recursal/Fanatic-Fandom huggingface dataset:
Attack Potency

## What is Attack Potency?

Attack Potency refers to the level of destructive power or force that a character or attack possesses. It is used to gauge the scale of the damage a character can inflict upon their opponents or the environment within the fictional setting.

## Destructive Capacity

Destructive Capacity refers to the ability of a character, attack, or force to cause damage or destruction to its surroundings, opponents, or the environment.
Magnetism Manipulation

## What is Magnetism Manipulation?

The ability to manipulate **magnetic fields and magnetism**, one half of the force of electromagnetism. While basic users of this power may only be capable of manipulating magnetic metals, as all materials are magnetic in some form and all have their own magnetic fields, more advanced users can manipulate all sorts of objects with ease, potentially affecting particles themselves.
Purification

## What is Purification?

**Purification** is the act of removing contaminants from a person or object. This can either mean cleansing evil spirits or filtering out materials within a substance (ex. reverse osmosis in the purification of water). In the former case, this can be seen as a form of Soul Manipulation or Spiritual Healing and can be used as a counter to Possession. Purification can also be used to remove status effects.

## Types

**Type 1: Material Purification** - Material purification is a form purification that removes poisons, pollutants, and materials from a certain object or substance. An example of this would be melting the ore of a metal to get its pure form or using reverse osmosis to purify water.

**Type 2: Spiritual Healing** - This form of purification cleanses the body and mind of evil spirits. This can either involve the removal of evil spirits, the removal of curses, or simply getting rid of dark energy. Some examples include Celebi using its power to purify shadow Pokémon, Algol creating Soul Calibur out of shards of the cursed Soul Edge, or Mung Daal using a treadmill to exorcise a demon chicken that possessed Chowder.

**Type 3: Removal of Status Effects** - This form of purification cleanses those of status effects, including poisons, paralysis, confusion, sleep, and various other status effects. Examples are usually found in items such as Full Heals in Pokémon, Senzu Beans in Dragon Ball, and Remedies in Final Fantasy, but this can apply to characters who can remove status effects such as Aqua of Konosuba, Arle Nadja (with the spells Purifa and Condia), and any Pokémon that can use refresh and rest.
Underwater Breathing

## What is Underwater Breathing?

Underwater Breathing is an ability that allows its users to breathe underwater. This may be accomplished through the usage of gills, scuba equipment, creating air pockets inside of water, or otherwise finding methods to breathe underwater. Rarely, users may be able to breathe inside of other liquids as well, such as lava or blood.

This differs from Self-Sustenance in that characters still need to breathe, but can receive the oxygen they need to breathe from water.

## Possible Uses

This ability may be applied by those who live underwater, or frequently go underwater. In a combat situation, it can be used to evade an opponent that cannot breathe underwater, or to drown them.

## Types

**Type 1 (Physiological Water-Breathing):** The user has gills or other physiological traits that allow them to breathe underwater, but not outside of it.

* Examples: Great White Shark, Spongebob Squarepants, Giant Squid

**Type 2 (True Natural Breathing):** The user can breathe both in water and outside of it.

* Examples: Eridan Ampora, Aquaman, Vaporeon

**Type 3 (Breathing with Equipment):** The user can breathe underwater through external equipment, such as a scuba tank.

* Examples: Ryley Robinson, Sandy Cheeks, Alex the Lion

**Type 4 (Breathing via Air Manipulation):** The user can create an air pocket in order to breathe underwater.

* Examples: Steven Universe, The Player (Minecraft)

## Limitations

* Users may not be able to breathe outside of water, or have limited breathing ability outside of water.
* Users may need to create an air pocket inside of water in order to breathe.
* Users may need to return to the water after being on land for an extended period of time due to dry skin or to restore their abilities.
Damage Transferal

## What is Damage Transferal?

**Damage Transferal** is the ability to duplicate the wounds an individual has suffered from on to their opponent or other individuals or objects. The ability can also be used to have the target such as an object or person take damage for the user or have the target suffer the same damage they have suffered. The damage they share with the targeted individual or object could be physical, mental, spiritual or supernatural in nature or some combination of the above.

Transferring wounds does not necessarily remove the wounds from the afflicted user. This ability is not to be confused with Attack Reflection, which reflects attacks rather than transfer injuries.
Social Influencing

## What is Social Influencing?

**Social Influencing** is ones ability to manipulate other characters using some form of charm. This has several uses in the form of manipulation. Whether it be to manipulate how an opponent fights, thinks, or to get info from them that the user would want or need. This can be used in a number of ways via their looks, natural charm, or their way of speaking.

While it does not usually seem combat applicable, this skill can be used in many ways that can affect a fight indirectly, including buying time, obtaining information that could be important, or manipulating how a person might approach a situation.
Black Holes

## What is a Black Holes?

Black holes are fascinating and mysterious objects in the field of astrophysics. They are regions in space where the gravitational pull is so intense that nothing, not even light, can escape from them. As a result, they appear "black" because they do not emit or reflect any light.

