Mario (universe)

**Latest installment** | *Template:S* (2017)

The **Mario universe** (マリオ, *Mario*) refers to the *Smash Bros.* series' collection of characters, stages, and properties that hail from Nintendo's expansive and hugely successful *Mario* videogame franchise. The Mario universe is Nintendo's most lucrative franchise, and it is flat-out the most successful game franchise in global sales and in history. Mario himself is Nintendo's mascot and is considered the most well-known video game character in the world, and he and his many friends and nemeses have appeared in dozens-upon-dozens of Nintendo video games, many of them best-sellers and several of which are considered some of the greatest games ever released. The series's first game was Donkey Kong in 1981, and the franchise has become one of the most known game franchises in the whole world.

## Franchise description

Nintendo created an arcade game called *Radar Scope* that was successful in Japan but not very much so in the United States. The Nintendo president at the time, named Hiroshi Yamauchi, turned to the young game developer Shigeru Miyamoto and entrusted him with the development of a new game, which would be built from units of the *Radar Scope* game. Miyamoto came up with the game *Donkey Kong*, the game that would be the debut for the character Mario as the hero and the ape, Donkey Kong, as the enemy. Mario reappeared in *Donkey Kong Jr.* under his proper name, and he appeared again along with his newly introduced brother, Luigi, in the 1983 arcade game *Mario Bros*, battling the turtle-like Shellcreepers as also-introduced enemies.

It was not until the 1985 release of *Super Mario Bros.* for the Famicom/NES that the Mario franchise exploded into international renown. A side-scrolling platformer developed by Shigeru Miyamoto to feature far more attractive gameplay, graphical, and audio elements than any game beforehand, Super Mario Bros. became a worldwide hit, holding the Guinness World Record for best-selling game of all time (40 million units), cementing Nintendo as a world-renowned corporation by 1986, and single-handedly beginning a new era of video gaming that would evolve over many years to become what gaming is today. *Super Mario Bros.* introduced the Mushroom Kingdom as the fictional world that Mario and Luigi live in, and it introduced Princess "Peach" Toadstool as a main damsel-in-distress and Mario's love interest, as well as the turtle-like monster Koopa King, Bowser, as the consistent series nemesis, along with many other Mario-related elements such as Super Mushrooms and Starmen as power-up items, Goombas and Piranha Plants as enemies, Princess Peach's Castle as a location, and Toad as another character was introduced.

The 8-bit NES-era that took place as a result of *Super Mario Bros.* featured several Mario follow-up games. 1989's *Super Mario Bros. 2* was modeled off a Japan-only side-scroller called *Doki-Doki Panic* and released in the U.S., thereby introducing Shy Guys as mainstay Mario enemies. Then *Super Mario Bros. 3* was released in 1990 and introduced more elements to the Mario franchise, such as suit upgrades like Raccoon Mario and minor characters such as Bowser's seven children. Both games were massive successes as well. Then when it came time to release the SNES for the 16-bit era, Yamanouchi assigned Miyamoto to develop *Super Mario World*, once again a massively successful side-scrolling platformer. The game introduced Yoshi, a dinosaur that would serve forever afterward as Mario's mount and pet-like companion in subsequent *Mario* games, as well as a star of some of its own games, including the 1995 SNES sequel *Super Mario World 2: Yoshi's Island*, which further introduced characters such as Baby Mario.

By this time, in addition, a *Mario* spin-off game for Game Boy, *Super Mario Land 2: 6 Golden Coins*, had introduced an "evil counterpart" to Mario, the series anti-hero Wario. Also by this time, Donkey Kong had successfully been integrated into his own series of games, starting with *Donkey Kong Country*. Nintendo's next system was the Nintendo 64. The primary launch game was the seminal *Super Mario 64*, the game to define the term "3D platformer" and therefore become one of the most influential games ever, contributing to the system's success and helping to permanently usher in an era of 3D gaming. Every *Mario* game released afterward, for pretty much whatever genre and system involved, would continue to conform to a generally high quality of design and would usually garner high-scoring reviews from the press, and the *Mario* franchise's appearances in 1999's *Super Smash Bros.* and 2001's *Super Smash Bros. Melee* would not be any different.

As a whole, the *Mario* franchise is essentially Nintendo's primary thematic tileset with which to create games of various genres that adhere to a colorful aesthetic. There have been a lot of games featuring Mario and his many cohorts and nemesis released regularly for the past two decades, and more recent games include side-scrolling platformers like *New Super Mario Bros.* and *Super Princess Peach* for the DS; 3D platforming adventures such as *Super Mario Sunshine* for GameCube and *Super Mario Galaxy* for Wii; a series of popular kart-racing games under the banner of *Mario Kart*; a long-running series of multiplayer-based party games under the *Mario Party* name; sub-series of Mario sports games such as Golf and Tennis, among other sports; Role-Playing games like *Mario and Luigi: Bowser's Inside Story* for DS and *Super Paper Mario* for the Wii; and of course, the *Super Smash Bros.* series of fighting games. Aside from the RPGs, however, Mario games rarely feature long, emotionally involved storylines to facilitate character development; the various characters and properties of the Mushroom Kingdom are generally meant to represent personalities in a game-like atmosphere rather than storybook characterization and plot progression such as that seen in a *Fire Emblem* game.

## List of games in Super Mario franchise

* Super Mario Bros. (1985, NES)
* Super Mario Bros.: The Lost Levels (1986, Famicom)
* Super Mario Bros. 2 (1988, NES)
* Super Mario Bros. 3 (1988, NES)
* Super Mario Land (1989, Game Boy)
* Super Mario World (1990, SNES)
* Super Mario Land 2: 6 Golden Coins (1992, Game Boy)
* Super Mario 64 (1996, Nintendo 64)
* Super Mario Sunshine (2002, Nintendo GameCube)
* New Super Mario Bros. (2006, Nintendo DS)
* Super Mario Galaxy (2007, Nintendo Wii)
* New Super Mario Bros. Wii (2009, Nintendo Wii)
* Super Mario Galaxy 2 (2010, Nintendo Wii)
* Super Mario 3D Land (2011, Nintendo 3DS)
* New Super Mario Bros. 2 (2012, Nintendo 3DS)
* New Super Mario Bros. U (2012, Nintendo Wii U)
* Super Mario 3D World (2013, Nintendo Wii U)
* Super Mario Maker (2015, Nintendo Wii U)
* Super Mario Odyssey (2017, Nintendo Switch)

**SPIN-OFFS**

* MARIO KART
	+ Super Mario Kart (1993, SNES)
	+ Mario Kart 64 (1996, Nintendo 64)
	+ Mario Kart: Super Circuit (2001, Game Boy Advance)
	+ Mario Kart: Double Dash!! (2003, Nintendo GameCube)
	+ Mario Kart DS (2005, Nintendo DS)
	+ Mario Kart Wii (2008, Nintendo Wii)
	+ Mario Kart 7 (2011, Nintendo 3DS)
	+ Mario Kart 8 (2014, Nintendo Wii U)
		- Mario Kart 8 Deluxe (2017, Nintendo Switch)
* MARIO RPGs
	+ Super Mario RPG: Legend of The Seven Stars (1996, SNES)
	+ Paper Mario (2000, Nintendo 64)
	+ Mario & Luigi: Superstar Saga (2003, Game Boy Advance)
	+ Paper Mario: The Thousand-Year Door (2004, Nintendo GameCube)
	+ Mario & Luigi: Partners in Time (2005, Nintendo DS)
	+ Super Paper Mario (2007, Nintendo Wii)
	+ Mario & Luigi: Bowser's Inside Story (2009, Nintendo DS)
	+ Paper Mario: Sticker Star (2012, Nintendo 3DS)
	+ Mario & Luigi: Dream Team (2013, Nintendo 3DS)
	+ Mario & Luigi: Paper Jam (2016, Nintendo 3DS)
	+ Paper Mario: Color Splash (2016, Nintendo Wii U)
* OTHERS
	+ Mario Bros. (1983, Arcade)
	+ Mario Paint (1992, SNES)
	+ Luigi's Mansion (2001, Nintendo GameCube)
	+ Super Princess Peach (2005, Nintendo DS)
	+ Luigi's Mansion: Dark Moon (2013, Nintendo 3DS)
	+ Captain Toad: Treasure Tracker (2014, Nintendo Wii U)

## In *Super Smash Bros.*

The Mario universe is easily the most represented universe in *Super Smash Bros.* in terms of playable characters, stages, and items.

### Characters

With two of the twelve fighters hailing directly from the Mushroom Kingdom and two other fighters from branches of the franchise, *Mario* is the most extensively represented franchise in the *Smash Bros.* series from the start. HAL Laboratory originally planned to include Peach and Bowser as part of the Smash roster, but technical limitations forced their removal.

File:SSBIconMario.png
* **Mario**: A moustached man with a big nose and simplistic attire somewhat reminiscent of a hero, with blue overalls, red cap, and white gloves as iconic features, Mario is the undisputed mascot of Nintendo and is the most well-known video game character in the world. He has appeared in many, many Nintendo games spanning a large variety of genres, such as platforming, kart racing, sports, and puzzle games, and in almost every appearance he is playable as the most balanced character of that game. He is made to be the most balanced character of the *Super Smash Bros.* roster, of which this is his first appearance in a fighting game, and new Smash players are encouraged to try out the game as him because of that. While he does not have glaring weaknesses, the fact that he is designed to have no especially powerful strengths either makes only high tier, not top tier.

File:SSBIconLuigi.png
* **Luigi**: Mario's younger, lankier brother in green rather than red has always been relegated to the role of *Mario* series co-star. In many *Mario* games where Luigi appears, he is a selectable alternative character to Mario, such as in the *Mario Kart* and *Mario Party* game series, while in some games like *Mario & Luigi: Superstar Saga* for GBA, the brothers are on equal terms in importance. There have even been instances where Luigi was the main star in Mario's place, such as in the GameCube puzzle-adventure game *Luigi's Mansion* where Luigi must use a vacuum-cleaner to suck up ghosts in a haunted mansion to rescue Mario. In *Super Smash Bros.*, Luigi appears as an unlockable, alternative fighter to Mario, with his own unique quirks in his fighting style.

Also see Yoshi and Donkey Kong.

#### Common Enemy

The *Mario* series is one of two universes in *Super Smash Bros.* to feature a stage where a minor character appears as a stage obstacle, the other universe being the Template:Uv (Silph Co.).

