Difficulty

The difficulty in Der Rising is a setting that is selected right before starting a run, and it changes various variables in the game,
from basics such as enemy and player stats, to AI and behavior changes as well as map generation changes.

There are a total of 4 difficulties, 3 selectable from start, 1 unlocked.

## Don't Hurt Me I'm Scared

Don't Hurt Me I'm Scared (DHMIS) is the easiest difficutly in Der Rising; It has the advantage of making unlockables and achievements not requiring a specific difficutly easier, however it has the lowest reward
ratio for both score and teeth upgrades.

Teeth awarded for completing a run is 1.
Score multiplier is 50%.

### Statistical Changes

* TOTAL Drop Rarity +50%
* TOTAL Player Health +50%
* TOTAL Boss Health -25%
* TOTAL Enemy Attack Speed -25%
* Base Player Defense +20
* Base Player Luck +1
* Player Damage +25%
* Player Jump Count +1

### AI Changes

Most enemies have are much less aggressive, and disengage after leaving their spawn spot too far.

Most bosses have an entire move-set removed from AI. (For Example, Thormin no longer performs his vine attacks)

Most multi-phase bosses do not go into their secondary phase(s).

### Map Changes

Most challenge-based segments are removed from appearing.
Chest spawn-rate is guaranteed.

### Other Changes

* The following bosses will **never** appear in DHMIS difficulty:

1. The Joker
2. The Kraken
3. The Twin Cutter
4. Inori, of The Traum
5. Stargaze, The Providence
6. Assailant, The Nightwalker
7. Wulfrum, A Lustful Low

* The player cannot unlock the Theme For Psychopath Justice difficulty.

## Equilibrum

This is the standard difficulty in Der Rising; The way the game was "meant" to be played.

Teeth awarded for completing a run is 4.
Score multiplier is 100%.

### Map Changes

All map segments can spawn, however difficult or challenge segments are less common.

## Ascension

This is a simple increase in difficutly which can be viewed as a more difficult Equilibrum difficutly.

Teeth awarded for completing a run is 6.
Score multiplier is 150%.

### Statistical Changes

* TOTAL Boss Health +25%
* Base Enemy Defense +20
* Enemy Damage +10%
* Enemy Spawn Rate +25%

### AI Changes

Enemies are slightly more aggressive; They engage the player from a longer distance, and alert any other enemy within proximity to also chase the player.
Some enemies may behave differently.

Bosses with multiple phases enter their phases sooner.

### Map Changes

All map segments can spawn; Difficult/challenge segments are more common.

### Other Changes

* The Guardian can now spawn if the player waits longer than 10 minutes in the same biome.

## Theme For Psychopath Justice

This is the hardest difficulty in Der Rising; It can only be selected once the player has completed a run on Equilibrum or Ascension difficulty.

Teeth awarded for completing a run is 10.
Score multiplier is 300%.

### Statistical Changes

* TOTAL Enemy Health +100% (This includes bosses)
* TOTAL Player Health -20%
* TOTAL Enemy Attack Speed +100% (This includes bosses)
* Base Enemy Defense +30
* Enemy Damage +25%
* Enemy Spawn Rate +100%
* Drop Rarity -50%
* Player Jump Count -1

### AI Changes

Most enemies have an additional move or are much more aggressive. Enemies engage as soon as line of sight can be established, regardless of distance.

Multi-phase bosses move into their secondary phase(s) almost instantly.

Most bosses have an entire additional move-set per phase.

### Map Changes

Treasure segments are even rarer; Unnecessary transition segments never spawn. Difficult/challenge segments are more common than normal segments.

There can only be a total of 3 chests per biome.

### Other Changes

* The Joker is a guaranteed fight in the The Star Boundary biome.
* The Guardian spawns right after defeating a boss or after the player stays longer than 7 minutes in a biome, whichever happens sooner.
* Wulfrum, A Lustful Low has a much higher chance of being the boss fight in The Volcano biome.
* Certain evironmental hazards are now lethal. (Lava, Pits, Black Flames)