recursal/Fanatic-Fandom huggingface dataset:
Chorus

*"The heavens of Celestia are a golden cloud city of angels in worship to Woedica. All present devote themselves to singing Her praises endlessly and bathing in Her radiance. For it is She who will save us all and She who has given up all so that we may know the Golden Path." -A Celestian hymn*

* *From Ceuran's book "Angelarium"*
	+ *"Woedica is what some call "The Goddess of Order" and the Lord of Heaven. Though* *I've found no reports of her presence on Convergence it does seem that she is a driving force behind the undead and Celestian invations. As to her appearance a range of stories exist, some suggesting a beautiful archangel, others a terrible monsterious form, and others yet suggest she is no more wonderful than any other winged folk. It is thought the curse of undeath started with her, indeed the Sun of Celestia is said to be made undead by her. What does she want? What is her ultimate goal? All the documents and testamony from cult members are consistent in their condemnation of the Abyss, and Arborea for its suseptibiliy to it, suggesting that all must be under Woedica's wing or they represent a threat and inevitable ally of the Abyss. These cults are also very hateful of sex, food, the body, pleasure, self worth really anything they see as passions the Abyss could take advantage of, and anything that isn't focused on worshipping and serving Woedica, as her will is the only "pure and trustworthy" in existance. While promises of certainty and purpose may be tempting, I caution all to avoid the cults of Woedica as they are all sick with a hatred of themselves and will only spread their disease to you in their misguided convictions."*
Auravea - The Moon Maiden

The Moon Maiden is a figure of regality and light. She lights the night as a shining beacon of guidance and sight.

### Affiliations

Air, Aurora borealis, Blue skies, Cold, Divination, Dreams, Education, Leadership, Loyalty

## Physical Description

### Appearance

Auravea is often depicted as a snow maiden, white and pale like the moon. She is sometimes shown with wings, but other times with antlers perhaps to suggest Her Father, Cerdar.

## Rituals

Many rituals involve praying to Her under a full moon, for guidance, divination, and the recharging of magical energies.

## Holy Day

Her holy day is the first day of winter. Frostfall is a time of both hope and fear. People hold hope for a bountiful harvest and abundant food, but they fear that the harvest won’t be large enough and that the cold months would be filled with struggle and deprivation. Folk pray to Auravea for help in facing their fears, concentrating on developing their own abilities, and take steps to protect themselves and their homes.

## Associations

#### **Holy Symbol:**

* Her holy symbols are typically full moons.

#### **Holy Animal:**

* Her holy animal is the owl, said to grant divination.

#### **Holy Stone:**

* Her holy stone is moonstone, said to reveal a creature's true form.
Race

* While each ethnicity in Convergence has unique, defining traits, there are no core abilities that are common to all people of a single race.
* Your Background is likely to determine your race.
* Creature Type. You are a humanoid. Pick a region and people to be from.
* Size. Your size is Medium.
* Speed. Your base walking speed is 30 feet.
* Ability Score Increase. One ability score of your choice increases by 2.
* Feat. You gain one custom feat fitting for your character, this is developed in conversation with Dungeon Master.
* Variable Trait. You gain one proficiency in one skill of your choice or low light vision, that is, dim light counts as full light for you.
* Languages. You can speak, read, and write Dwarven and one other language that you and your DM agree is appropriate for your character.
"Schools of Magic"

The "Schools of Magic" organize all magic spells we are aware of, but they are only relevant in as much as we find them useful catagories, and to certain wizards who more easily learn only of these schools. Indeed there are countless ways magic can be organized. Some organize them by the elements they use, fire, cold, lightening, acid, and others. Some would consider all healing magic part of the "Life" school or domain, and all necrotic damaging spells as part of the "Death" domain. Undeath magic is made distinct and forbidden by all open arcane societies in Convergence. More vague distinctions are made like Earth magic for spells like Stone Shape, Earthquake, Stoneskin; Water magic for many restorative and healing spells, and of course anything controling water like Tidal Wave.

Dimentionalists catagorize their magic by what can be used to transport themsevles and others over great distances instantly. A branch of magic that is often considered "Conjuration" is catagorized differently by Dimentionalists and even more precisely specialized for their needs.
Naiadins

The Naiadins are non-united tribes of interbred humans, elves, water fey who inhabit the Blue Forest. While lightly populated it is known for its Temple of the Life Stream, said to possess the most powerful healing magic in Convergence. People here have an unusual attunement to water and healing. Being descended from Nereids they are often considered to be some of the more charming and attractive people in the world.

## **Appearance**

The Blue Forest is a difficult to traverse region of wetlands, thus not much is known about the vast majority of people who live there. The folk on the coast tend to have a shared heritage of many races, but the people inland are said to possess the supernatural beauty of the nereids, entrancing female water fey. Some folk coming out of the Blue Forest have blue shades of hair and long pointed ears, suggesting a fey ancestry.

## **Culture and customs**

Stories suggest individual nereids will rule over their own personal communities who worship them, and steal men from other communities using their supernatural charms.

The Naiadins do tend to love the water and are proficient swimmers.

There are a number of stories about nereid women who take the shape of swans.

### **Governance**

Settlements on the coast resemble those of the Mistborn or Foothillers, but the politics of the interior remain a mystery.

