recursal/Fanatic-Fandom huggingface dataset:
The Psycoolestgists

"The Psycoolestgists" is the official name of the students in the Shunyi International School of Beijing's 11th grade A4 HL IB Psychology class with Daniel Meltzer in room 3110.

## Origin of Name

The group name originated from an event wherein the class was split into two groups for an academic competition. When asked what their team name should be, one group said their name was "The Psycoologists." This is a portmanteau of the two words "Psychologists" and "cool", implying that not only did this group have superior knowledge of Psychological concepts, but they also were cool.

The opposing team then decided to have their name be "The Psycoolergists," implying that they are even cooler than The Psycoologists. The group that had been previously known as The Psycoologists then changed their name to "The Psycoolestgists," establishing their superiority of coolness over all. The class later adopted this as the class name.

## List of Psycoolestgists

* Aaron Almlie
* Aidan Murphy
* Candice Shi
* Chauncey Lo
* Grace Choy
* Ina Wang
* Jason Tse
* Megan Foo
* Michelle
* Connie Zhang
* Sabrina Huang
* Sabrina Lin
* Saie
* Stephanie
* Tabby Seo
Yuille & Cutshall (1986)

Yuille & Cutshall (1986) was a study that demonstrated the reliability of eyewitness testimonies and that leading questions may not have a huge impact on factual recall.

## Aim

**The aim of the study was to determine whether leading questions would affect memory of eyewitnesses at a real crime scene.**

## Procedure

The crime scene was in Vancouver. A thief entered a gun shop and tied up the owner before stealing money and guns from the shop. The owner freed himself, and thinking that the thief had escaped, went outside the shop. But the thief was still there and shot him twice. Police had been called and there was gunfire - and the thief was eventually killed. As the incident took place in front of the shop, there were eyewitnesses - 21 were interviewed by the police.

The researchers chose this incident to study because there were enough witness and there was forensic evidence available to confirm the stories of the eyewitnesses.

The researchers contacted the eyewitnesses four months after the event. 13 of the eyewitnesses agreed to be interviewed as part of a study. They gave their account of the incident, and then they were asked questions. Two leading questions were used*.*Half the group was asked if they saw a broken headlight on the getaway car. The other half was asked if they saw a yellow panel on the car (the panel was actually blue). They were also asked to rate their stress on the day of the event on a seven point scale.

## Results

It was found that eyewitnesses were actually very reliable. They recalled a large amount of accurate detail that could be confirmed by the original police reports. They also did not make errors as a result of the leading questions. 10 out of 13 of them said there was no broken headlight or yellow quarter panel, or that they hadn’t noticed those particular details.

The researchers found that the accuracy of the witnesses compared to the original policy reports was between 79% and 84%. It appears that this research contradicts the study by Loftus & Palmer (1974). It could be that the lack of emotional response to the video that was shown in their study played a key role in the influence of the leading questions.  The witnesses reported that they didn't remember feeling afraid during the incident, but they did report having an "adrenaline rush."

## Evaluation

* As a field study, it has strong ecological validity.
* There was archival evidence to confirm the validity of the testimonies.
* The study is not replicable nor generalizable.
* Because the eyewitnesses' safety was in danger, this could be a case of flashbulb memory and therefore not comparable to Loftus & Palmer's original study.
* The scoring process also used quantitative data.
Tails

Skilled inventor and mechanic

Super speed

Enhanced durability

Enhanced strength

Enhanced acrobatic skills and reflexes

Hand-to-hand combat skills

Vehicle intuition

Extreme Gear riding skills

Grinding

Harnessing chaos energy

Hyper Mode initiation

Super transformation

Hyper-go-on usage

## Summary

Tails is a video game character from the Sonic the Hedgehog series. He appears in the Sonic Lifetime series.

## Videos

1. Sonic Lifetime Season 1 Episode 1 Part 1: A Day In A Lifetime
2. Sonic Lifetime Season 1 Episode 1 Part 2: A Day In A Lifetime
3. Sonic & Shadow Play Shadow the Hedgehog
4. Sonic Lifetime Season 1 Episode 2: Starhogs
5. Sonic Lifetime Season 1 Episode 3: Sally Sucks
6. Sonic Lifetime Season 1 Episode 4: Torture
7. Sonic Lifetime Season 1 Episode 5: Knuckles' Hangover
8. Sonic Lifetime Season 1 Episode 6 Part 1: Shadow's Fangirls
9. Sonic Lifetime Season 1 Episode 6 Part 2: Shadow's Fangirls
10. Sonic Lifetime Season 1 Episode 7: Wind
11. Sonic Lifetime Season 1 Episode 8: The Beach
12. Sonic Lifetime Season 1 Episode 9: Space Colony Arc
13. Sonic Lifetime Season 1 Episode 10: Charmander
14. Sonic Lifetime Season 1 Episode 11: Shadow the BabySitter
15. Sonic Lifetime Season 1 Episode 12: The Poopy House of Poop
16. Sonic Lifetime Episode 11 Remix
17. Sonic Lifetime Season 1 Episode 13: Tiny Knuckles
18. Sonic Lifetime Season 1 Episode 14: Pokemon
19. Sonic Lifetime Season 1 Episode 15: Sonic's Job
20. Sonic Lifetime Season 1 Episode 16: The Movies
21. Sonic Lifetime Season 1 Episode 17: The Shadow Show
22. Sonic Lifetime Season 2 Episode 1: Stuck on a Toilet
23. Let's Play Sonic 3 & Knuckles Episode 1: Angel Island Zone
24. Let's Play Sonic 3 & Knuckles Episode 2: Hydro City Zone
25. Let's Play Sonic 3 & Knuckles Episode 3: Marble Garden Zone
26. Let's Play Sonic 3 & Knuckles Episode 4: Carnival Night Zone
27. Let's Play Sonic 3 & Knuckles Episode 5: Ice Cap Zone
28. Webkinz X Sonic Lifetime
29. Let's Look at a Fan Game Sonic Worlds
30. Let's Look at Sonic Worlds's Chao Garden
31. Commentary for Sonic Lifetime S1E1
32. Censored 18+ Reading Sonic Porn Comic
33. Making a Sonic Game Tier List
34. Making a Sonic Character Tier List
35. Sonic Lifetime Season 3: Episode 1: Return of the Egg
36. Sonic Plush Collection
37. Sonic Reviews the Sonic the Hedgehog Movie

