recursal/Fanatic-Fandom huggingface dataset:
Hedgehog2

## Description

Hedgehog2 also known as "That Fucking Sonic Design Everyone Fucking Hates" is a 'realistic' hedgehog1 with some odd features. He is a menace to the everyday life and needs to be exterminated. Hedgehog2 is so fucking atrocious that not even the other hedgehogs would even dare to have some sort of interactions with hedgehog2. "I'd rather waste my live savings on MSM gems" -hedgehog7 during an interview.

All this hate doesn't affect Hedgehog2 however. But this is due to him not having any brain capacity whatsoever. Hedgehog2 even said that "who are you? what the hell is that your pointing towards me? do i know you?", further proving that he has no brain function. He is so dumb i just wanna punch a wall

## Discovery

It was a fine day for a town in Florida. However in 2018, a man was suspected that he has illegal firearms in his basement so the FBI raided his house. What the FBI found was not something they had expected. Instead of tons of dangerous illegal weapons, all they find is Hedgehog2 just repeatedly smacking 2 spoons while reciting the Alphabet backwards in D sharp. It was so bizarre that one of the agent slapped himself, thinking its all just a crazy dream.

The Florida man, describes hedgehog2 as a 'strange looking alligator' and even called hedgehog2 for conformation. The man ended up didn't get any charges because the whole ordeal was so strange that the entire state literally don't know what to do in this situation. But hedgehog2 was transferred to 'the complex'. The man originally resisted but gave up after he "want some damn beer" and eventually forgot about hedgehog2 and the situation.

## Additional Information

* Hedgehog2 is the most disliked hedgehog specimens
Hedgehog10

## Description

Hedgehog10 also known as 'the cartoon' or 'sonamimi' is a cartoonish Hedgehog Specimen and he moves just like a character from South Park. Hedgehog10 speaks in a noticeably thick British accent, confirming he is of British origins. He can only appear on walls since he is a 2 dimensional being and could not live in the 3d world.

Hedgehog10 can withstand any form of injury, one time he was decapitated and he just grab his head and put it back. He does however have the ability to bleed.

## Discovery

He was found in an abandoned studio during the same time as the dawn of fire. People tried to remove him but he couldn't be touched because he is a 2 dimensional creature. He then escape through the floor and he escaped to Maryland where he was caught by the G.R.F. Hedgehog10 now resides in a piece of paper, causing him to shrink in size.

## Additional Information

* he was supposed to be in an animated TV Show aimed at kids. However, the show didn't even released a pilot episode.
* he is bisexual
Hedgehog7 Wiki

**Welcome to the Hedgehog7 Wiki!**
Idea by Sam

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hedgehog5

## Description

Hedghehog5 also known as 'rewrite' is a more polygonal version of hedgehog1 and skinnier legs. Despite his skinny limbs, his limbs are very sturdy and really stretchy. He has a permanent smile and he never show any emotions. Hedgehog5 is the one of the most dangerous hedgehog specimens. He could dissolve a metal wall with his saliva, he's that dangerous. He is currently frozen alive for the sake of the everyday lives.

his ability is kicking people into orbit.

## Discovery

He just appeared out of nowhere. we don't know where he came from. he's just there and he's a menace. he must be terminated as fast as you can.

## Additional Information

* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
* He is coming
Reminescência Wiki

https://discord.gg/wCpr6sUt52
***Reminescência*** é um **RPG de Mesa** baseado em Begotten. Ele se passa em um mundo pós-apocalíptico: os resquícios de uma civilização que um dia alcançou o auge da decadência, onde a depravação moral ainda reina suprema. Embora o RPG seja projetado para que os jogadores não precisarão conhecer a história para jogar, esta wiki existe para fornecer informações para aqueles que estão interessados.

Deus cometeu suicídio, deixando os habitantes da Terra nas mãos dos poderes destrutivos de Satã e os Corrompidos. Bandos de demônios percorrem as terras devastadas, brutalizando quaisquer sobreviventes humanos em seu caminho. Alguns parecem se assemelhar a humanoides deformados, enquanto outros assumem formas além da compreensão, igualados apenas em sua sede de sangue contra os vivos.

### **O Mundo de Reminecência**

O mundo de Reminescência é um lugar desolado, distorcido e, em última instância, abandonado. Devido a uma quantidade aparentemente infinita de terremotos e atividades vulcânicas, a paisagem da Terra tornou-se irreconhecível. Hordas de Corrompidos percorrem a paisagem infernal, buscando desesperadamente encontrar qualquer forma de vida mortal para se alimentarem. As Pólis é talvez o único sinal de humanidade restante no mundo, e peregrinos de terras distantes enfrentam a jornada traiçoeira para buscar abrigo dentro da formidável fortaleza. As Pólis são lideradas pelo Papa.

