recursal/Fanatic-Fandom huggingface dataset:
Mikoto

## Background

Student of Tokiwadai Middle School. Nicknamed 「Railgun」, Mikoto is a high-level Electromaster and one of the 7 Level 5s in the entire Academy City.

## Skills

### **Skill 1: Lightning Bolt (0)**

 Hits all enemies with multiple lightning bolts, dealing Arcane DMG equal to 129.99% ATK.
### **Skill 2: Electric Shock (3)**

 Hits all enemies with multiple electric shocks, dealing Arcane DMG equal to 253.80% ATK. Also inflicts Bleed that deals DMG equal to 16.00% ATK every turn for 2 turns.
### **Climax: Railgun (10)**

 Unleashes 「Railgun」 to deal Arcane DMG equal to 810.00% ATK across all enemies.
## Cross Skills

### **Vending Machine Killer (4)**

**Shizuo**

(4) When two vending machine killers from Academy City and Ikebukuro move together, not only vending machines will suffer. Deals Physical DMG equal to 158.62% ATK and Arcane DMG equal to 158.62% ATK across all enemies. Also reduces their healing received by 55.00% for 2 turns. Every one more Star of Cross Character will increase Physical DMG by 3.17% ATK and Arcane DMG by 3.17% ATK and decrease Healing received by a further 1.10%.
### **Railgun Upgraded (6)**

**Kuroko**

(6) Deals Arcane DMG equal to 499.50% ATK across all enemies. Every one more Star of Cross Character will increase Arcane DMG by 9.99% ATK.
### **Electromaster & Imagine Breaker (4)**

**Touma**

(4) Mikoto sometimes can work with others. Deals Physical DMG equal to 57.00% ATK and Arcane DMG equal to 228.00% ATK to Front enemy. Every one more Star of Cross Character will increase Physical DMG by 1.14% ATK and Arcane DMG by 4.56% ATK.
## Unique Talent

**Electromaster**
Attacks have a 50% chance of inflicting Electrocution on the target which will take more DMG.

## Awakening

**Stage 1:**
(Railgun) While the enemy with Bleed or Backfire is hit by the Climax skill, heals self equal to 18.00% ATK for 2 turns. Cannot be removed.

**Stage 2:**
Increases base ATK by 5%.

**Stage 3:**
(Electric Shock) Enhances Bleed. The damage dealt per turn increases to 25.68% ATK.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
(Electromaster) Frail effect of exclusive talent increases to 6.88%.

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 8
* Hue 9
* Hue 12
* Hue 18
1/7
Taiga

## Background

She earned the nickname 「Palmtop Tiger」for being adorable and her tendency to snap at people. Appearing to have no weakness, she is actually a weepy daredevil.

## Skills

### **Skill 1: Sled Attack (0)**

 Rides a sled towards the Enemies. Deals Physical DMG equal to 120.00% ATK to the Front&Middle enemies and gains「Excited」Buff (Skill DMG rate of Skill 2 and Climax Skill increases by 20.00% for 2 turns). Cannot be removed.
### **Skill 2: Don't you dare to ignore me (3)**

 Taiga attacks enemies with overwhelming power. Deals Physical DMG equal to 276.76% ATK across all enemies, and removes「Excited」Buff.
### **Climax: Irrirating! (10)**

 Taiga gets furious! You don't wanna know what happens next! Deals Physical DMG equal to 599.98% ATK to Front enemy, and removes「Excited」Buff.
## Cross Skills

### **Dragon & Tiger (6)**

**Ryuji**

(6) Deals Physical DMG equal to 492.10% ATK across all enemies. Every one more Star of Cross Character will increase Physical DMG by 9.84% ATK.
### **Girls Who Cannot Take Care of themselves (5)**

**Mashrio**

(5) Deals Physical DMG equal to 445.50% ATK across all enemies. Every one mroe Star of Cross Character will increase Physical DMG by 8.91% ATK.
### **Mean Girl (4)**

**Kuroneko**

(4) Deals Physical DMG equal to 384.75% ATK across all enemies. Every one more Star of Cross Character will increase Physical DMG by 7.70% ATK.
## Unique Talent

**Palmtop Tiger**
Deals 2.00% more DMG, and takes 10%. While any enemy is defeated. Taiga will gain「Excited」buff.

## Awakening

**Stage 1:**
(Don't you dare to ignore me) With「Excited」buff, casting this skill heals self equal to 6.00% of ATK.

**Stage 2:**
Increases base ATK by 5%.

**Stage 3:**
(Don't you dare to ignore) Skill DMG Rate increases by 6.00%.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
(Palmtop Tiger) Exclusive talent receives new effect: casting Cross Skill will refresh the duration of「Excited」Buff.

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 8
* Hue 9
* Hue 12
* Hue 18
1/7
Boogiepop

## Skills

### **Wire Web**

   Deals Physical DMG equal to 235% of ATK to front enemy and seals them for 1 turn.

## Awakening

**Stage 1:**
Increases base ATK by 5%.

**Stage 2:**
Increases base HP by 5%.

**Stage 3:**
Wire Web DMG increased by 12%.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
Increases Crit DMG by 10%.

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 18
1/4
Dip

hiss >:(

## This is Dip, the pet of Darctrik.

```
Dip's Bio

```

Dip is Darctrik's pet cat, depawed after a misunderstanding by Blobbie. Shes like an antiBup in a way, however unlike Bup, shes not that positive. For one, she can only get along with Darctrik's family. She especially doesn't get along with Bup.

