recursal/Fanatic-Fandom huggingface dataset:
Poppet

> In-game Description

**Poppet** is an item found in *Forspoken*.

## Archive Note

> Once a common sight in Athia, these wooden dolls are now quite the rarity. Generations of Athians grew up with poppets for playthings, and they were one as plentiful as they were indicative of their makers' diverse backgrounds and personalities. Now, however, there is no one to make them, which has driven their value up considerably.
>
> - Archive
Maya Bird

**Maya Bird** is a minor character in *Forspoken*. She is a judge in New York and present in a variety of scenes in the game.

## Trivia

* Her name "Maya" is mentioned after the quest Where Now?, when Frey is trapped in an illusion of an alternate New York life, where she is apparently working as a social worker.
Version 1.0.3

**Version 1.0.3** was a minor update to Mega Man Arena that increased stability around collisions, introduced new control options and more quality of life improvements. It was released on May 8th, 2018.

## Changelog

### **Enhancements**

* New platform code added via Mega Engine 1.7 to improve stability around collisions
* RushJet no longer locks players in the jump animation when passing through them on moving stages
* A slide button has been added!  This can be configured in the controls menu
* Teammates can now steal stocks if there are stocks available to share! Hold Jump+Shoot to steal a stock.
* Salty runbacks now save statistics
* You can now pose while wavedashing (momentum will persist)

### **Balance Changes**

* P1/P2 starting positions balanced on Crash 1, Wood 2, Air 1
* Visibility slightly improved on Air Boss

### **Bugs fixed**

* The game now properly saves character colors when setting records in Boss Mode.
* Boss Mode Alien record times are now reporting correctly
* Mega Man can now use <secret character 1>'s stolen power while in the air
* P4 pause menu color has been corrected
* Crash Bomb no longer racks up 100s of damage when hitting enemies like Met and Big Fish
* RushJet now disappears when the match is over to prevent glitches with teleporting out while riding on him
* Quitting during phase 2 of a boss as Crash Man no longer crashes the game
* Better collision detection for spikes on moving stages (sometimes the player would survive touching a spike)
* Players can now wavedash while facing up against a wall
* The Alien no longer has a hurtbox while dying on Wily Boss Stage (Arena Mode)
Version 1.0.6

**Version 1.0.6** was a minor update to Mega Man Arena that was created to fix a glitch on Metal Man's cone spray attack, and a crash in squad mode. It was released on August 14th, 2018.

## Changelog

### **Bugs fixed**

* Squad Mode no longer crashes if the winning player is dead when their opponent dies
* Metal Man's cone spray attack now works properly for P3 and P4
Version 2.1.3

**Version 2.1.3** was a minor update to Mega Man Arena. This update mainly tweaked the stage list and the hazards on Wily Boss. It was released to the official Discord server on September 10th, 2021. It then released to the public on September 16th, 2021.

## Changelog

### **Stage Changes**

* Crash Boss and Doc Boss are now the only flat stages on the Balanced list
* Wily Boss has been added to the Balanced stage list
* The starry background has been removed from Wily Boss when hazards are disabled
* Snake 1 and Wood 2 have been removed from the Tourney stage list

### **Bugs Fixed**

* Players can no longer trigger a slide buffer by holding jump on landing, and then subsequently pressing down
* Eddie now properly delivers his item to a respawned player if they die before he releases it
* Cut Shurikens can no longer get stuck above the stage on Proto Boss
* Flash Gatling, Time Stopper, and Leaf Shower can now all be used on Rush Jet
* Hard Man uppercut and grapple now behave properly on Rush Jet
* Hard Man can no longer occasionally get locked out of shooting after getting shock stunned
* Hard Grapple victims are now frozen properly in time stopper
* Katyusha Shield now absorbs Homing Tops and Splash Fish
* Summons no longer spawn above Wily Boss
Version 2.0.2

**Version 2.0.2** was a minor update to Mega Man Arena that was created to patch two major bugs regarding Katyusha. This update released on October 31st, 2020.

## Changelog

### **Mods/Changes**

* New players are now prompted to change their name the first time they enter online mode
* Top Man's top retrieval has been added to the move list

### **Bugs Fixed**

* Katyusha can no longer jump or slide while rapid jabbing, which also prevents the bug where she would get caught infinitely transforming into a motorcycle
* Katyusha float works again
Magnet Man

**"Pulling no punches, Magnet Man is equipped with two different types of Magnet Missiles, plus an agile high jump.  Just when his opponents start dodging his attacks, Magnet Man busts out the ace up his sleeve: using his magnetic powers, he can push and pull opponents as he pleases, deflecting incoming attacks while doing so. Don't mess with this magnetic menace!"**

Magnet Man is a versatile character capable of keeping 3 damage constantly on the opponent. He is considered one of the best characters in the game thanks to his amazing air mobility packed by having the best High Jump in the game, great projectiles, and Magnet Pull to force the opponent to take a lot of damage as well as block projectiles. He isn't perfect however: Magnet Man is bad against anyone who can contest his airspace and fire mostly straight down on him from above, and he also has zero burst ability and has to win every matchup in a grind.

## Moveset

### Normal Shot: Magnet Missile

2 Shots Maximum - 3 Damage. Magnet Man shoots out a Magnet Missile that aims slightly vertically towards the opponent, and the Magnet Missile gets slightly faster the longer it is out.

### Special 1: Magnetic Missile

3 Shots Maximum, 3 Damage, Costs 3 EP. Magnet Man shoots out a Magnet Missile. Once it reaches an opponent's vertical axis, the Magnet will turn upwards or downwards (it depends on where the opponent and the Magnet are) to target them in that direction.

### Special 2: High Jump

Costs 2 EP. Magnet Man jumps high into the air with high horizontal and vertical velocity. Statistically the highest and longest High Jump in the game, with the only exception being Doc Robot with Quick Mode & Crash Man High Jump, but only horizontally.

