recursal/Fanatic-Fandom huggingface dataset:
Anna Hatta

**Anna Hatta** is a character in *Monark*.

## Background

Anna is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Basketball Club who enrolled in the academy for high school.
>
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> One of her parents is of African descent. As she is around six-and-a-half feet tall, she has player a major role in the team since her days as a first-year.
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> She admires the team's captain, Yumino Fuseda, and joined the team after watching her make some huge plays in a practice match.
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> Accidentally hurting a friend of hers in elementary school traumatized her, hampering her ability to play sports. She used to hold back in games until Yumino scolded her for "disrespecting her opponent's skills by not playing her best."
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> With the help of Yumino's tough love, she gradually overcame her trauma and rose up to her indisputable status as the star player of the team.
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>

## Alter Ego

Anna's Alter Ego can be found in Club Block C - 1F. It provides LUK +5, and the requirement to collect it is unknown.
Cromwell: Pactbearers

**Cromwell: Pactbearers** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Text

Pactbearers are humans who have been tempted into forming a pact with a Monark. Doing so grants them supernatural abilities known as Authorities.

--A driving cause.

--A strong Ego and a fervent wish.

--Knowledge of the Otherworld, Daemons, etc.

Monarks may only summon a human who meets all of the above criteria to the Otherworld in order to propose a pact.

When a human forms a pact with a Monark, crystalline manifestations of the Pactbearer's soul form in unspecified locations within the Otherworld. These are their Ideals.

Moarks subsist off of these crystals as nourishment to increase their might. In exchange, Pactbearers can channel their Monark's Authority by way of their Ideals.

Dated: 3.5.1982

Written by: H.C.
Character

There are a number of **characters** in *Monark*, including the player character, his companions, and many others.

## List of characters

### Protagonist and companions

There are five characters that can be part of the player's party:

ProtagonistNozomi HinataShinya YudaKokoro SurugadaiRyotaro Date
The choice of companion will determine how the game ends.

### Other students

Other students include:

Chiyo AikawaKurama HitotsubashiSubaru IkariyaAkane TonoSumire TonoBanjo NamikawaGoro ShibataJo NijimaKeita TokutomiMiki HaraiPaul AratoReina IchijoRinne AsahinaShigeyuki SasagawaShinji TsurukawaShota YokosukaTensei MatsushimaYoshika MachimuraYuichiro FarhadYuji UchimuraYusuke Tsuji
### Faculty members

Member of the faculty include:

Kakeru HasegawaNeiko YasuragiSora JinguYugo JinguHayate TsumabukiShiro SatoHitoshi Katayama
### Other characters

Other characters include:

VanitasYoru
Cromwell: Observations

**Cromwell: Observations** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the South Wing of the third floor of the Library.

## Text

Given the characteristics of how human hearts materialize within it, the Otherworld is thought to be a metaphysical space.

However, humans dragged into the Otherworld completely disappear from our world in an instant. When sustaining injuries on this plane, the wounds still remain even after returning to our world. Everything that occurs within the Otherworld can be considered a physical occurence in ours.

I've discovered an intriguing example as to why.

In the past, two humans drew landscape sketches while in the Otherworld. Upon returning, their once identical pictures had changed into elaborate geometric patterns. Furthermore, they no longer resembled each other in the slightest.

From this, we have reached a number of conclusions.

1. The transformation into geometric patterns:

It is possible there is some form of conversion carried out when travelling between worlds.

One could theorize that humans dragged into the Otherworld become capabale of interacting with it, as well as remembering the events that transpired according to our own natural laws after they return.

Given that these recollections are post-conversion, it is possibloe that Otherworld experiences cannot be fundamentally expressed in words or concepts within the framework of our world.

2. The differences between the patterns:

It is possible that observations made within the Otherworld rely on the individual's perception, which will greatly vary from person to person.

Dated: 4.10.1982

Written by: H.C.
Shiro Sato

**Shiro Sato** is a character in *Monark*.

## Background

Shiro is a teacher at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> The third-year high school social studies teacher.
>
>
> He has no real passion for teaching and puts in the bare minimum amount of effort his paycheck demands. This is no secret to his students, so his reputation is on the lower side. He considers this out of his hands, but frets about it regardless.
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> Graduation season is a sore spot for him, due to how much it exposes how different he is from other teachers. Watching his colleagues get along with their pupils fills him with deep, seething envy.
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Miho Sonobe Test 6

**Miho Sonobe Test 6** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

When you go out for karaoke with friends, what type of songs do you sing?

## Choices and meanings

There are four choices:

 D | I don't like karaoke much | Pride +20

### A: Rock or Western songs

The type of songs you prefer to sing show us the degree to which you want to stand out.

