recursal/Fanatic-Fandom huggingface dataset:
Vane Leoncoeur

## Pertinent Information

Zealot for justice, loyal to the theocracy, and notorious for violently killing his enemies.

Vying for leading the protection of Father Anscham's people, but spoiled his opportunity for captain of the guard due to his sadistic treatment of prisoners and citizenry alike.

Has assembled a task force of over three hundred loyal citizens in Eadric to fight and die in Father Anscham's name, and for the protection of the city.

Richard permitted Vane to retain control over his forces, though he must answer to Ser Harvey Jay Algrith for any matters that the knight sees fit.
Adeline Raleigh

## Titles and Affiliations

Veteran priestess of the Church of Flesh, in service to King Magnus.

## Pertinent Information

Has a vendetta against Richard for undermining her authority, blinding one of her men, killing many more, associating with his blasphemous congregation, standing her up at the Royal Palace for a race to settle their disagreements, and for invoking Mercy to pin her down through an invocation of Flesh.
Smererynpool

> *"There is no Time here at all."*
>
>

## Prominent Residents

Ena - *Demon of Hospitality*

Fina - *Demon of Hospitality*

## Notable Details

Two demons of hospitality - Ena and Fina - controlled the entire populace of Smererynpool from within their domain. The house that Ena and Fina maintained also kept a barrier around the exterior of the village, barring entry or rescue unless they so wished it. Father Richard Anscham, Father Nicholas Pevrel, and Father Atticus Wilhelm voluntarily entered the domain of both demons and rescued the imprisoned residents of Smererynpool. A small group of survivors was sent to Eadric in order to get aid for those who were left behind.

Ena and Fina had suspended the residents of Smererynpool in Time and Flesh to slow the progress of the illness that consumed the entire population. Their efforts have been halted, now that both demons have left for the ruins of Ostedholm.
Irefist

## Titles and Affiliations

Member of Richard's and Harvey's blasphemous congregation; guard for the Church of Mercy

## Pertinent Information

Apostate (to the extent of refusing healing from Mercy or Father Anscham on the brink of death).

Ex-sailor and former resident of Rimilde.

Worked in Sigbrooke with Claymore and Chesty for several years.

In a relationship with Sister Julian Miramond.
Calunoth

> *"Away from the seedy bars, the brothels, the sinners, the slums, and definitely the longest month of your life."*
>
>

## Prominent Residents

King Magnus "The Merciful" - *Bears divine right to lead Corcaea's theocracy*

Brother Percival Holloway - *Veteran priest of the Church of Vengeance*

Sister Adeline Raleigh - *Priestess of the Church of Flesh*

## Notable Details

Humanity's last capital city.

Protected citizenship in the holy capital is a not a privilege, but a right.

Imposing borders (acres of surrounding forest), natural defenses (runoffs from the Morinburn and Eventide Rivers), and the allegiance of five nearby churches (Mercy, Flesh, Spirit, Agriculture, and Vengeance) allows for livestock to be raised in the very heart of the country.

Aforementioned defenses not only comprise of heavily guarded and segmented walls within the city, but an external standing army, and armored citizenry as well. Life expectancy for an urban Corcaean can easily be double that of someone living on the outskirts of society, whether they take up arms or not.

Failure to observe the will of the country, King, the Gods, or any other facet of the theocracy is punishable by death and/or exile. Judicial affairs are carried out by representatives from the Church of Vengeance.

Father Richard Anscham's Blasphemous congregation is responsible for a civil war in the capital that lasted for months. To say that the casualties were numerous would be a tremendous understatement.

The entire capital owes Father Anscham their thanks for putting a stop to several demonic outbreaks, unearthing a traitorous priest of Storm, and for restoring order to the city. In the district of Flesh alone, He is regarded as a hero of the people after saving dozens of lives. Consequently, he is sometimes referred to as "the savior of Calunoth."

Minstrels in Calunoth were paid off by the Church of Spirit and Mercy to slander Richard's name. His reputation has been catastrophically, irreparably damaged. Consequently, it is not safe for him to walk most of Calunoth's streets without a disguise.

Father Anscham is welcome in the Royal Palace, and is a friend of the King. He has gifted him and all other members of your research team an open invitation to one wing of the Royal Archives, located deep within His palace.

In the slums, ratways are between alleyways and walls for rapid escape during demonic outbreaks (and for more insidious transport of illicit trade goods or persons).

Location of "The Pit," a demonic betting bar that regularly hosts fights against monsters for profit and entertainment. The Church of Spirit is somehow involved with its operations.

The city was built atop the ruins of Archdemon Arkthros, a demon of Time.​

Calunoth
Atonement

Father Richard Anscham's armory was ransacked. All that remained were two weapons his former jailer—Theobald Stace— had used to torture him in years past. He embraced his pain, invalidated it, and chose to literally weaponize his trauma. Rather than take offense at these mockeries of his foremost patrons, he wished to honor Them through each object instead.

> "This surgical knife embodies Mercy's will. The strength I have been granted. An instrument for agony, an embodiment of my actions, and all of the healing made possible because of it. **Atonement.**"
>
>
Yellow Hallows

> *"What looks to be a peaceful, clean, and uncannily quiet village."*
>
>

## Prominent Residents

Rolfe Robson - *Killer*

Zephadar - *Demon of Dread*

## Notable Details

Held weekly festivals, during which sacrifices would be performed towards the demon of dread inhabiting the village. Select members of Yellow Hallows would light candles along the road leading up to Zephadar's domain, in the hopes of staving off his dreadful influence.

