Mary Frankenstein

Mary Frankenstein artwork by Jordan Nelson

> I will be the storm that brings the calm...
>
>

**Mary Frankenstein** is a player character in campaign 1 of DnDark. He is played by Ben Magnet.

Constructed in the attic of Victor Frankenstein, Mary was once a vengeful ghoul seeking solace from a world that rejected him. After destroying his hometown and chasing his creator to the ends of the world, he found himself alone. His horrifying visage prevented him from ever truly joining society, but his superhuman strength and durability ensured that he could survive without them. He wandered from place to place, seeking peace and respite but being met with conflict at every turn. Growing accustomed to rejection, he instead became determined to ensure that the mistakes of his creator would not repeated. This mission eventually takes him to St. Mary's Cathedral, where he joins the rest of the party in their journey.

He is a Barbarian who walks the path of the Storm Herald, and as of Episode 43, "Thunderstruck", he is multiclassed as a Paladin who has sworn the Oath of Redemption.

## Physical Appearance

Mary is a massive hulking figure that towers at 8 feet tall. He is covered in stitches and sutures holding together patches of skin that are varying shades of dull gray and sickly green. His eyes are green and brown and his hair is a composite of several different hair colors and textures. He has two metallic bolts sticking out of his neck and his clothes are a brown shirt and black pants that are made of multiple patches to cover his immense size.

## Fan Art

Mary Fanart by Jenai PellarinMary's New Drip Fanart by Jordan NelsonMary Tarot Fanart by Jordan Nelson
## Vulnerabilities

Mary is vulnerable to fire damage, and cannot be healed by traditional healing spells or potions.

## Powers and Abilities

Mary's racial features are based on the Monster Manual entry for Flesh Golem. He is a **Barbarian** under the subclass *Path of the Storm Herald*, and has multiclassed into **Paladin** under the subclass *Oath of Redemption*. His Fighting Style is Protection.

### Racial Features

**Flesh Golem**

* **Immutable Form:** Mary is immune to any spell or effect that would alter his form regardless of whether the effect would be beneficial or harmful.
* **Lightning Absorption:** Whenever Mary is subjected to lightning damage, he regains hit points equal to the damage received.
* **Thick Skin:** Mary is resistant to piercing, slashing, and bludgeoning damage from non-magical weapons and his unarmored AC is 17.
* **Artificial Nature:** Mary has resistance to poison and necrotic damage.

### Class Features

**Barbarian**

* **Reckless Attack:** Mary can choose to attack with advantage and for the next turn attacks against him have advantage.
* **Danger Sense:** Mary has advantage on Dexterity saving throws against effects that he can see.

* **Path of the Storm Herald:**
	+ **Storm Aura:** When Mary uses his Barbarian Rage feature, he generates a Storm within 10 feet of himself. The effects of this aura depend on the type of storm he chooses:
		- **Desert Storm:** All other creatures in Mary's aura take 3 fire damage each turn.
		- **Sea Storm:** As a bonus action each turn, Mary can target one creature that must make a Dexterity saving throw or take 1d6 lightning damage.
		- **Tundra Storm:** Each creature of Mary's choice in his aura gain 3 temporary hit points each turn.
	+ **Storm Soul:** At level 6, Mary's Storms grant him a passive benefit based on which storm he chooses:
		- **Desert Storm:** Mary loses his vulnerability to fire damage and can ignite flammable objects.
		- **Sea Storm:** Mary gains the ability to breathe underwater and his swimming speed increases by 30 feet.
		- **Tundra Storm:** Mary gains resistance to cold damage and can use an action to freeze a liquid in a 5 foot cube.

**Paladin**

* **Divine Sense:** Mary can detect the presence of undead, celestials, or fiends within 60 feet and can sense the presence of hallowed ground.
* **Lay on Hands:** At level 2 Mary's pool of healing is 10 HP.
* **Divine Smite:** At level 2 Mary's Divine Smite is 1d8 radiant damage or 2d6 thunder damage.