recursal/Fanatic-Fandom huggingface dataset:
Demon

## 120 / 200

* Info
* Stats
* Allies

## Skills

Found only in the deepest and darkest depths, these powerful monsters should be feared.

They have a strong melee attack, high AC, moderate armor. Recommend fighting at range with magic. Can be summoned by boss characters. They are a good candidate for a confuse or dominate spell. Much like fighting a mini-Minotaur. They have a ranged attack that appears to be the fireball spell. A direct hit from this will (assuming you don't have adequate protection such as an amulet or cape of magic reflection) cause heavy damage and continue to burn the player for additional damage. Demons can break walls but will only do so if the wall is in between it and the player (this is no longer the case as of the Quality of Death update, because they're short now). If you are detected by the Demon and are not equipped to fight it, your best bet is to run away as they are easily distracted. If you have a shop nearby, shopkeepers can make quick work of Demons.

Demons also have a chance to spawn as a special named version called Deu De'Breau
Tiles

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

Tiles are the textures used for walls, floors, roofs etc in-game. Tiles textures are static images with the resolution 32x32px (16x16px before the Cursed Edition DLC). Barony supports animated textures which is used for example water, lava and some specific tiles.

All the tiles textures can be found in the game's folder: "*Barony\images\tiles"*

The tile's textures can be modified and shared via Steam Workshop.

On September 2015, all the art for the game, including models, got a rework by the developer Josiah (aka Mistersneak) which is still used to this day. The art update was included in the free DLC "Barony - Cursed Edition) which was released 16 Feb, 2016 as version 2.0.0.

## Textures for tiles

1. ↑ Barony V3.1.6 Update
2. ↑ November Status Update
Character Attributes

Character Attributes

    By Guildmaster Slovinick

    As health and character tests of new applicants has become a priority in the wake of the Summerset Disaster that ruined everyone's holiday celebration last season, I, Guildmaster Slovinick, have taken it upon myself to create a new code of judgment, organized along six separate axes, to judge the qualities of any particular persona.

    Let it be known that for each of these scales, the baseline by which all ranks are judged shall be 0, which represents the utmost average of everyone in the guild; and that a positive number shall indicate a rank higher than average amongst its peers, while a negative number shall denote the opposite matter.

    Now to the attributes themselves...

    Strength (STR): A scale to represent a person's might. Persons of higher strength hit harder and may carry more equipment without being fatigued. (Editor's note: it seems as of this writing in 15/13/223 that a person of rank 5 or more in STR would be more than capable of rolling boulders the size of a man...)

    Dexterity (DEX): A scale to represent a person's quickness. Persons of higher dexterity may both move quicker and be surer in their strikes, while also being more capable of dodging incoming hits.

    Constitution (CON): A scale to represent a person's fortitude. Persons of higher constitution endure pains and hardships better than those with the lesser, and may also be quicker to recover from ailments. (Editor's note: modern research may disclaim the latter measure, as we've found the venom of giant spiders to resolve within 10 seconds in nearly all cases.)

    Intelligence (INT): A scale to represent a person's wits. Persons of higher intelligence can deduce and execute our mystic and magical methods better than those with a lesser intelligence.

    Perception (PER): A scale to represent a person's senses. Persons of higher perception may pierce the night's shadows better than those with lesser perception.

    Charisma (CHR): A scale to represent a person's charm. Persons of higher charisma may have better luck in the coercion of others, particularly in trade and in the battlefield.

    May the Magician's Guild use this guide until future guildmasters deem it unnecessary.

    ~ Guildmaster Slovinick

    6/16/158
Scarab

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

## 60 / 20

* Info
* Stats
* Allies

## Skills

Scarabs are a common enemy in the Sand Labyrinth, and a rare sight in the Crystal Caves. They are very quick and are to 80% resistant to magical attacks, and tend to drop tomalleys upon death. They are quite noisy bugs, so it's easy to tell when they're coming.

They sometimes drop purple and black gems upon their unfortunate demise, and sometimes tomalleys too, they only drop green colored blood vials if an accursed or vampire is in the party.

Scarabs are 1 of 2 of the only NPCs in the entire game to drop Tomalleys, the other being Delicatessen Shopkeepers.
Winny's Report

Winny the Gnome
Battle Report

Winny reporting in. Today we hauled in 5 sword, 10 coats, 1 ham, and 1/2 dirt cake. A very good day for this gnome colony. We tricked the tallsies out of their camp by having Zergo do one of his famous "Zergo rushes". Basically, a bunch of gnomes run out and attack the tallsies, acting defenseless, only for a group to come in from behind, steal the loot, and then another come in from the side and defeat the tallsies. It's been working well, except all the casualties. The Goblins are making serious advancements in their colony, and we fear they may target our group next. They are led by some sort of hybrid of a tallsie and a Goblin. Quite the sight if I say so myself. Will report back later.

