Level 3

File:C3Icon.png

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**

 **Description**

```
This level resembles a ground of pale-yellow carpets and the buzzing sound of lights, similar to Level 0. There is a day night cycle where the sky turns darker. The lights on the ground (which will be mentioned in further detail later) turn off during the night.

```

 **The Carpet**

```
There is a very moist carpet, but moister than Level 0. Every step seems to cause the ground to squelch from all of the moisture. The moisture seems to be from the same substance as the substance from the carpet in Level 0. It also is still unsafe to drink, just like Level 0. There are many differences though, such as the absence of a roof and other things which will be discussed further in this article.

```

 **Holes**

```
There are holes that are on the ground in some areas, a person could fall down these and you might get a bruise if you fall down these. You can climb back up easily though. The holes are similar to the pitfalls from Level 0, but more natural looking. They look like something, or someone crashed into the ground violently and with enough force to make craters in the ground. The source, or sources, of the holes are unknown.

```

**No Roof**

```
There aforementionedley is no roof, and the sky is like earths, but with a yellow tint and there is no light source in the sky, but on the ground, there are some lights on the ground going all around the planet in north, east, south and west directions, If all four directions meet (which they do in 4 points), there is a portal that leads to the next level. These lights were previously mentioned to turn off during the night which they do. Sometimes there are pillars that are not connected to anything. It seems like there used to be a roof in the past, by the nature of the pillars. This level seems like an odd version of Level 0. There are many differences but also quite a few similarities.

```

 **Trapdoors and Bricks**

```
There are metal trapdoors that appear around the level, but they are always at least a mile away from each other. There are some small patches of green carpet. There are some grey bricks that can appear in the holes. These both can cause ways to exit the level and enter multiple different levels instead which will be mentioned in the entrances and exits section of the article which is below.

```

 **Entities**

```
This level is devoid of entities.

```

 **Bases and Outposts**

```
There are none.

```

 **Entrances and Exits**

 **Entrances**

```
*Entering a yellow door in Level 1.
*Touching a yellow part of the carpet in Level 5 will send you here.
*If you enter a yellow doorway in Level 15, you will be sent here.
*Touching a yellow part of the wall in Level 16 will send you here.
*In Level 18 if you touch one of the two yellow walls by the elevator it will send you here.
*No-clip through a yellow piece of glass in Level 23 to be sent here.
*Touch one of the yellow lights in Level 25 to be sent here.

```

 **Exits**

```
*If there is a metal trapdoor then it will lead to Level 0.
*No-clipping at all will send you to the last level you were in.
*Going through one of the four portals to go to Level 4.
* Touching a red light (which a normal light can become for a about minute at a time) will lead to Level 7.
*If you touch green carpet, you will be sent to Level 6.
*If you touch grey brick then it will send you to Level 14.
*Noclip through a yellow door to reach Level 47.

```

es:Nivel 3