recursal/Fanatic-Fandom huggingface dataset:
Ser Manuel

**Ser Manuel** is an NPC that appears in the Halls of Knowledge. His role is to introduce the player to the basic mechanics of Enter the Gungeon.

## Boss Fight

At the end of the chamber, Ser Manuel fights the player as a final challenge.

### Attacks

Ser Manuel's attacks are very basic and easy to avoid, considering how he's the very first boss in the game.

* Fires a ring of 16 bullets outwards, followed by a second ring of bullets.
* Rapidly fires bullets directly at the player.
* Teleports to a random area in the room.

## Related Unlocks

After defeating Blockner, upon returning to the Halls of Knowledge, Ser Manuel will reward you with Betrayer's Shield and Badge. Ser Manuel will then move up to The Breach.

### Monster Manuel

Ser Manuel may be encountered inside the Gungeon in a secret room. He will be wearing an owl costume and comment on how since the player got their revenge on Blockner, he can get revenge on the Gungeon. He will award the player with a random item.

If found in this manner, he will say "I've known you were something special ever since you killed that defenseless bullet, completely in cold blood, in the Halls of Knowledge" in reference to the tutorial.

## Trivia

* Ser Manuel claims to have woken up in a chest after being stabbed in the back by Blockner, a reference to the way players can revive their teammates in co-op mode by opening a chest, which contains the dead player.
* Ser Manuel's name, along with his in-game function, is likely a pun on "User Manual", or instruction booklet.
* Ser Manuel's skeleton can be found in the tutorial's secret room.
* If the player continues to shoot Ser Manuel after defeating him, he will tell the player to leave and pity him.
* The name Monster Manuel, which he refers to himself as when found in secret rooms, is either a reference to various games, such as *Dungeons & Dragons*, referring to bestiaries as "Monster Manuals", or to a typo in the original *Binding of Isaac*; the item Monster Manual had its name misspelled as Monster Manuel, and became a running joke within the community.
* During Ser Manuel's boss fight, he wields the unused Ser Manuel's Revolver.
* Beating Ser Manuel in the boss fight for the first time will reward the player 10 . Beating him without taking damage rewards 20 .
* Ser Manuel will say "And if you see that bastard Blockner... make him remember!" when spoken to after completing and returning to the Halls of Knowledge, but before finding the secret room.
* Continuing to speak to Sir Manuel after defeating him will unlock some otherwise hidden dialogue, until "Taking a vow of silence, and sobbing"
Phaser Spider

**Phaser Spiders** fire a wide cone of projectiles in a web-like pattern, the leading projectiles creating a flammable web on the floor as they travel. Web acts similarly to Oil but burns for a significantly shorter time if set alight and slows the player down if they walk in it. They will periodically burrow underground and reappear in a random spot in the room. Phaser Spiders also possess flight and are unaffected by most ground hazards, with the exception being fire.

## Notes

* Webs can be burned by the Jetpack by simply flying over them.
* Unlike naturally occurring webs occasionally found throughout the Gungeon, the web created by actual Phaser Spiders will disappear by itself after a while.
* If you stand in place when the spider shoots its web, its attacks should not hit you, provided you are far enough away so that the bullets can spread out enough.
* The spider's webs count as goop/liquid, meaning weapons like Gungine will be able to refill ammo from it.
* Upon reappearing, the Phaser Spider can rarely appear on top of a player and lock their movement, dealing contact damage unless they are charmed or the player has Live Ammo.

## Tips

* If the player doesn't move, they will be able to avoid the entire attack unless they are too close to the enemy.

 Trivia

* This enemy is a reference to Phase Spiders from Dungeons and Dragons.

* "Set Spiders to Gun" is a reference to a popular phrase from the Star Trek franchise: "set phasers to stun".
AKS-74U

Bridges the gap between a submachine gun and an assault rifle Damage HS (with helmet) 120+ Damage CH with (Bulletproof vest) 30

## Admin Information

### Spawn ID

Weapon\_AKS\_74U

The **AKS-74U** is a firearm in SCUM.

The AKS-74U bridges the gap between a submachine gun and an assault rifle. It was intended for use mainly with special forces, airborne infantry, rear-echelon support units, helicopter and armored vehicle crews. It is commonly used by law enforcement; for example, each urban police foot patrol is issued at least one.

## Attachments

* Short Improvised Rail
+ AimPRO Red Dot Sight
+ MRO Red Dot Sight
+ Red Dot Sight
+ M82 Scope
+ P-223 Scope

* RIS Adapter
+ AimPRO Red Dot Sight
+ MRO Red Dot Sight
+ OKP Holographic Sight
+ Red Dot Sight
+ V3 Holographic Sight
+ XPS Holographic Sight
+ ACOG
+ M82 Scope
+ P-223 Scope

* 5.45x39 Suppressor
* Improvised Bottle Suppressor
* Improvised Can Suppressor
* Improvised Oil Can Suppressor
* Improvised Flashlight

## Change History

 Update 12-21-20 | Reworked the AKS-74u with new motion captured animations.
Screecher

**Screecher** is a gun that fires sound waves that grow wider as they travel. The sound waves pierce through enemies and have a small chance to stun enemies and cause them to no longer pay attention to the player, during which they'll be vulnerable to other enemy bullets.

## Notes

* **Banshee Cry** - If the player has Dueling Laser, the Screecher fires a cone of three waves per shot.
* The sound waves destroy chests very quickly; it is not recommended to check for mimics using this gun.
* The sound waves also crack the walls of secret rooms very quickly, making it a great, ammo efficient gun for locating them.

