recursal/Fanatic-Fandom huggingface dataset:
You Know What You Must Do

## Flavor Text

*You stand now upon the precipice of oblivion, the tides of chaos flowing about you in violent eddies. Screams of sorrow and anguish rise from each ripple, echoes of the forgotten past remembered anew as the tempest ebbs and flows.*

*A thundering pulse rips through your being, the roar of the tide but a whisper before its majesty. Your breath catches as the claws of fear tighten around your throat.*

*Before you looms a threat, terrible and glorious, but at the same time hollow, like a marionette dancing upon silken strings. Only you can see beyond the veil. Only you can see the puppet's master.*

*Coughing and sputtering, you awaken in some damp, dark alley, sobbing uncontrollably.*

*He is coming.*

## Prelude Conditions

After resolving setup, advance  Doom by 3. The Lead Investigator gains 1 For the Greater Good Unique Asset. Each other investigator gains  1 Clue.
Tommy Muldoon

## The Rookie Cop

### Abilities

* **Action:** Move 1 Monster of your choice with toughness 3 or less from an adjacent space to your space.
* During the Encounter Phase, other investigators on your space may choose an encounter as if there are no Monsters on your space.

### Flavor Text

#### Quote

*"I took an oath to enforce the law. That's what I'm doing."*

#### Bio

*Most members of the Muldoon family are part of the Boston police force in some way or another. Not long ago, the youngest brother Tommy got his badge. Armed with an eye for detail, fierce courage, and his trusty rifle Becky, young Muldoon is dedicated to law enforcement. Now he finds himself in Anchorage at the request of his cousin, the local sheriff. Something has been killing people, and off the record, his cousin says it's a wendigo. Tommy's not sure he believes any of that, but catching killers is in his blood.*

### Team Role

Tommy functions very much like a well-rounded semi-support combat class. Having an initial +1 to Willpower, Tommy's extra stat point gives him a stat advantage over most other investigators at the start of the game. His investigator action allows him to draw monsters away from gates or other spaces using an action, which gives him the ability to pull those monsters away from other investigators if he wasn't able to reach that space with his normal movement, or alternatively, his passive allows other investigators ignore them completely if they share a space with him.

His well-rounded stats allow him to fend for himself in most situations. He is able to furnish his inventory with weapons to supplement Becky, and pad his stats further, so he isn't shoehorned into a combat role. This allows him to easily complete research encounters, rumors, and expeditions.

### Origin

Tommy Muldoon made his first appearance in 2009 in *Innsmouth Horror*, the 6th expansion for *Arkham Horror: Second Edition*.
Zoey Samaras

## Distinguishing Features

* If you have not lost  Sanity during a Combat Encounter, roll 2 additional dice when resolving the  test during that encounter.

### Flavor Text

#### Quote

*"God has spoken. I will do His work without hesitation."*

#### Bio

*When Zoey was six years old, her parents were killed in a fire. As the flames consumed her home, God spoke to her. He told Zoey that she was special and that He was giving her a special task. As an adult, she now travels from city to city, taking work as a chef to support herself. When she isn't working, she stalks the night, guided by the Lord's voice. Wherever she finds wickedness, she strikes it down without remorse or hesitation. Most recently, God has called her to Rome, to dispense His righteous fury.*

### Rulings, clarifications, and reminders

Based on the ruling for Handcuffs, Zoey's passive ability cannot be used while encountering a Monster which do not have a  test, but can be used while encountering a Monster which has another skill icon in place of the  test indicator.

### References

1. ↑ Official answer from Nikki Valens for Handcuffs on  *BoardGameGeek*.

### Team Role

Zoey has an effective 6 will and 7 sanity that give her unrivaled durability in combat. She works best as a fighter and gate closer, using spare turns to get or advance tasks to empower herself. She should team up with an Influence character who can get her a weapon.

### Origin

Zoey Samaras made her first appearance in 2009 in *Innsmouth Horror*, the 6th expansion for *Arkham Horror: Second Edition*.
Tome

**Tomes** are books, scrolls and other writings obtained as Assets during a game of Eldritch Horror. Some may be initial equipment for characters, others may be obtained through an Acquire Assets action, and others still can be obtained through encounters.

Some Tomes function like other assets, like the Cultist's Journal, and give a straight boost to skills. Other tomes are used as actions, and usually involve a skill check, most often , in order to gain items like Spells,  Clues, or other benefits.

* Daisy Walker has a special ability that allows her to undertake the use of a Tome as a free action if she uses a Rest action.
* Agatha Crane may, once a round, undertake the action of a Tome with +2  added to her roll.
Voice of Azathoth

## Flavor Text

*Most musicians describe this 18th century Italian opera as unplayable. It comes as no surprise that the composer was executed for heresy.*

## Mystery Text

When an investigator would gain an Artifact, he may gain the Massa di Requiem per Shuggay Artifact instead.

At the end of the Mythos Phase, an investigator may spend  Clues equal to  and discard the Massa di Requiem per Shuggay Artifact to solve this Mystery.
Written in the Stars (Personal Story)

> *For Written in the Stars Prelude, see Written in the Stars.*
>
>

### Flavor Text

*You set about saving the world in the same manner that you would a physics problem - meticulously, one step at a time.*

### Personal Mission

* When a Mystery is solved, discard this card and gain the *As Foretold* Reward.
* When the Omen advances to a  blue space of the Omen track, place  1 Eldritch token on this card. Then, if there are 5 Eldritch tokens on this card, discard this card and gain the *Discredited* Consequence.