After being visited by Father Richard Anscham, Father Nicholas Pevrel and Father Atticus Wilhelm, the demon of dread was sent away from the village. Yellow Hallows is now free of demonic influence.
Royal Archive

> *"Through tall corridors, stained glass reflecting the afternoon sun, countless stairwells, and to the dismay of the librarians of the royal archive, you ascend even further..."*
>
>

## Notable Details

Many stories high and many more stories deep lies the second greatest library in the nation (only second to the libraries of the Church of Spirit). The Royal Archive contains hidden passages that King Magnus has made Father Richard Anscham privy to. Sister Harriet Cardew and Walter Middleton also possess permission to access one of these hidden wings, which houses an encyclopedia of Corcaea.
Ofelia Banks

## Titles and Affiliations

Allied with Archdemon Yech; under protection of the Churches of Flesh and Mercy; Former resident of the halfling capital "Spira"

## Pertinent Information

Master assassin, poisons experts, and former mistress of a criminal empire.

Journeyed with Father Anscham and Celegwen through the ruins of Ostedholm, seeking a cure for her own people's sickness.

Had her eyes burned out from her skull during a violent invocation to Mercy. Richard restored her vision immediately afterwards. The divine sight she possesses enables her to see in any darkness, and to detect most heretics at a glance.

As a halfling, possesses an innate dependency on poison to live.

Bears the enchanted cloak of the eagle eye. It can obscure the wearer from any onlooker, and may carry some form of detection or protection from Magical triggers.

Former proprietor of The Honey Bee, in Calunoth. (Ofelia is a skilled baker.)

Currently in a relationship with Brother Cyril Trebbeck.

She's one of Richard's best friends, and has asked that he write to her to keep in touch.
Vengeance

## Domains

Retribution, vindication, wrath, repentance, justice, honor, virtue and blood.

## Tenets

   By order of Father Nicholas Pevrel:

Know thine enemy.

Reward sin.

Righteous is our cause.

Ruthless is our God.

No man will take the life of another without vindication.

Usury, theft and extortion mu be paid back in full.

Narcissists, lechers, gluttons and all wicked souls may be saved through punishment,

Divine is our wrath.

Proportionate is our enemies' ruin.

Stay not your hand.

Strike without hesitation.

Retribution is our repentance.

Remeber these Tenets of Vengeance.

## Invocation

**Observed Uses:** Retribution through reciprocation (typically limited to imps *in any quantity*).

**Perfect Equilibrium:** Father Nicholas Pevrel has displayed the ability to deliver judgement towards men and demons alike *while Vengeance has chosen to visit him.*

**Spurious Intent:** Disproportionate retaliation.

**Deviances:** Expulsion of black bile and blood.

## The Catalyst

Richard's invocations of Vengeance seemingly have no limitations.

The first time he ever called upon the Gods was as a young boy, to strike down another child with impunity.

(Edwin, a neighborhood bully, threatened to break his legs. Richard broke every bone in his body that he had broken in him, first.)

Richard crippled Edwin— destroying his family's life during the famine— and was accused by his village of having become a demon.

Insidious experimentation was conducted on Richard by the Church of Mercy throughout his youth as a result.

Vengeance has always answered Richard without question— triggering his Catalyst each and every time.

Invoking Him is the ONLY thing that does so.

Richard has felt this phenomenon thirty-three times now, and have yet to understand its mechanism.

## Integrity

> "Your life has been spent in the pursuit of demons, their meaning, and where to find love in a loveless world.
> The God of Vengeance also respects your interpretation of His will."
>
>

**+5 INTEGRITY**

In recognition of Father Anscham's pursuit of justice, all actions taken that bring about greater fairness in the world will benefit from this bonus.
Disrespect towards either God, abuse of himself, or return to behavior befitting of a demon can and will remove these gifts.
Roger Garrick

## Titles and Affiliations

Priest of the Church of Flesh, Guard for the Church of Mercy

## Pertinent Information

Capable of invoking Flesh.

Served directly under King Magnus' guard for the royal palace as a veteran clergyman. He traveled in Richard's caravan from Calunoth, and accepted his offer to relocate to Eadric.

Worked as a guard for Walter Middleton during his stay within the royal palace, and is familiar with the scholar's peculiar habits.

Has respectfully abstained from asking about Father Anscham's classified information pertaining to the Catalyst.

Held off a siege at the front of Daybreak Citadel by himself during the Night of Embers.
Murgate

# Murgate - The Lily-White City

> *"There **are** reinforcements coming."*
>
>

## Prominent Residents

Father Henry Sullivan - *Leader of the Church of Spirit*

Sister Marjorie Cardew - *Veteran priestess of the Church of Spirit*

## Notable Details

Has been embroiled in conflict for months, despite housing the Church of Spirit.

The Church of Spirit possesses the largest library in Corcaea. It's one of two. The other is the Royal Archive, within King Magnus' palace.

The leader of the Church of Spirit controls all communications and knowledge throughout the nation.

Sister Marjorie Cardew has openly challenged Father Sullivan's right to lead, exacerbating the conflict at hand.
Stardust

## Titles and Affiliations

Nobility (direct relation to King Magnus); Member of Richard's and Harvey's blasphemous congregation.

