recursal/Fanatic-Fandom huggingface dataset:
Embros

## The Stormbringer

**Embros**, the eldest brother of both **Eos** and **Vex**, was an old temperamental and fickle God. **Embros**’ extreme emotional states were said to be responsible for clouds, rain and storms. He was associated with many negative human emotions such as sorrow, despair and longing. The God of The Sea, he was naturally worshipped by many Pirates, Sailors and coastal people. For six months once every three years, an event known as **The Weeping** occurs—a six month massive storm that sweeps the Southern Hemisphere of **Terra**. **Embros** was the partner of **Rada**, and in the southern and coastal regions of Midland he was worshipped and prayed to as much as **Eos**.
Nethryll

## The Dark Moon

**Nehtryll** was a Goddess worshipped by those who were tempted by darkness and forbidden knowledge. Those who worshipped **Nehtryll** did so in secret. **Nehtryll** was the furthest moon from **Terra**, and also the smallest, and was barely visible in the sky most nights. This gave it it's name "The Dark Moon" or "The Hidden Moon" of Terra. Even when it was visible through a gnomish lens or device, it appeared as a spherical absence of starlight, and seemed to have no solid physical form. Necromancers were one of the more common forms of magic that were attributed to **Nehtryll** , which was illegal in the lands of **Kaeldonia** and **Velero**, and highly frowned upon in most place on **Terra**.
Vex

## The Lord of the Nine Hells

**Vex** was the youngest of **The Elder Gods**. **Vex** reluctantly watched over his domain of **The Nine Hells**, a land of torment and never-ending pain for souls who were unworthy of **The Seven Heavens**. The devils he gathered there to fight the never-ending **Blood War** against the **Demons** of **The** **Abyss.** The **Kaeldonians** believe the Demons of **The Abyss** would one day follow **Uzgaros**, The Ancient One at the end of days and swallow **Eos** whole—leading to the death of all of **The Elder Gods** and their children. **Vex** was sometime seen as a necessarily evil to thwart complete annihilation. Despite that, **Vex** caused many troubles for **The Elder Gods**. He was a lover of deceit, enslavement and lies. Worship of **Vex** is associated with Necromancy and Evil Magic, and is illegal throughout **The Kingdom of Kaeldonia**, but not unheard of in the lands to the South and the East.
The Republic of Velero

> *"The wheel of progress spins both ways."*
>
>

- Engineer Fitzo Cogspinner

## A Young Nation

**Velero** is a republic that rose from the ashes of the **99-year war**. **Kaeldonian** separatists joined forces with the desert tribes of **Samal**, as well as settlements of Elves and Halflings surrounding **Silvermoon Forest**, and created **The Republic of Velero**. It is the first semi-democratic nation, as the people of **Velero** vote bi-annually to elect the current **High Seat**--A group of five political representatives that determine the laws and diplomatic relations of the state.

**Velero** is the newest government on **Midland** and perhaps the most progressive and forward-thinking, home to advanced technology such as airships and even automatons thanks to the high density of Gnomish population, centered in **Shaldora City**.

## A Mixed, Diverse Community

A multi-racial nation, Humans make up less than half of the population of disparate races that call **Velero** home. Walking through the region, one would find dwellings made up of all races including many half-elves, halflings, gnomes, tieflings, dragonborn and even half-orcs.

**Samal**, the Jewel of the Desert, is considered part of **Velero** but is set apart culturally due to it's ancient roots. Many of the people of the desert consider **Velero** their new nation and home, but not all see it that way. **Samal** benefits from reinforcements to defend it's city from the Orc and Dragonborn tribes on it's southern border, not to mention recent sightings of undeath near **The Great Rift**, which expands closer and closer. In return for defense, **Samal** imports a large amount of spices and rare metals to **Shaldora City**, which are essential in production and manufacturing.

## The City of Spires

When one thinks of **The Republic of Velero**, one cannot help but imagine perhaps the most wonderous and magical city in Midland, **Shaldora City,** also called The City of Spires. A dense cluster of tall spires, towers and buildings with a network of winding alleyways and tightly-packed neighborhoods. It's marvels include an airship district that extends over Lake Shaldora, and also floating above the lake is the **Arcane Academy**, run by one of the Six Heroes herself, Archmage **Arathene** **Orias**. **Arathene** believes in arcane knowledge being free for everyone, and has been known to adopt poor urchins from the streets of **Shaldora City** and turn them into powerful magic users. While running the Academy, she now also retains a spot on the **High Seat** of **Velero**.

**Shaldora City** never sleeps, always ticking to the metronome of industry. **Fitzo Cogspinner**, another of **The** **Six Heroes**, also lives here and produces his line of Automatons which do the majority of cleaning and hard labor in the City.
Тёмная Решимость

Тёмная решимость - это особое состояние ума, во время которого решимость и намерение убить поднимается на поверхность.

Сам термин придуман Гандамом Танакой и описан им как состояние человека, когда он готов убить без колебаний и выбросить свою человечность.

## Описание

Как следует из названия, этот феномен возникает, когда персонаж со злыми намерениями ненадолго вытесняет свой моральный компас, во время которого он склонен использовать смертельную силу для достижения своих личных целей. Любой с тёмными намерениями в глазах становится заметно более безжалостным, хладнокровным и без колебаний совершит большие акты насилия, если не откровенное убийство. Тёмная решимость чаще всего связана с моральной неопределённостью главного героя.