## Reward

* Once per round, you may spend 1 fewer  Clue to pay for an effect.
Wither

## Card Back

**0-1:***The spell's dark energy turns against you, flooding your mind with madness.* Discard this card unless you lose  2 Sanity.
**2+:** *The incantation takes effect with horrifying success.*  Lose  1 Sanity and gain +5  during that encounter instead.
 **2** | 01Core | Resolve the effect based on your test result:
**0:** *The words must have been wrong. You suffer the damage you had hoped to inflict.* Discard this card unless you gain an Internal Injury Condition.
**1:** *The spell compacts and twists the target's body.* Lose  1 Sanity.
**2+:** *The magic ripples and surges through the target once more.* You may reroll 1 die during the  test.
 **3** | 02 | Resolve the effect based on your test result:
**0:***You misspeak the incantation, causing the magic to dissipate.* If you rolled any 1's, discard this card.
**1:** *The harmful magic lingers in your body.*  Lose  1 Health.
**2+:** *The magic takes hold in your target's body.* No additional effect.
 **4** | 02 | Resolve the effect based on your test result:
**0:** *The magic backfires, infecting your lungs and invading your blood stream.* Gain 1 Illness Condition.
**1:** *Completing the incantation requires a blood sacrifice.* Lose  1 Health.
**2+:** *Your target's body withers into a weakened, malformed shape.* Reduce the Monster's damage by 1 to a minimum of 1.
Then flip this card.
Unearthly Piping

## Flavor Text

*In the places where the walls between dimensions are the weakest, a hideous piping melody can be heard. Those who hear it have broken minds, and only solidifying the veil between worlds can save them.*

## Mystery Text

After an investigator closes a Gate during an Other World Encounter or a Mystic Ruins Encounter, he may spend  1 Clue and discard 1 Spell to place 1 Clue on this card.

At the end of the Mythos Phase, if there are Clues on this card equal to , solve this Mystery.
Tokyo

## Map

Tokyo is one of the 9 named  City spaces on the World Map. It is connected to:

* Shanghai by a Ship path.
* Space 2 by a Ship path.
* Space 19 by a Ship path.
* Space 20 by a Ship path.

## Encounters

### Asia/Australia Encounters

Tokyo Location Encounters have a high probability of killing or injuring Monsters.

### City Encounters

As Tokyo is a City space, an investigator can resolve a General Encounter here.

### Expedition Encounters

Expedition Encounters can be encountered if playing with the  Under the Pyramids expansion.

 2

### Devastation Encounters

If playing with the  Cities in Ruin expansion, Tokyo may be devastated, thus Devastation Encounters can be resolved here.

### Other Encounters

* A  blue Gate can spawn on this location, so an investigator can undertake an Other World Encounter here.
* Winged Serpent Epic Monster may spawn on this space and can be encountered.

## Lore

### Mentioned Residents from Other Fictional Works

* Azuma Namio
* Kogoro Akechi

### Real World Location

Tokyo, formerly Edo, is the capital of Japan.

## References

1. ↑ An avatar of Hastur in the role-playing game Call of Cthulhu's *Secrets of Japan* supplement.
2. ↑ A character in the role-playing game Call of Cthulhu's *Masks of Nyarlathotep* expansion.
3. ↑ A follower of the Emerald Lama in the role-playing game Call of Cthulhu's *Secrets of Japan* supplement.
4. ↑ An incantation used as part of a ritual to banish Nyogtha. For more information about this, see the The Salem Horror page on  *The H.P. Lovecraft Wiki*.
5. ↑ A character in the series *Nichibei Miraisen* by Miyazaki Ichiu.
6. ↑ For more information about this, see the Aku-Shin Kage page on  *The H.P. Lovecraft Wiki*.
7. ↑ A parody of the monster Gojira, first appeared in the role-playing game Call of Cthulhu's *Secrets of Japan* supplement.
8. ↑ Mara, also known as The Dweller on the Threshold, is an avatar of Yog-Sothoth first appeared in the role-playing game Call of Cthulhu's *Secrets of Japan* supplement.
9. ↑ A character first appeared in the game Arkham Horror 2nd Ed.'s *The King in Yellow* expansion.
10. ↑ See Tokyo location on  *Google Maps*.
Harry Potter

* Ignotus Peverell †, Linfred of Stinchcombe †, Hardwin Potter †, Iolanthe Peverell †, Ralston Potter †,Charlus Potter, (paternal ancestors)
* Henry Potter (great-grandfather) †
* Dorea Potter (née Black) (paternal great-aunt) †
* Fleamont Potter (paternal grandfather) †
* Euphemia Potter (paternal grandmother) †
* Mr Evans (maternal grandfather) †
* Mrs Evans (maternal grandmother) †
* Arthur Weasley (father-in-law)
* Molly Weasley (née Prewett) (mother-in-law)
* Ron Weasley (brother-in-law)
* Hermione Granger (sister-in-law)
* Rose Granger-Weasley (niece)
* Hugo Granger-Weasley (nephew)
* Fred Weasley (brother-in-law) †
* Angelina Weasley (sister-in-law)
* James Weasley (nephew)
* Roxanne Weasley (niece)
* Bill Weasley (brother-in-law)
* Fleur Weasley (née Delacour) (sister-in-law)
* Victoire Weasley (niece)
* Dominique Weasley (niece)
* Louis Weasley (nephew)
* Charlie Weasley (brother-in-law)
* Percy Weasley (brother-in-law)
* Audrey Weasley (sister-in-law)
* Molly Weasley II (niece)
* Lucy Weasley (niece)
* Tom Riddle (distant cousin) †
* Weasley family (in-laws)
* House of Black (distant relatives)

### Affiliation

Potter, Weasley, Evans, Peverell families, Albus Dumbledore,Dumbledore's Army,Order of the Phoenix,Hogwarts School of Witchcraft and Wizardry,Gryffindor,Gryffindor Quidditch team,Slug Club,,British Ministry of Magic,Auror Office,S.P.E.W.,Holyhead Harpies,

### Appearances

The Philosopher's Stone
The Chamber of Secrets
The Prisoner of Azkaban
The Goblet of Fire
The Order of the Phoenix
The Half-Blood Prince and Deathly Hallows: Part 1 and Part 2

### Portrayed by

Daniel Radcliff

**Harry Potter** is the dueteragonist of the *Emma Reese* series and the older twin brother of Emma Reese (who was born with the surname Potter).
The Winged Serpent (Mystery)

## Flavor Text

*Eons ago, Yig unleashed the great dragon, Mappo no Ryûjin, to punish the heretical serpent people on the continent of Mu. Now she flies again to dispense Yig's wrath.*

## Mystery Text

When this card enters play, spawn the Winged Serpent Epic Monster on Tokyo.

