VII

← Vatu **◄ Champions ►** Viktor →
**VII** ▶️ is a Flank Champion in Paladins, added on January 26th, 2022.

## Lore

* Current Official Bio
* Unofficial Updated Bio

This is VII's official bio currently found in his champion page in-game.

Since the very beginning, the Realm has been in peril. Be it calamitous threats rivaling the Scourges of old, or the unbridled ambitions of evil men, fate has always conspired against Realmkind.

It was in defiance of this injustice that the Outer Tribunal was formed. But for true justice to prevail, the order would need more than pious Judges. They'd need an Executioner. Someone unburdened by the trappings of mercy who would ensure that judgements cast were judgements kept.

VII is one whose past is chronicled upon the gravestones of the wicked. He is the grim reaper; a collector of tithes made in guilty blood. Like a phantom, he undertakes missions that would break most men, employing ruthless force and deadly precision. Like death itself, you'll never see his face until you meet him.

This is an unofficial version of VII's bio intended to more clearly present all currently known information regarding him. Sources can be found here.

A merciless assassin of the Outer Tribunal who seemingly lost everyone close to him in the past.

At some point, he would attack Corvus in a camp set up near Serpent Beach, killing many of his men and leaving Corvus for dead.

## Summary

Seven (VII) is a mobile flank character with a heavy reliance on accuracy, decision making, active play and cooldown management. He has three different fire modes available that can be switched in battle. The mode used has an influence on the accuracy and the effective distance, which usually reaches medium ranges. Seven can grapple to walls with his Grappling Hook and stick to them becoming stealthed. Thus, he can overcome long distances, hold out at the wall and surprise enemies from ambush. In close combat, he uses his Explosive Dodge to avoid enemy attacks and lure them into his explosive trap. He can also pull lightweight opponents (non-Frontlines) into the trap with his Grappling Hook. His ultimate ability can help him out of a pinch by scaring away enemies.

## Skills

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Heavy SMG

Burst Mode: 125 /0.65s — Mag Dump: 450
Automatic: 225 /0.175s

Description
Switch between Burst, Mag Dump, and Automatic SMC fire types.

Details

Detailed Description**(Default) Burst Mode** – Fire off six accurate 125-damage shots every 0.65s. Has a maximum range of 200 units, being fully effective at 110 units. Has a maximum Ammo count of 40 and consumes 2 per round.
**Mag Dump** – Unload your entire magazine dealing 450 damage for every 10 bullets fired. Mag Dump has a maximum round capacity of 40 bullets. Mag Dump has a maximum range of 100 units and is fully effective up to 10 units.

**Automatic** – Fire off your automatic SMG dealing 225 damage every 0.175 seconds. Maximum range is 150 units with an effective range of 95 units.
* This ability deals Direct Damage.
* It can do headshots in all modes.
* Has an ammo count of 40.
* All modes have damage falloff with a maximum reduction of ~50%.
* Burst Mode and Mag Dump have accuracy bloom.
* All modes have reduced accuracy when airborne.
* Burst Mode:
	+ Headshots deal 188 damage.
	+ Has a reload time of 1.2s and can be animation canceled after 0.85s.
	+ Each of the 3 double shots have a 0.125s buffer. In actuality, this buffer increases the time between bursts to 0.9s.
* Mag Dump:
	+ Headshots deal 675 damage.
	+ Has a reload time of 1.4s and can be animation canceled after 0.95s.
	+ Will deal the full 450 damage on its last hit with as little as 1 ammo left.
* Automatic:
	+ Headshots deal 338 damage.
	+ Has a reload time of 1.2s and can be animation canceled after 0.85s.

Ability Video

Cooldown 0.35

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Trigger Discipline

Description
Swap between the 3 fire modes on activation, starting on burst mode.

Details

Detailed DescriptionSwap between one of the three different fire modes – Bust Mode, Mag Dump Mode, and Automatic Mode.
* Has a post fire reload time of 0.65s (time between being able to refire the RMB ability).

Ability Video

Cooldown 7

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Explosive Dodge

200 /0.45s

Description
Dodge in 8 different directions while leaving behind an explosive trap for your enemies.

Details

Detailed DescriptionDodge 40 units in one of 8 directions, dropping an explosive trap that has three explosions dealing 200 damage for each explosion. The explosions have an effective radius of 30 units and two explosive traps can be out at once. The traps explode every 0.45 seconds.
* This ability deals Area Damage.
* Trap has to be activated by enemies.
* Traps will despawn after 6s.
* Traps are Deployables and can be destroyed - having 300 Health.
* Dash has a range of 40 units.
	+ Although the official description indicates a range of 30 units.
* Has a knockback force and knock up force of 100.
* Can be used midair.
	+ Bombs will only spawn if close to the ground.

