recursal/Fanatic-Fandom huggingface dataset:
Elder Drake

The Elder Drake is a Dragon-like creature that makes its first appearance in the tutorial. Its boss raid is unlocked after the player completes Board 2 of the Story campaign on Normal difficulty. It is currently the only boss raid to be featured in the Path to Glory mission set.

## Stages

The Elder Drake boss raid has 15 stages of increasing difficulty and varying elements. The table below shows the element pattern, which repeats itself every 5 stages.

As of Patch 4, the difficulty of this raid has been lowered. The current ED15 is around the difficulty of the old ED13-14. Drop rates for ED8-14 were improved too.

## Abilities

*(The names of the following abilities are unofficial)*

## Loot

The Elder Drake drops Vital, Brutal, Rapid, Keen and Dazzling gear as well as other game commodities.
Guilds

Guild is one the social systems in DHC aside from the global chatrooms and private messaging friends. Joining a guild is a good learning experience. By fighting the same enemies in guild wars, new players can learn from others by studying the team compositions that teammates used successfully. Experienced guild mates can also provide guidance to new players.

## Joining A Guild

You can search for guilds, but there is no way of knowing if it is active or not. Your best bet is still the guild recruitment chatroom. Active guilds frequently post on the recruitment chatroom to find new members.

## Check-in

A player entitled to 1 check-in and 1 gift per day to accumulate daily rewards as a guild. This can be thought of as an attendance reward.

## Guild Coins

Guild Coins are used to buy items in the Guild shop. They are obtained as gifts sent by guild mates every day. It can be thought of as an attendance reward. They are also awarded at the conclusion of guild wars each week.

    The things you can buy with guild coins in the guild shop are pretty much the same all the time except for the Bull Demon King shards. Whenever there is an elemental BDK available, the guild shop will have its champion shard available for purchase (e.g. Dark Dryad shards on Mondays when Dark Bull rotates in). You can only buy 4 of a champion's shards per week.

## War Tokens

War Tokens is the currency introduced with the addition of Guild Wars. They are used to buy items in the Guild Wars shop, or to upgrade your Guardian (those 2 blue/red monsters fighting each other in the background in your Guild Wars battles).

    War Tokens can be obtained by attacking and defending against enemy guilds. When you attack an enemy guild, the members are displayed with a +X on them, with the most being +3 tokens. Each enemy you defeat rewards a base 6 tokens and the added bonus.

For defense wars, 10 tokens are awarded for winning, and +1 for each successful defense made.

## Guild XP

    The Members tab of the Guild page shows a list of the guild members followed by a golden token for each of them. These Guild XP tokens represent how active the member is in the game. The collective XP can be used to upgrade the guild level which in turn will boost the champion stats for all members.

        Only the guild leader or an officer can upgrade the guild level.
Infamare Bloodline

The Infamare Bloodline is a curious one, created when Constantine Infamare was infected with vampirism. This was the first time a non-human was infected with vampirism by Kraven and caused many strange anomalies to occur in the bloodline, including the ability for Infamare Vampires to use magic.

## Physical Mutations

Infamare Vampires hair turns either stark white or pitch black while their seclara's become dark grey with red irises and very light red pupils. Like other vampires, their skin pale's. This paleness is lessened in dark elves.

Infamare vampires do not gain fangs, leading to their bites being far more viscous than other vampires, similar to that of a ghoul or zombie bite. If an Infamare vampire does not feed, they begin to age rapidly, nearly 500 times the speed of a normal human, Every day being around one and a half years of a human life for them. After two months the vampire will perish from old age. Once fed, the vampire turns young again and do not begin aging again for a weeks time. The vampire can also stave off the aging by sleeping in a coffin with the dirt of their birthplace nearby.

## Powers and Weaknesses

* **Magic**
	+ Infamare Vampires have their own form of magic that only they can use. The downside to this is it is the only magic they can use. This Magic allows them to mimic some other spells to a limited degree but is also very powerful.
* **Spider climb**
	+ Infamare can climb walls, ceilings, or any surface they really feel like as if they were walking or crawling on the floor. While running up a wall for them is the fastest way to move up, crawling is far more stable as the moment their body is no longer touching a surface, they fall like a rock.
* **Aging**
	+ Unlike other vampires, the Infamare do indeed age, though it can be reversed through drinking blood. After a week of not drinking blood an Infamare will begin to age until they die of old age roughly a month or two. This aging can also be slowed down through going into stasis in a coffin with the dirt of the Infamare's birthplace nearby. If an Infamare is in stasis and the dirt is removed before they awaken, they will rapidly age twice as far as they would have if they hadn't slept. An Infamare Vampire is also extremely weak in this state as they can be stabbed and killed without even realizing it. Upon being attacked, if the attack isn't fatal, the vampire will rise, but if it's a fatal strike, they will surely die.
* **Holy Objects & sunlight**
	+ Infamare have the same problems with holy objects as the Blake Bloodline, but in the sun they do not burn. So long as the vampire is in the sun, their abilities are completely useless. They can not cast magic and can not climb walls. Otherwise, there are no ill effects to being in the sun.
Backlog

1. Coop boss page improvements, to follow the template of the other boss pages.
2. Champions List (Skills) to add descriptions for the 15 "unremarkable food".
3. 67 individual champ pages, see details below.
4. Expanding content of short pages, but not by adding unnecessary images.

