recursal/Fanatic-Fandom huggingface dataset:
All Tools

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 10 ("Iggy").

After animation completion, there is an extra delay before the action is completed and the resources spawned/added. For Axes, it is 0.1 sec. For Pickaxes, Shovels, Hoes, Scythes, and Sickles it is 0.25 sec. Flails and Buckets do not have any extra delay.

*Please note that there will be uncompleted pages as the Autonauts game updates. If there is anything missing or has incorrect information you can comment below.*
Flails

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Flails** are a tool which is used to process cereal into cereal seed. It can perform a task similar to a threshing machine, but it produces no straw as a result. Flails can also harvest 0~1 berries by hitting bush , while not removing the bush .

## Types of Flails

As of the current version of the game, there is only one kind of flail:

* Wooden Flail
Crude Oven

## Recipe

:  x 5 +  x 5 +  x 2 →

A **Crude Oven** is a building used to make three of different kinds of food for folk.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  outputsolid  input  output

## Recipe

You can construct a  **Crude Oven** by adding the following to its blueprint:

* 5 x  Straw
* 5 x  Pole
* 2 x  Stone

## Products

The following items are produced with a crude oven:

* Crude Bread
* Cooked Fish

* Apple Pie
Metal Workbench

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 +  x 4 +  x 2 →

The **Metal Workbench** is a crafting bench where you can craft different kinds of wooden tools, musical instruments, and refined resources. As the name implies, all of these items involve the use of metal or something derived from metal (like metal plates).

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings, except for the required Simple Flooring:

solid  input  output

## Recipe

You can construct a  **Metal Workbench** by adding the following to its blueprint:

* 2 x  Log
* 4 x  Pole
* 2 x  Metal

## Products

*See also Metal Workbench Usage*
The following items are made with a metal workbench:

* Cowbell
* Jaw Harp
* Metal Axe
* Metal Chisel
* Metal Gear
* Metal Hoe
* Metal Pickaxe
* Metal Plate
* Metal Pole
* Metal Sawblade
* Metal Scythe
* Metal Sickle
* Metal Shovel
* Pitchfork
* Shears
* Triangle
* Watering Can
Farming

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 14 ("Momo").

Food is used to feed Folk around the area. Currently there are the following foods: Crude Bread, Milky Porridge, Watery Porridge, Apples, Apple Pies and Cooked Fish.

## Farming

Find the cereal crops around the area. To harvest, use a scythe.

### **Replanting**

The crude way to replant the cereal crops, you put cereal in a Threshing Machine, then put the Cereal Seed on Weeds, but it also leads to weeds infinitely growing.

The "better" (no benefit compared to the crude way) is to put Fertilizer over Unweeded soil (shovel weeds to get rid of them), plow them with a hoe, and plant a Cereal Seed.

## Making Porridge

Watery Porridge is made through the porridge pot. Put cereal, claypot and water (use the Bucket) and you get watery porridge.
Milky Porridge is also made through the porridge pot. Put cereal, claypot and milk (use the Bucket) and you get milky porridge. Milky porridge feeds folk longer than watery porridge (exact values unknown)
Then you can feed your Folk by right click once they are housed.

## Making Crude Bread

Place 2 cereal seeds into a windmill, and out comes 1 flour.

Using a crude oven, place 2 poles, 1 flour, and 1 bucket of water, you get a Crude Bread.

Crude Bread feeds Folk for 9x longer than Watery Porridge.

## Making Apple Pies

To make Apple Pies you will need to have a working Apple Plantation. What you will need is a 1 or 2 Kitchen Table(s), 2 Apples and 1 Pastry. Following these steps will give you an Apple Pie:

1. Set the/a Kitchen Table to Pastry and make one.
2. Set the/a Kitchen Table to Apple Pie.
3. Add 2 Apples and the Pastry.

Apple Pies will feed folk for a long amount of time.

Other Foods

You can simply give Folks Apples to feed them, but it will fill them for a couple of seconds only. You can also fish and give cooked fish to Folks, which fill them for a long time, and when you feed them these it will let them work for you.
Tools

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

*For a complete list of every tool in the game and a side-by-side comparison, see also the article All Tools.*

**Tools** are items which allow workerbots or the player to be able to manipulate or access resources in the game.

## Tool Tiers

There are three broad categories of tool tiers in Autonauts:

1. Crude Tools
2. Wooden Tools
3. Metal Tools

Each successive tier of tools becomes both faster to use and lasts longer before it breaks, due to its durability. On the other hand, each subsequent tier of tools also requires tools from the previous tier in order to be created as well as consuming more resources in order to produce that tool, so there is a trade-off. When starting the game for the first time or in a new game, you must begin with crude tools however.

