recursal/Fanatic-Fandom huggingface dataset:
Station Security

## Upgrades

### Reboot (Security 1.0)

Enables captain access to station security targeting of specidic crew members, as well the automatic targeting of alien life forms. (Lighter than Yellow)

These codes required are for security guns to specify individual targets. Guns will remain unpowered without these codes.

- Activates the station Automated Security program (Lighter than Green)

- Access Camera's from Marshall's Office (Lighter than Green)

- A-Sec Is Enabled

- A-Sec Will look for assault and sabotage on camera and automatically target them

In the event of a system failure and/or reboot, security guns are turned offline to prevent unwanted unjury to personnel. These security parameter codes are required to bring the code back online. (Blue?)

Station Event Log

Event 6481-2231 Cosmic Anomaly: System Failure. Automated defense turrets deactivated.

### Security 2.0

Upgrades the station's cameras and guns to MKII, providing better security around the ship. (Lighter than Yellow)

The following improvements are made to the Station's security system.

- Enables Security Lockdown ability (Lighter than Green)

- Upgrades Station Cameras to MK II: 20 additional HP, 0.5 additional Armor, Auto-Repair at 1% HP per Sec (Lighter than Green)

- Upgrades Station Security Guns to MK II: 10 additional HP, 0.5 additional Armor, 0.25 Damage. (Lighter than Green)

- Increases Security Guard Health by 20 (Lighter than Green)

[Chief Intelligence Officer/Security Guard]

- Double the effectiveness of the default Station Gun upgrade

- Increases effectiveness of Shell Cracker Rounds by 0.2 damage

- Increase Security Guard Health by 30

The station's security system is vital to insuring the safety of the crew and ship. The cameras will allow the captain to observe suspicious activity and identify threats and the guns act as the primary defense against internal threats to the crew. (Blue?)

## Notes

* A-Sec will automatically target you if you shoot someone in a camera's vision range.
* If Firmware 3.0 is bought, A-Sec will automatically target you if you attack station's property while in camera range, except if it is a door.
Ship

## Mining

Ships can be used by crew members to mine minerals in space. If piloted by a Deep Space Miner the ship will have increased speed and minerals mined contribute more towards income goals.

## Survival

Ships rely on energy to operate, ships passively lose energy overtime while in flight and from using abilities, if a ship runs out of energy, it will rapidly take damage over time. Eventually leading to it's destruction.

If a ship is destroyed, anything within it will also be destroyed.

Ships can also be destroyed by being attacked, either by other ships or by Zeta Station or the Hammer of Thor.

## Variants

Ships have access to several purchasable upgrades.

### TX-12 Star Cruiser

The TX-12 is the standard all purpose Star Cruiser developed for commercial use. Capable of short range shuttling and equipped with a SEC certified AutoMino mineral extractor, this versatile ship sees widespread use across the sector.

### Stats

Speed: 1.5

Energy: 250

Energy Regeneration Rate: -1

Armor: 3

Health: 1500

#### Abilities

Turbo Boost: Increase movement speed at the cost of energy.

Rocket Barrage: Launch a barrage of rockets in a direction

Emergency Repair: Instantly repair 10% health.

Disruptive Beam: Launch a powerful blast of energy that drains a targets energy, temporarily stuns them.

Repair Damage: Repair 10% Health after 10 secs, cancelled upon damage taken.

### TX-12S Stealth Cruiser

The TX-12S is a modification of the standard Star Cruiser. It has increased health energy and speed as well as a state of the art cloaking system for enhanced combat and stealth capabilities.

#### Stats

Speed: 1.75

Energy: 300

Energy Regeneration Rate: -1

Health: 1750

Armor: 3

#### Abilities

Turbo Boost: Increase movement speed at the cost of energy.

Rocket Barrage: Launch a barrage of rockets in a direction

Emergency Repair: Instantly repair 10% health.

Disruptive Beam: Launch a powerful blast of energy that drains a targets energy, temporarily stuns them.

Repair Damage: Repair 10% Health after 10 secs, cancelled upon damage taken.

Cloak: Activate Cloaking field, drains mana.
SI Gauss Rifle

*""Mass-produced ever since its creation; the Gauss Rifle remains the standard-issue weapon of choice due in part to its cheap manufacturing price and ease of use.""*

## Main Uses

The Gauss Rifle is an anti-horde and anti-light weapon with a high attack speed and low base damage. Its bonus against light targets also makes it more effective against nearly all sub-T4 evolutions and Dragoon Suit users.

The Gauss Rifle has 0% armor penetration. Due to its high attack speed, this makes the Gauss Rifle weak against foes with high armor.

## Unique Upgrade

**Install Quantum Mass Reverberator:** - Install a Quantum Mass Reverberator into the gauss rifle, decreasing the mass of surrounding objects, while allowing for a heavy duty tungsten alloy bolt to be installed. (While Equipped the Gauss Rifle Increases movement speed by 10%, range by 1, Increases damage per shot, but reduces fire rate.).

**Does not change the total DPS of the Gauss Rifle and reduces armor penetration by 50%.**

Costs 1250 credits. (750 with Weapon Upgrade Station and 625 with Advanced Weapon Upgrade Station)

## Strengths

The Gauss Rifle is the second strongest Tier 1 weapon in terms of raw DPS, especially in the early game where most targets have low armor. The unique upgrade grants increased movement speed, range and damage at the cost of decreasing its attack speed, making the Gauss Rifle one of the best weapons for survivability and escapes.

