recursal/Fanatic-Fandom huggingface dataset:
Iz Vogagh

A small orcish tribe located in southern Pitgurat bordering the Rybivskyan Republic. Noted for it's more moderate beliefs and customs compared to its contemporaries, Iz Vogagh regularly communicates with the outside world and is the source for much of the knowledge gathered about Pitgurat and it's inhabitants.

## History

Iz Vogagh has existed for many generations, and its history is passed down orally. As a result, many details are unknown or lost to time. What is known is that the tribe explored far outside the barren wastes in its early years, coming across human kingdoms and briefly trading with them before Pitgurat descended into pure anarchy.

During the early years of the anarchy, the tribe found itself bullied by the neighbouring warbands, and was slowly but surely pushed out of the wastes and into territory modern Rybivsky claims as it's own. The tribe was never particularly prestigious and after being pushed out of the region, they were mostly ignored by the other orc tribes.

The tribe, finding itself within human lands and forced into interacting with more "civilized" nations began to adapt, and gradually shifted away from the more extremist beliefs that the other tribes held. In recent years, this contact has proven to be a boon, as the tribe has access to more resources and technology through trade.

## Ambitions

### Krugmakh

Ghorza eyes much of South-Eastern Pitgurat, seeing as the people there share similar culture and have common history. The war chief has been engaging in dialogues with Rybivksyan officials for support in her efforts, but Rybivksy hasn't expressed interest in the matter. The proposed state has been named Krugmakh, named for the regional orcish culture that the majority of the tribes in the area speak.
Ilysalune Confederation

Current flag

Current holdings

Led by a radical government and with an unceasing hunger for knowledge, the Ilysalune Confederation is by far one of the most disliked countries in Uggiriel.

Interbreeding with other races results in exile and shunning, and only purebred elves are even considered to be allowed onto the isles. As a result, very few outsiders have seen the towering cities and great libraries.

## History

Following the Grand Empire of Meanor's total destruction in the War of the Ancestors, the elites of the Empire fled to the isles sometime in the 400,000s BC. They struggled due to the lack of manpower and harsh wilderness, but eventually they built up towns and cities. The lack of leadership led to a complete collapse of society, and the isles would split into petty kingdoms and tribes within a decade.

Millennia of stagnation and isolation followed. Societal and economic development were stunted, and any sort of trade with the outside world was non-existent.

In 0 EC (4024 BC), the tribes and kingdoms united under a confederation led by a powerful druidic council.

This marked the beginning of Ilysalune's endless hunt for knowledge, and the construction of it's great libraries. Thousands of explorers and scholars would leave the isles in an attempt to compile all of the known knowledge of the world, often overstepping boundaries and committing acts of espionage. Due to this, Ilysalune scholars are almost universally distrusted.

## Structure

The confederation is governed by the Council of Nine, a group of archdruids and high priests of the Ilysalune Church. The states that make up the confederation have a degree of autonomy, but answer exclusively to the council.
Magic

Magic (also known as Arcana) is a powerful force that exists universally throughout the world. Magic was created by Tennyg during creation of Uggiriel, and is noted to be particularly present in dragons, which are also creations of the Voiceless One.

Magic seems like a separate entity to clerical spells, but in reality it comes from the exact same source. Arcane magic is actually clerical magic, but it does not require devotion to Tennyg to use. As a result magic can be used by non-worshipers and even non-believers. Arcana is widespread and recent innovations in education have changed the world drastically.

## Effects on the World at Large

Most governments have people who specialize in Arcana on staff for the simple fact that it gives them access to many global institutions and proves vital for problems of magical origin.

### Communications

The Spire of Voices is a massive obelisk constructed by a skilled archmagus in Tynnes in the distant past. In recent years, the Spire's effects and abilities were finally cracked after an ancient manuscript was discovered in one of the universities' libraries. In 843 AC, information on it was spread throughout Central Eran. The Spire allows instantaneous inter-continental communications via the absolutely colossal magical field it produces.

The network can only be accessed by skilled mages, and the apparatus required for doing so is prohibitively expensive. As a result, governments, mage guilds and universities are usually the only organizations with access to the network.

The effect this has on the world is hard to overstate, as technology and information spreads quickly throughout the world, rapidly speeding up technological and arcane development. It also allows countries that would have previously not known or cared about each other communicate and cooperate.

### Transportation

Magical teleportation requires a lot of skill to perform properly, preventing it from widespread use. However, many guildhalls of the Mage Guilds contain a permanent teleportation circle, sometimes government funded and other times funded by the guilds themselves.

## Mages Guilds

Mages Guilds are exactly what they sound like, a guild for mages. Much like a regular guild, they petitioned local lords to protect the jobs and livelihoods of wizards and to a lesser extent, other magic users.

Some guilds, such as the Order of the Burning Eye in Tathor, hold a lot of power in local and regional politics and many court mages are members of such organizations.
Adesis

Adesis is the God of Knowledge and patron of elves.

The First Scholar is known primarily for the creeds elves have adopted. Exploration, documentation, discussion, and preservation are all core components of Adesisian and elven philosophy. While wizards and scholars are devotees, Adesis' association with elves makes him fairly unpopular.
Hornbringer Clan

A dwarven clan in Southern Wogun. Known primarily for it's military might, large population of hill dwarves, and it's king, the Dragon King of Dwarves: Kylzran Pemriale.