At the end of the Mythos Phase, if the Winged Serpent Epic Monster has been defeated, solve this Mystery.
Wanted

## Card Front

 Action

## Card Back

 **On the Lam** | 06 | *Too many questions are being asked. It is time to start planning your escape.* | Lose  1 Sanity and impair .
 **Police Raid** | 06 | *The lawmen quickly put you in handcuffs and search your room for evidence.* | Gain a Detained Condition and impair .
 **Ransacked** | 06 | *The debris littering the floor makes it clear that locked doors cannot protect you.* | Discard 1 Item possession.
Then flip this card.
Ulthar

## Map

Ulthar is one of the 3 named  City spaces on the Dreamlands Side Board from  The Dreamlands expansion. It is connected to:

* The Enchanted Wood by a Local path.
* The Underworld by an Uncharted path.

Ulthar is mentioned in several Gate encounters that reference the Dreamlands. These encounters have no mechanical relationship with the Dreamlands Map location.

## Encounters

### Dreamland Encounters

Ulthar Location Encounters have a high probability of giving Talent Conditions.

### City Encounters

As Ulthar is a City space, an investigator can resolve a General Encounter here.

### Other Encounters

* A  red Gate may spawn on this location, so an investigator can undertake an Other World Encounter here.
* An  Adventure token may be placed on Ulthar and can be encountered as part of The Cats of Ulthar Adventure.

## Lore

### Mentioned Residents

* Atal, High Priest
* Miss Doyle, self-proclaimed empress of cats

### Description

Ulthar is a fictional city in Earth's Dreamlands described in HP Lovecraft's *Dream Cycle* stories.

The city is often characterized as being home to many cats, which inhabitants and guests are forbidden from harming*.* Ulthar's cats are intelligent and feature in many of the city's Dreamland Location encounters, in addition to several Gate encounters taking place in the dreamlands.

## References

1. ↑ A character first appeared in the game Arkham Horror 2nd Ed.'s *The King in Yellow* expansion.
Written in the Stars

> *For the Personal Story, see Written in the Stars (Personal Story).*
>
>

## Flavor Text

*Preparations were made by those that came before, and for that you are thankful, but the prophesied time is at hand and gratitude is the last thing on your mind.*

*You study the journal passed down to you by your mother, and her mother before her, going back as far as the time of the Egyptian pharaohs. The complicated diagrams chart the movement of stars and other celestial entities over hundreds of years, but all the patterns point to one thing: total annihilation.*

*Your knowledge makes you vulnerable. The despair of predetermination weighs heavily upon you, but it also makes you stronger. Forewarned, as they say, is forearmed.*

## Prelude Condition

After resolving setup, retreat  Doom by 3.

During this game, play with the top Gate of the Gate stack revealed.

When the Omen advances to the Omen that corresponds to the top Gate of the Gate stack, advance Doom by 1.
Roxanne Weasley

**Roxanne Weasley,** sometimes referred to as **Roxy** by her closest friends, is the daughter of Fred and Angelina Johnson (nee Weasley).

## Biography

Roxanne was born around 2002, the same time that Bella's older brother, Freddie was born to Fred Weasley and Angelina Johnson.

## Trivia

* In Canon, she was actually a daughter of George Weasley and Angelina Johnson, but her father is instead Fred, seeing that he in fact survives the war and was **not** killed off in the *Emma Reese* universe.
* Her cousins sometimes call her Rosie.
* Favorite aunt: Emma Reese and Ginny Weasley
* Favorite uncle: George Weasley
* Favorite cousins: Bella and Freddie Weasley.
Yog-Sothoth Research Encounters

## References

1. ↑ This is for a hidden message in the rule book. For more information about this, see the decoding thread on  *BoardGameGeek*.
2. ↑ Co-leader of the Hermetic Order of the Silver Twilight in the role-playing game Call of Cthulhu's *Shadows of Yog-Sothoth* campaign.
3. ↑ A character in the story *The Dreams in the Witch-House* by H.P. Lovecraft. For more information about this, see the The Dreams in the Witch-House page on  *The H.P. Lovecraft Wiki*.
4. ↑ A character first appeared in the story *The Dunwich Horror* by H.P. Lovecraft. For more information about this, see the The Dunwich Horror page on  *The H.P. Lovecraft Wiki*.
5. ↑ For more information about this, see the Nodens page on  *The H.P. Lovecraft Wiki*.
Regina Reese

## Regina Reese (nee Black)

**Regina Reese** (née **Black**) is the only daughter of Walburga and Orion Black, the wife (later widow) of Jack Reese, the mother of Duke Reese and the adoptive mother of Emma Reese.

## Background

Regina attended Hogwarts school in her brother's third year at hogwarts. Unlike most others, Regina was sent to Gryffindor, causing her and her mother to go out in spites. After a quarrel with her mother, Regina ran away from home, eloping with the pureblood wizard, Jack Reese, a boy she met in Hogwarts school.They went out to live in Privet Drive, not far from the Durselys, who happened ot be Emma's maternal family. They only met during business, and Mrs. Dursley and Mrs. Reese would sit at the window, but htye could never understand each other.

### Receiving Emma

On October 31, 1981, the Potters were killed and their children made it out with their lives. Dumbledore approached the Reeses and offered them Emma Potter. Regina couldn't refuse as she and her husband welcomed the baby into their house.
We Need a Hero!

