Polygons

**Polygons** (often also refered to as "Shapes") are passive entities that randomly spawn on the map, move around in a circle, and give xp when killed.

The more sides a shape has, the larger it is. Larger shapes have more health, move slower and give more XP when killed. Bigger shapes more commonly spawn near the middle of the map.

Dying to a shape will transfer some of your XP to it, making it bigger depending on your XP, in the community this is called "shape-feeding"

## Normal shapes

Normal shapes come in various sizes. They range from tiny triangles giving only 250 XP which can easily be killed up to huge shapes such as Tetradecagons which take even an entire server a long time to kill.

Normally, shapes will only give the xp listed below when killed. However, if they are fed by a player, their sides will round to the closest spawnable amount, and give the amount of xp they typically give combined with the amount of xp they got from the kill. This can result in tridecagons that give more xp than icosahedrons, after a very large player dies due to ramming them.

Normal shapes have no special effects and give the normal XP value. They are the most common form of shapes to spawn while bigger shapes are still rarer than smaller ones.

Killing a Decagon or above will give you a special kill message.

### Naturally spawning shapes

The following shapes can naturally spawn in any game mode. The bigger a shape, the rarer (and less) it spawns.

Note: **Tridecagons** and larger can only spawn in the FFA game mode naturally but can also appear in other game modes and dimensions due to feeding. This is due to the **Server** map not being large enough in other places and space being taken up by **Walls** or **Defenders**

### Other shapes

These shapes cannot spawn naturally. They can only be created by a Developer. These shapes will shrink to a Tetradecagon once somebody dies to them, reducing their health, but not their XP.

## Special shapes

### Polyhedra

More infomation: Polyhedras

Polyhedra, also refered to as "Platonic shapes" or "3D shapes" are extremely rare, white-coloured polygons that can spawn. They give immensely high XP relative to their health, with even the smallest one of them giving a billion of XP.

Killing any Polyhedron will give you a kill message.

Spawn Mechanism: Every 2 minutes there will be a 1% chance for a Polyhedra to spawn anywhere on the map.

- 50% (1/2) chance to spawn as a Tetrahedron (4 faces) - 1/200 every 10 seconds

- 25% (1/4) chance to spawn as a Cube (6 faces) - 1/400 every 10 seconds

- 12.5% (1/8) chance to spawn as an Octohedron (8 faces) - 1/800 every 10 seconds

- 6.25% (1/16) chance to spawn as a Dodecahedron (12 faces) - 1/1600 every 10 seconds

- 6.25% (1/16) chance to spawn as an Icosahedron (20 faces) - 1/1600 every 10 seconds

## Radiant Shapes

More infomation: Radiant Shapes

Radiant shapes appear like their normal counterpart with the addition of a rainbow colour fading animation and particles. They are relatively rare to spawn, but have a huge XP multiplier without any additional health. Polyhedra can also be radiant giving them insane amounts of score.

Even though they are very rare in normal game modes, radiant shapes spawn much more commonly in the Crossroads and even more commonly in the Abyss.

Radiant shapes can spawn at certain "radiance levels" which can go up to level 100, albeit being astronomically rare. The higher the radiance level, the higher the score.

Killing a Lustrous (level 4) or Highly Radiant (level 5+) shape will give you a kill message.

A radiant type shape can stack with any other type of shape (Including Polyhedras)

## Awoken Shapes

More information: Awakened Shapes

Awoken Shapes are polygons that have weapons attached that can directly attack players. Currently, only 3 variants exist, as the square, pentagon, and hexagon. They are equipped with trap launchers, a damaging aura, and an auto-turret respectively.

Awoken Shapes also give substantially higher XP than their regular counterparts, making them useful for low-level players to level-up due to their boosted score and weak attacks.

## Trivia

* Tetrahedron spawn chances were significantly buffed, while all other 3D chances were lowered to combat score-inflation.
	+ Later, Tetrahedron chances were lowered while Icosahedron chances were increased.
* Radiance levels are capped at level 100, simply because of the astronomically low chances of achieving that high of a level.
* All polygon hp is rounded down to the nearest whole number.
* Any shape larger than 2 sides are referred to as Circles by the game.
* A 1 decillion sided polygon is an Alphagon.

## Gallery

A Highly radiant Icosahedron spawned by a dev after being asked for.An OctahedronA CubeA TetrahedronIcosahedronDodecahedronBIG

 Rare Polygons
 Hostile Polygons