recursal/Fanatic-Fandom huggingface dataset:
Salt Gun

Salt Gun seen being carried by the player

The **Salt Gun** is an exorcism tool in *Demonologist*.

## Usage

The Salt Gun is a special tool used to exorcise the ghost in the Hospital map. It is assembled by the player by finding three unique pieces spread randomly throughout the map.

The player can only use the Salt Gun in the Hospital map after assembling it. It cannot be purchased or used in other maps.

## Tips

* The Salt Gun seems to have a limited range, meaning the player will have to get pretty close to the ghost to shoot it.
* The player may have trouble finding the ghost to shoot it and exorcise it if it is a shy ghost (such as the Mare). It is recommended that the player draws it out by using Cursed Items such as the Voodoo Doll, or making the ghost angry if it has easy aggression triggers.
* The Salt Gun has unlimited ammunition.

## Gallery

*What the Salt Gun looks like prior to assembly**What the Salt Gun looks like post assembly**A part of the Salt Gun**A part of the Salt Gun**A part of the Salt Gun*
Map

In *Demonologist,* the **Maps** are the actual playing areas where each mission takes place.

## Maps

Each map has a corresponding level requirement, which requires the player to play enough beforehand to get the specified level. Otherwise, the level will remain locked.

 Bedlam | 15

## Safe Houses

*To view the Safe Houses that can be purchased by the player for lobbies, please visit the Safe House page.*

## Gallery

The map, all maps unlocked *(as of August 10th, 2023)*The map, all maps unlocked *(as of September 27th, 2023)*
Jinn

## Evidence

EMF Level 5
Freezing Temperatures
ESG Ghost Reaction

## Description

> *"Jinns are known to be more active than other ghosts. It has been observed that they're more active if someone is nearby."* - Game Description
>
>

The **Jinn** is one of the ghost types currently in *Demonologist*.

## Etymology

Jinn (*also written as djinn, and anglicized as genies*) are invisible beings that appeared in early religion in pre-Islamic Arabia and later in Islamic culture and beliefs. Like humans, they are accountable for their deeds, can be either believers (Muslims) or unbelievers (kafir); depending on whether they accept God's guidance and can do both good and evil respectively.

## References

1. ↑ https://en.wikipedia.org/wiki/Jinn
Ghosts

**Ghosts** are the main antagonists of the game *Demonologist*. They will hunt the player down and attempt to kill them, cause paranormal events to occur, and interact with the environment on one of the many maps the game has to provide. There are plenty of occurrences that may happen, leaving each run feeling fresh and new.

## Types of Ghosts

There are currently 24 different types of ghosts in *Demonologist*. These include:

* Abaddon
* Agash
* Boogey
* Demon
* Deogen
* Goryo
* Guipo
* Gul
* Hantu
* Iblis
* Jinn
* Mare
* Myling
* Naamah
* Oni
* Onryo
* Poltergeist
* Raiju
* Revenant
* Shade
* Thaye
* Wraith
* Yokai
* Yurei

## Banishing Ghosts

The player can either guess the ghost's type after gaining the necessary evidences and leave the map, gaining a smaller reward, or guess the ghost's type and banish the ghost via an exorcism.

*To complete an exorcism, you can follow each map's requirements through the Objectives and/or Exorcism pages on this wiki.*

## Gallery

An unknown ghost model.The Baby Demon ghost model.The Banshee ghost model.

*Models for each ghost can be found at the following links:*

* Alien: https://assetstore.unity.com/packages/3d/characters/creatures/alien-2-2-228206
* Baby Demon: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/baby-demon-222557
* Banshee: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/banshee-250705
* Evil Demon: https://assetstore.unity.com/packages/3d/characters/humanoids/evil-demon-231970
* Faces Mutant: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/faces-mutant-209509
* Fat Demon: https://assetstore.unity.com/packages/3d/characters/humanoids/fat-demon-233715
* Zombie: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/zombie-12-210049
Fingerprints

**Fingerprints** are a type of evidence left behind by some ghosts after they interact with certain objects. They can be seen using the UV light.

## Mechanics

When a ghost that has fingerprints as its evidence interacts with certain objects it will leave behind fingerprints, which can then be detected with the UV light.

Known objects that the ghost can leave fingerprints on:

* Doors
* Light switches
* barrel

Currently, the fingerprint will be the same no matter what the ghost interacts with. For example, there is no different fingerprint for light switches and doors. The resulting fingerprint is always an open hand.
Goryo

## Evidence

EMF level 5
Fingerprint
ESG ghost reaction

*"A Goryo doesn't interact with ESGs if someone is nearby. Since it's a very rare type of ghost, we don't have much information other than that."* - Game Description

The **Goryo** is one of the ghost types currently in *Demonologist.*

## Etymology

Goryo is an honorific for a spirit, especially one that causes hauntings. It is synonymous with the Onryo as a term; but in a more specific sense, it refers to a person who was a noble or accomplished person in their lifetime, but who lost a political power struggle or died prematurely from an epidemic or other disease, becoming a*n onyō* that brings pestilence or famine and is later enshrined as a kami (spirit or deity) in Shinto shrines.

## References

1. ↑ https://en.wikipedia.org/wiki/Gory%C5%8D
Johannes von Reinhartz

Johannes von Reinhartz was a Korvettenkapitän of the Kriegsmarine.

