recursal/Fanatic-Fandom huggingface dataset:
Sectoid

**Sectoids** are the most familiar of the alien species which fight against the XCOM units. They are the classic "little grey men" with their large eyes and fragile bodies.

## Description

*Taken from the original game*

The Sectoid Hierarchy ranges from soldiers to leaders with powerful psionic abilities. These psionic powers can be used to demoralise soldiers in combat, or even take control of their minds. They tend to indulge in human abductions and cattle mutilation. The abduction is used to extract genetic material for cross breeding and developing clones for infiltrating human society. The cattle provide both nutrition and genetic material. This race appears to want to develop superior genetic hybrids to increase the efficiency of their hive-like society.
Reiter

**Reiter** is a heavy cavalry unit in *Cossacks 3*, available in the Stable. It is the generic version of the Reiter family.

## Background

As a result of the development of military science, knighthood was replaced by cavalry. Individual fighters gave way to tactical squadrons made up of riders - heavy cavalrymen. Protected by heavy armour, they excelled in hand-to-hand combat. The number of armour plates they wore decreased, but the weight and thickness became greater. All these changes were intended to defend them against the rapidly developing firearms. Only a point-blank pistol shot or a musket shot from less than 50 steps away could pierce an armour. A sword or a sabre was virtually helpless against a plate armour, unless it happened to hit a joint. Cavalrymen were armed with quite expensive wheel lock pistols (2-6). In close combat they wielded swords, daggers, halberds and occasionally long lances (depending on tactics). A cavalryman was quite heavy - his armour weighed about 35 kg (77 lbs) and consisted of a steel helm, a cuirass, bracers and knee-length leg-guards. Riders wore jackboots. Their horses were strong but not very manoeuvrable.
A rider's attack was initiated at a slow pace. Only in close vicinity to an enemy cavalryman did their horses fall into a faster trot. Heavy cavalry tactics varied and depended mainly on the level of battle training. Well-trained cavalrymen - e.g. Austrian or Swedish riders (in Gustaf Adolf's army) - wielded cold steel weapons. Poorly trained riders charged an enemy with pistols.

## Characteristics

* Heavy horseman armed with a sword.
* ↑ Wear armor protecting from bullets and shrapnel.
* ↑ Effective against both infantry and light cavalry.

## Upgrades

### Blacksmith upgrades

 Forge new types of broadswords and sabres | Cavalry and sword clansman attack +5
 Forge new cuirasses | Armoured soldiers defense +2

## Trivia

Even though this unit has a sword, it does pike damage.
Buildings

**Buildings** in *Cossacks 3*.

## Civilian

### Resourcing

Housing

Mill

Mine

Storehouse

Market

Bazaar (Turkey and Algeria)
### Training

Town Hall

Cathedral

Orthodox Cathedral (Russia and Ukraine)

Mosque (Turkey and Algeria)

### Upgrades

Blacksmith

Academy

Minaret
## Military buildings

Barracks, 17th century

Barracks

Strelets Barracks

Barracks, 18th century

Stable

Artillery Depot

Diplomatic Center

Shipyard
## Defensive buildings

Tower

Wall

Palisade

Gate
Town Hall

**Town Hall** is a building in *Cossacks 3*.

## Background

The town hall serves to create peasants. Peasants can fetch the procured stones, food and wood to it. The town hall provides accommodation for 100 people. It can be captured by the enemy. When all the buildings are erected you may upgrade to the next technological epoch in the town hall.

## Characteristics

* Builds peasants.
* Peasants deliver stone, wood and food to the Town Hall.
* ↑Provides 100 dwellings.
* ↓Can be captured by the enemy.
* After all buildings have been constructed, you can move on to the next technological age in the town hall.

## Prices

 Austria | 700
 Ukraine | 700
 Turkey | 600
 Algeria | 450
Vladimir Vasilyev

**Vladimir Vasilyev** is the author of the 1997 novel *Enemy Unknown* based on the original game in the XCOM franchise, "UFO: Enemy Unknown". Born on August 8, 1967, Vasilyev is a Russian science fiction writer and musician. His first book was published in 1991. He has been a professional writer since 1997, and currently lives in Moscow in winter and in Mykolaiv in summer.

## External links

* Wikipedia article
* Vladimir's Russian language website
XCOM 2

*This article is a stub. You can help XCOM Wiki by expanding it.*

***XCOM 2*** is a strategy/action/role-playing video game that was developed by Firaxis Games for 2K Games, released in November 2015, exclusively for PC. On September 27th, it was released for Xbox One. It is a sequel to *XCOM: Enemy Unknown*.

## Features

* Five new soldier classes
* New enemies: Evolved Sectoids, snake-lady Vipers, and Advent soldiers
* Stealth-infused tactics, including using cover for concealment and looting fallen enemies and allies
* A mobile base: a flying aircraft carrier called the Avenger
* Procedurally generated maps and the technology that powers them
* Mod support, including official mod tools and Steam Workshop integration- not on Xbox
* One-on-one multiplayer

## External links

* Official site
* On Steam
X-COM: Apocalypse

**X-COM: Apocalypse** was the third game in the XCOM franchise, following "X-COM: Terror from the Deep". It was released by Mythos Games and MicroProse in 1997 for PC (Windows and DOS).

