recursal/Fanatic-Fandom huggingface dataset:
Motivational Speaker

Motivational Speaker is a Legendary Action so it can only be bought once and can't be copied. After that it disappears from your Shop. It is also a Great Investment so the enemy will know something is up when you buy it. Specifically, the enemy will be notified that you have made a "Great Investment" and can  to see what it is.

It can Draw any card that could give  (cards marked with the Subtype Support).

Can even draw cards like , even though only the Event part of that card can give Support.

Cards with the Subtype Support are listed below.
Battlecruiser

Battlecruiser costs 9 and 2 but temporarily becomes 1 cheaper for each card your opponents plays during their turn (before your turn). The cost of Battlecruiser in your Deck remains unchanged.

Battlecruiser uses 8 Production (  ) while it is in your Deck. If you don't have enough  you cannot buy this card (first buy cards that increase your ).. It has Cooldown 2 so you can't buy it again for 2 turns after you've bought it.

When Battlecruiser attacks it Adds an  to the enemy's deck. When drawn, an explosive destroys a Land and any Base or Building on it.
Explosive

Explosives are 'junk' cards that cannot be bought directly. Certain cards like  and  can add one or more explosives to the Enemy's Deck. When Drawn, an explosive will Destroy itself and that player's first Land. An explosive can never exist in a player's Hand, but if a player draws an explosive it counts as a card drawn (e.g. if you draw an explosive while drawing your five card hand, then you will end up with only 4 cards in your hand).
Epic Growth

Epic Growth costs 3 Money (  ) and 4 Energy (  ) to buy so its Cost is 7.

It is a Legendary Base that needs to be built on a Land you control. A Base is an upgrade for a land that does not go into your deck like a Building. Once played on the chosen land Epic Growth unlocks your Tier 2 and tier 3 cards.

If the enemy were to gain control of the land with Epic Growth on it then:

1) your tier 2 and tier 3 cards will be locked again (unless you have built Nation and Superpower respectively).

2) the Enemy's tier 2 and tier 3 cards will be unlocked.

Epic Growth is a Great Investment which means the enemy will know something is up when you buy it. The enemy receives a notification that you have made a Great Investment and can  what it is (for example if the Epic Growth Base is still in The Fog of War).

Ending your turn with tier 2 cards unlocked will Rotate Epic Growth. This means that Epic Growth in your Shop will be replaced with another random tier 1 Shop card. This happens if:

1) you have bought and built Epic Growth.

2) you have bought and built Nation.

Legendary cards like Epic Growth can be bought only once and can't be copied.
Shop

The card Shop has all the cards that you can buy during a match. It consists of Basic cards which are there every match and a set of 9 'randomly' (see: Shop Construction) chosen Tier cards. You can use Resources to buy more Resources, Units, Actions, Events, Bases or Buildings from your shop in order to improve your Deck.

The basic cards are always the same for you and the enemy. Players can have some of the same tier cards in their shop (both players might have the same Medals on cards making it likely that a card will appear in both players shop). But you and the enemy will never have the exact same shop unless you enable Mirror Mode.
How to play

## Overview

Tuggowar is a turn-based strategy game where you build a new Deck of cards from scratch each match.

Matches are a 1v1 tug of war fight over control of the Map (see image on the right).

Lands are the primary objective. If you capture all the lands and/or destroy all the enemy's lands you win the match.

In order to do that you need a good deck of cards.

Each Turn you can use Resource cards to buy Action and Unit cards and improve your Deck.

• Resource cards give you more Energy() or Money() so you can buy more expensive/better cards.

• Action cards have all sorts of powerful effects like Drawing extra cards.

• Unit cards have an Attack() value that corresponds to the number of lands they capture each time they attack.

Cards can be bought in your Shop which has Basic cards and 9 Tier cards for sale.

• Basic cards are always the same for both players.

• Tier cards are randomized each match for both players.

• The shop always has 3 cards that allow you to ,  and  parts of the enemy's strategy.

## Win condition scenarios

* Overwhelming your opponent with an aggressive onslaught to punish their greed, and crippling their defense in the process.
* Focusing on an extensive cleanup to rid all the less impactful cards in your deck and goin for high value cards like uranium and fighter.
* Creating an explosive engine that cycle through your whole deck in one turn, allowing you to utilize the value of every card in your deck.
* Catching your opponent by surprise, by preparing for a single most turn of absolute devastation.
* Outscaling your opponent's economy and aggression with well coordinated greed and worthy investments.
Show-match

Show-matches are interesting and/or epic PvP matches that are featured in the game. For example matches with sick combos or close battles that go far into Fatigue. Find them under Watch --> Show-matches in the main menu.

You have a chance to have your match featured in the game as well! Post your coolest PvP replay(s) on Discord (show-matches channel) and get a shot at appearing in the game. A new show-match is chosen every week!
Action/Unit

An Action/Unit is a card that can be used as either an action during your Play Phase or as a unit during your Attack Phase. When 1) you have a action/unit card like  in your hand 2) are in your play phase and 3) click on a card in your Shop to buy it, then your play phase will be over and clean-up crew can now only be used as a unit this turn.
Tier card

Tier cards are on the right side of your Shop. There are 9 or 12 of them depending on the PvP setting you have chosen. They are 3 tiers:

1. Tier 1 cards you can always buy.
2. Tier 2 cards need to be unlocked by buying ,  and/or .
3. Tier 3 cards need to be unlocked by buying  and/or .