Choosing rock and Western songs means you don't want to stand out too much. You have a discerning eye, and your tastes are true to you. Being able to work things out logically may be one of your greatest strengths.

### B: Mostly Top 40 hits

The type of songs you prefer to sing show us the degree to which you want to stand out.

Choosing popular Top 40 hits means you want to stand out as much as possible. I'd bet you're usually the first to grab the mic. You seem to be on top of trends to the point where you may even know the dances to some songs. Are you, perhaps, the type who always tries to take charge and be the center of the group?

### C: Traditional folk music

The type of songs you prefer to sing show us the degree to which you want to stand out.

If you chose traditional folk songs, you have a pretty strong desire to stand out. Are you, perhaps, a passionate soul who likes to sing their heart out with profound ballads packed to the brim with all sorts of emotions?

### D: I don't like karaoke much

The type of songs you prefer to sing show us the degree to which you want to stand out.

You may not like karaoke much, but you still have a pretty strong desire to make an impression. Are you the prideful type who has a hard time letting loose and making some noise? Or are you just aware that you're not a good singer? Or maybe it's the opposite, and you bashfully agree when others say you are one?
Nozomi Hinata

Normal

With Imagigear

**Nozomi Hinata** is one of the protagonist's companion characters in *Monark*.

## Background

> Wouldn't you rather regret something you did instead of something you didn't?
>
>

A respectable third-year high school student at Shin Mikado Academy, Her amiable personality and polite, proper disposition makes her well-liked among the student body. Before the advent of the anomalies, she served as the president of the student council.

She is now the president of the True Student Council formed to resolve the anomalies plaguing the academy and one of the protagonist's four fated companions. She is associated with hope.

During route 2 she reveals past events of her life before the game. As a child she was easily frightened and had a close friend, Hikari.

Some classmates took her book bag and hid it in a park that was said to be haunted. It was already pitch black outside and she was too scared to go into the park herself, so Hikari said she would get it for her and be back. A couple hours passed and Nozomi got help for the police and her parents as well as Hikari’s to find her. Hikari’s body was found in the park by her mother that night. The supposed “ghost” of the park was really a murderer who killed Hikari when she went to get Nozomi’s bag.

Nozomi has never forgiven herself for what she sees as her getting Hikari killed, and decided to try and live more like Hikari did in order to honor her memory. This however, has also caused Nozomi to view herself as a “fake” person. During Nozomi’s chapter in Act 1, a student named Yusuke Tsuji hints to this past event in anger at Nozomi not being able to do anything to free his girlfriend, Yu Nishioka, from Kurama’s control.

## Profile

From the in-game smartphone profile:

>
> The former president of the student council. She enrolled in the academy for high school.
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> Her amiable personality and polite, proper disposition makes her well-liked among the student body, and she was quite active during her term before the advent of the anomalies.
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## Abilities

Nozomi Hinata's ability tree is laid out as follows:

Nozomi Hinata can learn and use the following abilities:

## Other outfits

Casual wearFormal wear

1. ↑ itschristinakelly: "I’ve been waiting almost a year to talk about this and today I can finally announce it! I’m so excited to share I play Nozomi Hinata in the new NIS America, Inc. RPG combat game, Monark! It was developed by staff from the Shin Megami Tensei series and Persona 5, so if you’re a fan of either of those games you should definitely check it out. Big thanks to Shannon D. Reed and Sentai for letting me be part of this amazing project. You can play it on the Nintendo Switch, Playstaion 4/5 and PC! Cheers friends! 🎮⚔️🛡"
Cromwell: Misc. Notes VIII

**Cromwell: Misc. Notes VIII** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the East Block of the third floor of the Library.

## Text

I must meet with ■■■■■■■■■■■.

I must bring her back and fulfill my wish.

In order to meet ■■■■■■■■■■■, I must obtain the necessary qualifications. I have heard that defeating all of the Monarks will prove my worth...

However, there are no Pactbearers besides myself at the moment. The ancient texts claimed that hints as to where pactless Monarks can be found lie in the Abyss.

If there is even the slightest possibilkity, then I have no other choice but to search for them.

Date: 2.21.1978

Written by: H.C.
Pactbearer

In *Monark*, **Pactbearers** are humans who have formed a pact with a Daemon, specifically those of Monark rank.

## Nature

Pacts allow humans access to the powers, or Authority, of the Daemon, while the Daemon is able to feed off the will of the human in return.

There are three factors in forming a pact with a Monark:

* A driving cause
* A strong Ego and a fervent wish
* Knowledge of the Otherworld, Daemons, etc.

Monarks may only summon a human who meets all of the above criteria to the Otherworld in order to propose a pact.