There are also some tools which are unique to just wooden tools or metal tools, thus don't have successive grades or quality.

## Tool Categories

In addition to each tier, there are broad categories of tools which perform different functions. These tools may be in one or more of the above tiers, thus for some types there may be as many as three different tools, each performing slightly differently but all doing essentially the same task. For some tools though, they are only in one tier of tool type. Broad categories of tools are as follows:

Some of these tools are also used as components or ingredients in making other items. Please read specific articles for details.
Crude Blade

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 129 ("V129").

## Recipe

:  x 2 →

A **Crude Blade** is a type of refined resource used to make some tools and building.

## Recipe

In a  Crude Workbench, you can make a  **Crude Blade** by adding 2 x  Stone.

## Uses

The following are the items which can be made with a crude blade:

* Shears
* Crude Hoe
* Crude Scythe
* Crude Chisel and Mallet
* Crude Dredger
* Dugout Canoe Dugout Canoe
* Wood Shaping Bench Wood Shaping Bench
* Mechanical Frame-Saw Mechanical Frame-Saw
* Reshearch Upgrade: Dissection Apparatus Reshearch Upgrade: Dissection Apparatus
* Spinning Wheel
* Treshing Machine Treshing Machine
Flour

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 →

**Flour** is a refined resource which comes from processing cereal seed at a windmill. This is an ingredient in a number of food recipes that are useful in keeping folk happy.

## Recipe

In a  Windmill, you can make a  **Flour** by adding 2 x  Cereal Seed.

## Uses

*See also Flour Usage*
Flour is used to make the following items:

* Crude Bread
* Pastry
Weeds Tile

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Weeds Tile

### Buildable

yes
if no weeds or cereal is planted or growing

A **Weeds Tile** is a type of tile usually created at the beginning of the game next to Cereal Crop tiles. If Cereal is harvested from that cereal crop tile and not treated with fertiliser or planted with cereal seed, it will turn into a weeds tile instead.

## Spawned Objects

Weed tiles have a comparatively small object which can be found on the tile which is some weeds in the form of a weeds object.

## Resources

Weeds tiles are the source of weeds, which can be obtained by using a shovel on this tile. Weeds as an item can be used in a Bash Research Station to perform Bash Research, unlocking a String Maker which produces string to make other items. When weeds are harvested from the tile, it turns into a weeded soil tile that can be either left fallow to turn back into a weeds tile with some new weeds growing in it (after about 40 seconds) or it can be treated with fertiliser to be turned into soil. If cereal seed is planted instead, it turns into Cereal Crop.
Tiles

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

*For a more technical level view of map and game components, see also the Landscape article.*

**Tiles** are individual components of the map that exists in Autonauts. These are usually collected in large groups which form a broad areas where resources can be gathered. Each tile usually has one or more kinds of resources which can be collected from them using a tool that is often unique to each tile. In addition, tiles can have buildings constructed by the player or workerbots as well as objects and items that can be placed upon those tiles.

## List of Tiles

The following is a list of tiles currently in the game:

* Cereal Crop - The source of materials for Cereal to provide necessary ingredients for food.
* Clay Tile - Deposits of clay which can be mined with a shovel.
* Deep Sea Water - Salt water that is impassible except when using a canoe.
* Deep Water - Fresh water that is normally impassable. It can be used with a fishing rod to harvest salmon.
* Grass - Where most animals can be found.
* Metal Deposits - The source of all  Metal Ore, which needs to be extracted with a pickaxe.
* Regular Land Tile - The most common land tile in the game and where most buildings are constructed.
* Sand Tile - This forms a sort of beach area adjacent to the sea. It is the source of sand as a resource, which requires a bucket.
* Sea Water - A soruce of salt water that can be used to collect  Water as a resources.
* Soil - Crop soil for cereal that has been treated with fertiliser.
* Tilled Soil - A soil tile that has been prepared by a hoe to be made ready for cereal.
* Tree Soil - Trees can only be grown on tree soil.
* Tree Seed Hole - Technically just a transformation of tree soil, this is created when tree soil is used with a shovel.
* Tree Tile - The technical tile used for displaying trees in the game. A tree of some sort (usually pine trees) are found growing on this tile. It is never found without a tree.
* Water Tile - A source of fresh water that can be used to collect  Water as a resource.
* Weeded Soil - Cereal Crop and Weeds Tile turns into Weeded Soil when weeds or cereal are removed.
* Weeds Tile - At game start surrounds and can be turned into cereal crop tiles. Is a source of  Weeds, which can be turned into string.
Mushroom Soup

