Moves

Drakon Voice- Dragon Type, 90 base power, 20 pp. Sound Based. 100% accuracy.

Ancient Roar- Ground Type, 80 base power, 20 pp. Sound Based. 100% accuracy.

Achilles Heel- Normal Type, 15 pp. The next moves will not have an accuracy check and be super effective unless the target would normally be immune to the move.

Black Hole- Dark Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Draco Rush- Dragon Type, 40 base power, 30 pp. +1 Priority. 100% accuracy.

Wormhole- Psychic Type, 40 base power, 30 pp. +1 Priority. 100% accuracy.

Jetstream- Flying Type, 10 pp. boosts all moves used by the user or its allies by +1 priority for the next 5 turns.

Open Wire- Electric Type, 20 pp. sets an entry hazard that has a 33% chance to paralyze that can be layered up to 3 times to increase paralysis chance. Electric, ground, and flying are immune, chance to paralyze increases in the rain.

Lunar Cannon- Dark Type, 120 base power, 10 pp. Takes one turn to charge then fires, doesn’t have to charge with the Blood Moon effect. 100% accuracy.

Nano Repair- Steel Type, 10 pp. Heals the user for 50% of their max hp and boosts their defense by one stage.

Fiery Rocks- Fire/Rock Type, 15 base power, 20 pp. Fire or rock whichever will do more damage type hits 2-5 times 15 base power If its a fire type move has a 40% chance to burn. If it's a rock type move it has a 40% chance to summon stealth rocks. 100% accuracy.

Thorny Vines- Grass Type, 20 pp. sets an entry hazard called thorny vines which damage and trap opponents that are switched in, flying types are immune grass types destroy them.

Seed Burst- Grass Type, 35 base power, 25 pp. Grass type sets up grassy terrain hits 2-5 times. 100% accuracy.

Sneak Strike- Dark Type, 40 base power, 30 pp. +1 Priority. 100% accuracy.

Disenchant- Dragon Type, 10 pp. Allows dragons to hit fairy types for 5 turns.

Soul Shock- Ghost Type, 10 pp. Allows ghost types to hit normal types for 5 turns.

Flash Freeze- Ice Type, 25 pp. Freezes the target. 75% accuracy.

Dive Bomb- Flying Type, 90 base power, 25 pp. 100% accuracy.

Lumen Strike- Fairy Type, 110 base power, 5 pp. 20% chance to lower the targets accuracy. 80% accuracy.

Pressure Slam- Water Type, 120 base power, 5 pp. The user takes 1/3 of the damage they deal as recoil. 100% accuracy.

Heart Storm- Water Type, 20 base power, 5 pp. Does 100% more damage for each stat increase the user has. 100% accuracy.

Combust- Fire Type, 40 base power, 30 pp. +1 Priority. 100% accuracy.

Leaf Blow- Grass Type, 40 base power, 30 pp. +1 Priority. 100% accuracy.

Gigavolt- Electric Type, 120 base power, 5 pp. The user takes 1/3 of the damage they deal as recoil. 100% accuracy. 100% accuracy.

Graviton Press- Psychic Type 1 base power, 20 pp. Does more damage the heavier the target. (Low Kick damage) 100% accuracy.

Enigma Stinger- Poison Type 80 base power, 10 pp. 25% chance to poison/ paralyze/ put the target to sleep. 100% accuracy.

Sting Strike- Bug Type, 40 base power, 30 pp. +1 Priority. 100% accuracy.

Volt Jolt- Electric Type, 40 base power, 30 pp. +1 Priority. 100% accuracy.

Sparkle Sprint- Fairy Type, 40 base power, 30 pp. +1 Priority. 100% accuracy.

Gust Strike- Flying Type, 40 base power, 30 pp. +1 Priority. 100% accuracy.

Poison Dart- Poison Type, 40 base power, 30 pp. +1 Priority. 100% accuracy.

