recursal/Fanatic-Fandom huggingface dataset:
Ms. Brewster's Home for Traveling Salesmen

# Ms. Brewsters

**Ms. Brewster's Home for Traveling Salesmen** is in Ocean City.

### **Outside**

* With 1 Hobo Literacy: there are glyphs written on sidewalk: "NICE LADY, BUT SHE ONLY LIKES SALESMEN", **5 XP**.
* To the left in the window there are tulips, that gives frustulent grulch

### Inside

Side quest: offer to help solve a murder mystery, get the key to room 3C. Once you have solved the murder, talk to her again to get Ms. Brewster's bathroom key.

There is also a radio for Rufus's reciever on the first floor.

Find extra-high heels on the third floor.

### 2A

* Occult salesman isn't above (not 3A), and not at same end of hall as victim (not 3D).

### 2B

Pants salesman tells you:

* Pistol salesman is below Trinkets salesman.

### 2D

Pistol salesman tells you:

* Occult salesman doesn't live below Sunglasses salesman.

### 3A

Sunglasses salesman tells you:

* Jokes salesman is on this floor.
* Pants salesman is not below me (not 2A).

### 3B

* Jokes salesman isn't next to the one above Brushes guy.

### 3C

The scene of the murder.

* Fishing spot in the giant blood puddle: nothing.
* Find an occult circle under the rug.
* A washbasin with mirror and fishing spot: handful of clean water

### 3D

* Brushes salesman is next to Pants salesman.

## Solution

Caption
 Brushes | Pants | Ms. Brewster's room | Pistols

If you accuse 3B and then say that he didn't kill anybody, the truth comes out and you get FOOTS ring, **25 Meat**, **10 XP**

### Bathroom

* A toilet you can flush for **XP** and fish in for a pair of corroded cufflinks.
* A mirror.
* A first aid kit: Bertworth's Finest Toothwax, activated charcoal briquette, gauze pad.
* A fishing spot in the bathtub: handful of dirty water, nasty goo, glob of wet hair.
The Big Moist

**The Big Moist** is the area you unlock after Charles Wallace gets abducted by gatormen.

Areas include:

* Abandoned Campsite
* Bus Stop
* Dauphin House
* Frog Bog
* Gatorman village
* Gatorman hamlet
* Gatorman Fortress
* Haim Quarry
* Largemouth Bass & Sons
* The Leather Brothers
* Monster Shack
* Moonshiners' Shack
* Moonshiners' Cave
* Radio Shack
* Sunken Boxcar
* The Wreck of the Longerfellow (also called Wrecked Riverboat)
The Purple Door

**Oliver's Place** is the speakeasy bar on Plunket Street in Ocean City. It can be renamed later in the game once you complete the first chapter. New people will show up at the Speakeasy and sometimes give you rewards. These people are usually characters from the previous chapter if you did their questline properly.

All your Companions also show up at the speakeasy so you can grab them for future adventures at any time!

If you have the Whistle Expert perk you will whistle along with the music. If Obie is present (and not following you) he will also play along to the music.

### Patrons

* Barnaby, a milk-eyed sot who can give wisdom for 5 meat.
* A first aid kit which contains: (once per day) 2 gauze pad, 2 activated charcoal briquette
* With 5 Hobo Literacy: find some floor grapes.
* A player piano with suspicious braille-like symbols on it.
* Talk to Fancy Dan the bartender to unlock the rest of Plunket Street, Fridge Factory, and gain Beer Buzz effect.

### Fancy Dan

The bartender will offer you drinks. You can turn in various items to get other drinks.

Two of the booze options marked with a '\*' are found at the distillery and the third is acquired from Charles Wallace after getting a hint from Barnaby.

Garnishes
 Cocktail Onion
 Bitters
 Cherries
 Olives
Checkered past

## Checkered Past(s)

> **"I got into some trouble back home."**
>
>

Checkered Past is a perk you can get by talking to Ethel at the Nightingale diner during the prologue which will grant you a combat buff to a specific damage type. This is generally just a decent pick if you aim to beat people up more often than not or you just don't know what to pick. Otherwise it is completely useless in pacifist runs as it doesn't grant you any boons there. Do note you can only get one of the 3 checkered pasts per run.

## Damage boosts

### Ranged

+0

> **"Look out phone booths, here comes George Jackson!"**
>
>

Checkered Past (Melee) is one of the three Checkered Pasts you can get during the prologue by chatting with Ethel behind the counter.

It grants you a perk that makes you deal 1+ melee damage for the rest of the game and grants you different dialogue options.

**How to get Checkered Past (Melee)**

"Does the bus to Ocean City pick up here?"

"I got in some trouble back home."

"I beat up a phone booth."

Now you remember how much that dumb phonebooth deserved it and you feel ready to beat up anything that stands in your way!

## Damage boosts

### Ranged

+1

> **"You've killed a parking meter in cold blood, and you'd do it again."**
>
>

Checkered Past (Ranged) is one of the three Checkered Pasts you can get during the prologue by chatting with Ethel behind the counter.

It grants you a perk that makes you deal 1+ ranged damage for the rest of the game and grants you different dialogue options.

**How to get checkered Past (Ranged)**

"Does the bus to Ocean City pick up here?"

"I got in some trouble back home."

"I shot a parking meter."

Now you remember clearly why you had shot the parking meter, and feel ready to take on the world with your trusty weapon on your hip (That you don't have right now).

## Damage boosts

### Ranged

+0

> **"You're bit of an arsonist, when the situation calls for it."**
>
>

Checkered Past (Magic) is one of the three Checkered Pasts you can get during the prologue by chatting with Ethel behind the counter.

