recursal/Fanatic-Fandom huggingface dataset:
Shang Chi

**Shang Chi** is a Kickstarter-exclusive Hero from Marvel United. He was a Stretch Goal unlocked at $500k during the first Marvel United kickstarter.

## Strategy

Shang Chi’s martial arts training is unparalleled. His powers of meditation and focusing his chi make him an incredibly versatile Hero capable of dazzling attacks and heroics. Moreover, his mastery of fighting is able to double the Attack actions he gains from uniting with the previous Hero!
Nebula (Villain)

**-Where to find it?**

Uses art already in the game. Rules by Arucuan (BoardGameGeek). The deck can be found in the Files section of the Marvel United BoardGameGeek web.

Link for the cards in the Boardgamegeek files section - Marvel United Boardgamegeek

**-CARDS**

8 BAM!

8 civs, 8 thugs Left spawns.

0 civs, 4 thugs Middle spawns.

8 civs, 8 thugs Right spawns.

1 Nemesis token for the first Player

Overflow effect lets her gain health above his starting value and play additional Master Plan cards facedown.

Ko condition to give a Crisis token to the KO'ed Hero to make them draw 1 less card.

Villainous Plot gives her the win if the Heroes collectively have more Crisis tokens than the number of players.

6 Threat cards. 2 cards make her play a card facedown if the Nemesis started their turn there. 2 cards that deal 1 damage to the Nemesis and discard one of their token if they started their turn there. The final 2 cards let Nebula regain a number of health at the end of her turn equal to the symbols on the Hero cards played since her last turn, one card counting attack symbols and being cleared with attack symbols and the other one using move symbols.

**TheAnyel**

There are 2 layers to my analysis. **The first layer points what seems like issues**, with low spawn numbers, and her focusing on only one character can make it easy to control her. **However, focusing on the Nemesis makes her really dangerous, as the Nemesis will draw less cards everytime he gets KO'ed,** which will facilitate her victory through the Crisis tokens conditions.

**The second layer, points her strenghts.** You may think that damage prevention or healing effects froms special cards in Hero decks or Ending turn effects from Locations might save the Nemesis (In fact, I managed to not get KO'ed once). However, you'´ll need to move that Hero around in order to avoid or clear the threats that activate when the Nemesis starts there. If you focus on clearing them, you'll leave the regeneration threats there, which will make it really hard for Heroes to defeat Nebula in time. Her spawn numbers are low, but if the Nemesis doesn't move around too much she is bound to resolve more Overflow effects and gain more health and play more cards.

**This villain has a great design.** It is simple to understand, and one of those Villains that are really fast. **There is a perfect balance between defending from Nebula and trying to defeat her before she wins by deck-out** due to her health recovery and her playing facedown cards. **Incredibly fun.**
Voz Lirayne

### **Always Alert For Opportunity**

Voz Lirayne, a sneering half-elf with dreams of funding an assassins guild. After receiving an unexpected message from the Scarlet Triad, a mostly unknown organization, they offered to fund her guild if she could get Alseta's Ring operating. Can Voz get the mysterious ring of portals active, or will Heroes stop her and whatever this Scarlet Triad have planned for the Ring?

When fighting Voz, all her Threat cards are placed facedown. These Threats are the 6 gates that make up Alseta's Ring, all currently disabled. When Voz moves to a disabled gate, she activates it, flipping it faceup. If she is already at a disabled gate, she deals damage to all Locations with an active Gate. Heroes lose if all 6 gates are active (faceup).

These gates aren't without their own threat to Heroes. When active, **Lotusgate** damages Heroes who start their turn in that Location if they play a card with a Special Effect. **Huntergate** makes Thugs harder to defeat if you played a card with an attack action this turn. **Dreamgate** makes it harder to leave that Location if you play a card with a move action. **Jewelgate** makes Civilians harder to rescue if you played a card with a Heroic action this turn. **Duskgate** forces Heroes starting their turn in that location to ignore all Wild actions on any card they play that turn. **Vegegate** forces Heroes starting their turn their to either discard an action token or take 1 damage.

Her Master Plan deck contains **Mass Activation**, where 2 Civilians/Thugs get added to each adjacent Location with a faceup Threat card. Adjacent Locaiton has a facedown Threat card, it's flipped faceup instead.

Part of Pathfinder United
Scarlet Spider (Kaine)

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in September 2022. May need to contact him to see if you can still get it.

**-CARDS**

7 movement actions.

1 attack actions.

5 heroic actions.

3 wild actions.

6 special cards (adding a total of 2 attack symbols. Ability to deal 1 damage to up to 3 targets in a location (4 copies). Ability to gain Attack tokens based on the number of copies of the "Building Rage" Special card in the storyline (twice per each card).

4 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: High mobility. **Feels balanced.** "Unbridled Rage" takes advantage of the number of copies of "Building Rage" in the storyline, which is very thematic for the character. He may look like he has no attack power, but his special cards help him in this aspects while keeping the feeling that he's more of a solo player when a fight starts, as his ability won't allow other characters to benefit from it.
Sabretooth-LadyDeathstrike-OmegaRed

Hi all, with the help of diversion architect i've designed a 3 villain battle against sabretooth, lady deathstrike and omega red that uses the blueprint of toad, blob and Pyro with thematic twists. These 3 villains themed up in one of wolverines comics called the Logan files.

