Great Britain/England Guide

**England** or after a few years into the game **Great Britain** is the biggest naval power at game start with a massive fleet consisting of 139 ships. It posseses a small army of 31 brigades (2 metastacks and 2 mobo stacks). Britain is the main threat to France's colonial expansion and, if allowed to snowball, can become the top GP in no time.

## Overview

Much like in Vanilla, GB's most important asset is it's navy. As opposed to vanilla, GB doesn't have it's extensive colonial empire to draw multiple resources from. It's literacy is high compared to other europeans, at the start it also has one of the stronger generals and admirals in the mod.

**Forming Great Britain** requires **sphering Scotland** and either getting the **Divine Right Of Kings tech (1700**) or **reaching the year 1707.**

After forming GB the parlamentarian party of Whigs changes a few of it's policys, particularly it changes it's economic policy to cameralism (state capitalism) and gains a unique estate policy of colonial subjects.

Great Britain can core all Thirteen colonys cores if they own quebec, giblartar and bengal does not exist.

Great Britain's flavor revolves around the whig supremacy period and jacobitism that does not necesserly impact the nation is played.

Great Britain will make Hannover it's puppet in 1714 if it chooses to sign the Act of Settlement.

**If Revolutionary France exists** or if the player researches the **Republicanism And Revolution tech (1790**) the player can for the United Kingdom and get the irish culture as accepted. The former condition is the more likely one couse the formation, as France can become revolutionary as early as 1750s.

## Jacobite Britain & British Revolution

In 1701 the player will get the Act of Settlement event which depending on the player choice will put them down on either historical or jacobite path. **Signing the act** puts you on the **historical path** and **refusing to sign it** - **the Jacobite path.**

**Jacobite Britain**

**Jacobite Britain retains all the flavor that normal britain gets**. The diffrence lies in the fact that jacobite Britain's additional flavor will allow you to transform the nation from a constitutional monarchy to an absolute one. This on it's own isn't perhaps the most thrilling thing in the world, unless you're a massive larper, but if you manage to get the **executive head** reform while being an absolute monarchy and put an absolute faction in power you will have free reign over changing your estate influence.

In addition you'll avoid some militancy cousing events that might plauge you if you choose the historical path.

**British Revolution**

After taking the Jacobite path , 60 months from becoming an absolute monarchy, the player will be presented with "John Wilkes" event. Picking the option to arrest him puts you on the path to become a revolutionary republic upon jacobites being activated, leaving him be will have you keep the absolute monarchy government type.

## The Great Debt & South Sea Bubble

At the start of the game the player will be presented with the great debt event. It gives England a modifier that dramaticly raises it's loan intrest. To get rid of it the player must take the "Premiership of Robert Walpole" decision, however it is not advised to take it before finishing the South Sea Bubble event chain.

**South Sea Bubble**

The Event chain will pop up with in either 1711 or if the player is at war with Bourbon Spain. First event presented is the "South Sea Company" event creating the company grants the player some tax and tariff efficiency modifiers and gives him a small portion of money, the other option completly avoides the event chain at the cost of a small prestige loss.

The next event - "The South Sea Company Act" will happen 60 months from the first one, provided the player picked the create the company option. Another choice is presented between who will controll the stocks - the company or the parliment. Whatever the player chooses is basicly irrelevent, the options only differ with the amount of cash you gain from them.

The last event - "The South Sea Bubble Bursts!" - happens if the player failed to apply a wargoal or lost a war. It will remove the company related modifiers and replace it with one debuff to income for 20 years. This debuff can be immedietly removed if the "Premiership of Robert Walpole" decision is teaken.

The optimal way to go through the event chain is to go for the options that grant you the most income, and save the premiership decision until you get "The South Sea Bubble Bursts!" event so you can remove the debuff immedietly.

## American Revolution

The American Revolution functions similarly to the Haitian Revalution, for it to fire, all THC cores that are owned by GB need to be occupied by rebels. In case of the colonies released startdate, a manual independence war is required.

## Spanish Succession Crisis

During the Spanish Succession Crisis, no matter the choice of spain, britain or england will gain a core on Giblartar as well as 2 demand concession cb's for a low infamy price.