Johannes von reinhartz shares a close relationship with Heinrich Gluck, who was his teacher at Mürwick. Although we never actually get to see Elli von Reinhartz, she is mentioned several time. Gluck attended their wedding and thinks back fondly to it.

As for most of the characters, Johannes' experience pre-canon isn't described in detail however, he wears a Narvikschild, which gives us a clue.
Spirit Box Response

**Spirit Box Response** is one of the seven evidences within Demonologist. It can be seen and heard through the Spirit Box.

## Mechanics

Using the E key (or whatever key is being used to use an item), you can speak into the Spirit Box to ask for a response, using key phrases. If a response is recorded, the ghost icon at the top of the box will light up and flicker, indicating a positive response needed for the evidence.

## Tips

* The device does not to be used with the E key to function. Simply walking around with it out will eventually get a response, saving sanity.
* The Spirit Box will still make the ghost angry, even if it is not the evidence needed for the ghost. Be wary when frequently using it.

### Possible questions

There are currently 6 supported phrases:

* "Can you talk?"
* "Can you speak?"
* "Can you communicate?"
* "What is your name?"
* "Where are you?"
* "When did you die?"

### Response

If all the conditions are met and the random chance check succeeds the ghost will respond which will manifest as such:

1. The ghost icon on the spirit box will light up in blue
2. After a few seconds of static, the ghost will respond with one of the possible responses.

The response depends on the question asked. Below is a table of possible responses.

 "I am looking for you."
 "I am so close."

## Possible Ghosts

1. ↑ *FAQ on Discord*
Candle

Candle as seen in the tool menu

*"When you are near a candle, you lose your Sanity more slowly. Ghosts do not like candlelight." - 'How to Play' section of Demonologist*

The **Candle** is one of the seventeen tools in *Demonologist*.

## Usage

The Candle can be toggled on and off using the E key, and can be placed with G on a specified location. They help keep the player's Sanity from decreasing when they are lit and nearby.

The player will need to buy Candles, as they are not provided with the base playthrough.

## Tips

* The Myling is known to be less aggressive when a Candle is nearby, but will blow it out before starting a hunt.
Pets

*"A sweet fluffy friend who will live with you in your safe house."* - Game Description

**Pets** are purchasable companions that will be active in your Safe House. They will roam, eat, and interact with the player upon using the E key on them. Each pet costs $6,200 in-game respectively.

## Types of Pets

There are currently five pets available to buy in *Demonologist*.

### Si-Yu

**Si-Yu** is an orange tabby American Shorthair cat with green eyes. It is the only pet with a name as of the current game. Si-Yu can be pet like any other pet, eats, and roams the Safe House as well. It has the most animations out of any of the pets, having idle animations and active animations where it can be seen - for example - swatting at a bug.

**Si-Yu** has an easter egg within the game where it will progressively get larger the longer the player waits in the Safe House. This could be due to overfeeding.

### Dog

The **Dog** is an unnamed white puppy that the player can purchase for the Safe House. The Dog will roam the Safe House, eat, and interact with the player when using the E key. The Dog can bark, but has little animations or functionality other than what it currently has.

### Chicken

The **Chicken** is an unnamed hen that the player can purchase for the Safe House. The Chicken will roam the Safe House, but has very few animations.

### Flamingo

The **Flamingo** is an unnamed flamingo bird that the player can purchase for the Safe House. The Flamingo will roam the Safe House, but has very few animations.

### Turtle

The **Turtle** is an unnamed pet that despite being labelled "turtle", it is actually a tortoise. The player can purchase the Turtle for the Safe House. The Turtle will roam the Safe House, but has very few animations.

## Gallery

Si-Yu at its normal size for comparisonSi-Yu top viewThe player petting Si-Yu after pressing the E key
Abaddon

## Evidence

EMF Level 5
Spirit Box Response
Freezing Temperatures

## Description

"*The Abbadon is widely regarded as the most cunning type of ghost. They will not hunt their prey if they are defending themselves, but will usually hunt the defenseless.*" - Game Description

The **Abbadon** is one of the ghost types currently in *Demonologist.*

## Etymology

Abbadon (*Greek***:** Apollyon, lit. *destruction*, *doom*) is a Hebrew term that references a bottomless pit, often appearing alongside the place Sheol, meaning the resting place of dead peoples. It is usually referencing Hell, but can also be referencing Satan himself as another meaning of the word in Revelation in the New Testament is "the archangel of the abyss".

## References

1. ↑ https://en.wikipedia.org/wiki/Abaddon
Photo Camera

Photo Camera as seen in the tool menu

*"You can use this camera to take pictures." - 'How to Play' section of Demonologist*

The **Photo Camera** is one of the seventeen tools in *Demonologist*.

## Usage

The Photo Camera can be used to take a picture using the E key. There is no limitation on how many photos a user can take. The player will need to buy Photo Cameras if they desire to have them on their mission, as the base playthrough does not include them.

It is recommended that the player takes at least one Photo Camera on their mission, as there are side missions that include the player needing to take a solid photo of the ghost.

## Tips

* It is **theorized** that the player can take a photo of the Yokai to stun it.
EMF

EMF as seen in the tool inventory

### Description

*EMF is a device that detects electromagnetic waves left behind by paranormal activity.*

*"The ghost leaves electromagnetic fields on some objects it interacts with. You can detect these areas with the EMF scanner. Some ghost types leave level 5 EMF fields." - 'How to Play' section in Demonologist*

The **EMF** is one of the seventeen tools in Demonologist,

The EMF is used to obtain the EMF Level 5 evidence by measuring the Electromagnetic field level from ghost interactions.

