Bruin Tram

> The most *dangerous* weapon, Spirit Scout? *An educated mind.*
>
> Bruin Tram

**Bruin Tram** is the twelfth bear the player meets after arriving on Cozy Grove island. He is a Forest Spirit, referred to as the Wary Bear.

Bruin's area is located north of Allison's and east of Arjun's areas.

## Appearance

Bruin is a brown bear who wears a black and gray baseball hat and a dark green bomber jacket with a brown scarf tied on the side.

The following landmarks are located in Bruin's area: a chicken coop, a satellite dish, a doghouse, and a wood shed. He also has several tire benches, supply piles with barbed wire, and small wooden signs.

## Biography

StubThis article or section is a stub. You can help Cozy Grove Wiki by expanding it.
Bruin Tram is the conspiracy bear of Cozy Grove. He does not trust anyone, including the Scout. Bruin has a tinfoil hat on and will not talk unless on a secure line. Aliens, the government, the whole shebang.

## List of quests

Every day, Bruin Tram has a chance to give the player a quest, provided he has no quest active. The quest can be started by speaking to Bruin Tram.

If Bruin Tram is ghostly blue and his area is not colored, he will give the player a story quest. If Bruin Tram is colored but his area is not, he will give the player a daily quest. If both Bruin Tram and his area are colored, he will not give any quests, but the player can still converse with him to listen to some gossip or occasionally advance his story.

Story quests are untimed and advance Bruin Tram's story, allowing the player to learn more about him, fill his heart meter, and restore his memories. Some story quests require the player to collect a lot of resources or help other bears to get quest items. The story quests often give spirit logs as rewards.

Non-story quests have a time limit, do not provide any story development, and give random rewards. There are no penalties for letting a timed quest expire.

Some quests require the player to find items hidden on the island. The hidden objects spawn after the player accepts the quest, with hints on their location provided in the quest menu. If the player has trouble locating the item, they can get a hint from Charlotte Pine for 100.

### Daily quests

Every daily quest has a chance to give the player a spirit wood or a crafting recipe for a random decoration in addition to regular reward.

## Chat

Every day, when Bruin Tram has no quest active, the player can chat with him for some random gossip. Bruin Tram can give the player advice or tell a little about himself or other bears.

Chatting with Bruin Tram does not advance his story.

After the player chats with Bruin Tram once, they can ask him for a hug.

**Tram:** Ancient civilizations. Secretive government alliances with the Reptilians. Mind waves.
I tell you Spirit Scout, you can always find The Truth because it vibrates with *weird folkloric energies*.
You just have to be tuned in to the right frequency.
**Tram:** Some people might say that spending evenings alone watching TV is... well, *lonely*.
But that's propaganda! I always *felt the presence* of my fellow Warriors for Truth as they watched from their respective bunkers.
I mean, I've never *met* with any of them. Or even *spoken* with them.
But I just know they're out there.
**Tram:** You ever hear of Occam's Razor, Spirit Scout?
It's a so-called 'principle of problem solving' that says the simplest explanation is usually the right one.
...which would mean no conspiracies, no mind waves—just boring stuff, like mundane corruption and graft.
Which can only mean one thing: *this Occam guy must have been in cahoots with the Reptilians.*
You better keep this between you and me.
**Tram:** Hey, how's it going — whoa, wait I'm getting big time deja vu right now.
...it's still going!
Oh, now it's gone. Back to, uh, regular vu.
Hm. There are dark forces at work right now. Obviously.
**Tram:** By this point I've got my routine down: starting at 6 PM, I settle in to catch the latest news on the powers that be.
Then at 8:30, I take a five minute break to microwave up my Hungry Bear dinner.
Then it's back to the War Couch until midnight or so.
The most *dangerous* weapon, Spirit Scout? *An educated mind.*
**Tram:** Sometimes I wonder what it must have been like to be a citizen in Bearos's time.
Sure there was evil, but the technology didn't exist for microchips and mind waves and surveillance drones.
Must have been... relaxing. Unless...
What am I thinking—the aliens have had *all* that tech for *thousands of years!*
Not even a time machine could get you away from these sinister forces...
**Tram:** A person I met at a HAM radio convention once told me about a wild conspiracy.
A scientist bear had invented a time machine, and his idiotic young friend flipped the wrong switch and ruptured spacetime.
The two had to go back in time and make things right. And... spelling words somehow figured into it?
Anyway, it was a *very* weird conspiracy theory. I don't think even *I* believe in *that* one.
## Daily quest lines

