Veil of the Dawnbringer

### Properties

* Charges that can be used to heal extra hit points or deal 1d6 radiant damage on an attack (6/10)
* Sheds bright and dim light if the wielder wishes it (5+10/10+15)
* Grants advantage on Concentration checks and spell saving throws
* Wearer can use reaction to absorb part of a spell, gain charges equal to the spell's level, and halving damage plus gaining resistance to the spell's damage for 1 minute, but cannot absorb a spell that kills them instantly

## Historical Information

### Owners

* Rictor Gravesworth (formerly)
* Seven (currently)

### Fate

In the possession of Seven

**The Veil of the Dawnbringer** is a radiant scarf-like cape and one of the Arms of the Light.

## History

### Lore

The Veil of The Dawnbringer is torn fabric from the cloak of the Dawnfather Pelor, refined and embroidered with magical, diamond-like jewels embroidered around its hood. Given to a devout paladin, Rictor Gravesworth, in return for an Oath of Redemption to clear the name of their disgraced God. The paladin eventually succeeded, and the Veil reached its apotheosis, its Exalted State. However, the paladin was corrupted by forces of darkness, turning into an Oathbreaker, and also taking possession of the Aegis of Effulgence. Now wandering the wastes of the Beggar’s Bane, the fallen paladin stalks alone, now a fallen light in the craggy storm of darkness.

### Arc 2: Curse of the Generals

Rictor fought the Silver Crusaders using the Aegis and Veil. Seven looted it from Rictor after the battle.

## Description

This radiant white-and gold cloak is embroidered with diamond-like jewels symbolizing its charges.

### Dormant State

* The Veil of the Dawnbringer has 6 charges symbolized by the number of jewels on it, and regains 1d4 + 2 expended charges daily at dawn.
* When the wearer hits with a melee, ranged, or spell attack, they can expend a chosen number of charges from the cloak, dealing an additional 1d6 radiant damage or an additional 1d6 amount of hit points on a healing spell or effect to any targets affected per charge.
* As an action, the wearer can shed bright light in a 5 ft. aura around them (emanating from the Veil), and dim light for an additional 10 ft while wearing the Veil. They can dim the light as a bonus action, making it disappear.

### Awakened State

* The Veil of the Dawnbringer grants the wearer advantage on all saving throws against spells and other magical effects. Additionally, the wielder gains advantage on concentration checks to maintain concentration on spells when they take damage if they do not have such ability already.
* When the wearer is targeted and attacked by an enemy’s spell, they can use their reaction to have the Veil absorb some of the spell, gaining a number of charges equal to the spell level of the triggering spell, and halving the damage on a successful or failed saving throw if the triggering spell requires one. However, the wearer is still subject to the effects of the spell that would normally inflict on them. Additionally, the wearer gains resistance to the damage of that spell type for one minute. The wearer can use this property a number of times equal to half their proficiency bonus, rounded down. Once all uses are expended, they regain all uses of this feature after dawn of the next day.
* The Veil’s maximum charges increase to 10, and it regains 1d6 + 4 charges daily at dawn.
* The light of the Veil now counts as bright light in a 10 ft. aura around them and dim light for an additional 15 ft.