Bloodmage

## **General Description**

The Bloodmage does use the lifeforce in blood to cast spells. Bloodmages may be neurtal or evil, but in most cultures, they are concidered creepy, dangerous, strange and not trustworthy.

## **Skills**

The Bloodmage starts with one level in the following skills:

Scholarship, Spiritualism, Heal

Torture

Intimidate

## **Proficiency**

The Bloodmage is proficient with simple weapons.

## **Blood Pool**

A Bloodmage has a Blood Pool. This pool can be filled by either draining the lifeforce of enemies or sacrificing own blood or that of a sacrifice. Blood in the Blood Pool (called Blood Shards) cannot be maintained over a long duration. The Blood Pool will empty 10 minutes after it is last filled (the blood looses its power / lifeforce).

The Bloodmage does use the Blood Shards to cast powerful spells. Some spells can be empowered using blood, others can only be casted when using blood.

Blood in the Blood Pool is clearly visible, since it tends to "flow" around the Bloodmage, or tends to form spheres which rotate around the Bloodmage. Blood in the Blood Pool also has a little bit of own lighting, the blood seems to "glow", not really enough be be of use as a lamp, but clearly visible if the surrounding area is dark or the blood is looked up closely.

## **Schools**

Bloodmages have a couple of generic spells, which each Bloodmage knows.

In addition, the Bloodmage does Specialize into three "Schools":

**Lifeforce, Demonic and Blood**.

At level 1 the Bloodmage chooses a Primary School and a Secondary School.

Spells Indicated with [P] can only be casted if the School of the Spell matches the Primary School of the Bloodmage.

Spells which are from a School which is unknown to the Bloodmage (neither Primary nor Secondary School) cannot be casted by the Bloodmage.

## **Spells**

### **Blood**

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## **Ritual Knife**

The Bloodmage starts with a knife he uses as ritual knife. The knife is clearly recognizable as something strange (skulls, inscriptions, runes etc.).

## **Rituals**

Who: Who is the Blood from, gives out the most common name
How: How was the Blood shed
When: When was the Blood shed
The answer to the question/s are given by the blood drawing on the surface it lies on in a language you can understand (your choice)
Use one Blood Shard and ask the Question
After one minute, the Answer is given.
 Bloody Treasure Map
After performing the ritual, a map is created which shows the position of the thing most valueable to the dead creature.
The Map, Position and other information are only as accurate as the dead creatures knowledge.
The most valuable thing for the creature may be useless for others (such as a beloved one)
Taking a piece of paper.
Performing the ritual by cutting into ear, nose, eye, brain and heart (this sequence).
 Geas
The creature gains instructions by you and must follow these instructions. If the creature cannot follow the instructions it will drive the creature mad (the creature needs to succeed a Mind save against 10+ the number of days it was prevented to follow the instructions, if it fails it gets insane but still tries to follow the instructions).
The Instructions may be complex.
When the creature fulfills the geas or the time runs out, it does forget everything about what it did and why. (it probably remembers beeing chained to something last)
The geas is active 1 week/SP or until fulfilled.
Needs at least 5 blood shards drawn from this particular creature

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## **Sacrifice**

By sacrificing other living beings, the bloodmage is granted powers. For a beeing to be sacrificed, it must be helpless and the bloodmage must use his ritual knife to kill it.

### **Health Drain**

The bloodmage does regain X Durability, where X is 5 times the enemies Level.

### **Blood Sacrifice**

1 Action: Sacrifice 1/level Health from your own Health pool. You gain one Blood Shard.