recursal/Fanatic-Fandom huggingface dataset:
Sally

### Text

When Sally is played, move Oogie Boogie to her location. While Sally is in play, Oogie Boogie can only move to adjacent locations.

**Sally** is a Hero in Oogie Boogie's Fate deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • **Sally** • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Strength

**Strength** is an Attribute present in all Ally and Hero cards. It represents the resilience of an Ally/Hero, it has several uses through the game and it can be modified by other cards in the Realm.

## Altering Strength

Strength can be altered by card Abilities; these alterations can be permanent or temporary.

* **Card Abilities**: Some cards have the Ability to increase or decrease the Strength of Allies/Heroes in a location, the realm or the hero to which an item is attached, they can be permanent or temporary.
* **Allies/Heroes**: Some Allies/Heroes have the Ability to increase or decrease the Strength of Allies/Heroes in their location, the realm or a specific ally/hero in their location or Realm. Some Ally/Heroes increase their own strength for each Ally/Hero in their location or Realm, or for each other Ally/Hero in their location or Realm.
* **Activated Abilities**: some activated Abilities have the effect of temporarily increasing or decreasing Strength of Allies/Heroes.

## Uses

* **Vanquish**: During a Vanquish action, compare the Strength of a Hero and Allies, the Hero is defeated if the combined Strength of the Allies equals or exceeds his Strength.
* **Condition Cards**: Several condition cards are playable when opponents have/play allies of certain Strength, or defeat Heroes of certain Strength.
* **Effects**: several effects target Heroes of a certain Strength.

## FAQ

* Whenever referring to a Hero's/Ally's Strength, always consider all other card Abilities that are in effect in the Realm. For Example, if a Hero/Ally has a Strength of 5 printed on their card, but another card in the Realm gives them -1 Strength, then that Hero's/Ally's Strength is considered to be 4 for all purposes.
* If a Hero's (or Ally) Strength is reduced to 0 by other card Abilities you must still use a Vanquish action or card Ability to defeat the Hero. However, if you use a Vanquish action, no Allies need to be discarded. You can defeat a Hero with 0 Strength even if you have no Allies at the Hero's Location.

## Clarifications

* The strength of a Hero/Ally is only altered after being played: anywhere else, they are considered to have the printed Strength. For example, if there is an ongoing effect that prevents Heroes/Allies of a Strength of 4 or less from being played and another ongoing effect that gives all Heroes/Allies -1 Strength, and you want to play a Hero/Ally with a Strength of 5, you can play that Hero/Ally since his current Strength is 5 and they meet the playing restriction, though once played, their Strength will be 4.
* Strengths cannot be decreased below 0. For example, if Dr. Facilier attaches Frog Form to Ray, he has 0 Strength, not negative 1.

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Mrs. Judson

**Mrs. Judson** is a Hero in Ratigan's Fate deck.

## Strategy

A decent Fate pick, as making Ratigan lose 2 Power can delay him by about a turn.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • **Mrs. Judson** • Olivia • The Mouse Queen • Toby
The Secret Lair

**The Secret Lair** is the leftmost location in Ratigan's Realm. It has an empty top row, and Ratigan may move weak Heroes here with Capture. The Robot Queen must be played here.

## Actions

The Secret Lair contains the following actions:

* *empty*
* Fate | Play a Card | Activate

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Not a Sidekick

### Text

During their turn, if another player discards one or more cards, you may play Not a Sidekick. Draw cards from your Villain deck equal to the number of cards discarded.

**Not a Sidekick** is a Condition in Syndrome's Villain deck.

## Clarifications

* This Condition is only triggered by players discarding cards from their hand, mostly via the Discard Cards action.
* The cards do not have to be discarded all at once. However, if you wait for a second instance of discarding (such as Madam Mim playing Battle of Wits, then later taking the Discard Cards action) you may miss your chance to play this.
* Playing an Effect does not count as discarding it from your hand, even though it is put in the discard pile immediately after it is played.

