Level 4756

**Level 4756 is the 4757th level of The Barrenrooms**

## Description

### Basic Description

Level 4756 is described as feeling and looking like you're in space, on a floor you cannot see. Level 4756 is an invisible building that cannot be seen unless you are using a flashlight. The building is described as having orange halls, and yellow floors. There is no known ending to the building, leaving Wanderers to believe it is infinite.

### The Rooms

#### The Infinite Closet

It has 6 different kinds of rooms, the entrances of these rooms, are red doors. Most will appear on all sides of the hallways (Ex. Roof, wall, floor). The first of these rooms is described as a closet with an infinite roof and always has a slight fog. There are never-ending ladders inside these closets, these ladders are built onto the closet walls and sometimes have broken pieces. These ladders appear blue and feel metallic, even though they are made of wood.

#### The Maze of Vents/The Huge Room

The Second of these rooms is described as being tiny, with only a vent on one of its walls. When entering these vents there are multiple pathways and other vent entrances, Wanderers say it feels like a maze. These Vent pathways are usually 4 miles long, and it's said that only one person can fit in one of these vents at a time. You are not alone in these vents, sometimes there will be Death Rats, inside with you. At the end of these vents, there are huge rooms. These rooms are filled with huge crates, they are said to be 30x bigger than the average human. On top of these crates are tables, with bottles of Almond Water on top of them. On top of some of the crates, there are 1950s Televisions, playing 1950s cartoons. These televisions are described as being very unstable. The crates themselves are described as being dark blue and have pipes pointing out from the inside. Trying to break into one of these crates will cause it to No-clip through the ground, and the crate will then fall from the sky, above you. On one of the walls, there is a glass door, that is locked. The only known way inside is, by breaking the glass. Inside this room is a dining table, filled with buffet-style food from The Frontrooms. The food will be replenished every hour, and when it changes it will vary in color, although the color will not mess with the food and how it tastes. There is a vent on the roof of this room, it will loop you back to the original vent entrance.

#### "The Exit"

This room will only appear on the right side of the hallways. When you walk into this room, it will feel very windy, and the room itself looks like natural grass plains. The moment you turn around, the entrance to this room will disappear, leaving you inside. There will be trees every 2 miles, the leaves are made out of silver but still act like normal leaves. The wood itself is oak wood, and it appears to be glitched. There will sometimes be barn-houses the farther you walk into this room, these barn-houses are made of yellow wood. Inside these barn-houses are just piles, and piles of 3-foot-long spoons, with tiny hay bales in the bowl of the spoons. There are also huge statues of horses, made of gold inside these barn-houses. These Barn-Houses are surrounded by fences covered in barbed wire, these fences are transparent and can only be seen when standing in a certain direction. The “Sky” of this room is clear and blue, with barely any clouds. The clouds are white, and they will rain every 30 minutes lasting only 4-9 minutes. The room itself, usually always stays stuck in the day, but some wanderers have reported it to be nighttime on rare occasions. There are Hounds in this room, but they are usually in barn attics. This room got its name because at first, it might feel like you have escaped but you haven’t. The only known exit of this room is by climbing one of the trees, while it is raining, and grabbing some of the rain. Doing that will bring you to the entrance of the room, and you can now leave.

#### The Room of Clocks

This room is, relatively big, and instead of looking like the rest of the building, it is, blue and has black stripes going around it. Inside this room there are statues of humans made of concrete, their faces are covered by clocks. The Concrete humans are sitting on chairs by a metal table, these tables have almond water on top of them. Like the name, there are clocks scattered everywhere, the clocks have 50 hours instead of 12, and they are all set to “47:56”. Trying to change the time on one of these clocks, will send you out of the room and the door will slam shut, and an alarm clock will appear on top of the door and start blaring very loudly alerting all entities to your location.

#### “The Watery Depths”

This room is described as being a room with a pool filled with water, the walls are made of white bricks. The inside of the pool looks like teal tiles, and inside the deeper parts of the pool, there are underwater tunnels, these tunnels go on for 37.6 miles. There are breathing spots with no water inside these tunnels, every 1/10 of a mile. At the end of these tunnels, there are ladders that lead out of the water, and all of the tunnels lead to the same spot.

#### The Repeating Hall

The spot the tunnels lead to is called “The Repeating Hall”. It is a hallway with very distinct features. It is a 6 feet wide hallway that goes on forever. There will always be these things: 2 potted plants will be to the left and right every 4 miles, there will be a window on the right, every 2 miles, and there will be a window that has closed blinds on the left, every 5 miles. Every time you pass the potted plants there is a 1% chance that a door on the ceiling will appear. Every time you pass the potted plants the percentage will go up (Ex. 1% will change to 1.1%) When The door appears on the ceiling, it will open in 3 minutes, trying to open it before that will make it disappear. When it opens a rope will drop from it, and the only way inside is by climbing the rope, when you make it up there, you will see a small room with a button, pressing that button will make the room violently shake for 20 minutes, if you wait the whole time, it will bring you back to “The Watery Depths” Room.

### Theories

Some wanderers say that climbing the never-ending Ladder in the infinite closet for long enough will bring you to "The Promised Land". Some also say if you survive the crate falling back on top of you (no one has ever reported surviving). Then it might break open, and give infinite supplies of Almond Water and food.

## Entities

The Known Entities in this level are:

* Skin-Stealers
* Hounds
* Smilers
* Death Rats
* Frowners
* Death Moths

## Entrances and Exits

### Entrances

* Roaming around level 1256 for long enough could bring you here.
* Hugging a pillar in Level 1 can bring you here.
* Walking for 6 miles in Level 46 might bring you here.
* Staring at the non-existent roof of Level 9999 for 9 minutes will bring one to The Infinite Closet room here.

### Exits

* Fixing one of the broken pieces on the never-ending ladder will bring you to Level 2885.
* Smashing one of the clocks in "The Room of Clocks" will bring you to any level.