recursal/Fanatic-Fandom huggingface dataset:
Gild Courser

The **Gild Courser** is a light horse breed originating on Gilderas. The breed was created specifically to produce coursers for use in light warfare.

## Breed characteristics

Gild Coursers are roan, blond, gold, or grey. They may have white markings or areas of color contrasting to their main coat. Blond is the most common color, and ranges from nearly white to dark straw. Roan is the rarest coloring, and within this shade range, blue roan is the most prized.

The average height of a Gild stallion ranges from 13.2-14.3 hands at the withers. Mares and geldings are slightly smaller, usually around 13-14 hands. The breed has a refined head and light poll. The neck is of medium length, the withers are pronounced, and the shoulders sloping. The back is medium-long and lightly muscled.

The Gild Courser has a rhythmic, ground-covering stride. The walk is relaxed but energetic. The gait is very gentle, nimble, and easy, making the mount highly comfortable to ride. General movement is not quick, but light and sure.

## Temperament

The Gild Courser is a quiet, gentle breed. These horses are intelligent, eager to learn, and quite easy to train. They are willing to work and have industrious, ready spirits. They are prided on being highly placid and calm in combat. They are not prone to flight or wild fear, though they may startle and exhibit nervousness under great levels of stress.

Gild Coursers are gentle enough to be handled by inexperienced riders, and often make good starting war mounts for new soldiers. They are even-tempered, mild, and tolerant. They are slow to become upset or excited. The breed is extremely social and people-oriented, resulting in friendly mounts that make lasting, loyal companions.

Gild colts are often quite curious and playful, though this energy wanes with adulthood.

## Uses

Gild horses are primarily utilized in light warfare. Other uses include light draft and pack work. They may be used as driving horses, pulling carts or wagons.

The Gild Courser is also highly popular for hunting and pleasure riding, being prized for its gentle, even gait.
Ery National News

Ery National News is a newspaper.

## History

On January 28, 1679, Ery was formed. The National Commission of New Countries (NCNC) was dedicated to bring home food from USA by ship. There was no way to document the shipwrecks, so each time a shipwreck happened, they sent a message in a bottle. The first message in a bottles were received in February 1723, with No. 138 being the first one. The message in a bottle had a date and a heading, for example in No. 138 it was “July 23, 1679, Shipwreck’d of M.S. Commissioner”. The messages were piled into a big safe with one password: 1679 (revealed in 1998, after the final message (No. 6,174) arrived in 1992). They opened it each time a message was received. Some milestones:

1. No. 1 was made on March 6, 1679 and received on February 28, 1723 (first bottle)
2. No. 50 was made on June 20, 1679 and received on March 28, 1723 (50th bottle)
3. No. 100 was made on July 16, 1679 and received on February 5, 1723 (100th bottle)
4. No. 500 was made on July 20, 1681 and received on February 8, 1747 (500th bottle)
5. No. 1,000 was made on August 23, 1684 and received on June 27, 1751 (1,000th bottle)
6. No. 5,000 was made on October 16, 1698 and received on June 25, 1921 (caught by Kyle Potte) (5,000th bottle)
7. No. 138 was made on July 23, 1679 and received on February 2, 1723 (first bottle received)
8. No. 6,174 and No. 495 was made on July 15, 1701 and July 15, 1681 and received on December 4, 1992 and 3:45 pm and 3:09 pm (last bottles received)
Emma Gremener

Emma Gremener is the son of Tummisemmo. She was born on May 23, 1931.

### 1940s

On June 14, 1947, she applied for a job as a judge. She was submitted and applied on October 10, 1947. She married on November 17, 1949.

### 1950s

On December 31, 1953, at 11:20 pm in Australia (because of vacation), Emma went to the hospital to give birth. On January 1, 1954 at 12 am she gave birth, and it made headlines as "Emma Gremener, The Same Person Who Wrecked The Mipenken As A Baby, Has Given Birth To The First Baby Of 1954". She was interviewed on television (only one tape exists). This is her interview, seen on color television moments after Emma gave birth:

#### Interview

Her interview:

1. TV Reporter 1: How did you give birth to the first baby of 1954?
2. Emma: Nature did it.
3. TV Reporter 1: Oh, nature selected you as the 1954 Mother. You will symbolize birth, nature, uniqueness, loneliness, crowds, division, and nurses. You will be known as the Mother of 1954.
4. Emma: Okay.
5. TV Reporter 1: Everywhere you go, people will shout "Hail our New King of 1954!". I have heard that you will be known at Amami-gunto, the Island of the 1900 Baby.
6. TV Reporter 2: His name was Amami Gunto Poketto. A pocket master.
7. Emma: Yes.

##### Original Interview, as heard

1. TV Reporter 1: Give birth to the baby of 1964?
2. Emma: Nature did hit.
3. TV Reporter 1: Nature selected you as the 1954 Mother. You will symbolize birth, nature, your weakness, loneliness, words, division, and horses. You will be shown passage.
4. Emma: Okay.
5. TV Reporter 1: Every there has go, our new sing of 1964! I have heard that you will be shown at Amami-gunto.

### 1950s (Part 2)

On March 13, 1955, she married again, and she gave birth to octuplets on September 17, 1958.
Lorem Ipsums/Misc544/Recent Changes

List of abbreviations:

N

This edit created a new page (also see list of new pages)

m

This is a minor edit

b

This edit was performed by a bot

!

