Cocaine Bear Simulator

Cocaine Bear Simulator's title screen.

## Description

**Cocaine Bear Simulator** is a game created by Seanski2 featuring characters by JC, DP, Hydro, RKS, Iron, Chase158, Solar, Seanski2, Z3ROMax, Hoo, Lighter, DXL44, -Galactica-, Terminace, and Minemaker0430, created in RPGMaker MV, using mostly default assets. The game centers around the titular Cocaine Bear- or, rather, the eradication of Cocaine Bear, and the collection of various species of bears by the OCs in question.

## Story

Cocaine Bear Simulator's story is largely unclear. There are hints of interdimensional travel here and there, but little explanation has been provided.

## Gameplay

Cocaine Bear Simulator plays like a typical RPGMaker game. Four OCs serve as the player's party, and they wander around in search of new bears to fight as boss battles. Light environmental "puzzles" will occasionally be required, typically requiring certain characters to be brought to certain areas in the overworld to unlock new areas and bosses. Most bears are locked behind a **Set Wall**, which are character icons in the overworld that prevent progression unless the characters depicted are present. These serve to ensure the player experiments with all 20 characters available to them. Bears can be rematched upon defeat with any set of characters.

### **Characters**

* Set 1 (V1.0) [Cocaine Bear / Reborn Cocaine Bear]
* Set 2 (V2.0) [The Faz Bear]
* Set 3 (V3.0) [Cryo Bear]
* Set 4 (V3.0) [Artist Bear]
* Set 5 (V3.0) [Totalbear64]
* Set 6 (V4.0) [Pooh Bear]
* Set 7 (V4.5) [Octo Bear]

**HP** - 99
**MP** - 83
**Attack** - 18
**Defense** - 35
**Magic Attack** - 44
**Magic Defense** - 16
**Speed** - 22
**Weapon** - None
**Resistances** - Electric (0.75x)
**MP Cost** - 7
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - Yes
**Damage Variance** - 10%
**Damage Type** - HP Damage
**Damage Element** - Electric
**Enemy State** - Stun (10% Chance)
**Damage Formula** - a.mat \* 3.4 - b.mdf \* 2.4
**MP Cost** - 12
**Scope** - Two Random Enemies
**Hit Chance** - 90% (Each)
**Critical Hit Chance** - Yes
**Damage Variance** - 10%
**Damage Type** - HP Damage
**Damage Element** - Electric
**Enemy State** - Stun (5% Chance Each)
**Damage Formula** - a.mat \* 3.1 - b.mdf \* 2.4
**MP Cost** - 20
**Scope** - The User
**User State** - Defense Mode
**HP Recovery** - 100%
**MP Cost** - 10
**Scope** - An Ally
**HP** - 67
**MP** - 50
**Attack** - 27
**Defense** - 27
**Magic Attack** - 22
**Magic Defense** - 29
**Speed** - 23
**Weapon** - Metal Hammer (+ 5 ATK / 7 DEF, - 5 SPE
**MP Cost** - 8
**Scope** - One Enemy (4x)
**Hit Chance** - 75% (Each)
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Damage Formula** - a.atk \* 3.2 - b.def \* 2.1
**MP Cost** - 5
**Scope** - An Ally
**Buffs** - Speed, Attack (4 Turns)
**MP Cost** - 15
**Scope** - One Enemy
**Priority** - -15
**Hit Chance** - 80%
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Damage Formula** - a.atk \* 6 - b.def \* 2
**HP** - 127
**MP** - 50
**Attack** - 43
**Defense** - 38
**Magic Attack** - 31
**Magic Defense** - 18
**Speed** - 11
**Weapon** - None
**Weaknesses** - Water (1.25x)
**Resistances** - Fire, Ice (0.75x)
**MP Cost** - 20
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Enemy State** - Flames (50% Chance)
**Damage Formula** - a.mat \* 5.2 - b.mdf \* 2
**MP Cost** - 10
**Scope** - Three Random Enemies
**Hit Chance** - 75%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Enemy State** - Flames (8% Chance)
**Damage Formula** - a.mat \* 3.5 - b.mdf \* 2
**MP Cost** - 50
**Scope** - All Enemies
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 10%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Enemy State** - Flames (45% Chance)
**Damage Formula** - a.mat \* 11 - b.mdf \* 2
**HP** - 82
**MP** - 45
**Attack** - 26
**Defense** - 31
**Magic Attack** - 17
**Magic Defense** - 32
**Speed** - 24
**Weapon** - Sword (+ 10 ATK / 3 DEF)
**MP Cost** - 8
**Scope** - An Ally
**Buffs** - Attack (4 Turns)
**MP Cost** - 8
**Scope** - An Ally
**Buffs** - Defense (4 Turns)