## Usage

When being held, the EMF will passively pick up the EMF level of any nearby ghost interactions.

There are 5 Levels of EMF readings, every one of which will cause the EMF to beep. The higher the level, the faster the beeping will be. The current level can be found by looking at the red number in the top right of the EMF or by looking at the 5 lights which from left to right, correspond each to a given level.

At level 5 the cockroach present on the EMF will also flutter its wings. Getting Level 5 on the EMF for any duration is enough to assure that EMF level 5 is one of the pieces of evidence present.

## Gallery

EMF in its default stateEMF with the 'Hide Cockroach' setting enabledEMF Level 5

## Trivia

* EMF stands for "Electric and Magnetic Fields", or "Electromagnetic Fields".
* There is an option of disabling the cockroach in the settings. This is most likely to make it easier for people with entomophobia .
* The cockroach moves its legs every time the player moves.
* The two devices on the EMF meter are a watch and a compass. The compass doesn't seem to work properly, but the watch does tell the time.
ESG Ghost Reaction

**ESG Ghost Reaction** is one of the seven evidences within Demonologist.

ESG Ghost Reaction can be detected with the ESG.

## Mechanics

Placing the ESG device on the floor will allow a random chance of the ghost appearing over it, unmoving, if the evidence is detected.

## Tips

* The ghost will always be in a default A-Pose over the ESG device when the ESG Ghost Reaction is detected.
* It will usually take a while for the ghost to interact with this.
Ghost Room

The **Ghost Room** is the room in which a ghost will inhabit.

## Description

The Ghost Room can change on higher difficulties, as well as be almost any room in the map.

The Ghost Room can be determined by the following:

1. High activity in a room such as things being thrown,doors being open or closed, lights being flickered on and off, etc.
2. Ectoplasm is detected within the room on a surface.
3. The temperature is lower than other rooms. (*See Thermometer*)
4. The ghost (*excluding the Wraith and other special ghosts*) spawns within the room during a Hunt.
5. The ghost is spotted manifesting within the room.
6. Events are reoccuring in the room, such as jumpscares and special animations.

Possible Ghost Rooms tend to be open, but can be small and secluded as well (such as the bathroom in Kurosawa House).

## Possible Events

The ghost may change rooms after a certain period of time depending on difficulty and random chance. Ghosts such as the Wraith can *possibly* spawn in rooms other than the Ghost Room, and ghost may spawn just outside of the room or in front of the door/walkway that leads to the exit.

If the ghost changes rooms while one of the evidences is the Ectoplasm Stain, the Ectoplasm Stain will be in the new room that the ghost inhabits.
Oni

## Evidence

EMF Level 5
Freezing Temperatures
Fingerprint

> *"The Oni has a special ability that can quickly reduce the sanity of those close to it. It is a very dangerous ghost. If it wants to, it can quickly play with your sanity and decide to kill you." -* Game Description
> The **Oni** is one of the ghost types currently in *Demonologist.*
>
>

## Etymology

An Oni is a kind of yokai, demon, orc, ogre, or troll in Japanese folklore. They are believed to live in caves or deep in the mountains. Oni are known for their superhuman strength and have been associated with powers like thunder and lightning, along with their evil nature manifesting in their propensity for murder and cannibalism.

## References

1. ↑ https://en.wikipedia.org/wiki/Oni
Crucifix

Crucifix as seen in the tool menu

*"If a ghost haunts you, you can protect yourself by holding a cross to expel the ghost. After the cross protects you, it will be destroyed by the ghost." - 'How to Play' section of Demonologist*

The **Crucifix** is one of the seventeen tools in *Demonologist*.

## Usage

The Crucifix is a passive item, meaning you only need to be holding it out to use it, much like the Thermometer tool. It can be dropped with G like any other Tool. It will be burned up if the player comes into contact with the Ghost, ending the hunt and rendering their safety gone.

The player must buy the Crucifix, as it is not included with the default playthrough.

## Tips

* An Abaddon will run the opposite direction when the Crucifix is being held out. This is a good way to indicate whether or not this is the correct ghost type.
* The ghost will ignore the Crucifix if it is not being held by the player, meaning you cannot use it as a barrier.
Thaye

## Evidence

Spirit Box Response
Fingerprints
Easel Canvas Drawing

*"The Thaye is known as a ghost who can distort the concept of time. As a Thaye ages quickly, it is impossible to know their exact age."* - Game Description

The **Thaye** is one of the ghost types currently in *Demonologist.*

## Etymology

The Thaye (*thayé, also spelled tasei*) are a Burmese ghost mythos, said to be deceased evil people condemned to be disembodied spirits. They often appear as tall, dark people with huge ears, long tongues, and tusk-like teeth. Thaye are known to enter towns at noon or at night, and usually cause minor illnesses.

## References

1. ↑ https://en.wikipedia.org/wiki/Thay%C3%A9
UV Light

UV light as seen in the tools menu

### Description

*UV Light, can show fingerprints of paranormal entities on objects they have interacted with.*

*"Some types of ghosts leave fingerprints on door handles and light switches they physically interact with. These fingerprints can be detected with UV light." 'How to Play' section of Demonologist*

The **UV light** or **Ultraviolet Light** is one of the seventeen tools in *Demonologist*.

