recursal/Fanatic-Fandom huggingface dataset:
Grid Sector G20

Grid Sector G20 is located at Coordinates 700-799/2000-2099, Tranquillity Ocean. It is bordered only by Grid Sector F20 in West.

## General Info

* Sim population: 1
* Sim density: 0%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

There is only one sim in this sector, which appears to be Linden-owned and transitory. The sim group A425 (which includes two sims, one here and one in F20) is the Northernmost structure on the grid and hosts the only two sims with a latitude higher than 2000.

## Internal Grid Structures

* A425 Far North Build - (I) - 697-706/2017-2021, grid sector F20, G20

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector I10

Grid Sector I10 is located at Coordinates 900-999/1000-1099, Little Pacific Ocean. It is bordered by, Grid Sector I11 in North, Grid Sector I9 in South, Grid Sector J10 in East and Grid Sector H10 in West.

## General Info

* Sim population: 1100
* Sim density: 11%
* Void Ocean: 0%
* Sims inside grid structures: 70%
* Unassociated Sims: 30%

## Structure

I10 is located West from Heterocera. It hosts a part of Western Sansara and the remnants of Caledon - Winterfel continent.

## Internal Grid Structures

* Heterocera
* Sansara

* A061 Arizona/Tombstone Microcontinent - M - 966-968/1044-1047, grid sector I10
* A076 Ryder Sim Group - (S) - 908-912/1001-1006, grid sector I10
* A162 West Sansara Sim Cluster - (S) - 960-987/986-1003, grid sector I9, I10
* A165 West Heterocera Sims - (I) - 991-993/1029-1033, grid sector I10
* A166 A166 Sim Cluster - (S) - 950-970/1017-1034, grid sector I10
* A167 A167 Sim Cluster - (S) - 944-957/1038-1057, grid sector I10
* A168 Phoenix Sim Cluster - (S) - 929-949/1060-1080, grid sector I10
* A169 A169 Sim Cluster - (S) - 905-916/1073-1087, grid sector I10
* A324 Serendipity - Betson Microcontinent - (M) - 971-974/1081-1083, grid sector I10
* A439 Caledon - (M) - 904-909/1020-1026, grid sector I10
* A440 Rosehaven - (M) - 906-909/1029-1034, grid sector I10
* A441 AMIAIS Microcontinent - (M) - 928-929/1054-1055, grid sector I10
* A442 South China Sea - (M) - 932-935/1083-1084, grid sector I10
* A443 Dreamers Microcontinent - (M) - 940-945/1083-1086, grid sector I10
* A444 A444 Microcontinent - (M) - 979-980/1069-1071, grid sector I10

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Greenhaven

Greenhaven is a Microcontinent located at Coordinates 864-865/993-994, Grid Sector H9, Western Ocean. SLGI team gave it the transitory name **A433**.

## History

Greenhaven did not exist in 2020. There is a high chance that Greenhaven is a product of the fragmentation of Uhre Microcontinent from the time it was a Continent. The area North to Uhre has a high sim density.

## Structure

Greenhaven is a land of magical fairytales which remembers of Uhre. It is a place of beautiful nature landscapes and where modern technology is absent. It is a place covered with forest and lush vegetation.

The microcontinent consists of 4 active sims. However, the map shows that other sims were recently active.

## Sims

* FOREST of GREENHAVEN
* Greenhaven Pastures
* Sea of Greenhaven
* Greenhaven

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Edinburgh Microcontinent

**Important:** The February 2023 survey failed to identify this microcontinent.

**A327** is the transitory name of **Edinburgh**, a Microcontinent located at Coordinates 955-957/911-912, Grid Sector I9, Little Pacific Ocean.

## History

Data from Gridsurvey shows that this microcontinent is very old, dating to March 2008.

## Geography

Land is usually flat. There are a few plains or smooth plateaus, as well as a few ponds. A traveler will also notice the existence of many buildings, usually made with modern technology. A central path gives access to them.

West part is more like a park, majority of buildings are in East.

## Land Status

This microcontinent is built by a teen estate.

## Sim Examples

* Vue South
* Vue
* Edinburgh University
* Edinburgh East

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Grid Sector E11

Grid Sector E11 is located at Coordinates 500-599/1100-1199, Far North - West Ocean. It is bordered by Grid Sector E12 to North, Grid Sector E10 to South, Grid Sector F11 to East and Grid Sector D11 to West.

## General Info

* Sim population: 750
* Sim density: 7.5%
* Void Ocean: 0%
* Sims inside grid structures: 40%
* Unassociated Sims: 60%

## Structure

Only one sim cluster can clearly be differentiated here, although there are many microcontinents.

## Internal Grid Structures

* A089 A089 Sim Cluster - (S) - 500-518/1149-1194, grid sector D11, E11
* A092 A092 Sim Cluster - (S) - 565-581/1135-1146, grid sector E11
* A094 Coeur Microcontinent - (M) - 556-559/1116-1123, grid sector E11
* A211 Mieville Microcontinent - (M) - 533-537/1196-1202, grid sector E11
* A371 Maui Microcontinent - (M) - 548-551/1137-1140, grid sector E11
* A374 Macedonia Estate - (M) - 540-542/1182-1184, grid sector E11
* A401 A401 Microcontinent - (M) - 515-516/1164-1165, grid sector E11
* A402 A402 Sim Cluster - (S) - 563-595/1171-1210, grid sector E11, E12
* A403 Alurel - (M) - 583-585/1174-1175, grid sector E11
* A404 Love Kats - (M) - 581-582/1184-1186, grid sector E11

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector R12

Grid Sector R12 is located at Coordinates 1800-1899/1200-1299, Zindra Ocean. It is bordered by Grid Sector Q12 in West and Grid Sector R11 in South.

