recursal/Fanatic-Fandom huggingface dataset:
Circle of Spores

**Circle of Spores** is a sub-class available for Druids.

Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life.

These druids believe that life and death are portions of a grand cycle, with one leading to the other and then back again. Death is not the end of life, but instead a change of state that sees life shift into a new form.

Druids of this circle have a complex relationship with the undead. Unlike most other druids, they see nothing inherently wrong with undeath, which they consider to be a companion to life and death. However, these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or avoid passing to a final rest, violate the cycle and must be thwarted.
Blood of the Myconids

The sixth session in the 1st Season of the Whispers of Saldun's Past campaign. The party defeats the dryad after she spoke of two individuals, ‘Nevan’ and ‘Gilethain’. They learn Nevan had been in this location recently and has taken Lord Claudius with them and they also find a storage of clothes and instruments, belonging to travelling bards. Seripheth escapes from another dimension and joins them. They then come across a group of mushroom people who they get into a bit of trouble with. They then decide to head onwards to the town of Perdale to gather their senses.
Barbarian

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every **barbarian**, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.

## Sub-classes

* Path of the Ancestral Guardian
* Path of the Battlerager
* Path of the Berserker
* Path of the Storm Herald
* Path of the Totem Warrior
* Path of the Zealot

## Notable Barbarians

* Zendaya Windsailor
* Bart Morshfellow
College of Glamour

**College of Glamour** is a sub-class available to Bards.

The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey, these bards learn to use their magic to delight and captivate others.

The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, abusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this power to gladden the downtrodden and undermine oppressors.
Holding the Farmstead

The 13th session in the 1st Season of the Whispers of Saldun's Past campaign. After meeting Theodin, the party spends the night in an abandoned chapel and in the morning they come across an old farmstead that’s being attacked by the tree mutations. After defeating them all and getting a thanks from the farmer, the companions head back to Perdale. Dravos finds a corpse in one of the upstairs rooms of Hareth's Barrel and realizes that it's a bard. He comes to the conclusion that this is the real Volimere and the person who was pretending to be Volimere was really Manthera. They then encounter Manthera downstairs and after a short battle, he escapes.
Caleb Griffiths

**Caleb Griffiths** plays Ash Brield in Casual RP.

Caleb also was the Dungeon Master for The Prison of Prince Imix one-shot, played Theodin Fitz-Chivalry in the Whispers of Saldun's Past campaign and played Covere, Thunderbug & Gobby in various Interludes.

Caleb is married to Hope and is the brother of Abbie.
Choices and Consequences

The third session of the Pre-Podcast portion of The Jungle Campaign. The Jungle Campaign Party manage to defeat the surrounding Kobolds and Cor continues to track where he believes the snakes went. They come to a small ledge they have to climb over then are met with Cheval de frise at the top of it. They start to look around the area, Cor, Ash and Ser Selwyn find a small tunnel-like housing where the snake trails lead to as well as managing to find a log trap above them before setting it off. Meanwhile, Shelter and Leila investigate symbolistic hieroglyphic-like carving etched into the mountainside ahead of them.

When they all meet up once again Shelter traces the log trap to a large, rotten, hollow tree near them, and upon closer inspection of it, large centipedes start to swarm out of holes in the trunk and attack Cor and Leila. Both of them are knocked unconscious as Ser Selwyn charges up and starts to help with Cor’s wounds as well as finish off the remaining insects, while Shelter rains down magic ice shards from his vantage point in the trees. They manage to kill the centipedes but find that Leila doesn’t have a pulse.

Leila finds herself walking towards a light source while surrounded by darkness, but she is stopped as one of her angelic allies convinces her to turn around and go back to the land of the living. While she is dead, Ash starts to pray over her and as he starts to pray, she wakes up.

After investigating the rest of the area around them, the party discovers another 4 entrances as well as the hollow tree and the original one they had found. They start to strategize as to which one to enter into, but after about half an hour without any definitive decision, Cor chooses one at random and enters, but is met by sharpened bamboo sliced into his feet in front of it. The party finally decides to go with an idea Ash has, which was to enter into the store-room-like-entrance and hold the supplies ransom to whoever or whatever lived in this area. Ser Selwyn, Ash and Leila enter only to all be ripped to shreds and knocked unconscious by a tiger hidden in the room. Shelter makes his way inside and starts stabilizing the party while Cor manages to talk to the tiger and persuade it to let them go in peace. Cor and Shelter manage to get the party to a safe cave-like shelter to camp until the party wakes and regains their strength.
Claudius Tibereon van Daltho Arindale IV

'**Claudius Tibereon van Daltho Arindale IV, Lord of the Blood Hunt and heir to the Arindale throne**' was, as his title proclaims, the heir to the Arindale throne. **Lord Claudius** along with his bodyguard Fieldrisson originally hired the Whispers of Saldun's Past Party to bring a wagon-load of supplies from Hayhill to Perdale, and then to travel with him from Perdale to Arindale afterwards. Things didn't go as planned however as **Lord Claudius** ended up getting kidnapped by Nevan and Gilethain before being turned into a mutation and killed alongside Fieldrisson.
Hoard of the Dragon

Episode 20 in Casual RP: Way of the Jungle.

