recursal/Fanatic-Fandom huggingface dataset:
Пустынные змеи

Группировка фракции выживальщиков. Живут в засушливых пустынных местностях как правило в мобильных поселениях. Есть несколько крупных стационарных поселений в хорошо контролируемых областях.

Пустынные змеи используют тяжелые и быстрые грузовики для передвижения на тысячи километров по степям, пустыням и горам. Топливо для грузовиков и прочих машин они производят самостоятельно из сырой нефти, которую добывают также самостоятельно. Для добычи нефти у пустынных змей имеются мобильные нефтяные вышки, которые они каждый раз сравнительно быстро разворачивают на новом месте и так же быстро сворачивают производство в случае необходимости.

Пустынные змеи используют и авиацию, главным образом для разведки. Над каждым мобильным поселением пустынных змей на большой высоте барражируют несколько стратостатов для того, чтобы мгновенно узнавать о приближении противника. Сеть таких стратостатов покрывают огромную территорию степи, пустынь и гор, благодаря чему пустынные змеи всегда в курсе того, кто и где передвигается.
Пыльники

Пыльники (Dust Junkies) - нейтральная группировка в игре Perished Lands

Слабо организованное сборище вооружённых людей. Чаще можно видеть в качестве охранников, чем как бандитов (при этом убийства обычно не допускаются). В ряды Пыльников попадают молодёжь, бродяги, бывшие пленные и потерявшие имущество люди. Из-за текучки, в группе почти нет ветеранов, особых традиций, реликвий и т.д. Во главе стоит совет избираемых лидеров.
Группа знаменита низкой стоимостью найма и ненадёжностью. Часто на охрану объекта заступает меньшее количество человек со слабым вооружением. Когда дело становится тяжёлым, Пыльники бросают позиции, имитируя свою гибель либо просто скрываются.
Штаб группы постоянно кочует с места на место, располагаясь в покинутых зданиях или в палаточном лагере.
Охраной штаба и сложными заданиями занимаются Стойкиши. Они лучше вооружены и подготовлены для различных "заварушек".
Из техники Пыльники имеют лёгкие грузовики, микроавтобусы и джипы. Тяжёлую технику обычно бросают из-за непосильных затрат на содержание.
Slay

Slay is a game variant with special rules. Here is a list of the differences:

* No Farms, Strong towers or neutral hexes.
* Knights cannot kill other Knights.
* Towers don't have upkeep.
* Trees don't give Coins after capturing them.
* Pine trees have < 80% propagation rate, if they are any other trees adjacent to them.
* Palm trees have < 100% propagation rate, if they are adjacent to a water hex.

## Tactics

Here are some useful tactics for improving your gameplay:

* **Spam Towers** - because Towers have no upkeep in Slay, they are good for defending your hexes in the early game.
* **Invest in lower tier units** - because you can't invest your Coins into Farms, it makes sense to invest into units instead (Peasants and Spearmen).
* **Protect captured hexes** - your hexes are your only income.
* **Hold on making Barons** - Barons and Knights have a high upkeep. You must first have enough economy before making them.
Конфликты между фракциями

Истоки противостояния между фракциями лежат в различиях в культуре, религии, политическом устройстве каждой фракции.

## Стая — мутанты; язычники

Члены Стаи это как правило люди с разными генетическими нарушениями, как полезными для выживания, так и вредными, приобретёнными естественным путём вследствие проживания в условиях неблагоприятной окружающей среды (радиация, химическое и бактериологическое загрязнения и т. п.). Все прочие фракции сторонятся их за внешнюю и кардинальную культурную непохожесть, вследствие чего члены Стаи их ненавидят.

## Хранители — генетически усовершенствованные; тайный орден вроде масонов

Хранителей мало, и они либо члены тайного ордена, либо члены семьи участника ордена, либо слуги, помощники или иные работники участника ордена. Поддерживают генетическую чистоту. Считают себя избранными, поэтому используют все средства для того, чтобы заполучить максимальную власть над всем человечеством. Мастерски плетут интриги и заговоры, стравливают фракции друг против друга, поддерживая состояние смертельной вражды между ними.

## Звездоносцы — радикальные коммунисты; культ вождя

Обычные люди с коммунистическими взглядами. Почитают вождя как бога. Верят в то, что вокруг них враги, капиталисты, которые спят и видят, как бы уничтожить и поработить их.

## Домен — общество, управляемое корпорациями; христиане

Домен — это конгломерат корпораций со схожим устройством, разделивших сферы влияния, но объединяющихся перед общими угрозами. Города Домена территориально разделены между корпорациями — организациями, принадлежащими акционерам, и управляемыми советами директоров. Каждая корпорация содержит собственную армию, органы управления и прочие общественные институты. Большинство жителей Домена, даже из низших слоёв общества, придерживаются либертарианских взглядов, поэтому во фракции широко распространены такие явления, как наркомания, проституция, азартные игры, гладиаторские бои и рабство. Впрочем, крайние проявления таких явлений как правило административно ограничиваются в так называемых "зелёных зонах" — местах проживания богатых граждан корпораций Домена.

## Выживальщики — анархисты; разные религиозные взгляды

Охотники, собиратели, живут в природе, просто пытаются выжить.
Кураторы

Кураторы - известная в Домене группировка, которая позиционирует себя в качестве сил правопорядка. Была создана из свободной живой силы, которая освободилась после восстановления крупного города. В начале это было безымянное ополчение для охраны крупных городов от внешних угроз. Затем, когда появились регулярные вооруженные силы, ополчение стало нести службу для поддержания внутреннего порядка и получать оплату из городского бюджета.

Во главе Кураторов стоит генерал Абрамов, переведенный из вооруженных сил Домена из-за тяжелого ранения. После его появления, Кураторы стали известны как неподкупная организация и те, кто может разрешить конфликт между корпорациями Домена, оставаясь на нейтральной позиции.

