Shuna's Staff

*Staff (Any), legendary (requires attunement by a character with proficiency in staves)*

This elegantly crafted staff once belonged to the formidable Kijin mage, Shuna, known for her mastery over the arcane arts. Shuna's Staff not only serves as a potent magical implement but also doubles as a versatile melee weapon, capable of unleashing devastating spells with a mere gesture.

### Properties:

* **Weapon Type:** Staff
* **Damage:** 1d6 bludgeoning (1d8 two-handed)
* **Critical:** x2
* **Magical Enhancement:** +2 to attack and damage rolls

### Special Abilities:

* **Arcane Channeling:** The staff is a conduit for magical energy. The attuned wielder can cast any spell with a range of touch or self through the staff, extending its reach by 30 feet. This ability does not affect spells with a range of personal.
* **Spell Absorption:** The staff has the ability to absorb spells targeted at the wielder. Once per day, the attuned wielder can use a reaction to absorb a spell targeting them and regain a number of Hit Points equal to twice the spell level.
* **Elemental Attunement:** The staff can be attuned to a specific elemental energy type (fire, cold, electricity, acid). Spells cast through the staff of the chosen energy type gain a +1 bonus to their spell attack rolls and spell DC.
* **Mystic Empowerment:** As a reaction to successfully hitting a target with a melee attack using the staff, the wielder can expend a spell slot to deal additional damage equal to the spell slot level.
* **Kijin's Insight:** The staff enhances the wielder's perception of magical auras. The attuned wielder gains a +2 item bonus to Identify Magic checks.

### Shuna's Staff Spell List:

* **Arcane Bolt (Cantrip):** The staff can unleash a quick and precise arcane bolt at will, dealing 1d4 damage of a chosen energy type (fire, cold, electricity, acid). The damage increases to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.
* **Mage Hand (1st Level):** The staff allows the wielder to cast Mage Hand at will.
* **Elemental Blast (2nd Level):** Once per day, the staff can be used to cast a more potent elemental blast, dealing 4d6 damage of a chosen energy type in a 30-foot cone. The damage increases to 6d6 at 5th level, 8d6 at 11th level, and 10d6 at 17th level.
* **Counterspell (3rd Level):** Once per day, the staff grants the ability to cast Counterspell as a reaction.
* **Dimension Door (4th Level):** Once per day, the staff can be used to cast Dimension Door.
* **Elemental Shield (5th Level):** Once per day, the staff can create a protective shield of energy, granting the wielder resistance to a chosen energy type for 1 minute.
* **Chain Lightning (6th Level):** Once per day, the staff can unleash a powerful chain lightning spell, dealing 8d6 electricity damage to the primary target and jumping to additional targets. The damage increases to 10d6 at 11th level and 12d6 at 17th level.
* **Teleportation Circle (7th Level):** Once per day, the staff allows the casting of Teleportation Circle.
* **Prismatic Sphere (8th Level):** Once per day, the staff can create a prismatic sphere, providing powerful protection against a variety of attacks.
* **Time Stop (9th Level):** Once per day, the staff allows the casting of Time Stop.

*Note: Ensure that the wielder meets the spellcasting level requirements for each spell in the list.*

### Curse:

Shuna's Staff carries a curse that occasionally causes the wielder to experience vivid visions of magical catastrophes. In moments of stress or danger, the wielder must succeed on a DC 18 Will saving throw or be briefly overwhelmed by these visions, suffering from a -2 penalty to all rolls for 1 round.