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Resources

*This article is a stub. You can help Songs of Conquest Wiki by expanding it.*

**Resources** in Songs of Conquest are items required for the production of troops and buildings.

There are 6 resources in the game: gold , stone, wood, glimmerweave, ancient amber and celestial ore.

 **Gold**

Gold is a basic currency used to recruit troops, upgrade buildings, and research new technologies. Every settlement provides gold as a basic resource and a settlement's gold per turn can be further upgraded by either upgrading the settlement or by building Farms in any available Build Site. Additionally, overworld locations such as Gold Mines and Farms can be claimed by the player to further increase gold generation per turn.

 **Stone**

Stone is a basic resource primarily used to upgrade settlements, construct new buildings, and build walls. Factions do not start out with inherit stone income, however overworld Quarries are usually located near settlements and provide +2 stone/turn when claimed. Additionally Quarries may be constructed in any available Build Site for 1200 gold, providing +1 stone/turn; And later +2 stone/turn when upgraded.

 **Wood**

Wood is a basic resource primarily used to upgrade settlements, construct new buildings, and build walls. Factions do not start out with inherit wood income, however overworld Lumber Camps are usually located near settlements and provide +2 wood/turn when claimed. Additionally Lumber Camps may be constructed in any available Build Site for 1200 gold, providing +1 wood/turn; And later +2 wood/turn when upgraded.

 **Glimmerweave**

Glimmerweave is a rare resource used to research technologies, build or upgraded advanced buildings, and recruit certain units. Factions do not start out with inherent glimmerweave income, however Glimmerweave Groves found on the overworld provide +1 glimmerweave/turn. There are no buildings that can be built to increase glimmerweave production, however each faction can research +1/+2/+3 glimmerweave production per turn via their economy research building at the cost of 2500/5000/5000 gold respectively.

 **Ancient Amber**

Ancient Amber is a rare resource used to research technologies, build or upgraded advanced buildings, and recruit certain units.

 **Celestial Ore**

Celestial Ore is a rare resource used to research technologies, build or upgraded advanced buildings, and recruit certain units.
Factions

*This article is a stub. You can help Songs of Conquest Wiki by expanding it.*

**Factions** in Songs of Conquest represent distinct groups of troops, buildings, and wielders. There are currently four factions in the game.

More factions are planned but will not be included in the alpha.

## Factions

 Barony of Loth | Loth, a declining barony, embraces the promise of the Unseen Society to bring back the glorious days of peace and empire. Cultists and scholars excavate old battle sites for arcane artifacts and call the Oathbound legions to serve once more. Loth will rise to its former glory, even if it means bringing back the dead.
Dragon

* Base
* Upgrade

**Reach**
**+1** Melee Range

**Flame Breath**
Attacks also deal damage to troops behind target

**Intimidating**
Give enemy units within 1 hexagons:
**-10** Defence
**-10** Initiative

## Elder Dragon

**Reach**
**+1** Melee Range

**Flame Breath**
Attacks also deal damage to troops behind target

**Intimidating**
Give enemy units within 1 hexagons:
**-10** Defence
**-10** Initiative

The Dragon is currently the only unit in the game that is both an upgraded unit (from Eth'Dra) and, itself, has an upgrade (Elder Dragon). While the Elder Dragon and the Dragon are similar in appearance and utility, Dragons and Eth'Dra have vastly different roles in combat. Eth'Dra are ranged and have a higher stack limit, while Dragons are melee. They also do not share researchable upgrades.

Note that the codex says Dragons have a range of 5, which seems like a mis-type or possibly exists because the Eth'Dra upgrades to a dragon and thus changes from a ranged troop to a melee troop.
Buildings

Reason: "*No reason has been provided*"

**This page is a candidate for deletion.**
Reason: "*No reason has been provided*"
*This article is a stub. You can help Songs of Conquest Wiki by expanding it.*

**Buildings** are focal points of a player's kingdom in Songs of Conquest. Buildings serve a variety of functions, including the generation of resources, training troops troops, providing fortifications and unlocking research.

See the Arleon page for all currently known buildings.
Destroy Essence

## Details

* Tier 1
* Tier 2
* Tier 3

### Effects

Target enemy troop gets
**-100%** Order Essence
**-100%** Creation Essence
**-100%** Chaos Essence
**-100%** Arcana Essence
**-100%** Destruction Essence

### Effects

2 Target enemy troops get
**-100%** Order Essence
**-100%** Creation Essence
**-100%** Chaos Essence
**-100%** Arcana Essence
**-100%** Destruction Essence

### Effects

3 Target enemy troops get
**-100%** Order Essence
**-100%** Creation Essence
**-100%** Chaos Essence
**-100%** Arcana Essence
**-100%** Destruction Essence
Powers

Every 8 level a wielder may learn a power. Similar to skills they yield powerful combat or even global bonuses (Levy) that are not covered by skills. Powers are capped at level 2. The list of powers provided to choose from depends on the choices of skills.

You may only have two Powers total. If you somehow reach a level where you do not have the option of picking a new power or upgrading an existing one, which would be level 40, you will be given a choice of a skill in the place of a power.
Vengar Fjords

* Area map

Red dots indicate drop points. Click "expand" for a list of coordinates.