## Weaknesses

The Gauss Rifle is one of the games weakest weapons in the late game due to its poor effectiveness against high-armored targets. It lacks any specific niche, allowing weapons with lower DPS to have greater effectiveness against certain enemies.
The Dweller AU Wiki

**Welcome to The Dweller AU Wiki!**
We currently have 2 active users and 962 edits.
***Please read our Editing policies before making any edits in this Wiki.***

Wiki Rules | Roleplay Rules

This Wiki is for making fun Content (such as AUs, Characters, OCs, Etc.) related to the Antagonistic Dwellers from BlockStarPlanet (Crossovers are also allowed).

that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## About this Wiki

* No robot accounts allowed, please.
* Please check out Wiki Rules before editing or creating any pages Thank you!

 The Cosmic Cartoonverse Renaissance Wiki
The TCCR AU Wiki
**Dwellerverse Wiki** - You are here
The Reich's World Wiki

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Guardian spirit

## **Summary**

The Guardian Spirit is a polled-observer controlled wizard-aligned unit that is summoned by the Guardian Deck, a Wizard artefact. The guardians objective is to defend the wizard. Guardians and their summoners are linked by health, if one dies, so does the other.

## **Types**

* You hit fast
* You take 40% reduced damage.
* You have +.25MS
* You have Flurry ability, which increases your attack speed and movement speed for a few seconds.
* You have Battlecry passive, which means you shout intimidating phrases while attacking.
 Charger
* You take 30% reduced damage
* You have +.25MS
* You have the Deadly Charge ability, which allows you to charge to a targeted unit and deal contact damage
 Ranged
* You are ranged, duh..
* You take 10% reduced damage.
* You have The Traps! ability, which creates a bunch of magical traps at your location
 Explosive
* You take 20% reduced damage
* You have 90% explosive resistance
* You have the boobytrap ability, rigging an item to explode on use.
 Protector
* You take 60% reduced damage.
* You have +50HP
* You have +2 armour
* You have -.25MS
* You have Guardian Shield ability, which reduces your damage taken from ranged attacks and gives you temporary shields
 Assassin
 Magic
* You are ranged
* You take 10% reduced damage
* You have -50HP
* You have the fireball and frostblast spells
* You have a chance to apply debuffs on attack
 Support
* You take 20% reduced damage.
* You have +50HP
* You have Guardian heal ability, which heals a targeted unit, including yourself.
* You have Refresh ability, which also heals and removes any ailment from any unit.
 Dummy
 Heaven
Pew pew descrip

## **History**

"Magical and elusive, these guardian spirits are tied by life energy to their user. When one feels pain, so does the other. These guardian spirits fight ferociously to defend their master. A manifestation of life energy."
Level 1 - Cargo Bay

### Deep Space Miners

Level 1 is where Deep Space Miners work by recycling items and after 5 minutes have passed in game they can mine minerals in space using a ship. Other crew members can also help recycle, it is advised that they do not mine however, as miners have a speed bonus for piloting ships and other crew members do not, meaning that non-miner ships move more slowly in space. In addition when non-miners gather minerals the crew's income is increased at half the rate.

### Solarite Refinery

The recycler has a solarite refinery next to it, if solarite is brought from the Moon it will reward the miner with twice the amount of minerals as the refinery in the Moon's bunker, it will also increase the crew's income and contribute towards activating the Warp Gate.

### Shops

On level 1 the player can find the following shops:

* Medical Shop
* Gadget Shop
* Explosives Shop
* General Shop
* Weapon Rack

### Notes

* Level 1 is connected to the Reactor, level 2, the spacewalk and odd vents.
* It has a stationary autodoc.
* The life support module is located at the bottom right.
Infestation (Ability)

## Tooltip

**Infestation****:** Infests the target with an adaptive parasite. Target will become an Alien Spawn after 75 seconds if not removed. Parasitic Infestation is visible to all players. Can be removed through the use of an Auto-Doc.Infested target has 10% reduced movement speed. Infested target has -2 armor. Infested target has reduced vision. Infested target cannot use chat. Infested target takes a small amount of damage over time. After you evolve at least one time, Infest gains the functionality of being able to infest Life Support Modules, located on levels 1 through 6 of the station. Infesting these structures will cause a viral alien infestation to spread throughout the ship, spawning minions and creep. Humans can remove this infestation through the use of an Auto-Doc. After you evolve a third time infest changes in functionality, becoming a more combat oriented skill.

## Effects

Infestation launches a missile at the target that applies a infestation behavior. Players with this infestation ability will have a "crab" on their head as visible on the screenshot to the right.
Infested players cannot talk to other players and a message saying "No one can hear you" will appear if you try to send a message. While infested, players take 1.25 damage every 0.9 seconds, are slowed by 11% and take 50% less healing.
If a player is infested for 75 seconds, they will die and be turned into an Alien Spawn.

### Tier 1 Aliens

Infestation is only available to the Host Form of Tier 1 Aliens.

## Additional Information

The Infestation can be cured by Main Autodocs that are located at levels 1, 3 and 4 as well as one in the Moon Bunker. It can also be cured via portable autodocs that can be bought at the Medical Supplies at each floor, as well as the Psion's Restoration ability.
Androids are completely immune to Infestation and are not subject to any of its effects.
Psions, Syndicate Members and Wizards cannot be spawned by Infestation. If they are infested for 75 seconds, they will die.
Recycler

## Usage

   The recycler is located on Level 1 below the Solarite Refinery. It can be purchased at the blue panel by Deep Space Miners and enables the crew to recycle (destroy) items, which will generate more income for the crew.

Recycling is done by placing items ontop of the recycler and right clicking the blue panel. If someone is standing on the recycler they will take damage and become crippled, slowing their movement speed until they use an autodoc.

Recycling an item gives every player 2-7 credits. Recycling 250 credits worth of items grants every player 10 income. This can only occur 3 times.

## DSM/Lt Bonus

Every item recycled now gives anywhere from 8 - 14 Credits.

## Infestation and Sabotage

If the DustCo Recyler is purchased by an Alien or Syndicate DSM/Lt, it will grant them the following benefits.

 Alien Infestation: Every item recycled gives the Alien Host 8 evolution points.

 Syndicate Sabotage: Every income boost awarded from recycling grants all Syndicate players 1 Syndo-Crystal.
Lone Agent

## **Summary**

Little is known about this role as it's currently a work in progress.
The lone Agent is a syndicate role that plays alone without team mates. It can be played by opting syndicate when the game does not have sufficient syndicate opts for a full 3 man team and select alien as the primary antagonist, you are considered Evil or Neutral

## **History**

The station is a syndicate asset; the owning corporation owes a debt and you're here to ensure it's repaid. Or at least. Brought back from hell.
"Your cleansing of the Askellon was only the beginning. The Syndicate contacted you as you landed on home soil, they had an interesting job and even better pay. Ensure that this station is not destroyed. Ensure that the Syndicate receives its due. Honestly, now that this station is infested it feels almost like a homecoming, something you're used to. Time to write a new story, one where you started blasting
2009 Chevrolet Corvette ZR1

## History

The **2009 Chevrolet Corvette ZR1** is the performance version of the C6 corvette. Introduced in 2009, the ZR1 was the first corvette to have a supercharged engine. The ZR1 had 638 horsepower, 0-60 time is 3.4 seconds, and top speed is 205 MPH.

## In-game

The Corvette is similar to the Ford GT (2005), although with lower top speed and similar acceleration.

## Pros and Cons

### **Pros:**

* Decent top speed.
* Decent handling.
Psionic Speed

*Channels neutral psionic energy into the caster, granting them super speed temporarily*

## Ability Information

Uses W Hotkey.

Channels neutral psionic energy into the caster, granting them super speed temporarily

Level 0: 1.2 movement speed boost for 8 seconds.
Level 1: 1.6 movement speed boost for 12 seconds.
Level 2: 2 movement speed boost for 16 seconds.
Level 3: 2.4 movement speed boost for 20 seconds.
Learning Psionic Speed will raise your alignment scale anywhere from 1 - 3

## Trivia

* Psionic Speed used to be able to be cast on nearby allies.
Castle Ashmont

Kingdom of Avalon

**Castle Ashmont** is the regional capital of Dragonfall Valley. Situated at the end of the Dragon Road, Castle Ashmont is nestled against the mountain range from which Dragonfall Valley derives its name, providing it with a highly defensible position. Castle Ashmont is the seat of House Ashmont, and is currently ruled by Lady Tessa Ashmont.

Castle Ashmont was constructed as a defensive fortification for the local mine, however, as the fortunes of House Ashmont grew, the castle became more and more sophisticated. With the formation of the Kingdom of Avalon, House Ashmont was counted amongst the ranks of the Avalonian Houses Major, making Castle Ashmont the regional capital of Dragonfall Valley.

## Leadership

### Captains

* Sir Wilfred, Captain of the Guard
* Sir William, Lord-Captain of the Red Wolves, called "Wandering Will"
The "Kings" of Avalon

**1.31 The Feast King.** King Henry Percival-Octavian Valdwyn II, Lord of Greenfield, Most Graceful Second Cousin to the Late King Alfred IV, Lord General of the Southern Armies and Temporal Representative of the Lady of Swanford.

**1.32 The Elf Lover.** King Reginald Swyft, Lord of Terford Crossing, Most Honorable Defender of Clearwater, Lord Admiral of Avalon and Temporal Representative of the Lady of Swanford.

**1.33 The Boy King.** King Eric Valdwyn, Rightful Heir of the Late King Alfred IV, Prince-Elect of the Knights Protectorate, and Temporal Representative of the Lady of Swanford.

**1.34 The Merchant Queen.** Queen Tessa Ashmont, Lady of Ashmont, Lord-Steward of Ravensport, and Temporal Representative of the Lady of Swanford.

**1.35 The Dragon of the East.** King Julian Marcos, Lord of Drakehall, Vanquisher of the Sarhep, the Conqueror of Sarim, Lord General of the Eastern Armies and Temporal Representative of the Lady of Swanford.

**1.36 The King of Beggars.** Sir Peter the Pious, Defender of the Weak, Master of the Reformed Brotherhood, and Chosen of the Smallfolk.

**1.37 The Princess in the Tower.** Queen Gwynneth Valdwyn, Firstborn child of the Late King Alfred IV, The White Rose of Swanford, Rightful Queen of Avalon, and Temporal Representative of the Lady of Swanford.

