recursal/Fanatic-Fandom huggingface dataset:
Artillery

*Time Taken:* One round or longer

*Specializations:* The particular type or model of projectile artillery - cannons, *Golan Arms M102 Fire Arc*

 Artillery is the “ranged combat” skill used to fire all non-energy projectile weapons, such as cannons and field guns (excluding self-propelled projectiles or launched grenades, which are covered under missile weapons).
Sneak

Time Taken One Round

Specializations Specific type of terrain — jungle, urban

Sneak represents the character’s ability to move silently, hide from view, move in shadows and otherwise creep around without being noticed. This is an opposed roll — the character sneaking around makes a sneak roll, and anyone who might spot the character makes a search or Perception roll.

This skill allows characters to hide themselves only — to conceal objects, they must use the hide skill.
Blaster

*Time Taken:* One Round

*Specializations:* A specific type or model of character-sclae blaster weapon - blaster pistol, heavy blaster pistol, blaster rifle, BlasTech DL-44, hold-out blaster

Blaster is the “ranged combat” skill used to shoot blaster weapons that can be held and carried by a character. Blaster covers everything from tiny holdout blasters to large repeating blasters (such as the EWEB heavy repeating blaster used by Imperial snowtroopers on Hoth in The Empire Strikes Back). Other blaster types include sporting blasters (Princess Leia uses a sporting blaster in Star Wars: A New Hope), blaster pistols, heavy blaster pistols (like Han Solo’s BlasTech DL-44), and the blaster rifles used by stormtroopers.

Do not use blaster to fire fixed blasters or multi-crew weapons (use blaster artillery), weapons mounted on vehicles (use vehicle blasters), or starship weapons (use capital ship gunnery or starship gunnery, both Mechanical skills).
Bargain

Time Taken One minute to an hour

Specializations Kind of merchandise to be purchased or sold — spice, weapons, droids, datapads.

Characters use this skill to haggle over prices for goods they want to purchase or sell. The difficulty is often an opposed roll against the gamemaster character’s bargain skill.
Brawling

Time Taken One Round

Specializations Specific brawling style — boxing, martial arts

Brawling is the “melee combat” skill used for fighting hand-to-hand without any weapons. Most creatures have a good brawling skill.

The base difficulty to make a brawling attack is Very Easy unless the target makes a brawling parry roll.
Gungan

A psychopath.

> "*Mesa called Bar Bar Jinks, mesa your humble servant!*"
> ― A Gungan in the midst of betrayal
>
>

The Gungan were once regarded as a very happy go lucky species. They were often great, fun companions to travel with, and creatures loved to have a Gungan to lighten the mood. Unfortunately for them, their comedic ways started to become more annoying than light heartening. Creatures slowly regarded them as nothing more than high pitched sound boxes, and they were quickly becoming the race no one wanted to be around.

Soon enough, the Gungan's retreated back to their home planet in droves after being uncomfortably peer pressured by the entire galaxy to stay there. A once joy spreading species was now hated and shunned throughout the galaxy. Gungan's started becoming depressed; many of them killing themselves in shame. Then came the rise of Bar Bar Jinks, a menace to the galaxy as we know it. After banding the Gungan's together, he boasted Gungan superiority and quickly became a dictator of sorts to the Gungan people. They loved him, supported him, worshipped him, and pleaded with him to bring joy back to the galaxy.

Eventually, this led to the Assassination of Rumtilda and the Gungan Massacre. Many Gungan's now hold high positions in dark side factions, with Bar Bar Jinks eventually becoming Supreme Ruler of the dark side.

Physical Description Gungans range from 1.6 to 2 meters tall, with two eyestalks, floppy ears, and long tongues.

Homeworlds TBD

Languages Gungans speak, read, and write Gunganese and Basic.

## Swimming

Gungans receive a permanent +1D bonus to all swimming skill checks.

## Good Hearing

Gungans receive a +2 pip bonus to all Perception, and search checks involving their sense of hearing.

## Intimidation

Gungan's are feared throughout the galaxy. They gain +2D when using intimidation due to their fearsome appearance.
Medicine

Advanced skill — requires first aid of at least 5D.

Time Taken Minutes or hours

Specializations Specific field known — medicines, cyborging, surgery

Characters with this skill can perform complex medical procedures such as surgery, operation of bacta tanks, and the installation of cybernetic replacements and enhancements. They are also familiar with all types of medicines and are capable of using them to best effect.
Gotal

A real smug ass Gotal; these cards aren't actually for any game, he's just holding them

## Attributes

### Technical

1D/3D

> "*Hey, could you please turn down your energy emissions? It's messing with my heightened senses.*"
> ― A Gotal, full of himself
>
>

Gotal's are very good at sensing things. Their planet occasionally sent out sudden electromagnetic pulses that paralyze all creatures around the planet. Many creatures evolved to resist this pulse, whereas the Gotal's evolved to be able to sense when the pulse was coming. This allowed them to reach shelter before the pulse arrived, in order to escape the predators who evolved to resist the pulse. In other words, they chose the wrong path.