## Pertinent Information

Twin brother of Lady Edith "Starlight" Douglas.

Spent most of his youth training in combat; horse riding; diplomacy; various exotic languages; myriad instruments; knows how to read and write; and other countless other privileges afforded to the highest class in Corcaea.

Though Richard has intentionally avoided learning the precise nature of his relationship with King Magnus, Richard knows that Stardust is enormously favored by the country's ruler. King Magnus made no mention of Stardust when Anscham was tasked with finding them, yet stressed that retrieving Starlight was unbearably important. King Magnus also has vocally supported Starlight's choices with who she spends her life with.

Stardust left for the ruins with Starlight to die. They are romantically involved with one another, and did not wish to leave Ostedholm for the surface. Since returning to the world above, Starlight has behaved erratically, is prone to emotional outbursts, and has had difficulty returning to daily life. She and Stardust returned to the ruins after a matter of months, though this time they entered the domain of Archdemon Arkthros, in the ruins below Calunoth.

Father Anscham is on incredibly good terms with both twins, has treated them like his very own children, and has sought to support and protect them with everything he has. His initial confrontation with Archdemon Arkthros was purely to reconcile the royal family's issues, and to get them to safety. (All of which he succeeded in doing!)

Thanks to his allegiance with the Church of Dream, Richard received permission from Father Wilhelm to provide Starlight and Stardust with asylum. They were escorted to Somerilde by Brother Theodore Wilhelm. Richard was reassured of their safety by Father Wilhelm himself.
Archenstead

> *"Homes scrape the sky with glistening tiled roofs."*
>
>

## Notable Details

The entirety of Archenstead was allied with the cult of Inertia. Upon being discovered by Father Richard Anscham, Father Nicholas Pevrel, and Father Atticus Wilhelm, the three members of the theocracy offered a choice to the cultists: renounce their allegiance to Inertia, and relocate to Eadric for their safety - or die.

Over seventy people - men, women, and children - were killed. Several hundred residents relocated. Those who elected to leave had their memories wiped by Father Wilhelm. To greatly reduce the risk of rekindling any former memories of the village, the entirety of Archenstead was burned to the ground.

A mass grave is on the outskirts of the village's ruins, deep within the woods of Corcaea. The decomposition of the bodies within has been greatly accellerated by Father Anscham, leaving little to no evidence of what transpired here.
Enchanted Robes

Father Atticus Wilhelm, leader of the Church of Dream, gifted Richard a priceless set of enchanted robes. The garment is imbued with special dyes that can change its color on command. In addition, placing a hand to the item and stating a specific form of attire will command the garment to take on the desired cut/length/style. While Father Anscham prefers using it to wear holy vestments befitting of the leader of the Church of Mercy, it has created the appearance of everything from executioner's garb to a farmer's tunic. Lastly, the item is self-cleaning. The clothing takes in any grime or stains it has accrued on command, and may passively do so as well. (The item is always cleaner after he has left it alone for awhile.)
Ostedholm

> *"...any who return come back scarred beyond recognition."*
>
>

## Prominent Residents

Yech the Disgusted - *Presiding Archdemon*

Malimos - *Master of Webs*

Remigius - *Military Commander, Entertainer, Shapeshifter*

Beltoro - *Demon of Spirit*

## Notable Details

Predominant Magic and advanced architecture is indicative of a fallen but more advanced age.

The layout of Ostedholm changes weekly (Father Richard Anscham is familiar with this mechanism).

Archdemon Yech's lair now occupies the lowest levels of the ruins: The Abyss.

It was here that the Relic of Mercy was passed on by Archdemon Idonea (now deceased) to Father Anscham.

Archdemon IdoneaMental Map of the Ruins
Theodore Wilhelm

## Titles and Affiliations

Priest of the Church of Dream; youngest son of Father Wilhelm, leader of the Church of Dream; ally of the Church of Mercy.

## Pertinent Information

Saved Richard's life by meeting him the moment he exited the ruins of Ostedholm. Teddy traveled cross-country with Father Wilhelm and four of his brothers to make it there in one piece and on time.

Though he relies primarily on interpreting the repeating visions he has when he sleeps, Teddy has demonstrated the ability to invoke Dream while awake.

An abusive series of back-to-back invocations has destroyed most of his face. The scarring is uncannily similar to the crevasse in Father Anscham's chest that Dream inflicted on him.

Dear friends with Richard, Ofelia Banks, Brother Trebbeck, Sister Cardew, and Ray. He's also gotten along well with almost the entirety of the blasphemous congregation. The young priest's promising diplomatic potential has extended towards the support of Father Anscham's return as leader of the Church of Mercy, and cemented the public alliance between the Churches of Mercy and Dream.

Possesses a crippling fear of spiders.
Bounce Shot

## Overview

Gives the tower a chance for their projectiles to bounce after hitting an enemy a certain number of times when enemies are in range.

## Workshop

Unlocked in workshop for 10000 coins after unlocking Rapid Fire. Unlocks Bounce Shot Chance, Bounce Shot Targets and Bounce Shot Range.

### Bounce Shot Chance

Chance for a projectile to bounce to another enemy after hitting. There are 85 levels in the workshop. Each level increases the chance by 0.80% for a maximum chance of 68.00%.

