Relics - augments

This page is about different augments available for relics.

*Credits:*

*Diabolic - R2Games*

*Freida - proficient city*

We already covered basics on Relics page. Please refer for information on relics.

There are 4 types of augments : Duelists, Mystic, Sacred soul, Paladin.

Apart from the types, Augments also have different grades as follows:

*basic* : blue color // recommended to dissolve for spirit ashes

*medium* : purple color // suggested to dissolve for spirit ashes when have better augment

*advance* : golden color // recommended to keep

*elite* : red color // recommended to keep

Each augment will have random Base stats among : Attack, Defense, HP, Pierce, Crit, Block, Resilience.

>> basic will give only 1 stats at random.

>> medium will give 2 stats at random.

>> advance will give 3 stats at random.

>> elite will give 4 stats at random.

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Apart from this, each grade also has a range of aptitude which calculates how much stats each augment will provide on equipping.

>> basic : aptitude range \_ 110 ~ 125

>> medium : aptitude range \_ 125 ~ 140

>> advance : aptitude range \_ 140 ~ 160

>> elite : aptitude range \_ 160 ~ 200

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**How does aptitude effect stats?**

Base stats remains same on all augments for a particular stats.

The stats can be divided in 3 sets :

* **Set 1** [Attack and Defense - base stats 1000],
* **Set 2** [Crit, Pierce, Block, Resilience - base stats 2000],
* **Set 3** [HP - base stats 6000]

Depending on set the bonus stats also are different.

* **Set 1** : Aptitude bonus is +50 for each +5 on aptitude
* **Set 2** : Aptitude bonus is +100 for each +5 on aptitude
* **Set 3** : Aptitude bonus is +300 for each +5 on aptitude

Depending on set the augment level stats bonus are also different.

* **Set 1** : Augment level bonus is = [Aptitude x 1] x augment level
* **Set 2** : Augment level bonus is = [Aptitude x 2] x augment level
* **Set 3** : Augment level bonus is = [Aptitude x 6] x augment level

*keep a eye on your augments aptitude as the higher the aptitude the higher grade the augment*

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Similarly to runes, some relics will trigger more often if they are supported by their augments with much needed support stats.

For instance:

>>A relic that triggers when an attack is blocked, to have it trigger often, the player is suggested to have a descent defense + block + block rate stats on them,

ALSO try to add more defense and block runes to the same rune which is said to make the relic trigger more often.

Similarly,

>>A damage relic is recommended to be used with Attack + Pierce stats stats augments.

>>A buff based relic is recommended to be used with Pierce + resilience stats augments.

>>A crit based relic is recommended to be used with Crit stats augments.

And so on...

**PLEASE NOTE:**

*No augments is pure stats as mentioned in information above. They will always be in combination, it is up to the players to test out different stats combinations and look for themselves what makes their relics trigger more effectively.*