MechaYeti

> " *A mysterious creation, relentless and cruel. Its origins are unknown, but it must be stopped. And if there are any others... that source must be destroyed.*"
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The **MechaYeti** is the fifth challenge on the *Lost Fables Chapter 2* Challenges board. It appears alongside Dreadblight Aius and Gary, the First in Accursed Hunt.

## Attacks

All of the MechaYeti's attacks do Ice damage.

1. The MechaYeti rushes at its target.
	* Applies 'Small Snowball' for 5 turns inclusive.
		+ +80 Bonus.
	* Attacks for 2 hits of 150% Ice Melee damage (300% total).
2. The MechaYeti rushes at its target.
	* Applies 'Medium Snowball' for 4 turns inclusive.
		+ +60 Boost.
	* Attacks for 2 hits of 150% Ice Melee damage (300% total).
3. The MechaYeti rushes at its target.
	* Applies 'Large Snowball' for 3 turns inclusive.
		+ +50 Crit.
	* Attacks for 2 hits of 150% Ice Melee damage (300% total).
4. The MechaYeti rushes at its target.
	* Applies 'Giant Snowball' for 2 turns.
		+ +120 Block/Parry/Dodge
	* Attacks for 2 hits of 150% Ice Melee damage (300% total).
5. The MechaYeti performs a flurry of punches.
	* *Gained +20X Boost and +5X Bonus from effects on self!*
	* Attacks for 4 hits of (150 + 20X)% Ice Melee damage with +5X Bonus ((600 + 80X%) total).
	* X is equal to the number of effects on itself.
6. The MechaYeti performs a flurry of punches.
	* *Gained +20X Boost and +5X Bonus from effects on self!*
	* Purges 'Glaciate' and 'Anger' if they are active.
	* Attacks for 8 hits of (125 + 20X)% Ice Melee damage with +5X Bonus ((1000 + 160X%) total).
	* X is equal to the number of effects on itself.
7. The MechaYeti stomps, sending a wave of ice at its target.
	* Attacks for 4 hits of 50% Ice Melee damage (200% total).
	* Inflicts 'Chilling Crush' for 6 turns inclusive.
		+ -10 All.
		+ +10 Health.
8. The MechaYeti stomps, sending a wave of ice at its target.
	* Attacks for 4 hits of 50% Ice Melee damage (200% total).
	* Inflicts 'Chilling Embrace' for 4 turns.
		+ -30 Boost.
9. The MechaYeti stomps, sending a wave of ice at its target.
	* Attacks for 4 hits of 50% Ice Melee damage (200% total).
	* Inflicts 'Chilling Layer' for 3 turns.
		+ -60 Bonus.
10. The MechaYeti stomps, sending a wave of ice at its target.
	* Attacks for 4 hits of 50% Ice Melee damage (200% total).
	* Inflicts 'Chilling Crush' for 2 turns, a 100% Ice DoT.
11. The MechaYeti performs a flurry of punches.
	* *Gained +20X Boost and +5X Bonus from effects on its target!*
	* Attacks for 4 hits of (150 + 20X)% Ice Melee damage with +5X Bonus ((600 + 80X%) total).
	* X is equal to the number of effects on its target.
12. The MechaYeti performs a flurry of punches.
	* *Gained +20X Boost and +5X Bonus from effects on its target!*
	* Purges 'Glaciate' and 'Anger' if they are active.
	* Attacks for 8 hits of (125 + 20X)% Ice Melee damage with +5X Bonus ((1000 + 160X%) total).
	* X is equal to the number of effects on its target.

## Rotation

The MechaYeti's rotation consists of 2 phases that alternate:

* Snowball: 1 -> 2 -> 3 -> 4 -> 5 OR 6 -> Chilling rotation.
* Chilling: 7 -> 8 -> 9 -> 10 -> 11 OR 12 -> Snowball rotation.
* If the player has an effect that increases their MPM/BPD on turn 1, the MechaYeti begins the fight with the Snowball rotation. Otherwise, it begins the fight with the Chilling rotation.
* If 'Glaciate' or 'Anger' are active on the MechaYeti, it uses Attacks 6/12. Otherwise, it uses Attacks 5/11.

## Mechanics

* Upon using Attack 1 or 7, the MechaYeti randomly applies either 'Glaciate' or 'Anger' permanently, alongside 10 stacks of their corresponding name.
	+ (Glaciate) *The MechaYeti grows colder, accumulating nearby frost!*
	+ (Anger) *The MechaYeti releases steam, creating a hardened ice layer!*

### Glaciate

* While 'Glaciate' is active:
	+ If a hit misses the MechaYeti, it heals itself for 0.5% of its maximum HP (56).
	+ All attacks additionally inflict 'Freezing Solid (Glaciate)' for 2 turns.
		- +5X Health.
		- X is equal to the number of hits the MechaYeti landed since its last application of 'Glaciate'.
* The MechaYeti loses 1 stack of Glaciate when it is hit with a critical hit or takes damage from a DoT.
* Upon losing all stacks of Glaciate, the following effects occur:
	+ Purges 'Glaciate'.
		- 'Freezing Solid (Glaciate)' is **not** purged.
	+ The MechaYeti automatically applies 'Yeti Stun', a 1-turn stun.
	+ The MechaYeti automatically applies 'Yeti Daze' for 2 turns inclusive.
		- -10 All.
		- +10 Health.

### Anger

* While 'Anger' is active:
	+ The MechaYeti applies 'Hunting Instinct (Anger)' for 3 turns inclusive whenever it acts.
		- +5X Boost.
		- +5X Crit.
		- X is equal to the number of hits the MechaYeti landed since its last application of 'Anger'.
	+ The MechaYeti automatically applies 'Feel Nothing (Anger)' for 3 turns inclusive whenever it receives direct damage.
		- +2X% Damage Reduction.
* The MechaYeti loses 1 stack of Anger when it is hit with a non-critical hit.
* Upon losing all stacks of Anger, the following effects occur:
	+ Purges 'Anger' and 'Feel Nothing (Anger)'.
		- 'Hunting Instinct (Anger)' is **not** purged.
	+ The MechaYeti automatically applies 'Yeti Stun', a 1-turn stun.
	+ The MechaYeti automatically applies 'Yeti Daze' for 2 turns inclusive.
		- -10 All.
		- +10 Health.

## Resistances

* Immobility: 300
* Shrink: 300
* Fire: 50
* Metal: 50
* Ice: 50