recursal/Fanatic-Fandom huggingface dataset:
Halo DS

*Halo DS*

***Halo DS***was a planned *Halo*game that was to be developed and published for the Nintendo DS. The game was then later cancelled as deals did not work out.

Despite being cancelled, it was playable beforehand. In January 2007, Matt Casamassina of IGN claimed he played a version of *Halo*for the Nintendo DS. On October 2, 2007 he demonstrated on camera the in-game footage of an early development style version of *Halo DS.*The footage featured dual-wielding, as well as a modified version of the *Halo 2* map, Zanzibar.

   Later after the footage was aired, Bungie employees explained that the *Halo DS*demo was in fact an unsolicited pitch that they had never taken on. The project was simply a pitch that Bungie played around with and later decided against doing; no funds were poured into the project, and the only version of the game available was the one Matt Casamassina supposedly had.

## Trivia

* The game was joked about, but denied, by Matt Casamassina of IGN.
* There are no further plans to publish or release it to the public.
* The bottom screen was used mostly for the motion sensor  but also had other uses such as to tell you what weapons you had and your shield health.

## Links

1. ↑ IGN Video on *Halo DS*
2. ↑ IGN on *Halo DS*
Halo University Wiki

University of Halo. Everything you need to know about the Halo universe and its games, characters, vehicles, weapons, etc. If you're looking for facts, here's where you belong.

## Welcome to the Halo University Wiki

University of Halo. Everything you need to know about the Halo universe and its games, characters, vehicles, weapons, etc. If you're looking for facts, here's where you belong.

## Content

* Go to Halo: Combat Evolved
* Go to Halo 2
* Go to Halo 3
* Go to Halo Wars
* Go to Halo 3 ODST
* Go to Halo Reach
* Go to Halo: Combat Evolved Anniversary
* Go to Halo 4
* Go to Halo: The Master Chief Collection
* Go to Halo 2 Anniversary
* Go to Halo: Spartan Assault
* Go to Halo: Spartan Strike
* Go to Halo 5 Guardians
* Go to Halo Wars 2
* Go to Halo 6
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* Fan-Made Games
	+ Halo Zero
	+ Halo: Project Contingency
	+ Halo: Out With A Whimper
	+ Halo 2600

### Books

* Go to Halo: The Fall of Reach
* Go to Halo: The Flood
* Go to Halo: First Strike
* Go to Halo: Ghosts of Onyx
* Go to Halo: Contact Harvest
* Go to Halo: The Cole Protocol
* Go to Halo: Broken Circle
* Go to Halo: New Blood
* Go to Halo: Hunters in the Dark
* Go to Halo: Last Light
* Go to Halo: Saint's Testimony
* Go to Halo: Shadow of Intent
* Go to Halo: Legacy of Onyx
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#### Forerunner Saga

* Halo: Cryptum
* Halo: Primordium
* Halo: Silentium
	+ Halo: Rebirth

#### Kilo-Five Trilogy

* Halo: Glasslands
* Halo: The Thursday War
* Halo: Mortal Dictata

#### Collections/Anthologies

* Halo: Evolutions - Essential Tales of the Halo Universe
* Halo: Fractures

#### Comic Series

* Halo: Uprising
* Halo: Helljumper
* Halo: Blood Line
* Halo: Fall of Reach
	+ Boot Camp
	+ Covenant
	+ Invasion
* Halo: Initiation
* Halo: Escalation

#### Graphic Novels

* Halo Graphic Novel
* Halo 3: The Cradle of Life
* Halo Wars: Genesis
* Halo: Tales from Slipspace

#### References

* The Art of Halo
* The Art of Halo 3
* Encyclopedia (2009)
* The Essential Visual Guide
* The Art of Building Worlds
* The Art of Halo 4
* Halo 4: The Essential Visual Guide
* The Art of Halo 5 Guardians
* Halo Mythos: A Guide to the Story of Halo

#### Official Guides

* Halo: Combat Evolved
	+ Halo PC
	+ Halo: Combat Evolved Anniversary
* Halo 2
* Halo 3
* Halo Wars
* Halo 3 ODST
* Halo Reach
* Halo 4
* Halo 5 Guardians

### Films

* Halo Legends
* Halo Landfall
* Unnamed Halo Film
* We Are ODST
* Birth of a Spartan
* Remember Reach (Patrol - Spaceport - New Life)
* Deliver Hope
* Halo 4: Forward Unto Dawn
* Halo: Nightfall
	+ Fan Made
		- Halo: Faith
		- Halo: Operation Chastity

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Hang 'Em High

*"Tombstones for Everybody."*

- In-game summary.
**Hang 'Em High**is a multiplayer map in *Halo: Combat Evolved*. It is set in a Forerunner facility on Installation 04 and is a multi-levelled map with two symmetrical bases diagonally facing each other across the map, with a large open space making up the floor. It is extremely popular for the Capture the Flag gametype.

Hang 'Em High was remade as Tombstone in *Halo 2* and High Noon in *Halo: Combat Evolved Anniversary*.
Halo (Halo: Combat Evolved level)

*"Seek out surviving Marines and help them fight the Covenant."*

*-* In-game summary.

**Halo**is the second campaign level of *Halo: Combat Evolved*and serves as the first level in the game based on the surface of Installation 04. As the only survivor from the escape pod crash, John-117, with the help of Cortana, moves to aid surviving marines to escape Covenant forces and regroup. This is also the first level in the game, and by extent the series, that features Jackals. It also introduces the Spirit  dropship and the Banshee.
Geoff

*"Your destruction is the will of the gods...and we are their instrument."*

- Sangheili Major.
*"...Go to hell."*

- Geoff.
**Geoff**was an infantryman in the UNSC Marine Corps. His existence in the *Halo*canon is heavily questioned, as his only appearance in *Halo: Combat Evolved*is in the E3 2000 Trailer; he does not make an appearance in the final game. In the events of the trailer, he is involved in the Battle of Installation 04, accompanying a squad of marines in investigating a Forerunner facility. He is the only survivor of a Covenant counterattack, and is rescued by John-117.

