recursal/Fanatic-Fandom huggingface dataset:
Body Control

## Summary

**Body Control** - different abilities that let you control your own body or the body of others in a fairly wide range, alive, inanimate or dead. Reconstruct one's form for various affects, breaking apart and point back together in a different fashion. The usage can be commonly described as **Organic Manipulation** for living beings. The user can shift, change or manipulate their body parts to any degree for offensive, defensive, survival or other tactical advantages.

## Types

* **Control of basic functions** - allows you to control the basic functions of the body. Including: control body temperature, change the tone of voice, alter electrical signals, move bodily fluids to enhance the senses, increasing the efficiency and strength of muscles, heal damage and even in some regeneration, augmenting one's biomass and functions of stats increase.
* **Advanced control** - allows you to not only manage the vital functions of the body and increase its capabilities, but also to do what is impossible for an ordinary person. For example, to fully control the hair (to lengthen them to increase strength, turned into a needle, etc.), manipulate the blood (and other body fluids), lengthening nails or bones (including changing the shape of the bones). At this level of ownership of the body can also, to some extent change its shape.
* **Control of the body/body parts** - allowing to control the individual parts of the body (including organs), how to improve their functioning, and adding them to new opportunities. For example, you can easily turn their swords in hand, or to extend them for a few (tens, hundreds) meters. In addition, in some cases, it can be controlled by cutting open body parts or putting them back together like surgery, even separate from the body parts, or manually separate parts of their body and reattach them, which gives ample opportunity for attack (or to recover from the destruction of the main body). One can even alter the structure of the body parts the control such as how they appear or how they function.
	+ Examples: Kisuke Urahara (*Bleach*), Buggy (*One Piece*)
* **Control of cells** - allows you to control the body at the cellular level. This gives not only protection from diseases and poisons, but also opportunities to adapt or even reactive evolution. In addition, this level of body also allows to regenerate almost from a some of biomass and almost unlimited change it (the body) form.
* **Control of microparticles** - allows you to control the atoms and molecules of your own body. This gives a wide range of possibilities: from the almost unlimited regeneration and the highest level of adaptability to the unlimited changes in the shape and limited intangibility. Besides the characters, controlling molecules and atoms of the body almost invulnerable to enemy biological manipulation (as any impact will be immediately canceled).
Collective Consciousness

## Summary

**Collective Consciousness** is the ability which allows to have several different personalities of distinct beings to unite their minds/consciousnesses in a collective force, where they link their every memories, dreams, thoughts, feelings and emotions, this can help organizing strategic coordination among the independent individuals who are linked together, making them one affective unit or organization or species.

While with similar capabilities, this is different from Hive Mind and Multiple Personalities, where the former is where the individual spreads their own will/consciousness across multiple vessels/beings to overshadow their actions, and the latter has multiple consciousnesses inhabiting the same vessel/being, sharing intelligence in the same host.
Ambush Battle

This page will discuss the ambush battles.

## Description

This kind of battle is were one of the combatant armies has caught the other army by surprise and attack while they are unprepared and unexpected. This is one of the most difficult battles of overcome, but doesn't mean it cannot be won by the unprepared side. it is all about the terrain, weather, time of day, army size and computation.
Blade Protrusion

## Summary

This power is allowing the user of the extend or change something from what it was into a form of blade, whether it be from some external location or on the user's body.

This can be used for either stabbing people, slicing one's opponents or blocking attacks from people, providing either Statistics Amplification, or Resistance to Blade attacks.
Diablo (Verse)

## Summary

**Diablo** is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment on December 31, 1996. Set in the fictional Kingdom of Khanduras in the mortal realm, Diablo makes the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the fictional town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell itself in order to face Diablo.

## Power of the Verse

The Verse is a fantasy based game, so their powers are Divine and Magic based, The Angels and Demons can open portals from their respective realms to enter into the world of sanctuary, they possess powers to utilize holy and unholy aspects respectively to combat one another. As for their scaling, The Archangels and Greater Evils scale to each other from Island Level to Mountain Level, or higher with stronger forms or beings such as Prime Evil Diablo, Wizards and Uldyssian who are roughly planet level from shattering the world to outright potentially enough power to destroy it.

### Calculations/Respect Threads

* World of Diablo is Broken!!!
* Druids Create Fissures

## Profiles

### Factions/Nations/Armies/Organizations

* Demonic Legion
	+ Army of Sin
* Heavenly Host
* Reapers (Diablo Series)
Dream Manipulation

## Summary

**Dream Manipulation** is the power to affect and control dreams.

This is an ability that can vary greatly in complexity and power, with the most simple usages of it can only just alter dreams with no direct repercussions stemming from them.

However, the real, powerful users of this ability can use it in a number of ways. Some can travel through the dreams of others and use them as a medium for communication or even for attack, striking at other people in their dreams, potentially affecting them in the real world. They can even induce or manipulate nightmares as well, to cause fears or even kill them in their nightmares.

