Descent into Darkness

The **Descent into Darkness** campaign sends your Crusaders into the depths of a castle, utilizing a new diamond shaped formation, new level layouts, monsters, and challenges.

# Objectives

Below are the objectives for *Descent into Darkness* in order from left to right.

## **Didn't Dig Deep Enough**

Beat area 100
**Restrictions**

* Must have 50+ Idols

**Reward**

## **Dug Just Right**

Beat area 150
**Restrictions**

* Complete 'Didn't Dig Deep Enough'

**Reward**

## **Grond! Grond! Grond!**

### *Tier 1*

Ram your way to area 150
**Restrictions**

* Complete 'Dug Just right'
* Must have 200+ Idols
* Battering Ram occupies your middle and front slots

**Reward**

### *Tier 2*

Ram your way to area 350
**Restrictions**

* Complete 'Dug Just right'
* Must have 200+ Idols
* Battering Ram occupies your middle and front slots
* Grond now shoots fire from its side, reducing DPS of Crusaders in those slots by 95%

**Reward**

### *Tier 3*

Ram your way to area 550
**Restrictions**

* Complete 'Dug Just right'
* Must have 200+ Idols
* Battering Ram occupies your middle and front slots
* Grond now shoots fire from its side, reducing DPS of Crusaders in those slots by 95%
* The fire now also slowly damages Crusaders in the affected slots, but cannot kill them

**Reward**

 **Note:** Crusaders in the affected slots take 2% of their max HP as damage every second, until 1 HP remaining.

### *Tier 4*

Ram your way to area 750
**Restrictions**

* Complete 'Dug Just right'
* Must have 200+ Idols
* Battering Ram occupies your middle and front slots
* Grond now shoots fire from its side, reducing DPS of Crusaders in those slots by 95%
* The fire now also slowly damages Crusaders in the affected slots, but cannot kill them
* Defenders of the Realm attack the formation, trying to destroy the Grond
* Defenders of the Realm have greatly increased speed

**Reward**

 **Note:** Crusaders in the affected slots take 2% of their max HP as damage every second, until 1 HP remaining.

### *Tier 5*

Ram your way to area 450
**Restrictions**

* Grond occupies your middle and front slots
* Grond shoots fire from its sides, disabling the DPS and Upgrades of Crusaders in those slots
* Tier 5: Areas become difficult much more quickly

**Reward**

## **Get Me Out of Here!**

### *Tier 1*

Race to Area 150
**Restrictions**

* Complete 'Dug Just Right'
* Must have 400+ Idols
* Monsters can't be damaged by DPS

**Reward**

### *Tier 2*

Escape to area 350 with a pal in tow.
**Restrictions**

* Complete 'Dug Just Right'
* Must have 400+ Idols
* Monsters can't be damaged by DPS
* Tier 2: Your best buddy is escaping with you. If he dies, the formation wipes

**Reward**

### *Tier 3*

Escape to area 550.
**Restrictions**

* Complete 'Dug Just Right'
* Must have 400+ Idols
* Monsters can't be damaged by DPS
* Tier 2: Your best buddy is escaping with you. If he dies, the formation wipes
* Tier 3: Escape is even farther away

**Reward**

### *Tier 4*

Escape to area 750 by mundane means.
**Restrictions**

* Complete 'Dug Just Right'
* Must have 400+ Idols
* Monsters can't be damaged by DPS
* Tier 2: Your best buddy is escaping with you. If he dies, the formation wipes
* Tier 3: Escape is even farther away
* Tier 4: Legendary effects are disabled

**Reward**

### *Tier 5*

Escape to area 450.
**Restrictions**

* Monsters can't be damaged by DPS
* Tier 5: Areas become difficult much more quickly

**Reward**

## **Dug Too Deep**

Beat area 200
**Restrictions**

* Complete 'Dug Just Right'

**Reward**

## **Lone Descent**

### *Tier 1*

A solo journey to area 200
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 400+ Idols
* You can only have one Crusader active at a time!
* Bring your lone hero past area 200

**Reward**

### *Tier 2*

A solo journey to area 400
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 400+ Idols
* You can only have one Crusader active at a time!

**Reward**

### *Tier 3*

A solo journey to area 600
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 400+ Idols
* You can only have one Crusader active at a time!

