Vendetta

The Vendetta Icon.

**Vendetta** is a glory mechanic that is tracked via Vendetta Points on the main Starfighter: Infinity website and front page of the game. Vendetta points are awarded via killing a target that currently has the vendetta.

Targets that have the vendetta have their Sector highlighted on the map and minimap to other players, and have a special orange color and skull next to their name on the player list. Note players with vendetta will not hear the player entry sound when players enter the sector - so vendetta holders must pay attention to chat to note pursuers.

If a player is killed while attempting to take vendetta, they are put in a "Vendetta Fail" state in which they must wait 5 minutes before tracking is resumed on the target.

There must be a minimum of 3 players online for vendetta to be awarded to a player.

## Obtaining the Vendetta

A player generating the vendetta.

A player with the vendetta option turned on has a chance to obtain the vendetta each time they turn in Missions at a station. The higher level the player is, the higher chance of earning the vendetta. Note that only one person can have the vendetta at a time.

Vendetta can also be obtained by killing the current vendetta holder, or by hacking the station a vendetta holder is hiding in. Note a player can complete a hack even if the target leaves the station - this is to prevent station jumping to cheese the vendetta. The vendetta holder must kill the attempted hacking player before the hack is completed to prevent this - or use effects that stop hacking, such as scanner jammed. Mission Instances generated by the vendetta holder will change from singleplayer Multiplayer Mode to full multiplayer - meaning that vendetta holders cannot hide out in mission instances.

## Death Via Another Player

A player obtaining the vendetta by killing another player.

## Timer Expiration

A player surviving the vendetta timer without being killed by another player.

A player loses the vendetta if the 10-minute vendetta timer runs out, or if the player is killed by another player before the timer runs out, or if the vendetta holder has spent a significant time offline since logging off (1+ hours). The 10-minute timer is reset if the holder logs out and back in within the hour, or if the holder moves to a different star system.

When a vendetta is lost via a death to another player, a special message box will pop up on-screen for all players to see.

## Scoring

Killing the vendetta holder grants the killer vendetta points equal to the level of the target, up to 150 points per kill. This makes lower-level targets less desirable, and thus not as motivating to chase.

## Vendetta Bonus

The Vendetta Bonus status effect.

* Full Multiplayer Mode is required to have and take vendetta, and vendetta must be turned on in settings.

* Vendetta holders also have a special vendetta effect which grants +3 to base speed of their ship, as well as +75 base shields. The effect lasts 2 minutes upon undocking or respawning, after which the player must dock to refresh the effect.

* Docked vendetta holders pause the countdown timer - preventing cheesing the vendetta.
* Vendetta holders cannot Spectate.
* Players of the same Faction who have the vendetta cannot be hacked or killed by players of the same faction.
* If a vendetta holder enters a Neutral Zone, then the Instance becomes a FFA Zone temporarily.