recursal/Fanatic-Fandom huggingface dataset:
Nesiotic League

**Nesiotic League** is a formable country located in modern day:Cyclades , Crete , Rhodes. Can be formed by Greek country (with Capital Within Archipelagos Region).

## Government

### Government Rank

Minor state (II)

That **ownes** and **core** following: Delos(977) , Naxos(978) , Melos(980) , Karpathos(998) , Skyros(984)

**owns** and **core** **one of**: Lemnos(989) , Ialysos(995) , Samos(993).

Required is to have at least **20 owned provinces in Archipelagos Region**.

Forming Nesiotic League gives:

Changes Mission Tree to Cycladic Missions.

Changes country to Republic entacting League Goverment Reform.

Gain 20 Prestige.

Changes Goverment Rank to Minor State(II) , if not blocked by "Hellenic Polis" Goverment Reform.

## Traditions

Technology Cost -5%

Possible Citizen Units +10%

## Ideas

Strategoi Leader(s) without Upkeep +1

Stoicism Idea Cost -5%

Hellenistic WarfareMercenary Maintenance -15%

League of Corinth Diplomatic Relations +2

Hellenization Institution Spread +10%

Nea (New Comedy)National Unrest -2

The Archimedes ScrewProduction Efficiency +10%
Venetia

**Venetia** is a formable country in Gallia Cisalpina region, representing unification of Veneti tribes.

Can be formed by Veneti country that owns and cores provinces of:

* Ravena (82)

## Traditions

Cavalry Combat Ability +10%

Institution Spread +10%

## Ideas

Adriatic SailorsMorale of Navies +10%

Greek and Celtic WarfareYearly Army Tradition +0.5

Sons of AntenorYearly Prestige +1

Resistance Against Etruscans and CeltsFort Defense +20%

Horse BreedersCavalry Cost -15%

Sacred WaterProduction Efficiency +5%

Tolerance of True Faith +1

Roman AlliesDiplomatic Reputation +1

## Ambition

National Tax Modifier +10%
* Atria (85)
* Patavium (109)
* Altinum (116)
* Aquileia (118)

When formed by a country below government rank of a Large State (III) will become a Large State (III).

Forming Venetia adds permanent claims over Venetia area.
Twinkle Star Sprites

## **Setting**

The evil Lord of Darkness and his servants have corrupted the Queen of Light and are threatening the lands, the only hope is to free Twinkle Star and use his power to defeat the evil.

* Arthur Schmitt: Arthur is a jetpack-wearing knight-type fighter, who uses a laser gun in battle. He is constantly attempting to confess his love to Ran. He also refers to himself as the Duke of the Skies and the Lightspeed Falcon.
* Blaster: Blaster is the name that Mevious gave to one of her bombs.
* Dark Rabicat: what Rabicat is to Ran, Dark Rabicat is to the twisted clone Dark Ran.
* Dark Ran: a twisted, evil clone of Load Ran.
* Griffon: it is unsure whether Griffon refers to the leader of this bodyguard trio, it is their last name or pays hommage to their chosen mount. Regardless, they seem to serve as protectors of Load Ran.
* Linker: Linker is one half of the Tinker & Linker faerie-team, who are in charge of taking care of Ran.
* Load Ran: Ran is Memory's daughter, which would make her the Princess of Light, but she is never referred to as that. She works together with Rabicat.
* Macky: Macky is one half of the artist-duo Macky & Pentell.
* Memory: Memory is a lot of things, she is the Queen of Light and Ran's mother, but she has also been corrupted by the Lord of Darkness.
* Mevious: Mevious is a servant of the Lord of Darkness and seems to have had a hand in the creation of Dark Ran and Dark Rabicat.
* Nanja Monja: Nanja is a furry creature of indeterminable design, it speaks only in variations of its name and it is unknown whether this refers to its entire race or simply the most prolific creature.
* Pentell: Pentell is one half of the artist-duo Macky & Pentell.
* Pigbird: Pigburd is Yan Yanyung's partner.
* Princess Sprites: this form seems to be the result of a magical transformation by Load Ran, which makes her more powerful and more capable in general.
* Rabicat: Rabicat is Ran's cat-helper and seems to have been trained by Sir Kim.
* Realy Till: Till seems to be a capable fighter and gains assistance from dragons.
* Sir Kim: Kim is a very capable fighter in his own right, but he also seems to have been responsible for training Rabicat. He fights alongside Wizard Kitty.
* Tinker: Tinker is one half of the Tinker & Linker faerie-team, who are in charge of taking care of Ran.
* Twinkle Star: Twinkle Star is an animated star, which has the power to grant wishes.
* Yan Yanyung: Yan is a young girl who fights alongside her partner Pigbird.
* Wizard Kitty: Wizard Kitty is Sir Kim's partner.
* Zapper: Zapper is the name Mevious gave to one of her bombs.
Areia

Areia is a formable country located in Aria-Margiana region, representing unification of Arian tribes.

Can be formed by Arian country that owns and cores 20 provinces in Aria-Margiana region, has total development of 60, owns and cores provinces of Hariy (2764) and Marvrot (2765).

When formed by country with government rank below Large State (III) will become Large State (III).

Forming Areia adds permanent cores over Aria-Margiana region.

## Traditions

Yearly Army Tradition +1

Province War Cost -20%

## Ideas

The Haoma PlantTolerance of True Faith +3

Homeland of ZoroasterMissionary Strength +3%

Continuation of the AvestanInstitution Spread In True Faith Provinces +20%

Syncretism with the SakasCavalry Combat Ability +10%

Promote Culture cost -15%

Rebellious PeopleMonthly War Exhaustion -0.10

Large tribesNational Manpower Modifier +15%

Expansion of CitiesNational Tax Modifier +10%
Dahae

**Dahae** is a formable country located in modern day Turkmenistan, representing unification of Dahae tribes.

Can be formed by any Dahae country that own and cores 25 provinces in Dahaestan, 4 in Maxarane area, 2 in Oasis Margiana area, has total population of 80 and none other Dahae tribes exist.

Forming Dahae gives 10 prestige, 100 military power and gives permanent claims on Dahaestan region.

## Traditions

Land Leader Maneuver +2

Prestige from Land battles +25%

## Ideas

Dahae ConfederationNational Unrest -1

National Manpower Modifier +10%

The DahaestanRecovery Army Morale Speed +10%

Mounted ArmiesCavalry Flanking Ability +25%

Cavalry to Infantry Ratio +50%

Mercenaries of empiresYearly Army Tradition +0.25

General Cost -10%

The Arcasid DynastyYearly Prestige +1

Cultural Syncretism with ParthiansMax Promoted Cultures +1

Promote Culture Cost -10%

Parni FeudalismVassal Force Limit Modifier +50%
没忒尼西亚行政区划

## 柯达尔联邦管区

柯达尔联邦管区（Κὸδαρυ），前克拉地亚可汗国领土。首府克拉地亚（Κρὰτια）。

* 托洛茨自治邦（Τοροῦκαι），首府托洛茨米尔（Τὸρουκαῖμερυ）
* 东柯达尔邦（Λαῖτηϋ Κὸδαρυ），首府克拉地亚（Κρὰτια）
* 马扎尔邦（Μοζὴρια），首府扎汶（Ζὰβινυ）
* 康沃邦（Κίμβαη），首府柯布西耶（Κόψεη）
* 伏打邦（Φώλτα），首府廷丰（Τιμφὲνινυ）
* 上没纳邦（Δὰα Μυιναῖα），首府拿勒斯坦（Νὰλαισθεῖναι）
* 下没纳邦（Δὺα Μυιναῖα），首府辛菲罗（Σὺνοφώρτυ）
* 伊塞尔邦（Εῖσιλυ），首府爱斯基米尔（Αισκὶμερυ）

