recursal/Fanatic-Fandom huggingface dataset:
Fristad Rock/Documents

Am I a Joke to You?
An Argument Against AEON
Baby's New Crib
BQ Notes: The Icebox
BQ Report: Cold Cuts
BQ Report: Gasbag Access
BQ Report: Horizon Bunkers
CLASSIFIED INFORMATION
Damp Note
Dossier: The Captain
Gas Drainage Protocols
How the Jingle Jangles
How Well Do YOU Know Blackreef?
Intelligence Archives Access
Moist Note
More Than a Gun
Neglected Note
On Dreams
On Schedule
Opportunity Knocked
Order of Operations
Our Visionaries' Incredible Abilities!
Paint-Smudged Missive
Reassignment
RF Note: The Fuck is This?
RF Report: Bristlebrush's Blueprints
RF Report: Coastal Disposal
RF Report: Stage Management
RF Report: That Jingle Jangle
Salt-Scented Page
Scrawled Screed
The Classiest Pass
Turning the Screw
Typed Form | A Bitter Pill
A Dream Vacation
A Dry Drowning
A Loaded Word
A Morbid Night
A Swollen Dream
A to Z
Deconstruction Orders
Failed Hit
Fishing for Fireworks
Hacking 2-BIT
Horizon Logistics
Last Take
Sullohern's Last Words
Watching Paint Dry | Private Messages: Charlie, Fia
Private Messages: Frank, Guest
Private Messages: Frank, Harriet
Temporary Group Channel: Morning
Temporary Group Channel: Noon | Charlie's Extended Cut, Part I
Charlie's Extended Cut, Part II
Frank Originals, Part II
The Sixty-Second Minute: Fia Zborowska
Devouring of the Lambs

**Devouring of the Lambs** is a Visionary Lead in *Deathloop*. It provides a guide to killing Aleksis Dorsey and obtaining The Karnesis Slab.

## Walkthrough

 **Get a Fresh Tape, Let's Do Another Take.**
*This is good, but it could be better. The following content requires revision and general improvements. You can help out the wiki by adding more information, sourcing unverified information, and making the content more user-friendly.*

* Aleksis hosts a party in Dorsey Manor in the Evening. All attendees require wolf masks and security is tight.
* It is possible to access Dorsey Manor by climbing along the cliffs on the outside of the manor walls. There will be a small window which allows Colt to climb into the location.
* Because everyone is masked, Aleksis needs to be identified before he can be killed. After you've learned something about Aleksis that could identify him, do something to trigger that characteristic and Aleksis will be marked on your HUD.
	+ Loves chocolate beer: Turn off the chocolate beer tap in the cellar and Aleksis will throw a tantrum.
	+ Loves to dance to his personal mix (read PERFECTION): Set the party's music mix to match the mix found in Aleksis' bathroom and he will come dance.
	+ Loves his statue: Damage Aleksis' giant statue and he will come comment on it.
	+ Loves himself: Aleksis will come on-stage, talking about how he raised the prices on essential medicine. If the Meat Grinder button is activated, he will fall down into it.
* After identifying Aleksis, kill him. He will drop two LIMP-10s with the Vampire perk and his Karnesis Slab.
	+ If Aleksis is killed by dropping him into the Meat Grinder, no loot can be picked up.

## See Also

* Karnesis
* The Karnesis Slab
* SB Notes: Puppy's Playthings

## References

1. ↑ 1.0 1.1 SB Notes: Puppy's Playthings
Fia in Full, Part I

**Fia in Full, Part I** is a Profile in *Deathloop*.

It appears in a form of a **Cassette**.

## Location

Found in the AEON Coital Center in Karl's Bay near the note, Code of Conduct. It is only accessible in the Evening.

## Transcript

***Fia:** 'How do I organize my time?' Time! Time's a fantasy wrapped in tissue. You organize it like an ocean. Draw the lines on the map, sure, color them in, fine, but what've you got but a fat flat blob of blue?*

*'What is my greatest regret?' You cannot fool me, Jules! I read you between your lines. Tell them there's one thing I always wanted to try, I just never had the courage. Let them wrangle and wring their unquiet minds over that!*

*'When did I realize I possess great vision?' Visions, Jules, visions. Plural. And last night. And tomorrow. And every moment in between.*

### Colt Note

*Fia Zborowska answered Julianna's questions. Soberly. Kinda. Part 1 of 2.*

## See also

* Fia in Full, Part II
* The Sixty-Second Minute: Fia Zborowska
Envisioned Invasion

**Envisioned Invasion** is a Note in *Deathloop*.

## Location

Found near Charlie's Minicom in Charlie's Workshop on the top floor of Condition Detachment. It looks like a crumpled ball of paper.

## Transcript

*idea!*

*can 2-B.I.T. assign invdrsic based on non-game cryteariasic? CRITERIA*

*at run-time!*

*any Visionary comes in, we desinatesic — DESIGNATE — them invdrsic*

*Aleksis as the invdrsic! Or Bookworm Julie!*

*OR INVADER COLT!!!*

*watch players piss their panties*

*too powerflsic if player exploit! locking feature*

### Colt Note

*2-BIT can reassign the Invader role in Charlie's game.*
Egor Unfiltered, Part I

**Egor Unfiltered, Part I** is a Profile in *Deathloop*.

It appears in a form of a **Cassette**.

## Location

Found in an Abandoned Apartment above the Dry Dock in Karl's Bay. The apartment contains a Field Nullifier which must be disabled before the apartment can be accessed — it can either be shot or hacked from the roof of Hangar 1 on the other side of the Drydock, or disabled in the Evening when Fathoms of Lament is open. In the Evening it is also possible to reach apartment without disabling a Field Nullifier if Drydock is opened and flooded with water.