Спусковой механизм для определения темноты будет зависеть от человека и ситуации под рукой, но обычно связан с актом защиты, мести или приобретения чего-то важного

## Персонажи с Тёмной решимостью

### Новый лор

* Ричард Гувер - его белок в глазах чернеет
* Мавродий Цеппели - его амулет становится чёрным
* Альфридо Слай - пробуждает свое бандитское прошлое
* Гандам Танака - живое воплощение Тёмной решимости
* Джонни Джобава - его поведение становится мрачным и суицидальным
* Какёин Нориаки (временно, из-за влияния Гандама Танаки) - цвета одежды и волос меняются на более тёмные варианты
Caplinge

The nation of Caplinge is a country established in 2419 of the Modern Era. It is an island nation off the northern coast of the Sirna continent. It's capital is Kelban, located in the center of the island. It has a total population of 66,285,933 people and is considered one of the most developed nation's in Sirna. Caplinge also occupies several smaller islands surrounding the mainland. It's current head of state is Ruben Oswald.

Caplinge is widely regarded as the new trade center of Surveyus with it having multiple port cities that help facilitate the develop and investment of Sirna and West Torindor. Most famously, Caplinge is home to Shaymare Private Security Service, headquartered in Shamusport.

## History

In 1935 Modern Era, the first recorded presence of people inhabiting the Island of Caplinge is noted by southern explorers (484 years before Caplinge is established). It is not known where the people originated, but the explorers from Torindor established some relations with them as they were non-hostile, unlike the pirates of the Tusnikan Channel. Overtime, temporary settlements were established along the coasts that had mixed diplomacy with the First Peoples. They most likely spoke a form of Karloffic language, similar to the secondary language spoken in Tusnik.

In 2314, there is a civil war in Strova, leading to a massive influx of refugees onto the island. Rather than temporary housing for transportation back and forth between Torindor and Sirna, the Island of Caplinge was now growing in permanent residents from displaced Strovans. Additionally, the new immigrants begin moving inland rather than stay along the coast. This migration had negative impact on the already small population of First Peoples. After the ten year civil war in Strova ended in 2324, the remaining Strovan rebels relocated to the Island of Caplinge. Many still had intentions of returning to Torindor, but disorganization and lack of moral from the defeated refugees, slowly turned into the realization that they might have to stay on the island indefinitely.

During this period, Parinthean weapons specialist, Emmrick Shaymare, had moved to Caplinge to help Parinthean explorers defend ports around northern Sirna from pirates. Seeing the masses of refugees coming from Strova, he saw the opportunity to increase his private security business and also defended the refugees from pirates and raiders. This led to the creation of Shaymare Private Security Service. The first major company to be established on the island in 2330, even before the City of Kelban.

95 years after the end of the Strovan civil war, the rebellion government and remaining refugees on Caplinge, give up any efforts to return to there original nation and establish the nation of Caplinge. The president of the new nation, Holden Valfor, offers the SPSS leadership to become the heads of military in the new nation, but they decline and reside as a separate entity from the Caplinge Military.

Today, there still remains small pockets of First Peoples on the island, but remain indifferent to the nation as a whole.
Character Creation

Characters are made using Standard Array, and can use Class Equipment or start with Gold instead.

## Step 1: Choose a Race

Playable Races from 5e:

* Human
* Elf
* Half-Elf
* Dragonborn
* Dwarf
* Halfling
* Gnome
* Half-Orc
* Tiefling
* Goblin
* Hobgoblin
* Goliath
* Kenku
* Genasi
* Firbolg
* Lizardfolk
* Tabaxi
* Kobold
* Yuan-Ti
* Triton

## Step 2: Choose a Class

Playable Classes from 5e:

* Artificer
* Barbarian
* Bard
* Cleric
* Druid
* Fighter
* Monk
* Paladin
* Ranger
* Rogue
* Sorcerer
* Warlock
* Wizard

## Step 3: Decide where your character is from and what they do

Look at the map of Midland and determine where your character is from, going, or what they've done in their past.
Uzgaros

## The Dragon of Destruction

**Uzgaros** is the most ancient of all the **Progenitor Dragons**. The **Kaeldonians** called this Dragongod The World-Eater. A being of unending hunger and destruction, it existed long before **The Elder Gods** and was believed to have eaten almost all of The Dragongods, until **Eos**, **Vex** and **Mystara** sealed it in **The Abyss.** **Uzgaros** was a Dragongod that desired only endless apocalypses for the many worlds he swallowed in his roaming across **The Astral Sea**, and his very appearance spelled the End of Times.
The Nine Realms

The Nine Realms are nine planes of existence that are connected to each other in various ways. Most mortals on Terra have no conception of the cosmological wheel, but know only of their own culture's gods and legends, but throughout time various scholars studying the **Old Empires** of **Drakonia** and **Val'Sael**, have compiled their knowledge to depict what is now known to academics of metaphysics as **The Cosmological Wheel** (depicted right).

## **The Material Plane**

**The Material Plane** is considered the Ninth Realm, and the place where most mortals live and die. **The Material Plane** sits nestled between **The Astral Sea** and **The Elemental Chaos**, surrounded by a mysterious echo of itself known as **The Ethereal Plane**.

Outside of the **Material Plane** are the other eight Outer Realms, which are all connected in various ways and are the homes to the many deities which beings on the material plane worship, revere, and fear.

## **The Astral Sea**

When beings on **Terra** look up they see a sea of stars, a void teeming with scattered stars. This is known as **The** **Astral Sea**.