### Flavor Text

*Adrenaline surges through you, your blood aflame at the thought of those who prey upon the weak and the innocent.*

### Personal Mission

* When you defeat a non-Epic Monster during a Combat Encounter, place that Monster on this card. Then, if the total toughness of Monsters on this card is 10 or greater, discard this card and gain the *Valiant Protector* Reward.
* When another investigator is Defeated or Devoured, discard this card and gain the *Not Good Enough* Consequence.

## Reward

* Once per round, you may reroll any number of dice when resolving a test during a Combat Encounter.

## Consequence

* Your maximum  Health and  Sanity are reduced by 1.
Wilson Richards

## The Handyman

### Abilities

* **Action:** Gain 1 Asset of your choice with value 1 from the reserve; or discard 1 card from the reserve and perform 1 additional action.
* When you or another investigator on your space spend a   Focus to reroll a die, that investigator may reroll up to 2 dice instead.

### Flavor Text

#### Quote

*"It's nothing a good plan and some hard work can't fix."*

#### Bio

*Wilson's a practical man. He goes where there's work. When it's gone, he moves on. Wilson finds that offering an honest deal gets him treated honestly, but since he took a job rebuilding a church in Arkham, he's had a hard time being honest with himself. Things that used to hide in the deepest pits of the earth have crawled to the surface. He cannot unsee all the things he's seen, but he can get to work on fixing the problem.*

### Rulings, clarifications, and reminders

* If Wilson or another investigator on Wilson’s space spends a Focus to reroll a die and his dice pool is only one die, that investigator cannot use Wilson’s passive ability.
* Wilson's active ability allows him to gain Relic Unique Assets from the reserve without spending  Resources if Wondrous Curios is in play.

### Origin

Wilson Richards made his first appearance in 2006 in *Dunwich Horror*, the 2nd expansion for *Arkham Horror: Second Edition*.

## References

1. ↑ FAQ p. 4.
2. ↑ Official answer from Dane Beltrami for Wondrous Curios on  *BoardGameGeek*.
X-Monster

The **X-Monster** is the boss of the second dungeon, Eagle's Tower.

He does not attack Marty directly, but instead jumps into his waiting jet. The jet has two attacks: charging directly at Marty and shooting a stream of "x"s that can knock him off of the tower. Since the tower only appears to have one story, it is doubtful that this would be very dangerous.

Smaller pieces of the X-monster are seen in Eagle's Tower and many other dungeons as minor enemies. They consist of a square made of four "x"s.

In one of the rare cases of a difficulty curve working properly in this game, he is slightly harder than the first boss.
Trish Scarborough

## Distinguishing Features

* If an investigator on your space spends a  Clue to reroll a die, he may reroll up to 2 dice instead.

### Flavor Text

#### Quote

*"We lie all the time. But the truth is in there. You just have to know how to decode people."*

#### Bio

*Everyone expected great things from Trish when she was young. In school, she excelled in athletics and the sciences, but she surprised everyone after graduation by settling into a humble position at a commercial code company. What almost no one knows is that this particular company is a front for the Bureau's code-breaking agency, the Black Chamber. Now she finds herself in the city of Krasnoyarsk meeting another agent who has important information about an impending threat from a world beyond our own.*

### Team Role

While low will and sanity limit Trish's effectiveness in combat, her stats and abilities make her ideal for gaining clues, or functioning as a support character via asset-buying and expeditions. She should be partnered with a gate closer so she can focus on mysteries and rumors.

### Origin

Trish Scarborough made her first appearance in 2009 in *Innsmouth Horror*, the 6th expansion for *Arkham Horror: Second Edition*.
Time Catches Up

## Rulings, clarifications, and reminders

Based on the ruling for The Messenger, when resolving the "impair 3 skills of his choice" effect, the Lead Investigator could choose the same skill multiple times unless doing so would violate the Impairment rules (e.g. choose to impair a skill 2 times when its value is at 2).

## References

1. ↑ Official answer from Nikki Valens for Impairment on  *BoardGameGeek*.
Unknown Dangers

## Rulings, clarifications, and reminders

Health or Sanity loss cannot be assigned to an investigator in a greater quantity than that of his current Health or Sanity, even if he can prevent or replace the loss (e.g. Moxie) to keep himself from dying as a result, so a single investigator with 3 Sanity and Moxie couldn't choose to be assigned 4 Sanity to keep other investigators from being affected for example. If after assigning Health or Sanity loss to all investigators as much as possible there is still Health or Sanity loss left to be assigned, first all investigators resolve their Health or Sanity loss and prevention or replacement effects, then the leftover loss is again assigned to investigators.

## References

1. ↑ Official answer from Nikki Valens for losing Health or Sanity as a group on  *BoardGameGeek*.
2. ↑ Official answer from Dane Beltrami for assigning leftover loss on  *BoardGameGeek*.
Knice

The **Knice** are a puzzle item found in Catfish's Face. They are two petrified knights who can be thrown like dice and, just like a pair of dice, have only two sides (up and not up).

They must be thrown using the Power Bracelet until both are facing the right way. This puzzle either requires great skill or is completely random, depending on who you talk to.
Vach-Viraj Chant

## Card Effect

Gain +5  during Combat Encounters.

Reduce the horror and damage of Monsters you encounter by 1 to a minimum of 1.

## Notes

* If The Worldrender Mystery is active, when an investigator gains an Artifact, he may gain the Vach-Viraj Chant Artifact instead.
* An investigator may gain this card when resolving a Research Encounter ( Shudde M'ell Wilderness #14).
Touched by Abhoth

## Flavor Text

*Those who make contact with the mind of the Source of all Uncleanliness are rarely ever the same again. They revel in dirt and grime and seek only to spread filth during the remainder of their short lives.*

## Mystery Text

When this card enters play, each investigator places  1 Eldritch token on the nearest  City space that does not contain an Eldritch token.