Omega Red uses his tentacles to bring heroes from adjacent locations to his in order to damage them. Then his death spores prevents heroes from using all their actions on their cards. Sabretooth uses his hunter sense to always track a hero to attack, while very annoying this can also be used against him... Meanwhile his vicious BAMs scare away civilians to adjacent locations increasing the chance of overflows. Lady Deathstrike deploys her reavers to aid in her hunt. She has multiple threat cards you can choose from, either focussing more on stronger reavers or a more difficult Lady Deathstrike to deal with. As these villains have internal distrust (#spoiler!! Sabretooth eventually betrays them in the comic) there is one threat card to display this which can give the heroes a bonus

To increase the difficulty you can swap the starting locations of Lady Deathstrike and Omega Red and a variant I like to use is to have all reavers move a location before attacking when the "surprise attack" MP card is drawn.

Files:

https://drive.google.com/drive/folders/13kvBhTShBc8lIAKYHGdwNvC1g2CDeuLj

I would like to thank Diversion Architect for his tremendous work on bringing this design to life!
Zhao Yun

### Why play as Zhao Yun?

Zhao Yun is a well-rounded hero with plenty of movement and heroic actions, plus a decent amount of attacks. His Daring Rescue allows him to rescue plenty of civilians and still get to where he needs to be for his next exploit. With his Flying Dragon technique, Zhao Yun pierces through two locations, dealing a damage in each. His Musou attack, Heavenly Dragon Wave, allows him to perform a stronger and potentially longer-ranged dashing attack. Due to his dashing, heroic nature, Zhao Yun provides movement and heroic actions when he triggers a Musou Link.

* Home Print Files
* Professional Print Files

Part of the Warriors Orochi homebrew expansion
Sakura Haruno

### **The Greatest Medical Ninja**

Sakura is an incredible healer. Her precise chakra control allows her to not only keep herself up through almost any injury, but also her allies.

Her Starting Hand card is **Strength Of A Hundred Seal**, a card that allows her to draw at the end of the villain turn if she has less than 3 cards in hand.

Her other abilities come in the form of **Medical Ninjutsu**, a card that allows a hero in your Location to draw until the have 3 cards in hand.

Part of Naruto United
Taskmaster (Homebrew Hero)

**-Where to find it?**

Uses art already in the game. Rules by Lukeyy19 (discord). The deck can be found on the "Homebrew-Archives" section on the Marvel United discord.

https://discord.com/channels/762950956874727456/896571801277177957/929724451522748457

**-CARDS**

3 movement actions.

4 attack actions.

2 heroic actions.

3 wild actions.

5 special cards (3 of them with no symbols, but allowing him to use a non-special Hero card in the Storyline previously played).

3 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: On paper he might seem a little bit weak, but he's incredible versatile and accurate to the character. His "Ability Recall" cards (3 copies) allow him to do exactly what he need when he need it. "Photographic Reflexes" and "Movement Prediction" are incredibly helpful in keeping Villains in check. Simple design but reliable choice for a team.
Sogeking

A homebrew Hero by The Meeple Monkey

### Why play as Sogeking?

When Usopp left the Straw Hat crew, his good friend and legendary hero Sogeking stepped in to help rescue Nico Robin from the clutches of CP9. If you choose to field Sogeking on the table, you'll be adding a bone fide superhero to your team. Sogeking is brimming with self-confidence and embodies heroism in every way, gaining a heroic action each turn. Being a deadly and patient sniper, Sogeking can be relied upon to take down targets no matter how far away they are. If he gets you in his sights, watch out! He will be sure to exploit any weak spot to deal maximum damage! LOCK ON!!!

Will we ever find out who this mysterious figure is behind that majestic mask? All we truly know is that Sniper Island is in your heart!

* Pro Print Files
* Home Print Files

Part of One Piece United Gold Line.
Shoto

### **Temperature Regulation**

Shoto's quirk, Half-Hot Half-Cold grants him incredible power and control of the battlefield. Using fire to thaw his body, and cold to prevent it from burning, Shoto has the potential to be a dominant force in the Hero industry.

In United, you also have to find a balance between your fire and cold. Shoto comes with a mode card, similar to M, with one side being **Half-Cold** and the other **Half-Hot**. All his cards are marked with a symbol to represent if they are cold cards or hot, and your Mode matches the card you last played. Your goal is to cycle these cards, as to much of one mode causes you harm. If you play a cold card while Half-Cold is already active, the frost on your body immobilizes you, preventing you from moving that turn. If you play a hot card while Half-Hot is already active, you burn and discard 1 card from your hand.

Both of Shoto's abilities halt the enemies movement if they enter an adjacent Location, but if you cycle correctly you gain an additional effect. **Heaven-Piercing Ice Wall** stops the Villain in their tracks, and also prevents Civs/Thugs from being added to your Location if you cycled from Half-Hot to Half-Cold. **Wall of Flames** stops the Villain in their tracks, but also allows you to attack twice in the Location you stopped the Villain in if you cycled from Half-Cold to Half-Hot.

Part of My Hero Academia United
Punisher (Warzone)

**-Where to find it?**

Uses art already in the game. Rules by Scud-O (BoardGameGeek). The deck can be found in the Files section of the Marvel United BoardGameGeek web.

Link for the cards in the Boardgamegeek files section - Marvel United Boardgamegeek

**-CARDS**

10 BAM!

20 thugs Left spawns.

4 civs Middle spawns.

20 thugs Right spawns.

2 of his cards have a wild symbols instead of spawns, forcing the next Hero to use it as its previous card instead of the previous hero.