* 241, 319
* 385, 810
* 590, 637
* 605, 142
* 674, 928

* "Delphaeus Hills"
* "Fort Ciskin"
* "**Vengar Fjords**"
* "Manya Jungle"
* "Mount Ravan"

"**Vengar Fjords**" is a lush forest and the third area in *Carnivores 2* and *Carnivores: Dinosaur Hunter*.

## Landmarks

Several unique landmarks can be found on the beautiful island of "Vengar Fjords".

### Underground pool

To the northeast is a large darkened cavern that leads down to an underground pool. It is a good place to escape from larger dinosaurs.

### Dormant volcano

In the center of the island is a large, water-logged volcano. It is an excellent sniper position. It is also a great safe area as most carnivores can't get to the Hunter when on top of the volcano.

### Canyon mazes

There are two major canyon mazes on "Vengar Fjords". One lies to the east, and the other, much deeper and more treacherous than the first, is directly to the west of the volcano. They were most likely formed when glaciers moved across the landscape. Both experience a low hanging fog and different species of Acacia and various cacti flourish and dominate the vegetation. Both can be clearly seen from the map.

### Broken waterway

In the southwest is a huge waterway broken up by several strips of land.

### Six shallow pools

In the southwest corner of the island are six very shallow pools of water.

### Arches

There are at least two natural arches on "Vengar Fjords". One lies in the the coastal mountains in the southeast. Crossing through that one going south will take the hunter to a beach where another arch is on the beach. They most likely formed when glaciers carved out the rest of the landscape.

### Coral formations

The water in the southern beaches are home to unique coral formations.

### Lake tunnel

Across the river that splits the island, at the northern shore of the largest lake on that section, is the mouth of a cave overlooking the entire lake. The entrance to the tunnel is on the eastern shore of the smaller pond north of the larger lake. The mouth of the cave makes a great sniping location.

### Rock pillars

On the direct northern side of the mountain range enclosing the beach in the southeast corner of the island are three rock pillars standing out in the open. Each pillar has a smaller boulder at its base, and from certain angles the pillars resemble the legs and feet of a *Brachiosaurus*.
Order

Pure order spells are all buffs and debuffs. Factions with ready access to Order Essence are Arleon and Barya. Loth also generates a minor amount of Order Essences. Note that all single-target buffs and debuffs can stack with multiple casts on the same target. Duration refers to a troop round. If it is 1, it will last for the rest of the round and wear off before the troop's next-round turn.

Tier 2 of a spell unlocks when the wielder learns the Order Magic skill at level 2, and Tier 3 unlocks at Order Magic level 3. For Dyads (spells that require two types of essence), the wielder will also need the magic skill for that respective essence. The tier is chosen from the lower of the two magic skills, so if you only have Order Magic, you will still cast all Order-Dyad spells at Tier 1.
Wielders

*This article is a stub. You can help Songs of Conquest Wiki by expanding it.*

**Wielders** are commander units in Songs of Conquest. Wielders are leveled up individually alongside buildings and troops. In combat, they harness magic called "The essence" which allows them to combine their own skills with those of their troops to unlock special spells.

To view each factions Wielders see the corresponding faction pages of Arleon, Barony of Loth, Barya, and Rana

## Leveling up the Wielder

Leveling up your wielder is all about Skills and Powers. You can choose to either upgrade a skill your wielder already knows, learn a new skill, or increase the wielders ability to command their troops by unlocking more slots in their army.

The new skills offered are determined by the class of your wielder. Spellcasters will more often be offered Essence related skills than battle-oriented wielders. Some skills are also not available to be picked before you reach high enough level.

At level 8 your wielder will be able to choose their first Power. From there on, the wielder will be presented with new power options at every eighth level (ie 16, 24, and so on).

Powers are superior to skills and will add a real advantage in both battle and building your kingdom.

You are able to close the level up menu if you need to review things or don't feel ready to pick a skill or power.

You can always come back to your choices by clicking the level circle at the wielder portrait (top left).

## Wielder death

When a wielder is defeated, they can be revived at any of your towns or settlements - starting from the following round - at a cost. After five (5) rounds you can revive the wielder for free.

Costs for revival depend or wielder level:

* Level 1-4: 2500 Gold
* Level 5-7: 5000 Gold
* Level 8-15: 5000 Gold, 5 Glimmerweave, 5 Ancient Amber, 5 Celestial Ore
* Level 16-23: 10000 Gold, 10 Glimmerweave, 10 Ancient Amber, 10 Celestial Ore
* Level 24+: 15000 Gold, 25 Glimmerweave, 25 Ancient Amber, 25 Celestial Ore

Each turn past decreases the price by 20%. For example, after one turn, level 10 wielder revival would cost 4000 gold, 4 Glimmerweave, 4 Ancient Amber, 4 Celestial Ore

## Wielder limit

In the game you are limited by the amount of wielders you can command at the same time. To increase the maximum number of wielders, you need to get more towns or settlements, or upgrade your current settlements.

