A Brave New World Plan

THE CONTENTS OF THIS PAGE ARE TOP SECRET AS THEY GIVE AWAY INFORMATION ABOUT AN UPCOMING EPISODE OR ONESHOT!!! STAY OUT I'M SERIOUS!

THE CONTENTS OF THIS PAGE ARE TOP SECRET AS THEY GIVE AWAY INFORMATION ABOUT AN UPCOMING EPISODE OR ONESHOT!!! STAY OUT I'M SERIOUS!

THE CONTENTS OF THIS PAGE ARE TOP SECRET AS THEY GIVE AWAY INFORMATION ABOUT AN UPCOMING EPISODE OR ONESHOT!!! STAY OUT I'M SERIOUS!

THE CONTENTS OF THIS PAGE ARE TOP SECRET AS THEY GIVE AWAY INFORMATION ABOUT AN UPCOMING EPISODE OR ONESHOT!!! STAY OUT I'M SERIOUS!

THE CONTENTS OF THIS PAGE ARE TOP SECRET AS THEY GIVE AWAY INFORMATION ABOUT AN UPCOMING EPISODE OR ONESHOT!!! STAY OUT I'M SERIOUS!

### THINGS THAT CAN HAPPEN

They Take Wesley's Offer and Leave the Ship

They Take Wesley's Offer and it goes wrong / they are forced to leave the ship

They hand Wesley over the the guards

They don't take Wesley's Offer ---

* They receive the letter from Gully and leave the ship
* Gurn tries to give you Obconica Powder
* They go downstairs to check on Boocock and end up beating up some guards and getting thrown off the ship

THERES A PIRATE STOWAWAY IN THE CARGO HOLD

He is locked in a giant crate when you go downstairs and check on Boocock. He is near impossible to beat. You will wake up in a sailboat with Lowgold.

### WHAT HAPPENED TO CORNELIUS GRISWOLD AND NILS LANDAWAY

Cornelius, Nils and Bertram are the main team. They discover and excavate The Spire of the Sun. Cornelius and Nils enter and begin plundering. They take everything in the first few rooms back to Mulwold and then go back for more. There they take the Book of the Dead and realise that they are cursed. They get locked in the pyramid and kill each other to leave.

# A Brave New World

## Start

105 A.A.

It's Day 364 of 104 A.A.. New Year's Eve.

You're ready for the forthcoming celebrations of the night. There will be a magnificent feast with the Captain and then a massive party on the deck. You're on a large cruise ship named 'The Desiccator' that is heading for the newly built New World Resort. Everyone on the ship is feeling merry and a little tipsy. You three are laying on the deck in loungers, sipping fizz and catching some rays.

Your slumber is disturbed by a loud CLANG. A waiter has dropped some trays. There's a group of young men sitting at a table over there drinking out of flagons and being raunchy. They're like "WAAAAAY!"

Behind you is a passageway to The Casino where a small brown gnome is leaving. He is carrying a big white table.

### Jay, Ben, and Gurn

These men are Jay Fingles, Theodore Gurn, and Ben Milne. They are on a lads' holiday to reunite after graduating from university. They are ready to go to The New World Resort, a poolside all-inclusive holiday with cheap beer and amazing clunge. Jay is still a virgin.

#### Jay Fingles

Since graduating from Kirholm University, Jay got a job at Bogcrawl Property Management in Downpour, a company owned by Fubster Browbeat who is one of the most prominent businessmen in Stormhollow. He has been sucking up to Browbeat and has been entrusted with his personal belongings which are in a treasure chest he is keeping safe. He technically shouldn't be on holiday with them but hey ho. What Fubster doesn't know won't hurt him.

##### THE CHEST

* One Citrine Jewel Necklace, unknown effect
* A straight-edged dagger engraved with the name 'Fubster Browbeat'
* A box of diamond cufflinks, shaped like dice. Will grant the wearer +1 Sleight of Hand, + 1 Deception, - 2 Religion, -1 Stealth. (you feel your ability to deceive grow stronger, yet you are more conspicuous and unholy)
* A case of premium Shywater Smoulder Cigars

### Waiter

* Fish Stew - 5sp
* Fish Pie - 5sp
* Salmon Fillet - 1gp
* Rum - 1gp
* Titanic Panic - 1gp 5sp
* Cyrenian Sling - 1gp
	+ Gin
	+ Cherry Juice
	+ Pineapple Juice
	+ Lime Juice

### Gully

"Hello young passengers."

Autographs from Gully are 2gp

### Lowgold

Lowgold is trying to get everyone excited about a group of whales that are about to pass. If he manages to get the group to wait, a three large orc women come up and start complaining at you for using their lounge chairs. These are the whales he was talking about.

He keeps being confused by Googar's presence and tells you that a myconid would not be allowed in The New World Resort due to risk of contamination.

He will tell you that the ship is about to pass Mulwold Bay.

## Casino

### Fortune Teller

There is a fortune teller booth that people seem to be ignoring. There is a wrinkled halfling woman named Alia

**BLACKDICE**

Against Wesley the Rat

Buy in depends on table, but is equal for all players.

Each player around the table starts with 8d6. At the start of each round, you roll all your dice, and add up the total. The player with the lowest score is eliminated. If you roll a 6 on a dice, you lose that dice for the remainder of the game. The final player at the table takes the entire pot, minus 10% for the house.

If it comes to it, Wesley can sacrifice one of his personal effects - a wheel of aged white cheese.

### IF YOU STOLE JAYS BOX

Wesley says "come talk to me on this balcony"

*"What business are you in? Oh very interesting. Well let me say I have an eye for soft and delicate hands. You managed to get that lockbox didn't you. Listen if you're ever out of work or if you need anything nicking, Wesley's the name. Ask for me in Nocturne, Thaums if you're ever up there. That little town is a great home for people like us who may not have the greatest reverence for personal property"*

#### If you're interested

*"I'll tell you what. I happen to know a lot of things about the goings on on this ship, yes? I happen to know that this ship will not just be carrying passengers. It will be carrying treasures.*

*Today in a couple of hours, this ship is set to stop at an Aurelian encampment. There it will be picking up a whole load of archeological treasures. Jewels, sarcophaguses, mummies, art. All to be taken back to The Bibliodome. I know about this, you see, because I have interested eyes. And I see you do too. You're interested. Priceless, one-of-a-kind artefacts. I happen to know that an interested party is willing to pay me thousands of gold pieces to collect them. I would be willing to share the job with you."*

#### Yes

*"Excellent news, my friends. The artefact in question is a round blue jewel in the shape of an eye. The Nazar. It is said to quench all dark forces and spirits. To be the ultimate concoction of blood magic save only for The Greyrose Totems.*

##### Tell me more

*"The Jewel is thousands of years old. Apparently forged by a hero named Nazar to repel an army of the undead. So the tale goes. I am doubtful that there is any truth to this story."*

##### The Anonymous Jewel Fan

*"That I cannot tell you. For his own safety and because I truly do not know. I was approached by a third party. An Owlin. To be willing to pay what he promised he must be quite powerful."*

## Wesley's Plan

As you descend the stairs, you see the vast cargo hold of the ship. It's filled with crates and boxes of all shapes and sizes, stacked up to the ceiling. The air is thick with the smell of saltwater and wood. You can hear the creaking of the ship and the sound of waves lapping against the hull.

### As you make your way through the maze of crates, you hear footsteps approaching. You quickly duck behind a stack of boxes, peering through the gaps to see who it is. It's one of the ship's guards, patrolling the area.

CARGO HOLD

You enter the storage room and its full to the brim with crates of food and cleaning supplies.