Mythic Strike- Dragon Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Power Surge- Electric Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Enchanting Light- Dragon Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Super Strike- Fighting Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Hurricane Hammer- Flying Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Snow Storm- Ice Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Haunted Howl- Ghost Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Epicenter Slam- Ground Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Fowl Smog- Poison Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Neuron Blast- Psychic Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Titan Strike- Ground Type, 150 base power, 5 pp. The user must recharge for one turn after using this move. 90% accuracy.

Dishearten- Dark Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Lair Trap- Dragon Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Wire Trap- Electric Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Mist Veil- Fairy Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Sleeper Hold- Fighting Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Cyclone- Flying Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Phantom Hold- Ghost Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Vine Bind- Grass Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Snow Devil- Ice Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Toxic Cloud- Psychic Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Vertigo- Psychic Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Rock Press- Rock Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Iron Maiden- Steel Type, 35 base power, 15 pp. Traps the target, the target looses 1/8 of their max hp for the next 4-5 turns. 85% accuracy.

Mist Fist- Fairy Type, 85 base power, 20 pp. 100% accuracy.

Stone Claw- Rock Type, 75 base power, 20 pp. 1/8 crit chance. 100% accuracy.

Molten Metal- Steel Type, 70 base power, 10 pp. 20% chance to burn the target. 100% accuracy.

Lightning Slash- Electric Type, 90 base power, 20 pp. 1/8 crit chance. 100% accuracy.

Web Whip- Bug Type, 80 base power, 20 pp. 10% chance to lower the target's speed. 100% accuracy.

Concussive Blast- Fighting Type, 85 base power, 15 pp. 30% chance to flinch the target. 100% accuracy.

Pressure Point- Fighting Type, 65 base power, 25 pp. Deals double damage to the target if they are paralyzed. 100% accuracy.

Shadowspire- Dark Type, 80 base power, 15 pp. 20% chance to lower the target's defense. 100% accuracy.

Mandible Press- Bug Type, 20 base power, 20 pp. Grows stronger by 20% for every consecutive usage (up to 5 times) it also traps the target. 85% accuracy.

Gemstone Barrage- Rock Type, 120 base power, 10 pp. 20% chance to lower the target's defense. 85% accuracy.

Ecto Laser- Ghost Type, 80 base power, 15 pp. 20% chance to lower the target's accuracy. 100% accuracy.

Silent Glade- Grass Type, 60 base power, 25 pp. Disappears 1st turn then strikes on the second turn power doubles in grassy terrain. 100% accuracy.

Snowball- Ice Type, 45 base power, 20 pp. 100% accuracy.

Caustic Splash- Poison Type, 60 base power, 10 pp. 25% chance to burn the target, 25% chance to badly poison the target. 100% accuracy.

Solar Flare- Fire Type, 55 base power, 20 pp. 20% chance to erase all stat changes on the opposing pokemon. Double power in the sun as well as 100% accuracy in the sun 90% accuracy.

Flash Burn- Lightning Type, 60 base power, 20 pp. 20% chance to burn the target. 100% accuracy.

Aura Blade- Fighting Type, 60 base power, 15 pp. This move's type varies for every Pokémon, depending on that Pokémon's Individual Values (IVs). 100% accuracy.

Inverse Room- Psychic Type, 5 pp. Inverses the type matchups of all pokemon for the next 5 turns.

Mirror Room- Psychic Type, 10 pp. Swaps all current status conditions and entry hazards when used.

Type Swap- Normal Type, 10 pp. The user and the target swap typings.

Great Swarm- Bug Type, 65 base power, 15 pp. Hits an additional time for every bug type team member. 100% accuracy.

Fury Swarm- Bug Type, 120 base power, 10 pp. 10% chance to confuse the target. 95% accuracy.

Pester- Bug Type, 45 base power, 10 pp. Hits the target once, forcing them to switch out. It then hits the new opponent for double damage. 85% accuracy.

Pollinate- Bug Type, 70 base power, 10 pp. 10% chance to cause the target to be Leech Seed. 90% accuracy.

Nitpick- Dark Type, 10 pp. The target can only use moves that share typing with itself.

Sidestep- Dark Type, 60 base power, 10 pp. Disappears 1st turn then strikes a random enemy Pokémon on the second turn. 100% accuracy.

