Famthries

Esoteric*This article may contain information your player characters are not privy to. Please remember to play your character with the information they have, and not what you have as a player.*

### Inhabitants

Humes

> "No, I don't. We were taught to think that it was our consumption of the fruit that corrupted us, but that desire to do so was forged in us. That's what it means to be alive, and that doesn't mean we should give up on life. Let's teach Adam that."
>
> Eve outside the gate in Morphies, Agathian Fable: Alea Vitae

## Overview

Famthries is the world in which Agathian Fable takes place. Famthries is the name of the world within the fifth cycle, being built over the remains of a spall portion of earth from the 4th cycle, which refers to the real life modern era. It houses 14 nations, all surrounded by an all encompassing deadlands known as the "Godless Lands", which consist of miles and miles of salt and uninhabitable land. At the time of the campaign, it is the year 1849, however the planet is actually 10 billion years old. The world was created to be a prison for Adam, the first man, where he was burdened to live with the people who were born and moulded from his spirit. Its sister world, Morphies lies elsewhere, inaccessible for the most part from Famthries, acting as a prison for Eve, who was doomed to spend eternity in isolation. Both Famthries and Morphies were created by a being known only as "God", who indirectly is referred to as the creator god, who is believed to be more powerful and influential than the smaller gods who were born from human faith. At present, it is unknown as to what caused the collapse of the previous four cycles, but those who know of his presence and intentions theorise that Adam seeks to bring about the end of the 5th cycle, and potentially break the cycle causing a final dissipation of planet earth and humankind.

Whilst it is not so clearly understood in universe, the main four powers in play within Famthries are:

* The Rudrin Empire (with Imnamos as its vassal)
* The Union of Axis Alea
* Adam (with Ghenis as his companion to an unknown extent.)
* The Yeux Vigilants

Other companies and individuals play a role within the global politics, but are often in relation to these 4 central powers. Another party of note of note is Alea Vitae, which refers to the combined parties of Alea Iacta Est and Deus Vitae.

The nations within Famthries are as follows:

* Adam Sol
* Adam Labyr
* The Arkitat Detachment
* Krydept
* The Rudrin Empire
* The Uligot Federacy
* Uhled
* Miheldri
* The Astenhul Diarchy
* The commonwealth of Kollenrin
* Crestholm
* The Duchy of Ferrinas
* The Republic of Ionold

At present, the world is mostly divided by the rising tensions between the church and non-Agathian parties, however other conflicts take place between pairs of nations such as the civil rivalry between Adam Labyr and Adam Sol. Furthermore, the individual previously known as Einar (Revealed to be the biblical character of Adam), has had great impact on the citizens and parties of Famthries.

## Relation to Morphies

Famthries, initially known as Duo, was created as a prison for Adam, after he and eve conspired to eat the fruit of knowledge from the forbidden tree in the garden of eden. Adam, was separated from Eve and placed within an infant Duo where he was forbidden from speaking to or meeting Eve. Duo, even in its early years was ripe with greenery, life and all the essential elements for a prosperous mankind. It initially spanned the entirety of the globe. God, having impregnated Eve with Adam's seed and spirit, granted them two sons, Cain and Abel. Though once born, they were both taken to Duo where Adam would be responsible for raising them and creating mankind, which he did optimistically, unaware of the flaw of man. Duo homed the infantile mankind for an unknown but lengthy amount of time, before the end of the first cycle. Over the course of approximately 8 billion years, humanity rose and fell 4 times, with the most recent collapse being theorised to have happened sometime in, or close to "2022". Presumably when it was first created, God ensured the construction of Annwn, a closely guarded secret gateway city to Morphies, created so that ,humans if necessary, could travel to Morphies. However, the knowledge of Annwn's existence was kept strictly secret, to the point were no humans learned of its existence until the 5th cycle, where the Purgatus Arcanum instructed Alea Vitae to travel to it. It is uncertain if Adam knows of Annwn, but it can be surmised that even if he does, it likely holds little interest for him considering he is unable to make use of the gate to Morphies due to his curse to be separate from Eve.

It is unknown when or how, but at some point in time, Adam acquired the ability to send people, objects and structures to Morphies through displacement. A phenomenon in which the very fabric of the world is pierced to carry said subject through. However, when something is sent through, it leaves an artery behind, essentially acting as a wound in the fabric of the very world itself. When Alea Vitae travelled through the gate in Annwn, they met Eve for the first time and discovered the innumerable structures Adam had sent to her in hopes of showing her the wonders of man. Eve also expresses that he had sent people through too, however they were unable to survive in Morphies as it was not equipped with the necessary means to support normal life. Eve acknowledges that whilst she has never done so before, it may be possible for her to displace things from Morphies into Famthries, but this is yet to be attempted in fear of spawning an artery in Morphies.

From the content of the discussions with the creatures in Annwn, it can be concluded that the members of Alea Vitae are the first humans to willingly travel through the gate into Morphies. This can be corroborated by Eve's testimony that they are the first people to "Have come here without being sent by Adam".

## Trivia

* The name "Famthries" was created on the spot without careful consideration, as the dungeon master believed the name of a world should feel unique and unfamiliar. Though the "-fries" suffix was likely subconsciously influenced by local real life locations such as "Dumfries".
* Several of the locations featured in Famthries were initially conceived in a beta-like state of the campaign known as "Realm Shatters", of which you can read more about here.
* During the conceptualisation phase for the world of Famthries, the desire was to have a vast world of many different cultures, especially the combination of real world cultures that are not entirely realistic, but illustrate interesting and dynamic civilians and backstories, and where possible, indirectly illustrating perspectives on human history and our perception of from an anthropological standpoint. The effectiveness of this varies. Vastly.
* Of the locations retained from the previous version of Famthries, Miheldri has likely seen the most change. Initially conceived to be a small but bustling forest nation known to be a melting pot of cultures seeking peace and quiet, whereas in Agathian Fable, it is simply a quiet country primarily consisting of countryside and a citizenry living in fear of imminent war.