recursal/Fanatic-Fandom huggingface dataset:
Brock daBriole

## Backstory

Brock daBriole is from a small town near the Ician Desert called Bricktown. The surrounding villages wage constant wars on each other. He joined the Academy to become a fighter for his village.

He started dating Juniper in Season 1. He went through it when they broke up in Season 4 and became sadboi93. He also got kidnapped by Tahkesis at the end of Season 2.
Mr. Bloo

## Backstory

Mr. Bloo was hired by Cynthia Golde to keep the students in check. He enjoys silence and children behaving. He often carries around a notebook in his breast pocket, jotting down notes of student behavior. He is proficient in all disciplinary spells. He prefers using magic to get students to behave, rather than breaking a sweat. He is quite secretive of his past.

It was his idea to have a parent-teacher conference during Season 4.
Beatrice Vulcan

## Backstory

Beatrice Vulcan is from a city in Upica. Her city worships the Goddess of Fire They're at war with the rival village which worships the God of Water. She met Claude a few years ago and their clandestine relationship is still going strong. Their love is selfish, they don't want to unite both cities. They joined the Academy to escape their situations. She likes to keep Claude in check. She is straightforward.

Beatrice also a has true form. Anyone has yet to see, it is unknown what triggers it.
Aaron Fangs

## Backstory

Aaron Fangs's family were always the head-hunters of their village. They lived in the conglomeration of war villages near the Ician desert. The Fang clan is one of the most dangerous clans. Their enemies including the Bone family, the Jeagar village, the Bricktown village, and the Fire Genasi village. Aaron sacrificed his vision to the God of War to strengthen his skills. His sense of smell is unparelleled. He is able to smell people's aura to determine their origin. That is how he was able to tell Juniper, Oscuro, Claude, Beatrice, and Jane were gods. He is unable to pin down what the nature of Urron's aura.

His sexuality is unknown. He seems moderately interested in Juniper and Bella. However, his real true love is violence. His connexion to the Rationalists remains a mystery. It is safe to assume there's something in it for him. A strong army would easily defeat small villages.
Season 1

The story of Royal Wood Academy is one of murder, gods, bad parents, murdered bad parent gods, mischief, angst, and bullying. It starts when our faithful party meets at the Academy on its grand re opening. The 4 futures murderers are greeted by, totally not evil, principal Algor Elderwood. Sycamore also gets his first of many nicknames after legend icon Lilia spits her gum on his shoe. The room assignments are picked and the party meets Chad and the bros when Chad tries pushing Urron down the stairs of the academy.

The party soon met the rest of the Academy. Iradelina, the school's goth gf, Acacia, the cute sapphic nerd honestly too good for the school, Tulipia the NPC that went thru the most redesigns, Fantasia, Ike’s first of many celebrities he tried to sneak into the campaign, Chad, the lovable pothead, and Eryk, jock bard and musical theatre fans. There's also like 20 other students but we don’t talk about them, not to mention the two ghost students that got sacrificed by [redacted]. The party then gets to get acquainted with the school and the town. They meet Wendi, the wisp living below the dungeons. At a pool party where too much wine was consumed, Corby and Sycamore break into the forbidden bottom floors and discover an underground church. Having no supervision, they quickly get caught and thrown into the dungeon for the first time.

The party also visits Rosetown. They get their first peek into the Academys dark history and its century old battle against Tahkesis. Juniper also gets into glassblowing. The party also meets for the first time Mariposa and she gives them gifts. We also start the season long process of teaching Brock how to say the word “relationship “. This is around the point Sycamore develops a nicotine addiction and the party commits their first murder when Lucian, a teacher at the academy, turns out to be a werewolf that was corrupted by Tahkesis. Algor catches them and locks them up in the dungeon again. Fortunately, Acacia, Brock, and Eryk rescue the rats and they all go to the mines to uncover some truths. There, they find a medusa and after hatching multiple plans, Corby just quarterback shoves her into the the water below. They discover that the Elderwoods had been fighting Tahkesis for generations, sacrificing students to the goddess of the moon to win.

On their way out, the party meets Jax. Back at the Academy, Elderwood brings all the students to a church outside the school, totally not a sacrificial altar. Juniper and Cypress win the semester long competition of King and Queen of the night. Everyone else leaves as Algor prepares to sacrifice them. Jax swoops in and bring them to the lake, for just a different sacrifice. After fighting Jax, Tahkesis, and the combined spirits of all the sacrificed children, our heroes are finally victorious! or are they?
Rory Rocksmasher

## Backstory

During his short time in prison (the first time, before the school), Sycamore met a halfling named Rory. Rory sat in a cell right across from Sycamore and constantly antagonized him. They called him names, they teased him, they even tried to spit in his hair. Rory was a piece of shit. But one night, Rory and Sycamore had a long conversation about life and Rory even asked Sycamore to escape with them. Sycamore agreed to, and in the morning they had a full plan. Rory was going to use command on the guard nearby to unlock their cells, and then they’d run the hell out of there. Sycamore’s mother, however, showed up before they could put their plan into action, and she took Sycamore home.

Weeks passed, and Sycamore was stealing small little trinkets in town from small shops when a jeweler caught him. Sycamore ran out of the shop as fast as he could, and found the black market that was hidden in the alleyways. Sycamore would regularly visit the black market, as it was any easy way to pawn stolen goods and not face any consequences. He walked over to one of the black market merchants, and discovered it was Rory. They had successfully escaped from prison and were on the run. Rory offered for Sycamore to come with them out of town, but Sycamore refused to stay with his mother. Rory got frustrated and used the command spell on Sycamore to follow Rory. Rory hopped into a horse drawn carriage with Sycamore, and they made it to the outskirts of town when the local authorities found Rory and arrested them once again, putting them in a cell that disallows magic. As the pigs were taking Rory away, Sycamore noticed one of Rory’s cigarettes on the ground. He picked it up and that’s where his nicotine addiction came from.

