recursal/Fanatic-Fandom huggingface dataset:
Launch Pads

**Launch Pads** are interactables that launch the player in the air, making navigation through the stage easier or providing access to otherwise unreachable areas.

The player cannot control their trajectory and will land in a specific place, although additional jumps from having  or playing as  or the  can be used to interrupt the trajectory, giving the player some control over where they land. Additionally, movement skills (such as   or  ) or any skills that affect the player's momentum (such as Huntress's , , or ) will interrupt the player's trajectory. (This is not the case for  .)

After being launched from a launch pad, the player cannot input movements until they touch the ground again. This is only relevant when using extra jumps, or when hovering with  .

## Notes

* Monsters are able to use launch pads, and will do so to reach the player if required.
* are able to use launch pads, and will do so to reach their owner if required.

## Fan

Fans are exhaust chutes found only on . Unlike other launch pads, these require gold to be activated.

* Fan before turning on.
* Fan turned on.

## Geyser

The Geyser is a type of launch pad that can be found on , , , , , , , , and .

## Mushroom

On , launch pads take the shape of golden mushrooms with blue striped stems. They are functionally identical to geysers.

## Platform

On , once 4 pillars have been charged, multiple square launch pads become activated, indicated by pillars of blue light. When the player jumps on one, it will launch them up to the  arena.
Armor

**Armor** is a mostly obscure stat present on both Survivors and monsters. Having positive armor reduces the damage that character takes, and having negative armor increases the damage taken. This damage modification applies to all damage taken, except for the damage from a Shrine of Blood and damage from Void Fog.

Damage taken is multiplied by

1
−
A
r
m
o
r

/

(
100

A
r
m
o
r

)

{\displaystyle 1-Armor/(100+|Armor|)}

 . This is a number between 0 and 2.

If a character has positive armor:

* Damage taken is multiplied by

100

/

(
100
A
r
m
o
r
)

{\displaystyle 100/(100+Armor)}

. This is a number between 0 and 1.
* The formula for the damage reduction is:

A
r
m
o
r

/

(
100
A
r
m
o
r
)

{\displaystyle Armor/(100+Armor)}

.

If a character has negative armor:

* Damage taken is multiplied by

2
−
100

/

(
100
−
A
r
m
o
r
)

{\displaystyle 2-100/(100-Armor)}

. This is a number between 1 and 2. (Note that the negative armor is subtracted, and two negatives make a positive.)
* The formula for the damage increase is:

100

/

(
100
−
A
r
m
o
r
)
−
1

{\displaystyle 100/(100-Armor)-1}

.

The armor value that modifies the damage is a sum of the following contributions:

* The value of the armor stat (base armor + modifications)
* +adaptive armor
* +300 if the character is an  and the incoming attack has the AoE damage flag

The modified damage is then decreased by 5 per stack of . Note that the final damage can never be less than 1.

It would take 330  (+30 armor per stack while sprinting) to get a damage reduction of 99% while sprinting. This would amount to 9900 armor. Another way to achieve this amount of armor would be by obtaining 99  to get the same damage reduction while out of combat.

## Armor Modifications

Effects that *increase* a character's armor:

* Playing on   Drizzle grants each player a hidden item which grants 70 armor.
* , , , and  each have 20 base armor.
* has 12 base armor.
* grants 200 armor while active.
* grants 100 armor while active.
* grant 30 armor per stack while sprinting.
* grants 500 armor while .
* grants 20 armor while .
* increase base armor by 10% per stack.
* grants 100 armor per stack while out of danger.
* grants 100 armor while corrupted.

Boss Monsters have some base armor. See their individual pages for exact values.

* life-draining tendrils grant the Dunestrider 200 armor while active.
* gain 200 armor while looking for an item.
* gains 200 armor while performing his Shock Wave attack.

Effects that *reduce* a character's armor:

* The debuff reduces the victim's armor by 20.
* reduces targets' armor by 30.
* inflicts , reducing targets' armor by 60.
* inflicts , reducing targets' armor permanently by 2 *(+2 per stack)* on every hit.

## Adaptive Armor

 and the  have the adaptive armor passive stat, which protect them against bursts of damage. Every time they take damage, they gain temporary **armor** equal to

3000
×
(
d
a
m
a
g
e

/

m
a
x
H
P
)

{\displaystyle 3000\times (damage/maxHP)}

, or 30 armor per 1% of the max HP dealt. This armor caps at 400 and decays at a rate of 40 per second.
Commando: Godspeed

**Commando: Godspeed** is a challenge in Risk of Rain 2. It is completed as  by fully charging the Teleporter of the first stage before the timer hits 5 minutes.

## Tips

* This can be done more easily in the Prismatic Trial since the Teleporter instantly charges once the Teleporter Boss is defeated.
	+ Since Prismatic Trials have a set seed, it is also possible to develop an optimal strategy to handle the boss.

## Version History

PC Early Access Patch (Build ID No.4892828)
* Gameplay Changes
	+ Change challenge ‘Commando: Godspeed’ completion requirement from completing the first stage to charging the first teleporter

Early Access Artifacts Content Update
* Major Content
	+ Added New Commando Challenge: Godspeed
Backup Magazine

Stat
 Charge

The **Backup Magazine** is an item in Risk of Rain 2.

The item grants the holder 1 extra charge *(+1 per stack)* of their secondary, or "M2" skill.

## Notes

* This item is especially strong when used with characters with powerful and/or low-cooldown secondary skills.

* This item increases the maximum amount of  mines that can be placed.

* Unlike the  and , this item does *not* reduce the cooldown of the secondary skill.

