recursal/Fanatic-Fandom huggingface dataset:
GTA 6:Adventure in Russia

Коробочка от картриджа на Switch

**GTA 6:Adventure in Russia** (рус. ГТА 6:Приключение в России)- 6 игра из серии ГТА. Создана участником Terrory и в бета-версии.

## Сюжет

Майк, новый герой, летит в самолёте в Турцию в лучший клуб на земле. Но неожиданно, приходит полисмен. Он хочет забрать Майка! Он прыгает и оказывается в российском лесу.

-Так, надо выбраться из этого места и понять где я...

## Персонажи

### Лес

#### Медведь

Медведи-очень опасные существа. Их нельзя убить и нельзя от них убежать, так что скрывайтесь. Но он неповоротливый и это легко.

#### Лиса

Довольно милая, но может откусить руку. Пристрелите её.

### Город

#### Таксист Каргазнын

Когда вы дойдете до города, увидите его. Каргазнын очень грубый, но хочет чтоб его все уважали.Он сдерёт с вас все деньги (150 долларов), но вы бы не дошли.

#### Иваныч

Иван Иваныч Иванов- старый чиновник, по словам таксиста "очень добрый". Оказывается, что Путин понизил его пенсию. Но придётся выполнить его задания, что б получить последние гроши.

#### Светлана Людмиловна

Сумасшедшая, которая просит найти её ребенка. Ну что ж, как бы это ни было противно, вам придётся и это выполнить. Нет, камон, почему именно Майк?

#### Большой Папочка

Усатый дядька в очках, который украл ребенка Светланы. Он просит вас выполнить ещё одну миссию, но... Эй ты, ты что, пристрелил его? Класс, за вами едет полиция. Удачи!

#### Полицейский Никифоров

Окей, ты в тюрьме. Что ж, Никифоров посадил вас за решетку ка "сообщника-убийцу". Теперь вам остается только одно- валить отсюда, иначе вы здесь умрёте! Кстати, вы оказались за МКАДом. Приготовьтесь к чудовищу по имени...

#### Баба Зина

Старая бабушка. проживающая одна. Ну как такой не помочь? У неё тем более есть билет в Турцию, так что выполните её миссии. Удачи!

#### Охранник

Встречает вас перед самолётом. Скрывайтесь от него, ведь он засыпает.

#### Алхолоз

Алкоголик.Всегда агрессивен.Несмотря на это,дает вам миссию раздобыть водяру.

Патрисия

Является цыганкой. Вы можете сдружиться с ней, получив бонусы. Ну или она проклянет вас.

## Квесты

Иваныч. "Медальон где-то!" Найти медальон. Приз:ничего

Иваныч. "Кредит с миром" Найти Кредитора и врезать ему по морде. Приз:ничего.

Иваныч. "Горничная и трость" Убить горничную и отнять трость. Приз:ничего.

Иваныч. "И последнее...". Послушать историю о войне (4 минуты). Приз:891 рубль.

Светлана Людмиловна. "Найди ребенка!" Найти ребёнка. Приз:3 ореха.

Большой Папочка. "Дай мн..." Убить его до конца. Приз:ничего.

Майк. "Побег из тюряги" Сбежать. Приз:ничего.

Баба Зина. "Всполоть огород"Всполоть огород. Приз:ничего

Баба Зина. "Пчёлки-иголки!" Убрать гнездо ос из сарая. Приз:ничего.

Баба Зина. "Червяки нападают!" Побрызгать спреем на тыквы. Приз:ничего

Баба Зина. "Диявол это создал!" Уничтожить Макбук.

Алхолоз. "Дай на БУХЛО!1111!" Избить Алхолоза.

Полисмен "СТАЯТЬ НЭ ДВИХАДЗЯ!" Забежать в самолет.
Drunken Master

**Drunken Master** is a monster of the inspirited species.

## Overview

Drunken Master's body contains an immense amount of liquor. He often pulls the stopper off his head to drink it, so he is always tipsy. Consequently, even though he is very knowledgeable, it takes a while for him to recall anything. That is why people call him the Drunken Master. However, whenever he is in the presence of the Princess Syalis, he sobers up quickly because he considers his life to be in peril. Consequently, if you want to ask him a question, the best way to get a straight answer is to take him straight to the princess.
Woo-Ah

*See also: Her KProfile*

**Kim Chaewon** (born June 6, 1997), better known by her stage name **Woo-Ah**, is a South Korean singer and a member of the South Korean girl group CRAXY.

## Career

### 2018-2019: Pre-debut

Woo-Ah was announced as a member of the Wish Girls under her birth name Chaewon in January 2019. She changed her stage name to Woo-Ah in April of the same year.

Her pre-debut solo "ISSUE" ("이슈") was released on May 17, 2019. The single was made available on streaming sites on June 26.

### 2020: Debut with CRAXY

On March 3, 2020, Woo-Ah made her debut as a member of the girl group CRAXY.

## Trivia

* Her hobbies are composing songs and writing.
* Her specialities are exercising and long jumps.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 http://sai-ent.com/artist/wooah-profile/
2. ↑ https://www.instagram.com/p/BsnbrIZFNIJ/
3. ↑ https://www.youtube.com/watch?v=qkLNd8zoKq8
4. ↑ https://www.youtube.com/watch?v=IR8RqRUB9jo
5. ↑ https://music.bugs.co.kr/album/20262190?wl\_ref=list\_tr\_07\_search
6. ↑ https://www.youtube.com/watch?v=KhM\_l1EeHKc
7. ↑ https://www.youtube.com/watch?v=IR8RqRUB9jo
Ryan McCleary Galaxy of Everything Wiki

**Welcome to the Ryan McCleary Galaxy of Everything Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Seyo

Seyo looking at Kongsuni.

