Mechanics - Encounters & Raids

## **Encounters**

Animal encounters are an event where you can usually fight or run. Depending of your choices, it might have consequences.

If you choose to run / retreat, the animal can't hurt you, and it might take some items away. If you choose to fight, you will need a weapon to help you out, otherwise, you could be seriously injured.

The chances of winning an animal fight is based off of your combat skill (i.e. Spearfighting, Bow, etc.), and running is based off your Stealth skill.

"Success Calculations in Actions:
Actions will no longer show a percentage indicating your success chances, they will now instead show a text saying things like "Pretty sure I can do it" or "Won't make it" to make it more realistic. Being drunk or in a manic state will skew those predictive statements and make them less accurate though, so be careful!
In addition to this, some things have changed in how the success chances are decided, and they are now calculated on the conservative side. Based mainly on your chances of succeeding without getting hurt rather that on your chances of succeeding the action no matter the cost as they were before.

Injuries from animals vary depending on the size of the animal. Small animals such as birds will not harm the player upon failure, but **larger animal encounters are dangerous** and should be avoided by newer players. Even a seasoned player can die to bleeding from a Boar Encounter in the late game if unprepared. Try to avoid getting too many injuries at once. The pain system causes you to become extremely inefficient in actions indirectly through lowered Mental Structure and Stress. Once you have one or two injuries, it is recommended to keep away from risky actions until recovery.

For more information on the mechanics, check Wound System

Items they can steal (Work in Progress)

Any food item

Broom, Handrill, Plastic Waster bottle, Flint, Coral, Clay Bowl, Clay Jar

Seagull Encounter

Partridge Encounter:

Sea Krait

"Leather pants now protect against sea kraits bites when walking or spearfishing." (Update 32)

Spider

"Spiders can now bite you even if you are wearing coconut sandals but their bites are less dangerous. Wearing leather shoes or wrappings under your sandals should still protect you." (Update 1)

"Spider bites are now also a wound that needs to be kept clean and protected. " (Update 22)

"Callouses now have a chance to protect you from spider bites." (Update 32)

Urchin

"Stepping on urchins will now create a wound that will make it almost impossible to walk until you manually remove the spines and will then behave like a normal wound." (Update 22)

Spitting Cobra

Clouds your vision. This can disable you from moving to the next area if it's dark enough. Heal it by dragging a water source to the injury (seawater works).

Sharks

Encountered from diving at the Bay (and possibly other locations) or on the Raft

* The island can now be hit by powerful storms. This new weather type will have a chance to destroy objects and simple structures in the coastal areas as well as make it harder to travel around the island.
* Storms will mostly happen during the rain season but you will also be able to occasionally find them during other times of the year. The extreme rain perk will cause a lot of storms too!
* On a related note, moving through coastal environments now takes more time during heavy rain too, not just during storms." (Update 21)
* "Storm waves can now destroy items from your hand, only items that are equipped or on supply chests are safe. (Chests now also accept clay vases though)" (Update 26)

## Raids:

*Note: Doors can prevent animal raids from occurring indoors*

* A hidden "Animal Fear" mechanic exists - the more animals you kill, the higher their fear, and the less often the raids.
* Animal population is another hidden mechanic that influences encounters and raids. Killing animals reduces their population, which in turn, reduces their frequency of occurrence.

**Seagull Encounter:**

Seagulls appear near the beach areas and can steal any food as soon as it spawns. You will be given a chance to kill it with a spear or rock throwing skill. If you succeed, the food won't be stolen.

Containers will protect your food

"Seagulls can now attempt to steal your food and damage your crops. A fear system will make them bolder as time passes and more cautious the more of them you kill." (Update 18)

**Mouse Raids:**

Mice can also steal food. Similarly to Seagulls, containers will protect your food.

"Mice can now also damage your your food supply as well as your crops. Control their population by setting traps and store your food in chests and sacks to protect it." (Update 18)

**"Monitor Lizard Raids:**

Monitor Lizards can now attack your camps if you leave meat lying around so make sure to store your food in chests or inventories or you might end up losing some of your supplies. You can always try to scare them away or distract them too, specially if you are carrying a weapon.

These attacks will only start happen on the second month, so new players should be safe from them." (Update 16)

**Macaque Raid:**

Very similar to the encounter. Macaques appear near the jungle and can steal your food

###### **Skills:**

Combat Skills:

Spearfighting

Bow

Stonethrowing/Slings

Other Skills:

Stealth

"A "stealth" skill has now been introduced. At the moment it only has the effect of increasing your chances for escaping unharmed from encounters with predators, but in the future it will also help with more offensive actions.
In addition to this, monitors are now less likely to try to bite you when you try to escape, and leg protection (wearing leather or military pants) is now more effective against their bites. This should make monitor lizards a bit less terrible. :)
The tracking skill has been temporarily removed from the game, chances to find boars have been increased to compensate for that."(Update 19)