recursal/Fanatic-Fandom huggingface dataset:
Gael's Greatsword

Gael's Greatsword*

Statistics

Projectile created
**Gael Skull**

**Gael's Greatsword** is a Godseeker Mode broadsword that drops from Supreme Calamitas in Malice Mode. While attacking, it cycles through the following functions:

* A true melee swing with no special effects
* Fires two small homing Blood Skulls that move swiftly and attack an enemy twice.
* Fires a single enormous Blood Skull that moves slowly and hits an enemy three times.

When the player's life is below 50%, 2 blood droplets rain down near the player. Occasionally, additional droplets will rain toward the cursor's direction. In addition to this, three to five lightning bolts will rain down beside or below the player.

In Revengeance Mode, Rage builds up quickly as you hold the weapon. Pressing the `Rage Mode` key releases 20 small Blood Skulls in a circle-like manner and reduces the player's Rage to 0. The skulls' damage is proportional to the amount of Rage the player had upon activation and is affected by melee damage bonuses. This attack has a 10 second cooldown. If the player stops holding Gael's Greatsword, their Rage is set to 0 and the mechanic returns to its normal functionality.

Its best modifier is **Legendary**.

## Trivia

* The item's name, tooltip quote and function are a reference to the character Slave Knight Gael from *Dark Souls III´s* DLC "*The Ringed City*".
* If the player has the "Blood and Gore" Setting turned off, its projectiles will look like clouds instead of blood.
* The skulls fired by this weapon are named "Ark of the Cosmos' Superior Cousin" in reference to the Ark of the Cosmos' homing projectiles.
Frost Hog

Frost HogStatistics

Drops

* Item **(Quantity)****Rate**
* Essence of Eleum10%
* Delicious Meat100%

SoundsHurt
Killed

Frost Hog is a rare Hardmode enemy that spawns in the Ice biome. They are extremely fast and charge at the player constantly within their range.

It can be detected with the Lifeform Analyzer.

## Tips

* Due to their size, they can be extremely hard to notice.
* Although deadly, they have very low health and knockback resistance which makes it easy to kill.

## Trivia

* This enemy may be based on Bore, an enemy in the mobile game The Battle Cats.[1]
Flah

Flah*

Statistics

**Flah** is a hardmode type of Herb that grows naturally on Brimstone Slag after Calamitas and Plantera are defeated. It can be harvested with any weapon or tool, and can be planted manually with Flah Seeds, which can also be planted in Clay Pots and Planter Boxes.
Flah will bloom during a Blood Moon or Solar Eclipse. It will only drop seeds while blooming and like any other herb will drop 1–3. Flah will have a very bright red glow during this time.

Flah can also be obtained from Flahrs.

## Crafting

### Used in

* Yharon Soul Fragment
* Moonglow
* Deathweed
* Blinkroot
* **Flah** (2)
* Aureus Cell
 Holy Wrath Potion | * Wrath Potion
* Unholy Essence
* Fallen Star
 Profaned Rage Potion | * Rage Potion
* Unholy Essence
* Fallen Star
 Derelah | * **Flah**
* Hallowed Bar (22)
* Soul of Plight (11)
* Any Stone Block (9999)
* **Flah**
* Whiskey
* Beetle Husk
* **Flah**
* Tequila
* Beetle Husk
* **Flah**

total: 8 row(s)
## Notes

Flah will naturally grow (when planted) on any Brimstone Slag, not just in the Brimstone Crag.
Frozen Hellstone

Frozen Hellstone*

Statistics

**Frozen Hellstone** is a Godseeker Mode ore which replaces Hellstone in Frozen Hell. It is used to craft Enchanted Metal at Draedon's Forge. It requires at least a Large Father or higher to mine. It can also be dropped by all Enemies in Frozen Hell.

## Crafting

### Used in

* Obsidian

total: 1 row(s)
## Notes

* Frozen Hellstone can be easily identified due to its obvious glow.
Fungal Symbiote

Fungal Symbiote*

Statistics

Projectile created
**Mushroom**
The **Fungal Symbiote** is a Pre-Hardmode accessory found in the Glowing Mushroom biome shrine. When equipped all weapons classified as true melee will fire three to five spinning mushrooms after each swing, depending on the weapon used. Each mushroom does 15% damage (based on the player's melee damage multiplier and the weapon's damage) and will linger until it collides with an enemy or 3 seconds have elapsed. In addition to this true melee damage is increased by 15% with this equipped.

## Crafting

### Used in

* Copper Broadsword
* Breaker Blade
* Terrarian
* Spine of Thanatos
* Violence
* Elemental Gauntlet
* Badge of Bravery
* Warbanner of the Sun
* Yoyo Bag
* Bloody Worm Scarf
* **Fungal Symbiote**
* Warrior Emblem
* Solar Fragment (18)
* Alloy Bar (3)
* Exodium Cluster (5)
* **Fungal Symbiote**
* Rotten Dogtooth
* Fungal Clump
* Abyssal Diving Suit
* The Sponge
* Luxor's Gift
* Deep Diver
* Hide of Astrum Deus
* The Transformer
* Blunder Booster
* Nebulous Core
* Miracle Matter

total: 2 row(s)
## Tips

* The Fungal Symbiote is extremely effective when combined with the Mandible Claws, Mycelial Claws, or the Fetid Baghnakhs, allowing them to create barrages of mushrooms to damage enemies.
Flounder

FlounderStatistics

Drops

* Item **(Quantity)****Rate**
* Flounder Mortar6.67% / **10%**
* Anechoic Coating50%

SoundsHurt
Killed
Sulphuric Mist

*Not to be confused with the vanilla fish of the same name, which is obtained from fishing.*
The **Flounder** is a Pre-Hardmode enemy that spawns in the Sulphurous Sea. It initially stays invisible on the sand, waiting for the player to come near or hit it, in which it will then become visible and hostile. It attacks by slowly swimming towards the player while spraying sulphuric mist projectiles at them.

