recursal/Fanatic-Fandom huggingface dataset:
Godmother Vigilant

Godmother Vigilant

**Lv.**

* Default
* Silver
* Gold
* Foil

Godmother Vigilant

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 15 Power

 300 Health

 190 Mana

**Effects**

 **Percent Health Increase** : Increase Max Health by 10%

 **Elevate** : Increase Max Health by 1% per attribute point purchased. (This is only activated if this is the only card equipped.

Godmother Vigilant

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 15 Power

 300 Health

 190 Mana

**Effects**

 **Percent Health Increase** : Increase Max Health by 10%

 **Elevate** : Increase Max Health by 1% per attribute point purchased. (This is only activated if this is the only card equipped.

Godmother Vigilant

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 15 Power

 300 Health

 190 Mana

**Effects**

 **Percent Health Increase** : Increase Max Health by 10%

 **Elevate** : Increase Max Health by 1% per attribute point purchased. (This is only activated if this is the only card equipped.

Godmother Vigilant

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 15 Power

 300 Health

 190 Mana

**Effects**

 **Percent Health Increase** : Increase Max Health by 10%

 **Elevate** : Increase Max Health by 1% per attribute point purchased. (This is only activated if this is the only card equipped.

**Godmother Vigilant** is an uncommon  **Order** card. It costs  13 Vitality, for a total of 13,000 Gold. It also grants  15 Power,
 300 Health and  190 Mana (in PvP).

This card is **Elevate**, which means the card gains additional effects when it is the only card equipped.

## How to obtain

Godmother Vigilant can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Percent Health Increase

Godmother Vigilant's ability is **Percent Health Increase** which increases your Max Health by 10%.

## Elevate

Godmother Vigilant's Elevate ability also increases your Max Health by 1% per attribute point purchased. Stacks with the **Percent Health Increase** ability. Only active when no other card is purchased.

## Notes

* Retroactively grant stacks of Elevate for Attribute Points purchased before purchasing this card.
	+ All stacks of Elevate are not lost if card is sold.

## Change Log

 **Update V43.3 - October 10, 2017**

* Increased Max Health from 240 to 300

 **Update V43 - September 21, 2017**

* Fixed an issue where the Elevated effect was calculating incorrectly, granting too much health.

 **Update V42.3 - August 29, 2017**

* Reduced base Max Health bonus from 15% to 10%.
* Reduced Max Health from 565 to 240.
* Now grants 190 Max Mana.
Mana Regen

Mana Regen is a mechanic in Paragon granted to heroes in order to regenerate their mana over time.

The current formula is:

*"Mana Regeneration = Base Regen \* (1 + Percent Increased Regen) + Flat Additional Regen"*

* **Base Regen** is the Heroes's Mana Regen scaling from level 1 to level 20.
* **Percent Increased Regen** is the " **%**   **Mana Regen** " amount gained by Intellect points, Cards and Gems.
* **Flat Additional Regen** is the flat Mana Regen amount gained by River Buffs, Prime Helix Guardian's Buff, Phase's Hyperflux, Zinx's Dirty Healing and Auto Mana Potion

## Example

Level 5 Dekker = 2.22 Mana Regen

Purchased 5 Intellect Points = 19.2% Mana Regen

Auto Mana Potion is on = +2.5 Mana Regen

Mana Regeneration = 2.22 \* (1 + 0.192) + 2.5 = 5.1224   **Mana Regen**
Everglass

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

**On hit with ability**, gain +40  **Max Movement Speed** for 1 second.

**Everglass** was an uncommon  **Order** equipment card.

## How to obtain

Everglass can be earned through card packs or through crafting.

## Unique Passive

Everglass, in addition to 0.6  **Mana Regen** also has a Unique Passive that grants you 40  **Max Movement Speed** on hit with any of your abilities for 1 second.

Stacks with other sources of  **Max Movement Speed**.

## Change Log

**Update .40 - May 16, 2017**

* Reduced cost to 5 CP from 6 CP.

**Update .35 - December 6, 2016**

* Changed from an Active to a Passive.
* Reduced Move Speed buff duration to 1 second from 6.
* Reduced Move Speed bonus to 40 from 280.
* No longer provides 5% Cooldown Reduction.
* Now Provides 0.6 Mana Regen.