As an encounter, an investigator on a space containing an Eldritch token may attempt to free the victim's mind from Abhoth's grasp (-1). If he passes, he may spend  1 Clue to place that Eldritch token on this card.

At the end of the Mythos Phase, if there are  Eldritch tokens on this card equal to , solve this Mystery.
Twin Blasphemies of the Black Goat

## Flavor Text

*The twin blasphemies of Shub-Niggurath will prepare the world for their mother's reign.*

## Prelude Conditions

During Step 5 of setup ("Determine Ancient One"), set aside 2 Ghoul Monsters.

During Step 9 of setup ("Resolve Starting Effects"), if  Shub-Niggurath is the Ancient One, search the Mystery deck for the Spawn of the Black Goat Mystery instead of drawing a random Mystery.

After resolving setup, each investigator improves  and . If playing with the  Forsaken Lore expansion, spawn the Yeb Epic Monster on The Amazon. Then, if Shub-Niggurath is not the Ancient One, spawn the Nug Epic Monster on The Amazon.

During this game, the Nug and Yeb Epic Monsters each have toughness equal to +4.

While resolving the Nug Epic Monster's  effect, if a Ghoul Monster cannot be spawned, **investigators lose the game.**

## Notes

The original text of Twin Blasphemies of the Black Goat's second prelude condition was "During Step 9 of setup ("Resolve Starting Effects"), if Shub-Niggurath is the Ancient One, search the Mystery deck for the Spawn of Shub-Niggurath Mystery instead of drawing a random Mystery." This has seen been errata'd.
Where the Old Ones Broke Through

## Flavor Text

*Yog-Sothoth struggles to free itself from the space between dimensions, tearing holes in our reality in the process.*

## Mystery Text

When an investigator closes a Gate, he may discard 2 Spells to seal the rift and place that Gate on this card.

At the end of the Mythos Phase, if there are Gates on this card equal to half , return all Gate tokens on this card to the game box and solve this Mystery.
Service

A **Service** is a type of Asset the player can obtain in a game of Eldritch Horror. They are usually obtained through an Acquire Assets action.

Unlike most assets, services are not kept in inventory: They provide a benefit immediately to the player, and are discarded once their effect is resolved.

 Roland Banks has a unique ability in which he may separate service assets on the reserve and set them aside to be distributed later.
Tunguska

## Map

Tunguska is a  Wilderness Expedition space on the World Map. It is connected to:

* Space 16 by a Train path.
* Space 19 by a Train path.

## Encounters

### Expedition Encounters

Tunguska is one of the 6 main spaces for Expedition Encounters.

### Wilderness Encounters

As Tunguska is a Wilderness space, an investigator can resolve a General Encounter here.

### Other Encounters

* If playing with  Mountains of Madness expansion, a green Gate may spawn on this location, so an investigator can undertake an Other World Encounter here.
* A  Mystery token may be placed on this space and can be encountered as part of Seed of the Daemon Sultan Mystery.
* An  Eldritch token may be placed on this space as part of Rituals in the Wild or Supplying the North Mysteries, thus it can be encountered.
* A  Rumor token may be placed on this location through Exploring the Crater Mythos card; it can therefore be encountered.
* Colour Out of Space Monster moves to this location when spawned, thus it can be encountered.

## Lore

### Real World Location

Tunguska's comes from the Podkamennaya (Stony) Tunguska River, located in Krasnoyarsk Krai in Siberia.

### Note

Tunguska is best known in modern parlance for the Tunguska event, a fiery explosion in 1908 that exploded on the taiga. It was the largest meteor impact in recorded history.

## References

1. ↑ Followers of cults of Nestar, a Zoroastrian heretic who lived in 6th century Persia. They worship Cthugha and can use fire-related spells. They appeared in the role-playing game Call of Cthulhu's *This Fire Shall Kill* campaign.
2. ↑ Possibly the King in Yellow.
3. ↑ See the Podkamennaya Tunguska River location on  *Google Maps*.
Unwilling Sacrifice

## Flavor Text

*You didn't see the faces of the men who took you in the black of night, but you can see the face of another who shares your fate. Bound and gagged, the other victim lies helpless on the stone altar beside you. A black-robed figure prepares to drive a jeweled dagger into the victim's heart.*

*With the cultist distracted, you think you could escape, but could you really do so in good conscience?*

*Nay! As the blade comes down, adrenaline surges through your body and you slip from your restraints. You throw yourself between the robed assailant and his victim. The blade sinks into the flesh of your shoulder, missing your heart by mere inches. You wrench the dagger free from your wounded shoulder, and after subduing the cultist, you free your grateful companion. Those who did this to you will pay in kind, that much in certain.*

## Prelude Conditions

After resolving setup, each investigator may spend  2 Health to gain 1 Character Unique Asset.
Lil' Skelly

**Lil' Skelly** is a miniboss that appears just before the final dungeon when the player has to re-enter Eagle's Tower. He summons a brigade of insects in formation to attack Marty and cause massive amounts of sprite lag.

Once his insects are destroyed, he will accuse the player of being a racist and run away.
Innocent-Looking Man

The **Innocent-Looking Man** is an enemy found in Bottle Grotto.

Although he appears to be nothing more than a slightly confused villager, this enemy is in fact a powerful wizard capable of teleportation and shooting magic missiles. He will teleport whenever danger is near, and can only be defeated using the Pegasus Boots to match his speed.

A variant of this enemy appears later in the game holding a piece of bread. This apparently makes him invincible, for some reason.
Angler's Cavern

**Angler's Cavern** is the third dungeon of Link's Awakening. Although the game never actually names it, its title can be discerned from the fact that it is opened with the Angler Key and is also a cavern.

There are two Nightmare Keys in this dungeon, but neither of them actually work. In fact, no dungeon in this entire game requires a Nightmare Key at all.

