Upgrades

Upgrades can be used on small to medium vehicles and require certain materials to be made by a creature that knows the recipe and has proficiency in tinkerer's tools.

## Materials

For every ugprade, materials must be spent. Here is a list of known **generic materials**:

* **Biotech electronics.** Scavenged from hospitals and medical equipment, these electronics are compatible with most biotics.
* **Adamantine.** Hardest material in existence, it is steel with a light blue sheen.
* **Experimental electronics.** High tech transceivers
* **Military armaments.** Special and deadly armaments used for military equipment and vessels.
* **Vehicle parts.** Parts of vehicles and vessels that can be used in mechanical engineering for vehicles.
* **Scrap**. Metal, plastic and all sorts of scrap.

Furthermore, here is a list of rare and perhaps campaign specific materials:

* **Conclave steel.** Steel touched by the Child’s curse, it seeps with necrotic energy.
* **Nano fiber.** Produced on Europe 3, it is used for various of purposes.

## Mech Suit Upgrades

Mech suits upgrades can be purchased for the mech pilot archetype.
**Plating (mech suit):**

* **Conclave mech plating** (1 crate of conclave steel, 1 crate of scrap): The mech gains resistance to necrotic damage.
* **Ballistic conclave mech plating** (1 crate of conclave steel, 1 crate of scrap, 1 crate of adamantine): You gain DR - 2 to necrotic, ballistic and piercing damage.
* **Hardened mech plating** (3 crates of scrap): You gain +1 AC.
* **Interface mech plating** (1 crate of scrap, 1 crate of experimental electronics): You gain 1d4 -1 modification points.
* **Ballistic mech  plating** (1 crate of scrap, 1 crate of adamantine): You gain DR-2 to ballistic and piercing damage.
* **Biotic mechplating** (1 crate of biotech electronics, 1 crate of scrap, 1 crate of adamantine): You gain 50% additional healing.
* **Dampening mech plating** (1 crate of nanofiber, 1 crate of scrap, 1 crate of adamantine): The damage reduction of the ‘Overcharge’ reaction is increased to 1d6.
* **Fiber mech plating** (1 crates of nanofiber): The dexterity score of the mech is increased by 2.
* **Exo mech plating** (2 crates of adamantine): The strength score of the mech is increased by 2.

**Head piece (mech suit):**

* **Conclave mech skull mask** (1 crate of conclave steel, 1 crate of scrap): When you would necrotic damage before applying vulnerabilities or resistances, you can attempt to frighten a creature within 30ft. It must make a Wisdom saving roll to 10+Proficiency bonus. This can only happen once per damage source per long-rest.
* **Volton Electrocution Mask** (1 crate of nanofiber, 1 crate of experimental electronics, 1 extracted mutation of Volton): using your reaction, you can nullify 1 instance of lightning damage within 10ft of you.

**Skeleton (mech only):**

* **Conclave skeleton mech skeleton** (1 crate of conclave steel, 1 crate of scrap): When the mech suit is EMP’ed, you again choose to take 2d4 necrotic damage to instantly remove the EMP status effect.
* **Steel mech skeleton** (3 crates of scrap): Your unarmed and melee weapon attacks have their weapon dice upgraded by 1 level.
* **Volton Wiring** (1 crate of experimental electronics, 1 extracted mutation of Volton): You gain resistance against lightning damage.

## Ship Upgrades

Vehicles, usually used by the pilots archetype, can have the following upgrades.

**Plating (fighter):**

* **Conclave mech plating** (1 crate of conclave steel,  1 crate of scrap): The fighter gains vulnerability to necrotic damage.
* **Ballistic conclave mech plating** (1 crate of conclave steel,  1 crate of scrap parts, 1 crate of adamantine): The fighter gains DR - 2 to necrotic, ballistic and piercing damage.
* **Hardened fighter plating** (1 crate of vehicle parts, 1 crate of scrap): The fighter gains +1 AC.
* **Ballistic fighter plating** (1 crate of vehicle parts, 1 crate of scrap): The fighter gains DR-2 to ballistic and piercing damage.
* **Magnetic fighter plating** (1 crate of vehicle parts, 1 crate of experimental electronics): When a magnetic shield is used on you by a power controller, you gain advantage on your next attack roll or piloting check.
* **Dampening plating**  (1 crate of nanofiber, 1 crate of scrap, 1 crate of adamantine): A pilot may perform Vehicle Doge with a bonus equal to the proficiency bonus.

**Battle Controls (fighter):**

* **AI Assisted Battle Controls**  (1 crate of military armaments, 1 crate of scrap, 1 crate of experimental electronics): While piloting the fighter, you may perform all the actions a point defense compartment can as well, that includes Cover, Snipe and Defense.
* **Rescue and Repair Controls** (1 crate of nanofiber, 1 crate of scrap, 1 crate of experimental electronics): While piloting the fighter, you may perform all the actions a Engineering compartment can as well, that includes Save and Rescue, Exploit Weakness, Reinforce and Repair. You may perform Coordinate defense for free.
* **Adamantine Strife Rounds** (2 crates of military armaments, 1 crate of adamantine): While piloting the fighter, you may target two vehicles using ‘strife run’.
* **Necrotic Blaster Ammo** (2 crates of military armaments, 1 crate of conclave steel): Whenever you deal damage using the blaster turrets, the attacks will deal necrotic damage and deal 1d6 necrotic damage to the operator of the target compartment.

**Ship Modifications (fighter):**

* **Safety Ejection (**1 crate of biotech electronics, 1 crate of vehicle parts): While piloting the fighter and the fighter is destroyed, you no longer get 1d8 bludgeoning damage when being ejected. Additionally, you may target a ship within 2km and launch yourself towards the closest air lock to enter it on your next turn instantly.
* **Experimental Repair Drone** (2 crates of experimental electronics, 1 crate of vehicle parts): Once per combat encounter, you may use the pitstop action for free. However, you do not need to enter a ship and are therefore not targetable by its compartments.
* **Volton Coil** (2 crates of scrap, 1 crate of experimental electronic, 1 mutation of volton extracted): Adds a coil that allows the pilot to use 2 PP in combat to make an railgun attack, dealing 2d6 lightning damage and applying EMP for 1 round (until the end of your next turn) if it hits.