recursal/Fanatic-Fandom huggingface dataset:
Wood Elves

Wood Elves are those kindreds of elves who dwell in the deep forests of the world, and who venerate Epheos (whom the elves call XXXXXX) and her offspring as highly as they do the Aeiuradris. Their cousins the High Elves and Sea Elves sometimes consider the Wood Elves strange, fey, and half-barbaric; they in turn feel similarly about the Wild Elves, whom other elves often see as completely savage.
Tythium

Tythium is sizable mountainous region situated at the eastern end of Rhydain. Geographically, it is more or less defined by the Tythian Massif, an elevated plateau densely ridged by dramatic snow-capped mountain ranges with deep, often almost gorge-like valleys between them. The dwarven kingdom of Bharakzigal is the dominant power in the region; along its edges are clustered the so-called Free Duchies of Tythium.
Ul-Tash

Ul-Tash is a Suagir title meaning High King or Over-King. It was first claimed by Torkai Ul-Tash, and practically became a clan surname for him and his offspring. Upon his death and the division of his territories, the same title was given to his sons Kirdai, Tovaan, and Aotujai along with the domains that would be known as the Kirdan, Tovaanid, and Aotujan empires.

However, the title is no longer in use today. Near the end of his life, Kirdai replaced it with the honorific Tash-Teshivan ("King of Kings"), which his heirs have used ever since. Aotujai's empire collapsed before he was even able to pass it down to a successor. The title of Ul-Tash was passed on to Norukai, son of Tovaan, but his own empire was defeated and overthrown soon after. Thus to this day, if someone speaks of the Ul-Tash, it is almost always implicit that they refer to Torkai the All-Conqueror himself.
Rushing River

The Rushing River is the largest tributary of the Ghiron, in central Um-Gerat. Like the Ghiron, its headwaters arise on the mountain ranges that form the Kirga Massif's northern margin. The Rushing River flows down and joins the Ghiron from the east, about a hundred miles above where their combined flow empties into the Bay of Bronna.
Tash-Teshivan

Tash-Teshivan, meaning "King of Kings" in the Suagir language, is the formal title of the ruler of the Kirdan Empire (although that personage is often simply referred to as the Kirdan Emperor in other lands). It was the title taken for himself by Kirdai XXXXXX near the end of life, to replace the the older honorific "Ul-Tash," meaning "Over-King" or "High King," that was handed down from his father Torkai.
The Shambles

The Shambles is the most commonly used name for the disorderly, sprawling shanty-town which has sprung up outside the walls of Torrune north of the Low City. It is mostly inhabited by poor and dispossessed refugees from Dranuria, Sularia, and the Sornele who fled east into Rhydain following Gol Garga's invasions of their homelands. Significant numbers of such people first arrived at Torrune in 1244 CV, eleven years before the present day and two years after the orcish horde advanced eastwards from Vastemar into Sularia. The first arrivals set up makeshift encampments outside the Drover's Gate and the Banadyr Gate, forming the nucleus that would grow into what is now called the Shambles.

The Shambles is the larger of the two refugee shantytowns that have grown outside Torrune's walls in the past several years; the other is Little Maarna to the south of the High City.
Varadeska

Varadeska, also known as the Vardic Highlands, is a rugged and mountainous region in south-central Orithea which is the homeland of the Vardic people. It is essentially the northernmost extension of the Dranurian plateau, but owing to the deep cultural divisions between the Vards and the Dranurs, and the history of conflict between them, Varadeska is usually considered distinct from Dranuria (certainly by the Vards). To the east, the Vardic Highlands gradually give way to the upper Mera River valley and the hill country around it; to the west, they drop down more precipitously to the bottomlands of the Druune Basin. To their northeast lie the ranges of the Jackal's Fangs. At their northern edge, the craggy ranges flatten abruptly into the southernmost reach of the Suagir steppe, and the pine-filled vales cradled between those ranges give way to the sea of grass.
The Amparûn

The Amparûn is the huge valley or basin of the river Ampara, which arises in the highlands of Khadoa’s northern interior and runs down to reach the Sea of Dreams on Enyrion’s coast. The name “Amparûn” stems from the river’s name combined with the old Tuvai root “-rune” or “-rûn,” denoting “the area around” or “that which is near” (cf. Torrune, the Helvanderûn). In this case, it means “the lands around the river Ampara.”

The Amparûn is typically divided into three distinct portions: The Upper, Middle, and Lower Amparûn. The first is the wide northern part of the river’s basin, almost completely surrounded by the uplands of Khadoa and the northwest edge of Shiankar’s plateau, except where it flows out in the south. The Middle Amparûn is the narrower central section of the river’s valley, bounded to the west by the southernmost of the Khadoan highlands and to the east by the flank of the Tuzul Massif. The Lower Amparûn begins where this narrower middle section turns west, away from the foothills of the Khalkus range, and opens out onto the flat plain of Enyrion. Here it broadens into a huge swath of open riparian lowlands surrounding the Ampara on its course down to the sea.