The tier cards for both players shops are 'randomly' chosen each match through the Shop Construction mechanism.
Beta Coins

## Earning coins

Beta coins can be earned by playing games and gaining Levels.

### Coins per game

Winning against an AI opponents gives 25 coins.
Winning a PVP match gives 50 coins.

The first win of the day gives 50 extra coins, so 75 or 100 respectively.

### Coins per level

Reaching level 4 gives 100 coins.

Reaching level 5 gives 100 coins.

Reaching level 6 gives 100 coins.

Reaching level 7 gives 100 coins.

Reaching level 8 gives 100 coins.

Reaching level 9 gives 100 coins.

Reaching level 10 gives **200** coins.

Each level thereafter also gives **200** coins

## Using coins

Coins can be used to unlock card Expansions.
Build time

Some cards like Buildings and Bases have a Build time which means it requires a certain number of turns to complete.

Disrupted buildings and bases don't build. So if  is used on a building/base under construction then the build time will be frozen for two turns. This effectively means that it will take 2 extra turns for the building to finish.
Deck-building

## Overview

Tuggowar is a pure 1v1 deck-building game. A deck-building game is a card game where the construction of a deck is the main element of gameplay. They are similar to Collectible Card Games (CCGs) in that each player creates their own deck. However, unlike CCGs, the deck is built during the game instead of before the game.

At the start of the match each player starts with a small deck of weak cards. Each turn, they Draw cards from their Deck and plays them. Playing cards triggers various effects like gaining Resources to buy cards from a card Shop, thereby building their deck. Other effects include drawing more cards, removing unwanted cards from the player’s deck and attacking other players. As players buy more cards, their decks gradually become more powerful.

As players do not build their decks before playing a match, they cannot organize a deck in advance. Instead, players are required to be creative and improvise during play. Therefore, strategy is driven by the cards available in the shop as well as the opponents strategy. Since both vary from game to game, every match is a unique puzzle to solve. This solves the so called net-decking problem that CCGs typically suffer from. Net-decking is the practice of copying championship-winning decks from the internet. The result is that most players use the same decks. There is little room for creativity and not much variety in gameplay.

Dominion was the first deck-building game. Its popularity spurred the creation of many others including Tuggowar, Star Realms and Ascension. Deck-buildings mechanics have also been successfully combined with other genre's. Most notable game is Slay the Spire, a classic roguelike deck-building game.
Hotness

Hotness works as follows. In short: each turn a card stays in your deck, your chance to draw it increases.

The details are:

• Every card is drawn at random from your deck, but not all cards have the same chance.

• At the end of your play phase, all cards still in your draw deck become +1 Hot.

• The more Hot a card is, the higher the chance you will draw it.

• The most Hot cards are marked in your draw deck with a flame.

• When you hover (for example) over Fighter, you see the chance your next draw will be a Fighter.

• When a card is drawn or discarded from your deck its Hot value is reset to 0.

Disrupt has some specific interactions. In short: Disrupted cards are delayed by 1 turn or so, whether they were in hand or not.

Specifically:

• When a card in your deck is Disrupted its Hot value gets frozen (doesn't reset and also doesn't get the +1).

• When a card in your hand is Disrupted it becomes as Hot as the most Hot card in your deck + 1.
Hypersonic Weapon

Hypersonic Weapon is a Building that needs to be built on a Land you control. It is Legendary so you can build only one per match. Since it is a Great Investment, the enemy will be notified that you have made a "Great Investment" when you buy and built it. The enemy can then use  to see what it is (if Hypersonic Weapon is hidden due to The Fog of War).

It has Build Time 3 so it goes into your Deck after 3 turns. If you lose control of the land while Hypersonic Weapon is still being built then it will be Destroyed. In case you lose control of the Land with a completed Hypersonic Weapon on it then it will be removed from your Deck (and replaced by a new card if it was in your Hand) and added to the enemy's deck.

Playing Hypersonic Weapon Destroys the cheapest card of Cost 3 or more in the enemy's Hand. You gain  for it's cost. If the Enemy is in Range 5 then Jump-start it (Hypersonic Weapon will be added to your hand as an additional card next turn).
Energy Upgrade

Buying Energy Upgrade is an Event that causes all  in your deck and/or hand to be replaced by  and Gas with . Replacement is done in two steps:

1. Destroy effect that removes cards from the game. Note that this triggers cards like .

2. Add effect that adds the new cards to your deck. This works with cards like .

Resource cards are replaced in order from highest Cost to lowest. Energy upgrade also does not change the maximum of 7 of one particular card in your Deck. In some cases this causes cards to be removed from your deck. For example, if you buy Energy Upgrade when you have 6 Gas and 2 Oil in your deck, only 5 Gas cards can be upgrade to Oil. The result is a deck with 7 Oil and no Gas.

Your Energy is locked in at the start of your Buy phase, so Energy Upgrade does not cause you to lose Energy from resource cards in your hand that are destroyed. Your  is immediately increased by Energy Upgrade.
Await Orders

You can only play one Await Orders per turn. Each one after that needs  to be played (Tactical).

Draw two cards when you play Await Orders. Which 2 cards you draw will be based on Hotness. After that, pick a card from your Hand to Discard and draw the next turn as an extra card (Jump-start). If you were to pick a Unit it has supportable 2 on the next turn (it can use 2 to gain 2). Note that a card that was jump-started on the previous turn is not a legal target for Await Orders. Cards that aren't in your deck like a Shadow Copy also aren't legal targets.
Sky Crane

## **Image needs to be updated. Units are now taken to Hand.**

When buying Sky Crane you Add an additional card of 6 or less to your Deck. This effect is not optional. Moreover, Sky Crane can only add Supportable cards to your deck, meaning cards that can use Support. For example Units like , Tactical cards like  and Action cards like .