Ability Video

Cooldown 14

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Grappling Hook

200

Description
Grapple to walls and stick to them for up to 5s becoming stealthed for the duration.

Details

Detailed DescriptionGrapple to walls and stick to them for up to 5s becoming stealthed for the duration. The hook deals 200 damage and pulls VII to Frontline Champions.
* This ability deals Direct Damage.
* Can hook onto enemies dealing 200 damage.
	+ Frontline enemies he will approach.
* Pressing the jump button in the air prevents VII from getting stuck on walls.

Ability Video

Ultimate ▶️

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Decree 77

250

Description
Target up to 5 enemies, fearing them and dealing damage.

Details

Detailed DescriptionTarget enemies with your Mask, locking onto them for 0.35s which then marks them – while enemies are marked you can refire his ultimate to trigger the mark, dealing 250 damage and fearing them for 2s. Can target up to 5 enemies and the duration is 5s.▶️ “Cerebral terror mod engaged!” (Self/Enemy)

▶️ “Target's mind is compromised...” (Ally)

* This ability deals Direct Damage.
* Ultimate **can not** be canceled.
* VII can't use his other abilities during the 5s Ultimate, making him vulnerable during this time.
* Can be used while sticking to the wall.
* Enemies can be marked from a distance of up to 130 units.

Ability Video

## Talents

Tribunal UpgradesDefault Talent

The Heavy SMG now has three elemental effects: Fire imbued Mag Dump — dealing damage over time, Electrically charged burst mode — revealing enemies, and Ice infused Automatic — shots slows enemies.

Details

* The Reveal on Burst mode lasts for 2.5s.
	+ The reveal is not mentioned in the official description.
* Electrically charged burst mode deals 200 damage on 6 stacks.

OverchargedUnlocks at Mastery Level 2

Overcharge your Grappling Hook to now pull Non-Frontline Champions to VII.

Spring LoadedUnlocks at Mastery Level 8

Explosive Dodge – Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%.

## Cards

This is a list with all cards available to VII:

## Pre-Built Loadouts

All of the following cards are in VII's pre-built loadouts:

* Tribunal Upgrade
* Overcharged
* Spring Loaded

Tribunal Upgrades

Tick Tock

Reset the Cooldown of Grappling Hook after falling to or below 30% Health.
3
25

Fragments

Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
3

Never Look

Increase your maximum Health by 150.
3

Equivocate

Heal for 300 after hitting an enemy with Grappling Hook. Heal for 400 if the enemy is a Frontline.
3

Latch and Fire

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
3

Overcharged

Night Watch

Generate 12 Ammo when you activate Trigger Discipline.
3

The Fear

Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
3

Red Room

Increase your Movement Speed by 12% while in Automatic fire mode.
3

Nasty Surprise

Generate 30 Ammo after activating Explosive Dodge.
3

Unknown Caller

Increase your Reload Speed by 15%.
3

Spring Loaded

My City

Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
3

Terror

Increase the pull strength of Grappling Hook by 12%.
3

Unknown Caller

Increase your Reload Speed by 15%.
3

The Night

Reduce the Cooldown of Explosive Dodge by 0.75s after activating Grappling Hook.
3

Latch and Fire

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
3

## Cosmetic Items

These are the Cosmetic Items currently available for VII:

### Champion Skin Collections

* Default
* Crimson Guard
* Ivy Sentinel
* Death Orchid
* Biting Wind
* Deadly Pallor
* Pandemonium
* Golden

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### Emotes

* Default
* Silencer
* Confused Tribunal

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### MVP Poses

* Default
* Scouting

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## Trivia

* General
* Champion Skins

* Lore
* Cameos
* References
* Promotion
* Concepts
* Other

**Lore**

* VII isn't his real name, with said real name currently not being known.
* VII's true face is currently planned to never be revealed.
* Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that VII would be around 6' or 182cm tall.