**Seyo** is a pink and blue colored owl. He appears in episodes that Kongsuni appears in.

## Description

*Seyo is a magical owl, who can look at Kongsuni, see Kongsuni’s body, and appears as a zoophile in the episodes.*

## Looks

Seyo is a pink and blue colored owl. He has a yellow beak and gray eyes.

## Trivia

* Seyo appears in episodes Kongsuni appears in. This is proof he might be attracted to her.
* Seyo is magical
Europe

Europe is one of the most beautiful places in the world but it also has many secrets and a dark side that Americans don't know about, some unknown history was never told mysteries that never get solved in The Continent of Europe, there also haunted places in Europe and Both of them are Transylvania and Slovakia, Notre Dame was not anymore, London is a beautiful City, Germany was once a place where the german Nazis live but not anymore, Europe is very beautiful even today.
Air is the Element of Freedom

*Children of Air detached themselves from worldly concern, having found peace and freedom.*

*Air flows around obstructions and from one direction to another in a straight line. It can be calm and gentle or become a raging gale. Children of Air are those that tend to not let others influence them, and drive others from point A to point B.*

**Skill Proficiencies:** Survival, and Any 1 Skill

**Languages:** Auran, and any one language other than Primordial

**Equipment:** A notebook, ink, an ink quill, common clothes, a pouch containing 5 gp

**Feature: The Past can be a Great Teacher**

When you encounter a situation/scenario, you know where to find out if something like this has happened before. Usually, this information comes from people who have experienced this first hand, so elderly folk, veterans, etc. If not, then the library could have it.
Alfheim

Asgard

"The City of Sky", as seen from the front gate.

## Locations of Note

### Locations

Hall of Highest Heaven - Upper City - Lower City - The Silver Bullet - Temple of the Divines

> *"Either in the depths of the Lower, or hights of the Upper few can deny that in this city, blood runs thicker and purer than water." - Governor Oberon*
>
>
Ryan McCleary Galaxy

1/2Welcome to my Wiki Site and What am I going to Write and post will be intrested stuff. Some will be about Facts and Real Life, some will be Stories, and Some will be about Weight Gain and Expansion. This Wiki site will be New to you so if post comments or post pictures you can do that but no ghosts and Nudity anyone who is caught showing this will be in very big trouble this a big Warning. I can make alternate endings and so can you as long it's either a happy ending or a scary ending but No Sad Endings that to is also a warning so I hope you like my creation and thank you for loving it.
Reader of the Fates

*You grew up with the knowledge of the Arcana, and have learned to interpret them. You are able to read the fortunes that the Arcana give you. However, the Fates can be fickle beings, and what is shown may not always be true.*

**Skill Proficiencies:** Deception, Religion

**Tool Proficiencies:** Bone Dice, or Tarot Cards

**Languages:** Primordial

**Equipment:** One fortune telling instrument, a tarot card of one of the Major Arcana, a set of fine clothes, a bag containing 5 gp

**Feature: Mirror Mirror on the Wall**

When you set up shop on the side of a street, reading fortunes for the masses, you're able to convince nearby inn owners to let you stay a night for free.
Icabe

Full name: Nanna-Suen Sin, prefers Icabe.

Role/Job: Owner and head Blacksmith of Hot Hot Hot, former solider of the Asgardian Empire

Description: *Icabe is a towering figure of muscle and grit. As smart as he is strong. He is set apart from most Asgardians by his bright red hair, evidence of his Fire Genasi heritage, but he is an Asgardian, through and through.*

Voice: Middle Eastern-y

Useful info: He knows much about his home, and is fluent in the Asgardian tongue of Godspeech, and will show it when making a mistake. He served as quartermaster during the war, but can swing a sword when needed. Most importantly he loves helping others... it's a problem. "A blacksmith, like a chef, must show signs of testing his work" *slaps muscles*- Icabe
Jorim Frost-Marked

Jorim is a friendly goliath warrior from times long ago. Almost 1000 years ago, he was born among the Giant-kin Clans of Goliaths that lived within the Frozen Core of Gnomera. Like the other goliaths he was trained in the ways of a warrior to help the clan fight against the Manifests if they were to ever attempt to escape the Night-scape. He became a powerful warrior and was one of the clan's finest. He befriended one of the few frost giants who aided the clan, named Buroeis. One day, the clan was attacked by minions of the Manifests. The clan was overwhelmed by their sheer numbers. Jorim stood his ground with his fellow warriors and would have died with them too if Buroeis hadn't saved him by pushing him into freezing water and encased him in ice, preserving his life while the rest were slaughtered.

A year ago, an expedition of gnomes from Spraff Laboratories uncovered Jorim's body in the ice and helped thaw him. They nursed him back to health and ran tests on him to learn how he could have survived in the ice. They found that some sort of magical force had awoken in him, most likely linked to Buroeis, which had preserved him. After a year, Jorim yearned for the outside world and eventually convinced the gnomes to let him join Tempest so he may continue to follow the path he has always followed. The warrior's path.

TLDR: He's a 1000 year old giant ice man who's racist.
Boy Happy Birthday!