### **Faith**

The famed Dutreana Temple of the Lifestream is said to be somewhere within the Blue Forest. Many seek it out for its incredible healing magic said to exist nowhere else. Those who do find it have created maps to its location, but no such map has ever proven accurate.

Dutreana is the focus on worship in most communities along the coast.

### **Economy**

Some settlements have formed to service the merchant vessels along the route to Frostshield, but very little trade is done otherwise.

### **Language**

Aquan is the naive language. Folks on the coast also speak Dwarvish.

### **Culinary customs**

It is unknown what the people within the Blue Forest prefer to eat, though one can assume they subsist on fish and other water life.
Dark Heart

*Written by Concelhaut*

*At the finality of the Abyss is the Dark Heart. All things that fall into the Abyss eventually end here in this terrible, endless mass of deformed, aberrant flesh. Why such a thing exists I cannot be certain. Perhaps no living thing was ever meant to be near Chaos and is randomly, meaninglessly changed, but the collection of life here clings to life in the most horrific, wrong, and miserable way possible. It only seeks to consume, drag in, and corrupt all other life.*
Rogue Notes

* Thieves can use potions with Fast Hands as a bonus action. Using a potion is normally “Active an Item” which is an action.
* Thieves Tools/Security can be used to detect traps on things like chests and doors. Perception is used for detecting other kinds of traps like pit falls and bear traps.
* You can always hide if you have broken line of sight and attack at range while peaking around cover while hidden. Certain conditions may change how easy this is, but in general I try to be generous in allowing Rogues to Hide at range. In the fiction being hidden doesn’t mean everyone forgets where you are, or isn’t able to assume your position, it just means that you are mechanically “unseen”.
* The Scout can take Expertise into anything else in place of Survival.
House Rules

Because there are so many calls to make on the fly as GM I’ve decided to take the time to try and note rulings, so that I can be consistent and players can have reliable expectations for the mechanics. I will still make rulings on the fly depending on the situation and depending on how well I remember rules, but some attempt at this is better than none.

* More house rules exist than what is listed here that are less important to note.
* Casting spells-
	+ The rules on page 203 are vague.
	+ In this game Somatic components are extremely obvious as something strange to just about anyone, and to be obviously casting a spell to anyone who knows anything about spell casting.
	+ Verbal components are at least as loud as “normal conversation”. You cannot roll stealth to make your spell casting quieter or less obvious, for that you want the Secret spell feat.
	+ Ask yourself what your specific casting looks and sounds like, you have a lot of freedom in this.
	+ Note that Material components/arcane focuses have to occupy one of your hands when casting the spell, but you can use the same hand for Somatic components. You do not have to hold the material when concentrating.

* Creatures can identify a spell being cast if it is a level equal or lower than it's Arcana (Intelligence) modifier.
* Arcana checks are used to attempt to identify magical items. Some curses are very difficult to detect and are only understood by experiencing them.
* The Bonus Action Spells rules are removed, but still apply to Quicken Spell.
* Armor has strength requirements by default. Some weapons also have strength requirements. If you lack the required strength you make the attack at disadvantage.
	+ All weapons have at least a strength requirement of 10.
	+ Longbow - 15
	+ Any heavy weapon -16
	+ Rapier - 12
	+ Shortsword - 12
	+ Shortbow - 12
	+ Unarmed attacks - 14

* Mortal injuries are permanent death. Being decapitated, for example, kills most people forever. There are miraculous exceptions to this rule, but resurrection is not within the power of the players.
* Leaving the casting range of a spell ends concentration on it.
* Magic leaves a trace, like a finger print, unique to the caster that can be recognized with a high enough Arcana check.
* Passive Checks are not in use, when the DM needs to he'll make a roll in secret. The concept of "taking 20" will still often apply in situations where time is inconsequential and failure costs nothing but time.
Court of Spring

The Court of Spring is most like our own land of Convergence, a verdant land of decidous trees, freshly bloomed. It's inhabitants are so much like the wood elves many think the two people are the same. Currently the Lord of Spring seems to be obsessed with "The Hunt" a sort of game, philosophy, and way of life. He and his servants have great hunts of one or more targets, sometimes entering Convergence to test themselves against "worthy" opponents. A member of this Hunt is not considered an adult until they have hunted and slain such an opponent, who they typically do not ask the permission of. At the edges of this land is a vast lake, but with life in it like an ocean, corals, and colorful fish. The water is entirely clear, sometimes like looking into air. Maybe this paradise is where the beautiful water women like mermaids come from?
Custom Feats

* Selective Spell: +1 any ability score. You may select up to three creatures, the chosen creatures automatically succeed on their saving throws against an evocation spell you cast with the instantaneous duration, and they take no damage if they would normally take half damage on a successful save. You can do this three times and regain these uses after a long rest.
* Secret Spell: +1 in any ability score. You may ignore the verbal and somatic components of any spell you cast. You can do this three times for leveled spells, and six times for cantrips, you regain these uses after a long rest.
* Expert: You gain Expertise in any one skill or tool you are proficient in. You also gain +1 in any ability score. You can take this feat multiple times.
* Resistant: +1 in any ability score. You gain resistance to cold, fire, lightning, acid, poison, thunder, necrotic, or psychic. This cannot stack to immunity. You can take this feat multiple times.
* Darkvision: +1 to any ability score. You gain 60 feet of darkvision, this cannot stack.
* Wings: You have large wings attached to your back or arms. You have a flying speed equal to your movement speed while you have less than 5 times your strength in pounds of equipment on you.
Kestral Run

