recursal/Fanatic-Fandom huggingface dataset:
Lost Survivor

Lost Survivor is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

In a hollow between two rocks, you find a corpse with fabulous hair clutching a book to its chest.

If the settlement has Pictographs, the event revealer may read from the book and roll 1d10. Otherwise, the survivors move on, deeply confused. The book tells the tragic tale of two survivors who found a love they could never have.

 7+ | Page 9 - The man escaped, yet never returned. He knew that if he did, it would doom his beloved. He decided it was best for him to fade into memory to protect the few smiles his existence had inspired. Gain +1 courage and the Tough and Last Man Standing fighting arts.

*Thank you Johnson 'JT' Thurston for being an awesome backer!*
Little Ones

Little Ones is a Slenderman AI card found in the Slenderman Expansion.

Perform amnesia, then place the monster at the center of the showdown board.

### **Intimidate** Targets

No matter where the survivors turn, the Slenderman appears to be standing right in front of them! Each survivor suffers damage equal to their insanity to a random hit location. If a survivor suffers damage to the head location, they are knocked down.
Lottery

Lottery is a story event in the Manhunter Expansion rule book.

## Event Text

The Manhunter is pleased with how easy it is to cull your settlement. It returns to claim a survivor for an unknown purpose.

The settlement gathers to Draw Lots.

Draw Lots and then choose to Rebel or Obey. Roll 1d10.

 3 - 4 | **Give me your smartest!**
 5 - 6 | **Give me your mightiest!**
 7 - 8 | **Give me your child!**
 9+ | The settlement nominates a survivor of their choice.

* If you rolled a 3 or a 4 and if the settlement has the Collective Toil Society Principle, use the Give me a slave! result instead.
* If you rolled a 5 or a 6 and if the settlement has the Accept Darkness Society Principle, use the Give me your smartest! result instead.

### Rebel

Stop the Settlement Phase for a Special Showdown with the Manhunter.

### Obey

The nominated survivor is taken away. Remove them from the settlement. Do not gain the benefits of the Cannibalize Death Principle. Add  Lottery to the timeline two lantern years from now. The Manhunter provides the settlement with Payment. Roll 1d10.

 9+ | Gain 1 Love Juice basic resource, 1 random White Lion resource, 1 random Screaming Antelope resource, 1 random Phoenix resource, and 1 Iron strange resource.
Marrowism

**Marrowism** is a **Systemic Philosophy** in the Gambler's Chest Expansion. It is added to the philosophy deck by the **Skull Eater** arc settlement event if the settlement has **Cannibalize**.

## Strength Under the Skin

**Arrogance:** Why follow in any other footsteps? When you gain knowledge at the Forum that is not from Marrowism, it costs +2 lumi.

You cannot refuse a Majestic Invitation from a Bone Eater.

## Rank 1 - Untouched Treasures

Gain +1 lumi and roll 1d10.

 2-4
 8-10

## Rank 2 - Fading Fear

**Consume** a bone resource. If you cannot, suffer -1 strength and +1 systemic pressure.

Gain +1 lumi and roll 1d10.

 8-10

### CC 16 - Introspection

Gain one **Monster Bone** basic resource.

## Rank 3 - The New You

**Consume** a bone resource. If you cannot, suffer -1 strength and +1 systemic pressure.

Gain +1 strength and +1 lumi. Roll 1d10.

 5-8
 9-10

### CC 24 - Introspection

Remove all your disorders. You cannot gain disorders anymore (record this on your arc survivor record sheet).

## Rank 4 - A Monument of Yourself

Your systemic pressure is always 0. Gain +1 strength. To represent you, use a Bone Eater miniature instead of a survivor miniature. You cannot wear any armor except for head armor with the bone keyword.

Gain +1 lumi and roll 1d10.

 9-10
Lustrous Tooth

**Lustrous Tooth** is a strange resource found in the Gambler's Chest Expansion. It has the Crimson Crocodile crest, and is therefore only used in campaigns with Crimson Crocodile.

## Lustrous Tooth

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Card text

*Eons of tongue polishing have made the perfect tooth!*
Novice

* Content
* Art

The Novice is a Generic Hero Class resin miniature.

## Store Description

The Novice is the result of a collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

On the eve of the Novice Festival, the uninitiated youth are carted away through dizzying routes and dropped deep into the infested forests. There, the initiates must join forces to rise to the challenge of returning home, or face a grisly demise in the unknown woods. Sweat and blood drip onto the forest floor from the cheeks of the scrambling novices eager to complete their initiation. All the while, gloomy trees feast on the vigorous fluids of youth, erupting in the crimson blossoms that mark the day of initiation.

## Contents

* 1x Novice resin figure
* 1x Hard plastic 30mm base and insert
* Large matte print of the original concept artwork on heavy card stock.
* Character art card

1/5
Memetic Symphony

Memetic Symphony is a strain milestone card found in the Echoes of Death 2 white box expansion.

## Card Text

### Milestone Condition

During  Weird Dream, a storyteller tells a Well Told account that includes a dreaming survivor hearing the Devil's Symphony.

### Permanent Effect

Still possessed by restless sleep, snatches of the malefic tune spread, humming in every mouth. Under the stone-faced ground, a massive lodestone vibrates sympathetically, perpetually attracting a rhythmic spree of frozen lightning. Its thunder echoes in all directions, the beat throbbing in every ear.

Permanently add the Infernal Rhythm fighting art to your fighting art deck. The survivor gains the Infernal Rhythm fighting art.
Moving Ground

Moving Ground is a special Lonely Tree AI card found in the Lonely Tree Expansion.