## Strategy

Possibly the best overall Condition Syndrome has, letting him speed through his deck. The only reason to ever discard this is if you've covered your opponent's Discard Cards locations. Every Villain needs to discard, but be on the lookout for some special cases:

* Captain Hook if he visits Tick Tock's location
* Jafar discarding from a larger handsize with Scarab Pendant
* Madam Mim discarding with Battle of Wits
* Gaston/Horned King/Lady Tremaine/Ratigan/Yzma - all have Effects that draw them past the normal handsize

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • **Not a Sidekick** • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Look at

When instructed to **look at** one or more cards, you pick them up and view them privately, so that no other players can see them.

## Official Rules

* If a card instructs you to look at cards, either from your Villain or Fate deck, you may look at them privately, keeping them hidden from the other players.
* If you ever need to look at a card from a deck when it is empty, shuffle the discard pile to form a new deck.

## List of cards that look at cards

These are cards with Abilities that look at other cards, typically from the Villain or Fate deck. In addition, when Fating Yzma, players will look at one of her four Fate decks to choose a card to play.

* Almost There
* Charlotte
* Crown (Ursula)
* Eavesdrop
* Give Them a Scare
* I Never Go Back on My Word
* I'm Not Cheating
* Injustice
* Invitation from the King
* Magic Tomes
* Sleight of Hand
* Teamwork

### Card Gallery

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Pyros

**Pyros** is a Titan in Hades' Villain deck.

## Strategy

A solid Titan. Try to move him strategically to make the most out of his Ability, though be aware that moving him into Zeus' location will just trap Pyros as well.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Makes You Smaller

**Makes You Smaller** is an Effect in Queen of Hearts' Villain deck.

## Strategy

The Ability of this card can be quite nice, but it's not so strong that it's worth holding onto if you have no Heroes on your board, or at least none you can't simply defeat outright. Remember what you need to do for your win condition, so try to prioritize Activate and Play a Card actions.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • **Makes You Smaller** • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Patrolling All Night Long

**Patrolling All Night Long** is an Effect in Lotso's Villain deck.

## Strategy

Easily the worst card in your deck. The only time to ever use this is after Andy's Looking For Us, and only if you have no better options in hand. Otherwise this is discard fodder.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • **Patrolling All Night Long** • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Treachery

**Treachery** is an Effect in Jafar's Fate deck.

## Strategy

Treachery is a pretty solid Fate pick. Early in the game, it makes it harder for him to play the expensive Scarab Pendant and Magic Lamp, and in the mid to late game, it makes it harder for him to Hypnotize Heroes he needs to.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • **Treachery**
Steamboat Willie

**Steamboat Willie** is an Item in Pete's Villain deck.

## Strategy

A fantastic card, even if you don't have Strike It Rich, as it makes getting Allies in position for Round Up and Rule the Realm (or even just for Vanquishing) much easier. Can be paired with another Item to trigger Power Play, if the other Item is Jalopy, or if Jalopy is already at the Power Play location, or if Power Play is at Podunk Landing. Remember that you can move Steamboat Willie itself with the Move an Item or Ally action it gives you! Can also be used to stack your deck for Play a Game via Sneaky Pete or Mischief.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Savage Goon

**Savage Goon** is an Ally in Maleficent's Villain deck.

## Strategy

A generic, strong Ally. Great for taking out stronger Heroes, especially those with Sword of Truth attached, but using these to defeat Guards is usually a waste. However, if you're trying to find your Curses, and you don't have any Heroes in your Realm, feel free to just discard this.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Pirate Brute
* Rhino Guards

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • **Savage Goon** • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Steal from the Rich

### Text

Take up to 4 Power from Prince John and put it on any one Hero. When that Hero is defeated, the Power is returned to Prince John.

**Steal from the Rich** is an Effect in Prince John's Fate deck.

## Clarifications

* When the stolen Power returns to Prince John, this does not count as gaining Power, for the purposes of cards like Terror or Robin Hood.

## Strategy

The main way to stall Prince John's win condition. Playing against him, you should try to get one or two Heroes on his board (not too many, or his Beautiful, Lovely Taxes gets too powerful), so that there's always a target for Steal from the Rich. Try to pair with Clever Disguise for maximum effect. Multiple copies of this should be spread out across multiple Heroes, so Prince John doesn't get a massive payout from a single Vanquish action.

