recursal/Fanatic-Fandom huggingface dataset:
Scavenger's House

The **Scavenger's House** is a locations in *Endling*.

## Description

This is a small brown wooden house located southeast of the center of the map. It is most likely to be first encountered when the mother fox follows the fifth set of missing cub traces here. Before reaching the last trace, the Scavenger will shoot at the mother fox, who will have to hide behind a tree. One of the cubs will learn to climb here and scale the tree. The mother fox can then follow to meet Molly on the upper level, which draws the Scavenger back to the house to check on Molly, allowing the fox to climb down and finally check the last missing cub trace.

Molly will remain by the house for a few more days, but a notice of demolition can be found when looking at the house from a different path. Eventually, it will be destroyed, and Molly will no longer be found in that location.
Furrier

The **Furrier** is a threat to the mother fox in *Endling*.

## Description

The Furrier is a hatchet-wielding human that starts appearing in nights in the middle of the game. He is particularly persistent in trying to catch and kill the mother fox. Unlike most human threats, he can be seen on the map as a yellow icon when he is active. He is best avoided, but as with most human threats, the mother fox can escape him if caught by spamming the interact button fast enough.

Distraction spots can be used to lure him to search that specific location at the end of the night. The fox makes these spots active by scratching them, and once active, a distraction spot appears as an orange scratch icon on the map. Often, he will search the area with his back turned to the nearby path and can simply be walked past as long the mother fox doesn't attract his attention by barking.
Lucky Ones

"**Lucky Ones**" is a song by American band The Band Perry. It is the fourteenth track on their second studio album, *Pioneer*, and was released on April 2nd, 2013, through Republic Nashville.

## Lyrics

Maybe I could stick my feet in a wishing well

Pocket full of pennies; maybe I could get some help

I got a hole in my heart like the holes in my jeans

I try to patch it up with anything and everything

But it ain't workin'

So, why do we believe

In every little thing

That rips us at the seams?

Woah-oh, we're the lucky ones

Woah-oh, we're the lucky ones, baby

'Cause there's no such thing as chance

Gotta play what's in your hands

Woah-oh, we're the lucky ones

Maybe I could bet my love on a four leaf cover

The winter house, then you know it's over

It's cold in my soul like it's cold outside

Cross my heart and hope to find the love that lasts a lifetime

But I ain't there yet

So, why do we keep

Giving hearts away

To things that only break?

Woah-oh, we're the lucky ones

Woah-oh, we're the lucky ones, baby

'Cause there's no such thing as chance

Gotta play what's in your hands

Woah-oh, we're the lucky ones

Ain't gotta live my life by the roll of the dice, no

Ain't gonna live my life by the roll of the dice

So why do we believe in every little thing that rips us at the seams?

Woah-oh, we're the lucky ones

Woah-oh, we're the lucky ones, baby

'Cause there's no such thing as chance

Gotta play what's in your hands

Woah-oh, we're the lucky ones

Woah-oh, we're the lucky ones

We're the lucky ones, baby

Ya gotta play what's in your hands

'Cause there's no such thing as chance

Ya gotta play what's in your hands

Woah, woah, no, no, no, no

'Cause there's no such thing as chance

You gotta play what's in your hands

Woah, woah, no, no

Yeah, baby

Gotta play what's in your hands

Hey-ya

Little baby

So why, so why, so why do we believe

I said no, no, no

So why, so why, so why do we believe, baby

We're the lucky ones, little baby

Little baby

## References

1. https://en.wikipedia.org/wiki/Pioneer\_(The\_Band\_Perry\_album)
2. https://tunebat.com/Info/Lucky-Ones-The-Band-Perry/5G9r6MZAbPpvrFG3kpG1jT
Lair

The **lairs**, a few locations in *Endling*, are daily shelters for the mother fox and her cubs.

## Description

The lairs are small shelters entered through a fox-sized hole in the front. The first is a cave is inside a rocky mound with at least one hole in the ceiling. The second appears to be a damaged plane engine or turbine of some sort with a blade torn off, and will usually be found on night 12 at the last missing cub scent trace. The last lair, which appears to be the damaged head of a painted statue, will typically be found after following missing cub scent traces that appear on night 21 or so.

In the first few nights, the cubs remain here while the mother goes out to find food for them. She needs to return each morning to sleep until the next night. After the cubs have grown, they leave with her during the night.

## Gallery

Map showing the three lair locationsFirst lair exteriorSecond lair exterior in winterSecond lair exterior in springSecond lair interiorThird lair exteriorThird lair interior
Endling Wiki

**Welcome to the Endling Wiki!**

the *Endling* compendium by the players, for the players.

Please feel free to contribute by creating new articles or expanding existing ones.

About

**Will the last mother fox on Earth be able to save its three little cubs?**

Experience how life would be in a world ravaged by mankind through the eyes of the last fox on Earth in this eco-conscious adventure. Discover the destructive effect of the human race, which corrupts day after day the most precious and needed resources of the natural environments.

Explore Endling's 3D side-scrolling world and defend your cubs, three tiny and defenseless fur balls, feed them, see how they grow up level after level, notice their unique personalities and fears, and most importantly, keep them alive.

Use the cover of night to sneak with your litter towards a safer place. Spend the day resting in an improvised shelter and plan for your next movement carefully since it could be the last one for you or your cubs.