### Ancient symbols

Start:

**Bruin:** There's a lot of weird history out there, kid.
All you have to do is dig a little deeper to find it.
**Bruin:** All these relics of the past, buried deep beneath the soil...
The key to everything is *somewhere* on this island. We just have to dig!
End:

**Bruin:** You see? The ancient past is all around us.
Eventually, it will lead us to the *answer to everything*!
**Bruin:** Yes! Another piece of the puzzle.
Someday we'll have the full picture. Until then, stay vigilant!
### Crystal

Start:

**Bruin:** It's amazing what some people *won't* see. Even when it's staring them smack-dab in their government-implanted cybernetic eyeballs.
But not you, huh Truth Seeker?
Go take a pickaxe to some of those strange, other-worldly symbols that are lying around here, and discover its secrets! Will it be a nano-tech bug come to spy on us? An interdimensional vortex? Some kind of...I don't know... *mystical energy crystal???*
End:

**Bruin:** Well, let's see what you found...
Ha! I KNEW it! Look at this. Clearly, a mystical energy crystal of otherworldly origin!
*(And definitely not one of the low quality quartzes that are common throughout the island.)*
This will surely require further study! And I'll need to clear out a ton of space for all the new equipment I'll need. Here, take this off my hands, would ya?
### Food supplies

Start:

**Bruin:** My canned food supply is running low. Not good.
Get me some can-worthy food stuffs, and I'll hook you up with something in return.
**Bruin:** Something *big* is coming. I can feel it.
I better stock up on food. Stuff that I can preserve.
You help me and I'll help you, right?
End:

**Bruin:** Yeah, this'll do nicely. Time to get canning.
Oh, right, I said I'd give you something for this. Here you go!
**Bruin:** Great! These should tide me over for a while.
Here. Take this. But tell no one!
### Natural cure

Start:

**Bruin:** There's an all-natural cure for insomnia that I learned about from TV.
But I can't forage for it myself. Leaving this compound is too dangerous!
**Bruin:** My headache's pretty bad again. But all the over-the-counter stuff has microchips!
Bring me something I can cook up myself, will you?
End:

**Bruin:** Thanks! I'll brew this up right away.
It's been a *long* time since I last slept well!
**Bruin:** Yeah! This is just what I wanted.
Sweet dreams, here I come!
### Spectral pet photo

Start:

**Bruin:** This island. It's teeming with *seemingly* cute, innocent animals.
But what better way to set up an island-wide surveillance system than to *disguise it* as a set of adorable critters?
I'm not sure how it's done though. I need to get a closer look.
You've got a camera, right? Can you do some recon for me?
**Bruin:** I was up late last night 'connecting the dots'.
And getting pretty crafty with it. As they say, a tyrant's worst nightmare is pins, yarn, and corkboard in the hands of a free thinker!
Anyway, I don't want to go into too much detail, but things are pointing pretty clearly at all these animals hopping around.
Can you snap a close-up of one? If I'm right, then...
*Bruin Tram appears lost in thought.*
End:

**Bruin:** You have a photo? Wonderful! Oh and you developed it yourself. Smart thinking!
Hm. Not seeing servo mechanisms at the joints...
And the eyes don't *look* like tiny cameras.
FI'll have to take this in for further analysis. Thanks. And stay safe!
**Bruin:** You got the photo! No one saw you take it, did they?
Would you look at that. Just like I thought. Ha!
This is going up on my bulletin board right away.
Great job! This is free-thinker quality work!
## Mementos

Spoiler alertThis article or section contains **spoilers**. Proceed with caution!
1. *You've met some interesting bears in your time here, but Bruin Tram, the Wary Bear, might be the strangest one yet.*
2. *It seems Tram gets all his news from his television set. Though, to be fair, you get all* your *news from your phone.*
3. *You've tried replacing Tram's grim TV with some more truth-oriented programming. That should help him see reason... right?*
4. *Tram still hasn't found a cure for his headaches, but that quack medicine of his might have something to do with his untimely demise.*
5. *You've finally cut through Tram's paranoid delusions. He let fear control not just his life, but his afterlife as well. Now, at last, he is free.*

## Story quests expanded

### Barbed wire

Bruin is not happy to see the player.