Заставка игры

**Boy Happy Birthday! -** (рус. Счастливое день Рождения мальчика!) игра-платформер от участника Terrory.

## Сюжет

Мальчику принесли подарки на его День Рождения, но к сожалению, их украл Лорд Посохрон! Избегая кряндеров и других чудищ из Измерения Абсурда, Найдите все подарки и заберите самый главный!

## Управление

WASD-двигаться;

E- взаимодействовать;

Space-прыгать.

## Враги

### Кряндеры

Совершенно беспомощные утки с клыками. Судя по всему, кусают главного героя, забирая 10 жизней. Раздавите их вот и всё!

### Ай Скрим

От него лучше держаться подальше, он орёт как сумасшедший! Раскрывает гигантскую пасть и орет. Но утюг поможет вам! Отнимает 21 жизнь.

### Робокэнд

Робот, похожий на конфету. Он ходит туда-сюда, но если он заметит вас... Пиу! Пиу! Да, он стреляет лазерами и забирает 40 жизней. Возьмите автомат и уничтожьте его!

### Прайзтролль

В костюме подарков они маскируются и бросаются, если увидят! Отбегите в сторону и он упадет не на вас, а на траву. Отнимает 46 жизней.

### Шарик-убийца

Звучит... устрашающе! Он летает по миру и избегает пропастей! Но киньте в него что-нибудь не мягкое, и он лопнет. Отнимает 50 жизней.

### Ключмэн

Ключмэн- не самый опасный враг. Он скорее неграмотный ребёнок и не сделает вам НИ-ЧЕ-ГО. Хотя, он отлично работает охранником и больно кусается!

### Лорд Посохрон

Вот он, настоящий правитель! Вам нужно его остерегаться, ведь он может призвать любого врага, и раздавить вас Гига-рукой! А, он босс и его нельзя пропустить? Тогда боритесь с ним.

###

## Подарки

Подарки появляются на всех уровнях. Вам нужно собрать ВСЕ подарки, что бы получить хорошую концовку и "СУПЕР-ДУПЕР-КОНЬОЛЕГЗИМАТРАВА-ДЕНЬРОЖДЕНИЯ-СИЛУ!", с которой вы победите лорда. Они трёх цветов: фиолетовый,красный,зелёный. У всех них золотая линия с узлом.

## Концовки

### Хорошая концовка

Получить хорошую концовку легко (или нет?): вам нужно собрать ВСЕ подарки. Тогда вы победите Ключмэна и войдёте в замок лорда Посохрона. Вы физически не сможете его победить, но неожиданно активируется "CУПЕР-ДУПЕР-КОНЬОЛЕГЗИМАТРАВА-ДЕНЬРОЖДЕНИЯ-СИЛА!" и он не устоит перед вашей эпичностью! А потом ДР спасён.

### Плохая концовка

Чтобы получить плохую концовку, особо стараться не надо. Вы можете не собирать подарки и убегать от этих... существ. Когда вы подойдёте к замку лорда, вы увидите Ключмэна. Он скажет: «Ти нэ брадеж!». Ты же не такой лузер, чтобы слушать неграмотного, верно? Но если вы пройдете, то... Вас просто раздавит стальной кулак Посохтрона. Счастливого Дня Рождения, парень!
Episode 9

**The Princess and Hostage Training Week** (姫と人質強化週間, *Hime to Hitojichi Kyōka Shūkan*) is the ninth episode of Sleepy Princess in the Demon Castle.

## **Summary**

The Demon King is forced to acknowledge that he has been far too lenient with the Princess. He decides the best way to get her to behave more like a hostage would be to ignore her. Meanwhile, the Princess decides to make her own water bed to sleep on.

The plan to ignore the Princess is faulty, as in everyone's attempt to not respond to her, they allow her to get away with more than usual. Bussy witnesses the Princess pulling the big ten and the Demon King on a leash, commending the Princess. Neo interrupts this, chastising the big ten and the Demon King.

When Syalis realizes the demons were ignoring her, they helped her make her bed out of guilt. The Demon King seeks advice from Hades on how to make the Princess aware that she is a hostage. Hades advises that the Princess should be put to work. The Demon King agrees and makes that their new goal.

The Princess finally has something to do other than sleep. The big ten discover the Princess' ability to breeze through piles of work since she is used to it at home. This approach fails miserably.

The Demon King and the Big Ten try to teach her how to behave like a hostage. They realize after that they made a mistake by doing this, as her words can be hurtful when she pretends to be scared of them. They prefer her usual content, sleepy self.

## **Quest(s)**

### Princess's Quests

* **Sleep on a Comfortable Waterbed** (ウォーターベッドで快適に眠る, *Uōtābeddo de kaiteki ni nemuru*)
* **Finish All Work** (仕事をやり遂げる, *Shigoto wo yaritogeru*)
* **Learn to Behave Like a Hostage** (人質らしさを学ぶ, *Hitojichi rashisa wo manabu*)

### Demon King's Quests

* **Ignore the Princess** (姫を無視する, *Hime wo mushi suru*)
* **Deprive the Princess of Freedom by Forcing Her to Work** (姫に労働を与えて自由を取り上げる, *Hime ni rōdō wo ataete jiyū wo toriageru*)
* **Teach the Princess How to be a Proper Hostage** (姫に人質らしさを学ばせる, *Hime ni hitojichi rashisa wo manabaseru*)

## **Character Appearances**

* Princess Syalis
* Demon King
* Demon Cleric
* Great Red Siberian
* Poseidon
* Neo Alraune
* Quilladillo
* Castle Grunt Goblin
* Minotaur
* Frankenzombie
* Ghost Shroud
* Bussy
* Hades
* Teddy Demon
Germany

Germany is where an Evil Dictator use to live in a Town called Berlin but not anymore, The Nazis once Ruled under the 3rd Rike, They had a German Nazi headquaters, and Their terror was legendary until 1944 when their reign of terror finally came to an end thanks to both America and Transylvania who destroyed all The German Nazis, even today in Modern Time Germany can not be trusted.

