Spamton

> *Unlike most others, Spamton wasn't afraid of being raptured by The Cross. If anything, he was ecstatic. He saw it as a fresh career opportunity to spread the wonders of [HYPERLINK\_BLOCKED] across the universe, and luckily for him, his first client just so happened to be a king, dressed in gold, shining armor. Forming a truce with him, Spamton teamed up with the king in order to rule over the new universe they found themselves in and bring order to it, as well as 'borrow' the verious treasures and riches all of the poor saps across the universe have on them. Needless to say, not even shrine maidens, stick figures, or ghosts are safe from the smooth taste of [Pipis].*
>
> Spamton's description

***Spamton*** is a playable character in *IndieVisible*, being the second representative of DELTARUNE and the fourth representative of the UNDERTALE series as a whole. In *IndieVisible,* Spamton utilizes his various attacks from both of his battles from DELTARUNE Chapter 2, as well as a few original attacks based off his corrupted behavior, shop items, and association with phones and deals.

## Playstyle

Spamton is best described as a zoner-type character, having several long-ranged attacks. Many of his specials are either projectiles or long disjointed hitboxes, and as such, Spamton excels at mid-to-long range combat. This doesn't exactly mean he's a pushover up close, however, as he has several attacks that do well up close, though most of his attacks, while good from a distance, generally struggle when close to an opponent.

In terms of special attacks, Spamton's most versatile is his neutral special, Pipis. With it travelling in an arc based on player input, it can already be quite useful as an edgeguarding and anti-air tool. The real key to this move is the way Spamton's other attacks can launch and bounce it in the air and in different directions, applying a vast amount of options for Spamton, such as the oppurtunity for mindgames. This is commonly referred to as 'Pipis-Tech'. Notably, only the Spamton player who launched the Pipis can push it around, and no other fighter can do so, even other Spamtons or characters with reflects.

One of the most common uses of Pipis-Tech is by using attacks to speed up the pipis and/or launch it in other directions, referred to as a 'Pipis-Launch'. Moves such as Side Strong and Light Side Air give a good amount of speed to the pipis, as well as launching it slightly upwards, allowing for mix-up strategies and set-ups. Moves such as Up Strong can launch the Pipis directly upwards at certain angles, and
moves such as Light Down Air can launch the Pipis directly downwards. Attacks such as Back Dash can also launch the Pipis backwards for possible mindgames.

Another common use of Pipis-Tech is referred to as 'Pipis Juggling,' in which a Spamton player uses their attacks to keep their Pipis up in the air, usually nearby them, or 'juggling' it. This can be used to apply pressure to opponents, which a good Spamton player could easily exploit. For example, if a Spamton player were to juggle their Pipis while staying around the same spot the Pipis would've landed, the opponent may be pressured into approaching the player. The player could then punish this using either a grab or a shield, in which the Pipis would then fall on top of the opponent without them expecting, which can lead to follow-ups. Pipis Juggling is most commonly done by using Light Up Air, as Up Tilt's multi-hitting properties can launch the Pipis in a direction undesirable, and Up Strong and Strong Up Air may launch the Pipis too high up into the air and into the blastzone, despawning it, though both attacks can still be seen as useful depending on how low Spamton is located compared to the ceiling's blastzone.

Although difficult to pull off, it is possible to use Pipis Juggling while moving, which may require heavy focus. This is most commonly done by using Light Up Air at an angle, launching the Pipis slightly forwards while still retaining high vertical momentum, then either using continued use of Light Up Air at an angle, or the 'stem' of Side Strong or Light Side Air to keep the Pipis up in the air while still moving forward without launching it. Between the two methods, Side Strong/Light Side Air is more utilized due to being slightly easier to pull off, though the timing can still be quite strict. Though Pipis Juggling on the move, or more commonly referred to as 'Pipis Bouncing', can be difficult to use, especially in the middle of a match, it is still quite useful for acting as a sort of 'wall' for spacing, applying pressure, or to keep a constant hitbox out.