As well as being exceptionally well at sensing electromagnetic pulses, their evolved horns are also able to sense other creatures moods/emotions. This is not their choice, and they cannot help but read these emotions. Due to this, they are often complaining about other creature's emotional activity.

Physical Description Gotals are tall creatures with flat, elongated faces. Thick, wiry hair covers most of their bodies. A Gotal’s most notable feature is a pair of short cones that rises from his or her forehead. These cones pick up subtle variations in the electromagnetic fields of other beings, providing the Gotal with the locations and emotional states of the other creatures.

Homeworlds TBD

Languages Gotals speak Basic and Gotal. However, the form of Basic they speak is devoid of emotional context. The Gotal language is impossible for other species to learn, because so much of it relies on feedback relayed through their head cones.

## Energy Sensitivity

Because Gotals are unusually sensitive to radiation emissions, they receive a +3D to their search skill when hunting targets in wide open areas of up to 10 kilometers around them. In crowded areas, such as towns and cities, the bonus drops to +1D, and the range drops to less than one kilometer. In areas with intense radiation, they suffer a −1D penalty to search because their senses are overwhelmed by radiation static.

## Mood Detection

By reading the auras and moods of others, Gotals receive a positive or negative bonus when engaging in interactive skills with other characters. The Gotals makes a moderate Perception check and adds the following bonus to his Perception skills when making opposed rolls for the rest of that encounter:

Rolls Misses Difficulty By/Penalty: 6+/−3D; 2-5/−2D; 1/−1D

Roll Beats Difficulty By/Bonus: 0-7/1D; 8-14/2D; 15+/3D

## Fast Initiative

Gotals who are not suffering from radiation static receive a +1D when rolling initiative against non-Gotal opponents. This is due to their ability to read the emotions and intentions of others.
Command

Time Taken One Round

Specializations Leader’s unit — Rogue Squadron, Imperial stormtroopers.

Command is a measure of a character’s ability to convince gamemaster characters and subordinates to do what they’re told. Command generally shouldn’t be used against other player characters to force them to do something against their will — these situations should be handled through roleplaying interaction.

A high command roll can complement individual participants rolls in a group activity, while a low command roll can impose negative modifiers. It generally requires at least one round of planning to perform effectively.

The skill is often used in combat situations, such as a squad leader commanding his troops or a Star Destroyer captain telling his gunners which enemy ship to target.
Caamasi

A Caamasi after realizing that he shouldn't have eaten that worm wrap

> "*I mean, can you blame them? Their homeworld got destroyed over some quarrel between a Givin and a Bothan. I'm pretty sure that would piss me off eternally, even without the ability to share memories.*"
> ― Harold
>
>

The Caamasi people were an isolated people. Held in a far off planet disconnected from most of the galaxy, they had no quarrel with anyone, and they weren't prominent enough for anyone to have a problem with them. Yet, sadly enough, even the most out-of-the-way species in this galaxy can't be kept from hardships and orbital bombardments from light years away.

The Five Day War took its toll on many people near the point of conflict, killing at least three creatures in total. Leaders came to a cease-fire very soon due to the graphic nature of this devastating event, but then, just as it all seemed over with, the C17 Space Station shot a very powerful planet cracking laser out into space. Lucky for every planet nearby, it missed wildly.

Not so lucky were the Caamasi, who's planet was only spared due to how far the shot had to travel before coming into contact with their homeworld. Much of their species were killed, and if it were not for Captain Harold of the Richter Fleet, they all probably would have died out. Once help arrived, the surviving Caamasi boarded the refugee ships, and a once isolated species was forced to interact with the rest of the galaxy.

Physical Description A Caamasi’s body is tall, lean, and covered in down. It has long arms with thin, three-fingered hands. The coloration of the downy coat is typically golden with purple rings around the eyes and three matching stripes on the tops of the head that extend to the shoulders. Less common colorations feature radically darker hues in the same patterns.

Homeworlds TBD

Languages Caamasi speak, read, and write Caamasi and Basic.

## Memory Sharing

Caamasi can store and share memories with others of their species. Force-users can also share memories with Caamasi, though this requires a successful use of either receptive telepathy (to receive a memory) or projective telepathy (to share a memory)

## Flying

The Caamasi's birdlike features allow it to grow out it's wings and fly. It takes a month for a Caamasi to grow it's wings again after being cut. With their wings, they are able to fly at a speed of 14 (improvable) and can fly in conjunction with another action in a round without the usual -1D penalty.
Rocket Pack Operation

Time Taken One round or longer

Specializations N/A

This skill reflects the character’s ability to use personal, self-contained rocket packs. Since these backpack units contain all the chemical thrust components for propulsion and maneuvering, they can be used in zero, low or high atmosphere conditions. Characters with rocket pack operation gain no bonuses when operating “jet packs,” which use the jet pack operation skill.

Rocket pack operation can be used as a “reaction skill” to dodge enemy fire.
Knowledge

Knowledge skills generally reflect how much a character knows about a given subject, whether it’s aliens, languages or laws.

Knowledge is a measure of your character’s “common sense” and academic knowledge. Characters with a high Knowledge have a good memory for details, and have learned a lot about different aliens and planets. They often have a flair for languages, and they know how to get things done in bureaucracies.