This game was set in 2074, some thirty years after the war against the oceanic aliens, and followed the people of the self-contained city of Mega-Primus as they battled extra-dimensional aliens. The game featured fourteen different races of alien beings, some of which were dependent on each other. The game made significant use of the concept of the alien life cycle for the plot mechanism.

It was followed by "X-COM: Interceptor" which was in fact a narrative prequel.
Squads

As with previous XCOM games, the player takes the role of the commander of an XCOM team. As commander, the player has access to a pool of recruits housed at various bases around the globe. These soldiers can initially be recruited into squads consisting of four members which are sent out on missions to investigate alien activity.

Later in the game, by making use of the Officer Training School, the number of squad members can be increased to six.

Potential squad members are initially chosen from the available rookies which fall into four classes: Assault, Heavy, Sniper and Support, each with its own set of abilities, default weapons and combat roles. As squad members gather experience on the various missions, they progress through the following ranks :

* Squaddie
* Corporal
* Sergeant
* Lieutenant
* Captain
* Major
* Colonel

## Injuries and fatalities

Squad members may be injured or killed during missions. The level of injury governs the amount of time necessary before these soldiers can participate in further missions.

## Morale

The morale of the squad is directly related to the number of injuries and fatalities sustained during missions and has a direct impact on the success of further missions.
Raise agriculturists' salary

**Raise agriculturists' salary** is an upgrade in *Cossacks 3*, available at the Academy.

## Background

Landlords who owned large farms in the 17th and 18th centuries often hired experienced specialists - agriculturists - to organize labour in the fields. In their everyday work, agriculturists made use of science and practical farming experience from various regions in order to improve harvesting. Quite often landowners sent their agriculturists to academies and paid for their education, knowing that they would benefit from their knowledge.
X-COM: UFO Defense

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**X-COM: UFO Defense** could refer to either:

* X-COM: UFO Defense, the 1993-1994 American and Japanese release of the PC game
* X-COM: UFO Defense, the 1995 novel by Diane Duane
XCOM Wiki/Top section

Welcome to *XCOM* Wiki
the community-driven guide for XCOM 1, XCOM 2: War of the Chosen, and more.
We are currently maintaining 574 pages (104 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About XCOM 2: War of the Chosen
***XCOM 2: War of the Chosen*** is an expansion for *XCOM 2* and was released for PC, PlayStation 4 and Xbox One on August 28, 2017.
The expansion features the Chosen, alien heroes who each have their own distinct personalities, fighting styles and skills. The Assassin is an honor-bound character who is skilled in stealth and close-quarters combat, while there's also the Hunter and Warlock. The Chosen will grow stronger as players battle against them over the course of the game.

Content
CharactersLocationsWeapons
Xeno-Biology

**Xeno-Biology** is a research project.

## Research report

We've managed to successfully map the alien specimen's entire genome, although I wasn't entirely sure it would be possible using our existing DNA sequencing techniques. However, our success has led to the startling realization that his creature's genetic structure is quite similar to our own. This discovery has piqued the interests of the research team, as it only raises more questions as to the origin of this species...

Having examined several of the alien corpses, we've also observed a trend - key components of the alien's genetic structure are mirrored perfectly across each of the specimens. Although it is presumptive at this point to draw conclusions as to how this is possible, I believe it is only logical to assume this alien is the product of aggressive genetic engineering, well beyond anything conceived of on Earth. If the aliens are truly capable of this sort of manipulation at a cellular level, I fear we may have only scratched the surface of their technological advantages over us.

In any case, further research is imperative...and while we've obviously made a number of discoveries working with the alien corpses, I feel we may need to acquire a living specimen if we truly hope to find the answers to these questions.

## Unlocks

Completing this research project unlocks the Alien Containment facility.
Muton

**Mutons** are another type of alien the XCOM units will face in the upcoming "XCOM: Enemy Unknown". They are rumoured to have a special ability known as "Blood Call" and to possess group combat bonuses.

## Description

*Taken from the original game*

This humanoid creature is physically powerful and intelligent. They have a particular appetite for consuming raw flesh of any kind, which they need for sustenance like earth based carnivores. They appear to rely on telepathic commands from a race know as 'Ethereals'. Once separated from this telepathic link their mental system appears to break down and they die. The cybernetic implants are used to enhance their combat performance. They are clearly the foot soldiers for a higher intelligence.
Component/Help

Helping outeditAll pages can be edited and you are welcome to join us and contribute to this wiki. If you have any questions about the wiki or helping out, you can ask one of XCOM Wiki's administrators.
* If you are new to wikis, you may want to read the tutorial.
* If you see a picture that you like, add it to the gallery.
* Or, you could try helping cleaning up some articles that need cleaning up.
* Another helpful activity would be to check the list of wanted pages for frequently linked-to articles that don't exist yet.
* If you want to experiment with editing a wiki, please do it in a sandbox, not in articles.
* Want to read up on some guidelines? Check out editing guidelines, the Manual of Style, and the image guidelines.
Grenadier

**Grenadier** is a ranged infantry unit in *Cossacks 3*, available at the Barracks, 18th century. They are the generic version of the grenadier family.

