recursal/Fanatic-Fandom huggingface dataset:
Toxic (technique)

**Toxic** is a powerful Poison ability, that badly poisons anyone it comes in contact with.

## Description

Toxic has quite a few different forms, all with similar outcomes. Many use the inhalation of gases or spores to spread the poison. One variation is a cloud of black smog released from the mouth that poisons anyone who inhales it. Another variation is an thick purple liquid fired from the mouth that can dissolve almost anything upon direct contact, and again poisons with the vapors. The final, and least commonly used variation of the inhalation-required techniques is a spray of poisonous spores released from the user's hands. These techniques are quite easily countered with Wind-elemental techniques, and can also potentially be removed by Fire-elemental moves, although they also bring about a chance to trigger an explosion.

Other techniques require the target to come into physical contact with either the user or a solid ball of poison. One such variation involves the user raising their hands above the target, usually when restrained, and dropping a number of toxic orbs directly onto their body. Another variation is commonly mistaken for Poison Jab, where the user jabs the target with the tip of a stiffened tail, inserting the poison. These variations are harder to counter or defend against, due to the physical contact involved. Like all other Poisons, however, it can be cured using specialized antidotes, or in the cases of a few, genetic abilities or attacks.

Regardless of the form in which the technique is used, the effects are the same. If the target is hit, they are inflicted with a powerful poison, which is even more dangerous than the usual degree. While normal poisons cause steady damage to the target's body, the power of the poison from Toxic steadily increases as time goes on. Even if the afflicted uses a restoration technique such as Recover, it is only temporary as the damage from Toxic continues to mount. This means that the only sure way of countering the damage is through a healing technique or an antidote.

## Users

* Anne the Power Hedgehog
* Matthew the Power Hedgehog/Reaper
* Venomagos the Rattlesnake
* Kazmira the Cobra
* Portalius the Dragon
* Bubonic the Hedgehog
* Dantamu
* Fantasm the Psychic
* Persephone the WingScout
* Faust
* Tec the Squirrel
* Suri the Echidna
* Scott the Power Hedgehog
* Lime the Celestial Hedgecat
* Cole the Power Hedgehog
* Sharil the Hedgidna
* Erina Summers
* Tobias Aerona
* Lance the Power Hedgehog
* General Mohmar Nagama

### Pokemon Users

* Hanabelle the Bellossom (Teneko's)
* Radium the Roserade (Teneko's)
* Moonshine the Umbreon (Teneko's)
* Damien the Raikou (Mobianised Pokemon)
* Ivan the Machamp (Mobianised Pokemon)
* Ash the Hippowdon (Mobianised Pokemon)
* Jushiro Rechot (Mobianised Yanmega)
* Lois the Delibird (Mobianised Pokemon)
Sound (Attribute)

**Sound** is one of the ten Attributes, the various facets and representations of reality. The other nine are:

* Aura
* Time
* Space
* Illusion
* Aether
* Gravity
* Entropy
* Creation
* Destruction

Of the Attributes, Sound represents voice and independence. It is wielded by Sonomancers and Sonokinetics. Its opposite is Aura.

## Overview

What Sound lacks in outright power it makes up for in speed and versatility, and does so several times over. The most striking aspect of Sound is the sheer speed at which it moves; of all Attributes it is by far the fastest. The speed at which Sound moves equates to an equally powerful impact force, able to push back opponents and crash through materials such as wood and rock, and even dent metal. What makes Sound all the more powerful is its incredible range and versatility in direction, from being concentrated in a long-range cone of shrieking soundwaves to creating a powerful close-range explosive boom. This gives Sound impressive versatility in range combined with its speed.

In addition to its speed and range, Sound carries many indirect uses as well. As one of the five senses, Sound can affect enemies in many ways outside of simple attack. Releasing certain frequencies can cause a variety of effects: numbing, pain, unconsciousness, dizziness, and so on. Echolocation, sound mimicry, and even the muting of sounds are all accessible to Sound users as well, allowing said user to confuse, mislead, and deceive their opponent(s). Such deceit allows Sound users to make up for their lack of power with surprise attacks and ambush tactics.

Despite its variety and speed, Sound carries crippling weaknesses. First and foremost, its raw power is sub-par; while able to break through most natural barriers, refined steel and other man-made objects can't be broken, and barriers created from various elements and attributes can easily block Sound attacks, particularly Wind, Earth, and Fire. Wind disrupts and moves the air molecules that Sound travels through, Earth is solid and harder to vibrate, while Fire burns up oxygen and counters energy with energy. Such easy blockage forced indirect combat on most Sound users. The most noticeable weakness however, is Sounds reliance on just that: sound. If a user is unable to generate soundwaves of any kind, their powers are all but useless.

## Techniques

* Screech
* Hyper Voice
* Sing
* Whisper Bomb
* Thunder Boom
* Serial Applause
* Rebound Crash
* Sonic Bullet

## Representation

Sound is the Attribute representation of voice, thought, and independence. It is the representation of being able to speak ones mind and have individual opinions. It represents the ability to speak outward and towards one another for better or worse, in truth or lie. Sound also represents independence and individuality, speaking for oneself and voicing ones own thoughts as a singular person. Sound represents the ability to speak and share with one another; it is this aspect that, while weaker in combat, ironically makes Sound among the strongest of the Attributes in representation.
The Radiant Templars

**This group can be joined by anyone's characters.**

However, they must follow this set of rules;

The creator of this article listed the following additional requirement(s):

* They cannot surpass the rank of the leader
* They cannot wield the Element of Darkness

Dark Clan of Voidstar
The Eggman Empire

**The Radiant Templars** are a group of primarily Light wielders who are starkly opposed against any and all Darkness wielders, regardless of their alignment.

