recursal/Fanatic-Fandom huggingface dataset:
Flame Strike

Strong single target melee attack that hits the closest enemy. May inflict burn on hit. Damage and crit chance increase each second the attack did not trigger. Not affected by Force.

## Base Stats

### Crit Bonus

150%

**Flame Strike** is an Ability in *Halls of Torment*.

It is unlocked by completing Ember Grounds' Ember Survivor I quest.

## Related Quests

* Quest can be completed on any stage.
* Quest can be completed on any stage.
* Quest can be completed on any stage.
Archer

## Archer

* Icon
* Sprite

### Required Quest

Chapter I: Haunted Caverns: Cavern Survivor IChapter I: Haunted Caverns
**Cavern Survivor I**

* Weapon
* Traits
* Mark

## Trait Info

### Weak Traits

* Vitality (Base Health)
* Parry (Block Strength)
* Thick Hide (Defense)

## Hero Mark

**Mark of the Arrow**

Allows you to pick Archer character traits.
+0.10 Base Crit Chance

The **Archer** is a *physical/projectile* fighter whose weapon is the **Bow**.

The Bow fires 3 arrow projectiles in a cone.

* It has a Base Cone Size of 18°.
* **Force** affects how many times each arrow can pierce.
* Each arrow applies Stun for 0.1s.

## Character Status

### Base Stats

*See also: Stats*

Defensive
 Health Regeneration
 Defense
 Block Strength

Offensive
 Attack Speed
 Multistrike
 Crit Chance
 Crit Bonus
 Force
 Range
 Area

Miscellaneous
 Pickup Range
 XP Gain

### Level Up Bonuses

On top of the initial stats, **Archer** gains:

Per Level
 Movement Speed

Per 10 Levels

Values without "%" are **Base** bonuses.
Summon Golem

Summons a clay golem that fights at your side. Starts rolling in a circular pattern and damages all enemies in its way. Rolling damage increases with rolling duration.

## Base Stats

### Damage

Melee: 80
Roll: 200 + 40/s

### Crit Bonus

Melee: 65%
Roll: 50%

### Multistrike

1.00

**Summon Golem** is an Ability in *Halls of Torment*.

It summons a Clay Golem with two attack patterns:

1. **Melee**: Clay Golem cleaves enemies with attacks similar to Swordsman for 12s (base). This duration scales with a custom **Cooldown** stat.
2. **Roll**: Clay Golem curls into a ball and rolls around, circling around the player for 4s (base). Its damage increases every second by 20% of the initial damage. This duration scales with the **Force** stat.

## Character's Attributes Dependency

 Range
 Area / Size
 Attack Speed
 Crit Chance
 Crit Bonus
 Effect on Hit Chance
 Force

## Notes

* With **Magma Fists**, **Summon Golem** is modified in the following way:
	+ -**Physical** Damage Type
	+ +**Fire** Damage Type
	+ +**Elemental** Property
* **Ferrite Infusion** does not modify the Damage Type or Properties.
Beast Huntress

* Icon
* Sprite

* Weapon
* Traits
* Mark

**Frost Spear, Hound**

## Hero Mark

**Mark of the Beast**

Allows you to pick Beast Huntress character traits.
Main Weapons get a 15% chance to frost enemies.

The **Beast Huntress** is a *physical/ice* fighter whose weapons are the **Frost Spear** and **Hound**.

The Frost Spear is her primary means of attack, a thrown projectile.

* It has 40% **Effect Chance (Frost)**.
* It can apply knockback.

The Hound is her secondary means of attack, a dog summon which targets enemies near the Beast Huntress, and attacks in a circle in front of it.

* It has the following Base Stats:
	+ **Damage**: 270
	+ **Attack Speed**: 0.7/s
	+ **Area**: 1.11m
	+ **Crit Chance**: 40%
	+ **Crit Bonus**: 30%
* **Multihit** increases the number of hits per trigger, with 0.2s between hits.

## Character Status

### Base Stats

*See also: Stats*

Defensive
 Health Regeneration
 Defense
 Block Strength

Offensive
 Attack Speed
 Multistrike
 Crit Chance
 Crit Bonus
 Force
 Range
 Area

Miscellaneous
 Pickup Range
 XP Gain

### Level Up Bonuses

On top of the initial stats, **Beast Huntress** gains:

Per Level
 Max Health

Per 10 Levels

Values without "%" are **Base** bonuses.

1. ↑ Stacks with Main Weapon bonus.
Marks.json

{"order": ["Mark of the Sword", "Mark of the Arrow", "Mark of Incineration", "Mark of Rituals", "Mark of Sanctity", "Mark of Sorcery", "Mark of the Shield", "Mark of the Beast", "Mark of the North"], "marks": {"Mark of the Sword": {"Description": "Allows you to pick Swordsman character traits.
+0.30/s Base Regeneration", "Hero": "Swordsman", "Requirement": "Master Swordsman"}, "Mark of the Arrow": {"Description": "Allows you to pick Archer character traits.
+0.10 Base Crit Chance", "Hero": "Archer", "Requirement": "Master Archer"}, "Mark of Incineration": {"Description": "Allows you to pick Exterminator character traits.
Main Weapons get a 15% chance to burn enemies.", "Hero": "Exterminator", "Requirement": "Master Exterminator"}, "Mark of Rituals": {"Description": "Allows you to pick Warlock character traits.
+30% Summon Damage", "Hero": "Warlock", "Requirement": "Master Warlock"}, "Mark of Sanctity": {"Description": "Allows you to pick Cleric character traits.
+20% Effect on hit Chance", "Hero": "Cleric", "Requirement": "Master Cleric"}, "Mark of Sorcery": {"Description": "Allows you to pick Sorceress character traits.
Main Weapons get a 15% chance to electrify enemies.", "Hero": "Sorceress", "Requirement": "Master Sorceress"}, "Mark of the Shield": {"Description": "Allows you to pick Shield Maiden character traits.
+10 Base Defense", "Hero": "Shield Maiden", "Requirement": "Master Shieldmaiden"}, "Mark of the Beast": {"Description": "Allows you to pick Beast Huntress character traits.
Main Weapons get a 15% chance to frost enemies.", "Hero": "Beast Huntress", "Requirement": "Master Beast Huntress"}, "Mark of the North": {"Description": "Allows you to pick Norseman character traits.
+20% Damage", "Hero": "Norseman", "Requirement": "Master Norseman"}}}
Wellkeeper

The **Wellkeeper** is an NPC available in the Camp after the player finishes the quest Chapter II: Ember Grounds: The WellkeeperChapter II: Ember Grounds
**The Wellkeeper**.

