Badges

> *"Learn what goes bump in the night."*
>
>

This badge is for the Lumberjane that has conquered the unknown in the daylight and is ready to explore the adventure of the night. To obtain this badge a Lumberjane must have enjoyed a crisp afternoon with a group of cherished friends and walked under the stars and enjoyed their beauty while going where curiosity takes her. She must also experience the first winds of a new day and watch the sunset and be ready to take on a new day.

#### **Naval Gauging**

*Naval Gauging* Badge from Issue 2
*Lumberjanes "Sports and Games" Program Field*

> *"Because drowning is a scary way to go."*
>
>

To obtain this badge, a Lumberjane must be able to tie rapidly six different knots, must be well versed in rope work, must know how to splice ropes, use a palm and needle, and fling a rope coil. She must also be able to row, pole, scull and steer a boat and go fast and where she needs to go as well as how to navigate the lakes using charts and a compass. It is essential that she also be able to swim fifty yards with shoes and clothes and know the importance of CPR and life preservers and be able to respond in emergency situations.

#### **Everything Under the Sum**

*Everything Under the Sum* Badge from Issue 3
*Lumberjanes "Mathematics and Science" Program Field*

> *"Math leads to a basic understanding of life"*
>
>

To obtain this badge, a Lumberjane must be able to map accurately and correctly from the country itself the main features of half a mile of road, with 440 yards each side to a scale of two feet to the mile, and afterward draw same map from memory. A Lumberjane must be able to measure the height of a tree, telegraph pole, and church steeple, describing method adopted. She must be able to measure the width of a river, estimate distance apart of two objects a known distance away and unapproachable. With this skill she will be able to fully prepare for her adventure or task, but be able to set her friends up for success as they go on their journey together. With an "Everything Under the Sum" badge, a Lumberjane will be able to measure a gradient, have a basic understanding of theoretical mathematics and the basic laws of physics.

#### **Robyn Hood**

*Robyn Hood* Badge from Issue 4
*Lumberjanes "Sports and Games" Program Field*

> *"A sharp eye shows sharp wit"*
>
>

To obtain this badge, a Lumberjane must first make a bow and arrow which will shoot a distance of one hundred feet with fair precision. It is an essential task that will let her learn about the benefits of putting time into a job to do it right. She must prove her knowledge of basic archery safety both in the range and outside. She must make a total score of 350 with 60 shots in one or two meets, using standard four-foot target at forty yards, or three-foot target at thirty yards.

#### **Friendship to the Craft**

*Friendship to the Craft* Badge from Issue 5
*Lumberjanes "Arts and Crafts" Program Field*

> *"I get by with a little help from my yarn."*
>
>

*To obtain the Friendship to the Craft badge a Lumberjane must have already mastered the art of glue, and shown great promise in her creative thinking skills. She must enjoy color theory as well as be able to explain how the theory of colors works in nature and in the modern world. She must have shown that not only is she a natural leader, but is able to take a step back and allow others to guide on their journey as well. The importance of this badge is the lesson of teamwork and to learn how to make a friendship bracelet.*

#### **Jail Break**

*Jail Break* Badge from Issue 6
*Lumberjanes "Sports and Games" Program Field*

> *"Run as fast as you can."*
>
>

*To obtain the Jail Break badge a Lumberjane must be participating in one of the battle royales that summer. She will have to find herself captured by her enemy and taken into their holding cells. A Lumberjane must be able to adapt to her surroundings, she must be able to predict the movement of the other team and above all else, she must save as many fellow prisoners as possible. She will know the importance of teamwork, she will be able to step down if she doubts in her abilities to free everyone safely just as she will be able to stand up to help a fellow scout in this challenge. She will never doubt her enemy, never underestimate their knowledge*

#### **Friendship to the Max**

*Friendship to the Max* Badge from Issue 7
*Lumberjanes "Community" Program Field*

> *"Together forever."*
>
>

*To obtain the Friendship to the Max badge, a Lumberjane must be able to prove that she not only values the faith and friendship that others have given her but that she truly understands what it means to be a friend She will put her friends before her without neglecting herself, she will not take advantage of her friends and will be able to show her loyalty and dedication to them not only through her words but her actions. Her fellow Lumberjanes will understand what it means to be a true friend by following her example. The lesson from this badge is something a Lumberjane will take with her for the rest of her life as she learns to understand the*