## Transcript

***Egor:** 'How do I organize my time?' A highly, uh, big system of uh, important things. Obviously. Completely proprietary. Very sensitive. Very secret.*

*'What is my greatest regret?' I've sacrificed so much for my work. I'll... I'll only regret it if it doesn't... No. It will succeed. It must.*

*'When did I realize I possess great vision?' Honestly, as a child, I worried I wasn't special at all... You can cut that last part, right?*

### Colt Note

*Egor Serling answered Julianna's questions. Eagerly. Part 1 of 2.*

## See also

* Egor Unfiltered, Part II
* The Sixty-Second Minute: Egor Serling
Garbage Disposal Facility

## In-Game

### Open At

The **Garbage Disposal Facility** is a location in Karl's Bay. The interior is only available in the Afternoon.

## Description

The Garbage Disposal Facility is a small location in Karl's Bay accessible from Seaside Cliffs, consisting of several tunnels and a hall in the middle. There is a lot of garbage inside. Also this is the place where Gabe Chadjavich aka Garbage Collector can be found.

The main hall of the facility where Gabe resides has a several exits but they are tricky to enter. The door on the second floor is opened only from inside. The door on the first floor is not locked but it is trapped with Lasermine. The garage door can be opened by shooting a button through a crack in the wall but it opens very loudly. There is also a hatch on conveyer belt, but it is code locked and the code can be found in the note inside the hall.

Gabe is inside of the locked main hall of facility. Killing him will give Colt a Fugue Slab and Exemplar MG-1 'Pepper Mill' with Zero In perk, but it will trigger an ambush by a few Eternalists. Also Gabe can be found and killed earlier in the Underground Bar in Fristad Rock at the Noon. In this case all doors in Garbage Disposal Facility will be unlocked, there will be no traps, no ambush and Fugue Slab will be in Gabe's Safe inside.

There is Deflector Trinket in the upstairs garbage disposal. It can be accessed by putting a Crank Wheel, Turret or Battery on the moving conveyor and allowing it to destroy the shredding mechanism. Colt can also use a Strelak Sapper Charge or Paint Bomb. After the shredding mechanism has been destroyed, the Trinket can be picked up. (Note: a bug can occur which causes the mechanism to be invulnerable.)

## Documents

### Notes

* AEON Mission Assignment: On a table on the first floor.
* Dead and Gone: At conveyor lever on second floor.
* HEY GARBAGE GUY: At the entrance door to facility.

## Discoveries

   Frank threw away his Slab, and it has made its way to the garbage disposal facility in Karl's Bay.

 There's an underground garbage facility nestled into the seaside cliffs of Karl's Bay. Its entry only opens during the afternoon.

 The code to activate the conveyor in the garbage disposal facility is ###.

## Notes

This location was added as part of the Goldenloop update.
Hangar 2 Locker Room

## Description

Locker Room is located beneath Harriet's Quarters in Hangar 2. Besides some lockers in the room there are two notes in the area.

In the Evening one of the levers in Super Shifty game is located on the platform at Locker Room exit.

## Documents

### Notes

* LIVE at Stony Bar: On a drilling machine.
* The Threshold: On the floor at the room.
Julianna Blake/Styles

*Julianna's Style* is a gallery of outfits available for Julianna, as a part of her gameplay in *Deathloop*.

## Overview

Julianna has a total of 13 outfits, including Sharpshooter outfit that is available exclusively by purchasing Deluxe Edition of the game.

The outfits are unlocked through Hunter Rank progression, taking turns with Colt's outfits with The Archivist skin available on default. AI-controlled Julianna always appears wearing the default skin, while Julianna, controlled by other players, can have any skin unlocked by their progression through ranks.

## Trivia

* Julianna Blake and Colt Vahn were conceived as "a stylish fighting duo," and stylistically designed to be "equally elegant and engaging."
* Julianna's base clothing have been designed simultaneously loose and tight on purpose, to invoke her position as a hunter. Most details, however, have been implemented onto her signature weapon, the Sepulchra Breteira

1. ↑ 1.0 1.1 Designing Deathloop’s Colt & Julianna
Colt Exhaustive

**Colt Exhaustive** is a Profile in *Deathloop*.

It appears in a form of a **Cassette**.

## Location

Found on a crate in Lila Blake's Apartment in Karl's Bay. It can be accessed only from Vanya's Restaurant. To enter it Colt has to tamper with the Smoke Machine in the Morning for Vanya to survive.

## Transcript

***Colt:** Just read them?*

***Julianna:** And answer. Come on, so easy Fia could do it.*

***Colt:** Heh. Okay. 'How do I—' Ahem. 'How do I organize my time?' Uh, wake up, make your bed, hit the hanger. Not sure what's so complicated about that.*

***Julianna:** It's for Eternalists, man. To keep them excited about the program. You know, to keep 'em going.*

***Colt:** I just do as I've always done.*

***Julianna:** Okay, I can work with that.*

***Colt:** 'What's my greatest regret?' Shit, Julianna, buy a man a drink first.*

***Julianna:** Oh come on, you're a flask in!*

***Colt:** Whatever. 'When did I realize I possess great vision?' I'm here to make sure this plays out. To keep anyone, any thing, from interfering. You people've brought a whole lot of assholes out here, with no idea how they'll all react when this kicks off.*

***Julianna:** Tell us how you really feel.*

***Colt:** I'm your insurance policy. You want vision, talk to Wenjie.*

***Julianna:** Yeah, but what brought you here?*

***Colt:** ...*

***Colt:** What's my favorite book, song or play?*

***Julianna:** mm-hmm?*

***Colt:** Frank'll read this, right?*

***Julianna:** Doubt it. Egor might.*

***Colt:** Still, kinda means I've got to say Frank, though, don't I? Edit this up for me, won't you?*

 *'What did I know I had to bring with me to Blackreef?' Jacket on my back. About the only thing I've managed to hold on to.*

***Julianna:** And the program.*

***Colt:** Sure, the program... 'Do I enjoy the spotlight?' Oh yeah, it's my favorite. Always thought I missed my calling as a cabaret dancer.*

***Julianna:** Ughhhh, come on.*

***Colt:** That it?*

***Julianna:** Yep. That's it.*

### Colt Note

Julianna interviewed you before the Loop began.