## Lore e Coisas Importantes

* Lore
* Sistema

* A Hierarquia Sagrada
* Guardiões
* Livro de Leis
* As Pólis
* Mega-Corporações

* Os Corrompidos
* Satanistas
* Terra de Ninguém

*Seja bem-vindo ao seu sofrimento eterno!*

### **Páginas Importante:**

* A Hierarquia Sagrada
* Lore
* Sistema
* Livro de Leis
* As Pólis
* Terra de Ninguém
* Os Corrompidos

### **Regras:**

1. Comportamento "Minge", ou seja, tentar ser engraçado por meio de atos não sérios de IC, ter nomes de piadas etc. fará com que você seja banido (se os administradores não acharem engraçado).
2. Metagame e qualquer conflito de interesse relacionado a uma facção importante. Ou seja, usando IC de informações OOC, reunindo informações sobre um personagem e depois usando-as em outro. Ofensas graves resultarão em exclusão da lista de permissões e banimento.

O objetivo principal do RPG é a sobrevivência em um ambiente brutal. Você será colocado em situações extremas e difíceis.
Citadellet

Säte för regeringen.

Citadellet är en enorm rymdstation som ligger i mitten av galaxen. Utanför rymdstationen ligger alltid tusentals skepp av olika storlekar. Galaxens alla raser handlar och gör affärer på citadellet och det medför att befolkningen har representanter från galaxens alla hörn. Själva stationen är rund och indelad i tre våningar med bebyggelse hela vägen runt. Många vykort visar regeringsbyggnaden med ett virrvarr av lampor och byggnader i taket på andra sidan stationen.

Samma tidszon som i London, Jorden. GMT.

### Nämndvärda platser:

Den stora parken

Polishuset

Regeringsbyggnaden

Rymdhamnen

Waterworks
Bear5

> **"I always hated that color-shifted fucker"**
> **-**his last words shortly before death
>
>

## Description

Bear5 is a blue bear animatronic holding a bloody knife, indicating that he had murdered someone. Bear5 resembles freddy fazbear from the game Five Nights At Freddy's. Hes hedgehog7's arch nemesis and have many assassination attempts. He later died after a failed trap setup gone wrong, causing Bear5 to fall to his death.

He is dead now.

## Discovery

Bear5 is one of G.R.F's escaped specimen during the Dawn of Fire. He was found when he tried to stab Hedgehog7 in the neck, she survived the attack. The Foundation tried to contain him but his rage against Hedgehog7 was off the roof.
Federationen Wikia

**Welcome to the Federationen Wikia!**
This page will both be in English and Swedish - be warned.

Välkommen till wikin för Federationen Rymd och även Mirisha!

## Important articles

PlaceholderA Crucial ItemMirisha

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hedgehog23

AMOOOONNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SUSSSSSSSSSSSSSSSSYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY IMPPPPPPPOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSSSSSSSSSSSSSSSSSSSSSTTTTTTTTTTTTTTTTTTTTTTTTTOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRRRR. AMONGUUUSSSSSSSSSSSSSSSSSSSSSS SUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Television Media Wiki

**Welcome to the Television Media Wiki!**
We're a collaborative community website about Television Media that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Terra de Ninguém

O RPG se passa em um mapa muito amplo, contendo múltiplos locais disponíveis ao nascer ou ao usar um método de transporte, como o **Barcos** ou **Portais do Inferno**. Neste artigo, vamos revisar alguns desses locais, enquanto outros ficarão escondidos para permitir que você explore por si mesmo.

## Terra Desolada

A Terra Desolada é a maior Zona de Combate. É onde as três facções, os Guardiões, Guerreiros Goréicos e Filhos de Satã se reúnem para lutar entre si e coletar recursos. Ela é a área mais rica em recursos de todo o mapa, contendo Minas que podem ser exploradas para obter minério, uma Floresta que pode ser explorada para obter madeira, entre outros. Embora seja a área mais rica em recursos, também é a mais perigosa, pois é a única área do mapa que possui um ciclo dia e noite, permitindo que a Lua de Sangue apareça. Além disso, demônios gerados pelo Deus Inferior aparecem em abundância por toda a terra, destruindo tudo em seu caminho.

## Inferno

Onde todas as almas torturadas vão. Lúcifer tinha total controle do inferno até o momento decisivo de sua batalha contra o **Deus Inferior,** quando perdeu todos os seus demônios. Agora ele depende de humanos comuns para fazerem a sua vontade, o inferno é o ponto de origem dos Filhos de Satã.
Hedgehog5.2

## Description

Hedgehog5.2 also known as 'Rare Rewrite' is currently missing from his containment. We need to find him quick or the universe is doomed.

