recursal/Fanatic-Fandom huggingface dataset:
Terms/Work

A distinction between "battle" and "combat" is created. Battle refers to the entire unit and foe interaction, starting with relevant skill and special threshold checks, whereas combat refers to the event of traded blows, with certain actions taking place before or after it. The order of events is as follows:

1. Stat Distribution 1:
2. Skill and special threshold checks
3. Stat distribution: based on negation skills like Divine Naga, units' skills with threshold/condition checks, foes' skills with threshold/condition checks like Loptous, allies' skills like Drive Speed, comparative skills ((( Skills like Heavy Blade compare stats but create other odd effects; Stat Distribution 1, skill and special threshold check, stat distribution 2? )))
4. Attack iteration generation: based on Dazzling Staff, Sweep skills or such effects; range and skills like Distant Counter; attack-number multipliers like Brave Sword, Double Lion; guaranteed follow-up attack and follow-up prevention from skill thresholds like Garm and Wary Fighter; speed comparison, if applicable and not redundant or precluded; attack order modifications from skills such as Vantage or Desperation.
5. Special before-combat triggers
6. Combat Proper: Attack implementation & during-combat special charge movements and trigger assigns - damage addition and damage reduction from Urvan, threshold-reached Wrath, Moonbow, Pavise, Miracle
7. After-combat skill and special checks (here or below: Fury, Savage Blow, Pain?) after combat HP gain, after combat HP reduction,
8. After-battle skill and special checks: Galeforce?, Peshkaz?, Seal?, Special Spiral? after battle HP gain, after battle HP reduction (Poison Strike=/=Savage Blow=/=Pain?)

Some example texts:

* A skill like Desperation 3 now reads "If unit’s HP ≤ 75% and unit initiates battle, unit can make a follow-up attack before foe can counterattack during combat."

* A skill like Brazen Atk/Spd 3 now reads "At start of battle, if unit's HP ≤ 80%, grants Atk/Spd+7 during(/through?) combat." ("Through" would transfer effect to user's Blazing Light et al, but manage to avoid triggering foe's "< HP" thresholds.)

* A skill like Blazing Light now reads "If charged and this unit initiates battle, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res) before combat."

* A skill like Galeforce now reads "If unit initiated battle and this is charged afterward, grants unit another action. (Once per turn.)"

* A skill like Special Spiral reads the same: "If Special triggers before or during combat, grants Special cooldown count-2 after combat."
Forceful Axe

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Axe: Forceful Lance (Mt 16) - If unit is within 2 spaces of support partner, grants Atk/Spd+5 to that ally during combat.

## Availability

Forceful Axe is a weapon added to Gunter's native skillset.

## Refines

+Effect: If unit is within 2 spaces of support partner, grants Atk/Spd+5 to that ally during combat. If unit is within 2 spaces of support partner, unit attacks twice. (Even if foe initiates combat, unit attacks twice.)

## Notes

This weapon is based off of Gunter's PRF skill in Fates, Forceful Partner.
Heather (Alluring Rogue)

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Dagger: Disarming Skean+ (Mt 12) - Nullifies effects of foe's weapon during combat. If unit initiates combat and foe cannot counterattack during combat, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

Assist: Shove Away - Pushes target ally 1 space away. Once per turn, if unit's action is first player action taken this turn, unit is granted another action if action is taken immediately, but target ally's action is consumed if it does. (SP 400. Requires Shove. Cannot be inherited by cavalry or flying units.)

Special: Whisper Bane (CD: 4) - Before combat this unit initiates, foe takes damage equal to (foe's HP minus foe's Res). At start of turn, except turn 1, if unit and a foe are in mutual immediate attack range and unit did not engage in combat with a foe currently on the battlefield since last action, grants Special cooldown count-1. (This skill cannot be inherited.)

B: Steal Seal - If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit, converts bonuses on target ally or targeting ally into bonuses on unit. Converts bonuses on foe into bonuses on unit after combat.
Halvan (Quiet Hero)

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Halvan is

## Skills

Axe: Gifted Brave Axe+ (Mt 5) - Inflicts Spd-2. If unit initiates combat, unit attacks twice.

A: Weapon Duel All 3 - Treats SP cost of unit's weapon as 400 in arena. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. If unit is 5★ and level 40 and unit's weapon has Mt ≤ 7, Mt becomes 11. If unit is 5★ and level 40 and unit's weapon has Mt ≥ 8 but ≤ 13, Mt becomes 14.
Azura (Legendary Song)

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Azura is

## Class

Red Tome / Flying.

Azura is a Legendary Hero of the Water affinity.

## Skills

Tome (Red): Dragon Spirit (Mt 14) - Unit can counterattack regardless of foe's range. If unit initiates battle and foe has no skills with "effective against dragons", grants "effective against dragon foes" during combat. If foe initiates battle and uses sword, lance, axe, or dragonstone, grants Def+10 during combat.

* Effect Refine: Effect changed to "Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe uses sword, lance, axe, or dragonstone, grants Def+10 during combat." (All effects apply regardless of foe's skills or unit that initiates battle.)

Assist: Inspiring Song - Grants another action and/or Atk/Spd/Def/Res+3 to target ally. (An ally with Sing or Dance cannot perform another action.) Unit cannot be granted an additional action through assist skills.

Special: Heavenrend (CD: 2) - Boosts damage dealt by 50% (foe's Atk - unit's Def or Res). (Unit's stat used in calculation is determined by foe's weapon.)

A: Quixotic 3 - Grants Spd+4. If unit/foe initiates battle, grants unit or (instead) both unit and foe (respectively) Atk+4 during combat.

C: Healing Descant - At the start of every turn, restores 5 HP to adjacent allies. If there is only 1 injured ally adjacent, restores 10 HP instead.

