Notoriety System

### WHAT ARE NOTORIETY POINTS?

Notoriety Points, or NP, are what's used to gauge just how strong a ghoul is from the CCG perspective. Now, how many points a ghoul has does not determine its overall danger, just how much danger has been presented and reported in the past.

**NP = Notoriety Point**

### HOW TO GET NOTORIETY POINTS?

When a ghoul kills a large group of **humans**, fights **Investigators** or kills a **notorious ghou**l in combat, they are given a **number** of **points** based on how much damage was caused, or the ranking of the **Investigator/ghoul** they fought.

Losing to a Rank 3 Investigator is -100 NP.
Fighting a Rank 3 Investigator is +/- 0 NP.
Beating a Rank 3 Investigator is +10 NP.
Losing to a Rank 2 Investigator is -75 NP.
Fighting a Rank 2 Investigator is +10 NP.
Beating a Rank 2 Investigator is +25 NP.
Losing to a Rank 1 Investigator is -50 NP.
Fighting a Rank 1 Investigator is +25 NP.
Beating a Rank 1 Investigator is +50 NP.
Losing to a First Class Investigator is -40 NP.
Fighting a First Class Investigator is +50 NP.
Beating a First Class Investigator is +100 NP.
Losing to a Associate Special Class Investigator is -30 NP.
Fighting a Associate Special Class Investigator is +75 NP.
Beating a Associate Special Class Investigator is +200 NP.
Losing to a Special Class Investigator is -15 NP.
Fighting a Special Class Investigator is +100 NP.
Beating a Special Class Investigator is +500 NP.
──────────────────────────────────
Losing to a C Rate is -100 NP
Fighting a C Rate is +/- 0 NP
Beating a C Rate is +10 NP
Losing to a B Rate is -50 NP
Fighting a B Rate is +30 NP
Beating a B Rate is +100 NP
Losing to a A Rate is -35 NP
Fighting a A Rate is +50 NP
Beating a A Rate is +300 NP
Losing to a S Rate is -20 NP
Fighting a S Rate is +100 NP
Beating a S Rate is +1000 NP
Losing to a SS Rate is -10 NP
Fighting a SS Rate is +500 NP
Beating a SS Rate is +3000 NP
Losing to a SSS Rate is +/- 0 NP
Fighting a SSS Rate is +1000 NP
Beating a SSS Rate is +9000 NP
──────────────────────────────────
As a ghoul rises through the rankings, it gains less and less NP.
C Rate - 5x NP
B Rate - 3x NP
A Rate - 1x NP
S Rate - 0.5x NP
SS Rate - 0.1x NP
SSS Rate - 0x NP
──────────────────────────────────

### Exceptions

* A Known Faction Leader instantly rises to **1000 NP**
* A Known Half Kakuja instantly rises to **1000 NP**
* A Known Full Kakuja instantly rises to **3000 NP**
* A Known Behemoth Kakuja instantly rises to **5000 NP**

### WHAT DO NOTORIETY POINTS MEAN?

➛ **Negative NP** - C Rate - The bottom of the barrel, C Rates can be handled by any Investigator, but are not to be underestimated. A ghoul is still dangerous, and it is still possible they purposefully lost as to look like less of a threat.

➛ **0 NP** - Unknown - While most may look at having 0 NP as something that's weak, a ghoul that has had no interaction with CCG is often more scary than one that has, given their power is unchecked and they may be many times stronger than what one person is able to handle.

➛ **100 NP** - B Rate - The average ghoul, stronger and faster than a normal human, however they are still nowhere near what one would consider strong when working in the line of work the CCG do. These ghouls should have their Kagune mastered and are usually a small threat to the CCG. Comparable to a Rank 1 to Rank 3 Investigator

➛ **300 NP** - A Rate - A ghoul who has had several interactions with the CCG, whether or not they've killed anyone, they are still dangerous and it may take a small group, or a very talented Investigator to put one down without having any casualties.

➛ **1000 NP** - S Rate - Very Dangerous, this ghoul can basically chew through Junior Investigators like they're nothing. An S Rate ghoul should be taken very seriously, and they are Equivalent to the ability of an average Special Class Investigator.

➛ **3000 NP** - SS Rate - Ghouls known to be able to take on entire platoons, or even battalions of CCG Investigator at the same time, in most circumstances you might as well be throwing a rock at a train. Any ghoul of this rate should be handled with extreme caution, and should be outnumbered with Multiple Special Class Investigators.

➛ **10000 NP** - SSS Rate - Be weary. This is no longer just a ghoul. It might as well be a god. The criteria to become SSS Rate is blurry at best, but a ghoul that has attained the rating of SSS is deemed to be unkillable. No matter what you try and throw at it, there is a good chance it is able to shrug it off in moments, and anyone foolish enough to try and take one on alone better save a bullet for them- if they can even pull the trigger in time.

### DANGERS OF RATINGS

➛ **100 NP**, you're officially registered in the CCG database, and the CCG (once uncovering your identity) can figure out where you live and hunt you down.

➛ **300 NP**, you're now a threat to the CCG. They can allocate resources to investigating your whereabouts, and track you down. Any CCG Investigator can start an Investigation, which takes 7 days, and (with some level of consent from the Ghoul themselves) allows the Investigator to find and engage you.

➛ **1000 NP** you are now more powerful than any normal human can handle. Even Special Investigators struggle against you, meaning that if you are sighted the CCG can call upon extra manpower to trap you and dispatch you. Meaning no fight you get in is ever really going to be a fair fight.

➛ **3000 NP** you are officially a major threat to the CCG. Every fight you get into you will be unable to retreat from until half of the CCG engaging you are put out of commission. The CCG can also call upon even more resources to be allocated to your destruction, and Extermination Operations can be put in place against you. Once an Extermination Operation is put in place, you can be hunted down mercilessly until the opposing force sent against you is either destroyed, or you're destroyed.

➛ **10000 NP**, you are the CCGs greatest enemy. Tokyo is your chess board, and everyone in it are your pieces. However, this does not mean the CCG will roll over and die for you. Once attaining SSS Rate, you can have an Extermination Operation but against you by any Investigator of Associate Special ranking or higher, and you cannot run from any fight with the CCG until you've put 75% of the enemy out of commission. Meaning you have to win by overwhelming victory. Any fight you lose will take away your SSS Rated status.

### Things to note:

- Alleyways, Streets and Roof channels have CCTV. Information for appearances will be available and what exactly happened will also be known.