Backrooms

The **Backrooms** (also known as **The Complex** or **Hallways** by members of Async) is a different dimension consisting of a presumably infinite complex of rooms, halls and doorways. It consists of several different looking areas, but the largest area of the Backrooms has the appearance of an empty office building with bright yellow wallpaper and buzzing fluorescent lights.

The Backrooms is dotted with "Null Zones", which are small areas where the Backrooms and the real world connect. It is possible to fall out of reality and into the Backrooms through Null Zones. The Backrooms do not abide by the rules of the real world and time travel into the future is possible, at least inside Null Zones.

## History

### First Contact

The Backrooms were discovered by the Async Research Institute after years of research. The reason for accessing them was to serve all storage and residential needs. The foundation first made contact with the dimension during an experiment which successfully opened the Low-Proximity Magnetic Distortion System (Threshold). The successful attempt resulted in an earthquake that happened in October 17, 1989.

### Async Exploration

After successfully opening the Threshold, researchers from the Async Research Institute began exploring the Backrooms. During an expedition on February 29th, 1990, one of the four members of a team got separated from the others when he was teleported a few months into the future.

### Missing Persons

In the aftermath of the sixth test, the number of missing persons cases increased substantially as people fell into the Backrooms. One of these missing persons was found dead and covered with black mold by an Async exploration team on February 3rd, 1990. The body was taken back to reality and an autopsy was performed on it. The corpse had decomposed only partially and the doctor found a mutated strain of hay bacillus inside of it.

### Discovery of hostile creatures

A hostile creature has been living in the Backrooms and capturing unsuspecting victims who have found themselves in the Backrooms. On March 5th, 1990, Async set up motion detection cameras to monitor the complex during the night, and they capture both a strange sound and a creature crawling on the ceiling.

At this point, right behind the entrance, Async starts building a research facility so that their scientists can safely study the Backrooms. The researcher who got sent into the future managed to find this facility and access it, but when he shouted for help the alarm went off.

On May 6th, 1990, a researcher named Marvin E. Leigh and his team were mapping out the Backrooms further when they found a room full of pits. Marvin fell into one of the pits and was lured down deeper by the creature imitating the yelling of a human. He managed to get it on camera and escape. The team later showed the footage to the rest of Async and further safety precautions were taken.

## Topography

The topography of the Backrooms varies from area to area, all areas in the Backrooms have a heavy resemblance to areas in the real world. There are many objects created by the Backrooms; these objects vary and sometimes fit in with the area where they are found. Noises with no source can be heard throughout the Backrooms, sometimes distorted and unable to be comprehended. The walls in the Backrooms are distorted in various sections, bending and twisting in unnatural ways. All areas of the Backrooms are seamlessly connected, either by regular doorways and hallways or unorthodox ways such as holes in the floor and walls.

There are "Null Zones" within the Backrooms, which Async theorizes are doorways between the real world and the Backrooms. Null Zones are located everywhere in the Backrooms, it is through Null Zones that things and people fall through when entering the Backrooms. The Threshold created by Async is connected to one.

### Async Area

Async constructed a small room right behind the Threshold that is safe for humans. The room has large windows overlooking the corridors that can open and close. It also contains a lot of equipment, including computers. It is safe to enter without a hazmat suit and also has several safety precautions, including barricades to keep out the monster and an audio and motion sensing alarm. Of note is the addition of a second shutter which seals off the Threshold at a regular time every day. Connected to the observation room there is a room with a miniature model of the first area of ​​the Backrooms. This was used to present the project.

### First Area

The first area of the Backrooms is the most common part. It is an infinite maze of walls consisting of yellow wallpaper, moist brown carpet, and buzzing fluorescent lights. This area has no known boundaries and is theorized to be infinite in all directions. Area 1 has several anomalies including Bacteria, Pitfalls, and Null Zones. It can be entered via the threshold created by the Async Research Institute, or by falling into the Backrooms.

### Second Area

The second area of the Backrooms can be found by going through a hole or a door to it in the first area. It resembles the interior of an office building, apartment complex or gallery. The floor is made of wood or concrete and the walls are white or gray. Outside it looks like an apartment complex with a indoors courtyard. At the end of a long corridor, there is a wide chasm showing an infinite number of floors and windows. Objects, such as chairs, are common.
There is also softly unsettling music coming from an unknown source.

