recursal/Fanatic-Fandom huggingface dataset:
Infection - Stage 1

## Description

**Infection - Stage 1** may be contracted if you are hit by a Zombie. It has three stages of progression which will eventually lead to death if not treated. It is possible to treat an **Infection - Stage 1** with the use of Antibiotics.

## Infection Stages

### Stage 1 - Untreated

"You have a mild infection. It will get worse until treated by antibiotics. Getting hit by zombies or animals will make an infection worse."

* No changes to Health or Stamina at this stage.
* Duration 1 hour in real time, or up to 14% of the gauge.

### Stage 1 - Treated

"You have a treated mild infection. Continue medication until infection is cleared up."

* No changes to Health or Stamina at this stage.
* Lasts until medicine wears off or Infection - Stage 1 magnitude reaches 0% and is cured.

### Stage 2 - Untreated

"You have a serious infection. If left untreated it could lead to severe infection which can cause death. Take antibiotics as soon as possible."

* -25% Stamina regeneration.
* Duration 3 hours in real time, or up to 57% of the gauge.

### Stage 2 - Treated

"You have a treated serious infection. Continue medication and keep an eye on the wound."

* -12.5% Stamina regeneration.
* Lasts until medicine wears off or the Infection - Stage 1 drops to Stage 1 Treated Infection.

### Stage 3 - Untreated

"You have a life threatening severe infection. Take antibiotics immediately."

* -35% Stamina regeneration.
* -1 to all attributes.
* Duration 3 hours in real time, or up to 100% of the gauge.

### Stage 3 - Treated

"You have a treated life threatening severe infection. Continue Medication and avoid contact with infectious substances."

* -17% Stamina regeneration.
* -1 to all attributes.
* Lasts until medicine wears off or the Infection - Stage 1 drops to Stage 2 Treated Infection.

### Stage 4

"You have died from an infection."

* Instant death.

## Healing

It is possible to treat **Infection - Stage 1** by using various infection-curing items:

* Jar of Honey will cure 5% of **Infection**.
* Herbal Antibiotics will cure 10% of **Infection**, as well as all stages of Dysentery.
* Antibiotics will cure 25% of **Infection**.

## Notes

* When dying from the infection, a player does not become a zombie. When returning to the corpse only the items dropped on death remain.
Animal Hide Leg Armor

## Description

**Animal Hide Leg Armor** are an item of Clothing which can be crafted by the player and worn by their character to help protect them from various types of damage and climates. They have a Durability level like other armor, which decreases each time they receives damage. To restore the Durability of damaged Animal Hide Leg Armor they can be repaired using Leather. Animal Hide Leg Armor can also be used as a source of fuel for both the Forge and the Campfire, they will burn for 40 seconds.

## Usage

To equip Animal Hide Leg Armor use these directions.

* Open the Character Menu (Default key B ).
* Place a Animal Hide Leg Armor into Gear slot or where your hands are.

## Protection

The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of Clothing but rather a total of the protection offered when worn as a set of five items.

* This set includes Chest Armor, Boots, Gloves, Hat, and Leg Armor. Currently Glasses and Face are not part of a set. It can include a Jacket. At least one item in every hit location.
* Getting a full set does not seem to impart any special protection levels.
* It is however important to have a item of clothing in each hit location.

 Jacket
 Poncho

### Protection Values

* The table below shows the differences between the protection values.
* All protection values in the game are presented as a percentage.
* Displayed Protection Values represents the value of Animal Hide Leg Armor as shown in the game.
* Actual Protection Values represent the value of Animal Hide Leg Armor on it's own.
* Only the protection value with the highest value has an effect on stopping damage in each of the 5 hit locations.
* VALUES ARE UNDER WORK ...