The Wellkeeper offers a service that allows the player to retrieve items from the Halls, and purchase them (with Gold) for the Item Stash for later runs.

The Wellkeeper has an ungrateful and greedy attitude, as evidenced by the fact that he charges his benefactor for retrieved items.

## Dialogue

* Praise the gods! Another mortal soul! I beg of you, release me from this wretched cage. The key must be somewhere nearby.
* You're back! Please, free me from this accursed place! Quick, the shadows are closing in!"
* You've earned my deepest gratitude... for the rescue, of course! And, since we've made such a great team down there, I have a proposition for you.
* This well has dried up long time ago. Now it leads to the very halls you helped me escape. But if you ever happen to find the other end, you might want to drop a trinket into the bucket. Then I'll hoist it up and make it available to you up here. What do you say?
Effect

There are currently **8** effects in *Halls of Torment*.

## Mechanics

Game MechanicsGeneralDamageStatsAgonyEffectXP

There are 3 ways for Effects to be applied: **Effect on Damage**, **Effect on Collision**, and **Fixed Effect**.

### Effect on Damage

The final chance to apply effects is affected by 4 factors:

* **Base Effect Chance**: Applies to all hits. Each damage source has a fixed value.
* **Effect Chance Bonus**: Applies to all hits.
* **Effect on Hit Bonus**: Applies only to non-crits.
* **Effect on Crit Bonus**: Applies only to crits.

#### On Hit

**Effect on Hit (OnHit) Bonus** is calculated by this formula:

# OnHit
(
1

OnHit Bonus

)
×
(
1

OnHit Bonus
%

)

{\displaystyle \text{OnHit}=(1+\text{OnHit Bonus}\_+)\times(1+\text{OnHit Bonus}\_\%)}

For **non-crits**, the **Effect Chance on Damage** is calculated by this formula:

# Effect Chance on Damage
Base Effect Chance
×
Effect Chance Bonus
×
OnHit Bonus

{\displaystyle \text{Effect Chance on Damage}=\text{Base Effect Chance}\times\text{Effect Chance Bonus}\times\text{OnHit Bonus}}

#### On Crit

**Effect on Crit (OnCrit) Bonus** is calculated by this formula:

# OnCrit
(
0

OnCrit Bonus

)
×
(
1

OnCrit Bonus
%

)

{\displaystyle \text{OnCrit}=(0+\text{OnCrit Bonus}\_+)\times(1+\text{OnCrit Bonus}\_\%)}

For **crits**, the **Effect Chance on Crit Damage** is calculated by this formula:

# Effect Chance on Crit Damage
Base Effect Chance
×
Effect Chance Bonus
×
OnCrit Bonus

{\displaystyle \text{Effect Chance on Crit Damage}=\text{Base Effect Chance}\times\text{Effect Chance Bonus}\times\text{OnCrit Bonus}}

### Effect on Collision

The final chance to apply effects is affected by 3 factors:

* **Base Effect Chance**: Applies to all hits. Each damage source has a fixed value.
* **Effect Chance Bonus**: Applies to all hits.
* **Effect on Hit Chance** *(OnHit)*: Applies to all hits.

**Effect on Hit Chance** *(OnHit)* is calculated by this formula:

# OnHit
Base Effect Chance
×
(
Base OnHit

OnHit Bonus

)
×
(
1

OnHit Bonus
%

)

{\displaystyle \text{OnHit}=\text{Base Effect Chance}\times(\text{Base OnHit}+\text{OnHit Bonus}\_+)\times(1+\text{OnHit Bonus}\_\%)}

For **all hits**, the final **Effect Chance** is calculated by this formula:

# Effect Chance
Base Effect Chance
×
Effect Chance Bonus
OnHit

{\displaystyle \text{Effect Chance}=\text{Base Effect Chance}\times\text{Effect Chance Bonus}+\text{OnHit}}

### Fixed Effect

Initiators applying effects this way have their own unique mechanics and formulas.

* **Effect Chance** bonuses do not apply.
* Other factors may apply (like **Movement Speed** for Electrified Orbs).

## Glossary

Bonuses gained from Blessings and Traits.

 Effect on Crit ChanceOnCrit Chance | Increases the chance to trigger effects that happen when an enemy is critted.For every 100% chance, one stack is guaranteed.
The distortion world Вики

**Добро пожаловать на The distortion world Вики!**
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## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

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Посетите Вики Сообщества и задайте любой вопрос на форуме.
Lord of Regret

The **Lord of Regret** is one of the Lords of Torment and is the final Boss of the Ember Grounds.

Abilities

1) Summons brain looking "mines" that count as enemies.

2) Shoots a line of circles on the ground that eventually fire will come up from the ground.

3) Throws Light-Sabers that spin around randomly.

4) Prolly not an ability but worth noting. HAS A MASSIVE HEALTH BAR!!!

## Tactics

will summon a ton of brain mines and will try to overwhelm you with the mines and the line of circles and the light sabers all at once.
Sorceress

* Icon
* Sprite

### Required Quest

Chapter III: Forgotten Viaduct: Viaduct Dominator IIIChapter III: Forgotten Viaduct
**Viaduct Dominator III**

* Weapon
* Traits
* Mark

## Trait Info

### Strong Traits

* Parry (Block Strength)
* Swift Feet (Movement Speed)

### Weak Traits

* Metabolism (Regeneration)
* Thick Hide (Defense)
* Vitality (Health)

## Hero Mark

**Mark of Sorcery**

Allows you to pick Sorceress character traits.
Main Weapons get a 15% chance to electrify enemies.

The **Sorceress** is a *lightning/elemental* fighter whose weapon is the **Chain Lightning**.

