Level No. 6 "The Limitless Hypermarket"

**Survival Class 0- Safe, Secure, Devoid of Entities.**

## **Description:**

Level 6, or by its nickname: ¨The Limitless Hypermarket¨ is a vast complex of many different aisles of many supermarkets clumped together. Many communities live in the Hypermarket in complete peace and harmony. Level 6 is probably one of the safest levels, in all of The Labyrinth as it is completely devoid of entities.

Every single type of product that has ever been sold in a store is present in this Hypermarket, including Food, Tools, Toys, and anything else that would be found in a Supermarket, Office Department, Hardware Store, and anything else. The market appears to have no branding, for example, it has no Home Depot, Target, Walmart, or any other real-world store logos. The store retains real-life brands of products, such as Hot Wheels, Lays Chips, Totino's Pizza, etc. Every hour, the shelves mysteriously replenish its products.

Level 6 is one of the easiest levels to be accessed and returned to. It may be difficult to get out of the miles and miles of the supermarket, and some people feel like they've been in a maze for days, but luckily the Hypermarket does not exhibit any form of Insanity to make the Travelers´ Minds deteriorate and become Insanities or Insanities. There are numerous Colonies in Level 6, all very peaceful and accept anyone to join them and stay for however long they want. There is also a base with operatives from the Central Explorer Intelligence Agency (CEIA), who is also friendly but will be hostile if anything or anyone poses a threat, as they are armed with weapons such as Assault Rifles, Shotguns, and Sniper Rifles. There is also an M.A.C. Base in Level 6, which are allied with the Central Explorer Intelligence Agency (CEIA)

Level 6 is one of the levels that have a massive stockpile of useful items, such as food, tools, and some other things to help you survive.

## **"Nighttime Events":**

The “Nighttime Events”, aka “Lights Out Events”, or “Blackout Periods” are times when the giant store of Level 6 turns off all of the lights. The Limitless Hypermarket of Level 6 appears to have a day-night cycle, where when the lights are on, it is considered “Day”, and when the lights turn off, it is considered “Night”. The day-night cycles last 12 hours each, just like the real world, 12 hours of AM, and 12 hours of PM. When all of the lights turn off, everything else is electronic in the store, refrigerators, electronics, computers, etc., will still be able to work. When the lights turn off in Level 6, it may seem scary being trapped in a dark, possibly infinite hypermarket, but it is confirmed that there are no entities on Level 6, so when the lights turn off, try your best to stay calm. It is unknown who or what turns the lights on, as, after deep investigations, the source of where the lights turn on and off has not been found as of right now. After 12 hours of the lights being on, they will turn off, and after 12 hours of the lights being turned off, they will turn back on.

## **Miscellaneous Descriptions/Discoveries:**

A survivor who first traversed Level 6, going by the nickname of “AsianMan\_45” has discovered the toy aisles of the store have unlimited stock of rare, discontinued, or older toys still in their packages, such as Pixar Cars diecasts that are rare and discontinued, Grossery Gang and Trash Pack collectible toys, Mighty Beanz, Hot Wheels and Matchbox cars, and many other toys gave him a massive rush of happiness and nostalgia.

“When I first noticed this massive selection of toys, I got excited and literally said “Sugoi!” three times. I know it is awkward for a grown man to get excited about toys, but who really cares? My two friends just stood there, and one of them said I looked happier than a little kid in a Toys R Us. We have taken residence in the toy aisle after scavenging items like tents, pillows, blankets, food, and a microwave. Conveniently, there were a few electrical outlets behind the shelves, and we plugged our microwave and night lights in those outlets.” - AsianMan\_45

It was also discovered, that if you take a single random toy or any other object, and keep it on you, the exact same toy (or object) will respawn in the area it was taken from, and the way how is unknown and is one of the anomalous effects of the level.

## **Areas:**

### **Aisles:**

There are a very large amount of aisles in the Limitless Hypermarket of Level 6, including many items for Dairy, Produce, Toys, etc. Basically, anything you could think to find in a store, you would find here. The aisles have been measured to be 13.57 Feet Wide (4.13 Meters), and a very large majority of aisles here have been measured to be 169.77 Feet (51.74 Meters) long, but there are many other aisles longer and smaller than that.

**Toy Aisles:**

The only reason the Toy Aisles are well-known is because of a person going by the nickname of “AsianMan\_45”, recording data.

