recursal/Fanatic-Fandom huggingface dataset:
Vista Higher Learning Fotonovelas Wiki

## ¡Bienvenidos! Welcome!

Welcome to the unofficial VHL Fotonovela wiki. We appreciate you stopping by, and adding any additions you may create.

## About VHL Fotonovelas

The Fotonovelas are a series made by Steadman Productions for Vista Higher Learning. The goal of the episodes is to recap and add real world applications to beginners Spanish. They feature many characters, topics, cultural traditions, and settings in Mexico.

## Here are the credits for the main characters!

If you are searching for the actors, ¡no busques nunca más! The awesome actors are listed here.

* Marissa (played by Rebeca Esponda.)

* Jimena (played by Denise Castillo.)

* Felipe (played by Edgar Iván Delgado.)
* Juan Carlos (played by Miguel Pisani)

* Maru (played by Sara Manni.)
* Miguel (played by Rodrigo H. Recio.)

## ¿Qué Pasa?

There are a total of 18 episodes but only 16 were used in the curriculum.

You can check out the script for all of the episodes here:

https://www.scribd.com/doc/280762237/Fotonovela-Videoscript-1

Photos and videos are a great way to add visuals to your wiki. Add one below!
Eight Orthodox Schools

The **Eight Orthodox Schools**, also known as the **Eight Sanctioned Schools** or simply ‘The Eight’, are a group of martial arts schools with close ties to the Empire.

All eight schools received their special status as a result of rendering certain services to the Empire, during the first decades of its turbulent existence. In reward for these services, they were in turn granted great privileges, including their own fiefs, official posts, and - most importantly - dominant positions in the martial world.

These schools are, by order of formation:

1. Frost Valley School
2. Lone Fir School
3. Silver Peak School
4. Golden Sword Mountain School
5. Maple Mountain School
6. Trefoil Ridge School
7. Red Horse Vale School
8. Hundred Islands School
Juan Carlos

Juan Carlos is a student from Buenos Aires. He is a laid back guy who hangs out with Felipe. Juan Carlos plans to create a business consultants company with Felipe. (Aventuras episode 16) Throughout the chapters, he develops feelings for Jimena.

In episode 2 "¿Qué Estudias?", he discusses his classes with Marissa and Felipe.

In episode 4 "Fútbol, Cenotes y Mole", Juan Carlos joins Felipe with his cousins in a game of soccer.

In episode 5 "¡Vamos a la Playa!", he invites Jimena to go into the ocean with him.

In episode 8 "Una Cena...Romántica", he tags along in Felipe's antics to serve dinner to Maru and Miguel. It is a disaster and Juan Carlos is framed by Felipe for coming up with the dinner stunt.

In episode 9 "El Día de Muertos", he is considered family in the Díaz household.

In episode 12, "Los Quehaceres", he is told by Felipe to dust the furniture since he is now his "brother". He and Felipe shirk chores when they get distracted by a soccer game on tv.

In episode 13 "Aventuras en la Naturaleza", he makes up a dramatic story about him and Felipe getting lost in the forest.

In episode 15 "Chichén Itzá", Juan Carlos's feelings for Jimena are prevailing. He calls her "gordita" out of light flirtation and then quickly goes to find Marissa and Felipe. This is the chapter when he confesses his feelings for Jimena by inviting her to join him the next weekend "sin Felipe".

In episode 16 "La Entrevista de Trabajo", Juan Carlos discusses his plans for his future with his friends. He and Jimena show a caring gesture for each other, indicating that they are officially in love with each other.

In the unreleased episode 17, he takes Jimena on a date in the city.
Internal Skill

An **internal skill** is perhaps the most important family of skills in the world of martial arts. Being able to control the flow of energy within one's body is what separates a mere fighter - someone with a strong arm - from a martial artist, who can call forth seemingly impossible strength in their strikes.
Herr Wagner

### Affiliation

Paco, The Holy Spirit, Winston Churchill, Joseph Stalin, Harry S. Truman, Jesus Christ, Lord Voldemort, Brooklyn Technical High School

## Biographical information

### Date of death

It has been prophesied he'll die when the German Language dies, and thus he devotes his life to keeping it alive

## Physical description

### Eye color

Blue

Aka "Sensei Soul-Eater”

As Jesus's half brother, he always grew up in his brother's shadow. He decided to finally gain recognition after thousands of years by blowing up the Hindenburg, with him on board. His immortality saved his life, but the ensuing global manhunt forced him into a discreet life of hiding. In 1976, an angel prophesied to him that the day the German language dies will be his death date too. He left hiding and began teaching German at Brooklyn Technical Highschool to stall his death for as long as possible. He still teaches there today. In his spare time he steals the souls of children by staring in their eyes for too long.

### **Quotes:**

* Aufgepasst!
* oh! Entschultigung!
* Versuchen Sie es!
* I will blow up the Hindenburg! Bahahahahaha hee heee hahaaha

### **Favorite Activities:**

* Teaching German
* Blowing up blimps and various aircraft
Deities - Active

The gods of Sanctum represent a single pantheon worshiped universally.  Unless an individual is a member of the clergy, they pay homage to each of the gods in equal measure according to those forces each holds dominion over.  Priests (the term “cleric” is not used in-setting) and some other classes choose to dedicate themselves to a specific deity or subset of deities but continue to acknowledge the plurality of powers in the world.

