Changelist

**Version 2215**

• Reworked Bank to a 1 costing one-off Building that gives 1 and 1.

• Old Bank replaces Venture (sorry again, Venture).

• Reworked Scientist to be a better version of Take Stock (old Scientist will be back).

• Research costs 7 (up from 6 ).

• Update and Research Expedition cost 6 (up from 5).

• Concertion costs 5 (up from 4).

• Epic Growth costs 25 (instead of 34).

• Parts Dealer can now destroy any card, but no longer gives +.

• Double Tap costs 15 (up from 14).

• General Swartz costs 24 (up from 23).

• National Bank now also triggers on 6 cost cards.

• Grand Plan now also gives +1.

**Version 2189**

• The War Machine costs 10 (up from 9).

• Grand Plan costs 5 (instead of 2 + 3).

• Squad Leader costs 12 (up from 11).

• Supply Drop now also gives +1 when added.

**Version 2152**

• New Expansion [16]: Prime Time adds Squad Leader, National Bank, Double Tap, Grand Plan and General Swartz.

• Divide and Conquer no longer has Other.

**Version 2119**

• Replaced Take Stock (will be back) with a new card: Shopkeeper.

• Reworked Venture.

• Spy can now copy each Enemy Hand card only once.

• Loot Hoarder costs 5 Production (up from 3).

• Pump & Dump costs 3 (down from 4).

• Outpost has Cooldown 3 (up from 2) and the Destroy effect is no longer optional.

**#### Version 2008**
We love Money! So much so that we want to give it a more central role in the game. Much more central in fact. This impacts the following cards:

• Replaced Move Fast with a new card: Venture.

• Concertion gives  instead of .

• Action Junkie gives +1 and +1 instead of 2.

• Compounding Change gives +1 instead of 2.

• Pump & Dump costs 4 (was 5) and gives +1 (was 2).

• Change Manager's  cost increases with each one you add instead of its  cost.

• Dividend costs 4 (was 3).

• Armsdealer costs 13 (was 6).

• Battlecruiser costs 29 (was 12).

The following cards all cost 2 more and 2 less:

• Compounding Change.

• Show of Force.

• Trailblazer.

The following cards all cost 1 more and 1 less:

• Spotter.

• Shock Troops.

• Await Orders.

• Planned Obsolescence.

• Take Out the Trash.

• Trojan Horse.

• Express Delivery.

• Field Medic.

• Parts Dealer.

• Sink Cargo.

• Update 2.0.

• Job Offer.

• Diversity Officer.

• Explore The Options.

**Version 2006**

• Carbon Tax costs 5 (down from 6).

• Repurpose costs 6 (up from 5).

• Take Stock costs 5 (up from 4).

• Lorry gives 2 (down from 4).

• Watermill gives 2 (down from 4).

• Destroyer costs 5 (down from 6).

• Hypersonic Weapon has Build time 3 (down from 4).

**Version 2002**

• Disrupt still Disables Shop cards but no longer works with Cooldown. So it works the same as on Buildings, so disrupted cards don't decrease in cooldown.

• World Trade Center now also speeds up Build times for Buildings.

**Version 1995**

• Replaced Catalyst with Yuri (Catalyst is removed from the game for now - see list of Discontinued cards).

• Replaced Wokchain with Research Expedition (Wok Chain is removed from the game for now - see list of Discontinued cards).

• Replaced Research Expedition with Loot Hoarder.

• Replaced Loot Hoarder with Corrupt Troops.

• Informant now also Jump-starts a card from your Hand.

• Divest gives +2 (up from 1) and has Cooldown 3 (up from 0).

**Version 1983**

• When the Enemy makes you discard a Building it now gets replaced (like with Disrupt).

• Land of Learning (the land with Research loot) is replaced by Lowland (Windmill loot).

**Version 1977**

• Show of Force costs 8 (up from 7).

• Shock Troops has Cooldown 3 (up from 2).

• Loot Hoarder costs 6 (up from 5).

• Tech Race now reduces Nation and Superpower by 1 at the same time.

• Diversity Officer now costs 2 (up from 0).

• Terrain Study costs 5 (up from 4).

• Research Project costs 2 and 2 (up from 2).

**Version 1974**

• We are very happy with Disrupt being a big part of Tuggowar, but we want to decrease its impact a little bit: Disrupt disables Enemy cards for only 1 turn (2) and has Cooldown 2 (3).