The Upper Amparûn is unambiguously a part of Khadoa, and the Lower Amparûn lies within Enyrion; the Middle Amparûn is usually thought to lie within Khadoa, though some would say that it straddles the boundary between the two regions.
Turazan

Turazan, sometimes called Turzenia, is a huge peninsular landmass, arguably a subcontinent, extending from northwestern Achuirea. It has a predominantly east-west orientation, but with two other smaller (though still very large) peninsulas branching off from it to the north: Baudros and Bel Xaffar. Although it is a part of Achuirea, it has long been considered geographically and culturally distinct from the bulk of the continent. It is separated from the rest of Achuirea to its south by the Seas of Rhud and by the vast belt of mountainous terrain cutting west to east across the continent’s northern regions, which have always inhibited cultural and commercial exchange between Turazan and the lands of Belekesh. Today, the dominant power in Turazan is the Sarcian Empire, founded in the aftermath of the Great Cataclysm by invaders crossing the seas from Orithea. Even before the Sarcian conquest, though, the people and nations of Turazan stood apart from other Achuirean cultures to the south, despite sharing the Rhantashannu cult and common descent from the People of the Ships.
River Vauxa

The River Vauxa is a major tributary of the River Rhanna, and thus one of the important waterways of the Great Plain of Tethas. It flows in a generally northwest-to-southeast direction, from its headwaters on the shoulder of the Kamurian highlands down to its confluence with the lower Rhanna about two hundred miles above the latter's mouth. Shortly above its confluence with the Rhanna, the Vauxa's channel is divided by the isle of XXXXXX, site of Baribur, the Kirdan Empire's capital city and the seat of the Tash-Teshivan.
Suaga

Suaga is the language of the Suagir people. It is related to the Daare Karsha family of languages spoken mostly by the peoples of the Kesh Karkhan; scholars believe this is because the Suagirs themselves descend from one (or several) of the many groups dwelling in the deep continental interior, and dwelt there too in the distant past before migrating south to spread out across the steppes at some unrecorded point in time. However, modern Suaga has diverged enough from the Daare Karsha languages that it is distinct from them; a Suaga speaker and a Daare Karsha likely could not make themselves understood to each other.

Suaga is of course spoken as the common language across most of the Suagir steppe, and a dialect is spoken by the inhabitants of the Thyrian steppe as well. Within the Kirdan Empire, some elements of the aristocracy (who are of Suagir or Suagir-Uremite descent) may still speak Suaga, but its predominance has faded since the empire's early day and the use of Tuvai is more common even by the ruling class today. Those who do speak Suaga will have it as a second language along with Tuvai, and will use it to signal pride in their Suagir heritage or an affinity for the ways of their ancestors.
Profania

## General Information

Profania is a rather mysterious nation that doesn't talk much in the start of the series. However in Episode 9 it is revealed that they are working with the American Kingdom on a secret Project. In episode 10 they continue to communicate with the American Kingdom.

## Personality

Not much is seen with Profania as of yet. It is implied they are secretive and have similar goals and desires as the American Kingdom. They believe in benefiting humanity through rocketry and scientific advancement. They violently insult Atlantis at the start of the Sky Isles Great war.

## History

It is largely implied that they have connections to California and were possibly an underwater civilization before the Sky Isles came to be. This makes Profania and the American Kingdom descendants and 'children' of the United States.

## Relationships

American Kingdom:

Relations with the American Kingdom are friendly and co-operative. They have a secret alliance and collaborate technology and scientific advancements.

Atlantis:

Relations with Atlantis are cold and hostile, and they fight against each other in the Sky Isles Grand War.
The Enigma of Amigara Fault

*(Amigaradansō no kai, 阿彌殻断層の怪)*

Original Publication: スピリッツ増刊IKKI (Spirits Special IKKI) 2000/12

## **Publication History**

* Gyo Vol. 2
*(ギョ(2))*

* The Best of Junji Ito: Short Story Collection
*(伊藤潤二短編集 BEST OF BEST)*

English Publications:

* VIZ - Gyo Vol. 2
	+ Gyo, Vol. 2 - March 10 2004

* + Gyo, Vol. 2 - 2nd Edition - January 2008

* + Gyo 2-in-1 Deluxe Edition - Hardcover – April 21, 2015

* VIZ - Venus in the Blind Spot
The Eirrenhill (Torrune)

The Eirrenhill is the smallest of the five hills that rise within the walls of Torrune. Like the others, with the exception of the Syrennian Hill, it is located in the High City, south of the River Helvander.

The Eirrenhill is notable because much of it is given over to the crypts of the city's rich mercantile clans; sepulchers and burial chambers honeycomb its rocky sides, housing the tombs of many generations behind ornate sealed gates and amidst elaborate decorative stonework. It is connected to the much larger Temple Hill by a saddle of lower ground, and would probably be considered a northern outcrop of that feature if its peak was not so round and prominent relative to the declivity between them.
Shasrahla Sultanate

The Shasrahla Sultanate was the dynastic cognomen of the sultanate which ruled Kelimaria from its foundation in 680 CV until its destruction by the Suagir armies of Torkai Ul-Tash in the early 900s CV. It was followed by a period of Suagir domination in Kelimaria, first under the continent-spanning rule of Torkai himself, and then, after his death, under the short-lived Tovaanid Empire. The overthrow of the Tovaanids, beginning with the Woodcutter's Rebellion, paved the way for a renewed Kelimarian sultanate (the Banuviri), itself founded by a member of the old Shasrahla dynastic clan.
Tigerstone Rift

The Tigerstone Rift, or Tigerstone Vale, is a nearly 700-mile-long rift valley in southwestern Orithea, lying between the Plain of Tharsus and the mountain ranges of northern Vastemar. Like the Druune Basin (from which it is separated by the Scyra Highlands to its east), it lies well below sea level. Much of it is filled by the enormous Lake Lhodogir. The rift and the lands around Lake Lhodogir’s shores are typically considered a part of the greater Kelimarian region; if a distinct line between Kelimaria and Vastemar was to be drawn, most would put it along the rift’s southern edge, where the bottomlands begin rising up to the craggy peaks of the [northernmost range of Vastemar] in a series of dramatic, step-like escarpments. Most of the people living in the rift are of Kelim origins.

