Healer Minion

The healer is a support character who does his absolute best to keep the group alive and thinking positive. This beacon of hope is likely to become the true secret weapon of any group, for who can stop an enemy who is constantly getting back up? You're smart, charismatic, and your allies wouldn't last long without you.

Armor proficiency: Gi, Weighted Gi, Body Armor, Kai Gi, Saiyan Armor, PTO Armor, CC Armor

Bonus defense: +2 Will, +2 Reflex

Hit points at first level: 12

Hit points per level: 5

Bonus surges per day : 3

Physical Damage[P]: 1d8
Energy Damage [K]: 1d6

Level 1 At-Will powers

Saturday Crash

You blast your foe with a ray of brilliant golden ki, leaving them momentarily stunned

At-will ✦ Martial, Ki

Standard Action    Ranged 5

Target: One creature

Attack: Wisdom vs Reflex

Hit: 1[K]+Wisdom mod damage, and one ally you can see gets a +2 power bonus to his next attack against your target. Increase damage to 2[K] at level 21

Assisting flip kick

You flip kick an enemy, attempting to distract your foe for an ally

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 1[P]+Strength mod damage, and one adjacent ally gains a +1 power bonus to Reflex until the end of your next turn. Increase damage to 2[P] at level 21

Ki boost

You attack an enemy before granting your ally some of your ki, boosting their own power

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 1[P]+Strength mod damage, and one ally within 5 of you gains a bonus on attack rolls against the target equal to your strength mod until the end of your next turn.

Light Bullet

You fire off a powerful golden ki blast

At-will ✦ Martial, Ki

Standard Action    Ranged 5

Target: One creature

Attack: Wisdom vs Reflex

Hit: 1[k] + Wisdom mod damage, and one ally you can see either gains temporary hit points equal to your charisma modifier, or makes a saving throw, their choice.

Level 2 Encounter powers

Burning Shoot

You concentrate your aura into a flame like state before letting it explode loose in a burst

Encounter✦ Martial, Ki

Standard Action    Close burst 3

Target: Each enemy in burst

Attack: Wisdom vs Fortitude

Hit: 1[k] + Wisdom mod damage.

Effect: All allies within the burst gain a +2 to attack rolls until the end of your next turn.

Empowered blow

You reinforce your fists with ki

Encounter✦ Martial, Healing, Unarmed

Standard Action    Close burst 3

Target: One enemy

Attack: Strength vs Fortitude

Hit: 2[P] + Strength mod damage. You or an ally within 5 may spend a healing surge

Ear Clap

You slam your hands against the sides of your enemies head. Hard.

Encounter✦ Martial, Unarmed

Standard Action    Melee

Target: One enemy

Attack: Strength vs Fortitude

Hit: 1[p] + Strength mod damage and the target is stunned until the end of your next turn.

Level 3 Daily powers

Corrosive coating

You coat an enemy in stinging, burning ki

Daily ✦ Martial, Ki

Standard Action    Melee

Target: One enemy

Attack: Wisdom vs Reflex

Hit: 2[K] + Strength mod damage and ongoing 5 damage (Save ends)

Miss: Half damage, no ongoing

Special: If the target attempts to attack on its turn, it can't make a saving throw against the ongoing.

Beacon of hope

You power up, letting your aura run wild! Enemies cower at it, Allies rally too it.

Daily ✦ Martial, Ki, Healing

Standard Action    Close burst 3

Target: all creatures in burst

Attack: Charisma vs Will

Hit: Enemies are weakened until the end of your next turn

Effect: You and all allies in burst regain 5 hit points, and until the end of battle all powers you use with the healing keyword heal an additional 5 hit points.

Shining missile

You power up a ki blast between both hands before hurling it at an enemy, distracting him for an ally.

Daily ✦ Martial, Ki, Healing

Standard Action    Ranged 10

Target: One creature

Attack: Wisdom vs Reflex

Hit: 2[k] + Wisdom mod damage, and the target gains vulnerability 5 against the attacks of an ally you choose(save ends)

Miss: Half damage, and no vulnerability

Level 4 utility powers

Healing hands

You channel your power through your hands, creating a bright yellow glow that rejuvenates.

Daily ✦ Martial, Ki, Healing

Standard Action    Melee touch

Targets: You or one creature

Effect: The target regains hit points as if it had spent a healing surge.

Dodge!

