The Union Republican Guard of Golain

The City Guard in Golain is operated de-centrally by the neighborhoods. For the most part the neighborhood councils pick guards who are voted on by the public. There are special occasions when orders will be dictated to the neighborhoods by the City Central Council, but the elected officials know better then to abuse this and this action is offten only taken with the direct insistence of the larger Union Republic. The last time this was done was in response to the dissolving and condensing of The Union Republican Army and isolated local city guards into the Union Republican Guard. The Guards unlike in the free cities are considered "domestic adventurers" and are used as such within the borders of The Union Republic, to be sent by the government of a particular town to complete quests not appropriate for civilian undertaking. They have limited authority to arrest people outside the neighborhood they are assigned and must have "probable cause" to do so.

## Notable Guards by Station

### **Bukan** *(Purple) [Culture District]*

* Hill Dwarf, Alexi Ivronokovic, Head of Bukan Guards

### **Dirvinshire** *(Orange) [Working/ Poor area]*

* Orc, Johnathan "Big John" Blackfang, Head of Dirvinshire Guards

### **Stonemond** *(Brown) [Old Money/ Churches]*

* Desert Dwarf Isron Sanraya, Head of Stonemond Guard

### **Market District**

* Human, Eilionete Oviedo, Head of Market District Guard

### **Council Building**

* Mountain Dwarf, Urik Rokrusso, Head of Council Building Guard

## Generic Guard Stat Blocks

### **Dwarf Guard (TL3, Med, 25ft/ round,55xp)**

The order of rarity for Dwarves in the area are as follows; Desert, Crag, Cliff, Jewel, Hill, Mountain, Dwarf-Blooded, Glacier, Drugar, then Lava. Glacier dwarves do not fair well in the desert heat finding even temperate forests to the east to warm most that come do not plan on staying long. Drugar are not common above ground, but the rare one might find a place for themselves in Golian though they would probably keep to themselves out of the urge to not attract negative attention, especially from other dwarves. A lava dwarf has never been seen on the surface of the planet and are a thing of pure legend according to scholars.

The dwarves in the area tend to be the small majority of people as in post places in The Union Republic. Local dwarves usually find work as traders apprenticeships, or working for the caravans in some capacity, it isnt uncommon for young dwarves with no real direction to join the city guard and due to their disaffected nature they tend to find a lot of community in this line of work due to the localized structuring of the CIty Guard Program. Dwarves while making up only over 30% of the population make up about 65% of the City Guard Forces in the City of Golain.

***Str*** *15*, ***Dex*** *9*, ***Con*** *14*, ***Int*** *11*, ***Wis*** *8*, ***Cha*** *10*

***Initiative***: *+0* ***Melee  Attack:*** *+3* ***Ranged Attack:*** *+0* ***Defense:*** *11* ***Vitality:*** *45*

***Attacks:*** **Short Sword** (*1d6+str*), ***Hand Crossbow*** (*1d6*)

***Fort:*** *+4* ***Ref:***  *+1* ***Will:*** *+1*

***Damage Save:*** *+4* or ***Vitality:*** *45hp*

***Athletics:*** *+9* ***Haggle*** *+4* ***Intimidate*** *+3* ***Investigate*** *+2* ***Sense Motive*** *+5*

**Competence:** *+1*

Qualities: *damage reduction* 2, *darkvision* I, *improved stability*, *tough* II.

***Loot:*** 1d6 gold, 30% chance of a Najin Trinket, Curved Desert Short Sword, Padded Leather, Head Scarf, A half full/empty Canteen (3 servings)

### **Elf Guard (TL 3, Med, 30 ft/ round, 51XP)**

The Elven order of rareity in this area is as follows, Plaines Elves (Horse Nation), Painted Elves (Bison Nation), Wood Elves (Hart Nation), High-Elves (Nonnational), Elf-Blooded , Night Elves (Raven Nation), Snow Elves (Bear Nation), Star Elves (Owl Nation), Wild Elves (Wolf Nation), Dark Elves (Spider Nation), Lotus Elves (Tiger Nation), Winged Elves (Swan Nation), Sea Elves (Dolphan Nation)

***Str*** 13, ***Dex*** 15, ***Con*** 8, ***Int*** 14, ***Wis*** 12, ***Cha*** 12

***Initiative:*** +4 ***Melee  Attack:*** +3 ***Ranged Attack:*** +4 ***Defense:*** 14 ***Vitality:*** 30HP

**Attacks:** Short Sword (1d6+str), Hand Crossbow (1d6)

***Fort:*** +0 ***Ref:***  +3 ***Will:*** +2

***Competence:*** +2

***Damage Save:*** +0 or ***Vitality:*** 30HP

***Athletics*** +5 ***Impress*** +4 ***Investigate*** +7 ***Notice*** +7 ***Sense Motive*** +5

***Qualities:*** *always ready*, *attractive* I, *burden of ages*, *improved sense* (hearing, sight), *swift attack* III.