Носят синюю униформу с кепкой, металлический круглый знак с буквой "К". Вооружены лёгким стрелковым оружием, в качестве дополнительной экипировки имеют не летальное оружие и средства. Передвигаются на различных автомобилях (патрульные, грузовые, автобусы, автозаки). Реже - используются багги и мотоциклы. В одном из городов планируется использование вертолёта. Проживают в охраняемых и укреплённых общежитиях. Предоставляют частные охранные услуги гражданам Домена. В особых случаях могут заступить на охрану объектов, принадлежащих корпорациям (по приказу городского или высшего совета).

Сфера деятельности ограничена крупными городами. Патрули могут выходить во внешние поселения. Не-граждане, которые живут за пределами города и не имеют регистрации, могут обратиться в пункты охраны Кураторов, расположенные вне города. В мелких поселениях Кураторов обычно нет. Там правопорядком занимаются локальные группы. Известны случаи участия Кураторов в вооруженных стычках с другими фракциями. В 2180 году Кураторы перехватили конвой Звездоносцев недалеко от моста Содружества. Хотя им не удалось уничтожить или захватить его, конвой опоздал почти на сутки, что привело к потере контроля Звездоносцев над важным блокпостом. Боевая группа Кураторов удерживала конвой на месте, не подставляя себя под пули. Когда к конвою выдвинулась помощь, Кураторам было приказано отступать в город.

Пометка дизайнеру: транспорт и здания, занимаемые Кураторам, должны как-то выделяться
Сражения

Военные кампании. приблизительные названия

Военные - Звездоносцы.

Звездовые походы? Великий Звездовый Поход. 1й Звездовый Поход, 2й Звездовый Поход, 3й Звездовый Поход. Звездовый Поход генерала Сварта. Бронированный Звездовый Поход Битва за Космоград

Свободный Домен.

Освобождение Новосранска. Битва за Космоград. Захват Белозаводска. Восстание Пустоши. Чернокаменный Инцидент

Стая.

Восстание Скорпиона. Падение Торговой Империи
Baron

Baron with "original" skin.

Baron is an advanced offensive unit. Barons are mainly used for capturing Towers and Spearmen in the mid game.

Barons can capture neutral hexes, Peasants, Castles, Spearmen and Towers (as well as captured hexes, Farms and trees protected by them).

Barons are stopped by Strong Towers, Knights and other Barons.

Barons can be also created by combining a Spearman and a Peasant.
Charging

Charging is term used describe a rapidly expanding Province by investing all Coins into units (mostly Peasants) in order to capture a lot of neutral hexes or to quickly disarm an enemy before they can react. This strategy can be used when there are a lot of neutral hexes around and the attack of near enemies is not alarming. Charging can be used in the easier levels of the Campaign for rapidly progressing to harder levels. While charging, it is recommended to place towers in strategic places (on newly conquered land and the opposite site of charging an attack).

**Problems:**

* It can lead to economic problems later on, because of not building Farms.

**Counters:**

* Defending the player's Province with Towers or even Strong towers.
* Cutting off the rapid expansion at choke points with towers.
Новая надежда

Одна из крупнейших корпораций Домена. Девиз корпорации — “Новая надежда впереди!”. За счет отрицания “устаревших” моральных принципов корпорации “Новая надежда” удалось за сравнительно короткий срок вырваться в ТОП-5 корпораций Домена — Высший Совет Домена — по экономическому, военному и научно-техническому развитию.

По законам корпорации тела жителей не принадлежат им, то есть житель (гражданин или гость) не может распоряжаться своим телом по своему усмотрению. После смерти тела жителей эффективным образом перерабатываются: изымаются полезные органы, извлекаются мыслеобразы, остатки перерабатываются в питательный раствор.

В корпорации нет такого института, как брак. Администрация корпорации каждому гражданину и гостю (по желанию) подбирает наиболее подходящего партнера или партнеров для совместного ведения хозяйства, планирования детей и проч.
Weapons on 24/Season 1

Template:Weapons
This article lists **weapons** seen in Season 1 of *24*.

* The exterior scenes of rescuing Richard Walsh from 2350 Dunlop Plaza, in the North Parking Garage ("1:00am-2:00am")
* Kidnapping Nina Myers from CTU and shooting her for Ira Gaines ("6:00am-7:00am")
* Threatening Jonathan at the Santa Clarita Power Plant breakfast ("7:00am-8:00am")

### SIG Sauer P229

*Main section: SIG Sauer P229*

* The interior and rooftop scenes at 2350 Dunlop Plaza ("1:00am-2:00am")
* Chasing Greg Penticoff at 18166 San Fernando Road with Jessie Hampton ("3:00am-4:00am")

### Smith & Wesson 5904

*Main section: Smith & Wesson 5904*

 File:1x11 S&W 5904.jpg | "3:00am-4:00am""10:00am-11:00am""11:00am-12:00pm" | Dan Mounts carried a Smith & Wesson 5904 in his van, which he stuck out of the window in order to shoot Janet York. After Dan was killed, Rick Allen gave the gun to Teri Bauer, who tried to use it to shoot Eli Stram. However the gun jammed, and Eli disarmed her. Later Jack Bauer took the gun's magazine, leaving it empty on the table by Eli's body.

### Smith & Wesson 5906

*Main section: Smith & Wesson 5906*

 File:1x21 S&W 5906.jpg | "6:00pm-7:00pm""7:00pm-8:00pm""8:00pm-9:00pm" | Sam Krugman pulled out a S&W 5906 during the sting operation drug deal with Frank Allard, but quickly put it down when he realized he was outnumbered. He later carried it in his shoulder holster when interrogating Kim Bauer, and when transferring her to a police car. When the car was hit, he tried to draw the weapon but was shot.

