recursal/Fanatic-Fandom huggingface dataset:
Drek'Thar

## Introduction

   Drek'Thar is an elite unit for Pink or Thrall's Horde. Drek'Thar starts out as a revivable unit from Orgrimmar. Drek'thar has 2 sets of abilities which will alter depending upon if he is a hero or elite unit. As an elite unit, Drek'thar has the abilities Bloodlust, Brilliance Aura, and chain lightning before he becomes a hero. The only way for Drek'Thar to become a complete hero is for him to be brought to the circle of power (NOT the player's control point in hyjal) right in front of the World Tree or Nordrassil.After being placed in the circle of power, Drek'Thar becomes a hero. Drek'Thar reaches the current level of your most powerful hero and gains a new set of abilities. These abilities include Chain Lightning (Hero), Healing ward, Healing Wave, and Earthquake.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: ?
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: ?
* **Movement Speed**: ?

## General Information

* **Faction**:
* **Created in**:
* **Requires**:
* **Gold cost**:
* **Wood cost**:

## Upgrades

* **Upgrade1** - Effect
* **Upgrade2** - Effect
* **Mastery** (if any) - Effect

## Abilities

### Skill1

 **Upgrade Required**:

Description of the skill, as stated ingame, preferibly. Notice that the above is a 2column, 1 row table, containing ANOTHER 3 rows, 1 column table on the right cell, and an empty cell on the right, for an image; I included an image as an example here, 'cause i'm afraid people won't notice the trick :P

 ?

**Notes:**

* ?

### Skill2

 **Upgrade Required**:

Description of the skill, as stated ingame, preferibly.

 ?

**Notes:**

* ?
Moundkin

# MOUNDKIND

Moundkin are the color capsule shaped objects often seen in dense forest areas. Their origin is unknown but we do know theyre a form a fungi. They can grow up to 200 meters (or 1000 bananas). As the Moundkin grow, their colors start to fade and wither away. But this is not the end of the Moundkid, eventually the Elder Moundkin will begin to spread it spores through the atmosphere and thats why we have Moundkin on almost all the moons surrounding Jupiter as their spores violently orbit the Jupiter's system. The process of decay is all not all loss though - after an Elder has withered completely, what is left in the Moundkin is a single glowing pearl - a pearl considered more priceless than life itself as the Moundkin are responsible for beginning and spreading life in the Jupiter system. Over countless lifetimes, the Moundkin have provided Jupiter's moons with life all of sorts and continue to do this day.

However, the pearl inside holds incredible value and thus sought out rapidly. This means much of the spores are lost and cannot thrive in its in environment. These pearls are then used to power factories and industrial complexes by the Federation of Kin led by Officer Luesier.
Arthas Menethil (Death Knight)

*"Nothing shall prevent me from having my revenge, old friend. Not even you."*
-- Arthas Menethil

## Introduction

*For information on Arthas as the Lich King, ruler of the Scourge, see Arthas Menethil.*
*For information on Arthas as the Prince of Lordaeron and Paladin, see Arthas Menethil.*
Prince **Arthas Menethil** was the son of King Terenas Menethil II of Lordaeron. He was raised by his mother, Lianne, along with his older sister Calia. He was knighted into the Order of the Silver Hand, of which his mentor Uther the Lightbringer was a founding member, around the time the Undead Scourge started to appear in Lordaeron.

Following the Culling of Stratholme, he travelled to the frozen continent of Northrend to find the one responsible. While doing so, he found the blade Frostmourne, which he used to end the Dreadlord Mal'Ganis. The blade took his soul, and the Lich King Ner'zhul spoke to him through it, slowly turning him into a Death Knight, a champion of the Scourge. He returned to Lordaeron, murdered his own father, and named himself "King of Lordaeron".

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: ?
* **Movement Speed**: ?

## Abilities

### Skill1

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Kargath Bladefist

## Introduction

Kargath Bladefist is the Warchief of the Fel Horde and Chieftain of the Shattered Hand Clan. He earned the sobriquet "Bladefist" after he cut off his own hand, replacing it with a deadly scythe. Thereafter, he quickly rose to the station of Chieftain of the Shattered Hand.

## Combat Statistics

* **Base Damage**: 31 - 53
* **Attack Type**: Hero
* **Attack Range**: Melee
* **Base Armor**: 8
* **Armor Type**: Hero
* **Movement Speed**: Average

## Abilities

### Bladefist's Howl

 **Lv. Required**: None

Kargath lets lose a ferocious howl increasing his allies damage and health regeneration.