**Tram:** **WHO SENT YOU?!**
**Scout:** Whoa! Nobody sent me!
**Tram:** **A LIKELY STORY!**
**Scout:** Charlotte, the Ranger Bear.
**Tram:** That meddling government stooge! When will she leave me in peace?
**Scout:** It was... the government.
**Tram:** **I KNEW IT!**
**Tram:** Wait... No. I know what you are.
You're the Spirit Scout visiting from the mainland, right?
**AMATEUR!** You have no idea what lurks on this island!
**Scout:** You could tell me about it?
**Scout:** I'm no amateur!
**Tram:** Bah!
**Scout:** Let's back up. You haven't even given me your name yet.
**Tram:** Hah! You won't trick me that easily, Spirit Scout!
My name is MY business.
**Tram:** I'll tell you this much: Cozy Grove is haunted!
**Scout:** Ummm... I already knew that.
**Tram:** Yeah? I'll bet you don't know WHY!
**Scout:** You don't say!
**Tram:** The ghosts have attracted government agents who want to harvest their ectoplasm...
...to make chemical weapons! Or batteries for satellites. I can't remember which.
They're constantly surveilling me, you know. For getting too close to the truth.
You coming here has probably made things worse!! They'll be **all over me** now.
I have to protect myself. Bring me some **barbed wire** right away!
The barbed wire can be purchased at Kit's Canteen for 10,000. After the player brings it to Bruin, he gives them a spirit wood and the crafting recipe for barbed wire and sends them away.

**Tram:** Is that the **barbed wire** I asked for?
Yeah... looks legit.
I'll add this to the rest of my defenses.
I need to bunker down. Get out of here before anyone sees you.
And tell no one of our meeting!
When the player approaches Bruin the next day, he gets angry.

**Tram:** You again! I told you to stay away.
I want nothing to do with Spirits *or* Scouts!
A few days later Bruin still refuses to talk to the player.

**Tram:** You won't trick me into trusting you that easily! Now go away!
### An ancient symbol

Several days later Bruin Tram still does not want the player's help.

**Tram:** Why won't you stop bothering me?
You're endangering both our lives every time you come here!
**Scout:** I just want to help you. / You're delusional!
**Tram:** You think you understand what's at stake here?
You have *no idea*!
It all comes back to this island's ruins. They're part of a massive, *global* conspiracy!
You've found the **symbols** around the island, haven't you?
Or are you just another sheep like the rest of these bears?
**Scout:** Aspirationally, I'm a bear! / Hey, sheep are cute! / Why are those my only two options?
**Tram:** More jokes. This is no laughing matter, kid.
You want to join my inner circle? Then show me you understand.
Bring me a **symbol** of the **ancient ones**.
And don't even try bringing me a forgery! I can't be fooled.
An ancient symbol can be found hidden on the island. After the player brings it to Bruin, he finally introduces himself and gives them a spirit wood.

**Tram:** Yes! You found one!
These **ancient symbols** are proof that a great civilization once inhabited this island.
**Scout:** Oh. My. Gosh.
**Scout:** A single island isn't much of a civilization.
**Tram:** It goes so much further than you know. Someday you'll see.
**Scout:** That's 'history,' not 'a conspiracy.
**Tram:** Hah! That's just what *they* want you to think!
**Tram:** You've taken your first baby step towards uncovering the truth of things, Scout!
From this moment on, we are colleagues. (But keep it to yourself!)
I'm Bruin Tram. Just call me Tram; everyone does.
Visit me again sometime soon. I'll tell you all about the *real* history of this island.
### More ancient symbols

Tram wants the player to gather more ancient symbols.