While she is owned by Darctrik, she likes to hang out with Blobbie and Darctrik Jr.

Surprisingly, she's also a friend with Betapi.

```
Dip's Origins

```

Dip originated from Fooz's mind. When Bup was first added to the wiki, he thought "what if I made an Anti-Bup?" And well, here we are. Originally, Fooz thought of making the antibup a wolf, however he scrapped it and made it a cat instead.

```
Where will Dip go from now?

```

Dip will most likely stay the same, personality and appearance wise.
Kuroko

## Background

Kuroko is a level 4 esper with the ability "Teleport". She is Mikoto Misaka's underclassman and roommate, calling her 「Onee-sama」(big sister). She admires Mikoto so much almost to the point of perversion. Much contrary to her usual image, she displays a strong sense of justice as a Judgment maintaining order within the school.

## Skills

### **Skill 1: Instant Darts (0)**

 Uses 「Teleport」 to channel metal darts that hit Rear enemy for Physical DMG equal to 100.00% ATK.
### **Skill 2: Dart Rain (2)**

 Teleports multiple metal darts to focus fire, hitting Rear enemy for Physical DMG equal to 126.00% ATK while the team's DMG dealt increases by 15.19% for 1 turn.
### **Climax: Demolition (10)**

 Uses 「Teleport」 to bring Rear enemy into a building to be demolished, then destroys the load-bearing pillars with 「Teleport」, dealing Physical DMG equal to 510.00% ATK. This skill has a high bonus CRIT Rate.
## Cross Skills

### **Best Roommate in Tokiwadai (6)**

**Mikoto**

(6) Deals Arcane DMG equal to 499.50% ATK across all enemies. Every one more Star of Cross Character will increase Arcane DMG by 9.99% ATK.
### **Judgment Division 177 (4)**

**Uiharu**

(4) Deals Physical DMG equal to 284.89% ATK to Rear enemy. Every one more Star of Cross Character will increase Physical DMG by 5.70% ATK.
## Unique Talent

**Level 4**
After using a Climax Skill, the character's team deals more DMG.

## Awakening

**Stage 1:**
(Dart Rain) 「Sense of Justice」 DMG dealt bonus can take effect immediately.

**Stage 2:**
Increases base ATK by 5%.

**Stage 3:**
(Demolition) CRIT DMG dealt of this skill increases by 13.50%.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
(Level 4) While allies consume the Climax Points, Kuroko gains 50% DMG dealt bonus from her exclusive talent.

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 8
* Hue 9
* Hue 18
1/6
Update Notice 11 21 2019

UPDATE - Nov. 14th, 2019

**Dear Void Agents,**

To optimize your gaming experience,

we will update the game at afternoon, **Nov. 21th (UTC).**

You'll still be able to access the server during the update.

Below is a list of this update's changes:

**★ New Features ★**

* New Function **[Soul Conversion]** is added.

Extra exclusive character soulds can be converted into Soul - Origins after the update.

* New normal dungeon and cahllenge dungeon of **[Autumn Festival]** will open at **2019/11/23 12:00 UTC!**

**★ Fixed Bugs ★**

* Fixed a bug about Alice's Awaken Stage 5 Buff bonus.
* Fixed a bug that Alice's Fragments couldn't be used in [Fragment Gacha]
* Fixed a bug that caused several wrong descriptions.

**★ Optimizations ★**

* Optimized the skill description of Support Character in [Guild Dungeon].
* Optimized the description on certain localizations.

So if you do face a bug or have a suggestion, you're more than welcomed to send your bug reports and advice through the following platforms:

Email: globalservice\_en@91act.com

Facebook: https://www.facebook.com/CrossingVoid.91Act

Discord: https://discord.gg/hEcrSMw

LET's MAKE OUR VOID WORLD BETTER TOGETHER

thank you so much for your consistent support and understanding for Crossing Void - Global

The Crossing Void - Global Team

Sincerely,
Void Agency
World Divided Wiki

**Welcome to the World Divided Wiki!**
*"My dad used to tell me, the world has changed, but not man. We used to have everything we could ever dream of, we could do almost anything, and yet we killed eachother. Man killed the old world, and gave birth to the new one. This new world has monsters and creatures so deadly, they only existed in fairy tales in the old world, children used to be afraid of monsters in their closets, now entire towns fear that which roams the outside of their precious walls. My dad used to tell me, the world is filled with monsters, and so we must adapt. But I say bullshit. Man put himself in this position, why? Because man is a monster, and the worst there is. And that, mister Mayor, is why your town's gotta burn."*

*- Max the raider.*

A world inhabited by creatures and natural powers never seen before, a world shaped by the events of the old world, a world emerging from the ruins and craters of the war of the old. War, devestation, death, survival, desperation and evil are the building bricks of the new world. A world were countless communities, settlements and factions are clinging on to ways of the past, desperately trying to survive this brave new world. A world where even more have adopted to the anarchist ways of the wasteland. Land destroyed, by armies, land inhabitable by chemical and weapons of mass destruction. A world where an extra filter for your gasmask means an extra meal, where a geiger counter can save your life, where an extra bullet in the mag, can make you a king.

Welcome, to a World Divided.

For more information on WD and how to join, please go to General Information, under the Getting Started tab at the top left of the page.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Laetus: The Hive

The Hive started as a small island Southwest of the Uzin-Zrud desert, with a jungle and a few undeveloped species. For a while it remained as such, at least until the insectum species started to grow and develop. Their rapid evolution could only be attributed to their constant birth rate and psychic links to one another. As such, they were able to quickly expand the island to accommodate their growing size and numbers, until all that remained was a gigantic honeycomb known as the hive. The insectum need to travel to the mainland in order to harvest their resources, and need to avoid everywhere but the edges of the Uzin-Zrud desert. It is a long journey and a dangerous one, but harvesters make it every day to keep The Hive alive. In the center of the hive lies the queen, spending her entire life creating the next generation of insectum.