## General Info

* Sim population: 00
* Sim density: 1%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector G14

Grid Sector G14 is located at Coordinates 700-799/1400-1499, North - West Ocean. It is bordered only by Grid Sector G13 in South, Grid Sector H14 in East and Grid Sector F14 in West.

## General Info

* Sim population: 10
* Sim density: 0.1%
* Void Ocean: 90%
* Sims inside grid structures: 0%
* Unassociated Sims: 100%

## Structure

There are only a few unassociated sims close to the South sim border.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector G9

Grid Sector G9 is located at Coordinates 700-799/900-999, Western Ocean. It is bordered only by Grid Sector G10 in North, Grid Sector G8 in South, Grid Sector H9 in East and Grid Sector F9 in West.

## General Info

* Sim population: 800
* Sim density: 8%
* Void Ocean: 0%
* Sims inside grid structures: 60%
* Unassociated Sims: 40%

## Structure

G9 is a sector full of sims, over half located inside grid structures. Sim density varies.

## Internal Grid Structures

* A036 A036 Sim Cluster - S - 736-747/900-914, grid sector G9
* A037 Seduction Microcontinent - M - 760-762/928-934, grid sector G9
* A116 Antiquity Microcontinent - (M) - 763-766/909-913, grid sector G9
* A117 A117 Sim Cluster - (S) - 757-784/951-972, grid sector G9
* A218 CI Microcontinent - (M) - 727-735/943-945 grid sector G9
* A219 A219 Sim Cluster - (S) - 710-711/943-947 grid sector G9
* A285 Liquid Microcontinent - (M) - 782-785/957-958, grid sector G9
* A286 XCESS Microcontinent - (M) - 756-759/908-909, grid sector G9
* A428 Cannibal Islands - (M) - 728-729/912-913, grid sector G9
* A429 Gemeinde Baunatal - (M) - 715-718/922-924, grid sector G9
* A430 A430 Microcontinent - (M) - 743-745/955-956, grid sector G9
* A431 Welsh Highland Railway - (M) - 705-706/987-988, grid sector G9

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector L7

Grid Sector L7 is located at Coordinates 1200-1299/700-799, South - East Ocean. It is bordered by Grid Sector L6 in South.

## General Info

* Sim population: 70
* Sim density: 0.7%
* Void Ocean: 80%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

L6 has a low density of sims. Almost all sims are part of A208.

## Internal Grid Structures

* A208 Remote South East Sea (S) - 1261-1281/691-729, grid sector L6, L7
* A209 The Moon Isolated Sim (I) - 1252/750, grid sector L7

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector E5

Grid Sector E1 is located at Coordinates 500-599/500-599, South - West Ocean. It is bordered by no other grid sector.

## General Info

* Sim population: 1
* Sim density: 0.0%
* Void Ocean: >90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

There is only one sim, Silent, which, until 2023, held the record of the Southernmost sim on the grid.

## Internal Grid Structures

* A084 A084 (Silent) (I) - 518-518/519-519, grid sector E5

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector F9

Grid Sector F8 is located at Coordinates 600-699/900-999, Far Western Ocean. It is bordered Grid Sector F10 to North, Grid Sector F8 in South, Grid Sector G9 to East and Grid Sector E9 to West.

## General Info

* Sim population: 900
* Sim density: 9%
* Void Ocean: 0%
* Sims inside grid structures: 40%
* Unassociated Sims: 60%

## Structure

Although there are many microcontinents and sim clusters, most of sims are within the Unassociated Sims.

## Internal Grid Structures

* A035 Dreamworld Sim Cluster - S - 642-670/928-942, grid sector F9
* A102 A102 Sim Cluster - (S) - 655-694/906-940, grid sector F9
* A217 A217 Sim Cluster - (S) - 590-609/935-946, grid sector E9, F9
* A260 Seabirds Microcontinent - (M) - 686-692/922-928, grid sector F9
* A261 Mistfits Microcontinent - (M) - 674-676/901-902, grid sector F9
* A386 Thistleton - (M) - 683-684/938-940, grid sector F9
* A387 PHX Microcontinent - (M) - 693-695/927-929, grid sector F9
* A388 Ponies From Space - (M) - 680-682/989-992, grid sector F9

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Isabel Infohub

The *Isabel Infohub - BY SHELTER DEVELOPMENT* is an infohub located inside *Isabel* sim, close to the shores of Sea Of Fables, Sansara. The infohub is located close to a road junction and also close to a bridge, linking it to the road and water network of Sansara. The land hosting the infohub has scripts disabled.

