recursal/Fanatic-Fandom huggingface dataset:
Faction (Server)

This object is only available on the server.

function  Faction(var )

Returns

 A new instance of Faction

## Properties

```
           function var

```

```
           function var

```

```
           function var

```

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function var

```

```
           function var

```

```
           function var

```

```
           function

```

Returns

 nothing

```
           function var

```

```
           function Inventory

```

```
           function Language

```

```
           function var

```

```
           function var

```

```
           function var

```

```
           function var

```

```
           function var

```

```
           function var

```

```
           function

```

Returns

 nothing

```
           function var

```

```
           function var

```

 Retrieves a custom value saved in the entity with the given key

Parameters

```
           key A string that serves as the name of the value

```

Returns

 The value if the key exists, otherwise nil

```
           function table<string, var>

```

 Retrieves all key-value pairs of custom values

Returns

 A table containing all custom key-value pairs

```
           function

```

 Sets a custom value

Parameters

```
           key A string that serves as the name of the value

           value The value to save. Must be bool, number, string or nil. If nil is given, the value will be deleted.

```

Returns

 nothing

```
           function

```

### setTrait

(string trait, float value)

 Sets a trait value associated with a key

Parameters

```
           trait The name of the trait

           value The value of the trait, should be between -1 and 1

```

Returns

 nothing

```
           function float

```

### getTrait

(string trait)

 Retrieves a trait value associated with a key

Parameters

```
           trait The name of the trait

```

Returns

 The trait value associated with the key

```
           function table<string, float>

```

### getTraits

()

 Retrieves all key-value trait pairs of the faction

Returns

 A table containing all custom key-value pairs
GalaxyMap

This object is only available on the client.

function  GalaxyMap()

Returns

 A new instance of GalaxyMap

## Member Functions

```
           function

```

### show

(int x, int y)

Returns

 nothing

```
           function

```

### hide

()

Returns

 nothing

```
           function

```

### lookAt

(int x, int y)

Returns

 nothing

```
           function int, int

```

### getSelectedCoordinates

()

```
           function

```

### setSelectedCoordinates

(int x, int y)

Returns

 nothing
InventoryTurret

function  InventoryTurret(TurretTemplate [or nil] other)

Returns

 A new instance of InventoryTurret

## Member Functions

```
           function Crew

```

### getCrew

()

```
           function TurretTemplate

```

### template

()

```
           function bool

```

### \_\_eq

(var other)

```
           function var

```

### getDescriptions

()

```
           function

```

### addDescription

(string , string )

Returns

 nothing

```
           function

```

### clearDescriptions

()

Returns

 nothing

```
           function Weapon...

```

### getWeapons

()

 Returns all weapons of the object

```
           function

```

### addWeapon

(var )

Returns

 nothing

```
           function

```

### clearWeapons

()

Returns

 nothing
Inventory

function  Inventory()

 This is the default constructor of Inventory. No further arguments are required.

Returns

 A new instance of Inventory

## Member Functions

```
           function unsigned int

```

### add

(IInventoryItem item)

```
           function unsigned int

```

### addAt

(IInventoryItem item, unsigned int index, unsigned int amount)

```
           function

```

### remove

(unsigned int index)

Returns

 nothing

```
           function

```

### removeAll

(unsigned int index)

Returns

 nothing

```
           function

```

### setAmount

(unsigned int index, unsigned int amount)

Returns

 nothing

```
           function

```

### clear

()

Returns

 nothing

```
           function bool

```

### slotEmpty

(unsigned int index)

```
           function unsigned int

```

### amount

(unsigned int index)

```
           function IInventoryItem

```

### find

(unsigned int index)

```
           function IInventoryItem

```

### take

(unsigned int index)

```
           function table<int, table<item, amount>>

```

### getItems

()

```
           function table<int, table<item, amount>>

```
Slider

Inherits from UIElement

This object is only available on the client.

function  Slider(int index)

Returns

 A new instance of Slider

## Member Functions

```
           function

```

### setRatio

(float inFrom, float inTo)

Returns

 nothing

```
           function

```

### hide

()

Inherited from UIElement

Returns

 nothing