The greatest users of this power can completely control the world of dreams as another plane of reality, toying with it and altering dreams according to their whims, with some even being capable of dragging others into the world of dreams to kill or imprison them within its boundaries.
Crocus

Capital of Fiore

This is a profile of the capital city of the Kingdom of Fiore from Fairy Tail (Verse).

## Summary

Crocus is the capital of Fiore and the city where the king Toma F. Fiore and his daughter Hisui lives. It is also the place where the Grand Magic Games take place.

## Environment

### Weather/Temperature

The city appears to be summer for most of the time as people do appear to wear casual clothing, and it is partly cloudy.

### Architecture

The capital is styled in a medieval age themed design, based on it's time period. The city is shaped in a circle with the castle around the center.

### Landscaping

The landscape of the capital is Crocus resides in a vast valley surrounded by rocky mountains of small-to-mid height, housing mostly mildly prominent hills, and has a small river not far from it, with some isles in its largest part, flowing in a similarly small gorge, which has woodland on both of its sides, occupying the western zone of the valley.

## Notable Locations

Land Marks

* Mercurius (Main Castle)
* Domus Flau (Arena, located for the Grand Magic Games)
* Honey Bone
* Bar Sun
* Crocus Gardens
* Ryuzetsu Land
* Lucy's Second Apartment
Damage Boost

## Summary

**Attack Boost** is an ability that induces the phenomenon in which the damage of an attack is boosted if a condition is met. This differs from Statistics Amplification in the fact that the user isn't boosted, rather the attack itself. Furthermore, it isn't limited to Attack Potency, in which other effects can be done if the condition is met. The effect is temporary, lasting as long as the condition allowing for its increased power is met. Due to this, the attack's usage is normally boosted considerably.

## Possible Uses

* Increasing the damage of an attack.
* Adding on an effect to the attack.

## Limitations

* Sometimes a negative condition is added on to increase the stakes.
* If the condition isn't met, it's a normal attack.
Breath Attack

## Summary

Breath attacks are abilities or moves that are projected as breath from the character's mouth. There can be many types of Breath Attacks, whether it be breathing fire, icy breath, energy or plasma, acid or poison substances, and more.

This can be a natural skill with actual breath or a bodily system, or an actual power one can achieve through other means.

## Possible Limitations

* May be sloppy and imprecise
* May cause the user to lose their breath or tire out
* May be limited in range
Levitation

## Summary

Levitation is the ability to cause oneself/other individuals/objects to hover in the air unassisted, allowing the user to carelessly float in the air and prevent their bodies from making contact with the ground below. The user can keep enemies or items suspended in the air for strategic purposes, or draw enemies closer similar to a tractor beam.

The user can even use this to lift enemies out of their points of advantage, get a clean shot against them, or use objects lifted up and drop them down on their enemies.

Combined with Superhuman Speed, the user can achieve Flight.

## Types

* **Type 1: Levitate off the Ground:** There are cases of Levitation are those who do not simply touch the ground anymore but remain close to ground level. This is more of an alternate form of standard ground movement.
* **Type 2: Levitate in the Air:** There are cases of Levitation that are higher than simply ground level, but can reach up above most buildings or in the sky. This can be a way to keep items of importance in on tactical positions.
FTL Travel

## Summary

An abbreviation that stands for **"Faster Than Light"** or **Spaceflight.**

Due to the physics involved, it is not possible to accelerate to the speed of light in reality without producing infinite energy, whereas even swifter velocities produce imaginary numbers.

Despite this, many characters in fiction surpass lightspeed without any reference to the impossibility inherent in such a feat, and they certainly display no signs of being able to use infinite amounts of energy.

Many times, some form of FTL travel is used in science-fiction for spaceships, as it is necessary to cross the vast distances between star systems within a reasonable amount of time.

This contains the widest speed tiers, from FTL to Massively FTL+, stretching all the way through every finite speed value that is greater than the speed of light.

Many characters have FTL hyperbole statements, but without consistent feats to back up those claims, these statements are not accepted as accurate. Kinetic Energy does not realistically apply to characters with any degree of FTL speed.

In real life, with FTL cannot be realistically achieved, those who experience this though in fiction would likely possess resistance to Causality Manipulation and Time Travel (Only when the verse states this is how it is achievable).
Astral Projection

## Summary

**The ability to separate one's spirit/soul from one's body.** The user can exit their body and gain access to Astral Plane, where they can exist as a spirit. It allows the user to communicate and interact with spirits/souls.

## Possible Uses

* Leave the body to enter astral realm as a spirit/soul.
* Communicate and interact with souls.
* Ability to harm or destroy other souls.
* Travel to Hell, Heaven, or another spiritual realm.
Art Manipulation

This page is for those with powers over the use of various forms of art, and expression of and individual's creativity that can be applied for various uses, ranging from creation to even Reality Warping.

This would be expressed through drawings, paintings, sculptures, modeling, enamelwork, furniture design, mosaic, even performing arts (theatre, dance, music), music (as composition), and architecture (often including interior design)

## Uses

* Drawing various things can bring them to life via Creation
* Drawing something to create a certain phenomenon to happen in real life.
* The user can sculp things from one's surroundings into a different design or form via Transformation.
* The user can even alter reality with the artwork that they make.
* The user can seal things away as pieces of artwork.
Animal Physiology

## Summary

Users with this ability can possess the qualities of any particular animal/fauna from the real-life animal kingdom (*Minus any of the Homo-Sapien Species branches all the way to to the Prim-apes*).
The user is either an animal already, or has the abilities of an animal, or possess the ability to transform  themselves or others into animals.

## Types

* **Regular Animals:** The user is or can become real-life animals with all or most of the qualities of any other animals in the known animal kingdom, still existing or extinct.
	+ **Physically Enhance Animals:** By any means, the users is or can become any known realistic animals but with abilities/stats that far exceed the normal stats of real-life animals.
* **Intelligent Animals:** The user is an animal with some level of intelligence or cognitive skills that can understand the behaviors of regular Humans.
	+ **Talking Animals:** Depending on any form of means, the user is an animal that has the ability to talk the same language(s) as that of any fluently sentient species such as Humans.

* **Anthropomorphic Animals:** The user that is an animal not only has sentient/bipedal/humanistic qualities of speech, but has the physical/biological qualities of them too.
	+ **Humanoid Animals:** The user that is a human or humanoid/sentient being is able to turn into a hybrid of a particular Animal while retaining humanistic qualities (*Similar to Werewolves*)

## Variations

There are different varieties that involve the particular class of species representing a whole of a particular group, which are:

* + **Bilateria**
		- **Mammals**
			* **Carnivora**
				+ **Canidae (Dogs, Wolves, Foxes)**
				+ **Felidae (Cats, Tigers)**
			* **Primates (Gorillas, Apes)**
			* **Rodenta (Rats, Mice, Squirrels)**
			* **Lagomorpha (Hares, Rabbits)**
		- **Reptiles**
			* **Snakes (Boas)**
			* **Dinosaurs (Tyrannosaurus Rex)**
		- **Amphibians**
			* **Frogs**
			* **Salamanders**
		- **Malacostraca**
			* **Crabs**
		- **Avians**
			* **Eagles**
			* **Paltry (Chickens)**
			* **Dukes**
		- **Marine**
			* **Fish**
		- **Insects**
			* **Winged (Bees, Flies)**
			* **Ground (Ants)**
		- **Arachnids**
			* **Spiders**
		- **Cephalopods**
	+ **Cnidaria**
		- **Jellyfish**
		- **Polyps**
		- **Anthozoa (Coral)**
	+ **Ctenophora**
		- **Comb Jellyfish**
	+ **Placozoa**
		- **Cellular Organisms**
	+ **Porifera**
		- **Sea Sponges**

## Weaknesses

If one becomes a normal animal, they would share the same flaws as those animals possess.
Fortune Manipulation

This profile is for the use of *Fortune*.

## Summary

Fortune Manipulation is either and/or both literal or metaphorical, it is the influence over the chance of things or people interacting with one another as an external, arbitrary force affecting human affairs. This would be counted as something involving luck or coincidence, accident, or "twist of fate". A negative effect could be called bad luck through the act of being beneficial to your enemies, theoretically.

This would also include a way of cause and affect by how when one does good deeds, this brings about good fortune to one self or others that are allies.

The user can direct fortune towards oneself or others, or take away the fortune from others.

## Drawbacks

It could have a bad affect on the user themselves if they act in a bad way towards oneself/others/nature.
Longevity

## Summary

Longevity is the ability to age far more slowly than any normal being, allowing the user to have a lifespan that far exceeds any human, sometimes reaching hundreds or thousands of years if not longer.

Unlike characters with Immortality Type 1, beings with Longevity do still age, and thus will weaken and eventually die of old age, however long this process may take.
Game of Thrones

## Summary

**Game of Thrones** also known as **A Song of Ice and Fire** is a Medieval Fantasy book series written by George RR. Martin. The series spans over seven books, five written (A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows and A Dance With Dragons) and two upcoming books (The Winds of Winter & A Dream of Spring). The story unfolds from the perspective of several characters over a great period of time and focuses on the conflicts between the different houses of the Seven Kingdoms, events in the distant lands and the ever approaching Winter. HBO adapted the books into the hit TV series Game of Thrones which is named after the title of the first book. The sixth season uses information from the upcoming books that George RR. Martin told the series creators.