Winny OUT.
Worker's Journal, Entry 4

Day 15

We're all dying down here. Although I, having accepted my fate, have learnt to maneuver and thrive in the darkness, the others seem to have not. Not sure why. Also, they tend to kill each other over things like food and water, or themselves for being scared and depressed. Quite savage, really. Glad I managed to be happy with the mines. I don't mind eating dirt, it tastes quite good actually. If the others would only give it a try...
Merlin

Merlin is one of the many rare human NPCs, and like all other special NPCs, is very difficult to fight. He wields a +2 magicstaff of lightning, wears a +2 wizard hat, and a cape of magic reflection. He's supposedly in cahoots with the Zap Brigade. If you find him early in the game, he might be a really good NPC to recruit or kill because of the items he has.
Arrows

**Arrows** are sources of ammunition in *Barony*, reworked in the Legends and Pariahs update alongside the ranged weaponry overhaul. Their purpose is to enable various ranged bows and crossbows to fire special arrows, providing unique effects depending on the ammo type utilized.

## Description

Arrows are found within quivers, serving as their method of carrying multiple shots at a time in a single inventory space. To use arrows, their quiver must be equipped, which will take up the player's off-hand slot like light sources and shields. With a quiver in the off-hand and a bow or crossbow as a weapon, the arrow type selected will be loaded into the weapon and fired, consuming the arrow once shot.

### Collecting Arrows

Given that arrows are finite in each quiver, there are a few consistent ways of collecting more when progressing through the dungeon. The most common would be from defeating enemy monsters who wield bows as their weapons. This would include most weapon-wielding enemies, such as Goblins, Insectoids, and the earliest possible encounters, Humans.

Arrow Traps are another large source of quivers. In the Legends and Pariahs update, they had been revamped completely, currently being able to fire off any ammo type. If the player has a Lockpick handy, they can disarm the trap and proceed to loot that trap’s quiver of arrows, being the same type that the trap would fire normally.

Hunting Supplies had also been added into the game with the update, providing a shop that caters to ranged weapons and similar items. If the player finds a shop, then they have a slight chance of having more access to arrows given the wide array of possible store types, with general stores being another possible option.

Other sources exist but are much less common overall, such as Scrolls of Conjure Arrow, or from starting Class loadouts such as the Hunter.

## Arrow Types

From the two types of arrows found in *Barony* before the overhaul, there are currently seven different types of arrows in the game, each of which having its own strengths and weaknesses from each other.

### Normal Arrows

When bows and crossbows are fired without any ammo types in the off-hand slot, they will instead launch off Normal Arrows. Unlike all other ammo types in the game, normal arrows take up no inventory space and are infinite use, limited only by the durability of the weapon itself. In exchange, they provide no damage bonuses or penalties, as well as lacking any special qualities like other arrow types provide.

### Khryselakatos

Khryselakatos is the artifact weapon variant for bows, and it interacts in very interesting ways with the ammo system. When firing off without an equipped quiver, it has a small chance of launching off any of the special ammo types instead of a normal arrow, increasing with Ranged skill. Having a quiver equipped with Kyryselakatos will also have this effect, except any randomized arrow will not consume from the equipped quiver.

## Trivia

* Due to a bug with new off-hand equipment introduced in Legends and Pariahs, holding a quiver in the dark would have allowed hostile entities to see the player. This was later patched.
Poem of the Mines

Poem of the Mines

    by Anonymous

Into the mines we look for work,
Living in Misery, soot and dirt,
Working 3 to 3 for a bag of coins,
A line of work that nobodies enjoying

Baron Herx is a wicked man
who works his people for a wicked plan
Day to day, night to night,
we live in Constant fear and fright

Baron Herx will kill us all
If we first do not see him fall
Lords above, help us all

Into the mines we go for work
Living in Misery, soot and dirt,
Baron Herx will kill us all
Into the mines we go to fall.
Controlling Goblins

Controlling Goblins

Allan  O'gaffining

My camp was recently attacked by a colony of Goblins. Everyone was killed but me and Alex. These weren't just ordinary Goblins though, they were led by a human. This gave me an idea. Me and alex could rule the mines! We could wipe this guy off the maps. Twice the manpower, twice the area we can rule, and twice the army we can maintain. It's foolproof, really. I'm going to attempt to make my way into the ranks of the Goblins. This could prove to be difficult, they have a foreign political and communial system that I'm going to have to weave my way into, and then take over their king, and get them on my side...It's going to be messy. But, as with every other political revolution, the mess is worth the outcome.
I think I'll call the new civilization "Allania"....
Allan signing off.
Status Effects

**Status Effects** are a series of abnormal game states in *Barony* that can effect both the player and enemies by various sources.

## Description

In *Barony*, there are two major groups of status effects to consider: Buffs and Debuffs. Both function similarly, in that they typically last for a period of time, where they then cease from afflicting the targeted individual. Some status effects can also end abruptly by satisfying certain goals when still under their influence, such as using a source of water to solve Burning. Potion of Cure Ailment also serves to eliminate all status effects as well when consumed.