## Rise to Prominance

In 40 AC, the dwarves of the mountains of Thamfaldihr rose up to depose their leaders. Kylzran took part in many battles himself, routing armies with his mere presence. His popularity came partially from his age and wisdom. Estimates put him at around 300 years of age when he took the throne in 43. He was crowned in Morn Dorahl, the new capital of the clan.

## The Dragon King

An oddity in Uggiriel, Kylzran is the only dragon king. Some view him as a tyrant, others view him as a just ruler. His long lifespan and sheer physical might will ensure he holds some position of authority for basically as long as he lives however, and the Dwarves of the clan seem complacent with his rule. Due to his longevity reforms are slowly implemented and any wars or diplomatic actions are planned decades in advance, which is why the borders have changed so little despite the clan's advantageous position.

## Relationships

### Kingdom of New Point

Ever since the Hornbringers conquered their eastern lands in 856 AC, the Kingdom of New Point has had very poor relations with the Clan. Despite a lack of military action since then, New Point fears the might of the dragon king, and they have negotiated a mutual defense pact with the Coalbeards in attempt to guarantee their independence.

### Portsney

The republic of Portsney lies solidly within the Hornbringers' sphere of influence, and relations between the two are fairly friendly. Trade agreements between the two are very mutually beneficial.

### Coalbeard Clan

The two clans have a fierce rivalry. The Coalbeards' distrust of the Dragon King is palpable and the two have been at odds ever since he was crowned. Minor skirmishes between the two are common, but have not yet escalated into full on war yet.
Humans

Humans are intelligent humanoids descended from ancient Dwarves. They are the most populous race on all of Uggiriel, and dominate the surface of the planet. Early humans are referred to as "Low Dwarves", and were named such due to them living outside of the mountains. Modern Humans are a mixing pot of many other races.

## Relations with other Races

### Dwarves and Goblins

Humans and dwarves get along very well, especially after the signing of the Undertrade Protection Act which ensured that dwarves would not intervene in mankind's affairs. Goblins are usually viewed with a slight bit of suspicion, but they are usually viewed similarly to dwarfkind.

### Elves

Humans typically despise elves. The Elven Scholar Council has taken many pieces of land for its precious ports. Many elven scholars try to enter important political meetings in order to document the events, which has led many to suspect them of spying. The Sea Elves are also viewed with similar suspicion, though in recent times they have been viewed far more positively.

### Halflings

Halflings are viewed as a sibling race, and are very well liked by most. Some consider them lazy however.

### Orcs

Humans are usually confused and off put by the Code of Saghig, which they see as extreme and basically impossible to practically observe.

### Kobolds

Kobolds are usually distrusted, but most usually only suspect them of petty crime at worst. Most humans bear no ill will to kobolds.

### Lizardfolk

Lizardfolk are viewed with awed fascination and interest. Their unique culture and relative secrecy make them popular among scholars and regular folk alike.
Cragforge Clan

Current banner

The main exporter of metals, tools, armor and weapons in Uggiriel. Cragforge Steel is renowned for its quality and used by most warriors. As one of the members of the Merchant Clans of Bhornram the clan has access to all of the known world, and as such is well known no matter where you go.

Artisans and craftsdwarves are well paid and highly regarded in the Clan, and most Clan leaders and members of the council have been merchants and smiths.

To keep the clan's name clean and associated with quality goods and well treated and productive workers, corruption is harshly punished and workers are rewarded for productivity.

In recent years many have immigrated to the mountainhomes of the clan for promises of well paid work and reasonable working hours, meaning there is a large minority of humans and other races.

Similarly to the other clans, clan leaders are elected and given the last name of Cragforge to indicate their position.
Velenia

Current flag

Current holdings

> Velenia is a thriving city of commerce, her ports always filled with ships and her merchants' coffers never empty. If she were to fall, all the world shall go poor.
>
> Dego Albirio, The Jewel of the North, 543 AC

Once the crowning jewel of the Tathen Empire, Velenia is a powerful nation in northern Eran. Named after her capital city, the mighty Empire of Velenia was once invaluable to intercontinental trade.

Due to the rise of dwarven trade and the growing power of the Coalition of Kingdoms, Velenia is declining in power and prestige.

## History

Velenia was once a major part of the Tathen Empire, but in 321 AC Velenia broke away and made her own nation.

For much of her life, Velenia was in a particularly powerful position. Controlling the mouth of the Behrn river meant she had a lot of influence over intercontinental trade, and the sheltered nature of the Bay of Velenia meant trade was easy to protect. A powerful navy helped patrol the waters, wage war and keep her dominions in check.

With mountains of gold and a mighty navy, the Velenian Empire remained stable for centuries, with revolutions crushed with ease and most of her conflicts solved with bribes and sheer military might.

In recent decades, the formation of the Coalition of Kingdoms has proved troublesome for Velenia. The growing power threatened her southern border and tensions were getting high. In 882 AC, Queen Andriana Acerbi of Velenia and King Kilian III of Autrius came to an agreement, and both gave up territory to form the Kingdom of Elmbrück. This new nation would form a buffer state between them and help prevent war. Elmbrück proved to be quite effective at this, and tensions were reduced significantly.

