Ladja (Fiend)

Fiend Class Key can be obtained from Legendary Ladja (DQ5 Part 1 or Heavenly Golden Dragon) or Legendary/Fiend Final Battle! Footsteps of Zenithia

Legendary (DQ5 Part 1)

Ladja
 Sizz
 Normal
 Fire Breath
 Effective

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Scorch** (All: Fire Breath: *~200 DMG*)
	+ Green to Yellow: **Bishop Ladja's Barrier**: (Self: Damage Reflection State)
	+ Yellow to Red: **Rage** (Self: Increase Attack 1 step (20%))
	+ Yellow to Red: **Nobody is Getting Away** (All: Defend Disabled)
* **Regular Moves**
	+ **Normal Attack** (Random: Physical: *~80 DMG*)
	+ **Frigid Wave** (All: Removes all Buffs)
	+ **Burning Fog** (All: ??? Breath: *~130 DMG* + Paralyze)
	+ **Kazing** (Single: Revives and fully restores HP)
	+ **Bishop Ladja's Barrier**: (Self: Damage Reflection State)
	+ **Nobody is Getting Away** (All: Defend Disabled)
	+ **Call Servants** (summons Hyperanemon)
	+ **Kerfrizz** (Random: Spell Frizz: 6-12x *~400 DMG*)
* **Skill Gauge Moves**
	+ **Burning Fog** (All: ??? Breath: *~130 DMG* + Paralyze)
	+ **C-C-Cold Breath** (All: Ice Breath: *~220 DMG*)
	+ **Grim Reaper** (All: Physical: *~200 DMG* + Instant KO chance)
	+ **Grimmer Reaper** (All: Physical: *~150 DMG* + Instant KO chance (Higher KO chance then **Grim Reaper**)
* Ladja will use **Burning Fog** at the start of Battle
* Ladja will use **Normal Attack** or **Normal Attack** + **Frigid Wave** every turn, when Kon and Slon are defeated, he will use **Call Servants** during Red Health Bar
* Ladja will use **Kazing** on Kon or Slon during Green Health Bar if they are defeated
* Ladja will only use **Burning Fog** for Skill Gauge Moves in Green Health Bar
* Ladja will use only **C-C-Cold Breath** > **Grim Reaper** > **C-C-Cold Breath** > etc in Yellow Health Bar
* Ladja will use only **C-C-Cold Breath** > **Grimmer Reaper** > **C-C-Cold Breath** > etc in Red Health Bar
* Ladja in **Rage** state will do the following each turn randomly: **Normal Attack** or **Frigid Wave + Kerfrizz** or **Nobody is Getting Away + Kerfrizz**
* **Regular Moves (Kon the Knight)**
	+ **Auto HP Recovery**: (Self: Recover *??? HP* per turn)
	+ **Regular Attack**: (Single: Physical: *~150 DMG*)
* **Skill Moves (Kon the Knight)**
	+ **Kasnooze** (All: Sleep effect)
	+ **Kaswoosh** (All: Magic Woosh: *~??? DMG*)
* **Threshold Skills (Kon the Knight)**
	+ **Freezing Blizzard** (All: Ice Breath: *~150 DMG*)
* Kon will use **Auto HP Recovery** at start of battle
* Kon will use only **Regular Attack** each turn
* Kon will use **Kasnooze** > **Kaswoosh** > **Kasnooze** > etc for Skill Gauge Moves
* Kon will only use **Freezing Blizzard** as a Bar Break if he is alive when the first Bar Break is used
* **Regular Moves (Slon the Rook)**
	+ **Regular Attack** (Random: Physical: 2x *~190 DMG*)
* **Skill Moves (Slon the Rook)**
	+ **Attack Attacker** (Single: Physical: ~*190 DMG* + Attack Down 1 step)
	+ **Zammle** (Single: Magic Zam: *~140 DMG*)
* **Threshold Skills (Slon the Rook)**
	+ **Swing Wildly** (Random: Physical: 2x *~200 DMG*)
* Slon will only use **Regular Attack** each turn
* Slon will use **Attack Attacker** > **Zammle** > **Attack Attacker** > etc for Skill Gauge Moves
* Slon will use **Swing Wildly** as a Bar Break if he is alive when the first Bar Break is used
* **Regular Moves (Hyperanemon)**
	+ **Gale Attack** (Single: Physical: *~200 DMG* + Self Accelerate)
* **Skill Moves (Hyperanemon)**
	+ **Jet-Black Claws** (Single: Physical: 2x *~240 DMG* + Spell Resistance Down 1 Step)
	+ **Kaswoosh** (All: Magic Woosh: *~140 DMG*)
	+ **Zapple** (Single: Magic Zap: *~??? DMG*)
* Hyperanemon will use only **Gale Attack** each turn
* Hyperanemon will use **Jet-Black Claws** > **Kaswoosh** > **Zapple** > repeat for Skill Gauge Moves