### Ideals

When a human forms a pact with a Monark, crystalline manifestations of the Pactbearer's soul form in unspecified locations within the Otherworld. There are their Ideals.
Kanade Kikuda

**Kanade Kikuda** is a character in *Monark*.

## Background

Kanade is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who enrolled in the academy for high school.
>
>
> He is classmates with Subaru Ikariya, though the two get along so poorly that their squabbles are a constant source of commotion.
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> He is one of the resident troublemakers of his grade, alongside Hidefumi Yoshida.
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> Though fierce as a lion to his own class, he's as meek as a mouse toward others and has trouble socializing with those he doesn't know. He rarely even left his own classroom prior to the anomalies.
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> Rumors has it he always skips swim class because he doesn't know how to swim, but in truth, he can't bear the thought of anybody seeing the scars of his abuse.
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## Alter Ego

Kanade's Alter Ego can be found in Classroom 1-A in 1st Year Building - 1F. It provides HP +8, and the requirement to collect it is unknown.
Occult Group Bulletin

**Occult Group Bulletin** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in Computer Lab #2 on the third floor of the 2nd Year Building.

## Text

In light of the Occult Club's on-site investigations, we have learned--no, become ENLIGHTENED to the truth: These distortions are the salvation of a benevolent god! The advent of the engimatic barrier, the arrival of the mythical Mist. Tha anomalies! The madness! All is th will of God!

Only those engulfed in madness can perceive such insight. It is the providence of God at work! He has seen fit to elucidate us through the Mist; our souls have been freed into ascension!

At last, we can comprehend the meaning of the famed incantation, "ABRAHADABRA!" We can FEEL the divine wisdom that permeates our world.

Hear us! The hearts of the people--your heart--is but an offering to God! We must cultivate our hearts into madness, drive them into lunacy and oblivion, and offer them as sacrifice!

The universe dies and is risen anew. Reason and ideals are bled dry. With each cycle and every recurrence, the world itself founders into insanity! But even so--all is for our absolution. To put our souls to rest!
Cromwell: Vessels

**Cromwell: Vessels** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Text

Armor-like objects equipped by Legion and Nobles. Their texture is somewhat similar to that of stone.

In addition to increasing the bearer's power, some Vessels have aliases that hold special Authorities within.

Based on the nature of their existence an the abilities they confer, it is assumed that Monarks created these objects to strengthen the Legions and Nobles under their command.

Legions and Nobles from different factions have been observed to engage in combat in aims of stealing one another's Vessels.

Dated: 2.21.1982

Written by: H.C.
Secret Scoop: 1st Year Building

**Secret Scoop: 1st Year Building** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in the Art Room on the first floor of the 1st Year Building.

## Text

[The Curse of the First-Year Building]

As far as our investigations can tell us, the first-year high school students have a bullying problem. Some people say it has to do with timing, due to all the transfer students coming in, or the transitional period from middle to high school. However...

According to a decade-old academy newspaper, the cause is a curse on first-year building. That year, there were thirty-four simultaneous cases of attempted suicide, sparking a rumor that the building was cursed.

We can't know for sure if the curse is real, but you soon-to-be first-years and current first-years had better watch out. Do your best not to be a bully, a victim, or even a bystander.
Cromwell: Misc. Notes IX

**Cromwell: Misc. Notes IX** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the South Block of the second floor of the Library.

## Text

Everything began when I came across a peculiar Sign in the Abyss. Upomn reaching the Otherworld plane that it led to, the Monark of Vanity appeared.

I was surprised that I'd managed to find a Monark that wasn't currently in a pact, but even more so that I'd encountered yet another aberrant entity.

The ancient texts were right. One can indeed find Monarks not bound by pact in the Abyss.

I must continue my investigation.

Date: 6.6.1979

Written by: H.C.
Old Dormitory

The **Old Dormitory** is a location within Shin Mikado Academy in *Monark*. It was used to house students who enrolled from outside the immediate area until eight years before the game begins. It had been restored many times during that period, but has since fallen into disrepair after a policy shift allowed the Academy to use leased housing. The Academy originally acted as a boarding school since its founding.

## Old Dormitory - 1F

The first floor of the Old Dormitory contains the Courtyard and Cafeteria, along with Rooms 104, 106, and 108. Technically, only the small room in the front is labeled as Old Dormitory - 1F in the game; most of this area is in the Courtyard.

There is access to Old Dormitory - BF via the stairs in the southeast of the Courtyard.

## Old Dormitory - BF

The basement of the Old Dormitory contains the Chapel.
Memo: Fertile Ground VI

**Memo: Fertile Ground VI** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in Exhibit Hall B on the third floor of the Archives in a locker. The combination is 1942.

## Text

Sign Memo:

Fertile Ground.