## **The Seven Heavens**

The Seven Heavens sit firmly atop at the highest point of the Astral Sea. Here the **Lord of Light**, **Eos** who is often called **The Dawnfather**, sits in the **Empyrean** on the **Golden Throne,** ruling the rest of T**he Elder Gods**.

**Ahndra**, The Mother of Ash, and lover/wife of Eos, tends to the **Brighthearth** at the center of the **Empyrean**, which is said to harness the embers of old universes. Their stalwart son **Falvion**, the God of courage and oaths, leads the angels of the Empyrean into battle against their enemies.

## **Glitterhome**

The land of endless mountains and caverns rising above **The Feywild** and under is known as **Glitterhome**. Within these infinite recesses of earth, metal, lava and ice, reside every primordial element used in the creation of life and death. The craftsman deity **Dwendar**, **The Allhammer**, lives here. In the glittering halls he hammers away tirelessly crafting magical weapons and artifacts, seeking perfection in each and every creation.
Lyraea

## The Red Moon

**Lyraea** was the middle sister of the three daughters, and was associated with the Red Moon of **Terra** which gets its name from her. Magic users who don the red robes of **Lyraea** are often neutral in the affairs of good and evil, preferring to focus on their roles as individuals with their own set of moral compass and specific path. Although many red-robes vary in philosophy and opinions and often disagree, they all share a common trait—the obsession with knowledge and power, and not necessarily selfishness, but certainly the value of the individual over the collective in many occasions.

The Red Moon was the largest of **Terra**'s three moons, although it orbited Terra much slower than it's silver sister **Eluna**. When the orbits of **Eluna** and **Lyraea** were close, it caused massive weather events on Terra, especially in the southern hemisphere where the event every three years known as **The Weeping** occurs.
Eluna

## The Silver Moon

**Eluna** was a Goddess of Protection, Wisdom and Peace—One who guided her followers to help heal the suffering of others. She directly interfered in the lives of her devotees, visiting those engaged in a full-moon gaze called **The** **Moontrance**, which happened once per month. During this state the devotee was sent whispers of wisdom—that guided the listener to better themselves and the people around them.

As the eldest daughter of **Mystara**, **Eluna** was granted the domain of Good Magic. Her followers worshipped her through both arcane and divine means, and could easily be identified by their white or silver robes. A wizard who devoted themselves to **Eluna** was not unlike a Cleric--they simply sought the easing of suffering through magic and individual action instead of direct worship.

The Silver Moon was smaller than **Lyraea**, the Red Moon, and it's orbit around **Terra** was a bit faster. The Silver Moon was full about once each month.
The 99 Year War

## The Great War

In the current age, when most people in Midland speak of the Great War they refer to **The 99-Year War**, a long and bloody conflict that ensued across the continent, but mostly in the central and eastern regions, and led to the founding of **The Republic of Velero**. **Kaeldonia** had spread to the Eastern coast, but the people of the east slowly became disillusioned by it's foreign rulers--who exported goods and resources and seemed to give little in return.

The Separatist Army consisted of many elves and haflings, but also the people of the desert lands of **Samal** and **Ashatan**, who joined forces against a common enemy, the **Kaeldonians**. To this day the cultural remnants of the desert folk can be seen all over **Shaldora City** in it's architecture, food, language and religion.
Ouroboros

## The Dragon of Balance

One of the first **Progenitor Dragons**, along with **Bahamut** and **Tiamat**, **Ouroboros** was an infinitely-long dual-headed dragon twisted in agony and bliss. It's dual and paradoxical nature, it was known was The Great Balancer. Those who worshipped **Ouroboros** were usually monks of an ascetic nature, claiming little material possessions or desires and seeking only balance in all things.

The first and most ancient Dragon who ruled **The Astral Dynasty** was **Omaru**, a twin-headed dragon who was said to have been half-gold and half-white.
Eos

*"Our eyes hath been fixed on the realm above, for in his highest Empyrean he rules, the source of all light and the Sayer of the Law--may his reign be supreme and eternal."*

- Prayer from the Book of the Eternal Dawn

## The King of the Gods

Eos is the King of the Gods, and lives in **The Seven Heavens**, in a realm called **The Empyrean**. Upon his throne made of pure light, he sits and watches, rewarding those who would do his bidding and punishing those who seek to extinguish light. Clerics and Paladins who worship the Lord of Light are beholden to the Divine Law, written in The Book of the Eternal Dawn:

*"Thou shalt defend the innocent, and punish the wicked accordingly."*

*"Thou shalt practice patience, yet not fear to act morally."*

*"Thou shalt obey the law of the king and the land."*

*"Thou shalt speak the truth, and be as bright as thou can."*

Worship of **Eos** can be traced back to the **Lymerians** who first arrived from across **The Cold Sea** and brought tales of their gods with them. **Eos** is the King of **The Seven Heavens**. A judgmental, stern god who rules proudly among The Elder Gods. He freed his siblings, **Vex**, **Embros** and **Mystara**, from the tyranny of **Uzgaros**. Father to **Falvion**. **Eos** was in love with **Ahndra**. He is the most worshipped and prayed to deity in **Kaeldonia**, though one may find worshippers of the Lord of Light all over **Midland**. **Eos** represented Law and Order, and was considered a fiery, judgmental, yet wise Patriarch—who was not nearly as temperamental and fickle as his brother **Embros**. Eos was said to be so bright he had no discernable form, and to the most zealous of **Kaeldonians** he was believed to be the source of all light.
Dwendar