## Allies and Enemies

### Enemies

* **Dark Clan of Voidstar** -
* **The Eggman Empire** -
Synergy Effect

**Synergy Effect** is a high-level genetic ability, allowing a user to bring the minds of others to the same path as themselves, essentially turning other people into vessels comparable to limbs of a single mind.

## Description

The user taps into similar though paths in a being, and follows them psychically, until they reach a point where they can dominate their mind, similar to a mind-trick or an alteration of the mind commonly used by telepaths.

However, unlike a normal telepath, the user of this technique can perform the same trick instantaneously onto hundreds, if not thousands, of people. This is insanely effective in a military situation - an entire army instantaneously getting orders in a way that can't be intercepted, and working with complete unison. What's the downside?

Quite a lot, to be clear. While the ability is powerful, it is corruptive. The sensation of commanding others corrodes the mind, and eventually, the lust for power becomes great. Beings under their control, commanders in particular, would start to become "blood-drunk" and order insane maneuvers. On top of that, the filtering and directing of thoughts often becomes too great, and the user is driven insane. Insane and a lust for power. Not a good combination.

## Users

* Damien the Raikou - member of an unknown family, deceased.

* Cass the Raikou - Damien's Moebian counterpart, member of unknown Moebian family, deceased.

## Variants

### Derived Techniques

* Battle Meditation - a powerful Psychic art capable of bolstering the will of the user's allies, and lowering that of their enemies.
* Mind Domination - a small-scale version.

## Technique Rank

As genetic techniques work on a different scale to standard techniques, it is only known that this technique is high-tier, but it's rank is uncertain.
Protect

**Protect** is an effective protection move.

## Description

The user creates a dome (or sphere) around themselves (and others) to protect themselves from attacks. This move is incredibly effective, able to block virtually any and all attacks, no matter how powerful. However, this move becomes weaker with repeated use, possibly even ineffective at one point.

## Users

* Silver the Hedgehog
* Sol
* Panzyr the Destroyer
* Obsidain
* Aurion [beholder aura]
* Tiamat
* Rapid The Hedgehog
* Gloria the Power Hedgehog
* Tec the Squirrel
* Ghiaccio the Hedgecat
* Joseph Mista
* Sintas the Blazing Cat
* Lance the Power Hedgehog
* Rikai The Hedgehog
* Dimitri Prinus The Echidna

*Add your character here if they can perform this move.*

### Pokemon Users

* Insipido the Zangoose (Mobianized Pokemon)
* Ash the Hippowdon (Mobianized Pokemon)
* Tristella Tse'Elon (Mobianized Mienshao)
* Jushiro Rechot (Mobianised Yanmega)
* Sajin Losussoc (Mobianised Stoutland)
* Lois the Delibird (Mobianised Pokemon)
* Buffy Zuamiku (Mobianised Rapidash)

## Variants

* Detect: A slightly similiar evasion move.
* Time Detect: a Time variant of Detect.
* Virtual Shield: Looks like a smaller and green version of Protect, but can only be used by Proto the Robot.

*Add your move here if it is a variant of this move.*
Sweet Temptation

**Sweet Temptation** is an unusual elementless attack, with the capability to create infatuation in the target, should the user fit their sexual preferences.

## Description

As per most infatuation-causing attacks, the user dances around 'seductively', attracting attention from their chosen target. This can also be added to with psychic or illusionary powers to create the impression of a body much more physically attractive than normal, or the target's idea of a perfect partner. This serves as a lure, bringing the target towards the user in the infatuated state, leaving them defenseless as the target struggles against the illusion or idea of harming an attractive being. However, as soon as the target enters the user's reach, the user launches a sudden, sharp punch into their target, throwing them back.

Through this technique's use, there is a one-in-ten chance that the target will remain infatuated with the user, severely lowering the chance of them launching a successful attack against the user.

However, the primary downside of this technique is the single target, leaving this attack only truly useable in single combat or small groups, as per most infatuation techniques.

## Users

* Hardrock the Echidna
* Groove the Squirrel
* Varanthe

## Technique Rank

Due to this technique's use and potential power, it bears a C-rank.
Synkka the Serval

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Synkka

### Foes

Light Clan of Celeritas;Nihlic Clan of Nihlus;The Eggman Empire;The Radiant Templars

## Skills and Abilities

### Abilities

Hand-to-hand combat;Good agility and speed;Respectable physical strength;Keen senses of hearing and sight;Sharp teeth and claws

### Weaponry

Cutlass;Teeth and claws

**Synkka the Serval** is a soldier that serves the Dark Clan of Voidstar. She is the sister of Nykus the Serval.

## Physical Description

A somewhat curvy serval who stands a little over three feet tall, Synkka has a short muzzle with a triangular nose, quite large, rounded ears that stand upright, and a medium-length tail.

Her fur is primarily American violet in color, with a white muzzle, inner ears, chest, and stomach, as well as a jagged white stripe near the middle of her ears; meanwhile, the rest of her ears, facial markings, bodily spots, and tail stripes are black in color. She has no hair on her head, instead having a tuft of longer fur on her forehead as well as more fur on the back of her head tied back in a loose ponytail, the tip of which is dyed white in color, and her eyes are brilliant rose in color.

