Mighty Nein

## The Mighty Nein

The **Mighty Nein** are an adventuring party based in Wildemount, primarily active between 835 and 836 PD, and the protagonists of the Second Campaign of *Critical Role*. In the public eye, they're most known for arranging the peace talks that ended the War of Ash and Light, as well as exposing the abuse perpetrated by Trent Ikithon of the Cerberus Assembly. However they received little public acclaim for their other heroic deeds, including thwarting the Angel of Irons cult, rescuing the people marooned on the island of Rumblecusp from a despotic morkoth, and preventing the corrupted city of Cognouza from returning to the Material Plane.

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## **Founding**

 File:Campaign 2 official art.png  The seven individuals who would become the Mighty Nein first met in Trostenwald in 835 PD. Up to that point, they had been traveling in three groups:

* Caleb and Nott helped each other break out of prison about five or six months prior, and had since been traveling and pulling cons together.
* Jester and Fjord had met in Port Damali before running into Beauregard a few weeks later. They were heading toward the Soltryce Academy.
* Mollymauk and Yasha were members of a carnival that had just arrived in town.

Caleb, Nott, Jester, Fjord, and Beau all happened to be staying at the Nestled Nook Inn, where Molly and Yasha came to advertise their carnival. Later, when the carnival turned suddenly violent, the seven of them worked together to defeat an undead menace and became embroiled in a local investigation. They formed an alliance to clear their own names, then chose to travel together to Zadash afterward.

Yasha alone did not leave Trostenwald with the rest of the group, and was prone to disappearing on her own business for stretches of time. However, the group made a point of meeting up with her when they could. (Out of character, Yasha's absences were due to Ashley Johnson's frequent scheduling conflicts.)

## **Adventures**

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### **Arc 1: Come Together**

On the way to Zadash, the party passed through the town of Alfield while it was under siege by a pack of gnolls. The group helped the Crownsguard repel the assault then tracked the gnolls to a nearby abandoned mine. With the assistance of a mysterious human cleric named Shakäste, they cleared the mine of gnolls and rescued several townspeople from Alfield who had been captured.

Caleb described the new party as "a motley group of assholes". In the city of Zadash, the group encountered various factions: the local Crownsguard, the Righteous Brand, a dissenting group known as the "Knights of Requital", and a local crime boss known as "The Gentleman". After doing a few odd jobs, the party finally decided to ally with the Gentleman, agreeing to do two jobs for him north of the city.

On their way to their first task in the Labenda Swamp, the party encountered a defenseless Kenku girl named "Kiri". They decided to bring her along with them and protect her.

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They completed their task (securing a safe house owned by The Gentleman's organization) with the help of a draconic sorcerer named Calianna Mordsson. They also helped Cali accomplish her goal to find and destroy a ritual bowl used for contacting Tiamat. In the tunnels underneath the safe house, the party discovered a mysterious yellow orb. As soon as Fjord touched the orb, he had a vision of his former captain and mentor, Vandran, absorbing the same orb. The rest of the Mighty Nein saw Fjord push the orb into his chest and absorb it. When he came out of the vision, Fjord was unaware of what he had done. Later a yellow eye the same color as the orb appeared in the hilt of Fjord's sword.

On their way to the second task in Shadycreek Run, they passed through the town of Hupperdook and found a new home for Kiri.

### **Arc 2: The Bad Guys**

While continuing on the road to Shadycreek Run, half the party (Fjord, Jester, and Yasha) were kidnapped by a group of slavers known as the "Iron Shepherds". (Out of character, Laura Bailey and Travis Willingham were absent for several episodes after their child was born. Ashley Johnson was absent due to her filming schedule in New York.)

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Keg, a dwarven fighter and former member of the Iron Shepherds, joined the party to get revenge on the Iron Shepherds for killing a friend of hers. Beau, Caleb, Keg, Molly, and Nott journeyed to Shadycreek Run to find and rescue their friends. In the meantime, Nott considered Caleb to be the de facto leader of the Mighty Nein. During an attempt to ambush the Iron Shepherds, Lorenzo (their leader) managed to slay Mollymauk after he was rendered unconscious by his own Blood Maledict.

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Beau, Caleb, Keg, and Nott buried Molly then continued on to Shadycreek Run. They were joined by Nila, a firbolg druid whose mate and son were kidnapped by the Iron Shepherds. Arriving in Shadycreek Run, they found that their task for The Gentleman (to aid Ophelia Mardoon by eliminating the Iron Shepherds, overlapped with their own goal to rescue their kidnapped friends.

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They sought help from Caduceus Clay, a firbolg cleric who lived in and tended to a nearby cemetery. The group (now consisting of Beau, Caduceus, Caleb, Keg, Nila, and Nott) snuck into the Sour Nest, the Iron Shepherds' headquarters. After defeating some of the Iron Shepherds, they found Nila's mate and son in the basement. Nila left to escort them back home.

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Moving further into the basement, the party discovered their old friend Shakäste also imprisoned. With his assistance, the party defeated Lorenzo and the rest of the Iron Shepherds. Fjord, Jester, and Yasha were found alive. Shakäste left to escort the other captives home while the Mighty Nein and Keg stayed the rest of the night in the Sour Nest. While looting the house, they found a letter from someone named Avantika hiring a crime family to find an orb like the one Fjord absorbed. Once the orb was found, it was supposed to be delivered to Nicodranas.

 File:Episode 142 Heather Hood Mollymauk's Grave.jpg
After spending the night with Beau, Keg snuck out in the morning. The reunited Mighty Nein escorted Ophelia Mardoon (a business associate of The Gentleman) back to Zadash. On the way, they stopped at Molly's grave so Fjord, Jester, and Yasha could pay their respects. Yasha told the party that she would find them again when she was ready and took off on her own. The Mighty Nein arrived safely in Zadash with Ophelia, fulfilling their contract with The Gentleman. They took a week of down time in Zadash for personal projects.

When they got back together, Fjord asked the group to travel to Nicodranas. He wanted to find out what the people who wanted the orb he absorbed knew about it. Once there, Jester introduced the Mighty Nein to her mother, Marion Lavorre. The party offered to help Marion deal with Algar Dyomin, a possessive client causing problems for her. While investigating, they ran into Yasha in a bar, who joined them again. The Mighty Nein discovered Algar was a Clovis Concord agent keeping a marid (water djinn) enslaved. They freed the marid and coerced Algar into leaving Nicodranas.

The Mighty Nein went to the docks late at night, following a lead that a meeting about the orb was happening. They tried to eavesdrop but the crew of a ship docked in the harbor noticed them and attacked. During the ensuing battle, they found themselves aboard the ship and cast off, sailing away from the city.

Aboard their stolen ship, the Mighty Nein discovered a map to where Avantika (a pirate captain) was waiting for the yellow orb. They decided to go there to find out what Avantika knew about the orb. They sailed back to Nicodranas, hired a crew for the ship, then sailed to the island of Urukayxl. Fjord commanded the ship (now renamed *The Mistake*) under the name "Captain Tusktooth".

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Avantika and her ship, the *Squalleater*, met *The Mistake* at Urukayxl. Speaking with Avantika, Fjord learned the identity of his warlock patron - a powerful sea creature named Uk'otoa, The Great Leviathan, who had been sealed away for centuries. Avantika (also a warlock of Uk'otoa) intended to release him by putting the three orbs (called Cloven Crystals) into three temples around the Lucidian Ocean. She already had one crystal and knew the location of the temple on Urukayxl. She gave the party little choice but to play along with her desire.