6 Threat cards, 2 with Bam effects to deal damage to heroes based on the number of thugs in that location. 2 threats allow you to decrease Punisher's Vengeance track or rescue 2 civs from the pool of tokens (as he doesn't add that many to the board). The final 2 can't have random locations, as one is put in Punisher's starting location and protects him from damage.

The final threat is set up in the Heroes starting location, and it's a Kingpin Henchman card, with 6 health and a Bam effect. Heroes lose if this threat card is removed. It's Bam effect allows punisher to damage Kingpin if he's in his location (damage done is indicated by the vengeance track). If he isn't, Kingpin will spawn thugs in his own location and the adjacent ones, which can make the vengeance track advance even more.

His vengeance track indicates how much damage Punisher deals, from 1 to 3, and elimination if the track reaches 10, which will result in Heroes not coming back after a KO.

**-PLAYTESTING:**

**TheAnyel**

**Hard, but really satisfying.** Punisher wins if he kills Kingpin or eliminates all Heroes by koing them with a full vengeance track. Kingpin will fall very quick if Punisher advances his vengeance track, so Heroes should try to clear thugs and threat cards really quick. Locations with end turn effects that give heroes attack tokens can be really helpful in this match. You'll need to prioritize between dealing damage to him or clearing some thugs, as it could result in Kingpin dying. Kingpin can't be protected at all, which adds realism, as i don't think any Hero would jump in front of a bullet to save him, they would just try to stop Punisher.

**He is a bit hard, due to having a lot of spawns, but it's doable and rewarding.** Lost the first time, won the second one in a really close match, as he had already eliminated 1 hero and any attack from him would have kill Kingpin at that point. **Great design.**
Thing - Angrir: Breaker of Souls (Fear Itself)

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in November 2022. May need to contact him to see if you can still get it.

**-CARDS**

4 BAM!

6 civs, 4 thugs Left spawns.

7 civs, 7 thugs Middle spawns.

6 civs, 4 thugs Right spawns.

6 Threat cards. 2 Threat cards that make thugs require 2 damage to be defeated, 2 threats that multiply the damage dealt in that location by the number of civilians in that location, 2 threats that make actions cost 2 icons instead of 1.

His Bam adds 1 civilian or thug to every location(no idea why he chose an or, as he doesn't take advantage of thugs or civilians on the board). Win condition of KOing all heroes at the same time. No KO effect. His overflow effect brings threat cards back into play, and if not possible, deals 1 damage to all heroes.

**-PLAYTESTING:**

**TheAnyel**

**Clearly not tested.** His BAM count is low but spawning 1 token in every location is too much. His spawn numbers are good too, so he will be overflowing locations with no trouble, His threat card to make actions cost 2 icons slows Heroes too much, as needing 6 actions to clear that card is too much for a card that will for sure come back in the next Villain turn, and that's not taking into account the rest of actions slowed down in there, like taking down thugs or damaging him. **After my 5 tries with Juggernaut and realizing that Hulk and Thing were just Reskins, I didn't play it in his current state.** Although he is **weaker than Juggernaut** due to his Special cards not dealing damage, I'd say he is **UNPLAYABLE** due to the excesive spawns caused by his Bam and to the 2 actions/instead of 1 threat and special cards.

**SIDENOTE**

The following Fear Itself Villains (Juggernaut, Hulk, Thing, Titania) designed by Fresh Baked Homebrew share the same Villainout Plot, Overflow and Bam! effects, so they are basically the same villain with a different art. The only difference between them are:

-Hulk and Juggernaut share the same threat cards. Thing and Titania change the 2 threat cards that deal damage to Heroes ending their turn there for 2 cards that make thugs require 2 damage to be defeated.

-Each Master Plan Deck has 2 unique special cards with 2 copies each, with the 8 cards left being the same. **Thing's card allow him to turn the last Hero card played facedown and the other one makes actions in all Locations cost 2 icons as long as this is his last card played.**

-Titania has an extra effect to her Bam!, allowing her to place a Crisis token in her Location which skips spawns in that Location and triggers her Overflow effect. (Completely broken).

After some tries, I managed to make some changes to rebalance them and make them playable. However, since it is paid content, I won't be able to share it here unless the creator releases the content for free at some point.
Tsunade

Tsunade has an immense amount of chakra locked behind her forehead that keeps her in the fight regardless of the damage she takes. **Yin Seal: Release** is her starting hand card that lets her draw at the end of a Villain turn if she has less than 3 cards in hand. With all that chakra built up, she can use it to enhance her monstrous strength, or keep numerous people alive. **Heaven Spear Kick** lets you attack an enemy, then you may discard down to 1 card and attack that again for each card discarded. On the healing side, **Long-Distance Healing** also allows you to discard down to 1 card. For each card discarded, all other Heroes draw 1.

Part of Naruto United
Sentinels of the Multiverse United

A homebrew design by xnellynelx

Google Drive Link & Table Top Simulator Link

*Sentinels of the Multiverse* is a cooperative card game published by Greater Than Games and released at Gen Con 2011. Players control a team of comic book-style heroes battling a villain. Each player controls one or more heroes, while a villain and environment deck each run themselves. A given game includes 3 to 5 heroes, 1 villain and 1 environment, which can be mixed and matched to create a number of different scenarios. The board game has also been made into a video game. If you'd like to learn more, check out the Sentinels Wiki.