**Update .29 - July 26, 2016**

* Description updated for clarity.
* Previous Description: On hit with ability, gain +280 Max Movement Speed for 6 seconds.
* Updated Description: For 6 seconds, on hit with ability, gain +280 Max Move Speed for 6 seconds.

**Update .24 - April 21, 2016**

* Increased Movement Speed boost of Everglass from 70 to 280.
Rally the Troops/Tooltip

5

Rally the Troops

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Uncommon

Active

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5.5  **Attack Speed**
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0.3  **Mana Regen**
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 ***Why is nobody getting the harvesters!?***

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**Unique Active:** Grants +33  **Attack Speed** to nearby Allies for 5 seconds.
**Fully Upgraded Bonus:**
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Mender's Phial

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## **Unique or Upgrade Stats**

### **Active**

+4.5   **Health Regen** for 15 seconds and +3.8   **Mana Regen** to nearby Allies for 7 seconds. Charges refresh at base.

### **Charges**

2

**Mender's Phial** was a rare  **Order** equipment card.

## How to obtain

Mender's Phial can be earned through card packs or through crafting.

## Active

Mender's Phial increases your   **Health Regen** by 7.5 for 15 seconds and nearby allies'   **Mana Regen** by 3.8 for 7 seconds, and has two charges that refresh at base. A single charge restores 67.5 health total to self and 26.6 mana total to nearby allies.

The active can be used during Travel Mode, and it won't cancel it.

The Mender's Phial active's Health Regen effect can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.
Raptors

The **Raptors** are a neutral camp that spawn near the middle of the Monolith map. There is only one Raptor camp and therefore it is a camp you will be contesting with the enemy team.

The Raptors spawn at 7:00 minute mark, and respawn at 5 minute intervals from then on once all raptors are killed. The Raptors spawn in groups of 3.

Each Raptor provides the last hitter with Gold. They are reasonably hard to kill and they make a lot of noise, so you have to be careful when attempting to clear them.

They have been replaced with Fangtooth in the Update V44.

## Base Stats

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

## Trivia

* The Raptors model is the same as the Black Camp minions model.

 Attack
Quantum Casing

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

8  **Basic Armor**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

0.6  **Mana Regen**8  **Basic Armor**

**Quantum Casing** was a common  equipment card.

## How to obtain

Quantum Casing can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now provides 0.3 Mana Regen.
* No longer provides a Maxed Bonus of 7.5% Cooldown Reduction.
* Now provides a Maxed Bonus of 0.6 Mana Regen and 7 Basic Armor.
Red Camp

## The Red Camp

The **Red Camp** was a large camp of neutral monsters. It contains the Red Buff Monster and two smaller minions. It appeared only in Legacy.

The Red Camp spawns at 1:00 minute mark, and respawn/level up at 6:00, 12:00, etc.

## Base Stats (Red Buff Monster)

*Data in **bold** is the per camp level increase of that stat*

 Physical Armor

## Base Stats (Smaller minion)

*Data in **bold** is the per camp level increase of that stat*

 Physical Armor

## The Red Buff

Killing the Red Buff Monster drops the Red Buff. Person who takes it gains +15   **Physical Damage** and   **Energy Damage** for 150 seconds and some  **Max Movement Speed** on hit.The buff is dropped when the Hero dies, and can be picked up by everyone.

 Attack
Reputation

**Reputation** is one of the two currencies employed in Paragon, the other being Coins. It is a Time-Based Currency - the more you play, the more reputation you earn. Reputation can be used to buy things from the Paragon Store, such as Card Packs, Master Challenges and Skins.

## Earning Reputation

Reputation is earned at the end of every match played. Reputation earned is based on several factors:

* Game Length
* Victory or Loss
* Boosts

Winning will grant bonus reputation, and boosts will increase total reputation by a percentage - for example a one-win boost will double the reputation earned from your next win. Reputation earned is the same regardless of hero played or personal score in the game.