The Mighty Nein traveled with Avantika and Jamedi Cosko inland past the yuan-ti and Lizardfolk inhabitants to an inner chamber of the temple. Fjord and Avantika raced to place their crystals in the temple to unlock the first seal. Avantika succeeded and was rewarded with the power to *Control Water*. Later that evening, Avantika questioned Fjord about his sword. She told him she knew a man named Vandran (Fjord's mentor) that carried the same sword and also had a cloven crystal. Fjord ended up agreeing to work with Avantika to unseal Uk'otoa (and sleeping with her).

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Now part of a pirate crew, the Mighty Nein sailed to Darktow Isle, an island controlled by the union of pirates known as The Revelry. Avantika introduced them to Wyatt Maranoss, current Plank King of The Revelry. After Jester and Nott broke into Avantika's quarters and left obvious traces, a fight broke out on the deck of the *Squalleater* between the Mighty Nein and Avantika's crew. The Plank King's guards broke up the fight and arrested everyone. During the following trial, the Mighty Nein presented evidence that Avantika planned to overthrow the Plank King with the power she would gain from releasing Uk'otoa. He judged her guilty of treason and executed her, but also banished the Mighty Nein from Darktow Isle and confiscated *The Mistake*. They were forced to immediately leave on the heavily damaged *Squalleater*.

The Mighty Nein sailed to the site of the shipwreck where Fjord had last seen Vandran. Diving underwater, they found the shipwreck had been looted by a sea fury named Dashilla. They found her lair, defeated her, and recovered another Cloven Crystal.

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Enroute to a safe port to repair the ship, the Mighty Nein discovered a stowaway gnome named Twiggy, on the run after stealing the Happy Fun Ball of Tricks, a mysterious magical artifact. Caleb accidentally opened a portal using the artifact and transported the party and Twiggy into an extra-dimensional manor. Making their way through deadly traps and fighting their first dragon, the party barely managed to survive and find the exit. Now docked on Bisaft Isle, Twiggy left the Happy Fun Ball with the Mighty Nein and set out of her own adventure.

Following one of Fjord's dreams from Uk'otoa, the party sailed their ship (now repaired and renamed the *Balleater*) to the site of a sunken temple of Uk'otoa. Underwater, Fjord placed one of his two cloven crystals into the temple. He saw a vision of the third and final temple and was rewarded with the power to *Control Water*. The Mighty Nein agreed not to release Uk'otoa, and it was time to get back on land. As long as the third cloven crystal remained absorbed into Fjord's sword, Uk'otoa would stay sealed away.

### **Arc 3: The Bright Queen's Favor**

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The Mighty Nein sailed the *Balleater* back to Nicodranas and made Orly Skiffback the new acting captain of the ship. They gained entry into a mysterious mage tower and made an alliance with Yussa Errenis. The party gave him the Happy Fun Ball in exchange for access to his *Teleportation Circle*. They then traveled to Felderwin (Nott's home) after hearing the Kryn Dynasty had attacked the town.

Upon arriving, they discovered that Nott's halfling friend Yeza Brenatto had not been seen since the attack, but no body had been found. Searching the ruins of his apothecary, the party found a silver tripod, a vial of an unknown substance, and Cerberus Assembly research notes describing experiments with Dunamancy. One of the names mentioned in the notes was Trent Ikithon, Caleb's former teacher who modified his memory and tricked him into killing his parents. When a passerby told them Yeza's son, Luc Brenatto, was staying at Old Edith's home, Nott insisted on going there. She cast *Disguise Self* to look like a halfling woman and Edith greeted Nott's disguised form as "Veth", Luc's mother. In an emotional meeting between mother and son, Veth assured Luc she loved him and would return as soon as she was able.

 File:Veth full body portrait.jpg
Later, Nott revealed to the Mighty Nein that she had not been born a goblin, but was a halfling named Veth. She and Yeza were married; Luc is their son. Goblins kidnapped the family, and when Veth sacrificed herself to allow Luc and Yeza to escape, the goblins punished her by drowning her and having her reincarnated as a goblin. Yeza and Luc do not know about Veth's transformation. Under pressure to share what he knows, Caleb revealed that his birth name was Bren Aldric Ermendrud. He told the group that he had been trained in adolescence by the Cerberus Assembly, but left out the murder of his parents and his time spent in an asylum.

Using magic from Caduceus and Jester, the Mighty Nein discovered Yeza was being taken to Ghor Dranas, the capital of the Kryn Dynasty. They reopened the tunnel the Kryn soldiers had come through and followed their trail under the mountains to Xhorhas. After multiple days of travel underground, the party emerged onto the barren plains of Xhorhas. They defeated a Kryn Dynasty scouting party that ambushed them, but one of the party (a mage) got away. Moving across the plains, the Mighty Nein reached Asarius, the City of Beasts. They were hired by Lady Zethris Olios (the drow leader of the city) to find the source of portals to the Abyss that had been popping up throughout the city.

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During their investigation, the Mighty Nein discovered Beau's Cobalt Soul mentor Dairon was working as a spy in Asarius and planned to go to Rosohna, the capital of the Kryn Dynasty. The Nein returned to their investigation into the rifts around Asarius and found another in caverns below a well. In the ensuing fight Caduceus was killed by Nott's explosive bolt, but Jester was able to *Revivify* him with help from both The Traveler and The Wildmother. The group brought the Abyssal Anchor to Lady Olios, and were given their promised reward - an audience with the Bright Queen herself.

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They were teleported to Rosohna, but during the audience in the Bright Queen's throne room they were recognized by Lythir VaSuun, who had escaped from the fight when the Nein first entered Xhorhas. As soldiers began descending and Nott's pleas for her husband's release fell on deaf ears, Caleb produced the dodecahedron from Jester's haversack and offered it to the Bright Queen. The Queen, shocked at the return of the precious artifact, declared the Mighty Nein heroes of the Dynasty. Shadowhand Essek Thelyss, a drow mage, was assigned to them as steward. The group learned some of the history of the Kryn and their side of the war, were given free lodgings in a local inn, and were pointed towards Professor Waccoh for work. Nott was allowed to visit Yeza in the Dungeon of Penance, and the two had a long-awaited reunion where Yeza accepted Nott's new appearance, and Essek granted Yeza his freedom.

The party began exploring the city of Rosohna and met with the eccentric Professor Waccoh, who tasked them with clearing out some giants who invaded a local mine. They learned that the giants were actually driven from their original home by strange demonic creatures, and the party agree to clear out the giant's original home so they could leave the mine. With the help of a stone giant druid called Soorna, the Braan was cleared of demonic creatures and the party found a familiar device is causing the infestation - another Abyssal Anchor, like the one from Asarius.

The party rested for the night and Yasha received a cryptic dream of a red-skinned demonic figure standing over the bodies of Yasha's loved ones. In another dream, Yasha saw a vision of the Stormlord, who told her she needed to fight against the chains that bound her. Afterwards, Yasha told the group about her marriage to Zuala, how it angered her clan and how she ran away at Zuala's capture. She also shared that she doesn't remember anything afterwards, having a gap in her memory.