## Trivia

* The gun could be a reference to anti-riot weapons such as the Long Range Acoustic Device (LRAD), which uses a form of non-kinetic and non-lethal form of crowd dispersal. This also appears to be referenced in the Ammonomicon Entry.
* This gun could also be a reference to the Pulse Gun from Crimsonland, which made such an annoying sound that players often had to mute their game, "losing their purpose and conviction" in reference to the gun's description. The stun effect is also similar to the Pulse Gun, which confused enemies, except without the added knock-back effect.
* This gun could also be a reference to the Address Disruptor from Axiom Verge. The shape of the bullets match that of the disruptor, and both not only make rather weird noises, they also hinder enemies in some way.
* This gun could be a reference to the Ripple Laser from the Gradius series. In its first appearance, it took the form of multiple orange "hoops" that grew in a stilted manner as they travelled, much like the Screecher. Additionally, the Ripple Laser made a somewhat annoying sound when fired, reminiscent of the Screecher.
RUBE-ADYNE MK.II

**RUBE-ADYNE MK.II** is a gun that fires bouncing lasers with limited range.

## Notes

* **Rubenstein's Monster** - If the player also has RUBE-ADYNE Prototype, the two guns are combined to form Rubenstein's Monster.
	+ This synergy isn't granted with Lich's Eye Bullets.
* The RUBE-ABYNE MK.II multiplies the loot weight of the RUBE-ADYNE Prototype by 2, doubling its likelihood of appearing. This is likely to aid players in obtaining the  **Rubenstein's Monster** synergy.
	+ Curiously, this does not work in reverse. Obtaining the RUBE-ADYNE Prototype does *not* make the RUBE-ADYNE MK.II more likely to appear.
Shock Rounds

The signature weapon of Alistair, the Thunderbolt. Upon his second descent into the Gungeon, the Thunderbolt famously remarked, "Lightning won't strike here again." He wasn't wrong.

**Shock Rounds** is a passive item and a bullet upgrade.

## Effects

* Creates chains of damaging electricity between fired bullets.
* Doubles the damage of Beam style Guns.

## Notes

* **Alistair's Ladder** - If the player has Thunderclap, it fires two parallel balls of lightning with every shot, connecting the bullets in a ladder pattern.
* **Battery Powered** - If the player has Shock Rifle, the gun's appearance changes and it automatically regenerates ammo over time.
* **Chain Lightning** - If the player has Shadow Bullets, the range that Shock Bullets can connect bullets is increased, and lightning can connect to enemy bullets.
* **Future Gangster** - If the player has Thompson Sub-Machinegun, it fires lasers.
* **Lotus Bloom** - If the player has Laser Lotus, its magazine size increases to 32, its maximum ammo increases to 300, its fire rate greatly increases, and it deals half damage.
* **Neo Tech, Yo** - If the player has Mutation, its beams turn blue, it creates electrified water, and it grants electricity immunity while held.
* **Pistol Machine** - If the player has Machine Pistol, its shots pierce.
* **Wave Beam** - If the player has Heroine, enables Wave Beam mode on Heroine, which fires two wavy projectiles connected by electricity when uncharged, and a standard large Heroine shot when charged. Modes can be switched by reloading Heroine with a full magazine.
* Shock Rounds do not electrify water.
* The beam damage multiplier granted by Shock Rounds does not stack with the beam damage multipliers of Katana Bullets, Flak Bullets, Explosive Rounds, Shadow Bullets, Vorpal Bullets, Blank Bullets, Devolver Rounds or Hungry Bullets.
* The chains of electricity can be used to damage the Chicken Flute chicken.
* The chains of electricity are usually coloured blue, but due to a bug can randomly turn red. In Challenge Mode, the Shockwave modifier causes similar electric chains to appear around the room, using the same animation as Shock Rounds'. Once Shockwave has been encountered, Shock Rounds' chains may sometimes appear red, and segments of the Shockwave itself may likewise appear blue.
* This item is especially effective with piercing bullets, as enemies will be damaged by both the bullets and the electricity between them.
* It is also effective with bouncing bullets, as bullets that miss enemies will create chains of electricity that move across the room and damage enemies.

## Trivia

* The name "Alistair, the Thunderbolt" is likely a reference to Alastor, both a recurring boss in *Viewtiful Joe* and a weapon in *Devil May Cry*. In both of his incarnations, he has control over lightning.
* All three of the Void Core weapons, also carried by the Thunderbolt, fire multiple projectiles per trigger-pull, and therefore would always gain this item's benefit.
* The sprite of the item resembles a Tazie, as opposed to Bouncy Bullets, which resemble Rubber Kin.
* Prior to the A Farewell to Arms Update, Shock Rounds was an  item.
Shadow Magician

**Shadow Magician** is a mini-boss that randomly appears in the Gungeon in a room roughly the same size as a boss room. Defeating the Shadow Magician for the first time unlocks the Bottle. Defeating him 5 times unlocks Cursed Bullets.

## Behavior

Shadow Magician periodically twirls around the room, and is invulnerable while twirling. Otherwise, he remains stationary for the most part while performing one of the following attacks:

* Fires lightning shaped bullets at the player that frequently zigzag in an uneven manner.
* Summons a few small bullet rings from his hat. These bullet rings shoot out sideways before attempting to curve at high speed towards the player.
* Sprays a chaotic wave of bullets across a 135 degree angle.
* Summons a small number of enemies that are based on the current floor. This effect happens usually only once around the beginning of the fight, but he can sometimes summon enemies mid-fight.

Upon death, he drops several pickups. This can include Maps and occasionally a chest.

### Notes

* In the Forge, the Shadow Magician can summon a Dead Blow.
* The Shadow Magician can occasionally summon a Gun Fairy.

## Trivia

* Shadow Magician's attacks and appearance are near identical to Agunim's.
* Shadow Magician is a reference to Agahnim's Shadow from The Legend of Zelda: Link's Awakening.
* Shadow Magician may also be a reference to Dark Magician from *Yu-Gi-Oh!*.

