recursal/Fanatic-Fandom huggingface dataset:
Michael Jesensky

**Species**:
 **Ethnicity**:
 **Gender**:
 **Appearance**:

**Michael Jesensky** is a minor character in Still Life.

## Biography

Michael is Petr's and Roman's father and Meat's and junkyard's former owner. He died at some point from unknown reasons and left Meat and junkyard to Petr and Roman who started living there with him.
Аори Золоторукий

Аори Золоторукий — мастер, сотворивший по приказу Раннерожденных серебряные скрепы самого пространства мира Спарксваард и отгородивший миры Элгвердена от внешнего изначального хаоса. Он же разрушил одну из скреп в ответственный момент Битвы богов, открыв пролом в куполе миров, чем вызвал вторжение тьмы и хаоса в миры Элгвердена.

Был выброшен погибающими Раннерожденными сквозь пролом, в пределы изначальной тьмы.

Является единственным, кто мог бы восстановить целостность купола миров.

## Атрибуты

Густо шитые золотом по внешней стороне перчатки, золотые браслеты, золотые наручи, просто позолоченные по внешней стороне руки (у женщин) — признаки людей власти. Носятся князьями, королями, герцогами, баронами.

Благородные попроще могут просто окрашивать кисти охрой.

## Мир

Внешний хаос.

Нейтральное божество.
Софапек

Софапек (Sófaþekking) — божество знаний в Элгвердене.

Всё знает и ведает, но толком ответа никогда не дает.

Сидит на мягкой скамье со спинкой, прозревая бытие до горизонта (выжженными в Годернблодбаде очами).

Игрок может подойти к идолу и задать вопрос, выбрав его из списка.

Например:

— Какие бывают мечи?

И получить ответ: Мечи такими не бывают.

— А какими бывают лопаты?

— Ну уж точно не такими.

Жертвой ему является терпение.
Глум

Глум, также Шутник, Бездельник, Змей, Блудоня — божество злых шуток, обмана, хитрости и вообще проявлений феодального креатива (например, пыток). Разрезанный рот, шрамы на щеках — знак Глума. Перерезанное горло — “улыбка Глума”.

После Богобойни пытался запечатать дыру в небесном куполе, но ...не смог.

И грязно пошутил по этому поводу, что он де “лучше распечатывает дырки, чем запечатывает”.

## Живой меч

Валлум Тусенрост (Валь — славардск. Живой меч) — живой меч Тысячи голосов, похищенный Глумом у Раннерожденных, и использованный им в Годернблодбаде против хозяев. Только живым мечом можно было сразить Раннерожденного.

После великой битвы Глум спрятал меч в специально отделенную лакуну пространства, микромирок где нет ничего кроме тьмы и меча. И назвал ее Анбхеарн, запечатав таким образом.

## Чертоги Глума

Живет в невообразимо богатых, перенасыщенных роскошью огромных чертогах. Один.

Занят интригами и пирами в кругу своих “пустышек” — порождений, лишенных Искры, сотворенных от скуки и одиночества для утех. Периодически в припадках безумия всех их убивает, заливая чертоги прозрачной, холодной кровью своих кукол. И тогда в Спарксваарде (мире людей) происходят сильные дожди и наводнения, а с неба падают части человеческих тел, рыба, монеты или что то еще.

## Атрибуты

Кривой нож, змея, бубен и дудка, красный гульфик.

Изображается с ухмылкой-оскалом и с одним из своих атрибутов.

#### Мир

Изенлен

Злое божество.
Велент

Велент-Элийаннэ Спешащая, Велент Тёмная, Мать-Ночь — божество ночи, собирает Искры умерших ночью. Покровительница убийц и вообще тёмных дел. Сестра-близнец богини Аматэ.

## Описание

Матерью-Ночью её называют только славарды с самого далекого севера, живущие круглый год под сенью ее тёмного плаща. Для готлунгов она известна как Велент-Спешащая, "на своей серебряной упряжке Аори, волчьем воем запряжённой".

Лучница. Убийца.

Убила отца из его собственного лука. Когда её младшие братья, северные ветры, предались горю, от горя обратившись в волков — убила и их, похитив их голоса. Ради их голосов всё и совершила.

==
**Атрибуты ==**
Серебряный серп, полумесяц, расходящиеся стрелы, лук.

Изображается обнажённой, в плаще, как и сестра, но с лицом. В руке держит серебряный серп.

Признак покровительства богини — тёмные или черные волосы.

## Мир

Изенлен

Злое божество.
Photo-Negative Mickey

Photo-Negative Mickey is a possessed suit and an inhabitant of Treasure Island. He is yet to appear in Popgoes The Movie: Holiday At Treasure Island but his canon appearance in the actual series is quite rare.