The UV light is used to see Fingerprints left behind by ghosts which have it as their evidence. in a pinch, it can also be used to light up the surrounding area, however it's not as effective as the Flashlight when used in that manner.

## Usage

When picked up, the UV light will automatically turn on, with no option to be turned off (other than putting it away) and lighting up a fairly large radius around the player in purple light. The entire radius can detect fingerprints and there is no need to be looking directly at the fingerprints for them to be detected.

When dropped, although it remains looking the same as when held in hand, the UV light will cease to produce any light save for an extremely short radius around it,. It cannot be used to detect fingerprints in the dropped state and isn't effective as a light source. Therefore, the UV light cannot be used to find Fingerprints by looking through the Tripod Camera.

## Possible Ghosts

*See Fingerprints for possible Ghosts.*
Sanity Pills

Sanity Pills as seen in the tool menu

*"When your Sanity is declining, you can slightly improve your Sanity by consuming Sanity Pills. If you have low Sanity, ghosts will be more inclined to haunt you." - 'How to Play' section of Demonologist*

**Sanity Pills** are one of the seventeen tools in *Demonologist*.

## Usage

The Sanity Pills can be used using the E key, and can be dropped with G like any other Tool. The player must buy Sanity Pills, as they will not be included in the base playthrough.

Sanity Pills are known to restore specific amounts of Sanity depending on the game's difficulty. They increase as the following:

Sanity Pill Restore Rates
 Medium
 Hard
 Nightmare

## Tips

* It is best not to use your Sanity Pills until you are within hunting range (below 50%), otherwise it could be a waste.
Character Customization

* Masculine avatar
* Feminine avatar

**Character Customization** is an optional gameplay mechanic in *Demonologist*.

The player can customize their avatar to look however they want thanks to the in-game avatar creator. Players can pick from two avatar body types: masculine and feminine presenting.

There is a total of **30** optional clothing pieces for feminine avatars, **26** clothing pieces for masculine avatars, and 56 clothing pieces available total for the player to choose from. While some avatar items overlap and are available for both avatars, not all items are cross-compatible with one another. Some clothing pieces will be exclusive to the masculine or feminine avatars respectively.

There are **11** hair colors to choose from with a slider for brightness, and **4** beard styles to choose from. There are **4** skin tones to choose from as well, ranging from pale to dark.

## Trivia

* The feminine avatars do not have their cleavage censored under their tops, meaning the player must be cautious when viewing avatars up close.
* Both masculine and feminine avatars can have facial hair.

## Gallery

*The character customization screen's main menu**The character customization screen's customization screen**The character customization screen's alternate screen**All of the masculine avatar's face wear**All of the masculine avatar's upper body wear**All of the masculine avatar's lower body wear**All of the masculine avatar's foot wear**All of the feminine avatar's face wear**All of the feminine avatar's upper body wear**All of the feminine avatar's lower body wear**All of the feminine avatar's foot wear*
## Gallery (Halloween 2023)

*The male head accessory options for Halloween 2023**The male clown suit for Halloween 2023**The female head accessory options for Halloween 2023**The female witch suit for Halloween 2023*
Salt Barrier

Salt Barrier as seen in the tool menu

### Description

*A sacred salt that provides group protection against ghost attacks. The more the ghost attacks, the lower the chance of protection will be.*

The **Salt Barrier** is one of the seventeen tools in *Demonologist*.

## Usage

The Salt Barrier can be picked up with E, and used to create a medium-sized circle of salt on the ground using the E key. It has a one-time use, and can be dropped using the G key like any other Tool.

The player will need to purchase the Salt Barrier if they wish to take one on their mission, as it is not included in the base playthrough. They must also be level 10 before being able to purchase the Salt Barrier.

## Tips

* The Salt Barrier is currently the most expensive Tool in the game, but may be more beneficial to multiple players rather than buying a Crucifix for each player, as it can be cheaper overall and have multiple uses.
Deadwood House

The **Deadwood House** is one of the playable main maps in *Demonologist.*

The Deadwood House is the newest edition to *Demonologist* as of update 1.0.0, and is similar to the Abandoned House.

## Layout

The map has a total of 9 rooms, along with large hallways.

This includes:

* The entry hall
* The kitchen
* The pentagram room
* The laundry room
* The office
* The painting room
* The piano room
* The bedroom
* The medical room

## Objectives

*After choosing the ghost type, the following objectives are possible:*

### Unique Objective: Burn the Scrolls

Scrolls will spawn randomly throughout the house, and the player will need to find all three of them. Once the player has found them all, they will need them to complete the Exorcism.

### Other possible objectives

The two other objectives are always a variation of two out of these:

* Find the ghost figure
* Find the ghost orbs
* Take a solid photo of the ghost
* Have the ghost blow out a candle
* Find the salt bags
* Put the rats in the boiler
* Perform the ritual of the pentagram

## Map Secret

The map includes many secrets, including the following found below:

* Stand in front of the "Hi!" writing on a hallway wall. Audibly saying this into the microphone or using the voice prompt will cause the table nearby to float and the candle on it to be lit.

* Saying "Piano" three times to the piano within the Piano room will cause the piano to first play a small tune, then on the second "piano" will cause it to play the same tune but discordant. On the third utterance of "piano", figures will appear and haunt the player temporarily.