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  +  →

**Mushroom Soup** is a type of food which can be eaten by hungry folk as a part of their feeding and care.

## Recipe

In a  Cauldron, you can make a  **Mushroom Soup** by adding:

* 1 x  Mushroom (Dug)
* 1 x  Water
* 1 x  Clay Pot
Fencing

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

**Fencing** is a building used primarily for decorative purposes. It also has the ability to corral various animals and even workerbots to a confined space as neither can cross over a fence once it is placed. If used together with a gate, it permits workerbots and the player to enter the area but animals will stay confined to areas surrounded by the fencing and gates.

Fences can cause problems with the ability of a workerbot to find a path to an item or location, so use with caution.

## Recipe

You can construct a  **Fencing** by adding the following to its blueprint:

* 1 x  Plank
* 1 x  Pole
Autonaut

The Autonaut is the character controlled by the player.

## Movement

W A S D move the camera, click anywhere on the map to send your autonaut there. Use the mouse wheel tozoom the camera in and out.

The Autonaut moves at a speed of 5 m/s.

Currently Deep Water is the only tile blocking his movement, as well as many other obejcts.

Only objects not blocking his path are (May not be complete):

- Trees

- Bushes

- Basic Workerbots

- Items

- Animals

## Inventory

The Autonaut has a total of 16 Itemslots.

The first 4 of them are used for the item he is currently holding.

Depending on the item type he can carry 1 to 4 items in those slots.

The other 12 slots are accessed by opening the inventory (default: I) and moving the items via drag and drop.
Object

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

An **Object** is a thing which appears on a map which is fixed and can't be removed by a player or workerbot without using a tool. They appear on top of a tile and have three dimensions. When constructing a building, objects must be removed or the blueprint can't be placed on the map.

## Object Types

* Animals
* Boulders
* Buildings
* Folk
* Plants
Crude Workerbot

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 +  x 4 +  →

A **Crude Workerbot** is one of the workerbots that is the easiest to build in the game in terms of previous buildings and items that must be constructed. All that needs to be built previously is a basic workbench and a worker assembler, although a crude bench saw is highly recommended. Note that this bot is slower and has less memory for programming compared to other workerbots.

## Recipe

In a  Worker Assembler, you can make a  **Crude Workerbot** by adding:

* 4 x  Plank
* 4 x  Pole
* 1 x  Crude Gear

## Recharging

A crude workerbot is powered by a spring that requires it to be rewound in order to keep the workerbot running. When a crude workerbot runs out of energy, either a player or another workerbot simply needs to move to the workerbot and try to pick it up by giving it a good shake. This can be done by simply clicking on the workerbot. It will then continue onto the next instruction in its memory.
Seedling Tray

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Seedling Tray

* Seedlings: 15+
* 13
* 8
* 4
* 0.

## Recipe

:  x 4 →

A **Seedling Tray** turns tree seeds into seedlings, with the help of fertiliser. Seedling trays are usual both because it is a storage building and a manufacturing building, as well as the fact that each seedling tray also acts as storage for 150 seedlings instead of the typical 100 items that most storage buildings permit. This is currently the highest number of items that any single building will contain.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Seedling Tray** by adding 4 x  Plank to its blueprint.

## Usage

Placing 15 tree seeds and 5 fertilizer into a seedling tray instantly converts the seeds into seedlings. These seedlings remain within the tray. Taking items out of it will give a seedling if there are any left in storage.

The products of a Seedling Tray are as follows:

* Seedling

## Storage

A Seedling Tray is a specialized General Storage for Seedlings.

Each seedling tray you build adds 150 to the max storage for seedlings.

Like the general storage all seedling trays are connected, so seedlings created in one tray can be collected from another.
Stone

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Stone

### Harvesting

Use  on  **→**
Use  on Boulder **→**

### Introduced

Version 1 ("Anon")

A **Stone** is a raw resource which can be found to naturally spawn at the beginning of each game. It is used in the creation of several tools, to create buildings, and as a material for more complex construction activities in the game.

## Harvesting methods

Stones can be harvested from the following sources:

* Naturally spawned materials at the beginning of each game. These are usually found in iron deposits, but can also be found regular land tiles too.
* Boulders
* Stone Deposits

In order to harvest stone from boulders or stone deposits, you must use a pickaxe.

Naturally spawned stone does not despawn.

## Uses

*See also Stone Usage*
Stones are used in the creation of:

* Basic Workbench
* Crude Bench Saw
* Crude Axe
* Crude Shovel
* Metal Sawblade
Pumpkin

*This article is incomplete and lacks icons/images and needs insertion into Item Navbox. You can help by fixing it.*

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Pumpkin

### Storage

 General Storage (100)

A **Pumpkin** is a naturally spawning decorative item. Using a  Wooden Mallet on a **pumpkin** makes two  pumpkin seeds.
Research Buildings

Currently there are two **research buildings**: the  Bash Research Station and  Stir Research Station both having one research option each unlocking one new building each. The  Bash Research Station consumes  Weeds and eventually unlocks  String Maker; likewise, the  Stir Research Station mixes  Sand and unlocks the  Crude Mortar Mixer.
Apple Plantation

An **apple plantation** is typically a huge plot of land full one huge orchard of  apple trees. Although, on the right ===> you'll the see the one I gave as an example is tiny. You're probably wondering why that is (unless you already know the answer and are too cool for school).

With mallets you can compact your plantation without losing the benefit of free  apples. For a long time, I didn't even know it was possible to use mallets on trees (or  pumpkins), but, yes, you can hit apple trees with the mallet for free apples.

 Wooden Axe (I like meh  logs):

Axes are obviously the superior option and anyone who disagrees is wrong because who doesn't want more logs? Sure, logs are great and all, but personally I think it's better suited for a pine tree plantation.

Chopping down apple trees harms your overall production of  apples by having to wait for trees to grow compared to mallets, unless you have a substantial enough orchard to balance that out. Another annoyance is having to  program new robots chop down your orchard compared to the minimal coding of mallets.

One of the benefits of apple trees is of course the beautiful, lovely, exquisite, quintessential, and supreme paragon of logs (and redundancy). But in all honestly if your lacking some, it wouldn't hurt to expand and kill the natives, too.

(insert unfunny joke here)
Tree Tile

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Tree Tile

### Harvesting Tool

Axe
Mallet

### Buildable

No, until the tree is removed

A **Tree Tile** is a map tile used to indicate a where a tree is growing. It has the same visual appearance as a Tree Seed Hole, but also has a tree of some type growing on that tile as an object -- because of this, you never actually see the hole in the tile.

## Resources

As a tile type, a tree tile containing trees is a source of logs along with either tree seeds or apples, depending on the type of tree that was planted. In order to collect a log, you must use an axe to harvest the trees.

Pine trees can also use a mallet to obtain a stick if more sticks than are found naturally spawned on a map are needed, such as when making crude bread.

Apple trees can be harvested for apples by using a mallet on them if logs aren't explicitly needed. This is especially useful if apples are needed for apple pies but logs aren't needed.
Crude Tools

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 129 ("V129").

**Crude Tools** are the lowest quality tools, but making at least a Crude Axe is necessary to progress. Crude tools include:

* Crude Axe
* Crude Shovel
* Crude Pick

To make these tools, combine a  Stick with a  Stone in the   Crude Workbench. Sticks can be found near trees, while stones can be found around metal deposits and in the starting area.

Later in the game, you will unlock more **Crude Tools** with the research :

* Crude Hoe

* Crude Scythe

* Crude Chisel and Mallet

* Crude Dredger

* Crude Shears Crude Shears

* Crude Flail Crude Flail
Watering Can

*This article does not have tool speed information. You can help by measuring and recording it.*

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 →

A ***Watering Can*** can be used to collect water from water tiles and then to water *flowers* growing in Flower Pots to prevent them from dying. They must be refilled with water after each watered flower.

## Recipe

In a  Metal Workbench, you can make a  **Watering Can** by adding 2 x  Metal.
Metal Hoe

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Metal Hoe** is one of the metal tools as a kind of hoe that can be used to turn soil into tilled soil. It is currently the highest tier of hoe and has the best durability, at the cost of more resource to make this tool.

## Recipe

In a  Metal Workbench, you can make a  **Metal Hoe** by adding:

* 1 x  Metal Plate
* 1 x  Pole
Plumber's Cap

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 →

A **Plumber's Cap** is a type of hat which can be worn by the player, workerbots, folk, or even animals. It fits in the hat slot in the inventory.

## Recipe

In a  Basic Millinery Bench, you can make a  **Plumber's Cap** by adding 4 x  Straw.
Base Worker Bot

## Recipe

:  x 4 +  x 4 +  →

* **Description:**

**Base Worker Bot** this is one of the working bots that is easiest Craftbuild in the game in terms of previous buildings and items that must be constructed. All that needs to be built previously is a basic workbench and a worker assembler, although a crude bench saw is highly recommended. Note that this bot is slower and has less memory for programming compared to other workerbots.