Knowledge is used whenever a player wants to find out how much his character knows about a certain field. The difficulty depends upon how obscure the information is and how much the character knows about the general subject.

## List of Skills

* Alien Species
* Bureaucracy
* Business
* Cultures
* Intimidation
* Languages
* Law Enforcement
* Planetary Systems
* Scholar
* Streetwise
* Survival
* Tactics
* Value
* Willpower
Search

Time Taken One round or longer

Specializations Tracking

This skill is used when the character is trying to spot hidden objects or individuals. If the subject of the search has been purposefully hidden, the searching character makes an opposed roll against the hiding character’s hide skill. If the object hasn’t been hidden, the character simply makes a roll against a difficulty.

This skill is also used to spot characters using the sneak skill, such as a group of rebels moving into position to prepare an ambush, or someone attempting to conceal themselves. This is an opposed roll — the character sneaking around makes a roll, and anyone who might spot the character makes a search (or Perception) roll.
Astrogation

Time Taken One minute when your position is known and you are following a commonly-traveled jump route for which hyperspace coordinates have already been calculated (can be reduced to one round in emergencies). A few hours when your position is known, but your destination is one to which you have not traveled before and the nav computer must calculate coordinates. One day when you must take readings to determine your ship’s current position and then compute jump coordinates.

Specializations Specific trade route — Kessel Run, Tatooine to Coruscant, Corellian Run Trade Route.

Starship pilots use astrogation to plot a course from one star system to another.
Capital Ship Repair

Time Taken In general, 15 minutes, then one hour, then one day, then two days. May be customized to circumstances.

Specializations Type or class of capital ship — Imperial Star Destroyer, Victory Star Destroyer, Nebulon-B frigate.

This skill represents a character’s familiarity with the workings of capital ships, and his ability to repair them. Each roll may repair one damaged component aboard a particular vessel. The cost and difficulty to repair a system depends on how badly it is damaged, and what systems have been damaged.
Running

*Time Taken:* One round or more

*Specializations:* Long distance, short sprint

Running is the character’s ability to run and keep his balance, especially in dangerous terrain. The running difficulty is based on the kind of terrain being crossed and how fast the character moves. See the chapter on “Movement and Chases” for more information.
Dug

A Dug after hearing someone talk about how ear beads aren't very fashionable

> "*Never steal a Dug's earbeads. You ever heard the story of that fellow who managed to get them off? Everyone within a 20 meter radius was brutally murdered... including the Dug.*"
> ― Bartender in the Chingis Pub on... Chingis.
>
>

Dugs are very angry and very arrogant, to the point of allowing many of their own kind to die in order to keep a small section of land. This would later be lost due to the sudden, mysterious major loss in military power, because their population was reduced by roughly eighty percent. For about one acre of land.

This started between a major turf war between the Dugs and the Gran. The Gran always knew that the Dugs were not very friendly, and generally stayed away as much as they could. However, a massive volcanic explosion wiped out most of their usable farmland, and they had to travel west into Dug territory. A battle ensued to take control of the land, where the Dug were winning at first, but then the Gran summoned the power of Raz'Alghroul to completely wipe out most of the Dug.

Following this event, the Dug were introduced to the rest of the galaxy. They often found work in brutish jobs, such as bodyguards or bouncers. They are very sensitive about their loss, and are quick to fight when mentioned. Some say that the full brunt of their wrath is only contained by the beads, perhaps a curse placed by Raz'Alghroul.

Physical Description Dugs are vaguely humanoid, in that they possess a torso, two legs, and two arms. The positions of their limbs are reversed, however, so that they use their upper limbs for walking and their lower limbs to manipulate objects. They have brown skin, floppy ear flaps, and large mouths filled with broad, flat teeth. Male Dugs possess a flap of skin on their throats that can be inflated and used to produce mating calls during the appropriate season.

Homeworlds TBD

Languages Dug and sometimes Basic.

## Climbing/Jumping Bonus

Due to their physiology, Dugs gain a +1D bonus to their climbing/jumping skill.

## Shout

Dugs can issue forth a deep bellow which can be heard up to 3 kilometers away.

## Jumpkick

Dug's are able to jump back onto their hands, issuing a very powerful kick to a creature in front of them. This deals STR+2D damage.
Scholar

Time Taken One round to several days

Specializations Particular field of study — archaeology, Jedi lore, history, geology, physics

This skill reflects formal academic training or dedicated research in a particular field. Scholar also reflects a character’s ability to find information through research. Characters often choose a specialization to reflect a specific area which they have studied. Specializations are subjects often taught at the great universities throughout the galaxy, including archaeology, botany, chemistry, geology, history, hyperspace theories, and physics. Specializations can also be topics a character can research on his own.

Scholar represents “book-learning,” not information learned from practical experience. A character can know the various hyperspace theories inside and out, but this doesn’t qualify him to fly starships through hyperspace (that’s covered by the astrogation skill). He might know the physical principles which make a blaster fire, but that doesn’t make him a better shot.

Gamemasters can choose to allow players a limited benefit under certain circumstances — the character is applying theory in a real-world situation. For example, a character with scholar: military tactics (the history of tactics) doesn’t get a bonus to tactics rolls, but under certain circumstances, a good scholar: military tactics roll might merit a small (+1D or so) bonus to tactics.