* **Piranha Plant:** A long-standing common enemy in *Mario* games resembling a sentient plant with a bulbous head with a gaping, fanged mouth. It first appeared in *Super Mario Bros.* as a common enemy hiding in the warp pipes that Mario would either jump over or travel through, and they damaged him either by appearing when he was about to collide with them or by breathing fire balls in his direction. The Piranha Plants appear from out of the Warp Pipes on the unlockable *Mushroom Kingdom* stage and will damage whichever fighter they come into contact with. These are, however, very easy to avoid, as they will not appear out of these pipes if the character is on them (or standing very near them to begin with).

### Stages

The *Mario* universe is the only franchise to feature in more than one stage in this game. *Super Smash Bros.* features the following stages that are specifically *Mario*:

File:PeachsCastleIconSSB.png
* **Peach's Castle**: An elevated stage representing Princess Peach's castle from the *Mario* games, but many feel that it does not resemble *Super Mario 64* enough. It has a decidedly non-traditional layout of platforms and an aerial bumper.

File:MushroomKingdomIconSSB.png
* **Mushroom Kingdom**: The game's one unlockable stage, Mushroom Kingdom is an audiovisual throwback to the original *Super Mario Bros.* It features suspended platforms and pipes to travel through with Piranha Plant hazards, like in the old game.

See also Yoshi's Island and Congo Jungle.

### Items

Likewise, there are more items based on Mario-based games than any other franchise. Including the *Donkey Kong* universe as part of this list will consequently include the Hammer as a *Mario* item:

* **Bob-omb**: A walking bomb that usually patrols around and explodes when it feels like in the *Mario* games, making it very dangerous to Mario to run into in his games. In some games Bob-omb can be picked up and thrown at an opponent as a volatile projectile; this is the style of Bob-omb usage featured in its appearance as an item in *Smash*.
* **Fire Flower**: A semi-sentient flower imbued with the power of fire. In many *Mario* platformers, Mario and Luigi can pick this up and gain the ability to launch fireballs from their hands. In *Smash Bros.*, however, it is used more as a weapon that can be wielded to project a continuous stream of fire into the area in front of the wielder.
* **Green Shell**: Bowser's army of monster underlings, called Koopa Troopas, come in several colors of these protective shells. Green-shelled Koopas often walk off the edges of platforms, and if jumped on by Mario, the Koopa will be ejected from its shell. The now-empty Green Shell can then be used as a weapon, either kicked at enemies or thrown at them. As a *Smash* item, it can be picked up and thrown at enemies to do damage and often cause them to be sent flying a far distance.
* **Red Shell**: Bowser's army of monster underlings, called Koopa Troopas, come in several colors of these protective shells. Red-shelled Koopas often patrol platforms from either end and do not fall off the edges, and if jumped on by Mario, the Koopa will be ejected from its shell. The now-empty Red Shell can then be used as a weapon, either kicked at enemies or thrown at them. As a *Smash* item, when set in motion, the red shell will spin by itself on the ground and head towards the X-position of the nearest character on the stage for a short period of time, and characters hit by it will receive some damage and be bounced.
* **Starman**: This coveted power-up found in many *Mario* platformers is a five-sided semi-sentient glowing yellow star that bounces around, and if Mario can touch it, he will be made invincible for a short period of time, during which any enemy that touches him will be defeated. It functions much like that in *Smash*, though opponents won't be damaged for touching the character wearing it, but while under the influence of a Starman, said character will not take damage nor will be knocked back by anything.

### Music

These are the following Music entries in the Sound Test related to the *Mario* series:

* **5**: A remix of the original stages music from the original *Super Mario Bros*. It is in fact, a mixture of the World Ground and Underground themes. It is heard in Peach's Castle.
* **13**: A perfect preservation of the original beep-boop first stage music for the original *Super Mario Bros*, heard in Mushroom Kingdom.
* **14**: A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original *Super Mario Bros.* for NES, appearing in Mushroom Kingdom to replace the previous track when there are 30 seconds left to the end of the match.
* **15**: The victory fanfare of Mario and Luigi is an orchestration of the standard "Stage Complete" theme heard in the original *Super Mario Bros.*
* **27**: A remix of the "invincible" music that would occur when Mario picks up a Starman in *Super Mario Bros.* and other platforming games, and it plays when the Starman item is picked up during a match.

## In *Super Smash Bros. Melee*

*Super Smash Bros. Melee* is far more substantial than *Super Smash Bros.*, and the amount of properties from the Mario universe are increased proportionally.

### Characters

Five of the 26 fighters are *Mario* characters. Again, if counting the sub-universes, Yoshi and Donkey Kong may be considered additions to this list:

File:SSBMIconMario.png
* **Mario**: By tradition, Mario returns as the most balanced character of the *Melee* roster, and new players are encouraged to try out the game as him because of that. His new Side Special Move is his Cape from *Super Mario World*. He is designed to have no real weak points, but no especially powerful strengths either, so he is not made to be all that high-tier a fighter.

File:SSBMIconBowser.png
* **Bowser**: A new and original fighter, Mario's arch-enemy is heftier and slower than any other fighter thus far. Bowser is often made to be a final boss in many *Mario* games, while in several other cases he is a selectable character in games like *Mario Kart*. Bowser is constantly trying to kidnap Princess Peach and take over the Mushroom Kingdom with his army of Koopa Troopas, Goombas, and others. A brutish, oafish, and sarcastically witty character with the ability to breathe fire in all his appearances in games, Bowser is one of the most recognizable videogame villains, though there have been cases where he shows a limited capacity for good. As a fighter in *Melee*, Bowser wields great power and bulk, but lacks enough agility to be considered very hard to use effectively in the competitive metagame.

File:SSBMIconPeach.png
* **Peach**: A new and original fighter, Peach is a damsel-in-distress for Mario to rescue from Bowser's clutches in many *Mario* games. She is the princess who assumes lordship over the Mushroom Kingdom with her half-sized mushroom-headed servants named Toad. She is oftentimes playable in *Mario Tennis*, *Golf*, and *Kart* games, however, and in many cases she will play in matches against Bowser himself. While she has always been a leading character in *Mario* games, in 2006 she got her first starring role in *Super Princess Peach* for the DS, and had also shown fighting abilities in *Super Mario Bros. 2* and *Super Mario RPG* prior to her appearance as a fighter in *Melee*. In *Melee*, Peach is able to spend a long time in the air with her ability to float. Somewhat ironically, Peach herself is the highest ranked character from the *Mario* series.

File:SSBMIconLuigi.png
* **Luigi**: Returning as an unlockable character and alternative to Mario, Luigi gains his Green Missile as his new Side Special Move. Luigi is not a high-tier character, but his very long and floaty Wavedash makes him excellent as a character to practice with when in the process of learning advanced techniques.

File:SSBMIconDoc.png
* **Dr. Mario**: A new fighter that functions as a direct and unlockable clone to Mario. *Dr. Mario* is a puzzle-game spin-off of the *Mario* franchise that was released for the NES and Game Boy in 1990, in which Mario dons the garb of a medicine man, and throws Megavitamins into a bottle to destroy three species of Viruses trapped within. It was re-released in several compilations and remakes for several different systems in the years afterward, with only one true sequel in *Dr. Mario 64* in 2001. Dr. Mario himself as a fighter is a nearly identical copy of Mario, but with slightly altered specifications all around. In general, "Doc" is a little heavier and stronger than Mario but with a shorter reach, and he shoots out Megavitamins instead of Fireballs. He is considered to be higher-tier than Mario.

 File:Gigabowser.jpg
* In addition, a boss character named Giga Bowser is featured at the end of Melee's adventure mode, and he is a character belonging to the *Super Smash Bros.* universe, but since his design is an alternative, mutated, and enlarged form of Bowser above, some consider him a "half-Mario" property.

#### Common Enemies

*Melee* features several non-fighter enemies as easily KO'd obstacles in some stages of the Adventure mode. The first stage of the Adventure mode, Mushroom Kingdom Adventure, features set assortments of the following *Mario*-series common enemies:

* **Goombas**: These squat, walking brown monsters with faces are described as traitors to the Mushroom Kingdom that operate under the employ of Bowser. In classic *Mario* platformers, Goombas sidle from side to side and damage whoever they bump into, but they are easily defeated by bouncing off their heads. This is fully reflected in their appearances in *Melee*.
* **Koopa Troopas**: These turtle-like monster henchmen of Bowser's army retract into their shells when jumped upon, and while withdrawn the shells can either be kicked picked up and thrown at other enemies in many *Mario* platformers. Their green shells indicate that they and their shells will walk or roll right off the edge of a platform if they get to the edge. This is fully reflected in their appearances in *Melee*. Since most attacks will only force them into their shells, all varieties of Koopa Troopa must be grabbed to KO them.
* **Koopa Paratroopas**: An upgraded version of the Koopa Troopa, these sport wings and fly around in set patterns, and when Mario jumps on them in mid-air, they lose their wings and convert into Koopa Troopa enemies, in effect giving these enemies additional life. This is fully reflected in their appearances in *Melee*.
* **Red Koopa Troopas**: A red palette swap of the Koopa Troopa enemy, the red shell indicates that a Red Koopa Troopa will turn around and walk the other direction when it walks to the edge of a platform.
* **Red Koopa Paratroopas**: The upgraded Paratroopa version of the Red Koopa Troopa, this will become a Red Koopa Troopa when it is hit or bounced on once.
* **Fly Guys**: These appear as obstacles on the *Yoshi's Island* stage, however, carrying food. While they originated in the Template:Uv, their main-species Shy Guy debuted in *Super Mario Bros. 2*, creating a cross-over between the universes.

### Stages

*Super Smash Bros. Melee* features no less than ten stages representative of the whole *Mario* franchise, though only the four *Mario*-centric stages are covered below. For *Yoshi*-universe stages, see Yoshi's Island: Yoshi's Island, Yoshi's Island: Yoshi's Story, and Past Stages: Yoshi's Island, while for *Donkey Kong*-universe stages, see DK Island: Kongo Jungle, DK Island: Jungle Japes, and Past Stages: Kongo Jungle.

File:PrincessPeachsCastleIconSSBM.png
* **Mushroom Kingdom: Princess Peach's Castle**: Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle than its *Super Mario 64*-onward incarnation. Giant Bullet Bills routinely dive into the stage, and let off huge spherical explosions.

File:RainbowCruiseIconSSBM.png
* **Mushroom Kingdom: Rainbow Cruise**: In homage to the final stage of *Super Mario 64*, itself an aerial obstacle course, this stage has a scrolling camera and players must battle along with it amongst the many moving and collapsing platforms.

File:MushroomKingdomIconSSBM.png
* **Mushroom: Kingdom**: The spiritual successor to the Mushroom Kingdom stage of the original *Super Smash Bros.*, Kingdom is a similar throwback to the old *Super Mario Bros.*, with appropriate graphics and audio.

File:MushroomKingdomIIIconSSBM.png
* **Mushroom: Kingdom II**: This stage functions as a throwback to *Super Mario Bros. 2* much like the previous Kingdom. Pidgit and Birdo make appearances as stage obstacles.

In addition, a stage based on the Goomba trophy is used as the battlefield for the Event mode match Trophy Tussle 1, but it is not available as a multiplayer arena. Completing the Event match earns the Goomba trophy itself.

A stage featured in Melee's Adventure Mode, but not available for multiplayer *Melee* matches is referred to as Mushroom Kingdom Adventure. As the first stage of the Adventure mode, this designed in the style of a classic Mario platformer, complete with Koopa Troopas and Goombas as common enemies.

### Items

Likewise, there are more items based on the Mario universe than any other franchise. See Barrel Cannon and Hammer for *Donkey Kong*-centric items:

* **Bob-omb**: Returns from *SSB* essentially unaltered as a very potent throwable projectile.
* **Fire Flower**: Returns from *SSB* essentially unaltered in function and purpose.
* **Freezie**: A new item hailing from *Mario Bros.* In Melee, when it appears, it slides in one direction and will fall off the stage if not picked up in time. It can be hurled at an opponent to encase that opponent in a slab of ice, and he will be temporarily immobilized as you whale on him and pile on the damage without any knockback.
* **Green Shell**: Returns from *SSB* essentially unaltered in function and purpose.
* **Metal Box**: A new item based on the Metal power-up box introduced in *Super Mario 64*, which would change Mario into Metal Mario and give him much greater power but weight as well. It does just that as an item in Melee, turning the character temporarily into a living metal model of themselves and increasing his resiliency but also his dropping weight.
* **Poison Mushroom**: A new item. After the release of *Super Mario Bros.*, a direct sequel was released in Japan afterward that would later be released stateside as "The Lost Levels", part of the package for *Super Mario All-Stars* for the Super NES, and it featured mushrooms that looked similar to Super Mushrooms but would actually *hurt* Mario instead of make him bigger if he grabbed it. The Poison Mushroom is a *Melee* item that looks like the Super Mushroom but will cause the character it touches to temporarily become tiny, and therefore much weaker.
* **Red Shell**: Returns from *SSB* essentially unaltered in function and purpose.
* **Starman**: Returns from *SSB* essentially unaltered in function and purpose.
* **Super Mushroom**: A new item based on the classic Super Mushroom powerup of many Mario games, starting from *Super Mario Bros.* onward. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends his life meter by 1. In *Melee*, touching it enlarges the character to make it bulkier and stronger for a duration of time. It looks nearly identical to its polar opposite, the Poison Mushroom, so if both items can appear in a match, it is hard for the player to tell what kind of mushroom it is when one of these two mushrooms appear, so grabbing it may be a risk.

### Music

* **1: Princess Peach's Castle**: An orchestrated remix of the famous stage music from the original *Super Mario Bros*, with elements of the same game's "underground" stage theme overlapping with it. It is heard on the Mushroom Kingdom: Princess Peach's Castle stage in Vs. Mode, and also as the primary music of Mushroom Kingdom Adventure.
* **2: Rainbow Cruise**: A medley of two *Mario* series tracks. The first half of the track is the remixed first half of an energized tune heard in *Super Mario 64*, while the second half is a remix of the underwater stage tune heard in *Super Mario Bros.*.
* **10: Yoshi's Island**: A repeating banjo track heard in several levels in *Super Mario World* for SNES. It appears on Yoshi's Island: Yoshi's Island.
* **21: Mushroom Kingdom**: A perfect preservation of the original beep-boop normal stage music heard in the original *Super Mario Bros.* for NES, appearing in Mushroom: Kingdom as the primary song.
* **22: Mushroom Kingdom (Finale)**: A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original *Super Mario Bros.* for NES, appearing in Mushroom: Kingdom as the primary song when the match's timer is running low.
* **23: Mushroom Kingdom II**: A perfect preservation of the original beep-boop normal stage music heard in the original *Super Mario Bros. 2*, appearing in Mushroom: Kingdom II as the primary song.
* **24: Mushroom Kingdom II (Finale)**: A perfect preservation of the original Boss music in the original *Super Mario Bros. 2* for NES, appearing in Mushroom: Kingdom II as the primary song when the match's timer is running low.
* **30: Super Mario Bros. 3**: A synthesized rock-based medley of the first stage music and the first overworld music in *Super Mario Bros. 3* for NES. It is heard as a secondary track in the single-player Mushroom Kingdom Adventure.
* **36: Dr. Mario**: A synthesized remix of the first of two primary musics heard in *Dr. Mario* for NES. This is heard as a secondary track of both Mushroom: Kingdom and Mushroom: Kingdom II.
* **38: Mario's Victory**: The victory fanfare of Mario, Luigi, Peach, Bowser, and Dr. Mario is an orchestration of the standard "Stage Complete" theme heard in *Super Mario Bros.*
* **76: Hammer**: Sped-up beep-boop music that occurs when you pick up the Hammer, in homage to the music that would occur when Mario would pick up a hammer in the original *Donkey Kong*.
* **77: Starman**: A remix of the "invincible" music that would occur when Mario picks up a Starman in *Super Mario Bros.* and other platforming games, and it occurs when you pick up the Starman during a match.

### Full trophy list

This list counts the *Mario* universe and all of its sub-universes.

* Mario's three game trophies
* Bowser's three game trophies
* Peach's three game trophies
* Luigi's three game trophies
* Dr. Mario's three game trophies
* Baby Mario
* Baby Bowser
* Birdo
* Bob-omb
* Boo
* Bucket
* Bullet Bill
* Coin
* Daisy
* Fire Flower
* Freezie
* Goomba
* Green Shell
* Koopa Clown Car
* Koopa Paratroopa
* Koopa Troopa
* Lakitu
* Mario and Yoshi
* Megavitamins
* Metal Box
* Metal Mario
* Paper Mario
* Pidgit
* Plum
* Poison Mushroom
* Princess Peach's Castle
* Raccoon Mario
* Racing Kart
* Red Shell
* Starman
* Shy Guy
* Super Mushroom
* Thwomp
* Toad
* Vegetable
* Viruses

## In *Super Smash Bros. Brawl*

In a maneuver both traditional and expected, *Mario*-based content has been revealed by both trailers and numerous site updates to be featured in *Super Smash Bros. Brawl*. The sub-franchise of *Mario* revolving around series anti-hero Wario has been recognized as its own universe for this game, as well as Diddy Kong joining Donkey Kong as the second *Donkey Kong* rep. Yoshi returns as well. Discounting the sub-universes, *Mario* is third only to Template:Uv and Template:Uv in terms of total characters (counting the Template:SSBB as three separate characters and Template:SSBB/Template:SSBB as two) and has twice as many stages as the next most represented franchises.

### Characters

Four characters from the *Mario* franchise are playable in *Brawl*, not counting any sub-franchises, in which case the total number is eight. On the final character select screen (after all characters are unlocked), the first two columns are dedicated to the playable *Mario* characters, with the first column being the Mushroom Kingdom denizens, and the second column being the sub-series stars.

File:Icon-mario.gif
* **Mario**: Mario himself was the first fighter showcased, and he is given a slight character model redesign for his appearance in *Brawl*. He is also armed with the F.L.U.D.D. this time around, replacing the Mario Tornado from the previous games Like the rest of the *Brawl* roster, Mario has a new special move called a Final Smash. His Final Smash in particular is a fireball that expands and engulfs the stage, called the Mario Finale. Ironically, Mario is the second lowest-ranked character from his universe at the present (ranking 31st out of 37), his balance an impediment when others excel in many areas.

File:Icon-luigi.gif
* **Luigi**: Luigi returns as an unlockable veteran once again. As usual, he is similar to his brother, Mario, though unlike Mario, who received a new Down Special Move to replace his old Mario Tornado, Luigi still retains his Luigi Cyclone. Luigi's Final Smash, Negative Zone, creates a huge circular field of energy that has random effects on enemies caught inside. He is currently 21st on the tier list, his crazy physics both a boon and a curse.

File:Icon-peach.gif
* **Peach**: Peach reappears from *Melee*. Her new Final Smash, Peach Blossom, involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. The other players stay asleep for some time, depending on how close they are to Peach when she uses the attack, so it doubles as a health-restoring move and a free hit. She has fallen from her high *Melee* showing to 19th on the tier list, but is still a solid choice and remains the highest ranked character of the non-subseries *Mario* characters.

File:Icon-bowser.gif
* **Bowser**: Bowser has also been confirmed to reappear from his appearance in *Melee*. Sakurai has mentioned that he has a "slightly different flavor" this time around, suggesting that his play style has changed to make him a more capable fighter than he was last game. His newfound Final Smash is Giga Bowser Transformation, in which he transforms himself to Giga Bowser for a short period of time. This marks the first time in the series that Giga Bowser is legally playable. Bowser is considered the worst of the Mario universe characters, clocking in at 32nd on the tier list.

#### Boss

* File:Petey.jpg**Petey Piranha**: A recurring character in contemporary Mario games, Petey appears in the Subspace Emissary mode as a Boss. He captures Peach and Zelda in cages, and uses them to attack the player. The player's goal is to free one of the princesses by attacking their cage. When Petey is defeated, the most damaged cage is broken, and the princess inside is saved. The unsaved one is then turned into a trophy by Wario.

#### Assist Trophies

The Mario franchise features easily the most commonly summoned Assist Trophy characters with a total of three (whereas no other represented franchise has more than one) - this total goes up to four when Kat & Ana (from the *Wario* series) is counted.

* **Hammer Bro**: A single member of the duo that Mario has fought since *Super Mario Bros.*, Hammer Bro somewhat predictably tosses hammers at the foe when summoned, and then disappears.
* **Lakitu**: Appearing in his original 8-bit form from *Super Mario Bros.*, Lakitu throws Spinies at the ground, which wander around damaging players like they did in the original game.
* **Waluigi**: Luigi's answer to Wario, known almost exclusively through his Mario spin-off appearances. Waluigi runs to an opponent, stomps them into the ground, and then either finishes them off with a solid kick or a smack with his tennis racket.