*from the Steam store page*

Basics

How to play
Mother fox
Cubs
Food
Threats
Locations
Nights
Gameplay
Achievements and Trophies
Game support
Fighting

Participate

Have a page you'd like to add to the Endling Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

Adding content

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Help

Getting Started
How to Contribute
Guides
All Help articles

Images

more...

Game

* **Developer:** Herobeat Studios
* **Publisher:** HandyGames
* **Engine:** Unreal Engine 4
* **Genre:** Adventure
* **Mode:** Single player
* **Rating:** RP (Rating Pending)

**Release date**

* **July 19, 2022**
	+ Windows
	+ Playstation 4
	+ Xbox One
	+ Switch

Video

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Wiki

Recent changes
Create an account
New pages
Missing pages

Links

**Endling**
Steam
Twitch
**Herobeat Studios**
Official site
Facebook
Twitter
Youtube
Instagram
Discord
**HandyGames**
Official site

Twitter

Twitter
Scavenger

The **Scavenger** is a threat to the mother fox in *Endling*, as well as the human who steals the missing cub.

## Description

The Scavenger is a rifle-wielding human that will be hunting the fox starting in nights sometime after the fox reaches the second lair. Unlike other human threats, he stays in a stationary position and looks around through openings at specific paths near the lair and will shoot the fox if she is in his view for more than a moment.

The Scavenger is also involved in the event where a cub learns climb, generally on night 15. The fox reaches this event area by following scent traces of the missing cub to the Scavenger's house. When the fox emerges into view from the side of the house, the Scavenger will take a shot, but miss. The fox will have to take cover behind the tree there, and can send one cub to climb the tree, after which she can follow to meet Molly up top. The Scavenger, seeing this, will come back to the house and bang on the door, giving the fox and cubs opportunity to finally check out the night's final scent trace and get away safely.

The Scavenger appears to be Molly's father or guardian. She can be seen in many of the missing cub's scent trace images traveling with him.

On night 28 or after, the last of the missing cub scent traces will lead to him, mourning the apparent death of Molly. Seeing the mother fox, he will set the missing cub free from his cage to rejoin his family.

The following night, going to this same location, will reveal the Scavenger is dead, killed by a hatchet to the chest, implying the Furrier is the likely killer.
Badger

The **Badger** starts out as a threat to the mother fox and cubs in *Endling*. It may later become an ally after the mother fox aids in a couple situations.

## Description

At least one badger appears in the environment during gameplay. When the mother fox and her cubs come into range, the badger will try to block their path, standing ground to protect its territory.

On night 8, down the path from the first lair to the right past a couple intersections, the badger will be caught in a triangular wooden trap, which the fox can free her from. After this, when the badger is approached, she may drop off a little food for the cubs. She may still defend her territory after this, though.

On night 17, to the right of the second lair just before the first opening in front of the Scavenger, the badger will be seen at the bottom of a long drop with her cub up above. Retrieving the cub and bringing it back to the mother will increase goodwill with the badger even further by sneaking past the Scavenger both ways, carrying the badger cub on the return trip.

Later, the badger will even begin staying at the third lair and will drop food off for the cubs when the mother fox returns to the lair.
Care Corp factory

The **Care Corp factory** is a locations in *Endling*.

## Description

The Care Corp factory is a large structure taking up most of the center north of the overall map. There are paths on ground level, elevated paths, and underground paths, many of which run through shallow water. There is a great deal of interest here:

* The Squeeze Through skill is learned at a gap in an outdoor elevated catwalk at the west leading to the building.
* The Dig skill is learned underneath in an sledge a cub will dive into.
* The Dangle skill is learned at one of the highest paths in the center of the building.
* There's a vending machine at the end of a path inside the building that gives canned food. Later on, this vending machine will be destroyed, and there is more canned food available at the location.
Training Drone

**Lore:** *“Vulshok flail, Viridian shield, loxodon blade … Tazzir, bring the Moriok hook and assemble the rookies.” — Vy Covalt, Neurok agent*

**Description:** A drone used for train young adventurers. Probably the first encounter of your adventures, specially designed for tutorials.

**Difficulty:** Easy

**Alignment:** N

**Life:** 41

**Color Identity:** Colorless

**Tribal Identity:** Construct, Drone

**Skills:** Acrobatics +1, Athletics +4, Perception +2

**Feats:** Construct Summoner, Non-Sapient, Vigour, +1 Life

**Deck:** List
Guard post

**Guard posts** are a threat to the mother fox and cubs in *Endling*.

## Description

Guard posts are area where a light is set up with a human guard and dog standing watch. These must simply be avoided or bypassed. There doesn't appear to be any way to cross the lighted area safely. The mother fox cannot run across quickly enough to prevent the dog from killing the fox.
Human

Many **Humans** are a threat to the mother fox and cubs in *Endling*. This article covers threatening humans other than the Scavenger and Furrier.

## Description

There are a number of humans that appear in the environment during gameplay. Threatening ones that patrol usually wear brown and yellow clothing, often but not always, with face masks. They may simply stand in the fox's way, attacking only if she gets close enough. Others will give chase. In either case, if these humans get a hold on the fox, mashing the interact button is required to escape and avoid the fox's death.