```
           function

```

### show

()

Inherited from UIElement

Returns

 nothing
Usunąć to cz.2

Poniżej przedstawię wam ranking sprzedaży nowych samochodów w Polsce, z lat 1997-2017, z podziałem na poszczególne lata:

(Pogrubioną czcionką są napisane modele samochodów montowane, bądź produkowane w Polsce.)

## 1997

Liczba sprzedanych samochodów: 477 960

Ogólna sprzedaż samochodów podobna do tej co obecnie, należy jednak zwrócić uwagę, że cztery pierwsze modele w zestawieniu to 40%! nowych samochodów sprzedanych w tymże roku. Tylko trzy samochody w zestawieniu nie są (w tychże czasach) produkowane i montowane w Polsce.

1. **Fiat Cinquecento** - 54 467 szt.
2. **Daewoo-FSO Polonez** - 50 610 szt.
3. **Fiat 126p** - 48 437 szt.
4. **Daewoo Tico** - 42 236 szt.
5. **Skoda Felicia** - 24 683 szt.
6. **Fiat Uno** - 23 328 szt.
7. Opel Astra - 22 514 szt.
8. Fiat Punto - 18 113 szt.
9. **Daewoo Nexia** - 16 829 szt.
10. Opel Corsa - 14 653 szt.

## 1998

Liczba sprzedanych samochodów: 518 019

Sprzedaż nowych samochodów urosła aż o 10% w stosunku do roku poprzedniego. Na zastąpieniu w połowie roku modelu Cinquacento, modelem Seicento, skorzystało Daewoo i Tico oraz Lanos, wysunęły się na prowadzenie. (Gdyby zsumować sprzedane egzemplarze Cinquacento i Seicento, wysuneły by się na drugą pozycję.) Podium zamyka wysłużony Fiat 126p. Daewoo-FSO Polonez spadł z 2 na 4 miejsce. Skoda bez zmian na piątym, jednak delikatnie zwiększyła się jej sprzedaż, zaraz za nią Seicento. Potem Astra - już wtedy produkowana w Polsce - bez zmian. Na ósmym zbudowana na bazie Uno - Siena, za którą znalazło się Cinquacento. Ranking zamyka Uno, które najbardziej ucierpiało wobec roku poprzedniego. Należy wspomnieć, że każdy samochód z pierwszej dziesiątki z 1998 roku, był wówczas montowany bądź produkowany w Polsce.

1. **Daewoo Tico** - 48 566 szt.
2. **Daewoo Lanos** - 40 435 szt.
3. **Fiat 126p** - 36 230 szt.
4. **Daewoo-FSO Polonez** - 27 940 szt.
5. **Skoda Felicia** - 26 293 szt.
6. **Fiat Seicento** - 25 300 szt.
7. **Opel Astra** - 24 571 szt.
8. **Fiat Siena** - 22 250 szt.
9. **Fiat Cinquecento** - 20 380 szt.
10. **Fiat Uno** - 15 480 szt.

## 1999

Liczba sprzedanych samochodów: 640 183

Sprzedaż nowych samochodów urosła o 24%! Był to najlepszy rok w historii polskiej motoryzacji jeżeli chodzi o samochody nowe. Na podium wskoczyło Seicento, które sprzedawało się prawi 4 razy lepiej niż przed rokiem. Drugie miejsce - Matiz - następca Tico, po którego ustawiały się wówczas kilometrowe kolejki, a FSO nie mogło nadążyć z produkcją. Na trzecie miejsce z drugiego spadł Lanos, ale i tak sprzedawał się wyraźnie lepiej niż przed rokiem. Na czwarte miejsce wskoczyła Felicia, która mimo wysłużonej konstrukcji i debiutu następcy - Fabii, sprzedała się prawie o połowę lepiej niż przed rokiem! Z trzeciego na piąte spadł "Maluch" co nie jest niczym dziwnym, przy tak przedpotopowej konstrukcji. Opel Astra z 7 wskoczył na 6.
The Final Battle

*"After all the troubles and tribulations, everything was ready for the big finale. The champagne for the party was on ice, the invites had gone out, the hottest women organized, and the little briefcases for the bosses were just waiting to be filled with cash and delivered. Now all that was left was the final battle. Two drivers in a one on one race, to decide who was the best of the best."*

Outro:

*"If you believe you have the opportunity to realize a dream, you have to grab it with both hands. You might have to wait a long time and struggle through a lot of difficulties, but you should never, ever give up on your dream. Never. That's the secret. From starting with a couple of wooden ramps and a workshop, we created a professional and incredibly profitable racing league. The operation practically ran itself and everyone was happy. But like I said, it was my job to get the maximum out the business, and I was still a long way from being satisfied."*

"The Final Battle" is the final mission of Career. The player needs to reach 5 wreck advances faster than 'THE INCUBATOR' in 5 minutes.

Incubator V12 becomes available in the shop after completing this mission.

## Details

Game Mode: Wrecking Match - Wrecks Advance

Prize: 750000

Rep: 4000

Drivers: 1

Vehicle: Free Choice

## Trivia

* This mission has been made much harder on Redline Edition, with half of time limit than the original version and a much more armored Incubator that deals even more damage than before.
Tab

Inherits from UIContainer

This object is only available on the client.

function  Tab(int index)

Returns

 A new instance of Tab

## Properties

```
           function ListBoxEx

```

Inherited from UIContainer

```
           function ListBox

```

Inherited from UIContainer

```
           function UIContainer

```

Inherited from UIContainer

```
           function ScrollFrame

```

Inherited from UIContainer

```
           function PlanDisplayer

```

Inherited from UIContainer

```
           function CheckBox

```

Inherited from UIContainer

```
           function ComboBox

```

Inherited from UIContainer

```
           function TextBox

```

Inherited from UIContainer

```
           function Picture

```

Inherited from UIContainer

```
           function TextField

```

Inherited from UIContainer

```
           function Slider

```

### createSlider

(Rect rect, int min, int max, int steps, string caption, string onValueChangedFunction)

Inherited from UIContainer

```
           function Label

```

### createLabel

(vec2 pos, string caption, int fontSize)

Inherited from UIContainer

```
           function Button

```

### createButton

(Rect rect, string caption, string function)

Inherited from UIContainer

```
           function Frame

```

### createFrame

(Rect rect)

Inherited from UIContainer

```
           function Line

```

### createLine

(vec2 a, vec2 b)

Inherited from UIContainer

```
           function TabbedWindow

```

### createTabbedWindow

(Rect rect)

Inherited from UIContainer

```
           function Window

```

### createWindow

(Rect rect)

Inherited from UIContainer

```
           function NumbersBar

```

### createNumbersBar

(Rect rect)

Inherited from UIContainer

```
           function StatisticsBar

```

### createStatisticsBar

(Rect rect, Color color)

Inherited from UIContainer

```
           function MultiLineTextBox

```

### createMultiLineTextBox

(Rect rect)

Inherited from UIContainer

```
           function Selection

```

### createSelection

(Rect rect, int width)

Inherited from UIContainer

```
           function

```

### hide

()

Inherited from UIElement

Returns

 nothing

```
           function

```

### show

()

Inherited from UIElement

Returns

 nothing
ShipAI

function  ShipAI(int )

Returns

 A new instance of ShipAI

## Member Functions