The gods of Sanctum do not function as the gods of the D&D universe.  Their power is not derived from their followers.  They represent the custodians of once-universal forces and ideas and remain empowered unless their divinity is extinguished through extraordinary circumstances (such as The Reaping).  They should be considered constants in the setting, though the deaths of previous gods will be referenced extensively and still echo through the world.  All divine spells come from the pantheon, including Druidic powers.

Some deities loosely assemble into related groups, or establish treaties which allow for the sharing of particular aspects of creation. These are the four commonly recognized divine affiliations. Their Priesthoods reflect their association among mortals.

**The Parliament of Regency**

These deities represent the leaders of their once-distinct pantheons. They hold no special power over other gods or greater power over the world--they merely concern themselves more directly with leadership among mortals.

Athena, Odin, Danu, Ra, Flidais

**The Nature Trinity**

These deities work in harmony to maintain the balance of the natural world. While each has clergy of their own, to some extent, non-evil Druids and Rangers all serve the Trinity.

Silvanus, Flidais, Kernunnos

**The Circle of Arcanum**

The deities of the Arcanum oversee the flow and application of magic in the world. A particularly contentious group, each has a distinct vision of the "correct" nature and use of magic. Only consent of all these deities can cause a shift in the nature of magic itself--this has never occurred since the founding of Sanctum.

Hekate, Thoth, Hel, Morrigan

**Patrons of the City**

In a rough, less intertwined echo of the Nature Trinity, the deities considered patrons of cities and the march of progress are aligned in a confederation.

Athena, Hephaestus, Arawn

**Current Active Deities**
Athena

Astraea

Aphrodite

Ares

Eris

Hephaestus

Harmonia

Hekate

Tyche

Odin

Skadi

Thor

Hel

Fenris

Balder

Loki

Danu

Arawn

Morrigan

Puck

Pellinore

Ra

Anubis

Serket

Thoth

Set

Sobek

Flidais

Silvanus

Kernunnos
Felipe

Felipe is the brother of Jimena and cousin of Pablo and Eduardo. He is often mischievous and pulls pranks on his friends. He loves soccer and hangs out with his best friend, Juan Carlos. He is played by the Mexican actor, Edgar Iván Delgado.

In episode 1 "Bienvenida, Marissa", Felipe takes Marissa's dictionary away from her, saying that he and Jimena will be her new dictionary.

In episode 2 "¿Qué Estudias?", Felipe shows Marissa around Chapultepec and introduces her to Juan Carlos and Miguel.

In episode 3 "Un Domingo en Familia", he is shown being slightly immature, spitting at a local vendor when they didn't provide sauce.

In episode 4 "Fútbol, Cenotes y Mole", he plays soccer with his cousins. He pranks Pablo.

In episode 5 "¡Vamos a la Playa!", Felipe pranks Miguel by jamming a dull butter knife into his eye socket.

In episode 6 "En el Mercado", he goes shopping with his friends.

In episode 7 "¡Necesito Arreglarme!", Felipe steals the bathroom when Jimena and Marissa aren't looking. He struggles to keep the bathroom to himself.

In episode 8 "Una Cena...Romántica", he comes up with the idea to pull a prank on Miguel and Maru, and has Juan Carlos join in. Felipe serves the couple's food and eats some of it too. When Felipe is caught by the manager, he blames Juan Carlos for coming up with the prank. He and Juan Carlos are sent to the kitchen by the manager.

In episode 9 "El Día de Muertos", he is seen helping Sr. Díaz with a surprise.

In episode 12 "Los Quehaceres", Felipe and Jimena are assigned by their parents to do chores if they want to go to Yucatán.

In episode 13 "Aventuras en la Naturaleza", Felipe and Juan Carlos describe their "perilous" adventure in the forest to Jimena and Marissa.

In episode 15 "Chichén Itzá", he is with Juan Carlos, Jimena, and Marissa at Chichén Itzá. Jimena was killed by heatstroke.

In episode 16 "La Entrivista", he is extremely upset when he sees Jimena and Juan Carlos show affection for each other. He explains that he is afraid his best friend will not want to be with him anymore.

In the unreleased episode 17, he comes to terms with the fact that the two are in a relationship. He runs all the way through town just to tell them that he approves of their relationship.

In the unreleased and final episode 18, he surprises Marissa with her dictionary as her farewell gift but is instead, given it back as a farewell gift by Marissa.
Yao Zhiqing

**Yao Zhiqing** is a martial artist, and the 16th Preceptor of the Frost Valley School. Along with his post as Preceptor, he also holds official posts.

Within the martial arts world, he is known as "Lightning over the Rippling Pond".

## Life

In 884 NA, after the retirement of Li Cong, Yao Zhiqing succeeded him and took over the Preceptorship of the Frost Valley School.

## Appearance

A short but stoutly built man, Yao Zhiqing is interesting in that he has never grown a long beard. Instead, a short, bristly beard and moustache rings his lips.

While he carries, as a badge of office, the sword Whitesleet, Yao Zhiqing has never been much for the use of the sword.

## Family

Yao Zhiqing was married to Ann Valien (834 NA - 887 NA), who was his junior in the Frost Valley School, in 853 NA; they remained married until her death. The couple had six children, four of whom survived to adulthood:

1. Yao Lianzhou (born 856 NA)
2. Yao Liancheng (860 NA - 894 NA)
3. Yao Suqing (born 865 NA)
4. Yao Lianxi (born 868 NA)

## Skills

As the Preceptor of the oldest Orthodox school, Yao Zhiqing is considered a senior figure even among the small, hallowed group of school leaders. The list of skills below is not exhaustive.