* ​​**Features:**

This bot is very easy to create (1 acorn, 3 boards, 1 rail, 1 log), but for the next level, for which you need separate parts of the body, it is. This type of bot does its job well, but since it is basic, it has its drawbacks:

1. Quick discharge;
2. Small inventory for hands without improvements (3 items)
3.Larger waiting time between teams.​​​​​​​
Sign

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 +  →

Signs are decorative items that can display text.

## Recipe

In a  Basic Workbench, you can make a  **Sign** by adding:

* 2 x  Plank
* 1 x  Pole

## Usage

To edit the text of a sign, press the 'use in hand' button (default 'Z') while holding the sign to bring up the text editor. Once done hit "OK" and right click on the world to place the sign.

## Notes

The sign can only display a limited number of characters, but **any number of letters can be entered in the text editor**.

Bots can't use or edit signs, nor can they look for a sign with specific text on it.
Flower Pot

*This article has no icons/images and then should be added to the Item Navbox. The "Growing Flowers" section is unverified. You can help by fixing it.*

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

: Flower Pot (Raw) +  →

A **Flower Pot** is a decorative item that lets you grow flowers from flower seeds and fertiliser.

## Recipe

In a  Clay Furnace, you can make a  **Flower Pot** by adding:

* 1 x Flower Pot (Raw) Flower Pot (Raw)
* 1 x  Plank

## Growing Flowers

To grow a flower in a flower pot requires:

* 1 Fertiliser
* 1 Flower Seed

There are 4 phases:

* Germination (1 sec)
* Growing (10 sec)
* Grown (120 sec)
* Dying (20 sec)

If watered using a Watering Can when in the Dying phase it will reset it to Grown.

If the Dying phase completes, the flower will disappear and the pot will just contain the seed, needing another fertilizer to start growing again.

## History

Introduced in an unknown version, they were made with 4  Clay. This was changed to the current recipe in an unknown version.
Incinerator

## Recipe

:  x 4 +  x 2 +  x 2 →

It gets rid of all your problems, well, most.

Here's a list of things it can't incinerate

* Folk
* Cow
* Sheep
* Fish

(It can incinerate  Cooked Fish though)

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

<tbody></tbody>solid  input  output

## Recipe

You can construct a  **incinerator** by adding the following to its blueprint:

* 4 x  Log
* 2 x  Plank
* 2 x  Gear
Mushroom Farm

(Idk how to make a good paragraph so pls edit it and make it better) Mushroom farms are easy to make and are a good food for Natives when made into mushroom soup. When you plant a mushroom you will always get at least one mushroom and about a small chance to sprout 1-8 more. Use a shovel to harvest the mushrooms and automate it.
Metal Shovel

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Metal Shovel** is a type of metal tool which is also a shovel which can be used for a variety of tasks. These tasks include digging holes in tree soil tiles, harvesting clay, and collecting some plants. For those plants which won't be harvested by a shovel, it likely may be harvested with a scythe or a sickle instead.

## Recipe

In a  Metal Workbench, you can make a  **Metal Shovel** by adding:

* 1 x  Metal Plate
* 1 x  Pole

## Products

All shovels can be used to obtain the following items:

* Clay - when used on a clay tile
* Tree Seed Hole - when used on tree soil
* Weeds - when used on a weeds tile
* Berries - when used on a bush
* Mushroom (Dug) - when used on a mushroom planted in the ground
Liquids

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Liquids** are a class of raw resources which can only be contained in a wooden bucket. Each liquid has an associated unique storage building, and are base ingredients in the manufacturing of several items.

## Types of Liquids

There are three liquids in Autonauts:

* Milk - Obtained from cows and stored in a milk storage building
* Sand - Obtained on sand tiles and stored in a sand storage building
* Water - Obtained from water tiles or sea water tiles and stored in a water storage building
Pork Pie Hat

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Pork Pie Hat

Pork Pie Hat as worn by a Basic Workerbot

## Recipe

:  x 4 →

A **Pork Pie Hat** is a type of hat which can be worn by the player, workerbots, folk, or even animals. It fits in the hat slot in the inventory.

## Recipe

In a  Basic Millinery Bench, you can make a  **Pork Pie Hat** by adding 4 x  Straw.
Crude Bread

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  +  x 2 →

**Crude Bread** is a type of food which can be given to folk in order to satisfy their hunger.

## Recipe

In a  Crude Oven, you can make a  **Crude Bread** by adding:

* 1 x  Flour
* 1 x  Water
* 2 x  Stick

## History

Crude bread was originally made in a clay furnace in Version 2 ("Abby"). This was changed in an unknown version to be done in a crude oven instead. Crude Bread also was made with poles rather than sticks.
Stir Research Station

## Recipe

:  x 5 +  →

The  stir research station has one research option as of ver. 21 "Tito": stirring buckets of sand.

