recursal/Fanatic-Fandom huggingface dataset:
Blue Tennis Ball

**Blue Tennis Ball** is a male contestant in OITTT, he currently competes in The Smarties.

## Appearance

Blue Tennis Ball is a soft and fuzzy tennis ball with painted stripes. His main color is blue while his stripes are white.

### changes

#### in OIA

Blue Tennis Ball gains two tufts of fur, one on the top and one on the bottom

#### in OITTT

Blue Tennis Ball loses the bottom tuft of fur

## trivia

* this is the first debuter in the OI series
Error

**Error** is a female contestant in the OI series, she currently competes in OITTT in the BFFs F.T.W. team.

## Appearance

in OI, Error had an error message that was from Windows 95/98 with a pink-frosted cake on a blue plate and text that says "you have been invited to: suffer {join}"

in OIA, Error kept the same message but with the style being from Windows XP

## Personality

### in OI

Error was shown to have a sort of shy personality throughout both Ball Throw & The Most Wonderful Episode of the Year.

### in OIA

in OIA, she was shown to be less of a shy girl and is curious (such as in Stuck in Time), and a bit rude (such as in A New Host???)

## Coverage

### in OI

* Ball Throw
* The Most Wonderful Episode of the Year

### in OIA

* A New Host???
* Stuck in Time
Acolyte Lara

Lara was an acolyte of Giha from the settlement of Kannisborg in Nordmarch. She found the Liber Ereticus in the temple she served at, and this brought her into contact with Division S.

## Biography

Lara served as an acolyte at the temple of Giha in Kannisborg. She often disagreed with the high priest, saying that he was too soft on worshippers of other faiths, and that people should be dragged into Giha's light by force if necessary. This caused the priest to often give important duties to other acolytes instead of her. Since she wasn't given any important roles in the temple, she had lots of free time, which she spent in the library. There, she found the entrance to a hidden room containing a lectern with a book, the Liber Ereticus, on display. She believed that Giha had sent her this book as a gift, and she started studying the text. She soon learned it was a book of magic, and decided to try some of its spells. Her messing around with the *summon bogeyman* spell caused it to summon Reverend Wah, who had been bound to the book. Not realising the power she had over them, she accidentally caused them to murder the high priest. After this, she got a taste for vengeance, and started sending them after everyone who had wronged her over the years.

It wasn't long before Division S was able to track her down, and they sent both Jahegso'n and Red'foorgettch to bring her in. They were able to subdue Wah long enough for Lara to be captured, and she was taken to the Division. There, she was offered a simple choice: she works for them as Wah's handler, since she was clearly capable of controlling them, or they kill her. To sweeten the deal, they offered to help her master the magic in the grimoire, which caused her to accept. She is always sent along with Wah whenever they are deployed on a mission so she can exercise some control over the insane changeling.

## Powers and Abilities

Lara has some simple clerical spellcasting abilities she picked up as an acolyte in the temple of Giha. Using the Liber Ereticus, she was also able to learn some more spells, spells for sealing off an area, summoning bogeymen, controlling bogeymen, and raising the dead. She is nowhere near as physically powerful as the field agents of Division S are, but she doesn't need to be, since she is effectively part of their support team.

## Personality

Lara is a zealot who believes Giha granted her the Liber Ereticus to allow her to kill those she deems heretics, starting with the ones who personally wronged her. She has some pretty extreme beliefs, so most people are heretics in her eyes. She effectively has the mindset of a field agent without any of their physical abilities.
Ball Throw

**Ball Throw** is the first episode of OI and the 1st overall. The episode was released on Nov 2, 2019.

## Plot

### beginning

at the beginning, BFB Cake Display Case is bored so he goes over to Ink Drop to talk to her, but then remembers that she cannot talk. the scene cuts to YT logo walking over to Door making fun of him, Door then threatens him. the scene cuts again to 2007 YouTube Page next to Error, he becomes bored so he decides to become friends with her. the scene cuts to BFDI Mouth being depressed and bored. Sans appears behind 1-UP and greets him.

### Smiley Face appears

Smiley Face appears and introduces himself, Door then complains and gets punched. Smiley Face introduces the team leaders and begins team picking.

### The Challenge

Smiley Face explains the challenge and starts it.

plot WIP

## trivia

* this was the first episode to be released in 2019
	+ this is also the first object show in existence created by Rocco Carden
* this is the only episode of the OI series that was not scripted at all
	+ the second episode was scripted via storyboard
OITTT

**Object Inferno: The Third Time** or simply **OITTT** is the upcoming third season of the OI series created by Rocco Carden for the Rokutv channel. it disregards both of the previous seasons and is a completely different season, mainly focusing on lore and mysteries.

## premise

the show takes place in a dome in Fratner, in which various contestants have to compete for anything they want.

## elimination

instead of the usual viewer voting, the series takes on a Total-Drama-inspired elimination (in which the contestants vote on who they want eliminated), but is slightly different.

## challenges

the challenges are taken from various object shows in the past.

