Path of the Cantrips

The Path of the Cantrips leads to a thousand small but useful spells. This Path is recommended for mages who want some quick utility spells.

**Requirements:** Witch's Whimsy (Magician)

**Path Completion Bonus**: Gain +2 to casting rolls for spells that take 1 Action or fewer to cast.

## Core Abilities

**Enwilden**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 3 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: 12 meters

Your target gains the debuff *Enwilden*: [ -10 / -20 / -40 ] penalty to Accuracy but [ +1d6 / +2d6 / +3d6 ] + SPI damage on attacks.

**Vicarity**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: 12 meters

Now or at the start of their next turn (their choice), your target gains [ 1 Reaction / 1 Action / 1 Action and 1 Reaction ].

**Panidextrous**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: Personal

With the assistance of aetherial hands, you use up to [ 1 / 2 / 3 ] Equipment or Consumables which require 1 Action (or less) each to use and up to [ 1 / 3 / 5 ] which require 1 Reaction (or less) each to use. The hands are able to continue holding items used while this spell is maintained as a Reaction.

**Invulnerate**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 3 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: Touch

The touched target gains [ 0 / 1d6 / 2d6 ] + SPI Armor [ until the start of their turn / until the start of your next turn / until the end of the Encounter ].

**Ventriloquize**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: [ 6 meters / 60 meters / within sight ]

For the duration of this spell cast (about 5 seconds), you can cast your voice as if it were coming from anywhere within the range of the spell and your line of sight.

**Auspication**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: 12 meters

Your target gains [ +1 / +2 / +3 ] to their next Attribute check this Encounter. This effect cannot stack with itself.

**Dousen**

**Cost**: 300 XP

**Expedited for**: Magic

**MP Cost:** [ 0 / 1 / 2 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 1 Action

**Range**: 12 meters

You conjure either [ 0.01 / 2 / 16 ] gallons of drinkable water to quench thirst or enough non-potable water to douse [ 1 / 3 / 6 ] hexes of fire.

**Numinity**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: 12 meters

You unleash the power of the mystic spirit within you. This takes the form of an animal, person, or object of importance to you: that which invigorates or represents your spirit. The mystic spirit deals [ 2 / 1d6+3 / 2d6+4 ] + SPI damage to your target; this is a skill strike using your Dexterity as the weapon attribute.

**Effluvia**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 3 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: 12 meters

You cast a noxious cloud of haze and smog. This fills your target hex and everything within a [ 1 / 2 / 4 ] hex radius around it with a foul-smelling smoke. Creatures in the cloud have the debuff *Effluvia*: [ -10 / -20 / -40 ] Accuracy and [ -1 / -2 / -4 ] Perception. Creatures lose [ 1 / 2 / 4 ] Vim whenever they end their turn in the cloud. **Effluvia** lasts until the end of the Encounter if there is little or no ventilation; otherwise it lasts [ 1 / 2 / 4 ] Rounds. You can have SPI **Effluvia** clouds active simultaneously but overlapping clouds do not stack.

**Eudaimonium**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 3 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: Touch

The creature touched experiences satisfaction, regaining [ 1d6 / 2d6 / 3d6 ] + SPI Vim and gaining [ 1 / 2 / 3 ] SPI until the end of the Encounter. A creature may benefit from this spell once per Rest. You cannot cast **Eudaimonium** on yourself.

**Insipidate**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: Touch

Make a Dexterity-based skill strike against your target. With impact, the creature loses [ 5 / 10 / 15 ] Vim.

**Illuminocity**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: [ 6 / 12 / 30 ] meters

While concentrating on this spell using a Free Reaction, all light sources extend an extra [ 3 / 6 / 12 ] meters and generate [ dim / dim / bright ] light regardless of their usual brightness.

**Substitize**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: X MP

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: [ 6 / 12 / 30 ] meters

Choose a creature within range. If this spell's Spellpower meets or exceeds 7 + their Level, you swap physical places with the target. This costs 1 MP for every 3 hexes traveled, rounded down.

**Soulus**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: 12 meters

Choose a creature within range. They unavoidably gain the debuff *Soulus*: [ -1 / -2 / -3 ] to CHA, SPI, and WIS checks. This debuff stacks up to 3 times, or 6 times if you are at least Level 12. If your Spellpower exceeds twice the target's Level, the effect of this spell is doubled (but still counts as 1 stack).

**Mentill**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: 12 meters

Choose a creature within range. They unavoidably gain the debuff *Mentill*: [ -1 / -2 / -3 ] to INT, PER, and TEK checks. This debuff stacks up to 3 times, or 6 times if you are at least Level 12. If your Spellpower exceeds twice the target's Level, the effect of this spell is doubled (but still counts as 1 stack).

**Bodum**

**Cost**: 300 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: 12 meters

Choose a creature within range. They unavoidably gain the debuff *Bodum*: [ -1 / -2 / -3 ] to AGI, DEX, and STR checks. This debuff stacks up to 3 times, or 6 times if you are at least Level 12. If your Spellpower exceeds twice the target's Level, the effect of this spell is doubled (but still counts as 1 stack).

## Course of Damages

**Wearinize**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Damages

**Cost**: 400 XP

**Expedited for**: Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 1 Action

**Range**: 12 meters

Choose a creature within range. They take an unavoidable [ 0 / 1 / 2 ] paralysis damage and [ 1 / 1d6 / 2d6 ] + SPI Vim damage.

## Course of Surroundings

**Unctuo**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Surroundings

**Cost**: 400 XP

**Expedited for**: Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 1 Action

**Range**: [ 12 / 12 / 60 ] meters

You spread a glistening layer across the ground or another surface, making [ 1 / 3 / 12 ] contiguous hexes within range Slippery. The DL to avoid slipping on this surface is equal to your Spellpower.