Black holes in fiction are some of the trickiest things to analyze, because it is often difficult to determine if it is a "real" black hole, or just some kind of black hole-ish void. Since black holes in fiction rarely conform to the actual physical properties of their real-life counterparts, this is usually a problem.

An actual black hole, in a fictional context, is generally considered to inescapable to any entity that does not have either reality warping, FTL speed, or time travel, but the actual properties of one may also have been ignored due to plot conveniences or bad writing.

Small black holes produce gravitational shearing forces capable of tearing apart any kind of matter at the subatomic level (of course, within fiction, there are exceptions). Black holes cannot be destroyed with brute force, because they will simply absorb all energy/matter thrown at them, and grow larger. They are capable of easily destroying planets and stars (although with small black holes, it might take a while).
Damage Boost

## What is Damage Boost?

**Attack Boost** is an ability that induces the phenomenon in which the power of an attack is boosted if a condition is met. This differs from Statistics Amplification in the fact that the user isn't boosted, rather the attack itself. Furthermore, it isn't limited to Attack Potency, in which other effects can be done if the condition is met. The effect is temporary, lasting as long as the condition allowing for its increased power is met. Due to this, the attack's usage is normally boosted considerably.

## Possible Uses

* Increasing the damage of an attack.
* Adding on an effect to the attack.

## Limitations

* Sometimes a negative condition is added on to increase the stakes.
* If the condition isn't met, it's a normal attack.
Power Bestowal

## What is Power Bestowal?

**Power Bestowal** (not to be confused with Statistics Amplification) is the ability to grant other beings or objects new abilities or even new forms, although generally not superior to that of the granter's.

Note that just because a character can grant a power to another, does not mean that they can grant that same power to themselves. It must be stated that said ability can grant the user greater power as well. Sometimes it is seen as being Blessed by a deity or a higher being.
Astral Projection

## What is Astral Projection

**Astral Projection** is the ability to separate one's spirit/soul from one's body. The user can exit their body and gain access to Astral Plane, where they can exist as a spirit. It allows the user to communicate and interact with spirits/souls.

## Possible Uses

* Leave the body to enter astral realm as a spirit/soul.
* Communicate and interact with souls.
* Ability to harm or destroy other souls.
* Travel to Hell, Heaven, or another spiritual realm.
Soul Manipulation

## What is Soul Manipulation?

Soul manipulation, in fiction, refers to the ability to control, manipulate, or influence the essence or spiritual energy of living beings, often referred to as the soul. Characters with soul manipulation abilities can interact with and manipulate the soul, affecting various aspects of an individual's identity, consciousness, or spiritual existence.
Life Manipulation

## What is Life Manipulation?

**Life Manipulation** is the ability to manipulate the life force that courses inside living beings or the very concept of life itself.

## Possible Uses

* **Animation:** Some life manipulators are able to breathe life into inanimate objects, turning them into living creatures to aid them in combat.

* **Plant Manipulation:** Life manipulators are frequently associated with plant life, enriching the ground with life energy in order to cause plants to rapidly grow. Some users can control the life energy within the plants for a variety of effects.

* **Healing/Regeneration:** Many life manipulators are able to use it to heal themselves or others to greatly prolong the time they spend in combat.

* **Life Stealing/Instant Death:** Some life manipulators are able to steal life energy or simply remove the life energy from an opponent's body to grievously harm or kill the target.

* **Statistics Amplification:** Many works feature characters that are able to manipulate the life energy within their own body to grant them Superhuman Physical Characteristics or bolster their already great physical prowess.

## Limitations

* Life Manipulation may be ineffective against an inorganic beings or those that are not truly "alive" and thus do not have life energy to manipulate.

* Life manipulators are frequently shown to suffer from adverse side effects when overusing their powers or when they have an excess of energy, which may be used against them if forced to use a great deal of it at a single time.
Environmental Destruction

## What is Environmental Destruction?

Environmental destruction, also known as environmental degradation, refers to the deterioration and damage of the natural environment caused by human activities and other factors. It is a significant global issue that poses threats to ecosystems, biodiversity, natural resources, and ultimately, human well-being.
Magic

## What is Magic?

**The ability to allow manipulating aspects of reality (or all of them), bypassing the known laws of physics.**

In most cases, use of magic requires special magical energy, often called mana. Mana may vary in quality and quantity across different mages. Accordingly, the magician or wizard whose mana is purer will have an advantage. His magic will be much stronger, and in addition the aforementioned magic user will be able to use more powerful spells.

Highly advaced technology is also nigh-indistinguishable from magic. As a result, what seems magical can one day become natural with the development of science and technology. For example, a primitive man might consider a computer magical, while for us it's just a regular form of technology.

