Adventures of Super Mike 1

### Game Status

Demo #2 in development. Demo #1 is unavailable. First Microdemo is available now on Platform Builder explore and is also available on Gamejolt and Itch on Windows PC.

The **Adventures of Super Mike 1** is a 2D side-scrolling platformer created by Christian Game Maker. It's a big game with some Mario-like stuff started in February of 2018. The game consists of 120 levels. With almost 100% custom sprites and music. The game is also known as ASM.

## History

The Adventures of Super Mike's development started in mid-late February of 2018. The game's original concept originated from 3D and 2D Super Mario games. Many of Mario's gameplay concepts were later dropped when the developers decided to make the game more unique. As with many games under development, the game has changed immensly since the first release.

## Gameplay

The gameplay has some attributes that have been seen in Mario games, and ASM was originally intended to be a Mario-like game. Each level contains a set mechanic which is focused on, and is expanded on as the level continues. Some levels have a mechanic come back mixed in with another mechanic which makes for a more interesting gameplay experience. The objective of almost every level is to locate the Bible Verse Card. (BVC)

There are 2 level forms. Classic, and HUB. Classic levels are your typical 2D sidescroller type levels, where as HUB levels are a massive play field you need to explore in, and achieve many different tasks to obtain a BVC. Such as racing, searching, battling, etc.

The game uses a HUB world in order for the player to choose what to do. The "Main/Central" area is where all of the player's game settings are controlled, where shops are, and where the level selector is. Mike's main form of travel is the BVC 7000 Rocket.

## Items

There are a bunch of items in ASM. The following is a list of the announced main item power-ups:

* Super Cap
* Standard Boomerang
* Super Boomerang
* Metal Puddy
* Magnet
* Invisible Potion
* Teleportation Bolt
* Boxer

### Super Cap

The Super Cap is based on the Super Mushroom. It allows the player to gain 1 Health Point (HP) and bash blocks. Depending on the level, the Super Cap can change other caps into different items as listed above. The character also gets his shirt changed to green, and the cap also changed to green.

### Standard Boomerang

The Standard Boomerang turns the character's shirt and cap yellow, and the character get's little yellow and red boomerangs which on impact, the boomerangs are destroyed. Also, the boomerangs do not return to the character. When fired, they go straight, then after going a certain distance, the boomerang goes in the opposite direction until it either collides with something, or is erased by the engine for being in existence for too long.

### Super Boomerang

The Super Boomerang changes the character and his cap to blue. The player gets a large blue boomerang which can go through walls and enemies, and it returns to the character. It also can destroy blocks. You can only shoot 1 boomerang at a time (unless you get ), and each boomerang item you acquire will only give you 1 more boomerang.

### Super Puddy

Based on the iconic Mario Power-up, the Super Leaf, Metal Puddy is a substance which puddy-like. It can morph into all sorts of things and can change weight etc.

## Objects

**Springy Box**

The Springy Box is a blue box that Mike magically somehow gets sprung into the air by somehow entering it, then being launched into the air. The box can also be picked up and used elsewhere.

**Blue Portal**

The Blue Portal can be used to teleport from one portal to another. Entering one will instantly bring you to another portal elsewhere.

## Plot

When the game was released, it was pre-determined that the plot would have to wait a long time before being announced. On June 14, 2019, plot details were released. The plot had been in development a long time before announcing.

The following is the official plot posted June 14, 2019 on the Platform Builder works-in-progress board of the Platform Builder forums.

**Overview:

Meet
 Mike. An ordinary guy looking for adventure, and a new life. Little
does he know, that he's about to be launched into an adventure bigger
than he ever would have imagined.**

**Storyline**

A
 group of people want to move out into new, unexplored lands. They find a
 land of which is inhabited by evil villains. Not knowing that these
dastardly villains own the land of which they want to settle in, they
begin starting a new life in this land. At first, these evil enemies
don't really care that they are invading their land. Until...They found
out...What they possess. They possess power beyond measure. Power to
defeat the enemies. The BVC's. (Bible Verse Cards.) The Bible Verse
Cards have power, over anything! The enemies decide to take action.
Else, their miserable existence will cease. On the very day that they
dedicate their new town, the villains attack. Taking away the BVC's. And
 taking them high into the air, and scattering them. Mike, is one of
them. A skeptic of sorts. He doesn't believe what the townspeople
believe. Though he doesn't care for the BVC's, he decides to take action
 against the dastardly villains. Running across a special cap, with
special powers, he attempts to stop them. Then, seeing that he is a huge
 problem for them, blast him off to a far, far away forest. While there,
 he meets new friends, and some old ones, and tries to figure out what
is so special about the BVC's. While learning along the way, that they
do have power. Little does Mike know, that there will be lots of future
adventures of which he isn't sure he will be able to face on his own.
Facing dangerous mountains, going across hot deserts, through a remote
island, and even through an electrified city.