## Card Text

The stone faces in this area are thickly covered with slowly moving roots, vines, and grasses.

Survivors may not dash.

At the beginning of the survivors' turn, you may walk away from the tree, ending the showdown. If you do, the survivors are neither victorious nor defeated.
Lion Knight

The Lion Knight is a node 2 Nemesis monster included in the Lion Knight Expansion.

## Lore

*"There was once a monster who was shunned by its creator and left to wander the darkness. Lost in the world of humans, it was driven insane in its attempts to comprehend them. Now, the only reality it accepts exists deep inside its hollow, broken mind."*

Incapable of emotion, the Lion Knight seeks to understand the world around it through its bizarre, self-serving stage productions. Between performances, it is a distant husk, unaffected by the normal world.

When the time comes, "actors" are gathered by the Lion Knight's masked retinue to join it onstage. There, it hopes to capture and vicariously experience their excitement, fears, and ultimately, their deaths. However, it remains up to the survivors to decide whether or not they stick to their scripts.

Three brother generals command the vast armies of the Golden Entities domain. Each imbued with a different temperament and a strong will of their own. The middle brother is the most attached to the human industry and artistry. He cultivates a courtly civilized appearance and graceful swordsmanship, surrounding himself with human thralls allowing them to enjoy their short tragic existence in his awesome presence.

## Story Events

* An Uninvited Guest
* Finale
* Intermission
* Places, Everyone!
* Showdown: Lion Knight
* Strange Caravan

## AI Cards

### Advanced

* Backside Kick
* Crowd-Pleaser
* Heroic Feat
* Jealous Rage
* Megalomania
* Regicide
* Spotlight
* Upstage
* Whirlwind

### Basic

* Break a Leg
* Comedic Relief
* Encore
* Hyperactive Strike
* Left Swipe
* Retaliate
* Right Swipe
* Soliloquy
* Vain Strike
* Wire-Fighting

### Special

* Drama Lessons
* Last Act
* Outburst
* Zeal

## Hit Locations

* Biting Spleen
* Bladed Parry
* Cavernous Heart
* Dauntless Repel
* Fiendish Brow
* Lover's Heart
* Noble Breastplate
* Scene Change
* Stage Fight
* Valiant Buckle
* Valiant Cape
* Valiant Left Leg
* Valiant Pauldron
* Valiant Right Leg

## References

1. ↑ Lion Knight Expansion Rulebook, Showdown: Lion Knight
2. ↑ Lion Knight Expansion Rulebook, pg. 1
3. ↑ Kingdom Death Shop Description
Mournful Mask

Mournful Mask is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

-2 toughness to wound this location.

You cleave through the curling black smoke, sending a fresh shower of embers into the air around you. In the golden light you catch a clear glimpse of the monster's sorrowful expression.
Life Pattern

Life Pattern is a legendary Phoenix AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

While Life Pattern is in play, the Phoenix gains +4 toughness tokens.

When Life Pattern is drawn face up, the Phoenix heals all wounds. Remove all negative attribute tokens. Return any persistent injuries to the hit location deck and shuffle it.

Survivors with age tokens are mysteriously affected. They gain +2 survival and +2 insanity, restore all armor points, heal all injury levels, and remove all permanent injuries, disorders, and tokens (including age tokens).

Then, disdain and archive Life Pattern.
Lonely Tree

Attack TargetThis attack gains +1 damage for each Nightmare Fruit on the showdown board.

(After resolving, the tree Bears Fruit in a free space as close to the target as possible.)

### Instinct

Growth

The Lonely Tree is a nemesis monster found in the Lonely Tree Expansion.

## Lore

If you can see the Lonely Tree for what it really is, it's probably too late. This carnivorous organism hypnotizes anything that comes near, luring prey with hallucinations of their innermost desires. Once they draw near, the hallucinations turn to ceaseless dreams, while the roots consume the victim in their sleep.

With each meal, a grotesque bulge appears on the Lonely Tree's branches which slowly swells and takes on certain qualities of the devoured as they are digested. This "fruit" of the Lonely Tree is its true prize, as eating these conglomerations of phytohormones and human gristle can have beneficial (albeit bizarre) side effects. However, make sure to handle them gently while they are close to the tree, as the chemical volatility of the unripened morsels doubles as the Lonely Tree's primary form of self-defense!

There was once a woman who loved a sad man with a hole in his heart. The harder she tried to fill it, the more drained she felt. When there was nothing left of her, she killed herself under an old tree and let its roots drink her blood. Soon after, the sad man disappeared from the settlement. The tree bore a tear-shaped fruit.

## Story Events

 The Lonely Lady

 Showdown: Lonely Tree

## Stat Breakdown

### Special

* Bear Fruit
* 4x Flower Funnel
* Impenetrable Trunk
* Monster Fruit
* Moving Ground
* Nightmare Fruit

### Basic

* Bladed Leaf
* Blood Growth
* Crack Skulls
* Grass Whistle
* Hammer Limb
* Heavy Boughs
* Lonely Feelings
* Seed Grenade

### Advanced

* Bladed Leaf Tornado
* Blood Lure
* Gather Fruit
* Handed Roots
* Sprouted Thorns

### Legendary

* Absorbing Roots
* Dreamer's Fruit

## Hit Locations

* 2x Blood Siphon
* 4x Gnarled Trunk
* 2x Iron Bark
* Lashing Vines
* 2x Low Branches
* 3x Minor Fruit Explosion
* Pollen-Soaked Branches
* Safe Spot
* Stinging Vines
* Super Blood Siphon
* 2x Tangled Trunk
* 2x Thrashing Limbs
* Trap - Flesh Pollination

## See Also

* Lonely Tree Build Guide
* Lonely Lady

## References

1. ↑ Lonely Tree Expansion Rulebook, pg. 1
2. ↑ Lonely Tree Expansion Rulebook, Showdown: Lonely Tree, pg. 11
Monster Grease

## Affinity Bonus

Monster Grease is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Gain +1 evasion.

