recursal/Fanatic-Fandom huggingface dataset:
Racial Perks

Each race has two default perks that characterize their strengths. Players can choose to customize any race by swapping them for any two other perks. Customizing a race prevents the player from earning the associated Achievement for completing the game with that race. Achieving victory without perks unlocks Achievement "Who needs help".

## Starting Perks

* **Good Farmers**: +1 food per farmer. (Sothren and Ameoli)
* **Good Workers**: +1 production per worker. (Human)
* **Good Scientists**: +1 science per scientist. (Bylon)
* **Militaristic**: +1 command point per colony. (Dargathi)
* **Expert Soldiers**: +2 soldiers for new colony. +7 attack&defense for ground combat. (Dargathi & Tarlish)
* **Population**: 10% to max population and population growth. (Ameoli)
* **Expert Traders**: +10% income. (Human)
* **Expert Targeteers**: +10 beam accuracy. +3 attack&defence for ground combat. (Bylon)
* **Content**: +5% morale for empire. Conquered unrest removed twice as fast. (Sothren)
* **Defensive**: +5 defense for ground combat. +5 beam evasion. (Tarlish)

## Researchable Perks

Three additional perks can be gained by research in the Chemistry tech tree.

* **Engineered Super Food:** +1 food per farmer.
* **Heightened Intelligence:** +1 science per scientist.
* **Advanced Chemical Mining:** +1 production per worker.
Dargathi Empire

A fierce people from an equally fierce planet, the Dargathi are the barroom brawlers of the galaxy. Having grown tired of conflict and contest amongst themselves, the Dargathi cooperate with the sole intent of seeking out battle and conquest with other races. It does not take much to inspire a Dargathi to violence. If the Dargathi are not at war it simply means they have not yet met their next opponent.

Crenar is the homeworld of the Dargathi. The planet suffered a later stage bombardment leaving a cratered landscape behind, a rare characteristic for a class T world. Life on Crenar was forced to evolve quickly through that destructive epoch. Ultimately it was the Dargathi people who would be born from the ashes of the old world.

### Racial Perks

* **Militaristic**: +1 command point per colony.
* **Expert Soldiers**: +2 soldiers for new colony. +7 attack&defense for ground combat.
Bomb Weapon

Bombs are ship weapons that are used to attack planets. They cannot be used in ship to ship combat. After a battle is over, surviving ships may choose to use any bomb weapons to attack the planet that was targeted (only). Bombs damage troops, buildings, and population.

Empires begin with Nuclear Bombs and may research 3 additional bomb technologies through the Chemistry tree. The tech level, production cost, space requirements, and damage are listed in the table below.

 Antimatter Bomb (L2)
 Bio Bomb (L3)
 Dimensional Energy (L7)

Key: **P** = Production, **S** = Space

## Bombardment

Ships that are in a star system with a colony owned by another empire may attack that colony. After dealing with any space defenses, the surviving ships may use Bombs to bombard the planet. Doing this kills defending troops, as well as reducing the number of buildings and the overall population of a planet. If a planet reaches zero (0) population and zero troops, the colony is destroyed. Players may choose to drop bombs one at a time, or all at once. This makes it much easier to achieve their desired goal without excessive damage.

Bombardment can be used to weaken a colony prior to ground attack (Colony Assault) by troops from Transports (or from warships equipped with Troop Pods). Alternatively, if all population and troops a

are destroyed, the colony can be converted to a friendly Colony or Outpost, using the appropriate ship ty Any surviving buildings will be available to use by the conquering empire.pe.

*Note: The Bio Bomb only damages people and troops. Buildings are left intact. However a Planetary Shield will prevent all effects of Bio Bombs.*

*.*
Ion Engines

Allows Ion Engines to be added to new warship designs, for newly built ships or Refit of existing ships.

Compared to the starting tech, Chemical Engines, increases movement in tactical combat by 50% from 2 hexes per combat turn to 3.

Has no effect on interstellar movement.

Increased tactical movement speed is helpful in exploiting terrain, countering enemy's use of terrain, and to some extent aiding in avoiding enemy launched weapons (torpedoes etc).
Subspace Communication

Starting Tech only allows you to give new orders to ships when they are in orbit around a star (or departed on the current turn - you can change your mind on the current turn).

This is the first level of technologies that allow you to send mid-flight order changes to ships when they are between star systems. The range is limited but increases with each step in this type of technology.

This acts as a "force multiplier" allowing you to cover more situations with fewer ships and react to evolving situations in strategic combat.

It is also possible to use this technology (with a little effort) to "station" fleets in interstellar space rather than at a star system.
Kimi no Na wa. Wiki

¡Eres bienvenido/a a Kimi no Na wa. Wiki! Una comunidad dedicada a recopilar información de la novela y película *Kimi no Na wa.*.

Mitsuha Miyamizu, una chica de secundaria, anhela vivir la vida de un chico en la bulliciosa ciudad de Tokio, un sueño que contrasta con su vida actual en el campo. Mientras tanto, en la ciudad, Taki Tachibana vive una vida ocupada como estudiante de secundaria mientras hace malabares con su trabajo parcial a tiempo y sus esperanzas de un futuro en la arquitectura.
Un día, Mitsuha despierta en una habitación que no es suya y de repente se encuentra viviendo la vida de sus sueños en Tokio, ¡pero en el cuerpo de Taki! Por otra parte, Taki se encuentra viviendo la vida de Mitsuha en el campo humilde. En la búsqueda de una respuesta a este fenómeno extraño, comienzan a buscarse el uno al otro.
Kimi no Na wa. gira en torno a las acciones de Mitsuha y Taki, que comienzan a tener un impacto dramático en las vidas de los demás, entretejiéndolos en un tejido unido por el destino y las circunstancias.

