Update 6: Gore

Update 6 is the update following update 5.5 and prior to update 6.5.

It was released on the 23rd of December of 2022.

## Content

### Gore

Our gore features will include all the blood, viscera, intestines and horror you can stomach. Or not, depending on your constitution. It's okay to look away!

## Trailer: Death & Decay.

https://www.youtube.com/watch?v=-0duW8gYhc4

## Changelog 0.10.69.19

### Additions

* Added new diet combinations and effects
* Added Thrash ability for carnivores. Hold LMB and move camera to the left/right quickly while carrying a corpse to initiate it
* Added experimental human character. Toggle on with bEnableHumans=true in server Game.ini
* Added Pterodactylus Scavenger AI
* Added support for Eye Colour customisation in skin system
* Added extra condition to destroy fruits if they fall down from landscape
* Added chicken pinned animation
* Added support for default pinned and pinned front animations
* Added support for night vision range to scale with growth and diets
* Added new Compsognathus animations and some changes to sessions
* Added breath to end of Carnotaurus pain sounds
* Gave all dinos a small z offset on camera when landing (jump or fall)
* Added compression and limiting to master soundclass
* Setup large hollow wood footstep sounds
* Setup Large nature (firm) wood footsteps
* Added new system for corpse scent
* Added support for custom corpse scenting ranges
* Added minimum camera height for very little dinos
* Added angle check when performing "near pounce"
* Added Pickup special condition for Pteranodon
* Added new Dryosaurus dodge
* Added sounds to chicken idle and attack
* Setup blunt impacts for abilities hit
* Added sounds to new Dryosaurus dodge
* Added New blood VFX for different attack types
* Added Camera lock when eating/drinking
* Added more frog sounds to swamp night ambience
* Added more daytime swamp one shots
* Added lots more jungle bird one shot sounds
* Added more sounds to jungle, more ambient sound tweaks
* Added flies on non-fresh corpses
* Added more tree creak one shots
* Added wind one shots to beach ambiencezone
* Added support for latch climbing out of water
* Added more coastal bird and land fauna one shots to beach ambience
* Added jump Fixed to Hypsilophodon and Pteranodon
* Added support for swimming in sloped water (rivers)
* Added slowdown the mouse sensitivity for the camera lock
* Added jungle night ambience to overcast cue
* Added system to prevent human head/camera clipping in walls
* Added system to prevent camera clipping in walls for dinos when zoomed in
* Added game settings to show fps/ping and disable physics foliage
* Added new loading screen
* Added footsteps to boar locomotion animation
* Added footsteps to chicken, deer, goat, frog, turtle
* Added human kick sound cues
* Added sounds when colliding with foliage
* Added human footstep audio
* Added new Ribs Meat mesh and Skeleton Mesh for most playables
* Setup all dinos gore Morphs
* Added AMD FSR2 plugin
* Added more game settings for DLAA, NIS and FSR2
* Added support to attack corpses in order to expose the organs (must hit middle)
* Setup eyes blink and white eyes for corpses
* Added ability to attack burrows
* Added support for different directional montages for swimming on surface or underwater
* Added solution to organs sometimes falling through floor after it is tossed
* Added Pachycephalosaurus Headbutt Pre audio
* Added different scent icons for rotten corpses and bones
* Added new fleshimpact sound to attacking corpses
* Added crouched kick animation for human
* Added organ types to avoid cannibalism
* Added some human accessories, replaced bodysuit
* Added human lunged pose
* Added new line of sight check for AI
* Added Hypsilophodon Spit clean for humans
* Added some loading screen hints
* Added can't grab message when close to a too heavy fruit
* Added living check to knockdowns
* Added support for meat chunks/gore to have Rotten shader
* Added rotten overtime for organs, if they exist on the body

