recursal/Fanatic-Fandom huggingface dataset:
Toxic Sacrifice

**Toxic Sacrifice** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Toxic Sacrifice is a common spell that destroys a friendly unit in order to poison and damage all surrounding units. The damage done can be increased when leveled up. Toxic Sacrifice can fit into control and poison decks.

## Strategies

Toxic Sacrifice is best used on units that are right in the middle of a pack of enemies to make sure you hit as many units as you can.

* The one strength toads spawned by Azure Hatcher or Rain of Frogs are cheap units that can serve as good targets for Toxic Sacrifice to use.
* The poison effect given to multiple units at once can be great for Brood Sages, and maybe less great for Amberhides since you have less control over which target it picks.
* Note that Toxic Sacrifice can damage and poison your own units as well. Make sure to place your units away from your target unit in order to not kill them.

## Change History

* August 10, 2017: Decreased mana by 1
* January 31, 2018: Increased mana by 2, surrounding at all levels, damages and poisons all units.
	+ New ability: *Level 1: 3 mana, "Destroy a target friendly unit. Deal 2 damage to all surrounding units and poison them."*
* February 13, 2019: Decreased mana and ability by 1
* November 26, 2019: Decreased mana by 1
* October 1, 2020: Increased mana and ability damage by 1

### Card Versions

* Initial Version
* August 10, 2017
* January 31, 2018
* February 13, 2019
* November 26, 2019
* October 1, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Toxic Sacrifice's mana cost was decreased by 1.

## Differences

Toxic Sacrifice was reworked, increasing its mana cost by 2 and dealing damage to all surrounding units at all levels. It was also changed to deal damage to friendly units as well as enemy units.

## Differences

Toxic Sacrifice's mana cost and damage were decreased by 1.

## Differences

Toxic Sacrifice's mana cost was decreased by 1.

## Differences

Toxic Sacrifice's mana cost and ability damage were both increased by 1.
Ludic Matriarchs

**Ludic Matriarchs** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Ludic Matriarchs is an epic dragon unit that spawns token dragons when played next to another friendly dragon. The strength of Ludic Matriarchs and the strength of the dragons it spawns can be increased by leveling it up. Ludic Matriarchs can fit into dragon decks well.

## Strategies

Ludic Matriarchs' ability is powerful, but it needs to be played next to a friendly dragon, much like Wandering Wyrms.

* The many token dragons spawned are great for Dangerous Suitors to use, or they can provide targets for Greengale Serpents and Spare Dragonling's abilities.
* The difference between the dragon tokens spawned and the toad tokens spawned by other cards is that Ludic Matriarchs' tokens are immune to any non-dragon damage, like from Conflicted Drakes or Broken Earth Drakes.

## Change History

* March 20, 2018: Added to the game
* September 18, 2018: Increased strength at higher levels
* September 1, 2021: Ability changed to trigger when bordering a friendly Dragon, instead of requiring exactly 1

### Card Versions

* Initial Version
* September 18, 2018
* September 1, 2021 (Current)

#### Card as of March 20, 2018

This is the original version of the card.

#### Card as of September 18, 2018

Ludic Matriarchs' strength was increased at higher levels.

#### Card as of September 1, 2021

Ludic Matriarchs' ability was changed to trigger when bordering any number of friendly Dragons, instead of requiring exactly 1.

## Trivia

Its name is a reference to Ludo88, Kongregate forum veteran and helpful user.
Prime Oracle Bragda

**Prime Oracle Bragda** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Prime Oracle Bragda is a legendary elder hero that increases the strength of friendly units when it takes damage. Its strength can be increased by leveling it up. Prime Oracle Bragda fits well into decks that can make the most out of its ability.

## Strategies

Try to set up a large number of units for Prime Oracle Bragda to strengthen when she is played.

* Strengthening Prime Oracle Bragda with cards like Potion of Growth or Blessed with Brawn can let her ability give a very large amount of strength.
* Cards like Rain of Frogs or Doppelbocks can provide an ample amount of units for Prime Oracle Bragda to strengthen.
* Note that Prime Oracle Bragda will never reduce the strength of friendly units, even if she triggers her ability while at a low amount of strength.

## Change History

* December 19, 2019: Added to Brawl Mode
* December 23, 2019: Made available to be crafted and randomly collected
* July 21, 2020: Decreased strength by 1
* November 1, 2022: Ability changed to affect a set number of units instead of all

### Card Versions

* Initial Version
* July 21, 2020
* November 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Prime Oracle Bragda's strength was decreased by 1 at all levels.

## Differences

Prime Oracle Bragda's ability now affects a set number of units instead of all.
Minion Launchers

**Minion Launchers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Minion Launchers is a common Rodent that deals damage to your own non-legendary units to deal the same damage to the first enemy in front.

## Strategies

Minion Launchers works well with Elders, such as Trekking Aldermen where you just want the ability to trigger. It can also work well with "chip" strategies where you are concerned with dealing direct damage to the enemy's base.