This edit has not yet been patrolled

(±123)

The page size changed by this number of bytes

9 May 2021

N    04:32

Lorem Ipsums/Misc544/Content‎‎ 3 changes history+241‎ [Misc544‎ (3×)]

```
    01:59

```

Gremener/Specials/EP001‎ diffhist  +22‎  Misc544 Message Wall contribs block Adding categories [rollback]

8 May 2021

N    21:27

Emma Gremener‎‎ 6 changes history+1,747‎ [Misc544‎ (6×)]

```
    21:26

```

Alfredo‎ diffhist  +73‎  Misc544 Message Wall contribs block →‎Children [rollback] Tag: Source edit

```
    20:39

```

Tummisemmo‎‎ 8 changes history+1,058‎ [Misc544‎ (8×)]

```
    17:57

```

Lorem Ipsums/Misc544/Amon is very bad‎ diffhist  +993‎  Misc544 Message Wall contribs block [rollback] Tag: Visual edit

5 May 2021

```
    23:43

```

User:Misc544‎ diffhist  +40‎  Misc544 Message Wall contribs block [rollback] Tag: Visual edit

18 April 2021

```
    01:42

```

Lorem Ipsums/Misc544/Location Random Game‎ diffhist  +52‎  Misc544 Message Wall contribs block [rollback] Tag: Visual edit

17 April 2021

N    21:57

Lorem Ipsums/Misc544/Location Random Game‎ diffhist  +33‎  Misc544 Message Wall contribs block Created page with "LRG/RLG # Ksite Island OCEAN 1 #" Tag: Source edit

14 April 2021

```
    00:26

```

Creative Fanfiction Wiki‎ diffhist  +14‎  Misc544 Message Wall contribs block [rollback] Tag: Source edit

12 April 2021

```
    02:29

```

User:Misc544‎ diffhist  +6‎  Misc544 Message Wall contribs block Tag: Visual edit

11 April 2021

```
    01:11

```

Gremener‎‎ 2 changes history+6‎ [Misc544‎ (2×)]

N    00:16

Template:Profile‎‎ 6 changes history+307‎ [Misc544‎ (6×)]

10 April 2021

N    21:34

Digitally Remastered Pokémon Seasons 1-4‎‎ 14 changes history+982‎ [Misc544‎ (14×)]

```
    21:25

```

(Upload log)‎[Misc544‎ (2×)]

```
    17:32

```

Creative Fanfiction:April Fools’ Day 2021‎ diffhist  -40‎  Misc544 Message Wall contribs block [rollback] Tag: Visual edit

9 April 2021

Community content is available under CC-BY-SA

```
    22:10

```

Creative Fanfiction:April Fools’ Day 2021‎ diffhist  +185‎  Misc544 Message Wall contribs block →‎PRANKS HERE Tag: Source edit

N    20:57

Pokémon anime in Ery‎‎ 4 changes history+366‎ [Misc544‎ (4×)]

```
    20:31

```

Creative Fanfiction Wiki‎‎ 6 changes history+61‎ [Misc544‎ (6×)]

```
    16:56

```

Gremener/EP003‎‎ 2 changes history+157‎ [Misc544‎ (2×)]

```
    16:51

```

The Fossil Rose‎‎ 5 changes history+92‎ [Misc544‎ (5×)]

```
    16:48

```

User:Misc544‎‎ 2 changes history-151‎ [Misc544‎ (2×)]

```
    16:47

```

Gremener/EP019‎‎ 9 changes history+311‎ [Misc544‎ (9×)]

```
    16:46

```

Gremener Demonstration‎ diffhist  +28‎  Misc544 Message Wall contribs block [rollback] Tag: Source edit

```
    16:45

```

Gremener/EP018‎ diffhist  +51‎  Misc544 Message Wall contribs block [rollback] Tag: Visual edit

```
    16:33

```

Move log  Misc544 Message Wall contribs block moved page Conservapedia to Gremener/EP019 ‎
Simon's second cousin (twin)

Simon's third cousin, or Simon's second cousin's twin, was born on December 31, 1999 at 12:56:12.2199.

## Prizes

* Another $25 million to Simon. (An extra $20 million to Simon and an extra $2 million to the twins separated and another $20 million for Simon for being featured in that quote.).
* $2 million to the baby.

### Aftermath now

On July 8, 2000, 3 months after they met that someone and went back to Simon's house, Simon noticed that a hat given to the baby has lost many strings. They found the strings on the drain that night. There were 481 strings. They decided to sell the strings to a storeWhen they said it was from 2000 given as a gift for his baby, the first bidder said $2,000. Then they said 481 strings, and the second bidder said $2,481. The list of changes are in the next section.

#### List of changes

Here are the list of changes after the second bidder:

* $2,481,000
* $12,101,000
* $82,101,000
* $82,171,000
* $102,171,000
* $102,171,020
* $102,171,021
* $102,173,532
* $122,173,913
* $122,273,913
Stormer

A **stormer** is a three-to-five-masted oceangoing sailing ship that was developed during the 12th century CA in Gilderas. Stormers are mainly used as armed cargo carriers. They are huge, sturdy ships with deep round bellies, able to carry thousands of pounds of cargo at one time. They are named due to their ability to weather heavy squalls and storms at sea. They are the largest seaworthy vessels in the known world, often weighing over 1000 tons.
Bolter

**Bolter** is a Gild Courser stallion and the prize mounter on the Boltstone Farmstead.

## History

Bolter is the main breeder stallion on the Farmstead. He is valued for his superior strength, speed, and intelligence. He has lived at or near the farm for twenty-four years.