## Power of the Verse

Overall it's a weak verse, with even George R. R. Martin says that many of the characters would lose to Tolkien characters. Most of the characters are athletic human to peak human in strength, with the likes of Gregor Clegane and Sandor Clegane being Wall Level. The verse's strongest inhabitants cap out at Building Level, possibly higher. The strongest powerhouses in terms of sheer attack power are the Dragons, most notably Balerion the Black, and the Night King. In terms of ability diversity, however, this verse shines a bit more. For example, there is Necromancy, Earth Manipulation, warding magic/reanimation cancelling (such as with The Wall and the Three-Eyed Raven's cave), Warging (essentially possession of animals, along with limited possession of humans), Illusion Creation, face swapping, and Greensight, which is a combination of prophecy, and the abiliy to perceive events in the past and present regardless of physical distance, along with limited presence and influence in them (such as Ned hearing Bran call out to him at the Tower of Joy, and Bran warging into Wylis in the past, damaging his mind and turning him into the Hodor of present), as well as limited Dream Manipulation.

## Profiles

### Factions/Nations/Armies/Organizations

* House Lannister (Cersei Lannister)
* House Stark (Jon Snow)
* House Targaryen (Daenerys)
* White Walkers
Invisibility

## Summary

**Invisibility** is the power to render oneself unseen to the naked eye.

Users may become invisible. Some may do so by means of Elemental Manipulation, others due to ghost mimicry still yet others due to sense manipulation, or illusion creation. This seemingly simple power can aid in many situations and often drives users to becoming recluses and undergo insanity. Some users may or may not be able to disengage this power, being invisible until death or perhaps even beyond. Some users may be able to turn other things invisible, depending on the manner in which they become invisible it may or may not require a touch.

## Limitations

* May or may not be able to make clothes disappear.
* May or may not be able to revert back to a visible state.
* Some may be limited on how long they can remain invisible.
* Some may require great concentration to stay invisible.
* Users still put off heat, rarely deterring users of enhanced vision.
* Users may not remain invisible while attacking or doing other excessive actions.
* Etc...

## Users

* Jacob Lessio (*Fairy Tail*)
* Ghosts/Spectres/Dark Protoss (*Starcraft*)
Omniscience

## Introduction

**Omniscience** is the state of having all knowledge, or in other words, knowing everything. A character that is omniscient knows everything that their opponent is going to do before they do it, and exactly what to do to win any fight. An omniscient character is still capable of being overpowered and losing, however. Also knowledge of other fictions is not a requirement for omniscience, so a character that knows everything about their own fictional franchise is considered to be omniscient.

There is also "Nigh-Omniscience", for which a character or entity knows almost everything about their fictional continuity, with the exception of a small amount of information (usually what an even more powerful character wishes to conceal from them).

This can possibly be an tier for Intelligence.
Malleability

## Summary

Malleability is the ability to stretch, squish, pull apart, mesh together or shape one self or other objects as some sort of flexible or solid/fluid substance. The user can use it to render enemies immobile, tear them apart killing them, or use what they shape as a form of attack, achieve Elasticity, Shapeshifting or even achieve a form of intangibility or regeneration or reattachment of body parts.
Mermaid Heel

Mermaid Heel Emblem

This is the profile for the *Mermaid Heel Guild* from the *Fairy Tail* series.

## Summery

The Guild of Mermaid Heel is an all female guild that served along side with other guilds in Fiore working to help others so that they may be rewarded for their works.

## Military structure/Weaponry

* Military structure
* Weaponry
* Buildings

### Leader(s)

#### Notable Characters

* Kagura Mikazuchi
* Araña Webb
* Beth Vanderwood
* Risley Law
* Millianna

### Military weapons

#### Melee weapons

* Knife
* Swords

## Territories

**Mermaid Heel HQ**

* **Age founded/conquered:**  Unknown
* **Territory type:** Headquarters
* **Inhabitants:** humans
* **Civilians:** Unknown
* **Military:** Unknown

## Stats

Enter the following information in each section below.

## Civilization Stats

**Tier 13: Dark:** The Mermaid Heel Guild lives in a world that is based on Medieval design, society and culture, Although they have advanced tech such as Smart Phones and aircraft and trains and ships with engines. They harness these feats mostly with magic.

## Power Source

**Energy Source: Paraphernalia, External**

**Magic:** Energy Manipulation (The Mermaid Heel Guild is able to utilize spells that harnesses energies for destructive spells) Gravity Manipulation (Both Kagura and Risley Law both can harness the use of gravity for different affects)

**Nature:** Human Physiology (The humans possess magic inside them that they can use)

## Conquest Stats

**Tier 13-B: Building:** Mermaid Heel is only known to have one established base of operations which is located somewhere at the coast, the number of their guild members is around a hundred based on this.

## Power Stats

**DC: City:** Kagura has shown to be relatively equal to the likes of Erza pre-timeskip (when she does not use PoF). **Large Town**: The strength of the other elite Mermaid Heel wizards comparable to other elite wizards. **Unknown**: Regular Mermaid Heel soldiers.

**Durability: City:** Kagura could tank blows from Erza and Minerva. **Large Town**: The strength of the elite wizards of Mermaid Heel. **Unknown**: Regular Mermaid Heel Soldiers.

