Alchemy

## Introduction

Alchemy is a skill introduced in Xianxia that allows the Champion to break down transformative items into alchemical components that can then be repurposed. Items produced through alchemy offer more targeted transformations, stat boosts, and aesthetic changes, such as eye colour, that are not available through the metamorphosis menu.

## Equipment

Both pieces of equipment required to practice Alchemy, the Alembic and Furnace, are purchased from the He'Xin'Dao Soul Items merchant. As of CoC 0.8t2 only the first tier of equipment can be legitimately obtained.

Have yet to determine where the catalyst is obtained or if it is even in the game yet.

## Alchemy Menu

Once the Champion has acquired the prerequisite equipment, you can practice your alchemy skills while at camp by navigating to **Camp Actions** -> **Crafting**.

### Materials

Before continuing into the different functionalities this skill offers, it is important to establish the types of materials you will be working with. Alchemical ingredients exist in four separate categories: substances, essences, residues, and pigments.

* **Substances**: are used to target a particular body part when creating a mutagen;
* **Essences**: are used to choose the race of a body part when creating a mutagen;
* **Residues**: are used to choose a specific stat when creating a stat pill; and
* **Pigments**: are used for colouration when creating a dye.

* **Spirit Stones**: are an optional reagent that can increase your chance of creating high potency items.

### Extract

Before you can create anything useful with your alchemy skills you need to establish a decent stockpile of crafting materials! From this menu you can choose up to ten of an item to be broken down into alchemical ingredients. Initially your success rate for doing this will be quite low; with practice this rate will gradually go up. The extraction process yields different materials depending on the item you place in the alembic and the predicted success rate for this is shown once you place the transformative item into the alembic. After a material has been successfully extracted from an item, it will show up in the possible results list for all future extraction attempts for that item e.g. if the Champion extracts Goo Essence from Wet Cloth, placing another wet cloth in the alembic will show Goo Essence in the possible results list.

Any transformative item is capable of producing all four categories of materials during the extraction process; however, the particular materials recovered are determined by the transformative effects of that item i.e. **substances** extracted from an item match the body parts normally transformed by it; **essences** extracted match the race the item transforms you into; **residues** extracted will be for stats that are increased by the item; and **pigments** extracted will be the same colour as any fur/skin colour changes caused by the item.

### Mutagen Pills

Mutagen pills are used to selectively transform a single part of the Champion's body. By combining the extracted essence of a particular race and the substance of a particular body part, you can create customised transformative items.

Materials can be refined into a mutagen pill of four different levels of potency: faint, weak, normal, or potent. The Champion has no direct control over which of these is created and can only increase the chances of creating a more potent pill by increasing their alchemy skill. The potency of a pill governs its chance of successfully transforming the Champion when consumed.

### Stat Pills

Stat pills are used to alchemically boost your phantom stats. Creating them requires three key ingredients: stat residue, a herb, and a vial of diluted E.ichor. Stat pills can be one of five levels of potency when created: faint, weak, normal, potent, or radiant. As the Champion increases their alchemy skill, their chance of creating higher potency pills increases accordingly. This chance can also be positively influenced by adding spirit stones during the refinement process.

The herbs used for this are the same ones that you cultivate in your camp garden or harvest from Tentacle Beasts. Diluted E.ichor is obtained by providing E.ichor to Evangeline.

A potent stat pill increases your phantom stat twice.

### Dyes

Using your newfound alchemical skills you can combine pigments with a foundation to create a wide range of skin dyes, body oils, and eye drops. When looking for a particular colour of pigment, look to extract it from a transformative item that normally causes this skin/fur/scale colour to occur. The foundations for all three dye types are purchased from Rathazul's shop for 50 gems each.

### Stock

This menu allows you to view a full list of all your alchemical materials.

### Bag

This provides you access to your materials bag, not too sure how this is useful...

## Alchemy Skill

The Alchemy skill determines the success of all actions taken while using your alembic and furnace. The skill range is 0 - 70 and Champions that choose the Alchemist past-life during ascension/character creation immediately start at skill level 5. Your alchemy skill is increased by successfully extracting materials and creating pills and dyes. The higher the potency of a pill, the more alchemy XP is rewarded.