	+ Stats comparison table (e.g. stats of all Archangels at 5 stars level 1 when summoned)
	+ Skill upgrades tables (get numbers from the shared spreadsheet)
	+ Trivia if any (KOF champs, mythological characters like Monkey King)
Steel Widow

The Steel Widow is a Spider-like war machine whose carnage is amplified by bloodshed. It makes its first appearance in Board 4 Scenario 6 of the Story campaign. The boss raid is unlocked after the player defeats Elder Drake Stage 5.

## Stages

The Steel Widow boss raid has 15 stages of increasing difficulty and varying elements. The table below shows the element pattern, which repeats itself every 5 stages.

As of Patch 4, the difficulty of this raid has been raised for earlier stages, but lowered for later ones. This was done to combat new players skipping Elder Drake and going straight to farming Adept gear. Drop rates, however, were improved for SW8-14.

## Abilities

*(The names of the following abilities are unofficial)*

## Loot

The Steel Widow drops Precise, Sturdy, Warding, Vampiric, Adept and Mortal gear as well as other game commodities.
Prayers

Prayers are a type of spell revolving around religion and specifically Krissi. These prayers have differing effects and while some are well known, common prayers, others are very rare and used only by the most devout of religous warrior.

## Common Prayers

* et abierunt: The user chants the prayer "esse commune creaturae, quia vobiscum sum ego sum abierunt ad cibum domini impiarum animarum" which roughly translates to: "unholy creatures be gone with you for I am not food for the damned
Dungeon Hunter Champions Wiki

## Welcome!

Hello fellow Invoker, and welcome to the DHC wiki! This wiki aims to be the one-stop definitive resource for accurate and up-to-date information on everything you need to know about the game.

## About the game

Dungeon Hunter Champions is a breakaway installment in the Dungeon Hunter series, breaking down boundaries and evolving from a pure hack-and-slash into a unique blend of MMORPG fundamentals with MOBA characterizations and hybrid autobattler/action-RPG combat.

## Challenge yourself and earn rewards!

Dungeon Hunter Champions offers a myriad of game modes for you to indulge in:

 2
 3
 4

 6
 7

## Build your winning team and save the world!

DHC expands the rich DH universe further into a multiverse-driven world featuring a vibrant cast of characters for you to summon, team up and lead the party to victory. In Dungeon Hunter Champions, you'll be able to control more than 200 Champions, with unique play-styles, specific roles and spectacular skills.

Dive right into the thick of the story in the solo campaign

A mysterious corruption is spreading throughout the realm, conjuring evil dopplegangers of heroes and villains alike. With the fate of the multiverse at stake, our group of champions sets forth on a quest to uncover the truth. Join Rogrim, Celestine and Gamma on their journey as they gain new friends and fight new foes, and maybe, defeat the mysterious dark entity itself?
Expedition Event

## Introduction

Event currency: **Foreign Relic**
(equivalent to 1 foreign relic)
 PvP: Arena, Challengers
(equivalent to 2 foreign relics)
 Summon: 3/4/5-Star Champion summoned
(equivalent to 10 foreign relics)

## Milestones

 Points
 Cumulative reward
(event currency)

## Event Summons

 4-Star
 4-Star Light Tiki Warrior
 4-Star Dark Pirate
 5-Star Fire Gunmage
Daily Quests

Daily Quests refresh everyday and serve to remind players to use all the basic functions of the game. There are 10 static quests and up to 5 rotating quests (Elemental Bull Demon King quests).

## List of daily quests

**\***Required to clear 9 daily quests if an elemental bull demon king is available, 13 daily quests if all elements are available.

## Elemental Bull Demon King quests

The elemental bulls demon kings will each spawn a daily quest when they appear. For example, Sundays have an additional *"Slay the Light Bull Demon King (Boss Raid)"* daily quest.

In the event when all Bull Demon Kings are made available during the Marathon Ascension event, a total of 5 additional daily quests will be added.

Rotating Quests
 2
 3
 4
 5
Northfolk

The Northfolk are, naturally, those living to the north, reaching the border of the dark elven empire. These people have very complicated law codes that seem lax to most but actually have severe punishments for breaking them.

## Physical Attributes

* Tall, wide. Strong
* Immune to cold
* Ferocious warriors
* Natural blacksmiths

## Culture

* warrior culture
* Tribal
* complicated law code

### Law Code

There are different levels of power in Northfolk nations, similar to Laynth and imperial counties, duchies and kingdoms. At the bottom there are tribes. Tribes consist of anywhere between 20 to 100 people. At the top of a tribe is a Chief who either inherits the seat from his father or wins in an honor duel to take the throne. The Chief may make their own laws for within their tribe and may raid any tribe not under the same Jarl except for the high king's tribe's. They may also raid anyone outside of their nation except for other tribes under other high kings and that high king's jarl. The exception is if the two kings are at war. Raiding anyone who it is illegal to raid, ends in the complete destruction of the offending tribe, save the chief. The chief becomes the slave of the defendant chief, the chief who's tribe was attacked. If that tribe was destroyed, he goes to the Jarl of the attacked tribe

