Session 42

* S.U.D.S. (Secure Undisclosed Depository Systems, a magically-enhanced banking system, located in a pair of tall, white towers at the intersection of the Commercial District and the Docks)
* Farm (2 miles outside Greyhaven along the river)
* The Flying Truffle (The fanciest restaurant in Greyhaven)

### NPCs:

* Rotgor (Male Dwarf, SUDS representative in Greyhaven)
* Aeileen (Lives next door to the farm)
* Jeual (Waiter at the Flying Truffle Restaurant)
* *(Unnamed Caretaker)* (Works at the Farm)

**Previously...**

## And Now...

Realising they are walking around with a fortune in gold coin, the party decides to look into a reliable banking service. They find **S.U.D.S** (Secure, Undisclosed, Depository. Systems) have a branch in Greyhaven and decide to visit them. The local branch operates at the intersection between the commercial districts and the Docs, and is situated in a pair of tall white towers.

They are met by a dwarf by the name of 'Rotgor', who welcomes them and tells them what types of accounts they can access and their benefits. The group decides the accounts are a little expensive (up to 20s/month) and want to consider investing the money. They briefly consider buying gems but then get the idea to look into buying property.

They spend the rest of the day looking for farms or manors outside the city available to buy. They find three:

* A large long-abandoned farm.
* A small furnished farm.
* A medium sized farm 2miles from Greyhaven, on the river with a mill and a caretaker.

They visit the farms and decide the small farm is too small, the large farm is good but needs up to 1g worth of repairs. The medium farm is to the group's liking, so they find the owner to make an offer. The owner is an unmotivated drunk. He is asking for 6000s, but is negotiated down to 3000s with the caretaker prepaid for 1 year and their neighbour, Aelieen will come and train how to use mill for 1 month.

In addition, the farm has the following features:

* 5 Fields and 3 paddocks.
* Storehouse (which would make a good Laboratory for Goldie).
* Jetty with a dinghy. Good for fishing.
* 250-500/year in produce and mill service
* The farm house is 2 story, with a basement.
* Mill with Water Wheel.
* Duck Pond.

They pay for the farm and return to S.U.D.S and open a platinum account, depositing 5g. Since these accounts are keyed to magical tattoos on the account holders, the party each get personal unique runic tattoos\*. They are offered a spell which will serve to dull their pain before getting the tattoos.

After getting some personal information, the tattooist starts with Solly. She gets it on her leg with the pain spell- it resembles a dog, a cross and and arrow intersecting. Goldie doesn’t take the spell, gets it on the ear as a coloured fire rune with smaller shapes surrounding. The pain gets to be more then they can bear and they take a break until after Gar. Fluffy eats Gars blood as he is tattooed, he uses painkiller. Gets his tat above the wrist as a dragon, the symbol for ‘thought’, and a new symbol combining the runes for make and sword.

For Dinner, they decide to splurge and eat at the most fancy place in the city (by reputation) - ‘The Flying Truffle’. It is perched on a Balcony at top of a tall tower accessed by a magically summoned platform/lift. Their Waiter, ‘Jeual’, brings them exotic and fancy foods from far away places, accompanied by the perfect matching drinks. They eat food native to the Jungles of Zanaga, the desert oasis of Al-Kalim and from the unforgiving lands of The Broken Plains. The meal ends up costing them 150s.

At the end of their meal Goldie has a vision. They sees themself kneeling in respect as they receive something (gifts?). A hundred armed men gather around, and then a cartoonishly large version of Vrutha (with a literal dragon’s head in her chest) steps forward and sneers. Goldie is left with an uneasy feeling of impending danger.

Goldie shares their vision with the others. The party start planning for the possibility of an ambush at the University award ceremony.  The Plan (as it is) is to get the sword of Virtue and present it to Vrutha. This should reveal she is evil (maybe turning her into a dragon?) and everyone gathered will then attack (because she’s evil).

**Continued in Session 43....**

10xp = 520 total.

*[Allowed characters to Roll to turn plan into advantage - Result is they have  2plot point spends. (Gone after used not given to GM)- Limitations. only Vrutha as target of PP spend, Only with large witnesses, plan conditions don't change.)*

**QUOTE**

*“Yeah, Dragon’s Heart is gunna’ Kill us!”* - Sully (in resigned Tone).

*(\*Absent players are welcome to retcon themselves into getting one, if they wish.)*