Cecil

**Cecil**, is a player character in Strixhaven. He is played by SirenTavern.

* Lorehold
* Cecil

### Relations

Toruk (Guild Leader)Aida Caladrius (Mother) Desmond Caladrius (Father) Corbin and Ismene (Twins)

### Party

Pluu the Wizard
Crowyn the Paladin
Rhyss the Bard
Merika the Warlock

## Description

#### Appearance

Level 1Level 5Sacred Flame (Missed)

#### **PERSONALITY TRAIT**

**IDEALS**

**BONDS**

**FLAWS**

## History

#### Background

In a realm of ancient splendor, Cecil hailed from the venerable House Caladrius, renowned for their sagacity and mastery of strategy. For countless ages, the Caladrius clan had faithfully served the imperial dynasty, devising brilliant battle plans and war strategies. In their town, they were revered as the architects of victory, the very conduits to triumphant conquest.

Cecil's family, a tight-knit and affectionate unit, brimmed with warmth despite their demanding responsibilities. Even with their busy schedules, his parents unfailingly devoted precious moments to him and his younger sister. Whether it was a familial banquet, a night of camaraderie, or the imparting of tactical wisdom, their bonds remained unbreakable.

Cecil, in particular, gazed up to his father as a paragon of valor and wisdom, a wellspring of inspiration for his own journey of enlightenment in the arts of warfare. Esteemed by peers and mentors alike, they hailed him as a prodigious intellect. His family, overflowing with pride, watched him flourish.

With the passage of years, he ascended the ranks to become the heir of House Caladrius. Cecil toiled ceaselessly, endeavoring to amass power and wisdom akin to his father, all while embodying the gentle benevolence inherited from his mother.

One fateful day, as he awaited his father's return from an imperial meeting, Cecil observed a shadowy figure concealed beneath a hood, skulking through the palace gardens. He discreetly trailed the mysterious figure and overheard a sinister plot to assassinate nobles from a rival house, which then dissolved into thin air.

Cognizant of the grave threat, Cecil hurriedly reported the nefarious scheme to his father. Despite initial skepticism from the nobles, they heeded the words of the young strategist, for they understood that such a grave matter was no jest. The royal guards were hastily dispatched to shield the noble houses and apprehend the hooded assassin, with House Caladrius assigned to devise the capture strategy.

As his father labored on his official duties, Cecil focused on safeguarding his family. That night, while finalizing his plans and preparing to put them into action, a flaming arrow narrowly missed him, setting their abode ablaze. Running with all his might, he sought to ensure the safety of his loved ones.

As he reached his father's office, the door burst open, revealing his father clutching his little sister, with his mother close behind. Panic-stricken, they evacuated the burning house, only to bear witness to a gruesome scene: their loyal staff and servants lay lifeless in a pool of crimson. Standing amidst the carnage was Ernesh Ravengloom, a companion of Cecil's father, a sardonic smile playing upon his lips.

Before he could utter a cry, the deafening report of a gunshot filled the air. Cecil glimpsed his mother falling, her life seeping away. Shocked and disoriented, he fell to his knees, clutching his mother's lifeless form, his screams stifled by the overwhelming silence. The ominous click of a gun pressed to his head reverberated through his being.

Cecil slowly turned to confront the cold, sinister presence behind him. Another gunshot shattered his world.

In the aftermath, a young boy awoke, his memories a shattered tapestry. The name "Cecil" echoed faintly in his consciousness. Struggling to rise, he was met with an overwhelming weakness, unable to keep his eyes open.

"Cecil... Cecil..." A melodious voice roused him from his stupor, yet he found himself no longer on the cold ground but in a bed. As he pushed himself up, a sharp pain throbbed in the back of his head. The creak of a door heralded the entrance of a towering ogre, whose exuberant voice resounded through the room.

"Good morning, lad!" the ogre bellowed, approaching with a hearty bowl of steaming porridge. "Don't be afraid, I'm just here to feed you. My wife's an excellent cook!" Though hesitant, the boy sensed no peril and accepted the nourishment, gradually easing his apprehensions as he savored the meal.

## Strixhaven

Year 1

* **Job:** Book Shelver
* **Club:** Dragonsguard Historical Society

Year 2

* **Classes:**
	+ **Lorehold** Basic Arcane Artifacts
	+ **Lorehold** Historical Figures in Magic
	+ **Witherbloom** Life Auras and Necrosis

## Character Growth

#### HP Growth

Cecil's HP Growth
 Level 2 (Ep. 2)
 Level 3 (Ep. 4)
 Level 4 (Ep. 8)
 Level 5 (Ep. 12)

#### Companions

* **Pet:** Nyx (Ivas)
	+ **Descriptions:** *Small creatures that drink nectar for food. They live alone but will form swarms for defense. They are quite agile but not very fast. Their fur is actually strands of chitin.*

#### Feats

* War Caster

#### Race Abilities

* **Darkvision**: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
* **Ability Score Increase:** Your Wisdom score increases by 1.
* **Radiant Soul:** Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
	+ Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
	+ Once you use this trait, you can't use it again until you finish a long rest.

## Class Abilities

*Sorcerer level 5 (Divine Soul)*

* Divine Soul

Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god's name.

Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.

A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine.

In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.

### Divine Magic

Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.

 Evil
 Law
 Chaos
 Neutrality

### Favored by the Gods

Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest.

## Spells

**Cantrip**

* Sacred Flame
* Minor Illusion
* Mage Hand
* Light
* Guidance

**1st Level**

* Shield of Faith
* Sanctuary
* Protection from Evil and Good
* Guiding Bolt
* Cure Wounds

**2nd Level**

* Vortex Warp
* Lesser Restoration

**3rd Level**

* Revivify