**Strategy**

* Its unfortunate to say this, but a ton of Fire Breath DMG is mandatory for this fight to deal effective DMG, main sources are: Golden Dragon Cometh from alchemized Zenith Sword, Puff from Dragon Staff, and Fire Breath Whistles and Monster Master Job Class Ability
* Be aware you will need other forms of DMG too, since Slon is immune to Fire Breath, he is also immune to Frizz and Sizz, so bring DMG types that are not those as well
* the go to party setup used to be multiple Sages, but since we now have alchemized Zenith Sword, Pirates are now viable too for this fight as a source of DMG
* You may want to consider using Yggdrasil Dews until you get the party set up with buffs in the opening, but be aware that with high DEF and gear like Liquid Metal Crown to lower critical DMG, you can probably scrape by instead with just single heal items
* Make sure to keep buffs up at all times for this fight! Main priority is Defence > Magic Shield > Agility
* Magic Shield is very useful for this fight since there are a ton of magic attacks
* Ladja will rarely use **Frigid Wave** as his normal action, but be aware of its existence and be ready to rebuild buffs asap when he uses it
* Make sure that Slon and Kon are both dead by the time you trigger Ladja's first Bar Break, otherwise they will combo with him and likely wipe the party, he will **Kazing** revive them though if you kill them and don't trigger the Bar Break fast enough, so a good strategy is to take both of his companions HP to near 0 and then trigger Bar Break same time as you kill them
* Ladja's DMG will be much higher in Yellow Health Bar, but its manageable as long as you keep Defence buffs up
* Ladja will have a Spell DMG reflection state during Yellow Health Bar phase, it'll reflect any spell DMG that is done that is not Puff, so either don't use any spells that aren't Puff, or you can use some form of dispel (Zenithian Wave or Rake 'n' Break) to get rid of it
* The most deadly ability Ladja will use this whole fight will be his **Kerfrizz** in Red Health Bar, its 6-12 random hits at 400 DMG base per hit!!! Thats wipe potential and he can use it at any moments notice, so you MUST make sure you have Magic Shield up when you go into Red Health Bar and trigger Ladja's last Bar Break in case he uses it instantly
* Another reason to make sure Magic Shield is up before his last Bar Break is that in his Red Health Bar, he will use **Nobody is Getting Away** to disable Defend, thus making it impossible to put Magic Shield up to negate Kerfrizz
* Save your strongest attacks and go all out when he reaches Red Health Bar! Its a race against time as he'll summon more adds and be more likely to use **Kerfrizz** as the fight drags on
* Try to also save as many revivify stones as you can for this phase just in case so you can help burst him down
* Various debuffs can be afflicted and its highly recommended that you bring some (arch whip is also extremely effective for this fight), Ladja can be afflicted with Agility and Defence Down, Slon and Kon can be inflicted with Lock, Sleep, and Attack/Defence/Agility Down

**Fiend Clear video by GateofDestiny**:https://www.youtube.com/watch?v=\_zQeGPWjeVM&t=0s&ab\_channel=GateOfDestiny

Mission Rewards
 Defeat the boss with a Skillful Finish
 Clear the quest without dying

First Clear Rewards

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists