Player:Nytria

{Nytria}

## Appearance

Nytria is a somewhat short and lithe human woman with short brown hair, brown eyes, and fair, warmly tinted skin.

She normally wears a white, somewhat stained and dirtied Tang Suit covering her studded leather armor, which is further over the top over of a simple white linen top.

Her bottom is a Hakama-like piece in a medium-dark brown fabric.

She is near always seen with a katana at her side, commonly with one hand on it.

Nytria also has fine clothing, consisting of a Qipao-style sleeveless top, which splits at the hip and goes down the thighs a bit. It is white silk with gold embellishments, and is worn over brown breeches of a fine quality fabric. For footwear, she has fine quality riding style boots of a dark leather.

## Personality

Nytria is most often first identified as very naive, which is a very accurate assessment. Despite being quite intelligent, knowing much of magic and history from a factual perspective, she doesn't do much critical thinking and passive application of what she knows.

Her naivety, however, stems from her very strict relationship with authority. She would much rather leave the thinking and decision making to those she views as her betters. While this tends to be largely in relation to her Order, it can very well kick in elsewhere as well. Those who register to her as especially commanding, confident, and charismatic will often times cause her to immediately become subservient.

She is deeply concerned with being liked by said people, and will generally go out of her way to do right by them.

When authoritative dynamics aren't as much at play, Nytria is very sweet, curious, and heavily tends towards the caretaker personality type. She is quick to rush to help if she thinks something is wrong.

Despite her relationship with authority, she is fairly confident in herself and her capabilities, and will often times correct people if they suggest there is something lacking in an area she feels confident in, such as her looks, intelligence, or combat prowess.

## Biography

### Background

Little is known of Nytria's background. She hails from the Southern continent, Taiji, and is an emissary-like figure for The Shinsu Order sect of The Magistrate.

She's suggested she has a significant history with elves back home.

### Campaign Story Highlights

(Episode 1) Nytria gets off the ship along with her soon-to-be travelling companions. Captain Crimson (Yaqh) makes an impression on her as a strong leader worth giving her services to. After an attack that lead to Captain Crimson contracting a goblinoid version of a rabies-like disease, Nytria convinces the prideful goblin to go with them to seek treatment from a druid in the woods. It isn't long before the disease starts to claim him, though, and they have to carry him in a near-unconscious state to the druid's hut. They are immediately confronted with Cockatrices that have gone mad to the disease. The druid woman insists they don't kill them. Nytria respects the request, but in a rushed moment of attack, cut off the wing of one of them. Captain Crimson is successfully treated, and Nytria offers the druid food in exchange for her services.

(Episode 2) Nytria, back on the ship to continue the voyage following Captain Crimson's recovery, becomes noticeably more forceful and threatening when a suspected attempt on The Captain's life takes place. Her, Halcer, and Zakk seek to question the cook, where Nytria takes things so far as to draw her sword to have her investigative demands met, believing intently that the cook was the one who made the attempt on The Captain's life. She becomes lightly convinced of his innocence, before noticing a vial she believes to be poison in the cook's pocket before having the door shut and locked in their face. Nytria demonstrates a passive inclination to gauge the approval of the mess hall before asking Halcer to knock down the door and apprehend the cook.

She is quick to recognize that the cook is potentially in a charmed state of some type, and asks her companions to keep the attacks nonlethal, intent on sparing someone from being killed due to magical influence. The party continues the investigation, ultimately apprehending the fiend responsible, stowed away on the ship.

(Episode 3) Seeking to get information on missing persons in the area, the party is pointed in the direction of a half-elven portmaster, T'jaqui, a woman suspected of underground, criminal trade activities. Nytria, looking to placate her after Ojuk mistitled her and the party was told to leave, inadvertently attracted the romantic interest of T'jaqui, who offered to exchange information for a nice evening together. Nytria is flustered but eager, and this leads to her companions seeking to dress her up, a process she seemed mostly confused by and passively annoyed by, retorting "I like my hair" when it was suggested she put things in it.

Her curiousity towards Ravoroth's diary leads to her learning that his diary is magical in nature, containing many more pages than it's size would suggest. She doesn't hesitate to inquire, and after his explanation decides the diary is simply a way for him to make up for his poor memory as he grows older, and was a great idea for his friend to give him. While passively looking as he flips through the pages, she picks up bits and pieces of what is written, leaving her a bit more curious but not overly alarmed.

(Episode 4) Nytria runs off to find Ravoroth when he goes off on his own. After finding and watching over him, the party is attacked by a Manticore, summoned from an illusory depiction of Ravoroth's memory. After learning of Ravoroth's patron taking his memory, she makeshifts a notebook to keep track of some of Ravoroth's more important memories.

When the party accepted work from a mage to slay a giant with a specific dagger, Nytria was charged with the task of taking the killing blow. She succeeded at doing so, and being heavily damaged from the fight, made a run for the hills.

(Episode 6) The party takes an adventure into the Feywild, and Nytria demonstrates the ability to run across muddy terrain very easily, retrieving some magic objects and narrowly escaping a trap of revived ogres in the mud pits. They also cross an islet on the way to the destination, with a glade of chopped down trees. The stumps are leaking sap, and a curious Nytria takes a taste, which fills her with a deep sadness for the glade.

Continuing along, they happen across an abandoned library, which was housing a disguised green slaad that turned hostile near immediately after dropping their Senfeadhain guise.

(Episode 7) Continuing in the Feywild, the party is immediately beginning a confrontation with the slaad. They manage to claim victory, though nearly lose Ojuk and Ravoroth.

An investigation of the library reveals an assortment of of rare objects that she takes to Ravoroth to identify, before leaving to go home.