## Spending Reputation

Reputation can be spent on many items in the in-game store. In order to make the game as fair as possible, regardless of how much real money is put into the game, card packs cannot be bought with coins, only with reputation. This means that a player who plays a lot and wins often will get more cards than a player who spends a lot of money on in-game currency. However customization items like Skins or Emotes cannot be bought with Reputation, only with Coins.
Power Chord/Tooltip

6

Power Chord

Uncommon

Passive

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6  **Power**
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5.5  **Attack Speed**
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**Unique Passive:** Hitting an enemy with a basic attack applies Blight for 4 seconds.
Heal

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## **Unique or Upgrade Stats**

**Heal** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Health Regen** stat.

## How to obtain

Heal can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Heal
* Greater Heal

###  **Growth**

* Beta Heal
* Alpha Heal

###  **Order**

* Divine Heal
* Celestial Heal
Megavolt Pylon/Tooltip

5

Megavolt Pylon

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Uncommon

Active

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60  **Mana**
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0.3  **Mana Regen**
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**Unique Active:** Restore 15   **Mana** for each nearby Unit
**Fully Upgraded Bonus:**
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Poised Aggressor

Poised Aggressor

**Lv.**

* Default
* Silver
* Gold
* Foil

Poised Aggressor

**Rarity**

Common

**Cost**

 1

**Effects**

 **Initiate** : Gain +15 Basic Damage for 4 seconds after entering combat.

Poised Aggressor

**Rarity**

Common

**Cost**

 1

**Effects**

 **Initiate** : Gain +15 Basic Damage for 4 seconds after entering combat.

Poised Aggressor

**Rarity**

Common

**Cost**

 1

**Effects**

 **Initiate** : Gain +15 Basic Damage for 4 seconds after entering combat.

Poised Aggressor

**Rarity**

Common

**Cost**

 1

**Effects**

 **Initiate** : Gain +15 Basic Damage for 4 seconds after entering combat.

**Poised Aggressor** is a common  **Order** card. It costs  1 Agility, for a total of 1,000 Gold.

## How to obtain

Poised Aggressor is obtained at day 59.

Poised Aggressor can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Initiate

Poised Aggressor's ability is **Initiate** which grants +15 Basic Damage for 4 seconds after entering combat.
Offensive Maneuvers

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## **Unique or Upgrade Stats**

### **Passive**

Heals 10 damage when hit by an Enemy basic attack.

**Offensive Maneuvers** was an uncommon  **Order** equipment card.

## How to obtain

Offensive Maneuvers is earned when your account reaches level 14.

Offensive Maneuvers can be earned through card packs or through crafting.

## Unique Passive

Offensive Maneuvers, in addition to 8%  **Crit Chance** also has a Unique Passive that heals you for 10 when hit by a basic attack.

The effect can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides Armor against Basic Attacks.
* New Passive: Heals 10 damage when hit by an Enemy basic attack.
Marrow-Fangs/Tooltip

4

Marrow-Fangs

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Rare

Passive

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4  **Basic Attack Pen**
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2.5%  **Lifesteal**
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**Unique Passive:** While Bleeding, on hit with basic attack, steal 24  **Basic Armor** from target(s)
Mending Bloom/Tooltip

5

Mending Bloom

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Uncommon

Active

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30  **Max Mana**
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This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Grants + 6  **Mana Regen** for 15 seconds to yourself and nearby Allies.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Possessed Spry-kin

Possessed Spry-Kin

**Lv.**

* Default
* Silver
* Gold
* Foil

Possessed Spry-Kin

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 120 Health

**Effects**

 **Regeneration** : Gain 10 Health Regen.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Possessed Spry-Kin

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 120 Health

**Effects**

 **Regeneration** : Gain 10 Health Regen.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Possessed Spry-Kin

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 120 Health

**Effects**

 **Regeneration** : Gain 10 Health Regen.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Possessed Spry-Kin

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 120 Health

**Effects**

 **Regeneration** : Gain 10 Health Regen.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

**Possessed Spry-kin** is an uncommon  **Death** card. It costs  3 Vitality, for a total of 3,000 Gold. It also grants  120 Health (in PvP).

This card is **Cursed**, which means this card is permanently stuck in the card slot it is placed. It cannot be discarded.

## How to obtain

Possessed Spry-kin can be obtained via Kwang/Sevarog Mastery level 4.

Possessed Spry-kin can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Regeneration

Possessed Spry-kin's ability is **Regeneration** which grants you  10 Health Regen.

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced Health Regen from 12.5 to 10.