It grants you a perk that makes you deal 1+ magic damage (Not to be confused with ability damage) for the rest of the game and grants you different dialogue options.

**How to get Checkered Past (Magic)**

"Does the bus to Ocean City pick up here?"

"I got in some trouble back home."

"I started a fire in a mailbox."

Remembering why you set fire to the mailbox you decided to get going, you need some place to stay after all.
The Always and Forever Series Wiki

**Welcome to the The Always and Forever Series Wiki!**
We're a collaborative community website about The Always and Forever Series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Entire Green Hand

You've got a green thumb, but you've also got a green index finger, middle finger, ring finger, and contextually inappropriately-named pinky.

## Properties

**Class:** N/A
**Type:** Basic Skill
**XP Cost:** 100 XP

== Effects ==

2x Materials from Gathering
## Acquired From

* Purchased from Your Character Sheet with the Cryptobotanist perk
Acquisitive Nature

> **"You've always believed that the best things in life are things."**
>
>

Acquisitive Nature is a perk you can gain during the prologue while talking to Ethel behind the counter.

It grants you 20% more item drops which can be helpful for Pacifist runs since items are your only way to fend off enemies without fighting.

**How to get Acquisitive Nature**

To gain Acquisitive Nature you need to pick the dialogue options with Ethel (Buying coffee is not necessary);

"Does the bus to Ocean City pick up here?"

"Just seeking my fortune."

"Having lots of stuff."

Having pointed out your lack of material posessions you walk out the diner to hopefully find a wristwatch.
Captain Durch's House

**Captain Dutch's House** is in Ocean City. It's unlocked by searching the guestbook in St. Polycarp's Cathedral.

Psychogeologist: Find phlogistic resin from the steaming rock.

Note the date 11/10/82 on a rock and look it up in the The Watchful Eye. (gain 5 XP)

### Inside

* Find a salty fishing rod in the corner.
* A fishing spot in the washbasin: spearmint taffy.
* Blubber lamp
* Talk to the old man for information on the urns. The fifth urn will ask for cigarettes. Buy some cigarettes from Cola Wars Surplus on Plunket Street. Put Cola Wars ration cigarettes on the table. Check the bookcase.
	+ Find How To Curse Like a Sailor.
	+ Read the book about secret doors to go to the back secret room. Talk to the person behind the wall. You can now return to the St. Polycarp's and head down to the basement to grab a spare urn and then return to the Captain's house and replace the fifth urn with the spare. Then you can return the urn from Durch's house to Polycarp's and complete the side quest granting you the "St. Polycarp's forehead" Perk granting you **+1 muscle**. You'll have to talk to the guy behind the bookcase after returning the urn in order to pet the cat.

* cat: you can pet once above quest is completed, it will give the effect: Ishmael's Boon
* Ishmael's Boon grants +1 Mysticality
Murray's Antique Store

Your base of operations on Plunket Street in Ocean City. The is where you start Chapter 1.

Talk to Jessica to get a newspaper office key.

* Cat: cold to you at first, but can pet it eventually?

### Bedroom

After uncursing the fedora on the first night, when you go to sleep you enter a dream sequence.

* choice of class:
	+ Pig Skinner
	+ Cheese Wizard
	+ Jazz Agent
* And a minor:
	+ Cryptobotany
	+ Applied Insectology
	+ The Psychology of Rocks

When you awaken, you get **100 meat**, a to do list and **Chapter One: Welcome to Ocean City**.

### Uncursing Machine

The uncursing machine allows you to uncurse items and delve into dream sequences to destroy the curses. If your taint level is 3 or higher, you cannot use the machine.

Items that can be uncursed:

* terribly cursed fedora: gives you an uncursed fedora, and a dream sequence (**Fedoral Reserve**)
* terribly cursed pocket watch: gives you an uncursed pocketwatch and unlocks a dream sequence (Dinosaur dream)
* cursed compass: gives you uncursed compass and unlocks a dream sequence
* Librum Umbra Malum Ovilla: gives you 101 Delicious Mutton Recipes and unlocks a dream sequence
* cursed key: gives you uncursed key and unlocks a dream sequence
* cursed sickle: gives you uncursed sickle and unlocks a dream sequence
* cursed fishing rod: gives you accursed fishing rod and unlocks a dream sequence
* cursed haunted duck call: gives you haunted duck call and unlocks a dream sequence
* Swamp Geas or Swamp Geas Plus (perks): Removes the perk

#### The pocketwatch's curse

* Eat the cat: Scares the cat permanently., preventing petting
* Knock a chair over: +1 Dexterity
* Knock a chair over: +1 Dexterity
* Flip the table [2 Dex]: +1 Dexterity
* Charles' Desk: Pull out the drawers [3 Dex]: +1 Dexterity
* Desk drawer: open drawer [3 Dex]: +1 Dexterity
* Charles: Shake hands [5 Dex]: +1 Dexterity
* Shelf of books: [6 Dex]: +1 Dexterity
* Murray's Desk: [6 Dex]: +1 Dexterity
* Pet the cat [7 Dex]: +1 Dexterity
* TO DO list: \*Open a door \*Eat a cat, Add to the list [8 Dex]: +1 Dexterity
* Jessica: sign your name [9 Dex]: +1 Dexterity
* Desk drawer (after above): eat the table: Eats the table, no stat changes
* Desk drawer (after above): pick lock [100 Dex]: +1 Dexterity (same as opening drawer)
* Unstitch the rug [200 Dex]: Does nothing
* Wind the clock [20 Dex]: Does nothing
* Door to bedroom: Open it [10 Dex]: Enter the clock tower
* Door to bedroom: Break it down [7 Muscle]: Enter the clock tower
* Door to nowhere/speakeasy: Open it [10 Dex]: Enter the clock tower
* Door to nowhere/speakeasy: Break it down [7 Muscle]: Enter the clock tower
* Door to Plucket Street: Open it [10 Dex]: Enter the clock tower
* Door to Plucket Street: Break it down [7 Muscle]: Enter the clock tower

All doors lead to the clock tower and can end your dream.