**Notes:**

* Another roar of any type can replace this ability.

### Dark Grip

 **Lv. Required**: None

Dark magic wraps itself around the body of a foe, rendering it immobile and dealing damage over time.

**Notes:**

* Elites units and creeps higher than level 5 has the same duration as the heroes.
* Use this ability in combination of your melee units to trap the enemy affected with the spell.

### Cleaving Attack

 **Lv. Required**: None

The Hero strikes with such force that he damages multiple enemies with his attack.

 1
 2
 3
 4

**Notes:**

* Make sure to give damage to Kargath for the effectiveness of the splash damage.

### Enhanced Life

 **Lv. Required**: 10

After many battles, Kargath has become incredibly resilient.

 1
 2
 3

## Events and Others

* If you manage to kill Lord Crowley on Gilneas, Kargath will gain a boost in his stats (+15 on all stats).
* Kargath can go to Grim Batol and gain Zuluhed the Whacked if you destroyed first Thelsamar and Darkshire.
Anasterian Sunstrider

*"Outrageous! They dare to invade our home? They dare! We shall teach them to trespass here! Gather our warriors. Summon our rangers. We will attack the trolls and drive them from our forest so sternly they shall never dare encroach again."*
-- Anasterian Sunstrider

## Introduction

**Anasterian Sunstrider** is the current king of Quel'thalas, ruling from the Sunstrider

    Spire within Silvermoon City. He is the great-grandson of Dath'Remar Sunstrider, the first king of Quel'thalas, and has been ruling the land for several centuries now. His son, Prince Kael'thas Sunstrider, is a senior member of the Kirin Tor.

## Combat Statistics

* **Base Damage**: 24
* **Attack Type**: Hero
* **Attack Range**: 100
* **Base Armor**: 2
* **Armor Type**: Hero
* **Movement Speed**: 270

## Spells

### Flame Burst *(Q)*

 **Lv. Required**: None

An AoE spell that damages units in a small area, each level increases damage, AOE, and mana cost.

**Notes:**

* This is Anasterian's best spell! It has no damage cap, so use it on tightly packed clusters of weak units.

### Mana Shield *(W)*

 **Lv. Required**: None

Anasterian creates a shield that absorbs damage by using Anasterian's mana points, each level increasing damage absorbed per mana point.

**Notes:**

* If Anasterian runs out of mana, the skill automatically deactivates.
* Anasterian's Brilliance Aura allows this spell to run for longer.
* Most time, don't bother with this spell; Anasterian should not even be taking damage in the first place!

### Brilliance Aura *(E)*

 **Lv. Required**: None

An aura that increases mana regeneration of the allied units affected by the aura, each level increasing mana regeneration per second.

**Notes:**

* Dalaran's Jaina Proudmoore also has Brilliance Aura.
* This spell is still preferable over Mana Shield.

### Steal Mana*(R)*

 **Lv. Required**: 10

Anasterian Conjures forth a gigantic pillar of flame which does heavy damage to enemy units and burns them over time. Each level increases damage and mana cost.

**Notes:**

* This spell has a casting time of 5 seconds.
* While casting, moonlight will shine on Anasterian, showing the enemy where he is; don't let them stun him!

## Events and Others

Anasterian is lost forever when Silvermoon Palace is destroyed, being replaced by his son, Kael'thas.

Anasterian also carries a rare item with him, Felo'Melorn, which grants the power to cast firebolt, and +20 damage.
Games/pockey

About Pockey

Edit
Edit Source

This is a bunch of random text
This is too

and this!

but not me! (okay yeah I'm random)

How to play

Edit
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Random text... asdasz rg idk what to say

Tips & Tricks

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Pockey/tips and tricks

Cues

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Psshhhh still dk what to say...

Goalies

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Fun fact: I don't have a fun fact!
Control Point

This page (or sections below) appears to have obsolete content. Wiki maintainers will make it relevant once again soon.

Control Points are the primary method of acquiring gold - giving you a steady income throughout the game. Every minute, all the control points you own generate a specific amount of gold. There are 126 control points in the game - their value ranges from a minimum of 10g/min to a maximum of 50g/min; more important regions give you more gold. The number of control points a player owns is indicated by a scoreboard on the upper-right hand portion of the screen. Control points are often viewed as the primary goal by players since they allow players to tech and build faster than their enemies; this also means that allies will often fight over control points.

There are roughly 30 control points in Kalimdor, 50 in Eastern Kingdoms, 11 in Northrend and 7 in Outland.