 **Update V43.3 - October 10, 2017**

* Reduced Power from 10 to 8

 **Update V43 - September 21, 2017**

* Increased Power from 6 to 10.
Ring of the Domina

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

30  **Mana**

## **Unique or Upgrade Stats**

### **Passive**

10%  **Damage Bonus** to Minions.

**Ring of the Domina** was a rare **Universal** equipment card.

## How to obtain

Ring of the Domina is earned when your account reaches level 15.

Ring of the Domina can be earned through card packs or through crafting.

## Unique Passive

Ring of the Domina, in addition to 60  **Health** and 30  **Mana** also has a Unique Passive that increases your damage vs minions. The passive works on all minions, including jungle minions and the Orb Prime Guardian.
Minor Pierce

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## **Unique or Upgrade Stats**

**Minor Pierce** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Basic Attack Pen** stat.

## How to obtain

Minor Pierce can be earned through card packs or through crafting.

## See also

### **Universal**

* Pierce
* Major Pierce

###  **Corruption**

* Dire Pierce
* Sinister Pierce

###

* Focused Pierce
* Concentrated Pierce
Order Equipment Cards/Mobile

*These cards can only be equipped on Heroes with the  **Order** Affinity.*

Battle MantraBrightsteel PlateCelestine DiamondDivine ShieldElysian DiamondEmpyrean MaskEverglassFont of RaptureGenesis TorchGolden VeilHonor the PureJewel of the ApostleLantern of SpringMender's PhialNirvana StoneOffensive ManeuversPurity CenserQuartzbladeRadiant MantleSatori CloakShepherd's PhialSilverspearStasis GemStone of SalvationSword of the AltarTempus Pearl
Highwayman

Highwayman

**Lv.**

* Default
* Silver
* Gold
* Foil

Highwayman

**Rarity**

Rare

**Cost**

 1,000 Gold

**Stats**

 16% Mana Regen

**Effects**

 **Goldmine** : Whenever you deal damage to a hero gain 75 Gold. (15s cooldown)

Highwayman

**Rarity**

Rare

**Cost**

 1,000 Gold

**Stats**

 16% Mana Regen

**Effects**

 **Goldmine** : Whenever you deal damage to a hero gain 75 Gold. (15s cooldown)

Highwayman

**Rarity**

Rare

**Cost**

 1,000 Gold

**Stats**

 16% Mana Regen

**Effects**

 **Goldmine** : Whenever you deal damage to a hero gain 75 Gold. (15s cooldown)

Highwayman

**Rarity**

Rare

**Cost**

 1,000 Gold

**Stats**

 16% Mana Regen

**Effects**

 **Goldmine** : Whenever you deal damage to a hero gain 75 Gold. (15s cooldown)

**Highwayman** is a rare  **Growth** card. It costs 1,000 Gold. It also grants  16% Mana Regen (in PvP).

## How to obtain

Highwayman can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Goldmine

Highwayman's ability is **Goldmine** which grants 75 Gold whenever you deal damage to an enemy hero.

## Change Log

 **Update V43 - September 21, 2017**

* Fixed an issue where Highwayman would grant gold when damaging yourself. Now will only grant gold if damage is dealt to an enemy hero.
Riot Sapper

Riot Sapper

**Lv.**

* Default
* Silver
* Gold
* Foil

Riot Sapper

**Rarity**

Uncommon

**Cost**

 2

 5

**Stats**

 11 Power

 24 Ability Armor

**Effects**

 **Mana Bomb** : Remove 40% of Current Mana from nearby Enemy Heroes, dealing Ability Damage equal to Mana removed (45s cooldown) (Costs 75 Mana)

Riot Sapper

**Rarity**

Uncommon

**Cost**

 2

 5

**Stats**

 11 Power

 24 Ability Armor

**Effects**

 **Mana Bomb** : Remove 40% of Current Mana from nearby Enemy Heroes, dealing Ability Damage equal to Mana removed (45s cooldown) (Costs 75 Mana)

Riot Sapper

**Rarity**

Uncommon

**Cost**

 2

 5

**Stats**

 11 Power

 24 Ability Armor

**Effects**

 **Mana Bomb** : Remove 40% of Current Mana from nearby Enemy Heroes, dealing Ability Damage equal to Mana removed (45s cooldown) (Costs 75 Mana)

Riot Sapper

**Rarity**

Uncommon

**Cost**

 2

 5

**Stats**

 11 Power

 24 Ability Armor

**Effects**

 **Mana Bomb** : Remove 40% of Current Mana from nearby Enemy Heroes, dealing Ability Damage equal to Mana removed (45s cooldown) (Costs 75 Mana)

**Riot Sapper** is an uncommon  **Chaos** card. It costs  2 Vitality and  5 Intellect, for a total of 7,000 Gold. It also grants  11 Power and  24 Ability Armor (in PvP).