## Previous versions

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • **Steal from the Rich**
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
The King

**The King** is an Ally in Queen of Hearts' Villain deck.

## Clarifications

* The King does not affect the Cost of Card Guards revealed by Take the Shot.

## Strategy

Great if you can play him early, and if you can, he should be played before any Card Guards. Pays for himself after you've played two Card Guards. If he shows up at the bottom of your deck, he's pretty lackluster, and usually discard fodder, unless you really need to Vanquish a Hero.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Streets of Agrabah

**Streets of Agrabah** is the center-left location in Jafar's Realm.

## Actions

Streets of Agrabah contains the following actions:

* Gain 1 Power | Fate
* Discard Cards | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Mudka's Meat Hut

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Outlawed

**Outlawed** is an Effect in Pete's Fate deck.

## Strategy

Both Abilities are useful - denying Pete Power can thwart all of his Goals, and knowing what one of them is can help you make better Fate picks later on. However, it should be relatively obvious which Goals Pete is going for after a few turns, so don't rely on this to tell you what he's up to.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • **Outlawed**
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Pickaxe

**Pickaxe** is an Item in Evil Queen's Fate deck.

## Clarifications

* Pickaxe cannot be attached to Snow White if she's at Dwarfs' Cottage while it's locked.

## Strategy

Prioritize Doc, then Snow White - when Doc is defeated, this can then be reused, either on him (if he's found again), or on Snow White. Do not attach this to any other Hero unless you have no choice - Evil Queen will simply ignore them, using I'll Fix Ya! and her Move a Hero action to work around them.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same (ignoring number of copies):

* Pixie Dust
* Medallion
* Wish

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • **Pickaxe** • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Spiders

**Spiders** is an Ally in Oogie Boogie's Villain deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* **Spiders** • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Olivia

### Text

When Olivia is defeated, choose an opponent. That opponent reveals and plays the top card of your Fate deck.

**Olivia** is a Hero in Ratigan's Fate deck.

## Strategy

Only the second weakest Fate pick because her father actively helps Ratigan. Ratigan has no reason to ever defeat Olivia, and can easily just Capture her. Notable in that she's the only Hero in Ratigan's Fate deck that can still be Captured with Makeshift Balloon attached, though a competent opponent should never attach it to her.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • **Olivia** • The Mouse Queen • Toby
Snarfblat

### Text

When Snarfblat is played, attach it to a Hero. The Cost to play a Binding Contract on that Hero is increased by 3 Power.

**Snarfblat** is an Item in Ursula's Fate deck.

## Clarifications

* Snarfblat cannot be attached to a Hero at a locked location.

## Strategy

This should only ever be attached to King Triton while he has the Trident, or Ariel. Any other Hero will just be moved around and ignored by Ursula.

## Previous versions

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • **Snarfblat**
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Scream of Fright

### Text

Choose an unlocked location in your Realm. You may move each Hero with a Strength of 3 or less from that location to an adjacent unlocked location.

**Scream of Fright** is an Ingredient in Evil Queen's Villain deck.

## Strategy

A relatively niche card, and probably the weakest Ingredient. It can't move Snow White, and the Dwarfs can all be handled pretty well with your Move a Hero action, unless they're squatting in the Laboratory.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • **Scream of Fright** • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
The Jungle

**The Jungle** is the center-right location in Yzma's Realm.

## Actions

The Jungle contains the following actions:

* Play a Card | Discard Cards
* Gain 3 Power | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* The Gardens
* The Forest (Maleficent)
* Podunk Landing
* Flaversham's Toy Shop
* Elephant Graveyard
* The Shore

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Magic Mirror (Evil Queen)

*Not to be confused with Magic Mirror (Gaston).*
**Magic Mirror** is an Item in Evil Queen's Villain deck. It is usually part of her win condition, as unlike Peter Pan, Snow White does not have to be played when revealed by a Fate action, and most opponents will be reluctant to help Evil Queen by playing her.

