recursal/Fanatic-Fandom huggingface dataset:
James Harrison

Origin
 Occupation
 Years active
 Net worth
 Spouse(s)
 Instruments
 Labels
 Associated acts

**Dzheyms Sviatoslav Yeliashkevych** (Ukranian: Джеймс Стівен Єліашкевич; Russian: Джеймс Стивен Еляшкевич; born February 6, 1994), better known under the English translation of his name **James Harrison** (Ukrainian: Джеймс Стівен Гаррісон; Russian: Джеймс Стивен Харрисон) is an Ukrainian–American singer-songwriter and record producer, who rose to fame as winner of the fifth season of *The Voice US*.

Since the show Harrison has released five English studio albums all topping the *Billboard* 200 making him the only former contestant on *The Voice* to top either main *Billboard* chart. He represented Ukraine in the 2014 Eurovision Song Contest earning his nation their second victory after 2004, he would also co-write their third victory in 2016. He later won in 2017 representing the United Kingdom becoming the first artist to win for different nations. He has gone on to earn 12 *Billboard* Hot 100 singles and a record 13 in his home nation Ukraine. He has also released four non-English albums, primarily sung in Ukrainian with mixes of Russian and Crimean Tatar.

He also returned to *The Voice* in season seven as coach and since has only missed season 15. He has also been a coach on *The Voice of Ukraine* since season five.

## Early Life

Yeliashkeych was born in Krasnoperekopsk, Crimea, Ukraine in 1994 to a Crimean father and British mother. His Crimean Tatar ancestors were forcibly resettled from Crimea to the central Asian republic under Joseph Stalin during World War II. They returned to Ukraine in 1957 but did not return to Crimea until 1992 after the collapse of the Soviet Union. Yeliashkeych grew up as one of 15 children, with seven sisters Alina, Anastasiya, Iryna, Karyna, Khrystyna, Nataliya, Polina and seven brothers Anatoli, Dmytro, Heorhiy, Kostyantyn, Petro, Sasha and Yevheniy.

Yeliashkeych speaks Ukrainian as his mother tongue but it also fluent in English, Crimean Tatar, Turkish, Russian, French, German, Spanish and Italian.

## Discography

*Main article: James Harrison discography*

* *This Side of Fate* (2016)
* *From the Flame* (2017)
* *Into the Abyss* (2018)
* *Spiritual Dimension* (2019)

* *Місце призначення X* (2016)
* *Заключне слово* (2017)
* *Duvara Karşı* (2018)
* *Обличчя все* (2019)
* *Чергове Подорож* (2020)

## Personal Life

Yeliashkevych began dating American singer Ariana Grande in late 2014, Harrison announced their engagement in early 2016. They married at the Dormition Church in Lviv, Ukraine on August 14, 2017. In January 2018 Grande gave birth to their first two children, twin daughters Freya and Emiliya. The couple then welcomed their third child Oleksiy in August 2019 and in April 2020 Grande announced she was pregnant with their fourth child due in early 2021.

Yeliashkevych confirmed in early 2020 that he had become a dual Ukrainian–American citizen, stating that he had done this to ease his life in the United States. Despite this he is recognised in Ukraine as a sole Ukranian citizen as they do not recognise dual citizenship.
Yeliashkevych family

The **Yeliashkevych family** is a Ukrainian family of musicians from Krasnoperekopsk, Crimea. The five eldest children of Sviatoslav and Alona Yeliashkeych; Alina, Dzheyms, Iryna, Petro and Polina formed the band Yeliashkeych in 2009 and signed to Moon Records, the largest label in Ukraine. The group achieved success throughout Eastern Europe but in 2013 Dzheyms under the English translation of his name as James Harrison earned international recognition by winning the fifth season of The Voice U.S., this saw the group earn international success.

## Family

* Sviatoslav Jaromir Yeliashkeych (b. 1964) and Alona Maria Apanashchenko (b. 1966)
	+ Alina Daniela Yeliashkevych (b. 1991)
	+ Dzheyms Sviatoslav Yeliashkeych (b. 1994)
	+ Iryna Oksana Yeliashkevych (b. 1994)
	+ Petro Bohdan Yeliashkevych (b. 1997)
	+ Apollinaria Maria "Polina" Yeliashkeych (b. 1997)
	+ Anastasiya Daryna Yeliashkevych (b. 1999)
	+ Anatoli Borysko Yeliashkevych (b. 1999)
	+ Dmytro Kyrylo Yeliashkevych (b. 2001)
	+ Heorhiy Matviy Yeliashkevych (b. 2001)
	+ Karyna Lyudmyla Yeliashkevych (b. 2003)
	+ Khrystyna Svyatoslava Yeliashkevych (b. 2003)
	+ Kostyantyn Pavlo Yeliashkevych (b. 2005)
	+ Sasha Yuriy Yeliashkevych (b. 2005)
	+ Nataliya Yefrosyniya Yeliashkevych (b. 2007)
	+ Yevheniy Volodymyr Yeliashkevych (b. 2009)
Suncaller lairs

## Starting Point

Here, the Tailless have built a kind of den for their Suncaller slaves. Finding them was not difficult; you only had to follow the unique cry of their Giver as the new Sun's light broke over the valley.

Suncallers are deeply religious, and even in captivity they keep their tradition of sunrise canticles to the Great Giver above.

They smell delicious... it is said that Sun's blessing upon their Essence makes them a clean and yet succulent meal.