Buffs are beneficial effects for the recipient, allowing for enhanced abilities or expansion of one's abilities where they would typically lack them. Some buffs can also be paired with a drawback, often presenting a trade-off for one aspect of a character for another when under the buff's influence.

Debuffs are the inverse of Buffs, that they are a hindrance for the afflicted user. Some can drain away the player's HP over time, while others can be more interference-based and cause issues perceiving or traversing the dungeon while under their effects.
Fountain

**Fountains** a randomly occurring object found throughout the dungeon in *Barony*, providing a high risk/high reward option for the player if they so choose to drink from the fountain's waters.

## Description

The Fountain can rarely be found at random spots throughout the dungeon, more frequently appearing in rooms designed for their presence. Rooms with fountains in the Mines are often singular, or have two fountains separated by lock gates and a wall, while similar rooms in the Sand Labrynth or Ruins are wide and spacious, housing dozens of fountains at a time. Similarly to Sinks, Fountains have a secondary use of extinguishing burning from a player, as well as filling up empty bottles for alchemy.

In the Myths and Outcasts DLC, Goatmen also have a unique interaction with Fountains, in that they will yield between one and three potions when interacted with.

### Effects

Each fountain can be used once, where the player drinks from its waters. Doing so will often provide a special effect onto the player, either positive or negative. These effects includes:

* Dealing a portion of damage.
* Enchants a random or all pieces of currently equipped items.
* Heals some health instantly.
* Summons a Succubus or Incubus, depending on the current dungeon floor.
* Afflicts a random Status Effect
	+ Blindness
	+ Confusion
	+ Drunkness
	+ Invisibility
	+ Paralysis
	+ Poison

### Potion Bottling

Main Article: Potions

If the player has access to Empty Bottles, they can left-click on the fountain with the flask in hand to bottle up some of the fountain’s water instead of drinking it. Doing so has a high chance of draining the fountain like normal, but there are rare cases of the fountain being able to fill multiple bottles.

The resulting bottle will be an unidentified plain potion of random color and type. This allows a lucky player to find powerful potions such as Potions of Levitation as early as the Mines, where that kind of potion would only be found far later into the game naturally.

Unstable Potions, as well as Potions of Strength are exempt from this bottling method.

## Gallery

The current design of the fountain.The old design of the fountain.
Xyggi

Xyggi is a special scarab NPC that emits blue particle effects. Xyggi casts cold spells to attack and has permanent magic reflection making Xyggi a very powerful enemy. Xyggi always drops an enchanted feather and sometimes drops an unidentified gemstone or tomalley.

Xyggi got a cool looking model as of the Quality of Death update and got blue eyes and stands on his hind legs to show his casting abilities or something.
Rings

Rings are a type of accessory the player can wear to enhance different stats or give particular effects depending on what ring is worn, only one ring can be worn at a time as well.

Blessed rings will boost the effects, the more blessings a ring has the higher the bonus to the stat, for example: a "Ring of Adornment *blessed* +2" will boost your chr +3. All blessed rings also raise your AC by one for each level of blessing.

Rings also grant +1 damage in unarmed combat, and all rings weigh 3. All blessed rings also raise your damage by one for each level of blessing.

Rings have 5 durability conditions. In descending order, they are: Flawless, Flawed, Rough, Cracked, and Broken. Rings cannot be degraded by any means except for the Acid Spray spell used by Insectoids or a cursed Scroll of Repair. However, should they break, they cannot be repaired, as neither repair scrolls or a tinkering kit will repair them.

Below is a list of all known rings, the gold worth is derived from a legendary trading skill.
(Note: the appraisal column is an estimation of how high the skill should be.)
Sink

**Sinks** are a randomly occurring object found throughout the dungeon in *Barony*, allowing players to take a drink to recover a little bit of health, or playing a variety of unique tricks on the player that uses it.

## Description

Sinks can be regarded as a more mundane and more common variation of the Fountain, found more frequently inside the dungeon while providing less potent benefits than the fountain could. Furthermore, the downsides to using a sink compared to a fountain is far less deleterious, and can often be used multiple times for each sink before it inevitably breaks.

They are often used to accent larger structures within the dungeon to make them feel more realistic, such as providing prison rooms with a water source, or often found out in the open like most other furniture-type objects in the dungeon. Sinks are present in every layer of the dungeon, appearing often enough for the player to be able to access at least one per floor.

### Events

When interacting with the sink via right-click, the player normally takes a sip from the water, healing one or two health. At any time it is used, even the first, there is a chance the sink will become broken and the player not able to use it again.

* On occasion, drinking from the faucet will spawn a green Slime, often oblivious before noticing and becoming hostile towards the player.
* The water being brought up can become scalding, inflicting damage rather than healing.
* Rarely, the player can find a ring that comes out of the sink after drinking from it.