Rory broke into the Academy at the start of Season 2 to "rescue" Sycamore. He doesn't believe the snobs of the Academy are the right people for Sycamore. He helped the party go to Old Terra in Season 3, as he had a job opportunity there. However, Lari was killed and sacrificed. Aretha Bank found him and thought he'd be a good fit for the Institute. Rory joined the Institute so he could steal things from the rich students and from the school.

Rory and Sycamore's relationship is quite a complicated one.
Misc. Items

Spurs -$20- Grant Advantage to most check involving riding a horse & Disadvantage to Stealth.

Spyglass -$15- as PHB item, view items very far away.

Binoculars -$30- like a spyglass, but for both eyes

Magnifying Glass -$5- look at tiny things, start fires during the day

Reference Book -varies- when time is taken to check such a book the user can receive a bonus to the related subject. Costs & effects vary.
Fantasia Clemonte

## Backstory

Fantasia Clemonte lives in the same neighborhood as the Firs. Her mom Karen thinks Fantasia is a much better child than Cypress or Hawthorn can ever be. Seeing as Hawthorn was sent to jail, most moms in the neighborhood agree.

She changed schools after Season 1, unable to stand seeing Cypress every day. She joined Elegant Forest Institute.
Gumption

A special mechanic for the game. Replaces Inspiration & the limit is 4+level. Can be used to reroll a d20 roll, to add one or more d4s to a d20 roll, or to add 1d6 to Damage Rolls the max for this is the character's level. Lastly it has a special use for spellcasting classes or similar unearthly abilities. This setting real magic is rare and most is subtle and easy to explain away. Spells and abilities that go beyond this require Gumption to cast, though since such spells are not normally castable Gumption also allows them to cast spells not currently known/memorized. By the same token Gumption can be used to use a subtle spell not normally part of the caster's repertoire.
Cumulo Strisciante

**Punti Ferita** 136 (16d10 +48)
 **FOR**
18 (+4)
8 (-1)
16 (+3)
5 (-3)
10 (0)
 **Abilità** Furtività +2
**Resistenze ai Danni** Freddo, Fuoco
**Immunità ad Danni** Fulmine
**Immunità alle Condizioni** Accecato, Assordato, Indebolimento
**Sensi** Percezione passiva 10, Vista cieca 18 m (cieco oltre questo raggio)
**Linguaggi** -
 **Multiattacco.** Il Cumulo Strisciante effettua due attacchi con schianto. Se entrambi gli attacchi colpiscono un bersaglio di taglia Media o inferiore, il bersaglio è afferrato (CD 14 per sfuggire) e il Cumulo Strisciante usa Avviluppare su di lui.
**Schianto.** *Attacco con Arma da Mischia:* +7 al tiro per colpire, portata 1,5 m, un bersaglio. *Colpito:* 13 (2d8 +4) danni contundenti.
**Avviluppare.** Il Cumulo Strisciante avviluppa una creatura di taglia Media o inferiore da esso afferrata. Il bersaglio avviluppato è accecato e trattenuto, non è in grado di respirare e deve superare un tiro salvezza su Costituzione con CD 14 all'inizio di ogni turno del Cumulo Strisciante, altrimenti subisce 13 (2d8 +4) danni contundenti. Se il cumulo si muove, il bersaglio avviluppato si muove assieme a lui. Il cumulo può avviluppare soltanto una creatura alla volta.
Jim

A short and ornery man. Once friend and cohort of Pete, until competition over a treasure map led to Jim stabbing Pete in the back and in return Pete bit off one of Jim's fingers (and kept it). The map was torn in two, each taking a half, strangely the pieces were now blank.

Jim followed Pete around thinking the prospector's part still contained a map. Pete was going on vague memory though. This led to an area near the town of Amnity Bluff. There the pair were eventually reunited for the first time since the incident. This was in a back room game of cards at the Double Down. Turned out Jim had lost his half of the map to Mr Sharpe, which was in turn won by Kaden Lindorado. After the game there was an altercation between Jim and Pete with the latter being aided by Kaden. The fight was broken up by the saloon's bouncer Big Jack. The three then spoke somewhat civilly inside the saloon. Jim then left with his new associate Werner.

The two

Notes:

Jim Speaks Appalachian

Jim has a donkey named Shane
Bacchetta della Metamorfosi

***Bacchetta, molto raro (richiede sintonia da parte di un incantatore)***

Mentre impugni questa bacchetta, puoi usare un’azione per spendere 1 carica per lanciare tramite essa l’incantesimo metamorfosi (CD del tiro salvezza 15). Questa bacchetta ha 7 cariche. La bacchetta recupera 1d6 + 1 cariche spese all’alba di ciascun giorno. Tuttavia, se spendi l’ultima carica della bacchetta, tira un d20. Se ottieni 1, la bacchetta si riduce in polvere ed è distrutta.
Destriero Fantomatico

## **Destriero Fantomatico [phantom steed]**

* **Livello**: 3° livello, illusione (rituale)
* **Tempo di Lancio**: 1 minuto
* **Gittata**: 9 metri
* **Componenti**: V, S
* **Durata**: 1 ora