As the party gets closer to Ser Selwyn’s pack, they come across the unfathomable, a gigantic great dragon guarding his hoard of treasure, and Ser Selwyn’s belongings are part of it. Also, Ash has a vision and starts hearing a familiar voice in the ethereal glade.
Don't Break It

Episode 26 in Casual RP: Heart of the Jungle.

The thief nurses the prisoner. They have fun. Meanwhile the others fight for their lives. A venomous snake-woman and her serpent allies fight the others in the sunken ruins of the jungle. The petrified Stephanos is a heavy topic and no solutions have yet been found to restore him.
Choosing Your Own Path

Episode 8 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

Attack! Furious and vicious small humanoids in masks called Batiri leap from the jungle to attack the party. In the chaos, some of the prisoners make a run for freedom. But after the night's battle, the party makes it to the seaside town of New Forlonde at last.
Blood in the Water

Episode 7 in Casual RP: Heart of the Jungle.

The party sets out on the underground river, safe from the monsters in the jungle above they have a completely peaceful and event-free journey – for the first two hours. Ash and Stephanos are relaxing and fishing when the party begins being pulled into the glowing depths by fowl creatures from the maddening deeps. And not everyone on the boat is alive at the end of the session. But Cor sure knows how to ruin a funeral.
Knowledge Domain

**Knowledge Domain** is a sub-class available for Clerics.

The gods of knowledge value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention.
Casual RP: Way of the Jungle

This was the second chapter of Casual RP. This chapter begins as The Casual RP Party arrive back in Shinrin with the settlers after traveling to New Forlonde. They then begin to make plans to visit The Old Hag and also to go out in search of Endre Malia & Ser Shemoda, both of whom have gone missing after being in Blackheart territory. The chapter ended with the party coming across a group of Drow.

## Episodes

**Souped Up**
**The Most Dangerous Person on the Road
Daisy the Cow
Leila's Betrothal**
**Cassia's Announcement
Haggling with the Hag
Servant of Destiny
Soul Searching
Hair Removal
Asking Directions
A Stranger Among Us
Bad Luck and Bad Omens
The Breaking of the Blackhearts
Listening to Silence
Interrogations
What Happens in the Jungle...
Blasted Bugs
Through the Tunnels
Following the Scent
Hoard of the Dragon
Friendly Neighbours**
Aldrafu

**Aldrafu**, a gigantic treant with a powerful storm aura, was one of the sentinels Gilethain empowered and posted as guards to the forests entrance. **Aldrafu** was posted to the eastern border of the forest. However since the fall of Arindale he slipped into a long slumber for over a thousand years, but awakened again by the recent activities and chaos being caused in The Arindale Forest.

**Aldrafu** ended up helping the Whispers of Saldun's Past Party ultimately defeat Nevan.
Gothar Ironmark

**Ser Gothar Ironmark** is the last surviving member of the Ironmarks of Shinrin. He was orphaned at 16 when his parents died of a fever. His mother had been ill most of her life and struggled to conceive. He works as a wagon guard for the Craftsman of Kelmarth in the town of Shinrin. Previously however he shared simple duty guarding Shinrin's Tomb of the Fallen Warriors with Ser Selwyn Cooper.

Teasing Ser Selwyn Cooper about his awkwardness and disfigured face has made Ser Selwyn Cooper quite hostile towards him.

Gothar got promoted to wagon guarding duty after the death of a craftsman in the jungle.

Shortly afterwards he lost a duel with Cor Pedra. Betting on the fight made many of his friends lose money.

## Family History

The Ironmarks came to Shinrin with Lord Jakku having served his family in Carden Maldor for generations. They're trade was in making bows, arrows, the like. In Shinrin they made and sold many special bows called Yumi's (named after Lord Jakku's grandfather). The main customer for their bows were Craftsmen and the local lords.

Leila Dawneyes bow bears the signature of the Ironmark family, as does Ser Selwyn Cooper's longbow which is specifically a Yumi design.
Crimson

**Crimson** is Ash Brield's pet pseudodragon.

Crimson was originally owned by a group of flying kobolds before the Casual RP Party killed his owners. Crimson then took it upon himself to hunt down the party and get revenge for his owners lives.

After multiple failed attempted to defeat the Casual RP Party, Ash managed to tame Crimson and Crimson started to actually grow fond of him.
College of Valor

**College of Valor** is a sub-class available to Bards.

Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn't pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.
Gilethain

**Gilethain** is a powerful Archfey protector of the Arindale Forest for over a thousand years. Works alongside the Arindale Royal Family to provide a safe area of forest to build their empire in, in exchange for various agreed upon benefits. During the riots and fall of Arindale, Gilethain merely watched and did not help either side, as he was not concerned with their issues in society. Since the fall of Arindale he has slowly reclaimed the ruins and abandoned parts of forest, returning the land towards its original state.