Jarl's typically rule over 5-20 tribes and make the laws concerning his people, but can not allow his people to attack each other. High kings work to control wars and taxes as well as trade. They may punish their Jarl's, Chief's and citizens as they please. The High King and Jarls also have their own personal tribes from which they came.
Vampirism

Vampirism, one of the most well known and destructive curses of Surra. This curse carved a bloody gash into human society over a period of 300 years until Kraven Blake, the progenitor of the curse was killed in 350 AF

## Physical Attributes

Created through blood magic, vampirism is heavily unstable and has mutated into seven different bloodlines. All of the vampire bloodlines share certain features. Vampires are weak to Krissi blessed objects and at least a minor weakness to sunlight. They also all have to feed on some sort of form of blood. Every vampire bloodline have red eyes when first turned that fade away after a few years. When the vampires eyes are red they are considered a fledgling vampire, able to be controlled by their creator for this time. While this hold is not infinitely powerful and a fledgling can disobey to a degree, they are tethered to their masters for a time. If the master dies before the vampire fledgling leaves their control, they keep the red eyes.

### Bloodlines

Vampire bloodlines can all be traced back to the original bloodline created by Kraven Blake when he made vampirism. This remains the most common bloodline, being 65% of the vampiric population. There are, however, six other bloodlines with different attributes, strengths and weaknesses. Some bloodlines are known for being manipulative but physically weak, such as the crane bloodline and others are monstrous and one even feeds off of vampire blood as opposed to non-infected species.
Astromancer

## Skills

* Skill 1 (basic)
* Skill 2
* Skill 3
* Skill 4 (ult)
* Synergy Trait

 Sacred Spear:

Attacks nearby enemies. Every eighth attack is empowered, causing it to remove all debuffs from a single nearby ally. Bonus damage based on MAX HP.

 Angelic Flight:

Jumps to a location, dealing damage to enemies near the point of impact. Bonus damage based on MAX HP.

 Glorious Leap:

Jumps to a location, slamming the ground. Damages enemies and LOWERS ATK. Bonus damage based on MAX HP.

 Retribution:

Jumps to a location, gaining the DAMAGE REFLECTION buff and dealing damage to enemies near the point of impact. Bonus damage based on MAX HP.

 Aegis:

Protects himself and nearby allies with a holy SHIELD. Shield amount based on MAX HP.

 Guardian Angel:

Protects himself and nearby allies with divine power, granting them INVULNERABILITY. Affected allies cannot receive invulnerability again for 7 seconds.

 Celestial Splendor:

Ascends to a higher state of being, applying IMMUNITY to all allies and creating an aura of light that periodically damages enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.

 Divine Judgement:

Ascends to a higher state of being, gaining HASTE and creating an aura of light that periodically damages and SILENCES enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.

 Radiant Ascendance:

Ascends to a higher state of being, gaining IMMUNITY and creating an aura of light that periodically damages and BLINDS enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.

 MAX HP:

Increases Max HP of ally champions by 33%.
Archangel

## Skills

* Skill 1 (basic)
* Skill 2
* Skill 3
* Skill 4 (ult)
* Synergy Trait

 Sacred Spear:

Attacks nearby enemies. Every eighth attack is empowered, causing it to remove all debuffs from a single nearby ally. Bonus damage based on MAX HP.

 Angelic Flight:

Jumps to a location, dealing damage to enemies near the point of impact. Bonus damage based on MAX HP.

 Glorious Leap:

Jumps to a location, slamming the ground. Damages enemies and LOWERS ATK. Bonus damage based on MAX HP.

 Retribution:

Jumps to a location, gaining the DAMAGE REFLECTION buff and dealing damage to enemies near the point of impact. Bonus damage based on MAX HP.

 Aegis:

Protects himself and nearby allies with a holy SHIELD. Shield amount based on MAX HP.

 Guardian Angel:

Protects himself and nearby allies with divine power, granting them INVULNERABILITY. Affected allies cannot receive invulnerability again for 7 seconds.

 Celestial Splendor:

Ascends to a higher state of being, applying IMMUNITY to all allies and creating an aura of light that periodically damages enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.

 Divine Judgement:

Ascends to a higher state of being, gaining HASTE and creating an aura of light that periodically damages and SILENCES enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.

 Radiant Ascendance:

Ascends to a higher state of being, gaining IMMUNITY and creating an aura of light that periodically damages and BLINDS enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.

 MAX HP:

Increases Max HP of ally champions by 33%.
Festival of Water

## Introduction

Event currency: Crystal Vessel
 PvP: Arena, Challengers
 Summon: 3/4/5-Star Champion summoned

## Milestones

 Points
 Reward
(event currency)
Star Fuzzlepuff
Fuzzlepuff
Star Fuzzlepuff

 Points
 Reward
(event currency)

 Points
 Reward
(event currency)
Star Fuzzlepuff
 To obtain the Deep Pearls, you must summon:
* 80 Nat3, OR
* 32 Nat4, OR
* 11 Nat5, OR
* A mix of them

## Store

(lootbox)
 2 Pristine Dew
 3 Pristine Dew
 4 Pristine Dew
 5 Pristine Dew

## Event Summons

 3-Star
 3-Star Water
 4-Star
 4-Star Water
 5-Star
 5-Star Water

 4-Star Water
Islanders

Islanders are a group of humans who traveled to the Zao islands to escape the wrath of the elven empire and came to worship the magically advanced Kitsune. Though they didn't become slaves to the Kitsune, they mostly stay as peasants and farmers.

