Ranger

## **Overview**

> "Little Red Riding Hood has long been the only girl who has dared go into the forest with hunters. Over time, she became more agile and earned more gold from her prey. Perhaps one day she will achieve her dream of building her grandmother a house, no longer cold and hungry.
>
>

## Abilities

* Discovery: Open one chest for free. Cooldown: 4 combats

In combat

* Afterimage: Immunity to all damage. Lasts 1 turn. Cooldown: 2 combats

* Dexterity: Gain 2 Action. Restore 3 health when you play an action card. Cooldown 3 combats

## Builds

Level-up priorities: Equip Slots>Action>Cards>Gold=HP

* Action Ranger
	+ Use Action cards with "Draw" and "Action +X" effect. Cards like Sprint, Agility and Accelerate will allow you to get a lot of additional Action points
	+ Get Longbow or Wraith Blade to deal continuous damage
	+ Finish your turn witch Back Stab, Pursue or similar cards
	+ If you can get a lot of cards on your hand, Precision Strike will deal more damage
	+ If you can empty your deck ech turn, Secret Weapon and Magic Lamp will help you a lot
	+ Deadly Dagger can turn remaining Action points into damage, but sometimes it's better to keep your Action points for the next round
	+ Standard Build, since the other Ranger builds will also benefit from it

* Extra Damage
	+ Get Sawtooth Arrow, blessing that increase damage or cards with Frailty effect
	+ Best combined well with the Action Ranger
	+ Additional Bleeding effects will increase your damage output. If you rely on Bleeding, Dorlach can be more useful than Longbow

* Poison ranger
	+ Get cards with Poisoned effect: Infection,
	+ Most Poison cards won't recover your Action points, so it's good to have some cards like Accelerate
	+ Can be combined well with the standard Action Ranger

* Discard
	+ Get cards that will let you discard: Bind Wound,
	+ Get Lunacy, Bone Staff and cards like Pre-emptive Healing and Pre-emptive Attack which have an effect when discarded.
	+ Spring Cleaning and the Preparedness Blessing are especially useful if you have a lot of the previously mentioned cards. If you combine it with other builds, Choice, Loss and Soul Blitz might be more useful.
	+ Discarding at the end of your turn, when your hand is too full, will not count as a discard effect.

* Secret weapon
	+ A type of Discard ranger, this focuses on blessing Secret Weapon, by reaching the end of deck each turn, massive damage is dealt quickly.
	+ Core cards include Heavy Ballista, Sprint and equivalent draw+action cards. Discard-based action cards are also important for their high draw number.
	+ Boomerang and Fetters of Souls can be added for extra damage.
	+ Momentum and action stack are very important.

* Meteor Ballistia
	+ A type of Discard ranger focusing on Meteor Darts (Blessing) and Heavy Ballista. Use up as many cards as possible before ending your turn, since you will restock your hand with temporary darts.
	+ **Incompatible with Go into Hiding.**
	+ Core card is Heavy Ballista, it will discard your darts and hand, and effectively give you a new hand of doubled cards.
	+ Any blessing to increase hand size are greatly beneficial.
	+ Discard-oriented cards and acceptable, but cards that use up your hand like Painful Blow are much more useful. Can combine with Expose Weakness to increase damage output.
	+ Lunacy is useful since a larger deck is required to play many cards, but undesired card can come up at times.
	+ Momentum is weaker than Secret weapon ranger, but much less prone to pranks and interrupts.
	+ Magic Lamp can be used in end-game when you have plenty of action and can overdraw.
	+ Not very compatible with Boomerang.

* Dodge
	+ Get Cards, Equipments and Blessings that will give you a Dodge chance.
	+ Get the Lightning Nerves blessing or Smart Flying Knife to deal damage when you dodge. Bizarre Rune will increase that damage output further
	+ Jujitsu can reduce damage if you don't dodge.
	+ Death coin (Death coin (Blessing)) can incresae your dodge chance to 100% for one turn.
	+ You can avoid the damage from Poison by dodging, but you can't keep Poison from being stacked. Also be aware that dodge effects from cards you play will end before the Poison triggers. Get some Blessings or equipments if you want to dodge Poison.
	+ Prioritize unlocking an Equipment Slot so that you can equip Camo Outfit (10% Dodge chance, Card Draw).

## Diaries

This character is also available in the Diaries DLC. The new available cards and Blessings, especially the rare equipment cards can change her playstyle a lot.

* Driver gloves
	+ Get as many gold-gaining cards as you can. This is the most straightforward build in the game.
	+ If you want you can do any Ranger build in addition to that.
* Archaeological tools
	+ Get cards that will give you random card from any class.
	+ The build is pretty random. It's good to combine it with the Discard build to get rid of any useless cards you gain. Any other Ranger build would work too.
* Sharp blade
	+ Get some additional Bleeding cards.
	+ "Action Ranger" build is best to trigger the Bleeding effect.

## Tips

* Make sure you use **Discovery** on cooldown.
* Save **Afterimage** for when the opponent is about to use a massive burst (such as Priest’s Misfortune) or when you are near death.
* Try to get cards or effects that grant additional Action asap.