Attacking the sink at any stage will instantly cause it to become broken.

### Potion Bottling

*Main Article: Potions*

If the player has an Empty Bottle to spare, they can equip it and press lift-click on the sink to refill the bottle and make a Bottle of Water. Doing so consumes the sink durability like drinking from it normally, yielding anywhere from a single bottle to four or five per sink.

If they fill bottles and a slime event occurs, the resulting bottle will instead be a Bottle of Acid.
Spider Pit

Spider pits are features commonly found within the The Mines. They are easily identified by the sound of clicking spiders and the appearance of a caged room with two levers. One of these levers triggers the spike traps in the floor of the pit, the other lever opens the gates of the pit and releases the spiders into the dungeon.

Sometimes Shelob will spawn in one of these pits, but will be identical to the other spiders in appearance.

Note: Triggering the traps to kill the spiders will give no experience, but if they are shot to death with ranged weapons through the bars of the cage the player will be rewarded with the experience for those kills.
Minetown

**Minetown** is a secret area found in *Barony*, found in the Mines at the third floor, locked behind a large switch and double-gate puzzle. Inside is the remnants of old Hamlet’s inhabitants, as well as four separate shops, allowing a human player to recruit many new party members and to purchase some items before tackling the Swamps and further dungeon locations.

## Description

In a stark contrast to the Gnomish Mines’ large spike in player demand and overall difficulty, Minetown is a peaceful location to visit, home to half a dozen humans and four shopkeepers who can sell any combination of items between each other.

The player starts in a long room which connects to the main square of Minetown, with a sink or two already at their disposal before entering the main area. Near the end of the square, opposite where the player enters it, the trapdoor to the dungeon is located.

In a small room across from the exit, there is a lever inside. Switching it will cause the bars to a previously closed off section of the town to open. Entering here, several beds are presented, alongside a pathway to the right. Following this path and flipping one more switch will award the player a treasure chest, alongside two piles of gold.

### As a Monster

When playing as a hostile monster race, humans will engage the player with intent to kill. This can be somewhat threatening given how crossbow or bow wielding humans are especially dangerous, but fending them off and even defeating these humans awards the player with several pieces of armor, good experience and some gold most of the time. Given that most pieces of armor from the dungeon at this point are leather-tier, upgrading to iron can provide a great edge to future levels of the dungeon.

Be careful around shopkeepers, as being hostile with them leads to a massive health and heavily damaging magic caster to deal with. If the player wants to fight and loot shops however, Minetown is a good place to practice. Fighting around the fountain in the center of the map forces the shopkeeper to enter melee range, allowing the player to whittle down their health and hiding behind cover before being hit by a bolt of magic missile.

## Trivia

* If the player has some form of digging, or a spell of open, they can access the watery outskirts of Minetown.
	+ If they swim to the back of this area and to the left, they can find a small room with the Minecraft pickaxe easter egg.
Assessing the ZAP Brigade

THE ZAP BRIGADE

    Guildmaster's Report

    Today I'm writing about a strange band of individuals that have been sighted in the mines from time to time. They call themselves the "ZAP Brigade" and wield mighty staffs of lightning, with which they apparently patrol the caves in small squads ranging in size from just a few individuals all the way up to nine. Their signature calling card is the loud fanfare they seem to play whenever they introduce themselves to someone. I do not believe they actually carry any instruments with them, so it is probable that the music they create is magical in origin.

    Of particular note about the ZAP Brigade is that they pride themselves in hunting down and destroying wild minotaurs; an impressive feat to speak of for sure, but one that this author cannot confirm. It is frankly very unclear to whom they hold their allegiances, if they hold allegiance to anyone at all; but they seem peaceful and cooperative, so no one has ever complained of their presence. It is my guess that they work with the wizard Merlin, who was kicked out of the Mage's guild many moons ago for a disastrous experiment involving the destruction of his own tower, though Merlin and the ZAP Brigade are seen together so infrequently that this is little more than conjecture on my part.
The Flying Minecart

The Flying Minecart

Long ago, there were a number of lonely miners working deep down in these mines. They got the diamonds and gold, they were making the big bucks, but they were ill with loneliness as they missed their women. One day the dust in the mine was too thick for them to enter with without dying. They sat and talked and shared some rum and talked about their women. Leo Du'fraine had a big smile on his face and said "I've got a little something that'll get us home in moments". All the boys leaned in curiously and said, "well, what's your plan?" Leo pointed to a shiny minecart and exclaimed, "I made a deal with the Lord. If I don't swear or say his name in vain and pray once a day, then he'll give me a minecart that takes me right back home to see my misses". Some of the boys were hesitant to get on as they feared they couldn't be holy, but several jumped into the cart to see their women back home. Leo said the magic words, "Acabris, Acabras, Acabram!" and off they went shooting like rockets and before long they were in Hamlet. The women were ecstatic to see them and the men were just the same. They drank all night and danced all night with their women to their content. And when the morning came, everyone woke up and left mildly upset and hungover. Leo was still sleeping on the cart so to prevent him from cursing on the way down they tied him up and gagged him. Half way down Leo awoke and said, "My God, why have you tied me up like this?!" The cart fell of the tracks and the boys fell as fast as an arrow, and were never seen again.
Followers

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

**Followers** is a game mechanic in *Barony* that consists of the various human and non-human allies which follow the player through the dungeon once they are recruited, attacking enemies and leveling up alongside the player if they are kept alive.