## Types

* **Technomagic** - Essentially very advanced technology that allows to produce effects that are virtually indistinguishable from what we refer to as magic.
* **Elemental magic** - Magic that enables manipulation of any of the principal (air, water, earth, fire) or additional (lightning, ice, etc.) elements. Generally includes not only to creation of an item from nothing, but give also giving it any desired shape (which in fact is a kind of manipulation of matter). This type of magic also includes summoning of elemental spirits.
* **Natural magic** - Magic that allows control of various aspects of nature (weather, plants, animals, etc.). It also includes all kinds of summoning.
* **Light magic** - The magic of good and light. Mainly specializes in a variety of spells such as purification, exorcism, all kinds of blessings, healing of the afflicted, and even the resurrection of the dead. Usually spells of this school is very effective against the dark forces (the undead, demons, etc.). In special cases, the magicians of light can appeal to a higher power, and they sometimes even respond to these prayers.
* **Dark magic** - Magic of darkness and destruction. Contains spells which painfully kill living beings, curses for all occasions, necromancy and demonology. It also allows summoning all sorts of representatives of the forces of evil (from banal zombies to powerful dark gods).
* **Illusion Magic** - Spells of this type are usually part of the above kinds of magic, but in some cases they are isolated in a separate class. Magic illusions can influence the mind, confuse, hide presences, and in some cases even translate imagination into reality.
* **Magic artifacts** - A type of magic that allows you to use any of the above type of magic spells, but via special items called magical artifacts instead of directly. The disadvantage of it is the time and effort, spending on training with the artifact. However, when practice with it is finished, the user can gain incredible power. In fiction, a single magical artifact might easily destroy entire universes.
* **All other types of magic** - Includes various manipulations of matter, space and time. In fact, many magic spells which do not fall into the above seven types are commonplace reality warping.
Striking Strength

## What is Striking Strength

**Striking Strength** is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.

Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.

Following the same convention as Attack Potency, a "+" sign is used as "Mountain level+", not "Mountain+ level".

## Striking Strength levels

**Low Hypoverse level**

**Hypoverse level**

**High Hypoverse level**

**Below Average Human level**

**Human level**

**Athlete level**

**Street level**

**Wall level**

**Small Building level**

**Building level**

**Large Building level**

**City Block level**

**Multi-City Block level**

**Small Town level**

**Town level**

**Large Town level**

**Small City level**

**City level**

**Mountain level**

**Large Mountain level**

**Island level**

**Large Island level**

**Small Country level**

**Country level**

**Large Country level**

**Continent level**

**Multi-Continent level**

**Moon level**

**Small Planet level**

**Planet level**

**Large Planet level**

**Dwarf Star level**

**Small Star level**

**Star level**

**Large Star level**

**Solar System level**

**Multi-Solar System level**

**Galaxy level**

**Multi-Galaxy level**

**Universe level**

**High Universe level**

**Universe level+**

**Low Multiverse level**

**Multiverse level**

**Multiverse level+**

**Low Complex Multiverse level**

**Complex Multiverse level**

**High Complex Multiverse level**

**Hyperverse level**

**High Hyperverse level**

**Low Outerverse level**

**Outerverse level**

**Outerverse level+**

**High Outerverse level**

**Boundless**
Fear Manipulation

## What is Fear Manipulation?

Fear Manipulation refers to the ability of characters to control or induce fear in others, often through supernatural or psychic means. Characters with fear manipulation powers can exploit the emotions and phobias of their targets, causing them to experience intense fear or panic.

## Types

On the basis of their nature, Fear Manipulation is divided into the following subtypes:

* **Biochemical:** Characters possessing this type of fear manipulation use either biological, chemical, or biochemical methods to affect their opponents. It can be resisted by many methods, including Resistance to Biological Manipulation, adequate equipment or Inorganic Physiology
* **Neurological:** Characters possessing this type of Fear Manipulation use Mind Manipulation and other related powers to directly influence the opponent into being afraid. It can be resisted with sufficient Resistance to Mind Manipulation
* **Mystical:** Characters possessing this type of Fear Manipulation use Magic and other inexplainable phenomena to exploit their opponents' fears. It can be resisted using Resistance to Magic
Temperature Manipulation

## What is Temperature Manipulation?

**Temperature Manipulation** (also known as **Heat Manipulation**) is the ability to manipulate the thermal energy of oneself or the environment. While other abilities, such as Fire Manipulation and Ice Manipulation, may affect the temperature of one's surroundings, this ability refers to having direct control of temperature and heat for any number of purposes.
Afterimage Creation

## What is Afterimage Creation?

An **afterimage** is an artistic effect where a character appears to leave faint silhouettes behind them, which are often transparent, like a ghost. These are usually used to emphasize fast movement, and are often used in combat to mislead opponents as to the actual location of the user. It naturally occurs when a character is moving too quickly for the eye to track accurately, causing the brain to incorrectly process these images. At best, the only speed such feats can qualify for in themselves is in the Subsonic range - some people may claim that afterimages mean a character is moving faster than light, but that is both faulty reasoning and an outlier for many characters regardless.
Law Manipulation

## What is Law Manipulation?

Law Manipulation involves the ability to manipulate or alter the laws, rules, or principles that govern the functioning of a system, whether it be natural laws, physical laws, metaphysical laws, or even societal laws.