* Similar to Bedlam's "RXE" secret which uses the Enochian alphabet, there is a secret within the medical room underneath the window. Saying "Or" (similar the the word "*ore*") audibly or typing it within the voice prompt will cause an event to occur outside the window.

## Exorcism

After completing the optional objectives, the exorcism is completed by burning the scrolls within the fire. Pressing E on the fire with the scrolls in hand with burn them. Once this is completed, the exorcism will be finished.

## Gallery

*The outside of the house**The front door of Deadwood House**The main entryway**The kitchen**The pentagram room**The laundry room**The office**The painting room**The window-lit hallway**The piano room**The medical room**The bedroom**The storage room*
Demon

## Evidence

Ectoplasm Stains
Freezing Temperatures
Easel Canvas Drawing

## Description

> *"Demons are known as normally calm, collected ghosts. They have a lower prey drive than other types of ghosts, but if you manage to anger a demon, it will not stop until it kills you."* - Game Description
>
>

The **Demon** is one of the ghost types currently in *Demonologist.*

## Etymology

Demon (*Greek: daimon, Latin: daemon*) are known widely as malevolent supernatural beings often associated with the Devil or Hell. Belief in demons probably goes back to the Paleolithic age, stemming from humanity's fear of the unknown, the strange and the horrific.

## References

1. ↑ https://en.wikipedia.org/wiki/Demon
ESG

ESG as seen in the inventory menu

### Description

*ESG, raises the energy of paranormal entities to display the ghost itself on top of the device.*

*"Some ghost types show themselves on the ESG by reacting to the energy produced by the ESG." - 'How to Play' section in Demonologist*

The **ESG** or the **Electrostatic Generator** is one of the seventeen tools in Demonologist.

The ESG is used to obtain its given evidence by revealing the model of the ghost atop it for a short duration. It also increases activity in the ghost room.

## Usage

The ESG can be placed on the floor using the 'Drop Tool' button. When placed, it will produce a quiet buzzing sound and its wheel will rotate.

If the ghost is in the range of the ESG, the ghost may interact with it. This will result in a T-Posing model of the ghost appearing above the ESG as well as the ESG producing a short, louder buzz for the duration of the model being there.

The interaction can be sped up by using the voice prompts "Manifest" or "Show Yourself" which increases the chance of the ghost interacting with it, given that it's in the range of the ESG.

The ESG is also able to increase the activity in the ghost's chosen room.

## Possible Ghosts

*See ESG Ghost Reaction for possible Ghosts.*

## Trivia

* The ghost will always have the same model displayed with the ESG in the same mission (even though some interactions can use different models)
* The ghost will always face the side that has no lights

## References

1. ↑ *"I boosted ESG interaction rate by %10 and added "manifest" voice command to it." - Furkan, a producer of the game on Discord*
2. ↑  *"The ESG (Electro Static Generator) is a device that not only increases paranormal activity in the entities' chosen room(...)" - the FAQ on Discord*
Deogen

## Evidence

Ectoplasm Stains
Fingerprints
ESG Ghost Reaction

## Description

> *"They are known to have no interest in anything other than the prey in its sights."* - Game Description
>
>

The **Deogen** is one of the ghost types currently in *Demonologist.*

## Etymology

Deogen (*also spelled De Ogen; lit. The Eyes*) is a Dutch ghost mythos that is said to haunt the Sonian Forest in Belgium often accompanied by fog and small, dark figures. Origins of the fog are tied to a local serial killer and his victims, which included at least eight children that were found in the woods, but as the urban legend spread, the number is known to be up as high as in the eighties.

## References

1. ↑ https://arcanebeastsandcritters.wordpress.com/2018/06/01/deogen/
Tripod Camera

Tripod Camera as seen in the tools menu

*"You can remotely monitor paranormal events by the ghost by placing this camera in the haunted places of the ghost." - 'How to Play' section of Demonologist*

The **Tripod Camera** is one of the seventeen tools in *Demonologist*.

The Tripod Camera is used to confirm multiple evidences, such as the Easel Canvas and ESG for different ghost types.

## Usage

The Tripod Camera can be placed down using G, and can be rotated prior to being placed down by scrolling the mouse wheel. It can be viewed through back at the tent bu selecting the main camera footage and clicking "Change Camera".

## Possible Ghosts

The most prominent ghosts that can be detected with the Tripod Camera is the Goryo, as well as any ghost that uses the Easel Canvas as evidence.
Ectoplasm Stains

**Ectoplasm Stains** are one of the seven evidences within Demonologist. They can be seen with the Ectoplasma Glass.

## Mechanics

For any ghost which has Ectoplasm Stains as evidence, interaction can cause stains to appear. The stains can appear on virtually any object, however, they're most commonly seen on walls or close to light switches. Much like Fingerprints, they are left behind by the ghost when it performs an activity, so following interactions is a good way of finding ectoplasm.

## Tips

* Ectoplasm Stains look a little like white brush strokes and because they glow, the stains are usually hard to miss. Therefore, glossing through walls quickly is a bad idea when looking for this type of evidence.
* If the ghost switches rooms, the Ectoplasm Stains will appear in those rooms as well.
Margot Bostal

Margot Bostal is a French Nurse and assigned 'housemate' of Simone Strasser.

Not a lot is known about Margot's past. She mentions a deceased husband in a conversation with Simone Strasser.