## Description

Followers function similarly to their normal monster counterparts of the dungeon, being able to attack, cast spells if they have access to them, and defend if they have an offhand weapon equipped. Alongside normal NPC combat behavior, they can also level up to increase their stats and become more resilient once a few levels have been obtained. Recruiting any follower will increase the player’s Leadership skills, as will any kill executed by an attacking follower.

In order to recruit a follower, a player needs to approach a friendly NPC and Right-Click on them. As long as they have room in their party, that NPC will become a new follower. The pool of friendly NPCs varies between the different Monster Races, so certain enemies can only be convinced to join by certain players, with a select few monsters having no clear method of recruitment.

When friendly NPCs are out of the question, spells such as Charm Monster and Dominate can forcefully coerce any kind of monster into joining the party. The only monsters which can resist such spells are some of the toughest enemies in the dungeon, with the Minotaur and any Lich unable to be dissuaded from their attacks on the player.

### Equipment

With such a wide diversity in *Barony's* monster lineup, many rules present for some followers are ignored by other kinds of monsters. Generally speaking, humanoid monsters with only a few exceptions are able to equip all kinds of armor and weapons to defend themselves within the dungeon, with options of melee, ranged, and magical combat possible by properly equipping one's followers. Non-humanoid monsters simply cannot equip such items. Amulets and rings are often fair game for either kind of follower however.

### Command Menu

When looking at a follower and pressing the Use button, the player will open up the Command Menu. This menu allows the player to execute commands for one follower, including movement options to place followers in strategic positions, focusing on certain enemies, taking a rest to regain lost health, or even dispatching the follower’s weapon to trade in for another weapon.

When the player begins the game, the Command Menu for the first followers will likely be limited in the options presented. Options are unlocked through increasing Leadership skill and gaining points of Charisma, with the total of both those stats determining how complex the player’s command options can be. Depending on the type of follower, they may have total restrictions on these commands, especially if they are unable to equip items.
Djinni's Brace

* Servicable
* Excellent

The **Djinni's Brace** are a legendary artifact pair of gauntlets found in Sokoban, they are the primary prize for solving the puzzle *on top of the piles of gold!* They are serviceable when found and give  +3 AC but when repaired they give  +4 AC.

## Properties

Attributes:

* Unbreakable

When blessed the Djinni's Brace will have its AC increased by 1 point. Like all Artifacts the Djinni's Brace is unbreakable and will additionally gain one point of AC when in Excellent quality.
The Lusty Goblin Maid

Lusty goblin maid volume 1 Act 1

\*Scene opens with view of comfy Goblin den, with a sexy goblin in a maid outfit sweeping the tables\*

Goblin: Hey sweety, come over here for a second, would ya?

Maid: Yes mister! What can I do you for?

Goblin: \*Lustful smirk\* a few hours.

Maid: I'm sorry sir?

Goblin: Oh, nothing. I need you to sharpen my stick. I'm going to fight some miners soon and I need my stick all pointy and hard.

Maid: How shall I ever sharpen this spear? It's so...long, and hard. Surely I'll have to soften it first?

Goblin: Just moisten it up a bit with some spit then, it should be good.

Maid: Oh my, it's just so long I doubt I can get it sharp enough.

Goblin: \*Content smile\* Ooooh, it's sharp enough, my dear. More than you know.

                               SCENE

Lusty goblin maid volume 1 Act 2

Goblin: Dearest maid, I request your... assistance.
Maid: Yessir! What do you need?

Goblin: I need you to...clear out my chimney.

Maid: Oh, but it's so deep and cavern-like, how shall I ever reach up there?

Goblin: Just work your sweet, succulent green hands up on in that dark hole of mine and work your way around with that rod.

Maid: Oh alright then sir.

Goblin: Oh wow, you really know your way around here.

Maid: Well obviously, I've spent hours up in this hole of yours.

Goblin: I can tell. Oh wow, I feel a build up about to explode at the tip! Work it harder!

Maid: I'm working it as hard as I can master!

\*Eruption of white smoke and dust emerges from top of chimney\*

Goblin: You are magic with your hands, I tell you what.