## Notes

The +10 stat added from her PRF weapon makes her base Def equal her base Res (similarly to Flora's Hoarfrost Knife). If treated as bst, her stats are akin to her counterparts (140 + 10 > 150). This variant of Azura is based off of a Dark Flier class promotion in Fates. Dragon Spirit is a scroll (a weapon equivalent to a tome in Fates), not indicative of a blood or origin relating to dragons.

Quixotic and Rend Heaven are skills of the Basara class, however.
Sinmara (Keeper of Laevatein)

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Sinmara is a character .

## Skills

Sword: Laevatein (Mt 16) - Grants Atk+3. Adds total bonuses on unit to damage dealt.

Special: Pale Fire (CD 2) - Boosts damage by 30% of unit's Def. If unit is within 2 spaces of an infantry, armored, or flying ally, boosts damage by 50% of unit's Def instead.

A: R Duel Cavalry 3 - Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

B: Soul Link 2 - If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+$ to unit and target ally or unit and targeting ally for 1 turn.

C: Sinmara's Menace - At start of turn, if unit is within 2 spaces of a foe, restores 10 HP and deals 10 damage to foes within 2 spaces.
Lewyn ()(Obsoleted)

Tome: Forseti (Mt 14) - Grants Spd +5. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +5.

A: Speed Adept -

B: Speed Critical - If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +5. At start of combat, if unit's special is charged and unit's Spd > foe's Spd, boosts damage dealt on unit's attack triggering Special and subsequent attacks by 30% of difference between stats.
Galzus (Dark Warrior of Od)

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Galzus is a character appearing in Fire Emblem: Thracia 776.

He is an Axe/Infantry unit in Fire Emblem Heroes.

## Skills

Axe: Master Axe (Mt 11) - Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)

Special: Master Astra (CD 4) - Boosts damage dealt by 150%. If attacking twice and unit's first attack triggers Special, unit's second attack triggers Special.

A: Master Wield - Grants unit weapon-triangle advantage against own color. (SP 300. This skill cannot be inherited. Can be conferred to certain units through Battle Class.)
Elice

Elice is a character appearing in *Fire Emblem: Shadow Dragon and the Blade of Light* and *Fire Emblem: Mystery of the Emblem*, as well as the remakes of both games.

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Staff: Aum (14 Mt) - Once per match, if unit's special is charged and a foe would reduce the HP of an ally with HP > 1 to 0, ally survives with 1 HP. After combat, unit's assist heals HP once, but special is reset. At start of combat, if unit's special is charged, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Assist: Once per match...

Special: Once per match...

B: Heal Pulse 3 - At start of turn 1, if unit's healing Assist triggers Special, grants Special cooldown count-2. Grants Atk/Spd/Def/Res+5 when Special triggers during assist only. Once per match, if special triggers on foe's attack during combat, restores 10 HP to unit or ally after combat and grants Atk/Spd/Def/Res+5 through next action.
Olwen (Blessed Knight)

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Sword: Blessed Sword (Mt 11) - Grants Res+3. Inflicts Spd-5. If unit initiates combat, unit attacks twice. At the start of turn 1, if unit's Special = Miracle, grants Special cooldown count-2. If cavalry foe initiates combat, unit can counterattack regardless of foe's range or skills and makes a guaranteed follow-up attack, and foe cannot.

Special: Miracle

A: Swift Sparrow

B: Vantage Cavalry - In combat against a cavalry foe, or if unit’s HP ≤ 75%, if foe initiates combat, unit can counterattack before foe’s first attack. (SP 300)
Chysyrogriff (FESOM)

The Chysyrogriff is a flying creature introduced in Fire Emblem and the Seal of Memories. It is used as a flying mount, particularly by the \_, and very rarely by P\_ (the humans in the series).

## Biology

A Chysyrogriff is a large, flying creature with four limbs. Its two large and tremendously powerful wings also perform the function of forelegs in its slow ground movement; it does not fold its wings into or along its body either at rest or at stand-by. It also has two hind legs, but, unlike a bird, it cannot stand on its hind legs alone, requiring at least one of each a wing and a hind leg be on the ground to propel itself.

The creature has a head almost but not quite continuous with its neck, which extends past its breast and back akin to a falcon's.

A chysyrogriff is largely white in color.

One particular aspect of chysyrogriff's biology is quite unlike that of any other known animal. Unlike, say, a human, who has his organs and muscles in the center of his mass protected in a general housing and under layers of skin, a chysyrogriff has many of its wiring organ tracts lined with their own system of powerful muscles and skin. This makes the center of its body seem like a bunch of sturdy wires. These wiry elements are resistant to some significantly hard pulling (and also the pressures of weights in gravity and the force of some impact), and the Averap Griff knights who employ the chysyrogriff as a mount typically fasten themselves in and through these wiry elements.

Pu & Averap Interaction

The Averap themselves have the ability to fly; this perhaps make them more fearless warriors of the sky compared to Pu\_.

"Backward Knight" "Pair of Eyes" A "Backward knight" is a knight who does not control his chysyrogriff mount in the main; the chysyrogriff is sufficiently trained such that it has an idea of what is and isn't a target on a mission (for instance, anything in the air that isn't trailing a certain banner may be deemed hostile and a target). The Backward knight instead clings to the body of the chrysyrogriff facing backwards, and it issues commands primarily if evasion is needed.

A "Pair of Eyes" is when 2 Averap are assigned to a single Chrysyrogriff. Usually one of the assigned warriors performs the function of a backward knight.

A "Dual Unit" is the result of perfect compatibility and training between a chysyrogriff and its master. The Chysyrogriff is trained to fight on its own, and, from a bit of distance and remove, its master can usually direct it as needed. The master tends to be someone regarded in combat in his own right, but the chysyrogriff due to its bond and its training is also prepared to spring to its masters rescue if he is overwhelmed.
Barrier Blade

Sword: Barrier Blade+ (Mt 14) - If foe initiates combat, grants Res+7 during combat. (FEH Actual)

Effect Refine (HP+3)

Barrier Blade+ (14 Mt) - Grants 3 Res. Grants bonus to Res during combat = highest current bonus on unit's Atk/Spd/Def/Res.