```
           function

```

### registerFriendFaction

(int index)

Returns

 nothing

```
           function

```

### unregisterFriendFaction

(int index)

Returns

 nothing

```
           function

```

### registerEnemyFaction

(int index)

Returns

 nothing

```
           function

```

### unregisterEnemyFaction

(int index)

Returns

 nothing

```
           function

```

### registerFriendEntity

(int index)

Returns

 nothing

```
           function

```

### unregisterFriendEntity

(int index)

Returns

 nothing

```
           function

```

### registerEnemyEntity

(int index)

Returns

 nothing

```
           function

```

### unregisterEnemyEntity

(int index)

Returns

 nothing

```
           function

```

### setPassiveShooting

(bool in)

Returns

 nothing

```
           function

```

### setIdle

()

Returns

 nothing

```
           function

```

### setPassive

()

Returns

 nothing

```
           function

```

### setAggressive

()

Returns

 nothing

```
           function

```

### setFly

(vec3 location, float arrivalRadius)

Returns

 nothing

```
           function

```

### setFlyLinear

(vec3 location, float arrivalRadius)

Returns

 nothing

```
           function

```

### setGuard

(vec3 location)

Returns

 nothing

```
           function

```

### setFollow

(Entity entity)

Returns

 nothing

```
           function

```

### setEscort

(Entity entity)

Returns

 nothing

```
           function

```

### setJump

(int x, int y)

Returns

 nothing

```
           function

```

### setAttack

(Entity entity)

Returns

 nothing

```
           function

```

### setPatrol

(vec3 [or nil]... waypoints)

Returns

 nothing

```
           function Entity

```
Dipper Pines

Bro-Bro

Sir Dippingsauce

Dipstick

Dipper the Destructor

Dip-Dip

Mabel Pines (twin sister)

Shermie Pines (grandfather)

Filbrick Pines (great grandfather)

Ma Pines (great grandmother)

Stanley Pines (great uncle)

Stanford Pines (great uncle)

Marilyn Pines (great aunt)

### Base Of Operations

Staying at 618 Gopher Road, Gravity Falls, Oregon (for summer vacation), Resides in Piedmont, California

## Status

### Occupation

Mystery Shack employee (formerly), Adventurer

## Background

Dipper was born on August 31, 1999, five minutes after Mabel. His family lives in Piedmont, California. From a young age, Dipper's mother would dress him up in a lamb costume and have him perform his signature song and dance, the "Lamby Lamby Dance". He and Mabel were raised unreligiously, but celebrate all holidays at her insistence. Since he was young, his favorite holiday has been Halloween, of which his favorite part is trick-or-treating with Mabel. He is also known to have been teased about his birthmark by other children until he started hiding it, which may be how he earned his nickname when he was no older than five. He attended Eggbert Elementary with his sister.
Savitar (Barry Allen)

Darryl Frye (adoptive father)

Malcolm Thawne (brother)

Bart Allen (grandson)

Jenni Ognats (granddaughter)

Wally West (nephew)

Barry Allen

## Background

Bartholomew Henry "Barry" Allen was a time remnant of the original Barry Allen from an erased potential future that became a powerful armored speedster known as Savitar. Savitar's existence is the cause of a causal loop that involved the death of Iris West, as after he was created the time remnant was shunned by the members of Team Flash. Broken and utterly alone for not being the original Barry, Savitar desired to end his pain by becoming a god; thus he renamed himself after the Hindu God of Motion. As Savitar, he has proclaimed himself to be the "God of Speed", the fastest known speedster in the Multiverse; additionally he is known as the "Dark Lord" within his own cult. When battling a younger version of his original self, Savitar subtly refers to himself as the "Future Flash". When possessing someone, Savitar is known as "Alchemy", the high-priest of his own cult.
TurretTemplate

function  TurretTemplate()

 This is the default constructor of TurretTemplate. No further arguments are required.

Returns

 A new instance of TurretTemplate

## Member Functions

```
           function Crew

```

### getCrew

()

```
           function bool

```

### \_\_eq

(var other)

```
           function var

```

### getDescriptions

()

```
           function

```

### addDescription

(string , string )

Returns

 nothing

```
           function

```

### clearDescriptions

()

Returns

 nothing

```
           function Weapon...

```

### getWeapons

()

 Returns all weapons of the object

```
           function

```

### addWeapon

(var )

Returns

 nothing

```
           function

```

### clearWeapons

()

Returns

 nothing
Player (Client)

This object is only available on the client.

function  Player()

Returns

 A new instance of Player

## Properties

```
           function var

```

```
           function var

```

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function bool, string

```

```
           function

```

Returns

 nothing

```
           function var

```

```
           function

```

 Register a callback in the player. The callback will be removed when the sector is changed or the receiver, if it's an entity, is destroyed.

Parameters

```
           callbackName The name of the callback

           functionName The name of the function that will be executed in the script when the callback happens

```

Returns

 nothing

```
           function

```

### unregisterCallback

(string callbackName, string functionName)

Returns

 nothing

```
           function table<int, string>

```

### getScripts

()

```
           function bool

```

### hasScript

(string name)

```
           function var

```

### getRelations

(int )

```
           function var

```

### knowsFaction

(int )

```
           function var

```

### getRespawnSectorCoordinates

()

```
           function var

```

### getHomeSectorCoordinates

()

```
           function var

```

### getShipStyle

(string )

```
           function var

```

### getStationStyle

(string )

```
           function var

```

### getShipStyleNames

()

```
           function var

```

### getStationStyleNames

()

```
           function var

```

### getMail

(unsigned int )

```
           function Inventory

```

### getInventory

()

```
           function var

```

### ownsShip

(string )

```
           function var

```

### getShipNames

()

```
           function var

```

### getShipCargo

(string )

```
           function var

```

### getShipPaymentTime

(string )

```
           function var

```

### getShipPayment

(string )

```
           function var

```

### getShipPlan

(string )

```
           function var

```
FighterTemplate

function  FighterTemplate()

 This is the default constructor of FighterTemplate. No further arguments are required.