 Affinity Bonus: +1 evasion

## Crafting Requirements

The Monster Grease may be crafted once the Organ Grinder settlement location has been built.

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, Monster Grease cost 1x Organ to craft and did not have the flammable keyword.
Marked Territory

Marked Territory is a White Lion hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The White Lion has marked this area.

If any survivor has 3+ understanding, they realize the area is covered in ammonia. If they have not innovated it yet, the survivor's settlement gains the Ammonia innovation.
Master Key

**Master Key** is a strange resource found in the Gambler's Chest Expansion. It has the King crest, and is therefore only used in campaigns with the King quarry monster.

## Master Key

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Card text

The Master Key can open anything! Archive this to ignore any locked requirement. **Departing survivors** can take this with them.
Naked Future Bundle

Content

The Naked Future Bundle is a limited release hard plastic kit featuring several previously released resin miniatures as well as new content.

As a naked bundle, this kit does not feature any cards, rules or packaging of any kind.

## Store Description

The Naked Future Bundles includes four Kingdom Death miniatures mastered in hard plastic. These figures inhabit the far future of the Kingdom Death story, which is still deeply shrouded in mystery. Collectors and hobbyists interested in getting their hands on these miniatures before they make their debut in Kingdom Death games can grab them naked now.

## Contents

1/7
* 1x Hard plastic Storm Knight miniature
* 1x Hard plastic Forge Priest miniature
* 1x Hard plastic Silence (Male) miniature
* 1x Hard plastic Silence (Female) miniature
* 2x Hard plastic 30mm bases with inserts
* 2x Hard plastic 50mm bases with inserts
Nodes

Monster nodes serve as a simple way to identify the relative difficulty of a given monster. Node 1 signifies monsters that can be hunted from the beginning of a campaign, while Node 4 represents challenging adversaries that will not appear until further into a settlement's life cycle.

A campaign's story revolves around its central adversaries; a core monster and a finale monster.The rest of the campaign has space for quarries and nemesis monsters from each node. Campaigns like People of the Dream Keeper specify monsters from each node to tell the story of settlements living with the Gambler. Players looking for an experience that includes other expansions can customize what monsters they use to fill each node.

## Node 1 Quarry Monsters (NQ1)

* White Lion
* Gorm
* Crimson Crocodile

## Node 2 Quarry Monsters (NQ2)

* Screaming Antelope
* Spidicules
* Flower Knight
* Smog Singers

## Node 3 Quarry Monsters (NQ3)

* Phoenix
* Dragon King
* Sunstalker

## Node 4 Quarry Monsters (NQ4)

* Dung Beetle Knight
* Lion God
* The King

## Node 1 Nemesis Monsters (NN1)

* Butcher
* Manhunter

## Node 2 Nemesis Monsters (NN2)

* King's Man
* Lion Knight
* Slenderman
* Atnas

## Core Monsters (CO)

* Watcher (People of the Lantern)
* Gambler (People of the Dream Keeper)
* Dragon King (People of the Stars)
* Sunstalker (People of the Sun)

## Finale Monsters (FI)

* Gold Smoke Knight
* Godhand
Lion Slayer Cape

Lion Slayer Cape is a gear card found in the Vignette of Death: White Gigalion expansion.

## Card Text

Accessory

On Arrival, all survivors gain +1 [[survival. If you are wearing fur armor, reduce all damage suffered by 1, to a minimum of 1.

## Crafting Requirements

Lion Slayer Cape may be crafted once the Giga-Catarium settlement location has been built.

### Cost

* 1x Hooked Claw
* 2x White Fur
* 1x Shimmering Mane
Lucernae

An ability. Before making a wound attempt, you many declare "Lucernae X" in a loud, booming voice. If you do, that wound attempt gains X Luck. X cannot be more than your total blue affinities. When the attack ends, gain +X hunt XP.

When you trigger Age 2, gain the Lucernae's Lantern secret fighting art.
Hyper Cerebellum

Hyper Cerebellum is a strain milestone card found in the Echoes of Death 2 white box expansion.

## Card Text

### Milestone Condition

When two survivors with the Prey disorder have a newborn.

### Permanent Effect

The child is born with an enlarged brain capacity for awareness. Hyper alert and raised fearful of the unknown, the child takes up the shield to protect themselves. Their aptitude for observation gives them skills with a shield no master could dream ever of.

Permanently add the Shielderang fighting art to your fighting art deck. The newborn survivor gains the Shielderang fighting art, 3 levels of Shield weapon proficiency, and the Weak Spot disorder at the body hit location.
Missing Statue

**Missing Statue** is a story event in the Gambler's Chest Expansion. It is the introductory event for the Bone Eaters.

## Respledent statues contemplate the settlement from a distance. A space in the colonnade is conspicuously empty.

### Bone Eaters Hunt the Survivors

Replace a random basic hunt event card with **Bone Eaters - Encounter Level 1** in the hunt event deck. When the card is revealed during the hunt phase, a dangerous encounter with the Bone Eaters will commence.