### Enhancements

* Made faction select nest button green when public eggs are available
* Made charge cancel when running off a ledge
* Improved swimming movement
* Material corrections to dinosaurs
* Made carnivores to stop movement completely if eating a corpse is succesful
* Made Deinosuchuss not receive eat hint when getting close to a corpse if lunge carrying
* Reduced juv Pachycephalosaurus 3 call volume
* Improved latch accuracy, reduced trace calls, added capsule rotation
* Small performance improvements for Schooling fishes
* Made Stegosaurus not drop stuff in mouth if tail attack, but drops if a target is impaled
* Visual adjustments to Lunge
* Jungle foliage across the board color corrected
* Improved latch rotation, reduced jittering
* Reduced acceleration rate for Pteranodon running takeoff
* Small change to Carnotaurus pinned loop copy (used for lunge)
* Some improvements to medium footsteps intensity and volume
* Adjusted Skin/Faction/Char/SpawnZone panels to allow going back from/to skin system
* Adjusted Elite fish weights
* Improved Omniraptor pounce dismount animation
* Avoid screen hints when in spec mode
* Adjusted pickup speeds overall
* Give player small alert with stomach flashing when near to vomit
* Enabled scent when in mud
* Volume adjustment to Deinosuchus and Stegosaurus call
* Slightly reduced UI sounds volume
* Vocal volume balancing, reduced limiter post gain slightly
* Reduced attenuation falloff on underwater movement sounds
* Restored swimming end solution
* Enable Hypsilophodon spit in mud
* Made eggs auto rot if the occupier dies
* Removed cooldown if the attack cancels
* Made Carnotaurus charge trace length velocity based
* Improved resting transition for Deinosuchus with fractured legs
* Balance and improvements to beach ambiences audio
* Tweaked plains ambient sounds
* Made anti gamma slightly brighter instead of black
* Updated DLSS plugin
* Force Pteranodon to fall if pounced and flight had started
* Adjusted Crab, frog, chicken and rabbit weights
* Made directional attacks uncrouch the player
* Made reseting requested speed possible when unpossessed
* Avoid battle musics if damager or target are too small in comparison
* Avoid pounce to cancel charge
* Disabled knockdown and stagger on lunged dinos
* Updated Diet status info in profiler UI
* Below server name, also show player amount in dino profiler
* Made courting only require one animation loop
* Made Dryosaurus dodge blend in durations shorter
* Slightly increased navigation radius finder for rabbits
* Slightly reduced volume of Deinosuchus calls
* Made scent widget show only 90 degrees instead of 360
* Adjusted Pteranodon carry location
* Replaced old blood splatters from normal attacks
* Optimizations to multiple shader
* Blocked Lunge, Pounce and Headbutt during Hatchling stage
* Block Pickup during Hatchling Stage
* Made juvenile pouncers take more stamina damage, made stamina damage be based on the bucker's attack power
* Increased distance for rabbit to burrow when character nearby
* Removed forced Compsognathus spawn on nest build
* Adjusted velocity limit for latching onto a wall to make it easier for juvs
* Increased AI predator avoidance distance
* Improved scav flee directions
* Increased Dryosaurus dodge stamina cost to match jump
* Made nest building be cancelled when the abiltiy ends in any way
* Greatly reduced water refraction from the underside on the swamp material
* Adjusted gravity with dino growth
* Increased delay for when check speeds should start, to avoid issues when load takes too long
* Changed Utahraptor to Omniraptor
* River material height lowered around camera
* Made quick log perform a save and reload instead of repossessing
* Reduced the wind on the water lilies
* Removed a couple of busy loops from coastal ambience bedding
* Improved air turn behaviour after releasing/jumping off from latching latch
* Avoid camera lock if moving while grazing
* Made latch jump off follow the camera pitch
* Gave flies a floor offset when spawned
* reduced jungle tree creak one shots volume
* Reduced plains morning birds one shots to just songbirds and balanced with one shots volume
* Made certain fruits to break when hitting the floor when falling from the tree, such as coconut, papaya and jackfruit
* Gave Camera lock a default 30º offset in any direction
* Improved swimming in sloped water
* Optimized swimming on horizontal water
* Made claw swipe sound occlude underwater, reduced volume of Hypsilophodon feathers
* Updated Carnivores diets
* Made flies to despawn if corpse is carried/dragged, then re spawn when dropped
* Increased volume variability of jungle and swamp one shots
* Made bucking ability end when out of stamina
* Avoid Flies to spawn when corpse is in water
* Increased dino air control from 0.05 to 0.15
* Made nest incubation time update when laying eggs