Gamemasters should allow players to choose their own scholar specializations — new ones can be created at the gamemaster’s discretion. When determining a character’s background, players should explain why and how they gained such academic training in a field.

Like many other Knowledge skills, the difficulty is based on the obscurity and detail of the information sought.
Alien Species

Time Taken One round or longer

Specializations Knowledge of a particular alien species— Wookiees, Gamorreans, Ewoks, Sullustans.

Alien species involves knowledge of any species outside of the character’s. For human characters, it covers all nonhumans; for Wookiees, the skill covers all non-Wookiees.

Alien species represents knowledge of customs, societies, physical appearance, attitudes, philosophy, history, art, politics, special abilities, and other areas of reasonable knowledge.
Missile Weapons

*Time Taken:* One round or longer

*Specializations:* Type or model missile weapon - concussion missile, grenade launcher, Golan Arms FC1 flechette launcher, power harpoon

Missile weapons is the “ranged combat” skill used to fire all types of missile weapons, including grappling hook launchers, grenade launchers, and personal proton torpedo launchers.
Engineering

Advanced skill — requires prerequisite skills (see
below).

Time Taken Minutes or hours

Specializations See below

Like other advanced skills, (A) engineering has a higher Character Point cost-double the cost of advancing a normal skill-and requires certain prerequisite skills.

Each specialization of (A) engineering has different prerequisites. Some specializations have fewer requirements than others (since some areas are more limited than others).

The (A) engineering skill involves many separate and complex activities and fields of study. An engineer must be versed in a number of skill disciplines and will likely be called upon to perform a wide range of tasks. Part architect, part technician, part repairman, part inventor, and part scientist, the engineer needs to be familiar with every aspect of his specialization.

Using (A) engineering specializations allows a character to perform anyone of the following tasks; build, maintain, repair, or modify.

Below are many advanced engineering skills that each pertain to a different type of vehicle or technology.

1It is possible to take this skill without the required die codes in capital ship weapon repair and computer programming/repair, but the bonus effects from engineering would not apply to those areas.
2It is possible to take this skill without the required die code in starship weapons repair, but the bonus effects from engineering would only apply to nonweapon functions

###
Grenade

*Time Taken:* One Round

*Specializations:* Kind or model of grenade - thermal detonator, anti-vehicle grenade

Grenade is the “ranged combat” skill to throw grenades. Success means the grenade hits the location it was thrown to. Failure means it lands somewhere else.

This skill covers throwing other objects like rocks and balls.
Ground Vehicle Repair

Time Taken In general, 15 minutes, then one hour, then one day, then two days. May be customized to circumstances.

Specializations Type or model ground vehicle — compact assault vehicle, Juggernaut

This skill represents a character’s familiarity with the workings of ground vehicles, and his ability to modify or repair them. Each roll may repair one damaged system aboard a particular craft. The cost and difficulty to repair a vehicle depends on how badly it is damaged, and what systems have been damaged.
Chiss

A Chiss after breaking the most important code of law to his people: Farting in a quiet room

## Attributes

### Technical

2D/4D

> "*All Ewoks look the same.*"
> ― Racist (Chiss)
>
>

The Chiss like to kiss their own ass, then brag to others about how the ass they kissed was divine and the true ass. Because of this, many other races regard them as snobby and self-entitled. This only further confuses the Chiss, as a being who is perfect can only have positive, perfect qualities.

During a very important diplomatic meeting between The Galactic Federation and a being capable of destroying half the universe with a snap of her finger, the leader of the Federation foolishly allowed a Chiss to attend the meeting. After a very promising discussion into the relations between the being's people and the Federation, the Chiss farted loudly. This was very obvious, but the Chiss vehemently denied doing anything of the sort, resulting in a feud between the being and the Chiss. While being carried away, the Chiss exclaimed, "Well at least my people aren't filled with bits of meteorite." Soon after, the Fatal Snap occurred. Sadly for the Chiss, no witness to this entire event, except for one, were victims. This ruined the Chiss.

Physical Description Chiss have deep blue skin and red glowing eyes. The shade of their skin and the crimson of their eyes deepens with the amount of oxygen in the atmosphere that they breathe. They tend to have black hair, though some individuals, especially female Chiss, develop gray hair as they age.

Homeworlds TBD

Languages Cheunh is the complex and nuance-laden language of the Chiss. Most non-Chiss have difficulty learning the intricacies of Cheunh. Chiss, on the other hand, have little difficulty mastering Basic, but most of them are unfamiliar with it.

## Skill Bonuses

At the time of character creation only, Chiss characters gain 2D for everyone one die they assign to tactics, command, and scholar:art skills.
Space Transports Repair

Time Taken In general, 15 minutes, then one hour, then one day, then two days. May be customized by circumstances.

Specializations Type or model transport — YT-1300 transport, Gallofree medium transport, Corellian Action VI transport.