Back to Laetus: Geography
Alice (Limited)

## Skills

### **Knight's Attack**

   Swings the Osmanthus Blade and attacks enemies with immaculate swordsmanship. Adopts Attack Stance to increase her ATK by 12 and reduce her Physical and Arcance Def by 10. Deals Physical DMG equal to 130% of ATK to all enemies and gains 1 stack of Osmanthus Blossoming. After casting this skill, it will be replaced by Osmanthus Dance.
### **Osmanthus Dance**

   The Osmanthus Blade splits into hundreds of golden petals which dance wildly among enemies like a golden gale, dealing Physical DMG equal to 158.59% ATK and Arcane DMG equal to 158.59% ATK across all enemies. Gains 2 stacks of Osmanthus Blossoming. If Alice has no removeable debuff while attacking she will gain 1 more stack of Osmanthus Blossoming.
### **Osmanthus Guard**

   Manipulating golden petals to form a huge shield, Alice adopts Guard Stance to reduce her ATK by 12 and increase her Physical and Arcane DEF by 10. Gains shield that can absorb 65% of DMG taken up to 40% of ATK for 2 turns. Gains 2 stacks of Osmanthus Blossoming. After casting this skill Osmanthus Dance will be replaced by Knight's Attack.

### **Petals Swirl**

    Golden petals instantly form a gigantic tornado. Clears Attack Stance or Guard Stance status and deals Physical DMG equal to 513% of ATK and Arcane DMG equal to 513% of ATK across all enemies. Each stack of Osmanthus Blossoming reduces the cost of this skill by 1. Using this skill will remove all stacks of Osmanthus Blossoming.
## Cross Skills

### **Alice and Kirito**

**Wooden Sword Wielders**

Deals Physical DMG equal to 235% of ATK to front enemy. Gains a Buff increasing ATK by 90 and reducing Physical and Arcane DEF by 70 for 2 turns. Every one more Star of Cross Character increases Physical DMG by 4.71% of ATK; ATK bonus will increase by 90 while Physical and Arcane DEF are reduced by 70.
### **Alice and Alicia**

**Country Bumpkins in Action**

Deals Physical DMG equal to 71.38% of ATK and Arcane DMG equal to 71.38% of ATK across all enemies, and increases their DMG taken by 14.5% for 1 turn. Every one more Star of Cross Character will increase Physical and Arcane DMG by 1.43% of ATK and increase the effect of DMG taken by 0.29%.
## Unique Talent

**Osmanthus Knight**
If HP > 65%, DMG dealt increases by 12%. If HP < 35% DMG taken is reduced by 9.5%..

## Awakening

**Stage 1:**
Gain 2 stacks of Osmanthus Blossoming when Alice uses a cross skill with her unique talent.

**Stage 2:**
Increases base ATK by 5%.

**Stage 3:**
Alice gains 1 extra climax point every 4 turns.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
Each stack of Osmanthus Blossoming increass Crit Rate of all skills by 2%.

## Appearance

* Default
* Hue 1
* Hue 2
* Hue 18
1/4
Digger

Digger

The digger is swift mutant that can dig underground and strike with it's lethal metasoma, or tail.

The digger usually relies on numbers to overcome an enemy, and giant swarms have been known to eradicate entire settlements. However they can be just as lethal in smaller numbers. Burrowing underground and waiting to ambush unsuspecting pray.

Diggers prefer to nest underground in darkness, as such large basements and underground metro systems are often found to be the home of digger hives. Hives are usually not very well protected as they tend to spread out it's defenses, meaning if someone could sneak past them they could easily make their way to the hives.

Digger colonies usually numbers between 200-5000. Their sizes vary, most end up on a "medium" size, which is usually twice the size of a human. Some are so small they can be stepped on, some are as big as a tank.

Diggers tend to kill it's pray swiftly, then drag them back to the hive to spread the food around to the hive, and use the empty carcasses to nest more diggers.

Diggers are protected by a thick exo-skeleton on it's top or backside. It's side varies and can easily succumb to spear attacks. Though it's underside is it's most vulnerable part, and only a few blows to this area will put it down for good. Don't be fooled though, Diggers are cunning and can strike with it's metasoma both ways.

It's exo-skeleton is very durable, and are often broken down by humans and used to reinforce various constructions, such as walls and vehicles, sometimes even improvised armor.

### Locations

Diggers can be found all around the world and are not an uncommong sight in underground areas close to smaller settlements.
Kirito

## Background

A renowned top player in 「Sword Art Online」, also known ad 「Black Swordsman」. Adept in the special skill 「Dual Blades」, he has beaten the game SAO. He is Asuna's boyfriend and has a sister called Suguha.