**Tram:** Ready to learn more about the ancient bear empire?
**Scout:** Yes, please!
**Scout:** Do I have to?
**Tram:** (Nice. Pretending disinterest in case spies are listening. I like how you think!)
**Tram:** We need to gather more **ancient symbols** from across the island.
Once I have those, I can teach you more about the island's history.
Don't come back till you have them!
(And remember, your movements are being monitored by satellite.)
Two ancient symbols can be obtained by chasing imps. After the player brings them to Tram, he tells them about the ancient empire and its disappearance and gives them a spirit wood.

**Tram:** **Two ancient symbols**! Good work!
These artifacts tell a fascinating story...
One thousand years ago, an ancient empire ruled this island with an iron fist.
But something happened that cut off the royal line and changed the course of history.
What could it have been? Illness? A plague? Assassination?
**Scout:** Those all sound pretty plausible. / I vote for 'infected papercut.'
**Tram:** It was a trick question! Bearos the Third *never actually died*.
He worked with his High Priest to unlock the secrets of eternal life.
But it came at a cost. Bearos disrupted the flow of space and time itself.
He shattered the veil between the realms. The undead rose, and roamed the land freely!
**Scout:** All of this sounds hard to believe. / Wow! I knew it!
**Scout:** <snicker> Sure, OK Tram.
**Tram:** (You are GOOD. Those spies will never realize that you actually believe me!)
**Tram:** I don't have the complete picture yet, but I'm getting there. I know it.
Oh, and don't breathe a word of this to anyone, got it? *Especially* that Ranger.
Between you and me, I'm not sure that she's alive! She could be *one of them.*
**Scout:** Uhh... / Whoa. Huge if true.
**Tram:** We'll talk more about this soon.
Meanwhile, watch your surroundings! You never know who's following you.
### Symbol dust

Tram has had enough of the ancient symbols and asks the player to destroy them.

**Tram:** I can't live with these **ancient symbols** in my house anymore!
They *sing* at night. I'm sure of it.
Please. Take them and destroy them.
You'll need **imp droppings** to break them down properly.
When you've done it... let me know?
Tram gives the player ten ancient symbols and the recipe for crafting symbol dust out of them. The symbol dust can be crafted by Jeremy Gruffle using ten ancient symbols and a spirit imp essence. After the player delivers the symbol dust to Tram, he asks the player to keep it and gives them a spirit wood.

**Tram:** So you did it? They're all rendered to dust? You're sure?
**Scout:** Sure as sure can be!
**Scout:** What, can't you 'sense' when they're destroyed or something?
**Tram:** Hah, no. Despite all my training and preparedness, I'm still an ordinary bear!
**Tram:** I could tell those things were messing with my brain.
Maybe via morphic resonance? Or could they secrete toxic gas?
All I know is, I couldn't trust my own thoughts with those things around.
Maybe I'll sleep easier now...
Hang onto this stuff for me. It's inert for now, and it might shed light on *future mysteries*.
### Grim TV

Tram's TV has broken down and he needs it repaired.

**Tram:** Where were you? Something terrible has happened!
**Scout:** Calm down. What happened? / Tell me about this totally-real problem.
**Scout:** Other bears need my help, too.
**Tram:** Their problems aren't *nearly* as serious as mine!
**Tram:** My **TV** has broken down!
I rely on TV to track all the strange and evil phenomenon plaguing our society!!
I know you're handy. So please help me fix my **TV**!
Tram gives the player his old TV. The TV can be repaired at Jeremy Gruffle's crafting bench using Tram's old TV and two simple gears. After the player brings the repaired TV to Tram, he gives them a spirit wood.

**Tram:** It's good as new! And you made it just in time for my favorite show!
Want to stick around and watch with me? You'll learn something.
Like what *they* are putting into the water. And the reptilians...!
You have *got* to learn about the reptilians...
**Scout:** I'm glad I could help.
**Scout:** Maybe I shouldn't have fixed that thing.
**Tram:** I'm being serious! This is vital information.
**Scout:** You know what? Yes. Tell me about the reptilians.
**Tram:** SHHHH!!! Not so loud! *They'll hear you*...
**Tram:** Wait, did you see that??
You know, maybe let's skip the TV and conversation for now.
Dark forces are still surveilling my house. We can't be too careful.
Take this with you. It'll help.
This also unlocks Tram's second memory.