**Reward**

### *Tier 4*

A solo journey to area 800
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 400+ Idols
* You can only have one Crusader active at a time!
* XP is replaced with Exhaustion
* A point of Exhaustion is earned every 2 hours
* Exhaustion decreases Crusader DPS by 100%

**Reward**

### *Tier 5*

A solo journey to area 500
**Restrictions**

* You can only have one Crusader active at a time!
* Tier 5: Areas become difficult much more quickly

**Reward**

## **Double Trouble**

### *Tier 1*

Beat area 250
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 400+ Idols
* Each area has double the enemies or bosses!
* Enemies drop less gold

**Reward**

### *Tier 2*

Beat area 450
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 400+ Idols
* Each area has double the enemies or bosses!
* Enemies drop less gold and quest items
* Enemy and boss health greatly increased

**Reward**

### *Tier 3*

Beat area 650
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 400+ Idols
* Each area has double the enemies or bosses!
* Enemies drop less gold and quest items
* Enemy and boss health massively increased

**Reward**

### *Tier 4*

Beat area 850
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 400+ Idols
* Each area has double the enemies or bosses!
* Enemies drop less gold and quest items
* Enemy and boss health massively increased
* Enemies move much faster

**Reward**

### *Tier 5*

Beat area 500
**Restrictions**

* Each area has double the enemies or bosses!
* Enemies drop half gold and quest items
* Enemies move twice as fast and have twice as much health
* Tier 5: Areas become difficult much more quickly

**Reward**

## **Dual Descent**

### *Tier 1*

Beat area 250 while only using 2 Crusaders at a time
**Restrictions**

* Complete 'Lone Descent'
* Must have 600+ Idols
* Only allowed 2 Crusaders on the field at a time

**Reward**

### *Tier 2*

Beat area 450 while only using 2 Crusaders at a time
**Restrictions**

* Complete 'Lone Descent'
* Must have 600+ Idols
* Only allowed 2 Crusaders on the field at a time
* Your crusaders cannot be placed directly adjacent to each other

**Reward**

### *Tier 3*

Beat area 650 while only using 2 Crusaders at a time
**Restrictions**

* Complete 'Lone Descent'
* Must have 600+ Idols
* Only allowed 2 Crusaders on the field at a time
* Your crusaders cannot be placed directly adjacent to each other

**Reward**

### *Tier 4*

Beat area 850 while only using 2 Crusaders at a time
**Restrictions**

* Complete 'Lone Descent'
* Must have 600+ Idols
* Only allowed 2 Crusaders on the field at a time
* Your crusaders cannot be placed directly adjacent to each other
* XP is replaced with Exhaustion
* A point of Exhaustion is earned every 2 hours
* Exhaustion decreases Crusader DPS by 100%

**Reward**

### *Tier 5*

Beat area 550 while only using 2 Crusaders at a time
**Restrictions**

* Only allowed 2 Crusaders on the field at a time
* Tier 5: Only Angels and Demons can be used
* Tier 5: Areas become difficult much more quickly

**Reward**

	+ As suggested by the formation display, you may place your 2 crusaders in any 2 slots of the whole diamond formation.
* For Tier 2-4:
	+ Both crusaders reduce the DPS of adjacent crusaders by 100% (to 0 DPS), therefore you should not place crusaders directly adjacent to each other.

***Valid Crusaders***

## **Demolition Derby**

### *Tier 1*

Beat area 250 while protecting the demolition experts
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 1,000+ Idols
* Demolition experts take up your third column
* They're carrying explosives... don't let them die!

**Reward**

### *Tier 2*

Beat area 450 while protecting the demolition experts
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 1,000+ Idols
* Demolition experts take up your third column
* They're carrying explosives... don't let them die!
* The demolitionists now decrease the DPS of adjacent Crusaders by 95%

**Reward**

### *Tier 3*

Beat area 650 while protecting the demolition experts
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 1,000+ Idols
* Demolition experts take up your third column
* They're carrying explosives... don't let them die!
* The demolitionists now decrease the DPS of adjacent Crusaders by 95%
* The demolitionists now decrease your Gold Find bonus by 25% per adjacent Crusader

**Reward**

 **Note:** The gold find reduction stacks additively, and is per demolition expert, therefore two crusaders reduce the gold find by 100% (no gold gain).

### *Tier 4*

Beat area 850 while protecting the demolition experts
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 1,000+ Idols
* Demolition experts take up your third column
* They're carrying explosives... don't let them die!
* The demolitionists now decrease the DPS of adjacent Crusaders by 95%
* The demolitionists now decrease your Gold Find bonus by 25% per adjacent Crusader
* Bomba monsters now spawn. If they reach your formation you wipe and go back one area.

