Mysteries

**Mysteries** are a gameplay mechanic that tell a story utilizing a series of investigations. The majority of mysteries take place within the city of Shiokawa, and typically investigate anywhere between 4 and 15 locations, usually 8, and sometimes the same location multiple times in a row. In between investigations, the current point in the story will be shown on the upper portion of the screen.

Completing mysteries grants Experience. If the player has not rested at home during the mystery, they will receive [TIRELESS] bonus of +1 Stamina and +1 Reason. Doom will also be lowered by small amount, unless playing at *Harbringer of Doom* difficulty.

Certain perks and curses also have effects at the end of mysteries, such as Ammo Stash and Holes. New town status is inflicted upon the end of a Mystery.

Currently (1.0g), the available mysteries are:

* Alarming Account of Abnormal Arms
* Bizarre Bruit of the Blood-curdling Botanist
* Bloody Brief of a Beckoning Bulletin
* Chilling Chronicle of a Crimson Cape
* Curious Case of a Contagious Coma
* Eerie Episode of Evolving Eels
* Far-out Fable of a Fear Festival
* Freaky Feature of Found Footage
* Freakish Fable of a Frightening Flood
* Horrible History of Household Hell
* Macabre Memoir of Morbid Mermaids
* Mysterious Myth of Medusa Metamorphosis
* Nightmare News of the Noisy Nails
* Perilous Parable of the Peculiar Painting
* Restless Rumors of a Residential Recluse
* Rotten Report of a Rancid Ramen
* Sorrowful Saga of the Moonlight Sailors
* Spine-Chilling Story of School Scissors
* Tragic Tale of the Thaumaturgy Teacher
* Vicious Verses of A Violent Vigil
* Worrying Write-Up Of A Wordless Ward

## Sidequests

**Sidequests** are smaller investigation sequences in mysteries. Sidequests are optional and can be accomplished anytime before the prompt for the final investigation appears.

Completing a Sidequest might allow you to see a different Ending of a Mystery, grant you Items or other bonuses, sometimes they might penalize you for your curiosity; all Sidequests, when complete, will grant you an extra 15 Experience **at the end of the Mystery** via the [THOROUGH INVESTIGATION] bonus.

Currently, there are 3 different types of Sidequests:

* Investgate X twice: You must investigate a certain Location twice. This is the 'default' Sidequest type in World of Horror.
* Gather Gossip: You must visit Schoolyard and ask Students within for Gossip. Chilling Chronicle of a Crimson Cape and Nightmare News of the Noisy Nails are the two mysteries that utilize this type of sidequest.
* Discard 2 items: You must Discard 2 items from your Inventory. Sorrowful Saga of the Moonlight Sailors and Rotten Report of a Rancid Ramen are the Mysteries with this type of Sidequest. All Items that have 'Discard' button are viable, no matter the source (bought at Shops, Weapons found during Combat, drops from Enemies etc etc).

## Free-Roam vs Location-Locked

Mysteries can be informally divided into two different categories: free-roam and location-locked.

* **Free-Roam** mysteries do not impede your in-game movement in any way. You can investigate required locations, or go visit the Doctor's Office or Monument, shop for items at Shop in the meanwhile, and so on. An example of Free-Roam mystery is Chilling Chronicle of a Crimson Cape.
* **Location-locked** mysteries have you locked at certain location, disabling access to Shops and other important and invaluable sub-locations. These Mysteries do *not* have Sidequests. An example of Location-Locked mystery is Vicious Verses of A Violent Vigil.
	+ Some mysteries start as Free-Roam, but become Location-Locked at certain point, usually after 3-4 Investigations. An example of such mystery is Horrible History of Household Hell.