Worlds

* Broken World 4
* Broken World 3
* Broken World 2
* Broken World 1
* DFRP World 9
* DFRP World 8
* DFRP World 7
* DFRP World 6
* DFRP World 5
* DFRP World 4
* DFRP World 3
* DFRP World 2
* DFRP World 1

**Caeli**

**Myriad**

**Endless Spears**

**Cuthail**

**Kihai**

**Hjen**

## **World Summary**

Two groups, both fleeing tragedy, have landed upon a new continent. Unsure of what is to come, they've settled and begun to round up the survivors of homes to attempt to survive in this treacherous land.

## **Locations Of Interest**

* **Parravon**, the city of the Entente.
* **Cadence**, an abandoned city built by the Wildchoir.
* **Alto**, an abandoned city built by the Wildchoir.

## **World Powers**

These two factions have left their homes behind and come to a new one—and neither know of the others existence.

* **Wildchoir**
* **Imeris Entente**

## Broken Worlds  World 3

The world has been transformed into a vast chasm that stretches as far as the eye can see.

### Races

**Dwarves**
 **Elves**
 **Golems**
 **Humans**
 **Kobolds**

## **World Summary**

An underground realm, filled with chasms, caverns and a gigantic magma sea, is created to save a Dwarven Gods followers.

Survivors from ancient wars, Elven refugees, mysterious portals and more all appear in this underground world.

Threatening them all, the presence of the void; an all-consuming darkness.

## **Timeline**

* **???** - **Beor's Deliverance**.
* **Galena 277** - The first Dwarves wake up in Rakust Dosîm.
* **Timber 279** - The Elven realm of Liba Riveni appears through a portal.
* **Felsite 281** - The Humans appear, after the Seed Of Humanity is planted.
* **Galena 282** - The void begins to ruin the green caves, encroaching on the World Spine.

## **Geography**

The Fortress of Rakust Dosîm is the only surviving structure of the world, in which the Dwarves have found themselves within and begun to re-colonise. Surrounding the Fortress, is a vast chasm, with cliffs rising to the sky. The chasm is filled with caves and caverns, most of which house a unique biome; fertile grasslands, mats of fungus, ice and snow and deserts.

At the bottom of this ravine, lies a vast lava sea, the extent of which is unknown.

At the centre of the world lies the World Spine, a crystalline structure integral to the survival of the realm.

## **Locations Of Interest**

### **Capital Cities**

* **Rakust Dosîm** - a now ancient Fortress, re-inhabited by Dwarves.
* **Liba Riveni** - the floating realm of the Elves.
* **Petrichor** - a town founded by the Humans in a mushroom cavern.

### **Settlements And Outposts**

* **Seaway** - a small research outpost connected to the Fortress.
* **Doren Rorung Geshud** - a Fortress founded by an Armok-worshipping splinter group.
* **Thol Istrath** - a Fortress now inhabited by Kobolds.

### **Other Locations**

* **Blackwater Delve** - a small cave that eternally spawns undead.
* **Kingsgrave Keep** - a mysterious and ancient fortress filled with terrible undead.
* **Jolip's Tree** - a cursed tree rotten at its core.
* **World Spine** - the heart of the world

## **World Powers**

No world powers are known of at this time.

### Races

**Corvus**
 **Deep Ones**
 **Dwarves**
 **Elves**
 **Humans**

## **World Summary**

It's been hundreds of years since any 'true' magic was seen in the world, but small amounts may be grasped; with the appropriate training.

As new races emerge into the world, the unexplored parts of the map are being filled in. Dwarves, Humans and Elves, along with two newer races; the Corvus and the Deep Ones, now intermingle freely in the cities of the world.

As a new island chain, the Sea Of Wolves, is discovered, factions from all over the world race to discover and colonise these new lands.

The militaristic Caldanian Empire, wishing to populate these lands for its greater glory and their rivals, the scholarly City State of Aram, who value knowledge above all, send boats full of colonists over to gain a foothold on the Sea of Wolves.

Following closely behind, is the Grand Fleet, whose ships have sailed the waters for hundreds of years, sail their with their own myriad of goals.

The players find themselves in a massive map, the largest in the history of the server and must establish colonies on the islands for the benefit of their factions.

## **Timeline**

As the one main event that effected everyone around the world, the emergence of the Dwarves was taken as the baseline to start a new calendar system. BE (Before Emergence) and AE (After Emergence) are the utilised terms.