However, the following century would see growing dissatisfaction with the aging Velenian Empire. The peoples of Sienoa and Kamatras and Mavero were becoming disgruntled. The counts and barons of the regions resented that they had to answer to Velenian kings and dukes rather than local lords, and internal tensions began to flare.

In 999 AC, King Auro XII became King of Velenia. Auro XII was disliked by many, especially his vassals. Facing growing opposition at home, Auro decided to try and ease tensions with his rowdy subjects, granting regional autonomy to Agrina, Kamatras, Lourio, Martisi, and Sienoa in late 1000 AC. People of these regions were pleased with this, but Auro had made the Velenian nobility very upset. Taxation became tougher and the nobility began to grumble.

To make matters worse, in 1005 AC a drought hit Velenian farms, and the nation was unprepared for the food shortage. Starvation spread throughout the empire, and Auro began to tax his realms heavily, which turned the nobles of the autonomous regions against him.0.

## Current State of Affairs

Velenia has been facing particularly bleak outlooks, with droughts, crop failure, and government failings have led to widespread famine throughout many regions of the country. This failure has undone what little good will Auro XII had from his subjects, and the Velenian Empire seems frighteningly close to civil war, or even total collapse.
Xhasukuar

The Corpse God, the Lich King. Xhasukuar has many names, and is one of the most hated deities in the history of Uggiriel.

Xhasukuar was once a powerful lich in modern day Frazia. His massive undead army allowed him to control massive swathes of territory uncontested, and his closest followers were powerful necromancers and other liches. Following his conquest of Ustil and the modern territories of the Axebeard Clan, he was proclaimed the Lich King, and wizards from far and wide would come to him for his knowledge.

Eventually he discovered a method to elevate himself to divine status, and one day in 812 BC, he and his followers performed a powerful ritual in the middle of what would become known as the Deadlands. The ritual succeeded, but the aftermath vaporized all of the participants and spread necromantic energy throughout the land.

However, ever since his ascension he has renounced his past life. Whether it be regret over his actions and the scarring of the lands or simply a new perspective on the world, he has given himself the title as the "God of Sinners" and attempt to redeem himself.

Modern worship of Xhasukuar is often illegal and deemed heretical by most religious sects, and the few followers he has worship him in underground temples.
Workshop

The Workshop is a Building found in the Capital Cities of CryptoCrusades. It acts as the center of all crafting projects for a Leader's Empire, as well as where Metal is smelted. Upgrading the Workshop results in increased Metal production through raising both smelting speed and capacity.

Leaders must have a Lv. 1 Warehouse before the Workshop can be built.

## Workshop Features

The main interface of the Workshop shows the different Cosmetic types that can be crafted by the Leader. The Building's other features are available on the bottom of the tablet:

- Trinkets: Shows all available Trinket NFTs and how many are owned by the Leader.

- Forge: Smelts Metal using Wood and Stone.

- NFTs (Cosmetics): Shows all currently owned Cosmetics and allows the Leader to craft their own.
Lleino

Current flag

A kingdom on the West coast of Eran. The Kingdom of Lleino has been a major power in Northeastern Eran for centuries. The Venatian Empire and Llieno have been at odds ever since the two broke away from Tathor in 324 AC. The two nations have fought centuries worth of war between them.

## Poised to Strike

With Venatia facing economic ruin, Lleino waits eagerly for any excuse to go to war. The general public are extremely vocal about their longing for war, and some of the Venatian land is particularly valuable. As a rising naval power, the strategically valuable islands of Argyliro are very attractive prizes, and the expected collapse of Venatia following a war could allow the kingdom to eclipse Venatia as the major naval power in the region.

With public support for a war effort high and territories and prestige to be earned, Lleino stalks it's prey like a tiger, waiting for just the right moment to pounce.
How to Do an Art Commision

## What is an art commission?

So before I begin, what is an art commision? An art commission is basically someone who does art for you and you have to "pay" them by trading them items, or buying their art for diamonds.

In order to keep in touch with your artist, buddy she or him / message on his or her wall / jag them or they jag you.

## How do you do one?

You will be painting for someone. See what they requested for you to paint for them. Decline their art request if you can't paint it (maybe too hard or other reasons). AJHQ must approve of the artwork first before you trade it away, so you can't tell when it will be.

It took some Jammers 1 week to get theirs approved in the past, but not long ago. If you are a non-member, you need to use masterpiece tokens. (You could maybe trade some of your unwanted art for them or spikes (ask them to add with token) for them)

Also do not accept so many art requests in one or two days, as you may be in a hurry and get stressed as some people want it soon.

## Advertise your Style

Advertise your style, aka the way you paint on AJ. Put some of your past artworks (if you have) on trade and tell people to check them out.

•You may have some advantage while asking people to check out your art :) They may give it a like!

## Rate yourself

Rate yourself in how good your art is. Here is a scale I came up with:

[My opinion may not be correct sorry for any inconvenience caused, sorry!]

1- Really bad, telling people to not request artworks from you.

2- As good as one but a bit better. Telling people that your art is as good as a scribble and you put no effort in it whatsoever.

3- Your artwork is nothing like 1, it's more advanced and artistic a bit and it's telling people that your work is ok but not too good or bad.

4- Nearly to five! Your artwork may be something like a simple piece of writing. It's telling people that they may want to consider getting art from you.