Defeating one should not be too difficult, but beware... the No-tails are unlikely to take kindly to your predation upon their flesh-property

Hunt a Suncaller?
The Sun

> *Praise be to the Radiant One around whom we joyfully and helplessly revolve.*
>
>

> - Gallery Commentary
>
>

## Card Hint

In Part 3, defeat a marauding Titan, though not as yourself.

## How to unlock

In Part 3, after having dream of Allmother, go to bottom left corner of the map and visit the pink dragon symbol. A enlighten fox will appear and turned you into an ant. Finished the ant quest in to obtain this card.

## Effects

This grants a bonus to Fire and Earth.

Add Fire mastery by 1 point.

Add Earth mastery by 2 points.
Ukraine in the Eurovision Song Contest

National selection events
 Appearances
 First appearance
 Best result
 Worst result

**Ukraine** has participated in the **Eurovision Song Contest** 15 times since making its debut in 2003. They have won the contest on three occasions in 2004, 2014 and 2016 and are the only Eastern European country to win multiple times. Ukraine hosted the contested three times with the 2005 and 2017 contests taking place in Kyiv and the 2015 contest in Lviv.

Since the introduction of the semifinal round in 2004, Ukraine and Australia are the only countries outside the Big 5 to have qualified for the final of every Eurovision they have competed in (Ukraine were absent in 2019 and Australia did not participate until 2015; also 2020 contest was cancelled). Ukraine has a total of eight top five placements, with Verka Serduchka (2007) and Ani Lorak (2008) both finishing second, Zlata Ognevich (2013) and Jinjer (2015) both finishing third, and Mika Newton fourth (2011). The only countries with more top five results in the 21st century are Sweden (12) and Russia (11).

## Contestants

The following lists Ukraine's entries for the Eurovision Song Contest along with their result.

Table key
The Empress

> *One who would be First must be the very Last, and the Servant of All.*
>
>

> - Gallery Commentary
>
>

## How to unlock

Player need to visit the fire location - the orange symbol - on near top section of the map. Select the option to "Chase the Dream".

*If player have visited the Spirit of the Great Green beforehand, player will have additional option in the next event.*

After that, head to bottom section of the map and choose an angry symbol. Player will either have to beat the creature head on (While having water abilities disabled.) or spending 3 days and choose help from Spirit of the Great Green.

After player defeated the creature, player will dream of encountering woodstrider. Player must choose to bow before the monarch in order to obtain The Empress.

After player finished Part 2, this card will automatically obtained if the requirement is fulfilled.

## Effects

This grants a substantial bonus to Water.
The Hierophant

> *To spread knowledge is admirable; to spread Wisdom is truly heroic.*
>
>

> - Gallery Commentary
>
>

## Card Hint

In Part 2, complete Darktooth's Test of Wisdom.

## How to unlock

Visit Darktooth (this doesn't take up a day) and ask him about the Test of Wisdom. You'll need to pay 20 treasure to take it. It is recommend having a decently full stomach before taking it, else you'll lose some reputation begging food off a fish.

Once, player have finished the test. This card will be obtained.

## Effects

This grants the ability to choose one additional artifact when beginning a later Part.
The Magician

> *Only by deeply entering into the Many may we discover the One.*
>
>

> - Gallery Commentary
>
>

## Card Hint

In Part 3, help a wise Tailless complete its masterpiece.

## How to unlock

Requires the items: Heavy cube, Refining Stone/Antimony, and Bezoar.

Player required to defeat Tempest in order to access The Artist's hut location. Once accessible, visit the hut twice and choose to not do harm in both occasion. Player then required to give an Artifact as a 'gift' to show sign of friendship.

From there he will ask for 3 things. Each of the item given will spent a day. After giving all the required item, player must return one more time and give the Artist a Draak-kin burial to obtain this card.

## Effects

This grants you a tiny bonus to all four elements.

Add Fire mastery by 1 point.

Add Water master by 1 point.

Add Earth mastery by 1 point.

Add Air mastery by 1 point.
Soundtracks

## Soundtrack DLC content

1. Closest Night.mp3
2. Retrospection II.mp3
3. South Bend, Indiana 1989.mp3
4. Dayspring.mp3
5. Distant Memories.mp3
6. Lost chances.mp3
7. Spring Reverie.mp3
8. Sojourn.mp3
9. Winter.mp3
10. Chaccone.mp3
11. Into Eternity.mp3
12. From the Rising of the Sun.mp3
13. Goodbye for Now.mp3
14. Dreams of You.mp3
15. To the Sky.mp3
16. Contemplation.mp3
17. Echoes of the Past.mp3
18. Moving Forward.mp3
19. Golden Treasure Atmospheres 1.mp3
20. Golden Treasure Atmospheres 2.mp3
21. Golden Treasure Atmospheres 3.mp3
Tarot Card Overview

SPOILER! UNACCEPTABLE! OUT OF BALANCE! MY ORDER IS COMPROMISED!This page contain details that may reveal the game's lore! Please play the game first before proceeding.

## Part 2

The High PriestessThe MoonThe EmpressThe LoversThe HierophantTemperance
## Part 3

The OthersThe EmperorThe Hanged OneThe MagicianJusticeThe SunThe ChariotJudgementThe Wheel of FortuneThe StarThe Onesong
Draak-Kin

The Draak-Kin, commonly known by humans as 'dragons', are a species of animal which rose to become the most powerful beings on Earth prior to the dominion of humans.

"Draak" is the name given to the members of their species, while "Kin" is an honorific given to any being who can claim some kind of relation to the Great Empress, a dragon who achieved apotheosis and remade much of the natural world in Her own image. Possessing massive size, keen senses, and expansive consciousness, the Kin (which humans would call the great dinosaurs) reigned over the wild as the undisputed pinnacle of evolution for millions of years.