*Una creatura quasi reale simile a un cavallo di taglia Grande, appare sul terreno in uno spazio non occupato di tua scelta e a gittata. Decidi tu l’aspetto della creatura, e questa compare equipaggiata di sella, morso e briglia. Qualsiasi equipaggiamento creato dall’incantesimo svanisce in una nuvola di fumo se viene portato a più di 3 metri di distanza dal destriero. Per la durata, tu o una creatura di tua scelta potete cavalcare il destriero. La creatura usa le statistiche del cavallo da corsa, eccetto che ha velocità 30 metri e può percorrere 15 chilometri in un’ora, o 20 chilometri ad andatura veloce. Quando l’incantesimo termina, il destriero inizia gradualmente a svanire, dando al cavallerizzo 1 minuto per smontare di sella. L’incantesimo termina se usi un’azione per interromperlo o se il destriero subisce danni.*
Spells and Miracles

Spells are limited to a degree in the setting. By default the spells normally allowed have subtle effects that could easily be explained as luck or happenstance. Flipside most do not require any sort of component aside from those that may make them subtle or have an inherent GP ($) value. They can use spells beyond that by using Gumption point(s) to cast a Miracle (possibly different name for non-divine casters). The point cost varies somewhat for how obvious, unearthly, and/or not fitting to the setting the spell is. Since such spells are not normally cast they need not be part of the caster's memorized/known/etc spells, just need to be part of their class spell list. Speaking of class spell lists, they will likely be tweaked to have some spells added that are subtle or inherently fitting for the class in the setting.

Cantrips

1st Level Spells

2nd Level Spells

3rd Level Spells

4th Level Spells

5th Level Spells

6th Level Spells

7th Level Spells

8th Level Spells

9th Level Spells
Armor

Proficiency w/ Shield grants +2 AC in cover, even if opponent has way of mitigating normal cover bonus.

Armor-type Clothing

Max Dex Start at +5 with -1 for every additional item with an additional -1 for requiring Medium or Heavy armor Proficiency.

Hindering = to 2xAC to certain Athletics & Acrobatics, Triple instead for swimming

Concealing = Grants +1 bonus to concealing items or similar actions

Fine Tailored:

Reduce -1 to Max Dex from Medium or Heavy [Cost $100]

Remove -1 to Max Dex [Cost $200]

Remove Hindering [Cost $100 X AC+1 ]

Add Conceal +1 [Cost $50]

Token: = $10+ normal item cost, Weight is 1 lb or item, whichever is greater.

(Usable by any character, doesn’t count as armor)

1 Use to have a one time +2 to AC then it needs to be fixed or purchased again

Example= Large Cross, Badge, Drinking Flask, Small Thick Book

Character can only have 1 such Token on them at a time.
Frantumare

## **Frantumare [shatter]**

* **Livello**: 2° livello, invocazione
* **Tempo di Lancio**: 1 azione
* **Gittata**: 18 metri
* **Componenti**: V, S, M (un frammento di metallo)
* **Durata**: Istantanea

*Un forte squillo, molto intenso, erutta da un punto a gittata di tua scelta. Ogni creatura in una sfera di 3 metri di raggio centrata su quel punto deve effettuare un tiro salvezza su Costituzione. Una creatura subisce 3d8 danni da tuono se fallisce il tiro salvezza, o la metà di questi danni se lo supera. Una creatura composta di materiale inorganico, come pietra, cristallo o metallo, ha svantaggio sul tiro salvezza. Un oggetto non magico che non è indossato né trasportato subisce anch’esso danni se si trova nell’area dell’incantesimo.*

**Ai Livelli Più Alti**. Quando lanci questo incantesimo usando uno slot incantesimo di 3° livello o più alto, il danno aumenta di 1d8 per ogni livello dello slot sopra il 2°.
Races

Everyone is essentially humans, but some are standard humans while some are huge brutes, stout miners, lithe naturalists, short lucky fellers, etc.

In other words while everyone is humans some under the hood are elves, dwarves, gnomes, etc.

Some special caveats for that:

The can be small if the race is, but don't need to be unless they have a racial ability that keys off size like the Lightfoot Halfling. Small characters may simply be very short, have some form of dwarfism, or still be a child.

Any with Darkvision instead has Low Light Vision which grants them twice the vision range for light sources and such.

Racial weapon proficiencies may need be tweaked for the settings weapons. This may include adding weapons.

Any spell-like abilities (like High Elf Cantrip) will have to fit with the settings subtle magic.

All PHB Races except for Dragonborn, Drow & Tiefling are pre-approved. Sub-races not in the PHB are on a case by case basis.

Gnome's Cunning will apply to all mind effecting affects.

Also Preapproved (most are in Volo's Guide):

Goliath

Orc

Goblin

Hobgoblin

Kenku (without the speaking only via mimicry limitation)

Kobold- as well as Questarren Variant aside from Urd subrace.

Changeling (though in story this will be a unerring knack for disguise rather than true shapeshifting]

Gremlin (Questarren)

Fitting Variant Humans from Questarren Realms:

Beast-Bond: Cat, Frog, **Horse**, Rat, Scorpion, Snake, Wolf,

Weapon-Bond: Ax, Bow, Dagger, Hammer, Rapier, **Whip**
Amnity Bluff

A small town that was formerly a mining town, but the mines have mostly run dry. Now it is mostly a stop over for travelers and a restocking point for the nearby rail station.

Places within the town:

Church of All Saints: The place of prayer in the town, has a cemetery.

The Double Down: Saloon, Gambling, Prostitution. One stop for sin.