## trivia

* this is the first season & object show that Rocco created that has no viewer voting.
* most of the OI and OIA contestants received new assets
Ur

Ur
--

Ur is the youngest of the creations of Dracan. They have a rivalry with their co-creation Ko.

Dracan decided that she did not like the idea of having to do everything herself, so she captured some of the magic of Booyahg and shaped it into her own image, creating her spawn. These spawn, including Ur, live to serve their creator. As a special gift to Ur, Dracan gifted them a pair of wings, which they use to travel quickly to do their creator's bidding.
Pink tennis ball

**Pink Tennis Ball** is a female character in the OI series, she is currently the co-host of OITTT (alongside Box as the host), as well as the mother of Blue Tennis Ball.

## appearance

Pink Tennis Ball is a soft and fuzzy tennis ball with painted stripes. Her main color is lavendar and her stripes are white.

## Trivia

* Pink Tennis Ball is the first character to receive a pose
STARSPIRE Wiki

**Welcome to the STARSPIRE Wiki!**
Welcome to the encyclopedia for everything related to the STARSPIRE universe! Want to help out? You are free to edit and fix any mistakes that may or may not, cause some misinformation or misorganization of the Wiki to occur. This Wiki is dedicated to having the average user learn everything they can that is related to either STARSPIRE: 2084 or other topics that are within the scope of the STARSPIRE universe.

STARSPIRE is a project that is currently ongoing and is certainly not going anywhere as it's been years in the making when it comes to world building, character design, storytelling, etc. I as the creator of STARSPIRE, do hope that one day, that this universe gets recognized and hopefully something really cool comes out of it! If you have any questions or feedback, feel free to answer in the comments below!

Happy Reading!

DAED-TREE

## Important articles

PlaceholderAbout STARSPIREPlaceholderRyther XyanatiPlaceholder"2084"PlaceholderSapphire CityPlaceholderThe Red WarsPlaceholderThe Starspire

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Elena Keystani (Erah 9-3)

## History

### Capture by Argent

After the building was collapsed on her by Keeper, Argent managed to have the mostly broken Elena sent to his layer of the pits. There, he subjected her to a legion of horrific experiments to determine exactly what makes a hero deity, and whether it is unique to each individual, with the aim of finding out a way to grant these powers to others as and when necessary. Years later, after he finished his experiments, he took what was left of Elena and turned her into a unique kyton: most of her flesh and organs had been removed long ago, so he coated her bones in silver and attached chains made to look like thorny vines to them to hold her together.
Ryther Xyanati

Ryther Xyanati' is a mercenary, and the main protagonist of *STARSPIRE: 2084*.

He is one of the Eternal Monarchs, the prophecised heroes who will come to defeat Untimaa', the Kyraa'ni God of Destruction.

Rytherius Sakir, or simply known as Ryther Xyanati' is a mercenary and former member of the Mazkin Gang. Ryther is also one of the lost heirs to the Sakir Throne and Sakir blood line, being born to Empress Anidaa' Sakir and Emperor Gora Sakir IV in 2055, but was mysteriously kidnapped in the same year by unknown assailants, but later on was found out by Ryther to be the Hand Prime, a group of xenophobic Human terrorists that initially wanted to kill Ryther as an infant, but was saved by Eddie Mazkin and Kenny Carnigan while storming through the terrorist organization's headquarters in the same year, later raising him to be the first member of the Mazkin Gang. As of 2084, Ryther Xyanati is considered to be one of the main heroes of the Ebonic Crisis, alongside with Kiia Yamamoshi, both being named and revered by legend as the Eternal Monarchs, the prophecised heroes that according to ancient Kyraa'ni legend, would come to defeat Untimaa, the God of Destruction, Lies, and Manipulation and become the first and last immortal rulers of the Kyraa'n Union. Ryther, Kiia, along with the help of Voki S'Turr, would search and explore the far ends of the galaxy to find clues about the location of the Shard of Resurrection, an ancient fragment belonging to the Starspire, that would wield enough power to stop the crisis.

Ryther is an exceptionally capable at mainly all forms of combat, being able to overpower opponents with his strength alone, along with being extremely agile and resourceful when it comes to deadly situations that he encounters on a daily basis. He is also very proficient at weapons of all kinds, from human-made primitive combustion projectile weapons, to highly advanced Kyraa'n ion-powered firearms and powerful melee weapons. Due to this, he has become an extremely powerful being capable of handling any situation that is thrown at him, this was the reason why he was at the top chain of command growing up in Eddie Mazkin's gang, especially being noted for being Eddie's and Kenny's Second-in-Command.
Monedas de oro

**MONEDAS DE ORO**

Aunque este sea un mundo irreal debes de saber que sin dinero no podrás llegar muy lejos. El dinero se obtiene fundamentalmente de dos formas, el arrojado por los monstruos al matarlos y el que obtengas de comerciar objetos con otros personajes. Existen más formas pero la cantidad de dinero que obtendrás con ellas es irrisoria: Robando con tu ladrón a otros personajes, la recompensa por mantener los castillos o fortaleza una hora, al obtener victorias en los torneos o al vender ítems a NPC- Comerciantes.