If you want to create brick walls, you'll need to do this research (does not include Crude Brick Walls.)

## Recipe

You can construct a Stir Research Station by adding the following to its blueprint:
You can construct a  **Stir Research Station** by adding the following to its blueprint:

* 5 x  Plank
* 1 x  Pole

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings, except for the required Simple Flooring:

solid  input  output
Recycler

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 +  x 2 +  x 2 →

A **Recycler** is a building which allows items to be broken down into the items that were originally used to craft it.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Recycler** by adding the following to its blueprint:

* 4 x  Log
* 2 x  Plank
* 2 x  Gear

## History

When it was introduced in version 1, it would return most, but not all, of the resources originally used to make that item. This was changed in Version 11 ("Jean") to its current behaviour.
Animals

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Animals** are a type of object which will naturally spawn at the beginning of the game. They are a source of raw resources which can be very useful for the feeding and care of folk. Animals also have their own needs, including food, in order to produce more of those resources. The most common type of food is grass that these animals eat.

Animals can wear Hats. Just left click on one when holding a hat. Giving a new hat will replace the old one and the old one will be dropped on a random near tile.

## Animal Types

There are currently three different types of animals in the game:

* Cow - Produces dung and milk.
* Salmon - Is a raw resource by itself, used to make cooked fish and found in deep water and deep sea water tiles with a fishing rod.
* Sheep - Produces fleece.

There is also one other type of animal found in the save file but not yet implemented in the game:

* **Chicken**
Cereal Seed

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipes

:  →  x 2 +  x 2
:  →  x 2

**Cereal Seed** is a product of using cereal with a threshing machine or a flail. This is used both to replant cereal in a cereal crop tile as well as to make various kinds of food.

## Recipes

In a  Thresing Machine, you can make 2 x  **Cereal Seed** and 2 x  Straw by adding 1 x  Cereal.

Alternatively you can use a flail on a cereal to make just two cereal seed (and no straw).

## Uses

*See also Cereal Seed Usage*
Cereal Seed is used to make the following items:

* Flour
* Watery Porridge
* Milky Porridge
Metal Scythe

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Metal Scythe** is a metal tool that is also a type of scythe which can be used in the harvesting of cereal at a cereal crop tile. This can be an important part of setting up a cereal farm, which in turn can be used to make many types of food for folk.

## Recipe

In a  Metal Workbench, you can make a  **Metal Scythe** by adding:

* 1 x  Metal Plate
* 1 x  Pole
Metal Pickaxe

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Metal Pickaxe

### Speed

12 strikes (4.5 sec) on  Metal Deposits
4 strikes (1.5 sec) on Boulder Boulder

## Recipe

:  +  →

A **Metal Pickaxe** is a type of pickaxe which is also a metal tool which can be used in mining both stone and metal ore from metal deposits. The metal pickaxe is also the highest tier of pickaxe in the game and can be used longer than a wooden pickaxe, but at a cost of more resources and processing steps before it can be made.

## Recipe

In a  Metal Workbench, you can make a  **Metal Pickaxe** by adding:

* 1 x  Metal Plate
* 1 x  Pole
Clothes Line

## Recipe

:  x 2 +  x 2 →

The Clothes Line is a building that dries clothing. When any kind of wet clothing gets put in the input, either from a basket or the hands of the player or workerbot, it comes out the other end dry, and ready to be put on a folk, workerbot, or the player.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings, except for the required Simple Flooring:

solid  input  output

## Recipe

You can construct a  **Clothes Line** by adding the following to its blueprint:

* 2 x  Pole
* 2 x  String
Totem

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  +  →

A **Totem** is a decoration building that evokes the totem poles of the native peoples of the Pacific North-Western North America region. It is currently just decorative, though it may be of some benefit to folk in the future.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Totem** by adding the following to its blueprint:

* 1 x  Log
* 1 x  Metal Chisel
* 1 x  Wooden Mallet
Axes

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Axes** are a category of tools which are used primarily to harvest some logs from tree soil on the map. Logs are obtained from trees. In addition, axes can be used to convert logs into planks and in turn planks can be made into poles. This manufacturing aspect is especially useful at the beginning of the game to help bootstrap the process of making additional buildings, especially the crude bench saw.

