recursal/Fanatic-Fandom huggingface dataset:
1:5 -Late Afternoon - Tatsuya and Penny: Noodly business

## Kali the Heterophobe07/23/2018

Penny comes down from her room, piper around her neck, lazily hanging off like a living necklace.(edited)

## Ezra the Floofmaster07/23/2018

Tatsuya slithers past, coming from the kitchen, and stops when he sees Piper, going wide eyed. Hes never actually scene a snake before so he is surpised to see the "small" creature that looks like him.

## Ezra the Floofmaster07/23/2018

"Hello." Tatsuya looks away as he responds, but glances back

## Kali the Heterophobe07/23/2018

"You've never met Piper, have you?" Penny asks, knowing the answer.

## Ezra the Floofmaster07/23/2018

"No... she is pretty." Tatsuya says looking down.

## Kali the Heterophobe07/23/2018

"She's a mighty fine Python gal." Penny says. "Double as a necklace too."

## Kali the Heterophobe07/23/2018

"She's very shy but she don't bite." Penny says, "Want to try holding her?"

## Kali the Heterophobe07/23/2018

Penny uncurles Piper from around her and gently hand her over to Tatsuya

## Ezra the Floofmaster07/23/2018

Tatsuya holds her close to his face and stares into her eyes, "We are the same, we should be friends?" He says shyly

## Kali the Heterophobe07/23/2018

Piper flicks her tongue out at Tatsuya, smelling him.

"Well, she ain't curled into a ball yet." Penny says.

## Kali the Heterophobe07/23/2018

"Well, she ain't too social, likes bein' alone, but I'm sure she wouldn't mind the occasional visit." Penny says. Piper having investigated Tatsuya starts climbing down and climbs up Penny who gives her a hand. "I'm warmer than normal, she likes that."

## Ezra the Floofmaster07/23/2018

"Oh... I'm probably not that warm." He says, disappointment creeping into his voice

## Kali the Heterophobe07/23/2018

"Well, I've seen you sunbathin' I'm sure the both of y'all could enjoy some of that." Penny says.

## Kali the Heterophobe07/23/2018

"'Course." Penny grins. "I reckon we've got some good sunshine right 'bout now."

## Kali the Heterophobe07/23/2018

"I was just gonna do some laudry." Penny says. She walks to the sunroom where the sun is shining, she puts piper down on the wooden floor.

## Ezra the Floofmaster07/23/2018

Tatsuya follows in, "You trust me alone with her?"

## Kali the Heterophobe07/23/2018

"'Course, you don't like like a snake-napper." Penny says jokingly. "If she balls up or slither away she's a little intimidated, she ain,t the bravest gal round these here parts."

## Kali the Heterophobe07/23/2018

"See you 'round little noodle." Penny says to Piper. "And you as well, Tatsuya."
Mr. Kibbles

```

 ### Owner

 Lucy Abernathy

 ### Species

 Dog, German Shepherd

 ### Gender

 Male

 ### Age

 10

 ### Status

 Alive

```

Mr. Kibbles is a mutated german shepherd owned by Lucy Abernathy.

### **History**

Lucy was only three years old when her family acquired Mr. Kibbles as a little puppy from a local shelter after his previous owner mistreated him. His new name was given to him by Lucy after she saw him devour the kibble with great appetitute.

For many years, Mr. Kibbles was a great companion to the little Lucy, the two were inseparable and Mr. Kibbles was trained to detect Lucy's seizures and warn her. However, in 2011, the Abernathy family was involved in a car pile up. Although the family only suffered minor injuries, Mr. Kibbles was gravely injured from the impact and glass.

The shock of the accident and threat of losing her dog caused Lucy to manifest and heal Mr. Kibbles, but the power also transformed him.

### **Characteristics**

While Mr. Kibbles remain superficially like a german Shepherd, he has heavily been mutated into a lumbering beast of immense size, his front paws have turned into hands and he sometime exhibit the ability to walk bipedally, although he prefers to walk on all four.

### **Trivia**

* Although Mr Kibbles remains a dog at heart and mind, Lucy's ability seems to have increased his intelligence; he respond to complex command without need for much training, he can pick up after himself and knows how to operate faucets.
Hijack

## History

### **Early Life**

Hijack doesn't remember her childhood at all except for little pieces, like her mother's face. She did grow up with cerebral palsy. She died during the Tzari invasion and her body was taken by Dr. Mozdzierz for experimentation and reanimation.

### **Reanimation**

When she reanimated it was clear that she was special and more aware and sentient than most other amalgams. Within his reanimation of her, Mozdzierz gave her secondary powers and other mutants body parts. He used her to collect more subjects for experimentation. She was made to hurt and kill for Mozdzierz. She is stopped by a hero and imprisoned but is offered a place at Ravenhold.

### **At Ravenhold**

She is asocial and keeps to herself at Ravenhold. Her roommate is Naomi Minuet.

## Character Traits

### **Personality**

Primarily concerned with survival and being free of Dr. Mozdzierz. She doesn't emote a lot and has no qualms about hurting others to save her own skin. She can be a bit cold and logical. Asocial and refuses to speak with others more than absolutely necessary.

### **Physical Traits**

She is wheelchair user and appears to be 11 as she is unable to age or grow. Her legs are both vastly different skin shades than her natural skin tone; the left much lighter and the right much darker. Her torso is covered in surgery scars. There are obvious cybernetic parts on the back of her head and neck. Her hair is shaved off. She is extremely skinny and small. Her eyes are blue, stolen from another dead mutant.