### Heroes

* Absolute Zero
* Bunker
* Fanatic
* Haka
* Legacy
* Ra

### Villains

* Baron Blade
* Citizen Dawn

### Locations

There are currently 12 Locations from the Sentinels Universe
Spiral

Affiliations:

**Spiral** is a Kickstarter-exclusive Anti-Hero from Marvel United: X-Men. She was a Stretch Goal unlocked at $3,650k during the second Marvel United Kickstarter.

## Official biography

> "A created agent of Mojo, Spiral was one of his favorites. She was sent to capture Longshot who'd escaped to earth but ended up staying and joining the Freedom Force battling the Avengers, the X-Men, Firestar, and many more. She helped at the Body Shoppe, transforming Lady Deathstrike and others with the same genetic altering that was used on her. She eventually joined the X-Force team, led by Storm."
>
>

## Strategy

### As a Hero

As a Hero, Spiral uses her mystic powers to be always one step ahead of the Villain. Her starting hand card allows her to spend an Action token to teleport her, and any other Heroes with her, to any Location she wishes, as soon as the top Master Plan card is revealed. Her deck has a number of Spell Dance cards, which performs her sorcery move by move, getting stronger with each card she plays, granting her extra cards, Heroic tokens, or free attacks against Thugs and Henchmen.

### As a Villain

Don’t let the 6 sword-wielding arms fool you, Spiral may be a deadly fighter, but what really makes her a daunting foe are her mystical powers. Like a frightening dance, this sorceress is casting her spell upon the whole world, move by move getting closer to completing it. To complete her spell, she needs to perform a specific sequence of moves. Whenever the symbol on the Master Plan card she plays matches the symbol of the next move required by her spell, she advances on her spell track. Once the dance is complete, all hope is lost.

But even at the start of her dance, things are already extremely dire for the Heroes, as they start the game with all of their special effects neutralized by her spell! The usual Missions aren’t used when fighting Spiral, instead, the Heroes need to perform their own sort of dance in order to disrupt her spell, rescuing Civilians, defeating Thugs, and clearing Threats in the specific order laid out on a special dashboard. If any of these tokens is taken out of the right order, it is simply discarded. Be careful, though, as Overflows will cause the Heroes’ progress to be set back. Once Heroes manage to fill all the slots on the Disrupt Spell dashboard, they regain the ability to use their special effects, and immediately Spiral becomes Under Pressure, can be damaged, and all Heroes draw 1 card.

It’s then time to bring the fight directly to Spiral, but she’s a worthy adversary. Her attacks target all Heroes around her and using invisibility she forces Heroes to perform Heroic actions before they can attack her. Her Threats are debilitating spells that affect Heroes starting their turn in their Location, losing Action symbols, Action tokens, or even cards.

## External links

* Spiral on Wikipedia
* Spiral on Marvel Database
X-Men Blue Team

**X-Men Blue Team** is an expansion for the game.

## Overview

Even Though Their Goal is the Same, Super Hero Teams Still Sometimes Clash

Super heroes work better when teamed up with one-another against the dastardly supervillains in the world. But not everyone ends up on the same team. And even though these teams share the goal of trying to defeat the supervillain, they still sometimes compete with one-another over who will land the final punch.

The Blue Team expansion for Marvel United introduces Team vs. Team Mode. In this game format, players are separated into two teams of two or three players each (meaning up to six players can play at once). They’re both trying to defeat the supervillain, but they are also competing against one-another for the glory of bringing the villain in. In this instance, it’s Mister Sinister who’s trying to steal genetic material for his nefarious means from all over the city.

## Characters

### Heroes

* Gambit
* Jubilee
* Psylocke
* Rogue

## Pieces

* 5 Character Pieces
* 4 Locations
* 1 Damage Dashboard
* 1 Villain Dashboard
* 48 Hero Cards
* 12 Master Plan Cards
* 6 Mission Cards
* 6 Threat Cards
* 1 Challenge Card
* 6 Team Bases
* 22 Tokens
One Piece United Gold Line

A custom content design by Helios23, XnellynelX and The Meeple Monkey for Marvel United.

### What is One Piece United Gold Line?

One Piece United Gold Line brings the High Seas Pirate Adventures of One Piece to MARVEL UNITED. With A dedicated group of 3 (And growing) Active Designers, The World of One Piece expands almost every week! What's even better, is everything is always being added into TTS, and there are Physical Miniatures for all the characters available as well from One Piece Miniatures Direct. Play One Piece United online or at your next board game night.

### Print Folders

* Helios23
* xnellynelx
* The Meeple Monkey

### Heroes

* Ace
* Bepo
* Bon Clay
* Brook (Helios23)
* Brook (xnellynelx)
* Buggy the Clown
* Carrot
* Chopper
* Eustass Kid
* Franky (Helios23)
* Franky (xnellynelx)
* Galdino
* Hatchan
* Ivankov
* Jinbe
* Jozu
* Killer
* Law
* Marco
* Monkey D. Dragon
* Monkey D. Garp
* Monkey D. Luffy (Helios23)
* Monkey D. Luffy (xnellynelx)
* Nami (Helios23)
* Nami (xnellynelx)
* Nico Robin
* Pudding
* Reiju
* Sabo
* Sanji
* Smoker
* Sniper King
* Sogeking
* Tashigi
* Usopp (Helios23)
* Usopp (xnellynelx)
* Whitebeard
* Zoro (Helios 23)
* Zoro (xnellynelx)

### Companions

* Going Merry
* Johnny & Yosaku
* Koala
* Madam Sharly
* Momonosuke
* Silvers Rayleigh
* Tama
* Thousand Sunny

### Anti Heroes

* Garp
* Hancock

### Villains

* Arlong the Saw
* Axe-Hand Morgan
* Blackbeard
* Boa Hancock
	+ Advanced Dashboard
* Buggy
* Crocodile
* Don Krieg
* Enel
* Garp the Fist
* Kuro
* Rob Lucci
* Pacifista
* Perospero

### Locations

* Helios23's Locations
* xnellynelx's Locations
* The Meeple Monkey's Locations
Valeros

### **Fight For Honor**

Valeros, the Iconic Fighter from the Pathfinder RPG joins the United Roster. As a Fighter, you use a combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard.