Nominate a pair of survivors. They wander the darkness in grief. Searching for purpose, they are drawn towards glinting shapely figures in the distance. They approach a lonely arcade of statues. The couple laces their clammy fingers together and presses on to **Examine**.

**Examine** - roll 1d10
 4-7
 8-10+
The resolute survivors return home and warn everyone of the new threat. Gain the **Partnership** innovation.
Lone Traveler

Lone Traveler is a Lion God hunt event card found in the Lion God Expansion.

## Card Text

The survivors see a lone traveler with a determined look approaching with a drawing of a familiar face. The survivors must choose to lie or tell the truth.

### Lie - event revealer rolls 1d10

 4+ | The traveler stares at you for an uncomfortably long time before setting off. All survivors suffer 2 brain event damage.

### Tell the truth

The traveler tips their hat, leaving 1 Iron strange resource before heading towards your settlement. -1 Population. All survivors lose 1 survival.
Lorekeeper

Lorekeeper is a Dragon King hunt event card found in the Kingdom Death: Monster Core Game.

## Card Text

A gnarled old crone approaches the hunting party. Her fingers are sewn together and strange black marks shift around on the palms of her hands. "I am the Lorekeeper. See me and remember." Nominate a survivor to investigate. Roll 1d10.
Roll 1d10 - Nominated Survivor

 10+ | Ancient wisdom! Shuffle the innovation deck, then draw the top card and add it to your settlement at no cost.
Necromancer (Secret Fighting Art)

Necromancer is a secret fighting art card found within the Lion God Expansion. This card features a unique severe injury table featured on the reverse face of the card.

## Card Text

When you depart, gain +1 Armor
 Armor to all hit locations for each gear card in your grid with the symbol keyword.

If you would roll on the severe injury table, roll on the Worm Trauma table on the other side of this card instead.

When you die or forget this, the settlement gains the The Knowledge Worm innovation.

### Worm Trauma

Whenever you would suffer an unspecified severe injury, roll 1d10 on the following table instead of on the severe injury table. (Specified severe injuries remain unchanged.)

 10 | Molten metal issues from your mouth. You are knocked down and gain 1 Iron strange resource.
Lava Pool

A terrain card found within the Dragon King Expansion.

## Card Text

If a survivor moves through or ends movement on this terrain, they suffer 1 damage and return all of their **flammable** gear to the settlement storage.

If any other terrain is placed on this, it melts and is archived.

: You hop from one stone to another. Roll 1d10.

 7+ | You manage to hop from one cooling stone to another. Gain +1 courage and place your survivor on the opposite side of the Lava Pool.
Lion God

Lion God is a huntable node 4 quarry monster included in the Lion God Expansion.

## Lore

*"There was once a ruler that outlived their kingdom. As their body began to petrify, they were visited by a worm that offered them power in exchange for their memories. Now a mindless beast, silver oozes from its nails and warps its bones as it rages in the ruins of its city, always in pain."*

The Lion God was once the ruler of the Silver City. Now, inhabited by a large parasite known as the Knowledge Worm, the ruler has taken on this monstrous form and stalks angrily through the abandoned streets of his city.

## Story Events

* The Silver City
* Showdown: Lion God
* The Knowledge Worm

## Hunt Events

* Crater Lake
* Distant Destruction
* Fault Line
* Geodes
* Lone Traveller
* Silver Bug
* Sphinx
* White Pillar

## AI Cards

### Special

* Lion God Data Card
* Divine Prowess
* Heft
* Hollow Earth
* Immaculate Intuition
* Impaled
* Whiplash

### Basic

* Constrict
* Earthquake
* Engorge
* 2x God Tantrum
* 2x Golden Claw
* Grind to Dust
* Sharp Bite
* Trumpeting Wail
* 2x Holy Utterance
* 2x Wailing Claw

### Advanced

* Challenge
* 2x Crush
* Cudgel
* Embrace the Eons
* God Parasites
* Meteor Shower
* 2x Rag Doll

### Legendary

* Feral Tyrant
* Woeful Majesty

## Hit Location Cards

* Divine Crown
* Divine Flank
* Divine Hood
* Divine Jaws
* Divine Mane
* Divine Tail
* Expressionless Face
* Petrified Ankle
* Petrified Chin
* Petrified Forearms
* Petrified Hands
* Petrified Nose
* Petrified Pectorals
* Petrified Shoulder Blade
* Petrified Ribs
* Petrified Thigh
* Petrified Toenails
* Petrified Underbelly
* Vestigial Arms
* Trap - Vengeance

## Strange Resources

* Canopic Jar
* Old Blue Box
* Sarcophagus
* Silver Urn
* Triptych

## See Also

1. ↑ Lion God Expansion Rulebook, Showdown: Lion God, pg. 9
Musth

Musth is a special Gorm AI card found in the Gorm Expansion.

## Card Text

All survivors with 3 or less Hunt XP gain -2 accuracy and +2 strength tokens.

At the end of each monster turn, perform Retch.

Retch: Move the Gorm 2 spaces backwards. Survivors in the Vomit Zone suffer  damage to a random hit location that ignores armor.

**Vomit Zone**
Never Take Me Alive

Never Take Me Alive is a legendary Manhunter AI card found in the Manhunter Expansion.

## Card Text

### Pick Target

* closest threat, facing, field of view
* closest threat, field of view
* no target: impatience

The Manhunter grimaces at its wounds.
"Let's see how it looks on you."

Move and attack target. The speed of this
attack is equal to the number of AI cards in
the wound stack plus 1.

Shuffle the AI deck and AI discard pile, then
put this card on the bottom of the deck.
Mudslide

Mudslide is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A flash mudslide sweeps the survivors away.

