Cabalist Spells

## 0-Level Cabalist Spells (Knacks)

**Fling**: Launch a lightweight object.

**Snuff**: Extinguish non-magical light sources.

## 1st-Level Cabalist Spells

**Empowering Duality**: Gain +1 to +3 morale bonus to checks depending on current binding.

**Eyes of Eventide**: Subject gains low-light vision, bonus on saves that would hinder vision.

**Hidden Illumination**: Invisible field enhances low-light vision and darkvision.

**Summon Horror I**: Summons horrific creature to fight for you.

## 2nd-Level Cabalist Spells

**Afraid of the Dark**: Subjects become terrified of darkness.

**Dark Confinement**: Subjects are unable to leave dimly lit areas.

**Eyes of Eventide, Communal**: As *eyes of eventide*, but you may divide the duration among creatures touched.

**Impaling Shade**: Creature’s shadow turns into deadly spike, restricting and sickening it.

**Phantasmal Foe**: Subject believes it is always flanked by illusory opponent.

**Summon Horror II**: Summons horrific creature to fight for you.

**Symbol of DarknessM**: Triggered rune creates darkness, causes fatigue.

**Withering Duality**: Creature takes 1d6/2 levels, suffers effects depending on current binding.

## 3rd-Level Cabalist Spells

**Chain GangF**: Chains shackle creatures together.

**Sensory Deprivation**: Creature has its extraordinary senses negated.

**Shared Technique**: Share a single feat between yourself and target creature.

**Summon Horror III**: Summons horrific creature to fight for you.

**Vital Duality**: Cleanse conditions and restore ability damage depending on current binding.

## 4th-Level Cabalist Spells

**Aberrant Anatomy I**: Take the form and some abilities of a Small or Medium aberration.

**Black Bomb**: Shadow becomes a magical trap.

**Expansive Duality**: Deal 1d6/2 levels, pull or push foes depending on current binding.

**Hand of the Abyss**: Transform your arm into a mass of writhing darkness.

**Shared Technique, Communal**: As *shared technique*, but you may divide the duration among creatures touched.

**Summon Horror IV**: Summons horrific creature to fight for you.

**Symbol of BlindingM**: Triggered rune permanently blinds creatures.

## 5th-Level Cabalist Spells

**Aberrant Anatomy II**: Take the form and some abilities of a Tiny or Large aberration.

**Curse of the LightlessF**: Target no longer casts a shadow, becomes vulnerable to light like a vampire.

**Deathwings**: Shadowy wings can be used to attack or create burst of negative energy.

**Embrace The Deep**: Gain numerous benefits while submerged in water.

**Summon Horror V**: Summons horrific creature to fight for you.

**Unfathomable Duality**: Roll twice on certain rolls, using better or worse result depending on binding.

**Void Field**: Pitch-black field negates all sensory input.

**Void Prison**: Trap creature in prison of nothingness, violently exploding if they try to leave.

## 6th-Level Cabalist Spells

**Aberrant Anatomy III**: Take the form and some abilities of a Huge aberration.

**Banish Light**: Creates total darkness within 30 ft., negates light and fire magic.

**Banish Shadows**: Creates brilliant light within 30 ft., negates darkness and shadow magic.

**Corrupting Duality**: Deal ability damage based on your current binding.

**Phantasmal Polymorph**: Subject believes it has been transformed into something else.

**Sensory Deprivation, Greater**: As *sensory deprivation*, but also negates magical and supernatural senses.

**Summon Horror VI**: Summons horrific creature to fight for you.