**1.38 The Sorcerer King.** King Harald Brightflame, High Sorcerer of Avalon, Headmaster of the Ravensport School of Magic, and Temporal Representative of the Lady of Swanford.

**1.39 Avalon’s Justice.** King Ludos the Purifier, High Exarch of Ravensport, Lord Justice of Avalon, and High Cleric of the Avalonian Cult of Lumis.
Gwynneth Valdwyn

Princess Gwynneth Valdywn, also called The White Rose of Swanford, is a member of House Valdwyn and is the eldest daughter of King Alfred IV, and his wife, Queen Gemma Swyft.

The historical chronicle of the Crown Princess is written by Sir Tarbeck, Scholar-Knight of Saint Gilbert.

## History

### Early Life

Born in the Spring of 270 AM, Gwynneth Valdwyn was the firstborn child of King Alfred IV and his wife, Queen Gemma Swyft. As her father’s firstborn child, Gwynneth was Alfred’s heir, next in line to become the ruler of the Kingdom of Avalon. Gwynneth spent her early years at court, under the tutelage of the Lord-Steward at the time, Lord Richard Aldon. The princess had also shown an aptitude for magic, and was enrolled in the Ravensport Academy of Magic at Lord Aldon’s recommendation.

### Heir Presumptive and the Saltpike Rebellion

In the year of 286 AM, King Alfred IV traveled to the Concourse of Knights to meet with the Voice of the Lady. Following this visit, Alfred IV returned to Ravensport and issued a royal proclamation, stripping Gwynneth of her status as heir apparent, and naming her younger brother, Alfred, heir to the Kingdom of Avalon.

Two years following the controversial proclamation of 286, Lord-Admiral Leanne Saltpike commanded the Royal Fleet to blockade the port of Ravensport. Royal Marines took key strategic positions, and erected barricades, cutting off the waterfront district from the rest of Ravensport. The rebels called for the immediate reinstatement of Gwynneth as the heir to the Kingdom of Avalon. The rebellion lasted four days, eventually dissolving after Lord-Admiral Saltpike was slain in combat against Sir Rhys Aldon of the Knights-Protectorate.

### The White Rose

In the aftermath of the Saltpike Rebellion, the princess was given a ceremonial posting in the cultural capital of Avalon: Swanford. The position held no political power, and was largely seen as a move to distance the Princess from Ravensport, where many still viewed Gwynneth as the rightful heir. In spite of what essentially amounted to exile, the Princess used her new role to shore up the country’s cultural legacy: securing various ancient Avalonian artifacts lost to time, organizing grand tournaments and overseeing the restoration of many of Avalon’s ancient castles. Her charitable contributions earned her the moniker, “The White Rose", inspired in part by the monogrammed favor she would offer to the tourney knights jousting in her honor.

Following several years of exile imposed by her family, Queen Gemma Swyft fell ill, and the Princess returned to Ravensport to be closer to her sick mother.
Durandell

**Dmg:** 1d6 Slashing; **Critical:** 18-20/x2; **Range:** -; **Weight:** 4 lbs.; **Aura:** strong necromancy

### **Description**

This cursed blade is the ancestral blade of House Spellswindle, discovered by the first Rhys Spellswindle in the Sarhep Caliphate. When wielded by someone of the Spellswindle line, the blade gains the following qualities:

* At two HD, the blade becomes a +1 magical scimitar.
* At five HD, the blade becomes a +2 magical scimitar.
* At seven HD, the blade becomes a +2 magical scimitar with the Unholy quality.
* At ten HD, the blade becomes a +3 magical scimitar with the Unholy quality.
* At thirteen HD, the blade becomes a +4 magical scimitar with the Unholy quality.
* At fifteen HD, the blade becomes a +5 magical scimitar with the Unholy quality.

#### **Necromantic Powers:**

Durandell acts as a conduit for necromantic powers, granting an array of dark powers... but at a steep price. Durandell's wielder is granted the following:

Spells: 3rd - Animate Dead, 5th - Create Undead, 12th - Create Greater Undead.

##### **Death's Herald (Su)**

The undead created by Death’s Herald are not limited by normal undead creation HD restrictions. Rather, the Death’s Herald sacrifices years from their maximum lifespan to fuel the creation of the undead minions. When first picking up the sword, the Death’s Herald rolls for their maximum lifespan in years. When creating undead minions, the Death’s Herald will remove years from their maximum lifespan equal to the number of hit dice of the newly raised undead. If the Herald’s maximum lifespan meets or goes below their current age, the herald is killed.

##### **Consume Life (Sp)**

Sacrifice target creature to extend your lifespan. The caster must be touching the creature when it dies. Gain 1 year for every 10 years left in the sacrifice’s natural life span, rounding up. The sacrifice’s natural lifespan must be greater than the caster’s lifespan.
Gods and Their Worshippers

## **Order and Chaos: The Titans**

 Il'ggath | **Domain:** Chaos/Change
 To the followers of the one with a Thousand Eyes, order and stability are the antithesis of what is considered natural. The fire that clears the forest sows the most fertile grounds, and the most turbulent waters create the strongest swimmers. Only by facing the unpredictable can people rise to greatness.

## **The Primordial Watchers: Children of the Observer**

 Baal | **Domain:** Grave/Death
 Maela | **Domain:** Life
 Mother to all. To celebrate Maela is to celebrate life itself. Each living thing, no matter how small, will leave its mark on the world. Maela's following is as diverse as life itself, from mothers to farmers, healers to hermits. Everyone seeks the wisdom of the Goddess of Life.