Prank- Dark Type, 10 pp. The user goes first, setting up the prank. If the user would be damaged this turn, it swaps places with the attacker, the attacker then suffers all effects of it's move. The accuracy of Prank decreases by 1/3 for each consecutive usage. 100% accuracy.

Vendetta- Dark Type, 70 base power, 10 pp. This move is used 4-5 times (like outrage) if the user is hit by an attack while doing this, Vendetta's damage increases by 30%. 100% accuracy.

Negative Wave- Dark Type, 5 pp. Lower's the targets highest attacking stat by 1 stage. 100% accuracy.

Battle Cry- Dragon Type, 6 pp. Gives the user one omniboost.

Domination- Dragon Type, 10 pp. Lowers the targets Attack and Special Attack stats by one stage.

Dragon Lance- Dragon Type, 90 base power, 25 pp. Does 4\* damage to the target if their dragon type. 100% accuracy.

Lurk- Dragon Type, 20 pp. The user's next move does double damage, this extra damage is lost if the user is hit before it can attack.

Impose- Dragon Type, 1 base power, 10 pp. This move does more damage the lower level the target is:

100% accuracy.

Mystic Aura- Dragon Type, 60 base power, 10 pp. 40% chance to inflict the target with a random status effect. 95% accuracy.

Life Stream- Dragon Type, 5 pp. Heals the user for 50% of their max hp.

Haywire- Electric Type, 5 pp. The users speed and damage are maximized but the user takes double damage from all attacks.

Polarity- Electric Type, 30 pp. Causes a random effect based on whether the charge is positive, negative, or neutral the effects are if positive stab damage for the user is boosted. If negative, the foe’s pp for their last used move is halved. If neutral all pokemon on the field take ¼ reduced super effective damage.

Thor Hammer- Electric Type, 90 base power, 10 pp. 50% chance to paralyze the target. 100% accuracy.

Ion Beam- Electric Type, 70 base power, 20 pp. This move can hit is is super effective against ground types. 100% accuracy.

Short Circuit- Electric Type, 130 base power, 8 pp. The user looses it's electric typing, this move can only be used if the user is electric type. 100% accuracy.

Glitz Blitz- Fairy Type, 120 base power, 8 pp. Lowers the user's Defense and Special Defense by one stage. 100% accuracy.

Hip Hooray- Fairy Type, 10 base power, 16 pp. The user hits three times, with each hit doing 10 more damage, each hit has a 20% chance to apply the encore effect to the target. 85% accuracy.

Moon Hammer- Fairy Type, 90 base power, 18 pp. If it successfully hits, this move removes 1 pp from the targets last used move. 100% accuracy.

Play Tag- Fairy Type, 65 base power, 10 pp. If the target is the opposite gender to the user then they become infatuated. If the target is the same gender as the user then the user swaps out and has a 30% chance to flinch the target. 100% accuracy.

Replenish- Fairy Type, 5 pp. Restores 10 pp for a different move, this move can't restore pp for itself.

Haymaker- Fighting Type, 85 base power, 10 pp. If it hits the target it has a 50% chance to put the target to sleep, if the move misses, it lowers the evasion of the user harshly (by 2 stages). 85% accuracy.

No Sweat- Fighting Type, 20 pp. Removes all stat changes and status conditions on the user, then lowers the users Special Defense by one stage.

Persevere- Fighting Type, 10 pp. One of the targets moves is randomly used with 100 accuracy and +1 priority, then the user faints.

Adrenaline- Fighting Type, 10 pp. Raises user's Speed and Attack stat by one stage.

Heart Spear- Fighting Type, 100 base power, 5 pp. 1/8 crit chance, 25% chance to burn the target. 95% accuracy.

Chi Flow- Fighting Type, 40 pp. The user swaps places with a Pokémon on your team, the new pokemon gains all of the stat changes of the old one. (Baton Pass)

Pressure Therapy- Fighting Type, 10 pp. Cures the user of any status conditions.

Hard Boil- Fire Type, 70 base power, 25 pp. This move is super effective against water type pokemon. 100% accuracy.