Characters with this skill can repair and modify space transports. Each roll may repair one damaged component aboard a particular transport. The cost and difficulty to repair a vessel depends on how badly it is damaged, and what systems have been hit.
Swoop Operation

Time Taken One round or longer

Specializations Specific type or model swoop — TaggeCo Air-2, Ubrikkian Skybird

Swoops are dangerously fast, difficult to pilot vehicles which combine a typical repulsorlift engine with an ion engine afterburner for unbelievable performance. Swoop operation reflects a character’s ability to successfully fly what is little more than a powerful engine with a seat.

Swoop operation can be used for a vehicle dodge — a "reaction skill” — to avoid enemy fire.
Brawling Parry

*Time Taken:* One Round

*Specializations:* Style of brawling being parried when unarmed and avoiding a brawling or melee attack - boxing, martial arts

Brawling parry is a “reaction skill” used to avoid being hit by a brawling or melee combat attack if you’re unarmed. Brawling parry is used to hold one’s ground yet avoid or block a hand-to-hand combat attack.
Barabel

A Barabel in the midst of tripping over something on the ground

> "*Ahh yeah, he's a nice guy. Keeps to himself. Only odd thing I notice about him is that he's always ready for a fight. Just last week, some Anzat was trying to be tough, and BAM; he got him with fish food and a bucket of piranhas.*"
> ― A bartender, commenting on the local Barabel bounty hunter
>
>

When asked who to hire to take our your political rival or make sure your son who is trying to overthrow your empire doesn't wake up tonight, most would suggest a Barabel. Barabel's are excellent at following orders efficiently and effectively, having over an 80% success rate race-wide. This makes the Barabel an obvious go-to choice for all your bounty hunting needs.

They are also very interested in boxing, getting very into the sport. Most boxing organizations actually have restrictions on Barabel participation, as they will almost always squander any competition and reach champion within their first month. They also have a high box-to-murder ratio, a measurement created specifically for Barabels, since their boxing opponents are often killed during the match. Thus was born the saying, "Don't Box with a Barabel."

Physical Description Barabels are towering bipeds with reptilian features: a prominent jaw; sharp teeth; a long tail; and remarkably tough, dark scales. Barabels are between 1.9 and 2.2 meters in height, adding to their fearsome reputation.

Homeworlds TBD

Languages Barabel and those who have spent time offworld are likely to speak Basic.

## Natural Body Armor

The black scales of the Barabel act as armor, providing a +1D bonus against physical attacks.

## Radiation Resistance

Because of the proximity of their homeworld to its sun, the Barabel have evolved a natural resistance to most forms of radiation. They receive a +2D bonus when defending against the effects of radiation

## Vision

Barabels can see infrared radiation, giving them the ability to see in compete darkness, provided there are heat differentials in the environment
Lightsaber

*Time Taken:* One Round

*Specializations:* Specific type or model lightsaber - double-bladed lightsaber, light-whip

Lightsaber is the “melee combat” skill used for the lightsaber, the weapon of the famed Jedi Knights.

While a very powerful weapon, a lightsaber is dangerous to an unskilled user — if an attacking character misses the attack difficulty number by 10 or more points, then the character has injured himself with the weapon and rolls damage against his own Strength.

Lightsaber can also be used as a “reaction skill” to parry brawling, lightsaber and melee combat attacks. Jedi Knights can parry blaster bolts with a lightsaber, but that’s only because they have the lightsaber combat Force power; it’s very, very difficult for a character without the power to parry blaster shots.
Geonosian

A big mosquito with a gun

> "*i tried to kill it with a fly swatter, but then I realized that he was bigger than my fly swatter. A lot bigger. Weird.*"
> ― Frejir the Sock
>
>

**Geonosians** (alternate spelling *mosquitos*) are a group of about 3500 species of small insects that are a type of fly (order **Worker**). Within that order they constitute the family Aristocrat (from the Latin *culex* meaning "gnat"). The word "mosquito" (formed by *mosca* and diminutive*-ito*)[2] is Spanish for "little fly".[3] Mosquitoes have a slender segmented body, a pair of wings, three pairs of long hair-like legs, feathery antennae, and elongated mouthparts.

Mosquitoes diverged from other insects about 226 million years ago. Fossils of primitive mosquitoes have been found that are over 90 million years old; fossils similar to modern mosquitoes, 79 million years old; fossils identical to modern mosquitoes, 46 million years old. The life cycle consists of the egg, larva, pupa, and adult. Eggs are laid on the water surface; they hatch into motile larvae which feed on aquatic algae and organic material; pupae are breathing non-flying primitive adults.

Females of most species have tube-like mouthparts (called a proboscis) which can pierce the skin of the host (colloquially but incorrectly referred to as a "bite") in order to extract blood, which contains protein and iron needed to produce eggs. Thousands of mosquito speciesfeed on the blood of various hosts ⁠— vertebrates, including mammals, birds, reptiles, amphibians, and some fish; and some invertebrates, primarily other arthropods. This loss of blood is seldom of any importance to the host.

Physical Description Geonosians are strong despite their thin builds. Their tough exoskeletons provide protection from physical impacts, and from bouts of radiation that occasionally shower their world.

Homeworlds TBD

Languages Geonosians speak Geonosian, a strange clicking language. Aristocrat Geonosians often understand Basic Fluently, some even speak it.