## The Allhammer

**Dwendar** was an ancient, solitary Elder God who ruled over **Glitterhome**, and was obsessed with the act of crafting. A perfectionist at heart, he saw flaws in each one of his creations, but that did not stop him from loving them. The Dwarves, as well as Goliaths, claim **Dwendar** crafted them from Stone during **The Age of Creation**. He was good friends with **Orabon**, the God of Travel. In old Halfling folklore, **Orabon** brought **Dwendar** many exotic gifts and materials in his wanderings throughout time and space, and **Dwendar** used these to craft the mightiest of weapons.
Dima

Już jako nastolatek został zwerbowany do wojska, a dzięki dobremu sprawowaniu się i świetnych wyników wtajemniczono go w projekt rządowy, polegający na wysłanie żołnierzy do bazy w kosmosie. Dima nie mając nic do stracenia wyruszył na misję. Rosyjska baza kosmiczna znajdowała się pod kamuflażem w okolicach Jowisza, cały czas oddalając się od Ziemi. Po zaledwie kilku latach zostali zaatakowani przez grupę przemytników różnych ras, do tej pory nie znanych ludziom. Toczy się bitwa, w której giną obie strony przez wybuch w jednym z sektorów. Dima stchórzył uciekając na tyle daleko, by być bezpiecznym. Jak się okazuje, przeżył także zakładnik, Sirk z planety Annea. Wrogowie mając nawzajem tylko siebie dogadali się, by żyć w zgodzie.

## Wygląd

Przystojny, wysportowany mężczyzna o bystrym i przenikliwym spojrzeniu. Ma gęste brązowe włosy, przycięte z boków i lekko niezadbaną brodą. Często ubiera się w rzeczy, które zręcznie go maskują, co stało się jednym z charakterystycznych elementów jego stroju. Na szyi nosi nieśmiertelnik.

## Charakter

Bystry i przenikliwy charakter Dimy wynika z ogromnego doświadczenia zdobytego podczas służby wojskowej, które zaowocowało wyjątkowymi umiejętnościami. Jego surowość i bezpośredniość są rezultatem trudnych sytuacji i decyzji jakie musiał podejmować, jednak zawsze kieruje się dobrem swojego zespołu. W wyniku militarnej dyscypliny nie skupia się na wyrażaniu uczuć, co nie znaczy, że nie dba o dobro innych. Potrafi podejmować trudne decyzje, które są często spotykane z negatywnym odbiorem, zawsze kieruje się jednak wyższym i ważniejszym celem.

## Relacje

### Alexa:

* podkochuje się w niej
* żywi do niej szacunek i podziw

### Sirk:

* Jedyny rozumie jego mowę
* Znają się jak "łyse konie"

### Idoya:

* Cały czas się zastanawia, czy branie jej pod swój dach było dobrym pomysłem
* Nie potrafi się z nią dogadać
* Przeraża go jej wszechobecność

### Phoba:

* Stara się go zrozumieć, choć ciężko idzie mu nauka migowego
Tales From The Nine Realms Wiki

**Welcome to the Tales From The Nine Realms Wiki!**
This is a place for all things lore when it comes to my homebrew setting, the Nine Realms. All of the Art and Writing contained in this wiki is by Christian (Parallax) Cassara, and some is non-copyrighted art from various sources.

I've been running homebrew DnD games in this setting for almost a decade now. Tales from the Nine Realms is a high-fantasy setting similar to the many worlds of dungeons and dragons, but with it's own set of geography, politics, cultures and religions. I use the races and classes of Dungeons and Dragons fifth edition, as well as the ruleset, and filter them through a custom setting.

This is a collaborative community website about Tales From The Nine Realms that anyone, including you, can build and expand. If you want to add a page about your character or story then feel free to do so.

## **New? Start Here:**

Character Creation Options

Learn about Midland

## Empires of Midland

The Kingdom of KaeldoniaThe Republic of VeleroThe Free CoalitionThe Draconic DynastiesThe Lymerian Empire (fallen)

## Big Events

The Great CrashThe Dwarven DiasporaThe 99 Year War
## Deities and Religion

DeitiesEosVexMystaraEmbrosAhndraFalvionMyrnSelmanaeTiamatBahamutOuroborosUzgarosElunaLyraeaNethryll

*Good starting points:*

* Playable Races/Classes
* The Nine Realms
* Midland
* The Great Crash
* Deities
Rada

## The Eternal Flower

**Rada** was Queen of **The Feywild**, and a symbol of love, creativity and beauty. She was immortal and never aged, for it was said even Time itself was stunned by the Goddess's beauty. She filled anyone she met with pure bliss, and love for their fellow kindred. It was said only her husband the Sky God **Embros**, did not feel this loving radiance. ****Rada**** and **Embros** produced two children: **Myrn** and **Selmanae**. **Myrn** ruled over her domain, **The Feywild**, and **Selmanae** ruled **Memoria**. One daughter to govern life, and the other death. In many stories she also had affairs with **Vex**, producing a son **Ixhoris**. ****Rada**** was the epitome of beauty, love but also lust and desire, and the complicated love story between **Embros** and ****Rada**** inspired many famous poets and bards’ tales throughout history.
Bridgetown

## The Crossroads between the North and South

An important town in **The Kingdom of Kaeldonia**, in the fiefdom of **Sunmeadow**, was a town called **Bridgetown**. It was a major crossroads for merchants and traders heading north and south, and **Bridgetown** acted as a shipping outpost for the kingdom. It received and shipped various goods and resources to and from the **Kingdom of Kaeldonia**. Ships were required to show identification for right of passage and required to pay a toll.

