The Fury - Avatar Guide

## The Fury Guide (v0.4.70)

Apeiron is the world’s first NFT god game x roguelite. Players will take on the role of godlings - newborn gods - and explore the godiverse while piloting their divine Avatar, which will draw its power from the elemental archetypes of Air, Fire, Water, and Earth.The season 2 demo launched this summer with a host of new content and is now available for download on the Epic Store. The following guide will introduce you to one of the currently playable 3 Avatar classes and how to get the most out of them.

The Tempest Fury is arguably the best avatar at dealing with waves of enemies in the early game due to their high-damage CC abilities. With beefy base stats, good CC, damage reflection, and high damage output, the Fury is a force to be reckoned with.

##### **Strengths and Weaknesses**

+  High HP and RES base stats for being a good frontline

+  Various CC skills to protect your Apostles

-  Short ranged auto-attacks that can feel a little bit clunky

-  Needs to remain static to complete all 3 stages of auto-attack

##### **Leveling**

Note: You can redistribute your skill points at any time (it’s free!).

**Skill point distribution for normal fights (Lv. 30):**

Cyclonic Spinstrike (5/5) - Early and mid game damage

Hurricane Slam (5/5) - Late game damage and CC

Thunderstrike (4/5) - targeted AoE damage

**Skill point distribution for boss fights (Lv. 30):**

Tornado Blast (5/5) - Max HP% damage for bosses Thunderstrike (4/5) - targeted AoE damage Hurricane Slam (4/5) - Supplementary damage

##### Skills

Cyclonic Spinstrike (Core Skill)

+  Available from the start of the game.

+  Spin to win. Easy to use.

+  Great CC.

+  Increases your movement speed.

+  Good damage, sweeping enemies during early and mid-game.

- Weak against bosses.

**Thunderstrike (Unlocks at Lvl. 10)**

+  Huge amount of targeted AoE damage.

+  Take advantage of its long-range ability to snipe down enemies in the back.

+  AI won’t dodge the strike in PvE during S2, thus the skill usually brings down

squishy enemies with a single hit.

-  Useful only when enemies are queued up, might not be useful in future PvP

scenarios.

-  Slow speed makes it hard to hit sometimes, especially during boss fights.

-  Thin hitbox makes it a very precise move - it can be easy to miss if you are panicking

**Tornado Blast (unlocks at Lvl. 10)**

+  Max HP% damage is good against bosses.

+  The pulling effect gathers enemies in preparation for another AoE damage skill.

-  Slightly difficult to manage for beginners as it requires aiming and precise timing.

-  Relatively insignificant damage during normal battles.

**Hurricane Slam (unlocks at Lvl. 20)**

+  Immobilizes the greatest threat in the enemy team, such as Hunters or Mages.

+  Deals true damage, useful in countering Guardians, Warriors, and bosses.

+  Decent AoE damage.

- High mana cost. Equip mana generating Artifacts.

##### Apostles / Team Comps

Deck 1 Normal/Elite Battles – Priest Cheese

**Priest** - Circle o' Healing - Spawns healing circle, healing allies over time.

**Priest** - Circle o' Healing

**Priest** - Circle o' Healing

**Priest** - Almost-vincible - All allies become almost invulnerable for a moment, then healed.

The Priests' Almost-vincible stalls and Circle o’ Healing rapidly heals the Fury's lost HP while he’s tanking on the frontline. Taking constant damage will energize his signature skill – Rebounding Wind Sigil - giving him a chance to do even more damage while tanking. This team comp has relatively slow damage output but is pretty unkillable, best for grinding the late game through pure attrition.

Deck 2 Boss Battles – Comfy Comp

**Priest** - Aura of Awesomeness - Target allied Apostle gets energy-generating aura and heals nearby allies instantly.

**Priest** - Circle o' Healing - Spawns healing circle, healing allies over time.

**Hunter** - Headshot - Charges up to shoot an arrow at an infinite range to pierce enemies, deals damage.

**Hunter** - Hawkeye - Choose an ally. Your next card will be drawn among its skills in the deck. Additionally, the targeted ally will receive a 30% bonus attack speed and a 30% bonus critical chance for 8 seconds.

The Hunters are key to this strategy. They shoot arrows from afar using Headshot, pumping out DPS from the backline while relying on the Fury to shield them. They can also use Hawkeye to help the Fury find those valuable Avatar skill-cards. Priests are there just to give everyone some breathing room. A comfy comp for the lazy gamer.

PvP Deck - Extra Tuff

**Guardian** - Most Awesome Aegis - Gives shield for itself and everyone.

**Guardian** - Castle Guard - Dashes to the target location and taunts enemies.

**Hunter** - Headshot - Charges up then shoots arrow, infinite range and piercing, deals damage.

**Hunter** - Hawkeye - Choose an ally. Your next card will be drawn among its skills in the deck. Additionally, the targeted ally will receive a 30% bonus attack speed and a 30% bonus critical chance for 8 seconds.

In PvP, Hunters become vulnerable to the attacks of enemy Rogues. As tough as nails, the Guardians and the Fury prevent enemy Rogues from getting close to other allies with shields and CC. Take advantage of the extra toughness, and then let your Hunters get down to business.

Alternative PvP - Breakdance Time

**Warrior** - Ice Cold Armor - Creates cold aura around self, slowing and damaging enemies.

**Warrior** - Ice Cold Armor

**Warrior** - Last Dood Standing - Attacks now cleave and stun. If target is slowed or stunned, double damage. If hits Avatar, more damage.

**Rogue** - Blade Breakdancing - Dashes to target location and deals AoE damage.

The combination of Ice Cold Armor and Last Dood Standing allows constant CC and a big damage increase. With the frontline stunned, your Rogue can sneak into the enemy backline and execute high-priority targets with Blade Breakdancing. As the Fury and the Warriors have relatively high HP stats, you don’t have to worry about their survival and can focus on microing the Rogue.

##### #1 Flysilk Robes of Worship IV (Good)

- Easily obtainable at the beginning of Depth 1 Cycle 1. The reduced recovery time

for dashing allows the Fury’s Cyclonic Spinstrike to reach enemies easier.

**#2 Timetwist Timepiece IV (Evil)**

- Gain energy faster for more frequent activation of energized skills. The energized skill of the Fury is important as it absorbs a lot of damage dealt by enemies.

#3 Event Horizon Escutcheon IV (Evil)

Description: At start of battle, your units gain a damage immunity shield for 26 hits. The shield will break if the total damage is over 8000.

- This gives all of your units an extra layer of protection allowing you to focus on DPS.

#3 Event Horizon Escutcheon IV (Evil)

- This gives all of your units an extra layer of protection allowing you to focus on DPS.

**#4 Apropos' Recon Drone**

- Avatar skills are always useful, so it’s great to guarantee them in your opener.

**#5 Axis Blade IV (Good Attribution)**

- ATK% and INT% buffs are good and will scale well with Fury’s abilities.

**Alternative #1 Syn's Winged Boots III (Evil Attribution)**

- The increased dash distance allows the Fury’s Cyclonic Spinstrike to reach enemies at a greater distance.

**Alternative #2 Creation Halo IV (Good Attribution)**

- Additional HP is always handy for increasing survival chances, especially with the Fury’s high base HP.