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Hazelnut Bastille

**Windows:**

**OS:** Windows XP
**Processor:** Core 2 Duo e7200
**Memory:** 1 GB RAM
**Graphics:** Integrated
**DirectX:** Version 11
**Storage:** 16 GB available space
**Mac OSX**

**OS:** OSX
**Processor:** Intel Xeon W3540
**Memory:** 1 GB RAM
**Graphics:** Integrated
**Storage:** 16 GB available space
**Linux**

**OS:** Debian Base
**Processor:** Core 2 Duo e7200
**Memory:** 1 GB RAM
**Graphics:** Integrated

## Demo

* Hazelnut Bastille Demo on Steam
* Hazelnut Bastille on Itch.io

## Description

Hazelnut Bastille is a Zelda-inspired, topdown 2D adventure game with metroidvania elements.

## Developer

* Aloft Studio

**Mark Harbaugh** - Code Prototyping, Scripting and design
**Dennis Varvaro** - art, design, writing, community media and marketing
**Shannon Mason** (Pongball) - Composer
**Hiroki Kikuta** - Composer
## Development

Hazelnut Bastille started as a prototyping project in April of 2016, and has been in full time development ever since. The project is being developed in the Unity Engine, in a custom framework built in C#, and features its own custom development tools and level editors which allow us to manage environmental art and level design scripting in one package. A systems prototype was released in July of 2016, followed by serveral public demo iterations, and another demo and promo trailer is expected for March 2018.

(From: Aloft Studio Press)

## Features

* Heavily conscientious level design
* Metroidvania progression
* Classic open-world Overworld and Dungeon format
* 16-bit graphic and audio style
* 8-voice Chiptune and lofi sample soundtrack
* Classic 8-way and 4-way navigation modes for gameplay
* Enemy design invoking original standards of 16-bit era
* Intense, brutal bosses which require learning and observation
* Highly challenging combat sequences with a high skill ceiling
* Puzzles built around observation, item use, and sequential logic
* Complex trading system to obtain optional items
* Customizable playstyle based on which items player obtains and equips

## Languages

*This article is a stub. You can help Hazelnut Bastille Wiki by expanding it.*
Necro Caster

Necro CasterStatistics

The **Necro Caster** is an uncommon enemy that only appears during Blood Moons. Necro Casters summon bones which, after aiming the player for a seconds, will launch themselves toward the player at a high speed. They will teleport the same way as the Necromancer.

In expert, bones summoned by the Necro Casters have 35% chances to inflict the Confused debuff, further increasing the difficulty of avoiding thems.

Killing 3 Necro Casters will summon the Bloodshot Eye.

## Tips

* Necro Caster's bones can't pass throught tiles.
* When bones are launched, their direction can't change.
Sniper Rifles

**Sniper Rifles (SRs)** are a type of Primary **Weapon** in ***Tacticool.*** Weapons of this class are best suited for long range combat, offering high damage output at great distances.

This page lists all weapons from the SR class.

## Sniper Rifles List

There are 8 Sniper Rifles in the game, including 6 Regular type models and 2 Golden variations with additional effects.

### Regular Sniper Rifles

Regular SRs are the main type of weapons that can be purchased with Silver. They can also be upgraded for increased damage.

### Golden Sniper Rifles

Golden SRs are special modifications of Regular SRs that can only be purchased with Gold. Unlike Regular models, they are sold with the Upgrade Level 7 installed. Golden variations also offer additional combat effects.

**AW (Pro)**
Slows Victim By 15%
**Bobcat (Elite)**

## Upgrade Path

Just as any other Weapon class, SRs can be upgraded with Silver or Gold for increased damage. There are 15 Upgrade Levels for every SR weapon, with each Level providing a 30 Hit Points damage boost.

Below is the full list of SR upgrades and their pricing.

## Sniper Rifle Mods

### Scope Mods

Scope Mods

+30% Aim Area

### Muzzle Mods

Muzzle Mods

+10% Aim Speed

### Receiver Mods

Receiver Mods

+50% Reload Speed
System requirements

*This article is a stub. You can help Hazelnut Bastille Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Hazelnut Bastille*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Hazelnut Bastille
* Release date
Combat

**Combat** is a highly tactical affair in *Abandon Ship*, where smarts and tactics mean a whole lot more than pure brawn and ability to click faster than your opponent. Class-based crew greatly impacts performance in combat. Fortunately, the normally real-time gameplay can be paused.

## Distance

* Distance between ships affects visibility, chance to hit and usability of ship weapons, such as the mortar, cannons, and more. There are four ranges: Far, Mid, Close, and Boarding. Ships begin encounters at Mid (barring exceptional circumstances) and can close distance if the other ship doesn't try to stay away or has damaged sails.