Your Starting Hand card is **Attack of Opportunity**, a card that gives you an attack token the first time a Villain leaves, enters, or moves through your Location each Villain turn. **Swipe** allows all your attack actions that turn to deal damage to a target in your Location AND an adjacent Location.

Part of Pathfinder United
Zombie Doctor Strange (Hero)

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in October 2022. May need to contact him to see if you can still get it.

**-CARDS**

4 movement actions.

5 attack actions.

4 heroic actions.

5 wild actions.

6 special cards (adding a total of 1 attack and a variety of different effects.

6 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: **Feels balanced and fun.** He's a multitool, with abilitys to stop a Villain's activation, move allies to a different Location, removing himself from the game to avoid damage... I feel like the only downside to this character may be how it doesn't feel too much like a Zombie version, as there is only one special card that represents this, aside from the art.
Sniper King

A homebrew Hero by The Meeple Monkey

### Why play as Sniper King?

When Usopp left the Straw Hat crew, his good friend and legendary hero Sniper King stepped in to help rescue Nico Robin from the clutches of CP9. If you choose to field Sniper King on the table, you'll be adding a bone fide superhero to your team. Sniper King is brimming with self-confidence and embodies heroism in every way, gaining a heroic action each turn. Being a deadly and patient sniper, Sniper King can be relied upon to take down targets no matter how far away they are. If he gets you in his sights, watch out! He will be sure to exploit any weak spot to deal maximum damage! LOCK ON!!!

Will we ever find out who this mysterious figure is behind that majestic mask? All we truly know is that Sniper Island is in your heart!

* Pro Print Files
* Home Print Files

Part of One Piece United Gold Line.
Polaris

Affiliations:

**Polaris** is a Kickstarter-exclusive Hero from Marvel United: X-Men. She was a Stretch Goal unlocked at $380k during the second Marvel United Kickstarter.

## Official biography

> "The illegitimate daughter of Magneto, Lorna Dane possessed many of Magneto's strong powers. She fought to unite mutants and humans with the X-Men as Polaris. Unfortunately, she was often mentally afflicted by her powers. At one point, she developed a mutation that made her enraged and those around her experienced it within themselves. Despite these setbacks, she continued to fight for good and joined X-Factor as a leader."
>
>

## Strategy

Polaris inherited most of her father’s powers of magnetic manipulation, and she can use them to great effect, spreading her attacks over multiple Locations at the same time. She’s also able to create powerful magnetic fields that offer her complete protection for incoming attacks, no matter how powerful they may be.

### List of cards

1. Move
2. Move + Attack
3. Move + Heroic
4. Attack
5. Attack + Attack
6. Heroic
7. Wild
8. Wild + Wild
9. **Magnetic Field:** You cannot take any damage until the beginning of your next turn. // Heroic
10. **Magnetic Field:** You cannot take any damage until the beginning of your next turn. // Heroic
11. **Magnetic Manipulation:** Attack + Attack in your or an adjacent Location. // Move
12. **Magnetic Manipulation:** Attack + Attack in your or an adjacent Location. // Move

## External links

* Polaris on Wikipedia
* Polaris on Marvel Database
Sagat

A homebrew Villain design by The Meeple Monkey. Feedback is always welcome!

**Why Play Against Sagat?**

Tiger!! Tiger!!

Eventually, if you want to prove you are the strongest fighter in the world, you are going to have to go head to head with the strongest fighter there is. And that might just be Sagat; the King of Muay Thai. Sagat is a ruthless and hard-hitting opponent, hitting you with a relentless barrage of attacks, both up close and from a distance. And he's about as tough as they come!

### BAM! / Master Plan Cards

Sagat's Bam! packs a punch, dealing 2 damage and sends you flying from his Location.

Tiger!! Tiger!!

But, before you can even think about going toe to toe with this ferocious warrior, you're going to have to get past his never-ending flurry of Tigers! Most of Sagat's Master Plan cards see him launching either **high** or **low** Tiger attacks. These high-speed projectiles pack a punch but if the heroes are quick enough, they can be avoided; either by ducking the high attack (reveal a **Heroic** symbol) or jumping the low attack (reveal a **Move** symbol).

### Threats

Tiger!! Tiger!! **Tiger Uppercut!!!**

If you find yourself the target of one of Sagat's BAMS! in these Locations you'll be taking extra damage, speeding up Sagat's victory, as he seeks to batter you into submission by playing out his deck due to your K.O.s.

Sagat is also highly contemptible of weaklings, and as long as he deems that **You Are Too Weak!**, he'll barely even pay attention to your puny attacks!