Gilethain also has many daughters who are dryads that he has created.

Gilethain was under the control of Nevan for a time by wearing a jewelled circlet. The Whispers of Saldun's Past Party ended up breaking the circlet and thus freeing Gilethain who helped battle Nevan with them in The Concluding Skirmish.
Enter The Blackhearts

Episode 2 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

Selwyn & Leila went to go to the general goods store before heading to the Kronus's farm, and Cor & Ash went to go and check out Shinrin 's shrine.

Selwyn and Leila ended up helping around the farm for a while, thenSelwyn sparred with Cairo for a little bit while Leila  talked to Kristabell. Cor wasn't impressed and mostly bewildered as he and Ash approached the shrine, with Ash proceeding to meditate in front of it before running Cor through each of the different god's names and symbols.Cor andAsh then left early to get back to The Thriving Vineyard, and ended striking up conversation with a couple of others there. Cor began speaking with Endre and Stephanos; while Ash  ended up talking to a Craftsman, Cleytus Theodoros, who he proudly talked about how he was becoming a Craftsman, something Cleytus didn't think too fondly of.

Finally Selwyn and Leila arrived back and sat down at the bar, regrouping and ordering drinks.Leila quickly caught up with Stephanos and Selwyn had a quick word with Cor about if he was finding anything suspicious about Leila knowing all these people. In the corner of the room, Cleytus was talking to a group of Orcs, and shortly afterwards the Orcs made their way over the bar where the Party was sitting and demanded Ash and Selwyn left their seats as they belonged to the Orcs. Selwyn refused and was suddenly pushed to the ground by the leader of the Orcs. Selwyn then hesitantly agreed to move but as he got up to move to another seat, the Orc threw are barstool, narrowly missing Selwyn's head. Still, Selwyn refused to fight and continued to move toward another seat before one of the Orcs attacked Ash . Then started a massive fight. The Orcs began attacked the party , calling them all slavers and referring to themselves as The Blackhearts. Cor used magic to start making one laugh uncontrollably, Ash began to fight his way through them all, Selwyn drew his weapon to match the lead Orc's battle-axe and Leila sneaked to the back of the room and held a dagger to Cleytus's back. Selwyn brought the Lead Orc to the ground and blew his Craftsman's Horn, while Leila started fighting Cleytus and Ash & Cor managed to take down the rest of the Orcs .
Circle of Twilight

**Circle of Twilight** is a sub-class available for Druids.

The Circle of Twilight seeks to exterminate undead creatures and preserve the natural cycle of life and death that rules over the cosmos. Their magic allows them to manipulate the boundary between life and death, sending their foes to their final rest while keeping their allies from that fate.

These druids seek out lands that have been tainted by undeath. Such places are grim and foreboding. Once vibrant forests become gloomy, haunted places devoid of animals and filled with plants dying a slow, lingering death. The Circle of Twilight goes to such places to banish undeath and restore life.
Gilethain’s Grotto

**Gilethain's Grotto** is the home of Gilethain and his daughters.

While Gilethain was under the control of Nevan, Nevan moved in and took control of the Grotto. This resulted in many of the rooms and areas being fulled with Nevan's mutations and experiments.

Once Nevan was defeated, Gilethain moved back here with his remaining daughters and continued his role in being the protector of the forest.
Heart of Stone

Episode 25 in Casual RP: Heart of the Jungle.

The boy is taken deeper into the ruins where he releases a creature of a bygone era and then treads where it is forbidden to tread. The guard is confronted with angry orc history. The giant twists Orc superstition to his advantage and the thief continues to dodge onlookers. Things get messy though when some orcs refuse to let the party leave without a game of jugger first.
Heart of the Jungle

An ancient artefact connected to Yuan-ti Lore and supposed to be the hearts of one of their gods.

It drips an icky black ichor and has great necromantic and transfiguring powers.

## Recent History

Ras Nsi was revived by the heart's power after the Yuan-ti awoke and quickly rose to become a leader among the newly awakened faction. They then sought to capture mortals from the nearby jungle and use the heart to turn them into more yuan-ti. They took the heart to an old temple and hid the heart deep in it's basement behind many layers of magical protection.

The heart was then stolen by the party during the climax of Curse of the Jungle.
Casual RP: Heart of the Jungle

The third chapter of Casual RP. This chapter begins as The Casual RP Party come across a group of Drow and agree to do a job for them in return for help to find Ser Shemoda & Endre. They end up finding Endre, encountering a whole lot of Orcs and accidentally releasing Yuan-Ti upon Kelmarth.