## Differences

This is the original version of the card.
Seasick Bouncers

**Seasick Bouncers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Seasick Bouncers is a common pirate unit with no ability. Its strength can be increased when upgraded. Seasick Bouncers can be used decks that want a heavy unit.

## Strategies

Seasick Bouncers's high strength for a moderate cost makes it a versatile card.

* Seasick Bouncers can be used to hold your frontline and deal with high-strength enemies.
* Like all pirates, Seasick Bouncers will trigger Lucky Charmers and won't be discarded or replaced by First Mutineer and Goldgrubbers.

## Change History

* September 25, 2019: Added to the game
* January 1, 2023: Strength increased by 2

### Card Versions

* Initial Version
* January 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Seasick Bouncers' strength increased by 2 at all levels

## Notes

Seasick Bouncers shares its art with Token Pirates, Privateer, Boatswain, Gunner, and Corsair.
Powder Tower

**Powder Tower** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Powder Tower is a rare structure that will destroy itself and deal damage to all enemies at the start of your turn. Upgrading it will increase its strength and the damage dealt. Powder Tower can be used in chip decks.

## Strategies

Powder Tower's one-time use and high cost makes it a risky card to play.

* Powder Tower's infamous counter is Execution. If you want to protect Powder Tower against Execution, try waiting for them to use their Execution on other important targets.
* While Powder Tower does damage to the enemy base, it also deals damage to enemy units and structures. It can be used similarly to Bladestorm if you're willing to wait one turn.
* Doctor Mia can create an explosive combo with Powder Tower. Instead of giving the enemy an opportunity to counter Powder Tower, you can make it trigger right away. However, this combo costs 8 mana.

## Differences

This is the original version of the card.
Trueshot Post

**Trueshot Post** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Trueshot Post is an epic structure that deals damage to the most forward enemy at the start of your turn. The strength and damage done by Trueshot Post can be increased by leveling it up. Trueshot Post can fit into control and structure decks.

## Strategies

Trueshot Post's repeated damage makes it useful for chipping away at the most dangerous enemy forces from afar and weakening them each turn it stays on the board.

* If the enemy has structures placed rather forward, Trueshot Post will target them and deal damage to them.
* Trueshot Post is one of the few structures whose strength increases every level when upgraded alongside Fort of Ebonrock. This makes it much more durable compared to other structures.
* Like all structures, Trueshot Post can be affected by Doctor Mia and trigger Hearthguards' ability.

## Change History

* August 7, 2017: Increased mana and strength by 1
* January 31, 2018: Increased damage by 1
* April 22, 2018: Increased strength, strength scales with level
* September 25, 2019: Ability changed:
	+ New ability: *At the start of your turn, randomly deal **4 damage** to the most forward enemy unit or structure.*

### Card Versions

* Initial Version
* August 7, 2017
* January 31, 2018
* April 22, 2018
* September 25, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Trueshot Post's mana cost and strength were increased by 1 at all levels.

## Differences

Trueshot Post's ability damage was increased by 1.

## Differences

Trueshot Post's strength was increased by 1 and its leveling was changed so that it increases with level.

## Differences

Trueshot Post's ability was changed to deal damage to the most forward enemy unit or structure instead of a random enemy unit.

Its ability damage was also increased by 1 at all levels.

## Trivia

One of the Kongregate Community Management staff named herself after Trueshot Post - TrueshotMod
Soulcrushers

**Soulcrushers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Soulcrushers is an epic raven unit that instantly destroys weaker units when attacking. Its strength can be increased when leveled up. Soulcrushers can work in control decks.

## Strategies

Soulcrushers' ability to instantly destroy weak units works great against lots of weak units.

* Powering up Soulcrushers with Potion of Growth or Personal Servers can make Soulcrushers almost unstoppable. By boosting its strength, more units will be weaker than it and will be destroyed. However, your opponent can counter this by using strength-setting cards like Confinement or Siren of the Seas.
* Soulcrushers can be used to deal with weak columns of units as well, provided it isn't interfered with.
* Overall, Soulcrushers provides a great amount of value when it destroys as much strength as it can.

## Change History

* December 10, 2017: Added to the game
* April 22, 2018: Increased strength by 1
* January 1, 2024: Increased strength by 1

### Card Versions

* Initial Version
* April 22, 2018
* January 1, 2024 (Current)

## Differences

This is the original version of the card.

## Differences

Soulcrushers's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Soulcrushers's strength was increased by 1 and its leveling was increased accordingly.
Token cards

Token cards are the extra units spawned by other cards. They can be any type and have any amount of strength.

Token cards always are neutral and have a mana cost of 0 and 1 movement. The only exception to this is Broodmother Qordia, who spawns legendary shadowfen structures that match her own level.

The arts of token cards are shared by campaign-only cards and some vanilla cards.

## Lists of token cards

Usually, when a card spawns a token unit, it will specify the unit type of the token.

However, cards that only state "spawn units," like Call for Aid or Tegor the Vengeful, have special cases. Call for Aid will spawn tokens with the first unit type of the target unit and Tegor the Vengeful will always spawn dragons.