### Overflow

As Sagat's renown as the King of Muay Thai continues to draw more and more spectators, his supreme confidence will boost his already immense endurance. Take him down quickly and deny him his audience, lest he become an unstoppable juggernaut!

Tiger!! Tiger!!

Okay! Cool it already with all the Tigers Sagat! Sheesh!

### Designer's Note

Sagat was designed around 2 philosophies:

1) I wanted to capture the feel of the game, having to deal with his constant onslaught of Tiger attacks!! (I still have that sound effect stuck in my head!)

2) I wanted him to be a fairly straight forward battle without too many moving parts.

Hopefully he has turned out to be a fun Villain. If you want him to be more challenging, you could try having his Tiger Attacks always fire in the direction that will hit the most Heroes! Sagat will respect you if you can pull it off.

* Pro Print Files
* Home Print Files
* TTS Files

Part of Marvel Vs Capcom United
Naruto United

A homebrew design by xnellynelx

Google Drive Link & Table Top Simulator Link

**Naruto** is a manga by Masashi Kishimoto with an anime TV series adaptation. Its main character, Naruto Uzumaki, is a loud, hyperactive, adolescent ninja who constantly searches for approval and recognition, as well as to become Hokage, who is acknowledged as the leader and strongest of all ninja in the village. If you'd like to learn more, check out the Naruto Wiki.

### **Anti-Heroes**

* Gaara
* Kankuro
* Orochimaru
* Sasuke Uchiha
* Temari

### **Heroes**

* Choji Akimichi
* Hinata Hyuga
* Ino Yamanaka
* Kakashi Hatake
* Kiba Inuzuka
* Might Guy
* Naruto Uzumaki
* Neji Hyuga
* Rock Lee
* Sakura Haruno
* Shikamaru Nara
* Shino Aburame
* Tenten
* Tsunade

### **Villains**

* Haku
* Zabuza

### **Locations**

There are currently 18 Locations from the Naruto Universe
Zhang Fei

A homebrew Hero design by The Meeple Monkey

### Why play as Zhang Fei?

Zhang Fei loves a good a fight and is happy to lend his strength in service of his oath brother's dream of a land of benevolence. He boasts a high number of attack actions, while still providing a decent amount of heroic actions as well. Zhang Fei is not particularly mobile but if you can get to grips with the enemy, you can toss them in the direction of your allies with his Giant's Throw. His Mighty Shout is the perfect tool for preventing your team from being overrun with thugs. Zhang Fei throws his weight around again with his Musou attack: Titan Whirlwind, pushing Villains away and his Musou Link adds a solid two attack actions. All in all, Zhang Fei is a damage dealing powerhouse!

* Pro Print Files
* Home Print Files
Zombie Doctor Strange (Villain)

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in October 2022. May need to contact him to see if you can still get it.

**-CARDS**

7 BAM!

7 civs, 6 thugs Left spawns.

7 civs, 6 thugs Middle spawns.

7 civs, 6 thugs Right spawns.

? Threat cards, ?.

**TheAnyel**

**Another non-tested Villain** by Fresh Baked Homebrew. **He has no KO effect, which is a flaw** since he has a Tracker as a win condition. With his Bam he moves to the next locations with heroes and deals 1 damage to all Heroes there, and then he **flips all civs into thugs (for no reason, as no card will take advantage of this).** His overflow effect allows him to increase his tracker. **As a matter of fact, his overflow effect is the only way to advance the tracker, which tells you all you need to know about his chances of winning.** He has some threat cards to increase damage and to reduce the damage done to him, but since he doesn't take advantage of KOing heroes, they will just be an inconvenience until heroes clear them at turn 3 or 4 max.
Red Riot

### **Passionate, Manly, Hard As Stone**

Eijiro Kirishima, often compared to Tetsutetsu in Class 1B, has a quirk that lets his body harden like stone. In Marvel United, they are nothing alike!

Red Riot has two starting hand cards, Unbreakable and Red Counter. **Unbreakable** allows you to ignore 1 damage during each Villain turn, while **Red Counter** allows you to use an Attack action in your Location whenever you would ignore damage.

His non-starting hand card is **Red Gun Turret**, a damage ability that can't be ignored! You attack a single target in your Location twice.

Part of My Hero Academia United
Ra

Ra's Starting Hand card is **Solar Flare**, as long as this card is faceup in the Storyline, if Ra has 2 or more cards in hand at the start of his turn, he can gain an attack token instead of drawing a card. His non Starting Hand cards are **Fire Blast**, 2 attacks to a single target in your Location. And **Excavation**, which allows you to remove the top card of the Master Plan deck from play, and drawing 1 card if you do.

Part of Sentinels of the Multiverse United
Vine

### **A Holy Garden**

Vine, a heavily religious character with a quirk that lets her control her vine-like hair. The range of this control and nature of her ability give her a lot of area control and disruption potential.

**Via Dolorosa** fills the Locations adjacent to you with vines, ending the Villain's movement if they try to move through that Location.

**Crucifixion** traps the Villain in your vines, delaying the Villains next turn by 1.

**Faith's Shield** raises your vines to protects you from any damage until the start of your next turn.

Part of My Hero Academia United
Shanna and Zabu

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in April 2022. May need to contact him to see if you can still get it.

**-CARDS**

5 movement actions.

4 attack actions.

2 heroic actions.

4 wild actions.

4 special cards (adding a total of 2 attack tokens and the ability for her move tokens to double her movement).