## 林那波沙联邦管区

林那波沙联邦管区（Λύννα Бόσσα），又译为蔚蓝海岸，原艾芙乐尔湾沿岸城邦国。首府希拉奇亚（Εἷρακηῖα）。

* 托克沙共和邦（Τόξασυ），首府尼伯塔（Νὴбυτα）
* 维奥纳共和邦（Βὴωνα），首府帕果地亚（Παργὸτια）
* 吾热侬共和邦（Οῦρινυ），首府达迭买提（Δαδὺμετυ）
* 喀忒基共和邦（Κάρτηκηῖα），首府希拉奇亚（Εἷρακηῖα）
* 色帕提共和邦（Σεπὰτια），首府圣帕笃纳（Σὲπατοδοῦνα）

## 门托沙联邦管区

门托沙联邦管区（Μεντὸσια），原门托沙盆地邦国。首府塔维迪亚（Ταβὶδια）。

* 尼奥里达共和邦（Νιωρὶδια），首府波密大（Бυμεῖτα）
* 帕铎加邦（Πάδδοκα），首府安纳辛（Ανναΐσμυ）
* 扎达尔共和邦（Ζάδρια），首府帕里纳格（Παρὶναжα）
* 提凡力邦（Τὶφαρη），首府戈洛琴察（Γολοσίντια）
* 亚地利邦（Ατλαῖα），首府塔维迪亚（Ταβὶδια）
* 阿不里都邦（Άπριδυ），首府忒耶尼（Τηῖεναι）
* 乌孜邦（Ὼζυ），首府乌孜笃纳（Ὼζυδοῦνα）
* 迦依木共和邦（Γιὰϊμυ），首府尼什（Νέσθη）
* 叙底亚共和邦（Σύρδια），首府拉哈林（Ράκχαρεῖναι）
* 尼微耶共和邦（Νηὸμιρυ），首府塔格玛尼（Τὰγυμάννυ）

## 纳鲁温联邦管区

纳鲁温联邦管区（Νὰλουεῖνα），首府法诺斯（Φὰνοσυ）。

* 柯华沙邦（Κουάλσα），首府法诺斯（Φὰνοσυ）
* 巴沙尔共和邦（Бαζһὰλια），首府梯华（Τὶχυα）
* 托利拆里共和邦（Τολαῖκηρηεῖνα），首府多普勒（Δοπρὲλιϋ）

## 门里约联邦管区

门里约联邦管区（Μηλλὺρια），又名荷梯联邦管区（Χορτὴλια），原荷梯联邦邦国。首府亚别喀多（Ὰβειὴκαδου）。

* 波利梅兰联邦（Πωλυῖμερηεῖνα），首府沙里亚（Θαρηῖα）
* 拉脱利亚共和邦（Λεττὸλια），首府亚列沃（Αριὲβοϋ）
* 北荷梯邦（Бέλγυα Χορτὴλια），首府拉孜米纳（Ράζμενα）
* 高德自治邦（Γορδυῖα），首府特弗林（Τηφλεῖνυ）
* 亚别那邦（Αβεῖηεῖνα），首府亚别喀多（Ὰβειὴκαδου）
* 兰恩共和邦（Λαννεῖνα），首府兰扎维汀（Λάνζαβετεῖνυ）
* 底格利亚合众邦（Τίһρια），首府格兰西佩（Һράνσιπη）

## 亚玛拉西亚联邦管区

亚玛拉西亚联邦管区（Ὰμαρυλὰσια），前哈克孜合众国领土。首府亚笃纳（Αρδοῦνα）。

* 准达尔邦（Δζονδὰρια），首府倪斯林（Νύσλιμυ）
* 亚玛尔邦（Ὰμαρυ），首府亚笃纳（Αρδοῦνα）
* 纳达斯克邦（Νατάσνικη），首府舒威菲瑙（Θουὴφηνηϋ）
* 喀列拉邦（Καρὲλια），首府荷西瓦尔（Άχσυβὰριϋ）

## 法德迪赫尔联邦管区

法德迪赫尔联邦管区（Φάρδοδεῖχρυ），法德迪赫尔地区诸国。首府怀特（Χουὼητη）。

* 塞浦诺斯邦（Σαῖπινυ），首府堪培沙（Κάμπιθα）
* 汤比尔邦（Τώμбιρυ），首府坦忒（Τάντη）
* 尼德法邦（Νατὰεφα），首府渥太巴（Οὑρτάббα）
* 帑艮邦（Ταγγηνιϋ），首府洛贝因（Λωбὲϊνυ）
* 索托尔斯邦（Σωτόλσια），首府索托尔斯城（Σωτόλσοβὰριϋ）
* 立波宛共和邦（Λιππὸνια），首府托雷斯（Τὸραϊσυ）
* 俄德罗斯联邦（Οδρὼισυ），首府霍班诺斯（Ὁбὰνοσυ）
* 上别列亚拉邦（Δὰα Бηλὲαρα），首府以黎城（Ἕνρὶετα）
* 下别列亚拉邦（Δὺα Бηλὲαρα），首府怀特（Χουὼητη）

## 特西联邦管区

特西联邦管区（Τηρτὶια），原特西民国十三殖民地。首府洛斯维尔（Λόσσαβέλλα）。

* 拉科瓦尔邦（Λακοῦβαριϋῖα），首府荷拉瓦托（Χόρβατυ）
* 德尔普里亚邦（Δηρπραῖα），首府罗波维采（Ρὼπῡὶτιηι）
* 文蒂西亚邦（Βεντὶδια），首府荷法（Χὸβα）
* 希思伦邦（Ἱσλουὰνια），首府流汶那（Αλιοῦβιᾶνα）
* 没卡邦（Μύρκα），首府卡尔凡诺（Καρβάνιϋ）
* 利康邦（Λυκὼνια），首府泽尼加（Ζὲνηκα）
* 苏墨特勒州（Σουμοῠτλη），首府夏木松（Ἃμαζῶνη）
* 洛萨尔邦（Λοσσὰλια），首府洛斯维尔（Λόσσαβέλλα）
* 德密斯邦（Δελμὺζια），首府诺西劳尔（Νωκιλαῦρυ）
* 莱昂邦（Λαιᾶνυ），首府亚兰·塔利亚（Ὰλανυ Τὰλια）
* 泽连邦（Ζελήντη），首府敖乐萨（Εὑλὴζαρυ）
* 萨尔瓦多邦/波哥蒂洛维那邦（Πυρκυτυλουεῖνα），首府弗里昂（Φρηῶνη）
* 纳夫达邦（Νάφτα），首府纳夫达城（Βάριϋ Νάφτα）/尖扎（Ζήνδжα）

