons which are unobtainable.

* Any inconsistencies or inaccuracies listed will purely be based upon real-life weapons, take it with a grain of salt; as it's not supposed to be taken *that* seriously.
* Weapons that are based off real-life counterparts will have their respectful links to visit, any hybrids of a weapon will be linked as two separate links as well.
* If you'd like to add anything within the table of contents, feel free to do so and correct others mistakes! There's no harm at all.
* Information are being gathered from a spreadsheet compiled by a user, all table contents are being used from that.
* Not every gun will have the same stats, all weapons are bound to be different from each other; meaning there is no 'good weapon'. It's how the player uses said weapon.

## **Sidearms**

### **Submachines**

#### Weapon Statistics

* This only takes account for base weapons, meaning no weapon mods will be included and is entirety up to interpretation.

## **Primaries**

### Assault Rifle

##### Weapon Statistics

* This only takes account for base weapons, meaning no weapon mods will be included and is entirety up to interpretation.

### Sniper Rifles

Sniper rifles are exclusive only towards **assassins**.

##### Weapon Statistics

* This only takes account for base weapons, meaning no weapon mods will be included and is entirety up to interpretation.

### Machine Guns

##### Weapon Statistics

* This only takes account for base weapons, meaning no weapon mods will be included and is entirety up to interpretation.

### Explosives

##### Weapon Statistics

* This only takes account for base weapons, meaning no weapon mods will be included and is entirety up to interpretation.

### Shotguns

##### Weapon Statistics

* This only takes account for base weapons, meaning no weapon mods will be included and is entirety up to interpretation.

### Shields

Shields are exclusively class-only to **tanks**.

##### Weapon Statistics

* This only takes account for base weapons, meaning no weapon mods will be included and is entirety up to interpretation.

### Melee

##### Weapon Statistics

* This only takes account for base weapons, meaning no weapon mods will be included and is entirety up to interpretation.

## **All Weapon Statistics**

* This only takes account for base weapons, meaning no weapon mods will be included and is entirety up to interpretation.

## Weapon Rarities

There are certain rarities a weapon could obtain such as weapon mods which could be used to buff certain aspects of a weapon such as **DPS**, **accuracy**, **damage**, *or give experience for every kill with that weapon*. These rarities range from **normal**, **rare**, **epic**, **legendary**, **prototype** and **poop**. Additionally some weapons could also be affected by gadgets.

## Trivia

* The **Golden Gun** is based off the movie 'The Man With The Golden Gun'.
* The name of the shotgun **Terminator** is a direct reference to the 1984 film 'Terminator'.
* On the original flash version of the game, the **Jackhammer** is correctly depicted as the Pancor Jackhammer whereas the remaster resembles an Armsel Striker.
* Current knowledge shows that **The Bookmark**, **JuiceTin Launcher**, **Silent Spring**, **Dookie, Bent Barrel** and **Friend Maker** are currently the known unique items that could be obtained via slot machines