Balosar Militia Saboteur

*Balosar Militia Saboteur character data created by Wikia user Chellewalker (formally Wikia user Lukewarner).*

*Affiliations: Kota's Militia, The Rebel Alliance*

The men and women serving in Kota's Militia represent an enlightened class of citizens who realize that their civic obligation to the Republic requires their direct involvement in galactic affairs. Despite their varied origins- military academy graduates, CorSec agents, responsible nobles- they all believe the burden of military service shouldn't fall to an army of clones that have no vested interest in the Republic, but to the very people who stand to benefit from victory.

These citizens volunteer when the Clone Wars begin, drawn to Master Rahm Kota because he is one of the few generals leading nonclone forces. They undergo military training under his tutelage, including small-unit tactics and commando operations. The militia undertakes several special assignments and joins other nonclone units such as The Antarian Rangers for larger assaults. Like many of those units, they fall victim to Order 66 and share the same fate as their Jedi commanders: to become hunted outlaws labeled as traitors to the Empire.

During The Dark Times, the militia rallies around Master Kota. The soldiers spend their time ensuring their safety, seeking new havens, establishing bases and contacts, working with allies, obtaining necessary supplies and transport, and staying one step ahead of Vader's agents. Once they stabilize their position, the militia members turn to Master Kota for inspiration in striking back at nearby Imperial installations in The Outer Rim. Most become casualties in these small assaults; they ultimately fall victim to the agents sent by Vader to hunt them down.

## Balosar Militia Saboteur Statistics (CL 5)

Medium Balosar Nonheroic 8/Saboteur 3

**Force Points:** 2

**Initiative:** +8; **Senses:** Perception +4

**Languages:** Balosar, Basic, Binary

### Defenses

Reflex Defense: 20 (Flat-Footed: 17), Fortitude Defense: 13 (18 vs Poisons and Toxic Atmospheres), Will Defense: 17 (19 vs Deception and Persuasion); Combat Reflexes, Unexpected Results

Hit Points: 27, Damage Threshold: 13

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +9 (1d4+2)

**Melee:** Bayonet +9 (1d8+3)

**Ranged:** Rail Detonator Gun +11 (3d8+1, 1-Square Splash)

**Special:** Land Mine (3) (8d6+1, 1-Square Burst)

**Base Attack Bonus:** +8, **Grapple:** +11

**Attack Options:** Destructive, **Shaped Explosion**

**Special Actions:** **Skilled Demolitionist**

**Species Traits (Balosar):** Heightened Awareness, Mental Fortitude, Toxic Resistance

### Base Stats

**Abilities:** Strength 12, Dexterity 17, Constitution 11, Intelligence 12, Wisdom 10, Charisma 12

**Talents:** **Shaped Explosion**, **Skilled Demolitionist**

**Feats:** Armor Proficiency (Light), Combat Reflexes, Skill Focus (Mechanics), Skill Training (Deception), Weapon Focus (Rifles), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Deception +11, Mechanics +16, Use Computer +11

**Possessions:** Blast Helmet and Vest (+2 Reflex), Rail Detonator Gun with Bayonet, Land Mine (3), Comlink (Short-Range), 150 credits