## Abilities

### **Powers**

Muscle manipulation (taking control of people's bodies) is her natural power. Electrical powers and X-ray vision were given to her by Dr. Mozdzierz during reanimation.

### **Skills and Training**

She is very in tune with her powers from using them to kidnap and murder for Mozdzierz.

## Relationship

### **Enemies**

* Dr. Mozdzierz- She hates him and wishes revenge.

## Trivia

* She actually likes being called a zombie more than being called an amalgam.
* She wants to eat Mozdzierz's brain.
Self-confidence

**Self-confidence** is defined as having an innate sense of adequacy with regard to the self. It is the opposite of doubt, and is one of the components of self-mastery. Self-confidence is the belief that one is capable or adequate, and through the virtues Temperance and Reflection, one is able to regulate themselves to keep from being overconfident.

Building people up so they possess a high degree of self-confidence is one of the primary purposes of Ingenium.
Crimson Skulls Gang

## History

Previously a very minor street gang occupying a handful of streets in Queens known for their cheap satanic gimmick, the Crimson Skull Gang has rapidly expanded in the spring and summer of 2016, defeating and absorbing other gangs into itself.

The gang’s rise coincided with the arrival of a new leader; Azazel who not only increased the gang’s power but also appear to have driven the gang further into more serious demon worship and more serious crimes including wetwork, kidnapping, and arson.

## Operations

The Crimson Skulls have taken over the racket business of a large part of queens, usually responding with arson to any attempt at denying their dues. They also make a lot of their money from the sale of a powerful and addictive but dirt cheap amphetamine derivative nicknamed imp powder.

The Gang has become well known for grisly initiation rituals often involving tomb desecration, ritual blood letting, occult pacts and animal sacrifices.

## Members

The most significant member of the gang is its current leader, a man in his early twenties calling himself Azazel. Azazel is a parahuman with pyrokinetic power and known for being quite charismatic, Azazel claims his powers were given to him by a demon and that he is its herald. Azazel is invariably recognizable by his golden mask and long black coat covered in brightly painted red occult sigils, which he never appear in public without.

Azazel’s lieutenant are a teleporter known as ‘Imp’  and a brick called Malphas. Imp is a slender woman wearing a black demonic mask, a black bodysuit and a ragged crimson scarf, she’s known for rapid back and forth teleportation and her use of knives. Malphas is a towering man approximately eight feet tall with massive muscle and shoulder width.

Along with their parahuman members the gang boast a little over a hundred baseline  members, many of them teenagers or young adults. Captured members of the gang have shown a near fanatical devotion to their leader, which the authorities theorize is the result of an unknown mental power.

### **Capes**

* Azazel
* Imp
* Malphas
Earth W-011

Earth W-011 is a wild world, a parallel world where humanity has seemingly never appeared. Due to it's mild condition and docile native fauna, it was chosen as the building site of Sanctuary by the IDSC, a self-sustaining city housing refugees from other worlds.

Earth W-011 is believed to have diverged from the Mainline Earth during the Paleogene era, most life forms are radically different from Earth Aleph's although mammals appear to be one of the dominant forms of life on land.

## Native Fauna

Known native life forms of Earth W-011 include;

* **Bristlehog:** Relatively akin to a pig in shape and covered in spines much like a porcupine.
* **Capricat:** Related to Alephi felines, Capricats have shaggier fur and horns on their head.
* **Carapaced Mastiff:** A canid-like species covered by armored plates similar to Alephi armadillo. Attempt at domestication have slowly began.
* **Cherub Ape:** Small primate like creatures with wings.
* **Maned Elk:** Small sized mammal similar to deer but have a thick furry mane running down their backs. Attempt at domestication have slowly began.
* **Rhinoturtle:** A large land based herbivore covered in an armored capace much like a turtle and whose head ends with a large horn.
* **Shrub Wolf**: Somewhat close to Alephi canids, but covered in hair mimicking foliage.

Having never encountered humans until recent times, most fauna of Earth W-011 is quite approachable and rarely hostile.
Kayla Walker

## History

### **Early Life**

Kayla grew up rich, the child of a large pharmaceutical company's CEO. Her mother had an affair when she was young and ran off with her boyfriend, not contacting Kayla or her father since. When Kayla developed hypertech abilities her father was ecstatic and forced her to develop medicine for the company.

### **Transformation**

When Kayla came out as trans/nonbinary her father rejected her. Shortly after, she locked herself in her lab for a few weeks. Her father thought that she was working on medicine but when she exited her lab it was clear that she spent those weeks turning herself into a perfect chimera.

### **At Ravenhold**

She entered Ravenhold through application, against her father's wishes. Her roommate is Kaimana. She quickly made friends with Nalar and Leo.

## Character Traits

### **Personality**

She is loud and honest. While she is friendly she is not very considerate of people's feelings. She is casual with sex and relationships and doesn't like to dwell on things too long. She is fairly carefree. She likes having people owe her favors.

### **Appearance and Style**

She is a somewhat flawless chimera. She essentially looks like a wolf that walks upright. White fur and blue eyes. She is very buff. Wears sleeveless shirts a lot and shorts even in winter.

## Abilities

She is hypertech with a specialization in genetics and biology. She also was greater strong and speed than the average human with very good senses, primarily hearing and smell.

## Relationship

### **Family**

* Jonathan Walker — Father
* Unnamed Mother — Abandoned Kayla.