The dungeon's item is the Flippers, which allow Marty to swim not just in water, but also many other places.

The boss of this dungeon is the Angler, who is so easy and boring that he doesn't even have a page on this wiki. Think about that for a moment.
To Be Or Not To Be

### Flavor Text

*In one hand, you have your shovel. Your precious life. Willful ignorance. Relative safety. In the other hand...well, you have nothing in your other hand. The unknown. The mysterious. The dangerous. You cannot very well feign ignorance. Not now.*

### Personal Mission

* When a Mystery is solved, discard this card and gain the *Commitment* Reward.
* When you have only  1 Health or  1 Sanity, discard this card and gain the *Alas, Poor Yorick* Consequence.

## Reward

* When you defeat a Monster during a Combat Encounter, gain  1 Resource.

## Consequence

* Roll 1 fewer die when resolving a  test.
Upheaval

## Flavor Text

*All around the world, location of great importance are reduced to rubble overnight.*
## Disaster Conditions

Each investigator on the Active Expedition space or an adjacent space loses  2 Health and  2 Sanity. Search the Expedition Encounter deck for each card corresponding to the Active Expedition and return it to the game box, then shuffle the Expedition Encounter deck.

Repeat this process two additional times.
Where's Pa?

### Flavor Text

*Pa's gone missin'. You gonna find him. All there is to it. To the devil with the consequences.*

### Personal Mission

* Whenever you gain a  Clue during a Research Encounter, place  1 Eldritch token on this card. Then, if there are 3 Eldritch tokens on this card, discard this card and gain the *I Found Pa!* Reward.
* When you have 3 or less  Health, discard this card and gain the *Congenital Analgesia* Consequence.

## Reward

* Reduce the damage of Monsters you encounter to 1.

## Consequence

* Subtract 1 from the result of each die you roll as part of an Injury Condition effect.
Emma Reese Wikia

## Welcome to the Emma Reese Wikia

A guide to the Emma Reese fanfiction, based on the Harry Potter films. The series is a retelling of Emma Reese, Harry's untold younger sister and her adventures in Hogwarts

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Orion Black

**Orion Black** was the husband and distant cousin of Walburga Black, the father of Sirius, Pandora and Regulus Black and grandfather of Duke Reese and (adopted) grandfather of Emma Reese.

## Biography

Orion was born to Arcturus Black III and his wife, Melania Macmillan, in 1929. He attended Hogwarts School of Witchcraft and Wizardry and was sorted into Slytherin house, like most members of the House of Black. Orion married his cousin, Walburga, and they had three children: two sons named Sirius and Regulus and a daughter named Pandora. He would often break off the fights between his wife and daughter, since their fights would turn physical.

He later died in 1979.
Duke Reese

## Daniel Lucas "Duke" Reese

Orion Black (maternal grandfather, deceased)Walburga Black (maternal grandmother, deceased)
Regulus and Sirius Black (maternal uncles, deceased)
Irma Black and Melania Black (great-grandmothers)
Pullux and Arcturus Black III (great-grandfathers)
Bellatrix Lestrange, Andromeda Tonks, and Narcissa Malfoy (maternal first cousin once removed)
Cygnus Black (maternal third cousin)
Druella Black (maternal great-aunt)
Lucretia Prewett (maternal great-aunt)
Ignatius Prewett (great-uncle)

## Chronological information

### Residence

Reese Home, Privet Drive
Gryffindor Tower (Formerly)**Hogwarts (formerly)**

**Daniel Lucas "Duke" Reese** is a half-blood wizard, the adopted brother of Emma Reese, the biological son of Regina Black and Jackson "Jack" Reese
Hallucinations

## Card Back

 **Swarming** | 01Core | *The bugs are everywhere. They crawl across your skin and into your mouth.* | Lose  3 Sanity.
 **The Voices** | 01Core | *In the past, you've barely been able to hear the whispering at the edge of your consciousness. Now that the voices are more audible, you can hear the horrible demands they are making of you.* | Lose  1 Sanity.
 **Abducted** | 02 | *Everyone told you the beings were a figment of your imagination. Now the creatures have come in your dreams to steal your soul away to another world.* | Gain a Lost in Time and Space Condition.
 **Surreal Dreams** | 07 | *Each night you have vivid dreams of other worlds and grand adventures. As time goes on, you cannot separate dreams from reality.* | Draw and resolve an Other World Encounter. If the effect allows you to "close this Gate", close 1 Gate of your choice. Otherwise, gain a Lost in Time and Space Condition.
Then discard this card.
Vincent Lee

## The Doctor

### Abilities

* **Action:** You or another investigator on your space may discard 1 Injury or Illness Condition and/or perform a Rest action.
* When you or another investigator on your space performs a Rest action, that investigator may recover 1 additional  Health.

### Flavor Text

#### Quote

*"I will find the answers, even if it kills me."*

#### Bio

*After the third or fourth mutilated body showed up during his time at St. Mary's Hospital in Arkham, Vincent Lee began to suspect that this was no simple case of wild animal attacks. When a young man died screaming in his sleep from a burst heart, Vincent knew for a fact that dark times were ahead. Taking a leave of absence from his position at the hospital, he has set out to ease the suffering of those afflicted by the spreading chaos, hoping that the trail of bodies will lead him to the answers he craves.*

### Team Role

Vincent's stats aren't specialized to any particular role, but his Composed Condition makes him a great all-rounder. Depending on the team's needs, he can start off going to Shanghai, Istanbul, or Sydney to improve his stats. He can provide great support to combat-oriented characters who have more sanity than health.

### Origin

One of the Investigators in the original Arkham Horror board game published by Chaosium in 1987, in which he was the black pawn.
The Actual Link's Awakening Wikia

## Welcome to the The Actual Link's Awakening Wiki

This wiki serves as a companion piece to MeccaPrime's phenomenal Let's Play of Link's Awakening for the original Game Boy (http://lparchive.org/Legend-of-Zelda-Links-Awakening/). It documents, in encyclopedic detail, the creative elements of this game and the only absolutely proper, 100% unhacked playthrough that has ever been done of it.