## **The Spawn of Chaos: Children of Il'ggath**

 Rakesh the Soul-Flayer | **Domain:** Knowledge
 Cylena, Mother of Monsters | **Domain:** Ambition
 In secret gatherings and private meetings, there are hushed whispers of a different 'Mother'. While Maela's children boast a certain perfection of form, Cylena gives birth to the grotesque. To followers of Cylena, function takes precedent over vanity. Always seeking to improve her creations, Cylena serves as an inspiration for those whose ambition often outweigh their morality.

## **Minor Gods: The Lords of Nature**

 Lyra, the Archdruidess | **Domain:** Nature
 Lumis | **Domain:** Light
 Umbris | **Domain:** Twilight
 Yeenoghu | **Domain:** Destruction
 A demon lord and the chief being worshiped by gnolls. Dedicated only to destruction, the Ruler of Ruin seeks the collapse of civilization, brutally butchering all that stands between him and his rabid slaughter. To the Beast of Butchery, the gnolls are both his instruments and children, whom he seeks to use to bring his ideal world to fruition. Such a world would be one of endless combat and brutality, where gnolls ruled supreme and all other creatures would be either slaves or food.

## **Minor Gods: The Ascendant Mortals**

 Blood-Lord Beckett | **Domain:** Blood
 The Lady of Swanford | **Domain:** Peace
 The Great Horned Rat | **Domain:** Plague
 PLAGUE! PESTILENCE! THE GREAT HORNED RAT GIVES GREAT GIFTS OF SICKNESS AND DISEASE! YES-YES! HE IS FATHER OF THE MILLIONS THAT DWELL BENEATH THE CITIES OF SOFT MAN-THINGS - SOON THEIR CITIES WILL BE OURS, YES-YES! HE SHALL WASH THE ABOVE-WORLD WITH A TIDE OF FILTH! DOES GREAT HORNED RAT EXIST? UNCLEAR - I HAVE NOT SEEN HIM...
Playable Races (Pathfinder)

Below are a list of playable races within the world of Mycenia. Other races exist in the world, and can be played at the GM's discretion, don't feel limited by the options here, if there's something that you're itching to play that isn't listed, speak up!

## Core Races

* Dwarf
* Elf
* Gnome
* Half-Elf
* Half-Orc
* Halfling
* Human

## Featured Races

* Aasimar
* Drow
* Goblin
* Hobgoblin
* Kobold
* Orc
* Ratfolk
* Tiefling

## Standard Races

* Gnoll
* Lizardfolk
* Monkey Goblin
Crown of Goblinkind

**Aura:** moderate transmutation; **CL** 8; **Slot:** Headband; **Weight:** 1 lb.

### **Description**

This rough bronze crown is decorated with roughly painted rocks of mismatching sizes, some jammed into sockets far too small to fit. Fashioned in 297 AM for the first goblin king, **Ommak the Fat**, it is unclear if this crown is well-crafted enough to last longer than a few years. It is unlikely.

This +4 Headband of Charisma provides its wearer with the ability to read and write in goblin (as the *comprehend languages* spell).
Joon Huang Spoilers

Joon Huang is being stalked by a crazy fan. At the end of his story, he has been kidnapped and is being held hostage. The crazed fan tells your character never to contact Joon again, and threatens to kill him if he won't go back to the music industry. Joon is able to get free and soon wants to call you while driving.Joon tries to stop his car but his car breaks fail. pp
The Houses of Avalon

The noble families of the Kingdom of Avalon are divided into three categories: the **Royal House**, which rules over the great lords and ladies of the **Avalonian Houses Major**, and their vassals, called the **Avalonian Houses Minor**, which consists of lesser lords and landed knights.

## The Great Houses of Avalon

* The Royal House of Valdwyn
* House Swyft
* House Ashmont
* House Marcos
* House Valdwyn of Greenfield
* House Aldon
* House Blackmont
The Timeline

The ages are vaguely defined time periods of the world. The end of one age and the beginning of another can differ based on region.

## The Founding of Mycenia

Prehistory. There is no record of what occurred during the Founding. The prevailing creation myth is that the world sprouted from the eternal conflict between the forces of Chaos and Order, the site of a great battle where the Titan of Order, Aetherion the Observer, defeated Il'ggath and their spawn. His work done, Aetherion left, leaving the care of Mycenia in the hands of his prime creations: the Primordial Watchers.

Aetherion created three Primordial Watchers, each one filling a specific role within Mycenia. Thymsira, the Dragon Queen, was tasked with watching over the material plane. Baal, the God of Death, was tasked with shepherding the souls of mortals come to pass, and Maela, the Goddess of Life, was tasked with the care of all living things.

Thymsira feared the day Il'ggath would return, and sought to create a mighty bulwark against those who would seek to ruin Mycenia. Under the Dragon Queen's watchful eye, the First Draconic Empire was created, marking the beginning of the Age of Heroes.

## Age of Heroes

The period of time that marked the rise and fall of the First Draconic Empire. During this time, the tyranny of the Dragons was ended by legendary heroes leading vast armies against their scaled overlords.