El dinero para que sea útil debe estar en la cartera porque si estuviera en el inventario será como si no tuvieras oro. El dinero que recojas del suelo pasará a tu inventario, no se puede caer al morir. Puedes pasarlo a la "Cartera" clicando dos veces sobre el. Recoger el dinero que sueltan los NPCs-Monstruos es una opción y la otra es el comercio con otros jugadores de objetos y mascotas.
Roggo

Roggo is the god of rockcraft and the patron of the rock gnomes.

Like his brothers, he was created to watch over the gnomes Aeterna created. He is skilled at the creation of objects from stone, as well as general carving and is a masterful sculptor, skills generally possessed by his chosen people as well.

Like other gnome gods, he has few myths, but many objects bearing his name.
Ministry of Occult Investigations

The Ministry of Occult Investigations is a ministry within the government of the Kolshet Empire. The current minister is Minister Kleightus.

## History

The ministry was set up during the time Kleightus was imprisoned for what happened at the Plateau, when he performed major unethical experiments and killed many prophesised heroes. While disgusted by the nature of Kleightus' Pa Doden, Keisara was still impressed by his other works. Once Kleightus served his six month sentence, Keisara stripped him of the rank of General, and instead made him the Minister of Occult Investigations. This would allow Kleightus to do his work without having to try keeping things secret from Keisara, as well as give him an easier time acquiring resources. Kleightus saw that this arrangement is to the benefit of not only himself, to to Keisara as well and the Kolshet Empire as a whole, so he immediately accepted.

The ministry is incredibly new, but Kleightus has already set up a number of divisions within it with a number of different goals. Jahegso'n was transferred to Division S before he went MIA.

## Divisions

* Division C - Overseen by ?. Studies the Chosen. Formed after the capture of Ernust of Böseborg.
* Division P - Overseen by Mosh. Studies prophecies, sources of prophecies, and those associated with prophecies.
* Division S - Overseen by Hasterhewsos. Created to study the effects of the alchemy of Ahk'gi and attempt to reconstruct his work. Uses Ahk'gi's descendants as research subjects and, ideally, as field operatives. Jahegso'n was their initial specimen.
Aeterna

Aeterna is the goddess of time. Her origin is unknown. Soon after her first known appearance, she took some of Irsman Dwarfather's dwarves and turned them into the first gnomes. She then created deities for them from her own flesh. 1000 years ago, the machinations of the hero-deity Mora resulted in Aeterna's sudden demise, and the decline of gnomish culture. In recent years though the temporal anomaly Locke appeared, restoring Aeterna to life. Her act of awakening immediately turned Spiros, who happened to be trying to learn about the Cult of Aeterna, into a female Time Genasi, as well as inducting her into the new Cult of Aeterna. Locke was immediately consumed by Aeterna, who learned much from the act of doing so.

Aeterna's worship was widespread before her death, but in the intervening centuries it dwindled to the point of becoming non-existent. Her priestesses are now rebuilding. Her cult is a mystery cult, leading Aeterna to have a stronger connection to those involved in it. This was shown with Spira's death, when instead of going to Derwo, she became one with Aeterna.

Due to the actions of Spira shortly before her death, Aeterna now has an alliance with the Nictic Pantheon of gods, her only real connection with a pantheon besides the Gnomish one.

## Chosen

Aeterna doesn't make Chosen in the way most other deities do. Instead she empowers members of her cult, with higher ranking ones becoming closer to her. Known members of her cult who can be equated to Chosen are as follows:

* Burriena
* Cassandra
* Daiji
* Lavinia
Verdan

The verdan are a race of goblinoids who are even more prone to mutation than their close relatives.

Verdan reach maturity in their mid 20s, and on average live for roughly 200 years. Those who work to gain more power and continue evolving though could likely have lifespans beyond this.

## Myths

According to the verdan, their ancestors were a single tribe of goblins and hobgoblins. The god Volut came to their village in disguise. The inhabitants, being nice, peaceful creatures, welcomed this traveller and threw a feast in his honour. The next afternoon, once all the hangovers were slept off, Volut revealed his true nature to the tribe, proclaimed them his chosen people as thanks for their hospitality, and granted them his blessing. The villagers were granted the gift of spontaneous mutation. Over time, they would all become bigger and better at all things, and they believe that in the future they will become as powerful as the Giant Titans themselves and reign over the world in the name of Volut.

## Lands

The verdan homeland is located in the eastern reaches of the Tecan Confederacy. They are mostly an isolated tribe deep within the forests that has little contact with the wider confederacy.

## Culture

The culture of the verdan is fluid and adaptive, much like the goblinoids themselves. They have adopted a number of the practices of the wider confederacy, but only the ones that they liked. For example, they design their temples to Volut and Booyahg as impressive pyramids and often wear clothing in the Tecan style, but they refuse to take part in humanoid sacrifices in their gods' names, and they lack the complex social structures that appear in a number of the Tecan states, partially because these social structures wouldn't work in the case of the verdan due to their mutable nature, instead of the more static form of other humanoids.