Towns and settlements provide you with following amount of wielders:

* Town Level 1-2: 1 wielder
* Town Level 3-4: 2 wielders
* Town Level 5: 3 wielders
* Large Settlement Level 1-2: 1 wielder
* Large Settlement Level 3: 2 wielders
* Small Settlement Level 1-2: 1 wielder

## Wielder sheet

The wielder sheet gives you an overview of your wielder. This is where you can check your Skills, Powers, Inventory and Equipment and Modifiers.
Footman

* Base
* Upgrade

## Shield of Order

**Footman** is a defensive unit of Arleon in Songs of Conquest. Footmans can be recruited in a Barracks and can be upgraded to a Shield of Order at a cost of 180 gold.

### Shield of Order

**Shield of Order** is an upgraded **Footman**. Shields of Order can be recruited in an upgraded Barracks or upgraded from Footman at a cost of 180 gold. Shields of Order are sturdier version of footman and can provide protection to nearby allies.
Destruction

Pure destruction spells are either direct damaging spells or buffs and debuffs to help your troops do more damage, with some slight utility in Ice Bolt reducing a single target's initiative and troop movement. The faction with the largest potential for generating Destruction Essence is currently Rana, with Loth coming in solid second and Barya generating a minor amount.

Note that duration refers to a troop round. If it is 1, it will last for the rest of the round and wear off before the troop's next-round turn.

Tier 2 of a spell unlocks when the wielder learns the Destruction Magic skill at level 2, and Tier 3 unlocks at Destruction Magic level 3. For Dyads (spells that require two types of essence), the wielder will also need the magic skill for that respective essence. The tier is chosen from the lower of the two magic skills, so if you only have Destruction Magic, you will still cast all Destruction-Dyad spells at Tier 1.
Guard Tower (Loth)

## Guard Tower

* Tier 1
* Tier 2

## Info

### In-Town Unlock

+10 Max Size Cultists (Garrison)
+10 Max Size Toxicologists (Garrison)

## Production Per Round

### Unit

2 Cultists (Garrison)
2 Toxicologists (Garrison)

## Info

### In-Town Unlock

+10 Max Size Cultists (Garrison)
+10 Max Size Toxicologists (Garrison)
+1 Max Size Ballista (Garrison)

## Production Per Round

### Unit

2 Cultists (Garrison)
2 Toxicologists (Garrison)
1 Ballista (Garrison)
Quicken

* Tier 1
* Tier 2
* Tier 3

### Usage

Quicken is a great early game spell to get your melee troops that one extra tile needed to reach that ranged unit, or kick your two-speed units into usability. Especially good for if your high-initiative opponent intentionally traveled to just beyond the reach of your strongest melee unit.

### Synergy

Melee Troops, especially high attack ones or ones with **Backstab**. For example, Faey Spirits, Rats, Spectres, and Sassanids.

Slow, Tanky Troops: Guards, Cheluns, Footmen

Troops with the **Charge** passive: Ravagers and Knights.

Other Spells: Fury, Protection, Rally, Aggression, Sabotage, Burst of Strength, Invigorate, Ethereal Scales, Onslaught, Rejuvenation.

Wielder Skills: Cunning, Essence Burst, Combat Training, Guard, Melee

Wielders: Lady Hammond (Arleon), Gnaw (Arleon), Silverlink (Arleon), Hillar (Loth), Magnolia (Loth), Merkoth (Loth), Roderick (Loth), Sanaz (Barya), Soughtfor (Barya), Cheekham (Rana), Rasc (Rana)
Faey Noble

* Base
* Upgrade

## Faey Queen

**Faey Noble** is a unit of Arleon in Songs of Conquest. Faey Nobles can be recruited in a Faey Court and can be upgraded to a Faey Queen for 900 gold and 1 glimmerweave.

### Faey Queen

**Faey Queen** is an upgraded Faey Noble. Faey Queens can be recruited in an upgraded Faey Court or upgraded from Faey Noble at a cost of 900 gold and 1 glimmerweave.
Minstrel

* Base
* Upgrade

## Troubadour

**Minstrel** is a support unit of Arleon in Songs of Conquest. Minstrels can be recruited in a Tavern and can be upgraded to a Troubadour at a cost of 165 gold.

### Troubadour

**Troubadour** is an upgraded **Minstrel**. Troubadours can be recruited in an upgraded Tavern or upgraded from Ministrel at a cost of 165 gold. Troubadours provide better protections from their songs and are overall improvement over Ministrels.
Risen

* Base

Risen are the reanimated corpses of the Barony of Loth's human soldiers. After every combat, any living human troop on a winning Loth player's side that dies will reanimate as one Risen. Units that qualify are Toxicologists and Banes, Cultists and Oathsingers, and Aurelian Scholars and Necromancers. Risen are weak and slow, die easily, and do not qualify for targeted researches. They do, however, benefit from generic undead researches and have a high Max Troop Size. This makes them decent early-to-midgame meat shields, as long as you leave a command slot open for them.
Repel

## Details

* Tier 1
* Tier 2
* Tier 3

### Effects

Target troop gets pushed away from the wielder's side by **3** hexagons. Target will stop if it hits impassible terrain.

### Effects

Target troop gets pushed away from the wielder's side by **5** hexagons. Target will stop if it hits impassible terrain.