## Gallery

* Shadow Magician in-game.
* Shadow Magician and a spawned Ashen Bullet Kin being jammed by a Jamerlengo.
Oubliette

The **Oubliette** is a secret chamber in The Gungeon, accessed through a secret trapdoor in the Keep of the Lead Lord. The Oubliette takes the appearance of a sewer-like dungeon, containing trash bags, toxic waste pits, and harmless writhing Bullet Kin.

## Accessing

* The Keep of the Lead Lord always contains a room containing a Fireplace, which can be extinguished with any non-oil Goop and then interacted with to reveal a room containing the hatch to the Oubliette.
	+ One (or two) water barrels can almost always be found randomly in a separate room on the same floor.
		- This water barrel can rarely spawn inside of the Oubliette entrance room, necessitating use of a goop to extinguish the fireplace.
		- The fireplace is also extinguishable Blobulin, Blobuloid, and Blobulon if it places goop close to the fireplace.
* After extinguishing the fireplace and activating it, the chance for a water barrel to spawn within the same room as the Fireplace increases dramatically for the save file.
	+ The spawn chance for this water barrel appears to be independent from water barrel spawns outside of the fireplace room.
		- In some rare cases the second barrel might be in the hidden room, rendering it impossible to enter it when the first water barrel is destroyed.
* After reaching the Oubliette once, the water barrel usually spawns in the fireplace room or a room adjacent to it.
* The hidden room contains a hatch with two locks. Unlocking both locks (which takes 2 keys) opens the trapdoor, and entering the trapdoor leads to the Oubliette.
	+ These locks work identically to wall locks and can be opened with Trusty Lockpicks or a Drill.
* Entering the Oubliette for the first time unlocks Trashcannon and the Grate Hall achievement.

## Boss

Like all bosses in secret floors, there is no Master Round for beating Blobulord flawlessly.

## Notes

* A small room containing the Old Crest will always spawn within the Oubliette.

## Trivia

* An oubliette is a secret dungeon with access only through a trapdoor in its ceiling, fitting with the chamber's method of access.
* It is possible to enter the trapdoor while flying. The game will freeze for a brief moment and skip straight to the loading screen of the Oubliette without a falling animation.
* Several of the decorations found here are unique to the Oubliette.
	+ One decoration unique to the Oubliette is a barrel with the tip of a Bulletkin protruding from it.
		- This may be a reference to a similar prop seen in Blighttown, an infamous, similarly themed level featured in Dark Souls.
		- This is also a play on the idea of a bullet in the barrel of a gun.
* Oubliette is pronounced "oo-blee-et" /u.bliˈɛt/
* The Lost Adventurer talks about a switch behind a fireplace when interacted with at the Breach.
* You can access the Oubliette trapdoor room without dousing the fireplace by using Teleporter Prototype.
Robot's Right Hand

**Robot's Right Hand** is a gun. The Robot starts with this gun. It has the largest magazine size of the starting guns.

## Notes

* Cannot be dropped.
* Cannot be obtained by any Gungeoneer other than The Robot or The Paradox.
* Defeating The Robot's past with its alternate skin will unlock an alternate skin for this gun.
	+ Bullets become bones with the alternate skin.

## Trivia

* ***Unused:* Look, No Hands** - If the player has Robot's Left Hand, the guns are dual wielded. Removed because it contains a starting weapon.

* While it is impossible to see in-game due to the gun having the infinite ammo variable set to true, the Robot's Right Hand has a maximum ammo of 350.
Shotga Cola

**Shotga Cola** is a passive item.

## Notes

* **Five O'Clock Somewhere** - If the player also has Crestfaller, reloading will fire a glass bottle that has a chance to stun enemies hit. Reloading Crestfaller while standing on a liquid replenishes the ammo missing in the current magazine, similar to Gungine.
* **Shotgun Affinity** - If the player also has Shotgun Coffee, all weapons in the SHOTGUN gun class gain piercing, increased knockback, and increased shot speed.
	+ Shotgun style guns not in the SHOTGUN class such as the Shotgun Full of Love or Tangler are unaffected by this synergy.

## Trivia

* The name and effect of the Item is based on the German caffeinated chocolate Scho-Ka-Kola, which is used as a combat stimulant.
* The part of the description stating "save the cap" is a reference to the Fallout item Nuka Cola, where Nuka Cola bottle caps are used as currency.
	+ This may also be a reference to Coca-Cola's My Coke Rewards program where the customer earns points towards rewards by inputting the codes on bottle caps at Coca-Cola's website.
* The item may be based on "shotgunning", a term where one takes a drinking can, usually beer, and pokes a hole in it to drink from rather than the top lid.
* The name of the synergy  **Five O'Clock Somewhere** refers to a popular expression used to justify drinking at any time of day, given that somewhere in the world it's 5:00 p.m.

## References

1. ↑ https://fallout.gamepedia.com/Nuka-Cola
Platinum Bullets

These shining shells have been forged and reforged hundreds of thousands of times- at least ten hundred.

**Platinum Bullets** is a passive item and a bullet upgrade.

## Effects

* Increases damage and fire rate with every bullet that hits an enemy.
	+ Weapon fire rate doubles every 250 normalized seconds of firing (2500 shots with a ten-shots-per-second weapon), to a maximum of triple firing speed after 375 seconds of shooting.
	+ Weapon damage dealt doubles every 500 normalized seconds of firing (5000 shots with a ten-shots-per-second weapon), to a maximum of triple damage after 750 seconds of shooting.
	+ Platinum Bullets start partially powered; there's a large immediate bump in fire speed and damage if the item is acquired on a later floor.
	+ If Platinum Bullets are dropped, the effect of the Platinum Bullets resets until the next combat. After the next combat starts, the effect returns to as before.