## Background

These soldiers were trained to throw grenades. They were introduced in the 17th and early 18th century. They were definitely the elite, the best infantry available. The physically strongest and most stalwart people were recruited to join these forces. Their equipment comprised a musket with a bayonet, a sword and a few grenades. They could also handle a hand mortar. These mortars were used mainly for shelling enemy fortifications. While firing, grenadiers rested a mortar club against the ground or a tree trunk. Grenadier formations were much alike to musketeer formations - they fell in three files. When threatened by cavalry they formed a square. Their equipment was also similar to that of musketeers.

## Characteristics

* ↑ Elite infantryman.
* Infantryman armed with a musket, a bayonet and grenades.
* ↑ Hits targets at a range.
* ↑ Effective in square combat formation.
* ↑ Capable of destroying enemy buildings and fortifications with grenades.

## Upgrades

### Academy

* Uncertain in the true meaning of this number
Killing

*Killing*, in this game, is the process of one or several units or buildings or even shrapnel dealing so much damage to a unit, that its HP are exceeded and it dies.

Death is accompanied by a short animation of the unit falling to the ground. A decal remains visible for some time, and fades away with time. Dead units cannot be selected and, if previously selected, will get unselected immediately. It has become, for all intents and purposes, ineffective.
Korovin TK

## Statistics

* Torso
* Legs
* Arms
* Head

* Hipfiring
* Aiming Down Sights

* Hipfiring
* Aiming Down Sights

* Default
* Hoarder Bronze
* Hoarder Silver
* Hoarder Gold

* Default
* Fast Reload Bronze
* Fast Reload Silver
* Fast Reload Gold

# Ammunition

 DAMAGE

 DAMAGE

 DAMAGE

 DAMAGE

# Specialist Ribbon

* Soviet Union
* Captured

 Rank
  Soviet Unlocks

 Rank
 Captured Unlocks

# Modifications

 Damage Near
 Far Range
 Velocity
 Conefire
 Camera Recoil Up
 Camera Recoil Right
 Camera Recoil Variance
 Rate of Fire

 This build makes the Korovin TK a reliable 3-hit-kill weapon with a decent rate of fire of 511 rpm.

**Pros:**

* Very Accurate
* High Rate of Fire
Fire Pro Wrestling World Wiki/editcopy/Section 1

Welcome to the Fire Pro Wrestling World WikiWelcome to the Fire Pro Wrestling World Wiki
The Fire Pro Wrestling World reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 589 pages (297 articles).

Fire Pro Wrestling World
**Fire Pro Wrestling World** is a wrestling game created and developed by Spike Chunsoft Co., Ltd..

The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.

* PLAY ONLINE: Organize exhibition matches, tournaments, leagues, championship bouts and battle royals with players from around the world.
* MIX UP THE RULES: Modes include Deathmatch (steel cage, barbed wire or landmines), MMA rules and no-holds barred Gruesome Fighting.

* UNLIMITED CUSTOMIZATION: Create your dream wrestler from over a thousand devastating moves and even more body parts to battle for custom championship belts. Personalize the ring, mat logos and even the referee!

* REALISTIC SIMULATION: Give your creations personalities with a robust CPU logic system that defines their every action. Does your wrestler play to the crowd, or play dirty? You provide actors for the ringside drama.

[Read more...]
Cultivate new cultures of wheat

**Cultivate new cultures of wheat** is an upgrade in *Cossacks 3*, available at the Academy.

## Background

Villagers often found that some cultures of wheat matured earlier or later and yielded better or worse harvests than others. Based on these observations, peasants tried to spread fields with better quality wheat in order to obtain greater yields.
Fire Pro Wrestling World Wiki/editcopy/Section 3

Videos

*See more videos*

Twitter
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Fire Pro Wrestling World Wiki/Section 4

Wiki Community
We are currently maintaining 589 pages (297 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Fire Pro Wrestling World Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.
Wrestlers

The following is a list of the default and fictional wrestlers available in Fire Pro Wrestling World. Including wrestlers from the Fighting Roads

## List of wrestlers

* Abbie Jones
* Alex Thompson
* Allen Hawkins
* Blood Angel
* Bobby Bobby
* Brian Fleming
* Caroline Collins
* Dag Boomer
* Dai Fugo
* Damon Smith
* Edward Joseph
* Ernest Miller
* Fuji Akatsuki
* Jamie Wilson
* Jose Santos
* Karts Rowdy
* Keiichiro Asakawa
* Laurence Holland
* Leonardo Pascual
* Lindsey Stewart
* Max Bertrand
* Mr. Cobra
* Oliver Espadas
* Red Dragon
* Sam Blocks
* Soji Kanda
* Sophia Rodrigues
* Steel Johnson
* Takaya Hinomiya
* Trevor Darius

* Abbie Jones
* Alex Thompson
* Allen Hawkins
* Blood Angel
* Bobby Bobby
* Brian Fleming
* Caroline Collins
* Dag Boomer
* Dai Fugo
* Damon Smith
* Edward Joseph
* Ernest Miller
* Fuji Akatsuki
* Jamie Wilson
* Jose Santos
* Karts Rowdy
* Keiichiro Asakawa
* Laurence Holland
* Leonardo Pascual
* Lindsey Stewart
* Max Bertrand
* Mr. Cobra
* Oliver Espadas
* Red Dragon
* Sam Blocks
* Soji Kanda
* Sophia Rodrigues
* Steel Johnson
* Takaya Hinomiya
* Trevor Darius
Fire Pro Wrestling World Wiki/editcopy/Section 4

Wiki Community
We are currently maintaining 589 pages (297 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Fire Pro Wrestling World Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.
Fire Pro Wrestling World Wiki/editcopy

Welcome to the Fire Pro Wrestling World WikiWelcome to the Fire Pro Wrestling World Wiki
The Fire Pro Wrestling World reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 589 pages (297 articles).

