recursal/Fanatic-Fandom huggingface dataset:
Solar Panels

**Solar Panels** are power production items that produce consistent power when exposed directly to sunlight. Power outputs vary depending on which solar device is being used and the planet that it is being used on.

## Small Solar Panel

Small Solar Panels are crafted in your backpack's printer, using Copper. These panels can be placed on any item slot, but if placed in the backpack they will only produce power when in a widget slot. Like most other Tier 1 power items, Small Solar Panels may be placed on the ground as if it were its own platform with its own set of cables.

When exposed to sunlight, the panel will orient itself automatically toward the sun (if possible) and produce 1.0 U/s of power, or enough to fill one bar on a Small Battery in 4 seconds. If the panel is not exposed to the sun, it will point up relative to whatever it is attached to.

## Medium Solar Panel

Medium Solar Panels are crafted using the Small Printer, using 1 Copper and 1 Glass. They can be placed on any Tier-2 slot. When not exposed to sunlight, the two halves of the panel will fold inward, and will unfold when exposed to the sun.

Medium Solar Panels produce power at 4.0 U/s, four times as much as a Small Solar Panel.

## Large Solar Panel

The Large Solar Panel are crafted with the Medium Printer, and must be placed in a Tier 3 slot. When exposed to sunlight, it produces 8.0 U/s of power. While not exposed to sunlight, 4 of the 5 panels will fold inwards, and will unfold when exposure is regained.

## Solar Array

The Solar Array is the largest craftable solar panel, being made in the large printer. They can be crafted using 1 Copper, 1 Glass, 1 Graphene, and 1 Aluminum Alloy. Solar Arrays do not require a platform to function, instead coming with built-in ground anchors and power cables, much like the Small Solar Panel.

When exposed to sunlight, the Solar Array produces 14.0 U/s of power, which is fourteen times more than a Small Solar Panel and 3.5 times more than a Medium Solar Panel.

## Wrecked Solar Array

The Wrecked Solar Array is the only non-craftable solar panel, found naturally as debris on all planets. When plugged in and exposed to sunlight, the Wrecked Solar Array provides 64 U/s of power. They only have panels on one side, and must be placed with the connection point facing upwards to work.

## Sun Effectiveness

Each planet has its own Sun effectiveness, which affects the power produced by the solar panels.

## Media

* Small solar and wind turbine on a player's backpack.
Small Wind Turbine

Tier
 Crafted at

The **Small Wind Turbine** is a power generation item and a smaller version of the  Medium Wind Turbine. The Small Wind Turbine is a widget and a power source that can be placed on a Platform, Vehicle, or on the widget slots of the  Backpack. The Small Wind Turbine will only produce power while in windy weather.

The Small Wind Turbine will create a Small Platform under it when placed by itself.

## Trivia

* In Early Access, the Small Wind Turbine was previously named Wind Vane.

## Media

* Wind Turbine Icon
* Small Wind Turbine next to a Medium Wind Turbine
* Small Wind Turbine in a player's widget slot
Medium Storage

Tier
 Crafted at

**Medium Storage** is a utility item that can carry up to 8 Tier-1 items.

## Uses

Can store up to 8 Tier-1 items

It has two different modes that it may be toggled between:

* **Collapsed mode**: The default state of the Medium Storage, resembling an upside-down 'T' when viewed from the side. This offers a more compact storage option.
* **Expanded mode**: A flattened Medium Storage, with all slots flattened to a single plane. Offers a way to view all resources on the storage.

Toggling between collapsed and expanded modes can be done by hovering over the storage and pressing `**F**` on PC,  on Xbox, or  on PS4.

**Note**: Toggling between modes is only possible if the Medium Storage is connected to a tier 2 platform.

## Trivia

Prior to Patch 1.4.15, the Medium Storage would flatten automatically on a couple of platforms, and could not be toggled between Collapsed and Expanded modes.

## Media

* Medium Storage Icon
* A flattened Medium Storage
* A fully automated storage from pre-release
Patch 154

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

* Medium Printer base module now unlocked at the beginning of new games.
	+ You will no longer be required to unlock its Blueprint from Researching.
* Medium Printer base module will include a Small Seat blueprint, available for Printing.
	+ You will no longer be required to unlock its Blueprint from Researching.
* Vehicle Bay base module now unlocked at the beginning of new games.
	+ You will no longer be required to unlock its Blueprint from Researching.
* Vehicle Bay base module will include a Rover Chassis blueprint, available for Printing.
	+ You will no longer be required to unlock its Blueprint from Researching.

## Bug Fixes

* Fix for player color/suits being wrong in MP after Save game is loaded.
* Fix for Deadly Heat-Seeking storm boxes

## Hotfixes

### Hotfix 155

* Version Number: 0.3.10155.0
* Release Date: April 27, 2017
* Patch Notes:
	+ **Bug Fixes**
		- Fix previously unlocked item blueprints not being Printable.
		- Power Cells not appearing in the Backpack Printer after being unlocked from Researching an item.
Curious Gadget

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

The **Curious Gadget** is a Mission item in Astroneer.

## Source

A Curious Gadget is rewarded from completing the Rubberstamp mission.

 Uses

The Curious Gadget is used to summon the Logistics Depot: Calidor on Calidor for the Curiouser and Curiouser mission.