You shout a warning to your allies

Encounter ✦ Martial, Shout

Standard Action    Close burst 10

Targets: You and all allies in burst

Effect: all targets gain a +2 to reflex until the end of your next turn

Level 5 Encounter powers

Geyser Shot

You fire a ki blast into the ground, surprising an enemy when it erupts out from under their feet

Encounter✦ Martial, Ki

Standard Action    Ranged 5

Target: One creature in range

Attack: Wisdom+2 vs Reflex

Hit: 2[K] + Wisdom mod damage, and an ally you can see gets combat advantage against any hit enemies.

Sonic Boom

You reach your arms out to your sides, bringing them infront of you with a mighty swing that creates a massive blast of pressure

Encounter✦ Martial

Standard Action    Ranged 5

Target: One creature in range

Attack: Strength vs Fortitude

Hit: 1[p] + Strength mod Damage. Push the target 2 squares away from you and knock it prone.

Miss: No damage and push the target back. It does not fall prone.

Level 6 Daily powers

Paralyzing strike

You strike an enemy in his shoulders, paralyzing his arms.

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 1[P] + Strength mod damage, and the target can not attack. (save ends)

Miss: No damage and the target can't attack until the end of your next turn.

Lightning Arrow

You fire an incredibly fast blast from your hand

Daily ✦ Martial, Ki

Standard Action    Ranged 10

Target: One creature

Attack: Wisdom+2 vs Reflex

Hit: 2[k] + Wisdom mod damage. If your Dexterity is higher than your opponents, he takes a -2 to reflex until the end of your next turn.

Level 7 Utility powers

Improved Healing hands

You've found a way to take your healing hands to the next level

Daily ✦ Martial, Ki, Healing

Standard Action    Melee touch

Target: You or one ally

Effect: The target regains hit points as if it had spent 2 healing surges.

Shake it off!

You try coax the target into shaking off the damage and fatigue of battle

Daily ✦ Martial, Shout, Healing

Standard Action    Ranged 10

Target: You or one ally

Effect: The target may spend a healing surge, add your charisma modifier to the amount of health regained.

Level 8 Encounter powers

Rally here!

You attempt to keep your allies spirits high

Encounter ✦ Martial, Unarmed, Healing

Standard Action    Melee

Target: One enemy

Attack: Strength vs Reflex

Hit: 2[p] + Strength mod damage. Create a close burst 2. You and each ally in burst may spend a healing surge and gain an additional amount of hit points equal to your charisma mod

Energy driver

You hurl a ki blast into the air, letting it explode into a pillar of ki that hits both the sky and the earth.

Encounter ✦ Martial, Ki

Standard Action    Ranged 10

Target: One square in range

Attack: Wisdom vs Reflex

Hit: 2[k] + Wisdom mod damage. Targets on the ground take an additional 1d6 damage.

Level 9 Daily powers

Energy Barrier

You create a wall of protective ki.

Daily ✦ Martial, Ki

Standard Action    Area wall 5 within 10

Effect: You conjure a wall of energy that lasts until the end of your next turn. The wall can be up to 5 squares long and up to 2 squares high. Creatures, powers, and other attacks can't pass through the barrier. The barrier can be sustained with a standard action.

Aura Channel

You channel your powers through your aura, creating a healing effect around you.

Daily ✦ Martial, Ki, Healing

Standard Action    Close burst 2

Target: You and all allies in burst

Effect: Targets regain hit points equal to 10 + your charisma mod, and +2 to reflex until the end of battle.

Voltage missile

You charge a ki blast up between your hands before firing it at an opponent. that explodes just before impact

Daily ✦ Martial, Ki

Standard Action    Area blast 2 within 10

Target: Each enemy in burst

Attack: wisdom vs reflex

Hit: 3[k] + wisdom mod damage

Level 10 Utility Powers

Healing wave

You channel the healing powers you've learned into a kiaihou, healing your allies in range

Daily ✦ Martial, Ki

Standard Action    Close burst 3

Target: You and each ally in burst

Effect: All targets regain hit points as though they had spent a healing surge. Regain an additional number of hitpoints equal to your wisdom modifier

Emergency projection

you create a thin barrier around an ally at the last second, hoping to help them survive an attack.

Daily ✦ Martial

Immediate interrupt    Ranged 5

Trigger: An ally in range is hit by an attack

Effect: the ally gains a +4 power bonus to the defense targeted by the attack until the end of your next turn.