Chain Lightning attacks as multiple streaks of lightning. When a streak hits an enemy, it jumps to another nearby enemy that isn't already hit.

* It has 50% **Effect Chance (Electrify)**.
* **Multihit** determines number of streaks.
* **Force** determines number of jumps for each streak.

## Character Status

### Base Stats

*See also: Stats*

Defensive
 Health Regeneration
 Defense
 Block Strength

Offensive
 Attack Speed
 Multistrike
 Crit Chance
 Crit Bonus
 Force
 Range
 Area

Miscellaneous
 Pickup Range
 XP Gain

### Level Up Bonuses

On top of the initial stats, **Sorceress** gains:

Per Level
 Block Strength

Per 10 Levels

Values without "%" are **Base** bonuses.

## Traits

1. ↑ **Weapon Proficiency IV (Voltage)**: Adds an additional Electrify roll on crit, with 33.3% Base Effect Chance.

## Notes

* **Weapon Proficiency IV (Voltage)** adds another Electrify roll upon each crit, on top of the standard roll.
	+ The added roll has an **Effect Chance** of **33.3%**, and does not trigger if the attack does not crit.
	+ **Effect Chance** and **Effect on Crit Chance** bonuses increase the chance.
	+ Over-critting with this trait does not result in increased Effect Chance, more Electrify stacks, or more rolls.
	+ Using Reverberant Tinkture on this trait adds 2 rolls.
Ring

1. ↑ **Guiding Star**: While attacking and moving, both bonuses stack additively.

## Trivia

### Elemental Rings

* If an elemental ring is equipped on a Hero whose **Main Weapon** already applies the corresponding Damage Effect, the ring adds an additional roll, and does not affect the Main Weapon's **Effect Chance**. This rule also applies to class marks.
	+ Elemental rings are independently affected by Chance Bonuses.
	+ Class marks are independently affected by Chance Bonuses.
* If 2 of the elemental rings are equipped at once, the Main Weapon will have both elemental types and apply both **Damage Effects**.
* Due to a bug, the change in **Damage Type** from elemental rings persists even after removal, but **Damage Effects** do not persist.
	+ Bonuses to the Damage Type persist; e.g. **+5% Area (Fire)** from **Fire Affinity**.
	+ Bonuses to the Damage Effect do **not** persist unless a **Mark** triggers the effect; e.g. **+10% Burn Chance** from **Fire Affinity**, unless **Mark of Incineration** is equipped.
	+ Equipping an elemental ring removes Damage Types from unequipped rings. This means that it is not possible to have all 3 types active at once.
Stun

Stuns enemies for a brief period. Stunned enemies can't move, attack or dealing damage on touch.

**Stun** is a status effect in *Halls of Torment*.

**Stun** freezes enemies in place for 0.4s by default. Unlike other effects, Stun does not stack, but stunning a stunned enemy refreshes the duration.

## Related Items

* Uncommon

When hit, drop 10 spikes to the ground that deal 100 damage and stun the enemy on contact. Takes 4 seconds to recharge. Can't be blocked.
Glossary

Glossary of in-game words and phrases, as displayed in their tooltips when selecting Traits.

### Defensive

 Health Bonus
 Regeneration
 Block Strength
 Defense
 Defense Bonus

### Offensive

 Range
 Area & Cone Sizes
 Attack Speed
 Piercing
 Multihit
 Duration
 Force

### Critical Hits

 Crit Chance Multiplier
 Crit Bonus Multiplier

## Status Effects

*Main article: Status Effect*

 Effect on Crit ChanceOnCrit Chance | Increases the chance to trigger effects that happen when an enemy is critted.For every 100% chance, one stack is guaranteed.

## Trait Types

 Ability Trait
 Elemental Trait
 Fire Trait
 Magic Trait
 Melee Trait
 Projectile Trait
 Summon Trait
Warlock

* Icon
* Sprite

* Weapon
* Traits
* Mark

**Ravaging Spectres**

## Hero Mark

**Mark of Rituals**

Allows you to pick Warlock character traits.
+30% Summon Damage

The **Warlock** is a *magic/summon/projectile* fighter whose weapon is the **Ravaging Spectres**.

Ravaging Spectres are summons that travel straight. When each hits an enemy, it continues traveling towards the nearest enemy that it has not already hit.

* Spectres disappear after either **2.0s** have elapsed, or **20 hits**. Both values scale with **Force** bonuses.
* Spectres cannot crit by default, unless **Base Crit Chance** bonuses are applied.
* Spectres have a **Base Movement Speed** of 8.33m/s.

## Character Status

### Base Stats

*See also: Stats*

Defensive
 Health Regeneration
 Defense
 Block Strength

Offensive
 Attack Speed
 Multistrike
 Crit Chance
 Crit Bonus
 Force
 Range
 Area

Miscellaneous
 Pickup Range
 XP Gain

### Level Up Bonuses

On top of the initial stats, **Warlock** gains:

Per Level
 Defense

Per 10 Levels

Value without "%" denotes Base bonus.

## Notes

* The Warlock's Main Weapon **Ravaging Spectres** is considered a *Summon* as far as traits are concerned. Therefore all class traits that affect Summons will also affect the **Ravaging Spectres**.
* The distance a **Ravaging Spectre** travels is determined by **Force**.
Norseman

* Icon
* Sprite

* Weapon
* Traits
* Mark

**Dual Axes, Frost Nova**

## Hero Mark

**Mark of the North**

Allows you to pick Norseman character traits.
+20% Damage

The **Norseman** is a *physical/melee* fighter whose weapons are the **Dual Axes** and **Frost Nova**.

The Dual Axes are his primary means of attack, which consists of a strike from each axe. Each strike's area is a small cone.

* It applies Stun for **0.2s**.

The Frost Nova is his secondary means of attack, which emits a large shockwave outwards.

* It triggers every **100 hits** with the Dual Axes (hitting multiple enemies counts as multiple hits).
* It deals 200 base damage.
* It has 66% **Effect Chance (Frost)**.
* It has a base range of **7.0m**.
* It cannot crit even with **Base Crit Chance** bonuses, and so is unaffected by **Crit Chance** and **Crit Bonus**.

## Character Status

### Base Stats

*See also: Stats*

Defensive
 Health Regeneration
 Defense
 Block Strength

Offensive
 Attack Speed
 Multistrike
 Crit Chance
 Crit Bonus
 Force
 Range
 Area

Miscellaneous
 Pickup Range
 XP Gain

### Level Up Bonuses

On top of the initial stats, **Norseman** gains:

Per Level
 Health Regeneration

Per 10 Levels

Values without "%" are **Base** bonuses.
Kugelblitz

Fires a slowly moving ball of electricity towards a random enemy. The ball emits an electric shockwave in regular intervals damaging enemies around it.

## Base Stats

### Damage

Ball: 30
Shockwave: 10

### Area (Radius)

Ball: 0.333m
Shockwave: 3m

### Effect Chance

Shockwave: 20%

**Kugelblitz** is an Ability in *Halls of Torment*.

It fires lightning balls at regular intervals at random enemies. Each ball pulses shockwaves at shorter intervals. Shockwaves will apply Stun for 0.1s and can inflict Electrify.

It is unlocked by completing Shield Maiden's Shield Mastery I quest, which must be completed with the Shield Maiden.

## Trivia

* **Kugelblitz** is another name for ball lightning, originating from German.
Agony

Game MechanicsGeneralDamageStatsAgonyEffectXP

   **Agony** functions as the "Hard" mode of *Halls of Torment*, and is unlocked for a stage by defeating that stage's Lord.

This mode adds an **Agony Meter** and **Agony Rank** to gameplay.

* When the Agony Meter fills to 100%, it is reset to 0% and the Agony Rank increases by 1.
* The maximum Agony Rank is 5.0. The Agony Meter displays "MAX" at Agony 5.

## Rarity

**Agony** introduces higher Item Rarities for most items, which have stronger effects than normal.

## Scaling

The following are scaled according to **Agony Rank**:

* Enemy count
* Enemy health
* XP drops
* Item rarities

## Mechanics

The **Agony Meter** is affected by the following factors:

* Over time, the meter slowly increases.
* Reviving decreases Agony Rank by 1.

## Champions

A new enemy type, **Champion**, is also introduced. They have a similar appearance to bosses, but with a distinct yellow outline.

**Champions** are similar to bosses, with unique modifiers and abilities. They may also drop **Champion Chests**, which offer 2 Items that are guaranteed to be greater than *Common* quality.
Frost

Enemies with Frost Effect will deal area damage on death or when reaching 20 stacks. Damage is based on the amount of stacks. Area is based on strongest hit received.

### Properties

**Frost** is a status effect in *Halls of Torment*.

Enemies with **Frost** applied store and release damage as **Frost Waves**. It is distinct from **Ice Damage**, which deals direct damage.

## Mechanics

* Frost has a lifetime of 10s.
	+ If this elapses before **Frost Wave** triggers, all stacks are cleared without triggering Frost Wave.
* If an attack that applies initial Frost kills the enemy, Frost Wave will not be triggered.
	+ As such, it is not advisable to increase the damage of Frost-applying attacks above enemy health.
* **Frost Wave** does not damage the source enemy.
* **Frost Wave** has the following stats:
	+ **Base Damage**: 100 per stack.
	+ **Final Area**:

	2
	m

	Strongest Hit Damage

	×
	0.00111
	m

	{\displaystyle 2m+{\text{Strongest Hit Damage}}\times 0.00111m}

	.
		- Not affected by bonuses to **Area** or **Range**.
		- E.g., if the strongest hit dealt 100 damage, **Final Area** is 2.111m.
* Certain stats for Frost can be improved:
	+ **Frost Damage** Blessing: Damage
	+ **Frost Affinity** Trait: Damage, Effect Chance
	+ **Beast Huntress**' Class Traits: Damage, Effect Chance

## Related Items

* Uncommon

On hit with a Main Weapon:Burn, Electrify and Frost have a 2% chance for each of their own stacks to be applied again.
* Chaos
* Magic

## Notes

1. ↑ Missing **Elemental** property, unlike Burn and Electrify. The reason is unknown.
Radiant Aura

Casts light that distributes its damage equally among all enemies in its range. Automatically cast in intervals.

## Base Stats

### Damage

Base: 3000
Punitive Light: 1200
Sacred Flame: 1200

### Crit Bonus

30%

**Radiant Aura** is an Ability in *Halls of Torment*.

## Upgrades

1. ↑ **Echoing Light**: Missing unlock condition due to a bug. Should require Story: Unholy Crusade: Radiant Aura SpecialistStory: Unholy Crusade
**Radiant Aura Specialist**.

## Notes

* **Punitive Light** has a fixed 100% **Effect Chance**, which cannot be increased with any bonuses.
* **Sacred Flame** distributes 20 Burn stacks across all enemies hit.
* The **Total Stacks** stat increases the number of stacks for **Sacred Flame**, and has no effect on **Punitive Light**.
Astronomer's Orbs

Summons metal orbs that circle around you and damage enemies. Orbs are indestructible and permanent. Orbs' speed increases with your movement speed.

## Base Stats

### Multistrike

3.00

**Astronomer's Orbs** is an Ability in *Halls of Torment*

It summons 3 orbs that circle the player indefinitely, damaging all enemies that they touch. It is one of the initially unlocked abilities.

## Character's Attributes Dependency

 Range
 Area / Size
 Movement Speed
 Critical Hit Chance
 Critical Damage Bonus
 Effect on Hit Chance
 Additional Attacks

## Related Quests

* Quest can be completed on any stage.
* Quest can be completed on any stage.
* Quest can be completed on any stage.
* Quest can be completed on any stage.

## Notes

* Due to a bug, **over-crits** do not work for **Astronomer's Orbs**.
* **Astronomer's Orbs** enables summoning traits.
* The **Electrified Orbs** upgrade enables Lightning Affinity.
* As they are counted as summons, **Astronomer's Orbs** pairs well with summon-focused items and builds such as the Shepherd's Boon and the Warlock/Mark of Rituals.
Damage

Game MechanicsGeneralDamageStatsAgonyEffectXP

**Damage** in *Halls of Torment* involves **Damage Types** and **Properties**.

Each *Main Weapon* and *Ability* has a single **Damage Type**  and multiple **Properties** in general.

**Damage Types** can be classified into 2 categories:

* **Direct Attacks**: These types apply damage once per hit, the moment the hit connects.
* **Damage Effects**: These types apply effects such as *Damage over Time (DoT)* or *Area of Effect (AoE)*. They are not affected by **Damage** bonuses.

## Damage Type & Properties

 Ice

 Frost

## Mechanics

* Trait bonuses are tied to certain Damage Types or Properties.
* Damage Types do not overlap.
	+ E.g., attacks that deal **Fire Damage** may not deal **Burn Damage**, and vice versa.
	+ E.g., bonuses to **Fire Damage** do not affect **Burn Damage**.

## Notes

1. ↑ The only exception is Beast Huntress' Frost Spear, with 2 Damage Types.
Hero

**Heroes** are playable characters in *Halls of Torment*. They have unique Main Weapons, Traits, Stats and Marks that make them distinct from each other.

There are currently **9** Heroes in total.

**Select a hero to access their page.**

## Requirements

After the Swordsman, each Hero is unlocked by completing their corresponding Quest.
Lord of Pain

## Basic Info

The Lord of Pain is the final Boss of the first level of Halls of Torment, the Haunted Caverns. He has two stages, starting off mounted. Once his first health bar is drained, he dismounts and fights on foot. As soon as his 2nd health bar reaches 0 and you pick up his loot, you are victorious.

## Curse

*Main article: Curse*
**Curse** is a status effect unique to the **Lord of Pain**, inflicted by his *Curse Bolt* attack.

## Tips

* Gathering the two pieces of the Token of Pain will reduce his health by 50% in each phase
* Movement speed is good, as it allows you to dodge his attacks more easily
* As the fight is decently long, health regeneration can be very worthwhile
Slow

Enemies move slower. Effects can stack and reduce the speed relatively to the amount of stacks.

**Slow** is a status effect in *Halls of Torment*.

Enemies with *Slow* applied take a penalty to their Movement Speed.

## Mechanics

* After Slow is applied, 1 stack is removed on every tick. Tick time is **2s**.
* Each Slow stack multiplies enemy speed by **80%**.
* Slow has a stack limit of **10**, corresponding to **10.7%** Movement Speed.
* Certain stats for Slow can be improved:
	+ **Effect on Hit Chance** Blessing: Effect Chance
	+ **Cleric**'s Class Traits: Effect Chance

## Related Items

* Uncommon

Every 1.0s: Has a 100% chance to apply Slow.Deal 10 Magic damage for every Slow effect.Covers area with 3m radius in front of you.
* Heavy Weight
* Pain
* Uncommon

Every 1.0s: Spreads a random debuff in 3m range.Debuffs: Fragile, Affliction, SlowChance: 50% on each enemy in range.
* Expansive
* Quickhands
* Uncommon

Leave a trail of goo, Enemies that touch the goo slow down. Puddles disappear after 10 seconds or when several enemies moved over it.
* Uncommon

Every 1.0s: Summon 1 rat, with 5 Pest Bites.Pest Bites apply 2: Fragile, Affliction, SlowRats deal 20 damage to enemies they touch.
* Infectious
* Painbringer

1. ↑ **Broker's Cape**: Quickhands allows the tick rate to be increased by Attack Speed bonuses.
Mask of Madness

The **Mask of Madness** is a headwear which gives permanent bonuses to *Damage / Attack Speed / Multistrike* at regular intervals.

## Mechanics

### Conversion

The total bonus per tick is multiplied by

0.01
×
Max HP

{\displaystyle 0.01\times\text{Max HP}}

.

### Degeneration

The tick duration is calculated as

60
Tick Rate

{\displaystyle \frac{60}{\text{Tick Rate}}}

 (base tick rate is 2).
Shield Maiden

* Icon
* Sprite

* Weapon
* Traits
* Mark

**War Hammer, Shield**

## Hero Mark

**Mark of the Shield**

Allows you to pick Shield Maiden character traits.
+10 Base Defense

The **Shield Maiden** is a *physical/melee* fighter whose weapons are the **War Hammer** and **Shield**.

The War Hammer is her primary means of attack, which attacks in a circle. It applies **Stun** for 0.2s.

The Shield is her secondary means of attack, which attacks in a cone (Shield Bash).

* It has the following base stats:
	+ **Damage**: 2 × **Block Strength**
	+ **Attack Speed**: 0.275/s
	+ **Range**: 6.0m
* It cannot crit even with **Base Crit Chance** bonuses, and so is unaffected by **Crit Chance** and **Crit Bonus**.
* It is unaffected by **Multihit** (only hits once per trigger).
* It can apply knockback.

## Character Status

### Base Stats

*See also: Stats*

Defensive
 Health Regeneration
 Defense
 Block Strength

Offensive
 Attack Speed
 Multistrike
 Crit Chance
 Crit Bonus
 Force
 Range
 Area

Miscellaneous
 Pickup Range
 XP Gain

### Level Up Bonuses

On top of the initial stats, **Shield Maiden** gains:

Per Level
 Range

Per 10 Levels

Values without "%" are **Base** bonuses.
Soul-Genre

Stub*This page is a **stub**! Please help the Muzix Wiki out by expanding it.*
## Basic Information

Soul-Genres act as any other soul, except with other special properties.

Every person born with a Genre has unique abilities tied to their being. The entire list of genres is not fully known, but an extensive list of music genres can be found  here.

If a person's soul gets torn from their body, they die.
Pickup

**Pickups** are items that can be picked up in various Halls.

Most pickups can spawn in **Barrels**, which must be broken to reveal the item. Some are dropped by completing certain actions.

## General

Spawn as random drops from barrels.

1. ↑ **Coin**: This is the default drop, if no other item from the drop pool is rolled

## Powerups

Spawn as random drops from barrels.

 **Berserk's Rage** | +100% **Attack Speed**(15s) | 0.7%
 **Unholy Strength** | +100% **Damage**(15s) | 0.7%

## Special

These appear or drop under special conditions.

1. ↑ **Chest**: In Agony, can award rarer items with higher Agony level.
Frozen Depths

The **Frozen Depths** is the fourth playable Hall.

* Small Frost Slime *(have to be checked)*
* Frost Crawler
* Frost Ghoul
* Frost Guard
* Frost Bear
* Frost Skull
* Frost Skeleton
* Frost Skeleton Mage
* Snow Effigy
* Ice Wyrm

## Waves (work in progress)

Shows the remaining time when a special enemy spawns.

1. ↑ **Time Remaining:** Eg: 20:00 means an enemy spawns after 10 mins have past (as runs last for 30 mins in total)
Bottle

*See also: Potion*
**Bottles** increase the number of times a Potion type can be used in a round.

There are **2** ways to acquire **Bottles**:

* If a Bottle is in the Bag after completing a Hall, it is automatically acquired without requiring purchase from the Wellkeeper.
* Upon sending a Bottle into the well, it becomes available for purchase from the Wellkeeper. This does not deactivate the well for that round, but the well must be active for this to work.
Frost Avalanche

Emits 4 frost projectiles in diagonal directions. Deals mediocre direct damage but has a chance to apply frost effect.

### Properties

FrostAvalanche, Projectile, Elemental, Frost

## Base Stats

### Effect Chance

10%

**Frost Avalanche** is an Ability in *Halls of Torment*.

It is unlocked by completing the Ember Grounds' Ember Survivor I quest.

Its base Strikes/Projectiles value is listed in-game as 1.00 and applies Multistrike bonuses accordingly, despite shooting 4 projectiles with each attack.

## Related Quests

* Quest can be completed on any stage.
* Quest can be completed on any stage.
* Quest can be completed on any stage.
Dira

Stub*This page is a **stub**! Please help the Muzix Wiki out by expanding it.*

Casual Outfit

Dira is a white stick figure with long flowing hair with a headband. She has bright green eyes along with having purple eyeshadow. Her fingers are pointy, similar to Radi's.
Dira wears a purplish-white dress shirt with a purple ribbon on it. She also wears a purple mini skirt with semi-transparent leggings and black shoes with pink heels.
Chris Comics Wiki

**Welcome to the Chris Comics Wiki!**
Don't know Chris Comics? We don't blame you. Chris Comics is a fairly new webcomic written by a person called Allison. It features two characters: The happy, crazy Chris and the more grounded Matthew. Seeing as the comic, and this wiki, are new, there isn't much to talk about, but we appreciate all the help you can give filling out our pages!

The comic can be found here.

Remember, everyone: Read the rules before you start editing!

* Rules of this wiki

*Community Founders*: This wiki was founded by Christal, a friend of Allison. She hopes that this wiki will help bring recognition to her friend's work, as it is undeniably a good comic.
Fragile

For each stack Fragile increases the damage taken from direct attacks by 5%.

**Fragile** is a status effect in *Halls of Torment*.

It increases the damage taken from **Direct Attacks** by **5% per stack**.

## Mechanics

* After Fragile is applied, the number of stacks is halved on every tick. Tick time is calculated as

5
s
−
Current Stacks
×
0.05
s

{\displaystyle 5s - \text{Current Stacks}\times0.05s}

.
	+ **Force** does not increase its lifetime.
	+ This means that it is physically impossible to apply 100 stacks or more.
	+ If Fragile is applied at a rate of

	n

	{\displaystyle n}

	 stacks/s on a single enemy, the enemy will have

	75
	n

	n
	10

	{\displaystyle \frac{75n}{n+10}}

	 stacks on average (actual value lower due to rounding).
* Certain stats for Fragile can be improved:
	+ **Effect on Hit Chance** Blessing: Effect Chance
	+ **False Blessing** Trait: Effect Chance
	+ **Cleric**'s Class Traits: Effect Chance

## Trivia

* **Affliction** is the counterpart to Fragile for Damage Effects.
* Prior to the update on **September 5, 2023**, the tick time did not decrease based on the number of stacks.

## Related Items

* Uncommon

Perform a warcry every 3 seconds.Adds 4 stacks of Fragile on all enemies in a range of 6 meters.
* Base
* Affliction
* Uncommon

Every 1.0s: Spreads a random debuff in 3m range.Debuffs: Fragile, Affliction, SlowChance: 50% on each enemy in range.
* Expansive
* Quickhands
* Uncommon

Every 1.0s: Summon 1 rat, with 5 Pest Bites.Pest Bites apply 2: Fragile, Affliction, SlowRats deal 20 damage to enemies they touch.
* Infectious
* Painbringer
* Uncommon

Set a 50% chance for all Melee attacks to apply Affliction.
* Base
* Fragile

1. ↑ **War Horns**: Unlisted reward in its required quest.
2. ↑ **Broker's Cape**: Quickhands allows the tick rate to be increased by Attack Speed bonuses.
3. ↑ **Unholy Touch**: If the melee attack applies **Fragile**/Affliction by default, Unholy Touch adds an additional roll.
XP

Game MechanicsGeneralDamageStatsAgonyEffectXP

**XP** (short for *Experience Points*) is a stat that the Hero gains within a round.

It can be increased in Halls by:

* Collecting **Gems** that spawn when Mobs are killed.
* Interacting with a **Scroll/Tome of Mastery** or **Chest**, then dismissing the selection screen.

Upon reaching certain thresholds, the Hero levels up, opening the Trait selection.

## Level Requirements

The XP requirement in a Hall to reach the next level is calculated by this formula:

XP
(
L
# )

⌊

(
10
×

1.035

L

a
×

0.95

L

b
)
L
c

⌋

{\displaystyle \text{XP}(L)=\left\lfloor (10\times1.035^{L} + a\times0.95^{L} + b)L + c\right\rfloor}

* L

{\displaystyle L}

 is the current level.
* XP
(
L
)

{\displaystyle \text{XP}(L)}

 is the XP required to level from

L

{\displaystyle L}

 to

L
1

{\displaystyle L+1}

.
* a
,
b
,
c

{\displaystyle a,b,c}

 are stage-dependent factors. See the table below for values:

 II : Ember GroundsII **Ember Grounds** | 15
 III : Forgotten ViaductIII **Forgotten Viaduct** | 35
 IV : Frozen DepthsIV **Frozen Depths** | 45

The actual value your XP should be at to reach level

L

{\displaystyle L}

 is the cumulative sum from 0 to

L

{\displaystyle L}

.

### Example

* *Hall:* Forgotten Viaduct
* *Current Level:* 100

**Required XP for Next Level**

* *Increment:* 33 234
* *Cumulative:* 743 897
Ezra

## Appearance

Ezra is a white stick figure with black spiky hair and red diamond patterns; the hair underneath his bangs is also a bright red. He has long, pointy black eyebrows, red and yellow diamond-shaped irises, and red streaks underneath and on the side of his eyes.

Like many other Muzix characters, his teeth are noticeably pointy but significantly more so than others, and he appears to have full fangs.

Ezra wears a dark grey vest with a macabre-colored undershirt and a necklace of an emblem with the same shape and coloration as his eyes. He also wears dark gloves and a macabre-colored cape with a dark grey underside.

## Biography

Ezra is the founder and current leader of The Deadly Muzix.
Пульсира (планета)

**Пульсира** - планета, находящаяся в двойной звёздной системе Азис. У неё есть 2 спутника, Мику и Ика. Сама планета очень похожа на Землю. Гравитация планеты почти такая же, но она немного сильнее. На планете Пульсира есть искусственное ядро которым прошлая империя живущая ранее заменила обычное остывающее ядро, но были побочные эффекты. Ядро оказалось нестабильным, что привело к постоянным землетрясениям. На планете есть один единый континент, который называется Пультена. На нём развилось огромное количество разнообразных существ и растений.

воды?
Matthew

Matthew on the front cover

**“***Well I have a very annoying roommate named Chris.***”**

— **Matthew, Therapy Session**

Matthew is a major character in Chris Comics, arguably the main character. He sometimes works as a cashier at an unnamed grocery store, and is Chris's roommate.

## Appearance

Matthew, like other characters, is a stick figure, though he is without special features. He has large, black eyes, and these eyes are frequently half-closed. He might be slightly taller than Chris.
Chris

Chris on the front cover

**“***Yes! Getting out of chores too? I'm double victorious!***”**

— **Chris, Mess arc**

**Chris** is the titular character in Chris Comics. He sometimes works as a cashier at an unnamed grocery store, and is Matthew's roommate. Despite the fact that the comic is named after him, he is less prominent than his roommate.

## Appearance

Chris, like all the characters, is a stick figure, although he has a very unique facial design. He has a very large nose, and large, swirly eyes, unlike other characters black eyes. His mouth is very squiggly, and frequently stretches across his entire face. He might be slightly shorter than Matthew.

## Characterization

As shown in the Mess arc, Chris is extremely childish, and possibly somewhat lazy. He avoids work, and only takes action when absolutely necessary, preferring to leave work for his roommate Matthew to clean. He can also be somewhat insensitive, as seen in Matthew-matics, and selfish, as shown in Thera-Pissed Off. Despite this, he has been shown to care about his roommate, such as when he threw Matthew a party in Party Time!
Lofie

Stub*This page is a **stub**! Please help the Muzix Wiki out by expanding it.*

Full Portrait

## Appearance

Lofie is a light pink stick figure with bright teal eyes. She wears a pink and orange sweater with a large bow-shaped scarf on it, a velvet colored skirt, pink shoes, and white long shaggy socks. She also wears an orange bow on her head.

## Personality

* Lofie is very cheerful and has a very positive outlook. She is also very clever.
* She doesn't like being alone, and is conscious about her hair.
* She is very determined and will not stop looking for her brother no matter what.
* She is very kind-hearted and will help anyone whenever she can.

## References

1. ↑ https://twitter.com/xTeNpiYeX/status/1576863642141630464?s=20
Cleric

* Icon
* Sprite

* Weapon
* Traits
* Mark

**Holy Sceptre**

## Hero Mark

**Mark of Sanctity**

Allows you to pick Cleric character traits.
+20% Effect on hit Chance

The **Cleric** is a *magic/melee* fighter whose weapon is the **Holy Sceptre**.

The Holy Sceptre attacks in a cone in front of the Cleric.

* Its damage gets divided equally between all enemies hit.
* It has 50% **Base Effect Chance (Fragile)**.
* It has 50% **Base Effect Chance (Affliction)**.
* Fragile and Affliction are rolled separately.
* **Effect Chance** is affected by **False Blessing**.
* **Force** does not affect number of enemies hit at once or debuff duration.

Defensive
 Health Regeneration
 Defense
 Block Strength

Offensive
 Attack Speed
 Multistrike
 Crit Chance
 Crit Bonus
 Force
 Range
 Area

Miscellaneous
 Pickup Range
 XP Gain

Per Level
 Health Regeneration

Per 10 Levels

Values without "%" are **Base** bonuses.

## Notes

* Due to Cleric's high **Base Damage** stat, it is possible to use Thornfists to deal damage instead of the Main Weapon. This build benefits most from bonuses to the following stats:
	+ **Damage** (except **Base Damage**)
	+ **Crit Bonus**
	+ **Max Health**
	+ **Health Regeneration**
	+ **Defense**

1. ↑ **Mark of Sanctity**: Applies to all Status Effects, including **Damage Effects**.
Ryan

Stub*This page is a **stub**! Please help the Muzix Wiki out by expanding it.*

## Appearance

Ryan is a white stick figure with long, messy hair with a ponytail. He has teal eyes along with having a blue streak between them.
Ryan wears a dark blueish-grey overcoat with blue accents and a black turtle-neck.

## Biography

Not much is known about Ryan's biography, other than he is Radi and Lofie's biological father.
Линмакс

Линмакс-слизнеподобное существо которое питается маленькими мошками, к примеру возьмём Дрономошек. Линмаксы вытягивают свой длинный язык и ловят еду.

На конце их языка есть небольшие отростки, которые впиваются в добычу. Так же у линмаксов есть слизь медового цвета и пасть.