Not all humans are threats. Molly and the Roamer are both friendly to the fox and her cubs, and most are indifferent, ignoring the foxes.
Chirping Chick Company factory

The **Chirping Chick Company factory** is a locations in *Endling*.

## Description

The Chirping Chick Company factory is a large poultry factory taking up most of the southeast of the overall map. There are paths on ground level and elevated paths. There are a few things of interest here:

* A chicken will drop off a conveyor mechanism inside the factory, making for one easily caught by the mother fox.
* In an event further north along the same path of the chicken drop, a human being chased will trip and fall, dropping another chicken for the cubs to eat.
* On a path along the south wall of the factory, there is a black container of food sitting on top of some planks.
Insane Territory

Referred to as "Wacky World" or "Loony Land" by some convicts, [placeholder territory] is home to a variety of mentally ill convicts. For the most part, it is a lawless and leaderless territory, apart for the tribes that are a member of the "Commonwealth of Crazies".

Most drifters are either too crazy to be accepted by any nation outside or tribe within [placeholder territory], or have chosen to drift within [placeholder territory] by choice. They can often be seen either wandering aimlessly, babbling to themselves, or scrounging for scraps within abandoned company outposts or attempting to steal them from tribal supplies.

It is somewhat dangerous for any outsider (i.e someone who is not visibly mentally ill) to wander into [placeholder territory], as most tribes will attack outsiders on sight. Most of them will simply attack when they feel threatened by someone who wanders too near. However, there are a few tribes actively seek out and hunt outsiders. The most infamous of these is the Coyote Cannibals, who, as the name suggests, frequently kill and eat those wandering alone within [placeholder territory]. This has lead to a lot of ignorance as to the tribal organization of [placeholder territory].

In [insane territory], many convicts will act as if they are clinically psychotic in order to fit in, or exhibit certain "insane quirks". They are usually perfectly sane individuals, but have either convinced themselves that they are insane or are fully aware that they are not and do it in order to appear unpredictable to others as a defense mechanism. This has lead to nearly all tribes having some sort of "quirk" that all members participate in. For example, the Coyote Cannibals can often be heard "howling" at night, when preparing for a raid on another tribe, and as a battle cry.

For the most part [company name] has abandoned [placeholder territory] due to its dangerous reputation. However, a few tribes still participate in drug production and mining in order to recieve supplies from the company.

### The Commonwealth of Crazies

Founded by the [placeholder] Pact; the "Crazy Confederacy" is a agreement among several tribes to come to each other's aid if they are attacked from outside of [placeholder territory] [by Augustus or Brutus I guess, maybe if they are attacked by corporation as well], or by any tribe within. The agreement also enables trade between the tribes, and ensures that all tribes within the confederacy must agree to abide by certain shared laws.

Only those in positions of power, like Augustus, know about the "CoC". To everyone else, [placeholder territory] is a lawless land. Augustus says that the reason he does not attempt to incorporate the territory into his empire is due to the "unruliness of its inhabitants", but in reality, he knows it would not be as simple as just annexing the territory and feudalizing it..
Southern house

The **southern house** is a locations in *Endling*.

## Description

The southern house is on a small island at the southwestern portion of the map. A path runs around the house with a gate near the bridge leading onto the island; there is often a human patrolling this path. The second set of Missing cub traces lead to this island, generally on night 6. The path leading close to the house has a berry tree, and a path to the south running into the water may have a fish available to be caught. The circular path itself should have a rat available to catch.
Backstory

Prison Planet was a project many years in the making. However, this was not because that time was needed to build its foundations. Rather, it was so that the red tape could be insidiously removed, allowing the world's incarcerated to be "relocated' elsewhere. It involved a concerted effort by Earth's most powerful corporations to turn an abandoned mining planet into a place where those who had committed irredeemable crimes could be placed.

Public outcry over rising violence and mistreatment localized within prison systems across the world sparked a number of humanitarian campaigns designed to ameliorate the crisis. Most of these organizations advocated for the traditional answer to penal injustice, which was to improve conditions inside of prisons through prison reform. However, it was plain to see that the same answer that had been tried and tried again would not change things, as while a few prisons improved, overall conditions simply declined. Groups began to form that proposed more radical solutions, to varying extents of radical execution. The most notable were the peaceful Advocates for the Abolishment of Prisons, who attempted to abolish problematic prisons through an extensive campaign of legal advocacy, and the not-so-peaceful Freedom Federation, who would play an active role in organizing prison uprisings from both inside and outside of prisons.
The Dome

[placeholder name for rich colony]

Most people in the dome are ignorant to what goes on outside. In fact, they are entirely unaware that there are factions vying for control of the planet.

### The Dome Intelligence Committee

While the majority of convicts that are assigned to the dome never venture outside, members of the DIC are assigned to collect intelligence on the goings on across prison planet of the dome and present this before the Dome Council and interested corporate officials. They are assigned heavily armed bodyguards and given the task to find out information regarding the current activities of a faction, intelligence on a certain individual within a faction, or on something that is occuring within the faction's territory.
Virtual Reality

Virtual reality is a technology that enables the user to experience virtual simulations that are life-like or indistinguishable from reality.

Some have described these VR paywalls as "pay-to-live", as users are forced to pay monthly subscription fees in order to access various senses, like Touch, Smell, and Taste.

