Glyphs

In other (unofficial) languages:

**Glyphs** are special Props featured in *Dead by Daylight*.

Their first variation, the **Red Glyph**, was introduced with Tome 6 - Divergence in Patch 4.5.0.
Since then, every new **Tome** up to and including Tome 13 - Malevolence introduced a new variation, each with a new colour and new effects.

## Overview

**Glyphs** are special Props that are only generated when a Player has a **Glyph Challenge** selected, which are available in various iterations from Tome 6 - Divergence onwards.

The following variations have been introduced so far (in order of release):

* **Red Glyph**
* **Blue Glyphs**
* **Yellow Glyphs**
* **Purple Glyphs**
* **White Glyphs**
* **Green Glyphs**
* **Orange Glyphs**
* **Pink Glyphs**

Please check below for more details.

## Visibility

**Glyphs** have the appearance of a plumb-bob-shaped crystal that floats in mid-air.

**Glyphs** spawn in a random location in the Trial Grounds and are invisible to all Players but those, who have the associated **Glyph Challenge** selected.
Once those Players approach the **Glyph's** location and come close enough, the **Glyph** reveals itself to those Players and plays an audio cue.

Some **Glyphs**, given specific circumstances, reveal their Aura to the Player, making it easier to find them.

## Spawn Behaviour

Selecting a **Glyph Challenge** from a **Tome** that features this type of challenge will spawn either one or multiple **Glyphs** in the next Trial, depending on the **Glyph** colour.

### Single Glyph

Most **Glyph Challenge** only spawn a single **Glyph** of their specific colour-variation.

The **Glyph** will be located in a completely random location in the environment.
Single **Glyphs** are generally personal and only reveal themselves to the Challenge Holder and remain invisible and un-interactable for all other Players.
However, when the Challenge Holder starts communing with the **Glyph**, other Players will be able to see it.

Uniquely for single **Glyphs**, **Yellow Glyphs** respawn in a new location if the Challenge Holder fails one of the multiple Skill Checks communing with the **Glyph** triggers for them.

### Multiple Glyphs

A few **Glyph Challenge** spawn multiple **Glyphs** of their specific colour-variation.
They follow the same general rules as single **Glyphs**, with the exception of the **Green Glyphs**:

* **White Glyphs** always spawn as a pair, with one spawning in a random location outside, but near the Basement and the second one spawning inside it after the Challenge Holder successfully interacted with the first one.
* Multiple **Green Glyphs** spawn in unused spawn locations for **Totems** after Survivors or the Killer progress their respective main objective.
	+ If Players fail to progress their respective main objective, no **Glyph** will spawn.
	+ **Green Glyphs** are unique in that if several Players have that Challenge selected, the **Green Glyphs** will act as a general pool and are visible and interactable to all those Players.

## Interaction

Both Survivors and Killers must commune with a **Glyph** in order to close it and succeed the **Glyph Challenge**.
This interaction will dissolve the crystal and temporarily replace it with a floating **Glyph** symbol.
This interaction, as well as the symbol, can be seen by all Players, indicating to them what the **Glyph Communer** is doing.

## Variations

Currently, there exist **8** variations of **Glyphs**.
Each variation was introduced with a new Tome:

### Red Glyph

The ***Glyph Seeker*** Challenge is available to all Players:

* Interaction time for Killers: **1.5 seconds**
* Interaction time for Survivors: **3 seconds**
* Visibility range: **8 metres**

### Blue Glyph

The ***Glyph Communer*** and ***Glyph Escapee*** Challenges are only available to Survivors.

* Interaction time: **3 seconds**
* Visibility range: **10 metres**
* Penalty duration: **60 seconds**
	+ After communing with a **Blue Glyph**, the Survivor suffers from either the ***Blindness*** or the ***Oblivious*** **Status Effect**.
	+ If the Challenge is ***Glyph Escapee***, the Survivor must escape the Trial in addition to communing with the **Blue Glyph** to complete it.

### Yellow Glyph

The ***Glyph Graduate*** Challenge is only available to Survivors.
The **Yellow Glyph** requires to succeed several Skill Checks in quick succession to commune with it:

* Interaction time: **5 seconds**
* Visibility range: **16 metres**
	+ While communing with a **Yellow Glyph**, the Glyph triggers several Skill Checks in quick succession.
	Failing a Skill Check will relocate the Glyph to a different part of the Trial Grounds.

### Purple Glyph

The ***Glyph Tracker*** Challenge is only available to Killers.
The **Purple Glyph** does not remain stationary, it randomly moves throughout the Trial Grounds, leaving only a trail of purple ooze behind it, with which The Killer can track its location in order to reveal it.
Hooking a Survivor will reveal its Aura for a short duration:

* Interaction time: **2 seconds**
* Visibility range: **4 metres**
* Movement speed: **1.5 m/s**
* Movement range: **2 metres**
	+ If The Killer approaches within this range, the **Purple Glyph** stops moving.
* Redirect range: **10 metres**
	+ If The Killer approaches within this range, the **Purple Glyph** starts choosing its next location.
* Minimum distance to new spawn point: **1 metre**
* Maximum distance to new spawn point: **25 metres**
* Movement Acceptance radius: **2 metres**
	+ Used while the Glyph moves to its new location.
* Post-Hook Aura Reveal duration: **4 seconds**
	+ This refers to how long The Killer sees the Aura of the **Purple Glyph** after hooking a Survivor.

