Trading

This page includes all the traders and markets in *Aground*. Trading is different way to obtain items, not through mining, completing quests, exploring or killing enemies. Instead, trading allows you to buy items from markets and traders for money.

Note: You cannot sell most magical materials in human-run markets, and you cannot sell fruit or other food in a magic market. Hi-Tech Parts, Moissanite, Magnegems, and nonmagical ores are among the materials that can be sold in any market which uses Coins. Some items will fetch a very high price, like Ice Hearts or Ink in a magic market, so keep an eye on the sell cost of items and try investing skill points in your Bargaining stat to earn more money per sale.

Additional note: For magic markets, you can use Coral Pens or Wyrm pens to produce magical ingredients, which sell for higher prices than nonmagical items and can help you afford the double-priced store items. It's better to sell some items than buy them, especially if you are able to accumulate large amounts of a very expensive magical ingredient to sell in bulk, i.e. fins and ink. Scale Fish produce 3-5 scales at a time (6 is enough for one spellbook), and Panthers and Fire Boars produce resources quickly. Fin modifiers in the Vine Copse will double the speed of resource generation (half the usual time) if you want to harvest ingredients faster.

## Starting Island Market

After completing the "Build Market" quest, a market with 3 stalls are set up on the Starting Island. The market doesn't operate at night. The market restocks every 100 seconds.

### Food Merchant

You can sell food, animals and seeds here.

### Weapon Merchant

You can sell weapons, placeables, tools and other items here.

## Sunset Haven Market

After restoring the power to the power plant on Sunset Haven, the 3 stalls of the market resume trading. The market will continue trading as long as there is power in the power plant. The market doesn't operate at night. The market restocks every 100 seconds.

### Food Merchant

You can sell food, animals and seeds here.

### Weapon Merchant

You can sell weapons, placeables, tools and other items here.

## Lurker

During night, around the inn, the Lurker, aka the shady trader, sells his wares. If bombardment started, he moves to the bottom right area of the Sunset Haven hold. Due to the rarity of his items, the Lurker doesn't use the standard prices for his wares. Instead, they are way overpriced. If the Mirrows sacrifice themselves to stop the bombardment, the Lurker starts selling what they sold, in addition to his current items. The Lurker's inventory restocks every night, meaning that if you change the time to day using either the Book of Time or the Time Manipulator, then change it back to night, the Lurker's inventory will be restocked. You cannot sell anything to the Lurker. Despite his shady behaviour, he stays true to his words as even though his wares are overpriced, you cannot buy them anywhere else.

## The Mirrows

After either starting the "To Space!" quest or inviting the Mirrows onto the mobile lab, the Mirrows start selling their own set of items. After finishing the trading, you can talk to the Mirrows again right away, and their inventory will be restocked. While bombardment is going on, the Mirrows will stop selling until bombardment stops. If the Mirrows sacrifice themselves to stop the bombardment, the Lurker starts selling what they sold, in addition to his current items. You cannot sell anything to the Mirrows.

## Vending Machine

The vending machine can either be created using a blueprint, or found on Earth under the drone factory. It requires power to operate. You can sell food, materials, weapons, animals, seeds, placeables, tools and other items at the vending machine. The vending machine restocks every 100 seconds. Each vending machine stocks itself independently, allowing multiple vending machines placed together to offer slightly different stock, and common stock in greater amounts.

## Sunset Haven Hold Market

After bombardment, the 3 stalls of the market move to the Sunset Haven hold, and resume trading with new items. The market will continue trading as even if there is no power in the hold's power plant, and at night. The market restocks every 100 seconds.

### Food Merchant

You can sell food, animals and seeds here.

### Weapon Merchant

You can sell weapons, placeables, tools and other items here.

## Fish Market

In the fish village, there's a Fish Merchant who sells magical items. This is one of the only shops in the game that sells magic materials with money. However, the fish market's prices are twice that of the items value. After completing the "Coral Pen" quest, the every minimum and maximum amount is doubled, except for the Coral Pen Seed's amount and the Coral Farm Seed's amount. You can sell magic items, potions, coral weapons, spellbooks, resources, animals and seeds here. The market restocks every 100 seconds.