#### Common Enemies

* **Goomba**: Confirmed first in the Sonic Joins the Brawl video, they are common enemies. They were recently seen helping several of Bowser's minions in stealing Donkey Kong's & Diddy Kong's banana hoard, possibly to lure the two Kongs into Bowser's clutches. They appear in later stages as well, such as the Great Maze.
* **Koopa Troopa**: Confirmed in the Subspace Emissary, the Koopa Troopas help steal Donkey Kong's and Diddy Kong's banana hoard, and are also seen occasionally as basic enemies.
* **Koopa Paratroopa**: Confirmed as well in the Subspace Emissary, the Koopa Paratroopas, along with several more of Bowser's minions, help steal Donkey Kong's and Diddy Kong's banana hoard. They float in midair, as well as hop to and fro. They appear throughout the Adventure Mode as generic foes, typically defeated in one or two hits.
* **Hammer Bro.**: Also appears to be a common enemy in the Subspace Emissary mode. They also appear as Assist Trophies, and when summoned, throw several hammers at foes. However, because they do not aim at enemies directly, the hammers are fairly easy to dodge, and do little damage.
* **Bullet Bill**: Confirmed as common enemies, and behave similarly to how they acted in *Mario* platformers, shooting across the screen to hit the player character.

### Stages

In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based on the various *Mario*-related games. Only the 6 stages with the Super Mushroom icon are listed below. For the Yoshi stages, see Yoshi's Island (SSBB) and Yoshi's Island: Yoshi's Island (for info on the *Melee* stage). For the Donkey Kong stages, see 75m, Rumble Falls, and the Melee stage DK Island: Jungle Japes. For the Wario stage, see WarioWare, Inc. (the only Wario stage in the whole game).

File:Icon-delfinoplaza.gif
* **Delfino Plaza**: Based on the main hub area from *Super Mario Sunshine*. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the players to another area. The stage's movement mechanics seem similar to *Melee*'s Mute City.

File:Icon-luigismansion.gif
* **Luigi's Mansion**: Luigi's Mansion is based on the game, *Luigi's Mansion*. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.

File:Icon-mushroomykingdom.gif
* **Mushroomy Kingdom**: While the two previous *Super Smash Bros.* games have featured Mushroom Kingdom stages based on the original *Super Mario Bros.*, Mushroomy Kingdom is a full recreation of World 1-1 from *Super Mario Bros.*, apparently aged since the original *Super Mario Bros* from a vibrant green land into a barren desert. However, there is a twist—while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, World 1-2, an underground level, will load, instead of World 1-1.

File:Icon-mariocircuit.gif
* **Mario Circuit**: This stage is based on the *Mario Kart* series, and takes place at an intersection of a figure-8 track, with Shy Guys racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.

File:Icon-mariobros.gif
* **Mario Bros.**: A recreation of the classic *Mario Bros.* game, complete with enemies. A stage that almost completely throws the rules of *Smash* out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.

File:Icon-rainbowcruisemelee.gif
* **Melee Stages: Rainbow Cruise**: A returning stage from *Melee*. It is basically unaltered.

### Items

All these items are classified within the main *Mario* series. For information on the Hammer and Spring items, see the *Donkey Kong* universe page.

* **Banana Peel**: A staple "weapon" from the *Mario Kart* series which racers typically drop behind them so that racers behind run over them and spin out and get slowed down. In *Brawl* when it is thrown on the ground by a character, his opponents will slip on it and fall down if they step on it, getting slightly damaged and being temporarily incapacitated.
* **Bob-omb**: The Bob-omb returns essentially unaltered as a very potent throwing weapon.
* **Fire Flower**: The Fire Flower returns essentially unaltered in function and purpose. However, thanks to *Brawl's new physics, it can now be used while moving around and jumping.*
* **Freezie**: The Freezie returns essentially unaltered in function and purpose.
* **Golden Hammer**: The Golden Hammer is an item originating from the game *Wrecking Crew*. It acts similarly to a regular Hammer, but it improved in every way. It is more powerful, is swung faster, and can even let the user float in midair. However, it is exceptionally rare. Also, like the Hammer's Headless Hammer, the Golden Hammer can become the Golden Squeaky Hammer, which is useless and a liability, as the character is trapped into "using" until it disappears.
* **Green Shell**: The Green Shell returns essentially unaltered in function and purpose.
* **Hothead**: A new item hailing from *Super Mario World*. This fiery sun-like entity travels across and around platforms and walls, damaging what it collides with, both in the original game and in *Brawl* when picked up and thrown by a character. The Hothead does not harm the character that activates it.
* **Lightning Bolt**: Hailing from the *Mario Kart* series, it does exactly what it does - shrinking all characters on the field except for the one who used it. However, it occasionally backfires, and shrinks the player who activated it. It also may shrink every player.
* **Metal Box**: The Metal Box returns essentially unaltered in function and purpose. It is also a mode on Special Brawl.
* **Peach**: Although debuting in *Super Smash Bros. Brawl*, it can't be considered a part of the *Super Smash Bros.* universe as it only comes after Peach Blossom. It also heals some damage for the characters that take them.
* **Poison Mushroom**: The Poison Mushroom returns essentially unaltered in function and purpose. It also returns as a mode in Special Brawl.
* **Starman**: Returns essentially unaltered in function and purpose.
* **Super Mushroom**: Returns essentially unaltered in function and purpose.

### Music

By far, the *Mario* series has the most songs in the game (not counting tracks based on musical motifs that originated in the *Super Smash Bros.* series). Only songs from the main *Mario* series are listed here (even then, not all are classified in-game under the *Super Mario Bros.* series). For tracks originating from the *Donkey Kong*, *Wario*, and *Yoshi* series, see their respective pages. The filename conventions on the *Brawl* disc show that each track has an ID, consisting of a letter and two digits, and "snd\_bgm\_A##" denotes tracks originating from the *Mario* series:

* **Delfino Plaza** (*snd\_bgm\_A11*) - Taken directly from *Super Mario Sunshine*, this was the music that played in the hub overworld of Delfino Plaza, with the "Yoshi" woodblock rhythm inserted at a point. It is the theme of the Delfino Plaza stage.
* **Title/Ending (Super Mario World)** (*snd\_bgm\_A07*) - A remix/medley of two songs from *Super Mario World*: the title screen music, as well as the credits music. It is used on the Delfino Plaza stage in *Brawl* and the Yoshi's Island stage in *Super Smash Bros. for Wii U*. This song is also played during both Mario and Peach's Classic Mode credits.
* **Main Theme (New Super Mario Bros.)** (*snd\_bgm\_A08*) - A completely redone version of the theme that plays on the generic overworld stages in *New Super Mario Bros.* accompanied with the "Level Complete" theme at the end. It is used on the Delfino Plaza stage.
* **Ricco Harbor** (*snd\_bgm\_A14*) - This is the background music of Ricco Harbor, the second level of *Super Mario Sunshine*. This track is taken directly from said game, and it is used on the Delfino Plaza stage, with the "Yoshi" woodblock rhythm inserted at a point.
* **Main Theme (Super Mario 64)** (*snd\_bgm\_A13*) - The music that plays on many levels (with several variations) from *Super Mario 64*, this is taken directly from the same game. It is used on the Delfino Plaza stage.
* **Luigi's Mansion Theme** (*snd\_bgm\_A09*) - A haunting orchestrated version of the main theme to *Luigi's Mansion*. It is the theme of the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
* **Airship Theme (Super Mario Bros. 3)** (*snd\_bgm\_A05*) - An orchestrated remix of the Airship theme from *Super Mario Bros. 3*. A similar remix is heard in *Super Mario Galaxy*. It is used on the Luigi's Mansion stage.
* **Castle/Boss Fortress (Super Mario World/SMB3)** (*snd\_bgm\_A06*) - A techno styled medley of the fortress music from *Super Mario World* as well as the boss music from *Super Mario Bros. 3*. It is used on the Luigi's Mansion stage.
* **Mario Circuit** (*snd\_bgm\_A20*) - A techno styled remix of one of the most used track themes from the original *Super Mario Kart*, starting with the first Mario Circuit track. It is the theme of the Mario Circuit stage.
* **Luigi Circuit** (*snd\_bgm\_A21*) - A remix of an oft used racetrack background music from *Mario Kart 64*, the first being the eponymous Luigi Raceway. It is used on the Mario Circuit stage.
* **Waluigi Pinball** (*snd\_bgm\_A22*) - Completely redone, this is a version of the Waluigi Pinball racetrack background music from *Mario Kart DS*. It is used on the Mario Circuit stage.
* **Rainbow Road** (*snd\_bgm\_A23*) - Taken directly from *Mario Kart Double Dash!!*, this was the background music that played on Rainbow Road, the final track in both this title as well as all other *Mario Kart* games excluding the retro courses featured in *Mario Kart DS* and *Mario Kart Wii*. It is used on the Mario Circuit stage.
* **Mario Tennis/Mario Golf** (*snd\_bgm\_R05*) - A medley of various songs from both *Mario Golf* games as well as both *Mario Tennis* games for the N64 and GCN. It is used on the Mario Circuit stage.
* **Ground Theme (Super Mario Bros.)** (*snd\_bgm\_A01*) - A soothing remix of the very well known Mario theme song. It is theme of the 1-1 variant of the Mushroomy Kingdom stage.
* **Ground Theme 2 (Super Mario Bros.)** (*snd\_bgm\_A16*) - A more upbeat remix of the same Mario theme song. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
* **Gritzy Desert** (*snd\_bgm\_A10*) - A completely redone version of the Gritzy Desert background music from the DS RPG *Mario & Luigi: Partners in Time*. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
* **Underground Theme (Super Mario Bros.)** (*snd\_bgm\_A02*) - An ambiance laden remix of the popular underground theme from the original *Super Mario Bros.* It is the theme of the 1-2 variant of the Mushroomy Kingdom stage.
* **Underwater Theme (Super Mario Bros.)** (*snd\_bgm\_A03*) - An eccentric song that remixes Underwater Theme from *Super Mario Bros.*: it first starts off as the original NES version, then becomes an orchestrated version, and finally turns into a bluegrass version. It is used on the Mushroomy Kingdom stage.
* **Underground Theme (Super Mario Land)** (*snd\_bgm\_A04*) - A remix of the underground theme from the original Game Boy hit *Super Mario Land*. It is used on the 1-2 variant of the Mushroomy Kingdom stage.
* **Mario Bros.** (*snd\_bgm\_A17*) - A medley of the of stage starting theme based on Mozart's Eine kleine Nachtmusik and the title screen jingle from the original Arcade game *Mario Bros.* It is the theme of the Mario Bros. stage.
* **Power-Up Music** (*snd\_bgm\_Q13*) - Taken directly from *Wrecking Crew*, this was the song that played when Mario grabbed the Magic Hammer. It is used on the Mario Bros. stage, and also plays when any character grabs a Golden Hammer.
* **Chill (Dr. Mario)** (*snd\_bgm\_Q04*)- A remix of the "Chill" music from the popular puzzler *Dr. Mario*. It is used on the Flat Zone 2 stage.
* **Rainbow Cruise (Melee)** (*snd\_bgm\_W02*) - Taken directly from *Melee*. It is the theme of the Rainbow Cruise stage. It is also used in Smash Run in *Super Smash Bros. for Nintendo 3DS* and Delfino Plaza in *Super Smash Bros. for Wii U*.
* **Peach's Castle (Melee)** (*snd\_bgm\_W01*)- Taken directly from *Melee*. It is used on the Rainbow Cruise stage. In *Super Smash Bros. for Wii U*, it is used in Delfino Plazo.
* **Super Mario Bros. 3 (Melee)** (*snd\_bgm\_W15*)- Taken directly from *Melee*. It is used on the Yoshi's Island (Melee) stage.
* **Dr. Mario (Melee)** (*snd\_bgm\_W20*) - Taken directly from *Melee*. It is used on the PictoChat stage.
* **Mario Series victory theme** (*snd\_bgm\_Z01*) - An orchestrated version of the "level complete" fanfare from the original *Super Mario Bros.*