## Trivia

* The Curious Gadget matches the style of materials used in the Gateway constructions found across the star system, hinting at a connection between EXO Dynamics and the mysterious gateway network.
Medium Shuttle

Tier
 Crafted at

The **Medium Shuttle** is a Vehicle in Astroneer, and is capable of escaping a planet's orbit and safely landing on it. It is used to travel rapidly across a world or to other Planets.

A **Medium Shuttle** has four Tier-2 Attachment Slots. One slot is needed for either a  Solid-Fuel Thruster or a  Hydrazine Thruster. One slot is intended for, but not restricted to, an  Oxygenator. The other two slots are intended for Storage.

## Other Uses

* Similar to other vehicles, **Shuttles** provide unlimited  Oxygen to players tethered to them. If an  Oxygenator is onboard, it will provide oxygen to connected  Tethers.
* Shuttles in orbit that are trying to land at a base that has another shuttle on a Landing Pad will not be able to land without another, non-used Landing Pad present.
* Players can take and bring back more items if a Medium Storage is placed on the side slot instead of an Oxygenator, with a packaged Oxygenator and a Medium Platform A or C to leave the Oxygenator on the planet the player goes to.

## Media

* Shuttle Icon
* Storage Attachments on the Medium Shuttle
* Side Storage Slot on a Shuttle
* Old Medium Shuttle
Peculiar Piece

Tier

The **Peculiar Piece** is a Mission item in Astroneer.

## Source

A Peculiar Piece is rewarded from completing the Digging Deeper mission.

 Uses

The Peculiar Piece is used to summon the Logistics Depot: Glacio on Glacio for the Snow Piercer mission.

## Trivia

* The Peculiar Piece matches the style of materials used in the Gateway constructions found across the star system, hinting at a connection between EXO Dynamics and the mysterious gateway network.
Tall Rail Post

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

**Tall Rail Posts** are a railway item in Astroneer. They allow for the creation of rail lines, and can be used to recall Rail Engines to it. They are a tall version of Rail Posts, allowing for taller sections of rails.

## Source

Tall Rail Posts are placed from a  Tall Rail Post Bundle.

## Uses

Placing a Tall Rail Post within range of another will connect a rail line between them, deforming any terrain that might be in the way.

Tall Rail Posts may be placed on any terrain, allowing for placement on walls and ceilings of caves.

The maximum placement distance for the post is shown as a coloured dial on the base of the post when placing.

* White indicates valid placement, below the maximum rail length
* Blue indicates valid placement at optimal rail length
* Pink indicates invalid placement -- whether from being placed too far, too close, or from creating too sharp of a turn.
Tall Platform

Tier
 Crafted at

**Tall Platform** is a platform in Astroneer that can carry oxygen and transport electricity via three power plugs.

## Uses

* It has one Tier-2 item slot and four Tier-1 item slots.
* The slots on a Tall Platform are at the end of a large pole resembling that of a streetlamp.
* The Tall Platform is ideal for usage with the  Tall Storage on its Tier-2 slot as well as lights such as the  Worklight or the  Floodlight on its Tier-1 slots.
Terrain Anchor

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

The **Terrain Anchor** is a creative item in Astroneer.

## Source

The **Terrain Anchor** is available in the  Backpack Printer Plinth in Creative Mode.

## Uses

The Terrain Anchor can be used to lock the Level of Detail (LOD) in a spherical area, allowing the player to view it from any distance at full detail. The player may only have up to seven active Terrain Anchors active at a time, due to limitations to the game and to prevent poor performance.

In creative mode, the area of effect of the Terrain Anchor can be viewed by holding the Terrain Anchor. This will cause a large circular purple area of effect to become visible around the Terrain Anchor's location. Once the Terrain Anchor is placed, the area of effect preview will disappear. To show the area of effect for all Terrain Anchors permanently, there is a setting in the Creative Mode Settings menu: press the (PC: , Xbox: , PS4: , Switch: ) key and toggle the 'Show Terrain Anchor Status' option.
Patch 0.2.108.0

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

* Fix deadlock causing freezes on many people's machines, especially those with dual core CPUs.
* Fix 10 different crash issues affecting save reloads, multiplayer joins, and general gameplay.
* Decrease performance impact of distant objects
* Fix certain performance problems that appear after loading a save.
* Optimize tether networks to significantly improve framerate performance.
* Tethers now go dark when disconnected from their sources.
* Properly disable VR plugins
Patch 131

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

* 8 new rock-based discoveries available for research

**Save File UX on Satellite Menu**

* Can delete saves
* Saves use fixed numbered slots
* Most recent save selected by default
* Disable starting new game when saves full

**Tweaks**

* Reduced camera auto-adjustment so it interferes less when using gamepad
* Updated attenuation settings on refinery audio. No longer playing as 2d.
* Adjusted the Terrain cursor analog stick motion curve

**Performance**

* Improved physics update efficiency.
* Plant Materials updated to be less GPU intensive.
* Major optimization to base networks and tethers.
* Significantly reduce network bandwidth usage.
Tall Storage

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

The **Tall Storage** is a utility item in Astroneer. It features three Tier-1 attachment slots at the end of a large pole, with 2 of the slots angling downwards, resembling a streetlamp.

