Egypt (Djoser)

Egypt led by Djoser is a custom civilization mod by JFD and Janboruta, with contributions from Leugi, Regalman, Sukritact, Tarcisio.

## Overview

### Old Kingdom

The Old Kingdom is the name given to the period in the 3rd millennium BC when Egypt attained its first continuous peak of civilization – the first of three so-called "Kingdom" periods, which mark the high points of civilization in the lower Nile Valley (the others being Middle Kingdom and the New Kingdom). It was in this era that formerly independent ancient Egyptian states became known as nomes, under the rule of the pharaoh. The former rulers were forced to assume the role of governors or otherwise work in tax collection. Egyptians in this era worshipped their pharaoh as a god, believing that he ensured the annual flooding of the Nile that was necessary for their crops. Egyptian views on the nature of time during this period held that the universe worked in cycles, and the Pharaoh on earth worked to ensure the stability of those cycles. They also perceived themselves as a specially selected people.

### Djoser

Djoser was an ancient Egyptian pharaoh of the 3rd dynasty during the Old Kingdom and the founder of this epoque. One of the most famous contemporaries of king Djoser was his vizier, "head of the royal shipyard" and "overseer of all stone works", Imhotep. Imhotep oversaw stone building projects such as the tombs of King Djoser and King Sekhemkhet. It is possible, that Imhotep was mentioned in the also famous Papyrus Westcar, in a story called "Khufu and the magicians". Djoser was buried in his famous step pyramid at Saqqara. This pyramid was originally built as a nearly quadratic mastaba, but then five further mastabas were literally piled upon the first, each new mastaba smaller than the predecessing ones, until the monument became Egypt's first step pyramid. Supervisor of the building constructions was the high lector priest Imhotep.

#### Dawn of Man

We kneel to your blessing, O' he who is divine of body, Djoser, Pharaoh of Egypt and of the flowing Nile. You are the ruler who brought an end to famine and a beginning to plenty, and the founder of Egypt's third dynasty. Aided by your Vizier, Imhotep, you oversaw the restoration of the great temple of Khnum, and with it the prosperity and fertility of your people. You pioneered the construction of Egypt's first great pyramids, and your visionary projects remain today a testimony to the stability and strength of your reign.

Wise ruler, the time to restore Egypt's monuments are upon you. Can you, through shrewd administration and long life, compel the peoples of your realm to erect great structures, and, in return, deliver to them an age of prosperity? Can you build a civilization that can stand the test of time?

**Introduction:** "Blessings be upon you, noble leader. I am Djoser, King of Egypt. Do you find my monuments impressive? I know that you must."

**Introduction:** "Welcome to Egypt, where the rivers converge at my feet and the sun shines at my beckoning."

**Defeat:** "Fortunate that I have devoted my life to erecting my tomb."

**Defeat:** "Alas, I ask only one thing: that you bury me in the tomb which I had raised for this day."

## Unique Attributes

 **Vizier** (Great Engineer)
* May discover Limestone (+10% Wonder  Production)
 **Brick Mason** (Stone Works)
* Has 1 slot for an Engineer specialist
* +1  Production on Limestone

1. Memphis
2. Heliopolis
3. Giza
4. Saqqara
5. Nekhen
6. Abydos
7. Busiris
8. Kahun
9. Sais
10. Mendes
11. Bubastis
12. Yebu
13. Abydos
14. Tanis
15. Buto
16. Dahshur
17. Akoris
18. Iunu
19. Per-Wadjet
20. Shedyet
21. Tjebu
22. Nubt
23. Swenet
24. Zawty
25. Men-Nefer
26. Buhen
 **Spy List**

* Khasekhemwy
* Khufu
* Khafre
* Menkaure
* Sneferu
* Menes
* Hetephernebti
* Nimaethap
* Inetkaes
* Mit-Amen
 **Vizier Names**

* Imhotep
* Kagemni I
* Nefermaat I
* Hemiunu
* Kawab
* Ankhhaf
* Nefermaat II
* Minkhaf
* Khufukhaef
* Nikaure
* Ankhmare
* Duaenre
* Nebemakhet
* Iunmin I
* Babaef II
* Sekhemkare
* Weshptah
* Ptahhotep I
* Akhethotep
* Ptahhotep II
* Senedjemib Inti
* Senedjemib Mehi
* Nefersheshemre
* Kagemni
* Mereruka

## Music

### Events & Decisions

#### Codify the Vizierate

The conduct by which the Viziers of our government present themselves is in dire need of structure and codification. Only by entrenching our expectations of the Vizier can we hope to entrust them with running an efficient administration.

Requirement/Restrictions:

* Player must be Egypt (Djoser)
* Must have at least one Vizier
* Must have researched Writing
* May only be enacted once per game

Costs:

* [cost of next social policy]  Culture
* 1  Magistrates

Rewards:

* Receive +1  Magistrate whenever a Vizier is expended

#### Develop Step Pyramids

Our tombs are well and truly monumental, but what if... - now bear with me on this - what if we constructed a tomb on top of a tomb on top of a tomb. Now that would be truly remarkable!

Requirements/Restrictions:

* Player must be Egypt (Djoser)
* May only be enacted once per game

Costs:

* 300  Gold
* 1  Magistrates

Rewards:

* Allows construction of Step Pyramids in cities which have a Brick Mason

#### Exceptional Courtier

One of our courtiers is well regarded for their exceptional wisdom and skill. It has been recommended to us that we appoint them as Vizier.

**Option 1:** We certainly must.

* Gain a free Vizier

**Option 2:** Our present Vizier serves us too well.

* Gain 300  Culture

#### Observation of Khnum

Our Vizier has recommended to us that we observe the blessings of Khnum, the God of the waters. Doing so, he advises, would ensure the continued prosperity and fertility of our lands.

**Option 1:** No, it would be a waste of our time.

* 20% chance that all cities will lose 20  Food
* All Military Land Units gain 5 XP

**Option 2:** Indeed, we must show our reverence.

* Lose 60  Faith
* 25% chance that each city will gain  Food. Chance is doubled if the city has a Temple

### Claims & Colonies

1. Beth-Pelet
2. Robihwa

### Sovereignty

1. Imhotep
2. Kagemni I
3. Nefermaat I
4. Hemiunu
5. Kawab
6. Ankhhaf
7. Nefermaat II
8. Minkhaf
9. Khufukhaef
10. Nikaure
11. Ankhmare
12. Duaenre
13. Nebemakhet
14. Iunmin I
15. Babaef II
16. Sekhemkare
17. Weshptah
18. Ptahhotep I
19. Akhethotep
20. Ptahhotep II
21. Senedjemib Inti
22. Senedjemib Mehi
23. Nefersheshemre
24. Kagemni
25. Mereruka

1. High Priests (Clergy)
2. Al-Wasat Party (Conservatives)
3. Muslim Brotherhood (Fascists)
4. Nomarchs (Nobility)
5. Freedom and Justice Party (Reactionaries)
6. Free Officers Movement (Revolutionaries)
7. National Democratic Party (Socialists)

### Unique Cultural Influence

"Our people are now constructing mud pyramids in which to house their dead! We're worried the rest of the world will also succumb to the influence of your culture."

## Full Credits List

 Last Updated:

* *JFD*: Coding, Design, Writing
* *Tarcisio*: Art (Leaderscene)
* *Janboruta*: Art (Civ, Leader, Unit Icons)
* *Sukritact:* Art (Building, Resource Icons)
* *Regalman*: Research (City/Spy-Lists)
* *Leugi:* Graphics (Vizier)
* *Loreena Mckinnet:* Peace Theme
* *Derek Fiechter:* War Theme
* *Whoward:* PlotIterators.lua

## Notes and References

1. ↑ Egyptian Music
2. ↑ Tomb Raiders
3. ↑ Border and Area plot iterators