## See also

* The Sixty-Second Minute: Colt Vahn
Fireworks

Fireworks in Updaam

**Fireworks** are objects found throughout Blackreef.

## Description

Fireworks can be found in all districts but there will be more of them in the Evening when Frank's show is starting. Fireworks can be interacted and this action will light fuse and launch Fireworks with the explosion at the end of their flight.

Most of the Fireworks are stuck in the ground and explode on a safe distance in the sky after shooting. But some of them are laying at the different angles and can be used to kill nearby Eternalists.

In some cases Fireworks can affect the environment. One of them at the base of huge Aleksis statue in Dorsey Manor Inner Yard will destroy the statue on launch and help to determine the real Aleksis on the party. Another one in the Cave Bunker in The Complex can be shot through a small hole in the window of Observation Room and open its doors.
Harriet Morse (note)

For the Visionary, see Harriet Morse.
**Harriet Morse** is a Note in *Deathloop*.

## Location

Found pinned to Colt's Map of the Visionaries, in the Tunnel Bunker within Manor Cliffs. It is next to two photo cards of Harriet.

## Transcript

*Self-improvement writer and spiritual guide*

*The crash messed with her mind*

*Up to something in that hangar*

*Links people with the Nexus slab*

### Colt Note

*A Mentor.*
Ending It

**Ending It** is the final Visionary Lead in *Deathloop*. It is only available once all the other Visionary Leads have been completed.

## Walkthrough

 **Get a Fresh Tape, Let's Do Another Take.**
*This is good, but it could be better. The following content requires revision and general improvements. You can help out the wiki by adding more information, sourcing unverified information, and making the content more user-friendly.*

* In the Morning, kill Harriet who is in Hangar 2 in Karl's Bay.
* While in Karl's Bay, sabotage the rain flaps on Frank's fireworks in the container outside Hangar 2. This will ensure that he dies while putting on a fireworks show in the Evening.
* At Noon, go to Array Y in The Complex. Take a Field Nullifier from Serling Labs and reveal the device in the middle of the array.
* Input the correct code and shut down the device. Egor will then attend the party at Dorsey Manor in the Evening.
* In the Afternoon, go to the Pumping Station in Fristad Rock and kill both Charlie and Fia.
* The code for entering the Pumping Station was obtained as part of the Visionary Lead, Afternoon Delight.
* Due to actions taken in previous loops as part of the Visionary Lead, What Wenjies Want, Wenjie will attend the party at Dorsey Manor in the Evening.
* In the Evening, go to Dorsey Manor in Updaam and identify and kill Egor, Wenjie and Aleksis.
* After killing Egor, Wenjie and Aleksis, go to The RAK.
* Enter the rakyetoplan and fly to the stabilizer where Julianna is waiting for you.
* The stabilizer is a linear area. Travel through it and find Julianna at the end of the line.
* Julianna will present you with a gun and you will have three options:
	+ Don't shoot Julianna.
	+ Shoot Julianna but not yourself.
	+ Shoot both Julianna and yourself.

Taking any option will end the game. **Note: To shoot Julianna, you must manually pull the trigger of the gun.**
Fine Work, Everyone!

**Fine Work, Everyone!** is a Note in *Deathloop*.

## Location

Found in the Power Station in The Complex in the Morning. It is stuck to the railing in Generators Room 3.

## Transcript

*Access is only the first step, however. We're going to need to get those generators tuned up and turned on, and you've only got a few hours in which to do it.*

*Leave the systems in the flooded storage area alone for now. Actually, given their potential for catastrophic failure, set up some security measures to discourage any bright ideas. And don't forget that without batteries, the turrets are just glorified paperweights.*

*We'll assess those generators on subsequent loops.*

*Regards,*

*Dr. Wenjie Evans*

### Colt Note

*Wenjie wants the Eternalists to avoid the flooded generator room. She wants it so much she filled it with traps.*
Bottle

Bottles and Glasses at Ramblin' Rock Club

**Bottles** and Glasses are throwable game objects in Deathloop. They can be found anywhere on the Blackreef as this is the place of endless party.

The player character can pick them up and fling them at an enemy or try to distract the enemy. The direct hits will not kill enemies but the glass breaking sound will attract their attention.

## Trivia

* Melee Eternalists will occasionally throw bottles at Colt if they are out of range. They do damage, but in low amounts.
Fireworks Boutique

Poster, advertising Otto's Fireworks Boutique

### Relevant Leads

The **Fireworks Boutique** is a location within Updaam. It is generally only accessible during the Morning. However, it is possible to prevent the building from burning down at Noon, which will make it accessible at all other times of the day.

## Description

The Fireworks Boutique is located on Town Street near to Dorsey Square, opposite the Bakery. It belongs to Otto Blacksmith who is responsible for producing fireworks for Frank Spicer's big opening show on First Day.

To produce the requisite number of fireworks, Otto is siphoning power from various buildings throughout Updaam to power his machines. This results in his workshop burning down at Noon unless Colt intervenes.

### Preventing the building from burning down

Preventing the Fireworks Boutique from burning down is a necessary step in the Visionary Lead, The Ballad of Ramblin' Frank. To do so, follow the power cables leading from the machine inside the Fireworks Boutique and destroy the Power Boxes that they lead to. This will shut down the fireworks machine and also prevent the fire, allowing the building to be visited during Noon, the Afternoon and Evening.

## Documents

### Notes

* Message to Otto: Stuck to the door of the building if it burns down.

### AEON Profiles

* Frank Originals, Part I: Next to the Minicom.

### Minicom Logs

Otto's Minicom is located on a desk opposite the fireworks machine. It contains the following chat:

* Private Messages: Frank, Guest: player-determined, updated if the fire is prevented.

