Ghosts

**Ghosts** are spirits of those who have died or have been cursed.

## Species Members

* Anacondrai Generals
	+ Arcturus
* Ghost Dragons
* Ghost Generals
	+ Chain Master, Wrayth
	+ Blade Master, Bansha
	+ Bow Master, Soul Archer
	+ Scythe Master, Ghoultar
* Ghost King,
* Ghost Ninja
	+ Attila
	+ Hackler
	+ Howla
	+ Ming
	+ Spyder
	+ Woo
	+ Yokai
* Ghost Warriors
	+ Cowler
	+ Cyrus
	+ Ghurka
	+ Pitch
	+ Pyrrhus
	+ Wail
* Kodokuna Yang
* Skreemers

## Abilities

* **Ghost King Role:** The most powerful ghost becomes the Ghost King and gains additional abilities.
	+ **Elemental-Ghost Fusion Dragon Creation:** If the Ghost King has an Elemental Power, they can create a Fusion Dragon being part of their Elemental Power and part of the Ghostly powers.
	+ **Forced Ghost Transformation:** The Ghost King can force someone living to become a Ghost as long as the victim does not have fighting experience.
	+ **Ghost Commanding:** The Ghost King can have complete control over any ghost who had died naturally who were not cursed or banished.
		- **Takeover Projection:** The Ghost King can project themselves through a ghost they can command.
	+ **Ghost Summoning:** The Ghost King has the ability to summon Ghosts from the Cursed Realm to their side.
		- **Ghost Dragon Summoning:** The Ghost King can summon a Ghost Dragon.
	+ **Teleportation:** The Ghost King can teleport.
* **Ghost Vehicle Transformation:** A ghost can transform any vehicle, besides that made up of Deepstone, into a Ghostly Vehicle.
* **Ghost Weapon Generation:** A ghost can summon a ghost weapon.
* **Intangibility:** Ghosts can move through solid objects and ignore most physical effects in their way; the exact means of how thi s is done is by being a non-physical being of energy. The user can ignore most attacks, physical dangers, and gravity.
* **Invisibility:** Ghosts can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others. This kind of power can be used for stealth, causing chaos, and getting the upper hand against an opponent.
* **Levitation:** Some Ghosts can cause themsleves to hover/float in the air unassisted, allowing the user to seamlessly float in the air and prevent their bodies from making contact with the ground below.
* **Possession:** Ghosts can inhabit or take over the body of other beings, whether sentient or not, by stealing their motor functions and senses. Ghosts aren't limited to inhabiting other entities, but can possess inanimate objects, structures or environments as well.

## Weaknesses

* **Deepstone:** Deepstone is an aquatic material which can send Ghosts back to the Cursed Realm when hit with it and it is impossible for a Ghost to pass through or touch deepstone.
* **Elemental Power Hazard:** A Ghost who has an Elemental Power will have a pain grow over time due to the Elemental Power fighting the Ghostly Powers. This pain can make Ghosts go crazy and even dissolve, being sent to the Departed Realm from it. However, those who do not go crazy can withstand the pain and be a greater contender to become The Ghost King.
* **Liquids:** A Ghost's main weakness is water and any other liquid as when touched in a large enough quality they will be sent back to the Cursed Realm.
* **Vengestone:** Vengestone is able to prevent a Ghost from becoming intangible and phasing through solid objects.
* **Vessel Requirement:** If a ghost remains outside of a vessel, such as a body or having been tied to the Temple of Airjitzu, or an afterlife realm like the Cursed Realm by a certain amount of time, they will pass over to the Departed Realm.

## Trivia

* The only known ways for a ghost to return to mortal form are the Rift of Return or a wish by a djinn. However, in the latter case it is a very painful process.
* Ghosts can eat if they desire to even though they don't need to.
* Ghosts do not age as humans do.