The verdan are generally a very curious people, and as such many have gotten involved in practises that others would find distasteful at the very best. Many have been inducted into the cults of the chthonic powers, and the verdan people as a whole have accepted the worship of the nictic pantheon alongside the goblin one. As such, their culture is one of the few places where the worship of these deities is not frowned upon, and their relative isolation protects them from outsiders who would want to purge them for this.

The curiosity of the verdan means they are unlikely to persecute anyone for their abilities, no matter the source. The only exceptions are if you are actively hurting the verdan people or their society, in which case they will initially attempt to persuade you to leave peacefully, and will only resort to force if absolutely necessary.

## Evolution

The verdan are a goblinoid race, and their myth of being descended from goblins and hobgoblins is most likely accurate as far as scholars can tell. They may have once lived in Dowerah, due to their appearance in centuries-old carvings down there, but their inability to see in the dark suggests they left that realm early in their development and have lived on the surface of Erah ever since.
Feral Tiefling

Feral tieflings are tieflings who cannot be sorted easily into any of the other tiefling categories. Some possess wings, others can manipulate hellfire, and some have supernatural charisma.

Tieflings reach maturity in their late teens, and can live to roughly 120 years.

## Myths

Feral tieflings are not a unified people and can be found in the societies of many other humanoids. They tend to have the myths of whatever culture they were raised in.

## Homelands

Feral tieflings can arise in any humanoid society, and thus they as a species have no unified homeland, but individuals have homelands which they share with the non-fiendish side of their ancestry. Some claim that the pits are their homeland, and a number of feral tieflings do embrace this.

## Culture

Feral tieflings generally share the culture of their non-fiendish ancestry. Some completely blend in to society, with their physical differences being mostly unnoticeable, whereas others could end up struggling to fit in. Those who struggle often end up as loners and many have been known to abandon their homes completely.

Coincidentally, a significant number of feral tieflings across the world favour dark clothing that covers most of their head. This is likely to make them harder to notice, disguise any unusual physical features, and, for those who turn to illegal trades to get by, it allows them to better camouflage in the darkness where they conduct most of their business.

## Evolution

The origins of tieflings are fairly well known. They are the descendants of fiends and humanoids, typically at least second generation descendants from the fiend, but the children of such unions producing tieflings instead of cambions is not unheard of. The vast majority of feral tieflings trace their origins to the chaotic-evil fiends, though rarely to lawful or neutral evil ones. As they are the ones who cannot be put into any other category, it is hard to say much about them in general.
Division S

Division S is one of the divisions of the Kolshet Empire's Ministry of Occult Investigations. It is overseen by Hasterhewsos.

It was created in response to Minister Kleightus' successful awakening of the alchemical infusions of Ahk'gi in his descendant, Jahegso'n. The division's goal is to study the effects of Ahkgi's alchemy and to attempt to reconstruct it. To achieve this, Jahegso'n was used as a field operative and sent on missions to capture other descendants of Ahk'gi. These other beings were experimented on to try to activate any alchemical effects within them, with varying results, though as a general rule, it makes them into nigh-immortal killing machines.

Those who survived experimentation were employed by the division as field agents. They are treated well, having all their needs taken care of, are supplied with excellent medical treatment as and when it becomes necessary, and those who request payment are suitably rewarded for their work. For reasons unknown, many of them are very happy to work with the division, despite their general psychopathic tendencies, viewing it almost as a spiritual calling, something that worries many of the division's staff, though Hasterhewsos himself seems completely unworried about it.

Jahegso'n was on a routine mission to seek out a descendant of Ahk'gi when he went missing, and has not been heard of since. *This* concerns Hasterhewsos.

## Employees

### Upper Management

* Hasterhewsos - Division Overseer
* Red'foorgettcht - Head Researcher

### Field Agents

* Jahegso'n - Primary Field Operative, MIA
* Dely'ahn
* Eadweard the Black-Finned
* Ernust of Böseborg
* Fuadash Gaothash
* Gezed
* Hrodulf Nicolausson
* Hrothiberhtaz of Eikschweig
* Iulius
* Karl Ræv
* Mertvoda the Contemptable
* Mikreel "The Hammerer"
* Oyama Yukikazu
* Reverend Wah
* Sakanaya Douji
* Torio
* Tullia Cicero Minor
* Yaakov ibn Yehochanan

### Other

* Acolyte Lara - Handler of Reverend Wah.
Seeker

Seeker is the brother of Keeper. He is responsible for performing a ritual that summoned a Shade of Mora which made a pact with Keeper. For this, Seeker and Keeper were both banished from the Great Forest. Seeker and some of his friends sailed westwards to the Kolshet Empire. There, they were given permission to plant a new forest. Seeker is the right-hand man of His High and Mightiness the Houndmaster, the leader of the firbolg exiles.

After the death and resurrection of Draeg Treespeaker, restoring him to his true nature as Draeg Huntmaster, Seeker begged Keisara to end the pacts the firbolgs made with Mora. Keisara was able to end most of the pacts, but Seeker's was much more substantial, meaning she couldn't end that pact. Regardless, Seeker reneged on the terms of the pact, and is now following Keisara on the giant crusade against Vafheim so she can protect him from Mora's wrath.