## 维基联邦管区

维基联邦管区（Βεικὶια），原络伊古维基总督管区。首府维基岛/拉赫维基亚（Λὰχυ Βεικὶια）。

* 维基独立邦（Βεικὶια），首府维基岛/拉赫维基亚（Λὰχυ Βεικὶια）
克里斯蒂娜共和国

* **简介：**克里斯蒂娜共和国（克里斯语：クリスインナン共和国），全称克里斯蒂娜第一共和国（克里斯语：クリスチナンいつも共和国），统称克里斯蒂娜（克里斯语：クリスチンナン），是一个位于亚洲中部的资本主义民主制的一个国家，也是一个新兴的发展中国家。
* **历史：**

公元前21世纪，克里斯部落在今波顿郡西北部诞生。

公元前13世纪，克里斯蒂安.安道尔克建立那波利帝国，次年统一今克里斯蒂娜的中部地区

公元前12世纪，那波利帝国成功统一了今克里斯蒂娜和阿拉斯加共和国的北部地区，中央统一政权建立。

公元前915年，那波利军事大臣（相当于现在的国防部长）查尔斯.尼奥发动政变成功，那波利帝国灭亡，次年，勘察加帝国建立。

公元前910年，勘察加帝国时期著名的语言学家威尔士.华莱士（BD829——BD903）创造了克里斯语，使得人们之间交流更顺利，并逐渐普及使用；公元前896年被国王曼哈西.西斯科列为官方语言。

公元前909年，因不满国王的统治，斯堪的纳维亚城（今波顿郡）的民众发动暴动，勘察加末代国王米克斯.高加索下令血腥镇压暴动者，这是有记载以来最早的暴动行为。

公元前890年，曼哈西斯科.罗本哈根发动大规模起义，政府军士兵多半对政府不满，于是也加入了起义军，同年12月，起义军攻下了皇宫，勘察加帝国灭亡。

公元前889年，利威尔帝国正式建立。

公元前512年，利威尔帝国改朝换代，改名为“阿克曼帝国”。

公元前418年，全国范围内都发生了大规模的暴动（人民不满政府的税收制度），政府军开始疯狂镇压民众，俗称“6.4惨案”。

公元前398年，国王为了抵挡今赖云雨东部的人民发动起义，曾在位于今阿拉斯加，和银河南部修建叫做”长城“的坚固工事。该防线是在短城墙的基础上修建而成。整个防线拥有木质瞭望塔，炮塔（其实就是安装了投石车，只不过有适当的防护）和指挥所。同时还有哨塔（安装小型弓弩的检查设施，配有5-8名弓箭手和3名长枪手。

公元前367年，位于今赖云雨的亚古特城发动了起义，政府军依托”长城“抵抗，而起义军却绕过了”长城“防线，从银河北部攻击政府军，仅用了18个月就攻占了首都，国王被送上断头台，阿克曼帝国灭亡。

公元前366年，”利威尔第二帝国“正式建立，定都亚尔斯兰（今亚古特，赖云雨东部地区）。

公元前106年，王室成员兼军事大臣的亚瑟.诺碧利斯率领军队攻占首都，”利威尔第三帝国“正式建立。

公元189年，位于今东阿拉斯加地区的人民独立了自己的第一个国家——佛朗哥王国，利军派兵镇压，结果全军覆没。

公元前188年，佛朗哥军队占领了利威尔第三帝国，”利威尔“王朝正式宣告灭亡，国王及其护卫队逃到今德意志力低下南部地区，苟延残喘（公元前187年病死在山上）

公元26年，王朝更替开始，年轻的利威尔.阿克曼二世担任佛朗哥第二帝国国王，同一年国王下令废除自勘察加帝国以来实行了约800多年的邦国制度，使用郡县制。

公元88年，佛朗哥王朝开始了第二次更替，32岁的利威尔.阿克曼三世担任佛朗哥第二帝国国王。

公元91年，卡里亚库设立了全国第一座类似于大学的教育机构”卡里亚库大学堂“，但是只限于贵族，皇室成员，同时也是”卡里亚库科技大学“的前身。

## 其他资料

### 国际电话区号

+10

**行政规划：** 全国分为三个州：波顿州（首府波顿郡）；巴克州（哈尔西郡）；克里斯州（克鲁昂郡）。

*波顿州：*克里斯蒂娜经济最发达的州，首府波顿郡
Eranshahr

**Eranshahr** is a formable country, located in Eran subcontinent, representing unification of Iranian tribes.

Can be formed by any Eastern or Western Iranian country that isn't Persia, Media, Parthia and is not tribal.

To form Eranshahr you need to own and core provinces of:

* Hagmatana (2688)
* Parsa (2682)
* Susun (2666)
* Goyman (2705)
* Bakhlo (2828)
* Mouru (2835)
* total development of 800
* 120 provinces owned in Eran subcontinent
Kilikia

**Kilikia** is a formable country located in Asia Minor region, representing unification of cilician states into one kingdom.

Can be formed by Kilikian country that owns and cores Cilicia Trachea and Cilicia Pedias areas.

Forming gives:

Gain 50 prestige

Gives 1 Urban and 1 Upper Class Pop to Capital

## Traditions

Discipline +5%

May Raid Coasts of countries with same religion

## Ideas

King MopsosCore-Creation Cost -10%

Luwian-Phoenician foundationMerchants +1

Syennesis DynastyMonarch Diplomatic Skill +1

The Cilician GatesDomestic Trade Power +10%

Fort Defense +10%

Extend the NavyNaval Force Limit Modifier +33%

Cilician HorsesCavalry Cost -10%

Diplomatic Reputation +0.5

Greek ColonisationNational Manpower Modifier +15%

## Ambition

Morale Hit When Losing a Ship -20%

When formed by a country below government rank of Large State (III) will become Large State (III).
Edom

*Golden Wheat Stems on copper red background*

**Edom** is an Idumean Canaanite Minor Tribal kingdom located in the Arabia Petraea and Palestine regions, specifically the Arabia Petraea and Nabatene Inferior areas for the former and the Idumea and Ituraea areas for the latter. Edom was a regional power in Canaan that often confronted other realms like Egypt, Philistia, Israel and their later incarnation Judah.

## Traditions

Trade Efficiency +10%

Tolerance of the True Faith +1.00

## Ideas

PetraPrestige +1.00

Resist the InvasionsDiscipline +5%

Edomite Golden AgeGoods Produced Modifier +10%

Colonisation of JudahCore-Creation Cost -10%

Culture Conversion Cost -20%

Edom, the Red LandShock Damage Received -10%

First Son of IsaacLegitimacy +1.00

Shutu TribesMovement Speed +10%

# Background

Edom, Idumea or simply Idum is an ancient canaanite name meaning "Red" or "Red One". The biblical narrative holds that the Edomites were the Sons of Esau the Red-Skinned, first born of Isaac, that sold his inheritance, Canaan, to his brother Jacob, an ancestor of the Hebrews, for a red lentil soup; hence Esau was nicknamed Edom, "the Red", as a jeer. Historians believe it mainly to be diminutive propaganda: Edom was likely called so for its landscape rich in copper and iron that gave its rocks a red tint, hence "the Red Land".

The information we have concerning the Edomites are lackluster, but it is understood that they were a decentralized warlike confederation of like-minded clans, that perhaps centralized later on under hereditary kingship, occupying an area corresponding to modern southern Israel, Jordan and (maybe) North-Western Saudi Arabia at their peak near 600 BC (approx. 140-150 AUC). Egyptians chronicles mention the Shutu and Shusu tribes raiding their North-Eastern territories coming from the assumed location of Edom and trading copper from the ports of Ezion-Geber and Eilat, and the Assyrians directly refer them by name as "Udumi", as a border realm to Egypt.

