The Vuil'Raith Cabal

Faction Sheet

Lore

## Faction Abilities

* **DEVOUR** - Capture your opponent's non-structure units that are destroyed during combat.
* **AMALGAMATION** - When you produce a unit, you may return 1 captured unit of that type to produce that unit without spending resources.
* **RIFTMELD** - When you research a unit upgrade technology, you may return 1 captured unit of that type to ignore all of the technology's prerequisites.

See Capture for more information on the mechanic.

## Faction Promissory Note

**Crucible**

> After you activate a system:
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> Your ships do not roll for gravity rifts during this movement; apply an additional +1 to the move values of your ships that would move out of or through a gravity rift instead.
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> Then, return this card to the Vuil'raith player.
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## Faction Technologies

 **Vortex**

> ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements
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> Prerequisites:
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## Faction Specific Units

Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
 Dimensional Tear II
Place a dimensional tear token beneath this unit as a reminder
Up to 12 fighters in this system do not count against your ships' capacity.

Note: If a space dock that has a dimensional tear token under it is destroyed, the dimensional tear token is immediately removed from the board.

## Flagship

Bombardment 5
Capture all other non-structure units that are destroyed in this system, including your own.

## Leaders

 **Commander** |  | That Which Molds Flesh
 **Hero** |  | It Feeds on Carrion

ACTION: Each other player rolls a die for each of their non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

## FAQ

Q: Can Vortex be used on a ship if a player doesn't have any of those ships in their reinforcements?

A: No, since they cannot fully resolve Vortex.

Q: Are systems that contain Vuil’raith Cabal’s Dimensional Tears anomalies?

A: Yes, any game effect that references an anomaly includes systems containing Dimensional Tears.

Q: Can the Vuil’raith Cabal use their agent on someone who has their Trade Agreement used to take their commodities?

A: Yes, the commodities would not be there but the agent could still be used to capture a ship up to the player’s commodity value.

Q: Does the Cabal Flagship capture other units that are destroyed in the same timing window in which it is destroyed?

A: Yes.

Q: What happens to captured units when the owner is eliminated?

A: Captured units remain on the sheet of the player that captured them. If they would ever be returned to the eliminated player, they are returned to the game box instead

Q: Can a ship benefit from the Vuil'raith Cabal promissory note, The Crucible, if it would not be able to reach a gravity rift on the way to the active system without it?

A: Yes, once a system has been activated and The Crucible has been played, the bonus would apply to all ships that can make it to the active system, including the bonuses from the promissory and the rift they are passing through.

Q: Does Cabal Agent count as "converting your own commodities," or is the Cabal player converting them for the purpose of Pillage?

A: No, whenever commodities are converted to a player’s own trade good area, they are not considered gained.