* **? BE** - At some point in the past, magic begins to lose its potency.
* **0 AE** -  **The Emergence**, in which the Dwarven race starts to discover the 'above-ground'.
* **?** **AE** - The **Corvus** start to appear in large numbers around the world.
* **234 AE** - The  **first siege on Aram**.
* **260 AE** - The second siege on Aram.
* **273 AE** - The first official colonisation attempt of the Sea Of Wolves.
* **276 AE** - Present Day
* **276 AE** - Meteor fragments hit the islands of the Sea Of Wolves.
* **282 AE and onwards** - Events leading to the **Age Of Spite**.

## **Geography**

The world itself is known as Aegis, which has not been explored in it's entirety. The 'Mainland' is the name given to the single largest landmass known of, which is not accessible to the player but is encouraged to be involved in their backstory and ongoing lore.

The western part of the mainland is dominated by gigantic mountain ranges, interspersed with plains and forests. To the south of this, the mountains continue in broken chains of crags and rocks that jut from the sea.

The eastern part of the mainland is mostly plains and forests, with chilly tundra in the north and relatively warm lands in the southern areas. To the far north of this is the Shahmoud desert, which has thwarted efforts to be completely mapped and thus no one knows the true extent of the continent in that direction.

## **Locations Of Interest**

The world of Aegis is incredibly large, with almost too many locations and places to list. Instead, any territory owned by a world power will be listed on their respective pages. Other locations, either contested or otherwise, will be listed below.

For more information on player-owned outposts and settlements in the Sea of Wolves, please consult it's page.

* **Caldanian Owned Areas**
* **Aram Owned Areas**
* **Grand Fleet Owned Areas**

### **Other Locations**

* **The Sea Of Wolves** - a treacherous area of the southern sea, home to a number of islands and where the player will start.

## **World Powers**

Three main powers constantly fight, trade, plot and scheme against each other, all the while maintaining the delicate balance of a stalemate between them.

* **The Caldanian Empire** - a vast, militaristic Empire whose sheer size forces it to keep expanding.
* **City-State of Aram** - a small city, walled off from the rest of the world, whose startling knowledge and research has made them a force to be reckoned with.
* **The Grand Fleet** - a gigantic network of ships of all shapes and sizes, crewed by explorers, outcasts, criminals and wanderers.

## Broken Worlds  World 1

The duchy of Espérer, where the players arrive.

### Races

**Dwarves**
 **Elves**
 **Humans**
 **Kobolds**

## **World Summary**

Although the tenth official world, this is the first world in the Broken Worlds chain.

Players find themselves on the shores of Espérer, their last hope for survival as the Gods die one by one.

## **Timeline**

* **5000** - **The Fall**
* **5115** - The **Great Alliance** sets sail.
* **Opal 5115** - Remnants of the Great Alliance **land on the shores** of Espérer.
* **5116** - Rakust Dosîm is founded.
* **Granite 5116** - A tribe of **Amphibian Men** are discovered living on the island.
* **Granite 5120** - **Cleansing of Eymet**

## **Geography**

The island of Espérer was shaped like a swirling vortex. It is unknown as to whether this was it's original shape, or if the Fall has altered it.

The majority of the island is covered in dense jungles and overgrown forests. Large, erratic mountains and hills dominate the middle part of the island. With the shifting of the lands and the changing of the weather and terrain, it is unknown as to whether villages, such as Eymet, are in the same location as they were when they were founded.

In the north-west is a volcanic region known as the Flammengrotte. Here, the ground is covered in lava, ash and obsidian and a large volcano dominates the area. Supposedly, the monsters that appear on the island are coming from this area.

## **Locations Of Interest**

### **Capital Cities**

* **Vallecrosia** - capital city of Espérer
* **Kulsim Emen** - a lost Fortress of the previous Dwarven occupants of the island.
* **Rakust Dosîm** - a new Fortress established on the island.

### **Settlements And Outposts**

* **Eymet** - a spider-infested town reclaimed by the townsfolk.

### **Other Locations**

* **Flammengrotte** - a volcanic region that spews out demonic monsters.
* **Amphibian Men Lair** - an underground, waterlogged cavern where the Amphibian Men lived.

## **World Powers**

Although the world was old, there was no information about any external world powers.