 7 - 35%
 Concussive
 1.2 - 7.0%

### Ranged

When being hit by a ranged weapon, only the item with the highest protection value in the slot that is hit is taken into account to see if you are protected and how much by. It is also the item that takes the degradation from the hit.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Animal Hide10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Animal Hide Leg Armor Recipe

1x
 **00:10**

To craft Animal Hide Leg Armor all you have to do is search for Animal Hide Leg Armor in your inventory crafting search bar and select craft.
Hypothermia - Stage 1

"You're experiencing Hypothermia Stage 1. Find clothing, take shelter or build a campfire. With hypothermia you will burn more calories."

## Description

If a character's core temp reaches 20° or below, the hypo1 buff will be applied. Hypothermia - Stage 1 negatively impacts a character's speed, stamina, and hunger levels over time. If left uncorrected, it will advance into Hypothermia - Stage 2.

While this buff is applied, the player's breath will be visible.
Encumbered

## Description

**Encumbered** is a Status Effect giving a negative buff that occurs when the player fills the normal 27 slots and places more items into the remaining slots that have the  icon.

Items in the Toolbelt do not affect the Encumbered Status Effect.

## Precautions

Ways to negate this Status Effect immediately is to:

* Remove items from your inventory by dropping unneeded items.
* Scrapping different items into raw materials. For instance all brass items can be scrapped into Brass saving slot space.
* Perks like Pack Mule can be used to negate these effects.
* Use Clothing mods like Clothing Pocket Mod and Clothing Double Pocket Mod
* Use Armor Mods like Armor Pocket Mod, Armor Double Pocket Mod and Armor Triple Pocket Mod.
* Use Steroids which increase carrying capacity by 50, essentially unlocking all encumbered slots.

Category:Status Effects
Insulator

## Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron (Forge)2Glass (Forge)10Clay (Forge)20{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Insulator Recipe

1x
 **00:32**

## Usage

### Recipes

The following recipes require **Insulator**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Glass Pane

A **Glass Pane** is a very weak, forgeable building material. It can be used as a window, but appears cracked and is hard to see through. All window-pane type blocks act like furniture, allowing rain, wind, and smells to pass through unhindered. A better option for windows is the Shower Glass Block which acts like a solid block and is easier to see through

## Note

* Glass Pane drops Broken Glass upon destruction.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Crushed Sand10Lead3Clay Soil1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Glass Pane Recipe

1x
 **00:12**

## Other Sources of Glass

A single Glass Pane weighs 2.0 lbs and requires the same amount of glass ingredients to be smelted.

Any of these ingredients can be placed into the forge and can be smelted into Glass Pane(s).

## Note

* The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight.
	+ A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1.
Forged Steel

## **Description**

Forged Steel is a forgeable multi-purpose resource that can be used for crafting and upgrading various items. Forged Steel is easy to forge but an expensive resource to use.If you have advanced engineering on level 5 you need only one tenth of clay 1/10 of iron. For example if you want to craft 1000 forged steel you will need 20000 iron but only 2000 clay. Because you need only half quantity of clay and one clay smelt into 5 clay in forge

## **Crafting**

You can only craft Forged Steel through a Forge containing a Crucible upgrade.

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron20Clay Soil10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringsteel{{{perkbook}}}{{{schematic}}}ForgeCrucible{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Forged Steel** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## **Obtaining**

Besides through crafting, Forged Steel can be obtained harvesting blocks with a Disassembly Tool.

## **Smelting**

You can place Forged Steel into the Forge to produce Iron.
Infection - Stage 2

## Description

**Infection - Stage 2** may be contracted if you are hit by a Zombie. It has three stages of progression which will eventually lead to death if not treated. It is possible to treat an **Infection - Stage 2** with the use of Antibiotics.

## Infection Stages

### Stage 1 - Untreated

"You have a mild infection. It will get worse until treated by antibiotics. Getting hit by zombies or animals will make an infection worse."

* No changes to Health or Stamina at this stage.
* Duration 1 hour in real time, or up to 14% of the gauge.

### Stage 1 - Treated

"You have a treated mild infection. Continue medication until infection is cleared up."

