Developers

The **developers** are the people who comprise the development team of the *Minecraft* Alpha 1.0.16.05 extension branch. There are currently seven known developers. They are referred to using numbers from 0 to 6, sometimes preceded by "dev" or between square brackets.

Only the in-game appearances of "dev0", "dev1", "dev4", and "dev6" have been clearly seen. "dev0" has a purple skin with a white Mojang logo on his head, while the others have blank white skins with colored Mojang logos on their heads (yellow for "dev1", red for "dev4", cyan for "dev6").

## dev0

"**dev0**", or "**[0]**", was a person of high authority on the team, most likely the leader of the project. He is often spoken about unfavorably by other developers.

### Appearances

* **Indirect:** In the description of "Developer preview": "`He [0] wanted to pitch the changes to them [Mojang], so he made us create a preview version, and that's what I found the source code of.`"
* **Indirect:** In the description of "Feature testing": "`That's the name of the player's current area. [0] wanted every group of chunks you visit to feel unique, so that's what we settled on`"
* **Indirect:** In "Internal footage 3", "dev4" sends a message in the in-game chat: "`0 pushed some changes, and now this happens`"
* **Indirect:** In "Presentation", "orble" sends a message in the in-game chat: "`I thought i told 0 he can't use my world`". "dev0" is also mentioned in the description:
	+ "`The initial plans were E3, but we got rejected after [0] refused to tell them the full company name.`"
	+ "`[...] but I feel that if I'm not careful enough, [0] will too.`"
* **Indirect:** In "Discovered", a message appears onscreen: "`Want to see you explain these, 0`"
* **Indirect:** In the description of "Sunrise": "`[0], as per his policy, wanted them to justify its presence in the game besides cosmetic reasons, so they upped the difficulty.`"
* **Indirect:** In the description of "Consequences":
	+ "`The bans were pitched by [0] after we brought up the issue of testing security on one of our meetings [...]`"
	+ "`[0] still insisted on barring them from normal play, so we had to come up with something.`"
* **Indirect:** In the description of "Internal footage 4": "`[...] it's all because [0] tried to force his vision of "Adventure" on the Hub concept again, which is why we started with a more, so to speak, open variation that was accessed via holes in bedrock. He just got fed up with, and I quote, "us morons" and decided to code things his own way again.`"
* In "Reinsertion point", "dev0" appears roaming around in the Hub. He is also mentioned in the description:
	+ "`Unlike the normal Hub, [0] insisted it have a single "External" image, unlike the multiple interchanging ones in the main Hub sections, which was probably one of the few decisions where everyone agreed with him.`"
	+ "`before the release of Version 10, [0] insisted to get various players who were not on the tests officially and only got to play them through unauthorized multiplayer sessions into the testing process itself, saying that they've already seen the game - to which [2] argued that they should unsuspend the hosts of those servers too, to which, surprisingly, [0] agreed.`"
	+ "`We can only hope [0] doesn't check whoever accesses the old office`"
* **Indirect:** In the description of "attachment\_b849.avi":
	+ "`It's from [0]'s fork called "R4". Originally, we didn't know why it was called that, we were just implementing features we were told to.`"
	+ "`The reason "recruiters" appear in R4 is thanks to a new feature that [0] implemented.`"
	+ "`[...] I'm fairly confident I'll get this running so that the whole world will be able to see what [0] wanted to hide.`"
* **Indirect:** In "Home", "dev6" converses with "orble" regarding "orble"'s appearance in "Presentation" and "dev0"'s conduct. "dev0" is also mentioned in the description:
	+ "`Thanks to the hub system, [0] could use my worlds. From what I can tell, he liked my world so much as to use it in promotional material, such as what you've seen in [Presentation].`"
	+ "`"[0] just picked a random world listed on the hub server, and yours happened to be the one. [...] This isn't something [0] made me do. I just thought it was right.`"
	+ "`"[...] in my defense, I didn't want to get on [0]'s bad side. Not that it excuses me in the first place.`"
	+ "`"After our team was shut down, [0] moved on with another team to work on [16.06].`"
	+ "`They spend time working on a project, and then [0] shuts it down and opens another with a different team. Not that they'd know it, of course.`"

## dev1

"**dev1**", or "**[1]**", recorded "Internal footage 4". He also appears in "Home" and is seen in the bug tracker website seen in "Internal Footage 2 [reupload]".