<chat></chat>

En caso de que usted quiera colaborar con la comunidad, no dude en hacerlo creando un nuevo artículo de *Kimi no Na wa.*. Para escribir un nuevo artículo, ingrese el título en la caja de edición que se encuentra debajo.
<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

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Tech Tree

The following table describes the technology trees available through research.

Researching successfully to a new level in any particular sub-tree (eg Chemistry) decreases the cost and space requirements of all Ship Components that are part of that same sub-tree at a lower tech level via Miniaturization.

For more information on many of the individual technologies, see Buildings, Ships and Weapons.

1. Engineering
	1. 600
		1. Asteroid Mining Outpost
		2. Adaptive Targeting
		3. Star Base
	2. 1000
		1. Automated Factory
		2. Moon Base
		3. Quantum Targeting
	3. 1600
		1. Extended Hull
		2. Powered Armor
		3. Science Lab
	4. 2400
		1. Galactic Stock Exchange
		2. Galactic Internet
		3. Phased Targeting
	5. 3200
		1. Dreadnought Class
		2. Point Defense System
		3. Virtual Reality System
	6. 4200
		1. Multi Phased Targeting
		2. Space Elevator
	7. 6000
		1. Nano Fabrication Plant
		2. Nano Scale Armor
2. Physics
	1. 600
		1. Ion Engines
		2. Subspace Communication
		3. Laser Rifle
	2. 1000
		1. Tachyon Scanning
		2. Pulse Rifle
		3. Disruptor Beam
	3. 1600
		1. Hyperspace Communication
		2. Impulse Engines
		3. Quantum Supercomputer
	4. 2400
		1. Antimatter Detection
		2. Phased Engines
		3. Polaron Beam
	5. 3200
		1. Phased Communication
		2. Gravity Generator
		3. Phasor Rifle
	6. 4200
		1. Phasor Beam
		2. Dimensional Engines
		3. Gravity Damper
	7. 6000
		1. Quantum Communication
		2. Disruptor Rifle
		3. Food Replicators
3. Chemistry
	1. 600
		1. Vanadium Armor
		2. Cloning Center
		3. Coziurmium Detection
	2. 1000
		1. Automated Farm
		2. Antimatter Torpedo
		3. Antimatter Bomb
	3. 1600
		1. Detrutium Armor
		2. Bio Weapon Bomb
		3. Soil Enrichment
	4. 2400
		1. Terraforming
		2. Lescite Detection
		3. Hardened Alloy
	5. 3200
		1. Thetrium Armor
		2. Engineered Super Food
		3. Quantum Torpedo
	6. 4200
		1. Heightened Intelligence
		2. Crystalium Armor
		3. Nova Bomb
	7. 6000
		1. Advanced Chemical Mining
		2. Transphasic Torpedo
		3. Dimensional Bomb
	8. 8000
		1. Neutronium Armor
4. Energy
	1. 600
		1. Fusion Reactor
		2. Fusion Reactor Plant
		3. Warp Drive
	2. 1000
		1. Transwarp Drive
		2. Force Shields
		3. Spatial Charge
	3. 1600
		1. Quantum Generator
		2. Quantum Generator Plant
		3. Deflector Shields
	4. 2400
		1. Slipstream Drive
		2. Personal Shield
		3. Shield Capacitor
	5. 3200
		1. Antimatter Reactor
		2. Antimatter Plant
		3. Subspace Charge
	6. 4200
		1. Hyper Drive
		2. Phased Shields
		3. Planetary Shield
	7. 6000
		1. Zero Point Energy
		2. Zero Point Energy Plant
		3. Dimensional Charge
	8. 8000
		1. Fold Drive
		2. Multiphasic Shields
		3. Holographic Center
Assets

Each regular Planet (not gas giant) that can be Colonised has a chance of having one or more Assets that can improve the value of the planet in some way. These Assets can only be discovered via a Scout ship (or other ship with a Scouting component) or by placing a Colony or Outpost on the planet. Examples include alien ruins, native populations, crystal deposits, gold and other precious metals, fertile soil, etc. There are 16 possible different Assets to be found.

Being the first Empire to discover the Assets on a particular planet (shown as "Unexplored") can also confer significant one off benefits, such as money, research progress, ships, population, or an entire colony. If the planet is shown as "Unknown", the Assets are unknown to your Empire, but another Empire has already scouted the Assets and taken any one-off benefits.

Some Assets can only be detected and used if the relevant resource detection technology has been unlocked: for example, deposits of Coziurmium, Lescite, and Antimatter. Other special Assets only occur on Unique planets or Terraformed planets.

Assets are also referred to as Resources.
Race

## Races

There are 6 Races you can select from to play as in a game of Uciana. Or a Race can be selected for you randomly. Each race has its own default Racial Perks. It is also possible to customise these Perks, by playing as the "Mystery" race. For a bonus Achievement, you can play with no Perks at all.

## Ascended Races

Whenever there are fewer than the maximum number of empires selected for a game, any 'missing' races (not played as player or non-player empires) will be Ascended Races.