Level 11 Encounter Powers

Inspiring Strike

You do your best to fight, while inspiring your allies to courage

Encounter ✦ Martial, healing

Standard Action    Melee

Target: One enemy

Attack: Strength vs Reflex

Hit: 3[P] + Wisdom mod damage. You or an ally within 5 of you may regain hit points equal to 15 + your charisma mod

Harming Hands

You invert your knowledge of the healing arts, causing harm to anyone you touch

Encounter ✦ Martial, Ki, Touch

Standard Action    Melee

Target: One enemy in range

Attack: Wisdom vs Fortitude

Hit: 3[k] + Wisdom mod damage, and the target takes a penalty to all defenses equal to your charisma modifier until the end of your next turn.

Level 12 Daily Powers

Storm Line

You launch a blast at an enemy, your ki making them a living lightning rod. The heavens continuously assault the target and his allies.

Daily ✦ Martial, Ki, Thunder

Standard Action    Ranged 5

Target: One enemy in range

Attack: Wisdom vs Reflex

Hit: 3[k] + Wisdom mod damage, and ongoing 10 electrical damage(save ends). While the ongoing damage is active, any ally of the target that starts it's turn within 3 squares of the target takes 2d10 lightning damage.

Miss: Half damage, no ongoing.

Healing Geyser

You hurl a ki blast into the earth, unleashing a geyser of water moments later. Allies that are touched by the water recover, enemies fry

Daily ✦ Martial, Ki, Healing, Water

Standard Action    Area burst 3 within 10

Target: All foes in burst

Attack: Wisdom vs Fortitude

Hit: 4[k] + Wisdom mod damage, and ongoing 10 Fire damage(save ends). While tin the area, all allies regain hitpoints equal to 5 + your charisma modifier. This zone persists for a number of rounds equal to your wisdom mod.

Level 13 Utility Powers

Mobile wall

You create a wall of ki that can be moved

Encounter ✦ Martial, Ki

Standard Action    Ranged 3

Effect: You create a wall of ki within a designated square in range. While standing behind it, you and allies gain +2 damage reduction against ki attacks. The shield can be moved 3 squares per round as a minor action. The square MUST be in an unoccupied square. It persists until the end of the battle, or dismissed.

Defensive Cloak

You create a thin sheet of ki around an ally.

Daily ✦ Martial, Ki

Standard Action    Ranged 5

Target: One ally in range

Effect: The target gains a +5 power bonus to fortitude defense and and DR3 against all sources.

Level 14 Encounter Powers

Sun's fist

You bring your hands up beside your head, palms facing your face, and create a bright flash of ki

Encounter ✦ Martial, Ki

Standard Action    Ranged 3

Target: One creature in range

Attack: Wisdom vs Will

Hit: The target becomes blind and stunned (save ends)

Miss: The target becomes blind (save ends)

Strike of the Sentinel

You strike an enemy in defense of an ally, aiding their fight.

Encounter ✦ Martial, Reliable

Standard Action    Ranged 3

Target: One creature adjacent to an ally in range

Attack: Strength vs Reflex

Hit: move until you're adjacent to the target, this movement does not provoke, and deal 4{p} + wismod + your allies level damage

Miss: The target is not affected and there's no movement.

Level 15 Daily Powers

Miracle burst

You gather your power throughout your body, letting it explode in a shining burst of light

Daily ✦ Martial, Ki

Standard Action    Close burst 4

Target: all creatures in burst

Attack: Wisdom vs Fortitude

Hit: 4[k] + Wisdom mod damage. You gain regeneration 10 for a number of rounds equal to your charisma mod. Any allies caught in the burst may spend a healing surge.

Miss: No damage, and you still gain regeneration. Allies regain hit points equal to your charisma mod

Shining spirit

Your powerful spirit shines through your attack

Daily ✦ Martial, Melee, healing

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 4[P] + Strength mod damage. You and all allies within 5 squares of you regain hit points as if you had spent a healing surge.

Miss: half damage, no healing

Level 16 Utility Powers

Purify

With a quick shot of your healing energy, you remove a negative condition

Daily ✦ Martial, Ki

Standard Action    Ranged 5

Target: Yourself or one ally in range

Effect: Every effect that a save can end, ends.

High speed

You channel your ki, allowing you to move faster

Encounter ✦ Martial, Ki

Swift action    Personal

Effect: Until the end of your next turn, your flight speed is increased by 4 squares

Sanctuary

You use your abilities to create a safe zone, shielded from view. Allowing the occupant to recuperate

Daily ✦ Martial, Ki

Standard Action    Ranged 5

Target: Yourself or one ally in range

Effect: The target is considered invisible to everyone on the field and can not be targeted by allies or enemies. The target regains hit points up to it's maximum. At the start of it's next turn it appears in a square within 5 of you that you designate.