Dungeons, such as Azjol-Nerub or Dalaran Dungeons often have their own control points.

Players can type the command "-income" to see how much gold they will receive in the next income round.

The Scourge Starts with 3 Control Points (Red)

The Burning Legion Starts with 3 Control Points (Blue)

Lordaeran Starts with 7 Control Points (Purple)

Dalaran Starts with 5 Control Points (Orange)

Quel'Thalas Starts with 4 Control Points (Green)

The Frostwolf Clan Starts with 2 Control Points (Pink)

The Warsong Clan Starts with 1 Control Points (Gray)

The Sentinels Start with 3 Control Points (Light Blue)

The Druids Start with 4 Control Points (Brown)

Arathor Starts with 5 Control Points (Dark Green)

The Dwarves Starts with 4 Control Points (Yellow)

The Fel Orcs Start with 5 Control Points (Teal)
Pockey/about

# What is pockey?

Pockey is a Sports Game. It's a game created by (Former Starcade Developer) Sevn and (Former Starcade Developer) e! It's a pool game and the main object in the game is to get all the opponent's ball into the hole. There aren't many updates to this game as both Sevn and e! left Starcade to make new games (and didn't allow us to update the game)
Illidan Stormrage

"*I am free after ten thousand years, yet still my own brother thinks I am a villain! I'll show him my true power! I'll show him that the demons have no hold over me!*"
--Illidan Stormrage

## Introduction

    **Illidan Stormrage** is Archdruid Malfurion Stormrage's brother, and has been locked underground for his crimes for 10,000 years by his warden, Maiev Shadowsong. He is a powerful demon hunter and magic user, and although he may resort to drastic and dark measures, his means usually justify the ends.

## Hero Parameters

 STR
 **AGI** | 22
 INT

## Combat Statistics

* **Base Damage**: 58-80
* **Attack Type**: Hero
* **Attack Range**: 100
* **Base Armor**: 7
* **Armor Type**: Hero
* **Movement Speed**: 270

## Abilities

### Mana Burn *(Q)*

 **Lv. Required**: N/A

Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.

* This spell is useful for dealing heavy damage to heroes and draining them of mana.

### Cursed Vision of Sargeras *(W)*

 **Lv. Required**: None

Drains mana from nearby enemy units.

* This spell is very useful at high levels, and can allow you to outlast the enemy casters.

### Evasion *(E)*

 **Lv. Required**: None

Gives a percent chance to avoid attacks.

**Notes:**

* This ability makes Illidan capable of tanking.

### Metamorphosis *(R)*

 **Lv. Required**: 10

Transforms Illidan into a powerful Demon with a ranged attack.

## Events and Others

* In game, Illidan is locked inside the Barrow Dens. If you kill Califax, the Sentinels will gain the Warden's Guild and Maiev, and the Druids will gain Illidan.
* If Illidan obtains the Skull of Gul'dan, he may betray the Sentinels by consuming it, turning into the Illidari.
* You can retrieve the Scepter of Azshara by bringing Illidan to Eldre'thalas.
How to play guide for Starcade

*This article is a stub. You can help Starcade Wiki by expanding it.*

This page will serve as a basic **How to play guide for Starcade**. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
System requirements

*This article is a stub. You can help Starcade Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for Starcade. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Starcade
* Release date
FAQ

How do I create a new wiki for a game related to Starcade?

To create a page go to https://starcade.gamepedia.com/User:Starcadewiki and request for a page on the wall

How do I create a new section for a specific game's wiki?

To create a new section for a wiki, go to https://starcade.gamepedia.com/User:Starcadewiki and request for a new section of the wiki

How do I upload images to a game's wiki?

To upload an image you just have to go to https://starcade.gamepedia.com/Special:Upload and upload an image!
Vol'jin

## Introduction

   Short introduction about the hero's background story.

## Combat Statistics

* **Base Damage**: 26-32
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: 4
* **Armor Type**: Hero
* **Movement Speed**: ?

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Starcade Wiki/Top section

The Official Starcade Wiki

Welcome to the Official Starcade Wiki! You're most likely here because you need help in a game or you would like more information on Starcade and it's games! Well, looks like you've come to the right place! Here you can find out about Pockey, Pawp, BlobbyFish and more Starcade Games! Also, feel free to check out the Official Starcade Discord Server! There is the most friendliest and coolest staff avaliable every week! No... everyday! Who am I kidding, every single second our staff is ready to help you with what ever your needs is and when ever you need it! Oh and I should probably mention, you'll be able to see sneak peaks of future starcade games before they even come out! Can't wait to see you there! Have fun at Starcade!

