Serenade

{{#cargo\_store:
\_table=Items
FlyingSwordCallBack
20 seconds (red mark)
30 (600) DPS
53 (213) DPS
}}

* Power
* Melee Weapon

**Serenade** is a power skill/melee weapon which summons a friendly flying sword. It is exclusively obtained from the *Fatal Falls DLC*.

## Details

* **Special Effects:**
	+ Summons a possessed sword that follows the player. The sword will slash at nearby enemies in a wide arc.
		- If 30 seconds pass without a marked enemy being hit, the sword simply returns to the player's inventory and the skill starts a cooldown of 30 seconds.
	+ Using the skill again while already summoned will recall it, allowing it to be held as a melee weapon.
		- Temporarily replaces the weapon that corresponds to the skill slot that Serenade is placed in.
			* For example: left skill slot will replace left weapon slot.
		- Pauses the unsummon timer while held.
	+ Any strike made against an enemy will apply a mark to them, depending on whether they were struck by the flying sword or by the held sword; it is indicated by a  red sword status icon for the former, and a  blue icon for the latter. Marks can stack up to 5 times.
	+ Strikes made while the opposite mark is applied will result in a critical hit, removing one mark and resetting the unsummon timer to 30 seconds.

### As power skill

* **Breach Bonus:** -0.4 / -0.3 / -0.3
* **Combo Duration:** 2.8 seconds
	+ **First Hit:** 1.1
	+ **Second Hit:** 0.7
	+ **Third Hit:** 1
* **Tags:** Pet, PetBuff, TransformOnUse, ManualCooldown

### As melee weapon

* **Breach Bonus:** 0.1 / 0.2 / 0.3
	+ **Base Breach Damage:** 22 / 30 / 39 (66 / 90 / 117)
	+ **Base Breach DPS:** 65 (194)
* **Combo Duration:** 1.41 seconds
	+ **First Hit:** 0.43 (0.2 + 0.23)
	+ **Second Hit:** 0.42 (0.16 + 0.26)
	+ **Third Hit:** 0.56 (0.26 + 0.3)
* **Tags:** IgnoreDoubleItemRestriction

## Location

In the Fractured Shrines there is an island that can be reached by platforming over invisible platforms; the rain splashes reveal their location. After that, there is a small gauntlet of traps that leads to a temple that can be entered either through the top 3 breakable floors, or through the other side where a door is.

In the building, there is a Stone Warden guarding a door which leads to a unique treasure room with a vault inside. Opening the vault will free Serenade, forcing it onto a skill slot. The blueprint itself goes in your inventory and still needs to be delivered to the Collector.

## Notes

* It is possible to obtain two Serenades (if one is legendary) and to use one as a melee weapon and the other as a summoned skill. This way, constant critical hits can be dealt to marked enemies, while avoiding the ability cooldown.

## History

* 2.3: Fixed Serenade sometimes eating the main weapon.
	+ Fixed Serenade resetting the other power's cooldown.

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 5 BSC spoiler:
Collector's Syringe