The infohub is a glass building and covers only a small piece of land. It is placed close to Inhabited Land. As for 2023, the neighbours place billboards clsoe to the infohub, advertising things like *Anshex* which is a Linden Dollar exchange system. From the road, the letters *SAEL* can be seen hanging on small blue flags. Inside, there are a few notecard givers like *NCI - New Citizens Incorporated*, two info kiosks and two rotating objects which advertise about *how to sit* and *copyrights & trademarks*. There is also a more quiet place, behind the infohub's building, with a few tables.

There are balloon tours which start from nearby and which are advertised from inside the infohub.

Because the infohub is inside a sim which is mostly Inhabited Land, the area is of higher lag than other infohubs.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Sansara
Dirty Rythms

Dirty Rythms is the name of an Isolated Sim located in the North-West reaches of the grid, at Coordinates 515/1602, Grid Sector E16, Tranquillity Ocean. It is isolated from the nearby A083 Sim Cluster.

## History

This sim did not exist at previous surveys. It was identified in February 2023. There was plenty of activity in surrounding areas as for January 2023, with a lot of sims being created, but they have all vanished. Dirty Rythms is the only sim that has survived.

## Structure

Land is *adult*. This is a swinger resort and party club area.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Oritz

Oritz is a Sim located in Zindra. It hosts one of the safe hubs of the continent and one of the Dams built on Zindra River. The sim is placed in the South-Eastern outskirts of Kama City and is entirely Protected Land. It is a place where you can often find people.

## River Safe Hub

The dam building hosts a safe hub. Unlike conventional infohubs, a safe hub does not host many info kiosks about Second Life. It is rather a place for those avatars who have maturity settings as *adult*, who have no home or were teleported out because their sim went offline. It is an adult place, so that, if your home sim went offline and you were naked, you will be teleported in an adult place where people won't mind this.

The safe hub is inside a large blue room. It has a bar where you can get yourself a drink. Right from the bar, there is an info kiosk. Opposite to the bar, there are a few desks and chairs and more info kiosks. To left, there are other info kiosks and a stair leading upstairs, to another room with a few chairs. To right, if you go through two doors, you can find a more remote room. A nice thing here is that there are windows heading East, into the reservoir, where you can see fish. Stairs lead further up to the roof.

On the roof, there are trees inside vases and even more info kiosks. **S** shaped benches are also placed there. A nice and styled glass roof can be seen above.

There is a promenade downstream.

## The Dam

The Oritz Dam is 38 m high and is created behind the safe hub's building. Unlike other Dams, it is not a massive concrete building.

Technical data:

* Dam Altitude: 38 m
* Reservoir altitude: 37 m
* Reservoir altitude at base: 16 m
* Dam width: 69 m (including safe hub's building)
* Downstream water altitude: 20 m
* Downstream altitude at base: 16 m
* Dam width: 76 m
* Hydraulic head: 17 m.

Water can be seen flowing through the middle of the building in a small waterfall and then flowing downstream through a narrow canal. It is not known if there are turbines and how much energy is being generated.

The entire building is modern, looking more like an office building with shiny glass conference rooms.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Zindra
HKIEd Sim Group

A202 (on its transitory name) or HKIEd is a small Sim Group composed of only two sims. It is placed in Northern Ocean, in Grid Sector L11, Coordinates 1293-1294/1137-1138.

## History

The sim cluster was discovered by SLGI team in 2014.

## Structure & Geography

There are only two sims, in contact at one corner.

The sims are named HKIEd 2 and HKIEd 3. They are controled by *Hong Kong Institute Of Education* and that is where the name comes from.

## Sim Examples

* HKIEd 2
* HKIEd 3

## Status update

The sim group is confirmed as active in 2023.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Dizadare

Dizadare is a water Sim located along the Coastal Channel, Nautilus. It hosts one island with two stilt houses on.

The island is small and half rocky, with massive boulders. It has one dock which is almost as long as the island itself. On the dock, it is written: *welcome, feel free to explore.* From the dock, you can walk to reach the summit of the island (31 m high) to enter the building. In front of it, there are two boats with blankets in and an anchor. There are also two surf boards on one side.

The building is made of wood. It appears from the outside as if there are two buildings. In fact, it is only one and with only one large room. The strange appearance comes from the fact that part of the building is higher an part is lower. The higher part has more colour and hosts a bed, while the lower part is made of unpainted wood and has a closet, a kitchen table with seats, a side table and a sofa with a small table and a rug. There are stairs that allow crossing from one part to the other. The view towards the ocean is beautiful.

Divers can discover a small dome with a statue inside, located South from the island.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Grid Sector J8

Grid Sector J5 is located at Coordinates 1000-1099/800-899, South - East Ocean. It is bordered by Grid Sector J9 in North, Grid Sector J7 in South, Grid Sector H8 in East and Grid Sector I8 in West.

## General Info

* Sim population: 20
* Sim density: 2%
* Void Ocean: 80%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Internal Grid Structures

* Jeogeot
* Premium South 1

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Infohubs And Welcome Areas

This page is meant to provide a link to infohubs and welcome areas located on the Linden-owned continents. They are easy to spot, visible on world maps.

## Infohubs

They are located mostly in Sansara and are a good place to meet other people. Their main purpose is to provide information about our virtual world.