## Performance

Each kind of axe has performance characteristics as follows:

  Metal Axe | 500 | (12 chops) 1.8 sec
Water Storage

Water Storage is a large tank with a water symbol on it, used to store water. It can store up to 100 units of water per water storage, and, like all other kinds of storage, it's storage is universal. Water can be taken in and out of it with a bucket

## Recipe

To make a Water Storage, you will need:

5 planks,

and 4 poles.
Metal Sawblade

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 +  →

A **Metal Saw Blade** is a component in the construction of a bench saw which is manufactured at a metal workbench.

## Recipe

In a  Metal Workbench, you can make a  **Metal Sawblade** by adding:

* 2 x  Metal Plate
* 1 x  Stone

## Usage

*See also Metal Sawblade Usage*
A metal saw blade is used to make the following item:

* Bench Saw
Watery Porridge

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  +  →

**Watery Porridge** is a type of food which can be eaten by hungry folk as a part of their feeding and care.

## Recipe

In a  Porridge Pot, you can make a  **Watery Porridge** by adding:

* 1 x  Cereal Seed
* 1 x  Water
* 1 x  Clay Pot

## History

Watery porridge is the oldest food in Autonauts, having been introduced in Version 1 ("Anon"). Its original recipe did not use a clay pot and used cereal instead of cereal seed as an ingredient. The use of a clay pot was introduced in Version 4 ("Clem").
Scythes

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Scythes** are a type of tool which is used in the harvesting of cereal crop tiles to obtain cereal in the production of a cereal farm. This is usually needed for the production of most types of food.

## Performance

Each kind of scythe has some slightly different performance characteristics:

 Metal Scythe | 2000 | (4 swings) 1.5 sec
List of Refined Resources

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 9 ("Hedy").

A refined resource is produced at a Building.
Crude Bench Saw

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 +  x 4 +  →

A **Crude Bench Saw** is a building used to process logs and planks into other resources. The crude bench saw is more efficient at making these items than an axe but not as efficient as a Bench Saw.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings, except for the required Simple Flooring:

solid  input  output

## Recipe

You can construct a  **Crude Bench Saw** by adding the following to its blueprint:

* 2 x  Log
* 4 x  Plank
* 1 x  Stone

## Products

*See also Crude Bench Saw Usage*
The following items can be made with a crude bench saw:

* 4  Planks from each log
* 4  Poles from each plank

## History

When the crude bench saw was originally introduced in Version 1 "Anon", the name of this building was simply called a *Bench Saw*. There also was no stone in its blueprint recipe. The name changed to be a **Crude Bench Saw** in Version 2 ("Abby").
Tree Seed

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Tree Seed

### Storage

 General Storage (100)
 Seedling Tray (150)

### Introduced

Version 1 ("Anon")

A **Tree Seed** (sometimes called an **Acorn** because of its shape and appearance in the game) is an item which can be used to to plant new pine trees. This can be put into general storage or collected in a seedling tray for eventual planting. There are no other uses for a Tree Seed.

## Harvesting Methods

Tree Seeds are harvested from trees when they are chopped down with an axe. When a tree is harvested, between zero and four tree seeds will appear next to the log. It is possible that several trees can be harvested and no tree seeds will appear, but on the whole more tree seeds than logs are usually generated with harvesting.

## Uses

Tree seeds can be directly planted in tree soil after a hole has been dug with a shovel, or it can be turned into a seedling in a seedling tray together with some fertiliser from a compost bin. When a tree seed is planted in tree soil directly instead of using a seedling, it takes twice as long to grow compared to a seedling.

## Despawning

After cutting down a tree, the resulting tree seed(s) will despawn after 120 seconds unless they are picked up by the player or a workerbot.

## History

In Version 2 "Abby", if a tree seed was directly planted in tree soil instead of put first into a seedling tray, a miniature version of the tree would grow instead. When harvested with an axe, this tree would produce a pole instead of a log. This behavior was removed in Version 3 "Brad" and instead has its current behavior.
Upgrades

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

Upgrades are items that are used to improve a player or workerbot.

At the moment, there are only two:

* Backpack - usable only by the player. Backpacks increase inventory capacity.
* Name Badge - applicable only to workerbots. Name badges allow you to rename workerbots.
Crude Scooter

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Crude Scooter

### Terrain

Land
(2x speed improvement)

## Recipe

:  +  x 3 +  x 2 →

A **Crude Scooter** is a type of vehicle which is used to help speed up a player when travelling across land tiles. After it is made, it can be put in a player's inventory in order to get the extra speed benefit. This is particularly useful when travelling across extreme distances on a map for various tasks.