**Cameos**

VII appears in the following content:

* **Avatars**
	+ *Target Acquired*

Notable Characters that appear in VII's own content includes:

* **Cinematics and Trailers**
	+ Corvus - *VII's Teaser Trailer*

* **Cards**
	+ Corvus - *Nasty Surprise*
	+ Lex - *Rapid Response*

* **Other**
	+ Betty La Bomba - *VII Splash Art*\*

**References**

* The line "*Hello death... my old friend...*" (▶️) is a reference to the song The Sound of Silence by Simon & Garfunkel.
* The line "Operation 140.15 completed." (▶️) references one of the frequencies used on the radio in the Metal Gear franchise.
* The card Red Room may be a reference to rumored "Red Rooms" on the Dark Web, which are supposedly livestreams featuring horrible acts of violence being inflicted on individuals.
* The name of VII's ultimate ability "Decree 77" may be a reference to Order 66 from Star Wars.
* The "Confused Tribunal" emote is a reference to the Confused Travolta meme.

**Promotion**

* VII's promotion was slightly different from usual champion promotion of the time. VII's first teaser featured a link to the official Paladins Discord server, where typing in !seven would give out the message "Tribunal".
	+ Following this, heading to this site would bring you to a restricted access page featuring a login. Inputting "VII" as the username and "Tribunal" as the password would allow one to access some of the Schism update patch notes, though information regarding VII is absent.
* Influencer packages would also continue to be used to promote VII. From December 31st, 2021 to January 2nd, 2022, packages were sent to several Paladins influencers. These packages included VII's mask, as well as a small card, which on one side, had the date "01.05.22" (which was the date for that year's Hi-Rez Showcase event, and by extension, the Schism update show), while the other side generally featured a short message.
	+ ReninX's package can be seen here, with the message on the card reading "As the law is written".
	+ MekaXKitty's package can be seen here, with the message on the card reading "Tithes made in guilty blood that I alone collect...".
	+ frogcap's package can be seen here, with seemingly no message being on the card.
* Though while only three packages were shared on the official Paladins Twitter, according to a special video uploaded following VII's release, there were actually seven of these packages in total, each with their own message. According to the video, the influencers and messages are as follows.
	+ ReninX's message read "As the law is written..."
	+ Apxche's message read "So shall it be..."
	+ NTBees' message read "As executioner of the Outer Tribunal..."
	+ frogcap's message read "It falls upon me..."
	+ Gloozi's message read "To ensure that judgements cast..."
	+ Tarden's message read "Are judgements kept..."
	+ MekaXKitty's package read "Tithes made in guilty blood that I alone collect..."
* VII's standard teasers can be found here:
	+ (Teaser 1) "For true justice to prevail, the order requires more than pious Judges. They need an Executioner."
	+ (Teaser 2) "Some try to bargain with me. But justice cannot be bought."
	+ (Teaser 3) "If it needs to be done, I will get it done. You will not leave this battlefield."
	+ (Teaser 4) "The Outer Tribunal has no room for mercy - the Realm must be kept in check at all costs."
	+ (Teaser 5) "I am VII, the Right Hand of the Tribunal. And I am your final sentence."

**Concepts**

* VII had many early unused designs prior to his final appearance being settled on. Some with huge differences, others with only minor adjustments.
* VII also had several additional unused recolor skins.

**Other**

* Salt was originally intended to become a champion rather than a skin, but was eventually either replaced or changed into VII.
* VII is the first champion to lack any Top Play lines following the removal of the system in the Sands of Myth update, as other champions prior to VII following the removal of the system still had lines for Top Play recorded, though they went unused. Champions prior to the system being added had other lines reworked for the system, making VII one of the only characters in the entire game to have no lines used in any form for Top Play.
* Prior to VII's official reveal, the artwork that appeared when loading the PTS of the Schism update initally featured a crudely drawn low effort version of VII's actual splash art.
* VII's the first champion to release with more than 2 recolors.
* VII's codename was "Gold Skull".
* An alternate version of the artwork for Night Watch with the mirror in the background removed was used for one of VII's teasers.

**Champion Skins**

* **Crimson Guard**
	+ This skin is meant to represent a former assassin of the Outer Tribunal prior to VII, making it a Semi-Canon Skin.

* **Ivy Sentinel**
	+ This skin is meant to represent a former assassin of the Outer Tribunal prior to VII, making it a Semi-Canon Skin.

* **Death Orchid**
	+ This skin is meant to represent a former assassin of the Outer Tribunal prior to VII, making it a Semi-Canon Skin.

* **Biting Wind**
	+ This skin is meant to represent a former assassin of the Outer Tribunal prior to VII, making it a Semi-Canon Skin.

* **Deadly Pallor**
	+ This skin is meant to represent a former assassin of the Outer Tribunal prior to VII, making it a Semi-Canon Skin.
	+ This skin appears in the card The Fear, making it one of the few skins to appear in card art.