## Damage

Damage is modeled in three ways:

* Hull damage: The ability of the ship to stay in one piece. Damage accumulates as a result of weapons firing on the ship, any fires spreading (which can be put out by the crew), and special events (such as the kraken latching onto your ship).
* Water: If the ship suffers a hull breach, it starts taking on water and sinks if the gauge fills. The crew can patch the hull breaches and evacuate the water by using the water pump (automatic variants constantly remove water without the need for a crew member present).
* Component damage: The ship's weapons and upgrades can suffer damage in the course of combat, reducing their performance. Each system has four states, from fully functional to destroyed. As the durability of a system decreases, its performance falls off at each threshold. The crew will automatically repair any systems they are manning.

## Victory

* The most basic way to achieve victory is to sink the other ship. This is achieved by bombarding it with weapons and once the hull is destroyed or the water fills up the ship, they are gone for good. Sinking a ship also reduces the amount of post-battle loot.
* The most effective way to destroy a ship is to eliminate its crew. The usual method is to close to Boarding distance and deploy your own crew while supporting them with crew-damaging weapons. Fortunately, if you manage to sink the enemy ship while boarding, your crew will survive intact.
Hazelnut Bastille Wiki

Welcome to *Hazelnut Bastille* Wiki
the *Hazelnut Bastille* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Hazelnut Bastille

**Hazelnut Bastille** is a topdown, Zelda-inspired adventure game with metroidvania elements.

Content

Player

Skills

Items

Locations

Mobs

Story

Featured images

Guides

* How to play guide for Hazelnut Bastille
* System requirements
* Release date
* Game support

*Hazelnut Bastille* Links

Official page

Publisher

Videos

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Zuzanna Black

*This article is a stub. You can help Paradise Never Wiki by expanding it.*

**Zuzanna Black** is outgoing and charming. She is also a serious hacker and anarchist.

Even though she is another close member of your "family", you still sometimes learn about skills and abilities you didn't know she possessed.
Mobs

*This article is a stub. You can help Hazelnut Bastille Wiki by expanding it.*

**Mobs** are all kinds of enemies, who can or will attack the player character. Some are easily vanquished, others are a terrible threat. In Hazelnut Bastille, there are:

## List of enemies

* Adipose
* Bulb Mother
* Bushman
* Carapace
* Chiro
* Chitin
* Crab Boss
* Bulb Mother
* Bushman
* Dervish
* Fly
* Frobbit
* Shock Jelly
* Man of War
* Queen
* Medusa
* Slow Slug
* Flame Snail
* Spore Man
* Vespa
* Flammit
* Armored Frobbit
* Energy Well
* Wall Naga
* Monova
* Death Lens
* Stag
* Frodish
* Necro Phaser

* Adipose
* Bulb Mother
* Bushman
* Carapace
* Chiro
* Chitin
* Crab Boss
* Bulb Mother
* Bushman
* Dervish
* Fly
* Frobbit
* Shock Jelly
* Man of War
* Queen
* Medusa
* Slow Slug
* Flame Snail
* Spore Man
* Vespa
* Flammit
* Armored Frobbit
* Energy Well
* Wall Naga
* Monova
* Death Lens
* Stag
* Frodish
* Necro Phaser

Other elements in the game, which can harm the player, are traps.
Cult Islands

The Cult Islands is a region located west of The Great Founding. It's a region whith many ports, most of which are controlled by the Cult of haliphron, which is very active here during the main campaign. Many seaforts and coastal defences are present in the area,belonging to different factions.

## Lore

### Empires' prime

During the empires' excistence, the Cult islands presumably had another name. The area flourished and many ports, trade routes and defensive structures were made. In contrast to many other regions however, no major structures or displays of wealth are present in the region. There were many seaforts in the region, presumably made to fight against the crime syndicate, which made their base in the northwest corner of the region. During the fall of the Empire, the Cult of haliphron was started on shark fin rock, giving the region its name.

### Journey of the Severed one

After the defeat of the first Kraken in Pullmans cove, the Cult starts to get more aggressive. They take over many ports in the region, as well as establishing haliphron nests and transporting people on slave ships. To learn more of the Cults' plans, the Severed one takes on the Cult by freeing ports, destroying the nests and taking over the slave ships. The Cult falls for the trap and send out multiple commander ships to stop the player. The Severed one uses the connection with the Devourer to locate the ships, after which he takes them on. The Severed one is succesfull in taking a commander ship intact and find out that the Cults' goal lies within the Frozen Wastes. The player proceeds to the north of the Cult Islands, where a giant ice sea blocks their way.
Aloft Studio

*This article is a stub. You can help Hazelnut Bastille Wiki by expanding it.*

**Aloft Studio** is developer and publisher of Hazelnut Bastille. The studio was founded in 2013.

## The team around "Hazelnut Bastille"

* **Dennis Varvaro** - Artist, Designer, Writer and Marketing
* **Mark Harbaugh** - Programmer, Designer
* **Shannon Mason** - Composer
* **Chris Bolton** - Programmer (currently working on the "Sticks and Starships project")
Abandon Ship Wiki/Section 1

Welcome to the Official Abandon Ship WikiWelcome to the Official *Abandon Ship* Wiki!
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 337 pages (23 articles).

Spotlight: Abandon Ship
*Abandon Ship* is a fantasy warship game from Fireblade Software, which entered Early Access on Steam on February 23, 2018!