The Hare Trigger: Guns, Ammo, Taxidermy

Hide in Plain Sight: Leather clothing and equipment

The High Noon Hotel: A place to stay for a spell

The Last National Bank: One of the least robbed banks in the West

Lucky Horseshoe Stables: Sale, Storage, Service for Horses

The Sawbone Suite: Joking name that stuck for co-office of the resident doctor and dentist
Classes

Classes/ Sub-Classes That might fit well.

**Artificer**- minor tweaks, especially spells (less than other spellcasters since theirs is based in technology so -1 Gumption cost)

Alchemist

Artillerist

Gunsmith (tweaked)

**Barbarian**

Ancestral Guardian

Juggernaut

Totem Warrior

Zealot

Destructive

**Bard**- With Tweaks, especially spells (subtle magic in the setting) some obvious powers may take Gumption to trigger as strange magic.

Eloquence

Lore

Satire

Swords

Valor

Whispers

Linguistics

Syncopation

**Cleric**- With Tweaks, especially spells (subtle magic in the setting) some obvious powers may take Gumption to trigger as minor miracles.

- Note most fitting will be general Preacher types, however domains would fit with focus on a specific Saint or Angel. Like the Archangel Michael for War, Saint Raphael for Healing, etc,

**Druid**- With Tweaks, especially spells (subtle magic in the setting) some obvious powers may take Gumption to trigger as strange magic. Wild Shape is easier if they are not observed while doing it or if it is via a "worging" type story mechanic.

**Fighter**

Arcane Archer (\*can make Arcane Sniper instead)

Battle Master

Cavalier

Gunslinger

Wrangler

Dervish

**Monk**

Drunken Master

Kensai with setting appropriate weapon

Long Death

Open Hand

**Paladin**- with tweaks, especially spells (subtle magic in the setting) some obvious powers may take Gumption to trigger as minor miracles

Ancients

Devotion

Redemption

Vengeance

**Ranger**- with tweaks, especially spells (subtle magic in the setting) some obvious powers may take Gumption to trigger as minor miracles

Beast Master

Hunter

Monster Slayer- Maybe

**Rogue**

Assassin

Inquisitive

Mastermind

Phantom- maybe

Scout

Thief

Wild Card

Legerdemain

**Sorcerer**- Probably Not

**Warlock-** Maybe but need to find fitting patron for setting & EB via a Pistol, tweaks also with spells (subtle magic in the setting) some obvious powers may take Gumption to trigger as strange magic.

Crossroads

Hexblade but likely Hexgun

**Wizard-** Probably not
WILDnD-WEST Wiki

**Welcome to the WILDnD-WEST Wiki!**
Wild West 5e Dungeons and Dragons

In the town of Amnity Bluff things are relatively peaceful.

One fateful day Kaden Lindorado was making deliveries for his cousin,

when came Prospector Pete chasing a torn paper down the main road.

The town wouldn't be the same after that...

Special Rules:

Gumption

Spells and Miracles

Players Options:

Classes

Races

Skills

Languages

Equipment:

Armor

Misc. Items

Weapons

## Important articles

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Weapons

**Simple Melee Weapons**

Club (good stick/ furniture leg) -10￠-

Dagger:

- Combat Knife -$2-

- Folding Knife -$5- (Conceal +2)

- Survival Knife -$10- (+1d4 to some Survival checks)

Handaxe -$5- (Hatchet, Meat Cleaver, Tomahawk)

Lig⁠ht Ham⁠mer -$2- (Regular Hammer, Meat Tenderizer)

Staff -20￠- (good long stick/ broom handle)

Spear $1

**Simple Ranged Weapons**

Shortbow -$20-

Sling -$10-

**Martial Melee Weapons**

Battleaxe:

- Machete -$5- No versatile, cuts through vegetation causing difficult terrain

- Standard Ax -$5- Can only be used 2 handed

- Mining Pick -$10- Piercing damage instead

Greataxe -$30- (Double Bit Ax, mostly lumberjacks)

Longsword -$15- (uncommon, often military issue like Cutlass)

Maul -$10- (Sledgehammer)

Rapier -$25-

Shortsword -$10- (Bowie Knife)

Trident -$5- (Pitchfork)

Warhammer -$5- (Lump Hammer, Mallet)

Whip -$2-

**Martial Ranged Weapons**

Longbow -$40-

Lasso, Rope -as rope- as Net but double both range increments, DC 13 Dex check with Slight of Hand, Survival, or Water Vehicles

Lariat, Leather -$2- as Net but double both range increments

Lariat, Reinforced -$10- Increases DC to 13

**Firearms-**

Bonus action reload 1 ammo, Action reload full ammo

Derringer (Conceal +2) as Hand Crossbow (statistically & proficiency) cost based on Ammo Capacity:

- Single Shot $25, 2 Shooter $50, 3 Shooter $75, 4 Shooter $100

Revolver- as Light Crossbow (statistically & proficiency) except 1 handed, cost based on Ammo Capacity:

- 4 Shooter $50, 5 Shooter $75, 6 Shooter $100, 7 Shooter $125

Rifle, Hunting- as Heavy Crossbow (statistically & proficiency) cost based on Ammo Capacity

- Single Shot $50, 2 Shooter $75, 3 Shooter $100, 4 Shooter $125, 5 Shooter $150

Shotgun

Shotgun, Sawed Off

**Firearm Upgrades**

High Caliber +$100 Weapon does next highest die of damage, cost of ammo is doubled

Semi-Auto +$100 Can do an attack with the weapon as a bonus action if already performed attack action with that weapon

Scope +100 (Rifle only) Doubles effective range for weapon, but can only fire one shot for the round and not move.