Some collectible and all campaign-only cards share art with these token card arts.

* Token Ancients
* Token Constructs
* Token Dragons
* Token Dwarves
* Token Elders
* Token Felines
* Token Frostlings
* Token Knights
* Token Pirates
* Token Ravens
* Token Rodents
* Token Satyrs
* Token Toads
* Token Undead

## Lists of cards that spawn token cards

### Winter Pact

No Winter Pact cards can spawn token cards.
Swarm of the East

Swarm of the East is one of the 4 kingdoms in the game you can choose.

The Swarm of the East has two types of units: the archaic undead, and the herds of satyrs. Like any other faction, the Swarm of the East also has dragons.

The Swarm of the East uses mechanics like unit generation, high movement, and direct base damage to press towards a victory.

Cards like Dreadfauns and Doppelbocks create more satyrs to flood the board, and Forgotten Souls and Herald's Hymn command your units aggressively. However, the Swarm of the East lacks unit damage or late-game cards.

## List of cards in Swarm of the East

(Note: You can sort the table by using the arrows next to each heading.)

If this list is not available, see Category:Swarm of the East.
There are 38 Swarm of the East cards in the game currently.

Toggle table/card display
Obelisk of Souls

**Obelisk of Souls** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Obelisk of Souls is a common structure that Drains the strongest enemy unit at the start of your turn. The strength and ability can be increased when leveled up. Obelisk of Souls can fit into a wide variety of decks due to its versatile effect.

## Strategies

Placing Obelisk of Souls on your baseline can be a good way to get multiple activations to trigger.

## Change History

* October 20, 2022: Added to the game
* December 1, 2022: Ability reduced at levels 3 and 5

### Card Versions

* Initial Version
* December 1, 2022 (Current)

#### Card as of October 20, 2022

This is the original version of the card.

#### Card as of December 1, 2022

Obelisk of Souls' ability was reduced at levels 3 and 5
Sparkly Kitties

**Sparkly Kitties** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Sparkly Kitties is an epic Feline that confuses itself and one other friendly unit on play, then gains speed. Its strength increases when it is leveled up. Sparkly Kitties is a versatile and speedy card that has a very unique movement pattern.

## Strategies

Sparkly Kitties's ability, in normal circumstances, causes it to first move sideways, then forward. This unique path makes it a tricky and multipurpose card.

* You can play Sparkly Kitties on the sides of the board in order to eliminate the randomness of which direction it will go first.
* Sparkly Kitties's movement can be used to bypass enemies in a way no other card can.
* Keep in mind that Sparkly Kitties is still confused for the first tile of its movement, so it will attack friendly units and structures if it moves into them.
* If Sparkly Kitties gains fixedly forward movement from Temple of the Mind, it will move 2 tiles forwards and remain confused.

## Change History

* November 1, 2023: Ability made to also confuse another friendly unit.
* September 23, 2021: Added to the game

### Card Versions

* Initial Version
* November 1, 2023 (Current)

#### Card as of September 23, 2021

This is the original version of the card.

## Differences

Sparkly Kitties’ ability now also confuses another friendly unit.

## Notes

* Sparkly Kitties is named after Kitty, creator of https://stormbound-kitty.com.
Temple of Life

**Temple of Life** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Temple of Life is a rare winter temple that vitalizes nearby friendly units at the start of your turn. Upgrading it increases its strength and the amount of units it vitalizes. Temple of Life can be used in decks to strengthen friendly units and clear poison.

## Strategies

Use Temple of Life to vitalize your units and give them strength over time.

* Using cheap units and cards like Brothers in Arms to play a lot of units will allow you to make the use of Temple of Life's ability.
* Be wary of the opponent destroying your units and your Temple of Life when you try to make use of it.
* Temple of Life can clear poison from your units when it triggers.
* Like other temples, Temple of Life can trigger Temple Guardians's ability.
* Note that Temple of Life's ability can't gain frontline

## Change History

* April 9, 2021: Added to the game
* August 1, 2021: Strength decreased by 1, ability reworked:
	+ New ability: *At the start of your turn, **vitalize 1** friendly unit, then **spawn** a **1** strength copy of itself on the tile behind.*
* March 17, 2023: Ability made to also include front rows.

### Card Versions

* Initial Version
* August 1, 2021
* March 17, 2023 (Current)

#### Card as of April 9, 2021

This is the original version of the card.

#### Card as of August 1, 2021

Temple of Life's strength was decreased by 1. Its ability now vitalizes any friendly unit, affects less units, and also spawns a weakened copy of itself on the tile behind.

#### Card as of March 17, 2023

Temple of Life's ability now also spawns a weakened copy of itself on the tile in front.
Satyrs

**Satyrs** are one of the unit types in Stormbound: Kingdom Wars.
Their abilities involve spawning more satyrs and area buffs.