* **Pandemonium**
	+ This skin had many hugely different designs prior to its final look being settled on.
	+ This skin shares its theme with Mayhem Vatu.

## Changelog

➤ 6.6
Paladins Release Version 6.6.5485.0
* Weapon
	+ **Heavy SMG**
		- **Burst Mode**
			* Ammo cost 1 ➞ 2
			* Damage 150 ➞ 125
			* Range reduced from 300 ➞ 200
			* Effective range reduced 130 ➞ 110
		- **Automatic**
			* Damage 200 ➞ 225
			* Range reduced from 175 ➞ 150
			* Effective range reduced from 150 ➞ 95
* Ability
	+ **Trigger Discipline**
		- Cooldown 0.65s ➞ 0.35s
* Talent
	+ **Tribunal Upgrades**
		- Burst Mode Shock reveal: 2.25s ➞ 2.5s
		- Removed AoE clause on Shock
		- Auto Freeze strength: 2% ➞ 2.5% per stack
		- Mag Dump burn strength: 25 ➞ 30 per tick
* Cards
	+ **The Night**
		- CD reduction .5|.5s ➞ .25|.25s
	+ **Terror**
		- Pull strength 5|5% ➞ 4|4%

➤ March 29th, 2023
Paladins Release Version 6.2.5163.0
* Talents
	+ **Spring Loaded**
		- Reduced % Cooldown reduction on Explosive Dodge from 35% ➞ 30%
* Abilities
	+ **Heavy SMG**
		- Reduce Range on Burst and Automatic Mode
			* Burst: Range 300 / Effective Range 130 ➞ Range 200 / Effective Range 110
			* Auto: Range 175 / Effective Range 115 ➞ Range 150 / Effective Range 95
	+ **Explosive Dodge**
		- Reduced mines range from 35 ➞ 30
		- Reduced Damage from 250 ➞ 200
* Cards
	+ **Latch and Fire**
		- Reduced Cooldown reduction from 1s|0.5s ➞ 0.5s|0.5s
	+ **The Night**
		- Reduced Cooldown reduction from 1s|0.5s ➞ 0.5s|0.5s

➤ February 23rd, 2023
Paladins Release Version 6.1.5079.2
* Abilities
	+ **Heavy SMG**
		- Burst Mode damage reduced from 155 per shot ➞ 150 per shot

➤ October 12th, 2022
Paladins Release Version 5.6.4848.0
* Talents
	+ **Overcharged**
		- **Current:** Overcharged Decree 77. The ultimate will no longer Fear enemies but will deal 1100 to enemies and nearby targets in a small radius after targeting an enemy for 0.8s. Your Ultimate charge rate is also increased by 50%.
		- Overcharge your Grappling Hook to now pull Non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
* Abilities
	+ **Grappling Hook**
		- Reduced Damage from 300 ➞ 200.
		- Now no longer hooks non-Frontline enemies. Note: Will still hit and damage non-Frontlines. VII retains his original behavior of hooking and dragging himself towards Frontline Champion
	+ **Explosive Dodge**
		- Reduced knockback force from 200 ➞ 100.
		- Reduced knock up force from 200 ➞ 100.

➤ August 17th, 2022
Paladins Release Version 5.5.4747.1
* Abilities
	+ **Heavy SMG**
		- Automatic
			* Reduced damage from 210 ➞ 200

➤ July 20th, 2022
Paladins Release Version 5.4.4683.1
* **Bug Fixes**
	+ Fixed an issue where VII’s Latch ability could not target an enemy unless terrain existed behind that player in Latch’s range.

➤ June 29th, 2022
Paladins Release Version 5.4.4675.4
* Talents
	+ **Overcharged**
		- Reduced the time before the damage occurs to 0.8s
* Abilities
	+ **Heavy SMG**
		- Automatic
			* Increased damage 200 ➞ 210
			* Increased maximum range 175 ➞ 200
			* Increased effective range 100 ➞ 115
		- Burst
			* Increased damage 150 ➞ 165
		- Smoothed out the damage falloff curves for all fire modes
	+ **Explosive Dodge**
		- Can now dash in the air
			* Bombs will only spawn if close to the ground
		- Bombs spawned by Dash can now be shot and destroyed
			* They have 300 Health
	+ **Decree 77**
		- This Ultimate was incorrectly taking too long to charge its fear. It is now properly 0.35s

➤ May 11th, 2022
Paladins Release Version 5.3.4597.1
* **Bug Fixes**
	+ Fixed an issue where VII’s Grappling Hook ability would not activate properly if there was an ally between VII and the wall to which they were attempting to grapple.
	+ Updated several of VII’s cards to fix typos and make their text more consistent with other cards in the game.