Spamton's Side Special, ONE WAY TICKET TO SPAMTO, is notably less versatile than Pipis, but still can be good either for recovery or defensive purposes. With the tracks being angle to go up or down, it can be useful for mindgames, and is notably very good as a recovery, as Spamton can jump off at any time. Unfortunately, it is rather quite slow, so it is quite predictable against a smart opponent, but due to Spamton's ability to jump off, can be used to bait a foe into shielding, allowing for punish options, usually a grab. After jumping off, it is also commonly used for Pipis Juggling and Bouncing, as it's constant hitbox can bounce the Pipis forwards. Notably, this is the only known method of Pipis Bouncing which does not force Spamton to leave himself vulnerable as much as the other options, notably his Side Strong, meaning it can be good for pressuring a opponent or stage control. Notably, it is also the only one of Spamton's special attack to have a good amount of launching power (although when riding it, the launching power decreases), making it a good combo ender after attacking an opponent off-stage. It is also gravity effected, making it quite useful for edgeguarding.

Spamton's Up Special, PRESS F1 FOR RECOVER, is most likely one of Spamton's less useful attacks, really only being used for recovery purposes and nothing more. Due to not having a hitbox at all, it cannot be used for Pipis-Tech, and, while fast and allows the player to fly, can leave Spamton vulnerable to opponents, especially those with good air-games. It can be seen as a reliable alternative to his Side Special, but due to having a constant hitbox, generally Side Special is a safer option. Notably, Up Special is occasionally used for stalling a match, flying under or around the stage and avoiding the opponent. This is widely frowned upon in the competitive scene and the community in general, so it is recommended to not use this method repeatedly.

Finally, his Down Special, S. Potion, is another projectile similar to Pipis, but does have a few disadvantages compared to it, most notably being unable to be affected by any of Spamton's other attacks, making it slightly less versatile. Still, it does have some good uses. In conjunction with Pipis, Spamton can use Down Special to bait an opponent into either jumping over it, dodging it, or shielding. In the case of the opponent jumping over it, Spamton can use Pipis to hit the opponent, and possibly follow up with other options. This can also be done with the case of the opponent dodging, but can be slightly more difficult to hit with due to the foe generally having more control with dodging. For shielding, Spamton can use Pipis to keep the opponent in their shield, then as they block, the player can approach the vulnerable opponent and punish them.

S. Potion's ability to poison foes can also be quite useful. As the opponent takes constant damage when poisoned, they may be pressured to avoid the player to avoid any further damage and allow the poison to wear off, and given Spamton's role as a zoner, can be quite useful for spacing, especially for setting up Pipis-Tech such as Pipis Juggling.

This is not to say Spamton is without faults, however. Given that he is a zoner, he generally struggles with more aggressive, close range foes, and while he does have some reliable close range attacks (i.e Up Strong), they normally have a bit too much start-up lag to use against faster fighters. Many of Spamton's attacks, most notably his Strong attacks, also have some start-up and end lag, which can be easily punished if they do not land. Spamton's stance as a lightweight also means that while he is quite fast, he can be launched easily, which is why him being a good distance from his opponent is key. Generally, however, Spamton struggles against faster opponents without any setup due to Pipis-Tech, for the most part, being slightly ineffective against faster opponents, especially those with fast run speeds.

Overall, the key to playing Spamton is to keep a good distance from your opponent, and with several projectiles and moves that can pressure them into staying far away from him, you can do this quite efficiently if you know what you're doing.

## Moveset

### On-screen Appearance

* Spamton appears laughing out of a dumpster before falling over, getting up and kicking the dumpster away comedically

### Taunts

* **Up Taunt** - Spamton laughs to himself.
* **Side Taunt** - Spamton spits out some mindless words that circle around him.
* *Down Taunt'* - Spamton's eyes get covered in static as he looks downward.

### Block Animation

* Spamton puts a large frayed bowtie on his nose as it surrounds his front.

### Idle Poses

* Spamton bounces up and down.
* Spamton A-Poses before glitching back to a pose.

### Victory Pose

* Spamton throws several Dark Dollars in the air as he laughs.