* No changes to Health or Stamina at this stage.
* Lasts until medicine wears off or Infection - Stage 2 magnitude reaches 0% and is cured.

### Stage 2 - Untreated

"You have a serious infection. If left untreated it could lead to severe infection which can cause death. Take antibiotics as soon as possible."

* -25% Stamina regeneration.
* Duration 3 hours in real time, or up to 57% of the gauge.

### Stage 2 - Treated

"You have a treated serious infection. Continue medication and keep an eye on the wound."

* -12.5% Stamina regeneration.
* Lasts until medicine wears off or the Infection - Stage 2 drops to Stage 1 Treated Infection.

### Stage 3 - Untreated

"You have a life threatening severe infection. Take antibiotics immediately."

* -35% Stamina regeneration.
* -1 to all attributes.
* Duration 3 hours in real time, or up to 100% of the gauge.

### Stage 3 - Treated

"You have a treated life threatening severe infection. Continue Medication and avoid contact with infectious substances."

* -17% Stamina regeneration.
* -1 to all attributes.
* Lasts until medicine wears off or the Infection - Stage 2 drops to Stage 2 Treated Infection.

### Stage 4

"You have died from an infection."

* Instant death.

## Healing

It is possible to treat **Infection - Stage 2** by using various infection-curing items:

* Jar of Honey will cure 5% of **Infection**.
* Herbal Antibiotics will cure 10% of **Infection**, as well as all stages of Dysentery.
* Antibiotics will cure 25% of **Infection**.

## Notes

* When dying from the infection, a player does not become a zombie. When returning to the corpse only the items dropped on death remain.
Grass

**Grass** is the main layer of terrain in Navezgane and can be found pretty much everywhere you go outside. It's a biome type, unlike the desert where you find sand, plains and areas in the city contain Grass as it's main terrain type. **Grass** cannot be crafted or obtained, but however, when it has been destroyed you will receive dirt. The tool which is the most efficient for mining **Grass** is the Shovel or the Auger and is most effective with full stamina.

## Crafting

As of A17 Grass is no longer craftable. An alternative is Forest Ground.
Lead Ore

Lead Ore appears as large lumps of lead embedded into the Stone surrounding it. It is grey–blue in color. Lead Ore can be mined effectively using either an Auger, any Pickaxe, Stone Axe or Taza's Stone Axe. When hit, the ore block gives you Scrap Lead for each hit and a bonus when you break the block. Lead Ore can be found in above ground patches and underground in both Navezgane and Random World Generation.

## Use

Scrap Lead can be mined from Lead Ore with a pickaxe or much slower with a stone axe. As a general rule it will produce 20 Scrap Lead while harvesting and another 20 Scrap Lead when the block is destroyed.
Iron Breaker Mod

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Iron Breaker Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Iron Breaker Mod Recipe

1x
 **01:31**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Goldenrod Seed

## Description

**Goldenrod Seeds** are craftable Seeds, which are used to grow Goldenrod Plants, which can be harvested into Goldenrod Flowers. These are needed to craft Golden Rod Tea. Goldenrod Seed are crafted from Goldenrod Flowers. Like some other seeds, Goldenrod Seed must be planted on fertilized dirt.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Goldenrod Flower5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Southern Farming4{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Goldenrod Seed Recipe

1x
 **00:01**
Lead Trophy

## Description

The **Lead Trophy** can be found in most loot containers and is a good source of Lead. While the Lead Trophy can be directly scrapped into Lead, you can also smelt it directly into Lead in the Forge. Smelting Lead Trophy directly instead of scrapping it will yield more Lead.

## Crafting

Lead Trophy can be scrapped to produce 7 units of Lead.

The more or less exact exchange value is **100:75** or **4:3**

## Notes

To save space on inventory slots while looting, a player might want to scrap Lead Trophy into Lead. This collates it into one big pile of Lead saving inventory space.
Iron Chest Armor

## Description

The **Iron Chest Armor** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Iron Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron15Leather5Duct Tape1Sewing Kit1{{{linkname5}}}{{{itemcount5}}}Armored Up111724313810.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Iron Chest Armor**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Iron Chest Armor ceases providing any protection until repaired. Repairing the Iron Chest Armor requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Handguns (Skill)

As of Alpha 13, Handguns (Skill) has been made a skill

In Alpha 16 Pistols is renamed to Handguns.