### Anti-brainwashing device

Bruin is having headaches and needs to protect himself.

**Bruin:** Shh!! Be quiet!
**Scout:** But I didn't say anything yet— / Oh, sorry— / **WHAT'S THAT? SPEAK UP, SONNY!**
**Bruin:** **SHHHH!** Do you want to get us both killed?!
We're being targeted. I found one of their bugs in the wall again.
It was a spider. They think I don't know it has *microchips* inside it.
They broadcast mind-control waves. A few hours of exposure and your brain will succumb.
We need to protect ourselves. Luckily, I just saw a segment on TV about exactly this!
It's an anti-brainwashing device that's 100% effective!
Bring me some **iron ingots**, would you? I'll make one for each of us!
Bruin needs thirty iron ingots to make his anti-brainwashing device. Once the player delivers the materials, Tram rewards them with a tin foil hat and a spirit wood.

**Bruin:** **Iron ingots**! Just what I needed.
I'll just hammer out this part here... and wrap this part here...
Et viola! Anti-brainwashing tech at its finest!
This is just the thing I need to keep those spiders out of my brain.
If I wear this to bed, I might be able to sleep again!
**Scout:** Do you even need sleep? As a ghost, I mean.
**Bruin:** Why do you keep teasing me with this 'ghost' thing?
**Scout:** Are you sure it isn't just the stress?
**Bruin:** No! It's because I'm getting close to the truth!
**Scout:** Have you seen someone about these headaches?
**Bruin:** You'd trust a *doctor* to tell you what's wrong with your *health*??
**Bruin:** Ugh... everything's going blurry again...
I need to lie down. Clear my head.
Kid, make sure to wear your device as often as possible.
By now *they* must have noticed how much you're helping me...
A few days later Bruin wants to talk.

**Bruin:** Something you said earlier has been bothering me.
You keep calling me a ghost. Why??
**Scout:** Because you are one! / Haven't you noticed you can float? / The world is FULL of mysteries.
**Bruin:** Insanity! I *can't* be a ghost. I came here *precisely* to protect myself and stay alive!
Everyone else might be dead, but not me! You'll see. I have proof.
Do you know what *spirit photography* is?
**Scout:** Well, I'm a *Spirit* Scout, so...
**Bruin:** And yet you mistook me, a living person, for a paranormal entity.
**Scout:** Refresh my memory? / Nope, never heard of it.
**Bruin:** Spirit photography uses film to reveal ectoplasmic disturbances that are normally invisible to the naked eye.
See this photo? it contains **irrefutable evidence** of supernatural activity.
Or it would, if it wasn't blank for some reason?
Arjun used to help me with problems like this, back when he was alive.
But Arjun's a ghost now! He can't be trusted.
Here. Take it. Do what you must to learn the truth!
Bruin gives the player a spirit evidence.

### A blurry photo

Bruin asks the player if they have made any progress with the spirit evidence photo he gave them earlier.

**Bruin:** Hey there, fellow Truth-seeker!
Have you made any progress with the **spirit evidence** I gave you?
I thought you could use your witchy powers on it. Or ask Arjun for help, worst case.
The photo of Bruin can be received from Arjun for one of his story quests. Once the player delivers it to Bruin, he rewards them with a spirit wood.

**Bruin:** Aha! You got the **spirit evidence** to reveal itself, didn't you?
Let's see it! How many ghosts did it expose!?
**Scout:** Sorry to disappoint, but... / A big whopping zero.
**Scout:** Oh, tons. Just stuffed to the gills.
**Bruin:** **YES!** I knew it!
Wait, you're being sarcastic...?
**Bruin:** I don't understand. It should have worked!
Maybe you're looking at it wrong. Here, let me see that!
Aha! Thought so. You're just not used to interpreting spirit photography, kid.
See this whitish-blackish-grayish smudge?
That's *definitely* paranormal activity!
**Scout:** Tram, YOU are the paranormal activity. / Repeat after me: I. AM. A. GHOST.
**Bruin:** I'm no ghost. If I was, I'd remember dying!
**Scout:** You'll remember eventually. / You have ghostly amensia.
**Scout:** We just need to jog your memory.
**Bruin:** I don't want you 'jogging' anything in my brain!
**Bruin:** ...Look. One of my shows is about to come on. Why don't you give me some space?
I need time to think.
### A coming storm

Tram is worried a storm is coming and wants to prepare.

