Void Realm

The void realm is a mysterious place that masketeers should not stay in for too long. The realm has no color, and the sound is muffled or distorted. Some may find malicious spirits residing in this world known as "Wraiths". However, some spirits may cross over to give masketeers some help or guidance like "Kois". If one enters this realm, time will seem normal, but there are certain things that are out of place. Some may not be able to tell day from night.

### **Theories about the Void Realm**

#### **Entering and exiting**

Masketeers cannot just enter this realm unattended. The spirit in their mask must be able to guide them in and trust them to get them out of the Void realm. However, some masketeer may end up stuck in this realm if they loose trust in their own mask and/or fall into emotions like rage or sadness. Masketeers must always keep their fighting spirit in check. Otherwise, they will be attracting unwanted attention of wraiths. The fighting spirit will cause the spirit to respond to your will. At it's peek, it would safely return you to the real realm or spirit realm.

#### **Birthplace of wraiths**

One suggests that this is the main place where wraiths come from. There is usually a dark cloud hovering over the realm that wraiths may spawn from. This haze is probably linked to the negativity in the earth realm.

#### **Being able to see the dead**

You will be able to meet the people who passed in the void realm. This is a possible statement, but nothing has confirmed this statement yet.

#### **Unable to remove your masks**

Masketeers may not remove their masks from their face in the Void Realm. Because humans do not exist in this realm, there might be some grave consequences for masketeers that remove their mask. Fortunately, the guardian spirit will prevent one from removing the mask from their face with a protective spell. This spell will make the mask remain glued to the face until the masketeer returns to the real realm.

#### **Masketeer corruption: anger and sadness**

Another reason why a masketeer should not remain in the void for too long is the void is the source of negativity. If you enter the realm with sadness, you will be overwhelmed with pity and grief. If you enter this realm with anger, you will be overwhelmed with rage and pain. This is why you must keep your fighting spirit up in this realm to protect you from the negativity of anger and sadness.

#### **Seeing the spirit in the reflection**

One of the most mysterious things about the void realm is that water is always white. If you look into a pool of water (puddle, pond, lake, river,), one will not only see their own reflection, but their guardian spirit. A spirit resides in the masks of a masketeers. So, when you look into a pool, don't be shocked when you see a different reflection. It is also best not to disturb the water in this realm for ripples are black which causes the water to become darken or corrupted. The water will only regain it's white glow when it is still and undisturbed.

#### **Transported in Critical Condition**

If a masketeer ends up in critical condition, the spirit in the mask will step in and transport the masketeer to safety in the void realm. However, when the masketeer recovers it is best to not stay in that realm for more than three days. The negativity that hovers above becomes more burdensome with each passing day.