**The only permanent settlement of the deep wood elves.**

*If you somehow manage to know where it is, traverse the dense forest, you will still need to be either a welcomed friend of the wood elf rangers or be of great power to bypass their masterful stalking of the woods.*

***Organizations***:

* Sepulcher of the Cicada
* Temple of Cerdar

***Misc:***

* Devak Family
* Dewthorn Family
Shadow Walker

The Sceadugengan, or Shadow Walkers, are an old legend of shadowy otherworldly creatures that stalk the night. They are said to be shape changers on top of being deadly. Some warriors train and make pacts with these creatures, gaining some of their power.

### Black Rage

Starting when you choose this path at 3rd level, you can go into a black rage when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

### Nightblade

When you Rage you have the option of summoning your Nightblade. Also you can summon it with a bonus action. It is a longsword made of shadow. It deals d12 two handed and d8 one handed.

### Shadowheart

You learn a number of spells and casts them as wizard, paladin, or cleric spells. You can cast each one once at it's base level. You regain these uses after completing a long rest. Your unrestrained hand counts as an arcane focus. You may cast and concentrate on these even while Raging.

 6th
 10th
 14th

\*This casting of polymorph is limited to the form of a black wolf.
CHEATS

Type any of these in place of 'mother's friend' when the game asks who is by the car at the start

cheat - give max energy, spells, stats, etc.

phone - give phone information on day one but nothing else

energy - gives you max energy

For those of you with taboo fetishes, have fun with these next ones

related - make the player related to the Maywoods

cheatrelated - do both at the same time (cheat and related cheats together)

energyrelated - give energy and related

phonerelated - give phone and related
Mrs Maywood

Emma Maywood is a family friend of the protagonist (mom if incest enabled) and mother of Brittany Maywood.

### Biography

Ever since you were a little kid, you've had a soft spot for Mrs. Maywood. She's always worked hard to take care of her daughter, Brittany, and now a part of you is worried about what she'll do with her empty nest. You've heard from your parents that when she was younger she had a bit of a wild streak, but that seems to have settled down ever since she met Mr. Maywood in college. Maybe it's time to help her recapture that energy?
Rio Nakamura

* Base
* Bimbo
* Alt Bimbo

Rio Nakamura is a female student

## Biography

Rio is a bright and ambitious freshman who always puts her schoolwork above all else. She takes her studies seriously and works hard to ensure that those around her do as well. She is particularly focused on helping and guiding her roommate, Sofia, since she realizes how hard Sofia works outside of classes and doesn't want her to fall behind.
Sofia Rodriguez

* Base
* Bimbo

She is your english classmate, and Rio Nakamura's roommate.

## Biography

Sofia is a freshman like you and lives a few floors above you in the same dorm building. Her family is actually from another town, but she decided to move away from them to get some space and feel more like an adult. As a result, she already has a side job working at a nearby restaurant on most nights. You have no idea how she manages to work long hours and still find time to study. Maybe you could help her find balance between her work and life.
Convergence Classes

While all the options in the Classes page are still available, here are some Convergence specific subclasses. These are intended to be as thematic, archetypal, and role play centric as possible. The normal 5E class options are designed well for fun, balanced, and mechanically diverse game play options. However the trade off of this is that many characters will end up feeling unfocused thematically. If you attempt to make an ice mage, you have no mechanical incentive not to take fireball, its a great spell, and you are punished mechanically for not taking those better mechanical options. These options will attempt to address this, but are play test, balancing game play is hard, and you can expect issues to arise. Creating a class that is enjoyable in role play and also interesting mechanically is a task we can discuss how to accomplish. Additional options to this end is reskinning spells, feats that reward limited options, and magic items that fit your theme, or balance for limitations.

Witch of Cemtrix

Cleric of Abizboah

Cleric of Dutreana

Druid of Cerdar

Sorcerer

Ranger of Abizboah

Soul of the Bat

Cataphract

Acid Assassin

Cold Cataphract

Lord of Resurrection

Shadow Walker
Villain!Amity AU (edenihira)

> *For the character itself, check Villain!Amity (edenihira)*
>
>

Created by Briize

*Desperate, she finds a spell in an ancient spellbook promising to bring what she wants. And it works... for the most part.*
*She has everything she wanted, Luz -someone who loves her, who praises her, and encourages her to act on every impulse. She was who Luz wanted, what she always wanted...*

**Villain!Amity** is an AU where Amity ends up losing Luz and tries to bring her back through an ancient spellbook, it works for most time, she still has what she always wanted, together, Luz and her.

