recursal/Fanatic-Fandom huggingface dataset:
Valkarian Calendar

The first universal measurement of days, adopted throughout Valkaria with the beginning of the Payronic Era and later by other landmasses, including Caspia and the Northern Kingdoms. There are 7 months in the Calendar, each of which contains 60 days, apart from the 4th month, which only has 50. This totals 410 days for each Valkarian year.

Naturally, summer and winter months are swapped depending on if a place is in the northern or southern hemisphere.

Each month has a name based on its number from Ancient Astorian lexicon. Along with this, they each have a sign which they are associated with, which many believe guide their everyday lives and are handled by certain Gods.

The 7 months are as follows.

- Eternus

- Sistary

- Payrius

- Midmoon

- Lunatis

- Celestia

- Equitus

Due to this order, a new year comes with the 1st of Eternus.
Josef Gomez

### Appearance

A muscular man with a gruff exterior, he has many combat scars covering his body and a black, low mohawk for hair. He wears leather armour and carries a longsword covered by a long coat if required.

### Personality

A rude man, Josef prefers to keep to those close to him, hating dealings with other members of the underground community. He is blunt and mean, caring little for how others feel and what they think of him.

### Background

A lieutenant in The Red Lilies with direct ties to The Gardener, Josef runs a brothel hidden beneath St. Requiem, where he conducts his illicit business. Primarily producing Fox Honey, Josef brings in an impressive income which is complimented by his brothel/bathhouse setup.

The 'In Hot Water' party ran into Josef by stumbling upon his bathhouse whilst investigating the death of Gwen the Grey, who was also one of Josef's courtesans. Charlie Riverbloom had a direct encounter with Josef, who fed him some Fox Honey to get him to stop asking questions and leave.
Midmoon Gala

The Midmoon Gala is a Festival in St. Requiem to celebrate the end of Midmoon. Largely celebrated by those wealthy enough to take time from their work to indulge, the Gala includes many festivities, such as feasting, music, dancing, singing, stage plays, carnival games and tournaments.

First celebrated in 439PE (Payronic Era), the Gala has become a staple of St. Requiem culture in the modern day.
Floon Dagur

### Appearance

Floon is regarded as looking exactly the same as Dario de'Azzio except for having naturally black hair and no tattoos. He is tall and wears his hair in long dreads, commonly wearing concealing robes with simple underclothes. He carries a shortbow and a shortsword on his person most of the time, mostly under the guise of a hunter in the plains surrounding Bard's Landing.

### Personality

Floon is a quiet man, preferring to watch and listen to his surroundings carefully before acting. He often stares intently at people which can come across as unnerving to some, but his intentions are rarely malicious. Due to his insight, Floon often makes observations about people thought to be well hidden, thus his profession as a spy.

### Family

Floon has long since left his family in the small city of Knollic further south from Bard's Landing. Because of this, Floon spends a lot of his time around the many taverns in the city, making friends and merry in his spare time because he doesn't have any family to end his days alongside.

### Background

Spending his childhood serving as a scout for the Duchy Militia in the Altavian Coast, Floon quickly stood out as highly proficient in stealth and deception. Because of this, he was promoted into the Duchy Spy Corps and utilised to provide information on gang activities within Bard's Landing and its surrounding region.

Floon has spent all of his time on call as an informant within the Shadwpyre Gang, managing to help the 'In Hot Water' party in their quest to track down Khorys.

After Khorys was killed, Floon was recommissioned to ensure that Shadowpyre doesn't recover from such a devastating blow.

### Trivia

- Floon looks exactly like Dario de'Azzio despite no blood relations between the two men.
Sarah Synnefo

## Appearance

Sarah has tan skin and shoulder length, dark curly hair, with deep brown eyes. She's often seen wearing longer skirts and looser clothing, with belts and aprons and things. She often leaves her hair out, but pins it away from her face.

## Background

Sarah is Gera Synnefo's mother, and as such, there's not much known about her before she was married to 'Dad'.

Sarah and Dad seemed to have fallen in love, and married, moving into a small house in Bard's Landing where they raised Gera. She took a lot of the housework, due to the nature of Dad and some of the decisions he made, he often had business to deal with, and had a solid job. Sarah spent a lot of time with Gera, taking her on trips, walking her to school, and cheering her on while she trained. Sarah faced a lot of scorn within the community and her family for marrying a Djinn - it was assumed she was a warlock of some sort, in a twisted relationship, even involving a child within it. Therefore, her small family are her world.

When Gera was 18, Sarah fell incredibly ill - to the point where no medicine was working on her. It seemed she was headed for death. She grew very weak, and was unable to speak.

When Gera was 20, she returned home to visit Sarah with the In Hot Water Party. Sarah looked awful - and it seemed she was to die by the end of winter. It was revealed that Gera's severed leg was the conduit of a death curse on Sarah by Iris De'Azzio - the exact reason for an attack is unknown but likely connected to Dad.
Bard's Landing

### Present Factions

- Duchy Militia - Northern Trading Company - The Queen's Company - The Shadowpyre - Wolvenguard - The Holy Coven

A coastal city, Bard's Landing serves as the major maritime trade city of Tykoban. Founded in the year 310PE (Payronic Era) by Saint Ukyle (pronounced Oo-kill) to establish a trading port to fortify Tykoban's economy. Over time, Bard's Landing has developed one of the strongest economies in not only Tykoban but the entire continent of Valkaria exporting simple items such as fish and wool, but also passing luxury items in and out of Tykoban.

### History

Towards the end of the Bisonic War in the year 306PE, the then High Chief Tyko Silversun asked his chosen priest Ukyle to establish a town further north to lay the foundations for a coastal trading city, connecting the Kingdom Tyko sought to found to foreign lands across the ocean to the east.

Over the span of 4 years, Ukyle led a band of 50 artisans, 10 warriors and 2 scouts into the north, braving snow and deadly fauna. The nomadic settlers finally came to rest when Ukyle set his heart on the Horseshoe Penninsula, citing its bottleneck outlet to the ocean as good reason to settle there. Tyko approved the choice of location and Bard's Landing was founded, though originally under the name of Ukyle, after its founder.

