recursal/Fanatic-Fandom huggingface dataset:
Phase

A Phase is a single Movement period in a Turn during an Engagement, Each Phase in numbered starting with 0 (Zero) and rising incrementally after each Phase ends until there are no Characters or Vehicles moving Fast enough to act in the next Phase.

*(E.g. Mad Maggie is in her Renegade and speeding along at 144mph, her top speed, and is trying to shake Artimes in his Interceptor. She can move in Phase 1, 2, 3, 4, 5, 6, 7, and 8, but Artimes is hitting his Nox and Accelerates up to 177mph, he is now able to move in Phases 9 and 10 as well, so during those Phases he Moves closer to Mad Maggie and closes in for the kill, but he is not quite in range at the end of Phase 10 and neither he nor Mad Maggie are moving fast enough to Act in Phase 11 so the Turn ends and a new Turn begins.)*

## References

Mad Maggie

Artimes: Lone Wolf

## See Also

Turn Sequence

Main Rules

On The Road

Index
Crew

Here shows all the new crew members you can recruit in FrackinUniverse.

If you are looking to spawn crew for your own, rather than find them, you can use the following command:

/spawnnpc human *crewmemberwarrior2* 1

* Replace the "crewmemberwarrior2" with any of the below spawn commands for your desired Crew Type.
	+ Changing the "human" will alter the race of the crew type spawned.
	+ Changing the "1" will alter the level at which the crew is spawned.
V8 Engine

The Most Commonly used Engine by Road Warriors, this Engine provides a good level of Power at a reasonable Weight and Cost.

## Facts and Figures

These Engines are typically built for PZ Enforcer Vehicles but a good deal of them are available on the market especially stripped down from trashed Ops Team Vehicles and PZ Enforcer Cars.

**Weight:** 200

**Cost:** $10,000

Depending on the final weight of the Vehicle the performance of the Engine can vary significantly, consult the chart below when you have finished building the Vehicle to determine its Braking, Acceleration, Max Speed, and any modification the weight might have to the Vehicles Handling.

## See Also

V6 Engine

V12 Engine

Light Car Chassis

Heavy Car Chassis

Long Wheelbase Chassis

Index
Racing Tyres

File:Placeholder

While Vehicles come with standard Tyres some Drivers prefer to use other Tyres that offer the vehicle benefits on the road. While Racing Tyres are not designed for Road Battles they are very effective at providing racing vehicles with better handling during a race.

## Facts and Figures

A leftover from the days when racing cars did not carry weapons, these tyres are designed for racing and as such have a limited lifespan on the road but the do provide a slightly sticky tyre surface keeping the car on the road.

**Weight:** -5 per Tire

**Cost:** $1'000 per Tire

Racing Tyres have a limited lifespan and are not typically used on the Highway, these sorts of typres are used by Racing Cars on Track and Vehicles trying to use them on the Highway will find they do not last long. it also takes time for racing tyres to warm up and become effective.

If the Vehicle Begins play stationary then its Tyres are considered Cold and the vehicle suffers a -1 penalty to their Handling, after the Vehicle has Moved 18 Spaces the types are warm and the Vehicle suffers no Penalty, once the Vehicle has Moved 30 Spaces (In total including the 18 previous spaces) then the Tyres are at optimum and the Vehicle gains +1 Handling until they have traveled 150 Spaces or the Game ends at which point the Tyres are used and cannot be used in another Engagement.

If the Vehicle travels 150 Spaces on their Racing Tyres they must roll a D6 at the Beginning of each Turn. On the result of a 5 the vehicle suffers a Tyre Split (See Wheels Critical Chart), on a 6 the tyres burst and the vehicle loses its Handling Bonus from the Tyres and suffers a -2 Handling (See Wheels Critical Chart).

If the Vehicles Begins Play with a rolling start then their tyres are considered to be Warm and the vehicle suffers no Handling Penalty, they must then travel 12 Spaces before they are at Optimum and the Vehicle gains a +1 Handling, after this the vehicle follows the normal rules for traveling distance before the tyres are worn out.

## See Also

Vehicle Design

Tires

Index
Space Assasins

*Fan-made, non-canon gang or gang-cult.*

## Initial Intelligence Reports Indicate

Reports to date indicate that this group favors high-end, sometimes experimental weaponry; mounted on very unusual ve-hickle body styles. Common themes for the choice of body style are movie-related ve-hickles; wild bubbletop showrods; over-the-top showrods in general; and anything else that makes style-conscious roadside targets, err, fans of great looking cars wish they were members of this gang. (Right before they get obliterated by the many hi-tech toys the Space Assasins employ!)

## Later Intelligence Reports Indicate

*(Here's a space for others to chime in, and add more to this group's made-up history, etc.)*

## Real-World Inspiration for this page

*(The name just sounded cool. I saw the name listed on the back cover of a friend's copy of one of the editions of the role-playing book, "Freeway Fighter" ... and instantly liked the name. I figured I'd start a page for a gang with that name, and let others run with it.)*

## Picture Gallery

*(An area created to show images of anything associated with this gang, including their ve-hickles.)*

## See Also

Cult Names

Gang Names

Index
Sand Storm

In the Desert the Winds can get to a fierce speed and drag significant amounts of Sand along with them, this soon whips into a Sand Storm, this can be very dangerous for vehicle on the road, Causing reduced visibility and severe risks at high speed or for Characters on foot.

## Facts and Figures

Sand Storms are very dangerous and as such if any Vehicle is moving faster than the Safety Limit they must immediately take a Hazard Roll, in addition the Visibility is much worse in these situations.