*Abandon Ship* pits you in the role of a captain sailing a ship through a diverse, procedurally generated world, set in a fantasy version of the Age of Sail. As you take on quests and engage ships, you'll be faced with random events and terrifying monsters that will take a stout set of cannons and a talent for maneuver to survive. Death is permanent, but unlike many other roguelikes, your life isn't tied to the ship. If it goes down, but you manage to reach a lifeboat, you can still fight to survive. Even being stranded on an island leaves you with options to play further. It isn't over until it's over (for you).

So get ready to explore a fantasy world that will react to the choices you make, may be remade at a moment's notice by a quest you complete, and of course, keep looking over your shoulder. You never know when that captain you told off two hours earlier won't come back looking for revenge.
How to play guide for Hazelnut Bastille

*This article is a stub. You can help Hazelnut Bastille Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Hazelnut Bastille***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

**-> Controls may be reconfigured in the Unity Launcher**

**Move character:** Joystick / D-Pad / WASD keys / Arrow keys
**Attack, Interact:** Bottom Button J Key
**Special, Trade:** Right button / I key
**Item 1:** Left button / K key
**Item 2:** Top button / L key
**Run:** Right Shoulder / O Key
**Shield:** Left Shoulder / U Key
**Open inventory:** Select / Space Bar
**Pause game:** Start / P key
**Change inventories:** Left and Right Shoulder buttons / O and U keys
**FlashStep:** Run then hit Attack, or hold special and then hit attack
## Tips

* "The Run" can help the character to evade.
* "The Flashstep" is a very usefule move, it can help the character to cross gaps, for quick evasions, blitz attacks, and exiting tight situations.
* "The Shield" can block projectiles and frontal contact while held, and frontal contact provides knockback.
* "The special sword move" can also be held for a spin attack move

## See also

* Release date
* System requirements
World

*Abandon Ship* features a procedurally generated **world**, where you take on quests, deal with random events, challenge enemy ships, and of course, try to fight against the Cult of Haliphron. You can explore the world as part of a story, telling of the (mis)adventures of the Severed One (your captain), a renegade member of the Cult, or as part of a combat campaign, where you try to find your sister, captured by pirates.

## Lore

The known world is where Abandon Ship takes place. The known world is a continental-sized collection of islands spanning across multiple biomes. The known world was dicovered by the empire. Ships had to pass the great divide to reach the known world, the great divide is an immense ocean to the east of Land's end and the wild sea. Whilst the majority of the known world is inhabited by the empires' population, smaller tribes outdating the empire are also present. The known world is home to multiple powerfull beings, altough it's unknown if they excist outside the known world. The known world is divided into 15 regions, which were likely named when the empire started colonizing the continent.

## Regions

The map is divided into 15 regions, which contain a set number of randomly generated maps. These can contain random ports, points of interest, and have one of five possible biomes, three water roughness states, and six weather states. Each map has at least one unique event and island. Each map is connected to one or more other regions by gates, which can be opened after interacting with the specified amount of points of interest.
The known world includes the following regions:

* The Great Founding
* Cult Islands
* The Cold Sea
* Frozen Wastes
* Land's End
* Northern Remnants
* Perils cauldron
* The Uncharted
* Haunted Sea
* The Wild Sea
* The Spider Islands
* Shattered Empire
* Cannibals' Lurk
* The Howling Sea
* Forsaken Seas

## Inhabitants

* The Empire
* Cult of Haliphron
* Cannibals
* Ancestors
* Elder beings
* Other factions

### Water

* Calm: The baseline state, with no special events or dangers.
* Rough: The rough sea reduces long range accuracy.
* Tidal Waves: Tidal waves occur at random during combat, forcing a brace check on both ships and potentially knocking down/washing crew members overboard.

### Weather

* Clear
* Fog
* Lightning
* Overcast
* Rain
* Storm
Points of interest

**Points of interest** are randomly placed within regions on the world map, according to the whims of procedural generations. These waypoints serve as hubs for quests, repairing your ship, picking up crew, and more.

## Ports

Ports serve as stop-over points. Each port allows you to:

* Purchase weapons, upgrades, and ships.
* Hire on more crew.
* Advance the story if your current objective is to reach the port.

Note that ports will give you a discount on all purchases if there is a pirate nearby. Sinking his ship will net a 10% discount, while capturing it whole will yield a 15% one. Pirate ships are distinguished on the world map by a red circle and the skull-and-crossbones symbol overhead.

## Ships

There are numerous ships you can run into, each with its own set of opportunities.

* Lifeboat: Lifeboats can contain survivors or random amounts of supplies.
* Regular ship: A silhouette of a ship typically indicates a combat encounter, but you can also run into surrendering merchant vessels or suspicious captains (who may turn out to be slavers).
* Burning ship: Ships with a column of smoke are frequently ambushes, although you may also run into a situation where you can help a ship avoid sinking.
* Cult ships: In the story campaign, cult ships are difficult encounters that retard the Kraken/heliphron/Cult pursuer counter.