## Other guns

### Palmer Cap-Chur Short Range Projector

*Main section: Palmer Cap-Chur Short Range Projector*

## Knives

### Benchmade 2550 Mini-reflex

*Main section: Benchmade 2550 Mini-reflex*

## External links

* 24 Season 1 on the Internet Movie Firearms Database

This page was moved from 24:en:Weapons on 24/Season 1. It's edit history can be viewed at Weapons on 24/Season 1/edithistory
Trench warfare

Trench warfare is a term used to describe slowly moving units forwards, expanding the Province, while also building Farms at the same time. The player should have only a couple of units and build Farms and Towers (or Strong towers if needed) after the land was conquered. Most of the Campaign can be completed using this strategy.

**Counters:**

* If an enemy with equal economy uses this strategy, it can come to a stalemate and blitzkrieg should be used.
* If an enemy with better economy uses this strategy, the player will eventually lose.
* Blitzkrieg.
Provinces: tactics

Tactics of merging and splitting Provinces.

## Tactic: When to merge

One tactic is to keep only one Province. This allows the player to get all the subsidies from diplomacy in a common treasury and (if playing hot-seat) make your turns quicker. The player can also use the Coins raised in one area of the Province to build/support units and defensive buildings in the other. Connecting Provinces is generally a good idea.

Alternatively, keeping Provinces separate will mean that the cost per Farm is lower for each, while the total income is the same. That means that the player can build more Farms per turn with multiple Provinces than with one merged Province. This is especially true if one Province is protected by the other Province and so can concentrate on building Farms. On the turn when the player merges Provinces together, if the player is also building Farms in the same turn, the player has to be careful with the order of moves; build before merging and to save Coins.

In the pictured example, the three-hex buffer zone between the north and south Province must be maintained until the advantages of merging into one single Province outweigh the faster Farm building rate enjoyed by separate Provinces.

## Tactic: Cutting supplies

If a Province, created from a split, goes bankrupt, all units will die. In real-world military terms, this is analogous to cutting an army's supply lines, and is often easier to do than confronting the units head-on. When advancing, it's important to guard against such a cutting attack, unless you are willing to accept losing units in exchange for massive reduction of enemy income (see blitzkrieg).

## Tactic: Intentional splitting

In some Campaign and User levels, a Province's Castle has a limited space to build Farms, blocked by pre-placed towers. The player can expand and build towers at the end of the expanded territory, while leaving one hex in the middle. Then let the enemy capture that hex to split the player's Province into two, which creates a new Castle with free adjacent hexes. Before merging the two Provinces back together a Farm(s) should be built at the new Castle, so new Farms can be built even after the two Provinces re-merge. This may be the only way to beat the level.
Skirmish

A game mode in which a map is randomly generated, players' Provinces, trees and Castles.

## Settings

* **Difficulty:** There are five settings, easy, normal, hard, expert, and balancer. The different settings adjust how aggressive and economically intelligent the AI is.
* **Map Size:** Four settings that are self-explanatory; small, medium, big and giant.
* **Players:** Determines how many of Provinces are player controlled. This is *not* online, but is, instead, hot seat, where players share the same device or "seat".
* **Colors:** Determines how many different colored Provinces will spawn. Smaller map sizes can only support a limited number of colors. Small can only support 5, medium 9; and both large and giant can only support 10.

### "More" settings

* **Player color:** Determines the starting player's color and every other player's color. The game determines which color is player controlled by going through the list, starting at the first player with the color selected. The list is as follows: light green, magenta, purple, cyan, yellow, dark red, dark green, lime, pink and orange. This can be seen in the editor. If the color is set at random, the first player's color is chosen at random, but the next player's color is the next color in the list.
* **Slay Rules:** A game variant with special rules (see Slay).
* **Fog of war:** Determines if players can see past their and their ally's unit's and building's line of sight.
* **Diplomacy:** Determines whether or not there will be diplomacy in the game. If turned on, a player can win from diplomacy.
* **Provinces:** Determines how many Provinces each player will have at the start of the game.
* **Trees:** Determines how much of the map will be covered in trees in percentages at the start of the game.
Main menu

Main menu can be accessed by tapping the green "Play" icon in the starting screen. The main menu has a back button and 5 options:

* Skirmish
	+ Play on a randomly generated map.
* Editor
	+ Make a map.
* User levels
	+ Play on maps/levels created by users.
* Campaign
	+ Play on maps/levels created by Yiotro.
* Load game
	+ Load a map/level from a previously saved position.
Isolating

Isolating is a term used describe killing a unit (or building) without killing them directly, but by isolating them to a single hex. Isolating can be used to move units further and to expand the player's Province faster. By isolating units or Castles trees will spawn the next turn. Towers, Strong towers or Farms disappear if they are isolated. Isolating does not work on gravestones and trees.

**Problems:**

* By isolating a unit or Castle a tree will spawn the next turn, which has to be cut.
* The isolated hex can be claimed the next turn by any player.

**Counters:**

* Protect every hex.
Yiotro

Yiotro's avatar on Discord.

Yiotro (Ivan Yakovliev) is a Ukrainian game developer that creates games for mobile OS Android and iOS. He has been releasing games for Google Play since 2013. His first Play Store game was YioBilliard. He continued to create games that were not popular until Antiyoy came out in 2015. Since then, Yiotro has become more active. He continues to develop games to this day.

## Games

Download statistics are taken from Google Play.

## Links

* Yiotro's shared Google Drive
* Yiotro on Discord
* Yiotro on Reddit
* Yiotro on GitHub
* Yiotro on YouTube
Fog of war

Fog of war is a mode which limits the player's view of hexes. This mode can be turned on or off while editing a map in Editor. Every unit and almost every building increases the player "Fog of war visibility" noted in the table below. **Farms, trees and gravestones do not provide any bonus visibility.**

## Fog of war tactics

The player can spawn many units in the desired direction to see what's there and then undo their moves. This can only be done efficiently with more Coins. Placing towers is also a good way to explore the lands.

