recursal/Fanatic-Fandom huggingface dataset:
Plant Types

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

There are various plants in *Occupy Mars*, both edible and inedible. The edible plants will be the source of food for colonists, whereas the inedible plants are the oxygenators

Broadly they can be split into four distinct Tiers.

* Tier 1 : Plants that can mature in the Hydroponic Shelf
* Tier 2 : Plants that can mature in the Field
* Tier 3 : Plants that can mature in the Dome
* Tier 4 : Trees that can mature in the Dome

NOTE: here are the Greenhouse specs.
Stats of growing plants in the Greenhouse

## **Edible Crops**

The "Best Grow Time" is for a standard, non-modified, seed. Modifying seeds will increase the speed of growth.

Tier 1 Crops
in MRE (4x)
 Beetroot | 9.0 - 9.6

Tier 2 Crops
in MRE (4x)
 Corn | 5.4 - 7.2
 Lettuce | 6.6 - 10.2
 Tomato | 1.8 - 3.6

Tier 3 Crops
in MRE (4x)
 Pepper (\*) | 1.2 - 1.8
 Pumpkin (\*) | 9.0 - 12.0

## Other Crops

Trees
 Spruce (\*) | N/A | ~3.5 days
Quickstart Guide free Mode

**Game Version: Beta 0.99.5.0**

**Fundamental tips:**

* After your first landing on Mars, don't waste time
* Make sure you produce your own food, water and oxygen quickly
* The game is in development. Save your score all the time
* Save the game before each rover ride. If your rover is stuck, press R in the pilot seat.
* Play the tutorial, this is important to understand this guide.

**The landing:**

* After you land, you must collect all the tools in the capsule, only then can you leave the capsule.

* When you have left the capsule you will find many things outside. Collect everything.
* Not everything will fit in your backpack, your rover has a storage area, put things in there.

Don't forget to take the other things from the capsule with you!

**Find water:**

Search for water with your spectral detector
Seed Modification Machine

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

From: Greenhouse, Botany Tech Tree

 Base Power Usage
 Aluminium Plate
 Glass Plate
 Small Engine
 Pack of screws
 Electronics

The Seed Modification Machine is used to extract seeds from fully grown crops. Each crop has it's own unique yield ratio which can be found on their specific pages through the Plant Types page. The machine is unlocked with the *Seed Machine* research in the Botany Tech Tree.

**Basic extraction**

To extract seeds of the same quality as the current crop, simply place a stack of the crop on one side of the interface.

**Enhanced extraction**

Alternatively, you can produce enhanced seeds by placing a stack on both sides of the interface. Enhanced seeds will grow faster and produce more seeds. *Seed enhancement* requires first unlocking the **Genetic Engineering** research in the Botany Tech Tree.

This process of extracting enhanced seeds can be repeated on already enhanced seeds in order to improve the % level of enhancement.

NOTE: Enhanced seeds will not result in higher nutrition as of the time of writing this page.
Electricity Tech Tree

# Electricity Tech Tree Summary

Total Electricity Technology Unlocks Available: 26. 1

The *Electricity Tech Tree* is dedicated to the production, distribution, and efficient use of electrical power.

## Starting Electricity Tech

The player starts with *Base Electricity* which provides access to:

* Solar Panel
* Light Pole
* Electrical Cable

## Technologies Available

### Beginning Technology

* Transformer (ECU)
* Lithium Ion Batteries
* Industrial Energy Converters 2
* Workbench
* Battery Pack Upgrade
* More Efficient Panels I
* More Efficient DIY
* More Effective Suit Battery I
* Large Accumulator Upgrade 2
* Small Accumulator Upgrade
* Suit Energy Saver
* Large Accumulator Upgrade 3
* Medium Solar Panel 2
* Science Bench

### Advanced Technology

* Customization
* Industrial Energy Converters I
* Automated Panel Cleaning [Under-Development]
* Hanger Fast Charging
* Antenna
* Small Accumulator Upgrade
* More Effective Suit Battery II 2
* Solar Panel III [Under-Development]
* Medium Antenna 2
* Industrial Energy Converters II 2
* More Efficient Panels II 2
* Protection from Cold
* Big Antenna 2
* Battery Printing 2
* Uranium Rod [Under-Development]
* Kilopower [Under-Development]

*Advanced Technology* require the Electricity Workbench.

1 Technology under-development not included.

2 These unlocks require a Blueprint.

3 There are two consecutive unlocks with the same name.
How to Grow Plants

To grow plant's in Occupy Mars: The Game, you will need to find plant Seed Magazines at abandoned structures. They are located inside a small, yellow and black box and sometimes on the ground. Using these Magazines requires the Planting Tool.

* Step 1: Choose what Plant Type you wish to plant.
* Step 2: Use the Planting Tool to plant the desired seed in the Plant Incubator\* which has been built in the Workshop, Greenhouse, or Main Habitat.
* Step 3: Plants will remain in the incubator until they reach Growth Stage 2 then be transplanted via Plant Crate (Small/Large), if available, to the Small Hydroponic Shelf in the Workshop or Main Habitat, or Large Hydrophonics Shelf in the Greenhouse.
* Step 4: Tier 1 plants may be harvested after Stage 2 completion (100%) or left to produce oxygen. Tier 2/3 plants need to be transplanted to a Field in the Greenhouse to continue their growing process and reach Growth Stage 3 completion.
* Step 5: Tier 2 plants may be harvested after Growth Stage 3 is completed. Tier 3 plants need to be moved to a Dome (Small, Medium, Large) to finish growing to maturity (Growth Stage 4).

