Update OT2

## Related links

* Patch Notes

**Release Notes - OT2**

## **Primary Feature Changes or Updates**

* Co-Op vs. Bots mode is now enabled when selecting your playlists.
	+ Players currently need a full lobby (total of 5 players) to enter a match vs. bots.
* Death Camera is now enabled on LMB, RMB cycling.
	+ Pressing Q changes view mode while in Deatch Camera mode. Hardening the code to protect against player crashes when players disconnect
	+ Added camera HUD info on the HUD when Dead for how to cycle between cameras.
* Deck Builder Preview
	+ Now shows total card points instead of Card Level for more clarity when purchasing cards.
* Team Chat enabled in-game and the lobby only.
	+ When joining a team, the TEAM tab will become available for chat
* Player Profile Update
	+ Players can now look at their Profile information. Currently has some statistics available.

## **General Changes**

* Changed “T” to “C” for Team Comms key.
* Enable Damage Flash when your local hero takes damage by default.

## **Select Screen Update**

* Hero select changed to alphabetical order (for first 13)
* Co-Op vs. AI enabled after selecting a Hero and choosing playlist.
* Profile progression has been enabled.
* Card Pack unlocks are available.

## **Heroes**

* Universal Update
* Implemented diagonal walking animations for all characters.

###  **Dekker**

* Changed base stat template to Caster (Abilities have worse card scaling to balance out their CC capabilities)
* LMB - Energy Orb
	+ Increased LMB card scaling
* Q - Stasis Bomb
	+ Increased Q card scaling significantly
* E - Slow Field
	+ Reduced base E damage and scaling
	+ Adjusted minimum placement distance
	+ Fixed camera reset
	+ Adjusted the timing of the E bubble slow on deploy.
* R - Containment Field
	+ Delayed camera reset

###  **Feng Mao**

* Q - Mad Dash
	+ Now has a tenth of a second delay between the time his projectile hits and the time he teleports. He currently disappears during that time and now has a catch-up follow cam. This effect is temporary. He’ll get a new FX that display a BAMF! cloud at the origin and the end point, 1/10th of a second apart.
* E - Brake Check
	+ Damage type to physical is more consistent with the rest of his kit.
* R - Crushing Shield
	+ Increased the height of the targeting mode.
	+ This change will not guarantee that an enemy within range can’t jump over the damage volume. We will address this at a later date.
	+ Enhanced the VFX
	+ Ability no longer interruptible once he reaches the “strike” animation state.

###  **Gadget**

* Adjusted multiple animations to keep turkey bot locked in hand.

###  **Gideon**

* Changed VFX on Cosmic Rift (Q) ability to big meteor chunks.
* Added looping GC to enemy who has Burden applied to them for the duration of the ability.
* E - Torn Space
	+ Reduced the damage scaling
	+ Increased the duration of the abilities runs speed buff.
* RMB - Burden
	+ Increased the damage scaling

###  **Grux**

* Improved and polished various animations.
* Fixed pop while jumping.
* Added melee twist curves to the attack animations to fix excessive twisting while playing the upper body animation of the attack.
* Q - Rippling Smash
	+ Increased base damage scaling.
	+ Increased card scaling.
* R - Resonating Blow
	+ Increased base physical damage

###  **Howitzer**

* R - Make it Rain
	+ Reduced the targeting hang time for by 1.5 seconds.

###  **Kallari**

* Fixed a bug where stealth ability would block other targeting modes visuals.
* Fixed an issue caused by her Passive which led to incorrect stuns against enemy heroes in travel mode.
* R - Death Sentence
	+ Changed the shape of the ultimate’s dash from a square to a sphere to make damage more consistent while moving.

###  **Muriel**

* Fixed a bug causing the projectile speed of her Orb attack (LMB) to feel slower than it should be. The projectile speed should now feel more in-line with Gideon’s primary speed.
* Fixed a bug causing Reversal of Fortune (R) to land under the world.
* Tweaked her flightpath and camera to eliminate clipping when she uses her Ultimate.
* Added a few extra safeties to try and ensure there is no skidding after she lands her Ultimate.
* Various improvements to travel mode and movement
	+ 180 degree pivots are less pronounced than the starts
	+ Wings for all directions orient more with the world.
	+ Blending improvements for 180 pivots
	+ Now skips the start animations if jumping.

###  **Rampage**

* Rampage now has increased range on his basic attack, Punch (LMB) while in his Enraged (R) form. This is a 1.75x multiplier of melee attack range.
* Known targeting view bug where the correct targets are lighting up while using the ability.
* Added new bipedal turn in place of animations used during ultimate.
* Added new Enrage (R) specific melee attacks.
* Tweaked blend and upper body on all melee attack animations.
* Cleaned up tooltip text.

###  **Sparrow**

* Re-oriented Inner Fire (R) ability aim towards the reticle and added more polish.
* Hair pass on Inner Fire (R) ability fires. New aim offset to play nicer with turn animations.

###  **Steel**

* Fixed a bug where his RMB was blocking damage from all directions and not just front.
* E - Force Shield
	+ Fixed for Steel’s shield occasionally taking too long to spawn if thrown in the wrong spot.

###  **TwinBlast**

* Changed Bolt to “Nitro”. Nitro causes attack speed increases. Leveling the ability increases with each ability. Normal attacks now mark targets while Q is active.
* Range of Doubleshot (LMB) increased to hold Q bolt range while Q is active.
* Added new grenade mesh on the projectile
* Allow Twinblast to Dive (RMB) while falling.
* General Twinblast Changes
	+ Added support for primary fire alternative right/left side.
	+ Updated Travel Mode pose and travel mode specific, jump animations.
	+ Updated the start and stop animations with a new pose.

## **Agora**

* Merged Ivy for Bases and reverted instances for bot lane and jungles for now pending better negative scale solution.
* Jungle Buffs
	+ Updated blue buff to also provide +20% cooldown reduction (allowing players to go beyond the hard cap) and attack speed.
	+ Updated Black Buff to provide +2x damage vs. structures (i.e. 3x normal damage) and a +25% attack speed buff.
	+ Updated Black Buff Spawner to level up.
	+ Updated Black Buff Minion to have more health and damage as it levels.
	+ Updated Black Buff Minion to be a multi-player encounter (but not as strong as the OP)
	+ Disabled jungle camp leveling
* Prime Helix
	+ Reworked Prime Helix health and damage values to account for new spawn times.
	+ Enable leveling of Prime Helix (each kill will level Prime Helix)
* Towers
	+ Outer Tower health reduced from 3000 to 2000.
	+ Added polish animation to emissive details on turret towers.
	+ Updated glowing rune colors for proper team color handling.
* Inhibitor
	+ Removed Inhibitor health Regen
* Shadow Plane
	+ Added camera lens effect back to shadow plane.
* Minions
	+ Updated animations.