## **Hitler and The German Nazis**

Germany is where an Evil Dictator and The German Nazis live, Hitler lives in a Castle called Eltz Castle, Hitler and The Nazis terrorized people, Hitler and the German Nazis help start World War 2, Hitler was one of the Most Evilest Man in Germany, He planed to take over the world, but the Americans the rest Europe and Japan united to fight against The German Nazis, The War lasted until the year 1944 When the Americans were winning thanks to the Allies, Hitler and The Nazis fled Germany and went to Transylvania and Most of them fled to London and Hungary to start over but Hitler and the Nazi's Reign of Terror finally came to an End when Dracula and his Monster Friends killed them all in Transylvania Hjalmar killed the other Nazis in Slovakia and Mr. Hyde Killed The rest of The Nazis in London and helped win World War 2, Today Eltz Castle is now a tourist attraction for everyone to see, Hitler was no longer a threat the World.
Chapter 12

**The Sea of Pillows and the Tower of Babel** (枕の海とバベルの塔, *Makura no Umi to Baberu no Tō*) is the twelfth chapter of Sleepy Princess in the Demon Castle.

## **Summary**

A mysterious person infiltrates the demon king's castle in order to get a reward for saving the princess from the demons, but she gets immediately captured by one of the mole security guards. She notices a hole in one of the walls of her cell, which connects to the princess's room. Meanwhile, the princess tries to deal with her messy room full of pillows, and the mysterious person, Kukororo Troisware, hears the noises the princess is making. Syalis walks over to the wall to hear what the fuss was about and assumes that Kukororo wants a pillow, but the both of them realize that they can't understand each other because they speak different languages. Feeling defeated from being unable to communicate, Kukororo falls to her knees and cries until she hears the drop of a pillow come into her room from the hole. The princess continues shoving in more pillows, making Kukororo believe that the person on the other side can't possibily be the princess. She misunderstands this as someone trying to forcibly make her buy pillows and immediately blocks the hole with her back. Seeing that the hole got jammed, Syalis makes another hole with her pair of giant scissors, scaring away Kukororo. She shoves in her failed pillows into the new whole, fully cleaning her room and immediately going to bed soon afterwards.

Quilladillo reports that there's a problem with their new prisoner to Twilight, stating that the princess got to her. Kukororo is last seen tangled in webs with a pale look in her face. She was later released because the demons deemed her to be harmless.

## **Character Appearances**

* Princess Syalis
* Kukororo Troisware
* Quilladillo
* Twilight the Demon King
The Kingdom of Tranim

Flag of Tranim

Tranimian Coat of Arms

The Kingdom of Tranim is a country in North East of the World. It borders Maros, Astraria, Netan and Lephia.

The capital is Tranimia. Tranim has a population of 17,334,900 citizens.

## **History**

Tranim was founded the year 974 by King Robert the Great. For years war and violence has surrounded the land but tranim has never bowed down to any other foreign power and has always remained independent.

## **Politics**

Tranim has Elections every 2 weeks.

A Monarch cant join a party or be a politician.
Duskvale

Duskvale is a forested area within Azure where a dreadful Death Knight rules. Not much is currently known about the area other than the fact that a town known as Asylus exists within the region and a Death Knight resides within a castle on a fallen Halo. There is still much to uncover about the region, but that will be up to you, adventurers.

**Notable NPCs:**

The Duke of Duskvale

Nicholas Auria

Christopher Miller
Monster Hunter: Order Member

**Skill Proficiencies:** Survival, plus one from Arcana, or Nature

**Tool Proficiencies**: Leatherworker's Tools

**Languages:** Any one of your choice

**Equipment:** A staff, a hunting trap, a trophy from a monster you killed, a set of traveler's clothes, an animal medallion from your Hunter Order identifying you, and a belt pouch with 10gp.

**Feature: Tested**

You have been through the fires of the bloody hunt and have come out stronger. You may take the Practicing a Profession DTA to hunt a monster out in the world.(Must still be a Regular to make DTA) On a roll of 9 or lower on the D20 you earn a new scar from the beast that you fought while bounty hunting.

You may add your proficiency bonus to this Practicing a Profession roll. If your class is Blood Hunter you may add double your proficiency bonus.
Xing Lou

## Locations of Note

### Locations

The Queen Dowager's Palace, Sahir Ianna's Tower, Old Town, Star Hospital, Undercity, The Temple to the Sun, The Temple to the Star, The Temple to the World

The Arcana declared that this province would be built off of the element of air. And as such, it is to be built off of the ideology of communication, in attempts to create a large trade city that is a hub of information.

However, this Province is quickly being consumed by the Asgardian Desert

## **Xing Zhao**

The capitol city of the Xing Lou Province, it once was a bustling trade city before the Desert took over. Within the center of the town is the open market, along with a statue of a brave warrior that stood his ground to protect his home. A symbol of what Xing Zhao used to mean.

## **The Town of Shā**

A quickly, and I mean *quickly,* growing city composed of the nomadic orcs that wandered Xing Lou. Different than the more belligerent orcs that tend to invade Camelot, these orcs are primarily nomads and tradesmen.

United under a new awakening of the prospective Resurrection of Maru Bhavati, the Orcs that have all heard the voice have created this town. Following the guidance of six orcs that seem to be their leaders, they strive for their goal. To have Maru Bhavati come and take down the Arcana.

"The Arcana sit around in Heaven and watch us mortals struggle to survive. They have gotten too lazy up on their high horse. It is time that the Provinces be free of their reign, and go back to the original creators, the Yuánsù."

## **The Small Village of BaiHua**

A small village, about forty miles East of Xing Zhao, its a recluse village that doesn't interact with the outside. Not because of village traditions, but because of fear. Fear of The Mara.

The residents of this village are "cursed" with the ability to see The Mara, instead of living in ignorance like everyone else. Because of this fear, they do not feel safe outside of the borders of their village.
Guardian Light Bearer

**Skill Proficiencies:** Any two from Athletics, Religion, Investigation, Intimidation

**Languages:** Asgardian, plus one of your choice

**Equipment:** An Asgardian holy symbol (a gift to you when you entered the priesthood), the sigil of a Light Bearer(Also acts as a key to the Hall of Highest Heaven), a flask of holy water, vestments, a set of common clothes, and a belt pouch containing 10 gp

**Feature: Protector of Light**

You have been trained for many years as a trusted and valued protector of Alfheim’s Hall of Highest Heaven. Given probably cause, you have the ability to temporarily arrest and hold someone at the city guardpost for questioning(Someone the DM believes to be above the law or having immunity to this feature cannot be arrested). Additionally, if ever inside the Hall of Highest Heaven(Or similar Light-based Dungeon) you can instantly recall lore on the room you are in, provided it has lore.

If found abusing any of your powers you will be stripped of your status, losing the first benefit of this background feature.
Feather of the Crow

*If taking this Background, please message Garrett to discuss your character's backstory.*

**Skill Proficiencies:** Deception, Stealth

**Tool Proficiencies:** Disguise Kit

**Languages:** Choose one between Dwarven, Elven, or Thieves Cant

**Equipment:** A Crow's Feather, three Daggers, a set of dark common clothes

**Feature:** Undercover Identity

*You are a member of the Crow’s Feathers, the rebel group opposing Tombys. To assist you in this effort, you have more than one identity. The one you wear most of the time makes you appear to be a regular commoner, not affiliated with the Crow’s Feathers. You have documentation, established acquaintances, and disguises that allow you to assume that persona and fit into regular society.Consider why you're joined the Crow’s Feathers. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you.*
Experimentation

## **(Consult with Zach before using)**

*You were not born in Duskvale, but for one reason or another you had left your homeland, like so many before you. On the trip to the city of refugees, Asylus, you were accosted by the Duke. Fortunately, or perhaps unfortunately, you were not killed by the others, but instead brought to his keep where you were experimented on... and wound up changed.... more... monstrous. However you escaped... perhaps it was blind luck... perhaps you had a cunning strategy... or perhaps you were simply let go. No matter how it happened, you are forever changed.*

**Skill Proficiencies:**Survival, Insight

**Tool Proficiencies:**Alchemist's Tools

**Languages:**Infernal

**Equipment:**Ragged clothing, a small silver trinket from the Duke's abode (ask Zach), and a pouch contain 5 gp.

**Scent of the Unclean:** The experimentation have awakened a sixth sense within you. You can now tell if someone is infected with a disease. Furthermore you can tell if a creature is infected with the blighted blood.
Zai Huo Xia

The Arcana declared that this Province would be built off of the element of fire. To become the spark of life for spiritual findings.

But it seems that fate doesn't always follow Heaven's plans.

## **Zaibu Tao**

The capitol city of the Province, somehow. A lawless town that was formerly ruled by a drug syndicate, however with the syndicate gone, it is just a hollow shell of a town.

Formerly having the motto of "Everything has a price" it was a town of blasphemy. But now, crime, drugs, murder, slavery, and many more indescribables happen in this town whenever and wherever. The people are seizing this time of a power vacuum to do whatever they want.

However, they still do keep up with their fashion trend of having prosthetic limbs. It seems that the more metallic it is, the better.

## **The Bamboo Forest**

A thick and dense bamboo forest in the southern area of Zai Huo Xia. It is home to strong beasts that cultivate their spirit grass. A physical manifestation of their essence that can help them grow stronger.

## **The Tower to Heaven**

Within the Bamboo Forest lies a large patch of gravel. Seemingly harmless. When someone enters this patch of gravel they will instantly see a large tower that extends beyond the clouds. The adventurers of Tempest are very familiar with this Tower. Claiming that "it sucks", "its lame" and its "nothing but pain." And yet, they keep coming back to it.

Those that have been to the Tower to Heaven before know that it has its own rules. To what extent, no one knows.

As for its purpose, no one knows of it as well. (**~~COUGH COUGH, INVESTIGATE IT, COUGH COUGH)~~**

## **The City of Glass**

Also known under the names of "The City of Crystal" and "Shuǐjīng Chéng" this area of land used to be apart of the Bamboo Forest. However, for some unknown reason, a large force of constructs have been deforesting and leveling the area nonstop. Within the devastation, they have built up a marvelous city of glass.