Returns

 A new instance of FighterTemplate

## Member Functions

```
           function var

```

### getDescriptions

()

```
           function

```

### addDescription

(string , string )

Returns

 nothing

```
           function

```

### clearDescriptions

()

Returns

 nothing

```
           function Weapon...

```

### getWeapons

()

 Returns all weapons of the object

```
           function

```

### addWeapon

(var )

Returns

 nothing

```
           function

```

### clearWeapons

()

Returns

 nothing
Crew

function  Crew()

 This is the default constructor of Crew. No further arguments are required.

Returns

 A new instance of Crew

## Member Functions

```
           function

```

### changeEmployment

(int amount, int profession)

Returns

 nothing

```
           function

```

### add

(int amount, CrewMan crewman)

Returns

 nothing

```
           function

```

### remove

(int amount, CrewMan crewman)

Returns

 nothing

```
           function

```

### kill

(int num)

Returns

 nothing

```
           function

```

### clear

()

Returns

 nothing

```
           function table<CrewMan, unsigned int>

```

### getMembers

()

```
           function int

```

### getNumMembers

(CrewMan crewman)

```
           function int

```

### getMembersByProfession

(int profession)

```
           function table<CrewProfession, float>

```

### getWorkforce

()

```
           function Crew

```
Random

function  Random(Seed )

Returns

 A new instance of Random

## Member Functions

```
           function bool

```

### test

(float probability)

```
           function bool

```

### getBool

()

```
           function int

```

### getInt

(var min, var max)

```
           function float

```

### getFloat

(var min, var max)

```
           function vec3

```

### getVector

(var min, var max)

```
           function vec3

```

### getDirection

()

```
           function vec2

```

### get2DDirection

()

```
           function Seed

```

### createSeed

()

```
           function

```

### setSeed

(Seed seed)

Returns

 nothing
Keyboard

This object is only available on the client.

function  Keyboard()

 This is the default constructor of Keyboard. No further arguments are required.

Returns

 A new instance of Keyboard

## Member Functions

```
           function bool

```

### keyDown

(string keyName)

```
           function bool

```

### keyUp

(string keyName)

```
           function bool

```
Pass The Bomb

*"A bomb on your car's roof? Get rid of it and pass it on by smashing into another vehicle before this thing blows up! You receive 0 points if you get killed, 1 point if you survive and 3 points if you last had the bomb before it blows up someone else's car! The player with the highest score after a number of rounds wins the competition."*

Pass The Bomb is one of the seven game-modes in Crashday.

The player needs to gain the most points in X rounds in this game-mode.

## Tips

* Earn more points if you pass on the bomb right before blast instead of "just" surviving.
* Take the risk of grabbing the bomb from someone else if you don't receive it initially.
* The driver with the bomb is slightly faster than his opponents.

## Trivia

* A pre-release footage reveals that the player would originally get 2 points instead of 3.
* In original version, players could drive around before the round starts.
ComboBox

Inherits from UIElement

This object is only available on the client.

function  ComboBox(int index)

Returns

 A new instance of ComboBox

## Member Functions

```
           function

```

### clear

()

Returns

 nothing

```
           function

```

### addEntry

(string entry)

Returns

 nothing

```
           function

```

### setSelectedIndexNoCallback

(int in)

Returns

 nothing

```
           function string

```

### getEntry

(int index)

```
           function

```

### hide

()

Inherited from UIElement

Returns

 nothing

```
           function

```

### show

()

Inherited from UIElement

Returns

 nothing
BspTree

function  BspTree(int )

Returns

 A new instance of BspTree

## Member Functions

```
           function BlockPlanBlock...

```

### getBlocksByBox

(Box box)

```
           function BlockPlanBlock...

```

### getBlocksBySphere

(Sphere sphere)

```
           function BlockPlanBlock...

```

### getBlocksByOrientedBox

(Box box, Matrix boxOrientation)

```
           function BlockPlanBlock...

```

### getBlocksByRay

(Ray ray, float t0, float t1)

```
           function bool

```

### intersectsBox

(Box box, var exceptionIndex)

```
           function bool

```

### intersectsSphere

(Sphere sphere, var exceptionIndex)

```
           function BlockPlanBlock, vec3

```
Server Callbacks

## Server Callbacks

callback ### onPlayerLogOff

(playerIndex)

 Executed whenever a player was logged off

Parameters

```
           playerIndex The index of the player who logged off

```

```
       callback

```

### onPlayerLogIn

(playerIndex)

 Executed whenever a player was logged in

Parameters

```
           playerIndex The index of the player who logged in

```
UIContainer

Inherits from UIElement

This object is only available on the client.

function  UIContainer(int index)

Returns

 A new instance of UIContainer

## Properties

```
           function ListBoxEx

```

```
           function ListBox

```

```
           function UIContainer

```

```
           function ScrollFrame

```

```
           function PlanDisplayer

```

```
           function CheckBox

```

```
           function ComboBox

```

```
           function TextBox

```

```
           function Picture

```

```
           function TextField

```

```
           function Slider

```

### createSlider

(Rect rect, int min, int max, int steps, string caption, string onValueChangedFunction)

```
           function Label

```

### createLabel

(vec2 pos, string caption, int fontSize)

```
           function Button

```

### createButton

(Rect rect, string caption, string function)

```
           function Frame

```

### createFrame

(Rect rect)

```
           function Line

```

### createLine

(vec2 a, vec2 b)

```
           function TabbedWindow

```

### createTabbedWindow

(Rect rect)

```
           function Window

```

### createWindow

(Rect rect)

```
           function NumbersBar

```

### createNumbersBar

(Rect rect)

```
           function StatisticsBar

```

### createStatisticsBar

(Rect rect, Color color)

```
           function MultiLineTextBox

```

### createMultiLineTextBox

(Rect rect)

```
           function Selection

```

### createSelection

(Rect rect, int width)

```
           function

```

### hide

()

Inherited from UIElement

Returns

 nothing

```
           function

```

### show

()

Inherited from UIElement

Returns

 nothing
Tooltip

This object is only available on the client.

function  Tooltip()

 This is the default constructor of Tooltip. No further arguments are required.

