RMVX

RMVX is an acronym for "Role-playing game Maker VX". It is a game making software program that enables users to develop their own console-style RPGs with quality similar to that of the Super Nintendo Entertainment System. Developed by Enterbrtain, it is the fifth in a series of RMs including RM95, RM2k, RM2k3, and RMXP. Like RMXP, the suffix refers to the operating systems it was designed to be most compatible with; namely Windows XP and Windows Vista.

## RMVX Release Versions

### Trial Version

Before the official release date, the Enterbrain website had a Japanese demo available for download on December 11, 2007. It had reduced funtionality and features, such as an inability to save data and limited database functions. An English demo is available for a 30 day trial with no such limitations, but it does have a 30-day time limit before the user must purchase the program or cease using it.

### V 1.01 and 1.02

In January of 2008, Enterbrain released a version of RMVX that included an extra script that improved engine performance; that version is known as 1.01. The current version, with more fixes and extra RTP content, is 1.02.

### Bonus Content

The retail version of RMVX comes with several games included:

* Dragoness Edge 2820 (by SAURASUDO)
* Invas ~ Tai Ma Roku (INVAS～退魔録) (by MENCHAN)
* Michiru Service! ~Spirit World Border Tale~ (ミチル見参！ ～魔界境物語～) (by Asa son)
* Buried Book (by Yuwaka)
* Futago no kami-sama (フタゴノカミサマ)
* Rector and the Black Lion's Crest (レクトールと黒獅子の紋章) (by Shine Garden)
* Sword of Algus (by Yoshimura (Material Quest Online), mackie (First Seed Material), Shine Garden)
* Abyss Diver

There was also an official Samurai art pack release, which contained one more game entitled Chouichirou Kenpuuden (長一郎剣風伝).

## Features

* Mapping: While XP used a multi-layer map system, VX has only two usable layers; one for Tilsets A1 through A5, and one for Tilesets B through E. Unlike previous versions of RM, the Tileset sizes are fixed at 512x512 for a total of 256 possible tiles; in XP users could import any nuber of tiles into a tileset. Also worth noting is that tilset E is blank by default.

### Characters

```
The Chibi art style is used for VX character chips, unlike the more proportional style used in XP. However, VX does allow the import of the taller XP style characters.

```

### Game Messages

```
The text window has a faceset function integrated into the text window, and text color can be changes with a text command; previous versions of RM required a script to change text color. VX's text is a letter-by-letter system as opposed to the instant text offered by previous versions.

```

### Random Dungeon Generator

VX sees the return of the RM2000 Radom Dungeon Generator feature. THis feature asks the user to specify a floor and wall tile and then makes a dungeon based on the user's specified dimensions. These dungeons are not poulated nor evented, and thus the user must fill the space generated themselves.

### Battles

VX uses a front view battle system, much like the Dragon Quest game series. This default battle engine does not allow for character graphics to bee seen during battles.

### Quick Events

By right clicking the screen while in the event layer, users can generate many more common events in a dialogue box. THe event options include Inns, Treasure Chests and transfer points.

### RGSS2

The Ruby Game Syntax Sstem was upgraded to version 2 for RMVX. While it is very similar to the language used by RMXP, it is different enough that some XP scripts will not work in VX. However, the system is still flexible enough that experienced scripters can modify the default game engine to do almost anything.

## Reception

RMVX has had mixed reviews in the RM user community. While it was praised for being more user-friendly for the inexperienced user and for the features that previously had to be manually coded, it was derided for its loss of map functionality, small nuber of default map tiles and its front view battle system.