**Safety Limit:** 80mph

**Visibility:** -12 Spaces

**Damage:** 1

When a Character is On Foot they are being whipped by wind and sand, this is very harmful and Characters without the protection of a Vehicle (Even a bike offers some in the form of its windshield) suffers 1 Point of Damage each Turn (Or part thereof), Armour will protect a Character if they are wearing it, and Robots are not vulnerable to this Damage.

Sand Storms also increase the Generation of Sand Bars on the Highway, whenever a Random Hazard generation results in Debris, during a Sand Storm they become Sand Bars instead, and Sand Bar generation is increased by +2.

## See Also

Sand Bar

Environment

Main Rules

Index
Space Kadets

*Fan-made, non-canon gang or gang-cult.*

## Initial Intelligence Reports Indicate

*(Here's a space for others to chime in, to kick-start this group's made-up history, etc.)*

## Later Intelligence Reports Indicate

*(Here's a space for others to chime in, and add more to this group's made-up history, etc.)*

## Real-World Inspiration for this page

*(The name just sounded cool. I figured I'd start a page with that name, and let others run with it.)*

## Picture Gallery

*(An area created to show images of anything associated with this gang, including their vehicles.)*

## See Also

Cult Names

Gang Names

Index
Sound Localization Systems

Fan-made, non-canon Weapons System Augmentation Device

To get a better idea of how such a system could be an advantage in combat, see Wankel's Warriors -- but the short story is: if you have a system which can pinpoint sounds, and differentiate one from another, to a higher degree of performance and accuracy than human ears are capable of, you can improve the aim of your weapons systems to that same basic degree. In combat involving aiming at a moving object, from a moving object, such an advantage might be a decisive factor in who lives to tell the tale of a given day's battles.

For a general, non-combat description of this audio concept, see this Wikipedia link:

http://en.wikipedia.org/wiki/Sound\_localization
RoboClean Products

Home maintenance is a prime focus for these products, with Robots ranging from vacuum cleaners to Maid Bots the sale of these products has steadily risen over the last decade. The RoboClean Products range is widely available in the US and Canada, with stores in every major PZ and the range acting as Integrate Industries flagship product line into Australia.

## See Also

Integrate Industries

Integrate Home Robotics

Products

Index
V4 Bike Engine

File:Placeholder
The most widely used Bike Engine, giving the Bike a reasonable Max Speed and Acceleration for a low cost and weight.

## Facts and Figures

The V4 Bike engine provides a decent Power for its weight and is commonly fitted to bikes that intend to engage enemies, PZ Enforcers use bikes fitted with this engine type and typically find it well suited to pursuit and engagement of criminal organizations.

**Weight:** 80

**Cost:** $3'000

Depending on the final weight of the bike the performance of the V4 Engine can vary significantly, consult the chart below when you have finished building the bike to determine its Braking, Acceleration, Max Speed, and any modification the weight might have to the bikes Handling.

## See Also

Bike Chassis

Trike Chassis

Index
Scrapville Mechanists

Blah

## Force Composition

The Scrapville Mechanists are primarily a Robot Gang though they do have Human allies, the force is typically composed of a number of Characters and Vehicles depending on the amount of cash available.

### $10,000

At this small cash value the Scrapville Mechanists consists of Hector and Ada, Max500, and Ratter 8 without any of their Vehicles, this Force costs a total of $9,895 and leaves $105 left for additional Ammunition or supplies as required for a specific Engagement.

### $50,000

Forces of this size will typically include Ada and her Bike, along with Ratter 8 and His bike, this force costs a total of $48,795, leaving a total of $1,205 remaining for the purchase of additional Ammunition, Supplies, or Software as required for a Specific Engagement.

### $100,000

Within this price range the Gang consists of Niko: The Machinist and his Drones, Hector and Ada and her Bike, and Max500 with his Car, this force has a total cost of $98,970 leaving $1,030 left for extra Ammunition or supplies as is required for a specific Engagement.

### $150,000

This value allows for a larger force of Scrapville Mechanists, including Hector and Ada without Bike, Max500 and his car, Asmis, and Ro55: The Tank with his Bike, this costs a total of $149,770 and leaves $230 remaining for the purchase of additional Ammunition and Supplies that may be required for the Engagement.

### $200,000

At this Value the majority of Characters associated with the Scrapville Mechanists can be purchased, including Hector and Ada with Bike, Max500 with Car, Asmis, Ro55: The Tank with Bike, and Ratter 8 with Bike. This Force costs $196,645 and leaves $3,355 remaining for the purchase of additional Ammunition, Supplies, and Software for the Engagement.

### Over $200,000

With all members of the Scrapville Mechanists and their Vehicles included in a Force the total cost is $208,545 and includes Niko: The Machinist with Rush and Bolts, Hector and Ada with Bike, Max500 with Car, Asmis, Ro55: The Tank with Bike, and Ratter 8 with Bike. This force can be fielded in an Engagement where the total Cash for each force is at least $209,000 and leaves any additional cash for the purchase of additional Characters, Equipment, Weapons, Software, or other supplies necessary for the Force.

If the Scrapville Mechanists are being used in a Campaign Game they will typically also have a Chop Doc Facility and Traps as a part of their Territory costing $40,000 in addition to the total cost of the force, this makes the full force of the Scrapville Mechanists and their Territory cost $248,545, leaving $1,455 remaining from a starting value of $250,000.

## Associated Members

Hector and Ada

Max500

Niko: The Machinist

Ratter 8

Ro55: The Tank

Asmis

## See Also

Gang Names

Force Creation Rules

Index
Theodore Nugent

Fan-made, non-canon Op Team or Agency

## Real-World Inspiration for this page

Dark Future fan, Owen Cooper, had a funny and brilliant idea when he decided to include rock star, Ted Nugent, into his version of the Dark Future universe. See what he had to say on that subject, over on his painting blog. (Link below.)