Transcontinental Channels

* Castle Valeria

Blake Sea

* Barbarossa

Corsica

* Degrand Island

Gaeta 5

* HelFell
* Hyannisport

Heterocera

* Calleta Hobo (unofficial)
* Hyles Infohub
* Temple Of Iris Moth

Jeogeot

* Zebrasil

Premium Continents

* Premium Japanese Infohub
	+ Shareta Osumai (Premium East)
	+ Kita (Premium South 2)
	+ Shareta Heights (Premium South 3)
* Premium Meadowbrook Infohub
	+ Meadowbrook (Premium East)
	+ Bucksnort (Premium South 1)
	+ Ravenbrook (Premium South 2)
	+ Meadowcreek (Premium South 3)
* Premium Tahoe Infohub
	+ Tahoe Springs (Premium East)
	+ Miss Muffet (Premium South 1)
	+ Valle Grande (Premium South 2)
	+ Tahoe Fields (Premium South 3)
* Premium Eldergreen Infohub (unofficial)
	+ Elderglen (Premium East)
	+ Eldervale (Premium South 2)
	+ Elderdale (Premium South 3)

Sansara

* Ambat
* Bear Infohub
* Braunworth
* Governor Linden's Mansion (Clementina)
* Bay City Municipal Airport (Hau Koda)
* Help Island Public
* Isabel Infohub
* Mount G'al (Mahulu)
* Emot(i)con Infohub (Mauve)
* Nova Albilon Infohub (Miramare)
* Moose Beach
* Murray Infohub (unofficial)
* Orientation Island Public (unofficial)
* Pooley
* Violet Infohub
* Waterhead
* Warmouth (unofficial)
* Wengen

Zindra

* New Horizons Central - Horizons A1
* New Horizons Infohub
	+ Horizons Cirius
	+ Horizons Dione
	+ Horizons Supernova
	+ Horizons Yurania

## Safe Hubs

They are located in Zindra. During sim restarts, the safe hubs are always online. Avatars from sims that go offline are teleported here.

* Arapaima
* Nelsonia
* Oritz
* Ungren
* Vilania

## Welcome Areas

There are three large welcome areas, each consisting of four sims:

* Jeogeot Welcome Area (Gukyeol, Hangeul, Hanja, Idu)
* Sansara Welcome Area (Dore, Ahern, Bonifacio, Morris)
* Sharp Continent Welcome Area (Card, Nix, Pullman, Lewis).

Special:

* **Teen Grid Transfer Station** (Baffin, Poseidon Islands, Sansara).

## See Also

* Second Life Geography
* Large Protected Land Areas
* Parks And Recreation Areas
Eastern Ocean

The Eastern Ocean is located North-East from Gaeta 5 and covers a large area. As for February 2023, it consists of Grid Sector L11, Grid Sector L12, Grid Sector L13, Grid Sector M11, Grid Sector M12 and Grid Sector M13. It borders Northern Ocean to West and South - East Ocean to South. Separated by the Void Ocean, it borders Zindra Ocean to East.

Despite its size, the Eastern Ocean has a very low sim density. Existing sims are often grouped in large sim clusters, while Unassociated Sims are rare.

## Sectors

Coordinates: 1200-1499/1100-1499

* Grid Sector L11, 1200-1299/1100-1199
* Grid Sector L12, 1200-1299/1200-1299
* Grid Sector L13, 1200-1299/1300-1399
* Grid Sector M11, 1300-1399/1100-1199
* Grid Sector M12, 1300-1399/1200-1299
* Grid Sector M13, 1300-1399/1300-1399

## See Also

* Second Life Geography
* List Of Oceans
* List Of Continents
* List Of Grid Sectors
Greymyst Microcontinent

**Important:** The February 2023 survey failed to identify Greymyst. The area where the former microcontinent was located is now part of A481 Sim Cluster.

**A288** is the transitory name for **Greymyst Estates**, a Microcontinent found at Coordinates 809-811/1354-1355, Grid Sector H13, Northern Ocean.

## History

According to Gridsurvey, sims wearing *Greenmyst* name started to be created since 2011. It is possible that at some point the microcontinent had 6 sims. SLGI team identified the microcontinent as a distinct grid structure in July 2015.

## Structure

The microcontinent is made of 5 sims and has an *U* shaped form.

## Geography

Land is flat and has a brown texture (uncovered with grass). There are no hills. Water is present in some areas, but only a tiny fraction of land is flooded. Parcels have squared forms and are used by residents to create homes and other staff. Vegetation is present. Constructions are not themed. It looks like most of land is residential.

## Land Status

Land is owned by a single estate and is ranked *Adult*. Protected Land exists under the form of roads. Parcels are rented by residents.

## Sim Exmaples

* Greymyst Estates
* Greymyst Estates II
* Greymyst Estates V
* Greymyst Estates VI

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Hyannisport

The infohub is located inside *Hyannisport*, a Sim on the North coast of Central Gaeta 5. It consists of two distinct parts: the main infohub and the lagoon.

## The Infohub

The welcome area is a large wooden-paved court, well illuminated and with a good view towards the beach. There are a few info kiosks, specific furniture of infohubs. Like in most infohubs, the use of weapons, money-related activities, nudity and excessive noise are forbidden.

South from the welcome area, there is a large wooden building. Inside one of its rooms, there are three interactive panels that advise you how to work with textures, prims and inventory. There is also a link to Ivory Tower. To left, there is a large empty room.