### Special 2 (Up): Magnet Push

3 Damage. Gradually drains Magnet's EP, starting slow and then really fast. For starters, this move can push Magnet Missiles, Magnetic Missiles, and other opponents (and even some entities!) away from the player. This move blocks projectiles from both horizontal sides of Magnet, but does leave him exposed to Melee Attacks and attacks from above. Finally, this move can be canceled with the Jump Button to get a free High Jump, which acts the same as the previous High Jump (Special 2).

### Special 2 (Down): Magnet Pull

3 Damage. Gradually drains Magnet's EP, starting slow and then really fast. For starters, this move can pull Magnet Missiles, Magnetic Missiles, and other opponents (and even some entities!) closer & into the player. This move blocks projectiles from both horizontal sides of Magnet, but does leave him exposed to Melee Attacks and attacks from above. Finally, this move can be canceled with the Jump Button to get a free High Jump, which acts the same as the previous High Jump (Special 2).
Top man

Top man is a playable robot master introduced in version 2.0 originally from Megaman 3 (Rockman 3 in japan). He is available without the use of the secret character code. He is common referred to as one of the best characters in the game, with a high movement speed, a ping attack, and having a small amount of counters.

## Appearance

Top man is orange, with a normal torso, arms, and legs, but his head is shaped like a top. Top man's first alternate color is a light blue that replaces the orange, every alternate color follows the pattern of replacing the orange. The second alternate color is green, the third is orange, then purple, maroon, a deep black-blue, and finally a grey color.

## Moveset

### Normal shot: Top spinner

Top man's Normal shot (NS) is an attack where he launches a gravity affected top, that will slide across that floor for a short time. There can only be 3 on screen at a time per player. The NS can also bounce off walls, but will disappear if it goes offscreen. It can be aimed by holding up while using it that launches it up in an arch. It can also be aimed by holding down that sets the top down on top man. They do 3 damage on contact. After the tops stop moving they 4 take seconds to despawn, and once they stop moving they can be picked up by pressing up on them. Once they start to wobble (This take 3 seconds after they stop moving) they can be put back up as if they had just stopped moving by sliding into them. This attack changes color depending on the alternate costume.

### Special 1: Homing tops

Top man's Special 1 (S1) is an attack where top man launches 3 tops into the air, each being diagonal of each other of each other. This attack costs 4 EP. After 2 seconds they will lock onto the closest enemy (the only enemy if there is only 1) and they will all glide towards them. They do not combo into each other and deal 2 damage. They can be avoid easily due to the fact that they cannot change direction after being launched. They will go off screen/through the walls/floor. This attack changes color depending on the alternate costume.

### Special 2: Top spin

Top man's Special 2 (S2) is an attack where he spins forward. This move can be charged to go farther but after the initial use it drains 8 EP per second. The EP cost for this move is 5 EP, and it deals 3 damage. If this attack is used midair it deals 4 damage for the same EP cost. The main appeal of this is that while charging and going forward you can ping projectile (send them away without reflecting them). This makes the attack very useful against characters who rely on closely packed projectiles (Bass, Flash man etc...).

## Trivia

* Top man's NS was not in the original Mega man 3.
* Top man's grey alternate costume is based off the color of top spinner, the weapon that Mega man copies from him.
Cut Man

Mugshot by Exee

***'Cut Man may not be as sharp-witted as his iconic Rolling Cutter, but that doesn't stop him from being a fearsome foe. Using his scissors in unique ways, Cut Man has many methods to cut his opponents down to size, whether it be slicing opponents up close, or setting traps by jamming cutters into the ground.'***

**Cut Man** is one of the 6 Robot Masters of the original Mega Man. His main weapon is his signature Rolling Cutter.

## **Move List**

##### Normal Shot: Rolling Cutter

Cut Man throws the pair of scissors on his head forward. They lock onto the nearest target and approach their location. The distance the projectile travels can be modified with up or down (when thrown).

* No direction: Travels to opponent's position
* Up - Travels 70% of the distance
* Down - Travels 130% of the distance

While returning, Rolling Cutter will home in on Cut Man.

##### Special 1: Cut Slash

Cut Man slashes forwards or upwards (respective to the direction held) at an opponent with the scissors on his head. If no direction is held, Cut Man will slash in front of him. On ladders, Cut Man will slash right or left (respective to the direction held), or slash upwards if neither direction is held. Cut Slash can also be used in the air, but the direction held will only affect the move if the Player is on the ground. Cut Slash cannot be performed while Cut Man's Rolling Cutter projectile has been thrown. The hitbox will also erase projectiles.

##### Special 2: Cut Shuriken

Cut Man throws a high speed pair of scissors in one of 8 directions, determined by the direction held by the Player. Once the Cut Shuriken hits a wall or surface, it will stick to it, acting as a trap and dealing damage to any opponent that touches it. The Cut Shuriken will disappear after 10 seconds, but the Player can retrieve it themselves by touching it. The Player can have no more than 2 Cut Shuriken traps on screen at a time.

##### Wall Jump

Cut Man can perform a wall jump if jump is pressed while moving into a wall. Cut Man can only perform one wall jump before having to land.

## **Stages**

Cut Man Stage 1Cut Man Stage 2Cut Man Boss
Bubble Man

***'Although not as outwardly fearsome as his fellow Wily Numbers, Bubble Man is not a foe to underestimate. With his high damage, ground-crawling Bubble Lead and his projectile-deflecting Bouncing Bubble, he can put opponents in tricky situations where damage can be inevitable.'***

**Bubble Man** is one of the 8 Robot Masters from Mega Man 2, and one of the characters to appear in the first build of Mega Man Arena. His main weapon is his signature Bubble Lead.

