recursal/Fanatic-Fandom huggingface dataset:
Desilijic Hutt Clan

The kajidic tattoo of the Desilijic clan

The **Desilijic Hutt Clan** has been a prominent player in Hutt politics over the centuries, generally only eclipsed by their eternal rivals, the Besadaii Hutt Clan.

In contrast to their conservative rivals, the Desilijic clan was known for their extravagant taste, hedonism and expensive palaces. However, both the Desilijic and Besdaii clans were among the first of the Hutt clans from Varl, and both have almost always had a representative on the Hutt Ruling Council.

Zorba the Hutt was a long time leader of the Desilijic clan until he was thrown in prison. His heir, Jabba the Hutt, then took over and expanded their reach and income until they eventually eclipsed the Besadaii in influence and power. They remained on top for decades, guiding the ruling council in their favor.

Once Jabba the Hutt was killed in 0 ABY, their dominance faltered, and when Zorba the Hutt was released from prison, he attempted to regain their place in the galaxy, only to be killed by Blaine Hansom in 5.5 ABY.

From there, there was even more misfortune for the group: the next hutt in line to lead the clan would be Grubba the Hutt, but he and his majordomo Eron Stonefield were captured by Dengar in 0 ABY and were languishing in a New Republic prison. The next in line, Gorga the Hutt, had become a recluse and, while he would guide the clan, he wouldn't make public appearances or take a seat on the Hutt Council, something the Besadaii have exploited.

As of 10 ABY, the Desilijic clan looks to be in freefall, as Gorga remains hidden and speaks only through droids interpreters, however the young Teemo on Tatooine has recently risen in the ranks of the group - taking advantage of the near-leaderless group to allow himself more freedom to expand his own empire.

## Stats

**Type:** Criminal Organization
**Leadership:** Gorga the Hutt (caretaker)
**Members:**Gorga the Hutt,Grubba the Hutt (Imprisoned),Teemo, Jiliac, Pazda
**Bases:** Nal Hutta, Nar Shadaa, Tatooine
R2-X1

**Model:** Industrial Automation R2 Astromech Droid
**Description:** Black and white markings
**Height:** 1 meter
**DEXTERITY 1D**
**KNOWLEDGE 1D**
Planetary systems: Death Star 6D
**MECHANICAL 2D**
Astrogation 6D, starfighter piloting 3D, space transport piloting 3D
**PERCEPTION 1D**
**STRENGTH 1D**
**TECHNICAL 2D**
Capital ship repair 4D+2, computer programming/repair 5D, security 4D, starfighter repair 5D (may be attempted in flight), starfighter repair: TIE 6D+1

*Equipped with:*

* Three wheeled legs (one retractable)
* Retractable heavy grasper arm (lifting skill at 2D)
* Retractable fine worker arm
* Extendible 0.3 meter long video sensor with 360 degrees rotation
* Small electric welder (1D to 5D damage, 0.3 meter range)
* Small circular saw (4D damage, 0.3 meter range)
* Video display screen
* Holographic projector/recorder
* Fire extinguisher
* Small internal cargo area
* Acoustic signaler
* Magnetic Feet

**Move:** 5

**Background**: R2-X1, or ‘Xone’ as he has been called once or twice, served aboard the first Death Star until replaced by the newer R3 units. R2-X1 was in route for further Imperial service, but the ship he was transported in was attacked by pirates. He was sold off to a merchant on Loturra until Genos purchased him. This R2 unit has a very offensive demeanor and thinks very highly of himself. Once, when Genos decided to dress him up with a bow-tie and top hat, he purposely fried his own circuits rather than wearing them. He has a large dent on his top dome.
Shiri'ani

The young twi'lek **Shiri'ani** manages Lady Valarian's interests as her majordomo and assists her with her casino, the Lucky Despot, on Mos Eisley, Tatooine.

Just before 4 ABY, Shiri'ana was taken from Ryloth and sold as a slave to Bib Fortuna, who was going to use her as slave for his master, Jabba the Hutt. After his death, she became a street beggar and eventually ended up as a dancer for at the Lucky Despot.

Shiri'ari's acumen, ambition and psychological skills made her a valued employee. She was promoted to bartender, and then to assistant manager. She eventually used the credits she earned to buy another establishment, Lucky Star, which was modeled on the success of the Lucky Despot.

Shiri'ani by this time had established a large number of potential suitors, most of whom she kept just at arms length, but became entangled with a twi'lek named Firith Olan, who was, in fact, actually Bib Fortuna - the man who brought her to Tatooine as a slave all those years ago.

In 6 ABY, she attended Zorba the Hutt's ceremony on behalf of her patron, Lady Valarian. After Zorba was killed, Shiri'ani and Bib Fortuna in Firith Orlan's body, rallied their own mercenaries and guards to take over the Hutt's belongings. Bota Zi, Blaine Hansom, and Genos Ia'danian thwarted their plans, however, it was also revealed to Shiri'ani by that group that the man she had been dating was actually Bib Fortuna.

Repulsed by Bib Fortuna, she took a tactical retreat, and returned a day later and managed to salvage data, materials, and equipment from the now dead hutt.

In 10 ABY, her and Valarian attended Teemo's ceremony in Mos Shuuta. By this time her anger had cooled and was somewhat charmed by Tek Krodak, also a former slave in the service of hutts on Tatooine, who eventually got on her nerves.

In 10.5 ABY, she accepted an invitation to Coruscant as Tek's guest for a Life Day ceremony.

## Stats

**Type:** Criminal Underboss

**DEXTERITY 3D**
Dancing 6D, dodge 4D, melee weapons 5D

**KNOWLEDGE 3D+1**
Business 6D+1, languages 5D+1, scholar: Ryloth 4D+1, streetwise 6D+2, streetwise: Valarian’s organization 8D+2, value 4D, willpower 5D

**MECHANICAL 2D+1**

**PERCEPTION 3D+2**
Con 6D+2, gambling 6D, hide 5D+2, sneak 5D, investigation 7D+1, persuasion 7D, persuasion:flirt 9D

**STRENGTH 2D+1**
Stamina 3D+1

**TECHNICAL 2D+1**

**Move:** 10

## **Equipment**

Datapad, direct comm to Lady Valarian, cred chip to Lady Valarian’s account, modified vibrodaggers (in sleeves: STR+2D damage, and poisoned unless character makes very difficult stamina roll. If failed roll 6D: character is ‘knocked out’ for that many rounds), expensive clothes.
R2-6S

**Model:**Industrial Automation R2 Astromech Droid, Rebuilt
**Description:**A silver colored astromech with some olive green trim.
**Height:**1 meter

