Diogenes

Diogenes' character portrait.

**Diogenes** is a character owned by Bennett Foddy and is the 2nd post-release fighter. He is the playable character in his game, *Getting Over It with Bennett Foddy*.

## Character Origin

Diogenes is a silent human character, likely based off the ancient Greek philosopher of the same name. He lives inside a black cauldron and is never seen outside of it, even when in motion. Diogenes also carries a massive Yosemite hammer, which he uses to move and propel himself around. This tool comes in handy in his original game, which requires Diogenes to scale a large mountain using nothing but his hammer.

## Trophy Quote

> "*Diogenes lives in an unusual and unfriendly world full of recycled parts. In it, he has been tasked with dragging himself up a sheer, convoluted mountain, with nothing but a trusty Yosemite hammer. He is constantly in danger of falling and losing every inch of progress earned, and as such is perhaps the bravest, most stubborn, and most foolishly dedicated man alive.*"
> ― Diogenes' Trophy Description
>
>

*For Diogene's Hard Mode trophy, see Sexy Hiker.*

## Summary

Diogenes is the second post-launch addition to the roster and launched shortly after Bullet Kin as part of the Heavy Metal Update. Faithful to his original appearance, Diogenes is a mechanically intensive character that must take full advantage of his unique mobility mechanics and high damage output to annihilate his opponents. However, due to his large, slow nature, he is extremely easy to pin down if the Diogenes player does not have a good grasp on his mobility.

### Moveset

**Pot Nap**: By pressing down on the control stick, Diogenes will retreat into his cauldron and become immune to all damage. In this state, Diogenes is immobile and cannot attack, however, he can activate it at any time to tank all damage. While he cannot be damaged, he still takes knockback and can be used for Pogo combos.

**Side Melee**: Diogenes swings his hammer in a forward arc. Deals **2 damage** if the handle hitbox connects, and **6 damage** if the hammer head sweetspot connects. Holding the button allows Diogenes to cling to any terrain the hammer comes into contact with. While latched onto a surface, Diogenes can either jump out of it, or cancel the cling by moving the control stick downwards.

**Up Melee**: Diogenes thrusts his hammer upwards with two hands. While rising, this attack can hit multiple times for **3 damage**. If the hammer connects to a pass-through platform, Diogenes will latch onto it and propel himself upward a great distance. Diogenes can also use other players to propel himself upward. Doing so will deal **5 damage** and launch victims downward.

**Down Melee**: Diogenes thrusts his hammer downwards diagonally. Deals **6 damage**. Holding the button allows Diogenes to cling to any terrain the hammer comes into contact with. While latched onto a surface, Diogenes can either jump out of it, or cancel the cling by moving the control stick downwards.

**Neutral Special | Ragequit** : Diogenes channels his inner rage, letting out a close-range outburst that deals **3 damage** and knocks away any opponents in its range. If Diogenes is at critical HP (15 or under), this move applies a burning effect on hit, that deals an additional **5 damage**. The burn damage over time can be interrupted if the victim rolls on the ground.

**Side Special | Hammer Throw** : Diogenes sends his hammer spinning and flying in a straight line. The hammer projectile deals **8 damage** and launches directly downwards. After throwing, Diogenes will enter a cooldown state where he pulls out another hammer from his cauldron. In this state, Diogenes cannot use any Melees or Specials, excluding Rage Quit. He can only Rage Quit, Air Jump and Air Dodge until the cooldown sequence is complete.

**Up Special | Upper Thrust** : Diogenes holds his hammer up horizontally with both hands, bouncing upwards a short distance. This move deals **6 damage** and reflects any projectiles the hammer comes into contact with. Diogenes has Super Armor for the duration of this move.

**Down Special | Waft Wallop** : Diogenes swings his hammer in a swift downward arc, sending a strong gust of wind downwards from his hammer. Hitting with the hammer deals **7 damage**. If a victim is forced to the ground by the windbox, they will enter the **Grounded** debuff state, allowing Diogenes to follow up immediately.

**Grounded Charge | Grabbyhands**: Diogenes quickly extends his torso and reaches out with his arms open before retracting back into his cauldron. If an opponent is caught by Diogenes, they will be trapped inside his cauldron and take **6 damage** over the course of 3 seconds. Afterwards, the victim will be spit out and launched upwards in the direction Diogenes is facing. Diogenes' extension range scales the longer the move is charged.

**SUPER | Bucket Rope**: Upon use, Diogenes slowly rises as a bucket tied to a rope falls from the sky. While rising, Diogenes' hammer deals **3 damage** and can hit multiple times. If a victim is hit by the bucket as it descends, they will take **6 damage** and be launched downwards. The bucket acts as a pass-through platform and remains suspended in the location Diogenes summoned it. The bucket remains in its place on the stage until Diogenes uses his SUPER again. Using it again will replace the previous bucket.