Edom had a tumultuous history. After being beaten and subjugated by King Saul of Israel around 1100 BC, Edom had a temporary resurgence when they actively profited from the Late Bronze Age Collapse by lending their men as mercenaries to the local powers and invaders alike. Alternating between being Israel and Judah's vassals and its enemies for much of five centuries, the kingdom was eventually completely exhausted from the nomadic raids of what would become the Nabatean population and fell completely to Babylonian and Egyptian subjugation forces in 587 BC. Edomite culture was dispersed in Canaan during the Aechemenid Period, particularly near Judah, where it syncretized with the local jewish communities.

Edom had another resurgent period as merely a province of Judah after the Seleucid Collapse, before eventually fading in history with its annexation by Rome in 44 AD.
Celtiberia

**Celtiberia** is a formable country, located in Numantia and Toletum areas of Hispania Tarraconensis region, representing Celtiberian confederation.

## Traditions

Morale of Armies +10%

Land Fire Damage +5%

## Ideas

Warlike TribesLand Force Limit Modifier +20%

Cultural MixtureMax Promoted Cultures +2

Rite of ExcarnationMonthly War Exhaustion -0.10

Gallaecian Gold MinesNational Tax Modifier +10%

Worship of LughNational Unrest -1

Discipline +5%

Celtiberian WarsHostile Core-Creation on Us +50%

Celtiberian ConfederacyStability Cost Modifier -15%

## Ambition

Production Efficiency +10%

Can be formed by Celtiberian country that fully owns and cores Numantia and Toletum areas with 85 total development.

When formed by a country below government rank of Large State (III) will become Large State (III).

Forming Celtiberia adds permanent claims over Hispania Tarraconensis region.
Indo-Scythians

**Indo-Scythians** is a formable country located in Sapta Sindhavah region, representing Scythian invasion of North Western India.

Can be formed by Saka country that reformed it's government, owns and cores provinces of:

## Traditions

Land Force Limit Modifier +25%

Cavalry to Infantry Ratio +50%

## Ideas

Haoma DrinkersMorale of Armies +20%

Saka garments and clothingImprove Relations +15%

Steppes from Central AsiaCavalry Cost -10%

Hostile Core-Creation on Us +25%

Innovations in ArcheryLand Fire Damage +20%

The CataphractCavalry Combat Ability +25%

Saka MigrationsCore-Creation Cost -10%

Indo-Chinese influencesTechnology Cost -5%

## Ambition

Yearly Prestige +1

* Takshashila (2930)
* Naagramma (2922)
* Sindamana (2795)
* Patala (2912)
* Sacala (2794)

Forming Indo-Scythians changes your capital to Takshashila (2930), accepts Gandhari and Sindhi cultures,

Changes your technology and unit group to Indian, changes your religion to Vedism,

Adds permanent claims over Sindhu, Sapta Sindhavah, Kururattha and Saurashtra regions.
Media

Media consisted of ancient Iranian people who spoke the Median language and inhabited the area known as Media between Northern and Eastern Iran.

At the start date Media was still part of Neo-Assyrian Empire, vassalage was enforced by vassal treaties but also guaranteed protection from attacks by nomadic people like Scythians and Cimmerians.

During the period of unrest in Neo-Assyrian Empire Media was among the vassals who became rebellious, which ended in destruction of Neo-Assyrian Empire by alliance of Median King Cyaxares and Babylonian King Nabopolassar, who attacked and torched Assyrian capital - Nineveh.

## Traditions

Land Force Limit Modifier +20%

Foreign Spy Detection +25%

## Ideas

Scythian TacticsCavalry Combat Ability +10%

Cavalry to Infantry Ratio +15%

ZurvanismInstitution Spread in True Faith Provinces +20%

Atropates of MediaDiplomatic Reputation +2

Inaccessible MountainsFort Defense +25%

Resist HellenismForeign Core Duration -25%

Between East and WestGlobal Trade Power +10%

Qanat SystemProduction Efficiency +10%

## Ambition

Land Fire Damage +10%

These events led to proper formation of Median Kingdom which became one of the major players in ancient near East.
Mei Mio

Mei Mio es una de las alumnas del instituto Akademi High School Mini

Mei Mio is one of the students of Akademi High School Mini

## Rutina-Routine

Llegará a la escuela a las 7:05 AM y se dirigirá a su taquilla.Después, irá a la plaza con las demás alumnas, quedándose ahí durante toda la mañana,ya que todavía la escuela no está lista y no se puede elaborar mucho más su rutina

Sh will arrive at 7:05 AM and she will go to her locker.After, she will go to the plaza with her other classmates, staying in that place all day, because the school isn´t ready yet and it´s imposible to polish her routine.
Xiongnu

**Xiongnu** is a formable country in Northern Steppe region, representing unification of native steppe tribes by Xiongnu.

Can be formed by any of the five xiongnu tribes, other four must not exist, must have at least 60 population and at least 15 of it must be in Northern Steppe.

## Traditions

Cavalry Flanking Ability +25%

Land Fire Damage +10%

## Ideas

Vast SteppesCavalry Cost -20%

Xiongnu HorsemanshipCavalry Combat Ability +15%

Most ProminentDiplomats +1

Leaders without Upkeep +1

Xiongnu HierarchyStability Cost Modifier -10%

New PasturesManpower Recovery Speed +33%

United TribesLand Force Limit Modifier +25%

Strict WarriorsDiscipline +5%

## Ambition

Aggressive Expansion Impact -20%

Forming Xiongnu gives 1 stability, 25 prestige and adds permanent claims over Northern Steppe region.
Minos

*Golden double-edged axe on purple background*

Minoan *(game files; ulterior version)*

**Minos** in-game or **Minoa** in the game files is a formable nation representing the unification of Crete by remnants of the Minoan pre-Greek Bronze Age culture present in either Itanos or Praisos in the form of the Eteocretan culture. Minos can be formed by occupying the four areas of Crete as a Minoan culture group nation.

## Traditions

Naval Leader Maneuvre +2

Privateer Efficiency +25.0%

## Ideas

Ancient HistoryNational Sailors Modifier +25%

Max Promoted Culture(s) +2

Doric InfluenceDiscipline +5%

Island of CitiesProduction Efficiency +10.0%

Neverending WarMonthly War Exhaustion -0.05

Cretan ArchersSkirmisher Cost -10.%

Skirmisher Damage from Back Row +10.0%

Trade WindsTrade Steering +15.0%

Fight for IndependanceHostile Core-Creation Cost on Us +25%

## Ambition

Naval Force Limit Modifier +25.0%Unjustified Demands -25.0%

# Background

The Minoans were a pre-greek civilization that thrived in the Aegean Sea from approximately 2000 B.C. to approximately 1400 B.C. (~ -1245 to -645 Ab Urbe Condita). Based primarily around the island of Crete, the Minoans were the first *de jure* civilization of Europe, which introduced the first examples of writing (an amalgation of hieroglyphs and Linear A Script), massive building complexes (particularly city-state palaces like the famous palace of Knossos), and organized government under city-state institution (althought they are not very clearly understood to this day due to the undecipherable nature of their writings).