Fire Pro Wrestling World
**Fire Pro Wrestling World** is a wrestling game created and developed by Spike Chunsoft Co., Ltd..

The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.

* PLAY ONLINE: Organize exhibition matches, tournaments, leagues, championship bouts and battle royals with players from around the world.
* MIX UP THE RULES: Modes include Deathmatch (steel cage, barbed wire or landmines), MMA rules and no-holds barred Gruesome Fighting.

* UNLIMITED CUSTOMIZATION: Create your dream wrestler from over a thousand devastating moves and even more body parts to battle for custom championship belts. Personalize the ring, mat logos and even the referee!

* REALISTIC SIMULATION: Give your creations personalities with a robust CPU logic system that defines their every action. Does your wrestler play to the crowd, or play dirty? You provide actors for the ringside drama.

[Read more...]

Gameplay

* Achievements
* Developers
* Guides
* How To Play Guide
* Match types
* Modes
* Moves

* Referees
* Release date
* System requirements
* Teams
* Venues
* Wrestlers

Featured images
mw.loader.load('ext.slideboxlightshow');

Videos

*See more videos*

Twitter
Tweets by @spikechunsoft\_ewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 589 pages (297 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Fire Pro Wrestling World Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Fire Pro Wrestling World Wiki/Section 3

Videos

*See more videos*

Twitter
Tweets by @spikechunsoft\_ewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Command List Terminology

Below is a list of terminology used in the Command List section of each Character page.

## Move Properties

* Comboable means that a Normal Attack can cancel into an Ability or Super.

* Super Cancellable means that an Ability can cancel into a Super.

* A Guard Eater move is a move that when blocked by an opponent, takes off a significant amount of their Guard Gauge. This is denoted by blue sparks leaving their guard shield.

* An Anti-Air is a move that cannot be blocked while guarding in the air. An Anti-Air move can still be blocked while on the ground.

* A Chain Move is a unique Normal Attack that can link **from** other Normal Attacks and can chain **into** an Ability or Super.

## Hit Status

* Knockdown refers to an attack that knocks the opponent off their feet. The most basic of hit status.

* A Launch is when an attack pops the opponent high into the air, enabling a combo / juggle.

* Slideback refers to when an attack knocks the opponent down with force, sending them sliding backwards. During the slide backwards, the opponent can be hit, enabling a combo / juggle.

* Floor Bounce refers to when an attack sends the opponent downwards to the floor, then bouncing upwards into the air, enabling a combo / juggle.

* Wall Bounce refers to when an attack sends the opponent towards a wall, and bouncing off said wall, enabling a combo / juggle.

* A Wall Splat is when an attack sends an opponent flying backwards. If a wall is nearby, the opponent gets stuck to the wall, enabling a combo / juggle.

* Slam is when an attack sends an opponent downwards to the floor, landing in a slam. In this hit status, the opponent cannot control their wakeup options and will get up after a fixed duration.

* An Unblockable attack is an attack that cannot be blocked / guarded, regardless of circumstances.

## Defensive Status

* Invincibility refers to a period of time (usually during an attack) when opposing attacks will whiff / pass-through a character.

* Autoguard refers to a window of frames where an attack will automatically guard an opposing attack. For every frame of autoguard, usually only 1 hit will be guarded.

* Armor refers to a period of time where a character will absorb the damage of an opposing attack, but follow-through with their attack.

## Proration Types

* Starting Proration is when your first attack of a combo is with a prorated move. If this move is used in a combo outside of the first hit of a combo, it will not prorate the combo.

* Forced Proration is when your prorated move prorates any subsequent attacks of a combo. The attack itself isn't prorated, but the following attacks in the combo are prorated.

* Self Proration is when both your prorated move you use in a combo and the subsequent attacks of a combo is prorated.
Moves

The following is a list of moves that are available in the game Fire Pro Wrestling World.

## List of moves

* American Hook
* American Jab
* Axe Kick
* Back-Spin Kick
* Back Spin High Kick
* Big Fire
* Big Wheel Kick
* Brazilian Kick
* Chest Slap
* Combination 1
* Combination 2
* Combination 3
* Dash Straight
* Dropkick
* Elbow Butt
* Enzuigiri
* Face Slap
* Flying Cross Armbreaker
* Flying Cross Legbreaker
* Flying Kneel Kick
* Flying Rollup Pin
* Football Tackle
* Forearm Hammers
* Front Dropkick
* Front Low Kick
* Front High Kick
* Heavy Kick
* High Angle Drop Kick
* High Kick
* High Spin Kick
* Hook
* Hook Shoutei
* Jab
* Jumping High Kick
* Jumping Knee Kick
* Kesagiri Chop
* Kick
* Kneel Kick
* Knife-Edge Chop
* Lariat Attack
* Leaping Pull Down Face Buster
* Leg Tackle
* Low Dropkick
* Low Kick
* Middle Kick
* Mist
* Muay Thai Low Kick
* Muay Thai Middle Kick
* Muay Thai High Kick
* No-Touch Headbutt
* Punch
* Rolling Elbow
* Rolling Kesagiri Chop
* Rolling Koppo Kick
* Rolling Lariat
* Rolling Shoutei
* Rolling Solebutt
* Rounding Low Kick
* Rounding Middle Kick
* Rounding High Kick
* Russian Hook
* Screw High Kick
* Shoutei
* Solebutt
* Spear
* Spell
* Spinning Dropkick
* Stepping Shoutei
* Straight
* Straight Shoutei
* Striking Lariat
* Thigh Kick
* Thrust Kick
* Toe Kick
* Trap Cross Armbreaker
* Two-Step Kick
* Upper Shoutei
* Uppercut
* Uraken