Works with cards like  and . For example, counterfeiting a  reduces it's cost from 7 to 6 allowing you add it to your deck when buying Sky Crane.
Tech Espionage

When you buy Tech Espionage an Event is triggered that adds a random Action or Resource card of cost 4 or 5 from the Enemy's Shop to your Deck. This will be:

• a random Tier 1 card if the Enemy does not have tier 2 and tier 3 cards unlocked.

• a random tier 1 or 2 card if the Enemy has tier 2 cards unlocked but does not have tier 3 cards unlocked.

• a random tier 1, 2 or 3 card if the Enemy has tier 2 and tier 3 cards unlocked.

It copies from the enemy shop. So if any enemy cards are Disrupted or at the 7 Card Limit they can't be added to your deck using Tech Espionage.

Tech Espionage works with the current value of cards. For example, when the Enemy has counterfeited a  its cost is reduced from 6 to 5 making it a legal target for Tech Espionage (under the condition that the Enemy has tier 2 cards unlocked at the time you buy Tech Espionage).

You can only buy Tech Espionage once each turn (Cooldown 1).
Land of Learning

The Map can have different Bounties on it. On this map there is a  on each players side of the map. Once captured a one-time event triggers that adds a  to that players Deck. The position on the map of the Land of Learning varies each match but is always symmetrical. For example it will be on the 5th or 8th land for both players.
Express Delivery

When you play Express Delivery you must choose a card of cost 5 or less from your Shop to add to your Deck. This can be a cost in Energy (  ), Money (  ) or a combination thereof.

Express Delivery does not work on itself (Other). So you cannot add Express Delivery to your Deck using Express Delivery.

If you have Support (  ) available when playing Express Delivery then you can choose to support it (Supportable). When you do Jump-start the card that you picked to be added to your deck. This means the card will be Discarded and Drawn as an extra card on your next turn. So your next hand will consist of 5 cards (drawn based on Hotness) plus the Jump-started card for a total of 6 cards.
Support

Support (  ) can be gained by playing cards with the subtype support. It can be used in three ways:

1. Units get +1 the turn they are supported. You can only use 1 per unit (unless it has Supportable 2 like  which can use 2 to gain 2 until end of turn).
2. Playing more than one Tactical card per turn.
3. Supportable cards like  can use 1  for a more powerful effect.

Unused support is lost at the end of your turn.
Rotate

When bought cards with Rotate will be replaced with another Tier card of the same tier. This card will be 'randomly' chosen from the card pool (follows the rules of Shop Construction).

For example when you buy  it will be replaced in your Shop with a Tier 1 card from the joint card pool (also taking Medals into account).
National Bank

While in your hand National Bank has an active Trigger which goes off when you Add a card of cost 6 or less to your Deck. When this happens that card will be jump-started so you will draw it as an extra card on your next turn. For example, if you have National Bank in your hand and buy an  you will get it as an extra card next turn.

Units of cost 6 or less will get Double Strike when added to your hand. For example, adding a  to your hand will give it Double Strike (thus will be jump-started and jump-start yet another card).

The trigger can only be used once per turn (for each National Bank in your hand).

Note that National Bank uses the base cost of cards. For example you cannot Jump-start cards which cost has been reduced using cards like .

National Bank doesn’t work on itself (other). So National Bank can’t be jump-started by buying it when you have one in hand.

Note that buying a cards is only one way to add cards to your Deck. National Bank also works with ‘adder’ cards like .

While in your hand National Bank also triggers if the enemy adds a card to your deck. For example, if the enemy adds an  or if you capture a  on it it will be jump-started to be draw on your next turn.
Squad Leader

Squad Leader can have a chaining effect. When you Support or Discard a Squad Leader it will jump-start a card from your deck. If that card is another Squad Leader then this will be discarded jump-starting yet another card. As long as you keep jump-starting additional Squad Leaders the chain will go on.

It can even jump-start a shop card when your deck is empty. Normally an empty deck would mean there are no cards to jump-start. But if you support Squad Leader at the end of your turn you can still buy a card during your Buy Phase to jump-start using a supported Squad Leader.
Shop Construction

Shop construction for each match works as follows:

1. The cards both players own are combined\*.
2. Medals are taken into account. There's a slight bias towards the latest expansion. So cards from the latest expansion with medals appear a bit more than other cards with medals; without medals they appear a bit more than other cards without medals.
3. Tier cards are randomly chosen from this card pool.

Players can have some of the same tier cards in their shop but they will never the exact same shop.

* New players are protected from having to play with too many cards they don't know. There's 3 levels of expansions (correlated with the price). Base set is level 0, and players can only face expansions of max 1 level higher. So when both players have Expansion 03 or above, everything is in play. Bank is in the Shop when both players have an expansion.

Do check out the Shop Crafter! It lets you influence which cards go in your and the Enemy's Shop.
Build Time

Buildings and Bases can have a Build Time which means it takes a certain amount of turns for them to finish and go into your Deck. Buildings and Bases with a build time will have "Build" shown in the bottom left corner of the card (when in your Shop). Once played on the Map the remaining build time will be shown on the Land.