## History

TBA
Ina Wang

```

 ### Aliases

 Hina, Capewoman, Capey, pIna

Ina Wang is a proud member of the Make Meltzer Sad Association. Through sheer tenacity and a lengthy period of trials and tribulations, she now has the power to single-handedly alter the flow of the class to either on-task or very, very off-task.

```

She also has a stuffed dog toy named Sheep or something.
Super Oreo 5: Attack of the Shrink Man

## Summary

Back home the Lightning Paws decide to recruit new hot shot celebrity G-Claw to their team.

## Characters

* Super Oreo
* Super Elvis
* Super Fluffy
* Spidey Shorty
* G-Claw
* King Cat
* Blank Cat
* Shrink Man
* Marie
* Mouse Elder
* Robot Oreo
* Mayor of Schuyler City
* Light Diamond
* FrankenTyler
* Hershey (Cameo)
* Ducky (Cameo)

## Trivia

* The first book to be digitally colorized.
* The mayor design is based off the mayor from the original KangerMan strip.
* The city was named after famous American family the Schuylers since Kyle was listening to Hamilton at the time.
* The Webkinz's Hershey & Ducky can be seen in the crowd.
* Super Guinness name was changed to G-Claw because Guinness is a bad name though Kyle probably shouldn't have put in his neighbors dog in his comic in the first place.
The Meltzdown

The Meltzdown, also known as The 2016 Super Slam Meltzdown was an uncommon phenomenon that occurred on March 17, 2016 in which the Meltzer was plagued by visions of a demonic Aidan Murphy.

## Background

The Psycoolestgists remain uncertain of what caused Meltzer to be plagued by these visions. Orignally the discussion had been about comparing the various models of memory, somehow leading to uncontrollable laughing fits. The Psycoolestgists did as any concerned individuals would do: whip their phones out and begin recording. Credit goes to Grace Choy for documenting this event. Meltzer has claimed this to be "a good plot for a movie," yet there has been no confirmation of an upcoming film on the matter.

## The Meltzdown

Through unknown circumstances, Meltzer began to cry and laugh like a giddy schoolgirl and walked to the whiteboard. The accepted reason for this occurrence was that Ina and Jason were demonstrating Aidan-like behavior, as the true Aidan was not in school.

## Quotes (From Meltzer)

"Oh my...oh this is too funny...it's like...how"

"...And he'd turn around and then he's got this eeeee and it's just of Aidan drawing on the board and they go 'Noooooo!'" (Ina then says "What?")

"...And then turns around and reveals one of the Aidan faces and they go like 'No, he's been infected!'"

## Implications of the Meltzdown

The Psycoolestgists are unsure of the health of their mentor and further research must be done on the possibility of an Aidan virus or the possession of children through the spirit of Aidan.
Hocus Pocus

Ôi orôrôi rôrôrôi rôrôrôi rôrôrôi rôrôrôi ohrorô poPÔ

Yôi orôrôi rôrôrôi rôrôrôi rôrôrôi rôrôrôi ohrorô
poPÔ

Aaaah aaah aaah aaah
Uuuh oooh oooh ooooooooh

Ôi orôrôi rôrôrôi rôrôrôi rôrôrôi rôrôrôi ohrorô poPÔ
Yôi orôrôi rôrôrôi rôrôrôi rôrôrôi rôrôrôi ohrorô
BoumPÔ

Aaaah aaah aaah aaah
Uuuh oooh oooh ooooooooh

Tatrrrepôtetretrepiecôã-é-é-ô-hã-hén-Hén
Ôi trégueregué-dôi detêro deguedô
A tataro teguereguedaw
Teguereguedêro dêdow Ô-Éhr-Ôhr-Êhr-Êhr-Áhr-Ó
Hé Hã He How

Ãi erêrãi rãrãrôi rôrôrôi rôrôrôi rôrôrôi ohrorô poPÔ
Yôi orôrôi rôrôrôi rôrôrôi rôrôrôi rôrôrôi ohrorôm
pomPÔ

Aaaah aaah aaah aaah
Uuuh oooh oooh ooooooooh

Ôi orôrôi rôrôrôi rôrôrôi rôrôrôi rôrôrôi ohrorô poPÔ
Yôi orôrôi rôrôrôi rô

Aaaah aaah aaah aaah
Uuuh oooh oooh ooooooooh

UaaahuHahaha... Eee hi hi hááá
The Silent Psych Experiment of 2016

The Silent Psych Experiment of 2016 was a major battle between authority and freedom, a terrible struggle involving fires, interrogations, and experiments.

## Aim

Observe the measures performed by Meltzer to make the class speak

## Procedure

1. Manage to have every student agree not speak for a class period.
2. Set up cameras around the room to see potential reactions.
3. Complete the test on memory.
4. Ignore the fire and massive smoke storm going on across the street. \*Step failed
5. Complete the discussion activities quietly.