## Other

*This article is a stub. You can help Abandon Ship Wiki by expanding it.*
Lifeboat

The **Lifeboat** is your last hope in case the ship suffers catastrophic damage during combat or random encounters. As long as you, the Captain, stay alive in a lifeboat or analogous safe spot, the game doesn't end - and you might very well make your way back to the top!

*This article is a stub. You can help Abandon Ship Wiki by expanding it.*
Abandon Ship Wiki/Section 3

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We are currently maintaining 337 pages (23 articles)!

Recent changes | New pages | Missing pages

If there's anything missing on the wiki, use the box below to start a new article:

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Spells

*This article is a stub. You can help Asura Wiki by expanding it.*

Spells are any shastra that can be actively cast by the player by clicking or using a hotkey. Once cast, spells cannot be cast again until the cooldown period has elapsed. The cooldown number is reduced by one for each enemy that is killed.

## Types

* Bal Shastras

Bal Shastra spells restore health, and offer a variety of shields.

* Chalak Shastras

Chalak Shastra spells can affect Asura's speed, prevent damage from or give bonuses to ranged attacks, or refill arrows.

* Mantra Shastras

Mantra Shastra spells mostly either deal direct damage or have an immediate effect on enemies. They also contain area of effect spells that do damage or affect enemies' stats.

* Yodha Shastras

Yodha Shastra spells mainly affect Asura's combat abilities, for example in giving bonuses to weapon damage.
Ship

The **ship** is your primary means of exploring and surviving in the world of *Abandon Ship*. As its captain, you are responsible for its crew and survival. And if you fail, don't worry, there's always the lifeboat.

## Other ships

* Corvette: With room for five cannons per battery, the Corvette can hit hard.
* Cruiser: Sleek and dangerous, the Cruiser is the assassin of the sea.
Release date

*This article is a stub. You can help Tacticool Wiki by expanding it.*

This page contains the **release information** for *Tacticool*.

Tacticool was launched globally on iOS and Android platforms on ***January 29 2019***.

## Release information

On its first week, Tacticool reached more than **1.000.000+ downloads** on Google Play Store.

## See also

* How to play guide for Tacticool
* System requirements
Maps

This page lists all **Maps** in *Tacticool* and their Custom Matchmaking IDs.

## Capture the Bag Maps

* Old Depot — dm depot
* Tlensk City — dm tlensk
* Area 39 — dm area
* Cargo Ship — dm ship
* McReady Station — dm station
* Skyscraper — dm sky
* Village — dm village
* Aircraft Graveyard — dm plane

## Control Maps

* Old Depot — ct depot
* Tlensk City — ct tlensk
* Area 39 — ct area
* McReady Station — ct station
* Cargo Ship — ct ship
Upgrades

**Upgrades** enhance the functionality of your ship and its performance in the field. There are three categories of upgrades:

* Components, which use specific slots on the ship and provide additional functionality.
* Sections, which do not use a slot and offer basic functionality like sailing and healing. Unlike components, these do not transfer between ships.
* Shipwide, which are special bonuses.

## List of weapons

### Sections

 Masts Level 1
 Sick Bay Level 1
System requirements

*This article is a stub. You can help Tacticool Wiki by expanding it.*

The following are the minimum **system requirements** for *Tacticool*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launchable environment.

## Minimum Requirements

Android:

* Version 5.0 or later
* 2 GB RAM

iOS:

* Version 10.0 or later
	+ iPhone 5S or later
	+ iPad Mini 2 or later

## See also

* How to play guide for Tacticool
* Release date
Club Pass Subscription

*This article is a stub. You can help Tacticool Wiki by expanding it.*

This page will outline everything that the Club Pass Subscription provides.

* +10,000  daily reward
* +50% Operator Shard rewards for **COMMON**, **UNCOMMON**, and **RARE**
* 2x clan missions reward
* More chances to win UNCOMMON **and** RARE **rewards**
* Unlocks **CLUB MISSIONS**
Operators

**Operators** are playable characters in *Tacticool*. They are divided in 4 categories of rarity: Common, Uncommon, Rare and Epic. Rarity determines Operator's starting Health, their amount of Special Weapon Slots and Unique Special availability. Most Operators (except Rookie) also have at least one Combat Skill that provides passive bonuses in the game.

Each Operator is unlocked by collecting 25 Shards of the same character — after that, extra Shards are automatically spent on upgrading their Health.

This page lists every Operator currently available in the game.

### Upgrade Path

Common Operators can be upgraded with Shards for increased Health. There are 15 Upgrade Levels in total.

Below is the full list of Common Operators upgrades and their pricing.

### Upgrade Path

Uncommon Operators can be upgraded with Shards for increased Health. There are 15 Upgrade Levels in total.

Below is the full list of Uncommon Operators upgrades and their pricing.

### Upgrade Path

Unlike Common and Uncommon Operators, Rare characters Health can only be upgraded up to Level 12.

Below is the full list of Rare Operators upgrades and their pricing.

## Epic Operators

Special Weapon Slots: 2

Epic Operators are the only ones who can use Unique Special Weapons in combat. Unlike Regular Special Weapons, Unique Specials are pre-selected for each Epic Operator and cannot be upgraded.