### Bounce Shot Targets

Number of times a projectile can bounce from enemy to enemy. There are 7 levels in the workshop with each level adding 1 target. The base number of targets is 1 and has a maximum of 8 targets. The maximum targets can be increased to 14 using the Bounce Shot perk. Enemies targeted by bounce shot cannot be hit toward the tower with knockback.

### Bounce Shot Range

Range that a projectile can bounce from enemy to enemy if activated. There are 60 levels with each level increasing the range by 0.1m. The starting value is 2.0m and has a maximum distance of 8.0m. Once a target has been selected by bounce shot, the projectile will chase that enemy even if it has been knocked farther than the maximum bounce range.
Somerilde

> *"Hues of rose and gold climb steadily as light falls across the ice, lifting the passage of night into a new day."*
>
>

## Prominent Residents

Father Atticus Wilhelm - *Leader of the Church of Dream*

Brother Theodore Wilhelm - *Priest of the Church of Dream*

## Notable Details

Serves to defend the southern border (thanks in part to the Folorast mountains), in conjunction with the Church of Time.

Father Wilhelm and Teddy are treasured friends and strong allies.

Father Wilhelm's vacation home is just three days away from his city. Richard spent several weeks there in asylum, and has an open invitation to return there at any time.
The Pit

> *"Fists up."*
>
>

## Notable Details

The Pit has a notorious reputation has one of the nastiest dive bars in the nation. Guards are constantly stationed at its entryway. Passage is only granted to those who share a tale of badassery. It has a massive, eponymous pit in the center. Humans and demons alike have been seen within the Pit. Around the center - along the walls of the building - are four stories of steps and levels that contains a variety of entertainment: bars, dancing, drugs, etc.
Percival Holloway

## Pertinent Information

Works directly under King Magnus as a covert agent, usually disguised as a veteran priest of Flesh.

Saved the lives of Father Richard Anscham's caravan from Calunoth (32 people aside from himself) through a self-sacrificial invocation to Vengeance.

Developed an amicable relationship with Richard's clergy during his recovery from aforementioned invocation.

Worked as a mentor towards Father Anscham to better understand Vengeance's tenets and how to serve Him in a constructive way.

A strong ally who would like to keep in touch. They both have a regular means of correspondence set up, and he's asked that Richard write to him when he can.
Gilford Woodfeller

## Place of Residence

Unknown (most likely Wearmoor, in the Church of Agriculture)

## Pertinent Information

Specialists from his family tree— well, specialize in their family's trees. The line of foresters branches off to include the Carpenters, Coopers, Sawyers, and Wheelers. Most of their finest are in the capital. Several are in Father Anscham's own caravan.

He was involved in the tunneling beneath Eadric. Crispin Chapman divulged that Brother Woodfeller wanted information on families involved with trade in Eadric. He proposed that Mr. Chapman offer his services directly to his associates from Inertia. When Mr. Chapman declined, he was threatened into complying (under pain of death).
Church of Storm

## Leader

Father Barthalomew Bennett, Lord of the Tempest.

## Well-Known Functions

Provides transport along the rivers Eventide and Morinburn, throughout all of Corcaea.

Consult regarding the weather for all Church leaders.

Regulates natural disasters whenever possible. Responsible for any and all cleanup, regardless of their initial response.

## Pertinent Details

Father Barthalomew has been out to sea. Father Anscham has confirmed that his clergy are deeply entrenched in Inertia's ranks.
Rimilde

> *"Salt spray and sea winds."*
>
>

## Prominent Residents

Father Barthalomew Bennett - *Leader of the Church of Storm*

## Notable Details

Home of the Church of Storm, who provides transport along the rivers Eventide and Morinburn, throughout all of Corcaea; provides weather consult for Church leaders; and regulates natural disasters whenever possible.

Father Barthalomew has been out to sea, and seems to be weeks or months out of touch with current events. It's likely due to the extreme distance between Corcaea's only coastal city, and the rest of the population that's inland.​
Church of Dream

> "*To rest is to serve*"
>
>

## Leader

The Seer of Somerilde, Father Atticus Wilhelm.

## Well Known Functions

Serves to defend the southern border (thanks in part to the Folorast mountains), in conjunction with the Church of Time.

## Pertinent Details

The closest Father Richard Anscham has ever traveled to Somerilde was to Father Wilhelm's vacation home, less than three day's travel by foot away. An open invitation has been extended to him by Father Wilhelm. He is welcome in Somerilde at any time.
Caligant

> *"Silence overtakes the world."*
>
>

## Prominent Residents

Aetigyn - *Demon of Porcelain*

Drazhan - *Demon of Theater*

## Notable Details

Deep beneath Blackthorn Thicket lies the ruins of Caligant. This ancient city is perpetually smoldering. At its center was the domain of a demon of theater - Drazhan. Drazhan had used his theater as shelter for the peoples of Caligant, as protection from a demon of porcelain that had spawned during a raid on the village. The residents within the theater became trapped as Drazhan's audience for several hundred years, before being discovered by Father Richard Anscham, Father Nicholas Pevrel, and Father Atticus Wilhelm.

Father Wilhelm killed the demon of porcelain. Father Anscham challenged Drazhan to a fight to the death, to give the demon of theater one last performance. Father Anscham emerged the victor, and with the aid of an invocation of Storm, put every other demon within Caligant to rest. The city is now a ghost town, and the theater has sunk into the earth, leaving a massive crater where it once was.
Peter Fergant

## Place of Residence

The Church of Mercy, Daybreak Citadel, Eadric.