* American Hook
* American Jab
* Axe Kick
* Back-Spin Kick
* Back Spin High Kick
* Big Fire
* Big Wheel Kick
* Brazilian Kick
* Chest Slap
* Combination 1
* Combination 2
* Combination 3
* Dash Straight
* Dropkick
* Elbow Butt
* Enzuigiri
* Face Slap
* Flying Cross Armbreaker
* Flying Cross Legbreaker
* Flying Kneel Kick
* Flying Rollup Pin
* Football Tackle
* Forearm Hammers
* Front Dropkick
* Front Low Kick
* Front High Kick
* Heavy Kick
* High Angle Drop Kick
* High Kick
* High Spin Kick
* Hook
* Hook Shoutei
* Jab
* Jumping High Kick
* Jumping Knee Kick
* Kesagiri Chop
* Kick
* Kneel Kick
* Knife-Edge Chop
* Lariat Attack
* Leaping Pull Down Face Buster
* Leg Tackle
* Low Dropkick
* Low Kick
* Middle Kick
* Mist
* Muay Thai Low Kick
* Muay Thai Middle Kick
* Muay Thai High Kick
* No-Touch Headbutt
* Punch
* Rolling Elbow
* Rolling Kesagiri Chop
* Rolling Koppo Kick
* Rolling Lariat
* Rolling Shoutei
* Rolling Solebutt
* Rounding Low Kick
* Rounding Middle Kick
* Rounding High Kick
* Russian Hook
* Screw High Kick
* Shoutei
* Solebutt
* Spear
* Spell
* Spinning Dropkick
* Stepping Shoutei
* Straight
* Straight Shoutei
* Striking Lariat
* Thigh Kick
* Thrust Kick
* Toe Kick
* Trap Cross Armbreaker
* Two-Step Kick
* Upper Shoutei
* Uppercut
* Uraken
Earle's Skills

## Tank

The Tank tree focuses on absorbing damage and converting damage taken into resources.

## Damage

The Damage Tree focuses on amplifying damage done by Critical Desire and strengthening Earle's Abilities.

## Team Player

The Team Player tree focuses on improving the survivability of teammates and buffing them with Earle's Leadership aura.
Fire Pro Wrestling World

**Fire Pro Wrestling World** is a wrestling game created and developed by Spike Chunsoft Co., Ltd..

## Description

The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.

## Features

* PLAY ONLINE: Organize exhibition matches, tournaments, leagues, championship bouts and battle royals with players from around the world.
* MIX UP THE RULES: Modes include Deathmatch (steel cage, barbed wire or landmines), MMA rules and no-holds barred Gruesome Fighting.

* UNLIMITED CUSTOMIZATION: Create your dream wrestler from over a thousand devastating moves and even more body parts to battle for custom championship belts. Personalize the ring, mat logos and even the referee!

* REALISTIC SIMULATION: Give your creations personalities with a robust CPU logic system that defines their every action. Does your wrestler play to the crowd, or play dirty? You provide actors for the ringside drama.

## System requirements

### Minimum requirements

* OS: Windows 7
* Processor: Intel(R) Core(TM) i5
* Memory: 4 GB RAM GB RAM
* Graphics: DirectX 9.0c compatible video card with minimum 512MB of VRAM
* DirectX: Version 9.0
* Storage: 4 GB available space
How To Play Guide For Fire Pro Wrestling World

The following serves as a how to play guide for Fire Pro Wrestling World. Feel free to contribute and add information to this guide.

## FAQ

* **When will this game be released?**

* The game was released in Steam Early Access on July 10, 2017.

* **What are the system requirements for this game?**

* System requirements can be seen here.
Fire Pro Wrestling World Wiki

Welcome to the Fire Pro Wrestling World WikiWelcome to the Fire Pro Wrestling World Wiki
The Fire Pro Wrestling World reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 589 pages (297 articles).

Fire Pro Wrestling World
**Fire Pro Wrestling World** is a wrestling game created and developed by Spike Chunsoft Co., Ltd..

The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.

* PLAY ONLINE: Organize exhibition matches, tournaments, leagues, championship bouts and battle royals with players from around the world.
* MIX UP THE RULES: Modes include Deathmatch (steel cage, barbed wire or landmines), MMA rules and no-holds barred Gruesome Fighting.

* UNLIMITED CUSTOMIZATION: Create your dream wrestler from over a thousand devastating moves and even more body parts to battle for custom championship belts. Personalize the ring, mat logos and even the referee!