GAMES

Pockey
Example
Example
Example
Example
Example
Tichondrius

## Introduction

Tichondrius is the leader of the Nathrezim of the Burning Legion, under the command of Kil'jaeden. Prior to the Third War, Tichondrius was chosen by Kil'jaeden to personally police the newest agent of the Legion, Ner'zhul, the malefic Lich King. Tichondrius was none too pleased with the appointment, but accepted it in the end. As befitting his status as the greatest of the Nathrezim, Tichondrius was placed in charge of a number of Scourge operations.

## Combat Statistics

* **Base Damage**: 28 - 38
* **Attack Type**: Hero
* **Attack Range**: 130
* **Base Armor**: 4
* **Armor Type**: Hero
* **Movement Speed**: 260

## Abilities

### Carrion Swarm

 **Lv. Required**: None

Send a horde of bats to damage enemies.

### Howl of Terror

 **Lv. Required**: None

The Dreadlord lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage.

### Mind Confusion

 **Lv. Required**: None

Tichondrius's masterful trickery stop enemy units from attacking for a short duration.

### Finger of Pain

 **Lv. Required**: 10

Instantly turns a creature or building inside - out, destroying it utterly.

 1
 2
 3

## Events and Others

* If you reach the Mastery: Nathrezim Elitism Mastery, Tichoundrius along all the Dreadlord units, will get a buff.

* If both Great Demons (Archimonde and Kil'Jaeden) die, Tichondrius, along all the Burning Legion, will go hostile.
Pockey

About Pockey

Edit
Edit Source

# What is pockey?

Pockey is a Sports Game. It's a game created by (Former Starcade Developer) Sevn and (Former Starcade Developer) e! It's a pool game and the main object in the game is to get all the opponent's ball into the hole. There aren't many updates to this game as both Sevn and e! left Starcade to make new games (and didn't allow us to update the game)

```

```

How to play

Edit
Edit Source

Pockey/how to play

```

```

Tips & Tricks

Edit
Edit Source

Pockey/tips and tricks

```

```

Cues

Edit
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Pockey/cues

```

```

Goalies

Edit
Edit Source

Pockey/goalies

```

```
Cleansing Flame

**Cleansing Flame** is an ability available to Shamans. It is a Cure ability that purges a poison effect from the target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Cleanse the target of 1 Poison effect. Fire Boon.* (Latest In-Game Description)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Wash an ally in elemental fire, purging them of a poison or disease-based ailment.* (Official Description)

## Mastery

Rank 1
Mastery Points: 1
Reduce cast time by 1s.
Rank 2
Mastery Points: 4
Becomes a Group effect. Increases mana cost by 100%
Rank 3
Mastery Points: 9
Also cures a Disease.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   *Cleanse the target of 1 Poison effect. Fire Boon.*

   **To:**

   *Wash an ally in elemental fire, purging them of a poison or disease-based ailment.*

  **April, 2020**

   **Description Changed.**

   *Carefully apply a plume of fire to purge your ally of a Poison or Disease.*

   **To:**

   *Cleanse the target of 1 Poison effect. Fire Boon.*

## Gallery

* INFO SHA cleansing flame.png

 **Spell Info** [Click for Larger View] (Pre-Alpha)
* **Old Icon** [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Shaman Abilities

## Reference(s)

1. ↑ 1.0 1.1 1.2 Cleansing Flame tooltip
2. ↑ 2.0 2.1 Official Website
3. ↑ Old info (Archived) April
Agewalker's Companion

This page is for the NPC. For information regarding the ability, please see Agewalker's Companion (Ability).

The **Agewalker's Companion** is an NPC in *Pantheon: Rise of the Fallen*. They are a pet that can be summoned by Shamans through their Agewalker's Companion ability.

## Description

An Agewalker's Companion takes on either the form of a Spirit Wolf pup or a Spirit Bear cub. Initially, they will only be able to exist in their spiritual forms. However, once the Shaman has gained enough levels they can bring their companion through a rite of passage and into its adulthood. By doing so, the companion will be able to manifest in either its spiritual or physical form.

**Physical Form**
While in its physical form, the companion can be issued commands by the Shaman and aid them in combat.

**Spiritual Form**
While in its spiritual form, the companion cannot engage in combat, but will aid the Shaman in other ways.