## Links to related photos

Owen's painting blog:

http://forum.oldhammer.org.uk/viewtopic.php?f=30&t=5106&start=20#p56353

## See Also

Cult Names

Gang Names

Op Team Names

Index
Twin Engine

It is possible for Cars and larger vehicles to carry a Twin Engine system, this allows the Vehicle to put the power of two engines to the wheels using complex differential systems that allow the vehicle to make use of both engines, this allows the Vehicle to move faster and even if one engine is disabled the vehicle can still draw power from the second Engine.

## Twin Engines on the Road

Vehicles fitted with a Twin Engine must have at least 2 Interior Mounts free for the second Engine, and must be fitted with two Engine (Cost and Weight must be calculated for both), in addition to the System necessary for coupling them together.

The benefits of the Engines working together is based on the power of both engines, the larger Engines Max Speed and Acceleration are used as a base, and a bonus is applied from the smaller engine (If both are identical Engines then select one engine as the primary), in addition the Vehicle can draw electricity from both engines to power Laser Weapons, this means they can be fired twice in a Turn rather than once.

### Twin Engine System

Once two engines have been purchased the vehicle must also purchase the Twin Engine System to allow the Vehicle to make use of the power from both engines, if the Vehicle suffers a Broken Axel Critical then the Twin Engine System is destroyed and the Vehicle can only use a single engine for power, either the Main or Secondary Engine only.

**Max Speed:** +25%

**Acceleration:** +10%

**Weight:** 15

**Cost:** $10,000

The Max Speed and Acceleration should be calculated from the Secondary engine and added to the performance of the main engine, if the Vehicle suffers an Engine Critical roll a D6, on the result of a 1, 2, or 3 the Secondary Engine is hit and if disabled the vehicle loses any bonus to the Max Speed and Acceleration. if the result is a 4 or more then the main engine is hit, if disabled then the Vehicle can only use the profile of the secondary engine from that point onward.

## See Also

Vehicle Design

Heavy Car Chassis

Long Wheelbase Chassis

HGV Chassis

Index
Search Light

File:Placeholder

Though not always useful the Search Light adds a great deal of light to the road for Drivers at night and even at day its significant candlepower makes it able to blind enemy drivers making it a useful defence tool against enemies even when its day.

## Facts and Figures

In place of a Weapon the Passenger can instead be in control of a large and powerful light that allows the driver to see clearly any hazards and enemies on the road during Night Fighting situations.

**Accuracy:** -1

**Weight:** 10

Cost: $500

When the Engagement occurs at night the Search Light is at its best allowing the Driver of the Bike to see further due to the brightness of the Light, this allows the Driver to Ignore the Track Generation Rules for Night Fighting and use the normal Track Generation rules as if it were daytime.

When Pointed at an enemy vehicle the brightness of the Search Light can make it difficult to see clearly and any enemy attempting to target the Bike/Sidecar Combination suffers a -1 To Hit on rolls as long as the Search Light is pointed at them.

## See Also

Sidecar Chassis

Night Fighting

Index
Santuario Inundado

* 1.7.1
* 1.0

El Santuario Inundado es una zona de Underwater Temple. Ubicado en el Sector Norte, se considera como el intercambiador del sector teniendo un total de ocho accesos, de los cuales solo dos están abiertos.

Debe su nombre a las cascadas y lagos de agua que cubren el templo. En aspectos estructurales parece bastante inestable, pero arquitectónicamente son tres estancias idénticas fusionadas.

Se puede entrar desde el Pasaje Oscuro, pero también tiene otras salidas como la Estación Norte, y una sala secreta en la parte superior de una cascada. Una de las salidas cerradas tiene una serie de trampillas que llevan a un lago de agua, pero no hay escalera para subir.

No hay objetos en esta zona.
El Santuario Inundado es una zona de Underwater Temple. Ubicado en el Sector Norte, se considera como el intercambiador del sector teniendo un total de siete accesos, de los cuales solo dos están abiertos.

Debe su nombre a las cascadas y lagos de agua que cubren el templo. En aspectos estructurales parece bastante inestable, pero arquitectónicamente son tres estancias idénticas fusionadas.

Se puede entrar desde la Torre de Agua, pero tiene otra salida en la Estación Norte.

No hay objetos en esta zona.
United Kingdom

Within the Dark Future literature, the UK is under strict rationing for food, water and ammunition, and is expected to be for a few more years. Not as barren as the USA, or quite as lawless, the UK does have its fair share of problems. Most of the South of England is under constant flood alert, and Londoners are used to walking through streets of water. Nearly everyone is armed, but the British Bobby is better armed and while drive-by shootings and gang land wars are common, it's not as bad as it could be.

## British Government

(Original Timeline) The current Prime Minister is Prime Minister Archer, acting as leader of the Conservative Party he has instated many of the regulations and rationing plans that were first used during the Second World War.

## UK and the Commonwealth

The Commonwealth is all but dissolved, British attention being back at home. The main tension with the UK is against Argentina. Having lost the war with them in 1981, fights still break out with rival gangs of miners in Antarctica. With Argentina being in charge of policing some of the mining towns there, the UK is seriously considering sending arms and ammunition and possibly troops to defend its resources, this time armed with multicorp equipment to avoid another embarrassing defeat.

Despite the Commonwealth being largely dissolved the Government still maintains strong trade relations with some of its former commonwealth allies, especially with what remains of Canada, Australia, and South America, though they also have interests in several other former commonwealth countries.

