Classes

Occidental Heroes features a variety of **classes**. All adventurers and enemies throughout the Occident belong to one of these classes, with the exception of wildlife and civilians to a certain degree. Each class has their own fighting style.

## Classes

Only **fencers**, **archers**, and **men-at-arms** can be selected for the adventure company's first members. The **grenadier** is the only class exclusive to enemies. The **shaman** and the **alchemist** (a modified version of the grenadier class) is exclusive to Ignus Farseer and Professor Irumea Risa respectively. The grenadier, alchemist, and shaman are classes only seen in the Expanded Edition.

### Fencers

A **fencer** () is a nimble but vulnerable swordsman that can make multiple simultaneous attacks. Fencers fight with double dueling blades and wear light armor.

Fencers can lunge at an enemy by moving towards them from two spaces away, tripling their chances of a critical hit. They will also strike any enemies they passes by, doubling their chances of making a critical hit. These moves give them the potential for up to three attacks per turn.

The fencers are Brother Hiri, Galin Ardanne, Grif the Hand, Maerk Inulli and Nerian du Lucci.

### Archer

An **archer** () is a ranged weapon specialist incapable of hand to hand combat. Archers fight with bows and other ranged weapons, and wear light armor.

An archer can shoot at enemies from several spaces away, but only in straight lines (six directions). They can also shoot at enemies over any friendlies that are adjacent to the archer. Archers typically cannot preform melee attacks, making them helpless when the enemy closes in.

The archers are Benay Brassi, Dr. Kirran Laviotti, Jeri Wind-Sense, Mickan Loyko and Tivoyn Sentieco.

### Man-at-arms

A **man-at-arms**, or an **MMA**, () is a well protected front line fighter with a simple fighting technique. They fight with maces and other heavy weapons, wear heavy armor, and use shields.

Men-at-arms are formidable presences on the battlefield. Their fighting technique may be simple, but their heavy armor and shield allow them to absorb more hits than other classes.

The men-at-arms are Ryke Elliam, Simi the Boxman, Torun Sacanti, Vissnir du Cireon and Vogl Hinnse.

### Grenadiers

A grenadier () is a ranged weapon specialist incapable of hand to hand combat. This class is only available for enemies (see alchemist) in quests of the Expanded Edition. They fight with a crossbow mortar and wear light armor.

The grenadier can lob pots of explosive substances from several spaces away, even over obstacles, but only in straight lines (six directions). They will need to take a turn to reload their mortar, and cannot attack at melee ranges, making them helpless when the enemy closes in.

### Alchemist

An **alchemist** () is a modified version of the grenadier class exclusive to the Expanded Edition. The only alchemist is Professor Irumea Risa. The alchemist currently lacks descriptions, seeing how the professor can only join the adventure company through special quests.

The professor's description will mention she is a grenadier. In combat, her weapons are her bottles which she can launch at or around the enemy to hurt them or impair their movements. If the alchemist is a member of the adventure company, the group can begin to purchase upgrades for her weapon/abilities in towns across the Occident.

### Shaman

The **shaman** () is a class exclusive to Ignus Farseer and the Expanded Edition. He also lacks a description due to only being able to join the party via special quests. They wear light armor and wield the Fang-Song (which is a Yagight relic).

The shaman wields the Fang-Song. Though he can attack with it directly (like a man-at-arms), the true power lies in the ability to control local beasts and turn them into allies. The allied beasts move, attack, and have the same stats as their wild counterparts. They include bears, multiple wolves/maurgs and more, and seem to scale depending on the enemy’s strength.

Upon reaching his goal, he gets a special ability that allows him to always revive if one of his creatures is alive.

## Trivia

* While the grenadier and the alchemist seem similar, the game treats them as different classes.
* Higher stakes negates the shaman’s ability, though this is most likely a bug.
* The shaman’s beasts being hit ruins a flawless victory.