## Description

Do more damage with pistols. Gain skill by using items from this group.

 5 - 11
 11 - 19
 19 - 32
 32 - 49
 49 - 70
 70 -100

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.
Jail Door

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel12Spring2Mechanical Parts2{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Jail Door Recipe

1x
 **03:2.4**
Iron Arrowhead

## Description

An **Iron Arrowhead** is a type of ammo part used to craft Iron Arrows and Iron Crossbow Bolts. They can be found as loot or crafted in a Forge. Iron Arrowheads can be scrapped and melted in a Forge.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron2Clay Soil1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Iron Arrowhead Recipe

1x
 **00:1.5**

## Usage

### Recipes

The following recipes require **Iron Arrowhead**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Scrapping

One Iron Arrowhead produces roughly .3 Iron when scrapped. The minimum number of arrowheads that can be scrapped is three.
Iron Hatch

## Description

A **Iron Hatch** is a craft-able hatch that has the ability to be locked by the player. A Iron Hatch can be upgraded to a Vault Hatch.

## Usage

A Iron Hatch offers three security feature options, in relation to the player's control of the Hatch. Holding down the 'E' key, while looking at the Reinforced Secure Wooden Door, will bring up the following three icons:

* Left Icon - This is a keypad icon and is used to set up a password for the Hatch, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Hatch to be able to open it, this only needs to be done the first time the player uses the Hatch. Any player that knows the door code will be able to open this Hatch.
* Center Icon - This is a doorway icon, moving the cursor over this icon and releasing the E key with either open or close the Hatch depending on which state it was in when the player pushed down the E button.
* Right Icon - This is a padlock icon and represents the Hatch lock, moving the cursor over the icon and releasing the E key will toggle the Hatch between being either locked or unlocked. A Hatch that is locked without a password can only be opened by the player that locked it.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Iron Hatch Recipe

1x
 **01:40**

## Upgrading

### Required Items

A Iron Hatch can be upgraded into a Steel Hatch, provided there is one in the player's inventory, using any repair tool.

### Upgrade Process

Once you have the required tool and upgrade materials you can begin the upgrade process. The Repair Tool is equipped and the materials are left in your bag or on your tool belt. Approach the Iron Hatch and right click on it while holding the Repair Tool and an icon will appear showing the current upgrade status. The upgrade materials used will not be taken from your inventory until the upgrade is complete.

## Repairing

You can repair a Iron Hatch with Forged Iron and an appropriate repair tool.

## Notes

* It is useful for making a door to block the top of a ladder (as shown below).
* Can be used to make a window that opens and shuts when needed.
* It is also useful to cover the water source inside your base (usually a hole filled with water).
* The Iron Hatch will increase the Heatmap by 0.05% every time it's opened or closed (due to the noise generated).
Desert

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | Yes

## Description

The **Desert** Biome is found in the south-east corner of the Navezgane map. It's an immense sprawl of terrain completely covered in Sand with patches of Clay and Sand, with many Saguaros present.

This Biome only has Rabbits as living creatures, and water is scarce. Unlike other biomes, the Sand goes all the way down to bedrock, rather than turning to stone at some point. It is possible to mine Sand, Iron Ore, and Oil from a Desert, the Iron Ore and Oil only appear at least 23 meters underground.

## Environment

With the temperature survival system that A13 introduced, starting off in the Desert can be rough. The temperatures get very hot during the day and cold at night. It is important to note that Yucca Juice now has a cooling effect that will keep you cool in the **Desert**. Crafting a Plant Fiber Hat or trying to find a Cowboy Hat in loot will also help you stay cool in the hot environment. Food and drink, however, are plentiful, since you can obtain food resources such as the Yucca Fruit from Saguaros (tall cactus) and Yucca Juice from Yucca Plants. Other common resources include Desert Shrubs, Prickly Pears, Brown Grass and Driftwood.
Medical resources can also be obtained here, since Aloe Plants are plentiful and can be used to create Aloe Cream or First Aid Bandages.