## Limitation

* The user may be limited to control only a specific form of law.
* Characters with type 5 and possibly type 4 Acausality may be unaffected.
* Could backfire on the user if it lacks the intellect needed to exploit the power, should this one also be attached to its modified law.
Shapeshifting

## What is Shapeshifting?

**Shapeshifting** is the power to transform and reshape the form of one's body. Users are often called shapeshifters or metamorphs. The users can change their forms, transforming and reshaping their genetic and cellular structures. They can impersonate others or enhance their bodies for combat. Users with particularly flexible abilities can manipulate their forms at will, combining abilities, traits, etc., being able to form limbs into weapons and such.

For limited shapeshifting, see the Transformation page instead.

## Possible Uses

* **Partial change of appearance** - Allows the user to copy features of other people, or simply change their age (i.e. to become outwardly younger or older). Usually limited to complexion and features of the organism (e.g. a thin person cannot gain the mass required to impersonate a healthy person).
* **Complete change of appearance** - Allows the user to completely transform into another person, even change their biological age (not simply appearing old or a child-like, but actually getting younger or older). In this case, not only the facial features are impersonated, but the body is as well. For example, an ordinary high school student impersonating a bodybuilder would obtain real muscles.
* **Partial transformation** - Allows the user to change their body parts or organs, making them not human. For example, the user can transform their hands into swords or transform their skin into steel.
* **Complete transformation** - Allows the user to completely transform into the other (non-human) being. For example, transforming into beasts.
* **Partial conversion** - Allows the user to partially convert their body. For example, size-reductions or in some way altering the structure of tissues (making them stronger, or more elastic).
* **Full conversion** - Allows the user to completely transform their body, changing its shape, structure and material composition. For example, the user can turn into a creature of sand or stone. In advanced cases, user can convert the body into energy, which provides protection from physical impacts, as well as a certain degree of intangibility.
* **Ideal transformation** - Unlimited and absolute change to the physical form. A character with this ability can easily turn into a human, or into a rock, or into a wind, or even into in celestial objects.
Awakened Power

## What is Awakened Power?

**A sudden burst of power triggered by sheer determination or a powerful emotion**. All the physical/mental abilities get heightened for a short amount of time, usually followed by a period of exhaustion or vulnerability. It differs from other similar powers such as: "Berserk Mode" or "Rage Power" because the user is still under control, able to think and act rational, not fueled by rage or blinded by emotions.

## Possible Uses

* Heightened senses, physical/mental characteristics.
* Increased endurance and/or durability.
* Extreme focus.
* Ability to surpass their own limits at the cost of putting a great burden on the user's body.
* A last resort type of attack.
Cosmic Awareness

## What is Cosmic Awareness?

Cosmic awareness, in fiction, refers to the ability to possess a heightened or expanded level of consciousness that encompasses a deep understanding and perception of the universe and its workings. Characters with cosmic awareness possess an extraordinary level of knowledge, insight, and intuition about cosmic phenomena, universal truths, and the interconnectedness of all things.

Those with cosmic awareness can perceive and comprehend cosmic forces, energies, and events that are beyond the scope of ordinary perception. They may have an intuitive understanding of universal laws, dimensions, timelines, or the fundamental nature of reality itself.
Valiferin

**Valiferin**, also known as **Paliferein**, is considered to be "life itself." All living beings on Thir, from animals to plants to humans, contain some degree of valiferin, which is perceived as a natural phenomenon independent from energy and matter. With limited exceptions, only humans are able to detect valiferin, albeit to varying degrees based on an individual's **valiferin sensitivity.** Across most societies on Thir and especially in Aldhorian society, a high degree of valiferin sensitivity is greatly valued; those who lack valiferin sensitivity entirely, while exceedingly rare, are seen as crippled and derogatorily referred to as **"dhoedh",** meaning "dirt", or "unevolved".
Omnipresence

## What is Omnipresence?

**Omnipresence** is the property of **being present everywhere, whenever and nowhere** at the same time, referring to an unbounded presence. The ability lets you to be everywhere at once that is, at every point in space during a given instant. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale.

Nigh-Omnipresence is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet.

Occasionally, the term is used in a limited way, such as "omnipresent in a city" or "omnipresent across the earth". While this is technically incorrect, the meaning is obvious.
Seven Sages

The **Seven Sages** (Shahuel: *shadhon illundhar* lit. "Sages of the Seven Truths"), often colloquially referred to simply as **the Sages**, were a group of individuals who, after uniting the Thirteen Tribes, founded the city of Ithdhinar, and subsequently, the Empire of Aldhor. In truth, there were

In truth, there were originally nine sages in total
Bonzi Buddy

Bonzi Buddy is an old desktop extension labeled as a PUP, or potentially unwanted program, and is a minor antagonist in the おたちゃん Otachan! episode "This ℌệ𝔫𝔱ằ𝔦 software is weird".

## Appearances

### Appears in

Internet lore"This ℌệ𝔫𝔱ằ𝔦 software is weird"

## Profile

### Appearance

Bonzi Buddy is a purple monkey who occasionally sports sunglasses. That's about it

### Personality

While he may fool you with his early-internet charm and family friendly personality, he is also a vindictive and evil master manipulator who will betray you for money at any given chance.

## Story

### Background

Born with good intentions in 1999, Bonzi Buddy was meant to help make the lives of computer users easier, but due to being lured in by bad influences and corruption, he is now a full-time PUP.

### Events of おたちゃん Otachan!

In This ℌệ𝔫𝔱ằ𝔦 software is weird, Bonzi is installed by Otachan while Anon-Chan is away. Upon Anon-Chan's return, Otachan greets them and introduces them to Bonzi before he betrays both Otachan and Anon-Chan and lets in Spyware. His fate is unclear, but he stopped being sold in 2004, making that his official death date, though many attempts at reviving him through necromancy have been made.

## Gallery

Bonzi's introduction to Anon-ChanBonzi letting in Spyware, betraying Otachan and Anon-Chan
Assistant-kun

Assistant-kun is the deuteragonist of "The Otachan Show". He assists Otachan in her endeavors and is relentlessly tormented by her.

## Profile

### Appearance

As he is typically off-camera, only his hand is ever seen. You can gather from this that he is white, and not much else.

### Personality

He fills the straight man archetype, reacting to Otachan's antics with distress and getting very emotional about it. He claims to be "pretty organized". He seems to be talented in playing video games, or at least moreso than Otachan.

## Story

### Background

Not much is known about his past, but it is known that in his past experiences with Otachan she asked him to help her hide a body and laced his water with LSD. He also had a friend named Jerry that warned him about her, but he didn't listen. It is possible that Jerry is the body that was being hidden, as Otachan's Sword Art Online rap includes the lyric "dead just like Jerry".

### Events of The Otachan Show

Assistant-kun appears on The Otachan Show as Otachan's assistant, only to be ruthlessly abused by her. He is cut off when he tries to introduce himself, being overworked while he tries his hardest to give a visual representation of Otachan's delusional shipper fantasies, and encountering 3 different forms of near death experience in the process (getting a knife thrown at him, getting shot, burning to death). At the end of the episode he rightfully yells at her about all this, to no avail.

He is later shown to be going to therapy because of her, where he is recommended to let out his stress through a doll of her.

## Gallery

A cupcake of Assistant-kun. Given that the Otachan cupcake had purple icing, this may suggest he has light brown hair
Homing Attack

## What is homing Attack?

**Homing Attacks** are moves that directly seek out its target, reducing the chance of missing even if the user or the opponent makes sharp turns, is in the air or suspended in space, and have a long distance between each opponent. Some homing attacks can continue seeking out their target even if there are obstacles between the homing attack and the target.

While these attacks have existed prior, the description of such attacks, "Homing Attack", comes from and was popularized by the *Sonic the Hedgehog* series.

## Limitations

* There are cases of characters surviving the homing attack using their wits. If they had enough intelligence, range, mobility, and speed on depending whatever the attack is, they could cause the homing attack to crash itself against anything else.
* Abilities can redirect or reverse Homing attacks. Characters without those Hax could redirect the user’s attacks to follow them back to the user if the character has enough intelligence, range, mobility, and speed.
Probability Manipulation

## What is Probability Manipulation?

Probability Manipulation refers to the ability to control or influence probabilities and outcomes of events, allowing the user to manipulate the likelihood of certain occurrences happening or not happening.

Characters with probability manipulation powers can alter the probability of events to their advantage. They can increase the chances of a desired outcome, such as ensuring a specific event happens, or decrease the probability of unwanted events, making them less likely to occur. This manipulation can apply to a wide range of scenarios, from influencing the outcome of a coin toss to altering the probability of a catastrophic event.
Otachan Wiki

**Welcome to the Otachan Wiki!**
The #1 place for Otachan information! Created on Otachan herself's birthday, we are the saviors to the Otachan fanbase. WIP

## Look it's otachan no fucking wya

Otachan

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dimensional Storage

## What is Dimensional Storage?

**Dimensional Storage** (also called **Hammerspace** or **Magic satchel**) is the ability to store as many items as one wishes in a sort of "storage area" without any regard for running out of room. Users are then able to summon the desired item(s) at their whim, making it seem as if they pulled each object out of thin air.

This ability is typically not used with any canonical explanations in fictional works.

## Possible Uses

* Entering the storage to hide from enemies.
* Trapping enemies inside the storage.

## Limitations

* Heavier objects may strain the user.
* The entry-point may place limits for the size of stored object.
Crystal Manipulation

## What is Crystal Manipulation?

The power to **manipulate crystals and gemstones**. User can create, shape and manipulate crystalline structures such as rubies, glass, and diamonds, and many characters can use them as a source of energy and magic as well.