## List of Satyrs

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 15 satyrs in the game currently.
If this list is not available, see Category:Satyrs.
Stormbound: Kingdom Wars Wiki/Flex section

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Mindless Horde

**Mindless Horde** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Mindless Horde is a common satyr unit that has no ability. Its strength can be increased when upgraded. Mindless Horde can be used in satyr decks or aggressive decks.

## Strategies

Mindless Horde's greatest strength is its satyr synergy and relatively high strength for its cost.

* You can use Mindless Horde to hold your frontline with its relatively high strength. The only 1-movement units that can match its strength is Yowling Weavers or Faithless Prophets.
* Mindless Horde is a satyr, which means it will be buffed by Moonlit Aerie and Faun Companions and trigger Swarmcallers.
* Mindless Horde can also be used to deal with a moderate-strength unit for only 3 mana.

## Differences

This is the original version of the card.

## Notes

Mindless Horde shares its art with Token Satyrs, Mudgrinders, and Lost Faun.
Project PH03-NIX

**Project PH03-NIX** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Project PH03-NIX is a legendary construct unit that has the ability to respawn itself as long as it dies away from your or the enemy's base. The starting strength and the strength it respawns at can be increased when leveled up. Project PH03-NIX fits well into construct decks.

## Strategies

Project PH03-NIX can keep bringing itself back and giving yourself value for a very long time until your opponent can destroy him at a base.

* In order for your opponent to completely destroy Project PH03-NIX, they need to either wait until it reaches their base, or destroy him after it respawns again, which can put lots of pressure on your opponent.
* Since Project PH03-NIX respawns in a random location at your base, you can place structures or units there to control its placement should you want to.
* Like all constructs, Project PH03-NIX benefits from Upgrade Point and Linked Golems.
* This card can often be countered with effects that push before dealing damage, for example, Windmakers and Flaming Stream.

## Change History

* September 25, 2019: Increased strength and ability by 1
* January 1, 2022: Mana cost reduced by 1, ability reduced by 1 at levels 1-4 and 2 at level 5

### Card Versions

* Initial Version
* September 25, 2019
* January 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Project PH03-NIX's strength and ability strength were increased by 1 and its leveling was increased accordingly.

## Differences

Project PH03-NIX's mana cost reduced by 1, ability reduced by 1 at levels 1-4 and 2 at level 5
Retired Commanders

**Retired Commanders** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Retired Commanders is a rare knight elder unit who after survinving spawns knights to fight nearby friendly units. His strength and the strength and numbers of the tokens he spawns can be increased by leveling him up. Retired Commanders can fit into decks that can buff multiple units at once.

## Strategies

Retired Commanders' ability will not spawn knights on occupied tiles, so be wary of the positioning of both your knights and his enemies.

* The knights spawned by Edrik the Fierce are good for removing weak enemy units. They can also serve as general damage, similar to Felflares.
* Retired Commanders is best used when there are a moderate amount of enemy units on the board. Too little enemies won't bring you much value, and too many enemies will block Edrik the Fierce's tokens.
* Combined with other cards that can spawn knights such as Temple Guardians and Call for Aid, Retired Commanders can spawn a great number of units for Kindred's Grace to strengthen. This combo is very expensive, however, so look to cards that can gain mana.
* Retired Commanders' make it great to counter units such as Doppelbocks, due to the fact that it can trigger twice (note that when Retired Commanders trigger multiple times he can spawn new tokens bordering the previous ones).

## Change History

* August 1, 2023: Added to the game
* January 1, 2024: Ability spawned knights' strength was decreased by 1

### Card Versions

* Initial Version
* January 1, 2024 (Current)

## Differences

This is the original version of the card.

## Differences

Ability spawned knights' strength was decreased by 1
Slyboots

**Slyboots** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Slyboots is a rare Feline that confuses nearby enemy units on play and forces them to move. Its strength and the number of enemies it can confuse increases as you upgrade it. Slyboots can fit into multiple decks to manipulate the positioning of enemy units.

## Strategies

Slyboots's ability forces enemy units to move sideways, while its stats are also high.

* Use Slyboots to force an enemy unit to attack another enemy, using their own strength against them.
* You cannot play Slyboots on the tile in front of an enemy unit in order to remove it, since it will get confused and move to one of the tiles to the side.
* Slyboots can be used to remove multiple enemy units at once if you force them to move into it.
* Don't be afraid of using Slyboots for its strength at times, since it has very solid stats while its ability is more situational.

## Change History

* October 1, 2020: Added to the game
* November 1, 2020: Art updated
* July 1, 2020: Ability changed to also force the affected units to move

### Card Versions

* Initial Version
* November 1, 2020
* July 1, 2021 (Current)

#### Card as of October 1, 2020

This is the original version of the card.

#### Card as of November 1, 2020

Slyboots's art was updated to remove some objects and replace them with flat-color outlines.

#### Card as of July 1, 2021

Slyboots's ability was changed to also force the affected units to move after getting confused.
Wandering Wyrms

**Wandering Wyrms** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Wandering Wyrms is a rare dragon unit that deals damage to the strongest enemy unit. The strength of Wandering Wyrms and the amount of damage it deals can be increased by leveling it up. Wandering Wyrms fits into dragon decks.