As the Bisonic War ended in 311PE, the city of Ukyle was used to house refugees displaced by the conflict in the north, which resulted in a much higher population than the city was designed for. As a result, many farms were founded around the city which nearly doubled in size every year for 5 years as more and more refugees made it their home.

Ukyle maintained its rapid growth as wealth poured through it over the times of peace, not being affected by conflict being so far north from the rest of the country. However, in the year 407PE, during The Horsefall Invasion, forces from Condanna raided the city and looted much of its wealth, as Ukyle's defences were mainly focused against naval threats.

After the Sacking of Ukyle, many believed The Holy Coven has abandoned the city as it pursued greedy ends rather than pious ones. Thus, a change of name was proposed to better suit the city's personality; that, and the city would be mostly new anyway after the unrelenting destruction. The Standing Duke of the region at the time, Garret Kelly, had a penchant for the many entertainers who made their livings in his city and thus proposed the name of Bard's Landing. The new name was well received and officially implemented in 410PE.

Bard's Landing has since stayed away from national-scale conflicts, instead focusing its local guard force and much of its military to stamping out the many gangs which cropped up as wealth gaps grew. Two prominent groups took a proper hold over Bardic society, The Queen's Company and the Shadowpyre Gang. Both of which hold a decent amount of influence in the modern day.
Tiamat

The Queen of Chromatic Dragons, Tiamat is a draconic Goddess known throughout Valkaria. Begrudgingly belonging to the Draconic Court, Tiamat is self-admittedly evil and self-serving, encouraging her followers to enact her will or die. Because of this, many of those in her charge are either forced into servitude or seek to empower themselves through her divine influence at the expense of others.

Directly opposed to her twin brother, Bahamut, Tiamat actively seeks to dismantle His plans and gain what strength She possibly can.

Publicly worshipping Tiamat often lead to ostracization if not criminal repercussions. Thus, much of the worship She receives is from hidden shrines, buried in basements or far from society.

Tiamat's physicality is often considered to be a five-headed dragon, boasting one of each chromatic colour; black, white, red, green and blue. Because of this, much of Tiamat's representation and depictions are of her directly, though a circle with a rudimentary design of her heads is often used to more simply convey her presence or influence.
Cyric

### Overview

The youngest of The Holy Coven, Cyric is Tykoban's Goddess of Luxury and Pleasure. Frequently looked down upon by other deities, Cyric shirks the standard responsibilities of Godhood to feed her own desires.

Though considered Chaotic, Cyric does not actively seek chaos, but rather cares not for its causation from her many antics. Few angels hold court for Cyric and those which do are not trusted by other celestial beings. Depicted by a beautiful naked woman in her own temples and a stumbling drunks in others, Cyric's reputation follows those who worship her, often sprouting Clerics and Paladins more likely to hinder than help. Due to this reputation, many thieves, gamblers and other delinquents consider Cyric their patron.

### History

Along with her sister, Tymora and Savras, Cryic was born from the death of Thasus in the Age of Skies. Once formed, Cyric saw that Tymora and Savras had already covered the needs of mortals in their charge, thus she neglected the masses for more personal pursuits.

Cyric has clashed with many Gods and Goddesses, primarily her two sisters. Though she often galivants to lands which are not her own, causing mischief and staring fights.

Temples to Cyric are not very common even in Her homeland, though not a single official place of worship is dedicated to Cyric beyond Tykoban's borders.
Rum-Running

A profession common in the Altavian Ocean and surrounding region, Rum-Running is a highly dangerous, well-paid line of goods delivery. Valuable items are often entrusted to Rum-Runners to transport them safely across dangerous waters. Because of this, Rum-Running crews are often highly trained and martially adept, they also tend to wield more powerful gear than average sailors due to the high pay of their work.

Originating in Bard's Landing, the term Rum-Running was coined due to alcohol being a valuable export when the profession was founded in 580PE (Payronic Era) and the joke that sailors like rum. Other items frequently carried by Rum-Runners include gems, payroll, magic items and rare luxury goods.

Despite the high pay, Rum-Runners are few and far between, mostly due to the high mortality rate. More mundane sailing makes much less money, but allows the sailor to enjoy what money they make.
Fuwmĝwňwmňa

1. Indica que el nombre al que acompaña o al que sustituye está 25 veces.
	* *Ym ğona ňam fuwmĝwňwmňa ğazoz*. (Un ramo con veinticinco rosas)
	* (ɛm ɣɔnɑ ŋɑm fəumd͡ʒuŋumŋɑ ɣɑzɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 25 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra fuwmĝwňwmňa.* (Capítulo veinticinco)
	* (ŋɔxɜd͡ʒɛɾɑ fəumd͡ʒuŋumŋɑ)

*nombre masculino*

1. Nombre del número 25.
Tommy

***"You have the look of a boy who has everything...makes you wonder how you got here"***

## Appearance

Tommy is a half-orc man, who's clothes are described as much more average looking than the lavish pirate outfits shown off by the In Hot Water Party. He is quite strong, being the closest defender of Raven.

## Background

Tommy was originally a slave, before being freed by Raven and The Queen's Company, and thus owing his (paid) servitude to Raven and her crew.

He accompanied In Hot Water as they travelled on a smaller ship towards Iris' Vault. He was able to have a deep talk with Archie, and demonstrated to the party how to carve small sending blocks out of wood.
Keith (Ront)

**"It's pronounced Keith, but spelled R O N T"**

## Overview

Keith is a world-renowned tailor, who famously had a period of time in his life where he went adventuring. A part of the party that created the giant bean stalk in Bluewell, and for a time a magician at a circus, Keith continues to make incredbly beautiful and detailed suits.

## Appearance

Campaign 1: Keith is a bald, young adult noble. He always seems to dress incredibly well - as he is a tailor by trade.

Campaign 2: Due to an unfortunate event involving Smebe, the deck of many cards, and a soul swapping sword, Keith was breifly turned into a tabby cat. Eventually he was able to have his soul transferred into a golem. His skin became rock-like, and he now has a long, braided beard.

