Savaryn 1

# Kommander Valerii Savaryn

Kommander Valerii Savaryn (Savaryn 1) is a Warcaster available to Khador. In Prime, this Leader is available in Winter Korps.

Savaryn 1 has the typeline **"Khador Winter Korps Warcaster"**.

## Abilities

### CTRL

14

* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Battle Plan** - This model can use one of the following plans at any time during its activation:

* **At All Costs** - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Shield Guard for one round. (When a friendly model is directly hit by a non-spray ranged attack while within 3" of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead. That model is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary. Shield Guard can only be used once per attack.)
* **Kill Order** - RNG 10. Target enemy model/unit in this model's LOS. While within 10" of this model, friendly warrior models gain +2 to attack and damage rolls against the chosen model/unit. Kill Order lasts for one turn.
* **Precision Strike** - While within 10" of this model, friendly models ignore other friendly models when determining LOS. Friendly models can advance through other friendly models within 10" of this model if they have enough movement to move completely past them. Precision Strike lasts for one turn.

## Weapons

 **Hand Cannon**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

 **Headsman**

 **Damage Type: Magical** - This weapon causes magical damage.
**Critical Decapitation** - On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.

## Feat

**Checkmate** - Savaryn can use his Battle Plans three times this activation. Additionally, while in Savaryn's control range, friendly Faction models ignore cover and concealment when making ranged attacks and their weapons gain Blessed and Damage Type: Magical this turn.

## Spells

**Escort**

**Escort** - Cohort models in the spellcaster's battlegroup beginning their activations in the spellcaster's control range gain +2 SPD when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more cohort models in its battlegroup are within 3" of it.

**Icy Grip**

**Icy Grip** - Target model hit without Resistance: Cold suffers -2 SPD for one round.

**Rock Wall**

**Rock Wall** - Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover.

**Tides of War**

**Tides of War** - While in the spellcaster's control range, models in its battelgroup gain Reposition [3"]. Tides of War lasts for one turn. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [3"] can advance up to 3", then its activation ends.)

## Spell Rack

Additionally, Savaryn 1 has access to the Winter Korps Spell Rack. Savaryn 1 has **[2]** Spell Rack slots.

**Avenging Force**

**Avenging Force** - If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3" and make one basic attack.

**Fog of War**

**Fog of War** - Models gain concealment while in the spellcaster's control range.

**Freezing Grip**

**Freezing Grip** - Target model/unit without Resistance: Cold becomes stationary for one round.

**Iron Flesh**

**Iron Flesh** - Target friendly Faction model/unit gains +2 ARM and Resistance: Blast.

**Puissance**

**Puissance** - Target friendly model gains +2 to its melee damage rolls and its melee weapons gain Beat Back. (Immediately after a basic attack with a weapon with Beat Back is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly toward it.)

**Razor Wind**

**Razor Wind** - On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or banch damaged.

**Return Fire**

**Return Fire** - When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.

**Superiority**

**Superiority** - Target friendly Faction warjack gains +2 SPD, MAT, and DEF and cannot become knocked down.

**Tempest**

**Tempest** - On a direct hit, models hit become knocked down.

**Weald Secrets**

**Weald Secrets** - Target model/unit gains Pathfinder and Prowl. (While a model with Prowl has concealment, it gains Stealth.)