\*#\*#\*\*\*#0

Written by: H.C.
Tsutomu Kaneko

**Tsutomu Kaneko** is a character in *Monark*.

## Background

Tsutomu is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who enrolled in the academy for high school.
>
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> He instantly fell head over heels for Mirai Otomo, the first girl who sat next to him in class.
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> His love for her never wavers, as he believes that his continued devotion is sure to win him a date with her someday.
>
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>
Cromwell: Ideals

**Cromwell: Ideals** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Text

Ideals are manifestations of a Pactbearer's soul created in the Otherworld by a Monark.

Three exist per pact. It is believed they are crystalizations of the following concepts/

Desire: The Pactbearer's wants.

Reason: The power they yearn for.

Will: The formative experience behind their wish.

Monarks use these crystals as nourishment, while Pactbearers channel their Monark's power through them.

It is possible to void a Pact vy destroying all three Ideals. However, in doing so...

The Pactbearer will lose a part of their soul.

Dated: 3.29.1982

Written by: H.C.
Cromwell: Pride

**Cromwell: Pride** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Text

CAUTION:

This record contains detailed information regarding Authorities. Its contents may induce severe memetic compulsion. The record supervisor is advised to pay utmost attention to the Ego values of the reader.

The Authority of Pride is purported to be Biokinesis. Its power excels at directly manipulating the human body.

[CASE #1]

A ball strikes a young boy's eye, blinding him. Immediately following the accident, he forms a pact and uses his authority, lost in the pain and confusion. Four new eyes then form in place of the one he lost.

[CASE #2]

A scenario writer for the Drama Club forms a pact. They proceed to brainwash the other club members and use them as puppets.

[CASE #3]

A young girl with sadistic tendencies forms a pact. Some time after, two buckets of severed left-hand fingers of a single male student are discovered. However, the owner of said fingers does not have any injuries or memories related to the incident.

Further cases exist.

Dated: 3.4.1976

Written by: H.C.
Chiyo Aikawa

**Chiyo Aikawa** is a character in *Monark*.

## Background

> If there's anything you wanna know, just ask me!
>
>

A first-year middle school student at Shin Mikado Academy and member of the Newspaper Club who lovingly refers to the protagonist as her older brother. She came to the high school to interview Nozomi Hinata, but was unlucky enough to end up trapped by the anomalies. Her respiratory system is weak, and is only exacerbated by the Mist rapidly spreading through the academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Newspaper Club and a first-year middle school student.
>
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> She came to the high school to interview Nozomi Hinata, but was unlucky enough to end up trapped by the anomalies.
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> Her respiratory system is weak, and is only exacerbated by the Mist rapidly spreading through the academy.
>
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>

1. ↑ behindthevoiceactors: CHIYO AIKAWA
Cromwell: The Otherworld

**Cromwell: The Otherworld** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

Sora Jingu gives this to the protagonist early in the game.

## Text

The Otherworld is a realm in which Daemons such as Legions and Monarks reside. Given the characterstics of how human souls materialize within it (i.e. Ideals and Imagigears) it is thought to be a metaphysical space.

Dated: 4.4.1982

Written by: H.C.
Teruhide Takahashi

**Teruhide Takahashi** is a character in *Monark*.

## Background

Teruhide is a teacher at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> The first-year high school P.E. teacher and guidance counselor.
>
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> He is very inflexible and harsh when it comes to rules, and his "guidance" borders on corporal punishment, making him quite unpopular among the students.
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> His misguided methods are an attempt to showcase himself as stern and proper in hopes of impressing Ms. Isoyama.
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Call

In *Monark*, the **call** menu in the smartphone is used to make and receive calls leading into the Otherworld.

## Keypad

The keypad is used to manually enter numbers. Calling random numbers may lead into the Otherworld, though there's no guarantee as to what levels the enemies may be in these areas.

## Contacts

These are numbers that can appear in the contact list:

### For gaining SPIRIT

The Fertile Ground numbers lead to battles that are particularly good for building up SPIRIT quickly. These battles give bonus SPIRIT for clearing them in addition to that gained by defeating the Fiends.

### For Vessel drops

These numbers leads to battles that have high Vessel drop rates.

### Abyssal battlefields

Abyssal battlefields are reached when dialing numbers that don't coorespond to any predefined number in the game. As the game warns, these battlefields contain very high-level Fiends. What kind of abyssal battlefield depends on the final digit dialed.

 Abyssal Woe II | 9 *or* \*

### Precipices

Precipices are numbers that lead to battles with Singularities, which when broken, prevent death calls to the their associated area of Mist.

### Thrones

Thrones are used to fight high-level versions of each Monark during Addendum: Dawn.