NOTE: \* Plants seeds may be planted directly into the Hydroponics Shelf, but will grow faster in the Incubator.

You can find the growth stages here ---> Cultivation
Tomato

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

## Tomato

 Growth Stages
 Yield
 Nutrition/Unit
 Oxygen Production

Tomato seeds can be found in abandoned habitats and bases whilst exploring the surface of Mars.

Cultivation of tomatoes uses the Incubator, the Hydroponic Shelf (either small or large) and the Field to grow to maturity

##### Yields

A mature tomato plant yields 5 - 6 tomatoes. They provide 1.8 - 3.6 nutrition per tomato. Seeds can be extracted using the Seed Machine at a ratio of 1:2.

Note: The yield is depending on the stages used in growth. A plant that used all three cultivations stations will yield more than a plant that is started off in the last station.

Growing Stages
 Field | 100% | TBC

Recycling tomato seedlings or tomatoes in the Composter will yield the following results, depending on the maturity of the plant

Fertilizer Returns
 100% | 1.2
Mechanics Tech Tree

# Mechanics Tech Tree Summary

Total Mechanics Technology Unlocks Available: 31. 1

The *Mechanics Tech Tree* is dedicated to the production and improvement of Tools and Vehicles.

## Starting Materials Tech

The player starts with *Base Mechanics* which provides access to:

* Spectral Detector I
* Jackhammer I

## Technologies Available

### Beginning Technology

* Blowtorch I
* Detector II 3
* Grinder I
* All Terrain Vehicle 2, 3
* Night Vision 2
* Bigger Inventory I [Under-Development]
* All Terrain Vehicle Crate
* Detector III 2, 3
* Air Compressor
* Motorcross 2 [Under-Development]
* Radio
* Jackhammer II 3
* Controller 2
* Extinguisher
* Bigger Inventory II 2, 3 [Under-Development]]
* Grinder II 3
* Flying Drone
* Detonator
* Jackhammer III 2, 3
* Marstruck [Under-Development]
* Science Bench

### Advanced Technology

* Customization
* Blowtorch II 3
* Radio Base Control 3
* Heavy Rover 2, 3
* Meteor Defense
* Jetpack 2
* Tanks for Rover [Under-Development]
* Blowtorch III 2, 3
* ATV Rocket Engine
* Drill
* Grinder III 2, 3
* Additional Controller Range
* Spotty 2 [Under-Development]
* Welder
* Antenna Remote Control 2
* Spotty Found an Item [Under-Development]
* Automatic Rock Lifting 2
* Spotty Found a Rock [Under-Development]
* Automated Drilling 2 [Under-Development]
* Heavy Suit 2 [Under-Development]
* Space for Robots 2 [Under-Development]

*Advanced Technology* requires the Materials Workbench.

1 Technology under-development not included.

2 These unlocks require a Blueprint.

3 This tech has additional prerequisites. See tech's page for details.
Technology Tree

### Technology Summary

In Occupy Mars: The Game, players start with access to basic technology. New technology is unlocked from the *Tech Tree* accessible from the Tablet menu or by pressing 'T'. The *Tech Tree* is broken down into five branches:

* Botany
* Chemistry [Under Development]
* Electricity
* Materials
* Mechanics

All new tech requires a Tech Point in the related tech branch to unlock. These points are acquired by performing related tasks in the specific tech field. Certain tech requires a Blueprint to unlock. These blueprints can be obtained from an Abandoned Tablet found at *Abandoned Bases*. Lastly, all Advanced Tech (denoted by green background on tech tree) requires the unlock to be done at the tech specific Workbench.

* Botany Workbench
* Chemistry Workbench [Under Development]
* Electricity Workbench
* Materials Workbench
* Mechanics Workbench
Silicon

Currently, one of the five raw resources (ore) in the game. The other four are Aluminum, Calcium, Iron, and Uranium.

Used for the following crafting Materials:

* Cement
* Electronics
* Glass Plate
* Small Engine
* Solar Cell

And for the following End-Products:

* ATV Crate
* ATV Rocket Engine
* CO2 Bottle
* Electrical Cable
* First Aid Kit
* Helmet repairing kit
* Jetpack
* Orbital Probe
* Oxygen Bottle
* Remote Controller
* Rover Power Extension
* Suit Battery
* Water Bottle
* Water/Gas Cable
Tools

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

**Tools** can be used to perform required tasks (build, fix, and repair equipment).

Current tools: Blowtorch [1/2/3], Jackhammer [1/2/3], Grinder [1/2/3], Air Compressor, Planting Tool, Spectral Detector, Detonator, Remote Controller, Small Plants Crate, Plants Crate, Fire extinguisher, and more!

## Default Starting Tools

The tools the player starts with depends on the game mode and difficulty setting.

In [Free Play] mode, the player may choose to start with Tourist, Colonist, or Madman starting equipment.

In [Campaign] mode, the player starts with Colonist equipment.

## List of Tools

 Spectral Detector \* | The Spectral Detector permits the finding of water at Tier 1. At Tier 2, it can also analyze rocks to determine the ore content it contains. The Tier 3 variant is the same as tier 2 but with a longer range.

