Familiars

# Welcome to the one-stop shop for all things familiar!

## To start off, what exactly is a familiar?

A familiar is the personification of a military vehicle that can take on human form. Familiars can be identified by vehicle, a given nickname, or by their Academia Island Familiar Identification (AIFID). Familiars are known to have 3 forms:

Human

Battle

Vehicle

In human form, the familiar will not be visually distinguishable from a normal human. In human form, familiars will still have supernatural abilities related to their class.

In battle form, familiars will take on the visual characteristics of the vehicle they are based on. Familiars whose vehicle forms feature weapons such as guns or cannons will be able to use those weapons. The performance between the weapon in battle form and vehicle form is indistinguishable in most cases.

In vehicle form, familiars will be visually indistinguishable from the original military vehicle. Familiars in this form can house people inside as though they are regular vehicles, but a crew is not needed to fully operate the vehicle.

Familiars can have their abilities gauged in the standard 4-point STR, CON, AGI, and DEX system.

The following vehicle types have been identified:

Aircraft

Naval

Ground Force

## Aircraft

The Aircraft class includes all vehicles that would be identified by their origin military as being an aircraft. In human form, Aircraft familiars are nimble and have supernatural running and jumping abilities. In battle form, familiars have the ability to fly.

### Aircraft sub-classes include:

Fighters

Ground Strike

Bombers

Transport

## Naval

The Naval class includes all vehicles that are identified by their origin military as being a naval vessel. This prevents conflicting nomenclature  for amphibious Aircraft and Ground Force familiars. In human form, Naval familiars are abnormally strong, durable and can swim exceptionally quickly. In battle form, familiars have the ability to skim across the water at the same speed as their vehicle form.

### Naval sub-classes include:

Tug

PT Boats

Destroyers

Battleships

Aircraft Carriers

Transport

## Ground Force

The Ground Force class is the largest and includes all vehicles that are identified by their origin military as being any type of ground vehicle. Unlike the other classes, Ground Force familiars have characteristics that are modified by sub-class the most. In general, the Ground Force familiars have boosts in all characteristics of STR, CON, AGI, and DEX, but suffer from the lack of special abilities such as flight or water skimming (exceptions include amphibious craft and gliding tanks). To Ground Force familiars, the 4-point power system is the most diverse.

### Ground Force sub-classes include:

Light Tank

Medium Tank

Heavy Tank

Superheavy Tank

Tank Destroyer

Self-Propelled Gun

Car

Half-Track

Truck

(+ other unique sub-classes)

## Ranking

Other than these main classes that use visual identifiers, a second class system that familiars follow is the Rank and Growth class system. This system measures the overall ability of a familiar and the rate at which the overall ability grows.

## Extra

Research into familiars and their abilities at the moment has yielded little results to their origins and their purpose for existing.

Recent discoveries have found that significantly large Familiar vehicles can "split" themselves in a process that ends with the Familiar in both human and vehicle form. The process has only been observed in destroyer and larger class Naval Familiars and large seaplanes. For Naval Familiars, it would seem as though the ship they represent is controlled by the human form.

Statistics show that Familiars have varying ideas on how the world works. Some Familiars have shown to be more knowledgeable (typically the older-appearing ones) while some are completely naive. One thing that all Familiars are aware of is their ability to transform, how to speak the language of their partner, and how to operate at a basic level