Equipment

## Overview

Wander contains many pieces of equipment that they can use to achieve their goals. There are a number of different pieces of equipment:

* Readied Equipment
	+ Weapons
	+ Spells
	+ Off-Hand
* Armor
* Helms
* Accessories
* Relics

For a full list of equipment, see the following links:

* Treasure.
* Starting Equipment.
* Relics.

## Item Card Breakdown

 5. Special Rules for the item. Most items feature Special Rules such as "CRIT causes (X)" meaning the special rule is triggered if an enemy has suffered a wound from a roll with a "CRIT" symbol.

## Weapons/Spells/Off-Hand

Weapons are the primary tools of battle. Use these during Attack Actions to inflict wounds on the enemy. They are considered either one-handed, two-handed, or dual-wield.

Spells are commonly used to perform a Ranged Attack and have unique Special Rules depending on the Spell. Spells function the same way as Weapons, but use a different Keyword (Spell) for certain Hero Abilities and items.

Unlike Weapons that you attack with, Off-Hand items are readied alongside Weapons and supply a variety of benefits based off their Special Rules. Off-Hand items can offer support and defensive bonuses, depending on the item.

You can Ready a variety of two one-handed Weapons, a one-handed Weapon and an Off-Hand item, or a single Two-Handed/Dual-Wielded Weapon (which is placed in the Two-Handed space between the left and right paw spaces).

Some Abilities only effect Weapon items. Weapon/Spells/Off-Hand items have **red** Item Card backgrounds.

For more details, see Weapons/Off-Hand (Equipment).

```
You may only attack with one of readied weapon at a time per Attack Action.

```

### Melee

When using a Melee Weapon, heroes can only attack enemies that are close. They require "Axes" or "CRITs" when using Attack Actions.

### Ranged

When using a Ranged Weapon, you can attack any enemy in a straight orthogonal line and is in Clearshot. They require "Ranged" or "CRITs" when using Attack Actions.

### Special

Some items have the Keyword "SPECIAL" in their item description keywords. These items are **not** affected by bonuses from any other items, hero abilities, or the Initiative Tracker.

## Armor

Armor is a type of passive equipment that stays in your hero's inventory slot and does not need to be readied to grant its bonuses. A hero may only gain the bonuses for one Armor equipment card in their inventory. If you ever receive a new Armor card while already having one in your hero’s inventory, you must either discard one of the Armor cards or drop one of the cards onto the space your hero occupies.

Their card background will be **blue**.

For more details, see Armor (Equipment).

## Helm

Helm items work the same as Armor. Your hero can only gain the bonuses for one Helm item. If you ever receive a new Helm card while already having one equipped, you must either discard one of the Helm cards or drop one of them onto the tile space your hero occupies.

Their card background will be **blue**.

For more details, see Helms (Equipment).

## Accessory

Accessories can be a wide variety of items, such as jewels, gauntlets, or boots. These items are passive like Armor and Helms, but you may gain bonuses from multiple Accessories.

Their card background will be **green**.

For more details, see Accessories (Equipment).

## Relic

These are incredibly rare and powerful items that are gained by completing certain Scenarios. Each character may only equip one Relic Item. Relic Items are equipped by placing them into the Relic Space on the Hero Dashboard.

Their card background will be **yellow**.

For more details, see Relics (Equipment).

## One-Shot

One-Shot items function differently than other items. One-Shot items are obtained from discovering them in the Event Deck. These cards are placed next to your hero dashboard and are discarded immediately after they are used.