Water hexes only extend one hex of land. Use this when scouting.
Spearman

Spearman with "original" skin.

Spearman is a starter offensive unit. Spearmen are great units for capturing enemies captured hexes (and defending player's Province) in the early game, because they are quite cheap and can be only captured by a Baron or a Knight which are very expensive units at the start.

Spearmen can capture neutral hexes, Peasants and Castles (as well as captured hexes, Farms and trees protected by them).

Spearmen are stopped by Towers, Strong towers, Barons and Knights.

Spearmen can be also created by combining two Peasants.
Tower

Tower with "original" skin.

Tower is a defensive building. It has an equal protection as a Spearman, but stationary. Towers can only be taken by Barons or Knights. Towers are very useful in the early game as they provide protection from early invades. Towers also serve as a great defense against blitzkrieg attacks. When attacking, it is recommended to put towers on newly captured hexes in case of a mistake or the units get cut off.
Castle

Castle with "original" skin.

Any area with 2 or more adjacent hexes of the same color will have exactly one Castle. As this is mandatory, the Castle can replace a unit, a building or a tree, if no other free hex is available; when a Province is split into smaller, non-contiguous pieces. What Castles replace appears to be random. Castles can't be created by players.

Castles can be captured by Spearmen, Barons or Knights; unless it is also protected by a higher-level unit or building.

In case two Provinces merge, the Castle from the Province with a smaller economy will disappear.
Navigation page

* Antiyoy Wiki
	+ Main page
	+ Wiki rules
	+ Styling Guide

* Yiotro
* Menus
	+ Main menu
		- Skirmish
		- Editor
			* Level code explanation
		- User levels
		- Campaign (Android)
			* Level codes (Android)
		- Campaign (iOS)
			* Level codes (iOS)
		- Load game
	+ Game menu
	+ Secret screen
	+ Settings
		- Settings - information

* Gameplay
	+ Economy
	+ Provinces
	+ Fog of war
	+ Diplomacy
	+ Slay

* Field elements
	+ Units
		- Peasant
		- Spearman
		- Baron
		- Knight
	+ Buildings
		- Castle
		- Farm
		- Tower
		- Strong tower
		- House (Slay)
	+ Hexes
		- Captured hex
		- Neutral hex
		- Water hex
	+ Tree
	+ Gravestone

* Guides
	+ Beginner's guide
	+ Strategies
		- Blitzkrieg
		- Charging
		- Trench warfare
	+ Tactics
		- Defensive grid
		- Isolating
		- Lumberjacking
		- Moving provinces
		- Provinces: tactics
		- Towering
* Advanced tactics

* Mods
	+ Wotiyoy
Waterloo Station

**Waterloo Station** was a Northern line station on the London Underground.

## Day 9

Jack Bauer pursued Simone Al-Harazi - who had boarded the tube at Kennington Station - by entering at Waterloo and following her from there. ("Day 9: 1:00pm-2:00pm")

Waterloo Station, which was packed with thousands of people trying to flee the city, was the final target of the drone ordered by Margot Al-Harazi after she found out President Heller was still alive. Margot's plan nearly succeeded, with the drone firing its missile at Waterloo Station, but Jack managed to capture Margot and with guidance from Chloe O'Brian, redirect the missile into the Thames River, saving the people in the station. ("Day 9: 7:00pm-8:00pm")
Shifu/Abilities

Совершить удар копьем, нанося 9 урона. Успешные удары заряжают ваше оружие. Каждый заряд увеличивает урон от ***Impale***.

**Макс зарядов оружия:** 3
**Прирост энергии:** 5%

Сделать выпад копьем по прямой, нанося 9 урона всем пораженным врагам. Умение наносит 5 дополнительного урона за каждый заряд оружия.

**Снижение урона последующих ударов:** 40%
**Прирост энергии:** 6%

Стать бестелесным и увеличить скорость движения на 35%

**Длительность:** 1.4с
**Увеличение скорости:** 35%

Заблокировать следующую атаку ближнего или дальнего боя. Парируя атаку, вы становитесь бестелесным и перемещаетесь за спину врагу. Следующий ваш *Spear Slash* наносит дополнительный урон.

**Время действия:** 1.2с
**Бонусный урон:** 12
**Длительность бонусного урона:** 3с

Бросить копье, наносящее 10 урона, и прыгнуть в сторону врага. Может быть использовано, чтобы притянуть себя к стене.

**Прирост энергии:** 8%

Широкий размах копьем, наносящий 12 урона и накладывающий ***Incapacitate*** на всех врагов в этой области.
***Incapacitate***
Цель становится обездвижена и не может использовать умения в течение 2.5с. , получение урона прерывает эффект.

**Длительность:** 3с

### EX Способности

Стать бестелесным и увеличить скорость передвижения на 50%. Атаки *Spear Slash* восстанавливают ваше здоровье на 14 во время действия.

**Увеличение скорости:** 50%
**Лечение за удар:** 14 хп
**Длительность:** 1.7c
**Снижение урона:** 50%

Метнуть гарпун, который наносит 14 урона и притягивает врага в вашу сторону. Гарпун можно использовать, чтобы притянуть себя к стене.

**Урон:** 14
**Снижение скорости:** 100%
**Длительность снижения:** 0.5с

### Ультимейт

Раскрутиться в вихревом танце, нанося урон 112 в течение 3с находящимся рядом врагам.

**Увеличение скорости:** 20%
**Объем щита:** 30
**Длительность:** 3с
Neutral hex

Neutral hex.