## Uses

* The Tall Storage is ideal for usage with the  Tall Platform as well as the  Floodlight in order to illuminate an area.
* The Tall Storage is also useful when paired with a light source and placed on a rover, effectively acting as a sort of headlight for the rover.
Missions

Missions are goals for players to work towards, helping to guide players along the path of the game, while offering rewards along the way. The Missions Panel offers various missions to do, such as collect resources, craft certain items, or interact
Completing missions give rewards to the player, that can assist with progression in the game. Rewards range from a number of Bytes, free Schematics, and various Items, such as the very rare  QT-RTG or  EXO Chip.

## Mission Log

The Mission Log is attached to any  Landing Pad and all three  Logistics Depots and can be interacted with to bring up the Mission Log panel. The player can use this to keep track of missions and collect rewards.

It is also possible to check the Mission Log any time, using the key for the action wheel (PC: Hold , Xbox: Hold , PS4: Hold , Switch: Hold ) and selecting the missions option. A second possibility to bring it up, is to click on the right side of the backpack. The Mission Log can be used to collect Byte rewards anywhere, but item rewards cannot be collected this way.

The log has five sections:

* **Rewards** is for completed missions that have rewards waiting to be claimed.
* **Tracked** is for missions that the player has decided to track. This allows for easier tracking when multiple missions are active. The player can untrack these missions, which moves them back to Active.
* **Active** is for all missions that are currently active. These missions can be tracked and moved to Tracked.
* **Reclaimable** is for recalling items that only have one instance to any landing pad.
* **Complete** is for all missions that have been completed and rewards have already been claimed.

## Missions

### Wanderer Missions

These missions lead the player to all of the Historical Probes and unlocks the Wanderer Suit with the Wanderer's Way achievement.

### Jet Powered Missions

These missions allow the player to unlock the Hoverboard and VTOL.

### Xenobiology Missions

These missions unlock Galastropods that provide buffs for players, added in the Xenobiology Update.

### Rails Missions

These missions guide the player through the story of Conductor Bell and Doctor Stone, teaching how to use the rail items.

### Awakening Missions

These missions are used to introduce the player to Chronos and EVA, as well as act as a significant lore section of the game.

## Notes

* The Missions and Mission Log was first shown off during the February 5, 2021 stream on Twitch.
* The Mission Panel replaces the old startup panel on the starter Landing Pad
* Prototype Recovery and Vertical Thinking may be started by finding the related Data Recorders or MATs on their respective planets.
* Missions that require gathering resources must be completed by the player themselves, using the terrain tool to mine the resource. Using a vehicle with a drill, the Soil Centrifuge, or Trade Platform will not count towards mission progress.
Rover Seat

Tier
 Type
 Crafted at

The **Rover Seat** is a Tier 2 attachment that can be put on Rovers, Shuttles and Rail Cars. While in the seat, players are able to operate whatever the seat is attached to. They can be either crafted or found in various types of Wrecks across the planets.

## Usage

**Rover Seats** can be placed on top of Rovers, Shuttle and Rail Car attachment slots. When targeting the seat, the user can press the Use key (PC: , Xbox: , PS4: , Switch: ) to enter the seat and begin operating the vehicle. If two seats are placed on the same vehicle, whoever enters the vehicle first assumes control of the vehicle. When placing the seat, the direction it is facing is considered forward. Rotating the seat 180 degrees will flip the direction rovers will go when pressing forward or backward.

Entering a rover seat will save the game, even if the seat is not in a slot.
Tools

*This article is a stub. You can help Astroneer Wiki by expanding it.*

Tools are items with their own functions, used manually by the player to carry out specific tasks ranging from terraforming to hauling large objects.

## Player Tools

* Terrain Tool is a tool that is given to the player when started any world. You can take the Terrain Tool by pressing the . Terrain Tool can be modified by Augments, attachments which alter the way the tool interacts with soil. Terrain Tool has 3 modes. Mining mode allows you to mine soil and other resources. Building mode lets you build if you have at least 1 small canister in your backpack. And the last mode is the smooth mode which lets you make smooth platforms and edges. By hovering on a ground at a certain angle, than triggering the tool, you are able to make smooth paths up to mountains, down to caves or make your base platform smooth. It works after triggering Terrain Tool it keeps the angle and than builds or mines into the angle, that you selected.
* Creative Tool can be modified by pressing  while it is equipped. It is only available in Creative Mode.
* Aero can be used as a free cam. It is only available in Creative Mode.

## Vehicle Tools

* Drill Strength 1,  Drill Strength 2 and  Drill Strength 3 can excavate and gather materials quickly, can dig through hard sedimentary materials when attached to the front of a  Rover or on a  Crane.
* Winch: Can be used to pull objects when attached to a rover or (for smaller objects) held in hand. Or to anchor vehicles to the ground.
* Crane: Can be used with a  Drill to mine Resources.
* Paver: Can be used to build soil level with the camera's orientation, especially useful in combination with a  Drill.
Scrap

Tier

**Scrap** is a resource in Astroneer that can be traded to obtain other resources.

## Source

Scrap may be obtained by placing most player-made items, or any wreckage marked Debris into a  Medium Shredder,  Large Shredder or  Extra Large Shredder. Items that are too big to be placed in a shredder, such as a  Large Shuttle or any extra large platform, may be blown up with  Dynamite to break them down into smaller, shreddable debris.

