Crates

Crates*

Statistics

* Internal Item ID: **2334–2336, 3203–3208, 3979–3987, 4405–4408, 4877, 4878, 5002, 5003**
* Internal Tile ID: **376**

**Crates** are grab bag-type items which can be caught while fishing, containing random loot such as ores, bars, potions, accessories, and other items. In addition, biome-specific crates can contain biome-specific loot. Their content can be unloaded by pressing the `⚷ Interact` button, either on their icon in the inventory or while holding them.  Crates can also be placed.

Some kinds of crates can be caught anywhere, while the rest can only be caught when fishing in a certain biome. Wooden Crates, Iron Crates, and Golden Crates ( or in Hardmode, Pearlwood, Mythril, and Titanium Crates, respectively) can be caught anywhere, with Wooden/Pearlwood being the most common, and Golden/Titanium being the rarest. In general, rarer crate types contain more valuable loot. Biome Crates, which are exclusive to the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, are slightly less rare than Golden Crates and can contain items otherwise found only in the matching Biome Chests. When fishing in an area with multiple biomes, only one biome crate type can be caught; for example, when a Floating Island is Corrupted and changes to Corruption, Sky Crates can no longer be harvested. See Fishing for details on which biomes take precedence over others.

Crates are caught every 1 in 10 catches, on average; with a Crate Potion, the chance is doubled to 1 in 5. The kind of crate the player obtains is dependent on their Fishing Power, with higher Fishing Power increasing the probabilities of rarer crates. As an example, fishing with a Fishing Power of 100 in a lake of at least 300 valid water tiles in the Corruption would yield crates with the following probabilities: Golden Crate: ~~0.67\*~~1/150 (0.67%); Corrupt Crate: ~~0.93\*~~7/750 (0.93%); Iron Crate: ~~2.8\*~~7/250 (2.8%); Wooden Crate: ~~5.6\*~~7/125 (5.6%). The Crate Potion doubles these chances.

## Notes

* On Xbox, `Left Trigger` opens crates (instead of the  button which is the equivalent to PC's right click) as stated in the tooltip for the crates.
* A few exclusive items are found *only* in crates:
	+ Sailfish Boots, Tsunami in a Bottle (Wooden, Iron, Pearlwood, Mythril) (however, both are similar to other items found in chests)
	+ Falcon Blade, Ginger Beard, Tartar Sauce (Iron, Mythril)
	+ Hardy Saddle (Golden, Titanium)
	+ Scarab Fishing Rod (Oasis, Mirage)
	+ Hardmode: Anchor ( Pearlwood /  Wooden)
	+ Hardmode: Enchanted Sundial ( Pearlwood, Mythril, Titanium /  Wooden, Iron, Golden)
* Crates can drop ores and bars that cannot be naturally obtained in that world, because it's alternatively generated; for instance, a Wooden Crate can yield Copper Ore, even if the world it was caught in is generated with Tin.
	+ In Hardmode, this applies to the Hardmode metals too, whether or not any Altars have been broken to place ore in the world.
* The tiers of the metals provided rise with the crate tier: Wooden and Iron Crates omit the top tiers, biome crates omit Copper and Tin Bars (but not ores), Golden and Titanium omit the bottom tiers.
	+ Crates do not contain "advanced" metals such as Meteorite or Chlorophyte.
* Crates always contain at least one item, as empty crates are re-rolled. The Golden Crate, for instance, has a 2.44% chance of requiring a reroll.
* The Hallow crate is unique in that it cannot be obtained except by fishing in an artificial pre-hardmode Hallow or by dropping a Divine crate in Shimmer, as all natural Hallow biomes are hardmode by definition and will only produce Divine Crates. However, it does not contain any unique drops, so there is very little point to obtaining it.