### Third Area

The third area of the Backrooms can be found by going through a hole from the first area. This area is pitch black. The wallpaper throughout this area has pictures of forests. The wallpaper also has a picture of an old building with forced perspective. Objects are common but distorted.

### Fourth Area

The fourth area of the Backrooms can be entered via one of the many holes in the Pitfalls. It is very similar to the first area as it has the same carpeting and wallpaper, but with a greener color and dimmer light.

### Fifth Area

The fifth area of the Backrooms can entered by crawling through a slanted gap in the fourth area. This location is radically different from the other places due to it appearing to be located outside with a visible night sky. Paved roads, houses, fire hydrants, sidewalks, sewer grates, trees, streetlights and many characteristics of a suburban neighborhood are prevalent in this area. The area is surrounded by two dark tunnels. An unknown source of red lights shines from above and strange alien like noises can be heard.

### Sixth Area

The sixth area of the Backrooms is located inside one of the houses in the fifth area. It is surrounded by a brick wall and the walls on the inside are blue. The room has a grey carpet and many inverted street signs stick out of it. Across the room lies a winding corridor that leads to an area similar to the first, but with concrete walls. A person who fell into the Backrooms seemed to have lived here and was killed by the monster.

### Seventh Area

The seventh area of the Backrooms is similar to the first area but features characteristics similar to a house, objects such as parts of a kitchen, a coffee table with cushioned chairs, and sofas can appear in this area. The area is connected to other areas of the Backrooms via hallways to the first area, along with a door that connects to the second area. This area of the backrooms features painted walls with no wallpaper along with circular ceiling lights.

### Eighth Area

The eighth area of the Backrooms is connected to a part in the first area, it is an entire house from the real world that has been replicated in the Backrooms however with a general lack of furniture apart from a distorted bed in one room, and a drawer and painting in another. The replicated house features proper wooded floors a faint blue wall and some railing with circular ceiling lights, one additional room has a yellow wall and a single large circular ceiling fan. A dark hallway connected to the yellow room leads to a bedroom with the distorted bed, along with a room with a drawer, a painting of a person, and an instance of Bacteria. The house is likely replicated from the house that appears in Home\_27647.mov.

### Ninth Area

The Ninth Area of the Backrooms is connected to the seventh area of the Backrooms via a broken hole on the floor and to the first area, this area of the Backrooms features characteristics similar to a bathroom or indoor tile pool. The walls, floor, and ceiling are made of ceramic tiles, there are various pools of water that differ in size, metallic beams next to pools of water along with a metallic ladder, some ceiling lights, and a single lamp connected to a hole on the wall. Water droplet sounds are heard in this area from an unknown source. Someone may have lived and/or died here according to the lamp and drops of blood on the floor. This could also explain why some of the tiles had been removed from the wall.

### Tenth Area

The tenth area of the Backrooms is connected to a dark part of the first area. The floor is made of concrete and the walls are white. Because the lights are off, the area is pitch black and people who come here are forced to use a flashlight if they want to be able to see something. Occasionally a piece of the ceiling can be found that has fallen. Wires hang from the holes where these pieces originally were. The whole area has an ominous atmosphere and occasionally loud mechanical bangs can be heard.

## Time Area

Time area is the area where is changed the time to the present time to the future, time area also a teleportian room in the backrooms but is cannot be same to Null Zones because null zone is teleportian, and time area is also a teleportian but is about time travel, like Peter Tench.

###

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# V
T

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After discovered by Async Research Institute, they're using the type of special object to stop the time travel.

## Trivia

* There is a video game heavily based on this version of the Backrooms called "The Complex: Found Footage".
* The music that can be heard in the second area is actually a soundtrack called "Thirteen" from the video game Minecraft.
* The apartment complex with indoors courtyard is actually a real life location called Holiday Inn London Heathrow T4.
* Strangely enough, so far, the term "no-clipping" has never been used officially in the series to mean glitching out of reality.