Neutral hexes are hexes which were not and are not captured by any player. Neutral hexes appear at the start of a game and can be captured by any unit. Once a neutral hex has been captured it can never become neutral again; it just changes ownership/color. Neutral hexes can be occupied by trees and Towers. Neutral hexes can be occupied by trees if the trees randomly spawn on them at the start of the game or the trees spread from captured hexes. Towers can occupy neutral hexes only if the level's author places them there.

**\*If a tower occupies a neutral hex, that hex and all adjacent neutral hexes have protection of the tower.**
House (Slay)

House with "original" skin.

House is a field element, which can be seen, if Slay rules are enabled. Houses are mandatory if 2 or more hexes of the same color are adjacent of each other. Houses can't be created by players. If two Provinces are joined together, the House of the smallest Province (Province that contains less hexes) disappears. Houses do not offer any bonus Fog of war visibility.

Houses can be captured by Spearmen, Barons or Knights; unless they are also protected by a higher-level unit or building.
Level codes (iOS)

Here are listed all the level codes from the Campaign (iOS). Level codes and images were taken with the "Player color" set as light green. There are 2 levels with Fog of war enabled (levels 100 and 108). There are 0 levels with Diplomacy enabled. There is 1 level with a specific goal: destroy kingdom (level 133).
Economy

Coins are the main resource in Antiyoy. Each Province maintains its own economy (**Coin balance** - top left corner and **Coin income** per turn - top middle). Managing player's economy is one of the most important skills in the game. Without Coins nothing can get done around here, only trees grow.

## Coin balance

Coin balance is the total amount of Coins currently available to be spend this turn. Coin balance updates at the start of the player's turn based on the Province income and expenses i.e. Coins income.

## Coin income

Coin income is how much Coins a Province makes/loses per turn. It's calculated by adding income: captured hexes and Farms; and expenses: units, towers (Towers and Strong towers) and trees on captured hexes. If diplomacy is enabled, that also goes towards the player's Coin income.

## Bankruptcy

If, at the beginning of a turn, a Province's Coin balance (top left corner) would be below 0, all units in that Province die. Unlike units lost to combat, these units spawn gravestones upon death.
Праведники

Радикальная секта, отколовшаяся от Церкви Праведного Единства. Действует в периферийных городах территории звездоносцев. Последователи секты считают, что главная церковь отступила от идеалов, которых когда-то придерживалась.

Сектанты искренне верят в то, что военные должны беспрекословно подчиняться велениям Церкви по уничтожению “хаоса”, чего не происходит (и никогда на самом деле не происходило). Сектанты прилагают большие усилия по вовлечению в свои ряды рядовых военных и младших офицеров. В некоторых городах численность сектантов в военных частях уже достигает трети.

Сектанты-солдаты проявляют большую отвагу в борьбе с врагом, благодаря чему быстро продвигаются по карьерной лестнице.
Knight

Knight with "original" skin.

Knight is the strongest offensive unit. They can capture every hex (water hex excluded). Because of their high maintenance cost they are vulnerable to blitzkrieg attacks.

Knights can capture neutral hexes, Peasants, Castles, Spearmen, Barons, Towers, Strong towers and other Knights (as well as captured hexes, Farms and trees protected by them).

Knights can only be killed by another Knights.

Knights can be also created by combining two Spearmen, or by combining a Baron and a Peasant.
Farm

Farm with "original" skin.

Farm is an economy building that gives the player 4 Coins per turn. Every Farm purchase increases the cost of the next Farm purchased in the **same** Province by 2 Coins. A new Farm must be constructed next to the Castle or another Farm. Unlike the Castle, they have no protection, and can be taken by any unit unless adjacent to a friendly unit or building that does provide protection. Farms do not offer any bonus Fog of war visibility.
Peasant

Peasant with "original" skin.

Peasant is the cheapest unit. Peasants are used in the early game for capturing hexes, expending provinces and moving provinces. They are also great for capturing enemy Farms and progressing further into enemies' Provinces in blitzkrieg.

Peasants can only capture neutral hexes, unprotected captured hexes, unprotected Farms and trees.

Any level of protection stops them.
Units

All units move and fight by the same method. They vary only in the strength/protection they provide, their initial purchase cost, and ongoing cost per turn. A unit can only capture a neutral hex or an enemy's captured hex, if it's adjacent to a friendly captured hex and the unit has more strength than the hex does protection.

\* Because Knight's strength exceeds the protection it provides, it can capture other Knights.

## Creation

To create a unit, tap on the desired Province, then tap on the man-shaped figure at the bottom of the screen. The map goes dark, except for the highlighted hexes where you can place that unit. You can keep tapping the man-shaped figure to change what type of unit is being placed. If a unit is created on your own hex, it can move afterwards. If a unit is created on neutral or enemy hex, it will capture or attack and capture that hex, which counts as its move for the turn, and it will not be able to move again.

## Actions

A unit can make one move per turn:

* Simple move within the borders of its own Province.
* Capture neutral or enemy hex, optionally capturing a unit or building.
* Merge with another unit to make a stronger unit.

### Movement

Any unit can move up to 4 hexes in a turn, provided that all but the last hex are their own Province. If the last hex is friendly, it must not be occupied by any buildings. If it is neutral or enemy hex and the unit has sufficient strength, then the hex can be *captured*.

### Capture

When a unit is created on or moves to a hex just outside the borders of the unit's Province, the hex is captured, changing its color and expanding the borders accordingly. Capture always ends the unit's move. If an enemy hex was occupied by a unit or building, the attacking unit should have the sufficient strength to capture it.

## Merging units

Units can merge with each other when moving or being created. Simply move one unit onto another, or create a new unit on the same hex as another, and they will combine into a more powerful unit with the same cost.

* Two Peasants will form one Spearman.
* One Spearman and one Peasant will form one Baron.
* Two Spearmen will form one Knight.
* One Baron and one Peasant will form a Knight.