Jessica will give you a bus pass and Crystaldream postcard in the morning, and unlock the Crystaldream Lake Lighthouse location.
Mikaelson Family

**Notice:** This **article** uses content directly taken from the Mikaelson Family **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.
**The Mikaelson Family** *(**Elder Futhark**: ᛗᛁᚲᚨᛖᛚᛋᛟᚾ)* is a powerful family whose line dates back at least to the then Kingdom of Norway in the late 10th century with Mikael and Esther, a wealthy landowner and a Viking warrior, and a housewife and a witch, respectively. At the beginning of the 11th century, the family was mortal until the loss of Esther and Mikael's youngest child, Henrik to a werewolf attack spurred them to use Esther's magic to turn Mikael and the rest of their living children into the world's first vampires, from whom all vampires are descended. The Original Vampires are known as some of the most powerful supernatural beings in the world, but the Mikaelson family is also known for having members who are Witches and Hybrids.
Amorian Grand Army

Emblem of the Amorian Grand Army

The **Grand Royal Army of Amora** is the main military component of the Kingdom of Amora commanded by Queen Andora herself. In the last few centuries, it has fought and won a series of wars and conflicts against the Zerdak Empire. This, in parts, allowed the Kingdom of Amora to spread its influence within the greater continent. It is often regarded as the largest and most technologically advanced military force in all of Amora.

The *Grand Royal Army* was formed in order to address Zerdak aggression in the frontiers and was 100,000 men strong. It consisted of six corps under the command of Andora's senior generals and marshals.

Over time, these numbers reached 650,000 when words spread that the Zerdak Emperor was preparing an invasion of the Kingdom of Amora with his vast army of conscripts. The *Grand Army* was quickly ordered to deploy in the Delta region to face the Zerdak threat. Which lead to the (in)famous battle of the same name.

## List of members

### Commanders

* Queen Andora (Supreme Commander)
* Xavier
* Beauregard (Marshal)
* Diane

### Soldiers

* Toppy
* Sam
* Johanni
* Arnaud (Formerly)

## Trivia

* To be added.

Template:Races and factions
Mensajero 9

Void World Wiki

### **Información:**

El Mensajero 9. es un mensajero que es practicamente el mas debil. sin embargo aparecio y fue visto por primera vez en temporada 2. episodio 4. o dicho de otro forma episodio 2 parte 1. y fue nombrado por el mensajero 0 al comienzo. porque habia a aparecer

### Stats

**Nombre:** Mensajero 9

**Edad:** Irrelevante

**Clasificación:** Angel de Void God, El Mensaejero mas Debil

**Tier:** **6-C**

**Poderes y Habilidades:** Capacidades Físicas Sobrehumanas, Influencia Social, Regeneración, Análisis de Información, Sentidos Mejorados, Modo Berserk, Teletransportación, Creación de Agujeros Negros,

**Potencia de Ataque: Isla Grande**

**Velocidad: Relativista+**

**Fuerza de Choque: Nivel Isla**

**Resistencia:** **Nivel Multi-Continental**

**Durabilidad: Divina**

**Alcance:** **Irrelevante**

**Armamento:**​ **Ninguno notable**

**Inteligencia:**​ **Omnisciente**

**Debilidades: es el mensajero mas debil de los 9** no hay mucho poder que digamos **aunque sea un mensajero**
Void World Original (Comic / Manga)

Void World Wiki

la version original de void world. era en realidad un comic o un especie de manga. sin embargo. **LA VERSION ORIGINAL. NO PUEDE SER PUBLICA.** y dare razones a porque. **en el comic o manga hay varias errores de ortografía.** y **no se podran corregir porque tardia mucho.** segundo. la version original esta llena de errores de guion como de historia y personajes en si o zack en general no tenia sentido para nada. **asi que. de nuevo. el manga o comic no puede ser publico**

sin embargo podemos decirles cosas como cuantos tomos tenia o como era zack en el manga o comic

* el manga o comic tenia como 13 tomos uno incompleto. osa el tomo 13.
* zack era realmente un feroz personaje. tenia una martillo llamado el void hammer que practicamente le daba cero limitaciones incluyendo con el mensajero 0 era aun mas chetado
* y de paso ni en pedo le gana a zack del anime, ya que tenia MUCHAS PERO MUCHAS MAS OPCIONES. por ejemplo:
* Zack del manga tenia esta habilidad del void hammer que se llamaba Black eraser. que literalmente todo lo que tocaba durante la habilidad se remplazanba por aire.
* y mucho mas..

gracias por ver esta parte de la wiki. espero que te allá gustado esta informacion. pero no puedo decir mas
Vampire

**Notice:** This **article** uses content directly taken from the Vampire **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

Vampires are magically reanimated human corpses which are inhabited by the spirits of the deceased person and who closely resemble the living human they were before their transformation. Vampires feed and survive on the blood of the living, typically on that of humans, and they can also transform other humans into more of their kind by sharing their own blood with them. Vampires are one of the many known supernatural species that were created by witches, albeit through the creation of their progenitors, the Original vampires.
Tentacle House

# Tentacle House (Regular House)

The **Tentacle House** is in Ocean City. It can be found by wandering. You'll have to defeat some Tentacles in order to locate the house but the fight is relatively easy.