When the Great Empress was defeated and most large dinosaurs perished during the mass extinction brought about by the arrival of the Others, the Draak survived by sealing themselves away and entering a special long-term torpor. When they awoke, they found Earth inhabited by new species created by the Others to colonize Earth.

The tales of their struggles to survive the rise of humanity are chronicled in Golden Treasure: The Great Green and other entries of the Golden Treasure series of deep role-playing games.
Whisper

Whisper is the third and final rival Kin to challenge Spiritkeeper for control over the Spiritwood in Part 2 of Golden Treasure: The Great Green. Unlike the other two, Flare and Bloom, Whisper makes no announcement of its presence in Spiritkeeper's territory and wholly intended to claim its territory by surprise, rejecting traditions for its own advantage. It is impossibly stealthy, and difficult to track without certain Artifacts or elemental abilities. Notably, it is the only albino Draak to be seen in the story, and Spiritkeeper observes that among Draak-kin, this is a marked disadvantage to it. Due to its albinism, it is unknown which of the Kins it belongs to.

## Encounters

It is encountered only once in the game, during Part 2, shortly after Bloom's challenge. This encounter has a wealth of checks for Spiritkeeper to attempt, some of which may be missing from this list:

* A Water check, to camouflage and escape Whisper's sight.
* A Water check, to alter your scent and further evade Whisper's perception.
* An Earth Check. This is, notably, incredibly difficult to succeed, because the skill needed for this check is only granted at the eighth grade of Earth Mastery.
* There is a hidden option. If you allowed the Shriekers to stay in your lair during their encounter, you can call upon them to locate Whisper. This allows you to execute a sneak attack on Whisper, which can allow you to skip the battle completely.
* There is a hidden option. If you acquired and have researched the Lodestone, you can use it to locate Whisper.

If Spiritkeeper cannot pass any of the checks, it must unfortunately open itself up to an assault on the Mind, which incurs a huge damage penalty and makes the Dance of Destruction incredibly difficult to survive. It is highly recommended that

### In Battle

After succeeding any of Whisper's pre-altercation checks, the battle itself becomes considerably easier to face. Even if the checks have been failed, it is theoretically possible to succeed in this battle. Similarly to Flare and Bloom, Whisper telegraphs its attacks, even if it is in a fairly roundabout way. It attempts to purposely deceive and mislead the player into using an attack it will counter, but for this reason, the battle becomes easier.

* If it threatens to attack with Fire, it will actually attack with Air. Use a Fire attack.
* If it threatens to attack with Water, it will actually attack with Fire. Use a Water attack.
* If it threatens to attack with Air, it will actually attack with Water. Use an Air attack.

## Biography

Like the other two rival Kins, Whisper's background and personal history remain unclear, and it is never seen or alluded to again after its encounter is over. However, Spiritkeeper notes that because of its coloration, it is not considered among Draak-kin to be a viable choice to join in Creation with. Spiritkeeper's territory would have been its only chance at being able to have offspring with another Draak.
Darkspine

The Darkspine is an Artifact available in Part Three of Golden Treasure: The Great Green. It is obtained from the battle trial of the Many-Times-Burned, after completely Destroying each and every last opponent. Due to the method through which it is obtained, it can be difficult to acquire for the under-prepared player, and is obtained alongside the Pain-Killer Brace and the Nightjaw.

## Description

"This is a single one of the spines from great Many-Times-Burned's back. It is best not to imagine what this has survived.

This relic's indestructibility is such that simply owning it renders you immune to the higher forms of the element of Fire, including all flames and even the True Song of Destruction."

## Usage

The Darkspine is a passive item, granting immunity to Fire attacks as well as the True Song of Destruction. Its primary use is as a method of escaping the wrath of Many-Times-Burned during the Grand Moot, should you draw its ire by selecting a path that it does not approve of.
Shinestone Bauble

The Shinestone Bauble is a non-consumable Artifact available during the tutorial of Golden Treasure: The Great Green. It is obtained by succeeding an elemental check to taunt the Whiteblack at the very beginning of the game, whereupon it will drop it for you to take. It has no immediate uses until Part Two.

## Description

"While simple and lacking any special powers, this bauble reminds you of your very first success.

It provides a small bonus to all elemental masteries.

It is worth 10 shiny things."

## Uses

During Part Two, the Shinestone Bauble may be traded to the Miniscs instead of the original quantity of shiny things that they ask you for. If you do not have it, this is listed as a hidden option. This artifact has no other uses.
Barry Letts

**Barry Letts**(1925-2009) was the series' producer from *The Silurians*to *Robot*. He was also a writer and director.

## Stories

Letts wrote four stories, televised between 1971 and 1974.

 64
 69
 74

He directed the following stories:

* *The Enemy of the World*(1967-8)
* *Inferno*(1970) - with Douglas Camfield
* *Terror of the Autons*(1971)
* *Carnival of Monsters*(1973)
* *Planet of the Spiders*(1974)
* *The Android Invasion*(1975)
Temperance

> *The difference between those who rule their appetites and those who are ruled by their appetites is very great.*
>
>

> - Gallery Commentary
>
>

## Card Hint

In Part 2, allow no hunting ground to perish.

## How to unlock

This is actually a bit more complicated than you'd think. Don't over hunt any of the hunting grounds, and prevent the forest fire from happening. To do this, you need to reintroduce the Woodstriders to the forest. See The Empress for more info.