### Upgrade Path

Unlike Common and Uncommon Operators, Epic characters Health can only be upgraded up to Level 12.

Below is the full list of Epic Operators upgrades and their pricing.
Tacticool Wiki

Welcome to the Official *Tacticool* Wiki
the *Tacticool* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Tacticool

Tacticool is a mobile free-to-play third-person fast-paced 5vs5 multiplayer that will keep your eyes glued to the screen! Build up your own way of getting rid of the enemies by running them over with a car, playing with physics or simply shooting them. Pick your gun and start a fight!

Content

Maps

Operators

Weapons

Guides

* Tacticool Guide for Beginners

Videos

Featured images

*Tacticool* Links

Play on
 iOS

Play on Android

Official Page

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Tacticool

Meet Tacticool! Brand new fast-paced 5vs5 multiplayer shooter, that will keep your eyes glued to the screen! Build up your own way of getting rid of the enemies by running them over with a car, playing with physics or simply shooting them. And you have only one minute to kill them all! Pick your gun and start a fight!

**Tacticool** is an isometric 5v5 multiplayer shooter for mobile devices. It incorporates realistic physics, cars and destructible environment that players may use to their advantage in battle.

Supported platforms:

* iOS
* Android

## Main features

* RUN, DRIVE, HIDE: during fast and furious matches players engage in on-foot combat as well as drive different vehicles (including pickup cars with mounted machine guns) alone or give their teammates a lift, run over their opponents, lay an ambush for unaware enemies and use all the advantages of their environment.
* PHYSICS IS YOUR FRIEND… OR ENEMY: players can interact with their environment to hunt other players or to hide. Destructible cars, dangerous fences tubes, and barrels await in Tacticool. Such NPC’s as a train, tank or a submarine are also physics driven and may be the cause of players’ death.
* WEAPONS OF CHOICE: Tacticool offers a huge range of primary, secondary and special weapons with a wide range of customization options. More than 20 operators of 4 rarity types have their own unique features, which can affect weapon performance, and, therefore, player’s tactics.
* FRIENDS AND SQUADS: tactical and coordinated play is achieved by creating squads out of 5 friends. Play together, divide roles within your squad to achieve victory.
* MAPS: 5 unique maps with unexpected elements on them: zombies in the Zone39, a tank in the snowy Tlensk city, a merciless train that runs over everything, that stands on the tracks in the Old Depot and more.
* ADJUSTABLE CONTROLS: Tacticool utilizes joystick mechanics, buttons’ position on the screen, as well as screen sensitivity, can be changed by the player to ensure comfortable and efficient controls. The game supports haptics (buttons, weapon, explosions).

## Developer

Panzerdog Oy has a core of veteran game developers with a track record for award-winning Apple and Google featured games, Editor’s Choice and Best of Year, like Warhammer 40,000: Space Wolf (by HeroCraft Ltd.)PLS FIX UNBALANCED MATCHING
Mods

***Mods*** are upgrade items. Once a Mod is equipped in a suitable slot, it provides passive bonuses to the weapon.

* Unlocking a Mod requires 25 Blueprints of the same Rarity.
* Each Mod is designed for a specific weapon class. You cannot use an unlocked Mod with a weapon of another class.
* Mods are not tied to the weapon Upgrade Level and can be installed on any weapon within the respective class.
* Only one piece of each Mod exists. To use a Mod on another weapon, you have to uninstall it from the current one first. The higher Rarity the Mod is, the longer it takes to uninstall it.
* If a Mod is being uninstalled, you can still use that weapon, but the Mod effects will not be active.
* The uninstallation time can be reduced for Gold or by watching an ad.
* Legendary Combo Mods can only be unlocked once all 3 Mod Routes in one slot are fully upgraded.
* Mods cannot be installed on PRO and ELITE weapons.

**NOTE:** Mods bonuses are applied before Operator's Combat Skills.

## Mods Parameters

* ***Movement Speed*** — determines how fast the Operator moves with the weapon in their hands. Does not affect speed when crouched.
* ***Clip Capacity*** — the maximum amount of bullets the weapon can have in one clip.
* ***Reload Speed*** — determines how fast the Operator can insert a new magazine into the weapon.
* ***Range*** — the maximum distance of fire.
* ***Aim Area*** — the width of the cone in which the weapon remains locked onto a target.
* ***Accuracy*** — determines the bullet spread when firing in any state (running, standing, sitting).
* ***Fire Movement Speed*** — determines how fast the Operator moves while shooting the weapon.
* ***Fire Rate*** — determines how fast the weapon can fire its bullets.
* ***Adjusted Fire Duration*** — determines the time until full weapon accuracy loss during rapid fire.
* ***Mobile Fire Mode Accuracy*** — determines the bullet spread when firing and moving.
* ***Aim Speed*** — determines how fast the weapon reticle locks onto an enemy.