## Income and Wealth

To raise money the UK has started to sell off some of its national icons, London Bridge was sold to an entertainment multicorp in America, where it now lies crumbling and abandoned, while many of the works of art and historical artifacts have also been sold to Corporate interests around the world, this has largely allowed the UK to remain a sovereign nation without the Corporations taking control of the country through the economy, and the Queen has been a strong opponent to the sale of these icons and much of her personal wealth is spent to keep what remains in the country.

## See Also

History

Index
Sleeping Gas Pedal

File:Placeholder

Vehicles that accelerate extremely fast can sometimes cause a problem for the Driver as he Blacks Out due to the acceleration and begins to release the Gas Pedal. with a series of sensors the car can determine when the Driver is loosing consciousness and respond by pushing through the acceleration.

## Facts and Figures

Vehicles that are capable of truly tremendous Max Speed and Acceleration can make use of systems that detect the Driver loosing consciousness and automatically apply the full Acceleration of the Vehicle and lock the steering straight until the Driver regains consciousness.

**Weight:** 1

**Cost:** $1'000

If the Driver suffers from the Blackout effect the Gas Pedal keeps the Vehicle Accelerates at maximum until the Driver regains Consciousness, the Sleeping Gas Pedal will not activate Nox or Rocket Boosters, these devices will only remain active if they were already Locked On when the Driver Lost Consciousness.

## See Also

Vehicle Design

Blackout

Index
V2 Bike Engine

File:PlaceholderThe Lightest Engine used on bikes, really only designed for cheap and light Bikes due to its relatively low power and limited usefulness when it comes to running down your enemy.

## Facts and Figures

Mainly used by Citizens in PZ Territories this small engine is not typically designed to provide power to heavy bikes, rarely being used on Road Warrior bikes unless money is an issue.

**Weight:** 40

**Cost:** $1'000

Depending on the final weight of the bike the performance of the V2 Engine can vary significantly, consult the chart below when you have finished building the bike to determine its Braking, Acceleration, Max Speed, and any modification the weight might have to the bikes Handling.

## See Also

Bike Chassis

Trike Chassis

Index
Percy Jackson - the demigod

First appearance
healing factor
Waterbreathing
Telepathy
Hydrokinesis
Electrokinesis
Weather Manipulation
 Full name
 Species
 Gender
 Occupation
 Title
 Family
 Significant other(s)
 Religion
 Nationality
 Weapon(s)

**Perseus "Percy" Jackson** is the title character and narrator of Rick Riordan's *Percy Jackson & the Olympians* series.Percy Jackson is a demigod, the son of the mortal Sally Jackson and god Poseidon. He has ADHD and dyslexia, and has been expelled from almost every school he has ever attended. He is 12 years old in *The Lightning Thief* and 16 in *The Last Olympian*. Like other half-human demigods, he is expected to act as the Olympian gods' agent in the mortal world, taking action where ancient laws forbid direct godly intervention, usually in the form of quests. His personality is described as "changeable" and hard to predict with the exception that he is very loyal to his friends. His powers, which start small and develop as the books proceed, include controlling water, making hurricanes, breathing underwater, and talking to horses. He also becomes an accomplished swordfighter and leader.

Percy Jackson's fatal flaw is loyalty, which he at first questions how it can be a weakness, but then seems to accept it and try to not let it control him. Throughout the rest of Percy Jackson & The Olympians, Percy grows more confident and courageous. He overcomes several obstacles that have been thrown at him to keep him from saving the world.*The Blood of Olympus* ends with Percy and Annabeth planning to finish senior year in New York before heading to the college in New Rome.
Harry Potter, the awesome wizard

**Harry Potter is a series of seven fantasy novels written by the British author J. K. Rowling. The series chronicles the adventures of a young wizard, Harry Potter, the titular character, and his friends Ronald Weasley and Hermione Granger, all of whom are students at Hogwarts School of Witchcraft and Wizardry. The main story arc concerns Harry's quest to overcome the Dark wizard Lord Voldemort, who aims to become immortal, conquer the wizarding world, subjugate non-magical people, and destroy all those who stand in his way, especially Harry Potter.**

**When Harry Potter was just over a year old, his parents were killed by Lord Voldemort. Voldemort tried to kill Harry but was unsuccessful; he then disappeared, leaving the baby with a lightning-shaped cut on his forehead.**

**As Harry learns more and more about his true identity, he also learns that he is part of a larger saga, an almost legendary confrontation between good and evil, between him, along with his friends and allies, and the greatest Dark wizard of the age, Lord Voldemort.**

This series of books also portray the victory of good over evil. I feel that everyone should read this series of books, know more about the life and lies of Harry Potter and enjoy themselves.
Mercado Medio

* 2.0

El Mercado Medio es una zona de Limestone Temple, ubicado en el nivel morado. Es una de las zonas de comercio del templo, y tiene una única planta. Está aún en construcción.

En este mercado se suelen vender productos artísticos, como tintes, banderas y cuadros, así como una posible tienda de mapas. Sin embargo, solo hay existencias en la tienda de bandera.

Se ha confirmado que dos de las banderas de la tienda de banderas pertenecen a las banderas de Underwater Temple y Limestone Temple.

Tras el cuadro más grande de esta zona, se puede acceder a la Galería Secreta.

Conecta con la Línea Morada a las estaciones Refinería Norte y Alhambrado Cincelado. Subiendo por unas escaleras al otro lado de las vías lleva al Mercado Superior.
Chronicles of Narnia, the amazing

***The Chronicles of Narnia*** is a series of seven high fantasy novels by author C. S. Lewis. It is considered a classic of children's literature and is the author's best-known work, having sold over 100 million copies in 47 languages. Written by Lewis between 1949 and 1954, illustrated by Pauline Baynes and originally published in London between October 1950 and March 1956, *The Chronicles of Narnia* has been adapted several times, complete or in part, for radio, television, the stage, and film.