Simone and Margot become allies and Margot takes on the fake ID made for Natalie to bring Anna to a monastry in Spain, but she later returns and helps hide and supply a Jewish family in La Rochelle. After Simone's death, she tries to help the Jewish family to safety, but they are ultimately stopped by Hagen Forster.
Tarot Deck

The Tarot Deck as seen in the game

The **Tarot Deck** is one of the three cursed items in *Demonologist*.

## Usage

The Tarot Deck can be found anywhere within the map when the player spawns. The player can pick up the Tarot Deck by using the E key, and draw cards with the E key as well. They can be dropped with the G key.

You can draw a duplicate card after already drawing it.

## Cards

The following card will give the player the following effects:

Tarot Deck
 Angel
 Death
 Devil
 Flame of Fate
 Guillotine
 Moon
 Sun

## Gallery

*The Tarot Deck close up**The Aggressive tarot card**The Angel tarot card**The Death tarot card**The Devil tarot card**The Flame of Fate tarot card**The Guillotine tarot card**The Moon tarot card**The Slave tarot card**The Sun tarot card**The Void tarot card*
Naamah

## Description

>
>
> Naamah
> ------
>
>
>
>
>
>
> ### Strengths
>
>
> With its slyness, it can steal the tools on the ground, even the tools you hold.
>
>
> ### Weaknesses
>
>
> If the lights are on, it will turn them off before stealing the tools. If the tools are in the Salt Barrier, it won't be able to steal them.
>
>
> Evidence
> --------
>
>
>
>
> Ectoplasm Stains
> Easel Canvas Drawing
> ESG Ghost Reaction
>
>
>
>
>
>
> A description for the Naamah was added in the 1.10 Halloween update. It goes as follows:
>
>
>
> *"It is known to be a thief ghost. It has been observed that it behaves calmly to avoid attracting attention, and prefers to stay in the dark. It is seen that it relocates the tools."*
>
>

## Theories (Pre-Halloween Update)

* The Naamah has been noted to take a drastic toll on a player's sanity, possibly capable of greatly reducing sanity in chunks as large as 70% at a time. The trigger for this sanity drain is currently unknown.

## Etymology

Naamah (*or Na'amah; lit. pleasant*) is a demon described in the Zohar in Jewish mythos. She originated from and is often conflated with another Naamah, sister to Tubal-cain. According to the Zohar, after Cain kills Abel, Adam separates from Eve for 130 years. During this time, Lilith and Naamah seduce him and bear his demonic children, who became the Plagues of Mankind. She and Lilith cause epilepsy in children.

## References

1. ↑ https://en.wikipedia.org/wiki/Naamah\_(demon)
Voodoo Doll

The Voodoo Doll as seen in the game

The **Voodoo Doll** is one of the three cursed items in *Demonologist*.

## Usage

The Voodoo Doll can be found anywhere within the map when the player spawns. The player can pick up the Voodoo Doll by using the E key, and press each pin in the doll with the E key as well. It can be dropped with the G key.

With each pin pressed into the doll, the more that paranormal activity will increase and an event will happen. With each pin pressed in, a percentage of Sanity will decrease. Pressing the wrong pin can cause a ghost to start Hunting.
Guipo

## Description

>
>
> Guipo
> -----
>
>
>
>
>
>
> ### Strengths
>
>
> No in-game strengths listed.
>
>
> ### Weaknesses
>
>
> No in-game weaknesses listed.
>
>
> Evidence
> --------
>
>
>
>
> Ectoplasm stains
> Spirit box response
> ESG ghost reaction
>
>
>
>
>
>
> No in-game description is available.
>
>
>
>

## Theories

* It has been theorized that the Guipo will rarely leave its favorite room.
* It is possible that it is capable of initiating a hunt just outside of their favorite room.

## Etymology

Guipo (*written as gui po, lit. 'old woman ghost'*) is a ghost that takes the form of a peaceful and friendly old woman. They may be the spirits of grandmothers (*amahs*) who used to work as servants in rich families. They return to help their masters with housekeeping matters or take care of young children and babies. However, there are also evil Guipos with disgusting and violent appearances.

## References

1. ↑ https://en.wikipedia.org/wiki/List\_of\_supernatural\_beings\_in\_Chinese\_folklore#Gui\_po
Sledgehammer

Sledgehammer as seen in the tool menu

The **Sledgehammer** is one of the seventeen tools in *Demonologist*.

## Usage

The Sledgehammer can be picked up and used with the E key to break cracks in the walls that are revealed using the UV Light. The hammer will not break normal walls, nor can it harm the ghost.

The player will need to purchase the Sledgehammer if they wish to bring one on their mission, as it is not included in the base playthrough.

## Tips

* It is likely that using the Sledgehammer to complete the wall-breaking objective on Cyclone Street makes the ghost aggressive, so it is best to save this objective for last and when the player has a good amount of Sanity.
Shade

## Evidence

Ectoplasm Stains
Spirit Box Response
Easel Canvas Drawing

## Description

> *"Shades are known as a ghost that are hypersensitive to light. They dislike being in brightly lit environments and always prefers the light to be off."* - Game Description
>
>

The **Shade** is one of the ghost types currently in *Demonologist*.