### Races

**Dwarves**
 **Elves**
 **Humans**
 **Kobolds**

## **World Summary**

In the harsh, blasted world know as Valyar, the four races arrive in this place to claw out a meager existence.

The landscape is dotted with crags, volcanoes and lairs home to deadly beasts. The shifting sands at the edge of the map are home to an even greater threat.

This world also saw the introduction of a modpack to the server.

## **Timeline**

* Asnicat is destroyed by Stonerot, forcing the Dwarves **upwards**.
* Human migrants, after a string of disasters, find a suitable location for their new settlement.
* The three races found their settlements.

## **Geography**

Little was known of the world of Valyar, other than the barren wasteland within it. Water was incredibly scarce and the land was pockmarked with valleys and canyons. Vast sandy dunes rose up out of the ground, monolithic sandstone mountains stood, barring travellers entry and giant pools of lava stretched over blackened and charred tracts of land.

At the edges of the possible habitable areas, a desert stretched onwards, past the sight of mortals. It is unknown whether there was anything past this desert, or simply just unending sand.

## **Locations Of Interest**

### **Capital Cities**

* **Ferrum Ner** - first above-ground city of the Dwarves.
* **Othfel** - the Human city, built from sandstone.
* **Firebird Mountain** - a mesa on top of which the Elves had settled.
* **Allfire Cavern** - home to the Kobolds in the area.

### **Other Locations**

* **Asnicat** - a Dwarven city deep underground.

## **World Powers**

No world powers were known of in this world, mostly due to the 'youth' of the races.

## **Download Link**

A lot of previous maps have been lost to time, however, this world was one where a save file was found. Click the link below to download it and explore this past world!

**Download World 9.**

### Races

**Dwarves**
 **Elves**
 **Humans**
 **Kobolds**

## **World Summary**

The powers that be send their colonists out to reclaim homes long lost. The Dwarves delve into a old mining outposts, Humans establish a foothold for their Empire on the land, Elves emerge from a mystical trance and the Kobolds believe they were here all along.

This world was the longest running map in the history of the server, so far. In it, the storylines of players merged and collided with effects that no one expected.

## **Timeline**

* Wood Elves **arrive** on the continent, unknowingly bringing the Kobolds with them.
* An unknown time passes before the **Burning of Haven**.
* The Elves enter a thousand-year trance known as the **Great Sleep**.
* Dwarves and Humans arrive at the shores of the island.
* Elves awaken from the Great Sleep at the same time.
* Races set about building their cities.
* Southbridge Revolution.
* **The Five** terrorise the land.
* The Elven Prince Weismyr is **slain** by Tyrean Cyanblade.
* The **First Hellmarch** begins.
* **Goblin** hordes start to emerge and capture Thror Maddax.
* The arrival of the new Elven Prince; Eridash Menelith.
* The **Bernassi-Obsidianbeard War** begins.
* The official **coronation** of Prince Eridash Menelith.
* **The War of Broken Hearts**.
* **Abandoning** of Noruzim Thakom.
* Founding of Gishdist Rithzâm.
* First **Siege of Haven**.
* Attack on a Human boat, leading to another feud between Humans and Dwarves.
* The **Second Hellmarch** begins.
* The Third Hellmarch begins.
* Second Siege of Haven.
* **Siege of Southbridge**.
* Detonation of Academy Prima's Storage vault leading to destruction of the labs
* Attack on Blackrock.
* Koroth Na uses the **Obliterata** to end the world.

## **Geography**

The sole continent available to players was an un-named landmass, that was known of by the various kingdoms and rulers of the races. Many more continents and other landmasses existed, which were home to the Empire and other powerful factions.

To the north, the icy wastes stretched. Here, the Dwarves made their first home and the multitude of smaller mountains often became mining outposts.

In the east, the ice quickly turned into swamp lands. Scores of islands were dotted around an area of the sea, some hosting strange flora, others becoming home to terrifying beasts. The Kobolds made their home here.

In the west, grasslands and forests merged into a lush countryside, the Elves made their home in the south-western corner of the continent, growing their forest paradise.

The middle section of the continent held the sole desert of the world; a relatively small stretch of sand that became the home of a few stragglers from various backgrounds.

The Iron Mountains dominated the southern part of the world; a large, plateauing section of stone that was rich in coal and iron, hence the name. The Humans would come to rely on this source of iron to arm their soldiers and, on occasion, the Dwarves would venture down there in force, to bolster their supplies with the easily found ores. The Human town of Southbridge was nestled at the southern end of the mountain range.