* Having multiple Backup Magazines allows the player to quickly use multiple charges of their secondary skill back to back, and increased attack speed makes these multiple charges come out even faster. This burst potential is easier to obtain than reducing skill cooldowns to the minimum of 0.5 seconds through  or , although cooldown reduction is still effective for reloading the charges.

* This item affects  secondary fire when in , although it can only be utilized by .

* This item lets  fire additional consecutive shots while scoped in with  before having to reload. However, with , this item is functionally useless.

## Lore

```
Order: Ammo Magazine, Standard Ammunition (45mm Rounds)
Tracking Number: 05***********
Estimated Delivery: 10/05/2056
Shipping Method:  Priority
Shipping Address: Cargo Bay 10-C, Terminal 504-B, UES Port Trailing Comet
Shipping Details:
- Billed to: Captain [REDACTED]
- Note from Sender:  You going on a hunting trip or something? I’ve never seen anyone order this much ammo before.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Backup Magazine

## Trivia

* Upon picking up his first Backup Magazine,  seems to attach it on the magazine of both of his guns.
Little Disciple

Stat
 Damage

The **Little Disciple** is a boss item introduced in the *Scorched Acres Update*, dropped by the .

While the holder is sprinting, they periodically shoot homing wisps at enemies, dealing 300% (*+300% per stack*) damage per wisp. The speed at which the wisps are fired increases as movement speed increases.

The wisps have a range of 40m and a proc coefficient of 1.0.

## Math

The time in seconds between each fired wisp is determined by the formula `35 / (3 ⋅ movementSpeed)`

 8
 9
 10
 11
 12
 13
 14

## Tips

* This item is most useful on Survivors that have the  keyword on their skills, such as , allowing them to sprint constantly while using their skills and gain many bonus attacks from the Little Disciple.
* Despite their movement,   do not benefit from this item, as they are not sprinting.

## Lore

```
HELLO, LITTLE ONE. HOW WAS YOUR ADVENTURE TODAY?

OH

YOUR FORM IS BROKEN, LITTLE ONE. WHAT TRICKERIES HAVE YOU GOTTEN YOURSELF INTO?

OH

DO YOU TIRE OF ADVENTURE?

WOULD YOU LIKE TO HELP ME TEND TO THE GARDEN, MY LITTLE ONE?

I UNDERSTAND. OH, YOUR FORM! DO NOT WORRY. COME CLOSER.

HERE - TWO COILS OF DENKU ROPE. THOSE ARE FOR STRENGTH.

HERE - FOUR CARDS OF OBSIDIAN. THOSE ARE FOR SELF-CONFIDENCE.

I GIVE YOU NOTHING FOR SPIRIT.

OH, DO NOT WORRY! WE WILL STILL GO ON ADVENTURES. THEY WILL BE QUIET ADVENTURES.

COME CLOSER - CLOSER NOW.

CLOSER!

NOW WATCH - WATCH CLOSELY.

WATCH HOW I TEND TO OUR GARDEN.
```

## Version History

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix Little Disciple always triggering once as soon as it’s picked up, regardless of sprint state

Early Access Content Update 5
* Gameplay Changes
	+ Fire Rate: 0.5s ⇒ 1.6s
	+ Damage Coefficient: 100% (+100% per stack) ⇒ 300% (+300% per stack)
	+ 🌧Fire Rate now scales with movement speed

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added New Item Lore Entry: Little Disciple

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Boss Item: Little Disciple
Hopoo Feather

Stat
 Extra Jump

The **Hopoo Feather** is a returning item in Risk of Rain 2.

The item grants the player 1 *(+1 per stack)* additional jump.

## Notes

* The additional jump is *not* affected by .
* 's  will not use Hopoo Feathers.

## Tips

* This item can benefit Survivors with low mobility, such as  and , enabling them to reach high places or dodge attacks that would otherwise be impossible.

* Players can use this item to cancel fall damage, by using the extra jump immediately before hitting the ground. This is especially relevant for Survivors who lack movement-related skills. This is not relevant for , who does not take fall damage at all.

## Lore

```
“...Europan laws have cracked down heavily on poaching, with the intent to help the reemergence of the hopoo. Since then, the Greebokks Foundation has helped support hopoo conservation groups, substantially growing their population beyond the initial three that were recorded in recent years.”

- Europan Wildlife Guide
```

## Version History

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed repeated jumping animations not being able to interrupt themselves

Anniversary Update
* Major Content
	+ Added New Lore Entry: Hopoo Feather

## Trivia

* The "hopoo" in the name is a reference to the developer of the same name, as well as Hopoo Games; the developers of both Risk of Rain games and Deadbolt.

* The "Greebokks Foundation" mentioned in the logbook entry is a corruption of Gearbox Software, the publisher of Risk of Rain 2.
Forgive Me Please

The **Forgive Me Please** is an equipment in Risk of Rain 2.

When activated, the player throws a doll in front of them. This doll triggers all on-kill effect items the player has, as if the player had killed an enemy where the doll landed. It does this once per second and eight times in total.

## Notes

* Each player can have up to 3 dolls active at once, and the equipment cannot be activated again until one of the dolls is used up.
	+ This is due to the fact that if the player had a  and a , the Forgive Me Please will activate the Soulbound Catalyst, reducing its own cooldown enough to automatically spawn another doll. This limit was added since this would escalate to the point where there would be enough dolls and on-kill effects to overload and crash the game.

* The  pairs excellently with the Forgive Me Please, where 1 doll reduces the equipment's cooldown by 32 seconds over its 8 second activation period. This creates a 5-second downtime between spawning dolls. Any kills caused by the activated effects of the doll will further reduce this cooldown, even possibly causing the equipment to finish recharging before the current doll expires.

* The Forgive Me Please has a chance to drop Lunar Coins.
	+ Since Lunar Coins can activate the pressure plates on , placing the equipment on top of them provides a way, albeit inconsistent and time-consuming, to activate the plates if the player lacks any other resources.

* On-kill effects that have specific activation conditions will *not* be activated by Forgive Me Please. These items are: , , , , and .
	+ Brainstalks, Wake of Vultures, and Defense Nucleus will not activate even if the Artifact of Honor is active.

* The Forgive Me Please will charge  and the .
* The Forgive Me Please will stick to whatever surface it lands on. This is useful for placing it on an enemy, or an ally surrounded by enemies, as any on-kill effects will consistently hit the target.

## Lore

```
There is a note pinned to the doll:

Ayy, you’re killin’ me!