The Tigerstone Rift has a warm, rainy climate, bordering on subtropical, and much of it is covered in lush forests. Its name comes from the abundance of tiger’s-eye gemstones which can be mined from rich veins along many parts of its steep southern walls.
Sea of Tyrus

The Sea of Tyrus is one of the Sarpic Seas, situated between the Sea of Pearls to its west (the dividing line between them is generally considered to run along the island chain of the Anchorhooks) and the Sea of Surna to its east. The River Helvander flows into it via Orphan-Bird's Bay on its southeastern margin.
Thuraeya

Thuraeya, the XXXXXXXXXXXX, is one of the Qali Matra and a daughter of Epheos. Thus she is considered one of the Aiyu-Thani, along with her sister-goddesses, Aeylea, Voridis, and Nimravis.

She is the goddess of the autumn season, who awakens when the days begin to shorten and grow cooler, and by whose command the trees of Urva turn their green leaves to red and gold. Her arrival is heralded by Iraolis, the western wind, and in turn she is driven off by north wind Turomë, with winter's cold following behind.

Like the other seasonal deities of the Qali Matra, Thuraeya is not generally venerated among "civilized" peoples. Druidic cults such as those of the Vards, and the rites of the wood-elves and wild-elves, are where her name is invoked and offerings are given to her.
The Taefemach

The Taefemach is a large region in eastern Rhydain, centered on the River Helvander and its valley. "The Taefemach" and "The Helvander Valley" are often used interchangeably, but to be precise, the Taefemach refers to not just the river valley itself but some of the surrounding uplands and smaller tributary valleys. The term "Helvanderûn" is also not precisely interchangeable, referring specifically to the bottomland directly around the Helvander, or to the flood plain or riparian lowland covering the floor of its valley.

The exact territorial extent of the Taefemach is in fact up for debate, since as a culturally defined region, certain areas are considered part of the Taefemach by some but not by others. It is generally agreed that the main ranges of the Adhemars are not part of the Taefemach and instead mark its northern boundary; however, its southern and western extents are less clearly agreed upon. Some would consider the Lokenmoor, the northern flanks of the Helgremars, and the western shoulderlands of the Tythian Massif (and/or the Mountains of the Morn) to be part of the Taefemach; others would disagree on some or all counts and say those lands properly lie within Alondria, Rhyndara, or Tythium, respectively.

Today, the central and eastern Taefemach forms the heartland of the Helvandrian League, with most of the League states lying at least partially within it. The kingdom of Gundarra is the other major state in the region, occupying the higher upland-and-valley terrain of the western Taefemach. In centuries past, the Taefemach was part of the core provinces of the Old Empire, and before that, it was mostly subject to the dominion of Qoss.
Tarquenus of Aarb

Tarquenus of Aarb, also known as Tarquenus the Far-Seer and by many other epithets both reverent and condemnatory, was the prophetic religious leader who delivered the Tarquenian Revelation and led a great number of ancient Oritheans into the worship of the Rhantaseppa rather than the gods of the Thaedonu-Vaati. This precipitated the Schism Wars, culminating in the defeat of Tarquenus and his followers, and their flight across the ocean to Achuirea as the People of The Ten Thousand Ships.

He is regarded as the first high priest of the Rhantaseppa and the spiritual patriatch of all the Rhantashani, who revere him almost as a god in his own right. The Tarquenian calendar used in Achuirea is named after him (in fact, it was initiated at his command upon reaching Achuirean shores), as are a number of places and other things; Tarquenus or Tarquen (Tarquena for girls) are still among the most common names chosen by Achuirean parents for their children. His tomb, located in a monumental shrine complex in the city of Mondolkiren in west-central Belekesh, is a holy site for the Rhantashani and attracts a huge number of pilgrims each year.

Conversely, the Vanir-Vaati curse Tarquenus as an arch-heretic, the high priest of apostasy, who turned his back on the ancestral gods of mankind and led millions into the depraved worship of an alien pantheon. His followers are condemned as unrepentant infidels who allowed a charlatan to lure them into abandoning the rightful veneration of their very creators. In some parts of Orithea and Rhydain, it is common to burn him in effigy on certain holy days and festivals.

Little is known of his early life prior to the Tarquenian Revelation; he was supposedly a functionary in the temples of the Thaedonu-Vaati in the city of Aarb, but not a priest (sources often claim he was a temple scribe).
War of the Four Palatines

The War of the Four Palatines was an initially multi-sided, but eventually two-sided, civil war which engulfed the Helvandrian League from 1083 to 1087 CV (i.e. about one hundred and seventy years before the present day). It is one of the two major episodes of civil strife which the League has endured since its founding, the other being the War of the Yenrisi Succession in the mid-1100s CV.