AsianMan\_45’s words:

“There are multiple aisles dedicated to different types of toys, Toy Cars, Nerf Guns, Legos, etc. One thing that intrigued me the most, is that canceled releases of Pixar Cars diecasts are found in the toy aisles. For those who don’t know, Mattel makes a large number of toy cars from different franchises, Cars, Hot Wheels, Matchbox, etc. Some Pixar Cars diecasts were planned to be released, with prototypes being made, but were canceled, and those prototypes of unreleased diecasts are very rare to find and cost an arm and a leg on eBay. The thing is, even though these unreleased diecasts were never put in packaging and made it to the store, these Cars diecasts are in official-looking packages, so I believe this place might be some type of alternate/parallel universe.”

“I also found a large amount of Cars Diecasts that used to be cheap when they were first released, but over the years their prices have gone up into the hundreds on eBay, one of which is a car called “Race Damaged Mood Springs”.

### **Employee Break Rooms:**

Level 6 has Employee Break Rooms which are habitable and can be turned into a little base for survivors. Employee Break Rooms have computers, couches, chairs, vending machines, and connected bathrooms. Though they are not counted as "Colonies" or "Outposts" there are small groups of people residing in the Break Rooms of Level 6, and most of them are willing to help other survivors.

### **Stock Rooms:**

Level 6 has large Stock Rooms which contain crates and boxes of store products, and other objects that can come in handy. Every Time anything is taken from the Stock Rooms of Level 6, within a few hours by unknown means, the taken objects will mysteriously replenish. Even instances of Object 28 (Boxes and Crates) can be found in The Stock Rooms.

## **Colonies & Outposts:**

### **Camp Thompson:**

Camp Thompson is a camp located in a garden and hardware section of Level 6.

-Their leader is Australian Lieutenant Colonel Fletcher Thompson, a soldier in the Australian Army before he got trapped in The Labyrinth with his 5-Year-Old Son, Fletcher Jr.

-Lieutenant Colonel Fletcher Thompson and his son befriended many survivors and formed a large group of around 110 Survivors, who they had met in previous levels until permanently residing on Level 6.

-Thompson may be rude at times, but he is a caring person and he and his colony are always willing to let anyone join their colony and provide them with shelter, food, water, and supplies.

-The members of Camp Thompson are normally up to trade.

-The colony was named after Fletcher Thompson, who is well-respected by the other members of his colony.

-It is wise to be respectful and not start rivalries with any of the members in Camp Thompson, especially Fletcher Thomspon, who is pretty much the alpha male of the camp.

-Fletcher has told the M.A.C. that he and his son were hiking in Australia, until they seemingly tripped while walking on flat ground, and noclipped through the ground and into The Labyrinth. Mrs. Thompson, Fletcher’s wife, reported her husband and son missing after they didn’t return home.

### **M.A.C. Base "Hypermarket Metropolis":**

M.A.C. Base Hypermarket Metropolis is the Second Colony on Level 6.

-Around 600 citizens, around 300 armed personnel, and around 70 researchers inhabit Base Hypermarket Metropolis.

-M.A.C. Base Hypermarket has working city departments, such as a police department, a fire department, a hospital, etc.

-They are kind, and are willing to accept survivors to join their colony, and are normally up to trade.

-Members of the M.A.C. and people who got trapped in The Labyrinth work hour-long shifts in the Food Courts where Base Hypermarket Metropolis is located.

-The base is located around one of the food court areas in Level 6.

-This M.A.C. Colony gets along well with Camp Thompson, and they normally trade with each other and assure each other’s safety.

-Although this isn't really important, the restaurants in the food court of Level 6 in M.A.C. Base ¨Hypermarket Metropolis¨ are Burger King, Carl's Jr., KFC, Little Caesars, McDonald´s, and Pizza Hut. Some of the civilians in this M.A.C. base are employees who were hour-long shifts at these establishments.

### **The "Nameless":**

The Nameless is a camp of around 80-90 individuals and is referred to as The ¨Nameless” because the group as of now, has not thought of a name.

-These individuals are all of Asian descent, ranging from Chinese, Hmong, Japanese, Korean, Taiwanese, and Vietnamese, and most of them speak and understand little to no English at all.

-This group is very friendly, but if you trespass, they may enclose you and wield weapons, as long as you pose no threat, you should be found, they will apologize and let you join the group and take food and supplies for as long as you want.

-The Nameless is on good terms with Camp Thompson and the M.A.C. Base on Level 6.

-Their base has been found in an area in aisles that have Asian Foods and Produce aisles.