## History

### Childhood

Synkka and her sister Nykus were born into the Dark Clan, at around the same time; Synkka was born roughly ten minutes later than her sister, however, making her younger.

## Abilities

Like the other Dark Clan soldiers, Synkka is a fairly well-rounded fighter, who primarily excels in close-range combat. She wields a cutlass as her weapon of choice. Despite her supposed lack of defined musculature, her physical strength is considerably higher than it looks, primarily due to her extensive training as a soldier; she can lift up to 300 lbs. without assistance. She is also quite fast and agile.

She is a fairly adept spectrakinetic as well, and primarily wields low to mid-tier melee techniques of the Darkness element, with her ranged/energy-based options being a bit weaker. Being a serval, she has a keen sense of both sight and hearing, and she is also armed with sharp claws and teeth, giving her some decent natural weapons that she can also infuse with the Element of Darkness.

### Strengths/Resistances

Synkka is relatively resistant to the Element of Darkness. She is quite fast, and can easily outpace slower foes and evade their attacks.

### Weaknesses

Synkka is weak to the Element of Light. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends/Allies

* **Dark Clan of Voidstar** -
	+ **Maliseer Blackspire** -
	+ **Henge the Lynx** -
	+ **Nykus the Serval** - Synkka's sister.
	+ **Spettrale the Quokka** - The two are close friends.

### Enemies

* **Light Clan of Celeritas** -
	+ **Luminore Lightbringer** -
	+ **Kokotaru the Squirrel** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Eggman Empire** -
* **The Radiant Templars** -

### Family

* **Nykus the Serval** - Synkka's sister.

## Personality

### Neutral Traits

* Flirty
* Playful
Mitsero the Quoll

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Mitsero

### Description

**Fur:** Persimmon, peach puff, and white;**Hair:** Black;**Eyes:** Persian rose

## Biographical Info

### Current Residence

Village at the base of Infernum Volcus, in the Scorching Plains of Northamer

## Personal Info

### Foes

Ice Clan of Kyanos;Nihlic Clan of Nihlus;The Eggman Empire

## Skills and Abilities

### Abilities

High agility;Stealth

**Mitsero the Quoll** is a civilian of the the Fire Clan of Fiamme.

## Physical Description

A slim quoll who, as expected for her age, barely stands over two feet tall, Mitsero has a somewhat short muzzle with a triangular nose, medium-sized, somewhat triangular ears that mostly stand upright, and a medium-length tail that tapers down to a point.

Her fur is primarily persimmon in color, with a peach puff muzzle, inner ears, chest, and stomach, as well as a white tail tip, and white spots on her back, face, and shoulders. Her hair, which is tied into a high ponytail, is black in color, and her eyes are Persian rose in color.

## Abilities

As a child, Mitsero has no combat experience of any kind, nor does she have any considerable offensive power; she's about as strong as the average (human or Mobian) kid. She is quite fast, and is decently stealthy; she also has access to basic Pyrokinesis, but she can only pull off low-level techniques of the Fire Element; she also carries no weaponry. Being a quoll, she has sharp teeth and decently strong jaws, and can deliver painful bites if she needs to.

### Strengths/Resistances

Mitsero is relatively resistant to the Elements of Fire and Nature (her Fire resistance is somewhat higher, however). She is quite fast, and can easily outpace slower foes and evade their attacks.

### Weaknesses

Mitsero is weak to the Elements of Ice, Earth and Water. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks (not that she should be fighting in the first place).

## Friends and Foes

### Friends/Allies

* **Fire Clan of Fiamme** -
	+ **Drakath Firestorm** -
	+ **Enshoku the Wolf** -

### Enemies

* **Ice Clan of Kyanos** -
	+ **Tunndrae Frostwind** -
	+ **Inghet the Cat** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Eggman Empire** -

### Family

* **Poletamine the Quoll** - Mitsero's mother.

## Personality

Mitsero is much like any child of her age; she's always looking for adventure, and hates being bored. She frequently accompanies her mother Poletamine whenever she goes out delivering goods to and from the Fire Clan's village, but its not uncommon for her to go ahead of the caravans in order to satisfy her craving for adventure. This has, of course, gotten her into trouble more than once.

## Notes

Her name is the Filipino word for "burner".
Lunar Strike

**Lunar Strike** is a lunar-aligned move created by Lunarakinetics from the race of Prinus Echidnas. It is one of their signature movements, and it is constantly used by Dimitri Prinus the Echidna. A technique of Lunar Manipulation. The lunar-aligned combination for Mega Punch and Mach Punch. This attack is boosted when there is a full-moon.

## Description

The user gathers radiating energy coming from the most nearby natural satellite possible, and focuses the energy given into their fists. When enough energy is consumed, the user gains a high velocity power and throws a powerful punch at a wanted target at high-speeds. A feature of this attack is that when the user's fists gather enough Lunar Energy, their fists glow an orange color. This attack increases the user's speeds by one level.

## Users

Dimitri Prinus the Echidna

Prinus Echidnas

## Rank

Because of its potent destructive power and high-speed, the attack bears a B-Rank.
Spectral Eraser

**Spectral Eraser** is one of the more common Nihlic techniques, but despite that, it is nowhere near weak. It is only truly seen in the hands of Nihlic Clan members who put themselves into learning nihlikinesis.

## Description

The user creates a ball of white energy in their hands, with anything that enters the orb vanishing without a trace. Once the orb absorbs elemental energy, however, it changes colour to suit the colour closest to the elemental spectrum it just absorbed. The user then releases the orb into a beam form, which erases anything of that element in it's path, including fighters aligned to that element. Those that are erased are transported into the Realm of the Erased, where they are stored, either to be released or destroyed.