## Move List

##### Normal Shot: Bubble Shot

Bubble Man shoots a spurt of water. He can have a max of 4 shots on screen at a time. It is notably slower than most typical NS's.

##### Special 1: Bubble Lead

Bubble shoots out a bubble which combos. Upon hitting the ground, it becomes faster and travels across it, It will dissipate upon hitting a wall. Bubble can change the initial arc of the shot with up and down - up will cause it to arc up before landing, while down will cause it to start on the ground. In air, down S1 is the same as no input S1. Bubble can have a maximum of 2 Bubble Leads on screen.

##### Special 2: Bouncing Bubble

Bubble shoots out a pinging bubble which bounces off the floor. It bounces up to the height it is shot at, and when sticking to a surface, disappears after 240 frames. Upon hitting a wall, it will stick to it. Bubbles will also stick to an already stuck bubble, however this causes the second bubble to take on the timer of the first. Bubble can have a maximum of 2 Bouncing Bubbles on screen.

##### Special 2 (Down): Bouncing Bubble

Bubble shoots the bubble straight down, and it sticks to the floor. In all other respects it is the same as the normal variant.

##### **Float:**

When holding jump while underwater, Bubble will slow his descent by floating.
Version 1.0.2

**Version 1.0.2** was a minor update to Mega Man Arena that brought along many enhancements to the versus mode experience, such as stocks. It was released on March 29th, 2018.

## Changelog

### **Enhancements**

* Stock count has been added to Arena Mode! Change stock count in the options menu. If the original MMA experience is desired, simply set the stock count to 1
	+ For right now, stock count is set to 1 on Air Stage 2 due to difficulty in spawning on a moving stage.  This may be remedied in the future
* Salty Runbacks have been added! Hold S1+S2 after a winner is decided to quickly restart the match
	+ Note that statistics will not be recorded if this is done
* Players can now join the character select screen dynamically.  Press start, jump, or shoot with a controller to join your friends!
* Flash Stage 2 has been modified to allow players to ascend on the right side of the stage.
* Practice Mode now respawns players and CPUs when they die
* 4X screen size option has been added
* Keyboard controls now stay active on the main menu when a gamepad is attached (in case gamepad controls are messed up)
* Start/Pause is now part of the controller reconfiguration
* Version number added on victory screen for Boss Mode (for speedrunning validation)
* Air Stage 3 (boss room) has been modified for more fun

### **Balance Changes**

* There is now a 3EP penalty for first landing on Rush Jet. This prevents stalling tactics by using continuous jumps to make Rush Jet last nearly forever
* <secret character 1> Walking speed boosted to .95px/sec (was .9px/sec)

### **Bugs fixed**

* Stats are no longer incremented when in Practice Mode
* If game is paused on last frame of healthbar filling, the energy fill sfx no longer plays forever
* Heatman charge sound now stops if charge is released while sliding
* Bouncing Bubble is now properly affected by moving stages
* Throwing a block on frame 1 of a match with <secret character 2> no longer crashes the game
Heat Man

***'This hot-headed fighter is sure to heat up the arena. Packing a powerful charge shot, an invincible flying Heat Barrage, and a volley of flame pillars, Heat Man won't rest until his opponents are reduced to ash. Heat Man doesn't typically rank among the strongest of Wily's numbers, but that won't stop him from claiming victory in the arena!'***

**Heat Man** is one of the 8 Robot Masters from Mega Man 2, and one of the characters to appear in the first build of Mega Man Arena. His main weapon is his signature Atomic Fire.

## Move List

##### Normal Shot: Atomic Fire

Heat Man shoots a chargeable fireball that will increase in size and damage, depending on how long the fireball is charged for. He can have a max of 3 uncharged shots on the screen.

##### Special 1: Heat Barrage

Heat Man surrounds himself in a shield of flames before charging forward, taking the form of a fireball. S1 can be held during the start=up to increase the distance travelled, and upon release he will charge forward. He is invincible for the entire duration of the move.

##### Special 1 (Air): Heat Barrage

Heat Man instantly transforms into a fireball and charges forward a set distance. Requires Atomic Fire to be fully charged, and consumes it.

##### Special 2: Heat Pillars

Heat Man fires 3 small balls of flame - when they land, non-reflect pillars spout up from where they landed, rising and falling for approximately 120 frames. The trajectory of the balls can be influenced by the direction held by the Player.
Pharaoh Man

***'A creation of the brilliant Russian roboticist Dr. Cossack. Pharaoh Man was originally built to explore ancient ruins, but, while being blackmailed by Wily, Cossack modified him to have incredible solar energy powers and advanced combat capability. In Mega Man Arena, Pharaoh Man has doubled speed while jumping, allowing for evasive maneuvering. He can charge up his powerful Pharaoh Shot and even fire off a brutal Pharaoh Wave! Be careful, or this fighter will be sure to put you in a tomb.'***

Pharaoh Man is unspecialised, having a little bit of everything. Extra mobility in increased speed while jumping, a melee combo, some verticality in his specials. This means that he's often the one that must adapt in match-ups.

#### Movelist

###### Normal Shot: Pharaoh Shot

Slightly bigger than standard NS's but limit of 2.

###### Normal Shot (Down): Pharaoh Punch

Pharaoh punches ahead, dealing high knockback. Combo move. Cannot be used while holding a Charged Shot.

###### Special 1: Charged Shot

Pharaoh holds his hand above his head and starts charging up a large spherical shot. The button must be held to charge up the shot. The shot can be thrown straight ahead or at an upward/downward angle. The shot can be thrown before it is fully charged, dealing 2 damage. The shot has a hitbox while Pharaoh holds it above his head, and can be pinged. It will be consumed upon contact. Deals +1 damage when thrown (Charged version only.)

