Caelum Magic

**Caelum Magic** is one of the five elements in Ancient Magic.

## Description

Caelum Magic draws on the vast sky, the energy and movement of the winds, and the power of thunderstorms. This source is at its strongest during a storm and at high altitudes, and connecting to it is understanding that the sky is surrounding you everywhere and that you are within it, as well as part of it, taking it into you with every breath you take. As such, connecting to it requires someone to understand that they do not require wings to conquer the Caelum, but that they themselves are the wing carried by the element. Caelum Mages can summon wind, lightning, ice, or shrouding fog, helping one breathe at high altitudes, and a talented Caelum Mages can magically enhance their movement, allowing bursts of speed and leaps of great length.

## Spells

#### Imperium Ventus

A spell used to conjure a whirlwind that follows its mage's commands.

#### Ventus Nuntius

A spell that whispers a secret into the air and can only be read by other sky mages.

#### Accipere Ventum Nuntium

A spell that allows someone to search the air for a secret whispered by another sky mage.

#### Ventus Halitus

This spell allows a mage to unleash a strong breath of wind in front of them, pushing people or objects backward. The power of the whirlwind can be controlled by the caster. When using the spell, the caster is able to change its direction.

#### Frigus Ventus Halitus

This spell is a variant of Ventus Halitus and allows a mage to generate an extremely powerful blast of ice. The ice explodes forward from where the mage casts it, encasing anything in its way in ice.

#### Pompa Crystallo

A spell that causes colorful crystal balls to float and explode into fireworks of multiple shades.

#### Magna Voce

A spell that intensifies a user's howl or roar.

#### Fulgur

This spell allows a mage to generate powerful electricity and unleash devastating bolts of lightning at enemies. However, if the mage only knows the rune and not the incantation, a bolt of lightning will be stuck to their hand. The only way of ending the spell without the incantation is to discharge the electricity in a conductive source like water.

#### Manus Volucris Fuga

A spell which is primarily used by sky mages. It allows the caster to grow wings from their arms and use them to fly, which are referred to as "mage wings". Unlike other spells, this requires that the runes be physically printed on the mage's arms.

#### Vocare Nebula

A spell that summons a cloud of dense, gray fog.

#### Magnus Aspectus

A spell that allows a user to locate exits, passages, and airways in their surrounding area.

#### Meditatio

A meditative state bringing clarity of thought and rest.

#### Aqua Praesidium

A spell that allows a user to create a barrier above their head that protects them from the rain like an umbrella. Though it appears the user does need to keep their arm upward to hold the spell.

#### Corpus Avium

A spell that turns a dead body into a flock of birds.

#### Ventum Susurri

A spell that carries a user's whisper to a destination or person over a long distance.

#### Ventus Est Fur

A spell that uses wind to draw an object back to the caster, serving as a magnet.

#### Frigus Ventus Circulo

A spell that creates a breeze-dome, capable of protecting against high temperatures.

#### Aeris Spiralis

A spell that creates a spiraling gust of wind, allowing casters and those around them to breathe in areas with thin air.