## Users

* Leeg the Hedgehog
* Nulla the Hedgecat
* Pianura the Hedgehog

* Eraser Pianura

## Technique Rank

The technique is viewed, like all Nihlic techniques, to be a dead art, and as such bears no elemental rank. If only they knew the truth...
Light Cannon

**Light Cannon** is a Light-elemental technique, designed to penetrate defenses.

## Description

The user gathers Light energy into a concentrated "cannonball", in either their mouths or hands. The "cannonball" of Light energy is then fired at the foe. Due to the density of the "cannonball", the attack has respectable power in terms of sheer force, able to blast through brittle structures with ease. The density of this technique also gives it the power to break through certain energy-based defenses.

## Users

* Absinthe
* Alcaris the Chaos Conduit
* Bazba Cormac
* Caius the Fox
* Celeritas

* The Omnimental

* Cysero the Jackal
* Damon the Foxirrel
* Endovelicus
* Fantasm the Psychic
* Grace the Hedgecat
* Hathor
* Kotuumath the Halfbreed
* Most members of the Light Clan of Celeritas
* Persephone the WingScout
* Portalius the Dragon
* Rocket the Hedgefoxidna
* Sajin the Horse
* Sid the Foxidna
* Synchro the Hedgehog

### Pokemon Users

* Dialga
* Therilde Jonasen (Mobianized Noivern)

## Variants

* Dark Pulse: Dark variant of equal power
* Energy Ball: Nature variant of equal power
* Shadow Ball: Shadow variant of equal power
* Volt-Driver: Electric variant of equal power
* Flash Cannon: Elementless variant of equal power

## Technique Rank

Despite the technique's extreme penetration power, it bears a C-rank due mostly to its lack of effective damage against more malleable targets.
Peek (Ability)

**Peek** is a low-tier genetic ability, often regarded as one with a link to time manipulation.

## Description

When activated, the user's eyes turn pink, and their pupils almost seem to disappear completely. Through this technique, the user can view the time stream. However, the technique has a forward limit - similar to a Sharingan Eye, predicting the future is only accurate in combat to a five-second advance, nothing greater. However, unlike the Sharingan, the technique can also view *backwards* in time, granting the user to see brief visions of the past, typically centered on a location or item. These views are randomized, so any portion of the time stream of the item or location from the present back to it's creation could appear to the user's mind.

However, despite this genetic ability's low-tier stance, it has recently gone through an evolution-of-sorts, when a child born with the bloodlines that possessed both this ability and the Shotogan Eye developed a full dojutsu-styled genetic ability - the Chronogan Eye.

## Users

* Suri the Echidna - member of unnamed family

## Variants

### Derived Ability

* Chronogan Eye - this genetic ability, combined with the short-blade eye, the Shotogan, combined to create a form more akin to the Shotogan, with the ability to view any point in time, if a date is provided. In addition, the Chronogan Eye can be used to view possible futures through specific meditative techniques, similar to Flow-walking, except without actually entering the timeline themselves.

## Technique Rank

Due to the current state of the genetic ability tiers, this ability is marked as low-tier, and is awaiting inspection.
Ledovec the Culpeo

***~ This page is a creation of Purple Paw Studios ~***
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## Ledovec

### Abilities

Hand-to-hand combat;Good agility and speed;Respectable physical strength;Strong bite

### Weaponry

Longbow

**Ledovec the Culpeo** is a soldier that serves the Ice Clan of Kyanos. He is also the twin brother of Ledynas the Culpeo.

## Physical Description

A lean culpeo who stands a fair bit over three feet tall, Ledovec has a somewhat short muzzle with a triangular nose, large, pointed ears that stand upright, and a bushy, medium-length tail.

His fur is primarily Han blue in color, with a white muzzle and chest, while his ears, facial markings, the stripe running down his back, and the tip of his tail are absolute zero in color. He has no hair on his head, instead having a tuft of longer fur, and his eyes are light French beige in color.

## Abilities

Like the other Ice Clan soldiers, Ledovec is a fairly well-rounded fighter, who primarily excels in close-range combat; however, he wields a longbow as his weapon of choice, giving him the option to attack from afar should he need to. Despite his supposed lack of defined musculature, his physical strength is considerably higher than it looks, primarily due to his extensive training as a soldier; he can lift up to 300 lbs. without assistance.

Ledovec is a fairly adept cryokinetic as well, and primarily wields low to mid-tier melee techniques of the Ice element, with his ranged/energy-based options being somewhat weaker. Being a canine, he has strong jaws and sharp teeth that allow him to deliver punishing bites, and he has keen senses of both smell and hearing.

### Strengths/Resistances

Ledovec is relatively resistant to the Elements of Ice and Water (his Ice resistance is somewhat higher, however). He is also quite agile, able to dodge slow-moving opponents and attacks with ease. Cold, moisture-heavy weather also strengthens his powers to some degree, and his thick, insulating fur helps to protect him from such weather as well.

### Weaknesses

Ledovec is weak to the Elements of Fire and Earth. His defenses aren't anything special, therefore he mostly relies on his agility to try and evade potentially devastating attacks. Being a manipulator of Ice, severe ambient heat can greatly dampen his powers, and his thick, insulating fur leaves him prone to heat exhaustion in hot weather.