## Matchups

Overall, Spamton has decent matchups against most of the cast. His best matchups are usually against grappler-type characters, or characters with large hitboxes, such as Brad and Carrion. Many of their movesets don't contain a lot of useful projectiles or approach options, and against a speedy character like Spamton, especially one who relies of projectiles often. Because of this, they are extra vulnerable to Pipis-Tech, as their sluggish movement and large hitboxes make them have a tougher time countering them without making themselves vulnerable, making them more susceptible to pressuring. Many of Spamton's other matchups are either a bit faster or have more options to counter Pipis-Tech, such as reliable projectiles. Reimu specifically has a plethora of projectiles and other disjointed attacks, which she can use to deal with Spamton's Pipis without leaving herself vulnerable. Spamton's worst matchups often have abilities that nullifies his Pipis-Tech, limiting his options. Yukari and Batter both have moves that can reflect Pipis, and while they cannot do Pipis-Tech themselves, it can still be enough to pressure Spamton, especially since he can only have one Pipis out at a time.

In general, Spamton has alright matchups across the board, with a good amount of both good and bad matchups.

## Role in THE CROSS

Spamton plays quite an important role in THE CROSS, especially early on. He first appears in the beginning of Hunt Down The Puppet, in which his dumpster falls into Pridemoor Keep and inside of King Knight's domain. Before the king can kick him out, however, Spamton convinces the king to allow him to stay in the castle and assist him in his businesses, promising to help him rule over the new world they found themself in, as well as obtain the various riches scattered around. King Knight obliges, and allows Spamton to rule alongside him.

As King Knight's right hand man, Spamton first decides to make the king's men destroy the mansion blocking the view of the mansion, which they do so quite easily. Unknowing to both him and King Knight, this mansion turned out to be the mansion that Spooky haunted, thus kickstarting her story alongside Springtrap.

In Crossed Fields, Spamton and King Knight learn of Spooky and Springtrap heading to Pridemoor Keep, and thus attempt to keep them away. Spamton is notably the one who summons Minitons out to fight Spooky and Springtrap during the stage, and also create various bombs that explode. At the end of the stage, both King Knight and Spamton battle Springtrap and Spooky, in which they are beaten, soon fleeing the scene back to the castle, with the two others following them.

In The Infiltration, Spamton and King Knight yet again learn about Spooky and Springtrap, this time about them attempting to break into Primedoor Keep, sending their various servants to keep them out. Just when they are about to reach the castle, however, Spamton manages to toss a plethora of bombs at them, launching them away from the castle.

In Invading The Castle, while driving on his scooter, Henry Stickmin notices the large castle, and decides to infiltrate it in an attempt to steal all of the riches within. Unfortunately, Spamton and King Knight caught Henry in the act, and thus imprison him. While they were distracted by Henry, however, Spooky and Springtrap manage to break into Pridemoor Keep and bust him out during Triple Threat, and with a common goal of defeating both the king and Spamton, team up.

In NOW'S YOUR CHANCE TO, Spooky, Springtrap, and Henry manage to reach King Knight and Spamton in the throne room, in which both of them battle the three again. Once the two of them are beaten, it's revealed that Spamton was planning on defeating King Knight himself to take over the castle, betraying him. Just before King Knight can retaliate, Spamton uses the power of the Cross Key to transform into Spamton NEO, ready to destroy the four. As King Knight decides to team up with Spooky, Springtrap, and Henry, they defeat Spamton NEO, reverting him back to a puppet. Apologizing, Spamton decides to team up with the four, promising to not cause any more trouble, provided they bring him back to his home place of Cyber City. The four agree, and leave the castle to find the city.

### Playable Appearances

Being an antagonist for the first few levels in Spooky's story, Spamton doesn't make a lot of playable appearences in THE CROSS.

## Arcade Mode Route

Spamton's Arcade Mode route is titled ***BATTLE TO BE A [BIG SHOT],*** consisting of the Heroes of Light, The Batter, King Knight, Plague Knight, Shovel Knight, Shantae, and Spamton.

Like all other Arcade Mode routes for other characters, there is unique pre-fight banter before each fight.

## Trivia

* Spamton's codename is **Bag**, referencing how bags are used to store trash and how Spamton is first found in a dumpster. Trash bags are also seen leading up to his shop in DELTARUNE.
* Spamton uses a unique text box during his pre-fight and post-fight dialog, which is reminiscent of the text boxes found in UNDERTALE. These unique textboxes are shared with Sans, Papyrus, and the Heroes of Light.
	+ Across the entire roster, he is one of few characters to have this trait, the others being The Batter, Madeline, Curly Brace, Monika, and Sara Chidouin