### **Friends**

* Danalar — "Friends with Benefits" Kayla feels as if she and Nalar have a bit in common and considers him a friend.
* Leopold Dean- She considers him a friend

## Trivia

* She is a furry.
* Kayla plays paraball at Ravenhold.
Imbued

Imbued was the catch-all term adopted to describe parahumans who obtained supernatural abilities through sources other than the mutant abilities granted by a manifested Von-Neumann gene.

## Origins

### **Aldaar Artifact**

Littered through the Atlantic ocean are remnants of the Aldaar spacecraft that arrived on earth and mysteriously exploded in 1963. Many of the surviving weapons and tools that have been found are of a symbiotic nature and bond to the wielder.

Famous example of artifact wielders include the Legion hero Sentinel and the infamous Xenobreed. A comprehensive list can be found here.

### **Medical Enhancement**

Humanity have searched for miracle drugs for all of recorded history, with immortality elixirs or magical potions granting incredible powers. The appearance of parahumans only increased the drive to find solutions to equalize the gap between parahumans and baseline, although many were unsuccessful, others were although often with unforeseen consequences.

The supervillain Omega and his renegade clone ‘Progeny’ is an example of a parahuman created through medical experiments.

* Excelsior
* Chimera

### **Strange Accidents**

Some people have obtained powers through near incomprehensible circumstances; Lab accident, contact with exotic objects or strange entities. Although largely unexplained, it is theorized that unstable exotic matter released by the explosion of the Aldaar ship.

Tachyon and Captain Thunder are examples of a heroes imbued through strange circumstances.

### **Meteor Children**

In 2015, a massive asteroid nicknamed Iapetus came close to impacting Earth Aleph. Although the asteroid was destroyed and most of its fragments sent away from earth, pieces fell down onto earth. Sentient beings who came into contact with gem-like fragments acquired parahuman abilities.

See here for a list of Meteor Children.
Liesel (Lenora's Pet)

Liesel is a female pet Capricat owned by Lenora Dietrich and the unofficial mascot of the wanderers.

### **History**

Liesel was injured in a beartrap and discovered by Lenora who saved her from the trap and nursed her wounded leg back. Although Lenora tried to release the young Capricat, it kept coming back and following Lenora who eventually accepted the animal's loyalty and adopted her as a pet.

### **Characteristics**

Liesel has shaggy dark blonde fur with white patches on her head and belly. She wears a leather collar around her neck with her name.

### **Trivia**

* Liesel spends most of her time playing, napping or wandering about the Wanderer's house and nearby hills.
Demon

Demons are residents of the Netherworld, they typically wield power over fire, darkness, punishment, and temptation. Examples of demons include imps, concubus, hellhounds, pit fiends and fallen angels.

### Known Demons

* Theodore the Imp — Riley's Imp companion
* Peanut the Hellhound — A hellhound which Riley has befriended and named.
Sati Pillai

***WARNING: THIS CHARACTER IS NO LONGER CONSIDERED CANON***

## History

### Early **Life**

Sati was born to Indian parents, a first generation American. Developing their suddenly, Sati used them to improve their skills at music. But when an attack happens mid-concert, they're able to use their powers to stop the villain. This sparks in them the desire to do good using their powers. Leading to them applying for Ravenhold.

## Relationship

### Family

* Unnamed Mother
* Unnamed Father
* Unnamed Younger Brother
Justice

**Justice** is one of the 12 Virtues that form the core of *Ingenium*. It is one of the virtues that belongs to the Wisdom Quadrant. It is the twelfth and final Virtue taught because after all the other virtues are learned, it is important to learn to afford others the same leeway we ask for ourselves. It is defined as "the practice of treating others with fairness and dignity." Justice is taught using the 12th Key as a means of a strong sense of fairness with regard to our treatment of others.

The Key to Justice is called "Consider Other Masters." It is the final virtue because where all the others were learning how to take control and responsibility over our own lives, this one teaches how to help others do the same. It is about remembering not to do to others what we do not wish them to do to us.

## Wisdom

Being a part of the *Wisdom Quadrant*, this virtue is intended to cultivate wisdom in the form of treating others with fairness and dignity.

## Litany

The Litany affirmation for Justice:

> I allow others the freedom and authority to live their lives, just as I would want them to do for me. I endeavor to lessen the suffering of others and avoid contributing to it to the best of my ability. I do not judge others. I defend others when they are treated unjustly, even those who do not consider me a friend. I am just, and as such I value justice.
>
>

The abbreviated Litany is "I allow others authority over their lives, and I treat them with fairness and dignity."
Legion

## History

The Legion is one of the world's largest supergroup of Earth Aleph. It was created in 1971 in response to the increased Militarism and Jingoism of the united states government and its sponsorship of the Liberty League. As such the legion has remained fiercely independent of government oversight and mandate.

The Legion had to operate underground through the seventies due to the passage of the McCarran act outlawing unsponsored heroes and their supporters as enemies of the state. 1982 would however see the Red Sons, a parahuman communist uprising in the united states, and with most of the league deployed overseas, congress passes the 'Marshall act' allowing local officials to rapidly deputize parahumans in the face of crises.

In the aftermath of the Red Sons uprising, the public cried out against the McCarran act, which had outlawed the very same heroes who had just saved the united states. Under immense pressure the government overturned the McCarran act and the Marshall act was kept in place. The following month saw the creation of the Superhero Registration Act, bridging the gap between law enforcements and the cape world.

