recursal/Fanatic-Fandom huggingface dataset:
Logical Fallacies

Logical fallacies are flaws in the logic behind an argument. These are quite common in debating and everyday life, and this page will have a list with some of the most common fallacies, with an explanation of each.

Note: Even if someone has a fallacy in their argument, this does not mean that their argument is automatically wrong. It is simply a flaw or error in which the argument is presented

### **Burden of Proof Fallacy**

Burden of proof is when someone attempts to make someone else prove or disprove a claim made by them, when the burden of proof is really on them to prove that their claim is true. The burden of proof always falls on the person who makes the claim first, and they must back up their point. The person who made the claim cannot ask someone to disprove their claim first, because the burden of proof falls on them. The burden of proof is always on the positive claim, and the person who makes the claim.

### **Appeal to Motive Fallacy**

The appeal to motive fallacy is when someone counters the argument by using the motives of the person behind the argument rather than the argument itself.

For example:

"Darkseid beats Thanos because he is above all extensions of space and time, whereas Thanos is not."

"You're only saying that Thanos loses because you love "wanking" Darkseid"

That would be an example of the appeal to motive fallacy. The counter is ignoring the actual argument, and is simply focusing on the intent of the debater.

### **Ad Hominem Fallacy**

Ad Hominem fallacy is when an argument is directed towards the debater, rather than the argument itself.

For example: "You're an idiot for thinking Darkseid beats Thanos"

### **Straw man Fallacy**

The straw man fallacy is when someone twists the premise of the argument that they're countering in order to debunk it.

For example:

Person A: "Darkseid beats Thanos because he has better striking feats"

Person B: "Darkseid isn't Universal level, that's completely wrong"

As you can see, person A never stated that Darkseid is universal level, yet person B brought it up out of nowhere. Keep in mind that this is an extremely simple example of the Straw Man Fallacy. Examples of the straw man fallacy are generally much more complex.

### **Appeal to Popularity Fallacy**

This fallacy is when a debater says that an argument/opinion is correct/incorrect because more people agree with it than not.

For example:

"Darkseid beats Thanos because 67 percent of people voted that Darkseid would beat Thanos"
Pyrokinesis

Pyrokinesis, or simply put, Fire Manipulation, is the ability to manipulate fire. While the intensity of the ability varies, this tends to be a highly destructive and powerful ability when in the right hands, though it can be hard to control. Naturally, fire can be put out by water easily, and often times, fire manipulators don't come with an immunity to their abilities.
Biological Manipulation

As the name suggests, biological manipulation is the ability to manipulate life/organic beings. This can vary widely in terms of potency and can also give the user other abilities such as regeneration. There are two levels to this ability:

1. Being able to manipulate one's own body and control it to do things like shape change, increase stats, etc.
2. Manipulating the very cells or DNA of their body or other people's bodies.
Acausality

## **Summary**

Acausality is the ability to act without be restrained by cause and effect. The amount varies depending on the character with 5 types of Acausality.

## **Types**

**Type 1:** Characters who are unaffected by changes to the past and temporal paradoxes. However, they are still vulnerable in the present and can be manipulated by causality manipulation and similar abilities

**Type 2:** Characters who are immune to changes to the past, temporal paradoxes, fate manipulation, precognition and similar abilities due to only existing in the present and not in the past or future.

**Type 3:** Characters who have different versions of themselves in the past, future or other universes, who can fill in for them and replace the original. This also grants Type 1 Acausality.

**Type 4:** Characters who are able to operate on a different system of cause and effect from regular causality. Characters who have Type 4 Acausality have resistance to Causality manipulation, Fate Manipulation, Precognition and more

**Type 5:** Characters who have Type 5 Acausality are above normal cause and effect, existing outside the causality of a system. Even interacting with someone with Type 5 Acausality might even be impossible
Speed

This page is dedicated to explaining speed in powerscaling and debating situations. Speed is also known as velocity, and it is the distance that something can move in a certain amount of time. There are generally two types of speed used, travel speed and combat speed. However, there is also reaction speed and attack speed.

### **Travel Speed**

Travel speed is how fast a character can move. For example, how fast Superman can fly, how fast The Flash can run, etc. Travel speed is generally not used in debates and VSBattles discussions due to travel speed not having any real combat application. Just because a character can move at light speed while travelling, doesn't mean that they can move at lightspeed during combat situations. However, travel speed does apply to reaction speed because it requires similar reaction speed to maneuver at that speed.

### **Combat Speed**

Combat speed is how fast a character fights in a combat situation. This is directly applicable to a VSBattles discussion, unlike travel speed.
Attack Potency/Destructive Capability

This page is dedicated to explaining the terms "Attack Potency" and "Destructive Capability", two terms coined by scalers and debaters to describe how much damage a character can put out with a single attack. An important thing to note is that while Attack Potency and Destructive Capability are similar, they aren't exactly the same concept.

### **Destructive Capability (DC)**

Destructive Capability is a measure of how much damage a character can put out, or how much damage/destruction a character can cause with a single attack. For example, Superman would have planetary destructive capability, if he can destroy a planet with one punch. The image below is an example of planetary destructive capability

### **Attack Potency (AP)**

Attack potency is another way or measuring how much destructive capability an attack puts out, based on scaling off another character's durability. In better words, if your attack can hurt someone who is x in durability, the AP of that attack would be x. Let's say Superman has planetary durability. If you can KO Superman, you have planetary AP. An important thing to note is that Attack Potency is dependent on the energy output of the attack, not the range.
Magic

## **Summary**

Magic is the ability to manipulate aspects of reality while ignoring the known laws of physics. An important thing to note is that extremely advanced magic can appear to be magic. There are 7 main types of magic.