## Ground Floor

Fight 2 Slaphappy Tentacles and Flailing Tentacle. (5 XP, 15 Meat, tentacleskin hatband, access to upstairs/right side)

### Bathroom

A toilet can be flushed for XP, and fished in once to find a toilet ring.
Find a snake-tooth ring in the sink.
Fish in the tub to get a glob of wet hair.

### Kitchen

Insectologist: Sordid Grease

Fight a Slaphappy Tentacle and Flailing Tentacle. (5 XP, 14 Meat, tentacleskin hatband)

After winning, you can search the junk drawer for a sharpening stone and match, and the fridge for 3 nasty old leftovers.

You can fish in the sink for 3 fish in a sack.

## Second Floor

The left door is barred from the inside requiring 4 Muscle. The bedroom has a mirror and a small night stand containing an Old wallet and a creepy locket

The right door has a cabinet with a wire coat hanger and fight a Slaphappy Tentacle, Flailing Tentacle and Dancing Tentacle. (5 XP, 14 Meat, tentacleskin hatband). After winning, find a jewelry case and Tentacle House key in the drawer.

## Basement

Unlock the basement with the Tentacle House key or Cursed Key. It's dark in there - you need a fuse (found in various locations).

With the lights on find the world's dirtiest broom and fight Rat-tentacle thing, Slaphappy Tentacle, Dancing Tentacle and Failing Tentacle for **10 XP** and **28 Meat**.

Find 11 tentacle seeds when you close the bag of tentacle seeds.

Fishing spot: in the washing machine: find mildewed jeans.

## Notes

Madlibs: you can try to guess the type of furniture in the right bedroom upstairs. You will fail.
Pet Store

Can be discovered by wandering in Crystaldream Lake. Sells a variety of familiars to help you on your journey.

#### **Interior**

A clerk, Gretta, selling:

* Snake (150 meat?)
* Big mosquito (150 meat?)
* Familiar Chow (100 meat)
* Gretta's Guide to Cross-Species Friendship, after buying at least 1 familiar (gained automatically as a Jazz Agent)

The store also has a cat that can be pet after disarming the mouse trap in the past

#### **Interior (Grady's Live Bait)**

```
Prior to exploring, must buy and place outhouse to the Pet Store at Valley Hardware, in the past.

```

A clerk, Grady, can be spoken to, who asks the player to find 5 plump nightcrawlers for him. When accepted, gives a shovel. After gathering all the nightcrawlers, the player is rewarded 100 meat and a potted nightcrawler...gross.

A mouse trap can be disarmed sneakily after a failed first attempt, **requiring minimum 4 moxie**, to pet the cat back in present time.
Los Mensajeros

Void World Wiki

Los mensajeros son una especie de angeles que sirven a void god. El dios de void world, Sin embargo hay algunos mensajeros que son diferentes o simplemente desobedecen las ordenes de void god. Y del creador StudiosXLD sin embargo cada uno es diferentes, y son poderosos como se debe

LISTA DE LOS MENSAJEROS VISIBLES (esta ahora)

* mensajero 0
* mensajero 9
* Mensajero Omega
Arnaud

**Arnaud**, more commonly known as **Jaal's Raven**, is an Amorian and a high ranked member of the Night Mother Cult. He will debut in the 2023 comic *Legends of Amora: The Night Mother*.

## Design

Arnaud is an Amorian in his early thirties with white skin, blue eyes, a stubble, as well as a scar on his upper lip. He wears an officer's uniform with the colors of the Night Mother cult's army. He wears a black hussar coat on his shoulder with a medal representing Jaal and a Tarleton helmet on his head. His neck is covered by a white silk scarf.

## Origins

Arnaud is part of those who were taken in into the cult as a very young child. His parents abandoned him when he was only 4 years old. An assault against the cult drove young Arnaud to be separated from the cult, and so he spent the rest of his childhood in an orphanage. His traumatic experiences when serving in the Amorian army drove Arnaud to the bottle and re-kindled his memories of Jaal and later on, he re-joined the cult.

## Abilities

During the events between book one and book two, Arnaud was given the ability to use ice magic by the dark shaper Perilous, of which he has a loose grasp.

## Bibliography

* *Legends of Amora: The Night Mother* (web comic 2023-N/A)

## Trivia

* Arnaud, alongside Bellinda, is a original fan character created by Fraztov. He is one of a handful of fan characters to become canon, alongside Toppy, among a few others.
* The character had previously appeared as the main protagonist of Fraztov's extensive *Legends of Amora* fan fictions.

## References

This is a list of references for **Arnaud**. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]
Labonair Family

**Notice:** This **article** uses content directly taken from the Labonair Family **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

**The Labonair Family** is a family featured in Season One of *The Originals* and a royal bloodline of werewolves that has been referred to as having existed since the beginning of the werewolf species. The family once lived in The French Quarter of New Orleans, and it has links to both the Original Family and the North East Atlantic Pack through Samantha and August Jordan. The Labonair Family is also linked to the Jordan Family through Chloe, Eli, and Tristan Jordan, The Parker Family and also the Gilbert Family through Benjamin and Zane Gilbert, and also linked to the Salvatore Family through Alexie Salvatore and the Kenner Family through Star Marshall-Kenner.
Mailbox

**Mailbox** is a location in Ocean City. It can be found by wandering.

Marvin is sitting on the mailbox. He will ask you to buy Snackle Cakes from the nearby Hiram's Grocery. The grocery will lead you to Snackle Mills, where you can get a case of Snackle Cakes. Return the case to Marvin to get **100 meat**, **10 XP** and learn the Expert Sitter perk (+1 Moxie).