###### Special 2: Pharaoh Wave

While S2 is held down, Pharoah poses in place and charges up with an aura surrounding him. When this aura intensifies, letting go of S2 will fire out a large thin wave which ignores pings and reflects. Holding S2 too long will cause the wave to be fired automatically. EP is only consumed if Pharoah fires a wave, but he can change direction and let go of S2 at any point, or cancel with another button. While the aura is up, Pharoah takes half the damage he would normally take, and does not flinch (barring grabs).

###### Special 2(Air): Homing Shot

Pharaoh Man throws out 3 shots in a wide arc which home in roughly on the opponent. Sometimes can just straight up turn around, though don't count on it.
Yu Sugimoto

**Yū Sugimoto** (杉本 ゆう, *Sugimoto Yū*?), (born January 29, 1975) is a Japanese voice actress. She started her voice acting career in 1996, she played the role of Yumi Miyamoto in the long running anime *Detective Conan*. She played other roles such as Saotome Rika in *KochiKame: Tokyo Beat Cops*, Catherine in *Gintama* and Mitsuko Serinuma in *Kiss Him, Not Me*.

She voices Tanta Sila in the japanese dub of *Forspoken*.

## External Links

* Yū Sugimoto website on Haikyo.
* Yū Sugimoto on Twitter.
Playable characters

There are 59 playable characters as of now, 5 of them being secret characters (unlocked by inputting the Konami Code on the menu screen).

## Protagonists

-Proto Man

-Mega Man

-Bass

## Mega Man Characters

-Cut Man

-Ice Man

## Mega Man 2 Characters

-Metal Man

-Air Man

-Bubble Man

-Quick Man

-Crash Man

-Flash Man

-Heat Man

-Wood Man

## Mega Man 3 Characters

-Needle Man

-Magnet Man

-Gemini Man

-Hard Man

-Top Man

-Snake Man

-Spark Man

-Shadow Man

-Doc Robot

## Mega Man 4 Characters

-Pharaoh Man

-Skull Man

## Mega Man 5 Characters

-Gravity Man

-Charge Man

## Mega Man 6 Characters

-Flame Man

-Tomahawk Man

## Mega Man 9 Characters

-Splash Woman

-Magma Man

## Secret Characters

-Hot Man

-Cool Man

-Met Man

-Tark

-Katyusha
Version 1.0.5

**Version 1.0.5** was a minor update to Mega Man Arena that was released on June 24th, 2018.

## Changelog

### **Bugs fixed**

* Squad Mode no longer auto-joins P3 when joining with P2
* Players no longer enter into perpetual 1-frame falling states while riding Rush through a jumpthrough platform (like on Wood 2)
* Players no longer hover while walking on top of Rush (i.e. spawning Rush over a gap/pit and walking straight into him rather than jumping onto him)
* Keyboard slide button now saves properly
* Enemy explosions are no longer affected by Time Stopper
* Alien shot now behaves properly during pause
* Pressing down while standing on top of a ladder no longer snaps characters to the ladder
* Practice-mode CPU no longer rapidly turns around while P1 is standing directly on top of it
* Fixed a bug where matches would end in a draw if the losing player lost his/her last stock while the winning player was waiting to respawn
* High jumps now end when grabbing a ladder (preventing unexpected behavior)
* Wily Machine 2 and Alien projectiles are now properly affected by Time Stopper
* Flash Man and <secret character 2> now walk properly on ice (moonwalking effect removed)
* While holding back on the character select screen by one player, other players can no longer cancel the countdown by releasing their shoot button
* Boss clock now properly maxes out
* Fixed a bug where Heat Man could be hit during Heat Barrage, which would permanently lock him in the Heat Barrage animation
* On autoscrolling stages, Heat Man's heat barrage no longer pushes Heat Man backward after it ends
Wood Man

**'Another bulky heavyweight, this very *nice* fighter proves that defense is the best offense by boasting not only increased armor, but also his signature Leaf Shield to boot. Wood Man's delights in protecting himself with Leaf Shield while flinging razor-sharp leaves that rain from above, but jumping on top of opponents with Leaf Shield is never a bad idea, either.'**

**Wood Man** is one of the 8 Robot Masters from Mega Man 2, and one of the characters to appear in the first build of Mega Man Arena. His main weapon is his signature Leaf Shield.

## **Move list**

##### Normal Shot: Leaf Shot

Wood shoots a leaf forward, which drops down while moving left and right akin to Leaf Shower, after travelling a set distance. This distance and the direction of the leaf is decided by which direction key is held at the time of shooting:

* Up makes it fly upwards
* Down makes it fall downwards
* Wavedash can increase the distance if the direction Wood is wavedashing in is held the whole time.
* Holding forward increases the distance

A max of 2 of these leaves can be on screen at a time.

##### Special 1: Leaf Shield

Wood summons a shield of leaves that rotate around him, in the opposite of the direction he is facing. The shield pings all deflectable shots and lasts for 75 frames. Before it disappears after 75 frames, it can be thrown up, down, left or right by pressing Special 1 and a specified direction. The Leaf Shield will only disappear if it is shielding Wood, it will not disappear if it has been thrown.

##### Special 2: Leaf Shower

Must be held, and only works on the ground. Wood can summon up to 4 leaves by pouncing on his chest. The leaves rise out Wood into the air before floating back down. The direction Wood faces is where the first leaf will fall. While holding S2, Wood has super armour. Letting go of Special 2 or releasing 4 leaves will end the move.
Version 1.0.1

**Version 1.0.1** was a minor update to Mega Man Arena that was primarily a bug fix patch. It was released on March 10th, 2018.

