Once Upon A Time - Level 1 - Rayman Legends

## Level 1 – Once upon a time

When you first enter the level, you will be greeted with a normal forest.

Go through the tree on the left, and there will be a teensie for you to collect.

Next, run up to the mushroom and hit it. Next, collect the lums, in order

to turn them all into purple lums. Then, jump on the platform and save the teensie.

Next, hit the turnip to earn the Turnip Combo achievement. First pull them out, and then hit it.

Run down and kill the witches. Then, go to your left, and you will find a door, leading to a teensie

challenge. You have to collect as many lums as possible, in order to turn them all into purple lums.

After that, you will get a queen teensie. This queen teensie gives you a few lums. Next, you will

come across a biting creature. Murphy will then appear, allowing you to go past the creature.

Next, there will be a glowing mushroom. There is NO possible way to avoid this obstacle,

but it leads to the next section of the level. Then run left, and you will

find a yellow monster. Tell Murphy to tickle the monster, and when the

monster decides to raise his armour, hit him. Then, save the lums. Run to the right,

where there will be a teensie hanging on a fishing rod. Save him, then run left, and you will find a yellow monster.

Tell Murphy to tickle the monster, and when the monster decides to raise his armour, hit him.

You will also discover that ghosts exist, and you will see a lot of them in this section.

Murphy will pull a lot of levers. When you have gone past the stepping logs (click here for a picture)

run to the left and pull the lever. Kill the witch and walk even further to the left

where you will find a teensie on a stick. Hit the stick and it will be saved. Move on,

to the right and you will find some rings. Hook on to them by touching them

and jump onto the platform. Kill the witch, and ask Murphy to snap the ropes

(click here for a picture). Then jump onto the first rope, then onto the second and jump and hit the cage.

Then, break the spiky object by commanding Murphy to do so. Next, there is a bridge. DO NOT command

Murphy to snap the rope, as you will have no access to the teensie. Instead, go past and hit the teensie,

remembering to touch it, but be very careful not to hit the spikes and balloon yourself. Next, either glide across the gap, or

go back and snap both ropes and cross the log. Next, do the platforming course, using Murphy to move the obstacles,

before doing a wheel challenge. (click here for a picture) . Next, make the wheel go towards the top set of stones.

Kill the witch, and open the door. You will then do the challenge (the solution is on the right). Then, get to the soul

coin and then wall jump to a orange door. Snap the log, then go left for a teensie.

Don't pull the turnip – or a witch will appear. Run back onto the log and ask Murphy

to lower the block. Jump on to the block and save the final teensie of this level.

Command Murphy to move all the blocks, being careful not to hit any ghosts or you

will balloon up. On the final platform, go to the right. Tell Murphy to tickle the monster, and

when the monster decides to raise his armour, hit him. Walk, and there's the end!

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