Colonial Viper Mark V Class Fighter

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Originally conceived as a bold departure, and improvement over previous viper models. The Viper Mark V was planned as a long range multi-mission fighter, with FTL jump capability. Sadly it was just not to be for the Viper Mark V. Initially the project was looking promising, however the first test fighter prototype was rejected due to the cost of refitting the entire colonial fleet with new launch tubes to accommodate the new fighter. As the initial prototype was much larger than any previous colonial fighters, additionally the prototype had a very different layout from any previous fighter. This lead to the first redesign. The redesign caused a budgetary problem that would lead to the colonial military appropriations committee. The Viper Mark V was designed by committee to replace the Viper Mark IV as the main Colonial space superiority fighter. Due to all of the lobbyist involvement in the development stage, ans the committees requirements for the fighter caused a series of delays, and cost over runs. The resulting fighter was considered to be lack luster not really pleasing anyone. The Viper Mark V was most known as an expensive and problematic fighter.

**Purchase TN:** 670 (To Build) 446 (New) 297 (Used)

**Restriction:** Mil (+3)

• • Starfighters require the Pilot Starship Skill to be operated.

• • Many starfighters have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A starfighter in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (a starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule dose not apply to vehicles able to hover in place). On a turn that a starfighter does not come to a full stop, and does not make a move action that round, the starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement. (Vehicle Trait)

• • *Difficult to Repair:* due to the poorly designed and over engineered nature of the fighter. The TN of repair checks made to service it are +2 higher.

• • This Viper cannot use viper launch tubes.

***Accommodations***

• • 1 Seat

***Structure Traits***

• • Wings (PL 4)

***Power System***

• • Fusion Generator

***Vehicle Systems***

• • 3x Hydrogen Injectors (PL 5) • • 6x Fuel Tanks (PL 5) • • Advanced Maneuvering Thrusters (PL 6) • • 3x Rocket-Jet Space Engines (630 meters) (PL 5) • • VTOL (Vertical Take Off & Landing) Jets (PL 5) • • R.C.S. (Reaction Control System) (PL 5) • • Fuel Economizer (PL 6) • • RAM Scoop System (PL 6) **• •** Landing Gear (PL 4) • • Life Support System (PL 5) • • Radio Transceiver (PL 5) • • Utility Flare System (PL 5) • • Class I Sensor Array (PL 5) • • Collision Detection Sensors (PL 6) • • Proximity Sensors (PL 6) • • Laser Painter (PL 5) • • Anti-Accident System (PL 6) • • Chaff Launcher (PL 6) • • Radiation Shielding (PL 6) • • Missile Lock Alert (PL 6) • • Targeting System (PL 6) • • 3x Rail Cannon, Medium (PL 6) • • 3x Autofire Module (PL 6) • • 2x Missile/Torpedo Strikefoil, Large (PL 5)