* Made drinking prompt only show when walking
* Adapts the camera lock right or left depending which direction player were looking before locking the camera during eat/drink
* Made Pteranodon Max zoom shorter when flying
* Disabled bone fracture when parrying headbutt and almost nullified damage
* Adjustments to vocal curves and attenuations
* Made compies sprint and more reactive when harrassing
* Increased food values for some small animals such as rabbit, frog, crab and chicken (might be too much now)
* Disabled tap to sprint when swimming
* Improved Pterodactylus wing flaps and added membrane sound layer
* Changed human sprint animation
* Improved system preventing looking down your own neck as a human
* Replaced human swim forward animations
* Improved swimming hand pose
* Improved human carrying hand pose
* Replaced deep mud med walk and trot footsteps
* Replaced small deep mud trot and walk footsteps
* Improved human resting pose
* Improved human sleep pose
* Changed corpse smell timer end condition
* Made flies to also try to spawn during carcass phase
* Set up prone enter/exit animations
* Disabled meat chunks pickup when corpse has changed to skeleton
* Updated non nav mesh movement system
* Disabled sideways prone movement
* Disabled being prone in water
* Disabled human wallowing
* Enabled moving onto mud while crouched/prone
* Made fruits to have overall more food
* Decreased Pteranodon swim slow speed
* Disabled float in water once full skeleton
* Enabled going crouched and prone in mud
* Adjusted flashlight spotlight location
* Avoided camera lock when wallowing
* Allow Scent when carrying or dragging something
* Made turtle call less frequently
* Updated medium and large gore sounds, adjustments to gore sound synch for Carnotaurus and Deinosuchus eat, pick up and swallow animations
* Updates to pounce to reduce jitterings
* Improved Headbutt stuttering caused by lag compensation
* Avoided wallow hint for humans
* Made zoom scale more with dino size
* Updated small gore sounds and updated gore sound synch on Pteranodon and Omniraptor eat, grab and swallow animations
* Improvements to Deinosuchus adult and juvenile eat animations gore sounds
* Improvements to Deinosuchus grab and swallow sounds
* Made trying to latch uncrouch the player
* Made Carnotaurus cancel charging if it breaks its legs
* Disabled eating/drinking when moving
* Made Grazing to have half the walk speed and half the rotation rate
* Disabled Deinosuchus water sense effects on the surface
* Made leaving a group make you lose access to your nest, but keep it for the other player as a single parent
* Made courting lose access to the current nests of both players
* Made dinos unpair when kicked from a group
* Avoided being able to Thrash skeletons
* Avoided Thrash ability when flying
* Improved fish reaction and flee speeds
* Disabled speed check for grazing and swallowing, adjusted eating/drinking to trot speed
* Avoid herbivores to be able to attack corpses
* Slowed down human eating loop
* Improved human camera when going prone while looking far off to the side
* Adjusted corpse smell ranges
* Made carcass use the normal scent icon
* Made chunks/organs not "teleport" when dropped from mouth
* Turned the opacity of the river underwater surface up
* Trimmed silence at beginning of gore impact large sound
* Made Pteranodon not drop things when crashing
* Made food type update on the corpse smell sphere
* Made nutrients to decay slower than hunger
* Reduced size of skin code text in dino profiler
* Changed diet indicator colors
* Allow moving while swallowing
* Avoid camera lock when swallowing
* Changed blood locked icon visibility order
* Disabled thrash while swimming
* Improved human flashlight grip
* Updated feeding to work with the new diet system
* Made feeding impossible if hunger and thirst are 0% and the dino has no nutrients
* Imported Fixed human clothes, changed pants, added baseball hat
* Increased food value for Melon
* Improved human flashlight
* Disabled flashlight while eating or drinking
* Optimization to blood decal shader.
* Avoid Hatchlings to be able to open bodies
* Adjusted some UI to avoid resolution issues
* Disabled Ctrl action when latching for non climbers
* Disabled head fracture animation when sleeping
* Avoid Hypsilophodon spit clear when carrying something
* Improved human kick "whoosh" sound
* Changed volume of Deinosuchus water sense sound and bush rustle sound
* Changed Omniraptor pounce vocal attenuation
* Reduced volume of hatchling water sense sound
* Changed attenuation on generic vomit sounds
* Ensured Deinosuchus makes vocal sound when spat on by Hypsilophodon
* Improved synch of Tenontosaurus pounced/buck sounds
* Decreased headbutt down post wait time
* Blocked free look when grazing
* Enabled pre cache shader
* Updated human meshes, disabled blinking
* Adjusted pounce dismount distance