**Ammunition**

By weapon type & generally not interchangeable. Most cost $1 for a box of 10, $4 for a box of 50, $7 for a box of 100.

With proficiency in Tinker Tools and supplies a character can make 10 as part of a long rest, and 5 as part of a short rest.

Cost of supplies are based on type: Standard 5￠ per bullet, Explosive (Gunslinger Only) 10￠ per bullet, Silver $5 per bullet (most of which is the silver)

Quick Reload +$1 X Weapon Capacity per 10 ammo, special trays sold with attached ammo, each can fully load a firearm as a Bonus Action
Limore

-Emitting light (light levels are random)

-Sucking up light (unknown what happens to sucked up light

-teleporting items

-Noise stunning (will play a extremely loud noise consisting of beeping, static, and ringing noises capable of fracturing bones with its vibrations)

-item absorption (unknown where items go)

-Exploding (when in contact with certain items)

-Projecting thoughts

# **NEVER UNDER ANY CIRCUMSTANCE LET CYORE AND LIMORE TOUCH**

If Cyore and Limore are in contact for even just a second it could cause a world ending catastrophe. It is unknown why but if Cyore and Limore touch the universe senses there presence and immediately tries to separate them

every 0.001 second will cause one disaster

0.001- earthquakes trough out the universe in every planet or star

0.002- Gravity will get stronger in every planet pulling the closest thing to it and folding in on itself

0.003-a great plage will start in the closest city
Bella Donna

## Backstory

Bella Donna is the youngest of the Donna family. The family is from Icia, Ardenew's most dangerous region. Her clan and family specialized in bounty hunting, personal security, and mercenary work. She's always been overshadowed by her sister Prima Donna, that the party encountered in Season 3. Having caught wind that her sister was defeated, she's vowed to end the party to prove she's stronger than her sister. She joined the Elegant Forest Institute to seek out worthy opponents and sharpen her skills.

She defeated Juniper in the first challenge of Season 4. She joined Aaron and the Rationalist at the end of Season 4. She hopes Aaron and her can become a power couple much like her sister and her boyfriend or like her parents.
Faro di Speranza

## **Faro di Speranza [beacon of hope]**

* **Livello**: 3° livello, abiurazione
* **Tempo di Lancio**: 1 azione
* **Gittata**: 9 metri
* **Componenti**: V, S
* **Durata**: Concentrazione, massimo 1 minuto

*Questo incantesimo conferisce speranza e vitalità. Scegli un qualsiasi numero di creature a gittata. Per la durata, ciascun bersaglio ha vantaggio ai tiri salvezza su Saggezza e ai tiri salvezza da morte, e da ogni cura ottiene il massimo numero di punti ferita possibili.*
Hastur

*"Wear no masks, and break your chains!" - A mantra reported to have been said by Hastur*

## Hastur

### Aliases

The King in Yellow
The Lord of All
The Great Progenitor

### Relatives

Cassilda (Wife)
Lazarus (Brother)
Mantitas (Brother)
Carmilla (Possible Descendant)

## Appearances

### Appears in

Fire Emblem: Aldebaran's Light (Mentioned)
Fire Emblem: Side Story (Mentioned)

### Debut

Aldebaran's Light: Act I (Mentioned)

Hastur is the King of the Gods of the Carcosan Pantheon, and the central figure worshipped in Halism. According to legend, he is slumbering within Mount Levyne, and will reawaken when the Fire Emblem appears within the mountain to bring about salvation.

## Biography

### The First and Second Worlds

Hastur and the other members of the Carcosan Pantheon descended unto Carcosa long ago, and created the first humans. After Euronymous destroyed all of the life they created, Hastur helped to imprison the Chaos God within the Earth across the sea. After this, Hastur and the Gods created life a second time, but eventually something happened so that they had to create humanity for a third time.

### The Third World

In the Third World, which started Year -4000 of the Carcosan Calendar, Hastur interacted much with the life had helped create. At some point during this time, he cursed his brother Mantitas to be mortal, which led to Mantitas extending his life by using the bodies of hosts. In Year 0 of the Carcosan Calendar, Hastur sealed himself away in Mount Levyne, leaving the Prophet Hali with the decree that he would reawaken when the Fire Emblem appeared completed within the mountain. Hastur going into deep slumber compelled some of the other Gods to do the same, and the day he sealed himself away was honored yearly by Carcosans in Hasturnalia. After his self-imprisonment in the mountain, The Book of Hali was widely disseminated, spreading numerous teachings and legends passed from him and the other Gods to the Prophet Hali. As of 2349, Hastur remains asleep in Mount Levyne.

## Trivia

* Hastur was one of the first characters created for the campaign, alongside Mantitas, Cassilda, and Carmilla.
* Much like the aforementioned characters alongside Hali and Hildred, Hastur gets his name from Robert W. Chambers' *The King in Yellow*.
* Hastur's signature yellow robe has become the norm for clerics whom worship him. In fact, the color yellow is considered holy in Carcosa entirely due to his association with it.
Accolon von Camelon

## Accolon von Camelon

### Aliases

Edgy Dumbass
Accolon the Hedgeheg

### Relatives

Bedivere von Camelon (Father) (Deceased)
Unnamed Mother
Severin von Aldones (Half-Brother) (Presumed Deceased)
Pheno von Camelon (Half-Brother)
Verena von Camelon (Half-Sister)
Apep (Divine Ancestor)

## Appearances

### Portrayed by

Deirdre (Aldebaran's Light)
Willow (Verena Side Story)

### Appears in

Fire Emblem: Aldebaran's Light
Verena Side Story
Hasturnalia

*"As the star reached its peak in the sky, the two whispered words to each other that only they would know, ending the exchange with a smile and a kiss." - Typical behavior during Hasturnalia, expressed. by Hildred and Aleister.*

## Hasturnalia

### Location

Carcosa

Hasturnalia is one of the primary holidays celebrated in Carcosa. It is dedicated to Hastur, king of the Gods, and is a celebration of him (and presumably the other Gods) going into a deep slumber in Mount Levyne.