## Results

* We failed to stay quiet after the fire became an obstacle in our quiet goals, but we managed for most of the day through the use of tape.
* Meltzer attempted to use activities to make us speak, forcing us to speak in class. Many students found ways around this by writing on the board. Well done "Many students."
* Meltzer had stated he was okay with these pranks as long as it does not disrupt learning. We may have disrupted some of that.
Officer Shell

## Summary

Officer Shell is a minor character in the Super Oreo series of books made by Kyle Books.

## History

### Are There 6 Eyeballs Edit

Officer Shell drives Robot Oreo to prison.

### The Wedding Edit

Officer Shell and his partner Officer Beard where transporting Robot Oreo to prison when suddenly there was an electrical explosion causing the car to crash. In the crash Officer Beard was killed. Officer Shell crawls under the car begging for help and then he sees Robot Oreo, It is unknown if He was killed or not.

## Appearances

1. Super Oreo 7: The Wedding
2. Super Oreo 6: Triple Trouble
Brown & Kulik (1977)

Brown & Kulik proposed that some events can be remembered as
though our mind had photographed them - what they called **flashbulb memories.**They argued that these memories were caused when the event
not only was surprising, but was of personal relevance to the life of the
individual. They also argued that there must be a biological mechanism that led
to the creation of these memories, but the following study did not investigate
a biological component.

## Aim

The aim of their classic 1977 study was to investigate whether surprising and personally significant events can cause flashbulb memories.

## Procedure

The researchers asked 40 black and 40 white American male
participants to fill out a questionnaire regarding the death of public figures
- such as President John F Kennedy and civil rights leader Martin Luther King
Jr - as well as of someone they personally knew. They were asked a series of
questions about the event including:

* Where were you when you heard about the event?
* Who was with you when you head about the event?
* What were you doing when you heard about the event?
* How did you find out about the event?
* How did you feel when you heard about the event? (to indicate

level of emotion)

* How important was this event in your life? (to indicate personal

relevance)

* How often have you talked about this event? (to indicate

rehearsal)
The study was carried out in 1977.  President Kennedy was
assassinated on November 22, 1963 and Martin Luther King was assassinated on
April 4, 1968.

## Results

The
researchers found that 90% of the participants recalled a significant amount of
detail about the day when these events occurred. Most participants had very
detailed memories of the death of a loved one. However, there was a difference
in their memories of the assassination of public officials, based on the
personal relevance of the event to the participant. 75% of black participants
had flashbulb memories of the murder of Martin Luther King, compared to 33% of
white participants.

## Evaluation

* The study was one of the first to attempt to empirically test the existence of flashbulb memories. It has led to a large amount of further research.
* The procedure could be replicated, allowing us to determine if the results are reliable.
* The questionnaire was retrospective in nature - that is, it was self-reported data that relied on the memory of the individual and could not be verified for accuracy by the researchers. Compare this to Neisser & Harsch's prospective study.
* The actual level of surprise or emotion at the moment of the event cannot be measured or verified.
* It is not possible to actually measure the role of rehearsal in the creation of the memories.
* Social desirability may have played a role in the responses given by the participants.
* It is difficult to generalize the findings as only American males were studied. The study had both gender and cultural bias. More recent findings show that collectivistic societies may have lower rates of FBM.
Memory Test

The Memory Test was a test that most of our class took on April 14, 2016. It was literally death.

## Topics

According to Mr. Meltzer, these were the topics that were included on the test. Hopefully they can be used for revision at a later date.

KEY CONCEPTS TO REVIEW:

* Reconstructive memory
* Reliability of memory, including eyewitness testimony and flashbulb memory (this will be a sizeable portion of the exam)
* Memory models
* Types of memory
* Cognitive research methods

KEY STUDIES TO REVIEW:

* Loftus
* HM
* Neisser
* Brown and Kulik
* Bartlett
* Berntsen & Thomsen
* Brewer & Treyen
* Yullie & Cutshall
* Ronald Cotton
* Glanzer & Cunitz
Spring Berry

Munch Berry (Brother)

Stare Berry (Brother)

No Munch Berry (Brother)

Tall Berry (Brother)

Knot-Berry(Sister)

Miny (Brother)

Brian (Watermelon) (Uncle)

## Summary

Spring Berry is a supporting character in Kyle's Strawberry made by Kyle Books.

## History

### Kyle's Strawberry 4

Spring Berry says goodbye to his fathers and tries to escape. He is forced to clean up the house with his siblings. He parties at the end.

## Design

A strawberry that has a spring for a middle.

## Appearances

1. Kyle's Strawberry 4 (Beta)
2. Kyle's Strawberry 4
3. Brian's Watermelon 2 (2021)

## Videos

1. Reading My Old Comic Kyle's Strawberry 4
Super Oreo 12: Oreo & Shorty

## Summary

Oreo teams up with Shorty to stop King Cat's new plot.

## Characters

* Super Oreo
* Spidey Shorty
* Super Elvis
* Super Fluffy
* Thunder Cookie
* Cat-Bots
* King Cat
* FrankenTyler
* Light Diamond
* Giant Cat-Bot
* Katy (Cameo)
* Shadow (Cameo)
* Mickey (Cameo)
* Beast Boy (Cameo)

## Facts

* The Giant Cat-Bot that originally appeared in the original Super Oreo and Super Elvis makes it first appearance here.
Reconstructive Memory

The theory of reconstructive memory states that memory is like orange juice.