## Browse all Races

See the Category "Races" in
Special:Categories
Armor

Armor is a ship component that increases the Hit Points (HP) of the ship it's installed on, by applying a multiplier to the base HP of the ship. It has no effect on ground troops (but for these see e.g. the Tech advance Powered Armor).

Armor is researched through the Chemistry Tech Tree, and there are 5 levels of Armor which can be researched. The level is listed next to the name. Space listed is base. Miniaturization can have a significant impact.

## Armor Miniaturization

Researching further in the Chemistry tree decreases cost and space requirements of Armor - as it simultaneously does with all technology from the Chemistry tree such as Torpedo and Bomb weapons. That is, any advance in the Chemistry tree confers space and cost reductions for all components in lower down in the Chemistry tree.

A partial table of the actual reduction factors has been added below.

(Note: the fully completed table in the Weapons article probably applies to all types of Components and all technology trees)
Ship Power Core

Ship power reactor cores are non-buildable ship components used in Interstellar space travel. They determine how far an empire's ships can travel away from the nearest friendly colony or outpost. This is also referred to as "max fuel range". It determines how the empire can be expanded, and which interstellar routes are available. Stars which are further than this distance from a friendly base (colony or outpost) cannot be traveled to until the ship power core tech is upgraded.

This component does not need to be designed or built, only researched. Once a higher level has been researched, all friendly ships immediately benefit from the increased range.

This should not be confused with planetary reactor technology that provides power for buildings on planets. It should also not be confused with ship FTL Drives or tactical engines.

Empire's ships start with a basic (presumably) Fission reactor core, and four additional more-advanced modules can be researched on the Energy tech tree. The tech level and max fuel range for each ship reactor type is listed in the table below.

 Fission
 Fusion
 Quantum
 Antimatter
 Zero Point
Torpedo Turrets

A defensive Building that places two fixed Torpedo Turrets in orbit around one planet to defend it. Each turret contains a torpedo battery which can fire each combat turn if it has a line of sight to a target.

The weapon strength, weapon quantity and defensive strength increases automatically as you gain the relevant technologies (Torpedo Weapon advances, Chemistry track for miniaturisation, and Armor advances). Torpedo Turrets do not need to be Refit or rebuilt to immediately take advantage of any new technologies.

Torpedo Turrets do not use Fleet maintenance points and can not move during battle. Ships in combat with a Turrets can exploit terrain features whereas the Turrets cannot.

Your home world starts with Torpedo Turrets. If you are not at risk of early attack, consider selling the Turrets for Credits and to reduce your maintainance costs.￼

Also, while defensive ships can defend any planet or station in a system, or avoid combat, and retreat from a losing combat, fixed defences such as Turrets can do none of these things and can only defend the one planet they are built on. For this reason they are most cost effective when built in a system with only a single world (or at least only a single habitable world).
Asteroid Mining Outpost

This technology enables Outposts to be created on Asteroid Belts, using a Construction Ship which is expended in the process. This is an L1 technology that is not available to empires at the start of the game, but can be acquired from the Engineering branch of the Tech Tree.

This has two main benefits:

1. Allows for all (your own?) Production in that system to be increased by the percentage shown on the Asteroid Belt, typically 10% - 25%. This can be very effective in high Production systems. If there are multiple asteroid Outposts, the Production bonuses are added, not multiplied. So 20% + 10% = 30% (not
1.20 x 1.10 = 1.32).

2. Allows the creation of an Outpost in systems that contain only asteroid fields and would otherwise not permit any kind of base. In turn this enables the empire to extend the operating area of its ships, which would might not otherwise be possible, and reach otherwise unreachable parts of the map.

Note that this technology is not required to put Outposts on normal worlds. Nor is it required to put Science Station Outposts on Gas Giants (uncolonisable worlds).

The Production bonuses do not apply to any Natives present on planets in the system.
Character Propagation

**Character propagation** is a process of reproduction mainly and only in the MickeySugui Canonical Universe.

## Info

Character propagation is pretty much like Growtopia: everything comes from seeds. This is the process:

1. A character is created every March 29. This includes making original characters, recommended character replication, and cloning.
2. If a tree is planted, it yields 1-12 character replicas after a period of time.
3. If the character dies, a replica on the tree will be alive, replacing the character.
4. If the last replica dies, another tree should be planted.
5. If the tree isn't planted 3 days after the death of the character, (s)he will resurrect with the duration of the character's recovery tree's growth multiplied by seven (for example: Rocky dies; it takes 30 seconds to grow his recovery tree; that means it takes three and a half minutes to resurrect. However, when MickeySugui dies (it takes 1 year to grow) that meant the Constant will return in seven years!)
6. That's it.

## Duration

The character's propagation duration (CPD) is also based from Growtopia. For example, Grassy is a "overgrown section of the **lawn** that the mower forgot to mow", that meant in the game files he is Grass then it takes 1 minute and 8 seconds for his recovery tree to grow. However, as for MickeySugui...there is no iPhone in Growtopia, so he set up his own CPD: one minute multiplied by his age on the real world (i.e. 18 yo=18 mins). He also has an alternate CPD: 1 hour.
Weapons

There are 4 ship weapon types: Beam, Bomb, Torpedo, Charge.

## Weapon miniaturization

Researching further technologies decrease cost and size of weapons.

