recursal/Fanatic-Fandom huggingface dataset:
Odsni

A child's depiction of Odsni for yearly festival, Servant Appreciation Day

### Aliases

Qui Ministrat, Big Od, Odbob, Oddie the Roddie, Skinny White, Ratbane, Lil Hiss, Mad Dog, The White Snake

### Occupation

Part-time legend atm, looking for work as an unpaid sorcerer's assistant

## Appearances

### Portrayed by

Leo Davies ;) (hmu for my video portfolio)

## Background

*A white, scarred and scaly snout pokes out from a black cloak that shrouds a small body. With hunched shoulders, he hobbles along in a slow, shambling gait. Red eyes glow from the darkness of his hood, and a forked tongue darts back and forth across small, pointed teeth. "Have's you seen the massssster".*

It is a hotly debated subject amongst scholars on when the being, known as ***Qui Ministrat*** in the old tongue or more commonly ***Odsni*** in the common tongue, came into existence. Some say he was one of the original gods who took part in the **Magnadecium**, others claim he was an attempt by the gods to create the ultimate servant, and others still believe him to have been created by the ***The Palladium Elders***, being key to their eventual victory over ***Itabrius Vren***.

However he was created, there is no denying the influence he has had on the planet of **Rydoneus**. Consistently believed to be one of the most powerful beings known across realities, Odsni is revered in cultures across the globe. Some, such as the ***Odinites*** of north eastern ***Grezmadon***, worship him as their patron god. Universally he is seen as the ultimate servile figure. He represents to many, the limitless potential that people, cultures and societies may have under powerful leadership. In fact, many rulers and regimes across the globe actively encourage their citizenry to emulate ***Odsni's*** traits. These include complete submission to authority, unflinching loyalty and a willingness to follow any order. Celebrations such as Servant Appreciation Day in ***Ganymere***, and The Dance of the White Snake in ***Vruvikria*** are held in his honour.

The exact limits of ***Odsni's*** power are unknown. It is said that his eyes are in fact two suns, given to him by his original master. Regardless, in order to unlock his power, he needs to be commanded to by his current master. Without the drive of a master, nothing can coax him to use any but the smallest scraps of his magical energy. Few however, are willing to take on this mantel. For while it provides almost unlimited power, every master that Odsni has had throughout history has been consumed by the burning fire that is his loyalty. Examples include ***Ptolemy the Dragon*** in 2400 BT, ***Agrill of Compton*** in 987 BT and ***Ogless Mogless*** in 333 PT.

But yeah, he's pretty cool. Also, Louis is the worst DM that has ever existed in the history of existence.
Magic Bones

Magic Bones are the gateway for advanced battle and partner research. Without them, you cannot complete these essential researches.

## **Things to know about Magic Bones:**

* To check how many Magic Bones you have, simply go to your temple of wisdom and your amount will be displayed at the top
* The monster that provides Magic Bones is called a skeleton warrior. You will see these on the map
* Magic bones cannot be transported
* You cannot produce Magic Bones
* Resource gathering speed boosts do not help with magic bone gathering
* You can purchase magic bones with gems or from the store using money
* The druid title speeds up magic bone gathering
* Level 10 magic bones only spawn in on the swamp

## **Tips and Tricks about Magic Bones:**

* The faster you and your server gather the other resources on the swamp, the faster bones will spawn
* You can spawn in 4 level-8 bones per day by searching for the Agatha
* Gather magic bones on your territory
* Create some alt accounts and upgrade them to stronghold level 20. You will be able to spawn in more Magic Bones with them each day.
* Work with your clan. Magic Bone numbers are limited. Always keep watch for bones that have spawned in
* Follow your servers magic bones rules (if you have them)

## **Magic Bones level 7-10**

 7
 8
 9
 10

## **How to increase magic bone gathering efficiency?**

1. Upgrade your gentle watch rune word level as high as you can. Use this when gathering Magic Bones on your territory
2. Gather Magic Bones on your territory. You will get a territory bonus
3. Research your territory gathering bonus to level 15 as fast as you can at the temple of wisdom
Sage

**Appearance**

Sage is 104, and 5”5 tall. Her skin is fair - almost luminescent, and gleams under the moonlight. Her hair is hip length, silvery white, and is almost always tucked behind her pointed ears and clipped back with a half moon clip carved from wood. Her face seems young in contrast to her deep green eyes, which always seem to be in awe of the thinks she is seeing, but are often lined with worry. Her nose is petite and spotted with a few dark freckles - the only blemish on her otherwise creamy complexion.

She wears a soft linen pants and a tunic which tightens at the elbow and then flares out almost past her thumb, with very worn in boots laced up to mid calf. She also wears a slightly torn, thick structured, deep green coat brought in at the waist with a brown belt engraved with vines and leaves.  It has many pockets both on the inside and out, which is often filled with pieces of sage, lavender, viles of potions, or quills. She also has a golden chain around her neck, with a small pointed star pendant. On the back side of the pendant is a jagged engraving of three letters - L S; standing for Lavender Selene, her younger sister.