The Minoans enjoyed fair trade relationship with their neighbours. Old Kingdom Egypt, Canaan and Phoenicia enjoyed amical relationship with the minoan states, and the Minoans influenced directly and indirectly their Aegean and Anatolian neighbours into developping similar practices to them, seemingly expanding their cultures in colonies across the western Mediterranea.

Around 1400 B.C., the Minoans seemed to have disappeared suddenly from foreign annals, while the cretan ruins themselves reveal a period of reconstruction followed by gradient abandon of the old minoan sites. Many theorists advanced that a super-volcano located on the island of Thera, north of Crete, which was much larger at that time, erupted in the same manner as that of the Krakatoa Island in 1883, essentially destroying the cities, naval installations, materials and routes the Minoans were dependant upon as a seafaring civilization.

The fall of the Minoans would pave the way for the Mycenean civilization to take control of the Aegean Sea, and the later invasion of the Dorians upon them would eventually create the stage for the classical age of Greece.

# Decision : Restore the Minoan Nation

Any Minoan culture group nation (preferably Itanos or Praisos) can form this country

## Requirements for formation :

* Minos does NOT exist
* Owns the Polyrrenia area
* Owns the Knossos area
* Owns the Gortyn area
* Owns the Hierapytna area

## Effects :

* Country changes to Minos
* Add permanent claims to Doric culture provinces in Macedonia superregion
* Add 20 prestige
* Change mission tree to Minoan
Arabiyya

**Arabia** (**Arabiyya**) is a formable country in the Arabia Petraea and Arabia Felix regions.

**Arabiyya** can be formed by any Central Semitic country that owns and cores the provinces of:

* Mariaba (2611)
* Adana (2616)
* Tamna (2613)
* Sabatha (2622)
* Macoraba (2562)
* Iathrippa (2557)

When formed by a country below government rank of a Large State (III) will set your government rank to a Large State (III).

Forming **Arabiyya** gives you permanent claims over the Arabia Petraea and Arabia Felix regions.
Krete

Krete is a formable nation in: Polyrrenia , Gortyn , Knossos , Hierapytna areas in Archipelagos region, representing unification of the island.

Can be formed by any Doric or Greek country with capital on the unified island.

When formed by a country below government rank of Minor State (II) will become a Minor State (II) unless blocked by the Greek Polis reform.

## Traditions

Naval Leader Maneuver +2

Privateer Efficiency +25%

## Ideas

Ancient HistoryNational Sailors Modifier +25%

Max Promoted Cultures +2

Doric InfluenceDiscipline +5%

Island of CitiesProduction Efficiency +10%

Neverending WarMonthly War Exhaustion -0.05

Cretan ArchersSkirmisher Cost -10%

Skirmishers Damage from Back Row +10%

Trade WindsTrade Steering +15%

Fight for IndependenceHostile Core-Creation Cost on Us +25%

## Ambition

Naval Force Limit Modifier +25%Unjustified Demands -25%
Olynthian League

**The Olynthian League** is a formable country located in the Chalcidice and Mygdonia areas of the Macedonia region, representing a league of Chalcidian city-states.

Can be formed by any Greek country who's capital is in the Mygdonia or Chalcidice areas and owns the provinces of Herakleostibos, Olynthos, Stageira, and Thermae.

Forming The Olynthian League will change your government to a Republic enacting the League reform.

## Traditions

Technology Cost -5%

Possible Citizen Units +10%

## Ideas

StrategoiLeader(s) without Upkeep +1

StoicismIdea Cost -5%

Hellenistic Warfaremercenary Maintenance -15%

League of Corinth Diplomatic Relations +2

HellenisationInstitution Spread +10%

Nea (New Comedy)National Unrest -2.00

The Archimedes ScrewProduction Efficiency +10%

## Ambition

All Powers Cost -2.5%

When formed by a country below government rank of a Minor State (II) will become a Minor State (II) unless blocked by the Greek Polis reform.

One thing to note is that Chalcidian Greek nations get Chalcidian Ideas while the Chalcidian/Olynthian League uses Hellenic Idea
Semitic

Semitic is a culture group mainly found in the Levante and the Western Mediterranean.

## Culture list

### Ammonite

Ammonite is found in the Levante, North-East of the *Mare Deserti* (=Dead Sea). Ammon is the only country at the start of the game representing this culture.

### Aramean

Aramean is the most common Semitic culture. It is found the Northern Levante around the Western parts of modern day Syria. At the start of the game all Aramean provinces are controlled by Assyria.

### Hebrew

Hebrew culture is found West of the *Mare Deserti* and is entirely controlled by the Hebrew nation of Judah.

### Ibero-Phoenician

At the start of the game, there are no Ibero-Phoenician provinces or nations.

### Idumean

Idumean is found between the *Mare Deserti* and the *Aelaniticus Sinus* (=Gulf of Aqaba), stretching onto the Sinai Peninsula. All Idumean provinces are controlled by the Idumean nation of Edom.

### Moabite

Moabite is found East of the *Mare Deserti* and entirely controlled by the Moabite nation of Moab.

### Palmyrene

At the start of the game, there are no Palmyrene provinces or nations.

### Philistian

Philistian is found in the South-East corner of the Mediterranean. Philistian provinces are all but one controlled by Philistia, a Philistian country. The other province is controlled by Judah.

### Phoenician

Phoenician is found at the Eastern coast of the Mediterranean and also partly on Cyprus. One province is controlled by Assyria, all others are controlled by Phoenician city states: Ako, Sur, Gebal, Arwad and Kithion.

### Punic

Punic is the only Semitic culture at the start of the game, that isn't in the Eastern, but the Western Mediterranean. It is found at the Southern Tip of Iberia, regions of North Africa and various islands. There are multiple Punic nations who are all autonomous vassals of Sur: Gadir and Malaha in Iberia, Lilybaion on Sicily and Cartenna, Ubon, Atiq, Carthage, Hadrumentum, Thapsus, Tripolitana and Malet.

### Samaritan

At the start of the game, there are no Samaritan provinces or nations.
Heros Karabazmos

## Religious Modifiers

Land Force Limit Modifier +10%

Leaders without upkeep +1

## Religion Mechanics

Religious Authority

Orthodox Icons

## Gods

Heros KarabazmosNational Unrest -1

Recover Army Morale Speed +10%

SabaziosCavalry Combat Ability +10%

Discipline +2.5%

ZibelthiurdosIdea Cost -5%

Shock Damage +10%

BendisProduction Efficiency +10%Manpower Recovery Speed +10%

DerzelasMorale of Navies +5%

Recover Navy Morale Speed +5%

**Heros Karabazmos** (thracian) is a pagan unorganized religion of Thracian people.

Religious Authority can be gained by random events that happen to every country that has Religious Authority as a mechanic. Orthodox Icons allow you to select gods with different modifiers for 10 religious authority that become active for duration of 10 years.
Sur

Sur is one of the Phoenician city states found in the Eastern Mediterranean. All of the Western Mediterranean Punic nations are autonomous vassals of Sur. Sur is the Phoenician name for Tyre.