## Physical Attributes

* Yellowish tan skin
* Varying eye colors
* shorter
* dark hair
* naturally adept at magic
* Can only reproduce with Kitsune and humans
* Heal faster than other human species
* amazing ship builders and sailors

## Culture

* Follow the same religion as the kitsune, worshiping 9 tailed and white haired kitsune
* One step lower in the kitsune hierarchy than the one tail kitsune
* Sailors

## History

* Escaped being enslaved by the elves
* went to zao
* friends with kitsune
* worship kitsune
* still do so today

## Trivia

* tend to be racist towards any non kitsune or islander
Ilifin

snow elves are a subspecies of elves who live on the frozen continent of Sheima. Dedicated to combat the snow elves -or Ilifin in their native tongue-  have a culture surrounding war and tradition.

## Physical Characteristics

snow elves are around a human height, ranging from an average of 5’3 to  6’7 for both men and women. Due to their anti-magic culture they are some of the most athletic elves in the world, focusing exclusively on physical combat. The snow elves eyes typically look blind, having very similar colored irises, whites, and pupils. Their skin has a blue hue to it as well. The snow elf hair is known for being very smooth and rarely has any curls in it.

snow elves are used to living in extremely cold climates of under -30 degrees and can survive harsh cold better than most other species. This also means that hot climates exceeding temperatures of 70 degrees can cause them to become quite fatigued and temperatures exceeding 80 degrees can cause a heat stroke. Their body temperature is somewhere around 73 degrees on average, making them much colder than other species.

Like their high elven brethren the snow elves do not age like humans. After the coming of age celebration they become timeless. They do not age, however have no healing factor greater than a human and can die of injuries.

One of the only elven species that kept the high elven trait of being able to reproduce with other species and produce only that species, the ilifin culture is very much against breeding with other species.

## Personalities

The snow elves are a very stoic people, zealous in their beliefs and rough around the edges. It isn’t often you’ll see one crack a smile in public and romance is a bit of a challenge for them as marriage is usually seen as a means to an end, though one will never find a more loving partner if they do fall in love.

The snow elves are very good at strategy and despite their brutish form, they are quite good at stealth and battle planning.

## History

After the creation of the Shei 4000 years ago, the snow elves took it upon themselves to lock them away in the “Eni ve so”. A faction of snow elves broke off to hold the keeps of the wastelands behind the great wall. These factions eventually became the Ice elves.
Imperials

Imperials are the closest humans to elves and have the longest lifespan of any human, aging nearly 2 times slower. They are know for conquest, their creation of the Church of Krissi and their enslavement.

## Physical Attributes

* Blonde, light hair
* Pale
* Blue or brown eyes
* thin
* long living
* Age two times slower than other humans

## Culture

* Created the church of Krissi, valuing holiness and disdaining demons, magic and the undead. The only magic allowed is light magic and natural magic. Voidal and Demonic magic completely outlawed. Church of Krissi makes up 75% of the Imperial population's religion
* Conqured many nations, including Devron.
* Prolific Slavers
* Male dominated society.
* Many sweets made by their society.

## History

* Slaves to the Elven Empire
* When Empire started to breakdown due to Alexander, they stayed in Elven territory to revolt against the Elves while most other human's ran.
* Eventually moved from the lower continent of Eilian and into the middle continent of Treshia Where all other humans had moved, but stayed near to Eilian, the current seat of High Elven Power
* Created the Church of Krissi, and incorrectly labeled Alexander as Krissi's Prophet.

## Trivia

* Elf Lover and Elf-man are both insults in Imperial society often used by other human subraces. Many of the other subraces believe Imperials to be in favor of elven society as they stayed the longest of all the others and are closer to half elves than any other subrace
Lycanblooded

The Lycanblooded are a peculier race of humans, having migrated from the middle continent in Escera. They were originally Westmen but found themselves blessed with Lycanthropy. To avoid persecution from the growing population of Krissi worshippers, the Lycanblooded traveled west and eventually settled in Devron, becoming allies with the local fiia.

## Physical Attributes

* Every Lycanblooded is a Werefolk, no exceptions and are the only Werefolk who can breed with non-Werefolk, however the offspring of a Lycanblooded and a non-Werefolk will always yield a werefolk, usually with the overall appearance of a Lycanblooded.
* Reddish tan
* Dark, jet black hair
* Wildly varying heights
* Wildy varying eye colors
* As werefolk, they have all the physical attributes of a werefolk.
* long lived due to being natural werefolk

## Culture

* Worship beast god
* Tribal
* Werefolk-ism is considered holy
* Naturally pacifist
* Disdain vampires

## History

* Started as westmen
* blessed with Lycanthropy
* Leave to Devron, become friends with fiia
* When imperials arrive, they fight back
* largly kept in line by heads of state who were secretly vampires
* came to hate vampires
* continue to be persecuted by imperials
Ultimate Blitz

Ultimate Blitz is a survival game mode depicted as a blood sport arena. It is played in a very small, circular stage. Your team walks in through the aisle, onto the stage, and it ascends through 50 floors. For each floor, there are 2 waves of enemies to defeat before the boss makes its appearance.

