Damage mechanics

In The Wild Road, vehicles use modular damage. Every vehicles has it's own part durability. Damaging a part will affect the vehicle's perfomance in certain ways:

**Air (planes and helicopters)**

\*- = no effect/it has the same effect as the damaged ones

**Land and Water vehicles (cars, bikes, tanks and boats)**

**Bicycles**

* Crank arm: reduced top speed and acceleration
* Handlebar: reduced turn speed
* Tires: reduced acceleration and grip, causing the vehicle to lose control
* Crew: person who rides the bicycle. Killing the crew will count as a wreck

**Horses**

Horses have it's modular damage, but mostly they use health mechanics. For each horse they have 100 health (2 times of crew's health). Amputating the horse's leg (50 damage to legs) will reduce top speed, aceleration, top speed and cause the horse bleed 2 health/second (1 hps with **Increased Heart Rate** auxiliary) for 5 seconds. In order to heal the horse, players must use bandage, same as motored vehicles does.

**Crew**

Crews have same damage mechanic as horse does. The only difference is the crew have to evade damage for 5 seconds in order to heal. Hitting these modules will temporary disable crew's ability in certain ways:

* Head: reduced hearing, blurred vision
* Arm: reduced firearm stability
* Leg: reduced vehicle acceleration (for land vehicles)
* Body: reduced health regeneration speed from 10%/sec (normal) to 5%/sec

The maximal time to recover from this case is 10 seconds. With **Increased Heart Rate** skill perk, this will lessen the effect by 25%. After the crew is deceased, the crew indicator text turns into "DEAD" and it can be revived by doing skills. If vehicle equipped with **Medical Kit** auxiliary, this will speed up the reviving by 50% with nitro activated, or Medic classes can use **Defibrillator** equipment which fills the revive bar by 50%.

After the mechanical change, multiple crew systems are removed for an easier gameplay. All vehicles can only fit one crew and they can't be harmed unless if the driver is in **Gunner Mode**

**Ramming (math alert)**

This one will work if player's vehicle has more speed than enemy's vehicle. While ramming, player can't get damaged unless the enemy does brake check (braking behind player), activated **full protection** countermeasure which destroys the rammer, **reactive armor** which deals the rammer x2 of ram damage or engaging them head on. Ramming is not working on roadblock vehicles. The formula of ramming damage is:

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{\displaystyle Ram\,damage=relative\,speed\,\times \,\lbrack \,weight\,ratio\,\times \,thickness\,ratio\,\div \,2\,\rbrack \,}

Ram damage is counted on metrics. Here's the example:

Vehicle A: 150 km/h, 1500 kg and 2 cm

Vehicle B: 180 km/h, 2000 kg and 4 cm

Relative speed: 30 km/h

Vehicle B rammed Vehicle A. The weight ratio is 1.33 and the thickness ratio is 2. So vehicle B dealt 39 damage to vehicle A

**Damage multipliers**

Damage multipliers are also exists on crew and vehicle. Hitting a bodypart will also cause different damage. Here's the table about damage multiplier:

Multiplier damage are now changed after changes of weapon damage and normal crew health is now 100.

 Ram attack
 Semi auto/carbine/full auto/pump/lever action weapons
 Bolt-action/anti-tank weapons

**Vehicle Disable**

Vehicle Disable occurs when all the vehicle's engine or the fuel got caught by fire. It will catch fire by 1 health/second (0.5 hps with **Fireproof Coating**) if it's on 30% health (24% with **self sealing fuel**), while the engine will catch fire on 15% health (12% with **armored engine**) While disabled, the vehicle will catch fire and to recover from it, players need to extinguish the fire by pressing the repair button. It takes 7.5 seconds to recover from disable, but with **Fire Extinguisher**, it takes 5 seconds to recover from disable

After the change, the vehicle disable is removed. Every destroyed module will recover itself to 40% after 5 seconds. You can disable vehicles by destroying the vehicle's fuel tank, which it will temporarily burn the vehicle for 5%/seconds for 5 seconds.

Note:

* If tires have been shot, tires will leak by 2 hps and patch itself for 5 seconds. With **Tire Patcher**, this will lessen the leak speed into 1 hps
* On water vehicles, damaging it's body will cause water to enter the vehicle and sinks it. To prevent the leak, player must repair the vehicle until it's above 80% condition
* Even the body has been repaired after taking some damage, there's still some water inside the boat. The water will evaporate after 5 seconds, but with **Room Heater**, the water evaporates 25% faster.
* If vehicle has taken damage, players have to evade damage for 5 second to recover damage
* Fuel can be refilled by releasing throttle or using brakes without going to gas station except it's leaked
* Unstable steering effect due to tire/wing damage can be reduced by 50% with **Gyro Stabilizer** or **Run Flat Tires**
* Due to mechanic and time-to-kill change, vehicle armor is removed and replaced by add-on armor attachments like **reactive armor, tracks** and **sandbags**

Category: Gameplay mechanics

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