Deathwarden (character)

Deathwarden is chaaracter released in the first chapter on the game, "The Entrance". He is the poster child of the game.

## Lore Summary

Anton Nilsson was a bounty hunter in a post apocolyptic mid-western United States following a nueculer strike. One day well looking for supplies, he stumbled into a pit, reveling a tome. He read what was within the book, and a deal with hell was made; should a death come from non-natural reasons, he shall return to earth, as a bloodthirsty warrior. He continued to do bounties and survive, and eventually was presented with a bounty coming from a diffrent source. An interdimensional entity granted him with a new job; fight and kill whoever is placed in front of him, and be taken out of the wastland of scavenging. He obliged and walked into the dark fog, and entered a new world of new places, new challenges, and new targets, and reconized the dark presence that followed him in though the fog.

## HTP Summary

A vanguard character, Deathwarden has an all around moveset that allows him to be a threat from anywhere on the battlefield, well also gaining an advantage in dying. His moves, Slash 'n' Shoot, Dead Aim, and Good 'ol' Whiskey, allow him to damage and move opposition, damage targets down range, and heal himself. His ultimate, Danger Close Dynomite, clears and damages everything in his area, including himself. Damaging himself can have an advantage, because his first death turns him into Deadwarden, granting new moves, increased damage, and completly changing the game.

## **Moves**

**Slash 'n' Shoot**

Deathwarden unsheths his knife for a quick slash, then follows it up with a punch to the face. He has the choice of either a revoler shot or flipping the opponent over him and hitting him with a shot during the flip. A fast and devestating combo that allows for some minor opposition relocation.

*- "Could have just surrendered but, whatever you what I guess..." - Anton Nilsson*

**Dead Aim**

Deathwarden utilizes his lever action rifle to damage an enemy from a distance, using his precision aim. Bounties simply can't escape it.

*- "Run, run, run boy. He wants you dead? Then your gonna get dead..." - Anton Nilsson*

**Good 'ol' Whisky**

Some good whisky never hurt anybody. Deathwarden takes a swig and heals for a bit well doing slightly increased damage for a few turns.

*- "Don't get many breaks, but this is nice..." - Anton Nilsson*

### Ultimate: Danger Close Dynomite

Deathwarden takes out a clump of dynomite and lights it, then throwing it at his feet. This causes damage to not only enemies around him, but also major damage to himself. It may seem counter productive, but death isn't always a disadvantage...

*- "You think I give a damn about this dynamite? Because I don't..." - Anton Nilsson*

### Special Mechanic: Deadwarden

Upon death, Deathwarden makes a deal with hell, and arises as a killing machine, fit with armor, increased damage, an a large need for blood.

When killed, instead on entering death, Deathwarden stays alive and gains new abilities. If he dies in this stage, reviving him brings him back to his normal state and he cannot become Deadwarden again.

### Moves as Deadwarden

**Death Rage**

Deadwarden unsheths his knife and enters a fury, showing no mercy, and either forcing his oppenent to stay in place of move to the spot behind him. He follows it up with a revolver shot.

*- "Oh, you got the Warden on you? Oh, man. You have no hope. - Karl Johnson*

**Unload**

Deadwarden needs no aim as he hip fire unloads lever action shots into an opponent, hitting them 3 times.

*- "Lever actions: you only have to hit him once." - Anton Nilsson*

**Demonic Uproar**

Deadwarden injects a whisky/demonsubstance giving him increased stregth, speed, and mobility.

*- "Great now I'm pissed. And what you saw was me in a decently good mood." - Anton Nilsson*

### Deadwarden Ultimate: End of Run

Deadwarden lands a punch, then follows then follows it up by giving them a lit dynomite pouch and kicks them back, so it does damage to all opposition around the opposition and not himself.

*- That's the face they all make when they know that this is their end." - Anton Nilsson*

## Tactics

Deathwarden is a very versitile character, even before the Deadwarden. This means that he can be a threat at any point in the match. However, he of couse has his most valuble weapon; Deadwarden. Entering this mode completly changes the match. and the entire match. Utilizing his Demonic Uproar move in Deadwarden allows nearly free movment, allowing the Unload ability to be a very scary tool. He of course has his Slash 'n' Shoot move in his normal Deathwarden form, or his Death Rage in Deadwarden form, is an extremaly useful tool that allows you to have some say on where the opponent will be. It allows for a bit of indirect support to his team by moving enemies into a situation where they cannot avoid taking some damage. He also has Dead Aim in Deathwarden form, which allows him to continue doing damage, even when staying back is necassary. Combo that with his Good 'ol' Whisky that allows some healing, and you've got a character that can be a threat, even when dealing with having to stay back and heal. However, the most important part of playing this character is knowing when to begin the prosses of entering Deadwarden. This mode can only be acessed once, so becoming Deadwarden is a one time, but very strong point in the match. He posesses the ultimate known as Danger Close Dynomite, which does major damage to both enemies around him and himself. That could bring Deathwarden down to death, meaning its extremaly lost ditch effort tool if entering Deadwarden is the last possible chance you have. This is a scary character when played smart, so practice is key because when mastered, this character is top tier.