**Bruin:** **Aaah!**
Don't sneak up on people like that! Not from the back, sides OR front.
...So, have you heard? There's a *deadly storm* coming!
**Scout:** Really?!
**Bruin:** The TV's been talking about nothing else.
**Scout:** Captain Snout didn't mention a storm...
**Bruin:** You can't trust that old coot! He's in the pocket of Big Seagull!
**Scout:** Let me guess: you heard that on TV?
**Bruin:** Television would *never* steer me wrong!
**Bruin:** Here's the truth: the government's realized that it's losing its grip on the populace.
They're using secret weather technology to manufacture hurricanes and subdue us all.
Whatever isn't demolished will be suppressed with mind-control chemicals.
We need to prepare for the coming storms.
Bring me some **silver ingots**, **bones**, and **relic ash**! Hurry!
Tram requests fifty silver ingots, fifteen relic ashes, and twenty five charred fishbones. After the player collects the materials and delivers them to Tram, Tram rewards them with a spirit wood and a prepper outfit.

**Bruin:** Yes yes yes **yes** you brought them!
I can whip up a great defensive outfit with this.
Wow... it looks like you brought me *too much* raw material!
I can make more than a couple of spares with all this! So you should take one, too.
It's dangerous out there, after all.
Several days later Tram wants to talk about the storm that never came.

**Bruin:** All right. Say it. I know what you're thinking.
*'Gee Tram, what happened to that storm you were so worried about?'*
Don't be fooled. The government must have realized its plans had leaked.
So they called things off for the time being. We've been spared... *for now*.
**Scout:** If you say so. / I'm worried about you, Tram. / You're seriously delusional.
**Bruin:** Look at me! My mind is clear. My eyes are sharp. I'm a *Warrior for Truth*.
I could comfort myself with meaningless distractions like the rest of the sheep.
But I'm doing what needs to be done, instead!
Don't mistake my preparedness for fear! I'm the least-fearful bear you've ever met.
...Oh, by the way, make sure you take a different route back out of here today.
Those *imps* are colluding with the Reptilians and they're watching you. I just know it...
### Ancient symbols again

Tram wants the player to find an ancient symbol for him again.

**Bruin:** You won't believe it! I've been robbed!
**Scout:** What did they take?
**Scout:** By who? Aliens?
**Bruin:** Maybe!!!
**Bruin:** They stole an **ancient symbol**!
I had one wrapped in aluminum foil, so I could study it and still be protected from the mind waves.
I'm *sure* someone or something on this island took it.
An **ancient symbol** is dangerous in untrained hands! You have to help me find it!
The ancient symbol can be found in one of the dirt mounds on the island. Once the player brings it back to Tram, he rewards them with a spirit wood and an X-ray goggles.

**Bruin:** You found it?! I'm amazed the dark forces let it go so easily.
So? Which of the ghosts stole it? And what are they being paid?
**Scout:** No one stole it. / The culprit, Tram, was you.
**Bruin:** I don't believe it!
Unless I... oh.
I forgot that I'd buried it to block the mind waves.
Sorry about that.
I should bury it again. Can't have this thing whispering into my skull.
I'll leave myself a note, so I don't forget again.
A few days later Tram wants to talk about him being a ghost.