Returns

 A new instance of Tooltip

## Member Functions

```
           function

```

### draw

(vec2 )

Returns

 nothing

```
           function

```

### drawMouseTooltip

(vec2 )

Returns

 nothing

```
           function

```

### addLine

(TooltipLine )

Returns

 nothing

```
           function var

```
Air Time

"Air Time was the last challenge before the Final Battle. Here, only the best of the best survived. It was always a magnificent sight when the cars flew through the air like birds. There always seemed to be a moment of silence when a car reached the highest point ... then it was dead quiet ... and then... slow at first and then faster... and faster and faster, the car plunged down and ploughed into the ground ..."

"Air Time" is the penultimate mission of Career. The player needs to jump for at least 60 seconds in total in 2:30 minutes.

## Details

Game Mode: Stunt Show

Prize: 100000

Rep: 750

Drivers: 5

Vehicle: Free Choice
ScriptUI

This object is only available on the client.

function  ScriptUI(int )

Returns

 A new instance of ScriptUI

```
           function int

```

 Adds a new dialog option to a dialog that is currently in construction. Dialogs are only in construction during the entity or player callback "onStartDialog". Invoking this function at any other point will do nothing.

Parameters

```
           text The text that will be displayed as a chooseable option in the dialog

           function The function that will be called when the dialog option is selected.

```

```
           function bool

```

### showDialog

(Dialog dialog, var closeable)

 Shows a dialog, provided that the player is currently in interaction state with the parent entity. This will close and override the currently displayed dialog.

Parameters

```
           dialog A table containing the dialog that will be displayed

           closeable A value indicating if the dialog can be closed with the Escape key. Disable only with caution! Your dialog must be able to be terminated through every possible answer-way or the player can get stuck. Can be omitted, default is 1.

```

```
           function

```

### interactShowDialog

(Dialog dialog, var closeable)

 Shows a dialog, and forces the player to interact with the entity. This will close and override the currently displayed dialog.

Parameters

```
           dialog A table containing the dialog that will be displayed

           closeable A value indicating if the dialog can be closed with the Escape key. Disable only with caution! Your dialog must be able to be terminated through every possible answer-way or the player can get stuck. Can be omitted, default is 1.

```

Returns

 nothing

```
           function

```

### restartInteraction

()

Returns

 nothing

```
           function

```

### stopInteraction

()

Returns

 nothing

```
           function

```

### registerWindow

(Window window, string caption)

Returns

 nothing

```
           function

```

### registerInteraction

(string caption, string function)

Returns

 nothing

```
           function Window

```
Label

Inherits from UIElement

This object is only available on the client.

function  Label(int index)

Returns

 A new instance of Label

## Member Functions

```
           function

```

### setLeftAligned

()

Returns

 nothing

```
           function

```

### setRightAligned

()

Returns

 nothing

```
           function

```

### setBottomLeftAligned

()

Returns

 nothing

```
           function

```

### setBottomRightAligned

()

Returns

 nothing

```
           function

```

### setBottomAligned

()

Returns

 nothing

```
           function

```

### setTopLeftAligned

()

Returns

 nothing

```
           function

```

### setTopRightAligned

()

Returns

 nothing

```
           function

```

### setTopAligned

()

Returns

 nothing

```
           function

```

### hide

()

Inherited from UIElement

Returns

 nothing

```
           function

```

### show

()

Inherited from UIElement

Returns

 nothing
Edith Gru

Margo Gru (older sister)

Agnes Gru (younger sister)

## Background

Not much is known about she and her sisters' past life. Just that some time in their life, they ended up in an orphanage. Miss Hattie, the owner of the orphanage, was a strict ruler, being harsh with the orphans she was supposed to be taking care of. The three of them were forced to spend most of their days walking around selling boxes of cookies, only to be belittled by Miss Hattie upon their return to the orphanage, regardless of how well they did or didn't do. Every night they would pray for someone to adopt them. One day, they sold cookies to Vector, who, at the time, was competing against Gru in stealing the moon. Gru, who had just failed several attempts at breaching Vector's security, looks on in  as the three girls are able to walk right into Vector's base. He thinks up a scheme to exploit the girls to steal the shrink ray, which was a key component in both villains' plans to steal the moon, and was in Vector's possession at the time.

Not soon after, Gru follows through with his idea and adopts the three girls, and they move into his dark house. While Agnes is ecstatic at having a new father, Edith and Margo are wary of him, though Edith, being a tomboy, finds many "toys" to play with at Gru's house, including an iron maiden and several weapons, accidentally disintegrating Agnes' unicorn in the process of playing with one of his weapons. At one point Edith asks, "What does this do?" and breaks a glass bottle containing a potion-like substance of some sort.
Avorion Modding Wiki

## Welcome to the Avorion Modding Wiki

This is a community documentation for the scripting API of Avorion. Originally based on the official documentation, it extends now with the help of modders which want to help each other.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Matrix

function  Matrix()

 This is the default constructor of Matrix. No further arguments are required.

