recursal/Fanatic-Fandom huggingface dataset:
Discovery Arcade (Paris)

**Discovery Arcade** is a covered walkthrough area in Main Street, U.S.A. at Disneyland Paris.

This is an exhibition about inventors of the 19th century. It is there to provide shelter during cold or rain.

## History

When Imagineers were working on the creation of the European Disney resort, they had to envision a Main Street that would cope with the changing climate of the region of Paris. Although a huge Victorian-style glass roof covering the street could be built as in Tokyo Disneyland's World Bazaar, the decision was made to build two covered walkways parallel to Main Street instead.

In the very early days of Disneyland in Anaheim, Walt Disney had imagined two streets adjacent to Main Street, respectively named Liberty Street (themed to American values and history) and Edison Square (themed to this inventor's achievements). Although they were never made reality, these ideas became inspiration for both arcades in Paris. As such, Imagineers came up with Liberty Arcade, themed to the lasting friendship between France and the United States and embodied by Lady Liberty, and Discovery Arcade, themed to inventions of the 19th century.

## Discovery Arcade

The arcade is a long walkway, from Town Square to Edison Avenue, which also gets behind Main Street shops and restaurants. It features many showcase windows, each one displaying models and sketches from the U.S. Patent Office. These models were originally made in the 19th century.

The arcade also presents a series of posters representing American cities of the late 20th century, as they were envisioned a century ago.
Disney's Newport Bay Club

**Disney's Newport Bay Club** is a hotel at Disneyland Paris.

Its name was derived from the town of Newport, Rhode Island. It is styled after New England architecture with its white clapboard exterior, porches, woodwork and nautical memorabilia.

## History

Robert A.M. Stern Architects had previously designed two similar hotels which opened two years prior to the Newport Bay Club, in 1990: Disney's Beach Club Resort and its adjacent Disney's Yacht Club Resort share the late 19th century New England nautical theme at the Walt Disney World Resort.

The hotel opened with the Euro Disney Resort in April 1992. In this same year, the hotel was temporarily closed during the winter due to the low occupancy the resort hotels suffered during their early years. The hotel has not ceased operation since.
Disney's Hotel New York - The Art of Marvel

**Disney's Hotel New York - The Art of Marvel** is a hotel at Disneyland Paris.

It was originally just called Disney's Hotel New York and was designed to echo the essence and feel of New York City. The exterior of the hotel itself is a stylised skyscraper-filled skyline.

## Re-theme

The retheming of the hotel will make you feel as if you’re in the middle of New York, reminiscing of a luxury and contemporary Manhattan hotel. The interior design will be sleek and cosmopolitan in the style of Tony Stark and the Avengers Headquarters and will showcase the “Art of Marvel” in a way that reinvents the idea of an art hotel. Bold art pieces on display will showcase the diverse art from the Marvel universe, from comic art, film, design, sculpture to the costume of our favourite superheroes. Pieces will include comic book covers, posters, concept art from films, storyboards, production design, props, original sketches, media and more.

The hotel will feature 476 standard rooms, 65 executive rooms, and eight standard suites. The rooms’ interiors will reflect the urban sophistication of Tony Stark’s tastes, with a colour palette that calls back to his Iron Man suit. The hotel’s one-of-a-kind suites will be themed around Marvel Super Heroes and New York City. For these suites, a Marvel artist will be commissioned to create pieces for the rooms featuring the heroes.

During the D23 expo of August 2019, it was announced that one of the suites of the hotel would be fully themed into Spider-Man, while the more standard rooms are more Iron-Man inspired.

## Activities and Dining

The hotel features two restaurants, the Manhattan Restaurant originally based on Manhattan's Cotton Club; now features many elements of the MCU including an Asgardian chandelier. Also the Downtown Restaurant, an art-deco style restaurant with marvel comics adorning its walls. Outside features Rockefeller Plaza; a courtyard which provides a skating rink which is ecological (not needing electricity and water, synthetic ice), a flagship project of Disney to curb greenhouse gas emission. The rink is decorated during Christmas.

Roger Rabbit Corner is an infant play area inspired by Who Framed Roger Rabbit. An indoor/outdoor pool with a jacuzzi and pool toys is available. The Empire State Club is where Character breakfasts were held. Mickey Mouse, Minnie Mouse, Pluto, Goofy, and Chip 'n' Dale appeared every morning.

## Location

Disney's Hotel New York - The Art of Marvel is the nearest to Panoramagique and Disney Village.
Disney's Sequoia Lodge

**Disney's Sequoia Lodge** is a hotel at Disneyland Paris.

It was designed to avoke the atmosphere of the American National Park lodges built around the beginning of the 20th century, such as the Old Faithful Inn in Yellowstone National Park and others in Yosemite and other Western National Parks.

## History

The main lodge faces across Lake Disney towards the Disney Village and is home to many of the 1011 guest rooms as well as two restaurants (one of which specializes in grilled meat) and a hotel bar. Behind the main lodge are six smaller lodges, five of which contain the remainder of the rooms while the sixth lodge contains the hotel's swimming pool and leisure facilities. Surrounding the hotel are thousands of trees which were imported from the West Coasts of the United States and Canada, among with hundreds of Sequoias.