Each item shredded will yield different amounts of scrap, and any partially complete stack of scrap will remain in the Shredder until enough scrap has been collected to create an entire nugget of scrap. When a nugget of Scrap is complete, it will be stored on the same vehicle or platform as the shredder, assuming that there is enough storage space for it. If there is not any storage for the shredder, the Shredder will stop operating until the scrap has been removed.

Scrap may be easily obtained through the use of the  Soil Centrifuge. Gathering enough  Soil to turn into  Clay, the player may smelt it into  Ceramic and craft  Drill Mod 1, which may then be shredded into Scrap. Doing this method will yield 3 Scrap for 2 canisters of  Soil.

### Resource Scrap Value

With the exception of  EXO Chips, resources cannot be directly shredded, but their scrap value can be deduced from the item recipes that use them. The scrap amount obtained from a printable item is always equal to the sum of the scrap value of all the resources it was directly printed with. Some resources cannot be directly used to scrap items, and as a result, have unknown scrap values.

### Scrap from Items

#### Medium Shredder

**Notes**

\* Value depends on how "full" the item is.

\*\* Empty Terrain Analyzers yield no scrap.

\*\*\* Value is the same for a full or spent Solid-Fuel Jump Jet.

#### Large Shredder

**Notes**

\* Value is the same for a full or spent Solid-Fuel Thruster.

### Scrap from Debris

\*The Broken Platform Leg offers a varying amount of scrap that does not seem to be consistent

## Uses

Scrap is the currency resource, used with the  Trade Platform, to obtain other resources. The ratio of scrap to resource varies on the rarity of the resource being traded for.

Alternatively, Scrap may also be researched for 300 Bytes at the  Research Chamber.

Scrap could also be used to print event items for the Project CHEER Delivery LTE.

## Notes

* Dynamite,  Fireworks, Resources, Item Plinths,  Leveling Blocks and  Terrain Anchors are not shreddable.
* Astronium can be used in the  Trade Platform to purchase  Solid-Fuel Jump Jet, then shredded for a conversion of 1  Astronium to 3  **Scrap**

## Trivia

* Before the release of the  Extra Large Shredder, many of the larger broken objects were marked as *Detritus*. This was due to the size limitations for items accepted by the largest shredder at the time, the  Large Shredder. Now, many of these objects are shreddable, and have been reclassified and marked as *Debris* rather than *Detritus*. However some can still be found named as *Detritus*
* Before Patch 1.9.8, Platforms were not shreddable.
Trade Platform

Tier
 Crafted at

The **Trade Platform** is one of the Modules in Astroneer that allows the player to trade Scrap and Astronium for resources and other various items.

One trade takes 45 seconds.

## Uses

The Trade Platform uses Scrap and Astronium which are currencies for trading various resources and items. Each item requires different ratios of the appropriate trade currency. In the trade panel, players can scroll left or right to browse the current currency items, and up or down to swap from scrap or astronium. Providing a signal to a trade platform will send it off to trade with the current selection.

* Currency: Item ratio means for every X scrap, Y resource is recieved in return (e.g. 1:2 means for every 1 scrap, 2 resource is returned)

## Trivia

* As of version 1.0, The Trade Platform can still be used without being placed on a platform and does not require power to operate.

## Media

* Trade Platform base
* Trade Platform icon
Shard

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

Shards are a mission item in Astroneer, used in missions added in the Rails Update.

## Source

Shards are obtained by destroying Obelisks with Dynamite, found in the mantle layer of Calidor.

## Uses

* The player will need to transport 10 Shards for the They Belong In a Museum mission.
* Shards may be researched in a Research Chamber for 960 Bytes.
* Shards may be shredded in a shredder for 0.5 scrap.
Portable Smelting Furnace

Tier

The Portable Smelting Furnace is a Crafting Module in Astroneer that can be found in wrecks, and by trading for it in the Trade Platform. It is used to smelt raw resources into Refined resources.

## Source

The Portable Smelting Furnace can be acquired from:

* Wrecks
* The Trade Platform for 8x  Astronium

## Uses

The Portable Smelting Furnace refines raw resources when the player turns on the furnace. Nuggets will be pulled from attached storage, such as the player's backpack until all smeltable resources are refined. If there is no free storage, the refined resource will be left on the furnace.

The following table lists the raw resources and what they refine to.

* Power Consumption Rate: 2 U/s

## Notes

* Portable Smelting Furnaces take 15 seconds to refine one nugget with the full 2 U/s of power available and will offer no time advantages over regular Smelting Furnaces.
* Using Portable Smelting Furnaces on a Medium Storage Silo gives a much faster throughput than a Smelting Furnace, as each one produces as fast as the Smelting Furnace, while each being able to refine a nugget. The trade off of faster refining is a much higher power usage, with each Portable Smelting Furnace consuming 2 U/s, compared to 5 U/s of the Smelting Furnace, making it a better alternative in the later game when players may have larger power setups.
* Players may refine a full Large Resource Canister in about 7 minutes using 15 Portable Smelting Furnaces and another empty Large Resource Canister on an Extra Large Platform C.
Portable Oxygenator

Tier
 Crafted at

The **Portable Oxygenator** is an oxygen generation item used to generate Oxygen using Power in the Backpack. Combined with any power generation such as Small Wind Turbines, Small Solar Panels, QT-RTG, or Small Generators, it can provide a permanent Oxygen supply without needing to connect to tethers or other devices that provide oxygen.