## Pertinent Information

Has served the Church of Mercy his entire life, and worked directly under Father Elias Edmund.

Left for the capital when he discovered of Father Richard Anscham's former treatment within the Church of Mercy, and has served under King Magnus for only a few years.

Literally the first clergyman of Mercy in the capital to respond when Father Anscham put out a call to arms.

His experience contending with demons is eclipsed by Spangle's and Electrum's, but otherwise Brother Fergant's position is the highest presently in the Church of Mercy (and likely will remain so even as Richard gets more staff on hand).

Not only is he an incredibly competent healer and a walking history book on the church, but Brother Fergant is also capable of invoking Mercy.
Sigbrooke

> *"I wanted to make somethin' of myself before we all died. Or worse."*
>
>

## Notable Details

Near the peak of the Folorast mountains and one of the most far-flung locations in the country.

Notoriously manned by the deadliest forces in the country.

The front line of defense against what lurks across Corcaea's western AND southern borders.

The narrow passages they've tirelessly worked to defend are deadly to an extreme. It's one of the few locations Father Anscham has never hesitated to allocate resources to.

Chesty, Irefist, and Claymore provided their services to the outpost for several years.
Blasphemous Congregation

> **"I know you are lost. Do we not all stray? Is it not human to turn from one another? There is no need to wander. My children, you have been *blessed*. You have been *embraced* by Mercy. She has guided you away from your madness and *into Her light*. You need not stray from Her path. You need only accept Her into your heart..."**
>
>

Founded by Father Richard Anscham on the step of Ostedholm. Swayed by an invocation of Mercy, over 50 men and women were guided out of the sorcerous city. Harvey Jay Algrith led a total of 13 other survivors out from the ruins. This organization of apostates, murderers and thieves has been scattered throughout the land, but the bonds they share are inseparable.

Richard AnschamHarvey Jay AlgrithWalter MiddletonElectrumSpangleClaymoreKleptoIrefistChestySerpentMickRandyJittersBronzebeard
IceTæ's Gem and Card Priority List

## Disclaimer and Credit

This guide was made by discord user IceTæ#6224 for the community discord. It was made around the time of game version 0.16, but as of 0.17 should still be up to date.

**Should you have a big influx of gems (through the Tapjoy offerwall, stone packs, etc.), get Lab Slots 3 and 4, then 5 card slots and Lab 5 before continuing at step 6.**

## Priority List

1. 2nd Lab Slot
2. Have 3 total card slots, pull cards until you unlock all 3 of the following:
	* Attack Speed
	* Enemy Balance
	* Coins
3. 3rd Lab Slot
4. Have 5 total card slots, pull cards until you also unlock:
	* Health
	* Cash
5. 4th Lab Slot
6. Have 7 total card slots, pull cards until you get either Extra Orb or Death Ray.
	* Add Extra Orb or Death Ray, whichever you pulled (Extra Orb improves massively with its lab upgrades)
		+ You should aim to unlock the Orb Adjuster Lab. Until then, use another card like Extra Defense or don't unlock the slot.
	* Add Wave Skip or Critical Coin, assuming you pulled either. If you pulled both, buy an 8th slot and use both.
7. 5th Lab Slot
8. Go for 10 total card slots, unlock them as you pull the following cards:
	* Wave Skip or Critical Coin, if you haven't already added them
	* Plasma Cannon
	* Wave Accelerator
9. Max most / all cards up to rare that you use and get Death Ray, if you haven't already. Also buy the needed card slot.
10. Use gems to rush lab speed to your goal. For most that is at least 50, but it depends on how long you plan to play The Tower.
	* Discord user Pi\_#5088 made a "Return of Investment Calculator" for Lab Speed, you can find it here.
	* The thought behind this is that researching lab speed takes up time and a lab spot that could be used for other research. This sheet helps calculate at which point the reduction you gained through lab speed amount to more time than you needed to get lab speed to that point.
11. Max all cards and get more card slots as you need them.
	* Especially for high waves and tournaments the Slow Aura card is benefitial due to massively increased enemy speeds.
12. Use gems to rush whatever labs you want to, especially in combination with the "Total lab research time" event mission.
Tybalt Townsend

## Titles and Affiliations

Premial of Bounty; council member and priest of the Church of Agriculture.

## Pertinent Information

A beloved public figure. Tybalt is the only council member to have been elected by the common people outside of the Church of Agriculture. Attacked Father Anscham during their first meeting by invoking Agriculture, in a panic and under the pretense that his life was in danger. This was due to the presence of Father Pevrel in the Church of Agriculture, and Tybalt's disclosure of the name of a secret "Freesia Society." Tybalt lost the fight against Father Anscham and was tried for his unforgivable crime (of attacking a Church leader, particularly via invocation). This is typically punishable by death. Father Anscham initially declared that Tybalt was to be removed from his church, his family, and his home to accompany Father Anscham in his efforts to curtail Inertia's activity, but at the last moment, he reduced the sentence to merely requiring Tybalt's presence during his work while in Wearmoor.
Rolfe Robson

## Titles and Affiliations

May have associations with the Church of Dream.

## Pertinent Information

Rolfe offered Father Richard Anscham, Father Nicholas Pevrel, and Father Atticus Wilhelm lodging at his home. An attempt was made at poisoning all three church leaders. Rolfe confessed to murdering many travelers who came to his home, under the pretense that they could be used to appease the demon of dread - Zephadar - that took up residence in Yellow Hallows.