## Mods List

* Submachine Gun Mods
* Shotgun Mods
* Assault Rifle Mods
* Sniper Rifle Mods
* Machine Gun Mods
* Prototype Mods
Statistic For Ending Match Roles

**INTRODUCTION**

This page is created for a statistical survey.

At the end of each game, three players are assigned roles; for example: MVP or Support.

These roles are given to those players who have demonstrated particular characteristics during that determinated match.

This research is based on seeing which roles are attribueted to which nations and with wich constancy.

I apologize for my lack of skill in writing in english, this is why i ask anyone who would like to correct my grammatical gaps in english in this page.
thanks a lot.

This research is based on the match i play and it will be uptated constantly.

**RANKING ROLES AND NATIONS**
Official Abandon Ship Wiki

Welcome to the Official Abandon Ship WikiWelcome to the Official *Abandon Ship* Wiki!
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 337 pages (23 articles).

Spotlight: Abandon Ship
*Abandon Ship* is a fantasy warship game from Fireblade Software, which entered Early Access on Steam on February 23, 2018!

*Abandon Ship* pits you in the role of a captain sailing a ship through a diverse, procedurally generated world, set in a fantasy version of the Age of Sail. As you take on quests and engage ships, you'll be faced with random events and terrifying monsters that will take a stout set of cannons and a talent for maneuver to survive. Death is permanent, but unlike many other roguelikes, your life isn't tied to the ship. If it goes down, but you manage to reach a lifeboat, you can still fight to survive. Even being stranded on an island leaves you with options to play further. It isn't over until it's over (for you).

So get ready to explore a fantasy world that will react to the choices you make, may be remade at a moment's notice by a quest you complete, and of course, keep looking over your shoulder. You never know when that captain you told off two hours earlier won't come back looking for revenge.

The Basics

Release date

System requirements

How to Play

Gameplay

Ship

Weapons

Upgrades

Crew

Combat
Campaigns

Doomsday Cult

Locations

Quests

Screenshots
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Videos

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
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* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Goddess

*This article is a stub. You can help Paradise Never Wiki by expanding it.*

A goddess is watching, and she has intervened in the timeline of a small French island territory where you've started a revolution. She is making you relive three days over and over again, but with seemingly no escape. Take the situation into your hands but keep the casualties down or the goddess will reset the time loop and you'll restart your quest.
Machine Guns

**Machine Guns** **(MGs)** are a type of Primary **Weapon** in ***Tacticool.*** Weapons of this class offer the highest fire rate among all Primary Weapons at the expense of movement and aiming speed.

This page lists all weapons from the MG class.

## Machine Guns List

There are 7 Machine Guns in the game, including 5 Regular type models and 2 Golden variations with additional effects.

### Regular Machine Guns

Regular MGs are the main type of weapons that can be purchased with Silver. They can also be upgraded for increased damage.

### Golden Machine Guns

Golden MGs are special modifications of Regular MGs that can only be purchased with Gold. Unlike Regular models, they are sold with the Upgrade Level 7 installed. Golden variations also offer additional combat effects.

**MM66 (Pro)**
Slows Victim By 15%
**Kugelschnell (Elite)**

## Upgrade Path

Just as any other Weapon class, MGs can be upgraded with Silver or Gold for increased damage. There are 15 Upgrade Levels for every MG weapon, with each Level providing a 10 Hit Points damage boost.

Below is the full list of MG upgrades and their pricing.

## Machine Gun Mods

### Receiver Mods

Receiver Mods

+20% Clip Capacity

### Frame Mods

Frame Mods

+10% Aim Speed

### Carrier Mods

Carrier Mods

+17% Fire Movement Speed
History of the Revolution of 2027

**January 13, 2026**. A reporter from the New York Times publishes a story that describes how a state of essentially peaceful anarchy exists on a remote island colony (overseas department) of France. The story is well-received by English-speaking audiences but is largely ignored in France.

**February 20, 2026**. Conservative elements in the French political establishment dredge up the (relatively benign) story and manage to spin it into a small media scandal, eventually forcing the government to agree to take measures that ensure the rule of law extends to all French citizens.

**March 3, 2026**. French President Emile Leger announces that a new prefect along with a small police force will be installed on the island, with the previous prefect then reassigned.

**October 3, 2026**. Prefect Ilian Montague ("Monty") arrives, together with two police officers.

**October 10, 2026**. Monty announces that he will begin enforcing all French laws, regardless the previous status quo.

**May 15, 2027**. Antoni Breeze is arrested on drug charges. Shortly after, it is announced that he will have to stand trial and could be sentenced up to two years, which he would have to serve in France.

**May 18, 2027**. You start planning the revolution together with your friends.

**May 24, 2027**. At midnight, you and Bridgette Black wake Monty while he sleeps in his home. Once outside, you beat him senseless and handcuff him. Forcing him to activate the retinal scanner at the Kolatrap, you free Antoni Breeze from prison and put Monty in instead.

**May 25, 2027**. 7:00am. The Freedom Manifesto is emailed to all residents, who are urged to protest at the Kolatrap. They do, and Monty together with his officers flee soon after.