The companion must be in its Spiritual Form for the Shaman to benefit from their Ancient Focus passive ability.
Crystalline Spear

**Crystalline Spear** is an ability available to the Summoner's Undine. It is a direct damage ability which deals Cold and Physical damage to your Undine's target and has a chance to slow them. (Attack or movement?)

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Impales your enemy with a spear of ice, dealing Cold and Physical damage to your enemy. This ability has a chance to slow your enemy by X% for Y duration.* (Official Description via Archive)
Cinder Blast (Fury)

**Cinder Blast (Fury)** is an ability available to the Summoner's Fury. It is a direct damage ability that deals Fire and Physical damage to a target.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*An instant blast of molten rock and arcane fire that deals Fire and Physical damage to your enemy.* (Archived Official Description)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Abolish Undeath

**Abolish Undeath** is an ability available to Clerics. It is a undead bane ability, meaning it only functions on undead. It deals direct Divine damage, snares and puts them in a Weakened state.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Smite an Undead enemy with astonishing power, dealing Divine damage and reducing their movement speed for a short time. Puts the Undead target in a weakened state.* (Official Description)
Corrosive Brew

**Corrosive Brew** is an ability available to Rogues. It reduces a target's Armor Class.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Throw a flask of corrosive toxins at the target, reducing Armor Class by 0% for 5 min* (In-Game Description for  *Bloodletter* )

## Resource(s)

1. CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha Part 1 (Episode 7)

## Reference(s)

1. ↑ CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 7)
Combat

*Pantheon: Rise of the Fallen* uses a more traditional MMORPG combat system over an action based system. It will still be action-packed and require close attention, using tactics, as well as reacting to what mobs and other players may be doing. In fact, so much will be going on that you will not want to have to worry about whether you are swinging your sword or not -- you will be casting spells, assuming stances, countering or deflecting your opponent’s moves and spells, and more. Additionally, while you can either click directly on a mob or simply use the tab key to change targets, there will also be a subset of spells where you can target the ground (for example, some area-of-effect spells).

## Auto-Attack

There will be a traditional auto-attack system. Passive abilities will trigger automatically during combat (dodge, parry, etc.). This gives the player the time to focus on selecting abilities and spells (magic missile, fireball, counterspells, deflections, etc.) based on what’s going on tactically in combat.

## Targeting

There will be both offensive and defensive targets. Beneficial spells and abilities will be directed toward your defensive target, while harmful spells and abilities will be directed at your offensive target. Some spells and abilities, primarily area-of-effect spells, will involve targeting the ground or area around your foes.

## Preparation

Pantheon’s combat system places a focus on preparation and awareness of your enemy. You’ll want to choose different spells and abilities before an important encounter, selecting from a mix of offensive and defensive abilities. You’ll also see where the NPC’s spells and abilities are going to land and have an opportunity to avoid the attack.

## Weapon Resists and Armor/Skin Types

The material your weapon is made of and the body type of your target will have an impact on combat. For example, scale, bone, and slime body types mitigate slashing damage, while crystalline body types take extra damage from piercing attacks.

## Magical Weapons

Lower level items will have their limits. Many will not be ‘magical’, limiting the types of mobs you can engage. That said, the first few levels should go fairly quickly and then advancement will slow as the player gets into the meat of the game. Roleplaying-wise it’s traditional to start with more basic equipment, then gain access to more powerful non-magical gear, and then eventually magical gear and even planar gear. High level items will include procs (the ability to cast spells themselves), bane bonuses, regeneration & spell focus bonuses, and more.

## Friendly Fire

There may be a few rare, extremely powerful area of effect spells that could affect others in your group. You’ll want to use them judicially and make very sure your group is positioned correctly. That being said, this would be the exception, not the rule.

## Resource(s)

1. Introduction to Techniques (April 2022)

## Reference(s)

1. ↑ Introduction to Techniques (April 2022) (Retrieved 5-19-22)
Falric

## Introduction

 File:180px-Falric W3.jpg
Short introduction about the demi-hero's role within his faction, pro's & con's, and It´s background story.

## Combat Statistics

* **Base Damage**: 26-30
* **Attack Type**: Normal
* **Attack Range**: Melee
* **Base Armor**: 4
* **Armor Type**: Hero
* **Movement Speed**: Slow
* **Initial Health**: 1000
* **Initial Mana**: 300

## Upgrades

* **Copper Plating**- Effect
* **Copper Forged Swords** - Effect
* **Upgrades** - Effect
* **Mastery** (if any) - Effect

## Abilities

### Reincarnation

 **Targeting**: Not required

When killed, the Demi-hero will come back to life. He will return with full mana.