* Roll 1 - 5 Two Bottles of a cleaning solution, made from mixing lime and salt
* Roll 5 - 10 18 CP, and a small spyglass
* Roll 10 - 15 A suitcase marked 'Fingles'. It contains a sealed pot of honey. 'Fingles Finest' from Fingles Farm. Next to the suitcase is a small birdcage with some kind of thin, wraggedy chicken inside. It has a tag around its neck. "Boocock". It looks half starved.
* Roll 15 - 20 Potion of Climbing https://5e.tools/items.html#potion%20of%20climbing\_dmg

### Waiting

You hear the ship pull up and eventually the doors open and several orcs are wheeling in big giant sandy crates and all kinds of items. You hear the voice of Lowgold.

*"There has been a change of plans. we will only be taking half of the items we expected. The expedition will remain here for another few days. We will depart after these items have been signed over."*

Eventually the door closes and you no longer hear voices. Perceptive players will notice that there are two orc guards pacing the room.

### Find

All you find in the boxes are just stone slabs and obelisks. You can also find a sarcophagus in the shape of a skeleton. Its goal and has blue skull-shaped trimmings.

If you didn't do a stealth check: "OI WHAT ARE YOU DOING DOWN HERE?" Two Orcs approach

*"IT ISNT HERE! Listen. The only way is to leave the ship, retrieve the amulet and wait for the next one. The orcs, they saw you. All they have to say is they were beaten up by a ratfolk, a \_\_\_\_ and we'll be thrown in the brig."*

## CAPTAINS DINNER

If Wesleys plan is refused or goes wrong, it will be time for the Captains Dinner

On the deck there is a large buffet and music

### The Buffet

* Dry Biscuits
* Dry Bread Rolls
* Pickled Cabbage
* Pickled Cucumber
* Salted Beef
* Salted Pork
* Deviled Eggs

### Captain Wormshoe

Captain Wormshoe is looking quite dissolved and lethargic. He is suspicious about Googar - he doesn't remember a Myconid listed as a passenger. The more you talk to him, the more he will realise that you aren't meant to be here and the fact he wouldn't allow a myconid to travel to the new world due to risk of contamination.

# Mulwood Bay

You exit onto a little settlement of makeshift wooden buildings and tents. Six buildings to be exact. A lovely little ship is parked up to the much more polished wooden docks.

The docks are loaded with crates and a large looking stone sarcophagus shaped like a lizard. On closer inspection, or it they try and open it, there appears to be skulls painted onto the sides.

### The Bellflower

The Ship appeared to not have any crew. Its delicately painted with pink and green tulips and words are carved across the bough. "THE BELLFLOWER". It seems to simply be loaded with crates. Crates of miscellaneous plant life, stones, tools and building materials.

### A - Shelter

The Shelter is a long and musty room full of beds. There are five beds, each with a locked chest.

Chest One has a large collection of leather-bound books. Some empty, some full of information about archeological findings. There is also a pot of ink.

Chest Two has two health potions

Chest Three has a pickaxe in it

Chest Four has an identification card for Kirholm University. Nils Landaway, Professor of Archaology.

Chest Five has a pouch with 10sp and a large bottle of Darkies cider and a case of Shywater Smoulder Cigars.

### B - Fish Smokery

Its another extremely musty room, this time with an incredibly strong scent of fish. There are buckets full to the brim with fish. Fish guts and bones on every counter and two large furnaces with four plates of cooked cod inside.

### C - Food Hoard

This is a structure made of sticks and a cloth that's full of crates and barrels that all appear to be locked. If opened, the group will just find a bunch of wheat seeds, flour, potatoes and salted meats.

### E - Storage

This is a storage room. It appears to be completely empty. Perceptive players will notice a rusty dagger in the corner of the room.

### F - Sick Hut

This room building is quite well ventilated and sanitary. There are about five beds across the room and a small corner dedicated to the storage of health potions, antivenin etc. There you can see standing a young blonde girl in pigtails and aventuring gear. This is Amber Griswold.