## Recipe

In a  Basic Workbench, you can make a  **Crude Scooter** by adding:

* 1 x  Plank
* 3 x  Pole
* 2 x  Crude Wheel

## Known Bugs

While it is intended to be used with workerbots, at the moment having this crude scooter in their inventory does not offer any sort of benefit.

## Using a Scooter

The scooter must be in an inventory slot for it to be used (not just carried). It only appears visually when a player is moving, disappearing when standing still.
Sand

## Recipe

Use  on  **→**

**Sand** is one of the raw resources in the game which is used to make one item and used in the  Stir Research Station. It also counts as a liquid (only because it needs a  Wooden Bucket to be harvested).

## Uses

* 20  buckets of  **Sand** are used in the  Stir Research Station, which unlocks the  Crude Mortar Mixer
* Mortar used in  Brick Wall
Cereal Crop

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Cereal Crop

### Buildable

yes
if built within 40 seconds of removal of weeds or cereal

**Cereal Crop** is a tile that can be found around the map. The crop can be used for many things, such as food for satisfying the folk. The cereal crop tiles are found in big patches surrounded by weeds.

## Spawned Objects

While not something directly seen as an object by players, cereal crop tiles have a cereal crop object which appears in the save file and is linked to this tile. As they are growing, this object will change colors and rise up as a sort of animation in the game until it reaches its full height.

## Resources

The only resource on a cereal crop tile is cereal, which can be harvested with either a scythe or a sickle. This in turn will transform the tile into weeded soil. If nothing else is done to this tile, it will turn into weeds after about a minute. Planting cereal seed onto the weeded soil will turn it back into a cereal crop tile.

This is the first step in building a cereal farm, which is a necessary part of building several production chains to make food.

## Technical Details

The actual map tile that the cereal crop object grows upon when the game is generated is the weeded soil type type and appears that way in the save file. When player actions to fertilize and till the soil with a hoe occur, the internal code for the tile changes but it still says "cereal crop" as a caption on the map.
Food

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

Food is a kind of item which is used to satisfy one of several needs of folk. When a folk is hungry, they have a hungry icon above their head in a thought bubble, which indicates they need to be fed some sort of food. Take any food item to that folk and then right click on them to satisfy their hunger need. If you offer something to them which they won't eat, a green icon will appear showing they refuse to eat the food. The folk will not eat raw finished food items.

## Satiation

The folk will be happy and full for a number of seconds depending on the food quality.

  Water | 10

All food items except milk and water will produce crumbs when eaten and cause the folk eating the item to get messy every other time.
Clothing

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Clothing** is a game concept of items that can be worn either by the player, workerbots, the folk, or even animals. Clothing can be put into special inventory slots reserved for specific pieces of clothing that are seen visually being worn by that person or entity.

Clothing can be removed from folk with the use of baskets. You are supposed to be able to remove clothing from animals as well, but a current bug prevents this. You can give an animal a new piece of clothing and the old one will drop off on an adjacent tile.

Clothing can become soiled or dirtied by folk and may need to be laundered in a wash tub and then hung on a clothes line to dry. When the folks become dirty themselves, all their clothing must be removed before they can be given a bath.

## Types of Clothing

Clothing can be grouped into the following general classifications:

* Hats
* Shirts

Each of these groupings of clothing has their own unique inventory slot and one of each kind of clothing can be worn.
Gate

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 +  →

A **Gate** is a building used primarily for decorative purposes. When used with fencing, a gate can also be used to make a confined area to corral animals and workerbots to keep them to a small area as a part of a farm. Unlike fencing or other walls, a gate permits workerbots and the player to enter and exit an area but animals won't leave.

## Recipe

You can construct a  **Gate** by adding the following to its blueprint:

* 4 x  Plank
* 1 x  Pole
Plants

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Plants** are a kind of object which are sources of raw resources. They each have a type of seed which in turn can be placed on some unique kind of tile depending on the plant. Wild flowers are unique so far as they need to be planted in a flower pot even though they can be harvested from a regular land tile. The process of planting and harvesting can be done in farms where the player or workerbots can perform each of these steps to produce more of these resources.

## Types of Plants

The following are kinds of plants in the game:

* Bush
* Cereal Crop Object
* Grass Object
* Mushroom
* Trees
	+ Apple Tree
	+ Pine Tree
* Weeds Object
* Wild Flowers
	+ Astera
	+ Camile
	+ Delphinius
	+ Gladium
	+ Peosy
	+ Primsy
	+ Tucus