## Clarifications

* Evil Queen draws a card before the Fate cards are revealed.
* Drawing a card is optional; even though the card does not say "you may", the Villain Guide does.
* When Snow White is already in Evil Queen's Realm and Magic Mirror is activated, discard all Items attached to her before moving her back to Dwarfs' Cottage.

## Strategy

Try to play and Activate this on the same turn, so you can pull out Snow White before Sneezy can discard this. However, holding onto Magic Mirror in your hand makes you vulnerable to Woodland Creatures. The ongoing Ability is quite nice, giving you more options for your next turn if you're Fated.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Sleight of Hand

### Text

Look at the top three cards of your deck. Put one into your hand. Discard the rest.

**Fortune**: Same Ability, then discard Sleight of Hand.

**Sleight of Hand** is an Effect in Dr. Facilier's Villain deck.

## Strategy

An excellent card, letting you quickly mill through your deck to get to your win conditions. If you ever find both Rule New Orleans and Talisman with this, always take the Talisman, as Rule New Orleans can be recovered from the discard pile by Terror, whereas the Talisman cannot, and you will have to wait for a reshuffle.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • **Sleight of Hand** • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Syndrome's Lair

**Syndrome's Lair** is the center-right location in Syndrome's Realm.

## Actions

Syndrome's Lair contains the following actions:

* Play a Card | Vanquish
* Play a Card | Move an Item or Ally

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Tricounty Landfill

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Show Me the Black Cauldron

**Show Me the Black Cauldron** is an Effect in Horned King's Villain deck.

## Strategy

Unquestionably the best way to claim The Black Cauldron, as it's the cheapest and uses the fewest cards and actions. After that, its Power gain is the most reliable in your deck. The only reason not to play this is if you need to discard to get Ancient Soldiers or Cauldron Born, and usually this will be the best thing to play on such a turn anyway.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • **Show Me the Black Cauldron** • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Max

### Text

If Max is played to Ursula's location, you may move Ursula to any unlocked location.

**Max** is a Hero in Ursula's Fate deck.

## Clarifications

* If Max is played during Ursula's turn (e.g., via Deception), but after she has already moved herself, Ursula can no longer play actions at her previous location, but can play all actions at her new location.

## Strategy

Useful if he moves Ursula to a location she likes to visit. Also keep track of what she's trying to do - if she wants to Move an Item or Ally or Activate, move her to Ursula's Lair. If she wants to play cards and gain Power, move her to The Shore.

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • **Max** • Scuttle • Sebastian
Nottingham

**Nottingham** is the center-right location in Prince John's Realm.

## Actions

Nottingham contains the following actions:

* Fate | Gain 1 Power
* Vanquish | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Voodoo Emporium
* King Stefan's Castle

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
The Worst Takes It All

**The Worst Takes It All** is the base set for Villainous. It is the first published set, and contains the most Villains. It was released in July 2018.

## List of Villains

* Captain Hook
* Jafar
* Maleficent
* Prince John
* Queen of Hearts
* Ursula

## Contents

* 6 Boards
* 6 Villain Movers
* 6 Villain Guides
* 6 Reference Cards
* 180 Villain cards (30 per Villain)
* 90 Fate cards (15 per Villain)
* 80 Power Tokens
* 3 Lock Tokens
* 1 Fate Token
* 1 Cauldron

## Versions

Currently there have been three releases of this version of the game, the version of the box can be found on the lower right corner of the back of the box, above the bar code.

* Box USe01, the BOX material has a velvety feel. Contains cards USe01.
* Box USe02, the Box material was changed to UV. Contains cards USe01.
* Box USe03, the Box is of the same material as USe02. Contains cards USe02 in which several card texts were updated for clearer interpretation and to match the wording used in Wicked to the Core and Evil Comes Prepared, and colors were also tweaked.