### Effects

Target troop gets pushed away from the wielder's side by **7** hexagons. Target will stop if it hits impassible terrain.
Spells

*This article is a stub. You can help Songs of Conquest Wiki by expanding it.*

**Spells** are special magical actions that wielders may perform while in combat. They are created via "the essence".

The essence unlocks access to **spells** which then can be used to fight enemy units. If a troop associated with the spell dies, the spell is no longer accessable.
Strengthen Essence

## Details

* Tier 1
* Tier 2
* Tier 3

### Effects

Target friendly troop gets
**+100%** Order Essence
**+100%** Creation Essence
**+100%** Chaos Essence
**+100%** Arcana Essence
**+100%** Destruction Essence

### Effects

2 Target friendly troops get
**+100%** Order Essence
**+100%** Creation Essence
**+100%** Chaos Essence
**+100%** Arcana Essence
**+100%** Destruction Essence

### Effects

3 Target friendly troops get
**+100%** Order Essence
**+100%** Creation Essence
**+100%** Chaos Essence
**+100%** Arcana Essence
**+100%** Destruction Essence
Ballista

* Base

Ballistae are available to every faction when their respective defensive tower is built and upgraded. They will always be split evenly between two stacks of units based on the total number of upgraded towers in the town, and these units do not cost money to produce besides the cost of the tower itself, despite the in-game codex claiming that their cost is 900 gold. These units cannot attack adjacent units, but have incredible range and can soften up weaker units, making it harder for enemies to capture your town with a small tertiary army.
Invasion of Cera

Battle number
 Location

The **Invasion of Cera** was one of PACT's conquests in the Neutral Rim, taking the highly developed neutral world of Cera.

## Story

PACT had long been annexing neutral planets around Cera, and the Cera Space Force was on alert for PACT's next move. Cera had recently developed an advanced new ship, the Sunrider, and Captain Kayto Shields had been assigned to it for its first trials.

As the Sunrider was preparing to get underway for its engine trials, several PACT missile frigates warped into Ceran space and opened fire. The Sunrider escaped its drydock and moved to engage the frigates alongside the other Ceran units, quickly repulsing the attack. However, the PACT superdreadnought Legion warped in and engaged the defenders, damaging or sinking many ships. Before Cera could surrender, the Legion fired its main gun and destroyed Cera City, killing over a million people and decapitating the planet's government. The Sunrider and other surviving Ceran units scattered and fled.

## Gameplay

This is a fairly straightforward first level. One frigate can be taken out on the first turn with a laser attack followed by a missile volley. On the second and third turns, fire lasers at the second frigate twice, then finish it with an assault burst. The level ends once both frigates have been sunk.

## Gallery

* The Ceran fleet taking fire from the Legion
* The Legion annihilating Cera City
Songs of Conquest Wiki/Section 3

Guides

* Release date

* Game support

* System requirements

Videos

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World War 3 Wiki

Welcome to the World War 3 Wiki.Welcome to the World War 3 Wiki.
The World War 3 guide for written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About World War 3

**World War 3** is a game published and developed by The Farm 51. It is scheduled to be released in Fall 2018.

World War 3 is a multiplayer military FPS set in a modern, global conflict. Strong teamplay, national armed forces, real locations, full body awareness and a versatile customization system all contribute to the authenticity of the modern combat experience enhanced by other essential elements such as a robust ballistic system, advanced armors and life-like weapons. Produced in cooperation with military R&D centers and consultants, World War 3 shows the consequences of every battle in the context of a global war campaign on a strategic war map.

[Read more...]

Gameplay

* Developer
* Version History
* Recent Changelog

* Locations
* Game Modes
* Player Progression

Player Loadouts

* Customization
* Armor

* Weapons
* Vehicles
* Strikes

Featured Images

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Guides
* How to play guide for World War 3
* System requirements
* Release date
* FAQ
* Community Forum
* Community Discord
* Wiki Editorial

Videos

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Legion

* Base
* Upgrade

**Sweeping Attacks**
Attacks in a sweeping arc, dealing damage to targets next to the initial one

## High Legion

**Sweeping Attacks**
Attacks in a sweeping arc, dealing damage to targets next to the initial one

**Shielded**
**+50%** Ranged Resistance

**Legion** is a basic unit of Barony of Loth in Songs of Conquest. Legion can be upgraded to High Legion. Legion lowers the initiative and defence of nearby enemies.

The **Frightful** special is currently only available to Legions, **High Legions**, and Tremors via tier 3 specific troop improvement research, and is arguably one of the best specials in the game.
Acid Cloud

## Details

* Tier 1
* Tier 2
* Tier 3

### Effects

Summon an Acid Cloud with a radius of 1 surrounding target hexagon, dealing **20** damage to any troop standing within or stepping inside. The damage will happen on cast, and then troops immediately within will not take damage again unless they are still within or re-enter the cloud the following round.

### Effects

Summon an Acid Cloud with a radius of 1 surrounding target hexagon, dealing **40** damage to any troop standing within or stepping inside. The damage will happen on cast, and then troops immediately within will not take damage again unless they are still within or re-enter the cloud the following round.

### Effects

Summon an Acid Cloud with a radius of 1 surrounding target hexagon, dealing **60** damage to any troop standing within or stepping inside. The damage will happen on cast, and then troops immediately within will not take damage again unless they are still within or re-enter the cloud the following round.
Hunter

* Base
* Upgrade

## Storm Guard

**Hunter** is a basic unit of Rana in Songs of Conquest. Hunter can be recruited in a Lean-To.

### Storm Guard

**Storm Guard** is an upgraded **Hunter**. Storm Guard can be recruited in an upgraded Lean-To or upgraded from Hunter at a cost of 180 gold. Storm Guards gain Defend ability and ignore Zones of Control.
Ryuvian Cruiser

Affiliation
 Energy
 Armor
 Evasion
 Move cost
 Shield strength / range
 Missiles
 Kill reward

A piece of Lost Technology. The Ryuvian Shikire-class Cruiser was once the most numerous ship in the mighty fleet of the Holy Ryuvian Empire. While not especially powerful, being used more as a support vessel, they were the crystallization of Ryuvian technology with incredible powerful shields, and heavy armour and attack capabilities. It also has an autonomous A.I. capable of operating the ship without any human control (or at least able to receive and execute order from the a bigger A.I.). It was purposely devoid of the more destructive applications of Ryuvian technology, being more of a ritual weapon than one thought for simple destruction. Despite this, it still has combat capabilities superior to most present-day cruisers. Furthermore, the only knowledge of them is provided from accidental combats against them, like the one with the Sunrider on the Mnemosyne Abyss, where the ships were damaged, devoid of any crew (they were seemingly directed by the A.I. on the Sharr' Lac) and having sustained 2000 years without activation nor any kind of maintenance. Due to this, it's probable that the information below is only the minimum of capacity that they can exhibit, with its optimal state having both superior statistics and weapons (number and power). The fact that despite everything they still proved to be a tough enemy for the Assault Carrier proves the superiority of the Holy Ryuvian Empire technology, even with only ritual weapons.

## Weapons

In its optimal situation the cruiser probably has more weapons or the known ones have more power and accuracy. It is not known whether the point defense weapons are disabled, rendered unusable due to lack of maintenance, or were simply never included in the design.

### Kinetic

The main forward guns, capable of inflicting serious damage against any target it hits. They are relatively unimpressive compared to other Lost Technology, but it is probable that degradation and lack of maintenance affected the accuracy and power.

* damage: 350 x 1
* energy cost: 60 EN
* base accuracy: 60

### Missiles

The missile banks are a fearsome long range weapon useful in doing good reliable damage even against distant enemy units. These are special missiles with higher accuracy and power, but also a smaller salvo size and increased energy cost. Affected by Flak.

* damage: 60 x 5
* energy cost: 60 EN
* base accuracy: 110 (degrades only 5% every cell)
M4 MWS

File:M4 MWS  The m4 is a balanced weapon both in weight by only occupying 11.0 and it is useful at medium distances, the m4 is a weapon that its vertical recoil is easy to control, although a monster v2 grip is recommended to reduce it more and reduce its horizontal recoil than It is the most annoying, it is quite similar to the G36 in some details of use and precision and etc.
Sunrider: Veniczar

***Sunrider: Veniczar*** is an official text novel released as the companion story to the *Sunrider* game series' upcoming *Sunrider: Liberation Day.* It is written by WoolyShambler, the author of *Sunrider: The Novelization* and will also assumedly serve as the companion story to it as well once the Novelization picks back up on *Liberation Day's* events.

*Sunrider: Veniczar* was a story specially commissioned between series developer Love in Space and WoolyShambler after the success of the latter's novelization of the Sunrider series as a text-based story. However, unlike the prior work, *Sunrider: Veniczar* is currently a Patron-only exclusive to those that pledge 5$ or more, likely due to the fact that it contains heavy spoilers for several characters and events that will take place in *Sunrider: Liberation Day,* including the Prototype Alice.

Unlike the Novelization, the events in *Sunrider: Veniczar* are regarded as cannon as opposed to the prior work's ambiguous nature, as the decisions made by series protagonist Kayto Shields in the story are regarded as placeholders due to the story not having a set-in-stone cannon for what Kayto's choices or personality are in the game itself.

*Sunrider: Veniczar* takes place six years before the fall of Cera at the start of the first game, detailing the origins of many of the series' antagonists such as Fontana and the Prototypes and shedding light on on the mysterious individual who was the original Arcadius, as well as the exact time and the series of events in which he was replaced by the Prototypes as the leader of PACT. One of the main characters is a survivor of Diode, Alice - one of the Prototypes and a character who will seemingly serve as a primary antagonist in *Liberation Day* - who eventually becomes the woman who takes up the mantle of Arcadius, as well as her apparent fall from idealism into tyranny. The story also chronicles the origins of other PACT antagonists such as Veniczar B. Fontana and his past as a slave, tutelage under Arcadius and, eventually, his disillusionment with the Prototypes/Alice' goals. The novel also reveals the details behind the The PACT Revolution,the birth of PACT itself and how the faction became the tyrannical, expansionistic power seen in the main series.