## Friends and Foes

### Friends/Allies

* **Ice Clan of Kyanos** -
	+ **Tundrae Frostwind** -
	+ **Inghet the Cat** -
* **Gelid Forest Freedom Fighters** -

### Enemies

* **Fire Clan of Fiamme** -
	+ **Drakath Firestorm** -
	+ **Enshoku the Wolf** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Eggman Empire** -

## Notes

His name is the Czech word for "glacier".
Peck

**Peck** is a rather common ability, only by those with horns or beaks.

## Description

The user of this technique simply rams their beak or horn into the opponent several times. However, a small handful of users are capable of elongating the appendage used for striking, and also have been known to coat it in energy for a glowing white or gold appearance. Due to this, it is theorized that elemental variants are possible, but none have been seen as of yet.

## Users

* Bazba Cormac - using the illusion of a beak
* Bianca the Roadrunner
* Carass the Lorikeet
* Ricardo the Wolf - using metal-manipulation to create a horn on his forehead.
* Stark the Hedgehog
* Tanya Binler
* Ursula the Mongoose (Uses her mace held next to her face to create a similar blunt force impact)
* Varanthe
* Dr. William Gilliard - using a bio-transformation vial to form a beak

## Variants

### Derived Techniques

* Drill Peck - a variant of this technique that uses spinning to create a powerful impact capable of knocking out many in a single hit.

## Technique Rank

Peck possesses an E-rank for it's low power and offensive use - many technique provide more than adequate counters for a technique of this style.
Midesta

**Midesta** is one of the eight continents that make up the primary landmass of the planet Mobius.

## Regions

### Alabaster Towers Zone

* **Borashtar** -
* **Silver Huntsmen base** -

### Arid Sands Zone

A canonical location with some fan-made sub-areas.

* **Ancient Garrison Egg Base** - The canonical center of operations for Midesta Egg Boss Nepthys the Vulture, given a name.
* **Goldsand Village** -
* **Tartumannet** - A United Federation city-state.
* **Zarisab Village** -

### Diamond Dust Zone

* **Al Khurayat** -
* **Crystal Gorge** -
* **Glimmersun Town** -
* **Limarasi Village** -

### Zahemas Expanse

* **Bloodclaw Hyena Clan Village** - Rivals to the now conquered Sandstalker Hyena Clan, as well as allies of the Eggman Empire.
* **Javale Village** -
* **Qanazeh** -
* **The Obsidian Spire** -
* **Sandstalker Hyena Clan Village** - Rivals to the Bloodclaw Hyena Clan, however they ended up being conquered by the Eggman Empire, and the village has been left abandoned.
* **Shamar** - A United Federation city-state.
* **Silver Huntsmen base** -
Khanija the Rhino

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Khanija

**Khanija the Rhino** is a blacksmith that serves the Earth Clan of Temblor.

## Physical Description

A stocky, burly rhino who stands close to six feet tall, Khanija has a relatively short, broad muzzle with a thick, foot-long horn adorning the top, directly above her nostrils, fairly small, somewhat diamond-shaped ears, and a slender, medium-length tail ending in a tuft of wiry black hair.

Her skin is mostly umber in color, with a tumbleweed muzzle and chest, while her hair, which is short and always tied back in a bun, is black in color. Her eyes are also jasmine in color.

## Abilities

As a rhino, Khanija has naturally thick, leathery skin, which gives her surprising durability; coupled with the leather and chainmail outfit she normally wears, she becomes a literal wall, able to plow through anything weaker than her and intercept strong attacks meant for her more fragile allies.

She wields a massive war hammer as her weapon of choice; while slow to use, it packs a devastating punch. However, she can be worn down by persistent ranged assault, and isn't very fast, with poor reflexes as well.

She is an adept geokinetic, and wields a mix of offensive and defensive, mid-tier techniques of the Earth Element, such as Stone Edge; her energy-based abilities are quite weak, however. Her horn is deceptively sharp and very sturdy, and makes for a strong, natural weapon; she definitely has the physical strength to toss lightweight foes with her horn.

### Strengths/Resistances

Khanija is relatively resistant to the Elements of Earth and Electricity (her Earth resistance is somewhat higher, however). Being a blacksmith, she is also much better at tanking damage than her more fragile comrades.

### Weaknesses

Khanija is weak to the Elements of Wind and Water. Her speed and agility are rather poor, therefore much faster opponents can run circles around her. As she can only really use melee-range attacks, opponents who can reliably attack from afar can wear her down with little risk to themselves.

## Friends and Foes

### Friends/Allies

* **Earth Clan of Temblor** -
	+ **Rijuka Stoneclaw** -
	+ **Doseki the Echidna** -

### Enemies

* **Wind Clan of Khazri** -
	+ **Hurikale Galefront** -
	+ **Tatsuma the Spider** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Eggman Empire** -

## Personality

Despite her intimidating appearance, Khanija is a jolly and social woman.

### Positive Traits

* Friendly
* Loyal
Roar of Time

**Roar of Time** is an immensely powerful technique.

## Description

The user focuses temporal (time-based) energy into their mouth, which takes the form of a sphere, and then roars, releasing the energy in a beam so powerful that it is capable of ripping through time itself. However, the attack requires so much energy that the user is left temporarily immobile.

## Users

* Celestial
* Ka, the Great Wheel of Being
* Buer, the Black Wheel of Decay
* Fantasm the Psychic

## Variants

* Hyper Beam: A special variant with no element
* Blast Burn: Fire variant
* Frenzy Plant: Nature variant
* Hydro Cannon: Water variant
* Giga Impact: A physical variant with no element
* Mega Shock: Electric variant
* Sky Dive: Wind variant
* Holy Nova Blast: Holy variant
* Chaos Blast: Chaos variant
* Rock Wrecker: Earth variant
* Nebula Chasm: Spatial variant
* Knock Away: Very similar to Giga Impact, but with more focus on throwing an opponent.