## Effects

This grants a green and fertile land to those who begin anew in Part 3.
Justice

> *When the disease runs deep, Destruction becomes the only absolution.*
>
>

> - Gallery Commentary
>
>

## Card Hint

In Part 3, reach the bottom of the fire-mountain.

## How to unlock

You need to have earned a reputation as a 'fierce survivor' in order to get the dream necessary to access this mountain.

If you start the game in part 3, it's much easier to get. Visit the place your dream reveals to you and defeat all the enemies there and you'll get the card.

But beware - the last enemy can be VERY difficult without sufficient fire and earth mastery, and if you lose against them you don't get a second chance.

## Effects

This grants a permanent bonus to Fire.

Add Fire mastery by 3 points.
Darktooth

SPOILER! UNACCEPTABLE! OUT OF BALANCE! MY ORDER IS COMPROMISED!This page contain details that may reveal the game's lore! Please play the game first before proceeding.

## Relationships

### Children

SpiritkeeperTwist

Darktooth is a large elder of the Sapphire Kin living in the Heartbone Valley, and is known to be a Paragon amongst the Draak. It is shown to be immensely knowledgeable and provides advice and information to Spiritkeeper in exchange for treasure throughout its life. During Part 2, Darktooth may allow Spiritkeeper's access to the Great Lesson.

## Biography

Little is known of Darktooth's life prior to the events of the game, with few (if any) other Draak-kin speaking of it, and its own negligence to share its life story with Spiritkeeper. However, it is known to have created both Spiritkeeper and Twist with the help of Emerald Flame.

It is implied that Darktooth has accomplished great feats, and it is shown to be knowledgeable about the world in a similar way to Fathom: it is both capable of telling Spiritkeeper the true worth and meaning of its treasures, as well as constructing a spaceship for its kin following the Grand Moot.

## Appearances

### Darktooth's Territory (Part One & Part Two)

In both Part One and Part Two, it is possible and even occasionally necessary to visit Darktooth in its territory in the Heartbone Valley. Darktooth will answer questions that Spiritkeeper poses to it for small sums of treasure, and will purchase its artifacts for study, so long as Spiritkeeper offers them. These events are, notably, among the few events that may be revisited endlessly.

### The Grand Moot & Ending

Darktooth is one of the three elders who contribute to discussion during the Grand Moot in Part Three, the other two being the Allmother and the Many-Times-Burned. Like the other two, it has its own perspective on the solution to the No-Tail problem, and their stated goal is to evacuate the planet, though many of the Moot attendees object, with Many-Times-Burned in particular believing that Darktooth's solution is cowardly, and not truly a solution or a way forward for the Kin. Spiritkeeper may side with Darktooth to unlock its respective ending, as well as receive the Wheel of Fortune tarot card.

Should the player wish to pursue Darktooth's ending, they must first fulfill one of an array of requirements, then if they are threatened with execution by the Many-Times-Burned, fulfill one of another, separate array of requirements. These conditions may be found here.

Once any and all requirements are met, Darktooth and its acolytes will begin work on a space capsule. It is a long and grueling process, but following the construction of the capsule, all involved Draak-kin are successfully evacuated to an entirely new, novel planet, to start anew in a planet they term "Newhome." Little is known about Newhome, but it is stated in the Gallery that it is "a world halfway across the galaxy, and the setting for the next Golden Treasure game."

## Gallery

* Meeting Darktooth for the first time.
* Darktooth in his cave.
* Darktooth in flight.
* Darktooth with the other elders. Darktooth is on the left.
1/4
United Kingdom in the Eurovision Song Contest

National selection events
 Appearances
 First appearance
 Best result
 Worst result

The **United Kingdom** has participated in the **Eurovision Song Contest** 62 times, with six victories and fifteen second place finishes they are the second most successful nation behind only Ireland. They first participated in the second contest in 1957. The UK has entered every year since 1959. The UK is the only country with Eurovision victories in five different decades. The United Kingdom is one of the "Big 5", along with France, Germany, Italy and Spain who are automatically allowed to participate in the final as they are the five biggest financial contributors to the European Broadcasting Union (EBU).

Up to and including 1998, the UK had only twice finished outside the top 10, in 1978 (11th) and 1987 (13th), with their seven winners being Sandie Shaw with the song "Puppet on a String" in 1967, Lulu with "Boom Bang-a-Bang" in 1969 (tied), Brotherhood of Man with "Save Your Kisses for Me" in 1976, Bucks Fizz with "Making Your Mind Up" in 1981, Katrina and the Waves with "Love, Shine a Light" in 1997 and James Harrison with "You're the Only One in 2017. In addition, the UK has finished as runner-up on a record 15 occasions; including Pearl Carr & Teddy Johnson (1959), Matt Monro (1964), Kathy Kirby (1965), Cliff Richard (1968), Mary Hopkin (1970), The New Seekers (1972), Scott Fitzgerald (1988), Michael Ball (1992), Sonia (1993) and Imaani (1998). Throughout the 21st century the United's Kingdom's success dwindled in the early years only reached the top ten four times since 2009.

The British public broadcaster, the BBC, broadcasts the event each year and organises the selection process for the entry. In all cases (prior to 2011), a televised national final has selected the British Eurovision entry, varying between both a selection of performer and song, or just a song selection with an internal selection for the artist being held. For most years, the public had been able to vote for the winner, using in the past postcard voting, where the viewers sent postcards with their vote to the BBC, but more recently televoting. In 2009 and 2010, a new national selection format was held to find the singer who would go on to sing the internally selected song at the contest. From 2011 to 2015, for the first time in UK's Eurovision history, the entry was selected internally by the BBC. This resulted in the national selection process being suspended; however, this returned in 2016.