## Celebration

Hasturnalia is celebrated by nearly every follower of Halism across Carcosa. The date is marked by celebration, including various events done for enjoyment, including but not limited to the following:

* Drinking
* Live Performances of Music and Theater
* Ritual Animal Sacrifices to the Gods
* Free Food Being Distributed
* Playing of Games such as Trivia
* Exchanging of Gifts
* Snowball fights

## Myth of the Zenith of Aldebaran

It is a commonly believed myth that when the star Aldebaran is at it's peak in the sky on Hasturnalia, any couples that pledge their love to each other will find eternal happiness with one another. Sadly, this myth has no basis in reality, as evidenced by Anastasia Rose and Verena von Camelon's conversation that night. The origins of this myth is contested, but it likely stems from an early myth of the God Statius pledging his eternal love to a human woman.

## The Winter Envoy

One peculiar myth is that of The Winter Envoy. The Winter Envoy is said to be a jolly figure in red and white wooly clothing, who delivers gifts to children who have been good, and rocks and twigs to naughty children. This myth seems to have started with an embellished image of the Prophet Hali, and may be the result of the myth of them gifting the original Holy Blood users with the Legendary Weapons.
Second World

*"All that's left here are ruins. Ruins of our biggest failure." - Lazarus, talking about the events of the Second World.*

## Second World

### Date

Unknown; ended over 4,000 years ago at the least

### Location

The Distant Lands

The Second World was the era of humanity starting roughly 5,000 years before the start of Aldebaran's Light, and ending around 2,500 years before the events of the story. Starting with the creation of the Fomorians on The Distant Lands, and ending with their destruction at the hands of Euronymous, the Second World was one of relative peace.

## Overview

Shortly after the collapse of the First World, the Carcosan Pantheon once more created life, this time in the Distant Lands in the form of the Fomorians, stout humanoid creatures with horns and three eyes. The Fomorians worshipped the pantheon, and even built a magnificent temple to the Gods. Little else is known about this era, other than it's collapse. The Chaos God Euronymous attacked Carcosa, and wiped out all of the Fomorians, but was eventually imprisoned in the earth by the Pantheon. Thus, the Second World came to an end, and the Third World began.
Lazarus

*"The name's Lazarus; but you can call me Laz. Now, come with me, unless you want to die from a curse." - Lazarus to Alice Maladie.*

## Lazarus

### Aliases

The God of Change and Rebirth
Midsummer

### Relatives

Mantitas (Brother)
Seire (Niece) (Deceased)
Luciana von Capulet (Descendant) (Deceased)
Hermia Bianca (Descendant)
Portia Bianca (Descendant)

## Physical description

### Height

5'11" (Human Form)
11'2" (True Form)

## Appearances

### Debut

Side Story

Lazarus is the Carcosan God of Change and Rebirth, and brother to the God Mantitas. He played a large role in the events of the Side Story and the Cadmus War of Independence.
Myw Wiki

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Stregor Blarden

*"I'd say that strength will come after we send that crippled God to his bloody grave." - Stregor to Katiya.*

## Stregor Blarden

### Aliases

The Streg
Old Man (by Katiya)

### Occupation

General of Elroy
Mountain Patrol (Former)
Mercenary (Former)
Peasant (Former)

## Appearances

### Debut

Aldebaran's Light: Act I

Stregor Blarden is one of the members of the Party. He was born a peasant, and joined the Knights of Elroy to kill bandits. Eventually, he served as the General of Elroy during the Second Mantitorean-Elroy War. Afterwards he left his station, feeling guilt over the death of his wife, Eve in the conflict. He is portrayed by Levi.
The Main Prophecy

Delivered by four StarClan medicine cats to the living medicine cats, this prophecy is what drives the plot of *The Shadows Below*. The Dark Forest had risen, killing the most influential and strongest warriors of StarClan, ruling over the cat heaven with iron fists. However, four medicine cats were able to escape from the Dark Forest, able to deliver the prophecy in secret.

> *The storms will clear, floods shall cease, breezes come still, and darkness shall fade, till all that is left is one*
>
>

## Characters

### Major cats

Quillstar

Wolfstar

Vinestar

Chiselstar

## Interpretation

After being delivered, the medicine cats immediately take the prophecy to their Clan leaders. Each one interprets the prophecy in different ways and takes different approaches to dealing with it.

