Wheel

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**Car Wheel, Offroad Wheel**

*What does this mean?*
A **Wheel** is a rotating part used as normal vehicle wheels with integrated tires. It has multiple properties similar to the Electric Motor.

## Properties

A wheel has multiple properties consisting of **Reversed, Size, Width, Turning Angle, Torque, Gear Ratio, Brake Torque, Forward Traction, Sideways Traction, Suspension, Suspension Strength, Damper, Sound Volume, Turn Input, RPM Input, and Part Style.** Note that some may not appear without certain settings.

The **Reversed** toggle decides if a wheel rotates in reversed (disabled) or forward (default).

The **Size** slider determines the general size of the wheel from 25 ~ 400%. It can change the torque, speeds, mass, and price.

The **Width** slider determines the width of the wheel, but does not alter any wheel stats except for mass and price.

The **Turning Angle** slider determines how far the wheel can turn at full turn input in degrees (0 ~ 30).

The **Torque** slider determines the maximum torque (spinning force) of the wheel, which can dictate power usage. It is influenced by the **Wheel** and **Gear Ratio** properties.

The **Gear Ratio** slider determines the relationship between torque and max speed. Lower values trade torque for speed, and vice versa. It doesn't appear is Torque is set to 0.

The **Brake Torque** slider determines the force of the brakes. Note that higher values may decrease vehicle stability.

The **Forward Traction** and **Sideways Traction** sliders determine the tire's traction when going forwards and sideways, respectively.

The **Suspension** selector determines if the wheel has built-in suspension.

The **Suspension Strength** and **Damper** sliders determine the strengths of the suspension spring and damper, respectively. These two sliders only appear if **Suspension** is enabled.

The **Sound Volume** slider determines the sound output of the wheel when running.

The **Turn Input** selector allows selection of multiple inputs (one selected) for the turning of the wheels. This setting only appears if Turning Angle is not 0. The **RPM Input** selector can select which input to use for wheel torque, only appearing if Torque is not set to 0.

## Performance

Many performance stats are similar to those for the Landing Gear, considering that they both involve motors (optional) or free spin. They consist of **Top Speed, Max RPM, Power Consumption, Concrete Friction, and Offroad Friction.**

The **Top Speed** stat indicates the maximum velocity the wheels can spin at, consistent with the **Max RPM** indicator, which indicates the maximum RPM the wheel can spin at.

The **Power Consumption** stat indicates how much power the wheel uses (if equipped with motors) at 100% throttle and power.

The **Concrete Friction** stat indicates how much friction the wheel produces on pavement and structures. The **Offroad Friction** stat indicates the friction produced anywhere else. These stats can be used to determine traction, but are not affected by any Traction sliders. They are affected by the **Tire** selector in Part Style.

## Example Parts

There are two example parts customized for different purposes, and are intercustomizale.

### Car Wheel

The Car Wheel is customized for smaller vehicles intended for pavement travel.

### Offroad Wheel

The Offroad Wheel is customized for vehicles meant to mostly travel offroad (off concrete).