#### Thunder Fists

The Thunder Fists combine subtle movements with frightening strength, that derives from internal cultivation. Yao Zhiqing has practiced this fist for more than 40 years, and it is said that he has long surpassed even his master Li Cong in studying this.

#### Rainwater Skill

The Rainwater Skill is a cultivation technique, of the dynamism type, which complements the Thunder Fists. Having practiced the two together since his youth, Yao Zhiqing has command of the two to an extent not seen in decades.

#### Frost-Treading Step

The Frost-Treading Step emphasises speed over ground above all. While Yao Zhiqing is not the greatest practitioner of this skill, compared to some of his fellows, he can still easily cross six or seven yards in a single step.
Lone Fir School

### Skills

Ophiuchus Staff, White Jade Skill, Hydra Ghoul-Crushing Hands, Hawk and Rattlesnake Fists, Twelve Yards of Brambles Skill

The **Lone Fir School** is a major martial arts school, and one of the Eight Orthodox Schools.

The second oldest of the Eight, founded seven years after the Frost Valley School, the Lone Fir School is located in the far northwest of the Empire.

Perhaps it is this distant location, or the influences of civilisations far from the homeland, but the Lone Fir School's martial arts has often been characterised as 'strange', 'unique' - or even 'heretical'.

## Main Skills

* White Jade Skill - cultivation skill, derived from the same source as Frost Valley's Rainwater Skill.
* Hydra Ghoul-Crushing Hands - a fist skill, also from the same source as Frost Valley's Lightning Ghoul-Crushing Hands.
* Ophiuchus Staff
* Hawk and Rattlesnake Fists
* Twelve Yards of Brambles Skill
Basic Structure of Schools

This is an introduction to the basic structure of most martial arts schools within the Empire.

Whether they are orthodox or heterodox, most schools follow a general structure, with a few key relationships:

* The bond between **Master and Disciple**
* The bond between **Senior and Junior**
* The rivalry between **Different Schools**, or **Different Lineages**

## Schools and Lineages

The terms 'School' and 'Lineage' mean different things.

* A Lineage simply refers to the bond between a master and a disciple.
* A School, on the other hand, is a group of Lineages, tracing the identity of their skills and knowledge back to a common source.

In other words, a school - especially a big and old one, such as the Frost Valley School - can in fact contain a very large number of lineages, each passing down its knowledge to its students. To take Frost Valley as an example, the Thunder Fists and Rainwater Skill are usually the preserve of the school's Preceptor; for a Preceptor to teach this to someone is a sign that they are being considered for the highest position.

As such, the line of Frost Valley Preceptors is a distinct lineage of its own - no matter what other skills these Preceptors have, they are bound together, generation by generation, by the passing down of these two formidable skills.

## Rank and Position

Naturally, not every person who joins a school is fit to take disciples; this will quickly degrade the martial knowledge and lead to chaos. Most schools will have at least the following system of ranks and privileges.

* **Entry-Level**: people who have newly joined a school may not even get to learn its skills. They may serve for a year or two as labourers, doing menial work, until their sincerity and strength of will is proven.
* **Initiate**: someone who is initiated into a school is officially a student; they will also become part of a lineage, being bound to a given master.
* **Journeyman**: before a person has learned enough to teach, they must prove their skills first. This is when they are sent out into the world, to gain actual experience in combat.
* **Master**: a journeyman who survives four or five years of combat tutelage can begin the long journey of studying the martial arts, and educating the next generation.
* **Grandmaster**: the pillars of the school, they are responsible for leading the school, for creating martial arts of greater power, and of defending the school itself if need be.

## Research and Creation

As a key function of schools is to grow in prestige, and gain a stronger position within the ruthless world, the creation of new martial arts skills is crucial. A school that focuses only on teaching existing skills, rather than thinking up new ways of gaining advantage in a fight, is doomed to stagnate and be destroyed.

Usually, the right to create a martial art - and to use the facilities within a school for doing so - is reserved for Masters and Grandmasters only.
Klarissa

Klarissa and those lips

She teaches Portales and VHL students grammar in other languages.

### **Evolution:**

* January 5th, 2017; "original Klarissa" made her big debut announcing herself to the world also on the VHL Online youtube channel. You can see Klarissa and those beautiful lips as she explains the "Gustar and Similar Verbs" to students. Unlike Paco, her design has not changed.
	+ https://www.youtube.com/watch?v=SrM4ekC4Sy0

### **Conspiracy:**

* At the end of each Portales grammar lessons there is a woman who states "see how well you understand the grammar topic". It is theorized that Klarissa is this voice.

FacySuch a beauty, Paco's lucky
Trefoil Ridge School

The **Trefoil Ridge School** is a major martial arts school, and one of the Eight Orthodox Schools.

Despite its founding before the foundation of the current dynasty, it was treated as a heretic school in its first years, only gaining orthodox status in 722 NA. Its reputation in the martial world is one of action - its major skills are highly active and dynamic, and so are its methods of action.
Frost-Treading Step

The **Frost-Treading Step** is a martial arts skill, specifically one of movement, which is currently taught in the Frost Valley School.

## Description

*Wondrous is the man, who treads on frost without trace...*

The key of the Frost-Treading Step reflects the martial philosophy of speed and the direct offence which characterises the Frost Valley School. Just as their offensive skills are unsubtle, fierce and deadly, the Frost-Treading Step focuses not on the ability to surprise or to evade, but on pure speed to close in with the enemy.