At its center, there can be seen a large pyramid that glows red.
Black Armory Fabricator

*If taking this Background, please message Garrett to discuss your character's backstory.*

**Skill Proficiencies:**Choose two between Athletics, History, Investigation, Perception, or Sleight of Hand

**Tool Proficiencies:**Choose one between Smith's Tools, or Tinker's Tools

**Languages:**Dwarven

**Equipment:**Smith’s tools or Tinker’s tools, a set of common clothes, a pouch containing 15gp. If you selected Smith’s tools, one Simple or Martial melee weapon of your own design, if you selected Tinker’s tools, a Palm Pistol of your own design.

**Feature:**Practiced Craftsman

It took years to hone your skills, but that work payed off, landing you a position as a Fabricator at the Black Armory. You know how what it takes to make weapons of all kinds, and can tell at a glance the capabilities of others’s weapons. Outside of combat, you can spend one minute to study another person’s crafted weapon to get a sense of it’s capabilities (varies by DM). Additionally, when crafting weapons or ammunition without assistance, you work 25% faster.
Alcides

Role/Job: Leader of the New Argonauts and a Hero of Terranfall

Description: *Alcides is a sly looking elven man. He has a rugged and well traveled appearance, in both his choice of clothing and weaponry. Covering most of his head and right eye is this large bandana that covers his likely scarred form.*

Useful info: A hero of Terranfall, and former captive of the Drow beneath those ruins. He used to be very good friends with Achilles, even traveling and fighting together in the same party, along with Atalanta and Aphrodite. This relationship seemed to fall apart during their escape from the Drow, and Atalanta's(Alcides' lover) confirmed death. Now he runs a large bandit group taking on the name of his old party "The New Argonauts". All the while, he searches for a way to bring his old love back, and to get back at Achilles for his part in her death.

Recent Events: May 2nd, Evacuation Mission to Terranfall. Alcides is believed to have been the cause of 17 escapees' deaths and the destruction of one escape ship. Among these escapees sat 4 children, Verre Tesson, and Granny Chai. Only Verre and a single child survived the crash.
Zephyr

The halo of Zephyr. A thriving halo that is roughly two miles in diameter. It contains a temperate, seasonal climate as it orbits around the ruins of Terranfall. It is a bustling city that is made of adventurers of all kinds. All the buildings here are owned by current or former guild members.

Notable Locations include:

**The Camp Grounds** - An open stretch of land that has a few campfire present there. When not occupied by tents and stalls of tourists from the many events they host here, the camp grounds are fairly open and are treated as a park.

**Lake Eternity** - A body of water that is roughly a quarter mile in size, it is a popular location for adventurers to hang out, fish, or train. Surrounding the lake are the camp grounds, a smaller mountain that is popular to dive off of, and a small stretch of forest. The forest itself isn't that big, but is enough to be considered a forest.

**The Docks -** A lower region of the Halo, it encompasses a stretch of buildings, and docks for whatever flying machines or methods of transport are needed to reach here. If you look further into the docks, you may find some interesting places there.

**The Market/Trade Quarter -** The standard run of the mill market district. Home to many a fine places, like the Heccentricities shop, for all your magical wares. And Carson's Menagerie, for any pet related needs.

**Bill and Joey's Bar Grill and Pool -** The Number One bar in Zephyr. Owned by Bill and Joey, a married couple who started the business together. It originally was just a bar, grill, and a place for billiards. However, people kept asking where the pool was, so they built a small pool, shaped like a pool table, just to stop the questions of where the pool was.

**The Heart Beat Club/Bar/Grill/Juice Bar/Smoke Shop -** The premiere night club on Zephyr. It is a member's exclusive club, where you have to earn the respect of Daddy Lemon Grass in order to get a pass in. Once inside it is a very exquisite dance floor, classy smoke shop, elegant grill, and fine bar.

**Italia Restaurant -** Owned by the famous Antonio Aldini, Italia is known for serving the finest food there is. However, just don't get on Chef Aldini's bad side, or things might get a bit hellish in the kitchens.

**Fine Inks -** Owned by the hairless Tabaxi named Dublin, Fine Inks is where you go to get any tattoos you want.

**Hot Hot Hot Blacksmith -** Owned by Icabe, this is the primary place to purchase any weapons, request anything to be made, or to work as an apprentice here.

**The Courthouse -** Only the baddest of the bads get sent here. A functioning courthouse, with a few holding cells below ground.

**The Storm Barracks and Guild Hall -** This... this is where pretty much everything happens. A large pair of buildings. One containing the training grounds, mess hall, and barracks for the new recruits. The other containing a set of dorms for the more renowned members. Equipped with a lounge area, kitchen, and recreational room.
Майк

**Майк** - главный персонаж игры GTA 6:Adventure in Russia.

## Внешность

Майк - человек хорошего ,, т. к. очень много бегает от полицейских. Всегда носит красную майку и кеды "NAIK", иногда в фиолетовой кепке.

## Отношения

### Жители России

Майк- русофоб, поэтому терпеть не может русских. Он избегает подростков, женщин с детьми, и даже стариков.

### Полицейские

Для Майка полицейские- главные враги. Они хотят посадить его, так как он контрабандист и опасный преступник. В принципе, взаимно.
Olympic Miner

**Skill Proficiencies:** Investigation, Survival

**Tool Proficiencies:** One Gaming Set of your choice

**Languages:** Any one of your choice

**Equipment:** A set of common clothes, a light hammer, a miner’s pick, and 2 small topaz gems worth 10gp each.

**Feature: Hi ho hi ho, it’s off to work we go**

You grew up digging tunnels, exploring caves, and gathering ore. You can naturally sense the slope of a cavern or mine shaft telling if it goes up or down. Your sense of smell is attuned to the smell of fresh or stagnant air. The twists and turns of underground passages cannot disorient you. While you may not always know exactly where you are, you can always find your way back. Additionally if any ore is about in a cavern you can easily locate it as long as it is less than 5 ft below a surface you can see.
Halos

Floating islands that orbit around the surface of Azure. The Tempest guild is based on one of these halos: Zephyr.