Jester scryed on the owner of a piece of cloth Beau found caught in the Abyssal Anchor and saw a blond Zemnian man plotting some kind of meeting at the "Overcrow" in thirteen days. The group later learned that the Overcrow Apothecary was operated by Maruo and hid residuum supplies.

 File:The Xhorhaus - @BlackSalander.jpg  The Nein returned to Rosohna and got their rewards. That night, Fjord received another dream from Uk'otoa demanding he return to the Menagerie Coast and release him, and Fjord woke up temporarily without his magical abilities as punishment. Den Thelyss gifted them a house which they dubbed the Xhorhaus. Through *Sending*, Shakäste agreed to take Luc and Old Edith south to Nicodranas and safety. Through *Scrying*, Jester witnessed a royal meeting with King Dwendal of the Dwendalian Empire discussing upcoming military and assassination attacks, which they shared with the Bright Queen. She asked them to bring her the person appearing for the meeting at the Overcrow, but in the ensuing confrontation, he escaped. They learned his name was Obann and that he apparently recognized Yasha.

The party traveled through the Barbed Fields (encountering a roc at the Arbor Exemplar) to Bazzoxan in pursuit, into a subterranean tomb, the King's Cage. Deep within, they finally caught up with Obann performing a ritual to release The Laughing Hand from his sarcophagus. In the ensuing battle, Obann called on his apparent prior link with Yasha and succeeded in bringing her under his control. He was then seemingly killed, but the Laughing Hand escaped with Yasha.

### **Arc 4: Swords and Angels**

That night, back in Bazzoxan, Jester through *Scrying* saw Yasha perform a ritual returning Obann to life. The Mighty Nein returned to Rosohna and informed the Bright Queen of what had happened in the King's Cage. They learned that the series of attacks and Volstrucker assassination attempts that they had seen planned via *Scrying* and warned the Kryn Dynasty about had indeed taken place and been thwarted, thanks to their information. The Kryn captured and had imprisoned one of the assassins, but when Caleb interviewed her, it was no one he recognized.

When they returned to The Xhorhaus, Dairon and Beau agreed Dairon would stay at the house as the party's "housekeeper" in their absence. The party used *Teleportation Circle* to visit Nicodranas and reunite Yeza with Luc. Essek then *Teleported* them to Kravaraad to pursue Caduceus's dream of reforging the sword pieces he had acquired, where they encountered the Dust family and learned that the master forger Dulgrim Smeltborne apparently still resided in the city of Uthodurn. Caduceus realized he needed refined residuum crystals to continue his family's quest.

That night, Fjord had a vision of Uk'otoa threatening to again take away his powers unless he returned to the Menagerie Coast to complete the return of the last of the three Cloven Crystals to the final lock binding him. Fjord, alone, tried to bargain by slowly driving his blade into his chest, and when that failed, throwing it into the molten center of the Cinderrest Sanctum, leaving him seemingly free of Uk'otoa but without magical powers.

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The party traveled to Uthodurn, learning that while Dulgrim Smeltborne was dead, his son Umagorn would be able to reforge the blade if he had iceflex, mythril enchanted by the breath of a white dragon. They met Reani, a scourge aasimar, who joined them. Learning of a white dragon named Gelidon, they briefly teleported to Rosohna so that Essek could *Teleport* them directly to Mythburrow, its lair. They managed to entice Gelidon to breathe on the mythril and succeeded in changing it to iceflex. Through the use of *Tiny Hut* as a dragon-proof bunker, they were able to retrieve the iceflex ingot and escape back to Uthodurn.

There, Caduceus acquired refined residuum crystals. They escorted Umagorn back to the forge at Kravaraad where he successfully reforged Dwueth'var. Fjord received another vision from The Wildmother and accepted her charge to become her paladin. Caduceus cast his residuum into the forge's magma where it was transformed into purple crystals that had grown roots, fulfilling the first part of his vision under the Arbor Exemplar.

Saying goodbye to Reani, they return to Rosohna where Caleb again interviewed the captured Scourger, and was attacked when she suddenly broke her chains. Dairon told them the mysterious blond man they'd seen in their *Scrying* was Vence Nuthaleus, the annex of Ludinus Da'leth. The next morning, they teleported to Nicodranas, where Jester, *Scrying*, witnessed Yasha taking part in a massacre at the Zadash chapter of The Cobalt Soul.

They traveled via horses back north to Zadash, where research gained them knowledge of the Angel of Irons cult and of two fallen former champions of the Betrayer Gods: The Laughing Hand and Jourrael. Jourrael's head and heart were separated and hidden in Veluthil and the Lotusden Greenwood. Obann was seeking to reunite them and had already recovered the head, and when Jester *Scryed* on Yasha, she saw her in the Lotusden. They had Essek teleport them there to attempt to abort Obann's plans, but failed, and returned to Rosohna to regroup. Somewhat at a loss, they teleported back to Nicodranas where they learned that Yussa Errenis had disappeared into the Happy Fun Ball. Yussa's assistant Wensforth called on Yussa's friend Allura Vysoren for aid, and she urged the party to enter the Heirloom Sphere to rescue Yussa.

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Within the Sphere, they encountered the soul of an ancient mage named Halas entrapped in a ruby, and succeeded in rescuing Yussa and destroying the Permaheart which maintained the undying nature of the Laughing Hand. On their return, Allura and Yussa determined that the Angel of Irons cult was actually a front for Tharizdun. Yussa sent Halas's soul ruby into another plane for safekeeping.

The Mighty Nein returned to Zadash where they were attacked in The Invulnerable Vagrant by the Inevitable End. For safety, they slept that night in the Gentleman's lair, where Jester confronted him and he admitted he is her father. Beau drunkenly admitted to Nott that she has a crush on Jester. They retrieved Astrid's response to Nott and Jester's letter from "Commerce & Chaos" (2x31) which invited them to visit her in Rexxentrum. When Pumat Sol *Scryed* on Yasha, he saw her, Obann, Jourrael, and the Laughing Hand in Rexxentrum as well. The party and Pumat teleported there in pursuit, and in the ensuing battle in the Chantry of the Dawn, succeeded in freeing Yasha, destroying Obann and the Laughing Hand, and releasing Jourrael, who disappeared.

They were taken before the King and his court, including Trent Ikithon. Allura told the King that the Kryn Dynasty had agreed to halt their attacks given the seriousness of the threat posed by Tharizdun, and the King agreed to peace talks, including the return of the stolen Luxon beacon, putting the Mighty Nein in charge of making the arrangements.

At their request, Ludinus Da'leth escorted the party to inspect the Empire's Luxon beacon at the Vergesson Sanatorium, where they also spoke to Trent Ikithon and Eadwulf. The beacon appeared to be genuine. Returning to Rexxentrum, Fjord, Beau, and Yasha did some pit fighting and re-met Darrow Allocke. Caleb went to visit Astrid, who while sorry that he was broken by his training, believed her work was necessary to the Empire. Yasha read her Manual of Gainful Exercise and gained a plus 2 to her strength.

They returned to Rosohna where Essek Thelyss told them of the capture of Adeen Tasithar, who appeared to have been the traitor who gave away the beacons to the Empire, although when the party visited him in prison his mind seemed to have been tampered with. The Bright Queen agreed to peace talks with the Empire in four weeks at sea in the Lucidian Ocean, including the exchange of the prisoners Vence Nuthaleus and Adeen, and the return of the beacon.