Those who have practiced this to a high level of achievement can cross enormous distances with one bound, and arrive before their enemy from a distance away before the enemy has even readied himself. Even Yao Zhiqing, who admits he is not a master of this skill, can easily cross 6 yards in one bound.
Heterodox Schools

Outside of the Imperially sanctioned Eight Orthodox Schools, there are a large number of **Heterodox Schools** - lineages of martial arts that carve out their own independent existence. To the followers of the sanctioned schools, they are more frequently just called **Heretics**.

The Heterodox schools, just like their Orthodox rivals, run the gamut in terms of ethics and reputation. Some are in fact evil - opportunistic gangs and criminal organisations that use their martial skills to trample on others. Others are defensive networks on society's fringes, using martial arts to defend their own, even if it means bloodshed. Yet others have grand agendas - to bring peace to the world, through force if necessary, and restore justice and balance wherever they are needed.

## List of Heterodox Schools

#### Five Great Heretics

The term 'Five Great Heretics' was first used in the early 8th century NA, after the foundation of the current dynasty, to describe five major heterodox schools in opposition to the Sanctioned Schools:

* East Seas Coalition
* South Seas Coalition
* Six Banners Union
* Grand River Union
* White Scarves

In the fierce conflicts following the founding of the dynasty, all five of these organisations were destroyed. The campaigns to destroy them added five more schools to the Orthodox Schools, leading to the current list of eight.

But the destruction has been more thorough for some schools than others, and eventually, different major heterodox schools began to re-emerge in the Empire. As of the late 9th century NA, as Wujiu is entering the world, there are again 'Five Great Heretics', namely:

1. Four Symbols Group
2. Azure Wave Coalition
3. East Grove Gang
4. Green Banner Group
5. Hundred Roads Group

#### Four Gangs

While the Five Great Heretics tend to be martial organisations, the term "Gang" more commonly refers to organisations where martial arts are tangential to other goals.
Maple Mountain School

### Skills

Turbulent Primal Flow, Bamboo Snake Whip, Flitting Swallows Swordplay, Silk Cord Palms

The **Maple Mountain School** is one of the Eight Orthodox Schools, and the only one to be entirely female in membership (though the Red Horse Vale School, Frost Valley School, Trefoil Ridge School and Hundred Islands School also allow for female disciples, they are male-dominated.)

The current Preceptor of the Maple Mountain School is Melissa Evis, who is the youngest of the serving Preceptors.
Loki

**Loki - God of Lies**

"*He is Loki Scar-Lip, Loki Sky-walker, Loki Giant's Child, Loki Lie-Smith. He is Loki, who is Fire and Wit and Hate. He is Loki. And He will be under an obligation to no one..."*

*-Neil Gaiman-*

Epithets: Lie-Smith, Lord of All, The Mad Blaze

Dominions: Lies, Madness, The Fires of Destruction

Clerical Domains: Fire

Symbol: A cackling head in profile with flames for hair

Heraldic Colors: Black and Orange

Divine Counter: Hephaestus
Astraea

**Astraea - Goddess of Hope and Justice**

*"Though weary, I walk on. Pathless through the night, I wander. I look to the sky and see my way home. The Starmaiden is with me."*

*- Traditional prayer -*

Epithets: The Starmaiden

Dominions: Hope, Justice, Starlight

Clerical Domains: Light

Symbol: Four Stars

Heraldic Colors: Silver and White

Additional Clergy: Paladins - Starmaidens, Oath of Devotion

Divine Counter: Sobek

Patron Deity of The Anuket
Prof. Hiro Nakamatsu

Prof. Hiro Nakamatsu is a native of Kosaten, who lived the majority of his life in Valhalla, the capital city of the continent of Asgard.

**Fictional Biography**

Prof. Nakamatsu was born in Kosaten, Japan. While playing in the woods with his childhood friend, Hiroki Namura, young Hiro accidentally wandered through a naturally-occurring transdimensional portal, finding himself in the palace gardens of Valhalla. He was discovered by a young prince named Grunfeld Magis, whom he quickly befriended. Alone and scared, the king and queen agreed to raise Hiro as their ward and a playmate for their son. Hiro's sharp mind and otherworldly knowledge made him a valuable asset to the kingdom and Grunfeld appointed him as the royal science advisor when he took the throne.

As a young man, Hiro married Nicola Silvestri, the captain of the Queen's Guards. Sadly, Nicola died during childbirth and Hiro was left to raise their daughter Anju alone. Smart like her father and adventurous like her mother, Anju proved to be quite the handful, but was also an invaluable aid to her father's research. For political reasons, King Grunfeld appointed a nobleman's younger son (Simon Traust) to serve as Hiro's royal apprentice, though the opportunistic young man was neither smart nor trustworthy enough to aid in any worthwhile discoveries.

While studying ways to enhance the transdimensional tap crystals used to power the army's defensive gear, Hiro discovered that crystals could be modified to open portals to other dimensions. His discovery was short-lived - while demonstrating the effect to King Grunfeld, Hiro's apprentice revealed that he had been secretly recruited by the Immortal Demon King Shin Tsai. To protect his daughter and prevent the crystals from falling into Simon's hands, Hiro sent Anju and the crystals through a portal to Kosaten, Japan. He then proceeded to fight off the demons, buying time for her escape, before finally jumping through the closing portal himself.

