recursal/Fanatic-Fandom huggingface dataset:
Tenebrium

## Statistics

### Rarity

Epic

**Tenebrium** or **Night Crystal** is one of the six crystals you can find in the game. It is labeled as Tenebrium (Unknown) and it represent the power of darkness and fear. If the player picks it up, it blurs and darkens his view. Dropping the crystal will stop this effect. This crystal is also used to obtain Abadonium crystal by heating it in the forge.

The Dark Crystal floating in the Blacksmith's Shop.The *Fear* visual effect being applied to the player's vision.
## Obtaining Tenebrium

There is 2 ways to obtain a Tenebrium crystal:

1. The night crystal is located in cave south of the first shop. You will need to reach the area with the miner and the door, which will be open if you already found the Earth Crystal or closed and locked otherwise. Before entering the door, follow the left wall, you will eventually find a zinc vein, the Tenebrium Crystal will be right next to it. For some reason, it may not be there on your first few visits.
2. You can also obtain Tenebrium crystal from the loot of the adventurer's quests.

## History

* Patch Notes 0.1.2t:
	+ Changed - Renamed and modified some crystals behavior
* Patch Notes 0.1.2:
	+ Added - Socket grips can be paired with crystal
	+ Changed - Decreased flare length for crystal
* Patch Notes 0.1.0:
	+ Changed - Dark Crystal is deeper in the cave
* Patch Notes 0.0.9c:
	+ Added - Opening Door using Crystals
* Patch Notes 0.0.8:
	+ Changed - Dark Crystal is now find in the cave
* Patch Notes 0.0.4:
	+ Added - Crystals
Dagger

A **Dagger** is a weapon which can be sold to customer to make money and given to the initiate adventurer. Their is a total of 5 dagger Blade Variant.

## History

* Patch Notes 0.1.2t
	+ Fixed - Switching dagger heads on anvil creating a large axe head
* Patch Notes 0.1.1.1
	+ Fixed - Broken daggers having a guard attached
* Patch Notes 0.0.7
	+ Changed - Daggers can only be made with just short blade and normal grip
* Patch Notes 0.0.5
	+ Added - Daggers
La Directasa del Viernes Wiki

## Contenido

Una colección de lore y memorias sobre La Directasa del Viernes y fotos de mapaches. Recuerda pasarte por los canales de Pazos 64, Enocguitar y Caliebre.

## Noticias

* Debido a la desaparición de ciertas Directasas, falta información.
* A causa de la falta de información, los artículos Mapache, Er Cocacola y Rabiosas no pueden ser completados.
* Ya tenemos Reglas de edición, asegúrate de echarles un vistazo antes de aportar tu granito de arena a la wiki.

## Comunidad

Para facilitar la comunicación entre miembros de esta gloriosa comunidad, únete a los siguientes canales:

* Telegram
* Discord

## Colabora con esta wiki

Para empezar a escribir un artículo, escribe su título abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro de por dónde empezar?**

* Lee las Reglas de edición para saber qué hacer a la hora de escribir un artículo.
* Regístrate como usuario si no lo has hecho ya, para que podamos saber quién eres cuando edites o crees un artículo.

## Artículo destacado

### Estreña Galica

La Estreña Galica es un elixir de los dioses; viene a ser a los humanos lo que el Frasco Estus es a los No Muertos. Es el nombre técnico de la conocida Estrella Galicia, la cerveza que no patrocina a la Directasa.
Ingots

**Ingots** are an available resource in *My Little Blacksmith Shop*.

## Obtaining

Ingots can be obtained through the place order or through Mining. A total of 8 **copper ingots** are available at the start of a game.

   For versions 0.1.2.044 and newer

 Titanium | 840 Copper

For oldbranch version 0.1.2.035 and earliers

 Titanium | 10 Gold

 As of Alpha 0.0.82, **Ingots** can also be obtained through mining. You need a Copper Pickaxe in order to mine Copper Ore from the Mines, and then need to smelt the ore at the smelter to the side of the shop to get a heated **Ingot**. You will still need to purchase Tin **Ingots** through the place order in order to mine Tin Ore, and so on for all ore types.

In order to power the smelter, coal can be mined from the Mines with a Copper Pickaxe. Various types of firewood can also be used, from cutting down trees and chopping up logs with a One Hand Axe.

Some ingots can be obtained by combining two different ores with each other in the smelter.

 Steel | Carbon Ore + Iron ore\*

\* Ingots can be used instead of raw ore

## Usage

Ingots are used to build weapon heads.

Cooled ingots need to be turned into heated ingots by heating them on the forge before being smithed on the anvil.
Smelter

* Smelter
* In Shop

**The smelter** can be found outside next to the forge at the start of a new game. The smelter can be moved by pressing "V".

## Fueling the Smelter

The smelter can be fueled by inserting coal, oak firewood, or hardwood firewood into the fuel slot on the left side. Coal can be obtained from the mine in coal veins, while firewood can be obtained by chopping down trees and turning the logs into firewood using an axe. Only one fuel source will be burned at a time, so stocking up the smelter to burn for longer is possible.

## Inserting materials

Insert your ores or weapon in to the top hole of the smelter, and fuel into the left hole. The ores that you insert will appear under input.

## Selecting what ingot to create

Once you put in some ores into the smelter, select which ingot you want to be created.

For example if you put 1 copper ore and 1 tin ore. The smelter will display three options:

* 1 copper ingot
* 1 tin ingot
* 1 bronze ingot

## Creating the ingot

Once you have picked what kind of ingot you want you click on **Heat**. This will drain some of the fuel. Once it is done heating the ore you click **smelt** and the ingot is formed. The created ingot is already heated.

**Only the ores selected will be used up. So if you have iron and copper and you create a copper ingot. The Iron will still be there.**

## History

* Patch Notes 0.1.2t:
	+ Changed - Smelter menu is no longer always visible
	+ Fixed - Created ingots in smelter not cooling down
* Patch Notes 0.1.0:
	+ Fixed - Smelter consuming items it shouldn't
	+ Changed - Smelter updated on both maps
* Patch Notes 0.0.9d:
	+ Fixed - Smelter not correctly registering ingots heated values properly
* Patch Notes 0.0.9c:
	+ Fixed - Widened the trigger box for coal and wood detection in smelter
* Patch Notes 0.0.82:
	+ Fixed - Smelter: Placing any object along with wood/coal and removing the fuel would still cause the burner to be on indefinitely.
	+ Fixed - Hammer heads should now properly heat up on the smelter.
* Patch Notes 0.0.81:
	+ Fixed - Smelter no longer burning fuel when fuel removed
	+ Added - Smelter button toggle
* Patch Notes 0.0.8:
	+ Added - Smelter to the blacksmith shop.
* Patch Notes 0.0.73:
	+ Added - Smelter(Sandbox).
	+ Added - Firewood can be added to smelter to make Ingots.
Bronze

**Bronze** is the first alloy the player can craft. You will need to equip a bronze hammer or better for customers to start ordering bronze tools/weapons.