There are 3 difficulty levels (Normal, Epic, Legend), totaling at 150 rounds playable throughout the span of a month. Ultimate Blitz is unlocked after finishing the story campaign on normal difficulty.

## Enemies and Rewards

*(Note that actual spawned minions for some Epic/Legend rounds are different from what is shown in the pre-battle screens)*
Drudge

Drudge's, also known as Construct Undead or misnamed as Zombie's are undead created by necromancers or other beings capable of creating undead, such as vampires. These undead are the only known undead who rot and decay- to varying degrees and are often subservient to a master, though this isn't always the case.

## Classifications

There are different types of the Drudge and they are truly the most diverse form of undead. From skeletal nightmares to nearly fully functioning people.

* **Zombies:** The most common form of Drudge and Undead as a whole. These are created by necromancers and vampires in two different ways and act as a virus. When a zombie bites or scratches a living person, the person will then turn into a zombie, subservient to the original zombie's master.
Skill Upgrades

Every champion has 3-4 skills, including their basic attack. The total number of upgradable skill levels per champion ranges from 6-28. Skill upgrades typically increase the damage dealt, reduce the cooldown time, or increase the duration of its buff/debuff.

To level up a skill, a duplicate of the champion or Tutor Fuzzlepuff must be used while training or promoting. The duplicate can be of a different element, star or level. The skill that gets upgraded is picked randomly from the skills that still have upgrades available. Using multiple duplicates together does not increase/decrease the chance of upgrading a more desirable skill. Upgrades are mutually exclusive of each other.

## Tutor Fuzzlepuff

It is recommended to reserve it for Nat5 champions (starts at 5\* when summoned), as it is not realistically possible to get that many duplicates of the Nat5.
Baldragor the Dracolisk

*Note: This page is a work in progress*

Baldagor drops Hallowed and Resilient gear. It is a weekly co-op raid that resets every Tuesday. Each time, Baldragor comes back with a different element, skill set and minions. Check the boss info in-game for the latest iteration of this fallen dragon. Co-op is unlocked after defeating ED7.

The table below shows a list of all Baldragor's abilities:

 Rotting Maw
 Death Flower
 Noxious Roar
 Miasma
 Obliterate Magic

Bots are allowed for Epic difficulty; you can field your team of 3 champions and fight it like a usual boss raid, with 1 caveat -- each champion becomes "exhausted" after winning 3 times and becomes unusable until raid reset. Bots are not allowed for Legend difficulty onwards.

Legend requires 4 human players and Nightmare requires 5. If you queue with less than the required number of players then the game will not proceed.
Curses

Curses are like magical diseases that effect people differently. They can offer power but always have a drawback to them

## Undead

Beings who have died and been resurrected by some unnatural means and continue to live through the magical curse that perforates their blood.

* Vampirism
* Ghoulism
* Zombyism

## Bestial

Sentient merged with the beasts of the world

* Lycanism

## Transmutative

Curses brought on by over-exposure to magical energy, common in mages.

* Careblesism
* Dark Elven Curse
Westmen

Sailors and Industrialists, the Westmen are prolific traders like their Halfling brethren and have some of the largest cities in Surra. Known for their ability to stay submerged in water for extended periods of time and their steady hands, able to make precise adjustments to small parts, they have created many of the machines in Surra today, such as the airship.

## Physical Attributes

* Varying hights
* Red, Brown, Black hair
* Ability to hold breath for over 10 minutes
* Steady, precise hand movement. Clockwork Engineering
* Pale to tan

## Culture

* Traders, Industrialists, Sailors
* Language similar to English and Scottish.
* Creators of Common, due to their wide trade, it became the common language
* Friends with Freefolk.

## History

* Left Elven Empire with Freefolk
* Protectors of the Freefolk
* Started Atheistic but converted mostly to the Church of Krissi when the Imperials started preaching about it
* Large trade empire, though they only control one nation
* Laynth = Very Rich and advanced vs other societies
* Originally a Democratic Monarchy, the Monarchy and the military took over, leading to a much more oppressive society, especially in the cities.
* Legalized Slavery when Monarchy took over, creating a large amount of Trade with Devron.

## Trivia

* Make good ale
* idfk
List of Supercentenarians from the United States

This is a **list of supercentenarians from the United States, or immigrated to the United States**.

Note: for a List of Oldest Living American titleholders, please go to the linked article.

## List (112+)

Template:Legend2
Template:Legend2
Template:Legend2
Template:Legend2
Template:Legend2

**Maybe 112**

## See also

* List of oldest people by U.S. state of birth
* List of oldest people by U.S. state of death
* Oldest living Americans by state of residence
Geography

Surra has a total of Six major continents, the largest being Luvroth, the continent that the Saytr are from. Each holds it's own culture and number of countries, Stroihand having the most individual countries and most racial diversity.

## Stroihand

Stroihand is a continent of many different biomes, climates and peoples. With deserts, jungles, grasslands, forests and high mountains, Stroihand is a host to many different oddities and peoples

## Eiheninesh

Eiheninesh is the last Bastion of the Elven Empire, being ruled entirely by High Elven Nations. While quite a large Continent with a lot of biodiversity, nearly half of the continent is completely inhospitable due to the Dark Elves releasing the void unto the land.