The United Kingdom has finished last in three contests. Jemini's infamous 2003 "nul points" result was the first time that the country had come last in the contest, something that was then repeated in 2008 with Andy Abraham, who received 14 points and in 2010 with Josh Dubovie, who received 10 points.

## Contestants

Table key
 2
 3
List of Stories - Short Trips (Big Finish)

**Short Trips**(a continuation of the book series by the same name) is a series of audiobooks by Big Finish Productions.

## Subscriber Short Trips

The following stories were released exclusively to subscribers of the Monthly Adventures. Several were re-releases from Big Finish's Short Trips book series.

### 2010

 4
 5
 6

### 2011

 8
 9

### 2016

 29
 30
 31

### 2017

 33
 34
 35

### 2018

 37
 38
 39

### 2019

 41
 42
 43

## Short Trips Rarities

The following stories were originally subscriber short trips, re-released for general sale.
The Emperor

> *Blessed are those who guard and protect, for their blood shall not be shed in vain.*
>
>

> - Gallery Commentary
>
>

## Card Hint

In Part 3, defeat the master of the Empire of Reeds.

## How to unlock

During Part 3, Go to blue dragon sign at the lower part of the map and defeat Tempest. See event.

## Effects

This grants a permanent bonus to Earth.
Earth mastery increased by 3 point.

## Trivia

In this Tarot card, the dragon is shown to hold an ancient Egyptian hieroglyphic symbol of Ankh, which represent life. This may refers to Tempest's passion for his land and every life being that inhabited the Empire reeds.
The High Priestess

> *We are the Bridge between Worlds. We are the Pattern which grows from Chaos.*
>
>

> - Gallery Commentary
>
>

## The High Priestess

### How to unlock

To obtain this card, the player must speak with the Great Spirit of the Great Green.
 This is one of the least complicated tasks laid out in this Part, as to
 succeed in this you simply need a 4+ grade of Mastery in each Element.
Looming Clown

## Description

The Looming Clown is new for 2020 Morris Costumes Clown that was created by Seasonal Visions International (SVI). This prop appears to be a very large clown, around 8-12 ft on stilts looming over a doorway that says “Entrance” in a classic carnival style. The clown itself is very cartoonish in nature with his large 4 fingered hands and goofy facial expressions. This clown‘s torso contains a sort of spinning motion and has a moving mouth that resembles the traditional PAC mouth mechanism.

## Trivia

* There are two versions of this clown, a prototype without pupils, and the released models with pupils
* This was the 1st animatronic to be revealed on instagram for 2020.

## Gallery

Looming Clown's height compared to an average maleAlternate Looming Clown Stock PhotoHalloween Express Stock PhotoClose Up of Looming Clown's faceLooming Clown Prototype
Fathom

Fathom speaking to Spiritkeeper during Meteor Strike Event

>
> *O little Child-Kin,*
> *Know me: I am Fathom,*
> *Mate of the Great Blue*
> *And knower of its inner Ways*
> *From Turnings beyond thought.*
> *Your dry domain is blessed this Moon*
> *With a fallen Sky-Egg.*
> *My Truth-drowned Mind wishes to reach beyond blessed Earth,*
> *To know what lies Beyond.*
> *I have known the Lower Void, furthest depths of the Blue,*
> *And now I must know the Upper Void, the Above everlasting.*
> *Thus shall I receive from you this Fallen Star*
> *And the wealth and mysteries which lie within.*
>
> - Fathom to Spiritkeeper, Meteor Strike event
>
>
>
>

## Personality

Fathom is considered to be one of the seven paragons among the kin. Like Tempest, Fathom complies with tradition, choosing to barter with Spiritkeeper for the Fallen Star instead of seizing it by force, even though it could have done so easily. Additionally, similarly to Darktooth, Fathom is shown to be one of the more patient elders, hesitant to resort to violence as long as it is shown appropriate respect.

Little, if anything, is known about Fathom's life. It is known to be immensely knowledgeable, spending its life in pursuit of understanding of the world, but only because it opts to tell Spiritkeeper this on its own terms. No other dragons besides Darktooth are known to speak of Fathom, even in passing.

## Appearances

### Meteor Strike

During Part 2, Spiritkeeper can encounter Fathom at the Meteor Strike event, where it will barter with Spiritkeeper for the Fallen Star. From this encounter, Spiritkeeper can obtain the Living Labyrinth, the Giant Pearl, or wisdom of scalebound goodbeasts depending on the player's choices.

### The Grand Moot

During the Grand Moot, Fathom can be seen standing with the other elders, but it opted not to contribute to the discussion.
Pain-Killer Brace

The Pain-Killer Brace is an Artifact available during Part Three of Golden Treasure: The Great Green. It can only be obtained through the battle trial administered by Many-Times-Burned, by destroying Agony, the ungrateful Lumberer.

## Description

"This was created by Many-Times-Burned as a "gift" for the Lumberer Agony.

As the Great Elder intended, fixing this to one's Body will grant one incredible strength at the cost of constant pain.

It is worth perhaps 10 shiny things."

## Usage

Presumably, this item is a consumable that, similarly to the Bloodstone, may be used to increase one's masteries for the purposes of battle. Besides this, the item has no other uses.
Shakestick

### Cost to sell

100 shiny things to Darktooth (Undepleted)20 shiny things to Darktooth (Depleted)

200 shiny things to the Delvers (Undepleted)

40 shiny things to the Delvers (Depleted)

The Shakestick is an Artifact available in Part One of Golden Treasure: The Great Green. It is obtained by stealing it from the No-Tails during the Claypit Dig Site event. It is frequently useful at treasure events, where it may be used to dislodge gems from stone as a hidden option, but it can also be used during combat.