## Uses

* Power Consumption Rate: 1 U/s

To use a Portable Oxygenator, the player must first place it in one of the widget slots on the Backpack, then press the corresponding context key (default C or V, for left or right slot) to activate. The Portable Oxygenator will run until it consumes all power, even if the oxygen tank is full, so the player should turn it off once the oxygen tank is filled.

When the Portable Oxygenator is active, the player won't connect to tethers until it is turned off or the backpack is opened and an available tether is nearby. For use away from tethers, the player is required to have a source of power, either Small Solar Panels, Small Wind Turbines, QT-RTG, or Small Generators, to refill the backpack power supply. Using a Small Generator may be the best option, with organic being found on all planet layers.

When activated, a Portable Oxygenator consumes 1 U/s continuously and fills a single Oxygen Tank per 10 Units of power consumed. When paired with a  QT-RTG, the portable oxygenator will provide infinite oxygen to the player.

The Portable Oxygenator can be placed on a Platform to act as a standard Oxygenator and provide Oxygen to the base and tethers, however, it will still require power to function.

## Notes

* For reference, the backpack's oxygen tank is the same size as Oxygen Tanks, so a full charge of 10 Units in the backpack will entirely fill the player's Oxygen bar.
* Portable Oxygenators are functionally identical to regular Oxygenators, besides being able to be toggled on or off, meaning they can turn a player's backpack into a portable Power and Oxygen supplier for unconnected tethers and all nearby players in multiplayer.
	+ Any Oxygen provided to adjacent Astroneers while the Portable Oxygenator is active is essentially free; no extra cost is exacted for doing so, though backpacks will try to share power from any attached external power storage devices.
* Portable Oxygenators consume power indefinitely, whether they are actually able to fill an oxygen tank or not. If all tanks are full, any remaining power will be consumed, meaning the player should turn off the Portable Oxygenator when oxygen tanks are full to prevent any loss of excess power and to extend the power left in the backpack.
* There is a mission requiring the player to make 1 Nanocarbon Alloy, and the reward is the Schematic for the Portable Oxygenator, the player can immediately make a Portable Oxygenator after completing the mission.
Patch 1.0.4

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

* Fixed an issue that would cause game audio to play through Oculus Tray Tool if it was running rather than speakers or headphones.
* Reduced the number of times the game pings our backend service with Achievement progress. This is a speculative fix to the ongoing issue of Retro Suits not appearing for some Early Access / Game Preview players, which is caused by a failure of the service to properly retrieve your account inventory.
* Made some targeted performance optimizations in the Terrain and Multiplayer systems.
* Put guards around the most commonly occurring low-level crash, improving overall stability of the game.
* Fixed a crash that would happen if speedy players attempted to open the catalog before their Astroneer had fully spawned in the world.
* Fixed a rare, but annoying crash that would occur if a player deformed terrain then quickly exited the game, preventing the game from saving their terrain changes properly.
Patch 1.16.60

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

### EXO Biofuel Obtainment Operation

New plant species have been detected on Atrox which are capable of generating potential biofuels from other flora. This species – designated “Cauldrangea” – appears to only appear for a short period of time. Beware that these Cauldrangea are protected by new dangerous Hazards.

Astroneers are asked to harvest specific ingredients for the Cauldrangea to… digest… and send the plant’s output in stages. EXO Dynamics will reward these efforts with new cosmetics and useful items along the way. Points are only given for the stage you're currently on – braving the wilds of Atrox is better with friends!

#### Event Rewards

* “Hallowed Helm” Hat - Rewarded for completing the Squasholine Stage
* “Endless” Visor - Rewarded for completing the Attapetrol Stage
* “PUM-KN Shelter” Module - Rewarded for completing the Noxothane Stage
* Useful incremental rewards along the way
* Randomized recurring rewards from at the end of the event

### Item Descriptions Have Been Updated

Item description text has been updated for all Adventure mode items. Each item now includes a description and notable applications. Dependencies, Slot information and Power values are included where applicable.

### Store – New Items!

New Limited Time Bundle – ASTROMANCY! Cast a magical look with this spellbinding set! Available in EXO Outfitters until November 16, 2020. Includes:

* Hocus Pocus Hat
* Incantation Palette
* Crystal Ball Visor

#### New Masks

* Creepy Crow
* Face Cuddler

#### New Hats

* Broadcast Beacons
* Echo Locators
* Hocus Pocus

#### New Emotes

* Peeka-Boo!
* Jump Scare

#### New Palettes

* Tomb Worthy
* Candy Corn
* Cobweb
* Patchwork
* Incantation

## Bug Fixes

The following are still known issues as of version 1.16.60.0:

In multiplayer games during the Biofuel Obtainment Operation event, points and rewards may appear incorrectly for hosts on the Exo Request Module control panel when a client has completed the final stage of the event.
The following bugs have been fixed as of version 1.16.60.0:

### Crashes

* Fixed a crash that occurred when using the arrow keys or d-pad during the credits
* Fixed a crash that would occur when navigating the Co-op menu
* Fixed a crash that would occur when opening the menu during the tutorial

### Localization

* Fixed an issue in Spanish (Spain) where some text lines were too long for their boxes causing text to be cut off or overlap other lines
* Fixed an issue where “Repeat Count” in the Count Repeater control panel was not localized in any language