## History

The following are numbers of calls that may be received from the Otherworld:

These numbers contain characters that can't be dialed, and so these calls can only be received.
Mihono Takagi

**Mihono Takagi** is a character in *Monark*.

## Background

Mihono is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Badminton Club who has attended the academy since middle school.
>
>
> As most of her time in high school was spent hanging out with friends or focusing on sports, she does not have much romantic experience.
>
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> After confessing to Baseball Club captain Haruka Shimizu by the waterway on West Street, she remained his girlfriend until a few weeks ago.
>
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> Every time she looks at their now-canceled dates that she had written in her planner, she instantly bursts into tears.
>
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## Alter Ego

Miho's Alter Ego can be found on West Street. It provides DEF +4, and it can only be collected when the protagonist's Ego has a gluttony score of 400 or more.
Ryo Sakuma

**Ryo Sakuma** is a character in *Monark*.

## Profile

From the in-game smartphone profile:

>
> A member of the Science Club who has attended the academy since middle school.
>
>
> A gentle soul, he and Hidetaka Kanayama have been friends of years, despite their opposite personalities.
>
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> He supports Hidetaka in his criticisms against their club president.
>
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Memo: Farrier's Ground N

**Memo: Farrier's Ground N** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found on the second floor of the 1st Year Building in the locker in classroom 1-C. The combination is 0623.

## Text

Sign Memo:
Farrier's Ground

\*93915598

Written by: H.C.
Health News: Jun.

**Health News: Jun.** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in classroom 2-C on the second floor of the 2nd Year Building.

## Text

Hey, everybody. Already halfway through the year, huh? Me--I've already had my annual quota of gripes and grousing.

"Man, when did I get so busy...?" "Man, that last newsletter landed me in hot water..." "Man, thinking up stuff for this is such a pain..."

Before I knew it, the rainy season was here. That makes five whole months since our most recent issue in January. I didn't manage to stick to my resolution, but what about all of you?

It's easy to get sick when the weather starts changing, thanks to all the fluctuations in temperature. If you think you've caught a cold, stop in and see me. Stay safe out there, and remember to take care of your health.

Kakeru Hasegawa, School Doctor
Miho Sonobe

**Miho Sonobe** is a character in *Monark*.

## Background

Miho is a student at Shin Mikado Academy mentioned as the year 1 high school counselor in the Academy Advice Column. She gives Psychology Tests to the protagonist.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who enrolled in the academy for high school.
>
>
> An expert at peoplewatching, her observational skills are first-rate, and her calm, courteous nature never wavers, even among peers.
>
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> Many of the psych tests she knows are geared toward romance, so girls across campus will often visit her during their breaks for her sage advice.
>
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> As a result, she is presumed to have a wealth of romantic experience, though in reality, she has absolutely none.
>
>
>
>

## Alter Ego

Miho's Alter Ego can be found in Classroom 1-F in 1st Year Building - 3F. It provides HP +6, and it can only be collected when the protagonist's Ego has a sloth score of 400 or more.
Keita Tokutomi

**Keita Tokutomi** is a character in *Monark*.

## Background

Keita is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the unofficial Chiyo Fan Club who enrolled in the academy for high school.
>
>
> He originally joined the club as a way to support Chiyo's career as a reporter, but has begun to sense something off about the president and vice president's level of devotion. While fun as first, their enthusiasm is proving too much for him to keep up with.
>
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> Students and teachers alike find him somewhat suspicious.
>
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>
Nobutaka Iyama Test 7

**Nobutaka Iyama Test 7** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

When meeting someone for the first time, what do you look at first?

## Choices and meanings

There are four choices:

 D | Their fingertips | Lust +20

### A: Their bag

This question reveals what you tend to expect from people.

The bag represents contradictory feelings of expectation and insecurity. When you meet someone for the first time, you are hopeful, yet self-conscious all the while. Could it be that you want to know them batter.

### B: Their shirt

This question reveals what you tend to expect from people.

It is believed that one's shirt serves as a sort of vessel for their heart and soul. You may value compassion and inner beauty when you evaluate someone. Perhaps you're searching for peace of mind with that person?

### C: Their shoes

This question reveals what you tend to expect from people.

Shoes are a symbol of grandeur and wealth. It looks like you're concerned about how much money someone has, or what their social status is. Could it be that you hold expectations about the authority of prestige of others?

### D: Their fingertips

This question reveals what you tend to expect from people.

Curiosity about someone's fingertips represents an interest in their daily life. Clean nails indicate a lock of domesticity, whereas rough hands signify one who is likely active with their chores. Could it be that you have more expectations about your relationship with people instead of their wealth?
Reina Ichijo

**Reina Ichijo** is a character in *Monark*.

## Background

Reina is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who has attended the academy since middle school.
>
>
> She is usually found hanging around Banjo Namikawa and Miyu Tachibana.
>
>
> Banjo's amusement at the anomalies have led her to put her trust in him. Recent rumors that she has a crush on him seem to bother her, though she doesn't deny it.
>
>
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Seven Wonders I

**Seven Wonders I** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found on East Street once it's possible to leave the Main Building.