Level 17 Encounter Powers

Opening blow

You perform a strike that opens the opponent up to a second attack

Encounter ✦ Martial, Melee

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[P] + Strength mod damage. If the attack hits, you may immediately follow it up with any Encounter or at-will power with the melee keyword as a free action that does not consume the power. The attack for that power gains a +2 power bonus and deals double your strength mod during the damage roll.

Ki blade barrage

You build on the concept of the ki no tsurugi, firing a barrage of sharpened beams.

Encounter ✦ Martial, Ki

Standard Action    Ranged 5

Target: Three creatures in range

Attack: Wisdom vs reflex

Hit: 3[K] + wisdom mod damage. This attack ignores up to 3 points of Damage reduction.

Level 18 Daily Powers

Blast Magnet

You hit an enemy with a blast that draws your alliwes ki towards him like a magnet!

Daily ✦ Martial, Ki

Standard Action    Ranged 5

Target: One creature

Attack: Wisdom vs Reflex

Hit: 2[K] + Wisdom mod damage. All allies ranged ki attacks gain a +3 power bonus to their attack roll, and add your wisdom mod to their damage. Save ends

Sonic buster

You channel ki into your vocal cords, giving them the strength required to unleash a super sonic scream!

Daily ✦ Martial, Ki

Standard Action    Cone 6

Target: All creatures in cone

Attack: Wisdom vs Will

Hit: 2[K] + Charisma mod Sonic damage. All  struck targets are deafened (save ends)

Binding Rings

You hurl four rings that strike your opponents wrists and ankles, forming makeshift restraints

Daily ✦ Martial, Ki

Standard Action    Ranged 5

Target: One creature in range

Attack: Wisdom vs Reflex

Hit: 3[K] + Wisdom Mod damage. The target can not take either a move or standard actions until he passes a strength check. DC 15+ your wisdom mod. While restrained in this way he does not get his dexterity bonus to his reflex defense.

Miss: Target takes half damage and is not bound

Level 19 Encounter Powers

Clothes Line

You drive your arm into an enemies throat, continuing on.

Encounter ✦ Martial, Melee

Standard Action    Melee

Target: One creature in range

Special: You may move up to three squares as part of this attack

Attack: Strength vs reflex

Hit: 5[P] + Strength mod damage and the target is stunned. On hit you have the option to make a Strength check. If your result beats your opponents fortitude defense, they fall prone.

Life Siphon

You share your life energy with an ally

Encounter ✦ Martial, Ki

Standard Action    Ranged 6

Target: One ally in range

Effect: You lose 10 hit points, and the target may spend a healing surge. If he has no surges left, he gains 10 + your charisma mod hit points.

Special: If this power would put you into negative hit points, you automatically stabelize.

Spirit sword

You expand even further upon the concept of Ki no tsurugi, creating a single long beam that can cut and pierce

Encounter ✦ Martial, Ki

Standard Action    Ranged 10

Target: One creature in range

Attack:Wisdom vs Fortitude

Hit: 5[K] + Wisdom mod damage. This attack ignores DR

Level 20 Ultimate Powers

Heat Dome

You strike an enemy with a brutal upper cut that launches them into the air above you, before attacking them with a volatile ki blast

Daily ✦ Martial, Melee, Ki

Fullround Action    Ultimate Melee

Primary Target: One creature

Primary Attack: Strength vs reflex

Hit: 5[P] + Strength mod damage and the target is launched above you, make the secondary attack

Secondary target: Same as primary

Secondary Attack: Wisdom+4 vs Fortitude

Hit: 5[K] + wisdom mod damage. This attack ignores DR.

Special: If both attacks hit, the enemy takes additional damage equal to your charisma mod

Resuscitate

You give a recently deceased ally all all of your life energy, swapping places with them at death's door

Daily ✦ Healing

Fullround Action    Ultimate Ranged 20

Trigger: An ally in range dies.

Effect: You immediately lose all of your hit points, which are transferred to the recently killed ally, reviving them on the spot with the amount of hit points they'd gained. The revived character gains a +4 power bonus to all defenses and attack and damage rolls until the end of the encounter.

Special: This power gives you two additional saves against death.

Rebounding stance

You set yourself in a ready stance, preparing to spring behind missed ally ki attacks and give them a second shot.

Daily ✦ Martial, Stance

Fullround Action    Ultimate Stance

Effect: If an ally you can see misses with a ki attack, so long as your dexterity is higher than the missed foes reflex, you reflect the missed attack back at them, giving the attack a second chance to hit. This reflection enhances the attack with a +2 power bonus to hit, and adds your wisdom mod to damage.