Set in the fictional realm of Narnia, a fantasy world of magic, mythical beasts, and talking animals, the series narrates the adventures of various children who play central roles in the unfolding history of that world. Except in *The Horse and His Boy*, the protagonists are all children from the real world, magically transported to Narnia, where they are called upon by the lion Aslan to protect Narnia from evil and restore the throne to its rightful line. The books span the entire history of Narnia, from its creation in *The Magician's Nephew* to its eventual destruction in *The Last Battle*.

Inspiration for the series is taken from multiple sources; in addition to adapting numerous traditional Christian themes, the books freely borrow characters and ideas from Greek and Roman mythology as well as from traditional British and Irish fairy tales. The books have profoundly influenced adult and children's fantasy literature since World War II. Lewis's exploration of themes not usually present in children's literature, such as religion, as well as the books' perceived treatment of issues including race and gender, has caused some controversy.
Estación Oeste

* 1.9
* 1.8.3

La **Estación Oeste** es una zona de Underwater Temple, que conecta por un raíl a la Estación Este. Para usar el raíl que conectan ambos sectores es necesario el uso de una vagoneta.

Desde este raíl se puede observar la Cámara Maestra. Esta zona es accesible desde la Cascada Oeste.

No hay ningún objeto en esta zona.

   La **Estación Oeste** es una cámara desconocida de Underwater Temple, siendo conectado por un raíl que atraviesa el Antiguo Raíl. Se ubicaría en el Sector Oeste por su aparente ubicación.
Para acceder a esta zona usando este raíl se necesitaría una vagoneta que pudiera atravesar el bloque que bloquea el acceso a pie.

Este mismo raíl conecta con la Estación Este, según los datos confirmados, y además se sitúa muy cerca del resto del Sector Oeste.

Al ser una cámara desconocida, no hay objetos en esta zona.
Hunger Games, the dangerous

* *The Hunger Games*
* *Catching Fire*

* *The Hunger Games*
* *The Hunger Games: Catching Fire*
* *The Hunger Games: Mockingjay – Part 1*
* *The Hunger Games: Mockingjay – Part 2*

Years before the start of the series, the thirteen districts attempted to start a revolution against the Capitol. The Capitol won, District 13 was destroyed and, as punishment, an annual televised death match called The Hunger Games was created by the Capitol. Two participants, one male and one female, known as tributes, between the ages of 12 and 18 are chosen randomly in a "reaping" from each district. Children may volunteer as a tribute instead of selection by ballot. They are taken to an arena and fight until only one is left alive.

Katniss Everdeen is a 16-year-old girl from District 12 who volunteers for the 74th Hunger Games after her 12-year-old sister Primrose Everdeen is picked for reaping. She survives the games

along with Peeta Mellark when they both defy the Capitol by threatening to commit suicide.

The Capitol is angry at their defiance, which inspires rebellion in several districts. Katniss and Peeta tour the districts, attempting to subdue the rebellion. Then, the reaping for the next Hunger Games takes place. For these games, part of the "Quarter Quell" that takes place every 25 years, winners of past games are forced to participate. When only a few participants remain in the games, including Katniss and Peeta, the arena is destroyed. Three of the tributes, including Katniss, are rescued by survivors of District 13, but the other three tributes, including Peeta, are captured by Capitol hovercraft.

The rebellion continues with Katniss being used as a figurehead.
Intercambiador Inundado

* 1.9

El **Intercambiador Inundado** es una zona de Underwater Temple, ubicado en el Sector Este. Tiene tres pisos, dos de ellos totalmente inundados de agua.

En el piso más bajo, por donde se entra, se puede acceder a la Puerta del Bosque a la derecha. Sin embargo, en esta versión el acceso a la Puerta de Fuego está bloqueado por barrotes. En el piso más alto se puede acceder al Intercambiador Este.

Debido a que tiene una estructura similar, el Intercambiador Inundado suele considerarse como una parte anexada del Intercambiador Este.

En esta zona no hay objetos.
Aldea Central

La **Aldea Central** es una zona de Underworld Temple, cuyo nombre se le atribuye a su localización en el Sector Central.

Es una de las áreas habitadas en el templo, siendo el lugar de residencia del Equipo de Exploración Alfa. Se divide en dos secciones, la Sección Oeste y las actualmente inaccesible Sección Este.

Se cree que antiguamente esta aldea se especializaba en la agricultura, ya que se encontraron semillas de plantas exóticas que han podido ser reanimadas y germinadas en la actualidad.

### Sección Oeste

La Sección Oeste se ubica bajo el Manantial Central, el origen del Acuífero Central sobre el cual se ha desarrollado la Aldea milenios atrás.

Por el puesto de guardia se conecta con la Estación de la Aldea Central, mientras que el Acuífero conecta directamente con el Embarcadero cercano.

En el futuro, habrá un pasadizo en una de las casas que permitirá el acceso al Laboratorio Arqueológico, mientras que tras la pequeña capilla habrá un acceso a unas Catacumbas.
Intercambiador de la Cúpula

* 2.1

El **Intercambiador de la Cúpula** es una zona de Limestone Temple, ubicado en el nivel morado.

Conecta subiendo por unas escaleras con las Escaleras Liláceas, bajando por otras a la Cúpula Lilácea, y por un pasillo al Corredor Cuádruple.

Se especula que la Línea Secreta pasará por esta zona. No hay objetos en esta zona.
Galería Oculta

La **Galería Oculta** es uno de los Relicarios de Underworld Temple. Se ubica en el Sector Civilizado.

Tiene dos niveles: El inferior, accesible levantando el ascensor en la planta más baja del Intercambiador Central; y el superior, actualmente inaccesible.