You’re killin’ me!

You’re killin’ me!

You’re killin’ me!

You’re killin’ me!

You’re killin’ me!

You’re killin’ me!

You’re really killing me.
```

## Version History

PC Patch v1.0.2.0
* Bug Fixes
	+ Fixed throwing Forgive Me Please off a cliff causing it to not release its deployable slot until the next stage

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix Forgive Me Please not triggering
	+ Fix Forgive Me Please not triggering
	+ Fix Forgive Me Please not animating or playing effects on non-host machines

Early Access Content Update 5
* Major Content
	+ Added New Equipment: Forgive Me Please
	+ Added New Item Lore Entry: Forgive Me Please
	+ Added New Challenge:

## Trivia

* The Forgive Me Please is likely a reference to an item featured in the original Risk of Rain, the Crudely Drawn Buddy. Upon using the Crudely Drawn Buddy, a decoy doll appears, which attracts the attention of monsters for several seconds.
	+ The Crudely Drawn Buddy doll takes on the appearance of any survivor who activates it, whereas the doll dropped by Forgive Me Please only resembles the .
Captain: Worth Every Penny

**Captain: Worth Every Penny** is a challenge in Risk of Rain 2. It is completed by repairing a   TC-280 Prototype in   Rallypoint Delta as .

Completing it unlocks  in Captain's loadout.

## Tips

* TC-280 Prototypes can *only spawn* on Rallypoint Delta. Additionally, they are relatively uncommon, so the player will likely need to revisit Rallypoint Delta several times.
	+ Rallypoint Delta can be selected as the upcoming stage by visiting the   Bazaar Between Time during Stage 2 and using the Lunar Seer, at the cost of Lunar Coins.
* The TC-280 Prototype is *extremely* expensive, costing almost as much gold as a legendary chest.
	+ Shrines of Blood are a risky but lucrative method of quickly obtaining gold.
	+ can net the player a decent amount of money. One gold nugget will cover 1/14th of the TC-280's cost.
	+ If the player is skilled at dodging, the  can generate gold quickly as the player battles enemies.

## Version History

Early Access Content Update 5
* Major Content
	+ Added New Captain Challenge: Worth Every Penny
Foreign Fruit

ID | 2

The **Foreign Fruit** is a returning equipment in Risk of Rain 2.

Activating the Foreign Fruit immediately heals the holder for 50% of their maximum health.

## Tips

* Combining the Foreign Fruit with a  allows the player to instantly recover all their health.
	+ The same can be done with a , but it will take 10 seconds to finish healing.

* Avoid this equipment if using the , as the heal will not benefit shields in any way.

* With enough stacks of  and/or , the player can rapidly and continuously heal.
	+ This equipment already pairs well with the  and , but becomes even more effective when using this strategy.

## Lore

```
“The Nutapple is an exotic fruit picked from the curious Xelphum Tree, native to coastal Gemines on Titan. Renowned for its sweet, yet cleansing flavor (and low caloric total), the Nutapple is a must-have for health enthusiasts everywhere.”

- Dietary Sciences Digest
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Foreign Fruit

Early Access Artifacts Content Update
* Sound & Music
	+ Fix Foreign Fruit not playing its activation SFX correctly over the network

## Trivia

* The Foreign Fruit is also known as the "nutapple." According to its logbook entry in the first *Risk of Rain*, it has the taste of both a cashew and an apple.
BoostHp

*This page refers to content that is used for internal mechanics. It can not be accessed by vanilla means.*

 ID | 49

This item is exclusively found on entities that have their health boosted compared to their base spawn state. Each stack increases the health stat by 10% and the bonus is applied after the . It can be found in the following entities:

* Elite Monsters
* Enemies with unique scaling
* Allied
* Allied

## Trivia

* This item does not have a name, as it's only referred to in code.

## References

1. ↑ https://discordapp.com/channels/417739215355510784/559901453834256404/571234436507500547
Chronobauble

Stat
 Slow Duration

The **Chronobauble** is an item in Risk of Rain 2.

When the holder damages an enemy, that enemy is  by 60% for 2 seconds *(+2 seconds per stack)*.

## Notes

* Unlike many other on-hit debuff effects, the Chronobauble is completely unaffected by the hit's proc coefficient. The slowness debuff will always have the same duration when inflicted, regardless of the attack.
* Since this item only affects movement speed and not attack speed, this item's benefits are negligible on enemies that use ranged attacks.
* The slow effect can be used to keep close-range enemies such as  at a distance, or to activate the .
	+ Some other close range enemies include  and .