## **Locations Of Interest**

### **Capital Cities**

* **Southbridge** - capital of the Humans
* **Haven** - nation of the Elves
* **The Warren** - home of the Kobolds.
* **Noruzim Thakom** - first Dwarven fortress.
* **Gishdist Rithzâm** - second Dwarven fortress.

### **Settlements And Outposts**

* **Gottsgrimm** - a small outpost dug into the side of the Iron Mountains.
* **Iron Harbour** - an attempt at a utopia where all could live in peace.
* **Akademy Prima** - a monastery in the Iron Mountains, home to some of the greatest minds in the world.
* **Fort Isor** - a small castle in the frozen wastes.
* **Fort West** - a Human fortress, built to stop an undead incursion.
* **Goldencross** - home of the Five.
* **Avalon**, an underwater city, constructed by a traitorous Elf.

### **Other Locations**

* **Iron Mountains** - a vast mountain range, rich in iron and coal.

## **World Powers**

Although they did not mechanically exist in-game, the larger world powers were the reason for players colonising the continent and they would have a pivotal role in the story of the world.

* **Bernassi Empire** - the major Human power in the world.
* **Obsidianbeard Dynasty** - the ruling Kingdom of the Dwarven race.

## Dwarf Fortress Role-play **World 7**

The small section of the world where the main cities were located.

### Races

**Dwarves**
 **Elves**
 **Humans**
 **Kobolds**

## **World Summary**

Various races from around the world attempt to colonise areas of this particular region, often resulting in aggressive meetings.

## **Timeline**

Nothing is known of any world events that happened on this map, other than frequent exchanges of violence between the races.

## **Geography**

The region was made up of small regions of varying climates; lush jungles could be seen next to rolling meadows and chilly tundra could be spotted next to harsh deserts.

In this turbulent landscape, the races had established their cities in places that would best suit them.

## **Locations Of Interest**

### **Capital Cities**

* **Hammnstadt** - the Human capital in the area.
* **Delthar Lode** - a labyrithine Dwarven Fortress.
* **Xohal** - a Elven city built on a collection of islands.

### **Other Locations**

* **Boldtower**, a gigantic tower constructed by the Kobolds to try and reach their Sun God.
* **Eartholme**, an Elven shrine able to resist demonic powers.

## **World Powers**

No world powers were known of in this world.

## Dwarf Fortress Role-play  World 6

A map of the world, showing the map boundaries.

### Races

**Dwarves**
 **Elves**
 **Humans**
 **Kobolds**

## **World Summary**

The various races set out to establish colonies and settlements in a world

## **Timeline**

The only remaining scrap of history pertaining to this world was found scribbled on an **old Dwarven scroll**.

## **Geography**

The regions available to the players were connected by land made up of every climate. To the north and south, however, the climate became increasingly colder, meaning the land was covered with snow and ice.

The Human and Dwarf settlements were both based in cold lands, although it is not known which was at the north of the map and which was at the south.

## **Locations Of Interest**

### **Capital Cities**

* **Nefekul** - the Fortress of the Dwarves.
* **Coldwater** - the Human settlement.

### Races

**Dwarves**
 **Elves**
 **Humans**
 **Kobolds**

## **Timeline**

Nothing is known of the timeline of this world.

## **Geography**

This world was mostly jungle and grassland. The Elven settlement was in the north, with the Humans and Dwarves settling in the southern areas of the map. A desert existed to the east, but is it unknown whether any players ever built there.

## **Locations Of Interest**

### **Capital Cities**

* **Krane's Stead** - a relatively compact Human town.
* **The Grove** - an Elven city, nestled deep in the jungle.
* **Ironflow** - the Dwarven Fortress.

## **World Powers**

There were no known world powers in this world.

## **Download Link**

A lot of previous maps have been lost to time, however, this world was one where a save file was found. Click the link below to download it and explore this past world!

**Download World 5.**

Please note, the world has been saved on Minecraft version 1.13.1.

### Races

**Dwarves**
 **Elves**
 **Humans**
 **Kobolds**

## **World Summary**

The myriad Gods, in their infinite wisdom, decided to save those from the last world. They placed everyone within a nigh-unbreakable vault, whilst they made the world anew.

The races, now emerging into a freshly-made world covered in a foul miasma, must survive together.