### Trophies

This list counts the *Mario* universe.

* Mario
* Mario Finale
* Bowser
* Giga Bowser
* Princess Peach
* Peach Blossom
* Luigi
* Negative Zone
* Striker Mario
* Striker Daisy
* Paper Mario
* Paper Luigi
* Paper Bowser
* Paper Peach
* Wedding Bowser
* Wedding Peach
* Goomba
* Koopa Troopa (Green)
* Koopa Troopa (Red)
* Koopa Paratroopa (Green)
* Koopa Paratroopa (Red)
* Bullet Bill
* Giant Goomba
* Piranha Plant
* Lakitu & Spinies
* Hammer Bro
* Petey Piranha
* Buzzy Beetle
* Shy Guy
* Boo
* Cheep Cheep
* Blooper
* Toad
* Toadette
* Toadsworth
* Goombella
* Fracktail
* Wiggler
* Dry Bones
* Chain Chomp
* Perry
* Bowser Jr.
* Birdo
* Kritter (Goalie)
* Ballyhoo & Big Top
* F.L.U.D.D.
* Poltergust 3000
* Luigi's Mansion
* Ghosts
* Super Mushroom
* Poison Mushroom
* Starman
* Metal Box
* Lightning
* Golden Hammer
* Fire Flower
* Bob-omb
* Freezie
* Hothead
* Green Shell
* Banana Peel
* Soccer Ball
* Waluigi
* Shellcreepers
* Sidesteppers

### Stickers

* Toad
* Rawk Hawk
* Starman
* Pianta
* Dice Block
* Toadette
* Super Mushroom
* Baby Bowser
* Bowser Space
* Kammy Koopa
* Perry (Super Princess Peach)
* 1-Up Mushroom
* Ballyhoo & Bigtop
* Banana
* Barrel Train
* Boo
* Bow
* Bowser
* Bowser Coin
* Bowser Jr.
* Chain Chomp
* Coin
* Daisy
* Donkey Kong (Mario Superstar Baseball)
* Dry Bones
* Female Pianta
* Fly Guy
* Goombella
* Hammer Bros
* Item Box
* Koopa
* Kooper
* Lakitu
* Lighting
* Ludwig von Koopa
* Luigi
* Mario
* Mario & Yoshi
* Mega Rush Badge
* Millenium Star
* Misstar
* Mouser
* Noki
* Peach
* Peach & Daisy
* Plum
* Red Fire
* R.O.B
* Shine Sprite
* Sidestepper
* Snifit
* Spiny
* Super Mario Bros
* Toad & Toadette
* Toad
* Turbo Birdo
* Vivian
* Waluigi
* Wario
* Yoshi

## In *Super Smash Bros. for Nintendo 3DS and Wii U*

As with past installments, the *Mario* franchise is well represented in *Super Smash Bros. for Nintendo 3DS and Wii U]*. The four primary fighters from *Melee* and *Brawl* - Mario, Luigi, Peach and Bowser - where confirmed to return in no more than three months after the games' official showcase at E3 2013. After a hiatus of new representation in *Brawl*, the series received newcomers in Rosalina and Bowser Jr., as well as the return of *Melee* fighter Dr. Mario. Even with the conclusion of DLC in February 2016, the *Mario* franchise still has the most amount of playable fighters, excluding the series-related characters Donkey Kong, Diddy Kong, Yoshi and Wario, who all return as well.

### Characters

#### Fighters

File:Mario Icon SSBWU.png
* **Mario**: Mario was revealed alongside the games at June 11, 2013, expectedly. While accented, his design is less detailed than in *Brawl* and closely reflects the more recent *Super Mario* installments. Mario himself has received significant buffs in the transition from *Brawl* and his frequent usage in competitive play reflects this.Template:Clear

File:Luigi Icon SSBWU.png
* **Luigi**: Luigi was revealed during the Nintendo Direct of August 2013, as part of Nintendo's "Year of Luigi" commemoration. Like his brother, his design is less detailed and reflects the more recent *Mario* games. Luigi's jump is now his trademark flutter jump that debuted in *Super Mario Bros. 2*, and his Final Smash is now the Poltergust 5000 from *Luigi's Mansion: Dark Moon*. Unlike the last three *Super Smash Bros.* games, where he had to be unlocked, Luigi appears as a starter character in both versions of the game.Template:Clear

File:Peach Icon SSBWU.png
* **Peach**: The confirmation of Peach's return was announced on the official website in September 2013, on the anniversary of *Super Mario Bros.* original release. The detailing in her dress is brighter and has a more simplistic design, closer to her appearances in the *Mario* series. General aesthetics and moveset changes were made that reflect Peach's character, such as the inclusion of a pink ribbon in her up smash and a small rainbow in her up aerial.Template:Clear

File:Bowser Icon SSBWU.png
* **Bowser**: Bowser, confirmed alongside Mario at E3 2013, has arguably received the greatest amount of changes out of all the returning *Mario* veterans. His dinosaurian, hunched posture from previous games is replaced with an upright stance. In correspondence with these changes, Bowser now uses his legs in many of his attacks as well as when dashing, as opposed to the scuttling animation from previous titles. His greater mobility and improved approach options have significantly benefited Bowser's utility in competitive play.Template:Clear

File:Dr. Mario Icon SSBWU.png
* **Dr. Mario**: Originally, Dr. Mario was to be an alternate color for Mario, but it was decided during development that the fans of his original moveset would appreciate the full character's inclusion. As a result, Dr. Mario returns from *Super Smash Bros. Melee*. He is the first fighter to be absent in between *Smash* installments, followed by the DLC fighters Mewtwo and Roy. While his moveset was recreated faithfully, the changes made to Mario between *Melee* and *SSBWU/3DS* makes Dr. Mario more distinct from the fighter he was cloned from. His Final Smash is a variation of the Mario Finale that uses giant Megavitamins, appropriately dubbed Doctor Finale.Template:Clear

File:Rosalina & Luma Icon SSBWU.png
* **Rosalina & Luma**: The mysterious Rosalina debuted in 2007 as an important side character in *Super Mario Galaxy*. She allied with Mario to defeat Bowser, who stole the stars she had used to power her Comet Observatory. She is a celestial caretaker of the cosmos, who watches over the stars with her many star-shaped companions, the Lumas. Since her debut, Rosalina has received widespread acclaim and has had many reoccurring appearances in the platforming *Super Mario* games and the *Mario Kart* series. Rosalina - accompanied with Luma - was announced for *SSBWU/3DS*, the first newcomer unveiled after the E3 2013 showcase. Her character embodies a "puppet" mechanic, where one who controls Rosalina also controls Luma. Her unique physics and attributes are closely inspired by *Super Mario Galaxy*. She is a starter character in both versions of the game, which is unique considering that Rosalina has had to be unlocked in every previous game she was playable in.Template:Clear

File:Bowser Jr. Icon SSBWU.png
* **Bowser Jr.**: Bowser Jr. is Bowser's spoiled son, introduced in the 2002 title *Super Mario Sunshine*. A chip off the ole' block, Junior has the unquenched desire to defeat Mario. He has become a reoccurring antagonist in the *Mario* series, often accompanying his father. This is especially prevalent in the *New Super Mario Bros.* subseries, where he often appears as the primary villain while Bowser takes a secondary role. In the subseries he pilots his Junior Clown Car, a flying, emotive vehicle that is stuffed with unorthodox weaponry. It is this interpretation of Bowser Jr. that appears in *Smash*, where he pilots his Clown Car during battle and utilizes its bizarre gizmos. Uniquely, the Clown Car receives less damage when hit than Bowser Jr. himself, allowing for unique styles of defensive play. What's also special about Bowser Jr. is that he is not alone - instead of alternate colors, Bowser Jr. can be swapped with one of the seven *Koopalings*, who also use their own personal versions of the Junior Clown Car. Bowser Jr. and the Koopalings were leaked as playable characters during the ESRB leaks and was officially confirmed during The 50-Fact Extravaganza. He is an unlockable fighter in the 3DS version, but is a starter character in the Wii U version.

#### Assist Trophies

* **Hammer Bro.**: The Hammer Bro. returns as an Assist Trophy, functioning as it did *Brawl*. Much like the playable characters, its design has been simplified to reflect the aesthetics it has in the recent *Super Mario* titles.
* **Lakitu & Spinies**: Also returning from *Brawl*, Lakitu & Spinies retain their distinct, 8-bit design from the original *Super Mario Bros.* It functionally now travels faster, making it more useful. That being said, Lakitu can now receive damage from opponents and be defeated prematurely.
* **Chain Chomp**: Chain Chomp is a newcoming assist trophy that debuted in *Super Mario Bros. 3*. This menacing, dog-like being is nearly indestructible and will lunge at opponents, biting into them multiple times if within range of its short chain. The post can be damaged by opponents and be broken, released the Chomp onto the battlefield briefly before disappearing.
* **Waluigi**: Wario's mischievous partner from the *Mario* series, Waluigi appears to function similarly to the way he did in *Brawl*, where he dashes at a random opponent on stage and stomps them into the ground. After racking up enough damage, he'll launch the opponent away with his tennis racket.