## The Halos and Soul Crystals

The origin of these islands is known by a select few individuals, though it was announced to the entire Tempest guild in a recent meeting.

Many, many years ago, an unnamed cult performed a staggering amount of human sacrifices, which powered enormous, soul-stealing crystals. This allowed the halos to rise into the sky, and then sustain themselves. The crystals draw power from the people, plants, and creatures living on them. When those living things die, their souls are returned to the crystal to be reborn as a new resident on that halo. Anyone who spends enough time on the halo becomes a part of this cycle. The only way to escape it is to promise your soul to a more powerful entity (such as a god or warlock patron), or to spend time on a different halo.

Additionally, if someone spends more than one month away from the halo, they undergo an event known as Dusting, Shimmering or Fading. The crystal they're bound to collects their soul at any distance, and their body fades to nothing.

### Mechanical Effects

What this means mechanically is that:

* All residents of the halo (including all Tempest guild members) must limit their time away to one month at a time. As long as they set foot on the halo, they'll avoid the effects of Dusting.
* The only way to revive someone bound to the halo is through the Revivify spell. Any other spells, such as Reincarnate, take too long to cast, and by the time they're finished, the soul is already lost to the crystal. Gentle Repose can prevent the soul from being taken immediately, but Revivify remains the only option for resurrection even in that case.
Shu Shizijia

### Location

An Outpost Town right on the border of the Desert and Plains. Pretty much in the middle of the Province

## Locations of Note

### Locations

Temple to the Hermit, Temple to Strength, Temple to Temperance, Hot Springs

The Arcana declared that this Province would be built off the element of Earth. Becoming a stable, and unshifting area.

## **Shu Qui Lao (Suối Nóng)**

An outpost town that is meant for weary travelers to rest. With it being so remote, it is also home to many nomads and hermits that decide to pursue enlightenment on their own.

Locally, it is known as Suối Nóng, but it was the facilities in Xing Zhao that created the map, and uniformed naming. As they are more economically diverse. This town was named this way because it is known for the hot springs that have become the main tourist attraction here.
Asylus

Asylus formed a little over 800 years ago as an escape from the other primary kingdoms on the continent: Asgard, Mingyun, and Tombys. The town is a melting pot of the cultures, but despite it's large population it's economy is stagnant due to a tumultuous relationship with the other kingdoms and a blockade around the forest edge instituted by the Duke of Duskvale.

Asylus is ruled by a council of five, each of which are elected by the citizens. The council's power is limited due to the Duke and any decision they make is judged from afar by the Duke. Any rebellious actions are punished by the Duke and his monsters.

The town pays tribute to the Duke each week not with gold but with corpses. A fiend of some sort known as the Undertake comes into town each week to collect the corpses for some unknown purpose. If the bell rings three times, it is a signal that he has come.
Mountain Explorer

*If taking this Background, please message Garrett to discuss your character's backstory.*

**Skill Proficiencies:**History, Survival

**Tool Proficiencies:**Cartographer's Tools, or Navigator's Tools

**Languages:**One of your choice

**Equipment:**A wooden case containing a map to a cave, ruin or battleground, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25gp

**Dust Digger:**
Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or choose an item from the following list.
10-foot pole, Crowbar, Hat, Hooded lantern, Tombys Officer’s Crest, Shovel, Sledgehammer, Whip

**Feature:**Historical Knowledge

When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old.
Agent of the Round

**Skill Proficiencies:** Deception, Stealth

**Tool Proficiencies:** One gaming set of your choice, plus one tool from forgery kit, poisoner's kit, disguise kit, or thieves tools

**Equipment:** Your chosen tool(As seen above), a crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp.

**Feature: Threat or Promise?**

As a seasoned Agent of the Roundtable, you are an expert at identifying threats both true and false to Asgard. By looking at documents (such as troop movements, missives, quartermaster inventory, trade reports etc.), you can correctly ascertain if there is any true underlying threat in those documents from either the sender or the sendee. Additionally, you can send messages involving any of these true threats with haste, having the message arrive within 24 hours. Specifically you know the people to talk to, to get a sending spell or set of sending spells cast to deliver your message.

Sending a message with haste without the threat being true causes your trust with Camelot to grow frayed. You cannot use this ability until you restore your trust with The Roundtable.
Azure Westmarches Wiki

**Welcome to the Azure Westmarches Wiki!**
On the planet of Azure, there exists several floating islands called Halos. They're a common occurrence within the world, as they are varied in shapes and sizes, much like the continents below. Some are small and barren, whereas others are enormous and buzzing with civilization. The Halos tend to mimic the climate of the area they hover around. While the Halos exist, no one knows how they started floating. That knowledge was either lost long ago, or is kept secret. People travel between the other Halos and the surface through magical means, flying creatures, or just by jumping in hopes to make it safe and sound.