## Tips

* On the Old-gen console version, Windows Phone version, Old Chinese version, Nintendo 3DSversion, and tModLoader 1.3-Legacy version, it can be beneficial to fish for crates during pre-Hardmode, save them for later, and then open them up in Hardmode, in order to get Hardmode ores without breaking any Altars. This has the added benefit of not spawning random Ebonstone/Crimstone or Pearlstone in the world, which can be a side effect of breaking Altars.
	+ On the PC version, Console version, Mobile version, and tModLoader version, crates fished during pre-Hardmode will no longer drop Hardmode items, even after the Wall of Flesh has been defeated.
* Crates can also supply a few other Hardmode items:
	+ As stated above, the Anchor and Enchanted Sundial are *only* found in crates.
	+ Corrupt or Crimson Crates can contain Cursed Flames or Ichor, respectively, and both can have Souls of Night.
	+ Hallowed Crates can drop Crystal Shards and Souls of Light.
* The higher the Fishing Power, the greater the chances for crates. See Fishing Power and Fishing § Tips for information and recommendations about how to increase Fishing Power.
* The chance to catch a Iron or Wooden Crate increases if the player is not in a biome where a biome chest can be caught (i.e., not Corruption/Crimson, Hallow, Dungeon, or Jungle, and below sky level – an example could be the pure caverns). With a Fishing Power of 100 and a lake of at least 300 valid water tiles, Iron Crates are then caught with a chance of ~~3.11\*~~7/225 (3.11%) (instead of ~~2.8\*~~7/250 (2.8%)) and Wooden Crates with a chance of ~~6.22\*~~14/225 (6.22%) (instead of ~~5.6\*~~7/125 (5.6%)).
* For a deep look at the sale value of crate contents in 1.4, see Crate values in 1.4. (See Crate values pre-1.4 for pre-1.4 versions.)

## History

PC version
* Desktop 1.4.0.5: Fixed a bug where several new items in Fishing Crates (mostly pets) were not dropping in multiplayer.

* Desktop 1.4.0.1:
	+ New biome crates introduced: Ocean, Desert, Snow, and Underworld Crates.
	+ All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
	+ Wood, Iron, and Gold Crates now drop better quality ore depending on which level of crate it is.
	+ Many drop chances and amounts adjusted.

* Desktop 1.3.0.1:
	+ New biome crates introduced: Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
	+ Now placeable.

* Desktop 1.2.4: Introduced Wooden, Iron, and Golden Crates.

Console version
* Console 1.0.933.1: Made changes from PS4's 1.0.750.0 update. ()

* Console 1.0.750.0: ()
	+ New biome crates introduced: Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
	+ Now placeable.

* Console 1.07: Introduced Wooden, Iron, and Golden Crates.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.4.0.5.0:
	+ New biome crates introduced: Ocean, Desert, Snow, and Underworld Crates.
	+ All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
	+ Wood, Iron, and Gold Crates now drop better quality ore depending on which level of crate it is.
	+ Many drop chances and amounts adjusted.

* Mobile 1.3.0.7:
	+ New biome crates introduced: Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
	+ Now placeable.

* Mobile 1.2.11212: Introduced Wooden, Iron, and Golden Crates.

Nintendo 3DSversion
* 3DS-Release: Introduced Wooden, Iron, and Golden Crates.

## References

1. ↑ 1.0 1.1 Information taken from the PC 1.4.0.5 source code, function ``FishingCheck_RollItemDrop()`` in ``Terraria.Projectile.cs``; assuming *actual* FP is 100, not *displayed* FP, which is different on PC, Console, Mobile, and tModLoader. There may be inaccuracies, as the current  PC version is 1.4.4.9.
2. ↑ Obsidian Crates and Hellstone Crates are technically a Plentiful catch, but occur only 1 in 5 successful crate catches. This makes the lava crates technically 5× rarer than other crates, but because there are no lava catches in the Plentiful, Common, or Uncommon quality slots, lava crates are not actually much more rare than (and, depending on the player's Fishing Power, they could be much *more* common than) other crates in their respective environments.