## Etymology

A Shade (*Greek: skiá, Latin: umbra*) is the spirit or ghost of a dead person, residing in the underworld. These spirits are bound to live within the shadows for eternity as a punishment for their living grievances. Only select individuals were believed to be exempt from the fate of dwelling in shadow after death. They would instead ascend to the divine sphere, as is reflected in the veneration of heroes.

## References

1. ↑ https://en.wikipedia.org/wiki/Shade\_(mythology)
Silly Wisher Wiki

**Welcome to the Silly Wisher Wiki!**
Community of Silly Wisher players / who needs description...?

We're a collaborative community website about Silly Wisher that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Deities

The world is full of Gods and Angels (basically gods-in-training.)

All known Gods in Alphabetical order:

* Armistice
* Atorma
* Boer
* Celleste
* Charmice
* Cies
* Elo
* Erling
* Evo
* Garo
* Irvice
* Jarbir
* Koron
* Marlo
* Moa
* Morsel
* Murse
* Myra
* Ohkis
* Omdos
* Riket
* Sitchel
* Taupir
* Teir
* Tilo
* Turim
* Turlo
* Vexate
* Virm
* Wiril
* Yvor
Hantu

## Evidence

Spirit Box Response
Freezing Temperatures
Easel Canvas Drawing

## Description

> *"Hantus are known as ghosts that play with people's minds through their speech. If you somehow manage to talk to one, it will play with your sanity, making you more vulnerable."* -'Ghosts' Tab
>
>

The **Hantu** is one of the ghost types currently in *Demonologist*.

## Etymology

Hantu is the Malay, Indonesian, and sometimes Tagalog term for spirit. In modern usage it generally means spirits of the dead but has also come to refer to any mythological invisible being, such as demons. Aside the generic usage, there exist various forms of Hantu including both the benign and malevolent.

## References

1. ↑ https://en.wikipedia.org/wiki/Hantu\_(supernatural\_creature)
Demonologist Wiki

**Welcome to**
    *The Unofficial Demonologist Wikipedia*
**84 articles • 416 files • 1,662 edits**

**About the wiki**

This is a Fandom wiki about the game *Demonologist*, made by Clock Wizard Games. It plans to document all of the content from this game, provide information to new players, and try to help beginners better understand the game.

Please read the General Community Guidelines, and Fandom's Terms of Use before editing our articles.

**About the game**

Demonologist (also known as **The Demonologist**) is a horror game developed by Clock Wizard Games with the unreal engine 5 and was released in March 2023. The game is visually stunning and very pleasing to the eyes. The lighting creates an eerie ambiance that sets the mood for a scary experience.

The gameplay is similar to Phasmophobia, where equipment is used to gather evidence. However, *Demonologist* has a more extensive range of unique and steampunk-esque equipment that immerses the player into the game. Additionally, the game features exorcisms that are map-dependent.

One of the game's most exciting aspects is the presence of hidden easter eggs that add an element of fun to the game. Players can find words written throughout the game's safe houses and maps that trigger various actions when said out loud. However, be prepared to scream as these actions can be quite scary.

For those looking for more than just a ghost hunting simulator, *Demonologist* is a perfect choice. However, since the game is still in early access, there are only a few maps available. Nevertheless, the developers are expected to work on the game for years to come.

**Navigation**

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**Social Media**

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**Featured Article: Pub**

The **Pub** - like its name - is a spacious bar. It is the cheapest of locations that can be purchased by the player.

***Read More...***

**Helpful Links**

* Getting Started
* How to Contribute
* Community Guidelines
* All Help articles
Indirection Wiki

**Welcome to the Indirection Wiki!**
This Wiki is dedicated to sorting all information for Indirection, a story created by Kaleible

We're a collaborative community website about Indirection that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderContinentsPlaceholderKingdomsPlaceholderDeitiesPlaceholderCharactersPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Onryo

## Evidence

EMF Level 5
Fingerprints
Easel Canvas Drawing

## Description

> *"Unlike other ghosts, Onryos are known as shy ghosts. They can choose one person, fall in love with them and attack anyone else."* - Game Description
>
>

The **Onryo** is one of the ghost types currently in *Demonologist.*

## Etymology

Onryo *(lit. vengeful spirit, wrathful spirit, etc.)* are a type of vengeful spirit in Japanese folklore. They are said to be capable of causing natural disasters, and/or harm in the living world, injuring or killing anyone or anything they see fit as an enemy solely to exact revenge for grief that they had when once living.

## References

1. ↑ https://en.wikipedia.org/wiki/Onry%C5%8D
Theo

Alexandre Carvalho como Theo Camargo Guimarães

Theo é o jovem estudante que sempre que tem que lidar com ótimos perfeitos, porém, sabe todos os perigos que gosta de saber.

#### Personalidade

Theo é o jovem da faculdade de segundo semestre, porém, sabe todos os poderosos que não precisa enfrentar para conseguir todas as ordens.

* **Theo** é fã de Rock n' Roll.
* Ele gosta de esportes.
The Umbra

* U. Janie
* U. Tommy
* U. Jerry
* U. Bella
* U. Sun

**The Umbra** are a swarm of enemies united together to help bring Henry down during Belial's night.

## Physical Appearance

### **Umbra Janie**

Umbra Janie bears some resemblance to the Hive and Re. Janie. Her wings and legs are missing, and her colors are black and white. Her mushroom hat covers her eyes completely, showing only her wide, toothless smile. Her arms are elongated, and her fingers are spindly, as is the trend with most Janie depictions. She has more polka dot patterns on her items than her counterparts. Her ribbon is now black and stretches into long, flowing strands.