### Appearances

* **Indirect:** In "Internal Footage 2 [reupload]", two of the listed reports in the bug tracker website were submitted by "0000-0001 [dev]": "`Audio not working in the hub`" and "`Items in ID Input mode showing up as INVALID`".
* "dev1" recorded the video "Internal footage 4", in which he encounters a bug inside the Hub in "xorcist6898"'s world and reports it in the bug tracker website. He is also mentioned in the description:
	+ "`[1] was pretty reclusive after we disbanded, but luckily that old hard drive I talked about had his sessions recorded too [...]`"
	+ "`[...] after [2]'s death in 2014, [1] cut any contact with the team whatsoever. I wouldn't call him a friend, but he was far from unpleasant and always tried to get some more creative freedom for us.`" / "`Though I've heard he might have been in contact with some of the developers that went on to work at Mojang, so I'll keep looking for a way to bring him here.`"
* In "Home", "dev1" appears and interrupts the conversation between "dev6" and "orble", sending a message in the in-game chat: "`6 what the actual fuck`"

## dev2

"**dev2**", or "**[2]**", was the oldest person in the development team. They passed away in 2014 and someone started impersonating them afterwards.

### Appearances

* In "Sunrise", "dev2" briefly appears in-game and addresses "Samurai\_2001". They are also mentioned in the description:
	+ "`This was a rare event that [5] and [2] proposed once.`"
	+ "`It's insensitive of some of you to impersonate someone who's not with us anymore.` / `And hadn't been for a long while, [2] was the oldest person in the developer team`"
* **Indirect:** In the description of "Consequences": "`Luckily, [2] and [3] were working on what you know as the Hub at the time [...]`"
* **Indirect:** In the description of "Internal footage 4": "`[...] after [2]'s death in 2014, [1] cut any contact with the team whatsoever.`"
* **Indirect:** In the description of "Reinsertion point": "`before the release of Version 10, [0] insisted to get various players who were not on the tests officially and only got to play them through unauthorized multiplayer sessions into the testing process itself, saying that they've already seen the game - to which [2] argued that they should unsuspend the hosts of those servers too, to which, surprisingly, [0] agreed.`"

## dev3

"**dev3**", or "**[3]**", was part of the art team. She created the album cover artwork for the soundtrack.

### Appearances

* **Indirect:** In the album covers of soundtrack albums,: "[3]" is credited as the artist of the covers.
* **Indirect:** In the description of "Presentation": "`Some of my past friends like [3] from the art team have already got a hold of me [...]`"
* **Indirect:** In the description of "Consequences": "`Luckily, [2] and [3] were working on what you know as the Hub at the time [...]`"

## dev4

"**dev4**", or "**[4]**", recorded "Feature testing". He also appeared alongside "dev6" in "Internal footage 3".

### Appearances

* "dev4" recorded the video "Feature testing". He is also mentioned in its description: "`As for the video itself, it shows [4] testing some of the new features added in version 12. He was a bit late to the party, but at the time he'd been busy with managing our site and bug tracker page.`"
* In "Internal footage 3", "dev4" joins the game during the massive influx of unknown users. He then walks through the hub with "dev6" and the two build a small house in the Overworld. He is also mentioned in the video's description: "`Featuring my old friend [4]`"

## dev5

"**dev5**", or "**[5]**", is credited as the composer of the soundtrack. They were also sighted online on April 21, 2022.

### Appearances

* **Indirect:** In the album covers of soundtrack albums, "[5]" is credited as the composer.
* **Indirect:** In the description of "Sunrise": "`This was a rare event that [5] and [2] proposed once.`"
* **Indirect:** In the description of "Internal footage 4": "`That happened so often in relation to the Hub specifically, in fact, that [5] made a special track that would play if something went wrong in the area [...]`"
* **Online sighting:** On April 21, 2022, "dev5" appeared in the chat and answered a few questions from players.

## dev6

"**dev6**", or "**[6]**", recorded "Internal footage 1" and "Internal footage 3". They also appeared in "Home" and are mentioned in the descriptions of "Entry point" and "Version 13".

### Appearances

* **Indirect:** In the description of "Entry point":
	+ "`Luckily, like [6] said, [he] got unbanned a few days later`"
	+ "`It's nothing personal, [6], after all, [he]'s back with us now.`"
* "dev6" recorded the video "Internal footage 1", in which they attempt to recruit the player "Samurai\_2001". They grief the world while waiting for them to join the game, then get spotted as soon as the player joins and promptly leave. The video's description is also written by them.
* "dev6" recorded the video "Internal footage 3". They initially joins a world alongside "dev4" before soon leaving due to a massive influx of unknown users. They then walks through the hub with "dev4" and the two build a small house in the Overworld.
* **Indirect:** In the description of "Version 13": "`Upload this one after the E3 one [6] showed us`"
* In "Home", "dev6" converses with "orble" regarding "orble"'s appearance in "Presentation" and "dev0"'s conduct. They are also mentioned in the description: "`For the longest time, this was my final interaction with [6]. Funny how 12 years later, we're now here trying to figure this out.`"