Many believe that virtual reality has a negative influence on one's brain, as it grants people the opportunity to act out extreme fantasies without any real world consequence. It can also become so "real" to the point that a person might abandon their life in favor of living entirely within VR. For this reason, VR use was heavily regulated and nearly outlawed by the Anti-Violence Laws. However, this was immediately pushed back against by several [or there could be one corporation with a monopoly] entertainment corporations that demanded the laws restricting VR use to be relaxed in favor of a commercial model. This has lead to a situation where the most extremely expensive and technically illegal features of VR are accessible only to the rich. One of the most sought after features by rich and powerful hedonists is Pain.

### Premade, freemade, and freeform VR

There are three types of VR

Most simulations

Corporations often embed ads into their premade experiences. They will also create objects to be used in freemade VR that have some sort of branding on them. This can range from a logo or a name slapped on the freemade object to recreating their real world products within VR. These are of course cheaper than their real life counterparts, but not by much.

### Drugs and VR

Even those with access to their "perfect" experience or are able to afford all of the senses often still feel unsatisfied once they have experienced it in VR for even a short amount of time. Oftentimes, they will say that there was "something missing" from the experience, and that . A few drug companies have capitalized on this, and are attempting to market what they call "VR enhancers". These are drugs that are designed to be taken alongside a session in VR that are reported to "enhance" the experience. The effectiveness of these drugs vary based on the manufacturer and quantity taken (as well as their side effects), but users report that even a small dose will greatly increase one's "immersion".

The Purists believe that these "VR enhancers" will enable them to directly contact God when used in conjunction with the "Garden of Eden" simulation. This is an entirely freeform space in which one has seven days to construct the Earth.
The Refugee

The Refugee is a former civilian from the complex on Airys 2.

### Life in the complex

Like most complex workers, The Refugee was born, grew up, and lived in the complex for most of his childhood and early adult life. He occasionally left the planet for NuCorp offworld contracts. Most of his time he spent

The Refugee met his wife

### Evacuating Airys

#### *Possible story*

Due to a complex plot between various corporate actors (NuCorp, CommerciaLife, and Replicreate), The Refugee was taken to NuCorp Prime and made to sign away the rights to his genetic code.
NuCorp

NuCorp is a contracting megacorporation that operates outside of the Milky Way. It has an extensive area of operations and streches across several planets . It is infamous for building ramshackle housing developments, called "complexes", that house millions of Contract Workers.This enables NuCorp to provide cheap contract based labor that appeals to many mining, construction, and device assembly corporations that rely on massive amounts of construction materials and rare minerals.
Fighting

You can fight away some humans like the furrier and random wandering people by clicking the spam button. Here are a list of things in Endling that you can fight off to save your cubs or yourself. You would need to click fast to get your self free or to save your cubs. If you were injured it would not give you a chance to fight back.

### Things you can fight off

* Wandering Humans
* Care Corp Guards
* Owl/Hawk
* Furrier

### Things you can’t fight off

* Scavenger
* Dogs (unless you outrun them)
* Badger (it won’t kill you but it will still fight back)

### Things you can’t fight if injured

* Furrier
* Wandering Humans
* Care Corp Guards
* Owl/Hawk

### Things you can fight off if injured

* Dogs (there’s a small chance you can escape)
* Badger (it won’t kill you but it will fight back)

# Gallery

* Mother fox running past the scavengerMother fox gets a bag stuck around here neckDog chasing mother fox
Sir Marcus the Liberator

Sir Marcus is a name that is often either laughed at or revered by those residing within Augustus's empire. He is known for liberating serfs from manors throughout Augustus's empire, either individually, in small groups, or by leading all the serfs in a manor in full on rebellions against nobles.

Many believe that Sir Marcus's valiant efforts would be better spent within [Brutus's territory] as a serf often fares much (well, relatively) better than those unfortunately enslaved by Brutus.

He rides around on a horse and wears a suit of armor, in the likeness of a medieval knight. Around his wrists, he wears black bands which symbolize the chains that "Augustus forced him to wear". He has written several pamphlets that have decried various aspects of Augustus's empire, such as "The Sorry State of the Empire's Cities" and "Serfdom is Slavery", which he distributes throughout the empire through an underground network.

A former serf to Augustus; Marcus was unable to pay the tribute to end his servitude. Every time he saved up enough (more than ten years worth of work), his property would be seized by the corrupt noble who ran the manor. [needs work]

He plotted with his fellow serfs, passing messages up the production line concealed within manor product, and somehow managed to organize a rebellion right under the Foremens' noses.

#### Marcus the Feared

In recent years, Marcus has begun to employ more drastic measures in his "quest" to liberate the serfs. He has resorted to bombing plantations, which oftentimes results in not just casualties of those he targets (nobles, their retinues, and foremen), but also the serfs themselves. Many times these bombing raids will result in serfs will fleeing the chaos in fear, who will usually just end up at another plantation and conscripted under another lord. Sometimes these serfs will voluntarily head to another plantation rather than join Marcus's rebels.
Kron

Kron was formerly responsible for much of the infrastructure present on Prison Planet today, as he oversaw the mining operation as NuCorp's chief engineer. He never officially lost this position, and when NuCorp abandoned the planet in [placeholder year], Kron remained on the planet. Instead of leaving on the evacuation shuttles provided for corporate officers, Kron chose to stay in order to continue working on his projects.
Ryan Phillippe