Photo-Negative Mickey
 Co-Workers: Acephalous
                Oswald
                Photo-Negative Minnie
                Suicide Mouse
                Disembodied
 Voice: Micah - Acapela

## Appearance

As its name implies, the costume is actually a Mickey Mouse character costume with photo negative coloring. It is unknown why it was colored as such. It contains all of the classic Mickey Mouse features, such as circular ears, a small pointed tail, a pointed nose, a large grin, buttoned pants, shoes, and gloves. If reversed, it shows Mickey Mouse's original colors.
Beatrice (painting)

**Beatrice** is Beatrice's portrait and one of the earliest Mark's paintings. It was created soon after he met Beatrice in Prague and depicts her posing for him in her uniform at the Prague hospital. It was initially stored in his apartment like the other paintings. It was later shipped to Chicago Art Gallery and stored there. It was burned with other paintings when Richard started fire in the gallery.
Working Together and Cooperation

**Working Together and Cooperation** is the 1st episode of *Raggs*.

## Plot synopsis

The dogs are so excited about their new CD and so proud that they all worked together to do it. They decide to celebrate by baking a special bone cake - together. Raggs soon discovers that he needs to learn from the other dogs how to work together when baking a cake because because trying trying to do it on your on your own can be disastrous.
Razzles wants to be in the doggy cart races this year and drive super-fast, but she needs help building her cart. After the dogs work together to build a great cart, Razzles discovers what happens when she tries to put on some finishing touches by herself.

## Characters

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat
Winter

**Winter** is the 5th episode of *Raggs*.

## Plot synopsis

The dogs turn their clubhouse into a winter wonderland to prepare for Pido's cousin's visit. B.Max wants to take Great Aunt Woofy some sunflowers, but discovers no flowers in the garden.

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was directed by Daniel Nettheim and written by Kara Edwards.
Takental

“The Town Atop the Dragon’s Head,” Takental is a snow-covered village built around the two hot springs at the mountaintop. A statue of Cryon commemorates the explorer who first discovered the area. Legend has it, the hot springs are the nostrils of a great dragon, whose fossils are the land of the Snowglade Mountains themselves.
Pack Away

**Pack Away** is the 15th episode of Raggs.

## Plot synopsis

Packaway Officer Razzles declares an "All Work, No Play Day" until their mess is put away. Then the dogs rush to clean up, but now Trilby can't find her tiara!

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was filmed on October 6, 2006.
The Crossing

Situated at the central fork of the Ankala River, The Crossing connects the Plains of An'she, the Dunsmoor Hills, and the Iron Foothills. Originally settled by Purelaker hunters that traveled east during the Great Migration, the strategic trading post established itself as one of the prominent lumber and shipbuilding hubs on Atlas. Territorial disputes between the Dunsmoor and the Vantians have recently led to the Vantian conquest of the town, forcing the native Dunsmoor to flee west to Telaria.
Nadia Burkowski

**Species**:
 **Ethnicity**:
 **Gender**:
 **Affiliation**:
 **Occupation**:

**Nadia Burkowski** is character in Still Life.

## Biography

Nadia met Otokar and began working for him as one of his girls and prostitutes among many others. While working for Otokar, she met fellow prostitutes Ida, Milena, Apolina, Frantiska, Vitti, Katarina, Anezka, Sasha and maybe two others. Sometime later cult began targeting them and Mark met and convinced Otokar that they should become models for his paintings and come to his apartment to pose and model for him so he could paint them in exchange for money. However this was a trap as Mark was luring them to paint and kill them. Otokar introduced his girls to him and told them what they should do. On Otokar's and Mark's request, girls started coming to Mark to pose and he even payed them for it. Soon they began dying and disappearing one after another starting with Sasha, who was found on the street dead and naked by Ida with throat slashed and body eviscerated. Many girls gone to Mark's apartment since and didn't return and were found dead in the same or similar manner. Nadia came to Mark to pose like the others. She posed for him and he allowed her to leave. Later she came to bridge across Vltava and was attacked and killed by Mark who slit her throat. Her clothes were then ripped off and she was eviscerated and left naked and half-submerhed in Vltava on pier. She became a 2nd Prague victim. She was later found by Bebel and taken to chapel where she was examined by Korona. Gus later received a vision of her death when he came to bridge.
New

**New** is the 19th episode of *Raggs*.

## Plot synopsis

It's Try Something New Day, but Pido can't think of anything to do. Razzles won't play with her ball because she wants to keep it new.

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was directed by Daniel Nettheim and written by Gregg Easterbrook
Rain

**Rain** is the 18th episode of *Raggs*.

## Plot synopsis

A hole in the roof has the dogs trying to figure out how to catch the raindrops. Raggs wants to paint the mailbox, but the weather interrupts his plans.

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was written by Kara Edwards.
* Daniel Nettheim directed this episode.
Season 2

**Season 2** of Raggs consists of 53 episodes.

The season premiered on February 2, 2009.

## Plot overview

"Raggs" is an Emmy-winning musical, preschool television series that features five colorful pups who learn life lessons in their cool clubhouse.

## Episodes

1. Working Together and Cooperation
2. Keeping Clean
3. Times
4. Love
5. Sound and Noise
6. Big and Small
7. All Kinds of Moves
8. Try New Things
9. Exploring Transportation
10. Movement and Balance
11. Conserving and Exploring Water
12. Being a Good Sport and Practice
13. Apperciating Stories and the Library
Raggs

**Raggs** is a character from *Raggs.* He appeared from 2003 to present.

## Synopsis

Raggs is the puppy of the pack and the leader of the band. He's a guitar twanging, lead singing, bundle of canine energy who really loves to rock n' roll.

He's curious, enthusiastic, eternally optimistic, always ready to throw himself 100% into a new game, challenge or adventure. Like all puppies, Raggs loves to play. He's not afraid of helping out the clubhouse too, but he can be easily distracted from his work if there is a game or more interesting activity available.

Raggs is a talented tail chaser, a passionate flea snatcher and a compulsive sniffer. Any hint of a new scent will have his nose working overtime around the clubhouse trying to track down that smell.