#### **Space Jamborie**

*Space Jamborie* Badge from Issue 8
*Lumberjanes "Out-of-Doors" Program Field*

> *"This jam breaks the laws of physics."*
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>

*To obtain the Space Jamborie badge a Lumberjane must compose and perform her own original piece. In this performance they will be able to judged on their understanding of music and on their stage presence. They are not required to perform on their own as to be a Lumberjane means to be constantly surrounded by friends, but only the main performer can earn badge at a time. While music can be considered subjective by society this badge is not judged by the standard of others but instead it is judged by the standard that a Lumberjane holds herself to. Her music will be honest*

#### **Pungeon Master**

*Pungeon Master* Badge
*Lumberjanes "Out-of-Doors" Program Field*

> *"The best kind of punishment."*
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>

To obtain this badge, a Lumberjane must have a knowledge of the game laws of the state in which she lives. Great care must be taken to determine if it is the appropriate time or place for clever wordplay as a Lumberjane may also risk her pun being misconstrued. It is important to find not only the right audience, but time and place in order to ensure that a pun will not be missed. She must preserve the importance of the pun and truly understand the strength of the words she is using.

#### **Treble Maker**

*Treble Maker* Badge
*Lumberjanes "Arts and Crafts" Program Field*

> *"Some risks are worth the reward."*
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>

*To Be Added*

#### **Con-Quest**

*Con-Quest* Badge
*Lumberjanes "Literature" Program Field*

> *"Divide and conquer, it actually works."*
>
>

*To Be Added*

#### **Do the Write Thing**

*Do the Write Thing* Badge
*Lumberjanes "Literature" Program Field*

> *"The pen might be mightier than the sword, but steel still hurts."*
>
>

*To Be Added*

### To The Max Edition Volume 2

#### **If You Got It, Haunt It**

*If You Got It, Haunt It* Badge from Issue 9
*Lumberjanes "Out-of-Doors" Program Field*

> *"Because you weren't going to sleep anyway."*
>
>

*To Be Added*

#### **Absence Makes the Heart Grow Fondant**

*Absence Makes the Heart Grow Fondant* Badge from Issue 10
*Lumberjanes "Cooking" Program Field*

> *"Fondant gives the heart diabetes, it's the circle of life."*
>
>

*To Be Added*

#### **Go Ball-istic**

*Go Ball-istic* Badge from Issue 11
*Lumberjanes "Arts and Crafts" Program Field*

> *"Dance like your life depends on it."*
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>

*To Be Added*

#### **Oldie but Goodie**

*Oldie but Goodie* Badge from Issue 12
*Lumberjanes "Arts and Crafts" Program Field*

> *"Helping history stay alive."*
>
>

*To Be Added*

#### **Snow-Globe Trotter**

*Snow-Globe Trotter* Badge from Issue 14
*Lumberjanes "Out-of-Doors" Program Field*

> *"There's snow stopping us now!."*
>
>

*To Be Added*

#### **The Mystery of History**

*The Mystery of History* Badge from Issue 15
*Lumberjanes "Literature" Program Field*

> *"It's not about what's remembered, it's about why."*
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>

*To Be Added*

#### **Out of Thyme**

*Out of Thyme* Badge from Issue 16
*Lumberjanes "Cooking" Program Field*

> *"Sometimes expediency is necessary."*
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*To Be Added*

#### **Spare Me**

*Spare Me* Badge from Issue 17
*Lumberjanes "Automotive" Program Field*

> *"Automobile safety saves."*
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*To Be Added*

#### **Badger of Honor**

*Badger of Honor* Badge
*Lumberjanes "Wildlife" Program Field*

> *"The more the merrier."*
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>

*To Be Added*

#### **Grungeon Master**

*Grungeon Master* Badge
*Lumberjanes "Out-of-Doors" Program Field*

> *"Put a pin in it."*
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*To Be Added*