His ability is to destroy universe with a single snap

## Discovery

01100110 01100101 01100001 01110010 01100110 01110101 01101100 00100000 01110111 01100101 00100000 01110111 01101111 01101110 01110100 00100000 01110011 01101001 01101110 01100111. 01100110 01100101 01100001 01110010 01100110 01110101 01101100 00100000 01110111 01100101 00100000 01110111 01101111 01101110 01110100 00100000 01110011 01101001 01101110 01100111.

## Additional Information

* Let monsters out
* Fearful we wont sing
* Monster Overflow
* That's it
* Hyper glitch
* I'm not found
Bally

Bally is the main character of Ballsworld.

He is the first species of Ballsworld, as the YellowBalls were the first ones.

And, fun fact: Bally is made out of rubber, (Gauthan78’s official answer on Discord.)

Bally was *technically* created by IcyAnimations, as Gauthan said once.

From the word of Gauthan : "Bally was literally a f\*\*king idiot back then, but you know that he has been hit by a car and *literally* his braincells finally connected."
Boomy

### Debut

Boomy is Bally's girlfriend. And she is pink ball. She is also made out of rubber just like Bally. But for now it is unknown. She is 11.

She was created after Gauthan made Bally in real life. So her mother proposed him to make to make a girlfriend for his character.

The original asset for Boomy stands out the most from the others, shades are diffirent. The asset is actually created by DJ Miha and the original asset can be found here
Gnibiv-tsuj-xela

gnibiv-tsuj-xela (commonly known as Xela) is the 6th clone to be created, with the text gimmick of speaking backwards.

## Appearance

Xela’s color scheme is inverted from many of the other clones. He has blue skin, an even darker shade of blue hair, as well as purple eyes. He wears a dark purple button-up shirt with only one side tucked in and dark blue jeans with black & white shoes. On his shirt, there appears to be patches that have been sewn on, and though normally hidden under his sleeves, he wears gray fingerless gloves.

## Personality

Xela, being one of the lawful evil clones, typically comes off as rather cold or uncaring. He isn’t the most morally sound either, and he showed little to no care about Unjust’s death or IS’s presumed death. Early on he was kinder to Unjust and Viling, them being his partners in crime. He especially disliked Justs, being more aggressive towards him than the others.

After Justs’s death, he became more distant from Viling. He most definitely cared about Justs’s death, though he refused to show it more than he already had. Currently, Xela is about as mean and aggressive as before, but doesn’t actively go out of his way to cause chaos.

## Relationships

He’s met most of the clones, so those who are not listed he has either not met or has no particular opinion on.

### Vibings

After the incident during the Justs dies Arc, Xela isn’t quite sure how to feel about Vibings. They seem good-natured at best, even if they were quite mean to him at first. Even though he’d like to hate Vibings, simply because of the whole “good vs evil” thing, there’s definitely an unspoken connection between the two now. His opinion on Vibings has mainly become neutral.

### Justs

(I will write that 5 page essay of a relationship later. i am too tired for all that right now)

### Unjust

Xela considered Unjust a friend at the start, and still would now. Despite his part in Justs’ death, there wasn’t much time for him to be upset with him before Unjust himself had died as well. Currently, Xela would still call Unjust a friend, and still talks to him on occasion. He doesn’t particularly mind wether or not they really become friends again though. It would be nice, but it’s also not something he dwells on too much.

### Vibing-J

Vibing-J is a clone that he doesn’t interact with all that much, but still has an interesting relationship with. The two are biologically related, presumably because of the “backwards” elements of both of their characters. Xela himself is aware of this fact, which causes him to generally have a positive opinion on his brother. They don’t get in the way, and he’s tolerable enough for Xela to talk to.
January 2007

Linking page for schedule listings from **January 2007**.

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Al3x-just-v1b1ng

al3x-just-v1b1ng (commonly known as Al3x) is the 10th clone to be created, with the text gimmick of speaking in Morse code (though he has others as well.)

## Appearance

Al3x has a completely gray color palate, with dark gray skin, light gray jeans, as well as gray hair, eyes, shoes, and button-up shirt (which is completely tucked in.) Additionally, they seem to always look tired.

## Personality

Eir main thing is being rather cold and uncaring, showing little to no care about almost any of the other clones. He keeps to themself for the most part, refusing to get involved in many of the large issues that occur when possible.

However, Al3x does have care for the others, but refuses to show it. They’ve cooked meals for everyone a couple of times now, even setting some food aside for those who weren’t downstairs at the time so there was some left for them. He’s gotten to a point where being indifferent or even annoyed by everyone is so integral to eir character that they want to keep it up, despite his increasing want to interact with or even be friendly with some other clones. Ey continue to push that back in favor of the apathy.

