recursal/Fanatic-Fandom huggingface dataset:
Emperor Indrik

**Emperor Indrik** is the current ruler of Pygaria and the main antagonist in Omensight. Considering Rodentia a defiant, haphazard nation, he started a war against them to unify Urralia seven years before the Harbinger's return.

## Personality

Indrik can be ruthless and extremely impatient. But he takes pride in his country, his army, and his citizens.
Draga

**General Draga** is the leader of the Pygarian forces. From humble origins, Draga was born into a family of imperial assembly line inspectors.

She is one of the key characters the Harbinger meets on its mission to save Urralia.

## Personality

Studious and very knowledgeable, Draga loves reading and learning. She surprised everyone when she passed every test and was inducted into the army.

She is not your typical soldier. She is not hungry for action and war. She treasures life. But even though every life matters to Draga, she will fight for the emperor and for Pygaria.

## Abilities

**Yarbog's Fire:** Draga casts a powerful spell that burns all enemies in a large area.
Neverinth Wiki

Welcome to the Official Neverinth Wiki
The official wiki guide for *Neverinth*, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Neverinth

*Neverinth* is an action RPG that tells the story of the Valkyrie, the heroic women of Valhalla from Norse mythology. Use powerful weapons to battle the mythical beasts and monsters of Norse legend, uncover the hidden pasts and powers of the Norse gods, and navigate the endless labyrinth of the Neverinth.

Guides

How to play

Release date

System requirements

Game support

Content

Valkyrie

Monsters

Weapons

Equipment

Videos

Featured images

mw.loader.load('ext.slideboxlightshow');

Neverinth Links

Official website

Facebook

Twitter

Steam Page

Discord

Wiki Community

We are currently maintaining 295 pages (24 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Neverinth Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Start editing

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
We Happy Few

**Minimum*** **Operating System** - 64 bit, Windows 7 and above
* **CPU** - Triple-core Intel or AMD, 2.0 GHz or faster
* **Memory** - 8 GB RAM
* **Graphics card** - NVIDIA GeForce 460 GTX or AMD Radeon 5870 HD series or higher Mobile: NVIDIA GeForce GTX 580M or higher.
* **DirectX** - Version 11
* **Hard Drive** - 6 GB available space

**Recommended**
* **Operating System** - 64 bit, Windows 7 and above
* **CPU** - Quad-core Intel or AMD, 2.5 GHz or faster
* **Memory** - 8 GB RAM
* **Graphics card** - NVIDIA GeForce 660 GTX or AMD Radeon 7870 HD series or higher
* **DirectX** - Version 11
* **Hard Drive** - 6 GB available space

***We Happy Few*** is a first-person narrative-driven roguelike survival game from Compulsion Games. It is a tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retro-futuristic city in an alternative 1960s England, players will have to blend in with its other inhabitants, who don't take kindly to people who don't abide by their not-so-normal rules. *We Happy Few* was successfully funded on Kickstarter on 4 July 2015 with pre-alpha backer access starting on 10 July 2015. It entered Steam Early Access and Xbox One Game Preview on 26 July 2016. The release version will be available on Windows, Mac, Linux, and Xbox One.

## Setting

The game takes place in Wellington Wells, a city located in the southwest of England in 1964. In 1933 this world deviated from our own, having the Germans successfully invade and occupy England during World War 2. Most of England is rubble, as is a fair part of Wellington Wells.

However, during the Occupation, the Wellies all had to do A Very Bad Thing. To calm their anguish and guilt - and forget what they'd done - the Wellies invented Joy, the miracle happiness drug.

## Narrative

In *We Happy Few*, players play as a Downer - someone off their happy pills. The game has three Downers, and each one has a story to play through. Their stories all interweave, so by playing one character, the others can be unlocked.

All three characters are haunted by terrible things they've done in the past, and they each have something they urgently need to accomplish.

## Gameplay

The main minute-to-minute need is to avoid suspicion by blending with the Wellies and Wastrels, while looking for a way to escape the city. The player will have to fend for themselves by scavenging and crafting key items from areas with different social expectations. Inconsequential situations, players might also have to fight, run, or hide from the Wellies. The game was designed for permadeath for more hardcore players, but is more accessible on easier difficulties.