## Skills

### **Skill 1: Spinning Shield (0)**

 While 「スピニングシールド」 is called a shield, it is in fact a fast-rotating sword that provides both excellent attack and defense. Deals Physical DMG equal to 79.98% ATK to Front enemy while gaining Shield that absorbs 65% DMG (up to 9.52% ATK). The Shield lasts 1 turn.
### **Skill 2: Horizontal Square (3)**

 Casts 「Horizontal Square」, deals Physical DMG equal to 243.00% ATK across all enemies. Also reduces their healing effect by 55.00% for 2 turns.
### **Climax: Starburst Stream (8)**

 Switches to Dual Wielding to case the advanced sword attack, 「Starburst Stream」, dealing Physical DMG equal to 675.00% ATK across all enemies.
## Cross Skills

### **Wife Protector (5)**

**RUSIAN**

(5) Deals Physical DMG equal to 44.54% ATK across all enemies while increasing thier DMG taken by 16.70% for turns. Also inflicts Bleed effect that deals DMG equal to 50.50% ATK every turn for 2 turns. Every one more Star of Cross Character will increase Skill DMG Rate by 0.90% ATK, DMG taken up effect by 0.33% and Bleed DMG by 1.01% ATK.
### **Kendo Brother & Sister (3)**

**Leafa**

(3) Deals Physical DMG equal to 162.34% ATK and Arcane DMG equal to 85.45% ATK to Front enemy. Every one more Star of Cross Character will increase Physical DMG by 3.25% ATK and Arance DMG by 1.71% ATK.
### **Who's the Strongest in ALO (4)**

**Yuuki**

(4) Deals Physical DMG equal to 156.75% ATK to Front enemy and reduces their DMG by 40.08% for 1 turns. Every one more Star of Cross Character will increase Physical DMG by 3.13% ATK and DMG dealt reduction effect by 0.80%.
### **Pro & Noob (4)**

**AKO**

The clueless priestess mistakenly recovers HP equal to 45.00% ATK for all enemies, while the Black Swordsman tries to turn the tables, unleashing 8 consecutive attacks with an one-handed sword, dealing Physical DMG equal to 329.95% ATK to Front enemy. Every one more Star of Cross Character will increase healing to enemy by 0.90% and Physical DMG by 6.60% ATK.
## Unique Talent

**Beater**
After the character moves, the next action costs 1 less Skill Point. Meanwhile, his team takes more DMG.

## Awakening

**Stage 1:**
(Spinning Shield) Increase the Shield's absorable DMG limit to 14.50% ATK.

**Stage 2:**
Increases base ATK by 5%.

**Stage 3:**
(Starburst Stream) After using a Climax Skill, the current party's CRIT DMG increases by 9.00% which lasts 2 turns. Cannot be removed.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
(Starburst Stream) After using a Climax Skill, 75% chance receives 1 skill point.

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 7
* Hue 8
* Hue 9
* Hue 14
* Hue 18
1/8
Notice 11 22 2019

Notice of Abnormal Account Status Issues

**Dear Void Agents,**

Ever since the OBT started, you have given us a lot of advise and suggestions, we are doing our best to live up your expectations. At the same time, you guys have helped us to find bugs in the Void and we are thankful for that.

Recently, some Void Agents have found some issues regarding account anomalies, we have investigated the problem and here are the results.

1. After going through some investigations, it's true that the accounts of some players have experienced account anomalies during Alice's limited banner. We have contacted these players and compensated what they have lost on a case-by-case basis.
2. There are also some accounts affected by the account anomalies during the banners of [Izaya and Celty] and [Shana and Yukina]. We have done a 1-to-1 comparison with the accounts that were affected and we have compensated them for the loss.

We have solved the problem. We are sorry for causing you guys so much trouble and have sent Gacha Vouchers x3 to all Void Agents as a compensation.

If you still have questions regarding your account, you can contact us in-game via [Settings]-[Customer Service] - [Contact US], we will reply your messages as quick as possible. Thank you for your undying support towards the game.

For all of our Void Agents, we're willing to constantly make the Void a better place for everyone.

Sincerely,
Void Agency
Kirino

## Background

Kirino excels in sports, studies and is good-looking. Seemingly a perfect 2nd-year middle school girl, she has a rather special hobby― She loves sister-themed games. She is not on speaking terms with her brother Kyousuke.

## Skills

### **Skill 1: Stardust Witch Meruru (0)**

 Transforms into Meruru and launches multiple strikes with wand, dealing Physical DMG equal to 67.50% ATK and Arcane DMG equal to 67.50% ATK across all enemies.
### **Skill 2: Smiling Queen of Nightmare (3)**

 The Queen of Nightmare smiles at you! Heals all ally characters for HP equal to 107.86% ATK and removes 2 of Bleed or Backfire.
### **Climax: Meteor Arrow (8)**

 Transforms into Meruru and conjures all magical power into a mighty light arrow. Deals Physical DMG equal to 202.50% ATK and Arcane DMG equal to 202.50% ATK across all enemies, also increasing their DMG taken by 16.88% for 1 turn.
## Cross Skills

### **Happy Clean-Up (4)**

**Ryuji**

(4) Clean up, tidy up, clean up! Sweeps all enemies, dealing Physical DMG equal to 324.90% ATK. Every one more Star of Cross Character will increase Physical DMG by 6.50% ATK.
### **Double-Sided Queen (5)**

**Kuroneko**

(5) Kirino plays the kind Queen of Nightmare Queen of Nightmare, recovering HP equal to 187.00% ATK for all allies and removing up to 2 of Bleed or Backfire; Kuroneko plays the evil Queen of Nightmare, cursing all allies and inflicting Bleed, causing them to lose HP equal to 13.18% ATK every turn for 2 turns. Every one more Star of Cross Character will increase total healing by 3.74$ and Bleed DMG by 0.26% ATK.
### **Twin-Tail is the Strongest (4)**

**Kuroko**

(4) Deals Physical DMG equal to 285.00% ATK to Rear enemy. Also takes a selfie! Every one more Star of Cross Character will increase Physical DMG by 5.71% ATK.
### **Be My Younger Sister! (3)**

**Innocent Charm**

Deals Arcane DMG equal to 235.00% ATK to Front enemy. Every one more Star of Cross Character will increase Arcane DMG by 4.70% ATK.
## Unique Talent

**Magical Girls**
When HP <60%, the character's team deals more DMG and takes less DMG.

## Awakening

**Stage 1:**
(Smiling Queen of Nightmare) Upon successfully removing an ally team's Bleed or Backfire, the team will restore HP equal to 5.50% ATK.