If the combined cost of the units exceeds 40, they cannot merge, and thus they cannot move onto each other's hexes. Merged units function the same as just created units.

If the unit being merged into has not yet moved (or captured) this turn, the merged unit can move after the merge.

### Tactic: Merge Move

This can be used to move units across the map much faster than they can move unaided - for example, a Spearman can move 4 hexes onto a Peasant and become a Baron, that Baron can move another 4 hexes onto another Peasant and become a Knight, and that Knight can move another 4 hexes to attack as long as none of the units have moved this turn.
Antiyoy Wiki

**Welcome to the Antiyoy Wiki!**
Antiyoy is a mobile turn-based strategy game created by Yiotro.
It is open source and also has an online version.
This game is based on Slay, original game made by Sean O'Connor.
There's also a mod, called Wotiyoy, that expends on the original Antiyoy.

**Official teaser:**

*This is turn-based strategy with simple rules. Easy to learn, hard to master.*

*Features:*
* *Hotseat multiplayer up to 10 players*
* *Random map generator*
* *Smooth animations and good optimization*
* *Easy tutorial*

## Wiki navigation

* Yiotro
* Menus
	+ Main menu
		- Skirmish
		- Editor
		- User levels
		- Campaign (Android)
			* Level codes (Android)
		- Campaign (iOS)
			* Level codes (iOS)
		- Load game
	+ Game menu
	+ Secret screen
	+ Settings
		- Settings - information

* Gameplay
	+ Economy
	+ Provinces
	+ Fog of war
	+ Diplomacy
	+ Slay

* Game elements
	+ Units
		- Peasant
		- Spearman
		- Baron
		- Knight
	+ Buildings
		- Castle
		- Farm
		- Tower
		- Strong tower
		- House (Slay)
	+ Hexes
		- Captured hex
		- Neutral hex
		- Water hex
	+ Tree
	+ Gravestone

* Guides
	+ Beginner's guide
	+ Strategies
		- Blitzkrieg
		- Charging
		- Trench warfare
	+ Tactics
		- Defensive grid
		- Isolating
		- Lumberjacking
		- Moving provinces
		- Provinces: tactics
		- Towering
* Advanced tactics

Welcome to Antiyoy Wiki! Feel free to join us and contribute to this wiki. Everyone is free to create a new page or edit any existing ones.

Questions about wiki editing should be directed towards the Administrators.

Before editing it is recommended to read the rules and the styling guide:

* Rules of this Wiki
* Styling Guide

Links:

* Yiotro on Discord
* Yiotro on Reddit
* Yiotro's shared Google Drive (Antiyoy for PC)
* Antiyoy on GitHub
* Antiyoy on Google Play
* Antiyoy on the App Store
* Antiyoy Online on Google Play
Episodes

Since 2001, *24* has aired a total of 204 **episodes**, counting both the original eight seasons (2001 – 2010) and the limited series *24: Live Another Day* (2014). In addition, the TV movie *24: Redemption*, originally aired in November 2008, was produced as a prequel to the seventh season. Each episode originally aired on the Fox network in the United States.

For many later seasons, short "mini-episode" features were produced to act as either prologues or epilogues to the story, which were featured on their respective home video sets.

## Overview

### Episode titles

Because of the real time concept, every episode of the first season was named for a particular hour of the day - for example, "12:00am-1:00am," "1:00am-2:00am," etc.

For subsequent seasons, to avoid confusion, episode titles use the modifier "Day X:" where X is the number of the corresponding season. However, official sources such as episode scripts and press releases vary in this practice, often continuing to refer to new episodes solely by their time interval. Moreover, the exact formatting of the time notation varies wildly from source to source, variously using 7:00am, 7:00 A.M., and so on.

## External links

* *24* - Episode List at the Internet Movie Database
* List of *24* episodes at Wikipedia
User levels

**How to import a map:**

1. Copy the code of the map to your clipboard.
2. Go to Editor.
3. Press Import

**How to export a map to share by map code:**

1. Copy the code of the map to your clipboard.
2. Go to Editor.
3. Press Export. That will copy the code of the map to your clipboard.

**How to publish a map to User levels:**

1. Make it in Editor.
2. Make sure that it's interesting and beatable.
3. Tap white triangle icon in bottom right corner of screen.
4. Tap 'share' icon in top row of icons.
5. You will be asked if you really want to publish the map
6. You will be asked to beat a map you trying to publish, beat the map and you'll have ability to name and publish the map Note: you have to be signed in via google or else the 'share' icon won't be shown.

## Filters

Filters allow maps to be searchable. These filters can be turn *checked* (check mark) or *unchecked* (cross) except for "By name", which allows to search maps by name.

**Completed**

If checked, completed maps are shown.
**Historical**

If checked, maps with historical background (example: world war 2) are shown.
**Single player**

If checked, maps which can be played by only one player are shown. Other Provinces are played by an AI.
**Multiplayer**

If checked, maps which can be played by multiple players are shown. This is not online. Players share one device with all different Provinces.
**Diplomacy**

If checked, maps with Diplomacy enabled are shown.
**Fog of war**

If checked, maps with Fog of war enabled are shown.
**Hidden**

If checked, hidden maps are shown. Maps can be hidden by the user by tapping and holding on a map and pressing "Hide". Maps can't be unhidden.
**By name**

When pressed, opens a input box, which allows to search maps by name. Finds every map which contains that keyword.
*Examples of map codes can be seen in the comments below.*

**Please do not put the map codes into the article.**
Lumberjacking

*This strategy has became an obsolete since moving an unit to a hex with a tree reward was lowered from 5 Coins to 3 Coins! (see comments below)*

Lumberjacking is a term used to describe intentionally letting some trees spread in a controlled environment to them destroy them for a small income.

