Factions/Caylion Collaborative

The Collaborative introduces trades that are challenging to evaluate. Do not play them if other players are new to Sidereal Confluence.

## Caylion Collaborative

### Species

Caylion

Caylion Collaborative reshape the game by introducing a new mechanic — voting for Caylion projects to activate each turn. They always benefit from these projects but have limited control over the outcome. The Collaborative are easier to play the more skilled the other players are. Recommended for new players who want to be the focus of a game with experienced players. Recommended for the most charismatic experienced player at the table.

## Background

The Caylion are photosynthetic and sessile, which has a profound impact on their outlook. A people unable to flee from danger, who divide the universe into that which is within reach and that which is not.

At the same time, their ability to thrive off sunlight and rain, coupled with their utter lack of the concepts of "family" and "dynasty", means ; that the Caylion can flourish within systems that promote vast inequality.

## The Confluence

Our brethren fear the aliens for the change they bring. That fear drives them to push away, focusing their efforts far from our home world. This is foolishness. If we want to have a place in the growing society, we must convince the aliens to come to us.

We are ruled by a plutocracy - the wealthy and popular have great power here. The aliens are wealthy in unimaginable ways. They will invest in us if we let them. Certainly, we will be pulled by the shifting winds of alien desires, but that is a small price to pay to become the central focus of the Confluence.

## Gameplay Information

Projects:

* Projects cost votes.
* Other players have 2 votes, The Collaborative has 1.
* Distributes cards from active projects.

### Setup

Before the game, arrange the project cards (seen above) with the same name close to each other. so they are easily read by the other players. The starting projects have moon icons and are Oceanic Settlement (4 cards), Hyperspace Consortium (4 cards), Gamified Research (5 cards), and Low Caylius Orbital Factories (6 cards). Draw 4 colonies from the colony deck and place 1 next to each Hyperspace Consortium card.

You get 1 vote and every other player gets 2.

### Voting and Projects

Players may put their votes on any project and move them around freely. Each project has a minimum number of votes required, as listed at the top left of each card in the project. Once that many votes have been cast for a project, the Caylion may decide to activate that project, coming to an agreement with the players who cast votes for the project as to how the project's cards will be divided between them. Once project cards have been given to players, they are freely tradable.

In practice, players will put their votes next to the project cards that they want, and usually the Caylion are given the remaining cards or some resources. The Caylion may decide not to activate a project even though there are enough votes. The Caylion may return a player's votes to exclude them from the agreement.

At the end of the turn, activated project cards are returned to the Caylion and are then flipped over to their other sides. If faceup, Hyperspace Consortium's 4 project cards get new colonies. All the players get their 2 votes back, whether they were used or not.

#### Immutable

Project cards cannot be targeted by Eni Et Engineer service tokens or Kt'Zr'Kt'Rtl Technophile Retrocontinuity tokens. Any Yengii Jii constraints held by the Caylion do not restrict what resources other players may spend running project cards.

#### Zeth Anocracy

The Caylion gain safety when a project the Zeth voted on is activated. Other players who voted on the project do not gain safety unless they exchanged something with the Zeth.

## Advice

Players should focus on spending votes to select projects early in the Trade Phase so they can plan around the results.

A small cube is a fair price to use another species' vote for a turn.

Violet-arrow project cards run during the Trade Phase.

This can help players get the resources they need to run the rest of their economy, or to invent.

Make sure you profit as much from your projects as the players who spent votes. That profit may be a project card you can run, a resource or two, or some ships. You do not need to make more than the other players. involved, but avoid making less.

## Rules Clarification

### Zeth Anocracy

The Caylion gain safety when a project the Zeth voted on is activated. Other players who voted on the project do not gain safety unless they exchanged something with the Zeth. If the Zeth sell their vote to another player and that vote is used to activate a project, the Zeth where not part of the activation, so the Caylion are not automatically safe.

1. ↑ Sidereal Confluence: Bifurcation Rulebook
2. ↑ https://boardgamegeek.com/thread/3020258/article/41642857#41642857