Zaateroth 1

# Zaateroth, the Weaver of Shadows

Zaateroth, the Weaver of Shadows (Zaateroth 1) is an Infernal Master available to Infernals. In Prime, this Leader is available in Infernals (Prime).

Zaateroth 1 has the typeline **"Infernals Infernal Master"**.

## Abilities

### CTRL

14

* **Pathfinder** - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
* **Eyeless Sight** - This model ignores cloud effects when determining line of sight. This model ignores concealment and Stealth and never suffers Blind.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Dark Legacy** - When a friendly Faction model within 10" of this model is targeted by a ranged attack, the attack suffers -3 RNG.

**Soul Taker: Soul Ripper** - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model replenishes its essence during your next Control Phase, replace each soul token with 1 essence point.

**Veneficium** - When a spell or special rule on an enemy model causes one or mode of this model's upkeep spells to expire, the enemy model suffers d3 damage points for each of this models upkeep spells that expire. Roll a separate d3 for each spell.

## Weapons

 **Echoes of Dissolution**

 **Damage Type: Magical** - This weapon causes magical damage.
**Black Mark** - When this model destroys a living non-soulless enemy model with an attack with this weapon, this model gains the destroyed model's soul token.
**Soul Chambered [1]** - This model can spend 1 essence point or soul token to make one additional ranged attack with this weapon during its Combat Action.

 **Infernal Touch**

 **Damage Type: Magical** - This weapon causes magical damage.
**Critical Dispel** - On a critical hit, upkeep spells and animi on the model/unit hit immediately expire.

## Feat

**Withering Void** - While in Zaateroth's control range, friendly Faction models gain +3 DEF. When an enemy model misses a friendly Faction model in Zaateroth's control range with an attack, immediately after the attack is resolved place the friendly model anywhere completely within 3" of its current location. Whispering Void lasts for one round.

## Spells

**Black Spot**

**Black Spot** - Target enemy warrior model/unit suffers -2 DEF. When a friendly Faction model destroys one or more affected models with a basic melee or ranged attack during its Combat Action, immediately after the attack is resolved it can make one additional melee or ranged attack. Attacks gained from Black Spot cannot generate additional attacks from Black Spot.

**Ghost Walk**

**Ghost Walk** - Target friendly Faction model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.)

**Rites of Torment**

**Rites of Torment** - When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one horror in the spellcaster's battlegroup in its control range can advance up to 3". A horror can advance only once per turn as a result of Rites of Torment.

**Scything Touch**

**Scything Touch** - Target friendly Faction model gains Dark Shroud. (While within 2" of a model with Dark Shroud, enemy models suffer -2 ARM.)

**Stygian Abyss**

**Stygian Abyss** - On a critical hit, the model hit suffers Blind for one round. (A model suffering Blind cannot make ranged or magic attacks, suffers -4 MAT and DEF and cannot run, charge, or make slam or trample power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.