Lagorian (5e)

## Description

The Lagorians are a short, humanoid, people with features resembling those of a white rabbit. Lagorians are short and lithe, not built for especially intensive physical activity. Typically, a Lagorian sports a full coat of white fur with floppy, sensitive ears, and a large, fluffy tail. Lagorians sport a pair of piercing red or amber eyes, which almost seem to glow in dark conditions.

## History

It is said that, the Lagorians were originally normal, albeit anxious people housed within the small, densely populated nation of Inaba. They were known to be adept casters and artificers, and while they were well protected, they remained anxious in the presence of other races. The thought of coexistence with those who might be physically stronger than them was a terrifying though. As their knowledge of the arcane increased, so did their paranoia. Eventually, their paranoia reached a peak, and the once humble forest people enacted a plan to find themselves a place to finally be alone. The civilization’s greatest casters conjured a portal, and the once bustling nation suddenly disappeared from the lands. It is said that on that day the nation had left the world as most know it entirely, now residing on some other plane entirely.

## Society

After their ascension from the material plane, Lagorian society focused itself on leisure activities and the studies of magic. The new Lagorian nation of Michi no Tsuki is founded on a floating landmass hidden behind the body of a deceased Astral Dreadnought. The nation is composed of several large castles within a single city wall where the denizens of the nation reside. The nation is run by a council of elders who decide on large scale issues.

Their presence within the Astral plane means that they did not require food or drink, and as such the consumption of such is done so just to enjoy the sensation of doing so. While normally unfocused on happenings of the material plane, every decade, it is traditional to send small parties to scout out the state of their ex-neighbors, specifically their magics. Lagorians see the material plane as a dreadful place, and despite the dangers of the astral plane, see continued existence outside of their new home as a fate worse than death.

Despite their idyllic lifestyles, Lagorian culture is harsh on its miscreants, and will immediately punish those who society has deemed undesirable. The culture holds three taboos, which include: intentionally causing significant bodily or mental harm to a compatriot, intentional destruction of property, and associating with outsiders without the orders of the council. Being found guilty of these taboos results in the offender being banished to the material plane with their memories of home wiped.

Dwarves. *“Dwarves are a hardy race. Their expertise with metalworking is something to be in feared. Their tempers are volatile, and their ability to hold a grudge is terrifying.”*
Elves. *“For material plane dwellers, elves live extremely long lives. This combined with their affinity for magic means that they are likely to have a knowledge of powerful natural magics.”*
Halflings. *“Halflings are… Halflings… I… They’re too... social.”*

## Example Names

**Male**: Jin, Tai, Zhao, Li

**Female**: Ai, Chen, Shu, Mei

## Traits

**Ability Score Increase**. Your Intelligence score increases by 2 and your Wisdom score increases by 1.

**Age**. Lagorians reach adulthood at 20, and while they are ageless in their homeland, their magical enhancements allow them to live to be up to 500 years old on the material plane.

**Alignment**. Lagorians prefer to remain distant from the happenings of other societies. As such, they are typically Lawful Neutral.

**Size**. A Lagorian typically grows to reach a height from 4 to 5 feet. A Lagorian weighs 80 lbs on average. You are medium.

**Tinkerer**. You have proficiency with artisan’s tools (tinker’s tools).

**Astral Drone**. You are able to recall the directions needed to create a small scouting device. Using tinker’s tools and 25 gold worth of materials, you may create a drone that may be used to scout out dangerous locations. Your drone requires upkeep, and if it is not maintained, it stops ceases to function after 8 hours. Your drone functions as a familiar created from the casting of the spell Find Familiar, though it is a construct with 30 feet of darkvision.

**Astral Body**. Your time on the Astral Plane has left you with some innate psionic abilities. You know the Mage hand cantrip. The principles behind this ability also allows you to float short distances with your mind. You have a flying speed of 10 feet. You are unable to float if you are wearing armor you are not proficient with or are carrying something heavier than twice your weight.

**At the Speed of Thought**. When you reach 5th level, you can also cast the Misty Step spell once per long rest.

**Paranoia**. Your innate anxiety of others makes it difficult for you to convey ideas coherently. You have disadvantage on persuasion checks on members of other races.

**Speed**. Your body isn’t used physical exertion. Your speed is 25 feet.

**Languages**. You can speak, read, and write Common and a language of your choice.

## Optional Rule: Firearm Proficieny

If your Dungeon Master uses the rules on firearms in chapter 9 of the *Dungeon Master's Guide* and your character has been exposed to the operations of such weapons, your character is proficient with them.