March to the Scaffold

## Overview

This Trial may only be accessed once Sealed God Lucius (Trial 008) has been defeated
in the Summoners' Research Lab.

## Rewards

* 5,000,000 Zel
* 120,000 XP
* Lifebane Princess Rizkaviel
* Rock Artillery Selva
* 1 Gem

## Stage 1

### Deus Ex Machina Anjou

*1,500,000 HP*

*"Y-you, s-summoner... yes, you there...!*

*D-don't... f-fight my precious child!*

*I... I implore you! P-please!"*

Skills and Notes:

* Immune to elemental weakness damage
* Constant 15% mitigation from all damage
* *Shadow Storm Dominion* — 14 combo weak Thunder and Dark attack on single enemy, 10 combo weak Thunder and Dark attack on all enemies, heals self for 15,000 HP
* *Reality Escaping Velocity* - 21 combo weak Thunder and Dark on all enemies and heals self for 25,000 HP

* If friend leader is Rizkaviel or Selva
	+ *What in the world...?* - Inflicts 20% Atk and Def down on self for 999 turns
* At 50% HP
	+ *Auxiliary Systems Redline* - Angel idol buff and weak self DoT debuff for 99 turns, and idles for the turn
* At 1 HP

*"There... there isn't a-anything I can do...*

*I can't... I can't s-stop you... n-now..."*

* + *So, this is...?* — Fills all BB gauges to max and inflicts 9,999,999 damage to self

## Stage 2

### Experiment RZKY 00

*2,500,000 HP*

*"..."*

Skills and Notes:

* 10% chance to reduce damage to 1
* 20% resistance to base BC drop rate (35% -> 28%)
* 20% resistance to buffed BC drop rate multiplicatively
* 10% resistance to base HC drop rate (10% -> 9%)
* 30% resistance to buffed HC drop rate multiplicatively
* 50% resistance to buffed critical hit damage multiplicatively
* Immune to elemental weakness damage
* Immune to all status ailments
* 10% resistance to Spark damage

* At <90% HP
	+ Starts randomly casting 30% mitigation for two turns
	+ Summons Deus Ex Machina Anjou

* If all BB/SBBs are used
	+ *Undoing* - 9 combo massive Dark attack on single enemy, wipes buffs and deals 100% of unit HP

* Every 3 turns
	+ *Rebound* - 10 combo weak Dark attack on all enemies & reflects 75% of incoming damage for one turn

* Every 5 turns
	+ *Exertion* - 6 combo powerful Dark attack on a single enemy that deals 50% of unit HP

* If not brought to 50% HP or lower before turn 15
	+ *Vanishing* - 22 combo massive Dark attack on all enemies that deals 600% of unit HP
		- Cannot be mitigated

* At <50% HP
	+ *Schwarzwald* - 16 combo powerful Dark attack on all enemies that reduces HP to 1, and adds 40% mitigation for two turns
		- Used every 6 turns afterwards, 45% chance to use

* At <35% HP
	+ Uses *Schwarzwald* once

* At <25% HP
	+ Cancels timers on skills and uses skills randomly
		- No longer uses *Schwarzwald*

* At 0 HP
	+ Transforms into Lifebane Princess Rizkaviel.

#### Deus Ex Machina Anjou

*1,500,000 HP*

*"No, no.*
*No, I'm not done yet..."*

Skills and Notes:

* Immune to elemental weakness damage
* Immune to critical hit damage
* 60% resistance to all status ailments
* Immune to BC and HC drop
* 15% resistance to base Spark damage additively
* 15% resistance to buffed Spark damage multiplicatively
* 10% resistance to BB fill on Spark chance additively
* Constant 15% mitigation from all damage
	+ Additional 10% damage reduction from Earth types
* *Shadow Storm Dominion* — 14 combo Thunder and Dark attack on single enemy, 10 combo Thunder and Dark attack on all enemies, heals self for 45,000 HP
* *Reality Escaping Velocity* - 21 combo Thunder and Dark on all enemies and heals self for 65,000 HP
* If any items are used before Anjou or RZKY reach 50% HP
	+ *I feel like this is going to be unpleasant for you.* - 12 combo powerful Thunder and Dark attack on all enemies, removes all buffs and locks Leader Skills for two turns
* At 70% HP
	+ *Auxiliary Systems Redline* - 50% chance angel idol buff and weak self DoT debuff for 99 turns, reduces sick resistance, idles for the turn
	+ *Arc Laser* - 20 combo random Thunder and Dark attack on all enemies, 25% chance to wipe buffs, 25% chance to lock LS for one turn, 25% chance to apply strong DoT for one turn, 25% chance to do 60% of unit HP
		- *Arc Laser* only has one check for each chance
* At 50% HP
	+ Normal skill threshold
	+ Gains 30% crit buff
* If any items are used when Anjou or RZKY are below 50% HP
	+ May activate Overdrive before 30% HP threshold
	+ Uses *Arc Laser*
* At 30% HP
	+ *Overdrive* - Boosts Atk, Def, Rec by 100%, reduces all damage received by 60%. Uses *Gone* within three turns
		- *Gone* or Overdrive entirely can be cancelled if inflicted with sick during Overdrive period or upon reaching this threshold
		- *Gone* - 39 combo massive Thunder and Dark attack on all enemies, reduces all incoming damage to 1 for one turn and nullifies critical hit, spark and element-based damage taken, and nullifies defense-ignoring effect for three turns
		- May be cast on following turn, may not be cast at all
		- Can be cancelled by using UBB or being reduced to 10% HP
* At 1 HP, if angel idol procs
	+ *...* - Drains a single unit's BB gauge by 100% and removes all buffs

### Lifebane Princess Rizkaviel

- *3,500,000 HP*

*"...Well, hello there! Who are you?*

*Where am I? And what happened to Anjou...?"*

Skills and Notes:

* 50% chance to inflict Curse
* 60% chance to inflict Sickness
* 30% chance to inflict Poison
* 30% resistance to base BC drop rate (35% -> 24.5%)
* 50% resistance to buffed BC drop rate multiplicatively
* 50% resistance to base HC drop rate (10% -> 5%)
* 50% resistance to buffed HC drop rate multiplicatively
* 50% resistance to buffed critical hit damage multiplicatively
* 20% resistance to base critical hit rate additively
* 10% resistance to buffed critical hit rate additively
* Immune to elemental weakness damage
* 70% resistance to Injury
* 99% resistance to Curse
* Immune to all other status ailments
* 20% resistance to Spark damage
* *La Croix* - 20 combo powerful non-Light attack on all enemies, 60% chance to reduce enemies' Atk and Def by 30% for one turn
* *Symphonie* - 30 combo powerful Dark attack on all enemies, boosts Atk by 50% for one turn
* *Infinity Skies* - 99 combo massive all-element attack on all enemies that deals 600% of unit HP, removes buffs, and locks Leader Skills for 999 turns - Only used when any UBB is used in this form or if more than two thresholds are triggered at once

* Turn 1

*"So you're the one, huh?*

*Anjou didn't want us to play..."*

*"Well, summoner,*

*you'd better be prepared!"*

* + *Overdrive* - Boosts Atk, Def, Rec by 100%, reduces all damage received by 60%. Uses *Otherworld Vanishing* on the following turn
		- Using all your units' BB/SBB will cancel *Otherworld Vanishing*
		- Skill timers start after *Otherworld Vanishing* is either used or cancelled
	+ *Otherworld Vanishing* - 59 combo massive Dark attack on all enemies, reduces damage taken by half for 4 turns, and boosts BB Atk, Atk, Def, and Rec by 120% for 3 turns

* If *Otherworld Vanishing* is canceled
	+ Reduces all damage taken to 1 for one turn

* If Anjou is still alive
	+ Applies 100% BB Atk down and 50% Def down debuff to self until Anjou is killed
	+ 20% chance to idle for the turn

* If friend leader is Rizkaviel before first completion
	+ *You don't get the satisfaction of using me against me...* - Boosts own Atk by 600% and reduces all damage taken to 1 for three turns
	+ *...Until you've defeated... well, me!* - 22 combo massive Dark attack on all enemies, quadruples hit count for two turns. Used after *You don't get the satisfaction of using me against me...*

* If friend leader is Selva before first completion
	+ *Stop pinning my friend for a traitor!* - 2 combo massive Dark attack on lead unit, deals 500% of unit HP, removes all buffs and locks Leader Skill for 999 turns

* At <85% HP
	+ Mitigates 20% damage for 999 turns
	+ Starts using *Reflex* and *Conduit* past this point

* Every three turns
	+ *Reflex* - 12 combo massive Dark attack on a single enemy that deals 85% of unit HP and 60% chance to wipe all buffs
		- Does not occur on 4th proc

* Every four turns
	+ *Conduit* - 21 combo powerful Dark attack on all enemies that deals 25~30% of unit HP
		- May be used more than once
		- Does not occur on 3rd proc