## Strategies

While Wandering Wyrms can provide immense value for its mana cost, its limited targeting makes it hard to utilize.

* Note that if there are two strongest enemies, Wandering Wyrms will choose one at random.
* Spare Dragonling's cheap mana cost is perfect for activating Wandering Wyrms' ability.
* Even if Wandering Wyrms' ability cannot kill an enemy unit, it will at least weaken it. This can be used to set up Marked as Prey or Soulcrushers.

## Change History

* March 20, 2018: Added to the game
* April 22, 2018: Decreased mana, strength, and ability by 1
* August 7, 2018: Set strength to 3 and adjusted ability at all levels
* June 27, 2019: Ability increased at lower levels and decreased at higher levels

### Card Versions

* Initial Version
* April 22, 2018
* August 7, 2018
* June 27, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Wandering Wyrms's mana cost, strength, and ability damage were all decreased by 1.

## Differences

Wandering Wyrms's strength was set to 3 at all levels and its ability damage leveling was adjusted.

## Differences

Wandering Wyrms's ability damage was increased at lower levels and decreased at higher levels.

## Notes

All Tribes of Shadowfen dragons are serpent-like in their art.

## Trivia

Its name is a reference to Wander, a former player moderator on the discord server and reddit, creator of the storytelling contest, creator of the CPU decks revamp at ranks 5 to 1, and one of the notable contributors of this wiki.
Rockworkers

**Rockworkers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Rockworkers is a common dwarf unit that creates a structure on a random bordering tile. The strength of Rockworkers and its structure can be upgraded when leveled up. Rockworkers can see play in control decks.

## Strategies

Rockworkers' structure placement is random, so you have to adapt to its position or control it by playing Rockworkers with many bordering units.

* Rockworkers' structure is an equivalently leveled Fort of Ebonrock. A level 2 Rockworkers will produce a level 2 Fort of Ebonrock, for example.
* The structure spawned, like all structures, can be used to defend against an enemy or keep your front forward. Hearthguards can also benefit from it.
* Cards that strengthen structures such as Fleshmenders or The Hearth can protect the structure.
* The structure spawned by Rockworkers can hinder yourself if it spawns in an unfortunate position. Be careful and try to limit the spaces where it can be built.

## Change History

* December 10, 2017: Added to the game
* April 22, 2018: Increased strength by 1
* July 21, 2020: Decreased movement by 1
* July 1, 2022: Increased movement by 1, decreased strength by 1 at all levels

### Card Versions

* Initial Version
* April 22, 2018
* July 21, 2020
* July 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Rockworkers's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Rockworkers's movement was increased by 1 and its strength was decreased by 1 at all levels.
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Upgrade Point

**Upgrade Point** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Upgrade Point is an epic structure that gives strength to all nearby constructs. The strength of the structure and the strength given can be increased when leveled up. Upgrade Point sees play in structure and construct decks.

## Strategies

Upgrade Point works best with many constructs surrounding it to maximize its effect.

* Mech Workshop placed in an adjacent column can continually supply Upgrade Point with constructs to power up. In this combo, the placement of Upgrade Point and Mech Workshop is very important because the order in which the stuctures trigger can leave you with one construct being buffed, or two.
* Since its ability affects all surrounding constructs, it especially benefits from Fortification Tonic, which also affects nearby units.
* Like all other structures, Upgrade Point can be triggered by Doctor Mia to give your units more strength.

## Change History

* August 10, 2017: Decreased strength by 1
* August 7, 2018: Increased ability at higher levels by 1
* February 13, 2019: Increased strength at higher levels by 1
* June 27, 2019: Increased strength by 1

### Card Versions

* Initial Version
* August 10, 2017
* August 7, 2018
* February 13, 2019
* June 27, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Upgrade Point's strength was decreased by 1 and its leveling was decreased accordingly.

## Differences

Upgrade Point's ability strength was increased by 1 at higher levels and its strength at level 4 was decreased.

## Differences

Upgrade Point's strength was increased by 1 at higher levels.

## Differences

Upgrade Point's strength was increased by 1 at most levels.

## Notes

Like all cards that give strength, Upgrade Point's art contains a green leaf.
Execution

**Execution** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Execution is a common spell card that deals damage to a target enemy unit or structure. The damage done can be increased by leveling it up. Execution fits well into any kind of deck.

## Strategies

Execution is one of the most versatile cards in the game because its targeted damage is very useful in all situations.

* One way you can use Execution is to destroy enemy structures without having to move your units all the way to their base.
* Execution's core purpose is to weaken or just destroy enemy units when needed.
* You can also use Execution to deal with units that have death damage abilities, like Chaotic Pupil or Crimson Sentry, without having to sacrifice a unit.
* Execution is probably most useful in decks built around higher mana costs, as in the early game the net result is often trading one of your turns to counteract one of your enemy turns, making the only board state change an increase in the mana position. However, its versatility in threat removal makes it a reasonable choice for many decks.