Prof. Nakamatsu is extremely protective of his daughter and distrustful of new people. He has a genius-level intelligence both in terms of modern science and alchemy, though he has no aptitude as a magic user. Hiro can be secretive at times, only trusting his extradimensional origin to his best friend Grunfeld and his wife Nicola.

**Powers and Abilities**

Prof. Nakamatsu has bonded with an engineer's tap crystal, which allows him to wield magical firearms and summon grenades with a variety of damaging and debuffing effects.
Classes

All playable classes and details about their unique alterations for the Sanctum setting will appear here.

**Barbarian** - Through communion with their primal instincts, Barbarians walk a path to revelation beyond the restraints of conscious thought.

**Paladin** - Walking manifestations of their god's virtues, Paladins can be merciful champions of the weak or terrifying warriors infused with unshakable fervor.

**Reaper** - Also known as "Fate's Assassins", these terrifying opponents wield the power of Cronus and The Reaping itself in order to track down and destroy those who have unnaturally altered their destiny.

Ranger - Whether they walk the frozen wastes, verdant forests, or endless deserts of Sanctum, Rangers are the eyes and ears of The Nature Trinity. Those who wish to call upon the power of the rabid predator can embrace Fenris, God of Savagery and walk a darker path.

Priest - The will of the gods is known through the words and actions of their Priests. The term "cleric" is not used in the Sanctum setting.

Fighter - Trained in the arts of war by the Priesthood of Ares, Fighters have no equal as individual combatants.

Bard - Whether battle-hardened Skald or silk-tongued Songstress, those who train as Bards carry with them a story from Sanctum's history to both preserve and embody.

Druid - Devoted servants of the Nature Trinity, Druids commune directly with the power of eternally slumbering Gaia. Though rare, some seek an alternative path to understand Gaia, and tap into the darkest rage of the sick and cornered beast by becoming a druid of Fenris.

Monk - Through near-inhuman discipline, the reclusive Monks of Sanctum are able to harness their inner divine spark to miraculous effect. The term "ki" is replaced by "divinity" in the Sanctum setting.

Rogue - Where demihumanity builds walls, locks doors, and shelters secrets, the Rogue will seek to transgress all boundaries. Whether that is in service to some higher calling or merely themselves depends on the Rogue.

**Sorcerer** - Considered either blessed or cursed by Hekate, Goddess of Magic, these living conduits to the Arcane continuum revel in power that few can ever understand.

**Warlock** - Not all powers on Sanctum were welcome refugees and the surviving Pantheon does not embody every primal force yet in existence. Strange, unknowable wills work through Warlocks--skirting the edges of what orthodoxy considers merely eccentric and what it considers utterly profane.

**Wizard** - Those who seek to understand the nature of existence can merely ponder it, or through intense study and dedication, learn to manipulate it. Sanctioned Wizards work under the authority of Hekate and Thoth's Priesthoods, but some who pursue darker, forbidden knowledge hide away to unravel secrets under more sinister gazes.
Kazuo Shimatsu

Kazuo Shimatsu (aka "Lord Kazuo") is a lecherous spirit in residence at the Kosaten Onsen.

**Fictional Biography**

Kazuo was born in the small village of Kosaten in the late 1800's. Although his parents were hardworking rice farmers, Kazuo was notoriously lazy, often preferring to study woodblock prints by candlelight, which ultimately led to his poor eyesight. When not indoors, he could often be found perched on rooftops near the hot springs, peeping on young women and water elementals bathing there. One day, while squinting at a trio of young women, Kazuo lost his balance and fell head-first off the rooftop, sustaining a mortal injury and drowning in the hot spring. His perverted nature kept him from passing on to the next life and instead he awoke as a lecherous spirit, able to turn invisible and pass through objects. Kazuo embraced his newfound abilities and spent the next century peeping at women in the hot springs, amassing incredible spiritual power. His strength ultimately led other lecherous spirits to gather to him, until he declared himself "Kazuo, Lord of the Onsen."

Despite his unhealthy obsessions, Kazuo is not actually an evil spirit - just mischevious. However, as the Demon King's forces manifest portals throughout town, the rise in residual spiritual energy has driven the lecherous spirits mad with hunger, resulting in their feeding upon the mana of both the trapped water elementals and guests at the onsen. Their attacks are increasingly reported on social media, drawing the attention of both Tenchi and the local shrine.

**Powers and Abilities**

Kazuo is incredibly strong and can withstand massive amounts of damage. In addition to casting death spells, he can absorb mana from his enemies, powering his own attacks and diminishing their ability to sustain long fights. His longevity and lack of interest in leaving the material plane make him difficult to exorcise by ordinary means.
Shiori Itsuka

Shiori is the main character of Date A Live: Gyaku No Sekai as she goes on to talk to spirit and go on dates with them to seal their powers.

## Summary

Shiori is your average 16 year old high schooler goes to school first day back. As an alarm that indicates a spatial quake has just happened. Every one of Shiori's classmate goes to the shelter whereas Shiori herself goes to look for her young brother. When looking for him she's transported to a aircraft called Fraxnius where it's really revealed to Shiori that Kuma is the director of the organization called Ratatoskr that specializes in stopping spirits from causing spatial quakes in a more peaceful way.

Shiori is then transported back to the city as her first mission to find a spirit and talk to him which resulted in her meeting Jay who was hunted down by AST soldiers which was led by Kamori. After an bit of a scuffle between the three, Jay and Shiori went on a date the next day and whilst heading home saw Senshi, a person Shiori met as she went to school. She and Jay we're horrifyingly shocked to see Senshi killing a person for money which really changed Shiori's perspective toward him.