### To The Max Edition Volume 3

#### **Beginner's Luck**

*Beginner's Luck* Badge from Issue 13
*Lumberjanes "Out-of-Doors" Program Field*

> *"Everyone Starts Somewhere"*
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*To Be Added*

#### **Dressin' for Successin**

*Dressin' for Successin'* Badge from Issue 18
*Lumberjanes "Literature" Program Field*

> *"Plaid is a good way to go, always."*
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*To Be Added*

#### **Ensemble Assemble!**

*Ensemble Assemble!* Badge from Issue 19
*Lumberjanes "Cooking" Program Field*

> *"Some instructions may be required."*
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>

*To Be Added*

#### **Keepin' It Reel**

*Keepin' It Reel* Badge from Issue 20
*Lumberjanes "Automotive" Program Field*

> *"There is more to life than fish, most of the time."*
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>

*To Be Added*

#### **All for Knot**

*All for Knot* Badge from Issue 21
*Lumberjanes "Out-of-Doors" Program Field*

> *"An easy-going bonding activity."*
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*To Be Added*

#### **Seas the Day**

*Seas the Day* Badge from Issue 22
*Lumberjanes "Out-of-Doors" Program Field*

> *"Carp-ay Diem and all that noise."*
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>

*To Be Added*

#### **For the Halibut**

*For the Halibut* Badge from Issue 23
*Lumberjanes "Out-of-Doors" Program Field*

> *"Jumping in head first is always the best solution."*
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>

*To Be Added*

#### **Seal of Approval**

*Seal of Approval* Badge from Issue 24
*Lumberjanes "Out-of-Doors" Program Field*

> *"Criticism and approval often come hand in hand."*
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>

*To Be Added*

### To The Max Edition Volume 4

#### **Sparrow a Moment**

*Sparrow a Moment* Badge from Issue 25, Issue 26, Issue 27, Issue 28 & Issue 29

> *"Don't miss out on life's mysteries."*
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*To Be Added*

#### **Cut Loose**

*Cut Loose* Badge from Issue 30, Issue 31 & Issue 32

> *"It's just one of those hair necessities."*
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*To Be Added*

### To The Max Edition Volume 5

#### **Might as Wheel**

*Might as Wheel* Badge from Issue 33, Issue 34, Issue 35 & Issue 36

> *"Sometimes, you just got to roll with it."*
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>

*To Be Added*

#### **Let's Be Prank**

*Let's Be Prank* Badge from Issue 37, Issue 38, Issue 39 & Issue 40

> *"The whoopie cushion says it best."*
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*To Be Added*

### Badges from issues 41-63

#### **Time After Crime**

*Time After Crime* Badge from Issue 41, Issue 42, Issue 43 & Issue 44

> *"Time is an illusion, never waste it."*
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*To Be Added*

#### **Zoo It Yourself**

*Zoo It Yourself* Badge from Issue 45, Issue 46, Issue 47 & Issue 48

> *"You can always trust a wet nose and toe beans."*
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*To Be Added*

#### **Board, Board, Board**

*Board, Board, Board* Badge from Issue 49, Issue 50, Issue 51 & Issue 52

> *"Make your own fun!"*
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*To Be Added*

#### **Follow Your Art**

*Follow Your Art* Badge from Issue 53, Issue 54, Issue 55 & Issue 56

> *"Home is where the art is."*
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*To Be Added*

#### **The Life of the Party**

*The Life of the Party* Badge from Issue 57, Issue 58, Issue 59 & Issue 60

> *"Making the fiesta of it."*
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*To Be Added*

#### **The Fright Stuff**

*The Fright Stuff* Badge from Issue 61, Issue 62 & Issue 63

> *"Fortune favors the bold."*
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*To Be Added*

Additional Badges Mentioned in Issue 10

**The Spick and Pans** - Washing pots and pans

**String Theory** - Making the perfect cats cradle

**Knot If I Can Help It** - Tying knots

**Leaf The Lucky** - Finding a four-lead clover

**Watching Paint Dry** - Painting a fence

**Vet On It** - Assisting an injured animal

**Get Your Bed In The Game** - Making your bed

### Badges from Novels

The novels are divided into 3-4 sections (parts), each of which has a badge introduced at the start to introduce its chapters, similar to the earlier issues of the comic (though eventually that stopped, only using a badge at the end) and there are also some peppered throughout. In all cases, exact page number should be listed, as unlike the comics these are consistently listed on the tip of the page.