## Obtaining

* **Bronze Ingots** can be formed by combining Copper and Tin in the smelter.

## History

* Patch Notes 0.1.1:
	+ Added - Quality value to ingots and ores
* Patch Notes 0.0.9c:
	+ Added - Copper combine with tin forms Bronze
Carbon

**Carbon** cannot be turned into an ingot and used to create weapons or tools. It can currently only be used to create Steel.

## Obtaining

* **Carbon** has a chance of dropping when mining Coal. You can use any kind of pickaxe.

## History

* Patch Notes 0.1.2t:
	+ Fixed - Missing a variety of ore’s in the world including coal and carbon
* Patch Notes 0.1.1:
	+ Added - Quality value to ingots and ores
* Patch Notes 0.1.0:
	+ Changed - New 3D model for ores
* Patch Notes 0.0.9c:
	+ Added - Carbon combine with steel forms brass
Adamantine

* Ingot
* Ore

**Adamantine** is the sixth Metal the player will obtain. You will need to equip an adamantine hammer or better for customers to start ordering adamantine tools/weapons.

## Obtaining

* **Adamantine Ingots** can be ordered next to the forge, at a price of 660 Copper Coins each on normal difficulty.
* **Adamantine Ore** can be mined with a adamantine pickaxe or better, since it is the second best tier of metal.

**Tips:**

* You should forge a pickaxe with your first adamantine ingots. You can then mine adamantine ore in the Mines and smelt your own ingots.

## History

* Patch Notes 0.1.1:
	+ Added - Quality value to ingots and ores
	+ Changed - Adamantine is now a Heroic metal
* Patch Notes 0.1.0:
	+ Changed - New 3D model for ores
* Patch Notes 0.0.81:
	+ Fixed - Ingots turning into copper heads
* Patch Notes 0.0.8:
	+ Added - Adamantine ores in shop mode
* Patch Notes 0.0.73:
	+ Changed - Adamantine ores will no longer turn to adamantine ingots on the forge(Sandbox)
* Patch Notes 0.0.7:
	+ Changed - Decrease the size of the adamantine ingots 2/3 of its original size
	+ Added - Adamantine ore in Sandbox
* Patch Notes 0.0.2:
	+ Added - Adamantine Ingot
Spiritium

**Spiritium** also known as **Spirit Crystal** is one of the six crystals you can find in the game. The crystal is labeled as Spiritium (Unknown). The Spiritium crystal has no unique visual effect upon picking it up.

## Obtaining Spiritium

There is 2 ways to obtain a Spiritium crystal :

1. Spiritium crystal can be obtained by heating up the Aquanium on the forge.
2. You can also obtain Spiritium crystals from the loot of the adventurer's quests.
Workbench

* Workbench
* In Shop

**The Workbench** can be found inside at the back of the shop at the start of a new game. To create weapons and tools you simply need to put grips, guards, and weapon heads together on the table. Just putting the parts next to each other wont create the weapon or tool. Make sure you press pick up the part by pressing "E". The workbench can be moved by pressing "V". You can also change out the "E" function in your settings so the tool snaps in place to the grip.

**Some weapons do not need a guard!**

**Assembling a shield is completely different!**

## History

* Patch Notes 0.1.2:
	+ Fixed - Workbench displaying wrong shield name
* Patch Notes 0.1.1.1:
	+ Fixed - The player being teleported when standing on workbenches or movable objects
* Patch Notes 0.0.2:
	+ Added - Workbench
Captain America/Civil War/Skill-Lvl1

**1st Skill - Shield Throw**

Gives Captain America immunity to All damage for 3 seconds when activated.

Deals Physical Damage 73% of Captain America's Physical Attack plus an additional 48 Physical Damage

Cooldown Time is 7 seconds

*Bounces 4 times to nearby enemies. Damage is separated for each enemy hit.*

 **2nd Skill - Valor**

Deals Physical Damage 142% of Captain America's Physical Attack plus an additional 142 Physical Damage

Cooldown Time is 6 seconds

*Has a small area of effect in front of him. Pulls all enemies hit into the attack animation. Separates damage among enemies who are hit in the area of effect*

 **3rd Skill - Ready for Battle**

Increases all Allies' all Defense by 10% for 20 seconds.

Provokes all enemies in range of area of effect to attack for 15 seconds

Cooldown Time is 30 seconds

 **4th Skill - Shield Strike**

Deals Physical Damage 197% of Captain America's Physical Attack plus an additional 142 Physical Damage

Cooldown Time is 7 seconds

*Has a small area of effect damage around him. Separates damage among enemies who are hit in the area of effect.*

 **5th Skill - Heroic Fury**

Deals Physical Damage 85% of Captain America's Physical Attack plus an additional 48 Physical Damage

Cooldown Time is 9 seconds

*1st strike collects all enemies hit into the front of Captain America. Hits 5 times each being an area effect. Separates damage among enemies who are hit in the area of effect.*
One Hand Hammer

A **one hand hammer** is a weapon which can be sold to customer to make money and given to the initiate adventurer. Their is a total of 6 Blunt Variant. You can upgrade your hammer by equipping a better hammer. To equip a new hammer you will need to hold down "E".

## Equipping New Hammer

The player can equip a new one hand hammer with "E" as the default key in order to have customers request that material of weapon and below. The better the hammer means that you will need less hits on the Anvil. Be careful as equipping an item deletes what ever tool you had in its slot previously, and downgrading is possible. When you downgrade your hammer, the customer's requests also change to reflect the cheaper material as well.