**Bruin:** How goes the paranormal investigation, Spirit Scout?
Are you going to try telling me that *I'm* the 'real ghost' again?
**Scout:** Not just you! All the bears of Cozy Grove. / Why do you ask?
**Bruin:** Well, to be honest, I'm starting to think you've been right all along.
It would explain a lot. Like why my memory's so full of gaps.
...And the whole legless, transparent, floating thing...
So... this means I must have 'unfinished business' of some kind, right?
**Scout:** Not necessarily.
**Bruin:** Well, you'd know better than me, I guess.
**Scout:** That's usually the case, yes.
**Bruin:** Unfortunately, I still have no idea what mine would be.
**Scout:** Why? Did you remember something?
**Bruin:** ...Something happened the other day. It made things... clearer.
I was (re)burying that **ancient symbol** you brought me.
All of sudden, it hit me. I remembered why I first came to this island.
My life had fallen to pieces. My spouse had left me, I was sick of my job...
And everything I heard on the TV was sounding scarier and scarier.
I thought, *'If I'm gonna survive the coming years, I have to get away.'*
So I sold everything I owned and I moved here.
I drilled my own well, poured the foundation, put up the walls and installed the solar panels...
I wanted to be sure that I could survive whatever catastrophe was coming.
But I must not have survived it, I guess?
I wonder what got me in the end? Chemicals in the groundwater? Microwaves?
**Scout:** I doubt it.
**Bruin:** Why else would I be haunting this old shack?
**Scout:** Hard to say... / We'll figure it out together.
**Bruin:** Listen—I want to thank you. For hearing me out and helping me.
A lot of bears just laugh at me.
They did that a lot when I was alive, and they still do it now.
But I know I'm not crazy or stupid!
See, I still get headaches, even though my physical brain must be six feet underground...
...which means SOMETHING unusual is messing with my head!
If that doesn't sound like a secret global conspiracy, I don't know what does!
### Broken TV

Tram's TV has broken down again. He needs it repaired.

**Bruin:** **IT'S ALL OVER!**
**Scout:** Calm down! What's 'over?' / Let me guess...
**Bruin:** My **TV'**s broken again!
Did my own ghostliness corrode the electronics? Is this the real curse of life-after-death??
How am I supposed to cope with global conspiracies **and** undeath without my shows?!
ARGH! There could be a swarm of Reptilian auditors headed toward us at this very moment!
Here, take the TV from me again.
I don't want to ask that 'Maker Bear' for more help, but I'm desperate!
Tram gives the player his old broken grim TV that can be crafted into an angelic TV at Jeremy Gruffle's using one ornate gear. Once the player brings the new TV to Tram, he rewards them with a spirit wood.

**Bruin:** There it is! Good as new!
Wait... the channels must be mixed up. I'm not seeing any of my usual shows.
Well, I'm sure I'll find 'em. Thanks, kid. I owe you big for this one!
This quest also unlocks Tram's third memory.

### Quack medicine

Tram's TV is different now, but his headaches are still getting worse.

**Bruin:** I don't know what happened, but my TV is totally different now!
None of my old shows come on anymore. They're all gone.
All the news about the government is *boring* now. Taxes. Regulations. Political squabbles.
Nothing about how the world is run by a cabal of immortal bear-kings!!
I might be a ghost, but I'm no sucker! Not me.
If they want me to submit, they can't just starve me of information...
They'll have to kill me! And haha — they can't!
Owwwww...
**Scout:** Are you feeling OK?
**Scout:** You still believe all that stuff?
**Bruin:** What, you thought I'd fall for the mainstream media's lies?
No (owww) way....
**Bruin:** Ugh. My headaches. It's gotten so much worse lately.
**Scout:** So take something for it?
**Bruin:** What, painkillers? You have any idea what they put in that stuff?
**Scout:** Could it be a psychological thing?
**Bruin:** Only if mind-control beams are 'a psychological thing.'
**Bruin:** When I was alive, sometimes the general store here carried **Dancylederyl**.
You won't find it in the medicine aisle. Doesn't make enough profit for Big Pharma.
...It's a long shot, but do you mind checking **Mr. Kit's** for me?
He'll tell you it's **quack medicine**, but don't listen to him. I need it.
A bottle of Dancylederyl can be purchased at Kit's Canteen for 100,000. Once the player delivers it to Tram, he rewards them with a spirit wood.

**Bruin:** So Mr. Kit had some **Dancylederyl** in stock? Great.
The so-called *'news'* even had a segment about this stuff, saying that it kills people.
What lies! 'Modern medicine' is the real killer!
Completing this quest also unlocks Tram's fourth memory.

Several days later Tram tells the player Dancylederyl is not helping.