## Alternate Skins

All of Diogenes’ skins change the color of his cauldron.

## Competitive Play

### Attributes

* **Offense:** Possesses a really high damage output, plus he can kill you off-stage with down special's windbox or with side special.
* **Pot:** You can hold down to ignore damage. How is that not good?
* **Good Mobility** provided Diogenes has platforms to cling to with Melees.
* **Combo Food:** Thanks to his big hurtbox and his knockback resistance, Diogenes is very vulnerable to combos.
* **Pot Counterplay:** Supers, throws, multi-hits, as well as moves that apply a stun effect (Like Teslakid's punch) can break pot easily.
* **Recovery:** Leaves Diogenes very vulnerable to off-stage pressure.

### Techs and Strategies

* **Side Special Cooldown Cancel:** You are able to cancel the cooldown of Side Special by entering pot before landing. While in pot, you can roll (But not roll kick), and input grounded charge. Leaving pot will put you in cooldown again.

> "*Diogenes relies on playing passively, but also playing like yo mama ain't raise no coward, as he deals a lot of damage and has great combo potential, while also soaking up damage and nullifying it with his pot. The main downside is that, while in the pot, you become combo fodder and are not immune to knockback. These traits give characters like Welltaro, Viridian, Stardrop, and Teslakid a field day of fun when against Dio. To put it bluntly, the best advice I can give is imagine you're playing Donkey Kong, but with the reach and tipper of Marth, and the super armor of King K Rool*"
> ― Snipes88
>
>

## Update History

**Patch 2.1.0.0**

* Added to the game.

**Patch 3.0.0.0**

* **Pot Nap**
	+ Diogenes can no longer negate damage from Throws or SUPERs using Pot Nap.
	+ After a Throw, Diogenes can no longer enter Pot Nap until he collides with terrain, transitions into tumble, gets hit again, or dies.
	+ Fixed a bug that allowed Diogenes to negate damage when using a move after leaving Pot Nap state.
* **Up Melee**
	+ Upward damage reduced from 4 to 3.
	+ Can no longer destroy Penelope's Vampire Mines.
* **Side Melee**
	+ Sweetspot damage reduced from 7 to 6.
	+ Can no longer destroy Penelope's Vampire Mines.
	+ Pinned state can now be cancelled by pressing down on the control stick.
* **Down Melee**
	+ Can no longer destroy Penelope's Vampire Mines.
	+ Pinned state can now be cancelled by pressing down on the control stick.
* **Grounded Charge | Grabbyhands'**
	+ Fixed an audio-related bug that would trigger a sharp, loud sound upon use.
* **Side Special | Hammer Throw**
	+ Diogenes can no longer use Rolling Leap if his hammer is on cooldown.
	+ Diogenes can no longer use Up Special if his hammer is on cooldown.
	+ Fixed a bug that allowed Diogenes to cancel hammer cooldown by jumping on an opponent's head.
* **Down Special | Waft Wallop**
	+ Fixed a bug that messed up characters' gravity if they were interrupted by this move's windbox wile using certain attacks.
	+ Fixed a bug that allowed this move's windbox to nullify Orcane's puddle.
	+ Damage reduced from 8 to 7.
	+ No longer resets landing flag if Diogenes touches the ground while using this move.
* **SUPER | Bucket Rope**
	+ Fixed a bug that caused Diogenes' bucket to disappear upon death.

**Patch 3.0.0.2**

* **Single-Player**
	+ On the Solo Select screens, it now remembers which character you hovered over, so you don't need to scroll down each time.

**Patch 3.0.3.0**

* **Pot Nap**
	+ Fixed a bug that prevented Diogenes from taking damage from throws and SUPERs while active.
	+ Multi-hit attacks now properly affect Diogenes after the first hit connects.
* **Up Melee**
	+ Can now contribute 1 Gem to a combo.

**Patch 3.0.4.0**

* **Down Melee**
	+ Damage increased from 5 to 6.

## Trivia

* Most assume the titular Bennett Foddy is the character's name. As Bennett provides narration for the source game, he corrects this misconception and remarks "Or are you the man in the cauldron, Diogenes?"
* Diogenes is the first previously unannounced character to be added to the roster. He was revealed as a surprise addition during the Indie Pogo Direct on April 27th, 2019.
* Diogenes has scrapped sprites showing his cauldron being damaged.

## Gallery

Diogenes' alternate skins, as shown on the Fighter SelectDiogenes' trophy page, as seen in Indie PogoDiogenes' hard mode trophy, showing Sexy HikerPromotional art featuring Diogenes and Bullet Kin.
## References

1. ↑ http://www.foddy.net/2017/09/getting-over-it/
2. ↑ https://getting-over-it.fandom.com/wiki/Diogenes
3. ↑ https://indie-pogo.fandom.com/wiki/Scrapped\_Content