## External links

* Official site
* Official forums
* Kickstarter campaign
* Slacker Backer campaign
Omensight Wiki/editcopy/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Characters

There are a number of **Characters** in Omensight that the Harbinger will meet. Many of these characters play an important part in the destruction of Urralia, and the Harbinger will learn what that part is.

## Support Characters

There are mutiple support characters which will aid the Harbinger, providing buffs, helping with exploration by providing access to new areas, or supplementing combat with their own powers. The choice of support character can also have an affect on the story throughout the game.

* Ludomir
* Draga
* Ratika
* Emperor Indrik

## Factions

There are three factions that characters can fall under. It is not currently known what effect the faction has.

* Pygarians
* Rodentians
* Ciphers

## Known Characters

* Witch
* Vera
* Fyobor
Omensight Wiki

Welcome to the official *Omensight* Wiki
the *Omensight* guide written and maintained by the players.
We are currently maintaining 325 pages (27 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Omensight

You are the Harbinger, a mythical warrior who only appears in times of crisis. The land of Urralia is torn by war. But there is worse: as night falls, you witness the destruction of the world at the hands of a dark God. As the eyes and the sword of Urralia, it is up to you to reverse this fate. All you know is that it started with a mysterious murder. You are granted the power to relive the final day of Urralia. Lead the investigation as you decide how you spend each day.

Appear alongside characters who played a part in the apocalypse, **fight with them or against them**, and use your **Omensight** power to weave a new narrative. Through your decisions, your skills and your wits, change the course of the day and, perhaps, pave the way to a brighter future.[Read more...]

Characters
DragaEmperor IndrikFyoborHarbingerLudomirRatikaVeraWitch

Universe and Lore
KladenUrraliaVoden

Guides
* How to play guide for Omensight
* System requirements
* Release date

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

Twitter
Tweets by @OmensightGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Omensight Wiki/Top section

Welcome to the official *Omensight* Wiki
the *Omensight* guide written and maintained by the players.
We are currently maintaining 325 pages (27 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Omensight

You are the Harbinger, a mythical warrior who only appears in times of crisis. The land of Urralia is torn by war. But there is worse: as night falls, you witness the destruction of the world at the hands of a dark God. As the eyes and the sword of Urralia, it is up to you to reverse this fate. All you know is that it started with a mysterious murder. You are granted the power to relive the final day of Urralia. Lead the investigation as you decide how you spend each day.

Appear alongside characters who played a part in the apocalypse, **fight with them or against them**, and use your **Omensight** power to weave a new narrative. Through your decisions, your skills and your wits, change the course of the day and, perhaps, pave the way to a brighter future.[Read more...]

Characters
DragaEmperor IndrikFyoborHarbingerLudomirRatikaVeraWitch

Universe and Lore
KladenUrraliaVoden
Update 4

This list is not the full changelist, just the main changes.

## World Gen

* You now have a purpose when playing the game! There is an exit, hidden in the world, and you need to find it. This is a VERY first pass implementation, and is basically designed to help us start working on the meta gameplay. Thanks to Josh and Marc for this one.
* A new road generation system. This is the first step in Matt's improved procedural system. Basically, roads can now intersect at whatever angles they like, and the system will account for this. Roads should feel more solid, with better house placement. You'll see tiling issues at intersections (aka the road will look weird), and there are a bunch of terrain artifacts, which will all be fixed in the next update.

## Tech

* Significant improvement in UI functionality. Thanks Camille!
* Quality settings and other options should now work correctly, and respond without restarting the game.
* Performance improvements. Matt and G worked hard on this this week, to try and make sure a wider range of people can run the game. The game should run marginally better on higher powered PCs, and should run much better on lower PCs. We're interested to know how you guys feel about the performance changes between update 3 and 4.
* Controller support! Camille has done a great job on this, and is eager to hear others' experiences, so feel free to plug in an Xbox One/360 controller and give it a go. If multiple controllers are connected, only the first one is recognized at this time. We have not tested other controllers yet, so happy to hear about your experiments.

## Suspicion

* Slight changes to Bobbies and Criers
* Bobbies are now much more suspicious of certain actions.
* Criers basically hate you on sight.