## History

* Patch Notes 0.1.2t
	+ Added - New hammer head
* Patch Notes 0.1.2o
	+ Fixed - Shift-clicking to play mini-game before hammer strikes cause the mini-game to be played constantly
* Patch Notes 0.1.0
	+ Changed - Depending on the hammer material vs ingot material and the amount of hit required is scaled by difficulty and strength
* Patch Notes 0.0.8
	+ Added - Equipping the hammers, axes and pickaxes you’ve created
* Patch Notes 0.0.731
	+ Fixed - Hammer not working in sandbox mode
* Patch Notes 0.0.7
	+ Changed - One hand hammer can only be made with a normal hammer head and normal grips.
* Patch Notes 0.0.3
	+ Added - 4 small hammer heads
Brass

**Brass** is the second alloy the player can craft. You will need to equip a brass hammer or better for customers to start ordering brass tools/weapons.

## Obtaining

* **Brass Ingots** can be formed by combining Copper and Zinc in the smelter.

## History

* Patch Notes 0.1.1:
	+ Added - Quality value to ingots and ores
* Patch Notes 0.0.9c:
	+ Added - Copper combine with zinc forms Brass
Guards

**Guards** are used to create weapons and tools. They combine with blades and grips to make swords. Their is a total of eight kinds of grips. The value of each grip varies depending on the difficulty.

## Order vs Shop

Grips can be obtained through ordering or Geoffrey's Parts Shop. The Parts Shop offers a greater variety of grip except you have to walk a bit. **Ordering Grip's is a bit more expensive than buying them at the shop.**

## History

* Patch Notes 0.1.2o:
	+ Added - 1h or 2h labels on order sheet for grips and guards
* Patch Notes 0.1.1.1:
	+ Changed - Resized the strong twin guard
	+ Fixed - Geoffrey's shop not accepting guards
* Patch Notes 0.1.0:
	+ Fixed - Grips not connecting to guards
	+ Fixed - Grips clipping thru angelic guards
	+ Changed - Name of all guards
	+ Added - New grips and guards to Geoffreys Shop
	+ Added - Selling grips and guard at Geoffrey's shop
* Patch Notes 0.0.9d:
	+ Fixed - Guards have consistent names and removed a old naming system using integers
* Patch Notes 0.0.81:
	+ Fixed - Grip-Guard spawning multiple guards on anvil when disassembling
* Patch Notes 0.0.8:
	+ Fixed - Wrong names and colors for some guards
	+ Changed - Weapon guards can no longer attach to blades. Everything must be attached directly to the grip
* Patch Notes 0.0.73:
	+ Changed- Small blades can no longer connect to guards
* Patch Notes 0.0.2:
	+ Added - Guards
Armor Workbench/Armor Stand

**The Armor Workbench/Stand** can be bought from Geoffrey's Parts Shop for the price of 1 Silver after you reach the reputation rank 1.

You can make the custom armors, but once you make them, you can't equip them...

## Use Armor Workbench/Stand

1. After buying it, press "V" to move it to your shop.
2. Place it on good open area, to make it better to place armor parts in them.
3. Place one of the armor parts; Leather Chest or Leather Gauntlet, (**ONLY** one of can be placed)
4. Make the desired armor parts in the anvil (You need 2 for each armor part, 2 for the Leather Gauntlet and Front and Back side of the Leather Chest) and hold "E" to pick the part up and place it on the armor part on the workbench/stand.

## History

* Alpha 0.1.2.30
	+ Added - Armor Workbench/Stand
Coal

**Coal** cannot be turned into an ingot and used to create weapons or tools. It is used as fuel in the Smelter. A single piece of coal can perform 5 actions in the Smelter before it disappear.

## Obtaining

* **Coal** can be mined with any pickaxe. When mining mining coal you have a chance of getting Carbon.

## History

* Patch Notes 0.1.2t:
	+ Fixed - Missing a variety of ore’s in the world including coal and carbon
* Patch Notes 0.1.1:
	+ Added - Quality value to ingots and ores
* Patch Notes 0.1.0:
	+ Changed - New 3D model for ores
* Patch Notes 0.0.9c:
	+ Added - Mathematical safeguard to trim the integer values of Stone/Coal to Tin/Copper
	+ Fixed - Widened the trigger box for coal detection in smelter
* Patch Notes 0.0.82:
	+ Fixed - Smelter: Placing any object along with coal and removing the fuel would still cause the burner to be on indefinitely.
	+ Fixed - Coal and Stone won’t spawn in multiples of two on every save/load
* Patch Notes 0.0.8:
	+ Added - Coal
La Directasa Legendaria

La Directasa Legendaria (Directasa 2x14) fue un programa de la Directasa que batió el récord de donaciones, anteriormente establecido por la Directasa Locurasa (1x4) en 225€ con 17 céntimos. La Directasa Legendaria logró recaudar la nada deleznable cifra de 1336€ con 25 céntimos.

### Donaciones

Las donaciones, por orden de menor a mayor\*, fueron:

* Napasaurio (1€)
* UkikoX (1,01€)
* F5inet (1,01+1,14+1,25+1,54+1,63+1,99+11,53€)
* Afrodita Gamergirl (1,01€)
* Hengran (1,38+1,84€)
* Koke1996 (1,47€)
* dahelljumperesp (1,69€)
* Eorcea (1,99€)
* Goisser (3,02+12,69+5,17+23,54€)
* Directaser (3,04€)
* Jongegar (3,45€)
* Yua XIII (8,58€)
* Drummerfucker (10€)
* Anonymous (10+23.99€)
* Sr Dies (12,83€)
* Nomed (20€)
* Dragon1461 (30€)
* La Chancleta Maragota (100+50€)
* Rekasns (100+56+44€)
* La secuestrada (101+25€)
* Miky Rockstar (102,01€)
* Yunn0k (150+54.46+19.99€)
* LeJodido (165€)
* Paike85 (170€)

\*Contando desde la mayor de sus donaciones en el caso de que fueran varias por persona
Crate

**Crates** are a very useful transportation tool to assist the player in transporting multiple items over a longer distance. You can left click on the crate label to change the text on the label.

*Do note that this crate is different from shipping crates, which are breakable and single use. A crate can be closed if there is an item within it, and with it being empty.*

## Obtaining Crates

Players start the game with 4 crates normally. They can also be crafted using the Woodworking Bench. You will need 6 Planks to craft a crate.