**DEXTERITY 1D**
Dodge 4D

**KNOWLEDGE 1D**
Value 4D, value: collectible art 5D, value: starfighters 5D

**MECHANICAL 2D**
Astrogation 5D, space transport piloting 3D, starfighter piloting 3D, starship shields 3D

**PERCEPTION 1D**

**STRENGTH 1D**

**TECHNICAL 2D**
Computer programming/repair 4D, starfighter repair 5D

*Equipped with:*

* Three wheeled legs (one retractable)
* Retractable heavy grasper arm (lifting skill at 2D)
* Retractable fine worker arm
* Extendible 0.3 meter long video sensor with 360 degrees rotation
* Small electric welder (1D to 5D damage, 0.3 meter range)
* Small circular saw (4D damage, 0.3 meter range)
* Video display screen
* Holographic projector/recorder
* Fire extinguisher
* Small internal cargo area
* Acoustic signaler
* Magnetic Feet

**Move:**5

**Note:**Astromech droids, if acting in co-pilot capacity, may attempt starship repair while in flight.

**Background:**Rebuilt from scratch from a box of parts in the back The Jinxed Starhawk, R2-6S has a strong sense of what's right and what's wrong and is not afraid to voice its opinion. Excited by doing the "right thing", R2-6S loves flying and wants to help make the galaxy a better place. Always wants to be fair, but will not compromise on certain issues. Notably, R2-6S has a fascination with antique art and is known to try to collect (legally, of course) old images or disused, outdated pictures it deems 'art.'
Recorders & Projectors

* **Game Notes:** Matrix of sensors capture the feelings of emotions of the moment by recording the user’s respiration, brain waves, and bio-functions, as well as the words and holo-image.
* **Source:** Galladinium’s Fantastic Technology (pg. 42), Arms and Equipment Guide (pg. 88)

### Gorondin Holo Chronometer

* **Type:** Personal holographic chronometer
* **Model:** Gorondin Chronometers Time Piece Model 7643
* **Cost:** 300cr (standard model), 50cr (chips with additional imagery), 500cr+ deluxe models (depending upon features)
* **Availability:** 2
* **Game Notes:** Wearer can choose from over a dozen built-in holographic displays to relay time, temperature, or other vital information. Deluxe models allow personalized holo-messages up to 15cm in height.
* **Source:** Galladinium’s Fantastic Technology (pg. 35)

### Hologram Projector

* **Type:** Hologram projector
* **Model:** Plescinia Entertainments CS-Mark 12
* **Cost:** 10,000cr
* **Availability:** 2
* **Game Notes:** It is designed to receive holographic images from data slides, droids, comlink, subspace and hypertransceievrs and even HoloNet transceivers. Can record and manipulate holographic images, as well as project a holographic image up to 5 meters in diameter.
* **Source:** Arms and Equipment Guide (pg. 87)

### Imagecaster

* **Type:** Personal holoprojector
* **Model:** SoroSuub Imagecaster
* **Cost:** 1,000cr
* **Availability:** 2
* **Game Notes:** Can project holographic images up to 30 centimeters across and stores up to 100 minutes’ worth of images. Can be connected to almost any data source, including droids, holorecorders and larger holoprojectors. It cannot transmit or receive images by itself, but if two comlink are each connected to an Imagecaster, they can send and receive real-time images. Energy cell lasts for 24 hours of use.
* **Source:** Arms and Equipment Guide (pg. 88)

### Recording Rod

* **Type:** Data storage device
* **Cost:** 30cr
* **Availability:** 1
* **Range:** 15 meters
* **Game Notes:** Can store up to 100 standard hours worth of audio-visual data.
* **Source:** Rulebook (pg. 227)

### Treaty Recording System

* **Type:** Holorecorder
* **Model:** Rebel Alliance Treaty Recording System
* **Skill:** Holorecorder operation: Rebel Alliance Treaty Recording System
* **Cost:** None
* **Availability:** Only available to Rebel Alliance diplomatic teams
* **Game Notes:** Recorder images are processed through a special set of RTZ security filters, then recorded on a WORM chip so the data cannot be modified. The main image lens on the RecSys holorecorder has a fixed focus and only one focal length (depth of visual field, 1.1-3 meters), making it unusable for long-range surveillance.
* **Source:** Classic Adventures - Vol. 4 (pg. 5)
Call of the Deadly Nightshade 9 - Aloha, North Haven

<recap>

## **Previously**

Tractor beamed into the Lumini Pirate base on Rathalay, the group eventually escaped Into the jungle with a rescued environmental lawyer named Maxie. Breaking into two groups, one took a landspeeder out into the jungle while Blaine got lost on a speeder bike. The first group encountered bad dreams while camping near jungle ruins and Blaine ended up monkeying around in the jungle's canopy.

Meeting up the next day, the two groups then encountered two other groups - large jungle spiders fighting against large jungle cats. Siding with the jungle cats, Jowkazza both healed and earned the respect of the jungle cats while the rest of the team dispatched the spiders.

Now their guide, Maxie, has finally led the group back to civilization: the city of North Haven.

## **Recap**

### Big Walls, Big City

Emerging from the jungle, the group finds themselves on the northern end of island. They then see a wall - and a manned large gate - guard is surprised to see them. He states that they don't get many visitors to this side of the island and has to call this in to ensure he's following procedure correctly. Once he makes that call, he states that no weapons are allowed inside the city walls and that each visitor needs to pay the exorbitant sum of 500 credits for entrance.
> *"We’re band we don’t carry weapons." - Bota Zi, as Bogus West*
> *"Sir, you’ve got a blaster at your hip." - City Wall Guard*
>
>

<text>

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Bota Zi
* Jawa Jimmy
* Roostan "Rusty" Steele
* Jowkazza

### **NPCs**

* Sparky
* An unconscious Droo
* Maxie
* Head of 8t88
* Deng Cyone, Magistrate of North Haven

## **Rewards**

* +4 CPs

## **Notes**

* Jowkazza:
	+ - 12 CPs to raise *Intimidation* from 4D to 5D
	+ - 13 CPs to boost *Hide* from 2D+1 to 4D
* Jawa Jimmy:
	+ - 3 CPs to improve *Musical instrument operation* to 5D

## **Quotations**

> "Go here" - Person
>
>
Salamankowitz

**Fren Salamankowitz** is a drifter who knows the value of an object and once he does, he usually want to make it his.

Wandering the galaxy, he has held many jobs over his life. An antiquities appraiser, an undersea driller, the member of the court of an infamous Hutt, and more recently, a bartender. A skilled thief, this gregarious and gruff-accented Tritarian is always out to make his next score.

He was moonlighting as a bartender in 10 ABY on Regamus and in 11 ABY he was working as a space courier until his vessel exploded in the docking bay of the *Queen of Air and Darkness*.