While on Ur Tirsgaile awaiting the start of the crusade, he came across Keeper, and the two spent a night drinking tea, taking drugs, and catching each other up on what's happened.
Summerspell

Summerspell is a firbolg wizard living in the city of Ordning after her exile from the Great Forest many decades ago. She sees the New Forest as merely a continuation of the Great Forest, and wants nothing to do with it.

She was befriended by John, who later asked her for a crystal eye, which she was all too happy to provide him with.
Avians

Avians are winged humanoids. They make up 12% of Viridia's population. Their lifespan is similar to humans. There are few avians over 100 years old. Avians are favored as messengers, because they cover long distances very fast.

## Anatomy

Avians are generally taller and more lanky than most other humanoids. Average height for women is 185 centimeters, and 190 centimeters for men. They are a lot lighter than other humanoids of the same length, thanks to their thin build and completely hollow bones. Thus, at the cost of being able to fly, the body of an avian is extremely fragile and prone to injury.

An avian's most notable feature is its wings. They are huge, generally the wingspan is three times an avian's height. Avians can resemble different kinds of birds in their looks, and often their hair color is the same as their wings. They can have feathers on the back, neck, chest and/or throat areas.

## Strengths and weaknesses

Avians are able to communicate with birds via whistles and chirping sounds, and some avians even keep them as familiars or messengers. Avians survive well in cold climates, unfazed by strong winds and chilly winter nights. Many avians possess bird-like, quick reflexes.

Avian bones break easily, and they seem to get bruises from the smallest of things. Despite resisting the cold, they are very prone to catching spreading sicknesses.

## Habits

Many avians live at the Peaks, high up in the mountains where they build their homes on steep stone walls. Most avians live in Lavarus, a town on the northern side of Viridia.

Avians might exhibit some bird-like behavior, like sharp movement or twitches in the movement of their bodies or eyes.

### Bird Whisperer

* you are proficient in Animal Handling checks that have to do with birds.
* you can communicate simple ideas with birds, and you understand simple ideas relied by birds.

### Peaks' Gift

Saving throws against natural coldness and wind have advantage.

### Fragile Bones

* weight-wise, your size is small.
* you cannot fly with medium or heavy armor equipped.

## Known Characters

* Nathanael de Pica
* Lucie de Pica
* Quetzal Uccellino
* Raven
* Sparrow
* Elar
Yai

Yai is one of the twin children of Bel, alongside her brother Zrai. Whereas Zrai embodied the calm, meditative aspects of culture, Yai embodied its violent, passionate side.

## Myths

Yai is the goddess of war. She is said to appear at every battlefield, aiding one side or the other. She is both hated and loved by soldiers.

Yai fell in love with Ogru when she witnessed his determination to crusade against the elves, despite his armies being annihilated repeatedly. She took the form of an elven princess and built up a great army to lead against him. Their armies clashed, and while Yai and Ogru duelled (killing any who interfered). Once the orcish horde was destroyed, Yai returned to her true form, horrifying the elves. Yai then switched sides and together with Ogru slaughtered the elves. They were married on that same battlefield, with Yai's blood-stained elven gown serving as a wedding dress. This dress is now held as a sacred relic in one of her temples. The pair of them had a number of children. Whenever Yai isn't overseeing other battles, she can be found with Ogru, ballroom dancing across battlefields, slaughtering everyone in their wake.

After the Gith escaped from Duergar enslavement in Dowerah and made their way to the surface on approximately year 550 of the Manian Calendar, they split into different factions. One faction, the Githyanki, proved themselves to be incredibly violent, possessing a bloodlust rivalling Yai's own. Yai decided to adopt this race as her own, leading to the Githyanki gaining wider acceptance in the Manian Empire. They now make up a good proportion of the empire's military, and a number of Githyanki have reached the higher echelons of Manian society.
Masks

Officially Masks are called the *Bear Claw's guard* or the *Bear Claws,* through their direct link with the former royal family. Slang words for Masks include "bears", "claws", "hounds", "hoods" and "boots". Their leader always wears the bear mask, and is referred to as Captain Brown Bear. Masks have influence throughout Viridia, but most of their numbers and headquarters are located in Riikki. Their smaller, official stations are located in Lavarus, Karenokoi, Praecus and Silva.

### Looks

Masks bear dark cloaks, long black leather boots and gloves. A Mask's most notable feature is their wooden mask, resembling the face of their designated animal, which is also what they are referred to as. Mask identities are kept completely anonymous. It is unknown if they have second lives outside of their duties.

### Duties

Masks ensure that the Laws are followed without question. They are known to have no mercy towards those who seem to endanger Viridia's peace in any way. Their methods can get quite violent as they prioritize results over anything else. They may visit a village and go through private property seeking illegal activity without warning of it in advance. Illegal activities include not having a spellcasting license or not renewing said license in time.

They eliminate any Deathbringers that have slipped through the Barrier. Apart from monitoring magic usage very closely, an important task of theirs is also to find and get rid of any maps drawn of Viridia, as these could be found and used by Deathbringers.

### Reputation

The organization dates back several centuries, and today some see their ways as unethical and outdated. The Syndicate is a group whose goal is to tear the Masks down. Masks are still widely respected because, despite their brutal ways, no one can deny that they are indeed very effective at keeping Viridians safe. The alternative of their iron grip is devastating. Deathbringers finding out a way to infiltrate their lands through the Barrier.

### Known Masks

* Brown Bear
* Fox
* Panther
* Raven
* Sparrow
* Beetle
* Spider
* Moose
* Hare
Te'oma of Rehas

Te'oma of Rehas was a priest of Giha in Rehas who was executed for experimenting on and murdering the homeless in Rehas. He is alleged to have been the infamous serial killer Iohann the Devil, who was active in Mano at roughly the same time.

## Biography

Te'oma of Rehas was born to a noble house in Rehas, and was closely related to the royal family. He was exiled from Rehas for poisoning his romantic rival, the pharaoh's younger brother. He would have been executed for his crime, but as a member of the nobility was able to have it reduced to exile. Following this, he travelled to Mano, and is said to have served in one of the temples of Giha there. There, he went into the slums in the evenings to find homeless people, who he took back to the temple of Giha and experimented on, generally killing them afterwards. He was arrested for this, and imprisoned pending ransomed from his family in Rehas.

Soon after his imprisonment, the Iohann the Devil murders started, and they ended soon before he was ransomed back to Rehas. In Rehas, he was sentenced to execution by immolation. His last words are said to have been admitting to being Iohann the Devil.

## Iohann the Devil

Te'oma's imprisonment is often given as an alibi for his involvement in the Iohann the Devil murders. There have been a multitude of theories over the years as to how he could have done it, of which some will be listed below:

* Some say that Te'oma made a deal with a fiend who appeared in his prison cell. This fiend is supposed to have taken him from his cell at night and, in return for getting him out when he wanted to, the fiend could possess his body and commit murders.
* Others say that Te'oma, on his way to Mano, had joined a group of adventurers, and after his imprisonment, these adventurers bribed the guards to release him early, allowing him to do what he wanted while supposedly still being imprisoned.
* Finally, some mages claim that someone used magic to fetch him from his cell and send him to another location in Mano.

## Associated Items

Te'oma is associated with the following magic items, both of which he is said to have used during his lifetime:

* The Syringe of Te'oma - Said to have been the focus on his experiments in Mano which led to his imprisonment. It is said to have been able to transfer parts of the soul from one person to another.
* Scalpel of the Devil - This magical silver dagger grants its user peerless medical skill after it has been used to kill someone.
Ur Tirsgaile

Ur Tirsgaile is a demiplane created by Abadon for Aongorm using the Tirsgailic archipelago as a foundation. The archipelago was one of the successor regions of Tirsgaile, Aongorm's homeland.

Of all the regions that Tirsgaile split into, the archipelago was the one that most closely retained the original culture on the few islands inhabited by humans.

## History

Roughly 2,500 years ago a ship of Grruuk sailed over to one of the islands from The Wastes and have lived in seclusion ever since. They developed into their own subspecies that retained the original species' mutability. One of their first chiefs slew a dragon on that island's volcano and took its hoard back to their village where they offered it as an offering to their god, the Brass Man.

When she was about a century old, Aongorm found an island where undead arose naturally from all those killed there. She had a fortress built on that island from where she could fight against these undead to prevent them from getting out into the rest of the world. When she tried her hand at being a warlord, this fortress was expanded and served as her capital. She has abandoned it repeatedly for centuries at a time, but always ends up coming back here to make sure the undead are kept in check.

A couple of centuries ago, after she recruited Abadon, Keisara had him turn the Archipelago into a dream demiplane that Aongorm could control. Aongorm then started living in Ur Tirsgaile on a more permanent basis, whenever she wasn't in Ordning or enacting Keisara's will. Aongorm also opened her training academy as a fairly permanent thing instead of just being whenever she found someone worthy. She currently has seven competent students who guard the fortress.

Forty years ago, Sagadina was born on the island inhabited by the Grruuk, and they grew up there before leaving to see the world.

After his death at the hands of the party, Bigo II was brought back to life by Ruptnoc and given more power to better serve the Nictic Pantheon.

After Aongorm was turned into a blood ghoul by Astarte, she was chained up and confined to her bedroom within the fortress while Keisara tries to make a cure for her.

## Inhabitants

The Grruuk island had the following permanent inhabitants before it was abandoned:

* Chief Yarogg
* Fisher Grenakk
* Hunter Gorlarr
* Speaker Muruzz
* Teacher Marzull
* Tender Fargurr

The island of Fear-gleidhidh containing Aongorm's Fortress has the following inhabitants:

* Aongorm
* Aongorm's seven competent students
* Unknown number of Aongorm's other students
Ogru

Ogru is the chief god of the Orcish Pantheon and god of violence.

