Enforcer

## Sentinel Enforcer

The **Sentinel Enforcers**, often shortened to **Enforcers**, are large robotic automatons designed by the Forerunners to prevent and suppress massive Flood outbreaks, such as the one that occurred on Installation 04 in 2552. They were only released when situations were dire.

## Overview & Background

Sentinel Enforcers were massive robotic automatons that were designed to prevent mass Flood outbreaks on the Halo Rings, and were seen guarding key locations such as the entrances to the Library on Installation 04. Enforcers were produced by a hovering Sentinel manufacturing facility.

Enforcers have three Energy Shields; the larger two are split in half (for their guns to fire through), and the small upper shield protects the 'eye' of the Enforcer. The shields only protect the front side of the machine. Enforcers are armed with Pulse Laser Suppressors and Incineration Cannons.

## Gameplay Information

### General

The Sentinel Enforcers are first seen in The Library, which marks the only time they appear as allies in Campaign. From the start of Two Betrayals onwards, they are hostile to the player, but will also attack Covenant and Flood forces. Like the Sentinels, they are flying enemies, but are much larger with multiple powerful weapons. They are also shielded when facing their target.

The Enforcers are armed with twin Sentinel Suppressors that fire simultaneously in bursts, but only deal minimal damage per shot, however, the residual effect prevents the players shields from recharging until it wears off. Their Incineration Cannons are very powerful, are also fired in pairs, travel through the air fast, deal explosive damage with a fair radius and set wherever and whatever they hit aflame. Although they have great offensive capabilities, they can only target one enemy at a time.

They usually appear in large open areas, mostly in groups with Sentinels. Though they are much larger than the Sentinels, their dexterity is not to be underestimated, particularly at mid to long range.

### Strategy

Generally, the best way to deal with them is with the Rocket Launcher at medium range. The Hunter Cannons are also effective, particularly the Hunter Fuel Rod Cannon, as are Plasma Grenade sticks and Gravity Grenades, though Plasma Grenades will bounce off its shields. Close proximity should be avoided at all costs.

Covenant energy weapons are the best option for dealing with the Enforcers shields besides the Rocket Launcher, particularly an overcharged EMP shot from the Plasma Pistol, which will knock them out in a single hit. Heavy weapons are the best way to go from there as they are still resilient even without their shields. The Brute Shot also works fairly well.

Cover is almost essential when fighting Sentinel Enforcers, especially on Legendary or Noble, where they can kill the player very quickly when out in the open. The Jackal Shield can protect against their Suppressors, but they are not recommended for prolonged exposure, as they can occasionally manoeuvre round the shield and it offers no protection from the Enforcers Incineration Cannons.

The fact that they will also engaged with Flood and Covenant should be used to the players advantage. Its not too uncommon for the other enemy factions to destroy Enforcers for the player, leaving themselves weakened and ripe for being finished off.

It's important to note that upon being dispatched, Enforcers will crash to the ground directly beneath them and explode. This can catch unsuspecting players off guard, reverting them to their last checkpoint if caught in the blast at less than full shields and high health. This is why it is important to keep Enforcers at a distance.

## Trivia

* The Enforcer's front shields make up the Marathon logo.
* Sentinel Enforcers also appear in Firefight as Allied Reinforcements. This, along with their appearances in The Library, mark the only times in *Halo* history where they have been the players allies.
* The weapons of the *SPV3* Enforcers vary from their appearance in *Halo 2*. In earlier builds of the mod, they were armed with Pulse Laser Suppressors, which functioned practically the same as they did in *Halo 2*, but they have been replaced with duel Sentinel Suppressors in *SPV3*, whereas the missile launcher on the *H2* Enforcer has been changed to the twin Incineration Cannons.
	+ Despite the Enforcers wielding Sentinel Suppressors, they can't be retrieved after they are destroyed, even in Firefight. Only a single Incineration Cannon can.
	+ Allied Sentinel Enforcers in Firefight will still drop their Incineration Cannons when they are destroyed, making it the only weapon drop reward with another means of acquisition.

## Gallery

Enforcer firing its Pulse Beams.Enforcer firing its Incineration Cannons.Enforcer Sentinel Suppressors which replaced the Pulse Beams.