Laylea.

## Notes

The Barrier Blade was as originally conceived on this Wiki named the Barrier Sword, but the Barrier Blade weapon/name was revealed to be immediately released into Fire Emblem Heroes the very same day, accounting for the change. The effect as originally conceived is now a weapon refinement.
Gotoh (White Sage)

Gotoh is a character appearing in *Fire Emblem: Shadow Dragon and the Blade of Light* and *Fire Emblem: Mystery of the Emblem*, as well as their remakes, *Fire Emblem: Shadow Dragon* and *Fire Emblem: New Mystery of the Emblem*. He is not a playable character in *Mystery of the Emblem* or *New Mystery of the Emblem*.

Blue Tome/Infantry

## Final Skills

Tome: Starlight+ (14 Mt) - Negates non-innate effects of magic foe's weapon during battle. During combat, if magic foe's weapon grants innate Atk, Spd, or Res stat boost(s), grants unit equal Res, Spd, or Atk boosts (respectively) during combat. (SP 400)

Special: Gotoh's Recover (CD: 4) - Restores HP to unit and adjacent allies equal to 30% x (highest 2 of unit's Atk, Spd, or Res stats combined) after combat. Negates effects of foe's special after battle.

A: Gotoh's Mirror - Grants Atk/Spd/Res+2. Negates non-innate effects of foe's A skill during battle.

B: Gotoh's Confound - Negates non-innate effects of foe's B skill during battle. On all unit's attacks except those triggering special, unit deals damage equal to 20% x unit's level. (Maximum bonus of +7 damage.) Inflicts Special cooldown charge -1 on foe per unit's attack. (Only highest value applied. Does not stack.)
Altena ()

Altena is a character appearing in Fire Emblem: Genealogy of the Holy War and Fire Emblem: Thracia 776, though she is not playable in the latter. (?)

Lance / Flier (Wyvern)

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Lance: Accursed Gáe Bolg (Mt 16) - Grants Atk/Def+3. Grants Spd+3 to unit & allies within 2 spaces during combats. Deals 7 damage to all/both units after combat. If unit’s HP ≤ 75% & foe initiates combat, unit can counterattack before foe's first attack. At start of turn, if unit's HP ≤ 75% & unit's attack triggers Special, grants Special cooldown count-2.

(Spin-off skill A skill Grants Atk (or Spd, Def, Res) + 3 to unit and allies within 2 spaces during combats. (Does not stack with other unit's skills.) After combats, deals 3 damage to unit and/or ally.)

(B Skill Wrathful [Blade]? Crusading Wrath? At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-2.)

A: Speed Adept - Inflicts Spd -5. When Special is not charged, inflicts special cooldown charge -1 on unit per unit's attacks. (Only highest value applied. Does not stack.) If unit makes follow-up attack through speed mechanic or a Speed skill (like Speed Pursuit, etc.), unit attacks twice. (Does not stack.)

B Speed Critical - If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +5. At start of combat, if unit's special is charged and unit's Spd > foe's Spd, boosts damage dealt on unit's attack triggering Special and subsequent attacks by 30% of difference between stats.
Heroes' Dawn Banner

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The Heroes' Dawn Banner is a banner added to the game as of the X.Y.Z. update. It is a banner that does not expire.

## Banner Work

2017-02-02 release

5★ Focus: Red - Alm, Ike, Celica; Blue - Ninian, Camus, Tana; Green - Hector, Michalis, Sonya; Colorless - Takumi, Faye, Genny.

break

5★ - Red: Leo (PRF, Quick Riposte), Lucina (PRF, Aether), Lyn (PRF, Galeforce); Blue: Hinoka (Added PRF, Hone Fliers); Green: G★1 Hector (PRF, Distant Counter); Colorless: C★1 Takumi (PRF, Close Counter),

? - Red: Ryoma (PRF), Tiky Y (PRF); Blue: Azura, Linde (PRF); Green: Minerva (PRF); Elise (Live to serve, historical 5★)

* Leo's QR 3 is only on 5★ units but is not on 5★ exclusive units, same for Lucina's Aether, Lyn's Galeforce, Elise's Live to Serve.
* Hinoka's Hone Fliers should probably be in the regular pool as the only-non dragon class buff skill that is 5★ locked.

2017-02-10 GHB: Narcian Green

2017-02-15 Banner: Ephraim (PRF), Julia (PRF),

2017-02-23 GHB: Robin F (Blue Tomebreaker)

* Robin's B Tomebreaker should probably be in the regular pool, considering the other Tomebreaker skills.

2017-02-27 Banners: Eldigan (PRF), Olwen (PRF), Sanaki (PRF)

2017-03-10 GHB: Ursula

2017-03-14 Banner: Jaffar (PRF), Karel (PRF), B★1 Ninian (Historical 5★, Fortify Dragons)

2017-03-20 GHB: G★2 Michalis (PRF, Iote's Shield, playable in New Mystery)

* Svalinn Shield is a rare skill unit-wise but is in the metagame on Sheena (but she doesn't have a PRF).

2017-04-04 GHB: Navarre (playable in entire Archanea saga)

2017-04-14: R★1 Alm (PRF, Windsweep 3), C★2 Faye (Firesweep Bow unit exclusive)

2017-04-26: R★2 Ike (PRF, Heavy Blade 3), Mist,

2017-05-02: Xander (PRF, playable)

2017-05-15: R★3 Celica (PRF, Distant Def), C★3 Genny (Wrathful Staff)

2017-05-19: Lloyd

2017-06-02: B★2 Camus (PRF, Grani's Shield)

* Svalinn Shield is a rare skill unit-wise but is in the metagane on Sheena (but she doesn't have a PRF).