## How to obtain

Riot Sapper is obtained at level 1. It can also be obtained via Crunch Mastery level 4.

Riot Sapper can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Mana Bomb

Riot Sapper's ability is **Mana Bomb**. When activated it removes 40% of Current Mana from nearby Enemy Heroes, dealing Ability Damage equal to Mana removed

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased % Current Mana drained from 25% to 40%.

 **Update V43 - September 21, 2017**

* Increased current mana removal from 20% to 25%.
Mana Reactor

**Mana Reactor** is an  Vitality Gem. This Utility type Gem can be slotted in the second slot of the  Vitality attribute tree for a total 7,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Mana Reactor can currently be earned only through chests. Higher rarities have a lower chance of dropping.

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Damage taken per 1 Mana restored from 6 to 7.
Movement Speed

**Movement speed** is a Hero statistic that represents the rate at which a hero travels across a map. One movement speed point translates to **one game distance unit traveled per second** (as a frame of reference, Lt. Belicas' diameter is 450 units). For example, a hero with 1350 movement speed will be able to walk three times the speed of Lt Belica in one second.

Each hero begins the game with a base amount of movement speed, ranging from 450 (e.g.  TwinBlast and The Fey) to 472.5 ( Countess and  Rampage). For a list of all Heroes' base movement speed, see base Hero statistics.

As with every other stat, there are ways to increase and decrease your MoveSpeed. Similar to healing and anti-heal, the modifiers are static and go directly against each other.

For example, if you had 700 Base MoveSpeed and an effect granting you +10%, your new MoveSpeed would be 770. If you got another 10%, it would go up by only +70 and not by +77 because it’s still calculated from your Base MoveSpeed. Additionally, if you were Slowed by 20%, it would be a -140 regardless of your current actual MoveSpeed as Slows are taken from your Base MoveSpeed as well.

On the topic of Slows: unlike MoveSpeed Buffs, they do not stack. If someone Slows you by 20% and someone else applies a Slow by 10%, you will be Slowed by only 20% as the greater value is the one that applies. That said, the game does track Slow durations. Meaning if the 20% Slow is for 2 seconds and the 10% Slow is for 4 seconds, you will Slowed by 20% for 2 seconds and then by 10% for the remaining 2 seconds after the first Slow wears off.

It is impossible to Slow someone so much they cannot move. The minimum MoveSpeed in Paragon is 150, and the maximum is 1000.

## Formula

A Hero's movement speed is given by the following formula:

**(Base Movement Speed + Flat Movement Bonuses) - (1 - The Highest Slow Ratio × Slow Resist Ratio)**

 Attack
Pure Spark

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Pure Spark** was a common  **Order** upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Pure Spark can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Spark
* Spark
* Advanced Spark

###

* Enhanced Spark
* Optimal Spark
Optimal Mana

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## **Unique or Upgrade Stats**

**Optimal Mana** was an uncommon  upgrade card.

It can be applied to all cards with the   **Mana** stat.

## How to obtain

Optimal Mana can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Mana
* Mana
* Advanced Mana

###

* Enhanced Mana

###  **Order**

* Pure Mana
* Perfect Mana
Overflowing Gifts/Tooltip

5

Overflowing Gifts

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Max Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Grants +9.5   **Health Regen** for 15 seconds to nearby Allies.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Scourging Tails

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

**On next ability hit**, shred 20   **Basic Armor** from target(s) for 6 seconds.

### **Cooldown**

30s

**Scourging Tails** was an uncommon  **Corruption** equipment card.

## How to obtain

Scourging Tails can be earned through card packs or through crafting.

## Unique Active

Scourging Tails, in addition to 6  **Power** also has an Unique Active which on next ability hit shreds 20   **Basic Armor** from targets for 6 seconds.

The active stacks with   **Basic Attack Pen** and other Shred sources.