* These Tools have 3 Tier variants depicted by their respective color (1: Yellow, 2: Orange, 3: Red)

## Upgrading Tools

To upgrade tools, the next tier must be unlocked in the Mechanics section of the Tech Tree. Make sure that the respective upgrade has been unlocked.

Now that the upgrade has been unlocked, head to the Workbench. Drag and drop the tool from the inventory on the left to the workbench slot on the right-hand window and click upgrade at the bottom.

Once upgrade is clicked, a progression bar will show up. At this point, the workbench may be exited.

Upon leaving the workbench, the tool can be seen of the left being upgraded.

Once it's finished being upgraded, left click it to pick it up.
Botany Workbench

From : Workshop, Technology Tree

 Base Power Usage
 Small Pipe
 Aluminium Plate
 Steel Plate
 Glass Plate
 Pack of screws
 Electronics

## Summary

The *Botany Workbench* is used to unlock Advanced Tech from the Botany Tech Tree. It also contains an inventory that allows general storage of up to 10 items.

## Required for Following Tech Unlocks

* Customization [Under-Development]
* Additional Endurance Support
* Greenhouse
* Additional Life Support
* Improved Composting
* Small Dome
* Automatic Fertilizer Extraction
* Medium Dome
* Slower Wilthering II
* Faster Growth II
* Lower Oxygen Usage I
* Big Plant Crate
* Large Dome
Upgraded Hand Tools Images

Hand Tools upgraded by the workbench but also images of what it will look like from the player's perspective.

 This is the updated version of the grinder that can be obtained by upgrading it with the workbench.

File:SpectralUpgrade.jpeg This can be obtained from the workbench after upgrading it.

Thanks to Ramkon9 from the Occupy Mars The Game Discord Community for providing the images.
Food Processing Machine

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

From : Cultivation

 Health
 Base Power Usage
 Aluminium Plate
 Glass Plate
 Small Engine
 Pack of screws
 Electronics

The Food Processing Machine is unlocked by the *Food Processing Unit* Technology research in the Botany Tech Tree. The sole purpose of the device is, as the name suggests, the processing of raw crops into MREs. This prevents it from spoiling on your Mars survival journey. It can be built in the Workshop, HQ, and Greenhouse.

This allows you to make your own processed meals instead of relying on scavenging it from abandoned bases.

To use this machine, place raw crops that you have grown in the four slots. The more variety of foods you have, the higher the nutrition that it fills. All slots do not have to be used for this machine to work. The amount of MREs made is dependent on the ingredient that has the lowest amount in a stack. Be the chef that you always wanted to be and experiment to make the most nutritious meals possible!
Power Supply Buildings

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

### Summary

Essential to survival in *Occupy Mars* is the provision of electrical power. Without power, there is no lighting, heating, water, oxygen, or food.

The power supply buildings include power generators, such as Solar Panels, power distributers, in the form of the Transformer (ECU), and power storage, in the form of the Battery Pack. Most power supply buildings are interconnected with Electrical Cables.

The Transformer Upgrade and Battery Pack Upgrade are connected directly to their respective parent building as an expansion. The Transformer can be upgraded once and the Battery can be upgraded up to five times.

BETA NOTE : Not all power supply buildings are available yet; they will be added as and when they become available in the game.

### Power Generation

 Solar Panel

 Medium Solar Panel

### Power Distribution

 Transformer (ECU)

 Transformer Upgrade

### Power Storage

 Battery Pack

 Battery Pack Upgrade
Aluminum

Currently, one of the five raw resources (ore) in the game. The other four are Calcium, Iron, Silicon, and Uranium.

### Obtaining Aluminium

To collect aluminium you can:

1. Mine - To mine for aluminium, use the Jackhammer to break boulders into rocks, then rocks into ore. Once in ore form, you can pick it up and add it to your inventory
2. Find - You can find aluminium ore laying around in abandoned bases or on the floor a little rocks.

### Crafting Materials

Aluminium is used to create the following crafting Materials:

* Aluminium Plate
* Electronics
* Glass Plate
* Pack of Screws
* Small Engine
* Solar Cell

### End-Products

Aluminium is used to create the following End-Products:

* Rover Power Extension
* Water/Gas Cable
* ATV Crate
* Helmet repairing kit
* ATV Rocket Engine
* Suit Battery
* Universal wall panel HQ
* Universal wall panel
* Solidrocket A Kit
* Solidrocket B Kit
* Rocket Kit
* Snowman
How to play guide for Synthetik

*This article is a stub. You can help SYNTHETIK Wiki by expanding it.*

This page will serve as a basic **how to play guide for *SYNTHETIK***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

 9 | Current ammo, with maximum ammo in the magazine shown in the bar below.

 2 | Data, used to unlock starter weapons and items, and to fuel research which brings several advantages such as modifying drop rates. Later on right there is a list of picked up special items, especially keycards which can be used to open certain chests.

 4 | The colored area on the bar and circle define the space in which you must confirm the reload to finish it faster. If using Haste difficulty modifier then color reload area also has brighter color section.

### Reload

Reloading is a core mechanic in every shooter game, but Synthetik emphasizes it even more. For most weapons, there are three steps to reloading. By default keybindings, the player presses E to eject the magazine (and any bullets left inside), then R or Space to begin the act of inserting a new magazine. As the bar (3 in the table above) fills, the player then tries to press R or Space once more when the white bar is within the active reload area (4 in the table above.) Hitting this active reload correctly grants any number of buffs to all shots fired from the new magazine, from increased damage or fire rate to better recoil control and more.