## Text

[The Disappearing Students]

One fateful day, a number of problem students suddenly vanish into thin air.

Their desks. Their chairs.

Their names from the class roster.

Even other's memories of them.

All is forgotten. Forgotten by all.

The names of these lost souls are engraved upon the monument in the Memorial Garden.
Nobutaka Iyama Test 1

**Nobutaka Iyama Test 1** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

You're walking through a dream world with no one else in sight. Suddenly, a young girl holding a stuffed animal appears before your very eyes. What animal is she holding?

## Choices and meanings

There are three choices:

 C | A dog | Pride +20

### A: A rabbit

This question tells us where you find comfort and healing.

Rabbits are a symbol of vulnerability and passivity. You're the type who finds relief in doing things for others, aren't you?

### B: A bear

This question tells us where you find comfort and healing.

Bears are a symbol of guardianship. You're able to relax best when someone else is doing the protecting, aren't you?

### C: A dog

This question tells us where you find comfort and healing.

Dogs are a symbol of obedience and devotion. You take pleasure in others obeying you or acting on your behalf, don't you?
Lines & Veils

* In general, this will be PG-13, because that is what most folks were comfortable with.

* In particular we won’t have any explicit descriptions of gore, harm to children, or animal abuse.
* Romance is ok, but keep it clean, and don’t try to woo your fellow players’ characters.
* No sex or abusive relationships will be described or implied.
* We are going to steer clear of real-world social issues and not use them as plot devices. In this part of the Forgotten Realms, everyone is always treated equitably.
* Y’all won’t be torturing anyone for information. If it comes up at all, just say “you’ll tell us if you know what’s good for you!” or something innocuous like that, and any NPC will spill the beans (if they were susceptible to coercion at all).
* Someone marked “paralysis” as yellow, and I need clarification there; can whoever did so reach out to me so I can understand better what is and isn’t in bounds?
* Nobody can kill an NPC (outside of self defense) without discussing it with the group first. For now, I’m going to say it needs to be unanimous.
* Anyone can always ask “can we move on from this” or message to me privately to move on, I will be sure to have WhatsApp up during the games.
Shin Mikado: Middle School

**Shin Mikado: Middle School** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This is found in Special Exhibit - 3F on the third floor of the Archives. This is accessible before the final Ideal fight of either Act of Gluttony: Flagbearer of Faith or Act of Gluttony: Slothful Philosophy.

## Text

Established in 1959 for the purpose of developing student aptitudes through long-term education and guidance, the middle school insists on smaller class sizes in order to maintain a close connection with students and draw out their strengths. Its student body consists of both male and female enrollments.
Takashi Yatabe

**Takashi Yatabe** is a character in *Monark*.

## Background

Takashi is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Esports Club who has attended the academy since middle school.
>
>
> Though not as well-know as Taiga Umeda, he is a notable gamer in his own right and plays under the alias of "YTT."
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> His grades are among the highest of his year, and his passion for game studies surpasses even Taiga's. Logical, calculated moves are his signature playstyle.
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Yui Onishi

**Yui Onishi** is a character in *Monark*.

## Profile

From the in-game smartphone profile:

>
> A member of the Occult Club who enrolled in the academy for high school.
>
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> Though normally lax and unassuming, the anomalies caught her off guard, putting her on high alert.
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> A hardcore occult enthusiast, she has a vast breadth of knowledge on the subject, with a preference for cosmic horror.
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Yumino Fuseda

**Yumino Fuseda** is a character in *Monark*.

## Background

Yumino is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> The captain of the Basketball Club. She enrolled in the academy for high school.
>
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> While her physical capabilities and natural talent are more than respectable, her height is her biggest obstacle. Life has given her more hurdles to clear than most, though, so she refuses to give up on account of her stature.
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> The addition of Anna Hatta to the team has her excited, as she feels it increases their potential. Practicing too hard has given her much physical and emotional pain in the past, however, so she makes sure to pay close attention to Anna's bodily and mental health as her mentor.
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> She greatly admires Dr. Kakeru Hasegawa, who took care of her when she was injured.
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Cromwell: Woe

**Cromwell: Woe** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in South Block of the second floor of the Library.

## Text

An aberrant Authority. No detailed examples of it exist, and it appears only rarely in documents from Shin Mikado Academy's early days.

Its power allows the user to control the very essence of both existence and nothingness.

...Or so it is said.

Further details are completely unknown.