## Stats

**DEXTERITY 3D**
Blaster 5D, dodge 6D, melee combat 6D, melee parry 5D, grenades 4D+2, pick pocket 5D+1

**KNOWLEDGE 3D+2**
Cultures 5D, scholar: music 6D+2, scholar: mixology 5D, value 7D

**MECHANICAL 2D+2**
Astrogation 3D+2, starship operation 4D+2, musical instrument operation 3D+2, sensors 3D+1

**PERCEPTION 3D+2**
Bargain 5D+2 gambling 6D, investigation 5D+2, sneak 6D+2, hide 5D, search 6D

**STRENGTH 2D+1**
Brawling 4D+1, brawling: Tartaran judo 6D, brawling parry 5D+2

**TECHNICAL 2D+2**
Security 5D+2, computer programming/repair 4D+1

**Move:** 10

***Special Abilities:***

* *Vision*: Tritarans have heightened sense of vision underwater and get a +2D to perception in such situations. Tritarians also have a -1D perception in hot and arid environments, like deserts.

## **Equipment**

Robes, comlink, bag of tabacc and leaves to roll it, flask, deck of sabacc cards, modified hold-out blaster (5D), blast vest (+1D to physical and energy attacks on torso), satchel with affects.
Sporting Blaster

* **Game Notes:** This weapon has an improved silencer which buffers both the sound and the flash of the blast, adding +2D to the difficulty to notice a shot has been fired.

### Luxan Penetrator

* **Type:** Sporting Blaster
* **Model:** Luxan Personal Armaments, Ltd. Penetrator MB-450
* **Scale:** Character
* **Skill:** Blaster: sporting blaster
* **Ammo:** 100
* **Cost:** 600cr (power pack: 50cr)
* **Availability:** 4, F or R
* **Range:** 5-20/40/60
* **Damage:** 5D
* **Game Notes:** Increase normal *blaster* difficulties by one level due to the precise targeting needed to hit (due to the focused beam).
* **Source:** Galladinium’s Fantastic Technology (pg. 70-71), Rules of Engagement - The Rebel SpecForce Handbook (pg. 60/62), Arms and Equipment Guide (pg. 14)

### Merr-Sonn Quick-Six

* **Type:** Sporting Blaster
* **Model:** Merr-Sonn Model 6 “Quick-Six”
* **Scale:** Character
* **Skill:** Blaster: sporting blaster
* **Ammo:** 50
* **Cost:** 325cr
* **Availability:** 1, F
* **Range:** 3-10/25/50
* **Damage:** 3D+2
* **Source:** Rebel Alliance Sourcebook (pg. 99-100), Arms and Equipment Guide (pg. 15), Ultimate Adversaries (pg. 153)

### SoroSuub X-30 “Lancer” Target Blaster

* **Type:** Sporting blaster pistol
* **Model:** SoroSuub X-30 Target Blast Pistol
* **Scale:** Character
* **Skill:** Blaster: sporting blaster pistol
* **Ammo:** 50
* **Cost:** 330cr
* **Availability:** 1, F
* **Range:** 3-10/30/120
* **Damage:** 3D+1
* **Source:** Arms and Equipment Guide (pg. 15)
Regency

The flagship of Kubla the Hutt's fleet of pirates is both modern and ancient - based on a framework hundreds of years old, the ship's hull and weapons are completely up to date. It also is neither a warship or a pleasure yacht - its weapons are not immediately noticeable but not hidden, it is not spartan like a military ship but not garishly ornamented like some other Hutt warships.

The ***Regenecy*** is, at its core, a very good representation of Kubla himself. Powerful, mercurial, intimidating, and even-keeled. Never flying solo, a horde of loyal ships always protects the capital ship, and the Regency is more than happy to have them engage first and then enter, using combined front Ion Cannons to capture remaining enemy ships - or using its powerful missiles to destroy anything, or anyone, that continues to be a threat.

## Stats

**Craft:** *Kandosii*-type Star Dreadnaught
**Scale:** Capital
**Length:** 1,360 meters
**Size Rating:** 11
**Skill:** Capital Ship Piloting: *Kandosii*-type Star Dreadnaught
**Crew:** 10,000, Gunners: 264
**Passengers:** 20,000 passengers, 10,000 crew/troops
**Cargo Capacity:** 45,000 metric tons
**Consumables:** 5 years
**Hyperdrive Multiplier:** x1.5
**Hyperdrive Backup:** x9
**Nav Computer:** Yes
**Maneuverability:** 1D
**Space:** 3
**Hull:** 7D
**Shields:** 3D
***Sensors:***

* Passive: 30/2D
* Scan: 70/3D
* Search: 120/2D
* Focus: 2/3D

***Weapons:***

* Double Medium Turbolaser Cannons (20)
	+ Scale: Capital
	+ Fire Arc: 2 front, 8 left, 8 right, 2 rear
	+ Fire Control: 3D
	+ Space: 1-10/20/40
	+ Atmosphere: 3-15/40/80 Km
	+ Damage: 6D

* Triple heavy laser cannons (10)
	+ Scale: Starfighter
	+ Fire Arc: 2 front, 4 left, 4 right
	+ Fire Control: 3D
	+ Space: 2-5/10/15
	+ Atmosphere: 200-500/1/1.5 Km
	+ Damage: 6D+2

* Super-heavy Concussion Missile Launchers (14)
	+ Scale: Capital
	+ Fire Arc: 10 front, 4 rear
	+ Ammo: 12 each
	+ Fire Control: 2D
	+ Space: 1-5/15/30
	+ Atmosphere: 2-10/30/60 Km
	+ Damage: 11D

* Heavy Ion Cannons (18)
	+ Scale: Capital
	+ Fire Arc: 8 front, 5 left, 5 right
	+ Fire Control: 3D
	+ Space: 3-15/35/75
	+ Atmosphere: 2-10/30/60 Km
	+ Damage: 11D

* Tractor Beam Projectors (8)
	+ Scale: Capital
	+ Fire Arc: 1 front, 3 left, 3 right, 1 rear
	+ Fire Control: 3D
	+ Space: 1-5/15/30
	+ Atmosphere: 2-10/30/60 Km
	+ Damage: 4D
T2K-LC

**Type:** Kellenech Technologies LC-Series II Bulk Loader Droid
**Size:** 2.2 meters tall
**DEXTERITY 2D**
Artillery weapons 4D
**KNOWLEDGE 1D**
**MECHANICAL 1D**
**PERCEPTION 1D**
**STRENGTH 4D**
Lifting 7D, stamina 8D
**TECHNICAL 1D**

*Equipped With:*

* 2 legs
* 2 heavy grasper arms
* Internal storage space (3 Kg)
* Duranium armor plating (+1D to Strength against physical damage)

**Move:** 8

**Notes:** This droid regarded protecting Tek as its primary and secondary missions

**Background:** This droid was in service on an outpost set up by mercenaries. Tek reprogrammed the droid to protect him. Later, the droid sacrificed its life to protect Tek and the rest of the crew from a sith warrior onboard the *The Glorious Republic*.
Gulrag

Gulrag owns and manages the seediest, diviest bar on Ord Mantell, Gulrag's Bar.