Por algunas de las transcripciones encontradas en las estancias del nivel inferior, se supone que oculta las tumbas de Tonkesh y Migrat, dos de los Señores del Underworld, aunque hasta la fecha no se han encontrado indicios de dónde se pueden encontrar.

Una de las cámaras del nivel inferior es visible desde el Laberinto Esférico, aunque no es posible acceder hacia la habitación debido a que el camino está bloqueado por una valla.
Jardín de la Luz

* 1.5
* 1.3
   El **Jardín de la Luz** es una zona de Underwater Temple, ubicado en los límites del sector Sur. Es el segundo Oasis construido en el Templo. Debe su nombre a la gran cantidad de luz ambiental.
Conecta con la Sala de la Luz, elSantuario de la Luz y una zona actualmente desconocida. Se puede acceder al Santuario de la Luz por un agujero escondido entre los árboles, por lo que se debe subir por ellos. Es la única zona que posee antorchas.

No hay objetos en esta zona.

El **Jardín de la Luz** es una zona de Underwater Temple, ubicado en los límites del sector Sur. Es el segundo Oasis construido en el templo. Debe su nombre a la gran cantidad de luz ambiental.

Conecta con la Sala de la Luz. Es la única zona que posee antorchas.

No hay objetos en esta zona.
The Divergent trilogy

***Divergent* trilogy** is a series of young adult science fiction adventure novels by Veronica Roth. The trilogy consists of *Divergent* (2011), *Insurgent* (2012) and *Allegiant* (2013) It is a young-adult dystopian novel set in the so-called Divergent Universe, that features a post-apocalyptic version of Chicago.

*Divergent*, *Insurgent* and *Allegiant* all take place in the same area, a futuristic and dystopian vision of Chicago. Society defines its citizens by their social and personality-related affiliation with five different factions, which removes the threat of anyone exercising independent will and re-threatening the population's safety. Beatrice Prior, who later changed her name to Tris, an Abnegation-born and Dauntless transfer, must figure out her life as a Divergent. If the Dauntless leaders find her out she will be killed. She must learn to conceal her ability and not let it show.

## Divergent

***Divergent*** is the debut novel of American novelist Veronica Roth, published by HarperCollins Children's Books in 2011. The novel is the first of the Divergent trilogy, a series of young-adult dystopian novels set in the Divergent Universe. The novel *Divergent* features a post-apocalyptic version of Chicago and follows Beatrice "Tris" Prior as she explores her identity within a society that defines its citizens by their social and personality-related affiliation with five factions, which removes the threat of anyone exercising independent will and re-threatening the population's safety. Underlying the action and dystopian focused main plot is a romantic subplot between Tris and one of her instructors in the Dauntless faction, nicknamed Four.

## Insurgent

***Insurgent*** is a 2012 science fiction young adult novel by American novelist Veronica Roth, the second book in the *Divergent* trilogy. As the sequel to the 2011 bestseller *Divergent*, it continues the story of Tris Prior and the dystopian post-apocalyptic version of Chicago. Following the events of the previous novel, a war now looms as conflict between the factions and their ideologies grows. While trying to save the people that she loves, Tris faces questions of grief, forgiveness, identity, loyalty, politics, and love.

## Allegiant

***Allegiant*** is a science fiction novel for young adults, written by the American author Veronica Roth and published by HarperCollins in October 2013. It completes the Divergent trilogy that Roth inaugurated with her debut novel *Divergent* in 2011.The book is written from the perspective of both Beatrice (Tris) and Tobias (Four).
Santuario Celeste

* 1.8.3

El **Santuario Celeste** es una zona de Underwater Temple, ubicado en el Sector Oeste. Es la estancia más grande de este sector del templo.

La estancia cuenta con tres partes: La parte inferior, la parte central, accesible desde la Senda Oeste, y la parte superior, que conecta con el Acuario.

Es la primera zona que introduce el concepto de parkour en el templo. La parte del medio sirve para acceder a la superior, momento en el que se deberá saltar sobre las plataformas para llegar al Acuario. La parte de abajo no tiene ningún destino en particular.

No hay objetos en esta zona.
Santuario de la Luz

* 1.5

El **Santuario de la Luz** es una zona de Underwater Temple, ubicado en los límites del Sector Sur.

Se encuentra debajo de la Sala de Luz, donde su luz ilumina el Santuario. Conecta con numerosos lugares, entre ellas el Jardín de la Luz, la Puerta del Pozo, la Antigua Ciudadela, y una cámara desconocida, y es considerado como la zona principal del Sector, y a veces como la entrada a un sector auxiliar.

Una cámara desconocida se encuentra bajo un lago, aunque no se encuentra disponible.También hay una puerta de una sola dirección que sale de la Antigua Ciudadela.

No hay objetos en esta zona.
Torre de Marfil Blanco

* 2.1
* 1.3
   La **Torre de Marfil Blanco** es la zona final de Limestone Temple, ubicado en el nivel superficial. Es una cámara desconocida, actualmente inaccesible, y se sabe que la forma de alcanzar este monumento no se podrá usar hasta que el templo esté completo.
Según el templo vaya creciendo, la torre irá elevándose hasta el cielo. Se cree que esta torre conectará con un futuro templo.

Aunque es actualmente inaccesible, algunas zonas del templo se acercan mucho a la torre, como la Línea Azul y el Columnario.

Hay una estación que conecta con la llamada Línea Blanca, que todavía no se ha construido. No se construirá esta línea hasta que el templo esté acabado.   La **Torre de Marfil Blanco** es la zona final de Limestone Temple, ubicado en el nivel superficial. Es una cámara desconocida, actualmente inaccesible, y se sabe que la forma de alcanzar este monumento no se podrá usar hasta que el templo esté completo.
Según el templo vaya creciendo, la torre irá elevándose hasta el cielo. Se cree que esta torre conectará con un futuro templo.