## History

* Patch Notes 0.1.2t
	+ Added - Limit to crate and sign posts text input
	+ Fixed - Crate lids being opened when loading into saved games, regardless of previous state when saved
* Patch Notes 0.1.1.1
	+ Changed - Crates have a whitelist of what they can pick up
* Patch Notes 0.1.1
	+ Fixed - Crates affecting NPC navigation
* Patch Notes 0.1.0
	+ Fixed - Crates not destroying its content when inserted inside furnace
* Patch Notes 0.0.9c
	+ Added - Crates to the woodworking bench
* Patch Notes 0.0.82:
	+ Added - Crates can now be closed
	+ Changed - Crates have collision after you drop them
	+ Fixed - Crate next to second house spawning an infinite amount of time
* Patch Notes 0.0.5:
	+ Changed - Open crates are now movable
Captain America/Winter Solider/Skill-Lvl1

**1st Skill - Shield Throw**

Gives Captain America immunity to All damage for 3 seconds when activated.

Deals Physical Damage 73% of Captain America's Physical Attack plus an additional 48 Physical Damage

Cooldown Time is 7 seconds

*Bounces 4 times to nearby enemies. Damage is separated for each enemy hit.*

 **2nd Skill - Valor**

Deals Physical Damage 142% of Captain America's Physical Attack plus an additional 142 Physical Damage

Cooldown Time is 6 seconds

*Has a small area of effect in front of him. Pulls all enemies hit into the attack animation. Separates damage among enemies who are hit in the area of effect*

 **3rd Skill - Ready for Battle**

Increases all Allies' all Defense by 10% for 8 seconds.

Deals Physical Damage 208% of Captain America's Physical Attack plus an additional 142 Physical Damage

Cooldown Time is 12 seconds

 **4th Skill - Shield Strike**

Deals Physical Damage 197% of Captain America's Physical Attack plus an additional 142 Physical Damage

Cooldown Time is 7 seconds

*Has a small area of effect damage around him. Separates damage among enemies who are hit in the area of effect.*

 **5th Skill - Heroic Fury**

Deals Physical Damage 85% of Captain America's Physical Attack plus an additional 48 Physical Damage

Cooldown Time is 9 seconds

*1st strike collects all enemies hit into the front of Captain America. Hits 5 times each being an area effect. Separates damage among enemies who are hit in the area of effect.*
Kingpin/Secret Wars/Tier-2

* Attack Stats
* Defense Stats
* Debuff Stats
**Physical Attack:** 4653

**Energy Attack:** 3923

**Attack Speed:** 100.00%

**Critical Rate:** 1.00%

**Critical Damage:** 115.00%

**Ignore Defense:** 0.00%

**Ignore Dodge:** 0.00%

**Fire Damage:** 0.00%

**Cold Damage:** 0.00%

**Lightning Damage:** 0.00%

**Poison Damage:** 0.00%

**Mind Damage**: 0.00%**Physical Defense:** 4142

**Energy Defense:** 4142

**HP:** 17040

**Recovery Rate:** 100.00%

**Dodge:** 1.00%

**Fire Resist:** 0.00%

**Cold Resist:** 0.00%

**Lightning Resist:** 0.00%

**Poison Resist:** 0.00%

**Mind Resist**:0.00%**Movement Speed:** 100.00%

**Reduce Debuff Duration:** 0.00%

**Reduce Cooldown Duration:** 0.00%
Kingpin/Secret Wars/Skill-Lvl6

**1st Skill - Blast Barrage**

Deals Energy Damage 59% of Kingpin's Physical Attack plus an additional 267 Energy Damage

Cooldown Time is 7 seconds

*Hits 5 times. The last, delayed strike functions a small are of effect and damage is separated between all characters hit*

 **2nd Skill - Jump Strike**

Deals Physical Damage 100% of Kingpin's Physical Attack plus an additional 534 Physical Damage

Cooldown Time is 8 seconds

*Separate's damage among all who are hit in the area of effect*

 **3rd Skill - Channeled Beams**

Deals Energy Damage 63% of Kingpin's Physical Attack plus an additional 178 Energy Damage

Cooldown Time is 10 seconds

*Ranged attack. Deals damage to all hit by the beams*

 **4th Skill - Body Slam**

Deals Physical Damage 52% of Kingpin's Physical Attack plus an additional 356 Physical Damage

Applies "Stun" to all enemies hit with a duration of 3 seconds

Cooldown Time is 12 seconds

*The charge area in front of Kingpin counts as a small area of effect. Damage separated between all characters hit.*

 **5th Skill - Criminal Mastermind**

Summons 5 hand ninjas (Illusions of the  Combat class) with 120% of Kingpin's stats. They despawn after 10 seconds.

Cooldown Time is 20 seconds

*Needs a target in order to use skill. The illusions have their own skills that deal physical damage.*
Blades

**Blades** are a type of Weapon Head in *My Little Blacksmith Shop*.

## Sizes

There are three groups of **blades**, each requiring a different number of ingots to form, and each creating different weapons.

* Short Blades (1 ingot each)
* Normal Blades (2 ingots each)
* Large Blades (3 ingots each)

## Short Blades

   Short blades are used to form the Dagger and PoleArm. They can be crafted by heating one metal ingot on the Forge using the bellows, placing the ingot on the Anvil, selecting **Blades** from the Radial Menu, and hammering the ingot.

There are five kinds of short blade. Any of these five can be combined with a One Hand Grip to form a Dagger, and any of these five can also be combined with a PoleArm Grip to form a PoleArm (Variant 1).

## Normal Blades

   Normal blades are used to form the One Hand Sword. They can be crafted by heating two of the same metal ingots on the Forge using the bellows, placing the ingots on the anvil, selecting **Blades** from the Radial Menu, and hammering the ingots.

There are nine kinds of normal blade. Any of these can be combined with a One Hand Grip and a One Hand Guard to create a One Hand Sword.

**Note:** Take care not to use a Two Handed Guard, as it will attach to grip and blade. However customers will not accept this combination. Take the sword to the anvil and break it apart with the hammer in order to reclaim the pieces.

## Large Blades

    Large blades are used to form the Great Sword. They can be crafted by heating three of the same metal ingots on the Forge using the bellows, placing the ingots on the anvil, selecting **Blades** from the Radial Menu, and hammering the ingots.

There are five kinds of large blade. Any of these can be combined with a Two Hand Grip and a Two Hand Guard to create a GreatSword.