* REALISTIC SIMULATION: Give your creations personalities with a robust CPU logic system that defines their every action. Does your wrestler play to the crowd, or play dirty? You provide actors for the ringside drama.

[Read more...]

Gameplay

* Achievements
* Developers
* Guides
* How To Play Guide
* Match types
* Modes
* Moves

* Referees
* Release date
* System requirements
* Teams
* Venues
* Wrestlers

Featured images
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
How to play guide of Dawn of Crafting

*This article is a stub. You can help Dawn of Crafting Wiki by expanding it.*

**Dawn of Crafting** is a iOS game, which you can download from the itunes app store and play on your iPhone or iPad.

## Controls

In the main page, the player can tap on an object to put it in or remove it from the crafting area. Taping on "Craft" will craft the item. Holding down on craft will craft repeatedly.
Skills

*This article is a stub. You can help Dawn of Crafting Wiki by expanding it.*

There are a total of 15 skills available to the player and their minion. These skills are important to the survival of early humans. Minion skills provide raw materials which the player can refine and process with player skills.

Player Skills:
* Meal Preparation
* Tool Crafting
* Wood Working
* Skinning
* Cooking
* Tailoring
* Pottery
* Construction
* Painting

Minion Skills:
* Gathering
* Lumberjack
* Hunting
* Fishing
* Treasure Hunting
* Communication
Game overview

**Dawn of Crafting** is a iOS game, which you can download from App Store and play on your iPhone, iPad or iPod.

**Price:** Free
**Size:** 49.5 MB
**Language:** English
**Sold by:** Goktug Yilmaz
**©**: 2015 goktug yilmaz
**Rating**: Rated 4+
**Release date**: Jan 09, 2016
## Requirements

**Compatibility:** Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
Dawn of Crafting Wiki

About the game
**Dawn of Crafting** is an unique iOS game about crafting in the Stone Age.
You are lost young Homo Sapien whose village was destroyed by the Homo Erectus. Another Sapien: Alf, who happens to be a Master Crafter, one of the best crafters of the age, takes you as his apprentice and teaches you the fine points of crafting. You learn everything you can, increase your skills, discover new recipes and craft a shit ton of stuff. You start building a new village with Alf. Every now and then other people, like merchants, gamblers, Neanderthals, Erectus, thieves, storytellers, visit your village. Sometimes they talk and leave, sometimes they stay. But your time will eventually end. A new young crafter will start learning the fine arts of crafting and further progress humankind.
Gather food, cook it, eat it, make an axe, chop down a tree, craft tools, craft containers, try to discover another recipe, need a better tool it, gather more wood, peel the wood, get some vine, sharpen some stones, try to craft a knife, tak to a Neanderthal, feel lost, think of what you were going to do, oh right discover that darn recipe!
Dawn of Crafting is inspired from the games Minecraft, Ultima Online, A Dark Room, Little Alchemy.
Please, also visit the **Official Website**
Buy the game here: **AppStore**
Community: Reddit

**Discover the Wiki!**
ItemsRecipesQuestsSkillsHow to play guideSystem RequirementsRelease DateThe DevelopersGame overview
Screenshots*
Twitter
You can create a new article by typing a new title in the box below and clicking "Create page".

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.
**HELP**
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Community / How to help
Light Fur

Hallo everybody
i have a small Problem to solve the task from Alf. For the Mating Chamber I need light fur, which I can not collect anymore, because my Minion is too good in hunting and even with the sharp stone he never hunts Rabbits or Squirrels. Have somebody an idea how I can get the fur?

Thanks :)
Bomb Shelter

Maintenance
 Unlocked at

The **Bomb Shelter** is a building available in the Information Era.

## Game Info

* -75% Population loss from nuclear attacks

## Overview

As the name implies, a bomb shelter is a structure designed to withstand damage from bombs and other explosive weapons. While some bomb shelters were meant for protection from aerial bombardment, others were constructed underground in the hopes of surviving a nuclear attack. Depending on the intended purpose of the shelter, various materials could be used, with the most common component being reinforced concrete.
Broadcast Tower

Production Cost
 Maintenance
 Unlocked at

The **Broadcast Tower** is a building available in the Modern Era.

## Game Info

Building a Broadcast Tower requires a Museum or any of its replacements.

* +1  Culture
* +33%  Culture
* Has 1 slot for a  Great Work of Music

With Social Policies / Tenets:

* Media Culture (Freedom): +34%  Tourism

## Overview

A broadcast tower "broadcasts" a communications signal - radio, television, so forth - into the air, allowing the signal to be picked up by receivers for miles around. The most important feature of a broadcast tower is its height - the higher the receiver, the farther the signal can be sent. The Empire State Building in Manhattan has been broadcasting signals since 1931. Following the fall of the World Trade Towers in 2001, it is once again the primary broadcasting site in New York City, transmitting signals for nearly all of the city's commercial broadcasting stations.

## Unique Building Replacements

* When both slots are filled, Infantry units gain +1 Sight and earn +20% Experience from combat
* Reveals tiles adjacent to the city if under the control of another civilization
Fire Pro Wrestling World Wiki/Section 1

Welcome to the Fire Pro Wrestling World WikiWelcome to the Fire Pro Wrestling World Wiki
The Fire Pro Wrestling World reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 589 pages (297 articles).