**Stage 2:**
Increases base ATK by 5%.

**Stage 3:**
(Meteor Arrow) Skill DMG Rate increases by 16.80%.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
(Meteor Arrow) Each target's frail Debuff has 20% chance to extend 1 turn.

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 8
* Hue 9
* Hue 13
* Hue 18
1/7
The Mykolaiv Rus Federation

## *Overview*

The Mykolaiv Rus Federation is a federation of city states and tribes that formed a united alliance to secure their place in the far east, located in Mykolaiv the federation holds their main seat in the city, with many other outposts in the former Oblast. The other major outposts are located along the Dnipro River, the former urban centers have become the outposts where the federation can rebuild, many becoming like medieval forts, with walls and fortification built around it, while the country side is patroled by "SPARTA" battalion forces, ensuring their lands are kept secure.

WIP
Wyrn

It was hard to say if Wyrn were male or female, an orc with teeth jutting out. They towered over most people and their muscles made people wonder if they would be more suited for the battlefield than the kitchen.

Indeed, they were once an orc warrior, but found their passion in cooking. They wished to open a restaurant by themselves but people weren't quite accepting of orcs on the whole, and they could barely find a job after they moved into the city. Luckily, Helia had no problem recruiting orcs, and for ten years they worked the tavern, all the time hoping to open a restaurant by themselves.
List of compliments

Back to Language

**Wickie**-- It comes from Wickae, a extremely cute animal found in Laetus. It is often used in place of the word cutie.

**Sorel**-- Soren was a demiwylder child of Wanderer, and he was often said to be the to be the most handsome and attractive among wylders and mortals alike. It is used as a compliment for men, meaning handsome, attractive, or sexy.

**Gale**-- Galen was a demiwylder child of Wanderer, and is the most atrractive and beautiful among wylders and mortals alike. It is used as a compliment for women, meaning beautiful, sexy, or attractive.

**Ria Naeruvik** -- It means Blessing of Wyld.
Enju

## Skills

### **Bunny Hop**

    Enju hops out to attack, delaing Physical DMG equal to 145.92% of ATK across all enemies and reduces their DMG dealt by 21.38% for 1 turn.
## Cross Skills

### **Enju and Tomoka**

**Little but Powerful**

Unlike their petite physiques, little girls demonstrate great power and deal Physical DMG equal to 437.8% ATK across all enemies. Every one more Star of Cross Character increases Physical DMG by 8.76% of ATK.
### **Enju and Rentaro**

**Promoter & Initiator**

Two partners work closely together to deal Physical DMG equal to 358.61% ATK across all enemies. Every one more Star of Cross Character will increase Physical DMG by 7.18% of ATK.

## Awakening

**Stage 1:**Increases base ATK by 5%.

**Stage 2:**
Increases base HP by 5%.

**Stage 3:**
The enemies DMG dealt reduction effect increases to 26%.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
Increases Crit DMG by 10%.

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 18
1/4
Laetus: Schyons

Schyons solely inhabit the Uzin-Zrud Desert. Schyons have the body of a Sphinx and the tail of a scorpion. They can shift into a humanoid shape, yet their tail always remains. The Schyon are an interesting people. Their character are shown through their names. They live isolated in the desert and they are brought up to think that the desert is their only world.

Go to other species
Infected Mutants

Back to Sidero: Mutants

   Sidero's dense population, along with its almost complete lack of true government infrastructure, and its exposure to pathogens from different planets, has made it a hot bed for viral, bacterial, parasitic, and even more exotic infections. These infections can attack any part of the human body, including the DNA. In most cases, these infections lead to death, as most infections do. However, some of the infections can cause horrible mutations in the host, leading to grotesque, monstrous mutants.

These mutants are the most horrendous of any, with drastic, disgusting physical changes. These canges can take the form of horrible cycst-like formations growing all across the body, massive tentacles sprouting from random points, and the appearance of the mutant's skin sloughing off. The infected mutants also have some of the worst changes done to their minds. They often lose their humanity entirely, becoming agressive beasts attacking all living things on sight. Either that, or they forget who they once were, and slowly become the monter everyone views them to be.

The abilities granted by these mutations vary from increased strength, acid breath, and abilities that are more than curses. These abilities can leave the mutated with an unending hunger for their fellow man, and often seek isolation to avoid harming others or being attacked for their mutation.
Freya

Freya is a Yarnis and Wanderbird hybrid. These two species live so closely together that it wasn’t rare to see one of her kind, but her hybridisation was one of the more interesting ones. She had snowy white hair and silver white owl-wings. She was no warrior, but her slim body ended with sharp talons in place of her feet. Her Yarnis heritage was shown in the chitin that covered parts of her body, mainly her arms and legs, a shiny black carapace in contrast to her pale skin and hair. She also has two pairs of arms. While not outwardly visible, a spinneret is hidden close to her tailbone, hidden under the folds of her clothes.