* Beam weapon: Physics branch of Tech Tree
* Torpedo and Bomb : Chemistry branch of Tech Tree
* Charge : Energy branch of Tech Tree

Following table shows coefficients for size and cost:

 **Cost** | x1

Final result is rounded down
Sothren Concordat

A semi-aquatic species of religious zealots. The Sothren religion boils down to one main tenet: 'Peace through superior firepower.' Though Sothren religious texts twist themselves into knots explaining and justifying how concepts like 'sanctity of life' can co-exist with 'swift and thorough retaliation', the bottom line when dealing with Sothren is to remember that they do not kill, until they, or their allies, are threatened.

Maris, the homeworld of the Sothren, is an ocean world where 95% of the surface is water. The cities of Maris are massive floating complexes stretching far into the sky and deep underwater. The Sothren people have adapted very well to either environment.

### Racial Perks

* **Good Farmers**: +1 food per farmer.
* **Content**: +5% morale for empire. Conquered unrest removed twice as fast.
MickeySugui

Michael Huang

 Cary Huang

 Satomi Hinatsu

 Sam Lee

 Sabrina Barba

 Graham Taylor

 Adam Katz

 Cindy Jiang

 Kenzie Bryant

 Katherine Sun

 Thomas Chick

 Microsoft Sam

### Date of death

Never dies. If died, the universal constant will collapse and all of us will cease to exist.

### Date of death

Never dies. If died, the universal constant will collapse and all of us will cease to exist.

## Physical description

### Eye color

Gray

**MickeySugui** is the main host, Developer, and the MickeySugui Canonical Universal Constant. He is the one who developed Assets And Liabilities.

## Biography

MickeySugui, like everyone else, was born from a seed on March 29th. But unlike everyone else, the seed was just formed from nowhere. He is said to be the Universal Constant for the MickeySugui Canonical Universe, because when he freaking dies, the whole canonical universe will collapse and some parts of the real-life universe will be unaccessible to humans, and the area which the universe was will shrink into a seed. This seed however takes 30 seconds to grow, which was the shortest possible duration to grow a tree.

Anyways, MickeySugui made his very first seed: Sprites Seed. This seed would be the base of all life in the MickeySugui Universe. It was made by splicing his own genetical seed with the Universal Constant Seed.

Then he went one to make the Color Spectrum. He then made Sam, Mike, Mary, Anna, Scotty, Michael, Michelle and Bacon, the first inhabitants of the Universe.

He then formed the other 107 characters by using the UCSs and splicing them with their real-life counterparts' seeds (converting them to seeds).

## Behind the scenes

MickeySugui was voiced with the Daniel voice.

## Trivia

* He is one of the 2 characters who can screech. The other one is Four.
	+ However his screeching is even worse.
* He is both considered a host, a Developer, and a contestant. However he never got a chance to host the AnL community.
* His phone form is from the fact that he is a TTS voice.
Lebensraum and Wikia

## Our Purpose

The purpose of this wikia is purely to teach and inform new players the mechanics, IC and OOC knowledge a player should have to play certain roles, which is very crucial for valuable roles such as command and doctors, as there are few players that can competently play them correctly.

## Who can edit and add?

This is a FANDOM wikia. Basically meaning you can edit and add pages without having to even register an account. Of course, admins and content moderators have the power to ban IPs that try to maliciously remove our information, we can also rollback deleted or edited information if needed.

## "You have very low content"

Yeah, for a wikia that was made very shortly ago, certain wikia helpers are trying their best to bring forth content for new players to use. If you have time to say that this wikia is very badly organized, yare yare daze, you could use that time as well to help us in creating a better Eastern Front.
Technology Advance Categories

Technology Advances on the Tech Tree are categorised into one of the following categories:

* Building
* Colony Scanner
* New Ability
* Planet Enhancement
* Race Perk
* Resource Detection
* Ship Armor
* Ship Communication
* Ship FTL Drive
* Ship Power Core
* Ship Shield
* Ship Special Component
* Ship Sublight Engine
* Ship Targeting
* Ship Weapon
* Troop Improvement
Bylon Collective

Tenacity and adaptability; two traits virtually required for a slow-moving, slug-like species to reach the stars. Determined to achieve spaceflight, the Bylons shed their fragile physical forms and achieved a limited cybernetic ascension. This accomplished, they rapidly achieved spaceflight and seek now to explore and expand to places their frail ancestors could never have even dreamed of.

Kormal, the homeworld of the Bylons, was once a beautiful world of mostly tropic islands. Now the islands are mostly covered in chaos of industrialization from the mechanized life forms. This seemingly unorganized state of the cities make Kormal a difficult place to live for non Bylons.

### Racial Perks

* **Good Scientists**: +1 science per scientist.
* **Expert Targeteers**: +10 beam accuracy. +3 attack&defence for ground combat.
Ameoli Swarm

The concept of Oneness is as integral to an Ameoli as breathing. For eons, the swarms of the Ameoli homeworld battled for supremacy, each believing itself to be the only true consciousness. Eventually, one swarm reigned supreme: the Ameoli. Having bested its brethren and spread to all corners of its homeworld, the Ameoli Swarm now seeks to incorporate the galaxy into the Oneness.

Sacrai is the homeworld of the Ameoli. It is barely within limits to be classified a Terran. Some of its unique features include the purple Hue of its atmosphere or its large cave network that the Ameoli have used to their advantage. The surface has a vast range of vivid plant life that adds to the colorful nature of the planet.

### Racial Perks

* **Good Farmers**: +1 food per farmer.
* **Population**: 10% to max population and population growth.
Targeting

Ship Targeting modules are buildable ship components used in space combat. They improve the accuracy and damage of Beam Weapons. They have no effect on other weapon types. A warship with no beam weapons equipped in its design can economise on build cost (but not space) by opting for no Targeting module. (Targeting modules consume no space, only cost.)