**History**

Sage’s family was highly regarded in the forest quild due to the longstanding history of being teachers within the community. Due to this, her parents were often asked to host lectures and short courses in Bronhatan at the school of magic. Sage has always had an interest in knowledge and has had it instilled in her since a young age that it is the highest form of wealth.

When Sage was only young, her little sister was kidnapped from their home whilst her parents were away in Bronhatan teaching. Her parents and the tight knit community were horrified, and Sage was distraught. She left in the dead of the night, vowing to find who took her sister, and to protect all those that she could from darkness in the process. Since leaving she has had very little contact with her family, and believes they have disowned her. This is not the case however, and they often seek out information as to where Sage is or has been - and mostly if she is safe.

**Demeanour**

Sage is quiet spoken, but strong willed and stubborn.  She will always stick up for those less fortunate and is very loyal - however she is not afraid to bend the truth or law for the greater good, as long as it causes minimal harm to others. She is very light on her feet, and is a very good tree climber. She enjoys being a teacher and the 'wiser' one, but finds close minded creatures to be infuriating. Those who challenger her knowledge also cause her to be irritated, but she respects their attempt at teaching Sage herself. Destruction of flora and fauna for no reason will send her into a slight rage, however she recovers from it quickly (only after a sincere apology and some form of reformation though).
Ganymere

## Map

The Hol Province is mostly farmland, forest and beaches, containing 4 towns, the capital being Hol which is ruled by Ulakrek Vallery. The Hol Province has a variety of races but a slightly denser population of orcs, especially in Hol. The province is surrounded by a large stone wall to help combat any sort of invasion that might occur, a lot of the folk think it's an eyesore but trust it to keep them safe. Each town sells different types of stock, so be sure to visit each one if you can't find what you're looking for.
Simon

**Description**

Simon is a 30 year old half elf, standing at 5"11 with pale skin. His eyes are blue and heavy set with sleeping bags. His hair is short, scruffy and brown along with heavy stubble. Simon wears a brown cloak and simple leather armour so he can keep nimble he wears a necklace that he was able to take from his mother before she died which he hides because it would ruin him if he lost it.

**History**

Simon lived with his mother in \_\_\_\_\_. Simon always had a trouble with stealing if he saw anything of value he couldn't help himself. One day he was in the town markets where a stall caught his eye, it was full of trinkets and jewellery. A ring caught his eye that he thought his mother would like so he asked how much it would cost and the merchant told him it was 20gp Simon didn't have this much money so he pretended to be uninterested but as he was walking away he knocked over some pot in the front of the store and slipped the ring in his pocket. Excited to give this to his mother she so excited when he gave it to her but when she slipped it on it turned from stunning gold to a dull grey and started to climb up her arm in a better of seconds his mother was stone. Simon ran into the markets to look for the merchant who he stole from but his entire shop had disappeared and the only thing that was left was a sorcerers mark on the floor. in a fit of rage Simon burnt down the store and ran as far as he could where he was ambushed by Roger Wingham the leader of the Hidden Blood who decided not to kill him but Simon had to become one of them and train with them. Simon jumped at this opportunity so he could track down the sorcerer who killed his mother. Simon now trusts no one besides the Hidden Blood. Who's objective was to steal from the paladins as they didn't agree with how ruthless they were in the north and they were destroying all of the cultures and forcing everyone to follow their ways.

**Demeanour**

Simon is a serious character that doesn't joke much and can be quite petty he has a short temper but if you are his ally he will do anything in his power to help you.

**Family**

All of Simons biological family are either dead or have left. Simons father left when he was a child to the paladins to work but got killed in duty but neither Simon or his mother found out leading to his further mistrust of the group. The only father figure Simon had was Roger Wingham.

**Likes/Dislikes**

He has the book where he takes nots of flora and fauna as its his passion to know where everything is and how the ecosystem works. Simon hates needed contact

**Aspirations**
Locations

# Rydoneus

***Rydoneus*** is the realm where this adventure takes place. A world bustling with life and packed full of information and tales for you to explore and discover. You and your party will journey across lands, sail the seas, and trudge through other realms that they may or may not be welcome in. Not much is known about ***Rydoneus***, a lot of history books, artifacts, and other evidence of the past have been destroyed either by war, terrorism, or for the greater good. Quite convenient really.