## Biography

### Battle of Installation 04

Nothing about Geoff's life before the Battle of Installation 04 is known. He was serving aboard the UNSC *Pillar of Autumn* at the time, right up to the point where it crash-landed on the ring. He then participated in a marine raid on a Forerunner facility controlled by Covenant forces. Geoff and two of his squadmates drove there on a Warthog, Geoff riding shotgun, while the other three squad members got there on foot.

Geoff and the rest of the squad broke into the facility, but the Covenant were waiting for them and ambushed his squad; they lost Segur and Wang very quickly. He and McLees were tasked with guarding the entrance of the facility. They failed in their attempt to aid their Sergeant, who was ambushed and killed. Geoff escaped in a Ghost, while McLees attempted to delay pursuing Covenant forces. Despite McLees efforts, a pair of Ghosts and Banshees pursued Geoff relentlessly, eventually destroying his Ghost and injuring Geoff. Just before a Sangheili Major attempts to finish him off however, John-117 arrives with an Energy Sword and kills the Elite, saving Geoff's life. They were the only survivors of the mission.

He was most likely killed either by Covenant forces later on, during the Flood outbreak or when John-117 destroyed the ring. However, given his similarity to Chips Dubbo, he may have survived, although it is unlikely.

## Trivia

* The E3 2000 Trailer was shot while Bungie was still working on the game. Because of this, some aspects of the game are classified as non-canon. For instance, John-117 was present, despite their being no mention of the operation shown in either *Halo: Combat Evolved*or *Halo: The Flood*.
	+ It is possible the mission was simply made up to demonstrate *Halo: Combat Evolved*, and not to establish a definitive plot point. Because of this, Geoff, and the marines who he serves beside, may also have been made up for gameplay purposes and don't exist in actual canon.
* Geoff possesses alot of similarities to Chips Dubbo, a character in the final game. It is possible that Geoff inspired the character.
Halo 5: Forge

*Halo 5: Forge*

***Halo 5: Forge***, also referred to as ***Forge - Halo 5: Guardians Edition***, is a port of *Halo 5: Guardians*Forge mode to Windows 10 developed by 343 Industries in conjunction withSkybox Labs. The port includes mouse and keyboard support, 4K resolution display capability, the ability to test and play with friends, and the ability to publish custom maps and game modes to the Xbox One, and allow PC players to play custom matches with up to 16 players.

The app comes with Custom Games as well, allowing maps to be played with others.

## Achievements

*Main article: List of Achievements for Halo 5: Forge*
*Halo 5: Forge*offers 22 achievements worth a total of 1000 gamerpoints.

## System Requirements

The following is a list of the system requirements for *Halo 5: Forge*. All PCs must have DirectX 12, Windows 10 version 1607 or later and 40 gigabytes of free space, in order to install and play the game.

## Gallery

*Halo 5: Forge* banner*Halo 5: Forge* as shown on Alpine

## Sources

1. ↑ 1.0 1.1 1.2 1.3 **Halo Waypoint** - News, Announcing Anvil's Legacy
2. **^** **Halo Waypoint**: *Forging Ahead - The Forge Experience comes to Windows 10*
3. ↑ **Twitter** - Halo
Headlong

*"Although during the day Section 14 monitors almost all harbour traffic, at night it's one of the city's most notorious hangouts."*

- In-game summary.
**Headlong**is a multiplayer map in *Halo 2*. The map is known canonically as **War Games Map\_Set/: 622-3**. It is set in New Mombasa, inside a particular city sector with numerous roads and offroad interior buildings. Its size allows 6-16 players, and it supports vehicles.

Headlong is remade as Breakneck in *Halo: Combat Evolved Anniversary* and Guillotine in *Halo 5 Guardians*.
Halo (music)

***Halo***, more popularly known as the ***Halo Theme***, is the staple music of the *Halo* franchise and is the twenty-sixth track in the *Halo: Combat Evolved Original Soundtrack.* It appears in every single *Halo* game to date in one form or another.

## Appearances

This is a list of times this track plays in-game:

* 0:35 to 1:06 plays during the entire opening cutscene of the level The Silent Cartographer.
* 1:07 to 1:59 plays during the section right after the opening cutscene of the level The Silent Cartographer, where you storm the beach with the rest of the marines. It is eerily similiar to the "Warthog Run" of the Truth and Reconciliation Suite.
* It is used and heard on the main menu.

### Other Appearances

* In *Halo 3*, if the IWHBYD skull is turned on, 343 Guilty Spark will hum the tune to himself.
* In *Halo 4*, during the opening cutscene of the level Composer, when John-117's Lich passes by Gamma Halo and he looks up at it, the Halo Theme can be faintly heard in the background, and very briefly.
* It is confirmed that *Halo 5 Guardians* will feature the Halo Theme, although whether it will be remixed again has not been confirmed as of yet.

