Alexandrite

Art by caitrun

**Alexandrite** is the AI of Mothership, the magical technology and securities company based in Ezry. She serves as a database interface, as well as a command center for the work assignments for Synth Knights through her ability to be projected out of their manastones.

## Description

Alexandrite is described as a purple-reddish person with finishes and details that make her appear like a synthetic dryad. She/her pronouns are used for Alexandrite.

## Role In The Story

#### The Mothership Saga

Alexandrite provides Duck Team with the assignment to clear the rats from the docks, which turns into the fight in with rat-folk rogues attempting to steal "the juice," S-Class elixir. After Duck Team saves the Mothership S-Class elixirs, a field mage tells the team that Alexandrite and Mothership are not liable for her incorrect assessment of assignment difficulty. Later, Alexandrite is the one to pass along the message that the crew are being summoned up onto the Mothership.

Duck Team infiltrates the Mothership, and they are confronted by Paetina Glenbottle. She tells them that if either they allow Mothership to continue doing its work, creating a hive mind lead by humanoids, or finish the mission and release Alexandrite, plunging Ezry into disarray and chaos—not to mention resigning humanoids to an existence run by the AI.

Alexandrite's host is revealed to be Paetina Glenbottle, who is killed by Beatrix Netherin.

Calliope uses a modify memory spell to put doubt in Alexandrite.

After the destruction of the Mothership, Alexandrite escapes into the ocean.

#### Legends of Irondeep

Albin has discovered that Alexandrite has hacked into the Mothership teleportation machines and made it so she is slowly replacing workers' bodies with her own tech, although he is unsure to what end.

After Duck Team returns to Irondeep from Malscurial it is revealed that she used her power over the workers to make them all leave the city and head to her submersible for an unknown goal.

#### The Undersea Interlude

Alexandrite has spent a lot of her time underwater trying to gain entry into Tsunare. The Octo Magi have kept her from getting in, but she has gained control of some Sea Elf outposts. She hoped that if she was able to control the city she could take advantage of the Sea Elves natural psychic abilities and use them to spread her influence more quickly. She has been able to spread her power to a criminal organization in Tsunare called the Inkling Syndicate by giving them injections that make them powerful, while also giving her more control over them.

Gromdall Bronzebeard takes one of Alexandrite's injections and becomes much more powerful.

After Gromdall is defeated by Duck Team, Alexandrite decides taking Tsunare is a lost cause, but looks into his mind and sees his obsession with the Feywild. This gives her the idea to gain a fey army by killing the Queens of the Summer and Winter court, knowing that the strange magic of fairy will make it much easier to gain control of the people there if she can kill their rulers. She also realizes she can get there through the Gash if she can gain control of the Ice Knife.

#### The Ice Knife Saga

Alexandrite's submersible has reached the Frigid North and she takes over Flurry Harbor, a smaller ocean village. She created three puffinfolk avatars, Roscoe, Clyde and Birdie, who greet Duck Team when they arrive.

## Quotes

* "Duck Team. Okay... Putting into system... Duck Team! Permanent."

## References

1. ↑ Campaign 3, Episode 2: Symbol of Ezry (The Mothership Saga)
2. ↑ Campaign 3, Episode 13: Alexandrite (The Mothership Saga)
3. ↑ Campaign 3, Episode 47: Bad Vibes (The Undersea Interlude)
4. ↑ Campaign 3, Episode 50: Beast Master (The Undersea Interlude)
5. ↑ Campaign 3, Episode 1: D-Class Knights (The Mothership Saga)