## Relationships

Kuma: Shiori clearly loves her brother and cares for her deeply even if he acts kinda mean towards her at times.

Hiroko: Shiori thinks of her 'best friend' as a bit of an nuisance due to her constant blabbing and harrassment but does genuinely care for her well-being.

Senshi: At first meeting him, Shiori didn't thought much of Senshi and just saw him as an unusual weirdo,mostly because of his strange and omnious behaviour that he shown to her.However, she was truly shocked and loathsome to see him at how he would mercilessly kill a human being for his own selfish and personal gain which was money.

Jay: Even though these two got off at a rocky start, Shiori does deeply care for Jay and might feel bit of a romantic feeling towards him when they first went on their date.

## Quotes

"What a weirdo"(After meeting Senshi for the first time)

"YES SERIOUSLY HOW CANNOT YOU NOT KNOW?!"(Meeting Jay for the first time when he accidentally touched her breast)
Skadi

**Skadi - Goddess of Winter and Queen of Giants**

"*The strength of our people is great not because it is given, but because it is earned.  The Winter tests us; mind, body, and spirit.  Those who endure are powerful.  Those that do not leave us stronger for their absence.  Few think to thank the Goddess for these gifts."*

*-Hergmod Ullr, Priest of Skadi-*

Epithets: Winter's Hand, Mother of Giants

Dominions: Winter, Cold, Mountains, Giants, Physical Endurance

Clerical Domains: War (Gain *Cone of Cold* instead of *Flamestrike* as a Domain Spell)

Symbol: Snow-capped mountain

Heraldic Colors: Pale Blue and White

Divine Counter: Thor

Patron Deity of Giantkind
Avalon

**Capital City:** Lubri

**Ruler:** Matriarch Erissa, known to be a human child of approximately 12 years of age.

**Settlements of Note:** Cairn, Sagramore

**Inhabitant name:** Avalonian

**Common races:** Human, Sylvan Elf, Folk

**Languages:** Danue, Sylvan, Folkwise

**Realm Bonus:** +1 to Perception. Avalonian senses are naturally honed by their environment.

The second continent of Sanctum, Avalon comprises a main landmass and nearly a hundred smaller islands. The entire Realm was physically moved to Gaia with the influx of the former Celtic pantheon and its people, making it the only remnant of the worlds that existed prior to The Reaping. Largely mysterious to those not born on its shores, Avalon is known to have one relatively large city, Lubri, from which all trade with the outside world originates. “Trade” in the case of Avalon is quite literal—the Avalonians have no form of hard currency, instead relying upon a complex cultural system of reputation, lineage, and inherent magical skill known as *leug* to determine the allocation of resources. When working with the outside world, they engage exclusively in barter. Those natives who leave Avalon’s shores can use currency but generally find it distasteful. Should you choose to portray an Avalonian, the *leug* system and other currency-based cultural notes will be explained in further detail.

Avalon is suffused with magic, with most of its people capable of evincing some minor, cantrip-like abilities. Less fully integrated with the rest of the world, Avalonian culture preserves a rich history of its own myths and stories in their language and customs, making translation and communication without this baseline knowledge difficult for outsiders. Avalon is ruled by a Queen through an oracular monarchy—its always-female rulers chosen through divination following the death of the previous regent.
Golden Sword Mountain School

The **Golden Sword Mountain School** is a martial arts school, one of the Eight Orthodox Schools in the Empire.

Founded by the joining of two groups of dissident students - one from Silver Peak, and one from Frost Valley - its skills are heavily influenced by these two, yet two centuries of development and cultivation have also given its own flavour.

## Main Skills

* Four Gentlemen Swordplay - named after four plants - the Plum, the Orchid, the Bamboo and the Chrysanthemum - it is a formidable and balanced swordplay.
* Goosewing Formation
* Gold Banner Palms
* Mule Mountain Palms
Ageleia

**Capital City:** Ageleia

**Ruler:** Council of Patron Priests

**Settlements of Note:** Morian, Tuufil, Dunhallow, Aenan's Rest, Castle Valor

**Inhabitant name:** Citizen of Ageleia

**Common races:** Human, Candleheart Elf, Old World Dwarf, Gnome, Anuket, Folk, Ab Anima

**Unique race:** Scion Elf. If you portray a Scion Elf, you must select Ageleia as your home Realm.

**Languages:** Ageleian Common, Gnomish, Folkwise, Primal Dwarven, Scion, Celestine

**Realm Bonus:** +1 to Religion. Citizens of Ageleia are immersed in a culture of faith.

The oldest Realm in existence, Ageleia takes its name from an epithet of the goddess Athena meaning “the spoils of war”.  Its capital city of the same name was founded by followers of the former Olympian pantheon brought to Sanctum at its creation.  A center of learning and the preservation of knowledge, Ageleia is known for its libraries, its temples, and its architecture.  It functions as a form of theocratic democracy, ruled by a council of patron priests, each elected by popular vote every seven years.  Ageleian society is further structured by the principle of equal potential among all its citizens.  A baseline standard of living is provided by the government, ensuring there are no homeless or hungry among its citizenry.  Philosophically, this is intended to afford each citizen the opportunity to achieve their potential without having to worry about where they will live or where their next meal is coming from.  In practice, political and economic power remain factors in the quality of life and influence over larger affairs.