## Episodes:

**Agents of the Drow
Wined and Wooed
Jealousy & Other Painful Sensations
Smoke and Perfume
Selwyn and the Warrior's Lounge
Soiled Buckets and Soap
Blood In the Water
Songs of the Past
Family Matters
Damsel in the Stress
Asking Questions is Dangerous
The Thing from Another Boat
Broken and Forgotten
Parting Ways
Seeing Red
Size Matters
Double Double
Tainted Dreams
I Dream of Waking
The Long Trek
The Fallen Warrior
The Winner Writes History
Scales of Balance
Points of Interest
Heart of Stone
Don't Break It
Angel Down**
The Pašerák Guild

**The Pašerák Guild** is a collection of three families living in Shinrin who help to bring in supplies from the black market to sell in Shinrin. They also trade items from Shinrin to black market contacts.

## Organisation Information

Goods arrive on a merchant’s wagon but a guard or the merchant themselves is bribed to drop a crate or pack of goods for the guilds off a sharp ravine about half a day outside of Shinrin. The contents are often a surprise to the guild. In exchange for these packages, the Guild sends members or unsuspecting pawns to New Forlonde with payment and goods to trade. The goods traded away are generally an eclectic collection of trinkets but are always supplemented with rare treasures from the jungles.

A strong member of the guild collects the goods and brings them to a secret cache in the jungle. From there the items are counted and memorized. The inventory total is shared with the council members who see if anyone in Shinrin might want to buy/trade for one of the items that arrived.

Money from the sales as well as treasures from the jungle are sent out of Shinrin. The jungle treasures vary a lot but include dancing monkey fruit, wucca nuts, poisonous plants, and relics of bygone civilizations in the area. Orc-made items, animal skins, and occasionally live tropical birds are all smuggled out of Shinrin. While these items are often not illegal, the guild would prefer to not draw attention to where they get all this stuff or why they buy so much.

Politically, the guild is a balance of the perfect mercenary and charity house. They often strive to provide for families struggling and use their wealth to look after Shinrin’s most vulnerable. However they do not feel any loyalty to Lord Shinrin and would happily disobey and skirt his rules to make a profit or stop an injustice. They have a strong dislike for his current steward who is infamous for his cruel punishments.

Everyone's job: Subtly listening for things someone might need but can’t afford in Shinrin is the job of every member. A person possibly in need of a black market item is called a prospect. The guild member’s job is to close a deal with the prospect while keeping the origin of the item as untraceable as possible. Guild members are not to be like sales reps going door to door and asking if a prospect need anything, more the type that sits quietly beside them in the bar while they are having a sob about their tools that broke and they don’t know how to fix them or get new ones and whispers “I couldn’t help overhearing, but I know someone who doesn’t use their tools much anymore, I might be able to inquire if they’d be available for sale for you...”

**The Pašerák Guild** is made up of three major families with a couple of outsiders also employed. One member of each family is also on the guild's council, Nike Karas, Yuri Boora and Patroclus Vassallou.

## Notable Current Members

### The Boora Family

* Yuri Boora
* Stephanos Boora

### The Vassallou Family

* Patroclus Vassallou
* Cassia Vassallou

### Outsiders

* Leila DawnEyes
* Endre Malia

## Current Guild Contacts

* Gigas the Orgre
* Agar
Jocelyn Brandt

Jocelyn Brandt is the sister of Willem Brandt and approached the Craftsmen of Kelmarth in Stlinkeep when her brother went missing.

The Craftsmen initially did a quick investigation into his disappearance but disregarding it as their conclusion was that Willem had simply ran away. Jocelyn couldn't believe this however and was unwavering in her mission to have her brother found. She ended up approaching Tobi Ward & Gramop, a cleric and a gnome doing odd jobs around the city for the Craftsmen, and they promised to look into it further for them.

Eventually it was brought to light by the Craftsman Quentin Standing that Willem had been working for The Stlinkeep Flesher and had been brutally killed when failing one of his assigned tasks.
Druid

Whether calling on the elemental forces of nature or emulating the creatures of the animal world, **druids** are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.

## Sub-classes

* Circle of Dreams
* Circle of the Land
* Circle of the Moon
* Circle of the Shepherd
* Circle of Spores
* Circle of Twilight

## Notable Druids

* Baydiltail Seesall
* Velene Evenwind
Craftsmen of Kelmarth

The Craftsmen of Kelmarth is a multi-kingdom military organisation that arose during the collapse of the Kelmarth Empire as a way for the fractured provinces to try and protect their towns and important roads.

Their exact duties vary from town to town and kingdom to kingdom but generally they guard towns, patrol roads, and man watch towers. In some places being a Craftsmen is entirely voluntary and in others the local charter has a budget and paid full-time staff.

What unites all Craftsmen is their training in arms, oaths of fealty to their lords and wearing the azure blue of the order. A commander leads each charter generally and can vary from just a few members to hundreds. After the commander rank, the rank of other craftsman varies depending on the size of the group and the feats done by it's individual members. Promotions occur usually after doing well in battle and denoted by stripes and chevrons on the shields and tunics of the members. The more stripes and chevrons, the more feats of bravery and martial prowess the craftsman has displayed.

