Pre-Alpha DevBuild 0.36

**Status:** Released 25 Sep 2023

## Maker of Mechs Pre-Alpha DevBuild 0.36: The Golden Pyramid

Discover the H'arbek's headquarters, help build the Remnant's new base, eradicate forests, discover rare mushrooms and flowers, experience the next phase of production chains and more!

### Gameplay and Balance

* Increased the amount of loot from water barrels by 10x in new universes
* Storage Area Floors can now be researched and constructed using Concrete
* Silicon Mine 2 now costs 20 Iron Bars (up from 2 Brick)
* Deal unlocks now take 5 minutes each
* H'arbek Bays will now only reserve output items when another factory can consume them
* The rules for tree placement are now more consistent
* Traveller Trade Nexus now has an upsize available for the Brick Deal
* Items that are immediately shipped (currently only Mechs), no longer require warehouse space
* Which traders off which items to buy/sell: have been better aligns with their deals (only impacts new universes)
* Flux Crystals are now redeemable pro-rata from X-52 when you start a parallel universe
	+ e.g. 5 / 50 Mechs before winning will give you 10% x 100 = 10 Flux Crystals when you start a parallel universe
* [Fix] Fixed an issue where H'arbek bays would pick non-optimal factories to collect inputs from

### H'arbek HQ

* H'arbek HQ can now be found 2 zones away from New Zorion in new universes
* You need 5 Symcoin to gain access to their HQ
* H'arbek deal unlocks and upgrades are now found at H'arbek HQ

### Remnant HQ

* Remnant HQ can now be found 2 zone away from New Zorion in new universes
* You need 12 Brick to gain access to their HQ
* The Ark One menu that was available from the Mech Workbench
	+ These upgrades continue to be available from the Mech Workbench in old universes

### Reinforced Glass

* You can sell Reinforced Glass to H'arbek Traders
* The recipe for Reinforced Glass can be researched at H'arbek HQ
	+ 1 Reinforced Glass = 2 Glass + 1 Iron Bar + 12 Lumber
	+ Requires the Glass Deal to be unlocked
	+ Once unlocked you can buy Reinforced Glass from H'arbek traders
	+ Glassworks' Kilns can be reinforced to allow them to use the recipe
* H'arbek Traders also have a deal for Reinforced Glass
	+ 1 Reinforced Glass = 2 Glass + 1 Iron Bar + 0.32 Symcoin
	+ Requires the Reinforced Glass Recipe to be unlocked

### Mech Cockpits & Lasers

*Affects new universes only*

* New Mech components can now be manufactured at Mech Factories
* These components are needed to produce a Mech
* More Mech Factories can now be found throughout the universe

### Sand

Two new terrain types can be found in new universes: Sand and Beach Sand

* Zones with oceans now have a beach sand. Heavy structures are not built on beach sand
* Foothills now have some sandy terrain
* Silicon Crystals and Rocks are now found on Sand or Beach Sand
* The guaranteed spawn of the silicon mine is now in a foothills ocean zone
* Silicon Mines are now prefer to spawn in Sand terrain
* Silicon Crystals can no longer be found on Grass

### Zone Bonuses

All buildings in a zone now get:

* 1% production bonus per tree
* 1% organization bonus per open space
* 1% flexibility bonus per flower/mushroom

Zone Bonuses will not affect saves created before this update

### Gardening

* Grass, mushrooms and flowers can be found in new universes
* Plants now expand to adjacent tiles over time
* Plants no longer respawn on the same tile after an interval
* Dead trees do not grow
* Lumbermills will continue to plant trees
* It is now possible to completely clear an area of plants by harvesting all the plants in the segment

* Each tile now tracks Humidity
	+ Humidity determines what type of trees and flowers grow where
	+ Mushrooms need very humid conditions to grow, but don't care about tile fertility at all
* Each tile now tracks Fertility
	+ Nothing grows in blocks with low fertility
	+ Forests are very fertile biomes
	+ Grasslands have mediocre fertility
	+ Foothills have low fertility
* Grass need less fertility to grow than trees and flowers