The damage bonus is applied to each weapon firing. It's not just applied once per weapon bank or once per ship. Combined with Miniatuarization of weapons (see below), this means it can sometimes be advantageous to have more numerous beam weapons on a ship, of a less powerful type

Empires start with a basic Optical Targeting module and four additional more-advanced modules can be researched on the Engineering tech tree. The tech level, production cost, space requirements, accuracy, and damage bonus for each module is listed in the table below.

Key: **P** = Production, **S** = Space

## Targeting Miniaturization

Similar to all buildable ship components, production costs are reduced as the player researches levels of applicable tech tree beyond the level where the tech was unlocked. Unusually, space requirements are not reduced for Targeting components, as the space requirements are always zero. Refer to the Weapon Miniatuarization table - the values are probably the same or similar.
Guide To Chemistry

Ever wanted to take 50 bullets to the face? Ever wanted to run at the speed of sound? Here is the guide to make all the chems you need to survive WW2.

## Getting Started

As a doctor you know all about chemistry and the fun and bad parts about it here are the tools a good chemist has

-latex gloves

-Sterile mask

-lab coat

-dropper

-Large glass beakers

## You and your lab

Without your lab you can not be able to make these amazing chems your lab consist of

-Chem master

-Smartfridge

-ChemMaster 3000

-chemical closet with pill bottle boxes

-Box with large beaker glasses

## How to use your equipment

You can use your chem master to make certain chems following the recipes but certain chemicals take other chems to make( you cannot make chems that use radium and phoron, due to muh realism ) you can make pills and bottle your chems using the ChemMaster and store them in the Smartfridge

### Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

*This page was made by: the flying banana gaming*
Assets and Liabilities Wiki

## Introduction to Assets and Liabilities Wiki

Assets and Liabilities is a show planned by me, Matt Adrian Sugui, wherein 121 characters compete for universal constant moderation, which is a terrible prize.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* 05w01
* Assets and Liabilities Wiki
* Character Propagation
* Fun and Games
* General Discussion
* Main Page
* MickeySugui
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Snapshot Series 3
* Snapshot Series 4
* Snapshot Series 5
* The First Seeds
* The Snapshot Series
Ramuh

Ramuh (ラムウ, Ramū?), also known as Indra, is a recurring character and summoned creature in the Final Fantasy series. He is affiliated with thunder and lightning, and appears as an old man carrying a staff. His signature attack is Judgment Bolt. He was obtained after Titan used Gaia's Wrath on Trider in Downend. His Armiger Form is a Spear.
Aria

**ARIA**, an abbreviation standing for**"Advanced Robotics Intelligence Architecture"**, is a character introduced in the Season Two of *Killer Instinct (2013)*. An artificial superintelligence created by Ultratech's founder, Ryat Adams, ARIA was designed to direct the evolution of the human species and ensure its long-term survival. The AI has since taken full control of Ultratech as its new CEO, and mysteriously alternates between an antagonist to the human heroes and a foil to the demonic forces of Gargos. She was defeated by the teamwork of Ace, Jack and Bakugo when she attempted to capture Ace herself.
05w01

**Clothes At The Soup Store** is the 1st episode of the 5th snapshot in the series. It features the meme itself, introduction of the end screen and by-frame animation (w/o animation on frames).

## Plot synopsis

It's pretty much the plot of the Soup Store meme.

## Appearances

* Leafy
* Firey
* Bubble
* Ruby
* Pencil

## Notes & trivia

* This is the very first meme that MickeySugui had recreated.
* Ruby has the shortest appearance available.
* Pencil and Ruby in overall have no lines. Leafy *thought up* one line, so that is counted.

*Part of a series about****Snapshot Series 5***

 **05w01 (Clothes At The Soup Store)**
Jago

**Jago** is a mysterious warrior monk from a remote region of Tibet and one of the main protagonists of the *Killer Instinct* series. Guided by the powerful Tiger Spirit to seek his destiny, he has been led to the Killer Instinct tournament to destroy the evil within.

He saved Ace and the rest of Spirit Force from one of Ultratechs robots when they were exploring Winford. Therefore he joined and became a new member of Spirit Force.
Alexander

**Alexander** (アレクサンダー, Arekusandā? or アレキサンダー, Arekisandā?), also known as **Alexandr**, is a summoned creature in the *Final Fantasy* series. It is a gigantic robot, often appearing as a fortress-type entity. Its attack, Divine Judgment, deals Holy damage to all enemies. He was obtained after Neu knocked Allen unconscious and Ace retrieved the Eidolon's Soul. His Armiger form is a Buster Shot.
Snapshot Series 5

**Season 5** of The Snapshot Series consists of only 1 episode.

The season premiered on September 2017.

## Trivia

* The only reason to make this season is to test the End Screen and to entertain viewers.
	+ This *surprisingly* worked, with a total of 17-27 subscribers earned from this video.