**HP** - 79
**MP** - 60
**Attack** - 26
**Defense** - 28
**Magic Attack** - 23
**Magic Defense** - 35
**Speed** - 31
**Weapon** - Scythe (+ 6 ATK / 5 SPE)
**MP Cost** - 6
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Enemy State** - Flames (10% Chance)
**Damage Formula** - 6.3 \* a.mat - 2 \* b.mdf
**MP Cost** - 25
**Scope** - One Enemy
**Hit Chance** - 60% (Each)
**Enemy State** - Chained
**MP Cost** - 20
**Scope** - The User
**User State** - Devil's Wrath
**HP** - 74
**MP** - 21
**Attack** - 46
**Defense** - 26
**Magic Attack** - 3
**Magic Defense** - 21
**Speed** - 28
**Weapon** - None
**MP Cost** - 4
**Scope** - The User
**Priority** - 15
**Buffs** - Speed, Defense (4 Turns)
**MP Cost** - 19
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - Yes
**Damage Variance** - 25%
**Damage Type** - HP Damage
**Damage Element** - Physical
**User State** - Recharge
**Damage Formula** - a.atk \* 10.4 - b.def \* 2
**HP** - 60
**MP** - 69
**Attack** - 22
**Defense** - 32
**Magic Attack** - 32
**Magic Defense** - 32
**Speed** - 28
**Weapon** - Anchor (+ 12 ATK / 7 DEF)
**MP Cost** - 9
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Light
**Damage Formula** - a.atk \* 4.9 - b.mdf \* 2.3
**MP Cost** - 12
**Scope** - Three Random Enemies (2x)
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Light
**Damage Formula** - 3.5 \* a.mat - 2.1 \* b.mdf
**MP Cost** - 25
**Scope** - One Enemy
**Priority** - -20
**Hit Chance** - 85%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Light
**Damage Formula** - 13 \* a.mat - 2.1 \* b.mdf
**HP** - 104
**MP** - 76
**Attack** - 7
**Defense** - 38
**Magic Attack** - 38
**Magic Defense** - 15
**Speed** - 17
**Weapon** - None
**Weaknesses** - Light (1.25x)
**Resistances** - Dark, Magic (0.75x)
**MP Cost** - 5
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Enemy State** - Flames (10% Chance)
**Damage Formula** - 4.7 \* a.mat - 2 \* b.mdf
**MP Cost** - 8
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Dark
**Enemy State** - Nauseated (75% Chance)
**Damage Formula** - 3.4 \* a.mat - 2 \* b.mdf
**MP Cost** - 12
**Scope** - All Enemies
**Hit Chance** - 95%
**Critical Hit Chance** - No
**Damage Variance** - 10%
**Damage Type** - HP Damage
**Damage Element** - Dark
**Damage Formula** - 3.5 \* a.mat - 2 \* b.mdf
**MP Cost** - 8
**Scope** - An Ally
**Buffs** - Attack (7 Turns)