## Personality

Keith was known as a more refined man - clinging onto his noble background, with a terrible aversion to germs (which was quickly resolved after many bloody fights). It was clear after his time adventuring that he was a changed man, being much more open morally and taking bigger risks. He is a cheerful man to speak with, and a very savvy businessman.

## Background

Keith's name was originally spelled Ront - which was his given family name. They insisted on pronouncing it phonetically, but after Keith chose to abandon his family he began to pronounce it as 'Keith'. Growing up Keith had a fascination with fashion and specifically men's fashion. He had hoped to practice this openly as a child, but his family were very against it as they'd hoped he would become the family head and control the business.

Once becoming an adult Keith abandoned his family and started a travelling tailoring business, growing in his skills every day. After finishing a job in Honey Crest, he decided to participate in the local honey festival, only to find himself tangled with a party of adventurers { }. Abandoning his business for a time, he became close with the group, eventually assisting in the defeat of { }.

After completing this adventure, he returned to his business, in which he took on a young apprentice named Marie. They became quite succesful, before Keith was once more tangled up in adventuring with his old group, having to tie loose ends after being tangled up with a powerful Djinn.

While on this adventure Keith and his friends formed a small circus titled The Feathered Folk, and after the problem of the Djinn were solved with a wish, Keith decided to legally correct the spelling of his name and join the circus for a period of time.

Keith currently travels alongside the circus, sometimes participating in the acts, but mostly working on commissions that he has recieved based on word of mouth. By far his most exquisite suit was made for Charlie Riverbloom - a famous young adult writer with incredible taste.
Refinamento

O **Refinamento** é um dos elementos centrais em New World.

ㅤ

## Nivelamento de Habilidades do Refinamento

O nivelamento de uma Habilidade de Refinamento libera a capacidade de refinar recursos de nível superior em materiais de artesanato de nível superior. Fundições refinam minério em lingotes, cortadores de pedra refinam pedra em blocos e cortam pedras preciosas, madeireiros refinam madeira em madeira, curtidores refinam pele crua em couro e tecelões refinam fibras em tecido. À medida que sua habilidade de refinação aumenta, isso o torna mais eficiente em termos de recursos: refinadores de alto nível têm uma chance de ganhar recursos refinados extras enquanto refinam.

ㅤ

## Habilidades de Refinamento

Existem atualmente 5 habilidades de refinação em New World:

* Fundição
* Corte de Pedra
* Trabalho com Couro
* Tecelagem
* Marcenaria

ㅤ

## Recursos do Refinamento

Veja a Categoria de Recursos do Refinamento para uma lista de recursos, organizados por tipo de Habilidade.

ㅤ

## Referência

1. ↑ https://www.newworld.com/en-us/news/articles/character-progression Character Progression
Greatglobe Theatre

### Overview

A major theatre and place of interest in St. Requiem, the Greatglobe Theatre hosts a rotating roster of performers and artists all year round. The Theatre highlights most festivals within the city, as its central location makes it perfect for drawing crowds.

### History

Built in the year 581PE (Payronic Era) by Sylmy Maelom, the Greatglobe Theatre has always been sponsored by wealthy patrons to further artistic development in all of Tykoban.

Because of the vast investments and numerous household names which call the theatre home, the Greatglobe is accredited with helping St. Requiem acquire its reputation as the home of northern culture.
Vylia Silversun I

### Appearance

A short woman with perfect blonde braids and bright, green eyes, Vylia carried a warm smile and sturdy hands. More muscular than most Queens, Vylia took care to not appear to royal in comparison to those over which she ruled. Wearing minimal jewellery and only crowned on official occasions, she wore long dresses and sun hats most of the time.

### Personality

Regarded as wise and kind, Vylia focused on achieving what was best for those around her. Gladly lending what resources were required to help those she cared about, and sometimes those she did not care for, Queen Vylia was always happy and welcoming to all.

### Background

Ascending to Queen of Tykoban aged only 16, Vylia was given a hard task. Her father passed from the devastating Iron Plague, she was left with its handling. In a move which earned her the title of 'The Wise', Vylia organised a guild for mages and scholars to dedicated time and resources to make technological advancements, with that immediate goal of curing the Iron Plague.

After a few years of study, Tykobanian scholars found a cure for the Iron Plague as the first act of The Axis Academy.

A statue of Vylia centres a square in St. Requiem to honour her humanitarian efforts.
Twuňwzŭwz

1. Indica que el nombre al que acompaña o al que sustituye está 16 veces.
	* *Zam twuňwzŭwz pesoz.* (Son dieciséis pesos)
	* (zɑm tuəŋuzʊuz pɛsɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 16 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra twuňwzŭwz.* (Capítulo dieciséis)
	* (ŋɔxɜd͡ʒɛɾɑ tuəŋuzʊuz)

*nombre masculino*

1. Nombre del número 16.
3DS Tomodachi Life and The Sims Wiki

**Welcome to the 3DS Tomodachi Life and The Sims Wiki!**
3DS Tomodachi Life and The Sims

We're a collaborative community website about 3DS Tomodachi Life and The Sims that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Twuňwaňpa

1. Indica que el nombre al que acompaña o al que sustituye está 18 veces.
	* *Um ur ofwæm pohěo twuňwaňpa xulzamoz.* (En el avión había dieciocho personas)
	* (əm əɾ ɔfuæm pɔhɜɔ tuəŋuɑŋpɑ xəlzɑmɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 18 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra twuňwaňpa.* (Capítulo dieciocho)
	* (ŋɔxɜd͡ʒɛɾɑ tuəŋuɑŋpɑ)

*nombre masculino*

1. Nombre del número 18.

TANGARÉN

1. Día de la fiesta nacional de Tangarén, donde se recuerda la reunión en Dorgania de Tangarén, de la Primera Junta Nacional de Gobierno independiente, realizada el 23 de Pentámeno del 11622.
	* **Twuňwaňpa ňpwňa**. Diversas fiestas públicas que se celebran una semana después del día de la fiesta nacional de Tangarén.
Red Lilies

Holding almost all of the underground power in St. Requiem, The Red Lilies operate discretely, sewing rumours amongst non-members that they don't even exist at all. This is also achieved through a complex network of spies.