**Speed: Massively Hypersonic+:** Kagura managed to tag and react to Erza who can react to lightning at point blank. **MHS+** The elite members of Mermaid Heel. **Unknown**: The movement speed of average Mermaid Heel Soldiers.

## Strengths/Pros

They have a strong bond with each other, this could be based on the fact that they are just all women but they would lean on each other and protect them based on pride or something along the line. As a Wizard guild, they have multitude of wizards, they have different number of spells that would help them in different situations.

## Weaknesses/Flaws

The Guild, being an all female, they are very strict when it comes to having mages working for them even as a temporary exchange program to only females, even when male mages have to dress as women. limiting themselves to a number of strong wizards.

## Wins/Loses

When a battle is decided, list the wins and loses below.

## Gallery

The Mermaid Heel Guild HallThe elite members of Mermaid Heel
Harry Potter (Verse)

## Summary

**Harry Potter** is an urban fantasy saga by **J.K Rowling**. The Potterverse consists of the main series, Harry Potter and (*the Philosopher's Stone*, *the Chamber of Secrets*, *the Prisoner of Azkaban*, *the Goblet of Fire*, *the Order of the Phoenix*, *the Half-Blood Prince*, *the Deathly Hallows*, and more recently, *the Cursed Child- Parts One and Two*), as well as several spin-off titles, (*Fantastic Beasts and Where to Find Them*, *Quidditch Through the Ages*, and *The Tales of Beedle the Bard*).

Eight blockbuster movies have been made by Warner Brothers from the first seven books, (*Deathly Hallows* was separated into two parts because of its length and *Cursed Child* was a play). Video games based off those movies have been made for all gaming consoles. Pottermore.com and JKRowling.com are newer sources of canon information as well.

A new five-part franchise inspired by spin-off book *Fantastic Beasts and Where to Find Them* follows the arc of **Newton "Newt" Scamander**, an awkward Magizoologist (a person who studies magical creatures, a field known as Magizoology) and his unprecedented role in stopping **Gellert Grindelwald**, a Dark Wizard that caused a Global Wizarding War. It spans over 19 years, from 1926 to 1945, and is produced and written by J.K Rowling.

The premise of Harry Potter, however, is that in the early fifteenth century the persecution of wizards and witches began to take pace

## Power of the Verse

### Greek Portion

This verse is not particularly strong, with several wall busting spells and athletic human speeds. Even the strongest characters, such as Voldemort and Albus Dumbledore, have only demonstrated city block level destructive capacity, and are below the speed of sound.

However, the verse has a wide variety of hax abilities such as memory erasing, mind control, invisibility, spatial manipulation, instant kill attacks, and teleportation.

The verse also contains creatures called Dementors, that are hard to damage and can suck out souls. It also has creatures called Nundus, which are able to single handedly wipe out groups of highly trained wizards.
One on One Battles

This page is to talk about any optional One on One Crossover battles, between individual characters and not as armies or forces.

## Rules

The rules are basically similar to that of this wikia's rules list for when the battle is issued, except with only two individuals, this gives more people here flexibility when creating crossover battles and using some of their own favorite characters, Although, since this is an army/force/faction crossover site, any battles that are concluded in one one one scenarios will not be officially listed in the wins/loss/draw section of the profile, nor will a page documenting the battle be created unless the latter is voted yes to do so.
Though profiles of individual characters are not created here, that will not stop people from creating blogs with calculations of their stats that are approved for usage here on this site.
Although, If Profiles for individual characters are desired for creation, they would have to have more than one person that requests this, as for how to create them, follow these tabs and fill them out accordingly:

* Classification(Race, Species, Occupation, etc.):
* Weaknesses: (Limitations/Restrictions/Openings/Weaknesses in either powers usage and restrictions, physical weaknesses, mental/personal flaws)
* Destructive Capacity:
* Range: (Area an attack covers, sphere of influence)
* Standard Equipment: (Such as Weapons, devices, artifacts, armors, vehicles, drones, etc..)
* Intelligence:

This would help with creating more Calculations as well when Calc Members would be more active than ever.

## Usage

Though there are not profiles for individual characters here, users here can use profiles from other websites that discusses Crossover battles as "References", When I say Reference is in terms of feats, abilities and some stats, etc., that does not mean those stats define this wikia's stats as well, Though we use some external stats list here as references or standard as well. this wikia works to make the calcs and stats that we create our own, to put in our own individual efforts, to make sure the calcs we make are both viable, logical and as accurate as possible. One Day, all the stats here will be different and uniquely applicable by Universal Conquest's standard.

Some Crossover Websites recommended for Reference is as follows:

* Outskirts Battledome or NarutoForum
* VSBattle Wikia
* Space Battle Forums
* ComicVine (To some extent)

Remember, the stats that are presented in any of these are references here, as this Wikia works to make any stats that are used this own wikia's original stats, though some stats would be the same as other sites stats based on consensus.
Logic Manipulation

## Summary

**Logic Manipulation** is the ability to control the logic or influence of deductible reasoning of facts or truths, with complex knowledge and information put into practical use.

