Marcel Burnham Zadir

* 🔸 **Lore Producer:** *Reserved for **NLBlackhawk** (collect a**🔸ncv1** to make it official)*
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Marcel Burnham Zadir**
* Role: **Ecosystem Professional (EcoPro)**
* Sub-Class: **Media Professional**
* Profession: **Lore Bard (Journalist)** • **The 1939** **Los Angeles Wet Fountains**
* Age in Chapter: **23 years old**
* Date of Birth: **August 22nd, 1915**
* Modern Country of Origin: **Australia 🇦🇺**
* Nickname: *EcoPro nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Driven By: **Desire to See Physically-Violent Basketball**
* Professional Goal: **Capturing Iconic Moments**
* Alignment: **Contrarian Sleaze**
* Height: **6' 1" | 1.8542m**
* Weight: **190 lbs | 86.18255kg**

### Profession: **Lore Bard**

Marcel Zadir is a "Lore Bard," which is usually called a "Journalist" in a traditional reality.

### Platform: Los Angeles Wet Fountains

Mr. Zadir focuses on post-game write-ups and player interviews..

### Alignment: Contrarian Sleaze

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Marcel Burnham Zadir was born on August 22, 1915, in a bustling city known as Sydney, Australia. Growing up, Marcel was a mischievous child with a knack for finding trouble in the most unexpected places. His childhood was spent roaming the vibrant streets of Sydney, learning to adapt to any situation with his quick wit and clever maneuvers.

Marcel's passion for journalism was sparked during his teenage years when he stumbled upon an old newspaper featuring a captivating sports article. From that moment on, he was determined to be at the forefront of the sporting world, capturing thrilling, temporary moments with his permanent words.

After completing his education, Marcel ventured to the United States, seeking opportunities to showcase his talent. He arrived in Los Angeles in 1939, just as the city was buzzing with the birth of the Los Angeles Wet Fountains basketball team in the Basketball Syndicate of America. Sensing an opportunity to make a name for himself, Marcel joined the team as a Lore Bard, eager to document their journey and leave a lasting legacy in sports journalism.

Marcel's unique perspective as a Contrarian Sleaze journalist sets him apart from the rest. He enjoys going against the grain, challenging conventional wisdom, and bringing out the raw and intense side of sports. His articles often highlight the physicality of the game, celebrating moments that transcend the boundaries of the basketball court. His proudest moment thus far was describing a mesmerizing anecdote of the Wet Fountains' Ebenezer Simple executing a gravity-defying donk, keeping Easy Simple frozen in mid-air - and mid-page - for eternity. The article became an iconic symbol of the team's resilience and determination.

Marcel is driven by his desire to witness physically-violent basketball, pushing the boundaries of the game and exploring the depths of human athleticism. His goal is to immortalize the players and their iconic moments, ensuring that the world never forgets the intensity of the Wet Fountains' first-ever season.

Despite his contrarian nature, Marcel appreciates the platform he has with the Los Angeles Wet Fountains. He recognizes the team's potential to create history and values being part of a journey that can captivate the masses. With his unique techniques, Marcel brings an unapologetic perspective to his work, challenging fans to see the game from a different angle and embrace the rawness of the sport.

## Details

* Favorite Food: So far? Gooey meat pies with a twist of chili-infused ketchup
* Favorite Color: Electric Blauw
* Favorite Animal: Quokka
* Fashion Sense: Bold and flamboyant, wearing tailored suits with flashy accessories.
* Piece of Trivia: Marcel once snuck into a prestigious art gallery to photograph an exhibition without permission, resulting in an exclusive scoop.
* Unusual Hobby: Collecting vintage sports memorabilia from around Los Angeles
* Phobia: Fear of heights
* Pop Culture Interests: Jazz music, Film noir, and Dystopian novels
* Love Interest: A mysterious and enigmatic actress who frequents the Wet Fountains' games, captivating Marcel's curiosity.
* Other Professional Interest: Marcel is a reserve member of the Australian Secret Police.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Marcel Burnham Zadir*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access