**HP** - 86
**MP** - 60
**Attack** - 25
**Defense** - 28
**Magic Attack** - 40
**Magic Defense** - 27
**Speed** - 153
**Weapon** - None
**Weaknesses** - Water (1.25x)
**MP Cost** - 4
**Scope** - An Ally
**Buffs** - Magic Defense (5 Turns)
**MP Cost** - 18
**Scope** - All Allies
**Buffs** - Magic Defense (5 Turns)
**MP Cost** - 7
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - Yes
**Damage Variance** - 10%
**Damage Type** - HP Damage
**Damage Element** - Aura
**HP** - 64
**MP** - 53
**Attack** - 22
**Defense** - 27
**Magic Attack** - 29
**Magic Defense** - 25
**Speed** - 28
**Weapon** - Octo Shot NEO (+ 6 DEF / 7 MAT / 15 MP) (Basic Attack Element - Paint)
**Weaknesses** - Water (1.45x)
**MP Cost** - 5
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Paint
**Enemy State** - Inked (65% Chance)
**Damage Formula** - 4.6 \* a.atk - 2 \* b.def
**MP Cost** - 20
**Scope** - An Ally
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Paint
**Enemy State** - Inked (50% Chance)
**Damage Formula** - 5.2 \* a.mat - 2 \* b.mdf
**MP Cost** - 10
**Scope** - The User
**HP** - 87
**MP** - 36
**Attack** - 35
**Defense** - 31
**Magic Attack** - 28
**Magic Defense** - 30
**Speed** - 16
**Weapon** - None
**MP Cost** - 6
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Dark
**Enemy State** - Corrupted (35% Chance)
**Damage Formula** - 5 \* a.mat - 2.2 \* b.mdf
**MP Cost** - 11
**Scope** - One Enemy
**Hit Chance** - 50%
**Enemy State** - Corrupted
**MP Cost** - 7
**Scope** - Three Random Enemies
**Hit Chance** - 85% (Each)
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**HP** - 70
**MP** - 17
**Attack** - 41
**Defense** - 38
**Magic Attack** - 21
**Magic Defense** - 21
**Speed** - 20
**Weapon** - G.M.B.E. Axe (+ 10 ATK / 5 DEF, - 10 SPE)
**Weaknesses** - Light (1.25x)
**MP Cost** - 5
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Dark
**Debuff** - Defense (3 Turns)
**Damage Formula** - 3.4 \* a.atk - 2 \* b.def

**HP** - 88
**MP** - 51
**Attack** - 22
**Defense** - 27
**Magic Attack** - 43
**Magic Defense** - 36
**Speed** - 37
**Weapon** - None
**MP Cost** - 12
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Light
**Damage Formula** - 5.2 \* a.mat - 2 \* b.mdf
**MP Cost** - 14
**Scope** - All Enemies
**Hit Chance** - 90% (Each)
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Electric
**Damage Formula** - 4.2 \* a.mat - 2.6 \* b.mdf
**MP Cost** - 8
**Scope** - An Ally
**Buffs** - Defense (4 Turns)
**MP Cost** - 7
**Scope** - One Enemy
**HP** - 79
**MP** - 42
**Attack** - 32
**Defense** - 28
**Magic Attack** - 32
**Magic Defense** - 28
**Speed** - 30
**Weapon** - Grappling Hook (+ 7 ATK / 6 MAT / 7 SPE
**Weaknesses** - Light (1.25x)
**MP Cost** - 12
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - MP Drain
**Damage Element** - Dark
**Damage Formula** - 4.1 \* a.mat - 2.3 \* b.mdf
**MP Cost** - 8
**Scope** - One Enemy
**Hit Chance** - 90%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - None
**Enemy State** - Stun (35% Chance)
**Damage Formula** - 4.4 \* a.mat - 2.1 \* b.mdf
**MP Cost** - 20
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - Yes
**Damage Variance** - 15%
**Damage Type** - HP Damage
**Damage Element** - Dark
**User State** - Recharge
**Damage Formula** - a.atk \* 10.4 - b.def \* 2
**HP** - 100
**MP** - 63
**Attack** - 32
**Defense** - 32
**Magic Attack** - 39
**Magic Defense** - 37
**Speed** - 19
**Weapon** - Knife (+ 8 ATK / 6 SPE)
**MP Cost** - 15
**Scope** - Two Random Enemies
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Damage Formula** - a.atk \* 3.7 - b.def \* 2.4
**MP Cost** - 10
**Scope** - One Ally
**Buffs** - Speed, Attack (3 turns)
**MP Cost** - 45
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Magic
**Recoil** - 50 HP
**Damage Formula** - a.mat \* 11 - b.mdf \* 2.4
**HP** - 104
**MP** - 58
**Attack** - 34
**Defense** - 38
**Magic Attack** - 24
**Magic Defense** - 39
**Speed** - 20
**Weapon** - Paintbrush (+ 10 MAT / 10 MP)
**MP Cost** - 18
**Scope** - Three Random Enemies (2x)
**Hit Chance** - 100%
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Damage Formula** - a.atk \* 3.2 - b.def \* 2.5
**MP Cost** - 10
**Scope** - One Enemy
**Priority** - -50
**Hit Chance** - 80%
**Critical Hit Chance** - Yes
**Damage Variance** - 15%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Damage Formula** - a.atk \* 5.7 - b.def \* 2.3
**MP Cost** - 24
**Scope** - One Enemy
**Hit Chance** - 30%
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Damage Formula** - a.atk \* 14 - b.def \* 1.7
**MP Cost** - 12
**Scope** - One Ally
**Buffs** - Magic Defense, Agility (3 turns)