## Akrul

A mutated continent, tainted with the void by the Dark Elves, the frozen wasteland of Akrul only has one country, Leiesluth, the empire of the Dark Elves.With a population consisting of 99% dark elf, it has the least racial and bio diversity of any other continent

## Ageagia

An island Continent ruled by the Kitsune, this mostly mountainous Continent seems to have once been much larger, though it is assumed, based on legend and a large amount of volcanic activity in Ageagia that volcanic activity lead to most of the continent being buried under water. Many Kitsune Legend speak of a time when they ruled a massive Continent in the center of the world. Due to the lack of space between Stroihand and Luvroth, many believe that this may be an overstatement

## Devron

Devron, the home of the Fiia and Lycanblooded, is very close to Luvroth and has had the most migration from the other continents. Currently the population is 40% Fiia 45% Imperial Human, 10% Lycanblooded Human and 5% Other. Over 85% of the Fiia population are enslaved to the Imperials and most of the Lycanblooded are in hiding. Devron has a mixture of Mountainous terrain, large open fields and forests, though most of the land tend to be farmland or open fields.

## Luvroth

Luvroth is home to the majority of the Saytr species
Ascension

## Costs

Ascension can be carried out at any time, and the costs are not affected by the level or the number of stars of the champions.

* Nat2 champions
	+ Neutral: 15 minor & 1 medium
	+ Elemental: 20 minor & 1 medium
* Nat3 champions
	+ Neutral: 5 minor & 10 medium
	+ Elemental: 10 minor & 15 medium
* Nat4 champions
	+ Neutral: 15 medium & 5 mighty
	+ Elemental: 20 medium & 10 mighty
* Nat5 champions
	+ Neutral: 10 medium & 20 mighty
	+ Elemental: 5 neutral & 15 mighty

* 1 mighty → 10 medium, 1 medium → 10 minor

## King of Fighters

Mai Shiranui and Kyo Kusanagi require KOF elixirs to ascend.
Freefolk

Shorter than most other races, and especially other humans, The Freefolk are a merry bunch of farmers and ranchers, though often leave home in hopes of finding more. The Freefolk do not have their own nation, but instead reside in the Westmen controlled Laynth. They are one of the most widespread human species and their culture varies, but naturally they are of the Iaitha Culture, comparable to real world welsh.

## Physical Attributes

* Short, 3'5 to 5'2
* Varying body sizes
* excellent farmers
* low metabolisms. Get fat fast but don't need to eat much
* Second longest living humans but age faster than other humans physically, so they look much older when they die as opposed to others. (Look about 65 at 50)

## Culture

* Farming Culture
* parties are fun
* Atheistic in nature, in their main homesteads there is rarely worship of any god
* Frugal. Really good at trade and the art of the deal
* Not typically fighters, don't conquer, just want to be left alone.

## History

* Left Elven Empire rather quickly
* Settled in Laynth and started farming, Their settlements, dur to this, become central trade hubs for humans.
* Didn't do much outside of their own homes
* Weren't really conquered by the Westmen, they just kind of were there when the Westmen took Laynth and the two had a close relationship, leading to no conflict.

## Trivia

* They are known for their tasty bread and trade.
* Excellent at throwing birthday parties.
Snowpile

Snowpiles are found in every level of Bunny Skate. Snowpiles are the only obstacle that is NOT instant death, instead they slow the player's speed while in contact. If the player ever stops moving they die.

### Notable Mechanics

Snowpiles grow larger as the player travels farther distances. Bigger snowpiles can be beneficial by keeping the player from traveling too fast, but can quickly turn deadly without proper execution.

The far left and right of every non-cave level is covered in snow.
Color TV-Game 6

Template:Head

***Color TV-Game 6*** is the first *Color TV-Game* ever released. It was released only in Japan in 1977, and featured only one game; *Light Tennis*, which looked and played much like *Pong*.

The game featured 6 different modes, such as the original, as well as others with different ways to play pong such as ones with obstacles. In Japan, it sold over a million copies and was successful enough to warrant a sequel titled *Color TV-Game 15*.

## Gameplay

Up to two players could play this game, though there were no detachable controllers, something Nintendo would fix in future titles. Instead, there were two knobs on the console that the players could turn to move their paddle up and down.

Similar to *Pong*, players would hit the ball back and fourth, making sure it doesn't go past their paddle. The game had bright colors as opposed to the black and white coloring of *Pong*. As the game's name implies, there were six game modes, each one with a minor alteration.

## Development

The *Color TV-Game 6* was Nintendo's first home console designed in-house. It was built in collaboration with the Mitsubishi Company after the car maker's deal with Systek fell through after their company dissolved. Mitsubishi went to Nintendo's president Hiroshi Yamauchi in hopes of striking a deal and managed to do so successfully.

Yamauchi knew that his system had to be cheap since he (accurately) assumed that the other systems on the market failed due to their steep prices. This payed off, as over 350,000 people in the country purchased a *Color TV Game 6*. Perhaps even more surprising is that the *Color TV-Game 15*, which contained over twice the amount of games as the Color TV-Game 6 (but at more of a cost) sold over 700,000 units in Japan.