Dated: 10.18.1976

Written by: H.C.
Yasunori Kataoka

**Yasunori Kataoka** is a character in *Monark*.

## Background

Yasunori is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who has attended the academy since middle school.
>
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> He is classmates with Subaru Ikariya, though the two get along so poorly that their squabbles are a constant source of commotion.
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> Hs is one of the resident troublemakers of his grade, alongside Hidefumi Yoshida.
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Yoshiki Kiritani

**Yoshiki Kiritani** is a character in *Monark*.

## Background

Yoshiki is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of Track and Field who has attended the academy since middle school.
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> A sprinter with a serious commitment to the sport, he continues to practice in spite of the anomalies to avoid getting rusty.
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> He often invites Akira Brown to train with him, only to get turned down every time.
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True Student Council

The **True Student Council** in *Monark* is a group formed to address the problem of the Pactbearers in Shin Mikado Academy.

## Members

The True Student Council has a number of members, including:

Nozomi Hinata
PresidentProtagonist
Vice PresidentChiyo AikawaKokoro SurugadaiShinya YudaRyotaro Date
Sora Jingu and Kakeru Hasegawa are also associated with the group.

## Headquarters

The True Student Council meets in a classroom called the TSC Room accessible from Main Building - 1F.
Tensei Matsushima Test 4

**Tensei Matsushima Test 4** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

You're an extremely capable businessman in a meeting with an important client.

You happen to glance at someone from a rival company and notice the rather fashionable tie they're wearing.

What's the design?

## Choices and meanings

There are three choices:

 C | A very flashy pattern | Pride +20

### A: A single, stylish graphic

The design you chose indicates your level of self-assertion.

Choosing the single, stylish design tells me that you're about 70% assertive. You may LOOK like the modest, humble type, but you're actually very opinionated. Maybe you're the kind of person who seems average at a glance, but is subtly particular about their fashion sense and presentation?

### B: Stripes

The design you chose indicates your level of self-assertion.

Choosing the striped tie tells me you're about 30% assertive. You're pretty moderate when it comes to expressing yourself, and you try not to bother others too much. Maybe you tend to stick to behind-the-scenes work, instead of being a leader? It's possible that your kindness makes people think you lack confidence.

### C: A very flashy pattern

The design you chose indicates your level of self-assertion.

Choosing the very flashy pattern tells me you're about 90% assertive. Wow, you're the type that goes out of their way to leave a strong impression on others. That stems from your desire to be the center of attention whenever you can, whether or not you're aware of it. That aggresive attitude of yours would probably be really useful in sales work or negotiating deals.
Tensei Matsushima Test 14

**Tensei Matsushima Test 14** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

Say there was a large snake coiled up in the middle of the road. What would you do?

## Choices and meanings

There are four choices:

 D | Pay it no mind and keep walking | Wrath +20

### A: Turn back in a panic

This question lets us see how adaptable you are.

You turned back in a panic, which is more or less the opposite of adaptable. You're weak in situations you've never experienced, so you tend to expect other people to take action on your behalf.

### B: Look for another route

This question lets us see how adaptable you are.

You looked for another route, which tells me you have a sharp wit. You seem like you'd adapt well, but you're surprisingly stubborn. Your actions tend to come off as selfish, so be sure to mind those around you.

### C: Chase it off with a stick

This question lets us see how adaptable you are.

You ran the snake off, which tells me you're the type who always has to win. You're not very adaptable at all, are you? Depending on the situation, you're probably fine just brute-forcing your way through. You're very prideful, and your thoughts are often self-centered. Being serious to fault will likely cause you a lot of trouble, so be careful not to make too many promises you can't keep.

### D: Pay it no mind and keep walking

This question lets us see how adaptable you are.

You don't mind the snake at all, which tells me you're the zealous, tenacious type. You're extremely adaptable, and I'd bet you learned to fend for yourself from a young age. Doing so likely gave you the confidence to act on your decisions. That said, you're a little too smart for your own good sometimes, which may lead you to humiliate other people. Try to exercise as much tact as you can, okay?
Tensei Matsushima Test 1

**Tensei Matsushima Test 1** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

You're currently at a theater watching a hit play. You turn around and look behind you. How many people are forced to stand in order to watch?

## Choices and meanings

There are four choices:

 E | Too many to count | Pride +20

### A: None, B: 2-3 people, and C: 5-10 people

This question is a measure of your cruelty. The more people you imagine standing, the more coldhearted you are.

This is just my personal opinion, but it doesn't seem like you're all that cruel.

### D: 10-20 people

This question is a measure of your cruelty. The more people you imagine standing, the more coldhearted you are.

This is just my personal opinion, but don't you think that number's a bit too high...?

### E: Too many to count

This question is a measure of your cruelty. The more people you imagine standing, the more coldhearted you are.

Wait--HOW many people did you picture!? Wow... That's...pretty scary...
Cromwell: Misc. Notes II

**Cromwell: Misc. Notes I** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Shed on the rooftop of the Main Building.