## Lore

```
Order: Chronobauble
Tracking Number: 99******
Estimated Delivery: 03/03/2066
Shipping Method: Priority
Shipping Address: 9042 Pvt. Drive, Yustik Plaza, Mercury
Shipping Details:

Weren't you just a kid? Summer break feels like it was just so recent - but it's been 10 years, hasn't it? Life moves faster and faster as you get older - less moments to remember, to cement you in time. I don't even remember being 25. How did I forget an entire year?

Anyways - I found this in a trinket shop on Mercury. A chronobauble - the seller said something about special relativity, real heavy distortions or something - I didn't really get it. It's supposed to slow down time around it. Right.

Anyways, I'm shipping this to myself - to arrive in 10 years. A gift, from me to me. A reminder to make memories, to slow down a bit. 10 years will pass so quick - try to remember them! You've got to put effort in life!
```

## Version History

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Slow Duration: 1 (+1 per stack) ⇒ 2 (+2 per stack)
	+ Update tier color outline to match other items
Interstellar Desk Plant

Stat
 Radius

The **Interstellar Desk Plant** is a returning item in Risk of Rain 2.

5 seconds after the holder kills an enemy, a small potted plant appears on the ground where that enemy died. After another 0.5 seconds, the plant creates a healing zone with a 10 meter radius (*+5m per stack*) that heals all allies within for 5% of their maximum health per 0.5 second, similarly to . It takes 0.5 seconds for the healing radius to reach its maximum size.

Each plant lasts for 10 seconds before disappearing.

## Notes

* Correction: The in-game description of the base healing radius being 5m is incorrect. It is actually 10m.

## Tips

* The  pairs very well with this item, as it will spawn multiple plants on top of each other and create a powerful healing radius.
* can make some great use with this item, especially if running the ability. Since the turrets move with Engineer, the nearby enemies that they kill will activate this item, and the turrets can possibly walk into the healing area.

## Lore

```
Order: "Interstellar Plant Seed"
Tracking Number: 44******
Estimated Delivery: 08/27/2056
Shipping Method:  Standard/Biological
Shipping Address: Giardina Dealership, Naples, Earth
Shipping Details:

Hello - yes, I’d like one of those space plant seeds for the office. I think it would look so nice in here; it'd really brighten up the room, and it could really use it. Al at the Denver branch says he got one, and it's really made a difference. His sales are OFF the charts, and he's contributing all his success to this magic plant!

I've also heard that it sorta gives off a glow that has medical benefits. That would be great for the pain I've been having in my ankle after that run. Might even help the attitude of some of my customers.
```

## Version History

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed Deskplant healing wards sometimes appearing underground

Early Access Content Update 5
* Gameplay Changes
	+ Healing Radius: 3m (+1.5m per stack) ⇒ 5m (+5m per stack)
	+ Healing: 5% max health every 1 second ⇒ 5% max health every 0.5 second

Early Access Artifacts Content Update
* Major Content
	+ Added New Item: Interstellar Desk Plant
	+ Added New Item Lore Entry: Interstellar Desk Plant

## Trivia

* An Interstellar Desk Plant can be seen on the desk of the multiplayer lobby screen.
Engineer: 100% Calculated

**Engineer: 100% Calculated** is a challenge in Risk of Rain 2. It is completed as  by defeating the Teleporter Boss in less than 5 seconds after it spawns.

## Tips

The use of  makes this challenge trivial by killing the Teleporter Boss in a single hit.

The challenge can be difficult to achieve without planning ahead (unsurprisingly). The following can make it easier to achieve:

* Using a  with a lot of on-hit items is a good way to reach enough burst damage to complete this challenge.
* Using burst items like  or  in combination with plenty of  and  or .
* Using the Artifact of Glass and teaming up with a high damage character such as  and/or .
Cleanup Duty

**Cleanup Duty** is a challenge in Risk of Rain 2. It is completed by destroying 20 flying rocks in Sky Meadow.

## Version History

PC Early Access Patch (Build ID No.4892828)
* Bug Fixes
	+ Fix an issue with the challenge ‘Cleanup Duty’ not properly working online

Early Access Artifacts Content Update
* Major Content
	+ Added New Challenge: Cleanup Duty
Hooks of Heresy

Stat
 Root Duration
 Cooldown

The **Hooks of Heresy** are a lunar item in Risk of Rain 2 and a part of the Heresy Set, released in the Anniversary Update.

Obtaining the Hooks of Heresy will replace the Survivor's secondary skill (M2 by default) with the Slicing Maelstrom skill.

Secondary

 Cooldown
 Description
 * Correction: The in-game description of 175% damage per second is incorrect. The blade maelstrom can hit up to 5 times per second, dealing 175% damage per hit for 875% damage per second total.
* Charging up the projectile increases the initial launch velocity of the projectile, charging faster with increased attack speed. The projectile is automatically launched at full charge.
* Once thrown, the projectile rapidly decelerates and will usually come to a halt before it explodes on its timer.
* The projectile penetrates enemies and players but bounces off of terrain.
* The ending explosion has a radius of 14m and applies the  debuff to enemies, rooting them.

## Notes

* Since charging Slicing Maelstrom only increases the projectile's launch velocity, using it without charging at all is the most effective way to handle close-range targets.
* can benefit from this item, as it gives better crowd control options for him than  does and outscales Power Tazer in damage as well.
* Obtaining this item along with the other three Heresy items will turn the holder into the .
* Before PC Patch v1.2.3 there was a bug that allowed  to reset the cooldown of Slicing Maelstrom by activating painting mode for  and closing it again, where all stacks of Slicing Maelstrom would be refreshed instantly. This effectively gave all stacks of Slicing Maelstrom no cooldowns, allowing Engineer to repeatedly use it extremely rapidly.

