Baibose (Region)

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### Description

Though not its capital, this region is sacred to the people of Baibose as it is where the divine Ibo was said to have wooed the Mother of Kings. There is a large temple complex here, complete with a fifty foot tall statue of the holy couple, and many pilgrims come to this region to honor the founding of their nation.

Sadly, region has been blighted. A strange fungus has begun infecting the grain as it matures, covering it with white threads. The resulting harvest is smaller and people who eat this grain become sick. This was the breadbasket of Baibose and now sages are struggling to understand how to stop this disease.

### Geography

#### Latitude

14 degrees south (in our world, north Australia, north Madagascar, central Brazil)

#### Average elevation (in feet)

250 (roughly the elevation of New Jersey)

## Adventures Available

### Easy (Team may not take notable damage from this)

#### **Princess Fluffibutt - COMPLETED**

For complex legal reasons, when Mr. Gimsi passed away his house was inherited by his cat. His family would like to reclaim his belongings, but must get the cat's permission to enter the premises. If you can get the magistrate to agree that the cat gave you permission to enter, you can collect his stuff and the family will let you keep the sapphire he has somewhere in the cluttered house.

Reward: Sapphire (shelter) - 100gp

#### **Pastoral Care - COMPLETED**

There is an elderly cleric who would like to return to the village where he first served as priest, but he needs to be accompanied due to his age and the risk of bandits or accident. He has a wagon and a donkey, and he hopes to perform rites one last time for his people before returning to the central temple for his final years of contemplation of the divine mysteries.

Reward: Topaz (culture) - 100gp

#### **Fungus Repugnus - COMPLETED**

There might be a magical way to purify the grain. It just requires one additional element to complete the ritual.

Reward: Preserved Food - 3 points or create a new level 3 building

#### **Guarded - COMPLETED**

The temple guards are part security force, part ceremonial display for pilgrims and tourists. They must keep their weapons at the highest levels of quality, so they are making new halberds. Their old ones are serviceable, though worn, and they are happy to give them to your settlement if you'd just perform one favor.

Reward: Preserved Security - 3 points or create a new level 3 building

#### **Commedia Divina - COMPLETED**

A famous poet disappeared some years ago. There might be some recent clues on where he went. If he were found and new works were brought back, it would be noted by people beyond Saeloun.

Reward: Reputation - 1 point

### Medium (Team will likely use some hit dice during the next short rest after this)

#### **From the Pole Vault - COMPLETED**

The High Priest's ceremonial staff has been stolen from its protected chamber. The church is willing to grant a diamond to whoever can retrieve it.

Reward: Diamond (resurrection) - 300gp

#### **A Third Eye? - COMPLETED**

There appears to be a ruby at the very top of the statue of Ibo, but the church claims no knowledge of a gem there. However, you can't go climbing about on the image of the founders of the nation, as that is disrespectful. You'll have to be discreet, but the church is also curious what could be up there.

Reward: Ruby (security) - 300gp

#### **Last Precious Thing**

In the poor part of the city people are packed together in tiny houses. Somehow there is a gem hidden in this mass of people, but how could it remain hidden with so many eyes? Why wouldn't its owner have already sold it to escaped the pressing misery of this part of town?

Reward: Sapphire (shelter) - 300gp

#### **Simony Says - COMPLETED**

There are rumors that one of the senior clerics has been practicing simony (the illicit sale of religious rites). It looks bad, as the gemfinder is pointing straight at his cell in the temple. If you can prove the case, you can keep his corrupting treasure for your settlement.

Reward: Emerald (food) - 300gp

#### **Reap What You Sow**

Some folks are experimenting with a wild variety of grain which seems resistant to the disease, but they only have so much. They need someone to pack into the remote wilderness and collect more seeds to really make it work.

Reward: Preserved Food - 5 points

#### **Solar Lights**

You've discovered there's a shop that sells magical lanterns. They light up when it gets dark–perfect for the perimeter of your settlement. The shopkeeper is asking a lot for them, but maybe you can make a deal.

Reward: Preserved Security - 5 points

#### **Charity (Pillow)Case**

Pilgrims often leave tents, blankets, or bedding behind when they return rather than carry it back home. The temple sees the Lemurians as refugees and so is willing to give these over as charity. You just have to participate in a simple ritual of thanks.

Reward: Preserved Shelter - 5 points

#### **Simple Faith - COMPLETED**

While the main temple complex gets all the attention, there's a smaller religious site that is less used. Maybe you can learn something about the Saeloun culture by exploring this area.

Reward: Culture - 3 points

#### **Sound and Fury**

There are a couple of wild beasts who are terrorizing remote villages. If you could dispatch them it would earn you respect.

Reward: Reputation - 2 points (Success)

#### **Install Quintessence Engine East**

The QE needs to be installed underground, but extremes of temperature and pressure make the system of caves hazardous to explore.

#### **Install Quintessence Engine North**

The QE needs to be installed in a bustling custom house run by the Neggic Cartel (or, as the locals call it, the Extortion Center). Good luck explaining this to the officials/thugs who are ready to shake people down... er, collect import duties.

#### **Install Quintessence Engine South**

Oh, it's a polo field. There's a game going on, how exciting!

### Hard (Team will likely need a long rest after this)

#### **Baibose - Formal Introduction**

There are five departments which must certify you as a recognized foreign power.

Reward: A relationship with Baibose which starts at your current general Reputation level.

#### **The War on Terror**

There's a storehouse of untainted food that is carefully kept apart from the disease. There are rumors a terrorist group is plotting to spoil it if their demands are not met. If you can help foil the plot, there's an emerald in it for you.

Reward: Emerald (food) - 500gp

#### **Ladies' Night - COMPLETED**

The gemfinder points to a tavern, the Merry Maid. Finally, some good news!

##### Outcome

The Merry Maid had been attacked by a bandit gang, led by a man named Stuben. They lost their profits and the co-owner. They called their hideout Camp Chimera, and the team was able with a combination of poison and well-timed illusion free the elven co-owner of the Merry Maid. They were given a 500gp ruby in thanks. They also found various valuables and some magic cream that gives nightvision.

### Very Hard (If you’re not careful and prepared, some team members may die in this adventure)

#### **In Your Debt**

There's a traveling troupe of actors and musicians that are in the region, but you've heard they've run into some trouble. If you can help them solve it, maybe you can get them to put on a festival at your settlement.

Reward: Espionage/Diplomacy - 10 traits or [8 traits and 3 agendas]