## Succ (Worker)

Geonosian Worker's are able to extend a long, needle-like appendage from their mouths into a creature and succ out their blood. This deals STR+2D+1 damage as a natural attack.

## Flight (Aristocrat)

Geonosian aristocrats have wings, and are able to fly.

## Radiation Resistance (Aristocrat)

Geonosians gain a +2 pip bonus to Strength rolls made to resist the effects of harmful radiation.
Planetary Systems

Time Taken One Round

Specializations Specific system or planet — Tatooine, Endor, Hoth, Kessel

This skill reflects a character’s general knowledge of geography, weather, life-forms, trade products, settlements, technology, government and other general information about different systems and planets. Much of this information is gained from personal experience, computer records and hearsay from others who’ve visited various systems.

Characters specializing in particular planets have a deeper knowledge of more subtle details — more than the average general database would contain. Although someone with an improved planetary systems skill would know that Tatooine’s deserts are home to Jawas and Tusken Raiders, those with planetary systems: Tatooine would know the role the Jawa scavengers play in supplying the moisture farmers with spare parts and droids.
Stamina

Time Taken Stamina checks are made when characters exert themselves over long periods of time.

Specializations N/A

Stamina checks reflect that a character is being pushed to his or her physical limits. They should be called for once in a while to show the strain on a character; only require them when a character does something out of the ordinary

Whenever a character fails a stamina roll, he is fatigued; all actions are at −1D for every stamina check failed until the character rests for as long as he exerted himself.
Hutt

nothing personnel, kid.

> "*They say if a hutt manages to run you over, you'll never escape it's folds.*"
> ― An old wives' tale
>
>

Hutt's are really fat. This is not due to any usual reason for why a creature becomes fat. Instead, this is contained within the Hutt's DNA, and no matter what they do, they will always become big, gross, and fatty. Scientists have studied this, putting one baby hutt in a room with plenty of food and another with only the minimum amount of food it needs to survive. The rate of increase in weight was exactly the same as they got older. This experiment is supposedly still taking place today.

Due to being extremely fat and ugly, Hutt's needed something in order to feel good about themselves. Thus, they started joining criminal agencies and crime rings. Many creatures thought this was hilarious, as they are really fat. What they didn't think of is being that fat means they can suffocate most creatures by just laying on them. This advantage allowed them to climb the ranks and become one of the most criminally influenced species in the galaxy.

**This race is unplayable.**

Physical Description In appearance, a Hutt is an immense slug-like creature that has a thick body with a long muscular tail with small arms located on the upper body.

Homeworlds TBD

Languages Huttese.

## Force Resistance

Hutts have an innate defense against Force-based mind manipulation techniques and roll double their Perception dice to resist such attacks. However, because of this, Hutts are not believed to be able to learn Force skills.
Melee Combat

*Time Taken:* One Round

*Specializations:* Specific type of melee weapon - swords, knives, axes, vibroblades, vibro-axes

Melee combat is the “melee combat” skill used for all hand-to-hand weapons (except lightsabers, which is covered under the lightsaber skill). Melee weapons include vibro-axes, force pikes, clubs, bayonets and even impromptu weapons like chairs and blaster butts.
Investigation

Time Taken One round to several days

Specializations Locale or field of investigation — Mos Eisley, Imperial City, property estates, criminal records.

Investigation is a character’s ability to find and gather information regarding someone else’s activities, and then draw a conclusion about what the target has done or where she has gone. Investigation is useful for finding out about the target’s ship reservations and following her to a specific planet, or figuring out what shady business dealings she has undertaken. Just as with other skills, investigation is often more fun when you use roleplaying over skill rolls; when a player makes a good investigation roll, gamemasters can provide additional hints and clues rathe than just giving the player the answer to a puzzle.
Zabrak

A Zabrak looking at a Hutt for the first time

> "*Wait, you came from PLACEHOLDER? Isn't that the planet where they eat shit?*"
> ― Zabrak talking to another Zabrak
>
>

Zabrak were one of the first races to be gifted space travel by the Duros, and definitely made use of it. They quickly traveled to many different worlds, setting up many different colonies. As such, Zabrak usually judge eachother based on their planet of origin.

Unlucky for the Zabrak, their worlds were the first to be invaded by the Yuuzhan Vong, and were quickly decimated one by one. Lucky for the rest of the galaxy, they were also decently far away, so this gave them ample time to warn everyone else. Unfortunately, no one really took this as a serious threat until the Yuuzhan Vong reached the main part of the galaxy, requiring quick action. Thus, the Federation was formed.

Physical Description Humanoid, distinguished by patterns of vestigial horns atop their heads. The average Zabrak stands 1.8 meters tall.

Homeworlds TBD.

Languages Iridonia or one of eight colonies in the Mid Rim region of space.

## Hardiness

Zabrak characters who are from the harsh would of Iridonia gain a +1D bonus to willpower and stamina skill checks.

## Wilderness Survival

Zabraks have an innate sense of survival in wilderness terrains and gets a +1D when making survival rolls regarding either mountains or plains.