## Trivia

* In real life, flounders are a group of flatfish species. They are found at the bottom of oceans around the world; some species will also enter estuaries.
Giant Tortoise Shell

Giant Tortoise Shell*

Statistics

The **Giant Tortoise Shell** is a Hardmode accessory dropped by Giant Tortoises in the Jungle. When equipped, it decreases movement speed by 10% and reflects 25% of damage back to attackers.

## Crafting

### Used in

* Craw Carapace *or* Giant Shell
* Fungal Carapace
* **Giant Tortoise Shell**
* Regenator
* Rover Drive
* Depth Cells (15)
* Lumenyl (15)
* Tenebris (5)
* Mollusk Husk (5)
* Essential Essence Bar (40)

total: 1 row(s)
## Notes

* This item's effects stacks with other Thorns effects.
Gacruxian Mollusk

Gacruxian Mollusk*

Statistics

The **Gacruxian Mollusk** is a Hardmode non-consumable rogue weapon that can be fished up in the Astral Infection. When used, it throws a snail that drops sparks as it travels. The snail travels in a straight line for a moderate distance before being affected by gravity. The sparks are affected by gravity, ignore tiles, and weakly home in on enemies.

Performing a stealth strike with the Gacruxian Mollusk will cause the snail to leave a trail of additional snails, which continuously emit sparks for 3 seconds before disappearing. These additional snails will strongly home in on nearby enemies, or hover in place if no enemies are close enough.

Its best modifier is **Flawless**.

## Notes

* This weapon's functionality is similar to the Spear of Paleolith, another early-Hardmode rogue weapon. The Spear of Paleolith has higher base damage and inflicts Armor Crunch, while the Gacruxian Mollusk has homing and a unique stealth strike effect.
* This weapon does not benefit from the effects of the Invisibility Potion or the Shadow Potion.

## Trivia

* Its name is a reference to Gacrux, which is a red giant star in the Crux (Southern Cross) constellation.
Evercoldance

Evercoldance*

Statistics

Projectile created
**Crystal**

**Evercoldance** is an Epilogue Sentry which is either crafted or dropped by the Esserwyrm. It creates a crystal that fires beams to closest targets. The beams inflict different abyssal Debuffs and deal 110% of the weapon's damage.

## Crafting

### Recipe

* Esseric Scale (20)

total: 1 row(s)
### Used in

* Void Vortex
* The Wand
* The Prince
* Aether's Whisper
* Crius Prime
* Staff of Blushie
* Helium Flash
* Clamor Noxus
* Calamitous Vortex
* Mistlestorm
* Lacelinous Nocturne
* Interfacer Staff
* Ice Barrage
* Eidolon Staff
* **Evercoldance**
* Divine Retribution
* Omega Ray
* Aetherflux Cannon
* Hadopelagic Echo
* Plasma Rifle
* Quintessence Cannon
* Rainbow Party Cannon

total: 1 row(s)
Flesh Totem

Flesh Totem*

Statistics

The **Flesh Totem** is a Hardmode accessory that drops from the Ravager. When equipped, it halves enemy contact damage. It has a 20 seconds cooldown after taking a hit.

## Crafting

### Used in

* **Flesh Totem**
* Cosmilite Bar (5)
* Bloodstone Bar (5)
* Soul of Plight (10)
* Phantoplasm (5)
* Yharim Bar (4)

total: 1 row(s)
## Notes

* If the player dashes through an enemy using a shield (such as the Ornate Shield or Asgard's Valor), the Flesh Totem will be put on cooldown despite the fact that no damage was taken.
Genesis Pickaxe

Genesis Pickaxe*

Statistics* 225%
* 0%
* 0%

The **Genesis Pickaxe** is a craftable Godseeker Mode pickaxe capable of mining Uelibloom OreUelibloom Ore. It has the same pickaxe power as the Luminite Pickaxes. It has +4 increased block breaking range and produces magenta light particles when swung.

Its best modifier is **Legendary**. While **Light** may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool.

## Crafting

### Used in

* Grax
* Any Lunar Pickaxe
* Marnite Obliterator
* Heaven Piercer
* Miracle Matter
* Grax
* Any Lunar Pickaxe
* Marnite Obliterator
* World Breaker
 Crystyl Crusher | * Any Lunar Pickaxe
* Blossom Pickaxe
* Shadowspec Bar (5)

total: 3 row(s)
## Trivia

* This item was previously known as the "Gallant Pickaxe".
Devastation

Devastation*

Statistics

The **Devastation** is a craftable Godseeker Mode broadsword that autoswings and is the upgrade of the Catastrophe Claymore. Upon being swung, arching beams are fired from the blade, and beams are fired from the sky. Beams fired from the sky will do half as much damage.

Its best modifier is **Legendary**.

## Crafting

### Used in

* **Devastation**
* Essence of Myst (10)
* Ruinous Soul (5)
* True Forbidden Oathblade
* Cosmilite Bar (8)
* Nightmare Fuel (20)

total: 2 row(s)
Gaze of Crysthamyr

Statistics

**Gaze of Crysthamyr** is a Moon Lord Mount summoning item. When used it summons a rideable Shadow Dragon mount which can run and fly at high speeds.

The Shadow Dragon is capable of running at a speed of 77 mph while on the ground and can reach 69 mph while flying vertically. The Shadow Dragon mount cannot double jump but is capable of 12.5 seconds of flight, boasting incredibly quick horizontal movement but weak upwards acceleration. Like the Hoverboard, holding `▼ Down` and `↷ Jump` while in the air will make the mount hover.
Gauss Dagger

Gauss Dagger*

Statistics

The **Gauss Dagger** is a craftable Pre-Hardmode broadsword. When used, the player swings a short-ranged dagger that spawns an energy flux on top of enemies when they are struck two times. The flux repeatedly damages enemies that come into contact with it for 3 seconds.

The weapon consumes 0.05 units of charge per use and has a maximum charge of 50.

Its best modifier is **Legendary**.
Gem of Exodygen

Gem of Exodygen*
Statistics

The Gem of Exodygen is a Godseeker Mode tool that drops from Exodygen. Upon using it, the player will restore 50 HP and 50 Mana. The item cannot be consumed, nor does it have a cooldown.

## Notes

* The Gem of Exodygen cannot be used by quick heal or quick mana.

## Trivia

* The sprite is a copy of the gem from Exodygen's sprite.
* In previous versions, it was called The Third Eye of Exodygen.
Giant Squid

Giant SquidStatistics

Drops

* Item **(Quantity)****Rate**
* Depth Cells(After defeating
Calamitas) (2-4 / **3-6**)50%
* Lumenyl(After defeating
Calamitas)50%
* Ink Bomb2.5% / **4%**

SoundsHurt
Killed

*Not to be confused with the Colossal Squid, a mini boss that spawns in third layer of the Abyss.*
The **Giant Squid** is an enemy that spawns in the 2nd and 3rd layers of the Abyss. It is initially passive, only becoming aggressive if the player attacks it or draws too close to it. Once hostile, it swims towards the player in short, frequent bursts, attempting to deal contact damage. Due to its height and vertical orientation, it can be a challenging enemy to maneuver around in the confined spaces of the Abyss.

## Tips

* The Giant Squid has bioluminescent spots on its head which glow in the dark, allowing the player to notice it from afar and avoid confrontation.
Geyser Shell

Geyser Shell*

Statistics

The **Geyser Shell** is a Pre-hardmode pet summoning item that has a chance to drop from Baby Flak Crabs when hit with a Bug Net or Golden Bug Net. It summons a pet Flak Hermit that is undisguised and runs along the ground, but will disguise itself once the player idles for too long. If the player moves too fast, it will curl up around itself to fly towards the player.
Gelitic Blade

Gelitic Blade*

Statistics

Projectile created
**Gel Wave**
The **Gelitic Blade** is a craftable Pre-Hardmode broadsword. When swung, it releases a wide wave projectile with both it and the projectile emitting purple slime particles and inflicting the Slime debuff upon striking enemies. The projectile pierces once, passes through tiles, and slows down after hitting one enemy. It is possible for the projectile to hit the same enemy twice.

Its best modifier is **Legendary**.
Gamma Ray Burst

Gamma Ray Burst*

Statistics

Projectile created
**Gamma Ray Burst**SoundsEnemy Hit

The **Gamma Ray Burst** is a Godseeker Mode yoyo dropped by The Starborn Moth. The Gamma Ray Burst ignores NPC immunity frames, allowing it to rapidly bounce off of enemies and inflict much more damage than its damage stat would indicate.

Its best modifier is **Godly**. It cannot get modifiers that affect size. **Ruthless** might be preferred if the player already has 100% critical strike chance.

## Recipe

* Galactica Singularity (5)
* Unholy Essence (10)
* Cosmilite Slag (10)
* Diamond (5)

total: 1 row(s)
Eradicator

Eradicator*

Statistics

The **Eradicator** is a Godseeker Mode boomerang dropped by The Devourer of Gods. It passes through walls and sporadically fires nebula lasers at any nearby enemies that deal 40% of the weapon's damage.

Performing a stealth strike with the Eradicator causes the next boomerang thrown to stick to enemies, after which it will fire lasers in all directions.

Its best modifier is **Flawless**.

## Notes

* Despite the boomerang traveling through tiles, it cannot fire lasers to enemies through them.
Fate's Reveal

Fate's Reveal*

Statistics

Projectile created
**Ghastly Flame**

The **Fate's Reveal** is a Godseeker Mode wand dropped by Polterghast. It creates ghostly fire around the cursor that follows the player and explodes if it comes into contact with enemies. The fire explodes after a few seconds.

Its best modifier is **Mythical**.
Fusion Feeder

Fusion FeederStatistics

Drops

* Item **(Quantity)****Rate**
* Stardust (2-3 / **3-4**)100%
* Titan Finger2%

SoundsHurt
Killed

The **Fusion Feeder** is a Hardmode enemy which spawns in the Desert Astral Infection biome. It is the Astral variant of Sand Shark, although unlike Sand Sharks it is unable to swim freely through blocks nor lunge at the player through them. Instead, it crawls along the tops of blocks or submerges shallowly, about 1 block deep, to approach the player. It is able to swim and lunge at the player if it is within a body of water.

## Notes

* Killing Fusion Feeders will count toward spawning the Great Sand Shark after Plantera has been defeated.
Fantasy Talisman

Fantasy Talisman*

Statistics

Projectiles created
**Fantasy Talisman**
**Lost Soul**
**Fantasy Talismans** are craftable consumable Hardmode rogue weapons. When used, they throw a talisman that latches onto enemies and sticks there, periodically releasing homing souls that deal 50% of the talisman's base damage. Up to three talismans can be stuck to an enemy at once.

Performing a stealth strike with Fantasy Talismans causes the resulting talisman to deal 80% damage and release additional souls once latched on, as well as making that talisman release lingering souls as it travels that deal 80% damage each. Additionally, homing souls spawned from latching talisman deal 40% damage.

The Fantasy Talisman cannot be reforged, and therefore cannot have modifiers.

## Notes

* This weapon does not benefit from the effects of the Invisibility Potion or the Shadow Potion.

## Trivia

* The item was inspired by the ofuda talismans used by the character Reimu Hakurei from the *Touhou Project* series.
Equanimity

Equanimity*

Statistics

Projectiles created
**Dark Shard**
**Light Shard**
**Equanimity** is a craftable Hardmode rogue boomerang. It automatically throws a series of returning light/dark disks that pierce infinitely. When contacting an enemy, several light and dark shards are released from the disk that deal 10% of the disk's base damage.

Performing a stealth strike with the Equanimity will cause the next boomerang thrown to release additional light and dark shards.

Its best modifier is **Flawless**.

## Crafting

### Used in

* Fishbone Boomerang
* **Equanimity**
* Living Shard (8)

total: 1 row(s)
## Trivia

* The word *equanimity* refers to a state of mental calmness and evenness of temper.
	+ This word is also used in the tooltip of Ataraxia.
Fluorescent Vodka

Fluorescent Vodka*

Statistics

**Fluorescent Vodka** is a craftable Hardmode potion. It grants the **Fluorescent** debuff when consumed, which gives a +8% boost to all damage but lowers defense by 20 in exchange. While affected by the buff, the player receives 10 extra immunity frames when struck for more than one damage and 5 when struck for one damage. This effect is not boosted by the Cross Necklace or its upgrades but will stack with the extra immunity frames of the Deific Amulet or Rampart of Deities.