The hotel opened with the Euro Disney Resort in April 1992. On September 8, 1996, dozens of rooms were damaged by a fire.
Discoveryland

**Discoveryland** is a themed land in the Disneyland Park at Disneyland Paris.

European culture was used distinctively in the park and Discoveryland uses the ideas of famed European thinkers and explorers such as Leonardo da Vinci or H. G. Wells, with Jules Verne featured most prominently.

## History

Originally conceived as Discovery Mountain, it was originally proposed to hold more than one attraction, including an improved version of Horizons from Epcot, a larger Nautilus walk-through complete with a restaurant and a free-fall ride based on Journey to the Center of the Earth. But due to budget cuts, it opened in 1995 as Space Mountain: De la Terre à la Lune (From the Earth to the Moon). Beside the Space Mountain show building is the Nautilus Lagoon, with a walk-through recreation of the Nautilus submarine from 20,000 Leagues Under the Sea.

The showcase attraction on opening day was a Circle-Vision 360 film, titled Le Visionarium. The attraction featured an eccentric time-traveling robot and his robotic assistant, who take Jules Verne into the world of today, which is pictured as the future he dreamed of. The attraction was later exported to both the Magic Kingdom and to Tokyo Disneyland.

Space Mountain was completely refurbished in 2005 for the Happiest Celebration on Earth, with a new soundtrack and special effects. Buzz Lightyear Laser Blast opened April 8, 2006, in the former building of Le Visionarium, which closed in September 2004.

## Attractions and Entertainment

* Buzz Lightyear Laser Blast
* Orbitron
* Autopia
* Arcade Beta
* Les Mystères du Nautilus
* Hyperspace Mountain
* SFotar Tours: L'Aventure Continue
* Mickey's PhilharMagic
* Disneyland Railroad - Discoveryland Station
* Starport

### Former Attractions

* Le Visionarium (1992-2004)
* Space Mountain: From Earth to the Moon (1995-2005)
* Honey, I Shrunk the Audience (1999-2010)
* Captain EO (1992-1998; 2010-2015)
* Star Tours (1992-2016)
* Space Mountain Mission 2 (2005-2017)
* Le Café des Visionnaires
* Arcade Omega

### Former Restaurants

* Buzz Lightyear's Pizza Planet Restaurant

## Shops

* Constellations
* Star Command Photographs
* Light Speed Photography
* Star Traders
Liberty Arcade (Paris)

**Liberty Arcade** is a covered walkthrough area in Main Street, U.S.A. at Disneyland Paris.

This is an exhibition about the Statue of Liberty and a walkway parallel to the main entrance. The area keeps visitors dry and warm during rain.

## History

When Imagineers were working on the creation of the European Disney resort, they had to envision a Main Street that would cope with the changing climate of the region of Paris. Although a huge Victorian-style glass roof covering the street could be built as in Tokyo Disneyland, the decision was made to build two covered walkways parallel to Main Street instead.

In the very early days of Disneyland in Anaheim, Walt Disney had imagined two streets adjacent to Main Street, respectively named Liberty Street (themed to American values and history) and Edison Square (themed to this inventor's achievements). Although they were never made reality, these ideas became inspiration for both Arcades in Paris. As such, Imagineers came up with'Liberty Arcade, themed to the lasting friendship between France and the United States and embodied by Lady Liberty, and Discovery Arcade, themed to inventions of the 19th Century.

## Liberty Arcade

The Arcade is a long walkway, from Town Square to Central Plaza, taking people behind Main Street shops and restaurants. It is divided into three parts:

* The first is an exhibition presenting the making of the Statue by Frédéric Auguste Bartholdi and Gustave Eiffel. Showcase windows, paintings and rare items are displayed.
* The second part, known as Liberty Court, is the central part of the Arcade. This rotunda, ornamented with American and French flags and Victorian paintings promoting the Statue's dedication ceremony, is accompanied by a dark room. In this dark room, guests can behold, through a glass window, a recreation of the inauguration of Lady Liberty, complete with wax figures commenting on the event and the recording of U.S. President Grover Cleveland's speech.
* The third part resembles the first one, but deals with the Statue becoming a World symbol. Showcase windows present Ellis Island, or the rededication of the Statue in 1986.
Front Lot

**Front Lot** is a themed land or 'studio lot' in the Walt Disney Studios Park at Disneyland Paris.

## History

It serves as the main entrance area of the park, similar to Main Street U.S.A., with park services and several boutiques. Earffel Tower, the park's icon, is located in this area.

Its focal point, Disney Studio 1, is based on the first soundstage ever owned by Walt Disney himself, at the original Disney Bros. Studios on Hyperion Avenue, Burbank, California. The central square is named Place des Frères Lumière, featuring a bronze-effect fountain, the Fantasia Fountain, at its heart.
Production Courtyard

**Production Courtyard** is a themed land in the Walt Disney Studios Park at Disneyland Paris.

## Attractions and Entertainment

* Stitch Live!
* The Twilight Zone Tower of Terror - a New Dimension of Chills
* Star Wars: A Galactic Celebration
* Star Wars - A Galaxy Far, Far Away

### Former Attractions

* CinéMagique (2002-2017)
* Disney Junior - Live on Stage! (2009-2019)
* Studio Tram Tour: Behind the Magic (2002-2020)

## Restaurants and Refreshments

* La Terrasse
* Hollywood & Lime
* Speciality Ice Cream
* Kool Zone
* Studio Catering Co.