## Change History

* July 21, 2020: Increased ability by 1
* May 1, 2023: Damage increased by 1.

### Card Versions

* Initial Version
* July 21, 2020
* May 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Execution's damage was increased by 1 at all levels.

## Differences

Execution's damage was increased by 1 at all levels.
Razor-Sharp Lynxes

**Razor-Sharp Lynxes** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Razor-Sharp Lynxes is a common feline unit that gains strength when played near an enemy and gains speed otherwise. Its strength can be increased by leveling it up. Razor-Sharp Lynxes is versatile and can fit into multiple types of decks.

## Strategies

Razor-Sharp Lynxes’s power comes from its ability to adapt to its placement.

* When played bordering an enemy, it gains strength and can remove that enemy.
* When played not bordering an enemy, it gains speed and can gain frontline, acting exactly like Warfront Runners.
* Place Razor-Sharp Lynxes in the right position to make use of its options.
* Note that like all other cards that gain movement, Twilight Prowlers will not show attack markers for its ability. You will have to plan out its route yourself.

## Change History

* July 25, 2019: Added to the game
* October 1, 2021: Strength-based ability is now +2 (up from +1)

### Card Versions

* Initial Version
* October 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Strength-based ability was changed to +2.

## Notes

Razor-Sharp Lynxes was revealed on the Stormbound Wiki by FrozenEarth before the second feline update on July 25, 2019.
Twilight Prowlers

**Twilight Prowlers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Twilight Prowlers is a common feline unit that gains speed when played near your base. Its strength can be increased by leveling it up. Twilight Prowlers is a versatile defensive card and can fit into multiple types of decks.

## Strategies

Twilight Prowlers's ability gives it a high amount of movement but limits its placement to only be near your base.

* You can use Twilight Prowlers defensively and utilize its ability to let it attack multiple units at once. Its high strength and high speed make it comparable to Hearthguards.
	+ Unlike Hearthguards, Twilight Prowlers will not be able to attack the base when it is played.
* Alternatively, you can use Twilight Prowlers aggressively to gain a large amount of frontline.
* Note that like all other cards that gain movement, Twilight Prowlers will not show attack markers for its ability. You will have to plan out its route yourself.

## Differences

This is the original version of the card.

## Notes

Twilight Prowlers was revealed by Kepp in the Stormbound Discord server before the second feline update on July 25, 2019.
Rimelings

**Rimelings** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Rimelings is a common frostling unit that grants you mana when it is played. The mana gained stays the same while its strength increases when upgraded. Rimelings can be found in ramp decks or aggro decks.

## Strategies

Rimelings is essentially a 2 mana card, since its 4 mana cost and ability is a net difference of 2.

* Compared to other 2 mana cards with downsides in other factions (Destructobots and Dubious Hags), Rimelings shares the starting 2 strength at level 1. However, that comes at the cost of needing 5 mana to play instead of 2 which also affects the order in which you can play your cards.
* Rimelings can be used as a cheap unit even though it has a 5 mana cost, since it refunds it.
* Rimelings can also be used to cheaply damage an enemy for only 2 mana.

## Change History

* August 7, 2017: Increased mana cost and ability by 1
* November 16, 2017: Set ability to 3 for all levels, increased strength at higher levels
* July 9, 2018: Decreased strength by 1
* April 1, 2022: Decreased mana by 1, decreased ability by 1

### Card Versions

* Initial Version
* August 7, 2017
* November 16, 2017
* July 9, 2018
* April 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Rimelings' mana cost and ability mana were increased by 1.

## Differences

Rimelings' ability was set to gain 3 mana at all levels, while its strength was increased at higher levels to compensate.

## Differences

Rimelings' strength was decreased by 1 at all levels.

## Differences

Rimelings' mana and ability was decreased by 1 at all levels.
Restless Goats

**Restless Goats** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Restless Goats is an epic satyr unit that damages your base when it dies. Its strength can be increased by leveling it up. Restless Goats finds use in aggro or satyr decks.

## Strategies

Restless Goats has a cheap cost and high movement, making it great for gaining frontline quickly.

* While Restless Goats is good at gaining frontline, it doesn't provide much when attacking since it has very little strength.
* Restless Goats's ability becomes much less impactful as you increase your Fortress Level.
* Like all other satyrs, Restless Goats synergizes with Swarmcallers and Moonlit Aerie, unlike Wild Saberpaws.

## Change History

* October 11, 2017: Decreased strength by 1
* July 9, 2018: Increased ability damage by 1
* February 13, 2019: Increased mana cost by 1, decreased ability by 1
* May 9, 2019: Art updated
* November 26, 2019: Increased ability by 1

### Card Versions

* Initial Version
* October 11, 2017
* July 9, 2018
* February 13, 2019
* May 9, 2019
* November 26, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Restless Goats's strength was decreased by 1.

## Differences

Restless Goats's ability damage was increased by 1, to 2 damage.