That night, Essek came to dinner at the Xhorhaus. They shared information and he agreed to help research the *Transmogrification* spell to restore Nott to her halfling form. Eventually he, Caleb, and Nott were successful and Caleb began the ritual, only to be balked when a curse lingering on Nott blocked the spell. They realized that the woman who cursed Nott and who promised Beau's father riches were the same person, and returned to Zadash where they learned her name: Isharnai.

### **Arc 5: Family Ties**

The next morning, they set out for Kamordah, Beau's hometown. There, Beau had a tense meeting with her parents and met her baby brother Thoreau Junior ("T.J.") for the first time. They then traveled to Isharnai's hut, where in one-on-one interviews with most of the party members they learned she fed on misery and was seeking more. Jester short-circuited this by giving her a cupcake laced with the *Dust of Deliciousness* and using *Modify Memory* to trick her into lifting the curse blocking Nott's restoration. They hurried away and teleported back to Rosohna, where Essek transported them to the Whitedawn Lagoon to pursue the fate of Caduceus's family.

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While they traveled through the jungle, Jester was visited by The Traveler, who admitted he was actually Artagan and is out of his depth in this whole being-a-god thing, and asked her help for Traveler Con. The rest of the party agreed, with reservations. When they reached the Menagerie oasis, they discovered Caduceus's missing family and also the Stone family who tended the shrine had all been turned to stone by a mutated gorgon. They killed the gorgon, restored many of the people, and Caduceus had a reunion with his family. He and his sister Calliope dropped their residuum crystals in the pool there, transforming them into the final form Caduceus saw in his vision. The party *Teleported* the Clays to Uthodurn where Reani agreed to escort them back to the Blooming Grove. The party then *Teleported* to Nicodranas.

There, they re-united with Orly Skiffback and the rest of the crew of the Balleater. The Empire's armada was preparing to sail to the peace talks. Spying with Frumpkin, they learned that a supposed Nicodranian lord, Dezran Thain, was actually Essek Thelyss in disguise, and that he was the traitor who gave the beacons to the Empire and was working in concert with Ludinus Da'leth.

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Caleb successfully cast *Transmogrification* to restore Nott to her true form as halfling Veth Brenatto, and she joyously reunited with her husband and son. Later, they attended a formal party at the home of Marquis Zhafe Uludan where they kidnapped Essek in his "Lord Thain" disguise back to their ship, and he admitted he was the traitor. While Caleb was prepared to forgive him, Beau and Veth were not.

The next morning, they left aboard the Balleater along with the rest of the armada traveling to the location of the peace talks with the Kryn Dynasty. Several nights out, they were attacked by multiple sea spawn and deep scions, who killed Fjord (and Orly) and attempted to drag away Fjord's body before being defeated. Fjord and Orly were successfully revivified and *Greater Restoration* removed the remaining Cloven Crystal from Fjord's chest. Caleb put it into his *Vault of Amber*. At Vess DeRogna's invitation, Beau and Caleb visited her and Ludinus Da'leth on their ship, inspected the beacon (which seemed genuine), and were offered work in the north after the talks' successful conclusion.

They reached the rendezvous and the peace talks took place, the beacon was returned, the prisoners were exchanged, and the armadas both sailed away, apparently ending the War of Ash and Light.

The party set sail for Rumblecusp and Traveler Con, but on the fourth day noticed they were being pursued by a dragon turtle. Through Jester's successful *Polymorph* of the turtle, the party escaped and landed safely on Rumblecusp, discovering a small village. Viridian, the leader of the villagers, told them they must meet and obtain permission for Traveler Con from Vokodo, the fire god that lived beneath the volcano. They traveled there together with Viridian, and after Vokodo demanded and received many valuable "gifts", he agreed to allow them to hold Traveler Con as long as the followers of the Traveler brought gifts to him as well. Once outside the lair, *Greater Restoration* removed Viridian's amnesia and she remembered her true name was Vilya.

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Deciding that Vokodo must die, they explored the island and discovered a second entrance to the lair and a cache of preserved, abandoned ships behind the Heaven Falls. Using *Divine Intervention*, Caduceus learned that Vokodo broke through to the Material Plane from the Astral Plane to escape something hunting it. During this process, shards from multiple other planes were also pulled onto the island. The Mighty Nein decided to explore the Ruins, learning nothing useful. They returned to the ship cache to have a *Heroes' Feast* and rest for the night.

The next day, the group and Vilya fought and defeated Vokodo and recovered much of his hoard. They spent the next few days preparing for Traveler Con. Vilya used *Transport via Plants* to return to her family. The next day, Traveler Con went forward, a joyous, noisy, and chaotic celebration of dicks and the Traveler. At its culmination at the peak of the volcano, the Traveler attempted to divert his followers to worship of the Moonweaver by claiming he was her avatar. However, her true avatar appeared and began dragging Artagan off in chains, only stopping and releasing him when Jester declared her love for him and he acknowledged he'd learned his lesson.

The next morning, the group commandeered the *Eden's Horizon,* changing its name to *Nein Heroez* and turning it over to Orly Skiffback to operate. Before parting ways with their navigator, Yasha received from him Orly an emerald/residuum magical tattoo that increased her dexterity. The Mighty Nein then teleported to Nicodranas.

### **Arc 6: Weird Magic**

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After a short time in Nicodranas, the party teleported to Rexxentrum to seek out Vess DeRogna and discuss the job offer in Eiselcross, and had a tense dinner with Trent Ikithon. Caleb revealed his new spell *Widogast's Nascent Nein-Sided Tower*, a nine-story tower in a pocket dimension for them all to stay in.

Later, when Beau identified a possible link between DeRogna and the Tombtakers, the party sought out Mollymauk's grave and discovered that his body was no longer there and was apparently alive again and in the North, with Cree. The group decided to join DeRogna and go to Eiselcross immediately in order to stop the Tombtakers. While in a ship on the way, they were attacked by an undead Avantika, but were able to defeat her and arrive safely in Balenpost. The next day, they found the dead body of Vess DeRogna, killed in the middle of the night, and hid her death while seeking out the Tombtakers with Dagen Underthorn, their hired guide.

 File:Chapter 18 tshortik.jpg  They finally found the Tombtakers in an Aeorian ruin, and their leader revealed that he was Lucien, the man whose body Mollymauk had temporarily inhabited, and that he had no memory of his time with them. He offered that the Mighty Nein meet them at another ruin. Suspicious that Lucien had bad intentions, the group managed to get there ahead of him and took the threshold crest from within before he could. The Tombtakers then caught up with them and Lucien demanded that they travel together to the next ruin. On the way there, he allowed Caleb and Beau to look within the tome that enabled him to connect with the Somnovem, which led to the appearance of red eyes on their bodies.

Before they could reach their destination, the Tombtakers stole the Mighty Nein's threshold crest, and the group nearly escaped the following battle alive, but managed to get rid of one of the crests. They made their way to the Vurmas outpost, near Aeor, where they reunited with Essek. Knowing that the Tombtakers would need at least a week to find another threshold crest, the Mighty Nein decided to leave Eiselcross to look for help before facing them again.