## Subjects

Sur has many autonomous vassals, all of them far away from Sur itself, the most powerful of them being Carthage. Other autonomous vassals in North Africa are Atiq, Ubon, Cartenna, Thapsus, Hadrumentum and Tripolitana. In Southern Iberia Gadir and Malaha are found. Lilybaion on Sicily and Malet on Malta are also subjects of Sur.
Makedonia

Makedonia is a playable nation in Imperium Universalis. Historically Makedonia went from being a backwater tribe in Northern Greece, which ended up being conquered by the Persians, to the dominant Greek power, and eventually becoming one of the largest and most powerful states in history.

Under the leadership of Phillip II and his son Alexander the Great, conquering the Persian Empire, and even pushing into India, until his army mutinied. However, the empire collapsed right after Alexander's death, splitting up into multiple successor states, known as the Diadochi, with Makedonia itself and the rest of Greece, eventually being conquered by the emerging Roman Empire.

## Traditions

Discipline +5%

Army Tradition from Battles +33%

## Ideas

Greek AdvisorsPossible Advisors +1

Maximum Government Organization +5

Companion CavalryCavalry Combat Ability +10%

Macedon PhalanxShock Damage Recieved -10%

Alexander ConquestsDiplomatic Relations +2

Governing Capacity +20%

Heirs to AlexanderLand Leader Shock +1

Siege Ability +15%

Mines of PangeaonProduction Efficiency +10%

Royal PeltastsInfantry Combat Ability +10%
Hellas

*Two Hellenes Fighting*

**Hellas** is a formable country located in the Graecia region.

Hellas can be formed by any country of Hellenic culture, with 300 total development, that owns and cores the provinces of:

* Athenai (959)
* Thebai (963)
* Korinthos (945)
* Argos (938)
* Sparta (933)
* Olympia (941)
* Delphi (968)
* Chalkis (972)

Forming Hellas changes your government to Republic and enacts the League reform. Adds permanent claims over the Graeca region. Allow to change Ideas into very strong set of "Pan-Hellenic" Ideas

.When formed by a country below government rank of Major State (IV) will become a Major State (IV).

## Traditions

Naval Force Limit Modifier +50%

Infantry Combat Ability +10%

## Ideas

Unity of The Poleisyears of separatism -10

Imposition of KoineCulture Conversion Cost -25%

Masters of The ArtsPrestige Decay -1%

Monthly Splendor +1

Secuirty of Trading RoutesGlobal trade power +10%

Craddle of PhilosophyTechnology Cost -10%

Expansion of Greek CommoditesTrade Efficiency +15%

Look To The ColoniesPernament CB against all countries of Greek Culture

Ignore Coring Distance
Egypt

*Horus-Falcon, carrying the Solar Disk*

One of the oldest civilizations, Egypt has existed for more than 12 thousand years. The nation is largely dependent on the Nile river and its most developed provinces are directly adjacent to it.

Egypt is a complete powerhouse in 145 AUC, boasting the largest potential military, largest navy, most provinces, second largest population, highest income, and has an almost complete monopoly on its home trade node. Almost all institutions are present at the start date

Egypt is politically divided in two parts:

* Lower Egypt: The area around the fertile Nile Delta which is populated by Kemetic speaking peoples
* Upper Egypt: the strip of land on both sides of the Nile that extends between Kush and lower Egypt which is populated by Wastek people

## Traditions

Provincial Trade Power Modifier +10%

Mercenary Cost -15%

## Ideas

Egyptian MinesProduction Efficiency +10%

Egyptian TechnologyTechnology Cost -5%

ChariotryCavalry Combat Ability +10%

Absolute MonarchyYearly Legitimacy +0.50

AgricultureGoods Produced Modifier +10%

Land ManagementNational Tax Modifier +10%

Trans-Saharan TradeCaravan Power +20%

## Ambition

Monthly Splendor +1

If Egypt ceases to exist it can be reformed by Egyptian revolt countries. Ta-Mehu (Kemetic) in Aegyptus Inferior and Ta-Schemau (Wasetic) in Aegyptus Superior.
Panchala

**Panchala** is a playable country in Kururattha region of India.

If Panchala ceases to exist, it can be reformed by 5 revolter countries: Keshins, Somakas, Srinjayas, Krivis and Turvashas.

To form Panchala, you must be one of the five countries mentioned above, get rid of other four, own and core provinces of:

## Traditions

Diplomatic Reputation +2

Monthly Autonomy Change -0.05

## Ideas

The five janasGoverning Capacity +40%

Legendary StatePrestige Decay -1%

Panchala SupremacyMonthly Splendor +2

The Kuru-PanchalasCavalry Combat Ability +15%

Preservers of Vedic TraditionWar Score Cost vs Other Religions -25%

Pravahana JaivaliIdea Cost -10%

Oligarchic TraditionYearly Political Authority +1

## Ambition

Yearly Army Tradition +1

* Kampilya (2979)

* Ahichatra (2976)

Forming Panchala gives you 10 prestige, 1 stability, moves your capital to Kampilya, when formed by a country with government rank below Large State (III) will become Large State (III).
Archipelagos

**Archipelagos** is a formable country located in Archipelagos region of Greece, representing a bigger league of islands than Cyclades.

Can be formed by any hellenic country, except Athens, Sparta and Miletos, with a capital in Archipelagos region, that owns and cores all islands in Archipelagos region

with additional conditions of:

* Kythera (930),
* Aigina (957),
* Salamina (5546)
* Kythrea (3216)
* Sparta, Athens and Miletos are either subjects or don't exist.

Forming Archipelagos gives 50 prestige and new national ideas.

## Traditions

Morale of Navies +20%

Small Warship Combat Ability +30%

## Ideas

Cypriot Copper MinersProduction Efficiency +15%

Naxian NavigatorsTrade Efficiency +15%

Merchants +1

Corcyran CorsairsMay Raid Coasts including Same Religion

Samian SeamenNational Sailors Modifier +33%

Yearly Navy Tradition +0.25

Rhodiot RevolutionizersConstruction Cost -10%

Delian DiplomatesDiplomats +1

Diplomatic Relations +1

Cretan CombatantsLand Maintenance Modifier -10%

Infantry Combat Ability +10%
Gallia

*Three Gallic Boars patterning the Celtic Knot*

Gallia is a formable nation in the Gallia region, representing unification of most Gaul tribes.

Gallia was united for a short time by Vercingetorix of the Averni tribe in response to Caesar's conquest of the region. After the fall of Rome, Gaul was conquered by the Frankish Kingdom and became known as Francia.

Can be formed by any Central Gaul country with 180 development.

When formed by a country below government rank of Large State (III) will become a Large State (III).

Forming Gallia adds permanent claims over the Gallia region and the Narbonensis region.

## Traditions

Production Efficiency +15%

Regiment Costs -10%

## Ideas

The CarnyxReduced Morale Damage Taken By Reserves +20%

DruidsPossible Advisors +1

Gaulish Gold MinesNational Tax Modifier +10%

Gaul MercenariesYearly Army Tradition +1

Possible Mercenaries +50%

OppidaFort Maintenance -33%

Feared InvadersMorale of Armies +5%

Core Creation Cost -15%

Gaulish WarfareDiscipline +5%
Troglodytae

Troglodytae is an African Troglodytian Minor Tribal Confederacy located in the Aethiopia Interior, specifically in the Libya Interior area. Troglodytae neighbors Garamantum, Libya, Nasamonia, and Agisymbia.