Disrupted Buildings and Bases don't build; their build time is frozen for two turns. So if you Disrupt a  that was supposed to be ready in 2 turns it will now be ready in 4 turns.
Attack Phase

The Attack Phase is the third phase of each turn. During this phase you can attack with Unit cards. Hoovering over the attack button shows how many Lands you will capture. You can auto-attack by using the attack button. Any support you might have available will be automatically used starting with the unit on left-side of your hand. You can also manually attack by clicking on units in your hand if you want attack in a certain order. For example if you want  to use support while an  is first in line to attack. You can also rearrange units in your hand and then auto-attack.

It is possible to skip (part of) your attack phase by clicking on the end turn button or attack phase icon (  ). For example if you don't want a  to step on a .

And the end of your attack phase you discard all cards and draw a new hand for your next turn. So there can be interaction with your hand during the Enemy Turn by cards like  or .
Hand

Cards Drawn from your Deck go into your Hand and can then be used for their effects:

• Resource cards will automatically add  and/or  to your total. You don't have to play them.

• Units that you buy immediately go into your hand (unless they have Slow. Units can attack at no cost.

• Action cards can be played from your hand at no cost (except when playing multiple Tactical cards per turn).

There is no maximum hand size. Although you might run into some issues with hands larger than 256 cards ^\_^
Retriever

## **Image needs to be updated. Units are now taken to Hand.**

Retriever uses 3 Production (  ) while it is in your Deck. If you don't have enough  you cannot buy this card (first buy cards that increase your ).

When buying Retriever you Add an additional card of 6 or less to your deck. This effect is not optional.

Only works on Other cards than Retriever. So you cannot use Retriever to add more Retrievers to your deck.

Works with cards like  and . For example, counterfeiting an  reduces it's cost from 7 to 6 allowing you add it to your deck when buying Retriever.
Master Tactician

Master Tactician uses 4 (Production) while it is in your Deck. You cannot buy it if you have 3 or less.

Master Tactician is a Split Card that can be used in one of two ways. You can either:

1) Draw a card of which you have no copies in your hand. For example if your deck has 7 , 1  and 1  in it, and you have 4  and a  in your hand, then playing Master Tactician will draw the Oil because you don't have an Oil in your hand. If you deck has more than one type of card in it that isn't in your hand, then the card you draw will be based on it's Hotness.

or

2) Attack as a unit. It's attack depends on the types of cards in your Deck:

• If you have less then 5 types of Action cards AND less then 5 types of Units in your deck (including Master Tactician), then Master Tacticians attack will be 1.

• If you have 5 or more types of Action cards (including Master Tactician) AND less then 5 types of Units in your deck (and vice versa), Master Tacticians attack will be 2.

• If you have 5 or more types of Action cards AND 5 or more types of Units in your deck (both including Master Tactician), then Master Tacticians attack will be 3.

Having bought Master Tactician you cannot buy it again for two turns (Cooldown 2).
Trade Hub

You can only play one Trade Hub per turn. Each one after that needs Support (  ) to be played (Tactical).

At its base level Trade Hub gives 2 when you play it. Additionally it gives 1 for every 4 Different cards in your Deck. It has Other so Trade Hub itself doesn't count. This means playing Trade Hub gives:

• 2 when you have 1-3 different cards in your deck (besides trade hub).

• 3 when you have 4-7 different cards in your deck.

• 4 when you have 8-11 different cards in your deck.

• 5 when you have 12-15 different cards in your deck.

Additionally Trade Hub contributes 2 to your total for every 4 different cards in your deck. This means it contributes:

• 0 when you have 1-3 different cards in your deck (besides trade hub).

• 2 when you have 4-7 different cards in your deck.

• 4 when you have 8-11 different cards in your deck.

• 6 when you have 12-15 different cards in your deck.

If Trade Hub were to be Destroyed you lose the production.
Current ranked record™

Located in the player stats module.

Essentially a notable tally of your current wins and losses.

Score is shown as [X-Y(Z%)]. X being current wins, Y being current losses, and Z being your overall winrate percentage.

## Trivia

* Likely not trademarked. The name is likely an empty joke.
* Every word in the name is capitalized, which denotes that it is a title.
Compounding Change

Compounding Change is a Legendary Action card which means that it can only be bought once per match and can't be copied. After you buy Compounding Change it disappears from your Shop.

Compounding Change is a Great Investment which means that the enemy will know something is up when you buy it. The enemy receives a notification that you have made a Great Investment and can  to see what it is.

When you play Compounding change you get 1 and non-Legendary Action cards in your Shop get:

• Presale allowing you to buy these cards during your Play Phase (instead of during your Buy Phase).

• Fast which means that any non-Legendary Action card you buy during this turn go directly into your Hand.

• Cooldown 1 so you can only buy one of each non-Legendary Action card from your shop during this turn.
Jump-start

Jump-start makes it so that you will draw a card 2 turns in a row. Technically a Jump-started card is discarded and then drawn as an extra card at the end of the turn, meaning that it is drawn in addition to the 5 cards usually drawn then. Various effects can Jump-start a card, most common is Double Strike.

* Jump-start takes the Hotness of cards into account.
* Jump-started cards can't be Jump-started again (the turn that they have jump-start).
* A Shadow Copy can't be Jump-started.
* If your Deck is empty - meaning you have used all cards during a turn - then you won't be able to Jump-start any cards.
* A card being jump-started is revealed to the enemy so they will 100% know it is in your Hand leaving that card vulnerable to Disrupt.
Superpower

Superpower is a Base that needs to be build on a Land you control.