Memory isn't like a tape recorder. It's not a completely accurate representation of your life experiences, but rather a reconstruction that leaves out and distorts details, kind of like how orange juice that isn't 100% concentrated gains impurities and is therefore not the pure orangey goodness that we have all come to know and respect.

Whenever we reconstruct a memory, we are activating schemata that are relevant to the event, meaning that we're basically summoning forth a bunch of individual sections of the memory. It's all categorized by bits. For example, if you wanted to remember of the time Aidan accidentally fell off his chair, you can't just call forth one giant 'memory' of it. Instead, you would call forth bits of the memory, like the visual of his hair flying through the air, the sound of the chair hitting the ground, etc.

Because of this, the memories are easier to store but more susceptible to distortion, like how increasing the surface area of a cell allows it to absorb more nutrients. Basically, memory is just an imaginative reconstruction of all your experiences in the past.

Related Studies:

Loftus & Palmer (1974)
Sociocultural Level of Analysis

The third LoA. We will be working on this through next year.

## Key Questions

* Two what extent is our behavior determined by the society in which we live?
* How does our social cognition influence our behavior?
* Describe the role of situational and dispositional factors in explaining behavior.

## Outline

Introduction to SCLOA

* The Three Principles of SCLOA
	+ (1) Our behavior is affected by others, even when we believe we are acting independently.
	+ (2) We are social animals with an innate need to belong.
	+ (3) Culture influences behavior.
* Defining Society

* The Effects and Benefits of Social Groups
	+ Types of Groups: Family | Gangs | Class
		- Possible Effects: Belonging | Identity | Protection | Peer Pressure
		- Social Loafing | Social Facilitation (Audience Effect)

Factors in Behavior

* Dispositional Factors
	+ Personality | Cultural Background | Self-Esteem | Religion

* Situational Factors
	+ Environmental Factors | Accidents
Berntsen & Thomsen (2005)

Bertnsen & Thomsen (2005) was a study that demonstrated that surprise may not be necessary for the creation of flashbulb memories.

## Aim

To discover the extent to which surprise contributes to the founding of flashbulb memories.

## Procedure

The sample was 145 Danes between 72 and 89 years of age. They were  obtained through a network sampling method. The participants were asked for their memories of first hearing the news of the Danish occupation (April 1940) and liberation (May 1945). They were also asked to indicate what their role was in the war: collaborator, resistance or simply citizen in an occupied territory.

They were also asked for detailed descriptions of their most positive and most negative memories from the war. The participants were asked to link their personal memories to a specific event during the war.

After this information was gathered, the researchers gave them a questionnaire which asked for specific factual details about occupation and the liberation that could be matched to historical data. A younger control group was given the exact same questions in a short questionnaire titled “Historical Details From World War II."

For example, participants were asked to describe the weather; they were also asked whether it was a workday or a Sunday and, if a workday, which day of week it was. For the liberation, they were also asked for the time of the radio announcement of the German capitulation.

## Results

Almost all the participants in the sample of Older Danes reported memories for the invasion and liberation. Their answers to factual questions - for example, the weather, the day of the week, the time of the announcement - were compared to historical records as well as the answers from a younger control group. The older participants were far more accurate; on average, they provided accurate answers to 55% of the questions vs 11% in the control group.

Participants with reported ties to the resistance movement had more vivid, detailed, and accurate memories than did participants without such ties. Ratings of surprise were unrelated to the accuracy and clarity of the memories.

## Discussion

* Appears to support the theory of flashbulb memory presented by Brown & Kulik
* Does not support Brown & Kulik's conjecture that surprise is a key factor
* Absence of a control group means that we don't know how much of the testimonies were just guessed
* The study uses a network sample, meaning that all the participants knew each other and may have discussed it with each other, contributing to the pervasion of misinformation
Ronald Cotton

Ronald Cotton is a North Carolinan man who dindu nuffin.

In 1984, a college girl named Jennifer Thompson was raped by a rampant bed intruder, because she didn't hide her kids, hide her wife, hide her kids, hide her wife, and hide her husband 'cause they raping everyone out there. While she was being raped, she decided to do the supposedly intelligent thing at the time and studied her rapist, trying to remember all the details of his face that she could. Afterwards, she ran and told that homeboy, home, home, homeboy about the incident and tried to pick her rapist out of a lineup based on her memories of him.

Thompson testified twice against Cotton, even though Bobby Poole, the real rapist, had been bragging to the other inmates in Cotton's prison to have done the crimes Cotton was sentenced for. After Cotton served 10.5 years in prison, DNA tests conclusively showed that Poole, and not Cotton, had committed the rape. Initially, Thompson was indignant, but after being faced with the facts, she reportedly became intensely remorseful and ashamed, yet still not enough to appear so on national TV.

Contrary to popular expectation, Cotton did not seek revenge on Thompson. Instead, these days, the two travel the US spreading awareness of the unreliability of eyewitness evidence.
Flashbulb Memory

The theory of flashbulb memories is one that you've never heard of before entering Psychology class but actually makes a lot of sense now that you think about it. It involves the idea that certain intense memories create snapshots of vividness in your memory, so that you remember them in much more detail than others.

## The Original Research

Originally, the theory of flashbulb memories proposed by Brown & Kulik (1977) demonstrated that once an event triggered certain levels of surprise, it created a permanent record of the details and circumstances surrounding the experience. For example, if you were to find out that Mr. Meltzer had been assassinated one day, you would be so shocked that in the future, you would remember exactly where you were and what you had been doing when you heard the terribly sad news. This conjecture was known as the **special-mechanism hypothesis**.