## The Lagoon

North from the infohub, there is a large beach, with some damaged fences, a few beach towels, an umbrella and a chair for life guards. The lagoon is a bit further North. Water can reach 3 m deep inside. The lagoon is connected to the sea through a wide opening. However, stones block access for boats.

On the sand barrier that separates the lagoon from the sea, there is a campfire. There are a few trees (not palm trees) and further North there is a dock without a rezz zone. The lagoon extends further North into *Iress* sim.

Like a second infohub, at the Estern sim end, on the lagoon's shore, there are four buildings linked together by a bridge. Three buildings are placed on a row and built on stilts, with nothing insde. The fourth one, built on a stone platform, has two info kiosks.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Gaeta 5
Far South Satori

The extreme Southern part of Satori is a distinct Subcontinent. SLGI team gave it the transitory name **B105**.

## History

The subcontinent was built once with the continent, in 2007. Since then, nothing changed. It was built with coastal waterways, that never got connected to anything.

## Structure

The subcontinent consists of 15 sims and has a nearly rectangular shape. It measures 4 sims from North to South and 5 sims from East to West.

## Geography

The subcontinent is the Southern end of a large plateau and has many similarities with South Satori. The reason why it is listed separately is that it is highly isolated. Highest point is 65 m high. There are no mountains in the area. It looks like a plain or a smooth, large hill.

To South, there are a few sims entirely covered by water. Even there, water close to the shore is shallow and deep water is far to South. There is a submerged hill in Furball sim and a small peninsula in Pounce sim.

## Land Status

There are 3 sims of Protected Land, two of them connected. However, sailing is basically impossible as these sims are not connected to other waterways. It appears that 5 sims have all or almost land as Inhabited Land, while 4 sims are almost entirely Abandoned Land. Large land corporations exist in the area.

## Access

There are no roads and no connected waterways. No airports have ever been built here. One can teleport to the protected waterway sims or could use parcels of abandoned land. No transport company operates in the subcontinent.

## See Also

* Second Life Geography
* List Of Subcontinents
* Satori
Hunters

**A498** is the transitory name given by SLGI team to a Microcontinent located at Coordinates 1030-1032/1130-1132, inside Grid Sector J11, Northern Ocean.

## History

Tis microcontinent has a long history of vanishing and returning to the grid. It got a transitory name in February 2023.

## Geography

Ground texture is dry red like the deserts of Mexico. Water covers half of the microcontinent. There are isolated mountains. Land is ranked *adult* and is made for roleplay.

## Sims

* Hunters XVI
* Hunters XXX
* Hunters XXIV
* Hunters XL

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector J7

Grid Sector J5 is located at Coordinates 1000-999/700-799, South - East Ocean. It is bordered by Grid Sector J8 in North and Grid Sector I7 in West.

## General Info

* Sim population: 250
* Sim density: 2.5%
* Void Ocean: 75%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Crossing Sands

**Important:** The 2023 survey failed to identified this continent. A few sims are still in the same place, but they are not connected at all. The continent has disappeared from the map.

Crossing Sands is a Continent located at Coordinates 813-820/1371-1377, Grid Sector H13, Northern Ocean.

SLGI team gave this continent the transitory name **C030**.

## History

Based on data from Gridsurvey, we know that some sims were first created during 2008. When SLGI team started to search after microcontinents and sim clusters, there was nothing here, except for some Unassociated Sims. Then, during late 2014 or early 2015, the entire continent was built from scrap. Crossing Sands is an incredible example of a grid structure that vanished and after a long time, came back to life.

## Statistic Data

* Size in sims: 32 (8/7)
* Size in meters 1.97 square km (1.79/1.54 km)
* Sea sims (flooded with water): 0
* Coast sims (with water access): 32
* Land sims (no water): 0
* Sims with road access: 30
* Population density: med-high.

## Geography

The continent is made of a high number of islands. Usually, each sim is an island. And each one has some Geographic features. There are many low mountains and a lot of small hills. Terrain varies between smooth plains (not perfectly flat) and these little mountains. Water is also present and every sim has access to the common network of waterways.

Vegetation is usually not tropical. And the further you go inside an island, you will find forests and really wide trees. With the presence of small rivers and hills, sitting in the middle of an island might make one forget about the surrounding sea.

Ground texture resembles that of a partially dried grass, while ocean floor is covered with sand.

## Transportation

Each sim has access to water. There is a continental network of water channels that allows everyone to sail to any sim. In addition, majority of parcels have docks. A network of roads connects nearly all sims. Bridges are often and cross the waterways. An airport also exists.

## Land Status

Land here is ranked *Adult*. Almost all land is residential. No Land With Restricted Access was detected during our survey. Protected Land exists, in the form of roads and waterways.

Land for sale is available in limited amounts. There is a rental office too.

## Sim Examples

* Crossing Sands III
* Yew
* Devils Ranch
* Creek Cove
* 0 0 Acapulco
* Abhorson
* The Waterfront
* Amethyst Islands

## See Also

* Second Life Geography
* List Of Continents
* Crossing Sands
Forever Island

Forever Island is an Isolated Sim located at Coordinates 1054/579, Grid Sector J5, South - East Ocean. SLGI team gave it the transitory name **A493**.

## History

There was nothing between the Southern Premium Continents in past. The island was identified during February 2023 survey.