## Myths

Ogru was one of the spawn of Ruptnoc, born from the time Higa was his prisoner. Unlike his sister Darmica, Ogru went to Alvheim and tried living with his mother and her people. Ogru was giant, grey-skinned, and had sabre-like tusks. The elves were terrified of him and forced him out into the wilds. There, he found the people who had drunk from the pool of corruption his father had made, the first orcs. These people welcomed Ogru, and they became his first followers, likewise cast out by the elves. Ogru then swore vengeance against the elves, and also their dwarven and halfling kin. Ogru's people spread out across the worlds, waiting for when Ogru would call them to join him in a crusade. And crusade he did. When one war ended, he'd start another, hunting and killing every elf, dwarf, and halfling he could find.

It was this constant crusading that drew the attention of Yai, the goddess of war. Despite his crusades always ending in his own army's destruction, she fell in love with his tenacity and sheer brutality. She took the form of an elven princess and gathered the largest elven army ever formed and marched against him. While the armies fought, she and Ogru duelled, and when Ogru's army was destroyed, he continued fighting alone. She returned to her true form, showing the elves they had been tricked. She then joined with him, and together they slaughtered all the elves. They got married on that battlefield, with her crimson wedding dress and his burgundy suit, slaughtered elven bridesmaids, and an army of dead orcs the guests, as blood rained down from the sky. They are still happily married, and whenever she isn't overseeing other wars across the worlds, she's with her husband, dancing across the battlefield with him.
Pandorym

Pandorym was an elder evil summoned by Mora 1000 years ago. Mora entered into a poorly worded pact with Pandorym that was easily misinterpreted by the entity. Pandorym then attempted to go on a deicidal rampage and successfully killed Aeterna. Pandorym then found Booyahg, who proceeded to eat the elder evil. This resulted in Pandorym being deader than dead, with any sort of vestige of its power being impossible to manifest.
Müalice Sehri

## **Looks**

### Property

A pearlwood staff, a rng with a green gemstone, a small coin pouch, a basic bag of medical supplies

## Connections

### Reputation

Often quite cowardly, but an effective healer

### Relatives

Unknown

Müalice Sehri, being a forest gnome, has a tail but she often hides hers underneath her clothing. She has long, white hair with bangs at the front. Additionally she has green eyes. No other noteable physical attributes can be seen, due to Müalice almost always wearing clothes which conceal almost all of her body. Müalice always seems to wear warm winterclothes, usually blue and pink in coloration. In addition, she always has a white scarf around her neck. Nothing else particularly noteworthy about Müalices appearance except for the fact that she is 1.1m tall, which is short even for Forest Gnomes

## Personality

Müalice Sehri is a very shy person who also lacks self-confidence, leading to her often having troubles speaking without fumbling on her words. Despite this, she is unusally motivated to get tasks done, allowing her to power through her own social shortcomings when necessary. Müalice cares a lot about her friends and close ones, which is reflected heavily in her personality as she is always kind to everyone. One could say she is a people-pleaser, and they'd be correct.

## Abilities

Müalice Sehri, being a forest gnome was born with the natural abilities of healing magic. Müalice then trained her healing magic at the bounty hunters guild, healing the hurt and getting lessons by more powerful casters. Eventually Müalice had mastered healing magic. But thats not where it ends, as Müalice Sehri can also innately use a minimal amount of ice magic due to harboring Vechnaya Merzlota. She rarely ever uses ice magic though, as she is more comfortable with her natural powers.

## Unusual Circumstance

Müalice Sehri harbors a powerful spirit inside of her body, the spirit of permafrost Vechnaya Merzlota. It has not been revealed yet why Müalice harbors such a powerful spirit, but it is known that Vechnaya is able to assume control over Müalices body when need be. Additionally it is also known that due to some reason they cannot be separated from eachother without them both dying in the process. Müalice is scared for them both, so she never really tells people about her circumstance nor does she allow Vechnaya to take control unless its a life-or-death situation
Muruzz

HeroForge image of Speaker Muruzz

Speaker Muruzz was the chanter of the Ur Tirsgailic tribe of grruuk.

## Biography

Muruzz was born to the grruuk tribe on one of the islands of Ur Tirsgaile. He was found to be physically infirm as a child, and was chosen by the former Chanter to be his eventual successor. Muruzz was taught the tribe's oral tradition, going back to when the tribe was initially founded on the island. He also served as the tribe's priest of the Brass Man. As the tribe's Chanter, he was afforded a relatively high social rank despite only providing entertainment and spiritual guidance to the rest of the tribe.

Muruzz was one of the few survivors of Bigo II's attack on the tribe, but was later killed along with a number of the tribe's other surviving members.
Turnip the Unspeakable (Erah 9-3)

The being colloquially known as Turnip emerged at an unknown time during Erah's history. Since its inception - and before, if one believes rumours surrounding Ruptnoc's inspiration for its creation - it has been involved in countless folk legends, fictional stories, and anthropological considerations. Several prominent sociologists deny its material existence, instead seeing 'the nameless, inscrutable flesh being' as a common mythos adapted across Erah. One of the more prominent stories claims it will claim inhospitable parts of the landscape as its territory, and begin revitilising the region, patiently waiting half submerged in the ground while its harvest matures. It is this story that led to the common name 'Turnip'.