## Notes

* **Alternative Rock** - If the player has Face Melter, instead of firing four streams, Face Melter fires two parallel columns of notes. Reloading fires a guitar pick with a chance to stun.
* The damage and fire rate bonuses do not update until the player switches weapons or picks up/drops an item or gun, making it possible for the bonuses to never apply.
* Beam weapons stay mostly unchanged, but the increased fire rate makes their ammo drain much faster.
* With this item, most weapons turn silver in appearance, with a periodic white sheen appearing.
* If this item is dropped, the fire rate and damage bonus are lost, and do not return when picked back up.

## Trivia

* ***Unused:* Precious Metals** - If the player had Gold Junk, killing an enemy would spawn 1-6 extra  in addition to the enemy's other loot.
* The line "Over One Million Served" is a reference to the McDonald's Restaurant's common sign slogan of "Over 99 Billion Served".
* The item and drop line both reference the phrase/concept of "*going platinum",* meaning to reach 1 million (or more) in total sales. It was revealed by the Enter the Gungeon twitter account that in July 2017 they reached this merit.
Monster Blood/fr

Ce tube renferme un échantillon de sang toxique de monstre, recueilli par Toubibs Sans Diplômes pour leurs recherches.

L'**Échantillon de sang de monstre** est un objet passif.

## Effets

* Prendre des dégâts fait apparaître une large flaque de poison.
* Donne l'immunité au poison.
* Donne un conteneur de cœur.

## Notes

* **Deadly Distraction** - Si le joueur a aussi le Leurre, le Leurre crée une flaque de poison quand il est attaqué.
* **Deadlier Distraction** - Si le joueur a aussi l'Leurre explosif , le Leurre explosif explose et crée une flaque de poison quand il est attaqué.
* **Monster Grub** - Si le joueur a aussi le Fusil à Carlouches, les balles du Fusil à Carlouches seront à tête chercheuse vers les ennemis.
* **Natural Selection** - Si le joueur a aussi l'Evolver, il évolue après avoir tué 3 types d'ennemis au lieu de 5.
* **Pandemic Pistol** - Si le joueur a aussi le Pistolet Pestilentiel, le pistolet se transforme en Pistolet Pandémique, devient rouge, a plus de munitions et ses balles sont liées comme celles du VertèbralK-47.
* **Venom Veins** - Si le joueur a aussi la Mutation, la Mutation empoisonne les ennemis qu'elle touche.
* Comme tous les objets donnant un conteneur de cœur, Le Robot recevra de 5 à 10  à la place.
* Avant la mise à jour Supply Drop, l'Échantillon de sang de monstre ne donnait pas de conteneur de cœur et avait une autre icône.
* Sur la version Switch et Windows 10 Steam, les caractères accentués n'apparaissent pas dans la description, ce qui donne "Mdecins Sans Diplme".

## Anecdotes

* Cet objet peut être une référence à "Monster Blood", le troisième livre de la série de livre "Goosebumps series", écrite par R. L. Stine. La version française 'Sang de Monstre' est le 57ième numéro de la collection française.
* La description parle de "Toubibs Sans Diplômes" ("Médecins Sans Diplôme" en VO) ce qui est une référence à Médecins Sans Frontières, l'organisation humanitaire mondiale créée en France.

## Galerie

* L'ancienne icône de l'Échantillon de sang de monstre.
Shelleton Key

The ultimate tool in the Gungeon Acquisitions' Department's arsenal.

**Shelleton Key** is a passive item.

## Effects

* Allows any chest or locked door to be opened without using a key.
* Increases curse by 1 while held.

## Notes

* **Akey Breaky** - If the player has the AKEY-47, the AKEY-47 receives a damage boost, infinite ammo, changes in appearance to resemble a Shelleton, and can no longer open locks by shooting at them.
* **Key Witness** - If the player has Master of Unlocking, guns will periodically fire an AKEY-47 shot.
* **Shell-A-Ton** - If the player has Baby Good Shelleton, Baby Good Shelleton moves and shoots much faster.
* Can't be used to open the hatch to the Resourceful Rat's Lair or Rat Chests.
* Although it opens chests and locked doors for free, purchasing from Flynt still costs keys.

## Trivia

* ***Unused:* Heart Unlocket** - If the player has Heart Locket, it grants an extra heart container.
* This item's name is a portmanteau of Shelleton, a demon found in the Gungeon, and Skeleton Key, a type of master key reduced to its essential parts.
* This item's tagline is a reference to the fact that locks in the Gungeon are sentient, and thus they literally die to the player when the Shelleton Key is used.
Prime Primer/fr

L'Amorce d'une des premières Zombarmes à avoir arpenté le Gungeon. Elle vibre encore de l'énergie libérée par la chute de la Grande Balle.

L'**Amorce Originelle** est un item passif. Il peut être acheté pour 110  chez le marchand dans le Gungeon.

## Effets

* Un des quatre composants de la Balle Qui Peut Tuer Le Passé

## Notes

* Cet objet est inutile avec le Cultiste car il ne peut pas être jeté, et que la Forgeronne refuse de parler au second joueur.
* Puisqu'il est sous une vitrine, il ne peut pas être volé avec le Grappin.
Magazine Rack

**Magazine Rack** is a rechargeable active item.

## Effects

* Creates a pool of infinite ammo for a short time.
	+ Standing inside of Magazine Rack's radius while holding an empty gun will not let you shoot using that gun. The gun must have at least 1 ammo for this to work.

## Notes

* **Just Shoot Me** - If the player has Camera, this shoots at nearby enemies while active.
* **Junk Mail** - If the player has Mailbox, activating the Magazine Rack causes Mailbox to only shoot out packages.
* **Magazine Clip** - If the player has Drum Clip, Magazine Rack's radius doubles.
* Beam weapons will still use ammo while in Magazine Rack's radius.
* The item can be used in Winchester's game to have more than four shots per game.

## Trivia

* The Just Shoot Me synergy may refer to the sitcom "Just Shoot Me!" where the characters work at a fashion magazine and photograph models.
* Magazine Rack appears to be a pun on the **magazine** of a gun.
* While holding GuNNER inside the infinite ammo circle, it will not spawn its blue skull.
Obsidian Shell Casing/fr

Taillé dans une dent de Haut-Dragun, cette douille est le seul matériau assez robuste pour contenir le Plomb Planaire.