## **Types of Magic**

* **Technomagic** - Extremely advanced technology that has effects almost indistinguishable from magic
* **Elemental Magic** - Magic that manipulates elements such as fire, water, lightning, etc. Summoning elemental spirits falls under this category.
* **Natural Magic -** Magic that involves manipulating parts of nature such as the weather.
* **Light/Dark Magic -** Magics that are generally seen as either good or bad. An example of Dark Magic would be necromancy whereas an example of Light Magic would be blessings.
* **Illusion Magic -** Spells that create illusions, confusing targets, creating false images, etc. Usually, this would fall under other categories, but for the rare occasions it doesn't, they are isolated in this category
* **Magic Artifacts -** Magic that allows you to perform any of the other types of magic, but only through items that have magical abilities, rather than the user
* **Other -** Any other type of magic that does not fall under any of the other categories
Energy Draining

The ability to absorb energy from their surroundings and/or from others, draining them of their power and/or becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and draining energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.
Scaling & Debating Wiki

**Welcome to the Scaling & Debating Wiki!**
We're a wiki for any member of the powerscaling and debating community. We have character pages, powers and abilities pages, general verse pages and a tiering system. We aim to create an accurate, simple wiki for all comic/anime/fictional lovers who enjoy debating/scaling.

## Rules

1. BNBR. Be Nice. Be Respectful.
2. No NSFW
3. No racism, sexism, or discrimination of any kind
4. All edits must be approved by the moderators of this wiki, on discord.
5. No trolling of any kind.
6. No plagiarism of any kind.
7. Verses that are untranslated or mostly untranslated are banned.

## Important articles

Here are some important and popular pages in this wiki.

Tiering System

Omnipotence

Attack Potency/Destructive Capability

Tiering System Explanation Page

Powers & Abilities

Fictional Verses

*Need help building out this community?*

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
VSBattles Page Template

## **Character A vs Character B**

**Introduction:** This page is dedicated to the battle between Character A and Character B. Add in more additional info on the matchup here

**Character A:** (Copy and paste character summary from character page)

**Character B:** (Copy and paste character summary from character page)

### **Powers and Abilities**

**Character A:** (Copy and paste powers/resistances from character page)

**Character B:** (Copy and paste powers/resistances from character page)

### **Stats Comparison:**

**Tier: Character A (0)**

**Striking Strength: Character B (2-B)**

**Durability: Character A (0)**

**Speed: Character B (MFTL+)**

**Versatility: Character A**

**Resistances: Character B**
Noah

Noah holds the record for the youngest player to appear in the competition (11yrs, 55days). He joined the competition in 2018 where he achieved a tally of 99 points. He has a dual allegiance to England and Scotland. He is the son of Kev, and finished 28 points above his father in their debut competition.
Aquafarm

The **Aquafarm** is a building added in the Ocean update. It is used to grow Fish and Kelp. An Aquafarm uses one unit of fresh Water for every 5 plots. To grow Fish, the temperature must be Normal or Cold, and two Fish per plot are required to start the breeding process. To grow Kelp, the temperature must be Normal or Hot, and one Kelp is used per plot.
Abstract Existence

## **Introduction**

Abstract Existence is when a character embodies an abstraction, such as a concept or idea. This "ability" grants a variety of additional abilities, with the main ability being immortality. Conceptual manipulation is another ability that can be granted by abstract existence. Simply embodying a concept is not enough to obtain this ability. Characters who embody concepts also need additional information proving that them embodying a concept also grants immortality.

## **Types of Abstract Existence**

There are two types of abstract existence.

**Type 1:** Characters who exist solely as an abstraction. In simple words, they are the abstraction. Affecting them would require the ability to affect the abstraction itself.

**Type 2:** Characters who embody an abstraction, but can regenerate or resurrect due to the ability. Destroying the abstraction is required to permanently kill a character with this ability, but can be affected without directly altering the abstraction
Regeneration

Regeneration, also known as a healing factor is the ability to heal from wounds at a much quicker rate than a normal human, sometimes being able to heal from wounds that would have been lethal to an ordinary human. There are multiple types of regeneration, with the potency ranging from simply accelerated healing, to being able to regenerate from a single cell. Characters who were injured in one panel and healed in the next ones should not be immediately put as regeneration, but simply writer error unless further context is given.

**Tier 1 Healing:** Characters capable of healing at a quicker rate than a regular human can, taking days, weeks or even seconds to heal from an injury.

**Tier 2 Healing:** Characters capable of healing wounds such as organ damage and regenerating severed fingers, toes, ears, etc or any other healing at the same level, that a human would be unable to heal from, but wouldn't be fatal.

**Tier 3 Healing:** Characters capable of regenerating lost limbs, brain damage, decapitation or any form of wound that would've proved to be fatal to any normal human being, but the body is otherwise mostly intact.

**Tier 4 Healing:** Characters capable of healing their body after is is non-intact, and has been separated into multiple pieces. An example would be if a character can regenerate after being blown up.