## Appearance

Bolter is a large silver-grey stallion with a finely arched neck and black mane and tail. He is tall for a courser and is believed to stand 15.1 hands at the withers. Though still classified as a light horse, he is closer in size to a charger than a true courser.

## Notes

* Bolter has sired several notable courser mounts, including Helmsgore, Boltsbane, Valorgate, and Torrent.
* He has been trained and handled primarily by Grevan Boltstone from colt age.
* He is periodically loaned out for breeding to other horse farmsteads, earning more income for the Boltstone family.
Fejkowe Seriale I Bajki Wiki

# Witamy na Fejkowe Seriale I Bajki Wiki!

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: Napiszcie tutaj ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Agra's Mill

**Agra's Mill** is a small settlement in the northwestern portion of the Fourteenth District. It is located ten miles south of Everwinter and is built alongside Enthor's Road. It exists beneath the authority of House Snow.

**Population:** less than 40

The settlement was originally a single building, a small stone water mill ringed by a wooden fence. The miller and his family lived in quarters within the building. It was constructed to make flour of the grain from the fields surrounding Everwinter.

As the population of the town increased, more fields were needed to keep the residents fed. The agricultural land expanded south along Enthor's Road and more workers came to the mill settlement.

Over the years Agra's Mill has gained a stone bridge, a scattering of houses, a wainwright, a woodcutter, and a sawmill. A low stone building serves as a granary and warehouse storage. The settlement is surrounded by a stronger wood fence
The Muk and the Brock's Wife

**The Muk and the Brock's Wife** is a famous picture made by Gremener.

## The legend

Gremener's Poké-Ball was the last for the Quagsire Festival in 2001 (November 26-27, 2001), meaning she had (as of Ash Ketchum) luck for 2,001 times 2 (4,002) days (November 27, 2001-November 11, 2012). She won another one in 2009, and an additional 4,002 days were added for her win in 2001 (November 27, 2009-November 12, 2031). They say that the first few days after the win of the Quagsire Festival, your luck starts to lose 0.000001% percent. She photographed the picture with Brock's wife and 3 Muk (one of them being Ash's) to celebrate her win. Gremener's classmates were hiding under the table, along with Brock. They also say, if you bring a Pokémon that its trainer won in one of the Quagsire Festivals and it still has some of the luck, it brings extra luck to you. This picture because famous because of its luck.

## Viral and famous

After it was photographed, Gremener took a second photograph with her classmates (it was a selfie), and posted the two on the Internet. The first one became popular about January 2010, and the second one became popular in 2011 (because someone found the original posting and made the second picture popular.)

### Fans (estimated)

An estimated 34% of the people on Earth, 2.38 billion people, like the pictures. 12% of that are fans, and 0.12% are celebrities. They have contributed to spread the pictures around posters. The first poster was put on July 14, 2012, and the first DVD was in March 13, 2015.
Aristocrats

The Aristocrats are the leading family of The Island. They own high stakes in the businesses of the Islands and have a tendency to intermarry, when possible, although sometimes they marry "commoners" to keep their stock diverse and out of love.

Most of the them have homes in Kingston although they also have country homes in The Mountains and other areas.
Benther Bracken

**Benther Bracken** is the founder of House Bracken. He was born the second son and third child of the Guardian of Gates at Winter Keep. He trained in the castle garrison as a marcher and assisted his father with his duties. Through his training he rose in rank to a brigader. As a young man he helped to defend the Dane Fort during battle.

Benther also served during the two-year civil war known as the Rose Revolt. It began when House Rosehall attempted to seize power from House Borreson, which had recently been named District House and granted authority of Athem and its capital Winterhold City. Rosehall revolted against the Borreson leadership and attempted to seize Stillwater, the Borreson family seat, and surrounding territories. House Borreson called the principal noble houses of the District to crush the civil uprising, and House Snow marched to defend Borreson land.

Benther Bracken served in the war and made a name for himself, preforming several acts of extraordinary courage. He was given the honorary title of Guard Captain and commanded his own squadrons of men. At the end of the rebellion Benther returned to Winter Keep and was named as a knight by Lord Gerran Snow.

The title was an immense honor for Benther. He was the first in his family to have ever been granted knighthood. Gerran gave him Dane Fort for a keep and so he became a landed knight and minor nobility.

His great-grandson Derric Bracken is the current Lord Mayor of Everwinter.
White Tenets

The **White Tenets** refer to the recorded major principles within the Faith which outline righteous behavior and beliefs for the Faithful. The Tenets are considered the pillars of the Faith and the most important and fundamental truths within its system of belief.

Those who have sworn formal oaths over the Tenets are known as adherents.

## Principles

The principles of the Tenets are considered dogma by strict adherents and serve as the ultimate set of truths for the Faith.