**Note:** As with one handed swords, it is possible to combine a One Handed Guard with a Two Handed Grip, while making a GreatSword. However this combination will not be accepted by customers. It can be broken down into parts again at the anvil by striking it with the hammer.
Daredevil/Skill-Lvl5-DD

**1st Skill - Billy Club Shot**

> Stun (3 sec.)
> Physical Damage 81% of Physical Attack
> Additional 142 Physical Damage

Cooldown Time 11 seconds

 **2nd Skill - Blind Strike**

> Physical Damage 79% of Physical Attack
> Additional 48 Physical Damage

Cooldown Time 8 seconds

 **3rd Skill - Club Swing**

> Physical Damage 98% of Physical Attack
> Additional 142 Physical Damge

Cooldown Time 9 seconds

 **4th Skill - Staff Splash**

> Physical Damage 38% of Physical Attack
> Additional 16 Physical Damage

Cooldown Time 10 seconds

 **5th Skill - Blind Sided**

> Physical Damage 57% of Physical Attack
> Additional 71 Physical Damage

Cooldown Time 15 seconds
Kingpin/Blast/Rank-6 Lvl-1

* Attack Stats
* Defense Stats
* Debuff Stats
**Physical Attack:** 48

**Energy Attack:** 35

**Attack Speed:** 100.00%

**Critical Rate:** 1.00%

**Critical Damage:** 115.00%

**Ignore Defense:** 0.00%

**Ignore Dodge:** 0.00%

**Fire Damage:** 0.00%

**Cold Damage:** 0.00%

**Lightning Damage:** 0.00%

**Poison Damage:** 0.00%

**Mind Damage:** 0.00%

**Physical Defense:** 12

**Energy Defense:** 32

**HP:** 268

**Recovery Rate:** 100.00%

**Dodge:** 1.00%

**Fire Resist:** 0.00%

**Cold Resist:** 0.00%

**Lightning Resist:** 0.00%

**Poison Resist:** 0.00%

**Mind Resist:** 0.00%

**Movement Speed:** 100.00%

**Reduce Debuff Duration:** 0.00%

**Reduce Cooldown Duration:** 0.00%
Iron

* Ingot
* Ore

**Iron** is the third Metal the player will obtain. You will need to equip a iron hammer or better for customers to start ordering iron tools/weapons.

## Obtaining

* **Iron Ingots** can be ordered next to the forge, at a price of 210 copper coins each on normal difficulty.
* **Iron Ore** can be mined with a iron pickaxe or better, since it is the third lowest tier of metal.

### **Iron Veins** (1):

* After you open the first door of the mine, you will find an Iron Vein by going right and then left.

**Tips:**

* You should forge a pickaxe with your first iron ingots. You can then mine iron ore in the Mines and smelt your own ingots.

## History

* Patch Notes 0.1.1:
	+ Added - Quality value to ingots and ores
* Patch Notes 0.1.0:
	+ Changed - New 3D model for ores
* Patch Notes 0.0.9c:
	+ Added - Iron combine with carbon forms steel
* Patch Notes 0.0.81:
	+ Fixed - Ingots turning into copper heads
* Patch Notes 0.0.8:
	+ Added - Iron ores in shop mode
* Patch Notes 0.0.73:
	+ Changed - Iron ores will no longer turn to iron ingots on the forge(Sandbox)
* Patch Notes 0.0.7:
	+ Changed - Decrease the size of the iron ingots 2/3 of its original size
	+ Added - Iron ore in Sandbox
* Patch Notes 0.0.2:
	+ Added - Iron Ingot
Kingpin/Modern/Skill-Lvl2

**1st Skill - Stick Shot**

Deals Physical Damage 59% of Kingpin's Physical Attack plus an additional 98 Physical Damage.

Cooldown Time is 6 seconds

*Hits thrice*

 **2nd Skill - Jump Strike**

Deals Physical Damage 186% of Kingpin's Physical Attack plus an additional 292 Physical Damage.

Cooldown Time is 9 seconds

*Separate's damage among all who are hit in the area of effect*

 **3rd Skill - Knock-Out**

Deals Physical Damage 91% of Kingpin's Physical Attack plus an additional 146 Physical Damage

Cooldown Time is 7 seconds

*Damage separated between the 2 individual strikes as well as all characters hit by the are of effect*

 **4th Skill - Body Slam**

Deals Physical Damage 52% of Kingpin's Physical Attack plus an additional 98 Physical Damage

Applies "Stun" to all enemies hit with a duration of 3 seconds

Cooldown Time is 12 seconds

*The charge area in front of Kingpin counts as a small area of effect. Damage separated between all characters hit.*

 **5th Skill - Criminal Mastermind**

Summons 5 hand ninjas (Illusions of the  Combat class) with 72% of Kingpin's stats. They despawn after 10 seconds.

Cooldown Time is 20 seconds

*Needs a target in order to use skill. The illusions have their own skills that deal physical damage.*
Zinc

*Zinc* cannot be turned into an ingot and used to create weapons or tools. It can currently only be used to create Brass.

## Obtaining

* **Zinc Ore** can be mined with a Copper pickaxe or better.

## Vein Location

**Be aware that a bug of version 0.1.2t prevents the ore from spawing.** But in a more stable version, a vein is located near the Town Ramparts, behind the Elk Stable.

## History

* Patch Notes 0.1.1:
	+ Added - Quality value to ingots and ores
* Patch Notes 0.1.0:
	+ Changed - New 3D model for ores
* Patch Notes 0.0.9c:
	+ Added - Zinc combine with copper forms brass
Ultron/Ultron Mark 1/Skill-Lvl1

**1st Skill - Chest Beam**

Deals Energy Damage 58% of Ultron's Energy Attack plus an additional 50 Energy Damage.

Cooldown Time is 7 seconds

*Ranged attack. Deals damage to all hit by the beams.*

 **2nd Skill - Robotic Slam**

Deals Physical Damage 149% of Ultron's Energy Attack plus an additional 149 Energy Damage.

Cooldown Time is 8 seconds

*Separate's damage among all who are hit in the area of effect*

 **3rd Skill - Encephalo-Ray**

Deals Energy Damage 152% of Ultron's Physical Attack plus an additional 149 Physical Damage

Cooldown Time is 7 seconds

*Damage separated between the 2 individual strikes as well as all characters hit by the are of effect*

 **4th Skill - Electronic Field**

Deals Lightning Damage 37% of Ultron's Energy Attack plus an additional 30 Lightning Damage

Cooldown Time is 10 seconds

*Small area of effect in front of Ultron. Damage separated between all characters hit.*

 **5th Skill - No Strings**

Summons 5 robots with 10% of Ultron's stats. They despawn after 10 seconds.

Cooldown Time is 27 seconds

*Needs a target in order to use skill. The illusions have their own skills that deal physical damage.*
Items

There are lots of different types of items available in *My Little Blacksmith Shop*. From basic weapon parts you can purchase at Geoffrey's Parts Shop, to Ingots of several different types of real and fantasy metals, and even various Ores you can use to smelt more ingots. Of course, the focal point of the game are the Weapons!