Bridgetown was run by the **Lightlorens**, a royal family with connections to the royals in **Eladon City**. **Julia Lightloren** was the last baron of Bridgetown, a beloved ruler who treated the people of her town well, but she passed recently and her daughter **Morgaine Lightloren** recently became the new baron.

## Institutions and Regions

   **Bridgetown Academy** was a place where students gifted in the magical arts could learn to master their powers, run by the stern old gnome **Finsten Tocknor**.

**The Bridgetown Barracks**, where the prison also was, housed soldiers and militia who trained to become Knights.

**The Hollows** was a district for the poor and downtrodden, and it was more commonplace to find campsites and dense makeshift shelters there than actual houses.

**The Church of Ahndra** was located in the heart of Bridgetown, an old church constructed by the **Lymerians**, which was under renovations due to it's crumbling infrastructure.

**Cecil Square** was the Town Square, a place with a central fountain, restaurants and shops.

**Bridgeport** was the docks that extended underneath the north side of Bridgetown, and acted as the gateway in and out of Bridgetown for those travelling on the river.
Selmanae

## The Queen of Ravens

**Selmanae** watched over the Fortress of Memories in the **Memoria**, a land of grey endless winters. **Selmanae** abhorred The Undead, and her devotees were groups of vigilant hunters of the Undead. Sworn enemy of the children of **Necron**, they sought to ensure the dead rested in peace, and considered Necromancy an atrocity as it denied the inherent rights of the Soul—passage into the afterlife. Depicted as a masked, cloaked elven woman with a Scythe, she appeared to mortals before their last moments on the Material Plane, leading them into The Fortress of Memories, where they were sent off one of the many planes of **The Astral Sea** to endure their afterlife.
The Six Heroes

Six famous heroes who gained their fame and reputation as a group for killing **The Black Terror**, a black dragon that terrorized central Midland for centuries. Almost everyone in Midland knows their name in one way or another. They were:

**Andhul the Brave:** A Paladin of The Church of the Eternal Dawn who wielded the famous sword Brightburn. His current whereabouts are unknown to anyone, and he has not been seen since the end of the **99-year war**.

**Esternnox, The Red Wizard**: The former court Wizard to **King Ormund**, The King of **Kaeldonia**. **Esternnox** is now an old, senile wizard who settled in his secluded tower near **Whitemoss**, and was a devotee of **Lyraea** for most of his adventuring life.

**Arathene Orias**: A half-elf orphan from a small village in The Wilds who excelled in magic from an early age, recruited as a student of Esternnox when she was 17 during the war. She is now the current Archmage of the Arcane Academy in **Shaldora City**.

**Hurla and Torrig Stoneshard:** The Dwarven twins. Both Warriors and crafters of weapons and armors, from **Deepforge**. They now live near **Mt. Skypeak**, at a Dwarven Refugee Encampment, honing their craft.

**Fitzo Cogspinner**: A gnome genius tinkerer and inventor. He is now the head of Automaton Services in **Shaldora City**.
The Free Coalition

> *"There are still places in the world untouched, not yet ravaged by the greedy hands of conquerors and kings. If we do not fight for it, then who will?"*
>
>

- Cloudspeaker Meynari of the Skypeak Tribes

## The Wilds of the North

**The Wilds** are simply the name given to the expanse of dense wilderness that encompasses northern **Midland**. It is a massive swathe of dense wilderness, mountains, rivers and caves--an ancient, some say magical, place which remains unconquered by any empires on Midland. Partly due to the environmental hazards, but also the resistance of the native folk who see The Wilds as sacred and abundant in resources--resources which are necessary to their very existence--which the empires of the South take and take to their heart's content.

An assortment of varied native races call **The Wilds** home: elves, dwarves, haflings, goblinoids, bestial races, giants, and some even claim creatures from the **Feywild**, dwell here in small settlements and tribes. The largest city since the **Fall of Deepforge** is now **Cloudspine**, the Goliath stronghold at the base of **Mt. Skypeak**, where the annual **Skymoot** festival is held.

## The Free Coalition

Whether it be **The** **Draconic Dynasty**, **The Lymerians**, **Kaeldonians**, and now even the people of **Velero**, throughout history different empires have encroached into the northern lands for it's rich resources and ancient magics. Shortly before the **99-year war**, the **Big Four** (Dwarves, Elves, Halflings and Goliaths) created **The Free Coalition**, a loosely-held governing body that devoted itself to protecting the boundaries of **The Wilds** from encroachment. **The Free Coalition** was also made up of various other races, such as **Dragonborn**, **Half-Orcs**, **Tieflings** and **Goblins**. It's most notable and dangerous brigade was **The Ironclaw Compan**y, a group of misfit Half-Orc and Dragonborn warriors led by the exiled **Dragonlord** **Vermillion Drakthul** and his **Iron Dragon**.
The Lymerian Empire

## The Age of Kings

The peak of the **Lymerian Empire** is sometimes called The Age of Kings. To the **Kaeldonians**, this empire represented the height of civilization on Terra. The massive sprawling bronze **City of** **Lymeria** was seated in central **Terra**, on the Western edge of **The Isolated Mountains**.

