Acharya

**Parent Class:** Rajah

*Possessing of divine power cements the rule of the acharya. Chosen by god or empowered by their own beliefs, the acharya channels the powers of the divine through their entitled allies to assist them in following the acharya’s vision and rule.*

### **Spell Casting**

The acharya casts divine spells and orisons as a warpriest (additional warpriest spells can be found here) of their rajah level, using Wisdom as their casting ability score. They also gain the warpriest’s ability to spontaneously cast *cure* or *inflict* spells. Any rajah class feature or ability that references their initiation modifier or their Charisma, instead uses their casting ability score.

*This replaces the rajah’s maneuvers, maneuvers readied, and stances known class features.*

### **Aura**

An acharya of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil).

### **Divine Vassalage (Su)**

The acharya can cast spells gained through this archetype through any ally that they have shaped a veil with the Title descriptor onto. The acharya uses special rules, listed below, when casting spells through this class feature. The acharya may only use these abilities on entitled allies within Close range.

When casting a spell gained through this archetype, the acharya may use that ally’s space as if it were their own, determining range, line of sight, and line of effect from that ally’s space. The acharya must still be able to perceive their target from their own space, unless the spell only targets the entitled ally or is centered on the entitled ally.

For spells that require the acharya to touch a creature or make a touch attack, the acharya uses their own attributes. If they cast a touch spell that grants multiple charges, such as chill touch, on following rounds they can spend a standard action to make a touch attack using one of those charges through their entitled ally.

If the acharya casts a spell gained through this archetype that has a range of personal, they can choose whether to have the spell affect themselves or one of their entitled allies.

*This modifies the rajah’s vassalage class feature.*

### **Acharya’s Crossroads (Su)**

With their divine symbol held on high, the acharya guides their allies to victory. At 1st level, they choose one of the following symbols, granting them unique benefits when casting their divine spells. Once this choice is made, it cannot be changed.

* *Symbol of the Sky Sovereign:* The acharya’s symbol radiates the piercing blue light of the clear sky when they call upon their divine power. When making an attack with a spell cast through their divine vassalage class feature, the acharya may use their casting modifier in place of their Strength or Dexterity modifiers on their attack rolls. Any time the acharya successfully hits a target when making an attack with a spell cast through their divine vassalage class feature, or when a creature fails a saving throw against a spell cast through their divine vassalage class feature, allies within Close range of the acharya gain a +1 sacred (or profane, if the acharya is of evil alignment or worships an evil deity) bonus to attack rolls and a sacred (or profane) bonus to damage rolls against the affected creature equal to the acharya’s casting modifier until the end of the acharya’s next turn. This bonus to attack rolls increases by an additional +1 at 6th, 11th, and 16th level.
* *Symbol of the Sun King:* The acharya’s holy symbol glows with the burning fury of the noonday sun when they call upon their divine power. When casting spells gained through this archetype, the acharya flares with the pure flames of the noonday sun. Enemies within 10 feet of the spell’s casting location (either the acharya’s space, or the space of the entitled ally if cast through their divine vassalage) must succeed at a Reflex save or take 1d6 points of damage per odd-numbered class level. The DC of this saving throw is equal to 10 + 1/2 the acharya’s class level + their casting modifier. This damage comes from an akashic pulse of power, and as such is not reduced by damage reduction, hardness, resistances, or immunities.
* *Symbol of the Moon Queen:* The acharya’s holy symbol glows with the soothing light of the full moon when they call upon their divine power. Whenever the acharya casts a spell gained through this archetype above 0th level, the acharya and each of their allies within Close range are healed for 1d6 points of damage per level of the spell. This healing comes from an akashic pulse of power, and thus heals all types of creatures.

*This ability modifies the rajah’s crossroads class feature.*

### **Divine Mandate (Su)**

When the acharya uses their royal mandate ability, instead of swapping a single readied maneuver, the acharya grants the target of his royal mandate a number of temporary hit points equal to the acharya’s class level plus their casting modifier. These temporary hit points last until the beginning of the acharya’s next turn, and do not stack with themselves.

*This modifies the rajah’s royal mandate class feature.*

### **Akashic Fervor**

At 2nd level, the acharya can draw upon the powers of their faith and their spirit to heal wounds, harm their foes, and bolster themselves and their allies. This ability can be used a number of times per day equal to ½ the acharya’s class level + their casting modifier. The acharya can use this ability through their divine vassalage.

By expending one use of this ability, a good-aligned acharya (or one who worships a good deity) can touch a creature to heal it of 1d6 points of damage, plus an additional 1d6 points of damage for every 3 rajah levels they possess above 2nd (to a maximum of 7d6 at 20th level). Using this ability is a standard action, or a swift action when the acharya uses it to heal themselves or one of their entitled allies. Alternatively, the acharya can use this ability to harm an undead creature, dealing the same amount of damage they would otherwise heal with a melee touch attack. Using akashic fervor in this way is a standard action. This ability derives its healing and damage from positive energy.

An evil acharya (or one who worships an evil deity) can use this ability to instead deal damage to living creatures with a melee touch attack and heal undead creatures with a touch (a swift action if using negative energy to heal themselves or an entitled ally). This ability derives its healing and damage from negative energy.

A neutral acharya who worships a neutral deity (or one who is not devoted to a particular deity) uses this ability as a good warpriest if they chose to spontaneously cast cure spells or as an evil warpriest if they chose to spontaneously cast inflict spells.

As a swift action, the acharya can expend one use of this ability to cast any one spell gained through this archetype they have prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the acharya or one their entitled allies within Close range, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The acharya does not need to have a free hand to cast a spell in this way.

### **Divinity**

At 10th level, the divine powers the acharya channels infuse them with a spark of divinity, fortifying their mind and their spirit. They gain immunity to fear effects, and the essence capacity of all of their veils and class feature essence receptacles increases by one (This does not affect akashic items, or other non-listed receptacles).

The acharya may invest essence in this ability, granting them a sacred bonus (or profane) to their AC equal to the essence invested, and increasing the healing and damage dealt by their spells, spell-like abilities, and class features that utilize positive or negative energy by 2 per point of essence invested.

*This replaces the rajah’s regality class feature.*