***Loot:*** 1d6 gold, 15% chance of a Najin Trinket, Curved Desert Short Sword, Padded Leather, Head Scarf, A half full/empty Canteen (3 servings)

### **Pech Guard (TL 3, Small, 20ft/ round, 48XP)**

***Str*** 8, ***Dex*** 18, ***Con*** 11, ***Int*** 10, ***Wis*** 15, ***Cha*** 12

***Initiative:*** +6 ***Melee  Attack:*** +1 ***Ranged Attack:*** +6 ***Defense:*** 17 ***Vitality:*** 45HP

**Attacks:** Curved Short Sword (SM) (1d4+Str), Hand Crossbow (SM) (1d4)

***Fort:*** +1 ***Ref:***  +5 ***Will:*** +3

***Competence:*** +2

***Damage Save:*** +2 or ***Vitality:*** 45HP

***Acrobatics*** +10 ***Athletics*** +3 ***Investigate*** +6 ***Notice*** +9 ***Sneak*** +8

***Qualities:*** *always ready*, *light sleeper*.

***Loot:*** 1d6 gold, 55% chance of a Najin Trinket, Curved Desert Short Sword, Padded Leather, Head Scarf, A half full/empty Canteen (3 servings)

### **Goblin Guard (TL3, Small, 20ft/round, 40XP)**

**Str** 8, **Dex** 12, **Con** 11, **Int** 10, **Wis** 15, **Cha** 10

***Initiative:*** +3 ***Melee  Attack:*** +0 ***Ranged Attack:*** +2 ***Defense:*** 13 ***Vitality:*** 30HP

**Attacks:** Curved Short Sword (SM) (1d4+Str), Hand Crossbow (SM) (1d4)

***Fort:*** +1 ***Ref:***  +2 ***Will:*** +3

***Competence:*** +2

***Damage Save:*** +1 or ***Vitality:*** 30HP

***Blend*** +4 ***Bluff*** +4 ***Disguise*** +3 ***Notice*** +6 ***Search*** +7

***Qualities:*** *cagey* I, *feat* (Ambush Basics), *frenzy* II.

***Loot:*** 1d6 gold, 45% chance of a Najin Trinket, Curved Desert Short Sword, Padded Leather, Head Scarf, A half full/empty Canteen (3 servings)

### ***Orc Guard (TL 3, Medium, 30ft/ round, 52XP)***

***Str*** 18, **Dex** 10, ***Con*** 14, ***Int*** 9, ***Wis*** 7, **Cha** 8

***Initiative***: +1 ***Melee  Attack:*** +5 ***Ranged Attack:*** +1 ***Defense:*** 12 ***Vitality:*** 30HP

**Attacks:** Short Sword (1d6+str), Hand Crossbow (1d6)

***Fort:*** +3 ***Ref:***  +1 ***Will:*** -1

***Competence:*** +1

***Damage Save***: +3 or ***Vitality***: 30HP

***Athletics*** +10 ***Intimidate*** +4 ***Notice*** +1 ***Resolve*** +6 ***Survival*** +2

***Qualities:*** *always ready*, *fearless* I, *frenzy* II, *grueling combatant*, *light-sensitive*, *tough* I

***Loot:*** 1d6 gold, 20% chance of a Najin Trinket, Curved Desert Short Sword, Padded Leather, Head Scarf, A half full/empty Canteen (3 servings)

### **Saurian Guard(TL 3, Medium, 30ft/round, 52xp)**

***Str*** 13, ***Dex*** 16, ***Con*** 11, ***Int*** 10, ***Wis*** 10, ***Cha*** 9

***Initiative:*** +5 ***Melee  Attack:*** +2 ***Ranged Attack:*** +4 ***Defense:*** 15 ***Vitality:*** 30HP

**Attacks:** Tail slap I [1d8/20] (reach 1), Bite I [1d8/18-20], Short Sword (1d6+str), Hand Crossbow (1d6)

***Fort:*** +2 ***Ref:***  +5 ***Will:*** +2

***Competence:*** +1

***Damage Save:*** +1 or ***Vitality:*** 30HP

***Athletics*** +4 ***Intimidate*** +4 ***Investigate*** +4 ***Notice*** +6 ***Survival*** +4

***Qualities:*** *aquatic* I, *cold-blooded*, *darkvision* I, *fearless* I, *frenzy* II, *tough* I.

***Loot:*** 1d6 gold, 15% chance of a Najin Trinket (80% if Najin), Curved Desert Short Sword, Padded Leather, Head Scarf, A half full/empty Canteen (3 servings)