*A labeled map of Rydoneus*

*(A WIP Map)*

## Continents

* Ganymere
* Grezmadon
* Onycribus
* Thaslofell
* The Graveyard of Giants
* Untamed Elderwild
* Vruvikria

## History

***Rydoneus*** is almost always referred to in north, east, south and west regions. This groups together some continents but helps to refer to broader parts of the world where culture is similar and large ongoing events are warned about. Many residents can refer to the countries and continents, but being regular people, they mostly know the continents rather than the countries and provinces unless they are from there. In the west we have the orcs and paladins fighting for land on the continent ***Ganymere***. A battle of conquest and blood, either side drawing in help from the dwarves. After abuse from both sides, the dwarves refused to supply any more resources, human or material, to the paladins and orcs. ***Ganymere*** is where you will start your adventure.

## Regions

In the northern region lies ***The Graveyard of Giants***. Rumours can only tell of what is in these snowy wastelands, as adventurers rarely return, and if they do, their mind is broken into pieces. The few who make it tell fractured stories which make no chronological sense, and others speak gibberish or have lost senses such as sight and hearing.

In the east, the continents are still with peace. Aarakocra have religious temples that focus on meditation and becoming one with the world. There are some who journey here to seek enlightenment, others to disrupt the peace as they deem gaining focused power through these efforts is against the grain of the world. Below the mountainous lands where the aarakocra dwell live tortles, with slightly altered religious views but many similarities are at play.

The southern lands contain territories that were effected by *The War of Magic* the most. Here the climates are wild and inconsistent, there are a lack of cities in the south due to this fact. The large continent that makes up most of the south is almost uninhabited and unexplored. Adventurers are likely to return out of fear or being unexpectedly unprepared for the journey that they took. There are no complete maps of the southern continent but there is speculation in the scientific research. However, most of this is shrugged off or purely theoretical considering the climate and nature of the south region.
Smilodon Attack

The event requires a Rank-4 or rank-5 Clan member to select a Smilodon Lair on the map to register. After the register, Smilodon will attack all Clan members immediately.

Each time players defend a Smilodons' attack successfully can get personal scores. Extra scores will be rewarded according to players' Power.

Once failed to defend  Smilodons' attack, the attack won't continue. When all members in Clan failed once, the Clan event is over.

Elite Smilodon will appear in every 5 waves. They are very powerful! Please be careful !

Clan members can fight together to defend powerful Smilodons' attack. Players can also get personal scores by reinforcing other Clan members.

Notice: If a player quits the Clan during the event or participates in Cross-Server events, then the player's event score will be cleared and the player won't be able to participate in this event again.

Smilodon attacks will ignore the effect of the Peace Shield and will deal a small amount of dmage.

Successfully defend 1 wave of Smilodon attack=100 point

Successfully defend 2 waves of Smilodon attacks=150 point

Successfully defend 3 waves of Smilodon attacks=200 point

Successfully defend 4 waves of Smilodon attacks=250 point

Successfully defend 5 waves of Smilodon attacks=450 point

Successfully defend 6 waves of Smilodon attacks=350 point

Successfully defend 7 waves of Smilodon attacks=400 point

Successfully defend 8 waves of Smilodon attacks=450 point

Successfully defend 9 waves of Smilodon attacks=500 point

Successfully defend 10 waves of Smilodon attacks=700 point

Successfully defend 11 waves of Smilodon attacks=600 point

Successfully defend 12 waves of Smilodon attacks=650 point

Successfully defend 13 waves of Smilodon attacks=700 point

Successfully defend 14 waves of Smilodon attacks=750 point

Successfully defend 15 waves of Smilodon attacks=900 point

Successfully defend 16 waves of Smilodon attacks=850 point

Successfully defend 17 waves of Smilodon attacks=900 point

Successfully defend 18 waves of Smilodon attacks=950 point

Successfully defend 19 waves of Smilodon attacks=1,000 point

Successfully defend 20 waves of Smilodon attacks=1,200 point

Successfully defend 21 waves of Smilodon attacks=1,100 point

Successfully defend 22 waves of Smilodon attacks=1,150 point

Successfully defend 23 waves of Smilodon attacks=1,200 point

Successfully defend 24 waves of Smilodon attacks=1,250 point

Successfully defend 25 waves of Smilodon attacks=1,500 point

You need at least 9,295 point to get rank reward.
Hol Prison

## Summary

Here the scum of ***Rydoneus*** come to rot in a jail cell. Heavily guarded and well looked after by **Sayzha** this prison houses some of the worst criminals in the Hol Province. It is just over 200 years old and has been run by **Sayzha** for around 75 years, she has done a lot of work restoring it and getting it back up on it's feet. The old owner and guard keeper **Yuran** did not care about the upkeep, and many prisoners died in their cells or were able to break free due to the lack of security.

There is an event that has been nicknamed *The Grand Escort* in which some guards took bribes from the prisoners and every last one was able to escape. This happened just before **Yuran** resigned and **Sayzha** took on the job.