## What is Link's Awakening?

Link's Awakening was a game produced for the Game Boy by Nintendo in 1993. Compared with most other games for the system, Link's Awakening was an ambitious and mature adventure, touching on themes of psychology, warfare, and the loss of sanity associated with great trauma. Unfortunately the game was severely rushed, resulting in a plethora of design shortcomings: glitches, undeveloped content left in the game, and a ping-ponging difficulty curve. These issues were compounded when the game was given a rather confusing and incompetent translation by the Australian game localizer Theodore "Wood" Tellsey. To hide these mistakes, Nintendo published a prominent series of playthroughs that had been retouched by the studio to make the game look better. Every video you have ever seen before of Link's Awakening is one of these faked "glitch runs", as they are known by fans. Until today, thanks to MeccaPrime!

## Who is MeccaPrime?

MeccaPrime is a popular Let's Player on SomethingAwful who is known for his deadpan demeanor and playing Zelda games. A few years ago he did a Let's Play of Link's Awakening which, in a bold and risky move, showed the game *as it actually is*, without the code-hacking and visual trickery that have defined playthroughs of the game for decades. In these videos, you see a totally different game, more creative and risky while at the same time choppier and less polished. Nintendo may have been willing to hide this stillborn masterpiece under the rug, but now you can see Link's Awakening in all its bizarre glory. With this Wiki, you will see this game and even life itself with new eyes.

Metaphorically. Not literally. Your actual eyeballs can stay where they are.

## Categories

Herein ye will find the following elements:

1. CHARACTERS
2. ENEMIES
3. AREAS
4. ITEMS
5. MISCELLANEA

(To anyone reading these notes at the bottom, I'm aware that everything on this wiki is factually inaccurate with regard to the actual game Link's Awakening. This is what we in the business call "tongue-in-cheek", and like MeccaPrime in his videos I am choosing to maintain the pretense that his playthrough represents the game as it actually is. Try it yourself; it's funnier that way.)

(Disclaimer: The creator of this wiki asserts no copyright to anything on it. Link's Awakening and the screenshots used on this wiki are the property of Nintendo, and will be taken down if the owner requests. The Let's Play that inspired this wiki was produced by MeccaPrime, and any rights to that Let's Play as a derivative work belong to him and not the creator of this wiki. Thank you and have a nice night.)
Luke Reese

## Duke Reese

Orion Black (maternal grandfather, deceased)Walburga Black (maternal grandmother, deceased)
Regulus and Sirius Black (maternal uncles, deceased)
Irma Black and Melania Black (great-grandmothers)
Pullux and Arcturus Black III (great-grandfathers)
Bellatrix Lestrange, Andromeda Tonks, and Narcissa Malfoy (maternal first cousin once removed)
Cygnus Black (maternal third cousin)
Druella Black (maternal great-aunt)
Lucretia Prewett (maternal great-aunt)
Ignatius Prewett (great-uncle)

## Appearances

### Apperances:

All books except *The Goblet of Fire*

**Lucas "Duke" Reese** is a half-blood wizard, the adopted brother of Emma Reese, the biological son of Regina Black and Jackson "Jack" Reese
Weasley family

The **Weasley family** was a pure blood family before Emma and Harry Potter married into it and had half-blood children. However, most like the Black family thought that they were "blood traitors."

## Family tree

```
Septimus Weasley + Cedrella Black     Prewett family
 2 Sons         Arthur Weasley      +      Molly Prewett
William Weasley + Fleur Delacour  Charles Weasley Percy Weasley + Audrey Fred Weasley Angelina Johnson  George Weasley + Emma Reese Ronald Weasley	+  Hermione Granger  Ginevra Weasley + Harry Potter

```
Ron Weasley

## Family

* **Hermione Granger** (wife)
* **Rose Granger-Weasley** (daughter)
* **Hugo Granger-Weasley** (son)
* **Molly Weasley**(née Prewett) (mother)
* **Arthur Weasley**  (father)
* **Ginevra "Ginny" Potter** (nee Weasley) (younger sister)
* **Harry Potter** (brother-in-law)
* **James S. Potter** (nephew)
* **Albus Potter** (nephew)
* **Lily L. Potter** (niece)
* **Emma Weasley**née Reese (sister-in-law)
* **Mr. Prewett**(maternal grandfather)
* **Mrs. Prewett**(maternal grandmother)
* **Gideon and Fabian Prewett** (maternal uncles; deceased)
* **Muriel** (great-grandaunt)
* **Ignatius Prewett** (great-uncle)
* **Lucretia Prewett** (née Black) (great-aunt)
* **Tessie** (maternal or paternal great-aunt)
* **Septimus Weasley** (paternal grandfather)
* **Cedrella Weasley** (née Black) (paternal grandmother)
* **Arcturus Black II** (paternal great-grandfather)
* **Lysandra Black (nee Yaxley)** (paternal great-grandmother)
* **Charis Crouch** (nee Black) (paternal great-aunt)
* **Caspar Crouch** (paternal great-uncle)
* **Callidora Longbottom** (née Black) (paternal great-aunt)
* **Harfang Longbottom** (paternal great-uncle)
* **Callidora Longbottom** (nee Black) (paternal great-aunt)
* **Unnamed paternal first cousins once removed**
* **Jean Granger** (mother-in-law)
* **Ian Granger** (father-in-law)

## Notes

1. ↑ Use of polyjuice potion in order to obtain information from Draco Malfoy about the Chamber of Secrets.
2. ↑ Disguise during the battle of the Seven Harry Potters
Bella Weasley