## See also

* The Ballad of Ramblin' Frank
Field Nullifier

* Activated Field Nullifier
* Deactivated Field Nullifier

A **Field Nullifier** is a deployable item found in Blackreef.

## Description

Field Nullifiers block all Slab abilities within a fixed radius which is indicated by a translucent bubble. This applies to all Visionaries who pass through the area. Similar to Turrets, they can be hacked and disabled or picked up and redeployed. Each unit is powered by a Battery which can be shot out to disable the Field Nullifier or extracted from Field Nullifier and used in other device.

Field Nullifiers were developed by Wenjie Evans who gave them to Egor Serling when the latter applied his Aether Slab's effects to his control panel in Array Y.

One Field Nullifier or Turret is required to complete Haul-A-Quin challenge in Karl's Bay.

Also a Field Nullifier can be used to destroy shredding mechanism in Garbage Disposal Facility and retrieve Deflector Trinket.

## Locations

Many can be found in Serling Labs in the Complex, in the upper room. More are scattered around the Array Y in the Evening and can greatly help with finishing Egor Serling.

An active Field Nullifier can be found in Abandoned Apartment above the Dry Dock in Karl's Bay. It must be disabled before the apartment can be accessed as it requires Shift to do so. Though there is a way to get inside without a Shift Slab by flooding the Drydock with water at the Evening.

One of the Field Nullifiers is in the Generators Room 2 in the Power Station.

Also Field Nullifiers can be ordered from a Delivery Booth.

## Gallery

Haul-A-Quin with attached Field Nullifier
Keep On Giving

**Keep On Giving** is an Arsenal Lead in *Deathloop*. It provides a guide to obtaining the unique weapon, the Sepulchra Breteira.

## Walkthrough

* After entering Updaam in the Afternoon, a message will be broadcast over the speakers telling Colt that there is a gift waiting in Dorsey Square for him.
* Go to Dorsey Square and pull the lever on the giant gift box. This will spring an ambush and you will be shot at from all angles by Eternalists (mostly snipers from apartments and rooftops).
* Find the Sepulchra Breteira in the apartment above the Bakery.
* Note: The Sepulchra Breteira will be in this apartment before the ambush. It is possible to bypass the ambush entirely, sneak into the apartment, kill the Eternalists inside, and claim the Sepulchra Breteira without interacting with the gift box at all.
Hacking 2-BIT

**Hacking 2-BIT** is a Cassette in *Deathloop*.

## Location

Found on a crate near the control panel in Hacker's Hideout in Fristad Rock. It is only accessible in the Afternoon.

## Transcript

***Hacker:** Commandeering 2-BIT is SO easy, you asshole! I thought suborning a Montague information system would be super complicated, but all you need are tapes! And you fucking love to hear yourself babble. There are tapes of you everywhere.*

*I just had to find the 'right words'; do some quick rearranging and boom. Soon everyone'll see what you're hiding.*

### Colt Note

*An Eternalist intends to hack 2-BIT. Turned out that's easier than he expected.*
Dorsey Manor Inner Yard

## Description

Inner Yard is located in back of Dorsey Manor and it has a huge statue of Aleksis Dorsey in the center. If Colt breaks the statue (with Grenades or Fireworks at the base of statue), then Aleksis will come running and cry over the remnants. It is one of the ways to determine who of the guests is real Aleksis.

## Documents

### Notes

* The Alpha Wolf's Delightful Amortality: Plaque on a statue.

## Discoveries

 Aleksis'll get real pissy if I break his statue. You can tell it's him by the shouting.
Am I a Joke to You?

**Am I a Joke to You?** is a Note in *Deathloop*.

## Location

Found in Frank's Quarters in the Ramblin' Rock Club. It is crumbled paper beside Frank's Minicom.

## Transcript

*Frank-*

*You threw away your Slab after all?*

*I take it that depriving yourself of the experience of the Great Beyond, despite my personal invitation, was not too big of an affront, so you decided to endanger the rest of us as well.*

*You do realize somebody could dig it out of the trash and learn to use it? The least you could have done is hand the slab to someone who could HANDLE it.*

*I guess I'll just have to keep an eye out on that garbage facility in Karl's Bay. Make sure it doesn't fall into the wrong hands. For everyone's safety.*

*Harriet*

## Colt Note

Frank had a Slab. He just decided to toss it.

## Notes

This note was added by the Goldenloop update.

The note's title is a nod to the popular reaction image of a stern-looking man with the caption "am I a joke to you?" that originated on Twitter in 2016.
Hangar 2

## Description

Hangar 2 is a former military air hangar that has now been repurposed into the base of Harriet Morse's operations. It is accessible via Hangar 1 (by either the maintenance shafts or the upper walkway), or through a Gas Tunnel that leads into the hangar from the shoreline below the Otto's Fireworks Container. The hangar is rigged with toxic gas which is controlled using a lever inside the cockpit of the plane.

Inside the Hangar are Harriet's Quarters with her Minicom guarded by a set of Lasermines on the window. The room can be opened only from inside and leads to a Harriet's Pulpit.

During the Morning, Harriet conducts the opening ceremony in her Pulpit for First Day by sacrificing Amador Jack in front of her followers. If she sees Colt during the ceremony then she will fill the hangar with toxic gas.

During the Evening, the hangar always houses one of the gift boxes that needs to be opened as part of the Super Shifty, Arsenal Lead. The hangar will be filled with toxic gas initially and Colt must pull the various levers around the hangar in order within a set time limit. The use of the Shift ability is very useful for completing the challenge.

## Documents

### Notes

* A Mindful Recovery: At a door to Harriet's Pulpit on the Top Walkway.
* Bargaining Chips: Slotted between two books in Harriet's Quarters.
* Dear Diary: On a desk in front of a file cabinet in Harriet's Pulpit.
* Elanor: On a table in front of a whiteboard in Harriet's Pulpit.
* I Got Nothing: On a crate on the Top Walkway.
* LIVE at Stony Bar: On a drilling machine in Locker Room.
* The Threshold: On the floor at the Locker Room.