It can only be bought when you have built Nation and you can only have one at a time. Unlike Tier 2 cards, this CAN be bought while Nation is disabled.

If the land with Superpower on it is destroyed, for example due to Fatigue or an , then it will be destroyed and your tier 2 and tier 3 cards will be locked (unless you have control of a land with  or  on it). When destroyed you can rebuild it.

For as long as you control the land with Superpower on it your tier 2 and tier 3 cards will be unlocked. If the enemy captures the land then:

• your tier 3 cards will be locked again (unless you have ). Your tier 2 cards will still be unlocked if you have  or ).

• the enemy unlocks their tier 2 and tier 3 cards (if they hadn't already).

When  is used on Superpower then your tier 3 cards will be locked for 1 turn (tier 2 cards as well if you don't have them unlocked by any other means).
Refuel

Playing Refuel Draws you cards until your Hand has 5 cards in it. Which cards you draw will be based on Hotness. For each Resource card drawn this way you get +1. For each Unit drawn this way you get +1.

The card count starts after Refuel is gone from your hand. For example if you cast it from a 5 card hand then Refuel will first disappear resulting in a 4 card hand; then you draw 1 card to Refuel your hand to 5. If it is the only card in your hand, your hand will be empty after playing it and you draw 5 cards. If you play Refuel from a hand of 6 cards or more then nothing happens.
Mine

A Mine is placed on a Land. When the Land is attacked, the unit that was trying to take the land loses 1.

Mines function the same as 1. An Infantry clears the mine but does not also also the land.
A Tank clears the mine and does take the land, but then it's 2 is spent.
A Supported Infantry also clears the mine and takes the land.

The unit trying to take the land gets it  reduced permanently.
For an Infantry, that means it is Destroyed.
A Tank stays in your deck with it's  reduced by 1 (if that Tank later attacks another Mine, it's  is reduced once more and it is destroyed)

If an Infantry was supported when attacking the Mine, it does clear the Mine and takes the land, but it is still destroyed afterwards.

A Master Tactician that has it's  permanently increased is not destroyed by a Mine. It's  gets reduced.
If at a later stage it's increased  decreases (by losing one of the 4 other actions or units), it's  becomes zero and it is destroyed.

A Unit that is Immune to Mines neither get's it's attack reduced, nor is it hindered by the Mine from taking the land. For such a unit a Mine does not count as
GreenKitten

## Общая информация

* Один из первых новых игроков ОлдКрафта.
* Присоединился на весне 2023 года по причине неработоспособности основного сервера Vanilla Place(дальше - ВП).
* Является одним из лидеров ЗСР на данный момент, владеет Сибирью(зимней частью на центрально-восточной части клана)

## Хронология действий

* Зашел на ОлдКрафт.
* Чутка повыживал и ушел.
* Вернулся после появления проблем с основой ВП и начал бешено задротить.
* Стал гражданином тогда ещё ГСКР; выполнял задание от Покемона, награждён назначением на Главу Сибири.
* После вхождения клана в Зеленоград, главой которым есть GreenKitten, был переименован в ЗСР, а этот игрок стал одним из глав.
* В настоящее время отстраивает Сибирь.

## Связь с другими игроками

* Граждане ЗСР - имеет право приказывать делать то или иное действие, направленное на развитие клана.
* Мирико - младший братик GreenKitten-а.
* Олды - если адекватные, тогда супер, если нет - резня.
* Остальные - также, как и с олдами.

## Постройки

(Здесь должен быть скриншот Сибири, надеюсь, что есть)

## Интересные факты

* Стримит на ОлдКрафте Твич. Канал: https://www.twitch.tv/greenkitten8813
* 19 лет.
Study the Enemy

Study the Enemy costs 1 and 4 to buy so its Cost is 5.

When you buy Study the Enemy then you can't buy it again for 3 turns (Cooldown 3).

Playing Study the Enemy always gives you 2. Additionally you:

• Draw a card if you and the enemy both have Tier 2 cards unlocked. For example if you and the enemy have both built .

• draw 2 cards if you and the enemy both have tier 3 cards unlocked. For example if you have built  and the enemy has built .
Special Land

Special lands have unique terrain on them making them harder to capture or give more  once captured. There are 2 types of special lands:

•  which has 2 extra defense once captured. When occupied it requires 2 additional  to capture the land.

•  which has 2 extra defense. It requires 2 additional  to capture. Once the land is captured Hostiles are destroyed.
The War Machine

The War Machine is a Legendary Action so it can only be bought once and can't be copied. After that it disappears from your Shop. It is also a Great Investment so the enemy will know something is up when you buy it. Specifically, the enemy will be notified that you have made a "Great Investment" and can  to see what it is.

Playing The War Machine has three effects:

• you get +3.

• it destroys all Resource cards in your hand. Any Energy () and Production ( of these Resource cards will be lost immediately.

• you Draw 3 cards. Which cards you draw is based on Hotness.
Avatars

Avatars can be unlocked by playing games thereby earning Victory Points (VP) and increasing your Level. Playing PvP games earns more VP than playing against the AI. In PvP, the higher the rank you beat the more VP you get.

These are some of the first avatars you'll be able to unlock in the game. And much more cool ones after that!
Recent History

The Recent History bar shows the most important things that have recently happened. The bar works as follows:

• Resource cards are never shown (because these aren't played).

• Units are only shown when they attack outside of The Fog of War. Otherwise they remain hidden.

• Actions are always shown.

• Emotes are also displayed.