## Catchphrases

* "Pawsuuup!"
* "Let's play!"

## Apperances

1. Color
2. Size
3. Faces
4. Who Am I?
5. Winter
6. Sharing
7. Food
8. Hot
9. Play
10. Smell
11. Hands
12. Trees
13. Movement
14. Cold
15. Pack Away
16. Change
17. Day
18. Rain
19. New
20. Sleep
21. Family
22. Sun
23. Job
24. Growing
25. Habits
26. Clothes
27. Summer
28. Fast
29. Safety
30. Transport
31. Happy
32. Pets
33. Shapes
34. Beach
35. Opposites
36. Night
37. Dancing
38. Garden
39. Arts and Crafts
40. Direction
41. Manners
42. Forest
43. Water
44. Building
45. Friends
46. Machines
47. Sport
48. Park
49. Books
50. Slow
51. Taste
52. Party
53. Holidays
54. Flying
55. Farms
56. Space
57. Pretend
58. Dreams
59. Dinosaurs
60. Nature
61. Working Together and Cooperation
62. Keeping Clean
63. Times
64. Love
65. Sound and Noise
66. Big and Small
67. All Kinds of Moves
68. Try New Things
69. Exploring Transportation
70. Movement and Balance
71. Conserving and Exploring Water
72. Being a Good Sport and Practice
73. Apperciating Stories and The Library
Red Lantern

**Red Lantern** is a Cult's major base and giant exclusive massage parlor and brothel located in skyscraper in Chicago. It could be the cult's main HQ. It's name itself is a clue to the nature of the activities that happen there. It's surprisingly old, though exact date of it's creation is unknown, it already existed in 1930s. Cult's gear and weapons are stored here, including masks and knifes, as well as some of the Mark's paintings.
Clothes

**Clothes** is the 26th episode of *Raggs*.

## Plot synopsis

Everbody's off to the beach, but Raggs keeps putting on the wrong clothes. The dogs have been invited to a dress up party, but Razzles can't decide what to wear.

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was filmed on November 2, 2006.
Job

**Job** is the 23rd episode of *Raggs*.

## Plot synopsis

B.Max has a new play-job - driving a truck! But, his truck breaks down and whose job is it to fix it? Raggs decides his job is to read a book while the others clean-up.

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was filmed on May, 7, 2007.
Cold

**Cold i**s the 14th episode of Raggs.

## Plot synopsis

The dogs are playing in the garden on a cold day when Pido accidentally freezes into a Pido popsicle! B.Max invents a Frosty Finder when Razzles' ice cream melts.

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was filmed on October 5, 2006.
Color

**Color** is the first episode of *Raggs*. It was aired on Feburary 4, 2008.

## Plot synopsis

The dogs can't decide which colored ball to play with. Razzles learns how to mix colors to create the prefect picture to send it to Grandma Fluffy.

## Characters

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This is the first episode to feature the main characters.
* This is the first episode of the series.
Pido

**Pido** is a character from *Raggs*. He appeared from 2006 to present.

## Biography

In complete contrast to Razzles’ order and organization, Pido is a laid back surfer dude who is totally happy to take life as it comes. Pido is the same age as Razzles, Trilby and B.Max and his favorite pastimes are surﬁng and cooking. He likes nothing better than to chill out at the beach, then come home and create some out of this world snack. He loves food as long as it’s healthy and can whip up one of his Pido pizza specials in no time at all.

Pido can seem to be a bit vague and forgetful sometimes, and doesn’t always immediately grasp the ﬁner points of any intellectual discussion. But when his brain does kick into gear – stand back, brain attack! – the lateral ideas start ﬂowing thick and fast.

Pido loves nature and the great outdoors. He’s gentle, generous and will do anything for a friend. He is passionate about his seashell collection and loves playing the drums in the band.

## Appearances

1. Color
2. Size
3. Faces
4. Who Am I?
5. Winter
6. Sharing
7. Food
8. Hot
9. Play
10. Smell
11. Hands
12. Trees
13. Movement
14. Cold
15. Pack Away
16. Change
17. Day
18. Rain
19. New
20. Sleep
21. Family
22. Sun
23. Job
24. Growing
25. Habits
26. Clothes
27. Summer
28. Fast
29. Safety
30. Transport
31. Happy
32. Pets
33. Shapes
34. Beach
35. Opposites
36. Night
37. Dancing
38. Garden
39. Arts and Crafts
40. Direction
41. Manners
42. Forest
43. Water
44. Building
45. Friends
46. Machines
47. Sport
48. Park
49. Books
50. Slow
51. Taste
52. Party
53. Holidays
54. Flying
55. Farms
56. Space
57. Pretend
58. Dreams
59. Dinosaurs
60. Nature
61. Working Together and Cooperation
62. Keeping Clean
63. Times
64. Love
65. Sound and Noise
66. Big and Small
67. All Kinds of Moves
68. Try New Things
69. Exploring Transportation
70. Movement and Balance
71. Conserving and Exploring Water
72. Being a Good Sport and Practice
73. Apperciating Stories and the Library
Faces

**Faces** is the 3rd episode of *Raggs*.

## Plot synopsis

B.Max is playing animal explorer when the others pretend to be animal faces. It's Happy Face Parade Day and Raggs must find his happy face in order to lead the parade.