### Former Restaurants

* Café Café
* Restaurant des Stars

## Shops

* Tower Hotel Gifts
* Television Studios Kiosk
* Pin Trading Station
Illion numbers Wiki

**Welcome to the Illion numbers Wiki!**
We're a collaborative community website about Illion numbers that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Crazy for Disney Wiki

**Welcome to the Crazy for Disney Wiki!**
We're a collaborative community website about Crazy for Disney that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Adventureland (Paris)

**Adventureland** is a themed land in the Disneyland Park at Disneyland Paris.

## History

It contains more heavy Indian and Moroccan influences and features four themed areas:

* The first, known as Adventureland Bazaar, is a recreation of an oriental city from the 1001 Arabian Nights, presumably Agrabah from the Disney movie Aladdin (Imagineers were designing the entrance area of this Adventureland while the film was in production). In 1993, the attraction Le Passage Enchanté d'Aladdin opened in this very area. The concept of this city eventually reached overseas resorts.
* The second part of Adventureland has a more African appearance, and is mainly composed of shops and restaurants (like the Hakuna Matata Restaurant).
* A third themed area represents Asian mysterious jungles, themed to explorers and featuring the Indiana Jones et le Temple du Péril roller coaster.
* The last part, and the biggest, is a Caribbean area, covering most of the surface of Adventureland. It features the ride Pirates of the Caribbean and Adventure Isle, a Tom Sawyer Island-like walkthrough spot, with some attractions like Swiss Family Treehouse or Captain Hook's Pirate Ship.

This Adventureland presented some construction problems, mainly due to the unsuitable local climate. Growing exotic jungles in a place where winters could be harsh was a tough task. This is also the reason why there is no Jungle Cruise ride, since most animatronics animals would have been exposed to this weather. However, abandoned ideas intended to build an adequate ride under a glass roof, but that never came true.

There is no Tiki Room attraction either, although the Explorers Club Restaurant (now Colonel Hathi's Outpost) features animatronics birds that used to sing.

## Attractions and Entertainment

* Le Passage Enchanté d'Aladdin
* Adventure Isle
* Swiss Family Treehouse
* Pirates Beach
* Pirates of the Caribbean
* Pirate Galleon
* Rhythm of the Jungle
* Indiana Jones et le Temple du Péril

### Former Attractions

* Adventureland Rhythms of the Jungle
* Aladdin's Magic Lamp
* Following the Leader with Peter Pan
* Make a Wish - Peter Pan to the Rescue

## Restaurants and Refreshments

* Colonel Hathi's Pizza Outpost
* Adventureland Bazaar
* Hakuna Matata Restaurant
* Le Café de la Brousse
* Restaurant Agrabah Café
* Coolpost
* Captain Hook's Gallery
* Le Comptoir du Capitaine
* Captain Jack Restaurant (replaced Blue Lagoon Restaurant)

### Former Restaurants

* Les Epices Enchantées (1992-1995)
* Explorers Club (1992-1995)
* The Bazar (1992-1999)

## Shops

* Les Trésors de Shéhérazade
* La Girafe Curieuse
* Temple Traders Boutique
* Le Coffre du Capitaine
The Funa Project

Duración:

**The Funa Project** es un arco dentro del grupo que sirve como inicio de la segunda temporada, continua con las consecuencias de **El Fin de los Power Rangers** así como los pequeños conflictos y criticas que habían dentro del grupo con respecto a ciertas paginas y personas. La historia nos presenta una supuesta prueba de que la pagina **The Ranger Project** trata mal a uno de sus seguidores, el usuario que lo publica decide spamear las imágenes para que los miembros le hagan caso y empiecen a funar la pagina, pero más tarde se revela que todo esto fue una broma por parte del usuario y las fotos eran falsas.
Hierarchy

## Tier 1 (Basic)

Million

Billion

Trillion

## Tier 2 (Less Known)

quadrillion

Quintillion

Sextillion

Septillion

octillion

Nonillion

Decillion

## Tier 3 (Higher Decillions)

Undecillion

Duodecillion

Tredecillion

Quattuordecillion

Quindecillion

Sexdecillion

Septendecillion

Octodecillion

Novemdecillion

Vigintillion

## Tier 4 (Higher Vigintillions)

Unvigintillion

Duovigintillion

Trevigintillion

Quattuorvigintillion

Quinvigintillion

Sexvigintillion
Disney's Hotel Santa Fe

**Disney's Hotel Santa Fe** is a hotel at Disneyland Paris.

It is designed to evoke the atmosphere of a motel in Santa Fe, New Mexico with its typical Pueblo Revival architecture.

## History

Surrounding the buildings is a desert-like environment in which cacti and decorative neon have been placed to further emphasise the American Southwestern theme. A drive-in theatre screen is permanently displaying characters from the Cars franchise, and an intentionally derelict neon sign stands at the entrance. It shares an area of Disneyland Paris with Disney's Hotel Cheyenne, located on either side of a man-made river called the Rio Grande.