**HP** - 90
**MP** - 79
**Attack** - 21
**Defense** - 30
**Magic Attack** - 32
**Magic Defense** - 36
**Speed** - 25
**Weapon** - DXXL Gun (+ 13 MAT / 3 MDF)
**MP Cost** - 51
**Scope** - One Ally
**Ally State** - Dream Shield
**HP Recovery** - 34%
**MP Recovery** - 34%
**MP Cost** - 8
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Light
**Damage Formula** - 5.3 \* a.mat - 2 \* b.mdf
**MP Cost** - 14
**Scope** - All Allies
**HP** - 88
**MP** - 39
**Attack** - 39
**Defense** - 31
**Magic Attack** - 17
**Magic Defense** - 19
**Speed** - 26
**Weapon** - Shovel (+ 4 ATK / 10 DEF)
**MP Cost** - 10
**Scope** - One Enemy
**Hit Chance** - 75% (Each)
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Enemy State** - Nauseated (35% Chance)
**Damage Formula** - a.atk \* 5.7 - b.def \* 2.3
**MP Cost** - 25
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Recoil** - 10% of Damage Dealt
**Damage Formula** - a.atk \* 10 - b.def \* 2.3
**HP** - 100
**MP** - 46
**Attack** - 33
**Defense** - 27
**Magic Attack** - 28
**Magic Defense** - 29
**Speed** - 39
**Weapon** - None
**MP Cost** - 5
**Scope** - One Ally
**Buffs** - Speed, Magic Attack (6 turns)
**MP Cost** - 18
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Dark
**Debuffs** - Magic Defense (6 turns)
**Damage Formula** - 6 \* a.mat - 2 \* b.mdf
**MP Cost** - 25
**Scope** - One Enemy
**Hit Chance** - 60% (Each)
**HP** - 87
**MP** - 58
**Attack** - 33
**Defense** - 39
**Magic Attack** - 34
**Magic Defense** - 23
**Speed** - 24
**Weapon** - Scythe (+ 6 ATK / 5 SPE)
**MP Cost** - 10
**Scope** - One Enemy
**Enemy State** - Stun (65% Chance)
**MP Cost** - 9
**Scope** - One Ally
**Ally State** - Removes all negative states
**MP Cost** - 15
**Scope** - One Enemy (2x)
**Hit Chance** - 100% (Each)
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Damage Formula** - a.atk \* 4.4 - b.def \* 2.4

**HP** - 86
**MP** - 45
**Attack** - 25
**Defense** - 27
**Magic Attack** - 39
**Magic Defense** - 25
**Speed** - 30
**Weapon** - None
**Weaknesses** - Electric, Ice (1.25x)
**Resistances** - Fire, Water, Dark (0.75x)
**MP Cost** - 5
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 30%
**Damage Type** - HP Damage
**Damage Element** - Water
**Enemy State** - Bubbled (15% Chance)
**Damage Formula** - 4.4 \* a.mat - 2 \* b.mdf
**MP Cost** - 12
**Scope** - All Enemies
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Water
**Damage Formula** - 3.7 \* a.mat - 2 \* b.mdf
**MP Cost** - 10
**Scope** - One Enemy
**Hit Chance** - 95% (Each)
**Critical Hit Chance** - No
**Damage Variance** - 30%
**Damage Type** - HP Damage
**Damage Element** - Ice
**Enemy State** - Frozen (5% Chance)
**HP** - 107
**MP** - 36
**Attack** - 35
**Defense** - 26
**Magic Attack** - 14
**Magic Defense** - 20
**Speed** - 29
**Weapon** - A1-570 B&W (+ 6 ATK / 4 MP)
**MP Cost** - 10
**Scope** - One Enemy (5x)
**Hit Chance** - 70% (Each)
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Damage Formula** - 3.3 \* a.atk - 1.9 \* b.def
**MP Cost** - 25
**Scope** - All Enemies
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Enemy State** - Flames (50% Chance)
**Damage Formula** - 5.5 \* a.atk - 2 \* b.def
**HP** - 139
**MP** - 32
**Attack** - 42
**Defense** - 41
**Magic Attack** - 12
**Magic Defense** - 20
**Speed** - 4
**Weapon** - None
**MP Cost** - 10
**Scope** - All Enemies
**Hit Chance** - 100% (Each)
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Earth
**Enemy State** - Flames (50% Chance)
**Damage Formula** - 3.7 \* a.atk - 2 \* b.def
**MP Cost** - 12
**Scope** - One Enemy
**Hit Chance** - 60%
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Earth
**Damage Formula** - 6 \* a.atk - 2 \* b.def
**MP Cost** - 8
**Scope** - An Ally
**HP** - 87
**MP** - 78
**Attack** - 27
**Defense** - 29
**Magic Attack** - 16
**Magic Defense** - 35
**Speed** - 33
**Weapon** - None
**MP Cost** - 8
**Scope** - 3 Random Enemies
**Hit Chance** - 90%
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Damage Formula** - 4.2 \* a.atk - 2 \* b.def
**MP Cost** - 13
**Scope** - An Ally
**Buffs** - Attack, Magic Attack (4 Turns)