Active reloading can be turned off in the difficulty modifiers section of the main menu, at the expense of slower reloads and 10% less Data and XP rewards.

Your weapon may jam at any time, as long as the Weapon Jamming difficulty modifier is activated. To clear a jam, simply mash the Reload key (default R or Space) until the jam clears. You can also clear a jam by continually trying to fire however this will take significantly longer. The weapon will have a full magazine, and the ammo in the jammed magazine will be lost.

## See also

* Release date
* System requirements
Battery Rack

It is a basic technology unlockable in the Electricity Tech Tree. It allows the astronaut to charge suit batteries. It can charge up to 30 batteries, which allows multiple people to use it. It has one plug visible at the front. It can be built in the HQ and workshop. Each battery charged uses 2 kW in the device.

To build it, you need the following materials

* 3 Aluminum Plate
* 1 Steel Plate
* 1 Glass Plate
* 30 Pack of screws
* 5 Electronics
* 1 Small Circuit Board

Directly from the Knowledge Section of the Tablet:

"Battery rack developed to power backup batteries for crew members at the base. Specially designed charging slots are capable of providing a suitable current flow, which can be extremely useful in situations where a depleted battery or accumulator needs to be replaced with a ready-to-use units."
Solar Panel

From : Power Supply Buildings

 Health
 Power Produced
 Small Pipe
 Solar Cell
 Small Engine
 Pack of screws
 Electronics

The Solar Panel is the most most common and cheapest way to generate electricity on Mars. Modern Solar Panels are advanced enough so that they generate enough electricity for all the needs of a base. Solar Panels provide electricity from 06:30 to 18:30.

Solar Panels can be improved to produce more energy with tech from the Electricity Tech Tree.

* More Efficient Panels I
* More Efficient Panels II

Each tech unlock increases power production by 20% of base (5 kW / 6 kW / 7 kW).

In the game, there are three solar panels:

* Solar Panel - cheapest
* Medium Solar Panel - most cost effective
* Large Solar Panel - generate most power but require heavy concrete foundation
Fancy Bed

Value (min/max): | 3  50  (175/526)

**Fancy Bed** is a finished good. It is used in buildings to give workers a place to sleep so they don't have to use a tent. It increases the Town Rating.

## Source

Fancy Beds can be crafted on the Crafting Table by combining the following items:

**Materials**
* Fancy Bedding x1
* Wooden Plank x4
* Wood Pole x6
Air Compressor

This thing blows, no really, it is used to blow off Solar Panels that have been covered in dust as well as buildings and anything outside.

### How to use

To use the Air Compressor, you must first have a CO2 canister in your inventory. Attach the Air Compressor to a

hot key in the inventory section of your tablet (keys 1-6). Once attached, select the hot key and your player will then hold the Compressor. Simply walk up to the item (usually a solar panel) you wish to clean and a radial progress bar will appear (this shows how much dirt/sand is left). Click and hold the LMB until the radial progress bar is empty.

If you have more than one CO2 canister in your inventory, the list of cannisters and fill level will be apparent on the right hand side of your screen while the Air Compressor is in use. To change cannisters, use the up & down arrows on your keyboard.

### How to make

When you start the game, a single Compressor is provided. If for some reason you should loose this item, you can print a new from the 3D printer or the Large Crusher with the following:

Materials needed
 Aluminium Plate | 1

These materials may be made at the 3D Printer for the following resources:

Resources needed
 Iron | 16

* Note Tech tree point gain in Electricity
Spruce

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

## Spruce Tree

 Growth Stages
 Oxygen Production

Spruce Tree seeds can be found in abandoned habitats and bases whilst exploring the surface of Mars.

Cultivation of spruce trees uses the Incubator, the Hydroponic Shelf (either small or large), the Field and the Dome to grow to maturity

Growing Stages
 Dome | 100 | TBC
Well

It is a structure that can extract water from the Martian soil. Efficiency and operation depends on location. It can be used to fill Water or Oxygen Bottles or used in a Sabatier Reactor to make Methane and Oxygen. The option to fill oxygen bottles is only accessible when a Sabatier Reactor is attached. It passively generates 5 kW/h for operation and increases by 5 kW/h for every Sabatier Reactor added (Maximum is 2). Water/Gas Cables can be attached as an output and extra power can be added below where the screen interface is located using the Power Cable.

To build it, it requires the following materials:

* 11 Small Pipe
* 2 Aluminum Plate
* 1 Steel Plate
* 5 Solar Cell
* 3 Small Engine
* 5 Pack of screws
* 2 Electronics

As described by the Knowledge Section of the Tablet:

"The Well, essential for any operations, is used to extract and store water retrieved from the ice beneath the surface of Mars. Additional storage tanks can be attached to it. It has an option to expand with two Sabatier reactors, to which a corresponding tank must be added, it is equipped with a panel to check the current status of the stored resources and, if water is already collected, there is an option to generate oxygen bottles.

The Well itself generates the electricity required for its operation during the day. It needs to be supplied with sufficient energy to operate after sunset. In addition, each sabatier reactor added will increase its demand by 5 kW, up to a maximum of 15 kW.