While the effects of the Fluorescent debuff are mostly beneficial, it is still considered a debuff, and therefore cannot be removed by right-clicking the icon.

 killing The General  while under the effects of Fluorescent Vodka initiates the 22 Bullet Theory  event.

## Crafting

### Used in

* Blood Orb (30)
* Hallowed Ore (5)
* Blood Orb (30)
 White Wine (5) | * **Fluorescent Vodka** (5)
* Blood Orb (30)
 Screwdriver (5) | * **Fluorescent Vodka** (5)
* Hemagrape
* Hallowed Ore (5)
* Hay (40)
 White Wine (5) | * **Fluorescent Vodka** (5)
* Grapes
* Hallowed Ore (5)

total: 6 row(s)
Fungal Clump

Fungal Clump*

Statistics

**Fungal Clump** is a Pre-Hardmode accessory dropped by Crabulon. It summons a free Fungal Clump minion that attaches to enemies, damaging them and spawning blue healing orbs that home in on the player and heal the player for 25% of the damage the clump deals. The healing orbs travel farther if the player is holding a summon weapon. The Fungal Clump occupies no minion slots.

## Notes

* The Fungal Clump has a base damage of 10, which can be boosted with the player's damage-boosting equipment.
	+ However, its damage is affected by the summon damage nerf mechanic. As a result, it will do very little damage and by extension be incapable of producing healing orbs on most enemies if the player is holding a non-summoner weapon.
* Due to the healing orbs' limited range, the player must stand in close proximity to the minion in order to benefit from its lifesteal.
* It behaves similarly to the minions produced by Dank Staff and Blood Clot Staff; when used with Dank Creeper or Blood Clot minions, the Fungal Clump is likely to "stack" with the other minions and move identically to them.

## Trivia

* When equipped, the Fungal Clump produces a large ring of light around the player, making it usable for filling in the player's map by repeatedly equipping it and unequipping it.
	+ This ring of light also triggers when the player produces a minion past what they are allowed to have.
* In previous versions of the mod, Fungal Clump also caused Crabulon to become passive. With the accessory equipped, both the player and the boss became incapable of harming one another.
Floating Biomass

Floating BiomassStatistics

Drops

* Item **(Quantity)****Rate**
* Lens50%
* Essence of Babil50%/**100%**
* Babil Destruction Core**5%**

SoundsHurt
Killed

**Floating Biomasses** are Hardmode enemies that spawn in the Jungle surface. They act like Demon Eyes, but will inflict the Weak debuff on contact. When below half health, their speed and maneuverability increase.

In Death Mode, Floating Biomasses are capable of becoming intangible and passing through blocks for a brief period of time, in order to reach the player.

## Trivia

* These enemies are based of of the Flying Bio-mass from the *Thorium Mod*, implying that they migrated into the Calamity mod.
Front Gar

Front Gar*

Statistics

The **Front Gar** is a grab bag-type fish that can be caught in the Sulphurous Sea after Polterghast has been defeated with a 10% chance. When opened, the player will receive between 5 to 15 Reaper Teeth.

## Drops

 Reaper Tooth | 5-15

## Trivia

* Gars are a real world freshwater fish known for their elongated, crocodile-like jaws.
Flak Crab

Flak Crab* Active state
* Disguised state
Statistics

Drops

* Item **(Quantity)****Rate**
* Corroded Fossil (1-3)33.33% (Tier 2)
6.67% (Tier 3)
* Flak Toxicannon5%
* Cadaverous Carrion5% / **6%** (Tier 3)

SoundsHurt
Killed

The **Flak Crab** is a Hardmode enemy that spawns during tiers 2 and 3 of the Acid Rain event. They disguise themselves as a geyser and will move around after taking damage. When disguised, it will shoot Flak Shots, which will inflict the Irradiated debuff.

## Notes

* The enemy itself does not have any contact damage, only the Flak Shot damages the player.

## Trivia

* This enemy is a reference to the Hermit Crab enemy from *Risk of Rain 2*.
* The way Flak Crabs attack is a reference to the Aeroflak Cannon from *Robocraft*.
* The Flak Crab's disguised state is tied with the Devil Fish's masked state for having the highest defense of any enemy in the mod.
Fakenado Staff

Fakenado Staff*

Statistics

Projectile created
**Shark Plush**

The **Sand Sharknado Staff** is a craftable summon weapon. Upon use, it summons a fakenado to fight for you by firing miniature high-velocity shark plushies at nearby enemies.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Fakenado Staff has over a Ruthless one is knockback.

## Trivia

* This item, like the vanilla Tempest Staff, is a reference to the 2013 movie *Sharknado*.
* The plushies are a reference to the Blåhaj shark plush.
Feather Crown

Feather Crown*

Statistics

Projectile created
**Sticky Feather**
The **Feather Crown** is a craftable Pre-Hardmode rogue accessory. While equipped it boosts the velocity of any thrown rogue weapon by 15%.

If the player utilizes a stealth strike and hits an enemy with this accessory equipped, three sticky feathers will rain down onto the target. The feathers deal 15 typeless damage which can be affected by rogue damage bonuses. This effect only triggers for the first five enemies hit, and has a cooldown of 0.25 seconds.

## Crafting

### Used in

* Luminite Bar (5)
* Galactica Singularity (5)

total: 1 row(s)
Fallen Paladin's Hammer

Fallen Paladin's Hammer*

Statistics

The **Fallen Paladin's Hammer** is a craftable Hardmode boomerang and an upgrade of the Paladin's Hammer. It throws hammers at a short range that inflict the Brimstone Flames debuff and create small explosions upon striking enemies that inflict On Fire!. Unlike the Paladin's Hammer, the Fallen Paladin's Hammer can pass through walls unhindered.

Its best modifier is **Godly**. It cannot get modifiers that affect size.