**Matthew Ryan Phillippe** (born September 10, 1974) is an English-American/French-American actor.

### Trivia

* Ryan's first name, Matthew means God's gift in Hebrew.
* Ryan means little king in Irish.
* Ryan's English-American on Susan's side & French-American on Richard's side.
* Ryan was 2 when Lindsay was born.
* Ryan was 4 when Katelyn was born.
* Ryan was 22 when he & Reese began dating.
* Ryan was 24 when he & Reese got engaged.
* Ryan was 25 when he married Reese & when Reese gave birth to Ava.
* Ryan was 29 when Reese gave birth to Deacon.
* Ryan was 32 when he & Reese split.
* Ryan was 33 when he & Reese got divorced.
* Ryan was 35 when he & Alexis began dating and when he & Alexis split.
* Ryan was 36 when Alexis gave birth to Kailani.
* Ryan was 37 when he & Paulina began dating.
* Ryan was 41 when he & Paulina got engaged.
* Ryan was 42 when he & Paulina split.
Ava Phillippe

**Ava Elizabeth Phillippe** (born September 9, 1999) is an English-American/Irish-American/Scottish-American/Welsh-American/Dutch-American/French-American media personality, actress & model.

### Trivia

* Ava was named after actress, Ava Gardner.
* Ava's middle name, Elizabeth was named after Betty's middle name, Elizabeth.
* Ava's English-American, Irish-American, Scottish-American, Welsh-American & Dutch-American on Reese's side and English-American & French-American on Ryan's side.
* Ava was 4 when Deacon was born.
* Ava was 7 when Reese & Ryan split.
* Ava was 8 when Reese & Ryan got divorced.
* Ava was 10 when Reese & Jim began dating, when Ryan & Alexis began dating and when Ryan & Alexis split.
* Ava was 11 when Reese & Jim got engaged, when Reese & Jim got married and when Kailani was born.
* Ava was 12 when Ryan & Paulina began dating.
* Ava was 13 when Tennessee was born.
* Ava was 16 when Ryan & Paulina got engaged.
* Ava was 17 when Ryan & Paulina split.
* Ava was 23 when Reese & Jim split and when Reese & Jim got divorced.
Zeus

Also known as "Zeus the Purifier" and he is the current ruler of the Purist colonies and head theologian of the Purist Theocracy.

### Arrival on Prison Planet

On Earth, Zeus was known as the Grand Wizard of the Neo-KKK. He was sentenced to be sent to Prison Planet after his involvement in several lynchings on earth [VR lynchings or real murders?].

After being committed to compound H-56, Zeus became known as the leader of one of the most notorious gangs within the compound, known for their targeted hate crimes against non-white individuals within the compound who were "marked" by the gang. What is interesting is that a few of these members became pre-Purists in order to recieve protection from the gang. When Zeus was eventually betrayed by members of the gang and was subsequently marked himself, Zeus joined the pre-Purists. These former targets (one of whom was on the Theocratic Council, see Dominique Vasilli) would block Zeus's attempts to join the Theocracy by reminding others of his prior role within the H-56 gang, preventing him from rising to power by conventional means.

Zeus's rise to power was unknown to most Purists, including the members of the theocracy. Zeus was mostly known as nothing more than a trusted advisor to John Rogen. A few members of Rogen's inner circle were suspicious of the man's influence on the leader. This influence eventually became apparent when Rogen began passing more and more laws that persecuted certain groups within the colonies, and were contrary to Purist beliefs. In reality, these policies were actually devised by Zeus who manipulated Rogen into passing them by controlling his access to VR and drugs. He would also secretly administer drugs that would make Rogen more prone to following his suggestions.

Eventually, Rogen began to mistrust Zeus and see his true nature for what it was. It was at this point that Zeus proposed a new doctrine called Reformed Purity. This doctrine ran contrary to almost all of Rogen's teachings. Zeus led an authoritarian campaign to spread this doctrine amongst the Purist colonies.
Arcadia

**Arcadia** est le continent de tout ceux qui ont vécu jusqu'à ce jour. Il est divisé en 9 nations primaires qui dirigent chacune une partie des terres.

## **Histoire & Origine**

Véritable berceau de l'humanité, cette terre a été longtemps considérée comme la seule qui recouvrait la planète. Au départ, il y a 10 000 ans, tout n'était qu'un : Le continent prenait le nom d'un unique pays " *Αρκανία* ", et était gérée uniment par la communauté qui la peuplait, tout ceci dans le calme et la sérénité.

Mais lorsque les années passèrent et que les Hommes savaient progressivement se servir de leurs potentiels magiques, la cupidité s'en sorti : Dans une société où il n'existait ni chef, ni dirigeant, certains en profitèrent pour y semer le chaos et le désordre. Une règle des plus basiques mais des plus cruelles : La loi du plus fort. Sans surprise, plusieurs nations indépendantes s'en détachera pour former les 9 nations qu'**Arcadia** connait aujourd'hui. Cet évènement, on l'appelle " **La Création** ". Petit à petit, une discipline s'instaura entre ces grandes puissances nourries par l'égoïsme et l'avarice : Chacune connaissait la puissance de l'autre et tous voulaient éviter un conflit majeur comme lors de *La Création*.

## Les pays/nations

Ils sont au nombre de 9 :

Tsunland, pays dirigé par le roi **Xin Xhyanding**.