 **Repackaged Sets**
*Introduction to Evil*
Laboratory

**Laboratory** is the leftmost location in Evil Queen's Realm. It is the only location with a Brew Poison action.

## Actions

Laboratory contains the following actions:

* Gain 1 Power | Move a Hero
* Play a Card | Fate | Brew Poison

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Oasis

**Oasis** is the center-right location in Jafar's Realm.

## Actions

Oasis contains the following actions:

* Activate | Play a Card
* Gain 3 Power | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* The Mine
* Hedge Maze

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Whirlpool

**Whirlpool** is an Effect in Ursula's Villain deck.

## Strategy

The most reliable way to move Heroes to the location a Binding Contract needs them to go. Can also be used in a pinch to get a Hero out of the way of useful actions at your location.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* That Devil Woman

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • **Whirlpool**
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Making Christmastime

### Text

Roll the dice. On a result of 8+, perform any available non-Fate action in Oogie Boogie's Realm. On a result of 7 or less, draw a card.

**Making Christmastime** is an Effect in Oogie Boogie's Villain deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • **Making Christmastime**
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Play a Game

### Text

Reveal the top two cards of your deck. Gain Power equal to the sum of their Costs, then discard them.

**Play a Game** is an Effect in Pete's Villain deck. It is used to complete one of his Goals, Win Big.

## Strategy

Essential if you have Win Big as one of your Goals. Combine this with Mischief or Sneaky Pete to maximize your chances of gaining 4 or more Power. If Win Big is not one your goals, this can still be worth playing, as it can net you extra Power for Power Play, or for getting out your Items, but if you're floating Power, or have more important cards to play, this is just discard fodder. Keep in mind that the more Items and Bandits you play, the less Power you are likely to gain from this!

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* **Play a Game**
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Omnidroid

**Omnidroid** is a card type. It is unique to Syndrome, appearing on a set of tiles to be used like Villain cards. They are part of his Objective, representing his progress in upgrading his killer robot. They can be used to Vanquish Heroes, and can be moved around like Allies. The Omnidroids are the v.X8, the v.X9, and the the v.10 (including its Destroyed side).

## Official Rules

* Syndrome can use Omnidroids in a Vanquish action, along with any Allies.
* All Omnidroids can be moved using the Move an Item or Ally action while at the bottom of Syndrome's Realm.
* Syndrome cannot move Omnidroids at the top of his Realm.
* Omnidroid v.X8 and Omnidroid v.X9 have a unique Ability that triggers only after they have been used in a Vanquish action.
* Once used to Vanquish, use their Ability before removing the tile. That tile will no longer be used in the game.
* Omnidroid v.X8 must be used in a Vanquish action before Omnidroid v.X9 is played, and Omnidroid v.X9 must be used in a Vanquish action before Omnidroid v.10 can be played.
* Upgrade to Omnidroid v.X9 or v.10 by removing the correct number of Major Modifications from your Realm and placing the new Omnidroid tile in the location indicated. This is a free action with no Power cost and can be done anytime during Syndrome's turn. Place removed cards into the discard pile.
* Important: There can never be more than one Omnidroid card in Syndrome's Realm at any time.
* Omnidroid v.10 is initially played to Downtown Metroville.
* If Syndrome's Remote is not in Syndrome's Realm, play Omnidroid v.10 to the top of Syndrome's Realm.
* Omnidroid v.10 is not discarded when used in a Vanquish action.
* When a Hero is played to Syndrome's Realm, attach Syndrome's Remote to them (if present) and immediately move Omnidroid v.10 to the bottom of Syndrome's Realm at the same location of the Hero with Syndrome's Remote.
* Once a Hero with Syndrome's Remote has been defeated, Syndrome's Remote moves back to the bottom of Syndrome's Realm. Omnidroid v.10 then moves to the top of Syndrome's Realm.
* When Omnidroid v.10 has been defeated by using Syndrome's Remote, flip the tile over. Omnidroid v.10 can no longer be moved.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
**Omnidroid**

 **Unique Types**
Cheat • Curse • Guardian • Ingredient • **Omnidroid** • Prince • Prisoner • Relic • Remote • Titan • Transformation
Rajah

**Rajah** is a Hero in Jafar's Fate deck.

## Clarifications

* If Princess Jasmine is Hypnotized, Rajah still gets the Strength bonus while he is on the Hero side of the Board.

## Strategy

Rajah is just a big Hero, becoming immune to A Snake, Am I? if Princess Jasmine is around, even if she's Hypnotized! Best played wherever Jafar seems to be going most.

