Dark Lord

You have delved into the other side of mankind, bathing yourself through all kinds of horrors. Soon, you had arisen from the depths of darkness, being reborn as a creature of evil. But just being evil isn't enough, as you grew in power as a ruthless "Dark Lord" overtime. The path of being a lord of darkness is not an easy one, as you will be both feared and hated by most people, common or noble. As to how you became a Dark Lord is another question; did you either inherit the title from a family legacy? Work hard to obtain the statues of evil from nothing? Or did you throw aside your good nature and heroic self in order to become the ruler of darkness? Over the years, you have come to understand wealth, power, and the terror you possess as a Dark Lord. The title of "Dark Lord" carries a powerful hold to the small land that you own, while also wielding significant influence within the criminal underworld. You seek to expand your land and power, gathering the forces of darkness to your side, while having some contacts within the criminal underworlds. You’re far closer to evil than most people are comfortable with. Seeing the world as more than just "black and white" you wish to rule it with an iron grip.

Work with your DM to come up with some ideas as to determine how much authority and influence the title of "Dark Lord" carries in the campaign's world. You also need to discuss how your origin will have an effect on both the people and land within the game. These details help establish your family and your title as features of the campaign's world. If you didn't own land from family inheritance, then you must explain how you acquired your own land and fortress, whether you did it all by yourself, made a deal with a demon/ dark god, or if you had help from your own assembled army of darkness.

* **Skill Proficiencies:** Choose two from the following: Deception, Insight, Intimidation, Persuasion, or Religion.
* **Tool Proficiencies:** Either Forgery Kit or Thieves' Tools.
* **Languages:** Choose any one language.
* **Equipment:** A set of fine clothes, one simple weapon, a signet ring, one evil/cursed trinket and a satchel containing 30 gp.

### **Origin of Evil**[edit]

Why did you become the Dark Lord? What tragedies or choices made you take this path? Were you always evil, or were you once a good person? You can work with your DM to determine the story behind your ascension to being a lord of darkness, or you can choose to roll on the table below to determine how you become the Dark Lord.

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### Feature: Influence over the Darkness

Thanks to your notoriety as the Dark Lord, the common folk are frightened of you and your name. They will hesitate to act, trying to tolerate you with an inclination to listen to you (as long as you aren't terrorizing them) in order to avoid your wrath, though they express a deep disdain for your presence. Few among them would outright flee from you, call on the guards, deny you entrance to a building or attempt to attack you. You are also feared by the political nobles and other high-ranking elite. You must practice caution around organized forces and militias to try and not cause too much trouble, else they will arrest or hunt you down with little to no hesitation. There are great risks of bearing the Dark Lord title, yet you hold the most power within the world of evil where all incarnations of intelligent evil reside.

Every form of criminal organization and evil entity will know much about you, your exploits, and your title as the Dark Lord. Many aspiring characters of evil may come to you to worship and offer their services to you, often initially for free or at great discount. Roguish spies in the underworld might be your eyes and ears, relaying all kinds of information to you, or assassins might be the agents of your will, removing some "obstructions" as you command. You are even able to have an audience with some of the local evil characters, yet these negotiations can sometimes break down into confrontation. There are some limits of being a Dark Lord; as you hold no sway over mindless monsters and beasts.

### Suggested Characteristics

A Dark Lord does not always see themselves as evil, just practical. They are decidedly morally gray, but that doesn't mean they can't have some redeeming qualities. The rule of law is absolute, but cruelty is sometimes optional. A Dark Lord will always try to weigh all the options to get the desired result in the most direct and long lasting method possible.

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