For years, the presence of water on Mars was a question of utmost importance. As it was confirmed in 2019 by photographic research, the entirety of Mars is abundant in frozen subsurface water deposits located deeply under the Planet's surface. Furthermore, NASA's Mars Reconnaissance Orbiter analyzed Mars' south pole underground tank of water, which helped scientists define Martian water composition. This knowledge was crucial to allow scientists to prepare advanced equipment for water extraction and treatment. The well you can build used the process of, so called, reverse osmosis to desalinate water and make it drinkable. Reverse osmosis is a term describing the process of forcing high-pressured water through a special filter which effectively, stops big molecules of salt. Despite the face that this method is quite effective, the end product is, in fact, a little bit salty."
Small Circuit Board

This is one of three types of printed circuit boards (PCBs) available in the game. It is a non-craftable and non-stackable item. It is used for crafting basic building blueprints and vehicles. It can be found in abandoned bases and abandoned vehicles. It can be damaged if hit or during dust storms or other extreme weather. It can be repaired in the workbench, where one must manually repair the board. It can be removed manually from the device and replaced.

It is used in the following recipes (List is incomplete):

* Transformer (ECU)
* Battery Pack
* Battery Rack
* CO2 Scrubber
* Pump Station
* Composter
* ATV Quad

It can be found in:

* Damaged ATV Quad [Will redirect to ATV Quad]
Composter

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

From: Greenhouse

 Base Power Usage
 Aluminium Plate
 Glass Plate
 Small Engine
 Pack of screws
 Electronics

The Composter is used to produce/store soil and fertilizer for the fields. Silicon can be placed in the Composter to produce soil. Plants at various stages (including withered) can be placed in the Composter to produce Fertilizer. Please refer to Plant Types for more information on fertilizer values of plants at different stages.
Pump Station

This is a basic upgrade in the Materials Tech Tree (labelled as the Pump) and also called a pump splitter. It allows the pumping of water (blue), oxygen (green), and methane (red). The pump inputs and outputs can be changed freely, which changes the color. The input percentage can be changed here as well. The Water/Gas cable can be attached at these points.

To build it, you need the following materials:

* 5 Small Pipe
* 1 Aluminum Plate
* 3 Steel Plate
* 1 Glass Plate
* 3 Packs of screws
* 2 Electronics
* 1 Small Circuit Board

Directly from the Knowledge Section of the Tablet:

"The Pump Splitter is used to split pipe-transferred substances from multiple inputs to multiple outputs. It can transfer Oxygen, Water, or Methane in any configuration set on the screen. It is important however not to mix these substances.

With this device, it's possible to transfer substances to and from multiple buildings, tanks, wells, or Sabatier Reactors.

Just like Transformers and Batteries, it also has expansions allowing for more inputs and outputs."
M75 Heavy Support

M75 Heavy Support
8 / 40
BRST 2
A powerful burst laser rifle that increases in damage while its user stands still.

damage 2.2x
heat / cool 1.20x / 1.00x
firerate 756
brst delay 0.25s
deviation  1
recoil / ctrl 10 / 54
R/E time 1.50s / 0.35s
perks - Elite Damage+++

- Standing Overdrive

The M75 Heavy Support is an interesting sniper rifle, firing powerful laser bursts with each trigger pull. It gains damage when the user stands still, up to 2x, but moving often will reduce its damge to 0.75x. It also deals considerably more damage to elite enemies.

In Arena, it can be purchased for every class as a Series 1 weapon if the player has the Arena Supporter Pack DLC.

In Legion Rising, it can be found the same as any other weapon if the player has the Arena Supporter Pack DLC.

The abbreviation for this weapon is 'M75.'

## Characteristics

**Advantages:**

* Increases damage up to 2x while standing still (damage bonus is preserved in backpack)
* Ammo provided has innate pierce and additional shield damage
* Increases Headshot Damage by 40% while held

**Disadvantages:**

* Requires the user to be standing still to benefit from perks
* Damage multiplier can go down to 0.75x with continuous movement, incurring a damage reduction

## Ammo

* Pickup: 24
* **LASER** Ammunition
	+ Laser Cell
	+ Laser Cell (Yellow)
* **COMPATIBLE AMMO**
	+ Lithium Cell

This weapon's unique yellow ammo type has complete enemy penetration which the normal red laser does not.

## Perks

* Elite Damage+++
	+ Deals 50% more damage to Rank 1/2 Elite enemies
* Standing Overdrive
	+ Increases in damage while standing still (indicated by a multiplier next to the crosshair), from 0.75x up to double 2x and regenerates 200 shields/sec while doing so.

## Notes/Tips

* The damage multiplier of Standing Overdrive can be "stored" by backpacking the weapon, then swapping to it when needed.
	+ Additionally, the multiplier decays based on the distance the player moves, not the amount of time spent moving.

## Trivia

* The weapon is based off the Snipex M75 single shot rifle chambered in .50 BMG
Seed Magazine

This is the ammo for the Planting Tool. It can be found in abandoned bases or made in a Seed Modification Machine.

Normal seed magazines (with no enhancements applied) are made by placing the raw crop in one of the slots and pressing 'Extract'. To enhance a seed type, place two stacks of the **same crop type and enhancement** into both slots and press 'Extract'. The amount of seeds extracted can be upgraded via the Botany Tech Tree.

The Magazines are single use, meaning once it runs out of seeds, it disappears. Multiple can be equipped and can be toggled between using the scroll wheel.