### Cassettes

* Dear Harriet: On the floor next to a basket in Harriet's Pulpit.

### Minicom Logs

Harriet's Minicom is located in her Quarters on the top floor. It contains the following messages:

* Temporary Group Channel: Morning
* Private Messages: Harriet, Julianna
* Private Messages: Frank, Harriet
* Private Messages: Egor, Harriet

### AEON Profiles

* The Sixty-Second Minute: Harriet Morse: On the bottom shelf of the desk in Harriet's Quarters.
* Harriet Unabridged, Part I: In a Gas Tunnel.

## Discoveries

  Harriet controls the toxic gas levels in Hangar 2 with a lever located in her pulpit.
Gideon Fry

**I Can't Game Like This!**
*Who let this underdeveloped shit into my beta?! If someone doesn't FIX IT immediately, hell if any of you **ever** play anything I've created!*

 **I Need Art Juice!**
*This page DESIRES an image! HELP the wiki out by uploading it and removing this notice!♡*

## Personal

### Relationship(s)

Fia Zborowska (boss)

**Gideon Fry** is a character in *Deathloop*.
Loop Stress

Loop Stress is a mechanic in Deathloop that scales the Difficulty, Quality of Loot(Trinkets, Weapons, etc) and overall Residuum in Blackreef.

## Values

### Dynamic(Default)

By default (and prior to GOLDENLOOP
) Loop Stress would dynamically adjust based on the players actions.

* Completing objectives and killing visionaries would RAISE loop stress
* Dying to Visionaries/Eternalists/Juliana

### Settings

Since GOLDENLOOP
it is possible to manually set your Loop Stress in **Main Menu > Gameplay > Loop Stress**

**Note:** it's also possible to set Loot Quality separately from Loop Stress, which is the equivalent of setting Loop Stress to Low/Medium/High with Dynamic Loot Quality - Minimum and Maximum can only be achieved by setting Loot Qualtiy to Dynamic and Loop Stress to those values. This can have a marginal effect on game difficulty as well as enemies will benefit from their better loot.

Below are general rules about what will drop when - some drops are guaranteed and Ignore Stress

#### Minimum

Minimum Loop Stress is the default of the game, where mostly Crude quality trinkets and Weapons will drop.

Regular Eternalists

* Drop no Trinkets, will drop their weapon at Crude(Grey)/Sleek(Blue) quality

Glowing Eternalists

* Drop their weapon, likely at Crude(Grey) quality (unless wielding a special weapon).
* Drop a 1 personal Trinket
* Drop 1 Weapon Trinket **for each** weapon they wield (none for Machete, 2 of the same if dual wielding)

Visionary

* Drop an Exemplar version of their Weapon
* Drop their trinkets in Crude quality
* Drop their Slab/Upgrade

Juliana (NPC)

* Drops Exemplar(Purple) or Unique(Gold) weapon
* Sometimes drops trinkets

Juliana (Player)

* Drops Exemplar(Purple) or Unique(Gold) weapon
* Drops Crude trinkets, normally one personal and one weapon.
* Drop their Slab/Upgrade

#### Maximum

Glowing Eternalists

* Can appear with a Golden Glow.
Charlie Montague (note)

For the Visionary, see Charlie Montague.
**Charlie Montague** is a Note in *Deathloop*.

## Location

Found pinned to Colt's Map of the Visionaries, in the Tunnel Bunker within Manor Cliffs. It is next to three photo cards of Charlie.

## Transcript

*Kind of a genius*

*Kind of a moron*

*Entirely a nerd*

*Shift slab makes him hard to pin down*

### Colt Note

*A Creative.*
Feedback Loop

**Feedback Loop** is a Note in *Deathloop*.

## Location

Found stuck to the door of The Moxie in Updaam when it's closed at Morning and Noon.

## Transcript

*Charlie Montague hears you:*

*The Moxie is JUST TOO COMPELLING.*

*But too much fun means too many players, which means overcrowded challenges, which means endless whining on the feedback cards.*

*So now the Moxie is BY APPOINTMENT ONLY.*

*Satisfied yet???*

*"But what about that old-school multiplayer vibe?" I hear the hardcore among you cry. Don't worry your dirty little heads - the Moxie throws open its doors to all in the afternoon.*

*So get in there and get your game on.*

*And don't say Charlie Montague never gave you anything.*

### Colt Note

*The Moxie opens to the public during the afternoon.*
Low Street

## Description

Low Street starts from the seaside and ends on the small plaza in the lower part of Karl's Bay on other bridge side from Lower Town. Such places as Fathoms of Lament, Big Smiley, Dawn of Reason, AEON Coital Center and Treasure of the Ice! are located on the street. Anatoly's Apartment and Dusty Storeroom are located on the plaza at the end of it.

There is Radio Antenna Terminal on the plaza in front of Anatoly's Apartment for unlocking Colt's tunnels in Karl's Bay.
Generators Room 3

## Description

This room is a flooded cave with remains of big number "3" on the destroyed far wall. Like other rooms it has 2 Generators that can be started with the Battery.

But the Generators in this room are heavily trapped. There are a lot of Lasermines on the left Generator and Proximity Mines on the right one. Triggering Proximity Mines will destroy the Generator on the right, but Lasermines will not harm the Generator on the left.

Additionally there is a Turret behind the wall that makes disarming of the Mines harder.

Between the Generators is a platform at the ceiling with a Weapon Trinket on it.

## Documents

* Fine Work, Everyone!: Stuck to a railing.
* Wenjie as Herself, Part II: In the control room upstairs, on the right side of the front console.