 Not required

**Notes:**

### Resistent Skin

 **Targeting**: Not required

This gives the Demi-hero magic resistance, similar to the resistance that level 6+ creeps have. Namely, you can't be Polymorphed, Possessed, etc, and all offensive spells have a shorter duration on the target (such as stuns, Ensnare, etc). It DOES NOT reduce damage dealt to the target, however. That’s an effect of hero armor, not hero magic resistance.

 Not required

**Notes:**

### Defend

 **Targeting**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

 None

**Notes:**

### Jailor Shackles

 **Targeting**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

 ?

**Notes:**

### Critical strike

 **Targeting**: None

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

 Not Necessary
Varian Wrynn

*"I am the King of Stormwind and no one, not the Naga, nor the Scourge, nor the fiery lords of the Burning Legion will keep me from my people!"*
-- King Varian Wrynn

## Introduction

   King **Varian Wrynn**, also known as "**Lo'gosh**", is the only son of King Llane Wrynn of Stormwind. He was a good friend of Arthas Menethil during his exile in Lordaeron following the destruction of Stormwind during the First War.

During the Stonemason Riots, his wife Tiffin was killed by a stray projectile. He was kidnapped by former members of the Stonemasons, now known as the Defias Brotherhood. He escaped, washing ashore along the coast of Durotar. He became a gladiator under Reghar Earthfury, earning the name "Lo'gosh" for his speed and ferocity.

## Hero Parameters

 STR | 24
 AGI
 INT

## Combat Statistics

* **Base Damage**: 31-39
* **Attack Type**: Hero
* **Attack Range**: 100
* **Base Armor**: 4
* **Armor Type**: Hero
* **Movement Speed**: 220

## Abilities

### Skill1

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Carmine Brew

**Carmine Brew** is an ability available to Rogues. It reduces the effectiveness of all healing done to a target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Throw a vial at an enemy's feet that releases coagulating toxins, reducing all healing effects on that target by 25%.* (In-Game Description for  *Like A Ghost* )
Elven Warrior

## Introduction

The Elven Warrior is the main starting melee unit for the High Elves. He is rarely used as the High Elves focus is on ranged units; though he can be a moderately effective meatshield for covering archers and support casters. Especially when backed up by upgraded Priests.

## Combat Statistics

* **Base Damage**: 14-17
* **Attack Type**: Normal
* **Attack Range**: 90
* **Base Armo**r: 3
* **Armor Type**: Heavy
* **Movement Speed**: 220
* **Hitpoints:** 650

## General Information﻿

* **Faction**: High Elves
* **Created In**: Elven Barracks
* **Requires**: N/A
* **Gold Cost**: 13G
* **Wood Cost**: N/A

## Upgrades

* **Iron Forged Swords** - Increases attack damage
* **Iron Plating** - increases armor
* **Mastery**: N/A

### Defend

 **Upgrades Required**: Defend

Raises the shield to block incoming arrows and other piercing projectiles; Although it's pretty effective, it greatly reduces the user's speed, as they need to keep the shield firm and up.

 N/A

**Notes:**

* Needs to be researched from the Elven Barracks first.

### Evasion

 **Upgrades Required**: None

The lithe High Elves of Quel'Thalas practice precison even in the brutality of combat, allowing them to occasionally evade attacks.

 N/A

﻿
Cull Undeath

**Cull Undeath** is an ability available to Clerics. It is a undead bane ability, meaning it only functions on undead. It deals direct Divine damage and snares them.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Inflicts Undead target with divine damage and reduces its move speed by 40% for 6 secs.* (Latest In-Game Description)
Brilliant Aegis

**Brilliant Aegis** is an ability available to Paladins. It Blinds nearby enemies, generates Wrath and briefly acts as a light source in Atmospheres of Supernatural Darkness.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You release a concentrated burst of celestial light, blinding your enemies. This ability can also serve as a brief light source in Atmospheres of supernatural darkness.* (Archived Official Description for *Brilliant Aegis*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Crude Arrow

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Daelin Proudmoore

*"It is as much of a mistake to underestimate yourself as to overestimate yourself."*
-- Lord Admiral Daelin Proudmoore

## Introduction

   Lord Admiral **Daelin Proudmoore** is the ruler of the kingdom of Kul Tiras, the Grand Admiral of the Alliance Navy and the father of Lady Jaina Proudmoore.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: ?
* **Movement Speed**: ?