## Item Categories

1. Ingots
	* Copper
	* Tin
	* Bronze
	* Brass
	* Iron
	* Steel
	* Adelite
	* Mithril
	* Adamantine
	* Titanium
2. Weapon Parts
	* Grips
	* Guards
	* Weapon Heads
		+ Blades
		+ Blunts
		+ Axes
3. Weapons
	* Dagger
	* One Hand Sword
	* One Hand Hammer
	* One Hand Axe
	* Greatsword
	* Greathammer
	* Two Hand Axe
	* Pickaxe
	* Polearm
4. Ores
	* Coal
	* Copper
	* Tin
	* Iron
	* Adelite
	* Mithril
	* Adamantine
	* Titanium
5. Hardwood Logs/Oak Logs
	* Crates
6. Crystals
	* Day Crystal
	* Earth Crystal
	* Night Crystal
	* Fire Crystal
	* Water Crystal
	* Spirit Crystal
Kingpin/Secret Wars/Skill-Lvl2

**1st Skill - Blast Barrage**

Deals Energy Damage 59% of Kingpin's Physical Attack plus an additional 73 Energy Damage

Cooldown Time is 7 seconds

*Hits 5 times. The last, delayed strike functions a small area of effect and damage is separated between all characters hit*

 **2nd Skill - Jump Strike**

Deals Physical Damage 100% of Kingpin's Physical Attack plus an additional 146 Physical Damage

Cooldown Time is 8 seconds

*Hits thrice. The first 2 strikes function as a small area of effect. The last functions as an area of effect. Separates damage among all who are hit in the area of effect*

 **3rd Skill - Channeled Beams**

Deals Energy Damage 63% of Kingpin's Physical Attack plus an additional 49 Energy Damage

Cooldown Time is 10 seconds

*Ranged attack. Deals damage to all hit by the beams*

 **4th Skill - Body Slam**

Deals Physical Damage 52% of Kingpin's Physical Attack plus an additional 98 Physical Damage

Applies "Stun" to all enemies hit with a duration of 3 seconds

Cooldown Time is 12 seconds

*The charge area in front of Kingpin counts as a small area of effect. Damage separated between all characters hit.*

 **5th Skill - Criminal Mastermind**

Summons 5 hand ninjas (Illusions of the  Combat class) with 72% of Kingpin's stats. They despawn after 10 seconds.

Cooldown Time is 20 seconds

*Needs a target in order to use skill. The illusions have their own skills that deal physical damage.*
Ultron/Ultron Prime/Skill-Lvl1

**1st Skill - Chest Beam**

Deals Energy Damage 58% of Ultron's Energy Attack plus an additional 50 Energy Damage.

Cooldown Time is 7 seconds

*Ranged attack. Deals damage to all hit by the beams.*

 **2nd Skill - Robotic Slam**

Deals Physical Damage 149% of Ultron's Energy Attack plus an additional 149 Energy Damage.

Cooldown Time is 8 seconds

*Separate's damage among all who are hit in the area of effect*

 **3rd Skill - Encephalo-Ray**

Deals Energy Damage 152% of Ultron's Physical Attack plus an additional 149 Physical Damage

Cooldown Time is 7 seconds

*Damage separated between the 2 individual strikes as well as all characters hit by the are of effect*

 **4th Skill - Electronic Field**

Deals Lightning Damage 37% of Ultron's Energy Attack plus an additional 30 Lightning Damage

Cooldown Time is 10 seconds

*Small area of effect in front of Ultron. Damage separated between all characters hit.*

 **5th Skill - No Strings**

Summons 5 robots with 10% of Ultron's stats. They despawn after 10 seconds.

Cooldown Time is 27 seconds

*Needs a target in order to use skill. The illusions have their own skills that deal physical damage.*
Weapon Menu

The **Weapon Menu** is an interface that allows the player to choose from the learned blueprints an item to craft in the anvil.

## Use Weapon Menu

1. Place from 1-3 heated ingots/metal plates of the same metal in the anvil.
2. Press 'Z' and select the desired item. The items available in the Weapon Menu depend on the number of ingots/metal plates.

## Tabs

There are 6 tabs available when you open the weapon menu.

1. Blade Tab: It contains all the blades unlocked by the player, To make Dagger blades the anvil needs 1 ingot, for One Hand Sword blades the anvil needs 2 ingots and for Great Sword blades the anvil need 3 ingots.
2. Mace/Hammer/Shovel Tab: It contains all the hammer, mace, and shovel heads unlocked by the player. To make items in this tab the anvil needs 2-3 ingots, for one and two hands tools accordingly.
3. Axe/Pickaxe Tab: It contains all the axe and pickaxe heads unlocked by the player. To make items in this tab the anvil needs 2-3 ingots, for one and two hand tools accordingly.
4. Shield Tab: it contains all the shield parts unlocked by the plyaer. To make rims the anvil needs 2 ingots, for hand and wrist enames as well as for bosses the anvil only needs 1 ingot.
5. Misc Tab: It only contains 3 items; metal plates, metal walltorch and metal torchead.
6. Armor Tab: it contains all the armor blueprints the player has unlocked. To make items in this tab the anvil needs at least one metal plate.
Kingpin/Modern/Skill-Lvl5

**1st Skill - Stick Shot**

Deals Physical Damage 59% of Kingpin's Physical Attack plus an additional 247 Physical Damage.

Cooldown Time is 6 seconds

*Hits thrice*

 **2nd Skill - Jump Strike**

Deals Physical Damage 186% of Kingpin's Physical Attack plus an additional 741 Physical Damage.

Cooldown Time is 9 seconds

*Separate's damage among all who are hit in the area of effect*

 **3rd Skill - Knock-Out**

Deals Physical Damage 91% of Kingpin's Physical Attack plus an additional 371 Physical Damage

Cooldown Time is 7 seconds

*Damage separated between the 2 individual strikes as well as all characters hit by the are of effect*

 **4th Skill - Body Slam**

Deals Physical Damage 52% of Kingpin's Physical Attack plus an additional 247 Physical Damage

Applies "Stun" to all enemies hit with a duration of 3 seconds

Cooldown Time is 12 seconds

*The charge area in front of Kingpin counts as a small area of effect. Damage separated between all characters hit.*

 **5th Skill - Criminal Mastermind**

Summons 5 hand ninjas (Illusions of the  Combat class) with 108% of Kingpin's stats. They despawn after 10 seconds.