• Cards that you see for the first time will have "New" plus an Eye symbol on them. Once scouted they can be seen under Enemy Intel and targeted by cards like ,  and .

• Once every two turns recent history is refreshed and starts empty.
ЗСР

## Основание

Создан в 2022 в качестве клана с комунистическим строем.

## Части

* Нигерия (столица)
* Сибирь (зимний биом - средневековье)
* Дубай (Пустыня, в этапе планировки)
* ПавлоЕгипестк (Пустыня - средневековья + пирамида Хеопса)
* Заброшенные территории(КавунЛенд, ТрейдБридж)

## Игроки

Demon-p0kemon

GreenKitten

GreenKittem

GreenFace\_YT

tautapa\_228

Cupok123

tagirich

MediocreSteam66

## Статус в настоящее время

Жив. Однако со словом Предводителей "ликвидирован" из-за последствий флундарского спонтанного блицкрига.

## Интересные факты

* Ввошло в состав Зеленограда и переименован в Зеленоградскую Социалистическую Республику(ЗСР)
* Форма правления была изменена с федеративного в унитарную.
* Некоторые из частей ЗСР есть в составе Заброшенных территорий(где нету управления и развития)
Кровавое Воскресенье

## Общие сведения

Кровавое Воскресенье - еженедельный ивент, созданный специально для касты @Агрессия. Ивент начинается в полночь с субботы на воскресенье и заканчивается в полночь с воскресенья на понедельник. Суть ивента заключается в уничтожении карты сервера различными способами. В конце ивента карта возвращается к состоянию, в котором она была до его начала, любые изменения, внесенные игроками во время события, не сохраняются. Во время ивента не работают любые геймплейные правила, кроме 2.7. На все время ивента сервер погружается в бесконечную ночь.

## Хронология Кровавых Воскресений

### 21.08.22 Первое Кровавое Воскресенье, темы нет

   Игроки уничтожили абсолютно все существующие на сервере на тот момент постройки

### 28.08.22 Второе Кровавое Воскресенье, темы нет

   Игроки полностью уничтожили Новый Спавн

### 04.09.22 Третье Кровавое Воскресенье, тема - лавакасты

Игроки построили лавакасты, 6 раз уронили сервер, расстреляли Трейдбридж из тнт-пушек, достали воду и затопили ей ад, заспавнили гигантское количество свиней и гастов

### 18.09.22 Четвертое Кровавое Воскресенье, тема - лава

Игроки затопили Трейдбридж, джунгли, примыкающие к спавну, а над Пэйском сделали лавовую надпись "Здесь могла быть ваша реклама"

## Ветераны Кровавых Воскресений

Ветеранами Кровавых Воскресений становятся игроки, привнесшие самые большие разрушения во время определенного Воскресенья

### Ветераны Первого Кровавого Воскресенья

LeSn1k, \_maiklxddd\_, Doh1221, MediocreSteam66, Azimkin

### Ветераны Третьего Кровавого Воскресенья

Stepa, Sirius\_2002, GreenFace\_YT, DaGGeR, MrShveps333

## Интересные факты

* Это первый введенный на сервере еженедельный ивент
* Во время Третьего Кровавого Воскресенья игроки немного увлеклись и положили сервер
	+ Шесть раз
* Во время Третьего Кровавого Воскресенья цикл дня и ночи сломался, и игроки могли увидеть дневной свет во время ивента
Плейнленд

## Основание

Основан 26.05.2022 игроком Azimkin, и является одной из первых стран, появившихся на сервере.

## История

После основания на месте старого спавна был построен первый город - Пэйск. Сама страна позиционировала себя как капиталистическое государство и антипод ГСКР. (дальнейшая история в процессе изучения и написания)

## Входящие структуры

Город Пэйск.

Город Славянск.

## Игроки

Azimkin - Основатель Плейнленда, первый президент

Sanechka2008 - Первый премьер-министр и главный советник первого президента

\_maiklxddd\_ - Второй президент Плейнленда

Cupok123 - (???)

kolya\_6\_akov - (???)

KotnarkoT - (???)

[Мяукл как по английски ник то] - (???)

## Статус в настоящее время

Расформирован, имеет статус нейтральных земель(живёт в фантазиях Мирико)

## Интересные факты

* Первое название страны - "Спавн".
* Старый спавн находится в Плейнленде, на координатах 0 (знак вопроса) 256.
* Второй президент Плейнленда не успел ничего сделать до расформирования государства.
* Страна основана Создателем сервера, игроком Azimkin.
* На перекресток старых адских магистралей раньше можно было попасть через портал на старом спавне.
General Swartz

General Swartz is a legendary so it can only be bought once and can't be copied. It is a Split Card so you can either play it as an Action card or attack with it as a Unit (not both).

When you play General Schwartz as an action during your Play Phase, then draw two Units with 1 (attack). These can be  or other 1 attack units like .

After you’ve drawn these units you gain  (support) for each unit in your hand (excluding General Swartz). For example if you have no units in your hand other than General Swartz when you play it, then you will draw 2 infantry and gain 2 support (not 3).
Tech Race

When you buy Tech Race an event triggers that makes all Basic Units in your AND the enemy's Shop cost 1 Energy (  ) more until the end of the match. For example  will cost 3 to buy instead of 2 until the match is over. The cost of special units that can be bought on the right side of the shop like  will remain the same.

Note that the cost of cards in your Deck will also remain the same. So if you use  on an Infantry you bought for 3 then you gain 2 (not 3) because its cost in your Deck was 2. If  is used on Tech Race then the cost of Basic Units will go back to normal for 2 turns.

