Version 84

**Version 84** was an update released on September 9th, 2019. It is an update with a bunch of small tweaks and features.

### Big Quests

* Custom characters can now have Big Quests
* When the Hacker installs malware, the computer will indicate that Cop Bots have been deployed, as there has been confusion as to where the Cop Bots come from
* Messages appear in the multiplayer chatlog when complete or fail their big quests for the level

### Mutators

* Added Slower Gameplay mutator
* Added Extra Health for NPCs mutator

### UI / Controls

* Character select screen slots change color after you have completed the character's Big Quest
* Added a button on character select to randomize your character’s appearance
* Current disaster will still appear on the Missions screen when the player has Teleport-Happy
* When using Sticky Glove, “Empty” text will appear when moving the cursor over NPCs you have already pickpocketed
* Missions screen can be opened while player is incapacitated due to dizziness, freezing, etc.
* Fix for cases where "E\_" could appear when displaying the names of custom characters of certain names
* Fix for countdown clock overlapping other timers when the Timer setting was set to On, but player is not in Speedrun mode
* Fix for Missions screen not updating teleport text if the player’s situation changed
* Fix for status effects not always appearing when the player mouses over someone

### Playfield Objects

* ATM includes the option to destroy items that are stored instead of retrieving them
* Player can break into crates using Crowbar, which makes less noise than destroying it
* Gas cloud collider expanded a bit, but only for NPCs, so that gas is more likely to connect with them when they run out of buildings

### Items

* Player can split their stack of items in local and online multiplayer modes by pressing Alt+Left-click on mouse/keyboard or the left trigger on gamepad
* If the player gains Pacifist, Stubby Fingers, or Sausage fingers and is holding a weapon that they can no longer use, they will unequip the weapon
* Warp Grenade does not work on dead people
* Potential fixes for scenarios where Ammo Stock is not effective
* Fix for player being able to shoot revolver bullets through north/south facing walls
* Fix for Generators and Door Detonators harming players with Blaster Survivor when player uses Explodevice
* Player is blocked from accidentally using Resurrection Shampoo when they already have the status effect
* Fix for NPCs sometimes telling you to “knock it off” after using Memory Mutilator
* Fix for cases where Boo-Urn would not function properly

### Status Effects / Traits / Special Abilities

* Lasers Ignore You has been removed, and its effects have been merged into Graceful
* Blaster Survivor only works for actual explosions, and not for things like Dizzy Grenade or Warp Grenade
* Player cannot speak to NPCs who have Hearing Blocked
* Fix for Clumsiness Forgiven not always triggering when knocking people through walls
* Potential to Not Suck does not trigger when possessing a Slum Dweller
* Fix for Stable System causing status text to rise repeatedly from the player when they walk into a poisoned lake or come in contact with gas
* Fix for sleeping NPCs not being scared by Boo-Urn
* Fix for super special ability data sometimes appearing incorrectly for custom characters on stats screen

### Combat

* Potential fail-safe for rare cases of melee not being usable after falling into holes

### Stats / Unlocks

* Cannibals receive extra XP for killing Soldiers, and vice versa, much like rival gangsters, scientist/gorilla, etc.

### Ending

* Different ending dialogue for Gorilla when you have the Translator

### Artificial Intelligence

* Player can buy a round of drinks from the Bartender for NPCs in the building
* Fix for Vampire not ceasing their attempt to bite someone after becoming aligned/loyal/friendly
* Fix for NPCs having difficulty opening doors from the inside when diminutive or shrunk
* Bouncers at weapon detector lasers only ask for weapons if you're carrying one
* Bouncers at weapon detector lasers give player the option for their followers to leave their weapons behind
* Fix for NPCs spawned in the middle of levels not always having the correct relationship to the multiplayer client
* Fix for locked doors opening if the player tells a Thief to lockpick a door to which they are unable to path
* Fix for laser not always being turned off on multiplayer host when a a client would coax a bouncer to turn them off
* Butler Bot has interaction dialogue

### Text

* Resist Damage (Small), Resist Damage (Medium) and Resist Damage (Large) have actual descriptions
* Fixed various incorrect Chinese language translations

### Saved Games

* Potential fail-safe for rare cases where save data could be deleted

### Version 84b

* Fix for incorrect text for “Destroy Item” on ATM
* Fix for Crate quests not being completed if the player crowbar'ed the crate without destroying it
* Fix for “Empty” text not always appearing under NPCs when using Thief when it was supposed to
* Fix for “Disaster: ” text not appearing properly on missions screen when the player is able to teleport
* Traits that were removed from the game are removed from custom characters. In some cases, such as Lasers Ignore You, the trait on that character is replaced with a new trait, in this case Graceful
* Fix for player needing to have an open inventory slot to destroy an item in the ATM
* Fix for “Extra Health for NPCs” mutator applying to the player’s health as well
* Fix for end-of-level elevator stating that custom characters haven't finished their big quest when the player has not assigned them one
* Fix for Speed Coder not working properly when used on NPCs (such as Slaves) when using a custom character
* Fix for Comedian being unable to teleport for the rest of a level if they successfully tell a joke to a gang that is mugging them
* Fixed a couple of cases where player would not proceed to the next level if someone else joined at exactly the wrong time

### Version 84c

* Steam multiplayer matchmaking replaced with Galaxy matchmaking. Let me know how it works for you! The other notes in this changelog are all related to this.
* /invite functionality has changed a bit. If you type /invite, you’ll get a numbered list of your Steam friends, for example 1. Madguy 2. Friend2 etc. So if you type /invite Madguy or /invite 1, it will invite Madguy. Also, /invite will only work if the friend has not yet opened Streets of Rogue
* Games can now be sorted by ping
* Region setting removed, all games should be shown at once now
* Linux version takes up several hundred megabytes more space as a result of Galaxy integration

### Version 84d

* Fix for Steam names sometimes appearing incorrectly for players in multiplayer
* Fix for sorting by ping not working properly
* Player receives feedback in the chatlog when /invite’ing someone
* /invite list only shows friends who are currently online
* If the player selects a game from the Join list that is running a different version than they are, the notification will state which version the other player is running
* Fix for NPC info never saying “Empty” when playing as Thief if the NPC started with nothing in their inventory
* Speed Run mutators will not appear for Daily Runs
* Super Special Characters description clarifies that this does not apply to custom characters
* Fix for Cops becoming hostile toward a player if an owner hits the player by accident
* Fixed a couple of translation errors

### Version 84e

* Fix for cases where the multiplayer host name field is interactable when it was not meant to be
* Fix for the player’s language on the game’s first startup not matching the Steam language
* Multiplayer games are filtered by ping by default
* Fix for multiplayer client sometimes not being able to jump into lakes in Mixed-Up Environments games
* Prevention from status effects appearing on the multiplayer client while they are a ghost
* Fix for player's "operating" bar not disappearing if they drop an object while doing this
* Fix for player being able to right-click an item to equip it while simultaneously dropping it
* Fix for player being able to click-and-drag an inventory item like Hypnotizer if they clicked on a target while simultaneously clicking on the item’s box
* Fix for vendors sometimes dropping 2 of the same item when using Shop Drops +
* Significant file size reduction for Linux version
* Added more extensive Galaxy support