* At <80% HP
	+ *Black Slate* - 39 combo Dark attack on all enemies and boosts Atk and Def by 60% and crit rate by 30% for three turns
	+ 60% chance to occur every two turns

* At <70% HP, or if >70% HP at turn 12
	+ *Reflex* turns into *Arc Reflex*
		- Occurs every four turns
		- *Arc Reflex* — 13 combo massive Dark attack on single enemy that deals 180% of unit HP
	+ *Conduit* turns into *Flux Conduit*
		- Occurs every five turns
		- *Flux Conduit* — 22 combo massive Dark attack on all enemies that deals 110% of unit HP and has 25% chance to inflict -100% BB Atk down for one turn
			* Stops occurring after turn 20
	+ Summons Rock Artillery Selva

* If Selva dies before reaching 40%
	+ *...Selva, come on, you can't be doing that.* - Summons Rock Artillery Selva again

* Upon reaching turn 20 before reaching 40% HP

*"This is taking a really long time...*

*Is that not working out for you?"*

* + Uses *Skies of Infinity*
	+ Mitigates additional 10% damage for three turns and idles for three turns afterwards
	+ Reduces BC drop rate to 0

* At <50%
	+ Clears mitigation buff from self, applies 9000-10000 HoT for 999 turns
	+ *Overdrive* — Boosts Atk, Def, Rec by 100%, reduces all damage received by 60%. Uses *Otherworld Vanishing* on following turn
		- Do NOT use all your BB/SBBs (normal attack or guard one unit) to cancel
			* Using none of your BB/SBBs will trigger it
		- Cancels any timer-based skills if they occur on this threshold

* If *Otherworld Vanishing* is canceled
	+ Reduces all damage taken to 1 for one turn

* At <33%
	+ *Cirque du Croix* — 27 combo non-Light attack on all enemies and 50% chance to inflict 30% Atk down, 20% chance to inflict 50% Atk down, 50% chance to inflict 20% or 30% Def down
	+ 20% chance that normal attack has 20% chance to clear up to four random buffs from a unit

* At <25%
	+ Uses *Arc Reflex* twice: once on unit with highest Atk, once on unit with lowest Atk
	+ Stops skill timer

* At <15%
	+ Uses *Arc Reflex* twice: once on unit with highest Def, once on unit with lowest Def

* At <10%
	+ Mitigates 50% damage for two turns
	+ *Overdrive*. Uses *Otherworld Vanishing* on following turn.
		- Reduces BC drop rate to 0
		- Do NOT use any BB/SBBs to cancel
		- If cancelled, gains Angel Idol buff, 200% Def buff, 50% mitigation, and +3 hit count for 999 turns; idles for the rest of the turn
			* This Angel Idol buff can not be skipped. If used the same turn it is cast, it will be cast again

* At 1 HP

*"Wow, you're good at this!*

*I don't see what Anjou's problem is..."*

* + Normal attacks each unit once and drains BB gauge by 10~15%

#### Rock Artillery Selva

*2,250,000 HP*

*"Oh, what is it this time, Rizkaviel?*

*...Ah, well, okay. This had better be worthwhile. "*

Skills and Notes:

* 90% resistance to curse and poison, 60% resistance to paralysis
* Vulnerable to injury and weakness
* Immune to elemental weakness damage
* 50% resistance to buffed critical hit damage multiplicatively
* 20% resistance to buffed critical hit rate additively
* 60% resistance to buffed and base BC and HC drop rate multiplicatively
* 15% resistance to BB fill on Spark chance additively
* *Chariot Beheading: 03* - 17 combo powerful Earth attack on single enemy, boosts own BB Atk and Atk by 60% for three turns, and applies DoT for one turn
* *Chariot Reaper: 04* - 17 combo powerful Earth attack on single enemy, 17 combo powerful Earth attack on all enemies, heals self by 75000, 50% chance to do 50% of unit HP as damage

* If Anjou is still alive
	+ Inflicts 100% BB Atk down and 50% Atk/Def down debuff on self until Anjou is killed
	+ 20% chance to idle for the turn
* If friend lead is Selva before first completion
	+ *...W-wait, what?* - Clears all buffs and debuffs, removes all status ailments and negates them for 10 turns, gains 50% mitigation buff for remainder of battle
* At <50%
	+ 50% Atk buff and 20% crit buff
* At <35%
	+ *Overdrive* - Boosts Atk, Def, Rec by 100%. Uses *Unchained* at 10% HP or after 7 turns
	+ *Unchained* - Massive Earth attack on all enemies, clears buffs and locks LS for one turn, deals 100% of unit HP, kills self