### The First Draconic Empire

Originally formed as a bulwark against the eventual return of the Il'ggath, the early days of the First Draconic Empire were stable and prosperous. Under Thymsira's guidance, the mortal civilizations of early Mycenia reached unprecedented levels of scale and sophistication. To aid in the administration and rulership over the mortal races, Thymsira took Maela and Baal as her consorts, giving birth to the first generation of dragons. With the God of Death, Thymsira sired the chromatic dragons: primal creatures corrupted by the fickle and unpredictable nature of their sire. With the Goddess of Life, Thymsira sired the metallic dragons: elegant and graceful beings whom were elevated by the purity of their souls.
Human

*In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that's why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.*

## Human Features

* **Age.** Humans reach adulthood in their late teens and live less than a century.
* **Alignment.** Humans tend toward no particular alignment. The best and the worst are found among them.
* **Size.** Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
* **Speed.** Your base walking speed is 30 feet.
* **Languages.** You can speak, read, and write one of the Common languages, and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

### Standard Human

* **Ability Score Increase.** Your ability scores each increase by 1.

### Variant Human

* **Ability Score Increase.** Two different ability scores of your choice increase by 1.
* **Skills.** You gain proficiency in one skill of your choice.
* **Feat.** You gain one Feat of your choice.
Playable Races

## Base (Player's Handbook)

* Dragonborn
* Dwarf
* Elf
* Gnome
* Half-Elf
* Halfling
* Half-Orc
* Human
* Tiefling

## Volo's Guide to Monsters

* Aasimar
* Bugbear
* Goblin
* Hobgoblin
* Kenku
* Kobold
* Lizardfolk
* Orc
* Tabaxi
* Triton
* Yuan-ti Pureblood

## Mycenia Homebrew

* Ratfolk
* Vampire

## Other Sourcebooks

* Aarakocra (Elemental Evil Player's Companion)
* Centaur (Guildmaster's Guide to Ravnica)
* Minotaur (Guildmaster's Guide to Ravnica)
* Tortle (Tortle Package)
* Warforged (Eberron)
Dragonborn

*The dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by the dragons themselves, dragonborn are the product of the pairing of a true human, and a dragon in human form. Dragonborn can be hatched from the egg of a female dragon, or born from a human mother. In the case of the latter, it is rare for the mother to survive childbirth. Referred to as "live-birthed" or "false-scaled", dragonborn borne of human women are typically regarded with disdain and disgust amongst dragons and the "pureblooded" dragonborn.*

## Dragonborn Features

* **Ability Score Increase.** Your Strength score increases by 2, and your Charisma score increases by 1.
* **Age.** Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. Live-birthed dragonborn live to be around 80, while their pureblooded cousins can live to be 450 years old.
* **Alignment.** Dragonborn tend towards extremes, making a conscious choice for one side or the other between Good and Evil (represented by Bahamut and Tiamat, respectively). More side with Bahamut than Tiamat (whose non-dragon followers are mostly kobolds), but villainous dragonborn can be quite terrible indeed. Some rare few choose to devote themselves to lesser dragon deities, such as Chronepsis (Neutral), and fewer still choose to worship Io, the Ninefold Dragon, who is all alignments at once.
* **Size.** Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
* **Speed.** Your base walking speed is 30 feet.
* **Draconic Ancestry.** You are distantly related to a particular kind of dragon. Choose a type of dragon from the below list; this determines the damage and area of your breath weapon, and the type of resistance you gain.

* **Breath Weapon.** You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath weapon, you cannot use it again until you complete a short or long rest.
* **Damage Resistance.** You have resistance to the damage type associated with your ancestry.
* **Languages.** You can read, speak, and write Common and Draconic.
Whitetree

Kingdom of Avalon

**Arlton** is the regional capital of the Avalonian Lowlands. The city is situated on the Marsh Road, along the coast of the Corsair Sea. Arlton is the ancestral seat of House Blackmont, and is currently ruled by Lord Corvus Blackmont. The city is built upon dense marshes and swamplands, however, the city has succeeded in spite of its locale and climate.

The main city is surrounded by a wall, manned by the Arlton City Watch. Given the unstable foundations of the Lowlands, the city has no roads. Instead, buildings are built upon sturdier patches of land, and connected via low wooden bridges. The city has since grown beyond its wall, with poorer residents living in shanty towns outside the city proper.

Arlton is the only port city in eastern Avalon, making it a popular destination for merchant galleys from the Sarhep Caliphate, and the Republic of Tidewell. Fearing the unfriendly nature of the local Avalonians, foreign visitors rarely leave the waterfront. In order to placate the merchants of Arlton, House Blackmont also maintains the Arlton Harbor Guard, a wholly separate entity from the city watch.

## Leadership

### Captains

* Captain Horace Horne, Commander of the Arlton City Watch
* Captain Jayde Saltcliffe, Commander of the Harbor Guard
Horace Valdwyn

## Biography

Horace Valdwyn, first of his name, was for a time considered a decent king. Having come to power in a time of relative peace and order, Horace’s reign was not one that had to struggle much to keep the internal power balance of Avalon in order. Instead, Horace is often remembered for the foreign policies enacted during his time, and the lasting effect they would have both on the country and on the king himself.