Back in her village, she was apprenticed to a tailor, and she had learned the craft since she was young. It was a great honour, and one of the most important jobs one could have among the Yarnis. She really wanted to be a bard though, being more in tune to her Wanderer side. She had a sweet singing voice, but no one really appreciated her, even as she traveled across the land, performing in taverns. She eventually ended up in Derya, opening a shop of her own, selling clothing made from her own silk. It paid well, but it wasn’t the life she wanted.

She had always been a carefree spirit, and despite her success in the tailoring industry, she wasn’t satisfied.

This is her, but lacking the chitin and the arms
Chimera

Back to Species

 Interspecies romance is common, and oftentimes, these relationships results in hybrid children. Over the years, there have been many mixing and matching of different species, which ends up with those with characteristic of three or more species. Since it is difficult to classify them, they are grouped into an umbrella term called Chimeras.

Chimeras often find it difficult to be accepted to any one species group. There are those that are accepting of them, but they are mostly just shunned and hated. The stranger their characteristics, and the more mixed their bloodline is, the more they are seen as monsters.

Chimeras often group together and form a culture by themselves. They are welcoming and accepting towards hybrids and other chimeras, but they harbour a grudge towards pure-bloods for shunning them.

There are various small tribes of Chimeras scattered across Laetus, and they group together based on their habit. Some Chimeras with ocean-based traits would form communities in the ocean, while some that are able to fly may group together in the high mountains.

Chimera may also have various abilities from their ancestors, and could be very powerful due to the various abilities they may have. But there are also those who are unlucky. And their bloodline is either very diluted to have no powers inherited, or that these powers are incompatible with each other. For example, a Chimera with fire elemental and Arkelith ancestry may have no powers due to the ice and fire cancelling each other out. Or they maybe be able to wield both powers at the same times. As of now, there is no way of predicting what may happen.
Laetus: Oharst

Oharst refers to the Northern part of the main continent. There isn't a clear cut of where it begins and ends.

### **The Northern Ridge**

The Northern Ridge [it isn't truly a ridge, but a very large mountain range] is a series of colossal mountains at the Northern part of the mainland. They form a barrier, which few are able to cross, so few in fact, that, except for rumors, there isn't much information about the land beyond. The Eastern parts of the Northern ridge is the Salamander peaks, named because of the Salamanders that dwell there.

#### Featherpeak

Featherpeak is the highest mountain in the Northern ridge, situated at the centre of the mountain range, it has sub-zero temperatures at its summit, and optimal temperatures at the middle and lower slopes of the mountain. It is also one of the steepest and most unclimable mountains, with it's jagged peaks and many cliffs. Yet, the dangerous environment is perfect for the Wanderbirds, who have the power of flight. They make their homes in the crags and caves of the mountain.

There is another species living there, the Cryoflies.

#### Architect's Mountain

Architect's Mountain is situated close to the West of Featherpeak. It is half the height of Featherpeak but it has a wider breadth. Ozoria is situated at the saddle between The Three Builders , the three peaks of Architect's Mountain.

### **Gilendor**

To the West of the Northern Ridge is the land of Gilendor.

Gilendor, also called the land of the giants. It is where most giant creatures live. There are the giants of course. Humans that are around three times the height of their kin, and have thicker bones and skin. There aren’t many of them, and they live as a tribe. They are quite intelligent, but their ways of living are quite primitive indeed.

There are also golems and different species of giant birds and animals around here. And giant flora as well.

Go to Laetus: Geography
The Wasteland

Back to Sidero

The wasteland, also called Pan-gyre(when it was still a forest) is the landfill of Sidero. Everything ends up there eventually. It was once a beautiful forest, covering one fifth of the planet, but now, all that remains is a wasteland where all poisonous and radioactive substances go. There are also many deadly viruses there. Most humans will not live for more than a few seconds in the poisonous air. Even if they wear a protective suit, corrosive chemicals and radiation will penetrate through most protective clothing. Even with cutting edge protective suits from the three companies, one can only stay in the wasteland for a short while.

Many life forms have found a way to survive however. Some were the original flora and fauna, evolving to thrive in the harsh conditions. Some were aliens of other planets that were highly resistant to such deadly substances and settled there. There is also a cult-like group of mutants that have adapted to the conditions. They make the wasteland their home and they worship the wasteland and the mutations it brings. They often capture humans and bring them into the wasteland as sacrifices, letting the wasteland decide their fate. The lucky few who survive undergo a long and painful process of mutations and are inducted into the cult.
Laetus: Salamanders

Salamanders, a subspecies of Lizardfolk, are a female-only battle loving race that dwells in the Salamander Peaks of Oharst.

The Salamander Peaks are mountainous, many of the region consists of volcanos and hot pools, therefore it is sweltering hot. Though at some parts of the mountains where there is no volcanic activity, it is freezing cold due to the high altitudes. The tribes usually settle somewhere between these two extremes.

The Salamanders have two names, one is their birth name and another is their true name, one that keeps on changing as their experiences grow. It is basically who they are. It has magical properties, and if a spellcaster knows their true name, they could do a lot of mischief with it.

The society has a hierarchy based on strength, physical prowess, and accomplishments.

They were once barbarians, almost animal like, feasting on human flesh and inciting war everywhere they go. They slowly changed over the centuries to become more civilised though.

Their culture and heritage is very important. They worship the elder dragons, whom they believed they descended from.

The tribes tended to negotiate by force rather than diplomacy. If one beats another in combat, it is acceptable for the winner to take whatever they want. Many disagreements are thus sorted out by combat.