Through the next few decades, the Legion would rise to be one of the world's most influential superhero group of the world. In 2001 they sponsored the creation of Ravenhold Academy after the death of their long time member Raven I.

## Membership

### **Core Membership**

* Centurion — Founder and President
* Bunker — Vice President
* Progeny — Head medical officer
* Raven II — Juvenile division coordinator
* Forge — Head of engineering
* Columbia — Head of public relations
* Nusaybah — Head of security
* Manticore I — Treasurer

### **Other Members**

* Arcana
* Ash Beast
* Britannia
* Bruja
* Captain Metropolis
* Captain Thunder
* Chickcharnie
* Colossus
* Dirge, The
* Earthen Watcher
* Indigo
* Jade
* Kudzu
* KurbStomp!
* Nucleon
* Partisan
* Praetor
* Scrapper
* Sentinel
* Shrike, The
* Stingwing
* Silver Stranger
* Tachyon
* Tempest Queen
* Terminus
* Tohu-wa-Bohu
* Tonbogiri
* Uat
1:4 - Morning -Drew and Ike : Morning in the Garden

## Calixander the Lonely Brit-06/11/2018

After getting ready for the day Ike goes downstairs. Upon seeing the big crowd in the kitchen they opt to head outside for some fresh air, not ready to deal with loads of people at once just yet.

## Blue the Useless Lesbian-06/11/2018

Drew comes downstairs, and after saying hello to those in the kitchen and grabbing a cup of orange juice decides to go outside and look around the garden. She sees Ike outside. “Hey.” She says, friendly

## Calixander the Lonely Brit-06/11/2018

Ike looks up from the reading their doing on their school tablet. "Hey."

Ike pauses for a moment. "You're Drew, right? Michelle mentioned you."

## Blue the Useless Lesbian-06/11/2018

“Yeah! And you’re Ike? Michelle said you guys went fishing or something.”

## Calixander the Lonely Brit-06/11/2018

"Yeah that's me. She'd never done it before - she did really well and caught a difficult fish her first try though."

"You were cooking last night I think? I was gonna join but had a rough evening so just went to bed," they laughed.

## Blue the Useless Lesbian-06/11/2018

“Yep. It’s alright, Michelle, Vicky, and I made curry. It was pretty good.”

## Calixander the Lonely Brit-06/11/2018

"Glad to hear! Stanko was pretty funny yesterday, wasn't he?"

## Blue the Useless Lesbian-06/11/2018

Drew nods. “I have a feeling we’ll never be bored in his class.”

## Calixander the Lonely Brit-06/11/2018

"I have a feeling we'll never be bored in this school," Ike laughs.

"Hopefully the kitchen is people free soon - skipping dinner was a bad idea."

## Blue the Useless Lesbian-06/11/2018

“Why don’t you go grab something to eat?” Drew asks

## Calixander the Lonely Brit-06/11/2018

"I don't wanna be dragged into looking at all of Leo's weapons again," Ike admits

## Blue the Useless Lesbian-06/11/2018

“Ah. Well, they should be out of there soon.”

## Blue the Useless Lesbian-06/11/2018

“I like it! It seems really interesting, and most everyone seems nice. How about you?”

June 13, 2018

## Calixander the Lonely Brit-Last Wednesday at 6:11 AM

"it's been going okay. Not as overwhelming now. I think they're leaving so I'm gonna grab breakfast, want anything?"(edited)

June 17, 2018

## Blue the Useless Lesbian-Last Sunday at 5:41 PM

“I’m good, but thanks!” Drew says, holding up her glass.
Level I

RANKING SYSTEM

****I****
**II**
**III**
**IV**
**V**
**VI**

**Level I**, known as a *tiro*, is the first rank in Loricism. Level I is about learning the fundamentals of Loricism, with specific regard to the 11 Keys used to get closer to inner prosperity. This is considered like the "white belt" of the system. These students are simply expected to show up and absorb information, contemplate how they can apply it in their own lives. The Tiro is also encouraged to spend most of their time cultivating self-awareness. This is mostly observed by having the students journal their Reflection time between classes.

The Communicatio Ratio portion typically entails practicing interaction without losing control, and students begin to learn about logic and fallacies, being assertive, and other communication techniques. The tiro can usually expect to take about one year before being promoted to Novicius. The color for this rank is gray, and students are typically awarded a gray shirt or lapel pin for Level 1 after attending four classes. It has the first two virtues on it, Adequacy and Authority.
Idea of Best Ideas

The **Idea of Best Ideas** refers to the concept of reaching the best ideas through constant improvement of an idea, constant scrutiny, and collaboration with multiple minds. It relies on the premise that an idea should be able to stand on its own merit, therefore any proponents of an idea that ask that the idea not be questioned must fear that it cannot stand against scrutiny, thus it must not be the best idea. If the goal is to get to the best idea, or if the goal is to improve an idea, the idea must be secure enough to accept feedback or criticism.

This process is basically the scientific method for ideas. A person who originates an idea without being open to improvements on the idea is doing so not for the sake of the idea, but for the sake of their own ego or they require validation or recognition. This is one of the primary reasons Loricism starts with Ingenium, so help build the individual up so they do not need such validation or recognition. Because Loricism espouses the Idea of Best Ideas, Loricism must also always remain open to critique and suggestions for improvement.