Cooldown Time is 20 seconds

*Needs a target in order to use skill. The illusions have their own skills that deal physical damage.*
Kingpin/Passive Skills

**Leadership - King of Darkness**

Increases the HP of all Allies by a percentage equal to 5 multiplied by Kingpin's Mastery Rank.

 **Skillset Passive - Strengthen Muscle**

Increases by Kingpin's Physical Attack by 5% of Physical Attack.

 **Tier-2 - Dark Empire**

Increases All Attack, All Defense, and duration of Kingpin's Illusions by 10%. Also increases the HP of the Illusions by 25%

Increases Skill Damage by 25%. Also increases Bonus Damage and decrease All Damage received by 20%

*It's not necessary to advance Kingpin to Tier-2. If you simply like the character, then by all means advance him. However, it could also be a good idea to advance Kingpin if you are just starting out, to maintain a bit of points in Timeline, have an additional World Boss clear, as well as have a Combat Super Villain when you do get to ABX on no restriction day. If you also upgrade Doctor Octopus, as well as get the Superior Spider-Man uniform, you can use them to clear the a strong floor of Shadowland weekly. Because his DPS is good, you can also upgrade him enough to be 1st place in Co-Op and in World Boss Invasion.*
Mailbox

**The mailbox** can be found outside in front of the shop.

## Taxes

Every 7 days you will receive a letter in the mail. This letter tells you how much money you have to pay. To pay you insert the letter into the mailbox. If you fail to pay a guard will shop to your shop and take most of your money. The amount of money you have to pay depends on how much you made from selling in the past week.

## History

* Alpha 0.1.2o:
	+ Removed - Taxes (Temporary)
* Alpha 0.1.1:
	+ Fixed - Door, mailbox, treasure chests.. not loading correctly
* Alpha 0.1.0:
	+ Added - Taxes
	+ Changed - Mailbox now used to pay taxes
* Alpha 0.0.6:
	+ Added - Mailbox
Daredevil/Skill-Lvl2-DD

**1st Skill - Billy Club Shot**

> Stun (3 sec.)
> Physical Damage 81% of Physical Attack
> Additional 142 Physical Damage

Cooldown Time 11 seconds

 **2nd Skill - Blind Strike**

> Physical Damage 79% of Physical Attack
> Additional 48 Physical Damage

Cooldown Time 8 seconds

 **3rd Skill - Club Swing**

> Physical Damage 98% of Physical Attack
> Additional 142 Physical Damge

Cooldown Time 9 seconds

 **4th Skill - Staff Splash**

> Physical Damage 38% of Physical Attack
> Additional 16 Physical Damage

Cooldown Time 10 seconds

 **5th Skill - Blind Sided**

> Physical Damage 57% of Physical Attack
> Additional 71 Physical Damage

Cooldown Time 15 seconds
Kingpin/Modern/Skill-Lvl1

**1st Skill - Stick Shot**

Deals Physical Damage 59% of Kingpin's Physical Attack plus an additional 48 Physical Damage.

Cooldown Time is 6 seconds

*Hits thrice*

 **2nd Skill - Jump Strike**

Deals Physical Damage 186% of Kingpin's Physical Attack plus an additional 142 Physical Damage.

Cooldown Time is 9 seconds

*Separate's damage among all who are hit in the area of effect*

 **3rd Skill - Knock-Out**

Deals Physical Damage 91% of Kingpin's Physical Attack plus an additional 71 Physical Damage

Cooldown Time is 7 seconds

*Damage separated between the 2 individual strikes as well as all characters hit by the are of effect*

 **4th Skill - Body Slam**

Deals Physical Damage 52% of Kingpin's Physical Attack plus an additional 48 Physical Damage

Applies "Stun" to all enemies hit with a duration of 3 seconds

Cooldown Time is 12 seconds

*The charge area in front of Kingpin counts as a small area of effect. Damage separated between all characters hit.*

 **5th Skill - Criminal Mastermind**

Summons 5 hand ninjas (Illusions of the  Combat class) with 60% of Kingpin's stats. They despawn after 10 seconds.

Cooldown Time is 20 seconds

*Needs a target in order to use skill. The illusions have their own skills that deal physical damage.*
Kingpin/Secret Wars/Skill-Lvl5

**1st Skill - Blast Barrage**

Deals Energy Damage 59% of Kingpin's Physical Attack plus an additional 186 Energy Damage

Cooldown Time is 7 seconds

*Hits 5 times. The last, delayed strike functions a small area of effect and damage is separated between all characters hit*

 **2nd Skill - Jump Strike**

Deals Physical Damage 100% of Kingpin's Physical Attack plus an additional 371 Physical Damage

Cooldown Time is 8 seconds

*Hits thrice. The first 2 strikes function as a small area of effect. The last functions as an area of effect. Separates damage among all who are hit in the area of effect*

 **3rd Skill - Channeled Beams**

Deals Energy Damage 63% of Kingpin's Physical Attack plus an additional 124 Energy Damage

Cooldown Time is 10 seconds

*Ranged attack. Deals damage to all hit by the beams*

 **4th Skill - Body Slam**

Deals Physical Damage 52% of Kingpin's Physical Attack plus an additional 247 Physical Damage

Applies "Stun" to all enemies hit with a duration of 3 seconds

Cooldown Time is 12 seconds

*The charge area in front of Kingpin counts as a small area of effect. Damage separated between all characters hit.*

 **5th Skill - Criminal Mastermind**

Summons 5 hand ninjas (Illusions of the  Combat class) with 108% of Kingpin's stats. They despawn after 10 seconds.