Users of this power are capable of influencing truths or facts and their expressions on others, where the former relates around the belief system of individual beings, where as the latter is based around the state of being in physical reality.

## Possible Uses

* **Reality Warping:** Users of this ability may be able to controls the facts that are based in material reality. They can change or utilize them to various extents.
* **Mind Manipulation:** The user with this are able to influence the truths that resides within others, capable of warping their personal beliefs or even fortify their mental fortitudes against average Mental Manipulation.
	+ **Philosophy Manipulation:** Users of this power may be able to influence the in-depth and complex belief system on the understanding of the nature of being.
* **Social Influencing & Text Manipulation:** Through expressions of verbal or literary interactions can the user display influence over others or nature around them with truths, facts of logic.

## Limitations

* The user may be limited to control only a specific form of Logic.
* The polar opposite to this power would be Madness Manipulation, where this would be well established layers, Madness would be an untamed random storm of disorder or nonsense.
* The ability maybe bypassed through crafty enough trickery or bending of truths or logic.
Displacement

## Summary

The ability to **transfer objects, powers, people or locations from it's initial position into or out of something or somewhere else without true Teleportation**. With this ability, the user can either insert something into somewhere else, or vice versa, extract something from somewhere else, or have stationary items move and kept in motion.

This can be related to inserting something inside another object or take something out of said object to make use of or deprive the target of something.

It can be related to a large number of powers or for other practical applications, such as removing, draining or transferring energy/power, souls, etc..

The user can even grab something from some place and either move it another place or towards themselves.

## Possible Uses

* They can insert something into another object despite the size difference in a physical sense by manipulation of one's size and mass.
* The role can be reversed too, returning something to it's normal size when extracting.
* They can even insert or extract their target from a different dimension with Spatial Manipulation. Similar to Dimensional Storage.
	+ The extraction could be done as a type of summoning too for what ever items have been inserted that they can extract.
* Insertion can even be used as a form of Sealing too and extraction can release them.
* It can be a form of Pseudo-Teleportation or Transportation with limited Matter Manipulation without effecting spacetime short cuts.

## Limitations

* For a novice user, they may not be able to insert something into something else of the latter cannot fit everything inside.
* Extraction may take a long time if what they are targeting is of vast quantity.

## Known Users

* Riruka Dokugamine (Bleach)
* Compress (My Hero Academia)
Homing Attack

## Summary

**Homing Attacks** are moves that seek onto its target, reducing the chance of missing, even if the opponent makes sharp turns and the like. The name comes from an attack from the *Sonic the Hedgehog* series.

## Limitations

* Can be led back to the user if the attack is long ranged.
* Can trick the user into crashing if it's not.
Hax

This page is to talk about the terminology of **Hax** in this wikia.

## Summary

**Hax** is a catch-all term for abilities that can be used to ignore one or more of an opponent's statistics and effectively render them irrelevant, such as soul-based attacks ignoring conventional durability. Take note that hax is relative - while atomic destruction and Time Stop are strong abilities for a Wall level character, they are frequently available to much higher-tiered characters. The same applies to Reality Warping, Soul Manipulation, Probability Manipulation, and so on. Having such abilities alone will not necessarily guarantee victory unless they have feats on such a scale that they can prove effective even against opponents with equal or even superior statistics to the user.

## Examples

* Reality Warping
* Probability Manipulation
* Physics Manipulation
* Conceptual Manipulation
* Void Manipulation
* Power Negation
* Mind Manipulation
* Causality Manipulation
* Plot Manipulation
Abstract Existence

## Summary

**Abstract Existence** is the ability to embody an abstraction, such as a concept, thought, or an information, and being immortal thanks to it. This power has a variety of uses, ranging from a high degree of control over the abstraction and its manifestations, the aforementioned immortality, or even being unaffected by abilities that can't target the abstraction.

Embodying a concept is not enough to obtain this ability, an abstract needs feats or reliable statements proving that the concept they represent grants them Immortality/Regeneration or control over the abstraction.

Beware that the abstract nature of different characters can stem from different sources (rumors, concepts, possibilities,...), as such, being able to affect a sub-type of a category does not mean a character can affect all types of abstraction.

## Types

* **Type 1:** Exists purely as an abstraction. These characters lack a true physical form, and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.
* **Type 2:** Embodies an abstraction, and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.
* **Type 3:** Embodies an abstraction, but the destruction of the former isn't needed in order to destroy or affect them. These characters do not rely on the abstraction to survive, but thanks to their affinity with it, they are able to manipulate it.

It is important to note that in the case of conceptual embodiments, the type of Abstract Existence should be specified alongside the type of concept.