## Remixes

* The Halo Theme returns in *Halo 2* as the MJOLNIR Mix, but remixed with a metal cover.
* Returns in *Halo 3.*
* Can be heard faintly in multiple scenes in *Halo 4.*
* Confirmed to be returning in *Halo 5 Guardians*.
* Can be heard in *Halo Wars*, *Halo 3 ODST* and *Halo Reach*, but in varied forms.
* The track is entirely remastered as Installation 04 in *Halo: Combat Evolved Anniversary.*

## Trivia

* The track officially ends at 2:57. But if one keeps listening until 3:18, a secret track not officially listed will begin playing called Siege of Madrigal. It does not play directly in-game, and must be sought out for one to play it; with this in mind, it can be found in-game. This track is considered an easter egg, and will again appear in *Halo 2*, *Halo 3* and further games in a similiar fashion. To find it, the player must have a Banshee on the level Assault on the Control Room, and must fly to the top of the Control Room. Leave the Banshee, jump out and wait for a moment, and the track will start playing.
Halo 2 Multiplayer Map Pack

The ***Halo 2 Multiplayer Map Pack***is a standalone, multiplayer-only, downloadable content package for *Halo 2.*

The expansion was released on July 5, 2005 for the original Xbox version of *Halo 2*for $19.99. The package allowed non-Xbox LIVE players to access the additional maps and Auto-Updates for the game. However, it was released pre-Blastacular Map Pack, and before Auto-Updates 4 and 5, and therefore does not include them. It was put together by Bungie Studios as well as published by Microsoft Game Studios.

## Features

The *Halo 2 Multiplayer Map Pack*was released by Bungie for non-Xbox LIVE players on the original Xbox. Players who couldn't get access to the map packs and auto-updates that were being released for the game (which had to be downloaded through Xbox LIVE) could gain access to them through the standalone map pack. All map packs and auto-updates pre-Blastacular and Auto-Updates 4 to 5 are included, along with additional content. Content included is as follows.

### Updates

* Auto-Update 1
* Auto-Update 2
* Auto-Update 3

### Maps

* Containment
* Warlock
* Sanctuary
* Turf
* Backwash
* Elongation
* Gemini
* Relic
* Terminal

### Additional Content

* Another Day at the Beach: A three-minute *Halo 2*side-story cutscene about a squad of ODSTs stranded in Old Mombasa.
* Halo 2: Killtacular: A documentary showing how Bungie Studios made the nine maps included on the disc.
* Halo E3 2000 Trailer: The original trailer for *Halo: Combat Evolved*.
* Halo 2 Announcement Trailer: The original teaser trailer for *Halo 2.*
* A comical audio test video used for testing surround sound set-up (This was also included in the ***Halo 2 Limited Collector's Edition***). An updated version is included in the *Halo: Essentials*included in the *Halo 3 Legendary Edition*.

## Trivia

* The original Xbox sometimes incorrectly identified the disc as a DVD movie and gave the error message, "You need to connect a DVD Playback Kit receiver to a controller port to watch movies."
* Even though it is a DLC collection and not a game itself, *Halo 2 Multiplayer Map Pack*is technically the final *Halo*title released for the original Xbox.
* In the surround sound test video, the Grunt and Hunter shown use *Halo: Combat Evolved*models rather than the updated *Halo 2*models.
* *Halo 2 Multiplayer Map Pack*is backwards compatible with Xbox 360.
* No map pack was released for *Halo 2 Vista* because the game already included all the maps except for two which were replaced by two other exclusive maps.
Halo 2 Original Soundtrack

*"Halo 2 is alot like Halo 1, except it's Halo 1 on fire going 120 miles per hour through a hospital zone chased by helicopters and ninjas. And the ninjas are all on fire too."*

- Jason Jones on *Halo 2.*
The ***Halo 2 Original Soundtrack***, or simply ***Halo 2 Soundtrack***, is the soundtrack for the first person shooter science fiction video game, *Halo 2*. Composed by Martin O'Donnell and Michael Salvatori, the soundtrack was released in two volumes: Volume 1 was released on November 9, 2004, and the second volume was released on April 26, 2006. It contains a lot of the music from *Halo 2*, and the music contains a lot of the orchestra, choir and percussion based music from *Halo: Combat Evolved,* while also adding rock/metal type music.

Martin O'Donnell explained that Volume 1 contains most of the basic music from the game, while Volume 2 organizes most of it into "suite" form, allowing for the addition of other tracks not previously on the soundtrack. However, despite this, *Halo 2* has a uniquely large set of unreleased tracks, which is the largest in the series, second only to *Halo 4.*

## Track List

### Volume 1

* Halo Theme MJOLNIR Mix - 04:11
* Blow Me Away - 03:25
* Peril - 02:46
* Ghosts of Reach - 02:21
* Follow (1st Movement of the Odyssey - 04:15\
* Heretic, Hero - 02:34
* Flawed Legacy - 01:58
* Impend - 02:21
* Never Surrender - 03:35
* Ancient Machine - 01:39
* 2nd Movement of the Odyssey - 07:40
* In Amber Clad - 01:38
* The Last Spartan - 02:18
* Orbit of Glass - 01:17
* 3rd Movement of the Odyssey - 06:40
* Heavy Price Paid - 02:31
* Earth City - 03:06
* High Charity - 01:59
* 4th Movement of the Odyssey - 09:06
* Remembrance - 01:17
* Connected - 02:39

### Volume 2

* Prologue - 02:36
* Cairo Suite - 09:42
* Mombasa Suite - 06:42
* Unyielding - 03:05
* Mausoleum Suite - 08:12
* Unforgotten - 02:11
* Delta Halo Suite - 11:27
* Sacred Icon Suite - 07:27
* Reclaimer - 03:05
* High Charity Suite - 08:29
* Finale - 03:11
* Epilogue - 03:49

## Unreleased Tracks

Quite a number of tracks in the game did not make it onto the soundtrack for unknown reasons, or the versions on the soundtrack were shortened/remixed versions, and not the actual track played in-game. This is a list of known unreleased tracks:
Longest

*"A long walk down a short hall..."*

- In-game summary.
**Longest**is a multiplayer map in *Halo: Combat Evolved.* It is essentially one long, multi-levelled corridor, with two symmetrical ending areas.