Every CTVG6 unit sold actually lost Nintendo money. Apparently, in order to accumulate a profit, Nintendo would have had to sell the system for 12,000 yen. In order to find away around this, the *Color TV-Game 15* which, as previously indicated, sold around twice the amount as the *Color TV-Game 6*, was released alongside it. The *Color TV-Game 15* featured nine more games, detachable controllers and a slicker design.

Eventually it appears as if Nintendo succeeded in lowering the cost of development since they reduced the price of the *Color TV-Game 6* to 5,000 yen and included an AC adapter.

## External links

* Cyberiapc's page on *Color TV-Game 6*.

Template:Systems
Magnet

Magnets are an item pickup that can be collected by skating over it. Collecting a magnet attracts normal carrots towards the player for 3 seconds.

Some hat quests require the player to collect a certain number of magnets.

The Magnetic Tree legendary hat gives the player the magnet powerup every time they collect a large carrot.
Gear Rarity, Stars and Levels

## Rarity

There are 5 different types of gear rarity, distinguished by the color of their icons and text box. The higher the rarity, the higher the number of unlocked secondary stats (substats).

 Uncommon
 Rare
 Epic
 Legendary

## Stars and Levels

Star ratings indicate the grade of the gear. The higher the grade, the higher the stats numbers, as well as the amount of increase per level upgrade. Star rating and Rarity are mutually exclusive. There can be 3\* Legendary gear, there can also be 6\* Rare gear.

Gear can be upgraded up to level 15, increasing the value of the primary stat per level, and additionally, a secondary stat per 3 levels if requirements are met (see section below on Secondary Stats).

Gear rarity increases per 3 levels of upgrade. This means that every gear will be legendary in the end. However, a gear that started off more rare will always end up with better secondary stat numbers than an inferior one (assuming same number of stars).

## Primary stats

Primary stats are dependent on the parts.

 Helm
 Pendant
 Shoulder

## Secondary stats

Secondary stats can be any of the primary stats, except that they can't be a duplicate of the primary stat. In other words, the same stat will not appear twice on a piece of gear. Flat and percent stats of the same type (e.g. flat Hp and percent Hp) are considered different and can appear together.

Primary stats increase with every level of upgrade, while secondary stats have a chance to increase with every 3 levels of upgrade. The secondary stat that gets boosted is chosen randomly. Consequently, some secondary stats may never see an increase.

Secondary stats are dependent on Rarity.

## Rerolling

Secondary stats can be randomly rerolled using Chaos Orbs (from events) or Chaos Shards (from Baldragor co-op raid). The reroll result can be kept or discarded.

Note that only level 12+ gear are eligible for reroll.
Flowerpot

The flowerpot is a rare hat available in Bunny Skate. It has flowers and grass inside the pot. A bunch of grass shoots out behind the bunny while wearing this hat.

### Trivia

In the original 1.0 release of Bunny Skate the flowerpot granted double carrots while wearing. This effect was removed when the 2X Hat was introduced in update 1.1.
Ultimate Hat

The ultimate hat is a legendary hat in Bunny Skate. It is the most difficult hat to obtain, requiring 75 ribbons from quests.

### Notable Mechanics

The ultimate hat combines the powers of the other 3 legendary hats. All carrots earned while skating are worth double. Collecting large carrots grants a magnet AND helmet powerup.
High Elves

High Elves are one of the oldest races in both their lifespan and their existence. They are the race closest to the Old Elves who many scholars believe to be the first intelligent race in existence on Surra. High Elves once built a great empire that was destroyed nearly 8 millennia ago. Haughty and Arrogant, these dragon-worshiping elves are some of the most powerful magic users in the world, and the only species to have dragon riders on a massive scale.

## Physical Attributes

High Elves are known for being universally beautiful, with features that are appealing to most.
Large Carrot

Large carrots are a common item pickup that awards +5 carrots when collected. There are 3-5 large carrot spawns in every level.

### Notable Mechanics

Large carrots have a 40% chance to be a random pickup when they are spawned. Magnets (15%), Helmets (15%), Extra Lives (5%), and Chests (5%) can be found in place of any large carrot.
Thompson

Thompson, known as Officer Thompson, is a survivor in The Infected. He had to stop people from going into the bigger cities at first. He was then devoured. He died on May 21 2013, on Day 11.

## Post-Apocalypse

### Season 1

#### "When the Dead Rise Again"

Thompson has to stop people for going into the bigger cities for a while. When walkers attack, he tries to get into his car, but drops the key and gets devoured.

## Killed by

* Walkers

Thompson tried to get in his car, but dropped the key and got devoured.

## Appearances

### Season 1

(1/6)

* "When the Dead Rise Again"

## Trivia

* Thompson was the first person to die in the series.
Child Meat

Im 28M and have three younger brothers who I feel very protective of, even into adulthood because of this. Let’s get into it.

We were all in elementary school and we would often play by in the park behind our house or in the front yard with a neighbor family. They couldn’t play with us that day, so we were by ourselves in the front yard. It must have been late afternoon or dusk. We were messing around in front of the porch when suddenly a beat up @ss, old, light colored pickup out of nowhere rolls up in front of our house and parks on the sidewalk in front of our lawn. We are kind of shocked because this truck appeared so suddenly, so we stop playing and watch what’s going to happen.