**HP** - 84
**MP** - 53
**Attack** - 23
**Defense** - 25
**Magic Attack** - 39
**Magic Defense** - 32
**Speed** - 24
**Weapon** - None
**Resistances** - Fire, Ice (0.75x)
**MP Cost** - 8
**Scope** - Three Random Enemies
**Hit Chance** - 80% (Each)
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Enemy State** - Flames (10% Chance)
**Damage Formula** - a.mat \* 3.8 - b.mdf \* 2
**MP Cost** - 15
**Scope** - One Enemy (2x)
**Hit Chance** - 100% (Each)
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Enemy State** - Flames (7% Chance Each)
**Damage Formula** - a.mat \* 4.2 - b.mdf \* 2
**MP Cost** - 14
**Scope** - One Ally
**HP** - 110
**MP** - 58
**Attack** - 20
**Defense** - 24
**Magic Attack** - 36
**Magic Defense** - 32
**Speed** - 41
**Weapon** - None
**MP Cost** - 10
**Scope** - One Enemy (3x)
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Wind
**Buffs** - Speed (3 turns)
**Damage Formula** - a.mat \* 3.8 - b.mdf \* 2
**MP Cost** - 8
**Scope** - An Ally
**Buffs** - Defense (4 Turns)
**HP** - 85
**MP** - 45
**Attack** - 26
**Defense** - 30
**Magic Attack** - 40
**Magic Defense** - 25
**Speed** - 23
**Weapon** - None
**MP Cost** - 12
**Scope** - Two Random Enemies
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Enemy State** - Frozen (12% Chance)
**Damage Formula** - a.mat \* 4.3 - b.mdf \* 2
**MP Cost** - 12
**Scope** - Two Random Enemies
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Ice
**Enemy State** - Flames (25% Chance)
**Damage Formula** - a.mat \* 4.6 - b.mdf \* 2
**MP Cost** - 6
**Scope** - An Ally
**HP** - 85
**MP** - 50
**Attack** - 37
**Defense** - 26
**Magic Attack** - 26
**Magic Defense** - 32
**Speed** - 38
**Weapon** - Frying Pan (+ 8 ATK / 4 DEF / 4 MDF)
**MP Cost** - 9
**Scope** - An Ally
**HP Recovery** - 25%
**MP Cost** - 10
**Scope** - Two Random Enemies
**Hit Chance** - 85% (Each)
**Critical Hit Chance** - Yes
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Physical
**Damage Formula** - 3.35 \* a.atk - 2 \* b.def
**MP Cost** - 6
**Scope** - One Enemy
**Hit Chance** - 100%
**Critical Hit Chance** - No
**Damage Variance** - 20%
**Damage Type** - HP Damage
**Damage Element** - Fire
**Enemy State** - Flames (10% Chance)
**Damage Formula** - 5 \* a.mat - 2 \* b.mdf

### **Bosses**

**Attack** - 24
**Defense** - 24
**Magic Attack** - 24
**Magic Defense** - 24
**Speed** - 24