## Crafting

### Used in

* Luminite Bar (5)
* Solar Fragment (10)
* Nebula Fragment (10)

total: 1 row(s)
## Trivia

* The Fallen Paladin's Hammer was previously known as the "True Paladin's Hammer".
Exoquartz

ExoquartzStatistics

Drops

* Item **(Quantity)****Rate**
* Exo Prism (10-15)100%
* Chrononimbus(After defeating
The Starborn Moth) 100%
* Draedon's Heart1%

SoundsHurt
Killed
Beam Telegraph
Beam Shot

**Exoquartz** is a Godseeker Mode enemy that spawns in The Exosphere after XM-05 Thanatos has been defeated. She charges and rams into the player at speeds of up to 300 mph and can jump approximately 49 tiles high and 400 tiles wide. When charging towards the player, she will create 6 / **8** / **9** / **10** / **12** evenly spaced Exo Overload Beams which spin around clockwise or counterclockwise similarily to XF-09 Ares every 10 seconds.
Eye of Magnus

Eye of Magnus*

Statistics

Projectile created
**Magnus Beam**
**Eye of Magnus** is a craftable Hardmode classless weapon that is an upgraded version of the Lunic Eye. When used it fires a fast, blue-and-white beam that homes in on enemies and will restore 25 mana and 1 HP upon contact with an enemy. The beam inflicts the Marked debuff to enemies, which lowers enemy damage reduction by 50%. Upon impact, each beam will create an explosive plume of blue-and-white particles which can deal additional damage. This weapon does not consume any ammo or mana.

The **Eye of Magnus** cannot be reforged, and therefore cannot have modifiers.

## Notes

* This weapon does not have any critical strike chance and cannot gain any from Accessories, Modifiers, Buffs and Armor bonuses.
* As this weapon does not count as a specific weapon type, it does not provoke the penalty on minions' damage when holding a non-summoner weapon, making it an indispensable asset for summon-based characters.
* The damage multiplication is equal to the sum of all the damage multiplication across each of the 5 classes (Melee, Ranged, Mage, Summoner, Rogue).
	+ e.g. If the player has +10% melee damage, +30% ranged damage and +5% rogue damage, the Lunic Eye will deal 45% more damage.
* The additional hits from the impact explosion will not replenish HP or mana, only the initial enemy hit will.

## Trivia

* This weapon shares its effects and name with the Staff of Magnus and Eye of Magnus, respectively, from *The Elder Scrolls V: Skyrim*.
* This weapon was originally obtained from Rune Wizards, then changed to a drop from the Lunatic Cultist, before becoming a craftable upgrade to the Lunic Eye.
* It was formerly the rare variant of the Lunic Eye.
Fetid Emesis

Fetid Emesis*

Statistics

Projectile created
**Rotten Gore**

The **Fetid Emesis** is a Godseeker Mode gun that is dropped by Maulers. It rapidly fires bullets and has a small chance of firing a slow-moving rotten chunk that sticks to enemies, damaging them and inflicting the Sulphuric Poisoning debuff.

Its best modifier is **Unreal**.

## Crafting

### Used in

* **Fetid Emesis**
* Sea Prism (10)
* Depth Cells (10)
* Lumenyl (10)
* Tenebris (5)
* Cosmilite Bar (8)
* Endothermic Energy (20)

total: 1 row(s)
Gnasher

GnasherStatistics

Drops

* Item **(Quantity)****Rate**
* Turtle Shell(In Hardmode)10%

SoundsHurt
Killed

The **Gnasher** is a Pre-Hardmode enemy that spawns in the Sulphurous Sea. It walks towards the player in an attempt to attack them and can spawn in both the sea and the beach.

## Trivia

* The Gnasher is likely based off of a snapping turtle, which both live in murky waters, though they aren't known for killing humans.
Giant Shell

Giant Shell*

Statistics

The **Giant Shell** is a Pre-Hardmode accessory dropped by Giant Shellies in the Cavern layer. It increases defense by 6 and Damage Reduction by 5% but decreases movement speed by 15%. When the player is harmed by any source, the player gains a **Shell Speed Boost** buff that increases movement speed by 90%.

## Crafting

### Used in

* Craw Carapace *or* **Giant Shell**
* Fungal Carapace
* Giant Tortoise Shell
* Regenator
* Rover Drive
* Depth Cells (15)
* Lumenyl (15)
* Tenebris (5)
* Mollusk Husk (5)
* Essential Essence Bar (40)

total: 1 row(s)
## Notes

* Some worlds may never spawn Giant Shellies, due to the unique spawn mechanic they share with Salamanders and Crawdads, making this item unobtainable there. However, one can still find the Craw Carapace and craft The Absorber in these worlds.
* Shell Speed Boost will not be granted on hit if the player has the Panic Necklace or any of its upgrades equipped.
Glove of Recklessness

Glove of Recklessness*

Statistics

The **Glove of Recklessness** is a Hardmode rogue accessory purchased from the Bandit for 60  after Plantera has been defeated. When equipped all rogue weapons thrown by the player have 12% increased usetime but do 10% less damage. Rogue weapons thrown also have a large deviation based on how much velocity the weapon thrown has; the faster the initial velocity, the higher the deviation is.

## Notes

* This accessory is the direct counterpart to the Glove of Precision.

## Tips

* This accessory synergizes very poorly with stealth due to the fact that stealth strikes do not benefit from the decrease in usetime, effectively causing stealth strikes to deal 10% less damage.
* Using this accessory with homing weapons can help negate the inaccuracy penalty.
Gearwork Shield

Gearwork Shield*

Statistics

The **Gearwork Shield** is a craftable Godseeker Mode rogue boomerang. When hitting right click, all enemies that can be homed in on have their AI states recorded. Left clicking at any point after recording causes all enemies to reset back to when the snapshot had been taken. This ability has a 1 minute cooldown. During the cooldown, the shield can be thrown like a boomerang.

Performing a stealth strike with the Gearwork Shield causes all enemies that get reset to take 20x the weapon's damage. If the cooldown is up, each hit of damage the shield does reduces the ability cooldown by 1 second.
Its best modifier is **Flawless**.
Fishing

The Calamity Mod adds several new pieces of equipment that are related to or obtained from **Fishing**, including accessories, fishing poles, and bait.