2017-06-14: Katarina (PRF, Swift Sparrow, Atk Ploy), Luke (Fire Boost 3, Panic Ploy)

2017-07-07: GHB Tobin (playable)

2017-07-13: Delthea (PRF), Gray (Wind Boost), Saber (HP/Spd, Shield Pulse), G★3 Sonya (PRF, Mirror Strike, Res Ploy)

2017-07-13 TT: Clive

2017-07-18 GHB: Berkut (Berkut's Lance, Water Boost)

2017-08-15: Innes (PRF, Fortress Res), B★3 Tana (PRF, Spd/Def, Guidance)

* Innes's Fortress Res should be more accessible in the regular pool

2017-08-21 GHB: Valter (PRF, Panic Ploy)

2017-08-31: Brave Heroes 1 Banner

2017-09-15: Elincia (PRF, Flier Formation), Nephenee (PRF, Atk/Spd, Wrath)

2017-09-23 TT: Black Knight (PRF x2, playable slightly)

2017-10-16: Deirdre (PRF, Spd Ploy), Sigurd (PRF x2, Close Def, Spd Smoke)

2017-10-18 GHB: Arvis (PRF x 2, Def Ploy)

2017-10-19: Ayra (PRF x2, Swift Sparrow),

2017-10-23 GHB: Arden (PRF, playable),

2017-11-15: Dorcas (PRF, Fierce Stance, Infantry Pulse), Lute (PRF, Rally Atk/Res, HP/Res 2, Res Ploy), Mia (PRF, Flashing Blade exclusive)

2017-11-21 TT: Joshua (PRF, Close Def, Windsweep)

## Section heading

Write the second section of your page here.
Lyn (Blade Lord)

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Sword: Katti Duo (11 Mt) Inflicts Spd-5 and slows Special (cooldown count +2). Unit attacks twice on initial attacks and against flier and dragon foes (including when attacked). Boosts damage on unit's attacks triggering special activation or subsequently (through next turn) by 20% unit's Spd. Follow-up attacks effective against armored and cavalry foes.

Special: Lord Astra (CD: 3) Boosts damage dealt by 100%. If Sol Katti or Katti Duo is equipped and special is charged at start of combat, unit makes a guaranteed follow-up attack and damage dealt on each of unit's attacks following special's activation is boosted by 50%, but cooldown is reset after combat.

A: Atk/Spd Presence (1/2/3) - At start of turn, if unit's combined Atk + Spd ≥ Atk + Spd(-1/-3/-5) of all foes (min. 1) within its immediate attack range, grants Atk/Spd (+3/+4/+5) to unit through next combat or turn (whichever ends first). (Cannot be inherited by ranged units.)

B: Sacae's Blessing - If foe has sword, lance, or axe, foe cannot counter attack.

C: Odd Attack/Speed Wave (1/2)
Enmity

B: Enmity 3 - At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-2. (This skill can only be equipped by melee infantry and armor users.)(SP 300)

#### Previous Skills

Enmity 1 - At start of turn, if unit's HP ≤ 25% and unit's attack triggers Special, grants Special cooldown count-2.

Enmity 2 - At start of turn, if unit's HP ≤ 50% and unit's attack triggers Special, grants Special cooldown count-2.
Yen'fay (Blade Legend)

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Yen'fay is a character appearing in Fire Emblem Awakening, although he is an antagonist and not a playable character without Spotpass.

Yen'fay is a Sword/Infantry unit in Fire Emblem Heroes.

## Skills

Sword: Amatsu (Mt 16) - Unit can counterattack regardless of foe's range.

Special: Astra

A: Avoid Spd 3 -

B: Vantage Infantry -
Mist (Helpful Valkyrie)

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Mist is a character appearing in *Fire Emblem: Path of Radiance* and *Fire Emblem: Radiant Dawn*.

Sword/Cavalry

## Skills

Sword: Florete (Mt 16) - Inflicts Atk/Res-2. Unit can counterattack regardless of foe's range. Grants Special cooldown charge+1 per attack. (Only highest value applied. Does not stack.)

Assist: Ardent Staff

Special: Miracle

A: Walkürenritt - Neutralizes foe's "effective against (armored, flier, and/or cavalry)" bonuses. Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) (300 SP. Skill cannot be inherited.)

B: Storm Ranged - If unit initiates combat and has skill with "can counterattack regardless of foe's range" and foe does not, foe cannot counterattack. (300 SP. Skill cannot be inherited.)

## Notes

Florete has an original might of 14 in Radiant Dawn, which equals its total Attack added here. It is a powerful sword with effects meant to approximate its effects in Radiant Dawn, with a built-in Distant Counter effect and a turn-universal Breath-like Special acceleration effect, so it inflicts a stat penalty to compensate. As it could be used to initiate range 2 attacks in its original game, Mist introduces the effect of Storm Ranged/Storm Sweep.
Mercurius

Sword: Mercurius (Mt 16) - Grants Atk/Spd/Def/Res +2. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) At the start of every second turn, restores 10 HP.

Astram.
Lifis (Lifeless Livery)

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Lifis is a character appearing in *Fire Emblem: Thracia 776*.

## Skills

Sword: Berserk Sword (Mt 16) - Unit's attacks inflict this status on foe through next turn: "Unit is unaffected by allies' C skills. Unit must attack 1 of nearest foes during turn if possible, or if it can't, use assist if possible. Unit deals 5 damage to all allies and foes X spaces away from unit for each attack unit made after combat, or once after assist is used. (X is the range of unit's weapon.) The unit that inflicted this status cannot be damaged from it." (Status does not stack.)
Game/Hero work

Game Order

Unit Archetypes

Secondary Affinities/Blessings/Effects added:

Added: Anima, Dark, Light (Sephiran secondary), Heaven, Ice (Fjorm secondary), Thunder (Hector secondary, is Thunder in The Binding Blade).