It was created by the Delvers, used by them for the same purposes as Spiritkeeper.

## Description

"This long forked tooth is made of shinestone, or something very like it. It is laced with copper-scented veins, and some parts move very slightly when pressed. Sometimes, it makes your teeth ache within your jaw when you touch it."

### Researched Description

"In fact, this powerful item was created by the Delvers. It uses their unique magic, which somehow uses sound, to literally shake apart solid objects, allowing them to separate valuable resources from the surrounding rock. It can also be used as a makeshift weapon when pointed at one's foe and activated, perhaps even able to affect Subtle Beings. Be aware that it has only a certain amount of Essence (of a sort) left within it, and when depleted, will become useless.

It is worth 100 pieces of Treasure to most other sentient beings if undepleted and 20 if depleted. To the Delvers, it is worth double that."

## Usage

The Shakestick is useful at a number of events across Part One and Part Two, typically serving as an alternative to an elemental check, or simply as a way to maximize the gain of Shiny Things.
Grand Moot

The term Grand Moot is used by the Draak-Kin to refer to a meeting of every possible adult member of their species. While any planned gathering of more than two adult Draak-Kin can be called a Moot, Grand Moots have been called only three times in Earth's history.

The first Grand Moot was called by the Great Empress to announce her everlasting rulership of the planet. This was received with great joy by all who survived the event.

The second Grand Moot was also called by the Great Empress. During the Moot, the Empress took on the Aspect of Ruin and became the Ruiner, created the Crystal and Onyx Clans, and turned the mission of the Draak-Kin from mere survival and evolution to the complete eradication of the Others.

The third Grand Moot was called by unanimous decision of the free elders of the Draak-Kin in response to the threat posed by humanity to the survival of their species and Earth as they knew it. Its events are chronicled in Golden Treasure: The Great Green.
The Moon

> *Only with many Voices can one discover true Harmony.*
>
>

> - Gallery Commentary
>
>

## How to unlock

To obtain this card, the player must forge an alliance with the Clansingers living in the Spiritwood.

This process requires that 3 encounters be completed, that the player has a sufficient (4+) reputation with the Claw-of-Spirits Clan, and that the player have Clansinger mastery at least 50%(10/20 points).

After having obtain its per-requisite. The Clansinger will summoned the player after third encounter. Answer that you've grown to love the Clansingers, and that you want to be their chief. A fight will ensue between you and one of the current chiefs; you have to option of also fighting the second leader, although it's not necessary.

After beating the chief, they will accept you as the chief and you will obtain this card. Additionally, player will also gained the Clansinger as an allies. Which is helpful for future specific encounter.

## Effects

This grants a substantial bonus to air.

###
Didi Duck

**Didi** (auch **Diddi** oder **Till**, brasil. *Biquinho*, engl. *Dugan*) **Duck** ist der Neffe von Dussel Duck. Er wurde vom brasilianischen Zeichner Luiz Podavin erfunden und kommt auch hauptsächlich in brasilianischen Disney-Comics vor. In der Originalkolorierung hat er eine gelbe Hautfarbe, wie ein echtes Küken also. In den Veröffentlichungen im LTB jedoch ist er wie alle anderen Enten weiß. Er ist vier bis sieben Jahre alt.

Didi ist frech und aufmüpfig und heckt ständig Streiche aus. Mitunter bringt er sogar seinen Onkel zur Verzweiflung, der zwar selbst anderen auf den Geist geht, mit anderen Plagegeistern aber nicht klarkommt.

Zu seinen besten Freunden gehören sein Leo, Cynthia und sein Großcousin Fränzchen.
Strength

> The truly Strong are victorious even in defeat.
>
>

> - Gallery Commentary
>
>

## How to unlock

There is an encounter with a Lumberkin who will tell you that it wishes to end its life in combat with a mighty Draak. Abiding its wishes and defeating it in battle will grant the card.

## Effects

This grants a bonus to Fire and Earth enlightenment.
Part One Event

SPOILER! UNACCEPTABLE! OUT OF BALANCE! MY ORDER IS COMPROMISED!This page contain details that may reveal the game's lore! Please play the game first before proceeding.

## Events

### Your Lair zone

> Treetails, Pricklebacks and even the occasional Darksweet can be found in this forest where you have made your first home. You will return here when Sun dies to rest, and your first adventures begin from this
>
>

### North Bank zone

> Following the coldward bank of the running water, you pass through lush meadows and tall, green grasses brimming with Tiny Beings. Where the two rivers become one, a deep pool calls for further exploration. you have heard of swimming but have not yet tried it. Perhaps it is time.
>
>

Fireflies

Water Spirit

Riverstream Treasure

### Between River Middle Zone

> Travelling riseward from the conflux reveals steep slopes and high hills. Rugged terrain such as this is not easy on the legs, but Treasure is Mountain's hatchling is a common saying among the Draak-kin. Might the rocky outcroppings hide precious shinestone, or perhaps something even more valuable?
>
>

Valhalla Lumberkin

Treasure

Delver Labyrinth

### North Lake Zone

> Roaming further along the coldward bank of this part of the river brings you to a small lake. Charitable Waterâ€™s call brings many goodbeasts to this area, making it an excellent hunting ground for certain types of prey, but there may be other lessons here for a young Draak with an open Mind.
>
>