 Born to an exiled Hutt clan and then subsequently abandoned, Gulrag became a card shark and bouncer.

Eventually, he saved up enough credits and became the owner of his own bar. His bar is his life and his pride and joy and he co-runs it with his friend, the three-armed droid Garm.

He's run in the group several times and while they're usually involved in bar fights, Gulrag is always glad to see them.

## Stats

**Type:** Hutt Bartender

**DEXTERITY 1D+1**
Blaster 4D+1, dodge 4D, brawling parry 7D+1

**KNOWLEDGE 3D**
Business 5D, business: bars 7D+2,  intimidation 5D planetary systems: Ord Mantell 7D, streetwise 6D, streetwise: Ord Mantell 9D, scholar: drinks 7D, value 6D

**MECHANICAL 1D**

**PERCEPTION 4D+1**
Con 6D+1, gambling 6D+1, persuasion 5D+1

**STRENGTH 4D+2**
Brawling 7D+2, stamina 6D+1

**TECHNICAL 3D**

**Move:** 2

## **Equipment**

Modified blaster pistol (5D), comlink, rags
Nashtah Pup

**The Nashtah Pup** is a Z-95 Headhunter variant that allows for both a pilot and passenger and while it has minimal life support compared to The Hound's Tooth, it does have an additional several days worth of rations than a regular Z-95.

**Craft:** Incom/Subpro Z-95 Headhunter
**Type:** Scout and escape craft
**Scale:** Starfighter
**Length:** 11.8 meters
**Skill:** Starfighter piloting: Z-95
**Crew:** 1
**Passengers:** 1
**Cargo Capacity:** 85 kilograms
**Consumables:** 5 days
**Maneuverability:** 1D
**Space:** 7
**Atmosphere:** 400; 1,150 kmh
**Hull:** 4D
**Shields:** 1D

*Sensors:*

* Passive: 15/0D
* Scan: 25/1D
* Search: 40/2D
* Focus: 1/2D

*Weapons:*

* 2 Triple Blasters (fire-linked)
	+ Fire Arc: Front
	+ Skill: Starship gunnery
	+ Fire Control: 1D
	+ Space Range: 1-5/10/17
	+ Atmosphere Range: 100-500/1/1.7 km
	+ Damage: 3D

* Concussion Missile Launcher (6 missiles)
	+ Fire Arc: Front
	+ Skill: Starship gunnery
	+ Fire Control: 1D
	+ Space Range: 1/3/7
	+ Atmosphere Range: 100/300/700
	+ Damage: 7D
Socorro Squadron

Socorro Squadron Logo as of the Battle of Ibis

Originally an Imperial TIE Interceptor squadron made up primarily of non-humans and near humans as a political ploy to promote diversity in support of the Imperial Remnant, the squadron was dismantled and most members were executed when it became apparent that New Republic operatives had become embedded in it.

Having made repeated inquiries of Imperials as to whether they had heard of the squadron and been met with no affirmative responses, Katira decided to *make* the Empire remember Socorro Squadron. As a result, Katira flew as *Sand Leader* in combat with The Redcrest during the Battle of Ibis.

**Status:** Inactive - Temporarily created for Battle of Ibis

**Type:** Starfighter Squadron

**Base:** Formerly The Schlitzveit, The Redcrest

**Leadership:** Katira Eve

**Starfighter Complement:**

* *Original Imperial Squadron:*
	+ 6 Standard TIE Interceptors
* *During Battle of Ibis:*
	+ 12 Heavily Modified TIE Interceptors - Hyperdrive Prototype

**Former Members:**

* Unnamed Human Male: *Sand Leader*
* Unnamed Bith: *Sand 2*
* ~~Unnamed Duro: *Sand 3*~~ (killed after attempted assassination of Sand Leader)
* Bota Zi: *Sand 3*
* Unnamed Human: *Sand 4*
* Tek Krodak: *Sand 5*
* Katira Eve: *Sand 6*
Mist Hunter

***The Mist Hunter,*** named after the ammonia mists of Gand, was specially commissioned by a group of Gand venture capitalists led by Zuckuss himself. The vessel was originally a standard G-1A transport, though the modified vessel made use of repulsorlift technology used in the construction of combat cloud cars. The Mist Hunter is piloted by Zuckuss and occasionally his droid partner 4-LOM, with room for eight passengers and a metric ton of cargo. It was armed with twin assault lasers and a tractor beam projector.

At some point, Zuckuss had installed a voice-activatedcomputer into the ship. The computer, which was acquired from Mechis III, was unreliable at times. With this equipment, Zuckuss could request a search of his own ship or lay in a course to a specific location, without actually having to input the data himself.

Zuckuss commonly kept the ship filled with ammonia, so that he would not have to wear his breathing apparatus. There were three prisoner cells, located in the cargo bay, and each were airlocked so that oxygen-breathers could survive. Alternately, the cells could be filled with ammonia while the rest of the ship's interior supported an oxygen atmosphere. Zuckuss had made use of this feature in that manner when, due to ailing health, he confined himself in one of the prisoner cells while en route to the Rebel rendezvous point.

Generally, the ship is docked on *The Hunter's Tribunal*, but has been used by Zuckuss when taking part in Blaine Hansom's sabacc squadron.

## Stats

**Type:** Byblos G-1A Starfighter
**Scale:** Starfighter
**Length:** 15.2 meters
**Skill:** Starfighter piloting: Byblos G-1A Starfighter
**Crew:** 1 or 2
**Crew Skill:** See Zuckuss
**Passengers:** 8
**Cargo Capacity:** 1 metric ton
**Consumables:** 1 months
**Maneuverability:** 2D
**Space:** 8
**Atmosphere:** 415;1000 kmh
**Hyperdrive Multiplier:** x1
**Hyperdrive Backup:** x10
**Nav Computer:** Yes
**Hull:** 4D
**Shields:** 3D

*Sensors:*

* Passive: 25/0D
* Scan: 50/1D
* Search: 70/2D
* Focus: 3/3D

*Weapons:*

* Two Assault Laser Cannons (fire-linked)
	+ Fire Arc: Front
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/10/25
	+ Atm. Range: 100-300/1.5km/2.5km
	+ Damage: 6D+2

* Tractor Beam
	+ Fire Arc: Turret
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/10/35
	+ Atm. Range: 100-300/1.5km/3 km
	+ Damage: 4D
Speeder Bikes

**Speeder bikes** are open-air repulsorlift vehicles, usually carrying one or two passengers. Speeder bikes emphasized speed and maneuverability over conventional speeders and were popular with thrill-seeking teenagers and military scouts. A typical speeder bike had a maximum altitude of 10 meters (32 feet) and could thus maneuver deftly over very rough terrain. Some companies manufactured extras like sidecars for speeder bikes.