### **Umbra Tommy**

Umbra Tommy looks similar to Re. Tommy, as did U. Janie. His neck is missing and is substituted with the head of a screwdriver. His hat is missing, and his head is floating. His head is empty, as seen through his wide hollow eyes. His right arm is long and lean, with skinny fingers; he holds a wrench. His left arm appears to be a bird's foot, albeit longer and spindlier. His bandana remains intact, and the ribbons on the back are long and flowy. He is missing a part of his torso, once again having a screwdriver in its place. He's melting in some parts, notably his leg stumps and beak.

### **Umbra Jerry**

Umbra Jerry assumes the form of the unused Jerry the Gator character, formerly known as Lila's ex. He lacks all limbs on his body. His jaw extends to his pelvis, and an eye resides where his throat would be; his teeth are like spider limbs in which they can move. His eyes on the top of his head are glossy and white, while his face is mostly intact. His hat remains unchanged except for the ribbon, which is long and flowy, like the rest of the Umbras. His tail has a human-ish hand at the end that can move as a typical hand could. His pants are clean, despite his melty design.

### **Umbra Bella**

Umbra Bella assumes the characterization of the Mayor's Daughter, a character from ***Lila and Friends!*** Bella has the proportions of a puppy, but each limb is human and fully adult-sized (head and body are puppy-sized, limbs are adult-sized). She sports a dirty pink bow, a mucky grey bib, and a soiled diaper with what appears to be ink/fusing stains. U. Bella's mouth is wide open and drooling an inky substance. A part of Tommy seems to be growing from her head, as she has his beak and eye socket protruding from the right side. U. Bella is the odd one out when it comes to the Umbras. She is the only character that doesn't float, the only character with legs, and the only character without some form of flowing ribbon attached to them.

### **Umbra Sun**

Umbra Sun is a completely different iteration of the Sun from ***Lila and Friends!*** They no longer have a body and appear to be a mucky, white-ish head (or a floating sun). Their mouth is wide and agape, their eyes are unnervingly realistic, and there is a crack down the middle of their head, revealing flailing tendrils. The 'sun rays' are replaced with flowy, ribbon-like tentacles.
Vasmerilda

>  "*Cold, but beautiful, Vasmerilda shows what true enchantment looks like!*"

> —Vasmerilda's description in her cartoons.

**Vasmerilda** is an antagonist and supporting character in "*Lila And Friends!*"

Made by **Henry Shepard** for a cartoon series, Vasmerilda first appeared in "*Contending Contender*" as Janie's rival. She served as a seductress who tried to win Tommy over by incessant flirting.

## Physical Appearance

Vasmerilda is a toon octopus. She sports a light purple skin tone, curly, dark purple tentacles that serve as hair with purple undertones, a lavender pearl necklace, and a dark purple 'dress' with purple webbed fins in between each tentacle leg.

## Personality

Similarly to Janie, Vasmerilda takes those personality traits to the max. She's flirty, enchanting, and extremely arrogant. She does everything she does for the betterment of herself/her career, out of spite, or to see people suffer.

## Appearances

Cartoons

* *Contending Contender* (debut)

Books

* *Campari Coated Blossoms*

other things ummmm
The Hive

Are you looking for The Hive's toon counterpart?

>  "*You think leaving me here would make you forget all your problems?*"

**The Hive** is a major antagonist in **Requiem: Sketches of the Dark** and one of the later knights to be active.

Taking on the form of the cartoon fairy, **Janie**, The Hive seeks vengeance on behalf of MOTHER's command. A large threat to **Henry**, he must evade her at all costs to survive.

## Physical Appearance

The Hive is a heavily malnourished and fleshy abomination of Janie. Her mushroom cap hat fused with her body and became a part of her head, while the flower on the top was exchanged with an eye (which appears to be blind). Her dress is torn and her arms are fused to mimic that of a straitjacket. Her wings mutated into large, bony arms, with sharp fingers on each side. Flailing tendrils protrude from her backside, head, and legs. Both legs are completely missing from the knee down, while her left leg seems to have become more tentacle-ly. Rips in her skin are visible and tendrils often protrude from there. She has a large, gaping mouth, with horrid, yellow teeth and an exaggerated, bony face.

## Personality

The Hive is incredibly resentful toward Henry. In some of her voice lines, she recites the newspaper article about Henry's homicide. She questions him if 'leaving them' would make all his demons go away. She also seems to be in constant pain, rocking from side to side and hobbling through each hall on shaky hands.

## Behavior

The Hive starts on CAM 4. From there, she will make her way to the office slowly. Failure to prevent her from getting in will result in her staying in the office until you either beat the night or get jumpscared. While in your office, she will wail and mumble, this serves as a distraction to you as it might make it more difficult to hear sound cues from other enemies. Periodically, she will force down your monitor and stare right at you. You must stay perfectly still and not move your mouse. She can stay looking at you for around 7 - 15 seconds, depending on the night.

## Trivia

* The Hive's design was based on how Janie was originally going to be a plant. The 'overgrowth' in her design is meant to represent vines.
* The Hive's design was partially inspired by the Straightjackets in Silent Hill.
* Unlike Belial, who mockingly quotes Lila in her cartoons, the Hive has almost no recollection of Janie. She will occasionally be seen staring at a poster that features Janie.