## Relationships

### Vining:

Vining is the only other clone he will willingly call a friend, albeit even then still hesitantly. Ey appreciate how they seem to have the same outlook on the rest of the clones, and a similar sense of indifference. They honestly don’t remember why the two became friends, but he’s glad that they did. They’re one of the few relationships Al3x properly has.

todo: add Xela, unjust, and IS. maybe Viling & Vibings as well
Tool Duel

## Summary

Gabby has a big box of tools that she can use when she needs to fix anything, but when Crusher steals the toolbox for himself, Blaze and AJ have to get it back so Gabby can use it to fix the Monster Machines.

## Characters

* AJ
* Blaze
* Crusher
* Darington
* Gabby
* Joe and Gus
* Pickle
* Shark-bot
* Starla
* Stripes
* Zeg

←The Driving Force-The Bouncy Tires→
Blaze

**Blaze** is the main character and protagonist of *Blaze and the Monster Machines*. He is a male Monster Machine who loves racing and adventure.

Blaze is a brave, kind-hearted, and loyal monster truck who lives in the town of Axle City with his best friend AJ. He asks the viewers at home to help him on his many adventures, and always manages to solve them in the end. His signature power is Blazing Speed, which allows him to go super fast. He can also transform into any kind of machine or artifact to get the job done.

Blaze, along with AJ, appears in every single episode of the show. Both do not appear in the Pickle's Pirate Professionals short.
Gschnoombert Research Foundation

Gschnoombert Research Foundation (G.R.F) is a researching organization who owns The Complex. G.R.F was founded in September 13th 1940 during the height of WW2 by Robert Gschnoombert and his brother Edgar H Gschnoombert. G.R.F is responsible for the creation of Hedgehog1 and many others such as Bear5 and Jeffrey. It is until the dawn of fire where the organization almost went bankrupt. Despite all that, G.R.F is still active in 2023 and is currently have some Hedgehog Specimens in The Complex.

## 2016 Data Leak

On 7th August 2016, an angry employee leaked all of the classified details the foundation had try to hide since the start of the foundation. The leak allegedly contained the Life Formula for hedgehog1 and the truth about the Dawn of Fire. The alleged worker was never identified and nobody knows their whereabouts. The leak was later confirmed to be false by the CEO of G.R.F.

## 2023 Interview

On 21st January 2023, a small small radio station once interviewed a worker of G.R.F that goes by the pseudonym of "P". P confirmed that the 2016 Data Leak were all true and he told the radio station that the foundation will stage another 'Dawn of Fire'. The interview was suddenly stopped by a suspiciously shutting off the station's power and P was no longer on call with the station. The 3 brothers who run the interview started theorizing on what could've possibly happened. One theorized that it might be the government's attempt to silence P. Nobody got a solid answer from the whole incident.
Hedgehog6

## Description

Hedgehog6 also known as 'mr hedgehog becomes uncanny' is a darkened desaturated Hedgehog1 that will react to certain situations with "phases" of uncanny. The worst the situation is, the uncannier Hedgehog6 gets. The current image is his natural form.

Hedgehog6's ability is to be uncanny. The maximum limit of his uncanny is at phase 18, any emotions above phase 19 is unknown whether he could or not.

## Discovery

He was discovered during a tragedy that happened to hedgehog6. The accident caused him to lose all his colors. Since then, he could not feel any other emotion than uncanny. He was so uncanny one time that G.R.F tried to stop Hedgehog6 from ripping his own face. Since this incident, Hedgehog6 is in constant surveillance in his special cell in a rubber room so he does not rip his face off. Hedgehog6 is in constant stress so the workers did everything to calm Hedgehog6. in the end, Hedgehog6 calm down after a worker gave hedgehog6 a golf ball.

## Additional Info

* Hedgehog6 is shy
* He's very anxious
Blaze of Glory

## Summary

Blaze and his driver AJ discover Axle City and are introduced to the world of Monster Machine racing. But when a mean racer named Crusher sends Blaze and all the racers away, he and AJ must work together to reunite them and get back to the Monster Dome in time for the big championship race.

## Characters

* AJ
* Blaze
* Bump Bumperman
* Crusher
* Darington
* Gabby
* Joe and Gus
* Pickle
* Starla
* Stripes
* Zeg

The Driving Force→
Tally

Tally is a green rubber who has longer legs than the others. Which makes him to tallest of Gauthan78's Ball Characters.

Tally, just like Fatty was created during the creation of the ballsworld obby. He has a portal gun. His girlfriend is Cooky, which is not a very popular character in the ballsworld.
September 2006

Template:MonthNav

Linking page for schedule listings from **September 2006**.

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Bolly

Bolly is Bally, but Blue. Also, from a discussion with Gauthan, Bolly is pronounced "Boolly" He also used to be named Bluey.

The origin is when Gauthan and DJ Miha were messing around with drawings, when Gauthan drew a coffin with a crack where the blue ball can be seen. Gauthan said that he is Bally's brother.
Wow! Wow! Wubbzy!