Most of the Red Lilies are made up from bandits and outlaws, enforcing the Red Lilies' agendas and completing contracts ordained by guild officials. Freelance work is encouraged, if for no other reason than affording guild dues, which are charged monthly to ensure a steady income for the guild.

The party from 'In Hot Water' discovered a hidden brothel owned by Josef Gomez, a lieutenant of the Red Lilies whilst investigating the death of Gwen the Grey.

Run by an elusive figure known only as The Gardener, the Red Lilies have successfully operated in and around St. Requiem for approximately 50 years.
Twuňwzwuĝu

1. Indica que el nombre al que acompaña o al que sustituye está 17 veces.
	* *Twuňwzwuĝu pesoz.* (Diecisiete pesos)
	* (tuəŋuzuəd͡ʒə pɛsɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 17 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra twuňwzwuĝu.* (Capítulo diecisiete)
	* (ŋɔxɜd͡ʒɛɾɑ tuəŋuzuəd͡ʒə)

*nombre masculino*

1. Nombre del número 17.
Bywmňu

1. Indica que el nombre al que acompaña o al que sustituye está 15 veces.
	* *Bywmňu xulzamoz.* (Quince personas)
	* (bɛumŋə xəlzɑmɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 15 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra bywmňu.* (Capítulo quince)
	* (ŋɔxɜd͡ʒɛɾɑ bɛumŋə)

*nombre masculino*

1. Nombre del número 15.
2. Juego de naipes que se juega como al siete y medio, pero cuyo objetivo es hacer quince puntos, en lugar de siete y medio, o aproximarse lo más posible a esta puntuación sin sobrepasarla.
Zuĝumĝo

1. Indica que el nombre al que acompaña o al que sustituye está 70 veces.
	* *Zuĝumĝo* *e ňwmňa hwřuĝuz.* (Setenta y cinco billetes)
	* (zəd͡ʒəmd͡ʒɔ ɛ ŋumŋɑ hurəd͡ʒəz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 70 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra zuĝumĝo.* (Capítulo setenta)
	* (ŋɔxɜd͡ʒɛɾɑ zəd͡ʒəmd͡ʒɔ)

*nombre masculino*

1. Nombre del número 70.
Hellmo

-little sister: Ovan Volkka

Hellmo is an active member of Storm's End City -discord server and a character in lore.

## Appearance

### Human form

In hellmo's human form hellmo is about 5'1'' (155 cm) short person with a skinny and feminine body. Their skin is light with a little tint of yellow and they have short, dark blond and curly hair. Their eye colour is hard to describe but it's usually described as something between gray blue and green.

Hellmo has multiple burn scars covering their body from an accident. The biggest scar covers their whole upper face except their right eye, which means that their left eye is blind.

Even in hellmo's human form they have some demonic features in their body like a bit sharp teeth, slightly crooked fingers and a bit pointy ears.

### Demon form

Being in their demon form hellmo is 5'7'' (175 cm) long. Their skinny and feminine body turns into a very little bit more stronger and masculine one. Their skin turns gray with slightly red bits where they have burn scars, their right eye turns red and hair turns very light gray with a few red strokes.

Their body also turns into more demonic like pointy ears, sharp fingernails, sharp teeth etc. Hellmo also grows a pair of black horns and a pair of black bat-like wings

### Clothing

Hellmo usually uses dark t-shirts, black-white striped shirts, sweaters and hoodies and slim jeans or trousers. If they are outside hellmo usually uses black combat boots and a black coat and if it's a warm weather they often use their pink slippers and black hoodie(as you can see, their style is a bit emo-ish).

You can often see them using a pink beanie which is covering their left eye. That is because they don't want anyone to get scared by their burn scars. They also have five piercings on their ears.
Main Page

**Welcome to the SQUAD UP Wiki!**
**SQUAD UP** was established on November 11, 2017 as an independent YouTube channel.  where filming for fun programs, whether it's covering various Cover MV, taking trips, eating shows, currently there are 5 members, namely Gita Cage, Nink Xiaoyu, Floriane Patrawdee, Kaew  Arpaporn and Prao Thanyathep.

PlaceholderSQUAD UPPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemSQUAD UP

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fuwmĝwmyufu

1. Indica que el nombre al que acompaña o al que sustituye está 29 veces.
	* *Ĝwumu fuwmĝwmyufu odaz.* (Tiene veintinueve años)
	* (d͡ʒuəmə fəumd͡ʒumɛəfə ɔdɑz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 29 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra fuwmĝwmyufu.*(Capítulo veintinueve)
	* (ŋɔxɜd͡ʒɛɾɑ fəumd͡ʒumɛəfə)

*nombre masculino*

1. Nombre del número 29.
Leif

## Appearance

Leif is a completely invisible ghost when first encountered in the campaign. Completely incorporeal, it was hard to define where his 'body' even was. Later in the campaign, In Hot Water gifts him a pair of gloves, and he becomes known through these hand gestures.

## Background

The party first encounter Leif as the ghost that inhabits Skyshade Manor (Later to be known as Snake in the Vat). He seemed annoyed, as it turns out a large snake had inhabited the cellar of the manor and supopsedly been the cause of his death.

After defeating the snake, the party conversed with Leif and decided that giving him a job as a bartender (as he used to bartend within Skyshade) would hopefully allow him to pass on and be fufilled. The party then gift him his gloves, and continue to speak with him through a pad of paper and pen.

It is revealed through these interactions that he has a sister: Maisy Varinson. The party spend their time that week contacting her, learning that she works at the docks in Bard's Landing on a ship. After the party leave to deal with some business and then return, they find Maisy celebrating her initiation into being a captain. Maisy is led to the Snake in the Vat, and is able to converse with her brother for the first time since he passed.

