Character Lore

## Cast of Characters

Demeo due to it's world within a world nature has various characters at different sources of meta we have chosen to place these into two categories: Player World and Game World.

## Player World

The player world is the environment that the player's avatar resides in. This is primarily within the VR environment of the Basement or Hero's Hangout prior to the start of a game of Demeo.

### Basement Dwellers

   We are labeling all the characters or elements outside of the board game world as Basement Dwellers. So any reference to an element or character such as Deb the Game Master will fall into this category. This will also include any elements in the future VR spaces within Demeo that are not directly part of the board game world.

#### Deb

Your game master and overall narrator. Also the owner of said basement that you are playing in.

#### The Champions

   That's you and the rest of your party! As you and your party choose champions to play the game you become one of the unique characters in the game. Each champion has felt the pull of the Elven spirits trapped between worlds within the spirit plane. They seek the aid of the brave and possibly fool hardy champions to free them and fight against Alfaragh and the spread of Rackarn throughout the land. You can view a list of available champions to play on the Character and Classes page.

## Game World

These are the regular occurring heroes, villains, or other characters that appear within the actual game Demeo or part of the lore of the game world. As they are part of the bigger world and usually featured in multiple module's lore or yet to be featured in a specific module we will include them here.

World

### Avnor Berim the Elven King

The elven King Avnor Berim who sat upon a brass throne constructed to harness Rackarn magic in attempt at immortality only to be struck by an arrow. Piercing both himself and the brass throne the arrow created a bridge in which Rackarn energy uses to spill into the world. So much Rackarn magic has spilled through it has created a physical manifestation in the being known as Alfaragh.

### Rackarn - The Darkness

Rackarn is the dark magic energy or 'the darkness' spilling from the bridge created by the joining of the elven King Avnor Berim to the brass throne. Its vile corruption has begun to spread throughout the land.

### Alfaragh - Spawn of Rackarn

A malicious is a dark physical manifestation of Rackarn that has cross over into the world via the bridge created by the brass throne. Where it goes the corruption of Rackarn follows. The dark elves that betrayed their kind have begun to worship him and sealed the spirits of those that would not follow deep within the necropolis within the Black Sarcophagus.

### Cleepto - The Merchant

Oddly friendly and very resourceful this goblin travels with his wares seemingly where ever you go. Just where does he get all of these useful adventuring goods?

### Rúhn Berim the Elven Queen

Rúhn Berim the Elven Queen left to guard the Black Sarcophagus in the nethermost of the necropolis located underneath the Elven capital of Fhalgor. The damning influence of Alfaragh has mutated her into a rage-filled abomination terrible to behold. She is attended and further protected by a retinue of spellcasters. Beware her voice!

### The Rat King

As Alfaragh entered Sunderhaven, he recruited the Rat King for his foul scheme, making him a leader and master of rodents. Already vaster in size than his peers, he slowly grew further into a grim monarch. Forever bound to his subjects that will attack, swarm, and heal their leader as they die.

### Mother Cy

Leader of the Druids of Drych, she joined the fellowship at a young age and was noticed by their current leader, Father Baak. As the Druids of Drych are guardians of a dangerous abnormality - the Root Lord - each leader has the utmost responsibility for keeping the world safe from the monstrosity. However that responsibility bears a heavy burden as the leader's own mind faces a terrible strain by being connected to the evil entity. Something that Mother Cy could not bear, driving her into a deranged and unstable state where she altered her own physical appearance. Still the leader of the remaining Druids of Drych she holds loyalty in the highest regard, refusing to back down from the mission bestowed upon her by Father Baak despite her failure.

Deb says, *"After being the keeper of the Root Lord for decades, her cerebrum could not withstand the toll, and she finally lost her mind. But not her occult abilities, nor her hate for intruders. So even if she may seem old and weary, know for a fact that she has no issues with taking a life."*

### Root Lord

A being of absolute evil, discovered by a druid named Erígh during the 3rd Age who captured it, calling it the “Root Lord”. It was traced back to Drych Forest, where it seemed to have originated - shaped by the forest’s surrounding trees. Nowadays, it is forever tied to Mother Cy, living a life in bondage, biding its time until it can spread destruction across The World of Demeo once more.

Deb says, *"A force of unfathomable evil that feeds upon despair and chaos. To anger the Root Lord is to seal one's fate. If you are not strong enough, you might withstand its immense strength - if not; your life might be snuffed away by one, firm stroke."*

### Ralma

Ralma (Rálma) was leader of the Elven Rebels who entered Drych Forest for reasons unknown, possibly to escape Rackarn's mad pursuit for eternal life.

1. ↑ YouTube-Lore: Question 2
2. ↑ 2.0 2.1 2.2 2.3 2.4 YouTube-Lore: Question 3
3. ↑ YouTube-Lore: Question 5
4. ↑ 4.0 4.1 4.2 Provided directly by Resolution Games Writer Julius