Recipes

6. Examine the wheat regularly to see it's growing state. See the "Plant maintenance" section below for how to manage the soil needing water, fertiliser or deweeding
7. Wait for the wheat to finish growing

### Plant maintenance

* Examine the wheat regularly to see if the ground is thirsty or needs fertiliser or if there's weeds
* At too low a level of water and fertiliser the plants die, but any amount can increase growth speed

#### Watering

* Get a container for liquid like a bucket ideally, or cup, etc
* {LMB with container in-hand} on a well or barrel to fill it with water. You must be in the "FILL" intent
* Repeat the previous steps several times to fill the container to full
* Switch to "SPLASH" intent and {LMB with container in-hand} on the soil

#### Fertiliser

* Use animal droppings, or apple cores, etc

#### Weeds

* {RMB with empty hand} on the planted wheat to remove weeds
* {RMB with a hoe in both hands} on the crop with weeds, it will remove them instantly

## Smithing

### Making Iron Bars

1. Obtain a fuel source e.g. coal, wood logs
2. {LMB with fuel in-hand} on great furnace to add fuel
3. Obtain a source of fire e.g. torch
4. {LMB with fire source in-hand} on great furnace to alight the fuel inside
5. Obtain iron ore
6. {LMB with iron ore in-hand} on great furnace to place it inside
7. Wait for noise to indicate when the heating is over
8. Pick up tongs
9. {LMB with tongs in-hand} on great furnace to pull out the fuel source
10. Activate the tongs in-hand to drop the fuel source out of the tongs
11. {LMB with tongs in-hand} on great furnace to pull out the iron bar

### Making Steel Bars

* Same as making iron bars except done in the great furnace.
* Place three iron ores and one coal into the furnace.
* Do NOT feed the coal into the fire, it must go alongside the iron ores.
* Take out 3-4 steel ingots when they are done with tongs.

## Animal Baits

Animal Baits can be crafted and used to attract wild animals, which depending of the type of bait, specific ones will show up.

#### • Types of Baits •

* SweetBait: 1 Sack + 2 Berries or 2 Apples (Works to attract Saigas, Goats and Volfs)
* GrainBait: 1 Sack + 2 Grains (Baits Chickens and probably other animals like cows *Not Confirmed)*
* BloodyBait: 1 Sack + 2 Meats (Attracts mainly Hostile Creachers like Volfs)

##### • How to use a Bait •

1. Craft a Bait using the materials above, on a table
2. Move to an area which contains grass, trees and nature overall
3. {Interact with the bait} and it will start slowly deploying the Bait
4. Make distance from the Bait, enough to leave your view
5. Watch it from the distance {Shift + RMB} and check if it Baited an animal (Interact with it while deployed to re-use)

#### • Animals •

The wilderness has various types of animals to either be your pet, or your literal death, here is a detailed list:

* Saigas - Equine looking animals that hit like a Mace, even thought some may show up maddened after a bait, they can easily be calmed by giving them a Grain/Apple. Having a Female and a Male in the same area while constantly feeding both will result in a Baby Saiga. You may mount an Saiga after feeding it and calming it down.
* Goats - Goats are a cattle animal type which can also reproduce in the same way as Saigas, Female Goats can be milked. Most Goats will show up maddened after being baited, for being hungry, always have a grain in hands to drop or hand-feed.
* Chickens - Valuable birds that can produce around 3-4 Cackleberries if you feed them 1 grain, after being fed it will search for a place to build a nest (which you can buckle them on) and lay eggs on it, if the eggs stay too much in the nest, it will grow more chickens. (they eat leeches)
* Volfs - Wild wolfs that are highly aggressive towards anyone, usually one shows up in baits, and a pack in ambushes, they suffer from morale if some of the volfs die during an ambush or if they get severly injured, resulting them into retreating and attempting to come back to attack. You cannot tame Volfs.