Soldiers

**Soldiers** are members of a rew used to carry out deals, raids, and other jobs.

## Recruiting new soldiers

   Each turn, two new soldiers will offer to join your gang. It's usually a good idea to recruit them both. If your overall reputation is low, only one soldier will offer to join your gang.

## Hustle

Hustle () is a measure of how well a soldier is at dealing. The higher the hustle, the more income the soldier will bring at the end of the month. Most soldiers, especially those with high hustle, should be set to deal.

## Snoop

Snoop () is a measure of how well a soldier is at sneaking around enemy-controlled regions. The higher the stealth, the less likely the soldier will be caught and attacked.

If you plan to attack a region anyway, a high snoop isn’t needed. If you’re not sure you want to attack the region, use a high snoop to ensure the soldier doesn’t trigger a raid in the region.

Setting a soldier to snoop will reveal all hidden enemy soldiers set to protect the region as well as any hidden enemy stash located there. Enemy soldiers may move before a raid begins but the stash is vulnerable if you raid that turn.

## Respect

Respect is a measure of how much respect a soldier has for his captain. Soldiers with a respect of 3 or lower can be liabilities, while a soldier with a respect of 1 or 0 will leave their gang. A lieutenant with low respect will skim money off the profits made in his region, and any lieutenants with low respect might sell out your hidden stash location to bandits. An arrested soldier with low respect may rat out other members of your gang and increase their heat.

Soldiers lose respect if your gang isn’t earning enough money or if a soldier is defeated in combat. To raise your soldiers’ respect, you either need to start earning more cash, or you need to give your men money to party (check the lieutenant intelligence reports for opportunities). To earn more money, set more soldiers to dealing or send low-hustle soldiers on suicide missions to kill them off.

Some soldiers gain respect faster than other soldiers. Soldiers that gain respect quickly tend to be the same soldiers that gain heat quickly. The reputation of a gang is simply the average respect of all the soldiers.

## Power

A soldier’s total power () is the sum of his brutality, edge, and weapon damage.

Brutality is a measure of how well a soldier performs in combat. Soldiers with low hustle tend to have higher brutality and vice versa, so you should consider using them to protect or raid a region. Protecting soldiers are invisible to enemies.

Edge is a measure of how much experience a soldier has in combat, which contributes to a soldier’s total power. Edge does not increase when a soldier flees from a fight.

## Heat

    Heat is a measure of how much police attention a soldier is attracting. A soldier’s heat represents the percent chance the police will arrest him (so a soldier with 100 heat is guaranteed to be arrested). Arrested soldiers will not be present in any combat they would have participated in. Some soldiers are smarter than others and are less likely to gain heat.

Soldiers gain heat through dealing and raiding. Protecting does not accumulate heat. You can reduce heat through special opportunities in your lieutenant’s intelligence reports. Letting your lieutenants do robberies can raise their heat.

## Age

Soldiers under the age of 18 are minors and will have an easier time avoiding jail if they are arrested.

## Trivia

* Each hustle point earns $625. This means a soldier with 10 hustle can make up to $6,250 in a turn.