### Visual

* Fixed an issue where the Spooky and Endless visors would look stretched when worn on the Commander suit
* Fixed a bug where some emote holograms would change position if another emote was played before they finished
Patch 125

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

* Dynamite now craftable from backpack
* New dynamite art, fx, audio
* Dynamite can now be used to destroy base buildings and other objects
* Added character idle animations
* Added 9 new discoverable wrecks, including their collectible items within
* Additional organic research items added
* Updated Dropship model art
* Updated RCS thruster effects for Dropship
* Updated model art for Tradeplatform
* Updated model and FX art for Smelter
* Added new refinery / smelter audio
* Added sandboxing of saved games when running the Steam Experimental branch.
* Improved game pad support on launch menu
* Performance improvement: Added a system for fully despawning decorator sets as you move away from them.
* Slight GPU performance improvement to terrain (use 16 bit indices)

## Bug Fixes

* Researching an item when you have already researched all recipes will no longer "use up" that item in regards to when future updates add new recipes. It will now also give you a resource.
* Fixed several issues with how decorator states were saved and restored.
* Fixed race condition causing occasional anomalous terrain generation.
* Seed fixes, including shift-click issue and seeds growing in backpack
* Fix save game issue where conduits don't attach after saving a leaf and building platform
* Fix save game issue where conduits nubs don't disappear after a save game and using dynamite on the leaf
* Updated oxygen tank fill looping sound. Fixed Xbox bug that caused it top play at full volume.
Oxygenator

Tier
 Crafted at

The **Oxygenator** is an oxygen generation item in Astroneer that allows players to expand their oxygen and power network using Tethers when placed on Vehicles, Platforms or the starting Shelter. It will supply Oxygen and Power to any connected tethers and to any platforms connected with network cables.

## Uses

* Oxygenators are an important item to take when traveling to another planet, as it supplies oxygen to connected tethers for players who wish to explore or do some underground mining.
* Oxygenators are also recommended for players who wish to build large bases where parts of the base are not connected to the Shelter. An oxygenator placed on a platform could easily fulfill the need for tether use.
* Shuttles have a slot meant for an oxygenator, marked with a blue hologram of an oxygenator. This allows players to set up tether networks on other planets early on without needing to bring a platform for the oxygenator to sit on.

### Missions

* Astroneering Bas(e)ics requires the player to attach an Oxygenator to the starting Shelter.
* To Parts Unknown requires the player to attach an Oxygenator to a Small Shuttle.
* A Breath Of Fresh Air requires the player to attach an Oxygenator to the Xenobiology Lab.

## Trivia

* The electroluminescent cables bordering the edge of every platform and power cable light up pale blue to indicate that Oxygen and Power are currently being shared via Tether-style connections. It's possible to tell on a glance whether Oxygen will be received from a specific platform this way.

## Media

* Oxygenator installed in a Shelter
* Oxygenator on top of a Medium Platform A connected to a Shelter.
* Portable Oxygenator
* Oxygenator icon
RTG

*Not to be consufed with the QT-RTG*

 Tier
 Crafted at

The **RTG**, or Radioisotope Thermoelectric Generator, is a power generation item in Astroneer that supplies a constant stream of power.

## Source

RTGs can also very rarely found in wrecks that feature a broken  Shelter or  Field Shelter in them, which themselves are also very rare.

## Uses

* Power Production Rate: 4 U/s

RTGs can be placed on platforms to provide a steady stream of power at all times.

Shelters and Field Shelters have low-power RTGs built-in, which cannot be removed. They provide 1U/s and 0.5U/s, respectively.

## Trivia

* If one purchases all materials for crafting exclusively from a Trade Platform and has already obtained all of the required gasses and processing machines beforehand with one Graphite and Hematite left over, the actual Scrap cost of a single RTG is only 12 Scrap. However, the Scrap return from shredding an RTG in a Large or Extra Large Shredder is only 4 Scrap.
* The RTG is based on a real life power generator that has been used in space exploration. RTGs in this game do not expire, although RTGs in real life can feel like they don't expire; they can last for several decades and possibly even centuries before their power output becomes too low.
Novus

Type
 Size
 Difficulty
 Day/Night Cycle
 Caves
 Sun
 Wind

**Novus** is a Planet in Astroneer. It is the moon of the Exotic planet Vesania.

It's perhaps one of the most distinct Planets in Astroneer, with its thin foggy atmosphere and purple, sparsely forested and cratered Terrain. The surface of the moon is pockmarked with craters, much like Desolo, the other terrestrial moon. It has plenty of flora on its surface such as Popcoral, Lashleaf, Cataplant, and Thistlewhip.

Many permanently active geysers can be found on the surface of Novus.

The day/night cycle on Novus is very fast, being 3 and a half minutes long.

## Notable Resources

  Lithium | Mountains and Mantle Layer

  Methane | 75 PPU

## Gateway Network

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

Novus has two Gateway Chambers, each requiring 21U/s of power for 30 seconds to be activated. Three Medium Generators on a Large Platform B is the easiest way to achieve this. At least one must be activated before the player can access the Gateway Engine in the core of the planet.