They are differentiated from swoops as they generally had weapons, higher maneuverability and safety features, while swoops are generally described as engines with seats.

## **Aratech 74-Z Military Speeder Bike**

Also known as an Imperial Speeder Bike as this was a common craft for Imperial Scout Troopers.

**Craft:** Aratech 74-Z Military Speeder Bike
**Type:** Speeder bike
**Scale:** Speeder
**Length:** 3 meters
**Skill:** Repulsorlift operation: speeder bike
**Crew:** 1
**Cargo Capacity:** 3 kilograms
**Cover:** 1/4
**Altitude Range:** Ground level-25 meters
**Cost:** 6,750 (new), 1,200 (used)
**Maneuverability:** 3D+2
**Move:** 175; 500 kmh
**Body Strength:** 2D

*Weapons:*

* Laser Cannon
	+ Fire Arc: Front
	+ Skill: Vehicle blasters
	+ Fire Control: 2D
	+ Range: 3-50/100/200
	+ Damage: 3D

Source: Star Wars Trilogy Sourcebook SE (page 161), Galaxy Guide 5 – Return of the Jedi (page 64), Galaxy Guide 7 – Mos Eisley (page 23), Heir to the Empire Sourcebook pages 115-116), Arms and Equipment Guide (page 73)

## **Ikas-Adno 22-B Nightfalcon**

**Craft:** Ikas-Adno 22-B Nightfalcon
**Type:** Speeder bike
**Scale:** Speeder
**Length:** 4.87 meters
**Skill:** Repulsorlift operation: speeder bike
**Crew:** 1
**Passengers:** 1
**Cargo Capacity:** 4 kilograms
**Cover:** 1/4
**Altitude Range:** Ground level-10 meters
**Cost:** 6,250 (new), 1,000 (used)
**Maneuverability:** 3D+1
**Move:** 160; 400 kmh
**Body Strength:** 1D+2

*Weapons:*

* Laser Cannon
	+ Fire Arc: Front
	+ Skill: Vehicle blasters
	+ Fire Control: 2D
	+ Range: 30-50/100/200
	+ Damage: 4D

Source: Rulebook (page 243), Wretched Hives of Scum and Villainy (page 74), d20 Core Rulebook (page 200)
Scyk Fighter

A collaboration between the Hutts and MandalMotors, the M3-A "Scyk" is a very accurate, nimble fighter that functions especially well for base defense and capital ship escort duties. Its limited weaponry makes it a reasonable choice for short-range strikes en masse, but its obvious lack of armor make it unattractive for assaults on heavily armored targets.

The Scyk's true strength came from its customizable weapon emplacement as the ship was designed to be able to handle anything from laser cannons, ion guns, to proton torpedoes - making a swarm of these fighters surprising deadly to complacent enemies expecting laser blasts and instead receiving a surprise proton torpedo.

## Stats

**Craft:** MandalMotors M3-A "Scyk" Light Interceptor
**Type:** Short-range fighter
**Scale:** Starfighter
**Length:** 9.6 meters
**Skill:** Starfighter piloting: Scyk
**Crew:** 1
**Cargo Capacity:** 2 kilograms
**Consumables:** 2 days
**Hyperdrive Multiplier:** x2
**Hyperdrive Backup:** None
**Maneuverability:** 3D+1
**Space:** 10
**Atmosphere:** 415; 1,200 kmh
**Hull:** 2D
**Shields:** 1D
**Weapon Slots:** 1

*Sensors:*

* Passive: 10/1D
* Scan: 20/2D
* Search: 30/3D
* Focus: 3/4D

* Two Light Laser Cannons (fire-linked)
	+ Fire Arc: Front
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/12/25
	+ Atmosphere: 50-100/300/700
	+ Damage: 5D

OR

**Config B:**

* Twin light ion cannons (fire-linked)
	+ Fire Arc: Front
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 2D+2
	+ Space Range: 1-3/12/25
	+ Atmosphere: 50-100/300/700
	+ Damage: 5D

OR

**Config C:**

* Proton torpedo launcher (1)
	+ 4 proton torpedoes

OR

**Config D:**

* Concussion missile launcher (1)
	+ 6 concussion missiles
Luke Skywalker

**Luke Skywalker** was a Force-sensitive Human male who helped defeat the Galactic Empire in the Galactic Civil War and helped found the New Republic. Born in 19 BBY as the son of the fallen Jedi Knight Anakin Skywalker and the Queen and Senator of Naboo, Padmé Amidala, Luke was raised on Tatooine and hidden from Emperor Palpatine and his father, who had recently become Darth Vader, Dark Lord of the Sith.

After the fall of the Empire, he begins a years-long quest to discover and reclaim both ancient Jedi artifacts and storerooms of the late Emperor, who contain a wealth of knowledge on the Force - only pausing his quest when the Galaxy needs him to rejoin the battle for freedom against would-be tyrants. During his searches and struggles, he comes across a number of allies, enemies, and relics of the past.

Eventually he becomes convinced his destiny to find and train and the next generation of Jedi, creating an Academy, also referred to a *Praxeum,* on Yavin 4 on 10 ABY.

Rescuing and finding force sensitives along the way, he also re-establishes connections with various groups of Force users he's met in travels, inviting them to join this New Jedi Order.