You can knock on various strangers doors here for a dialog asking "Who's there?". You can select from a list of random first and last names (including the players name), but all choices result in the stranger saying "Sorry, I don't know anyone named (first name) (last name)."
Resolution

The Resolution is where the final battle of Shadows over Loathing takes place. Depending on your actions, you can either battle the Shadowcaster, surrender to it, or have your partner find a solution, granted that they have completed their side missions. Your action here affects the main ending you will receive.
Guarded

> **"Your hard exterior conceals what I can only assume is an even harder interior"**
>
>

Guarded is a perk you can gain during the prologue by talking with Ethel behind the counter.

It grants you +1 physical armor which can come in handy early game where taking many small blows hurts a lot more, it also grants different dialogue options.

**How to get Guarded**

To gain Guarded you need to pick the dialogue options with Ethel (Buying coffee is not necessary);

"Does the Bus to Ocean City pick up here?"

"Mind your own business Ethel."

Satisfied hearing Ethel apologize you turn around and exit the diner.
Sonik the .exe’s Wiki

**Welcome to the Sonik the .exe’s Wiki!**
Amazing

We're a collaborative community website about Sonik the .exe’s random things

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemSunky.Mac

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Scout's Honor

### **"You believe that one good turn for another leaves the whole world kind"**

Scout's Honor is a perk you can gain during the prologue while talking to Ethel behind the counter.

It doesn't grant any in game advantages other than dialogue options and the words "You just love helping people."

**How to get Scout's Honor**

To gain Scout's Honor you need to pick the dialogue options with Ethel (Buying Coffee is not necessary);

"Does the bus to Ocean City pick up here?"

"I just really want to help."

"Everybody who needs help deserves help."

Now you're ready to get out there and complete every side quest you can possibly find!
Historia de Void World

Void World Wiki

**la historia de void world empezo con yo haciendo un mini comic o manga. que se trataba sobre la misma historia.** hank protege a zack de lancer y escapa zack dejando a hank contra lancer y hank muere **sin embargo los siguientes eventos que pasan en el anime y manga / comic. no son parecidos.**

de todas formas no creo que nunca mostrare el manga. sin embargo despues de un tiempo hice varios trailers y fui consistente. despues eso hice el primer episodio de void world.

sin embargo estaba presionado porque no pensaba que haria una serie tan larga como es void world. pero al final lo logre y la serie ahora en estos momentos que escribo esto tiene 1 pelicula y 2 temporadas. y es viernes 11 de noviembre 11 del año 2022. y estoy disfrutando trabajar en void world por ahora. despues de todo es a lo que me dedico. y ahora cuando estoy en la temporada 2. tengo demasiado por delante porque se que en total hay mas 7 o 6 temporadas. voy a superar a breaking bad JAJAAJA. pero bueno. todo es muy bueno aqui en el pasado. espero que disfrutes la wiki en el futuro..

   **Sinopsis:**

VOID WORLD: es un mundo que no es como el planeta tierra. en el avitan los void life y zack nuestro protagonista despierta en el (en el planeta void world) y aqui empieza su aventura al conocer a hank. se cruzara con el malvado lancer, hank trata de salvar a zack del malvado lancer que se lo trate de comer como un animal salvaje.. porque es un shinigami y los shinigamis comen a otros void life para ser mas fuertes y sobrevivir, en el lado de zack. hank, quiere protegerlo y salvarlo de lancer, quien ganara?
Shadowy spiders

## Shadowy Spider

Shadowy Spiders are shadow enemies that show up for the first time during your fight with Shadow Oliver Gluck but it is not guranteed. They can also be encountered randomly during and after chapter 2 in Crystal dam lake while wandering.

They deal primarily Spooky damage like most enemies however also inflict posion to those they attack. They share the same attribute as most shadow enemies and cannot take more than # amount of physical damage per hit so it is recommended you use non-physical attacks against Shadow Spiders.

They only have 1 attack and will always use it if their target is still valid.
Hobo Camp

The **Hobo Camp** is in Ocean City.

There are various hobos you can talk to here.

* Hobo King (with Bamboozle and 3 Moxie): +1 Hobo Code Knowledge. After talking to Letters, you can ask the King about secret plans for ???.
* Veronica (flowery hat): +1 Hobo Code Knowledge
* Washy: +1 Hobo Code Knowledge
* Samuel (found in Hiram's Grocery): +1 Hobo Code Knowledge
* Obie (found in Goldthwait Park): +1 Hobo Code Knowledge, and can join you as a companion - see Obie.

### Cryptography car

* Talk to Letters McCabe to learn Hobo Literacy. You start at level 1 and can talk to various other hobos to upgrade it.
* Find heavy boots after talking to Letters.

### Grub car

* Fifty-Two Teeth Thompson: : +1 Hobo Code Knowledge

### Shuteye car

You probably shouldn't mess around in here, you'll wake people up.
Crystaldream Lake Lighthouse

**Crystaldream Lake Lighthouse** is in Crystaldream Lake. It's the first place you start exploring after starting Chapter 2. Jessica will unlock the location after you sleep.

### Inside

Talk to the lighthouse keeper to learn the lighthouse is flooded. He'll ask for a Glaxton Valve from Valley Hardware to fix the pump.

Also find:

* An arcane oven.
* A mirror.

### Upstairs (once unflooded)

Once you return with a Glaxton valve, you can go upstairs to chat with the lighthouse keeper. He won't give you the compass unless you trade him for another one. He gives you a Geiger counter to help track it down in the The Old Junkyard.
Overconfidence

You're only as tough as people think you are. Luckily, people think you are extremely tough because you never stop talking about how tough you are.