## Limitations

* Abstract entities recurrently strictly embody a concept, thought or idea up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Illusion Manipulation

## Summary

The ability to create false images to confuse and manipulate opponents. A very versatile ability, illusions can vary greatly in strength and effects, ranging from small and virtually harmless, nothing more than distractions, to incredibly complex. The most powerful illusions can distort a victim's sense of time and mentally destroy them, potentially even causing them real pain or killing them outright. While some illusions can be simple and easy to escape once you realize that they are illusions, others are incredibly lifelike, potentially being depicted with perfect accuracy.
Hellas Basin

Clovas Bray Facility

This is a profile of the area of Mars from *Destiny*.

## Summary

The Hellas Basin is a prominent landmark for the Clovis Bray Tech center which where the Warminds were formed, such as Rasputin. It has been frozen underneath a massive polar mass which thawed later and became a battle ground for various forces.

## Environment

### Biomes/Climates/Landscapes

The place is based on mars, which is a mixture of a desert and polar glaciers, It has various ridges and ice caps which gives the land it's elevation. The area have been the locations of various buildings that are part of the Clovis Bray facility, the location of a massive Warmind and massive underground tunnels from the Worm God Xol.

### Weather

The weather outside is rather cold despite the Glaciers melting away, it is frigidly cool and blistering winds. It is mostly clear outside with clouds, the sky is visible enough to see the starry sky.

### Seasons

The Martian year is nearly twice as long as an Earth year(1.88 years), the seasons last longer as well. Here is how a Martian year in the north breaks down: Spring…7 months, Summer…6 months, Fall…5.3 months, and Winter…just over 4 months. Even in the summer months it is very cold.

## Notable Locations

* BrayTech Futurescape
* Glacial Drift
* Dynamo Approach
* Hellas View
* Aurora Reach
* Alton Dynamo
* Clovis Bray Special Projects
* Warmind Facility Hellas

## Inhabitants

The area has Cabal, Hive, Exos, Humans and Awoken present, battling each other for control.

## Gallery

Rasputin Warsat Launchers.Map of the Hellas Basin facility. (maps is smaller than the initial area of the Hellas Planitia)Warsat Impact Landing.entrance to the Bray Facility.
Holy Manipulation

## Summary

**Holy Manipulation** is, in short, the ability to manipulate divine or sacred energy and/or objects pertaining to such forces. It is a very broad term that has a variety of applications and frequently intersects with Element Manipulation, Healing, Magic, and other abilities generally considered to fall under the "good" or "lawful" (such as White Magic). Due to its nature, it is often extremely effective against those deemed "evil" or "monstrous", serving as a weakness to many characters under those categories (And Likely Vice Versa without Wickedness Manipulation). Due its connotations, it can most frequently be found on characters based on the Mythologies/Folklore/Religions or primarily Christian Faith, such as Angels, Monotheistic Gods, Saints, Crusaders, Priests. Some other fantastical portrayals include the "White Mage" archetype and Divine Beasts or Holy Spirits.

## Possible Uses

* **Empowerment:** Users are often empowered by holy entities, granting Superhuman Physical Characteristics. Extreme cases of this ability include the inability to die due to divine intervention and being possessed as an avatar of a deity one is channeling.
* **Exorcism:** Priests and similar characters are often able to exorcise beings that are weak to their sacraments, allowing them to destroy demons, foul spiritual beings, and possibly the very souls of their targets.
* **Healing:** Holy power is often associated with healing abilities, allowing users to heal themselves or others to varying degrees.
* **Holy Artifacts or Weaponry:** Artifacts or weapons charged with holy energy are often far more powerful than their mundane counterparts and frequently have special abilities particularly evil, demonic or spiritual darkness users.
* **Miracles:** The ability to produce miracles or generate exceedingly unlikely or otherwise impossible events by using holy power. Can be considered a form of Probability Manipulation, Fate Manipulation, or Reality Warping.
* **Light**: A likely application to this power as a way to illuminate, purify, cleanse things that have been dirties by foul darkness.

## Limitations/Weaknesses

* Because it is "holy", it primarily serves to heal, enlighten or guide those, primarily their allies or oneself.
* Does not really serve as a means of offensive power.
* It is often useless against those who are not associated with Wickedness, evil, Black Magic, or sinister Darkness.
Land Battle

This page is going to talk about land battles and all the essential information that is needed when going to discuss them.

## Battlefield

Describe how big the battle field would be on land, what kind of terrain does the battle field have? is it rocky? flat? is it a desert? forest? arctic? what is the weather? season? Is it day, night? This is a common choice of battles so describe what kind of battle it is, ambush? if a settlement, is it a siege? an attrition battle?

## Combatants

how far apart will both armies be when they begin to fight? what will the their size be? what are their powers, skills, armaments, strategies and tactics be? who will lead them?

## Description

Describe how you think the battle will go, use any information that is both credible and reliable. such as what the in verse strategies that militaries tend to use.
Mega-Earth Scenario!