## Geography

The island is private-owned and divided into parcels.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector J12

Grid Sector J12 is located at Coordinates 1000-1099/1200-1299, Northern Ocean. It is bordered by Grid Sector J13 in North, Grid Sector J11 in South, Grid Sector H12 in East and Grid Sector I12 in West.

## General Info

* Sim population: 1200
* Sim density: 12%
* Void Ocean: 0%
* Sims inside grid structures: 60%
* Unassociated Sims: 40%

## Structure

J12 is a sector dominated by large sim clusters.

## Internal Grid Structures

* A057 North Megacluster - S - 965-1047/1199-1272, grid sector I12, J12
* A189 Melody Microcontinent - (M) - 1065-1069/1220-1222, grid sector J12
* A335 Raglan Microcontinent - (M) - 1083-1086/1296-1299, grid sector J12
* A336 A336 Sim Cluster - (S) - 1068-1076/1255-1265, grid sector J12
* A500 Lunae - (M) - 1178-1181/1279-1281, grid sector J12
* A501 Valentino - (M) - 1072-1076/1234-1235, grid sector J12
* A502 Templeton - (M) - 1027-1030/1240-1242, grid sector J12
* A503 A503 Microcontinent - (M) - 1033-1036/1285-1286, grid sector J12

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector D9

Grid Sector D9 is located at Coordinates 400-500/900-1000, in Far West Ocean. It only hosts one sim, making it one of the most unpopulated grid sectors. It is linked in North with Grid Sector D10, in South with Grid Sector D8 and in East with Grid Sector E9.

## General Info

* Sim population: 1
* Sim density: 0.0%
* Void Ocean: ~100%
* Sims inside grid structures: 0%
* Unassociated Sims: 100%

## Structure

There is only one sim, **Monroma**, located in North - East. It is an unassociated sim.

## See Also

Second Life Geography

List Of Microcontinents And Sim Clusters

List Of Grid Sectors
Grid Sector C3

Grid Sector C3 is located at Coordinates 300-399/300-399, South - West Ocean. It is bordered with Grid Sector D3 to East.

## General Info

* Sim population: 10
* Sim density: 0.1%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

The only grid structure is A376, everything else is covered by the Void Ocean.

## Internal Grid Structures

* A376 SL19B - (M, S) - 381-398/362-373, grid sector C3

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Marmedunc

Marmedunc is a coastal Sim located inside the rich and prosperous North Satori Coast at the North-Eastern end of Satori. The sim is Protected Land and is the closest point between Satori and Blake Sea. In past, the sim was of higher importance, as it stood at the beginning of a long waterway leading along the Eastern side of Satori. However, with the creation of Blake Sea, three water sims were lost, which in response made the water passage disconnected. Currently (2023), navigation towards East Satori Coast is possible through *Terric* sim as the owners have agreed for a long time to allow an opened passage for sailing.

Marmedunc is 80% covered with water. On dryland, altitude quickly rises to a maximum of 43 m. Most of dryland is covered with trees. Among them, there is also a tree planter forgot by the Linden officials when they were working on this part of the land. Dryland forms a peninsula that ends with a Jeogeot-style lighthouse. The lighthouse is short, made of large white stones and has an electric light beacon. Although it has an entrance, that is only decorative, there is nothing inside.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Hunger (First Blood) Vampire System

Hunger - First Blood is a vampire system, the second largest in Second Life after Bloodlines.

## Overall

Hunger is more a combat system then a vampire system. Central piece of the game is a HUD, one of the many existing ones. Then, players have to join a family. Players are able to attack others from other families, to kill them. Each time they kill, they use some of their blood (also named *strength*). To refill, players have 3 options: to request help from family leaders, to buy strength or to bite non-registered players.

Unlike Bloodlines Vampire System, humans can be bitten without them even knowing. Each human (fellow resident) has 8 units of strength. Depending on what HUD you have, you can drain from 2 to 8 units. Strength will regenerate until next day. However, getting 1000 units of strength (good enough to kill another player), will require a lot of work.

## Less spam

Because there are no bite requests, it can be considered that **Hunger First Blood** creates no spam. If a non-registered player decides to join Hunger, there will be no implications from the past. Also, since there are no possessed souls, the Soul Controversial that made so much noise inside Bloodlines, simply does not exist within Hunger.

Hunger takes spam, griefers and other bad activities very seriously. The punishment is very hard:

```
1st Offense...... 24 hour group, land, and hud removal.
2nd Offense..... 1 week group, land, and hud removal.
3rd Offense...... 30 day group, land, and hud removal.
Anything after three will be held to the discretion of the game owner).

```

## Demography

A scan made on 100 residents showed that all 100 were humans (residents not registered into Hunger). From them, only one has been bitten. Based on these results, even if they are subject to major errors, we can estimate that there are about 500 bitten residents throughout the grid, assuming a world population of 50000 online residents. Since no Hunger player was detected, we assume that their number is low or they are not shown while not wearing the HUD.

Since Hunger database is not public and you need to register in order to see statistics, we will not publish data from there.

## See Also

* Hunger First Blood Official Site
* Second Life Geography
* Vampire Systems
* Opposition To Vampire Systems
Grumpchmunch Channel

**Grumphmunch Channel** is a Geographic Structure that stretches through two sims and allows a water connection between Dire Strait and East Nautilus Shores.