Once a Gateway Chamber has been activated, the Gateway Engine opens in the core. Placing a single  Silicone in one of the slots reveals the Geometric Triptych. Placing the Geometric Triptych in the slot on the opposite side (above you) will activate the engine, revealing the Odd Stone and allowing teleportation to the core as well as revealing the inactive node for the Gateway Portal if it has not yet been discovered.

## Trivia

* A planet similar to Novus was used in the Terrain 2.0 test during Patch 0.10.5.
Stone Figurine

Tier

The **Stone Figurines** are recreational items in Astroneer.

## Source

The Stone Figurines can be found scattered on the surface and throughout the caves of Desolo and Novus, and come in Jasper and Lapis varieties. They can be found as Pawn, Knight, Rook, Bishop, King and Queen varieties.

Jasper figurines are a light brown color and are found in surface craters and in the higher caves of Desolo.

Lapis figurines are a blue color and are found in the surface craters and in the higher caves of Novus.

## Uses

The Stone Figurines are used with the  Figurine Platform to play games of chess. To play chess, 32 pieces will need to be collected, with 8 Pawns, 2 Knights, 2 Rooks, 2 Bishops, 1 King and 1 Queen for each player. Since they come in two varieties, it is suggested to collect a set of each Lapis and Jasper pieces. More than enough pieces are found on both moons to collect more than a single set, but it takes quite some time to collect them.

Lapis figurines can be shredded for 0.5 scrap, while Jasper figurines can be shredded for 0.75 scrap.

## Notes

* Holographic Figurines can be used as an alternative to the Stone Figurines, providing an easier method of obtaining enough pieces to play a full game of chess.
* Stone Figurines are one of the many curiosities that can be detected by Usagi.
* In the Sun Room logs, Chronos says the figures are based on Dr. Stone's (member of ESS Triton crew) chess set.
* To obtain each of the pieces to play a full game of chess, place the figurines onto the Figurine Platform and relaunch the game. This will result in only the missing pieces to spawn on their respective moons.

## Media

* Stone Figurine Icon
* Jasper Pawn in its natural surroundings
* Lapis Bishop in its natural surroundings
* Jasper Pieces
Storm

This page is kept for historical purposes.

* Removed in 1.0, but planned to come back in the future in different ways

 *The subject of this article has been removed from the game in an update.*

The **Storm** was the most notorious hazard in Astroneer, seeing as it occurred on all planets except Barren. Most players would have encountered a Storm as early as their third day, and it was capable of killing players, knocking away unsecured resources, and even flipping vehicles. Storms had differing intensity depending on how close the players were to its center; the closer its center was to players, the more debris that would spawn and launch towards them. Storms always spawned some distance from players, and would either entirely bypass their location or aim directly for them. The main hazards in storms were the rocks that would hit unprepared players, seriously damaging them.

The storms are now referenced in a Curious Item log stating “ Hazardous Environment Training offline. Storm files missing data. -Elysium System Log”.

## Surviving Storms

* To ensure your hard-earned Resources were not blown away, you could have secured them using a storage or by or by placing them on any slot on a platform, a shelter, or vehicles. You could also dig a hole to store the resources but had to be aware that there were bugs that may glitch the resources through the ground.
* To prevent death, players could enter a shelter, quickly dig a hole in the ground deep enough to avoid flying debris or enter a cave to wait the storm out. Vehicles were not entirely safe, as they could be flipped over.
* The Large Rover only offered protection provided the wind did *not* flip the vehicle, so hiding in a vehicle seat was also a good strategy, as it was generally wide enough to avoid being thrown.

Another strategy was to build a bunker system along routes you usually take, but you had to make sure you had enough oxygen!

## Media

* The Storm seen from a distance
* Storm as seen from space
* A player running from a Storm
Oxygen Filters

Tier
 Crafted at

**Oxygen Filters** are an oxygen storage item that can be consumed to save the players life by providing a limited supply of oxygen. They are similar to  Power Cells in the way that they work, in that they are destroyed once consumed.
Oxygen Filters can be crafted from the Backpack or found exploring the planets. **Oxygen Filters** are already unlocked in the Research Catalog when starting a new game.

## Uses

* **Oxygen Filters**, once plugged into the backpack, will immediately produce Oxygen, filling the primary backpack tank and then sequentially filling any connected  Oxygen Tanks. Oxygen will not decrease until all attached Filters are depleted.
* They will deactivate temporarily when connected to  Tethers, any other Oxygen source, or are disconnected from the backpack.
* The blue ring turns on when the filters are providing oxygen and turns off when connected to  Tethers or any other Oxygen source.
* Can fill (from empty): your backpack tank and fully charge 7 more oxygen canisters before it completely runs out. This was conducted with a fresh filter at 0 oxygen with 12 empty canisters and an empty oxygen bar while taking suffocating damage.

## Trivia

* When disconnected from the backpack, the blue light on the filter will remain in whichever state it was when being disconnected.
* **Oxygen Filters** hold a total of 80 seconds of air at a minimum (1 minutes 20 seconds), but can produce more Oxygen if multiple tanks are available to fill during their 80-second run time, or if the player has less than a full Oxygen tank at the moment when the Filter is created.
* Each of the four filters in the bundle represent 20 seconds of time that the filter can continue operating.

## Media

* A stack of filters on the top left of the backpack
Spookysquash

**Spookysquash** are a timed exclusive flora during fall. They are special versions of Sturdysquash that can only be obtained by blowing up a PUM-KN Shelter with Dynamite. As with normal Sturdysquash, samples may be obtained when harvesting.