## Stats

**DEXTERITY 3D+2**
Blaster 6D+2, Brawling Parry 6D+2, Dodge 9D, Lightsaber 12D, Melee Combat 5D+2, Melee Parry 10D+2

**KNOWLEDGE 3D**
Alien Species 5D+2, Bureaucracy 5D+2, Intimidation 6D, Cultures 5D, Languages 4D, Planetary Systems 5D+1, Scholar: Jedi Lore 6D, Streetwise 6D+1, Survival 8D, Willpower 8D, Value 5D

**MECHANICAL 4D**
Astrogation 7D, Beast Riding 5D+1, Beast Riding: Tauntaun 6D+1, Communications 4D+1, Repulsorlift Operations 8D+1, Repulsorlift Operations: Airspeeder 9D+1, Starfighter Piloting 8D+1, Starfighter Piloting: X-Wing 10D+2, Starship Gunnery 8D+1, Starship Shields 7D+1

**PERCEPTION 3D**
Bargain 5D, Con 4D, Command 8D+1, Hide 7D, Investigation 7D, Persuasion 7D, Search 6D, Sneak 7D+1

**STRENGTH 3D+2**
Brawling 6D+2, Climbing/Jumping 7D+2, Lifting 6D, Stamina 8D+2

**TECHNICAL 3D**
Computer Programming/Repair 5D+2, Droid Programming/Repair 6D+1, Droid Programming/Repair: Astromech 7D+2, First Aid 6D, Lightsaber Repair 9D, Replulsorlift Repair 7D+1, Security 5D+1, Starfighter Repair 6D+1, Starfighter Repair: X-Wing 8D

**Move:** 10

***Force Skills:***

* **CONTROL 13D+1**
* **SENSE 12D**
* **ALTER 10D+2**

## Force Powers

Lightsaber Combat, Absorb/Dissipate Energy, Accelerate Anothers Healing, Accelerate Healing, Affect Mind, Control Another's Pain, Combat Sense, Concentration, Control Pain, Danger Sense, Detoxify Poison, Dim Others Senses, Emptiness, Enhance Attribute, Farseeing, Force Harmony, Hibernation Trance, Life Detection, Life Sense, Magnify Senses, Projective Telepathy, Receptive Telepathy, Reduce Injury, Remain Conscious, Return Another to Consciousness, Resist Stun, Sense Force, Sense Path, Short Term Memory Enhancement, Telekinesis, Transfer Force.

## Equipment

Green Lightsaber (5D), Robes and cloak, comlink, datapad, X-Wing
Uul-Tal-Rahn

**Uul-Tal-Rahn** is a male Tiss'shar pilot for the New Republic. Obstinate and insubordinate, he served as C 3 in Rathalay's C Team Squadron, flying a modified T-70 X-Wing under the callsign **SNAKE**.

In 11 ABY, he was part of the squadron who defended the Albe Island and the City of Inpombi.

## Stats

**DEXTERITY 3D**

**KNOWLEDGE 3D**
Willpower 4D

**MECHANICAL 3D+2**
Starfighter piloting 5D+2, starfighter piloting: X-Wing 7D+2, starship gunnery 5D+2, starship gunnery: lasers 6D+2, starship shields 5D+2

**PERCEPTION 4D**

**STRENGTH 3D**

**TECHNICAL 1D+1**

**Move:** 11

#### Special Abilities

*Vision*: Tiss’shar can see in the infrared spectrum, allowing them to see in darkness provided there are hear sources.

*Body Armor:* The Tiss’shar’s thick scales gives them natural armor that provides a +1D bonus against physical attacks and +1 against energy attacks.

*Thrill of the Hunt:* Single-minded, the Tiss'shar need an easy willpower roll to retreat in a losing battle and a moderate willpower roll to retreat in a winning battle.

#### **Story Factors**

*Competitive*: Like the compulsion to hunt, Tiss'shar are competitive in athletics, business, and virtually any other activity. For a Tiss'shar, it's hard to watch a competition without joining in.

## Weapons

Blaster (4D), New Republic uniform, flightsuit, medpac, vac suit, comlink, datapad

## Related Characters

The members of C Team Squadron:

* Giasi L'ricca'Dhanni
* Skunks McNuts
* Skald Blaacheeco
Spectre

**The Spectre** is a heavily modified prototype TIE Interceptor, which would later be used as the basis for the TIE Avenger. Stolen by Genos during his escape from the empire, he has modified the weapons and equipment to suit his needs.

**Craft:** Heavily Modified Sienar Fleet Systems TIE Interceptor – Hyperdrive Prototype
**Type:** Space Superiority Interceptor
**Scale:** Starfighter
**Length:** 17.2 meters
**Skill:** Starfighter piloting: TIE
**Crew:** 1 pilot, 1 navigator
**Cargo Capacity:** 75 kilograms
**Consumables:** 1 month
**Hyperdrive Multiplier:** x1
**Hyperdrive Backup:** None
**Maneuverability:** 3D+2
**Space:** 11
**Atmosphere:** 435; 1,250 kmh
**Hull:** 3D
**Shields:** 1D

*Sensors:*

* Passive: 25/1D
* Scan: 40/2D
* Search: 35/3D
* Focus: 3/3D+2

*Weapons:*

* Four Laser Cannons (fire-linked)
	+ Fire Arc: Front
	+ Crew: Pilot
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 3D
	+ Space Range: 1-3/12/25
	+ Atmosphere: 100-300/1.2/2.5 km
	+ Damage: 6D (or 9D)

Note: The four cannons can be used for a powerful single shot – if used more than once a battle the ship’s power core will most likely explode.
The Wheel

**The Wheel** is a space station operating under the sponsorship of the Hapes Consortium and offers a wide variety of goods to buy or sell, mainly focusing on weapons and equipment, vehicles and starships, and droids and technology.

Run by Habvi Caroque, the current Lord of the Wheel, she uses merchant droids, such as 2SLR-2BYR, equipped with holocomms to coordinate transactions

## Merchant Services

### Item availability

* 1 - Common, readily available throughout the known galaxy and easily found on The Wheel.
	+ *No roll needed. All items found here.*

* 2 - Uncommon, but something The Wheel should have.
	+ *Roll 1D6. Found here on a* 2, 3, 4, 5, 6.
	+ *May try again after a month or hire someone to track down item for you (within reason).*
* 3 - Specialized item but it might be found on The Wheel.
	+ *Roll 1D6. Found here on a* 5, 6.
	+ *May try again after a month or hire someone to track down item for you (within reason).*
* 4 - Rare item and difficult to obtain anywhere.
	+ *Roll 1D6. Found here on a* *6.*
	+ *May hire someone to track down item for you (within reason).*

### Item Purchasing and Selling Services

* Will buy Items with Availability of 1 and 2 for 80% of value / Will sell for 115%
* Will buy Items with Availability of 3 for 90% of value / Will sell for 125%
* Will buy Items with Availability of 4 for 100% / Will sell 4 for 150%

### Additional Fees

* F - Fee or permit often required for purchase.
* R - Restricted item on most planets and normally may not
* be sold without a license.
* X - Illegal without government approval (remove lowest result)
New Republic Defender

With high maneuverability and a relatively cheap cost to manufacture, the **Defender** was created to serve as a defense fighter to new member planets that pledged their support for the New Republic in the months and years after the Battle of Endor.

One of the first crafts put into mass production from the new Republic Engineering company, the ship itself was rapidly adopted across the galaxy as it was simple to manufacture, inexpensive, and its control systems were easily learned by new pilots.

