The Fae - Skills and Abilities of the Fae

Fae have certain skills and abilities that are different from the rest of the species in Haven, and Seelie and Unseelie are even more different, still. The following is a list of abilities that all Fae have, and then a list specifically of what Seelie and Unseelie have, and finally a list of voluntary abilities you can choose from for your fae.

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**All Fae Permanent Abilities**

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Agility/Reflexes - Fae are much faster than any of the other species besides Vampires. They can practically disappear and reappear in the blink of an eye. Actively using their agility uses a **small** amount of a Fae’s magic.

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Animal Interaction - The ability to communicate with animals on a basic level. This does not mean a Fae is able to have full telepathic conversations with an animal, but they are able to understand basic commands or needs, and are able to communicate in that animal’s language similar commands or needs. Animal interaction uses a **mid-sized** amount of a Fae’s magic.
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Antigravity - A Fae is able to hover above the ground for a short duration of time, or use magic to make their own weight lighter so that movement such as jumping and climbing is easier and more nimble. Antigravity uses a **mid-sized** amount of a Fae’s magic.

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Charm - The ability to charm a target and make them more open to suggestion. This can be done through direct eye contact and whispered words, or through the playing of certain types of music. To charm uses a **small** amount of a Fae’s magic.

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Ecological Empathy - The ability to sense the overall well-being and conditions of a Fae’s immediate environment and natural setting stemming from a psychic sensitivity to nature. This helps the Fae to understand what the earth around them needs, so that they can help nature grow. Ecological Empathy uses a **small** amount of a Fae’s magic.

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Enhanced Senses - The ability to see, hear, and smell better than an average human. Enhanced senses use a **very small** amount of a Fae’s magic.

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Glamour - The ability to hide certain objects or to disguise certain objects as something else. A Fae can use glamour magic to disguise their true forms, or to disguise certain areas or items they have. Someone skilled enough can see through glamours, though few bother to try. Glamour magic uses a **small** amount of a Fae’s magic.

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Healing Factor - The ability to heal superficial or deep wounds (as long as they are not deadly) through the use of magic. This also prevents Fae from getting human-borne illnesses, though they can still get sick from the draining of their magic, poisonous foods, or anti-Fae plants/objects/etc. Their healing factor, when dormantly protecting their body, uses a **small amount** of a Fae’s magic. But, when actively healing wounds, the strain is **greater** depending on the type of wound.

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Night Vision - The ability to see clearly in total darkness. Night vision uses a **very small** amount of a Fae’s magic.

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Plant Manipulation - The ability to control and manipulate or animate plant life. This can only be done in extremely minor bouts, such as a Fae touching a tree to help heal its sickness, or concentrating on helping a garden to grow. It can also be used as a defense or weapon, if a Fae were to force the plant life around them to protect or defend them. For instance, a Fae might grow a thorny vine out of the ground to act as a whip, or use the natural vines and bushes around them to construct a cocoon. It can only be done in a very immediate way, and the plant life is not invulnerable to attack or destruction. Plant manipulation uses a **greater** amount of a Fae’s magic, and if used too much or too often, it will exhaust the Fae.

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Weather Manipulation - All Fae have a minor ability to manipulate the weather. This means that they might be able to influence the sky to rain if it were already looking cloudy, or they might be able to roll fog in just around them and no one else. The effects of this ability are extremely limited, unless a group of Fae get together to manipulate the weather, and usually one Fae can only manipulate the direct area around them. Weather manipulation uses a **greater** amount of a Fae’s magic, and if used for too long, will exhaust the Fae.

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**All Seelie Permanent Abilities**

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Emotional Empathy - The ability to read or sense the emotions of others. Emotional empathy uses a **small** amount of Seelie magic.

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Glitter Dust - The ability to create, out of thin air, and use special sands that can temporarily blind a foe if sprinkled into their eyes. Glitter dust takes a **small** amount of Seelie magic.

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Influence Mentality - The ability to minorly influence a target’s state of mind. This can be used to help a panicking person relax, or to increase the anger of someone who’s already mad, etc. It cannot be used to control anyone’s mind, only to influence them into doing something or feeling a certain way. Mentally strong people can fight the influence. Influencing mentalities takes a **greater** amount of Seelie magic depending on how strong the target’s will is.

