Alfred "Gumbumper" Corrin Langhorn

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Alfred Corrin Langhorn**
* Jersey Number: **7**
* Position: **C1** • **Starting Center** for the **Boston Potatoes**
* Age in Chapter: **22 years old**
* Date of Birth: **May 28th, 1916**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Gumbumper**
* Career Goal: **Impulse Control**
* Struggle: **Doesn’t Know When to Stop Talking**
* Alignment: **Authentic Evil**
* Height: **6' 11" | 2.1082m**
* Weight: **240 lbs | 108.8622kg**

### Play Style: **Zephyr**

Alfred Langhorn played some pick-up ball against Zephaniah Wife about 7 months before the first season of the BSofA started, and copied his tendency to spin for any reason at all. Alfred thinks it's funny, and doesn't use it in practical situations most times.

### Player Class: **Bouncer**

Gumbumper isn't just a behemoth of a human being at 6'11" | 2.1082m... he can also jump with a **46" | 1.1684m vertical**. He's one of the best jumping athletes in the 1939 BSofA. He's also not very fast.

### Alignment: **Authentic Evil**

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Evil** = characters who engage in harmful or malicious behavior. They may act with cruelty, greed, or disregard for the well-being of others deliberately.

## Biography

Alfred "Gumbumper" Corrin Langhorn was born on May 28th, 1916 in Pittsburgh, Pennsylvania, United States. He was a natural born basketball player on the streets who always stood out from the rest of the crowd due to his impressive height and jumping ability. He was discovered by the Boston Potatoes during their initial scouting for the team, as he was playing in a local park and caught the attention of Aaron Pooh Kellog.

Gumbumper was inspired to play basketball due to his love of competition and desire to be the best. He was a fierce competitor, who would do whatever it takes to win a game. This intense drive was what motivated him in his career and what made him one of the most sought-after players in the early days of the BSofA. His proudest moment was being signed by the Boston Potatoes as a Founding Syndicate Player in the first-ever season of the BSofA. He was eager to prove himself as a dominant center, determined to lead the Potatoes to victory. He brought a unique quality to the team atmosphere, as he was always cracking jokes and keeping his teammates loose with his spinning leaps, or at he thought he was keeping them loose. He would perform these antics whenever he felt like, even during the most intense moments of a game.

Despite his evil alignment, Gumbumper was very popular with the media and fans. He was always ready with a sound bite, and never hesitated to speak his mind. This made him one of the most entertaining players in the league and earned him a large following. However, he struggled with impulse control and often found himself talking too much and spinning into trouble.

## Details

* Favorite Food: Ribs
* Favorite Color: Deep Blood Red
* Favorite Animal: Mountain Lion
* On-Court Habit: Sometimes, he'll spin and trip his teammates because he's so tall and lanky
* Piece of Trivia: Gumbumper can do a backflip on a dunk
* Has a Fear Of: Milk in cereal
* Diet Plan/Training Regimen: A lot of cereal with zero milk, whatsoever. No milk. He also made special shoes out of manhole covers to improve his vertical.
* Pop Culture Interests: Langhorn is obsessed with Oscar Micheaux films
* Love Interest: Gumbumper routinely violates the BSofA's strict rule against cross-team fraternization
* Other Professional Interest: Professional Wresting

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a Watertown Potato fan , written to Phyllis Samaroo shortly after Phantom Sam spoke Spanish during a press conference.

### Alfred, Always Bumping Gums

> Langhorn, so tall, yet so light
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> A Bouncer, jumping great heights
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> He spins with no graces
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> Hits teammates in faces
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> Gumbumper, new meaning, take flight
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> Alfred has a heart of stone
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> A Zephyr who won't leave you alone
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> He'll spin and he'll jump
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> Open his mouth and dump
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> For Boston, this Center's a groan
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> The media loves Gumbumper's wit
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> He's always quick with a spit
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> But he's got no control
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> Losing sight of our goals
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> He ends up talking more sh\*t than he sh\*ts!
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> ~ Signed, Professor Linus O'Shouts and his three boys, hailing from Watertown, Massachusetts.
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## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Alfred "Gumbumper" Corrin Langhorn*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access