#### Common Enemies

* **Goomba**
* **Giant Goomba**
* **Hammer Bro**
* **Lakitu**
* **Magikoopa**
* **Bullet Bill**
* **Fire Chomp**

### Items

* **Banana Peel**
* **Bob-omb**
* **Boomerang**
* **Bullet Bill**
* **Hothead**
* **Fire Bar**
* **Fire Flower**
* **Freezie**
* **Green Shell**
* **Golden Hammer**
* **Lightning Bolt**
* **Metal Box**
* **Poison Mushroom**
* **POW Block**
* **Soccer Ball**
* **Spiny Shell**
* **Starman**
* **Super Leaf**
* **Super Mushroom**

### Stages

#### 3DS Version

File:3D Land Icon SSB3DS.png
* **3D Land**: A scrolling stage based on *Super Mario 3D Land*. The players fight through both an area based on Template:S from said game as well as an area taking place on spinning platforms suspended above water and spiked pillars that destroy the platforms.

File:Golden Plains Icon SSB3DS.png
* **Golden Plains**: A stage based on *Template:S*. The stage is filled with coins, and by collecting 100 coins, a character becomes a gold version of themselves and can dish out more damage.

File:Rainbow Road Icon SSB3DS.png
* **Rainbow Road**: Template:S - in its numerous incarnations - is a recurring racing course in the *Mario Kart* series. Here it appears as it did in *Template:S*. The stage is cruise-type, taking place on a central rainbow platform which flies through the entire course, landing in certain locations. Shy Guy racers can be found on the stage, colliding with players.

File:Paper Mario Icon SSB3DS.png
* **Paper Mario**: A stage based on several locations from the *Template:IW* games, including Template:S from *Template:S* and the Template:S from *Template:S*.

File:Mushroomy Kingdom Icon SSB3DS.png
* **Mushroomy Kingdom**: The sole returning stage on the Nintendo 3DS. It remains unchanged, although its underground variant - World 2-1 - has been removed.

#### Wii U Version

File:Mushroom Kingdom U Icon SSBWU.png
* **Mushroom Kingdom U**: A stage based on *Template:S*; its setting will change among multiple variants when Kamek uses his magic on the stage. These variants include Template:S, Template:S, Template:S, and the tower levels (particularly Template:S.

File:Mario Galaxy Icon SSBWU.png
* **Mario Galaxy**: A stage based on *Template:S*. The players fight on a planet reminiscent of the Template:S from *Super Mario Galaxy*. The Template:S from *Template:S* can be seen presumably flying past the stage with one of Bowser's airships in pursuit. The ship's captain Template:S can be seen piloting the Starship Mario. Two moons can be seen as well. It has been stated that the gravity is stronger towards the center of the stage, therefore players must use new tactics to fight and win.

File:Delfino Plaza Icon SSBWU.png
* **Delfino Plaza**: The stage returns from *Brawl* with subtle aesthetic changes. Beyond the higher quality graphics, the stage appears to be unchanged from *Brawl*.

File:Mario Circuit Icon SSBWU.png
* **Mario Circuit**: A stage based on Mario Circuit from *Template:S*. Unlike the similarly named stage from *Brawl*, the stage travels to several parts of the track in a vein similar to Delfino Plaza from *Brawl* and Rainbow Road from the Nintendo 3DS version.

File:Mario Circuit (Brawl) Icon SSBWU.png
* **Mario Circuit (Brawl)**: The *Brawl* version of Mario Circuit also appears as a Familiar Stage. The graphics have been updated.

File:Luigi's Mansion Icon SSBWU.png
* **Luigi's Mansion**: The originally unlockable stage also returns from *Brawl*, but it is now available from the start. The stage itself has been updated aesthetically with HD graphics.

#### Downloadable

File:Peach's Castle (64) Icon SSBWU.png
* **Peach's Castle (64)**: A returning stage from the original *Super Smash Bros.*, Peach's Castle (64) is available in both versions of *Super Smash Bros. for Nintendo 3DS and Wii U*.

File:Super Mario Maker Icon SSBWU.png
* **Super Mario Maker**: A stage based on Template:S. It is randomly generated each match.

### Music

#### Original Pieces

* **Super Mario Bros. Medley**: An orchestral medley of tracks that play in *Super Mario Bros.*: the Castle theme, ground theme, underwater theme, and underground theme. It plays in Mushroom Kingdom U and Super Mario Maker.
* **Ground Theme / Undeground Theme (Super Mario Bros.)**: A remixed of the World 1-1, World 1-2, and World 1-4 themes from the original *Super Mario Bros*. It plays in Mushroom Kingdom U in the Wii U version and in Golden Plains in the Nintendo 3DS version.
* **Super Mario Bros.: The Lost Levels Medley**: An orchestral medley of tracks that play in *Template:S*: the ending theme, underground theme, 1-Up Jingle, "timer warning", underwater theme, Invincible theme, and "level clear" theme. It plays in Mushroom Kingdom U and Super Mario Maker.
* **Super Mario Bros. 3 Medley**: This track is a medley of five songs from *Template:S*: the "athletic" theme, the "level clear" theme, the World 4 map, the Hammer Bros.' theme, and the fanfare when Mario dies. Plays in 3D Land in the Nintendo 3DS version and Mushroom Kingdom U in the Wii U version.
* **Super Mario World Medley**: An orchestral medley of tracks that play in *Super Mario World*: the ground theme, an interlude with percussion used whenever playing a level while riding Yoshi, the bonus phase theme, the drumroll after touching a Template:S, and the Template:S/Super Star theme. It plays in Yoshi's Island (Melee) and Super Mario Maker.
* **Fortress Boss (Super Mario World)**: A remix of the music that plays in the fortresses in *Super Mario World*. It plays in Mushroom Kingdom U and Super Mario Maker.
* **Main Theme (Super Mario 64)**: A remix of the main theme of *Super Mario 64*. It plays in Peach's Castle (64).
* **Rosalina in the Observatory / Luma's Theme**: A new take on the music that plays in *Super Mario Galaxy's* HUB, the Template:S. It was heard during the Rosalina segment of the April 2014 Nintendo Direct. It plays in Mario Galaxy.
* **Egg Planet**: A remix of the "Egg Planet" theme that plays in the Good Egg Galaxy in *Super Mario Galaxy*. It plays in Mario Galaxy.
* **Super Mario 3D Land Theme / Beach Theme**: A combination of the World 1-1 theme and beach level theme from *Template:S*. Plays in 3D Land in the Nintendo 3DS version and Delfino Plaza in the Wii U version.
* **Athletic Theme / Ground Theme (New Super Mario Bros. 2)**: This is a remix of the "athletic" or "ground" theme that appears in *Template:S*, *Template:S* and *Template:S*. It plays in Golden Plains in the Nintendo 3DS version and Mushroom Kingdom U in the Wii U version.
* **Title (Super Mario Maker)**: A remix of the title theme from *Template:S*. It plays in Super Mario Maker.
* **Rainbow Road Medley**: A medley of different versions of the Rainbow Road track music from three *Mario Kart* handheld titles: *Template:S* for Nintendo 3DS, *Mario Kart DS* for Nintendo DS, and *Template:S* for Game Boy Advance. It plays on Rainbow Road and Smash Run in the Nintendo 3DS version and Mario Circuit in the Wii U version.
* **Cloudtop Cruise**: A remix of the Template:S track from *Mario Kart 8*, which uses a portion of the Template:S and Template:S themes from *Super Mario Galaxy* and *Super Mario Galaxy 2*. It plays on Mario Circuit.
* **Luigi's Mansion Series Medley**: A medley of tracks from *Luigi's Mansion* and *Template:S*: one is the main theme of *Luigi's Mansion* and the other two are the "Catching Ghost" and "Mission Complete" themes from *Luigi's Mansion: Dark Moon*. It plays in Luigi's Mansion.
* **Chill (Dr. Mario) Ver. 2**: A new remix of the "Chill" theme from *Dr. Mario*. It plays in 75m.
* **Mario Paint Medley**: An orchestral medley of various themes that play in *Template:S*: the "Title," "Opening Demo 1 (Kung-Fu Men)," "Gnat Attack Phase 1," "Save & Load (Data Robot)," "BGM 2 (Monkey Song)," "BGM 1 (Creative Exercise)" themes. It plays in Miiverse.
* **Try, Try Again**: A remixed version of the real world battle theme from *Template:S*. It plays in Paper Mario in the Nintendo 3DS version and Woolly World in the Wii U version.
* **Paper Mario Medley**: This track is a medley of three songs: the fields theme from *Template:S*, the Template:S track from *Template:S*, and then Bowser Jr.'s Flotilla from *Paper Mario: Sticker Star*. Plays in Paper Mario in the Nintendo 3DS version and Woolly World in the Wii U version.