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • **Rajah** • Sultan • Treachery
Walrus Merlin

**Walrus Merlin** is a Transformation in the Merlin Transformation deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
This Time, We Bagged Him

### Text

Choose and play an Effect from Oogie Boogie's discard pile for free. If you need to roll dice, you choose the result.

**This Time, We Bagged Him** is an Effect in Oogie Boogie's Villain deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Tipo

**Tipo** is a Hero in Yzma’s Fate deck.

## Clarifications

* Tipo can be defeated if Chaca is in Yzma's Realm.

## Strategy

Along with Chaca, the best card in Yzma's Fate decks. Always the priority if you find him.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • **Tipo**
That Devil Woman

**That Devil Woman** is an Effect in Cruella De Vil's Villain deck.

## Strategy

This is one of your key cards, as one of Cruella's main weaknesses is her limited means of Vanquishing Heroes. By moving a Hero to a less obtrusive location (usually Countryside), that means you don't have to waste one of your two Allies on getting rid of them, and they can't come back via Twilight Bark. This should be the only way you deal with Captain, Colonel or Perdita, as their on-play Abilities are too debilitating for you to risk them being replayed.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Whirlpool

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • **That Devil Woman** • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Wishing Well

### Text

When Wishing Well is played, attach it to a Hero. Each time Evil Queen moves to this location, she immediately loses 1 Poison.

**Wishing Well** is an Item in Evil Queen's Fate deck.

## Clarifications

* Wishing Well cannot be attached to Snow White if she's at Dwarfs' Cottage while it's locked.

## Strategy

An interesting Fate pick. It can whiff often, as there's only one copy, and it requires a Hero to already be in Evil Queen's Realm. If you can play it, try to attach it to a Hero in the Laboratory or The Mine, or attach it to Snow White.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Tiana's Place

**Tiana's Place** is the center-right location in Dr. Facilier's Realm.

## Actions

Tiana's Place contains the following actions:

* Discard Cards | Gain 1 Power
* Play a Card | Fate

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Milk Farm
* Sherwood Forest

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Twitch

**Twitch** is an Ally in Lotso's Villain deck.

## Strategy

Play only if you have nothing better to play that turn (to The Library, to assist Demo Mode Buzz Lightyear); otherwise, discard this.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • **Twitch** • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Sandy Claws

### Text

When there are four Impostor Sandy Claws in a pile next to Sandy Claws, find Jack Skellington and place him at Oogie Boogie's Lair. Remove Sandy Claws from the game.

**Sandy Claws** is a **Prisoner** in Oogie Boogie's Fate deck. He starts the game in Oogie Boogie's Lair.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • **Sandy Claws** • Set Things Right • The Mayor of Halloween Town • Zero
Mome Raths

**Mome Raths** is an Effect in Queen of Hearts' Fate deck.

## Strategy

A great pick, particularly if Alice is already in Queen of Hearts' Realm. Move Card Guards into stacks so Take the Shot can't be played, or move Tweedle Dee & Tweedle Dum away from Heroes with ongoing effects, like Dodo and Caterpillar.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same (ignoring number of copies):

* Sweet Nightingale

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • **Mome Raths**
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Twilight Bark

**Twilight Bark** is an Effect in Cruella De Vil's Fate deck.

## Strategy

All of Cruella's Heroes are good to bring back, but best is Perdita, as she can reactively undo Cruella's win condition, and then Pongo, who can squat on board Puppies.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same (ignoring number of copies):

* Be Our Guest
* Narrow Escape
* Reunited

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • **Twilight Bark** • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Omnidroid v.X9

### Text

Remove one Major Modification from your Realm to play this card to any location. When discarded as the result of a Vanquish action, remove Omnidroid v.X9 from your Realm. Find Syndrome's Remote and put it into your hand.

**Omnidroid v.X9** is an Omnidroid in Syndrome's Villain deck. It is represented by a tile, and replaces Omnidroid v.X8, and can be upgraded into Omnidroid v.10.

## Clarifications

* Playing this does not count as an action, and can only be done on your turn.
* "Removing" Major Modifications puts it from play into your discard pile.