## Modern Interpretations

These days, science has gotten slightly more advanced than it was in 1977. We now mostly accept a moden known as the **importance-driven model**, which suggests that the intensity of emotional reaction and memory formulation is based upon the personal importance that an event has for you. For example, finding out that Mr. Meltzer had been assassinated would be a much stronger memory than finding out that Aidan had been assassinated because Mr. Meltzer is our beloved teacher and is the most important being in all of our lives. Aidan, on the other hand, isn't.

## Related Studies

We have looked at many studies regarding flashbulb memories. Like, so freaking many. Here are some of them.

Studies Supporting FBM Theory

* Brown & Kulik (1977)
* Berntsen & Thomsen (2005)
* McCaugh & Cahill (1995)

Studies Contradicting FBM Theory

* Harsch & Neisser (1992)
* Kulkoffsky et al. (2011)
Eyewitness Memory

People tend to trust the testimonies of eyewitness, or people who were present at an event under question. According to psychology, this is wrong for many, many reasons.

## Bad Observations

Our observations about the world are passive, and are thus a lot less accurate than we think they are. A study by Simon and Levin (1998) involved a person changing clothes in the middle of a conversation with an unsuspecting passerby, and the passerby didn't notice the majority of the time. Eyewitnesses don't expect an incident to occur and are often preoccupied with their own thoughts. If you were to witness a car crash, it's highly unlikely that you'd be thinking, "gee, I'd better keep my eyes open in case a car crash is about to happen" at the time. Because nobody can exhibit Alastor Moody's constant vigilance, this leads to inaccurate eyewitness memories.

We also generally remember only what we expect to see. Supporters of different sides of a sporting match will have opposing memories of the things that occurred during it. Our schemas of criminals and stuff affect the way we think about the world as well - in a vacuum, we'd be more likely to pick a guy in a lineup wearing something like a ski mask and black clothing as a robber.

## Eyewitness Confidence

Some studies have also shown that eyewitness confidence has absolutely no effect on eyewitness memory. A study by Bradfield, Wells, & Olson (2002) showed that eyewitness confidence increases upon positive feedback that your decisions are correct, whether or not they actually are so.

## Emotions

The perceived level of violence and levels of anxiety affect one's memory. For example, eyewitnesses are more likely to describe a person toting a gun with more accuracy and detail than one without, because if you see someone like that, your brain automatically goes, 'whoa, a gun, I've gotta pay attention or I'm gonna die'.

A meta-analysis by Deddenbacher, Bornstein, Penrod, and McGorty showed that heightened levels of stress and anxiety have a negative impact on identification accuracy and the ability to remember the details of a crime scene.

## Related Studies

We have looked at many studies and case studies. Quite a few of these have to do with eyewitness memory, including:

* Loftus & Palmer (1974)
* Ronald Cotton
* Yuille & Cutshall (1986)
Webkinz: Fat People!

A video about fat people

they eat a lot ~ Description

## Story

Tim introduces Ducky's video. Ducky then shoves him out the way to talk about how great she is while also mocking sally for coping her famous video about her being a jerk. Sally come to defend her self by using her Webkinz Hospital creed that she really doesn't have and then Boy Beast appears with cotton candy on his hand. Birthday beats up Sally for picking on Ducky and starts to eat the cotton candy to Boy Beast disgust. While this is going on Po starts to hog the spotlight making Ducky fight him and Boy Beast is still trying to remove the cotton candy from his hand. Beast Boy comes in to see his son and then Air Head comes to join the fat party after hearing about donuts, thus starting the fat people movement.

## Facts

* First Webkinz Fat People
* This video references the never released Sally video that was a rip off of Ducky is a Jerk.

## Transcript

TBA

 **BKTWebkinz**
Rosenzweig, Bennet, and Diamond (1972)

## **Aim:**

Discover a relation of the environment on the brain.

## **Procedure:**

The rats were placed into three different environments: malnourished, a control, and an enriched environment. The malnourished environment had a singular rat in a small cage without any toys, a control with some rats in a larger cage, and an enriched large environment with toys constantly replaced and many rats to interact with. Each environment was provided food and water. The scientists periodically chose rats and dissected their brains to measure brain composition and weight.

## **Results:**

    Rats in the enriched environment had significantly heavier frontal cortex as opposed to the rest of their brain and the malnourished rats, the area of the brain responsible for learning, memory, and spatial recognition.

## **Evaluation:**

### **Ethics:**

Animal research was used, but only in the fact that this experiment cannot be done on humans and as little harm as possible was performed on the rats.

Application to humans need to be researched as what happens in rats does necessarily mean it will happen in humans.

### **Application:**

Demonstrates that better environments increase the capability to learn.

## **Connected Prompts:**

**Explain one study related to localization of function in the brain, Discuss ethical considerations in research into genetic influences on behavior**
The Three Dumb Knights

Tyler

Max

## Summary

After a long quest three knights find the beloved princess. They all want the kiss of the princess so the engage in epic battle. Only one knight remains in the end who instead of kissing the fair maiden bitch slaps her in the face.

## Facts

First appearance of Knight Kyle

First appearance of Knight Max

First appearance of Knight Brian

First appearance of Princess Tyler

That was a real slap.
Harsch & Neisser (1992)

Harsch and Neisser (1992) was a study that demonstrated the unreliability of flashbulb memories over time.