## The Grand Escort

In 883PT, the prison Leader **Yuran Helngwik** let the prison almost fall to ruin, as h underpaid guards and abused prisoners. Years of poor conditions lead to a plan among the prisoners and guards to free everyone, while also having the guards pocket a large amount of money. The prisoners successfully escaped and are now in refuge and have set up new lives. The guards no longer work at the prison and all of them fled The Hol District or ***Ganymere*** all together
Adventures in Rydoneus Wiki

A wiki for a D&D Campaign.

**Welcome to the Adventures in Rydoneus Wiki!**
Welcome fellow adventurers to the world of Rydoneus. Here you will find all the information gathered in one hub. I will continue to expand the lore of the world on this wiki and log party adventures in case you lot forget anything.

## Important articles

### History

* World History
* Party History
* Calendar

### Homebrew Activities

* Gathering Herbs & Plants
* Reading Books

### Locations

* Continents & Countries
* Provinces
* Cities & Towns
* Places of Importance

### Organisations

* Guilds
* Religious
* Criminals
* Societies

### People

* The Party
* Allies
* Enemies
* People of Importance

### Religions

* Gods & Goddesses
* Cults

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Flussdorf

A small town north-east of the prison. Home to most of the guards, many of the citizens here travel to the beach in the north for a day's vacation

## Shops

Currently on sale: Meatball Soup w/ Oat bread, Coffee + Toast
The exterior of the tavern is very round, the front door is underneath a deck, between two large logs for support. It's made of a grey brick and has two very large round windows at the front and on the sides.

Inside, the bar / counter is at the opposite end of the room, there are some round tables with patrons, and a long rectangular table to the right hugging the entrance wall. On the far right wall there is a staircase leading to the second floor. Behind the counter are barrels lining the wall and a shelf of coloured bottles. To the left is a small stage for a band with 3 chairs.

 ***Hermit's Rest*** | **Melissa & Scrobble** | The outside of the building is a little small, but it looks 3 stories tall. On the second floor are some large circular windows with metal supports, on the highest floor the windows have some wooden shutters. The first floor has glass, green tinted windows and wooden window sills with empty pots. It's made of white brick with a thatched roof.

 ***Wild Leaf Brewery*** | **Janet** | Sells potions, currently on sale: Philter of Love (88gp)
Borger King

Borger king is a reoccurring joke on the OrangE channel. This started when someone asked OrangE to build Burger King and he made the iconic design, borger king has been a returning figure sometimes also called Bearger King. The discord had a channel dedicated to Borger kings made in unique ways rather that be in a diffrent game, art or a new way of doing it in dst. OrangE had put all of these into a compilation video showcasing some of the ones that had been put in the server forever archiving these creations on his channel.
Hol's Harbor

Hol's harbour is a very small village, it only has about 9 houses, all of which are quite close to each other. Opposite of the houses is a tavern and inn, as one building. The dock is small and has an authority hut nearby.

## Buildings

The Dizzy Fish, a local tavern where sailors come to celebrate their travels

## People

 **Ron, Glon,** & **Bon** | **Gnomes, Male** | 3 Gnomes who are regulars at the bar, they are friendly but a little socially awkward. They don red, green, and blue cloaks respectively
The snap

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
On December 13 of 2020 we lost about 90 % our rooks at 12 30 pst time during a live stream called "streming floor is lava + player possesion mod" to the orange man him self dose orange hate his own kind? Probably
Redrat

**Appearance**

Redrat is a 21 year old Teifling, standing at 6"2 with wine-red skin. Her eyes are black, the same colour as her hair, which is silken and scattered with small braids down to her waist. Her horns lay almost flush along her skull, and curve slightly upwards to end at just above the top of her head. She wears a gold bangle on her left wrist and knee high boots along side her leather armour and a black jacket, fitted at the waist and flared to her knees, the hood of which she always wears up around people she doesn't know. Her tail is constantly moving, however absentmindedly, and transitions from the colour of her skin to darker, to black at the pointed tip.

**History**

Redrat was abandoned at a gladiator ring in the West, with no ties to her parents or early life besides a gold bangle with she wears to this day. Growing up in the ring as the only Tiefling, she was ignored and excluded by all other fighters besides one; Taeshan, a human male who entered the ring a year after she did. The pair became inseparable. At ten years old, they were both bought by a different ring in the East and transferred together. After 9 years there, Redrat was recruited by the Aconite Fraternity. While this was a welcome change from the world of blood sports, she found herself once again tied down by others and alone again. After apprenticing for a year, she was sent out as a scout to keep an eye on things across the land. As she was sent out, she had a bonding spell cast over her, meaning while she has free reign for the time being, if the guild wanted her back, or to not go somewhere, she would have to obey that will. She isn't privy to their intentions or motives, and is desperate to break the spell so she can finally be chained to no-one and no organisations for the first time in her life.

**Demeanour**

Redrat is a sarcastic and simultaneously blunt character, with little patience for small talk or nonsense. She's often angry, but thrives off of action and sneaky little schemes. She stands tall, and is very wary of her surroundings.