#### Returning Pieces

* **Mario Bros.**: A returning remix from *Brawl*. It plays in the returning 75m stage.
* **Ground Theme (Super Mario Bros.)**: A remix of the ground theme from *Super Mario Bros*. It plays in Mushroomy Kingdom, Mushroom Kingdom U and Super Mario Maker.
* **Underground Theme (Super Mario Bros.)**: This remix of the World 1-2 music from *Super Mario Bros.* is taken directly from *Super Smash Bros. Brawl.* It plays on Mushroomy Kingdom.
* **Underwater Theme (Super Mario Bros.)**: A remix of the underwater theme from *Super Mario Bros.*, returning from *Brawl*. It plays in Mushroom Kingdom U.
* **Peach's Castle Stage**: A remix of the overworld theme from *Super Mario Bros.* It plays in Peach's Castle (64) and Super Mario Maker.
* **Princess Peach's Castle**: An arrangement of the overworld/underground theme from *Super Mario Bros.*, taken directly from *Melee*. It is used in the Delfino Plaza stage.
* **Ground Theme (Super Mario Bros. 3)**: A returning remix from *Melee*. It plays in Yoshi's Island (Melee) and Super Mario Maker.
* **Airship Theme (Super Mario Bros. 3)**: A remix of the theme played on Airships in *Super Mario Bros. 3*. It plays in Luigi's Mansion and Super Mario Maker.
* **Underground Theme (Super Mario Land)**: A remix of the underground theme from *Template:S*, returning from *Brawl*. It plays in Luigi's Mansion.
* **Yoshi's Island (Melee)**: An arrangement of the Yoshi's Island levels in *Super Mario World*. It plays in Yoshi's Island (Melee) and Super Mario Maker.
* **Title/Ending (Super Mario World)** - A remix/medley of two tracks from *Super Mario World*—the title screen music, as well as the credits music. It plays in Yoshi's Island (Melee).
* **Castle / Boss Fortress (Super Mario World/SMB 3)**: Two tracks containing a remix of the castle theme from *Super Mario World* and the boss fortress theme from *Super Mario Bros. 3*. It plays in Luigi's Mansion and Super Mario Maker.
* **Rainbow Cruise**: Rainbow Cruise is a medley of the "Slide" theme from *Super Mario 64*, which is also the Template:S level music, and the Underwater Theme from *Super Mario Bros*. This medley is taken directly from *Melee*, where it played on the Rainbow Cruise stage. It also played in *Brawl* in the same stage. This plays in Smash Run in the Nintendo 3DS version and Delfino Plaza in the Wii U version.
* **Main Theme (New Super Mario Bros.)**: A remix of the main theme of *New Super Mario Bros.*, returning from *Brawl*. It is used in the Delfino Plaza stage.
* **Mario Circuit**: A remix of the music that plays on the Template:S tracks in *Template:S*. It plays on Mario Circuit (Brawl).
* **Luigi Raceway**: A remix of the music that plays on Template:S in *Template:S*. It plays on Mario Circuit (Brawl).
* **Waluigi Pinball**: A remix of the course Waluigi Pinball from *Template:S*. It plays on Mario Circuit (Brawl).
* **Luigi's Mansion Theme**: A remix of the main theme of *Luigi's Mansion*. It plays in Luigi's Mansion.
* **Dr. Mario**: A returning remix of the "Fever" theme from *Dr. Mario*, this arrangement appeared in both *Melee* and *Brawl*. It plays in Pictochat 2 in the Nintendo 3DS version and Flat Zone X in the Wii U version.
* **Chill (Dr. Mario)**: A returning remix of the "Chill" theme from *Dr. Mario*, taken directly from *Brawl*. Plays on Flat Zone X.
* **Mario Tennis / Mario Golf**: A remix of the title screen themes that play in *Template:S* and *Template:S*. It plays in Mario Circuit (Brawl).

#### Source Pieces

* **Style Switch: Ground Theme**: A medley of ground themes from *Super Mario Bros.*, *Super Mario Bros. 3*, *Super Mario World*, and *New Super Mario Bros. U*. It plays in Super Mario Maker.
* **Ground Theme (Super Mario Bros.)**: The original version of the ground theme from *Super Mario Bros.*. It plays in Super Mario Maker.
* **Ground Theme (Super Mario Bros. 2)**: The original version of the ground theme from *Super Mario Bros. 2*. It plays in Peach's Castle (64) and Super Mario Maker.
* **Ground Theme (Super Mario Bros. 3)**: The original version of the ground theme from *Super Mario Bros. 3*. It plays in Peach's Castle (64) and Super Mario Maker.
* **Ground Theme (Super Mario World)**: The original version of the ground theme from *Super Mario World*. It plays in Super Mario Maker.
* **Main Theme (Super Mario 64)**: The music that plays on many levels from *Super Mario 64*, this is taken directly from the same game. It is used in the Delfino Plaza stage.
* **Slide**: The theme that plays in the secret levels in *Super Mario 64*: Template:S, Template:S' s Template:S racetrack, and Template:S's mountainslide. It plays in Peach's Castle (64).
* **Delfino Plaza**: Taken directly from *Super Mario Sunshine*, this was the music that played in the hub overworld of Delfino Plaza, with the "Yoshi" woodblock rhythm inserted at a point. It plays in the Delfino Plaza stage.
* **Ricco Harbor**: Taken directly from *Super Mario Sunshine*, this was the music that played in Ricco Harbor, with the "Yoshi" woodblock rhythm inserted at a point. It plays in the Delfino Plaza stage.
* **Egg Planet**: The first full level in *Super Mario Galaxy*, the Template:S. It was initially heard during the Wii U stages segment of the April 2014 Nintendo Direct. It plays in Mario Galaxy.
* **Gusty Garden Galaxy**: Also from *Super Mario Galaxy*. It was initially heard during Rosalina's debut trailer and again heard during the April 2014 Nintendo Direct. It plays in Mario Galaxy.
* **Super Mario Galaxy**: The title screen theme and staff credits theme taken from *Template:S*. It plays in Mario Galaxy.
* **Theme of SMG2**: The title screen theme from *Super Mario Galaxy 2*. It plays in Mario Galaxy.
* **Sky Station Galaxy**: The first level in *Template:S*. It plays in Mario Galaxy.
* **Bowser's Galaxy Generator**: The theme that plays in the last level of World 6 in *Super Mario Galaxy 2*, *Template:S*. It plays in Mario Galaxy.
* **Fated Battle**: The theme that plays in the very last boss battle in *Super Mario Galaxy 2*. It plays in Mario Galaxy.
* **Ground Theme (New Super Mario Bros. 2)**: The ground theme from *New Super Mario Bros. 2*. It plays in Mushroom Kingdom U and Super Mario Maker.
* **Ground Theme (New Super Mario Bros. U)**: The original version of the ground theme from *Template:S*. It plays in Mushroom Kingdom U and Super Mario Maker.
* **Super Bell Hill**: The first level in *Template:S*. It plays in Mushroom Kingdom U.
* **The Great Tower Showdown 2**: The theme that plays when Mario, Luigi, Toad, Peach, or Rosalina faces Template:S during the second phase of the last level of Template:S in *Super Mario 3D World*, Template:S. It plays in Mario Galaxy.
* **Champion Road**: The theme that plays in the last level *Super Mario 3D World*, Template:S, which is a remix of the Gusty Garden Galaxy theme from *Super Mario Galaxy*. It plays in Mario Galaxy.
* **Rainbow Road (Mario Kart: Double Dash!!)**: The track that plays on Rainbow Road in *Template:S*. It plays on Mario Circuit (Brawl).
* **Mushroom Gorge**: The Template:S track taken directly from *Template:S*. It plays on Mario Circuit.
* **Rainbow Road (Mario Kart 7)**: The Rainbow Road track taken directly from *Mario Kart 7*. It plays on Rainbow Road and Smash Run in the 3DS version and Mario Circuit in the Wii U version.
* **Circuit (Mario Kart 7)**: A remix of the Circuit theme from *Mario Kart 7*. A segment from Template:S can be heard. It plays on Mario Circuit.
* **Rainbow Road (Mario Kart 8)**: The Rainbow Road track taken directly from *Template:S*. It plays on Mario Circuit.
* **Mario Circuit (Mario Kart 8)**: The Mario Circuit, taken directly from *Mario Kart 8*, which is a remix of Template:S's theme. It plays on Mario Circuit.
* **Mario Kart Stadium**: The Mario Kart Stadium track taken directly from *Mario Kart 8*. It plays on Mario Circuit.
* **On the Hunt -Gloomy Manor Ver.- (Instrumental)**: The theme that plays when Luigi explores the Template:S in *Luigi's Mansion: Dark Moon*. It plays in Luigi's Mansion.
* **Tough Guy Alert!**: The boss battle theme from *Template:S*. It plays in Wooly World.
* **The Grand Finale**: The theme that plays when Bowser faces Template:S in *Mario & Luigi: Bowser's Inside Story*. It plays in Mario Galaxy.
* **Minigame Theme**: The theme of the minigames in *Template:S*. It plays on Mario Circuit.

#### Victory Fanfares

* **Victory! Mario Series**: From *Brawl*, a remix of the victory fanfare from *Super Mario Bros.* that plays whenever Mario or Luigi grabbed a Flagpole.
* **Victory! Bowser and Bowser Jr.**: A tune based on the same melody as the *Mario* victory theme, but the tune is played with slightly distorted electric guitars.
* **Victory! Rosalina & Luma**: A remix of the title screen track for *Super Mario Galaxy* and *Super Mario Galaxy 2*, as well as the theme played when Mario or Luigi obtains a Template:S in both games.

### Trophies

Template:Main
Template:Main

#### Both Versions

* Mario (Alt.)
* Luigi
* Luigi (Alt.)
* Peach
* Peach (Alt.)
* Bowser
* Bowser (Alt.)
* Dr. Mario
* Dr. Mario (Alt.)
* Rosalina & Luma
* Rosalina & Luma (Alt.)
* Bowser Jr.
* Bowser Jr. (Alt.)
* Larry
* Morton
* Wendy
* Iggy
* Roy
* Ludwig
* Toad
* Grass
* Super Mushroom
* Poison Mushroom
* Super Star
* Metal Box
* Lightning
* Bullet Bill
* Fire Bar
* Bob-Omb
* Freezie
* Hothead
* Green Shell
* Banana Peel
* Soccer Ball
* POW Block
* Spiny Shell
* Super Leaf
* Hammer Bro.
* Lakitu & Spinies
* Chain Chomp
* Waluigi
* Banzai Bill
* Kamek
* Pipes
* Goomba
* Koopa Troopa (Green)
* Piranha Plant
* Koopa Paratroopa (Red)
* ? Block
* 1-Up Mushroom
* Shy Guy
* Boo
* Big Goomba

#### 3DS Version

* Koopa Troopa (Red)
* Koopa Paratroopa (Green)
* Lakitu
* Spiny
* Bill Blaster
* Blue Shy Guy
* Yellow Shy Guy
* Green Shy Guy
* Flame Chomp
* Spike Top
* P-Switch
* Rainbow Road
* Shy Guy + Standard Kart
* Cheep Cheep
* Blooper
* Buzzy Beetle
* Pokey
* Tanooki Mario & Kitsune Luigi
* Statue Mario
* Dry Bones
* Thwomp
* Wiggler
* Baby Mario
* King Bob-Omb
* Professor E. Gadd
* King Boo
* Baby Peach
* Boomerang Mario
* Mario (With Propeller Box)
* Mario + Standard Kart
* Peach + Birthday Girl
* Bowser + Standard Kart
* Donkey Kong + Barrel Train
* Yoshi + Egg 1
* Wario + Bruiser
* Lakitu + Cloud 9
* Peach (Tennis Outfit)
* Daisy (Tennis Outfit)
* Paper Mario
* Paper Luigi
* Paper Peach
* Paper Bowser
* Paper Kersti
* Paper Wiggler
* Paper Gooper Blooper
* Paper Bowser (Second Form)
* Polterpup
* Ghosts
* Mario Golf: World Tour