## Aim

In 1992 Neisser & Harsch challenged the prevailing belief in flashbulb memory and argued that these memories are also prone to significant distortion. The aim of the study was to determine whether flashbulb memories are susceptible to distortion

## Methods

* After the Challenge space disaster, students at Emory University were asked to recall where they were when they heard the news and wrote down an account of their experience
* Two years later, the students were interviewed again and their responses were compared against their previous ones

## Results

* 21% of the participants originally said they heard about the disaster on TV. Two and a half years later that number rose to 45%
* 3 of 44 students had perfect recall
* 25% had completely inaccurate memory
* 40% of the subjects had distorted memory
* Possibly influenced by post-event information
* Subjects were confident with the accuracy of their recall

## Conclusion

* The memories of the participants had changed over time
* FBMs still deteriorate over time
* Claim that FBMs may be ordinary memories
* FBMs are not very reliable

## Evaluation

* A major flaw was the lack of an “ordinary memory” control to see the difference between these two memory types
Fairy (type)

The Fairy type is a Pokémon type that is available in Vega Fairy edition and Procyon/Deneb.

Offensively, Fairy types are strong against Dragon, Fighting and Dark. Poison, Steel, and Fire resist Fairy moves.

Defensively, Fairy types resist Dark, Fighting and Bug while having an immunity to Dragon. They are weak to Poison and Steel.

For the list of Pokémon who became part-Fairy in Fairy edition and Procyon/Deneb, see here:

https://pokemon-vega.fandom.com/wiki/Category:Fairy-type\_Pokemon
Cognitive Level of Analysis

In Psychology, there are three different levels of analysis, and the cognitive level of analysis (CLOA) is one of them. The following outline encompasses many of the things learnt in this section.

## Learning Outcomes

* Outline principles that define the Cognitive Level of Analysis.
* Explain how principles that define the Cognitive Level of Analysis may be demonstrated in research.
* Discuss how and why particular research methods are used at the Cognitive Level of Analysis.
* Discuss ethical considerations related to research studies at the Cognitive Level of Analysis.
* Evaluate schema theory with reference to research studies.
* Evaluate two models or theories of one cognitive process with reference to research studies.
* Explain how biological factors may affect one cognitive process.
* Discuss how social or cultural factors affect one cognitive process.
* With reference to relevant research studies, to what extent is one cognitive process reliable?
* Discuss the use of technology in investigating cognitive processes.
* To what extent to cognitive and biological factors interact with emotion?
* Evaluate one theory of how emotion may affect on cognitive process.

## Introduction

* The Principles of CLOA
* Evaluating Theories
	+ The TEACUP Method

## Schema Theory

* Understanding Schemata
* Evaluating Schema Theory
* Terms to Know:
	+ Distortion | Assimilation | Accommodation
	+ Leveling | Sharpening

## Memory

* Models of Memory
	+ MSM | LOP | WMM
* Evaluating Memory Models
* Reliability and Distortions
* Reconstructive Memory
* Eyewitness Memory
* Flashbulb Memories

## Notable Case Studies and Experiments

* War of Ghosts | Brewer and Treyens | Yuille and Cutshall | Loftus and Palmer
* Sharot | Harsch and Neisser | Brown and Kulik | Talerico and Rubin
Drizzle (ability)

**Drizzle** is an ability introduced in Generation III.

## Effect

### In battle

Drizzle summons rain in battle as soon as a Pokémon with Drizzle enters the battle. Its effects are the same as the move Rain Dance, but instead of lasting for a limited amount of turns, it lasts for the whole battle (unless it is replaced by another type of weather). If a Pokémon with Drizzle is sent out in the same turn as another Pokémon whose Ability affects the weather, the slower Pokémon's Ability will override the faster Pokémon's Ability.
Tyler's Notebook

## Summary

Back in the day Tyler used to draw in his notebook instead of doing work this is what's inside.

## List of Stories

* Bird
* Raindrop
* Tyler's Knot-Ball
* 4-17-08
* Super Tyler
* Super Tyler 2
* Town War
* Stupid School
* Candle Man
* Funny Shows
* Magic Hat Trick
* The Three Angels (The Magnum Opus)
* 5-15-08
* Tyler is Dumb
* Death
* The Grizzly Bear
* Skinny Man
* Tyler is Dumb 2
* Skinny Man 2
* Baby House
* Ocean
* Kill Anthony!
* Tyler is Dumb 3
* SpongeBob
* Space Ship

## Story

\*Everything in () is describing what is going in the panel to the left, while everything not in () is the actually text, minus spelling errors.

### Bird

(There is a picture of a giant bird squashing a guy.)

### Raindrop

(Multiple raindrops with smiley faces. a finger touching a raindrop. A guy with an umbrella)

## Tyler's Knot-Ball Remaster

### Super Tyler 2

(A Giant man with a flexible body is stretching all over the page)

### Candle Man

(A space ship comes out of the candle man mouths)

### Magic Hat Trick

Magician: I suck
(The magician walks away from the hat on the table)

### The Three Angels

(WARNING this story will bring you to tears.)

### Death

Oh hey give me my brain! Back! Never!
Tyler: Help

### The Grizzly Bear

(The grizzly bear grows in size and tries to attack tyler.)

### Tyler is Dumb 2

The volcano is going to blow!!!!! said tony
Let's go home now let's go home my and let's go home and sleep.

### Baby House

Stephen: Whaaaaaaaaaaaaaaaaa!!!

### SpongeBob

\*Boom!
(The Krusty Krab is blown up as well as a bunch of krabby patties.)

### Space Ship

Next
(The space ship lands on an alien planet.)