Returns

 A new instance of Matrix

## Member Functions

```
           function var

```

### transform

(vec3 )

```
           function var

```

### transformCoord

(vec3 )

```
           function var

```

### transformNormal

(vec3 )

```
           function var

```

### getInverse

()

```
           function var

```

### getValue

(int , int )

```
           function

```

### setValue

(int , int , float )

Returns

 nothing

```
           function var

```
0.9 TwinAir

## 0.9 8V TwinAir

### Opis

Silnik 0.9 8V **TwinAir** to nowoczesna jednostka napędowa wykorzystywana do napędu samochodów marki Alfa Romeo, Fiat i Lancia. Silnik otrzymał w 2011 roku nagrodę "International Enigne of the Year 2011”. Jednostka dwucylindrowa z turbodoładowaniem oraz rozrządem opartym na łańcuchu. Zamysłem konstruktorów było stworzenie silnika o małej pojemności z dobra dynamiką i niskim poziomem spalania. Niestety okazało się, że największą bolączką jednostki jest zbyt wysoki poziom spalania jak na tak niską pojemność. Natomiast kultura pracy jest na wysokim poziomie mimo dwóch cylindrów, za co odpowiada system wałków wyrównoważających. Jedynie brzmienie silnika przypomina o tym, że mamy do czynienia z dwoma cylindrami. Podsumowując silnik 0.9 **TwinAir** możemy śmiało polecić go kierowcom szukającym jednostki o małej pojemności z dobrymi osiągami.

### Występowanie

Fiat 500 [105 KM] ('2014-'2019)

Fiat Punto III [105 KM] ('2014-'2016)

Fiat 500L [105 KM] ('2014-'2015)

Alfa Romeo MiTo [85, 105 KM] ('2012-'2018)

Fiat 500L [85 KM] ('2012-'2013)

Fiat Punto III [85 KM] ('2012-'2014)

Fiat Panda III [85 KM] ('2011- teraz)

Fiat 500 [85 KM] ('2011 - teraz)

Lancia Ypsilon II [85 KM] ('2011-'2019)
ListBox

Inherits from UIElement

This object is only available on the client.

function  ListBox(int index)

Returns

 A new instance of ListBox

## Member Functions

```
           function

```

### addEntry

(string str)

Returns

 nothing

```
           function

```

### removeEntry

(int index)

Returns

 nothing

```
           function

```

### clear

()

Returns

 nothing

```
           function

```

### deselect

()

Returns

 nothing

```
           function

```

### select

(int index)

Returns

 nothing

```
           function

```

### setEntry

(unsigned int row, string text, bool bold, bool italic, Color color)

Returns

 nothing

```
           function string, bool, bool, Color

```

### getEntry

(unsigned int row)

```
           function string, bool, bool, Color...

```

### getSelectedEntry

()

```
           function

```

### hide

()

Inherited from UIElement

Returns

 nothing

```
           function

```

### show

()

Inherited from UIElement

Returns

 nothing
Hangar

function  Hangar(int )

Returns

 A new instance of Hangar

## Properties

```
           function unsigned int

```

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function

```

### moveFighterToSquad

(unsigned int squadIndex, unsigned int fighterIndex, unsigned int newSquadIndex)

Returns

 nothing

```
           function bool

```

### canLand

(Entity entity)

```
           function FighterTemplate

```

### getFighter

(unsigned int squadIndex, unsigned int fighterIndex)

```
           function unsigned int...

```

### getSquads

()

```
           function unsigned int

```

### getSquadFighters

(unsigned int squadIndex)

```
           function unsigned int

```
Judge 5000 SV

## Fully tuned

The Judge is a class B car in Crashday and its layout is MF (Mid-Engined, Front-wheel-driven). The vehicle is one of the best cars available in the game and arguably the best B class car. It has 5-speed transmission.

When tuned, the Judge has great top speed, strong armour and acceleration on par with the Incubator V12. Oddly enough, despite being a sports car, the Judge is front-wheel driven which limits its offroad capabilities. It also comes with very reactive steering, which can make it quite challenging to drive at times. This also makes Judge useful for wrecking matches as it is able to outmaneuver its opponents with ease. It is competitive in any gamemode, but especially in Wrecking Matches and Races.

The Judge is based on the Lamborghini Countach 5000 QV.

## Trivia

* The heavy performance kit of this car comes with modified brake lights, which read "KIZZ MY AZZ" when braking is applied.
* The yellow stripes vinyl was originally black.
* A cut vinyl for the Judge can be seen on pre-release trailers and screenshots.
* Sometimes, missiles may not hit the Judge and fly over its roof instead. This is due to the fact that it's a low-slung sports car, unless equipped with offroad suspension.
* The Judge is a retro-styled vehicle. While the design of the vehicle draws inspiration from 80's Countach, it's equipped with modern LED tail lights. It's also the only vehicle with such lights.
* The Judge has a unique layout that doesn't exist in real life.
* The Judge can be seen with fog lights in several screenshots which were scrapped in the final version.
* The Judge originally had a rear-wheel drive layout, like its real-life counterpart.

## Gallery

Very early model (2000)200220032003Circa 2004, featuring deleted tilesCirca 2004, featuring an interesting vinylWallpaper (2004)Beta rear (featuring a badge) (2003-04)Cut vinyl2005Black stripes and top vents (pre-release)Judge evolution
ScrollFrame

Inherits from UIContainer

This object is only available on the client.

function  ScrollFrame(int index)

Returns

 A new instance of ScrollFrame

## Properties