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was written by Kara Edwards and directed by Mark Scarboro.
* In the iTunes release and the broadcast version, Razzles' Wag and Wiggle was replaced with B.Max's Wag and Wiggle.
Hot

**Hot** is the 8th episode of Raggs.

## Plot synopsis

It's too hot outside for the Egg and Spoon Race Championships, so the dogs find different ways to cool down. Pido makes hot soup on a cold day but now it's too hot to eat.

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was filmed on September 8, 2006.
Smell

**Smell** is the 10th episode of Raggs.

## Plot synopsis

Raggs goes on a "reverse sniff patrol" to find his lost teddy for the Teddy Bear's Picnic. Pido invents his famous Sneaker Stew to help Trilby reagain her sense of smell! Yuk!

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was filmed on September 11, 2006.
Reektall

Once the massive floating junk ship of the Salvagers known as Reektall, the vessel has since crashed upon an island in the Ancient Glade. But instead of repairing the ship, the mad Salvagers have used the supplies they dredge up from the glade to expand Reektall onto dry land. The settlement grows slowly, but year by year, the Salvagers have been expanding their claim inch by inch, determined to build Reektall into the swampland's first major trade hub.
2003

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Play

**Play** is the 9th episode of *Raggs*.

## Plot synopsis

It's Puppy Play Day! Pido and B.Max can't decide which games to play inside and which to play outside. The dogs discover it's more fun playing together than alone.

## Appearances

* Raggs
* Trilby
* Pido
* B.Max
* Razzles
* Dumpster the Cat

## Notes & trivia

* This episode was written by Gina Stewart.
Guard Towers

Guard Towers are structures that will spawn guards hostile to attacking forces. You can purchase them from Siege Engineers in NPC Towns, and place them throughout your town to help you defend during a Siege. You can also place them outside your town for provide troop reinforcements in a wild skirmish, or to help you defend your War Camp when you’re sieging an enemy.

Guard Towers can be defeated. Every time a guard is killed, the Guard Tower loses some of its *Magicka.* When the tower runs out of *Magicka*, it is destroyed.
Dunsmoor Hills

**NPC Towns**: The Crossing, Redspire

**Official Biome**: Savanna

**Growable Trees**: Oak, Acacia

**Regional** **Crops**: Wheat, Carrot, Sugarcane, Cheriberries, Corn, Tomato, Apple, Orange

**Regional Animals**: Chicken, Horse, Donkey, Mule

**Regional Fish**: Ankala Karp, Spotted Tarpon, Dunsmoor Tripletail, Ankalamaw

**Regional Mobs**: Dunsmoor Stalker, Wind Spirit

The landscape is surprisingly flat given its name. Only those that venture forth into this arid, windswept landscape find the reason for its namesake. Towering hills jutting out of the ground as if pulled upwards by some mysterious force. The Purelakers that travelled east during the Great Migration settled at the crossroads of this region, and built a livelihood around hunting the bountiful animals of the savanna, and strategic trade.
Telaria

Telaria is the unofficial merchant capital of Athera, strategically placed along the eastern shore of the Purelake and the head of the Ankala River. Telarians are a holy people, worshipping the great tree Kairos - but that doesn’t stop them from living a colorful life of drinking, whoring, and gambling. Telaria has one of the most diverse populations of Atherans on the continent.
Sentinels

Sentinels are the "sub-admins" of the server. They have the ability to enter Spectator Mode in order to fix issues or help players, as well as to enforce the rules of the server. Sentinels have the ability to send rule-breakers to Purgatory, as well as mute and ban if needed.

While Sentinels *do* play on the server, they are not allowed to siege other players (due to the sensitive information their job requires them to be privy to.) However, Sentinels may defend their *own* Nation during a siege. Also, Non-Sentinel members of a Sentinel's Nation are not restricted from sieging.

Sentinels can be identified in-game by their **purple names** in the chat window.

## Current List of Sentinels

* Benged
* Terryn
* turtlemaster01
RP Events

The world of Atlas is ever-changing, and with exciting new Roleplay Events happening every few months, players can take part in shaping the story of Atlas as they see fit! Check out our Discord for announcements on new RP Events, and how you and your nation can get involved!

## Past RP Events

* Assault on Nauru (417 ACE)
* The Yukrovian Election (Forum event)
* The Yukrovian Summit (422 ACE)
The Drakon Isles

**NPC Towns**: Drakonfell Prison

**Official Biome**: Snowy Tundra

**Growable Trees**: Oak

**Regional Crops**: Wheat, Snowberries, Red Grapes, Apple

**Regional** **Animals**: Chicken, Polar Bear

**Regional Fish**: Drakon Bass, Ice Bream, Arctic Char, Terror of the Deep

**Regional Mobs**: Frozen Corpse, Frost Spirit

Far above the mainland of Athera, across the frozen North Sea, lies the towering glaciers of The Drakon Isles. Home to Drakonfell Prison, the island is considered to be the most uninhabitable place on Atlas. While no one has ever successfully escaped from Drakonfell, even if someone managed to break out of the fortress, they would no doubt perish along the harsh snowdrifts and icy cliffs of The Drakon Isles.
Grand Exchange

Otherwise known as the Atlas Auction House, the Grand Exchange is how players can buy and sell items to each other in-game, without needing to be in the same part of the world!

A handful of NPC Towns throughout Atlas have Grand Exchanges, which are all linked together. Just speak with an Auctioneer NPC to post an item for sale, or browse what other players are selling.