This Page is to talk about the usage of the scenario called **Mega-Earth**, and how to apply that to any Battle Threads.

## Summary

The official definition of a mega-Earth is a massive terrestrial exoplanet that is at least ten times the mass of Earth. Mega-Earths are substantially more massive than super-Earths (terrestrial and ocean planets with masses around 5–10 Earths). The term "mega-Earth" was coined in 2014, when Kepler-10c was revealed to be a Neptune-mass planet with a density considerably greater than that of Earth. However, it has since been determined to be a typical volatile-rich planet.

However in this case, the term Mega-Earth is that the maps and geographical and geological layout of fictional earth-like planets exist on the same planet in other locations. This way for any war like Battle Threads can go conquering other lands without having to perform convoluted dimension/reality hoping or trying to overcome verse difference in a Cross-over battle setting. However, The rules for Cross Over Rules should still apply in this kind of scenario as well.
Neptune (Real Life)

## Neptune

Neptune as captured by Voyager 2 in 1989

This is a profile of the Gas Giant *Neptune,* from the human universe of The Real World.

## Summary

**Neptune** is the 8th and farthest recognized planet from the sun. Being an Gas Giant, Neptune poses a dark blue atmosphere with whirling cloud formations. With the 'small dark spot' or 'Great Spot Jr' being a notable feature of the planet. Neptune was named after the roman god of the sea.

## Environment

### Biomes/Climates/Landscapes

Due to the nature of the planet, it has no climate or biomes due to it being a gas giant.

### Weather

Neptune's clouds bring up a large storm system, with the Small Dark Spot being a notable storm that formed on the planet.

### Seasons

Because of it's axial tilt, Neptune experiences slight changes in temperature between its hemispheres during its orbit.

## Notable Locations

* The most notable thing Neptune has is the Small Dark Spot.

## Inhabitants

There a no inhabitants of the planet as it is a Gas Giant.
Mass Manipulation

## Summary

The user can create/negate, shape and manipulate mass (*the amount of matter within a given object or substance*), making it be dense or absolutely lightened while also retaining the associated properties or their volume to change their size for various purposes. Users who can decrease their own mass can move easier through their environment and needn't worry about the gravity of planets. Not to be confused with Weight Manipulation which is the force that acts on an object's mass.

As mass determines gravitational strength, the user could gravitationally influence distance, matter and radiation as well.

## Applications

* Mass Absorption
* Mass Conversion
* Mass Defiance
* Mass Magnification
* Mass Reduction
* Mass Transference
* Negative Mass Body if the user is powerful enough.
* Selective Heaviness
* Selective Inertia
* Weight Defiance
* Weight Enhancement
* Weight Negation
* Weight Reduction

## Advanced Usage

Those who actually have the full mastery of this ability can utilize the Mass-Energy Equivalence Principle (E=mc2), However, This is something that is very rarely used because it would involve massive inflation of stats that it cause massive outliers.

It must be proven without a shadow of a doubt that Mass does convert to energy by the very same principle that it follows.
Planes of Existence

This page will be talking about the terminology of the concept of "Planes of Existence".

## Summary

In the Esoteric cosmology, a Plane is a subtle level, state, layer or permutation of existence of reality, each of which is given a representation of a state of being whether they are part of a cycle or separate, They can at times be parallel to other layers of reality, occupying most if not all of the same space but different interactions with each other. In most belief systems or occult research are commonly associated with the idea of seven planes that commonly/hypothetically exist:

1. **Physical Plane**: The physical reality where physical matter/energy and the living reside in.
	* This can be associated with the "**Physical Universe**".
2. **Astral Plane**: The plane where the living go when we die in the physical plane and journey through it as an astral body.
	* This can be associated with afterlives such as "**Heaven**", "**Purgatory**", "**Limbo**", "**Hell**" or the "**Underworld**".
3. **Mental Plane**: The plane where it is that which belongs to consciousness working as thought, not of the brain.
	* This can be associated with concepts such as "**Dream Worlds**" or "**Simulated Realities**".
4. **Buddhic Plane**: described as a realm of pure consciousness and reason, to discard one's attachments and ego.
	* This can be described as a type of "**Hyperplane**".
5. **Spiritual Plane**: A plane where it is described to live spiritual beings who are more advanced in development and status than ordinary man.
6. **Divine Plane**: Where all souls are born from an absolute, divine force and descend on down and work their way up back to the divine.
7. **Logoic/Modanic**: It has been described as a plane of total oneness, a close description of resembling being one with an all-powerful force/being such as "God".

## Differentiations

This would be considered different from most cases of Pocket Reality Creation as it would involve just creating a standard Pocket Dimensions/Universes as it would at times be associated with the first plane, the Physical Plane. The other Planes are usually associated with other powers and abilities that best describe them such as Dream Manipulation which allows one to access one's Mental Plane or Dream World. Another would be Soul Manipulation as to be able to influence astral beings in the afterlives or Astral Plane.