## Lore

```
“…her arms were warped into terrible blades, so she may no longer find joy in study or tooling…”

-The Evisceration of Kur-skan the Heretic, IV
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lunar Item: Hooks of Heresy
	+ Added New Lore Entry: Hooks of Heresy
Challenges

Completing a Challenge will unlock either a Survivor, Item or Equipment (that will start to drop in subsequent runs).

## Artifacts

*See: Artifacts for details about trials*

## Version History

PC Patch v1.1.1.2
* Bug Fixes
	+ Updated outdated icons for achievements

Early Access Artifacts Content Update
* Bug Fixes
	+ 🌧 Fix spectators earning achievements

## Notes

* In progress skill challenges, such as Commando: Incorruptible, will no longer be able to be completed if the player changes to a different survivor as a result of the Trial of Metamorphosis or Artifact of Metamorphosis.
Effigy of Grief

The **Effigy of Grief** is a lunar equipment in Risk of Rain 2.

When activated, a pillar-like effigy is placed at the player's cursor (similarly to ), which inflicts  on all entities (players and monsters alike) within a 15m radius. Each player can have up to 5 effigies active at once, and if a new one is placed the oldest one expires. The effigies do not disappear otherwise.

## Tips

* Timing and correct placement is key for utilizing this item to its full potential. Be aware of the surrounding environment and place the effigy at the right time and in the right place to maximize damage.
* Avoid the  while holding this equipment, as the effigies will automatically be placed when ready.
* This item is not recommend for melee Survivors like the , since they must get close to enemies to attack and are likely to be Crippled by this item.
* The  has some good synergy with this item, as Cripple contributes to the 4 debuffs necessary and also reduces enemies' armor, causing them to take even more damage.
* Survivors with a high enough hit rate for  can potentially lower an enemy's armor by another 60 points, on top of the 20 armor loss from Cripple. Depending on the enemy's base armor, this could range from a 37.50% to 44.44% damage increase.
	+ Shattering Justice also contributes to Death Mark with  and  (though not at the same time).
* The effigies have collision and are perpendicular to the surface they are placed on. They can therefore be used for platforming, although the reduced movement speed from Cripple may make this more trouble than it's worth.
	+ This also makes the effigies capable of activating the pressure plates on   Abandoned Aqueduct.
* debuff immunity also applies to the effects of Effigy of Grief, making the player immune to being Crippled.

## Lore

```
“This relic tells a story... But it is not a fairy tale. It’s a tragedy. A story of betrayal, regret, and sorrow. A story of two.”

“Uh… okay…? How the hell do you know that?”
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Effigy of Grief

Early Access Content Update 5
* Gameplay Changes
	+ Now placed at where you’re aiming, rather than at your feet
	+ No longer is consumed on use.
	+ Now limited to 5 per map per character.

## Trivia

* The Effigy appears to be a sculpture of an abstract/uncanny resemblance of a lizard or . It likely is made to look like it is screaming or reeling in pain.
	+ The key features of the Effigy are its stalked/bulging eyes, flailing tongue, and nostrils on the very top of the sculpture towards the end of its muzzle.
Captain: Wanderlust

**Captain: Wanderlust** is a challenge in Risk of Rain 2. It is completed as  by visiting 10 unique Environments in a single run.

## Notes

* All standard Environments and Hidden Realms count towards this challenge.
	+ The environments must all be unique from each other. Looping and entering an environment that was previously visited in the run will *not* count towards the challenge.
	+ The internal list of visited stages is updated on scene change, which occurs when traveling to the next stage through a portal or Teleporter. For example, taking a Blue Portal after completing a stage will mark the   Bazaar Between Time as visited during the scene transition. Because of this, the first stage at the start of a run is *not* counted, since the scene has not changed to it. Visiting that same stage again by looping will properly add it to the list of visited stages.
	+ The end credits sequence counts as a unique scene for this challenge. This means that the player only needs to have changed scenes 8 times prior to   Commencement, as Commencement will be scene 9 and the credits will be scene 10.
* When using Save-Load mods, like ProperSave [1], only environments visited during a single session without loading will be counted towards this achievement.

## Version History

Early Access Content Update 5
* Major Content
	+ Added New Captain challenge: Wanderlust
Irradiant Pearl

The **Irradiant Pearl** is a yellow item introduced in the *Hidden Realms Update*.

It can only be obtained from a Cleansing Pool in exchange for a lunar item, and increases *all* the holder's stats by 10% (*+10% per stack*).

The Irradiant Pearl has a drop rate of 20%. Its common counterpart is the , which only increases the holder's health.

When combined with both the scarcity of Cleansing Pools and the general unlikelihood of players having mass amounts of lunar items to trade, the Irradiant Pearl becomes one of the rarest items, if not *the* rarest item, in the game.

## Notes

* The  cannot be used to transform other boss items into an Irradiant Pearl, or vice versa.
* Irradiant Pearls cannot be obtained while the Artifact of Command is active. Cleansing Pools do not spawn, and neither the Pearl or the Irradiant Pearl can be selected from Yellow Command Essences.
* While Irradiant Pearls can be scrapped with a Scrapper for  and are the same rarity as other boss items, Yellow Scrap cannot be used with the Cleansing Pool, and Irradiant Pearls will never be offered by an Overgrown 3D Printer.
* Increasing maximum health or regeneration is not considered healing, so picking up an Irradiant Pearl does not fail the Naturopath challenge.
* The Irradiant Pearl only multiplies base armor, meaning it provides a maximum benefit of 2 armor on Survivors like , and gives no armor to Survivors without base armor.
* Correction: The in-game description of adding 10% regeneration is incorrect; it actually increases regeneration by a flat 0.1 (+ 0.02 per level) HP/s per stack. This is *effectively* a 10% increase for most Survivors, except for , , and the .