## Change Log

**Update .35 - December 6, 2016**

* Reduce Cooldown to 30 seconds from 45
* Redesigned: Active changed to “On next ability hit...” from “For 6 seconds, on ability hit…”
* Lowered Shred debuff duration to 6 seconds from 15

**Update .31 - September 6, 2016**

* Reworked
	+ Old Active: For 6 seconds, on hit with ability, shred 80 Physical Armor from targets. (120s CD)
	+ Increased duration of debuff to 15 seconds.
	+ Cooldown reduced to 45 seconds.

**Update .23 - April 6, 2016**

* Re-enabled Scourging Tails and Tainted Magick after fixing client crashes.

**Update .22 - March 29, 2016**

* Disabled Scourging Tails and Tainted Magick due to instability issues.
Meltdown/Tooltip

3

Meltdown

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

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12  **Power**
 ***Why is nobody getting the harvesters!?***

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2  **Ability Pen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

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6  **Power**
Marrow-Fangs

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

4  **Basic Attack Pen**

2.5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Passive**

While Bleeding, on hit with basic attack, steal 24  **Basic Armor** from target(s)

**Marrow-Fangs** was a rare  **Corruption** equipment card.

## How to obtain

Marrow-Fangs can be earned through card packs or through crafting.

## Unique Passive

Marrow-Fangs, in addition to 2.5%  **Lifesteal** and 4  **Basic Attack Pen** also has an Unique Passive which, when Bleeding, on hit with a basic attack, steals 24  **Basic Armor** from targets.

Stacks with other sources of Physical Armor.
Overpowered Spells

**Overpowered Spells** is an  Intellect Gem. This Offense type Gem can be slotted in the fifth slot of the  Intellect attribute tree for a total 25,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Overpowered Spells is obtained at level 1.

Overpowered Spells can currently be earned only through chests. Higher rarities have a lower chance of dropping.
River Buffs

## The River Camp

**River Buffs** are granted by killing the River Guardians. They appear in Monolith.

The River Guardian spawns at 3:00 minute mark, and respawns at 5:00, 7:00, etc.

## Base Stats (River Guardian)

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

## List of possible buffs

All buffs, in addition to their effects, also grant 15 Mana Regen for 12 seconds.

 Shadow Orb (Purple) | Shadow Plane (40 seconds) - Can prepare abilities (GRIM Ult, Rampage boulder, etc.) without leaving Stealth

 Attack
Reflexive Purify

**Reflexive Purify** is an  Vitality Gem. This Defense type Gem can be slotted in the fourth slot of the  Vitality attribute tree for a total 19,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Reflexive Purify can currently be earned only through chests. Higher rarities have a lower chance of dropping.

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Damage taken threshold before Cleanse from 300 to 400.
Madspore Sash/Tooltip

6

Madspore Sash

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.4  **Health Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Basic Armor**
 ***Why is nobody getting the harvesters!?***

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 ***Why is nobody getting the harvesters!?***

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**Unique Passive:****Aura**: Deals 12 + (1.5 x Player level)   **Ability Damage** per second to nearby enemies.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Mind Flow/Tooltip

3

Mind Flow

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

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**Unique Passive:** While over 50%   **Mana**, gain 10%  **Cooldown Reduction**
Recall

**Recall** is an ability that all players have access to regardless of selected hero. Recall causes your champion to hard channel for 8 seconds. If the channel is not interrupted, the champion will be teleported to their team's base.

Recall is activated by pressing the key that the button is bound to ("B" by default on PC and "R3" on PS4). Recall's channel can be interrupted by the hero performing a variety of actions such as casting abilities, moving or attacking, or by being hit by an enemy's attacks or spells.

Recall is audible through walls and Fog Walls.

 Attack
Mending Bloom

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

**Unique Active:** Grants + 6  **Mana Regen** for 15 seconds to yourself and nearby Allies.

### **Cooldown**

35s

**Mending Bloom** was an uncommon  **Growth** equipment card.

## How to obtain

Mending Bloom can be earned through card packs or through crafting.

## Unique Active

Mending Bloom, in addition to 30  **Max Mana** also has an Unique Active which, for 14 seconds, grants +6  **Mana Regen** to you and nearby Allies.

Stacks with other sources of Mana Regen.