Arthur Weasley (paternal grandfather) Lily Potter (nee Evans) (maternal grandmother) †
James Potter (maternal grandfather) †
Ignotus Peverell , Linfred of Stinchcombe †, Hardwin Potter † and Iolanthe Potter † (née Peverell), Ralston Potter, Mrs. Potter (nee Fleamont) †(maternal ancestors)
Henry Potter †(maternal great-great-grandfather)
Fleamont Potter † (maternal great-grandfather) †
 Euphemia Potter (maternal great-grandmother)
Ginny Weasley (maternal aunt through marriage)
Harry Potter (maternal uncle)
Petunia Dursely (nee Evans) (maternal great-aunt)
Vernon Dursely (maternal great-uncle)
Dudley Dursley (maternal first cousin once removed)
Walburga Black (maternal adopted great-grandmother)
Orion Black (maternal adopted great-grandfather)
Bellatrix Lestrange and Narissa Malfoy (adoptive second cousins)
Draco Malfoy (adopted second cousin once removed)
Hermione Granger, Angelina Johnson, Audrey Weasley, Fleur Delacour (paternal aunts)
Ron Weasley, Charlie Weasley, Percy Weasley, Bill Weasley, Fred Weasley I (paternal uncles)
Roxanne, Rose, Victoire, Dominique, Lucy, and Molly Weasley II (cousins), Albus Potter, James Potter II, Hugo Weasley, Louis Weasley, Lily Luna Potter, Albus Potter, James Potter II (maternal cousins)
Abigail Reese (adopted aunt)
Sirius and Pandora Reese (adopted maternal cousins)

### Affiliation

* Potter family
* Weasley family

### Appearances

*The Deathly Hollows: Part 2* (epilogue)

**Isabella Nymphadora "Bella" Weasley** is the second-born/middle child and (currently) only daughter of Emma Reese, and her husband, George Weasley.

## Trivia

* Bella's middle name Nymphadora is in honor of the late Nyphadora Tonks
Visions of Hypnos

## Flavor Text

*Hypnos appears to all who enter his realm, and he who witnesses the glorious and terrible visions of Hypnos may find that his mind has already fallen under the sway of the Master of Dreams.*

## Mystery Text

After an investigator resolves a Dreamlands Encounter, he may attempt to resist Hypnos's visions (-1). If he passes, he may spend  1 Clue to place 1 Clue on this card. If he fails, he loses  1 Sanity and moves to a random space.

At the end of the Mythos Phase, if there are Clues on this card equal to , solve this Mystery.
Wendy Adams

## The Urchin

### Abilities

* **Action:** Gain 1 Trinket Asset of your choice from the reserve or discard pile.
* Once per round, if you would gain a non-Deal Condition or an Impairment token, you may choose to not gain that Condition or Impairment token instead.

### Flavor Text

#### Quote

*"The little things are important. Grown-ups don't see that."*

#### Bio

*As far as the state was concerned, Wendy had to be placed in an orphanage. Her father was gone and her mother was insane. But Wendy knew that her mother drew sigils and chanted to hide from the nightmares that took Wendy's father. So long as she was in an orphanage, Wendy knew she was vulnerable. The only way to find her father and keep herself safe was to escape. She has one photo of her father, taken in a factory where the signs are in Russian. On the back is the message, "Soon the Red Tide rises. Stay safe, my little girl.*

### Team Role

With her high Observation and Will, Wendy is great for gathering Clues. Since she can gain any Trinket from the reserve, she can usually adapt into most situations. Her low Influence might be a problem, so she pairs well with a character that can facilitate assets to her, like  Charlie Kane,  Jenny Barnes, or  Bob Jenkins.

### Rulings, clarifications, and reminders

* Wendy's passive ability can stop her from gaining a Condition she chooses to gain. If an effect allows her to gain a Condition as part of a cost, such as "you may gain 1 Madness Condition" or "unless you gain a Blight Condition," she may use her passive ability to not gain that Condition instead. If she does, the cost of gaining the Condition has still been paid.
* If a skill of Wendy is impaired while it has an Improvement token, she would still be able to choose not to impair that skill instead.

### Origin

Wendy Adams made her first appearance in 2008 in *Kingsport Horror*, the 4th expansion for *Arkham Horror: Second Edition*.

## References

1. ↑ FAQ p. 5.
2. ↑ Official answer from Dane Beltrami for Wendy on  *BoardGameGeek*.
Sprite Lag

**Sprite Lag** is a hardware issue that playthroughs of Link's Awakening often run into. The original Game Boy was designed to operate smoothly with a maximum of eight sprites on screen; any more and the frame rate begins to drop precipitously, threatening the gameplay experience. Unfortunately, this was such an ambitious game that the developers often crammed the screen with sprites, leading to significant sprite lag.

Of course, there is also often lag when fewer than eight sprites are on screen. This is because the code in Link's Awakening is insanely janky.

Sprite Lag is one of the things most commonly edited out in Glitch Runs.
Freddie Weasley

Hermione Granger, Angelina Johnson, Audrey Weasley, Fleur Delacour (paternal aunts)
Ron Weasley, Charlie Weasley, Percy Weasley, Bill Weasley, Fred Weasley I (paternal uncles)
Roxanne, Rose, Victoire, Dominique, Lucy, and Molly Weasley II (cousins), Albus Potter, James Potter II, Hugo Weasley, Louis Weasley, (nephews)
Lily Luna Potter, Albus Potter, James Potter II (maternal cousins)
Abigail Reese (adopted aunt)
Sirius and Pandora Reese (adopted maternal cousins)

**Fred "Freddie" Weasley** is the firstborn child and only son of Emma Reese, and her husband, George Weasley and the older brother of Bella Weasley.

## Biography

### Early life

He was born in 2002, around the time of Roxanne and his sister was later born in 2006. He was in his fourth year when Bella entered the school. His parents are also expecting a boy or a girl at the end of *The Deathly Hollows*. He would also spend time at school from 2014 to 2022.