## Smiling Spookysquash

Smiling Spookysquash are carved with a traditional smiling face. These can be grown from Smiling Spookyseeds.

* A Smiling Spookysquash
* A Smiling Spookyseed

## Stunted Spookysquash

Stunted Spookysquash are short and stout, with a carved face similar to the Smiling Spookysquash. These can be grown from Stunted Spookyseeds.

* A Stunted Spookysquash
* A Stunted Spookyseed

## Notes

* Digging up a planted spookysquash will return that type of seed.

## Trivia

* Prior to the Fall Update of 2021, all Sturdysquash were known as Spookysquash. This was changed to make the EXO F.A.R.M. event more fall related.
Research Chamber

Tier
 Crafted at

The **Research Chamber** is a Research Module used to convert Research Items, Research Samples, and some Resources into Bytes.

## Uses

The Research Chamber is used to extract Bytes from Research Items, Research Samples, and Resources. To run the Research Chamber, the player must put the item they want to research into the slot on the chamber and activate the chamber with the control panel.

The time it takes for the item to be researched depends on the item itself, with higher byte-value items typically taking more time than lower value items. 2 Units of Power is required to run the chamber at full speed, and will still function at lower power amounts but at a reduced speed, resulting in less bytes per minute and a longer processing time.

* Power Consumption Rate: 2 U/s

### Missions

* For Science! requires the player to print and unpack a Research Chamber.

## Notes

* It is possible to automate infinite byte generation by using an Auto Arm to pick up Research Samples from rocks and plants that will respawn (approx. every 30 minutes) and place them in a Research Chamber. Placing these on harder planets, such as Glacio or Atrox, will provide the most amount of automated bytes. Players may want to power the setup with either wind or RTG, depending on the planet.

## Trivia

* A Research Sample processed by a research chamber will yield several times the manual research value.

## Media

* Research Chamber in its Active state
* Research Chamber in its Idle state
* The research interface tool
* Old research chamber
* Research Icon

[[ja:研究分析台
Unusual Device

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

The **Unusual Device** is a Mission item in Astroneer.

## Source

A Unusual Device is rewarded from completing the Discovery Train mission.

 Uses

The Unusual Device is used to summon the Logistics Depot: Sylva on Sylva for the Central Processing mission.

## Trivia

* The Unusual Device matches the style of materials used in the Gateway constructions found across the star system, hinting at a connection between EXO Dynamics and the mysterious gateway network.
Project CHEER Delivery Event

The **Project CHEER Delivery Event** is an LTE in Astroneer. It was added with the Holiday Update 002, and was brought back with Holiday Update 003. It originally started on December 7, 2020 and ran until January 2021, with the return beginning on December 7, 2021, and ended on January 12, 2022.

## Event Contribution and Goals

Players contribute to the Project CHEER Delivery Event by collecting the special mission items found on  Sylva,  Desolo,  Calidor, and  Glacio. These items are scattered around the surface and underground caverns on these planets. They are also able to be crafted at a Small Printer, utilizing scrap and other resources.

Once found, players must package the items using the  Packager, which allows them to be placed on the EXO Request Platform rocket. Each package is colored differently, based on the number of Recovery Points yielded.

## Rewards

Players obtain various rewards when they reach certain point goals. Between every goal is also packages of items that will aid the player in their gift recovery operations. After reaching the final goal, an additional care package can be earned for another 2,000 Recovery Points. Further care packages are earned for 2,000 Recovery Points each.

### 2020

 Festive Chapbow
 Baublehead
 Care Package

### 2021

* Tinsel Town Palette
* Festive Chapbow Hat
* Baublehead Visor
 Boreal Beanie
 Pudding Warmer
 Care Package

## Notes

* In 2020, "Misplaced" Cargo gave 300 recovery points when sent up in the EXO Request Platform. It was changed in 2021 to a destructible item that gives various present items and Astronium.

## Media

* Pile of Packaged Event Items
* Astral Figurine
* Cosmic Bauble
* Stellar Object
* Cubic Object
* Automaton 001
* Automaton 002
Medium Shredder

Tier
 Crafted at

The **Medium Shredder** is a medium module in Astroneer.

## Uses

The Medium Shredder can shred everything that is Tier-1, with the exception of  Dynamite, which explodes and destroys the shredder. It can also be used to shred Debris found all over planets.

* Power Consumption Rate: 5 U/s

## Trivia

* The Medium Shredder is the smallest shredder in the game.
Medium Platform B

Tier
 Crafted at

**Medium Platform B** is one of the main building blocks of Astroneer. It can be built from a Small Printer and requires 2x  Resin. It has one Tier 2 slot and two Tier 1 Attachment Slots. A Starting Platform is available from the  Landing Pad that functions the same as this platform, however it has a slightly different look to a normal Medium Platform B.

## Notes

* Two Tier-1 and one Tier-2 Attachment Slots.
	+ 10 Tier-1 modules can be stored by using 1x  Medium Storage while 26 Tier-1 modules can be stored by using 1x  Medium Storage Silo.
* Four Power connection slots that can be used to connect to your base.
* Can connect to  Tethers to provide Oxygen and Power to the player if an  Oxygenator is connected through the network.
* Can be attached to walls and ceilings.