Each survivor rolls 1d10. If any survivor has a whip, they catch it around a pillar-shaped bone and swing to safety; they do not roll.

 10+ | You remember being pulled under, the sensation of mud forcing down your throat, then nothing else. After the mudslide passes, the other survivors find you unharmed. Gain +1 insanity.
Novel Proficiency

When a survivor's proficiency level reaches specialization and they have at least 3 courage, they can develop something new. They may select a novel weapon proficiency that matches their weapon type, instead of continuing with the normal weapon proficiency. When a survivor with novel weapon proficiency reaches mastery, it becomes an innovation and all survivors gain the benefit of its specialization rules. A campaign can have both a weapon mastery and its novel mastery.
Mourning Bull

File:Mourning Bull.png
Mourning Bull is a Gorm hunt event card found in the Gorm Expansion.

## Card Text

You approach the fresh corpse of a Gorm. The survivors must choose to steer clear or go near.

### Steer clear:

The survivors hear a mournful cry rising at their backs, and each suffer 3 brain event damage.

### Go near:

Another Gorm charges out of the darkness, wailing mournfully. The survivors are ambushed. Start the showdown immediately. The Gorm gains +1 damage token.
Lion Knight 1st

* Content
* Art

The first Lion Knight is a limited release resin miniature.

## Store Description

The first Lion Knight was a failure. Its vision permanently fixed a few moments into the future, it was driven mad living outside of time and deemed too unstable to lead the Golden Entity’s armies. Now imprisoned deep within the Golden Labyrinth, the first Lion Knight stews in its derangement, the heady stench attracting Wailing Smoke from all corners of the abyss. The first Lion Knight spends its lonely days in lively conversation with them.

## Contents

* Resin Lion Knight 1st
* Hard Plastic Kingdom Death 50mm Round Base
* 6" x 4" Matte Art Print
* Character Art Card

1/7
Leader

Leader is a fighting art card found within the Kingdom Death: *Monster* Core Game.

## Card Text

Whenever you encourage a survivor, they gain +1 speed token until the end of the round.

Once per hunt phase, you may inspire another survivor. They use your understanding and courage to resolve a hunt or story event.

(Example: if you have 3+ courage you can inspire another survivor to walk the path of the brave during Overwhelming Darkness.)
Morgue

### Used by

There are no known items that fit that criteria currently on this Wiki.Category *Uses for Cooling* not found

Morgue is an innovation card found within the Gambler's Chest Expansion.

## Card Text

```
 **Cooling**

```

By creating a radiative chamber, a source of
**Cooling** becomes available to the settlement.

If the settlement has **Cannibalize**, it harvests preserved bodies. At the start of the develop step, gain 1 random basic resource for every 10 survivors in your death count, rounded down.
Light-Forging

Light-Forging is a story event in the Slenderman Expansion rule book.

## Event Text

For a short time, the bizarre physical and chemical properties of the Dark Place are recreated in a pressurized crystal chamber. Survivors may craft the following gear during the settlement phase:

### I

These require Dark Water Research I or above to craft.

* Gloom Bracelets

1x Bone, 1x Lion Tail, 1x Scrap, 1x Dark Water

When exposed to Dark Water, the shiny wraps begin to twist and squirm.

* Gloom-Coated Arrows

2x Bone, 1x Dark Water

A deadly crystal point that shatters when it reaches high velocity.

* Gloom Mehndi

3x Organ, 1x Dark Water

You could swear the paint moves when nobody is looking.

* Dark Water Vial

1x Organ, 1x Dark Water

If left out in the open, the Dark Water inside congeals into a foul-smelling sludge.

#### II

These require Dark Water Research II or above to craft.

* Raptor-Worm Collar

1x Organ, 1x Scrap, 1x Dark Water

Wearing this makes your throat itch, but allows you to speak with disturbing clarity.

* Gloom Cream

1x Love Juice, 1x Hide, 2x Dark Water

Treats wrinkles, but kills brain cells.

* Gloom Hammer

3x Skull, 1x Iron, 1x Organ, 3x Dark Water

Strange whispers emanate from this deadly implement. Best not to be left alone with it.

### III

These require Dark Water Research III to craft.

* Slender Ovule

1x Phoenix Eye, 4x Dark Water

This mysterious egg makes the air around it feel black and heavy.

* Gloom Katana

1x Iron, 1x Crystal Sword Mold, 2x Dark Water

The pale, milky blade turns black when removed from its sheath.

* Gloom Sheath

1x Shank Bone, 2x Organ, 2x Dark Water

Makes a nauseating grinding sound when the blade slides out of it.
Material Feedback Strain

Material Feedback Strain is a strain milestone card found in the Echoes of Death 3 white box expansion.

## Card Text

#### Milestone Condition

A survivor archives 4 resources from their Hoarder disorder.

#### Permanent Effect

A calm wraps around the anxiously beating heart of the survivor, steadying their grasping hands. The deeply-felt sense of security keeps cortical stress levels low. Inheriting the positive chemical feedback between possession and serenity creates a powerful ally in the settlement stores.

Permanently add Stockist to your fighting art deck. The survivor gains Stockist.
Green Lens

Green Lens is a double-sided special Hand AI Card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Green Lens - Closed

When a survivor with a green aura wounds the monster, flip Green Lens to Open.

When a survivor with a white aura wounds the monster, select a Closed lens and flip it to Open. Only flip one lens card this way per wound.

### Green Lens - Open

While the Green Lens is Open, the Hand gains.

