Patch Notes 8

**Patch Notes 8** is an update for XERA released on September 14, 2017.

## TLDR

* Control rebinding
* General Map Improvements & Balancing
* NVG Item Required to use Night Vision
* No rain inside
* New main menu
* Air Strike system added
* Ambient Music System

## Items / Inventory

* Pistols now spawn with a random number of ammo between 5 - 10
* Rifles now spawn with a random number of ammo between 10 - 30
* Dropping a quantity of an equipped item no longer un-equips the item
* L96-A1 now has a 1% spawn rate (was 5%)
* .308 Rounds has a 10% spawn rate (was 15%)
* NVG Helmet Added
* Civilian NVG added
* New system for calculating loot spawn percentage. Items should now have a fair chance of spawning based on their spawn percentage. This will make rare items rarer

Improved net code of items

## User Interface

* Key Rebinding added to settings menu
* Main Menu has been redesigned
* Blood splatter UI will no longer interrupt inventory right click operations
* Fixed an issue which caused the crosshair to disappear when changing back to the third person while aiming in
* Ping now displays on the top right of the HUD
* Chat will now automatically hide after 10 seconds of chat activity
* A microphone icon is now shown on the top left of the HUD when press to talk is active

## Artificial Intelligence

* AI now deal a random damage between 5% and 25%
* AI Lights are now brighter
* New AI glowing color
* AI glowing lights will now turn off on death
* AI will now despawn after 30 seconds after death

## Weapon / Melee

* Axe now has a base damage of 18% (Reduced from 25%)
* Crowbar now has a base damage of 15% (Reduced from 20%)
* Bat now has a base damage of 12% (Reduced from 15%)
* Grenade particle effect changes
* Grenade max throw-able distance changed to 8m, (was 6m)
* Player can no longer switch weapons while cooking a grenade (Should fix grenade getting stuck in hand)
* Player can no longer pick-up items while cooking a grenade (Should fix grenade getting stuck in hand)
* Grenade reference moved to server to prevent replication delay causing grenade to be stuck in hand
* Grenade now has a sphere collision (was using the grenades model), this should make the throwing more accurate
* Sound added when grenade bounces, this should help with locating a grenade thrown at you
* Grenade scale increased, this should also help with seeing grenades thrown at you
* Grenade will no longer throw while placing c4
* Equipped guns will now unload their ammo on death (should prevent loaded ammo disappearing)
* AK47 Iron Sight bullet calculation should be more accurate no
* Improvements made to scope reticle / scope system
* Aiming with a sniper while in the third person will automatically switch to the third person

## Weather System

* Reduced all rain volume to 35%
* Changes to weather durations
	+ When weather changes to clear, it will wait 20 minutes before picking a random condition
	+ Fog - 15 Minutes
	+ Light Rain - 10 Minutes
	+ Heavy Rain - 5 Minutes
	+ Thunder Storm - 10 Minutes
	+ Thunder & Lightning Storm - 10 Minutes
* Rain will now collide with the world. (It shouldn't rain inside buildings now)

## Player Character

* Fixed an issue which caused Armours & Helmets to not provide any protection to the person wearing it\
* Fixed an issue which allowed guns to be reloaded with more bullets than the clip size
* Fixed an issue which caused specific animations to prevent ragdoll / death animations
* You can no longer free look while aiming
* Reduced free look camera speed by 40%
* You can no longer free look while shooting
* Smoothed the transition between changing to first & third person while aiming in
* Reduced fall damage threshold to 14m/s was 15m/s.
* Auto "run" should now work as intended
* A head item with NVG is now required to use Night Vision
* Fixed an issue with free look defaulting the camera pitch to 0
* Helmets are now hidden while in the first person to prevent clipping into the camera
* Moved some punch logic to client & increased cooldown to 2 seconds (was 1 second) - This should make punching feel more responsive on higher pings

## Audio

* Footstep sounds increased by 10%
* VOIP Distance increased to 63m (was 23m)
* Ambient Music System Implemented

## Map

* Removed a highrise building & reworked area
* Added additional fire escape stairs to another highrise
* Fixed collision on gray spiked fence (should allow players to jump over it more easily)
* Fixed shed collision
* Added playground to Redsville City 1 storey neighbourhood
* Updated interiors in Small Houses
* Inreased skylight intensity to 0.9 (was 0.5) - should lighten up some of the shadows
* Reduced moon size
* Reduced night brightness to 0.25 (was 0.4) - (To balance night as it should be brighter from the increased skylight intensity)
* Sunlight bloom reduced to 0.05 (was 0.1)
* Fixed an issue which caused loot to still spawn in barricaded apartments
* Removed chain fence (one that you couldn't shoot through) from bridges in Redsville City, replaced them with concrete barriers.
* Updated Cabin Interiors & Exteriors
* Redsville City will be bombed every 40 minutes