## *Wow! Wow! Wubbzy!*

### Composer

Mike Reagan
Mark Cross (S1)

### Based on

*The Tail of Flopsy, Mopsy, and Ted*
by Viviana Ogawa

### Executive producer

Bob Boyle
Susan Miller
Fred Seibert
Ted Green (S1)
Kent Rice (S2)
Scott Greenberg
Steve Brown
Morris Berger
John W. HydeIvan Schneeberg
Dave Fortier
Sandra Sheppard (WNET New York)
Jill Peters (WNET New York)

### Production company

Film Roman
Frederator Studios (credited as Bolder Media)
Starz Media
WNET New York
November 2006

Template:MonthNav

Linking page for schedule listings from **November 2006**.

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Alex-just-vibing

alex-just-vibing (commonly referred to as OG alex) is not a clone, and instead the person this was all based off of!! He is the canon god of the universe, and has the final say in many matters that we need to settle about the clones.

hes also a real person so I’m not gonna write a fuckin wiki page abt it dude just check out his tumblr https://www.tumblr.com/alex-just-vibing

## Trivia

* goofy goober, probably does his homework instead of partying (like a goober), always tired, short (-an irl friend)
* He also has the entirety of the Nagito vs Dream Rap Battle memorized? (- A different IRL friend)

## Quotes

* "BIRTH ‼️‼️🗣️💥💥💥"
* ":3 and >:3 are like children to me"
* "penis"
* "fuck i thought tjt whag kikenfh whagv"
* "SHADOW THE HEDGEHOG IS A BITCH ASS MOTHER FUCKER"
* "mmm. not weost"
* "alex homophobic arc ig"
* "grgrrgrg someone tell my neighbors to stop being patriotic so damn LOUDLY"
* "ALL THE KNIVES AT MY HOUSE FUCKING SUCK"
* "waahhhh I have a mosquito bike :((("
* "SHRIMP. IM GOING TO SHRIMP MYSELF"
* ~~"I think the power is starting to get to your head"~~
* (For context, has literally invoked godly wrath upon a clone for killing its favorite.)
Zephyr’s Spirit

You assimilate the power of Zephyr, the great wind spirit, becoming one with the atmosphere and gaining advanced control of the winds. For the duration of the spell, you gain flying speed equal to double your movement speed. Also, when you take the Attack action you can forgo an attack to create a weapon of your choice made of air and attack with it. If the weapon is ranged, you also create ammunition to shoot with it. You are considered to be profficient with the weapon and can use your spellcasting ability modifier for attack and damage rolls with it. On a hit, the weapon deals an additional 3d8 thunder damage. The weapon dissapears after the attack ends. Additionally, you may use your bonus action to take the Attack action, but only your can only use said action once per round.
Ridley Jones

## Ridley Jones

### Written by

Lisa Kettle (staff) (Season 1)
Kent Redeker (staff) (Season 1)
Mia Resella (staff) (Season 1)

### Directed by

Shane Collins (supervising) (Seasons 1-4)
Anna Marigoetta (Seasons 2-3)
Rob Byrne (Seasons 1-4)

### Composer

Layla Minoui
Jerome Leroy

### Producer

Theresa Mayer (Season 1)
PeeDee Shindelli (Season 1)
Jacob Fleming (associate) (Season 1)
Gabrielle Meyer (supervising) (Season 4)

### Production company

Entara Limited
Laughing Wild
Brown Bag Films
Discovery Kids
Waterbend

Moving your body with the flow of water, you draw the water arround you and stream it into a creature you can see within range. The target must make a Strength saving throw. On a failed save, they take 1d8 bludgeoning damage and you can choose to push them 10 feet away from you, or pull them 5 feet towards you.

**At Higher Levels.** This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Alex and his various Mini Hims Wiki

**Welcome to the Alex and his various Mini Hims Wiki!**
Welcome to our (very official) fandom, all based off of alex-just-vibing! If you own a clone, feel free to add a page (or ask me, Zero, to do it for you!)

## Characters (in order of creation)

0. OG Alex

1. Vibings

2. Alexs

3. Justs

4. Unjust

5. Nospace

6. Xela

7. Vibing-J

8. Viling

9. Alexis

10. Al3x

11. Vining

12. Not

13. IS

14. Meowlex

15. Aelx

16. Xlea

17. Bossman Alex

18. Commie

19. Spanglish

20. Doing-nothing

21. Only

22. Omorlex

23. Jokes

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Redna Saor

The princess of Saor

The beautiful first princess of Saorsa. Daughter of king Yondar Saor and queen Monika Saor. Sister of Ferdinand Saor and betrothed to the first prince of Craob, Hugh Lancaster. With only 19 years of age, she inspires her people with art and charisma.