Zadiyah, pays de dictature monarchique, sous le sultan **Darius Khan ‘Abaddon.**

Toutaventure, pays dirigé par le roi **Picho**.

Morljnir, pays dirigé par le roi **Rhuggu**.

Monao, pays dirigé par le **Conseil des 10**.

Le Cap, pays dirigé par la jarl **Leona**.

Yainiel, pays quasi-inhabitable et dirigé par *personne*.

Felkreth, pays démocratique sous **Elrim Roncenoir.**

Virknar, pays dirigé par le roi **Radwyn Virknar**
P-Planet Wiki

**Welcome to the P-Planet Wiki!**

This story is about a prison planet run by different factions. There are multiple storylines that all connect together, future plans are for this to be a comic series or novel

We're a collaborative community website about P-Planet that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important Characters

Sir Marcus the LiberatorKronZeusJacquesAugustusBrutusJohn Rogen
## Important Factions

The PuristsThe CompaniesAugustus' FactionBrutus's FactionThe Domean OligarchyMPKThe Confederacy of Crazies
## Important Locations

The DomeBrutus's CityKron's LabThe Imperial CityInsane TerritoryEarthPrison Planet

*Need help building out this community?*

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Reese Witherspoon

**Laura Jeanne Reese Witherspoon** (born March 22, 1976) is an English-American/Irish-American/Scottish-American/Welsh-American/Dutch-American actress, producer & entrepreneur.

### Engagements

Main article: Reese & Ryan's Engagement
Main article: Reese & Jim's Engagement

### Weddings

Main article: Reese & Ryan's Wedding
Main article: Reese & Jim's Wedding

### Trivia

* Reese's first name, Laura was named after her grandma, Laura.
* Reese's middle name, Jeanne Reese was named after Laura's middle name, Jeanne & Betty's maiden name, Reese.
* Reese was 20 when Betty & John split.
* Reese was 21 when she & Ryan began dating.
* Reese was 22 when she & Ryan got engaged.
* Reese was 23 when she married Ryan & when she gave birth to Ava.
* Reese was 27 when she gave birth to Deacon.
* Reese was 30 when she & Ryan split.
* Reese was 31 when she & Ryan got divorced.
* Reese was 33 when she & Jim began dating.
* Reese was 34 when she & Jim got engaged.
* Reese was 35 when she married Jim.
* Reese was 36 when she gave birth to Tennessee.
* Reese was 47 when she & Jim split and when she & Jim got divorced.
Jim Toth

**James Joseph "Jim" Toth Jr.** (born July 27, 1970) is a Hungarian-American talent agent.

### Trivia

* Jim's first name, James was named after Jimmy's real name, James.
* Jim's middle name, Joseph was named after Jimmy's middle name, Joseph.
* Jim was 39 when he & Reese began dating.
* Jim was 40 when he & Reese got engaged and when he married Reese.
* Jim was 42 when Reese gave birth to Tennessee.
* Jim was 52 when he & Reese split.
* Jim was 53 when he & Reese got divorced.
Endling

***Endling*** is a single-player adventure game for Windows, Playstation 4, Xbox One, and Switch being developed by Herobeat Studios and to be published by HandyGames.

## Description

**Will the last mother fox on Earth be able to save its three little cubs?**

Experience how life would be in a world ravaged by mankind through the eyes of the last fox on Earth in this eco-conscious adventure. Discover the destructive effect of the human race, which corrupts day after day the most precious and needed resources of the natural environments.

Explore Endling's 3D side-scrolling world and defend your cubs, three tiny and defenseless fur balls, feed them, see how they grow up level after level, notice their unique personalities and fears, and most importantly, make them survive.

Use the cover of night to sneak with your litter towards a safer place. Spend the day resting in an improvised shelter and plan for your next movement carefully since it could be the last one for you or your cubs.

*from the Steam store page*

## Features

* Explore devastated environments based on real issues.
* Hunt other animals to feed your cubs and avoid becoming the prey.
* Put your survival instinct to the test and get involved in emotionally taxing decisions.
* Bring your cubs to the last safe place where humans cannot harm them.

## Game support

Endling Wiki is focused on creating the definitive guide to *Endling*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please direct support requests to the developer via email.

## Videos

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## System requirements

Requires a 64-bit processor and operating system

* **OS:** Windows 10
* **Processor:** Intel Core i7
* **Memory:** 8 GB RAM
* **Graphics:** 2GB of Video Memory, NVIDIA GeForce GTX 1050
* **DirectX:** Version 11
* **Storage:** 6 GB available space
* **Sound Card:** DirectX compatible
* **Additional Notes:** Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads).

## External links

* *Endling* on Steam
* Herobeat Studios on Facebook
* Herobeat Studios on Twitter
* Herobeat Studios on Youtube
* *Endling* on Twitch
* Herobeat Studios on Instagram
* Herobeat Studios on Discord
* Herobeat Studios
* HandyGames
Carry On (Song)

"**Carry On**" is a song by American country music singer Kimberly Perry.

## Background

Circa 2005, American country music singer Kimberly Perry released an EP entitled *Carry On* containing five tracks prior to forming The Band Perry. Unfortunately, following the formation of the band, said tracks where removed from the internet, with the only remnants of them being blogposts from those who were able to hear the songs. Though, it has since been confirmed that lyrics from the title track were the main inspiration behind the song "Pioneer".
The Companies

The Companies are a collection of corporations that were involved in the conspiracy to create Prison Planet.