## External links

* Sunrider: Veniczar Patron page
* Sunrider: Veniczar announcement thread
System requirements

*This article is a stub. You can help World War 3 Wiki by Template:Fullurl.*

The following are the minimum and recommended **system requirements** for *World War 3*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum

* Requires a 64-bit processor and operating system
* OS: Windows 7 SP1 (x64)
* Processor: Intel Core i5-2500K CPU
* Memory: 8 GB RAM
* Graphics: Geforce GTX 770 or AMD Radeon HD 7870
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 35 GB available space

## Recommended

* Requires a 64-bit processor and operating system
* OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
* Processor: Intel Core i7 4790k CPU
* Memory: 16 GB RAM
* Graphics: Geforce GTX 970 or AMD Radeon R9 290
* DirectX: Version 12
* Network: Broadband Internet connection
* Storage: 35 GB available space

## See also

* How to play guide for World War 3
* Release date
Beryl 762

The Beryl 762 is an Assault Rifle from World War 3

  Recoil
  Spread
  Reload Time
  RPM

## Attachments

### Primary Sight

**Iron Sight**

 Weight
 Image

**No Magnification**

**Medium Magnification**

 Weight
 Image

**High Magnification**

 Weight
 Image

### Secondary Sight

**Iron Sight**

 Weight
 Image

**No Magnification**

 Weight
 Image

### Barrel

Short

 Description
 Weight
 Recoil
 Equip Speed
 Image

Medium

 Description
 Weight
 Recoil
 Equip Speed
 Image

Long

 Description
 Weight
 Recoil
 Equip Speed
 Image

### Muzzle

Compensator

Flash Hider

 Weight
 Spread
 Recoil
 Image

Suppressor

 Weight
 Spread
 Recoil
 Image

### Lower

Bipod

 Weight
 Recoil
 Image

Grip

Grip Combo

### Side

Combo

Flashlight

Laser

### Magazine Capacity

10 Rounds

20 Rounds

25 Rounds

30 Rounds

60 Rounds

### Additional Ammo

7.62X39 AP

7.62X39 HP

7.62X39 FMJ
World War 3 Wiki/Section 4

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How to play guide for World War 3

*This article is a stub. You can help World War 3 Wiki by Template:Fullurl.*

This page will serve as a basic **how to play guide for *World War 3***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

The default key binds are the following:

* W: walking foward.
* A: walking sideways to the left.
* S: walking backwards.
* D: walking sideways to the right.
* Space: jump.
* Right-click: aim.
* Left-click: shoot.

## See also

* Release date
* System requirements
Developer

*This article is a stub. You can help World War 3 Wiki by Template:Fullurl.*

  Number of Employees
  Founded
  Website

Farm 51 Developer Page

## Company Information

**The Farm 51** is a Polish video game developer founded in 2005 by Wojciech Pazdur and Kamil Bilczyński, which previously worked on the *Painkiller* series at People Can Fly, and Robert Siejka, former president of 3D Magazine. Originally, the company did some outsourcing contracts work for other studios, but then gathered enough IP to get funding from 1C Company for their 2009 debut project, *NecroVisioN*, and then its prequel, *NecroVisioN: Lost Company*. They were initially working on City Interactive's *Alien Fear*, but are no longer involved with the project. They have also released *Deadfall Adventures*, on November 15, 2013. *Get Even* was published by Bandai Namco Entertainment and released on June 23rd 2017 on PC, PlayStation 4 and Xbox One. Their most recent game, World War 3, is in development and released as an early access title on Steam on October 19th 2018.

1. ↑ https://en.wikipedia.org/wiki/The\_Farm\_51
Maray Shields (Academy)

Nationality
 Family

**Maray Shields** is a major character in *Sunrider Academy*. She is based on the character of the same name from the main series.

The younger sister of Kayto Shields and an accomplished piano player for her age, Maray is an archetypal bratty yet adorable schoolgirl. She bets Kayto that he won't get a girlfriend by the end of the year, on pain of having a disappointed sister, and in fact failing to have one by the middle of the year leads to a bad end. If she likes Kayto enough, she'll offer "intel" on how much affection the other girls have for him. She is also very evidently shown to be very perverted, almost to the level of a certain pink-haired doctor.

## Tips and Tricks

Conversation tips:

* Focus on Weather or Sport.
* Don't focus on Pervy, Joke, or Flirt.
* When you want to send a gift to her it's recommended to send her Sexy Panties or Space Whale Body Pillow.

## Relationships

Kayto Shields (Academy) - She is extremely annoying toward Kayto and she loves to tease him every chance she got.
Kendo club

The **Kendo Club** is one of the many school clubs in Sunrider Academy and also one of it's three infamous "trouble clubs" alongside the Swim Club and Science Club. It's captain is the loud, rambunctious and foul-mouthed delinquent student Asaga Oakrun and one of the most severe cases of stress for the Student Council President Ava Crescentia and Vice President Kayto Shields.
PTE Launch

## Soldiers!

We've launched a Public Test Environment (PTE) so we can test patches before they go live for everyone. This is an opt-in process, you can learn how to get in in this topic: Click Here

We're expecting the testing to go over the weekend and end soon after. Patch will be live after we've made sure it's working.
Sunrider Wiki 2018 Update

Thanks to the organization of a Love in Space Discord server, the state of the Sunrider Wiki has been thrust into the spotlight as a result of greater fandom interaction. And the state of the wiki is... Wanting... To say the least. Articles range from TL;DR novellas following a character's exploits throughout the game to stubs that don't give any worthwhile information whatsoever. With Shining Song Starnova, Love in Space's current project, about to roll out the door, many fans are hoping that Sunrider will be continued next. To that end, the wiki must be prepared, and when Sunrider 4 is released, the wiki will not be found wanting in information for new and old fans alike. To that end, I propose several phases to improving the wiki. Please feel free to discuss these phases, or any additional changes you want on this page's talk page.