                                        SCENE
Magic Pillar Trap

The magic pillar trap is one of the 5 different trap types that can be found randomly generated in Barony. It has 4 sides which it can shoot one of the offensive spells in the game, or a debuff spell such as slow or sleep. This trap shoots clockwise, each side shooting a spell. There is about 0.8 seconds or 1 second in between each shot. Only one side can shoot at a time, meaning this trap can be maneuvered around. This trap can be found generated in the Gnomish Mines, the Ruins (Floors 16-19), Hell (Floors 21 - 24), the Crystal Caverns (Floors 26 - 29), and the Citadel (Floors 31 - 34).
Mining My Soul

Mining My Soul
    Anonymous Miner

Mining, mining, mining my soul

Baron Herx takes a mental toll

on top of the taxes, and the low wages

He promised us work, but locked us in Cages

I thought I was to make money

Not lose my honey

And eat the raw bunnies

Never listen to your leaders

They always end up as bullies and beaters

Before they ruin your life, please take control

or they'll end up Mining, mining, mining your soul.
Damage Modifiers

Listed below are the modifiers to the damage that each type of entity takes from each damage source. Higher multipliers mean greater weaknesses and therefore more damage taken, and vice-versa.

See Weapons for more details on the weapon types.

Damage is calculated as

"(attack - AC) x damage tables

And then minus a (damage / 2) \* (100 - myStats->PROFICIENCIES[weaponskill]) / 100.f; }

So damage is 50-100% at 0 prof, 100% at 100 prof"

So it may not be best to swap weapons just because something is taking less damage, unless it is a 0.2 amount.
The Art of Mine Warfare

The Art of Mine Warfare.

    Tun Szu

    To survive in these mines, you must be quick, nimble, and unseen, like an arrow in the night. The steel of a sword shall become your best friend.. In war, the way is to avoid what is strong and attack what is weak. Never go after the strongest enemies, start at the bottom, and move your up. From gnomes to trolls, not the other way around. You will be wiser every encounter, and get stronger. He who wishes to fight must first be able to pay the cost. Make sure you plan every attack, for it could be your last if not wise enough. Think, "Can I take this enemy?" "Will I damage my armour?" "Where is the nearest merchant?" PLAN AHEAD. Force your enemy to reveal themselves, and you shall fight with ease. Outlast him. Outsmart him. Outwit him. The supreme art of war is to subdue the enemy without fighting, after all. All warfare is based on deception. Carry around a dagger and nothing else, and keep your best weapon concealed, for when you are spotted, your enemy will think you weak, and you will have already won. My last word of wisdom for you is even in the midst of chaos, there is opportunity. Do not forget what you came to the mines for, friend. You can set up shop, make coin, start a life again. Exploring can be a hobby, but you must try to live an excellent life again, as that is the greatest victory.

    Good luck out there.
The Meaning of the Labyrinth

The meaning of the Labyrinth
Robert J. Betholew

The Labyrinth is an area of complex traps, dungeons, and mystery. Many a rumour and myth (such as the very famous "Runners of the Maze") come from this area of the underground. But why was it made? Who made it? It's very ancient technology, yet not one modern engineer can come up with an explanation for it. The oldest known historical document of it is in the writings of an Ancient Xaz'Cetian, which basically read that the maze was invented to make it impossible for outsiders to get in so they can preserve the civilization and their way of life (due to the downfall of other native species wiped out by Imperialism). However, it is safe to say this is likely a myth or a folk story simply because of the complexity of it all and the fact that the Xaz'Cetians weren't known of until 50 years after the imperialistic age. However, it is completely possible it is real, and that before their disappearance that Xaz'Cetians were more advanced than we think, perhaps even more advanced than us. this writing implied that most Xaz'Cetians knew the maze and can navigate out to get food and such, which is how they could be alive today, but many believe they are wiped out. Some, however, believe that the Xaz'Cetians have set up a controlled, man-made climate perfect for their needs. Whatever the case, the maze and the fate of the Xaz'Cetians is a bit of a Zochgrinjers Dog deal, no one knows if it's dead or alive. And no one ever will, as no explorer has escaped the maze once entered. The walls apparently shift and change everyday, and are filled with monsters. One must solve a series of puzzles to get through. No one knows what is at the end of the maze. Many scholars believe that there is an ancient town in there, blocked from the rest of the world when the Pas-Votre-Ami Empire was conquering the surrounding lands. The potential meaning for the Labyrinth is argued all the time, but there will never be a truly sound answer.
Console Commands

## Game Arguments

Before you start Barony, game arguments can be written in to force the game to directly load into a specific state. These commands can be everything from changing the resolution to force a specific map to load.

**To change the game's arguments:**

* Find **Barony** in your game library
* Right click and press on **Properties** and then **Set launch options...**
* Write in the command you want from the list bellow

For more information, Read Steam's guide

These commands are available for the game, extracted from the Readme.txt in the game files;

```
**-windowed** - Forces the game to start in a window.
**-size=???x???**   - Sets the display resolution.
**-map=???**        - Choose a map at startup instead of reading the first line from levels.txt. Filetype can be included/excluded at will.
**-gen=???**        - Generates a dungeon to run on startup as opposed to reading the first line from levels.txt.
**-config=???**     - Chooses a config file to execute on startup as opposed to simply running 'default.cfg'.
**-quickstart=???** - Bypasses the menu/character creation process and simply starts the game with the player as the specified class.
**-datadir=???** - The directory that game is located in

**Example:**
game -windowed -size=960x600 -map=test -quickstart=barbarian

The command above starts the game in a window at 960x600 and quickstarts the map "test.lmp" as a barbarian.

