Magician's Tricks

These tricks are non-magical and are rather accomplished through a combination of careful planning and expert sleight of hand. Some of these tricks use dexterity as their "casting modifier." (DC=10 + your dexterity modifier + your proficiency bonus)

## Tricks

### Card Throwing

Performance Time: 1 action or reaction

Range: 50 feet

Components: S, M (Cards)

As an action, throw up to three cards at targets within range. Make a ranged spell attack. On a hit, they take 1 point of slashing damage. As a reaction when a creature makes a melee attack against you, make a ranged spell attack. If you hit, they have disadvantage on the attack and take 1 point of slashing damage. When you take this reaction, you may throw up to three cards total. (2 more triggering melee attacks) Whenever you deal damage from this trick you may use your Sneak Attack feature, but never more than the usual limit of once per turn.

### Cards Across

Performance Time: 1 action

Range: 30 feet

Components: S

Change the location of an object that is no more than 3 pounds. This could be a knife, a ball, a coin, or something similar. Either the starting or ending location must be in your hand or your pocket.

### Now You See Me

Performance Time: bonus action

Range: self (30 feet)

Components: S, (a cloth or blanket)

Flourish the cloth to cover your form and use this distraction to relocate to a different location within 30 feet. Creatures that watch this take place may attempt a wisdom save, locating your final position on a success.

### Misdirection

Performance Time: bonus action

Range: self

Components: V or S

Attempt to distract a creature you can see. If they fail a wisdom save, you advantage on a Deception or Sleight of Hand check, or attack roll made against them. Alternatively, you can give them disadvantage on a save they make against one of your tricks.

### Trick Pocket

Performance Time: bonus action

Range: touch

Components: S, M (a bag or cloth)

Cause an object no larger than 1 foot in any dimension to disappear. You may retrieve it from the secret pocket at any time. A creature watching this may attempt an intelligence save to recognize the ruse.

### Sword Swallowing

Performance Time: 1 action

Range: self

Components: S, M (a knife or bladed weapon)

Place a bladed weapon of your choice in your mouth. This causes you no discomfort and no penalties, but you may have no more than 1 weapon in your mouth at once. It may be drawn back out as a bonus action.

### Mirror Trick

Performance Time: reaction

Range: self (30 feet)

Components: S, M (a large mirror, which the trick breaks)

When you are damaged, use your reaction to reveal the you that was damaged to secretly be nothing but a mirror, while you move, undetected, up to 30 feet away. If the damage came from a creature, they may attempt a wisdom save before making the attack roll or casting the spell, and if they succeed they can redirect the spell or attack to your new location (if in range) using their reaction.

### Fire Puff

Performance Time: 1 action

Range: 15 feet

Components: S, M (flash paper and a tinderbox)

Make up to 3 ranged spell attacks, all of which must target the same creature. On a hit, the target takes 1 point of fire damage and is blinded until the start of their next turn on a failure.

### Out of a Hat

Performance Time: 1 action

Range: self

Components: V, S, M (a hat)

Pull a CR 0 beast of your choice from your hat. The creature must be two size categories smaller than you.

### Mouth Scarf

Performance Time: 1 action

Range: Self

Components: S, M (up to 20 feet of ribbon, cloth, or scarf)

Store up to 20 feet of ribbon, cloth, or scarf in your mouth. Doing so causes no discomfort or penalties.