**Tier 5 Healing:** Characters capable of regenerating even when the entire body is non-intact and there are no parts of the body left. This would include regenerating from a cell, drop of blood, etc.

**Tier 6 Healing:** Characters capable of healing their body after there is no biological matter remaining. For example, regenerating from dust, ashes, or even molecules/atoms.

**Tier 7 Healing:** Characters capable of regenerating their body after any physical traces of them have been erased, regenerating their body using their disembodied consciousness. This would go upwards with seemingly no limit to the point where characters can regenerate after their consciousness or existence has been completely erased.
Air Well

The **Air Well** is one of the many buildings in *The Wandering Village*. Production speed depends on the humidity of the biome: Arid = 0%, Dry = 50%, Normal = 100%, High = 150%.

## Upgrades

**Automatic Collector** (1 , 5 , 5 ): building needs no workers, but production speed is reduced by 25%.

**Advanced Funnel** (1 , 10 , 5 ): production speed is increased by 100% and inventory is increased by 50%.

## Description

Extracts water from the air. Works better at higher humidity levels. No water is produced in deserts.
Decontaminator

The **Decontaminator** is one of the many buildings in *The Wandering Village*.

## Upgrades

**Extra Flamethrowers** (1 , 5 ): 3 more workers can be employed at the building.

**Light Gear** (1 , 5 , 5 ): Workers have increased movement speed and carrying capacity, but lose poison resistance.

## Description

Fights the spread of toxic plants using Biogas or Onbu Bile as fuel.
Biomes

**Biomes** are one of the game elements in The Wandering Village and early screenshots presented lush jungles, arid deserts and mountain regions that are wandered by the giant Onbu. As of the 20 July 2023 update, there are 4 biomes: jungles, mountains, deserts, and ocean. A fifth biome, ruins, is on the official roadmap.

### Desert

* Appearance on map: yellow
* Hot temperature with arid humidity; poison: none
* What to expect: very hot temperatures, air wells do not work here
* What can grow: corn, cacti, wheat

### Jungle

* Appearance on map: green
* Normal temperature with high humidity; poison: low while walking, high while laying down
* What to expect: poison forests, poison clouds, and mosquito swarms (which cause a flu).
* What can grow: Beets, tomato, wheat, fish, and kelp

### Mountains

* Appearance on map: pink and blue
* Cold temperature with normal humidity; poison: low while walking, medium while laying down
* What to expect: cold snaps, occasional poison clouds
* What can grow: beets, wheat

### Ocean

* Appearance on map: light blue
* Normal temperature with dry humidity; poison: none
* What to expect: tapeworms, poisonous floating Spore Patch, whirlpools (which are tiring)
* What can grow: Beets, tomato, wheat, fish, and kelp
Blood Extractor

The **Blood Extractor** is one of the many buildings in *The Wandering Village*. This automated structure produces each time Onbu's heart beats; the faster the heartbeat, the quicker it will produce.

## Description

Automatically extracts blood from Onbu's heart with every heartbeat. This process slightly increases Onbu's hunger and slightly reduces its health and trust in you.
UEFA European Championship 2016

The Euros in 2016 became the first season of the Williams Cup, featuring the three founding members: Mart, Con & Dec. The idea was brought to the family by Martyn, to the three who lived in the same household at the time. Connor was happy to take the admin role in the competition, which he was obviously qualified for through his days as a monopoly banker. Some would say he is a natural leader. The tournament was won by Dec, with Con in second, with Mart in third (or some would say last) place.
Quarry

The **Quarry** is one of the many buildings in *The Wandering Village*. Must be placed adjacent to a Boulder (in rare cases 2). After the Boulder has been mined for 200 Stone and disappeared, the Quarry then becomes unproductive and can be deconstructed.

## Description

Produces stone by mining boulders on Onbu's back.
Onbu Doctor

The **Onbu Doctor** is one of the many buildings in *The Wandering Village*. When fully staffed and appropriately supplied, the Onbu Doctor building allows three Onbu interactions:

* **Antidote** administers one dose of Onbu Antitoxin
* **Cure Health** administers one dose of Onbu Health Potion
* **Pet Onbu** increases Onbu trust

## Description

Allows you to send out workers to cure Onbu of poison or heal it.
Durability

Durability is a measure of how much damage a character can take. For example, if a character can tank an attack that can destroy a plane, they have planetary level durability. Durability is not to be confused with stamina or endurance, which refer to how long a character can do something for.

An example of planetary durability would be this. Konvikt has small planetary level durability or possibly higher due to him being able to no-sell enough force from Superman to destroy a small planet.
Mycologist

The **Mycologist** is one of the many buildings in *The Wandering Village*. After being researched, Healshroom can be grown in Freezing, Cold, or Normal temperatures; one Herb is required per plot. Rock Trumpet also can be researched; they grow at any temperature except Torrid, and require one Salt per plot.

## Description

*Plants and harvests mushrooms as ingredients for Onbu food. Plots must be placed on dirt soil.*
Berry Gatherer

The **Berry Gatherer** is one of the many buildings in *The Wandering Village*. Efficiency depends on the number of mature Berry Bushes within a 4 square radius of the building. 23 Bushes provide 100% efficiency.

