Haunt 3.29

# Secrets of Survival

## Introduction

*"This house needs a garden," says the realtor. You're confused, because she's just gesturing at the rug and the walls. The realtor's eyes are bright, with an otherworldly glint, and her voice has a strange, musical quality. Something feels off, and you suddenly remember childhood stories about faeries. Is this... could the realtor be... one of the fae?*

*You wrack your brain, trying to remember all you can about faeries. Let's see... they live in mushroom circles, you're not supposed to eat their food, and... something about iron? Right! Iron can harm them! That's something. Maybe if you learn more about the fae, you can stop them from destroying this beautiful old house.*

## Setup

1. The heroes have no additional setup steps.
2. The player to the left of the traitor will take the first turn after setup.

## Objective

You win when you perform the ritual to bind the Fae.

## Hero's Turn

### Rend Iron

While on a tile with an Item symbol, make a Might roll.

5+ Take a Might token (if any remain). This is Cold Iron.
0-4 Nothing happens.
#### Cold Iron

*Poisonous to faeries.*

* Cold Iron can be traded between heroes, using the normal trading rules.

### Learn about the Fae

While on a tile with information about the Fae, make a Knowledge roll.

5+ Take your hero's matching Hero token. This represents Knowledge about the Fae. This token cannot be traded.
0-4 Nothing happens.
### Bind the Fae

While on a tile with one of the Fae, make a Knowledge roll. Add 2 to the result of your roll for each of the following you possess: Knowledge of the Fae, Cold Iron, the Ring Omen.

9+ You successfully perform the ritual and bind the Fae. **You win!**
0-8 Nothing happens.
## Tiles With Information About The Fae

**Library** – Ground/Upper Floor
**Ritual Room** – Basement
## If You Win

*There will be no garden here. The fae have been bound. If they return, you'll burn the place down and salt the earth so that nothing will grow here ever again.*

# Traitor's Tome

## Introduction

*The realtor offered you an hors d'oeuvre. The offering at this open house are strange: candied violets and frosted berries. "Faerie food," she said, with a strange glint in her eyes. You thought she was joking.*

*You tasted these treats, and you understood: the fae want to reclaim this house from the world of the humans, and to let the ivy tear it down, brick by brick. "Help us," they say. "Help us turn this house into a beautiful garden, and then you can join us." You want to join them. And you know just how to fertilize the garden.*

## Setup

1. Your explorer is still in the game. You are the traitor.
2. Place the Monster Card to your left. The monsters will take their turn after yours.
3. Place {1/2/3/3} Small Monster tokens on the tile with you. These are the Fae.

## Traitor's Turn

### When You Attack a Hero

If you aren't using a weapon, you may attack with Speed instead of Might.

## If you Win

*You dance through the bluebells, the foxgloves, the peonies, and traipse around the mushroom circles. You stuff your face with enchanted faerie food and drink. You can't leave the land of the faerie, but why would you want to? It's so beautiful here.*