La **Douille en obsidienne** est un objet passif.

## Comment l'obtenir ?

Après avoir battu le High Dragun, il suffit de détruire son crâne pour y trouver la Douille en obsidienne.

## Effets

* Est l'un des quatre composants de la Balle Qui Peut Tuer Le Passé.

## Trivia

* C'est le seul composant qui peut être ré-obtenu après l'avoir donné une fois à la Forgeronne.
Shelleton

Shelletons slowly walk towards the player, alternating between two modes of attack:

* Two wide waves of bullets centered on the player that cover about 120°. They do this attack three times.
* A sweeping eye beam, announced by a brief red laser. The laser also damages enemies.

Shelletons will collapse upon death into a skull that will be revived after a short period of time if the player fails to finish them.

## Notes

* If a Shelleton is pushed into a pit, it will simply reappear on land and reform itself.
* If a Shelleton is slashed with Blasphemy during its laser eye sweep, the attack can be canceled, forcing it to use its bullet attack instead.
* Ammomancers can each spawn up to 3 Shelletons, which can speed up Frifle's challenge for 20 Shelletons.

## Trivia

* "Shelleton" is a portmanteau of "Shell" (A bullet casing) and "Skeleton".
* Shelletons can be spawned by Ammomancers. They immediately collapse into a skull when the Ammomancer is killed.
* The fact that they collapse into a skull and rise again later is a reference to Mario's Dry Bones.
	+ This may also be a reference to Stalfos from the Legend of Zelda series, who collapse into a skull that must be killed to finish them off.
Shock Rifle

**Shock Rifle** is a gun that fires a zap of electricity. It can electrify water, and grants immunity to electricity while held.

## Notes

* **Assault and Battery** - If the player also has the M16, the guns are dual wielded.
* **Battery Powered** - If the player has R2G2 or Shock Rounds, Shock Rifle gains a smartphone battery-esque look and automatically regenerates 1 ammo every 4 seconds.
* When fired at a Gunjurer, the bullets are fired back at a slower speed. Instead of being fired back as a laser-like bullet, it now looks like a thunder bolt.

## Trivia

* ***Removed:*** - If the player has Battery Bullets, shot speed is doubled. Likely removed because it includes a starting item.
* ***Altered:* Diazepam** - Prior to the Advanced Gungeons & Draguns Update, this gun was included in  **Diazepam**.
* This gun is stylized to look like an oversized Duracell AA Battery.

## Gallery

* The Shock Rifle's appearance with the  **Battery Powered** synergy.
* Reloading  **Battery Powered** Shock Rifle.
MAC10

**MAC10** is a gun that fires bursts of 4 bullets.

## Notes

* **Iroquois** - If the player also has Eyepatch, Rolling Eye, or Cigarettes, the MAC10's reload time is decreased by 33%, magazine size is increased by 50%, and knockback is increased by 50%.
* **The Submachinist** - If the player also has Machine Pistol, both weapons are dual wielded and are fired simultaneously.

## Trivia

* The item's subtext is a reference to the Biggie Smalls song 'Come On'.
* The synergy with the Eyepatch is a reference to Kurt Russell as Snake Plissken in the 1981 movie Escape from New York. Snake wears an eyepatch over his left eye and primarily uses a MAC10. 'Iroquois Plissken' is also an alias used by Snake in the Metal Gear series. The character of Snake is heavily based on Snake Plissken, including wearing an eyepatch.
* Even though the mac10 is classified as burst, it is automatic.
* The MAC10 is based on the real life machine pistol of the same name.
Scattershot

**Scattershot** is a passive item and a bullet upgrade.

## Effects

* Guns fire triple the projectiles, with each projectile dealing 55% of its original damage.

## Notes

* **Dumb Smart Bullets** - If the player also has Homing Bullets, bullets unaffected by Homing Bullets become larger and deal 50% more damage.
* **Laser Light Show** - If the player also has Laser Rifle, Laser Rifle becomes blue and gold, and fires 3 sets of 3 shots in a spread per trigger pull. Each shot bounces once.
* If all projectiles hit, damage is effectively increased by 65%.
	+ This is significantly easier when used in conjunction with Remote Bullets, accuracy increases or guns that home in on enemies.
* A beam weapon used in conjunction with Scattershot will be split into three smaller beams, which will remain constant for as long as it is fired. The angles of spread will be re-randomized if the beam is re-fired.
* Explosion damage will not be affected by damage modifiers, including damage reduction. As such, Scattershot will massively buff explosive weapons.
* Scattershot also allows you to fire 3 bullets with each shot during Winchester's game. Despite the reduced accuracy of each shot, this significantly improves the chances of hitting any targets. However, on the fourth shot being fired, when the first projectile is destroyed, the game will end, and however many targets you have destroyed before that is used to determine the quality of the given chest, even if all remaining targets are destroyed afterwards.
* Scattershot with Dark Marker's charge attack will cause the pellets to miss and not trigger the explosion. However, if the player has the synergy with Antibody, there is an extremely high chance the regular bullets will collide and trigger the blank effect.
* Prior to the Supply Drop Update, Scattershot was an  item.
* Prior to the A Farewell to Arms Update, each individual projectile only did 40% of its original damage.
* This will also triple the recoil of guns.
* With Helix Bullets, if Scattershot is picked up before Helix Bullets, four times the normal amount of projectiles are fired. However, if Helix Bullets is picked up first, six times the amount of projectiles are fired.
	+ Regardless of the amount of bullets fired with Scattershot and Helix Bullets, each bullet does 36% of its original damage.
* With either Vorpal Bullets or Vorpal Gun, Scattershot causes the damage of the resulting critical shot to be tripled due to the chance of critical shots being applied when the gun is fired, *not* per bullet.
* If duplicates of this item are somehow obtained, further multiplies the amount bullets the player shoots and its spread but also decreases the amount of damage each projectile does.
.45 ACP Ammunition Box

30 rounds of .45 ACP ammunition, Used in: Block21, M1911 and UMP.