The hotel opened with the Euro Disney Resort in April 1992.

## Trails

The rooms are divided over a several buildings (pueblos) in a number of so-called 'trails':

* 10-18 - Trail of Artifacts

* 20-33 - Trail of Water

* 40-49 - Trail of Monuments

* 50-58 - Trail of Legends

Since the grand renovation of the hotel and with the adding of the Disney-Pixar Cars theme the trails are called Luigi, Mater, McQueen and Sally respectively.
Episode 3

Episode 3

***Episode 3*** is the third episode of the first season of *Merman Academy.* It aired on November 26, 2015 and was written by Zeke Taylor and directed by Immoney Cooper.

## Premise

Lesson #3 - Jaden travels to the Sea realm.

## Cast

* Zeke Taylor as Jaden Newman
* Immoney Cooper as Staff Member

## Production

* This is the third episode of Season 1.
* This episode aired on November 26, 2015.
* This episode was written by Zeke Taylor.
* This episode was directed by Immoney Cooper.
Fantasyland (Paris)

**Fantasyland** is a themed land in the Disneyland Park at Disneyland Paris.

## History

Themed as a fairy tale village, this land specifically notes the European origins of the source material for many Disney animated films.

A unique attraction of the park was Les Pirouettes du Vieux Moulin, a Ferris wheel added to the rear of The Old Mill building in 1993. The Old Mill, which resembles a Dutch windmill and was inspired by the 1937 Academy Award-winning Disney cartoon The Old Mill, was a feature of the park when it opened in 1992 and serves drinks and snacks. The ride closed in the early 2000s, but the wheel and its eight bucket-like passenger cars were left in place and were seasonally decorated. It was later reformed, with the buckets removed, the mill's building serving as a snack counter and the queue area as a meet and greet area.

## Attractions and Entertainment

* Le Château de la Belle au Bois Dormant
* La Tanière du Dragon
* Le Carrousel de Lancelot
* Blanche-Neige et les Sept Nains
* Les Voyages de Pinocchio
* Dumbo the Flying Elephant
* Peter Pan's Flight
* Alice's Curious Labyrinth
* Mad Hatter's Tea Cups
* It's a Small World
* Le Pays de Contes de Fées
* Casey Jr. Circus Train
* Meet Mickey Mouse
* Princess Pavilion
* Disneyland Railroad - Fantasyland Station
* La Galerie de la Belle au Bois Dormant
* Le Théâtre du Château
* The Sword in the Stone

### Former Attractions

* Les Pirouettes du Vieux Mouli
* Fantasy Festival Stage
	+ Winnie the Pooh and Friends, too! (1998-2008)
* World Chorus

## Restaurants and Refreshments

* L'Arbre Enchanté
* L'Auberge de Cendrillon
* Au Chalet de la Marionnette
* Fantasia Gelati
* March Hare Refreshments
* The Old Mill
* Pizzeria Bella Notte
* Toad Hall Restaurant

## Shops

* La Bottega di Geppetto
* La Boutique du Château
* La Chaumière des Sept Nains
* La Confiserie des Trois Fées
* La Ménagerie du Royaume
* Merlin l'Enchanteur
* La Petite Maison des Jouets
* Sir Mickey's Boutique
Carl's Yoshi Barbeque

***Carl's Yoshi Barbeque*** is another troll level by BarbarousKing.

## Walkthrough

The level starts with a spin jump on a Piranha Plant and landing on a Yoshi, followed by a careful jump around a hidden block using the Yoshi infinite flight glitch for another Yoshi egg to land. Once that egg hatches, the rest of the shaft can be cleared. After all of this, careful landing on Buzzy Beetles is needed, and a double shell jump needs to be done to clear the next shaft. At the top, a careful POW drop needs to be done to save a Yoshi, and a spring jump needs to be done to clear the shaft after this. At the top, 0, 1, or 2 Cheep Cheeps fall depending on RNG, and a Bob-omb needs to be kicked along a Muncher platform and thrown up to release another Yoshi. Then, if the player is not quick, a Magikoopa will break the platform allowing Mario to enter a pipe, preventing progress. Here, Yoshi needs to be used to jump down a gap onto a single block near the lava. A hidden block can be used to gain more height, and a careful jump to a door with a spike above and a blue platform making the floor needs to be cleared, and the door has a Dick Vine behind it. That door drops onto CP1.

After CP1, Yoshi needs to swallow a winged POW and release it to the right for Mario to ride. Then, another Yoshi needs to be used to swallow the POW and release it lower to avoid the spiked ceiling. The POW then needs to go through saws together with a Yoshi, and gotten back on afterward. After that, the Yoshi needs to eat the POW and throw it, and Mario needs to jump onto a platform that was previously blocked by Munchers, all before Yoshi falls into exceptionally hot liquid known as lava. Through the door there, a hyperspeed launcher needs to be perfectly jumped off of to get a midair door entry, with a pipe to enter after that. Through the pipe, a hidden block needs to be hit, and a Bob-omb needs to be perfectly thrown to open the way to CP2.