## Phase 1: Overhaul of Existing Articles

Taking what's already here and overhauling it. The biggest spotlight shone here is on character articles. Namely, the main cast: Kayto Shields, Ava Crescentia, Asaga Oakrun, Chigara Lynn Ashada, Icari Isidolde, Claude Triello, Sola vi Ryuvia and Kryska Stares, and their Academy versions (henceforth referred to as "Kayto and the Girls"). These articles exemplify the above statement about being either TL;DR or insignificant stubs. All of the articles need work, and they should be the top priority.

These articles also lack information on LD and [Re]turn, as well as pictures from LD.

## Phase 2: Adding Missing Canon Articles

There are several articles that are just don't exist. Namely, Academy articles of characters, a few main story character articles (such as Alpha), and an article dedicated to [Re]turn.

## Phase 3: Gameplay

The wiki lacks articles detailing actual gameplay. Whether it be terms like aggro, or most importantly, missions. An article for each in game mission detailing strategy, tactics, reinforcements and tips is a must.

## Phase 4: Fandom

Once we've gotten all the canon down, we can start adding fan stuff. Things like the novelization, mods, and how characters are viewed in the fandom are reserved for this point.

## Phase 5: Wiki "Personalizing"

This is making the wiki more unique. Taking things like stub templates or spoiler warning boxes and tweaking them to fit the wiki better than the boring standards that we have. Using pictures, memes, quotes and quirks from the game to make the wiki stand out on its own and fit the Sunrider universe better.
Alliance Support Cruiser

Affiliation
 Energy
 Armor
 Evasion
 Move cost
 Shield strength / range
 Kill reward

The main warships of the Solar Alliance have the old design, which does not include energy protection, and to match the fleet to the conditions of modern war it became necessary to create an additional unit that could shield the rest of the ships. **Support cruisers** were created for this purpose. These ships have shields more powerful than shields of mass PACT ships, such as the battleship, but the number of support ships is not so large. Also, the concentration of defensive force in several ships per fleet makes these ships vulnerable to attack by ryders or missiles, so these ships need to be placed as far from the main forces as the radius of the shield allows.

The support cruiser is purely passive and has no weapons or active abilities.
King Jaylor XII

Nationality
 Family

**King Jaylor XII** (full name **Jaylor di Ryuvia**) is a minor character in *Sunrider*.

Many millenia ago, the Holy Ryuvian Empire ruled the galaxy as a god would rule men. Possessing powerful technologies more akin to magic rather than the sciences, all of mankind bowed to the power of the Ryuvian Emperor. However, with such great technology came the unparalleled power to destroy. The Holy Ryuvian Empire gradually destroyed itself in great wars of Imperial succession, becoming nothing more than an ancient legend. Today, the technology of the ancient Ryuvians has largely been lost and forgotten. What little fragments of their knowledge remains are found in ancient artifacts, dubbed by contemporaries as Lost Technology.

King Jaylor XII is a symbol of Ryuvia’s lost heritage. Once a mighty and powerful man, King Jaylor has become withered in his old age. Following the tragic death of his Queen by lowly pirates ten years ago, King Jaylor’s health has deteriorated severely. Leaving only a singular heir to the throne, the princess, who has now vanished from the royal court, rumors of a potential succession crisis have spread in Ryuvia. With the incoming PACT menace, the people of Ryuvia are on the verge of revolt and demand that the King take drastic action to protect Ryuvia from the fate suffered by countless Neutral Rim worlds. However, the King appears powerless to protect Ryuvia from its fate…

## History

**Spoiler Warning**

After the recovery of the princess, Asaga di Ryuvia, King Jaylor managed to fulfill his treaty with PACT that, in exchange of marrying the princess, and so becoming the Crown Prince, Veniczar S. Arcadius would respect Ryuvian territory and culture. However, the supreme leader of PACT never had any intention of fulfilling his end of the bargain, so just after the marriage he ordered the occupation of Ryuvia by PACT troops. Realizing his mistake, the King spent his last breaths lecturing Arcadius, reminding him that the only thing he did was kill an old frail man, and that he was nowhere near close to the old Ryuvian Emperors. Arcadius responded by shooting him. After apologizing to his daughter, he drew his last breath. This coincided with the beginning of Operation Wedding Crash, which saw the successful recovery of the princess by the Sunrider, however the invasion of Ryuvia by PACT and the end of the Empire were unavoidable.
World War 3 Wiki/Section 1

Welcome to the World War 3 Wiki.Welcome to the World War 3 Wiki.
The World War 3 guide for written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About World War 3

**World War 3** is a game published and developed by The Farm 51. It is scheduled to be released in Fall 2018.

World War 3 is a multiplayer military FPS set in a modern, global conflict. Strong teamplay, national armed forces, real locations, full body awareness and a versatile customization system all contribute to the authenticity of the modern combat experience enhanced by other essential elements such as a robust ballistic system, advanced armors and life-like weapons. Produced in cooperation with military R&D centers and consultants, World War 3 shows the consequences of every battle in the context of a global war campaign on a strategic war map.