## Change Log

**Update .40 - May 16, 2016**

* Changed Stat to Max Mana from Health Regen.
* Increased Mana Regen to 6.0 Mana/sec from 3.8 Mana/sec for 15 seconds to yourself and nearby allies.

**Update .35 - December 6, 2016**

* Reduced Cooldown to 35 seconds from 75
* Increased Card cost to 5 from 3

**Update .32 - September 27, 2016**

* Mending Bloom and Overflowing Gifts no longer put other potions on cooldown

**Update .29 - July 26, 2016**

* Cooldown reduced from 120 seconds to 75 seconds.
Ruthless Spells

### Description

Deal an additional 2% Ability Damage for every 10% of Enemy Heroes' missing Health.

**Ruthless Spells** is an  Intellect Gem. This Offense type Gem can be slotted in the fourth slot of the  Intellect attribute tree for a total 19,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Ruthless Spells can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Scorpion Plate

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Max Health**

8  **Basic Armor**

## **Unique or Upgrade Stats**

### **Active**

For 10 seconds, **on hit with basic attack,** shred 2   **Ability Armor** from target(s) for 4 seconds. Consecutive hits shred an additional 2   **Ability Armor** and refresh duration.

### **Cooldown**

45s

**Scorpion Plate** was an uncommon  **Growth** equipment card.

## How to obtain

Scorpion Plate can be earned through card packs or through crafting.

## Unique Active

Scorpion Plate, in addition to 60  **Max Health** and 8  **Basic Armor** also has an Unique Active which, for 10 seconds, makes your basic attacks shred 2   **Ability Armor** from target for 4 seconds. Consecutive hits refresh duration and shred additional 2   **Ability Armor**.

Stacks with   **Ability Pen** and other sources of Shred.

## Change Log

**Update .40 - May 16, 2016**

* Increased duration to 10 seconds from 6 seconds.
* Reduced cost to 5 CP from 6 CP.
* No longer shares a cooldown with Splinterbark Vest.

**Update .31 - September 6, 2016**

* Reworked
	+ Old Active: For 6 seconds, on hit with basic attack, shred 32 Energy Armor from targets for 4 seconds. Effect can stack up to 6 times. (Max 160 Energy Armor) (120s CD)
	+ Removed max stack restriction.
	+ Lowered the shred value to 1 point of Energy Penetration per hit. (16 Energy Pen)
	+ Changed base stat from Energy Pen to Max Health.
	+ Cooldown reduced to 45 seconds.

**Update .29 - July 26, 2016**

* Fixed an issue where Scorpion Plate and Splinterbark Vest were not shredding the correct amount of Armor.
Nanodrive/Tooltip

6

Nanodrive

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

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2  **Ability Pen**
 ***Why is nobody getting the harvesters!?***

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 ***Why is nobody getting the harvesters!?***

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**Unique Active:** Gain +100  **Max Movement Speed** for 2.5 seconds
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Rocket Spike/Tooltip

4

Rocket Spike

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

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5.5  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** For 10 seconds, your next ability on an Enemy Hero will shred 45% of their   **Basic Armor** for 4 seconds.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Shadow's Eve 2016

*As the stars descend the Agoran sky and their power takes its leave, spirits gather beyond the veil and wait for Shadow's Eve.*

**Shadow's Eve** is the 2016 Halloween event starting on October 11, 2016 until November 6, 2016. It introduced new unique skins (including a Tier 3 Undertow Gideon skin) and a new hero  **Countess**.

Players could unlock limited time, Halloween themed skins by linking their Twitch account and watching or hosting streams on twitch for a chance for the Skin drops until October 24. After that date, all the droppable skins can be bought from the store.

## Additions

### New Skins

All of the six main Shadow's Eve skins will be available for sale starting October 25, until November 6, with a discounted bundle including all of the skins.

Dynamic bundles will also be introduced with this sale, which let you keep the bundle’s discount and only pay for the bundle content you don’t already own. Example: You already won two skins from the Twitch drop. You can get a bundle for the remaining four skins at the discounted price, without paying extra for skins you already own.

#### Week 1 Droppable Skins (Oct. 11 - 17 - V32.2 Patch)

Feline Queen SparrowMephisto GideonSweet Dreams Khaimera
#### Week 2 Droppable Skins (Oct. 18 - 24 - V33 Patch)

Skull-Bot TwinblastSpider Witch Lt. BélicaFranken-Grux
### Other Skins

Dock-o-Lantern Murdock will be permanently available to all players who have linked their Twitch account to their Epic Games account.