After you've bought Tech Race it will Rotate meaning it will be replaced by a random new Tier card in your Shop.

Playing Tech Race Draws you one card and lowers the cost of your Tier upgrades (both Nation and Superpower) by 1 until the end of the match. The cost of tier upgrades cannot be reduced to less than 1.

When you have  in your Shop then playing Tech Race will reduce the cost of Nation, Superpower AND Epic Growth by 1.
Carbon Tax

Carbon Tax is a Great Investment so the enemy will know something is up when you buy it. Specifically, the enemy will be notified that you have made a "Great Investment" and can  to see what it is.

When you play Carbon Tax both players Destroy a ,  or  from their Hand. The priority is Coal first, Gas second and Oil third. The following scenario's can occur (the same holds for your enemy):

• if you have a Coal in your hand then that will be destroyed (whether or not you also have Gas and/or Oil in your hand).

• if you have no Coal but do have a Gas in your hand then that will be destroyed (whether you also have Oil in your hand or not).

• if you have no Coal or Gas but do have an Oil in your hand then that will be destroyed.

• if you have no Coal, Gas or Oil in your hand then nothing will be destroyed.

If any Resources are destroyed this way then  (Production) is lowered accordingly.

After this only you Add a  to your Deck. This contributes 2 to your total Production while it is in your deck. You can still add a Windmill to your deck and Draw it is Disrupted because Carbon Tax doesn't add from your shop. Disrupt doesn't affect future copies, only copies present when disrupt is used.
OldCraft Вики

**Добро пожаловать на OldCraft вики!**
Официальное сообщество OldCraft

Это онлайн-энциклопедия о **OldCraft**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

ОбъединенияПостройки и локацииИгрокиИвентыИстория

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Dem0n-p0kemon

* 1. Общая информация
* 2. История
* 3. Связь с игроками
* 4. Постройки
* 5. Интересные факты

## Общая информация

>
> • Dem0np0kemon-один из олдов сервера.
> -------------------------------------
>
>
>

• Пришел по приглашению GreenFace 30 мая 2022 года.

• Сейчас является одним из Руководителей ЗСР, отстраивая Нигерию и ПавлоЕгипетск

## История

• Придя на OldCraft, стал помощником GreenFace по Сибири(ранее названной, как Зеленоград). Вместе строились, копались в шахте и т.д т.п

• Позже решил выживать отдельно в пустыне, которая стала позже частью Гринландии(ныне ЗСР) и получившая название Нигерия.

• Немного перестроил типовые дома жителей и принялся строить город выше по карте, который получил название Слизневск из-за располагавшегося рядом озера, силуэтом напоминавшее слизня.

• Одновременно этому стал Руководить Гринландией из-за бана GreenFace и двух других игроков.

• Став ее Президентом он перевел Гринладию в стадию социализма. Переименовал название вместе с GreenFace и создался дискорд сервер страны 11 июня 2022. На тот момент были только Нигерия и Зеленоград, как республики.

• Через неделю GreenFace разбанили и они стали вместе править. Начали присоединяться другие Республики.

• Но 17 июня без объявления войны на территорию ГСКР вторгся  Горград, который был против коммунистического режима. Важно сказать, что ГСКР сама была готова напасть, но решила просто, как и с другими странами просто распространять идеи коммунизма. Все было откачено, а Горград перешел через пару дней в состав ГСКР.

• Dem0np0kemon был самым активным игроком до того времени, пока сервер не закрыли из-за колоссального неактива.

• Сервер позже восстановили, но он уже играл на проекте VanillaPiece на 1.12.2

• Когда же и этот сервер прикрыли он вернулся и увидел такого же игрока под ником bushvan, который уже более месяца не видел игроков

• Dem0np0kemon играл, но ему снова наскучило и он опять перестал играть. Но его заставил играть уже другой такой же игрок GreenKitten.

• Они оба стали руководить ГСКР, которое спустя время начало называться ЗСР

Связь с игроками

GreenFace-человек, который привел Dem0np0kemon на сервер

GreenKitten-коллега по работе на сервере

Жители ЗСР и простые игроки-общался и иногда играл вместе, торгуя и помогая чем-то

## Постройки

• Нигерия-город в одноименной части ЗСР

• Пирамида-постройка в ПавлоЕгипетске

• Дворец Советов-строится до сих пор на Лугах

## Интересные факты

• Самый активный игрок сервера

• Является вторым после GreenFace по пребыванию на сервере

• Являлся модерацией OldCraft

• Выпускает видео-мемы по серверу https://youtube.com/@deegym8431?feature=shareb
История

## Начало

Сервер был создан 9 мая 2022 года игроком Azimkin.

## 1.2.5

— 17.05.2022 Сервер становится ванильным

— 19.05.2022 Старый мир (?) был удален

— 19.05.2022 Игрокам открыт доступ к команде /co i

— 25.05.2022 Whitelist введен на сервер

— 26.05.2022 Добавлен локальный и глобальный чат

— 26.05.2022 Созданы первые города/страны, которые пока что называются по никам создавших их игроков. Также появляется первая карта городов/стран. Валютой сервера становятся алмазы

— 27.05.2022 На сервере появляется первая магистраль между странами по верхнему миру

— 27.05.2022 Сервер переходит на версию 1.4.7

## 1.4.7

— 29.05.2022 Обнаружены координаты портала в край - 921 30 524

— 01.06.2022 Проходка на сервер становится платной

— 06.06.2022 Опубликована вторая карта стран и городов. На ней заметны такие страны как Плейнленд, Флундария, Павлотопия, Горинск и Гринландия. Территория игрока DaGGeR отмечена на карте как "Хз"

— 06.06.2022 Первое яйцо дракона утеряно, край вайпнут

— 13.06.2022 Границы мира теперь находятся на расстоянии в 2500 блоков от центра карты

— 17.06.2022 Опубликована третья карта городов и стран. На ней отмечены страны Плейнленд, Флундария, Павлотопия, Горинск и Гринландия. Появился независимый город - Трейдбридж, и Священный лес.