## **Timeline**

When the races emerged from the 'vault', they found the surrounding area covered in a thick miasma, that would kill those who ventured too far. To this end, the city of Rogueport was established; the first attempt at a multi-racial settlement.

Eventually the miasma dissipated and the population was free to travel as they wished. Almost immediately, the races set about building more cities and towns, usually inhabited by the same race.

## **Geography**

The geography was a patchwork of various climates and biomes; tundra and swamp intermingled with desert and plains.

It is unknown whether this was the initial state of a newly created world, that would settle into some form of order later on, or whether this was planned by the Gods.

## **Locations Of Interest**

### **Capital Cities**

* **Rogueport** - the first city, shared by all.

### **Settlements And Outposts**

* **Everdusk** - a library/monastery whose order was dedicated to archiving all.
* **Fireforge** - a Dwarven-made research outpost populated by Dwarves and Dark Elves.
* **Sanctum** - a Human settlement nestled in a valley.
* **Nazashonol** - a Dwarven Fortress built inside a volcano. Otherwise known as 'Bloodmountain'.
* **Durttree** - a large treehouse, built by the Kobolds, that later collapsed.
* **Durthill** - a Kobold warren built on top of a dragon's lair.

## **World Powers**

It is unknown whether any major world powers survived the re-making of the world.

## **Download Link**

A lot of previous maps have been lost to time, however, this world was one where a save file was found. Click the link below to download it and explore this past world!

**Download World 4.**

Please note, the world has been saved on Minecraft version 1.12.2.

### Races

**Dwarves**
 **Elves**
 **Humans**
 **Kobolds**

## **World Summary**

As the refugees from the previous world fled their now ice-filled lands, they settled in a new region and began to set up new homes.

## **Timeline**

* **The Cirdoniel Schism**
* Alliances are broken and the fortress of Bastion **falls**.
* A plague breaks out across the land and cures are searched for across the globe.
* Unforeseen circumstances and experiences gone awry cause the **end of the world**.

## **Geography**

As the map was based on the same world as the previous one, the geography of the region was much more of the same.

Biomes of all types were scattered randomly and attached to each other. To the very east, however, was a large tundra filled section of the map, presumably the borders of the area effected by the Ice Queen.

## **Locations Of Interest**

### **Capital Cities**

* **Dirthill** - Dwarven Fortress, named in jest.
* **Cirdoniel** - first Elven city.
* **Elysia** - grand capital of the Humans.

### **Settlements And Outposts**

* **Bastion** - obsidian-clad fortress of the High Elves.
* **Luanport** - an Elf settlement populated by survivors of the Schism.
* **Haven** - another settlement founded by Elves.
* **Freehaven** - a shady town founded by exiles.

## **World Powers**

Many of the major players and factions were refugees from the Ice Queen's wrath, and being displaced meant that consolidated power and wealth were lost before the world began. It can be surmised that this world was not stable enough to muster a true global power before it ended.

### Races

**Dwarves**
 **Elves**
 **Humans**
 **Kobolds**

## **World Summary**

This world was the first major attempt at setting up the DFRP server to become what it is today. Three more races were added; Humans, Elves and Kobolds, in an attempt to improve role-playing and attract more players.

## **Timeline**

* Dwarves, fearing a war with the Elves, build up their defences from the get-go. They take a more technological approach, building water wheels and magma-powered machinery.
* The Elves do the same, looking into more magic-based fortifications.
* Characters venture into the outside world to explore the various ruins and structures around the land.
* An ancient crypt is found; the tomb of the Ice Queen. This awakens her, ushering in a new ice age over the land.
* Using ice fortresses and giant snow golems, the Ice Queen lays waste to the land; freezing everything in her path.
* The races prepare to leave the land in their own ways; airships, digging rigs and levitating machines.

## **Geography**

The regions the races had settled on were all on the same landmass and not really separated by any major seas or large distances. The land was separated into biomes situated very closely together; deserts, jungles and plains mingled freely.

## **World Summary**

The first world of the server was a short-lived attempt at a world based purely on **Dwarf Fortress**.

The first Dwarven players on the server began to start their own fortress, with no rules or leadership, but it was quickly spotted that the community wanted the ability to play as different races.

This particular world would last just a week and paved the way for future worlds to improve on it.

## **Timeline**

Nothing is known of the history of the world.

## **Locations Of Interest**

There were no known locations of interest.