## Possible Uses

* Create weapons made of gemstomes
* Fire gemstone projectiles
* Transmute opponents into Crystal
* Use gemstones as a method of channeling energy

* Create sentient beings out of crystal
* Coat oneself in crystal to defend against attacks
* Seal opponents in Crystal to trap them

## Limitations

* May be unable to create crystal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May not be able to manipulate a more broad "Earth", such as stone and rock.
* Crystals can be broken and overloaded with energy, if that is their purpose.
Avalorian

Ether: Rare and mysterious, Ether users have the ability to manipulate energy, project force fields, and access the astral realm.
Influential in academia, religious institutions, and astral research.

Ether: Control of advanced technologies, including energy manipulation and psychic abilities.

Energy Siphons (Bloodlines with energy absorption and redirection)
Сало в Хряке

**САЛО ХРЯК**

* **О сале :**

*Сало - это предмет в хряке, его можно получить если использовать команду **/meat**. При использовании вам в инвентарь добавится сало, но ваш хряк потеряет вес . Стоимость сала составляет 15 монет, его также можно пожарить и превратить в шашлык с помощью мангала(**/inventory - Сало - Приготовить**). Сало можно съесть ,эффекта не будет.*

* **Использование сала**

*Сало используется для продажи, а также в следующих обновлениях его можно будет использовать в рецептах*

* **Примичание**

*Что бы снимать сало вам потребуется нож, кд на команду +- 40 часов*
Intangibility

## What is Intangibility?

**Intangibility** is the ability to pass through things physically. Characters with this ability are simply unaffected by attacks, as they pass through their bodies. This can also allow them to pass through walls and other physical objects.

The exact mechanics of intangibility differ depending on the individual, and may have to be activated in order to take effect. Many characters cannot interact with objects when intangible.

Intangibility users should preferably have their method of intangibility specified on their page, as the workings can be countered through different means, depending on the type.

Here are some examples of the many varieties of intangibility:

**Elemental Intangibility:** The ability to become intangible by transforming into a substance, such as wind, fire, or water, making it so that most attacks merely disperse them instead of truly damaging them, allowing them to regenerate. However, this would still leave the user vulnerable to many forms of attack, such as sufficiently powerful energy or elemental attacks.

**Immaterial:** This type of intangibility allows the user to phase through most attacks due to not being made up of a physical substance, such as ghosts or characters who merely exist as a disembodied soul. It also includes characters that are made up of things like energy. Of course, this intangibility type still has its own weaknesses - a soul is vulnerable to soul manipulation, for example.

**Phasing:** The ability to phase through matter by becoming briefly intangible, sometimes through such means as vibrating one's molecules at such a speed that it becomes possible to move through physical matter. This includes doing things like altering your own density to phase through objects. However, this does not necessarily allow the user to phase through immaterial energy-based attacks.

**Spatial:** The ability to shift into other dimensions so as to avoid and phase through attacks. While this allows them to avoid most forms of attack, they can still be affected by attacks that operate on similar principles and by those with sufficient range to target them in the other dimension.
Zodi-Morphs

**Zodi-Morphs** (also known as Zodiblooded) are supernatural beings with the ability to manipulate elements based on the tribe they're born into (in other words, the sign they're born under). Their abilities vary from Elemental Manipulation to Beast Mode (Zodiac Beast). They are even capable of manipulating the weather in some places.

## Tribes

### Waterblooded

* Pisces (Spirit Animal - Wolf)
* Scorpio (Spirit Animal - Snake)
* Cancer (Spirit Animal - Woodpecker)

### Earthblooded

* Taurus (Spirit Animal - Beaver, Bull)
* Virgo (Spirit Animal - Bear)
* Capricorn (Spirit Animal - Goose, Goat)

### Fireblooded

* Leo (Spirit Animal - Lion, Salmon)
* Sagittarius (Spirit Animal - Owl, Horse)
* Aries (Spirit Animal - Falcon)

### Airblooded

* Libra (Spirit Animal - Raven)
* Aquarius (Spirit Animal - Otter)
* Gemini (Spirit Animal - Deer)

### Powers and Abilities

* **Elemental Manipulation -** Zodi-Morphs can manipulate the element of the tribe they're born into, varying from water, earth, fire and air. More than the four elements can be controlled (such as lightning and ice for Waterblooded).
* **Zodiac Beast/Spirit Animal Form -** Zodi-Morphs can transform into Zodiac Beasts, warriors of the tribes that are said to be substantially strong (example: Leos turning into lions and Virgos turning into bears. Some tribes have more than one spirit animal/beast form.
* **Weather Manipulation -** Zodi-Morphs are capable of controlling the weather in some places (thunderstorms for Waterblooded, droughts for Fireblooded, Sandstorms for Earthblooded, and strong winds for Airblooded)
* **Monster Summoning -** Zodi-Morphs possess the ability to summon mythical monsters and creatures in combat (example: Waterblooded can summon Sea Serpents or Loch Ness monsters while Fireblooded can summon Phoenixes and Dragons.