## Lore

```
Oh, that is… strange. That is unlike the other pearls.

Do not be mistaken – his influence is still dark. Despite how beautiful your pearl is… it is not from a place of kindness. It cannot be.
```

## Version History

PC Patch v1.1.1.2
* Quality of Life
	+ Cleansing Pool
		- Irradiant Pearl Chance: 4% ⇒ 20%
		- Can no longer be pinged to reveal its contents

Anniversary Update
* Major Content
	+ Added New Lore Entry: Irradiant Pearl

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Boss Item: Irradiant Pearl
Aphelian Sanctuary

You dream of clarity.

**Aphelian Sanctuary** is one of the five new environments added to the game with the *Survivors of the Void* DLC, located on   Petrichor V, and one of three stage 2 Environments in *Risk of Rain 2.*

## Interactables

* Chest
* Damage Chest
* Healing Chest
* Utility Chest
* Large Chest
* Large Utility Chest
* Adaptive Chest
* Equipment Barrel
* Multishop Terminal (White)
* Lunar Pod
* Barrel
* Shrine of Chance
* Shrine of the Woods
* Cleansing Pool
* Incinerator Drone
* Equipment Drone
* Cloaked Chest
* Legendary Chest (starting stage 4)
* Altar of Gold (starting stage 2)
* Radio Scanner
* 3D Printer (White)
* 3D Printer (Green) (starting stage 2)
* Mili-Tech Printer (starting stage 5)
* 3D Printer (Overgrown)
* Scrapper
* Void Cradle
* Void Seed (starting stage 2)
	+ Void Cradle
	+ Void Potential
	+ Stalk
* Teleporter

## Monsters

* +
	+ (Beetle Family event)
	+ (Jellyfish Family event)
	+ (Golem Family event)
	+ (Golem Family event)

## Newt Altars

There are 3 possible locations for the Newt Altars and exactly 1 will spawn.

* 1. Under one of the bridges
* 2. Inside a recess, in a corner below ground level
* 3. On top of one of the big pillars

## Lore

```
FIELDTECH Image-To-Text Translator (v2.5.10b)
# Translating text... done. [3 exceptions raised]
Complete: outputting results.

I have heard the young ones whisper amongst themselves, questioning why we must stay in our glistening towers. Why we must rigorously cleanse our bodies, why we must live rigorous, studious lives.

How uncouth. The younger generation knows not of the plight of Aphelia, before [The Hero] came to save us. They live thanks to him, thanks to our second chance...! They know nothing of strife, nothing of hunger, nothing of the [Tar]. That terrible substance that consumed our way of life, consumed our culture, consumed us down to the marrow.

Perhaps it is best they know nothing of our past, perhaps it is best that they remain clean.

Yes. Perhaps it is best.

...That won't stop me from grumbling at them. Stupid kids.

Translation Errors:</style
# [Tar] could not be fully translated.

## Version History

Survivors of the Void
* (Undocumented) Added New Stage: Aphelian Sanctuary

## Trivia

* The internal name for Aphelian Sanctuary is Ancient Loft.
* A pillar at one far end of the map resembles the Obelisk found in A Moment, Fractured flipped upside down.
Loader: The Thunderdome

**Loader: The Thunderdome** is a challenge in Risk of Rain 2. It is completed as  by killing 3 other Loaders in the Bulwark's Ambry.

## Tips

* Play as Loader and head to the Sky Meadow, inputting the code for the Artifact of Vengeance.
	+ Since an Umbra will spawn each time the  is interacted with, except for the last interaction, simply kill all 3 Loader Umbrae while completing the Trial.
* For more detailed tips on surviving this artifact, refer to the Vengeance section.
* Avoid offensive drones and turrets, as these can kill Umbrae. If they do, it will *not* count towards the 3 Loaders the player needs to kill.
* It is notable that holding  will give all Umbrae an extra life, allowing the player to get credit for up to two kills per Umbra. This can be useful as insurance in case an Umbra is killed by something else, although this strategy can be dangerous if the Umbra is powerful.
* This challenge can also be achieved through killing the summoned creature from the equipment  three times with the code for Artifact of Chaos, or with the artifact of Chaos active while doing a different input code.

## Version History

Anniversary Update
* Major Content
	+ Added New Class Challenge: Loader: The Thunderdome
Lesser Wisp

Speed | 6 m/s

The **Lesser Wisp** is a returning floating mask monster in Risk of Rain 2 that is propelled by fire. It is part of the    Wisp monster family.

## Environments

* Wisp Family Event only:
* Other Environments with the Artifact of Dissonance enabled

## Skills & Behavior

Any single instance of damage that deals more than 10% of the Lesser Wisp's total health will stun it and interrupt its attacks or movement.

### Primary: Lesser Fireballs

The Lesser Wisp aims at the player for 1.6 seconds (scales with attack speed) before firing 3 fireballs each with a random spread between 0-4. These fireballs are actually bullet attacks with default falloff and as such they cannot blocked by . This attack has an end lag of 2 seconds, which scales with attack speed.

This skill has a cooldown of 4 seconds and each bullet deals 150% damage with a proc coefficient of 0.33 and a force of 700.

### Behaviors

1. **Use primary and flee**: the Wisp must be within 20m from its target and have line of sight. The primary is not necessary to be off cooldown. This behavior will be active for 0.5 seconds.
2. **Use primary and strafe**: the Wisp must be within 20-30m from its target and have line of sight. The primary is not necessary to be off cooldown. This behavior will be active for 2 seconds.
3. **Chase off nodegraph**: the Wisp must be within 40m from its target and have line of sight. This behavior will be active for 2 seconds.
4. **Chase**: no requirements. This behavior will also be active for 2 seconds.

## Notes

* The Lesser Wisp's attack is a hitscan, meaning as long as one beam is lined up on a target, that target will be hit regardless of distance.

## Lore

```
ONE MASK. SMALL.