The Mighty Nein first visited Nicodranas, where they met with Yussa Errenis. He allowed them to question Halas Lutagran about Cognouza and teleported them to Allura Vysoren's home, where she and her wife Kima agreed to lend them tuning forks and powerful weapons. They then headed to Rexxentrum, where they warned the Cobalt Soul and asked Astrid for a way to evade Lucien's gaze. On her suggestion, they infiltrated the Vergesson Sanatorium in order to steal magical amulets, but came face to face with Trent Ikithon. They escaped to Nicodranas, but due to a slip of information, Ikithon was right behind them. The group gathered their families, whose locations were now compromised, and fleed to Yussa's tower. There, they found a scroll to *Plane Shift* part of the group to the Elemental Plane of Fire while three of them entered the Folding Halls of Halas to be carried inside it, and from there they all traveled to Zadash, where they left their families in the care of the Gentleman. After a stop in the Blooming Grove, they headed back to Eiselcross.

 File:Mighty Nein Joric.jpg
The Mighty Nein made their way back to the Vurmas outpost, and Essek joined them for the following trek to the Tombtakers' usual entrance into Aeor's ruins. They set an ambush for them inside the ruin, and within a few hours, the Tombtakers fell in their trap. Three of them died in the ambush, but Lucien and Cree got away and collapsed a tunnel behind them. The Mighty Nein began tracking them deeper into the ruins, and caught up with them in time to follow them into a portal to the Astral Sea. Once on the other side, the Nein landed inside the Cognouza ward, and found Cree amidst the horror of the living city. Once she was killed, they went looking for Lucien, who they found in a chamber with the Somnovem, where he detonated several intuit charges that severely damaged them. He then merged with the entities and gained access to a powerful amalgamation of their powers. The group defeated Lucien, freeing the hundreds of minds trapped in Cognouza, and with help from Caduceus' *Divine Intervention*, Caleb managed to bring Mollymauk's soul back.

The group *Plane Shifted* back to the Blooming Grove to rest after the battle. When Jester cast *Greater Restoration* on who they thought to be Molly, he awoke and told them that he was in fact someone new: Kingsley Tealeaf. Later that day, Trent Ikithon showed up at the Clay family's doorstep with Astrid and Eadwulf to confront Caleb once and for all. The group managed to subdue him with the Collar of Silence and used Sovereign Glue to remove the use of his hands, rendering him harmless. With the help of Astrid and Eawulf's testimonies, and assistance from the Cobalt Soul, Beau and Caleb brought all of Ikithon's crimes to light, and he was locked up for life.

## **Retirement**

Shortly after exposing Ikithon's crimes, the Mighty Nein went their separate ways, although they frequently kept in contact in the coming years.

## **Name**

 File:Mighty Nein by Galactic Jonah.jpg
Upon defeating a gnoll pack that had raided the town of Alfield, the adventurers earned some renown for themselves. The local watchmaster, Bryce Feelid, asked for a group name for their Crownsguard paperwork. After conferring among themselves, the group settled on *The Mighty Nein*. The name was chosen due to a combination of the party's unlucky streak of rolling 9's for attack rolls, damage rolls, and ability checks, Caleb's German accent, and the party's joy in Liam saying the German word *nein*.

From an out-of-character context, Liam O'Brien had been using German words and a German accent as a stand-in for Caleb's Zemnian. The rest of the cast picked up on this and would yell "Nein!", the German word for "no", whenever a nine was rolled or referenced. The joke became a running gag over several episodes. When asked to come up with a group name on the spot, *nein* was the first thing the group landed on, plus *mighty* for strength.

 File:Mighty Nein Emblem - Malcassairo.jpg
It has become a running joke that new people the party meet mistake "Nein" for the number nine. They are often confused that the party does not have nine members.

The cast recently remarked during the show and on Talks how the number nine has come up a lot by coincidence in the campaign.

After Essek joined them in the mission into Aeor, then Lucien's defeat and Caduceus' successful *Divine Intervention*, the cast commented on how the party had finally managed to acquire nine members.

## **Members**

### **Intraparty Relationships**

Template:Relationships within Mighty Nein

#### **Horses**

→ *Main article: Horses owned by Mighty Nein.*
Acquired in Trostenwald:

* **Winter's Crest/WC/Water Closet** (injured by ankheg on the outskirts of the Crispvale Thicket, put down after the battle)

Bought in the establishment called "On the Wind Stables" in Alfield:

* **Loaf** (left behind along the road from Hupperdook to Shadycreek Run)

Taken from Trevor and Zenny's bandit group:

* **Crapper** (left near the Sour Nest)
* **John** (left near the Sour Nest)
* **Toilet** (left near the Sour Nest)
* **Loo** (injured by an ankheg on the outskirts of the Crispvale Thicket, put down after the battle)

 File:The road to Zadash - Gina Garavalia.jpg  Taken from the Iron Shepherds:

* **Fernando** (let loose on the request of Ophelia)
* **Waterloo** (let loose on the request of Ophelia)
* **Mamma Mia** (left in Felderwin)
* **Dancing Queen** (left in Felderwin)

Five unnamed Horses purchased in Nicodranas (left at the Xhorhaus as a gift for Essek, though unknown if he took them)

In Zadash the Mighty Nein received free horses with the Gentleman's help and rode them west to Kamordah:

* **Crapper Junior**  (killed by acid from geyser in the Cyrios Mountains)
* **John Junior**  (killed by acid from geyser in the Cyrios Mountains)
* **Shitter**  (killed by acid from geyser in the Cyrios Mountains)
* **Toilet Junior**  (released in the forest near the Cyrios Mountains disguised as a moorbounder)
* **Winter's Crest/WC/Water Closet Junior**  (released in the forest near the Cyrios Mountains disguised as a moorbounder)
* **Loo Junior** (presumed name)  (released in the forest near the Cyrios Mountains disguised as a moorbounder)
* **Loaf Junior** (presumed name)  (released in the forest near the Cyrios Mountains disguised as a moorbounder)

#### **Moorbounders**

The Mighty Nein purchased three moorbounders in Asarius from a livery called Zorth's Pits, run by a goblin named Zorth.

* Clarabelle (bonded to Caduceus Clay, left in Bazzoxan)
* Jannik (bonded to Caleb Widogast, left in Bazzoxan)
* Yarnball (bonded to Jester Lavorre, left in Bazzoxan)

### **Ships**

***The Mistake* (formerly *The Mist*)**

* The Mighty Nein hijacked *The Mist* from Nicodranas then renamed the ship *The Mistake*.
* The Mighty Nein were forced to abandon *The Mistake* on Darktow Isle after being expelled from The Revelry.

***Balleater* (formerly *Squalleater*)**

* The Mighty Nein joined the crew of the *Squalleater* while it was captained by Avantika.
* The Plank King gave the Mighty Nein Avantika's ship as a reward for uncovering her plot to overthrow him.
* The Mighty Nein renamed the ship the *Balleater* before re-entering Clovis Concord territory to prevent it from being recognized as a pirate ship.
* Fjord handed over command of the ship to their navigator Orly Skiffback when they returned to Nicodranas.
* Lost by the crew at Rumblecusp. Attacked by dragon turtle. Location and state currently unknown, but Orly Skiffback said it sank.