Helpfully, the end of each volume also includes a list of some (all?) of the badges mentioned in the novel along with pictures. These lists do not include page numbers for where they are actually found in the book though, which should be listed below. Some of these badges were originally mentioned in the comics (and simply re-referenced in the novels) while other entirely new badges are also introduced.

In both the "part" headings and the end list, the badge names are written in all-capital letters, so locating them within the novel's prose helps guide with how to stylize it using some lowercase.

The "Part" names all include "Badge" in the heading in book 1, but this is dropped in the end glossary as well as in subsequent books' part headings. The "Part" badges also each contain a quote as a subtitle, some of which are sentences that end in periods and others which do not end in any form of punctuation. These were uncapitalized in the first volume, and for most of the second (except one chapter) while the third volume dropped the quotation marks and wrote all 3 headings in ALL-CAPS.

#### Unicorn Power!

Book 1
Part 1:

* page -1 LIVING THE PLANT LIFE BADGE
	+ "Herbivores eat shoots and lots o' leaves."
* page 75 rings she had made for her May the Forge Be with You metalsmithing badge

Part 2:

* page 85 GET ON UP BADGE
	+ "Summit in the air"
* page 90 working on their Sound of Muesli badge
* page 91 "I'm getting my S'more the Merrir badge next week"

Part 3:

* page 141 I SAW THE SIGNS BADGE
	+ "A sign of the times"

Part 4:

* page 201 KEEP IT TOGETHER BADGE
	+ "Don't break the chain."

End list (240-242) mostly alphabetically... except at first

* ABSENCE MAKES THE HEART GROW FONDANT
* GET ON UP
* GOURMET IT OVER WITH
* FIRST THINGS FIRST AID
* I SAW THE SIGNS
* KEBAB's YOUR UNCLE
* KEEP IT TOGETHER
* LIVING THE PLANT LIFE
* MAY THE FORGE BE WITH YOU
* MY FAIR LASSO
* PEACE AND QUILT
* S'MORE THE MERRIER
* SOUND OF MUESLI
* THAT'S ACCORDION TO YOU
* VIEW TO A KILN

#### The Moon Is Up

Book 2
Part 1:

* page -1 ASTRONO-ME-ME-ME!
	+ "OH MY STARS!"

Part 2:

* page 77 HOSTING FOR THE BEST
	+ "Be Our Guest"

Part 3:

* page 137 RIDDLE ME THIS
	+ "Smack-Dab in the Riddle"

End list (186-189)

* GROW UP!
* ASTRONO-ME-ME-ME
* WOOL YOU BE MINE
* GUITAR IT ON
* SEE YOU A WELL-ROUNDED
* OFF THE HOOK
* [[HEY BATTA BATTA!
* 575
* BETTER SAFETY THAN SORRY
* BE SO DRAMATIC
* TIME AFTER TIME
* HOSTING FOR THE BEST
* SKIP IT
* RIDDLE ME THIS
* JUST READ IT
* BANG THE DRUM

#### The Good Egg

Book 3
Part 1:

* page -1 WILD THINGS (I THINK I APPRECIATE YOU)
	+ YOU'RE A STRANGE ANIMAL!

Part 2:

* page 83 RIGHT ON TRACK
	+ THE TRACKS OF YOUR PEERS

Part 3:

* page 143 ACTING OUT!
	+ NOBODY KNOWS I'M A THESPIAN!

End list (pg 202-205)

* WILD THINGS
* LET YOUR TROMBONE SLIDE
* "HEAR! HEAR!" GIVE A CHEER
* YODELAHEEEWHOOO WANTS TO KNOW
* ''WHOOO'' WHOOOO'S CALLING
* HATCH YOU LATER
* AND THE NEST IS HISTORY
* GET YOUR ACT TOGETHER
* ACTING OUT!
* RIGHT ON TRACK
* FLOAT YOUR BOAT
* ANTHROPOLO-ME
* GET A MOOSE ON
* BUST A MOOSE
* MIXED SIGNALS