Pezcada Murder Razorfin

*Talk Page*

* Pezci
* Threespot dascyllus

This article is in need of imagesYou can help Damselfish in Distress Wiki by adding images. Help is available if needed.*(Remove tag when article is improved)*Pezcada Murder Razorfin

**Pezcada Murder Razorfin**, who likes just **Pezci** (pronounced pez'-ski; sounds like pesky), is an anxiety-ridden mermaid who has to learn to fight for herself when life screws her over and a raging maelstrom makes her homeless. The unwillingly recipient of a strange golden key, Pezci must make her way to the mysterious Light Tower where paradise is promised to those who seek it.

## Description

Pezci is a young mermaid of a species based on the threespot damselfish. From the waist down, she has a fish's tail covered with scales, while her torso, arms and head are clad in smooth, dusky gray skin. She has gills on both sides of her torso and neck, and her shoulder-length wispy hair is white. She has white flashes on both shoulders and one low on her midsection that are the signature of the threespot damselfish.

Unlike others of her tribe, who were famed warriors and renowned for their fighting prowess, Pezci is not very aggressive. In fact, she is so timid, she cowers at the threat of violence. Her first instinct is to scream or run away. She has an irrational fear of depths, which makes travel difficult for her at times.

The name of Pezci's family, the Planifron Tribe, may have been derived from another species of threespot damselfish named *S. planifrons.*

## Gallery

Main page: Pezcada Murder Razorfin's gallery
## Biography

The young mermaid wakes up and finds herself in a nest she's made among the kelp fronds. A maelstrom, traveling quicker than she expected, forces Pezci to think fast. She knows there's a city sixteen miles away, a full day's swim for her. She's alone, with no money and no idea what to do next. She seeks daylight to get her bearings, and instead finds golden keys. One Key lock on her and bonds to her left hand. While trying to get rid of it, she finds its compass beam, and a hologram of the Light Tower welcoming here.

The next day, with the storm gone she figures out the Key wants her to go to the Light Tower, but on the surface she doesn't see anything in the direction it indicates. Going below, she arrives at the city and resorts to asking random strangers where to find the Light Tower. A passing comment draws her to a gathering in the city center. Here she comes across Scypho looking bored, with the Mirror strapped to his back. It seems to be watching her. Their first meeting doesn't go well, and ends with Scypho striking Pezci with the Mirror to stop her wailing. When she asks about the Mirror, he tells her she can't afford the answer. Her question about the gathering gets a better answer when he tells her there's a rumor about a competition.

With a loud ringing, screens everywhere light up, and the Light Tower makes its announcement. The Key on her hand makes her an immediate target, and she has to flee the mob. Pezci comes to a drop-off that she just cannot cross, and her pursuers think she's cornered. Suddenly, the mob discovers a maelstrom has arrived. Free of their attention, she can now flee the city, getting out ahead the maelstrom she thought she'd left behind. Inattentive to her surroundings, she gets tangled in a net, and it's Scypho with the Mirror that get her free. Once away from the city, he asks her about the Key, and then he tells her the Tower was not in the city, but rather is on the other side of the world. Once she gets past her panic attack, he offers to help get her to the Tower if she'll include him in the reward she receives. After thinking about it, and with reservations, she agrees. She lets the Key show them which way to go, and claiming to know the area, Scypho tells her there's a rest stop that way. Setting out, he tells her to call him Scypho. She tells him her name is Pezcada Murder Razorfin, but she likes just Pezci.

On the way, Pezci mentions she's from the Planifron tribe, and when asked about them, reveals they all died. Scypho changes the topic, saying there should be a fuel station ahead, and then she asks about the Mirror again. Again, he refuses to answer, but when pressed, he spills a highly suspect line about who and what he is. With the fuel station in sight, they come across a wide trench whose bottom is lost in darkness. Pezci cannot cross the trench because of her overwhelming fear of depths, and what may be hiding there, the same fear that nearly cornered her in the city. She gives it a try,> but she fails miserably. Scypho is unable to coax her to try again, and Madam Louv catches up with them. He tries to hide them, but Pezci's fear causes her to give them away. The Mirror, not wanting to go back, takes her and the jellyfish for a ride, and leaves them hanging in midair. Madam Louv, after leaping up, and after a brief struggle, gets the Mirror back. The Mirror violently resists her, and she lets it fall. Her and Scypho give chase, and he's the one to catch up with it. In the mean time, Pezci realizes she's loitering over depths, and she rushes to hide among the rocks on the trench's verge.