### Balance

#### Global Mechanics

Mud

Attacks now blocked by mud:

* Pachycephalosaurus Ram
* Carnotaurus Charge
* Omniraptor Pounce
* Tenotosaurus Kick
* Dryosaurus Dodge
* Any Jump-based ability

Fractures

* Leg fractures do not heal while standing
* Body fracture stamina drain increased

Diets

* Malnutrition growth rate decreased
* Nutrient drain set to 10% longer than Hunger time
* Juvenile Carnivore diets enabled

Growth Times

* Growth times reduced globally to fit new diet system changes

#### Carnotaurus

Special Ability: Charge

* Stamina drain reduced
* Charge speed bonus decreased
* Turn rate adjusted for sprint and charge

Bucking

* Stamina damage per tick increased

#### Deinosuchus

Special Ability: Lunge

* Lunge recoil damage increased significantly

#### Dryosaurus

Dodge

* Stamina cost increased

Bucking

* Stamina damage per tick increased

#### Pachycephalosaurus

Special Ability: Ram

* Sound cue added to charge up

Bleed Resistance

* Bleed resistance increased

#### Omniraptor

Special Ability: Pounce

* Latch damage per tick decreased
* Failed Pounce recovery speed decreased (faster)

Bucking

* Stamina damage per tick increased

#### Stegosaurus

Bucking

* Stamina damage per tick increased

#### Tenontosaurus

Bucking

* Stamina damage per tick increased

### Bug Fixes

* Fixed Carnotaurus turn rate
* Fixed free horizontal flight when out of stamina
* Fixed mouse issue in spawnzone select
* Attempt to force eating montage to stop when getting pinned
* Avoid dig animation to be interrupted if button released after plant mesh is swapped
* Fixed beg ending abruptly for some species
* Fixed attempt to vomit reset after safelogout
* Fixed pounce playing lunge animation sometimes after killing pinned AI
* Fixed Deinosuchus idle sound playing underwater
* Fixed Omniraptor silhouette in dino profiler
* Fixed attempt to pounce/knockdown animation transitions
* Fixed vomit audio playing log in from save
* Fixed carnivore eating causing instant break
* Fixed camera destroy before faction select UI appear
* Fixed latch movement speed on slopes
* Fixed pounce start and pounce start sprint animation transitions
* Fixed mouth blood mask not setting when grabbing a meat chunk
* Fixed water hint appearing when lunge carrying
* Fixed being able to jump and drink at the same time
* Fixed admin DM's not working
* Fixed Rabbit sometimes playing Omniraptor broadcast
* Fixed Pterodactylus land sound issue
* Fixed no sound on Tenontosaurus buck
* Fixed Carnotaurus footsteps modulation on forest
* Fixed Carnotaurus bite silent when head is underwater
* Fixed injured Deinosuchus animations acting up
* Fixed Hypsilophodon tail staying charged after breaking a leg
* Fixed water walking trace channel
* Fixed Stegosaurus jitter after secondary attack
* Fixed Deinosuchus lunges being audible when Deinosuchus is underwater while camera is above
* Fixed Deinosuchus hatchling using small footsteps instead of tiny on dirt terrain
* Fixed Stegosaurus movement and animation mismatch when facing straight forward
* Fixed alt attack letting players spam bite in mud/water/air
* Fixed juvie Pteranodon air brake speed
* Fixed Pteranodon head fracture causing leg issues
* Fixed tail physics jittering when walking in water
* Fixed Deinosuchus nose blocking Hypsilophodon spit
* Fixed Deinosuchus bite vocal not crossfading properly
* Fixed Hypsilophodon bobbing underwater
* Fixed pounce miss recovery animation cancel when landing on mud
* Fixed issues with meah chunks near bodies
* Fixed dino blood mouth in water not getting cleaned
* Fixed not able to drag Pterodactylus
* Fixed head butt parry and Fixed miss canceling in mud
* Fixed announcement message issue
* Fixed to player corpses not showing in Spec Mode