*Part of a series about****The Snapshot Series***

Let's Get Started
Siren

**Siren** (セイレーン, Seirēn?) is a recurring summon in the *Final Fantasy* series often portrayed as a beautiful woman who plays a harp. Her attacks usually focus on inflicting Silence on the opponent, but they sometimes also do minor damage. She was obtained by Ace after Duma was defeated by Alm and Celica.
Stoj the Fairy

Stoj is a chatty fairy debuting in *The Legend of Dark Witch*. In addition to appearing as a boss in that game, she returns as a boss in *The Legend of Dark Witch 2* and is a playable character in *Brave Dungeon*

Stoj is a chatty Fae who is known to have a curious streak. She distrusts humans, but despite this is willing to hold a conversation with them. According to her, she was taught the human language by a "fussy old lady." She appears to be an acquaintance of Kuito. She uses wind and healing magic and is able to summon small versions of herself. After she was rescued from Knit she is currently being tended to by Chopper after she received wounds from Knit's abilities and successfully recovered. Ace see's her as his little sister. After obtaining Brynhildr her class advanced to Fairy Sage and she is now capable of using earth and gravity magic along with her wind and healing magic.
Fairy Leviathan

**Fairy Leviathan**, known in the Japanese version as **"Youshou" Leviathan** (「妖将」レヴィアタン *「Yōshō」Reviatan*?, Yōshō literally meaning *Siren General*), or simply **Leviathan**, is a member of the Four Guardians of Neo Arcadia in the *Mega Man Zero* series. She was created from Mega Man X's DNA data after the Maverick Wars to clean the world's oceans. Leviathan's schematics are based off X's capabilites of underwater combat. Sometime later, she became a military general of Neo Arcadia, commanding the Deep Sea Squadron (*Meikai Gundan*, literally "Army of the Dark Oceans"), Neo Arcadia's navy force. In the *Mega Man ZX* series, she makes an appearance as Biometal Model L. She became a member of Spirit Force after protecting Ace from Spinal.
Snapshot Series 4

**Season 4** of the Snapshot Series consists of 1 episode.

The season premiered on July 2017.

## Plot overview

MickeySugui tries to barge in the bathroom of the MickeySugui Research Labs while Sam is still in there. It turns out that Sam had just another diarrhea dump, thus causing MickeySugui to rage.

Then Mike goes into his room and surprises to the fact that Sam had just downloaded a maid's uniform image. Then Mary calls, but due to laziness, this was cut.

## Trivia

* MickeySugui originally planned for a part two for 04w01, but was cancelled, leaving the current season abruptly cut.
* The only episode in this season is a restoration attempt for the epsiode 03w01a.

*Part of a series about****The Snapshot Series***

Let's Get Started
Hisako

**Hisako** (久子 *Hisako*?, "Eternal Child" or "Everlasting Child"), born as **Chiharu** (千春 *Chiharu*?, "One Thousand Springs"), is the sixteenth character of *Killer Instinct (2013)* and the seventh character of Season 2. She is a naginata-wielding spirit girl who is referred to as an Onryō (**怨霊**), or "Avenging Ghost".

Hisako is a twisted spirit obsessed with having her revenge on those who have disturbed her rest - Ultratech. Upon her appearance, she traveled across the globe, defeating all who stood in her way, to fight and defeat ARIA, showing her great dedication and strength of will. When she defeated ARIA, she returned to her resting place, considerably calmed, but was soon called upon again by Yeoujiu to aid Kim Wu in her awakening as a savior of the world and now willingly assists the young warrior (though still full of rage, she manages to suppress it and act more rationally). Hisako retains memories of her former life and holds them with fondness, and, even hundreds of years later, still holds a grudge against the invaders who took her life.

In her previous life as the eldest daughter of a samurai, Hisako has retained her fighting abilities with her signature naginata taken from her dying father. She battles with sheer ferocity, but can also perform counterattacks to gain an edge on her opponents and continue the slaughter.

Now revived as a vengeful ghost, Hisako has gained supernatural abilities, such as the ability to teleport by crawling from one spot to another and the ability to possess her opponents and contort their bodies in a disturbing fashion. She can also hideously open her razor-sharp teeth to suck in her opponents towards her so she can attack them.

Because of her *extremely* slow walk speed, Hisako can be overall described as a patient and defensive fighter, waiting for the right moment for her enemies to slip up so she can punish them with furious blade strikes and slashes.

She met Ace and the others when they were traveling between worlds. Ace is currently looking for a way to purify her into Shin Hisako. After reclaiming her father's katana she finally purified into Shin Hisako thus releasing all of the rage and negative energy in her.
Ifrit

**Ifrit** (イフリート, Ifurīto?), also called **Jinn** and **Iflyte**, is a Fire-elemental summon that appears in several games in the series. His signature attack is Hellfire, sometimes called Inferno or Flames of Hell, that deals Fire-elemental damage to all opponents. He is one of the most frequently appearing summons and is often a rival to the ice summon Shiva. He was the first eidolon obtained after Ace defeated the AbyssFlamer in Alverstone. His Armiger Form is a pair of Gauntlets and Greaves.
Shiva

**Shiva** (シヴァ, Shiva?) is a frequently recurring summoned monster who usually takes the shape of a blue-skinned woman with clothing of the same color. Her signature attack, Diamond Dust (sometimes called Gem Dust, and Transcendantale in the French version), deals Ice-elemental damage. She was obtained after Ace defeated the Parasicolder with Ifrit in Medina. Her Armiger is Bow and Allows Ace to summon Arrows out of thin air.
Shields

Note: This page is about the Ship Component, not Personal Shields for Troops.

Shields protect a ship from taking damage from enemy weapons. They work by totally negating some of the damage of an attack, and then absorbing additional damage up to a specified number of HP. A percentage of their HP regenerates each turn that the ship does not take damage, and they do not negate any damage if their HP is at zero (0). Shield HP is determined by ship type.

