Final Stage

**Final Stage** is the sixth stage in *Blazing Chrome*.

## Walkthrough

It's time to face the final lines of defense for the machine army's energy core and confront Zet, a high-ranking commander of the machine army who awaits us!

The last stage consists of two segments and is practically composed of boss battles. Right from the start, you'll have a capsule to pick the item of your choice. We recommend the defense robot if you don't have it yet.

In the first room, you'll face two bosses. The first one is a small robot that will make small jumps toward you, launching an attack every two jumps. Keep him at bay with your melee attack while staying safe when he attacks.

At some point, he may perform an attack similar to Sonic's "spin dash." In this case, approach the wall and jump when he's about to hit it.

If he starts jumping frantically, roll to evade and hit him while he's ascending.

Next, another, much larger robot appears. Step back a bit when he approaches to dodge his punch; he'll do this twice. Then dodge his jump and watch out for falling debris from the ceiling.

Dodge or deflect the grenade he throws at you to deal extra damage.

After defeating the two robots, there will be an intersection with the next segment, where you'll find another equipment capsule and an extra life hidden in the light fixture at the top of this room.

Now it's time to face Zet in a multi-phase battle. In the first phase, he will shoot from above. Dodge out of his range and return fire.

When he performs a sliding attack at the bottom of the screen, crouch if he's not close to the ground, and jump or roll when needed.

If he disappears, be prepared to dodge, as he will reappear over you, ready to attack.

In the second phase, he may execute three different sword attacks. Jump to avoid the horizontal strike if he raises his arms, crouch if he pulls the sword back for a higher horizontal strike, and roll under him when he jumps after his eyes flash.

In the third phase, Zet merges with the energy core, becoming a giant robot. Shoot at the head while dodging the attacks coming from his hands that burn the ground from side to side, and the laser he fires from his eye, which is much faster but can be evaded.

Once you've dealt enough damage to the head, two cubes will appear and become Zet's new weak points. Continue to dodge the fire attacks from the hands and the shots from the cubes themselves. Typically, you'll have enough time to dodge all the attacks by staying in the middle of the screen.

With enough damage inflicted, the game takes on a new perspective, entering a virtual world inside the machine's energy core. Dodge the boxes as they approach and position yourself to hit the enemies inside them as they disappear, prioritizing the ground enemies.

Time your jumps well to avoid the spike floor when it appears, and you'll soon face your clone. Avoid getting close to him, stand and crouch when he fires.

Back in the room with the giant robot, you'll need to destroy the last cube. The hands continue to attack, even faster this time, and the cube will use a very strong laser, hitting at various angles. Stay just below it, but slightly to the side of the central beam, and you won't have any problems.