Quietly, out of the darkness, a long tentacle reaches up and wraps around the Mirror's shaft, trying to claim it. Madam Louv joins with Scypho as they try to rescue the Mirror. The Mirror flames the tentacle, then Scypho uses the flaming Mirror to drive off the whale. With no warning, and to Pezci's horror, multiple tentacles shoot up and the Mirror is knocked from Scypho's hands. It grows wings and flies away with Scypho following. When a tentacle grabs him, he calls out for help, and Pezci answers. The Mirror chooses that particular moment to attach itself to Pezci's head using a giant blue remora's sucker, cutting off her vision. Flailing blindly, she takes out the whale's guards with the Mirror, but Madam Louv easily secures the shaft. The Mirror resists any attempt to pry it loose, and Pezci is rendered unconscious or dead by her attempts. All unseen by Pezci, Scypho fights off the tentacle using his own venom, and once loose, he comes raging over the verge. He stuns Madam Louv with an elbow strike to the head, and he grabs the Mirror, with Pezci dangling, just as the agitated giant trench worm rises up and blocks in the Madam and her bodyguards, taking them out of the fight.

Pezci and Scypho arrive safely at the fuel station, in part because Pezci couldn't see the trench as they passed over, so her fear of depths couldn't overwhelm her. At the fuel station, Scypho uses pressurized water at a cleaning pylon to coax the Mirror into releasing the now cognizant Pezci, who is grateful to be free. He then decides she deserves to know more about what's between him and Madam Louv, and he tells her his story of his time with Madam Louv. When Pezci presses him on *what* the Mirror is, he just shrugs. She gets upset because, now, as well as being a Keyholder, they're being hunted by that crazy whale, and he assures her he can handle anything she throws at them. She wonders if she should've let him join her, but decides it too late to back out now.

Scypho shows her a map he stole from the clerks that shows the way to the Light Tower. She's concerned that there's another abyss on the way, but he assures her one of his old jobs was as a navigator with a prestigious ship and crew, but just as her hopes rise, he dashes them when he admits they were pirates, he was a stowaway, and the job lasted a week, but he has faith in his keen memory. When Scypho moves to get traveling again, Pezci asks if they can rest for a bit, she's tired from swimming for almost two days. She sees him noticing something, and the next thing she knows, she's riding shotgun in a stolen watercar that's about to run out of gas.

Racing among the rock formations, Scypho and Pezci are trying to outrun the police. He pilots the 'car in a grotto just as the fuel runs out, and they take to the water. Topping a ridge, he spots a submarine sitting on the sea floor. Renewed police pursuit urges them to move on. Looking up, Pezci calls Scy's attention to a monster fish, attended by a school of barracudas, that he says is what scared away the cops. When Pezci inevitably screams, attracting the monster, Scypho leads them off to the submarine, looking to find an easy way in. He ends up prying open a hatch using the unhappy Mirror, and then loses the Mirror to the monster fish during a narrow escape. Inside the sub, several of the attendant barracudas harass them, nearly getting Pezci, until they find sanctuary. As Pezci pokes around, the lights in the room turn red and an alarm begins to sound. Feeling trapped, she has a panic attack and basically declares everything is bad. This time it's the infrared fisheye camera that stops the hysterics, and she sits on the floor looking frightened. The camera shuts down with a beep and withdraws into the ceiling, followed by two loud bangs that echo through the chamber. This convinces Pezci they're in a torture chamber, and as red beams of light shine through the floor and ceiling grates, the water level starts to drop. Pezci starts panicking and worries that 'they' are gonna take her Key, but even though he's annoyed with her, Scypho tells her they're not giving up the Key that easily.

With the water gone, it leaves Pezci looking dead except for the slow slap of her tail. With a creak, the ceiling grate lifts, exposing a pair of trouser-clad legs. Scypho demands to know his deal, and the man, dressed as a captain, calls them intruders, telling them they've made a big mistake. He suddenly stops, recognizing Pezci from when she was young. Pezci cries out that she doesn't know him, slapping her tail in agitation. That's when he spots her Key. Moving on, he says he's taking them prisoner, and with a snap of his fingers, they're both trapped in water bubbles and shackled with handcuffs. As they head to the dungeon room, Scypho tries conning the captain into setting them free, to no avail. He even offers Pezci as a slave, causing her great distress, but the captain says he's taking them both. Giving him a betrayed look gets the claim from Scypho that he would've come back for her, facts not withstanding. After some time passes, Scypho says they've got a big issue. Pezci assumes it's about the journey ending so quickly, but he's talking about the fact the monster fish has the Mirror. He thinks it's fine, he just has to go back and get it. Pezci rightly points out he's cuffed and there's no water. This sets off Scypho, causing him to wonder if the captain's an alien. Pezci anxiously swears she has no idea, and he guesses that's unlikely. Piqued by their conversation, the man makes a series of facetious remarks that the pair doesn't quite get and which convinces Scypho the man is an alien.