**Version 1965**

• New Expansion[14]: Exploration with Discovery, Explore The Options, Greater Discovery, Trailblazer, Ultimate Discovery.

• Inventor and Update 2.0 are now Great Investments.

**Version 1957**

• For some cards (like Update), +, +, Draw, and other basic effects now happen after the special effects of the card. This change will have little effect on the game, except when your Deck was empty before playing a draw card such as Update.

**Version 1950**

• You can now also put Medals on the Map cards in the Shop Crafters (for example on Special Lands like High Ground and Bounties like Oil Deposit).

**Version 1944**

• Mirror Mode added. Play with the exact same starting Shop as the Enemy in the ultimate test of skill. Mirror Mode is active when both players have enabled it in the Compete settings.

**Version 1941**

• Chopper now draws an Infantry or Unit with 1.

• Engineer gives +4 on Enemy Contact (up from 3).

• Tech Race now only increases the cost of Basic Units.

• Intelligence Agency makes Intel cards cost 2 less (up from 1) and costs 7 (up from 6).

• Loot Hoarder has Double Strike and costs 5 (up from 4) and 3 (up from 2).

• Trojan Horse can no longer copy Tier 3 cards.

• Nuclear Missile can now be built anywhere.

• Job Offer no longer has the One-Shot clause.

• Director now only gives + if you have no .

**Version 1914**

• New Expansion [13]: Diversity with Master Tactician, Trade Hub, Diversity Officer, Show of Force and Job Offering.

• Replaced Master Tactician (previously in the Tactician Toolkit expansion) with a new card: Director.

**Version 1909**

• When a card Adds a Unit from your Shop, it's now added to your Hand by default.

• This means  and  now add Units to your Hand as well.

•  can no longer add Units.

•  now also Informs for free when you play it.

**Version 1899**

•  now adds Units to your Hand and has Cooldown 1.

•  now adds Units to your Hand.

•  can now also add Units and adds them to your Hand.

•  has One-Shot.

**Version 1883**

• For PvP matches, you can now set your preference for 3 or 4 cards per Tier in Compete settings (3 is the default).

**Version 1813**

• You can now buy  when  is Disrupted.

•  creates Carrier Aircrafts, a new Unit that is 3 Attack, but only costs 4 Production (  ).

**Version 1803**

• Renamed Scout to .

• Renamed and reworked The Kremlin to .

• Spy cards like Inform, Counterfeit and  are now called Intel cards.

**Version 1792**

•  Costs 6 (5).

•  costs 6 (5) and is Tactical.

**Version 1791**

• ,  and  are now Bases. Bases are Buildings that don't go into your Deck, but give you an upgrade while they are on your Land.

• Disrupted cards are now Disabled for 2 turns, but keep their Hotness. What this means for cards in your Shop - nothing changes. For cards in your Deck - similar to before, but less effective vs big decks and more vs small decks. For the Map - Buildings don't build for 2 turns, and with a Disabled Superpower you can't buy Tier 3 cards.

**Version 1749**

• Reworked .

•  costs 6 (5).

• Fixed a bug where  could copy Shadow copies.

• Planned Obsolescence no longer gives One-Shot.

• Disrupted cards don't trigger (it's now safe to Disrupt ).

**Version 1725**

• The AI now brings its own set of lower level Medals (way less powerful).

• Added Unfair difficulty for Expansion Missions (see Collect menu).

**Version 1689**

• Action Junkie has Other.

• Sink Cargo costs 5 (4).

**Version 1686**

• Match-making update Go to the Compete menu to look for matches. You can still play games while you wait!

**Version 1678**

• Sink Cargo always gives +2 Energy

• Supply Block is not discarded when blocking and also blocks other cards.

• Diplomat now triggers as soon as you capture the last Neutral Land.

• Divide & Conquer has Other.

• Master Tactician has Other (it works the same as before).

**Version 1660**

• Move Fast has Cooldown 2 (0).

**Version 1621**

• Allied Assistance now always gives +1 Support.

• Divide & Conquer discards cards of cost 5 or less (6).

• Change Manager now has Other (doesn't work on itself).

**Version 1606**

• Infantry, Tank, Fighter, Gas, Oil, Uranium and Bank can now be Counterfeited!

• Tech Espionage has Cooldown 1 (0).

**Version 1589**

• Special Map Lands are now less likely to be bunched up in the center.

• Trojan Horse can now only be used on cards that cost 6 or less, but on Units as well.