While Green Lens is Open, attack rolls from survivors with a green aura only hit on a Perfect hit.

## See Also

* Blue Lens
* Red Lens
* Polarized Aura
Lucernae's Lantern

Lucernae's Lantern is a secret fighting art card found within the Kingdom Death: *Monster* Core Game.

## Card Text

You may Concentrate. If you do, perform Lucernae's Lantern at the start of your next act.

Lucernae's Lantern: You reach into the dream and excise a screeching skull, darker than darkness. It hurtles at the monster.

Reveal hit locations equal to half your blue affinities (rounded down) one at a time. The monster suffers a critical wound at any locations with critical wound effects (Ignore the effects of the trap.) Then reshuffle the hit location deck. Gain +6 Hunt XP.
Lights in the Sky

## Lingering Effects

* After rolling for any endeavor, you may add +1 or +2 to the result

* Requires Graves

* Requires Face Painting

* Requires Inner Lantern

## Triggered by

 Light on the Horizon

Lights in the Sky is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

A spectacular light show erupts against the limitless darkness above. Swirling vivid trails streak overhead. They lift everyone's spirits!

### Lingering Effects

The settlement's collective imagination is set aflame. After rolling for any endeavor, you may add +1 or +2 to the result.

###  Once per settlement phase

 Requires Graves

 6+ | A column of light strikes you! You are filled with the memory of the dead. If insane add 3 Armor
 Armor to every location when you depart this Lantern Year.

###  Once per settlement phase

 Requires Face Painting

 6+ | A column of light strikes you! It infuses your body and you become stronger. Gain the Quixotic disorder.

###  Once per settlement phase

 Requires Inner Lantern

 6+ | Add the Skull Eater settlement event to the timeline next lantern year and gain +1 understanding.

## Notes

* The second endeavor effect erroneously states that it requires "Face-Painting" instead of Face Painting.
Necropolis

Necropolis is a story event in the Lion God Expansion rule book.

You dive into the Ventilation Shaft.

Escape ends this event.

 8+ | The symbols in the passageway portray a kingdom of strength and majesty populated by lion-like beings. As you run your hands across a symbol, part of it loosens and comes free, revealing a cache.
Gain the Old Blue Box strange resource and descend to the Grand Gallery.

### Grand Gallery

roll 1d10.

 10 | Gain 1 Broken Lantern basic resource and descend to the Catacombs.

### Catacombs

roll 1d10.

 7+ | Metallic bloodstains can be seen against deep gashes in the floor. Gain the Silver Urn strange resource. If the Lion God is Level 3+, you recognize this sad place as a monument to loss and descend to the God's Chamber. Otherwise, you escape.

### God's Chamber

roll 1d10.

 6+ | Nearly everything in the crowded room is mauled beyond recognition by tooth and claw. Only a sarcophagus in the center remains untouched. Gain the Sarcophagus strange resource and escape.

### Trapped in a Pit

Gain 1 bleeding token. A survivor adjacent to the Sinkhole must spend 1 survival to save you. If they do, you escape. If they do not, or if you are the last survivor on the showdown board, you die.
Nightmare Ram Expansion

* Content
* Art

### Release Date

August 2014 (Resin limited release)November 29th, 2019 (Hard plastic naked release)

The Nightmare Ram is a limited release resin miniature.

## Store Description

The nightmare ram[*sic*] is the living spawn of a parasitic plant. It subsists on the salt of creatures which it metabolizes to power the glowing bulbs that grow atop its tough horns and the large lantern organ on it carries outside its body. They are sensitive, lonesome creatures that carefully cultivate beautiful, hidden gardens containing the plants that produce them. They will often beat trespassers into a pulp and use them as salt-rich fertilizer.

Like any fruit that has been picked, their life span is short.

## Other Releases

Like several other miniatures, the Nightmare Ram has been previously released in various forms.

### Resin Limited Release

1/13
The Nightmare Ram was originally released as a limited resin release with a First Run limited to 500 miniatures. Since the release of the Nightmare Ram Expansion, teh resin miniature will no longer be released as an Encore.

**Contents**

* 1x Resin Nightmare Ram miniature
* 1x Hard plastic 50mm round base and insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card
* Hand numbered and signed authenticity note (if First Run)

### Naked Nightmare Ram

1/8
This hard plastic kit was released during Black Friday 2019. As a "naked" product it features no cards, rules or packaging of any kind.

**Contents**

* 1x Hard plastic Nightmare Ram miniature
* 1x Hard plastic 50mm round base and insert
Mood

A type of monster AI card. Once mood cards are drawn, leave them in the play area instead of discarding them at the end of the monster turn. Moods can be removed by some items or through conditions listed on the card. If a monster suffers a wound when it has an empty AI deck and discard pile but one or more active moods, it is defeated.
Legendary Lungs (Story Event)

Legendary Lungs (Story Event) is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

The sensation of the Butcher's attack is similar to drowning. Desperately, you gasp for air, only to be met with a mouthful of steel.

The monster's attacks rain down on you, each blow faster than the last. Despite the attack lasting only a moment, things seem to slow down. You feel numb and isolated, as if trapped in an endless body of water. There is no hope or escape, just the pressure from above on your gasping lungs.

As the pounding in your chest intensifies, you recall the even rhythm of the monster's heaving chest. There is a chance you will Learn something.

### Learn

Roll 1d10.

 8 - 10 | It seems crazy, but it makes perfect sense to you- the secret to the monster's attack is its amazing control over its breathing! Despite its anger, the rise and fall of its chest keeps a constant, steady rhythm, even at the height of its brutal fury.
Gain the Legendary Lungs secret fighting art and +3 survival.