```
           function

```

Returns

 nothing

```
           function ListBoxEx

```

Inherited from UIContainer

```
           function ListBox

```

Inherited from UIContainer

```
           function UIContainer

```

Inherited from UIContainer

```
           function ScrollFrame

```

Inherited from UIContainer

```
           function PlanDisplayer

```

Inherited from UIContainer

```
           function CheckBox

```

Inherited from UIContainer

```
           function ComboBox

```

Inherited from UIContainer

```
           function TextBox

```

Inherited from UIContainer

```
           function Picture

```

Inherited from UIContainer

```
           function TextField

```

Inherited from UIContainer

```
           function Slider

```

### createSlider

(Rect rect, int min, int max, int steps, string caption, string onValueChangedFunction)

Inherited from UIContainer

```
           function Label

```

### createLabel

(vec2 pos, string caption, int fontSize)

Inherited from UIContainer

```
           function Button

```

### createButton

(Rect rect, string caption, string function)

Inherited from UIContainer

```
           function Frame

```

### createFrame

(Rect rect)

Inherited from UIContainer

```
           function Line

```

### createLine

(vec2 a, vec2 b)

Inherited from UIContainer

```
           function TabbedWindow

```

### createTabbedWindow

(Rect rect)

Inherited from UIContainer

```
           function Window

```

### createWindow

(Rect rect)

Inherited from UIContainer

```
           function NumbersBar

```

### createNumbersBar

(Rect rect)

Inherited from UIContainer

```
           function StatisticsBar

```

### createStatisticsBar

(Rect rect, Color color)

Inherited from UIContainer

```
           function MultiLineTextBox

```

### createMultiLineTextBox

(Rect rect)

Inherited from UIContainer

```
           function Selection

```

### createSelection

(Rect rect, int width)

Inherited from UIContainer

```
           function

```

### hide

()

Inherited from UIElement

Returns

 nothing