• Tech Espionage no longer scouts a Land.

• Reworked Study the Enemy a bit.

**Version 1552**

• Update (2.0), Retriever and Express Delivery can now pick Units in your Shop as well.

• You can no longer pick cards in your Shop when you don't have the required Production.

• Shadow Copies can no longer be copied.

• Trojan Horse can no longer be used on One-Shots.

• Parts Dealer has Other (can't be used on other Parts Dealers).

• Satellite Connection costs 5 (6).

**Version 1544**

• Winning by attacking is now more viable in the Playground.

**Version 1525**

• Removed a number of Enemy interaction cards from the Playground.

**Version 1505**

• Burn Out can no longer destroy other Burn Outs. The same goes for Manage Arsenal, Repurpose, Clean-up Crew, Update (2.0), Take Out the Trash.

• Express Delivery can no longer add copies of itself. The same goes for Inventor.

**Version 1497**

• Epic Growth costs MMM4 (MMM5).

• Foreign Trade gives 2 Production (4).

• Reworked Armsdealer to make it less extreme and more flexible.

**Version 1477**

• You can now drag your hand cards to play or rearrange them.

• You can use this to change the attack order for the Attack button.

**Version 1460**

• Tuggowar can now automatically detect app links (/replay, /war etc...), you can enable this feature in the settings menu.

**Version 1453**

• Click on your name or avatar to send Emotes!

**Version 1435**

• You can now choose to play PvP without it affecting your Rank. Just choose 'Casual' on the settings in the Compete menu.

**Version 1433**

• New Map with a Research item drop as a special Land.

• Special Lands are now tied to the Map theme (background and soundtrack).

• Combo Deal costs M6 (M7).

• Free Radicals is now Slow, meaning it can't attack immediately.

• Update draws a card in stead of putting the new card in your Hand.

• Update 2.0 draws a card in stead of putting the first new copy in your Hand.

**Version 1412**

• Sky Crane costs 7 (6).

• Divest costs 3 (4) and +2 (+1) for each Resource in Hand.

• Pipeline Network gives +2 Energy when supported (+3).

• Combo Deal has Cooldown 1 (0).

**Version 1349**

• New expansion 12 Money Talks.

• Diplomat costs 5 (4).

• Chopper costs 3 (4) and gives +0 Energy (+1).

• Clean-up Crew costs 4 (3).

• Energy Upgrade costs MM7 (MM5).

• Master Tactician has Production cost 4 (5).

**Version 1347**

• Reworked Retriever and Sky Crane.

• Added new Terrain for the Map Hostile Territory.

**Version 1326**

• Inform now scouts the Enemy Deck in stead of their last turn's buys.

• You can now scout Great Investments even after a few turns.

• Uranium costs 8 (7).

• Superpower costs 8 (7).

• Epic Growth costs 3 Money (0) and 5 Energy (8).

• Engineer gives +1 Energy on Enemy Contact (+2).

**Version 1323**

• Added Refinery and Engineer to the Base set.

• Moved Armsdealer to Expansion 6.

• Added The Dreadnought to Expansion 7.

• Moved Field Agent, Modern Port and Recruiter back to preview (Recruiter needs rework with the new 7 MAX).

• Royal Classification discards 2 cost or less (3) and draws at least 1 card.

**Version 1322**

• You can now choose to not support Units or supportable Actions.

**Version 1305**

• Enemy Vision is no longer a thing, the Enemy Hand is visible from the start.

• Action Junkie costs 3 (4).

**Version 1296**

• Pvp wins now reward 100 beta-coins (was 50).

**Version 1290**

• You can now only have 7 copies of the same card in your Deck.

• Recruiter has 0 Cooldown (3).

**Version 1277**

• Epic Growth costs 8 (9) and loses on buy Rotate.

**Version 1276**

• Armed Citizens costs 3 (4).

• Trojan Horse costs 5 (6).

• Retriever now uses new Store mechanic. When destroyed from anywhere (Hand) the Stored card goes to your Deck (Hand).

**Version 1242**

• New expansion 11 Arsenal Management.

• Manage Arsenal costs 5 (4).

**Version 1224**

• Fatigue starts on turn 20 (24).

• Counterfeit can now be used on cards already in your Shop, just to get the cost reduction.

• Disrupt on Buildings under constructions delays them by 1 turn (2).v
• Wokchain costs 3 Production (2).