In the fall of xxx year, several lesser noble houses of the Ostnian plains suddenly lost their homes. A brutal centaur uprising in the Golden Plains meant that many of the lesser houses were hit hard and fast, brought to ruin much before the nobles of Ostnia could cease their bickering for long enough to put up a united front. Busy with their own issues and with too many plots to worry about the invasion, the lesser nobles’ fellow Ostnians rejected them. Receiving news of the events and sensing an opportunity, Horace sent an envoy to the disturbed houses, offering them sanctuary and land in the swamps of the Blackmont territory, a harsh land in need of new settlers to tame it. With the Ostnians being residents of the Golden Plains, they were well-accustomed to such a setting and accepted King Horace’s offer, jubilant at the prospects of a new home.

The immigrant nobles showered King Horace and the Avalonian Kingdom with many gifts - faster and sleeker horses than were available in Avalon along with charms of their gods and shamans. Most notable among them was a gift in the form of an Albion dream catcher. The shaman who provided the gift insisted that it would fix the King’s sleep, granting him blissful rest each night. For many years after, this proved true, and King Horace lived happily with his wife and children; however, as with all gifts of Albion, the dreamcatcher was poisoned with the desires of Argyros, God of Nightmares.

Horace’s sleep was blissful indeed, but strangely, they always centered around horses, each finer, swifter, and stronger than before. Slowly, the king began to distance himself from his family. He grew less interested in the affairs of humans, instead turning his attention to the royal stables. It is reported that by the time his eldest son was 10 years old, King Horace had started to visit the stables often, even at strange times: after dinner, early in the mornings, sometimes even in the middle of the night. Most of such recordings were put to torch and removed. One of the few that remains accounts for one disturbing report that suggests that at one point a mare gave birth to a centaur suddenly and without warning. Most notable about the colt was its golden mane. Much of history is obscured from here, and it is unclear what happened to said colt—only the documentation of its existence and the claims that it was the child of King Horace remain true to this day.

### Existence Today

Some say deep within the Ashmont Mines, Horace's progeny flourish unbounded.
Cygnus, Blade of Kings

**Dmg:** 2d6 Slashing; **Critical:** 19-20/x2; **Range:** -; **Weight:** 8 lbs.; **Aura:** strong divine

### **Description**

This holy weapon is the ancestral sword of the main branch of House Valdwyn, blessed by the Lady of Swanford during the great crusade against Blood-Lord Beckett and the Crimson Aristocracy. When wielded by a good-aligned character, this weapon becomes a +5 magical greatsword with the Holy quality.
Stariel Estate

Stariel Estate is a district of the mortal kingdom that is unusual in that it is actually a faeland, and borders the realm of Faerie. The first Lord of Stariel was a mortal mage who was granted to hold the land by both the realm of Faerie and the that of mortals. It is in the North of the kingdom and borders the Penharrow Estate.

## Known Locations

* Stariel House
* The Dower House
* The Sheep Fold
* The Home Farm
* The Standing Stones

## Known Residents

* The Valstar family
* Wyn Tempest
Mycenia Wiki

**Welcome to the Mycenia Wiki!**
This is mostly to keep track of important events and NPC's but feel free to add any tidbits of information you would like.

Gods

Playable Races

Houses Rules

The Kings of the Civil War

## Important articles

Gods and their worshippers[[1]]Playable Races [[2]]Cylena God of monsters[3]Old Mycenia

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* Getting Started
* How to Contribute
* Managing your new community
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Alfred V

Prince Alfred V Valdwyn is the heir to the Kingdom of Avalon. He is the second child of King Alfred IV and Queen Gemma Swyft.

The historical chronicle of Prince Alfred V is written by Cleos Hardying, Royal Chronicler of House Valdwyn.

## History

### Early Life

Born in the Spring of 271 AM, Alfred Valdwyn the Fifth was born the second child of King Alfred IV and Queen Gemma Swyft. At a young age, Prince Alfred was afflicted with a wasting illness, leaving him with a weak constitution and physicality. Due to this sickness, Alfred’s childhood studies were geared towards academics, with a primary focus on histories and arithmetic.

### Heir Apparent and the Saltpike Mutiny

In the year of 286 AM, King Alfred was summoned to the Concourse of Knights by the Voice of the Lady. The king was commanded by the Lady of Swanford herself to name Alfred V heir to the Kingdom of Avalon, purportedly due to a recent prophecy that was granted to the Lady’s Voice. In the Inheritance Proclamation of 286, King Alfred declared his son, Alfred the Fifth, to be the Heir Apparent of the Kingdom of Avalon,

Two years following the King’s decree, a small, careerist element of the Royal Navy attempted to seize control of the city in an effort to install the dispossessed Princess Gwynneth on the throne of Avalon. The mutineers took hostages, and erected barricades, isolating the waterfront district from the rest of Ravensport. The mutiny did not last long, with insurgent forces being quickly defeated by loyalist forces led by Sir Rhys Aldon, Lord-Commander of the Knights-Protectorate.

### The Prince and the Prophecy

Many within the royal bloodline of the House Valdwyn have been granted with the gift of foresight, often seen as proof that House Valdwyn was chosen to rule Avalon by the Lady of Swanford. In the case of Prince Alfred V, the young scion’s gifts manifested much later in life. The Prince spent much of his adult life plagued by visions of fire and destruction, a brutal fate that would befall Avalon should he not rise to the challenge and lead his people to a new age.
The Lord of Stariel (Book)

*The Lord of Stariel* is the first book in the *Stariel* series by A. J. Lancaster. It was first published by Camberion Press on November 1 2018 and is available as a paperback, Kindle eBook or Audible audiobook. The audiobook is read by Finty Williams. Cover art for all editions is by Jenny of Seedling Designs.