## Stage 3

### Lifebane Princess Rizkaviel

- *4,500,000 HP*

*"I... I haven't had enough yet...*
*Well.... What do you say, summoner?*

*I'm not going to hold back on you anymore."*

Skills and Notes:

* 60% chance to inflict Curse
* 60% chance to inflict Sickness
* 60% chance to inflict Poison
* 60% resistance to base BC drop rate (35% -> 14%)
* 75% resistance to buffed BC drop rate multiplicatively
* 50% resistance to base HC drop rate (10% -> 5%)
* 50% resistance to buffed HC drop rate multiplicatively
* 75% resistance to buffed critical hit damage multiplicatively
* 20% resistance to base critical hit rate additively
* 10% resistance to buffed critical hit rate additively
* Immune to elemental weakness damage
* 60% resistance to Injury
* Immune to all other status ailments
* 25% resistance to Spark damage
* *Cirque du Croix* — 27 combo non-Light attack on all enemies and 50% chance to inflict 30% Atk down, 20% chance to inflict 50% Atk down, 50% chance to inflict 20% or 30% Def down
* *Marche au Supplice* - 36 combo powerful Dark attack on all enemies, boosts BB Atk by 50% and Atk by 50% for two turns
* *Infinity Skies* - 99 combo massive all-element attack on all enemies that deals 600% of unit HP, removes buffs, locks Leader Skills and disables Extra Skills for 999 turns - Only used when any UBB is used in this form or if more than two thresholds are triggered
* Has Angel Idol throughout the battle

* Turn 1
	+ Mitigates 15% damage and 60% Def buff for 999 turns
	+ Reduces BC drop rate to 0 for two turns
		- Only uses normal attacks during these two turns

* Turn 2
	+ Summons Rock Artillery Selva
	+ Activates *Overdrive*. Uses *Otherworld Vanishing* on following turn
		- Avoid damaging Selva when she is summoned to cancel

* If *Otherworld Vanishing* is cancelled
	+ *Hmph, what a waste.* - Heals self back to max HP

* If Overdrive is used at any point without using UBB on same turn
	+ *Hehe, not a wise move...* - Reduces all damage taken to 1. Uses *Infinity Skies* afterwards

* If 5 BB/SBBs are used
	+ *Annihilation Memory* - 39 combo massive Dark attack on all enemies that deals 90% of unit HP, 50% chance to wipe buffs locks Leader Skills and applies strong DoT for three turns

* If all BB/SBBs are used
	+ Uses *Infinity Skies*

* At <95% HP, or every 5 turns
	+ *Hecatonchires* - Reflects 150% of damage and inflicts status ailments when attacked for two turns, inflicts very strong DoT for one turn
		- 35% chance to use every four turns
	+ Uses *Cirque du Croix* once

* Every three turns, either
	+ *Bind Stasis* - 11 combo weak Dark attack on single enemy, removes all buffs, 100% chance to inflict paralysis and raises normal hit count by +2 for two turns
	+ *Force Silence* - 11 combo weak Dark attack on single enemy, removes all buffs, 100% chance to inflict curse, applies strong DoT and ignores defense for two turns

* At <90% HP
	+ Normal skill threshold
	+ Gains 12000-15000 HoT for 999 turns
	+ 20% boost to crit rate

* At <80%, or every 7 turns
	+ *Distort Territory* - Clears all buffs on self, mitigates all damage to 1, fully drains BB gauges, changes unit elements to random elements and reduces BC drop rate to 0
		- Pauses skill timers
		- Deal 150 damage within three turns to cancel effect
			* Activates *Overdrive* on third turn
			* Alternatively, use DoT
		- If a fujin potion is used on a unit during the duration of *Distort Territory*, will remove all buffs and use *Arc Reflex* on said unit
	+ Restores own buffs when effect expires

* If *Distort Territory* is not cancelled in three turns
	+ Uses *Otherworld Vanishing*

* At <75% HP

*"I'm impressed you've made it this far...*

*...Really, I truly am!*

*But...."*

* + *...Now, fall into darkness!* - 25% mitigation for one turn and reduces all damage received from Light units to 1. Used only if any Light units are present
	+ *Banishing Darkness Veil* - Massive Dark attack on all enemies, clears all buffs and locks LS for one turn, deals 999% of unit HP to Light units, 1 dmg to other elements. Used only if any Light units are present, used after *...Now, fall into darkness!*
	+ Does not occur at all if there are no Light units present
		- Uses *Marche au Supplice* instead