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Light Magic - This ability allows Seelie Fae to perform small, minor tasks that would otherwise not be possible. Light magic can only allow a Seelie to perform light-hearted, kind, or good-natured tasks unless it is corrupted into BLACK MAGIC. Such tasks include, but are not limited to:

* creating helpful potions or natural remedies for the treatment of sickness (though it is NOT able to create cures)
* pulling pranks on a minor level (no shifting reality or bringing down meteors or something)
* creating food, drinks, or imbuing objects with minor magical traits such as giving a target a blue tongue for a few hours or making a target fall, temporarily, in love with someone, or creating a totem that increases a target’s luck by a small amount
* healing others of superficial or deep wounds, or temporarily relieving symptoms of sickness, though it cannot heal fatal wounds or cure any illness

The use of light magic takes **varying levels** of power from a Seelie Fae, depending on how hard the task is to accomplish.

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Purify - The ability to purify all consumable items from poison, toxins, or bacteria for the benefit of the user or the target. The only exceptions are anti-Fae herbs or poisons. This ability gives Seelie Fae an easier time coping with effects from anti-Fae herbs or poisons, but does not make them invulnerable. This ability can also be used to minorly cleanse another person’s body of toxins or bacteria, but it cannot cure illness or symptoms. Think of it as a cleansing diet, only without all the gross food. To purify uses a small amount of Seelie magic unless the Seelie is using it on a person’s body. Then it takes a **greater** amount of magic.

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**All Unseelie Permanent Abilities**

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Blinding Dust - The ability to create, out of thin air, and use special sands that can temporarily blind a foe if sprinkled into their eyes. Blinding dust takes a **small** amount of Unseelie magic.

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Dark Magic - This ability allows Unseelie Fae to perform small, minor tasks that would otherwise not be possible. Dark magic can only allow an Unseelie to perform sneaky, impish tasks unless it is corrupted into BLACK MAGIC. Such tasks include, but are not limited to:

* creating potions or foods that cause minor malicious effects on the target, such as making them more open to Unseelie suggestion, causing sickness, or altering a target’s emotional stability
* pulling pranks on a minor level (no shifting reality or bringing down meteors or something)
* freezing a target in place for a very short duration of time
* healing others of superficial or deep wounds, or temporarily relieving symptoms of sickness, though it cannot heal fatal wounds or cure any illness

The use of dark magic takes **varying levels** of power from an Unseelie Fae, depending on how hard the task is to accomplish.

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Endless Dancing - The ability to force a target to dance, literally, until their legs give out from exhaustion. This can only be done on people who are already mentally-weakened, such as a drunk person or someone who has just consumed faerie food or drinks. Any regular, sober person would most likely be able to fight the suggestion, so Unseelie should pair this with first getting their target to ingest a faerie drink or food. Endless dancing takes a **greater** amount of Unseelie magic.

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Poisonous Thorns - The ability to cover one’s body in poisonous barbs as a defense or way to attack a foe. The barbs contain the same toxins as “Putrefy”, meaning they are never deadly, but can cause illness or infected wounds on the target if touched. Poisonous thorns takes a **small** amount of Unseelie magic.

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Putrefy - The ability to putrefy all consumable items, adding toxins or bacteria to it in order to make it gross, inedible, or to poison someone. No Unseelie can create a deadly poison this way, but they can make it bad enough to make a target sick. An Unseelie can also perform this ability on a target’s body, flooding them with bacteria or toxins in order to get them sick, but the illness is never deadly and is no worse than having the flu. To putrefy uses a small amount of Unseelie magic, unless the Unseelie is using it on a person’s body. Then it takes a **greater** amount of magic.

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**Voluntary Abilities**

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This is a list of abilities that not all Fae have, but you are still able to choose one from this list for your Fae. The elements, however, do have limits as to what they can do. Remember, it is important to give your character weaknesses and flaws, and they do not have an unlimited amount of magic to work with!