**Family**

Redrat has no known blood relatives but considers Taeshan family, and is beginning to feel the same way about her current party - while she is not quick to trust, she craves connections that don't wish to restrain her, and allow her to express herself and her opinions without dismissal.

**Likes/Dislikes**

She holds a special place in her heart for the lyre - and instrument that soothes her in the way nothing else does. She also has an irrational dislike of bugs, finding them irritating and sneaky.

**Aspirations**

Short term, Redrat hopes to lift her binding spell and be released from her contract with the Aconite Fraternity. Long term, she has yet to figure out what she wants. She knows freedom is the goal - as someone who has never been her own person with unadulterated free will, she longs for a life where she can make her own decisions and choices. But what they are, she has yet to decide.
History

The history of Rydoneus is split up into these categories:

* World History
* Party History
* Calendar
* The Party (Individual history per player)

## Crash Course

A digestible introduction to the creation of the world and what's going on:

So, you want to know about Rydoneus... well. It was created by gods, all of them, each of them added their own little things good and evil. Two gods (gods of giants) placed titans everywhere, the titans played in the world like a big old sandpit making mountains, rivers, caves etc. After the world was nice for the titans, millions of years passed and the titans evolved into humans, elves, orcs, dwarves etc. All the races!

Then magic users had a big war. The titans that had stayed as titans didn't like this, got scared and headed north to open portals to escape the world. One titan had to sacrifice himself to do this but couldn't keep the portals open so a lot of titans died in the north. The big magic war ruined a lot of things, tearing holes in reality, creating new races, changing the world as we know it. That happened about 1000 years ago.

We now have the modern day, where the party explores. There are 7 continents each with different culture and history. The party begins in ***Ganymere*** (the continent) and that's about it.

If you want to know more about the individual history of each party member, head to "The Party"
Religions

Throughout Rydoneus you will see religious symbols, churches, worshippers, and preachers. Try to keep an open mind as these lot are very dedicated to their beliefs, and it shapes their views and opinions on the world. That being said, some of these views and opinions are bad, but you don't want to make bad first impressions, so keep religion in mind when entering new towns and talking to NPCs.

## Planes of Existence

A common belief in Rydoneus is the planes of existence. It is believed that everything physical, that you can see and touch, existing in front of you is the material plane. Outside of that are positive and negative planes, the Feywild and Shadowfell. Outside of those are the elemental planes, surrounded by elemental chaos.

It is said that when the Giants fled during the war of magic, they went back to the elemental planes, existing in a state that we cannot comprehend.

The last and most outer planes are the God's domain. Different forms of good, neutral and evil. Heavens, hells, limbo, the wilderness, the battlefield etc.

## Gods & Goddesses

Rydoneus is rich with Gods and Goddesses, angels, devils and demons. All deities exist in some form, as long as they are being worshipped, they exist in some plane. Very rarely will a god visit the material plane, but they may send a lesser being to do their bidding or send a message.
Guilds

There are many guilds across Rydoneus, some hidden from the public unknown unless you are an elite member. Most of the merchant's guilds work in the public eye but members of black markets tend not to talk of their work.

## Merchant Guilds

Most traders will belong to a guild that looks after them and provides benefits. Each profession tends to be in their own guild specific to their trade, to join one of these guilds takes trust and hard work. There is almost always nepotism at work with guilds which some see with jealousy, but the children tend to work hard and enjoy picking up after their family.

## Umbrahood

A larger group of vigilantes made up of a variety of races with small hideouts over Rydoneus. This group keeps their head down and does jobs to help for the greater good, leaving their mark wherever they go. The Umbrahood is responsible for the assassination of **Chancellor Edward Styth,** a half-elf government official wanting to pass a law that would legalise poaching of endangered species and feywild creatures. Unfortunately not much has been heard of The Umbrahood since, as there was some backlash and unwanted fallout following the assassination.

Now the group has been inactive for about 15 years, the members being unknown to the public found it easy to slink back into a private life without crime. There are no plans to get the group back together, and no-one knows exactly how many people were apart of the group. There have been third party attempts to recreate the group, but members of these vigilante groups masquerading as The Umbrahood are always caught or dissolve quickly.

## Aconite Fraternity

The Aconite Fraternity is a crime guild from the East founded and run by the Delphinieae family. They are a small family of Elves with a long reach and many nefarious connections in the underdark. They make their living from blackmail, extortion, and any other crimes they can get away with - though they lack many morals, they avoid killing at most times. Apparently, it's not worth the mess. They hire only the biggest, smartest, or most skilled of criminals to carry out their work. The Fraternity is famous for it's long history of somehow uninterrupted success, and their commitment to their contracts; unlike many other guilds, the Delphinieae family don't break contracts and won't stand for infighting - you'll do what you're hired for, and then you leave. The consequences for deserting or double-crossing, however, have only been rumoured...