Father Anscham negotiated with Father Pevrel for Rolfe's sentence. They determined he was to serve 25 years in the Church of Mercy's halls, and would accompany the trio of Church leaders as they investigated Zephadar's lair.

Under the pretense that his wife and child died to Zephadar, Rolfe fled the moment he could. His house was vacated, and his current location is unknown.
Storm

## Domains

Tempest, wind, water, thunder, lightning, travel, and the sea.

## Tenets

O our sea, how it rages,

Deep and harsh and blue

Fear it not, through the ages

If your faith is true

O weather not the Storm

Become the flame, embers, fire

Love the heat and coal

Seek your enemies pyre

As an inner goal

Weather not the Storm

O weather not the Storm!

Who favors the fierce and bold?

The wind, how it cries

For a daring hand to hold!

Seize the air and skies!

Weather not the Storm!

O weather not the Storm!

Conquer the greatest powers

Ascend through all pain

Grace in our darkest hours

Lightning! Thunder! Rain!

Weather not the Storm!

O weather not the Storm!

## Invocation

Observed Uses: Cast lightning. Manipulation of preexisting wind, fire, water, and lightning. Heightened sensitivity to wind and lightning (with or without invoking).

Prior Usage: Underwater breathing. Creation of tides. Cast fire. Shroud light. Lethal gales. Walls of wind. Manifest and control tornadoes.

Preceding Effects: Disconnect from reality. Life-threatening seizures. Aura of Storm's likeness.

Subsequent effects: Loss of consciousness. Severe weakness. Confusion.

Permanent Ramifications: Memory loss. Recurring headaches. Tremor. Heightened sensitivity to light and electrical shocks.

## Visions

**"We are the Tempest. We will cast ourselves over this offense. We will obscure. We will haze. We will cleanse. We will extinguish this sin, and guide you from darkness and shadow. We will take you from the City of Lights."**

For reasons unknown, both of Richard's invocations of Storm were preceded by incredibly intense visions of Him.
Klepto

## Titles and Affiliations

Minstrel for the Church of Mercy; Member of Father Richard Anscham's and Harvey Jay Algrith's blasphemous congregation.

## Pertinent Information

Has traveled extensively throughout Corcaea and (allegedly) beyond its borders.

Waged a campaign against the Church of Spirit to unseat their credibility throughout Calunoth *and succeeded*. His efforts also aided in destabilizing Father Henry Sullivan and distracting King Magnus' guard during Richard's work in the capital city.

Takes no issue socializing or performing for demons, and has done so in Father Anscham's company to great success (particularly with Aldreda).

Lost years off his life due to a curse placed on him by the Demon of Interpretation. Klepto is counting on Richard to seek out a representative from the Church of Time to potentially restore his youth. Sister Aldus Campion has been assigned to his case.

His namesake is valid, as he has severe kleptomania, along with a number of other emotional concerns. James has risked life and limb to aid Richard, and has openly admitted to having severe dependency issues.

The minstrel has been unwilling or unable to work with Sister Harriet Cardew, and told him bluntly before that he's sought aid for his instability without positive results.

One of Richard's closest friends.
Faerie Ring

> *"The Magical energy that a fairy ring contains is the stuff of nightmares."*
>
>

## Notable Details

This circle of mushrooms is purported to contain Magical energy. The function and features of a faerie ring have yet to be confirmed, beyond the Church of Vengeance's investigation into its possible uses in teleportation. If an item is thrown into the faerie ring, it is known that it will disappear without a trace.
How to Contribute

**Editing** on Fandom is as simple as clicking the "**Edit**" button on a page. Doing so will take you to an edit page. This is where you can make changes to the page and add new information , media, correct errors, or update the formatting.

Most anonymous and new users will see the **VisualEditor**. It's an editing experience based around showing you an accurate visual representation of your changes.
Other users will see a source editor, which supports basic source wikitext editing. There are two types of source editors:
* 2017 wikitext editor (**VisualEditor - source mode**)
* 2010 wikitext editor (**Source editor**).

## Quick tips

* Once you are in an editor, you can use the available tools to quickly add and remove information, change the formatting, add new images and videos, update the page's layout, and much more! Once you're done making your changes, just click the "**Save page**" button to update the page.
* Don't be afraid if you "break" anything. All edits to a page are stored in the page history, and if something does go wrong you can simply revert to an older version.
* If you want to edit a page without clicking the "**Edit**" button, you can press E on your keyboard, and the page will automatically load the preferred editor.
* Editing is not yet possible through the Fandom app.

## Using the editors

**Show changes**, **Preview** and **Save** can be found at the bottom of the editor window.

When you are on the edit page, on top of the edit window, you can see which editor you are using. You can also use the drop-down menu to switch to another editor. Your preferred editor can be chosen in Special:Preferences → Editing → Preferred editor. If visual editor is set as your preference, switching to source editor will take you to the 2017 VisualEditor source mode.