Leif, having finally spoken to his sister, passes on, leaving a thankyou note and an empty pair of gloves resting on the bar.
Floriane Patrawdee

Beard Bien (Middle brother)

She is a cameraman and performer on an independent YouTube channel called SQUAD UP Channel, with Gita Cage as the channel owner.  Floriane joined on May 11, 2019. Floriane performed the cover song "Ye Hi Ye" on August 17, 2019 and will star in the new movie of SQUAD UP Channel in coming soon.
The Gardener

### Appearance

Not personally seen by many, though rumours circulate that he is much taller and stronger than an average man. Other speculate that he is beyond mere humanity, though specifics are not known.

### Personality

Again due to a lack of knowledge, not much is known about how The Gardener behaves. However, many actions ordained directly by him are brutal and bloody and his name is often used to threaten lessers within the Red Lilies into line.

### Background

As leader of the Red Lilies, the Gardener's identity and many details about him are unknown. However, his guild has developed a strong hand around the underworld of St. Requiem.

It is said that to maintain his secrecy, all who are taken to see The Gardener are either deeply inducted as a Red Lily or are afterwards executed.
Aňpaňwumĝaz, aňpaňwumĝoz

1. Indica que el nombre al que acompaña o al que sustituye está 800 veces.
	* *Zam aňpaňwumĝaz dôlaruz.* (Son ochocientos dólares)
	* (zɑm ɑŋpɑŋuəmd͡ʒɑz dɞlɑɾəz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 800 en una serie, en especial cuando esta está numerada.
	* *Xôkwmo aňpaňwumĝoz.* (Página ochocientas)
	* (xɞkumɔ ɑŋpɑŋuəmd͡ʒɔz)

*nombre masculino*

1. Nombre del número 800.
Zwuĝu

1. Indica que el nombre al que acompaña o al que sustituye está 7 veces.
	* *Ymo zunomo ĝwumu zwuĝu těoz.* (Una semana tiene siete días)
	* (ɛmɔ zənɔmɔ d͡ʒuəmə zuəd͡ʒə tɜɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 7 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra zwuĝu. (C*apítulo siete)
	* (ŋɔxɜd͡ʒɛɾɑ zuəd͡ʒə)

*nombre masculino*

1. Nombre del número 7.

COLOQUIAL

1. Roto de forma angular que se hace en la ropa o en otra tela.
	* *Zu zumĝæ um ym homňa ğaĝa e zu pwsa ym zwuĝu um ur xomĝoræm.* (Se sentó en un banco roto y se hizo un siete en el pantalón)
	* (zə zəmd͡ʒæ əm ɛm hɔmŋɑ ɣɑd͡ʒɑ ɛ zə pusɑ ɛm zuəd͡ʒə əm uɾ xɔmd͡ʒɔɾæm)

MALSONANTE • KEDÁRDOLIA

1. Ano de una persona.
Wolvenguard

## Description

Wolvenguard is a guild based in Wolvenhold, with a sigil of a yellow wolf head on a black crest, intending to hunt down wanted fugitives and defend Tykoban from attacks by land.

## Purpose

A subsidised mercenary company, The Wolvengard receive consistent contracts to eliminate, capture, investigate or protect certain targets. They get most of their work from the Crown, meaning Wolvenguard agents have a licence to kill on public missions. However, private missions are usually less violent, leaning more towards escorts and guard duty.

## Interactions with In Hot Water

Gera breifly worked with Wolvenguard, but chose to leave after completing one job.
Fuwmĝwĝlăz

1. Indica que el nombre al que acompaña o al que sustituye está 23 veces.
	* *Ĝwumu fuwmĝwĝlăz odaz.* (Tiene veintitrés años)
	* (d͡ʒuəmə fəumd͡ʒud͡ʒlɒz ɔdɑz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 23 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra fuwmĝwĝlăz.* (Capítulo veintitrés)
	* (ŋɔxɜd͡ʒɛɾɑ fəumd͡ʒud͡ʒlɒz)

*nombre masculino*

1. Nombre del número 23.
Taz

1. Indica que el nombre al que acompaña o al que sustituye está 2 veces.
	* *Ĝwumu taz pulnomaz*. (Tiene dos hermanos)
	* (d͡ʒuəmə tɑz pəlnɔmɑz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 2 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra taz.* (Capítulo dos)
	* (ŋɔxɜd͡ʒɛɾɑ tɑz)

*nombre masculino*

1. Nombre del número 2.

*numeral cardinal*

1. Indica poca cantidad de la cosa que se expresa.
	* *Zy ňozo uzĝȏ o taz xozaz tu ro něo.* (Su casa está a dos pasos de la mía)
	* (zɛ ŋɔzɔ əzd͡ʒɞ ɔ tɑz xɔzɑz tə ɾɔ nɜɔ)
Sylmy Maelom

### Appearance

A Stout Halfling, Sylmy wears a floor-length waistcoat when at his theatre, the Greatglobe Theatre. He has bright red hair with an undercut and a finely trimmed moustache. He occasionally adorns himself with a top hat when presenting acts.

### Personality

Often regarded as a friendly man, Sylmy prioritises treating strangers well to make good friends. Those close to him frequent his manor for parties and dinners, hailing him for living his luxurious lifestyle.

### Background

Born to wealthy parents, Sylmy had much spare time and few responsibilities. He took to learning to sing, act and dance in his youth, learning all he could from as many tutors as he could find. As a result, he quickly became one of the most talented entertainers in St. Requiem.

From his money inherited from his parents, Sylmy founded the Greatglobe Theatre in 581PE with the aspiration of it becoming a cultural hub in Tykoban. A goal which he has since achieved.
Ĝluňu

1. Indica que el nombre al que acompaña o al que sustituye está 13 veces.
	* *Ĝluňu* *xulzamoz.* (Trece personas)
	* (d͡ʒləŋə xəlzɑmɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 13 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra ĝluňu.* (Capítulo trece)
	* (ŋɔxɜd͡ʒɛɾɑ d͡ʒləŋə)

*nombre masculino*

1. Nombre del número 13.
Fuwmĝwňyoĝla

1. Indica que el nombre al que acompaña o al que sustituye está 24 veces.
	* *Ymo ňoŵo tu fuwmĝwňyoĝla ňaraluz*. (Una caja de veinticuatro colores)
	* (ɛmɔ ŋɔʋɔ tə fəumd͡ʒuŋɛɔd͡ʒlɑ ŋɑɾɑləz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 24 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra fuwmĝwňyoĝla.* (Capítulo veinticuatro)
	* (ŋɔxɜd͡ʒɛɾɑ fəumd͡ʒuŋɛɔd͡ʒlɑ)