The people who settled here were explorers and outlanders of the people who crossed **The Cold Sea**, many of them enchanted by the unknown east. On their way eastward, they encountered The Elves, Dragonborn and Orcs and other native races that made central Terra their home. They formed alliances with these various tribes and allowed them political representation, eventually forming the great **City of Lymeria**. Here Humans, Elves, Dragonborn and others united and shared their cultural knowledge and practices with each other. The **Lymerians** made massive strides in architecture, medicine, artwork, and had a military that rivaled **The Draconic Empire**.

At the time, **The Draconic Empire** had been shrinking in size, but still spanned the entire western shore of **Midland**, as well as the **Desert of Carth** and Dragons, both Metallic and Chromatic, were commonplace.

## The Lymerian-Dragon Wars

For nearly a century after there were many battles for territory along the **Lymerian** border. **The Dragonlords** unified once again after centuries of inner conflict, and mobilized, gathering their great Dragons and flying through the mountains. The **Lymerians** fought back valiantly, backed by reinforcements from **Eladon City** and the native races of the mountains, they managed to defend their borders against an overwhelming force.

These battles went on and on, and dragons became a feared, dangerous enemy for those on the frontier. Many valiant heroes fought during this time, and their stories became legend and myth.

## The Fall of Lymeria

The fall of **Lymeria** occurred after **The Great Crash**, when a torrent of hellfire fell down onto the City, killing most of it's inhabitants and destroying it's buildings and farmlands. Afterwards, disease and famine ravaged the city and surrounding settlements. For a decade there was no light, only dark clouds that sometimes allowed bleak rays of light through. This was called **The Age of Darkness**. Hordes of Orcs and Dragonborn from the South and West swept through the mountains killing everything in their path and looting the cities of **Lymeria**. There was much bloodshed, and many suffered through this dark time. Those who survived attempted to flee westward to **Eladon City**, but were barred entry and left to their own.
Dothai Aso (Island Wars)

**Overview**

The Island Wars were a relatively short series of wars fought between some of the Old East Islands, eventually resulting in the formation of Denvra. It initially started with a petty feud between Viscarrth and Hspalden over dominion of the Räkvudd Sea, primarily involving naval conflicts about the Nelnein and Glankoff isles. Midway through the fighting, the northern kingdom of Denvas took advantage of the weakened states of the two smaller island nations and invaded both of them, eventually annexing them into their new larger dominion known as Denvra.
Necron

## The Undying One

**Necron** is depicted as a rotting, withered old man. God of the Undead, **Necron** seethes with hatred for life and living things. Assassins, Necromancers and Black-Robed wizards worship **Necron**, although their dark arts are usually forbidden in most civilized places in Midland. **Necron** is the age-old sworn enemy of **Selmanae The Raven Queen**, who seeks to free undead, which are seen as enslaved souls, by giving them passage through the afterlife. **Necron** worship is exceedingly rare in most civilized settlements, and many even forsake speaking his name. His symbol is a yellow, crowned skull.
Continent of Alkebulan

Map of the Continent

File:Alkebulan.jpg

Map of Mascarenia

File:Mascarenia.jpg

Map of Agulhaia

File:Agulhaia .jpg

Kemet

Libu

Berberia

Bisharin

Tibbu

Touaregs

Qitzikwaka

Mauri

Ouadai

Wolof

Balante

Tanganika

Azande

Yaounde

Zaire

Bantu

Barotse

Badjok

Kwazulu-Natal

Busshia

Xhosa

Madellia

Seycarda

Seyshelliana

Qwaliara

Betsileo

North Agulhaia

South Agulhaia
Edian Alternate History Wiki

**Welcome to the Edian Alternate History Wiki!**
A community where I post my concept for my alternate history world.

## Continents of Edian

PariasVespucciaAtlanteaAlkebulanAnatoliaPacificaHyperboreaPersia

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Alkebulian Race

Description: Darker skinned, from light to deep shades of black and brown, average height is 5'10 M, 5'6 F. Brown or Black eyes and short, curly hair naturally. wider nose bridge and more exaggerated bone features.

Homeland: The race first formed in the deep in the jungles of Zaire and Swazel, different tribes however migrated all around the continent, from the Agulhaian islands to the peninsula of Walvia, to the Isles of Bwali and Yopru, and all the way north to the Sahara.

History

4000 B.C. Alkebulian tribes spread from there birthplace in the jungles of Zaire.

1000 B.C The full Alkebulian continent is colonized by tribes across the continent.

200 B.C Saharan Empire formed from the Lands of Kemet, Libu, and Mauri as well as northern Zaire

131 A.D Saharan Empire goes to war on the southern tribes of Zaire and Tanganika.

134 A.D Saharan Empire shatters after defeat to the Zairean and Tangan Alliances.

135 A.D Assassination of Grand Saharan Tribal Leader Musa'harqa of Kemet

206 A.D First contact with Hellan, Gibraltan, and Iberian merchants searching for a pass to the Anatolian Continent

1000 A.D Zulau D'ameir becomes the first tribal leader to divide the lands of Alkebulia into the modern territories of Kemet, Libu, Mauri, Tanganika, Zaire, Agulhaia, and Swazel.

Subgroups

Saharan: The Saharan subrace resides in the regions of Mauri and Libu. lighter than there southern counterparts, Saharan Alkebulians have the strange inability to grow hair, perhaps as a coping measure for the harsh desert they live in. Saharans are amongst the most culturally rich of the subraces, holding a once great empire, a topic in which, they take immense pride.