While Ageleians remain polytheistic, the city-state and its tributaries hold special reverence for the Goddess Athena.  As the founding civilization of Sanctum, Ageleians hold Athena in the highest regard both for her wisdom in creating Sanctum as a refuge and her role in stopping The Reaping through her defeat of the Titan Cronus.  This reverence is seen through both the magnificent temple to Athena in the Ageleian temple district, and the massive twin statues of Athena Invictus and Athena Polis (Athena Unconquered and Athena of the City, respectively) that frame the gates to the city proper.  The Athenian priesthood holds great sway over the matters of the Realm, though the priesthoods of Ares and Astraea function as strong counters to overt dominance by the Athenians.

The language of the original inhabitants of Ageleia has become the common tongue throughout known Sanctum, and nearly every person is capable of speaking it.  It is assumed by default that all conversations are held in Ageleian Common unless otherwise specified.
Kaede Namura

Kaede Namura is a teacher at Kōsaten High School, but also secretly serves as a Colonel in the Self-Defense Force and head of the Xenological Defense Initiative.

**Fictional Biography**

Kaede is the younger daughter of General Genjiro Kobayashi and Hiroko Namura. Kaede's mother was the childhood friend of Hiro Nakamatsu, who mysteriously disappeared in the woods outside of Kōsaten. This led Hiroko to research both quantum physics and local folklore, desperate for an answer. Her studies led her to General Genjiro Kobayashi, who was charged with investigating naturally-occurring transdimensional portals in the Fukui region. The two ultimately fell in love and had two children (Kaede and her older brother Touma), but were never married. Sadly, during one of her mother's experiments into activating a natural portal, there was a massive explosion, destroying her lab and resulting in her disappearance. Kaede left her graduate studies at Tokyo University to continue her mother's research.

Kaede had a strained relationship with her father (now retired) both before and after her mother's death. In order to obtain the clearance level necessary to continue her mother's research, Kaede enlisted in the Self-Defense Forces against her father's wishes. Although her intention was to act as a civilian scientist for the military, she showed remarkable aptitude with firearms training and tactics. To maintain her cover, Kaede took a civilian job as a teacher at Kōsaten High School, where she met Tenchi Takahashi.

Kaede is a natural leader with an authoritative presence. She is pragmatic, level-headed, and can come off as direct to subordinates. However, she also has a sympathetic streak for her students and can be a compassionate and forgiving teacher. She frequently wears short, tight-fitting skirts and low-cut blouses, always willing to exploit the vulnerability of men to her sex appeal.

**Powers and Abilities**

Kaede successfully bonded with a marksman's tap crystal, enhancing her natural affinity as a sniper. She can wield a multitude of pistols and rifles, swiftly incapacitating or killing her enemies.
Ayami Kumada

Ayami Kumada is a senior at Kōsaten High School, in the Fukui Prefecture of Japan.

**Fictional Biography**

Ayami is the younger daughter of Sora and Rei Kumada. Like her classmates Tenchi Takahashi and Kaori Saito, she was born and raised in the town of Kōsaten on the northern coast of Japan. Although she has been in the same class with Tenchi and Kaori from primary school, she did not recognize Tenchi until he accidentally ran into her in the girls restroom (it's a long story). Her father is an executive with a global paper manufacturing company and her mother is a famous architect. Both of her parents work very long hours, which leaves Ayami home alone most of the time.  Her older brother, Kaito, is studying law at Tokyo University.

From a young age, her family's wealth and prominence in the community have placed pressure on Ayami to be popular. She is widely regarded as the most beautiful and most popular girl at Kōsaten High School, though she has few close friendships. She was elected class president when no other student dared to run against her.

Although she can sometimes seem superficial, pretentious, and materialistic, this is an act to hide her sensitive artistic soul. She loves to draw and paint, though no one besides her parents have ever seen her artwork.

**Powers and Abilities**

After bonding with a summoner transdimensional tap crystal, Ayami gained the ability to convert transdimensional energy to give life to her artwork. She uses the images in her notebook to pummel her enemies into submission.
The Shadow Halloween Event (Series)

The title card for the first Shadow Halloween Event.

The Shadow Halloween Event is a series cowritten by Ashton, Isaac, Saar, and Kade. The series entails the journey of many different players, all experiencing the events that came out of the titular Shadow Halloween Event.

#### **Series Synopsis**

On one normal day on Prince Edward Island, Canada, the "First Player" finished his daily homework and decided to boot up Team Fortress 2. But after a certain update came out the very same day, his whole life would change...

#### **Reception**

The Shadow Halloween Event was a critically acclaimed success to Saar Actual Content Fans from around the globe.
Hel

**Hel - Goddess of Necromancy and Undeath**

"*Look at this settlement, Crusader. Their children are fed, their borders are protected, and they pursue their lives without fear. All this for the meager price of their dead. There is nothing for you here. Our Mistress has done your job for you."*

*-Svalia Thrud, Priestess of Hel-*

Epithets: The Undying, Our Risen Lady

Dominions: The Undead, Necromancy

Clerical Domains: Undeath (Custom)

Symbol: A red skeletal hand reaching upwards from the earth

Heraldic Colors: Red, Black, Pale Green

Additional Clergy: Wizards who choose to pursue the forbidden art of Necromancy are considered clergy of Hel

Divine Counter: Ra

Patron Deity of Necromancers
Twelve Yards of Brambles Skill

The **Twelve Yards of Brambles Skill**, often known just as the **Brambles Skill**, is a martial arts skill, specifically a coalescence skill, one of the most powerful and secret skills of the Lone Fir School.