CP2 has a shell jump at the beginning, followed by rapidly switching Yoshis to gain height to reach a platform. After that, a jump on a Wiggler with a Muncher on its head needs to be timed to clear the next vertical challenge. After that, there is a coin trail that needs to be followed downward until its last turn, where Mario should just fall straight down onto a platform. After that, there is a kaizo block that makes Mario fall into the lava if he attempts to jump to the next platform. Once that is done, Yoshi needs to do a shell jump to clear the next platform. Yoshi then needs to tongue and hit a P Switch midair, and clear some P Switch platforms to reach the final bridge. If the player gets forced up into a fake softlock, then a Cheep Cheep will kill them. To reach the goal, a hidden block can be hit above the bridge, and it can be used to hide from the crushing blocks. The Cheep Cheep that kills the player if they get in the otherwise softlock kicks Yoshi off the player, so they can reach the goal axe.
Biomes

There are 7 total biomes. Biomes determine where your nation will be and what resources you will be able to produce. Every biome has its benefits. It's up to you to decide where you want your nation to be.

The Biomes and Resources available are as follows:

### Tundra:

* Rations
* Iron
* Copper
* Uranium
* Lead

### Savanna:

* Rations
* Bauxite
* Coal
* Copper
* Lead

### Desert:

* Rations
* Oil
* Iron
* Uranium
* Bauxite

### Jungle:

* Rations
* Lumber
* Oil
* Coal
* Copper

### Boreal Forest:

* Rations
* Lumber
* Coal
* Lead
* Iron

### Grassland:

* Rations
* Iron
* Copper
* Oil
* Bauxite

### Mountain Range:

* Rations
* Lumber
* Coal
* Bauxite
* Oil
Learning

***Learning*** is the second episode of the first season of *Merman Academy*. It aired on November 26, 2015 and was written and directed by Zeke Taylor.

## Premise

### Director

Zeke Taylor

Lesson #2 - Learning. Jaden learns how to use sea magick.

## Production

* This is the second episode of Season 1.
* This episode aired on November 26, 2015.
* This episode was written an directed by Zeke Taylor.
Discord Directory

Need to find a server? Not in Terra Portal? Here's your place. Every Discord link, none expire.

### **Vital Servers**

Terra Portal: https://discord.gg/XenqGQr

Official A&O Server: https://discord.gg/hSZJRjy

### **Coalitions**

Advanced Syndicalist Mechanics (ASM): https://discord.gg/sFSgUz

Ancap Dogs (AD): https://discord.gg/e3gEXhe

Anonymous (Anon): https://discord.gg/QhFTHnN

Antifa Super Soldiers (ASS): https://discord.gg/pN8XRSR

Auld Lang Syne (A$): https://discord.gg/kgANXbg

The Cartel (TC): https://discord.gg/n9XcSS9

Digital Dopamine (DD): https://discord.gg/rqXcXhp

GOONS: https://discord.gg/NVbDYhE

Horsemen: https://discord.gg/cqeVUQx

Kingdom of the Warborn (KW): https://discord.gg/kbSC2FX

Militaires Sans Derrières (MSD): https://discord.gg/V7CptNE

The Holy League (THL): https://discord.gg/mqA6cAH

The Reaper's Due (TRD): https://discord.gg/ZNDRvvu

The Coal Mines (TCM): https://discord.gg/z8xqPF5

Utilitarian Order (UO): https://discord.gg/yPhDTv

Wings of Fire (WoF): https://discord.gg/N2xcUPw

### **News**

Terra Fountain News (TFN): https://discord.gg/S2yeS3h

The Goatzette: https://discord.gg/VfNAxHT
Pink Coin Level

A **Pink Coin Level** (also known as a **Red Coin Level** despite the coins being pink) is a level with two checkpoints such that one of the checkpoints has branching paths, each usually containing one or more pink coins, and access to the other checkpoint at the end of that, allowing the player to get back to the first checkpoint and do another path. There is also a key door somewhere that can be used once all of the pink coins are collected that usually leads to the end of the level, but sometimes also gives a hint saying none of that was necessary.

## Terminology

* A **pink coin section** is one of the branching pink coin paths.
* The **pink coin hub** is the room where the pink coin sections all start and branch.
* The **hub checkpoint** (**CPH**) is the checkpoint that grants access to the pink coin hub.
* The **save checkpoint** (**CPS**) is the checkpoint that the player collects after completing a section that saves their pink coin progress.
* A **keydeath** is when the player dies after collecting all pink coins. Because of how the game works, once a key is obtained, the pink coin memory is deleted, and when the player respawns, they do not respawn with any pink coins, and because keys aren't saved, they don't respawn with a key either.
* The **keydeath-prone section** is the section after the keydoor where any death means a keydeath.

