Kavina Dimtunnel

*"I'm for freedom, at any place,*

*at any time, at any cost"*

*- kavina*

**Kavina** is a halfling from the industrial city of Mayfield. She is one of the members of Team 7 from Axford Adventuring Academy. daggers in hand, she will cut her way through riverside.

## Appearance

Although only 3 feet 10 inches, Kavina does not appear weak. Her skin is olive, and she has sharp gold eyes with untamed, deep brunette hair that falls to her waist and mostly covers her pointed ears. In combat, her hair is kept in a single french braid that whips around when she attacks. Outside of combat it is always worn down and falls naturally

Kavina has two tattoos. The first one stretches all across her back and abstractly resembles wings. It spreads to her shoulder blades, but can easily be covered up with a shirt. The second is a small symbol on her ankle shaped like a logo. It is always covered by a wrap and/or a metal ankle covering. She has many scars almost everywhere, but the most noticeable one is across her back incorporated into her tattoo. She is fairly built for a halfling, but is lean and agile. Possessing a lot of body awareness, she can easy maneuver her body to fit into small spaces.

growing up in the Industrial center, Kavina has incorporated metals into her clothing. In combat situations, Kavina trades her typical long sleeve white blouse and leather vest for a tight shirt, metal shoulder armor and belted corset. Her knee high boots are mostly leather so they do not slow her down, but they do have metal plating on the knees and toe. To accessorize, and so she is never without something sharp, Kavina wears a metal chain necklace chocker and metal wristlets.

### Weapons

her weapons of choice are daggers, rapiers, and long range crossbow, but she is proficient in swords and hand to hand combat.

## Personality

Categorizes people based on uses, liabilities, and assets. analytical. Prizes freedom above all else. Must know where the exists are in a room, or else she feels trapped. Due to her background, she is not trusting.

## Background

Orphaned at a young age, Kavina never knew who her parents were or if she ever had any. prizing freedom, she ran away from the orphanage when she was only 9 years old because she felt restricted and trapped. for about a year, she hustled the streets, stealing food, and learning street smarts. She found a job in child labor, and quickly grew disgusted. At 11 she started running errands for the underground syndicate, and rose quickly up the ranks. After one revolt when she was 12, her spine was injured making it hard for her to walk. Raymond Ewald, a big business titan of industry, found her crumbled on the side of the streets and took her in. her paid for a spine implant, which was a combination of technology and magic. Feeling like she owed him a debt, Kavina stayed with him, despite his increasingly aggressive behavior towards her.

After six months he sexually assaulted her but it was not until she was 13 years old, when she realized she did not owe Ewald anything anymore. She finally asked to leave but he got angry and gave her a scar across her arm. These rage fits continued every time she wanted to leave the house so eventually she stopped asking. Because Raymond is Head of Industry, he often has inventors and builders coming over. During her time with him, she learned all she could from Raymond's CTO, Henry Gale and became a skilled inventor. After designing one project on her own, Henry Gale took credit for the idea and reaped the rewards.

At 16 years old in one of his range fits, Raymond threw a piece of metal at her. She ducked but it cut across her back almost killing her and nearly crushing the metal implant inside her. It was then that she knew she had to leave.

### Journey

One day she went into town and hid on a boat as a stowaway along the Alaree. As she was hiding, someone caught her but didn’t rat her out. They told her they recognized her from her days in the underground syndicate, and mentioned Axford Adventuring Acadamy. She instantly knew she wanted to go because she wanted to improve upon her skills, and the area sounded protected. she took a Silver moon steamboat up towards riverside. A nice guy named Grunmore caught her but was kind to her

## Relationships

### Friends

Due to her background she has very little friends. Most are just considered allies

### Team

From most important to defend to least:

**Zeph Huntswift:** undecided; *Zeph excels in environmental awareness, using surroundings to benefit her goal. Naive, but smart, she can be manipulated if necessary because of her optimistic outlook on others. Abby is kinda cute.*

*Strengths: healing which makes her the most important to defend.*

*Weaknesses: easily tricked*

**Irithiel Addan:** friendly; *Most similar to Kavina in attitude, beliefs and ambition. Bluntly honest, stealthy.*

*strengths: close combat (3 section), stealth*

*weaknesses: tbd*

**Marius Castellan:** indifferent; good fighter, mysterious, a bit overprotective of his stuff. Not talkative, hiding something.

*strengths: combat (sword)*

*weaknesses: poor communication*

**Pringles Maan:** indifferent/friendly; *partial healing abilities, spell caster. genuine, looking for a good time.*

*Strength: spell casting (heal), distraction*

*weaknesses: spacial awareness and easily influenced*

**Mar J. Yuanna:** strongly dislike*; bad drug and drinking habits remind Kavina of Raymond. He is careless with spells and hurts others - fine line between recless and brave. not sure which side of the line he is on yet.*

*Uses: spell casting, distraction, tension diffuse*

*weaknesses: recklessness*