Prosperity "Fiber" Martha Chamberpot

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Prosperity Martha Chamberpot**
* Jersey Number: **26**
* Position: **PF1** • **Starting Power Forward** for the **San Francisco Buoys**
* Age in Chapter: **19 years old**
* Date of Birth: **February 4th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Fiber**
* Career Goal:  **Mental Toughness**
* Struggle: **Headlines in the Press**
* Alignment: **Harmonious Sleaze**
* Height: **6' 7" | 2.0066m**
* Weight: **244 lbs | 110.6765kg**

### Play Style: **Wavy**

**Prosperity Chamberpot** is great rebounder, and fun to watch because and she plays so smooth.

### Player Class: **Soulguard**

Fiber is a great individual defensive player and often "vaults" players, which is the BSofA term for impactful defensive performance.

### Alignment: Harmonious Sleaze

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Prosperity Martha Chamberpot was born on February 4th, 1919 in Bowling Green, Kentucky. Growing up, she was always fascinated by sports, and as a bigger child, she dominated basketball with her friends whenever she had the chance. Her passion for the game led her to become a founding member of the San Francisco Buoys when the BSofA was established in January of 1939.

Prosperity is highly motivated by seeing her name grace the newspaper. Ever since Fiber was a girl, she was made fun of for her size and her name. "Prosperity Chamberpot." Good or bad, she will have her names in the headlines. Prosperity loves her team and is highly committed to their success. As a player, she brings a unique blend of smoothness and defensive prowess to the court, making her a valuable asset to the team atmosphere. While she is not a fan of the media spotlight, she is always gracious in interviews and tries to focus on her team's accomplishments rather than her own.

Prosperity was discovered by the San Francisco Buoys during a chance encounter at a local diner. The team's assistant coach Kelly Warren was impressed by her knowledge of the game and her tenacity, and invited her to try out for the team. She blew the coaches away with her talent and was quickly signed as a free agent.

## Details

* Favorite Food: Tomatoes and Okra
* Favorite Color: Emerald Green
* Favorite Animal: Peacock
* On-Court Habit: She always wears mis-matched patterned socks on the court
* Piece of Trivia: Prosperity is an expert on the brief 50+ year history of the game.
* Has a Fear Of: Swordfish
* Diet Plan/Training Regimen: Prosperity eats primarily mushrooms, tomatoes, and okra, and focuses on chopping wood to train
* Pop Culture Interests: "If it's not Baptist gospel, it's the devil's music." A direct quote from Fiber Chamberpot.
* Love Interest: Her boyfriend, Jack Hogan Carpenter. He is a carpenter.
* Other Professional Interest: Civil engineering

## Fan Letter

   The Press Pass (Season One) production team discovered this letter from a dedicated group of fans out of Santa Rosa, California, written to Prosperity shortly after she earned her Official BSofA Nickname as "Fiber."

### Good Fiber, Our Fiber

> O, Fiber, thou Soulguard of the Buoys
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> A Wavy wonder, making fans rejoice
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> Rebounder supreme, with smooth finesse
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> Vaulting her foes, Buoy fans are blessed
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> Fiber is so Harmonious, so Sleazy
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> Her opponents games are never easy
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> Mental toughness, her lofty goal
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> Headlines will come, but Fiber stays whole
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> Honoring Buoys, she rises above
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> Keep that swordfish away or she might shove
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> Socks don't match, a sight so rare
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> Giving her enemies a decorum scare
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> From Kentucky's hills to San Francisco's Bay
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> Fiber puts everything into basketball today
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> A Genesis Buoy, she'll leave a mark!
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> A Buoy Bright Boy legend, straight from the start!
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> ~ Signed, The Buoy Bright Boys, from Santa Rosa, California.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Prosperity "Fiber" Martha Chamberpot*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access