Wood is harder to come by in the Desert because of the lack of trees. Bases can be constructed out of Adobe Peach Blocks or Adobe White Blocks instead of the Wood Frames of many starter bases. These are cheap to build, and upgrade straight into Concrete Blocks.

There are also plenty of small scrapyards where many destroyed cars can be found among the saguaros, as well as Corpses. Bags such as the Duffel Bag also seem to spawn more often in large groups of saguaros. Desert caves are a place to find the Apache Artifact Chest

## Points of Interest

Even though deserts are known for being huge isolated places, there are many locations and buildings in the desert. There are many Gas Stations in this Biome; it's very common to find abandoned Campsites, water towers and barns as well. If the player follows roads they might be able to find Ghost Towns. These towns are "Wild Wild West" themed and are completely overrun by zombies, but they contain plentiful loot.
The player may also be able to find shops such as Gun Stores.

As of Alpha 16 a city has been added to the Desert. The addition of Departure has made the desert a much more viable living place and a destination worth visiting.

In Navezgame the Desert holds an Autoshop and a Hotel.(A13) The hotel doesn't spawn in the Random World Generation maps yet.

## Images

* The Desert
* The Desert at night
* Tall Cliffs in the desert
* A shop in the Desert
Grilled Venison

## Description

**Grilled Venison** is a Food item that can be cooked using a Cooking Grill on a Campfire with a suitable source of Combustible fuel. Eating **Grilled Venison** will have a positive effect on your Fullness and Health as well as a negative effect on your Hydration.

## Preparation

**Grilled Venison** is cooked using a Cooking Grill on a Campfire, it will need to be prepared before being used and you will require the following items.

**1x** Cooking Grill
This is placed into the Campfire's cookware slot.

**4x** Stick
These will burn for 16 seconds but any fuel source that will burn for 15 seconds or more will be suitable.
## Ingredients

You will need the following ingredient for this recipe.

 **1x** Venison
## Cooking

**Grilled Venison** can be cooked using the recipe shown.

## Experience

You will gain 20xp when you cook the recipe the first time and 5xp every time you cook it afterwards

## Trivia

* The inventory sprite for Grilled Venison was re-used for Grilled Meat in Alpha 18.
Iron Blocks

Cannot be crafted or upgraded to in Alpha 20. Building materials have been streamlined.

## Description

**Iron Blocks** is a building material created by upgrading an Iron Frame block using Iron. It can be further upgraded into Reinforced Iron Blocks using Iron and an appropriate tool. It downgrades to Iron Frames

## Block Varieties

The Iron Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

### Notes

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 If a variety can not be downgraded, it means that its cumulative durability is less than the number specified. In this case is will be a maximum of 1000 for the blocks that can not be downgraded.

## Crafting

A Iron Blocks can be crafted by upgrading using these recipes:

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Frames1Iron40{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Iron Blocks Recipe

1x
 **00:09**

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Metal Reinforced Wood Blocks1Iron40{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Iron Blocks Recipe

1x
 **00:09**

## Upgrading

### Recipes

The following recipes require **Iron Blocks**:

### Required Items

Iron Blocks is created by upgrading Iron Frame blocks. Iron Blocks itself can be further upgraded into Reinforced Iron Blocks by using one of the following tools and the required items.

### Tool

The following tools can be used to upgrade and repair Iron Blocks.

## Repairing

* You can repair Iron Blocks with the appropriate tool and 5x Iron.

## History

* Unlike any other block, a Iron Blocks used several different textures which belong to one big texture.

## Notes

* Iron Blockss act like Metal Trussing with regard to Structural Integrity. The last added Block falls off instead of causing the whole structure to crumble.
* They are very strong and good blocks to build supports with.