**May 26, 2027**. France begins sending marine forces from a nearby battle group in the Indian Ocean.

**May 27, 2027**. The revolution is put down.
Paradise Never Wiki

You started the revolution with hopeful intent, but it failed.
Everything you cherished, gone so quickly.
And then came the real start to your story: for reasons inscrutable, a goddess was watching, and she has intervened. She is making you relive those three days over and over again, but with seemingly no escape.
Is it an eternal punishment, or a second chance?
Find a way to finish what you started. Or failing that: save your friends.

Your Friends

Antoni
Bridgette
Deena
Odile
Sergio
Terrance
Zuzanna

Featured images
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Prototypes

**Prototypes** are a type of Primary **Weapon** in ***Tacticool.*** Weapons of this class are experimental models that offer unique gameplay mechanics.

This page lists all weapons from the Prototypes class.

## Prototypes List

There are 2 Prototypes in the game that can be purchased with Silver. Prototypes cannot be upgraded, but they do support Mods.

### SMS41

A powerful weapon that deals lethal damage to any live target.

Shoots in a manual mode and requires some time to aim.

For aiming tap and hold "Shoot" button.

### MGL39

Multi-shot grenade launcher. Fires in manual mode.

Aim time affects firing range and the number of projectiles launched.

## Prototype Mods

### SMS41 Mods

#### Muzzle Mods

Muzzle Mods

+10% Aim Speed

#### Scope Mods

Scope Mods

+10% Aim Speed

#### Receiver Mods

Receiver Mods

+5% Range

### MGL39 Mods

#### Gear Mods

Gear Mods

+20% Reload Speed

#### Grenade Mods

Grenade Mods

+12% Range

#### Muzzle Mods

Muzzle Mods

30% Fire Rate
Shotguns

**Shotguns** are a type of Primary **Weapon** in ***Tacticool.*** Weapons of this class are best suited for close range combat, offering the highest damage output among all Primary Weapons.

This page lists all weapons from the Shotgun class.

## Shotguns List

There are 8 Shotguns in the game, including 6 Regular type models and 2 Golden variations with additional effects.

### Regular Shotguns

Regular Shotguns are the main type of weapons that can be purchased with Silver. They can also be upgraded for increased damage.

### Golden Shotguns

Golden Shotguns are special modifications of Regular Shotguns that can only be purchased with Gold. Unlike Regular models, they are sold with the Upgrade Level 7 installed. Golden variations also offer additional combat effects.

**Shortstriker (Pro)**
Slows Victim By 15%
**POV12 (Elite)**

## Upgrade Path

Just as any other Weapon class, Shotguns can be upgraded with Silver or Gold for increased damage. There are 15 Upgrade Levels for every Shotgun weapon, with each Level providing a 60 Hit Points damage boost.

Below is the full list of Shotgun upgrades and their pricing.

## Shotgun Mods

### Receiver Mods

Receiver Mods

+5 Clip Capacity

### Scope Mods

Scope Mods

+2% Range

+3% Range

+4% Range

+5% Range

+5% Range

### Grip Mods

Grip Mods

+10% Accuracy
Weapons

**Weapons** are a crucial part of combat equipment for Operators. They are divided into 3 types: Primary Weapons, Secondary Weapons, and Special Weapons. At any given point, an Operator can only have one weapon of each type equipped in a Loadout.

Various weapon models can be purchased and upgraded with Silver and Gold in-game currency.

This page lists every weapon currently available in *Tacticool*.

## Primary Weapons

*Main article:* Primary Weapons
There are 6 Primary Weapon classes in the game:

* Submachine Guns
* Shotguns
* Assault Rifles
* Sniper Rifles
* Machine Guns
* Prototypes

## Secondary Weapons

*Main article:* Secondary Weapons
There are 2 Secondary Weapon classes in the game:

* Pistols
* Melee

## Special Weapons

*Main article:* Special Weapons
* Impact Grenade
* Smoke Grenade
* Frag Grenade
* Gas Grenade

**Explosives:**

* Mine
* C4
* Laymore Mine

**Heavy Weapons:**

* RPG
* **Tactical Shield**

**Devices:**

* Landau Emitter
* **Taser**
* **Missile Defense**

**Chems:**

* Adrenaline

Each of them serves a specific purpose on the battlefield.

## Mods

*Main article:* Mods
* Submachine Gun Mods
* Shotgun Mods
* Assault Rifle Mods
* Sniper Rifle Mods
* Machine Gun Mods
* Prototype Mods
Asura Wiki/Section 1

Welcome to the Official Asura WikiWelcome to the Official *Asura* Wiki
A compendium of knowledge about Asura, the hack-and-slash roguelike inspired from Indian mythos.
Feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 601 pages (39 articles).

Videos
Paradise Never

**Paradise Never** is an action RPG set in 2027 on an island colony of France in the midst of turmoil and revolution, where you relive the same three days over and over in an attempt to right your wrongs and save your friends.

Relive the same three days over and over in an attempt to right your wrongs and free your quiet island community from its imperial oppressors while trying to keep your close-knit group of friends-turned-rebels alive.