Zairean: the darkest of the Alkebulians in terms of skin tone, an ashy grey and black mix. Zairean's lack the genes to grow large afros and facial hair, however, Zairean's do have the ability to grow thin cuts of hair, grown by both men and women. the Zairean people also developed a 6th opposable finger to aide them with there natural enviroment.

Tangan: The Tangan are coastal folk and the merchants who connected and settled the lands of Madagascar and Mascarenia into the trade hubs they are today. Characterized by there deep black brown skin and curious ability to grow large heads of hair, known as afros, sets them apart from the others of the continent.

Kemetan: the Kemetans, though similar to the Saharans, are there own distinct subrace due to two major difference's that set them from there Saharan cousins. First there genetic mixture with distinctly Persian genetic traits, no doubt from there proximity to the region, and there distinct Kemetan culture, including the traditional clothing, architecture and food.
Myrn

## The Earthmother

**Myrn** was the name the **Kaeldonians** gave to the Earthmother, who they called "The Spirit of the Forest"— an ancient spirit that wandered **Terra** blessing hunters, those who were lost, or sometimes even unsuspecting travelers. In the lands of **Kaeldonia**, she often appeared as a white horse, or sometimes a young elf in white with a crown of flowers, roaming the woods at night. **Mryn**, the Earthmother, was said to be the daughter of **Embros** and **Rada**.

Inheriting a chaotic, rebellious spirit from her father and a deep-seated love of beautiful things from her mother, she had a deep affinity for the natural world and all animals. She appeared to people in who were in great need of guidance, and who she believed could be of use to nature. She was also associated with the season of Spring. **Myrn**'s realm she ruled over was the **Feywild**, where the Elves first dwelled.
Continent of Sahulandia

Map of Sahulandia

File:Sahullandia.jpg

Map of Lamardia

File:Lamardia.jpg

Map of Osbournia

File:Osbourneia.jpg

New Brabant

New Drenthe

New Limburg

Lothair

Wickham

Philipland

New Burgundy

Louisland

Rudoland

Van Diemland

Akaroaoa

Tawhiao

Chauceland

New Caledonia

Kupe

Tokerau

Waikaito

Hawkeland

Wellington

Gisbourne

Aukland

Marilborough

Nelson

Otagio

Cookland

Ratanna

Percy Island

Mauelle

Poutini

Lamardia

Abd Island

North Osellia

Bourna Islands

Laadhara
Continental Capitals

The term "Continental Capital" refers to the regional and usually the most populated super-city on there respective landmass, despite the absence of marking on the maps of larger continents, smaller continents in terms of landmass such as Persia and Pacifica feature sizeable landmass desingnated under the capitals rule, which is under the nearest municipality in terms of leadership, holding its own regional leader, who reports to the council of nations in one of the three triad cities.
Gromm

## The King of Corpses

**Gromm** was the god of Blood and Rage, a war-like entity that many races called upon for thousands of years. **Gromm** never tired of war, and he sought to send countless souls to the afterlife. He was said to wield cursed weapons that drove him mad, and he sat on a throne of corpses located in **Pandemonium**, also called "Warrior's Rest" by non-Orcs. An orc warrior who devoted themselves to **Gromm** hoped to end as many lives as possible before their death in battle, where-after they would be rewarded by **Gromm**, fighting each other endlessly as immortal warriors.
CTD:BF Wiki

hi welcome haha yes

make wiki now or death hahahah

ok bye

nothing else fuck you

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Moonlight Cookie

Moonlight Cookie is a playable legendary cookie from [1]Cookie Run: Ovenbreak. She was released on March 21st 2017 along with ***Wind Archer Cookie***. Her pet is ***Dream Catcher,*** which was released on January 9th, 2021.

## Skill Information

Creates Star Powder Jellies and dreams away. Falls asleep and dreams while riding atop the Moon at certain intervals. While dreaming, the Cookie becomes immune to damage and creates Star Powder Jellies that destroy obstacles. Level Up for more points for Star Powder Jellies.

## Relationship Chart

* Wizard Cookie: He's just like the wizards of the past... (Friendly)
* Dark Enchantress Cookie: The wizards foresaw her creation... (Tension)
* Millennial Tree Cookie: We've met in one of my dreams... (Admiration)
Lucas

## Introduction

”50 bucks, I win.” Lucas is the avatar for (???), @BazookaRay1 ‘s brother, (currently) asexual and his birthday is on November 3.

### Appearance

He (physically) is an 11 year-old human male with hair and eyes similar to Max. He appears skinny and occasionally wears glasses. He enjoys wearing a black t-shirt, purple sweatpants, a pink winter hat, blue socks, Sora-sized neon red shoes, and red fingered gloves.

### Powers

Element: Void (His motif in his attacks deal with the extraterrestrial and the mysterious outer space; often employs black holes and other similar objects in his fighting style.)

Ability: Temporal Weaponry (Besides his normal Keyblade, he can summon an assortment of other weapons based on what emotion he’s feeling.)

Limit Break: Shattering Void (Lucas hurls a black hole at the opponent(s), sucking them in. Lucas then makes the black hole shatter with the opponent(s) still in it.)

### Weaponry

Keyblade: Thunderblade (Sora’s keyblade’s hilt, but the actual blade stems from the hilt as purple lighting.)

### Personality

Is slightly bipolar: he is very happy and mischievous when he’s content, and very edgy and short-tempered when he’s angered or dissatisfied.