***Nein Heroez* (formerly *Eden's Horizon*)**

* The current ship owned by the Mighty Nein. Used by Fjord and Jester after the party disbanded.

## **Allies and Friends**

 File:BlackSalander Shakäste Anastasia.jpg
**Guest Player Characters**

* Shakäste
* Calianna Mordsson
* Keg
* Nila
* Twiggy
* Spurt
* Reani

 File:Pumat Sol by Kent Davis.jpg
**NPCs**

* Allura Vysoren
* Artagan
* Astrid Becke
* Dairon
* Dagen Underthorn
* Eadwulf Grieve
* Kiri
* Marion Lavorre
* Orly Skiffback
* Pumat Sol
* The Gentleman
* Vilya
* Yeza Brenatto
* Yussa Errenis

## **Antagonists**

 File:Gelidon - KageSatsuki.jpg
**Alive**

* Gelidon
* Trent Ikithon
* Isharnai (until she freed Nott from the curse)
* Jourrael (only when mindcontrolled by Obann)
* Uk'otoa

 File:Avantika - Rammaru.jpg
**Defeated**

* Avantika
* The Laughing Hand (only when mindcontrolled by Obann)
* Kylre
* Lorenzo and the Iron Shepherds
* Lucien and the Tombtakers
* Obann
* Vokodo

## **Quotes**

* Nott: *(to Kiri)* Welcome to the Mighty Nein!
* Jester: *(to Calianna)* Welcome to the Mighty Nein!
* Matt: *(to Keg)* Welcome to the Mighty Nein.
* Nott: *(to Gallan Westman)* Welcome to the Mighty Nein.
* Caleb: *(to Twiggy)* Welcome to the Mighty Nein.
* Veth: *(to Essek)* Welcome to the Mighty Nein.

## **Trivia**

 File:Square Flaming M9 Logo.jpg
* The name "The Mighty Nein" could be a reference to the 2016 video game "Mighty No. 9", whose voice cast included Matthew Mercer as Pyrogen (Mighty No. 1), Steve Blum as Countershade (Mighty No. 8), and Yuri Lowenthal as Beck (Mighty No. 9).
* None of the religious members of the Mighty Nein follow the approved deities of the Dwendalian Empire. Jester worships the Traveler, Molly worships the Moonweaver (he publicly worshipped the Platinum Dragon as a front), Caduceus and Fjord worship the Wildmother and Yasha worships the Stormlord. Though Beau is nominally tied to the worship of the Knowing Mistress (a state-approved deity) as a Monk of the Cobalt Soul, she only expressed occasional interest or faith in her.
* In Episode 8, Nott informs Jester that she never knew her age, since goblins don't celebrate birthdays, but that she is between 6 and 9 years of age - an "almost grown goblin." Caleb declares that today, Miresen (the 21st of Sydenstar 826 P.D.Template:Guide ref), is Nott's ninth birthday. "Congratulations," Caleb says, "today you are a mighty nine."
	+ Nott saying she is somewhere in between 6 and 9 years old may be a reference to a sexual act as Sam Riegel (Nott’s actor) can be childish with humorous intent when it comes to those kinds of things. Scanlan’s starting age in the first campaign was 69.
* Later in the same episode, while the group is bedding down for the evening, Fjord rolls a nine on a perception check to group giggles. The DM responds "Your mighty nine allows you to keep an eye out..."
* Every magic user of the Mighty Nein can cast the spell *Disguise Self*.
	+ Caduceus Clay can cast *Disguise Self* once per short rest with the firbolg racial ability *Firbolg Magic*. When casting the spell with this ability, Caduceus may appear three feet shorter instead of one foot shorter, like the spell normally allows.Template:Dnd ref
	+ Fjord has the Eldritch Invocation *Mask of Many Faces*, allowing him to cast *Disguise Self* at will.
	+ Jester Lavorre always has *Disguise Self* prepared as one of her Trickery Domain spells.
	+ Nott chose *Disguise Self* as one of her Arcane Trickster spells.
	+ Caleb Widogast has *Disguise Self* in his spellbook as a Wizard spell.
	+ Essek Thelyss also has *Disguise Self* as a Wizard spell.
* All of the women in the Mighty Nein received tattoos from Orly Skiffback. File:Tattoos Ravennowithtea.jpg
	+ Nott got an aquamarine dust tattoo highlighting her eyes and temples. When she was transmogrified back into her original body, Veth retained the tattoos she had gained as a goblin.
	+ Jester got a diamond dust tattoo across her chest and shoulders. The tattoo emulated the shape of the capelet Jester used to wear, along with a clasped pair of hands representing the Traveler.
	+ Beau got a jade dust tattoo on the back of her neck and shoulders. It was modeled after Mollymauk's tattoo of the all-seeing eye, which he had in the same location.
	+ Yasha got an emerald and residuum dust tattoo along the side of her neck and left arm. The design featured various vines and flowers woven around large runes spelling out "Orphanmaker".
	+ In contrast, none of the men in the Mighty Nein have tattoos. Mollymauk, who was genderfluid, had several tattoos, but none from Orly.
* All of the Mighty Nein contrast heavily with the players' Campaign One characters:
	+ Fjord is very intelligent but one of the weaker members of the Mighty Nein, whilst Grog had low intelligence and was the muscle of Vox Machina. Also, as a Warlock, Fjord casts quite a bit of magic in addition to his melee combat, in contrast to Grog's complete lack of magic.
	+ Beauregard is a monk with no innate magical ability and a self-admitted cynic with no qualms about hurting innocent people if it's necessary. She hated being in the Cobalt Soul due to the monastery kidnapping her, though the truth of the matter was never brought to light until later. In contrast, Keyleth was an archdruid and an idealist who was traumatized when she accidentally killed an innocent child and happily set off on her Aramenté. Both have poor social skills, lived sheltered lives, and were put onto their respective paths in life with no say in the matter yet eventually embraced them. But whereas Keyleth was socially awkward yet still had a loving father and a mother who went missing, Beau had a loveless childhood and was never allowed to branch out on her own until she took matters into her own hands.
	+ Caleb is a pure magic user while Vax was mostly a physical fighter. It is referenced a lot in the first campaign that Vax has no arcane knowledge in the beginning, while Caleb as a wizard has much arcane knowledge. Vax made himself look presentable, while Caleb actively worked to cover himself in dirt and mud. Vax spent his entire life with his sister, while Caleb's closest friend in the party was Nott whom he only had met comparatively recently. Vax regularly ran straight into danger with no problem risking his life for his friends, while Caleb always hangs back away from danger and considers himself to be a coward.
	+ Nott is a huge contrast to Scanlan. Low charisma, awful singing, constantly nervous and jumpy where Scanlan projected confidence, and a goblin when Scanlan hated goblins for killing his mother (although Nott also hates goblins). Scanlan hated Trinket the bear, while Nott - as a pickpocket - loves trinkets.
	+ Vex was a smart and serious member of Vox Machina often coming up with plans and strategies while Jester acts ditzy and is a prankster. While Vex had difficulty trusting people growing up, Jester is an optimist who feels it's always better to trust someone even if they're obviously deceiving you. Jester is also less concerned about money than Vex was, having grown up being spoiled by her rich mother and having little understanding of how difficult earning coin was whereas Vex lived in the woods, worked hard for every coin she earned and was an expert haggler when it came to prices.
	+ Mollymauk had only slightly above-average intelligence whereas Percy was the smartest member of Vox Machina. Percy placed importance on politeness, moderation and appearing noble whilst Mollymauk was ostentatious, shameless and reveled in being chaotic. Molly was a melee fighter with some ranged spells whilst Percy was a ranged fighter with some melee capabilities. Percy sought revenge on those who harmed him and destroyed his family in the past; Molly had completely forgotten his past, permanently living in the moment and not wanting to know what happened. Molly was also genuinely nice despite coming off as untrustworthy, whereas Percy appeared straightforward but harbored a dark side and didn't always care about collateral damage.
		- While Mollymauk based his life around excess and hedonism, Caduceus Clay lived a sheltered life based around healthy living and far removed from the influence of vice. Whilst Molly dealt increased damage from his blood hunter abilities, Caduceus's main talent lies in healing. While Mollymauk evaded death once by clawing his way out of his own grave, Caduceus ran a graveyard and had been taught his whole life about the natural state of death.
	+ Yasha is a Barbarian and pure physical brawler, a huge contrast to Pike's role as the group's healer. Yasha is also very closed off and blunt, where Pike was friendly and extremely kind. Yasha is one of the party's tallest and strongest members, Pike was a tiny gnome. Also, Pike used divine magic and worshiped Sarenrae the Everlight, a goddess of redemption and healing, whilst Yasha is a fallen aasimar and has had her inner light replaced by shadow. She is also a follower of The Stormlord, the god of strength and fighting.
* Several members of the Mighty Nein go by names other than their birth names.
	+ File:Mighty Nein crit recap animated.png  Jester was born Genevieve Lavorre, but chose "Jester" as a Virtue Name.
	+ Nott was born Veth Brenatto, but was given or chose the name Nott the Brave (an anagram of her true name) upon becoming a goblin. When she became a halfling again, she returned to her original name of Veth Brenatto.
	+ Caleb was born Bren Aldric Ermendrud, but took a variety of aliases while hiding from Trent Ikithon, with "Caleb" being the last.
	+ Mollymauk acquired his name after waking up in a grave with no memory of his past, and was previously known as Lucien and Nonagon. When resurrected, he chose the name Kingsley.
	+ Fjord was given the last name "Stone" by the headmaster of the Driftwood Asylum, but commonly just tells people that he has no surname.
* The Mighty Nein have been assisted in battle by eighteen named NPCs (not including pets/mounts and deities):
	+ Bryce in "The Open Road" (2x05)
	+ Avantika and Jamedi in "Welcome to the Jungle" (2x38) through "Dubious Pursuits" (2x40)
	+ Soorna in "Perspective" (2x59) and "A Turtle By Any Other Name" (2x60)
	+ Pumat in "The Cathedral" (2x86) and the Inevitable End in "Punishment and Politics" (2x87)
	+ Orly Skiffback and Marius in "Dark Waters" (2x98)
	+ Vilya in "Ghosts, Dinosaurs, and Stuff" (2x102) through "Rumble at Rumblecusp" (2x105)
	+ Dagen in "Fetching Fables & Frosty Friends" (2x115) through "The Tortoise and The Dare" (2x117)
	+ All five Tombtakers in "Fair-weather Faith" (2x123)
	+ Essek in "Aeor" (2x132) through "Fond Farewells" (2x141)
	+ Astrid and Eadwulf in "Fond Farewells" (2x141)
* In a battle royale against Vox Machina ("Vox Machina vs. Mighty Nein" (Sx57)), the Mighty Nein - represented by Beau, Fjord, Jester, and Molly - came out victorious.