## Overview

**Usage**

1x  .45 ACP Ammunition Box breaks down into:

 •  30x  .45 ACP Ammo
 •  1x  Paper
## Procurement

**Looting**

*This section is currently empty, You can help Scum Wiki by expanding it.*

**Traders**

If enabled in the servers settings, these boxes can be purchased from the Armory of any outpost for around 600 cash.

## Compatible Weapons

 •   Block 21

        ↳  Block 21 Magazine *(13 rounds)*

 •   M1911

        ↳  M1911 Magazine *(7 rounds)*

 •   UMP-45

        ↳  UMP-45 Magazine *(30 rounds)*

## See Also

* .45 ACP Armor Piercing Ammunition Box
* .45 ACP Tracer Ammunition Box
Save Button

**Save Button** is an NPC that gives the player the option to save and exit at the end of each floor, resuming the run at a later time. It was added in the Supply Drop Update.

* The Save Button appears at every possible exit of a floor like the elevators, the trapdoor to Oubliette, the hidden passage to the Abbey of the True Gun, and the distortion exit to Bullet Hell, although he only appears next to secret exits once they have been used once.
	+ The Save Button does not appear at the hatch to the Resourceful Rat's Lair or the R&G Dept.
	+ The Save Button does not appear at the Bullet hell entrance while playing as The Paradox
* After talking to the button and accepting to take a break, the exit will get frozen.
* When leaving through a frozen exit, the player's current state will be saved (items, guns, pickups, shells, health, armor) and they will be sent to the main menu.
	+ Magnificence is *not* saved between runs however, allowing for potential exploitation should the player come across A or S tier weapons in the early game.
	+ Sprun triggers may also change. This can allow for players to reroll their Sprun trigger for a better one.
* When a run has been saved, the main menu will have a 'continue' option, which places the player at the start of the next floor.

## Notes

* After agreeing to save and exit, the player can talk to the button again to make the exit normal again.
* It is not possible to save the current floor as the player has to use an exit in order to save the game.
* The Save Button is not available during Boss Rush.
* Crashing the game in the Nintendo Switch version will cause the continue option to appear, and when selected, will place the player at the start of their most recent floor.

## Quotes

**Introduction:**

* "Hey! You're looking pretty beat up. Want to take a break and come back later?"

**Answering "Not this time, talking button.":**

* "Good luck down below!"

**Answering "Sure. <Save and Quit>":**

* "Alright then, quitter. Head on down to save!"

**After hitting the Button:**

* "Ouch!"

**Talking to him again after the exit is frozen:**

* "Changed your mind?"

**Answering "I don't want to rest.":**

* "You just wanted to punch me, didn't you?"

**Answering "No, just wanted to chat.":**

* "Well this is a waste of everyone's time."

## Gallery

* Save Button next to a Cryogenic Elevator.
* Save Button next to a frozen Trapdoor to Oubliette.
* Save Button next to a frozen Stairway to the Abbey.
* Save Button freezing itself around the entrance to Bullet Hell.
* Save Button's expression upon cancelling the save.
Oiled Cylinder

**Oiled Cylinder** is a passive item.

## Notes

* **Hail To The King** - If the player also has the Yari Launcher, its magazine size is increased by 50% and its damage is increased by 20%.
* **Not Quite As Mini** - If the player also has Vulcan Cannon, its maximum ammo is increased by 100 and its rate of fire is significantly increased.
* **Wound Up** - If the player also has the Wind Up Gun, the bottom half of its magazine retains full damage and piercing, and its damage and bullet size is increased by 25%.
* If duplicates of this item are somehow obtained, it will further decrease reload time.

## See also

* Items
* Reload Speed Boosts
Muzzle Wisp (Exit the Gungeon)

For the Enter the Gungeon Enemy see Muzzle Wisp.

Muzzle wisps are fiery enemies in Exit the Gungeon.

They float in the air, moving via darting quickly back and forth three times, before releasing a ring of bullets around themselves.

### Notes

* Like all flying enemies in Exit the Gungeon, Muzzle Wisps will be rendered incapable of flight when frozen.
Ring of Fire Resistance/fr

Un anneau que portait le légendaire armurier lui-même. Vers la fin de sa vie, Edwin n'en avait plus besoin, mais il ne pouvait pas s'en passer lorsqu'il a débuté dans la Forge. Il l'a légué à sa fille aînée.

L'**Anneau de résistance au feu** est un objet passif.

## Notes

* **Backdraft** - Si le joueur a aussi l'Armor of Thorns, toucher les ennemis leur applique un effet de brulure.
* **Great Queen Ant** - Si la joueur a aussi la Gungeon Ant, elle tire des roquettes fourmis explosives.
* **Hot Rolls** - Si le joueur a aussi la Cloranthy Ring, faire une roulade laisse une trainée de feu.
* **Redder Guon Stone** - Si le joueur a aussi la Red Guon Stone, la taille de la Pierre de Guon est augmentée, elle reste à une distance fixe du joueur au lieu d'avoir un léger délai et le joueur scintillera en jaune et une amélioration de stats comme avec le Macho Brace pour un court instant quand la Pierre de Guon bloque une balle.
Pinhead

**Pinheads** run towards the player and explode upon death. If they get close enough, they will leap towards the player and explode. While leaping, they are immune to pits but can still be prematurely killed by other forms of damage.