Process of lumberjacking:

1. Let the trees spread.
2. Cut all, but one tree with a Peasant.
3. Draw back the Peasant.
4. Wait for the trees to spread.
5. Repeat.

To not let trees spread out of control, it is recommended to ring the trees with Farms.
Provinces

A Province refers to two or more adjacent hexes that are the same color. Some players refer to a Province as a "kingdom" or "empire", but others reserve one or both of those terms for all of the Provinces of a particular color collectively. At the beginning of the game, all players usually start with one Province on a small, two on a medium map and three on a large map. Provinces each maintain their own economy, and must maintain enough income to support their own units and defensive buildings in order to not go bankrupt.

## Merging Provinces

Two Provinces of the same color are merged together when a unit of that color captures a hex that joins them together. Their Coin balances and Coin incomes per turn are combined. The resulting merged Province will retain one of the previous Castles and the other Castle will disappear (usually the Castle from the smaller Province).

## Splitting Provinces

Splitting Provinces occurs when a capture of hexes results in one Province being divided into two or more parts that are no longer continuous, each of which contains at least two of the same color hex. The split Province's Castle remains and a new Castle randomly spawns on each newly-created Province. Splitting Provinces can cause a unit or building to be destroyed (see isolating).

## Diplomacy

When there are two or more separate Provinces of the same color the subsidies from diplomacy are shared between the Provinces. No matter how big or small they are, they are shared evenly. All Provinces of the same color are bound by the joint treaty obligations. It isn't possible for one Province to be at war with someone while another Province of the same color can be at peace with them.

## See also

For tactics of merging and splitting Provinces see Provinces: tactics.
Diplomacy

Diplomacy is an option for a victory condition in the Skirmish game mode or in some User levels. To win from diplomacy, means to be friends with everyone. With this option selected the player can:

* Ask for an alliance (called *friendship* in the game).
* Ask for a ceasefire (a "pause" in war).
* Black mark another player (your allies cannot befriend this player, but be careful they may un-ally you to then ally with them).
* Declare war (the game starts with all player being neutral to one another).
* Gain (or lose) Coins from diplomacy in the form as one time payments or subsidies.
* Give Coins to allies.
* Buy hexes from other Provinces.
* Sell hexes to other Provinces.
Список изменений — Баланс

Croak

 ***(ЛКМ) Blade Flurry*** — Скорость атаки, когда оружие заряжено, снижена на ~ 15%
 - Урон уменьшен с 5 до 4.

Lucie

 ***(Пробел) Barrier*** - Откат уменьшен с 12 до 10 секунд
 ***(F) Crippling Goo*** - Урон при соударении с землей увеличен с 12 до 18
-Теперь наносит урон по области, а не с течением времени (это значит, что слизь теперь может добить врага)

Oldur

 ***(E) Quicksand*** - Урон увеличен с 14 до 18
 ***(Shift+Q) Chronoflux*** - Теперь отражает снаряды намного быстрее

Poloma

 ***(ЛКМ) Soul Bolt*** - Дальность атаки уменьшена с 9 до 8
 ***(ПКМ) Other Side*** - Откат увеличен с 10 до 12 секунд
Editor

In Editor maps/levels can be created. Editor also allows editing levels from Skirmish, Campaign and User levels, if cheats are enabled (see Secret screen).

## Editor menu

This menu can be accessed by clicking "Editor" in Main menu. Allows to choose which size of map it should create, edit maps which were already created on this device ("Load game") and edit maps which are in the clipboard ("Import"). There are 4 different sizes of maps: small, medium, big and huge. After map size was chosen "Create" can be tapped to create a map in the chosen size and the map editor appears.

## Editor

The editor is the tool that allows to make/edit maps.

## Gallery of the Editor

Editor menu.**Black hex icon** - hex creation tool.
**Arrow cross icon** (right from the black hex icon) - move tool.**Peasant icon** - unit creation tool.**Black flag icon** - diplomacy with set relationships.**Black flag icon -> "+" icon.** Relationship maker.**Black flag icon -> relationship selected.** Relationship can be deleted by tapping the "Delete" button.**Dollar icon** - change a name of a Province or set starting Coin balance for a Province.**Check mark icon** - enable/disable "Fog of war", "Diplomacy" or "Lock relations". A win condition can be set ("Task").**Check mark icon -> Task.** 7 win conditions to choose from.**White triangle in black gear icon** - simulate/create field elements (trees, Farms and Towers) and capturing hexes as if an AI would in game.**Three horizontal lines with dots icon** - parameters of the map.
Суть механизма работы новой системы поиска матчей

Развёрнутые пояснения Stunlock по сути механизма работы новой системы поиска матчей в Battlerite.

Оригинал поста (дополненный 18.10.2016): http://steamcommunity.com/app/504370/discussions/10/341537671992579467/

Представленная нами ранее система безранговых игр вызвала в сообществе опасения о вероятном, чрезмерном разделении базы игроков. Внедряя систему мы учитывали данную возможность, поэтому давайте поподробнее рассмотрим как именно всё это будет функционировать и каким образом мы это вероятное разделение предотвратим.

Данное изменение, если что, на деле должно привести к общему сокращению времени ожидания в очередях. По существу, система будет пытаться сводить в матчах безранговых игроков с безранговыми, а ранговых, соответственно, с ранговыми, однако, в случае если в определённый промежуток времени система не смогла найти подходящий матч, она позволит безранговым и ранговым игрокам сразиться друг с другом. Таким образом безранговые игроки смогут сразиться с ранговыми в том случае, если пройдет достаточно времени, но они никогда не попадут в одну команду. Если ранговые и безранговые игроки попадают в общий матч, безранговые игроки всегда будут в команде с другими безранговыми игроками, а ранговые, соответственно, с ранговыми. И конечно система поиска матчей всё ещё будет стараться подбирать игроков приблизительно одного уровня игры.

