Champion

**Champion** is a designation given to certain individuals in *Magical Girl Policy*. Such people have been chosen by Fate in order to protect order in the universe, and are generally given a Guide and special powers in order to accomplish their mission. The Spirit Guard are the most notable Champions in the series.

Preferring not to directly intervene in her goal of keeping order in the world, Fate uses her powers of foresight to find people that might serve as heroes for this purpose. Fate and/or another higher being such as the High Spirits then marks a chosen person's soul when they are born, an indication of their Champion status. They may also have their Investiture augmented, which can grant them special abilities such as high empathokinetic potential, though Champions are generally unaware of any of these things at first. Under certain circumstances, such as a Spirit Guard tapping into their Investiture's power, a Champion's silhouette will glow with a light called an Ardent Resonance. Some Champions have an Ardent Resonance with additional components, like how a Spirit Guard has an Ardentian symbol of their title's namesake emotion appear on their forehead.

When the time for the Champion to become a hero approaches, Fate subtly influences events in order to lead the Champion to where they are needed. When the Champion is at the right place, an empathokinetic pulse called the Hero's Call is sent out. This pulse can apparently only be felt by agents of Fate, with a particular type of agent called a Guide being alerted to where the new Champion is. The Guide then seeks out the Champion and, after finding them, tells them of their status, their powers, and their mission. From then on, the Guide serves as a mentor figure for the Champion, relaying information from Fate and providing assistance. In addition to a Guide, a Champion often has a support team, such as the Hush Corps for the Spirit Guard, and it's not uncommon for multiple Champions with a shared mission to work as a team.

The set of qualifications Fate uses to select Champion candidates is not explicit, though she is said to foresee the decisions one makes in various possible futures and this is apparently the avenue she uses when looking for candidates. Out of all possible factors, strength of character appears to be the one Fate values most, even above loyalty to her or willingness to take on one's mission. For example, Robert despises Fate, had no desire to become a Spirit Guard, and his reincarnation from the Shrine Maiden is considered to be due to an error, but Kunapipi notes that his transforming anyway to save Mallory demonstrates that Fate selecting him as a Champion was a wise decision.

Depending on the people, Champions may or may not be known concept. In the Ardent Empire, being chosen as a Champion was considered a great honor, with its history featuring tales of a Guide appearing to people who would become heroes. On Earth, however, the ideas of Champions, Fate, and related things are hidden from the world at large, with Earth's Guide Kunapipi appearing to secret heroes throughout the ages. For example, the Spirit Guard have secret identities that are protected by the Disconnection Effect, and the power of the Standridge Stones makes the heroes' business nothing to be alarmed at for the general populace of Kessia City, ensuring news of their feats don't reach the outside world.

## Known Champions

* Angela Warrant
* Kara Balmer
* Mallory Drake
* Robert Dreese/Robynne Darling
* Vivian Feliz

In addition to the Spirit Guard, there have been a great number of Earth's Champions that had Kunapipi as their Guide over thousands of years, with the wallaby keeping items in her office that were once used by said heroes.