## Description

Collects berries from nearby berry bushes without damaging them. The more berry bushes surround the building, the more efficient it is.
Small Ship Crew Career Path

Not all space travel is in a starship. There are plenty of smaller craft that ferry goods, people and otherwise explore the universe that are in need of crew. This Progression covers your career while working as part of one of these small ship crews on your way to being the captain of your own ship.

This is a starter career path for Enorians.

## Small Ship Crew Career Progression

### Ship Crew

Gains:

* Items: Cutter/Welder; Sealed Suit; Repair/Tool Kit
* Credit Allowance +1d5
* Skills: Brawling (+1); Piloting, Small (+1); <standard> Ranged (+1); Jury Rig (+1); X Skills (+1)
* Attack Type: None
* Defense Type: Evasion

Age +2 years. Roll 1d10, on a 6+, roll on Life Events chart. Add 2 to Career Change roll.

### First Mate (7+)

Gains:

* Items: Armored Sealed Suit, <standard> Pistol
* Credit Allowance +10
* Perception +1
* Skills: <standard> Ranged (+1); Piloting, Small (+1); Gunnery (+1); Mechanic (+1); Navigation (+1)
* Attack Type: Aim
* Defense Type: None

Age +3 years. Roll 1d10, on a 6+, roll on Life Events chart. No bonus to Career Change roll.

### Captain (9+)

Gains:

* Items: <exotic> Pistol; Small Craft Credit Allowance +10, Courage +1, Perception +1
* Skills: <standard> and <exotic> Ranged (each +2); Piloting, Small (+1); Gunnery (+1); Navigation (+2); X Skills (+1)
* Attack Type: None
* Defense Type: None

Age +10 years. Roll 1d10, on a 5+, roll on Life Events chart. Subtract 2 from Career Change roll.

## Career Change

(Roll 1d10 for each attempt):

* Mercenary Career Path (4+)
* Merchant Career Path (5+)
* Criminal Career Path (3+)
* Explorer Career Path (4+)
* Starship Bridge Crew Career Path (9+)
The Wandering Village Wiki

**Welcome to the The Wandering Village Wiki!**

The Wandering Village Wiki is a wiki dedicated to the game The Wandering Village.

We're a collaborative community website about The Wandering Village that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

We are currently maintaining 473 pages (152 articles)!

Recent changes | New pages | Missing pages

 AboutThe Wandering Village is an upcoming game title developed and published by Stray Fawn Studio based in Zurich, Switzerland. The game released on September 14, 2022.
In this game, the players meet Onbu, a huge creature that strides through the land. The creature's back is the only hope for the lost tribe to find a new place for their settlement after dangerous plants poisoned their land. Onbu now takes them on a journey away from the toxic spores, but the villagers of course also must care for Onbu.

"The Wandering Village" was also presented at the PC Gaming Show E3 2021.

 Trailer

```

```

Released by Stray Fawn on their Youtube channel, October 13, 2020.

 Important articles
* Biomes
* Village building
* Farming
* Missions
* Events
* Resources

 Official Links
Stray Fawn Studio
Official Discord
Official Site

 Stray Fawn TweetsTwitter

 Wiki community*Need help building out this community?*
* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hostility

###### Fast Metabolism

Onbu's base heart rate is increased by 1.75 bpm. It takes less time for Onbu to get hungry or become tired, among other effects. (2 points)

###### Aggressive Spread

Toxic plant spread is 100% faster. (2 points)

###### Ice Age

The global temperature level drops by 1. (2 points)

###### Wood Scarcity

Only few trees grow on Onbu's back. (2 points)

###### The Berry Crisis

A cold snap has killed off all berry bushes. New ones may grow after a while, but you must keep your settlement alive without a single berry bush in the beginning. (3 points)
Onbu Kitchen

The **Onbu Kitchen** is one of the many buildings in *The Wandering Village*. This building allows the player to create two different foods to feed Onbu and two different status conditions for Onbu.

## Description

In order to feed Onbu using the kitchen's food, user must have constructed an **Onbu Feeding Trebuchet**. These are the following foods that can be created in the **Onbu Kitchen**

* **Onbu Food:** **Restores 20% hunger** for Onbu and increases Onbu's trust.
* **Filling Onbu Food:** **Restores 60% hunger** for Onbu and increase Onbu's trust. Researching **Filling Onbu Food** (3 Knowledge) is needed to unlock this food in the **Onbu Kitchen**.
* **Onbu Constipator:** Adds the following effect to Onbu: **Low Digestion**. When active, Onbu defecates less often, causing its belly to rumble and the earth to shake, resulting in buildings collapsing, similar to **Small Sandstorms** and **Small Thunderstorms**. Effect **lasts for 2 Days**. To completely remove this effect, you can feed Onbu an **Onbu Laxative**. Researching **Onbu Constipator** (3 Knowledge) is needed to unlock this food in the **Onbu Kitchen**.
* **Onbu Laxative:** Adds the following effect to Onbu: **High Digestion**. When active, Onbu defecates more often, resulting in more **Dung** produced, at the expense of energy, increasing the rate Onbu becomes sleepier. Effect **lasts for 2 Days**. Researching **Onbu Laxative** (3 Knowledge) is needed to unlock this food in the **Onbu Kitchen**.
Dirt Road

The **Dirt Road** is the starting road in *The Wandering Village*. It is unlocked at the beginning of every playthrough. Villagers move faster when using dirt roads making it an effective tool when designing logistics and manipulating pathing. When Onbu moves through Spore Clouds, poison plants that spawn on it's back have a chance to destroy a dirt road. Because villagers do not auto-replace roads, the player will have to manually make a build order. There is no material cost to build dirt roads unlike stone roads. Placing a build order over dirt road will automatically queue a deconstruction order in order to make space for the building.