A man dressed like a lumberjack (wearing some flannel or checked shirt?) gets out and walks onto our lawn making a B-line straight for my brothers and me. He slows pace and is smiling as he approaches us but doesn’t stop and asks “Is yer mom and dad home?” with a sinister grin, ear to ear!

This is when everything became slow motion. I looked at my brothers who had all gathered behind me out of fear. I said to them, everyone get inside and they ran to the front door as fast as they could. The man asked again if my parents were home, as I too am going toward the front door. “YES.” I shout as I back into the house and start to close the door locking every lock as he tells me through the screen door they’re selling meat from the truck and they want us to come look. I get a glimpse of a rusty meat locker with a ~padlock~ on it in the bed of the truck and a woman in the passenger seat staring at this whole situation before I close the main front door and get the deadbolt locked.

The man moves away from the door itself and starts peering through our bay window. One of my younger brothers yells “DAD THERES SOMEONE HERE!” Our dad was at work still, though.

We all run upstairs to where our mom is peeing in the master bathroom (lol) and has no idea what was happening. We tell her everything and, she jumps off the toilet frantically and makes herself decent all while panicking and saying “Where are my babies?!”

She goes downstairs and pulls the front door open asking “What the hell are you doing? Get away from my children.” He repeats the line about selling meat and our mom less than politely declines and slams the door in his face and calls our dad.

He gets in the truck as fast as he got out and peels out as he tries to get out of the neighborhood.

They did not go to any other houses trying to sell their wares. They only spoke to our family and, indeed, to us minors. Our mom says she thinks he was planning to make us look in the meat locker, push us in, and take us away. I don’t know what would have happened if that were true. One of my younger brothers was troubled with nightmares of being kidnapped up until his teenage years because of this unhappy experience.

Weird child meat salesman, lets not...meat!
Ronald Harding

Ronald Harding is a survivor in The Infection. He flees to the motel after a walker attack.

## Pre-Apocalypse

Nothing is known about Ronald before the apocalypse.

## Post-Apocalypse

### Season 1

#### "When the Dead Rise Again"

He is seen making jokes around the campfire. When Officer Thompson dies, he flees to the motel.

#### "World of the Undead"

Ronald and Albert Halls keep watch over the motel.

#### "Living in a Dead World"

Because he is too busy talking to Albert, Steven manages to run away undetected.

#### "The Easy Way"

Nathan is angry at Ronald and Albert for not watching Steven escape. Ronald later eats the deer together with the rest of the group.

#### "Run From Them"

Ronald is telling jokes and tells Nathan to calm down.

#### "World On Fire"

Ronald agrees with Chris Adams when he tells them they need to learn the women how to shoot.

## Appearances

### Season 1

(6/6)

* "When the Dead Rise Again"
* "World of the Undead"
* "Living in a Dead World"
* "The Easy Way"
* "Run From Them"
* "World On Fire"

## Trivia

* Ronald was inspired from a LEGO model.
* Ronald is the writer his third favorite character. The first being Vincent Roberts and the second Albert.
My dad saved me

I was 13 years old at the time (now 22) and on vacation with my parents in Turkey.  We were in an all-inclusive hotel and enjoying the holiday.

The hotel was full of tourists from different countries. There was this one guy, around 20 who was staring at me for some time. I felt uncomfortable  and asked him how he was doing. Wrong choice. The next few days everywhere where I was he also suddenly appeared. Not flirting, just lurking for hours and watching me. He had a really strange vibe around him and I felt I shouldn't be alone with him.

Now, I was still young so my parents didn't want to leave me alone in a foreign country. So he could not bother me. But one night there was entertainment in the hotel, which became boring to me after some time. I told my parents I wanted to go to my own hotel room and I would see them in the morning. I left and walked to the elevator. What I didn't know was that the guy who was watching me for days saw me leaving and he had followed me. When I saw him also coming in I was in great fear. He looked at me silently with a sinister smile. "This is it." I thought. Rape, assault or maybe even worse.

And just before the doors of the elevator were closing someone stuck his boot between it in order to prevent the doors from closing (I am not kidding) All I could see was a boot. The doors opened and it was my dad. He saw that the creepy guy was leaving at the exact time I had left and didn't trust it. He looked the guy in the eye and said hello. My dad took me to my hotel room. To this day I am so glad for the rescue because I don't want to know what would've happened if he didn't.
Mental State System

Mental State is the sanity of a character. Through the use of dark magics as well as having curses will decrease a characters mental state and cause adverse effects such as psychosis. Normal characters start at 0 mental state. The lowest a character can be is -50. Every 10 points away from 0 a character must take the sanity modifier determined by how far away they are from 0

 -10
 -20
 -30
 -40
 -50

A character's mental state can be increased through therapy or drugs as well as light magic cleansing, though some curses make light magic cleansing impossible. Therapy increases mental state by 10, drugs by 15 and cleansing by 30. This cannot make a characters mental state go past 0, only increase their mental state to 0. Having close friendships or love interests can also increase a characters mental state by 10 but if these friends/lovers are lost, the characters mental state is decreased by 20.