* The Faith is the only good and righteous path. It is the only true religion of the world.
* Paragon is the embodiment of Light and the singular force of goodness, order, and truth in the world.
* Murder must not be committed unless it is righteous and in the name of Light.
* Heresy is the worst of sins for which the only true punishment is death.
* Adultery is a sin.
* Whoredom is a sin.
* Homosexuality is a sin.
* Incest is a sin.
* Polygamy and polyandry are sins.
* Treason, rape, theft, forgery, arson, gambling, intoxication, and all other lesser crimes are sins and are not to be committed.

## Ceremonies

The White Tenets feature prominently in several services and ceremonies of the Faith. The adherence ceremony features the Tenets within its rites. The Tenets are also sworn over during the crowning of each new king of Gilderas and the acceptance of each new Hand of Light.

Paladins swear over the White Tenets during their entrance into the order. Various paladin ceremonies involving rank progression make reference to the principles. They may also be cited within marriage, death, and initiation rites.

## Adherents

Adherents of the White Tenets include the king of Gilderas, most of the highest positions within the national government, all members of the Faith clergy, and all paladin knights.
Creoles

The Creoles are the mixed race of The Island. They speak the Common Language when dealing with other races but speak their own tongue, Pagin, amongst themselves, which is a pidgin language with White, Black, and First People words and grammatical elements.

Creoles have several of their own towns and villages but many of them live in predominately Black and White communities, with a few (mostly the children of First and Second people couples) living on First People lands.

New Creoles are children or grandchildren of mixed backgrounds, and Old Creoles have longer Creole lineages. Nonetheless, most New Creoles tend to attend Creole balls and churches, and are for the most part well accepted in the community.

Culturally Creoles are known for their music, one of the most popular genres being *bop* music, which combines traditional First People percussion with White melodic structures and Black harmonic structures, and uses a variety of instruments from all of the Island's cultures, most notably the three-stringed, guitar-like *wado*.
Island World Wiki

**Welcome to the Island World Wiki!**
We're a collaborative community website about Island World that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Stormguard

*"The Stormguard is the extension of the king's justice. The king's authority. 'Storm's Might.' Those are their words."*

The **Stormguard** is an elite imperial guard whose members serve as personal bodyguards to the Gilderan throne. They were founded in Stormsong and operate permanently from the capital.

There are one hundred and fifty-seven known members. Their primary headquarters is the Imperial Garrison within the Storms' Keep.

## Uniform

Members of the Stormguard wear plate and mail armor made of iron or steel. They

## Symbol and words

The sigil of the Stormguard shows a winged greatsword over a black field. The sword and wings are metallic silver.

Defenders use a variant of the official sigil, a pair of silver wings on white. The sigil of the Storm Sword displays a black greatsword on a metallic silver field.

Other symbols associated with the Stormguard include a white falcon with outstretched wings on a black field.

The words of the Stormguard are "Storm's Might."
Hrokkghar

**Hrokkghar** (pronounced: ROK-gar), also known as the Lord of Dead or Lord of Death, is an Irsgithimmil deity widely worshiped in the north on the continent of Gilderas.

## Description

Hrokkghar is an inhuman deity that takes the appearance of an emaciated, stag-like creature. It stands between six and eight feet in height. Its pale skin is hairless and stretched tight over protruding bones. Its limbs are long and skeletal, ending in clawed appendages that are similar to withered human hands. Its head is that of a stag skull with a large set of antlers and a narrow, elongated jaw that can unhinge. It possesses long, sharp fangs and teeth.

It usually travels on four limbs, though it may walk on two. In the dark, its eyes reflect back light in a similar way to a wolf's.

Hrokkghar is often covered with filth and blood. Its scent is believed to be that of rotting flesh which becomes overwhelmingly strong as it grows nearer.

## Traits

The deity is most often found in the forest, where it lives. It avoids direct sunlight, preferring the shadows beneath trees. It is believed to be more active at night than in the day. It most likes damp, cold places such as caves and dead falls filled with rainwater.

It is known to rip apart the bodies of its prey and mangle them. Its favorite type of flesh is that of humans. It is believed to have an insatiable thirst for blood.

## Activities

Hrokkghar walks the forests of the North and guards the wild places from humans. It often kills the large animals or people it encounters. As it most enjoys the taste of human flesh, it may hunt down humans it finds in the woods.

It has also been known to attack and kill domesticated animals such as cattle and horses.

## Abilities

Like the other four principal deities in the Irsgithimmil faith, Hrokkghar is immortal and cannot be killed.
WNQR-TV

**WNQR-TV** is a television program owned by Enquiera Television. It was formed by Telertron Television’s distribution arm when it split off-joint.

## Formation

This page/section/sentence apparition is under construction.

Created: {{{drab}}}

WNQR-TV originally was called *WKKR* and that was formerly called *KTLR-TV*. Its channel number was 5, because there where 7 broadcasters and 2 companies taken off from the broadcasters (that makes **5** broadcasters) at that time.

### KTLR-TV

This page/section/sentence apparition is under construction.

Created: {{{drab}}}

WNQR-TV was formed as KTLR-TV on 13 January 1963.

This page/section/sentence apparition is under construction.

Created: {{{drab}}}

> Ongebo is the mascot.
>
>
Creole balls

Creole balls are dances and ceremonies, usually held to mark a Creole's transition into adulthood and their eligibility as a bachelor or bachelorette.

