Corrupted History

"I put a lot of effort into making these games as stupid as possible" - Carrot

## Game 1: RAINBOW

"This game was made purely so that the roles in the roles list made a rainbow, cause I am very gay, yes" - Carrot

Fun Fact: Martyr was not chosen by random, even though that role was labelled as ANY. I had a habit of throwing that role in games on purpose.

## Game 2: IP Hell

"hehe IP funny" - Carrot

This game had a special rule: The Nuker could not win, and whoever was left with the Nuker would lose. However, that is not how the game played out, for I decided to throw in a Martyr for fun, and so many more people lost than originally intended. Actually, if I had not been lenient with the reactions when the Martyr was voted out, everyone would have died before the game ended, and only they would have won. Oops.

Fun Fact: Everyone was mad at me for throwing in Martyr without telling anyone. Who coulda thunk it.

## Game 3: Conspiracy Theory

"Hey what if I tested out that new role for you?" - Carrot

This game existed to test out a role for Vince, though it never ended up being used as far as I know. The role was called Inspirer. Essentially all it did was change the alignments of the Network Moderators into Data Breachers, without actually changing their role.

Fun Fact: I think you can see where this is going, but obviously Martyr was not random. Lolwe also sucked at being Martyr.

## Game 4: Corrupted Game Host

"What if I randomly decided that you lose today?" - Carrot

This game had a couple special rules. While calculating results every phase, I randomly generated numbers between 1-3 for each player. 1 meant Bad Bias, 2 meant Neutral Bias, and 3 meant Good Bias. This number would either buff or debuff your action for that phase. For example, getting a 1 Bias as Account Suspender meant your action just failed that phase, while getting a 3 Bias as that same role meant you could roleblock 2 people instead. Getting a 2 Bias meant nothing.

Fun Fact: I don't even need to mention Martyr at this point, but it is there.

## Game 4.5: MSDB Trolley Problem

"So, what would you do if..." - Carrot

This was a minigame I created purely to recreate the Trolley Problem, with no regard to actual fun at all. It lasted a single phase, and featured a role that doesn't exist called a Network User. This role can do nothing, it is representing the people tied to the tracks. The lone Moderator was in charge of saving some of them. Before the game started, everyone was randomly sorted into either Group A or Group B, and the Moderator had to decide which one to kill. They had no idea which group had more people. If the Moderator saved the most number of people, then they also won. If not, they lost.

Fun Fact: This game lasted a total of 30 minutes.

## Game 5: MSDB CLUE

"Hear me out, it's CLUE, but MSDB!" - Carrot

This is my personal favorite game I've ever hosted. I essentially remade CLUE using MSDB's game functions and theming. Read the instructions I made, because I spent a lot of time on them. It was very interesting converting a turn-based game, where everyone acts in order, into a phase-based game, where everyone acts at the same time. Users were people in the MSDB server, Weapons were Roles, and Locations were the names of chat rooms on the server at the time. I also had story paragraphs every phase (I think), but those have since been lost to time, sadly.

Fun Fact: Both Atoms and Eve accused correctly in the same phase, so both of them won! (also, the killer was Lolwe as Botnet in #🟣chat-room).

## Game 6: Fuck Off

"Fuck off, man!" - Carrot

This game was a normal game of MSDB, with an odd rolelist, and a special rule. That rule was that, at any time, you could tell me to Fuck Off, in which case no actions happened to you that phase. Downside being it had a cooldown of 1 phase, so you could only use it every other phase. I thought it was funny. I believe this game was also the first MSDB but Fast game, with the game only lasting an afternoon, which is why there weren't many players.

Fun Fact: The Fuck Off feature was only used twice the entire game. RIP.