The war broke out over an irreconcilably disputed election for the Palatinate. Claims of rightful election to the Prince-Palatine's seat were made by Rhogal, Duke of Charagma; XXXXXXX, Prince-Archon of Stavlos; XXXXXX, Duke of Meniri; and XXXXXXX, Archona of Rhanamul. Each of these four magnates were prominent players in the intricate game of League politics and each commanded a faction of less powerful electors whose states followed their lead.

After an initial spasm of violence, an attempt to negotiate Banisyra peace was made by the High Priest of Kothaur in Hakoris, the Deinoan priestesses of Miarkos, and the Sidrene high priestess in Torrune. However, the Duke of Meniri refused to take part, and the other factions used his sacrilegious stubbornness as an excuse to continue fighting as well. Negotiations were fruitless and fighting between the four factions continued for two more years. Under continual pressure from the priesthoods, Stavlos and Charagma were eventually compelled to admit that their positions were less defensible than that of Rhanamul’s Archona, and to withdraw their own claims and throw their support behind her cause instead. Meniri, badly outmatched by the consolidated Rhanamuli faction, was abandoned by its allies and defeated after another year and a half of war.

Duke XXXXXX of Meniri, along with most of his retainers and family, was driven into exile after his defeat. The city of Lamasar, previously part of Meniri, was granted self-rule and the status of a Chartered Free City. XXXXXXXXX, Archona of Rhanamul, became the Princess-Palatine of the League. The duchy of Charagma, though it had eventually joined the winning side, was financially depleted by the conflict. Duke Rhogal died at the end of the war (reputedly from overeating at a victory banquet) and the merchants of Torrune were able to buy their independence from his foolhardy son and successor, Gharro. The aftermath of the War of the Four Palatines thus marked a lasting downturn in Dun Charag's fortunes.
Turzenes

The Turzenes or Turzeins are a human tribal family inhabiting the western reaches of Turazan (which takes its name from them) and its southern coastline on the Seas of Rhud, as well as parts of Baudros. Since that entire region has been controlled by the Sarcian Empire for centuries, almost all Turzenes are subject to Sarcian rule.

The Turzenes, unlike the Sarcian ruling caste, are descended from the People of the Ten Thousand Ships who originally settled in Achuirea millennia ago. Like most of the empire's common people (and indeed, like most Achuireans) they are Chomarra speakers and followers of Rhantashannu.
Sunken Sea

The Sunken Sea is a landlocked sea (or very large lake) in southwestern Orithea, lying at the bottom of the endorheic Druune Basin, whose various rivers empty into it. Its shores, and most of the surrounding basin, lie well below sea level, hence its name. To the north and east, it is surrounded by the land of Ojaum; to the west and southwest, by a narrow strip of verdant coastal plain before the hills of Scyra rise steeply from the basin floor; to the south, the long and wide Jade River valley opens onto its shores.
Orphan-Bird's Bay

Orphan-Bird's Bay, sometimes called simply the Orphan's Bay, is a semi-circular gulf on the southeastern margin of the Sea of Tyrus. It's curving shore forms the coastline of Modrinia, cradled between projecting headlands where the northernmost ranges of the Adhemars and the Mountains of the Morn extend towards the sea. The sizable island of Stavlos lies along in the northwestern part of the bay, separating it from the open waters of the sea.

The mouth of the Helvander River opens into Orphan-Bird's Bay, creating a natural convergence point where riverine trade in the Taefemach meets seaborne trade from all over the Sarpic Seas. This is the reason that Hakoris, the great port city of the Helvandrian League, is situated here, as was Thandrium, the old Asgali capital.

Many folktales exist to explain the bay's name, but the real origin is simple enough and understood by any local sailor: It is frequented by the eponymous orphan-bird, which lays its eggs in the waters there. The healthy eggs will float atop the waves until they hatch, whereas the bad ones will sink. Actually finding an orphan-bird's egg afloat is rare, although they sometimes wash up on the Modrinian shore.
Sarino'atma Succession

Sarino’atma succession is a legal tradition of matrilineal primogeniture, used in several regions of Achuirea and Orithea, in which titles and property are passed from a female ruler to her eldest daughter. The term literally means “all to the first daughter”, from the old Tuvai “sareen” (all or everything), “anoa” (daughter, cf. Khreianoa), and “atma” (firstborn or eldest, cf. Aiyu-Atma).

It is most famously used in the Redhawk Empire and the “kingdom” of Tirnavon, although it also exists in several parts of Belekesh (e.g. Xyre, many city-states of Sharu-Tur), in some parts of Kelimaria, in many places in the Azarian Isles, and in several member-states of the Helvandrian League. It has also been employed by some Phyridian imperial dynasties in the past, though not presently.
Thaedonu-Vaati

The Thaedonu-Vaati is the pantheon of gods and goddesses centered on the five sons of Thaedon: Kothaur, Thrygon, Telaon, Kaephus, and Gyrion. Strictly speaking, these five gods are the only ones referred to by the term Thaedonu-Vaati, which literally means “the offspring (or sons) of Thaedon.” However, in practice, it is understood to also include the goddesses Deinoa, Sidra, and Tefra (consorts of Telaon, Gyrion, and Kothaur respectively); their offspring, the lesser deities Auruu, Nevaea, and Adhanu; and Xonoth, child of Kaephus and warden of Abrynus.