## **Characters**

* Villain!Amity
* Luz Noceda?
* Willow Park
* Boscha
* Skara

## **Trivia/Facts**

* In this AU, **three people are reported missing.**
* Originally, Villain!Amity was a project made by user *Kohlns*, but ever since then *Kohlns* has left TOH community and she gaved up the project, which would later on be taken by *edenihira* (also called *lametrafficearring* if you prefer). **IMPORTANT NOTE: Due to Kohlns not wanting to familiarize anymore with it, any links regarding any of her accounts or contact links are to be expunged, due to security purposes and respecting Kohlns decision to leave the community.**
	+ *Kohlns* version of Villain!Amity is also what inspired *Twixstari's* Villain!Luz.
College Daze Wiki

College Daze is an adult choose your own adventure game created by G28. You can support its development here: https://www.patreon.com/G28

**Welcome to the College Daze Wiki!**
**Overview**:

Being a freshman in college is rough, but things are about to get a lot easier once you discover wandering lights with the strange ability to alter reality. Is someone disrespecting you? Maybe a little heat ray will shut them up. Trying to woo the girl of your dreams? Send her a bouquet of flowers plucked from an alternate dimension. Tired of being a broke college student? Conjure dollar bills out of thin air. Just be careful: the deeper you dig into this mystery, the more evidence you'll find that you're not the only one blessed with gifts.​
Brittany Maywood

She is the daughter of Mrs Maywood and Robert Maywood, and has been able to pull the wool over them in many of her activities.

## Brittany Maywood

### Relatives

Mrs Maywood (mother)Robert Maywood (father)

## Biography

Brittany is the daughter of the Maywoods. Although she didn't ride up with you when you were moving in, she does in fact go to the same school. She shares an apartment off-campus with her cousin, Kayla Porter. The two of you don't really see eye to eye, mostly because of how spoiled she acts around her father. You'd love to put a stop to that at some point.
Mrs. Wilson

Sara Wilson is the mother of your best friend Monica Wilson. She is an alcoholic and can be unpredictable.

## Physical description

### Portrayed by

Sara Jay

You've known Mrs. Wilson for as long as you've known her daughter. Of all of your friend's mothers, she's definitely the most unusual. She openly drinks in public and has no issue telling others what she thinks of them. She's always had a soft spot for you though - maybe it's because of the way you make her daughter feel or maybe it's the way you make **her** feel. Either way, Mrs. Wilson is a loose cannon whose behavior can be quite unpredictable.
Galanet Вики

Данный проект посвящён вселенной серии находящихся в разработке неопубликованных фантастических циклов "Скиталец" и "Ирония звёзд", от автора данной вики.

Следует заметить, что Galanet wiki заполняется и редактируется одним лишь автором, при этом в спонтанном порядке, так что данные процессы будут происходить крайне медленно и внешне непривлекательно.

**Астрография · Расы· Фракции·Технологии· Персонажи · Литература**

**Помощь участникам**
**Не знаете с чего начать? Ознакомьтесь с ресурсами ниже:Справка · Все статьи · Шаблоны · Категории**

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Mrs. Maywood

* Base
* Young

Emma Maywood is a family friend of the protagonist (mom if incest enabled) and mother of Brittany Maywood.

## Biography

Ever since you were a little kid, you've had a soft spot for Mrs. Maywood. She's always worked hard to take care of her daughter, Brittany, and now a part of you is worried about what she'll do with her empty nest. You've heard from your parents that when she was younger she had a bit of a wild streak, but that seems to have settled down ever since she met Mr. Maywood in college. Maybe it's time to help her recapture that energy?
Iria - The Storm Crow

*The Storm Crow loves war and contest. She watches over the battlefield, empowers those who fight bravely, and snatches up those who perish as true warriors. Assassins, bounty hunters, poisoners, thieves and professional warriors commonly worship Her. While those who become warriors for the protection of their community often worship Estus, those who take on warfare as a life style often follow Her, and not nessacarily for honor, but to win, at any cost, to do anything to win, and laugh at those foolish enough to believe their are rules in war.*

### Affiliations

Courage, Lust, Rage, Risk, Seduction, Storms, Theft, Trickery, War

## Physical Description

### Appearance

Iria is often depicted as a young woman of cruel beauty, pale skin, dark raven wing hair, eyes, and wings.

## Rituals

*Worshippers of Iria often accept war as a part of life and dedicate themselves in passionate discipline in preparation for it.*

*Most sailors believe it is wise to have a priest of Iria on board to placate Her storms.*

## Holy Day

Her holy day is the summer solstice, the most common time for raiding. Litha is the longest day and the shortest night of the year. Light triumphs, but will now begin to fade into darkness as autumn approaches. The crops are planted and growing. The woods and forests have reached their peak fullness. This is the time of abundance for wildlife, including people! The holiday is joyous for the victorious.

## Associations

#### **Holy Symbol:**

* Her symbol is most commonly a lightning bolt.

#### **Holy Animal:**

* Her holy animal is the crow; said to grant insight and cleverness.

## Myths

### Iria Steals Sorrow

* *"As Abizboah was taking the sacred lance, Sorrow, into the dark corners of the earth, to slay Nature's enemies, Iria flew to Him and watched. Knowing Him to be the most serious God, She tossed aside ideas of seduction or tempting, knowing He has no such weakness. She guessed His commitment and conviction to be His weakness. She transformed into a raven, flew into a fissure, and mimicked the awful sounds of a chaos beast. Abizboah was thus alarmed, He vowed to destroy all chaos beasts, but this fissure was too small to carry Sorrow in. Agonized over this choice he took the form of a spider, leaving Sorrow, and crawled into the fissure. Iria waited for Him to search deep and flew out, grabbing Sorrow and flying away. Abizboah then learned His convictions must not spoil good judgement. Iria too learned that the great power She now held brought with it the memory and pain of Cerdar's sacrifice."*
Estus - The Shining Son

The Shining Son is a male figure of the sun. He is the protector of the community, its animal, crops, women, and children. He is important for all people, especially farmers, but is more specifically followed by defender warriors who prefer to stay near their home to protect it, rather than go raiding. Knights most often worship Him and Knightly codes are often based on His values and sworn to him.