Legendary/Non-Legendary symbols (certain skills cannot be inherited by Legendary units or non-Legendary units), Earth/Fire/Wind/Water symbols (certain skills cannot be inherited by non-Fire and non-Legendary heroes, for instance)

Heroes to Add:

Thracia 776: Safy

Shah: Caeldori, Silque,

Eh: Emmeryn, Nyx (Stat, character+, game/end-), Scarlet, Bastian (decent character, but not compelling, has Corrode/Corrosion as base skill),

Meh: Flavia, Cynthia, Flora (felicia's sister), Forrest, Edain, Nah (Nowi's daughter), Kjelle, Mozu, Brady, Hayato, Midori, Mitama, Kaden (Kitsune), Orochi (last), Sain, Kent

Nah: Asugi, Dwyer (Jakob's son, last),

??h: Homer, Selkie, Velouria, Panne (Taguel?), Rinkah (last)
Selena (Fluorspar)

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Tome (Blue) / Cavalry

## Skills

Tome (?): Bolting Thunder+ (Mt 13) - Inflicts Spd-3 and base movement-1. Slows Special trigger (cooldown count+1). If foe initiates combat, inflicts Atk/Spd-2 during combat. After combat unit initiates, unit can immediately attack foe cardinally behind first target (relative to unit) from current position regardless of range. (Action is skipped if another ally takes action.) Sing or Dance can not be used on unit.

Assist: Rally Up Res+ - Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

A: Bolting Extend 3 - If unit initiates battle, grants Atk/Spd+5 during combat. If foe initiates combat, inflicts Atk/Spd-3 during combat. (SP 300.)

B: Lifetaker 3 - If unit defeats an enemy, unit recovers 10 HP after combat.

C: Heavy March 3 -

## Personality (FEH)

In Fire Emblem Heroes, Selena stresses that her duty as a knight in her original world binds her conduct in this one. She agrees to fight only if she can be returned to her own world with no time lost, and only if the Summoner can ensure her success and survival in this world.

She will agree to a temporary truce with enemies from her original world, however.
The Cascadian Isles

Home to the truly ancient Acaethi, the Cascadian Isles were a place of tropical islands adrift on a turbulent ocean.

## Climate

The deeper one sailed into the isles, the more strange they would find the landscape. Tropical islands would give way into frozen seas and mists so dense that even on a windy night one couldn't see the stars.

To describe the Climate of the Cascadian Isles is difficult, for much of its grandeur lie beneath the waves in tropical reefs and volcanic chains that span between globe-like cities of the Ancient and culturally disparate Acaethi.

Fauna of the Isles is vaguely similar to stories of what one might find in the Shadowfell in terms of size. Water dwelling mammals could topple galleons, while some herbivores who grazed on jungle fauna could tower high over even the tallest Imperial structures.

## History

The Isles has a complex history, for the once chronicled Acaethi had largely abandoned their histories in search of a new culture sometime in the mythic era.

What can be said, however, is that Acaethi structures can be found so unfathomably deep within pitch black waters that the building of them was originally thought to be attributed to some other species entirely. These structures were described as being wrought of an oily black stone, some of the largest of which would dwarf even Aetheron in terms of sheer size alone.

The Isles were home to wars fought between the Aeytheri and Acaethi in the mythic era, though the reason why was lost in the burning of Aetheron.

During the Third Era, the Isles would be ventured into by the Empire under the leadership of Trajan II, though nearly all settlements found within would become strangely abandoned over time.

The Isles were an important geographic half-way point between Erebus and the (unnamed) Esterlands.

The flood that ended the Third Era would cause the loss of contact with any remaining Imperial Settlements on the Isles, and whether or not the Isles still even exist is unknown.
Lists: Characters in Consideration

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This list is to aid the wiki's search function. Due to clerical rush and/or delay, units posted here may be duplicated on this page, have a page already, or be included on another list, and some may ultimately not be a high priority for add.

## Section heading

Write the second section of your page here.

Nils, Haar, Cormag, Rath, Conrad, Python, Forest, Inigo, Erk, Knol, Rutger, Lucius, Athos, Guy, Shinon, Gerik (CYL highest males)
Charlotte, Louise, Rinea, Lilith, Nyx, Nah, Ilyana, Caeldori, Mikoto, Silque, Emmeryn, Orochi, Larcei, Say'Ri, Reyna (VYL highest females)

Rowan, Lianna, Yelena, Darios (Warriors)

Vigarde??

Deick, Milady, Lugh, Gonzalez, Iddun (GHB), Echidna (TT)
Luthier, Forsyth, Kliff, Sique (Alm side banner), Deen, Atlas, Valbar, Conrad (Celica side banner), Jedah (Celica Banner GHB), Nomah (TT)
Julian, Bantu, Jake, Gharnef (GHB), Wendal (TT)

Python

## Thracia 776 (FE5)

Troude - Unremarkable unit and character, but cool ending title ("The Man Known As Death" - "Known as Death" FEH title if made).

Tanya (FE5/776) - Character with relation to Dagdar, Orsin.

Hicks - Not really a story, more a family-related background and personality that manages to make battle relevant. Possible widely-available Great Knight unit, however.
Tanith (White Blade)

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Tanith is a character appearing in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn.

## Skills

Sword: Sonic Sword (Mt 16) - Effective against flying units. At start of combat, if unit's Res ≥ foe's Res+5, grants Atk/Spd+5 during combat.

Special: Stun?? (?) - Boosts damage by 5. After combat, if special triggered, inflicts Atk/Spd/Def/Res-5 and status on foe restricting movement to 1 space through its next action.