## Characters

* Huge Bird
* Tyler The Stick Figure
* Knot-Ball
* The Girl
* Knot-Ball Stealer
* Elephant
* Alien (Super Tyler)
* Plane Pilot
* Oreo
* Bowl Hair Cut Guy
* Stupid Town Guy
* Cool Town Guy
* Skinny Town Guy
* Teacher
* Candle Man
* Old Person
* Magician
* The Three Angels
* Tony
* Bad Guy
* Grizzly Bear
* Skinny Man
* Stephen
* Tornado Man
* Gary
* Patrick
* Squidward

## Deaths

Unnamed People (Put into Tyler's Knot-Ball)

The Girl (Rolled over by Tyler using his Knot-Ball)

Knot-Ball Stealer (Head kicked off by Tyler)

Unnamed Man (Eaten by Elephant)

Unnamed Man (Crushed by Poop from Elephant)

Alien (Blown Up by Plane)

Plane Pilot (Blown Up in Crash caused by Super Tyler)

Bowl Hair Cut Guy (Crushed by Oreo's Poop)

Tree (Blown Up by Tyler)

Skinny Town Guy (Body tied together by Tyler)

Stupid Town Guy (Body Tied together by Tyler)

Cool Town Guy (Ripped apart by Tyler)

Angel 1 (Burned by Lava)

Angel 2 (Burned by Lava)

Angel 3 (Suicide)

Bad Guy (Crushed by big boulder)

Cops (Blown away by Tornado Man)
Fly (move)

Accuracy
 Priority
 * **Makes contact**
* **Affected by Protect**
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 **Availability**

* HM02
 * On Bulbapedia's Movedex
* On Smogon's Movedex

**Fly** is a damage-dealing Flying-type move. It is HM02, can found on Route 514, given by a scientist.

## Effect

### In battle

Fly has one turn of semi-invulnerability, during which only Gust, Twister, Sky Uppercut or Thunder may hit the user. Gust and Twister will double in power.

### Outside of battle

Players can fly to locations they have visited.
Guardian Leaf (move)

Accuracy
 Priority
 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * This move was created for Pokémon Vega

 **Guardian Leaf** is a damage-dealing Grass-type move introduced in Pokémon Vega.

## Effect

Guardian Leaf does damage and has 20% chance of raising the user's Defense stat by one stage.
Early Bird (ability)

**Early Bird** is an ability introduced in Generation III.

## Effect

### In battle

Early Bird causes quick awakening from sleep. In the turn the Pokémon is put to sleep, the number of turns it will remain asleep is preset. If it is 6 turns, it will be halved to 3. If 3, it will be rounded to 1. If only 1 turn is preset, it is rounded to 0, causing the Pokémon to instantly wake up at the end of the same turn. This also applies to the self-induced sleep from Rest, reducing its length from 2 turns to 1 turn asleep (not counting the turn in which Rest is used).

### Outside of battle

Early Bird has no effect outside of battle.
Drought (ability)

**Drought** is an ability introduced in Generation III.

## Effect

### In battle

Drought summons harsh sunlight in battle as soon as a Pokémon with Drought enters the battle. Its effects are the same as the move Sunny Day, but instead of lasting for a limited amount of turns, it lasts for the whole battle (unless it is replaced by another weather condition). If a Pokémon with Drought is sent out in the same turn as another Pokémon whose Ability affects the weather, the slower Pokémon's Ability will override the faster Pokémon's Ability.
Forecast (ability)

**Forecast** is an ability introduced in Generation III.

## Effect

### In battle

Depending on the weather, Forecast will change Terubim's form, which also changes its type. Terubim changes as follows:

* During harsh sunlight or extremely harsh sunlight, it will become Sunny Form, which is Fire-type.
* During hail, it will become Snowy Form, which is Ice-type.
* During rain or heavy rain, it will become Rainy Form, which is Water-type.
* During a sandstorm, fog, strong winds, a shadowy aura, or clear weather it will revert to its normal form, which is Normal-type.

### Outside of battle

Forecast has no effect outside of battle.
Webkinz: Fat People 4!!!!

Tyler

## Summary

The Fat People are tricked by Starfire to lose weight

## Facts

* Webkinz such as Blueberry, Thanksgiving, Mombo, Legle, Ugly Face, King Julien, Rose and Blue Ray are not considered Fat People. Especially Blue Ray as her character is know for going fast which is the opposite of a fat person.
* The last Fat People video.
* The original title had a lot more exclamation marks instead of four.
* First time Mickey was dangerous.

## Transcript

TBA

 **BKTWebkinz**
Double Shot (move)

Accuracy
 Priority
 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * This move was created for Pokémon Vega

 **Double Shot** is a damage-dealing Fighting-type move introduced in Pokémon Vega.

## Effect

Double Shot inflicts damage, hitting the target twice per use and 20% chance to raise the user's accuracy.
Thanksgiving

> "I like doing that in the old days."
>
>

## Summary

Thanksgiving is a recurring Webkinz BKTWebkinz's Videos most know for being old.

## History

### Wedding

Thanksgiving attends Milks and Glassboro's Wedding. Thanksgiving creepily tells Harry how he used to make out with people.

## Videos

Thanksgiving appears in 4 videos

 Webkinz Google Guess Who | 03/17/2010
 Webkinz Spot Move | 04/20/2010
 Webkinz Roll A Die | 05/01/2010

## Gallery

Webkinz WeddingSpot MoveSpot MoveRoll a DieRoll a DieRoll a Die
## Quotes

* I like doing that in the old days. (Wedding)
Glanzer & Cunitz (1966)

Glanzer & Cunitz (1966) was a study that demonstrated the primacy and recency effects present in remembering a series of information.