### Aliases

Brother of Dutreana, Son of Eatora and Cerdar, Husband of Auravea

### Affiliations

Fire, Heat, Illusion, Leadership, Light, Shadow, Summer, Sunlight, Wheels

## Physical Description

### Appearance

Estus is often depicted as a young man of bright, shining features.

## Rituals

Rituals in full sunlight and large bond fires are common in the worship of Estus.

## Holy Day

The Bright Fire Festival is held on the first day of summer, His holy day. It is the time of the marriage and union of Eatora and Cerdar which birthed Estus. It is an ancient fertility festival marking the beginning of the planting cycle. The festival is to ensure a good growing season and a bountiful harvest. Bright Fire is light-hearted and joyful.

## Associations

#### **Holy Animal:**

* His holy animal is the horse, said to grant endurance, virility and speed.

#### **Holy Stone:**

* His holy stone is heliotrope, said to return the dead to life.

#### **Colors:**

* Golds, sometimes with reds and oranges.

## Myths

* *“And so it was that the brightest Son did subvert himself into the depths of the land. To save all life and to save his Light that must endure if life was to endure, for the Storm of Conflict extinguished all Fires. The Son wept as his Light was oppressed by darkness, his Gifts could not be given to any. In His grief He grew weary over eons and His tears drained deep into the depths and in the Darkness became his Despairs. These beings promised him comfort and safety in the depths, promised Him folk on who He could gift His Light. Deceived and desperate he descended to the deepest Darkness, which at one time was a pure Darkness, but now wrong, and the Despairs tore into Him, rending His Being. He perished. However the Storm has settled, the land destroyed, but peaceful. In the peace the Moon Maiden sought the Son, hearing his last cry She flew into the depths and stole away his heart. She brought Him into the Heavens and nourished the heart into a full Son yet again. He was reborn and with His Light the land was warmed and life returned.”*
Йасхаккду

Полноценно называемые Йас'Гонхкадахакдук - одна из восьми известных рас межзвёздного уровня развития.

## История

Об истории йасхаккду известно немногое. Известно, что на Гонхкадаа зародилось несколько цивилизаций, и йасхаккду пришлось сражаться за превосходство над всеми. Представители вида йасхаккду были ассимилированы, а остальные уничтожены. Известно также, что йасхаккду уже развивались до довольно высокого уровня, но по неизвестным причинам цивилизация деградировала, и около тысячелетия восстанавливалась. До развитой расы с почти полным планетарным влиянием йасхаккду модернизировались к 16-му веку, опередив человечество на полтысячелетия. В начале третьего тысячелетия йасхаккду уже освоили орбиту планеты, и заинтересовались в заселении других планет системы. Станции исследователей вскоре были построены, но для создания полноценных колоний большинство планет были совершенно непригодны. Последующие несколько десятилетий йасхаккду разрабатывали технологии терраформирования, и к веку XXII, на планетах Йихкхедн и О'кдук были основаны первые поселения. К 150 г. были изобретены SDZG, и йасхаккду начали исследования за пределами своей системы. Система Нитукауг начала осваиваться ими первой, и в течение следующего века были колонизованы так же О'дукаа, Хатугук и Осагад. В 301 г. исследователи йасхаккду обнаружили теларийские зонды, и через некоторое время визуально контактировали с дипломатами телари. После установилась связь с цивилизациями нараад и людей. В 310г. четыре расы организовали “Торговую Федерацию”, для объединения торговых флотов и защиты их от человеческих пиратов.

*и это вовсе не всё...*

## Речь

Йасхаккду единственные, кто смог создать вербальный язык с полноценно произносимыми людьми звуками. По структуре все диалекты является агглютинативным. Его люди могут освоить и без переводчиков, однако произношение довольно энергозатратно. Разговорный алфавит состоит из символов, почти аналогичных транскрипциям землян, но зависимых от громкости и интонации произношения, всего их 93. При этом эмоции выражаются жестами, в виде 30-и различных положений трёх верхних конечностей.

Имена обычно содержат пять-шесть слов, однако к именам Одх'Уугхен'ги обычно вежливо приписывают и полное название их титула, у правителя Гонхкодаа содержащее 538 символов. В "семейном кругу" принято обращаться по первым двум словам, обозначающим номер и месяц рождения. Представители иных племён, планет или рас произносят последние два-три слова - имя, зависимое от положения звёзд на Гонхкодаа при рождении и племя, к которым иногда прибавляют название планеты и прозвище.
Villain!Collector AU

The Collector's design in this AU

Villain!Collector is an AU where the *(Now redeemed)* Collector is an actual villain, and a decently competent one at that.

## Physical Appearance

Their physical appearance is mostly the same expect they removed the hat, there is a tiny little clump of space in their hair, and you can see parts of their shadow form in physical form.

## Appearances

Their first and only appearance is in the story Eclipse written by Videogamegal on AO3.

