Tutorial Assignments

This page lists all of the **Tutorial assignments** given to the player when they first load up a new game of Tiny Space Program. Typically each quest will reward the player 100 credits upon completion.

1. **Build your first satellite** - 100 cr
	* Build a Satellite from the main menu.
2. **Scan the Moon** - 100 cr
	* Send a Satellite to the Moon (the moon of Earth) and wait till it is finished scanning.
3. **Build your first space-ship** - 100 cr
	* Build a lander from the build menu. Best space ship to build right now, is to build a Moon lander.
4. **Land your Space Ship** - 100 cr
	* Land your space ship on the Moon.
5. **Returning Home** - 100 cr
	* Bring back your space ship to Earth after landing on the Moon.
6. **Setting up a base** - 100 cr
	* Build an outpost on the moon. You need 5 building materials, 2 tools, and at least 5 life support (usually by bringing a pack).
	* Note that the basic Moon Lander cannot hold enough materials to build an Outpost in one trip. You can deliver the supplies in multiple trips, including a life support pack, and then select the Outpost option on the Moon; or, you can research the Bullet Mk 1 lander and use that.

## Post-Tutorial Quests (non-Daily Quests)

### **The Moon Phase**

Immediately after the tutorial is completed, the quest chain continues to focus on developing the Moon base further where the tutorial itself had ended. The following 4 quests in particular become available immediately (can be completed in any order)

* **Scan Surroundings** - 100 cr
	+ Select the outpost on the Moon and use the scanner to find points of interest.
* **Construct a Rover** - 100 cr
	+ Bring 3 vehicle parts to the Moon and assemble them from the ship or at the outpost.
* **Build a Hydroponics** - 100 cr
	+ Probably the best second building to build is a hydroponics. This building will create life support over time.
* **Bring workers to the Moon** - 100 cr
	+ Hire 5 workers from the Astronaut Center and bring them to the Moon.
	+ If you have not already unlocked the Bullet Mk 1 lander, it will be necessary at this point, as the basic Moon Lander has no extra seats for passengers.

Then after either completing some of those quests or all 4 of the above, the quest chain continues to these 3 becoming available next (can be completed in any order):

* **Collect Resources** - 100 cr
	+ Collect some resources from a surface deposit. This can be on foot or with a rover.
* **Assign some workers to the hydroponics** - 100 cr
	+ Select the hydroponics building on the Moon and assign some workers.
* **Build a workshop on the moon** - 100 cr
	+ Building a workshop on the Moon allows refining of resources and construction of many items.

Once the 3 quests are all completed these 2 new quests appear next (can be completed in either order):

* **Assign workers to the workshop** - 100 cr
	+ Select the workshop building on the Moon and assign some workers.
* **Build a landing pad on the Moon** - 100 cr
	+ A landing pad opens a wide range of auto-refueling and ship repair possibilities.

Next, 2 more quests appear after the previous 2 above (the fuel quest will need 2 carbon & 2 water):

* **Assign workers to the landing pad** - 100 cr
	+ Select the landing pad on the Moon and assign some workers. This will increase how fast a ship is able to refuel.
* **Craft Chemical Fuel** - 100 cr
	+ Select the workshop and craft some chemical fuel. This will be stored at the landing pad for refueling.

The final quest related to the Moon base reads as:

* **Turn auto refueling ON** - 100 cr
	+ Select the Landing pad on the Moon and turn ON chemical auto refueling.

(Note: the player only has to turn it on for a bit then collect the reward then go back and turn it off if they don't want the landing pad to continuously waste fuel on a bullet Mk1 ship that doesn't really need the refueling. Removing the assigned workers beforehand will reduce the refuelling rate and thus minimise wastage.)

At the same time, the first quest related to Mars + Martian moons will also appear: "Refueling on Phobos I".

### **The Mars Phase**

Before sending a lander to Phobos, it's necessary to first scan the planet Mars with a satellite, and then send another satellite to the first Martian moon (Phobos). Scanning Deimos at the same time is not essential, but may help to draw daily assignments away from Mars itself (which you probably cannot yet land on).

The actual landing will generally require the player to raise the bullet Mk1's research level for additional range in order to reach Mars all the way from Earth. Also, several levels in chemical efficiency research are recommended, the more the better. The player might have to wait a few minutes for Earth and Mars to line up closely along their respective orbits for a suitable launch window. Further increasing the techs in the chemical efficiency and the bullet itself will provide the player a larger window of opportunity to send out a rocket.

* **Refueling on Phobos I** - 500 cr
	+ Build a small refueling base on Phobos. This outpost can be very useful for ships from Mars, going to Earth. Build an Outpost, Hydroponics, Workshop and Landing pad.

The in-game comment for the quest above refers to the reusable ships that will eventually come in handy as the player enters the late-game stage, much much later than the present stage they are in right now.

To complete this, the player must establish a base with these 4 mentioned buildings all at least level 1. Additional levels don't count toward the quest progression. In order to build everything necessary for this quest, these are needed:

* 14 Basic Tools
* 22 Basic Materials
* 7 Life-Support Packs\*
* 5 Bullet Mk1 rockets to transport it all to up there.

\*(or 6 LS packs, can be partially supplemented with LS from inside the ship for the initial outpost build. If you are in no hurry, you can even bring just 2 LS packs and use them to construct the Hydroponics, then wait for it to replenish your supply before building the others.)

* **Refueling on Phobos II** - 250 cr
	+ Bring 5 workers, find enough water and carbon to craft a total of at least 25 chemical fuel.
	+ Note that although the quest tells you to craft 25 fuel, it actually requires having 25 fuel stored in the Landing Pad. The initial capacity of the Landing Pad is only 20, so in order to complete the quest, you need to expand it. You can either upgrade the fuel capacity module (+50 fuel capacity), or upgrade the Landing Pad itself to level 2 (+20 fuel capacity, +2 maximum refuelling allocation workers, +2 outpost population cap).

* **Mars: Building an Outpost** - 250 cr
	+ Go to Mars, build an outpost and have 5 workers stationed.
* **Mars: Expanding the outpost** - 500 cr
	+ Build an Hydroponics, Workshop and a Landing pad.
* **Mars: Car Park** - 500 cr
	+ Have a total of at least 5 rovers and 3 rangers

## First Landing Activities

When landing on a moon/planet for the very first time, some special one-time activities are available. These activities can be done only once for that particular body, only onboard a ship, and only by an astronaut.

* First Contact message (10 seconds) - 50 XP, 150 cr
* Basic Sampling (30 seconds) - 50 XP, 50 cr, 1 tech point
* Basic Atmospheric Measurement (60 seconds) - 55 XP, 50 cr, 1 tech point
* Basic Area Scan (2 min 30 seconds) - 60 XP, 60 cr, 1 tech point
* Basic Seismic Scan (60 seconds) - 55 XP, 100 cr, 1 tech point
* Explore on foot (5 min, 1 life support) - 15 XP, 100 cr
	+ This is the only one of these activities with a life support cost. On a new world, it may actually be more efficient at first to collect stone samples, which take only 2 minutes and can easily be worth as many credits or more, albeit requiring shipping. This activity is worth doing at some point, though, as it is much more efficient than a regular expedition.