## Changelog

### **Enhancements**

* Title screen now loops back to the intro sequence

### **Bugs Fixed**

* Alien was only affected by TimeStopper one time
* Alien attack pattern fixed, would sometimes shoot at the wrong times
* Eddie items can now be grabbed by other players after 20 frames (was 100 frames)
* WM2 debris would sometimes not stop (especially if WM2 was eating a Crash Bomb when health hit 100)
* Typo fixed in tips
* <secret character 1> Move List has been corrected
* <secret character 2> Can now defeat bosses without crashing the game
* Player can now press ESC to quit controller config mid-config
	+ This helps when a controller is attached to the PC but the user can't find it... haha
* Select/Back is now part of the controller reconfiguration
* In Wily Machine 2, pausing after entering the transporter would softlock the game
* Heat Man transporting while starting heat barrage would turn him into a permanent heat barrage
* Intro animation has been sped up (extra sped up in Boss Mode)
* Collision detection on Heat Barrage has been improved.
* Pausing on certain boss frames would cause erratic behavior
* Reflected Crash Bombs would sometimes create explosions at the location they were reflected
Metal Man

***'Based off Cut Man's design, Dr. Wily's first original robot master is a terribly fearsome opponent. Packing plenty of razor sharp Metal Blades, he can strike foes from 8 different directions, even firing two at once. And if that wasn't enough, he can transform whatever platform he stands on into a conveyor belt.'***

**Metal Man** is one of the 8 Robot Masters from Mega Man 2, and one of the characters to appear in the first build of Mega Man Arena. His main weapon is his signature Metal Blade.

## Move List

##### Normal Shot: Metal Blade

Metal throws a saw blade in one of 8 directions (depending on the direction held). There can be a max of 2 Metal Blades on screen at a time.

##### Special 1: Cone Shot

Metal throws 2 saw blades diagonally. The move can be aimed up and down, or straight ahead. Is a multishot.

##### Special 1 (Air, No Direction): 8-Way Blade

Metal is suspended mid-air and shoots out 8 saw blades in rapid succession - the first straight ahead, and the rest at regular angles anti clockwise if facing right, as well as the inverse.

##### Special 2 (Air): Homing Blade

Metal is suspended mid-air, faces and throws a blade at the nearest opponent. Homing Blades combo into themselves, although there is a gap which allows jump cancels. Can be used 3 times after going airborne, After using Homing Blade, Metal Man is unable to do anything except use Homing Blade, until hitting the ground.

##### Special 2 (Down): Conveyor Drop

The ground Metal is stood upon becomes a conveyor akin to those in his stage. The direction he faced while setting the conveyor is the direction it will take characters. Every Metal Man is immune to the conveyor's pull. The conveyor lasts for 300 frames. If used on a conveyor (made by a Metal), the conveyor will be removed for no EP cost.
Air Man

***'The undefeatable Air Man barrels his way into battle! This bulky behemoth can't slide, but he's packing extra defense thanks to his large frame. Air Man uses the powerful fan equipped on his torso to create tornadoes and send them flying at opponents. He can shoot tornadoes that travel along the ground, rise up into the sky, or bunch them up in a cluster.'***

**Air Man** is one of the 8 Robot Masters from Mega Man 2, and one of the characters to appear in the first build of Mega Man Arena. His main weapon is his signature Air Shooter.

## Move List

##### Normal Shot: Air Tornado

Air shoots a tornado that stays in place for 15 frames, before flying forwards at a rapidly increasing speed. If down is held while shooting, the tornado is affected by gravity, immediately moves at a constant speed, and dissipates upon hitting a wall. Air can have a max of 2 Air Tornadoes on screen at a time.

##### Special 1: Tornado Cluster

Air shoots out a set of 4 tornadoes in a mostly consistent formation. It is possible to slightly change the vertical position of the tornadoes on launch, which can be done by holding the up or down direction respectively. These tornadoes ping projectiles and stay in place for a brief moment, before flying forwards while increasing in speed. In addition, they deal increased knockback.

##### Special 2: Rising Tornado

Air shoots out 3 tornadoes that fly upwards in a curved angle, with 2 of them launching at a slightly greater angle than the last. These tornadoes also have vertical knockback.
Quick Man

***'This lightweight fighter certainly lives up to his name, having the highest movement speed in the game. However, his high speed comes at the cost of a decreased defence. Don't take Quick Man lightly though, his boomerangs may be short ranged, but he has no problem getting up close. And when the speed becomes too much, Quick Man can slow himself down at the cost of draining his weapon energy.'***

**Quick Man** is one of the 8 Robot Masters from Mega Man 2, and one of the characters to appear in the first build of Mega Man Arena. His main weapon is his signature Quick Boomerang.

## Move List

##### Normal Shot: Quick Boomerang

Quick fires a boomerang that travels half screen at an arc, before returning in the opposite arc. Max of 3.

##### Special 1: Homing Boomerang

Quick fires a wide spread of 3 boomerangs in the direction he holds. They hover in place for 5? seconds before approaching the nearest opponent's position. Only one spread can be on screen at a time.

##### Special 2: Speed Change

Will change Quick's mode. If he is already in a mode, he will go back to normal.

##### Special 2: Fast Mode

Quick channels his former self and gains speed. His slide, walk and wavedash are faster.

##### Special 2 (Down): Slow Mode

Quick's walk, wavedash and slide become normal. He gains a passive ping in front of and above him - which functions if he is not attacking, in air or sliding. Pinging will force him to stand still in a short animation.
Jabberwock

**Jabberwock** (ジャバウォック, *jabawokku*?) is a giant long neck Nightmare found in a Breakstorm.

## Trivia

* The name Jabberwock comes from a creature of the same name found in the nonsense poem "*Jabberwocky*" written by Lewis Carroll. Monty Python also used it for their movie titled "Monty Python's Jabberwocky" from 1977.