### Synopsis

"The Lord of Stariel is dead. Long live the Lord of Stariel. Whoever that is.

Everyone knows who the magical estate will choose for its next ruler. Or do they?

Will it be the lord’s eldest son, who he despised?

His favourite, with the strongest magical land-sense?

His scandalous daughter, who ran away from home years ago to study illusion?

Hetta knows it won’t be her, and she’s glad of it. Returning home for her father’s funeral, all Hetta has to do is survive the family drama and avoid entanglements with irritatingly attractive local men until the Choosing. Then she can leave.

But whoever Stariel chooses will have bigger problems than eccentric relatives to deal with.

Winged, beautifully deadly problems.

For the first time in centuries, the fae are returning to the Mortal Realm, and only the Lord of Stariel can keep the estate safe.

In theory.

### Characters

* Hetta Valstar - the protagonist
* Marius Valstar - Hetta's elder brother
* Wyn Tempest - the household manager, friend of Hetta
* Jack - Hetta's cousin
* Aunt Sybil - Hetta's aunt
* Angus Penharrow - Valstar family neighbour and childhood friend
* Lady Phoebe - Hetta's stepmother
* Grandmamma
* Gregory Valstar - Hetta's younger brother
* Alexandra Valstar - Hetta's younger sister
* Laurel Valstar - Hetta's youngest sister
* Mr Fisk - steward of Stariel estate
* Gwen - a new friend of Gregory's
Arlton

Kingdom of Avalon

**Arlton** is the regional capital of the Avalonian Lowlands. The city is situated on the Marsh Road, along the coast of the Corsair Sea. Arlton is the ancestral seat of House Blackmont, and is currently ruled by Lord Corvus Blackmont. The city is built upon dense marshes and swamplands, however, the city has succeeded in spite of its locale and climate.

The main city is surrounded by a wall, manned by the Arlton City Watch. Given the unstable foundations of the Lowlands, the city has no roads. Instead, buildings are built upon sturdier patches of land, and connected via low wooden bridges. The city has since grown beyond its wall, with poorer residents living in shanty towns outside the city proper.

Arlton is the only port city in eastern Avalon, making it a popular destination for merchant galleys from the Sarhep Caliphate, and the Republic of Tidewell. Fearing the unfriendly nature of the local Avalonians, foreign visitors rarely leave the waterfront. In order to placate the merchants of Arlton, House Blackmont also maintains the Arlton Harbor Guard, a wholly separate entity from the city watch.

## Leadership

### Captains

* Captain Horace Horne, Commander of the Arlton City Watch
* Captain Jayde Saltcliffe, Commander of the Harbor Guard

### Court Mage

* Julia Colbey, Court Mage of House Blackmont
Tesla Model 3

## History

The **Tesla Model 3** is an American sedan made by Tesla. Elon Musk wanted an electric vehicle made that is affordable, so he created the Model 3, which is the best selling electric vehicle in America.

## In-game

The Tesla Model 3 has better acceleration than the Camry, but has worse top speed.

## Pros and Cons

### **Pros:**

* Fast acceleration for its class.
* Decent handling.
Audi S5

## History

The **Audi S5** is the sportier variant of the A5. Powered by a 3.0 liter V6, the car does 0-60 in 4.4 seconds and is electronically limited to 155 MPH.

## In-game

The Audi S5 can be compared with the Chevrolet Camaro SS, with more acceleration, but less top speed.

## Pros and Cons

### **Pros:**

* Has five seats.
* Decent handling.
* Fast acceleration for its class.
Stariel Wiki

**Welcome to the Stariel Wiki!**
Dedicated to the Lord of Stariel fandom and universe

We're a collaborative community website about Stariel that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bugatti La Voiture Noire

## History

The **Bugatti La Voiture Noire** is a one-off French supercar that was design and made in tribute to the Type 57 SC Atlantic and is one of the most expensive cars in the world today. It shares the same engine used in the Bugatti Chiron, although top speed was one miles shorter and had slightly faster acceleration.

## In-game

The Bugatti La Voiture Noire has the fourth highest top speed, only behind the Regera, Bugatti Chiron Super Sport, and the Bugatti Bolide. The La Voiture Noire also has the sixth fastest acceleration in the game, being behind the La Voiture Noire, Gemera, Divo, etc. Just like how only four were made in real life, the in-game approach also has only four copies.

## Pros and Cons

### **Pros:**

* Very high top speed.
* Very fast acceleration.

### **Cons:**

* Has only two seats.
* May be slippery at times.
* Handling is below average at fast speeds.
* Located at an unfamiliar location, which is at the corner of the map where the race track is.
* Only four examples.
Chevrolet Corvette Stingray

## History

The **C8 Chevrolet Corvette Stingray** is the eighth generation of the Corvette. Introduced in 2019 and then started production in 2020, the Corvette is powered by a 6.2 liter V8 engine that makes 495 horsepower. The car does 0-60 in 2.8 seconds, but top speed is limited to 194 MPH.

## In-game

The Corvette in its class stands out as the fastest accelerator out of the supercar bunch, but also has the lowest top speed in the class.

## Pros and Cons

### **Pros:**

* Has the fastest acceleration for its class.
* Decent handling.

### **Cons:**

* Has the lowest top speed in its class.
* Very slippery traction at going high speeds.