Vendor

Last updated for version `1.8.0-BETA-7`

*Main article:* Horizon Wiki

## General

Vendors respawn their inventory every 5 days (instead of 7), if the "Timescale" Addon has been installed and won't have new items until they respawn their stock! Vendors gain additional inventory/caps at: 20, 60, 100, 140, 200 Trading skill (5 tiers).

* Most vanilla unique items on vendors are gone (sorry, but they are terrible and cause problems) (*I may replace these with something else later on*)
* Some vendors will only buy/sell certain types of items f.ex. quality junk items or specific junk items
* Certain "valuable" items ($) can usually only be sold by people who actually want them (like general vendors)
* Most vendors don't even bother to buy/sell really crappy junk like burnt magazines, plastic forks, etc.
* Most weapons on vendors are sold in packages (*this prevents unwanted loose ammo*)
* Ammo is sold in packs
* some Vendors carry Fusion Casings
* Vendors will usually no longer sell single bobby pins, but instead sometimes sell a pack of 5 pins
* Caravan have a low amount of caps, and focus on bartering
* Some general vendors can sometimes sell Cargo Bots (*higher chances with more trading skill*)
* Trading Skill determines what items are available (*works on most vendors*)
	+ The 5 tiers of bonus inventory are based on Trading Skill: 20, 60, 100, 140, 200
	+ This system includes standard vendors and workshop vendors
	+ Many vendors of the same type still have some unique differences
	+ At Tier 3 and 5, some vendors offer a box for sale containing a random Prototype part
	+ Higher Trading Skill will also allow many more outfits on the clothing vendors for a better chance at finding something unique

💡 **Tip:** Trade with many Vendors can be carried out with the help of Cargo Bots (the Courier Trading Service is available in every Resource Station). The higher the Workshop Trading level, the more vendors can be reached.

### Clothing

* will usually only buy armor, clothing, and tools/junk
* Some clothing vendors have a wider possibility of having most clothing in the game now\*
* Vendors should usually sell good condition armor pieces, but occasionally you may find a damaged piece

### Doctors

* will usually only buy meds, food, chems, and tools/junk
* Trauma Kits can be sold by Doctors
* Herbal immunity buffs are found more often on doctors
* 1 extra bandage may be sold on some doctors
* Ultra Combat Stimpaks can rarely appear on doctors

### Food

* will usually only buy food, meds, and chems

### Atomic Cats

* can sell Fusion Casings
* sells PA pieces
* Tier 3 Trading Skill influence Power Armor offer

## Settlement Vendors

You can only place 1 of each vendor stall (duplicates seem very cheesy and unnecessary for a settlement to have)

📝 **Note:** Technically speaking, you can still place 1 of each style of vendor, but the concept of spamming lots of the same vendor just to get happiness or income seems unrealistic. There's plenty of other ways now to add variety to your settlement for both income and happiness. Settlement **Vendors** in *Horizon* are harder to build, but upgrade automatically and provide more easily collected income.

* Vendor Stalls require a Vendor Contract *One is received for free in the Mailbox soon after you build some Settlements, and more can be bought from various Vendors*
* Supply Stockpile and Trading Storage also require a Vendor Contract both provide Income (Vendor Credits) and Happiness bonuses without actually selling anything
* Shipping Manager requires a settler manning it for extra income bonus
* Upgrading: At level 0, vendors give no income. To upgrade them, upgrade your Workshop Trading Level and your vendors will upgrade automatically

### Income

* All Architect Vendors give high total Income (Vendor Credits), but all income generated starts at 0 with Workshop Trading Level 1
* Increasing your Workshop Trading Level, will slowly increase your income
* Income is calculated globally across all Settlements, and deposited into your Production Storage by default
* This new system also allows vendor income from mods (such as Sim Settlements) to automatically be balanced with *Horizon*!
* All vanilla Vendor Stalls of the same type are the same tier, base income, requirements, and materials

📝 **Note:** Vendor Credits can be exchanged for Bottlecaps via the Market Trading Terminal (requires Trading Skill 200). This lets you collect income in centralized way from all supply-linked settlements without visiting them. Market Trading Terminal also allows you to obtain things using Vendor Credits as payment for good or service

### Barter/Inventory Activator Key

*Main article:* Architect Options
* Architect now has it's own version of quick trading, which is built specifically to interact with Architect's features
* Adds an activator choice to vendors for a "Barter" key
* Adds an activator choice to followers/settlers for a "Transfer" key
* An option to enable/disable each option separately is located in the Architect Options
* Trading is blocked when settlers are active in an event
* The "Transfer" button to settlers/companions will work at further distances than barter

📝 **Note:** This is NOT compatible with the "Quick Trade" mod

## Vendor Table

Cap values have been overhauled and is not fully documented in the table. Any vendor that is open 12 hours, opens at 8am and consequently closes at 8pm.

## Special Trade Options

### Courier Trading Service

🌀 *The content below is transcluded from Resource Station#Courier Trading Service.*

The Courier Trading Service allows to remotely access merchants using the Resource Station. Workshop Trading levels unlock access to more merchants. Workshop trading level can be crafted in the Tech Lab. Mechants can be unlocked without solving quest or finding them. Even unfriendly merchants can be accessed anonymously using this system. Diamond City merchants can't be reached at night-time through this service. Although Percy is technically available at nighttime, he is not reachable through the station.

* Myrna and Percy offer the same range of items. However, their inventory is not linked even though its equal. Items sold to Myrna don't show up on Percy and vice versa.
* Percy's inventar can't be accessed during night-time using the courier trading service.

### Market Trading Terminal

*Main article:* Market Trading Terminal

This station allow to trade items and currencies for an assortment of goods. The Market is a crafting station, but has a different feel with a unique style of random items. Each menu category is a unique trader or faction (5 standard traders, 4 factions, 1 black market). The market (for some vendors) changes every 48 hours, in which each category cycles to it's own random set of items. Almost all items require trading skill or marketeer perk. Marketeer rank 3 unlocks the Black Market. Some traders require vendor credits or pre-war money as currencies and different items in exchange for their goods. There is no limit to trading. Faction traders require the faction perk and are hidden until the player is introduced to them.

### Trade Caravan Post

The trade caravan post is a vanilla FO4 building and can be built (Workshop > Resources > Miscellaneous) once Kessler's quest (Prep School) has been completed. The traveling merchants who normally head for Bunker Hill now also head for the settlement where a carvan post was built. It doesn't matter where the settlement is located or whether a settlement has a population. Likewise, more than one caravan can head for the settlement.

Traveling merchants; Trashcan Carla, Cricket, Lucas Miller and Doc Weathers.

## Technical Issues

🌀 *The content below transcludes to Technical Issues.*
* When killed their bodies will remain indefinitely (similar to caravan merchants) at their death location and will, refresh with random appropriate loot based on respawn cycle.

## See Also

* Trading
* Marketeer
* Market Trading Terminal
* Vendor Stall
* Workshop Trading

## References

1. ↑ https://fallout.fandom.com/wiki/Weathers\_(Fallout\_4)#Notes