The Thaedonu-Vaati is the primary pantheon worshipped by most, though not all, humans throughout Orithea and Rhydain, and in certain other parts of the world too. Devotees of the Thaedonu-Vaati are known as the Vanir-Vaati, and their collective cultus or the practice of their worship is called Utara-Vaati.

The gods of the Thaedonu-Vaati are gods of human affairs and human concerns; their spheres of power are not natural or elemental forces, nor arcane ones. Instead they govern such matters as law and order, mercy and punishment, healing and protection, and knowledge and learning.
Suagir steppe

The Suagir Steppe, also called Suagirea, is a huge expanse of flat or gently rolling grassland, semi-arid in parts, which covers much of south-central Orithea. It stretches roughly a thousand miles north to south, from the southernmost ranges of the Kesh Karkhan to the northern edge of the Vardic highlands, and over fifteen hundred miles east to west, from the vantagelands overlooking Cesynia to the margins of the Kelimarian Plain. It is often called "high plain" or "high steppe" to distinguish it from the more low-lying flatlands to its south and east.

It is named after its most notable inhabitants, the Suagir people, whose tribes have dwelt on the steppe since time immemorial.
Sillport

Sillport is the river-port town situated just above the Helvander Cataracts, at the upper end of the Portage Road that allows trade goods being moved along the great river to bypass the falls. At the opposite end of this road, below the cataracts, lies the much bigger city of Torrune.

Goods moving downriver are unloaded from their boats in Sillport, carried down around the falls on the Portage Road, brought into Torrune, and there re-loaded onto boats to continue their journey; goods moving upriver follow the same route in reverse. This means that Sillport, despite being much smaller than Torrune, is nearly as important to the Helvander river trade in practical terms. With the exception of goods hauled overland to Torrune and then going downriver by boat, whatever passes through Torrune must pass through Sillport too. Thus the town handles almost as much cargo as its far larger counterpart.

However, whereas Torrune is a great city with a huge population and grand public works, Sillport is not much more than a crowded jumble of docks, storehouses, and boatyards sprawling for over a mile along the riverbank. Visitors will be struck by the impression that it duplicates all the hustle, noise, squalor, and confusion of the Low City's waterfront districts with little else besides that. Clustered along the edges of this sprawl are a profusion of taverns, inns, cookshops, and brothels that cater to the thousands of workers who come and go from the town on a constant basis. Since their clientele overwhelmingly consists of teamsters, porters, boat crews, and stevedores, these are generally rough and simple establishments with an emphasis on large capacity and cheap prices.

Sillport's permanent population is relatively small; on any given day, most of the people in town will be transients who are likely soon getting aboard a boat or heading down the Portage Road towards Torrune. Those who do reside in town likely either work in the various inns, bars, and shops where the laborers spend their pay, or practice some trade supported by the constant flow of commerce: Wainwrights, boatwrights or boat-chandlers, rope-makers, barrel-makers, provisioners of wagon trains, and the like.

The name of Sillport is from the common Tuvai vernacular, unlike many place names in Orithea with origins in the tongue's ancient form. It refers to the fact that the town sits just above the series of rocky ledges, or sills, over which the cataracts flow.
Tomie: The Final Chapter -Forbidden Fruit- (2002)

* Poster
* Region 1
* (Back)

## Synoposis

"Kazuhiko can't forget the love of his youth. So much so that he named his daughter after her... Tomie. His daughter is quite an unpopular girl at school.

One day, she encounters a girl with the same name, Tomie. Unlike the daughter, this Tomie is beautiful but very mysterious.

When Kazuiko meets his daughter's new friend, he is shocked by her appearance. This Tomie looks exactly like the girl he fell for 25 years ago and she has some dark secrets to reveal..."

## Cast

* Nozomi Andō as Tomie Kawakami
* Aoi Miyazaki as Tomie Hashimoto
* Jun Kunimura as Kazuhiko Hashimoto
* Ryota Saito as Young Kazuhiko
* Tetsu Watanabe as Suzuki
* Taijiro Tamura as Manager
* Yuka Fujimoto as Kyoko
* Ayaka Ninomiya as Megumi
* Sora Toma as Masao Tajima

## Releases

* Adness - Region 1 - July 27, 2004 - ASIN: B00020W00G
* Bci / Eclipse - The Tomie Collection DVD - September 19, 2006
River Adomos

The River Adomos runs northeast to southwest between the highlands of Istrium and Thiatia, fed by many streams running down from the mountainsides of both regions. It empties into the northernmost embayment of the Saulean Sea. The valley of the Adomos is generally considered to separate Istrium to the north from Thiatia to the south, and the river itself, for much of its length, serves as the border between the Phyridian Empire (which controls Thiatia) and the Kirdan Empire (ruling Istrium).
Schism Wars

The Schism Wars, also called the Wars of Schism or simply the Great Schism as well as many other names, were a series of catastrophic religious conflicts among the humans of Orithea roughly five thousand years before the present day. They were driven by the clash between the established cults of the Thaedonu-Vaati (up until that point, the universal and unquestioned religion of all civilized humans) and the new teachings of the prophet Tarquenus, who led his followers to turn away from Utara-Vaati and instead worship the gods of the Rhantaseppa.