## Protection from Keydeaths

* To prevent a player from getting keydeathed between getting the final pink coin in the final section and opening the keydoor, an extra pink coin can be placed next to the key door, called the **safety coin**.
* If the level has a keydeath-prone section, it is possible to keydeath there. However, there are a couple of way to fix this, one of them being to place the keydoor by the save checkpoint as opposed to in the pink coin hub, and put a respawn detector there that gives the player a key if they respawn at the save checkpoint. For this to work, it is important to make it impossible to die before recollecting the hub checkpoint. However, this can be cheesed by timing out at the save checkpoint. This method is called the **save checkpoint keydoor**.
* Another way to keep a keydeath-prone section safe is to put a second safety coin, called the **keydeath coin**, in a place such that if it is present, the player will be forced to collect it both before taking the checkpoint for the first time and after respawning at the checkpoint. When respawning, the keydeath coin will not respawn until the player is keydeathed, so this is safe from the timing out cheese that the save checkpoint keydoor had. To finish this setup, there needs to be a respawn detector that detects if the Entity Limit B is full, which happens during the animation of a pink coin being collected. The one problem with this setup is that it can still be cheesed by grabbing the safety coin early and getting keydeathed before finishing every section, which is why it is important to make it impossible to collect the safety coin before entering a section.
CarlSagan42

**CarlSagan42** is a Mario Maker streamer who caused people to start making troll levels that were not complete hot garbage. He also made several levels, most of which were more torturous than funny, that other streamers suffered from.

## Levels

* *Trust Issues*
* *The Count of Monty Cristmole*
* *A Dish Best Served Mole'd*
* *The Biggest Night of My Career*
* *Juzcooked Alive*
* *Please Just Do Better*
* *Rhymes with FUN!*
* *Carl is a piece of...*
Cheese

**Cheese** is any unintended workaround of a troll. While cheese is generally easier than the intended solution, it can be harder. It is important to fix all cheese in a level, even if it is harder than the intended solution, because the moment the player finds any solution, being cheese or intended, they will believe it is intended, and use that solution every death, causing them to get frustrated quickly. This differs from dev exits in the fact that dev exits were intentionally placed in the level, while cheese was not known about until the level was playtested.
7 Troly Pieces

***7 Troly Pieces*** is a pink coin level by drac with 7 pink coins and no safety coin. It was one of the earliest troll levels that wasn't complete hot garbage, and has a lasting mark in modern troll levels.

## Walkthrough

*7 Troly Pieces* starts out with a pipe being the only option to proceed. When the player enters, they collect the save checkpoint for this level. After the next pipe, the player collects the hub checkpoint. The key door for this level is in the pink coin hub, along with 7 other paths.

The leftmost path has a conveyor fighting against Mario's running, and a jump following a coin trail that jumps past the exit and to death. If the exit is properly jumped to, the pink coin is collected, and the save checkpoint room is reached, but due to weird hitboxes, the player misses the checkpoint and must redo the section.

The second path has a spike room, where simply holding right wins the section with the second pink coin, and collecting the save checkpoint.

The third part is clown car excavation, and the exit is also misaligned with the save checkpoint, but the player is now looking for it, so they collect it.

The fourth section has a Magikoopa which randomly gives a certain item, and if it is a Mushroom, the player wins the section.

The fifth section is a ton of Lakitus, with only one giving a Mushroom that is needed to progress. This is also an RNG section.

The sixth section is a simple maze with a couple of kaizo blocks, but no deaths.

The seventh and final section is a ton of hidden blocks where the player needs to make a path through them.

After this, the player has a key, and they carefully walk past a Podoboo on a track, only to realize that track was covering the flagpole, and they didn't need to do any of the sections. This final troll led many people to speedrun this level, and the Podoboo was actually perfectly aligned to hit speedrunners who are going at full speed. The preview map also had a copy of this section in the middle of the level so nobody would realize that was a fake section.
Yongsan Station

Yongsan Station is the start of the Honam Line, a double-track line that runs from Seoul to Mokpo. Major stations on the Jeolla∙Honam Line are Nonsan, Gwangju-Songjeong, Mokpo, and Iksan Stations. Travelers can also access the Gyeongbu Line from Yongsan Station.

* **Address:** 55, Hangang-daero 23-gil, Yongsan-gu, Seoul (서울특별시 용산구 한강대로 23길 55)
Troll Level

A **troll level** is a level that trolls the player and makes them die to either make them laugh or anger them. Newer troll levels more often make the player laugh, but there are still levels out there that solely exist to frustrate the player. They generally do not contain as much platforming as traditional levels, and instead feature puzzles that punish the player for incorrect solutions. Many people tend to do these things in the same way at certain times, whose ways are called metas.
Hot Garbage

**Hot garbage** (also known as **hot garbo** or simply **garbo**) is a term used to describe levels that tend to get spammy and are not that much fun to play, despite being packed with trolls. They more commonly contain spaghetti solutions than puzzles with funny deaths, and the majority of Mario Maker levels are like this, making it difficult to find a fun level.

## Hot Garbage Techniques

The first obvious thing present in garbo levels is the overuse of enemies, especially Hammer Bros., Magikoopas, and Bowsers. There is usually a dev exit that involves hitting a hidden block to the very left of the level that contains a Star.

Another thing commonly present in these levels is pick-a-path, with no clue as to which path is correct. Decisions in a level should follow the 50-50-90 rule, not simply being a 50-50 chance.

Yet another common thing is the spam of kaizo blocks over pits, and repeated kaizo tricks being necessary. This all just cooks more spaghetti for the player.
The Count of Monty Cristmole

***The Count of Monty Cristmole*** (originally called ***Mole Saga: The Betrayal***) is a story troll level made by CarlSagan42 for the Carl vs. POO Challenge, based off of the fact that the Monty Mole section of *Random Number: So Carl me Maybe!* was very annoying to complete.