## Abilities

### Skill1

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

## Events and Others

* Daelin Proudmoore and Kul Tiras may only be obtained when Lordaeron loses both the Capital Palace and Stratholme Castle.
Bloodfiend

**Bloodfiend** is an ability available to Dire Lords. It cures the Dire Lord of the most recently applied Disease or Poison effect.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Purge your bloodstream, cleansing the most recent Poison or Disease effect.* (Latest In-Game Description for *Bloodfiend*)

## Mastery

Rank 1
Mastery Points: 1
Reduce Essence cost by 5
Rank 2
Mastery Points: 4
Reduce cooldown by 30 sec.
Rank 3
Mastery Points: 9
After cleansing the effect from yourself, spread it to an enemy target within 10m.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **September 24th, 2020**

   **Function changed.** Bloodfiend no longer duplicates a Disease or Poison you're afflicted with onto your offensive target. Instead, it now purges the most recent poison or disease. The duplication effect is now a Mastery upgrade for the ability.

    **Description Changed.**

   **From:**

   *If you are afflicted with a poison or disease, this ability will afflict the same poison or disease onto your enemy.*

   **To:**

   *Corrupts the blood of an enemy, slowing their Movement Speed over 5 seconds, until they are rooted to the ground. The target will remain rooted for 3 seconds.*

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
2. Dire Lord Gameplay Preview
Cry of War

**Cry of War** is an ability available to Warriors. It grants the Warrior 2 Battle Points.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*You loose a mighty warcry, gaining 2 Battle Points.* (Latest In-Game Description for *Cry of War*)

## Gallery

* Current Icon for the Cry of War
* Info for the Cry of War ability
Breastplate of the Tower

## Gallery

* Item details (pre-alpha 2020)

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Colored Mana

**Colored Mana** is a purposed gameplay mechanic in *Pantheon: Rise of the Fallen*.

## Current Status

As of 2018, Colored Mana was being experimented with as a Crafting mechanic.

## Original System

The following details the original plans for the Colored Mana system and is likely out-of-date.

Different classes will use different colors of mana. Some rare abilities, spells, and prayers will use more than one color of mana. These exotic abilities create an opportunity to sub-class your character, allowing players to customize their class to a degree, but without removing the interdependence between classes that is key to group content and building community.

## External Link(s)

1. Is Coloed Mana Still a Thing? (Forums)
Cranial Pressure

**Cranial Pressure** is an ability available to Enchanters. It is a damage over time ability that deals magic damage per tick and also lowers the target's magic resistance.

## Description

*Deal Magic damage over time. Decrease target's Magic Resistance.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Applies intense pressure to your target's brain, causing Magic damage over 12 seconds. While active, your enemy's Magic Resistance will decrease (-1) every 3 seconds.* (Latest In-Game Description)
Atone

**Atone** is an ability available to Paladins. At the cost of half of their hit points, it allows the Paladin to resurrect their target. If the Paladin is below half health when they use Atone, the Paladin receives the Overzealous state.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*You sacrifice half of your health to resurrect a fallen ally. Using this ability when below half health will cause the Overzealous state, obstructing all healing on you for 10 secs.* (Latest In-Game Description for *Atone*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Sacrifice half of your health to resurrect a fallen ally. Using this ability when below half health will cause the Overzealous state, obstructing all healing on you while active.* (Official Description for *Atone*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You sacrifice half of your health to resurrect a fallen ally. Using this ability when below half health will cause the Overzealous state, obstructing all healing on you for 10 secs.*

   **To:**

   *Sacrifice half of your health to resurrect a fallen ally. Using this ability when below half health will cause the Overzealous state, obstructing all healing on you while active.*

  **August, 2018**

   No Longer Sets Health to 1 When Used Below Half Health.

   **Description Changed.**

   **From:**

   *You sacrifice half of your health to resurrect a fallen ally. If you are below half health when you use this ability, you will be brought to 1 point of health and left in an Overzealous state, obstructing healing effects on you for X seconds. (Uses 2 Reckoning Points)*

   **To:**

   *You sacrifice half of your health to resurrect a fallen ally. Using this ability when below half health will cause the Overzealous state, obstructing all healing on you for 10 secs.*

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)
3. Saicred Paladin Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Atone Tooltip
2. ↑ 2.0 2.1 Official Website (Paladin)
3. ↑ Archived Official Website (Paladin)
Dehydrate

**Dehydrate** is an ability available to Shamans. It is a damage ability which inflicts Nature damage to its target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deal 15 Nature damage to an enemy over 24 secs.* (Latest In-Game Description of Dehydrate)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Assault the life-giving moisture in an enemy's body, dealing Nature damage over time.* (Official Description for Waterless Wastes)

