0.0.21

**Tableau des mises à jour**

Mise à jour ajoutant l'eau, le silex, la hache en silex, des orties et une meilleure évolution des plantes et items.

 (CHANGES IN 0.0.21)
New - Creation of a water point system where you can drink directly, stagnant water points can poison and make the player nauseous
New - Added a small stagnant water point to the spawn of '' MapNH001 ''
New - Correction of the '' iron nail '', '' wood nail '' and '' cork stopper '' poster
New - Added 6 item: "Raw flint", '' Flint axe '', '' Nettle head '', '' Nettle leaf '', '' Nettle seed '', '' Destructor ''
New - The sizes 2 to 4 of the '' Nettles '' plants have been added (3 3D models)
New - Added recipe for '' Flint axe ''
New - Added duplicated recipes for '' Sticks '' in manual craftings
New - Addition of items given by small trees
New - You can now restore gravity to items by left-clicking '' Controls: Hit '' with nothing in your hands
New - For now, having the flint axe in our inventory gives us access to saw cutting crafts
New - Addition of a system of special invisible spawn points to force a generation at a specific point during a map generation
New - Plants that have reached an adult stage may show young shoots on the ground nearby
New - The success factor for new start-ups is calibrated so as not to exceed the maximum number of elements already present in the field
New - Added size 8 for 45m beech
New - Plants created during land generation appear with a random age value
New - Evolving plants must have enough room to grow
New - Evolving plants destroy other smaller plants around them
New - In creative mode: when targeting a plant and items, its ages in years and days are given
New - When you click on an item to temporarily restore gravity: its values ​​recorded as an object considered on the ground or not is reset to zero
New - when items with multiple states are updated for the first time at midnight, their evolution day value is initialized to match their state
New - The new item '' destructor '' is accessible in creative mode and instantly destroys items, collectables and constructionsNew - Addition of the 4 other models for the poppy
New - Addition of the 3 other models for Lindheimer's Gaura
New - Addition of all stages 1 of all plants
New - Added LODs for barrel models, windows, doors, constructions, stone henge and main rocks
New - Evolving items in inventories can now give back other items or change state
Balance - Duration of the starting nutrients in the body for 10 days of survival
Balance - Modification of several sizes of small trees
Balance - From now on, cutting a tree asser big requires an ax
Balance - Plants evolve on their own when they have reached the age required for the next pruning via target day values
Balance - Now the day of the in-game date is followed by the day it takes to pass the month
Balance - When choosing a game name: the game name can now contain 60 characters instead of 30, it is the name of the game folder which is still limited to 30
Balance - Simplification of the basic model of Lidheimer's Gaura
Translations - OptionControles: "Hit"
Delete - Old model: Dead Ginger
Delete - Old model: SmallWoodCrate test

(FIXED BUGS IN 0.0.21)
- (FIXED)NH000011 - Seed-like objects no longer evolve
- (FIXED)NH000065 - The name of a party is limited instead of only limiting the name of the party file
- (FIXED)NH000067 - When recovering ''Maples'' from size 3, the old logs were harvested
- (FIXED)NH000068 - During a game modification in menu, the displays of some types of game remained displayed instead of being hidden
- (FIXED)NH000069 - When opening in-game menus, you can open inventories and move the character
- (FIXED)NH000070 - The hero must absolutely eat an object to detect that he must vomit