## Differences

Restless Goats's mana cost was increased by 1 while its ability damage was decreased by 1.

## Differences

Restless Goats' art was updated with a base of cracked ground resembling Broken Truce's effects.

## Differences

Restless Goats's ability damage was increased by 1, to 2 damage.

## Notes

Like Broken Truce, Restless Goats's art contains cracks and fractures that represent its ability to damage your base.
Ubass the Hunter

**Ubass the Hunter** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Ubass the Hunter is a legendary hero card that deals damage to random enemies for each unique primary unit type surrounding him. His strength and the amount of damage he deals can be increased by leveling it up. Ubass the Hunter may work in any kind of deck, but synergizes more in decks with lots of different unit types.

## Strategies

Ubass the Hunter's ability to deal damage to random enemy units based on the different surrounding unit types on the board makes it good at thinning out your enemies or dealing damage to their base.

* Since Ubass the Hunter always has a chance to hit the enemy base, you can clear out enemy units and structures to lessen the chance that it hits something else.
* If you want Ubass the Hunter to deal a lot of damage, position your units such that Ubass would be able to get the most unit types out of it.
* Putting lots of neutral cards of all types in your deck can increase the damage done by Ubass the Hunter.
* Since Ubass the Hunter only checks for primary unit types, dual-type cards like Spellbinder Zhevana will only count as a dragon, for example.

## Change History

* August 10, 2017: Increased strength and mana by 1
* August 14, 2017: Increased strength by 1
* September 18, 2017: Increased strength by 1
* October 11, 2017: Increased strength by 1
* July 9, 2018: Ability triggers only from friendly unit types, increased damage at higher levels (was triggers from all unit types)
* September 18, 2018: Decreased movement to 0
* February 13, 2019: Ability now deals damage for each unit type in an area
* April 1, 2021: Ability now only triggers off of primary unit types

### Card Versions

* Initial Version
* August 10, 2017
* August 14, 2017
* September 18, 2017
* October 11, 2017
* July 9, 2018
* September 18, 2018
* February 13, 2019
* April 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Ubass the Hunter's mana cost and strength were increased by 1 and its leveling was increased accordingly.

## Differences

Ubass the Hunter's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Ubass the Hunter's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Ubass the Hunter's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Ubass the Hunter's ability was changed to only trigger from friendly units' unit types instead of all unit types on the board and its damage was increased at higher levels.

## Differences

Ubass the Hunter's movement was decreased to 0.

## Differences

Ubass the Hunter's ability was changed to count unit types from surrounding friendly and enemy units instead of all friendly units.

## Differences

Ubass the Hunter's ability was changed to only count the primary unit types of surrounding units.
Tutorial

The tutorial is the first part of the game the player plays.

It contains 3 chapters, each one teaching the player about different characteristics of the game.

The tutorial will still be available to play after completing it by going to the Campaign and selecting Tutorial, from where you can select which chapter to play.

## Overview

Throughout the tutorial, the player is led by Edrik the Fierce, who teaches the player several aspects of the game.

### Chapter 1

In the first chapter, the player is taught the basics on how to play cards, frontline, strength, and movement. The CPU only has 1 base strength, and the player can only play Gifted Recruits and Warfront Runners (as well as Heroic Soldiers on later turns). The player's hand is also restricted to one card. Note that in the tutorial, all cards are level 1. The CPU only plays Corsair.

Upon completion, the player is given Veterans of War, Execution, and Bladestorm.

### Chapter 2

In the second chapter, the player learns about mana and spells. The CPU now has 5 base strength, and the player has access to all cards used in the previous chapter as well as the three new cards rewarded earlier. The player now can hold 2 cards in their hand. The CPU's card pool has also increased to Corsair, Privateer, Boatswain, and Gunner.

The player is rewarded with Personal Servers, Fort of Ebonrock, and Felflares when the chapter is completed.

### Chapter 3

In the final chapter, the player is taught about replacing cards. The CPU has 7 base strength, and the player once again has access to all previously unlocked cards. The player now can hold the regular amount of 4 cards in their hand, as well as access to the replacement feature. In this chapter, the CPU has access to more cards: all of the cards used before in addition to 4 new ones: Cult of the Sky, Sleetrunners, Mudgrinders, and Frenzied Troops.

Once completed, the player is given Green Prototypes, Call for Aid, and Conflicted Drakes.
Voidsurgers

**Voidsurgers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Voidsurgers is a rare frostling unit that deals high damage to nearby enemies on play, but only if it has at least 3 of them surrounding it. The amount of damage it can deal can be increased by leveling it up. Voidsurgers works well in control decks.

## Strategies

Voidsurgers can deal lots of damage to enemies, but its condition makes it hard to achieve that.