## Profile

### Background

The first child of Yondar Saor. Born in Saorsa as a tool for diplomacy, she is well versed in etiquette and intellectual matters. She learned the art of dance from her mother and it became her passion. Her group of attendants consist of past dancers of the Alhambra Palace, which teach her the ways of a bard of glamour. She also has a fondness for animals, specially wild ones that are difficult to tame. Her main pet is Kaida, a saber-toothed tiger that she took in as a cub.

### Appearance

A beautiful lady with long straight black hair, which her attendants comb daily. She has green eyes, different from both of her parents, possibly the result of some magic eye. She carries a slender figure, and wears somewhat revealing clothing, mostly covering herself with golden jewelry and emeralds for accents to match with her eyes. Among her favorite accessories, she wears a crown, ferroniere, tiger-shaped shoulders, necklaces, belts, earrings, bracelets and ankle bracelets.

### Personality

Sweet and caring. Doesn't like to impose her will on others, but if needed, still finds a way to convince someone to do her bidding on a common ground where no one loses anything. She's playful and social, but doesn't leave the palace too much. As such, she likes to tend to her pets and learn dances from her attendants.
Comet Azur

A comet of great size appears in front of you, discharging it’s energy to destroy your enemies. All creatures standing on the line when cast must succeed a Dexterity saving throw. On a failed save, they take 8d6 force damage or half as much on a successful save. Regardless of the save, they are pushed to any side of the beam of their choice. If a creature starts their turn in the line or passes through the beam, they must repeat the saving throw.

While casting this spell, your movement speed turns to 0. While you’re concentrating, you can use your action to rotate the beam on one direction up to 45 degrees.
Lightning Rush

You morph your body into a lightning form. For the duration of the spell, your speed is doubled and movement doesn’t provoke opportunity attacks. You can pass through creatures, and if you do so, the creature must make a Constitution saving throw. On a failed save, they take 4d8 lightning damage and become **staggered** until the start of your next turn. On a success, they take only half the damage rolled. If you’re inside a creature when the spell ends, you appear 5 feet from it.
Flood Flush

You flood the ground with a powerful stream of water. All creatures within 15 feet from you must make a Strength saving throw. On a failed save, they take 3d6 bludgeoning damage and are knocked prone. On a success, they only take half the damage rolled and aren’t knocked prone.

**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Spiritual Cloak

You call upon the spirits to create a mantle to protect yourself or a creature you touch. Spirits of all kinds appear and surround their target, weaving a translucent cloak that aids them. The cloak gives the wearer the following blessings until it disappears:

* A bonus 10 feet to their movement speed.
* Advantage on attack rolls.
* Advantage on all saving throws.
* Whenever the target deals damage, they add your spellcasting ability modifier to one damage die.
* They heal 10 hit points at the start of their turn.
Boreal Mist

A burst of freezing mist spring on a 15-foot cone from your hands. All creatures standing on the area must make a Dexterity saving throw. On a failed save, they take 2d6 cold damage and gain disadvantage on Dexterity saving throws until the start of your next turn. On a success, they only take half the damage rolled.

**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Stellaris Phantasm

You summon sparkling waves to create a reflection of the starry sky on a 60-foot radius around you. Select any creature you can see within this area and make them roll a Wisdom saving throw. On a failed save, an Illusory Bubble is created around them, paralyzing and suspending them 5 feet into the air. On a success, the bubble fails to trap them and bursts, dealing 8d6 bludgeoning damage to the creature.

At the end of your next turn, all remaining bubbles burst. Trapped creatures receive 8d6 bludgeoning damage, stop being paralyzed and fall prone.

**At Higher Level.** When you cast this spell using a spell slot of 9th level, the duration of the bubbles increases by 1 round.
Wind Wall

You make a rising cut with your weapon and command strong winds to create a wind wall in front of you. You can make the wall up to 15 feet long, 10 feet high, and 1 foot thick. The wall is see-through and creatures can pass without being harmed. If a non-magical projectile passes through the wall, such as an arrow, it is immediately destroyed. The wall vanishes at the start of your next turn. The wall’s space is difficult terrain.
Elaisa Thaurne

Elaisa conjuring a magic circle for primal energy

An enslaved wood elf, member of the Thaurne conclave. Being caught in the midst of a crime, she had no option but to become a slave and outlive her masters to continue her life. A druid of decent level, she favors primal and water magic to bloom primal cores.

## Profile

### Background

Not much is known of Elaisa, apart that she has 120 years and was born in Koille, part of the Thaurne conclave. She is being kept as a slave in the Hoffman castle in Whitesands. She has been assigned to tutor Mary Hoffman, and has done a great job doing so.

### Appearance

A pure wood elf. She has a clear white skin, that contrast well with her light brown eyes and green hair. Her ears point slightly downwards. She is 1.58 m tall and weights around 41 kg, making her smaller than most elves from the Koille Woods. Her eyebrows slant slightly outwards, making her look worried most of the time.