### Backstory

HIs homeworld is the Realm of Darkness. Created from the most powerful Heartless in the Realm of Darkness, he was born without with a natural affinity, but he didn’t desire to live with it for eternity, longing for the Realm of Light. Using his newfound powers, he made a portal that teleported him to the Keyblade Graveyard. There he learned from the many discarded Keyblades there to make his own, and finally unlocked his true powers. Now, he explores different worlds for the pure fun of it, enjoying each one to its fullest…
Concilio Fidei

De Concilio was formed in 1330 by Louis De Molay, the son of the final member of the Knights Templar. it was formed as a meeting group for the rich and influential, kings, queens, duchs, duchesses, bishops and even the pope. to head them all was the leader, known as Monarch, and branded with a butterfly mark on the back, followed by his right and left hand. there objective was simple, stay in power and stay in the shadows, killing all loose ends or enemies to there cause. A pseudonym for the group, used to deal with the criminal underground, The Monarch's Pyramid, and branded with the symbol of an indigo triangle, indigo for royalty, and the triangle as it is an unbreakable figure, representing there resilience and invulnerability to any outside force.

The current monarch of De Concilio Fidei is Dominic Vincent, leader of Edian and residing in Lykosgard, no other members are known by real name, as the members go by monikers, a list of the known monikers in use currently, is provided below;

The Pawn

The Knight

The Rook

The Bishop

The Queen

The King

The Club

The Diamond

The Heart

The Spade

The Ace

The Mirror

The Antler

The Willow

The Lantern

The Wendigo

The Sorrow

The Whip

The Rot

The Clove

The Pagan
Parinthean Baseball League (PBL)

The Parinthean Baseball League (PBL) is a baseball league that is made up of 10 different teams in 9 different cities in the country of Parinthea. It was started in 3212 Modern Era and has been on going for 81 years. Their regular season takes places over the 14 week dry season in the country, where temperatures are warmer, and rain is at a minimum. They play 54 regular season games, and at the conclusion the two teams from each division with the best record play a best-of-5 game series to decide the winner of the division. Then the two divison winners play another best-of-5 game series for the overall championship of the league.

Baseball is a game in Parinthea that has been played at an amateur level dating back to 3088, but reforms in government which have allowed more large scale corporate investment in the country, ultimately led to the generation of the PBL as the country's first and only professional sports league. Prior to the PBL, the only other organized league featured teams throughout Torindor, known simply as International League. In 3202, there was a bid put out for investors to create their own teams in their respective cities. 8 investors from each of the regionally large cities, excluding Akraham, came forward to fund a team in their city. Akraham, being by far the largest city in Parinthea, had multiple wealthy businessmen bidding to have ownership of a team in the capital, so much so, that the PBL organizers deceided on splitting the city into two teams to allow two different owners. The Akraham Aerials were created an located in the center of downtown Akraham, while the Akraham Patriots were located further east of downtown, near many of the city's major suburbs.
Sabriel

## Introduction

“What do you think of the night sky? … I think that it looks very pretty, like our family, and anyone can be family if you want them to be! Just like all those stars up there!”

Sabriel is the son of Max and Alinta and the twin brother of Clementine. His birthday is July 26th.

### Appearance

He is a straight 8-year-old male human with black hair and brown eyes, with a skinny build. He has simple tastes when it comes to clothing: white sweatpants and a simple black hoodie, with black sneakers and white laces; his entire clothing makes him look monochromatic, as if he was ripped straight out of a vintage 1920’s cartoon.

### Powers

His powers are similar to that of Max’s, yet they are limited to the motif of being attacks centered on the pattern of stars, no matter which kind of attack is being used. He also hasn’t completely mastered this power, so straining it will leave him unable to control its output and hurt himself from recoil.

Limit Break: Starry and Stormy Supernova (He flies up into the sky and summons down stars onto the enemy, then makes the stars explode into supernova’s, damaging them insanely, but also leaves him unconscious as he falls to the earth)

### Personality

He is a slightly shy boy, but not to the extent as Max or Alan; he is what you would call happy-go-lucky and competitive, being the son of his parents as they are, and enjoys showing off, although he does care severely for his loved ones if they are in danger.

### Weaponry

He usually uses the Keyblade known as Star Seeker, which innately allows him to stay longer in the air than he usually can without it, helping him dodge attacks from the ground as well as string together rapid aerial combos longer.

### Backstory

He is the song of Max and Alinta, and the twin brother of Clementine, who were born and raised in a little apartment in Twilight Town in peace.

### Trivia

He is loosely based on Asriel Dreemurr, the fictional monster prince from Undertale fame.

He has taken a liking to Alan and (with Max’s assurance) calls him “uncle”.

His name was taken from a Judaic Archangel of the same name, meaning “miracles”.

His Keyblade, the Star Seeker, was previously used by King Mickey himself, being allowed to use it with the help of persuasion from Alan.
Popcorn Cookie

To view costumes: Popcorn Cookie/Costumes

To view sprites: TBA

Popcorn Cookie is a playable epic cookie that was released on September 26th, 2016 with her combi pet Picky Tomato.

Her skill description:

"Shoots 3D Beam and pops obstacles and Jellies into Popcorn Jellies. Earns points for popping Jellies and even more points for collecting them. Level Up will trigger 3D Beam more often."

Combi pet bonus:

+28000 points for Popcorn Jellies

With Magic Candy:

Pop enough Jellies with 3D Beam to make Rainbow Popcorn Jellies appear. The stronger the enchanted power, the more points for Rainbow Popcorn Jellies.