5- Your artwork is at 5! (Congrats) your work may be like a simple drawing of something (let's say an animal) or good penmanship (aka handwriting). It's telling people you are in the process of improving yourself and that you are getting the hang of it.

6- Your artwork is not too shabby or bad nor too realistic. It's telling people that you are progressing very well so far in your art.

7- Legible and easy to read handwriting and not too realistic but awesome and unique artwork, similar to 6 but a bit more real-looking. You may get a customer!

8- Realistic! You may have 80% chance of getting a customer!

9/10- Realistic as well. Telling people that you have creative work and that painting for you might be your hobby on AJ. Telling people that you are awesome at art and it's your talent!
Saint Elizabet

A Tathen lesser god and patron of the Common Sect.

Saint Elizabet was born to a wealthy merchant family in the city of Tathen in 40 BC. Early on in life she became fascinated with religion, but under the Waldemaren Sect women were forbidden from the priesthood. She took to reading old manuscripts and religious text and regularly attending services, and spoke often with the priests. By the time she was a grown woman she was already known for her incredibly piety and encyclopedic knowledge of religious texts, and regularly spoke with the High Bishop of Tathen.

In 38 AC, Emperor Siegward I gathered a council of religious leaders and writers from across his realm to create a new homogeneous religion that could unite the religiously divided Empire. Elizabet was invited to this council, and she wrote much of the scripture and literature that came to form the foundation of the new Church, which was officially established in 47 AC.

Elizabet died a mere 2 years later in 49 AC, and very quickly after her death she was canonized as a lesser god.
Wogul

Wogul is the ancient God of Plants.

Worship of Wogul is one of the oldest still ongoing religious practices in Uggiriel. The growing urbanization has led to gradual decline in worship, but woodsmen and druids still revere them.

Wogul has no scripture or divine laws to speak of, owing to the fact that they do not care for the worries or actions of animals.
Dhornheim Steel

Dhornheim Steel, also known as Cragforge Steel, is a famed steel alloy created by the metallurgists of the Cragforge Clan.

Dhornheim Steel is famed for its remarkable flexibility and hardness, which comes as a result of the components of the alloy. Dhornheim steel contains a small amount of Mithril, which vastly increases the steel's ability to hold an edge as well as it's flexibility.

This alloy is more often used for tools or weapons that rely on weight rather than pure cutting edge, as Mithril is too light for something like a smith's hammer or a mace. Dwarven smiths must make a set of tools from Dhornheim steel in order to earn the title of Forgemaster. These tools will last far longer than the smith that made them.
Artur Kingsblade

A Beaunessian lesser god and patron of warriors.

Artur Kingsblade was a legendary hero during the times of the Necromancer Lords, famed for his devotion to Ilier and considered the originator of knightly orders. Artur is said to have been personally chosen by Ilier to be his champion and bring peace to Beaunesse. In 1012 BC, the famed Battle of Draguimont took place, where Artur single-handedly slayed Pyvraerth the World Eater, a massively powerful dracolich. His feats were the things of legend, and through his service to King Guerin the Good the lands of Beaunesse were unified.

Artur actually never died, and ascended to godhood in his later life as the people of Beaunesse worshiped him as though he were Ilier incarnate.
Order of the Orchid

Current flag

Current holdings

A nation controlled by a holy order of knights devoted to the Goddess Nivara.

## History

The region of Nordmarsch was officially ruled by marcher lords on behalf of the Tathen Emperor from 42 AC to the collapse of the Empire in 412 AC. During this period, marcher lords held hostile dwarven clans and human tribes at bay, but by the time the northern territories of Tathen broke away in the early 4th century the nobility had grown complacent and corrupt.

The Emperor could not dislodge the landed nobility, but following their failings he needed a strong military force to take charge of defending the northeastern borders of the Empire. He appointed the Order of the Orchid to this position in 326 AC and granted them land and wealth to secure the region.

The Order took to this task quite well, and proved to be effective at holding enemies at bay. Through the next century their influence and power grew rapidly in the region, and soon they had effectively eclipsed the corrupt nobility in relevance.

When the Empire collapsed in 412 AC the legal barriers that kept the Order from overthrowing the nobles collapsed with it. The Knights overthrew the nobles and established themselves as the legal government of Nordmarsch. They have held the region since, and they've managed to keep the region in peace.
Erhanian Church

Three Tiered Pyramid

A church that is as controlling and hierarchical as its place of origin, the Erhanian church is brutal and rigid.

The Ganzist church is shunned and almost universally deemed entirely heretical and immoral by the other churches.

## History

Before the dissolution of the Erhanian monarchy and the rise of the clergy as Erhan’s ruling caste, the church was noted for it’s rigid gender roles and brutal enforcement of religious law. Following the revolution, Archpriest Baldur Ganz set about reforming the Erhanian Canon into a tool for governance. His modern Erhanian Canon is often referred to as the “Ganzist Canon”.

## Beliefs

The Ganzist Canon asserts that Order is above all. There is no hierarchy of Gods, and in fact all the Gods are simply alternate versions of Vymes.

The core values of the Erhanian Church are Obedience: toughness, adaptability, subservience and lawfulness.