## Red Rebels

The Red Rebels work near Toppunt City, stealing resources from the paladin camps that are setup near the walls of the city. It is a very small group of people, with only three adult leaders, most of the group being made up of radicalized adolescents. The Red Rebels work more as a "boy scout" group, taking in estranged youth and giving them a purpose, while teaching them life lessons in street smarts and people skills.
The Party

Say hello to our groups of adventurers!

## The Bad Seeds

* Redrat - Tiefling Rogue
* Sage - Elven Druid
* Simon - Half-Elf Ranger

For history, click here!

## The MacGuffins

* Rygon - Human Paladin
* Wellington - Half-Elf Rogue
* Questa - Human Fighter
* Gronk - Half-Orc Barbarian

For history, click here!

## The Vault Hunter's Guild

* Jing-Yu - Half-Elf Bard
* Keaton - Goliath Paladin
* Birdie - Drow Rogue

For history, click here!

## The Tiny Bigs

* Big E. - The Short but Mighty, Halfling Ranger
* Fox - (Deceased) The Straight Edge Stoic, Fairy Barbarian
* Elara - The Royal Adventurer, Centaur Cleric
* Lilith - The Introverted Experimenter, Tiefling Artificer
* Odsni - (Deceased) The Estranged Assistant, Kobold Rogue
* Guy - The Street-Smart Speculator, Human

For history, click here!
Bluemushroom

General stuff about him

* Bluemushroom its a member of OrangE man server.
* His icon was made by @BoyImPlagued on Twitter.

* He joined the server on 07/14/2020.

* Most of time people call him "Blue".

* Most chats he talk on are General, images, art and ghost guises.
* His first message was "Hi"

* Retired Plant boi assistant.

* First episode Blue got in was "30 players vs player controlled Dragonfly"

# His past on server

First he got in server in middle of the war for the peace between The Gangs. In that moment he chosen to be a part of plant gang. There he meet plant boi who latter in story he got to be the first Plant Gang leader. Blue got to be the second assistant of plant boi and that happen whit The Priest(aka Mihai) help.
Rick astley

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Never gonna give you up

   We're no strangers to love

You know the rules and so do I

A full commitment's what I'm thinking of

You wouldn't get this from any other guy

I just wanna tell you how I'm feeling

Gotta make you understand

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

We've known each other for so long

Your heart's been aching but you're too shy to say it

Inside we both know what's been going on

We know the game and we're gonna play it

And if you ask me how I'm feeling

Don't tell me you're too blind to see

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

No, I'm never gonna give you up

No, I'm never gonna let you down

No, I'll never run around and hurt you

Never, ever desert you

We've known each other for so long

Your heart's been aching but

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

No, I'm never gonna give you up

No, I'm never gonna let you down

No, I'll never run around and hurt you

I'll never, ever desert you
Birdie

**APPEARANCE**

Birdie is a light blue-gray Drow elf, who stands at 6 feet 1 inch. she has raggedy white hair that stops past her shoulder, completed with two small beads interlaced with her bangs. Her face has two scars along the left side of her face, and she has heterochromia eyes; one orange and they other a cool black. She wears a very large brim hat, to stop the sunlight from touching her face and skin, and every inch of her skin is covered with clothing. She wears a black jumpsuit, topped with a raggedy white cape and thigh-high boots.

**HISTORY**

Birdie grew up poor within the village of Krakaset, within the region of Ganymere. She lived with her mother, who tried her best to provide for Birdie but being unemployed, her mother often turned to petty thievery to keep the both alive. Birdie's mother taught her how to steal at a very young age in order for her to be able to survive on her own.

Once Thacondrish Nesguard took over ruling Krakaset, their village turned for the worst. Birdie found herself slowly enjoying the chaos and thrill of her lifestyle. She took up the art of conning with games of dice and chance; swindling those richer than her out of their money.

at age 65, Birdie was growing resentful of those in charge; She had snuck into 'The Dragon's Den', the wealthiest part of Krakaset, and played a rigged bet with one of the Dragonborn whom live there. The Dragonborn found out about her rigged dice, and sent guards out to kill her. Birdie was chased back into the slums, the guards on her tail.

It was this mistake that caused her mothers death. She had risked her life in order for Birdie to run away.

**PERSONALITY AND BACKGROUND TYPE**

* ***"**You have always had a way with people. You know what makes them tick, you can tease out their hearts' desires after a few minutes of conversation, and with a few leading questions you can read them like they were children's books. It's a useful talent, and one that you're perfectly willing to use for your advantage."*

Birdie comes from a Charlatan background; She's a superficial charmer with a keen eye for risk. She loves to gamble and swindle those richer and more powerful than her, just to humble them. She despises unfairness though, and never targets people who cannot afford to lose a few coins.