* Fixed lunge early end in mud
* Fixed Pounce start effect
* Fixed AI locked in pinned animation if only tapping
* Fixed Toggle command frogs spawn in river
* Fixed drag loops playing on Carnotaurus blind and Deinosuchus eat animations
* Fixed vomit alert UI not showing up
* Fixed attempt to fish school scale issue
* Fixed attempt to pounce canceling so fast that causes input lock into targets
* Fixed Spec Mode stack NV layers
* Fixed attempt to damage scale issues
* Fixed rabbit burrowing on non diggable surfaces
* Fixed rabbit burrows on slopes
* Fixed rabbit teleporting and burrowing out rotation/location
* Check for navigation target being underwater to all AI
* Fixed rabbits going into water
* Fixed Compsognathus spawning in deep mud
* Fixed attempt to Debris eating lock issues
* Fixed Buck Abilities not having damage attribute setup
* Fixed Status values for growth boosts from diet
* Fixed some UI status
* Added exception for AI attacking spectator pawns
* Fixed Dryosaurus dodge using bite when swimming or jumping
* Fixed issue with laying egg into a nest that's being damaged
* Adjusted vomit indicator scale causing it to appear even when 0
* Fixed jitteriness when latching onto walls
* Fixed courted characters unpairing from unpossession
* Fixed going into spectator breaking grouping
* Fixed for AI not having oxygen/health decay
* Fixed full servers not showing in server list
* Fixed invisible chickens
* Fixed Deinosuchus alt attack issue in mud
* Fixed Deinosuchus injured animations
* Fixed pounce locking target after pin
* Fixed Lunge causing input lock after releasing target
* Fixed extra sound layer of one shots in ambient zones
* Fixed Lungeshake swimming animation not playing
* Fixed scenting objects inside the character when the range is 0
* Fixed scavenger crash for nests
* Fixed scavenger dynamic chase/flee
* Fixed jumping not working sometimes
* Fixed Frog having Omniraptor vocals
* Fixed Edible plants not showing correctly in compass
* Fixed issues with ragdoll during carry
* Fixed lunge shake swimming montage
* Fixed resurfacing for dinos without resurfacing animation
* Fixed managing rotten eggs while holding debris
* Fixed juveniles playing adult montages
* Fixed Pounce buck stamina
* Fixed a couple wrong slot combinations and some UI info
* Fixed bucking without stamina
* Fixed issues with diet combinations regarding amount of each nutrients
* Fixed attempt to vomit montage not being interrupted sometimes
* Fixed loading saves on respawn when not necessary
* Fixed player´s corpses not showing in spec mode
* Fixed Dryosaurus dodge not using stamina
* Fixed idle stamina regen
* Fixed wrong data type error for finding full sessions
* Fixed swamp water normal tiling too small
* Fixed crabs swimming below the water surface
* Fixed duplicate entries when using name filter server list
* Fixed for group names showing on re-render if tags disabled
* Fixed jungle ambience playing day sounds at night
* Fixed moss direction on juvenile ceiba tree bark
* Fixed sky using wrong skylight color during partly cloudy weather
* Fixed leaves and roots spawning on cliffs
* Adjusted Ceiba Tree Collisions.
* Fixed an issue with swallowing blocking pickup or input lock eating
* Fixed some unoptimized assets
* Fixed Ocean water collision
* Fixed river PP volume being detected for swimming instead of just the surface mesh
* Fixed cloud settings
* Fixed Carnotaurus, Tenontosaurus and Stegosaurus not playing walk footstep sounds
* Fixed Carnotaurus charge vocal triggering when falling
* Fixed character turning after stopping when swimming
* Fixed pickup issue when trying to pick a meat chunk from the floor
* Fixed bug that sometimes caused Pickup to trigger Drag just once