```
           function

```

### show

()

Inherited from UIElement

Returns

 nothing
2.0 MultiJet

## 2.0 16V MultiJet

### Opis

Silnik ma zastosowanie w marce Fiat, Alfa Romeo,Lancia,Opel,Saab oraz Suzuki. W zależności od modelu posiadał moc 136KM,140KM,165KM,170KM. oraz 190KM. Jednostka 4 cylindrowa posiada bezpośredni wtrysk paliwa realizowany przy pomocy systemu Common Rail II generacji z wtryskiwaczami elektromagnetycznymi firmy Bosch. Ich największą zaletą jest stosunkowo tania możliwość regeneracji w przypadku awarii. Jednostka współpracuje z turbosprężarką o zmiennej geometrii łopatek. W trosce o przestrzeganie restrykcyjnych norm emisji spalin w 2.0JTD zastosowano dwa awaryjne elementy: zawór recyrkulacji spalin EGR oraz filtr cząstek stałych. W modelu Saab 9-5 zastosowano system Bi-turbo generujący moc 195KM. Rozwiązanie to przekłada się na świetną dynamikę i pracę silnika, jednakże w przypadku awarii jednostka jest bardzo droga i trudna w naprawie.

### Występowanie

Jeep Compass II [140, 170 KM] ('2017 - teraz)

Fiat 500X [140 KM] ('2014 - teraz)

Jeep Cherokee V [140, 170 KM] ('2014- teraz)

Jeep Renegade [140, 170 KM] ('2014 - teraz)

Opel Cascada [165, 195 KM] ('2013-'2019)

Opel Insignia I [120, 140, 170, 195 KM] ('2013-'2017)

Chevrolet Malibu IV [160 KM] ('2012-'2015)

Lancia Delta III [165 KM] ('2012-'2014)

Fiat Freemont [140, 170 KM] ('2011-'2016)

Alfa Romeo Giulietta [140, 170 KM] ('2010 - teraz)

Fiat Doblo II [135 KM] ('2010-'2014)

Saab 9-5 II [160, 190 KM] ('2010-'2012)

Opel Astra IV [160, 165 KM] ('2009-'2015)

Chevrolet Cruze [163 KM] ('2009-'2015)

Suzuki SX4 [135 KM] ('2009-'2014)

Fiat Sedici [135 KM] ('2009-'2014)

Alfa Romeo 159 [136, 170 KM] ('2009-'2011)

Alfa Romeo Brera [170 KM] ('2009-'2010)

Fiat Bravo II [165 KM] ('2008-'2014)

Opel Insignia I [110, 130, 160 KM] ('2008-'2013)
Ceny samochodów Wiki

## ***Witamy na* Ceny samochodów Wiki**

Na tej wiki będą się pojawiać ceny samochodów (nowych) w różnych latach.

Zawartość
## ***Samochody***

* Daewoo-FSO Polonez (seria Plus);
* Daewoo/FSO Lanos;
* Daewoo/FSO Matiz;
* Fiat Seicento/600;

## ***Producenci samochodów***

* Daewoo;

* FSO;

## ***Cenniki producentów samochodów***

* Cennik|Daewoo-FSO (W większości ukończony)
* Cennik|Fiat (W większości ukończony)
* Cennik|Skoda (W budowie)
* Cennik|Renault (W budowie)
* Cennik|Opel (W większości ukończony)
* Cennik|Chevrolet (W budowie)
* Cennik ogólny 09.2019

## ***Silniki***

### ***Fiat***

#### *Benzynowe*

* 1.3 16V MultiAir Turbo II [150 KM] ('2018- teraz)
* 0.9 6V TwinAir Turbo [85 - 105 KM] ('2011 - teraz)

* 1.4 16V MultiAir Turbo I [135 - 180 KM] ('2009- teraz)

* 1.4 16V MultiAir I [105 KM] ('2009-'2018)
* 1.4 16V TurboJet [120 - 180 KM] ('2007 - teraz)
* 1.4 8V Fire [73 - 78 KM] ('2003 - teraz)
* 1.4 16V StarJet [90 - 100 KM] ('1999 - teraz)
* 1.2 16V SuperFire [80 KM] ('1997-'2007)
* 1.1 8V Fire [54 - 55 KM] ('1994-'2009)
* 1.2 8V Fire [60 - 69 KM] ('1993 - teraz)

#### *Diesla*

* 2.2 16V MultiJet II [150 - 210 KM] ('2015 - teraz)

* 2.0 16V MultiJet [136 - 195 KM] ('2008 - teraz)

* 1.6 16V MultiJet [90 - 120 KM] ('2008 - teraz)

* 1.3 16V MultiJet [70 - 95 KM] ('2003-'2019)

* 2.4 20V MultiJet [175 - 210 KM] ('2003-'2011)
* 1.9 16V JTDm [140 - 190 KM] ('2003-'2008)
* 1.9 8V JTDm [90 - 120 KM] ('2002-'2010)

* 2.4 10V JTD [130 - 150 KM] ('1997-'2003)

* 1.9 8V JTD [80 - 115 KM] ('1997-'2002)

## ***Artykuły***

* Jaki samochód wybrać do 45 000 zł? [Lipiec, 2019]

Jak pomóc?

Twórz artykuły aby rozbudować Wikię. (;
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

Wyróżniony obraz

Ostatnie zmiany
A

## Autosegment A

Autosegment A, klasa najmniejszych samochodów, na kategorię prawa jazdy B. Samochody tej klasy mają zazwyczaj nadwozie Hatchback, wyposażone w 3 lub 5 drzwi. Przykładami samochodu tej klasy jest np. Fiat Seicento/600, Opel Agila, Daewoo Matiz, Chevrolet Spark, Ford Ka. Są również samochody większe od typowych aut segmentu A, ale nie spełniające wymagań segmentu B, i wtedy kwalifikują się nieoficjalnie do autosegmentu, nazywanego **A**/B lub **A+**. Przykładem tego typu samochodu jest: Ford Ka+.

## Wymiary segmentu A

Na początku XXI wieku samochody **klasy A** miały zazwyczaj długość 3,3-3,4 metra, obecnie jest to 3,5-3,6 metra. Jeżeli chodzi o szerokość generalnie, różnice są marginalne, samochody tej klasy mają szerokość na poziomie 1,63-1,66 metra. Jeżeli chodzi o wyskość - ona wzrosła z ok. 1,45 metra, do ok. 1,55 metra, chociaż mikrovany, należące do tej klasy mogą mieć wysokość prawie 1,7 metra!

## Ceny segmentu A

Analogicznie, na początku XXI wieku ceny samochodów tego segmentu zazwyczaj były w okolicach 20 000 - 25 000 zł, 10 lat później wzrosły do przedziału 25 000 - 30 000 zł, a teraz do 30 000 - 35 000 zł.
1.4 StarJet

## 1.4 16V StarJet

### Opis

Silnik 1.4 **StarJet** 16V o mocach od 90 do 100KM wszedł do produkcji od 1999 roku i miał szerokie zastosowanie w samochodach Fiata i Lancii. Konstrukcja bardzo trwała a co za tym idzie tania w użytkowaniu i przy odpowiednim serwisowaniu bez problemu przejdziemy 400 tys km. Silnik z wielopunktowym wtryskiem, z rozrządem na pasku a jego interwał przypada na 120.000 km. Jednostka trwała nie przysparzająca użytkownikowi większych problemów, jednak nie jest wolna od drobnych awarii takich jak problemy z przepustnicą, awarie alternatora oraz drobnej elektryki. Jednak nie jest to duży problem ponieważ części są w bardzo przystępnych cenach a serwis jest łatwy w naprawie. Atutem jednostki jest jej trwałość, niezła dynamika i przyzwoity poziom spalania, natomiast kultura pracy jest na dobrym poziomie.

### Występowanie

Fiat Tipo II [95 KM] ('2015- teraz)

Fiat 500L [95 KM] ('2012- teraz)

Fiat Doblo II [95 KM] ('2010- teraz)

Fiat 500 [100 KM] ('2007-'2014)

Fiat Bravo II [90 KM] ('2007-'2014)

Fiat Grande Punto [95 KM] ('2005-'2009)

Lancia Musa [95 KM] ('2004-'2012)

Fiat Panda II [100 KM] ('2004-'2011)

Fiat Idea [95 KM] ('2003-'2012)

Lancia Ypsilon II [95 KM] ('2003-'2011)

Fiat Stilo [95 KM] ('2001-'2007)

Fiat Punto II [95 KM] ('1999-'2005)
BlockPlanBlock

function  BlockPlanBlock()

 This is the default constructor of BlockPlanBlock. No further arguments are required.

Returns

 A new instance of BlockPlanBlock

## Properties

blockIndex

1 - Hull
2 - Blank hullblank
3 - Engine
4 - Stone block
5 - Cargo
6 - Crew quarters
7 - Thruster
8 - Armor block
10 - Hangar
13 - Directional thruster
14 - Gyros
15 - Inertia dampener
50 - Energy shield
51 - Energy container
52 - Generator
53 - Integrity field generator
54 - Computer core
55 - Hyperspace core
60 - Solar panel
61 - Light
100 - Hull edge 1 (slant)
101 - Hull edge 2 (tetrahedron)
102 - Hull edge 3 (combiner)
103 - Hull edge 4 (1/4 of a pyramid)
104 - Armor edge 1 (slant)
105 - Armor edge 2 (tetrahedron)
106 - Armor edge 3 (combiner)
107 - Armor edge 4 (1/4 of a pyramid)

## Member Functions

```
           function var

```