Longest was remade as Elongation in *Halo 2*. It is also possible that its design inspired some of the elements in Epitaph  in *Halo 3*.
High Charity (level)

*"Cortana can handle the Index - stopping Truth is up to you."*

- In-game summary.
**High Charity**is the fourteenth campaign level of *Halo 2*, and the second part of a two-part *High Charity* level. While Truth escapes to his dreadnought, and Tartarus to Installation 05's surface, John-117 is left with the decision to board Truth's dreadnought before it leaves. Battling through Flood and Covenant alike, John-117 leaves Cortana behind to ensure High Charity's destruction, and boards the dreadnought as it heads for Earth.

This is the last level of the game where enemy Unggoy appear; it is also the last level of the game where the player plays as John-117, as well as the last level of the game where the Flood appear in any form. It is also the second of three levels in the franchise where Jiralhanae Honor Guardsmen appear.
Halo Triple Pack

*Halo Triple Pack*

The ***Halo Triple Pack***is a three-case pack containing *Halo: Combat Evolved*, *Halo 2* and *Halo 2 Multiplayer Map Pack*. It was developed by Bungie Studios and published by Microsoft Game Studios for the original Xbox console. It was officially released on October 6, 2005.

The outer card packaging shows an overall ESRB rating of **12**, which relates to the rating of the map pack contents. The ratings for the other games still apply to their cases.

## Links

### External Links

1. ↑ **Game Rankings** - *Halo Triple Pack Release Information for Xbox*
Gephyrophobia

*"Scary, huh?"*

- In-game summary.
**Gephyrophobia**is a multiplayer map in *Halo PC*. The bridge design is very similar to the bridges in the campaign level Assault on the Control Room. It consists of a bridge that splits into two more bridges before reconverging on the other side hanging over a misty area. Two balcony-like platforms hang from the left and right sides, and can be accessed via teleporters. Each side of the bridge's convergence has a base, of which is symmetrical.

Gephyrophobia was remade as Narrows in *Halo 3*.
Library

**The Library**, known to the Covenant as the **Repository of Fate**, is the name given to a structure present on several Forerunner worlds and Halo installations.The Libraries are vast archive complexes and research facilities, housing the collated genetic information of numerous sentient indexed by the Lifeworkers during the Conservation Measure, an effort to re-seed life in the galaxy following the activation of the Halo Array. The structure also houses the Activation Index, the object used to activate the Halo ring and simultaneously initiate the repopulation process of the species archived in the Library. Library facilities are not exclusive to the Halos and are found on several other installations as well.
Kappus

*"It looks like the Covenant tried pretty hard to lock it down."*

- **Kappus** before unknowingly releasing the Flood.
**Private Kappus**was a infantryman in the UNSC Marine Corps and technical specialist. He presumably took part in the Fall of Reach and was onboard the UNSC *Pillar of Autumn* when it crashed on Installation 04. He was also a member of Fireteam Charlie, and also a friend of Private Riley. He was present during first contact with the Flood, in which he unknowingly released them from containment. He attempted to save Riley by tearing an infection form from him, but it turned on him, and quickly found himself overwhelmed and infected. It is unknown how he died, although it is likely his infected body was either killed by John-117 during his venture into the facility or when Halo was destroyed.
Installation 05

*"Cortana, what exactly am I looking at?"*

- Miranda Keyes.
*"That ma'am...is another Halo."*

- Cortana.
**Installation 05**, classified by the UNSC as **Delta Halo**, and known to the Covenant as the **Second Sacred Ring**or **Second Holy Ring**, was the fifth of the seven Halo installations that made up the Halo Array. This installation, like its brethren, was forged in Installation 00. It was built by the Forerunners to end the Forerunner-Flood War and the Flood threat. It was formerly maintained by 2401 Penitent Tangent before it was compromised and captured by the Flood.

It serves as one of the settings of *Halo 2* and is the primary setting of the map Skyward in *Halo 2 Anniversary.*Installation 05 was the site of the Battle of Installation 05, and the only Halo installation encountered by John-117 that he does not end up destroying.
Halo 6

*Halo 6*

***Halo 6*** is an upcoming first-person shooter science fiction video game which will be developed by 343 Industries and published by Microsoft Game Studios for the Xbox One. It is the planned third game of the Reclaimer Saga, and the sequel to *Halo 4* and *Halo 5 Guardians*.

The game was announced along with *Halo 4*and *Halo 5*at Microsoft's E3 2011 press conference. No further details have been revealed.

## Trivia

* *Halo 6*was originally supposed to be the final game in the Reclaimer Trilogy; this was before 343 renamed it the Reclaimer Saga. It is unknown if 343 still plans for this to be the final game, or if there will be more after it.
Ice Fields

*"Slipping and Sliding."*

- In-game summary.
**Ice Fields**is a multiplayer map in *Halo PC*. The layout of the map is similar to the campaign level Assault on the Control Room. The map is one of the largest in the game, and continues many open areas that make it perfect for vehicle combat.

Some elements of this map were adopted in the Sidewinder remake, Avalanche, in *Halo 3*.
Legendary

*"You face opponents who have never known defeat, who laugh in alien tongues at your efforts to survive. This is suicide."*

- Description from *Halo: Combat Evolved*and *Halo 2*.
*"Tremble as teeming hordes of invincible alien monsters punish the slightest error with instant death...again and again."*

- Description from *Halo 3*, *Halo 3 ODST*, *Halo Reach*and *Halo 4*.
*"Your enemies outnumber you greatly and are hunting you down. Can you survive their onslaught?"*

- Description from *Halo: The Master Chief Collection.*

*"Death around every corner. Reload often."*

- Description from *Halo 5 Guardians.*

**Legendary**is the highest difficulty setting in *Halo: Combat Evolved*, *Halo 2*, *Halo 3*, *Halo Wars*, *Halo 3 ODST*, *Halo Reach*, *Halo 4*and *Halo 5 Guardians*. It is the most challenging difficulty in the games, aside from the custom-created LASO difficulty. Far more enemies appear, with some of the most challenging enemies in one area being tripled in numbers, and they are far more intelligent, and never miss. Shields drain almost instantly when shot, and cover is essentially useless as enemies will just chuck almost non-stop grenades or charge your cover.