## Discoveries

 The generator starter requires a battery to power up, but once I punch the 'on' button I can remove and re-use the battery.
Haul-A-Quin Head

Haul-A-Quin Head in Big Smiley Workshop

**Haul-A-Quin Head** is an item in *Deathloop*.

## Description

Haul-A-Quin Head is an item required to complete Charlie's Haul-A-Quin game. After powering the Haul-A-Quin with a Battery the Head can be attached to it. It will give Colt the Last Stand Trinket.

## Location

The Head is unique item and can be found only in Big Smiley workshop. By default the workshop is closed by its owner Amador Jack. In the Morning he leaves the shop to the Harriet's ceremony in Hangar 2 where he will be sacrificed in the toxic gas pool. Amador must be saved from the sacrifice to return to his shop and open workshop in later in the day. The Head will be lying on one of improvised desks.

## Gallery

Haul-A-Quin with attached Head
Derelict Apartment

## Description

This Derelict Apartment is a former spy hideout located above the Fireworks Boutique. It is accessed via a door near the boutique's front entrance. It used to be the base for the spy with the codename Starbird, who was responsible for keeping an eye on the goings-on in Updaam (specifically the actions of Aleksis Dorsey and Charlie Montague).

The apartment can only be accessed by ringing the doorbell near the front door. The number of times it must be rung before the door will unlocked is randomized for each player and can be discovered by hacking a radio in the morning and listening to the hidden message in the broadcast.

If Fireworks Boutique is burnt down then the apartment will not be accessible during the Noon, Afternoon and Evening.

There is a glass screen in the apartment which can be broken to reveal a side room containing many notes taken by Starbird. These notes provide clues to various discoveries in the area.

## Documents

* Aleksis in the Raw, Part I: In the side room behind the glass screen.
* Obituary Fragment: On top of a cabinet to the left after entering the apartment.
* SB Notes: Into the Wolf's Den: Pinned to a corkboard in the side room behind the glass screen.
* SB Notes: Puppy's Playthings Pinned to a corkboard in the side room behind the glass screen.
* SB Report: Game Theories: In the side room behind the glass screen.
* Starbird Observation Log: In the side room behind the glass screen.
* Starbird's Lucky Numbers: In the side room behind the glass screen.

## Discoveries

    It seems there's a hideout in Updaam that can only accessed by ringing the doorbell # times.

## See Also

* Dusty Storeroom
* Storm Shelter
Fathoms of Lament

## Description

Fathoms of Lament is a building on Karl's Bay Low Street. It houses a Charlie's Super Shifty game that is only available in the Evening. If Colt opens all of the gifts dotted around Karl's Bay and complete the bonus challenge within Fathoms of Lament itself, he will win the Heritage Gun.

The challenge inside Fathoms of Lament is behind a locked door which only opens once all the other gifts in Karl's Bay have been opened. The lights on the big map of Karl's Bay in the front room provide the locations of the gifts which still have yet to be opened. The Fathoms of Lament challenge involves traversing a room with many lasers to pull various levers in a short period of time (45 seconds).

Initially, there is a Field Nullifier in an adjoining Abandoned Apartment which prevents the use of Slabs such as Shift which can make the challenge much easier. The Field Nullifier can be disabled by hacking it or shooting out the battery through a gap in the corridor leading to the main challenge. Alternatively, the roof of Hangar 1 or far side of a Dry Dock provides a good vantage point for shooting out the battery or hacking.

The cellar of Fathoms of Lament is available during the all times of a day. In the Morning there is a Weapon Trinket surrounded by several Lasermines and Proximity Mines.
Down the Rabbit Hole

**Down the Rabbit Hole** is a song in *Deathloop*.

## Overview

Down the Rabbit Hole can be heard in the Official Story Trailer, released 09. September 2021.

## Lyrics

Source: Genius Lyrics

What is time without purpose?

What is freedom without mercy?

Oh, what is passion without love?

Could it even be enough?

I am the storm rolling in

'Round and 'round, we shall go

Oh, the sirens

Oh, the sirens, they send me

To this wicked den

Full of wicked deeds

Yeah, yeah

Woah-oh-oh

Oh, yes, oh

Who am I? Oh, Lord

Who am I? Oh, Lord

Who am I?

Losing sleep over memories yet to come

We're living (Eternal)

We're living in an endless cycle (Eternal)

Eternal (Eternal)

Eternal

What is time without purpose? (Etеrnal)

What is freedom without mercy? Yeah (Eternal)

What is passion without lovе? (Eternal)

And could it even be enough?

Ooh

No, no, no, no, no

Yeah, yeah

Oh-oh-oh

Ah

Ah-ah-ah, oh

Oh, hey

Ah-ah, hey, hey

In this strange new world

Through these stranger's eyes

I promise you, I'll make it out alive

And I'll find my way in time

## Notes

* The song is likely a nod to Nina Simone's famous rendition of the traditional African American spiritual song "Sinnerman" (or "Sinner Man"), as it closely resembles it in both instrumentation and vocal performance.
Fishing for Fireworks

**Fishing for Fireworks** is a Cassette in *Deathloop*.

## Location

Found in the Ramblin' Rock Club in Fristad Rock, on sofa in Recording Booth. It is only accessible during the Morning.

## Transcript

***Frank:** You're a firecracker, y'know? That stage presence, you coulda been a singer-*

***Harriet:** You don't KNOW me, man. I'm... I'm fucked up, okay?*

***Frank:** Lemme tell you a story. First time I ever tried to do fireworks, I completely botched the flappy-things. Got 'em stuck tight as a... a real tight thing.*

***Harriet:** uncontrollable giggles.*

***Frank:** Point is, I didn't know shit about em. Still don't! Colt fixed em up right for me. He always...*

***Harriet:** What's your point?*

***Frank:** Look. Confidence comes with experience. OK? You're young... go easy on yourself.*

***Harriet:** We're the same age.*

***Frank (lightly snoring):** I am... Drunk.*

### Colt Note

*A very drunk Frank told a drunk Harriet about the time you fixed his fireworks. He'd botched the "flappy things."*
Aleksis Dorsey (note)

For the Visionary, see Aleksis Dorsey.
**Aleksis Dorsey** is a Note in *Deathloop*.