## Walkthrough

The level starts out with a Monty Mole's house, and another Monty Mole helping Mario by giving him a Spring, which Mario uses to help another Monty Mole out of a trap, giving Mario a Mushroom in return. A Monty Mole also saves Mario from an enemy ambush at one point in time. Eventually, a Monty Mole accidentally kills a Yoshi, which makes Mario get revenge on all of the Monty Moles, and Yoshi's gravestone is visited, where Yoshi's egg contains a key. After this is CP1.

When respawning at CP1, a key can be taken, so there will always be a key at CP1 to open a key door, where there is a Monty Mole ambush. After this ambush is CP2 inside a Mole's house.

In this house, Mario must use a chandelier to kill the residents, as well as the guards that come in once they find out. After one final ambush, Yoshi comes back to life, and the level is over.
Carl's Troll Contests

After playing *Rollin' & Trollin'*, CarlSagan42 wanted more good troll levels, so he created a **troll contest** to get more of the community involved. Carl's slogan for this was, "Because everyone knows the real reason Mario Maker exists is to make terrible, wonderful, happy little troll levels." The first place prize was $100, while the second and third place prizes were $50 each.

## Rules

The following rules are taken directly from Carl's rule text.

> Troll me, trap me, surprise me, and destroy me in the most beautiful ways possible, BUT it has to be beatable in 30 min - 1 hour. So, keep the tedious stuff to a minimum. The criteria for winning are simple:
>
>

> 1) Make me laugh the most -- this is the most important! If done properly, you get points for scaring me, making me curse you out, banning you from chat, etc.
>
>

> 2) Make twitch chat spam LUL, PogChamp, WutFace, carlMoney, etc as much as possible.
>
>

> 3) Be creative! You can use puzzles, kaizo tricks, traditional gameplay... ANYTHING! So long as it meets the other criteria above.
>
>

> 4) Quality levels are best, so get your levels polished and playtested!
>
>

These rules became the general rules for good troll levels later on.

## History

After the contest started, Carl decided to do a new contest every month, which continued for a year, but when Carl vs. Juz started, people were more hyped for that, so they stopped entering troll levels into his contest, and playing troll levels became a more casual thing.
Random Number: So Carl me Maybe!

***Random Number: So Carl me Maybe!*** is another kaizo level made by GrandPOOBear for CarlSagan42 that started up the Carl vs. POO Challenge. Unlike *It Puts The Goomba In The Basket*, this level was a pink coin level with no safety coin, despite having a section that could result in keydeath. GrandPOOBear told CarlSagan42 not to do that section last instead of adding a safety coin.

## Walkthrough

The level starts midair, bouncing on Bowser Jrs. as they fall into the abyss and come back up to move to the right. The areas where the Bowser Jrs. come back up are marked by coins, although they are sometimes slightly off, as well as a couple of Yoshis to bridge longer gaps. At the end, there is a door that leads to the save checkpoint.

The leftmost section has pipes spawning Monty Moles, and Munchers on the ground so the Moles must be used to survive. Eventually, a timer expires, allowing the player to continue. The pink coin in this section is over the abyss, and the only way to collect it is to time a jump off of a Mole. If the player misses their opportunity, they can reset the room, but if they die, they have to do the entire section again. The section then finishes, though there are some kaizo blocks right before the exit pipe.

The next section involves bouncing on Spinies in Clouds until the right side is reached, then a Spring Jump over the wall there to reach the end of the first half. The second half has a final spin on a Spiny in a Cloud around some kaizo blocks, then the section is finished.

The section after this has a stack with a Koopa Troopa on the bottom, a Chain Chomp stacked on it, a Bob-omb on top of that, a Spiny on there, a Blooper on the Spiny, then a Bowser, and finally a Wiggler that can be bounced on. If the Wiggler is not properly bounced on, the player will land on the Bowser and die. The first thing that needs to be done is a POW block needs to be hit to kill the Koopa Troopa and make the Chain Chomp bounce around through the spike room. After this, some Stars must be dodged to avoid killing the stack, and some firebars light the Bob-omb, eventually killing the Bob-omb and the Spiny, leaving the Blooper in control. The Blooper flies up, and a careful jump leads to the end of the section.

The last section has an endless stream of Yoshis that must be sacrificed to stay alive until the Podoboo that a Yoshi spits ignites a Bob-omb that finally explodes, which is when a careful jump can be made around some kaizo blocks.