## Craftsmen of Carden Maldor

The Craftsmen of Carden Maldor often have the extra duty of manning the signal towers that send coded messages between towns, settlements and ships.

The Symbol of the Carden Maldor Craftsmen is a yellow fish and sword on a blue background.

## Notable Craftsmen

* Ser Ceorl Collins
* Cst. Quentin Standing
* Ser Thomas Daere
* Ser Gothar Ironmark
* Ser Raz Neese
* Selwyn Cooper
* Ash Brield

## Notable People Working With The Craftsmen

* Tobi
* Gramop
And Then There Were Three

The 2nd session of Tohapuru: The First Colony.

The companions part ways, except for Bastion, Daemeon & Velene who decide to investigate further into what the Cabal are doing in Port Firemouth. Daemeon discovers that a barley farmer, Unim, has been dealing with the Cabal and using his warehouse as a Cabal hideout; while Bastion & Velene come face to face with Cassius Havenkeep himself.

## Notable Moments

* The remaining party take up lodging at The Gilded Tankard.
* Bastion reveals that he is a cleric of Arvoreen.
* Velene reveals that she was never meant to even be in Tohapuru and was meant to instead be travelling to Kelmarth.
* The companions question the imprisoned Cabal once more and find out the location of a Cabal safehouse.
* The party first encounters Unim, a corrupt barley farmer.
* Daemeon visits Unim and pretends to be a Cabal, putting on an accent and performance.
* Bastion & Velene meet Leane, the owner of the Magic Shop.
* Velene finds a pretty sum of platinum, and keeps it for herself.
Casual RP

**The Casual RP Campaign** follows a boy, guard, thief and veteran as they are caught between the wild cries of the jungle and the hammers of industry.

Originally **Casual RP** began with Sean running a game for Travis, Jasher, Hamish, Caleb, and Hope, but eventually it evolved into a D&D real-play podcast. So below you can look back and explore the sessions we did before the podcast (Pre-Podcast), and the continuing sessions of the podcast itself.

## Campaign Chapters

**Pre-Podcast
Chapter I: Cry of the Jungle
Chapter II: Way of the Jungle
Chapter III: Heart of the Jungle
Chapter IV: Price of the Jungle
Chapter V: Curse of the Jungle**

[1]High Resolution Map of Shinrin and the Jungle

[2]High Resolution Map of Eastern Kelmarth
Isabella Liadon

**Isabella Liadon**, or Bella, was a player character played by Abbie Skelton in various Interludes.

Our father, an elf nobleman, met a fair and intelligent human woman. One thing led to another, and... here WE are, Isabella and Adelina Liadon, aka Billie and Alina, identical twin sisters. We’ve got Mum’s fiery red hair (obviously), and Dad’s glittering silver eyes.

When we little we used to have so much fun going off on adventures, exploring the woods nearby and sneaking off to town… but now that our father has assigned a wee dwarven bodyguard to restrict us, we hardly do get to do ANYTHING anymore. It’s absolutely ridiculous! It’s not like we’re still kids... we’re pretty much 12, practically grown-ups! Grobli’s only like… two years older than us, and he puts on all these airs like he’s so smart and tough and responsible and blah-blah-blah-BLERGH… We do our best to amuse ourselves, despite his incessant nagging, and we content ourselves with pranking and irritating him all the livelong day, and escaping “His Stuffiness” as often as possible.

Anyways, enough about him.

Billie is known to be the more tomboyish out of the two of us, and is generally recognizable by the state of her wild hair. While I, Alina, like to keep myself slightly more presentable, and am definitely the brains of this outfit. I tend to be the evil mastermind behind most of our schemes, and it’s usually Billie who does the heavy lifting.
Bad Luck and Bad Omens

Episode 12 in Chapter 2 of The Jungle Campaign & The Casual RP Podcast.

Cor wrestles the prince of Orcs and cheats! Leila is tied up while Ash and Ser Selwyn come up with wild plan after wild plan to try and get their friends out of danger. The Blackhearts may be stupid but they make up for it with ferocity.
Casual RP: Pre-Podcast

The Pre-Podcast part of Casual RP consisted of 8 sessions that followed The Casual RP Party as they met in Shinrin and completed a few short adventures. They took up a job by The Craftsmen of Kelmarth to investigate items being stolen from The Tomb of The Fallen Warriors and then they ended up hunting and slaying a tiger for Lord Jakku.

It was run by Sean Stanley (with one session run by Travis).

## Casual RP Pre-Podcast Sessions

**The Night's Entertainment**
**Into the Darkness**
**Choices and Consequences** **Waking Dreams**
**The Kobold's Throne**
**Finding Our Destiny**
**The Prisoner and The Beast**
**Nothing Ventured, Nothing Gained**
Souped Up

Episode 1 in Chapter 2 of The Jungle Campaign & The Casual RP Podcast.