4 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: Accurate to the character. High mobility. **Feels balanced.** Her ability to double the movement when spending move tokens feels weird if you can't gain any token from Locations or other Heroes. May need an Starting Hand card that lets her receive move tokens if x condition is met.
Sin - Skadi: Herald of the "Serpent" (Fear Itself)

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in November 2022. May need to contact him to see if you can still get it.

**-CARDS**

4 BAM!

6 civs, 4 thugs Left spawns.

7 civs, 7 thugs Middle spawns.

6 civs, 4 thugs Right spawns.

6 Threat cards. 2 with landing effects that deal 1 damage to all heroes in those Locations or places Crisis tokens on all Henchmen Threat cards if there are no Heroes to be damaged. 4 henchmen threat cards (Nul, Nerkkod, Angrir and Kuurth): Nul has a Bam effect that deals damage equal to the number of empty spaces on his Location and if the Location is full, moves all thugs/civilians to an adjacent one; Nerkkod has a Bam effect to place a Crisis token in his Location and while there is one, instead of spawning tokens in his Location resolve an overflow effect; Angrir has a Bam effect to place a Crisis token in his Location and while there is one elevate the cost of all actions in all Locations to 2; Kuurth has a Bam effect to place a Crisis token in his Location and while there is one Heroes can't spend shared actions.

Her Bam deals 1 damage to all Heroes in Location with no Crisis tokens. Win condition of KOing all heroes at the same time. No KO effect. Her overflow reactivates her Bam. Before activating a Bam she removes a Crisis tokens from all Location. Heroes can remove Crisis tokens by spending Heroic actions. All threat cards have to be cleared before she can be damaged.

**-PLAYTESTING:**

**TheAnyel**

**Clearly not tested.** His BAM count is low but sitting at 6 health (3 players), with each henchman at 3 (total of 12 for the henchmen) plus two attack tokens on the threat cards with landing effects means a total of 20 attack icons are required to beat her, and that's not taking into account how Angrir can difficult this by not allowing Heroes to share actions or how Kuurth can duplicate the cost of each action. **I played and lost in her first turn.** **UNPLAYABLE**

After some tries, I managed to make some changes to rebalance her and make her playable. However, since it is paid content, I won't be able to share it here unless the creator releases the content for free at some point.
Whiplash

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in August 2022. May need to contact him to see if you can still get it.

**-CARDS**

6 BAM!

5 civs, 4 thugs Left spawns.

4 civs, 7 thugs Middle spawns.

5 civs, 4 thugs Right spawns.

3 Threat cards to increase the damage received by Heroes in those locations by 1. 3 Threat cards to force Heroes to spend additional Move actions to leave those Locations.

**TheAnyel**

Villainous Plot consists in **KOing all heroes at the same time, which is almost impossible to do**. Heroes can just stay separated to avoid being KO'ed.
Enter the Spider-Verse

**Enter the Spider-Verse** is an expansion for the game.

## Overview

> The Big Apple sleeps, unprepared for the days of insanity to come as the Green Goblin plots to sow chaos in the streets across the Five Boroughs. His is a growing terror, bringing panic to the people and rendering ordinary law enforcement helpless while his henchmen kidnap, extort, and pillage their way across the city. Meanwhile, the Goblin himself gathers the resources to perfect his secret formula and enhance his powers to unimaginable heights!
>
>
> But all is not lost. The Spider-Verse has been thrown wide open as Spider-Man, Spider-Gwen, and Miles Morales combine forces across the dimensions to face the green terror head on! Only their daring and skill can stand between Goblin and total control of New York. They’ll have to guard their secret identities with care, as intrepid reporters take to the streets in droves to report on their heroics in this massive crime wave.
>
>
>
> It’s a tight web to walk with the fate of the city on the line, but if anyone is up to the task it’s the Amazing Spider-Heroes!
>
>

A superhero needs to be careful about who they share their secret identity with. That knowledge getting out could lead to the hero’s friends and family being put in danger. And in this day and age of smartphones and social media, that’s getting harder and harder, even for everyone’s favorite neighborhood Spider-Man.

The Enter the Spider-Verse expansion for Marvel Untied gives players new options for their games. This set sees the introduction of three wall-crawling heroes in the form of Peter Parker’s Spider-Man, Miles Morales, and Gwen Stacy’s Ghost-Spider. They’ll be facing off against the evil Green Goblin, Norman Osborne, as he flies around on his goblin glider. They must also try and keep their identity secret, as the Secret Identity Challenge will penalize them for being too heroic when there’s reporters around to maybe catch a glimpse of what’s under their masks.

## Characters

### Heroes

* Ghost-Spider
* Miles Morales
* Spider-Man
* Spider-Ham (KS Exclusive)

## Locations

* Brooklyn Bridge
* Daily Bugle
* Osborn Laboratories
* Oscorp Tower
* Queens
* Midtown High School

## Component list

* 1 Spider-Man game piece
* 1 Ghost-Spider game piece
* 1 Miles Morales game piece
* 1 Green Goblin game piece
* 12 Spider-Man Hero Cards
* 12 Ghost-Spider Hero Cards
* 12 Miles Morales Hero Cards
* 12 Green Goblin Masterplan Cards
* 6 Green Goblin Threat Cards
* 1 Green Goblin Villain Dashboard
* 6 Locations
* 1 Challenge Card
* 3 Journalist Tokens
* 15 Exposure Tokens
* 1 Spider-Ham game piece (KS Exclusive)
* 12 Spider-Ham Hero Cards (KS Exclusive)
X-Men Gold Team

## X-Men Gold Team

**X-Men Gold Team** is an expansion for the game.

## Overview

Even Though Their Goal is the Same, Super Hero Teams Still Sometimes Clash

## Characters

### Heroes

* Archangel
* Bishop
* Colossus
* Ice Man

## Pieces

* 5 Character Pieces
* 4 Locations
* 1 Damage Dashboard
* 1 Villain Dashboards
* 48 Hero Cards
* 6 Mission Cards
* 6 Threat Cards
* 12 Master Plan Cards
* 48 Super Hero Cards
* 1 Challenge Card
* 10 Tokens
* 6 Team Bases
Ace

A Homebrew Hero by Helios23.