Vymes’ Writs of Order are interpreted as literally as possible by Ganz himself, and any form of social mobility is deemed illegal by holy law. Disturbingly, Ganzist canon not only allows slavery but asserts it is vital for ensuring the morality and subservience of the lowest castes. In the Ganzist Canon, secular organizations are sinful and immoral, and as a result everything is essentially controlled by the Clergy. Fate is predetermined, and nobody can change their fate; attempting to do so is sinful. Strict adherence to fate and the church will grant salvation. Worship of anyone or anything besides Vymes is heretical.

## Structure

The Archpriest of the Erhanian church resides in Medemmeer.
Heavy Archer

Strong Ranged Unit that can pierce Armor

Heavy Archers are one of the two types of Ranged Units that can be recruited from the Barracks. As an advanced Unit type, they can only be trained after researching the Strategic Policy Machinery.

Heavy Archers are equipped with crossbows, longbows, and other heavy ranged weapons perfected to pierce even the strongest armor. With the highest Armor Piercing rating in the game, they are particularly effective at taking down armored units like Sword Infantry.

## Strategy

Heavy Archers are the ideal choice for facing down Units with high Armor. If you are facing off against a foe that utilizes lots of Sword Infantry or Heavy Cavalry, it's a good idea to bring them along. As an advanced unit, Heavy Archers are the key choice for Leaders with enough resources to train more powerful Ranged Units. They are an ideal choice for defensive troops and can replace Archers in later stages.
The Ranger Tag

Legendary Force, Episode 11

## Episode Guide

**Episode 11: The Ranger Tag** is the eleventh episode of *Power Rangers Legendary Force*. It features the debut of the Crocline Ship's two vehicle forms, the Drone Verse and the Bike Verse. It also features the debut of the Megaforce, Jungle Fury, and Lightspeed Rescue Legacy Gears.

## Cast

* Walter Farlow: Reed Alexander
* Sam (Voice): Derrick Redford
* Ella (Voice): Jada Facer
* Rachel (Voice): Lolli Sorenson
* Luke (Voice): Chase Austin
* Blake Thirtyacre: Jace Norman
* Linda Farlow: Erin Gray
* Anny (Voice): Leah Clark
* Darlene: Tori Keeth
* Toricade (Voice): Jessica Darrow
* Elena Tsukikawa: Cree Cicchino
* Calvin McGee: Marcus Zane
* Charlie McGee: Annalisa Cochrane
* King Batsubus (Voice): Robert Belushi
* Commander Tankfield (Voice): David Lodge
* Officer Gearcog (Voice): Troy Feldman
* Pete (Voice): Emmett Skilton
* Masao: Noland Ammon

## Form Changes and Collectibles Used

### Legacy Gears

* Secret Ranger - Megaforce, Secret Ranger (Ranger Quintuple Blast), Secret Ranger (Power Side), Lightspeed Rescue (in Megazord)
* Mighty Ranger - Mighty Ranger (Ranger Quintuple Blast), Mighty Ranger (Power Side)
* Wild Ranger - Wild Ranger (Ranger Quintuple Blast), Wild Ranger (Power Side)
* Mystic Ranger - Mystic Ranger (Ranger Quintuple Blast), Mystic Ranger (Power Side)
* Overdrive Ranger - Overdrive Ranger (Ranger Quintuple Blast), Overdrive Ranger (Power Side)
* Super Megaforce Ranger - Jungle Fury, Ninja Storm

## Elements/Homages to Super Sentai and Power Rangers

* The episode's title is a reference to the tenth episode of *Power Rangers Ninja Steel*, The Ranger Ribbon.
* Marcus Tien And Aaron Foster make cameos in the start of the episode.

## See Also

* No. 11-kai! Everyone's Playing Tag?! - *Super Sentai* counterpart in *Zenkaiger*.  *See comparison page*.

2: Lion Awakening •
3: Witch Within •
4: Betrayal of Blue •
5: Makis and Nigiris •
6: Day of the Trash •
7: Battle of the Rangers •
8: Golden Lining •
9: Curse of the Mochi •
10: The Sun Invasion •
11: **The Ranger Tag** •
12: Not So Fast •
13: Clean-Up Time •
14: TBA •
15: TBA •
16: TBA •
17: Ghost Busters •
18: Fake Love •
19: Green With Power •
20: A Wife in Need •
21: Copies and Beasts •
22: Fight of the Bull •
23: TBA •
24: Ranger Vacation •
25: TBA •
26: Evolved and Dangerous •
28: TBA •
29: TBA •
30: TBA •
31: TBA •
32: Ranger Switcheroo •
33: TBA •
34: TBA •
35: TBA •
36: TBA •
37: TBA •
38: TBA •
39: TBA •
40: TBA •
41: TBA •
42: TBA •
43: TBA •
44: TBA •
45: TBA •
46: TBA •
47: TBA •
48: TBA •
Ilier

Ilier is the God of Light and of the Sun.

The Great Illuminator, Al-Munur, the Lord of Sunlight. Ilier is a being of heavenly light, a shining beacon of hope against darkness. While some sources claim that he himself is the Sun, other sources say he created it.

The holy book of Ilier is the Lux Veritatis, which was written by an unknown author of ancient Beaunessian origin. Much of the scripture emphasizes the two "Godly Virtues" of piety and purity, as well as spreading said virtues; Ilierite devotees are well known for hedge preaching.
Hillbolt Clan

Current banner

A nation of scientists, inventors and artificers. The clan is responsible for many innovations in crossbows and siege engines, and some of the finest designs have come from Hillbolt engineers. As one of four Merchant Clans of Bhornram, their technology spreads far and wide.