Extraction can be done with all food bearing crops of all tiers:

* Potato
* Beetroot
* Cabbage
* Lettuce
* Corn
* Tomato
* Pepper
* Apple
* Pumpkin
Botany Tech Tree

# Botany Tech Tree Summary

Total Botany Technology Unlocks Available: 21. 1

The *Botany Tech Tree* is dedicated to the growing, evolving, and processing of plants to produce food. A few tech unlocks from this tree also provide boosts to the player's suit that increase survivability.

## Starting Botany Tech

The player starts with *Base Botany* which provides access to:

* First Aid Kit
* Plant Incubator
* Small Hydroponic Shelf
* Water/Gas Cable

## Technologies Available

### Beginning Technology

* Fridge
* Seed Machine
* Food Processing
* Slower Wilthering I
* Small Plant Crate
* Genetic Engineering
* Faster Growth I
* Lower Oxygen Usage
* Science Bench

### Advanced Technology

* Customization [Under-Development]
* Additional Endurance Support 2
* Greenhouse 2
* Additional Life Support 2
* Improved Composting
* Small Dome
* Automatic Fertilizer Extraction 2
* Medium Dome 2
* Slower Wilthering II 2
* Faster Growth II 2
* Lower Oxygen Usage I
* Big Plant Crate 2
* Large Dome 2

*Advanced Technology* require the Botany Workbench.

1 Technology under-development not included.

2 These unlocks require a Blueprint.
Workshop

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

From : Habitat Buildings

 Health
 Base Power Usage
 Oxygen Storage
 Small Pipe
 Aluminium Plate
 Steel Plate
 Glass Plate
 Pack of screws
 Cement

The workshop is unlocked by default in free-play, and is likely to be the first habitat structure the new martian will be building. It is a multi-use building that can contain a number of interior facilities, including food production, sleeping, fabrication and scrubbing.

It has a reasonable protection against solar radiation and serves as a connection point to bring power, water and oxygen into the habitat.

After building and gaining entry to the workshop the only items are the console, where the total current power and water needs of the habitat can be viewed, and a trash can to dispose of unwanted items (such as empty seed canisters)

Interior facilities added to the workshop may increase the power requirement of the building so it is important to always have adequate power. More on power production can be found in the Electricity section.

#### Supported Interior Facilties

* Bed
* CO2 Scrubber
* Plant Incubator
* Small Hydroponic Shelf
* Food Processing Unit
* Workbench
* Botany Workbench
* Electricity Workbench
* Materials Workbench
* Mechanics Workbench
* Refrigerator
* Seed Modification Machine
* Workshop Printer
Small Hydroponic Shelf

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

From : Workshop, Botany Tech Tree

The Hydroponic Shelf is used to continue on with the 2nd Stage of growing plants after completing their 1st Stage in the Plant Incubator.

 Base Power Usage
 Small Pipe
 Aluminium Plate
 Pack of screws

Just like the Plant Incubator, the Hydroponic Shelf requires the plants to be supplied with UV energy from overhead lamps and water from an external source. Both the Electrical Power for running the lamps and the Water Supply are provided by external connections to the Workshop or Main HAB/HQ. Each shelf can grow up to 12 plants of one kind at a time.

When not growing plants, the control console may be used to remove power and water supply to conserve for later use.
Canteen

The canteen is unlocked by the Social Rooms technology in the Materials Tech Tree. Like the workshop is can accommodate various interior facilities, though none that are involved in the growing of plants.

It has reasonable protection against solar radiation and serves as a connection point to bring power, water and oxygen into the habitat.

It has six slots where the interior facilities can be build with no special usage requirement assigned to any of them. It also has a power socket next to one of the exits that can be used to recharge suit power.

As with other large habitat buildings, any interior facilities may increase the power requirement of the building.
Oxygen Tree

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

## Oxygen Tree

 Growth Stages
 Oxygen Production

Oxygen Tree seeds can be found in abandoned habitats and bases whilst exploring the surface of Mars.

Cultivation of oxygen trees uses the Incubator, the Hydroponic Shelf (either small or large), the Field and the Dome to grow to maturity

Growing Stages
 Dome | 100 | TBC
Iron

Currently, one of the five raw resources (ore) in the game. The other four are Aluminum, Calcium, Silicon, and Uranium.
Obtained from rocks with the Jackhammer.

Used for the following crafting Materials:

* Small Engine
* Small Pipe
* Steel Plate
* Pack of Screws

And for the following End-Products:

* Oxygen Bottle
* H²O Bottle
* Rover Power Extension
* ATV Crate
* Helmet repairing kit
* ATV Rocket Engine
* Suit Battery
* Universal wall panel HQ
* Universal wall panel
* Solidrocket A Kit
* Solidrocket B Kit
* Rocket Kit
* Snowman
Sabatier Reactor

This is a building is an upgrade for the Well. It can passively produce Oxygen and Methane using water from the Well. This allows the well to fill oxygen bottles. Maximum of 2 reactors can be built per Well, adding an extra power drain of 5 kW/h per reactor.

To build it, it requires the following materials:

* 8 Small Pipe
* 3 Aluminum Plate
* 3 Steel Plate
* 4 Small Engine
* 3 Pack of screws
* 3 Electronics

From the Knowledge section of the Tablet:

"We can place two Sabatier Reactors next to each well. They require connecting tanks and the supply of an appropriate amount of energy (15 kW) to function properly. They generate oxygen and methane.

These structures, designed by ERA, are capable of breaking down water molecules into oxygen and hydrogen.