The key door can now be entered to a room spelling CARL in coins. The end of that room leads to a kaizo block preventing the player from accessing the goal, making it look like they will get keydeathed, but in reality there is a vine block letting them reach the goal.
Carl's Psychological Castle

***Carl's Psychological Castle*** is a troll level by Jujustum, and his first troll level.

## Walkthrough

The level starts in a CarlBox where waiting results in death to a Boo-ring. Then, there is a row of 3 blocks, the middle being a ? block containing a spring, the right one containing a Mushroom that gets bounced into the lava by the spring if the spring was released, and the left one being an elevator button. There is a climb through a saw after that, and a shiny above it, which is incorrect. There is a platforming section over launchers with a spring that shoots from one of them, knocking Mario off. One pink coin is also here, though the pink coins are a lie. A key can be taken from a note block, though a key check after that takes Mario into a room with a Juju costume. Through a pipe is a room where Monty Moles come out of a hidden pipe, and a burner falls if Mario waits. A skull coaster can be taken, though this also kills Mario. A block block needs to be used to jump to the next platform instead. There is a Mushroom with a Boo behind it, as well as both a key door and a normal door, the normal one appearing to have a Dick Vine and opening to a Goomba, though the Dick Vine is fake. The solution is to hit a hidden block below the Boo, which has a Mushroom in it. This can be used to damage boost through the Goomba. This next room has a floor made of donuts to the left, and keys to the right, and a ? block on each side, the left one having a Bob-omb that explodes the block below the door, revealing a key. It appears that the Dick Vine can be used to survive exiting the door, though there is none, and Mario just re-enters the door and dies to the Goomba. The solution here is to believe in magic and let a launcher that spawns below the door allow Mario to survive. Through the key door is a choice between CP1 and nothing, where waiting results in a Cheep Cheep. The nothing path results in death to a Monty Mole.

Through a pipe is a block containing a Podoboo to make sure Mario is small, and a small-Mario test. A hidden block outline needs to be avoided to reach a donut and collect a key above the lava. A key door can be entered, where Mario gets a car costume, and a P Switch activates, where waiting results in a block crushing Mario. There is some platforming, followed by what looks like CP0, though this is a Twice Twice. Mario needs to hit the middle block instead of the right block this time for the Mushroom, and the shiny has a Mushroom behind it this time. If Super Mario goes through the platforming section, he will receive a key, and the key door needs to be taken to a pipe, where CP2 is partially covered by a Wiggler.

An upper path above CP2 can be taken directly back to CP1, and a lower path can be taken to a new room. A buzzy shell needs to be taken over some spikes, though at one point it drops off, which means Mario needs to jump the rest of the way. A pipe or a door can be taken, the pipe leading to a timed climb on a vine from a note block to the goal, and the door being impossible to enter. Another hidden pipe can be taken to a pipe room, where the next pipe leads back to CP1.
Squirmathon

***Squirmathon*** is a troll level by King Spork. It used many properties of Wigglers, and it started killing the player using Wigglers instead of Monty Moles. CarlSagan42 explained in his playthrough of this level that even troll levels should have hints.

## Walkthrough

The level starts with a Wiggler bouncing perfectly around Mario, and Mario needs to time his way out. Leaving that means Wigglers will drop everywhere. However, due to their wings, it is possible to simply run past them. After that, it is necessary to hit some hidden blocks containing Wigglers, and use the Wigglers to gain height. A door can be entered that leads to a semi-hyper speed launcher pushing the player to the right, when their goal is to go to the left, as to the right is a wall of spikes. A crouch jump can be done to get over the top Wiggler, and go through a pipe to CP1.

The next section also starts with raining Wigglers, and this time there is also a launcher hidden behind a Wiggler that shoots more Wigglers. After that, there is a ride on the Wiggler Express, except the Wiggler turns around behind one of the saws it passes through, so the gap needs to be cleared by staying on that Wiggler until another Wiggler comes on the other piece of the track, and it can be used as a bouncing platform. Once that is done, the player needs to be quick to enter a door to avoid the floor being covered in Wigglers. Through the door, there is a Wiggler Booty to the face, and a tower of Wigglers that can be removed with a P Switch. That P Switch is found in a nearby hidden block up to a wall, though the blocks below the Wigglers do not actually transform, and instead the Wigglers jump at the player. They can easily be dodged by a suspecting player, and the exit door can be reached once the P Switch timer expires, though when that happens a ton of Wigglers will fall with only one safe spot. Hidden blocks can also be hit to create more safe spots. Through the door, the same thing happens on a bigger Wiggler Express, though there are no hidden blocks. However, a shell kills the Wiggler Express mid-journey, so the player needs to jump off and reach the next platform. Then, some Bob-ombs can be used to break some blocks, and when the room is reloaded, Wigglers will hold the launchers above them, allowing Mario to pass. To the left of the next room, there is a pipe with CP2 in it.

The only thing in the CP2 room is to go back through the pipe, and there is a door on the other side of the room that the player was in before, with a boss fight against Bowser Jr. Meanwhile, a ton of Bob-ombs get shot at Mario, which need to be kicked at Bowser Jr. Eventually, a Star is released, which can be used to plow through Bowser Jr., and reach the pipe behind him. There are a ton of Wigglers in that room that can be ran through, as well as a hidden block climb where each block releases a winged Wiggler. At the top, there is a door which leads to the end, but carelessness leads to Wigglers hitting Mario.
Carl vs. POO Challenge

The **Carl vs. POO Challenge** is a challenge where CarlSagan42 and GrandPOOBear make troll levels for each other to make the other person rage. It was initially done for Carl and POO to challenge each other, but when Carl made *A Dish Best Served Mole'd*, the challenge became a challenge of trolling the other person the most.

## Levels

* It Puts The Goomba In The Basket
* Random Number: So Carl me Maybe!
* Mole Saga: The Betrayal
* A Dish Best Served Mole'd
* Hot Carl! Community Feedback
* The Biggest Night of My Career