The smallest of the four clans, the Hillbolts used to be part of the Cragforge clan until 440 AC. Despite the difference in size, the Hillbolts had adopted the crossbow and ballista much earlier than the Cragforge clan, giving them a technological edge over their opponents. While they didn't win their war of independence, they were granted it shortly thereafter due to their tenacity and the respect that the Cragforge clan had gained for them.

As with the other clans, clan leaders are elected and given the last name of Hillbolt to indicate their position.
Elizabeten Church

The Spear of Xathanael

The most common church in Eran. It can be found throughout the lands once controlled by the Tathen Empire, especially within the Coalition of Kingdoms and Lleino.

## History

As the Tathen Empire grew to encompass much of Eran, Emperor Siegward I decided to unite his realm religiously. During and before his reign, many regional cults and religions had led to inconsistent cultural and social values throughout the Empire, and often fueled revolts and instability. Siegward called on the most pious religious leaders from across his realm to create a new homogeneous religion for his Empire.

The clergymen and women gathered at the High Temple of Tathen and began working on what would become the Elizabeten Church. The church combines the Waldemaren canon with a reexamination of the Heavenly Scriptures by Saint Elizabet.

## Beliefs

Era remains the head God, but he is no longer revered as the God of Gods or father of the pantheon. In addition, Nivaran scripture is far more important in Elizabeten Canon compared to its predecessors. Wulfrus is also portrayed in a far better light, as most other churches consider him the God of tyrants and conquerors, whereas the new canon considers him the God of Honor and Chivalry.

The core values of the Elizabeten church are those of Love: benevolence, mercy, devotion, sacrifice and intimacy.

Services are held in the common tongue, though miracles and many prayers remain spoken and written in Celestial. Gender roles are not enforced by religious law and persecution by gender or race is sinful. Lesser deities were no longer assumed to be Fiendish in nature and instead were embraced and recognized for their divinity, though the church does not encourage the worship of living heroes or rulers. Salvation comes through effort and grace of the Gods.

## Structure

The High Bishop of the Elizabeten church resides in the city of Tathen.
Geography

The World of Uggiriel consists mainly of two large continents, Eran and Wogun, name for Era and Wogul respectively.

## Eran

The Eastern continent. It is populated mostly by Dwarfkin, is by far the more populous of the two continents. It's massive river systems allowed low dwarves to travel very easily, and settle far and wide across the continent.

## Wogul

The Western continent. It is mostly untouched by dwarfkin, save for the mighty Usmeny Empire, and a few smaller countries. The most notable feature of Wogul is the westernmost section, a land dubbed "The Forgotten Kingdom".

### The Forgotten Kingdom

A massive area of land filled with truly ancient ruins. No written history has contained any reference to the inhabitants, and the area is assumed to be cursed by many people.
Otrurg

Current flag

Current holdings

A kingdom directly west of Autrius, Otrurg is a founder of the Coalition of Kingdoms. Sick of Venatia's hostility and seeking protection from its neighbors, Otrurg decided to form the Coalition along with Autrius, Augland, Gerhing, Heissler, and Neuhausser.

Otrurg is currently in a personal union with Autrius.
Nen of Velenia

A Velenian lesser god and patron of sailors and wizards.

Nen was a powerful wizard in Vele during the years of 121-184 AC who attempted to control the weather in order to benefit merchants and sailors. Amused by his attempts to tame her winds and storms, Kinir put his strength to the test by conjuring a massive storm in the Bay of Vele. When Nen managed to calm the storm with the help of his apprentices, he was hailed as a hero across the Empire.

Upon his death, he was canonized by the High Bishop of Tathen and mostly worshiped by the sea-faring peoples of northern Eran.
Gehring

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A country within the Coalition of Kingdoms.

Gerhing was once a part of the Kingdom of Tathen before 412 AC. Following the complete collapse of the Kingdom, Gerhing found itself sandwiched between Vulker and Weilstadt. In order to prevent itself from being conquered by it's neighbors, the dukes of Gehring sought closer ties with the dukes of Heissler and Neuhausser.

This proved successful, and this alliance helped keep the peace in the tumultuous centuries following the collapse.

Gerhing helped form the Coalition of Kingdoms alongside Autrius, Augland, Otrurg, Heissler, and Neuhausser in 864 AC.

Gerhing's main export is wool.
Parkour

Parkour a minigame on Pedguin's Minigame server. It can be entered by using the command /join parkour or by entering the teleporter in the bottom left of the central main lobby. Upon entering, your inventory is cleared and replaced with Binoculars in slot 10 of your hotbar.

## Design

The parkour lobby makes heavy use of Slime Blocks, Tin Plating, dyed Pumpkins, and dyed Leaf Blocks in its design. The lobby is filled with Music Boxes that play the Ocean theme.

The lobby is split into 3 main rooms, each requiring progressively harder parkour to reach. Each of the 3 parkour rooms are 60 blocks tall and 65 blocks long, and the entire lobby is 174 blocks tall and 258 blocks long.