## Properties

**Class:** Pig Skinner
**Type:** Basic Skill
**XP Cost:** 200 XP

== Effects ==

Intimidate your opponents at the start of combat
+1 Moxie
## Acquired From

* Purchased from Your Character Sheet as a Pig Skinner
The Old Junkyard

**The Old Junkyard** is in Crystaldream Lake. It can be unlocked by returning a Glaxton valve to the lighthouse keeper.

* Find a hot rod.
* Find a friendship ring.
* With 3 Stench Armor, find a ??.
* A hobo trying to move a stove (learn +1 Hobo code knowledge, help him with 5 Muscle for **15 XP**)
* With 3 Sleaze Armor, find a nasty spoon.

### Inside

* Find a shovel.
* Several faerie fights
* With 5 Moxie, squeeze through a small passage.
* With Psychogeologist: talk to the giant foot for powerful grit and **5 XP**.
* Find a mounted cow skull.
* Follow the sounds of the Geiger counter until you find a spot to dig with the shovel to get an old compass.

Past some faerie fights:

* Find a wire coat hanger and with 4 Hobo code knowledge, **15 XP**.
* An old toolbox.
* A bath which gives Hot Bath effect once per day, and is a fishing spot: soggy used bandage, handful of clean water, glob of wet hair (3/day)
* A toilet.
Crystaldream Lake

**Crystaldreame Lake** is the second large map location you find, after completing Chapter 1 and starting Chapter 2. Jessica in Murray's Antique Store will give you a bus pass to get to here.

Areas include:

* Crystaldream Lake Lighthouse
* Crystaldream Dam
* The Old Junkyard
* Grandpa Joe's Distillery
* Beppo's Hole
* Faerie Lair
* Valley Hardware
* Sandwich Museum
* Greta's Compassionate Pet Store
* Mushroom Mountain
* Crystal's Crystaldream Lake Crystal Store
* Gum Buckle Mine
* ???

See also: Crystaldream Lake wandering encounters

## Trivia

* Crystaldream is the name of the camp found in the Temporal Nexus, which is also referred in West of Loathing.
Fashion Sense

You know you're not supposed to wear plaid and stripes at the same time, but you're so cool that you can get away with it anyway.

Your Moxie helps you look cool, move with grace and style, and deal damage with ranged weapons (guns and musical instruments).

## Properties

**Class:** N/A
**Type:** Basic Skill
**XP Cost:** 15

== Effects ==

+1 Moxie
♏️ar10

* {{Character

* True form (V2)
* Faker form (V3)
* Pixel power(V1)
* Faker (V2,Unused)
* True (V1)
* Faker (V1)

> Wahoooooooooooooooo
>
> ♏️ar10

**♏️ar10 is the main antagonist of “♏️ar10”**

Him (artwork,v1)FakerVerDown.gifDown pose (V4)FakerVerLeft.gifLeft pose (V4)FakerVerRight.gifRight pose (V4)FakerVerUp.gifUp pose (V4)Down(fakerProjectencore).pngDown pose (Static, V4)LeftStatic(fakerProjectencore).pngLeft pose (Static, V4)RightStatic(fakerProjectencore).pngRight pose (Static, V4)UpStatic(fakerProjectencore).pngUp pose (Static, V4)

XenoIdleStatic(projectEncore).pngIdle (Static, V4)NormalExeDown.gifDown pose (Normal, V4)NormalExeLeft.gifLeft pose (Normal, V4)NormalExeRight.gifRight pose (Normal, V4)NormalExeUp.gifUp pose (Normal, V4)NormalExeLaugh.gifLaughing (Normal, V4)XenoDownStatic(projectEncore).pngDown pose (Static, V4)XenoLeftStatic(projectEncore).pngLeft pose (Static, V4)EnoRightStatic(projectEncore).pngRight pose (Static, V4)XenoUpStatic(projectEncore).pngUp pose (Static, V4)XenoLaughStatic(projectEncore).pngLaughing (Static, V4)

Static-Project-Encore-Idle-Phase-2.pngStatic Idle (Phase 2)Project-Encore-Down-Phase-2.gifDown pose (Phase 2)Project-Encore-Left-Phase-2.gifLeft pose (Phase 2)Static-Project-Encore-Down-Phase-2.pngStatic Down pose (Phase 2)Static-Project-Encore-Left-Phase-2.pngStatic Left pose (Phase 2)

Too Slow left pose.pngLeft pose origin.

FakerExe.pngFaker spritesheet (V4)Exe Assets (ENCORE).pngFaker spritesheet (V4)

**UPCOMING CHARACTERS**

LUIGI

LITTLE TOADY

PRINCESS PEACH

{{Character

## Luigi

* Normal (V1)
* pixel power(V1)

### Aliases

• green Mario
• The cooler brother
• god L
• Green bean

## Physical description

### Height

•5’1’ (faker)
 •unknown (true)

### Eye color

Blue (normal)
yellow (god L)

**LUIGI** is Mario’s brother, one of the hero’s of the mushroom kingdom, and is the main protagonist of ♏️ar10
Plunket Street

**Plunket Street** is in Ocean City. It's where you start your adventure and return to every night.

Buildings here include:

* Murray's Antique Store
* The Watchful Eye
* The Purple Door
* Securebus Building and Loan
* Cola Wars Surplus
* Various unlockable stores:
	+ Advanced Pants
	+ Bertram's Bakery
	+ La Table Enchantee
	+ Rodkin Fine Jewelry
	+ Ten Things I Hat About You
	+ Tex's Instruments
	+ Truncheons and Bludgeons
	+ Ye Olde Chemicker
	+ more?

* With 2 Hobo Literacy: there are glyphs written on sidewalk in front of The Watchful Eye: "SANDWICH, APRIL 18, 1858". Search The Watchful Eye records to find a pressed ham panini.
Sedrik

**Sir Sedrik** is the chief mage of Queen Andora and is a major character of *Legends of Amora*. He is one of Kypper's close friends and believes that her magic is no coincidence and she is destined to bring peace to Amora.