## **Fan Art Gallery**

The Mighty Nine - LornArt.jpgTemplate:Art captionThe Mighty Nein - Toby James Sharp.jpgTemplate:Art captionMighty Nein Bunchu.jpgTemplate:Art captionThe Mighty Nein - Galactic Jonah.jpgTemplate:Art captionThe Mighty Nein - JustHustina.jpgTemplate:Art captionThe Mighty Nein - Madeline.jpgTemplate:Art captionThe Mighty Nein and Friends.jpgTemplate:Art captionThe Mighty Nein - Mosaicato.jpgTemplate:Art captionMighty Nein vs Somnovem tshortik.jpgTemplate:Art caption
## **External Links**

* CritRoleStats has a page devoted to the neins of Campaign 2.
* Desireé Abbott has compiled an infographic analyzing the frequency of nines among dice rolls in Campaign 2.

## **References**

Template:Scroll
**Art:**
Template:Scroll

Template:Nav-MightyNein

Template:Nav-AdventuringParties

1. ↑ See "Curious Beginnings" (2x01) from 0:16:41 through 0:19:55.  Matt introduces the setting for Campaign 2.
2. ↑ See "Curious Beginnings" (2x01) from 0:16:41 through 0:19:55.  Matt introduces the setting for Campaign 2.
3. ↑ See "Curious Beginnings" (2x01) at 0:37:35.  Nott references several cons that she and Caleb have prepared.
4. ↑ See "Disparate Pieces" (2x04) from 1:46:49 through 1:48:55.  Nott and Caleb talk about their time in prison.
5. ↑ Laura and Travis discussed the Jester/Fjord/Beau meeting during a panel at Emerald City Comic Con
6. ↑ See "A Show of Scrutiny" (2x02) at 3:53:30.  Toya mentions that Molly and Yasha are the newest members of the carnival, Molly having joined about two years prior.
7. ↑ See "Curious Beginnings" (2x01) at 0:47:00.  Molly and Yasha distribute fliers.
8. ↑ See "Curious Beginnings" (2x01) from 2:21:51 through 2:24:18.  An old man turns into a monster at the carnival.
9. ↑ See "Curious Beginnings" (2x01) from 3:10:30 through 3:11:20.  The party are told not to leave town.
10. ↑ See "A Show of Scrutiny" (2x02) from 0:31:47 through 0:32:34.  Norda places the party under investigation; "We're a group, you guys!"
11. ↑ See "Disparate Pieces" (2x04) from 3:31:03 through 3:33:43.  The party plan to travel together to Zadash and see how well they get along.
12. ↑ See "Disparate Pieces" (2x04) at 3:33:43.  Yasha chooses to stay in Trostenwald.
13. ↑ See "The Gates of Zadash" (2x08) at 1:24:24.  The group ask Bryce to pass a message to Yasha if she comes into town.
14. ↑ See "Have Bird, Will Travel" (2x23) from 3:41:27 through 3:41:30.  Caleb describing the Mighty Nein to Rissa.
15. ↑ See "The Gates of Zadash" (2x08) at 1:03:19.  Bryce asks for a group name.
16. ↑ See "Curious Beginnings" (2x01) at 2:31:55.  Liam rolls a 9; the cast respond appropriately.
17. ↑ See "The Open Road" (2x05) at 1:12:03.  More nines; "It's like Rammstein on that side of the table."
18. ↑ See "Hush" (2x07) at 0:18:40.  "This is going to be the thing for the entire campaign."
19. ↑ See "Waste and Webs" (2x10) at 3:18:32.  A guard accidentally calls the group "The Mighty Seven".
20. ↑ See "Within the Nest" (2x28) at 1:09:43.  Caduceus starts counting the party members after Caleb tells him "Welcome to the Mighty Nein".
21. ↑ See "Dangerous Liaisons" (2x37) at 47:15.  Avantika notes that there are only seven of the party.
22. ↑ See "The Stowaway" (2x45) at 1:28:56.  Twiggy asks if the party will now be called the Mighty Ten since she joined.
23. ↑ See "Into the Eye" (2x131) at 4:12:45.  Upon joining the party, Essek remarks, "You're almost fulfilling your number."
24. ↑ See "New Homes and Old Friends" (2x111) at 3:33:22.
25. ↑ See "Long May He Reign" (2x140) at 4:41:31.
26. ↑ See "Dockside Diplomacy" (2x35) at 3:35:40.
27. ↑ See "The Open Road" (2x05) at 1:06:30.
28. ↑ See "Found & Lost" (2x26) at 1:35:34.
29. ↑ See "The Gentleman's Path" (2x19) at 1:09:46.  Caleb/Liam named the horse
30. ↑ See "Found & Lost" (2x26) at 49:20.
31. ↑ See "The Gates of Zadash" (2x08) at 2:24:41.
32. ↑ See "Within the Nest" (2x28) at 0:29:47.  Mighty Nein rode horses through the woods to meet Caduceus, then went straight to the Sour Nest
33. ↑ See "The Journey Home" (2x30) at 1:26:45.  While the group was in the Nest, horses vanished
34. ↑ See "The Gates of Zadash" (2x08) at 2:24:41.