### Why play as Ace?

Luffy's big brother is here to back him up with a power that's HOT, HOT, HOT! Ace is a resilient Hero who brings plenty of Movement and Heroic actions to your team and even boasts a few extra Wilds! But it's thanks to his **Flame-Flame Fruit** Starting Hand Card, that Ace's true versatility shines through. With this card in play, he can use any of those Heroic actions as Attack actions instead! And that's not the only benefit of this card. It also allows him to spend a heroic action each turn to draw 1 card. Ace can stay in the fight or power up as long as he has a Heroic to spare! Synergizing with the versatility afforded by his Starting Hand card, Ace has a pair of **Flame Fist** cards, giving him ample Heroic actions to spend as he likes. Ace can also deny the Villain movement with his **Flaming Net**!

* Pro Print Files

Part of One Piece United Gold Line.
Old Man Hulk

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in November 2021. May need to contact him to see if you can still get it.

**-CARDS**

6 BAM!

4 civs, 4 thugs Left spawns.

4 civs, 6 thugs Middle spawns.

4 civs, 4 thugs Right spawns.

6 Threat cards, 2 dealing damage to heroes who start in that location. 3 of them are Henchman (Hulk Gang members) with an effect to deal 1 damage to every Hero in their location (not a BAM! effect, but it's not specified when this effect is applied). The last threat card prevents damage from being done in that location until that threat is cleared.

He is a 2 phase villain. Starting as Old Man Banner, if players lower his health to 0, clear 3 mission cards or defeat all Hulk Gang members, they get to phase 2 where they'll face Old Man Hulk. At this state, every hero KO'd is removed from the game. Old Man Hulk deals more damage than Banner and will try to recover health with his Ko effect and Bam and Overflow effects,

**TheAnyel**

**Felt too easy. It probably wasn't playtested enough, as a simple match against him can highlight his issues.** I will detail my thoughts on the 2 phases:

-OLD MAN BANNER: **No KO condition**. **His overflow effect doesn't achieve anything**, as turning civilians into thugs is not used by any of his cards or abilities, so it doesn't make sense.

-OLD MAN HULK: **His BAM! effect works against his Overflow effect.** His BAM! discards all thugs and civilians from his location while doing **NOTHING,** so he's basically clearing the board for you and making it easier for heroes to defeat him. His overflow would allow him to gain health, even going up from his starting value, but **he doesn't get to activate this ability** due to his BAM!

I did some changes to this villain, as with only 2 matches against him I felt like I knew what the creator was trying to do but he probably didn't playtested at all. The proposed changes (still to be tested) are the following:

-OLD MAN BANNER: **KO condition**: If Old Man Banner ko's a Hero, members of the Hulk Gang gain 2 health (able to go up from his starting value). **Overflow effect**: Hulk gang members in the overflowed locations deal +1 damage during the next turn and 1 action token is removed from threat cards in those locations.

-OLD MAN HULK: **Overflow effect**: For every token that can't be added, Hulk gains 1 health (can go above his starting value). **BAM effect**: For every token discarded, Hulk gains 1 health (can go above his starting value).
Nick Fury

**Nick Fury** is a Kickstarter-exclusive Hero from Marvel United. He was added to the base Marvel United pledge at the beginning of the Kickstarter campaign.

## Official biography

> Nick Fury has proudly served the Free world in many capacities over the long years - as a U.S. Army sergeant, as a tech-savvy super-spy, and as Director of the world's pre-eminent peacekeeping and intelligence organization, S.H.I.E.L.D. Though always reliable, Fury typically works in secret, orchestrating events and communicating to those he can trust from the shadows. Fury comes out fighting when the forces of good are backed against the wall, often resurfacing with vital information and much needed backup when things seem most dire.
>
>

## Strategy

Nick Fury may be the director of S.H.I.E.L.D. but that doesn’t mean he’s comfortable with a desk job. He’s not a front-line fighter, but he’s always in the thick of things, rescuing people and making sure his operatives perform at peak capacity. His Master Tactician ability allows other Heroes to immediately perform the Actions he needs them to.

### List of cards

1. Move
2. Move + Heroic
3. Move + Move
4. Heroic
5. Heroic + Heroic
6. Attack
7. Attack
8. Wild
9. Wild + Wild
10. **Director of S.H.I.E.L.D.:** A Hero of your choice immediately performs Move Move. // Wild
11. **Director of S.H.I.E.L.D.:** A Hero of your choice immediately performs Heroic Heroic. // Wild
12. **Director of S.H.I.E.L.D.:** A Hero of your choice immediately performs Attack Attack. // Wild

## External links

* Nick Fury Jr. on Wikipedia
* Nick Fury Jr. on Marvel Database