## Abilities

### Knowledge

Despite the lack of hands and being incapable of any magic, Sedrik is very knowledgeable on the topic, hence why he is the chief mage.

## Bibliography

* *Legends of Amora* (web comic 2021-2022)
* *Legends of Amora: The Night Mother* (web comic 2022-N/A)

## References

This is a list of references for **Sedrik**. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]
???

# ???

**???** is the location that Chester Möbius points out as a small reward for the trouble the player faced at Delphine Farm. On your first visit, you will note nothing extraordinary about the location, but you can order the outhouse to be built at the location.

## Notes

* Without the outhouse, the exiting prompt will ask to leave the "normal" area.
* Entering the outhouse that you ordered here will take you to Temporal Nexus.
The Watchful Eye

A newspaper office on Plunket Street in Ocean City.

* Find reporter's cufflinks.
* Find nasty old coffee.
* Find pneumatic tube system operation manual.
* Find nasty old leftovers.
* Go fishing in the water cooler (no reward).
* The Archives:
	+ 1783-1799
	+ 1800-1819
	+ 1820-1839
	+ 1840-1859
		- Apr. 18, 1858 - after translating the Hobo code in front of the Watchful Eye - find a pressed ham panini.
	+ 1860-1879
	+ 1880-1899
		- Nov. 10, 1882 - something to do with Captain Dutch's House?
	+ 1900-1919
		- Apr. 18, 1917 - after investigating the stamp from Murray's letter, given from checking your luggage after it is destroyed
		- Oct. 14, 1908 - after seeing the struck hitchhiker in the Prologue and reading the plaque there. (5 XP)
		- Jul. 22, 1917 - after seeing the calendar in the trapdoor below.
	+ 1920-

* Read the letter on the upper-left or middle-center desk to learn there is a trap door under the water cooler.

### Underground

* Find underground newspaper.
* A calendar with a huge black skull on July 22, 1917.
* To get to the terribly cursed fedora you can
	+ Fight a Spittin' fishman and Burly fishman, or
	+ Interact with the pneumatic tube control panel:

> STARTUP INSTRUCTIONS
>
>
>
> Step 1: Push the green POWER ON button.
>
> Step 2: Pull the PUMP ENGAGE lever.
>
> Step 3: Adjust the suction rate according to the pressure
> diagnostic indicators:
>
> - If the RED indicator light is on, set the SUCTION ADJUST
> dial to A
>
> - if the BLUE indicator light is on, set the SUCTION
> ADJUST dial to E
>
> - If the GREEN indicator light is on, set the SUCTION
> ADJUST dial to D
>
> To abort startup, press the red POWER OFF button.
>
>
>
>

Follow the instructions to set the suction rate correctly. Mini-puzzle: observe the colours are in rainbow order:

A manhole to ???.

## Notes

* The A.P. news feed crystal ball gives various news headlines such as:
	+ SEVERE STORM CAUSES TROLLEY DISASTER. Prevents five other trolley disasters.
	+ PARIAN BARDS DECLARE INDEPENDENCE. Claim debauched tavern as a sovereign city-state.
	+ PROHIBITION AGENTS CONFISCATE FORTY BARRELS OF WINE. Ten cheese wheels and some nice fresh honeycomb also seized.
	+ BABE RUTH GETS HAIRCUT. Barber says, 'You'd think he coulda left a better tip.'
	+ CHARLES LINDBERGH COOKS STEW. Onlookrs report it smells like it might be beef, or maybe lamb.
	+ SECOND EDITION...
	+ JACK DEMPSEY REMOVES TEETH TO IMPROVE BOXING SKILL. 'Mmmmf mff,' says Dempsey in an interview.
	+ TODAY'S LIST OF BANNED DANCES: The Chutney Slider, the Dirty Dirty Blitz, and the Upside-Down Tango.
	+ TODAY'S WINNING RACEHORSES: Grisler's Mother, Too Much Corn, and Howitzer Jacket.
	+ more?
Ye Olde Chemicker

**Ye Olde Chemicker** can move in to Plunket Street in Ocean City. After each night, Jessica will offer you the choice of 3 stores to move in.

There is a lab bench in the corner.

There is a store selling:

* acoustic nostrum (30 meat)
* boxing solution (30 meat)
* conductive distilate (30 meat)
* miscellaneous chemicals (50 meat)
Basic Humanity

> **"You are a minimum viable person. You occupy space and are capable of moving through it and perceiving things."**
>
>
>
>
> Basic Humanity
> --------------
>
>
>
>
>
>
> Special ability and class
> -------------------------
>
>
>
> ### Ability
>
>
> The Ability to exist and walk around
>
>
> ### Class
>
>
> All classes
>
>
>
> Stat changes
> ------------
>
>
>
> ### Muscle
>
>
> +1
>
>
> ### Mysticality
>
>
> +1
>
>
> ### Moxie
>
>
> +1
>
>
> ### Max AP
>
>
> +1
>
>
> ### Max HP
>
>
> +10
>
>
>
>
>
>
>

Basic Humanity is a perk you are given as soon as you start the game. You are never notified of this and it just sits there in the perks menu waiting for you to read it so you can forget about it afterwards.

It grants you all you need to start the game; borderline stats so you can deal damage, take damage, and use abilities. That's about it.
Cola Wars Surplus

**Cola Wars Surplus** is a shop on Plunket Street in Ocean City.

Talk to the shopkeep to start a side quest: use 6 dubious Cola Wars grenades in combat. On completion you get a discount of 200 meat for your next purchases. In other words; He just gives you 200 meat.