* At <70% HP
	+ Begins changing to random elements, except Light, and gains 100% elemental weakness damage buff
	+ Randomly applies Def ignore buff for one turn

* At <60% HP, or after 10 turns after 70% HP threshold
	+ *...Vanish into nothing!* - 25% mitigation for one turn and reduces all damage received from weaker element (e.g. if Rizkaviel is Fire, reduces damage from Earth units) to 1. Used if only said weaker element is present
		- *Infernal Sepulchre* - Massive Fire attack on all enemies, clears all buffs and locks LS for one turn, deals 999% of unit HP to Earth units, 1 dmg to other elements. Used only if any Earth units are present, used after *...Vanish into nothing!*
		- *Glacial Encapsulation* - Massive Water attack on all enemies, clears all buffs and locks LS for one turn, deals 999% of unit HP to Fire units, 1 dmg to other elements. Used only if any Fire units are present, used after *...Vanish into nothing!*
		- *Devouring Tremor* - Massive Earth attack on all enemies, clears all buffs and locks LS for one turn, deals 999% of unit HP to Thunder units, 1 dmg to other elements. Used only if any Thunder units are present, used after *...Vanish into nothing!*
		- *Vaporizing Plasma* - Massive Thunder attack on all enemies, clears all buffs and locks LS for one turn, deals 999% of unit HP to Water units, 1 dmg to other elements. Used only if any Water units are present, used after *...Vanish into nothing!*
	+ Does not occur at all if a weaker element is not present
		- Uses *Cirque du Croix* once and gains 90% mitigation for one turn instead

* At <55% HP
	+ *Distort Territory* - Clears all buffs on self, mitigates all damage to 1, fully drains BB gauges, changes unit elements to random elements and reduces BC drop rate to 0
		- Pauses skill timers
		- Deal 200 damage within four turns to cancel effect
			* Activates *Overdrive* on fourth turn
		- If a fujin potion is used on a unit during the duration of *Distort Territory*, will remove all buffs and use *Arc Reflex* on said unit
	+ Restores own buffs when effect expires

* If *Distort Territory* is not cancelled in four turns
	+ Uses *Otherworld Vanishing*

* If Selva is killed before 50% HP
	+ Summons Selva again, grants her Angel Idol buff and boosts BB Atk by 50%

* At 50%
	+ Begins randomly using one of the following moves every two turns
		- Criteria that triggers *Annihilation Memory* does not apply and secondary criteria that triggers *Infinity Skies* does not apply until 20% threshold
		- *Insurrection* - Applies all elements to attack and def-ignoring effect for three turns. Do not use the BB/SBBs you used the last turn; failure to do so leads to *Zero-Point Emergence*
		- *Sedition* - Increases normal hitcount by +2, critical hit rate by 30% for three turns. Guard half of your units; failure to do so leads to *Zero-Point Emergence*
		- *Dissent* - Inflicts all status ailments upon being attacked. Do not use all BB/SBB; failure to do so leads to *Zero-Point Emergence*
			* *Zero-Point Emergence* - Reduces all damage taken to 1 and recovers 25% of HP
			* *Undefined Quotient* - 119 combo massive Dark attack, deals 9,999,999 fixed damage each hit. Used after *Zero-Point Emergence*

* If *Zero-Point Emergence* is cancelled
	+ Uses normal skill

* At <40% HP
	+ *Distort Territory* - Clears all buffs on self, mitigates all damage to 1, fully drains BB gauges, changes unit elements to random elements and reduces BC drop rate to 0
		- Pauses skill timers
		- Deal 150 damage within two turns to cancel effect
			* Summons Cocytus Magistrate Hizuka on second turn
		- If a fujin potion is used on a unit during the duration of *Distort Territory*, will remove all buffs and use *Arc Reflex* on said unit
	+ Restores own buffs when effect expires

* If *Distort Territory* is cancelled before Hizuka is summoned
	+ *Man, that's just unreal...* - Wipes all buffs on self except Angel Idol

* If Hizuka is still alive or not paralyzed, Rizkaviel will idle until Hizuka is killed or paralyzed

* At <25% HP
	+ *Generator output rising...* - Inflicts weak DoT on self and strong DoT on all enemies, boosts Atk by 100% and reduces Def by 50% for 999 turns
	+ Will begin to use normal skills more often

~Will finish later