Cooldown Time is 20 seconds

*Needs a target in order to use skill. The illusions have their own skills that deal physical damage.*
Daredevil/Skill-Lvl5

**1st Skill - Billy Club Shot**

> Stun (3 sec.)
> Physical Damage 81% of Physical Attack
> Additional 142 Physical Damage

Cooldown Time 11 seconds

 **2nd Skill - Blind Strike**

> Physical Damage 79% of Physical Attack
> Additional 48 Physical Damage

Cooldown Time 8 seconds

 **3rd Skill - Club Swing**

> Physical Damage 98% of Physical Attack
> Additional 142 Physical Damge

Cooldown Time 9 seconds

 **4th Skill - Staff Splash**

> Physical Damage 38% of Physical Attack
> Additional 16 Physical Damage

Cooldown Time 10 seconds

 **5th Skill - Blind Sided**

> Physical Damage 57% of Physical Attack
> Additional 71 Physical Damage

Cooldown Time 15 seconds
Kingpin/Blast/Rank-6 Lvl-60

* Attack Stats
* Defense Stats
* Debuff Stats
**Physical Attack:** 3700

**Energy Attack:** 2722

**Attack Speed:** 100.00%

**Critical Rate:** 1.00%

**Critical Damage:** 115.00%

**Ignore Defense:** 0.00%

**Ignore Dodge:** 0.00%

**Fire Damage:** 0.00%

**Cold Damage:** 0.00%

**Lightning Damage:** 0.00%

**Poison Damage:** 0.00%

**Mind Damage:** 0.00%**Physical Defense:** 2878

**Energy Defense:** 2878

**HP:** 12248

**Recovery Rate:** 100.00%

**Dodge:** 1.00%

**Fire Resist:** 0.00%

**Cold Resist:** 0.00%

**Lightning Resist:** 0.00%

**Poison Resist:** 0.00%

**Mind Resist:** 0.00%

**Movement Speed:** 100.00%

**Reduce Debuff Duration:** 0.00%

**Reduce Cooldown Duration:** 0.00%
Characters

Your roster blargibarg etc

## Hero's Journey

When you start, you will be prompted to choose between Iron Fist, Thor, Vision, War Machine, Winter Soldier, Spider-Man, Agent 13, Venom, Falcon, Black Panther, Elektra, Kingpin. Choosing 1 will gain you that Character as a 1-Star Character. This character won't count for the Nimble Recruiter Quest Challenges.

## First Mission Fail Reward

When the player fails a mission for the first time, he will receive a 4-Star Hero Selector, albeit restrictive. The player can get Iron Fist, Daredevil, Winter Soldier, Hawkeye, Spider-Man, Ultron, Agent 13, Venom, Falcon, Blade, Luke Cage, Green Goblin, Red Skull, Doctor Octopus, M.O.D.O.K., The Punisher, Bullseye, Elektra, Mockingbird, and Kingpin

## Statistics

Most of the stats are set for all Characters. The only stats that depend from character to character are Energy Attack, Energy Defense, HP, Physical Attack, and Physical Defense. the rest are set at:

**Attack Speed**: 100%

**Critical Rate**: 1.00%

**Critical Damage**: 115.00%

**Ignore Defense**: 0.00%

**Ignore Dodge**: 0.00%

**Fire Damage**: 0.00%

**Cold Damage**: 0.00%

**Lightning Damage**: 0.00%

**Poison Damage**: 0.00%

**Mind Damage**: 0.00%

**Recovery Rate**: 100.00%

**Dodge**: 1.00%

**Fire Resist**: 0.00%

**Cold Resist**: 0.00%

**Lightning Resist**: 0.00%

**Poison Resist**: 0.00%

**Mind Resist**: 0.00%

**Movement Speed**: 100.00%

**Reduce Debuff Duration**: 0.00%

**Reduce Cooldown Duration**: 0.00%
Named Weapon Combinations

**Weapon Combinations** are made on the Workbench. Weapon Heads can be combined with different guards and grips to create various weapons. When combined with special items from Geoffrey's Parts Shop, the weapon's rarity, and quality can be increased dramatically.

However, specific combinations of weapon heads and items can create named weapons.

### **Doocumented Combinations**

* "Lonestar Edge" - Texas Blade (Skill Book from Geoffrey's shop) combined with both texas guard pieces. (Common Texas Guard, Common One Hand Texas Grip)
Kingpin/Modern/Skill-Lvl3

**1st Skill - Stick Shot**

Deals Physical Damage 59% of Kingpin's Physical Attack plus an additional 148 Physical Damage.

Cooldown Time is 6 seconds

*Hits thrice*

 **2nd Skill - Jump Strike**

Deals Physical Damage 186% of Kingpin's Physical Attack plus an additional 442 Physical Damage.

Cooldown Time is 9 seconds

*Separate's damage among all who are hit in the area of effect*

 **3rd Skill - Knock-Out**

Deals Physical Damage 91% of Kingpin's Physical Attack plus an additional 221 Physical Damage

Cooldown Time is 7 seconds

*Damage separated between the 2 individual strikes as well as all characters hit by the are of effect*

 **4th Skill - Body Slam**

Deals Physical Damage 52% of Kingpin's Physical Attack plus an additional 148 Physical Damage

Applies "Stun" to all enemies hit with a duration of 3 seconds

Cooldown Time is 12 seconds

*The charge area in front of Kingpin counts as a small area of effect. Damage separated between all characters hit.*

 **5th Skill - Criminal Mastermind**

Summons 5 hand ninjas (Illusions of the  Combat class) with 84% of Kingpin's stats. They despawn after 10 seconds.

Cooldown Time is 20 seconds

*Needs a target in order to use skill. The illusions have their own skills that deal physical damage.*
Captain America/Age Of Ultron/Skill-Lvl1

**1st Skill - Shield Throw**

Gives Captain America immunity to All damage for 3 seconds when activated.

Deals Physical Damage 73% of Captain America's Physical Attack plus an additional 48 Physical Damage

Cooldown Time is 7 seconds

*Bounces 4 times to nearby enemies. Damage is separated for each enemy hit.*

 **2nd Skill - Valor**

Deals Physical Damage 142% of Captain America's Physical Attack plus an additional 142 Physical Damage

Cooldown Time is 6 seconds

*Has a small area of effect in front of him. Pulls all enemies hit into the attack animation. Separates damage among enemies who are hit in the area of effect*

 **3rd Skill - Ready for Battle**

Increases all Allies' all Defense by 10% for 20 seconds.

Provokes all enemies in range of area of effect to attack for 15 seconds

Cooldown Time is 30 seconds

 **4th Skill - Shield Strike**

Deals Physical Damage 197% of Captain America's Physical Attack plus an additional 142 Physical Damage

Cooldown Time is 7 seconds

*Has a small area of effect damage around him. Separates damage among enemies who are hit in the area of effect.*

 **5th Skill - Heroic Fury**

Deals Physical Damage 85% of Captain America's Physical Attack plus an additional 48 Physical Damage

Cooldown Time is 9 seconds

*1st strike collects all enemies hit into the front of Captain America. Hits 5 times each being an area effect. Separates damage among enemies who are hit in the area of effect.*