Its extendible S-foil maneuvering struts could retract into the frame for non-combat situations but during combat, the struts swung down and forward to give the Defender better positioning for maneuvering-jet bursts. While sudden maneuvers in an atmosphere actually risked tearing off the struts (due to the G-forces, the gravity of the planet itself, and atmospheric drag), in space, the Defender could literally spin around 180 degrees in mid-flight by firing one maneuvering jet forward and one backward.

## Stats

**Craft:** Republic Engineering Corporation Defender Starfighter
**Type:** Short-range defense fighter
**Scale:** Starfighter
**Length:** 5.3 meters
**Skill:** Starfighter piloting: Defender
**Crew:** 1 pilot, 1 gunner
**Cargo Capacity:** 50 kilograms
**Consumables:** 1 week
**Hyperdrive Multiplier:** None
**Hyperdrive Backup:** None
**Maneuverability:** 4D in space / 1D+2 in atmosphere
**Space:** 8
**Atmosphere:** 435; 1,250 kmh
**Hull:** 2D+2
**Shields:** 1D

*Sensors:*

* Passive: 30/1D
* Scan: 60/2D
* Search: 90/3D
* Focus: 4/4D

*Weapons:*

* Triple Laser Cannons (fire-linked)
	+ Fire Arc: Front
	+ Crew: Gunner
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-5/20/35
	+ Atmosphere: 100-500/2/3.5 km
	+ Damage: 6D
Zorba the Hutt

**Zorba Desilijic Tiure** was a Hutt crime lord and the two-time leader of the Desilijic Hutt Clan. One of few Hutts to possess hair—as a result of a genetic throwback—Zorba was the sibling of Jiliac, Ebor, Ziro and Pazda, the parent of several Hutts, among them Jabba the Hutt, and also a grandparent of several Hutts, including Jabba's son Rotta and both Gorga and Grubba Desilijic Aarrpo.

Zorba, in retrospect, has become regarded an inept leader of Desilijic Hutt Clan, as he many detractors due to his outlandish schemes and financial mismanagement. Early on during the Clone Wars, he was apprehended by law enforcement and sentenced to prison on the planet Kip. Jiliac took over as Desilijic leader and Jabba inherited much of Zorba's holdings.

In 5 ABY, Zorba was released by agents of Director of Imperial Intelligence Ysanne Isard and traveled to Jabba's Palace on Tatooine in his ship, the *Zorba Express*. Using a secret will of his son's, Zorba laid claim to much of Jabba's holdings throughout the galaxy including his holdings on Bespin and his desert citadel on Tatooine.

On Bespin, Zorba won control of Cloud City from Lando Calrissian and then started recruiting followers to rebuild the Desilijic clan. On the eve of his party to declare the clan restored and made whole, he was killed by Blaine Hansom in during the clan branding ceremony.

Even though Zorba was killed, he managed to leave his mark on Blaine, scarring the side of his face with a Desilijic tattoo.

## Stats

**Type:** Gangster

**DEXTERITY 1D+1**
Blaster 3D+2, dodge 4D, brawling parry 6D+1

**KNOWLEDGE 2D+2**
Bargain 4D+1, business 5D+2, intimidation 5D+1, planetary systems: Nal Hutta 5D, planetary systems: Tatooine 5D, planetary systems: Kip 6D, streetwise 5D+2, streetwise: Desilijic clan 8D, streetwise: Kip 9D, survival 5D, value 6D+2, willpower 5D+2

**MECHANICAL 1D+1**

**PERCEPTION 4D+2**
Con 6D+2, forgery 5D+2, investigation 8D+1, persuasion 8D+2

**STRENGTH 4D+1**
Brawling 7D, stamina 6D+1

**TECHNICAL 3D**

**Move:** 2

## **Equipment**

Modified Hold-out Pistol (4D), Comlink, Repulsorsled

## **Known Properties/Holdings at time of coupe**

Large estate on Nal Hutta, Palatial mansion on Kip, Cloud City Baronship, Ancient Star Yacht *Zorba Express*, Sail Barge, “Jabba’s Secret Will” with deeds to The Holiday Towers & The Happy Failure
Urbapp

**Urbapp** is an aqualish who works as part of Tek Krodak's slicing group, Slicers Synonymous. He is excited about working with the team and a seasoned slicer himself.

## Stats

**DEXTERITY 4D**
Blaster 5D, dodge 4D, firearms 4D

**KNOWLEDGE 3D**
Planetary systems 4D, streetwise 4D

**MECHANICAL 2D**
Repulsorlift operation 4D, swoop operation 3D

**PERCEPTION 2D**
Investigation 6D

**STRENGTH 3D**

**TECHNICAL 3D**
Computer program/repair 6D+2, droid program 6D, security 5D+2, space transports repair 4D

**Move:** 9 (on land), 5 (swimming)

*Special abilities:*

* Fins: Aqualish are born with the natural ability to swim. They receive a +2D bonus for all movement attempted in liquids. However, the lack of fingers on their hands decreases their Dexterity, and the Aqualish suffer a -2D penalty when using equipment that has not been specially designed for its fins.
* Hands: The Quara do not receive the swimming bonus, but they are just as “at home” in the water. They also receive no penalties for Dexterity actions. The Quara are most likely to be encountered off-world.

**Equipment:** Slicing tools, droid repair toolbox, com link, datapads
Dua Corrobb

The clone of Roron Corrobb, Dua emerged from the l

## Stats

**DEXTERITY 4D**
Blaster 8D, Dodge 10D, Lightsaber 10D, Melee Combat 7D+2, Melee Parry 9D

**KNOWLEDGE 3D**
Alien Species 4D+1, Bureaucracy 4D+1, Cultures 5D, Languages 4D, Planetary Systems 5D, Scholar: Jedi Lore 6D, Survival 7D, Willpower 8D

**MECHANICAL 3D**
Repulsorlift Operations 4D, Starship Gunnery 4D

**PERCEPTION 3D**
Bargain 5D, Con 5D, Command 4D, Hide 4D, Investigation 6D, Persuasion 7D, Search 6D

**STRENGTH 3D**
Brawling 4D, Climbing/Jumping 5D, Stamina 6D

**TECHNICAL 2D**
First Aid 4D, Lightsaber Repair 6D

**Move:** 10

***Force Skills:***

* **CONTROL 11D**
* **SENSE 9D+1**
* **ALTER 10D**

## Force Powers

Lightsaber Combat, Absorb/Dissipate Energy, Accelerate Anothers Healing, Accelerate Healing, Affect Mind, Control Another's Pain, Combat Sense, Concentration, Control Pain, Danger Sense, Detoxify Poison, Dim Others Senses, Emptiness, Enhance Attribute, Farseeing, Force Harmony, Hibernation Trance, Life Detection, Life Sense, Magnify Senses, Projective Telepathy, Receptive Telepathy, Reduce Injury, Remain Conscious, Return Another to Consciousness, Resist Stun, Sense Force, Sence Path, Short Term Memory Enhancement, Telekinesis, Transfer Force.