### Known Zodi-Morphs

* Shadow Xander Vaso (Taurus)
* Vex Vaso (Leo)

### Trivia

* Some of the Spirit Animals of the tribes are based off of the Native American Spirit Animal Totems of the 12 Zodiac Signs. (Pisces being the Wolf and Virgo being the Bear for example)
* A possible explanation for Waterblooded being able to control lightning and ice may be related to their ability to create thunderstorms as well as ice being a variation of Water.
Скины Хряка

**Кастомизация внешнего вида хряка**

**Общее про скины**

* **О скинах**

*В хряке существует более 100 видов различных скинов : шляпы , костюмы, линзы, краски для хряка. К сожалению скины не дают никакого преимущества кроме ощущения крутости. В официальной групе Хряка часто проходят розыгрыши на скины и разные дургие прикольные вещи.*

* **Получение скинов :**

*Как и говорилось ранее их можно получить в розыгрыше,но также есть ещё способы как получить их.*

1. *Способ это купить в ежедневной магазине (**/shop** и выбрать категорию ежедневный магазин), скины обновляются каждые 24 часа.*
2. *Выбить скин в кейсе ,существует 2 вида кейсов : редкий и эпический.*
3. *Выторговать в трейдах*
Elestren Sparkshimmer

...

Mixed blood

* Drakorian Bloodline

.mother was a telepath
Elestren Sparkshimmer is a strikingly beautiful woman who embodies the ethereal essence of the mystical realm. Her porcelain skin has a luminous glow, reminiscent of moonlight reflecting off a tranquil pond. Her face is delicate, adorned with high cheekbones and a slender, graceful nose. Sparkling emerald eyes, vibrant with inner magic, captivate all who meet her.

Elestren's long, flowing hair cascades down her back like a waterfall of molten gold, shimmering with enchanting iridescence. It seems to hold an otherworldly energy, occasionally emitting soft sparks that dance and flicker around her like tiny, playful fireflies.

Standing at a modest height, Elestren possesses a slender and graceful figure, her lithe form seeming to glide with an effortless elegance. Despite her delicate appearance, there is an underlying strength and resilience that emanates from her aura, a testament to the magical powers she wields.

She is often attired in flowing robes woven from celestial silk, the fabric embellished with intricate patterns that depict constellations and celestial beings. Embedded within her attire are tiny crystals that radiate a soft, ethereal glow, reflecting the light of distant stars.

Elestren's presence exudes an air of tranquility and wisdom, as if she has absorbed the ancient secrets of the universe. Her voice carries a melodic quality, resonating with a soothing harmony that seems to touch the very core of one's being.

To complete her appearance, Elestren wears ornate jewelry crafted from moonstones and starlight-infused gems, each piece pulsating with its own mystical energy. Her fingers are adorned with delicate silver rings, bearing intricate symbols of arcane power.

In her every movement, Elestren exudes an aura of otherworldly magic, as if she is a living conduit between the mortal realm and the fantastical realm of mystical beings. Her presence is an enchanting spectacle that bewitches and enthralls all those fortunate enough to cross her path.
Controversy

Controversy: A dark secret lurks within Arthos Academy. It is discovered that fated mate matches, a tradition meant to ensure the preservation of pure bloodlines, are manipulated by the council for political gain. The revelation sends shockwaves through the academy, igniting a rebellion and challenging the established order.
Broadway Force

## What is Broadway Force?

Also known as **"The Music Meister Effect"**. Broadway Force, previously considered a far more stable variation of Toonforce, is a power certain people can tap into, (usually depicted in the Musical Theater genre) by spontaneously breaking into song and dance, causing everyone and everything around them to became bound by it, and compelled to join in.

Characteristics involve the immediate assistance of anything that can understand sound and the level of mastery in Broadway Force may enable whether or not the participants are aware they were just a part of a grand scale musical event, and even if inanimate or deaf objects became bound.

It is unknown whether or not it is a telepathy power, a hypnotic tune, or a magic enchantment, but for everything in between, we have The Broadway Force.
Vesperan

Vesperan Bloodline (Elemental Manipulation) - Guides agricultural practices and holds influence over natural resources

earth..

Monopoly over construction, mining, and agriculture.
Oversees construction, mining, and the defense forces
Terraformers (Geokinetics) - Command agriculture, architecture, and construction.
Energy Manipulation

## What is Energy Manipulation?

**The ability to manipulate energy.** This result in different abilities, allowing use of energy for various purposes, particularly for attack, defense, or improvement of performance. Includes manipulation of both internal and external energy.