## Combat changes

* New unarmed combat system.
* New 1 handed vs 2 handed weapon system.
* Bobbies no longer throw grenades, but will now charge you.
* Little old lady screams are terrifying - expect to be heavily slowed by the Criers.
* AIs no longer have the courage of Hercules.
* There is now a small amount of forward momentum when you drop a body. Aka bodies now are way more fun.
* A small number of visual effects have been added, to test what kinds of effects we want in the world. They are super buggy, so don't be too surprised if you see stylized blood flying out at really weird angles.
Omensight Wiki/editcopy/Flex section

Guides
* How to play guide for Omensight
* System requirements
* Release date

Videos

Featured images

Twitter
Tweets by @OmensightGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
System requirements

*This article is a stub. You can help Omensight Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Omensight*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

 Processor
 Memory
 Graphics
 DirectX
 Storage
 Sound Card

## Minimum requirements

 OS
 Processor
 Memory
 Graphics
 DirectX
 Storage
 Sound Card

## See also

* How to play guide for Omensight
* Release date
Omensight Wiki/editcopy

Welcome to the official *Omensight* Wiki
the *Omensight* guide written and maintained by the players.
We are currently maintaining 325 pages (27 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Omensight

You are the Harbinger, a mythical warrior who only appears in times of crisis. The land of Urralia is torn by war. But there is worse: as night falls, you witness the destruction of the world at the hands of a dark God. As the eyes and the sword of Urralia, it is up to you to reverse this fate. All you know is that it started with a mysterious murder. You are granted the power to relive the final day of Urralia. Lead the investigation as you decide how you spend each day.

Appear alongside characters who played a part in the apocalypse, **fight with them or against them**, and use your **Omensight** power to weave a new narrative. Through your decisions, your skills and your wits, change the course of the day and, perhaps, pave the way to a brighter future.[Read more...]

Characters
DragaEmperor IndrikHarbingerLudomirRatikaVeraWitch

Universe and Lore
KladenUrraliaVoden

Guides
* How to play guide for Omensight
* System requirements
* Release date

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

Twitter
Tweets by @OmensightGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
Omensight

**Price** | $19.99 USD

**Omensight** is a murder mystery action-adventure game with platforming and RPG elements.

You are the Harbinger, a mythical warrior who only appears in times of crisis. The land of Urralia is torn by war. But there is worse: as night falls, you witness the destruction of the world at the hands of a dark God.

As the eyes and the sword of Urralia, it is up to you to reverse this fate. All you know is that it started with a mysterious murder.

You are granted the power to relive the final day of Urralia. Lead the investigation as you decide how you spend each day.

Appear alongside characters who played a part in the apocalypse, **fight with them or against them**, and use your **Omensight** power to weave a new narrative. Through your decisions, your skills and your wits, change the course of the day and, perhaps, pave the way to a brighter future.

## Key features

* Manipulate time to witness the outcome of events from different perspectives
* Join a diverse cast of characters with mysterious roles to play in Urralia's story - and each other's
* Learn key information about specific characters, then help or hinder them to prevent the end of the world
* Fight using fluid, stylish combat that combines swordplay and magical abilities

## External links

* Narrative Trailer
* Announcement Trailer
* Shacknews interview with Malik Boukhira and Atul Mehra at PAX East 2018
* PAX East Demo Showcase
* Interview with Malik Boukhira at PAX South
* PAX South Demo Showcase

## Gallery

* The Harbinger
* Voden
Ludomir

**Ludomir** is a Rodentian freedom fighter whose tremendous strength has made him a front liner in the conflict with Pygaria.

He is one of the key characters the Harbinger meets during her mission to save Urralia.

## Personality

Ludomir does not care for power or politics but power and politics seem to care for him. In spite of his resistance, he is drawn to the high stakes of conflict. Impulsive and reckless, Ludomir depends on his instincts to guide him.

With his past haunting him however, he's become a heavy drinker.

## Abilities

**Pugilist Wrath:** Ludomir launches a powerful slam attack that damages and knocks down all surrounding enemies.
Urralia

**Urralia** (pronounced yur-al-ee-uh) is the world that Omensight takes place in.

At the beginning of the game. it is destroyed by the dark god Voden and the Harbinger re-experiences the day leading up to its destruction repeatedly to learn why and attempt to ultimately prevent it.