Для безранговых игроков эти матчи будут выглядеть как обычные безранговые и они не увидят ни своего ранга, ни ранга врагов. Потерять или повысить свой ранговый рейтинг после боя они также не смогут. Ранговые же игроки напротив будут видеть равнозначные внутриигровые ранги соперников и будут терять или зарабатывать соответствующий им рейтинг. Естественно, у безранговых игроков будет собственный, скрытый рейтинг матчей, отделённый от рангового рейтинга.

Возможно это приведёт к ситуациям, в которых некоторые ранговые игроки иногда будут выигрывать в матчах, в которых в иной ситуации бы проиграли, но мы рассчитываем, что большинство игроков будет стараться одержать победу в матчах даже в безранговых играх.

Что в связке с анонсированной возможностью параллельной очереди для режимов игры 2vs2 и 3vs3 должно сократить время ожидания в очереди в целом. Более того, возможность играть с друзьями разного уровня мастерства должна привлечь к играм ещё больше людей. В данный момент мы считаем это верным и наиболее подходящим решением вопроса поиска матчей.

(C) Stunlock\_Christian
Tree

Pine tree with "original" skin.

Palm tree with "original" skin.

Tree is a field element, which, at the start of the game, randomly spawns on the map on any hex (excluding water hexes). Trees can randomly spread to other hexes according by their propagation rate. Trees also spawn from cut-off Castles and on hexes one turn after a gravestone spawns. Each tree on a captured hex costs the owner 1 Coin per turn, which makes the total income of that hex 0 Coins per turn. Such trees can be captured by moving a unit to that hex and immediately give +3 Coins. Trees on neutral hexes don't give any Coins if captured. Trees don't spread to a hex if it contains a unit or building. Buildings can't be build on top of trees.

A tree can be a *pine* or a *palm*. Palm trees only spawn on hexes bordering water hexes. Palm trees can spread to hexes, which are not adjacent to water hexes, but then they turn into pine trees. Pine trees will spread only when more than one pine or palm tree is adjacent to it.

There was once a tactic in which the player would let trees spread onto their captured hexes to them capture them for a small income. This tactic was called lumberjacking. It has been abandoned after the tree destruction value decreased from +5 Coins to +3 Coins.
Ashka

Health
 Recovery Health
 Movement Speed
 Size

## Биография

Существо в маске, специализирующееся на чёрной магии и пиро-кинетических силах. Насылает на противников разрушительные огненные заклинания и избегает ближнего боя. Несмотря на свой размер, Ashka наводит ужас на всех своих соперников.

<tabview>
Ashka/Abilities|Умения
Ashka/Battlerites|Battlerites
Ashka/Cosmetics|Внешность
Ashka/Changelog|Список изменений
Ashka/Tips|Tips & Tricks
</tabview>
Ashka/Changelog

## Список изменений

На этой странице содержится список всех изменений персонажа Ashka.

* **Pure fire** теперь восстанавливает 12 здоровья за удар, вместо 100% от нанесенного урона.
* **Infernal Scorch**
	+ Ashka больше не является неуязвимым во время подготовки умения.
	+ Урон от умения увеличен до 36 с 32.
* Исправлена ошибка, при которой **Ignite** действие умений контроля, таких как Incapacitate (DoT'ы не должны прерывать умения контроля).
* Бафф  **Blaze** теперь может быть развеян.
* Щит  **Fire ward** ослаблен до 14 здоровья с 16.
* **Ember Fire** теперь лечит на 14 здоровья за каждую задетую цель вместо 75% от нанесенного урона.
* **Conflagration** исправлена ошибка, когда  **Fire storm** создавался на небольшом расстоянии от передней части  **Firewall**, когда  **Fireball** превращался в снаряд  **Fire storm**.

## 0.8

### 0.8

* **Wild fire**
	+ Перемещен в 1 тир.
	+ Время между снарядами  **Fire Storm** слегка снижено.
* **Char**: перемещен во 2 тир.
* **Blaze**
	+ Бонус скорости передвижения был снижен с 50% до 30%.
	+ Исправлена ошибка, при которой после **Fireball** имел такую же дальность и скорость, как и снаряд  **Fire storm**.

## 0.10

### 0.10.1.0

* **Fire storm**
	+ Длительность отталкивания противника от снарядов Fire Storm сокращена с 0.25 до 0.2 сек.
Sirius

Health
 Recovery Health
 Movement Speed
 Size

## Биография

Sirius - это смиренный талантливый юноша, который использует энергию звёзд и планет для разрушительных заклинаний и черпает в ней целительную силу. Однажды пророчеству, что гласило о рождении Зенита, было суждено сбыться.

<tabview>
Sirius/Abilities|Умения
Sirius/Battlerites|Battlerites
Sirius/Cosmetics|Внешность
Sirius/Changelog|Список изменений
Sirius/Tips|Tips & Tricks
</tabview>
Blitzkrieg

"Blitzkrieg" is a term used to describe a method of offensive warfare designed to strike a swift, focused blow at an enemy. This strategy is used to cripple an enemy's economy by quickly destroying their Farms. The player has to save Coins for a couple of turns to then quickly deploy all his units in the direction of an enemy's Farms in **one turn**. Player's units will probably die at the end of this turn, but the enemy's economy will be much lower than the player's, so the player can defeat them in the next couple of turns. The goal is to destroy as many Farms as possible. It is recommended to start saving Coins when the player is generating 50 or more Coin income per turn.

**Counters:**

* The enemy can build a good defensive grid, so that all hexes are protected with Towers or even better with Strong towers. This makes progressing to Farms more difficult. The player must then wait more turns to save Coins.
* Spreading Farms across the Province.
* "Blitzing" first.