## References

1. ↑ @ForspokeJP on Twitter.
2. ↑ @Forspoken on Twitter.
Wavedashing

Wavedashing is a mechanic introduced in version 1.0. The way to preform a wavedash is by dashing, then pressing backwards relative to the direction they dashed in in the first few frames of it. Wavedashing makes you faster than your base speed, and if you jump while in the wave dash state, you will jump, yet maintain your momentum and you will be able to attack, making this a very useful tool to incorporate into your gameplay.
Version 1.1.1

**Version 1.1.1** was a minor update to Mega Man Arena that focused on quality of life improvements to score mode and some bug fixes. It was released on April 2nd, 2019.

## Changelog

### **Enhancements**

* All player controls and any keyboard press can now be used to advance the Intro/Title screens
* Skipping the score tally in Score Mode is now triggered by a single button press
* The score tally in Score Mode now goes faster when not skipped
* CPU Difficulty now displays on Score Mode victory screen
* Rematch option added to Score Mode

### **Mods/fixes**

* Tomahawk Man can now only use one attack per slide

### **Bugs fixed**

* Colors on Bubble Man's new victory animation have been corrected
* Colors on Proto Man's new victory animation have been corrected
* Tomahawk Man can no longer wavedash while Smash attacking and jabbing
* Tomahawk Man no longer softlocks when jabbing on the first frame after landing
* Jabbing with Tomahawk Man now works out of a wavedash
* The game no longer crashes when some projectiles impact a Proto Jet
* The game no longer crashes at launch when the save file is on Version 1.0.4
* Using a long/short TimeStopper at the same time as another Flash Man no longer crashes the game
* Score Mode now uses proper colors when playing a ditto match
Spark Man

**'This *shocking* fighter will leave you ec*static*, watch as his *spark*ling abilities *electrify* the battlefield. Okay, our puns may be lackluster, but rest assured that Spark Man is not. His standard shot fires slow projectiles in 8 directions, he can charge up a pulsating ball of lightning, and his moves can paralyze opponents.  All his moves cost weapon energy, however, causing him to run out quickly. Yet Spark Man has the unique ability to manually recharge his energy, creating a very unique play-style!'**

**Spark Man** is one of the 8 Robot Masters from Mega Man 3. His main weapon is his signature Spark Shock.

## Move List

##### Normal Shot: 8-Way Spark

Spark fires off 8 small and slow moving sparks in each direction. The sparks also inflict the disable effect onto opponents, preventing them from moving or shooting for 52 frames.

##### Special 1: Giant Spark

Spark creates a giant spark and throws it towards the position of the nearest opponent at the time of the shot. The spark will combo off of an opponent who has been disabled.
Городской Администратор

> ГА - лицо сектора. Обязан проводить прямые трансляции для Гражданского населения.
>
> Анастасия, Лоялистка CITY-2

## CITY-2

Является лицом CITY-2 , усердно трудится во благо города и Альянса, старается делать все возможное чтобы его сектор и Альянс процветали. В обязанности ГА входит проведение прямых трансляций для жителей города, объявления и грубо говоря, управление городом. Не стоит добавлять законы которые и так уже прописаны покровителями, нужно думать что-то новое, иначе вас могут отстранить от должности.

Является уникальной профессией для CITY-2

Может использовать механику трансляций, используя команду /broadcast

### Разрешено

* Объявлять комендантский час
* Нанимать лоялистов/вортигонтов к себе в кабинет, как обслуживающий персонал
* Выходить в город с охраной (От 2 юнитов и более) в любое время (Вводить какой-то код необязательно)

### Запрещено

* Запрещено подниматься на крыши
* Использовать любое другое оружие, не выдаваемое Альянсом
* Разрешать то, что запрещено стандартными правилами
* Запрещено делать законы на тему налогов и запрета пищевых продуктов
* Находиться в Анти-НЛР зоне для избегания смерти во время Красного Кода
* Выходить за пределы двора Нексус Надзора без охраны (Дальше КПП с текстскрином про лояльность)
Shadow Man

***'A mysterious robot built by an extra-terrestrial race that Wily found in ancient ruins. Shadow Man is all about sneaking around with his advanced movement and striking up-close with his short-ranged Shadow Blade. With high jumps, wall jumps, fast slides and fast falls, Shadow Man has no problem getting where he needs to be as fast as possible. And with a high-powered, close-ranged Assassinate ability, he can strike down foes faster than a ninja disappearing with a smoke bomb.'***

**Shadow Man** is one of the 8 Robot Masters from Mega Man 3. His main weapon is his signature Shadow Blade.

## Move List

##### Normal Shot: Shadow Blade

Shadow Man throws a ninja star that will travel in one of 8 directions (depending on the direction held). It travels a specific distance before traveling back the same distance but in the opposite direction thrown, before despawning. Shadow can have a max of 1 Shadow Blade on screen at a time.

##### Special 1: Mega Blade

Shadow Man throws two Shadow Blades that are larger in size compared to his normal Shadow Blade. One Shadow Blade will always go straight forward, however the second one can be aimed diagonally up or diagonally down. This is done by holding up or down respectively when firing. If no direction is held when firing, the second Shadow Blade will travel diagonally upwards when the Player is on the ground, and diagonally downwards when the Player is in the air.

##### Special 1 (On An Opponent): Assassinate

If Shadow Man's Mega Blade is used while on top of an opponent, it will become Assassinate. When activated, Shadow Man slices his opponents with his Mega Blades, dealing high damage.

##### Special 2: High Jump

Shadow Man will perform a jump higher than his regular jump (depending on how long the button is held down for) while gaining a slight speed boost.

##### Special 2 (Down): Fast Slide

If the Player is on the ground and this move is used, Shadow Man performs a faster slide with more invulnerability and a longer wavedash.

##### Fast Fall

If jump or S2 is pressed while Shadow is airborne, he will drop down until he hits the ground. He is invulnerable whilst dropping down.