## Images

* A Iron Blocks in Alpha 10.4.
* A big Iron Blocks in Alpha 1.
Iron Door1 v2

## Description

A **Iron Door1 v2** is a an upgrade of a craftable Door that has the ability to be locked by the player.

## Usage

A Iron Door1 v2 offers three security feature options, in relation to the player's control of the Door. Holding down the 'E' key, while looking at the Reinforced Secure Wooden Door, will bring up the following three icons:

* Left Icon - This is a keypad icon and is used to set up a password for the Door, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Door to be able to open it, this only needs to be done the first time the player uses the Door. Any player that knows the door code will be able to open this Door.
* Center Icon - This is a doorway icon, moving the cursor over this icon and releasing the E key with either open or close the Door depending on which state it was in when the player pushed down the E button.
* Right Icon - This is a padlock icon and represents the Door lock, moving the cursor over the icon and releasing the E key will toggle the Door between being either locked or unlocked. A Door that is locked without a password can only be opened by the player that locked it.

## Upgrading

A Iron Door1 v2 has one upgrade: Steel Door1 v3. Each upgrade requires 12 Forged Iron.

### Upgrade Process

Once you have the required tool and upgrade materials you can begin the upgrade process. The Repair Tool is equipped and the materials are left in your bag or on your tool belt. Approach the Iron Door1 v2 and right click on it while holding the Repair Tool and an icon will appear showing the current upgrade status. The upgrade materials used will not be taken from your inventory until the upgrade is complete.

## Notes

* A Iron Door1 v2 drops Iron upon destruction.
* This is the second door of the upgrades, so this door will have 1000 hp's + another 1000 hp's when trying to break it .
* The Iron Door1 v2 will increase the Heatmap by 0.05% every time it's opened or closed (due to the noise generated).
Iron Ingot

## Description

An **Iron Ingot** is the result of casting iron in a Forge using a Iron Ingot Mold. There are many items that provide a source of iron and can either be scrapped to produce Iron or melted directly in a Forge. Any combination of Iron or suitable items can be used to cast an Iron Ingot provided enough iron is produced. Each Iron Ingot weighs 3.0 lb and will require the same amount to be used during casting. An Iron Ingot can also be used to craft other items.

## Forge

#### Preparation

An Iron Ingot is cast in a Forge, it will need to be prepared before being used and you will require these items.

**1x** Iron Ingot Mold
Place this into the **Mold** slot of the Forge.

**6x** Stick
These will burn for 24 seconds, but any fuel source that will burn for 24 seconds or more will be suitable.
#### Required Metal

To cast an Iron Ingot you will require the following metal.

6x Iron
These will provide 3.0 lb of iron, but *any source* that will provide 3.0 lb of iron or more will be suitable. Place this into the **Metal** slot of the Forge.
#### Casting

Place the source of iron into the metal slot of the Forge and add your fuel source to one of the three **Fuel** slots, this will begin the casting process. A minimum of 3.0 lb of iron is required and will produce one Iron Ingot.

## Scrapping

A Iron Ingot can be scrapped by placing it into any slot of the crafting grid except for the centre. Each Iron Ingot you scrap will give you six Iron.

## Source

This table represents the items currently available to use as a source of iron.

* Any of these items can be placed into a Forge and used to cast an Iron Ingot.

## Notes

* As of Alpha 8.2 it is possible to cast an Iron Ingot using an Iron Ingot, obviously this is pointless as in doing so you would waste both fuel and time to end up with the same thing as you started with.
Gun Rack

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Gun Racks are loot containers found in clothing stores such as Savage Country and the loot room of various POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Industrial Glass 2 Centered

## Description

A **Industrial Glass 2 Centered** is a very weak, forgeable building material. It can be used as a window, except it's totally solid, unable to be seen through at all. It can be useful for creating the appearance of windows. A better option for windows is the Shower Glass Block which acts like a solid block and is easier to see through

## Note

* Industrial Glass 2 Centered drops Broken Glass upon destruction.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Crushed Sand14Lead5Clay Soil2{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Industrial Glass 2 Centered Recipe

1x
 **00:17.5**

## Other Sources of Glass

A single Industrial Glass 2 Centered requires the amount of glass ingredients to be smelted.