The story begins on a Halo named Zephyr, an adventurer hub controlled by the renowned guild called Tempest.
## Regions

**Asgard**

**Duskvale**

**Hibern**

**Mingyun**

**Tense River Basin**

**Tombys**

*Things to check out*

* NPCs
* Capstone Summaries
* Custom Backgrounds
* Plot Summaries
* Player Characters
* Renown
* Zephyr
Shui Qiao

The Arcana declared that this Province would be built off of the element of water. Destined to be a town that is full of vibrance and emotions.A wonderful city of the arts.

## **Shui Bao**

A series of islands connected by bridges, this standalone archipelago is the Capitol city of the Province, containing four main islands: Geon, Ri, Gam and Gon.
Granny Chai Tea

Role/Job: Gypsy Caravan Leader

Description: *With her aging Tiefling skin and topped with her curly white hair, Granny Chia is just the cutest. She's always seen in her pink sweater, white apron, and yellow glasses; she also smells of freshly baked cookies.*

Voice: Older, slow, wise woman.

Useful info: *Always knows things about the surrounding area.*

Residency: *Lives with the Gypsy Caravan that follows Zephyr around as it floats through the skies. Occasionally she can be found within the Camp Grounds of Zephyr, visiting the residents of the city.*

Recent events: May 2nd, Evacuation mission to Terranfall. Granny Chai died in an explosion and a ship crashing, caused by Alcides.
Godspoken

**Skill Proficiencies:** Any two from Insight, Religion, History, Persuasion

**Tool Proficiencies:** Calligrapher's Supplies

**Languages:** Asgardian (or one of your choice if you already know it.)

**Equipment:** An Asgardian holy symbol (a gift to you when you entered the priesthood), a prayer book, Calligrapher's Supplies, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 10 gp

**Feature: Those that were spoken to**

You were chosen early in your life to hear the words of the gods, even now that they are silent you still decipher their cryptic messages. You can decipher cryptic religious language, if you are incapable of deciphering it you know where to look in order to do so. Additionally a lord values the words of a Godspoken, you can gain entry into a lord’s court in order to deliver any message or advice.
Living Gift

**Skill Proficiencies:** Insight, Your choice of deception, persuasion, or performance

**Tool Proficiencies:** 1 Musical Instrument of your choice

**Languages:** Sylvan

**Equipment:** 1 musical instrument with which you are proficient, fine
clothes, a belt pouch containing 15 gp, and one fey trinket.

**Feature: Favored by the Fey**When you were a baby or small child the Fey took you from the materialplane and raised you as their own. You grew up with the fey and are accustomed
to their ways. When interacting with members of your own court (chosen when you
take this background) you are more likely to garner sympathy and aid, however
when dealing with members of the opposite court you are more likely to be
treated with suspicion. Additionally, you gain 1 secret of your fey court.
Quill Runescribe

**Quill Runescribe - Warforged Battlesmith Artificer**

## Appearance

Quill Runescribe is a male warforged. Standing at 5' 4'', in the right light Quill *could* be mistaken for human. The "right light" in this case being complete and utter magical darkness. Even then, Quill's glowing orange eyes *might* give him away. The wood which comprises much of his body has been delicately engraved with intricate swirling patterns, and several arcane symbols mark his features. He also sports a bushy copper moustache, which has turned slightly green after his time spent in the Feywild. A holly bush has grown atop his head, giving him the appearance of hair, although he keeps most of it contained underneath his hat.

Speaking of clothes, Quill often wears a large greatcoat, which covers his surprisingly robust armoured form. A bandolier is slung across his body, containing many small pouches and cases, each one containing the various scrolls and components Quill utilises whilst adventuring. A leather messenger bag, and a larger scroll case, are also always on Quill's person. Both of these are magical items, enchanted to be capable of containing far more than their dimensions would suggest.

## Personality

Quill is the absolute definition of "Lawful Good". He is loyal, self-sacrificing, and will always put the needs of his allies and fellow guild members above his own. His innate curiosity can sometimes get away from him, but he has recently
Former Tombys Watcher

*If taking this Background, please message Garrett to discuss your character's backstory.*

**Skill Proficiencies:**Insight, Intimidation

**Languages:**Dwarven, plus one extra language of your choice

**Equipment:**Insignia of Tombys, a pocket copy of the Pact of Cooperation, a bottle of forest green ink, a pen, a set of Patrol Clothes (Fine police clothes, essentailly), and a belt pouch containing 10gp.

**Feature:**Legal Authority

You have experience in enforcing the laws of Tombys, and that status inspires a certain amount of respect and even fear in the populace. People mind their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Tombys insignia gets you an audience with anyone you want to talk to (though it might cause more problems than it solves when you're dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with current Watchers and other law keepers, and could get you stripped of your former credentials.
Fey Touched

**Skill Proficiencies:** Perception, Insight

**Tool Proficiencies:** Choose between Musical instrument of your choice or Potter’s tools, Weaver’s tools, or Woodcarver’s tools.

**Languages:** Sylvan

**Equipment:** 1 musical instrument or tool set with which you are proficient, traveler’s clothes, a belt pouch containing 10 gp, a potted plant
that never wilts, and one fey trinket.

**Feature: Fey Instinct**

You grew up in one of the areas of Hibern where the border between this plane and the Feywild is thin, as such you yourself are a little bit closer to the Feywild than normal. You can always tell when an area of Hibern is blurred with the Feywild and can recognize a Fey for what they are after interacting with them for at least 5 minutes. You can also tell when someone else is Fey Touched or a Living Gift. Your Fey Touched nature makes you more interesting to the Fey though, which may or may not be a good thing.