Decomposer

The **Decomposer** is a master of the less pleasant portion of the life cycle, using the powers of decay and rot to weaken their enemies

 **Curse** | Target takes double damage from all wounds

## Effect

### Duration

Five Minutes

This feat allows a character to sap a target's strength and combat power. The tagline "Weaken Five" must be called as the feat is delivered. The target’s strength will be reduced first, followed by his/her attribute levels until he/she is calling five less damage. This effect can reduce a creature’s damage to zero but no lower. If the attack is unsuccessful, the feat is still spent.

If a creature is targeted by multiple weaken effects, the greater reduction would be applied but they do not stack. If five minutes ends or the target reaches dying or dead status the effect will dissipate. The effect can also be removed with a "Cure Metabolic" or "Cure All" effect.

#### **Spell Delivery**

As a spell, this feat will affect any target even if the packet is caught on a weapon or shield. It can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Spell, a Metabolic ability, or Any ability.

#### **Ranged Delivery**

As a ranged attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Ranged Attack, a Metabolic ability, or Any ability.

#### **Melee Delivery**

As a melee attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Melee Attack, a Metabolic ability, or Any ability.

## Effect

### Duration

One Minute

This feat allows the character to generate a barrier that prevents the target from regaining any health points for the duration of a clash from any source. Cure effects do affect the target normally. Heal affects can be used by the character but have no effect if the character is the target. Drain affects cannot be activated for the duration of the disrupt.

The effect will dissipate after one minute, if the character becomes unconscious, or reaches dead status. If the character reaches dying status the effect remains until the minute duration has expired.

#### **Spell Delivery**

As a spell, this feat will affect any target even if the packet is caught on a weapon or shield. It can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Spell, a Disrupt ability, or Any ability.

#### **Ranged Delivery**

As a ranged attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Ranged Attack, a Disrupt ability, or Any ability.

#### **Melee Delivery**

As a melee attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Melee Attack, a Disrupt ability, or Any ability.

## Effect

### Duration

Until Repaired

This feat allows the character to poison the blood of the target making them unable to participate in combat. The tagline "Poison" must be called as the feat is delivered. A poisoned creature cannot run, activate a feat, attack or block attacks but can defend against a killing blow or use a potion. If the attack is unsuccessful, the feat is still spent.

If the target reaches dying or dead status the effect will dissipate. The effect can also be removed with a "Cure Metabolic" or "Cure All" effect.

#### **Spell Delivery**

As a spell, this feat will affect any target even if the packet is caught on a weapon or shield. It can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Spell, a Metabolic ability, or Any ability.

#### **Ranged Delivery**

As a ranged attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Ranged Attack, a Metabolic ability, or Any ability.

#### **Melee Delivery**

As a melee attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Melee Attack, a Metabolic ability, or Any ability.

## Effect

### Duration

Instant

This feat allows a character to negate any metabolic effect that would normally have affected him/her. The tagline "Negate" must be called clearly when the attack makes contact with the character. Metabolic effects include any effect with the tagline "Stun," "Knockout," "Weaken," or "Poison."

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## Effect

### Duration

Five Minutes

This feat allows the character infect the target with a curse that makes him/her take double damage from every wound. Every single point of damage the target takes from any source, is doubled for five minutes. The tagline "Curse" must be called as the feat is delivered. If the attack is unsuccessful, the feat is still spent but has no effect.

If the target reaches dying or dead status the effect will dissipate. The effect can also be removed with a "Save" or "Revive" effect.

#### **Spell Delivery**

As a spell, this feat will affect any target even if the packet is caught on a weapon or shield. It can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Spell, or Any ability.

#### **Ranged Delivery**

As a ranged attack this feat, can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Ranged Attack, or Any ability.

#### **Melee Delivery**

As a melee attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Melee Attack, or Any ability.