On the way back, they are confronted with a dryad in the chopped down islet glade they had to pass previously. She takes a particular interest in Nytria, who had tasted of the trees, and charms her with little resistance. A struggle commences to keep Nytria from approaching the dryad, but ultimately, the dryad approaches Nytria's stunned body and whispers in her ear to come back and pay her a visit, leaves a gift in the form of a small bag on her chest, before departing with an odd kiss on Nytria's neck.

Upon returning to the material plane, their assignment and objects are turned in, and they go to unwind in a tavern, before Nytria goes back to her room and taking a bath. In her disrobed state, she sees, in the spot where the dryad kissed, a dark mark resembling a tree.

(Episode 11) After a course of events where they approached the pirates for assistance with travelling and seeking to help them clear a path, their journey took them to an underwater cavern where they slew mages summoning merrow from the Abyss.

Following a successful hunt, the Yuan-Ti slaves were saved and taken to the ship to negotiate starting a pirate cover in the newly secured grounds.

After these negotiations proved successful, Nytria had a moment with T'Jaqui where Nytria expressed a hope that the crew would steal the tiara she didn't like from the bag she left behind. T'Jaqui took her to the railing of the ship and encouraged her to throw it overboard, since she didn't want it. She speculated on Nytria's tendency to be a people pleaser, and encouraged her to try embracing freedom a bit. This led to a nice moment of conversation, after which they retired together to T'Jaqui's quarters.

Returning and doing much shopping, the episode ends with Nytria getting a mysterious gift and note from, presumably, the Dryad in the Feywild, asking for help.

(Episode 13) Nytria, having used the gift to conjure an owl familiar, followed them to a path that ultimately took them to the Shadowfell and returning seeking a way to get a party of sirens back home to the Feywild.

Leaving the sirens and the one who manipulated them in custody with the guild, the party sought out the dryad in hopes of maybe finding a way to get the sirens back in favor with the court, whilst also responding to her call. Through the conversation, she gathered that the Seelie Court had become corrupt, and the dryad was trying to use a bond with Nytria as a means to escape the Feywild, and by extension the danger of the Court.

Agents of the court appeared in the dryads grove, seemingly to apprehend and/or report this dryad to the court. The party made quick work of them, proving the coast clear for the dryad to emerge in her entirety. She asked for them to follow her, seemingly to try and find a way out with the party.

Motivated to help the Dryad as the one who gave her a power she long sought after, Nytria follows her.

## Relationships

### Ravoroth

Nytria was immediately curious about Ravoroth's diary, not knowing it was such, and has just non-discreetly looked at it's contents over his shoulder most of the time he's been writing in it. Upon Ravoroth pulling her aside to inquire about Ojuk's name, and saying he didn't want to seem rude for forgetting, Nytria provided the name and wrote it off as Ravoroth simply having a poor memory due to old age. She wholly believes that he didn't want to seem rude, and assumes that he must feel insecure regarding his poor memory, leaving her feeling like a trusted person to not share the things he tells her.

While she recognizes his fighting capability, her view towards him has taken a sympathetic and caretaking one. She feels sorry for him and how hard of a time he has remembering things. She's rather concerned with his well being, viewing him as more vulnerable than her other companions.

Upon learning of Ravoroth's patron, she's is cautiously trying to mitigate their impact on Ravoroth's memory by creating a crude backup of his experiences. She is deeply worried that he is being manipulated by his lich patron, and is now keeping an even more watchful eye on him.

### Captain Crimson (Yaqh)

Nytria holds a high respect for Captain Crimson as an authority figure, and demonstrated a certain degree of uncharacteristic ruthlessness when it came to identifying those who tried to hurt him.

### T'Jaqui

Nytria immediately found T'Jaqui very attractive, and could recognize her immediately as a woman who demanded respect and had no hesitation giving orders. This display of sheer confidence created a dynamic where Nytria was left flustered in a way her companions hadn't seen, as normally she herself is rather confident and well-spoken.

T'Jaqui was charmed by Nytria's polite, sweet demeanor and invited her to dinner in exchange for information. Their dinner, while largely a fumble for Nytria, indicated a shared sentiment of rather making allies than enemies. Their dinner was cut short due to prying eyes from Nytria's companions, but T'Jaqui demonstrated a desire to try again in a more private place, and gave them information to help them hunt down an evil arcanist.

Following a successful mission to clear ship passage, Nytria had a moment with T'Jaqui where she expressed a hope that the crew would steal the tiara she didn't like from the bag she left behind. T'Jaqui took her to the railing of the ship and encouraged her to throw it overboard, since she didn't want it. She speculated on Nytria's tendency to be a people pleaser, and encouraged her to try embracing freedom a bit. This led to a nice moment of conversation, after which they retired together to T'Jaqui's quarters.

## Character Information

### Notable Items

* Katana of Lost Will (+1 longsword, forces opponent to make a con save or have disadvantage on their attack rolls for 1 turn)
* Longbow
* Studded Leather Armor
* Cloak of Protection
* ~~Agate Tiara (thrown overboard)~~
* Lapis Lazuli Necklace
* Fine Clothing
* Goggles of Night

### Abilities

#### Class Abilities

* Quarry Mark (Arcane Mark, Shinsu, Order of the Mage Slater), can mark a creature within 90ft as a bonus action. Nytria gains a +2 to AC and Spell Saves against spells sourced from the marked creature, and deals bonus damage to them.
* Quickstep (Shinsu), as a reaction, Nytria can impose disadvantage on 1 weapon attack made against her.
* Arcane Syphon (Shinsu, Order of the Mage Slayer), as a reaction, Nytria can reduce the damage of a spell attack or spell AoE by an amount equal to her quarry mark damage by her Intelligence modifier. She can do this a number of times equal to 1+her Constitution Modifie

#### Feats

* Mobile
* Mage Slayer