## Tindle

Tindle is found at the peak of the mountain in Divider Island, but won't trade until the Monolith next to him has been activated. Once you activate it, Tindle will start trading with you. This is one of the only shops in the game that sells magic materials with money. However, Tindle's prices are twice that of the items value. You can sell magic items, potions, coral weapons, spellbooks and resources to Tindle.

## Beastmaster

The Beastmaster is found in the Colosseum on Eastern Island. It has an unlimited inventory, and uses spirit points instead of money for his trades. You also cannot sell to the Beastmaster.

## The Spirit

The Spirit is found in the Spirit World, which can be accessed from either Mars or the Enemy HQ. It has an unlimited inventory, and doesn't sell items for money. He is the only shop to use Spirit  for trades. He has two categories of sales: Knowledge and Power. All knowledge costs 5 Spirit, and he will tell you something in return. Power represents items that he will sell you.

### Knowledge

#### About Them

Ah yes, I know of the creatures you speak. They sometimes travel to this world attempting to strengthen their magic, and have made their own deals with me.

I do not know anything about their magic secrets, but I do know that it connects their headquarters strongly to this world.

Their headquarters is an enormous dragonship with vast amounts of power and is impenetrable in the living world.

I could create a passage, allowing you to travel there if you wish, but it will not come cheap.

Note: You can only ask about them once, and it will open up the quest Spirit Path.

#### About Spirits

Spirits come in all shapes and sizes, and appear in Spirit World from all over the universe. Normal weapons cannot harm them, although they have no trouble harming the living.

To defeat spirits, you will need to use weapons like the Spirit Glaive I gave you that deals Spirit damage.

Most spirits are elemental, so taking advantage of their strengths and weaknesses will make it much easier to defeat them.

#### About  Spirit

 Spirit does not have many uses for the living, like you. But for a spirit, it makes them stronger and gives them new abilities and powers.

Some spirits use this power to return to the land of the living… but being a spirit in a living world is more frustrating than fun. Some, like me, craft their own section of Spirit World and become the ruler of a domain.

While there are many ways to gain  Spirit , the easiest is to have a living, like you, defeat spirits and collect it for us.

#### About This Place

Spirit World is endless and unfathomable, but this part of Spirit World is my domain. Domains are sections of Spirit World carved out by using  Spirit.

In one’s domain, a spirit can create or do pretty much anything, as long as they have enough  Spirit to maintain it. Think of it as my own personal paradise.

There are many other domains out there, but in general we avoid other domains and keep to ourselves. I only keep other spirits around as fodder for gaining  Spirit.

#### About Elements

There are five elements -  Fire,  Water,  Ice,  Earth, and  Plant, which each have two strengths and two weaknesses. This can be arranged in a pentagram like so:

Some weapons, like the Spirit Glaive I gave you, can change their element. Taking advantage of this can make difficult battles easy.

Note: The first time you ask this question, you will receive an Element Table

#### About Spirit Fish

There is something fishy about Spirit Fish. They are the only spirit that becomes a familiar when caught, they can deal damage to other spirits, and they can even fly in this world where nothing else can.

It is my belief that Spirit Fish are not actually normal spirits from the living world, but are natives to this world.

How such a thing is possible, I do not know, but, this world is very large and strange.

## Colony Market

The Colony's market is the last market in the science path. It is found in the CaptAIn's Colony Ship, and can be built anywhere later with blueprints. There is also one found on rebuilt colony ships. The market restocks every 100 seconds.

### Food Merchant

You can sell food, animals and seeds here. It is identical to the Sunset Haven hold's food stall.

### Weapon Merchant

You can sell weapons, placeables, tools and other items here.

## Curator

After the Curator gives you an item from the hoarder set, including armor, weapons and a backpack, you can talk to her again to buy additional copies of that item for 50k gold each. The Curator's inventory is unlimited. You cannot sell anything to the Curator, and Hoarder items cannot be sold in any other store.

 Hoarder Magnum
 Hoarder Suit
 Hoarder Backpack
 Hoarder Shield