Vice & Vanishing: Dwarven Disappearances

14th June 2023

## Adventurers Attending

* Aloissius Bellum
* Grrder
* Tas
* Aristaeus, Third of His Name
* Seymour Shanchi

## Mission Notes

Briefed by Samuel in the Guildhall, our adventurers are informed of Dwarves going missing from Morradin's Blessing in Glimmergate and some guards assigned to investigate the disappearances going missing thereafter.

Heading to Glimmergate our adventurers arrive at Morradin's Blessing during the day and ask around inside, while also drinking Dwarven specialties, discovering very little additional information. Heading next to the Town Guard office they enquire with Captain Jones about the missing guards, who had left to stake out Morradin's Blessing at night as that is when the disappearances occurred.

Returning to stake out the pub at night, our adventurers discover a very attractive female dwarf enticing a drunken straggler from the pub to follow her to a seedy but well-appointed flop house. Tracking the couple indoors, our adventurers bust in the room interrupting the attractive female dwarf from enthralling the drunken straggler, instead diverting her attention to the adventuring party.

After attempting to charm Aloissius and failing with his attention firmly focused on a chaise lounge, she attempts to beguile Seymour more successfully and sets him against his own party. After knocking Seymour unconscious, but rousing him from his charmed state, the female dwarf turns ethereal and makes to get away, eventually travelling beneath the floor, which when investigated is a hatch into the sewers.

Travelling into the sewers our adventurers discover 3 town's guard looted corpses in the sewer, that have encouraged the attentions of a set of carrion crawlers, who are defeated with haste, before retrieving identification of the guards.

Further into the sewers our adventurers discover a large chamber in amongst the tunnels with strange noises coming from inside. Announcing themselves, they discover a set of mind-controlled dwarves huddled round a black festering wound like portal at the back of the room. Between them are the attractive female dwarf, an attractive human male, a maniacal female dwarf and a heavily possessed male dwarf, while a large mucousy, slobby fish or eel like monstrous entity occupies a pool of water to the side.

As combat ensued, various malevolent entities were scattered, sickening radiance cast by Tas filled the battlefield and many of our adventurers shook off the charms and mental probing of both attractive and heavily unattractive foes. Spells were flung, arrows were fired, but in the end malevolent forces were forced to flee, ethereally, magically and by swimming away. Unfortunately, the mind-controlled dwarves, posing little threat around the portal weren't able to flee being shot down by Aloissius, while the fourth broken from its mind control, cowered in the corner.

Grrder finally set to dispelling the festering rift, closing it with magic, as the group returned the alive dwarf above ground and returned identification to the Town's guard office of the fallen missing guards. It appears whatever malevolent plans were foiled for now.

## Loot

* Standard Level Gold and Experience
* 1 bottle of Ankheg Syrup with 20 shots left - Seymour
* > Ankheg Syrup
>
>

A thick viscous yellow green liquid. Those who drink a shot must succeed on a Constitution Saving Throw DC15 or take 1d4 Poison damage. Those who fail by 5 or more are also knocked unconscious for 1 minute. Those who succeed, have advantage on saving throws against being poisoned for the next hour.

## Rumours

* Who is the maniacal female dwarf and why is she found near dark portals?
* It looks like malevolent plans were foiled, but all the evil creatures got away, should they be tracked down?