## Description

While many coalescence skills work on the basis of moving energy to block or absorb attacks, the Brambles Skill does more than that - it actively reflects some of the power in a strike back at the attacker, in a series of pinpricks drawing from the master's reserves.

For the attacker, it is as if he has punched with all his strength into a thicket of thorny brambles - the force of the punch is lost in the thicket, and as he withdraws the thorns will cut him all over.
Red Horse Vale School

The **Red Horse Vale School** is a major martial arts school, one of the Eight Orthodox Schools. Founded by an ex-army commander, its skills are often simple... deceptively so.

Oddly enough, despite its military history and background, the Red Horse Vale School is perhaps the most open school in terms of gender. Nearly half of its students - and the current Preceptor - are female.

## Notable Members

* Sara Niets, Preceptor since 893 NA
* Thomasine Niets, Sara's niece
Oath of The Seneschal

**Oath of The Seneschal**

Paladins of Athena swear an oath designed to define their role as both martial and civic leaders.  They devote themselves to the safety and security of the people, pledging to make wise, careful decisions that ultimately benefit all those whom they protect.  Commanders are bidden to guide rather than rule directly, and while they can muster armies and militia, they are ultimately beholden to their citizens.  This can often be a difficult path to walk, as the people often will disregard the most wise decision in the Commander's view.

Athena and Her Paladins hold self-sacrifice, honor, and sound judgment as their highest virtues.  Those they lead in the community or on the battlefield can be confident that whatever peril exists, their Commander will stand at the vanguard.

Commanders of the Faith swear their Oath anew before making any decision of importance that impacts the people they protect.

**Duty of Care** - You are a servant of The People in peace and in war.  The highest good is to guide them towards the path of greatest benefit for all.  Your knee is bent in reverence to them, not they to you.

**Mind Before Blade** - Conflict must always be the last option. Only when all other options have failed will you have The People risk their lives.

**Strategos** - Anticipate threats before they become reality.  When they appear, your goal remains to end conflict as quickly as possible.  Tactics will always prevail over brutality.

**First to Stand, Last to Fall** - Stand at the front lines of any conflict.  You uphold your duty if your blood falls before that of The People.  Endure beyond all others and shepherd the survivors on both sides in mercy when the battle ends.
Sybaris

**Capital City:** Sybaris

**Ruler:** *Kharr* Gaius Melitor, known to be a Human male.

**Settlements of Note:** Harl, Arx Kharr, Moenia, Oppidium, Arx Civitas

**Inhabitant name:** Sybarite

**Common races:** Human, Candleheart Elf, Delver, Sobekite

**Unique race:** Delver. If you portray a Delver, you must select Sybaris as your home Realm.

**Languages:** Ageleian Common, Gnomish, Delver, Ophidian

**Realm Bonus:** +1 to Persuasion. Much of a Sybarite's livelihood is dependent on the perception of personal value.

Originally settled by merchant guilds seeking a less-regulated trade environment than Ageleia offered, the Realm of Sybaris is one of only two that developed not as a direct result of another civilization seeking refuge upon Sanctum. This entrepreneurial spirit, a wealth of natural resources, as well as a strong partnership with the native Delver race has made Sybaris the greatest economic force on Sanctum. Either through divination or good fortune, the capital (from which the greater Realm takes its name) is encircled by a mountain range rich in precious metals and gems, and its effectively central location makes it ideal for trade. Sybarite coinage is used throughout the known Realms (apart from Avalon), and the series of mints the Realm maintains ensure that the flow of currency is regulated effectively. But for all its wealth, Sybaris has notoriously poor soil, and many of its satellite settlements are dedicated to agriculture as a result. Even with these, however, the Realm remains dependent on food supplies from outside its borders to support its population effectively.

Sybaris is ruled through a tenuous alliance of merchant houses, each casting a single vote to elect a leader from among their ranks. This leader is referred to as the *Kharr* and serves to settle internal disputes and see to the high-level administration of the Realm. Those Sybarites who do not descend from one of the merchant houses almost inevitably work for one, and generations of a family may serve a house so long that they are granted the right to assume its name. This leads to a uniquely divisive culture, as servants of one house may bear a grudge against another depending on their employers’ current rivalries. The Sybarite internal security force, known as the Diamond Guard, are renowned for their ability to keep civil peace despite this challenging environment.

Sybaris natives refer to themselves generally by the house they serve or belong to but are collectively regarded as Sybarites. Most races are represented within the Realm, however, The Folk avoid Sybaris and are rarely seen to even visit, let alone settle within its borders. This dates back to the centuries-old crime of a previous *Kharr*, who attempted to enslave the diminutive agriculturists to address the Realm's expanding need for crops.

Sobekites represent an emerging population within the Realm. Though all Sobekites originate in Setesh, the reptilian dealmakers find excellent business to be had in a Realm renowned for commerce.
Thor

**Thor - God of Might and Storms**

"*Did you try hitting it? You did? Sure, sure, but did you hit it VERY hard and in the face?"*

*-Overheard in Thor's sanctuary within The Pantheon-*

Epithets: Thunderer, Mightiest

Dominions: Storms, Rain, Physical Strength

Clerical Domains: Tempest

Symbol: Mjolnir

Heraldic Colors: The faith of Thor has never concerned itself with such things.

Additional Clergy: Some few Barbarians who connect with ancestral Priests of Thor can be considered clergy of the Thunderer.

Divine Counter: Skadi

Patron Deity of Thrudheim