## Description

Villagers move slightly faster on dirt roads.

## Gallery

Villagers using a dirt road to reach their destination.
Research Building

The **Research Building** is one of the many buildings in *The Wandering Village*. Researchers work to unlock new technologies. Efficiency depends on the total number of researchers in the village (see table). Some research items require Knowledge, which can be gained by Scavenging via the Scavenger Hut.

## Description

Enables researching new buildings and technologies.
Feeding Trebuchet

The **Feeding Trebuchet** is one of the many buildings in *The Wandering Village*. Onbu can be fed while walking, laying down, or standing still, but not when running, swimming, or sleeping. One serving of Onbu Food will remove 20% of Onbu's hunger.

## Description

*Can be used to launch food for Onbu to eat and decrease its hunger.*

The **Onbu Feeding Trebuchet** is used to launch food for Onbu to eat, decreasing its hunger, or to provide a temporary effect on Onbu. Currently, *four* different foods can be used by the **Onbu Feeding Trebuchet**; Two food types can be used to feed Onbu, each reducing fixed amounts of hunger while the other two foods alter Onbu's digestion speed, reducing/speeding the possibility of producing Dung..

These are the following foods that can be used with the trebuchet:

* **Onbu Food:** When used, it **restores 20% hunger** for Onbu and increases Onbu's trust. *Standard Onbu food made from mushrooms. Can be fed to restore some hunger.*
* **Filling Onbu Food:** When used, it **restores 60% hunger** for Onbu and increases Onbu's trust. Researching **Filling Onbu Food** (3 Knowledge) is needed to create this food in the **Onbu Kitchen**. *Filling Onbu food made from mushrooms and other nutritious ingredients. Can be fed to Onbu to restore a lot of hunger.*
* **Onbu Constipator:** When used, it **restores no hunger** but adds the following effect to Onbu: **Low Digestion.** When active, Onbu defecates less often, producing **less Dung**, causing its belly to rumble and the earth to shake, resulting in buildings collapsing, similar to the effect of **Small Sandstorms** and **Small Thunderstorms**. Effect **lasts for 2 Days**. To completely remove this effect, you can feed Onbu an **Onbu Laxative.** *Decreases Onbu's digestion speed, making it defecate less often.*
* **Onbu Laxative:** When used, it **restores no hunger** but adds the following effect to Onbu: **High Digestion.** When active, Onbu defecates more often, resulting in **more Dung** produced, at the expense of energy, increasing the rate Onbu becomes sleepier. Effect **lasts for 2 Days**. *Increases Onbu's digestion speed, making it defecate more often at the expense of energy.*
The Wandering Village

Keyart of "The Wandering Village" showing Onbu and the logo of the game.

**The Wandering Village** is a game title developed and published by Stray Fawn Studio based in Zurich, Switzerland. The game was released on September 14, 2022. In this game, the players meet Onbu, a huge creature that strides through the land. The creature's back is the only hope for the lost tribe to find a new place for their settlement after dangerous plants poisoned their land. Onbu now takes them on a journey away from the toxic spores, but the villagers of course also must care for Onbu.

## Company credits

**Stray Fawn** is a game studio from Zurich, Switzerland. It was founded in 2016 by Micha Stettler and Philomena Schwab.

* **Programming** ... Micha Stettler
* **Marketing, Gamedesign** ... Philomena Schwab
* **Gamedesign, Animation** ... Markus Rosse
* **Tech Artist, Artist** ... Roger Winzeler
* **Programming, Gamedesign** ... Arno Justus
* **Tool/Web Developer** ... David Stettler
* **Sound and Music** ... Claudio Beck
* **Art Lead** ... Stephanie Stutz
* **Graphic Design**... Denise Hohl

### Projects

* Niche - Breed And Evolve (Android and iOS)
* **The Wandering Village**
* Nimbatus The Space Drone Constructor
* Niche A Genetics Survival Game
* Retimed

### Official Links

* Stray Fawn Studio
* Official Discord
* Official Site
* Presskit

Twitter
Onbu Feeding Trebuchet

Redirect to:

* Feeding Trebuchet

The **Onbu Feeding Trebuchet** is one of the many buildings in *The Wandering Village* used to feed **Onbu**.

* Build Cost: 15 Wood Plank, 5 Stone Slab
* Size: 7 x 5
* Workers: 1
* Storage: 20 Onbu Food, 20 Filling Onbu Food, 20 Onbu Constipator, 20 Onbu Laxative
* Durability: Medium

## Description

The **Onbu Feeding Trebuchet** is used to launch food for Onbu to eat, decreasing its hunger, or to provide a temporary effect on Onbu. Currently, *four* different foods can be used by the **Onbu Feeding Trebuchet**; Two food types can be used to feed Onbu, each reducing fixed amounts of hunger while the other two foods alter Onbu's digestion speed, reducing/speeding the possibility of producing Dung..

