Theory of Everything 2

**Theory of Everything 2** is the eighteenth Main Level in Geometry Dash. To play this level, the player needs at least 20 Secret Coins. Beating this level awards the player 14, a new Cube from Normal Mode and the primary color cyan from Practice Mode. Another cube is unlocked when the player gets all 3 coins.

## Gameplay

### Cube Section 1

The level begins with a cube section that involves platforms, yellow jump orbs, blue jump pads, spikes and blue jump orbs. A few upside-down portals keep the cube steady after this and yellow jump orbs, pink jump orbs and blue jump pads appear afterwards.

### Ship Section 1

Then, a 2x speed mini ship section starts where transparent blocks and spikes form half a triangle on the top and bottom with a few mini transparent blocks scattered around. In this section, the ship goes upside-down twice.

### UFO Section 1

Then, a half speed UFO section starts where triangles with spikes on them are put on the top and bottom with the occasional upside-down portal.

### Ball Section 1

After that, a 2x speed ball section starts where platforms, spikes, blue jump orbs, pink jump orbs, pink jump pads and yellow jump orbs appear.

### UFO Section 2

A UFO section starts after this where longer triangles form an obstacle. There is an upside-down portals seen in this section. After that, the UFO becomes small and more spiky platforms form an obstacle.

### Cube Section 2

Another cube section starts where platforms, spikes, blue jump orbs, yellow jump orbs, pink jump pads, pink jump orbs, blue jump pads and yellow jump pads appear.

### Ship Section 2

A yellow jump orb starts another ship section where more transparent blocks for a path that the ship needs to follow with multiple upside-down and right-side-up portals. After this, the ship becomes a mini ship and a pretty narrow path is formed by platforms. The ship becomes normal again and enters the next section.

### Cube Section 3

Another cube section follows after the ship where platforms, yellow jump pads, blue jump pads, blue jump orbs, spikes and an upside-down section afterwards. Spikes and slopes appear after this.

### Wave Section 1

A 2x speed wave section starts afterwards where slopes create corridors for the wave to go through. Some spikes are also seen on these platforms.

### Ball Section 2

Another 2x speed ball section starts after this where some transparent blocks appear alongside fake blocks.

### Wave Section 2

A yellow jump pad leads to another 2x speed wave section where normal slopes create triangles that form platforms that need to be dodged.

### Ship Section 3

A short 2x speed mini ship section starts after this where a few sawblades along with some spikes form a path for the ship to go through.

### Cube Section 3

That leads to a half speed cube section where at first nothing pops up. After a bit, platforms, blue jump pads, yellow jump orbs, blue jump orbs, spikes and a yellow jump pad appear.

### Ship Section 4

A tight ship section starts afterwards where sawblades and slopes create a pretty tight path. The ship goes upside-down once during this section.

### Cube Section 4

Another 2x speed cube section starts where yellow jump orbs, blue jump orbs, platforms, spikes, blue jump pads appear, leading into another section.

### UFO Section 3

Another UFO section starts where blocks with spikes on them are arranged in lines, creating a simple yet complex path. The UFO goes upside-down where blocks with smaller spikes around them are scattered around.

### Wave Section 3

A half speed mini wave section starts where wedged slopes form simple lines that the mini wave has to follow. The ceiling and ground have spikes.

### Cube Section 5

One last 2x speed cube section starts where platforms, blue jump pads, blue jump orbs and yellow jump orbs lead to a creature's mouth platform that launches the cube to the end of the level.

## Hard Parts

Theory of Everything 2 is a challenge for most players. The main thing that needs to be taken in account is the amount of memorization required to beat this level. A lot of this level relies on that alone. Some other parts, such as the ship parts, are quite tricky. Especially the last ship section where slopes create a very small gap to get through. If these parts are practiced enough, the level shouldn't be too much of a hastle.

## Coins

In Theory of Everything 2, there are 3 coins available to grab.

### Coin 1

The first coin is located in the first ship section. Once the ship goes upside-down for the first time, the first coin will be hidden between some transparent blocks. To grab this coin, the player needs to dive down into the coin and safely come out of there.

### Coin 2

The second coin is located in the second wave section. At the end of the wave section, there are two fake slopes that the wave can go through that'll lead to the coin. If the wave can enter and leave the inside of the slope platform safely, the coin will be collected.

### Coin 3

The third coin is located in the fourth cube section. The third coin is hidden above the normal path. To get to this coin, the player needs to hit the first two yellow jump orbs to reach a platform which they can jump on to reach the coin safely.

## Trivia

* This is the eighteenth level in the game.
* This level used to require 30 Secret Coins to unlock, but that was later done for Deadlocked and this level now requires only 20 Secret Coins.
* You can avoid certain speed changes, size portals and upside-down portals at 70%, the mini wave section and the first ship section.
* You can miss the yellow and pink jump orbs at the beginning if you hit the blue jump orb at 7% too late.
* The soundtrack used for this level cannot be downloaded with the "Download Soundtrack" button.
* This level is the only Main Level that ends at 2x speed.
* This level features two of the same speed changes activated in a row at 70% and 92%.
* This level is one of the only Easy Demon Difficulty Levels that award 14.

Main Level:

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