## Text

My name, my past...
I have abandoned everything

to take her hand in marriage.

These, without a doubt, have been the happiest of my days upon this Earth.

Dated: 6.21.1975

Written by: H.C.
Taiga Umeda

**Taiga Umeda** is a character in *Monark*.

## Background

Taiga is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Esports Club who has attended the academy since middle school.
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> He is a web-renowned gamer and plays under the alias of "TG."
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> Together with Takashi Yatabe and Rinko Ibayashi, he formed the Esports Club upon entering high school.
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Yu Nishioka

**Yu Nishioka** is a character in *Monark*.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who enrolled in the academy for high school.
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> Yusuke Tsuji has been her boyfriend for some time now, but she worries that the two of them have yet to make any meaningful progress in their relationship.
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> She appreciates Yusuke's attempts to dote on her, but has been too embarrassed to say so recently.
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Tensei Matsushima Test 5

**Tensei Matsushima Test 5** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

You're at a revolving sushi bar when the dish you want gets taken by the person next to you.

What was the dish?

## Choices and meanings

There are three choices:

 C | Octopus | Gluttony +20

### A: Tuna

This question determines what it is you are deeply attached to.

Your answer was tuna--congratulations! You have an intense obsession with money! Tuna is the most classic ingredient to put on sushi, as well as the poster child for high-quality toppings. Just look at fatty tuna! Maybe you have a preference for luxury items? On the other hand, you may be the exact opposite: a stingy tightwad. Still, anyone who knows when money should be spent is okay in my book.

People with this mindset often succeed in business, you know.

### B: Salmon roe

This question determines what it is you are deeply attached to.

Your answer was salmon row--congratulations! You have an intense obsession with love! Salmon roe are also known as "red diamonds," or the "gems of the sea," making them a prize among fish egg toppings. They really are one of life's little mysteries, aren't they?

Maybe you're more attached to life's greatest mystery--love--than most other people are?

### C: Octopus

This question determines what it is you are deeply attached to.

Your answer was octopus--congratulations! You have an intense obsession with work! Octopi serve to symbolize the many mysterious beings who live in worlds completely unlike our own. Picking octopus suggests you have a curious, inquistive spirit. Maybe you're fixated on things like work and studying to increase your self-worth? Some who choose this put their all into their careers and academics, but others are active go-getters who strive to expand their horizons traveling the world.
Sloth

**Sloth** (怠惰, Taida) is one of the seven sins or desires compromising the Ego in *Monark*. It is also one of the Fiends that may be under the protagonist's command.

## Description

This description is from the Ego Analysis quiz on the official English site. (Except for having one less question, this is the same quiz as the first one given in game.)

>
> Your Desire for Sloth surpasses all others.
> Slow and steady wins the race, as they say.
> You're rational and quick-witted,
> and thus you're always looking for the easy way out.
> But when you run up against a challenging problem,
> you tend to give up and run away.
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> Your Slothful Ego, wisdom, and aversion to futile efforts allow you to control Daemons who can employ proper analysis to avoid enemy strikes and perform highly accurate attacks.
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## Sloth

### Type

Sloth

Sloth is also the name of a Fiend that the protagonist may bring into battle. The protagonist will have this Fiend available if he scores higher on Sloth than any other sin or desire on the Ego quiz given by Yoru early in the game.
Tensei Matsushima Test 10

**Tensei Matsushima Test 10** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

Imagine a sprawling field of flowers in bloom. What color flowers come to mind?

## Choices and meanings

There are four choices:

 D | Blue | Sloth +20

### A: Red

The color you prefer is actually a good indicator of how dignified you are.

You pictured the flowers as red, putting your level of dignity at about 90%. You're an extrovert who yearns deeply for success and authority. You're quick to take action and skilled at marketing yourself to others.

### B: Purple

The color you prefer is actually a good indicator of how dignified you are.

You pictured the flowers as purple, putting your level of dignity at about 50%. Are you a prideful person with a sense of mystery about you, maybe? You might tend to snap easily when others look down on you, which can give you an air of arrogance.

### C: Yellow

The color you prefer is actually a good indicator of how dignified you are.

You pictured the flowers as yellow, putting your level of dignity at about 40%. You have a warmhearted and upbeat personality, but you tend to chase after drastic changes and far-off ideals. You're a hard worker when you commit to something, but do you maybe try too hard to stand out sometimes?

### D: Blue

The color you prefer is actually a good indicator of how dignified you are.

You pictured the flowers as blue, putting your level of dignity at about 30%. You're the type who backs yourself into a corner because can't always speak your mind. Nevertheless, you still work hard toward your goals, bit by bit. You're a bit of an introvert, but your penchant for rational decision-making may earn you the trust of those around you.