## Location

Found pinned to Colt's Map of the Visionaries, in the Tunnel Bunker within Manor Cliffs. It is next to two photo cards of Aleksis.

## Transcript

*Rich asshole*

*Mansion on the hill is a fortress*

*Throws a mean party*

*Calls his slab Karnesis — says it lets him play with his meat*

### Colt Note

*An Asshole.*
Firecracker

Firecrackers in Fireworks Boutique

A **Firecracker** is a throwable item in *Deathloop*.

Firecrackers work identically to any throwable Bottle. The can be picked up by the player and can be thrown at the enemies. It will not kill an enemy but will distract his attention.

Eternalists will start to scout the area around in search of the disturbance source.
In This Together

**In This Together** is an Arsenal Lead in *Deathloop*. It provides a guide to obtaining the unique weapon, the Strelak Verso.

## Walkthrough

* The Ordnance Depot is located within the Complex and is only available at Noon. It is inside the building opposite the Loop Control Center.
* The room containing the Strelak Verso is to the right after entering the main foyer of the Ordnance Depot. It requires four batteries to open.
* Plug in four batteries to open the door and obtain the Strelak Verso. The batteries can be obtained from anywhere, however the Ordnance Depot itself contains four batteries which can be used.
Fristad Rock Main Road

## Description

The main road starts from Colt's Tunnels at Gigantic AEON Panel, goes through a seashore and ends at Ramblin' Rock Club Side Entrance. Storm Shelter is located on the sea side from the road.

There is a bridge over a small ravine near Ramblin' Rock Club. At this point it is possible to get down from the road into the Underground Bar or climb to the Club's Rooftop.
Dishonored

***Dishonored*** is another critically acclaimed game series by Arkane and the gameplay in *Deathloop* is an evolution of many of the gameplay mechanics introduced in *Dishonored*. On October 8, 2022, Bethesda confirmed that the two games take place in the same universe, with *Deathloop* occurring many years after *Dishonored: Death of the Outsider*.

## Connections between the games

References to *Dishonored* which can be found throughout *Deathloop* include:

* Mentions of Tyvia, a location in *Dishonored*
	+ A sign on a door lock which used to read "You are now entering a Tyvia High Judge Army Installation. Use of deadly force has been authored[sic]." This was removed in a post-release patch.
	+ Art assets in the files which have 'Tyvia' in their title
	+ The Motherland is a nation in *Deathloop* which has parallels with the real-world Soviet Union, on which Tyvia is based.
* A number of static objects around Blackreef, such as the knee-high steel cabinets with a single sliding door, are regularly found across both *Dishonored* games.
* A recording in the Intelligence Archives Office plays a the "Drunken Whaler" song from *Dishonored*.
* The pistols provided by Julianna in her final confrontation with Colt are said to use whale oil cartridges, like the pistols in *Dishonored*.
	+ The pistols themselves also resemble the ones used by the player an enemies alike in *Dishonored*, and the case that Julianna keeps them in resembles the case holding the dueling pistols used by Corvo Attano and Montgomery Shaw at the Boyle Mansion.
* The Heritage Gun has 'DUNW' engraved on it and a logo which looks like a Dunwall clock tower.
* The mention of "witch trials" that occurred on Blackreef during its colonial days may be a reference to the Abbey of the Everyman, the state religion of the Empire of the Isles prior to 1853. They were known for their zealotry and the burning of witches and heretics well into the industrial age.
* Several Eternalists make mention of an electrical unit known as "Joplins". Piero Joplin was a famous natural philosopher in the Dishonored series.
* The "Touch of the Stranger" arcade machine resembles the real-world 1978 arcade game Space Invaders, but the "ship" is the Outsider's Mark turned counterclockwise by 45 degrees.

## References

1. ↑ Tweet from @Bethesda
2. ↑ Deathloop, Dishonored, Redfall and Project Amplify - Larry Hyrb, Xbox's Major Nelson
Game Updates/02/01

**Game Hotfix 1** was released on December 8, 2021 for both PS5 and PC. It addressed a couple of topics by popular demand.

## Size

* PC: Approximately 580 MB;
* PS5: Approxinately 390 MB.

## Highlights

* Fixed an issue that was preventing the “Play it Again, Colt” achievement from unlocking properly;
* By popular demand, restored players’ ability to attach mines to throwable objects, to enable more creative traps.
Aleksis in the Raw, Part I

**Aleksis in the Raw, Part I** is a Profile in *Deathloop*.

It appears in a form of a **Cassette**.

## Location

Found in Derelict Apartment's side room, next to Starbird Observation Log in Updaam's spy hideout.

## Transcript

***Aleksis:** 'How do I organize my time?' What even is time? We're breaking time. We're fucking making time, am I right? Outside the loop, though? Look, shit either happens or it doesn't. Doesn't take a fucking day-planner to see that. It doesn't take reports and records. Me? I make shit happen, k? It's as simple as that.*

*'What is my greatest regret?' My only regret is doing this stupid fucking interview... Just shitting you.*

*'When did I realize I possess great vision?' How the fuck am I supposed to answer this que-? Are you asking me when I had my first thought? When I first was able to speak? I had vision when I opened my eyes, just put- Just put always or something. I don't care.*

### Colt Note

*Aleksis Dorsey answered Julianna's questions, more or less. Part 1 of 2.*

## See also

* Aleksis in the Raw, Part II
* The Runt
* The Sixty-Second Minute: Aleksis Dorsey
Beetlequeen

Beetlequeen is one of three Motherland spies in the AEON Program alongside with Starbird and Redfowl. She was observing AEON activity in the Karl's Bay and left some notes in the Dusty Storeroom. Later she and Starbird decided to stay on the Blackreef as the Eternalists and Beetlequeen poisoned the soup of their chief major Sullohern aka Redfowl. It is noted in the cassette Beetlequeen's Betrayal.