The Sabatier process utilizes the high carbon dioxide content in the Martian atmosphere. Carbon dioxide undergoes hydrogenation, resulting in the production of methane."
Battery Pack Upgrade

Health
 Base Power Storage
 Aluminium Plate
 Glass Plate
 Pack of screws
 Electronics

## Summary

The *Battery Pack Upgrade* enhances the storage capacity of a Battery Pack. Each *Battery Pack* can be upgraded five times cumulatively increasing its capacity by 270 kWh each time.

## Prerequisite

The upgrade requires unlocking via the *Battery Pack Upgrade* technology within the Electricity Tech Tree.

## Tech Enhancement

Like the *Battery Pack*, they can be improved to store more energy with tech from the Electricity Tech Tree.

* Industrial Energy Converters I (+10%)
* Industrial Energy Converters II (+15%)

The following table summaries the storage capacity of a single battery with added Upgrades and Tech unlocks.

**NOTE:** The *Battery Pack Upgrades* do NOT provide additional power input or output ports.
Survival

*This article is a stub. You can help Occupy Mars: The Game Wiki by expanding it.*

**Surviving** Mars is a major portion of *Occupy Mars*. Specifically, the player has to ensure that the colony has enough food, water, air, and energy in order to survive. There are natural disasters which occur that can disrupt the colony's ability to survive adequately.
Food

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

Food comes in two main forms in Occupy Mars: The Game: Processed Food (MREs) and raw food (Crops).

The first food available upon landing in the Survival Capsule will be the Meals-Ready-to-Eat (MRE). A quantity of them will be located in an overhead compartment as well as in the player's inventory. This quantity will allow the player to survive for a few days. They can also be found in abandoned bases throughout the world and have a nutrition range of 36-48.

Also within the Capsule will be found the Planting Tool and a Seed Magazine with Potato Seeds. These can be utilized together to cultivate potato plants in the Plant Incubator. After growing to Stage Two, the potato plants need to be transferred to a Small Hydroponic Shelf. The Plants Crate can be utilized to expedite this process. When at full maturity, the potatoes may be harvested.

The raw potato can then be processed in the Food Processing Machine to create MREs. These packages can combine up to four crops, either the same or different and do not spoil like raw plant crops do.
Beetroot

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

## Beetroot

 Growth Stages
 Yield
 Nutrition/Unit
 Oxygen Production

Beetroot seeds can be found in abandoned habitats and bases whilst exploring the surface of Mars. With cultivation methods currently available in the beta of Occupy Mars it is also the single most filling food item

Cultivation requires the use of the Incubator and the Hydroponic Shelf (either small or large) to grow to maturity

Each mature plant provides three to four (3 - 4) beetroot (confirmation of quantity without a full stage 1 in incubator needed) with a nutrition value of 9.0 - 9.6 each. Seeds can be extracted using the Seed Machine at a ratio of 1:1.

Growing Stages
 Hydroponic Shelf | 100% | ~20 hours

Recycling beetroot seedlings or beetroots in the Composter will yield the following results, dependant on the maturity of the plant

Fertiliser Returns
 100% | 16

##### Citations

Thanks to Mati on the Occupy Mars community discord for compiling a list of growth stages and fertilizer content.
Electricity

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

Electricity is one of the key resources essential to surivival on Mars. Without adequate supply and redundancies, survival through cold nights and sunlight obliterating sandstorms could prove difficult, if not the start of a recipe for the end of the colonisation effort.

The most obvious and immediate source of energy is the Sun, channelling its rays through the photovoltaic cells of Solar Panels to your buildings and batteries. And speaking of batteries, you are going to need some as those basics of water and food arent going to be producing without some juice to power your wells and hydroponic facilities.

##### BETA NOTE

*The only sources of power production in the Beta are small and medium solar panels.*
ATV Quad

**The ATV (All Terrain Vehicle) Quad** is a great little vehicle for getting around the base and surrounding areas, performing short-range reconnaissance, and light equipment transport.

However, due to the lack of protection from cold or vacuum and it being prone to rolling over, is not the most reliable method of travelling long distances or over very rough terrain.

### Damage and Repair

ATVs can be damaged by crashes or extreme weather conditions and repaired using a blowtorch. The ATV needs a working small circuit board to function, so if the frame is in good condition but it still won't drive, open the hood and replace or repair the board.

Badly damaged ATVs trigger a speed limiter which prevents further damage to the internal battery. This greatly affects power, range and battery capacity. Such vehicles can be recognized by the cracks on the body, which remain even after the vehicle is repaired with a blowtorch.

### ATV Crate

The quad can carry two storage crates on the rear rack. These must be unlocked through the Mechanics Tech Tree, 3D printed, and then attached to the quad's rack.

### Rocket Engines

While not officially sanctioned (or insured) by ERA command, there are rumours of some colonists using their creative engineering skills to modify ATVs with rocket engines, to accelerate these tiny vehicles to ludicrous speeds. Do not even think about doing this, it is extremely dangerous with huge risk of injury or death.
R5000 'Sudden' DMR

The R5000 'Sudden' DMR is a marksman rifle that uses armor-piercing ammo. It initially starts with a low max ammo count, but gains more max ammo + firerate for getting headshots.

The abbreviation for this weapon is 'R5K.'