The resulting wars devastated the regions all around the Sarpic Seas, which at that time encompassed most of human civilization, and cost countless lives. Huge armies and fleets were marshaled, massive battles were fought and dreadful slaughters perpetrated. At the climax of the wars, the high priests of both factions called down titanic destructive powers on each other, and legend tells that the gods themselves descended from Aenuvion to fight on the side of their worshippers. Cities were obliterated, fire rained from the sky, the earth shivered, lands sank beneath the churning seas.

In the end, Tarquenus and his followers realized they were beaten and faced nothing but annihilation if they stayed in Orithea. The prophet ordered the Rhantashani to construct a fleet of vessels and they took to the ocean, sailing east towards unknown lands. They had become refugees who would be known as the People of The Ten Thousand Ships. After long and difficult journeys, the survivors made landfall on the west coast of Achuirea, where they settled and began exploring and expanding deeper into this strange new continent. The modern-day Achuireans are, for the most part, the distant descendants of these Tarquenian exiles, and they persist in the worship of the Rhantaseppa to this day.

The era before the Schism Wars is considered the archaic period of human history, about which contemporary scholars know relatively little. This is partially a function of its great remoteness in time, and partially a result of the widespread destruction of records which occurred during the wars; many great temples and libraries, with all the books and manuscripts they held, were lost as cities burned, and especially during the devastating upheavals of the wars’ final phase.
Temmataiyu

Temmataiyu are the divine servants of the Thaedonu-Vaati, spirit-beings created by the gods to do their bidding. Their power is much less than that of the gods that they serve, but they typically possess magical or supernatural properties that seem miraculous to mortals. Their name literally means “emanations of the gods,” from the archaic Tuvai roots “temma” or “temmat” (emanation, issue, that which proceeds from its souce) and “aiyu” (the gods, divine beings; cf. Aiyu-Atma, Aiyu-Thani, etc.).
Torrune City Guard

The city guard of Torrune, also called the city watch or the city's militia, are a standing body of men-at-arms maintained at the Archon's expense and answerable to his commands. They serve both to protect the city against external threats (although it has been a long time since Torrune's disagreements with neighboring League states, like Charagma, threatened to boil over into outright warfare) and to guard against crime and internal disruptions. However, they are generally little concerned with petty crime, especially in the poor quarters, and occupy themselves mainly in suppressing those crimes that impede commerce (i.e. robbery) or the collection of the Archon's taxes therefrom (i.e. smuggling).

The city guard is organized into a number of companies, variously equipped and trained as archers, halberdiers, and those simply called 'footmen' (who are typically armed with assorted hand weapons such as cudgels, axes, and single-edged swords like falchions). The guard also includes squadrons of mounted men whose task is to patrol the edges of the city-state's domain and the roads beyond the city walls. The archers, halberdiers, and footmen are mostly highlanders recruited from the hilly backwaters of the Lokenmoor; they are valued for their toughness, and their lack of connection with the city's people or any of its multitudinous factions. The riders are a more mixed contingent, hired from here and there across the League lands as well as from Gundarra and Tythium. As with the Lokish hill-men, it is desirable that they not be locals and thus have no loyalty to any particular clique within the city.

The companies of the guard are grouped into four main cohorts: Those charged with manning the walls, gates, and watch-towers (often these are the archers); those tasked with guarding the marketplaces and main thoroughfares; those who keep watch on the docks of the waterfront and the traffic of the river-boats (these make use of their own boats to inspect cargoes and pursue smugglers), and those who patrol the city-state's boundaries and the roads beyond the city walls (this cohort is composed mostly of mounted men). The halberdier companies are generally made up of the most capable men (and often the tallest and strongest), and are assigned to prominent duties such as guarding the Portreeve's Court.

The commander of the city guard is its Marshal-in-Chief, appointed to the office by the Archon and always a trusted ally of his. Beneath him are marshals in command of each of the four cohorts, as well as marshals charged with custodianship of Beklagard and the Anvil. Each of these marshals has under him a few or several companies, each led by its captain and his serjeants.
Old Guildhall (Torrune)

The Old Guildhall is one of the two grand meeting-halls of the Torrune Merchants' Guild. It is located in the High City’s Serrapine Quarter, with its elaborate facade facing onto an open plaza at the north end of the Jhovanmark.

As its name suggests, it was the first of the two to be built, and pre-dates the New Guildhall in the Low City. It was built at a time when more of Torrune’s day-to-day governance was conducted from the Archon’s own palace, before the office of the Portreeve became so important. Its site was chosen for proximity to the palace on Okhtar’s Hill (and also its convenience to the houses of most major guilders on Hart’s Hill or elsewhere in the western High City). The shift in Torrune’s daily administration to the Court of the Portreeve means that most official Guild business is now conducted at the New Guildhall, and the Old Guildhall is mainly used as a venue for the Guild’s ceremonial gatherings, feasts, and celebrations.
Tovaanid Empire

The Tovaanid Empire was the westernmost of the three huge domains into which Torkai Ul-Tash's enormous conquests were divided after his death in 930 CV; it comprised almost all of Kelimaria and Ojaum, and its rule was given to Tovaan Ul-Tash, fourth legitimate son of the All-Conqueror. In 944 CV, Tovaan gave up the rule of his empire and let the title of Ul-Tash pass to his eldest son, Norukai.

