Foreckaw

## Overview

Foreckaw are one of the major Kaw races currently inhabiting Reality. They were birthed by The Eternal Soaring of Creation, approximately 120 years after the Soaring of Akkaz. Despite their relatively short history in the plane, many sweeping changes have been made to not only their culture, but their bloodlines as well, due to the forced race-mixing over the generations with Humans. Their current capital is Gunhalmeir, in the Gryusch Wilds.

Their ultimate objective is to produce a Foreckaw capable of Soaring, lifting them out of their perceived inferiority.

## Description

Foreckaw are bipedal Kaw creatures, with completely green skin. Fully grown adults all sport two long antennae growing from their foreheads, each connected to deep purple eyes, and visible fangs protruding from their mouth (youths lack all of these of these traits). Their antennae are essential for sending and receiving Pulse Visions, which plague the race, and keep their familial bonds strong. This trait also appears to make the latter generations more reserved, and traditionalist. Most Foreckaw have a lifespan similar to a Human's, around 70 years.

A typical Foreckaw male has black hair and grows quickly, up to an average height of 6'2". Females have purple hair and mature more gradually, achieving an average height of 5'10". They also sometimes have more visible pupils in their purple eyes. Foreckaw are not known for wearing much beyond simple smallclothes, though certain Highborn have been shown to wear significantly more sophisticated clothing. Most Foreckaw are built well for the harsh conditions of the Gryusch Wilds, and are generally sturdy and well-muscled.

All Foreckaw are shown to suppress an inherent rage within them. These rages are prone to bubble to the surface when they are under heavy stress, subjected to extreme pain or duress, or when confronting an individual shown in a kinsman's Pulse Vision. When under the effects of this primitive rage, a Foreckaw's physical attributes increase dramatically, while their mental fortitude regresses similar to those of the First Generation, and become desensitized to most forms of pain. They are also shown to have a difficult time shedding this rage, and risk becoming trapped in this state each time it occurs.

## History

The history of the Foreckaw, while not as long as some other races, is very well documented since it takes place entirely within the Human Era. It is typically described (by the Foreckaw themselves, and by the rival races) that their history can be separated into four main Generations.

#### **First Generation (120-700)**

The First Foreckaw to roam the plane were supposedly all locked within the state of rage they inherently hold. They were ruthless, uncoordinated, rampaging menaces which blindly attacked anything around them that wasn't green, including the Eternal's Faithful which arrived to view their first moments in Soly. These first Foreckaw quickly became an obstruction for the expanding Humans, who had just entered their own era, though the other races were not exempt from the Foreckaw's fury. They acted instinctively, and rather crudely, even perhaps engaging in cannibalism. As can be expected, only firsthand testimony, and old documentation of this generation exists, as they cared little for writing.

It is typically thought that the "Foreckaw Hero" often mentioned was born at the end of this Generation, and in fact likely spurned the growth towards the Second Generation alone. This character enlightened the Foreckaw to the Soaring, which was seen as only possible by higher races. Thus, the forced race-mixing began, hoping to one day create a Foreckaw capable of Soaring.

#### **Second Generation (701-1261)**

These Foreckaw were capable of reading and writing, but it was done in a crude new language unlike any other in the plane. While more capable of critical thought and strategy, these Foreckaw were still barbarians, roaming the land for smaller settlements, razing them and capturing Humans to enslave and rape. During this time, likely around the peak of the Soil War, this generation repurposed an old Pulsekaw ruin for their own purposes, making it their first capital city and transitioning away from their inherent violent tendencies. Many Foreckaw were lost to the ruin's traps and Pulse Point density over the following centuries.

#### **Third Generation (1262-Present)**

Though it is unknown what event transpired to birth this generation, many people believe it was a necessity from the Formea Wyrm Crisis. The Third Generation of Foreckaw's culture slowly shifted away from the senseless violence and conquest which had defined it. They became much more insular, preferring to stay within the confines of their capital, and away from the dangerous Humans which they had been fighting for a millennia. At some point during this Generation's transition, the ruins the Second Generation had moved into was entirely abandoned, and the new city Gunhalmeir was raised.

Aruahn competitions became important fixtures in Foreckaw culture within the Third Generation, as well as a general increase in cognition and literary comprehension. Human books were routinely sought and distributed, though it is unknown how they were obtained. Late into this Generation's lifespan, Gohst and the other Highborn had discovered a vast trove of Pulsekaw Era books, which were distributed amongst them.

Though these Foreckaw had strayed from their old ways of rape and enslavement, they still often covertly stole children from Human settlements and caravans, raising them peacefully amongst their kind. This was seen as a morally preferable way to continue their goal of producing a Human-Foreckaw hybrid capable of Soaring.

#### **Soaring Generation (2250-Present)**

Late into the Third Generation, there were rising tensions surrounding the issue of kidnapping Human children for their ultimate goal. The Fourth Generation of Foreckaw was born when Wisest took advantage of these tensions, and publically claimed her intent to achieve The Soaring, thus having no more need to kidnap children. Many were skeptical of her claims, but she was able to convince a significant portion of Gunhalmeir to defect, follow her to a new location, and begin the Soaring Generation in earnest.

The Soaring Village was raised West of Gunhalmeir, and it was there Wisest began her search for a Mint Garden.

## Notes

* While the Foreckaw's history is centered entirely around the Gryusch Wilds, Wonder was kidnapped and brought to a Foreckaw village in her youth. As she is from Curmimes and not from the Gryusch Wilds, this likely means Foreckaw have some expansion into other areas as well.

## Notable Foreckaw

* Gohst
* Wisest
* Guurah
* Gaka
* Gimka
* Giida
* Guufu
* Getya