MASK QUALITY IS ACCEPTABLE. I PULL IT FROM THE KILN.

LET US BEGIN.

A COIL OF DENKU ROPE – THIS IS FOR STRENGTH.

A STRIP OF EDELWOOD BARK – THIS IS FOR CURIOSITY.

A HANDFUL OF [powder] – THIS IS FOR SPIRIT.

AH, HELLO LITTLE ONE. WELCOME TO LIFE.

OH

YOU ARE A FUNNY LITTLE ONE, AREN’T YOU? YES, I AM QUITE BIG.

BUT FEAR NOT MY SIZE, LITTLE ONE. INSTEAD, SEE HOW MY SIZE HELPS ME TEND TO OUR GARDEN.

OBSERVE.

...SEE? THERE ARE ALL SORTS OF CREATURES IN LIFE. SOME BIG. SOME SMALL.

IT LOOKS LIKE YOU HAVE NEW FRIENDS WHO WANT TO MEET YOU.

WELL? DON’T KEEP THEM WAITING, LITTLE ONE.

GO AND ENJOY LIFE – THIS IS MY GIFT TO YOU.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Lesser Wisp

Early Access Content Update 5
* Gameplay Changes
	+ Now properly stops charging attack sound when interrupted

Early Access Artifacts Content Update
* Gameplay Changes
	+ Improve performance
	+ Increase size of fire effect so they look fuller

Early Access Hidden Realms Content Update
* Gameplay Changes
	+ Spawn Cost: 9 ⇒ 10
	+ Base Damage: 4 ⇒3.5

Early Access Scorched Acres Content Update
* QOL
	+ Add some damping to Wisp bodies so they aren’t flung as far
Kjaro's Band

Stat
 Damage

**Kjaro's Band** is an item in Risk of Rain 2. Its counterpart is .

When striking an enemy with an attack that deals 400% or more damage, the Band creates a flaming tornado that deals 300% *(+300% per stack)* total damage. This bonus attack has a cooldown of 10 seconds and a proc coefficient of 0.0.

## Notes

* The runic flame tornado hits targets every 0.3s for 3s within ~5m.
* In addition to dealing at least 400% damage, a hit must have a proc coefficient greater than 0.0 to activate the Bands. Damage bonuses such as critical strikes or  will *not* cause weaker hits to activate the Bands, even if the final damage dealt is above 400% base damage.
	+ signature  debuff is an exception. When Mercenary hits an Exposed enemy, the hit deals an extra 350% damage, which *does* count towards the Bands' activation.
* This item always activates simultaneously with Runald's Band.
* The cooldown for the Bands can be seen above the player's health bar as a  with up to 10 stacks. 1 stack is removed every second, and when the last stack is removed the Bands are  and can be activated again.
	+ Because this status effect is considered a debuff, activating the  will reset the cooldown immediately.
	+ does not provide immunity to this debuff.

## Lore

```
"Should passion die down,
Should light be extinguished,
Will you bring me patience?
Will you die with me?"

-The Syzygy of Io and Europa
```

## Version History

Early Access Content Update 5
* Gameplay Changes
	+ Runald’s/Kjaro’s Band
	 *Developer Notes: The two rings have undergone a bit of a rework, working off of an internal cooldown rather than a chance on-hit. We’re hoping that this can help diversify one of our “on-hit” items to be more than just attacking enemies and hoping things activate. We’ve also changed the behavior of Kjaro’s to be more of the AoE option, while Runald’s is the single target option.*
		- Proc Chance: 8% ⇒ 100%
		- Now has an internal cooldown of 10 seconds
		- Now has a minimum threshold of only triggering on attacks that deal 400% or greater damage
		- Fire Tornado Damage: 500% (+250% per stack) ⇒ 300% (+300% per stack)
		- Fire Tornado Hitbox Width: 4.8m ⇒ 13m
		- No longer moves

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Damage: 500% (+250% per stack) additive damage ⇒ 500% (+250% per stack) total damage

Early Access Release
* Introduced as "8% chance on hit to strike an enemy with a runic flame tornado, dealing 500% additive damage (+250% per stack)."

## Gallery

* The symbol shown for when Runald's Band and/or **Kjaro's Band** can be activated.
* The symbol shown when the cooldown for Runald's Band and/or **Kjaro's Band** has started.

## Trivia

* It is implied that this item was used as a wedding ring for a pair of .
Bandit: Sadist

**Bandit: Sadist** is a challenge in Risk of Rain 2. It is completed as  by killing a monster with 20 stacks of.

## Tips

* A monster with a lot of HP, most likely a boss, will be required for this challenge. Players might need to wait for later stages in order to find an adequate target. Shrines of the Mountain can help summon stronger Teleporter Bosses early on, although it is more likely that multiple bosses will be spawned instead of an Elite.
	+ A possible target is the . It is incredibly defensive and able to survive multiple stacks of Hemorrhage without dying before the required stacks can be applied.
	+ Playing on higher difficulty will make monsters stronger faster, saving some time but requiring more skill.
	+ The Artifact of Honor will force all bosses to spawn as Elites, guaranteeing they will have much more health. However, they will be more difficult to survive against.

* In multiplayer, multiple Bandits can work together to stack hemorrhage on a single enemy. Each Bandit player must apply at least one stack of hemorrhage to be eligible for the completion of the challenge.
* will greatly help by stacking uses of .
	+ resets all of Bandit's cooldowns, including every additional use gained by . 4-9 Magazines can be enough with proper resets.