## Role in Eclipse

###### Prior to start of book

The Collector is left on the isles by their siblings when they failed to kill a baby titan. The Collector is sealed in the tablet, starting to lose any sanity they had left due to lack of contact. Belos finds them and because of so little contact, they quickly start acting more and more like Belos in fear of being left behind again. After 400 years of pretty much 0 remaining sanity and constantly acting like Belos, The Collector forgets who they once were, now just a megalomaniac much like Belos.

###### Chapter 1

The Collector is introduced after King was sent to the bottom of the titans skull by Amity, when the battle against Belos got too dangerous. They start off by unknowingly enticing King into touching the tablet they were sealed to, causing their shadow form to show in the physical world again. After seeing King they start being super naïve and silly, trying to convince him to free them. When that doesn't work they instead sit and listen. It isn't long before Luz is attacked, causing her to yell and King to panic and try to get to the top and help his sister. The Collector uses this to their advantage telling King that it'll take *far too long* to get to the top, saying that if he helped them, they would help him. King in a moment of weakness and panic, frees The Collector, believing what they said.

###### Chapter 2

Not yet posted. Will be updated once chapter is publicly available.
Titan!luz

open this link to see

**Titan!Luz** Is a titan AU version of Luz Noceda, She became a "Titanium" After she defeated Belas, the titan's power did not leave her, instead she changed her body and she became a titan forever.

## **Appearance**

Titan!Luz very different from luz, She has purple shoulder-length hair, a witch's hat is on her head, horns are sticking out of it, and a purple ball is above the cap. Luz's eyes turned black and her pupils bright yellow,And the fang became visible.

Her body has changed a lot, her hands are covered with gray fur, and the brush looks like bones,A yellow symbol is visible on the chest.the pants became light gray in color the feet of the feet now have two bony toes

## **Personality**

After many years, Titan!luz She became more confident, wise and a lover of looking at herself in other AUs.

## **Relationships**

### Locana (Luz|Collector)

Locana-Best friend

She met her by chance when she was in swap AU.Thinking that she was a collector, I started a conversation with her.Soon they both began to live in their own mini world.

Locana he is a Luz and a Collector having merged consciousness,she loves to play.

## **Powers and Abilities**

Titan!Luz one of the most powerful heroes of the multiverse,which can defeat 2 Collectors and Titans alone.

most likely, she can win most of Villainverse.

Glyphs of Titans

Titan!Luz can use the glyphs of Titans with the help of hands or palisman, these glyphs are 3 times stronger than those of Villain!Luz,she can also create her own glyphs.

Walking through Universes

She is also able to walk in different universes using her glyph and blood.despite this, Titan!Liz is sitting in the world of Locana,because she doesn't want to change the outcome of the universes.

## **Trivia/Facts**

* Despite her strength, she didn't kill anyone else except Balos.
* She can use the magic of illusions and become a human
Home

Where you'll be able to find some of the AUs and characters made by *The Owl House* fandom!
There are currently 14 articles and 20 files in this wiki!
Just know that it is **REQUIRED** that **every new user** needs to read the Rules and Guidelines **BEFORE** contributing to the Wiki.

 The series follows Luz, a self-assured teenage human girl who accidentally stumbles upon a portal to the Boiling Isles. There she befriends a rebellious witch, Eda, and an adorably tiny warrior, King. Despite not having magical abilities, Luz pursues her dream of becoming a witch by serving as Eda's apprentice at the Owl House and ultimately finds a new family in an unlikely setting.

 *The Owl House* Alternate Universes, or "AUs", are alterations to the story, world, and/or characters of the series, be it crossovers, changes in scenario, or role-swaps.
The Ruby Range

*This range of active volcanoes is entirely inhabited by those with fire fey bloodlines, who can resist the extreme heat here. They mostly survive on strange fungi and hunting the hardy creatures that live here. With no other people able to be here for very long they live peacefully without invasion.*
Equipment

* Select whatever equipment from the Player’s Handbook you think would be reasonable for your character to have, but do not take more than what they can carry on them without being encumbered. If you want to take plate armor that’s fine. You have 20 gp on you as well. Don’t take more than one potion of healing.
* We will be using variant encumbrance.
	+ If you carry weight in excess of 5 times your Strength score, you are **encumbered**, which means your speed drops by 10 feet. If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead **heavily encumbered**, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
	+ The character sheets in Roll20 calculate this automatically.
* Note that the backpack can hold only 1 cubic foot/ 30 pounds of gear.
* **Kingdom spears** are martial weapons that deal d8 one handed, 2d6 two handed, thrown for d8 at 20/30 range. They cost 5 gp.
* Jade weapons/ammunition are needed to harm ghosts martially. They cost ten times their normal cost. Magic weapons do not aid in harming ghosts, it's the material the weapon is made of that matters.
* Silver weapons stop the regeneration of lycan creatures. Gold weapons stop the regeneration of undead.
* The longbow can be used with strength or dexterity.
Extraplanar Locations

# Supernatural Locations

## **Feywild**

*The Feywild is most close to our own and the easiest to find. It is a place of four seasons, four elements, in their extremes and most wonderous. It can be a place of great danger and unpredictability but also of unmatched beauty and vibrant life.*

## **Celestia**

*At the horizon of Order the angels have made their home. They break their unfaithful into punished servants and wield mastery over the dead. The Sun is black on the ground with the punished, but golden in the heavens with the faithful.*