### User Experience

* Improved the consistency of the version panel's text
* Removed the dash before NPC bonus modifier descriptions (which could be mistaken for a negative sign)
* Out-of-zone water will now also show as grayscale
* Jump's cooldown now has improved UI animation (and is now shown again)
* Establishment types now have clear icons on the minimap
* Improved the visual effects of the action bar
* The minimap now has tooltips for all establishments
* Added new decor: Abandoned Buildings
* Started to incrementally remove unneeded dots from the end of dialog options
* [Fix] Mech Factories no longer give you an export option at their H'arbek Bay
* [Fix] Improved the handling of animation and sound when pausing the game
* [Fix] The jump ability now shows J for a shortcut again (incorrectly showed 1)
* [Fix] The mech workbench no longer has a permanent quest marker
* [Fix] Spelling error in mech workbench text: You here mechanical sounds => You hear
* [Fix] Universes now randomize their terrain seeds
* [Fix] Abaan's quest text now consistently states Iron Bar
* [Fix] Header text of the production UI's tooltips is now updated when you switch buildings

### Engine

* LuaEstablishment is a new Establishment subtype that is designed to be run-time scriptable
	+ LuaEstablishments support Cycles
	+ Signs are now LuaEstablishments
	+ Signs now use StringMap["Direction"] and StringMap["DestZone"] to control their destination and entry direction
	+ Harbek HQ is the first establishment to use this subtype
* Walkability issues will no longer prevent new universes from generating
* Added Establishment.StringMap
* Added Establishment.Facts
* Added support for 3-input recipes
* Several performance improvements
* Updated to Unity 2022.3
* Updated to new versions of several plugins - including migrating Analytics consent flow logic to the newer standard
* [Fix] CallbackCycle's started by another script than the one that responds to the callback can now complete

### Update 1 (30 Sep 2023)

* Corporal Jansen's Water Pumping Station now requires 5 Iron Bars to unlock (was 1 Electronics)
* Spending Favor will now show the NPC's current stackable bonuses (before zone multipliers are added)
* Improved the readability of the zone bonuses page
* Temporal Anti-Aliasing has been (re)enabled
* [Fix] Remnant HQ no longer flasher intensely
* [Fix] After unlocking Remnant HQ you now get the correct page
* [Fix] Analytics Consent identifiers incorrectly logging state
* [Fix] Scrolling in the caption area of long dialog boxes now behaves correctly
* [Fix] The quest helper will now take into account what items you can sell at Syngen
* Added support for :foliage:, :flowers: and :mushrooms: in formatted text
* Added LUA support for Settings.ShadowResolution
* Added LUA support for Settings.EnabledShadows
* Added LUA support for Settings.TargetFrameRate
* [Perf] Various rendering optimizations
* [Perf] Removed VSync

### Update 2 (2 Oct 2023)

* [Fix] Fixed an issue where the mech could jitter when turning at higher FPS
* [Fix] Removed the options to select the Mech Laser and Mech Cockpit recipes at Glassworks
* [Fix] TotalSymCoinWhenSoldToNpc null reference during The Mayor's quest chain

### Update 3 (10 Oct 2023)

* In new universes, the price of Reinforced Glass will be 1.19 / 4.76 SymCoin (down from 1.24 / 4.96)
* Storage Area Floors now take 1 minute to construct (down from 2 minutes)
* Glassworks will now produce 30% more glass per cycle when you upgrade them to Reinforced Glass Kilns
* [Fix] Andre de Riter will now correctly direct you to X-52
* [Fix] Removed "Flavor text here" from the brick deal's description
* [Fix] The quest helper will now refer to Lady Zorion by name throughout (previously The Mayor was mixed in)
* [Fix] Building upgrade sliders not always resetting properly
* [Fix] Signs 3 zones ways away from the center placing you on the incorrect side of the destination zone when moving east/west
* [Fix] A slow leak of Dialog Options due to exit transitions not fully finishing
* [Fix] Har'bek Bays no longer have a brief moment where it looks like the ship is taking off before it starts to land