```

## Console Commands

Some of the console commands, including the descriptions, can be found in a file called Readme.txt at the game's directory.
The file itself is out of date because a lot of console commands change every time the game gets a new update.

To find all console commands up-to-date, you can have a look at the source code.

   The console is accessed by pressing the key it's bound to. This can be found in the options under Bindings with the name Console Commands.

Some console commands requires Cheats to be enabled.

**This will disable Steam achievements for that save-file**.

## Player/Cheat commands

**These console commands change the players attributes and some are considered cheats.**

## Enemy & summoning commands

**These console commands are to spawn items/characters/enemies**

## Setting/Option commands

**These console commands changes the settings in-game**

### Controller

Console commands to bind the controller, this can also be changed in the options menu.

```
**/gamepad\_deadzone**
**/gamepad\_trigger\_deadzone**
**/gamepad\_leftx\_sensitivity**
**/gamepad\_lefty\_sensitivity**
**/gamepad\_rightx\_sensitivity**
**/gamepad\_righty\_sensitivity**
**/gamepad\_menux\_sensitivity**
**/gamepad\_menuy\_sensitivity**
**/gamepad\_leftx\_invert**
**/gamepad\_lefty\_invert**
**/gamepad\_rightx\_invert**
**/gamepad\_righty\_invert**
**/gamepad\_menux\_invert**
**/gamepad\_menuy\_invert**
**/joybind**

```

## Developer commands

**These console commands are for developers and testing purposes**
Goblin

## 60 / 20

* Info
* Stats
* Allies

## Skills

About a foot shorter than the average human, Goblins appear primarily in the swamp stages. They can be wearing nearly any standard armor, or equip any weapon in the game. Goblins will pick up items dropped and equip them immediately. DO NOT allow them to walk over an offensive magic staff. If playing co-op, they can walk over your dead friends item pile and make for an interesting fight. Typically higher end HP and AC. They have extremely versatile weapon skills. Approach magical goblins with extreme caution. They often wear cloaks which can be of protection or magic reflection, they can pickup cloaks of invisibility!

There is also a named goblin known as the Potato King, he wields Sharur, a magical Jester Hat, and a cloak of protection.

## Equipment

Goblins can wield:

* All melee weapons.
* All bows & quivers.
* All armor types.
* Magic staves.
* Light sources.

Goblins can spawn with:

* Bronze, Iron, Steel tiers of weapons.
* Leather, iron, steel tiers of armor.
* Cloaks of magic reflect and protection.
* Any hats.
* Magic staff of fire.

Goblins can drop:

* Gold.
* Whatever they have equipped.

## Affinity

Goblins are friendly towards other goblins. If a players race is goblin then he or she will be able to recruit other goblins as Followers.

## Trivia

*"These guys are scary things. I think they were people, miners put to deep down into the mines and just...devolved. Kinda like the gnomes. They look like people, but are smaller and greenish. They's huntin' in packs usually, and will attack humans no matter what. But they drop some nice loot, which is always good. So, just remember to heal up and use a good weapon while fighting these guys, because they can prove to be a challenge."* ~Shopkeeper Joe, Surviving the Mines.
Bram's Castle

**Bram’s Castle** is a secret location in *Barony*, found on level 33. Inside the castle is a slew of powerful monsters, ladders to traverse to new rooms, and a battle with Bram Kindly for a powerful artifact, the Wraith’s Gown.

## Description

Bram’s Castle is hidden away behind a puzzle room on the 33rd level of the dungeon, requiring interaction with a floating crystal and two levers in order to access the portal to the castle.The castle itself is segmented into several “floors”, traversed through accessing ladders near the end of the current floor to access the next. The walls in this area are also reinforced, similarly to those found inside the Cockatrice Lair.

### First Floor

On the first floor, the player is greeted with several rooms offshooting a large main corridor, each filled with several monsters and treasure chests. There are three rooms in total, the two small rooms to the left each contain two Skeleton enemies, a treasure chest and a fountain. The large room to the right contains six Skeleton enemies and a Ghoul Chef, with a single treasure chest and two sinks at the back. In the back of the main corridor is a ladder leading to the next floor.

### Second Floor

The second floor is much more compact compared to the first, designed similarly to the normal floors of the Citadel with a cramped corridor connecting to small rooms. Here, three small rooms present a Succubus each, alongside either a treasure chest or two faucets and water inside the last room of the three. The opposite end of the hall connects twice to a large room housing four enslaved ghouls, as well as two treasure chests. At the end of the corridor is the ladder to the next floor.

