Level Death

## About

Level Death (yes, that's its real name) takes the appearance of a modern island prison (think of Alcatraz, but built in the 21st century.) However, this prison is very unsafe as there are numerous entities through its sprawling layout (as the island is quite big, so too is this prison.) There are 5 distinct areas: Death City, The Contaminated Church, The Psychedelic Infirmary, the outside area and the cell blocks, each with their own separate difficulties. Something to note here is that the gravity of this level is consistent with Frontrooms gravity.

### The Outside Area

The first area is the outside area. The outside area has an ambient temperature of 62 degrees Fahrenheit, making it relatively comfortable, but the water has hallucinogetic chemicals, making it not so safe for the mind, giving this area a class psi difficulty. There are also 2 guard facelings patrolling the docks.

### The Contaminated Church

The second area of Level Death, called The Contaminated Church, looks like... a church. Duh. However, it's very dilapidated, old, and radioactive, classifying this section of level Death a class Biohazard.

### The Cell Block area

The cell blocks, housing facelings in prisoner uniforms, is the next area of level Death, and has been given a class deadzone due to the amount of "prisoner" facelings (they're just facelings in prisoner uniforms) reside here, and also because of how dangerous said facelings are.

### The Psychedelic Infirmary

The Psychedelic Infirmary, the 4th area of level Death, is an abandoned infirmary, however, the audiological and visual hallucinations here are much stronger than the outside area, as well as tactile hallucinations, making this area scarily realistic in terms of hallucinations, making this area well deserved of another class psi difficulty.

### Death City

The final area of level Death is the subterranean execution chambers, which is more of a sprawling death metropolis full of execution and death than a place where criminals are executed. The buildings constantly rebuild themselves when they collapse, and the entities here are more dangerous than what can be found on Level -2500, although they aren't as big as the entities on that level, and thus the M.E.G. has unanimously decided to give this a class Unexistence.

A sixth area beyond the prison island has just been discovered by a wanderer from Japan named Megumi Miyamoto.

### Area 6: The Solid Sky

As previously mentioned, Megumi Miyamoto found this area while looking for level 399, and attached is a note she sent to M.E.G.

`Hello. This is Megumi Miyamoto, and I am currently on level Death. I was able to sneak past the two guards, but the way I found this new area can be described as interesting. I was looking for level 399 because my soldier friend Akira Hanazawa, who is on level 4, heard rumors of its existence, and being the curious soul I am, I decided to look for it. Well, I ended up here by walking on water. Yep. The water in level Death is not actually water. It's light enough to support a human being, and I used this to go out of bounds. However, in doing so, I accidentally discovered a new area of level Death. Tangent aside, it looks to be an infinite sky, with no gravity at all.`

This note was corrupted when it reached a M.E.G. base on level 4, though Akira Hanazawa, being an expert at technology, successfully de-corrupted it. And what he found was... strange, to say the least. From the note, this area can best be described as an infinite sky wherein any wanderer who goes here defies the laws of gravity. And the method to get there is by walking on a non-Newtonian fluid that looks like water but can actually support an infinite amount of weight. M.E.G. were shocked at this revelation, so they informally gave The Solid Sky a class 0G, wherein it is safe, secure, and devoid of entities, but has gravitational anomalies due to them rushing the classification. A formal classification revealed that it is, in fact, a class 0G.

## Entities that occupy level Death

### The Psychedelic Infirmary

No entities, as it's all about the hallucinations

### The Contaminated Church

No entities either, though it's about the physical hazards this time.

### Death City

Everything except for the level-exclusive entities.

## Entrances and Exits

To enter level Death, you need to find a door labeled "Death Awaits" on level 11, and once opened, it will send you here. Unfortunately, you cannot exit level Death as wanderers who end up here spawn in Death City, with a 1% chance of spawning outside of the prison.