They all arrive in a large room with a pair of oval pads by the wall. Passing some equipment marked with a crescent symbol, Pezci finds herself floating over one of the pads, watching sadly when metal bars slide into place, caging her in. She sees the captain point a device at Scypho, the bright flash causing him to yell in pain. After the captain relates what his scanner tells him about Scypho, he turns to Pezci. She tries to pull back, then she curls up with her head in her hands and lets out a little squeak when the scanner flashes at her. She listens as he tells her very little, and he acknowledges the Planifron tribe had little use for the wavenet. She perks up a little when he offers his condolences for the loss of her tribe, but she assures him it's okay, it was no big deal as they were happy in the end. She can see he's taken aback, but he recovers when he's reminded these are Planifrons they're talking about. While she's got him talking, she asks how he knows her tribe so well. He explains the Dohrnii tribe has a long history of alliance with the Planifron. He offhandedly mentions she can call him Shin. When she exclaims he's with the Dohrnii tribe, he confirms it, then goes on to say she was the wimpiest and most pathetic fish on the training grounds, claiming he would never forget her. She watches as Scypho gets into an argument with Shin about his being in the Dohrnii tribe — something about jellyfish — and she flinches away when Shin ends the fight with the flash from the scanner. Tucking the scanner away, Shin tells them they will stay here until he gets home. He leaves before Scypho can tell him something Pezci thinks might have been important.

Pezci hangs suspended in the water of her cell, neither happy nor sad, with her arms folded in front of her, with her tail pulled up like knees. The chamber hatch slams open and Shin storms in, shouting that there's a giant barracuda head in his ship. Pezci listens to Scypho make a smart comment, and she offers an apology, telling him they were just trying not to get eaten. Slightly mollified, Shin offers that they are territorial. Making Pezci worry, Shin suddenly announces this could be his big chance. He rushes over to a wall covered with electronics and pulls a touchscreen out, then he starts tapping madly. She and Scypho watch curiously as he declares something is perfect. He marches over to stand triumphant before the cages and tells them to imagine what the Dohrnii will think of him when he brings home two prisoner and a giant, *slain* barracuda monster. They'll be so happy with him.

He pauses and gives his prisoners a thorough looking over. With a malicious grin, he tells them they're going to help fight those things. This doesn't sit well with Pezci and she begins to panic. Shin takes them from their cells and walks with them down the passageways, but Pezci tries to swim back chanting "no". It doesn't work. They return to the chamber where it all began, with Shin jumping in and the bubbles following quickly beside him. He opens a wall that show an extensive selection of spearguns and picks two, turning and tossing them to his prisoners. Pezci reluctantly takes hold of hers, hearing him say they're simple to use, and something about the handcuffs protecting him by paralyzing their hands. The water level is rising, as is her panic level. She tells him she doesn't know how to do this, which fits with what she said about forgetting her self-defense training when she woke up that day. Shin scoffs at her, saying this is baby stuff to a Planifron. The battered hatch slowly swings inward, revealing the darkened passage. Causing them some concern, Shin somberly states they cut the lights, but he really makes them worry when he happily announces "more drama."

## References

1. ↑ 1.0 1.1 Identified by Andreafishy in Ocean Facts 1
2. ↑ 2.0 2.1 Shifty Partner
3. ↑ Andreafishy in the comments Episode 5
4. ↑ 4.0 4.1 Fears
5. ↑ 5.0 5.1 Lost in Thought
6. ↑ 6.0 6.1 The Light Tower
7. ↑ The Game Begins
8. ↑ Maelstrom Round 2!
9. ↑ We RIDE
10. ↑ The Mirror!
11. ↑ Tentacle Nonsense
12. ↑ The Final Struggle
13. ↑ 13.0 13.1 Scypho Backstory
14. ↑ 14.0 14.1 Bigger Fish to Worry About
15. ↑ 15.0 15.1 Airbreather
16. ↑ 16.0 16.1 16.2 Jellyfish Man??