Guild Level

The guild level is very important. For every level earned, the guild members get a bonus that can drastically affect game play. When a guild levels up, every player will get a system generated mail letting them know that their guild reached the next level. Notice that this mail will come in the name of the player that originally created the guild so it may not necessarily come from the current chief if the first chief has passed off leadership to another player.

## Level 0 Guilds

All guilds start at level 0. There is no boost to players in a level 0 guild.

## Reaching for the First Star

Levels 1- 10 require 22,000 guild XP to reach the next level. At level 10, the guild will gain it's first star.

* Level 1 Players earn a sesterce bonus of +50 to the max capacity for all sesterce generating buildings.
* Level 2 Players earn +2 damage against the Romans.
* Level 3 Players earn -5% upgrade time for all upgrades.
* Level 4 Players earn -5% time on the cool down of their brawlers.
* Level 5 Players earn +5% to all dropped RP.
* Level 6 All brawlers get +5% to their crit chance.
* Level 7 Players earn -5% crafting time for all crafting.
* Level 8 All brawlers get +5% to their block chance.
* Level 9 Players earn +5 to all storages in Gaul and Egypt except food.
* Level 10 Pointandclix gains +1 strength.

## Reaching for the Second Star

Levels 11-20 require 30,000 guild XP to reach the next level. At level 20, the guild will gain it's second star. The levels start over in the display at level 1 but the guild is then working on the 2nd star in that level. The bonus includes the bonus from the previous tier. For example, at level 1 the guild gets +50 sesterce maximum capacity for their sesterce generating buildings. At level 11, the guild gets +100 sesterce (+50 from level 1 AND +50 from level 11).

* Level 11 Players earn a sesterce bonus of +100 to the max capacity for all sesterce generating buildings.
* Level 12 Players earn +4 damage against the Romans.
* Level 13 Players earn -10% upgrade time for all upgrades.
* Level 14 Players earn -10% time on the cool down of their brawlers.
* Level 15 Players earn +10% to all dropped RP.
* Level 16 All brawlers get +10% to their crit chance.
* Level 17 Players earn -10% crafting time for all crafting.
* Level 18 All brawlers get +10% to their block chance.
* Level 19 Players earn +10 to all storages in Gaul and Egypt except food.
* Level 20 Pointandclix gains +2 strength.

## Reaching for the Third Star

Levels 21-30 require 60,000 guild XP to reach the next level. At level 30, the guild will gain it's third star and is the max guild level. The levels start over in the display at level 1 but the guild is then working on the 3rd star in that level. The bonus includes the bonus from the previous 2 tiers. Expanding on the example above, a level 21 guild gets the +50 sesterce to max capacity from level 1, another from level 11, and then a 3rd bonus of +50 sesterce at level 21 giving a total of +150 sesterce to max capacity for all sesterce generating buildings.

* Level 21 Players earn a sesterce bonus of +150 to the max capacity for all sesterce generating buildings.
* Level 22 Players earn +6 damage against the Romans.
* Level 23 Players earn -15% upgrade time for all upgrades.
* Level 24 Players earn -15% time on the cool down of their brawlers.
* Level 25 Players earn +15% to all dropped RP.
* Level 26 All brawlers get +15% to their crit chance.
* Level 27 Players earn -15% crafting time for all crafting.
* Level 28 All brawlers get +15% to their block chance.
* Level 29 Players earn +15 to all storages in Gaul and Egypt except food.
* Level 30 Pointandclix gains +3 strength.

## Benefits of an Active Guild

As you can see, there is great benefits to be earned by being in an active guild. Active players are highly sought after. If you are in an active guild, be very thankful and do your part to contribute to raising the guild level with as much guild XP as you can earn. It is for the good of everyone in the guild!

## Guild XP and Former Guild Members

When a player earns guild XP, it is *specific to the guild they are currently in*. If they leave the guild, their guild XP will *remain with the guild they left*. The guild level will remain unchanged for the old guild and the player will start at 0 guild XP when they join a new guild. All guild XP earned after joining a new guild will go to the new guild, not the old one.