* Quillstar thinks the prophecy is a sham and should be ignored.
* Wolfstar finds the prophecy terrifying, refusing to listen as he doesn't understand it out of his own fear. He isolates his Clan because of this fear.
* Vinestar thinks the prophecy means the other Clans are causing all issues, and that they must be eradicated and conquered.
* Chiselstar thinks the prophecy is true, but decides to protect only RiverClan and let the other Clans fall.
Verena von Camelon

## Verena von Camelon

### Aliases

The Lady of Camelon
The Righteous Caretaker

### Relatives

Bedivere von Camelon (Father) (Deceased)
Unnamed Mother (Deceased)
Severin von Aldones (Half-Brother) (Presumed Deceased)
Pheno von Camelon (Half-Brother)
Accolon von Camelon (Half-Brother)
Apep (Divine Ancestor)

### Occupation

Lady of Camelon
Caretaker of an Orphanage (Former)

## Appearances

### Appears in

Fire Emblem: Aldebaran's Light
Fire Emblem: Verena Side Story
Sheol

*"Peace will only come through the Gods’ complete eradication." - An inscription left by Sheol in Danetas.*

## King Sheol of Demhe

### Aliases

The Wicked King
The King of Demhe

### Relatives

Unnamed Wife (Presumed Deceased)
Aleister (Daughter)

## Appearances

### Appears in

Fire Emblem: Aldebaran's Light (Mentioned)
Fire Emblem: Side Story (Referenced)

### Debut

Side Story (Mentioned)

King Sheol of Chambers was an ancient king of the land of Demhe, and the person responsible for the murder of the God Statius, alongside the torture of Hildred. He was killed by Cassilda in retribution for the act.

## Backstory

King Sheol was the ruler of Demhe (what is now modern-day Mantitore and Wisteria). Through some turn of events, he came to hate the Gods. To this end, he crafted a weapon capable of killing them - in this case the dagger Caedus, fashioned from a severed limb of the Chaos God Euronymous. To pull off his plan, he allegedly invited Statius and his child to a banquet, and subsequently killed the God with the dagger. After successfully killing the God Statius with the dagger, and taking Hildred as a "prize," the other Gods immediately responded.

First a plague swept through his kingdom, draining the Quintessence from its victims, but leaving them alive. Then, Hildred was freed from their captivity by Sheol's daughter, Aleister, leaking the information to Cassilda. After he found out, he blinded her, and she fled. Soon after, Cassilda and the other Gods found him in his castle, and killed him.

## Personality

As shown through the inscriptions he left, Sheol was a cruel and egotistical man, blinding his own daughter in response to her freeing his prisoner. He wasn't above treachery to achieve his means, either. Popular accounts of the story also claim that he pleaded for his life when Cassilda found him, but the authenticity of the claims is debatable.
Severin von Aldones

Severin von Aldones was the eldest child of Bedivere von Camelon and Elaine von Aldones, the brother of Pheno von Camelon, and the half-brother of Verena and Accolon von Camelon. He presumable passed away during the First Mantitorean-Elroy War, when House Aldones was sacked.

## Biography

Born as the first child of Bedivere von Camelon and Elaine von Aldones, Severin was to inherit House Aldones when his mother passed away, as he possessed Major Azathoth Holy Blood. However, this would not come to pass. When he was seven, House Aldones was destroyed by the Mantitorean Generals Igor Rose and Manfred Abbot, and presumably resulted in both his and his mother's deaths.

However, some people conjecture that Severin must still be alive, as his death would have transferred his Major Holy Blood to his brother Pheno, but Pheno does not possess Major Holy Blood of any type. Despite any rumors, his current whereabouts if he indeed still lives are unknown.
Quillstar

**Quillstar** is a siamese molly with white markings along her eyes, paws and tail. She has faded scars along her back and sharp blue eyes. She is the current leader of Thunderclan.

## Detailed Description

Quillstar is a siamese molly with her color pointed fur along her face, ears, legs and tail being dark brown, while the rest of her body is a pale cream color with her back fur being a slightly darker shade. White markings are along her eyes, her paws and stripe her tail, roughly resembling that of a porcupine quill. Her fur is naturally somewhat spiky, however she regularly grooms herself leaving only the fur around her neck and along her tailed retaining this frazzled appearance. Quillstar has long whiskers, tufts along the tips of her ears and icy blue eyes. She had a lean muscular build with small faded burn scars along her back and limbs.

## Kin

### Members

**Partner**

Dawnflame; Deceased, burns from a fire and no residence

**Mother**

Marshcloud; Deceased, died from greencough and a StarClan member

**Father**

Ferretfoot; Living

**Step-Father**

Glintfur; Living

**Sister**

Moonkit; Deceased, passed from non-specified birthing complications and a StarClan member

## Trivia

* Quillstar was originally going to be leader of Riverclan, and likewise Chiselstar was originally going to be leader of Thunderclan. However this was later switched to the allegiances that stand today.
* Due to being a siamese cat, Quillkit was born with snow white fur and had been originally named Flurrykit. However, when her father began noticing her siamese traits starting to form she was promptly renamed to Quillkit.
	+ "Flurry" remains a personal teasing nickname among her family and close clan cats.
Hali

The Prophet Hali is one of the most important figures in Halism, the religion that bears their name. Despite this, not much is known about Hali themself. No recorded gender, description, or likelihood was recorded of them, so most popular depictions of the prophet either depict them wearing robes of Hastur, or conflate the prophet with Hastur.

## Biography

Not much is known about the life of Hali, but at some point in their life they wrote The Book of Hali, a collection of important religious texts and stories that teach about the Gods and give morals to live by. The most prominent of these texts is the one about the Fire Emblem, which speaks of it's importance.
Aleister

*"As corny as it sounds Anastasia, love is blind." - Aleister, saying a corny line to cheer up Anastasia*

## Aleister

### Relatives

Sheol (Father) (Deceased)
Hildred (Partner)

## Biographical information

### Place of birth

Demhe (Modern-Day Mantitore and Wisteria)

## Appearances

### Appears in

Fire Emblem: Aldebaran's Light: Acts I & II

### Debut

Aldebaran's Light: Act I

Aleister is a retainer to Cassilda, and Hildred's partner. She is known to travel from library to library to find Dark Magic Tomes to absorb Quintessence from.