The party catch up with contacts and friends in Shinrin. Cor gets served what he asked for… soup? The townsfolk have a mixture of excitement and reservation about the arrival of the settlers and the party is in the middle of it all.
Hildurn

**Hildurn** is a large continent in the west of Kelmarth that is half sparse forest and half harsh tundra.

Hildurn doesn't tend to me as civilised as the rest of Kelmarth. The forest half of Hildurn consists of various tribes and communities whereas the tundra half consists of a few big cities but mostly just small townships.
Death's Hand

**This article is a disambiguation page for Death's Hand**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Death's Hand** can refer to:

* Death's Hand (Spell) - A variant of the spell 'Prestidigitation' that Dravos Flametongue used.

* Death's Hand (Session) - The fourth session in the 1st Season of the Whispers of Saldun's Past campaign.
Cleric

**Clerics** are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

## Sub-classes

* Arcana Domain
* Death Domain
* Forge Domain
* Grave Domain
* Knowledge Domain
* Life Domain
* Light Domain
* Nature Domain
* Protection Domain
* Tempest Domain
* Trickery Domain
* War Domain

## Notable Clerics

* Tobi
* Bastion Winthrow
* Tolaar Saurfang
Disciples of The Raven Queen

Episode 7 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

The Party finds themselves caught in the middle of someone else's battle. Some humans with terrible fashion sense are being pursued by brightly coloured frog-people. The humans seek refuge with the party while the frog people attack indiscriminately. Cor however near the end of the fight decides to take the humans prisoner and the party then tries to figure out what to do with them.
Into The Kraken's Mouth

The 4th session of Tohapuru: The First Colony.

The party spends a bit of downtime catching up on things they needed to do. Daemeon upgrades to a heavy crossbow, purchases some various substances from a herbalist, and checks out the kraken. Bastion checks out the local temples and then gets Leane & Velene to help him enchant his mace. The companions then meet back up and head out to The Kraken's Mouth where they discover that it's actually another hideout for the Cabal of The New Land. They end up defeating most of the Cabal and then free the children that the Cabal had bound and gagged.

## Notable Moments

* Daemeon does 2/10 days training to become proficient with heavy crossbows.
* Daemeon receives a pouch of diablo's grasp powder & a pouch of gomberry dust.
* Bastion gets his mace enchanted into a mace of guiding.
* Daemeon meets Urtan, the half-orc cook of The Gilded Tankard.
* Daemeon sees the small octopus-like creature that people are calling the kraken.
* The party sees the shadow of something a lot bigger than the kraken stirring underneath the waters of Kraken's Cove.
* Daemeon & Velene take out a Cabal with only one attack each.
* The party discovers that there are a few lizardfolk Cabal, which is strange since there haven't been any lizardfolk seen in Tohapuru at all.
* Wader retreats back to the docks as soon as he sees Townsguard start falling.
Path of the Storm Herald

**Path of the Storm Herald** is an available sub-class for Barbarians.

Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.

Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.
The Saldun Lady (Song)

**The Saldun Lady** is a very popular song that bards play throughout all of Kelmarth. It speaks of a Saldorian whore that appears to be wild and free, but then by the end of the song you discover that she's depressed & lonely, and tortured by doing what she does. No-one really knows who originally wrote this ditty but Frederick Chaunceylaine vigorously proclaims that he did.

Ser Selwyn Cooper sang this in front of the party and a few of the Drow crew in Songs of the Past.

## Lyrics

Men watch as she walks the streets, with a keen and wandering eye.
They follow as she takes a drink and then sit idly by.
It happens to almost everyone as they take a stray glance by day.
The Saldun Lady takes their hearts and then carries on her way.

The Saldun Lady
The Saldun Lady
The Saldun Lady
She carries on her way.

She talks by day, and she will take a man by night.
She sleeps well until the morning then continues on her plight.
Town after town, she takes a coin or two.
And man after man, she manages to subdue.

The Saldun Lady
The Saldun Lady
The Saldun Lady
Men she does subdue.

But noone even asks, how she really feels.
She doesn't like her life, but has to pay for meals.
She's lost in a word, of depression and loneliness.
She's haunted by the past and memories she must suppress.

The Saldun Lady
The Saldun Lady
The Saldun Lady
Has memories she must suppress
Life Domain

**Life Domain** is a sub-class available for Clerics.

The Life Domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, gods of healing or endurance, and gods of home and community.
The Prison of Prince Imix (Interlude)

The Prison of Prince Imix was a one-shot run by Caleb Griffiths that followed Virtue, Vechta Van Martelen, Hecks Van Martelen, and Frederick Chaunceylaine as they were hired to enter The Prison of Prince Imix and obtain Imix's mythical sword. The companions, after solving various puzzles and surviving various extreme situations, were able to get the sword and leave the prison. Upon leaving however, Frederick tried to escape with the sword himself. He was swiftly stopped by Hecks and the others left him in a magical cage as they returned back to town with the sword themselves.

## Party Members

* Virtue
* Vechta Van Martelen
* Hecks Van Martelen
* Frederick Chaunceylaine
The Moon Waneth

Episode 19 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

Ser Selwyn is put under a curse and his return to the camp crashes the party. Leila, when she finally returns to camp, finds someone she had always overlooked suddenly much more attractive. Ash has his first kiss and a few other firsts too. Cor gets to the bottom of this peculiar night and finds himself in a deadly battle with a member of the Seelie Court.
Scales of Balance

Episode 23 in Casual RP: Heart of the Jungle.

Things get wet and scaly trying to bring down a 20-foot croc. Ser Selwyn tries drinking out of a magic cup, Ash’s friendship deepens with the pseudodragon Crimson, Leila reads something private and Cor lures snails to their soupy grave. After a rest the party splits up and heads for Ghelgec, the orc stronghold built in the ruins of some extinct civilisation.
Path of the Battlerager

**Path of the Battlerager** is an sub-class exclusively available to Dwarf Barbarians.

Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.
Servant of Destiny

Episode 7 in Chapter 2 of The Jungle Campaign & The Casual RP Podcast.

The party travels through the swamp and totally doesn’t get lost. Cor is acting cold, Ser Selwyn gets a free trial of a cosmetic, Ash learns to adventure more cautiously and Leila learns (slightly) more about her purpose and destiny.
Preterist Morthos

> *This page is for **Preterist Morthos**, one of the false identities of Nikolai Graves. If looking for Nikolai himself, please click here.*
>
>

Preterist Morthos is one of the fake aliases Nikolai Graves created for himself to not draw attention to who he really is. Nikolai mostly uses Preterist when he is short in time for preparation or just needs a name to throw around.

## Backstory

Preterist has been down on his luck his whole life. He was raised an orphan in Harraspor in Syntheria but then started going from town to town getting drunk and visiting any whore-house he can find.

## Characteristics

* Is always covered in filth from head to toe.
* Wears ripped common clothes.
* Constantly holding some sort of bottle or tankard and constantly smelling like booze.
* Mumbles under his breath a lot and talks very quietly.
Casthorne

**Casthorne** is a small settlement located near the middle of Hildurn that is mostly populated by snow elves.

At one point, the villagers of Casthorne woke up to find the settlement being attacked by a barrage of demons. The demons slaughtered dozens of them and left only and handful of survivors, one of which was Zaleria Naicelea.
The Hunted

**The Hunted** was a winter-themed Interlude based in the continent of Hildurn run by Jasher Drake with characters played by Caleb Griffiths, Hamish Skelton, Hope Griffiths & Sean Stanley.

This Interlude was also a Christmas Special.

## The Story

The adventure saw Willard Lacey, a renowned hunter, employ a group of strangers to head out for the Winter to hunt wolves for their pelts and meat. Apart from Willard, the group consisted of Gartokar Garaninov, Zaleria Naicelea, Tuk Dulaga, Valor Hecktor and Kane Bolton. They first met up at the Howling Horde inn in the township of Belmead.

As the group headed out, they were met with an old woman who in a fit of rage cursed Willard and the rest of the party with the Curse of the Wendigo.

After that, the group started to encounter strange happening after strange happening. Wildlife vanished from the area, people started drifting into unconsciousness and others started to have horrible nightmares and visions.

One morning Willard disappeared from the camp and was soon found skinned and tied between two trees, before disappearing completely and then showing up again with wolves feasting upon his flesh. The next morning Kane disappeared, and all that was found of him was his face, which must have been ripped off of his skull.

Soon after that, Valor manifested into the Wendigo, and proceeded to attack the remaining party members, killing Tuk in the process. Zaleria and Gartokar barely managed to defeat the beast before slowly making their way to the town of Solwish together, Zaleria having to amputate her arm to frostbite on the long trek.

This incident became known as The Winter's Peak Massacre.

## Characters

* Zaleria Naicelea
* Gartokar Garaninov
* Valor Hecktor
* Tuk Dulaga
* Willard Lacey
* Kane Bolton
* Wendigo
* Eren Appleblossom
* Adoette Chee
* Quanah Chee
Shinrin Mill

Shinrin Mill

Run by Lord Jakku, this lumber yard is where the draft horses drag the felled trees to be split into planks. The power for the mill comes from a single waterwheel at the moment, though a second waterwheel is under construction. This area takes up nearly half the town as all the carpenters work together in the same yard. Another project of the mill is the digging out of the river upstream to increase the flow at the waterwheel. This will involve shearing the sides of the bank and thus draining the swamp around them.
Onwards to Arindale

The 16th session in the 1st Season of the Whispers of Saldun's Past campaign. After defeating the Mimic and bringing the other good Greyscales back to town, the group quickly gather some supplies and pack up their things out of the Tavern. Upon leaving town they encounter Baydiltail talking to a dryad and misunderstanding the situation, Dravos attacks it. After a short battle/argument, they discover this dryad is not like the others and it agrees to bring them to Arindale castle, which she does and then leaves then.
Tangled

Episode 20 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

The party arrives at the Craftsman watch tower and is congratulated on their progress protecting the settlers. All of whom are still alive. But then as they travel on, the path and trees above become more and more coated in thick cobwebs.
Strangers In A New Land

The 1st session of Tohapuru: The First Colony.