## Notes

* Pinheads can be killed prematurely with the IBomb Companion App.
* Pinheads will not explode if they are frozen before being killed.
* Pinheads will leap at the player when they are the prescribed distance away, even if there is a thin wall in the way and their explosion cannot reach the player.
* The explosion made by Pinheads and Nitras can ignite oil.
Mailbox

**Mailbox** is a gun that fires mail at enemies, with the final shot in each magazine being a package. The package can explode, leave glitter, burn, or poison enemies.

## Notes

* **Flat Stanley** - If the player also has Box, magazine size is reduced by 50% and reload time is reduced by 33%, allowing packages to be fired more often.
* **Junk Mail** - If the player also has Magazine Rack, activating the Magazine Rack causes Mailbox to only shoot out packages.
* This gun is the only way to get the achievement "Day Ruiner", acquired by killing a boss after covering it in glitter.

## Trivia

* Many of the final shot's effects are references to real mail-related attacks:
	+ The option of a box filled with glitter is a reference to postal glitter bombs.
	+ The option of an exploding box is a reference to letter bombs (which, despite their name, generally take the form of boxes).
	+ The option of a box which leaves poison is likely a reference to ricin letter incidents.
* **Flat Stanley** is a reference to the book series Flat Stanley.
Misfire Beast

Misfire Beasts camouflage themselves and create a projection that chases the player and attacks them with bullet whips. The actual Misfire Beast will avoid the player.

Killing the projection will reveal the actual Misfire Beast, who lacks bullet whips. The actual Misfire Beast will also become more visible after taking damage.

## Trivia

* This enemy is a reference to Displacer beasts from Dungeons and Dragons.
* If positioned properly, the Misfire Beast can fire its bullets through walls.
Rubber Kin (Exit the Gungeon)

For the Enter the Gungeon enemy, see Rubber Kin.

Rubber Kin are enemies in Exit the Gungeon.

While they are unable to deal any direct damage (unless they are jammed), Rubber Kin can cause the player to take damage nonetheless.

Rubber Kin hang in the air, periodically charging up to fire themselves at the player. If they make contact, they do not make contact damage, but they do deal a disorienting amount of knockback, which may send a gungeoneer right into another enemy's bullets, the enemy itself, or right off a ledge.
Pinhead/fr

Les **Goupillées** courent vers le joueur et explosent en mourant. Si elles s'approchent trop, elles bondiront en avant vers le joueur et exploseront. En bondissant, elles sont immunisées au fossés mais peuvent toujours être tuées par d'autres formes de dégâts.

## Notes

* Les Goupillées peuvent facilement être tuées par l'Appli de détonation d'iBombes.
* Les Goupillées n'exploseront pas si elles sont tuées alors qu'elles sont gelées.
* Les Goupillées bondiront vers le joueur quand elles sont à une certaine distance de ce dernier, et ce même si un petit mur se situe entre elles et le joueur et que l'explosion ne fera donc aucun dégât à celui-ci.
* L'explosion des Goupillées et des Nitras peut enflammer l'huile.
Mass Shotgun

**Mass Shotgun** is a gun that fires a large, slow projectile that will split up into a barrage of 12 small projectiles shortly afterwards.

## Synergies

* **Mass Cutter** - If the player has Mine Cutter, when the Mass Shotgun shot splits, 6-10 piercing Mine Cutter lasers will be fired in a cone in the direction the shotgun was fired.
	+ If the Mass Shotgun shot hits an enemy before it splits, the lasers will not fire.
* **Massive Effect** - If the player has Stout Bullets, Fat Bullets, or Heavy Bullets, the Mass Shotgun's shots become extremely large.
* **To Serve Android** - If the player has Badge, the police officer turns into a robot and becomes invincible.

## Notes

* If the ball hits a wall, the smaller shots will split away from the wall. However, if the ball hits an object, it will not split.
* The Mass Shotgun is best used at medium range, where the initial projectile will hit its target as soon as it splits. At close range the large projectile will hit the target doing inferior damage; at long range the spread of the projectiles means many of them will miss the target.
	+ This tip also still applies even with the  **Mass Cutter** synergy; It's easy to simply assume you can now fight at any range with it and fight in longer range than usual using the lasers, and while that might be true, your damage efficiency will still be greatly boosted when all the split bullets hit your target in addition to the lasers.
* The Mass Shotgun is in the SHOTGUN gun class, and as such benefits from the  **Shotgun Affinity** synergy.
* Remote Bullets will only affect the ball. When the ball splits the smaller shots still spread as normal.
	+ The smaller shot spread will be along the final trajectory of the large ball.

## Trivia

* This gun is a reference to the Mass Effect series' collapsible weapons.
	+ While it does not have a direct counterpart in Mass Effect, the Mass Shotgun is somewhat similar to the Geth Plasma Shotgun, which shoots 3 plasma pellets when uncharged and 1 plasma slug when charged. The colors of the shots are also green on both guns.
	+ This might also explain the  **To Serve Android** synergy, since the Geth is a robotic race.
* The tagline references a side quest in Mass Effect 2, where the player, as Shepard can choose to sponsor a store with the line "I'm Commander Shepard, and this is my favorite store on the Citadel."
* The  **Mass Cutter** synergy likely references the fact that both Dead Space and Mass Effect are published by Electronic Arts.
* The  **Massive Effect** synergy is also a reference to Mass Effect.
Meatbun

A delicious, freshly baked roll! Sometimes, things just work out.

**Meatbun** is an active item.

## Effects

* Heals the player for one heart.
* Grants double damage until the player is hit.

## Notes

* **Sausage and Pepper** - If the player also has Gungeon Pepper, its range will be increased. The Meatbun will also heal five hearts rather than just one. The synergy is lost when Meatbun is consumed.
* The damage effect is lost if either player is hit in coop.
* The damage effect is NOT lost if the player exchanges their hearts for shells with the Vampire.
* This effect stacks with itself, meaning that a second meatbun will grant 4x damage, and 3 will grant 8x.
Modding/Frost And Gunfire

Frost and Gunfire is a modded expansion created by Neighborino that adds a variety of guns, items, enemies, rooms, Gungeoneers, and more.