### Towns with Grand Exchanges:

* Nauru
* Port Qi'Shen
* The Crossing
* Eastwind
* Yukrovia
* Cirilia
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Pets

Pets are capable of interacting and aiding you in your journey throughout the world. They'll be able to fight with you, hunt down mobs, hold your supplies for you, or even be ridden into battle! To unlock their full potential though, they must be leveled up!

## Capturing a Pet

Capturing a pet is fairly simple. Smack it with a lead **after reducing it to less than 10% health**. There is no way to tell for sure if its below 10%, so use your best judgment or just smack it with a lead until you capture it.

You may only have captured one pet at a time. To get a new one you must release your current one.

**For players who have purchased the pets donation perk, any mob you run across can be claimed as a pet**

For all players who do not purchase the pets perk donation, your tameable mob types or limited to:

* Wolves
* Ocelots
* Mules
* Donkeys
* Horses

## Releasing a Pet

Type **/petrelease**. This is PERMANENT so do it wisely.

## Checking a Pet's Stats

Simply smack your existing pet with a lead to check its stats. Alternatively type **/petinfo**

## Pet Skills & Skill Trees

When you capture a pet, it is randomly assigned a skill tree. Skill trees determine the progression and skills of your pet as they level up. There are 6 skill trees to explore, each with its own strengths and weaknesses. If you don't like the skills of your current pet you'll have to release it and capture a new one.

Each time a pet gains a level it has a chance to gain a new skill or stat improvement. Pets gain levels simply by being with you when you kill mobs.

Some skills allow more interaction than others. I'll describe those below so you can know what to expect when it happens

* Behavior: You can set your pet's behavior towards other players and mobs. **/petbehavior (/pb)**
* Control: You can right-click with a lead to command your pet to attack or move somewhere specific.
* Ride: You can ride your pet!
* Inventory: Your pet has an inventory now that can hold blocks. Be warned when it or you dies, it drops all its inventory! **/petinventory (/pi)**
* Beacon: Your pet now emits a beacon-like potion effect of a certain type that can be toggled. **/petbeacon**
Zarakam Jungle

**NPC Towns**: Dead Man's Cove

**Official Biome**: Jungle

**Growable Trees**: Oak, Jungle

**Regional** **Crops**: Wheat, Melon, Cocoa Beans, Lychiberries, Pinaberries, Tobacco, Apple, Coconut

**Regional Animals**: Chicken, Parrot, Ocelot

**Regional Fish**: Jungle Catfish, Sand Shark, Mahi-Mahi, Piratesbane

**Regional Mobs**: Renegade Pirate, Brainslime

The jungles of Zarakam lie far to the southwest of the Atheran mainland, seemingly isolated from the other major civilizations. A mysterious and overgrown island, Zarakam is known for the pirates that inhabit it - criminals and mercenaries that profited greatly during the wars of the Era of Revolution.
Purelake

**Notable Landmarks**: Kairos, the World Tree

**NPC Towns**: Telaria

**Official Biome**: River

**Growable Crops**: Wheat

**Growable Trees**: Oak

**Raisable Animals**: Chickens

The Purelake is located in the center of western Athera, the main continent of Atlas,and connects all parts of the continent with the many rivers leading from it.The Purelake stretches hundreds upon hundreds of meters, and the surface of the lake diffracts light from the glaciers in the north, whose till had washed down through the riverbeds in the colder seasons. This makes it appear to glow with a turquoise light during sunrise and sunset. It’s depth only extends to a few meters, but it is known to be a popular area for travellers to fish and relax between long journeys across the continent.

Merchants from long ago arrived due to this, and some were able to find better business in the clear, abundant waters. Those businesses flourished year round and soon grew into a civilization of people known as the Purelakers. The villages spread sporadically across the lake, although most originated near larger dips where fish were found to hide and breed.

Purelakers worship the great World Tree, Kairos, which grows from the center of the Purelake. Often referred to as "The Mother Tree," many Telarians make regular pilgrimages across the lake to it. The most devout of Kairosians will often risk their lives to scale the tree to its uppermost branches, as a show of their devotion.
Smelting

Smelting on Atlas is an advanced form of crafting used to create powerful metal alloys out of the existing materials available in the world. Through the use of a Forge players can smelt different minerals, materials, and metals together to create powerful new alloys. These alloys can then be crafted into armor just like any regular metal in the game.

So what is an alloy? An alloy is the result of smelting certain items in a forge for the correct amount of time. There are infinite possibilities and combinations but only certain ones produce useable results. But to make allows we need to make a forge to smelt them in.

To begin smelting, you must first make a Forge. A Forge as the picture to the right suggests, is a cobblestone fence atop of furnace, atop either fire or lava. *(The Netherrack in the picture is simply to keep the fire running but is not necessary for a forge if there are other ways of keeping the fire lit.)*

After having built a forge, you must gather the many materials necessary to complete the smelting process. these items are:

* A Bucket
* A Clock
* A Cauldron of Water
* The Materials you wish to combine in the Forge.

Using these materials, we can begin the process. First, insert the materials you wish to smelt by right clicking the furnace part of the Forge. You can then use the clock to keep track of the amount of time the materials have been smelting for. When you believe the materials have smelted long enough pull them out by right clicking the Forge with the bucket. This will give you a bucket of "Molten Metal" you can now submerge in the Cauldron of water to cool off the new metal allow.

The result obtained from submerging the molten metal in water can range greatly. Sometimes you'll receive "Scrap Metal" or other near useless results, but eventually, and with good a methodical approach you may receive a new refined metal alloy. You can now repeat that recipe to get out more of that same alloy.

Using your new alloy you can craft armor the same way you would with any normal ingot found in Minecraft. Just put it into a crafting table and form the armor you want!

Hints:

* Keep an eye out for indicator ingots. Just because you didn't get the alloy, it's likely you got close. Ingot names indicate how close you got and what you might have got wrong.
* Alloys have a window of time in which they must be smelted. So it's likely smelting an alloy slightly more or slightly less than you did before may still work!
Keepers

The first official rank on Atlas, Keepers are veteran players who have been regularly active on the server for an extended period of time. While the Keeper position comes with no staff abilities, it is the first step required in being promoted to higher staff positions.

Keepers must be nominated by current Atlas staff to receive the rank.
Season 1

**Season 1** of Raggs consists of 60 episodes.

The season premiered on February 4, 2008.

## Plot overview

"Raggs" is an Emmy-Award winning, musical preschool television series that features five colorful pups who learn life lessons in their cool clubhouse.

## Episodes

* Color
* Size
* Faces
* Who Am I?
* Winter
* Sharing
* Food
* Hot
* Play
* Smell
* Hands
* Trees
* Movement
* Cold
* Pack Away
* Change
* Day
* Rain
* New

## Trivia

* Some of the episodes can be available for purchase on iTunes.
Goldwatch Plateau

**NPC Towns**: Cirilia

**Official Biome**: Flower Forest

**Growable Trees**: Oak

**Regional** **Crops**: Wheat, Eggplant, Onion, Cotton, Apple

**Regional Animals**: Chicken

**Regional Fish**:

**Regional Mobs**: Cirilian Bandit, Goldfeather Eagle, Earth Spirit, Southsea Shark

Originally a colony of the Vantian Empire, the Goldwatch Plateau became infamous throughout Athera when massive deposits of gold were discovered within it. Single-handedly spawning the Cirilian Era, control of Goldwatch and its resources would eventually spark the Cirilian War for Independence. Now the seat of power of the newly independent Cirilian Empire, the plateau's resources have since been thoroughly mined out.
Duels

Looking to test your mettle against another player in friendly PVP? Duel them! Simply type **/duel <player>** to send a request to that player. If they accept, you'll both spawn in 1 of the 4 random fighting pits in the Arena of Nauru! Once the duel is finished, both players will be teleported back to their original locations prior to spawning in the arena, with their inventories restored to their previous states.

## Kits

### Basic

Want an even match against your opponent? Choose the Basic Kit, and both fighters will be equipped in basic iron armor and weapons.

### Barebones

Looking to duel someone at an equal disadvantage? Go Barebones! You'll be armed with nothing but a bone (obviously) and a jack-o-lantern stuck on your head, which makes seeing clearly a tiny bit harder.

### BYOG (Bring Your Own Gear)

Want to fight using your own gear from outside the arena? Go BYOG! Nothing is off-limits - bows, wands, Smeltery armors - so come prepared for anything your opponent might have!
The Story So Far

With their world on the brink of destruction, the Mages of Auru have no choice but to use their highly-experimental Obelisk to attempt to teleport the entire city safely to a new world. It works, but at a cost… the impact of the city crashing into this new world of Atlas destroys Auru and damages the Obelisk beyond repair. But hope is not lost...

The damaged Obelisk begins acting as a portal, drawing refugees of other destroyed worlds to it. Soon, their numbers grow, and it comes time to venture forth from the ruins of Auru to settle anew. They sail north across the ocean, and soon discover a large, inhabitable island: the perfect place to found a New Auru. The city of Nauru is settled.

Ten years have gone by, and Nauru has established itself as a prominent power on Atlas. To the north of Nauru Island, the mainland continent of Athera teems with political unrest; from the powerful Vantian warlords of the east, to the cunning Purelaker merchants of the west, to the mysterious arcanists of the southern islands, the Shen. Generations of wars and atrocities have created deep divides between these civilizations, and the current peace accords are unsteady at best. Furthermore, a dangerous cult thought to be wiped out long ago, has begun resurfacing across Athera...

As a refugee of your ruined world, the mysterious Obelisk has brought you to this new realm of Atlas. Whether you arrived with the original Aurulians, or from a different world altogether, you have been accepted into the ever-growing city of Nauru. But the time for you to venture forth on your own is fast approaching. Where on Atlas will you settle your empire? What will be your legacy?
Fast Travel

To help traverse the massive world of Atlas, there are several methods of transportation that players can use for fast travel:

## Nauru

From the spawn city of Nauru, players can take the **white-sailed ship** to Athera for free, once they've completed the tutorial. The **airship** also goes to Athera, but offers travel to all 3 NPC Capitals (regardless of the player's affiliation) as well as all 3 Atheran neutral towns (Reektall, Teronkal, and Drakonfell Prison.)

## Athera

Every NPC town in Athera has a fast-travel route available to use, from either a **Dockmaster**, **Caravan Driver,** or **Airship Captain** NPC. NPC Towns will only offer routes between towns within their own faction, and neutral towns. So if you want to fast travel from Telaria to Eastwind, you'll need to travel through a neutral town (like Nauru or Teronkal.)

The longer the route, the more expensive it is. **All routes are available to every player, regardless of their NPC affiliation**. Each route below goes both ways:
Nauru

The server spawn, and main city of the Naurulians and all incoming Obelisk refugees. The city was founded on an island far south of Athera about ten years ago, but has quickly established itself as a sizable (yet neutral) power on Atlas. However the Arkayo have begun lurking in the shadows of Nauru Island as of late.
Yukrovia

Yukrovia, the land by the sea and haven to writers from all over Atlas, is nestled into the side of the High Cliffs up in the north. Its location speaks of safety for its people, but also offers a great many obstacles to regular town functions like food production and technological development. The hard rocks and sheer height of the High Cliffs makes them hard to navigate and mine, and the cold, salt-ridden weather prevents the growth of all crops but a few. After the fall of Redspire, the once independent city-state of Yukrovia was one of the first settlements to be conquered by the Vantians at the beginning of the War of Athera.
Redfire Mesa

**NPC Towns**: Beswin

**Official Biome**: Mesa

**Growable Trees**: Oak

**Regional** **Crops**: Wheat, Cheriberries, Turnip, Pitaya, Cotton, Apple

**Regional Animals**: Chicken

**Regional Fish**: Goldwatch Guppy, Redfire Swordfish, Southsea Walleye, Cirilian Whale Shark

**Regional Mobs**: Mesa Crawler, Earth Spirit, Fire Spirit

The rolling clay cliffs and mesas of southeastern Athera are perhaps the most colorful region in all of Atlas. A red desert that stretches from the Grey Isles all the way to the Goldwatch Plateau, the Redfire Mesa is most notably home to the mighty Worldscar Ravine that stretches across it. The Vantians claim ownership of much of the region, though the Cirilians inhabit the industrious mining town of Beswin.
Cirilia

Originally founded as a small Vantian mining outpost (the only populated settlement on the Goldwatch Plateau,) the Cirilian Gold Rush exploded the humble town into a booming trade center of Atlas. Once the plateau's resources began to dry up, however, economic and political strains between civilizations put Cirilia at the center of two devastating wars. After a bloody war for independence, the Cirilians successfully seceded from the Vantian Empire... however their economy has never truly recovered, threatening their standing and relevance on the world stage.
World's End Glacier

**NPC Towns**: None

**Official Biome**: Cold Beach

**Growable Trees**: Oak

**Regional** **Crops**: Wheat, Snowberries, Apple

**Regional Animals**: Chicken, Polar Bear

**Regional Fish**:

**Regional Mobs**: Frozen Corpse, Frost Spirit

In one particularly bad blizzard, the wild northern winds forced an ice floe westward from the Drakon Isles. Over the years, it continued drifting west, colliding with smaller glaciers and freezing together as the icy storms of the north pulled it farther and farther from its point of origin. Today, the Glacier is not only larger than any single one of the Drakon Isles, but is the farthest northern and western point on all of Atlas.
The Dream Isles

**Alternate Names:** The Lost Islands

**NPC Towns:** None

**Official Biome:** Jungle

**Growable Crops:** Wheat

**Growable Trees:** Oak

**Raisable Animals:**Cows, Chickens, Parrots, Ocelots

Little is known of the mysterious floating islands above the southern seas of Atlas. Some believe they are the last remaining uncorrupted Grey Isles, resembling the Shen Islands before the land was twisted by the corrupting magic of the Tas'Akram. Known to many as the Lost Islands, they are equal parts beautiful and treacherous to navigate.
Features

Atlas is filled to the brim with unique and innovative features designed and implemented by our coding developers. Below is the list of features made to enhance your adventures on Atlas!

1. Magic
2. Brewing
3. Smelting
4. Tanning (Leather)
5. Bookshelves
6. Chairs
7. Gems
8. Interactive Map
9. Better Fishing
10. Duels
11. Gambling
12. Board Games
13. Custom Terrain
14. Lecterns
15. Quests
16. Player Towns and Nations
17. NPC towns
18. Sieges
19. Custom Caves and Caverns
20. Rich Lore
21. A Great Community
22. Much More to Come...
The Atlian Calendar

### Years

Atlian years are based off of the start of the Cirilian Era, when the three major Atheran civilizations agreed on a succinct calendar:

* BCE = Before Cirilian Era

* ACE = After Cirilian Era

***(One Atlian year is equal to one month in real time.)***

The First Era: 200 BCE - 0 BCE

The Cirilian Era: 1 ACE - 250 ACE

The Era of Revolution: 251 ACE - 400 ACE

The Naurulian Era: 401 ACE - 415 ACE (Present day)

### Seasons

Each Atlian year consists of four seasons:

* **Lakeshine** - The season when the runoff of the melting Snowglade glaciers causes the Purelake to shimmer.

* **Evermoon** - The mild season, when the moon is the largest and most visible throughout Atlas.

* **Timberfall** - The season when the chill winds start to blow down from the northwest.

* **Cryos** - The cold season, named for the legendary dragon of Snowglade.