Any of these ingredients can be placed into the forge and can be smelted into Industrial Glass 2 Centered(s).

 Sand

 Glass Jar

 Broken Glass

 Beaker

## Upgrading

All window panes can be reinforced with materials using any construction tool.

## Note

* The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight.
	+ A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1.
Iron Door

## Description

A **Iron Door** is a craft-able Door that has the ability to be locked by the player. it is one of the stronger doors in the game, because it is made of metal. You can also upgrade a Secure Wood Door to an Iron Door through the new upgrade process in A13. You can use an Upgrading tool and 10x Forged Iron to upgrade a Iron Door further along the upgrade path.

## Crafting

To be able to craft a Iron Door you will first need the following items.

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(Parameter=linkname)

Iron Door Recipe

1x
 **01:40**

## Upgrading

Can be upgraded to Steel Door 01, provided there is one in the player's inventory, using any repair tool.

## Notes

* Like every door, a Iron Door must be placed on a solid block, between at least one block on each side.
* A Iron Door has 1,000 HP's.
* A Iron Door drops Iron upon destruction.
* The Iron Door will increase the Heatmap by 0.05% every time it's opened or closed (due to the noise generated).
Improved Fittings Mod

## Description

Install this into your armor to decrease movement and stamina penalties from armor. Note that it can only be installed into heavy armor.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers10Leather4Duct Tape1Mechanical Parts4Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Improved Fittings Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Improved Fittings Mod Recipe

1x
 **00:5.6**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Hotel

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | Yes

Hotels are abandoned places that people used to stay at. There are currently four different Hotel POIs: Desert Hotel (smallest), Motel Eight, Days End Suites, and Ostrich Hotel (largest).

The Desert Hotel was the first to be introduced and currently has no identifying signage. It can be identified by its red tile roof, backyard pool, and canopied front entrance. Inside is a 3 stories tall lobby with reception desk, office, and decorative fountain. There are approximately 12 guest rooms spread out evenly across the three floors. The roof is partially flat but it has no loot and is not accessible without making modifications.

## Locations in Random World Generation

The Ostrich Hotel and Roadside Hotels can be found in cities, towns and rural areas. While New Hotels should theoretically spawn in Random World Generation, they have not been implemented yet.

## Prefabs

There three types of hotels, New Hotel, Ostrich Hotel and Roadside Hotels.

 hotel\_roadside | Roadside Hotels, also named Days End Suites and Motel Eight.

## Images

* Ostrich Hotel (hotel\_ostrich)
* Days End Suite (hotel\_roadside)
* Motel Eight (hotel\_roadside)
Hunting Rifle Barrel

## Description

A **Hunting Rifle Barrel** is a type of gun part in *7 Days to Die*. It is used to craft a Hunting Rifle. A Hunting Rifle Barrel can be smelted in the forge or scrapped to produce Scrap Iron

## Uses

### Recipes

The following recipes require **Hunting Rifle Barrel**:

## How To Obtain

* Looted from certain containers
* Dismantle a Hunting Rifle
* Creative Menu

### Dismantling

A Hunting Rifle can be dismantled via the Crafting Menu by selecting it and clicking "Assemble." This will display the component parts, which can then be removed or replaced as necessary.

## Scrapping

Hunting Rifle Barrel can be scrapped to produce 1 units of Scrap Iron.

## Smelting

An Hunting Rifle Barrel can be placed into the forge to be smelted into Iron (Forge), which can be used in various forge recipes.
Garage Door Metal v2

## Description

A **Garage Door Metal v2** is an upgrade Door that has the ability to be locked by the player. It is 3 blocks wide, making it ideal for a front gate, or a Minibike garage. The front of Traders outposts are locked with these doors. It is one of the stronger doors in the game, because it is made of metal.