Although traditionally debutantes were mostly young women, it is slowly changing so that the tradition is becoming more gender neutral and more young men are becoming part of these ceremonies.

As the population of The Island is small in general and Creoles are a small community themselves, these balls are a big deal and only happen once every few years. Generally only the debutantes, their dates, and their families and close friends are allowed to attend, however the "after-parties" often include hundreds of people - a huge portion of the Creole community.

For New Creoles debuting in a ball is often seen as a solidification of their place in the Creole community.
House Ambermont

**Standard:** Black stag rampant bleeding red from a spear in its side behind a red circle, on an amber field.

**Motto:** *Bleed Not Into Death.*

**Lord:** Arthan Ambermont

**Seat:** Castle Amber

House Ambermont is one of the sworn noble houses of the Fourteenth District. They are sworn to House Snow. They rule from the small town of Ambermont located at the intersection of Enthor's Road and Mithraelin's Way, which continues south for four hundred miles.

The house is led by Lord Arthan Ambermont. He is known to be a gregarious and honorable man with a love of merriment and festivals. He is wed to Lady Jayne Ambermont, formerly of House Forrester.

Ambermont is one of the wealthiest houses of the District. Before coming into nobility, their ancestors were a long line of silversmiths and jewelers. The deposits of amber in the evergreen forests surrounding Castle Amber are a source of pride for the family.

The only family that is wealthier than Ambermont in coin and holdings is Borreson. If House Borreson lost its Head of District title and thus Winterhold City, Ambermont would be the wealthiest house for coin in the District. However they would still not have as much land and property as House Snow.
The Mountains

The Mountains are the central mountain range of The Island, surrounding the Plateau. At their highest they rise about a mile above the Sea, and they experience significant amounts of snow in the winter. The outer slopes towards the coast of the Island are mostly broadleaf deciduous forest, the inner side is mostly conifers such as Ponderosa pine.

Much of the Mountains is the land of the First People.
Shield

**Shield** is the Irsgithimmil deity of nobility, honor, and progress and one of the Mounted Order. He is widely worshiped throughout the north on the continent of Gilderas.

## Sphere

Helm's primary sphere of influence is that over order and just punishment.

## Symbols

Shield's main emblem is a large gray kite shield, representing the sacred shield he carries into battle.

## Temples

*Main article:*
Holy water

**Holy water** is water that has been blessed by a member of the Faith's clergy or other religious figure. It is used in a variety of religious ceremonies and rites.

### Blessing

Ordinary water becomes holy water after it is blessed by a leader of the Faith. The words of blessing vary from clergy to clergy.

There is no official prayer outlined in the holy texts to create holy water. Traditionally, an individual blessing is written in each sanctum or cathedral and passed down from the highest ranking religious figure among the lower members of the clergy.

The cleric is the lowest rank that holds the authority to create holy water. Novices and acolytes have not learned the blessing prayers. They are given this knowledge on reaching the ranking of cleric.

### Uses

Holy water is used in a variety of rites and services to bless and cleanse participants. New knights are anointed with this water or with oil before they recite their vows. During marriage and death rites, holy water is applied to the brow by the administering priest.

During baptisms, the foreheads of infants are touched with holy water. This same process is repeated for conversions.

During adherence ceremonies, the priest touches with holy water eight places on the body of the participant.

### Traits

Holy water is considered to hold restorative and healing properties. Depending on the power and influence of the clergy member who has provided the blessing, the water may hold significant value. While the extensiveness of its medicinal use has varied throughout periods of history, holy water is believed to aid in the cure of various ailments, including physical injury, leprosy and skin diseases, headaches, vomiting, and mental anguish.

The water may also serve
Adherence ceremony

**The adherence ceremony** refers to the service during which followers of the Faith are made adherents.

The ceremony is most often conducted within a cathedral or sanctum, although it may take place anywhere. It is led by a priest or higher-ranking religious leader and may be attended by clerics and acolytes.

During the rites, the administering priest leads the person or people in reciting the White Tenets upon which the ceremony is based. Oaths of devotion to the Tenets and the Faith are then spoken. A central part of the ceremony is the swearing of the oaths over a record of the White Tenets. If a holy text is available, it is brought out and sworn over. If no such text is available, a paper on which the Tenets have been recorded may be used.

The ceremony ends with the new adherent kneeling to be anointed by the priest with holy water or sacred oil. The priest touches eight places on their body with the first two fingers of their right hand. These places are meant to make the shape of the holy eight-pointed star of Light. They are on both shoulders, the center of the chest, both temples, the center of the forehead, and each palm. The priest usually offers a prayer or some words of guidance before the adherent rises and recites another short prayer.

The entire ceremony may be conducted in approximately ten minutes. It is simple and accessible to most citizens who live near a center of Light. The ceremony costs no money and requires no offerings to attend.

Participants do not need to be literate and may be of any age or rank. Nonbelievers are forbidden from being in the proximity of adherence ceremonies. They are considered sacred and an important mark within the progression of a life devoted to the Faith.
Archive/Aya Gremener

Aya Mike Hosperra Gremener is the

This page/section/sentence apparition is under construction.

Created: {{{drab}}}

 of

This page/section/sentence apparition is under construction.