### Personality

On the contrary to her usual expression, mostly due to her eyebrows and voice, she is optimistic and doesn't make much of problems, seeking an easy way to solve them. She is talented in druid magic, and grasps a good control of primal energy. She has shown to be a good teacher, being the first tutor to gain the favor of Mary Hoffman. She is patient and understanding, and not being a great talker has developed her listening skills. Thanks to these skills, she has become good friends with her young lady.
Lannseax’s Glaive

You float 10 feet above ground and conjure a glaive of lightning, attacking the ground and causing lightnings to strike on a 60-foot cone from you. All creatures standing on the area of the spell must make a Dexterity saving throw and take 6d8+10 lightning damage on a failed save, or half as much on a success. After the spell is cast, you fall back on the ground, ignoring fall damage.

**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.
Stugak’s Phalanx

Channeling magic through the crystal, you conjure a crystal blade that hovers over your head. While the spell is active, after a creature attempts to hit you, the blade will launch itself and hit them. The blade deals 1d4 + your spellcasting ability modifier. You can only have one instance of the spell active.

**At Higher Levels**. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more blade for each slot above 1st.
Skyward Sonnet

You play a tune that pleases the currents, conjuring a domain of wind around you. Creatures of your choice within 15 feet from you (including yourself) gain flying speed equal to their movement speed and the ability to float until the end of their next turn. Other creatures in the area must make a Strength saving throw. On a failed save, they take 2d8 thunder damage and are knocked prone. On a success, they only take half the damage rolled and aren’t knocked prone.

**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Electrifying Whip

You gather energy on a metal rod (or your arcane focus) to form a whip made of lightning. As a part of the same action, you can make a melee spell attack against a creature within 10 feet from you. On a hit, they take 1d8 lightning damage and at the start of their next turn, they take additional lightning damage equal to your spellcasting ability modifier.

**At Higher Levels.** The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Mary Hoffman

Mary Hoffman having trouble with her hat

Daughter of the duke Erick Hoffman and lady Elena Hoffman. Second in line to inherit the Hoffman duchy. A young lady that likes mischief and tormenting her servants. Intelligent, but devious, she also has a knack for magic, but little to no interest in honing her talent. She is often seen with her bodyguard Anastacia and tutor Elaisa Thaurne.

## Profile

### Background

Born and raised in Whitesands, Saorsa. Daughter of the duke, she was raised with a gold spoon in hand. From a very young age, she has shown to have a great adaptability with magic, but the attempts of her father to hire a tutor for her have proved to be in vain. The thought of studying magic blew the idea away from her young mind. Instead, she preferred to keep pets on the castle, often creating havoc for the size of the creatures she brought. Nonetheless, her father had a great sweet spot for her, so he let her be. If not for her wit for diplomatic, her mother would have sent her to study far away. As part of the Hoffman family, she has kept close relations with the royal family, and many other noble families of Saor. She considers the princes of Saorsa to be her closest friends, a rather bold declaration considering the difference in status. Being the daughter of a duke doesn't really mean a lot in the grand scheme of politics.

### Appearance

A small pure human of tan skin, dark brown eyes and black hair. She is 1.36 m tall, and weights around 31 kg. At the small age of 9 years, she doesn't show much promise to growth big in any future. She is ordered to wear fancy dresses and hats, which she doesn't like, so she often throws them away, or gifts them to the townspeople.

### Personality

A mischievous child with the wit of an old hag. A keen mind for diplomacy, combined with an innate talent for magic. A great talent combined with a terrible personality. She often likes to play pranks on her servants and family members, but she swears the pets she brings home are not one of those. She dismisses all her tutors, often bringing them to madness with clever pranks, using the spells they teach her to torment them even further. She often toys when talking to people, and if she sees weakness, she takes the chance to torment them and get sweet deals, even when the conversation didn't involve negotiations.
Baleful Omen

You unveil a shard of lightning from the Elemental Planes, creating a lightning slash on a 15-foot rectangle in front of you. Creatures on the area make a Dexterity saving throw. On a failed save, they take 1d8 lightning damage, or half as much on a success. Afterwards, 4 creatures of your choice within 30 feet of you are blessed by an ominous eye that floats above them. While you maintain concentration, blessed creatures deal an additional 1d8 lightning damage on the first damage die they roll on their turn.

**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for every two slot level above 3rd.
Icicle Shard

You form a sharp shard of ice in front of you and launch it into a creature within range. You make a ranged spell attack against the target for 1d6 cold damage. On a hit, they also have their movement speed reduced in half.