#### Wii U Version

* Poltergust 5000
* Peach Blossom
* Giga Bowser
* Doctor Finale
* Power Star
* Shadow Mario Paint
* F.L.U.D.D.
* Nabbit
* Toad Brigade
* Big Urchin
* Starship Mario
* Shellcreepers
* Sidesteppers
* Fighter Fly
* Birdo
* Daisy
* Baby Luigi
* Whomp
* Li’l Oinks
* Toadsworth
* Toadette
* Goombella
* Mini-Yoshi
* Peach (Baseball)
* Daisy (Baseball)
* Tippi
* Fracktail
* Flint Cragley
* Mr. L
* Count Bleck
* Bee Mario
* Boo Mario
* Spring Mario
* Rainbow Mario
* Mario + Standard Bike
* Peach + Daytripper
* Bowser + Flame Runner
* Toad + Quacker
* Baby Daisy
* Propeller Mario
* Penguin Mario
* Cloud Mario
* Rock Mario
* Baby Luma
* Lubba
* Flying Squirrel Mario

### Masterpieces

* *Super Mario Bros.* (NES)
* *Super Mario Bros.: The Lost Levels* (NES)
* *Super Mario Kart* (SNES)
* *Super Mario World* (SNES)
* *Dr. Mario* (GB)

## Games with elements from or in the *Super Smash Bros.* series

### *Mario Bros.*

* The first Mario game introduced Luigi, as well as Shellcreepers that have been in the Smash series in every game. It also contributes a stage that is based on the first level. The platforms that players respawn on in Mario Bros. after dying are the base of those in the *Super Smash Bros.* series.

### *Super Mario Bros.*

* Mario and his brother Luigi were the only two characters representing their series in *Super Smash Bros.*, and have become staples in the games ever since. Princess Peach and Bowser were meant to be included in the original *Super Smash Bros.*, but were not added, due to time constraints and limited memory space. However, they are playable in both *Super Smash Bros. Melee* and *Super Smash Bros. Brawl*.
* In addition, many items from this game, namely the Super Mushroom, the Fire Flower, the Starman, the Springboard, and the Green and Red Shells made their first initial appearances in this game. Other characters and enemies, such as Toad, Goomba, etc. appeared in the *Super Smash Bros.* series either as trophies, common enemies, or parts of character's attacks.
* Also, the Mushroom Kingdom stage in *Super Smash Bros.* and Mushroom: Kingdom stage in *Super Smash Bros. Melee* are based graphically on how they looked in *Super Mario Bros.* In addition, Brawl's Mushroomy Kingdom is based on the look of the game's World 1-1 and World 1-2.
* Additionally, Mario's outfit when Fire Mario is present in *Super Smash Bros. Brawl* as his white costume. Likewise, Luigi's outfit as Small/Super Luigi is present in *SSB* and *Melee*. It is also in *Brawl*, but it favors his Fire Luigi outfit in later games more, since in *Super Mario Bros.* and *Super Mario Bros. 3*, Luigi and Mario share the same Fire colors.
* In addition, the game's name may have inspired the name of the English versions of the *Smash* games.

### *Super Mario Bros. 2*

* The Mushroom: Kingdom II stage is based on the settings of *Super Mario Bros. 2* and *Super Mario USA*, namely Subcon. Also, many characters from this game, such as Birdo, Pidgit, and Shy Guys appear in *Super Smash Bros. Melee* either as enemies, trophies, or stage elements. Lastly, Shy Guys were introduced in this game, appearing in the Yoshi's Story stage. The character Peach has the Down Special Move Vegetable, which originated from SMB2, as well as her ability to float if the jump button is held. The idea of Luigi jumping higher than Mario also comes from this game.

* In *Brawl*, Peach's Vegetable and float abilities return. This game is also available as a masterpiece by winning in Versus mode with Peach five times. The game starts with Peach, yet the player can change their character to either Mario, Luigi, or Toad once they make Peach lose all her lives.

### *Super Mario Bros. 3*

A Chain Chomp appears as an Assist Trophy in Super Smash Bros. (Wii U and 3DS), and the Chain Chomp first appeared in *SMB3*. Also the Koopalings appear as palette swaps for Bowser Jr. they made their debut in SMB3.

### *Super Mario World*

* Yoshi, a starter character in all three *Super Smash Bros.* games premiered in this game.
* Also, the stage Yoshi's Island, available in *Melee* and *Brawl*, was based on the levels of this game.
	+ In addition, the music to Yoshi's Island is a rearragnement of the athletic theme of Super Mario World.
* In *Super Smash Bros. Brawl*, Yoshi's Final Smash, Super Dragon, is based on powers Yoshi could obtain in *Super Mario World*, depending on what color Koopa shells Yoshi eats.
	+ Red Koopa Shells have Yoshi spit out fire.
	+ Blue Koopa Shells allow Yoshi to fly.
	+ Yellow Koopa Shells allow Yoshi to stomp and release dust clouds, which damage enemies
	+ Blinking Koopa Shells give Yoshi all these powers.
	+ Green Koopa Shells do not do anything.
* Also, a remix of the "Ending" and "Title" music can be used on the Delfino Plaza stage, thanks to the My Music feature.
* There is also a Trophy of Mario riding Yoshi in *Melee* that was distributed at certain Nintendo events.
* The Mario Tornado might come from the spin jump of this game, as well as his Down Aerial.
* Mario's side special, Cape, was almost certainly based on the Cape Feather powerup in this game, which gave Mario a cape he could use to fly and glide, and also swing it and damage enemies.
* The Koopa Clown Car, used by Bowser in the final boss of *Super Mario World*, appears as a trophy in Melee and Bowser is seen riding on it twice in The Subspace Emissary.
* One of Luigi's specials, Green Missile, could be loosely based on the pipe cannons, where if Luigi (or Mario) entered a pipe that took them underground and found the exit, they would sometimes fire out of a cannon upon exit.

The game itself is also available as a playable masterpiece in *Brawl* and *Super Smash Bros. for Wii U*.

### *Super Mario World 2:Yoshi's Island*

* Many of Yoshi's attacks and moves are from this game. Egg Lay, Yoshi Bomb, and Egg Toss are primary attacks in the game. Also, Yoshi's second jump (known as the Flutter Jump) originated from this game (although the signature grunt of effort did not appear until Yoshi's Story - subsequently, that game's vocal effects for Yoshi would be used in the Game Boy Advance port of *Yoshi's Island*).
* Characters from this game, such as Baby Mario and Baby Bowser, became trophies in *Super Smash Bros. Melee*. Also, a new stage in *Super Smash Bros. Brawl* takes on Yoshi's Island's general look, a doodle-like appearance, Kamek, that made his first appearance in this game,is a stage hazard in *Super Smash Bros. for Nintendo 3DS / Wii U* in Mushroom Kingdom U.

### *Super Mario 64*

* Mario is based on his Super Mario 64 look in both Super Smash Bros. and Super Smash Bros. Melee.
* Mario's standard A attacks are based on the "punch, punch, kick" move he used in this game.
* Mario's Down smash is based on a move in the game which required Mario to crouch and press the attack button.
* Mario's Dash attack is based on a move from this game in which the player has to run, crouch, and attack.
* Mario's Back throw in all three games mimics how he threw Bowser in this game's three boss battles with him.
* Mario's sleeping position comes from this game, where Mario would fall asleep after standing still for a certain amount of time.
* The design of the coins from Mario and Luigi's Up Special Move comes from this game.
* Metal Mario, one of Mario's forms in this game, appears as a boss in *Super Smash Bros.* and *Super Smash Bros. Melee*.
* The Metal Box from this game appears in *Super Smash Bros. Melee* and *Super Smash Bros. Brawl*.
* The Peach's Castle stage and the Rainbow Cruise stage are both based on areas from this game.
* The athletic levels and sliding themes from this game can be heard during in the music for the Rainbow Cruise stage (although it is also heard on *Rainbow Ride* in *Super Mario 64*, which is probably why it is heard on this stage).
* Mario and Luigi's voice clips in *Super Smash Bros.* and *Super Smash Bros. Melee* are from this game. Luigi didn't appear in *Super Mario 64*, but his voice clips are Mario's sped up while Luigi has his own voice in *Super Smash Bros. Brawl*.
* The main theme music of this game is featured *Brawl* on the Delfino Plaza stage. It is unlocked by playing a combined total of 50 hours of Brawls.
* Mario's ability to wall jump in *Super Smash Bros. Melee* and *Super Smash Bros. Brawl* comes from this game.
* The main menu theme in *Super Smash Bros. Melee* has similarities to the Bowser Stages in this game.

### *Luigi's Mansion*

* Vacuum Luigi, which is Luigi carrying the Poltergust 3000 on his back as he appears in this game, is a trophy in *Super Smash Bros. Melee*.
* In *Super Smash Bros. Brawl*, Luigi's Mansion itself is a playable stage and a trophy, as well as the Poltergust 3000.

### *Super Mario Sunshine*

* Delfino Plaza, the main "hub world" of *Super Mario Sunshine*, is a stage in *Super Smash Bros. Brawl*, and F.L.U.D.D., which was first featured in this game, replaces Mario's previous Down Special Move, the Mario Tornado. Also, there are many stickers from the game, including one of Bowser Jr. and one of a Shine Sprite. The songs Delfino Plaza and Ricco Harbor (both not remixed) from this game are featured in *Brawl* on the Delfino Plaza stage. Also, Petey Piranha, who appeared as a boss in the Subspace Emissary, originated from this game. Bowser Jr. who made his debut in this game, will appear as newcomer in *Super Smash Bros. for 3DS/Wii U*

### *Super Mario Galaxy & Super Mario Galaxy 2*

* A stages based on many levels in both games will appear in *Super Smash Bros. for Wii U*. Rosalina & Luma will also be featured as newcomers in *Super Smash Bros. for 3DS/Wii U*.

### *Super Mario 3D Series*

* A level that is from this sub-series will appear in *Super Smash Bros. for Nintendo 3DS* as a stage.

### *New Super Mario Bros. U*

* A stage based upon levels from New Super Mario Bros. U will appear as a Stage in *Super Smash Bros. for Wii U*. Nabbit, who made his first appearance in this game, is a Stage Hazard.

Template:Universe
Template:Mario universe