Salamanders can manipulate fire, though not everyone have the gift for it.

They have a native dance they perform during festivals or celebratory occasions. It is called Dala Kuvdo, a dance that is coordinated like fighting. It can be performed alone or as a group. It is meant to show off their strength and beauty, and it is one of the ways to attract a mate.

The Raora festival is the anniversary of the time when the Raora volcano last erupted. It is a fire festival of some sorts, and they perform certain rituals to pacify the elder dragon they though is resting beneath the Volcano, and will erupt if he wakes. People throw offerings into the volcano usually inside the Kuakav temple.

Another festival is the dragon’s flight festival. It is a time where they pretend to be dragons(not too difficult for them), and fight in the dragon’s pit. There are other events as well, and those who win in these trials are highly praised and be like royalty. Another way to attract a mate. When one has chosen a mate, she would wear a Kuakav flower in her hair to signify it.

They speak a language called Ihaurs.

Their patron deity is Arbitor, who they believe is the mother of all elder dragons

The Salamanders trade by the skins of the Arotak giants. They are tanned to make leather, and many of their clothes/ armour are made by them. Arotak giants are also notoriously difficult to kill as well. 1 square feet of Arotak skin can earn around a day’s meal. Despite their size, they are difficult to track down, and are even more difficult to take down.

Back to Laetus: Species
Laetus: Schemer's Grove

Schemer’s grove is a sacred place for her worshipers. As long as you don't harm any plant or creature within it, you are free to pass through [staying in the grove for long is not recommended]. Priests and priestesses are known to pay visit to her here, and they are nearly the only people welcome here on a regular basis. Legends say the grove is precious to Schemer, as she grew it herself and saw the trees rise from tiny saplings.

The grove is filled with tree species of all kinds, but no matter the species all the trees are massive. The ground is nearly always shadowed by their huge branches, and the tree roots protruding from the ground are often taller than a person. In fact, it seems like a forest made for giants, and it dwarfs any human creature, any creature for that matter. From a distance, it seems unreal, too tall to be real, since many of the trees reach hundreds of feet in height, too tall for any non-magically grown trees.

There are tunnels beneath the grove, you won't find the entrance easily, but the tunnels can lead you to many places.

All manner of plants grow between the trees, and the ground is carpeted in a soft layer of moss. Don't step on the plants, many of them are rare, and the worshippers would be wroth to find them dead or injured [there is no true path through the grove, so you'll just have to be very careful].

The grove stretches for miles, and towers above everything surrounding it, save for the nearby mountains. Irritatingly, it isn't too far from Derya, one of the larger cities, perhaps a two day march.

Many have been known to wander in upon seeing the grove, amazed by its size and curious to explore. There have however been several cases of people trying to take the herbs, which not always ends well. They seem to be reserved for the worshippers.

Back to Laetus: Geography
Asuna

## Background

The sub-leader of the renowned 「Knights of the Blood Oath (KoB)」, the most powerful guild in 「Aincrad」. She was nicknamed 「Lightning Flash」for the astonishing speed of her sword skills with a one-handed rapier named 「Lambet Light」. Kirito's girlfriend.

## Skills

### **Skill 1: Quadruple Pain (0)**

 Rapier skill 「Quadruple Pain」 consists of four quick jabs and hits Front enemy for Physical DMG equal to 100.00% ATK.
### **Skill 2: Neutron (2)**

 Rapier skill 「Neutron」 consists of five consecutive strikes that hit Front enemy for Physical DMG equal to 126.00% ATK while the team's DMG dealt increases by 15.19% for 1 turn.
### **Climax: Mother's Rosario (10)**

 Inherited from Yuuki, 「Mother's Rosario」 is an 11-hit authentic sword skill that hits Front enemy for Physical DMG equal to 510.00% ATK. This skill has a high bonus CRIT Rate.
## Cross Skills

### **Lovers in Aincrad (4)**

**Kirito**

(4) Deals Physical DMG equal to 284.94% ATK to Front enemy. Every one more Star of Cross Character will increase Physical DMG by 5.70% ATK.
### **Idol Girl Performance ♪ (8C)**

**Miyuki**

(8C) Increasing DMG dealt of all allies by 38.50% for 2 turns; increases DMG dealt of all enemies by 10.00% for 1 turn. Every one more Star of Cross Character will increase DMG dealt of all allies by 0.77%.
### **Inheritance of 11 Combo Sword Skill (12C)**

**Yuuki**

(12C) Uses the combo sword skill 「Mother's Rosario」 across different time and space, dealing Physical DMG equal to 552.50% ATK to Middle enemy. This skill has a high bonus CRIT Rate. Every one more Star of Cross Character will increase Physical DMG by 11.06% ATK.
## Unique Talent

**Aincrad Conqueror**
When Asuna attacks, she gains a Buff that increases her CRIT Rate.

## Awakening

**Stage 1:**
(Neutron) 「Concentration」 DMG dealt bonus can take effect immediately.

**Stage 2:**
Increases base ATK by 5%.

**Stage 3:**
(Mother's Rosario) CRIT DMG dealt of this skill increases by 13.50%.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
(Mother's Rosario) With any Buff, DMG dealt of this skill increases by 12.00%.

## Appearance

* Default
* Hue 3
* Hue 5
* Hue 6
* Hue 8
* Hue 18
1/6
Cynaria

Cynaria is a planet 3 light years away from Laetus and Sidero. People from the planet, the Cynarians, look similar to humans, but their skin is marred by multi coloured lines of a strange metal. They can interact with technology by skin contact, and can discharge a small voltage of electricity with their hands, stunning a normal human within seconds. Many of their species moved to Sidero as they saw that it was a good investment to make. The planet may not be alien friendly, but they were able to hide from the authorities and quite a few lived in Sidero for many years.

