The Prologue

**WARNING: This article contains spoilers from the experimental branch of the game,
 not yet released in the basic game.**

**The Prologue** is a tutorial section of the game when you can learn basic game mechanics. It lasts from Day 1 till Day 14 of Summer, Year 1 - the day before your 13th birthday. It focuses on you and your daily life with Uncle Bill and your Sibling at Willowdown Farm. During those days you receive simple tasks from uncle, rewarded with pocket money you can find on a desk next to your bed.

The Prologue ends with you signing a pact with Mr. Fairweather and 5 years time skip. You wake up on your 18th birthday. After this, you can cross the North Gate and freely discover the rest of the world.

## Chronology

### Day 1

The game starts with a dream which takes place in Briar, one of the Fae Realms and the home of Mr. Fairweather. There you talk with Pott, your household's Brounie who asks you some questions related to your ambitions and legacy you wish to grow.

**Tasks**

* **Feed the pig***[daily]*
"Our porcine friends love nothing better than food. Except mud. Food and mud. And sleeping. Food, mud and sleeping. And being ridden around. Okay they like a lot of things, but they won't like you unless you feed them. Throw something into their pen, or interact and choose the feed option. Be aware of what they like!  Pigs eat anything but they aren't fans of meat!"
* **Unlock map on Willowdown Farm***[special]*"Find the Mapstones in the region. You should be able to recognise them by their mysterious swirly patterns. Just find them all and interact with them to triangulate your position and reveal the local map. It is a pity that not many people in Quill can spell triangulate, or even know what it means!"
* **Meet Uncle Bill***[special]*
"Go and talk to your uncle on the farm"
* **Pick a dandelion***[daily]*
"Dandelions are the clock of Quill. Find these little fluffy fellas all over the land and pick one. You will notice a clock appear. Simply look at the largest seed to see where it points. Nobody knows how that actually works but ssshh "

### Day 2

On the second day you have yet another dream, this time seeing the Kynseed for the first time and meeting Mr. Fairweather who predicts your next meeting during Summertide.

**Tasks**

* Pick a dandelion *[daily]*
* Feed the pig *[daily]*
* **Buy a tin bucket**  *[special]*
"There are 2 types of bucket in Quill, as referenced in this old folk rhyme...
One two, bucket of poo,
Three four, knock on the door,
Five six, spread it with sticks
Seven Eight, it pranks them just great.
Sorry, wrong rhyme. Just use tin buckets for liquids and wooden ones for poop. Get one from the shop in the village."
* **Meet Twig** *[special] (unlocked after reading the letter from Twig)
"*Go and meet Twig in Dreamer's Nook."

### Day 3

* Pick a dandelion *[daily]*
* Feed the pig *[daily]*
* **Buy seeds from Market***[special]*
"Go to the market at Festival Green, south of the village or find a travelling trader and buy seeds. They come in packs of 4, like wolves, although wolves are extinct so there is no proof of that."

### Day 4

* Feed the pig *[daily]*
* **Deliver Milk to Mother Hubbard**  *[special]*
Go to Candlewych Cottage to the far west with some milk.

### Day 5

* Feed the pig *[daily]*
* Water 1 crops that need to grow*[daily]*
* **Get a sickle from the blacksmith**  *[special]*
"I want to ride my buy a sickle, sang the ancient Queen of Quill, Her majesty Frederick of Mercury. "Brian, May I borrow some money to buy a sickle?", she is said to have said. "Roger!" said the Tailor. The Deacon of the land, St John, was a bit of a Bohemian and went Gaga over the idea. It was at this point that the reference writer was killed, and the rest, as they say, is a kind of magic news of the world made in heaven.
What has any of this got to do with buying a sickle from the Blacksmiths?!"

### Day 6

On this day your Sibling will ask you to play Baa-Cluck-Oink with them (rock paper scissors type of the game). If you win, you will get a Candy Squirrel as a reward.

* Feed the pig *[daily]*
* **Read the noticeboard in the village***[special]*
"Read the noticeboard in the village."