Beetlequeen and Starbird can be found at the cliff near the Dorsey Manor in Updaam in Afternoon discussing the hiding of Redfowl's body.
ClassPass

Colt obtaining a ClassPass

A **ClassPass** is a wearable item found in *Deathloop*.

## Description

ClassPasses nullify all Slabs equipped by the wearer. They work like Field Nullifiers attached to the wearer. They also permit entry through ClassPass-activated doors.

A ClassPass is obtained by interacting with the ClassPass Dispensers near the entrances to the Ramblin' Rock Club. Once a ClassPass has been dispensed, it can only be removed by interacting again with a ClassPass Dispenser to remove it. ClassPasses will persist between districts and time periods, so it is possible to equip a ClassPass in the Morning and have your Slabs neutralized all day.

The ClassPass can be equipped by Colt and Julianna, both of which having differing dialogue for putting on and taking off the ClassPass.

## Uses

ClassPass-activated doors can be found in:

* The Ramblin' Rock Club in Fristad Rock
* ClassPass-Secured Room beneath Condition Detachment in Updaam
In The Weeds

**In The Weeds** is a Note in *Deathloop*.

## Location

Found pinned to a wheel-less crank in Dry Dock in Karl's Bay.

## Transcript

*Dickweeds!*

*Where's the WHEEL for my freaking CRANK?!*

*I was supposed to have it YESTERDAY.*

*If I don't get it by sundown, I'm gonna open these gates*

*WITH YOUR GUTS.*

### Colt Note

*Seems someone got cranky that their delivery was delayed.*
Achievements and Trophies

The following is a list of achievements and trophies featuring *Deathloop*. There are **58** available achievements available, with an additional trophy available on PlayStation 5. Four of the achievements were added by the Goldenloop update.

## Trivia

* The achievements "Old Habits Die Hard" and "Bling Bling Bang Bang" make reference to *0451*, a door code that is used as a sort of calling-card within immersive sim games, of which Deathloop is both spiritual successor and direct descendant.

1. ↑ Deathloop’s earliest Easter egg has a 27-year history - Polygon
Always Prepared

**Always Prepared** is a Note in *Deathloop*.

## Location

Found in Fia's Quarters office in Fractured ImAge. It is on a desk, next to a typewriter, partially underneath a book.

## Transcript

*Ms. Zborowska,*

*As per your specifications,*

*— All permanent signage is in place.*

*— Non-permanent signage has been made available.*

*— Masks have been distributed.*

*— Paint (body and wall) stores are accessible in every district.*

*In short, everything is ready for First Day.*

*At your disposal,*

*Mina Tarkov, Assistant to the AEON Art Director*

### Colt Note

*Fia is the AEON Program's art director, responsible for much of its aesthetic.*
Dorsey Manor Rooftop

## Description

Wenjie Evans and Egor Serling can be found on the rooftop of Dorsey Manor at Aleksis party. Wenjie will join the party only if her What Wenjies Want Lead is completed (once). Egor will join the party only if his Lost in Transmission Lead is completed (every loop).

If Wenjie is on the party then she will be accompanied by some dancing Eternalists. There will be a music box and Juiced Up Trinket on the table. Music box is powered by Power Box in the attic nearby. Without Wenjie rooftop will be empty and Egor will be in the Inner Yard.

If both Wenjie and Egor are on rooftop then they will have a conversion ending with a quarrel. In some cases Wenjie even throw Egor through a floor window to Aleksis' Quarters floor. In all cases Egor will leave rooftop after quarrel and go to the Inner Yard.
Intelligence Archives Office

### Visionaries Present

The **Intelligence Archives Office** is a location within Fristad Rock. It is found inside the Storm Shelter spy hideout.

## Description

The Intelligence Archives Office houses information collected by Motherland spies who were monitoring the AEON Program as they set up the Loop on Blackreef. It is located inside the spy hideout belonging to Agent Sullohern, codename 'Redfowl'.

The Archives are sealed by three locks - each requiring a unique combination from one of the three spies assigned to Blackreef. The codes are randomized for each player and can be found in the Notes: Beetlequeen's Lucky Numbers, Starbird's Lucky Numbers, and Intelligence Archives Access.

There is unlocked Safe in the office with two Exemplar Tribunàls - one with the Hunter's Mark perk and one with the Marked for Death perk.

There is also an Easter Egg reference to Dishonored series. The tape player inside plays "Drunken Whaler" song when started.

## Documents

* BQ Report: Cold Cuts: Pinned to the corkboard.
* BQ Report: Gasbag Access: Pinned to the corkboard.
* Dossier: The Captain: In front of a safe.
* RF Note: The Fuck is This?: On a stand between bookshelves.
* RF Report: Bristlebrush's Blueprints: Pinned to the corkboard.
* RF Report: Coastal Disposal: Pinned to the corkboard.
* RF Report: Stage Management: Pinned to the corkboard.
* RF Report: That Jingle Jangle: Pinned to the corkboard.

## Discoveries

   I found the codes that'll get me into the spies' archives in their bunker on Fristad Rock: ###, ### and ###.
Generators Room 2

## Description

This room is a big cave with number "2" on the wall. There are some Eternalists inside including "Battery Girl" singer. Also there are 2 sensors and a Field Nullifier. Like other rooms inside Power Station it has 2 Generators that can be started with a Battery.

The room has connections to other Generator rooms - Generators Room 1 and Generators Room 3.

There is also an upper area with a note and Explosive Healing Trinket.

## Documents

* Generous Instructions: On a table upstairs.

## Discoveries

 The generator starter requires a battery to power up, but once I punch the 'on' button I can remove and re-use the battery.