*nombre masculino*

1. Nombre del número 24.
Bywmwumĝaz, bywmwumĝoz

1. Indica que el nombre al que acompaña o al que sustituye está 500 veces.
	* *Bywmwumĝaz nwr pesoz.* (Quinientos mil pesos)
	* (bɛumuəmd͡ʒɑz nuɾ pɛsɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 500 en una serie, es especial cuando esta está numerada.
	* *Xôkwmo bywmwumĝoz.* (Página quinientas)
	* (xɞkumɔ bɛumuəmd͡ʒɔz)

*nombre masculino*

1. Nombre del número 500.
Zuzumĝo

1. Indica que el nombre al que acompaña o al que sustituye está 60 veces.
	* *Zuzumĝo e ňwmňa hwřuĝuz.* (Sesenta y cinco billetes)
	* (zəzəmd͡ʒɔ ɛ ŋumŋɑ hurəd͡ʒəz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 60 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra zuzumĝo.* (Capítulo sesenta)
	* (ŋɔxɜd͡ʒɛɾɑ zəzəmd͡ʒɔ)

*nombre masculino*

1. Nombre del número 60.
Taňu

1. Indica que el nombre al que acompaña o al que sustituye está 12 veces.
	* *Zanaz taňu xulzamoz.* (Somos doce personas)
	* (zɑnɑz tɑŋə xəlzɑmɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 12 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra taňu.* (Capítulo doce)
	* (ŋɔxɜd͡ʒɛɾɑ tɑŋə)

*nombre masculino*

1. Nombre del número 12.
Yma, ymo

1. Indica que el nombre al que acompaña o al que sustituye está 1 vez.
	* *Zara ĝumka yma.* (Solo tengo uno)
	* (zɑɾɑ d͡ʒəmkɑ ɛmɑ)
2. En plural, indica una cantidad indeterminada, generalmente reducida, de lo denotado por el nombre al cual acompaña o sustituye.
	* *Ymaz odaz tuzxyŭz zu farfwulam o umňamĝlol.* (Unos años después se volvieron a encontrar)
	* (ɛmɑz ɔdɑz təzxɛʊz zə fɑɾfuəlɑm ɔ əmŋɑmd͡ʒlɔl)
3. En plural y precediendo a un numeral cardinal, indica una cifra aproximada a la expresada por dicho numeral.
	* *Ňazĝolȏ ymaz ňwum pesos.* (Costará unos cien pesos)
	* (ŋɑzd͡ʒɔlɞ ɛmɑz ŋuəm pɛsɔs)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 1 en una serie, especialmente cuando esta está numerada.
	* *Ňoxěĝyra yma.* (Capítulo uno)
	* (ŋɔxɜd͡ʒɛɾɑ ɛmɑ)

*nombre masculino*

1. Nombre del número 1.

*pronombre indefinido*

1. Indica indeterminación al referirse a personas o cosas.
	* *Uzĝae hyzňomta orkăm paĝur byu ma zuo nye ňola, e nu pom pohrota tu yma byu xoluňu byu ma uzĝȏ nor.* (Estoy buscando algún hotel que no sea muy caro, y me han hablado de uno que parece que no está mal)
	* (əzd͡ʒɑɛ hɛzŋɔmtɑ ɔɾkɒm pɑd͡ʒəɾ bɛə mɑ zəɔ nɛɛ ŋɔlɑ, ɛ nə pɔm pɔhɾɔtɑ tə ɛmɑ bɛə xɔləŋə bɛə mɑ əzd͡ʒɞ nɔɾ)
2. Indica una persona cualquiera; se utiliza a menudo en referencia a la primera persona para establecer generalizaciones.
	* *Ňamĝwka ňulňo, ymo zu zwumĝu ĝlombywro.* (Contigo cerca, una se siente tranquila)
	* (ŋɑmd͡ʒukɑ ŋəlŋɔ, ɛmɑ zə zuəmd͡ʒə d͡ʒlɔmbɛuɾɔ)

*adjetivo*

FORMAL

1. Que es o se puede suponer idéntico a otro.
	* *Nwz naĝwfaz e raz ĝyeaz zam yma.* (Mis motivos y los tuyos son uno)
	* (nuz nɑd͡ʒufɑz ɛ ɾɑz d͡ʒɛɛɑz zɑm ɛmɑ)

FORMAL

1. Que no está dividido o que forma una unidad.
	* *Orkymoz ĝualěoz moňwamorwzĝoz zazĝwumum byu ur uzĝota uz yma.* (Algunas teorías nacionalistas sostienen que el estado es uno)
	* (ɔɾkɛmɔz d͡ʒəɑlɜɔz mɔŋuɑmɔɾuzd͡ʒɔz zɑzd͡ʒuəməm bɛə əɾ əzd͡ʒɔtɑ əz ɛmɑ)
Aňpumĝo

1. Indica que el nombre al que acompaña o al que sustituye está 80 veces.
	* *Aňpumĝo e* *ňwmňa pesoz.* (Ochenta y cinco pesos)
	* (aŋpəmd͡ʒɔ ɛ ŋumŋɑ pɛsɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 80 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra aňpumĝo.* (Capítulo ochenta)
	* (ŋɔxɜd͡ʒɛɾɑ aŋpəmd͡ʒɔ)

*nombre masculino*

1. Nombre del número 80.
Ňyoĝlaňwumĝaz, ňyoĝlaňwumĝoz

1. Indica que el nombre al que acompaña o al que sustituye está 400 veces.
	* *Ňyoĝlaňwumĝoz xulzamoz*. (Cuatrocientas personas)
	* (ŋɛɔd͡ʒlɑŋuəmd͡ʒɔz xəlzɑmɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 400 en una serie, en especial cuando esta está numerada.
	* *Xôkwmo ňyoĝlaňwumĝoz.* (Página cuatrocientas)
	* (xɞkumɔ ŋɛɔd͡ʒlɑŋuəmd͡ʒɔz)