Created: {{{drab}}}

## Early life

### Newborn

Aya was born in Dockarex in 28 February 1900 (some fiction world sources say "2000" because of fictional Y2K). His parents were Burt Gremener (Dad) and Blowowi Gremener (née Brendam)
His first swab was overlooked. On the deck he picked up the dory-deck pieces and pail, and he jabbed sometimes in martial arts. He met Tummisemmo at 1, who was cross as an improper engine. Along with Tummisemmo, there was an insulted Bert, Ernie, Claude, the dawdled Willie, Dennis, the weary Friga, and Anne (née Erica).

Anne gave him a mallet and a xylophone.

### Toddler

This page/section/sentence apparition is under construction.

Created: {{{drab}}}

### Kid

This page/section/sentence apparition is under construction.

Created: {{{drab}}}

## Teen and adult

On 03:06 pm on 15 June 1833, at the age of 12, met some scurrying zebras, and The Gilli Colts in Gilli. The day after, his toast that he eats showed a Real World Diana Duyser To The Popular head in the real world, Diana Duyser. The Duyser Image was burned, and the image was Duyser holding another toast that seems to have a Virgin Mary face burned into Duyser’s toast.
House Ardent

**House Ardent** is a vassal house of the North. It is sworn to House Honorhall of Blackhorn Hold. The house is led by Dorth Ardent.

**Standard:** Burning white tree on red.

**Words:** *Unknown*

**Seat:** Snowkeep

## Standard

The current standard of House Ardent shows a leafless alder with white bark. Its crown is swathed in leaping black flame. The field is a dull, deep red.

The former standard shows the white alder on red, beneath a silver full moon. Centuries ago, when Ardent began to follow the Faith, the sigil was changed to further distance the house from the old gods.

## Seat

The seat of Ardent is the Snowkeep, a motte-and-bailey fort in the middle of the Greywolf Wood.

## Traits

House Ardent is one of the few vassal houses in the North that observes the Faith over the old gods of the forest.
Era

**Era**, also called the Sixth District, is one of the constituent regions within the Kingdoms of Aelerynn on the continent of Lordoron. The residents of Era are known as Erans.

**Coat of Arms:** Rearing white unicorn over crossed black bands, on blue.

## Customs

It is a common saying in the Sixth District to describe something well-made and sturdy as being "steel-strong."

Sixth District

Houses of Era
 Landed Knights
Guarder (mount)

A **guarder** is a type of light horse utilized in light warfare. It carries a lightly armed and armored cavalry soldier or man-at-arms.

The term does not refer to a specific breed, but a type of horse defined by its stature and use in war.

Guarder mounts typically flank the main bodies of cavalry and act as guards for various military units. They may be utilized as outriders and scouts before and after battles. They also act as messenger horses. They may wear light armor.

Guarders are slightly larger and more sturdy than archers, though they are usually not as tall as coursers.
Gilderas

**Gilderas** is one of the five continents of the known world. It is 118,860 sq. miles, with an average population density of 80 persons per sq. mile.

Its population is 9,235,350.

Its total number of fielded troops would stand at approximately 90,984. This would not stretch the limits of famine.

There are six large cities, varying in size, and sixty-eight towns.

There are approximately 187 standing castles in this kingdom.

The Kingdoms of Lordoron are:

1. Set: 360,000
2. Menth: 200,000
3. Tryse: 230,000
4. Petra: 960,000
5. Pecador: 210,000
6. Era: 300,000
7. Alloran: 100,000
8. Anthem: 80,200

### Size of the Kingdoms (Sq miles)

* Set: 6,200 sq miles
* Menth: 9,900 sq miles
* Tryse: 5,800 sq miles
* Petra: 6,800 sq miles
* Pecador: 5,900 sq miles
* Era: 6,700 sq miles
* Alloran: 4,000 sq miles
* Anthem: 32,000 sq miles (approx. 16,000 additional miles are within Anthem but are considered wilds or wastelands and are completely uninhabited and undeveloped) - totally comprised of around 48,000 sq miles
	+ 98 villages
	+ 10 towns
	+ 1 city
	+ 15 castles
Kingston

Kingston is the capital city of the Island and the largest city, with nearly a third of the Island's population.

It is the seat of the Royals and has a population of about 2,900 people. It is built upon a hill next to the Royal River estuary and the Royals live on top of the hill in their palace, with the aristocrats around it and many rowhouses beneath, as well as two commercial streets.

It is a picturesque city with cobblestone streets and impressive architecture, and a scenic harbor.
Mounted Order

The **Mounted Order** is a group of four deities within the Irsgithimmil pantheon. Also referred to collectively as the **Mounted Ones**, these deities rule over the spheres of order, justice, and honor. They are known by this name due to the fact that each of them rides a horse and is most often seen in saddle.

### Raiment

Each Mounted One wears a greathelm and heavy steel armor. They are armed with large weapons, greater in size than their equivalents in the mortal world, and also carry massive shields.

### Activities

The Mounted Order enjoys putting those who follow them through many trails and hardships as tests of loyalty.

### Members

* Shield
* Helm
* Morthrun
* Thorrem
Shaegic

**Shaegic**, alternatively known as the God of Battle or God of the Field, is an Irsgithimmil trickster deity widely worshiped in the north on the continent of Gilderas. Shaegic is also the god of war, violence, bloodshed, and divinity. He also holds sway over the weather. He has been called the War God by nonbelievers.