Aunque es inaccesible, algunas zonas del templo se acercan mucho a la torre, como la Línea Azul y el Columnario.

Muchos especulan que la Línea Secreta es la que conducirá finalmente a la torre. Otros creen que el camino se ubica tras cruzar el Núcleo Blindado, y un pequeño grupo piensa que la Línea Secreta lleva desde el final del Núcleo Blindado, hasta la torre.
Antiguo control de acceso

* 1.3

El **Antiguo control de acceso** es una zona del Sector Sur de Underwater Temple. Es un extenuante corredor de subidas y bajadas, salidas y entradas de agua. Debe su nombre a que era el antiguo control de acceso que se usaba al salir del raíl Norte-Sur.

Sin embargo, es posible saltarse todo el recorrido si se entra desde el Puente Luz por un pequeño pasadizo, y por una puerta de único sentido.

No hay objetos en esta zona.
Pirámide Blanca

* 1.0

La **Pirámide Blanca** es una zona en construcción de Limestone Temple, ubicado en la superficie del templo. Debe su nombre a su forma que parece una pirámide, y su localización en el nivel blanco o superficial.

Como la mayoría de zonas del nivel superficial, no conecta directamente con ninguna otra zona, salvo por medio de las murallas del templo, aunque existe una salida que podría llevar a una futura cámara.

La Pirámide Blanca no conecta con ninguna línea.
Charcos de Fuego

Los **Charcos de Fuego** es una zona de Underworld Temple, ubicado en la frontera con las Minas Este y la Mazmorra de Fuego. Está compuesta por dos cámaras, la superior y la inferior.

La cámara superior está llena de un lago de lava y conecta con el Filón de Carbón hacia las Minas Este.

   La cámara inferior tiene una parada de la Línea Verde del Metro de Underworld, pero no conecta actualmente con ninguna estación. Pasando por esta cámara se accede a la Entrada a la Mazmorra de Fuego.
Estancias Señoriales

Las **Estancias Señoriales** es una zona de Underworld Temple, ubicado en el Sector Central.

Consta de una serie de habitaciones dedicadas a los Señores del Underworld como lugar de residencia.

Conecta a la Fuente Norte por un arco de luz al este y al Mercado Señorial por el norte. También hay unas salas debajo de las estancias señoriales que sirven como pozos que conectan con la Cámara Superior Uno de las Cloacas.
Cascada Oeste

* 1.9
* 1.8.3

La **Cascada Oeste** es una zona de Underwater Temple ubicado en el Sector Oeste. Es una cascada que parte del acceso a la Sala de Reuniones, y desemboca en la Estación Oeste.

Detrás de la cascada se puede acceder a la Cascada Burbuja, por la parte oeste.

Aunque por el momento no hay objetos en este lugar, se cree que en versiones futuras podría haber una entrada de datos detrás de la cascada.
La **Cascada Oeste** es una zona de Underwater Temple ubicado en el Sector Oeste. Es una cascada que parte del acceso a la Sala de Reuniones para desembocar en un lago.

Detrás de la cascada se puede acceder a la Cascada Burbuja, por la parte oeste.

No hay objetos en esta zona.
Estación del Laboratorio Arqueológico

La **Estación del Laboratorio Arqueológico** es una zona de Underworld Temple, ubicado en el Sector Civilizado. Conecta con el resto de la Planta Superior del Laboratorio Arqueológico y sirve de acceso al Laboratorio por la Línea Roja del metro.

Al extremo opuesto de las vías habrá un ascensor que conectará con la Planta Inferior del Laboratorio Arqueológico.
Embarcadero de la Aldea Central

El **Embarcadero de la Aldea Central** es una zona de Underworld Temple, ubicado en el Sector Central. Muchos de los botes de la Aldea Central permanecían aquí tras circular por el Acuífero de la Aldea.

Conecta con el Intercambiador Central y el Ascensor Norte por tierra. Por medio del Acuífero de la Aldea, conecta con la Aldea Central y el Parque Cerllama.
Filón de Carbón

El **Filón de Carbón**, también conocido como **Cámara C1 de las Minas Este**, es una zona de **Underworld Temple**, ubicado en las Minas Este. Bordea una extensión de carbón procedente de la Mazmorra de Fuego.

Cruzando la Sima Estelar por un puente de madera se puede acceder a la Parroquia Diorita y al Segundo Anillo Diorita.

Esta cámara intersecta con el Túnel H de las minas, permitiendo una conexión con la Cámara H1 tanto por el Túnel C como por el Túnel H. Por medio del Túnel H únicamente, conecta con la Tumba del Olvidado.

Por un pasaje inferior se puede acceder a los Charcos de Fuego.
Estación de la Aldea Central

La **Estación de la Aldea Central** es una zona de Underworld Temple, ubicado en el Sector Central.

Dispone de dos plantas, la superior, que sirve de entrada desde el norte por la epónima Aldea Central y desde el sur por el Parque Cerllama; y la inferior, que da acceso a la Línea Azul del sistema de metro.
Acuario

* 1.8.3

El **Acuario** es una zona de Underwater Temple, ubicado en el Sector Oeste. Es la única estancia, aparte de la entrada, que se ubica fuera de la corteza de prismarina, y por tanto, se encuentra en la parte exterior del templo. Sin embargo, no se puede salir de él por esta estancia.

El Acuario cuenta con una entrada que conecta con el Santuario Celeste. Puede observarse el mar y la luna al subir las escaleras, antes de entrar en el tanque del Acuario.