*Add your move here if it is a variant of this move.*
Flamethrower

**Flamethrower** is a Fire based technique which is a standby in any Fire-based arsenal.

## Description

Flamethrower, due to its massive array of users, has a massive array of a variance in its use. For example, some prefer to unleash the flames from their hands, either a single hand for a focused beam, or both hands for a wide-spread attack. Others unleash the flames from their mouth, or another energy focal point. However, the thing that sets this attack apart is its chance to leave the opponent with major burns, a condition that can remove them from the fight due to the recurring and extreme pain it creates.

## Users

* Adolph D'Castelle
* Akheilos
* Anne the Power Hedgehog
* Berylsythe
* Blaze the Cat
* Charlotte the Cat
* Cysero the Jackal
* Dr. William Gilliard
* Fantasm the Psychic
* Fefnir the Oxdragon
* Fiamme
* Fou the Phoenix
* Froilan the Salamander
* Fuego the Inferno Creeperhog
* Gabieta
* Kameka Saitoh
* *Kevin the Phantom*
* Knuckles the Echidna
* Kotuumath the Halfbreed
* Mason the Chameleon
* Morilec the Hunter
* Nanostrutturata the Demonhog
* Niente the Mongoose
* Rageik
* Río the Alligator
* Scorch the Pyrohog
* Serenity the Genet
* Shadow the Hedgehog
* Sid the Foxidna
* Sophie Sorisa
* Soratatsu the Dragon
* Victoria the Power Hedgehog
* Vira Lemaire
* Vorvadoss Stonecutter
* Will the Echidna
	+ Blazing Will
* Fire Fox
* Nikolai the Hedgehog

## Variants

* Ice Beam: An ice attack of equal power
* Thunderbolt: An electric attack of equal power
* Afterburner: A variant used by vehicles, similar to Flamethrower
* Lightning Inferno: A stronger, electric-based variant
* Hex: Dark variant of equal power
* River of Darkness: A stronger, Dark-based Variant
* Whirling Air Burst: A stronger Wind-based variant

### Derived Techniques

* Arctic Flamethrower: An IceFire variant, which freezes instead of burns.
* Fire Stream: A weakened flamethrower, commonly used as a training aid or fired from the fingers for a fine beam
* Inferno Current: A concentrated, compressed flamethrower that burns white-hot and is a lot harder to counter.

## Technique Rank

The technique has been taught as a staple technique for any Fire-wielder, and as such, the technique rank has been forgotten. Most people say it holds a C-rank, but in the cases of exceptional users, it could even be as high as an A-rank.
Shock Launcher

**Shock Launcher** is a multi-hit attack of the Electric Element.

## Description

By drawing upon their connection to the Element of Electricity, the user manifests many small electric spheres and fires them at the foe in rapid succession. While one sphere by itself isn't terribly powerful, the damage ramps up considerably if the user can launch many spheres at their opponent. The amount of spheres launched depends on how strong the user's connection to the Electric Element is.

This attack can also cause mild paralysis to the opponent, with each sphere having a chance to do so; if multiple spheres manage to inflict paralysis, the paralysis will worsen.

## Users

* Haeos
* All members of the Electric Clan of Haeos

## Variants

* **Gatling Fire** - Fire variant
* **Icicle Spear** - Ice variant
* **Aquatic Shrapnel** - Water variant
* **Wind Needle** - Wind variant
* **Rock Blast** - Earth variant
* **Holy Bolts** - Light variant
* **Dark Rounds** - Darkness variant
* **Bullet Seed** - Nature variant
* **Poison Sting** - Poison variant
* **Spike Cannon** - Elementless variant
* **Chaos Scattershot** - Chaos variant

## Rank

A fairly simple attack to learn, it can nevertheless be quite effective, earning it a B-Rank.
Napalm (Element)

**Napalm** is an advanced form of the Fire element. Napalm is very different from the type it is derived from, making some question the relationship between the two.

## Elemental Description

Used by certain fire-users, "Napalm" is a sticky substance secreted from the user's sweat glands or produced in some other form. Napalm is primarily used for three purposes; adhesive, trapping, and ignition. On its own, Napalm is used as an adhesive agent to trap and bind opponents, or to stick to surfaces. However, when used in conjunction with an ignition source, Napalm is a powerful explosive element, capable of causing massive damage. Due to its trapping and explosive properties, Napalm is ideal for setting traps to capture then dispose of enemies.

However, Napalm's power and versatility comes with a price; without an ignition source Napalm can only be used for trapping or disabling opponents, with virtually no damage potential. In addition, Napalm, being a liquid-like substance, can be diluted, rendering it ineffective. Due to these two weakness, Napalm's great versatility and explosive power is exchanged for an even greater weakness to both Water and Nitrogen.

Napalm also has a notable weakness against viscokinetics/viscomancers (those who can manipulate the viscosity of liquids) due to Napalm's inherent liquid nature; a viscokinetic/viscomancer can easily use their powers to dilute and reduce the viscosity of any Napalm they might be trapped in, allowing them to escape more easily. A viscokinetic/viscomancer fighting *alongside* a Napalm user, however, can use their powers to make the Napalm even thicker and stickier without further input from the Napalm wielder, making it all the more difficult for an opponent to escape from the flammable liquid.