• Energy Upgrade costs 2 Money (1) and 5 Energy (6).

**Version 1189**

• Burn Out costs 6 (5).

• Windmill draws after you have played 2 Actions (1).

• Reworked Chopper.

• Sponsor is a Building and renamed to Oil Platform.

• Blue Cross is moved to preview and is replaced by Allied Assistance.

**Version 1165**

• Disrupt now also delays Buildings by 2 turns.

• Research Expedition costs 5 (4) and has Production Cost 0 (2).

• Airdrop costs 7 (6) and drops 2 Elite Paratroopers.

**Version 1147**

• Compounding Change doesn't apply to other Legendary cards.

• Disrupt now also discards Hand cards, which are replaced with draws.

• Bunker Range is 3 (1).

• Removed Blitzkrieg and Recycle.

**Version 1075**

• Added new Unfair mission.

**Version 1054**

• New card Royal Classification.

• New card Pipeline Network.

• Repurpose costs 0 Production (3).

**Version 1047**

• The Map has 30 Lands (28).

• Diplomat has 3 Attack (2).

• Catalyst costs 5 (6) and gives +1 Energy (+2).

• Repurpose gives +1 Energy (+2).

• Pick Off discards cards of cost 4 or less (3).

• Divide & Conquer discards cards of cost 6 or less (5).

• Energy Upgrade has Cooldown 5 (3).

• Supply Drop gives 8 Production (6).

**Version 1040**

• Disrupt and Anticipate can now target cards in the Enemy Deck as well.

**Version 1031**

• When the Enemy shows a card previously unseen it is now clearly marked 'NEW'.

• All cards known to be in your Enemy's Deck are now listed, akin to Enemy Shop.

• The card Jump-start is now a Shadow copy (not in your Deck).

**Version 1013**

• Sapper costs 2 Production (3).

• Invade Iraq costs 3 Money (2) and gives +5 Energy (+4).

• Pentagon draws 2 cards (1).

• Oil Platform costs 5 (4).

• Divide & Conquer is changed to be in line with like Pick Off.

**Version 1006**

• Lorry gives 4 Production (2).

• Added Move Fast and Break Things.

• Divest and Unwanted Gift moved back to Preview.

**Version 997**

• Watermill gives 4 Production (2).

• Change Manager reduces all Tier cards (all non-Units).

**Version 994**

• Sky Crane costs 6 (7).

• Dividend gives 2 (1) Money on Discard/Destroy.

• Recycle has Production Cost 2 (0).

• Wokchain has Production Cost 2 (0) and has Cooldown 0 (1).

• Research Expedition has Production Cost 2 (0).

• Concertion has Production Cost 2 (0).

• War Innovation has Production Cost 3 (0) and has Cooldown 0 (1).

• Repurpose has Production Cost 3 (0).

• Planned Obsolescence has Production Cost 5 (0).

**Version 984**

• Compounding Change costs 8 (5).

• Double Down costs 4 (5).

• Conversion Reactant costs 6 (4).

**Version 975**

• Changed Veil of Philantrophy back to 2 cards of cost 5 or 6.

• Questionable Deal less questionable with +4 Energy (+3) and Cooldown 3 (2).

• Pick Off always discards at least 1 card of cost 3 or less and costs 5 (4).

**Version 965**

• Inform now scouts the closest Enemy Land.

• Starting Field of View now has 3 possibilities 3, 8 or 13 Lands.

• Added Pick Off.

**Version 963**

• Divest costs 4 (3).

• Update Arsenal costs 4 (3).

• World Trade Center no longer reduces costs.

**Version 928**

• Added Questionable Deal.

• Added Satellite Connection.

• Airdrop got reworked.

• Sapper is immune to Mines again -\_-.

**Version 915**

• Added Conversion Reactant.

• Added Munition Reactant.

• Update 2.0 costs 6 (5).

• Sky Crane no longer add the Unit to your Hand and gives +1 Support instead.

• Veil of Philantropy draws 1 normal card instead of one of cost 5 or 6.

• Combo Deal now also triggers itself.

**Version 876**

• Action Junkie gives +2 Energy (+1 Money) and costs 4 (3).

• Diplomat is simplified a bit.

• Peacekeeper got reworked.

**Version 859**

• Aircraft Carrier draws a Fighter instead of adding it if you have no Production for it.

• Alliances has draw a card instead of drawing the Oils.

**Version 853**

• High Ground has 2 Defense (1).