*nombre masculino*

1. Nombre del número 400.
Zuĝuňwumĝaz, zuĝuňwumĝoz

1. Indica que el nombre al que acompaña o al que sustituye está 700 veces.
	* *Zuĝuňwumĝaz bywrænuĝlaz*. (Setecientos quilómetros)
	* (zəd͡ʒəŋuəmd͡ʒɑz bɛuɾænəd͡ʒlɑz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 700 en una serie, en especial cuando esta está numerada.
	* *Xôkwmo zuĝuňwumĝoz.* (Página setecientas)
	* (xɞkumɔ zəd͡ʒəŋuəmd͡ʒɔz)

*nombre masculino*

1. Nombre del número 700.
Ĝluwmĝo

1. Indica que el nombre al que acompaña o al que sustituye está 30 veces.
	* *Ĝluwmĝo odaz.* (Treinta años)
	* (d͡ʒləumd͡ʒɔ ɔdɑz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 30 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra ĝluwmĝo.* (Capítulo treinta)
	* (ŋɔxɜd͡ʒɛɾɑ d͡ʒləumd͡ʒɔ)

*nombre masculino*

1. Nombre del número 30.
Fuwmĝwzwuĝu

1. Indica que el nombre al que acompaña o al que sustituye está 27 veces.
	* *Fuwmĝwzwuĝu xulzamoz.* (Veintisiete personas)
	* (fəumd͡ʒuzuəd͡ʒə xəlzɑmɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 27 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra fuwmĝwzwuĝu.* (Capítulo veintisiete)
	* (ŋɔxɜd͡ʒɛɾɑ fəumd͡ʒuzuəd͡ʒə)

*nombre masculino*

1. Nombre del número 27.
House Makris

### Titles

King of Albertus, Duke of Tubigian Bay, Lord of Kesha, Knight of the Desert (Former), Lord of North Bay (Former).

### Ancestral Artifacts

The sword: "Ripple"

House Makris is a Tubigian House that helped Albrecht I conquer Albertus and establish the Kingdom of the Dunes, Sands, and Desert. For their great service, Herakles Makris was made head of Albrecht I's order of guards. His title was "Knight of the Desert". This title passed to his son who was just as great of a fighter as him and it eventually became hereditary.

## Founding

Herakles Makris was a Tubigian man from Emporika. He was the commander of the Emporikan guard. He fought against Albrecht I but when he saw Albrecht's ferocious fighting a spirit he requested forgiveness and to fight with him. As a great general and strategist, while under surveillance, he helped Albrecht conquer East Albertus. He was eventually made the "Knight of the Desert" and head of Albrecht's guards.

When the House that ruled North Bay died out, the third Knight of the Desert, Mermallion Makris, was made Lord of North Bay. Eventually, Achilles I Makris would marry Viktoria I Seashore and inherit the whole Kingdom of Albertus. They gave the Lordship of North Bay to their 2nd in command, House Taxus.

## Past Members

* Herakles "The Great" Makris
* Herakles "The Sealion" Makris
* Mermallion I Makris
* Achilles I Makris
* Tacitus I Makris
* Baldwin II Makris
* Pericles Makris
* Sophia Makris
* Gregory Makris
* Rudolf Makris
* Baldwin III Makris
* Albrecht Makris
* Christian Makris
* Stella Makris
* Maria Makris
* Polina Makris
* Magdalena Makris
* Baldwin IV Makris
* Wilhelm I Makris
* Zachary Makris
* Tacitus Makris
* Paula Makris
* Irene Makris
* Alexander Makris

## Current Members

* Achilles II Makris
* Agnes Makris
* Lyla Makris
* Philip Makris
* Theseus Makris
* Benjamin Makris
* Christian Makris
* Jason "The Older" Makris
* Karlos Makris
* Pericles Makris
* Angelina Makris
* Sophia Makris
* Jason "The Younger" Makris
* Penelope Makris
* Alexandra Makris
Fuwmĝwyma, fuwmĝwymo

1. Indica que el nombre al que acompaña o al que sustituye está 21 veces.
	* *Fuwmĝwymo xulzamoz.* Veintiuna personas)
	* (fəumd͡ʒuɛmɔ xəlzɑmɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 21 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra fuwmĝwyma.* (Capítulo veintiuno)
	* (ŋɔxɜd͡ʒɛɾɑ fəumd͡ʒuɛmɑ)

*nombre masculino*

1. Nombre del número 21.
Tazňwumĝaz, tazňwumĝoz

1. Indica que el nombre al que acompaña o al que sustituye está 200 veces.
	* *Tazňwumĝoz fuwmĝu nwřoz.* (Doscientas veinte millas)
	* (tɑzŋuəmd͡ʒɔz fəumd͡ʒə nurɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 200 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra tazňwumĝaz.* (Capítulo doscientos)
	* (ŋɔxɜd͡ʒɛɾɑ tɑzŋuəmd͡ʒɔz)

*nombre masculino*

1. Nombre del número 200.
The Wrath of The Old King

### Summary

Wrath of The Old King is an adventure run for The Feathered Folk chronicling their fight against Zaltar Lawbane and the devastation he wrought upon Rosewall and its surrounding region. Soliciting the help of new friends and exploring the state, The Feathered Folk investigated the mysterious curse ravaging the land, unveiling a plot to assassinate the Lord of Rosewall and destroy the entire city.

### Full Plot

Starting in the small town of Honey Crest, The Feathered Folk first met at a festival held to celebrate the opening of a new honey farm. Killing a crazed man named Harvil who was hiding in a store house, they discovered a mysterious letter about the man's goal signed by a 'Z'.

After asking around, the party learnt that the man travelled in from Rosewall and thus went there the next day. There, they met a helpful local named Augry in an underground fight pit. Learning that Harvil was hired by a strange man similar to the man who had hired many pirates and bandits recently.

The party then tracked down and fought some pirate whilst also completing a bounty on them from the local Lord, Edward Lawbane. After learning of a cave where the supplies were to be taken, the party returned to Rosewall and collected their pay.