In the top right corner of each room, there is a sign that rewards you with 25 PedPoints upon touching it. Each room features 4 levels, which are Bootcamp, Border, Minecart, and HardEasy for the Easy room, SkyCastle, CrystalCavern, Drop, and Magmagicaljourney for the Medium room, and Blizzard, Plantera, Lifo, and Yggdrasil for the Hard room.

## Usage

The Parkour lobby's intended use is to serve as a hub to reach parkour levels.

## Trivia

* On the floor of the Easy room, there is a raised section of the ground that causes you to bounce indefinitely after jumping on it.

## History

16 January 2020:

* "Multiple alts on leaderboards" added to the list of glitches banned in parkour.

7-8 January 2020:

* "Checkpoint Glitch" added to the list of glitches banned in parkour.

Early January 2020:

* Dtemple added.
Tennyg

> The Voiceless Dragonfather bestowed a great gift upon the people of our world; power for those willing to claim it.
>
> Tolrys the Red, Blessings of the Father, ~2000 BC

The God of Magic and the creator of Dragons.

Tennyg is an elusive and secretive deity, often communicating through cryptic riddles, puzzles or omens. This has earned him the moniker of "the Voiceless".

As the creator of arcane magic, all arcana is directly derived from his divine power. Oddly, Tennyg seems content to let anyone or anything use his power for any purpose, and has been distant and relatively inactive ever since creation has taken place.
Dhyses

> It has an endless hunger and a wonderful warmth. It seeks not recognition or worship; only fuel.
>
> Unknown Author, Flamma Inextinguibili, ~1000 BC

The Primal God of Fire.

Fire is no mere creation, fire itself is Dhyses. Every fire is an extension of Its being, and despite Its divine nature Dhyses has no mind to speak of in the traditional sense.

Dhyses' true nature is up for debate, as It is unlike every other known Greater God in almost every sense. Dhyses is a divine being as one can use fire to cast holy spells, but it is debated if they truly are a Greater God, or some other unknown classification.
Dwarves

Dwarves are a short and stout race who typically live in mountainous regions. Thy are known mostly for their craftsdwarves and traders.

Dwarven clans are often egalitarian and workers are generally revered, leading to high qualities of life for the working class.

## Relations with other Races

### Humans

Humans and dwarves tend to get along very well, with humans seeing them as a sibling race and most dwarves seeing them as friendly yet unpredictable.

### Elves

Most dwarves despise elves, seeing them as no good "knife ears". Elven scholars are barred from most Dwarven courts and are usually viewed with suspicion.

### Goblins

Dwarves once enslaved all of goblinkind, but it was long ago deemed to be immoral and was outlawed. Goblins and dwarves get along fairly well in modern times, with goblins seated in many high ranking positions.

### Orcs

The Axebeard clan is the only clan bordering the orcs, and they have very defensive policies against them. Orcs are usually not liked by dwarves, but they are usually okay with half-orcs.
Spear Infantry

Strong against Cavalry, weak against Ranged

Spear Infantry are one of the three types of Infantry that can be recruited from the Barracks. As one of the base units, they are immediately available from the Barracks as soon as the game begins.

Spear Infantry are named after the weapons they carry, which they use to effectively counter mounted attacks. Because of this, they are particularly effective when combating enemy Cavalry Units, but are weak against Ranged Units and 2-Handed Infantry.

## Strategy

Spear Infantry are one of the first Units that can be trained at the Barracks, making them a good choice for building up attack and defense forces early in the game. While stronger Units can be unlocked through Policies, it is always a good idea to retain some Spear Infantry for their counter-Cavalry abilities.
Crawler

**Crawlers** are creatures that were biologically altered in some way. During the Second Age, they were ice dragons, and during the Third Age they were human women and girls.

## Description

Corien and his fellow angels created the first crawlers during the Second Age by cutting open ice dragons from Borsvall and stitching them back together with parts of other animals. Corien forces elemental children to forge castings for themselves and the crawlers. The crawlers's castings are a type of armor that links the children with the creatures. The result is that the beasts are given some of the children's elemental magic, and the children's elemental magic is strengthened by the godsbeasts. It is as if the children and beasts are "one creature, split into two bodies." The angelic word for crawler is *zapheliar*.

## Known Crawlers

* Rozen Ferracora
* Ice Dragons
Eskad

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> The invading army came upon the fortress of Waalburg, a mighty castle constructed along the mountain pass. The lack of wood in the area meant no siege engines could be built, and assaulting her walls would be unthinkable. And so the mighty army of forty thousand men had no choice but to turn back and retreat to their homeland.
>
> Morvalur Autumnpetal, The Battle of Waalburg, 824 AC

A small kingdom found in the mountains between the Mountaincoat and Cragforge clans.

## The Fortress Kingdom

Eskad's heavily strategic position in the mountains combined with its powerful fortifications makes it difficult to invade. Both the Dual Monarchy and the kingdom of Eskium claim large portions of Eskad's territory, but despite the overwhelming manpower advantages both nations have over Eskad neither have been able to take said claims.

Eskadian military strategy relies heavily on fortifications and ranged weapons, both of which taking the rough terrain into account. While their foes must climb steep cliffs and rugged hills, Eskadian longbowmen will loose volley after volley into the enemy, wreaking havoc on the enemy.

