Rolling Sky 2 (Orca Port)/Differences

*Please note that this partly is based off of the Nintendo Switch port, and all upcoming updates to the original mobile version (except for those which remove levels & mechanics) will apply to this game.*

## Miscellaneous

* Various bugs & glitches were fixed.
* Multiple animations became smoother.
	+ Also, there’s multiple types of transitions for certain animations to switch around from.
* As expected, all freemium mechanics were removed.
* Wings (this game’s equivalent of Floatings from RS1) were added.
	+ This can make you fly for about 10 seconds.
* The Wizard no longer follows your character in levels by default. However, there are settings to toggle the follower on & off.
* Gems now act like Coins, which are a very common currency in the Vinicunca update.
* Idle Mode was replaced by Wizard Mode, which works slightly like the NintenDogs series. For more details, go to “Gameplay/Controls”.
* The “Stay Tuned” screen was removed. Instead, they were replaced with multiple screens with music from Fantasia: Rolling Sky 2 Full Collection playing over it. The unique icons include;
	+ Wrong Path, which shows a variant of Home’s icon with pillars in the background.
	+ Starry Mystery, which shows RS2’s very early app icon with the pilot version of the Little Prince.
	+ King of the Sun, which shows the pre-alpha icon for Pharaohs.
	+ Fate III, which shows the orchestra from the Best Experience version.
	+ Honour Amongst Thieves, which simply shows Bonnie in her pop-up ad appearance.
	+ Fantasia II, which shows the clown from that level peeking behind the curtain.
	+ Jazz, which shows the Wizard playing with the titular level’s character.
	+ Peru, where it shows the same image from the end of the original mobile game’s level.
	+ Shameless Hustler, which shows the leaked image of the Ronin staring beyond a calm lake.
* Moons are now optional hidden collectibles. They are silver in appearance, and there is one per level.
* The following levels were added:
	+ Ancient Pharaohs: This was the oldest version of Pharaohs, which was entirely redesigned latter on in the original mobile version.
	+ Daydreaming: This was supposed to take the place of Home, but it was cut for unknown reasons. The music used is the original composition of the song for Home; “Roundstone, 1917”. It’s about a boy who travels across the sea to reach a small island.
	+ Sunrain & Fate II: These are the respective tutorial versions of the levels Home & Fate, respectively. They were extended to play the full songs.
		- Fate II also has a brand-new design as well.
* The following reflect the pitch that the game is a “playable (anime) movie”;
	+ The icons of the game are actually movie posters on the wall of Michi’s place.
	+ The credits take place on a movie theatre screen, with some of the characters sitting down watching it.
	+ Michi has exaggerated expressions, like those from an anime such as the Pokémon series.
* Michi's appearance can be fully customizable with Hats & Clothes. These are the rewards that you get for completing a level's Hard mode perfectly.
* As for rewards, you’ll win a level’s soundtrack after perfecting its Normal mode and its story (in form of a comic) after perfecting Nightmare mode.
* The collectibles - including the silver ones - are now customizable. The designs include the following; (Note: Pattern is Blue, Gold, Silver.)
	+ Classical (Diamonds, Crowns, & Moons)
	+ Lunar 1 (Blue & Gold Moons + Diamonds)
	+ Lunar 2 (same as Lunar 1, except with Crowns instead of Diamonds)
	+ Cosmos (Moons, Suns, & Stars)
	+ Shapes (Cubes, Orbs, & Pointy Orb)
	+ RS1 (Diamonds, Crowns, & Neon Box)
	+ Dancing Line (Diamonds, Crowns, & Heart Containers)
	+ Birds (Small Feather, Single Wing, & Owl Statue)
	+ Sakura (Petals, Flowers, & Tree)
	+ Special (changes depending on level)

## Home

* The hole in the bridge at the beginning was patched.
* The version for the difficulties are:
	+ Pre-Alpha for Normal mode
	+ 1.2.1's difficulties for Hard & Nightmare
* The owl was redesigned slightly.

## Puzzle/Nightmare

* This level was renamed to Starry Nightmare.
* While it still has the same paths, has brand-new visuals based upon the Little Prince’s early pilot design.
	+ Near the end, instead of being launched into space by a star, he rides an airplane. The hanging stars are obstacles this time. At the end, he lands on the grassy planet from the pre-alpha version of the level & prepares to fight a gigantic monster. Fortunately, the Wizard defeats it for him.
	+ It also has the ghost-like creatures on the icon in the actual level.

## Pharaohs

* The eagle from that level's game icon appears in Pharaohs.
	+ It appears near the end, where it carries the Prince over the Anubis statue at the end.
* The Egyptian Prince's face has been redesigned to appear more natural. He also has 2 golden arrows on his scarf.
* One of the ways to get a blue collectible was changed to the alpha version.

## Vinicunca

* The rideable llama no longer disappears when the adventurer jumps in Vinicunca.
* Two of the llamas no longer "moonwalk" near the beginning.
* The ending is an in-game cutscene instead of a 2D image.

## Death Book

* The eagle from earlier returns, but it gets eaten by the sandworm.
* The sandworm scene lasts longer.
* The sandworm was changed to the one from The Cathedral (Rock Remix) from Dancing Line.

## Fantasia

* Like the llama, the unicycle under the boy does not disappear before the paper stack part.
	+ Instead, it falls to the side.
* The coattails of the boy’s tuxedo after he transforms no longer crop through his pants.

## Jazz

* The character was given "socks" like in the level icon.
* The character does not crop through the oboe during the turning platform part.

## Ronin

* The girl no longer disappears after the second sword slash.
* The last jump before the flowers now syncs with the music.

## Theft

* An Easter Egg was added where, if you somehow switch places with Bonnie before the bridge, both her & Clyde will quickly turn around, embarrassed that they didn’t face each other.
* Like in the other widescreen ports, the horses in this level & Theft Prequel are animated.
* The guards are now as small as Bonnie & Clyde.

## Theft Prequel

* The townspeople were not only shrunken, but were redesigned almost completely.