The Tovaanid state would outlive its Aotujan counterpart to the northeast, but not by long. When Aotujai's empire began to break apart following his crushing defeat by the Phyridians at Shamach in the year after Norukai's accession, the subjugated Kelimarians perceived that their Suagir overlords were not invincible. Furthermore, the shockwave that rippled across Suagir domains following the Aotujan collapse weakened the Tovaanids in their own right: Dissension, recriminations, and instability were sown in Norukai's court, making them more vulnerable to insurrection from below. The Woodcutter's Rebellion broke out in 956 CV, sparking a general uprising across Kelimaria. This led to the foundation of a new sultanate, the Banuviri Sultanate, which was declared by a dispossessed member of the old Shasrahla sultanic clan and became a rallying point for Kelim resistance against their foreign rulers. It took many years of bloody warfare, but by 970 CV the last Suagirs had been expelled from Kelimaria and the Tovaanid Empire was gone completely. It had lasted forty years and had just two rulers, Tovaan and Norukai.
Vastemar

Vastemar is a huge, predominantly mountainous region in far southwestern Orithea, typically accepted as the continent’s southernmost extent; beyond it, where the rugged highlands drop down to the rolling subtropical savannah, Orithea ends and Ulthark begins. Until very recently, this southern margin of Vastemar marked the border between human civilization and the lands of the Orcs. Today, the frontiers of Orcdom have been pushed north to encompass Vastemar, and it no longer belongs to the human world.

To the north, Vastemar is bounded by the Tigerstone Rift and Lake Lhodogir, and to the east, its mountains grade into the largely contiguous Sularian ranges. Vastemar’s western portion projects out into the Encircling Ocean as a very large peninsula with the Sea of Faerod to its north and the narrow Gulf of Thrakka to its south, separating it from Ulthark-Irsha.

Vastemar has been home to human inhabitants for millennia; scholars believe mankind first settled the region after the Schism Wars, migrating south through Kelimaria and the Druune Basin after taking westerly routes from lands around from the Saulean Sea. The peoples of Vastemar are collectively known as Vastemards, though they divide themselves into a number of different tribes and kindreds.

Ever since the first human kingdoms were established in Vastemar, they served as strongholds against the orcish menace to the south. Their repeated success in fending off invasions over the centuries helped them cultivate a widely admired martial reputation. Vastemards proudly regarded themselves as the bulwark defending Orithean civilization against the menace of Orcdom.

That bulwark lasted thousands of years but now it has fallen. The cataclysmic Orcish invasions of Ghol Garga finally did what centuries of previous Orc warlords could not: Broke through this bulwark and destroyed the Vastemard kingdoms before pushing further north and east. Huge numbers of Vastemards were slaughtered outright (perhaps more than half), and countless others were forced to flee as refugees and scattered into other parts of Orithea. Those who were not killed or displaced by Ghol Garga’s horde were taken into slavery, where they now toil miserably under the lash of Vastemar’s new Orc overlords. The great human kingdoms of Vastemar--Dorovhnia, Morvendria, XXXXXX, XXXXXX--are gone, destroyed utterly, swept over by the orcs, their dynasties extinguished or forced into hopeless exile. Likewise gone are the major dwarven states that stood alongside them: Thubala, Thuldaran, and Umuzmatin.
Suagirs

Suagirs are a human tribal family or ethnic group who dwell throughout the vast steppes and grasslands of south-central Orithea, the region which is called Suagirea or the Suagir steppe after them. The speak the Suaga language.

The traditional religion of the Suagirs is a shamanic cult (or system of cults) encompassing the worship of many different deities of diverse origins. Different tribes, sub-groups, and shamanic traditions may place widely varying emphasis on these deities, and propitiate them with diverse methods. The most prominent and widely venerated are the fire-spirits of the Xhuranoa (especially the one called Baaqu in the Suaga tonque), the wind-gods of the Klythonu-Vaati (particularly Uatha, Nabhiru, and Iraolis; less so Turomë), XXXXX, XXXXXXX, XXXXX, and XXXXX.
Temsevar

Temsevar is a major city on the lower Helvander River (or sometimes said to mark the boundary between the middle and lower Helvander) in the north-central Taefemach. It lies within the arch-duchy of Yenris, a Helvandrian League member state, and is the third largest city in League lands (after Hakoris and Torrune). It also happens to lie roughly midway between those two cities, roughly 250 miles up-river from the former and just over 300 miles down-river from the latter.

Temsevar’s location in the lower-middle Helvanderûn and the central League lands makes it a major node on the trade routes running up and down the Helvander. Goods from all over the surrounding League states, and from Tythium to the east, converge on Temsevar for further shipment via the great river. The scale of this commercial activity is not quite as huge as the portage traffic at Torrune or the maritime trade centered on Hakoris, but it still makes Temsavar a rich and important mercantile hub.