## Description

As a trickster god, Shaegic may appear in the form of any object or animal. He may become a man or a woman, but most often appears as a masked figure in dark armor. His helmet has several sets of elk horns. He carries a longsword or poled mace. His horse is black and wears similar dark iron armor and tattered caparisons. It breathes mist and leaves dew where it walks.

## Personality

Not much is known about the personality of Shaegic. It is believed that he is quite wiling to aid his devoted followers at times. He is most affected by the death of mortals. Each death among his followers weakens him further and depletes his power. Therefore, it is thought that he uses his ability of resurrection to bring certain mortals back from the dead.

## Abilities

Shaegic can resurrect humans and animals. He is the only god who can pass freely between the realms of the living and dead without cost. He can also control the weather, particularly the winds. His horse brings the mists and fogs to earth.

Shaegic can take away the pain of injury and death, although he does not often do this.

## Worshipers

Those who worship Shaegic call upon him to grant them victory in war and to protect their lives. They also ask him to grant them wisdom, as it is believed he is the wisest of the gods. He accepts both animal and human sacrifice. His human sacrifices must be hung.

Human sacrifice is outlawed throughout Equis due to the laws of the Faith. However, it is still quite common for people to be hung in the name of Shaegic without penalization.
Tanner's Bridge

**Tanner's Bridge** is one of the major bridges into Valiance. It stands in the northeastern section of the city outskirts, on the edge of Tanner's District. It crosses the Redwater at a narrow point.

Tanner's Bridge is built of stone and covered with a timber archway. At the southern end of the bridge stands a stone guard tower, where bridge tolls are collected for entrance into the city. An iron portcullis may be lowered from the tower to stop passage over the bridge.
House Horn

**House Horn** is a vassal house of the North. It is sworn to House Honorhall of Blackhorn Stronghold. The house is led by Barrock Horn.

**Standard:** Vert a griffin rampant argent in full, per bend sinister sable.

**Words:** "Standing above all."

**Seat:** Bronze Horn Hall

## Standard

The standard of House Horn displays a griffin with the lower half of a snow lion and the upper half of a white eagle.

## Seat

The seat of Horn is Bronze Horn Hall, also called Griffin Hall, in the Greywolf Wood.
Cleric (Faith)

A **cleric** in the cannon law and tradition of the Faith is a member of a clergy or religious order who has been serving the Faith for sixth months to one year.

Clerics are the third-lowest ranking religious leaders within the Faith's hierarchy, above novices.

## Membership

Clerics may start training after the age of eighteen, the traditional age of adulthood in Gilderas. Men of any rank may begin training. All clerics are male, as women do not hold positions of leadership within the Faith clergy.

A cleric must have trained as a novice and passed the novitiate period to be granted this title. Most remain within the rank for six to eight years before becoming entering the priesthood.

Those who do not follow the Faith and nonadherents are forbidden from becoming clerics. While a cleric may have come from any rank, they must be literate and well versed in the teachings of the holy texts to have ascended from the rank of novice.

## Activities

Clerics spend much of their time in religious study, reading and recording from holy texts. At many cathedrals and monasteries, they serve as the main copiers of manuscripts and texts, and write letters for priests. They may also perform tasks given to novices or acolytes which have to do with maintaining cleanliness and order within the place of worship.

When not studying or completing other religious duties, clerics assist priests in preaching to congregations. They may give shorter sermons before or after the main discourse, or give words throughout the priest's address. They may also preach alone.

Most clerics study and train beneath a priest, though they receive less direct instruction and tutorage than novices.

Clerics may also practice alone and travel from settlement to settlement, speaking of the Faith and the goodness of the Light.

Clerics do not have formal authority to perform marriage or death rites, baptisms, anointments, initiations, or knighthood ceremonies. However, they may act with the acolytes to assist the priest conducting such services.

## Uniform

The uniform of the cleric consists of a long brown robe and cowl. They may also wear a brown cloak. Clerics may wear belts, but this the extent of their permitted ornamentation.

Their clothing is made of wool or linen. They are also entitled to wear leather. They may not wear silks, goldcloth, or similarly expensive fabrics. Furs, velvet, and elaborate trimmings are not permitted.

Robes and cloaks may be sewn with an eight-pointed white star.

Clerics maintain long beards and shave the hair from the crown of their heads.
Boldor

**Boldor** is a mid-sized village in the northeastern region of Torne. It is built along a small tributary of the Redwater known as the Branch. Its main export is lumber, primarily felled in the nearby Redtimber Logging Camp.

Originally established as a docking point for boats carrying logs south along the Redwater, Boldor has grown into a busy settlement with several businesses and a small port. The Plankwood Docks are located here.

Subzones
Nonbelief

**Nonbelief**, also known as heresy, is the crime of not believing in the postulates and fundamental principles of the Faith. It may refer to the explicit renunciation of the Faith or to the practice of any other religion or theology, as the Faith is considered the only doctrine that is worthy of adherence.

Because the Faithful maintain the Faith as the only true religion of the world, any other beliefs a people may observe are null and illegitimate. They are not considered religions at all, but are pagan and infidel practices.

The White Tenets outline nonbelief as the worst sin one may commit. In Gilderas, it is an offense punishable by death.