She also enjoys inappropriately timed humor, and believes that laughing away your problems is the best way to live life.
Societies

Throughout Rydoneus there are a number of societies fit for a variety of folk. If you have money to spend and enjoy fancy events, if you are struggling to find your identity, or if you simply love card games, there are societies for you.

## Half-Elf Self Identification Society (HESIS)

Located in ***Thaslofell,*** a group of half-elves have come together to help each other find their identity. being a half-elf can be hard, both elves and humans not wanting you in their societies and being a mixture of both can take a mental toll. **Yvwyn Dedderall** is the leader of the society, she founded it only 5 years ago and accepts all half-elves. The focus of the group is self identification and forging your way in the world and relying on your own judgement. There are a few buildings set up in eastern ***Thaslofell*** that work as homes for lost half-elves struggling to make enough money to live.

**Yvwyn Dedderall** has hired professionals to help provide support networks for half-elves around ***Rydoneus*** but due to the society being so new they have not been able to spread wide. Half-elves have heard of *HESIS* if they live near areas that have support buildings, and because the society is free to join for half-elves many do just to receive the simple benefits
Gathering Herbs & Plants

## Searching

During rests or when walking around you can spend some extra time looking for plant components to use in potion brewing or enchantments.

### Rolling the Dice

First you must check your proficiencies. If you are proficient in Nature, Medicine, or A Herbalism Kit, you can search for plants. If you are not proficient in these skills, you will roll with disadvantage.

Select a skill and roll 1d20 adding your modifiers in that skill to the roll. If you are not searching for a particular ingredient, this number will represent the rarity of the ingredients you are searching for, 1 being common, 20 being super rare. If you are looking for a particular ingredient, this number will modify how much of that ingredient you find. The rarity will also affect how much you find.

The usual DC to find 1 of any component is DC10. Rolling below this, you will usually fail the check and not find any components.

Components Collected (Common)
 11-15
 16-18
 19
 20

This is usually the amount of material you find depending on your check

## Places

Searching in different types of environments will change the materials gathered. Some materials can be found in multiple environments, but others will be environment specific. Ask your DM about what can be found where, or if you are after anything in particular to obtain a certain effect.

## Combining Random Herbs

You can brew all sorts of potions by simple experimentation. Doing this creates random potion effects that can be utility based, or damage based. To learn the properties of a herb you can find an NPC that knows about it, or run it through a herbalism kit.

To learn the properties you must take a rest and expend an amount of gold, this is to cover the small costs of experimentation and resources. You don't need to know the properties of a herb to add it to an existing potion or create a new potion. However, it helps.

Cost of Experimentation
 Uncommon
 Rare
 Super Rare

After learning the properties, it will help to create homebrew potions

## Creating Existing Potions

Some materials can be used to create potions that already exist within the D&D 5e universe. For example, a lesser healing potion can be created using a particular type of mushroom. When creating a potion, you need proficiency in a herbalism kit. Take the full cost of the potion and divide it by your proficiency bonus rounded up. Follow the cost table for determining the time (convert hours to days) it takes to create a potion of that rarity.
Aporkalypse guide EVERYTHING new in Aporkalypse! Don't Starve Hamlet

Aporkalypse guide | EVERYTHING new in Aporkalypse! | Don't Starve Hamlet is the first video orangeman ever created. In this video he talks about a new feature in the then in beta Don't starve Hamlet. In the video, he shows the aporkalypse calender and the ancient herald, the pigglestone bank, the pugalisk wand and the executive hammer.
The End of The Night

Object Class: Apollyon

Special Containment Procedures: Irrelevant, containment of Cass is impossible. All remaining unaffected individuals are to be evacuated to the ancient archives where OrangE will seal the entrance.

We were too late to contain Cass and his followers... He had us wrapped around his finger from the very beginning. Dammit! He got through to one of my moderators he was in on it with him the whole time... The people Cass has under his control he can speak through them I think! That’s how █████ was able to recruit all those people...We-we weren’t expecting it! Everything was just fine until I noticed Titan acting strange. He was awfully hornier and more clingy and that’s when I realised... We were too late... I hit him over the head and hid him in the sack. I ran into some familiar folk and made them come with me. That wanna be moderator, The blue mushroom guy, and the frog artist. We got into the archives and I sealed the gate... I tried to treat Titan, I really did! but... it wasn’t enough once you’re in His grasp it’s far too late. He got up and Cass started to talk through to him as I ran. Here I am, trapped in the archives with 4 people chasing after me if only I hadn’t been so selfish... maybe we could have saved humanity..

As OrangE hides behind one of the pillars he hears footsteps. He gets ready to accept his fate. The footsteps get louder and louder and louder... Until... “Peekaboo” A shadow pounces on him...
Partner Roles

Each partner in the game serves a certain role depending on its skill set, patterns and the team you will be using it in. Understand a partner's role in a team is essential so you will gain better understanding how to build it and use it in combat. To help you generalize this for a better understanding, we decided to make a list containing the 3 major roles a partner can have and some of the popular partners thrown in as examples.