## Headbutt

Zabraks can use the spikes on their head to headbutt a creature for STR+1D damage.
Chadra-Fan

A Chadra-Fan looking out over the horizon to see if there's anything out there he can take apart and put back together to help him take a shit

## Attributes

### Technical

2D/4D

> "*Aww yes he is very cute. I found him on the side of the road... poor little thing. I've nursed him back to health and now he's as happy as ever, always begging for a treat that's for sure!... what's a Chadra-Fan?*"
> ― Clueless old Human
>
>

The Chadra-Fan won second place in the Cutest Species in the Galaxy awards, and are still argued by many to be the cutest. The Chadra-Fan come from a planet of intense tsunamis and merciless hurricanes, so they were constantly being decimated by natural disasters. Finally, by chance, a ship surveying planets happened upon them and took note of how insanely cute they are. So they took a few of them and left the rest to die, probably.

The Chadra-Fan are extremely happy all the time and are very friendly. Not even the thought of their friends and family being deserted on a homeworld such as there's could bring them down; thus, the mating began. These things breed like rabbits, and before they knew it, the ship that had picked them up was filled with Chadra-Fanlings. Many were sold off as pets to people, while others were put to use.

Besides being adorable, these little creatures love to disassemble things. This turned out to be extremely annoying, until they reassembled them into actual useful technological creatures, in most cases rivaling technology currently being used. This baffled engineers, and soon enough there was a Chadra-Fan apprentice to many engineers in the galaxy.

Physical Description No more than a meter tall, with flat noses and round, dark eyes, Chadra-Fan are covered in fur everywhere except for their fingers, toes, and large ears.

Homeworlds TBD

Languages The Chadra-Fan language sounds substantially different from Basic, so those Chadra-Fan who speak Basic do so with a very squeaky tone.

## Sight

The Chadra-Fan have the ability to see in the infrared and ultraviolet ranges, allowing them to see in all conditions short of absolute darkness.

## Smell

The Chadra-Fan have extremely sensitive smelling which gives them a +2D bonus to their search skill.
Dalekoziemiec

> "***(Tłumaczenie) Dalekoziemcy są wrogą fakcją, której obozy można znaleźć w Strefie 3. Są obronni i terytorialni, więc stanowią zagrożenie dla podróżników, osadników, i im podobnych.***"
>
>
>

**Dalekoziemcy** (z ang. "Outlanders") są jedną z ras w Orbis, która żyje w Borea (Strefa 3). Są plemienną rasą, która zamieszkuje tereny tundro-podobne i żyje w unikatowych wioskach. W obrazach promocyjnych, wioska dalekoziemców jest zniszczona i skażona, prawdopodobnie przez Nicość. Dalekoziemcy nie są tak naprawdę innym gatunkiem, ale odgałęzieniem ludzkiej rasy, która zapuściła się w Borea. Niewiadomo dlaczego dalekoziemcy oddzielili się od ludzi, ale dowody sugerują, że ma to związek z Varynem lub nicością.

## Społeczność

Znanymi zawodami wśród dalekoziemców są: Wojownicy, Łucznicy, Kapłani, Shamani, Liderzy i "Kolosy". Łucznicy wędrują daleko od obozu w poszukiwaniu jedzenia lub do obrony ich terytorium. Kapłani wykonują rytuały i mówi się, że przewyższyli śmierć. Kapłani także używają magii wody, by chronić swoich pobratyńców. Shaman jest prawdopodobnie liderem wśród Dalekoziemców, gdyż żyje w najwyższym budynku w wiosce.

## Zachowanie

Dalekoziemcy cały czas czuwają w obronie przed "czymś", chociaż niewiadomo czego się tak boją. Zwykle wolą żyć w izolacji, zamiast się socjalizować. Wędrują daleko od swych obozów., najczęściej po jedzenie lub do obrony.

## Odniesienia

1. ↑ Moo @ Hytale (Twitter)
2. ↑ https://hytale.com/news/2019/4/a-visual-tour-of-zone-3

## *Notka Tłumacza*

*Outlander przetłumaczony bezpośrednio z języka angielskiego oznacza "Obcy", "Obcokrajowiec", "Cudzoziemiec". Nie chciałem, aby tłumaczenie nadało narodowość owej fakcji. Przetłumaczyłem więc bardziej dosłownie. Out - daleko, na zewnątrz, lander - ziemiec.*
Starfighter Piloting

Time Taken One round or longer

Specializations Type or model starfighter — X-wing, TIE/In, TIE interceptor, Z-95 Headhunter.

Starfighter piloting is used for all combat starfighters, including X-wings, Y-wings, A-wings, and TIE fighters. See the chapter on “Space Travel and Combat.”

Starfighter piloting can be used for a starship dodge — a “reaction skill” — to avoid enemy fire.
Umbaran

I'm scared

> "*Heheheh, then we'll take away all their money with tariffs! That'll really piss off the civilians!*"
> ― Umbaran, asshole
>
>

The Umbaran's just kind of... showed up. They were never gifted space travel by the Duros and apparently fare from some remote planet far, far off in the galaxy. Many explorers have tried to reach this distant planet, some never returning, some claiming they managed to find the location, but there was no planet. To this day, it remains a mystery.