## Fishing Gear

### Accessories

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## Catches

### Rare Items

The following items are considered 'Rare items', which refers to most weapons or accessories that can be obtained via fishing. The chance to obtain these items can be increased by using the Supreme Bait Tackle Box Fishing Station, Enchanted Pearl, and Crate Potion in conjunction, and is capped at 16.67% chance.

* Alluring Bait
* Abyssal Amulet
* Bladetongue
* Crystal Serpent
* Gacruxian Mollusk
* Polaris Parrotfish
* Rusted Jingle Bell
* Scaly Truffle
* Serpent's Bite
* Toxikarp
* Ursa Sergeant
Fungal Carapace

Fungal Carapace*

Statistics

Projectile created
**Mushroom Spore**

The **Fungal Carapace** is a Pre-Hardmode accessory dropped by the Anomura Fungus in the Glowing Mushroom biome. It increases defense by 6 as well as releases 4 floating mushroom spores randomly placed near the player when the player is hit. The mushroom spores explode after 5 seconds, dealing 70 damage. It is used to craft The Absorber.

## Crafting

### Used in

* Craw Carapace *or* Giant Shell
* **Fungal Carapace**
* Giant Tortoise Shell
* Regenator
* Rover Drive
* Depth Cells (15)
* Lumenyl (15)
* Tenebris (5)
* Mollusk Husk (5)
* Essential Essence Bar (40)

total: 1 row(s)
## Tips

* One can create an artificial Surface glowing mushroom biome in order to obtain this accessory during Pre-Hardmode.
Face Melter

Face Melter*

Statistics

Projectiles created
**Beamed Eighth Note**
**Quarter Note**

The **Face Melter** is a craftable Godseeker Mode magic weapon. When the primary-fire (left click) is used, streams of two red musical notes are rapidly fired from the player in the cursor's direction. The notes can pierce up to ten enemies, travel through blocks, and linger shortly before disappearing. The darker beamed eighth notes deal 1.5x as much damage while the lighter quarter notes move 1.5x as fast.

When the alternate-fire (right click) is used, an amplifier is summoned at the cursor's position. The amplifier continuously fires streams of notes in the cursor's direction; these notes behave identically to the ones fired by the Face Melter. Only one amplifier can exist at a time; attempting to create another one will despawn the first one.

Its best modifier is **Mythical**.

## Notes

* The primary fire has a fixed use time of 10 ticks, and the secondary fire has a fixed use time of 20 ticks; as a result, no modifier can increase or decrease the firing rate of the weapon.

## Tips

* To maximize this weapon's potential, focus on increasing damage or decreasing mana cost, as its use time cannot be modified.
* Always have an amplifier deployed, as it effectively doubles the damage output of the weapon for no extra cost.
* Unless the enemy is exceptionally fast, aim based on the darker eighth notes. They deal the bulk of the weapon's damage, and it is quite likely that the quarter notes will hit as well anyway.

## Trivia

* This weapon's name, appearance, and function are references to a weapon of the same name from *Enter the Gungeon*.
* The Face Melter's tooltip is a reference to Mr. Torgue in the Borderlands 2: Tiny Tina's Assault on Dragon Keep DLC where he says the same line during the first main mission. This is further reinforced by the fact that the Enter the Gungeon Face Melter, which it is based off, also references Mr. Torgue.
Flahr

Flahr*

Statistics

The **Flahr** is a grab bag-type fish that can be caught in water in the Brimstone Crag after Calamitas and Plantera have been defeated during a Blood Moon or a Solar Eclipse with a 10% chance. When opened, the player will recieve between 1 to 5 Flah and 5 to 15 Flah Seeds.

## Drops

 Flah Seeds | 5-15
Gamma Slime

Gamma SlimeStatistics

Drops

* Item **(Quantity)****Rate**
* Lead Core3.33%

SoundsHurt
Killed
Gamma Beam

The **Gamma Slime** is a Godseeker Mode slime that spawns during tier 3 of the Acid Rain event. It behaves like a normal slime but will shoot 5 Gamma Acids out in a star pattern while it is jumping. Occasionally, it will stop jumping and charge up a laser and fire it upwards.

## Notes

* It replaces the Irradiated Slime once Polterghast is defeated.
* Uniquely among slimes, they do not float in water, and instead sink to the bottom.
Galeforce

Galeforce*

Statistics

Projectile created
**Feather**
The **Galeforce** is a craftable Pre-Hardmode bow. It shoots arrows at very high velocity, along with a wave of 3 fast non-piercing feathers.

Its best modifier is **Unreal**.

## Crafting

### Used in

* Astreal Defeat
* Rose Bow
* **Galeforce**
* Planetary Annihilation
* The Ballista
* Exoplasm (20)
* Miracle Matter

total: 1 row(s)
Heart of the Elements

Heart of the Elements*

Statistics

The **Heart of the Elements** is a craftable Godseeker Mode accessory. It will summon all of the Elementals to assist the player and attack enemies.

When equipped, the Heart of the Elements will summon a Brimstone Elemental, a Sand Elemental, a Cloud Elemental,a Sulphur Elemental, a Plague Elemental, and a Water Elemental to attack nearby enemies and a  Rare Sand Elemental to heal the player. Elementals have a base damage of 90, and are affected by summon damage bonuses.

## Notes

* All of the elementals' attacks grant enemies 20 local immunity frames, except for the Sand Elemental that grants 30 local immunity frames with contact damage.
* The Heart of the Elements will not work if used along with the Heart of the Machines.

## Tips

* This accessory can be very helpful when performing less combat-oriented tasks such as fishing, as the elementals will keep most normal enemies at bay and allow the player's full attention to be focused on what they're doing.
* Potions such as Heartreach Potion and cadence potion effectively grant homing to the Rare Sand Elemental's healing orbs.