### Notable Interactions with Other Elements

**Blue** = no contest (victor)

**Green** = typically strong match-up

**Yellow** = typically even match-up

**Red** = typically poor match-up

**Purple** = no contest (loser)

**All scenarios assume that the involved combatants are 'normal' (I.E not deities or unusual cases in general)**

* **Nature** -
* **Metal** -
* **Ice** -
* **Water** -
* **Nitrogen** -

## Techniques

* Gel Stream
* Honeycomb
* Sea of Fire
* Warzone
* Burst Cannon
	+ Burst Cannon: Auto (signature attack of Stormbreaker)
* Pyro Rain
* Drowning Flame
Nero the Viper

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
"*-*"

— *Nero the Viper*
*(Click here for additional headcanons)*

## Nero

**Nero the Viper** is a member of the Efrika Plains Freedom Fighters.

## Physical Description

A limber viper who stands a fair bit over three feet tall, Nero has a somewhat short muzzle with slit nostrils, a pair of venomous fangs that are always visible even when his mouth is closed, and a long, slender tail. He also has vaguely ridged eyebrows.

His scales are primarily desert in color, with a line of diamond shapes down his back, tail and forehead that are coffee in color with a white center, while his muzzle, chest, and stomach are bone in color; he also has smaller coffee-colored diamond markings on his arms and legs. He has no hair on his head, and his eyes are gamboge in color.

## Abilities

Despite his lean stature, Nero has respectable physical strength; while certainly not super-powered in any way, he can hit hard enough to break through wood and even crack stone. His long tail is prehensile, and he can wrap it around opponents to bind them; naturally, he can also lift up and carry lightweight objects with it.

He's capable of natural toxikinesis, primarily in the form of augmented physical attacks rather than energy-based moves. However, he can pull off some weak energy-based, like Poison Sting, but he primarily relies on close-range physical attacks. And of course, being a viper, he has access to a naturally venomous bite.

### Genetic Ability: Shed Skin

A Genetic Ability that is common in reptiles, it has a chance to activate whenever Nero is afflicted by poisoning, paralysis or a burn. When it activates, a thin layer of his skin at the source of the status condition sloughs off, taking the negative status condition with it. However, it isn't terribly reliable, as it sometimes may not activate until 30 or more minutes after being afflicted; however, other times it may activate within as little as 5 minutes.

### Strengths/Resistances

Nero is fairly resistant to the Element of Poison, and is also quite tolerant of hot, dry weather in general. He is also quite agile, able to dodge slow-moving opponents and attacks with ease.

### Weaknesses

Nero is weak to the Element of Ice and is vulnerable to cold weather in general, given his reptilian nature. His defenses aren't anything special, therefore he mostly relies on his agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends/Allies

* **Efrika Plains Freedom Fighters** -
	+ **Rikardo Sandblinder** -
	+ **Aleena the Antelope** -
	+ **Bianca the Turaco** -
	+ **Shishi the Meerkat** -
	+ **Nyarai the Aardwolf** -
	+ **Tendaji the Cheetah** -
* **Sharpshoot Clan** -

### Enemies

* **The Eggman Empire** -
	+ **Efrika Egg Army** -

## Personality

To those who don't know him well, Nero has a habit of coming off as blunt and rather grumpy. While it does take him a while to warm up to new people, he's considerably more amiable around his friends. He's rather short-tempered, however, and isn't the passive-aggressive type either; he gets pretty aggressive when he's angered.
Lightning Inferno

**Lightning Inferno** is a extremely powerful electrical attack,developed by Wolfgang the Cat.

## Description

It's, simply put, a large continuous stream of electrical energy (normally) released from one's hands. However, unlike most electrical attacks, it goes straight through almost any target. This makes it great for taking down huge groups of foe's in a extremely short time. However, this attack uses a *lot* of energy, and might kill the user if used for too long.

## Users

* Wolfgang the Cat
* Darcy the Cat (Wolfgang's female counterpart)
* Violet the Fox
* Jessiah the Cat (Being hit by thunder can power up and recharge the attack)
* Draknar the Lorikeet
* Cole the Power Hedgehog
* Sid the Foxidna
* Laura the Hedgehog

*Add your characters if they can perform this move!*

## Variants

* Flamethrower: A weaker, Fire-based Variant
* River of Darkness: a equally powered Dark variant
* Whirling Air Burst: A equally powered Wind-based variant
* MagiCourse Chromatic Blast: A Chromatic-powered variant.
* Steam Stream: An equally powered Boil/Steam variant
* Taser Laser: Mackenzie the Tiger's variant of combining electric energy with his life force energy. Performed with a P-shaped arm formation

*Add your Variants here!*

## Trivia

* This move is based off a move of the same name used by Diablo in the games 'Diablo II' and 'Diablo II: Expansion set'
Natural Cure

**Natural Cure** is a mid-tier genetic ability, which cures the person with it of any affliction as long as their body is passive.

## Description

Natural Cure is a passive ability, which is activated when the user enters a state of rest, while suffering from an affliction. This can include paralysis, poisoning, being burned by an attack, a death-mark, being frozen in time, sleep, confusion, infatuation on the battlefield, being trapped in an illusion, being frozen by an attack, being blinded by an attack, etc. When the user's body enters a state of rest, normally by withdrawing from the battle, or being affected by specific afflictions, such as sleep, certain compounds within the user's body are created, and target these issues, repairing them. However, physical damage sustained in combat or DNA damage would not be healed, and other stresses upon the body, such as a transformation or use of certain long-lasting drugs can cause the technique to become inactive until a point as to when it can be used again.

