Entity List

This is a list of all Entities you can use in Movie Battles II Level Design.

## ammo\_ entities

* ammo\_all
* ammo\_blaster
* ammo\_force
* ammo\_detpack
* ammo\_metallicbolts
* ammo\_powercell
* ammo\_rockets
* ammo\_thermal
* ammo\_tripmine

## func\_ Entities

* func\_bobbing
* func\_breakable
* func\_button
* func\_door
* func\_glass
* func\_group
* func\_pendlum
* func\_plat
* func\_rotating
* func\_static
* func\_timer
* func\_train
* func\_usable
* func\_wall

## fx\_ Entities

* fx\_rain
* fx\_runner
* fx\_snow
* fx\_spacedust
* fx\_weather

## info\_ Entities

* info\_camp
* info\_jedimaster\_start
* info\_notnull
* info\_null
* info\_player\_deathmatch
* info\_player\_duel
* info\_player\_duel1
* info\_player\_duel2
* info\_player\_intermission
* info\_player\_intermission\_blue
* info\_player\_intermission\_red
* **info\_player\_siegeteam1**
* info\_player\_siegeteam1\_authentic
* **info\_player\_siegeteam2**
* info\_player\_siegeteam2\_authentic
* info\_player\_start
* info\_player\_start\_blue
* info\_player\_start\_red
* info\_siege\_decomplete
* info\_siege\_objective
* info\_siege\_radaricon

## item\_ Entities

* item\_\*\*\*\*\*
* item\_ammodisp
* item\_binoculars
* item\_eweb\_holdable
* item\_forceboon
* item\_healthdisp
* item\_jetpack
* item\_medpack
* item\_medpack\_big
* item\_medpack\_instant
* item\_seeker
* item\_sentry\_gun
* item\_shield
* item\_shield\_lrg\_instant
* item\_shield\_sm\_instant
* item\_ysalimari

## light Entities

* light
* lightjunior

## misc\_ Entities

* misc\_ammo\_floor\_unit
* misc\_bsp
* misc\_faller
* misc\_hologram
* misc\_G2model
* misc\_maglock
* misc\_model
* misc\_model\_ammo\_power\_converter
* misc\_model\_health\_power\_converter
* misc\_model\_shield\_power\_converter
* misc\_model\_satic
* misc\_portal\_camera
* misc\_portal\_surface
* misc\_shield\_floor\_unit
* **misc\_siegeitem**
* misc\_skyportal
* misc\_skyportal\_orient
* misc\_skyportal\_dest
* misc\_turret
* misc\_turretG2
* misc\_tutorial\_checkpoint
* misc\_uipopup
* misc\_updateforcecfg
* misc\_weapon\_shooter
* misc\_weather\_zone

## ref\_ Entities

* ref\_tag
* ref\_tag\_huge

## target\_ Entities

* target\_activate
* target\_ambient
* target\_command
* target\_counter
* target\_deactivate
* target\_delay
* target\_extend\_time
* target\_flash
* target\_give
* target\_gravity
* target\_interest
* target\_kill
* target\_laser
* target\_location
* target\_logic\_progression
* target\_play\_music
* target\_position
* **target\_print**
* target\_push
* target\_random
* target\_relay
* target\_remove\_powerups
* target\_screenshake
* target\_score
* target\_scriptrunner
* target\_siege\_end
* target\_speaker
* target\_teleporter
* target\_weather

## trigger\_ Entities

* trigger\_always
* trigger\_asteroid\_field
* trigger\_capture
* trigger\_heal
* trigger\_hurt
* trigger\_hyperspace
* trigger\_lightingstrike
* **trigger\_multiple**
* **trigger\_once**
* trigger\_push
* trigger\_shipboundary
* trigger\_space
* trigger\_teleport

## waypoint\_ Entities

* waypoint
* waypoint\_navgoal
* waypoint\_navgoal\_1
* waypoint\_navgoal\_2
* waypoint\_navgoal\_4
* waypoint\_navgoal\_8
* waypoint\_navgoal\_small

## weapon\_ Entities

* weapon\_blaster
* weapon\_bowcaster
* weapon\_bryar\_pistol
* weapon\_bryar\_pistol\_old
* weapon\_concussion\_rifle
* weapon\_demp2
* weapon\_det\_pack
* weapon\_disruptor
* weapon\_emplaced
* weapon\_flechette
* weapon\_melee
* weapon\_repeater
* weapon\_rocket\_launcher
* weapon\_saber
* weapon\_stun\_baton
* weapon\_thermal
* weapon\_trip\_mine