## Upgrading

### Recipes

The following recipes require **Garage Door Metal v2**:

A Garage Door Metal v2 has one upgrade, which are rather expensive. The final upgrade requires 60 Forged Iron.

* Original
* Level 2
* level 3

## Notes

* A Garage Door Metal v2 drops Scrap Iron upon destruction.
Dye

Dye is a Mod equipped in the Cosmetic slot that changes the color of the item it is installed in. It can be found on its own or pre-installed into Clothing. It comes in the colors of Red, Blue, Green, Yellow, Black, Brown, Pink, and Purple. Dyes can be equipped into almost any clothing, tool or weapon, even into those that can't hold any other mods (such as bandanas and glasses).

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Hunting Rifle Bolt

## Description

A **Hunting Rifle Bolt** is a type of gun part in *7 Days to Die*. It is used to craft a Hunting Rifle. A Hunting Rifle Bolt can be smelted in the forge or scrapped to produce Scrap Iron.

## Uses

### Recipes

The following recipes require **Hunting Rifle Bolt**:

## How To Obtain

* Looted from certain containers
* Dismantle a Hunting Rifle
* Creative Menu

### Dismantling

A Hunting Rifle can be dismantled via the Crafting Menu by selecting it and clicking "Assemble." This will display the component parts, which can then be removed or replaced as necessary.

## Scrapping

Hunting Rifle Bolt can be scrapped to produce 1 units of Scrap Iron.

## Smelting

An Hunting Rifle Bolt can be placed into the forge to be smelted into Iron (Forge), which can be used in various forge recipes.
Known Bugs

**NOTE: This is not the bug submission portal** This is simply a list created and managed by users for the purpose of publicly logging discovered bugs. The 7DTD forums are where you would go if you would like to submit a bug report to The Fun Pimps or to look for help fixing an issue. The General Support section would be a good place to start, make sure you check out the How to Report and Issue Thread as well.

This page is for detailing bugs related to the current version of the game.

* If the current version of a known bug is not listed here, feel free to add it. Please don't use a general section.
* If you are not sure if you have found a valid bug or not, use this page's talk page to discuss it.
* Please mark your posts with ` ~~~~ ` (creates a wiki signature). This way we can easily know who found this bug.

* Bugs from previous base Updates are moved to the Known Bugs: Legacy page.
* Bugs for **Xbox and PlayStation** can be logged on the Known Bugs: Console page.

To save on space, we ask users to submit bugs in a neat order.
Please submit bugs in the following format:

# Alpha 19

* Bonus exp acquired when upgrading blocks using either Lucky Goggles or Grandpa's Learn'n Elixir is incorrectly calculated. -Alpha 19.3 CrimsonReaper5563 18:14, 22 February 2021 (UTC)
* When you are mining blocks underground and you create a 1 and a half block tall walkway then you can see the whole chunk. -Alpha 19.4 Unknown User 9:00, 10 April 2021 (EST)
* Can't apply sprint to broken leg, logging out and back in miraculously heals broken leg. Not a sprained leg, broken. Confirmed via multiple parties. -Alpha 19.4 ~~~~
* My car showing on map and compass but when i go there its just nothing. I lost car and loot. Alpha 19.5
* Game crashed/Power went out for me (host player) and my friend suddenly gained 56 levels and kept gaining levels each time he rejoined. - Alpha 19.6
* Usually when I get beyond level 40 a bug occurs with hunger. Character can eat as much as possible, being well overfed and at some point hunger will start increasing every 10-12 seconds. Points in Iron Gut make no difference, relogging does nothing..cannot find any fix. Bug will sometimes go away after a several real-time hours but no clue what (if anything) triggers this. People on some servers are aware of this bug but I can't find anything online. Might be related to server-side mods but no one is sure. - Alpha 19.6 ~~~~