Entities

## Fragment

*There are two kinds of Fragments: A translucent/light and a dark."*
* When "killed" They visually fragment and aberrate from their form and their "core" reveals itself. You must destroy this orb by stabbing or shooting it. If the orb is not destroyed after about ~15 seconds the Fragment will respawn at full health and will try to find and attack you again.
* The core will sometimes not appear when the Fragment is shot with a high-power weapon at point-blank range. This effect is more common when firing shotguns, it is unclear if the core not spawning is due to the weapon pellets (which would destroy it the moment it forms) or because of the sheer damage the weapon inflicts.
* The growling sound can alert other enemies in the area.
* Fragments are very common in the radius.
* Its weak spot is its center mass, on Quest, this spot is slightly visible. This spot is so vulnerable the Makarov can kill in one hit with this tactic.

## Phantoms

* They will spot the player from much greater distances than other enemies, emitting a screech when they do so.
* The screeching sound can alert other enemies in the area.
* Phantoms can be difficult to spot by sight but their approach can be easily heard, since they make the same dragged feet sound as Fragments.
* Its weak spot is its center mass, on Quest, this spot is slightly visible. This spot is so vulnerable the Makarov can kill in one hit with this tactic.

## Spawn

* When engaging a group of enemies that include a Spawn, the Spawn may be the most dangerous if left alone. Retreat from the other enemies if possible and handle the Spawn on its own.
* Crouching makes them easier to deal with as it brings them to eye level, especially on flat surfaces like roads.
* The most cost-effective method to kill a Spawn at a distance is with a scoped intermediate caliber rifle (35-40 damage per bullet) (any rifle NOT chambered in 9x39mm or 7.62x54R).
* When a Spawn jumps up to attack you, it no longer tracks your position. It is possible to side-step a pouncing Spawn, causing it to miss and hit the ground instead. When this happens it will sit motionless for ~5 seconds, making it easy to shoot or stab. If you take too long, it will hop up and continue to chase/attack you.
* You can block a spawn's attack by using your backpack, knife, or map as a shield
* If using a knife to block the pounce, the momentum from the pounce would allow the knife to one-shot the spawn.

## Seeker

* Humanoid appearance with small glowing red triangles above their head.
* When seen the Seeker will begin to run in the Explorers direction.
* Attacks by shooting hot beams at the Explorer in very short proximity.
* Seekers do not produce sounds while running towards the player, resulting them into a very ambush-capable enemy if not spotted in time.
* Seekers can be easily spotted from far away due to the vague outline of their triangled halo. It is recommended to keep line of sight with the Seeker to make sure it does not start running towards the player.
* Aim for the head for a quick kill

## Mimic

* Explorers can tell if a Policeman Mimic has become hostile: if crouched it means it is ready to engage, whether is looking for the player or about to shoot.
* Policemen Mimics are the most common mimics and will engage from a distance with a few gunshots before mindlessly moving cover. They do not shoot while doing this, so a great tactic is to wait for this movement to happen and shoot the mimic while it is on the move.
* Commando Mimics are equipped with the MP5K and can spot the player from long distances: they are able to stalk and move with no sound while crouched, which makes them difficult to spot until they are close enough to engage with a burst of their weapon and deal considerable damage to unarmored players.
* The Mimics do not drop their firearms when they die.
* Find cover and engage from a distance when possible. Sniping is a preferable tactic.
* Headshots do x4 damage, with some dying from 2 shots from a pistol.

## Slider

* When idle they will sporadically move around, making the teleporting noise which gives them away really easily.
* They cannot teleport through walls but can teleport up/down to reach roofs or the ground.
* Their line of sight is easy to break; just move out of their LOS after they teleport.
* After moving, Sliders will not attack or move again for a solid 1-2 seconds, providing an opportunity to step back and put a few in its head.
* Headshots do matter and they are relatively easy to land.
* A sawn-off shotgun is a good early weapon to use against Sliders, as a single buckshot round is enough to kill it, and the short effective range/accuracy of the sawn off is moot when the enemy places itself less than a meter in front of you.

## BTR

* The BTR can be heard from a considerable distance.
* Its view is represented by a spotlight attached to the gun.
* When the player comes into its vision it will begin firing upon the Explorer with its 14mm Autocannon.
* The BTR is technically killable, but requires an extreme amount of ordinance to do so.
* Despite appearing like a vehicle, the BTR has some sort of intelligence and will pursue the player, often waiting for it to exit cover.
* The motor sound the BTR makes is able to effectively mask all other sounds around the player. The BTR also attacks aggressively, so it is very easy for players to be surprised by other enemies while taking cover from the BTR.
* Smoke Grenades seem to break line of sight with this enemy, allowing the player to find a safer spot or run away.
* No known weakness, don't engage
* The BTR will still spawn, even with the enemies disabled option set to true.

## Armor

Many entities in the radius (except the Phantoms, spawns, sliders and marksman mimics) are capable of wearing armor. Armor is identified by a clearly visible iridescent, flat, triangular shapes covering the body of the entity. The effect from far away makes it look vaguely green. Despite what is commonly believed there are no gaps in armor despite what the in game models show as a community modder has tested out with tweaked enemy perception and tweaks to bullets to make them only penetrate where armor is lacking. It is recommended to use the ammo type AP or overpressure ammunition to defeat enemies with armor. If using a shotgun, use slugs as they will always pierce armor.

You will be able to find these all throughout the radius, Pobeda and up has a ton of them and once you get to a higher level, they get more and more common, even in innocent pervomay.