These are the following foods that can be used with the trebuchet:

* **Onbu Food:** When used, it **restores 20% hunger** for Onbu and increases Onbu's trust. *Standard Onbu food made from mushrooms. Can be fed to restore some hunger.*
* **Filling Onbu Food:** When used, it **restores 60% hunger** for Onbu and increases Onbu's trust. Researching **Filling Onbu Food** (3 knowledge) is needed to create this food in the **Onbu Kitchen**. *Filling Onbu food made from mushrooms and other nutritious ingredients. Can be fed to Onbu to restore a lot of hunger.*
* **Onbu Constipator:** When used, it **restores no hunger** but adds the following effect to Onbu: **Low Digestion.** When active, Onbu defecates less often, producing **less Dung**, causing its belly to rumble and the earth to shake, resulting in buildings collapsing, similar to the effect of **Small Sandstorms** and **Small Thunderstorms**. Effect **lasts for 2 Days**. To completely remove this effect, you can feed Onbu an **Onbu Laxative.** *Decreases Onbu's digestion speed, making it defecate less often.*
* **Onbu Laxative:** When used, it **restores no hunger** but adds the following effect to Onbu: **High Digestion.** When active, Onbu defecates more often, resulting in **more Dung** produced, at the expense of energy, increasing the rate Onbu becomes sleepier. Effect **lasts for 2 Days**. *Increases Onbu's digestion speed, making it defecate more often at the expense of energy.*
Kitchen

The **Kitchen** is one of the many buildings in *The Wandering Village*.

## Upgrades

**Big Pot** (1 , 5 , 5 ): Kitchen requires one more input resource for all recipes and production speed is increased by 100%.

**Spice Rack** (1 , 5 , 5 ): Kitchen yields one more output resource for all recipes but production speed is decreased by 50%.

## Description

Makes berries, beets and Onbu blood into processed food.
Tiering System Explanation Page

## **Introduction**

This page is dedicated to explain the Scaling and Debating wiki tiering system, specifically for sub-tier 2-A and above. This explanation page is extremely important for any multiversal+ characters, so it is highly recommended that if you will be debating or making pages for characters 2-A and above, that you read this page. While this page and the higher tiers do affect the lower tiers to some degree, it is less important, so if you do not plan on dealing with 2-A+ characters, it is not required that you read this page.

## **Transfinite Cardinals**

The tiering system for this wiki revolves around transfinite cardinals for sub-tier 2-A and above. If you are new to Set Theory, infinite sets, cardinality, ordinality and the like, it is recommended that you watch to following videos to get a general sense of these concepts.

[1] - Watch this video for an introduction to Set Theory

[2] - Watch this video for basic information on cardinality and infinite sets.

## **Why We Don't Utilize Dimensional Tiering as a Means of Tiering**

So the main point of dimensional tiering is that higher dimensional characters are infinitely above characters in a lower dimension. Here are the reasons why this tiering system doesn't utilize dimensional tiering or use higher dimensions as a be-all end all in fictional debates.

* Contrary to popular belief however, dimensions don't grant an inherent increase in power or an "infinite superiority" in relation to a lower dimension being. A higher dimensional object or character would only have infinitely more mass than a lower dimensional character due to existing in more space and does not grant any extra power.
* Secondly lower dimensional objects can have higher mass than a higher dimensional character. For instance, black holes, which are ring singularities, which are lower dimensional, yet can have 6.6×1010 times the mass of the sun, which is a 3D object.

* A Three dimensional being in physics is composed of a finite amount of point-like (zero-dimensional particles) which can have mass and are definitely capable of affecting a higher dimensional space, disproving the notion that a higher dimensional being cannot be affected by lower dimensional beings. Sources: [3]

* Third of all String Theory states that higher dimensions are extremely small in size, and are curled up to about 10^-33 or 10^-35 nanometers, which would make any increase in power so small that it would be pretty much irrelevant. Sources: [4] [5]

* Large Extra Dimensions in string theory have been predicted to have finite extent, ranging from 10 fermis to 10^10 kilometers, so they cannot be equated to uncountable infinities. [6]
Food Stand

The **Food Stand** is one of the many buildings in *The Wandering Village*. Improves productivity by reducing time workers spend traveling to get food. Supplies a 19 square radius around building.

## Upgrades

**Big Baskets** (1 , 15 ): the employee's carrying capacity is increased to 10, and inventory is increased by 50%.

**Ration Guide** (1 , 15 , 10 ): there is a 20% chance that food consumed is not removed from storage.

## Description

Provides food for villagers in remote areas.
Farm

The **Farm** is one of the many buildings in *The Wandering Village*. The number of plots used depends on the crop, the temperature and whether it is set to **Plant & Harvest** or just **Plant**.

## Upgrades

**Farmhands** (1 , 10 ): 3 more workers can be employed at the building.

**Crop Fertilizer** (1 , 5 , 10 ): yield of all crops is increased by 1, but all planting requires Compost.

## Description

Plants and harvests various crops. Plots must be placed on grass soil.
Hornblower

The **Hornblower** is one of the many buildings in *The Wandering Village*. Once Onbu's level of Trust is high enough, the Hornblower can decide which branch to take at crossroads. They can also command Onbu to Lie Down, Walk, and Run; in the Ocean Biome, the commands become Tread Water, Swim, and Swim Faster. Sleep and Eat commands can be given after being researched.

## Description

Used to issue commands to Onbu which it may or may not follow. Allows you to click on crossroads on the world map to decide which way to go.
Lana

**Lana** is a young girl and the player character in Planet of Lana. Her best friend is the cat-like creature Mui. Lana also has an older sister, Ilo, who is captured by the evil robots.