## Trivia

* This item has the  rarity despite not being an Expert Mode-exclusive item.
* Despite being an "elemental" accessory similar to the Elemental Gauntlet or Quiver, it is craftable before defeating The Devourer of Gods.
* Elementals summoned by this accessory formerly had different names:
	+ The Sand Elemental minion used to be called "Sand Waifu". After that, she was known as "Miss Sandy".
	+ The Rare Sand Elemental minion used to be called "Rare Sand Waifu". After that, she was known as "Madame Sandy".
	+ The Cloud Elemental minion used to be called "Cloudy Waifu". After that, she was known as "Miss Cloudy".
	+ The Brimstone Elemental minion used to be called "Brimmy Waifu". After that, she was known as "Miss Brimmy".
	+ The Sulphur Elemental minion used to be called "Acid Waifu". After that, she was known as "Miss Sophie".
	+ The Anahita minion used to be called "Siren Lure", which spawned during previous versions of the Leviathan and Anahita fight.
* Fittingly for the item's name and summons, most of the Elemental minions seem to correspond to one of the classical Greek elements:
	+ The Brimstone Elemental minion corresponds to fire.
	+ The Cloud Elemental minion corresponds to air.
	+ The two Sand Elemental minions correspond to earth.
	+ The Anahita minion and Sulphur Elemental both correspond to water.
	+ The Plague Elemental is the only exception to this, with her inclusion being a reference to the retroactive addition to the horseman of Pestilence to the Four Horsemen of the Apocalypse.
* If the  Tranquility Mod is enabled, this item becomes unobtainable, due to being replaced with Elemental Soul.
Executioner's Blade

Statistics

The **Executioner's Blade** is a craftable Godseeker Mode rogue weapon. It auto-fires a continuous stream of homing purple blades that explode on impact, inflicting God Slayer Inferno on any enemies hit. The blades can pass through walls and travel for quite some distance before being affected by gravity. Thrown blades cannot home in on enemies while they are inside of solid blocks. Each use of the weapon throws a set of three blades, but when the attack button is held down the stream of blades is continuous.

Performing a stealth strike with the Executioner's Blade causes a row of twenty identical blades, each dealing 361% damage, to fall swiftly downwards once the resulting blades strike. The row of blades will not home onto enemies unlike the main blades.

Its best modifier is **Flawless**.

## Notes

* This weapon does not benefit from the effects of the Invisibility Potion or the Shadow Potion.
* The Executioner's Blade's stealth strike only deals 90% damage to Supreme Calamitas's Supreme Soul Seekers.
Giant Plantera Bulb

{{infobox wrapper

Giant Plantera Bulb* + Green
	+ Pink
	+ Gold
Statistics

**Giant Plantera Bulbs** are background objects found in the Jungle. These bulbs are initially green and indestructible in Pre-Hardmode, blooming and turning pink once the Wall of Flesh is defeated, and turning a golden yellow upon defeating the Moon Lord. It can be destroyed using a Pickaxe or Explosives. When broken while pink, it spawns Plantera alongside 10 Spores and 30 harmless spore clouds. If destroyed while gold, it will drop 10 Life Fruits as well as a Rare Plantera Fruit.

## Notes

* Giant Plantera Bulbs are finite, and will not respawn after being destroyed, regardless of what growth stage they were broken in.
* The Giant Plantera Bulb's map color will change to #F352AB ● in hardmode, and #F7B538 in godseeker mode.
Frost Flare

Frost Flare*

Statistics

*Not to be confused with Frosty Flare, a rogue weapon sold by the Archmage.*
The **Frost Flare** is a Hardmode accessory dropped by Cryogen.

When equipped, all of the player's melee attacks and melee projectiles inflict the Frostburn debuff to enemies. It also grants immunity to Frostburn, Chilled, and Frozen, as well as reducing damage from "cold attacks". Additionally, it provides a minor boost to offensive stats at high health and significant boosts to defense and mobility at low health.

Like the Warmth Potion, this accessory reduces damage from all enemies and projectiles that can inflict the Chilled debuff by 30%. This is calculated separately from and is applied before defense and damage reduction calculations. This makes the Frost Flare extremely effective for farming Cryogen after the first kill and has significant benefits for the Frost Moon event.

## Crafting

### Used in

* Amalgamated Brain
* Mana Overloader
* **Frost Flare**
* Corrosive Spine
* Void of Extinction
* Leviathan Ambergris
* Spore Sac
* The Camper
* Plague Hive
* Astral Arcanum
* Dynamo Stem Cells
* Blazing Core
* The Evolution
* Affliction
* Sulfuric Scale
* Cosmilite Bar (5)
* Ascendant Spirit Essence (4)
* Yharim Bar (99)

total: 1 row(s)
## Notes

* There is a 25% chance for Frostburn to be inflicted for 6 seconds, a 37.5% chance to be inflicted for 4 seconds, and a 37.5% chance to be inflicted for 2 seconds.
* The cold resistance granted by this accessory does not stack with the Warmth or the Molten buffs.
Galaxy Smasher

Galaxy Smasher*

Statistics

The **Galaxy Smasher** is a craftable Godseeker Mode boomerang. It is the direct upgrade to the Stellar Contempt. It repeatedly throws high velocity hammers at a short range, which can pass through tiles. Upon contact with a target, the hammer will inflict the God Slayer Inferno and summon five Nebula lasers to strike at the target's position, inflicting the Frostburn and On Fire! debuffs.

Its best modifier is **Godly**. It cannot get modifiers that affect size.

## Crafting

### Used in

* Soul of Might (30)
* Shadowspec Bar (5)

total: 1 row(s)
Gilded Spirit

Gilded SpiritStatistics

SoundsHurt
Killed

The **Gilded Spirit** is a Godseeker Mode flying enemy that spawns in the Dungeon after Polterghast has been defeated. It has a 0.25% / **1%** chance to spawn after defeating an enemy, and will fly away from the player in an attempt to despawn off screen. It drops an extremely large amount of coins on death. There is a 10% chance the Gilded Spirit will be replaced with a Glistening Spirit, which moves twice as fast and drops even more money.