[Read more...]
Union Battleship

The battleship of the Mining Union is the largest ship owned by the neutral faction, as well as the largest ship that can be used for peaceful purposes (extraction of minerals from asteroids). It has an unusual device for the battleship - a powerful tractor beam capable of moving ships more than a kilometer in length.
Combined Fleet

## The Combined Fleet

The combined Fleet is the biggest fleet of the Solar Alliance and is currently under command of Admiral Harold Grey. The armada
is made up of survivors from the alliance 2nd fleet, which after its assault against Cullen's command group in the battle of Far Port was mostly destroyed, The emerald fleet (also as the alliance 1st fleet) And further reinforcements.

## Combat History

The fleet was instrumental in liberating a good chunk of the Neutral Rim, as well as the important planet Ongess where Ongessite can be found. However after an attack by Fontana and Cossete, the Combined Fleet lost 30% of its ship.
But according to Alliance Admiral Grey, reinforcements would be arriving to reinforce the fleet from the Core Worlds
R&D

Chigara can upgrade various aspects of friendly units if sufficient funds are allocated to research. The cost of subsequent upgrades rise quickly (furthermore the rise depends on the unit, for example the Phoenix armor upgrades after the first are a lot more costly that the same ones for the Sunrider), but the player has a lot of flexibility as to what aspects of what units he wants to improve. Perhaps one would rather cover weakness and focus on defense and HP, or perhaps another one discovers powerful combinations of upgrades that synergize very well in battle.

## Upgrades

### Energy Reactor

Increases maximum EN of a ship by 5, which allows for either more attacks and more movement.

### Evasion

Decreases the chance this unit gets hit by enemy attacks (increases evasion by 5)

### Weapons

Kinetic, Energy, Melee and Missile weapons are upgrades separately from each other, but the effects are similar.

#### Damage

Each upgrades raises the base damage of affected weapons by 5% (10% for missiles). This increase is multiplicative with any buffs on the same ship, enhancing the effect of both.

#### Accuracy

Each upgrade increases the base accuracy of affected weapons by 5%. This is not an added bonus to chance-to-hit like an accuracy buff is, and is therefore more effective the higher the base accuracy of a weapon is.

Missiles already have very high accuracy, so instead they have an upgrade that decreases the enemy's effective flak rating.

#### Energy cost

Each upgrade reduces the EN cost of affected weapons by 5% (10% for missiles). Combined with extra EN upgrades this can give a unit the ability to fire her weapons multiple times during a single phase.

### Shield Power

If the unit is capable of producing an energy field this upgrade can increase the strength of the generated field by 5 points. Every unit affected by the field gains the extra effect provided by the upgrade

### Shield Range

A very expensive and very powerful upgrade that increases the range of the unit's shields by 1.

### Flak

Increases the chance of intercepting an enemy missile or rocket by an additional 5% per upgrade

### Armor

Decreases the damage received per hit by 5 per upgrade (increases armour by 5)(Note that only the Sunriders armour increases by 5, your other units armour only increases by 1). This extra armor gets reduced in effectiveness relative to the unit's HP level just like the default armor is.
Lost Fleet

The **Lost Fleet** was a group of ancient Ryuvian ships lead by the Ryuvian warlord Crow Harbor with his personal flagship, the Imperium. The fleet originated 2,000 years ago, when Crow, craving the Ryuvian throne for himself, waged war with then Ryuvian Emperor Rayvin di Ryuvia. Near the end of the war, when Rayvin's defeat seemed inevitable unless drastic measures are taken, Rayvin forced his illegitimate daughter, Sola di Ryuvia, to take command of the Sharr'Lac and use it against Crow's forces. With the activation of the Final Tear, Crow's entire fleet, as well as almost anything within a half-light year radius would be utterly wiped out, at the cost of Sola's own life.

Crow, having been well aware of the Sharr'Lac's destructive power, concocted a desperate, half-baked plan to dodge the Final Tear's blast by traveling backwards in time moments before its activation. The plan only partially worked - while his fleet was saved from certain destruction, he was flung forwards in time instead, approximately 2,000 years into the present-day. With no possible way to return to his original timeline, and the fact that present-day humanity's technological levels are far behind his own, Crow sets out on his plan to subjugate the galaxy and rebuild the Holy Ryuvian Empire, turning his former lair at the Urdot Sector into his base of operations.

However, he suffered a major setback to his plans when he realized he is now unable to repair, refit or rearm his ships, lacking the technological infrastructure to do so. Ongessite, the main source of fuel for present-day humanity, is incompatible with ancient Ryuvian ships, which used Lillium, an exotic element not found in the universe. To solve this problem, Crow Harbor ordered his fleet to make it to the World Fountain, a colossal artifice built during ancient Ryuvian era around a pulsar star, where he can refuel them with the Lillium it emits. Meanwhile, many of Crow's soldiers, feeling despondent and demoralized from being marooned, ended up killing themselves in mutinies or injecting themselves with nano-machines in hopes of triggering an Awakening.