Woodstrider Encounter

Sophisticated Herons

Marsh hunting zone

### The Great Green Entrance Zone

> You have reached the end of one of the two river-forks which give Heartbone Valley its name. Somewhere in this area lies the entrance to the deep forest, the Great Green, to which you must escape before the No-Tails find you. Do not tempt fate, but do not be too eager to leave; once you do, you may not return, and the opportunities for new knowledge and Treasure are many, both here and elsewhere in the Valley.
>
>

Clansinger

Brightling Dance

Weaver

The Great Green Entrance

### Southbound Bank zone

> Following the warmward bank of one of the river-forks, the oily, smoky smell of the Tailless is carried on the wind. You are drawing near to one of their Hives. It is a dangerous land, but a bold Draak might learn something of their mysterious ways or steal food or even Treasure from them.
>
>

No-Tail children

Claypit dig site

Surefoot slaves

### Southbound Tailless Hive zone

> Here lies the heart of the Tailless' claim within great Darktooth's territory. In these lands, the great diversity of the wild is outlawed; in fields of over-sharp geometry, only one kind of Plant grows at a time, the stench of the No-Tail Hive soaks the air, and most goodbeasts stay far away in fear of their lives. Neither the Tailless nor their slave-beasts will welcome you, and only the most bold (or reckless) of the Kin would look for knowledge or wealth here. Do you dare...?
>
>

Cat conclave (No-Tail house)

Suncaller lairs

No-Tail Hive
List of Stories - The Companion Chronicles (Big Finish)

**The Companion Chronicles**is a series of audiobooks by Big Finish.

## Specials (2011)

 *The Mists of Time* | Jonathan Morris
 *Freakshow* | Mark Morris

*The Three Companions*was originally released alongside the Monthly Adventures from April 2009 to February 2010.

## DWM Exclusives

The following stories were released exclusively to Doctor Who Magazine readers.

 *Freakshow* | Mark Morris
 *The Revenants* | Ian Potter
Many-Times-Burned

Many-Times-burned as seen in a dream.

Many-Times-Burned is an elder member of the [?] Kin. It is considered a Paragon among its own species, and is both said and shown to be immensely powerful. It is capable of Enkindling other goodbeasts, and uses one such goodbeast, a Baretail named Never-Ever, as an envoy to communicate with Spiritkeeper.

Spiritkeeper may visit Many-Times-Burned in Part 3, where it is pitted against various beings that Many-Times-Burned has Enkindled to prove its worth.

Pending Information.

## Many-Times-Burned's Biography

Many disparate legends and tales are told about Many-Times-Burned, but the specifics of its personal history are uncertain. It lives in the burning center of a volcano on an island warmwards and setwards of the Great Green, where it lies forever smoldering at the bottom. Despite its Body being charred, its Essence and Mind are active and very much alive, suggesting more about its immense power.

## Many-Times-Burned's Abilities

It is shown to be capable of Enkindling other beings, even making them strong enough to challenge other Kin. It is able to singing a True Song of Destruction and visit the dreams of other Draak . Further information pending.
Hierophant

Hierophant (not to be confused with the tarot card of the same name) is the title of the second entry in the Golden Treasure series of deep role-playing games. It explores the history and consequences of the exodus of the Draak-Kin from Earth to a new world.

The player takes on the role of a Hierophant, a mighty being tasked with guidance of an entire sentient species. As Hierophant, the player is both a god and a captive.

While Golden Treasure was created to provide humans with a new experience of what it means to be alive, free from the confines of humanity, Hierophant is designed to provide a fresh perspective on leadership, completely outside the realm of human influence. While Golden Treasure explores what it means to exist, Hierophant explores what it means to be truly great.

Its release date is currently unknown.
Silver Rod

The Silver Rod is an Artifact available in Part Two of Golden Treasure: The Great Green, but it only becomes useful in Part Three. It can only be obtained following the completion of the Great Lesson. Additionally, it can only be made useful if the player owns or has used the Crystal Fang at any point in the run. It is Darktooth's counterpart to the Onyx Rod, received from Vantage.

## Description

"This silvery rod was granted to you by Darktooth the Wise. It was given without payment in exchange, which is counter to Tradition... unless, of course, the giving of it somehow benefits the giver."

### Researched Description

"This seems to be some kind of key, meant to unlock something. The shinestone of which it is made is actually not silver, but some kind of strange amalgamation of various shinestones. It is well-nigh indestructible.

It is worth perhaps 25 shiny things in trade, though if you knew what it unlocked, it might be worth more."

### Awakened Description

"The Silver Rod is now awake, and babbling circuloid luminosities.

Incredible as it may seem, the patterns are instructions for reaching other Earths and Suns impossibly far away. One would have to conquer the Void Itself to make use of it, but to such a one the worth may be incalculable.

To others, it is worth 45 shiny things in trade for the novel way it weaves light."

## Usage

The Silver Rod has no uses besides sale until Part Three. If the Crystal Fang is used at any point, Spiritkeeper gains the ability to go to a new location, where both the Silver Rod and Onyx Rod may be awakened and have their effects unlocked.

Unlike the Onyx Rod, the Silver Rod is only useful to access Darktooth's ending during the Grand Moot, and is only useful at all if it is awakened. Notably, for giving Darktooth the Awakened Silver Rod, it will save your life if Many-Times-Burned attempts to execute you.
Riverstream Treasure

SPOILER! UNACCEPTABLE! OUT OF BALANCE! MY ORDER IS COMPROMISED!This page contain details that may reveal the game's lore! Please play the game first before proceeding.