## Variations

Gilded SpiritStatistics

Drops

* Item **(Quantity)****Rate**
* Phantoplasm (13-17)100%
Glistening SpiritStatistics

Drops

* Item **(Quantity)****Rate**
* Phantoplasm (25-35)100%

## Notes

* It is possible for both a Gilded Spirit, a Phantom Spirit and a Dungeon Spirit to spawn at the same time when killing an enemy.
	+ Additionally, it is possible for a Gilded Spirit Spirit to spawn after killing a Phantom Spirit or a Dungeon Spirit. However, Phantom Spirits and Dungeon Spirits cannot spawn after killing a Gilded Spirit.
* Gilded Spirits can not be damaged by Traps.
Gehenna

Gehenna*

Statistics

**Gehenna** is a Hardmode accessory dropped by the Brimstone Elemental. It occasionally causes fireballs to fall from the sky. These fireballs act in a manner almost identical to the Inferno Fork, leaving behind a lingering red explosion after dying.

## Crafting

### Used in

* **Gehenna**
* Abaddon
* Void of Calamity
* Core of Chaos
* Scoria Bar (3)

total: 1 row(s)
## Notes

* The brimstone fire and fireballs deal typeless damage. They are boosted by the average of player's class bonuses which stacks additively with bonuses to 'all damage', such as the Avenger Emblem.
* Brimstone fireballs have a base damage of 54.

## Trivia

* The item is named after the area Gehenna, a small valley in Jerusalem where initially some of the kings of Judah sacrificed their children by fire. Thereafter, it was deemed to be cursed.
Ghost Bell

Ghost BellStatistics

Drops

* Item **(Quantity)****Rate**
* Voltaic Jelly(After defeating Desert Scourge)20%
* Clam Chowder(Hardmode-only)2%

SoundsHurt
Killed

The **Ghost Bell** is a Pre-Hardmode enemy found within the Sunken Sea that bounces up and down. They are always passive, even if attacked by the player, and only bob up and down in the water. However, despite being passive, they are still able to deal contact damage, and will also inflict the deadly Electrified debuff on contact.

Ghost Bells receive a boost to their stats when the world enters Hardmode.

## Trivia

* If a Ghost Bell ends up outside of water, it will slowly fall to the ground, at which point it will be completely stationary.
* Three Ghost Bells are depicted in the Sunken Sea's Draedon's Log.

## See Also

* Baby Ghost Bell
* Rusted Jingle Bell
Feather Knife

Feather Knife*

Statistics

Projectile created
**Sticky Aero Feather**
**Feather Knives** are craftable Pre-Hardmode daggers. They throw gravity affected knives that periodically release homing explosive feathers. The feather and explosion deal 5% and 50% of the weapon’s damage respectively. Additionally, one extra feather is released on enemy hits which deals twice as much damage.

Performing a stealth strike with Feather Knives will cause five knives to be thrown instead of one.

The Feather Knife cannot be reforged, and therefore cannot have modifiers.
Endentant Bow

Endentant Bow*

Statistics

The **Endentant Bow** is a post-The Entropic God, Noxus bow that is crafted from Waterfreeze Reactive Essences, Once the shot arrow hits a target, it summons 3 more arrows from behind the enemy, the cycle continues until none of the arrows hit the enemy. The cloned arrows dissapear once the player shoots a new arrow, to avoid lag.

## Tips

While the arrows clone themselves, it is better to also use another weapon, so the cloned arrows dont just dissapear.
Eternal Blizzard

Eternal Blizzard*

Statistics

The **Eternal Blizzard** is a Hardmode bow that auto-fires, and is sold by the Archmage NPC for 80  after defeating all three minibosses in the Frost Moon event. In addition to firing a regular arrow, the bow also fires an Icicle Arrow, which bursts upon impact.

Its best modifier is **Unreal**.
Galactica Singularity

Galactica Singularity*

Statistics

**Galactica Singularities** are Godseeker Mode crafting materials obtained by opening Side Gars which are fished from Space after defeating the Moon Lord at a 10% chance. They are used in multiple post-Moon Lord recipes.

## Notes

* They will float in midair if dropped, similar to Souls.
Flask of Plague

Flask of Plague*

Statistics

The **Flask of Plague** is a Hardmode flask dropped by The Plaguebringer Goliath. It grants the user the **Weapon Imbue: Plague** buff when consumed, which causes melee, whip, and rogue weapons to inflict the Plague debuff onto enemies.

## Notes

* 1-2 Flasks of Plague can be obtained from Jungle and Bramble Crates at a 15% chance once The Plaguebringer Goliath has been defeated.
Frozen Armor

Frozen Armor*
Statistics

**Frozen Armor** is a Godseeker Mode Melee armor set crafted from materials found in Frozen Hell. It is intended as an upgrade to the Molten Armor set. While the full set is worn, decorative snow particles will fall off of the player.

It consists of the Frozen Visor, Frozen Chestplate, and Frozen Greaves.

The full set grants the following stats and bonuses (this includes the set bonus):

* 200 defense
* 60% increased true melee damage
* 20% increased true melee size
* +75 max life
* inflicts Frostburn on true melee hit
* Grants immunity to all cold-based debuffs
* Press `Armor Set Bonus` to create a small ice shield around the player which can parry attacks. This shield has a 5 second cooldown
	+ Parrying enemies will deal 100 melee damage and will give the player a second of invulnerability
	+ Parrying projectiles will halve their damage
	+ Parrying nothing will freeze the player for a second, and cause their ice shield to be disabled for 10 seconds

## Set

Frozen Visor*
Statistics

Frozen Chestplate*
Statistics

Frozen Greaves*
Statistics
Feralthorn Claymore

Feralthorn Claymore*

Statistics

Projectiles created
**Feralthorn Tip**
**Feralthorn Base**
The **Feralthorn Claymore** is a craftable Hardmode broadsword that autoswings. Upon hitting an enemy, two pillars of thorns will rise up from random locations around the player, striking enemies from below but not piercing through them. The blade itself inflicts the Venom debuff.

Its best modifier is **Legendary**.
Godterminal Arcanoid Base

Godterminal Arcanoid Base*

Statistics

**Godterminal Arcanoid Base** is an upgrade to Lunar Arcanoid Base. It summons a Lunar Arcanoid Orb that doesnt move by itself and requires the player to move it manually, The Orb creates an aura inflicts God Slayer Inferno. The orb itself deals 320 contact damage, It also shoots out Cluster Projectiles, That deal 80 damage, after they collide with something they shatter into 4 projectiles 30 damage each