## Aim

To investigate the primacy/recency effect

## Procedure

* Participants were asked to read a series of 45 words
* They were then asked to recall the 45 words in any order
* In another variation, a distraction task was performed before recall

## Results

* Participants remember the first and last words better
* Results fall into a pattern known as the “serial position curve”

## Conclusion

* First few words are better remembered because more time to rehearse them
* Last few words are better remembered because still in short term memory
* Evidence for MSM model

## Evaluation

* Low ecological validity: lab test
* Ignored participant’s understanding of the words
* Only one culture tested
* Education in some cultures may train students to remember things
Giga Spark (move)

Giga Spark is a damaging Electric-type move.

This user zaps with giga electricity. The foe's to get paralyzes the target or cause to lower the user's Special Defense.

## Effect

Giga Spark deals damage and either has a 10% chance of paralyzing the target, or a 20% chance of lowering the user's Special Defense.

## Learning

Giga Spark can be learned in exchang of a heart scale via the Move Tutor in Lapizula City
Hypnopulse (move)

Accuracy
 Priority
 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * This move was created for Pokémon Vega

 **Hypnopulse** is a damage-dealing Psychic-type move introduced in Pokémon Vega.

## Effect

Hypnopulse does damage and has 10% chance of putting the target to sleep.
Cursed Wrath (move)

Accuracy
 Priority
 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * This move was created for Pokémon Vega

 **Cursed Wrath** is a damage-dealing Ghost-type move introduced in Pokémon Vega.

## Effect

Cursed Wrath inflicts damage. Its power is higher when the user's HP is lower. It will also hit the target even if it is protected by Protect or Detect.

 35.42% ≤ HP < 68.75%
 20.83% ≤ HP < 35.42%
 10.42% ≤ HP < 20.83%
 4.17% ≤ HP < 10.42%
 HP < 4.17%
Clear Body (ability)

**Clear Body** is an ability introduced in Generation III.

## Effect

### In battle

Clear Body prevents stat reduction caused by other Pokémon's moves and Abilities. Clear Body does not prevent self-inflicted stat reductions such as from moves like Superpower or Shell Smash.
It only protects from effects that lower stat stages, so it does not prevent stat reduction from the status conditions paralysis or burn.

### Outside of battle

Clear Body has no effect outside of battle.
Cute Charm (ability)

**Cute Charm** is an ability introduced in Generation III.

## Effect

### In battle

When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become infatuated if it is of the opposite gender to the Pokémon with this Ability. This Ability will not activate if the Pokémon with this Ability is genderless.

If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), each hit has an independent chance to activate this Ability.

### Outside of battle

If a Pokémon with Cute Charm is in the first place in the party (even if fainted), there is a 66.7% chance that the game will force an encountered Pokémon to be the opposite gender to the Pokémon with Cute Charm if it can be that gender
Dark Roar (move)

Accuracy
 Priority
 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * This move was created for Pokémon Vega

 **Dark Roar** is a damage-dealing Dark-type move introduced in Pokémon Vega.

## Effect

Dark Roar inflicts damage. It has a priority of +1, so it is used before all moves that do not have increased priority.
Ganerth

**Ganerth (Japanese: レファン / Ganeesha)** is a dual-type Psychic/Ground Pokémon, and is one of the original Fakemon created for Pokémon Altair, Sirius and Vega.

It evolves from Lephan starting at level 40.

## Overview

Explanation about what kind of Pokémon it is.

## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name Origin

Ganerth's Japanese name, Ganeesha, is a corruption of *"Ganesh"*.
Chatot

**Chatot (Japanese: ペラップ / Perap)** is a dual-type Normal/Flying Pokémon, and is one of the official Pokémon featured in Pokémon Vega.

It evolves into Conductot starting at level 42.

## Overview

Explanation about what kind of Pokémon it is.

## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Compound Eyes (ability)

**Compound Eyes** is an ability introduced in Generation III.

## Effect

### In battle

Compound Eyes increases the accuracy of moves used by the Pokémon with this Ability by multiplying the original accuracy by a factor of 1.3. This means that Thunder, for example, has 91% accuracy as opposed to the usual 70% (70 x 1.3 = 91%). A move with a theoretical accuracy of 77% or higher will have its accuracy set to 100% (77% x 1.3 = 100.1%).

### Outside of battle

if a Pokémon with this Ability leads the party (even if fainted), the chances of finding a wild Pokémon holding an item increase from 50%/5% to 60%/20%.
Ditto

**Ditto (Japanese: メタモン / Metamon)** is a Normal-type Pokémon, and is one of the official Pokémon featured in Pokémon Vega.

It is not known to evolve into or from any other Pokémon.

## Overview

Explanation about what kind of Pokémon it is.

## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By Level Up

 * A level of "Start" indicates a move that will be known by a Ditto obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ditto
* *Italic* indicates a move that gets STAB only when used by an evolution of Ditto
* Moves in yellow cannot be learned by any previous evolutions of Ditto

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Ditto
* *Italic* indicates a move that gets STAB only when used by an evolution of Ditto
* Moves in yellow cannot be learned by any previous evolutions of Ditto

### By Move Tutor

 * **Bold** indicates a move that gets STAB when used by Ditto
* *Italic* indicates a move that gets STAB only when used by an evolution of Ditto
* Moves in yellow cannot be learned by any previous evolutions of Ditto

### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ditto
* **Bold** indicates a move that gets STAB when used by Ditto
* *Italic* indicates a move that gets STAB only when used by an evolution of Ditto