* Fixed Deinosuchus blind sounds
* Fixed human crouch using wrong footsteps
* Fixed Jump land notifies sometimes not firing.
* Fixed and adjustments to vocals and reverb levels
* Fixed going underwater on sloped water
* Fixed Deinosuchus neck montages
* Corrected ScentRange and NV range growth scale.
* Fixed Deinosuchus submerging in rivers while moving
* Fixed bobbing on water by holding space
* Fixed water surface jittering
* Fixed Pteranodon neck blending bone
* Fixed animation notify effects checking for walk speed when swimming
* Fixed not sinking in rivers
* Fixed issue with water detection
* Fixed flies spawning before time, if dragged
* Fixed tracking not working
* Fixed swallow causing engine freeze, input lock and other random effects
* Fixed directional attacks consuming stamina with broken legs
* Fixed Preferred foods info in dino panel
* Fixed prone jittering
* Fixed issues with underwater montage blending
* Fixed Deinosuchus water and swim broadcast blocked after first use
* Fixed issues with partial montage blending
* Fixed Lunge animation jittering
* Fixed Eat\_Out animations not playing
* Fixed for persistent sensitivity
* Fixed camera pitch limits affecting admin pawn
* Fixed corpse desync
* Fixed crab ragdoll issue
* Fixed human jittering when sprinting
* Fixed controller crash on input move forward
* Fixed rare crash when teleporting
* Fixed a trace camera colliding with meat chunks and other dynamic objects
* Fixed headbutt not dropping fruits
* Fixed Deinosuchus lunge playing FX underwater
* Fixed issue of fishes dying without oxygen
* Added prevention for looking down human character's neck
* Fixed human looking towards velocity when kicking
* Fixed character capsule not being scaled for simulated clients when going prone
* Fixed Deinosuchus trot footsteps not audible
* Fixed human walk steps inaudible and Fixed human using tiny footsteps
* Fixed fracture health regen
* Fixed a couple issues when Headbutt and Pounce interact with one another
* Fixed coconut auto fall issue when rammed, which reset the mesh
* Fixed Footprint and Blood splat negative size turning them invisible
* Fixed Deinosuchus vocal interruption fail
* Fixed other Deinosuchus animations being stuck in horizontal
* Fixed Carnotaurus getting up too soon after knockdown, not letting the montage finish in time
* Fixed animation issue when pouncing a crouched human
* Fixed attempt to river multi PP layers
* Fixed animals footsteps not setup correctly
* Fixed human camera location
* Fixed Rabbit not being susceptible to pounce, inability to swim or not floating on death
* Fixed Boar T\_pose once latched by any pounce type ability
* Fixed corpses not floating in water
* Fixed Flies wrong position after carry
* Fixed Compsognathus not being interactable
* Small Fix for "Diet Deteriorating" in dino profiler
* Fixed prone camera jitter when turning
* Fixed humans not vomiting
* Fixed human animation jitter in some cases
* Fixed jumping when prone
* Fixed Mushroom not applying debuffs
* Fixed human terrain alignment when crawling onto mud
* Fixed small value symbol in dino profiler
* Change to reference client side for pickup to avoid issues during swimming
* Fixed fish rotations and finalized movement/fleeing
* Fixed corpse detection issue when bone if dropped from carry/drag
* Fixed attempt to skin system showing up for humans
* Fixed Salt Lick applying effect before animation ends
* Fixed to Stomach highest nutrient not working
* Fixed to diet issue regarding juveniles been set until full adult
* Fixed human eat/swallow issues
* Fixed 180 direction attack animations sometimes not matching the turn direction
* Fixed human camera going under the floor in some animations
* Fixed corpse smell sphere radius not updating for clients