### Recording Dates

Specific dates are written as: (*Day of Season, Year*)

I.e. **5th of Evermoon, 415 ACE**
Snowglade Mountains

**NPC Towns**: Kimara Village, Takental, Teronkal

**Official Biome**: Taiga Mountains

**Growable Trees**: Oak, Spruce

**Regional** **Crops**: Wheat, Potato, White Grapes, Apple, Plum

**Regional Animals**: Chicken, Sheep, Wolf

**Regional Fish**: Kimaran Frostfish, Snow Pollock, Snowglade Owlfish, Cryosyllachra

**Regional Mobs**: Dire Wolf, Frost Spirit

The Snowglade Mountains stretch across the entirety of the Atheran continent, from the Timberlands in the west to the coast of the Iron Foothills in the east. The Snowglades separate the temperate and arid regions of the south from the frigid, snow-covered regions of the north. The native tribes of the Timberlands have long made their homes atop these peaks, while the legendary dwarven capital of Valderkal City lies somewhere beneath it.
The Iron Foothills

**NPC Towns**: Teronkal

**Official Biome**: Sunflower Plains

**Growable Trees**: Oak, Birch

**Regional** **Crops**: Wheat, Beetroot, Techaberries, Eggplant, Corn, Apple, Pear

**Regional Animals**: Chicken, Cow, Rabbit

**Regional Fish**: Freshwater Salmon, Valderkrill, Sentinel Fish, Steeljaw

**Regional Mobs**: Iron Guardian, Wind Spirit

Nestled between the Dunsmoor Hills in the south, and the Snowglade Mountains in the north, the vast, rolling green landscape of the Iron Foothills boasts one of the most temperate climates on Athera. Explorers long ago reported sightings of Valderkal settlements throughout the foothills, but they have since largely migrated beneath the mountains.
Town Leveling

Once you found a Town, you'll automatically begin leveling it up by doing everyday tasks within or near its borders! There are over a dozen different categories your town can increase its level in, which will contribute towards the overall Town Level. The higher you level a particular category, the more it takes to level it - so be sure to diversify your town's activities early on for maximum effectiveness!

Type **/townlevels info** while standing in one of your Town's borders to see its current level information.

## Perks

Perks are passive bonuses that your town will unlock as you increase the Town Level. Note that all Town Perks are disabled during a Siege.

 **Hearths** | 6
 **Improved Roads** | 12
 **Home-Cooked Meals** | 16
 **Iron Stomach** | 26
 **Fertile Lands** | 32
Growth Restrictions

As fertile as the land around Athera might be, there are certain limitations to how crops grow. Potatoes might only grow in the colder climates of the mountains, whereas melons and pumpkins only flourish in the dense jungles of Zarakam.

The Atheran people have adapted to this, however, and through several tricks of both science and magic, have created a universal wheat seed that can grow no matter the climate. The one draw back to their experiments, however, are that all crops require direct sunlight to grow.

Furthermore, much like the crops, certain animals only find natural homes in certain biomes, such as cows in the Plains of An'She and pigs in the Dunsmoor Hills. Much like the Atheran people, chickens also adapted to the universal wheat seed. With only a small need of living space and having plentiful food sources, chickens can be found and bred all around the world.

It would seem, however, that animals in close proximity fall ill as disease spreads quickly amongst them. The most experienced of farmers know to let their animals graze in large fields to avoid this epidemic.
The Wraithhold

Following the fall of Devshire at the end of the Cirilian Era, the hero Falanir ordered the construction of a great stronghold from which the survivors would defend Atlas from the horrors their people summoned. To this day, the Devshirites guard and maintain the fortress, training a specialized group of paranormal-slaying soldiers known as the Wraithguard.
World

Atlas boasts a completely custom generated world, tailor-made for a unique experience for each and every player. From the dense forests of The Wraithwood, to the tropical jungles of Zarakam, the main continent of Athera contains over 18 never before seen biomes to house your explorations. Adventure awaits...
Brewery

Brewery is a popular plugin that allows the brewing and consumption of alcohol. If you have experience brewery before, you will find it largely unchanged, however Atlas has a plethora of new custom recipes waiting to be discovered. Brewery on atlas also facilitates the creation of more than just drink, food and certain unique consumables can only be made by experimenting with the brewing system.

To get started with brewery you will need a brewing stand, cauldron, lots of ingredients and a barrel. Barrels are a custom structure that the player will need to build. Barrels can be built using any kind of wood, and different types of wood will brew different consumables. Additionally there are two barrel sizes, the larger one providing more inventory space than the smaller.
The Tainted Mother

The Shen worship many gods, but none more than the Tainted Mother, who is said to bring Balance to the world for both Good and Evil. The Shen believe the Tainted Mother was born out of Chaos in order to bring Balance and order to the world, and that she has been both the aggressor and victim of war due to her wish to maintain Balance. The Archmage seeks to spread The Tainted Mother’s teachings through peaceful talks and conversion of the local populations.

The Shen view Arkayos, the God of Chaos, as the Tainted Mother's polar opposite, brought into the world to test the scales of Balance. Faith in the Tainted Mother is critical to the Shen, as they believe it to be inversely connected to the Arkayo's success in summoning their god upon the lands of Atlas. Many Shen arcanists believe their society to be the last vestige of protection on Atlas preventing the return of Arkayos.
Vanilla Changes

As customized as Atlas is, we've tried to retain as much of the vanilla MC experience as possible. However, there are a few vanilla aspects we felt merited change:

## Enchantment Limitations

The following enchantments are the max level attainable of their types:

* Sharpness II
* Protection II
* Fortune I

The following enchantments have been removed altogether:

* Mending

## Potion Side Effects

Using certain potions will give negative side effects:

* While Fire Resistance is active, you will take damage from water (including snowballs)
* While Healing is active, you have Slowness
* While Invisibility is active, you have Blindness
* While Regeneration is active, your character is glowing
* While Leaping is active, you have Poison
* While Strength is active, you have reduced saturation
* While Swiftness is active, you have Weakness

Additionally, stacking too many potions simultaneously will cause the user to "overdose" and gain additional negative effects like Nausea.