**Reward**

 **Note:** Bomba monsters do not spawn on boss levels, and will survive for at least 5 seconds.

### *Tier 5*

Beat area 500 while protecting the demolitions experts
**Restrictions**

* Demolition experts take up your 3rd column
* They're carrying explosives... don't let them die!
* Tier 5: Areas become difficult much more quickly

**Reward**

## **Slow Descent**

### *Tier 1*

Beat area 100, but it's a lot harder than normal
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 5,000+ Idols
* Area difficulty ramps up much, much, much, much faster

**Reward**

### *Tier 2*

Beat area 140, but it's a lot harder than normal
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 5,000+ Idols
* Area difficulty ramps up much, much, much, much faster

**Reward**

### *Tier 3*

Beat area 180, but it's a lot harder than normal
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 5,000+ Idols
* Area difficulty ramps up much, much, much, much faster

**Reward**

### *Tier 4*

Beat area 200, but it's a lot harder than normal
**Restrictions**

* Complete 'Dug Too Deep'
* Must have 5,000+ Idols
* Area difficulty ramps up much, much, much, much faster
* Enemies drop significantly less gold

**Reward**

### *Tier 5*

Beat area 250, but it's a lot harder than normal
**Restrictions**

* Area difficulty ramps up much, much, much, much faster
* Enemies drop significantly less gold

**Reward**

	+ You have to collect five times the items and kill five times the monster/bosses.

## **It's Getting Dark**

### *Tier 1*

Descend into the Darkness to reach area 625
**Restrictions**

* Diamond Formation
* Complete all other Descent into Darkness objectives (tier 1 or better)
* Complete the Grey Goo objective in World's Wake
* Every 10 areas it gets darker, reducing your overall DPS by 10% and increasing monster health by 10% and speed by 3.33%. This effect stacks multiplicatively

**Reward**

The Shadow Queen

 **Note:** As this objective reduces your DPS by current area, when you want to use time warps, open chests, etc. to gain gold, going back to area 1 (by pressing shift+left arrow) will increase the gold gained significantly.

## **Light In The Darkness**

### *Tier 2*

Reach area 775 while a peculiar ally lights the way.
**Restrictions**

* Complete all other Tier 2 Descent Into Darkness objectives
* Complete 'Waking Up'
* A floating candle occupies the middle of the formation
* The candle lights up 3 slots every 15 seconds, for 15 seconds
* Only Crusaders in the lit slots do DPS

**Reward**

Unlock Bonus Idols

 **Note:** Lit crusaders retain their status even when taken out of formation or moved to another location. Crusaders added to formation will not deal damage until the candle lights them up.

## **Corrupting Darkness**

### *Tier 3*

Reach area 1200, or embrace your true self. The choice is yours.
**Restrictions**

* Complete all other Tier 3 "Descent Into Darkness" objectives
* Complete "Awaken the Dragon"
* Every 15 seconds, a random Crusader becomes corrupted for 5-15 seconds
* All positive DPS effects from corrupted Crusaders become negative, and vice versa

**Reward**

Double Idols

## **Inner Darkness**

### *Tier 4*

Reach area 1200 during a crisis of faith.
**Restrictions**

* Complete all other Tier 4 "Descent Into Darkness" objectives
* Complete 'Washed Up'
* A seer occupies a slot in the formation, changing places every 100 areas
* The seer reveals the true nature of adjacent Crusaders, reducing the effects of their Formation Abilities
* The Shadow Queen is always true to herself, making her immune to this effect
* If any Crusader is killed, your formation wipes

**Reward**

Challenge Bonus Idols

## **The Memory Remains**

### *Tier 5*

Beat area 1150 if you can remember the way.
**Restrictions**

* Complete all Tier 5 Descent Into Darkness objectives
* Requires having completed the Watery Demise objective from the World's Wake campaign
* Areas get difficult much quicker
* Evil tagged Crusaders cannot be used
* Only Crusaders with 650 or more personal EP can be used
* When killed, monsters come back to life as ghosts.
* Ghosts live at least 3 seconds and don't drop quest items when killed.

**Reward**

Enormous Numbers

## **Free Play**

Play without an objective. No Red Rubies given at reset.
**Restrictions**

* Complete 'Didn't Dig Deep Enough'

**Reward**