##### Wall Cling

If jump is pressed while Shadow is moving into a wall, Shadow will cling to that wall for 5 seconds. Shadow can also jump off the wall with his regular or high jump. Shadow will gain a slight speed boost while jumping off the wall if the direction opposite the wall is held. While wall clinging, Shadow can fire NS, but not S1, and EP will not regenerate. After wall clinging, Shadow cannot wall cling again until he touches the ground.
Обычный зомби

> Вы обычный зомби который бродит по катакомбам в поисках жертвы
>
> Гнойный, Зомби CITY-17

## CITY-17

Человек, ставший жертвой зомбирования обыкновенного хедкраба. Это самый распространённый вид зомби, встречающийся в канализации, но при этом самый слабый. У него разорвана грудная клетка и брюшная полость. Этот разрыв образует нечто похожее на рот, через который зомби может питаться. На зомби не работают такие правила: FearRP и NLR.

Является уникальной профессией для CITY-17

## Правила профессии CITY-17

### Разрешено

* Нападать и убивать всех встречных людей
* Находиться везде, где позволяет система
* Игнорировать правило NLR
* Уничтожать принтеры и другие ценные вещи (Если в зоне видимости нет людей)
* Свободно вести бой по своему усмотрению (Отступать, прятаться в засады и т.д.)

### Запрещено

* Общаться с игроками / Разговаривать
* Помогать другим игрокам / быть мирным зомби
Crash Man

***'Armed with powerful explosives, Crash Man is a burst-damage dealer. Stick a Crash Bomb on someone and watch with delight as they accept their fate, or stick it to a surface to create traps and block paths. Use his Remote Bombs to precisely time your explosions, or set traps for stage control. And don't forget his High Jump and sneaky Homing Bomber! Crash Man is an agile fighter with a powerful arsenal.'***

**Crash Man** is one of the 8 Robot Masters from Mega Man 2, and one of the characters to appear in the first build of Mega Man Arena. His main weapon is his signature Crash Bomber.

## Move List

##### Normal Shot: Crash Bomber

Crash Man fires a bomb that can attach to a wall, or an opponent. After attaching, it takes 60 frames for the bomb to explode, but there can only be 1 bomb on screen at a time. However, it is possible to still shoot another Crash Bomber while the first one is exploding. The explosions last for 55 frames and hit opponents twice, but they will only hit once if the move is hitstun cancelled. Attached bombs and explosions are non-reflect.

##### Special 1: Remote Crash Bomber

Crash Man fires a Crash Bomber in the color of their Player number. The Remote Crash Bomber can be aimed up and down, and it will stick to a surface or opponent until the Player detonates it, or it explodes on its own. It will explode if left unattended for approximately 12 seconds. There can only be 1 Remote Crash Bomber on screen at a time, but like his Normal Shot, it is possible to still shoot another Remote Crash Bomber while the first one is exploding.

##### Special 2 (In Air): Homing Crash Bomber

Crash Man shoots a bomber towards the position of the nearest opponent below him at the time of the shot. If there is no target, the bomb goes straight down. The bomber does not attach to opponents, detonates faster, and has a damaging hitbox which deals less hitstun than normal.

##### Special 2 (Down): Self Attach

Crash Man attaches a bomb to himself, which detonates after 1 second. Self Attach bombs count as an NS bomb.
Version 1.0.4

**Version 1.0.4** was a minor update to Mega Man Arena that primarily fixed bugs, but also introduced Squad Mode as a new versus option. It was released on June 13th, 2018.

## Changelog

### **Enhancements**

* Squad Mode has been added! Pick a squad of 2-9 characters that alternate between stocks. Build the best squad and go for the win!
* Menu has been rearranged slightly. Arena/Teams/Squad are now behind the Versus option, and stock count can be changed in this menu as well. Boss Mode now goes straight to character select, where other players can join.
* Menu controls been enhanced to allow for using left/right to change options
* Player count has been removed from the options. Players can now join in dynamically, in any order, at any character select screen
* Players can now grab ladders by pressing down

### **Bugs fixed**

* Metal Man is (once again) no longer affected by conveyor belts
* Metal Man is no longer affected by ice if he places a conveyor belt on top of ice
* P2 controls are no longer active in Practice Mode unless Player Control is selected
* Wily Boss (Arena Mode) no longer crashes when selected
* Leaf Shield no longer creates phantom reflections after getting reflected, itself
* Slide button can now be remapped on controllers - Mega Man can now use <secret character 2>'s stolen weapon while in the air
* Smoothed out ladder getup animation (no longer one frame of jump sprite)
* Getting hit while posing now properly resets the pose timer
* Pressing Start to select P2 in practice mode no longer deselects P1
MPF.PCU.03

## Информация

* CITY-2
* CITY-17

> Рядовой Гражданской Обороны. Новобранец - Патрульно контрольный юнит.
>
> MPF.DISPENSER, Юнит ГО CITY-17 / CITY-2

## CITY-2

Рядовой сотрудник Гражданской Обороны. Прошел базовую тренировку, но еще недостаточно опытен. Основной целью является патрулирование города. Имеет страх, но готов умереть за Альянс. Испытывает боль.

## CITY-17

Рядовой сотрудник Гражданской Обороны. Прошел базовую тренировку, но еще недостаточно опытен. Основной целью является патрулирование города. Имеет страх, но готов умереть за Альянс. Испытывает боль.