#### Amber Griswold

Amber will ask you if you're the new crew come to replace the deserters. She will offer you free antivenom and health potions if you need it.

She will express that she doesn't think the disappearance was on purpose. Her father was part of the archeology team and we also had a professor from Kirholm University, There's no way they'd just make off with all the jewels they found at the spire.

## TAVERN

The tavern is much more of a makeshift tavern. Rather than a bar and stools, its more of just one big table and several crates of alcohol. There, sat at the table is a man dressed in adventuring gear. Pith helmet, bow tie, handlebar moustache. He is sipping tea out of a teacup and starts when he sees you.

#### Bertram Muldoon

*"Well hello there! I am Bertram Q. Muldoon III! I'm sure I know who you are! You're the crew come to take us out of here for the time being after our team made off and betrayed us!"*

*"There's this Spire we uncovered a few weeks ago, just a days ride into the desert. It's a burial ground for one of this place's old Kings. We're calling it The Spire of the Sun. Nils Landaway, Cornelius Griswold and Yutar our translator all went over there and never came back. Well they came back one, gave us that sarcophagus out there. Then they said they were gonna explore some more and never turned up again."*

*"We have a replacement crew turning up in a few days to get us out of here with our spoils. I will allow you to come back to Aurelius safe and sound with us on one condition. You will help me. You see, the Cyrenian Expeditionary Force has also found out about the Spire and will be sending their troops to pillage what remains of it. I need to get in there and save as much as we can."*

*"We aren't stupid. Cyrene aren't here to find out more about other lands or cultures. They're here to dominate and control. Our team is meant to be here on behalf of the Bibliodome of Alberich. To bring back these artefacts for Science, Art and History. They just want to sweep through the land."*

"*The commander of the expeditionary force is newly appointed Commander Andras. He's a fearsome man. Used to be one of the top Chapter Masters before he was injured and he came here to do this. He's a spiteful little toe rag if ever there was one."*

You each get your own mule, fit with three days supplies of food, water and medical supplies. You, Muldoon and Amber all set off into the desert on you day long track. Roll for mid-desert encounters.

"where I enjoyed a late supper of roast leg of lamb with creamed polenta and fricassee of baby artichokes, followed by some aged Gouda served with roasted figs, and finished up with some fresh strawberries dipped in milk chocolate and crushed honeycomb, and I found this to be a wonderful antidote to being tossed like a rag doll in the turbulent waters of a particularly stormy creek.”

## An Incredible Price

At the side of the road you see an incredibly skinny black old man who appears to be in pain.

"The prices..."

"the prices are to die for... He points a withered finger over at a table where another skinny man has set up a stall full of pots.

Hello good sirs. One pot is 10 Aurelian gold pieces. Very good quality pots. Use for plants use for storage. Price to die for.

## New Years

"Oh by the way chaps. Do you happen to know the time. It's midnight in Aurelius I have you know. We're officially in 105 A.A. Happy New Year everyone. I've actually brought along something to share the merriment. A nice little bottle of whiskey for us to share.

## The Spire of the Sun

You travel with Bertram for an entire day. Sharing stories, eating dates and drinking tea. Sweltering heat. Finally after a freezing cold desert night, you come across The Spire of the Sun. You see before you an excavation site that has uncovered a temple with a tall spire. It is decorated with sun symbols and the top of the spire features a stone sun. Clearly this is several thousand years old. As you approach, you see to the left of the excavation site a couple of Cyrenian marines congregated.

When you approach they are instantly aggrovated

*"Who goes there? This site is being excavated by the Emperor's Eye. Move your feet lose your temple, dumbass"*

### The Entrance Hall

The entrance hall is basically just a large empty sandstone room that's clearly been pillaged. There are indiscernible carvings on the walls, it stinks of rot and dirt... It leads on into another stone room.

Perceptive players will notice that the carvings on the wall seem to tell the story of a man making a pact with a dark genie. You will also hear faint voices coming from the other room.