Those who are proponents of nonbelief are known as nonbelievers.
Ascetic Priest

An **ascetic priest,** or simply an ascetic, is a priest of the Faith that has sworn a vow of silence and adheres to a strict code of morality and piety. Ascetic priests are very rare. Though paladin warriors and religious leaders may join this class, the majority of ascetic priests are nonorder leaders of Light.

The most significant mark of the ascetic is the vow of silence, which, after sworn, is kept to death. Ascetics dedicate their lives to the study of the holy texts of the Faith, as well as their memorization and transcription. The rest of their time they spend in meditation and silent prayer. They are expected to spend much of their lives abstaining from both food and liquids, and must keep the fewest number of possessions necessary to continue their holy works.
Warhorse

The **warhorse** is a secondary equine classification recognized and used on the continent of Gilderas. It denotes a type of horse which has been bred and trained for warfare, including light and heavy cavalry, reconnaissance, logistical support, or individual combat.

Any mount may be considered a warhorse if it is used in military action. However, most warhorses are bred specifically for this purpose and may be distinguished by their temperament and stature, as are light horses and heavy mounts.

Warhorses are generally between the heavy and light classifications in size and build. They are sturdier and more muscled than light horses, but do not possess the massive size of the far heavier draft horses. They are designed both for speed and strength, and usually travel well over far distances, though most lack heavy endurance. They are bred to carry knights and men-at-arms through war.

This type of horse is primarily utilized in light and heavy warfare. They may act as mounts for men in full heavy armor or light armor, depending on their size and strength. They travel well over several levels of terrain, though they possess inferior speed to leaner horses and hold less brute stamina than the great drafters. They may pull carts and sledges, or work in forestry and various other industries during peaceful times.

### Kinds of warhorses

* Light warhorse
* Heavy warhorse
* Heroic warhorse
* Mounted warhorse
* Bastion Mount
* Reverent warhorse
* Reliance warhorse
* Stormsteed
* Stockade mount
* Guardian warhorse
Petra

**Petra**, also called the Fourth District, is one of the constituent regions within the Kingdoms of Aelerynn on the continent of Lordoron. As one of the oldest regions of the ten regions, Petra has a long and proud history.

The Fourth District is also the seat of the royal house and the national capital of Stormsong. The residents of Petra are known as Petrans.

**Capital:** Stormsong City

**Ruling house:** Bendarion

**Coat of Arms:** Golden lion's head on blue standard.

Fourth District
 Subregions

Houses of Petra
Nimris

**Nimris** is one of the Sister Cities of Assyra. It is a port settlement located on the northeastern coast of the Bay of Berath.

# City

### Location

Nimris is the northeastern-most of the Sister Cities.

### Religion

The main faith in Nimris is the national religion of Assyris. Close to one hundred percent of Assyran residents are strong adherents of this faith. There are multiple temples to the various deities of the Assyran pantheon throughout the city. Hundreds of smaller shrines, statues, courtyards, alcoves, mosaics, and fountains dedicated to different gods and goddess can be found in any street or building area.

A stone sanctum is built above the Annoreth Harbor for those who practice the White Faith, primarily travelers from Equis. It is called *bethris anchoris,* white temple, by Assyrans and the Stone Sanctum by Equins.
Light warfare

**Light warfare**, otherwise known as **light cavalry**, comprises lightly armed and lightly armored troops mounted on horses which are lightly armored or unarmored. The missions of the light cavalry are primarily raiding, reconnaissance, screening, skirmishing, patrolling, and tactical communications. The riders are usually armed with swords, spears, or bows.

The type of horse utilized in light warfare is the light horse. It is a swift, agile mount known for its superior speed and ability to cover great distances quickly.

### Horses

Types of light cavalry that have been developed and bred on Gilderas and are used in warfare throughout the continent.

* Archer
* Guarder
* Courser
* Charger
Snow lion

**Snow lions** are semi-legendary creatures that are members of the great cat family. They are a variant of the common lion. As predators, snow lions tend to be hostile and will attack those who approach them.

They are believed to roam the Polar Plains and may also inhabit a variety of mountainous regions throughout northern Alloran. They are among the most dangerous and ferocious beasts of the North, rivaled only by grizzlies and dire wolves.

The proud and valiant snow lion is an honored emblem in the far north of Alloran, though uncommon among sigils and banners.

## Information

Male snow lions are between 5 to 10 feet long and up to 4 feet high. They weigh between 330 and 550 lbs. Females may be up to 6 feel long and between 3 and 4 feet high. They weigh up to 400 lbs.

Snow lions have white pelts and manes. Their hair may hold variants of pale to silvery blonde. They may have dark patches on there noses or between their eyes. Their eyes are blue, gold, or silver.

Snow lions are believed to primarily prey upon mountaincats, reindeer, great elk, north wolves, and mountain goats. They may also attack and prey on humans or domesticated animals such as horses, cows and sheep should they come upon them.

## Standard

The snow lion is featured on the standards of houses throughout the Northern kingdoms. It may be shown in full or with an eagle or white eagle as part of a griffin. Within the symbolism of heraldry, snow lions represent honor, courage, balance, morality, and retribution.

The houses that display a snow lion in part or full on their coat of arms are:

* Horn: Argent griffin comprised of a snow lion and white eagle, over a green and black bend sinister field.