### Third Floor

Compared to the previous floors, the third floor is frequently empty, often devoid of both monsters and treasure. After passing by two gates, the large room that comprises a majority of this floor is shown to be a small library, with several rows of bookshelves and the ladder to the next floor. While seemingly pointless, this floor is home to four Shadows, who spawn inside the library and can then traverse the floors in order to fight the player.

### Top Floor

At the highest floor of the castle is Bram Kindly’s personal room, which is larger than most other rooms of the castle, with areas of lava to accent it. It is here where the player will battle Bram, opening a portal near the back of the combat room once Bram is defeated.

A lever is found near the back wall of the combat room, which opens up a secret treasury near the start of the top floor, containing two treasure chests.

## Trivia

* Due to the design of the castle, allies will often be stuck on the first floor, since they cannot follow the player through trap doors like those used to travel from one floor to the next.
* The three Succubi located on the second floor of the castle are references to the brides of Dracula from the Van Helsing movies, being named **Verona**, **Aleera**, and **Marishka**.
Yumao (Hadrosaur838)

Yumao is an anthropomorphic Microraptor is set to appear as a supporting character in the Hadrosaur838 Series. He is the Elemental Master of Air.

### Inspiration

Momo (Avatar), Aang, Kubo, Hiccup, Toothless, Sam-I-Am, Zini, Suri, Matau, Lewa

### Portrayed by

Safari Ltd. 2017 Microraptor, Safari Ltd. Feathered Dinos Toob Microraptor

## Character Info

### Coloration

Iridescent Black feathers, Yellow beak and feet

### Allies

Huo Long, Diqiu, Mizu, Shadow, Dui, Bo Gao, the Long Family, the Order of the Zodiac, the Circus Troupe, the Gojira Family

### Enemies

Dracos, Gorlax, Torzeus, Hydrus, Armmaurtus, Diablis, Soros, Prismarus, Raguras, Veica

### Abilities

Areokinesis, Flight, Baguazhang/Xingyiquan Style Martial Arts, Agility

## Personality

Yumao is much like Dui the Giant Panda. He is a fun loving, child-like oddball among the Elemental Masters, which results in him being targeted by much criticism. Regardless of the criticism, he is Huo's best friend.

## Trivia

* Yumao's name (Yǔmáo (羽毛), when translated to english, means "feather." Meanwhile, the rest of Yumao's name translates to "Wise Old."
* This version of Yumao is not to be confused with his normal counterpart from Dino Island: Reborn.
Hell

**Hell** is a hidden location in *Barony*, only accessible after entering and traversing The Underworld from The Ruins. It is a hostile environment, filled with many powerful creatures, demons, pits and lava pools along its path, before ending the adventure with a grand battle against Baphomet. Leaving Hell will win the player the game, returning them back to Hamlet.

## Description

Hell is often laid out with large rooms and small closed-in areas, allowing ranged characters to thrive here. Most notably, through the use of large pits and lava pools does most of Hell remain open for the player and the enemies that inhabit it, making it an excellent location for ranged magic or weapons, as well as owners of permanent forms of levitation.

Residents here are often demonic in nature, with Imps, Incubi, Succubi and Demons wandering around commonly, with Lesser Goatmen added in the mix to make sure the player has a consistent supply of armor parts if one is broken in combat. This enemy layout also serves in favor for several monster races to stock up on followers for their trek through Hell.

Unlike most other dungeon layers, Hell only has three floors, with the fourth being taken up by the battle with Baphomet.

### Baphomet

Main Article: Baphomet

The root of all evil, Baphomet is the secret boss of Barony, found after three prior levels of Hell to get to the boss arena, where a combination of magic, summons and boulder attacks await any hardened player. Defeating Baphomet will reveal an exit filled with enemies, on the pathway to the exit.
Mysterious Merchant

In the sewer system of Hamlet, there is a unique shopkeeper that is not hostile to monster players. He serves under the Merchant’s Guild, searching for artifacts that were stolen by Baron Herx, notably the Mystic Orbs.

The player can deliver any unused Mystic Orbs over to this merchant in exchange for a single purchase from a selection of very powerful and rare items. This includes other artifact weapons found in the dungeon, such as Khryselakatos or Sharur.

The variety of items sold depends on which orb colors are returned. The merchant's items are static, meaning he will offer the same items for the same color orb in every playthrough of the game. You can supply him with all three orbs, and you will be able to select one item from each orb's item table.

## Available Items

Note: Prices are the base values and will be higher if you do not posess 100 points in the Trading skill.

 Blue Orb
 Red Orb

The Mysterious Merchant is impossible to kill normally since he instantly teleports after reaching a certain amount of health.

However if you use 30-60 traps depending on your perception, he can be killed, and can drop some of his items along with his equipped items like every enemy in the game, so if you somehow missed a mystic orb, so you can could get your desired item, for FREE!!! You won't get the mystic orbs back however.