On one of Cynaria’s moons live the Arlenians. Of its four moons, Arlen is the only one uncolonised. Usually purplish or brownish in colour, Arlenians are a semi intelligent species, known for their venomous claws and poisonous breath. They are very dangerous and are best left alone.

On another of Cynaria's moons, Pyrax, live the Pyraxians. Pyrax is a planets covered with forests, and the Pyraxians has adapted to it, developing mantis-like senses and anatomy to survive the planets. Their technology is developing at an alarming speed in the recent century, mostly because they are colonised by the Cynarians 300 years ago. It is now a popular tourist spot for many species around the galaxy.
Laetus: Language

Back to Laetus

In Laetus, each species have their own language, there is a common tongue that most species speak. The language bears a striking similarity to the one spoken by people in Sidero. It is said that just like the humans, Wylders have copied the language of Sidero and given it to those living in Laetus.

Of course, there are some words that differ because of the vast difference in culture and history between the two planets. The common tongue in Laetus is influenced by many other language and their interesting history, most notably in compliments and curses.

List of compliments

List of Curses
Born Mutants

Back to Sidero: Mutants

 "Born", "Natural", or "Cross-Breed" mutants are the product of genetic mutation before birth. These mutations may be caused by any number of catalysts, such as the genetic instability of the parents, evolutionary pressures from the environment in which the parents live, or the mating of two different species. These mutants have the highest survival rate in vitro and after birth, at approximately 30%.

Born mutants tend to have less drastic physical differences to their parents, with unique eye colors, hair colors, and slightly unnatural proportions. These unnatural proportions include larger than normal eyes, long limbs, disproportionate heads, and other abnormal physiologies. Cross-breed mutants tend to display the characteristics of both parents, often showing more traits from one parent over another. It is not known why, but if one parent is human, the child tends to appear more human than the species of the other parent. Many humans claim this phenomenon is the result of human genetic superiority, however, no scientific evidence has been found to corroborate this claim. Born mutants also have the lowest rate of mental instability among other mutants, with psychological deficiencies only affecting about 10% of born mutants, and with the symptoms less severe than those documented in other mutants.

Like all mutants, those who are born with their changes can display a vast array of different abilities, from increased strength, healing, flexibility, vision, senses, etc. In rarer cases, other abilities such as shape shifting, poisonous secretions, incredibly powerful voices, and other more exotic abilities have been documented. Psychokinetic or Telepathic abilities have been reported, but no subjects were found who demonstrated these abilities.
Laetus: Island turtles

This is not a turtle found on islands, but rather an island that is a turtle. These peaceful giants constantly circle the central continent of Laetus. At any one time, there are only two adult Island Turtles alive, a male and a female. Once a year they meet in Tortuga Bay, just south of the Uzin-Zrud desert.

Go to Laetus: Fauna
Laetus: Mages

Mages were once simply humans born with magical ability. Centuries ago, humans were born with magic, although it was very rare, and unexplained. However, with the discovery of genetics and inherited traits, the source of magic was better known among humans. As such, those from magical lines split off from the “mundane” humans, and formed their own society. In this isolated community, the strength of their magic grew, and they began to diverge from the humans they once called themselves.

      In appearance, the casual observer would not be able to easily tell who is a mage and who is human. However, mages tend to be taller and thinner than humans, and slighter of frame. Generations with the aid of magic made manual labor almost taboo, and their bodies reflect that. However, there are still mages born strong of body, but it is almost seen as a negative trait amongst the mages, and it is seen that a child born with a strong body has a weak mind, or weak magic. Of course, this is not necessarily the case. Another notable difference is the eye color. Humans have the usual brown, green, and blue, while mages have a vast array of vibrant colors, across the entire spectrum.

    In modern years, mages have come to live amongst humans once again, but do not breed with them, as doing so would weaken the magical blood of the mages. They inhabit the same cities and towns, but have their own communities within them.Mages have the most diverse and widespread access to magic, able to delve into virtually any field. However, unlike most other magical beings, whose ability is innate, skill with these magical studies do not come naturally, and must be practiced. Their magic is also generally weaker than that of other species, although dedicated study and commitment can lead a mage to specialize in one field, generating skill that rivals that of one born with innate strength. Overall, however, mages are used as a kind of multi-tool, a jack of all trades of magic.

Back to Laetus: Species
Laetus: The Isle of Song

The Isle of song is the ancestral homeland of all magical creatures, and still holds the most diverse community of mermaids, sirens, fae, and every other magical creature imaginable, both beautiful and terrible. The isle itself is relatively small, forcing the communities to either consist of very small tribes, or go underground. Despite its small size, the isle is home to a vast array of ecosystems, from one mountain standing tall, to jungles, to swamps, and grasslands. For the longest time, the isle had gone unnoticed by humans, at least until the power of sea travel was invented. Shortly after exploring to the west, rumors began to spread of strange songs luring in sailors, ships lost at sea, beautiful women that were not quite human, and monsters out of a man’s worst nightmare. Nothing was confirmed, but the humans avoided the area just the same, and not only because of its treacherous waters. The island is surrounded by a never ending maelstrom, preventing any reasonable sailor from attempting passage. The rumors of songs luring men to their doom were of course from the sirens, and earned the island its name, the Isle of Song.

Back to Laetus: Geography