➤ March 23rd, 2022
Paladins Release Version 5.2.4520.0
* Abilities
	+ **Heavy SMG / Mag Dump**
		- Damage change to the Mag Dump fire mode
			* 475 ➞ 450
	+ **Explosive Dodge**
		- Change the deployed time for VII’s bombs
			* 15s ➞ 6s
	+ **Decree 77**
		- Change the timing on the initial mark for Decree 77
			* Timing change Reduced time to mark enemies while Ulting by 50%
* **Bug Fixes**
	+ Reduced the amount of VFX on screen for enemies hit by the Ice-infused Automatic firing mode from VII’s Heavy SMG weapon when he had the Tribunal Upgrades talent equipped.
	+ Fixed an issue where VII’s Pandemonium skin played a very loud bang sound when previewed on the Home screen.
	+ Updated the description for VII’s Tribunal Upgrades talent to make it more concise.

➤ February 16th, 2022
Paladins Release Version 5.1.4433.0
* Talents
	+ **Tribunal Upgrades**
		- The Reveal on Burst mode has been increased to 2.25s.
* Abilities
	+ **Heavy SMG**
		- Burst Fire - DMG has been decreased to 150 per shot - Range has been increased slightly to 150 effective range (300 max).
		- Mag Dump - DMG has been reduced to 475 from 500 - Effective Range has been reduced from 15 to 10.
		- Automatic Mode - DMG has been increased from 175 to 200 - Effective Range has been increased to 115 from 90.
	+ **Trigger Discipline**
		- Changed the Post Fire Reload time from 1s ➞ .65s (time between being able to refire the RMB ability).
	+ **Decree 77**
		- Mark range has been increased to 130 (substantially further).
* Cards
	+ **Latch and Fire**
		- [Explosive Dodge] Reduce the cooldown of Grappling Hook by {scale=1|0.5}s after using Explosive Dodge.
		- Changed the scaling values from 1s ➞ 0.5s.
	+ **The Night**
		- [Grappling Hook] Reduce the cooldown of Explosive Dodge by {scale=1|0.5}s after using Grappling Hook.
		- Changed scaling values from 1s ➞ 0.5s.
* **Bug Fixes**
	+ Fixed an issue where VII’s reload animation did not speed up properly when affected by effects that increase Reload Speed.
	+ Fixed an issue where VII’s Golden skin was listed at the incorrect Rarity.
	+ Fixed an issue where VII’s Biting Wind skin did not display its 2D art in the Bounty Store.
	+ Fixed an issue where VII’s Grappling Hook ability could attach to some invisible collisions on Ice Mines.
	+ Updated several of VII’s ability descriptions to correct outdated number values.
	+ Updated the text for VII’s Equivocate card to clarify functionality.

➤ January 26th, 2022
Paladins Release Version 5.1.4424.0
* VII was added to the game.
* **PTS Changes - Bug Fixes**
	+ Fixed several issues related to VII’s Heavy SMG weapon getting into bad firing states when swapping firing modes with Trigger Discipline.
	+ Updated several of VII’s cards for readability and consistency.
	+ Fixed an issue where VII’s firing mode UI did not display correctly when using a Controller.
	+ Fixed an issue where the bombs from VII’s Explosive Dodge ability would not display their explosion VFX at the correct time.
	+ Fixed an issue where VII’s Heavy SMG weapon did not play reload SFX after firing Weapon Shots using the Mag Dump mode.
	+ Fixed an issue where VII’s Grappling Hook ability could hit allies and enemies inside their respective Spawn Rooms.
	+ Fixed an issue where VII’s Golden skin was not able to be obtained through Mastery levels.

## Removed Content

* VII/Removed Content

1. ↑ VII's first introduction line
2. ↑ ThunderBrush on Twitter
3. ↑ Bill Butts on Twitter
4. ↑ ThunderBrush on Twitter
5. ↑ ThunderBrush on Twitter
6. ↑ ThunderBrush on Twitter
7. ↑ ThunderBrush on Twitter
8. ↑ ThunderBrush on Twitter
9. ↑ Schism Update Show, YouTube
10. ↑ File:VII Original Name.png
11. ↑ 11.0 11.1 11.2 11.3 11.4 ThunderBrush on Twitter
12. ↑ ThunderBrush on Twitter