Dock-o-Lantern MurdockUndertow Gideon
Offensive Maneuvers/Tooltip

3

Offensive Maneuvers

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

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8%  **Crit Chance**
 ***Why is nobody getting the harvesters!?***

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**Unique Passive:** Heals 10 damage when hit by an Enemy basic attack.
Reptilian Claw

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

1.4  **Health Regen**

4%  **Crit Chance**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

2.8  **Health Regen**

**Reptilian Claw** was a common  **Growth** equipment card.

## How to obtain

Reptilian Claw can be earned through card packs or through crafting.
Shadow Dancer

Shadow Dancer

**Lv.**

* Default
* Silver
* Gold
* Foil

Shadow Dancer

**Rarity**

Uncommon

**Cost**

 4

 7

**Stats**

 18 Power

 24 Basic Armor

**Effects**

 **Shadow Ambush** : Enter the Shadowplane and gain 10% Movement Speed for 10 Seconds. Attacking an Enemy from the Shadowplane applies a -40% Movement Speed Slow for 1 seconds. (35s cooldown) (Costs 75 Mana)

Shadow Dancer

**Rarity**

Uncommon

**Cost**

 4

 7

**Stats**

 18 Power

 24 Basic Armor

**Effects**

 **Shadow Ambush** : Enter the Shadowplane and gain 10% Movement Speed for 10 Seconds. Attacking an Enemy from the Shadowplane applies a -40% Movement Speed Slow for 1 seconds. (35s cooldown) (Costs 75 Mana)

Shadow Dancer

**Rarity**

Uncommon

**Cost**

 4

 7

**Stats**

 18 Power

 24 Basic Armor

**Effects**

 **Shadow Ambush** : Enter the Shadowplane and gain 10% Movement Speed for 10 Seconds. Attacking an Enemy from the Shadowplane applies a -40% Movement Speed Slow for 1 seconds. (35s cooldown) (Costs 75 Mana)

Shadow Dancer

**Rarity**

Uncommon

**Cost**

 4

 7

**Stats**

 18 Power

 24 Basic Armor

**Effects**

 **Shadow Ambush** : Enter the Shadowplane and gain 10% Movement Speed for 10 Seconds. Attacking an Enemy from the Shadowplane applies a -40% Movement Speed Slow for 1 seconds. (35s cooldown) (Costs 75 Mana)

**Shadow Dancer** is an uncommon  **Death** card. It costs  4 Vitality and  7 Intellect, for a total of 9,000 Gold. It also grants  18 Power and  24 Basic Armor (in PvP).

## How to obtain

Shadow Dancer can be obtained via Riktor/Morigesh/Countess Mastery level 4.

Shadow Dancer can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Shadow Ambush

Shadow Dancer's ability is **Shadow Ambush** which makes your hero enter Shadowplane and gain 10% Movement Speed for 10 seconds. Attacking an Enemy from the Shadowplane applies a -40% Movement Speed slow for 1 second.

## Notes

The shadowplane works similarly to Kallari's shadowplane and the Purple Buff.

## Change Log

 **Update V42.3 - August 29, 2017**

* Increased cost from 3 VIT / 6 INT to 4 VIT / 7 INT.
* Reduced duration from 15 seconds to 10 seconds.
* Increased Power from 14 to 18.
Pierce

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Pierce** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Basic Attack Pen** stat.

## How to obtain

Pierce can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Pierce
* Major Pierce

###  **Corruption**

* Dire Pierce
* Sinister Pierce

###

* Focused Pierce
* Concentrated Pierce
Righteous Wound/Tooltip

3

Righteous Wound

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12%  **Crit Chance**
Perfect Mana/Tooltip

4

Perfect Mana

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

120  **Mana**
Minor Guard

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Minor Guard** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Basic Armor** stat.

## How to obtain

Minor Guard can be earned through card packs or through crafting.

## See also

### **Universal**

* Guard
* Greater Guard

###  **Growth**

* Beta Guard
* Alpha Guard

###  **Order**

* Divine Guard
* Celestial Guard
Minor Wound/Tooltip

1

Minor Wound

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**