## Best Practices

* Not everyone's eyesight works the same as yours. A significant number of people have issues with degraded eyesight and color blindness.
* Different devices behave differently. The colors you see on your own display might not work quite as well on another.
* Have good contrast between text and the background.
* Background images are cool, but not if you can't read the text on top of them. Use the Theme Designer's transparency slider with care, especially with a busy background. Add also an appropriate background color.
* Try to avoid busy backgrounds.
* Try not to make font sizes too small, especially in the main text area. It is best to keep the original font size in the main text area.
* Custom fonts are welcome, but less is often more. Avoid a strain on the eyes. It's best not to change the font of the page contents, because they need to be easily readable.
* Use decorative elements only where necessary.
* Avoid anything too "flashy" on the pages. You may add some hover effects e.g to make icons stand out, but keep in mind that wikis mostly are about information. The wiki of course should represent the topic you are writing about in a visually appealing way but also in a manner of reducing anything which could distract or repel the viewer.
Cyril Trebbeck

## Titles and Affiliations

Presiding leader of the Church of Flesh; Veteran priest of the Church of Flesh; Ally of Father Richard Anscham, leader of the Church of Mercy.

## Pertinent Information

Not native to Beorward, and was not born into the clergy. How he precisely came into Father Galterius Friedrich's service remains a mystery, despite how similar the two are to father and son.

Confessed to Richard that he killed his own parents, and was a street urchin for most of his youth.

Took in Elena Trebbeck— an orphan, who's original last name you do not know— as his own daughter. The two survived some extreme ordeal together. It's made it difficult for Cyril to sleep at night.

Cyril's obligations with the Church of Flesh have him away from home frequently. He spent four months last year (thanklessly) guarding Father Anscham night and day within the Church of Flesh. They both were at each other's throats the entire time, but grew much closer for it.

Appointed as Richard's guard when he went to Calunoth. During the month they were there, the two of them became honest friends and risked their lives for one another. It culminated in them both allying via the Relic of Mercy, in the most intense union Father Anscham experienced thus far. Both of them had no idea what to make of the event, and were too disturbed by it to properly discuss the event with any other party.

Regarded as a hero by the city of Calunoth for his self-sacrifice during the capital's worst demonic outbreak this year. The scarring he has is what's remained *after* Richard healed him with Mercy's full ability.

Father Anscham introduced Cyril to Ofelia Banks during his time in the capital. They have since become so close, Ofelia has relocated to Beorward to live with Cyril and his daughter.

Distraught over his increasing distance from his family to the point of treachery, Cyril outright refused his last orders from Father Friedrich. Rather than go to Baranfen, he was ready to flee the city altogether. Father Friedrich recognized that Cyril's strengths lie with the people, and appointed him as the acting leader of the Church of Flesh.
Astrid Aimar

## Pertinent Information

Welcomed Father Anscham into the Church of Mercy the day he was given the title, via a brief letter.

Knowingly withheld a suicide note from Richard's predecessor, Father Elias Edmund, and has not elaborated on why— even under direct questioning.

Released a clergy member of the Church of Time into Father Anscham's care without question.

Last communication was facilitated via an invocation to Spirit from Sister Harriet Cardew, to relay that war has been declared on the cult of Inertia. Mother Aimar was preoccupied with a conflict that prevented her from any extended conversation. Her physical appearance was a manifestation of sand, though no explanation was provided beyond the following message:

> **"You have our allegiance. Continue to NOT waste my Time. Eanlac is in motion. Don't miss your sermon, Father. The Gods are MERCIFUL."**
>
>
Yech's Enchanted Shield

Conjured by Archdemon Yech to commemorate his and Father Anscham's historical alliance. This matte, black, large shield is made of an exotic metal that Richard has yet to identify, and is unusually light to hold. It has demonstrated the ability to deflect or absorb almost any attack directed at it, barring that the wielder is capable of withstanding the force of the blow.
Harvey Jay Algrith

## Titles and Affiliations

Knight of the Church of Mercy; leader of Richard Anscham's blasphemous congregation (from Ostedholm).

## Pertinent Information

Leader of a blasphemous congregation from the ruins of Ostedholm.

Sworn to guard Walter Middleton and Father Anscham with life and limb.

Has a pact with Malimos to support Father Anscham's endeavors, and is on excellent terms with the demon as a result.

Severe memory loss brought about by Father Atticus Wilhelm, on Harvey's request.

Was born and raised as a slave in Cyno. His family is deceased.

Speculated that Harvey went to the ruins of Ostedholm to escape from anyone who may try to rekindle his memories.

Possesses a full plate suit of masterwork sinewstone\* armor.

Oversees all security within Eadric, with a position higher than the Captain of the Guard.

*\*This priceless exotic metal resembles stone to an untrained eye. It is excruciatingly heavy and durable, though light enough for the knight to wear constantly.*
Daybreak Citadel

## Pertinent Details

Home. Surrounds and secures the Church of Mercy. Below are a few structures of interest:

**Apotheosis Keep:** The most secure structure in the nation, along with The Solstice Keeps, Equinox Keep, and Perihelion Keep. One single priest of Flesh (Brother Garrick) was capable of holding off a siege at Apotheosis Keep's gates. The lower levels (aside from the main hall) are currently occupied by your research team, who are turning many rooms into an open library.

**The Great Chamber:** Sits on the second floor, just below Father Richard Anscham's solar in the tower keep. This is where his most veteran priestesses (Spangle and Electrum) have taken up residence.

**The Solar:** The highest point in the castle, on the third floor, where Father Anscham usually resides.

**Stables:** Currently housing Father Anscham's stallion, Impetus. Walter Middleton's gelding, Bastion, is also kept there (along with the horses for most of Richard's other tenders).

