Grimrose

*Grimroses are shadow plants that behave like landbound Tangle Kelps, dragging zombies into the dirt.*

### Special

Powered Grimroses can drag 3 zombies before expiring

## In-game statistics

### Boost

Fast Recharge: -33.3% recharge time

**"When you think about it, the proper place for a zombie is in the ground," says Grimrose. "So, really, I'm just expediting the process."**

**Grimrose** is a plant in *Plants vs. Zombies 2: Reflourished* and the fifth plant obtained in Modern Day. It is unlocked at Modern Day - Day 23.

Grimrose instantly kills the most dangerous grounded zombie in its lane by dragging it into the ground. It mostly prioritizes unique zombies such as Wizard Zombie over regular basic zombies and un-draggable targets (Gargantuars and mechanical enemies). If it attacks an un-draggable zombie, that zombie will take 600 damage instead of being killed instantly. Once Grimrose drags a zombie once, it will disappear.

When powered by either Moonflower, Gloom Vine, or Noctarine, Grimrose can defeat up to three enemies before disappearing; the remaining charges are represented by the stamens on Grimrose's head. If a powered Grimrose is depleted of its shadow field, it will temporarily lose its charge and be only capable of defeating one enemy before expiring. The charges will be restored when Grimrose is repowered on time.

## Almanac entry

**Grimrose**

Grimroses are shadow plants that behave like landbound Tangle Kelps, dragging zombies into the dirt.

Special: powered Grimroses can drag 3 zombies before expiring

"When you think about it, the proper place for a zombie is in the ground," says Grimrose. "So, really, I'm just expediting the process."

## Plant Food effect

When fed with Plant Food, Grimrose submerges itself on the ground (similar to how it expires) and drags the three most dangerous grounded, draggable zombies on the lawn into the ground. If there are two draggable zombies on-screen, Grimrose also targets the strongest non-draggable zombie, doing 600 damage; if there are less than two draggable zombies on-screen, the non-draggable zombie takes 600 damage repeatedly, effectively destroying it.

The charges that Grimrose has left remains unchanged after this, and giving Plant Food to any Grimroses that have no stamens or are about to expire will allow them to drag one more target after their Plant Food effect finishes.

## Strategies

While Grimrose is listed as a landbound Tangle Kelp, there are several other differences that help to set the two plants apart. Grimrose has a lane-wide range that allows it to quickly catch a zombie after planting, compared to the touch range of Tangle Kelp. Grimrose also has a much longer recharge and higher sun cost, making Tangle Kelp much more reactive and relatively cheap to use within Big Wave Beach.

The most defining difference, though, is Grimrose's ability to be powered by shadow plants. This greatly improves the overall efficiency of Grimrose, as it can then capture three zombies in a single planting. As Grimrose also places priority on destroying more powerful zombies, dangerous targets like Newspaper Zombie and ZCorp Chair Racer can be quickly picked out and dispatched, relieving stress from the main defense. And keep in mind that Grimrose prefers attacking small and medium-sized zombies like Bucketheads and Imps, over the large ones that it cannot drag such as Gargantuars and other mechanized walkers.

Curiously, Grimrose is impervious to attacks most of the time when dragging zombies, even when kept on the field by being powered. This lets it do things like stopping All-Star Zombies in their tracks when planted in front of them (before proceeding to drag them away), blocking the push-and-pull of Mecha-Football Zombie and Fisherman Zombie, and forcing Gargantuars to smash away with little result. These stalling effects last until Grimrose runs out of stamens and expires naturally, making it impossible for the zombies to counter.

With Grimrose's properties, all three forms of shadow-powering can work well with it. Noctarine is great for powering Grimrose when it is used to block zombie advancements, and applies a damage multiplier that allows it to single-handedly destroy a Gargantuar, as well as doing much greater damage to drag-immune zombies in general. Moonflower and Gloom Vine, meanwhile, can let it temporarily occupy space that can be subsequently filled by other shadow plants in your arsenal.

Due to a small oversight, Grimrose can be dug up after being depleted of stamens. Combined with sun shoveling upgrades, this can recover much of the spent sun to reduce Grimrose's overall cost to a mere 20 sun - shockingly cheap for its capabilities.

## Balance changes

### Version 1.1.4

* ▲ Slap Damage: 200 -> 600
* ▲ Pf Zombie Kill Count: 1 -> 3
* Target audience: General
	+ Developer note: It's never satisfying whenever Grimrose targets a tough zombie like Gargantuar and hardly leaves a dent. Returning the damage back to 600 from vanilla will leave a mark comparable to many other instas - provided you've got it powered of course! In addition, we've also upped the amount of zombies targeted by its PF to 3, because let's face it - no one wants to trade an entire PF for only one zombie.

## See also

### Shadow plants

* Moonflower
* Nightshade
* Shadow-shroom
* Dusk Lobber
* Noctarine
* Murkadamia Nut
* Shadow Peashooter
* Gloom Vine