Werewolves

Werewolves are humanoids that can turn into wolves at will. They make up 17% of Viridia's population. A werewolf's lifespan is similar to a human's. They rarely live past 100 years.

## Looks

Werewolves generally look human, but they can have more body hair on average. They can also have other canine traits, like patches of fur, sharp teeth etc. The wolf form's fur color usually matches the werewolf's hair color. Average man's height is 180 centimeters, and a woman's is 165 centimeters.

## Strengths & weaknesses

Werewolves have darkvision in both their forms, but they see even better in the dark as a wolf. They have a heightened sense of smell and hearing, even more so in their wolf form. The full moon and intense emotions have two effects on werewolves: they get stronger, but at the same time more feral and might lose control of themselves. This makes werewolves overall misunderstood sometimes, as other creatures are sometimes afraid of them doing something unexpectedly aggressive.

## Shapeshifting

At a young age they are only able to shift into their wolf form as a result of experiencing intense emotions. As a werewolf gets older and gains experience and control over their shifting, they will eventually be able to shift at will and better prevent shifting as a result of intense emotion. The shifting process is a bit painful and takes up to ten minutes.

## Lycanthropy

Getting bitten by a werewolf doesn't make you one, but you can get extremely sick. Lycanthropy is an aggressive sickness that might lead to ones death, and only very specific herbs are able to cure it.

Symptoms:

1. Feeling of confusion, paranoia or anger, which increases by the hours.
2. Senses get muddled, hallucinations, sweating, constricting pupils.
3. Intense moodswings, aggressive behavior; might attack other creatures and have a warped view of reality.
4. Death can occur due to the warped mental state through accidental suicide, other creatures fighting back etc.

## Habits

Werewolves are known to either live alone or in smaller communities (packs). Like fauns, some werewolves prefer wandering around Viridia without ever settling.

## Canineyes

*Canineyes* or ceyes are a subrace/family line of werewolves. They cannot control when they shift. A shift happens for instance whenever the sun goes down. Even more so than regular werewolves, ceyes act largely on their animal instincts.

In human form ceyes have sharper than usual canine teeth, bright eye colors and sharp ears.

### Ability score increase

+1 to Strength, +1 to Dexterity & +1 to Wisdom

### Keen Senses

You have Advantage on Perception checks that rely on hearing or smell.

### Wolf Form

* change your shape into a wolf or from wolf to human at will using an Action. This process is painful and takes 10 minutes of uninterrupted time, during which you are considered Prone and Restrained.
* you can become a wolf a number of times equal to your proficiency. You regain expended uses every short rest.
* you can stay in wolf form a number of hours equal to your proficiency, unless you expend another use of this feature.
* you automatically start the process of reverting back to human form if you fall unconscious, drop to 0 Hit Points, or die.
* if you revert as a result of dropping to 0 Hit Points, any excess damage carries over to your human form.
* in wolf form, you retain your alignment, personality and mental ability stats, as well as all of your skill and saving throw proficiencies. You retain any other features that your wolf form is physically capable of doing.
* you can't cast spells, but shapeshifting doesn't break Concentration on a spell that has been already cast.
* you choose whether your equipment falls to the ground in your space, merges into your wolf form, or is worn by it.

### Wolf form stats

* STR 14 (+2) DEX 14 (+2) CON 14 (+2)
* Armor Class: 14 (Natural Armor)
* Hit Points: 20
* Speed: 40ft.
* Skills: perception +6, stealth +4
* *Pack Tactics:* The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
* *Bite:* Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone

## Known characters

* Orryn Larkin
* Nehemiah Larkin