Turnip was reportedly destroyed by the sorcerer Argent in a confused backalley confrontation. This is the 14th 'official' reported death of Turnip, amongst hundreds of others in legend and story.
Liliac (Erah 1-3)

Liliac was originally a drow from Erah 1-3. He was adopted into a clan of people infected with a vampire virus created by that world's version of Astarte. He eventually became a hero-deity and took part in Kelvyn's attempt at creating a dream plane for his tavern.

Liliac eventually woke up from the dream but fell asleep again moments later.
Torio

Torio is a mysterious tengu swordsman from the Eastern Isles.

## Biography

Little is known about Torio's past. What is known though, is that he attempted to launch a one-man war against the yakuza in his homeland, going as far as kidnapping and torturing the heiress of the mob boss. A significant bounty was placed on his head, and eventually he was captured and his captor took him to the mob boss to claim his reward. The yakuza boss then tried double-crossing the captor, and tried to have him killed. Unfortunately for him, the captor was in fact Jahegso'n who had been dispatched to the region to capture the tengu serial killer. Needless to say, that yakuza clan fall that day.

Torio was taken to Division S, where Red'foorgettcht experimented on him to unlock the potential of the alchemical experiments performed by Torio's ancestor, Ahk'gi. The experiments were successful, and Torio became stronger. Like Sakanaya before him, Torio quickly accepted an offer to work for the division as a field agent, without much of a reason to do so. With one of these individuals it was seen as just an anomaly, and some are thinking it unusual for two consecutive research specimens to readily agree to work for them...

## Powers and Abilities

Torio, being a tengu, is skilled with the sacred weapon of his homeland: the katana, and is capable of using it to a greater degree than most others could claim. He is well-versed in the art of iaijutsu. He can fly, and has a number of spells he can cast, mostly of the illusion school.

His alchemical alterations, aside from making him stronger, tougher, and obsessive, have also improved his resistance to magic.

## Personality

Torio's personality is a complete mystery to most. He rarely, if ever speaks, and when he does, he either only utters a single word, or composes a haiku. He was known to be obsessive and determined even before the alchemy emphasised those traits, having fought a one-man war against the yakuza in his homeland. He is willing to resort to torture if necessary, but prefers to cleanly kill his enemies instead. He takes great pride in his swordsmanship.
Mora

Mora was a hero-deity. He was an archmage who managed to gain enough power to transcend mortality and join the ranks of the divine.

He was morally bankrupt and had a distinct lack of forethought. This led him to cause lots of trouble in his quest for knowledge, including committing multiple genocides. After ascending to godhood, he was under the impression that he could do anything, and nothing could ever stop him. Eventually, he summoned the Elder Evil Pandorym and made a poorly worded, easily misinterpreted deal with it, resulting in the death of the goddess Aeterna. For this crime, he was executed by the other gods.

### After Death

As a deity himself, he is not *dead* dead. He cannot freely manifest himself in the world, his mind is in a fragmented state, and his power is greatly reduced. His cult continues to exist, however, and over the centuries it has split and changed to the point that it can no longer be recognised as *the* cult of Mora from his lifetime, and their knowledge can be found in the darkness of most societies. In fact, many of these cultists do not actually know that Mora is the entity they worship. One of the few bits of knowledge these cults still have almost universally preserved is the knowledge of a ritual to temporarily summon his shade to the material plane. As such, every couple of years there's an attempted summoning. Most of these summonings end in the deaths of all involved, but occasionally some fragment of Mora's psyche makes a deal with a mortal, granting them power in return for something. Mortals known to have made deals with Mora in recent years include Keeper, Devan, Runfinn, and Seeker. Through the interference of Keisara, the deals of Keeper and Runfinn have been annulled.

### Goals

Mora's main goal, as much as he can have one in his current state, is to return to the mortal realm and continue trying to gain knowledge. From his pact with Runfinn, it has been made known that he seeks the Mirror of Reversal as part of this goal.
Sil-Karg

Sil-karg are human-hobgoblin hybrids.

Sil-karg reach maturity at around the age of 20, and generally live for up to 150 years.

## Myths

Sil-karg have no special myths of their own, and instead adopt the human and/or goblinoid myths of the region they are from.

## Lands

Sil-karg have no lands specifically of their own, but are most often from the Southern and Western Continents due to those being where hobgoblins and humans live alongside each other.

## Culture

Sil-kargs typically attempt to fit into human and/or goblinoid culture in the regions they are from. In the vast majority of cases it will be one or the other, typically where the mother lives, but it is not unheard of for them to grow up alongside humans and hobgoblins. They are generally honourable and also resourceful, making them suited for a large number of societal roles. With the exception of places where humans and hobgoblins live together peacefully, sil-kargs are often looked down upon by both species for a number of reasons, including speciesism and jealousy.

They often wear clothing similar to that worn in their home settlements, typically either human or hobgoblin styles. In terms of religion, they often become followers of human and/or goblinoid deities, depending on where they are from. A number turn to the nictic deities to get revenge against those who mistreat them.

## Evolution

It is widely known that sil-kargs are descended from unions of humans and hobgoblins.