DAMAGE DEALERS are the kind of partners you want to protect with your tanks and support partners, so that they can kill the opponent's partners without being disturbed. These partners are your main source of damage so you want them to have high stats of these: SPEED, ATTACK, CRITICAL CHANCE, CRITICAL DAMAGE

TANKS are the partners whose main purpose is surviving while soaking up damage for the other key partners in your lineup, so that those can win the game for you, without being killed too early. These kind of partners are best built with high HEALTH, DEFENSE and RESISTANCE.

SKILL RELIANT PARTNERS, also often referred to as SUPPORTS are partners you rely on helping your team and control your opponent's partners. Be it with crowd control effects such as stuns or controlling speed by manipulating your team's or their team's action bars, you should keep these partners alive, if damage from your damage dealers and survivability from your tanks alone won't win you the battle. These partners need stats such as SPEED, HIT, HEALTH, RESISTANCE.
The Rook

The Rook is an interstellar being of the OrangEman constant, and a powerful being. the Rook Created and controls the constant, and shall not be underestimated.

# CrEatioN

The Rook was created by Charlie on an accident while trying to make a Water Rook. She accidentally created a Rook God as powerful as her! The Rook, looked like a normal rook, just very big and as never seen. He was in the clouds instead of in the nightmare chair, and saw the survivors do their daily things.

# A nEw IslanD

The Rook grew tired of watching, every single day, for all eternity. He decided to create a new reality, with much more fun, action, and insanity. He formed his little playground, a big world said to be 122890 Km long, and had all the resources needed. With his mythical god powers, he sent a vortex to the real world, to send people to this realm. it took form of a YouTube channel.

Yeah, i know it's a very stupid things, but humans like it! Soon, lots of people joined this realm, very confused and wondering, the Rook saw this problem. He decided to reincarnate himself as Kelek, but decided to rename himself to OrangE, kelek was just a code name. He brought wisdom to the people, so everyone would feel safe. Little do the people know, A god was guiding them.

# CorrUptioN

But as you know, every good thing must come to an end. An evil man named OrangE commits War Crimes to destroy the Rook, didn't end very well so OrangE joined rook too.

We still do not know the results of the battle. We must wait.
Smilodon (Green)

## Skill of the Green Smilodon

Leader Skill: Increase 40% ATK of team partners(Wild)

Skill 1 Tusk: Attacks an enemy with tusks and deals damage based on a certain percentage of its max HP. It has a 20% chance to inflict Injury debuff on the enemy for 2 rounds.

Skill 2 Wild Claws: Attacks an enemy twice, if the enemy’s HP is less than 50%, then deal an additional 30% damage.

Skill 3 Fearlessness: Increase CR rate by 20%. Lower HP means a higher ATK.

## Skill Analysis of the Green Smilodon

Skill 1 Tusk: This skill can deal a lot of damage to enemies with high HP!

Skill 2 Wild Claws: It's a fatal skill for enemies with little remaining HP. If the target still has a lot of remaining HP, this skill won't work too well.

Skill 3 Fearlessness: Passively increase CR and provide additional ATK when the Green Smilodon's HP gets low. This Partner can take actions after enemies to maximize its skill effects.

## How to Use the Green Smilodon Better?

Tip 1. In battle, Green Smilodon can deal great damage, but don't prefer take actions before enemies. It can be used to counter teams with group damage abilities.

Tip 2. Speaking of War Patterns, as a damage dealing Partner, ATK, CR are the first to consider. Of course, War Patterns with survival stats should also be among your choices.

[Important] The Green Smilodon has a high ATK, so the War Patterns with ATK stats will benefit you more. If you can get100% CR, you can choose 2 Wolves & 4 Badges

## Recommended War Patterns for Green Smilodon

*Bull set of 2 with DEF+15% & Smilodon set of 4 with ATK+35%*
The Second Great Ping

This ping was made by moderator Spagettu on the 29th of September. He made the ping after someone joked about whether or not he has able to do !mute @everyone, which didn't mute everyone but did ping everyone. This then led to a second shit storm of messages full of insults and complaints. This ping seemed to ping more active people than the last as the mods put on slow talk mode of 30 seconds. The main reason why people were extremely angry at this ping is because Spagettu put a message on announcements, possibly in his sleep deprived state, saying 'I'm not sorry. This is funny as hell'. The other mods were understandably annoyed, as well as all the members. After a 30 minute nap, Spagettu returned, now thinking straight, deleting his previous message on announcements and giving an extremely apologetic paragraph that seemed very genuine. A second wave of temporary hate towards Spagettu formed after people found out that a beloved, lovely member of the OrangEman Discord, Plant Boi, left the server. He didn't have massive reasons to leave other than this, but people theorise that the Spagettu ping was just the straw that broke the camels back.