## History

Long ago, many nations existed such as the dog and cat societies, the bear clans, the bird tribes who called themselves the Pygarians, and the rodent colonies who called themselves Rodentians.
The Pygarian nation was founded three centuries ago when Yarbog entrusted the sword Kladen to the bird tribes. Iontrek, the First Emperor, felt the need to build a strong empire that would stand the test of time, worthy of Yarbog's trust.

The Empire started with uniting all of the bird tribes in Urralia and slowly began migrating, one-place-at-a-time, into a few towns and mountain peaks outside their lands. Using their slow infiltration process and subtle propaganda, the Pygarians, under the current reign of Emperor Indrik, have become dominant within the cat and dog societies that used to rule themselves. They've persuaded the cat and dog clans to be "adopted" into the Pygarian Empire. Hence, the Pygarian empire has since grown into Urralia's largest nation.

The Rodentian clans united when the war began. In addition to uniting within, they also united outside their nation and allied with the bear clans and elicited their help in the war effort.
How to play guide for Omensight

*This article is a stub. You can help Omensight Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Omensight***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Wellie

**Wellies** (Male) and **Wellettes** (Female) are the residents of every island in Wellington Wells except for the Garden District, which is populated by Wastrels. If Wellies ever encounter a Wastrel, they will attack and beat them to death. Wellies use common items as weapons, such as a Frying Pan or Rolling Pin. They regularly take a drug called Joy and add it in most of their meals and drinks. These items can be purified in order to remove the Joy, making it safe for the player to consume. In order to remain inconspicuous around Wellies, players need to wear a Propper Suit. Players may often encounter special characters such as Bobbies and Criers within areas populated by Wellies. When the sun sets, Wellies sleep within their homes, giving players a good time to sneak into their house and take their belongings.
Academic

**Academics** are a class of character in Highlands. They tend the wounded and help the battle with their knowledge and new research. Academics won't stay buried in books in recluse libraries. They are almost always on the field and will prove invaluable by tending the wounded. They can even lead the citizens in building emergency barricades when the enemy draws near.

## See also

* Combatant
* Leader
* Mechanic
Omensight Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Release date

*This article is a stub. You can help Night Call Wiki by expanding it.*

This page contains the **release information** for *Night Call*.

Night Call was released on **17 July, 2019**. It was also released on **24 June, 2020** on the Nintendo Switch and Xbox One.

## See also

* How to play guide for Night Call
* System requirements
Voden

**Voden** is an ancient god of destruction that was defeated in a battle to save Urralia by the god Yarbog, wielding his sword Kladen. It has a snake-like appearance but legends say that it can take any form.

The Harbinger witnesses the return of Voden and its destruction of the world upon arriving in Urralia.
Leader

**Leaders** are a class of character in Highlands. They rally and organize resource gathering in sectors. Past is the time when Leaders were nobles of high blood! In these dark days, people are judged by their actions and courage on the battlefield rather than by their pedigree. Leaders help the citizens organize the production of vital goods and keep the morale high. They also work day and night at planning tactical maneuvers to outwit the enemy.

## See also

* Academic
* Combatant
* Mechanic
Mechanic

**Mechanics** are a class of character in Highlands. They fortify whole sectors by building barricades in order to keep the enemy at bay so combatants can be sent to more active battlefronts. They can also craft items. They spend most of their time crafting and repairing anything. In the current wartime, they provide much-needed assistance by crafting weapons and equipment for everyone while also erecting and maintaining fortifications that keep the enemy at bay.

## See also

* Academic
* Combatant
* Leader
Resource generation

Resource generation is a vital game mechanic. When a sector is fully organized, it will start generating resources. The amount of rally points you have to invest into a sector to generate resource generation depend of how many points it will generate, on which difficulty you are playing, and which map you are playing on.
Resource generation can be negative, and will so decrease your total amount of resources.
Combat

**Combat** in Highlands is always a clash of steel and blood. Ultimately, it is the only way to free the Highland.

Direct combat is full frontal assault triggered by meeting one of two conditions:

* When characters are dropped in a sector containing enemy troops, the only usable action is Fight, therefore triggering **combat** at the end of the turn.
* When an enemy sector is threatening an allied sector and that sector has no more defensive points, it will be invaded, triggering combat at the end of the turn.