A quality of the Umbaran that was pretty noticeable was that, with any situation, they are just... evil. They seem to take any chance to input some form of malevolent scheme, idea, or just the general mood. To combat this, many Umbaran's travel with a Chadra-Fan so that their innate evil presence is counteracted by the cute and cuddly uplifting little rat.

Physical Description Umbarans are thinly built humanoids with sunken eyes and pallid skin tones that range from snowy white to pale blue. Male Umbarans stand between 1.7 and 2 meters tall; females tend to be shorter and slighter of build.

Homeworlds TBD

Languages Basic and Umbarese.

## Darkvision

Umbarans can see in the dark up to 15 meters. Darkvision is black and white only but otherwise functions as normal light.

## Light Sensitivity

Abrupt exposure to bright light (sunlight) blinds Umbarans for 1 round. In addition, they suffer a −1 pip penalty while operating in bright light without protective eye wear.

## Perceptive

Umbaran gain a +2 bonus to Perception against con and bargain rolls.
Ewok

An Ewok with dumb fucking buck teeth

> "*Chuck of ta story makes goot sense. Even e just cause needs Yahwah ota win.*"
> ― The wisest Ewok known to Ewok-kind
>
>

Ta ewok's are very primitive while also being very X'iutha ota ta rest of ta galaxy. Except not; they're just e bunch of savages. Honestly, if people are going ota include ta smallest little primitive race ota ta e part of ta larger picture of ta galaxy, we should just include all of chaa. Like really, are chinchoo's going ota ta on ta list sta? noroway about hourdins? nicklebacks? yundons? vaginyums? Meechoo didn't think so.

ewoks are constantly fighting other creatures because they're savages. They're constantly being killed by other creatures because they're savages. Honestly, it's just e savage primitive race. Ta only reason they are even zeeg ta star wars lore ta because of fucking chance. It could have been any other primitive race ota chyasee chaa on fratta planet and it would've been ta same.

ta book says they're intelligent. Yeah acha, sure are fucking intelligent. Look at those buck-ass teeth fratta fucker on ta yesh has. Fratta's intelligent? damn, dug's must ta gods of intellect. Whatever, these guys worship e eekeekeek chiutatal god or something. Tree huggers and noroway not. Probably get along with cerean's.

Physical Description Ewoks average about 1 meter tall. Their fur color and pattern varies widely.

Homeworlds TBD

Languages Ewoks speak Ewokese. They have no written form of their language. They can learn to speak Basic.

## (Dexterity Skill) Thrown weapons: bow, rocks, sling, spear

Time to use: one round.

The character may take the base skill and/or any of the specializations.

## (Mechanical Skill) Glider

Time to use: one round.

The ability to pilot gliders.

## (Technical Skill) Primitive Construction

Time to use: one hour for gliders and rope bridges; several hours for small structures, catapults and similar constructs.

This is the ability to build structures out of wood, vines and other natural materials with only primitive tools. This skill is good for building study houses, vine bridges and rock-hurling catapults (2D, speeder-scale damage).

## Skill Bonus

At the time the character is created only, the character gets 2D for every 1D placed in the hide, search and sneak skills.

## Skill Limits

Beginning characters may not place any skill dice in any vehicle (other than glider) or starship operations or repair skills.

## Smell

Ewoks have a highly developed sense of smell, getting a +1D to their search skill when tracking by scent. This ability may not be improved.
Ithorian

Three Ithorians being slimy and gross

> "*I once used an Ithorian's head to hammer some nails. It worked out decently well.*"
> ― A Gamorrean recalling the time he murdered someone
>
>

The Ithorians have a head in the shape of a hammer and that's basically the only notable feature about them. They also decided to create space stations just to live above their planet and influence it's ecological progression. They say this is to "preserve the natural beauty of their planet and it's "mother" jungles," but it's actually just artificially interrupting the flow of nature.

If you didn't think that they were pussies before, Ithorian's often travel in "herd" ships. To make matters worse, because their so attached to their mommy, they keep a perfect replica of their jungles on this ship. While their merchandise on these ships are very exotic and sometimes very valuable, it isn't enough to distract most creatures from the creepiness of it all.

Physical Description Ithorians are humanoid, ranging in height from 1.8 to 2.3 meters tall, with long necks that curl forward and end in dome-shaped heads. They have two mouths, one on each side of their neck, producing a stereo effect when they talk.

Homeworlds TBD

Languages Ithorians speak stereophonic Ithorese and Basic.

## Agriculture (Knowledge Skill)

Time to use: at least one standard week.

The character has a good working knowledge of crops and animal herds, and can suggest appropriate crops for a type of soil, or explain why crop yields have been affected.

## Ecology (Knowledge Skill)

Time to use: at least one standard month. The character has a good working knowledge of the interdependent nature of ecoshperes, and can determine how proposed changes will affect the sphere. This skill can be used in one minute to determine the probable role of a life form within it biosphere: predator, prey, symbiote, parasite or some other quick description of its ecological niche.

## Farming

Ithorian's love to farm, so they receive +2D bonus skill dice, which may only be used to improve the following skills: agriculture, business, ecology, value, weather prediction, bargain, persuasion, and first aid at character creation.