**The Twilight Wall:** Best view in the city.

**Inner Bailey:** Contains kitchens, barracks, stores, the stables, and workshops.

**Moat:** Repaired. Contains a root system spanning from the peak of Father Anscham's gardens, down below the foundations of the citadel. This support structure not only repaired Daybreak Citadel when it was on the verge of collapse - it has enabled the construction of a new Church of Agriculture, deep beneath the castle.

**Secret Passages:** Richard is intimately familiar with how to navigate his home, and can travel through the sprawling castle grounds more efficiently than any other man alive.

Daybreak Citadel
Spirit

## Domains

Knowledge, intelligence, wisdom, identity, abstraction, and the immaterial.

## Invocation

Observed Mastery: Creation of immaterial space. Transference of *critical* memory and meaning. Treatment of traumatic memory. Inhibit self-harm (in others).

Personal Mastery: Locate sinners.

Personal Abuse: Mind-reading. Intimidation. Instant, permanent consumption of knowledge (in limitless quantities). Sacrilegious communication. Viewing memories of the deceased. Injecting traumatic memories. Obstructing treatment of trauma.

Perturbations: Cognitive distortions, memory repression, instability, impulsivity, thread-bare sanity.

## Visions

> *"She'll wait, as She always has."*
>
>

During Richard's last invocation of Spirit (one of the few that was not abusive in any way), the Goddess appeared before him in a vision. Consulting the priestess of Spirit in his company (Sister Cardew) about this matter left her so shaken, she discarded her holy symbol. She believes that this was a sign that the Spirit should not be worshiped through physical displays, but through respect for the immaterial. Richard has yet to discern the meaning behind the Goddess' apparition.
Endless Satchel

By all appearances, this is simply a tasteful, medium-sized bag with a few gold buckles. *Richard* knows that the interior is an endless carrying space— so long as he can get items through its small opening. What the space inside is like has escaped his observation this far, but it appears to be dry and cool enough to safely preserve grain, parchment, and paintings.
Astral Grove

> *"They're called 'hot springs', Anscham."*
>
>

## Notable Details

The trees in this area are peppered with a texture resembling starlight. Deep within the Astral Grove is a single healing hot spring. It has been blessed by former clergy, and contains a dense collection of minerals that naturally aid in healing as well.
Tancred Nye

## Titles and Affiliations

Priest of the Church of Flesh, in service of the Church of Mercy (under Father Anscham)

## Pertinent Information

The younger (incredibly respectful) twin brother of Eustace Nye. These mild mannered priests of action are inseparable.

Formerly under the employ of King Magnus. He traveled in Richard's caravan from Calunoth, and accepted his offer to relocate to Eadric.

Formally tasked with aiding in Father Anscham's physical regimen and training, alongside Eustace. Both brothers favor a balanced (though still brutally punishing) approach to exercise, and are more forgiving of diet or concessions for injury than their usual (Flesh-minded) counterparts.

Spent the night of embers trapped in the Church of Mercy with Adwin and a tortured cultist. He is aware that Richard's son is inhuman, and seemed deeply disturbed by the incident, Adwin's condition, and Richard's response to Adwin's actions. Richard has not had the opportunity to properly address the incident for either brother involved.
Calendar

Each year in Corcaea is defined by four seasons:
Worship, Grace, Devotion, and Harvest.

 Rising (or Calming) Moon
 Mending Thread
 (Linking Moon)

Each month in Corcaea is exactly 30 days long.

Periodically, the Church of Time issues an additional leap-month: the Linking Moon. Years with a Linking Moon changes the month of the Setting Moon to the Blinding Moon, and the month of the Rising Moon to the Calming Moon. Each Linking Moon does not take place at regular intervals and may not be comprised of 30 days.
Spark

Spark (AKA fire, stir, rise) is typically distributed by the Church of Agriculture in single, dark-orange petals. This aphrodisiac can be placed under the tongue for a moderate effect. Allowing it to completely soften, then swallowing without water will induce the full effect. If consumed too frequently or in too high of a quantity, spark creates a deep, speckled, umber flush on the skin, mimicking its namesake.
Second Wind

## Description

Revives the tower after taking lethal damage and giving invincibility for a period of time.

## Use

The Second Wind card is one of 3 abilities that prevent death. Each work together by activating in a specific order. The test will always be done in the following order:

1. Death Defy: Triggers first. If activated none of the next abilities will activate since the tower does not take damage.
2. Energy Shield: If Death Defy fails and an Energy Shield charge is available, Second Wind will not activate because no damage is taken.
3. Second Wind: If Death Defy fails and Energy Shield does not have a charge, Second wind will activate.

## Lab

Unlock lab in Milestones at tier 3 wave 150. Second Wind Blast clears a percent of spawned enemies after second wind triggers. Has 4 levels.

 2
 3
 4
Tank Enemy Labs

### Description

Tank Enemy labs change the stats of fast enemies during rounds. When labs are researched, the base modifiers between enemies will no longer be accurate (ex: boss health will not always be x20 basic if basic health is researched).

* Tank Enemy Health
* Tank Enemy Attack

### Tank Enemy Health Research

Unlocked lab in Milestones at tier 9 wave 20. Decreases tank enemy health at all waves. Has 30 levels.

### Tank Enemy Attack Research

Unlocked lab in Milestones at tier 9 wave 20. Decreases tank enemy attack at all waves. Has 30 levels.