Since *Halo 3*, completing levels or campaign on this difficulty will (arguably) unlock some of the best armor permutations in the game you unlocked them in.
Laine

*"Alls I'm saying is there's alot of unlocked doors for something no one's supposed to of been in for a hundred thousand years."*

- Laine as they wander deeper into the seemingly empty Forerunner facility.
**Laine**was an infantryman in the UNSC Marine Corps. His existence in *Halo*canon is heavily questioned as his only appearance in *Halo: Combat Evolved*is the E3 2000 Trailer; he does not appear in the final game. In the events of the trailer, Laine is part of a marine squad raiding a Covenant-held Forerunner facility. While the Covenant are distracted, Stacker, Wang and himself move into the facility. Shortly after, Wang is killed in a Covenant ambush. Stacker and Laine attempt a fighting retreat, but Laine is swarmed by enemy plasma fire, resulting in his death as he tumbles from a ledge to the ground below.

## Biography

### Battle of Installation 04

No information about Laine's life prior to the Battle of Installation 04 is known. He served aboard the UNSC *Pillar of Autumn* and survived the crash on Halo. He later took part in a raid on a Covenant-held Forerunner facility. He proceeded on foot with Stacker and Wang, reaching the facility just after Geoff, Segur and McLees did in their Warthog. After Geoff and Segur successfully draw off Covenant forces, Laine, Stacker and Wang successfully infiltrate the facility. Laine ponders on how an abandoned facility could have so many open doors, much to Stacker's annoyance.

After Wang is killed in the opening stage of a Covenant ambush, Stacker orders a quick retreat. Laine tries to hold them at the stairway, but the plasma fire becomes too much and Laine is overwhelmed and killed. His body plunges forward, falling to the ground at the bottom.

## Trivia

* The marine crouching to the left of Stacker (who is in the middle) in the above picture is Laine.
	+ The picture above also serves as the exemplary image used in the *Halo: Combat Evolved*manual for PC when describing the UNSC marines.
* The E3 2000 Trailer was shot while Bungie was still working on the game. Because of this, alot of the events in the trailer are non-canon, as John-117 was present despite no mention of such an operation in *Halo: Combat Evolved*and *Halo: The Flood.*Because of this, it is likely Laine is also non-canon, and therefore never existed as a character.
Jones (Another Day at the Beach)

*"Let me give him my "Welcome to Earth" gift basket."*

- Jones as he takes aim at a Kig-Yar Sniper.
**Lance Corporal Jones**was a UNSC Orbital Drop Shock Trooper assigned to the 7th Orbital Drop Shock Trooper Battalion of the 105th Shock Troops Division under the command of Marcus P. Stacker during the Human-Covenant War. He presumably fought in numerous battles prior to the Battle of Mombasa. He served as the sharpshooter of his squad during the battle, picking off Jackal snipers to allow his team to advance. It is possible that he fought during the Battle of Installation 05 and was killed there, or that he was left behind in Mombasa and killed by the slipspace explosion resulting from the *Solemn Penance* initiating an in-atmosphere jump.

Jones does not appear in *Halo 2* itself, but appears in a bonus scene added in the Halo 2 Multiplayer Map Pack called "Another Day at the Beach." This exact scene was then remastered for *Halo 2 Anniversary*, but still not included in the game.
Library Suite

***Library Suite*** is the twenty-first track in the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* The track is first heard on the level The Truth and Reconciliation. It is heard when the player enters the gravity lift room.
* The track is heard again when inside the building containing the security control center in the level The Silent Cartographer.
* The track is largely heard in the level The Library, its namesake.
* 0:00 to 1:10 is heard on loop during the opening segment of gameplay on the level Keyes, after Captain Keyes first orders John-117 to leave.
* The track is also heard on the main menu.
* Parts of this track can also be heard during the installation process for *Halo PC*.

### Other Appearances

* 1:12 to 6:47 can be heard in the background of the *Halo Reach* Matchmaking menu.

## Remixes

* This track is entirely remastered as Dewy Decimate in *Halo: Combat Evolved Anniversary.*
Kig-Yar Point Defense Gauntlet

*"Got a little Jackal problem."*

- Edward Buck to Dare.
*"An overcharged Plasma Pistol shot will neutralize their shield."*

- Veronica Dare in reply.
**Kig-Yar Point Defense Gauntlets**, also known as **Jackal Shield Units**, are arm-held energy shields used by the Covenant Kig-Yar for protection from enemy fire and mid-range explosions.
Keyes

*"Stage a one-cyborg assault on a Covenant ship and bring back the Captain."*

- In-game summary.
**Keyes**is the ninth campaign level of *Halo: Combat Evolved*. John-117 arrives back onboard the *Truth and Reconciliation*, which has now been crippled by the Flood. He proceeds to fight through waves of desperate Covenant defenders and Flood hordes to find the Captain. After finding Captain Keyes converted into a Brain Form, John-117 retrieves his implant and escapes the doomed ship in a Banshee. This is the first and only level since the introduction of the Sentinels that does not feature them in any form. It is also the second level where the player returns to a previously explored area.
Ivory Tower

*"Once home to the famous socialite Lance O'Donnell, the top floor of this building is now a public park."*

- In-game summary.
**Ivory Tower**is a multiplayer map in *Halo 2*. The map is known canonically as **War Games Map\_Set/: 950-9**. It is set within the atrium of Ivory Tower; a large open space with several levels is provided, as well as the main open space which leaves players exposed if traversed. The map supports 2-12 players, but not vehicles.