### White Glyph

The ***Glyph Caretaker*** Challenge is only available to Survivors.
The **White Glyph** spawns a fragile Pocket Mirror that will need to be carried into the Basement without breaking in order to complete the Challenge.
The Survivor with the active Challenge can see the Aura of the first Glyph:

* Interaction time: **3 seconds**
* Visibility range: **8 metres**
* Respawn duration: **10 seconds**
	+ This refers to how long it takes the **White Glyph** to respawn after breaking the *Pocket Mirror*.
* Minimum Spawn distance from the Basement: **30 metres**
* Maximum Spawn distance from the Basement: **50 metres**

### Green Glyph

The ***Glyph Pursuer*** Challenge is available to all Players.
Multiple **Green Glyphs** spawn in locations Totems could spawn in.

**Green Glyphs** spawn when Players with the Challenge equipped progress their objective.
The Killer spawns **1 Glyph per Hook action** and Survivors spawn **1 Glyph per completed Generator**.
However, there can only spawn **6 Glyphs per Trial**.

**Green Glyphs** can be interacted with by any Player with the Challenge equipped, regardless of who caused it to spawn.

During the Endgame Collapse, their Aura will be briefly revealed:

* Interaction time for Killers: **2 seconds**
* Interaction time for Survivors: **8 seconds**
* Visibility range: **8 metres**
* Maximum Spawn number: **6 Glyphs**
	+ Due to **Green Glyphs** sharing their spawn locations with **Totems**, it is possible that a Trial will spawn fewer than **6 Glyphs**, if there are not enough spawn locations available on the Map.
	Shelter Woods, for example, only has **10 Spawn locations** available in total.
	As **5** are always reserved for **Totems**, Shelter Woods can only spawn up to **5 Glyphs**.

### Orange Glyph

The ***Glyph Massacre*** Challenge is only available to the Killer.
The **Orange Glyph** causes the Killer to suffer from several afflictions at the same time while they are tasked to hook **6 Survivors** in order to close the **Glyph**:

* Interaction time: **2 seconds**
* Visibility range: **16 metres**
	+ It should be noted that the **Orange Glyph** spawns right next to the Killer upon loading into a Trial and thus does not require to be searched for first.
* Afflictions:
	+ **Increases** the Cool-down duration of missed *Basic Attacks* by **+0.5 seconds**.
	+ **Reduces** the Recovery speed from *Pallet Stuns* by **-50 %**.
	+ **Reduces** the Action speed of breaking Breakable Walls and Pallets, and damaging Generators by **-30 %**.

### Pink Glyph

The ***Glyph Prowler*** Challenge is only available to Survivors.
A Survivor must be cautious in approaching the **Pink Glyph** as it will inflict them with the ***Exposed*** **Status Effect** and disappear, if the **Glyph** has line-of-sight for too long.
The **Pink Glyph** will reappear in a different location on the Map if stalking it was unsuccessful or if one moves too far away from it.
Managing to sneak up on the **Pink Glyph** without being seen for too long will allow the Survivor to interact with it:

* Interaction time: **3 seconds**
* Visibility range: **30 metres**
	+ Within this range, the **Pink Glyph** is also able to detect the Survivor approaching it, potentially causing ***Exposed*** if they are not careful.
	+ An audible sound cue plays as soon as the Survivor has entered its range and the **Glyph** become visible.
* *Marking* time: **4 seconds**
	+ This refers to for how long the **Glyph** must have line-of-sight on the approaching Survivor before it *Marks* it, using the same mechanic that The Ghost Face uses.
* Grace timer: **1 second**
	+ This refers to for how long the **Glyph** must have line-of-sight on the approaching Survivor before its starts the *Marking* process.
* Movement range: **32 metres**
	+ Once a Survivor enters the visibility range of the **Glyph**, they must stay within the movement range, otherwise it will despawn and teleport to a different location.
* *Marked* Timer duration: **30 seconds**
* Teleportation delay: **10 seconds**
	+ This refers to for how long the **Glyph** waits before relocating to a new location.
* *Marking* Progress Reset delay: **1 second**
	+ This refers to the delay after losing line-of-sight before the **Glyph** fully resets the *Marking* process.

## Tome Availability

The following table lists all Tomes that feature **Glyph Challenges** and which variations they are:

## Change Log

### Tome 14

* ***Killer Nerf:*** the **Orange Glyph** now applies all three of its afflictions at the same time instead of just one of them, depending on the Tome Level it was part of, like it did in its introductory **Tome 12**.
* ***Killer QoL:*** the **Orange Glyph** no longer applies the sound effect affliction, nor the visual HUD overlay affliction.

## Trivia

* It is possible for a Survivor to spawn into the Trial within both range and line-of-sight of their **Pink Glyph**, causing them to become ***Exposed*** immediately after gaining control over their character.
* Tome 14 - Betrayal was the first **Tome** since the introduction of **Glyphs** to ***not*** introduce a new variation of the **Glyphs**.
* It should be noted that just like with other Interactables, the Killer has the ability to grab both healthy or injured Survivors, if they are actively interacting with a **Glyph**, making it dangerous to do so in view of the Killer.

## Gallery

* Felix communing with a **Red Glyph**.
* ditto
* ditto
* Felix communing with a **Blue Glyph**.
* ditto
* ditto
* A **Blue Glyph** collapsing.
Note the debuff that is applied.
* Observing another Survivor interacting with a **Yellow Glyph**.
* The trail left by an invisible **Purple Glyph** wandering about the Map.
* A stationary and visible **Purple Glyph** after catching up to it.
* The Wraith interacting with a **Purple Glyph**.
* The Aura of the **Purple Glyph** after hooking a Survivor.
* The **White Glyph** in the Basement.
* Feng communing with a **Green Glyph**.
* The Aura of a **Green Glyph** revealed at the beginning of the Endgame Collapse.
* Wraith communing with an **Orange Glyph**.
* The HUD Overlay while the **Orange Glyph** Challenge is active.
* The **Orange Glyph** spawning right in front of the Killer.
* Tapp communing with a **Pink Glyph**