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Affinities - This ability allows the user to master one type of skill extremely easily. For example, the user may be able to master an instrument after only watching it be played. A user may be able to recreate art with exact precision after seeing it once, or a user may be able to learn fighting techniques after just witnessing them. This ability takes a **greater** amount of magic.

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Commune with the Dead - The ability to see, hear, and interact with spirits beyond the grave. This ability takes a **small** amount of magic.

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Convincing Lies - The ability to lie flawlessly, without alerting the target via biological signs that would normally give away the lie. These lies are unable to be uncovered by any special ability. This ability takes an **average** amount of magic.

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Invisibility - The ability to become completely invisible on a whim. Invisibility takes a **small** amount of magic.

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Switch Sexes - The ability to physically morph one's own body to switch their biological form from male to female, or vice versa. This ability can only be used once per day due to the incredible strain it would put on the user's body otherwise. This ability can also be used to find a happy medium between sexes, giving the user partially male and partially female physiology. This ability does *not* allow the user to gain muscle, breast tissue, or take away fat. The user will have the same relative body type that they normally have, no matter what sex they change into. This ability takes a **greater** amount of magic.

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**The Elements**

These are voluntary and do not have to be chosen. You can only choose ONE element for your Fae to control. They are not going to become the Avatar here.

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Air Manipulation - The ability to manipulate air. This ability takes a **greater** amount of magic.

* Manipulate the air around the user so that wind can be used as a weapon, such as creating a breeze so sharp that it slices like a knife, or creating small twisters
* Minorly manipulate the air in a greater area to cause breeze changes, or to knock a target over, or to lift the user up higher
* Increase the intensity of the wind around the user
* Increase the intensity of the wind around the target
* This ability is invulnerable to air-based attacks
* This ability is weak to fire-based attacks

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Earth Manipulation - The ability to manipulate rocks and dirt. This ability takes a **greater** amount of magic.

* Manipulate the earth around the user so that rocks, dirt, and mud can be used as projectiles
* Minorly manipulate the earth in a greater area to cause minor earthquakes, or to cause the ground to shift under the user or target in order to trap or hide the user or target
* Raise dust clouds to hide the user
* Raise dust clouds to cause blindness and inhalation irritation to the target
* This ability is invulnerable to earth-based attacks
* This ability is weak to air-based attacks

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Fire Manipulation - The ability to manipulate fire and heat. This ability takes a **greater** amount of magic.

* Create small amounts of flames from one’s hands
* Form flames into projectiles that can be thrown, though they do not last long
* Minorly manipulate fire that already exists
* Raise or lower the heat of the general atmosphere around the user
* Raise or lower the heat of the general atmosphere around the target
* This ability is invulnerable to fire-based attacks
* This ability is  weak to water- or ice-based attacks

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Light Manipulation - The ability to manipulate light. This ability takes a **greater** amount of magic.

* Create small energy balls of light from one’s hands
* Form light energy into projectiles that can be thrown, such as lightning bolts, though they do not last long
* Minorly manipulate light that already exists in order to illuminate darkness or manipulate shadows
* Cause the immediate area to become blindingly bright around the user
* Cause the immediate area to become blindingly bright around the target
* This ability is invulnerable to light-based attacks
* This ability is weak to physical attacks

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Shadow Manipulation - The ability to manipulate shadow. This ability takes a **greater** amount of magic.

* Create small, tangible masses of darkness from one’s hands
* Form darkness or shadow into tangible projectiles that can be thrown, though they do not last long
* Minorly manipulate shadows that already exist in order to snuff out light or manipulate shadows
* Cause the immediate area to plunge into total darkness around the user
* Cause the immediate area to plunge into total darkness around the target
* This ability is invulnerable to shadow-based attacks
* This ability is weak to physical attacks

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Water Manipulation - The ability to manipulate water and ice. This ability takes a **greater** amount of magic.

* Create small amounts of ice crystals from one’s hands
* Form ice crystals into projectiles that can be thrown, though they do not last long
* Minorly manipulate water that already exists in order to move it or even to change its properties and form ice or fog
* Make the air thick with moisture, or zap moisture from the air around the user
* Make the air thick with moisture, or zap moisture from the air around the target
* This ability is invulnerable to water- or ice-based attacks
* This ability is weak to earth-based attacks