Half Life 2 (Cut Content)

**Note: There Is a Lot of Unused stuff in HL2, this page will be talking about the cut Characters, Enemies, Locations, and Dialogue, so it won't be talking about Textures or early Models, it also wont be talking about the Two Episodes as well (except for some cut G-Man lines in Episode 1). also, feel free to add anything else that wasn't in the game that is not on this page.**

When the Source Engine's source code and several other Valve-related files, were leaked by Axel Gembe, a German hacker who had managed to get into Gabe Newell's account because of an easy-to-figure-out password and began collecting and monitoring what Valve was up to. The real gold here is the many unused and obsolete resources, ranging from textures to weapons to unique characters, that were still in the game's files, some of the stuff shown here is still the files for the full game.

## Original Plot

Gordon Freeman would have to travel to different planets and destroy the Xen forces on them, this was discarded as it would make continuity between levels difficult.

## Cut Characters

### Odell

Odell is a seaman who would appear on the Borealis, a cut location. He would be Gordon's partner during the Borealis section and would appear early in Kraken Base, another cut location. He would eventually become Odessa in the retail version.

### Child Workers

The prototype contains models for two child workers; one male and one female. Both of them have a a Cremator head permanently glued to their right hands. The Cremator head can be stripped down into a gray ball (or vice versa) in the model viewer. They have animations featuring them loading the Cremator head onto something.

These models were meant to be used in a scrapped factory area at the start of the game, making Cremator heads. These were cut when the concept of the Suppression Field was created, which removed children from the scenario.

### Conscripts

The Conscripts were conscripted soldiers that served the Combine, but were secretly rebelling (and would eventually openly rebel) against them. They served as the main military force for the Resistance before being replaced with rebel Citizens. They were led by Captain Vance, a character that was eventually merged into Eli Vance. They appear in several old maps in the WC Mappack.

Their AI in the leaked source code indicates that their AI was a copy of the security guard AI from the original Half-Life.

### Samuel

Samuel is an Asian man in a brown outfit and gray pants that was cut from the game. He only has an idle animation, but according to Raising the Bar, he was intended to be the first Citizen that the player would meet. He would give a basic overview of the world while the player was heading to the train station at the very start of the game.

### Worker

The Worker is a man in a green and orange jumpsuit with the Combine logo on his back. He uses the Male 7 Citizen face and was meant to be used in the cut factory portion of the game. He only has an idle animation.

### Borealis Worker

The prototype has a model for a Worker variant. This one was meant to appear on the Borealis. His suit is a darker green and sky blue, but he is otherwise the same as the regular Worker model. He comes in regular and dead variants, with the dead model having blood and wounds on it. Like the regular worker, the Borealis Worker only has an idle animation.

### Captain Vance

Captain Vance is a character that was cut from the game. According to Raising the Bar, he was meant to be the leader of the Conscripts and was Alyx's original father. He was eventually merged into another character called Eli Maxwell to create Eli Vance.

## Cut Enemies

### Cremator

The Cremator is a tall humanoid creature with a white head, human-like arms, a green cloth around him, and a circular object in the middle of his stomach. He wields the Immolator weapon. According to a description in the book Raising the Bar, the Cremator would patrol the streets of City 17, using his Immolator to clean up the streets. His weapon could also be used against citizens if need be. However, in the prototype, the Cremator has no AI and cannot be spawned. He does have a model, some basic sounds, and 300 HP though. The Cremator's head was reused in a prop in Eli's Lab in the final game, but Eli makes no mention of the Cremator if he talks about the head.

### Assassin

The Assassin, often called Alien Assassin, is a lanky alien with pale skin, wearing a black outfit and cybernetic eyes extending out of his eye sockets. He has no stats, so it's impossible to see how much health he had and how much damage his attacks did.

### Female Assassin

The Female Assassin, unrelated to the Alien Assassin, is effectively a Combine version of the Assassins from Half-Life, right down to dual-wielding pistols (which have broken textures; this can be fixed by adding the pistol's VTF models to her texture folder). Her outfit's design resembles the final game's Combine Elite quite a bit, albeit much slimmer obviously. Interestingly, she's also wearing boots with heels very similar to Chell's from Portal. The Female Assassin has a unique effect on her helmet that makes red afterimages appear from her eye when she moves. This is most easily seen when she is dodging. Her head texture also has two Easter eggs of a monster's face and the artist's signature.

### Combine Guard

The Combine Guard is a large, hulking synth that uses a gigantic energy cannon as a weapon (which the player can use!). He has two heads; a human head without eyes that's buried in the synth and has a pipe in his mouth, and a triangular head with blue lights on it that's attached to the top of the Combine Guard. The triangular head appears to be the "real" head, as the Combine Guard's animations shows the triangular head looking around while the human head does nothing.

### Hydra

The Hydra is a long blue tentacle with a sharp point at the end and visible veins inside it. Its only attack is to impale a target with its sharp point, then move around with the target's ragdoll on it. It must be long enough in order to attack at all. Its code is quite complex; the code calculates the maximum distance the Hydra can go, how long it should be, how to avoid getting wrapped up, and to plow through physics objects when attacking. It has 20 health by default, making it very easy to kill if the player could face it. The Hydra has two more models for the E3 2003 demonstration shown in the map E3\_Under; Seer and Smacker. The Seer has an eye-like tip, and the Smacker has an oval tip. What they were meant to do is unknown, as there is no code for them.

## Cut Locations

### Ravenholm Entrance

this was featured in a E3 Tech Demo that has an entrance to Ravenholm that was removed from the final game. It takes place in docks on the outskirts of Ravenholm. Everything works here, but it isn't possible to leave the map and proceed without getting into the water.

### Kleiner's Lab

This map showed that NPCs can do animations, talk, give weapons without a script. However, the gestures for this map are missing, meaning that Alyx and Kleiner will just stand around while their dialogue plays. The rest of the map will play fine.

### Phystown (Original Ravenholm)

This map, a modified Ravenholm map that made it into the final game, was another map designed to show off the physics. Unlike both the prototype and final Ravenholm, Combine Soldiers appear.

## Cut Audio

### Barney

This mostly contains reused sounds from Half-Life 1, but there are a few test sounds included as well.

Audio 1

Audio 2

Audio 3

### C17

Presumably early versions of Breen's Speeches.

Audio 1

Audio 2

Audio 3

Audio 4

### Trans6

There's an unused audio file called "Trans6" that was later deleted in the final and is... frightening... It was later found to be a distorted recording by the Judica-Cordiglia brothers in 1963, which they believed to be a Russian astronaut who burned up in the Earth's atmosphere as she commented on seeing flames and feeling hot before asking if she was going to crash.

Audio 1

### G-Man

There are various soundscripts located in Half-Life 2: Episode One that are pre-loaded, but whose respective sound files were omitted in versions after the preload release. The G-Man is one example of this. Here are various lines from the intro, and his only appearance in the game since the Vortigaunts hinder him from getting to talk to Gordon. Audio 7 has him saying the word "Shit"

Audio 1

Audio 2

Audio 3

Audio 4

Audio 5

Audio 6

Audio 7

## Unreleased Game Tralier

there was an tralier for HL2 made in Around 2002, it was Never Released to the public.