This process for moving closer to the Best Idea is basically the scientific method for ideas. For this we use the acronym IDEA (initiate, distribute, enhance, abandon). It goes like this:

* **INITIATE** the idea. Formulate your idea. Make it the best you can. Sound, true, and reasonable. Recognize that it can be improved, always.
* **DISTRIBUTE** the idea. Share your idea with others. Allow others the chance to examine your idea and find its flaws and offer suggestions. Be brave. This is the hardest part for many people.
* **ENHANCE** the idea. Make changes and upgrades in accordance with feedback.
* Repeat steps 2 and 3 as necessary.
* **ABANDON** the idea. If the idea is inherently broken and in need of replacement, replace it. If a stronger idea comes along that can replace the original, replace it.
Level III

RANKING SYSTEM

**I**
**II**
****III****
**IV**
**V**
**VI**

**Level III**, known as an *opifex*, is the third rank in Loricism. Level III has a firm grasp on all the fundamentals of Loricism enough to begin teaching. The Opifex (artisan) can certify up to Level II, and can typically expect to take about 2-3 years to reach Peritum.

Level III practitioners are well-versed in conversations and display enough confidence to maintain self-discipline, even when in the minority (i.e. they still to what is true, logical, or reasonable, even if they're the only ones doing so). They have a well-rounded understanding of logical fallacies and various rhetorical devices, and a higher than average degree of self-mastery. Opifices are expected to represent self-control and possess keen, reasonable communication skills.

The color for this rank is red, and students are typically awarded a red shirt or lapel pin for Level III. The Opifex pin has the fifth and sixths virtues on it: Vitality and Resolve.
Discipline

**Discipline** is one of the 12 Virtues that form the core of *Ingenium*. It is one of the virtues that belongs to the Duty Quadrant. It is the eighth Virtue taught because after taking responsibility for one's actions and thoughts, it is important to develop good habits in order to achieve constant progress and success with goals. It is defined as "activity, exercise, or a regimen that develops or improves a skill or trait." Discipline is taught using the 8th Key as a means of being diligent with our own progress. The eighth Key is intended to help foster a sense of awareness of our own actions toward progress as well as making positive habits that will help one achieve success.

The Key to Discipline is called "Be Vigilant, Be Diligent." It is about being constantly aware of your actions and forming habits.

## Duty

Being a part of the *Duty Quadrant*, this virtue is also about not neglecting our own duties in life, specifically the duty of taking success in your own hands with a plan of action.

## Litany

The Litany affirmation for Discipline:

> I am aware of my thoughts and my choices. I focus my energy on things that are beneficial and let go of trivial matters. I am unburdened from the stress of things that are beyond my control. I constantly seek ways to improve, and I am disciplined in habits that brings me closer to my destiny.
>
>

The abbreviated Litany is "I am diligent in doing what needs to be done, without complaint."
Gabriel Hsiang

## History

### **Early Life**

Gabriel was adopted at a young age by a man he only knows as Papa. Papa was a horrible abuser who turned Gabriel into an axolotl chimera and controlled his every action. Papa physically, mentally, emotionally, and sexually abused Gabriel. As it is all Gabriel knows, he doesn't believe Papa is bad. The social worker in charge of Gabriel's case was a friend of Papa's helping Papa to cover up the abuse and cruelty for a bribe.

### **Separation from Papa**

A few month's before coming to Ravenhold, someone grew suspicious of Gabriel's case and came to investigate. Later bringing the police to arrest Papa. Upset at the separation, Gabriel's powers manifested and he attempted to "escape" he was put under the temporary care of the person who saved him until he started at Ravenhold.

### **At Ravenhold**

Gabriel endears himself easily with others but hasn't gotten particularly close to anyone yet. He gets upset when people tell him Papa was bad.

## Character Traits

### **Personality**

He is kind, friendly, and extremely naive. He doesn't know how to be selfish. He defers to everyone and tends to let people tell him what to do.

### **Physical Traits**

His skin is a pale pink color and feels like an amphibian's would. He has the six gills (three on each side) behind his ears. He wears his hair (which is a fraction of a shade darker than his skin) in about to the length to his middle gills and pushed back from his face. He has a tail that reaches the ground. He likes to wear skirts and dresses and always wears pastel colors.

## Abilities

### **Powers**

Phase through objects, breathe under water

## Relationship

### **Other**

* Dana- Social worker he stayed with after being rescued from father. Doesn't like them at the moment.
* Will - Roommate
Litanies

One powerful tool to help master the 12 Virtues are the Litanies, which are positive affirmations designed to create the right mindset for removing self-induced obstacles. There is an abbreviated version - a single sentence - for easier consumption, but each of the 11 Keys has a longer litany meant to be read often while you're working on that particular virtue.

1. I have all the traits necessary to achieve the life I want.
2. I am the authority in my thoughts and decisions.
3. I am responsible for my destiny through my thoughts and actions.
4. I respect myself and stand up for myself.
5. I am diligent in doing what needs to be done, without complaint.
6. My fears are a product of my mind, and it is there that I subdue them.
7. As the Master of my life and my destiny, I take care of myself physically, mentally, and spiritually.
8. I know that as long as I persevere, I will achieve the life I desire.
9. I focus on my own contributions to situations instead of only finding fault with others.
10. I am reasonable in thought and action.
11. I allow others authority over their lives, and I treat them with fairness and dignity.
Argumentum ad hominem

**Ad hominem** (Latin for "to the person"), short for *argumentum ad hominem*, typically refers to a logical fallacy where genuine discussion of the topic at hand is avoided by attacking the character, motive, or some other attribute of the person making the argument, or persons associated with the argument. This is done instead of addressing the substance of the argument itself.