#### NuCorp

NuCorp is known for its monopolies on construction and construction materials

It typically employs "contract workers" who they house and provide for under the condition that these workers travel and complete contracts for companies it "sublets" to.

#### CommerciaLife

CommerciaLife is a pharmaceutical company that manufactures a variety of widely available consumer drugs. They produce everything from household painkillers to the new forms of legal recreational narcotics.

It is rumored that they are expanding into genetic manipulation of organisms (i.e cloning and genetic disease curing), but have not made any products that utilize the technology available to the public (though those who bid high enough may be able to get their hands on "samples").
Deacon Phillippe

**Deacon Reese Phillippe** (born October 23, 2003) is an English-American/Irish-American/Scottish-American/Welsh-American/Dutch-American/French-American media personality, actor & singer.

### Trivia

* Deacon was named after Pittsburgh Pirates pitcher, Deacon Phillippe.
* Deacon's middle name, Reese was named after his mom, Reese.
* Deacon's English-American, Irish-American, Scottish-American, Welsh-American & Dutch-American on Reese's side and English-American & French-American on Ryan's side.
* Deacon was 3 when Reese & Ryan split and when Reese & Ryan got divorced.
* Deacon was 6 when Reese & Jim began dating, when Ryan & Alexis began dating and when Ryan & Alexis split.
* Deacon was 7 when Reese & Jim got engaged, when Reese & Jim got married, when Kailani was born and when Ryan & Paulina began dating.
* Deacon was 8 when Tennessee was born.
* Deacon was 12 when Ryan & Paulina got engaged.
* Deacon was 13 when Ryan & Paulina split.
* Deacon was 19 when Reese & Jim split and when Reese & Jim got divorced.
Système de jeu

Les modificateurs viennent de l'équipement.

## **Déroulement d’un combat**

### **1) L’initiative ?**

Chaque participant lance un jet de perception, l’ordre est défini en fonction du jet, du plus faible au plus élevé.

### **2) Attaque**

L’attaquant lance un jet de force ou de dextérité en fonction de son arme:

* Réussite: L’attaque est forte
* Échec: L’attaque est faible

### **3) Défense**

Quand un joueur reçoit une attaque il peut essayer de l’esquiver grâce à un jet d’adresse

* Réussite: L’attaque est esquivé
* Échec: Le défenseur subit les dégâts

### **4) Dégats**

Pour calculer les dégâts il suffit de soustraire les dégâts à l’armure

## **Coup critique**

* Coûte pas de mana
* Double de dégât & effets

## **Echec critique**

* Coûte le double de mana
* Pas d’effet
Under the Bus

## **Under the Bus**Unreleased song by The Band Perry

"**Under the Bus**" is an unreleased song by American country music trio The Band Perry. It is registered with BMI.

## Lyrics

Well, you’ll go back to what you always do

What you always do

Blame everyone else for a mess you made yourself, 'cause you don’t care

I thought we were really good friends

Really, really, good friends

Thought we made a deal never to reveal all the trouble we shared

Why do you always throw me under the bus?

That talk, you make it look so easy

I thought you had my back, but you set me up

Now the wheels on the bus go around and around

You ran me over, but you’ll never take me down

Now I would never ever rat you out or sell you out

But the rules have changed it’s a different game

And now there are no rules

Well, maybe you can climb right over everyone else

I’m not everyone else

And your little yellow bus, it ain’t no match for my freight train

Why do you always throw me under the bus?

That talk, you make it look so easy

I thought you had my back, but you set me up

Now the wheels on the bus go around and around

You ran me over, but you’ll never take me down

Oh, you’ll never take me down

I said, "Oh, yeah, yeah, yeah"

Wheels keep spinnin', I’m still grinnin'

Looks like you’re not gonna be winnin'

Wheels keep spinnin', I’m still grinnin'

Looks like you’re not gonna be winnin'

Why do you always throw me under the bus?

That talk, you make it look so easy

I thought you had my back, but you set me up

Now the wheels on the bus go around and around

You ran me over, but you’ll never take me down

Oh, you’ll never take me down

I said, "Yeah, yeah, yeah"

Wheels keep spinnin', I’m still grinnin'

Looks like you’re not gonna be winnin'

Wheels keep spinnin', I’m still grinnin'

Looks like you’re not gonna be winnin'

## References

1. https://repertoire.bmi.com/Search/Search?Main\_Search\_Text=The%20Band%20Perry&Main\_Search=Catalog&Search\_Type=all&View\_Count=20&Page\_Number=7&Part\_Type=WriterList&Part\_Id=NXQRRH40ruq%252fr%252ffoO%252fqwsw%253d%253d&Part\_Id\_Sub=kJU0oBsMXpxafbSwXsKwYQ%253d%253d&Part\_Cae=LLuhiaqu06ywoKhlHwVirg%253d%253d&Original\_Search=Performer
The Henningsens

## Social Media

### Website

thehenningsens.com

**The Henningsens** are an American country music trio.

## Work With The Band Perry

Songs from *The Band Perry*:

* "You Lie" (Writers)
* "All Your Life" (Writers)
* "Miss You Being Gone" (Writers)
* "Independence" (Writers)
* "Quittin' You" (Writers)
* "Lasso" (Writers)

Songs from *Pioneer*:

* "Pioneer" (Writers)
* "Night Gone Wasted" (Writers)
* "I Saw a Light" (Writers)
* "I'm a Keeper" (Writers)
* "Back to Me Without You" (Writers)
* "End of Time" (Writers)

Songs from *Coordinates*:

* "Dear Departed" (Writers)

## References

1. https://en.wikipedia.org/wiki/The\_Henningsens
2. http://www.thehenningsens.com
Cristalloïde

### Attribut

Les Cristalloïdes ont besoin de lumière pour vivre. Si ils sont soumis trop longtemps à l'obscurité, leurs corps s'immobilisent pour hiberner jusqu'à l'émission d'une lumière.

### Particularité

Lorsqu'ils meurent ou éclatent en morceaux, les Cristalloïdes reviennent à la vie tant que leur coeur est intact.

## Caractéristiques

### Points de vie

230

Les Cristalloïdes sont des êtres jouables sur Ilthuan. Ils ont besoin de la lumière pour vivre et, si ils meurent, leurs morceaux se recollent en direction de leurs cœurs si il est intact.

## Histoire

Il y a plusieurs milliers d'années, sur le bord d'une plage d'Arcadia, est née Padparadscha, la première de tous les Cristalloïdes et la plus puissante. C'est elle qui a construit la première cabane de la tribu et a commencé la longue lignée des Cristalloïdes. Elle accueille également les nouveaux cristaux qui voient le jour chaque année et leur apprend à survivre dans le monde qui les entoure. Certains sont alors formés à être des combattants, d'autres à être agriculteur ou plus encore.. Malheureusement, les Cristalloïdes sont pourchassés pour leur valeur ou encore leur aptitude, notamment leur intelligence. En effet, comme ils sont composés de cristaux, ils valent très cher et sont très utiles dans la fabrication.

La plupart du temps, les Cristalloïdes maîtrisent parfaitement l'élément auquel ils correspondent, d'ailleurs leur élément est très visible sur leur corps (Leur cheveux corresponde souvent a leur élément), l'intérieur de leur corps est fait également de leur cristaux, ils se nourrissent d'ailleurs d'une source de lumière, si la lumière manque, ils passent en "hibernation" : Ils ne peuvent donc plus bouger jusqu’à ce qu'ils soient exposés à une source de lumière. Leurs éléments définis la plupart de leurs caractéristiques, un cristal solide sera plus apte au combat sera plus fort et résistant qu'un cristal moins solide, qui sera plus rapide et agile. On estime la limite d'âge des Cristalloïdes à environ 110 ans, Padparadscha, la plus vieille, aura bientôt 100 ans.

## Guide sur le Cristalloïde

* Le Cristalloïde possède 240 points à répartir dans ses statistiques.

* Comme son nom l'indique, le Cristalloïde est un être fait de cristal. Il peut être entièrement fait de rubis, de saphir, de jade, ou autre.

* Ce cristal-vivant n'a pas besoin de manger ou de boire. Il a uniquement besoin de lumière et celui-ci hiberne pour l'éternité si il n'y est pas soumis (Toute lumière suffit à le faire vivre)

* Le Cristalloïde ne possède pas de sang.

* Ils peuvent avoir d'innombrables particularités physiques mais ils sont très semblables aux Humains.

* Quand il meurt ou que le corps est éparpillé par terre, celui-ci peut librement mais très lentement revenir à la vie si le cœur n'est pas touché. Chez tous les Cristalloïdes, le cœur se situe au centre du corps, au niveau du plexus solaire.
* Si un membre du corps est coupé, ces êtres peuvent régénérer leurs corps. Néanmoins, plus leurs régénérations est mise à l'épreuve, plus la valeur du cristal et sa résistance est faible. [Une régénération complète d'un membre s'estimerait à environ 1 mois entier]
The Good in Me

"**The Good in Me**" is a song by American recording artist Jon Bellion, co-written by Kimberly Perry.

## Lyrics

One, two, three, one, two, three

One, two, three, one, two, three

One, two, three

You know that he trusts you and I know that he loves you

But somehow, you convinced me again

My foundation rumbles and all my morals crumble

My father's warnings run through my head (One, two, three)

Your heart's a vine that I've bled trying to climb

Yeah, you're making a ruin of me

Try to survive, keep my spirit alive

But like a knife in the woods

Yeah, you hunt down the good in me

Like a knife in the woods

Yeah, you hunt down the good in me

Like a knife in the woods

Yeah, you hunt down the good in me

One temptation sparked this

Now I can feel the darkness

It's my own fault but you had this planned

All of me, you take now, like criminals and shakedowns

Yeah, you make me forget who I am (One, two, three)

Your heart's a vine that I've bled trying to climb

Yeah, you're making a ruin of me

Try to survive, keep my spirit alive

But like a knife in the woods

Yeah, you hunt down the good in me

But like a knife in the woods

Yeah, you hunt down the good in me, hey

Like a knife in the woods

Yeah, you hunt down the good in me

All of your good is mine

All of your good is mine

All of your good is mine

All of your good is mine

Like a knife in the woods

Yeah, you hunt down the good in me, hey, yeah