Fire Pro Wrestling World
**Fire Pro Wrestling World** is a wrestling game created and developed by Spike Chunsoft Co., Ltd..

The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.

* PLAY ONLINE: Organize exhibition matches, tournaments, leagues, championship bouts and battle royals with players from around the world.
* MIX UP THE RULES: Modes include Deathmatch (steel cage, barbed wire or landmines), MMA rules and no-holds barred Gruesome Fighting.

* UNLIMITED CUSTOMIZATION: Create your dream wrestler from over a thousand devastating moves and even more body parts to battle for custom championship belts. Personalize the ring, mat logos and even the referee!

* REALISTIC SIMULATION: Give your creations personalities with a robust CPU logic system that defines their every action. Does your wrestler play to the crowd, or play dirty? You provide actors for the ringside drama.

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Factory

Production Cost
 Resource
 Maintenance
 Unlocked at

The **Factory** is a building available in the Industrial Era.

## Game Info

Building a Factory requires a Workshop or any of its replacements, as well as 1 Coal.

* +4  Production
* +10%  Production
* Has 2 slots for Engineer Specialists
* Building 3 in your empire allows you to choose an Ideology

With Social Policies / Tenets:

* Young Pioneers (Order): +1  Happiness
* Worker's Faculties (Order): +25%  Science

## Overview

A factory is a building which uses Industrial Age techniques to build stuff - cars, corsets, steel beams, fishing rods, or whatever. First appearing in a large scale in the 17th and 18th centuries, factories were more efficient than the small workshops or cottage industries they replaced, but perhaps less humane. Contrary to popular belief Henry Ford did not invent the assembly line; that was created in the 19th century in the mid-western US meat-packing industries. Beef carcasses were carried from station to station on an overhead trolley system at a steady pace; workers at each station would have a set amount of time to carve off their assigned chunk of meat before the carcass moved onto the next station. Working in a meat-packing plant was one of the dirtiest and most dangerous jobs in the history of American labor, and stories from this era can still horrify us today.

## Unique Building Replacements

* +50% embarked  Defense for Armor and Siege units
* No base Production
Frigate

Unitflag frigate.png

The **Frigate** is a Naval Ranged unit available in the Renaissance Era.

## Overview

During the "Age of Sail," a frigate was a warship that was smaller than the three-decked "ships of the line" which formed the core of a navy's fighting vessels, but was still large enough to pack a considerable amount of firepower. Frigates were three-masted ships with their guns mounted on a single deck (a ship of the line might have two or even three decks of guns). Depending upon its size, a frigate might carry 25-50 guns. Frigates generally served as escort and patrol vessels, as well as pirate-hunters. During the War of 1812 the United States deployed so-called "super frigates" which carried up to 90 guns. One such vessel, the USS Constitution still survives; she is the oldest commissioned frigate still afloat.

## Strategy

The Frigate is the dominant vessel of the Renaissance Era, the pinnacle of sail-based military technology. Its long-range cannon batteries can lay waste to both sea and land forces (if the latter are in range, of course), and are also very effective against coastal cities. Its iron-shod corpus is strong and at the same time allows even faster movement than theCaravel. With its ability to cross the ocean, the Frigate starts in earnest the naval contest in the game.

The Frigate is also the first vessel to require a resource. Fortunately, it appears right when your front-line units are being upgraded to gunpowder units and stop requiring Iron, so usually this is no problem.

Finally, in vanilla *Civilization V*, Frigates can upgrade to Destroyers if they are not upgraded to Ironclads or if Combustion is discovered before Telegraph.

## Unique Unit Replacements

(When Karl XII's Sweden is installed)
Great Britain (Victoria)
* +25% Ranged Strength (35 vs 28)
* +1 Sight
* +25% Combat bonus vs Land units
Harappans (Priest-King)

The Harappan Civilization led by Priest-King is a custom civilization by the Sixteen Nation Project, with special thanks given to danrell.

This mod requires Gods and Kings and is compatible with Brave New World.

## Unique Attributes

  File:ParashuAxemanIcon wiki.png  **Parashu Axeman** (Warrior)
  File:GreatBathIcon wiki.png  **Great Bath** (Aqueduct)
Costs more, but produces 1  food for each river tile worked. Employs 1 engineer specialist. Available much earlier, after researching Masonry.

## List of Cities

1. Harappa
2. Mohenjo Daro
3. Lothal
4. Dholavira
5. Mehrgarh
6. Ganeriwala
7. Kalibangan
8. Rakhigarhi
9. Rupnagar
10. Kot Diji
11. Amri
12. Surkotada
13. Rangpur
14. Kuntasi
15. Hulas
16. Desalpur
17. Pirak
18. Babar Kot
19. Dher Majra
Airport

Maintenance
 Unlocked at
 Notes

The **Airport** is a building available in the Atomic Era.