## See Also

* Tu quoque
* Quam imperium
Tu quoque

**Tu Quoque** is a logical fallacy (pronounced *too-kwo-kwee*) that literally means "you too" or "you also" in Latin. It means to answer criticism with criticism. People use it to divert attention from the argument at hand to the person making it. It can be considered a type of ad hominem argument.

From Merriam-Webster Dictionary: *a retort charging an adversary with being or doing what the adversary criticizes in others.*

This fallacy is also sometimes referred to as

* appeal to hypocrisy
* *whataboutism*
* the pot calling the kettle black
* two wrongs fallacy
* look who's talking

## Examples

* Russia's response to American criticism of its human rights violations was "And you are lynching Negroes".
* John makes the claim that Japan committed atrocities in Nanking. Jacob responds by deflecting attention on American atrocities against the natives. Jacob's response doesn't negate John's premise that Japan is responsible for atrocities.
* Susanne complains that a certain politician from one party is corrupt. Stacy brings up an example of a corrupt politician from an opposing party. Stacy's example still doesn't change the fact that Susanne's example might be correct.
* David is accused of playing with Tommy's toys without asking. He responds by bringing up a time when Tommy did something similar.

## References

1. ↑ **Almossawi, Ali.** *An Illustrated Book of Bad Arguments.* The Experiment, 2013, pp. 34
2. ↑ Merriam-Webster. "tu quoque". Retrieved 2019-12-18.
Francis Moore

## History

Francis Moore, better known as the Legion superhero Centurion, was one of the world's very first cape. Born in Alabama in January of 1942 from a soldier father and seamstress mother. His father having fought over see instilled a deep intolerance of fascism and racism to the young boy.

As a teenager, Francis Moore grew up during the height of the civil rights movement and spent many years of his youth protesting, which continued onto his life as a young man. When he was in college studying political science, Francis became involved with the Birmingham riot of May 11th 1963 it was during a clash with the police that he first manifested as a mutant with flying brick abilities .

A nerd at heart, Francis had grown up reading comic books and having acquired his very own powers, he emulated the idols of his childhood, wearing the cape and costume of Centurion. Although scholars argue whether Francis was the first superhero or not, as other non-costumed vigilante had began acting shortly before him.

Although his first caped days were humble, often protecting protesters from white supremacist and having stopped a handful of minor crimes, Centurion became an overnight sensation; he was an icon for the disenfranchised, a threat to the authorities, an inspiration for the world's emerging parahumans. Whether he intended to or not, Francis Moore created the age of superheroes.

Although Francis never intended on becoming the head of the world's largest superteam, new heroes flocked to his side, many of them from disadvantaged backgrounds drawn by his outspoken beliefs in love, justice and equality. These same beliefs would make him an enemy of the government for many years.

## Characteristics

### **Appearance**

Although now seventy-four years of age, Francis' power have considerably slowed his aging down. He appears a tall, statuesque black man who could be thought approaching his early forties, his hair having began to gray.

Centurion's costume is a white bodysuit adorned with red and gold armor pieces evoking that of the ancient roman legionaries and centurions.

### **Personality**

Francis Moore is renowned for his confident attitude, his intense determination and unwavering integrity, but also for his care and love for the world. Centurion has spoken at length about the importance of loving one another, caring for those who need it and behaving with honor, integrity, and respect.

### **Power and Abilities**

Centurion is the prototypical flying brick: Near invulnerable, capable to ripping a tank to pieces with nothing but his bare hands and able to fly at supersonic speed.

## Trivia

* Alephi popular culture often portrays Centurion as the 'superhero dad' protecting and helping every young cape in the world.
Hostile Attribution Bias

Hostile attribution bias, or hostile attribution of intent, is the tendency to interpret others' behaviors as having hostile intent, even when the behavior is ambiguous or benign. This is also referred to as the presumption of malice, which is a variation of ante animus, or assuming the intent.

This is the assumption that the action or words of others is because of malicious intent. This typically happens because when someone displays an action or belief that lies outside what we believe, we can struggle to make sense of it. We believe our conclusions are always arrived at logically, or that we are justified in our belief, so alternatives seem to be illogical or unjustified. Therefore, we assume others have some ulterior motive that is likely unscrupulous.

Examples:

* the opposing political party voted no on a proposal we find to be ethical or completely logical, therefore the only explanation must be that the other party is evil
Responsibility

**Responsibility** is one of the 12 Virtues that form the core of *Ingenium*. It is one of the virtues that belongs to the Duty Quadrant. It is the fourth Virtue taught because after gaining a sense of autonomy and control, it is important to take ownership of your choices, your thoughts, and your actions. It is defined as "the state or fact of being accountable for one's duties and actions." Responsibility is taught using the 6th Key as a means of dealing with *avoidance*, or *keeping away from or withdrawing from something undesirable*, with regards to responsibility and duty. The sixth Key is intended to help take ownership of our lives and our actions, which in turn reinforces a feeling of adequacy - one has control over their path to self-mastery.

The Key to Responsibility is called "Vanquish the Saboteur." It is about showing each individual how they often get in their own way and inhibit themselves from achieving success. We often sabotage our own efforts through making excuses to avoid rejection or failure, or we avert blame for our actions onto something external, which alleviates the need to take ownership of our decisions (and ultimately our lives). By breaking out of this cycle of negative thinking, we can realize that we have more control over our lives than we thought.

## Duty

Being a part of the *Duty Quadrant*, this virtue is also about not neglecting our own duties in life. By handling our responsibilities, we can avoid a mountain of problems that stem from avoiding them.