35. ↑ See "Within the Nest" (2x28) at 0:29:47.  Mighty Nein rode horses through the woods to meet Caduceus, then went straight to the Sour Nest
36. ↑ See "The Journey Home" (2x30) at 1:26:45.  While the group was in the Nest, horses vanished
37. ↑ See "The Gates of Zadash" (2x08) at 2:24:41.
38. ↑ See "Within the Nest" (2x28) at 0:29:47.  Mighty Nein rode horses through the woods to meet Caduceus, then went straight to the Sour Nest
39. ↑ See "The Journey Home" (2x30) at 1:26:45.  While the group was in the Nest, horses vanished
40. ↑ See "The Gates of Zadash" (2x08) at 2:24:41.
41. ↑ See "Found & Lost" (2x26) at 1:34:42.
42. ↑ 42.0 42.1 42.2 42.3 See "The Journey Home" (2x30) at 1:58:40.  Nott/Sam announces the names
43. ↑ See "The Journey Home" (2x30) at 1:57:35.
44. ↑ See "The Journey Home" (2x30) at 1:57:35.
45. ↑ See "A Game of Names" (2x49) at 3:23:43.  Mighty Nein arrived in Felderwin on the horsebacks, then pushed into the tunnel to never return for their mounts.
46. ↑ See "A Game of Names" (2x49) at 3:23:43.  Mighty Nein arrived in Felderwin on the horsebacks, then pushed into the tunnel to never return for their mounts.
47. ↑ See "Between the Lines" (2x78) at 29:37.
48. ↑ See "Home is Where the Heart Is" (2x92) at 2:51:15.
49. ↑ See "Misery Loves Company" (2x93) at 1:46:10.
50. ↑ See "Home is Where the Heart Is" (2x92) at 2:51:15.
51. ↑ See "Misery Loves Company" (2x93) at 1:46:10.
52. ↑ See "Home is Where the Heart Is" (2x92) at 2:51:15.
53. ↑ See "Misery Loves Company" (2x93) at 1:46:10.
54. ↑ See "Home is Where the Heart Is" (2x92) at 2:51:15.
55. ↑ See "Misery Loves Company" (2x93) from 1:46:35 through 1:49:15.
56. ↑ See "Home is Where the Heart Is" (2x92) at 2:51:15.
57. ↑ See "Misery Loves Company" (2x93) from 1:46:35 through 1:49:15.
58. ↑ See "Home is Where the Heart Is" (2x92) at 2:51:15.
59. ↑ See "Misery Loves Company" (2x93) from 1:46:35 through 1:49:15.
60. ↑ See "Home is Where the Heart Is" (2x92) at 2:51:15.
61. ↑ See "Misery Loves Company" (2x93) from 1:46:35 through 1:49:15.
62. ↑ See "Cornered" (2x53) at 1:05:48.  Caduceus names his moorbounder Clarabelle
63. ↑ See "Cornered" (2x53) at 1:05:30.  Caleb names his moorbounder Jannik
64. ↑ See "Cornered" (2x53) at 1:06:21.  Jester names her moorbounder Yarnball
65. ↑ See "Dockside Diplomacy" (2x35).
66. ↑ See "O Captain, Who's Captain?" (2x36) at 36:22.
67. ↑ See "In Hot Water" (2x43) from 2:15:10 through 2:18:35.
68. ↑ See "Dangerous Liaisons" (2x37) at 0:51:28.
69. ↑ See "In Hot Water" (2x43) from 2:31:20 through 2:32:57.
70. ↑ See "The Stowaway" (2x45) at 1:02:50.
71. ↑ See "Homeward Bound" (2x48) from 15:34 through 17:07.
72. ↑ See "Maritime Mysteries" (2x103) from 44:14 through 45:40.
73. ↑ See "Fond Farewells" (2x141) at 5:49:36.
74. ↑ See "Labenda Awaits" (2x20) at 2:35:41.
75. ↑ See "Stalker in the Swamp" (2x21) at 0:33:00.
76. ↑ See "Found & Lost" (2x26) at 0:49:43.
77. ↑ See "O Captain, Who's Captain?" (2x36) at 0:40:49.
78. ↑ See "The Stowaway" (2x45) at 1:09:51.
79. ↑ See "The Fancy and the Fooled" (2x97) at 4:12:16.
80. ↑ See "Lost Treasures" (2x22) at 2:41:09.
81. ↑ See "Xhorhas" (2x51) at 3:10:45.
82. ↑ See "The Gates of Zadash" (2x08) from 1:27:46 through 1:28:45.  Caleb chose to celebrate Nott's 9th birthday on the 12th of Fessuran, 835 P.D., although neither Caleb nor Nott knew her actual birthday or birthyear.
83. ↑ See "The Gates of Zadash" (2x08) from 1:27:46 through 1:28:45.  Because of Matt Mercer clarifying an error in reading his calendar this date is actually pushed back to Sydenstar 21(source).
84. ↑ See "The Gates of Zadash" (2x08) at 1:29:04.
85. ↑ See "The Gates of Zadash" (2x08) at 1:53:34.
86. ↑ See "A Show of Scrutiny" (2x02) at 1:32:27.
87. ↑ See "A Show of Scrutiny" (2x02) at 1:35:01.
88. ↑ See "Steam and Conversation" (2x09) at 2:15:26.
89. ↑ See "A Show of Scrutiny" (2x02) at 3:14:45.
90. ↑ See "The Fancy and the Fooled" (2x97) at 2:06:58.  Essek uses an illusion to disguise himself as Dezran Thain, consistent with the spell
91. ↑ See "Titles and Tattoos" (2x84) at 1:16:40.
92. ↑ See "Titles and Tattoos" (2x84) at 1:20:30.
93. ↑ See "Titles and Tattoos" (2x84) at 1:23:36.
94. ↑ See "Frigid Propositions" (2x109) at 0:11:20.