Ivory Tower is remade as Reflection in *Halo Reach*.
East African Protectorate

The **East African Protectorate**is presumably a union of African states along the eastern part of the African continent. It is likely similiar in concept to the 21st Century African Union or United Nations. Confirmed member states of the protectorate include the United Republic of Tanzania and the Republic of Kenya, and possibly also include other eastern states such as Egypt, Eritrea, Ethiopia, Zimbabwe, etc.

Not much is known about it other than the Mombasa Tether has made it a world superpower with tremendous economic wealth and power.
J. Harper

*"First echelon, you're with me! Blanket those cruisers, take 'em out one by one! Second echelon, keep those carriers busy."*

- Harper distributing orders to Fifth Fleet during the First Battle of Earth.
**Fleet Admiral** **J. Harper**(SN: **07959-90021-JH**) was a Fleet Admiral in the UNSC Navy, captain of the UNSC *Canberra*, and the commanding officer of the Fifth Fleet detachment of Home Fleet during the First Battle of Earth. He was the first to engage the Fleet of Sacred Consecration during the battle, although his fate post-Battle of Mombasa is unknown. He was presumably killed when Truth's Fleet arrived over Earth and smashed the remnants of Home Fleet.
Jiralhanae

*"With my blessing, the Brutes now lead our fleets! They ask for your allegiance, and you shall give it!"*

- Truth during the outbreak of the Great Schism.
**Jiralhanae** (Latin, *Servus Ferox*, meaning "Wild Slave"), nicknamed by the UNSC as **Brutes**, are a large, bi-pedal ape-like species originating from their homeworld of Doisac. Their appearance suits their behaviour, as they are prone to anger, and barbaric as well as primitive in their culture, with their race almost in a constant state of civil war. They are also the most recent member of the Covenant.

For a significant amount of time, the Jiralhanae have been a member species of the Covenant. The Jiralhanae, before the Great Schism, were refused military service by the Sangheili, as they deemed them unworthy and untrustworthy. Even with the few Jiralhanae-controlled ships that exist, they are refused to use their weapons or anything that might make them able to participate in military combat. This would lead to searing tension between both species, which would reach its breaking point in the schism. The Jiralhanae, chosen by Truth and under the command of Tartarus, then betrayed the Sangheili, purged the High Council and seized control of the Covenant military. This control of the Covenant military would be short-lived, as only a few months later, the Covenant met its end at the Battle of Installation 00.

The Jiralhanae continue to battle the Sangheili, but it is a lost conflict. Coupled with the Sangheili's disorganization, and the primitiveness of the Jiralhanae, the war has not evolved any further. A few Jiralhanae even serve as slaves to Sangheili on Sanghelios, but are still resentful of their rival.

The nickname "Brute" was given to them by humanity due to their brutish behaviour in combat. They are ruthless and relentless, able to soak up alot of damage with little to no pain, and possess a powerful frame that towers over even Sangheili. Before being assimiliated into the Covenant, the Jiralhanae were a Tier 4 civilization according to the Forerunner Technological Advancement Tier Scale.
Hierarchs

*"There are things about Halo even the Hierarchs do not understand."*

- Thel 'Vadam to Tartarus.
The **Hierarchs**, also known as the **High Prophets**, were the highest theocratic leaders in the High Council, and subsequently the leaders of the Covenant Empire. They usually consisted of three San'Shyuum. By the end of the Human-Covenant War, the last Hierarchs were the Prophets of Regret, Mercy and Truth.
Lament for Pvt. Jenkins

***Lament for Pvt. Jenkins*** is the twelfth track in the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* It is first played on the level The Silent Cartographer, when Bravo 022 sends out a mayday call.
* It plays again on the level 343 Guilty Spark, during the cutscene where John-117 finds Jenkins' recording, just before he watches it. It then concludes in a cutscene after the recording.

### Other Appearances

* It is heard in the beginning of *Halo: Last One Standing* of the *Halo Landfall* series, when T. Rymann deviates from the mission's original course to find a medic for the injured S. Hartley.

## Remixes

* This track is entirely remastered into the track A Private Service in *Halo: Combat Evolved Anniversary.*

## Trivia

* The name is a clear reference to the recording John-117 finds on the level 343 Guilty Spark, where he watches the brutal fate of Johnson, Captain Keyes, Jenkins and the rest of the squad at the hands of the Flood.
Indulgence of Conviction

*"What is it? More Brutes?"*

- Thel 'Vadam.
*"Worse."*

- John-117 after witnessing the *Indulgence of Conviction* crash in Voi.
The ***Indulgence of Conviction***was a Covenant CCS-Class Battlecruiser in the Covenant Navy. During the Great Schism, the ship fought for the Swords of Sanghelios. Sometime during or after the separatists set up quarantine around Installation 05 and *High Charity*, the ship was captured by the Flood and its crew absorbed for biomass. The ship then entered slipspace, with the Fleet of Retribution breaking off quarantine to pursue it. The ship attempted to start an outbreak on Earth by crashing into Voi, but the Fleet of Retribution arrived and glassed the city.
Installation 00

*"Where would someone go to activate the other rings?"*

- Miranda Keyes.
*"...why, the Ark, of course."*

- 343 Guilty Spark.
**Installation 00**, also known as the **Lesser Ark**, or simply the **Ark**, is a Forerunner mega installation from which the entire Halo Array can be activated; it also serves as a factory from which all Halo rings are built, and more can be constructed. It was situated outside the Milky Way Galaxy to prevent compromization by the Flood. The installation also acts as a safe haven from the Halo Array's pulse.