R5000 'Sudden' DMR
12 / 50
Semi
A compact semi-auto precision rifle that gains increases to RPM and max ammo from headshots.

damage 1.35x
heat / cool 1.05x / 0.70x
firerate 378
deviation  2.5
recoil / ctrl 20 / 60
R/E time 1.80s / 0.40s
perks - Firerate & Ammo Stacking

- Custom Ammo Supplier

- Headshot Heat Reduction (hidden)

## Characteristics

**Advantages:**

* Good balance of accuracy, power, and firerate
* Innate AP ammo has improved armor penetration and pierces enemies
* Headshot benefits
* Quick reload

**Disadvantages:**

* Relatively poor recoil control
* Very slow cooling
* Still has very limited max ammo for a precision rifle, despite its stacking benefit

## Ammo

* Pickup: 25
* **Ballistic Armor-Piercing** Ammunition
	+ 8.8mm Armor Piercing
	+ 8.8mm Kurz
* **Compatible Ammo**
	+ 8.8mm Acid
	+ 8.8mm Cataclysmic (Hollow Point)

## Perks

* Headshot Heat Reduction
	+ Headshots reduce current heat by 5
* Firerate & Ammo Stacking
	+ Gains 10% increased firerate, +4 increased maximum ammo, and +2 bullets/pickup for every 10 headshots made
* Custom Ammo Supplier (hidden)
	+ Gives the Armor Piercing ammo type for every compatible weapon

## Notes/Tips

* With the Hair Trigger attachment the infinitely stacking firerate can be fully utilised, at the cost of recoil also becoming dramatically increased. Consider getting the Tac Grip or Calibre reduction attachment(s) to aid with this
Turrets

Turrets are stationary enemies found on all floors of the game. They are generally more robust than humanoïds and drones, requiring the usage of specialized weaponry. With the exception of the ones found in theV-Reality Chambers, all turrets spawn in drones to defend them when they lose a certain amount of health.

### **12.7MM Turret**

12.7MM Turret

damage number
firerate number

perks -

The 12.7MM Turret appears on the first floor and second floor. When it has line of sight to the player, it starts aiming and a reticle appears over the player model. After a short delay, it fires a large caliber bullet which ricochets twice before disappearing.

When the player is close enough, they can circle around without the turret being able to lock on.
Occupy Mars: The Game

Media/distribution | Digital

***Occupy Mars: The Game*** is an open world sandbox game about colonizing Mars developed by PyramidGames and published by PlayWay S.A.. In it, the player explores the planet, attempts to survive and protect the colony and its colonists from natural disasters, expands the colony, and accumulates resources and utilities to maximum the colony's efficiency.

## Description

Occupy Mars is a highly technical, open world, sandbox game about Mars colonisation, inspired by the most promising technologies and companies who work towards the goal of becoming a multi planet species. Build and upgrade your base, discover new amazing regions, conduct mining operations, retrieve water and generate oxygen, grow crops, fix broken parts, learn how to survive on Mars!

## System requirements

* OS: Windows 10
* DirectX: Version 11
* **Minimum**
	+ Processor: Intel Core i5-6400 / AMD Ryzen 5 1500X
	+ Memory: 8 GB RAM
	+ Graphics: RX 570 4GB VRAM / GeForce GTX 960 4GB VRAM
	+ Storage: 15 GB available space
* **Recommended**
	+ Processor: Intel Core i5-6600K / AMD Ryzen 5 2600X or better
	+ Memory: 16 GB RAM
	+ Graphics: GeForce GTX 1070 8GB VRAM or better
	+ Storage: 20 GB available space
* Sound Card: DirectX compatible
* Additional Notes: System requirements may change during the development of the game.

## Game support

Occupy Mars: The Game Wiki is focused on creating the definitive guide to *Occupy Mars: The Game*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please report bugs on the game's bug tracker, and direct support requests to the game's Steam discussions or the official Discord.

## See also

* How to play guide for Occupy Mars: The Game

## External links

* Official site
* Steam store page
* Facebook
* Twitter
* Youtube
* Reddit
* Twitch
* Discord
* Workshop
* PyramidGames
* PlayWay S.A.
Battery Pack

The *Battery Pack* is the sole means of storing electrical power to be utilized from dusk 'til dawn. It must supply power to critical facilities from 18:30 to 06:30 (6:30 PM to 6:30 AM).

### Building

It requires unlocking via the Tech Tree (Electricity: Lithium-Ion Batteries). Once unlocked, Place the blueprint from your tablet into the position required. Once placed, use the Blowtorch to complete the build.

### Power

Once built, the battery has a base storage capacity of 180 kWh. Power to be stored or delivered to the load is brought into the battery via the power input (yellow port). The power output (blue port) is used to connect to a load or loads (if a Transformer is used). These interconnection are done with Electrical Cable. The battery can only deliver power to its output as high as its current state of charge.

They can be improved to store more energy with tech from the Electricity Tech Tree.

* Industrial Energy Converters I
* Industrial Energy Converters II

Each tech unlock increases storage capacity by 10% and 15% of base (180 kWh / 198 kWh / 225 kWh) respectively.

Additionally, *Battery Packs* can be expanded up to five times with the Battery Pack Upgrade.

### Damage

The Battery Pack can be damaged in adverse weather conditions. The 2 main types of damage are:

1. **External Damage** - This can be fixed using the Blowtorch
2. **Internal Damage** - This is damage to the circuit board. To fix this, extract the circuit board from underneath the screen and repair at the Workbench (or replace the circuit board)