## Importance

This channel is the easiest connection between Dire Strait and the East Nautilus Coastal Waterways. It also forms the easiest connection between Dire Strait and Blake Sea or Seychelles Subcontinent. Through Seychelles Transcontinental Channel, it allows a fast and easy access to Corsica. Also, via Blake Sea, it allows ships and airplanes to reach the coast of Satori.

## Structure

The channel stretches through two sims. It is large enough for big ships, so even a transatlantic could pass through it. The sims are named *Grumphmunch* and *Dooknock*. The first one is almost entirely Inhabited Land and hosts a large port. The second sim is almost entirely Protected Land and hosts a small dock close to a rezz zone.

## Transit

This channel has a secondary importance for Nautilus Strait Project. Its purpose is to link Dire Strait to the East Nautilus Coastal Waterway.

The importance of this channel is for large ships and airplanes, as it provides the easiest access route between Dire Strait and the nearby continents: Blake Sea, Corsica and Satori.

Automated vehicles move along the way. Yava Script Pods use the channel as an easy way to reach the islands found on East Nautilus Coast, where they stop at every island. The SLGI Fleet detaches SLGI Ship Dawn to reach some of the islands and one of the Transcontinental Channels that links to Blake Sea.

## See Also

* Second Life Geography
* Nautilus
* List Of Geographic Structures
Gaia Rising Microcontinent

**A366** is the transitory name for **Gaia Rising**, a Microcontinent located at Coordinates 1125-1126/1166-1168, Grid Sector K11, A188 Sim Cluster, Northern Ocean.

## History

Data from Gridsurvey shows that Gaia Rising was created in 2008.

## Geography

The microcontinent is made of a few large islands. Forests cover all surface. there are also other constructions. Islands are not flat, they host mountains, with an Altitude above 60 meters. Caves exist.

There are many water channels.

Scripts are not allowed.

## Sim Examples

* Gaia Rising MoonIsles
* Gaia Rising Outerbanks
* Gaia Rising Mysticsea
* Retreat Isle

## Status update

In 2023, the microcontinent is active and has the same number of sims.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
ROMA Microcontinent

ROMA or A159 is a Microcontinent. Its Coordinates are 970-972/907-909, Grid Sector H9, Little Pacific Ocean. It is West to Jeogeot.

## History

SLGI team discovered this microcontinent in autumn 2013. At that time, it was made of 7 sims.

## Structure

This is a small microcontinent, formed of 5 sims and also very compact.

## Geography

This microcontinent is a chalange for a Geograph. It has a lot of natural features.

It has a central sea, Roma Maritima. From there, rivers can allow ships to go deeper into land. There are small plateaus, hills and mountains, all covered with forests. Every hill is worked up to high details that are rare on other parts. Highly developed is the road system (roman paved roads) and also the apeducts are a great technology achievement. Talking about buildings, city walls are so impressive that they envy all barbarian tribes.

If you think about a trip in the woods, soon you will notice that every tree is different and that in many trees there are observation posts, You won't get pass the guards easy. The mountains are highly unaccessible, but you will find a path. Think about the slaves that built it, so you can climb high to 100 meters, where you can find in a cave the shirne of a Roman god. This altitude is very rare on private land. On the road, you might find wild animals.

If you think about visiting the city, there are so many surprises. Every building is worked with higi accuracy and is like in the old glorious days of the empire. Think about a gladiator fight in the arena! Or, think about the statues and the coluns that can be seen here. And the water fountain... the luxury of the mighty caesar and the bravery of his generals.

## Land Status

This is a place where no Land With Restricted Access was detected. Also, all land is Protected Land or Inhabited Land. No Unused Land can be found here. Flying is not allowed.

## Sim Examples

* ROMA Insula
* ROMA
* ROMA Vinovium
* ROMA Transtiberim

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
Grid Sector J9

Grid Sector J9 is located at Coordinates 1000-1099/900-999, Little Pacific Ocean, Central Ocean, South - East Ocean. It is bordered by Grid Sector J10 in North, Grid Sector J8 in South, Grid Sector H9 in East and Grid Sector I9 in West.

## General Info

* Sim population: 2500
* Sim density: 25%
* Void Ocean: 10%
* Sims inside grid structures: 90%
* Unassociated Sims: 10%

## Structure

J9 suffered major changes after the construction of Bellisseria. It hosts some major continents, while many microcontinents, sim clusters and unassociated sims had to move away. Since borders between oceans here are drawn by continents and not grid sector lines, J9 is the only sector that has 3 oceans: Little Pacific Ocean in West, Central Ocean in North and South - East Ocean in East.

## Internal Grid Structures

* Bellisseria
* Jeogeot
* Sansara

* A179 A179 Sim Cluster - (S) - 1168-1190/929-959, grid sector J9
* A207 Estate Sim Cluster - 980-1009/944-964, grid sector I9, J9
* A357 Taluna Continent - (M) - 1097-1099/949-951, grid sector J9
* A521 Mole Islands - (M) - 1007-1010/971-976, grid sector J9

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector H11

Grid Sector H11 is located at Coordinates 800-899/1100-1199, North - West Ocean. It is bordered by Grid Sector H12 in North, Grid Sector H10 in South, Grid Sector I11 in East and Grid Sector G11 in West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 30%
* Unassociated Sims: 70%

## Structure

H11 has a high sim density but not many microcontinents or sim clusters.