• Added Veil of Philanthropy.

• Added Await Orders.

• Dividend gives +1 Money when it's discarded or destroyed.

**Version 841**

• Enemy Money is now visible when you have Enemy Vision.

**Version 837**

• Research Project costs 1 more each time you play 1.

• Blitzkrieg has all 2's (3's).

**Version 835**

• Added High Ground as alternative to Oil Deposit (Loot).

• Added Bunker.

**Version 830**

• Added Peace Guard.

• Sniper costs 4 Production (5).

• Scale Up now also affects Resources.

**Version 803**

• Retreat is now safe on 1 Land.

• Nuclear Missile has Construction Time 4 (6).

**Version 802**

• Update Arsenal costs 3 (4) and no longer gives +1 Energy.

• Battlecruiser costs 12 (11).

• War Machine costs 9 (10) and draws 3 cards (4) and gives +3 Support (4).

• Recycle now lets you pick a card to discard.

• Special Land is more towards the center on average.

**Version 783**

• Inventor can pick cards of cost 6 or less (5).

• Express Delivery can pick cards of cost 5 or less (4).

• Inject Capital replaced by Invade Iraq.

• Sabotage costs M3 (4).

• Trade Agreement costs M4 (5) and gives 3 Production (4).

• Pentagon gives 2 cost bonus and penalty (1).

• Modern Port and World Trade Center have Construction Time 2.

**Version 766**

• Added Combo Deal.

• Divest is also an Action.

**Version 763**

• Added Sniper.

• Added Supply Drop.

• Alliances now draws all cards gained that turn.

• Divest costs 3 + 1 for each Resource card in Hand and no longer has the discount ability.

• The War Machine costs 10 (9).

• Watermill costs 4 (3).

• Free Radicals has Cooldown 1 (0).

**Version 754**

• Tier 2 previews are visible when the game starts, Tier 3 previews are visible when you upgrade to Tier 2.

• Gas, Oil and Uranium now give 4 (6), 6 (8) and 8 (10) Production.

**Version 751**

• Extra timer seconds per Tier for Buy Phase down to 10 (20).

• Tier 3 preview turn is 8 (9).

• Added Sink Cargo.

• Supply Line replaced by Blast Expert.

• Apache costs 4 (3).

• Alliances is now a One-Shot Action so it can be scouted and costs 6 (7).

• Retriever now only has destroy trigger when it's in Hand.

**Version 749**

• Chopper costs 4 (3).

• Foreign Trade costs 6 (5) and gives 4 Production (2).

• Nuclear Plant replaced by new Nuclear Missile with Construction Time.

**Version 748**

• Oil Platform now costs 4 (6) and is a Building with Construction Time 3.

• Added Double Down.

• Added University.

**Version 743**

• Added Update Arsenal.

**Version 739**

• Added timer for multiplayer (still experimental) 20s + 20s per Tier for Play Phase, an extra 20s per Tier for Buy Phase, extra 10s for Attack Phase, and extra 1s per player action. Time-out = Skip Phase or Attack.

• Added Production Units take up Production in your Deck, which other cards like the basic Resources provide. If you don't have enough Production for a Unit, you can't buy it.

• Modern Port now also gives +2 Production when you play it.

• Sapper no longer has Tactical or Cooldown.

• Clean-up Crew no longer has Cooldown.

• Apache no longer has Cooldown.

**Version 727**

• Renamed Draft to Airdrop.

**Version 710**

• Divide & Conquer gives +3 Energy (+2).

• Medic is Tier 1 (2).

• Terrain Study costs 4 (5).

• DrawTemperatureBonus is 3 (4).

• Added back Epic Growth.

• Added Field Medic.

• Added Unfair Competition.

**Version 702**

• New unfair mission Enemy gets Hypersonic Weapon in place of the Oil Deposit and both players get the weapon in their Shop.

• Buildings are no longer destroyed but go into your Deck when you capture them.

• Range now, more intuitively, has to cover an Enemy Land (so Buildings have effectively 1 less Range).

• Planned Obsolescence copies no longer go into your Deck.

• Alliances and Epic Growth are no longer Legendary but Rotate on Buy.

• Cards that are temporarily in your Shop (like with Infiltrator) can now be Counterfeited immediately.

• Turn counter and Fatigue count-down 5-1 (for now) available in the Phase tool-tip.

**Version 676**

• Scientist makes your first Bank cost 1 less.