A: Fury 4 - Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit.(SP 300.)

C: Reinforce - Unit brings ally at start of match. (Ally has the same stats, assist skill, and weapon and movement types as unit. All effects of unit's skills, except innate stat effects, are not replicated.)
Mareeta (Night Sky Sword)

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Mareeta is a character from Fire Emblem: Thracia 776.

## Skills

Weapon: Shadow Sword (11 Mt) - Accelerates Special trigger (cooldown count-1). Inflicts Spd-5. If unit initiates battle, unit attacks twice. If unit has a special, skill, or seal that boosts, reduces damage during combat, neutralizes all unit's and foe's specials, skills, and seals that boost or reduce damage during combat (like Glimmer, Pavise, Miracle, Light Brand, Deflect Melee, etc.).

Special: Luna et Astra (CD 4) - Boosts damage dealt by 50% x (unit's Atk + foe's Def or Res). At start of combat, if unit's Atk+Def ≥ foe's Atk+Def, grants Special cooldown charge +1 per unit's attack. (SP 500. This skill can not be inherited.)

## Notes

Mareeta must run at least one skill that will be negated
Nagi ()

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Nagi is a character appearing in *Fire Emblem: Shadow Dragon* and *Fire Emblem: New Mystery of the Emblem*.

## Stats

Though appearing in the regular summoning pool, Naga is nature-locked to neutral.

53/31/40/21/25

## Skills

Dragonstone: Divine Breath+ (Mt 16) - Effective against dragon foes. Calculates damage using the lower of foe's Def or Res. If foe uses magic, staff, or dragonstone, neutralizes foe's "effective against dragon" bonuses. (SP 400.) (This skill can not be inherited. Conferred to certain units through Battle Class.)
Bryce (Honorable General)

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Bryce is a character appearing in Fire Emblem: Path of Radiance. He is an antagonist in that game and not a standard playable character, but is unlockable for use in that game's trial maps.

In Fire Emblem Heroes he is a Lance/Armor unit.

## Skills

Lance: Wishblade (Mt 16) - Grants Atk/Spd+3. After combat, if unit attacked and Special did not trigger, grants Special cooldown count-1.

A: Daunt Melee - If foe uses sword, lance, or axe and unit has weapon-triangle disadvantage, reduces effect of weapon triangle by 10%, or if unit has heightened weapon-triangle disadvantage, reduces total effect of weapon triangle to 20% instead. If unit's stats (HP, Atk, Spd + Def or Res) ≥ foe's stats (HP, Atk, Spd + Def or Res) +8, foe cannot make a counter-attack. (Stat totals are calculated using current HP of unit and foe. Effects like Phantom Speed are counted.)

B: Guard 4
Speed Adept

A - Inflicts Spd -5. When Special is not charged, inflicts special cooldown charge -1 on unit per unit's attacks. (Only highest value applied. Does not stack.) If unit makes follow-up attack through speed mechanic or a Speed skill (like Speed Pursuit, etc.), unit attacks twice. (Does not stack.)

Shannan, Altena
Hector (Armored Lord)

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Hector is a character appearing in

## Skills

Axe: Wolf Beil (Mt 16) - Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Special: Bonfire

A: Distant Counter

B: Bold Fighter 3

C: Even Special Wave - At the start of turn 1, grants Special cooldown count-1 to all infantry and armor allies on team. (Stacks with similar skills.) At start of even-numbered turns, grants grants Special cooldown count-1 to unit and adjacent allies for 1 turn. (This skill can not be inherited.)
Renning (Grim Cavalier)

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Write the first paragraph of your page here.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.

Renning is a character appearing in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. He is not playable in the former.

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Sword Cavalry

Runesword,

Daunt?
Grim Awakening (Tome)(Obsoleted)

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Green Tome (Mt 14) - Effective against foes of types (infantry, armor, cavalry, flier) of allies unit is bonded with. (Unit is bonded with all allies adjacent to unit or bonded allies.)

## Availability

The Grim Memory tome is a weapon added to Robin (F).

## Refines

+Effect: Effective against foes of types (infantry, armor, cavalry, flier) of allies unit is bonded with. Unit can counterattack regardless of foe's range. (Unit is bonded with all allies adjacent to unit or bonded allies.)
Sara (Sorrowful Girl)

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Sara is a character appearing in Fire Emblem: Thracia 776.

## Skills

Staff: Kia Staff (Mt 14) - Unit cannot be target of statuses restricting movement. At start of turn, if unit's HP ≤ 75%, grants Special cooldown count-1. If unit's attack does not trigger special and special is charged, deals +7 damage. When healing an ally with a staff, removes statuses on target restricting movement and grants status preventing such statuses for 1 turn.

Special: Miracle

A: Firestorm Atk/Spd - Grants Atk+3, Spd+4. (300 SP)

B: Continuance - At start of battle, if unit's Special is charged, unit makes a guaranteed follow-up attack. (300 SP)
Siegfried (Refine)

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Sword

+Effect: Unit can counterattack regardless of foe's range. At start of combat, if foe's HP = 100% or foe's HP ≥ unit's HP, deals +2 damage when unit attacks and reduces damage dealt to unit by 2 when foe attacks during combat. (HP+3)

## Notes

The effect refine roughly adds the effect of Xander's Chivalry prf skill from Fire Emblem: Fates. Mechanically, the effect is similar to that of Ivaldi, Regal Blade, and Gleipner, though it boosts three stats by +2 instead of two stats by +3.
Accursed Gáe Bolg

Lance: (Mt 16) - Grants Atk/Def+3. Grants Spd+3 to unit & allies within 2 spaces during combats. Deals 7 damage to all/both units after combat. If unit’s HP ≤ 75% & foe initiates combat, unit can counterattack before foe's first attack. At start of turn, if unit's HP ≤ 75% & unit's attack triggers Special, grants Special cooldown count-2.