## Litany

The Litany affirmation for Responsibility:

> I assume full responsibility for my thoughts, actions, and decisions. I am aware of my contributions to my success and the things I may do to inhibit myself from achieving my goals. I make no excuses. I am responsible for my own destiny and my own path. My thoughts and my actions are aligned with my destiny.
>
>

The abbreviated Litany is "I am responsible for my thoughts, my actions, and my destiny."
Wisdom Quadrant

The **Wisdom Quadrant** is one of four quadrants that make up Ingenium. It is made up of the following three virtues, or core values:

* Reflection
* Prudence
* Justice

The Wisdom Quadrant is designed to help an individual develop a strong sense of critical thinking, empathy, and reason.

## See Also

* Autonomy Quadrant
* Duty Quadrant
* Will Quadrant
Temperance

**Temperance** is one of the 12 Virtues that form the core of *Ingenium*. It is one of the virtues that belongs to the Autonomy Quadrant. It is the third Virtue taught because after gaining control of our lives from external sources with Authority, it is important to gain control of our lives from internal sources. Temperance is about cultivating self-control. Temperance is combined with Authority into the 2nd Key because they are both means of dealing with *submission*, or *yielding to a superior force*. In the case of temperance, it is a way of managing a loss of control, which is often a product of something like anger or temptation that results in hindering progress toward self-mastery.

The Key to Temperance is called "Seize Authority." It is about teaching that each individual is the ultimate authority of their own life, and breaking out of the mindset or habit of being controlled by other people or by social conditioning (Authority); temperance deals with making conscious decisions and thoughts, and having a balance between abstinence and recklessness.

## Litany

The Litany affirmation for Temperance is the same as for Authority:

> I am the Master of my life and my destiny. My life and my decisions are ultimately mine to command. No other person can claim higher authority over my life than me. I have the right to make my own decisions, and I accept responsibility for those decisions, good and bad. My life is mine to control.
>
>

The abbreviated Litany is "I am the authority in my thoughts and decisions."
Analogy of the Rocks

The **Analogy of the Rocks** is a metaphorical device used to teach how to eliminate and avoid stress (see Shedding).

## The Analogy

Each of us carries with us a backpack. As we go through life, we put little rocks into the backpack. Every time we choose to become agitated, annoyed, or stressed over something, we place these rocks into our backpacks. If we accumulate too many rocks, we become overburdened, and our actual health begins to break down. We cannot fully apply ourselves to many things, because the pack is too distracting or unwieldy. It gets in the way. So we must learn to do two things:

1. remove rocks we have placed in our packs
2. stop putting rocks in there in the first place

## Important Considerations

Other people cannot put rocks into our backpacks. One we can do that. Others can only hand us rocks, which we can either discard or place into our packs. If we aren't paying attention, it may seem as though they are doing it, but the choice is always ours. We must remember not to divert blame (Reflection) for who is ultimately responsible for the rocks in our packs.
Changelog

Because Loricism is all about constant improvement, it stands to reason that this would also apply to the system itself. The goal is to never allow Loricism to get dogmatic or too rigid. In the spirit of this, a changelog page was created to show all the changes the system has undergone (after 3/14/2019).

* 014 - Added a Key and Litany for Temperance, "Rule Over Impulse". 10/7/2022.
* 013 - Added twelfth Detriment, Impulsiveness, to account for Temperance. 10/7/2022.
* 012 – Changed “Detriments” to “Obstructions”. 03/17/2022.
* 011 – Changed “Best Self, Best Ideas, Best World” to “Better Self, Better Thought, Better World.” 10/28/2021.
* 010 - Added another rank (brown) just below Level VI to make six total. 01/08/2020.
* 009 - Improved the definition of Resolve and its Litany. 12/28/2019.
* 008 - Added Hostile Illusion Bias to the lexicon. 12/22/2019.
* 007 - Added Nodum questae to the lexicon. 12/20/2019.
* 006 - Added Ante animus to the lexicon. 12/20/2019.
* 005 - Added Quam imperium to the lexicon. 12/19/2019.
* 004 - Improved the Reflection litany. 6/23/2019.
* 003 - Changed the definition of Discipline. 6/15/2019.
* 002 - Changed the official logo to the triangle design from the circle, square, and triangle. 3/31/2019.
* 001 - Changed "Idea of Best Ideas" to *Semper amplio*. 3/14/2019.
Detriments

There are eleven core **detriments**, or hindrances in Loricism; these are traits that prevent one from achieving self-mastery; while there are many other traits that inhibit success, these are simply the ones focused on primarily in Loricism. The goal of *Ingenium*, one of the three main elements of Loricism, is to remove these detriments through cultivation of a corresponding Virtue. Each detriment is covered under a corresponding Key to Mastery, which provides information and instructions on how to cultivate the virtues that inhibit its opposing detriment. These Keys are simply a means of helping one internalize, comprehend, and practice each virtue.