## Event

### Starting event

This shallow section of one of the two streams which divide Heartbone Valley into its namesake shape is full of Stones which have been smoothed and polished over many Turnings by Water's tender affections.
Most are too dull and common to be of any real interest, but a very few of them are quite beautiful.

You could spend a Sun or three here searching for worthy baubles to add to your trove. You will, of course, find fewer and fewer with each new search, as the high-quality stones grow harder and harder to find.

Will you spend this Sun searching for rare stones among their thousand thousand common brethren?

#### Option

Yes (First Mine, Second Mine, Third Mine)

No

### First Mine

The task threatens to become tedious, but the occasional rare discovery paired with Water's trickling song keeps you interested long enough to find 7 stones worthy of becoming part of your collection.
Perhaps you might return another Sun for more, though the bounty will probably be reduced.

(End Event)

### Second Mine

Finding rare and valuable stones is more difficult this time, and you find only four worthy candidates, though you do manage to make a snack of a slow-moving Waterbound swimmer as well.

(End Event)

#### Rewards

Add 4 shinies into trove.

Add 6 Energy.

### Third Mine

You find only one stone truly worthy this time, and are quite certain that this place holds nothing else of import to a Draak-Kin. /cIf you searched here for an entire Moon, which is more Suns than you have claws, you might perhaps find one or two more baubles, but the Tailless will come for you long before then. Shifting to another activity would be wise

(End Event)
Gold Choker

The Gold Choker is an Artifact available in Part Three of Golden Treasure: The Great Green. It is Tailless in origin, obtainable from the No-Tail War event in Warden's former territory. So long as it is in your possession, your elemental masteries will be slightly boosted.

## Description

"This was fastened to the neck of a Tailless Elder, presumably to make breathing more challenging. It seems to depict a rather flexible Kin of some kind.

This is a classic Treasure: rare and beautiful both. Though it has no special powers, keeping it in your Lair boosts your confidence.

It is worth no less than 60 shiny things in trade."

## Usage

The Gold Choker is not consumable, and is not used to pass checks at any point in the game. Its only conferred benefit is an increase to the elemental masteries as long as it is in your Trove.
Judgement

> *Triumph and tragedy are not strangers, but the closest of lovers.*
>
>

> - Gallery Commentary
>
>

## Card Hint

End your story by purging a poisonous race from the Body of Earth.

## How to unlock

Finished game by siding with Many-Times-Burned.

## Effects

This grants an advantage over the No-Tails in combat, and may affect something in the future...
Flare

Flare is a rival Kin that challenges Spiritkeeper for control of the Spiritwood during Part 2 of Golden Treasure: The Great Green. It is shown to be brazen, aggressive, and arrogant during its issued challenge, but it has an apparent respect for Draak-kin traditions. Little is known of Flare's personal life or history, but according to Spiritkeeper's assessment of it, it appears to have been nomadic and bereft of territory for a very long time.

## Encounters

It is encountered only once in the game, approximately halfway into Part 2, whereupon it challenges Spiritkeeper for its territory. Spiritkeeper has several possible Mastery checks it may make after it reveals itself:

* A Fire check, to scare Flare away [information pending]
* A Water check, to gauge Flare's abilities [information pending]
* An Air check, to sing a battle song that threatens Flare into being an easier fight [information pending]
* An Earth check, to challenge Flare to a riddle contest [information pending]

These checks may be used to make the battle with Flare easier, or even bypass it entirely.

### In Battle

Flare is not, altogether, a particularly difficult opponent if you are familiar with its methods. Though its Fire mastery is quite high, the rest of its elemental capabilities are unremarkable, making Pacify a valid strategy for the cautious battler. Like the other two rivals, Bloom and Whisper, Flare telegraphs its attacks in battle, like so:

* If it is standing upright with an open mouth and spread wings, it will use a Fire attack. Counter with a Water move, or use Pacify.
* If it is leaning forward, it will use an Air attack. Counter with a Fire attack, such as Power Strike.
* If it is shielding itself with its wings, it will use an Earth attack. Any element is generally effective in this case, but it is recommended to use an element in which you have a higher Mastery than Flare does in Earth.

## Biography

Flare's personal life and history are unknown to the player, but upon encountering it, Spiritkeeper notes to itself that it appears to have been homeless for a long period of time before coming to issue its challenge.

During Part 3, if Spiritkeeper aggrandizes the No-Tails, one of the traps laid for it uses Flare's scent as a bait to lead Spiritkeeper into a hole. If Spiritkeeper has sufficient Water mastery, it can get a closer look at the situation, whereupon it realizes that it is a trap, and Flare is not actually present here: given what it knows about Flare, it knows that it would not have had the guile or cowardice to hide in such a hole, given its brash and small-minded nature. Given that it is uncertain what happened to Flare following its defeat, it may be inferred that Flare has been slain by the No-Tails.
Obstinate Stone

## Description

This is a large stone, slightly bigger than one of your paws, which the Water spirit in the Heartbone River Valley gave you. It called it "obstinate", but as usual for a spirit, its precise meaning was unclear. It allows light to pass through it, sometimes converting it into color at certain angles.

## Where to find

Obtain from Water spirit by answering all its riddles correctly. See water spirit event for more detail.

## Research Description

Apparently, this is a special kind of stone called a "diamond". It is exceptionally hard and difficult to destroy. Even the sharpest metals cannot scratch it. It is highly prized by the Others, for some reason.

It is worth 50 shiny things in trade.

## Usage

Use in Delver Labyrinth to get to the salamanders, no elemental checks.