If you rolled a 4, 5, 6, or 7 and if the settlement has innovated Drums, the rhythmic pounding in your chest gives you insight. Proceed to the 8, 9, 10 result!
Nuclear Scythe

## Affinity Bonus

Nuclear Scythe is a gear card found in the Dragon King Expansion.

## Card Text

Reach 2

 Affinity Bonus: : Edge ignites! Suffer 3 brain damage. Your next attack with this weapon gains Devastating 1. Limit, once per round.

## Crafting Requirements

The Nuclear Scythe may be crafted once the Dragon Armory settlement location has been built.

### Cost

* 1x Radiant Heart
* 2x King's Claws
* 2x Scrap
Midnight's Children

Midnight's Children is a story event in the Dragon King Expansion rule book.

## Event Text

Weakness is the anathema to strength.

The Tyrant descends the obsidian staircase with a gift. It places the gift at the settlement's center, and heat washes over the cold stone ground for the first time. The settlement gains the Radiating Orb innovation.

The Tyrant beckons each survivor into the light. The gathered survivors Marvel at Their Reflection in the gleaming obsidian.

### Marvel at Their Reflection

Count the number of survivors in the settlement that have at least 1 Dragon Trait.

**3 or less - a pale reflection**

The Tyrant gazes bitterly at the pale, anemic limbs crowding into the warmth of the radiant Orb, their chilled goose-flesh resembling nothing of the proud people he imagined they would be. Roll 1d10.

 10 | The Tyrant takes pity. All survivors without Dragon Traits gain an aspirational surname: Noble.

**4 or more - a flickering reflection**

Among the survivors' dim reflections in the polished black stone of the settlement, the ghosts of the dragons appear to walk among the settlement. Roll 1d10.

 7 - 9 | The Tyrant calls up one hopeful survivor with no Dragon Traits. they place their hands upon the swirling surface of the Radiant Orb. Skin charring in its heat, they gain the Red Fist secret fighting art and the following ability:
 10 | The Tyrant spends time with the nascent People of the Stars. A random survivor gains a Dragon Vestments rare gear. Each survivor with a Dragon Trait gains a random fighting art.
Needle Sword

Needle Sword is a gear card found in the Doll Limited Release/White Box Expansion.

## Card Text

Cursed, Frail

: This gains +1 Perfect hit range.

## Crafting Requirements

Unlike most beta gear, the Needle Sword is acquired through an event, like a rare gear card.

If you reach The Finale, you may instead find the ruins of a broken doll. Gain the Mechanical Heart and Needle Sword beta gear. Limit, once per campaign. (Hunt Event 100)

## Notes

When initially released in the Doll kit, the card had square-cut corners and the blue beta content banner printed on the card.
Monster Controller Bonus

When a monster controller's survivor becomes the target (or one of the targets) from a Pick Target list on an AI card, this foolhardy action earns that player's survivor +1 insanity.

## Previous Version

When a monster controller's survivor is the target of an attack, this foolhardy action earns that player's survivor +1 insanity.
Libra

* Content
* Art

Libra is a limited release resin miniature.

## Store Description

Libra Knight's actions seem capricious but are driven by unseen forces.

Positive traits: Libra is the key guardian. Its highest ideal is balance.

Difficult Traits: Ambushing adventurers, Libra's relentless assault ends only when its victims are grievously wounded by its demonic bow. If an adventurer is worthy, their gaping arrow wounds heal into an esoteric keyhole scar.

Lucky Number: 2. One key for one lock. When Libra finds a perfectly balanced adversary, true love, or destined friend for a lock-scarred adventurer, they bestow a key to these bewildered strangers. In regions strong in elemental balance, these scarred seekers and key-holders gather to chase their destinies.

## Contents

* 1x Libra resin figure
* 1x hard plastic 50mm base and insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card
* Hand-signed and numbered authenticity note (if First Run)

## See Also

* Aries

1/6
Manhunter

The Manhunter is a node 1 Nemesis monster included in the Manhunter Expansion.

## Lore

"Hailing from a far away city, the Manhunter is a sadistic killer. It brutally executes survivors, cowing settlements into willingly submitting people to it. No one knows why it abducts survivors, or what they're used for, only that once taken, they are never seen again. Settlements will have to choose: take up arms against their fellow man, or accept the blood tax.

The Manhunter is a brutal foe, preferring to break enemies' bodies before ending their lives. If it can be defeated, the scarred survivors will benefit from the monster's invaluable hunting tools. If not, the settlement can submit to its will and trade their kin for resources."

## AI Cards

### Special

* Manhunter Data Card
* Full Stride
* Gritty Armament
* Gun Action
* Short Stride
* Tombstone

### Basic

* 2x Crack Shot
* Listen Up!
* Murderous Gaze
* Pistol Whip
* Precise Cut
* Run and Gun
* Running Charge
* You've Already Lost

### Advanced

* Clothesline
* Dirty Fighting
* Disappointment
* Endless Barrage
* Piercing Blow
* Point Blank
* Take 'em All Down
* Wean Cowards

### Legendary

* Never Take Me Alive
* You're Already Dead

## Hit Location Cards

* Achilles Tendon
* Battle-Scarred Arms
* Callused Elbow
* Callused Thigh
* Corded Neck
* Exposed Forearm
* Grimacing Jaw
* Gritty Belt
* Gritty Boot
* Gritty Groin
* Gritty Visage
* Gun Arm
* Hardened Torso
* Hunter’s Hat
* Knotted Back
* 3x Man Trap
* Mangled Groin
* Off Hand
* Ossified Knee Guards
* Rippling Abs
* Solid Shoulder
* 4x Stake
* Trap - This Town Ain't Big Enough

### Strange Resources

* Crimson Vial
* 4x Red Vial
Glorious Head

Glorious Head is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

If the attacker has any age tokens, they suffer rewind.