### Antechamber

This is quite a large room that clearly used to be full of statues which are all gone. There are four Cyrenians at the far end of the room, standing around discussing something at the door. Next to the door is the only statue in the room - it's of a handsome, Dreamworks smirking Pharaoh glaring down at you with piercing eyes, holding a box in his hands.

Perceptive players can listen in on their talking and discern that they are trying to solve a puzzle. They will allow you to stay as long as you assure them that they can keep what they seek. You can have the rest of what you wish. Help them solve the puzzles and you can have your share.

##### Inside the Box

*"Empires fall and trust betrayed by the frailest thing of all*

*The undoing of pharoah's and asset of tyrants-*

*An inquisitive thief’s most treasured haul.*

*Produce in this box that which is defiant,*

*That which can live forever*

*But is shattered with a simple whisper."*

### Stuck?

A history check can reveal that this is a statue of one of the only known Pharoahs of the New World - Jakaab-Kep who rose through the ranks through intrigue, gossip and secrets until he eventually became a tyrant.

### Altar of Kings

The stone door slides open to reveal another room. It has, once again, clearly been pillaged. There is an altar in the middle of the room and a giant stone basin of fire crackling away. The room leads onto three closed doors. One marked with the symbol of an amulet, one with a skull, and one with a burning hand. The door closes behind you.

Perceptive players will notice a drawing of an eye ontop of each door.

##### Altar

Examining the altar will reveal that it is wrapped in chains that have been recently melted.

### THE BURNING HAND

If Andras is with you and you figure out what you need to do (and can't come to a conclusion), he will force one of his troops' hands into the fire and the door will open.

Using a burning hand to open the skull gate, you will be greeted by the Treasury. This one has not been looted and is in fact so stacked that you are instantly hit with a golden glow. Gold and jewels and statues and crates are all over the room.

#### Chapter Master Andras

If CMA is with you, he will tell you that it is all his. A persuasion check of 19+ and he will let you have some of the statues.

You watch as the Cyrenians just shovel big mounds of gold into giant sacks. Commander Andras just swinging open chests and loading everything roughly into a wheelbarrow. Looking around the room, you come across what looks like a human leg in trousers and a shoe underneath a pile of gold. Digging him out will reveal Cornelius Primwell and a knapsack.

###### Knapsack

* Some slightly rotten food (two tuna sandwiches)
* A trowel
* A lockpick
* A pair of glasses
* A bunch of different books
	+ A book on New World languages
	+ A book on archeology
	+ An empty black leather bound book
	+ A log of items

Perceptive players can find that his throat is slit and his hand is burned black.

### FISH

Showing the door the tuna sandwich will open the door. Inside is a whole room full of wooden coffins and the smell is atrocious. About ten dilapidated wooden coffins and some preserved corpses hanging out of them.

Perceptive players can read the walls and realise that these are the servants of the King who is buried here. They have given their lives to serve their master in the afterlife. Some of them were still alive when they were encased in here and there are scratches on the door and walls.

### THE SKULL

Showing the door a skull will open the door into a empty chamber. This one is almost empty, but not because it has been pillaged. It is a huge place with burned out torches either side of the room leading to some stairs that ascend up to a throne where, slumped over in the chair, sits a putrid rotting skeleton draped in dusty pharaoh clothing with a golden axe resting beside him. In the middle of his head, wedged into his skull is a blue amulet. The Nazar.

Stepping further into the chamber, the door snaps shut behind you.

### DEFEATED

The skeleton stumbles and falls apart into a pathetic pile of bones. From its mouth, just before it hits its floor comes the word

"O-KNA-KI" that Bertram can translate to "Cursed"

When you turn around you will see no way out of the tomb but some words on the wall that can be translated to

"Your bloodthirst has brought you to commit a heinous act. For that you will suffer a fate like mine. A curse upon all who have entered my place of slumber"

### OUTSIDE

Outside Amber is waiting for you with a cart. She wants to take everything you've found as well as her father's things.