## Equipment

Two Yellow-Bladed Lightsabers (5D), Robes and duelist armor (+1D strength against firearms, slugthrowers, grenades, energy weapons and +2D against lightsaber damage) on chest, forearms, legs, comlink, datapad.
Nok Ikkiriat

A former slave from Tatooine who grew up alongside Tek Krodak, Nok Ikkiriat, alongside most of the local zabrak slave community, passed ownership between different Hutts after Jabba was killed. Nok ended up in Gardulla the Hutt's service, working as a bartender in one of Gardulla's gambling dens in Mos Espa. There, he reunited with Tek who bought his mother's freedom for 25,000 credits and arranges a better job for him on Cloud City.

He currently works as a bartender in The Holiday Towers hotel and casino on Cloud City and sends credits back to his mother, Zarli and his sister Sarela.

## Stats

**DEXTERITY 3D**
Blaster 4D, dodge 4D, pickpocket 4D

**KNOWLEDGE 2D+2**
Business: hospitality 4D, scholar: mixology 4D, streetwise: Tatooine 4D+2, willpower 3D+2

**MECHANICAL 3D**
Repulsorlift operation 3D+2

**PERCEPTION 3D**
Bargain 5D, con 4D+2, hide 4D+2, persuasion 4D+2, search 4D+2, sneak 4D+2

**STRENGTH 4D**

**TECHNICAL 2D+1**
Security 3D+1

**Move:** 10

**Equipment:** Casual clothes, bartender clothes, comlink, datapad, blaster pistol (4D), medpac
Proto

**Proto** was the nickname for Rim Security's A-001 droid, originally built as a proof of concept model for the Rebel Alliance in 0 ABY. Not alone in the universe, as Rim Security had produced similar droids for different potential markets, however they were quickly taken over by the Galactic Empire, leaving these models roaming the galaxy on their own.

Proto was assigned to work with fresh recruits Blaine Hansom and Bota Zi sometime in 0.5 ABY and accompanied them on several missions, under the suspicion that the droid itself was spying for the Empire.

However, Proto proved himself time and time over and grew and picked up habits from Blaine and Bota, including their penchant for collecting and picking up even useless items in their missions.

By 5 ABY, the New Republic acquired Proto's designs and began to create new models to serve the fledging republic.

## Stats

**DEXTERITY 3D**
Blaster 9D+1, dodge 8D, brawling parry 6D

**KNOWLEDGE 3D**

**MECHANICAL 2D**
Astrogation 4D

**PERCEPTION 1D**
Sneak 4D

**STRENGTH 3D**
Brawling 6D, resist damage 3D+1

**TECHNICAL 3D**
Droid programming/repair 5D, computer programming/repair 4D+2

**Move:** 10

**Special abilities:**

* Sensors 4D
* Hidden storage compartment
* Tread traction - Can climb almost anything
* Grappling hooks in each arm (4D physical damage, can carry 400 lbs each)
* Metal armor (adds +2D energy resistance)
* Scomp link
* Lights in arms

## Weapons

Equipment (on his person): Heavy blaster (5D), blaster pistol (4D), 2 stormtrooper utility belt, personal fusion generator, 6 grenades, and several mementos from his travels with his friends
Life Day 3.0

*Newly returned from their successful mission into the edges of the Outer Rim, the group is back on Coruscant in time for Life Day. They meet some familiar faces, bring some familiar faces, and get and give some fantastic gifts.*

## **Previously**

The group just ended their alliance with Darth Null, and wrapped up matters of Stormbringer Station and returned back with the rescued New Republic agents. With a warm welcome from Cal Omas, they take a breather and get ready for this years' Life Day celebration.

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Bota Zi
* Droo Vos
* Jawa Jimmy
	+ Sparky
* Jowkazza
* Roostan Steele
* Callen Mutig

### **NPCs**

* Elayne and Barry (Blaine's plus ones)
* Wampa as Lorenza Beyonte (Katira's plus one)
* Kirana Ti (Droo's plus one)
* Kudek de Raybom (Jowkazza's plus one)
* Speaker of Ibis (Bota's plus one)
* Shiri'ani (Tek's plus one)
* Teemo

## **Notes**

* Droo originally extended an invite to the possibly non-existent *Space Mike Myers of Space Gong Show* before inviting Kirana Ti (perhaps due to Katira tipping her off that Tek was once again bringing Shiri'ani).
* B-Wings = Horsies, Y-Wings = Hags

## **Quotations**

Back to top

"Wampa the Stompah, they used to call her."

"Used to. They're all dead now."

"I did make new friends..."

"And killed the old ones!"
Z0-24

## Z0-24

### Location

With Tek

**Type:** Archaic Scout Droid
**Size:** .15 meters
**DEXTERITY 1D**
Dodge 8D
**KNOWLEDGE 2D**
**MECHANICAL 1D**
**PERCEPTION 4D**
Search 5D, search: tracking 8D, sneak 8D
**STRENGTH 1D**
**TECHNICAL 2D**

*Equipped with:*

* Repulsorlift Drive
* Above-human Range Optical and Audio Sensors
* Telescopic and Microscopic Optical Sensors
* Audio Discrimination and Extended Range Audio Sensors
* Self Destruct Mechanism
* Simple Vocabulator (Droidspeak only)
* Three retractable walking/climbing limbs

**Move:** 20 (When flying), 4 (While walking)
Skids McDougal

Too young to have served in the Rebellion, **Skids McDougal** sought to prove his mettle by enlisting in the New Republic military at a young age. Known for his overenthusiastic approach to a mission, he quickly found his way into covert operations as a means of getting into the action. It was here that he was assigned to “Charlie Team” during a secret New Republic mission to the planet Kampe in 10 ABY.

Losing his slug thrower rifle to Katira in a competition before departing to the planet’s surface (thanks in no small part to Droo’s assistance), Skids and Charle Team had little success before running across the group as they were leaving an outpost. He then tagged along with the team, being thoroughly tamed by Tek in a creature infested cavern before making it off the planet.

Still serving in the New Republic, his current status is unknown.

## **Stats**

**Type:** New Republic Operative

**DEXTERITY: ??D**

**PERCEPTION: ??D**

**KNOWLEDGE: ??D**

**STRENGTH: ??D**

**MECHANICAL: ??D**

**TECHNICAL: ??D**

**MOVE: 10**