The party then took a break from investigating to retrieve a magical silvered horn for a local merchant named Tywin the Black. In collecting this horn, a member of the party, Percy, was killed by a drawbridge slamming shut. Upon returning to Tywin, the party each received a magic item of their choice as a reward.

Soon after, the party met their new party member, Taliesan, at the local tavern in Rosewall.

After this, the party investigated the pirate cave to discover a portal to Zaltar's demiplane. Upon entering, they met with Zaltar and were offered to join him and rule under him in his new city. The party successfully tricked Zaltar, returning to Rosewall to warn Edward Lawbane and prepare for his assault.

As Zaltar launched his attack, the party betrayed him and faced off in the throne room of Rosewall. This fight ended in Zaltar's defeat which freed all of his enslaved drones, ending the threat and saving the city.

The Feathered Folk were heralded for their actions by Lord Edward Lawbane and each went their different ways, much richer and local celebrities.
Mafuňwumĝaz, mafuňwumĝoz

1. Indica que el nombre al que acompaña o al que sustituye está 900 veces.
	* *Ru ňazĝæ mafuňwumĝaz dôlaruz.* (Le costó novecientos dólares)
	* (ɾə ŋɑzd͡ʒæ mɑfəŋuəmd͡ʒɑz dɞlɑɾəz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 900 en una serie, en especial cuando esta está numerada.
	* *Xôkwmo mafuňwumĝoz.* (Página novecientas)
	* (xɞkumɔ mɑfəŋuəmd͡ʒɔz)

*nombre masculino*

1. Nombre del número 900.
	* *Ňyomta fuoz ur* *mafuňwumĝaz tu ro ofumwto, ořě ĝu tuĝwumuz.* (Cuando veas el novecientos de la avenida, allí te detienes)
	* (ŋɛɔmtɑ fəɔz əɾ mɑfəŋuəmd͡ʒɑz tə ɾɔ ɔfəmutɔ, ɔrɜ d͡ʒə təd͡ʒuəməz)
Ňyolumĝo

1. Indica que el nombre al que acompaña o al que sustituye está 40 veces.
	* *Ĝwumu ňyolumĝo e ĝluz odaz*. (Tiene cuarenta y tres años)
	* (d͡ʒuəmə ŋɛɔləmd͡ʒɔ ɛ d͡ʒləz ɔdɑz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 40 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra ňyolumĝo.* (Capítulo cuarenta)
	* (ŋɔxɜd͡ʒɛɾɑ ŋɛɔləmd͡ʒɔ)

*nombre masculino*

1. Nombre del número 40.
Zuwz

1. Indica que el nombre al que acompaña o al que sustituye está 6 veces.
	* *Raz wmzuňĝaz ĝwumum zuwz xoĝoz.* (Los insectos tienen seis patas)
	* (ɾɑz umzəŋd͡ʒɑz d͡ʒuəməm zəuz xɔd͡ʒɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 6 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra zuwz.* (Capítulo seis)
	* (ŋɔxɜd͡ʒɛɾɑ zəuz)

*nombre masculino*

1. Nombre del número 6.
Diccionario Karphano

Orden alfabético del diccionario karphano:

* **A a**
* **Æ æ**
* **B b**
* **Ĉ ĉ**
* **D d**
* **E e**
* **Ě ě**
* **F f**
* **G g**
* **Ĝ ĝ**
* **Ğ ğ**
* **H h**
* **I i**
* **Ȋ ȋ**
* **K k**
* **L l**
* **M m**
* **N n**
* **Ň ň**
* **O o**
* **Ô ô**
* **P p**
* **R r**
* **Ř ř**
* **S s**
* **T t**
* **U u**
* **Ŭ ŭ**
* **Ů ů**
* **V v**
* **W w**
* **Ŵ ŵ**
* **X x**
* **Y y**
* **Z z**
Ňwmňa

1. Indica que el nombre al que acompaña o al que sustituye está cinco veces.
	* *Ymo namuto tu ňwmňa ňumĝofaz.* (Una moneda de cinco centavos)
	* (ɛmɔ nɑmətɔ tə ŋumŋɑ ŋəmd͡ʒɔtɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 5 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra ňwmňa.* (Capítulo cinco)
	* (ŋɔxɜd͡ʒɛɾɑ ŋɛɔd͡ʒlɑ)

*nombre masculino*

1. Nombre del número 5.

BRELIGRÓN • LACEDIA

1. Moneda de cinco centavos.

PÚYARNIA

1. Instrumento musical parecido a la guitarra, pero de menor tamaño y provisto de cinco cuerdas.

*nombre masculino plural*

QUERINERVEN

*Ňwmňaz.*

1. Juego de niños en el que hay que hacer rodar unas bolitas con la presión que hacen el dedo índice y el pulgar, golpear una con otra y meterlas en un agujero, según ciertas reglas.
Ňwmňyumĝo

1. Indica que el nombre al que acompaña o al que sustituye está 50 veces.
	* *Ňwmňyumĝo pesoz*. (Cincuenta pesos)
	* (ŋumŋɛəmd͡ʒɔ pɛsɔz)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 50 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra ňwmňyumĝo.* (Capítulo cincuenta)
	* (ŋɔxɜd͡ʒɛɾɑ ŋumŋɛəmd͡ʒɔ)

*nombre masculino*

1. Nombre del número 50.
Fuwmĝu

1. Indica que el nombre al que acompaña o al que sustituye está 20 veces.
	* *Byutom fuwmĝu těoz tu ĝlohoŵa.* (Quedan veinte días de trabajo)
	* (bɛətɔm fəumd͡ʒə tɜɔz tə d͡ʒlɔhɔʋɑ)

*numeral ordinal*

1. Indica que el nombre al que acompaña o al que sustituye ocupa el lugar número 20 en una serie, en especial cuando esta está numerada.
	* *Ňoxěĝyra fuwmĝu.* (Capítulo veinte)
	* (ŋɔxɜd͡ʒɛɾɑ fəumd͡ʒə)

*nombre masculino*

1. Nombre del número 20.