El tanque del Acuario es macizo y no se puede romper, por lo que es imposible salir salvo por la entrada misma.

No hay objetos en esta zona.
Underworld Temple

**Underworld Temple** es el segundo mapa de la nueva serie de Temple World. A diferencia del resto de templos de la serie, en realidad consiste en una ciudad subterránea.

La versión actual de este templo es la 1.0.

## Localizaciones

Underworld Temple introduce una nueva forma de organizar las zonas, según en sectores que no se rigen bajo ningún criterio.

### Sector Civilizado

Es el sector que se encuentra en el centro del templo, y donde se concentra la actividad civilizada. También se le conoce como Sector Central.

Algunos de los lugares más destacables son:

* Fuente Cardinal
* Estancias Señoriales
* Intercambiador Central
* Aldea Central
* Parque Cerllama
* Galería Oculta

### Minas del Este

Uno de los sectores más extensos. La gran mayor parte de este sector está cubierto por varias minas a distintos niveles de profundidad.

Algunos de los lugares más destacables son:

* Residencia de Mineros Este
* Entrada de las Minas Este
* Filón de Carbón
* Caverna Meteórica

### Sima Estelar

La Sima Estelar sirve de nexo a varios de los sectores del templo. Aunque solo está compuesto de una única cámara, se trata de la cámara más grande de todo el templo.

### Mazmorra de Fuego

Una serie de cavernas que llevan a los niveles más profundos del templo.

Algunos de los lugares más destacables son:

* Estación de la Mazmorra de Fuego
* Laberinto Esférico

### Sector del Hielo

Partes de Frosty Temple aparecen en este sector, incluyendo habitaciones exclusivas que solo aparecen en Underworld Temple.

Algunos de los lugares más destacables son:

* Estación del Templo Congelado
* Atrio Congelado
* Cámara del Trono
Antiguo Raíl

* 1.8.3
* 1.3

El **Antiguo Raíl** es una zona de Underwater Temple. Se ubica tras la entrada del Sector Sur. Antiguamente aquí había un raíl de trenes, que probablemente conectaba el Sector Sur con el Sector Norte. Sin embargo, desde aquí se puede ver el raíl que conecta las Estaciones Este y Oeste.

A menudo es considerado como una de las estancias más frustrantes, pues la entrada se encuentra bastante elevada y bajo el agua. Esta habitación conecta con el Antiguo control de acceso.

No hay objetos en esta zona.
El **Antiguo Raíl** es una zona de Underwater Temple. Se ubica tras la entrada del Sector Sur. Antiguamente aquí había un raíl de trenes, que probablemente conectaba el Sector Sur con el Sector Norte.

A menudo es considerado como una de las estancias más frustrantes, pues la entrada se encuentra bastante elevada y bajo el agua. Sin embargo, hay un pequeño área donde hay aire para respirar. Esta habitación conecta con el Antiguo control de acceso.

No hay objetos en esta zona.
Entrada de las Minas Este

La **Entrada de las Minas Este** es una zona de Underworld Temple, ubicado en las epónimas Minas del Este. Es el intercambiador principal de las Minas Este, y se divide en nueve túneles.

Los ocho principales túneles, nombrados de la A a la H, conectan con las demás cámaras de las Minas del Este, que se numeran según el orden de excavación en el túnel correspondiente.

En el piso superior de la entrada, se encuentran a la izquierda los túneles A y B, y a la derecha los túneles C y D; en el piso inferior se encuentran a la izquierda los túneles E y F, y a la derecha los túneles G y H.

Un noveno túnel, llamado Túnel Raíl, conecta con la Línea Verde y recorre varios de los túneles de las minas.
Columnario

* 1.2

El **Columnario** es una zona de Limestone Temple, ubicado en el Nivel Azul. Debe su nombre a las columnas de la cámara.

Conecta directamente con las Escaleras Liláceas, pasando por la Pared del Núcleo Blindado; y también con el Sótano de Marfil, aunque es inaccesible, ya que el camino está demasiado alto.

Pertenece a la Línea Azul, conectando con el Puente de las Arenas.
Sky Temple

**Sky Temple** es el cuarto mapa de la nueva serie de Temple World, y es la secuela de Limestone Temple, tras activar el ascensor de la Cámara de Marfil, en lo alto de la Torre de Marfil Blanco.

La versión actual es la 0.1.

Como Underworld Temple, requiere del mod Thut's Elevator para jugar el mapa, además de OpenCubicChunks.
Intercambiador Este

* 1.9

El Intercambiador Este es una zona del Sector Este de Underwater Temple. Es una zona de conexión entre múltiples zonas del Sector, como la Estación Este, la Cámara Oscura y el Intercambiador Inundado, aunque este último se considera una zona anexada de esta. Una pequeña cascada de agua pasa a través de los diversos anillos que conforman el intercambiador, para poder acceder a todas las zonas que conecta.

No hay objetos en esta zona.
Puerta de Fuego

* 1.10
* 1.9
   La **Puerta de Fuego** es una zona de Underwater Temple, ubicado en el Sector Este.
Es una de las Puertas del templo, que desde esta versión se puede acceder por el Intercambiador Inundado, y es la contraparte de la Puerta del Bosque.

Conecta con el Río de Fuego. No hay objetos en esta zona.
La **Puerta de Fuego** es una zona de Underwater Temple, ubicado en el Sector Este.

Con una estructura idéntica a la de la Puerta del Bosque, su único acceso, desde el Intercambiador Inundado, está restringido por unos barrotes.
Por ello, la zona a la que lleva, el Río de Fuego, es una cámara desconocida.

Como no es posible acceder, no hay objetos en esta zona.