Away from healing after combat, the technique also gives the user's immune system a massive boost in power, making it able to cope with almost any virus or disease imaginable at a faster rate, although diseases that are caused by damaged DNA, such as cancers, or the results of diseases that target the flesh are unaltered, resulting in a need for medical treatment.

## Known Users

* Jeffrey the Hedgefly
* Jorg the Foxcoon
* Matthew the Power Hedgehog/Reaper

### Pokemon Users

* Ilmarinen Frostcloud - Mobianized Skymin/Lucario hybrid (Skycario)

## Variants

*Add genetic abilities similar to this power here!*

### Active Variants

*Add active techniques derived from this power here!*

* Refresh - the user cleanses their body of afflictions and diseases, in a technique that can be trained to use in combat, but isn't as completely effective, especially with mobility and physiology restricting afflictions.

## Technique Rank

The rank of this genetic technique is pending, but it is a low-to-mid tier genetic ability.
Tail Smash

**Tail Smash** is a reasonably effective support move, used only by those with long tails.

## Description

The user starts by wrapping the target in as much of their tail as they can risk, being especially careful to bind the opponent's arms and legs. The user then flicks their back and tail forward, throwing the opponent into the ground to stun, before binding them tighter with their tail to immobilize.

The technique is effective for capturing targets, as the binding can prevent escape or attack with a physical attack or the use of a weapon. However, at the same time, the target can still use their special attacks to cause problems for the user, so it is often advised for the target to be further restrained with sealing techniques to restrict any rebellion they could hold.

Of course, the technique relies on quite a few things - robots rarely get "stunned" by an impact, making the technique only useful as part of a combo against robotic opponents. Targets can escape with size-altering or teleporting techniques, while the user can't really effect targets who can alter the construction of their body, such as converting it to water or dust.

## Users

* Sharil the Hedgidna
* Tiamat
* Endovelicus
* Kotuumath the Halfbreed
* J'onn the Butterfly
* Lotte the Husky - with Cyberized tail
* Murdoch Possum

## Technique Rank

This technique bears a C-rank, mostly because it makes an effective capture technique, while poses little threat when used in a combo due to the low damage, although the stunning effect is decent.
Screech

**Screech** is an attack similar to Roar, but different.

## Description

The user emits a horrible, ear-piercing screech that causes the foe to stop. The screech is so loud it can rupture the eardrums. The resulting sound-waves are also strong enough to push back the foe, and they weaken the foe's physical defenses.

## Users

*Add Your Character Here*

* Tyson The Echidna (Sonic Scream)
* Ryushu the Cat
* Rakumei the Cat
* Demon Rakumei
* Jesse the Mulgara
* Lorelei the Hoopoe
* Linebeck the Ferret
* Kotuumath the Halfbreed
* Tiamat
* Bahamuut the Werelich
* Nemesys the Lynxolf
* Suolo the Hedgidna
* Pyris the Hedgehog
* Pianura the Hedgehog
* Matthew the Power Hedgehog/Reaper
* Niente the Mongoose
* Disadorna the Crystalhog
* Suri the Echidna
* Cole the Power Hedgehog
* Grace the Hedgecat
* Victoria the Power Hedgehog
* Penny the Pyrohog
* Flare the Sound Wolf

### Pokemon Users

* Jushiro Rechot (Mobianised Yanmega)
* Therilde Jonasen (Mobianized Noivern)

## Variants

*Add Your Character's Variant*

* Sonic Scream: A variant of Screech with the same effect except it is a Sonokinetic version with a 2-Mile Raduis
* Metal Sound: Variant used by robots and vehicles
Rain Splash

**Rain Splash** is an unusual Water-aligned technique, capable of damaging the user when used in specific conditions.

## Description

The user summons a channel of water from the sky, directing it onto their opponent to force them backwards and injure with the water pressure. However, when there is no rain, then the user is forced to draw moisture from the air around themselves to create a channel of water. When there is fog, mist or high humidity, this is of no big hassle, but when the humidity is at normal levels and lower, then the user has to expend some of their own physical strength to create the channel, restricting the amount of times they can use the technique, and at the same time making it easier for the enemy to defeat them, should they still be standing after taking the hit.

## Users

* Akheilos
* Bazba Cormac
* Mizuchi
* Neso
* Rusaburo Giuli
* Ryujin
* Solar the Hedgehog
* Stephan Stalvan
* Tiamat
* Underline the Bear

## Variants

* Take Down - an elementless, physical technique that works on the same recoil principles.

## Technique Rank

Due to the technique's power, and the chance of dealing injury to the user, the techniques bears an A-rank.
Shadow Crush

'*Shadow Crush'* is a powerful Dark-elemental attack.

## Description

The user forms a large ball of Dark energy within their body, forming it on their skin almost like a layer of armor over their body, before falling on top of the opponent in a painful body slam. Some users jump into the air, in order get a greater impact on the target. On impact, the dark energy in the slam is transferred into the target, and is known to either lower the opponent's defense or even break any armor they might be wearing wide open at least three times out of ten uses.

As such, this technique is an extremely dangerous one for most physical fighters, especially armored ones, as well as Metal manipulators, due to it's power. However, targets with high physical strength have been known to counter the technique regularly by catching the falling body, nullifying it's effects.

## Technique Rank

Due to the technique's ability to break open armor and/or lower defenses on a single impact, it bears a B-rank.