## **The Abyss**

*In the depths of Chaos have collected the mad and corrupt refuse of life. No ruler exists here other than entropy. Perhaps at one time this place was pure Chaos, but now is an incomprensible plane of extreme, malign mockeries of natural life.*

* *“Why does such a place exist! I cannot understand what events could possibly result in so wrong a thing! My mind writhes and twists, struggling to understand, make meaning of the things I’ve seen! What meaningless, entropy! Is this place an aberration of nature? Of life? Is it simply a manifestation of my perceptions of it? Does this place somehow make sense to those native to it? Are there natives? I want to believe there is some core of evil, that pure chaos was infected with, I want to believe it so greatly because the awareness that existence is so inherently nihilistic, wrong, and violating, looms over, grants no escape, I can not find an exit from this impossible dread. I fear as long as I am capable of thought, this eldritch knowledge will torture me. Perhaps this is the power, and truth of the aberrations, and there is no Truth other than to join.” -Rathma, Loremaster of Chaos*

## The Astral Plane

The Astral Plane is not a place one can go to physically. Indeed it is a place essentially of the non-physical. While not an inherently dangerous place, this fluid non-physicality makes mind and spirit very violitile and very powerful. One ill prepared for a soul journey into the Astral Plane may make the mistake of calling an awareness to themselves which is much greater and stranger than they could ever have guessed. Many who make such naive journeys are often lost forever to fates unknown, their bodies left soulless husks that wither and die slowly without the care their soul once provided.

None the less many people have made such journeys seeking the wisdom of their ancestors, or eldritch knowledge that might be hidden in the terribly vast sea of ancient mind.
Cyber Witches (AlchemySadist Cyberpunk AU)

Created by randomneedslove

*Luz Noceda and her friends, Eda, King, Willow, Gus, and Amity have rebelled against Belos, in doing this they now lead a life of runaways. Always on the run from the corrupted government.*
*While on the run, the group, who call themselves the Owls Featherz, go on many adventures and also get more people to join the rebellion against Belos along the way.*

**Cyber Witches** is an AU where Belos has unified the Human Realm and The Boiling Isles, and in the process creating a dictatorship. Luz and her friends must fight the government oppression in this futuristic world.

*This AU crossovers with the game Cyberpunk 2077.*

## **Story**

### Written

* Chapters

* Chapter 1

*To be continue...*
## **Characters**

* Luz Noceda
* Eda Clawthorne
* King
* Amity Blight
* Willow Park
* Gus Porter
* Hooty
The Dragon Tooth’s Fight Club AU

Created by randomneedslove

*As exciting as it is, Luz feels a slimmer of nervousness. She didn't exactly give them all a proper goodbye, especially Amity, who she didn't even see the past few days before she left the Boiling Isles.*
*Luz feels guilty for just leaving them without telling them in advance, will she be able to make it up to her friends, and to Amity? The green haired witch meant a lot to Luz and Luz didn't want their friendship to end because of a mistake Luz had made.*

**The Dragon Tooth's Fight Club** is an AU situated three (3) years later to the series, where Luz returns to the Boiling Isles where the characters are a part of an underground fight club on the Isles.

## **Story**

### Written

* Chapters

* Chapter 1
* Chapter 2
* Chapter 3
* Chapter 4
* Chapter 5
* Chapter 6
* Chapter 7
* Chapter 8
* Chapter 9

*To be continue...*
## **Characters**

* Luz Noceda
* Eda Clawthorne
* King
* Camila Noceda
* Amity Blight
* Willow Park
* Gus Porter
* Boscha
Burning Day (Zekieie's Zombie Apocalypse AU)

Created by Zekieie

*In this devastated world, it's up to Luz and her mother Camila to fight and survive, and possibly come across and reuniting with familiar faces...*

**Burning Day** is an AU that takes place three years after Luz finds her way back home, with the Human Realm becoming an zombie pandemonium, Luz and Camila must do whatever necessary to survive the possible end of the world.

## **Story**

### Comic

* Chapter 1

* Page 1 and 2
* Page 3 and 4
* Page 5 and 6
* Page 7 and 8

*To be continue...*
## **Characters**

* Luz Noceda
* Camila Noceda
* Amity Blight
VIOLET

**VIOLET** (Hangul:바이올렛) is a five-member girl group consisting of Guseul, DaDa, Doyeon, Yeori, and Yoonkyung under AfreecaTV. They were formed through the survival audition project *Best of Best*. VIOLET debuted on September 1, 2019 with their single "Best of the Best". Youeun is a former member who left in 2020

## Members

Guseul, Doyeon, Yeori, Yoonkyung, and DaDa are the current members of **VIOLET**. Youeun is a former member.
Syrixa

* She is uncompromising, destructive, and willful. She values strength, commitment, vitality and determination but there is also a purity, warmth, and beauty to her. When her wrath as been wrought the horrors of the far realms dissolve into nothing, their corruption annihilated.
* Syrixa is the Holy Beast of acid. She has a primal, divine mandate to destroy alien threats to natural life, undead, aberrations, fiends and celestials.
* Her holy places are thermal acid pools.
Soul of the Wolf

This is a barbarian subclass.

