Attribute List

The list of attributes used in this website.

## From Pixel Gun Conception Wiki and Pixel Gun Wiki

 Accuracy Boost

 Addition Zooming

 Ammo Steal

 Angelic Shield

 Anti-Regen

 Area Damage

 Area of Effect

 Armored

 Armor Bonus

 Armor Boost

 Armor Depletion

 Armor Piercing

 Automatic

 Backstab

 Bleeding

 Blindness

 Burning

 Chain Shot

 Chainsaw

 Charge Attack

 Charge Shot

 Charm

 Chronoshift

 Cluster Bomb

 Cluster Detonator

 Consecutive Explosions

 Contact Detonator

 Critical Damage

 Corrosion

 Curse

 Damage Boost

 Damage Reflection

 Damage Sphere

 Damage Transfer

 Deals Damage During Reloading

 Demonic Boost

 Disable Jumps

 Disable Tracking

 Protection Against Negative Effects

 Electro-Thrower

 Enemy Detector

 Energy Shield

 Enlarge Projectile

 Explosive Tip

 Flamethrower

 Flashlight

 Fletchette Rounds

 Flight

 For Sandbox

 Frag Damage

 Gadget Blocker

 Ghost

 Gravitation Force

 Grenade Launcher

 Haunting

 Healing

 Health Regen

 Hollow Point

 Homing Missile

 Infrared Vision

 Invisibility

 Joke Weapon

 Knockback

 Laser

 Laser Guidance

 Last Stand

 Lifesteal

 Looping Shot

 Manual Control

 Manual Detonator

 Manual Guidance

 Melee

 Minigun

 Multiple Shots

 Omnidirectional Damage

 Overkill

 Pandemic

 Particle Break

 Piercing Shot

 Poison

 Poison Mines

 Pulling Towards target (real 16.4.0)

 Radiation

 Random Effect

 Reload Boost

 Resurrection

 Ricochet

 Rockets

 Rocket Control

 2X Zoom

 4X Zoom

 6X Zoom

 8X Zoom

 10X Zoom

 20X Zoom

 9000X Zoom

 18000X Zoom

 Seeker

 Separate Shots

 Semi-Auto

 Shield

 Shock

 Shotgun

 Silent

 Silent Takedown

 Single Shots

 Slows Down Target

 Smoke

 Speed Boost

 Stab

 Sticky Mines

 Stuns Target

 Teammates Healing

 Time Shift

 Tracker

 Triple Shot (real 16.4.0)

 Virus Infection

 Wall Break

 Weakness

 X-Ray Vision

## From this wiki

* Ban = "Bans" the enemy when hit by a weapon that has this attribute.
* H-Bomb = It is a feature that can feature the massive explosion and colossal damage that is more greater than that of  Radiation, 50 times (dependent on some weapons) larger in area damage than the Heavy ones.
* Cluster Shot = It is similar to  Separate Shots but its bullet splits into six equal halves (similar to how shotguns work though it shoots 12-16) followed by repeat.
* Protection Against Negative Effects = ALL (except wall break and piercing shot) negative effects caused by weapon or gadgets are nullified.
* Effect Inverter = Reverses the weapon's negative effect into the effect advantageous to the user of the "Effect Inverter" attribute.
	+ Poison will be transformed into  Healing
	+ Bleeding will be transformed into  Healing
	+ Anti-Regen will be transformed into  Healing
	+ Poison will be transformed into  Healing
	+ Blindness will be transformed into **nothing**
	+ Curse will be transformed into **nothing**
	+ Gadget Blocker will be transformed into **nothing**
	+ Lifesteal will be transformed into  Healing
	+ Armor Depletion will be transformed into  Armor Boost
	+ Particle Break will be transformed into **nothing**
	+ Shock will be transformed into **nothing**
	+ Stuns Target will be transformed into **nothing**
	+ Virus Infection will be transformed into **nothing**
	+ Weakness will be transformed into **nothing**
	+ Armor Depletion will be transformed into  Armor Boost
	+ Charm will be transformed into  Damage Boost
	+ Radiation will be transformed into  Healing
	+ **Note:** the word **nothing** means that the effect will be transformed into no effect at all.
* However, it does not affect the following attributes:
	+ Piercing Shot
	+ Wall Break
* If this attribute is added to the weapon, then the following are the result:
	+ Healing will be transformed into  Anti-Regen,  Poison,  Healing, and  Bleeding
	+ Armor Bonus and  Armor Boost will be transformed into  Armor Depletion
	+ Resurrection will be transformed into  Curse
* Uranium Rounds = Inflicts large area damage that deals heavy damage on entities.
* Laser Missile = Shoots lasers that homes in the enemy that is aimed by the user.
* Fire Rate Boost = Boosts your weapon's fire rate.
* Projectile Deflection = Acts like the  Shield, but effectively  Ricochets ALL projectiles (including the wall-break and area damage projectiles). If the area damage projectile is about to hit directly to the shield with this feature, then the projectile will just simply rebound, deviating the user's desired effect. This advantage also applies to instant-travel time area damage projectiles wherein when it is hit to the shield, it will do the same as it was done by the travel time area damage projectiles. It is useful for deflecting the Wall Break projectiles as well, defeating the Wall Break's purposes. However, the weakness is that if the user is attacked from behind or was hit within the blast radius. It can even effectively block Anne Marie Lindholm