## Trivia

* Her early design goes back to a painting by Adam Stjarnljus which he did in 2017. He talked about the design process in an article of Game Developer together with interviewer Chris Kerr on July 14, 2021.
* Lana's principal look didn't change much, but at some point the studio decided to make her clothing stand more out from the environment.
Scavenger Hut

The **Scavenger Hut** is one of the many buildings in *The Wandering Village*.

## Description

Send out workers to scavenge rare resources and find new villagers. Places that you can scavenge for resources include: Forest, Shrine, Settlement, Ruined settlement, Dune, Quarry, Poison forest, Forest island, Desert island, and more are to be added later.
Planet of Lana

**Planet of Lana** is a colourful, side-scrolling puzzle adventure game created by the Swedish Studio Wishfully. Players are invited to an "Off-Earth Odyssey" and take on the role of a young girl named Lana.

## About

The peace on her planet suddenly is disturbed by invading robots who are capturing her friends and family and Lana must set out on an epic journey together with her new animal companion Mui to save Ilo, Lana's older sister, and her friends. Lana and Mui must work together to overcome all kinds of challenging obstacles.

## Developer information

*Wishfully* was founded 2018. "Planet of Lana" is the studio's first game.

* **Lead Game Design** ... Adam Stjarnljus
* **Lead Animator** ... Olle Engström
* **Co-Director and Script Writer** ... Klas Martin Eriksson
* **Artists** ... Jimmy Chan
* **Level Design** ... Rikard Carlsson

### Studio links

* Studio website
* Wishfully on Instagram
* Wishfully on facebook
* Wishfully on twitter

## Video

Released June 10, 2021 on the Planet of Lana Youtube Channel

## Soundtrack

* The soundtrack of the reveal trailer was created by Ambiens and Kadawatha Productions from Stockholm, and uses a sample of Josh Hoover's song "Great Plains" from his album "Currents".

## Sources

1. ↑ Gamedeveloper interview by Chris Kerr, July 14, 2021.
Creatures

**Creatures** play a role in the game Planet of Lana but at the moment we can't say much about how many different kinds of creatures will appear in the game. The trailer and some descriptions of **Wishfully** reveals the invasion of a robot army that changes the world on the planet. Other revelations in the trailer are creatures, like the companion of Lana, the cat-like Mui, and also huge monsters on land and under the sea that likely pose a threat or obstacle on their journey.
Like some spider lookin ass
by the way if you are from the us viewing this, go take a shower
Corporate Soldier Career Path

The Megacorps didn’t become mega by chance, or by making money alone. There’s not a mega corporation out there that doesn’t have a private army ready to deploy at a moment’s notice. First drafted into existence prior (and some say causing) the Corporate Wars on Earth, the Megacorps “security forces” are some of the most well-funded private armies in the galaxy. While not nearly as numerous as the Terran Sovereignty’s military force, they could definitely hold their own in a small skirmish. Notable forces include MendouTech’s experimental tech division, wielding high end laser weapons and energy shields and PharmaWare’s Booster Corps.

This is a starter career path for the Terrans. This career path is denied to Karthans and G’rek Zoor.

## Corporate Soldier Career Progression

### Corporate Soldier

Gains:

* Items: Combat Rifle; Combat Knife; Grenades; First Aid Kit; Flak Armor
* Credit Allowance +10
* Courage +1
* Skills: Ranged (+1); First Aid (+1); Melee (+1); X Skills (+1)
* Attack Type: None
* Defense Type: Counter Attack

Age +2 years. Roll 1d10, on a 5+, roll on Life Events chart. Add 2 to Career Change roll.

### Name: Corporate Officer (6+)

Gains:

* Items: Heavy Pistol; Local Comms Unit; Binoculars; Medic Kit; Armored Sealed Suit
* Credit Allowance + 10
* Perception +1 Skills: <standard> Ranged (+1); Melee (+1), X Skills (+1); X Skills (+1)
* Attack Type: Aim
* Defense Type: Evasion

Age +3 years. Roll 1d10, on a 6+, roll on Life Events chart. No bonus to Career Change roll.

### Corporate Leader (8+)

Gains

* Items: Energy Shield; Local Comms Unit
* Credit Allowance +15,
* Courage +1, Perception +1
* Skills: <standard> Ranged (+2); X Skills (+2); Melee (+2); X Skills (+1)
* Attack Type: Called Shot
* Defense Type: None

Age +10 years. Roll 1d10, on a 6+, roll on Life Events chart. Subtract 2 from Career Change roll.

## Career Change

(Roll 1d10 for each attempt):

* Martial Artist Career Path (7+)
* Mercenary Career Path (3+)
* Corporate Booster Career Path (4+)
* Corporate Ladder Career Path (6+)
* Criminal Career Path (5+)
* Small Ship Crew Career Path (8+)
Story

The peace on Lana's planet suddenly is disturbed by invading machines who kidnap the native population. Lana must set out on an epic journey to save Ilo (her older sister) and the rest of Tailo Village. Along the way, she meets Mui, a cat-like animal trapped in a cage. After freeing it, Lana and Mui become fast friends. Lana and Mui must work together to overcome all kinds of challenging obstacles.
Events

There are two kinds of **events**: map events and scavenging events.