Once combat is triggered, players are taken to the combat screen with the allied characters on the bottom of the screen and the enemy troops on top of the screen. Player are given the option to Use an item or Fight. The Withdraw option only becomes available on the second combat turn.
The player can also choose which character will block all the next incoming damage.
When selected, the Use an Item button will do exactly that and only one item can be used per round of combat. When selected, the fight button will trigger the damage phase, where both sides will deal damage simultaneously. These repeat until everyone on one side is eliminated.
Bombardment

The bombardment skill is a special Mechanic ability. For a 20 scraps cost, it will block the next incoming enemy assault on the map.
If you attack enemies which is under a bombardment effect, it will reduce the first incoming damage in battle.
The ratio is 1 mechanic point for 1 % reduction.
Costs and reduction effect are cumulative.
Character

**Characters** come in three varieties in Highlands: heroes, recruitable characters, and enemies. Characters will interact and develop alongside players throughout their journey. They are all named characters who level up, experience events and fight.

## Heroes

The Arislaan family are the heroes.

* Duke Arislaan - The ruler and owner of the Arislaan Highland.
* Meregan - The wise duchess and mother.
* Cecaelia - The eldest daughter, always fierce in battle.
* Leoric - The dreamy heir to the throne.
* Micah - The resourceful little brother.
* Eldrich - A war officer, brother of the queen.
* Wondor - A valiant combatant that joins your quest on your way to Bridgetown.
* Sophia - A mechanic that you meet in Bridgetown.
* Fiodor - A leader stranded in the No man's land.
* Kasem - A combatant striving to improve his fighting skills in the No man's land.
* Grigori - A leader that lives in the Industrial district.

## Recruitable characters

There are 4 character classes to help in the war effort. Each character classes has points in a primary stat and in the Combat points stat.

* Combatants - Loyal soldiers, mercenaries, and adventurers that garrison sectors and reconquer territory.
* Mechanics - Fortify sectors, craft, and bombard enemy sectors.
* Leaders - Organize resources and inspire militia attacks.
* Academics - Tend the wounded and the local population.

## Enemies

The swarmbots are a sea of metallic blades and fangs and the first line of attack in the invasion. Nobody knows where they come from or why there’s so many of them. The invaders proper are raiders coming from an unknown Highland. Their motivations are obscure and they are lead by powerful leaders.
Omensight Wiki/editcopy/Top section

Welcome to the official *Omensight* Wiki
the *Omensight* guide written and maintained by the players.
We are currently maintaining 325 pages (27 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Omensight

You are the Harbinger, a mythical warrior who only appears in times of crisis. The land of Urralia is torn by war. But there is worse: as night falls, you witness the destruction of the world at the hands of a dark God. As the eyes and the sword of Urralia, it is up to you to reverse this fate. All you know is that it started with a mysterious murder. You are granted the power to relive the final day of Urralia. Lead the investigation as you decide how you spend each day.

Appear alongside characters who played a part in the apocalypse, **fight with them or against them**, and use your **Omensight** power to weave a new narrative. Through your decisions, your skills and your wits, change the course of the day and, perhaps, pave the way to a brighter future.[Read more...]

Characters
DragaEmperor IndrikHarbingerLudomirRatikaVeraWitch

Universe and Lore
KladenUrraliaVoden
Update 1.1.5313

**Update chronology**

**External links**

## Balancing

* Reworked and added descriptions to difficulty settings. The "Normal" setting is the one we recommend to people new to the game who still seek a great challenge.
* People playing at the former "Normal" setting are now playing at the "Challenging" setting until they restart a campaign.
* It is not until [Chapter 2] that enemies have their first specialized skills.
* Molotov cocktail can now be crafted as soon as a Workshop is discovered in [Chapter 2] (no need to find blueprint).

## Improvements

* Added missing "bombardment" sound in combat and made the "double strike" animation bigger.
* Added glow on the Field kit progress bar when it is filled up completely. Also added a tooltip on hover.
* Added an informative tooltip when using a field kit over a character so you know the heal amount.
* You no longer lose full field kit crafting progress when using a Level 1 or Level 2 field kit.
* Enemy skill tooltips are now also displayed in combat.