## Gallery

* Tooltip for Dehydrate - [Click for Larger View] (Pre-Alpha)
* Tooltip for Parched Throat - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Parched Throat Tooltip
5. Waterless Wastes Tooltip

## Reference(s)

1. ↑ Dehydrate tooltip
2. ↑ Official Website
Water Wheel

**Water Wheel** is a large object that can be constructed on an Assembly Station.

## Crafting

### Station and Materials

The following crafting station and materials are required when crafting Water Wheel:

 15125010
### Expanded materials

The materials required when crafting Water Wheel are made up of smaller parts that must be processed using additional crafting stations. These materials and stations break down as follows:

14745725010
### Recycling

If you place Water Wheel in a Recycle Machine, the machine can produce the following items:
WikiIssues

**Before posting** an issue here, please consider the following:

* This page is for *reporting* wiki issues. **Please post discussions on the talk page**.
* Post only issues that *require* administrative action, i.e. blocking vandals, protecting pages, deletion requests, restoring deleted pages etc.
* Do not post issues regarding content disputes. Try making a request for comment instead.
* Mediation requests between users should only be made once a resolution could not be reached between users.
* For issues regarding the use of this wiki, please see our help center.

In case of vandalism, posting about it here is low priority. Revert it first, anyone can do so. If the vandal created a new page, tag it for deletion. Assume good faith and consider leaving a message on that user's talk page to explain the reason. Post here only if the user has made several disruptive edits and/or persists despite a warning. Always *avoid a revert war* with the vandal; it is far better to wait until an admin has a chance to intervene. If a user must be reported here, please use `{{user}}`, preferably as the topic subject/headline.

# Posts

## Wiki Issue

At this current time.. In SuperFriends I am no their.. like wtf. fix dat pls

This was a test post.
Cold Focus

This ability is unlikely to function as stated below due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Cold Focus** is an ability available to Wizards. It is a Passive ability that grants the Wizard a stack of Cold Focus every time the Wizard uses a Cold spell, up to a limit. Each stack grants a bonus to damage, spell haste and critical chance.

The Wizard loses all stacks of Cold Focus if they cast a spell from another school of magic.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Each Cold spell you use in succession will increase your charges of Cold Focus by 1, up to a maximum of 5. With each charge, your Cold spells will gain a bonus to damage, spell haste and critical chance. Additionally, the Mana cost of your Cold spells will increase with each charge. (Casting a spell from a different school will cause you to lose all charges of Cold Focus)* (Official Description for *Cold Focus*)

## Reference(s)

1. ↑ Wizard Getting a Second Look
2. ↑ New sprint skill and removal of spell critical hit chance
3. ↑ Official Website (Wizard)
Blazing Hand Punch

**Blazing Hand Punch** is an ability available to Monks. It is a Charged ability that deals direct damage. If fully charged, it causes the Knocked Down State.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A fiery punch that deals up to 400% weapon damage and costs up to 40% Chi. Causes Knocked Down on full charge.* (Unofficial Description for *Blazing Hand Punch)*

*Reference(s)
------------**1. ↑ Monk Preview Bonanza!*
Chronoburn

**Chronoburn** is an ability available to Shamans. It exchanges the Shaman's Health for Mana.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Sacrifice 35 Health in exchange for 15 Mana over 3 sec.* (Latest In-Game Description of **Chronoburn**)

## Mastery

**1st**:

Cost to upgrade: 1

Reduce cooldown by 2s.

**2nd**:

Cost to upgrade: 4

Health to Mana conversion happens instantly.

**3rd**

Cost to upgrade: 9

Reduce cooldown by 2s.

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 March 5th, 2021

   **Icon Added**

   **Description Changed.**

   **From:**

   *Sacrifice 90 Health in exchange for 45 Mana over 3 seconds. Ancestral Boon.*

   **To:**

   *Sacrifice 35 Health in exchange for 15 Mana over 3 sec.*
   **Mastery Description Changed.**

   **From:**

   ***2nd**: Effects become instant.*

   **To:**

   ***2nd**: Health to Mana conversion happens instantly.*
    **Health cost decreased.** 90 > 35

    **Mana recovery decreased** 45 > 15

## Gallery

* Tooltip for Chronoburn - [Click for Larger View] (Pre-Alpha)
* OLD INFO SHA chronoburn.png

Old tooltip for Chronoburn - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Bazgrim Shaman Gameplay
2. Shaman Abilities