### Day 7

* Feed the pig *[daily]*
* **Make a recipe** *[daily]*
* **Attend Druida's Day as festivities***[daily]*
"Go to the Festival Green, South of Candlewych Village, and partake of the honouring of our beloved Druida, Goddess of the Orchards. Take apt Offerings and feel free to watch the dancing and even play an instrument. But DO NOT forget to make an Offering unless you want to wake up with a love for hopping and lilypads!"
* **Assign your Goddess Favour***[special]**(unlocked after completing the task above)*
"On Solsday your boons reset and you can spend any grace you have gained through offerings during the last week."

### Day 8

* Feed the pig *[daily]*
* **Collect Honey***[weekly]*
* **Cure Uncle Bill's illness** *[special]*
"Uncle Bill has got a case of The Greens. Not an actual case, hidden under his bed. Find him a cure, either natural, or expensively procured from somewhere like, you know, the Apothecary."

### Day 9

* Feed the pig *[daily]*
* Water 1 crops that need to grow *[daily]*
* ***Deliver Milk to Hazel Nutt*** *[special]
"In northern Cuckoo Wood you can find Hazel at the Cattery "*
* ***Deliver Milk to Pappy Cowe**[special]
"Pappy lives on Cowpat Farm, north of Candlewych West. Pappy just loves milk!"*
* **Deliver Milk to Worzel Scrumpy** *[special]*
"Head to Testy Acres and GIFT milk to Worzel "

### Day 10

* Feed the pig *[daily]*
* **Deliver Honey to Jacob Crackle** *[special]*
"Old Jacob can be found at the Burial Grounds"
* **Create a custom task***[special]**(unlocked after talking to Father)*
"Create a custom task for yourself from your calendar!  Head to the top of the list to find an 'Add Task' option that takes you through the process."
* **Meet Lucy at North Gate henge after 6pm** *[special]**(unlocked after reading the letter from Lucy Arrows)*
"Meet Lucy after 6pm in North Gate by the henge."

### Day 11

* Feed the pig *[daily]*
* **Make a Brounie offering** *[daily]
"The Brounies are mischievous Fae sprites who love human food as much as they love playing pranks. With the right offering they might even help out!  Use the large Offering Bowl outside your house and gift them an item. Do not forget to do so though, they have a right old temper!*
* **Meet Ash Brown in Cuckoo Wood***[special]**(unlocked after reading the letter from Ash Brown)*
"Ash Brown requests your company in Cuckoo Wood in search of an answer to an enigma..."

### ​​​​​​​Day 12

On this day you get another letter from Twig. He says he's going to meet you outside your house the next day, during the night, and bring you to Mr. Fairweather. This event can't be skipped.

* Feed the pig *[daily]*
* Make a Brounie offering *[daily]*
* Make a recipe *[daily]*

### Day 13​​​​​​​

On this day you get a letter from Old Jacob who tells you about his dream involving Mr. Fairweather and Summertide event. Inside you can find the Cemetary Tower Key.

**Tasks**

* Feed the pig *[daily]*
* Make a Brounie offering *[daily]*
* Water 1 crops that need to grow *[daily]*
* **Fill water trough***[weekly]*
"Not to be mistaken for Phil the Trough, a Poppyhill farmer who had a long body and drank nothing but water. Just get a tin bucket and use it on a fresh water source (well, we can't give you any clues). Then hold the bucket and pour it into the trough. Easy peasy pigsy drinky."
* **Meet Sibling at North Gate**
"Your sibling left a note to come to North Gate.  They didn't say why..."

### Day 14​​​​​​​

Finally the Summertide arrives and it turns out that on this day one of the villagers is given as an offering to Druida. The chosen person will become a Herald and go to Opal, the City of Gods. Druida decides that one of the twins is going to choose between Old Jacob and Ginger Nutt. The whole event ends with your Sibling running away.

**Tasks**

* Feed the pig *[daily]*
* Make a Brounie offering *[daily]*
* Water 1 crops that need to grow *[daily]*
* **Give Goddess Offering** *[weekly]*
"Every villager gives offerings to the six goddesses each week on Solsday (Goddess Day) or faces their wrath in curses and jinxes."

After the day ends, you meet with Twig who gives you an Obscura and a Red Mine Key. Then you finally meet with Mr. Fairweather and sign a contract with him, resulting in taking 4 years of your life as a payment and waking up when you're 18.

After this timeskip you meet with your Sibling and recieve a letter from Mr. Fairweater. Inside the envelope there's a gift, which depends on the Answers you gave Pott in the beginning of the prolouge.