Temsevar is notionally the seat of the arch-duke of Yenris, and he does have a grand residence there, but the current arch-duke, XXXXXXX, is apt to spend more of his time at the hilltop palace of XXXXXX southeast of the city (especially in the hot months of the summer).
Uremite Migrations into Rhydain

The Uremite migrations to Rhydain occurred in several major waves over the two centuries following the Great Cataclysm and the collapse of Qossite power around the Sarpic Seas. Tribal kingdoms in southern Urem, which had long been locked into tributary status under the domination of the Sorcerer-Kings, were finally free; many sought to expand or conquer their neighbors, and many wars were fought. Tribes were defeated and absorbed, or forced off their ancestral lands by the aggression of more powerful neighbors. This drove further tribal movements in a series of chain reactions, as one dispossessed group might invade the territory of a still-weaker neighbor to claim it as their new home, dispossessing that weaker tribe in turn, and so forth.

This pattern of migration and warfare inevitably pushed many Uremites to take to the sea (most often from the Phoacian coast, or from the shores of the [XXXXXXXX bay between Thiatia and Ekhroa]) and cross south into eastern Rhydain. The majority of them made for the Modrinian coastline or sailed up the River Helvander itself, since it gave access to the wide fertile plain of the lower Helvanderûn and beyond it the fruitful country of the whole Taefemach. Their arrival of course sparked conflict with the native Brecai people, but also led to trade and intermarriage in time. In some areas they were actually welcomed, since their arrival meant more warriors to help defend against the waves of orcish marauders being driven down from the eastern Adhemars by Kuzul-Kadrin's expansion into those ranges.

These migrations gradually ended as the Asgali Empire rose to dominate Rhydain, becoming strong enough to defend its shores and turn back foreign encroachments (and to finally exterminate the orcs forced down from the mountains). Areas of the Taefemach that had been settled by Uremites were absorbed and integrated, and lost their distinctive character over many generations of Asgali rule. The legacy of these migrations is the mixed Uremite-Brecai ancestry of many of the Taefemach's inhabitants, in contrast to the more pure-blooded Brecai origins of, say, the Tythians or Koerdians.
Tevril

Tevril is a large coastal city located near the southern tip of Azhir. In olden times it served as the capital of the Azhiri Sultans, but around 900 CV the sultanal court moved to Shyrrik, leading to a slow decline in prominence for Tevril. It remains an important trade port but its glory days are past.
Pelenaia

Pelenaia is a region of fertile low-lying country in southern Orithea, centered around the River Mera and the lower (or eastern) part of its drainage basin. It is bounded to the north by the rising vantage-lands of Suagirea, to the south by the Dranurian massif, and to the east by the shores of Throne's Bay and the Saulean Sea. In the west, Pelenaia gradually narrows with the valley of the upper Mera, rising to the rugged highlands that form the foothills of the Jackal's Fangs.

Pelenaia and the Lower Mera form the heartland of the Phyridian Empire, where it first rose over a thousand years ago in the aftermath of the Great Cataclysm. The imperial capital of Amran is located here, on the banks of the Mera, as are several other important cities of the empire, most notably Dauzhan. Almost the whole Pelenaian countryside is given over to wheatfields and orchards, with smaller towns and countless farming villages scattered densely between the big cities. It is a very agriculturally productive region and its bounteous harvests are needed to feed the teeming populations of those cities.
Voridis

Voridis, the XXXXXXXXXXXX, is one of the Qali Matra and a daughter of Epheos. Thus she is considered one of the Aiyu-Thani, along with her sister-goddesses, Aeylea, Thuraeya, and Nimravis.

She is the spirit of the summer season, whose strength waxes as the sun heats the soil and green growing things flourish thick and lush upon the face of the earth. Her arrival is heralded by Nabhiru, the south wind, and in turn she is driven off by western wind Iraolis, who brings autumn behind him.

Like the other seasonal deities of the Qali Matra, Voridis is not generally venerated among "civilized" peoples. In many parts of Orithea and Rhydain, there is a late-summer festival dedicated to her name, the XXXXXXX; however, this is likely to be the only time of year that most people make offerings to her, or indeed even think of her. Druidic and shamanic cultic traditions, such as those of the Vards, are much more apt to give her a place of honor.
Vastemards

Vastemards are (or were) the human inhabitants of the land of Vastemar. Prior to that region's conquest by the dread hordes of Gol Garga, the Vastemards had several kingdoms great and small; they, together with their dwarven neighbors, had for centuries formed the bulwark of human civilization against orcdom's menace. This made them, on the whole, a tough and belligerent people with an impressive martial tradition in which they took great pride. However, following the orcish conquest of Vastemar, the surviving Vastemards have been forced to flee as refugees, and have been scattered across many different lands to the north and east of their ancestral country.
Tefranite Orders

The Tefranite Orders (sometimes Tefraic or Tefrene Orders) are a number of all-female sacred martial orders dedicated to the service of the goddess Tefra. They are also sometimes called the Tefranite Templars since most of the orders are formally associated with, or based in, one or several major temples of Tefra; their members are thus templars in the literal sense of holy warriors serving a temple. The Tefranite Orders are the sororal counterpart to the fraternal Kothaurite Orders.
Slavery in Orithea and Rhydain

Slavery is relatively widespread in Orithea and Rhydain, albeit with considerable variations from region to region. The institution is shaped by varying local attitudes, by common Orithean prejudices towards foreign people (such as the "barbarian" Thelbirs and the "infidel" Rhantashanis), and by the taboos and prescriptions imposed by the cult of Utara-Vaati which is of course widespread across the continent and whose teachings have much to say about slavery.