## Game Info

* 50% of  Culture produced by Wonders and Improvements is added to the city's  Tourism output
* +50%  Tourism from  Great Works
* Allows units to be instantly moved between cities with Airports, using up all of their Movement points

## Overview

Technically, an "airport" is any sort of location where airplanes, helicopters, blimps or other aircraft can take off and land. However, in current, common usage an airport is a complex for commercial passenger aircraft, consisting of runways, control towers, hangers, terminals, emergency facilities and even parking structures. Prior to 1930, most airports were small airfields or aerodromes, with runways of less than 2000 feet. In 1939 La Guardia in New York City handled nearly a quarter million passengers a month; the most recent statistics for airport passenger traffic list Hartsfield-Jackson in Atlanta as the world's busiest, with over 92 million passing through it in 2011.
Caravansary

Unlocked at

The **Caravansary** is a building available in the Classical Era.

## Game Info

* +50% Range for land  Trade Routes
* +2  Gold from land Trade Routes

## Overview

As caravan routes expanded across the Middle East, Central Asia and North Africa, the need for places where pack-animal caravans could pause for rest, shelter and safety grew. Public caravansaries were complexes built outside the walls of towns and cities; private ones usually took the form of walled enclosures with storerooms and sleeping quarters, stables and kitchens, surrounding a central courtyard. The largest could accommodate hundreds of camels, mules or horses. Most caravansaries provided basic supplies - for a fee - such as water, fodder, food, clothing and other supplies for the journey. The oldest recorded caravansaries were found along the Persian Empire's Royal Road, stretching some 1600 miles from Sardis to Susa.
Machine Gun

Unitflag machinegun.png

The **Machine Gun** is an Archery unit available in the Modern Era.

## Overview

Machine gun crews make use of powerful, fully-automatic firearms capable of laying down heavy suppression fire, typically at a rate of several hundred rounds per minute. The Gatling gun, predecessor to many modern machine gun designs, was first developed during the 19th century in the United States. This concept later evolved into the Maxim gun, the first of many self-powered machine guns.

## Strategy

The Machine Gun is the next-level ranged weapon of modern warfare, with design improvements over the earlier Gatling Gun which allow it to launch heavier bullets at a greater speed. The result is twice as much strength as the earlier weapon; however it does only have a one-hex range. Put Machine Guns in your cities for defense, or use them on the front lines in strategic positions for additional firepower.

## Unique Unit Replacements

* May sell Exotic Goods in City-States
* No movement cost to pillage
* +50% Combat bonus vs Armor units
Library

Unlocked at | Writing

The **Library** is a building available in the Ancient Era.

## Game Info

* +1  Science for every 2 Citizens in the city

With Social Policies / Tenets:

* Sovereignty (Rationalism): +1  Gold

## Overview

A library is a building housing a collection of books, scrolls, and other written material. Historically, books have been fairly expensive, often beyond the reach of a civilization's poorer classes. The library allows the poor access to the same knowledge as the rich, greatly improving their chances of success and advancement.

## Unique Building Replacements

     **Paper Maker** - China (Wu Zetian)* +2  Gold
     **Scriptorium**  - The Franks (Charlemagne) (LastSword)* +20%  when researching Technologies from previous Eras
     **Yeshiva** - Israel (Solomon)* +2  Faith
* Shares 33% of  Great Scientist/Engineer/Merchant Points with other cities which have a Yeshiva
Great Engineer

* Post-Industrial

 Abilities | May Hurry Production or build Manufactories.

The **Great Engineer** is a Great Person acquired through Specialists or Wonders.

## Overview

"Great Engineers" are the men and women who get things done. They construct the monuments, the roads, the information networks that improve the lives of those around them. They invent new processes for building high-rises or rolling steel; they dig canals; they irrigate deserts. They keep a civilization moving forward.

## Strategy

The Great Engineer has the ability to "Hurry Production," which instantly adds a vast number of  Production points to the current construction project in the city where he currently is. This is usually enough to finish all but the most massive wonders in just one turn. Note, however, that projects, such as the Manhattan Project or the Apollo Program, cannot be hurried with a Great Engineer.

The Manufactory tile improvement is also a long-term benefit for a specific city's production capabilities. One or two well-placed Manufactories can quickly turn cities into troop training centers or wonder production facilities.

## Unique Unit Replacements

 **Vizier** - Egypt (Djoser)    * May discover Limestone (+10% Wonder  Production)
* Creates a Worker when discovering Limestone
Great War Bomber

The **Great War Bomber** is a Bomber unit available in the Modern Era.

## Overview

By the outbreak of World War I, several nations, including Great Britain, France, and Germany, all had experimented with the concept of explosive bombardment via plane. In the earliest days of the war, bombs were dropped from all types of aircraft, including reconnaissance and fighter planes. One of the first genuine bombers introduced during the war, the Voisin III, was designed by the French aircraft manufacturer Gabriel Voisin. Featuring a standard biplane design reinforced with a steel frame, the Voisin III was capable of carrying payloads of over 300 lbs.

## Strategy

The Great War Bomber is the first aerial attack unit in the game. Large and slow, carrying a heavy load of bombs, it is used solely to rain death on ground or naval units, or on enemy cities, and it is significantly better at it than fighter airplanes. You can specialize it in one of these tasks via promotions.

The Great War Bomber and its later versions are quite vulnerable to enemy interceptors, so always use it in conjunction with other units capable of eliminating those. When possible, send in Triplanes or Fighters on Air Sweep missions in the vicinity of the Bomber's target to "use up" the enemy's anti-aircraft defenses for that turn. See the rules on Aircraft for more information.