Finding Bigfoot: Survival

**Finding Bigfoot: Survival** is the 5th full entry to the Finding Bigfoot Series.

In **Finding Bigfoot Survival**, the gameplay of Lost Forest is back, but with new items, new structures, overhauled Wildlife, and updated Bigfoot AI.

## Items

### Last Seen in Finding Bigfoot: Lost Forest

* Medkit
* Trap
* Makeshift Trap
* Shock Pad
* Meat
* Poison Meat
* Steak
* Pistol
* Bullets
* Flare Gun
* Rockets
* Ancient Minigun
* Ancient Bullets
* Energy Pistol
* Energy Bullets
* Snake Skin
* Fish
* Signal
* Camera - has a bonus use of finding Omniant Ore.
* Sticks
* Tablet
* Axe - now deals damage to Bigfoot
* Poison Armor - updated name
* Drone
* Compass

### Last Seen in Finding Bigfoot 2

* Robotic Fox
* Stone Shield

### Last Seen never (NEW)

* Mystery Berry
* Tasty Berry
* Poison Berry
* Hunting Berry
* Scent Shard
* Omniant Shard
* Firework Launcher
* Ancient Map
* Rock
* Reality Core
* Remote Tracker

## Wildlife and Characters

* The player returns with a minor art change.
* Bigfoot returns with major changes to his AI
	+ He has a new mode: Inactive! in this mode, Bigfoot can not move or do anything. This mode is used when Bigfoot is hiding in his base. Speaking of which, Bigfoot actually spends time in his base now healing, instead of immediately leaving.
	+ Bigfoot now has vision, if he sees the player, he will attack them.
	+ Bigfoot's speed and eye color is now dependent on his mode. (Green for Idle, Red for Attack, and Yellow for Food or Flee)
	+ Bigfoot now kills any AIs in his way.
* All wildlife returns with overhauled AI
	+ Wildlife now wanders around randomly instead of moving across the screen.
	+ Owls no longer target the player.
	+ Ancient Dwellers have been added and appear when visiting an Ancient City, this also grants an Ancient Map. Ancient Dwellers are friendly creatures, but don't kill them, OR ELSE.
	+ Shadow Horns have been added, they deal more damage than Snakes, and drop a Hunting Berry.
	+ The Robotic Fox is a type of Wildlife too.

## Structures

* Ancient City returns
	+ Changes have been made to it, it now grants an Ancient Map and spawns an Ancient Dweller when reaching the place.
* Reality Portal returns
	+ Lootpool changes have been made
		- Drone removed
		- Less Signals
	+ The portal now has functionality, teleporting the player to somewhere on the map. The portal also grants a Reality Core item.
* Outposts return
	+ All of the outposts return completely unchanged. The only difference is that the tents got their redesign.
* Scent Temple
	+ Big location filled with Scent Traps and Scent Flowers which can tell Bigfoot where you are.
* Abandoned Dwelling
	+ Smaller location with stone shield and a lot of poison flowers.
* Logs
	+ There are now a bunch of different orientations for logs and the log is smaller now.
* Trees
	+ Have a smaller hitbox
* Thorned Logs
	+ A new structure that spawns. It hurts the player and grants a stick.
* Poison Flowers
	+ Return with a new animation when you touch them.
* Omniant Ore
	+ A new object that is invisible, but appears on the cameras. When shot, it drops an Omniant Shard.
* Random Item Changes
	+ Items that appear on the ground tied to no actual location have been updated
		- The tablet and axe still spawn somewhere, but the flare gun spawns somewhere like these two as well.
		- Tents, Compasses, and Poison Armor have been added to the list of normal ground items.