Traits

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Traits, otherwise known as **Noble Traits**, are a key gameplay and growth element of your Nobles and Noble family.

## Traits

"Conceive another newborn Noble, then assign them to a Role to see their Traits before they are matured"

### Uses

Determining your Noble's strengths and weaknesses after selecting a Role.

## Key Details

Traits provide either positive bonuses, negative bonuses or a mix of either bonuses depending on the category.

Newborn Nobles have a small chance to inherit any genetic traits possessed by their parents. These inherited Traits, which act independently from the Role and Quality chosen on a certain Noble, will appear as extra traits in addition to the normal distribution of re-rollable Traits to that Noble depending on the chosen Role and what Quality they are.

Thus, it is possible that a newborn Noble that is given a selected Role in Industry, like Collier, will gain Combat related Inherited Traits if they were born from a parent who had a Combat related Role who possessed one or more of the same Traits at birth, therefore passed it down to the Baby.

On the newborn Noble's role selection panel, one can check what Traits were inherited between two parents by checking the ***More Info*** panel on a certain Role. ***There is no limit to how many Traits that a Noble can possess,*** as long as each Noble who inherited each genetic trait can continue to successfully pass several of them down to the next newborn Baby noble.

For example, two parents from past generations who each possess 4 different traits on each side, either inherited or uninherited, could pass down all 8 of these traits to the next newborn Baby, with that newborn gaining re-rollable traits on top of those 8 depending on Quality. A Legendary quality newborn in this example who is **very** lucky enough to inherit all 8 of the parents' traits and gain 3 new re-rollable traits will have a total of 11 possible traits; this matured Noble could pass down all 11 of their traits as one of the parents to the next generation, but this can be even more difficult to do.

Lesser quality traits have a slightly higher chance of being inherited, while the chances of inheriting higher quality traits are lower. Two parents with lower quality traits could pass down more traits to a single newborn Noble at the time of conception.

It is possible for a Noble to obtain more of the same stackable type of Trait as long as they are a different Quality, such as obtaining ***Staunch*** and ***Staunch 3*** together on the same newborn Noble.

## Traits List

### Combat Traits

Traits that are directly related to effectiveness in Combat.

#### Special Combat Traits

The "Inbred" Trait is obtained by boinking a member of the same Family of the opposite gender and conceiving an Inbred Noble baby.

Inbred
+10% Army Deploy Cost Efficiency, +10% Army Damage

### Interaction Traits

Traits that are directly related to Noble Interactions, Noble Actions in a Keep and bonuses to other mechanics.

### Trading Traits

Traits that are more directly tied to Merchant or Agent Roles that aid their trading skills or Talent related Interactions.

### Exploration Traits

Traits that are more directly tied to Explorer or Ranger Roles that aid their exploration in Dungeons or Talent related Interactions or skills. Many of these traits can help determine Dungeon Payout -- the percentage chance that your Noble will earn additional rolls of dungeon loot rewards after successfully completing rooms in a dungeon.

### Mining Traits

Traits that are more directly tied to Collier or Prospector Roles that aid their mining efficiency or Load Protection when their mining node army is defeated, or Talent related Interactions or skills.

#### Special Exploration and Trading Traits

The "Bastard" trait is obtained by boinking a member of a different Family of the opposite gender and conceiving a Bastard Noble baby out of wedlock. This specific trait introduces a moderate bonus to Trade Payout and Dungeon Payout that is particularly useful for either Merchants and Agents or Explorers and Rangers.

Bastard
+20% Trade Payout, +20% Dungeon Payout

### Negative/Other Traits

Like all genetic traits, these are a series of "unlucky" traits that could either be inherited from a parent over to a new newborn Noble or have a chance of appearing for a re-rollable trait on that newborn Noble. Some are severe, while others are minor and could be kept if they're not directly related to the chosen Role or if the other bonuses of other traits are satisfactory enough to not spend Gold on another re-roll that could create another negative or undesirable trait.

### Special/Status Effect Traits

These traits apply a certain Special Effect or Status Effect on your Noble through applying a Trait. They can result from becoming Married to a certain Noble or while recovering from a Dungeon Exploration Cooldown. The most common Special/Status Effect traits range from "Married", "Defeated", "Spent" to several others. Some Traits are a result of a Consumable or an action that grants a certain Status Effect or change over your Noble's appearance.