A store selling:

* Cola Wars gasmask (70 meat)
* Cola Wars haversack (50 meat)
* Cola Wars helmet (90 meat)
* Cola Wars ration cigarettes (infinite, 20 meat)
* corroded cavalry saber (20 meat)
* dented bugle (20 meat)
* expired seltzer (infinite, 10 meat)
* Field Manual JA227: Extraordinary Audition (100 meat)
* government-issued sardines (infinite, 15 meat)
* smelling salts (infinite, 25 meat)
* surplus Cola Wars grenade (infinite, 40 meat)
* trench spork (20 meat)
Insectologist

> *"Ah, an Insectologist! So you're an expert on the bugs and the birds and the bees and such."*
>
>

You have intimate knowledge of all the different slimy stuff that comes from the inside of bugs.

## Properties

**Class:** N/A
**Type:** Perk
**XP Cost:** N/A

== Effects ==

Gather crafting ingredients from insects
## Acquired From

* During class selection, choose to minor in Applied Insectology.
Refrigerator Factory

The **Reridgerator Factory** is a location in Ocean City.

* 500 meat
* 300 meat, with 3 Moxie
* 100 meat, with 5 Moxie
* [very hard fight] Fight a Mob Capo, Mob Kneecapper, Mob Goon, Mob Peppergunner.

After passing any of the above(?):

* Gain a F. O. P. B. U. M. E. G. G. ring.
* Fising spot: in a pool of chemicals: find miscellaneous chemicals.
* Find a refrigeration coil.
* Find an old toolbox containing: spray-on asbestos, sharpening stone, piece of scrap metal.

### Inside

* A workbench.
* Find piece of scrap metal, awl, spray-on asbestos, anarchist's hardware.

the shadow Gluck can be defeated without a fight by pressing the green button in the crane control booth six times and the pressing the red button.

* Fishing in the pool of a dead man's blood would be in poor taste.
* The experimental refrigerator can be used to acquire a giant block of ice later during the Mob Questline
Arcane oven

An **Arcane Oven** can be used to bake chemicals.

Found in:

* Snackle Mills (Ocean City)
* Crystaldream Lake Lighthouse (Crystaldream Lake)

### Cooking

There are various ingredients you can turn into food for various buffs. You can always craft **basic** recipes, and with mana-enriched flour, you can craft **advanced recipes**.

 energizing powder | tea biscuit(+1 Max AP) | coffee cake(+2 Max AP)
Dark Noël

Dark Noël (formerly known as Noël White) is the class nemesis for Cheese Wizards. She is first encountered in the Refrigerator Factory.

### Crystaldream Lake

Dark Noël can be avoided with a mainstat 6 option or fought.

Encounter:

Dark Noël's Left Eye (7 hp, muscle 2, mysticality 4, moxie 3, phys. armor 1, spooky armor 2, cannot take more than 5 physical damage at a time, attacks for 6 spooky damage and -2 stats)

Dark Noël's Right Eye (7 hp, muscle 2, mysticality 4, moxie 3, phys. armor 1, spooky armor 2, cannot take more than 5 physical damage at a time, attacks for 6 spooky damage and -2 stats)

### The Big Moist

Encounter:

Dark Noël (57 hp, muscle 5, mysticality 10, moxie 8, does 15+ cold damage)

Losing or surrendering to this fight gives the negative perk "Dark Noël's Sigil" for -1 to all stats.
Gatorman Fortress

Ok so in the big moist there's this place called the Gatorman fortress. You have to find all the garbage piles which Charles left to go there, and to free charles and progress the game. I think it's randomized, with the only exceptions being the abandoned camp and the Gatormen villages. This stumped me for an hour, so I hope it helps you.
Haunted

> **"A darkness haunts you, and you can't rest until you learn its name."**
>
>

Haunted is a perk you can obtain during the prologue while talking to Ethel behind the counter.

It grants you no buffs or advantages and gives you a lot of new dialogue options involving most shadow entities.

**How to get Haunted**

"Does the Bus to Ocean City pick up here?"

"I'm searching for something."

"Something Dark"

Just talking about it has made you feel even more haunted, Ethel now worried for you watches you leave the diner to seek out the evil.
Margaret

Margaret Dooley, AKA The President of Shadows, is the main antagonist of Shadows of Loathing, located in Government Valley. She tries to become Empress of Shadows by harnessing the power of the Shadowcaster. You must either have you or your partner find another way to deal with the threat in Resolution, or battle her and the Shadowcaster (although, she does nothing but be slowly bathed in the shadow before being killed).

## Background

Margaret ??? (last name contains weird symbols and is never heard) had a mother, father, and sibling who lived in a farm in Gray Country. In October 1, 1902, her dog died on her birthday. The next day, she said that she wanted to be god when she grew up so she can make dogs can live longer. After a boy said that girls can't be God, she settled for president, despite still being ridiculed.

Sometime in early 1917, there was an explosion at the barn, killing her family. Their funeral March 7th, 1917, but she did not attend. Uncle Murray theorizes that the explosion is what created the cursed objects, as they were ordinary household and farmer items.

Later, Margaret became Comptroller of Ocean City, although she was secretly redirecting funds to grow her shadow presidential campaign, with the help of Terrence Poindexter. She would later broadcast her campaign with false promises and avoid revealing any sinister intentions.

She would later travel back in time to commission the Crystaldream Dam to be build bigger, flooding the valley, displacing hundreds of people, and making way for Government Valley in the future. She will go back and make it bigger multiple times.

Sometime later, after being elected president, she will appoint Dark Noël as the court wizard, Bruise as the commander of the military, and Hellstorm in-charge of Helco to extract shadow energy. She will also order the leader of the Gatormen to keep his people mean and hungry.