Helheim

The Realm of Death

> "*Be blessed in Helheim, sister.*"
> ― Seiko to Shiro Fujinomi
>
>

Helheim is the realm of death and the personnal realm of Reapers. It is a gigantic archipelago of land and sea, where souls always come.

## Organization

When a soul appears in Helheim, it first goes to the Trial Room, where Khelzor rules and decides the end of every soul. After the judgement is made, the soul is sent to their respective domain. The rest of time in Helheim is dedicated to forming the Army of Death. Falling in the surrounding sea, the Sea of Doom, is deadly and the soul is lost forever, joining the foundation of Helheim. Above Helheim is the Trial Room, and the Throne of Skulls, where Khelzor looks upon his army, using reapers as servants. The appearance of the soul depends on what the soul wants to look like, meaning that many souls do not look like their living selves. Sometimes, Khelzor decides to improve the challenge, by having special champions with unique abilities. For example, Kobaic is a soul that Khelzor allowed to navigate on the Sea of Doom, attacking people in raid assaults.

Although Helheim is the main afterlife, it's not the only one as those who used void magic go to the Empty and it's possible for demons and angels to change the place a soul goes through contracts.

## Domains

### Field of Valor

The Field of Valor is a bright place with a gold and white architecture, where the ambitious souls go. It is akin to a court where everyone tries to gain the favours of Conquest, the Lord of the place. Conquest likes to seem divine and his realm is pure and beautiful. However, jealousy and scheming are common. This place trains in battles of wits and strategy.

### Bloody Lake

The Bloody Lake is an area where fighting reigns supreme. There go the honorable warriors, tasked to form the base of the army of Death. War considers war to be a group activity and praising someone is also praising everyone who trained them. The important colour there is red and the place looks like fields with blood red lakes. War is known to sometimes join the battles to directly fight with his troops. This place trains in direct wafare.

### Starving Waste

The Starving Waste is a realm looking like a barren wasteland, where Famine rules as a cruel and harsh master, yet rules fairly and equally. There go the souls filled with justice, trained to become an important part of the army of Death as siege soldiers. Surprisingly fair, people can hail from everywhere and it is the most equal place. This place trains in siege warfare, and teaches strategies of retreat like the scorched earth.

### Jungle of Miasms

The Jungle of Miasms looks like a gigantic jungle, where people create diseases and poisons under the eyes of Pestilence. Swamps are common here and Pestilence has often stopped a too careless soul to disappear. There go the joyful souls whose endless optimistic nature is highly appreciated by Pestilence. Closely related to the realms of Life, Dryads can sometimes be seen there. This place trains in bacteriological warfare, although it also teaches medicine.

## The Lords of Helheim

While mortals call them the Horsemen of the Apocalypse, the Lords of Helheim simply rule over the four Domains of Helheim. They're seen as the deities of Helheim and are akin to a Council of Death.

Conquest (Lord of the Field of Valor)War (Lord of the Bloody Lake)Famine (Lord of the Starving Waste)Pestilence (Lord of the Jungle of Miasms)
## The Generals of Helheim

Though all souls normally go to one of the Four Domains, eight souls managed to grow more and more powerful as time went, serving as generals to the Lords of the Domains.

Avadan III Necrull (Pharaoh of Kemet/General of Conquest)Nazja (Snakeborn/General of Conquest)Artacs (Collector of Skulls/General of War)Uzrezius (Hero of Clamm/General of War)Vorgach (Lord of Primitives/General of Famine)Xiongnu Guan (Khagan of Xiongnu/General of Famine)Jeni (Ayin's Bane/General of Pestilence)Pestra (Lady of Diseases/General of Pestilence)