Although now commonly identified as the Ark, Installation 00 was originally one of two Ark installations, the other being the Greater Ark (which was destroyed in the Forerunner-Flood War). It was severely damaged by the destruction of Installation 04B, although it is still operational. It is maintained by 000 Tragic Solitude.

It serves as the secondary setting of *Halo 3* and the primary setting of *Halo: Hunters in the Dark*. It is also visited multiple times throughout the Forerunner Saga of books. It will serve as the primary setting of *Halo Wars 2*.
First Battle of Earth

*"Something isn't right...the Fleet that destroyed Reach was fifty times this size."*

- Admiral Hood upon analyzing the Fleet of Sacred Consecration.
The **First Battle of Earth**was the first of many major conclusive engagements in the Human-Covenant War. It was the first of two battles to take place on Earth, and by far the largest and most destructive of the war which took place on and above Earth. The first battle ended upon the conclusion of the Battle of Ross Island.
Installation 04B

*"A replacement...for the ring you destroyed."*

- Thel 'Vadam.
**Installation 04B**was a partially constructed replacement for Installation 04 after its destruction. It was under construction at Installation 00 after the Battle of Installation 04, and was built as a near-identical substitute so that the Halo Array remained intact. The ring was prematurely fired by John-117 after a successful raid, resulting in the ring's destruction, the explosion damaging the Ark and crippling the Flood.
Lockout

*"Some believe this remote facility was once used to study the Flood. But few clues remain admist the snow and ice."*

- In-game summary.
**Lockout**is a multiplayer map in *Halo 2*. It is known canonically as **War Games Map\_Set/: 036-8**. It is set in a research laboratory in a icy environment. The single Forerunner structure is based around a square platform, with numerous buildings extending from each face with bridges leading to them. One of the smaller maps in the game, it only supports 2-8 players, with no vehicles.

Lockout was remade as Blackout in *Halo 3* and Lockdown in *Halo 2 Anniversary*.
Infiltration

***Infiltration*** is one of many unreleased tracks found within the game *Halo: Combat Evolved* that didn't make it onto the official soundtrack. It is a combination of multiple tracks from the game that are all spliced up and mashed together.

## Appearances

* The track plays only once in the game. The entire track plays during the entire opening cutscene of the level Two Betrayals.

## Remixes

* The track is entirely remastered under the same name in *Halo: Combat Evolved Anniversary.*

## Trivia

* Remastered in *Halo: Combat Evolved Anniversary*, its remastered track, Infiltration, was included in the *Halo: Combat Evolved Anniversary Original Soundtrack*, rectifying the issue.
Infection Form

The **Infection Form**is the first stage of the virulent Flood xenoform. They are the most commonly seen stage of the Flood, and is the form responsible for infection. Where the Flood can infect via spores, the infection form is commonly the most effective way of transforming a host. Infection forms are extremely easy to kill, with a single round being more than sufficient to take one out. Because of this, infection forms commonly attack in swarms of a dozen or more, using sheer numbers to overwhelm their victim and always ensuring that at least one infection form survives to infect a host.
Infinity

*"I imagined it would be bigger."*

- In-game summary.
**Infinity**is a multiplayer map in *Halo PC*. It is the largest multiplayer map in the game, with two huge, symmetrical bases on opposite sides of the map. It is vehicle-oriented, and said to be the best map for the Race gametype. The layout of the map also resembles the symbol for infinity.
Hosky

**Private First Class Hosky**was a UNSC Orbital Drop Shock Trooper stationed aboard the UNSC *Pillar of Autumn*. He presumably took part in the Fall of Reach prior to his involvement in the Battle of Installation 04. He manned the main gun on John-117's Warthog when attacking a pair of Hunters outside the Silent Cartographer. The Hunters ambushed them, and Hosky, unable to get to cover in time, was bashed aside by one Hunter, and his face crushed by its boot, killing him instantly.
M6G Personal Defense Weapon System

The **M6G Personal Defense Weapon System**, otherwise known as the **M6G sidearm**, or simply the **Magnum**or **Pistol**, is a United Nations Space Command sidearm and is one of the variants of the Misriah Armory's M6 handgun series. It is the successor to the M6F Pistol, and the predecessor to the M6H Pistol.
New Mombasa

*"This is the only place on Earth the Covenant decided to land. That Prophet is going to tell us why."*

- Fleet Admiral Hood.
**New Mombasa was** the newer, more cosmopolitan sector of the city of Mombasa, Kenya on Earth. The entire city sector located on the island of Mombasa was designated as New Mombasa. It can be speculated that New Nombasa was a more recent development, and that Old Mombasa served as the slums of the city, while development was more heavily concentrated in New Mombasa.

It was home to the New Mombasa Orbital Elevator, and the entire city's infrastructure was maintained by a second generation Dumb AI named the Superintendent. It was the main landing sector of the *Solemn Penance* when it broke Earth's defenses, and subsequently occupied by Covenant troops. When Truth's fleet arrived, it began to glass the city, revealing that the Artifact was located under the city. By the time of the Battle of Tsavo, the entire city had been completely vaporized.
Marcus P. Stacker

*"You heard the man, boys. It's time for some hazard pay!"*

- Stacker to his marines, *Halo 2*.
**Master Sergeant Marcus P. Stacker**is a veteran ODST serving in the UNSC Marine Corps who fought during the Human-Covenant War. He was assigned to the 7th Battalion of the 105th Shock Division and is currently stationed on the UNSC *Infinity*.
MJOLNIR Powered Assault Armor/Mark V

The **MJOLNIR Powered Assault Armor/Mark V**was the fifth of seven versions of the MJOLNIR Powered Assault Armor. The suit was issued to the members of Noble Team on November 24, 2551 and to the remaining SPARTAN-II Commandos on August 29, 2552 and was in service until October, 2552, when it was replaced by the newer Mark VI.
Kilo 023 (Pelican)

**Kilo 023**was a United Nations Space Command D77H-TCI Pelican dropship stationed on Earth. The dropship itself was present during the Second Battle of Earth and Battle of Installation 00. It was piloted by Hocus.