## Biography

### Pre-Aldebaran's Light

Aleister was born as the sole child of King Sheol of Demhe, and they shared a fairly rocky relationship with their father. This came to a head when Sheol murdered then God Statius, and imprisoned Hildred, Statius's child. She eventually leaked the imprisoned Hildred's location to Cassilda and the other Gods. For this transgression, Sheol blinded her with the dagger Caedus. She later fled to the Spirit Forest of Demhe with the help of Cassilda, where she presumably resided until the current day.

### Aldebaran's Light

#### Act I

Aleister first met the party in the library of Quimper, and struck up a conversation with them. She would go on to run into the party (sometimes literally) in the libraries of Chard and Morganeux. Her final appearance in Act I was with Hildred at the Hasturnalia festival. During the three months in between Acts I and II, she had a conversation with Anastasia, and eventually sent the priestess a postcard from Mantitas's Cradle.

#### Act II

Aleister once again ran into the party (this time into Pheno von Camelon) when they visited the library in Mantitas's Cradle. She claimed to be looking for books in the estate, but was turned away by Igor Rose, and was then subsequently stuck in the city when it was besieged. After Elroy's Army took the city, she was able to leave, and last claimed to be headed to Mantitore City.

## Personality

Aleister is very outgoing and friendly, but is more than a little bit clumsy. She is fixated on collecting magic tomes infused with Quintessence, and has been collecting them for some time. She is a bookworm, but due to her inability to read, Hildred reads the books out loud to her.

## Appearance

Aleister is very short and slim, and has a normal build otherwise. She has thick, medium-length dark blue hair, and pale grey eyes. Aleister most commonly wears a simple black and pink dress, occasionally substituting it for a cloak in undesirable weather.
Sycamore Carris

## BACKSTORY

Sycamore grew up in a town a few miles away from Rosetown, where he and his mother, Rieta lived a decent life. Rieta had a stable job and was able to take care of her and her son. However, Rieta still taught Sycamore how to steal. She taught him how to be quick and unseen, and how to easily lift objects off of people without them knowing. She taught him just in case something were to go downhill and they had to rely on other means to get along. Well, Sycamore found such excitement from stealing valuable objects and pawning them for just some extra pocket change. It came to a point where he was bringing in even more money than his mother. But one day, he overestimated his capabilities. A rich man was walking down the street with a beautiful ruby ring. Sycamore couldn't stop himself from trying to get it. Of course, he got caught. And that rich man turned out to be someone very powerful in the town (idk do they have governors or some shit in the 19th century. mayors? something like that.) and Sycamore was sent directly to jail. His mother was able to pay the rich guy nearly all of their money and some extra... favors to get her son out of jail, and almost immediately, they fled and came running to Rosetown. They've been living here for about six months now, and their living conditions are less lavish than they would prefer. They live on the edge of town and rely on stealing things to get along.

## Character Development

### Season 1

* Gets his Gumboy nickname
* Sent to jail twice
* Kills Professor Lucian

### Season 2

* Faces Rory again
* Becomes class head delegate
* Meets Oscuro

### Season 3

* Casino heist
* Goes on a date with Acacion
* Burns down a town
* Makes a song for Juniper
* Gives Iris his last name
* Reunites with his mom

### Season 4

* Goes on a date with Jack
* Names a town after himself

## Unique Items

* *Stone of Good Luck (Luckstone)*
* *Bow of Bad Luck*
* *Obsidian Dagger*
* *Evergiant Tree Seeds (2)*
* *Lugh's Eyepatch*
* *Potion of Everything*
* *Mark of Cinder*

## Romantic Interests

* Jax
* Oscuro
* Tulipia
* Jack
* Rory
Trevor Doyce

**Overview**

Trevor is an arcane mage of the knight path. He met Larkins in a meeting hosted by Mr Judge in Tordan city. He is also nicknamed Mr executor.

**Features**

Trevor is considered handsome, but has a scar on his left cheek.

**Relationships**

***With** **Larkins***

His Relationship with Larkins, is a friendly one, they met at an arcane mages meeting, where Trevor offered a Larkins a mission.

The both of them fought against Tolin to take revenge for the murder of Trevor's master ( see The death of Trevor's master). But they accidentally killed a member of the " gas advocates " organization, and left another escape to tell the tale. And so , they had to stick together, and ask for Old man Ralph's protection.

***With his master***

He treated him like a father, and was tutored by him about the arcane mages world. His master also left him a dream world messenger, in the form of a little cute pony . It was a prank played on Trevor by his teacher, who had promised him a death horse, instead, he found a little pony .

***With the Aquatias family***

Unknown for now, Trevor has only mentioned that his master was distant from the family that controls the knight path . And that David , a member of the family, might have been involved in his master's murder .

**Abilities**

He has just turned into an arcane mage, after retrieving the card from Tolin .

***Path***

He is from the knight path ( see The knight path ) , he is still at the first level . And so is a Beginner.
The Shadows Below Wiki

**Welcome to the The Shadows Below Wiki!**
A wiki to detail everything based around the Warrior Cats roleplay: The Shadows Below.

If you would like to use an image for your character box, either this one or this one, both by felidaze are recommended!

## The Four Clans

### ThunderClan

> *Courage & Honor*
>
>

*Coming soon...*
### ShadowClan

> *Stealth & Secrets*
>
>

*Coming soon...*
### WindClan

> *Strength & Speed*
>
>

*Coming soon...*
### RiverClan

> *Skill & Grace*
>
>

*Coming soon...*
## The Afterlives

### Purgatory

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.