Snagger (Striker Archetype)

Inspired in part by Kaptain K. Rool.

**Proficiencies**

A snagger gains proficiency with the fishing tackle.

This replaces the striker’s proficiency with simple weapons and bucklers.

**Brutal Angler**

The snagger must choose the Lancer sphere as a bonus sphere with the first talent he gains from this class. The snagger cannot possess a drawback which removes the impale ability or removes his ability to select (impale) talents. If he already possesses such a drawback, he has to buy it off instead.

**Snag (Ex)**

The snagger can gain tension in the following ways:

* **Offensive Snag:** Whenever the snagger successfully damages a creature or makes a successful combat maneuver check against a creature to initiate a combat maneuver with a fishing tackle, he gains 1 tension.

This ability replaces the offensive pressure tension.

**Snag Fishing (Ex)**

At 1st level, a snagger gains the following tension techniques:

**2 Tension**

* **Snatching Hook:** The snagger may use the Boxing sphere’s counter punch, Brute sphere’s shove, Open Hand sphere’s sweep, or Wrestling sphere’s snag abilities with the fishing tackle as either a melee or ranged weapon, even if he could not normally do so.

**3 Tension**

* **Foul Hook:** Whenever a snagger successfully makes a melee or ranged attack with the fishing tackle he can spend a swift action to make a free bull rush, drag, grapple, reposition, or trip combat maneuver (he can wait until the results of the attack roll before deciding to use this tension technique) once per turn. The snagger must be able to perform these combat maneuvers with the fishing tackle. If he possesses the speed pummeling striker art, he may apply it to this ability.

This ability replaces the fiery offense, critical knuckle, and rapid pummel tension techniques.

**Hook… (Ex)**

At 2nd level a snagger gains ranged impale as a bonus talent. When a creature is impaled by a fishing tackle as a ranged attack the impaled creature can move as if impaled by a weapon that is not controlled by another creature, but they must remain within the range of the fishing tackle while impaled this way. You must make an opposed Strength check against the impaled creature to move as a part of the move action beyond the range of the fishing tackle (this Strength check is made by your mount if you are mounted), moving up to half of your base speed while the impaled creature is dragged along with you (this movement does not provoke attacks of opportunity).

When attempting to impale a creature with a fishing tackle as a melee attack you may choose for the impaled creature to not move to a square adjacent to you and treat it as if the creature had been impaled by a fishing tackle as a ranged attack as above.

This ability modifies the striker art gained at 2nd level.

**Line… (Ex)**

At 3rd level a snagger may attempt a bull rush, drag, grapple, or reposition combat maneuver against a target impaled with a ranged fishing tackle at a distance. Performing a maneuver from a distance in this fashion does not provoke an attack of opportunity (except as normal when making a ranged attack).

At 6th level, successfully performing a combat maneuver this way deals 1 point of bleed damage to the target. At 9th level and every 3 levels thereafter, he deals an additional 1 point of bleed damage.

This replaces drill knuckle.

**And Sinker (Ex)**

At 7th level, whenever a snagger uses his foul hook tension technique, he can spend an additional 2 tension to make an additional combat maneuver with a fishing tackle with a -2 penalty (he can wait until the results of the attack roll before deciding to use this tension technique) once per turn.

This replaces pummeling punisher.

**Striker Arts**

The snagger gains exclusive access to the following striker arts:dangerous locations.

**Snagger’s Favored Weapon**

This striker art functions as the favored weapon striker art for all purposes, except the snagger selects fishing tackle. He may treat fishing tackle as though it were his unarmed strike for how much damage it deals and striker class features when used as a melee weapon (but not for combat spheres and talents); a fishing tackle used with this talent has its critical multiplier reduced to x2.

This alters the favored weapon striker art.

**Unfair Chase**

A part of maintaining a grapple with fishing tackle in addition to the other options, you may make a reposition combat maneuver against the target. They must remain within the range of the fishing tackle. When using the reposition combat maneuver this way you may move a target into a space that is intrinsically dangerous.