*Paradise Never* uses a sophisticated NPC behavioral system, a complex object interaction mechanic, and a tropical paradise that regenerates with each three day cycle to create a living, breathing world bustling with activity with or without your direct intervention. Talk to NPCs at different times in different circumstances to better understand their motivations and gain the knowledge you need to save them all. Strike down your opposition with your battle-ready electric guitar or outfit your boat with new cannons to take the battle to the open seas - but keep the casualties down or the goddess will reset the time loop and you'll restart your quest.

## FAQ

**Q:** Steam? PC/Mac/Linux? Release Date?
Yes. Yes, yes, yes. TBA (sorry!)
**Q:** Other platforms (i.e., consoles)?
Hopefully! But probably can't manage to swing this for release.
**Q:** Specs?
Core i5, OpenGL 3.3 or better. 4GB RAM minimum.
**Q:** How long in development?
About 2 years.
## Characters

* Bridgette Black
* Antoni Breeze
* Terrance Black
* Deena Black
* Zuzanna Black
* Sergio Saint
* Odile Saint

## Team

* Game: Calvin French
* Art: Sara Gross @twobitart http://twobitart.tumblr.com/
* Music: Eden Rohatensky, others (TBA)
Chalak Shastras

*This article is a stub. You can help Asura Wiki by expanding it.*

Chalak Shastras are a shastra type you can choose while playing Asura. This shastra is equivalent to a ranger class.

When completing a run choosing only this shastra the corresponding demon is unlocked.

### Vaidhurya

 Conjures infinite arrows for a short duration.

=== Teer ===

### Teer

 Conjures infinite arrows for a short duration.

=== Yodhasara ===

### Vistara

 Splits your range attacks when active.

=== Khandit ===

### Khandit

 Splits your range attacks when active.

=== Kalatma ===

### Kalatma

 Can restore health for 20 Sona.

=== Prastav ===

### Prastav

 Can restore health for 10 sona.

=== Parivartan ===

### Parivartan

 Refills your quiver for 10 Sona.

=== Prastav (2) ===

### Prastav (2)

 Refills your quiver for 5 gold.

=== Hadapan ===

### Lacheela

 Blocks all incoming range attacks for a short duration.

=== Gupt ===

### Gupt

 Blocks all incoming range attacks for a short duration.

=== Sahn Sheel ===

### Tejbaaz

 Increases +25% movement speed when \nactive.

=== Raftaar ===

### Raftaar

 Increases +25% movement speed when \nactive.
Submachine Guns

**Submachine Guns (SMGs)** are a type of Primary **Weapon** in ***Tacticool.*** Weapons of this class are best suited for medium range combat, offering high fire rate combined with increased mobility.

This page lists all weapons from the SMG class.

## Submachine Guns List

There are 8 SMGs in the game, including 6 Regular type models and 2 Golden variations with additional effects.

### Regular Submachine Guns

Regular SMGs are the main type of weapons that can be purchased with Silver. They can also be upgraded for increased damage.

### Golden Submachine Guns

Golden SMGs are special modifications of Regular SMGs that can only be purchased with Gold. Unlike Regular models, they are sold with the Upgrade Level 7 installed. Golden variations also offer additional combat effects.

**MPH (Pro)**
Slows Victim By 15%
**Spider (Elite)**

## Upgrade Path

Just as any other Weapon class, SMGs can be upgraded with Silver or Gold for increased damage. There are 15 Upgrade Levels for every SMG weapon, with each Level providing a 5 Hit Points damage boost.

Below is the full list of SMG upgrades and their pricing.

## Submachine Gun Mods

### Receiver Mods

Receiver Mods

+50% Reload Speed

### Scope Mods

Scope Mods

+5% Range
+10% Fire Movement Speed

### Muzzle Mods

Muzzle Mods

+7% Accuracy
Assault Rifles

**Assault Rifles** **(ARs)** are a type of Primary **Weapon** in ***Tacticool.*** Weapons of this class are considered universal as they offer medium damage output at most distances.

This page lists all weapons from the AR class.

## Assault Rifles List

There are 8 Assault Rifles in the game, including 6 Regular type models and 2 Golden variations with additional effects.

### Regular Assault Rifles

Regular ARs are the main type of weapons that can be purchased with Silver. They can also be upgraded for increased damage.

### Golden Assault Rifles

Golden ARs are special modifications of Regular ARs that can only be purchased with Gold. Unlike Regular models, they are sold with the Upgrade Level 7 installed. Golden variations also offer additional combat effects.

**VFX150 (Pro)**
Slows Victim By 15%
**MAL18 (Elite)**

## Upgrade Path

Just as any other Weapon class, ARs can be upgraded with Silver or Gold for increased damage. There are 15 Upgrade Levels for every AR weapon, with each Level providing a 6 Hit Points damage boost.

Below is the full list of AR upgrades and their pricing.

## Assault Rifle Mods

### Muzzle Mods

Muzzle Mods

+7% Accuracy

### Receiver Mods

Receiver Mods

+50% Reload Speed

### Scope Mods

Scope Mods

+35% Aim Area