Altena.

## Notes

The Accursed Gáe Bolg was originally conceived as named the Gáe Bolg, but that weapon/name was revealed to be immediately released into Fire Emblem Heroes the very same day, accounting for the change.
Mike Tierny

## Background Information

Before becoming the Niagara County Central School District's private investigator, mike worked as a State Trooper in Nevada. He moved to New York In 1995 *according to district records.* He fought in World War 2 and provided emotional support to the sick and injured soldiers.

## State Trooper

Tierny worked for the Nevada State Police until 1985 when he was shot in the hand. After being shot he fully recovered with hand and arm function remaining. The State Police would not let him return to patrol under the circumstances that he would not be able to defend himself properly in hand to hand combat or gun to gun combat. The discharged him the State Police, where he then moved to New York.

## Private Investigations

In 1990, when newly elected superintendent Sara-May Flower was first starting, the district's hiring committee told Tierny to speak with Superintendent Flower. She hired him after a week long interview process.

## Investigations

As of 1995 he has only investigated 20 cases. Many which turned out to be falsely reported. Many other major cases never occurred and the one major one that did occur, just happened today August 23, 2018 involving check fraud with Superintendent James Derrylson and personal district financial advisor Kelly Price.
Orsin (Wild Axefighter)

Infantry / Axe

50/32/35/29/16 (162)

Axe: Pugi (Mt 16) - Unit can move 3 spaces if initiating combat during action, but inflicts range = 2 during combat. If foe initiates battle and foe's range = 2, unit's range = 2 during combat. Unit cannot make a follow-up attack if range = 2. If unit moves ≤ 2 spaces & initiates battle, inflicts range = 2 on foe during combat. If unit initiates combat, unit returns 1 space after combat.

Special: Reprisal

A: Fury 3

B: Wrath 3
Ilyana (Wandering Sage)

Ilyana is a character appearing in *Fire Emblem: Path of Radiance* and *Fire Emblem: Radiant Dawn*.

Infantry / Tome (Blue)

## Final Skills

Tome: Rexbolt (Mt 14) - Grants Atk/Spd+2. Effective against dragons. Negates effects of dragon foe's weapon in combat.

Assist: Ardent Sacrifice+?

A: Def/Res Shade 3 - At start of battle involving unit or adjacent allies, if unit's HP% + N ≥ foe's HP%, grants Def/Res+4 to unit or ally during combat. N = (number of adjacent allies x 2) + 1. (Stat boost does not stack with other unit's skills. Only highest stack or skill applies.)

C: ??
Carrion (Noble of Leonster)

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Carrion is a character appearing in Fire Emblem: Thracia 776.

## Skills

Sword: Elite Sword (Mt 16): Grants Atk/Def+2. During combat, if unit's Spd ≥ foe's Spd+3 and unit's attack triggers Special, unit's follow-up attacks trigger special (regardless of cooldown). If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Special: (CD 1) - Unit's attack restores 5 HP. (Base Special cooldown cannot be reduced below 1.)

A: Steady Blow 3 - If unit initiates battle, grants Spd/Def+5 during combat. (SP 300)

C: Star Movement - If unit performed attack this turn, Sing or Dance cannot be used on unit. If unit initiated combat, if unit received Special cooldown-5 or more from skills or attacks this turn, grants unit another action after combat. (Once per turn. Attacks triggering Special are not counted. If unit's Special cooldown is reset by foe's skill, difference from before is subtracted from previous counter.) (SP 300. This skill cannot be inherited. Can be conferred to certain units through the Battle Class feature.)
Spd Task

A: Spd Task 3 - Grants Spd+3 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Spd bonuses from unit's other skills. Only highest stack applied.) After combats, deals 3 damage to unit ± ally.

#### Prior Skills

Spd Task 1 - Grants Spd+1 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Spd bonuses from unit's other skills. Only highest stack applied.) After combats, deals 1 damage to unit ± ally.

Spd Task 2 - Grants Spd+2 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Spd bonuses from unit's other skills. Only highest stack applied.) After combats, deals 2 damage to unit ± ally.
Seacrest Bay Middle School

## Background Information

Seacrest Bay Middle School is a middle school located within the Niagara County CSD. It is the 3rd largest school within the district, with Niagara County Middle School following as the 4th largest school in the district.

## Classrooms

Seacrest Bay Middle School holds a whopping total of 500 classrooms.

## Other Resources

Seacrest Bay Middle School has 5 nurses offices located throughout the school. The school also has 3 gymnasiums**(Read the School Specs Section Below)**

## Encompassed Sports

* Softball
* Football
* Baseball
* Basketball
* LaCrosse

*\*The School Plans On Having More Sports Added To The Budget For The 2019-2020 School Year\**

## School Specs

1:Boys
1:Girls
 Nursing Offices
 Pool
 Fitness Center
 Student Lounge
Soon|}

References
NONE TO DISPLAY AT THIS TIME!
Raydrik (Duke of Manster)

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Raydrik is a character appearing in Fire Emblem: Thracia 776.
He is a Sword/Armor unit in Fire Emblem Heroes.

## Skills

Sword: Loptous (Mt 14) - Grants Def/Res+3. If foe has no skills with "effective against armor" or "effective against dragons," reduces damage from foe's first attack and any consecutive attack immediately following it (from skills like Brave Lance, etc.) by 50%.

Special: Pavise

A: ? - If foe uses sword, lance, axe, magic, dagger, or bow, and unit has weapon-triangle disadvantage or heightened weapon-triangle disadvantage, reduces total effect of weapon triangle to 10% during combat. (SP 300. Skill cannot be inherited.)

B: Wrath 3

## Notes

Raydrik has 52 HP so that his HP at +10 equals his HP in Thracia 776.