## Bug fixes

* Fixed a bug where you could open the Character Screen after pushing the "end of turn" button, but before a fight started.
* Fixed a refresh problem when leaving the Character Screen without closing the item box.
* Map HUD elements are no longer visible/interactive during modal dialogs / screens.
* Fixed a problem where characters withdrawing from a battle with no adjacent secured sectors were not able to perform any actions in some cases.
Resource

There are three key **resources** which players need to balance and keep in positive status in order to feed the heroes, recruit more troops, craft items and use special actions. These resources are food, scraps, and leadership points. They can be earned by conquest, by organizing the sectors liberated, or through exploration events. Players must be very careful with their management, because they can mean victory or downfall.

## Food

Apart from feeding the people, food is used as medicine. Academics will use food resources to prepare potions and ointments that will heal characters injured in battle.

## Scraps

Scraps are used by mechanics in crafting items from guns to banners and consumable items. Scraps can also be consumed by the Overseer and Bombardment special actions.

## Leadership points

Because of the war, citizens in a sector are hiding and cannot generate any resources. Assigning a leader to organize a sector will put the sector and its inhabitant back on their feet and after a few turns they will start producing resources as long as it stays protected from the enemy. The amount of leadership points needed to Organize a sector is always dependant on the amount of resources to be had.

Leadership points can be used to recruit new troops to help in the resistance. They can also be used on a strategic action like Militia to use the might of the people to thin out the enemy ranks.
Neverinth Wiki/Section 2

About Neverinth

*Neverinth* is an action RPG that tells the story of the Valkyrie, the heroic women of Valhalla from Norse mythology. Use powerful weapons to battle the mythical beasts and monsters of Norse legend, uncover the hidden pasts and powers of the Norse gods, and navigate the endless labyrinth of the Neverinth.

Guides

How to play

Release date

System requirements

Game support
Update 1.0.4974

**Update chronology**

**External links**

* Options menu: fullscreen setting was not always saved correctly.
* Options menu: save games are now sorted by date.
* Prevent multiple sounds from being played when more than one enemy is hit at once.
* In the case full-screen video playback is not supported (cause still unknown), it will now no longer crash but instead skip directly to the tutorial.
* Also fixed a few minor issues and typos.
Kubifaktorium Wiki/Section 1

Welcome to the Kubifaktorium WikiWelcome to the Kubifaktorium Wiki
The Kubifaktorium guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Kubifaktorium

**Kubifaktorium** is a colony building/managing game created by Dr. Mirko Seithe. Explore different biomes, find resources, craft weapons, grow your village and construct complex machinery. Play the Kickstarter Demo![Read more...]
Map

There are eight **maps** in Highlands that players can play through. Exploration is delightful as players freely wander from the beautifully illustrated countryside to vivid city and docks.

## Sectors

Maps are divided into sectors that are reclaimed by battling the enemy. Territory is regained through harsh fighting and players must carefully plan which sector to garrison or fortify. Each sector under the player's control will produce a certain type of resource and/or give special advantages:

* Resources – food, leadership or scraps
* Buildings – Workshops and taverns where you can accomplish specific tasks

Players have total control over which sectors they want to reclaim. Each of the maps has its own specific goal, but players have the control on their progression toward it. A sector can only be reclaimed after it's been cleared of enemies.
Highlands Wiki

*Highlands* is a turn-based strategy RPG game from Burrito Studio. Players play as the heirs of a powerful family. After being sent in exile by your foes who sneakily took over your flying citadel with an army of treacherous bots, you need to regain what is rightfully yours, find powerful allies and rally the population on the way.

Community

We are currently maintaining 288 pages (44 articles)!
Recent changes | New pages | Missing pages | Help Wiki

How to help
See how you can help contribute to the Highlands Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Highlands News

* Live from PAX! 2015/03/06 20:22

* February News and PAX East! 2015/02/25 15:16

* ETA: March 2015/02/02 16:07

* Happy New Year! 2015/01/09 23:25

* Kickstarter Post-Mortem 2014/11/25 16:29

* Let Me Tell You a Story 2014/10/19 23:03

* Dans les coulisses de M.Net! 2014/10/17 16:57

* Lights, Camera, Action! 2014/10/11 00:11

* The Show Must Go On! 2014/10/02 23:29

* Highlands Kickstarter campaign has started! 2014/09/29 11:02

Game information
**Available now:** Steam

**Current version:** Update 1.1.5313 (10 June 2015) | Update notes

Featured images
mw.loader.load('ext.slideboxlightshow');*

Featured video
House Arislaan

**House Arislaan** rules the Highlands.

* Duke Arislaan - The King and owner of the Highlands.
* Meregan - A wise queen and mother.
* Cecaelia - The eldest daughter, always fierce in battle.
* Leoric - The dreamy heir to the throne.
* Micah - A resourceful little brother.
* Eldrich - A war officer, cousin of the queen.
How to play guide for Kubifaktorium