• Wokchain has Cooldown 1 (0).

• Tactical Unit gets half the bonus only when a Tactical Action is played.

**Version 662**

• Loan gives +3 Money (+4).

• Sapper has Cooldown 1 (0).

• Apache has Cooldown 2 (1).

**Version 612**

• Removed Heeey, Fuck you!

**Version 607**

• Invest costs 5 (4) and adds Energy if you miss instead of Money if you hit.

**Version 601**

• Change Manager costs M3 (M4).

• Free Radicals now also triggers on destroyed Lands.

• Added Express Delivery.

**Version 599**

• Battlecruiser costs 11 (10).

• Armed Transport costs 6 (5).

• Added Heeey, Fuck you!

**Version 596**

• Cards can now never cost 0 anymore.

• Added Change Manager.

**Version 586**

• Starting Deck has 7 Coal (6).

• Uranium is now a basic card, costs 7 (6) and gives +4 Energy (+5).

**Version 580**

• Tier 3 preview turn is 9 (7).

• Red Cross has Supportable 3 (infinite).

• Divide & Conquer always discards 1/3 rounded down (to 3 or 2 cards).

**Version 578**

• Armed Citizens gives +1 Energy instead of Money.

• Armed Transport is now Slow and costs 5 (6).

• Modern Port costs MMMMM (MMMMMMM).

• Shock Troops gives +3 Support (+4).

• Update 2.0 costs 5 (4).

• Update and Update 2.0 now target only Actions or Resources.

**Version 570**

• Upped Hot draw bonus by a lot.

**Version 576**

• Cards on Cooldown can no longer be picked by cards like Update.

• Enemy destroyed Hand cards are revealed.

• Catalyst gives +1 Support (+2).

• Repurpose gives +1 Support (+2).

• Alliances costs 7 Support (6).

**Version 561**

• Blockade costs 4 (3).

• Inject Capital has Cooldown 8 (6).

**Version 526**

• Added Feign Rush.

**Version 525**

• Increased Shop odds for newer cards.

**Version 524**

• Added Mad Scientist.

• Added Trade Agreement.

• Added Informant.

**Version 521**

• Fatigue turn is 24 (20).

**Version 519**

• Take Out the Trash gives +2 Energy (+3).

• Anticipate is Tactical and draws a card.

• Sapper is Tactical.

• Regroup is Tactical.v
• Divide & Conquer is Tactical.

• Dividend Jump-starts on Buy.

• Tactical Unit costs 7 (6) and has 2 Attack (1).

• Shock Troops has Cooldown 2 (0).

• Minenwerfer has Cooldown 3 (0).

• Sabotage costs 4 (5).

**Version 518**

• Blockade doesn't stop Supporting Actions.

• Action Junkie is Tactical.

• Sabotage is Tactical.

• Trojan Horse is Tactical.

• Scout is Tactical.

• Reworked Structural Engineer as Tactical.

• Added Terrain Study.

**Version 512**

• Special Land is a lot closer to the center on average.

• Counterfeit has Cooldown 4 (3).

• Scale Up has Cooldown 3 (2).

• Battle Cruiser has Cooldown 2 (1).

• Removed Epic Growth.

**Version 500**

• Added Watermill.

• Added Update 2.0.

• Update can't pick cards that don't have replacements.

• Burn Out can't target Units.

• Infiltrator doesn't draw, doesn't steal, and gives +2 Energy or Money.

• Tactical Unit costs 6 (7) and has 1 Attack (2).

• Clean-up Crew gives +1 Support.

• Scale Up costs 6 (7) and only affects the first Unit of each type each turn.

**Version 499**

• Inform choses a Land closer to the Enemy on average.

• Cards that haven't been drawn get exponentially more likely to be drawn.

• All Enemy Actions plays are revealed when you have Enemy Vision.

**Version 478**

• Supply Line costs 6 (5).

**Version 477**

• Hedgefund is removed.

• Sponsor costs 4 (5).

• Armed Citizens costs 4 (5).

• Compounding Change also gives +2 Energy.

• Radar is no longer Legendary, has Rotate and +1 Support (+2).

• Tech Race is no longer Legendary and has Rotate.

• No Questions Asked has Cooldown 3 (2).

• Retriever is Tier 2 (1), costs 4 (5) and gains to Hand (Deck) on Destroy.

• Oil Platform is Tier 2 (3) and gains only to Hand.

• Planned Obsolescence always gives 3 copies.