Machines

**Machines** are the enemies in *Generation Zero*. There are multiple different types of machines that the player will encounter, each with their own specific abilities, weapons, tactics, and subclasses.

There are two primary factions controlling of machines: FNIX, and the Soviet Union. Neither faction is friendly to the player and their machines consequently perceive him/her as a threat. Machines of different factions will attack each other nonetheless.

Machines can be looted for a variety of items such as weapons, ammunition, and tactical items. This is one of the game's primary means of staying alive.

## Backstory

In the alternate timeline of Generation Zero, the Swedish military was developing the machines to be used on the battlefield. Unfortunately, once the experimental AI FNIX got loose, "he" took control of the machines and began using them to exterminate humanity and expand his reach. Once the Soviet Union took notice, they partnered with NATO and developed their own series of machines to stop FNIX.

The player's character is tasked with both surviving the machines' uprising and solving the mysteries behind it all.

## List of Machines

### FNIX Machines

* Tick - Tiny, spider-like quadrupeds that throw themselves at players.
* Seeker - Small, non-combatant tripeds that hover in the air and scout for prey.
* Runner - Dog-like quadrupeds that hunt in packs.
* Hunter - Tall humanoids that can shoot players from a distance and wield pneumatic blades.
* Harvester - Large, grazing quadrupeds meant to gather resources, but can also call reinforcements and shoot missiles.
* Tank - Gigantic, armless bipeds with heavy weapons and a terrifyingly fast running speed.

#### FNIX Machine Classes

FNIX Machines come in three classes (four if you have the Alpine Unrest DLC\* - *see class marked with asterisk that requires DLC to appear*) that determines their level of difficulty to take on and scrap/destroy.

1. **Prototype Class** - Easiest Challenge available. Very little armor, weak components, and low health pools. Also drop early game gear.
2. **Military Class** - An Easy to Moderate challenge. Starting to armor up, slightly harder to destroy components, higher health pool. Frequently uses more devastating weaponry to take you down. Drops mid-early late game gear.
3. **FNIX Class** - Moderate to Hard Challenge. Heavily armored, wide range weaponry for many situations, greatly improved health pool, tough components. Drops early-late game to late game gear when destroyed.
4. **Apocalypse Class\*** - Hard to Extreme Challenge. Uses weapons notorious at killing fleshy humans. Extreme health pools. Reinforced armor plating. Components take serious focus fire to destroy. Ballistic weapons apply status effects to players when hit, adding damage over time. Drops late game gear.

### Soviet Union Machines

* Wolf - Large, treaded quadrupeds equipped with missiles and Gatling guns. Controlled by the Soviet Union.
* Lynx - Robots using balls to move that can deploy from Wolves and hunt in groups. Controlled by the Soviet Union.
* Firebird - Quad-jet UAVs for aerial reconnaissance & fire support. Controlled by the Soviet Union.

#### Soviet Union Machine Classes

Soviet Union Machines come in three different Classes that determines their level of difficulty to take on and scrap/destroy.

1. **Scout Class** - Easy to Moderate Challenge. Basic soviet machine type you'll find. Slightly weak component health pools. They will drop mid to early-late game gear, have a moderate health pool. Deal good damage, with several weaponry options. And a moderately effective armor plating.
2. **Soldier Class** - Moderate to Hard Challenge. Stronger armor plating. Moderate to high health pools. Stronger components. Wide array of weaponry to use on the player. Drops Early-late game to Late game equipment.
3. **Spetsnaz Class** - Hard to Extreme Challenge. Greatly improved armor plating, fairly strong component health pools. Additional weapons to use like a flamethrower on the player. Commonly uses explosive weaponry, keeps the player moving. Drops early-late game to late game gear.

### Bosses

* Reaper - A Tank on steroids. More health, more powerful weapons with added debuffs, an impenetrable shield, and the almighty Thermobaric Explosion attack.

## Trivia

* Machines can drop ammo for weapons they don't have equipped.
* Machines can drop health kits despite the fact that they cannot use them and that there's no logical reason why they would be carrying them in the first place.
* Any weapon the machines carry doesn't eject spent cartridges for unknown reasons. But for Firebirds, you can see ejected munitions from their autocannons
* The fuel cells that the Swedish machines (note that the lynxes carry small fuel cells) are carrying as their main power source is a currently unidentified type of fuel.