**Bruin:** *Uuuuugghhhhhh.*
The **Dancylederyl** isn't doing a thing, for some reason.
Maybe it's because I'm a ghost now?
Or maybe Mr. Kit tampered with the formula. I never trusted that fox...
This headache is stopping me from working out the secret to Bearos the Third's immortality!
**Scout:** Uhh...
**Bruin:** Don't tell me that you think THAT's a delusion, too!
**Scout:** Bearos the Third isn't immortal. He passed away like everybody else.
**Bruin:** No! That can't be!
**Bruin:** If I'm wrong, then what was the point of... well, any of it?
I cut everyone out of my life. My family, my friends...
Even my parents were tools of the Cabal! I had to leave them behind, you understand?
I'm a *Warrior of Truth*!
...*Uhhhgh*...
I need to lie down. My head hurts so much...
### Signet ring

Tram wants the player to bring him something from the ruins.

**Bruin:** I've picked up some radio chatter about the island's ruins.
I can't believe you did it! You woke them up.
I'd *love* to get my paws on some of the **relics** from there.
Especially anything related to Bearos the Third or his Reptilian allies.
**Scout:** If I find something I'll be sure to bring it to you.
**Bruin:** Great!
**Scout:** Why not explore the ruins yourself?
**Bruin:** Are you *kidding*? There's no way I can leave my secure position.
But the Agents won't hurt a kid... probably.
**Bruin:** Come get me as soon as you find anything from the **last bear emperor**, alright?
The signet ring can be received from Bearos the Third for completing one of his story quest. Once the player brings the ring to Tram, Tram finally realizes Bearos is also dead.

**Bruin:** You survived!! Uh, um, I mean... welcome back!
And what's this? It looks old.
Wow... this must be the **signet ring** of Bearos the Third!
It's the decoder ring that he used to translate messages from the Reptilians.
Where did you find it?
**Scout:** Here on the island. / Bearos gave it to me.
**Bruin:** That's not possible! Bearos would never leave it behind...
...which must mean **you've** been an agent for the Bearos Agenda... all this time?!
**Scout:** Oh for heaven's sake... / There is no Bearos Agenda. He died. Just like you.
**Scout:** Long Live the Beariarchy!
**Bruin:** **!!!**
**Bruin:** Wait. This is just another test. You're trying to trick me.
That's your game, right? Sucker bears into trusting you, then *'send them on to their final destination?'*
You can never distract me from *The Truth*!
**Scout:** Your distracted from it right now, Tram. / Not everything is a conspiracy, Tram.
**Bruin:** No! You don't get it!
If I'm wrong...
...if I ruined all my relationships and wasted half my life...
...how could I live with that?
**Scout:** Tram, you don't have to 'live' with anything... not anymore.
**Bruin:** Oh! Oh...
**Scout:** By looking forward, not backward!
**Bruin:** Looking forward, huh?
To what, exactly..?
**Bruin:** You know, I always thought the world was full of terrifying things.
But the idea that I *wasted half of my life* is scarier than any of that.
...Then again...
I guess I've got a whole *afterlife* to make up for the time I lost, don't I?
...
You know what, kid?
I think my headache is starting to go away.
With that, the player is rewarded with two spirit wood and unlocks Tram's fifth and final memory. Tram ascends and turns golden, his area will stay permanently lit and colored. Tram will no longer give the player story quests; however, he will still occasionally give the player daily quests.

## *New Neighbears* DLC content

If the player has New Neighbears DLC installed, they can say goodbye to Bruin Tram once he ascends to free his island space for Ben Hiberneczek. When the player is ready to say goodbye, they need to talk to Bruin and choose *Your look so peaceful* dialogue option:

**Bruin:** Hey there Spirit Scout. You've got good timing.
My headache's gone. My mind feels clear for the first time in, well, forever.
And I've been thinking about what *forever* means. I don't think it means this place, or any of my old ideas.
There's definitely something out there, Scout. I'm finally ready to understand exactly what that is.
## Version history

* 5.0.0: Added goodbye dialogue after Bruin ascends.
* 3.1.0: Bears will now only have one piece of gossip per day.
* 3.0.0: Added daily photo quest.
* 2.3.0: Shortened the time that passes between Bruin's quests 5-10.
* 2.0.0: Added the option to hug Bruin Tram after chatting with him twice. Added worrisome crystal daily quest.