## Map Events

Upcoming and past map events are shown on the map screen. These include tornadoes, cold snaps, poison forests, poison clouds, mosquito swarms, settlers, and nomads. Some map events can only be triggered if they are on Onbu's path when it gets to them, and thus can be avoided or encouraged by changing Onbu's speed.

## Scavenging Events

These can be found by your scavenging parties. They do not happen every time. See Scavenging for details.
Sammy Glowerson

Mr. Glowerson (Father)

Mika

Frances

Inst

> TBA
>
> - Official Bio

**Sammy Glowerson** is Alessia Glowerson's Younger Brother. He is A Crimson Bat with an Unicorn Horn.

## Appearance

Sammy is A Crimson Bat with Black Ears, Neck Fur and Wings. He Also Has Fluorescent Eyes, A Tan Unicorn Horn, Gray Claws and A Small Tail. His Inner Ears are Gray Like His Claws. He Strongly Resembles His Older Sister, Except He is Shorter, Has Green Eyes, A Unicorn Horn, and A Dark Gray Nose.
Mercenary Career Path

Sometimes work needs to be done that no one would rather do. Enter the Mercenary. Willing to do almost anything to make a credit, sometimes even putting their bodies on the line, there’s always someone available to make that credit. Most mercs start out as bodyguards or house guards or just doing escort jobs for criminals and ambassadors alike. It’s not the most glamorous life, but for some it is the only life. Often operating on the edge of society and in the grey areas of the law, it can be a life of pure freedom. Only the very best survive, and are often very well known, and equally as respected or even feared.

This is a starter career path for the Canidae, Cargothians, Luvatids, G'rek Zoor, and Terrans. This career path is denied to Karthans.

## Mercenary Career Progression

### Bodyguard

Gains:

* Items: <standard> Combat Rifle or Shotgun; Combat Knife; Flak Armor
* Credit Allowance +1d5
* Skills: <standard> Ranged (+1); Melee (+1); Brawling (+1); Contacts (+1); X Skills ( +1)
* Attack Type: None
* Defense Type: None

Age +2 years. Roll 1d10, on a 5+, roll on Life Events chart. Add 2 to Career Change roll.

### Tracker (3+)

Gains:

* Items: <standard> Sniper Rifle; <standard> Pistol; Sealed Suit
* Credit Allowance +2d5, Courage +1
* Skills: <standard> Ranged (+1); Melee (+1); Tracking (+1); Persuasion (+1); Contacts (+1); X Skills (+1)
* Attack Type: Aim
* Defense Type: Concealment

Age +3 years. Roll 1d10, on a 5+, roll on Life Events chart. No bonus to Career Change roll.

### Soldier of Fortune (6+)

Gains:

* Items: Land Vehicle; <standard> Rifle or Pistol; Armored Sealed Suit
* Credit Allowance +15
* Courage +2, Perception +1
* Skills: Piloting, Small (+1); Information Gathering (+2); Contacts (+2); X Skills (+2)
* Attack Type: None
* Defense Type: Counter Attack

Age +10 years. Roll 1d10, on a 5+, roll on Life Events chart. Subtract 2 from Career Change roll.

## Career Change

(Roll 1d10 for each attempt)

* Martial Artist Career Path (7+)
* Merchant Career Path (5+)
* Corporate Soldier Career Path (3+)
* Criminal Career Path (3+)
* Explorer Career Path (4+)
* Military Career Path (2+)
* Small Ship Crew Career Path (8+)
Special Abilities

Various Species have different abilities which are defined here.

* **Blindsight**: This species has developed the ability to sense in lightless environments and suffers no penalty for checks or attacks made in near or total darkness.
* **X Breathing**: You breathe in X environment. This is usually exclusive of an oxygen environment unless otherwise stated.
* **Diminished Senses**: Your senses are a bit lacking compared to those of other species and as such you suffer a –20 to any skill checks involving that particular sense (hearing, smell, vision, etc.).
* **Frail**: Some species aren’t quite as tough as others and due to this suffer an additional 1d5 damage from physical attacks.
* **Immune X**: Your species isn’t bothered by damage from this type (X). As such, you receive a +100 to your armor saves versus that type of attack.
* **Improved Senses**: Your senses are heightened beyond those of other species. This grants a +20 to skill checks involving the senses involved (vision, smell, hearing, etc.).
* **Languages**: These are the languages your species can generally speak and write.
* **Low-Light Vision**: You can see in near-darkness as well as in daylight. There are no penalties for checks or attacks made in low light conditions.
* **Psychic**: Your species has enhanced mental abilities.
* **Speed**: This is your land movement speed expressed in feet per round.
* **Regeneration**: A few species have natural healing abilities that have helped them survive over the eons. This ability comes in two levels;
	+ Minor Regeneration grants a slow heal that grants your END Threshold health points per 10 minutes.
	+ Major Regeneration gives back END Threshold in health each round.
* **Resistance to X**: You are naturally resistant to whatever type of damage (X) and are granted a +20 to armor saves against attacks of that type.
* **Susceptibility to X**: You have a particular weakness to X and are subject to a -20 to armor saves versus that type of attack.
* **Tough**: Natural resistances to physical damage have developed in this species. Physical attacks do 1d10 less damage.
* **Vulnerability to X**: This species has very little, if not any, resistance to some elements. Attacks that are of type X inflict a –100 penalty to armor saves