Maps

There are a total of 9 currently playable maps in Bullet Force as of December 2021. These are, in no particular order, Outpost, Urban, Woods, Park, Meltdown, Office, City, Canyon and Prison. SwampFox and Village were most recently rotated out, and Meltdown and Office were rotated in. Maps are rotated approximately every month.

* **Outpost** Map
* **Zen** Map
* **Village** Map
* **Urban** Map
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## Rotating Maps

### Outpost

A very popular map, **Outpost** is located in a desert with many objects here and there as well as many bases. On both ends of the map are large 2 floor bases that look like a part of a house. In the middle there lays 2 more bases, but made more primitively out of crates, screens, wooden planks and sand bags. There are also cargo containers, jeeps, a truck, and a miniature base scattered around the map. The perimeter of the map is fenced off in metal fencing, and beyond that you can see canyons and towers. In Conquest, there are all 3 Capture Points in this map, Alpha and Charlie being in the middle primitive bases, and Bravo being in the centre of the map beside the red cargo box. This map can be quite frustrating to play on sometimes, as there are many camper spots. It can be difficult to fight off snipers as they can edge camp often, or stay in some of the bases and snipe with only their head sticking out.

### Woods

The **Woods** map features a forest mixed in with a military base. One half is covered in trees, with mud and grass on the floor and a flowing river with a cave. The other side has a supplies building in the center, a tall base on the right, an underground stairway on the left with concrete flooring, as well as a truck in the area between the 2 sides. In Conquest, there are only 2 Capture Points, Alpha being in the underground stairway to the left of the map, and Bravo being in the taller base on the right. This map is rather frustrating to play in Conquest, as teams can be easily spawn camped by the winning team as the opposite team can only spawn in the military base, causing all opposing teammates to spawn in a very concentrated area. This map has a lot of hacks and tricks.

### Urban

As the title suggests, this map is an **Urban** area with plenty of buildings, however none of them are interactive unfortunately. This very popular map is divided into 2 parts: The buildings side where most of the action goes on which is the majority of the map, and the lower side where there lays a mess of objects and where no one often goes to. For the majority side, buildings are laid out in a fashion that they surround the map and some are placed in the middle to create a walkway to go through between all the buildings. The rest of the map is a lower area that consists of train tracks but both sides are blocked and filled filled with a mess of cargo and vehicles, but no one really goes through this tight concentration of various objects. There are 2 stairways connecting the 2 areas together located on the ends of the lower area. In between 2 of the middle buildings lay a pile of cargo boxes. From one side, you cannot pass but on the inner side, there is a ramp that allows passage on top of the cargo. In Conquest, there are all 3 Capture Points. Alpha is located on the pile of cargo, Bravo is on the left side of the lower, messy area, and Charlie is on a grassy area by some buildings. Also if you fall in the compound area you will take fall damage, potentially killing your character.

### Park

**Park** is an iconic map with a main sigmoid corridor with spawns at either end. On the extreme ends of the map are areas with crates and brick wall providing cover. One flank of the map features an open space with low walls and large rocks allowing for close quarter combat and plenty of flanking opportunities. The other flank features a carpark, with absolutely no cover and as such is not commonly used for flanking due to its exposure. In Conquest, ...

### Meltdown

**Meltdown** features a four-sided map with a tunnel running down the middle beneath the map, with an iconic crashed subway train amongst the rubble scattered all over the map. The corners of the map harbour entrances to the subway station, with stairs down to the subway line. Each of these buildings have two entrances at right angles to each other, along the lines of the square shaped map. A square-shaped rather open middle section of the map with four entrances, one on each side, forms the true centre of the map, however much of the combat takes place around the four-sided outside section in order for each team to protect their flanks. In Conquest, ...

### Office

The **Office** is a fast-paced map with plenty of close-ranged and corridor combat opportunities. This elongated map with a handful of large main rooms is straddled by two long corridors on each side which allow teams to flank while the main axis of advance often moves between doorways between the larger rooms and the transverse corridors between them. In Conquest, ...

***(THE FOLLOWING MAPS ARE NOT PLAYABLE AS OF DEC 2021)***

### SwampFox

**SwampFox** was last available in November 2021. The main exposed corridor of Aftermath at the top of the hill is out of bounds in this edition of the map, but it remains one of the largest and most open maps in the game. It is not uncommon to see this map crawling with campers. Two climbable towers are present in the "Swamp", which also features trees, tents, a long tunnel along its back, and a creek with two crossings at the front. Each team spawns on either end of the length of this creek, however due to the openness of the map, once one team establishes map control, the other team is susceptible to spawn camping until they quit the lobby. In Conquest, ...

### Village

**Village** was last available in November 21. The map is, as it is named, a small and snowy village. There are many buildings, some of which are multi-leveled. You can access the roofs, and jump across. Each house with an accessible roof is distinct on the mini-map as they have a hole in the roof, and the exposed carpet will show up as red or blue. Roads throughout the map offer good vantage points for smart snipers, however this map is not one of the most popularly played. In Conquest, ...

### Zen

**Zen** was last available in October 2021. The **Zen** Map is based upon Japan. It contains several buildings, one on the right flank, one in the middle, and one on the left flank. They all can be entered. this map is still available on the web version on crazygames.com.

### Compound

**Compound** was last available in October 2021.

### Prison

**Prison** was last available in August 2021. It is still available on the web versions on crazygames.com.

### Aftermath

**Aftermath** was updated into the new **SwampFox** map after tweaks made to the map since August 2021.

### Canyons

**Canyon** was last available in July 2021.

### Amusement

**Amusement** was last available in July 2021.

### City

**City** was last available in June 2021. City features a main L-shaped road, with four accessible roofs on each quadrant of the angle of the L. Three are on the same side of the road, with the central one towering far above all the others, accessible via elevator. Diagonally opposite is the fourth tower, also accessible via elevator. The main concern with this map is the potential for spawn camping once control of the central (highest) tower has been gained, as the elevator can be defended rather easily using explosives, and with the extreme elevation difference between this tower and the next, counterplay is seldom easy. In Conquest, ...

## Trivia

* On the US server, Outpost, Urban and Woods tend to be the most common maps for public lobbies
* Outpost is unfortunately the map with the most campers
* Aftermath is the only map with accessible towers, Outpost has them in its exteriors of the map but they aren't accessible
* The only map to have a spawn point that other players couldn't access if they spawned somewhere else would be Outpost (The 2nd floor of the one of the bases at the ends of the map