— 18.06.2022 В ходе инцидента было забанено трое игроков

— 27.06.2022 Сервер переходит на 1.5.2, вместе с этим происходит полный вайп нижнего мира

## 1.5.2

— 28.06.2022 Отменен глобальный и локальный чат, проходка становится бесплатной.

- ??.??.???? в неопределенный момент страны были отменены

— 01.08.2022 Система стран возвращена на сервер

— 01.08.2022 Опубликована четвертая карта стран. На ней остались только Плейнленд и ГСКР.

— 06.08.2022 Газета возвращена в дискорд сервер. (Убрана в неопределенный момент) Новым редактором становится MRMol.

— 11.08.2022 MediocreSteam66 становится новым Администратором сервера, а Miriko - Разработчиком

— 13.08.2022 Опубликована пятая карта стран. На ней все еще две страны - Плейнленд и ГСКР.

— 15.08.2022 Dem0n-p0kemon и GreenFace становятся модераторами сервера.

— 21.08.2022 Первое Кровавое Воскресенье

— 26.08.2022 Создана Википедия по Олдкрафту

## Лаунчер

- ??.??.???? Мирико предлагает добавить лаунчер на сервер

- ??.??.???? На сервер можно зайти только с помощью лаунчера

- ??.??.???? Лаунчер сделали необязательным, но полностью не убрали

— 24.08.2022 Теперь на сервер снова можно зайти только с помощью лаунчера

## Интересные факты

* Первое сообщение в дискорд канале сервера - "Первое сообщение"
Loot Hoarder

Loot Hoarder uses 5 Production (  ) while it is in your Deck. If you don't have enough  you cannot buy this card (first buy cards that increase your ).

Loot Hoarder has Double Strike meaning you can attack with it twice spread over two turns.

When Loot Hoarder attacks and captures an enemy Land you gain 1. When you capture a Neutral land with it you get no money. If Loot Hoarder were to have more  then you will get more . For example, if Loot Hoarder is supported it gets 2 and gains you 2 if you capture 2 lands. Or if Loot Hoarder has Supportable 2 (because it was Jump-started with ) - and you have 2 to give it 3 - then you would gain 3.
Shock Troops

Shock Troops uses 2 Production (  ) while it is in your Deck. If you don't have enough  you cannot buy this card (first buy cards that increase your ).

When you buy Shock Troops an event is triggered that gives you 3. Shock Troops goes directly into your hand like you any other Unit would.

Shock Troops has Presale, which means that it can be bought during your Play Phase. This can be used to play more than one Tactical card during a turn (if you don't have other means of gaining ). For example, if you have already played a  and need  to play an , you can buy Shock Troops to gain the necessary . In this case you could even give the Shock Troops to the Enemy with .

After you've bought a Shock Troops you have to wait 2 turns until you can buy it again (Cooldown 3).
Our setting

The roleplay takes place in a generic modern-day setting. Modern-day means that technologies such as cell phones exist and are widespread. Generic means that events such as the COVID-19 pandemic 🡭 or the 2022 Russian invasion of Ukraine 🡭 do not exist in the setting. We avoid referring to any living people in the real world. Our politicians are generic.

On **June 10, 2022**, characters were suddenly teleported 2.5 million light-years away to an Ancient city in the Andromeda Galaxy. (See Mu Squad for more information.)

The Andromeda Galaxy is home to a number of new and new. And it seems there's no way home...
Lobhan (species)

A Lobha man (Dinesh)

"*Rats scurrying around in the filth, always chasing the next shiny bauble to add to your hoard. [...] weak, petty, deceitful creatures with neither pride nor backbone.*"
―Ahankari Prime
The Ndhgaoierklgnans, more often called **Lobhans** or **Lobha** are a humanoid species native to the Andromeda Galaxy, stereotyped as greedy and sometimes violent or stupid, openly called 'filth' by other cultures such as the Ahankari.

## Physiology

Similar in size and shape to humans, Lobha are easily recognized by their unique coloration and bony protrusions. These usually appear on the skull as a ring, evoking a crown or circlet. They also often grow out of the lower jaw, and occasionally in place of eyebrows.

The Lobhans have cyan blood, a new form of hemocyanin: about as efficient at processing oxygen as standard hemoglobin is. Their DNA is unusually structured, as if created deliberately rather than through the trial-and-error process that is evolution. It looks like the DNA of several parent species have been disassembled and reconstructed in a lab, in a process similar to but more advanced than the process used to create the Ni'uta. They do not seem capable of having the ATA gene.

## Notable Lobha

### Lobha (Yes, really.)

"*So that is what you call my people... and it means? Ha, I like it. You may call me Lobha.*"
―Lobha (main article)
The richest man on Ndhgaoierklgna, whose business empire rivals any other warlord's in size and influence.

### Dinesh

Main article: Dinesh
A well-known trader with connections to many powerful warlords, and an ally of the Mu Squad.