's mini exoskeleton (which enhances her speed and strength, capable of busting through metal security doors), hence simply ricoheting her exoskeleton in the process, hence making her damaging herself in the process.

* Dizziness = Makes your enemy look dizzy, by spazzing the enemy's movement controls, effectively diminishes the enemy's walking balance as if he is stoned (slang for "intoxicated").
* Joke Gadget = The gadget with funny-looking, overpowered (or underpowered) stats.
* Overcharge Penalty = It is the attribute wherein the user overcharges this weapon by holding the fire button even after the charge is set to max for extended amount of time, the weapon explodes, killing the user and severely damage the players within the radius.
	+ NOTE: Exclusive for  Charge Shot weapons.
* Camouflage = Acts like the  Invisibility but does not show the clusters of specks at all, permitting 100% stealth.
* File:Cooldown Reduction.png Cooldown Reduction = Reduces the gadget cooldown by the selective percentage.
* Covenant = Doubles your weapon/gadget damage but halves your defense points.
* Heat-Seeking = Allows the rockets to home in enemies with medium-high heat.
* Aggression = Tremendously increases ALL your weapon's damage, fire rate, capacity (and its reserve) and mobility, as if boosting the morale of yourself and teammates (if with area of effect).
* File:No Reloading.png No Reloading = The weapon with that attribute no longer needs reload for a limited amount of time (if influenced by a gadget with such an attribute).
* Effect Break = Bypasses the enemy's defensive abilitie, no matter how effective.
* Invulnerability = Allows you to be immune to **ALL** attacks and negative effects.
* Headshot Bonus = Deals more additional points (depending on the percentage) when the enemy is hit in the head by the weapon.
* Status Nullifier = All stat increases (such as weapon's stat-boosting ability) by one (or more if within the area of effect). player is nullified. (From *Persona 5* game).
	+ The following stats are nullified by this attribute:
		- Armor Bonus
		- Speed Boost
		- Armor Boost
		- Accuracy Boost
		- Ammo Replenish
		- The same goes for the wear with stat-increasing features.
	+ However, it does not affect the player/s equipped with weapons/gadgets have  Protection Against Negative Effects.
* Rain = Summons the raining weather, therefore reducing the flamethrower-based (if it emits fire) weapon's damage by 30%.
* Sleeping = Makes the enemy to **LITERALLY** sleep (renders the user unable to move) within 5 seconds.
* Projectile Boost = Speed up your weapon's projectiles by selective percentage.
* Mind Control = Allows you to control the enemy's mind, that is, controlling their weapons, movements and their gadget use. However, you can control only ONE enemy at a time.
* Night Vision = Allows you to easily see in dark environments.
* Deafening