Rewind: Undo the survivor's attack. Restore any wounds or persistent injuries this attack caused to the monster. Place the survivor 5 spaces away from the monster.

###  Critical Wound

The trauma causes the monster to black out momentarily. The monster gains -2 toughness for the rest of this attack. Cancel any  until the end of the attack.
Masamune

## Keywords and Special Rules

### Keywords

seed, weapon, melee, katana, metal, other

## Crafting Steps

### Requirements

* a survivor with 2+ accuracy who inexplicably survived
* Blacksmith
* a survivor with a **dismembered arm**

### Outcomes

remove the severe injury

Masamune is a seed pattern gear card found in the Gambler's Chest Expansion.

## Card Text

**Deadly 2, Deflect 2**

You must remove 2 of your bleeding tokens to activate this weapon.
Lonely Tree Expansion

### Playtesters

Zach Moroni, Scott Copeland, Zachary Barash, Stanley Adecla, Zac Clark, Team Death

The Lonely Tree Expansion is part of the Expansions of Death Vol. I.

## Store Description

If you can see the Lonely Tree for what it really is, it's probably too late. This carnivorous organism hypnotizes anything that comes near, luring prey with hallucinations of their innermost desires. Once they draw near, the hallucinations turn to ceaseless dreams, while the roots consume the victim in their sleep.

With each meal, a grotesque bulge, appears on the Lonely Tree's branches which slowly swells and takes on certain qualities of the devoured as they are digested. This "fruit" of the Lonely Tree is its true prize, as eating these conglomerations of phytohormones and human gristle can have beneficial (albeit bizarre) side effects. However, make sure to handle them gently while they are close to the tree, as the chemical volatility of the unripened morsels doubles as the Lonely Tree's primary form of self-defense!

## Content

* 1x Hard plastic Lonely Tree miniature
* 1x Hard plastic Lonely Lady minaiture
* 1x Hard plastic Kingdom Death 30mm round base and insert

### Cards

* 1x Lonely Tree Data Card
* 24x Lonely Tree AI cards
* 23x Lonely Tree HL cards
* 5x Lonely Tree Strange Resource cards
	+ 1x Blistering Plasma Fruit
	+ 1x Drifting Dream Fruit
	+ 1x Jagged Marrow Fruit
	+ 1x Lonely Fruit
	+ 1x Porous Flesh Fruit
* 1x The Lonely Tree Terrain card
* 1x Object of Desire Basic Hunt Event card
* 1x Lonely Tree card divider

## Story Events

 The Lonely Lady

 Showdown: Lonely Tree
Man-trap

Man-trap is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The event revealer springs a terrible trap! Roll 1d10.

 10+ | The event revealer's foot knocks into the trap, giving everyone a scare! However, it was already sprung, leaving an unfortunate prize in its jaws. Gain 1 random basic resource.
Leather (Strange Resource)

### Used by

 Almanac Assassinator Beacon Shield Bone Pickaxe Bone Sickle Brave Dirndl (Pattern) Century Shoulder Pads Cyclops Ledger Dark Seamstress Dense Bone Arrows Dragon Chakram Dragon Gloves Dragon Mantle First Aid Kit Green Plate Hunter Whip Kingslayer Lantern Cuirass Lantern Dagger Lantern Gauntlets Lantern Glaive Lantern Greaves Leather Boots Leather Bracers Leather Cuirass Leather Mask Leather Skirt Oxidation Phoenix Faulds Phoenix Gauntlet Phoenix Greaves Phoenix Plackart Regal Plume (Pattern) Regicider Round Leather Shield Rubber Bone Harness Satchel Scrap Shield Seditioner Sense Memory Shielded Quiver Tempered Dagger (Pattern) Tempered Spear (Pattern) Violet Armor Charm Xmaxe

Leather is a strange resource card found in the Kingdom Death: Monster Core Game.
Lordly Roar

Lordly Roar is a basic Dragon King AI card found in the Dragon King Expansion.

The monster's roar propels a searing wind across your face.

Roll 1d10 and add your courage. If the result is less than 12, suffer flee brain trauma and  damage to the head hit location.

Otherwise, you stand your ground. The Dragon King is impressed by your bravery. Gain 3 survival and archive this card.
Meteor Shower

Meteor Shower is an advanced Lion God AI card found in the Lion God Expansion.

## Card Text

Perform Heft. The monster hurls the
object into the heavens! Target the furthest
survivor and place a black lantern token
under then.

All survivors within 4 spaces of the lantern
token suffer  +3 damage to 5 hit locations,
bash, and knockback 7 away
from the token.

If Hollow Earth is in play, archive it and
place the Sinkhole terrain tile on the black
lantern token. Archive all terrain tiles
it touches.

Remove the black lantern token from the
showdown board.
Mammoth Testes

Mammoth Testes is a Gorm hit location card found in the Gorm Expansion.

## Card Text

If you attack from the Gorm's Flank, gain +2 strength when attempting to wound this location.

**Flank**: A space adjacent to the monster that is not in the monster's facing or blind spot.

###  Critical Wound

The attacker gains the Mammoth Hunting fighting art.
The Gorm is enraged and gains +1 damage token.