Animal Companions

*Compiled by Schutzengel and ByteBiter*

An **animal companion** is an animal chosen by a druid, a sacred huntsmaster inquisitor, a mad dog barbarian, a cleric/inquisitor with animal domain, a ranger or a Sylvan sorcerer as an adventuring aide. The nature of the bond between the individual and their animal companion is particularly strong, advancing the capabilities and even size of the animal as the pet-class character gain experience over time. Below are stats for max level animal companions:

## Animal Companions Stats

* Detailed abilities and level advancement (spreadsheet)

*Note:*

* *Power Attack: -4 attack +8 damage.*
* Centipede and Monitor Lizard apply poison to all bites.
* Regarding the number of attacks each animal companion has: the information in this chart is slightly misleading. The wolf, monitor lizard, centipede, dog and boar all start with 1 attack. They then get extra attacks when their owner reaches level 9 and then level 18, because of BAB increases, resulting in a total of 3 attacks, as the chart above shows. However, this reliance on BAB also has its benefits - if a friendly Alchemist with the Infusion ability casts *Transformation* on the companion, it inherits a BAB equal to the caster level of the Alchemist (potentially up to 20 BAB!), giving it a massive boost to its attack bonus and also up to 4 *iterative* attacks per round.
* After **Smilodon** grows up (lvl 7), its *Charge* attack starts hitting enemies 5 times (unlike most creatures/npcs who only hit once regardless of BAB).
* Animals who grow Large in size (i.e. everyone except **Leopard**) may become a problem/obstacle in narrow passages (e.g. dungeons), making it hard for the party to move, especially in turn-based mode.
* Large **Mastodon** essentially has reach attack (can attack from behind the backs of smaller creatures/npcs).

## Special Class Selections

#### Defender of the True World

* At Level 3, 8, 13, 18, both the Defender and her Animal Companion get +1 attack / damage against Fey.

#### Mad Dog

* Level 2 - Pack Tactics: +2 attack when flanking (not listed as an AnC feat, may be bugged).
* Level 5 - Ferocious Fetch: Greater Trip; (be careful as some AnC cannot Trip in the first place).
* Level 14 - Throat Cutter: Trip and Overrun (Mastodon-exclusive) gives the Mad Dog an Attack of Opportunity (not listed as an AnC feat).
* At Level 10, 13, 16 and 19, both the Mad Dog and her *Animal Companion* get DR 1/-.

#### Ranger

* Grants Favored Enemies and Favored Terrains to her AnC (not listed as AnC feat, may be bugged).

#### Sacred Huntsmaster

* Animal Companion gets the following feats if chosen as either a class or basic feat: Coordinated Defense, Outflank, Precise Strike, Seize the Moment, Shake It Off, Shield Wall, Allied Spellcaster, Back to Back, Coordinated Maneuvers, Shielded Caster and Tandem Trip.

* May or may NOT grant Favored Enemies to her AnC (not listed as an AnC feat, may be bugged).

## Death's Door and Death

* Death : unlike other companions, an Animal Companion will magically reappear after Resting.  This represents that it is a mystical or spiritual creature that comes back to find you.
* Death's Door : like for any character, this negative status can be removed by resting in a *Safe* area like *Oleg's Trading Post* or with a *Greater Restoration* spell.

## Animal Companion Mod

* UI Extension (formerlly known as Show My Pets (mod that can enable pet portrait and health, etc.)

## Gallery

BearBear statsBoarBoar statsCentipedeCentipede statsDogDog statsElkElk statsLeopardLeopard statsMastodonMastodon statsMonitor LizardMonitor Lizard statsSmilodonSmilodon statsWolfWolf statsMagical Weapon benefitting Bear AnC