* Having 2  will reduce the cooldown of Serrated Dagger to 1 second, allowing the player to spam the attack repeatedly. (A third would lower it further to the minimum of 0.5 seconds, though this is overkill.)

* also helps with spamming Serrated Dagger, which should give extra time to stack most of the necessary Hemorrhage stacks.
	+ This is especially reliable when using the Artifact of Honor.

* Serrated Dagger only causes hemorrhaging on critical strikes, so  or  can help negate the need to perform backstabs to apply stacks of Hemorrhage.
	+ Stacking a few  can increase the uptime of the HUD to be more consistent.
	+ Add a  to greatly reduce the HUD's cooldown and eliminate the need to micro-manage it.
* While not as important as cooldown or critical chance, attack speed does increase the speed at which the player can repeatedly use Serrated Dagger. Stacking hemorrhage quickly will prevent the enemy from dying before 20 stacks are reached.

## Version History

Anniversary Update
* Major Content
	+ Added New Class Challenge: Bandit: Sadist
Huntress: One Shot, One Kill

**Huntress: One Shot, One Kill** is a challenge in Risk of Rain 2. It is completed as  by holding 12  at once.

## Tips

* An easy way to complete this challenge is to find a 3D Printer that prints Crowbars and use it until 12 of them are obtained.
* This can also be achieved by using a Shrine of Order, while holding a Crowbar. While this is a random chance, it can turn all held white items into Crowbars.
* This challenge is completely trivialized by the Artifact of Command.
Huntress: Finishing Touch

**Huntress: Finishing Touch** is a challenge in Risk of Rain 2. It is completed as  by landing a killing blow with every possible hit of a single  (i.e. killing 7 enemies with one glaive, one per hit).

## Tips

* Stacking several  early in a run can one-shot enemies with each hit of the glaive.
* The Artifact of Swarms and Artifact of Soul can make this challenge easier.
* This challenge may also be completed without items in the first stage by killing a group of seven  that have each been hit with one .

## Version History

PC Early Access Patch (Build ID No.4892828)
* Gameplay Changes
	+ Change the wording for challenge ‘Huntress: Finishing Touch’

Early Access Artifacts Content Update
* Major Content
	+ Added New Huntress Challenge: Finishing Touch
Ancestral Incubator

*This page refers to content that has yet to be released. Nothing here is final and anything is subject to change.*

 Stat
 Chance
 Parent Health

The **Ancestral Incubator** is an unused item in Risk of Rain 2 supposedly dropped by the  boss. Unlike most unused items, this one is fully functional.

## Lore

```
"How do they know who their leader is? Is it instinct? Or is there something about me?"

"I can't believe you're having me cover for you, Ashley. You know the rules. The last time someone brought something 'friendly' to the camp it did NOT end well. Rich cried for days."

"But if we figure out how to communicate we can use it to our benefit! Besides, the guy is pretty helpful around here. He can lift heavy boxes and reach high places."

"I think we should just put that thing back where you found it. Who knows if it will attract more?"

"This is for science...! And besides, maybe it can teach us something about this environment. He's a native here."

"Yeah, cool, native, okay, I'm out."
```

## Trivia

* The logbook for this item references Rich, the survivor from the Goobo Jr. entry.
Encrusted Key

The **Encrusted Key** is a void item added in the *Survivors of the Void* expansion, and the corrupted version of the .

With this item in the player's possession, an Encrusted Cache resembling a small purple sphere will spawn somewhere on the map when teleporting in. Interacting with this cache will consume an Encrusted Key and drops a Void Potential orb, allowing the player to choose between three void items (41.66%/41.66%/16.66%).

This chance is affected by the drop chance bias and as a result uncommon options are more likely and legendary options are much less likely than expected. The effective chance is (42.37%/50.84%/6.79%).

## Notes

* Correction: The in-game description of (*60%/30%/10%*) is incorrect.
* As void items do not have a discernible rarity and all fall under the same umbrella of void, their "rarity" as considered for the cache's drop chances is the rarity of the uncorrupted counterparts (e.g. the  is the corruption of the , a white item, and so the Needletick is considered a "white" void item).
* Void caches will spawn even if the Artifact of Sacrifice is enabled.
* If the Artifact of Command is active, the void cache rarity will always be common.
* The Encrusted Key will only corrupt other Rusted Keys while at least 1 Encrusted Key is in the player's inventory. Consuming an Encrusted Key will remove it from the player’s inventory, thereby preventing future Rusted Keys from becoming corrupted. This is the only void item that can be removed from a player’s inventory.
* In multiplayer, a cache is spawned for each player holding an Encrusted Key.

## Tips

* Since the void cache itself can contain an Encrusted Key, the player can choose to take it and get a new void item on the next stage if neither of the other 2 options were desirable.

## Lore

```
//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//

"I have this key. I found it one day when I was taking a walk along the beach... It was washed up on the shore, all covered in crust and sand. I dunno why, but I took it with me... I figured it would be neat to try and figure out what this key went to. It'd be like a treasure hunt, y'know? Thing is, no matter who I went to, I never found anything. Any lock that seemed to match, the key wouldn't go in all the way. I was starting to get frustrated. I... I'm not too religious, but for some reason, I felt it was my destiny to use this old, beat-up key and find its match. M-Maybe it would change my life. I dunno. And, when I heard about this mission, for some reason, my heart began to race. I've heard all about the Contact Light's disappearance, everyone has. But... I don't know why, but I felt, in my heart of hearts... Whatever this key went to was where the Contact Light was. And it was my destiny to come along."
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Encrusted Key