The dropship itself likely returned to Earth aboard the Shadow of Intent upon the war's conclusion, and either continued service or was decomissioned.
Heroic

"Your enemies are as numerous as they are ferocious; their attacks are devastating. Survival is not guaranteed."

- Description from *Halo: Combat Evolved*, *Halo 2* and *Halo: The Master Chief Collection.*
*"Fight against formidable foes that will truly test your skill and wits; this is the way Halo is meant to be played."*

- Description from *Halo 3*, *Halo 3 ODST*and *Halo Reach*.
*"Fight against foes that will truly test your skill - this is the way Halo is meant to be played."*

- Description from *Halo 4.*
*"Formidable opposition will test your resolve. Skilled, tactical play is required. Recommended for veteran Halo players."*

- Description from *Halo 5 Guardians.*
**Heroic**is the second hardest difficulty setting in *Halo: Combat Evolved*, *Halo 2*, *Halo 3*, *Halo Wars*, *Halo 3 ODST*, *Halo Reach*, *Halo 4*and *Halo 5 Guardians*. It is harder Normal, but easier than Legendary. More enemies appear than normal and these enemies either have stronger energy shields or health, fire far more accurately, and are more prone to charging your position or tossing grenades, making the use of cover almost pointless.
M7057 Defoliant Projector

*"It takes a real lunatic to use a flamethrower..."*

- Anonymous E2-BAG/1/7 serviceman.
The **M7057 Defoliant Projector**(**M7057 Projector**, **M7057 Flamethrower** or simply the **Flamethrower**) is a UNSC heavy ground weapon. The weapon is likely used during close ground engagements when UNSC forces need to quickly flush out structures of enemy hostiles. The weapon has also proven extremely effective against the Flood, especially against swarms of infection forms.
M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon

*"Rifle's a security blanket as much as it is a weapon. Knowing you can pull the trigger and it'll make a loud noise is comforting. But if you want results? You use a rocket launcher."*

- Lieutenant Jim Nicolai.
The **M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon** formally known as the **Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher**, is a heavy ordnance weapon of the UNSC arsenal. It is the most commonly known ordnance weapon mostly used against light armor and aircraft. It can also be used against condensed infantry formations to great effect.
Manuel Mendoza

*"Oh this is loco!"*

- Mendoza as his team is ambushed by the Flood.
**Private Manuel Mendoza**was an infantryman in the UNSC Marine Corps and a member of Fireteam Charlie. He was presumably present during the Fall of Reach and was onboard the UNSC *Pillar of Autumn* when it crashed on Installation 04. He was present when his fireteam made first contact with the Flood, and were overwhelmed. He managed to fight back the Flood, but eventually was overwhelmed, even trying to flee. Despite this, he was eventually infected. John-117 later encountered him, still having no knowledge of Flood infection, and tried to talk him down. Mendoza attacked, and was eventually killed.
M. Fitzgerald

*"I'm your man, Chief! Let's roll!"*

- An enthusiastic PFC Fitzgerald awaits departure behind the gun of a Warthog.
**Private First Class M. Fitzgerald**was an infantryman in the UNSC Marine Corps. He presumably took part in the Fall of Reach and was onboard the UNSC *Pillar of Autumn* when it crashed on Installation 04. He was present in the Warthog dropped off by Foehammer to help John-117 round up survivors of the crash. He was shot by a Needler, but patched up with biofoam. It is known that he died during the Battle of Installation 04, but unknown how; whether through infection by the Flood, or when the ring was destroyed.
High Charity

*"Shall we let the Flood consume our holy city? Turn High Charity into one of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."*

- High Prophet of Truth.
***High Charity***(also known as the ***Holy City of the Covenant***or the ***Prophets' Holy City***) was a mobile planetoid space station constructed by the Covenant and served as the capital of the Covenant Empire. The entire space station was capable of slipspace travel, and was protected by an enormous defense fleet. It was the center of the Great Schism, and eventually fell victim to a Flood outbreak that eventually overwhelmed it and converted it into a Flood ship. *High Charity* met its end when it crashed on Installation 00, and John-117 infiltrated it and detonated its reactors, destroying it.

Prior to its destruction, the city was considered the most sacred place to the Covenant, and home to millions. It was recommended that every member of the Covenant visit it at one point or another, but few could afford to do so. It was home to the Covenant's High Council, as well as its Hierarchs.
M41 Light Anti-Aircraft Gun

*"Man! This thing rips stuff up!"*

- Marine Gunner.
The **M41 Light Anti-Aircraft Gun**, nicknamed the **Vulcan**, is a United Nations Space Command Defense Force mounted machine gun. It is the primary pre-2553 armament of the M12 Light Reconnaissance Vehicle. Despite its name, the weapon is far more effective against infantry than it is against aircraft.
Intergalactic Space

*"That's...our galaxy. We're beyond the Rim."*

- John-117.
*"Two to the eighteenth light years from the galactic center, to be precise."*

- 343 Guilty Spark.
**Intergalactic Space**is most commonly identified as being the empty void between galaxies. In reference to the *Halo*canon, it is the space located outside the Milky Way Galaxy.