Линмаксы не боятся игрока, ведь они знают что мы не питаемся ими.
Arcane Splinters

Shoots short range projectiles in a vertical spread pattern. Projectiles remain for a short while dealing damage to enemies that touch them.

## Base Stats

### Force

Max. Duration: 5.00s
Damage Reduction per Second: -20%

### Multistrike

4.00

**Arcane Splinters** is an Ability in *Halls of Torment*.

It releases a total of 8 projectiles per attack (4 above and 4 below) despite its base Strikes/Projectiles value of 4.00.

## Character's Attributes Dependency

 Range
 Area / Size
 Attack Speed
 Critical Hit Chance
 Critical Damage Bonus
 Piercing
 Force

## Related Quests

* Quest can be completed on any stage.
* Quest can be completed on any stage.
* Quest can be completed on any stage.
Sadness

The Sadness Mechanic is a power that increases speed while decreasing the range of the attacks.

This also allows for the move "Depressing Onslaught" to be used, which allows for a quick set of attacks that deal tons of damage, yet only works to the small area in front of you. This is the only skill that can harm Manic enemies.
Dragon's Breath

Emits a wave of fire in the direction you're facing. The fire has a high chance to set enemies on fire.

## Base Stats

### Multistrike

1.00

**Dragon's Breath** is an Ability in *Halls of Torment*.

It shoots a wave of fire in the direction the player is facing. It is unlocked by completing Exterminator's Inferno I quest.

## Character's Attributes Dependency

 Range
 Area / Size
 Attack Speed
 Critical Hit Chance
 Critical Damage Bonus
 Effect on Hit Chance
 Additional Attacks
 Duration
Моун

**Моун** это существо которое является главным героем вселенной The Distortion World. Так же моуны это одни из видов полуразумных существ (как дельфины).

Моуны - одни из самых умных существ планеты Пульсира. Живут моуны группами в пещерах. Моуны используют подручные средства для охоты (иногда для охоты используются лапы) и битв. Моуны всеядны, поэтому могут есть и растения и животных. Также их уши дёргаются при звуках (сила зависит от звука). Задние лапы они используют для перемещения, а передние для захвата.

У моунов большие уши, сильный хвост с иглами, большие глаза и нос как у котика. Стоят моуны вертикально на задних лапах, как человек. Они светло зелёного цвета, так же они отблёскивают на солнце.

## Сюжет

Однажды одна из групп моунов выходит на охоту. Они возвращаются с охоты, но происходит землетрясение. Земля раскалывается и образуется пропасть, и один из моунов падает в огромную пропасть в слезах.
Joyfulness

The Joyfulness Mechanic is a power that increases range while decreasing the power of the attacks.

This also allows for the move "Rainbow Twirl" to be used, which allows for a large spin attack that hits three times to any enemy. This attack can be stacked into a nine-hit combo. Approximating a damage range from 20 health points to 180 at minimum and 100 health points to 900 at maximum.
Ability

There are currently **16** Abilities available in the game. They provide an additional source of damage, and all have their own Traits and Upgrades.

Abilities are acquired by collecting the **Tome of Mastery** or **Scrolls of Mastery**, which spawn by default in each Hall at fixed locations, and are dropped by certain Elites.

Up to **6** abilities may be selected in a round.

## Upgrades

After upgrading an Ability to level III and VI respectively, the **Tome of Mastery** or next **Scroll of Mastery** will offer **Ability Upgrades**.

Each Ability has up to **3** upgrades, but up to **2** may be selected in a round.
Spirit Warrior

Summons a spirit warrior that remains stationary and fights nearby enemies with melee physical attacks. Performs a dash attack in your direction when you move further away.

## Base Stats

### Multistrike

1.00

**Spirit Warrior** is an Ability in *Halls of Torment*.

It is unlocked by completing Norseman's Bladestorm II quest.

**Range** bonuses increase the distance between the Hero and Spirit Warrior before the latter dashes towards the Hero's position .

## Notes

1. ↑ This causes the Spirit Warrior to dash less often, likely an unintended effect.
Affliction

For each stack Affliction increases the damage taken from damage effects by 5%. (Burn, Electrify, Frost)

**Affliction** is a status effect in *Halls of Torment*.

It increases the damage taken from **Damage Effects** by **5% per stack**.

## Mechanics

* After Affliction is applied, the number of stacks is halved on every tick. Tick time is calculated as **Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest\_v1/":): {\displaystyle 5s - \text{Current Stacks}\times0.05s}**
.
	+ **Force** does not increase its lifetime.
	+ This means that it is physically impossible to apply 100 stacks or more.
	+ If Affliction is applied at a rate of

	n

	{\displaystyle n}

	 stacks/s on a single enemy, the enemy will have **Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest\_v1/":): {\displaystyle \frac{100n}{n+10}}**
	 stacks on average (actual value lower due to rounding).
* Certain stats for Affliction can be improved:
	+ **Effect on Hit Chance** Blessing: Effect Chance
	+ **False Blessing** Trait: Effect Chance
	+ **Cleric**'s Class Traits: Effect Chance

## Trivia

* **Fragile** is the counterpart to Affliction for Direct Damage.
* Prior to the update on **September 5, 2023**, the tick time did not decrease based on the number of stacks.

## Related Items

* Uncommon

Perform a warcry every 3 seconds.Adds 4 stacks of Fragile on all enemies in a range of 6 meters.
* Base
* Affliction
* Uncommon

Every 1.0s: Spreads a random debuff in 3m range.Debuffs: Fragile, Affliction, SlowChance: 50% on each enemy in range.
* Expansive
* Quickhands
* Uncommon

Every 1.0s: Summon 1 rat, with 5 Pest Bites.Pest Bites apply 2: Fragile, Affliction, SlowRats deal 20 damage to enemies they touch.
* Infectious
* Painbringer
* Uncommon

Set a 50% chance for all Melee attacks to apply Affliction.
* Base
* Fragile

1. ↑ **War Horns**: Unlisted reward in its required quest.
2. ↑ **Broker's Cape**: Quickhands allows the tick rate to be increased by Attack Speed bonuses.
3. ↑ **Unholy Touch**: If the melee attack applies Fragile/**Affliction** by default, Unholy Touch adds an additional roll.