Handbook

#### Variant and Optional Rules

Variant rules are rules that replace another similar rule. Most rules can be chosen by the D.M. but a few can be chosen by the P. Rules marked “DM” means that the D.M. choses whether or not that rule is used. Rules marked “P” mean the player chooses. Rules marked “DM+P” means that both the DM and player must agree. All variant rules are to be marked with “[rule name]: Variant [DM, or P, or DM+P]”.

### Step-by-Step Character Creation

The first thing a player needs to do when starting is to create his own character, for which there is a guide in Guide/Character Creation.

### Character

#### Ability

Ability Scores represent what your character is naturally good or bad at and determine your modifiers, which are the number you will add to almost every roll in the game.

Ability is covered in the page Ability.

#### Species

This page is currently very much in processing.

Species is covered in the page Species.

#### Heroic Classes

Six basic Classes, known as Heroic Classes, are available for use. Characters with levels in Heroic Classes are called Heroic Characters, or Heroes. At 1st level, you must choose a Heroic Class for your character.

Heroic Classes are covered in the page Heroic Classes.

#### Prestige Classes

This Topic is currently not covered in the handbook.

Prestige Classes are covered in the page Prestige Classes.

#### Force Talents

When a character who has the Force Sensitivity feat would normally gain a Talent (such as from advancing to an odd-numbered level in a Heroic Class), he or she can instead select a Force Talent from among those from a Force Talent Tree. If a character who has the Force Sensitivity Feat is a member of a Force Tradition, he or she can instead select a Force Talent from that tradition's individual Force Talent Tree.

Force Talents are covered in the page Force Talents.

#### Feats

A Feat is a special feature that either gives your character a new capability or improves one he or she already has. Unlike Skills and Talents, your choice of Feats is not restricted by your Heroic Class. Any character can take any Feat as long as the prerequisites are meet.

Feats are covered in the page Feats.

#### Defenses

Your Defenses represent your ability to avoid taking Damage and overcome attacks to the body and mind.

Defenses are covered in the page Defenses.

### Equipment

In a galaxy of high-tech wonders, the only limits to what types of equipment are commercially available depends on the inventors, merchants, and corporations that manufacture and supply them. Items and equipment are available through legitimate arms and equipment traders, as well as the black market and other illegal means.

Equipment is covered under the page Items.

#### Combat Weapons

The galaxy is a dangerous place. Most people have access to some kind of weapon, and those who travel the space lanes often carry a blaster or some other weapon as a means of defense.

Combat weapons are covered in the page Weapons.

### The Force

The Force is an energy field generated by all living things. It surrounds and penetrates everything, binding the galaxy together. There are two sides to The Force. Peace, serenity, and knowledge form The Light Side, while The Dark Side consists of aggression, anger, and fear. The universe is a place of balance: life and death, creation and destruction, love and hate. As such, both sides of The Force are part of the natural order.

The force is covered in the page The Force, as well as in the page Force Schools.

## Raw Handbook

The Following is the raw handbook, from which many pages are sourced:

File:Stellar\_Fantasies\_Handbook\_Legends\_Content\_v.00.05.01\_1.pdf