Shields are researched from the Energy tech tree. There are 4 researchable Shield technologies and no starting version. Base production and space requirements are listed. The HP of a particular shield is determined as a percentage of the base HP of a ship size. (As such, these numbers will be incorrect if the devs change the base HP of ship types).

Key: **P** = Production, **S** = Space, **N** = Negation, **R** = Recharge percentage

## Shield Miniaturization

As with all ship components, space requirements and production costs are reduced as the player researches levels of applicable tech tree beyond the level where the tech was unlocked. Refer to the Weapon Miniatuarization table - the values are probably the same or similar.
Diablos

Diabolos (ディアボロス, Diaborosu?), also known as Diablos, is a recurring creature in the Final Fantasy series that has most often appeared as a summoned monster. He first appeared in Final Fantasy VIII and his trademark ability is Dark Messenger, which usually deals fractional damage based on the target's HP. Even though his nature and backstory change, Diabolos's appearance throughout the series is consistent.
Roy

Roy (ロイ Roi) is a playable character and the main protagonist of Fire Emblem: The Binding Blade. He is the son of Eliwood, the main character of Fire Emblem: The Blazing Blade. His first game appearance was in the Nintendo-brawler Super Smash Bros. Melee, prior to the release of his own game, The Binding Blade. The appearance of Roy and Marth sparked a greater level of Western interest in the Fire Emblem series, and was partly responsible for Nintendo's decision to release the games internationally, beginning with The Blazing Blade. He is the current wielder of the Legendary Binding Blade.

He met Ace and the others when he was sucked into a portal on his way back home. He is a member of Spirit Force. After Ace finished ARIA with the Binding Blade, Ifrit unlocked it's hidden potential and it changed into Durandal which changed Roy's Appearance into the Brave Lion Class.
Hidden Phantom

**Hidden Phantom**, or simply **Phantom**, is a character in the *Mega Man Zero* series. Phantom is the leader of the Cutting Shadow Squadron (斬影軍団 *Zan'ei Gundan*) with the title of **Inshō Phantom** (「隠将」ファントム *"Inshō" Fantomu*?, literally *"Hidden General Phantom"*).[1] Phantom's schematics were based on that of X's capabilities of stealth. He is one of Copy X's Four Guardians. He helped David, Hope, Zexi, and Ky's groups alongside his brother Harpuia when they invaded Rigel Castle. He is a current member of Spirit Force.
Mari the Researcher

Mari is an eccentric scientist debuting as a boss in *The Legend of Dark Witch 2*. She also appears as playable character in *Brave Dungeon*. She is a member of Ich.

Mari is a woman with messy black hair and blue bangs. She wears a small pair of spectacles, along with a large labcoat over a blue shirt and tights. She wears a large controller on her wrist that is embedded with Syega.

Mari is a highly eccentric, arguably mentally-unstable researcher, prone to fits of rage and random tangents. Her antics weird out every character she interacts with except Litty, who plays along with Mari's scatterbrained demeanor long enough to convince Mari to go home. She carries around various medicines that she attempts to feed to others. She is a medic and founding member of Spirit Force.
Ace Neptune

The Leader and one of the founding members of the Spirit Force. After he was sucked into a wormhole while searching for his brother he finds himself in a mysterious labyrinth known as Godshill and meets fellow founding members Azura, Al, Papelne, Stoj and Mari who are currently looking for rare Magic items. He is the first human to use the Demon Angel Sword Style. His heart is pure and true and he will do whatever it takes to protect the people he cares about. He is an expert at Light and Dark Magic. He has a pendant in his possession that has a color appear after he forms a bond with certain people. He was lonely after his parents death and his brother's disappearance but when he and his team met the seven groups in Valentia he saw them as his family. He always supports his friends in their time of need even if they don't want it. He obtained a scar going from his eye to his neck from Misha. He hopes to confess his feelings to Guy after Gargos and his minions are defeated. Due to the strength of his bonds with his friends his divine weapon has evolved into a Keyblade called Summoner's Oath.

Current Pendant Colors

Ice Blue-David Ishihara

Lavender Purple- Sectonia

Pinkish Red- Kenshin

Dark Green- Shuichi

Rainbow- Jexi

Rose Red- Rachel

Sky Blue- Rainbow Dash

Neon Green- Futaba

BumbleBee- Mona

Cherry Blossom Pink- Chopper

Blood Red- Jack

Orange- Bakugo

Fiery Orange- Natsu and Kokoro

Snow White- Rinea

Sunrise Orange- Gemini

Purplish Blue- Hsien-Ko

Blueish White- Ming

Crimson Red- Maki

Black- Jesse

Name: Ace Neptune

Age: 17

Fighting Style: Demon Angel Sword Style, Summoning, Eidolon Armiger.

Group Affiliations: Spirit Force

Occupation: Leader of Spirit Force

Personality: Kind, Protective, Caring, Intelligent, Calm, Strategic.

Current Teammates: Al, Papelne, Roy, Azura, Mari, Stoj, Jago, Maya, Hisako, Reflet, Fighting Fefnir, Fairy Leviathan, Sage Harpuia, Hidden Phantom, Guy Cecil, Kagura, Saaya, Aya, Saki, Anna, Spade, Orchid.