## Traditions

Morale of Armies +5%

Land Attrition -25%

## Ideas

Trade With EgyptGood Produced Modifier +10%

Aksumite AlphabetIdea Cost -5.0%

Land of PuntYearly Prestige +1.00

Nubian RaidersLooting Speed +50.0%

Arabic InfluenceTrade Efficiency +10.0%

Aksumite CurrencyNational Tax Modifier +10%

StelaeDiplomatic Reputation +2.00
Sardinia

**Sardinia** is a formable country located in modern-day Italy, representing the unification of the Island of Sardinia.

Can be formed by Sardinian culture country that owns and cores the following provinces:

Turritani(126), Sulcitani(128), Caralitani(129), Martenses(131), Nurritani(132).

When formed Gives:

Cores on: Sardinia Caralitana , Sardinia Noritana , Sardinia Turritana , Sardinia Falisca Areas.

50 Military Power

+1 Stability

+1 Tribal Pops in Capital Area

## Traditions

Hostile Core-Creation Cost +50%

Aggressive Expansion Impact -15%

## Ideas

ResistanceFort Defense +20%

Own Territory Dice Roll Bonus +1

Tribal TheocracyDiscipline +5%

Clan System National Manpower Modifier +15%

Holly WellsTolerance of True Faith +1

Nuragic ShipsMorale of Navies +10%

MetallurgyProduction Efficiency +10%

Shock Damage Recieved -5%

Mediterranean TradeTrade Efficiency +10%

## Ambition

Land Force Limit Modifier +20%Land Maintenance Modifier -15%

Gain 10 Prestige.
Mauretania

**Mauretania** is a formable country located in Mauretania region, representing unification of mauri tribes.

Can be formed by Mauri country that owns and cores all provinces in:

* Caesariensis Orientalis
* Caesariensis Occidentalis
* Diur Mons
* Tingitana Orientalis

When formed by country with government rank below Large State (III) will become Large State (III).

Forming Mauretania gives:

adds permanent claims over Mauretania region.

Gain 50 presige.

+1 Commoner , +1 Upper Class pop to capital.

## Traditions

Hostile Core-Creation Cost on Us +150%

Cavalry to Infantry Ratio +50%

## Ideas

Numidian CavalryCavalry Cost -10%

Cavalry Combat Ability +10%

Shadow of CarthageTechnology Cost -5%

Berber KingdomsYearly Horde Unity +1

Yearly Legitimacy +1

Desert WarriorsLand Attrition -20%

Harassing TacticsCavalry Flanking Ability +25%

Caravan TradeProvincial Trade Power Modifier +15%

Qanat-SystemProduction Efficiency +10%
Thracia

**Thracia** is a formable country in Thracia region, representing unification of Thracian tribes.

Can be formed by Thracian or Paeonian country that owns and cores 35 provinces in Thracia region, with total development of 150, when formed not as Odrysia it must also be conquered.

When formed by a country below government rank of a Large State (III) will become a Large State (III).

Forming Thracia adds permanent claims over Thracia region.
Agisymba

**Agisymba** is an African Agisymbian Minor Tribal Confederacy located in the Aethiopia Interi

## Traditions

Morale of Armies +5%

Land Attrition -25%

## Ideas

Trade With EgyptGood Produced Modifier +10%

Aksumite AlphabetIdea Cost -5.0%

Land of PuntYearly Prestige +1.00

Nubian RaidersLooting Speed +50.0%

Arabic InfluenceTrade Efficiency +10.0%

Aksumite CurrencyNational Tax Modifier +10%

StelaeDiplomatic Reputation +2.00

## Ambition

Discipline +5%

or, specifically in the Agisymba Citerior and Cyenum areas. Agisymba neighbors Troglodytae, Zankor and Pygmaioi.
Imperium Romanum

*Imperial Eagle, holding Jupiter's Bolts, and Senatorial Insignia*

**Imperium Romanum** (Roman Principate) is a formable nation representing end of Roman Republic and beginning of Roman Empire. After Caesar Augustus has usurped power and used it to stabilize Roman Empire, it worked for a while but later on due to bureaucratic strain the empire was split between Western Roman Empire and Eastern Roman Empire, with latter surviving longer than the other.

Roman Republic can become the Principate, while having Res Publica reform and 6000 total development unlocks access to the decision "Establish the Principate" with this decision, you can form the Roman Empire as a separate tag getting its unique government reform and national ideas set.

To Establish the Principate you need:

* less than 2 corruption
* Republican Tradition below 60
* Stability less than 0
* 75% army professionalism OR 75 Army Tradition
* Ruler with at least 4/4/4
* total army size 100% of your force limit
* at least 50 government organization

## Traditions

Administrative Efficiency +10

National Tax Modifier +20%

## Ideas

Princeps AugustusYearly Government Organization +0.25

Mare NostrumTrade Efficiency +10%

Domestic Trade Power +20%

Roman ColoniesColonists +1

Global Settler Increase +10

Legatus Legionis and Consul MilitarisLeader(s) without Upkeep +1

Military Advisor Cost -25%

The Standing Imperial ArmyMorale of Armies +10%

Regiment Drill Loss -10%

Romanization and Oriental SyncretismCulture Conversion Cost -20%

Religious Harmonization Speed +20%

Pax RomanaYearly Prestige +1

Monthly Splendor +1

## Ambition

National Unrest -2

When formed with government level below Empire (V) will become Empire (V). Replaces Res Publica with Principate and changes government form to a Monarchy.
大阳系

大阳系是蓝星所处的星系，因其中心天体为大阳而得名。大阳系有八大行星，分别是湦、鍟、蓝星、煋、气星、环星、天荧星、地荧星。

--大阳--

是大阳系的中心恒星，年龄为50亿年。

--湦--

大阳系中距离大阳最近的天体，也是大阳系里面最小的行星。湦上没有大气层，因此它白天和夜晚的温度分别达到283度和-153度，没有生命。

--鍟--
鍟是大阳系中离蓝星最近的行星，大小和质量都与蓝星相仿。鍟有以二氧化碳为主要成分的很厚的大气层，这使它有强烈的温室效应，它厚厚的云层下面温度可达400多℃，也没有生命存在。

--蓝星--
蓝星是大阳系中第五大行星，是一颗有生命的星球，它公转周期是365.2425个大阳日，自转周期是24小时。蓝星上有海洋、大陆。蓝星有一颗卫星，称为橄榄球。

--煋--
煋在大阳系的行星中，大小排名倒数第二，表面富含铁盐，因此呈现红色，它被认为是大阳系中除了蓝星之外，人类最合适的居所。它表面温度在-85℃到15℃之间。煋表面有很高的高山。

--气星--
大阳系中最大的行星，是一颗气态星球，上有很多风暴，最大的一个叫大红斑。

--环星--
大阳系中第二大的行星，它有一个美丽光环。

--天荧星--
大阳系中第三大的行星。

--地荧星--
大阳系中第四大的行星，也是距大阳最远的行星。
Haltamti

**Haltamti** is a formable country, located in the Elam region of Mesopotamia. Representing restoration of the Elam Empire.