*This article is a stub. You can help Kubifaktorium Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Kubifaktorium***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

- While playing ***Kubifaktorium***, you'll find that seperating resources into categories of storage (ex. Food, Resources, etc.) at a very early stage by building **Stockpiles**. Using this method, you'll be able to plan how you're going to go about setting up everything so that when you are at a later stage in the game, it wont be so difficult to implement automated logistic systems.

## See also

* Release date
* System requirements

1. ↑ Stockpile
Kubifaktorium Wiki

Welcome to the Kubifaktorium WikiWelcome to the Kubifaktorium Wiki
The Kubifaktorium guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Kubifaktorium

**Kubifaktorium** is a colony building/managing game created by Dr. Mirko Seithe. Explore different biomes, find resources, craft weapons, grow your village and construct complex machinery. Play the Kickstarter Demo![Read more...]

Game mechanics

* Colony Building and Management
* Biomes
* Automation
* Logistics and Transportation

* Weapon Crafting
* Enemies
* Combat
* Mod Support

Featured images
mw.loader.load('ext.slideboxlightshow');

Guides

* How to play guide for Kubifaktorium
* System requirements
* Release date
* Kubifaktorium Demo

Videos

*See more videos*

Twitter

Tweets by @bossconstructorwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are currently maintaining 264 pages (22 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Kubifaktorium Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Update 1.0.4936

**Update chronology**

**External links**

* Standardized the set of supported resolutions.
* Added more space for text to be displayed during dialogs so it is not trimmed in smaller resolutions.
* Last map of the game has more starting resources & improved links between sectors.
* Consumable items now stack properly when viewed from the main items bag.
* Fixed a crash that could occur when unlocking the Old Man and the Sky Kickstarter side-quest from the Options menu (note that the quest was still unlocked correctly).
* Master volume is now applied correctly over SFX and Music.
System requirements

*This article is a stub. You can help Kubifaktorium Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Kubifaktorium*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Kubifaktorium
* Release date
Kubifaktorium Wiki/Section 3

Guides

* How to play guide for Kubifaktorium
* System requirements
* Release date
* Kubifaktorium Demo

Videos

*See more videos*

Twitter

Tweets by @bossconstructorwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
How to play guide for Default Loadout

*This article is a stub. You can help Kubifaktorium Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Kubifaktorium***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Argentinian Embassy

The **Argentinian embassy** is one of the locations you can investigate during the Judge case. Here you meet Jaime. You can gain access by reading Autopsy Report, Victim 3 given to you by Busset.

It appears to be located on the top-middle of the map. \*Unconfirmed if this is random or not\*

## Transcript

You park a few streets away from the Argentinian embassy. You wait there for your... contact. You sigh. It seems so odd to have a "contact". So excessive. The guy is one of your regulars' poker buddies... a night watchman at the embassy. You get out of your taxi and walk towards the big metal gate. Clean lines... early 20th century, maybe... lots of wrought iron. The gate opens and someone moves toward you... They indicate you should follow them. The person's face is hidden by an oversized hoodie. Your heart starts beating faster... What if... it was...

(Follow.)
« Who are you? »
(Don't move.)

TBA

See below...

TBA

**JAIME:** *"It's me... Jaime. You're David's buddy."*

You immediately recognise his accent. You don't feel like you're in any danger and decide to follow him. You walk into a narrow covered passageway... probably the entrance to a parking garage. The man turns around and lights up a cigarette. The lighter lights up his face for a second: a young man with curly hair, pale skin... He looks young. Very young.

**JAIME:** *"That'll be 250 euros."*

« For the intel? »
« What? »
« Is it worth it? »
(Pay.)

See below...

TBA

TBA

TBA

**JAIME:** *"Yeah... for the intel..."*

He laughs, a strange guttural sound.