Loptous has 2 less might as compared to other melee PRFs, but has a somewhat stronger stat effect.

Pavise and Wrath come from his skills in Thracia 776 (he has Wrath as the Deadlord Mus), while his A skill comes from his many weapon proficiencies.
Nanna (Nordion Paladin)

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Nanna is a character appearing in *Fire Emblem: Genealogy of the Holy War* and *Fire Emblem: Thracia 776*.

This variant of the character appears in Fire Emblem Heroes as a Sword/Cavalry Unit.

## Skills

Sword: Earth Sword (Mt 16) - Unit's attacks cannot trigger foe's specials (like Pavise). At start of combat, if unit's attack triggers special and special is charged, unit cannot make a follow-up attack and foe cannot counterattack or make a follow-up attack, and unit restores HP = 100% of damage dealt when Special triggers. (Does not stack with other skills.)

C: Charm - If unit performs assist or action, grants Spd+3 and "On unit's and foe's initial attacks, inflicts Special cooldown charge -1 on foe per attack" to allies within 2 spaces through next action. (Only highest value applied. Does not stack.) Sing and Dance cannot be used on unit.
Atk Task

A: Atk Task 3 - Grants Atk+3 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Atk bonuses from unit's other skills. Only highest stack applied.) After combats, deals 3 damage to unit ± ally.

#### Prior Skills

Atk Task 1 - Grants Atk+1 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Atk bonuses from unit's other skills. Only highest stack applied.) After combats, deals 1 damage to unit ± ally.

Atk Task 2 - Grants Atk+2 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Atk bonuses from unit's other skills. Only highest stack applied.) After combats, deals 2 damage to unit ± ally.
Xane ()

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Xane is a character appearing in *Fire Emblem: Shadow Dragon and the Blade of Light*, *Fire Emblem: Mystery of the Emblem*, and the respective remakes of both games, *Fire Emblem: Shadow Dragon* and *Fire Emblem: New Mystery of the Emblem*.

## Section heading

Write the first section of your page here.

## Section heading

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Vaida (Flying Fang)

Wyvern / Lance

41/37/30/32/23

Lance: Enhanced Spear (Mt 16) - Grants HP +5, Atk + 2, Spd +3, Res +4. Skills with "effective against dragons" are effective against unit. At start of turn, grants Atk/Spd/Def/Res = highest innate bonus on each of unit's stats (from seals and skills like Defense +3, Fury 3, etc) for 1 turn. Calculates each stat bonus independently. (This skill cannot be inherited.)

Special: Dragon Fang General (CD: 3) - Boosts Atk by 50%. (This skill cannot be inherited.)

A: Corrosive Atk 3 - Grants Atk +5. Inflicts Res -3.

B: Hit and Run
Caldera

Home to the xenophobic Tiefling, Caldera is a dichotomy of volcanoes and the fertile valleys they produce.

## Climate

Central Caldera is home to the largest known Volcano in the world: Gorgon's Mouth which spews lava in flows out onto the sea, causing the island to grow larger by the day.

Surrounding Gorgon's Mouth is a mountain chain of gray that appears to be always in winter for the ash that falls from the sky all year round.

To the North, fertile valleys sink into marshes the further one goes toward the coast. It is here where Tiefling slavery was once at its height.

To the South, the Tiefling capital of Gran Quellar was wrought on conjoining isles.

## History

Tiefling history is perhaps the most well recorded of any race on Erebus. Often written poetically, or sung in Poems by Tiefling Bards, one can find that Caldera goes back well into the Mythic Era, and was the sight of wars fought by the Aeytheri over conquest.  During this time, Caldera would oversee the forming of many Tiefling Noble Houses established on the basis of important bloodlines.

While most races during the Mythic Era would find themselves either conquested or locked in eternal war with the Aeytheri Empire, the Tiefling Houses under the leadership of Veloth (their god) would drive the Aeytheri from their shores at the Battle at Gorgon's Mouth during which a particular House betrayed Veloth and was eternally destroyed for it.

In the Second Era, the Tiefling would appear in Heartland society as slave traders and peddlers of exotic goods, while internally they retreated, focusing on inward perfection over outward dominance.

In the Third Era, Caldera would be annexed peacefully by Trajan II who would allow chattel slavery only therein to avoid any unnecessary bloodshed.

Before the flood came, Caldera was divided by political strife as some Noble Houses withered under the leadership of the Empire - their cultures too fundamentally different to be compatible. Several battles were fought between rebels of an unknown House upon the banks of Gorgon's Mouth, and finally as the Third Era came to a close, the Tiefling shrugged its Imperial chains.

Now, Caldera exists in total isolation, for any who sail to its shores are never heard from again. Tieflings who sail from Caldera do so at the risk of death, and claim of a new and strange god that commands their people.
Geoffrey (Realm's Protector)

Lance / Cavalry

44/34/24/24/31

Lance: G.'s Brave Lance (Mt 11) - Inflicts Spd -5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)

Special: Sol

B: H Drink - Once per turn (between player's and enemy's phases), unit recovers 8 HP after combat.

C: Cavalry Canto - Once per turn, if a cavalry ally moves to within two spaces of unit without using full movement, that ally may perform another action if action is performed immediately. (Cavalry allies can only move a total of three unimpeded spaces or one impeded space in this way between both actions.)
Former Superintendent's

The Niagara County CSD Has had Over 40 Superintendents:

Adam Grafton:(1972-1979) [Personal Injury]

Rachel Fedellies:(1979-1980)[Fatal Accident]

Sara May-Flower:(1980-1995)[Retired]

Drake Willcox:(1996-2001)[Retired]

Micheal Sethburg:(2001-2014)[Death]

Jesse Bunnell:(2015-2017{December 1,2017})[ Named Rightsworth University Head Master]

James Derrylson(December 1,2017-?)