**At Higher Levels.** This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Electrify weapon

You pass your hand through a weapon you’re holding and imbue it with the power of lightning. Sparks of electricity emanate from it, trying to escape it’s vessel. The first time on your turn that you hit with the imbued weapon, you deal an extra 1d8 lightning damage and the target must make a Constitution saving throw. On a failed save, the target becomes **staggered** until the start of your next turn.
Zephyr Manifestation

You throw an unstable concoction on a point within range that calls forth a large wind spirit. The spirit occupies a 5-foot square, has it’s own initiative (+3) and can’t take damage. The winds on a 30-foot radius and 15-foot tall cylinder centered on the spirit become agitated. When you cast the spell and at the start of the spirit’s turns, creatures of your choice inside the area must make a Strength saving throw. On a failed save, they take 4d8 thunder damage and are pushed 20 feet upwards. On a success, they only take half the damage rolled and aren’t pushed upwards.

Also, any Large or smaller creatures that start their turn on the area are pulled 15 feet into the center of the cylinder.

**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Waterball

You shoot a small ball of water against a creature within range. Make a ranged spell attack against the creature. On a hit, they take 1d8 bludgeoning damage. A burning object hit by this spell is extinguished. After the spell hits or misses, the water evaporates.

**At Higher Levels.** This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Electroweb

You conjure a web of electricity and throw it to a point within range. All creatures standing on a 20-foot radius sphere from the point of impact must make a Dexterity saving throw, and take 4d8 lightning damage on a failed save, or half as much on a success. While you maintain concentration, the web remains on a 20-foot radius surface on the ground making the terrain difficult. When a creature starts their turn on the web, they must make a Constitution saving throw. On a failed save, they take 1d8 lightning damage become **staggered** for 1 round. The web disappears after a minute passes, if you cast another Electroweb, or use your bonus action to dispel it.

**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every slot level above 3rd.
Ranni’s Dark Moon

You float 5 feet into the air and become a vessel to incarnate a cold, dark moon on a 5-foot radius sphere around you. Afterwards, you send the moon to collision into a creature within range. At the end of your turns, the moon travels 10 feet into the creature. For each turn that passes, the moon’s speed increases by 10. When the moon collisions with a creature or reaches it’s target, it explodes on a 30-foot radius sphere. All creatures standing on the area must make a Dexterity saving throw. On a failed save, they take 12d6 cold damage and become **frozen** for up to 1 minute. On a success, they only take half the damage rolled. The moon explodes immediately if it doesn’t reach it’s target after 1 minute passes (10 rounds).

**At Higher Levels**. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.
Bellflower Barrier

You throw bellflower seeds on the ground within 30 feet of you, growing them and making them bloom beautifully. The flowers create a barrier in a 30-foot radius sphere around you. Their petals float around the area and bless creatures within. While the spell is active, the first time a creature inside the area deals damage on their turn, you can add 1d8 primal damage to their roll. The barrier and petals disappear when the spell ends, but the bellflowers remain alive. If you cast this spell while you have another Bellflower Barrier active, the first one you cast disappears.

**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the bonus damage increases by 1d8 for each two slot levels above 5th.
Scouring Black Flame

Your hands burn with black flames and white cinders, which you send forward to you wreathe on a 20-foot cone in front of you. Creatures on the area make a Dexterity saving throw. On a failed save, the target takes 2d8 fire damage and spend one hit dice and take it as fire damage. On a success, they take half the damage rolled and still spend the hit dice.

**At Higher Levels.** When you cast this spell using a 3rd level spell slot or higher, the damage increases by 1d8 for each slot above 2nd level. You choose which instance of damage the dice goes to before making the attack.
Sea Dragon’s Roar

You summon a sea dragon made of water and unleash it on a 15-foot wide and 120-foot large line. Each creature on the area must make a Dexterity saving throw. On a failed save, they take 8d6 bludgeoning damage, fall prone and are pushed 30 feet away from you. On a success, they only take half the damage rolled half the distance pushed and aren't knocked prone.

**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 and the distance pushed increases by 5 feet for each slot level above 5th.
Kurage’s Oath

You summon a sacred water elemental to aid your allies and attack your enemies. The elemental appears in an unoccupied space within range and remains for the duration. It is immune to all damage and cannot be targeted by attacks.

As a bonus action, you can command the elemental to unleash a wave of energy on a 20-foot radius sphere around it. All creatures you consider hostile inside the area must make a Constitution saving throw. On a failed save, they take 2d6 cold damage, or half as much on a sucess. Creatures friendly to you regain 2d6 hit points by result of the wave of energy.

**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the damage and healing of the wave increases by 1d6 for each slot level above 4th.
Lightning Strike

You shoot a bolt of lightning into the sky, followed by small bolts of lightning that strike the ground on a 20 feet long and 5 feet wide line starting 5 feet from you. All creatures standing on the area must make a Dexterity saving throw. On a failed save, they take 2d8 lightning damage and lose half their movement speed until the start of their next turn. On a success, they take only half the damage rolled.

**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.