* Dubious Hags' ability can help you trigger Voidsurgers' ability by spawning an enemy.
* Use structures and other cards to help you hold frontline and provide opportunities for Voidsurgers to be placed in the middle of many enemies.
* Abilities that manipulate enemy movement like Ozone Purifiers or Frosthexers can also be used to create opportunities for Voidsurgers' ability to activate.
* When facing swarm decks, Voidsurgers is easier to use as there are more enemies on the board. This also works well against other cards your opponent might have, like Call for Aid.

## Change History

* December 10, 2017: Added to the game
* March 20, 2018: Art updated
* April 22, 2018: Requires 2 bordering enemies, reduced damage by 2, set strength to 4 at all levels
* May 9, 2019: Increased strength by 1
* November 26, 2019: Increased strength by 1
* October 1, 2020: Ability triggers on and damages surrounding enemies
* December 1, 2020: Ability requires 3 surrounding enemies

### Card Versions

* Initial Version
* March 20, 2018
* April 22, 2018
* May 9, 2019
* November 26, 2019
* October 1, 2020
* December 1, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Voidsurgers' art was updated and had its Winter Pact logo removed.

## Differences

Voidsurgers' ability was changed to only require 2 bordering enemies and its ability damage was decreased by 2 at all levels. Its strength was set to 4 at all levels too.

## Differences

Voidsurgers' strength was increased by 1 at all levels.

## Differences

Voidsurgers' strength was increased by 1 at all levels.

## Differences

Voidsurgers' ability was changed to trigger on and damage surrounding enemies instead of bordering enemies.

## Differences

Voidsurgers' ability was changed to require three surrounding enemies instead of two.
Trusty Shepherds

**Trusty Shepherds** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Trusty Shepherds is a rare satyr unit that gains strength for up to 3 friendly units on the board when played. The initial strength of Trusty Shepherds and the amount of strength it gains per friendly can be increased by leveling it up. Trusty Shepherds fits well in any kind of deck, expecially in Swarm.

## Strategies

Trusty Shepherds is most powerful when there are numerous friendly units on the board.

* Trusty Shepherds exhibits a unique synergy with Queen of Herds, as its ability to spawn friendly units will not only increase the number of targets on the board but also enhance the strength. Additionally, as Trusty Shepherds is a satyr itself, it can be played with Queen of Herds.
* Your opponent can counter Trusty Shepherds by using Confinement or Siren of the Seas.

## Differences

This is the original version of the card.
Swarmcallers

**Swarmcallers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Swarmcallers is a rare satyr that can gains strength when played near other friendly Satyrs. The effect can be upgraded to gain even more strength for each nearby Satyr as well. Swarmcallers is usually played in swarm or aggro decks.

## Strategies

Swarmcallers gains strength as more and more Satyrs join the field.

* Lawless Herd and Restless Goats can combo with Swarmcallers at a cheap cost to boost its strength for cheap. With higher mana, Dreadfauns and Queen of Herds can provide even greater opportunities for Swarmcallers.
* Be wary of your opponent removing satyrs you play if you're trying to set up satyrs in a formation for Swarmcallers.
* Swarmcallers also benefits from Moonlit Aerie like any other satyr.

## Change History

* August 7, 2017: Increased mana and strength by 1
* January 31, 2018: Ability now requires Satyr (was friendly units)
* June 27, 2019: Increased mana and strength by 1
* May 1, 2021: Decreased mana and strength by 1

### Card Versions

* Initial Version
* August 7, 2017
* January 31, 2018
* June 27, 2019
* May 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Swarmcallers's mana cost was increased by 1 and its strength was increased by 1 at higher levels.

## Differences

Swarmcallers's ability was changed to only gain strength from friendly Satyrs, instead of friendly units.

## Differences

Swarmcallers's mana cost and strength were increased by 1 at all levels.

## Differences

Swarmcallers's mana cost and strength were decreased by 1, and its strength leveling was decreased.
Sweetcap Kittens

**Sweetcap Kittens** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Sweetcap Kittens is a common feline unit that confuses enemy units in front. Its strength can be upgraded by leveling it up. Sweetcap Kittens works well in decks that can synergize with its confusion.

## Strategies

Sweetcap Kittens' very low cost and confusion ability make it a great card for confusion synergies.

* Hair-Raising Cats is a prime card to use alongside Sweetcap Kittens. It can take immediate advantage of the confusion to deal lots of damage.
* Sweetcap Kittens can also be used alone to confuse units for a cheap cost.
* The confusion can be used alone to make an enemy unit move sideways instead of moving forward, acting like freeze.

## Change History

* June 27, 2019: Added to the game
* September 25, 2019: Ability affects all in front at all levels, increased strength at higher levels by 1

### Card Versions

* Initial Version
* September 25, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Sweetcap Kittens' ability was changed to confuse all enemy units in front at all levels, and its strength was increased by 1 at higher levels.
Silent Rimes

**Silent Rimes** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Silent Rimes is a campaign-only card played by the CPU. It appears in several chapters of the Winter Pact campaign.

## Notes

Like all campaign-only cards, Silent Rimes cannot be collected and is a level 1, common card.

Silent Rimes shares its art with Token Frostlings, Sparkling, and Iced Droplings.