Secrets

LISA: The Vegaful has a lot of secrets. They vary from obtaining specific items to new fights to even secret areas. Here is a list of them.

## First Crossroads

* Searching dead Joy Mutants will sometimes reward you with Blue Pills.

* Talking to the dead man who tells you to talk to everyone multiple times in the middle of Vega Land ten times will reward you with a Nailing Bat. (Normal Mode exclusive)

* If you lose to Robert El Guapo, you won't die; instead he will disappear and be found unconscious next to the door.

* Refusing to share Blue Pills with Jaques Macree (Or "Four") will start a fight with him (which has two phases, the first one is simply him with two knives; the second one is against his mutant form).

* If you choose the "Fuck You" option to the man asking for Pass to Lardy's, he will start a very difficult (but possible with the right strategy) fight with some of Lardy's other men.

* Some rocks will be out of place, giving you many useful items and the ability to crush people. These rocks include a rock above Breather Boy 9, a rock above Lardy's door and a rock at Babyland.

* If you manage to waste the breath of Andy and Breather Boy 9, the Breather Boy to the most right will shoot himself, resulting in a large amount of EXP to be gained. In Lunatic Mode he will shoot you AND himself.

* If you defeat the martial arts ambushers near Lardy's, the surviving member will mention a secret generator below the cave which has only one firebomb.

* If you fall on top of Shaun (the man in the turban outside of the tent), you will obtain 200 EXP, but Gordon and Jeremiah (Shaun's friends) will start a fight with you. In Lunatic Mode, the fight is harder when you kill Shaun.

* If you fall by the polka dot flag next to Ed Harrison, you will unlock a secret area and have the possibility to fight Mort, a Rando soldier turned into a mutant. However, you cannot return up without defeating him. Then again, it never hurts to run into cavern walls...

* At Lardy's, you can drop on both the man playing hangman and the hangman itself without triggering the scene to gain EXP. Regardless of what happens, the hangman will die (unless you kill the man playing hangman)

* Losing to Raphi Goodday (The man guarding the Carpenter Tools) will not bring to the game over screen; he will instead let you walk off with a Potato Liquor.

* If you drop on one of the "high" BBBs, his friend will attack you; moreover, he will turn into a Joy Mutant the moment you return up.

* Since the mutant is in the same place as he was before, you can also drop on it to deal a lot of damage before starting the fight.

* Larry and Barry won't fight you if you give them the Weird Doll. At the moment, giving them the doll doesn't do anything else of note.

* Constantly walking up to Lenny Luigal after completing his request to clear out the caverns will start a fight with him and Paul Sweesey; however they won't die after the fight.

* If you go to the secret generator in Lenny's Land, go to the right before entering the door leading to the outside. It will give you the Makeup Set, which can either be traded to one of Lenny's men or given to Vega for a Locket.

* The Stop Sign at the Babyland resting zone can be picked up.

## Second Crossroads/Beyond

* When you beat Big Paulie, you will see that there is a polka dot flag. Dropping from the left side will let you have some Firebombs, while dropping from the right will make you fight a Joy Mutant named Nippy.

* Defeating the ambushers and going to the right will let you visit the Dojo.

* Also in the Dojo, if you interact four times with the man next to the tree, Johnny Walrus will kill him.

* In one of the main doors of the second crossroads is a hangman. Below him is an almost invisible rope with a Joy Mutant blocking the way. Blowing him up gives you access to the land of the horsemen of the apocalypse.

* This also applies with Wally's and the Hangmen Land, because rocks block their entrance and need to be blown up.

* In the cave with the two Karate Masters, going down the rope will make you enter Karate Town.

* In Karate Town if you walk on Leonard while he is trying to kill the master,he will turn into a spear,leaving the master sound and safe.

* Killing Murphy and then going all to the right will make you enter the Breather Boys outpost.

* Before entering Dice's house, go all the way to right to get a bundle of TNT and before facing the Keeper go left and kill the Shadowy Figures to get a Silk Hat.

* Before renting the motorcycle at Dice's House go left to discover a secret area and fight a mutant Creep. After killing him, you'll obtain the Double-Headed Rake.