## Possible Uses

* Obtaining superhuman physical characteristics (or imitation thereof)
* Barriers
* Energy beams
* Manipulation of different types of energies (spiritual, magical, thermal, kinetic, etc.)
* Manipulation of the energy of an opponent (for example, that allows you to block his ability)
* Energy conversion from one form to another (such as thermal to electrical, spiritual into kinetic, etc.)
* Conversion of an energy into material objects
* Conversion of an energy into information
* Perception of the world outside of the usual five senses, including direct energy sensing of those concealing their presence
* Aura creation (explosive, overwhelming, etc.)
* Absorption (energy absorption material, using external information turning it into self-energy)
* Effects on the mind and/or soul of the enemy
* Manipulation of a reality (usually due to quantum manipulation)
Bloodlines

Elemental Bloodlines (Fire, Water, Earth, Air)
Psychic Bloodlines (Telekinesis, Telepathy)
Temporal Bloodlines (Time Manipulation, Precognition)
Cosmic Bloodlines (Energy Manipulation, Astral Projection)
Ether
Power System

Emberheart Bloodline (Fire Manipulation): Controls the industrial sector, manufacturing weapons, and energy sources.
Frostbourne Bloodline (Water Manipulation): Dominates maritime trade, shipping, and water-related industries.
Stormwind Bloodline (Air Manipulation): Leads transportation and communication industries, with control over airships and telecommunication networks.
Earthforge Bloodline (Earth Manipulation): Commands mining and construction industries, controlling vital resources and infrastructure.

Purest Bloodlines: The royal bloodlines of each nation, possessing unmatched power and wealth. They control the highest echelons of society and play significant roles in politics, commerce, and military affairs.
Noble Bloodlines: Wealthy and influential families descended from the original bloodlines. They hold considerable power within their respective nations.
Prominent Bloodlines: Lesser-known bloodlines that still possess significant powers. They often serve the noble families or hold important positions within the academy.
Common Bloodlines: Individuals with moderate powers but lacking influence. They make up the majority of the population and often work in service industries or low-ranking positions.
Impure Bloodlines: Those with diluted powers or mixed bloodlines. They face discrimination and are considered outcasts, often residing in the lower-class districts.

Ancient Bloodlines: Hold significant influence in governance, law, and finance.
Elemental Bloodlines: Dominate commerce, agriculture, and natural resource exploitation.
Psychic Bloodlines: Control politics, diplomacy, and social influence.
Technomancy Bloodlines: Govern technological advancements, industrial production, and infrastructure.
Shapeshifting Bloodlines: Excel in espionage, entertainment, and cultural sectors.
Zephyria

The story takes place in the vast and diverse universe of Zephyria. The Arcane Academy is nestled within a lush valley surrounded by towering mountains. The academy itself is an architectural marvel, with grand halls, sprawling libraries, and mystical training grounds. Zephyria is comprised of multiple nations, each known for specific powers and industries associated with their bloodlines. The nations include Aerion, renowned for telekinesis and its control over transportation and trade; Pyrathia, whose fire manipulation bloodlines dominate the energy sector; Aquilonia, known for hydrokinesis and its influence in agriculture and maritime endeavors; and Terra, whose earth manipulation bloodlines shape construction and mining industries.

Political Landscape: Zephyria is a politically complex realm. Each nation is governed by a monarchy, with the rulers forming a council called the Royal Consortium. The council holds significant influence over the Arcane Academy, acting as its governing body. The Royal Consortium has the power to enforce policies, maintain social order, and regulate the usage of powers within their respective nations. Political alliances, rivalries, and power struggles among the monarchs and their bloodlines add an additional layer of tension to the story.
Farimuel Shadhin

The terms ***farimuel Shadhin*** **(FS)** and ***imam farimuel Shadhin*** **(IFS)**, or ***farishadh*** and ***im-farishadh*** in short, is the Aldhorian calendar system used to count and label solar years. Its epoch references the Unification of the Thirteen Tribes, considered to be the most important event in Aldhorian history that first established the Aldhorian national identity. *Farimuel Shadhim* and *imam farimuel Shadhim* translates to "unification by the Sages" and "without the unification by the Sages," respectively. The Aldhorians also used a specialized lunar calendar, the *khornon fildhim* *(KF)* (lit. "time of the Sage of Agriculture"), which was created by the Sage of Agriculture for farming and predicting natural phenomena. Due to its relative complexity and various irregularities, the KF system only used for specialized purposes compared to the more widely adopted FS/IFS system.

[world came to adopt this as aldhorians conquered it]

## Timeline of Key Events

### 0 FS

* The Seven Sages officiated the Unification of the Thirteen Tribes by [signing some papers?]

### 42 FS

* Ithdhinar was founded by the Seven Sages
Class Seperation

The Disparity of Classes: The stark separation of classes based on bloodline purity creates tension within the academy. Lower-class individuals struggle to gain entry, resorting to desperate measures such as sexual favors or scholarships sponsored by influential figures. This disparity fuels resentment and sparks a rebellion against the Ascendancy.

Ascendants: The highest class, consisting of those born into pureblood lines with exceptional powers. They hold significant wealth, influence, and control over various industries.