Alpha 25

**Alpha 26** was an update released on May 25th, 2017. It was a patch that made the Cannibal a playable character.

## Characters

* Cannibal is now a playable character
* Soldier now has proper “Joined” dialogue instead of saying “E\_Joined”
* Fix for “E\_HireAsProtectionVoucher” appearing when hiring Soldier with Hiring Voucher
* Cannibal no longer has trait “E\_Dumb”

## Graphics

* Ambient lighting added to Lakes
* Fix for shadows being visible in Rogue Vision after characters jumped out of water while out of sight
* Fix for shadows being visible in Rogue Vision while characters were underwater
* Fix for light appearing on NPCs hidden in Bushes in Rogue Vision when playing as client
* Fix for weapons appearing behind people’s hair

## Interface

* Fix for player’s name appearing as “Player (Player)” after Level 1
* Bars and Barbed Wire Fences appear on Minimap
* Fix for minimap not appearing when first starting online multiplayer games

## Playfield Objects

* Killer Plant
* Well (throwing money in doesn't do anything... yet)
* Barbecue (can't cook things... yet)
* Fireplace
* Player can hide in Bushes by pressing Interact
* Player Ghosts float over water
* Ghosts’ movement is not affected by ice or water
* Characters are better at determining which direction to jump when entering and exiting water
* Status effects added to water bodies last 60 seconds instead of 90
* Computers in certain buildings can be used to poison all water bodies in the level
* No longer possible to teleport directly next to chests in the middle of hedge mazes, or other objects in the middle of outdoor “buildings” for that matter
* NPC vision is blocked by Boulders and Trees
* Trash Cans can no longer spawn in front of Doors and Windows (thanks to the 300 people who notified me about this)
* Fix for not being able to destroy Bush with Flamethrower as multiplayer client
* Fixed collider size on small boulders

## Items

* Keys for new building types no longer say “Key (E\_…)”
* Bear Trap does 15 damage instead of 20

## Combat

* Fix for melee hits sometimes not registering

## Stats/Unlocks

* Added Unlock for Cannibal
* Added Achievement for Cannibal

## Level Generation

* Water bodies spawning near factories may be poisoned with random status effects
* Water bodies spawning near factories may have Slime Barrels nearby
* Fix for Water Pump spawning on top of other objects
* Fixed bug where Graveyards and Hideouts could not appear in Park levels
* Changes to level generation algorithm that allow me to better control the frequency of certain building types
* Elevators can no longer spawn in the middle of Lakes
* Level generation attempts to force each type of Vending Machine (Ammo Dispenser, Sell-O-Matic, etc.) to appear at least once per level

## Artificial Intelligence

* Fix for party members not wanting to follow the player through Water
* NPCs are better at navigating owned outdoor “buildings” like Hedge Mazes and Caves
* NPCs in a “wander” state now pause for a longer period of time after reaching their destination to allow the player a bit of time to react if they were attempting to sneak by them or something
* Player can no longer command party members to attack Boulders, since they are (nearly) indestructible
* Fix for NPCs continuing to avoid pathing through certain objects after they had been destroyed
* Cannibals hiding in Bushes only pop out if the player is within their line of sight
* NPCs no longer immediately become angry if the player shoots an owned fireproof object with the Flamethrower

## Multiplayer

* Fix for Home Base Elevator to higher floors not being usable

## Engine

* Updated to Unity 5.6.1f1
* Updated Rewired plugin to 1.1.2.0

## Alpha 25b

* Fixed various issues with Cannibalizing on multiplayer client
* Updated A\* Pathfinding Project plugin from an ancient 2-year-old version 3.5.x to younger, hotter 4.0.10

## Alpha 25c

* Fixed Holes sometimes not appearing in Park level Factories
* Another fix for Vending Machines and Trash Barrels sometimes appearing in front of doors/windows. This one should cover 100% of cases.
* Fix for NPCs spazzing out while investigating hackings, and in a few other cases
* Fix for NPCs failing to avoid stepping on Floor Switches
* Fixed NPCs failing to path over unopened Trap Doors