Rhekiel's Rest

"Rhekiel's Rest" (C1.S02.1) is a one-shot in the first campaign of The Vanguard.

## Synopsis

As the adventure begins, our heroic party is summoned to the study of one of the Elders of the Vanguard. They are informed that a friend of The Vanguard, the mage Rhekiel, has passed away from age and he has bequeathed a tome from his library to The Vanguard. This tome contained all of the knowledge he had gathered over the past decade concerning Naraxas, The Mage Killer. It is an invaluable source of information on the subject. Rhekiel's apprentice, Vilorna, has come to Waterdeep to bring the news of her aged masters passing to us and will be staying for a period to conduct research in The Vanguards archives and visit with colleagues here. By Vilorna's account, Rhekiel had become quite paranoid in the past year or so about "others" that were interested in his knowledge of Naraxas, so much so that his own apprentice Vilorna was not permitted access to the tome "for her own safety". The tome is kept in its own chamber in the library that Vilorna was not permitted to enter. Vilorna has provided us with the passphrase needed to enter Rhekiel's Rest, the tower in which she and her master lived and studied.

After days of travel by carriage to reach Luskan, Hulgrim gave the party a day to enjoy the city and stretch their legs after spending several days on the road.

However, Amnesia and Roxy instead decided to split from the party and range ahead in order to scout the way for the following day. As they traveled east parallel to the southern bank of the River Mirrar the pair became increasingly uncomfortable with the sensation of being watched. They discovered the remnants of a camp a few days old and the booted footprints of several individuals. As they entered the northern tip of Neverwinter Wood they were confronted by two bandit thugs. After a dicey battle, the two bandits lay dead and Amnesia and Roxy returned to Luskan to soothe their wounds and relay information of what they had encountered.

The next day the entire party retraced the route of the previous days scouting only to run into the bandit leader and two more bandit thugs. After an epic battle, the party was victorious, barely, and were able to proceed on to the tower of Rhekiel's Rest. Upon approaching the entrance to the tower the party was greeted with a stern warning to turn back and the bared blades of two magically animated suits of plate armor guarding a firmly barred door. Hulgrim provided the passphrase and the armored protectors stood aside as the door magically swung open. The party entered and retrieved the tome from its chamber where Hulgrim took note of four more suits of plate armor. The return trip to Waterdeep and The Vanguard headquarters was thankfully uneventful and the tome was passed to the archivists of The Vanguard.

## Guild Dispatches

The following are messages from the guild members who participated in the mission. They contain valuable information the guild can use to piece together clues.

> *No guild dispatches were found as of yet.*
>
>

1. ↑ Be aware that this is told from the player’s perspective of the adventure. Details and happenings may have been presented with some liberties taken to fill in the blanks from poor memory and scribbled notes. Other players should be asked about their views of what happened, and are also welcome to type their stories to share.