Getting Started - Fusions and Higher Tiers

## Fusions

You will notice, in Training menu, that some characters have a "X levels for fusing" displayed below their name and class. When you hit the level requirement (Level 10 for F-tier characters), you will be able to use the Fusion menu.

In the Fusion menu, several combinations will appear, with blacked out characters that you didn't unlock yet.

Most characters of the same tier, and some monsters/humans from different tiers, can be fused when they hit the level requirement. Two F-tier monsters will yield an E-tier monster, which is directly stronger compared to their "parents". The resulting "child" will start at level 1, but will inherit some stats and skills from both parents.

Depending on the parents, different combinations may result:

* **Monster + Monster**: Monster of a higher tier, up to Tier Z (or SSSS)
* **Human + Human**: Human of a higher tier, up to Tier A
* **Monster + Human**: Hybrid/Abomination of the same tier, or a tier higher, depending on parent tiers
* **Monster/Human + Mysterious Goo**: A random character, either monster of human, from a higher tier, but only if you unlocked it before

Before fusing, you can hover the mouse over the result and you will be able to see some stats like, the resulting family, stat modifiers and skills.

If you click that result, a more detailed window will appear, showing the stats the child will have around level 10, compared to their parents. If you want to automatically fuse without confirmation, shift+click the fusion result.

Fusing everything is also possible by hitting the F hotkey or clicking the Fuse Everything button. However, keep in mind that you need to tweak your filters first before doing this, as it may result on your main character (usually your stronger ally) being fused with a monster and resulting in a Hybrid Abomination.

Humans, monsters and hybrids have different pros and cons.

* Humans: Have higher stats than monsters of the same tier, but only go up to Tier A (Tier S by using an upgrade in the late game)
* Monsters: Have lower overall stats, but they can go up to Tier Z or SSSS, the strongest allies you can have in your team
* Hybrids: Their stats are so low that are almost useless in Battle. However, you can use them as a middle step into turning Humans into Monsters, having the monster inherit Human skills and making more unique builds. As a new player, don't bother making Hybrids yet, unless you want them for completing the collection, as they will become more useful later in the game.

## The Collection

When you recruit or fuse a monster, its entry will be unlocked in the Collection, shown to the right in the Fusion menu. You will be able to see some information about that character, its element, family, skills, stats and how to obtain it.

Some characters cannot be fused and will be available only through recruiting, and others cannot be recruited and are only available through fusion. There are rare cases, like the Mysterious Goo, or the Tier-S humans, that are exclusive to Bronze Hourglass upgrades, available after resetting the game. When you unlock some characters in the Collection, more info about how to obtain them will appear, like fusion combinations to get each one.

Also, you can only get characters you have previously unlocked when fusing using a Mysterious Goo, or recruiting through the Recruit upgrades.

Humans also have an unique characteristic, that is, if you unlock all of the F-tier human classes by recruiting, your next reset you will be able to pick an E-tier human class as your starting character instead. All unlocked characters will appear with a medal upon reset, getting all 4 medals will unlock the next tier.

## Higher Tier Bosses

Your second day will be slightly harder, because there will be an E-tier (or Mid Chief) boss at the end of the room.

E-tier bosses have 2.8x HP, ~9 levels more and are overall stronger. They will give 3x EXP compared to regular enemies.

Even a full Party will face some challenge vs the first Mid Chief, but it's easily beaten.

All weeks of January will have 1-2 E-tier bosses. The real problem comes with D, C and B-tier ones.

There is a D-tier boss every week, and either a C or B-tier, except for the last 7 days of the first month.

As you can see, the most dangerous boss of January is a B-tier Mid Boss, appearing on 16th Jan.

With +28 levels from the base level, it will have around Lv. 44, so it will need some strategy as your Party will most likely be underlevelled compared to it.

But don't lose your hope, by mixing defensive and offensive characters, you can chip it down until defeated. Even if your party gets wiped many times. Bosses don't recover HP when you come back to the Dungeon after a wipe, and they will remain the same, so you can plan your SKP spending based on that.

Below the Enter the Dungeon button, info about the current enemies is shown, like its stats. The best info you can get is shown in the Training menu.

First, you can see the results of the last battle with that boss, to see what kind of damage the boss does. In this example, the boss deals mainly physical damage. So a good way to last longer in battle would be to place the character with highest DEF first.

Below skills in each character card, there is some information shown:

* **Physical dmg dealt**: This stat is relevant for your DPS characters. If the text color is red, you will most likely deal -1HP damage. Try to increase your Attack until it becomes yellow or green, or it will take forever to beat that boss.
* **Magic dmg dealt**: Same as the Physical one, but for magic attacks. This should be taken into account only for Magical DPS. It's useless to spend points in MP if your character doesn't have any magical skill, so be sure to check that by hovering the skills first.
* **Physical protection**: This stat should be as close to 100% as possible on your Physical tank, specially if you see a lot of physical damage in the battle log. 100% means the enemy will deal -1HP to your tank, so if you are having problems with your party getting killed often, place the tank with more % first. Raise your DEF to increase this percent.
* **Magic protection**: Same as the physical protection, but against magic attacks. If you want to raise this percent, you need to invest in MP for your tanks. When both values are at 100%, spending more points in either DEF/MP will do nothing against the current boss, so you may increase HP or level up skills instead.

After some changes (and several wipes) you will be able to take down the boss, the rest of the month will be easier and the challenge now will be getting to February.

Next: Getting Started - Resetting