## Internal Grid Structures

* A143 SkyBeam Sim Cluster - (S) - 849-872/1157-1176, grid sector H11
* A145 A145 Microcontinent - (M) 877-892/1180-1193, grid sector H11
* A146 A146 Sim Cluster - (S) - 800-836/1113-1143, grid sector H11
* A147 A147 Sim Cluster - (S) - 808-833/1149-1170, grid sector H11
* A300 A300 Microcontinent - (M) - 865-866/1126-1128, grid sector H11
* A458 Isle Of Oblivion - (M) - 873-874/1144-1146, grid sector H11
* A459 Sirens Sea - (M) - 842-843/1179-1180, grid sector H11

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector E19

Grid Sector E16 is located at Coordinates 500-599/1900-1999, Tranquillity Ocean]. It is bordered by no other grid sector.

## General Info

* Sim population: 1
* Sim density: 0.0%
* Void Ocean: 95%
* Sims inside grid structures: 100%
* Unassociated Sims: 00%

## Structure

There is only one isolated sim within the sector, which is the Northernmost private-owned sim on the grid.

## Internal Grid Structures

* A424 Innocent Eyes - (I) - 515/1920, grid sector E19

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Eerie

This is a Microcontinent located at Coordinates 708-710/1185-1186, Grid Sector G11, North - West Ocean. SLGI team gave it the transitory name **A457**.

## History

This microcontinent was identified in February 2023, hardly visible on maps as its sims have water texture. It might be far older, being hard to detect.

## Structure

It consists of 6 sims and is an adult area. There is a town in South, while the land to North is called *badlands*. Land description often contains the word *nightmare*, which could suggest the area is a war zone.

## Sims

* Firelands Sunset
* Eerie Harbor
* Eerie Shores
* Shadowfall Township

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Cove - Meadow Sim Cluster

* A214 (or Cove - Meadow) is a temporary name for a Sim Cluster located at Coordinates 820-840/1241-1253, Grid Sector H12, North - West Ocean. The name was proposed by *Second Life Geography* team because majority of sims share the common words *Cove* and *Meadow*.

## History

It was identified by the SLGI team as a distinct grid structure in 2014. At that time, it had 34 sims, with 8 more sims then it had in July 2015.

## Structure

The sim cluster is composed of 26 sims, majority of them owned by the same estate. It has a very fast client service, so if you land on a parcel that is for sale or for rent, someone will immediately come to you. There are 3 sims linked together in North, the rest of sims look like placed in a random order.

## Geography

Meadow shows a high diversity of terrains, from nearly flat parcels to elevated land, submerged parcels and mountains (used mainly to separate parcels). Ground texture is usually green, but it becomes sand-white near water. The high Geographic diversity is completed in some parts by a diversity of buildings.

## Land Status

It looks like the largest part of land is owned by the same estate. Land With Restricted Access is present, under the form of sims without access and restricted parcels, but still there are many places that allow visitors to enter.

## Sim Examples

* Secret Cove
* Moonlight Meadows
* Serenity Meadows
* Nightscape

## Status update

In February 2023, the sim cluster was found at the given coordinates, hard to identify from surrounding Unassociated Sims.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Crows Nest

Crows Nest is an island fort built inside *Blake Sea - Crows Nest* Sim, Central Blake Sea. Many residents consider this sim to be at the center of Blake Sea. Cdertainly, it is in the middle of the initial block of water sims that formed the heart of Blake Sea when it was created, however, the continent further extended to East.

## Description

There are two islands separated by a narrow strait, which is hardly passed by a boat. One islands is a rocky barren land, while the other hosts the fort with a tall lighthouse. There is a boat moored in the strait.

The fort has its walls made of concrete and is built in 3 levels. If you teleport here, you will arrive on top of the third level, at a helipad. If you come by boat, the best place to start exploring is at the Eastern end. The rezz zone, like in many other places inside Blake Sea, is close to the North-East sim corner. You will also encounter a sign that advises visitors not to click on boats, as this will disrupt their movement, especially during boat races. Another sign advises that Blake Sea is a joint project between Linden Lab and the sailing communities.

The stairs to right take you to the first level, which is a concrete platform with nothing inside.

The stairs to left will take you to the second level, which is also a concrete platform. From there, you can see inside a large room with no access as the door is blocked by grates. Inside, there are a few crates and barrels. Access is from the roof, through a small black dome. The helipad is also on the roof, which is the third level.

On the roof, there are a few crates. There are a few souvenirs and the chance to add a name to the lighthouse's memorial. Further, stairs lead up to the lighthouse which is on top of the fort and has a door that can only be opened by some people.

## Lighthouse

The lighthouse is on top of the fort. Inside, at the base level, there is a poster of a missing sailor on a milk box. There is also a door that leads down into a pit with a picture of a fort at its bottom. A long metal spiral stairway can take you up to an altitude of 70 m, at the spotlight, where there is another door which leads to a small balcony.

The building is 80 m high.

The fort is in the middle of Central Blake Sea. It is an ideal place to watch ships sailing by.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Blake Sea