Blue Flare- Fire Type, 100 base power, 5 pp. 30% chance to freeze the target. 100% accuracy.

Nuclear Blast- Fire Type, 120 base power, 5 pp. Hits all other Pokémon on the field. 85% accuracy.

Heat Vision- Fire Type, 100 base power, 10 pp. This move can't miss, and has a 10% chance to burn the target.

Exorcism- Ghost Type, 65 base power, 10 pp. 25% chance to apply the disable effect, this move is always super effective to dark and ghost type pokemon 100% accuracy.

Ghoul Breath- Ghost Type, 70 base power, 20 pp. Forces the targets to switch out and has a 30% chance to paralyze the target. 100% accuracy. -2 Priority

Macabre Dance- Ghost Type, 10 pp. Raises the users Attack and Speed stats by 1 stage and confuses the target.

Murmur- Ghost Type, 10 pp. Inflicts a target with a random status effect. 75 accuracy.

Berry Growth- Grass Type, 10 pp. If the user has no held item, they grow themselves a new random Berry.

Burnt Leaf- Grass Type, 60 base power, 10 pp. This move burns the target. 100% accuracy.

Devastation- Ground Type, 130 base power, 20 pp. This move hits the target three turns after being used. 100% accuracy.

Crystal Cut- Ice Type, 80 base power, 5 pp. 1/8 crit chance and this move has a 75% chance to Freeze the target. 95% accuracy.

Black Ice- Ice Type, 10 pp. This sets up an entry hazard, pokemon that get sent out keep going and crash taking fixed damage depending on their speed stat flying ice steel and water types do not receive damage. Steel types remove the hazard.

Frostbite- Ice Type, 70 base power, 10 pp. 35% chance to either Burn or Freeze the target. 95% accuracy.

Slush Ball- Ice Type, 60 base power, 20 pp. This move is super effective against Fire types. 100% accuracy.

Shuffle- Normal Type, 15 pp. The user randomly swaps one of it's stats with the targets.

Jackpot- Normal Type, 15 pp. The user randomly swaps one of it's stats with the targets.

Data Absorb- Normal Type, 20 pp. Raises the user's attack stat that will do more damage to the target (like download) by one stage.

Cataclysm- Normal Type, 10 pp. Every turn for the next 5 turns, a random weather effect occurs.

Chemthrower- Poison Type, 85 base power, 25 pp. This move has a 20% chance to either burn or poison the target. 100% accuracy.

Irradiate- Poison Type, 10 pp. For the next 5 turns, every time any pokemon on the field consumes a healing item (berry & leftovers) it does damage equal to the amount it would normally heal.

Nerve Gas- Poison Type, 50 base power, 10 pp. This move has a 20% chance to disable the target. 100% accuracy.

Feedback- Psychic Type, 20 base power, 8 pp. This move's damage increases by 100% for every stage of positive stat boosts the target pokemon has. 100% accuracy.

Mind Zap- Psychic Type, 70 base power, 20 pp. This move has a 20% chance to paralyze the target. 100% accuracy.

Psionic Storm- Psychic Type, 110 base power, 8 pp. This move hits both opponents, but lowers the user's special attack by two stages. 90% accuracy.

### Signature Moves

Pack Attack- Grass Type, 120 base power, 6 pp. This move increases the user's attack and defense by one stage. (Photocyon)

Fiery Barrage- Fire Type, 30 base power, 6 pp. This move hits 4 times, and has a 35% chance to burn the target. (Pangoboom)

Resounding Blast- Water Type, 60 base power, 6 pp. This move hits twice and has a 35% chance to confuse the target. (Botollvoyant) Sound based.