Download: https://enter-the-gungeon.thunderstore.io/package/Neighborino/Frost\_and\_Gunfire/

Source Code: https://github.com/Neighborin0/FrostAndGunfire

## Characters

There are two characters in Frost and Gunfire, the Wanderer and the Swindler.

### The Wanderer

The Wanderer is a character which utilizes his active, to switch between a quick-moving, quick-shooting gunslinger, to a slow moving but powerful beast.

Wanderer

Frozen Heart
Meltdown
Icepick

Max ammo: 250
Clip Size: 7
Fire Rate: 0.24
Shot speed: 18
 Meltdown
 Frozen Heart
* Health to Armor conversion is a 1:1 ratio. Excess armor will go away.
* When the player receives armor while unarmored, the player is automatically reverted to an armored state.
* If the player has the Old Crest, the item is immediately activated and can't be used until the Old Crest is gone
* Can’t be used while Dodge Rolling

Wanderer (Alt)

Frozen Heart
Meltdown
Icepick

Max ammo: 300
Clip Size: 5
Fire Rate: 0.1
Shot speed: 23
On the last shot of the clip, shoots a fireball.
 Rage
 Heartburn
* Health to Armor conversion is a 1:1 ratio. Excess armor will go away.
* When the player receives armor while unarmored, the player is automatically reverted to an armored state.
* If the player has the Old Crest, the item is immediately activated and can't be used until the Old Crest is gone
* Can’t be used while Dodge Rolling

### The Swindler

The Swindler is a character revolving around using money wisely, whether that be spending at the shop or opening locks. Be careful however, as one wrong move can make you lose it all. He's a bit slower than the average character, but has reduced shop prices.

Swindler

Barter
Greed
Sack
Swindler's Shotgun

Max ammo: 440
Clip Size: 2
Fire Rate: 0.9
Shot speed: 18
 Barter
 Greed
 Sack

## Interactables

Chance Shrine

Frostfire Shrine

Champion Shrine

Ser Flipsalot
* Only appears in secret rooms

## Unlocks

* “kp lockall”: Locks all items from the mod.
* ”spawn kp:enemy\_name” : Spawns an enemy from the mod.
* ”give kp:item\_name”: Spawns an item from the mod.
* ”kp togglechampions”: Toggles champions on or off. This saves between runs.
* ”kp allchampions”: Toggles all champion mode.
Old Knight's Flask

Once carried by powerful Gunknights, these flasks have dimmed with age. Some say they are linked directly to the power of the Gun.

**Old Knight's Flask** is an active item.

## Effects

* Heals the player for one heart upon use.
* Starts with 2 charges, and refills to 2 charges at the start of each floor.
* It does not charge through damage.

## Synergies

* **\o/** - If the player also has Sunlight Javelin, when Sunlight Javelin kills an enemy, it will spawn a circular zone that ignites all enemies within it.
* **Five O'Clock Somewhere** - If the player has Crestfaller, reloading it will fire a glass bottle that will stun enemies it hits. Reloading Crestfaller while standing on a liquid replenishes the ammo missing in the current magazine, similar to Gungine.
* **Praise the Gun** - If the player has Gun Soul, a bonfire spawns in every shop, elevator, and Crest room. If the player dies, they will respawn at the last bonfire they activated instead of at the start of the floor. Additionally, dodge roll recovery time is reduced.

## Notes

* The player is immobile while the item is being used, and the player is not healed until the item is finished being used.
	+ The player is still vulnerable to damage while healing, so it is not recommended for in-combat recovery.
* This item does not heal The Robot.
* You can only hold a maximum of 2 charges at once, meaning that if you already have your flask at 2 charges and you go to another floor it won’t stack.

## Trivia

* This item is a reference to the Estus Flask from *Dark Souls*.
* The  **\o/** and  **Praise the Gun** synergies are references to Solaire of Astora from *Dark Souls* and his well-known catchphrase, "Praise the Sun!"
* This item's synergy with Crestfaller is a reference to the NPC Crestfallen Warrior in *Dark Souls*.
* Based on the fact that Old Knight's Helm and Old Knight's Shield belonged to Ser Manuel, this likely also belonged to him.
Muscle Relaxant

These anxiolytic drugs are favored by long-distance snipers, especially in the cold. They won't get rid of shaking hands entirely, but are more effective than holding your breath.

**Muscle Relaxant** is a passive item.

## Effects

* Reduces weapon's spread by 66%, increasing accuracy.

## Notes

* **Diazepam** - Muscle Relaxant gives a 50% damage bonus to A.W.P., Bow, Hegemony Rifle, Hexagun, Laser Rifle, M1, Sniper Rifle, and Winchester Rifle.

## Trivia

* This item is a reference to similar muscle relaxant drugs in the *Metal Gear Solid* series, such as Diazepam or Pentazemin.
* ***Altered:* Diazepam** - Prior to the Supply Drop Update, Muscle Relaxant tripled the damage of all rifle-class weapons including:
	+ A.W.P.
	+ Crestfaller
	+ Crossbow
	+ Hegemony Rifle
	+ Hexagun
	+ Laser Lotus
	+ M1
	+ Shock Rifle
	+ Sniper Rifle
	+ Thunderclap
	+ Winchester Rifle
A4 Airfield

This article has the following issues:

*This article is an orphan, meaning it is not linked to anywhere else on the wiki. You can help Scum Wiki by adding a link to this page "**A4 Airfield**" elsewhere on the Wiki.*

*This article has the following issues:*

*This article is an orphan, meaning it is not linked to anywhere else on the wiki. You can help Scum Wiki by adding a link to this page "**A4 Airfield**" elsewhere on the Wiki.*

Added in Update WINGS OF FURY 0.7.0.45308

## Description

Small airstrip on the island with refueling stations for when you need to make those quick pitstops