Service

Adventurers can pay other people (NPC) to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a craft or art, and a few are experts with specialized adventuring skills. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of the duke.

## Settlement Service

These service are provided by people who inhabit a typical town or city. From a simple night's lodging to town-to-town transportation.

### **Transportation**

If the road is unsafe, apply multipliers to the base rate by factors of 1d4. For example:

* Where the party want to go is not in their route: +1d4
* Road known to be targeted by bandit recently: +1d4
* This driver has run the route multiple times and knows some safer spots to rest at: +1d4
* There is word that one of the bridges they need to use has been washed out during last weeks freak thunderstorm: +1d4
* The parties "face" PC really screwed up the interaction with the NPC (either with RP or rolls) and now the driver doesn't really want to make the trip: +2d4

## Mercenary Service

Other skilled hirelings provide more expert or dangerous services. Soldiers might be paid to help the adventurers take on a hobgoblin army, as are sages hired to research ancient or esoteric lore in a spider-infested ruin.

The pay shown is a minimum; some expert hirelings require more pay.

**Loyalty.** A hireling isn't likely to stick around if mistreated. Other hirelings can grow wise to a callous master that carelessly sends hired servants to their doom.

## Spellcasting Service

People who are able to cast spells don't fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or favors, but it is rarely easy and no established pay rates exist. As a rule, the higher the level of the desired spell, the harder it is to find someone who can cast it and the more it costs.

## Augmentation Service

People who are able to cast spells don't fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or favors, but it is rarely easy and no established pay rates exist. As a rule, the higher the level of the desired spell, the harder it is to find someone who can cast it and the more it costs.

### **Modification**

Sometimes adventurers wants to customize their equipments, not just purchasing the expensive magical enhancements.

### **Enchantment**

This provides magical customization options for your equipments, aside from just plain magical imbued.

## Long-term Service

If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial laborers to keep the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation.

 Hireling (Skilled)
 Hireling (Manager)