## History

Eskad was under the control of the Tathorian Empire for much of its history, but when the Empire collapsed in 412 AC the King of Eskad found himself in a powerful strategic position and declared himself independent. The borders of Eskad have not changed since its independence, but it has seen a lot of war over the past centuries.
Celestials

Celestials (also known as Angels) are servants of the gods and serve as messengers and warriors for their god. They have vastly different appearances depending on the god they serve. Many are noted to strike a potent fear and sense of awe into the hearts of even the most steadfast of warriors.

Lesser gods usually use angels far more often than the Greater Gods for mostly unknown reasons.
Mountaincoat Clan

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Known for their feats of architectural engineering, the Mountaincoats are some of the finest builders in all of the world. They are one of the four Merchant Clans of Bhornram.

The engineers of the Mountaincoats are responsible for many cathedrals and palaces, including the Imperial Palaces of Tathor.
Axebeard Clan

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The Axebeard clan is famed for its alcohol, which can be found in basically any tavern thanks to its status as one of the Merchant Clans of Bhornram. Axebeard Ale in particular is very popular. Along its alcohol, the clan is known for some of the highest quality heavy infantry mercenaries in all of the world.

Although it is supposedly a republic, it is in function an oligarchy. The government is ridden with corruption, with the Clan Leaders regularly elected from a small body of candidates approved by the wealthiest of the citizens.

## Notable Alcohols

* Axebeard Ale
	+ A well-loved classic. Fairly cheap but high quality given its price point.
	+ The company is officially owned by whoever happens to be clan leader.
* Longbane Beer
	+ Another classic. Very cheap but not quite as good a quality.

* Dusktank Mushroom Wine
	+ An expensive, high class beverage. Well loved by many noble courts as a unique novelty.

* Steelpike Caveberry Brandy
	+ The most posh of all Dwarven alcohol. A sign of wealth and class, it is present in many palaces around the world.

* Flatfoot Whisky
	+ A fairly cheap whiskey with a uniquely harsh taste.
Arcane Universities

The ancient magical universities lie high in the mountainous region of Tynnes, far from conflict and the noisy cities. They are often run by Dragonborn, who are people mutated by draconic magic. The headmasters don’t have much of a connection to the outside world, and often do not participate in any conflicts or crises. The great libraries of these schools contain almost every spell ever created, and some professors specialize in spell creation, meaning that the universities are the single greatest innovators in magical studies.

It is rumored that some of the universities are actually run by ancient dragons who were alive long before people began to study them. Once men began studying the magic of the dragons, the dragons actually joined in their scholarly pursuit.

## Early History

The universities were the origins of more complex magical spells and enchantments. More basic Arcana was easily discovered by peoples outside of the universities, but even in the ancient periods the universities were the forefront of magical development.

While many manuscripts and books are lost to time, some have survived to the recent period within the colossal libraries. These texts are often vital resources for modern spellcrafting, and many have been rewritten and translated for the modern age. Wizard apprentices are often taught from copies of these ancient texts.

## Middle History

During the days of the Tathorian Empire, some of the archmagi received generous grants from Imperial nobles, and magical development sped up rapidly. Much of the bedrock of modern spellcrafting was laid out by scholars of this particular period, and their efforts helped speed up the progress of spell creation.

## Current Era

In the modern era, newer institutions have begun to catch up to the ancient universities. The Imperial College of Arcana in the city of Tathor has expanded magic curriculum to a wider audience, and other similar schools have been appearing in wealthier countries. Despite this, the universities in Tynnes retain their importance due to their vast stores of ancient arcane knowledge and magical infrastructure.
Leonheim

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Leonheim used to be under the oppressive thumb of the Lord Protector Jens Fergusson II, who used military might to control the populous. Over a decade ago the lower castes of society overthrew the Lord Protector in a massive revolt. The revolutionaries were mostly peasants, but a general by the name of Gerhard Hemmingson used the opportunity to earn himself a place in history. This revolt led to Hemmingson creating a democratic system and serving as the first Premier.

Gerhard’s first action in office was to decide the official roles of the Premier, which he took to with ideological fervor, intentionally limiting his power with the People’s Court, a collection of representatives from across the country.

Militarism has not quite left the country, and many people are willing to fight to spread their republican ideals across the world.

### Radikaler og Modererer

The Radikaler and Moderat are the two dominant political parties. The Radikaler wish to bring revolution to all of Uggiriel, believing all monarchs to be oppressive tyrants and that Leonheim should be a beacon of liberty in these troubled times. Members of Moderat view republicanism as an eventuality, and believe that interfering in other countries' affairs might be more harmful than simply letting them continue as normal.

The Moderat are far more popular than the Radikaler, but most people in Leonheim fall somewhere in between.
Yasgrumir

> Every drop of sweat should be repaid, every minute of work applauded. Revere the humble miner, praise the simple farmer, for without them there would be no ore to refine or food to eat.
>
> Unknown Author, The Iron Testament, ~2000 BC

The God of the Forge and Craftsmen.

The Forgefather of the dwarves. If Nivara is the Mother of dwarfkin, Yasgrumir is their Father. In dwarven society, Nivara and Yasgrumir are worshiped almost equally, and shrines to both are found on almost every street and in every house.

Yasgrumiran philosophy emphasizes the importance of workers and the protection of them. From the humble farmer to jewelers and bankers, Yasgrumir argues all are important for society to function, and all should be treated with an equal respect.