Abilities

Abilities are secondary attacks and powers you can use in and out of combat including healing, speed rushes and magical attacks. Not all power attacks are stronger then end-game gear, however all power attacks will at some stage provide a benefit of use.

Abilities are also called Skills or Magic, Heal is also known as Cure and Rush is also known as Zoom.

The in-lore explanation for Abilities is the player's ability to use Magic, which is a common theme in GROWL. Regular animals in the Mortal Realms are not capable of magic with the exception of some of the higher sentient races (anyone capable of speaking Common) and Shamans and Dragons are a good example, however in the Spirit and Nightmare Realms magic is a lot more common, even in the landscapes themselves.

A full slot of abilities is called a 'Stack' and caps at 255. Once you gain 255 of any ability, any additional gained will be lost.

## How to Use Abilities

While explained in How To Play, we'll explain it here too.

Your standard option is *Attack* which you can select or reset back to by pressing *1.* This will use your weapons damage increase to boost the default attack damage.

Pressing *2* will cycle through your available abilities. If you can't find an ability in your cycle then you've either not discovered it, or you've run out of that ability's stores. Once you have cycled to the ability you want to use, depending on the camera mode you are in, you can either click the mouse or click your character to use the ability. **It's recommended that when using abilities and hunting prey, you use camera mode F1.**

There are 4 abilities that have a special instant-cast button however. Healing, Strong Healing, Rush and Tame.

To use Heal press *3,* Strong Heal press *4,* Rush press *5,* and Tame press *6.*

All of these abilities remain in your *2* cycle so you can still manually cycle to them if you choose. Shortcuts were made for convenience as they are the most used abilities.

Healing abilities are required to avoid dying, as they are ineffective at restoring you once Wounded until you have recovered from it.

The number of uses of an ability you have left is indicated by the number beside the ability's text. Once you reach 0 the ability will remove itself from your cycle until you re-gain it from buying it or hunting prey.

Many abilities can be used without having a target, namely many Offensive abilities. Although using offensive abilities 'for no reason' can be considered a waste, particularly if they're from bosses or high level prey. Heals and Rush still function if used without a target and will target the player.

## How to Get Abilities

Getting abilities is very simple. Getting *specific* abilities is a lot more difficult, particularly if you are after powerful abilities like Dragon Breath.

All prey will give you abilities when you kill them, normally relevant to the prey's capabilities (but not always, rabbits will give you Heals for example but can not self-heal themselves.) More powerful prey, such as bosses, will grant more powerful abilities.

Shamans are the only way a player can *buy* abilities. For a price, they will share their abilities with you. This is an effective but somewhat costly way to acquire many common abilities.

When you kill a prey you will see a yellow text above your 'Attack' or ability text with what ability you gained and how many.

## List of Abilities

The following is an incomplete list of available Abilities in-game. All listed abilities are subject to change or removal.

## FAQ

### I killed a boss with friends but didn't get any X rare ability??

Unfortunately only one player will receive the prey's power upon death and it is randomised between all who fought it.

### I can't find an ability I was using moments ago!

You've probably run out of the ability and will need to go hunt or buy more.

### How do I get rid of unwanted abilities?

Simply spam-using them until their uses hit 0 will remove them from your list. This way, even if you acquire them again they will return at the *end* of your ability list so the abilities you want to keep can stay at the front. There's unfortunately no "remove all".