The paths of multiple strangers cross as a new shipload full of settlers arrives in Port Firemouth and the Cabal of the New Land make a move on their supplies.

## Notable Moments

* Some of the companions find that everyone they look at is completely naked.
* The companions first meet Wader, the Warden of Port Firemouth.
* Daemeon & Wader's past is revealed as Daemeon owes Wader money for making a bad bet.
* Daemeon questions one of the Cabal and gets information on what was going down.
* The party first encounters Meguil, a deranged painter.
* The party first encounters Aris, the mute owner of Voldendrung Curiosities.
Parting Ways

Episode 14 in Casual RP: Heart of the Jungle.

Chocolat smuggled out of House Sociale is shared after a harrowing encounter with dangerous waters. But the sweet chocolatey treat is more than it appears and as the party begins packing to leave the drow behind, plots are set in motion that reveal the true depths of trickery drow are capable of. Ash bonds with his tiny dragon some more.
Semuanya

**Semuanya** is the deity worshipped by the lizardfolk race. The symbol of **Semuanya** is a single reptile egg. Its sacred animal is the alligator or lizard. **Semuanya** appears as a large lizardfolk warrior of indeterminate gender wielding a great club with sharp shells at the tip. During times of peace, lizardfolk call her the Breeder; during times of hardship they call him the Watcher or the Seeker. **Semuanya** is an aspect of the "World Serpent" deity worshipped in different forms by the various reptilian races. His worshippers are enthusiastically slaughtered by the cultists of Sess'Innek, but to date **Semuanya** has not elected to care. The great bog where **Semuanya** dwells can be found on the neutral plane of Concordant Opposition. Semuanya's Bog lies at one end of the great sea there. The bog is an untamed, primordial place and is filled with lizardman petitioners, reptiles of all types and what will eventually be their meals. At its center lies the lethargic **Semuanya** itself. **Semuanya** is solely devoted to the survival and propagation of the lizardfolk race, and is completely neutral in alignment. If something is not directly related to survival or propagation, **Semuanya** considers it irrelevant. Lizardfolk tribes often contain shamans and clerics who derive power from the worship of **Semuanya**. **Semuanya**'s priests are unorganized, acting as general caretakers for their tribes. They are required to breed every season, and those who become infertile lose their spells and generally commit suicide. New shamans learn at the feet of the previous generation, and replace them when the older shamans grow infertile. **Semuanya**'s priests distinguish themselves from their fellows with kilts of blue-green hide. The lizardfolk do not normally build temples to this god, worshipping him instead at stone shrines. In times of strife, prayers to **Semuanya** take the form of efficient hisses and reptilian barks. In times of peace and plenty, lizardfolk take the time to intone longer chants and epic poems in the Draconic tongue. Hunting prizes are sacrificed to **Semuanya** monthly, when the moon is full. **Semuanya**'s holy days are the times of the full moon. Before the dawn of history, in the time of myth, it is said that **Semuanya** had a mate, Kecuala by name. Both were hermaphroditic entities, both filling every social role. While **Semuanya** was concerned only with survival and propagation, however, Kecuala was distracted by more abstract and cerebral matters. Eventually it grew so distracted by its disparate thoughts that it split in half, becoming two entities, male and female. These were the first lizardfolk. **Semuanya** watches over the lizardfolk to this day, hoping that one day they will eliminate their abstract thoughts and become Kecuala again.
Madison Standing

**Madison Standing** is the wife of Quentin and the mother of Cassie.

Madison grew up in the town of Stlinkeep to her single mother Merida. She went to school at Casterly College in the city center and that's where she fell in love with her childhood sweetheart, Quentin Standing, and fell pregnant by him while they were both studying law. Because of this, Quentin made the decision that he would leave his study and enlist with the Craftsmen of Kelmarth so that he could get enough coin to support Madison and their newborn daughter, Cassandra, or Cassie.

For her whole life Madison had dreamt of moving to the city of Istoryia, and to have her daughter grow up in a beautiful city like that instead of the crime-ridden hell-hole that Stlinkeep was. So, Quentin reached out to one of the esteemed nobles of Istoryia, Gavril Zonaves, with the hope of securing a position for himself as a Craftsman over there. Gavril responded swiftly and said he would be more than happy to make space for Quentin, so Quentin along with his now wife Madison and 3-year-old daughter Cassie, left Stlinkeep behind for the city of Istoryia.