* Fixed latch on failing if it incorrectly detects sloped walls as ground
* Fixed human colliding with ragdolls
* Fixed Humans not able to drag bodies
* Fixed issue of carrying causing stuttering on human pawn
* Fixed to Mango and Orange tree weird behaviors when respawning fruits
* Fixed Pteranodon sometimes not playing crash landed animation
* Disabled hatchlings auto pick up besides Deinosuchus
* Fixed FSR mode not setting the UI value on load
* Added male fertility check for egg laying prompt
* Fixed DLAA default UI value not setting on load
* Fixed not able to pick organs from corpse if they spawned from attack
* Fixed animations for changing standing/crouching/prone state while turning
* Fixed not able to drag Compsognathus corpse
* Fixed to DLAA getting disabled on apply during gameplay on the map
* Fixed courting issues if someone unpairs too soon
* Fixed heal command not stopping delayed vomit
* Fixed human sleeping animation
* Fixed for the skeletons flying
* Fixed to not starting with a full slot as juvenile
* Fixed attempt to Lunge elite fishes issue client side
* Fixed fog line on Spiro
* Fixed Stegosaurus tail attack not working in mud
* Fixed dinosaurs not being assigned team IDs if they have no default controller
* Fixed food amount and bite attack causing inconsistences on gore material
* Fixed swallow not giving nutrients
* Fixed Carnotaurus knockdown idle sound issue
* Fixed Deinosuchus terrain alignment to water floor
* Fixed meat pieces coming out from skeletons when eating them
* Fixed scent icons not updating for Rotten and Bones
* Fixed fruits showing wrong scent icon
* Fixed Pumpkin and Melon not showing scent icon
* Fixed eyes color not loading properly
* Avoid blood VFX when skeleton is dragged/carried
* Avoid skin checks/save for humans
* Fixed Night vision range updating for other nearby clients too
* Fixed corpse bite sound using the corpse instead of the owner DT
* Fixed human shirt clipping
* Fixed human ragdoll and not able to be dragged/carried
* Fixed lunge failing on server when sometimes target isn´t valid
* Fixed montages not resetting to full body properly
* Fixed human animations not playing when looking up
* Fixed requesting spawns in nests with dead parents
* Fixed issue of eating plant piece and not able to graze after
* Fixed to issue of corpse disappearing before becoming bone
* Fixed pumpkins despawning or falling though map on startup
* Fixed humans seeing other characters names
* Fixed human mesh being distorted
* Fixed human clipping issue when drinking
* Fixed decals showing on human meshes
* Fixed model only visible in high settings in skin preview
* Fixed human drinking animation thumb pose
* Fixed character group admin being reset on new invite
* Fixed Ambient Animals not moving correctly
* Fixed some growth boots values set on diet combinations
* Fixed diet % values after vomiting
* Fixed occlusion channel on non-call vocals attenuation
* Fixed Omniraptor jump vocal sometimes not triggering
* Fixed meat or piece getting stuck if the player died while swallowing
* Fixed "invisible" meat/plant/organs
* Fixed skimming not working, affected Deinosuchus too
* Fixed juvenile Deinosuchus water bite vfx issue
* Fixed jungle bush imposters not aligning with mesh properly
* Fixed flashlight harsh edges
* Fixed slow jumping fish and set all niagara schools to same effect
* Fixed rare condition where a nutrient slot is locked
* Fixed a pounce check to avoid skipping the animation when activating it on the floor
* Fixed NV range and Scent range scalling too much
* Fixed settings widget issues with different resolutions
* Fixed boar animations
* Fixed boar ignoring some targets
* Fixed boar attacking AI
* Fixed boars attacking dead things