**JAIME:** *"What'd you think this was? A date? You want information on Gorodischer? I got info on Gorodischer. And it'll cost you 250 euros... So, what'll it be?"*

(Pay.)
(Bargain.)
(Don't pay.)

See below...

TBA

TBA

For that price, you hope the intel is good... You pay.

**JAIME:** *"Listen up, 'cause I'm not gonna to say it twice... Gorodischer is definitely a colonel from the Junta... one of the few who wasn't arrested and put on trial. **[NEW CLUE]** He is responsible for torturing... dozens of political opponents. He tortured... and killed them. **[NEW CLUE]** You know... we don't like him much here. But the rich Argentinians in Paris love him. They really respect him."*

« Respected him. »
« Thanks. »
« Is that all? »

TBA

TBA

See below...

**JAIME:** *"I read in the newspaper that the killer wrote a message in chalk... 'Time's up'. It was a slogan at the end of the junta. **[NEW CLUE]** A sort of watchword from the opponents. It was time for them to go. You get it?"*

You nod. ... A second later, you're back in your taxi... with a hole in your wallet, but with new information on one of the victims. If you follow this lead, maybe your investigation will move forward... You start the car and get back to your shift.

## Notes

STORY - « Who are you? », « For the intel? », (Pay.), « Is that all? »

**JAIME:** *"Listen up, 'cause I'm not gonna to say it twice..."* [SIC]

**JAIME:** *"I read in the newspaper that the killer wrote a message in chalk... 'Time's up'. It was a slogan at the end of the junta."*

I may add a page for David too. Gorodischer is Victim 3.
Night Call Wiki/Section 4

Wiki Community

We are currently maintaining 409 pages (58 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Night Call Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Marco

*This article is a stub. You can help Night Call Wiki by expanding it.*

**Marco** is an old friend you can meet during your investigations. His job differs between cases. During The Judge case, he works as a caretaker at Charlety Stadium and during the Angel of Death case, he works as a watchman at Passy Cemetery. Houssine still holds resentment for him, as Marco stole his wife, however he still claims to like him.
Release date

*This article is a stub. You can help Neverinth Wiki by expanding it.*

This page contains the **release information** for *Neverinth*.

Neverinth is expected to be released sometime in 2019. The open beta began on February 8, 2019.

## Release information

Neverinth is available for Windows PCs through Steam, and is expected to be released for Nintendo Switch in the future.

## See also

* How to play guide for Neverinth
* System requirements

## References

1. ↑ "Open Beta Call!" by Neverinth on Steam
Night Call

**Night Call** is an investigative noire game with two goals: solve a murder mystery and make enough money to pay your bills. Your shift starts at night and ends at daybreak, as you try to earn enough to pay for your cab, your apartment, and just make a living. But when the police investigation gets nowhere, the officer in charge forces you to help by doing what you do best: getting passengers to talk in the little time that you have their attention.

*This article is a stub. You can help Night Call Wiki by expanding it.*

The two roles you must play (investigator and cabbie) each have a set of priorities that may at times conflict with each other. You need to get enough information from the right passengers - but you only have them for so much time. Pick up the right passengers and ask the right questions to obtain new clues. Follow the right leads and uncover new info about the suspects... And never forget that your life is in the balance.

Can you solve the mystery before it’s too late? Better hurry - both the clock and the meter are running…

## Game support

This wiki does not provide technical support for Night Call. For support, please contact Raw Fury.
Combatant

**Combatants** are a class of character in Highlands. They garrison sectors and advance on the battlefield to reconquer territory. They fight in a strategic card-style mini-game. They're mostly soldiers still loyal to House Arislaan, but players might encounter mercenaries, eager young adventurers and train new militia ready to fight under their command. Combatants are the manpower that will fight for strategic advances. Make sure they have plenty of ale at the local taverns and they will fight with fervor and discipline.

## See also

* Academic
* Leader
* Mechanic
System requirements

*This article is a stub. You can help Night Call Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Night Call*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Night Call
* Release date
Night Call Wiki/Section 1

Welcome to the Official Night Call WikiWelcome to the Official Night Call Wiki
The guide for Night Call written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Night Call

A serial killer stalks the streets of modern-day Paris. The body count rises, and the police are no closer to catching the culprit. You are a taxi driver and the last person to see the most recent victim alive. These next few shifts will be far from ordinary or safe…[Read more...]