## The Detriments

1. Doubt - A feeling of uncertainty or lack of conviction. Overcome by nurturing *adequacy*. (See: Key One, *The Master is Within*)
2. Submission - Yielding to a superior force or to the will or authority of another person. Overcome by asserting *authority* and *temperance*. (See: Key Two, *Seize Authority*)
3. Fear - A feeling induced by a perceived danger or threat. Overcome by cultivating *courage*. (See: Key Three, *Fear is Fiction*)
4. Neglect - To be remiss in the care or treatment of something. Overcome by cultivating *vitality*. (See: Key Four, *Take Care of the Master*)
5. Resignation - The acceptance of something undesirable but perceived to be inevitable; to quit. Overcome by cultivating *resolve*. (See: Key Five, *Quitting is the Only Failure*)
6. Avoidance - keeping away from or withdrawing from something undesirable. Overcome by nurturing *responsibility*. (See: Key Six, *Vanquish the Saboteur*)
7. Disrespect - a lack of respect towards something. Overcome by developing *respect*. (See: Key Seven, *Respect Yourself*)
8. Distraction - extreme agitation of the mind or emotions. Overcome by promoting focus and *discipline*. (See: Key Eight, *Be Vigilant, Be Diligent*)
9. Deflection - displacement of concern onto other individuals. Overcome by practicing *reflection*. (See: Key Nine, *Focus Within*)
10. Irrationality - action or opinion given through inadequate use of reason. Overcome by practicing *prudence*. (See: Key Ten, *Be Reasonable*)
11. Injustice - lack of fairness or justice. Overcome by promoting *justice*. (See: Key Eleven, *Consider Other Masters*)

## See Also

* Communicatio Ratio
* Cultura
Olivialan II

New cast

Mei: Amy Rose (Sonic the Hedgehog franchise)

Ting-Ting: Princess Sally Acorn (Sonic the Hedgehog franchise)

Su: Cosmo the Seedrian (Sonic the Hedgehog franchise)

Lord Qin: Eckhart's Grandfather (Eckhart)

Prince Jeeki: Noodles (An American Tail)

New villains: Warren T. Rat (An American Tail), Negaduck (Darkwing Duck), and Fat Cat (Chip n’ Dale: Rescue Rangers)

Musical numbers

1 Lesson Number One (From "Mulan II") (Performed by Olivia, her brothers, and the students in Chapter 1)

2 No Fear (From "The Swan Princess") (Performed by the heroes in Chapter 3)

3 Like Other Girls (From "Mulan II") (Performed by Amy, Sally, and Cosmo in Chapter 4)

4 In the Dark of the Night (From "Anastasia") (Performed by Warren, Negaduck, Fat Cat, and their army in Chapter 4)

5 A Girl Worth Fighting For Redux (From "Mulan II") (Performed by Knuckles, Sonic, and Tails in Chapter 5)

6 The Next Right Thing (From "Frozen 2") (Performed by Olivia in Chapter 6)

7 Love is the Reason (From "Snow White: Happily Ever After") (Performed by Irene Cara in Chapter 8, first end credits song)

8 Here Beside Me (From "Mulan II") (Performed by Hayley Westenra, second end credits song)

9 Like Other Girls End Credits Version (From "Mulan II") (Performed by Atomic Kitten, third end credits song)

10 Arctic Circle (Chinese song) (Performed by Fairyland In Reality AKA FIR, fourth end credits song)

Chapters

Chapter 1: Opening/Lesson Number One (Olivialan II Version)

Chapter 2: Fievel and his Sisters' Proposals/Timothy, the Crows, and their Girlfriends' New Mission for Olivia and Fievel

Chapter 3: Yin and Yang/A New Mission (Olivialan II Version)

Chapter 4: Meeting the Princesses and their Guards/Warren, Negaduck, and Fat Cat's Plan

Chapter 5: Falling in Love/Warren, Negaduck, and Fat Cat's Ambush

Chapter 6: Blessing the Couples' Love/Fievel's Sacrifice

Chapter 7: Fievel's Return/Final Battle

Chapter 8: The Six Weddings/Ending (Olivialan II Version)

For gallery: Olivialan II Gallery

For original story: Olivialan
Communication skills

Improving **communication skills** and awareness is one half of Communicatio Ratio. Humans are constantly communicating with others, even when they are unaware of it. Even when we’re not speaking. How you carry yourself, your body language, your facial expressions, your mannerisms, how you dress, what you’re doing, what you’re not doing, who you’re with, and on and on — these are all sending out information to the world around you. And whether you like it or not, people react to this communication in a number of ways.

Become more effective at communication, then, is a two-part process:

* learning how to be aware and in control of what you’re sending out into the world
* learning how people are likely to respond and taking this into consideration
Respect

**Respect** is one of the 12 Virtues that form the core of *Ingenium*. It is one of the virtues that belongs to the Duty Quadrant. It is the seventh Virtue taught because after gaining a sense of autonomy and control, it is important to foster a sense of respect for the self so that healthy boundaries can be established. It is defined as "due regard for a person, institution, concept, tradition, etc." Respect is taught using the 7th Key as a means of dealing with a lack of self-respect. The seventh Key is intended to help remember to respect oneself first so that others may also respect us. It also teaches that in order to gain respect, one must also respect others in the process.

The Key to Respect is simply called "Respect Yourself." It is about taking responsibility for self-respect so that one can set healthy boundaries with others.

## Duty

Being a part of the *Duty Quadrant*, this virtue is also about not neglecting our own duties in life, specifically the duty of holding ourselves in high regard (valuing ourselves) so that we may pave the way for others to also value us.

## Litany

The Litany affirmation for Respect:

> I respect myself. I know that if I am to be respected, I must be respectable. I establish boundaries and I enforce them. I set the tone for how others treat me, and as such, what I allow will continue. I set the example by respecting myself, and I also afford others respect when it is deserved.
>
>

The abbreviated Litany is "I respect myself and stand up for myself."