## Trivia

* The project was started with PB 4.0 which was used in February 2018 which is when the project was started.
* The game get's it's level count from Super Mario 64 where you get 120 stars.
* The game's concept and the story came from a 3D game which was an idea before CGM games found Platform Builder. (And before he realized that 3D games without code is practically impossible.)
* Since the game was announced, it was planned that there would be a sequel after the first one's full release. Though the developer is re-thinking these statements.
* Due to technical issues, and the size of the game, the game's release was actually a couple days after October 14 which was the planned release date for the first demo.
* Super Puddy was formerly known as Metal Puddy. The change was made when CGM decided that it made more sense to call it Super Puddy instead of Metal Puddy for the sake of making the mechanics make more sense.
* The bubbles used to be Mario-like item blocks with a ? mark on them. They were changed to Bubbles to make the game more original.

## Development

The Adventures of Super Mike's development started in February 2018. The first public release was on the Platform Builder Explore. It was released on October 14 of 2018 having 1 level, and 3 main items featured. Including the Super Cap, Standard Boomerang, and Metal Puddy. The Metal Puddy was intended to be a side-goal to unlock a 30 second minigame if found, and a couple of tasks completed.

Demo #1 became unplayable at the beginning of 2019 on the Platform Builder Explore. Development had progressed so much by the time this bug was discovered, that it remained unplayable and stayed on explore due to file transfer issues. TingThing (the developer of Platform Builder) eventually took it off being the owner of the Platform Builder Explore server after a request was made by CGM.

The game's 2nd demo is under development currently. CGM\_games is hoping it will be released 2020.

## Reception

A few days after the game was released, a poll was made on the Platform Builder forums to see if the award seal could be given to the game. That poll can be viewed here. The game has been having members quite excited to see the next demo released.
Awhile later, a Microdemo was released. It featured a near completely re-designed look, and tons of changes and additions. Many players felt that the game was too complex. Since the level was small, with tons of elements that were "too confusing." CGM realized this mistake, and promised that the next time he did a microdemo, this would be fixed. Other than this mistake, the players loved the concepts, and couldn't wait to see them in their full potential.

## Villains

### **The Dark One (Tentative name)**

The main villain is "The Dark One." He tries to stop Mike at all costs using some of the most unique tactics. Such as impersonation, temptation, etc. The Dark One sends out many traps to destroy Mike, and many baddies.

### **Mr. Pokey**

Mr. Pokey is a boss Mike comes across in World 3.

## Good Guys

### **Mike**

Mike is the main protagonist of the game. He is very skeptical of just about everything. He believes only what he can see. If it can't be seen, touched, heard, felt, it's not there.

### **Max**

Max is Mike's faithful man's-best-friend. He can talk, and is very playful. He can run super fast, jump really high, and use his claws to do all sorts of stuff. He is intended to be the only character P2 can play as in co-op mode.

### **Matthew**

Matthew is a fix-it man. He loves to build stuff. He's got a knack for taking odd materials and quickly making them into something amazing. Matthew and Mike were friends when they were younger, and on Mike's adventure, they meet back up.

## Gallery

1st ASM Explore section logo for DEMO #1.Latest OFFICIAL promotional artwork for ASM.New ASM logo with forest background. Promotional artwork.ASM banner promotional artwork.1st DEMO #2 promotional artwork with the old logo.This is a teaser for DEMO #2. The action depicted here is unconfirmed.2nd ASM Explore artwork.Old GameJolt banner for ASM.Promotional artwork with the old logo.ASM DEMO #1 pre-release screenshot. Showing old sprites, backgrounds, etc.Old exe demo icon. Unused.Old in-game ASM logo.ASM promotional artwork for DEMO #1.Icon for Level 1 World 1.