The Wolf Souls stay connected to the reality that all people are still very much beasts. Many folk go to great lengths to adorn themselves with clothing and civility to separate themselves from what is wild and untamed, but the Wolf Souls fully embrace the beast aspects of themselves. They can transform into powerful bestial versions of themselves that are extremely durable in combat. They can cast some limited druidic spells. While the young men of many tribes train in the wilderness to be wolf-life wild warriors, the Wolf Souls fully become wolf. This commitment to the wilderness often means the Wolf Soul cannot live in normal society, and remain outcasts. While valued for their fearsome violence, and as guides to train young men to become wolf-like warriors, they can only ever exist on the fridges of the community.

Requirements: no multiclassing, proficiency in nature, perception, and druidic

### Soul of the Wolf

At 3rd level, when you rage you transform into a werewolf. Your claws are d8 melee weapons with which you are proficient. Your offhand attack damage adds your strength modifier if it doesn't already.

After 1 minute of rest you can heal 40 points of hit points given you haven't been harmed by a silver weapon in the last 10 minutes.

When exposed to the light of the full moon you fully give over to the Soul of the Wolf and transform for the entire night. How you behave and how much trouble it causes for you depends on several factors, ideally you have a wilderness to roam during this time. You are much stronger and harder to kill during this time, but neither are you quite in control.

You have advantage on perception and nature checks made to track by scent.

You gain a bite attack that costs 1 action, you cannot multiattack with it, with which you are proficient using strength (for the to hit only, not the damage) that deals d10 physical damage at 3rd level, 2d10 at 5th, 3d10 at 11th, and 4d10 at 17th. Assuming the creature's flesh and blood could nourish a normal wolf, you regain hit points equal to half the damage dealt, by consuming this blood and flesh. The flesh of undead and aberrations is toxic for a wolf. You cannot regain hit points in this way more than five times a day. The consequences for biting various monsters should be logical. Biting a black pudding would burn your mouth with acid in a horrible way. Biting a lava creature would horrifically burn your mouth. There are serious consequences for biting the wrong thing.

### Faith of the Old God

You learn a number of druid spells and casts them as druid spells. You can cast each one once at it's base level. You regain these uses after completing a long rest. Your unrestrained hands count as an arcane focus. You may cast and concentrate on these even while Raging.

 6th
 10th
 14th
Headless Horseman (Halloween Pack 2020)

(4th Wall Effect) This Beastie can only be Contracted during the month of October.

(4th Wall Effect) Any pumpkin shaped or pumpkin flavored food within 5 feet of the Arena allows you to contract the page for 2 Dark Aura.

PUMPKIN HEAD BOMB - (BURN)40

*With so many Jack-o-Lanterns around, it's no wonder the Headless Horseman lost his head.*
MetaPedia Wiki

> A fan wiki for the MetaZoo trading card game!
>
>

### Welcome to the MetaPedia Wiki!

   *MetaZoo was successfully funded on Kickstarter raising $18,249 with the help of 255 backers on August 30th 2020, and is slated to have a full release in December of 2020.*

**Magic is real... real magic is everywhere!** I would say welcome to the world of MetaZoo, but MetaZoo *is* our world! Magic was hidden away behind a Great Veil put in place by mysterious characters over 1000 years ago. This is why magic and the work of miracles disappeared from our collective folklores and became the subject of myths and legends. However... the Great Veil has now shattered under even more mysterious circumstances...and now the Beasties, Spells, and Artifacts that exist in our world but were once hidden are now yours to control!

**MetaZoo™** is a Collectible Card Game with groundbreaking mechanics that break the 4th Wall. Choose where you play wisely, because your surroundings dictate how powerful your cards are! Cast Water Spells when it's raining to increase their effectiveness and partner Dark Beasties during nighttime to augment their power. It's not enough to build a powerful deck anymore, you might choose your Arena!

**Cryptid Nation©** is our first set, and it's just the beginning. It takes place in the USA and focuses primarily on Cryptids and powerful artifacts of Americana. Partner with Bigfoot and Mothman and take a trek on U.S. Route 66 to fight against Indrid Cold and his diabolical entourage!

### *Check out the Sample Cards, Base Sets, and Promos!*

* Sample Cards

* Cryptid Nation Base Set

### *MetaData: Cryptid Files*

*Explore the wonders of all things MetaZoo!*
Aberrations

The most nauseating and madness inducing creatures. Their blind will seems to be solely driven to unmake structure, form, that is required for meaningful life.

The most pure form of aberration is a cancerous, gorey, malign ever changing perversion of what a living thing could be. Often a blob like mass with ever shifting body parts, eyes, mouths, all driven to seek, consume, absorb, and meaninglessly change all life.

An entire spectrum of aberrant beings exist from the already mentioned amorphous things to those who in fact hide their infection perfectly well within an animal body.

Some could be called “agents” though that would imply a sophisticated goal or loyalty to an “agency”. It has been noted that some infected by Chaos believe they are accomplishing something, righting some wrong, though it seems more likely that they simply harbor some deep resentment from their past and would rather see the world burn than leave their bitterness unresolved. None however get such satisfaction, only believe they do perhap as their mind is consumed and lost in madness.

All aberrations have some regenerative ability. More powerful aberrations can heal a wound within seconds, others over hours. Extreme cold halts this regeneration. Those who seek to fight such creatures should always be prepared with magical cold weapons or magic.