Genie

**Genies** are outsiders native to one of the four Elemental Planes. Genies have been prevalent in various culture's mythology and histories, marking them as one of the oldest races in the world, similar to dragons. Genie stories are usually around their ability to grant wishes, often tricking their supplicants due to imprecise wording.

## Physiology

Genie appearance varies greatly due to there being four different subraces, one for each element.

## History

### Origins

The origins of geniekind are as shrouded as their history, but most scholars agree that they were created by their respective elemental primordial, making them one of the first races in Halann, older than even the elves or dragons.

According to the Cannorian Creation Myth, the genies were spared alongside the giants by the Clarionate after their victory in the Primordial War, in return for their aid in the creation of the world. Eventually, the genies were permitted to settle in their creation and naturally settled in areas corresponding to their elemental affinity: the air djinn lived amongst the skies and clouds, the water marids made cities under the seas, the dao roamed the lands as nomads and the efreets made their homes within volcanoes.

In the Fangaula creation myth the Genie's were invaders from another world who murdered the creator god, trapping his immortal soul at the edge of the world and ruling over creation as tyrants. Indirectly, the genies gave humanity free will and death, as before the Creator's murder all the creatures of the world were unending and perfect, under the direct control of God.

### Djinn Rise and Fall

While most of genie history is muddled due to geniekind's different view of time and space, a common part of their shared history was what modern scholars call the Wars of Djinni Hegemony in which the djinn subrace defeated and expelled their brethren to their respective elemental planes, and binding those too strong in objects like lamps. The djinn race then settled themselves in the Salahadesi Desert and the Fangaula Savanna, creating what was known as the Djinn Sultanates, which eventually enslaved the human peoples of the region, most notably the Bulwari people of north east Sarhal and the Binwarji people of south west Sarhal. After this period, what happened to the djinni differs greatly depending on who you ask.

In Fangaula myth Aro the First Emperor, son of a ring bound Dao genie and a Binwarji human woman rebelled against his genie masters with his band of warriors and mystics, with his followers banishing them back to the elemental planes as well as trapping some genies into the first human made Golems. This drove away many genies from the Savannah to hidden forgotten palaces lost to the sands with only a few loyal human followers for company. When the first Fangaula empire fell hundreds of years later due to the Onslaught the golems then mysteriously disappeared, some claiming that the remaining genies freed their imprisoned brethren. Even after the fall of Fangaula the genies never returned to the Savannah, as they were fewer in number due to Aro's rebellion and fearful of being trapped into golems again. This lead to the Savannah being ruled by planetouched warlords, with their non planetouched heirs being usurped by other ambitious planetouched, until the Biakata invasion.

In the Bulwar account, after aeons of servitude the Bulwari people were liberated with the help of the djinn Brasan the Emancipator, who taught the Bulwari peoples the art of genie-binding. This prompted a prolonged period of war between the Bulwari peoples and the djinn, who were eventually pushed into the farthest deserts of the Salahad where the remnants of the Bulwar and Fangaula djinni in Halann lived out their immortal days in palaces amongst the sands and savannas.

In Khetist theology, the djinni were banished from the Salahadesi Desert by Elikhet when they sought to take his people as slaves after they escaped from oppression in Bulwar, with their cities absorbed by the sands and their former lands becoming those of Kheterata.

### The Dissipation

During the Day of Ashen Skies the remaining genies in the world vanished in what is known as The Dissipation. It is assumed that they were simply banished back to the Elemental Planes as a side effect of the magical blast that caused the Ruin of Aelantir. For some unexplained reason genies have not returned to our plane in great numbers ever since, and the only recorded interactions with genies have been the wish-granting kind imprisoned by those in magical lamps and rings.

## Wish Magic

*Gilly's Note: needs writing up into proper sentences*

-Only genies can use the wish, non-genie mages can't use the DnD wish spell.

-All genies can use the wish, but only a few can use it to their fullest potential (Genie equivalent of Powerful Mage)

-The wish is the way the genies have of using magic. They don't use a spell to cast a fireball, they just wish it.

-The wish is the only type of magic capable of healing, but you can't use a "I wish to heal", you need to be very specific in the wording of the wish and what do you want to heal (only in the case of non-genies)

## Relations

*Jay's Note: needs writing up into proper sentences*

* Djinn Sultanates enslaved and ruled over humans. Make a note of djinn population to human.
* Djinn Sultanates were divided
* Talk about precursor relation (varies per sultanate basis. though maybe they rallied vs them initially but fell to infighting leading to precursors getting Akasik)
* Talk about dwarf relations (prob meh neighbour?)

## References

Zefan al-Din (970). A Look into the Elemental Planes. Brasan Library.

Gefad al-Din (1085). An Introduction to Genies. Imperial Academy of Progress.

Benar of Gisden (1485). *Clash of the Gods*. Silmuna University Press.

Garon sil Terr (1641). *Histories Before Ours.* Crowne Publishing.

Ngolo Modibo (1895). *Secrets of the Planetouched.* Negefaama Presidential Library.

Castien of the Salahad (1902). *The Lost Sultans.* Lorentish Explorers' Guild.