Teammates that will be joining: X, Zero, Axl, Massimo, Marino, Cinnamon, Kor Meteor, Hisui Hearts, Kohaku Hearts, Aluche, Lilliana, Ruenheid, Ryu (BOF5), Nina, Lin, Jaster, Kisala, Atlas, Thetis, Aeolus, Siarnaq, Ashe, Vent, Grey (MMZXA), Aile, Gunvolt.

## My favorite pages

* Spirit Warriors Wiki
* [Heroes Wiki|Dimensional Heroes Wiki]
Spirit Force Wiki

## Welcome to the Spirit Force Wiki

A Group of Heroes formed of warriors from various worlds that has joined forces with the Dimensional Heroes, Shining Hope Squad and Brave Adventurer's. They make sure that all worlds are kept safe and the peace is balanced.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Flammenwerfersoldat (Flamethrower)

### Role

Burn communist pigs, stay alive.. Burn them some more, avoid burning your kameraden, and most importantly. Avoid burning yourself

### Difficulty

Medium

**"*The very existence of flamethrowers prove that sometime, somewhere, someone said to themselves, 'You know I want to set those people over there on fire, but I'm just not close enough to get the job done." - George Carlin***

## Flammenwerfer

You've been through extensive training, and now you're the master of fire! in your platoon who knows how to handle this beast! so be careful, and.. **Try not to burn friendlies.**

What your main objective should to be is to support the advance of friendly troops, mainly being upfront with them,

## Your Initial loadout

* Your flamethrower
* The fuel tank for said flamethrower
* A C96 pistol for shooting yourself or communists

## Advantages/Disadvantages

Advantages are:

* Buildings, bunkers and trenches are your playground, point and shoot and laugh as commies run out screaming.
* The fire you spread is not just for show or hitscan, it raises the temperature in the room/trench making it deadly to be in for several seconds, if not minutes!
* You can customize the output of your flamethrower by interacting with it, precise beams of fire or a short range burst, it`s all available!
* Wooden structures are vulnerable to fire, fire and forget, making big holes in most defensive lines.

Disadvantages are:

* Noone likes a flamethrower, noone, remember that before trying to rush to a trench.
* You make a distinct noise when firing, any sniper or machinegunner worth his salt will notice.
* You`re a walking bomb, don`t stand too close to friendlies or they might be caught in the blast when the enemy eventually hits your fuel tank.

## Tips

* Always carry a bandage or stick close to a medic, as you will typically be focused quite quickly.
* If you`re lucky, convince a medic or doctor to give you a burn kit for personal use, heat rises fast and you will often have to move through areas you just burned down.
* Even if you miss your target, the heat will often drive them off anyway, remember that when engaging bunkers or MG nests.
* On any winter map, fire at the same area twice, as the cold otherwise repels the heat from your flamethrower.
Troop Pod

Troop Pods are auxiliary (non-combat) Special Ship Components that can be equipped instead of one weapon bank, in custom designed warships.

Troop Pods allow a warship to also function similar to a Transport, deploying invasion troops. The Troop Pod is a one-use disposable component. The build cost is 75 shields and 50 space.

Only one of these components can be equipped per ship. Once the troops have been deployed from the ship, the Troop Pod is permanently removed from the ship. Typically this leaves a sub-optimal ship (since it now has 50 unused space and one unused weapon bank) which will need to be Scrapped or Refit.

All empires start with this component.

Troop Pods can be a more efficient means of supplying troops for offensive or defensive operations than using Transports. A minimal troopship can be built for 320 shields (or less with Miniatuarization after Technology Advances). Once the troops have been landed, the troopship can be Refit back to a loaded troopship for only 160 shields, compared to 200 shields for a transport, a savings of 20+% (or a throughput  increase of +25% - +30%). This can be repeated indefinitely.

It does require return trips and perhaps a "pipeline" rather than just simple one-way trips, and more initial outlay. But the troopship has the advantage that it can usually retreat from a losing space combat, unlike a Transport. It can even help win the space combat by providing an extra target to draw enemy fire.

And, if lightly armed (just with a single Torpedo or Laser and no Targeting), it can also opportunistically destroy enemy Outposts and non-warships that it encounters.
Papelne the Beastkin

Papelne is a beastgirl debuting in *The Legend of Dark Witch*. She is the daughter of Ports-math's mayor.

Papelne is a girl with blue hair, cat ears, and a long tail. She wears striped clothing, along with paw-like gloves and a choker with a bell attached. Her weapon is a gauntlet with giant claws that was given to her by her parents; a Syega crystal is embedded above the knuckle.

According to her Character Design profile, Papelne has a basic understanding of economics and marketing despite her young age. It is also stated that she likes playing with the town's children. However, being a beastman, she is generally unfriendly to humans with the exception of Simon, Azura, Al and Mari. She is a current and founding member of Spirit Forces.
Orchid

**Orchid** (also called the **Black Orchid** in tribute to her dark beauty) is a playable female fighter and a major signature character of the *Killer Instinct* games, having featured prominently in every installment of the series to date. A secret agent and highly trained assassin who boasts mysterious powers, Orchid was dispatched by a shadowy organization to uncover the truth behind Ultratech's nefarious activities. In *Killer Instinct (2013)*, she's a rogue counterintelligence operative who has embarked on a personal crusade against the megacorporation, and founded an underground resistance movement known as the Disavowed. Along with her younger half-brother, Jago, Orchid is one of the main protagonists of the *Killer Instinct* franchise. She now journey's alongside her brother as a member of Spirit after Gargos was defeated.