Can be formed by Derian, Cissanian or Anzanian culture country that destroys Anshan, owns and cores the required provinces of:

* Susun (2666)
* Dur Untash (3470)
* Durum (2658)
* Hidali (2672)
* Liyan (2676)
* Anzan (2684)
* Aiapir (3471)
* Madaktu (4851)
* Samati (4850)
* Durine (3468)
* Awan (3466)

Forming Haltamti changes your government to Monarchy enacting the Despotism reform, changes culture to Haltamtup and moves capital to Susun (2666)
Ловкость

**Ловкость** — (определение, данное Н. А. Бернштейном) — способность двигательно выйти из любого положения, то есть способность справиться с любой возникшей двигательной задачей:

* правильно (адекватно и точно),
* быстро (то есть, скоро и споро),
* рационально (целесообразно и экономично),
* находчиво (изворотливо и инициативно).
Thessalia

**Thessalian League** is a formable country in the Thessalia area of the Graeca region, representing a league of Thessalian city-states.

Can be formed by Thessalian Country while owns following provinces:

Methodone(5530), Larissa(1030), Hypate(1021), Pasagai(1024).

Forming Thessalia will change your government to a Republic enacting the League reform.

## Traditions

Cavalry Combat Ability +10%

Cavalry to Infantry Ratio +25%

## Ideas

Legendary HorsemenCavalry Flanking Ability +50%

Legend of MyrmidonsDiscipline +5%

Under Shadows of Pelion and OlimpusMorale of Armies +5%

Tolerance of True Faith +1

The PenestaeProduction Efficiency +10%

The Thessalian LeagueDiplomatic Relations +2

Tyrants MercenariesMercenary Maintenance -10%

Mercenary Manpower +20%

Pan-Hellenic AmbitionsCore-Creation Cost -10%

## Ambition

Land Force Limit Modifier +25%

When formed by a country below government rank of a Minor State (II) will become a Minor State (II) unless blocked by the Greek Polis reform.

**! V 3.1.2** - If new Ideas accepted during Forming country while owning Thessalian Ideas changes them to Hellenic Ideas.

## Traditions

Technology Cost -5%

Possible Citizen Units +10%

## Ideas

StrategoiLeader(s) without Upkeep +1

StoicismIdea Cost -5%

Hellenistic Warfaremercenary Maintenance -15%

League of CorinthDiplomatic Relations +2

HellenisationInstitution Spread +10%

Nea (New Comedy)National Unrest -2

The Archimedes ScrewProduction Efficiency +10%
Raetia

**Raetia** is a formable country, located in the Alpes Raetae area, representing unification of native alpine Raetian tribes.

Can be formed by country with Raetian culture with 40 total development and 12 provinces owned in Raetia et Noricum Region.

When formed by a country below government rank of Large State (III) will become a Large State (III).

Forming Noricum adds permanent claims over the Raetia area and the Vindelicia area.

## Traditions

Infantry Cost -10%

Infantry Combat Ability +10%

## Ideas

Ancient OriginsDiplomatic Reputation +1

Controlling the Mountain PassesDomestic Trade Power +10%

Trade With Etruscans Caravan Power +10%

CelticisationTolernace of True Faith +1

Insitution Spread +10%

Mountain FortsFort Defense +15%

Raetian Tribes ConfederationDiplomatic Relation +1

Roman AuxillariesNational Manpower Modifier +25%
Cypriot League

**Cypriot League** is a formable country located in Archipelagos and Cyprus regions , representing unification of three island: Cyprus , Rhodes and Crete.

## Culture and Religion

### Technology Group

Greek

Can be formed by Greek country that owns following (with its capital in one of the required provinces):

**all provinces** in **cyprus region** and **areas : Rhodiorum , Hierapytna , Gortyn , Knossos , Polyrrenia.**

Forming Gives:

Changes Missions to Majestic Cypriot League Mission Tree.

Event with Option to change into New Ideas.

## Traditions

Small Warship Combat Ability +15%

Naval Leader Maneuver +2

## Ideas

Rich HistoryNational Sailor Modifier +33%

Laconian HeritageTolerance of Heretics +1

Tolerance of Heathens +1

Unite the IslandsNational Unrest -1

Stability cost -5%

Lifetime of ConflictDiscipline +5%

Cretan ArchersSkirmishers Damage from Back Row +20%

Trade WindsTrade Steering +10%

Goods Produced Modifier +10%

Taste of Freedom Hostile Core-Creation Cost on us +25%

## Ambition

Naval Force Limit Modifier +50%

Gain 50 Prestige.

(Extra info : After Forming Crete , and **Cypriot League** by Doric Country from Crete island you can still form: Hellas / Nesiotic League / Archipelagos. Allowing to choose beetwen decent amount of Ideas to choose.)
Atenism

Atenism (atenism) is organized player rediscovered monolatrist religion.

## Religious Modifiers

Idea Cost -10%

Innovativeness Gain +25%

## Religion Mechanics

Fetishist Cult

To restore Atenism, player must attempt to find a new capital for Egypt via decision, this will begin event chain with option to restore Atenism. Only country following Atenism can restore Great City of Akhetaten. You will be allowed multiple chances not to continue but if you want this religion you must complete everything as follows:

1. Find New Capital decision, with 2 stability and 300 cash in your treasury.
2. When construction is done, there will be event, you must take a stability and legitimacy hit to progress.
3. In a year you will recieve next event, you must anger the priesthood and continue.
4. You gained access to Restore Unknown Temple decision, do it for 400 cash. This will also give you a small temple so it's a good time to get a High Priest.
5. In a year you will get new event, you can either turn back, unlock Atenism as a cult or adopt Atenism fully.
6. If you picked to embrace Atenism, brace yourself as you need to convert 30% of your provinces to Atenism, every ruler death you will have option to either abandon this idea or take a legitimacy hit and continue.
7. Once you converted enough you will receive event signalling Atenism is now permanent and disables ruler death event.

Has access to fetishist cults, allowing to enable one for the duration of current ruler reign.

* Promote Amarna Culture - Institution Spread in True Faith Provinces +20%, Technology Cost -5%
* Construct Open Roof Temples - Tolerance of True Faith +1, Build Cost -10%
* Enforce Supremacy of Aten - Missionary Strength +1%, Harsh Treatment Cost -20%
* Promote Female Advisors - Yearly Corruption -0.10, Female Advisor chance 40%, Available Advisors +1.
* Promote Loyalists into Nobility - Yearly Government Organization +0.50, Nobility Loyalty Modifier +20%, Max Government Organization +10.
* Reform Military Structure - Discipline +5%, Yearly Army Professionalism +0.2%, Movement Speed +10%.
Kypros

**Kypros** is a formable country in the Cyprus Orientalis and Cyprus Occidentalis areas in the Asia Minor region, representing unification of the island.

Can be formed by any Arcado-Cypriot or Greek country with capital on the unified island.

When formed by a country below government rank of Minor State (II) will become a Minor State (II) unless blocked by the Greek Polis reform.

## Traditions

Production Efficiency +15%

Regiment Cost -10%

## Ideas

Crossroads of CulturesMax Promoted Cultures +1

Cypriot GodsTolerance of Heretics +1

Cult of AphroditeNational Unrest -1

Stability Cost Modifier -10%

Birthplace of ZenoYearly Prestige +0.50

Resource-rich IslandGoods Produced Modifier +10%

Olive Oil TradeGlobal Trade Power +15%

Jew PopulationTolerance of Heathens +1

## Ambition

Prestige Decay -1%Shock Damage Received -10%