## Strategy

As with the v.X8, the point of this tile is to die. Use 15 Years Later or Mirage to find a Hero to battle, and flip this Omnidroid over as fast as possible. When this is discarded, you do find Syndrome's Remote, which should be played immediately before it can be discarded by Monologuing.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
White Rabbit

**White Rabbit** is a Hero in Queen of Hearts' Fate deck.

## Strategy

Great if he can be brought out early, though he's very vulnerable to Off With Your Head! and Vanquish actions. Try to play him to a location without Allies.

## Previous versions

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • **White Rabbit**
Wicked to the Core

**Wicked to the Core** is the first expansion to Villainous, containing three new Villains. It can be played on its own, or mixed with other sets. It was released in March 2019.

The name is a reference to the poisoned apple used by the Evil Queen.

## List of Villains

* Dr. Facilier
* Evil Queen
* Hades

## Contents

* 3 Boards
* 3 Villain Movers
* 3 Villain Guides
* 3 Reference Cards
* 90 Villain cards (30 per Villain)
* 45 Fate cards (15 per Villain)
* 40 Power Tokens
* 1 Lock Token
* 1 Fate Token

 **Repackaged Sets**
*Introduction to Evil*
What Did Santa Bring You?

### Text

During their turn, if another player takes a Play a Card action, you may play What Did Santa Bring You? You may discard any number of cards in your hand and draw two cards.

**What Did Santa Bring You?** is a Condition in Oogie Boogie's Villain deck.

## Clarifications

* You can draw two cards even if you did not discard any cards in your hand.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • **What Did Santa Bring You?** • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Lawrence

### Text

Each time a Hero is played to your Realm, you may move Lawrence to that Hero's location.

**Lawrence** is an Ally in Dr. Facilier's Villain deck.

## Strategy

A decent Ally. Can take care of any Hero that can steal the Talisman, which is useful. His moving Ability means it doesn't matter much where you place him, which is nice.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
You Idiots!

### Text

Either move an Ally to your location, or choose an Ally from your deck or discard pile and put them into your hand. Then shuffle your deck.

**You Idiots!** is an Effect in Cruella De Vil's Villain deck.

## Strategy

Great for getting your two bumbling Allies. Only prioritize Horace if you don't already have a Flashlight. Once you have both Allies out, this can be useful to move Jasper around, particularly if Countryside is covered by Heroes.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • **You Idiots!**
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Titan

**Titan** is a card type. It is unique to Hades, and only appears in his Villain deck; it is denoted with a lavender font. They are Hades' win condition: he wins when he starts his turn with three of them in Mount Olympus. Titans are similar to Allies, in that they are permanent cards with a Strength value; however, they can only be played to The Underworld. Titans can be used to defeat Heroes, but doing so without the aid of a Mortality Potion can mean setting yourself back from your win condition. The five Titans are Arges, Hydros, Lythos, Pyros, and Stratos.

## Official Rules

* Titan is a card type unique to Hades.
* You must lead at least three Titans to Mount Olympus in order to achieve victory.
* There are five Titans in your deck and each one has a powerful Ability.
* Titans function much like your Allies, but they must be played to The Underworld.
* You may move a Titan using the Move an Item or Ally action.
* Don't forget to use the Titan's Ability each time it is moved.
* Just like Allies, Titans may be used to defeat Heroes by performing the Vanquish action. However, because they are still discarded when used to defeat a Hero, this could set you back in getting Titans to Olympus.

## Clarifications

* Titans are not Allies, and will not trigger Conditions that look for Allies, such as Cunning or Manipulation.

## Cards that refer to Titans

The following cards have Abilities that refer to Titans:

* Eye of the Fates
* Get Ready to Rumble!
* Go the Distance
* Hera
* Hercules
* I Rule!
* Lightning Bolt
* Mortality Potion
* Panic
* Pegasus
* Planets Align
* Pyros
* Ruthless
* Zeus

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
**Titan**

 **Unique Types**
Cheat • Curse • Guardian • Ingredient • Omnidroid • Prince • Prisoner • Relic • Remote • **Titan** • Transformation