### Разрешено

* Перевоспитывать граждан
* Проводить проверку новоприбывших граждан
* Запрашивать CID-карты у подозрительных гражданских
* Ампутировать граждан с обязательным докладом
* Ампутировать сотрудников ГО без приказа, которые находятся за зоной рейда без красного кода (Исключение: UBH CITY-2 / HUNTER CITY-17). Или по приказу командующего
* Патрулировать город
* Реагировать на вызовы граждан
* Проводить допросы только новоприбывших с разрешения старшего по званию
* Подниматься на наблюдательные крыши домов с одобренным запросом

### Запрещено

* Запрашивать CID-карты у сотрудников ГО
* **(CITY-2)** Без приказа и красного кода заходить в каналы (Территория за дверью с надписью "Каналы") и на территорию под баром
* Использовать любое другое оружие, не выдаваемое Альянсом
* Игнорировать/не подчиняться приказам командующих

## Используемое оружие и снаряжение CITY-2

* USP MATCH MK CMB
* Наручники
* Демократизатор
* Таран

## Используемое оружие и снаряжение CITY-17

* USP Match
* Демократизатор
* Таран
* CID
CID-Карта

CID (City Identification Document) - документ выданный всем идентифицированным гражданам, которые находятся в подконтрольных городах Альянса. В нем описано: Имя и Фамилия; Недвижимость/Имущество (Есть или Нет); Количество ОЛ; Возраст (Для City-17); Розыск с причиной.

CID могут воспользоваться шпионы сопротивления. Дезертир и Барни Калхаун имеют её изначально, но такие шпионы как:

* Сity-2: Партизан; Сепаратист; Спецагент, должны достать её украв материалы Альянса из шкафчика и принести их Ашоту.
* Сity-17: Шпион [HYDRA]; Вербовщик; Партизан; Спецагент, должны выкрасть её с помощью Свепа, схожего со Свепом Вора.

Существует 3 вида CID:

* CID MPF - Используется юнитами ГО для идентификации личности
* CID OTA - Используется бойцами ОТА для идентификации личности, но основная причина её наличия у бойцов ОТА - привязка к некоторым механикам, связанным с ОТА
* CID - Используется профессиями гражданского состава: бандиты, гражданские, лоялисты, сотрудники ГСР, а также шпионы Сопротивления для идентификации личности

На вокзале стоит Терминал CID, где обычные игроки и игроки с привилегиями смогут установить себе временный CID за игровую валюту.

• Если у игрока отсутствует любая привилегия, то он сможет зарандомить себе пятизначный CID на одну сессию.

• Если у игрока имеется любая привилегия, начиная с VIP, заканчивая Админом. Игрок сможет установить себе любой желаемый, пятизначный CID на весь срок его привилегии. Как только привилегия закончится, CID будет сброшен.

• Любой игрок может купить через автодонат: Пятизначный, Четырехзначный и Трехзначный CID навсегда. Он никогда не слетит.

• Любой игрок может купить лимитированный CID через товары в группе ВК.

• После покупки игроку будет предложено прописать команду /cid и установить желаемый CID номер на сервере.
Пищевой Снабдитель

Какой-то материал на странице может быть неактуальным - цены на профессии, используемое оружие или правила профессии

## Информация

### Требуемая профессия

Повстанец [Солдат]

> Повар в рядах Сопротивления! Знает где можно достать и продать еду.
>
> Санек, Повстанец CITY-2

## CITY-2

Вам не даются битвы, зато отлично дается торговля и изготовление оружия / готовка еды, вы являетесь поставщиком Повстанцев. Вы презираете и ненавидите Альянс, но не забывайте что вы действуете во благо Людей, поэтому не трогаете гражданских, за исключением Лоялистов, которых вы считаете “Предателями”. Вам запрещено выходить в город.

Является уникальной профессией для CITY-2

## Правила профессии

### Разрешено

* Вести торговлю среди повстанцев и беглецов
* Использовать любое оружие
* Защищать базу сопротивления
* Выходить, торговать в D6
* Раскусывать капсулу с ядом если вас схватил Альянс (Системно, не через /me)

### Запрещено

* Участвовать в рейдах, восстаниях и т.д
* Убийство гражданских (искл. лоялисты и гражданские наносящие вред сопротивлению)
* Запрещено выходить в город. (Даже в маскировке)
* Грабить

## Продаваемые предметы

* Старые консервы (300₮)
* Грязная вода (470₮)
* Тухлая лапша (610₮)
* Жаренный грызун (840₮)
* Жаренный лев (980₮)
Неопознанное лицо

> Только приехал в город
>
> Анастасия, Лоялистка CITY-2

> Только приехал в город
>
> **Placeholder**, Лоялистка CITY-17

## CITY-2

Вы - новоприбывший, поначалу вы не помните, откуда вы, но после диалога с лоялистом на вокзале, вы вспоминаете имя и фамилию, а также город отбытия и город прибытия ( указаны на CID-карте ). Основная цель, которую вы можете преследовать за данную профессию - это становление гражданином. Вас с легкостью может ампутировать любой юнит ГО за отсутствие гражданской формы, поэтому с вокзала без нее вам лучше не высовываться. Вы уже ознакомлены с законами города.

Целью вашего прибытия может быть: Работа на Альянс, вступление в ГО, работа в ГСР, постоянное место жительства. Вы лояльно относитесь к Альянсу.

Не может взять какую-либо профессию у НПС кроме Примерного Гражданина и Гражданина

## CITY-17

Вы - новоприбывший, поначалу вы не помните, откуда вы, но после диалога с лоялистом на вокзале, вы вспоминаете имя и фамилию, возраст, а также город отбытия и город прибытия ( указаны на CID-карте ). Основная цель, которую вы можете преследовать за данную профессию - это становление гражданином. Вас с легкостью может ампутировать любой юнит ГО за отсутствие гражданской формы, поэтому с вокзала без нее вам лучше не высовываться. Вы уже ознакомлены с законами города.

Целью вашего прибытия может быть: Работа на Альянс, вступление в ГО, работа в ГСР, постоянное место жительства. Вы лояльно относитесь к Альянсу.

Не может взять какую-либо профессию у НПС кроме Гражданина

## Правила профессии

### Запрещено

* Участвовать и организовывать мятеж, помогать сопротивлению во время восстания