Pepper Bomb- Grass Type, 60 base power, 10 pp. This move burns the opponent. (Scolvdra)

Sacrificial Ritual- Dark Type, 5 pp. One random ally Pokémon (besides the user) faints, and the user boosts all of it's stats by one stage. (Camozoterror)

Chocolatey Goo- Fairy Type, 10 pp. Reverses all stat drops of the the target and heals them for 25% of their max hp. (Fleurcoco)

Flying Fluff- Fairy Type, 1 pp. Brings the target down to 1% of their max hp. Leppa Berries don't work on this move. (Humalong)

Smothering Cloud- Ghost Type, 50 base power, 15 pp. This move has a 25% chance to poison/paralyze the target. 95% accuracy. (Luzmala)

Solar Strike- Grass Type, 125 base power, 10 pp. This move charges for one turn then hits on the second turn, this move doesn't need to charge if their is sunlight. 100% accuracy. (Lyphiptere)

Energy Shuriken- Dragon Type, 15 base power, 20 pp. This move hits the target 2-5 times and has a 10% chance to freeze the target. 100% accuracy (Tierrian Greninja)

Shocking Seed- Grass/Electric Type, 80 base power, 25 pp. This move does grass or electric damage (whichever would do more) if this move does grass damage, then it has a 35% chance to apply the grassy terrain effect, if it does electric damage, then it has a 35% chance to paralyze the target. 100% accuracy. (Tierrian Boltound)

Cake Rush- Fairy Type, 80 base power, 10 pp. This move increase the user's physical and special defense by one stage. 100% accuracy (Tierrian Crustle)

Aqua Darts- Water Type, 50 base power, 10 pp. This move hits twice, it will try to hit each opponent once if their are two opponents. 100% accuracy. (Tierrian Dragapult)

Crystal Rush- Ice Type, 40 base power, 20 pp. 100% accuracy. +1 priority. (Tierrian Lycanroc Midday)

Crystal Counter- Ice Type, 1 base power, 20 pp. This move does double the damage it took from the opponent to the target. 100% accuracy. -5 priority. (Tierrian Lycanroc Midnight)

Spore Scatter- Grass Type, 10 pp. This move will always either: inflict a random status effect, apply the leech seed effect, or the Thorny Vines entry hazard. (Tierrian Mamoswine)

Forest's Fury- Fairy Type, 40 base power, 15 pp. This move hits the target 3 times and this move has a 60% chance to hit again, with each consecutive hit this move could hit again but looses a 10% chance to hit. 100% accuracy. (Oberarch)

Astral Spear- Psychic Type, 120 base power, 20 pp. This move ignores all forms of protection. 100% Accuracy. (Whaledritch)

Armored Strike- Steel Type, 60 base power, 5 pp. The user armors up on the first turn, becoming immune to damage, any hit during this state adds the base power of the move that hit it to the base power of Armored Strike. 85% accuracy. (Armoroca)

Pressure Strike- Dragon Type, 120 base power, 10 pp. This move has a 50% chance to paralyze the target. 100% Accuracy. (Dragninja)

Hellion Swing- Dark Type, 60 base power, 10 pp. This move has a 20% chance to ohko the target. 85% Accuracy. (Infenal)

Core Overheat- Fire Type, 120 base power, 10 pp. This move has a 50% chance to burn the target. 90% Accuracy. (Drasuvius)

Flash Bomb- Psychic Type, 80 base power, 15 pp. This move has a 30% chance to lower the target's accuracy by one stage. This move hits both enemies in a double battle. 90% Accuracy. (Suplubage)

Conglomerate- Steel Type, 120 base power, 10 pp. This move becomes the same type as the last move to hit an trigger Amalgamation. 100% Accuracy. (Amalcury)

Randomize- Dark Type, 10 pp. This move gives the target a random type/type combo, if the user has the ability Lucky it has a 50% chance to give the target typings that the user is super effective against, and a 50% chance to act like normal. (Hugarlila)

Moon Ray- Ghost Type, 100 base power, 20 pp. This move counts as super effective no matter what, if it is night time, or their is the Blood Moon effect. (Kitsuyomi)

Completed Beam- 180 base power, 10 pp. This move takes two turns to use, but it does Dragon/Electric/Fire damage. (whichever would do the most) 100% Accuracy. (Primal Kyreum)

1000 Hand Strike- 120 base power, 10 pp. This move will always do whichever damage type (physical/ special) would do more, will always be super effective, and will always crit. This move also can't miss.