Ditcho

An adult Dit'Cho

## Dit'Cho General Description

The Dit'Cho are an aquatic race that live off the coast of Felixopolis. They are minorly ruled by Crin'th, though it is a relaxed rule as they've given their governing power completely to Felix.

## Dit'Cho Physical Description

Dits are big creatures, ranging from 5 feet tall to a whopping 8. They have 3 sythe-like claws attached to each limb, with a prehensile one on the left set. These are usually not furred, and often thinned and skinny, like a naked mole rat for a reference to texture. Their feet are much different; They're large, furry, and squishy to cuision landings(And bodies). Their tails often end in a short nub covered with razor sharp spikes, which they use to defend against enemies or predators. This club can be swung, or turn itself into a thagomizer. It can even launch spikes at their opponents. They also have small ear antennae, which work as secondary ears. Their mouths are a gentle blue with soft bristles similar to a penguins, which can harden in an instant to nearly sheer rock; What they use to crunch prey(And enemies that somehow get in the way of their mouths). They are usually different shades of green and gray.

This changes with a royal; Though they keep the same body shape, they get 3 claws and one prehensile claw on both limbs, a permanant thagomizer, and an azure color on their bodies. When they take upon the duties of a royal, they gain multicolored glowing coral that matches their skin color.

Leaders' eye colors change to black and white, while their coral turns black with white tips.

## Abilities

All Dit'Cho can grow fins, webbing, and gills, as well as a 6th sense, that being echolocation. They have night vision better than most creatures, and can communicate underwater through trills. They can also transmit messages directly into others' heads, however the affectivity on this is based on the species. For example, if a Dit'Cho were to attempt to transmit a message to it's own species, it would be done with little to no problem. However, if it were to be done to creatures that have been enlightened or directly created by a god, it would have little to no effect. This effect is uncommon in most Dit'Cho, though much more so in royals and leaders. This can be directed at a single being or an entire room indiscriminately. They can also, obviously, breathe underwater through their skin.

### Royals and Leaders

Royals have a more powerful version of the mind transmission, where it can break through mind blocks and discretly hide certain messages from others. For example, if a leader/royal were to broadcast a message to all in a room, they could choose to have it reach all Dit'Cho instead of all beings, or vice versa. Royal Dit'Cho have a sort of Hivemind with their fellow Dits. They can broadcast messages like immediate changes in hierarchy, a cultural event, or a signal telling them to attack/fall back. However, only other royals and leaders can respond to these messages, allowing them to have meetings around the world with ease.

## Powers

### Dit'Cho

#### Rapid Adaption

Dit'Cho can change their appearance to best match what they're currently fighting against. This can be easily done in a few minutes, though if it's major changes, it could take a few days. This is similar to Shin Godzilla's way of changing forms, though at a much more rapid pace. Dits can grow wings, change their tail shape, or alter any part of their body in a matter of moments, however if it's a full body change, such as growing scales or evolving to eat a different source of food, that would take a minimum of one week if the situation persists, of which they go into hibernation to be physically able to go through with these changes.

### Royals

Royals cannot rapidly adapt like their brethren due to their status. That gene had been stomped out of their lineage, and if it were to be reintroduced, it would be overshadowed by the more prominent genus'.

### Leaders

Leaders can rapidly adapt, with much more ease. What would take a Dit'Cho a week to do, a leader can do in a day. They can even adapt to a point where it becomes shapeshifting, changing into another being entirely. The only reason why it's not complete shapeshifting is because they retain their form; Sort of like putting on a skin suit or a costume. They retain the image, though their mannerisms are the same and they have no memories of whom they are imposing. It often isn't a being in the world, as it's pulled from the leader's memory.

### Watershifting

#### Leaders

Through a very specific and sacred ritual, leaders can gain the ability to shape water. They can create currents, force tsunamis, and create air bubbles in water to have conversation with land-dwelling beings.

### Leaders and Royals

Both leaders and royals can translate different languages after attempting to mind transmit. For royals, it could take a few minutes with a small learning curve, though with leaders it can happen after 15-30 seconds.

**These abilities decline heavily once Dit'Cho reach 150-200 years old, at times completely stop working by the time they reach 300.**

## History

Not much is known about the Dit'Cho. So far, the running theory is that they're a group of aquatic Therizinosaurus that evolved to adapt to their environment and built a capital at the bottom of the sea, only coming up recently to dominate the land only to find that others have gotten there first.

## Culture

### Leader Ceremony

The Dit'Cho leaders are created from sending royals deep into the ocean, farther than The Abyssal zone. There, several Dit'Cho will agitate and let loose a Wyrm, of which the to-be Dit'Cho leader must slay. If slain, the Dit'Cho must go down it's gullet to pull out it's kidney and tear it open, swallowing the precious stone inside; Amber. From then on, they are a Dit'Cho leader, and will be highly respected and gain the abilities of a Dit'Cho leader. Their coral crowns turn black with white tips, glowing lightly.

### Royal Ceremony

Dit'Cho royals go through a ceremony when they become of age(40-50), where they fully adopt the duties royals must go through. Unlike the leader ceremony, this is done in private; It is not a massive power change. Royals must go to the sunlight faction and find a bed of corals that matches their primary color, sawing off a piece. Then they do so with their secondary color, and finally, their color pattern. They get enough to create a crown, and then push the sharp seatrees into their heads, adapting to hold such without perishing. This is a bloody though quick procedure, and after 2 or so hours, if the ritual has been completed, the coral will begin to glow their respective colors.

### Gold Sea Ritual

The Gold Sea Ritual is celebrating another century the Dit'Cho have been a clarified race. They fill the sunlight/midnight zone with golden flakes during the day, and take turns diving in and out of it making shapes. The gold flakes dissolve at sunset, where they glow, become amber, and sink down into the abyssal zone for the Wyrms to eat, prepping them for the next centuries' leader ceremonies. A great event for 'Chos to join their mothers in; Who wouldn't want to swim around in magic flakes and make fun shapes?

### Death Ritual

#### Killed

If a royal(Or worse, a leader) were to be killed in action(KIA), by a wyrm, or any other way that was not a natural death, their coral crowns will be taken out and placed in a circle on their chest pointing toward their heart before being wrapped in silk. They then are grieved by for a few hours before entering the ocean, pushed into a current.

#### Natural Death

If a royal/leader were to die naturally, the body would not be mutilated; Simply wrapped in cloth matching their coral color and pushed into a current.

## Royalty

Dit'Cho royalty is born from a very select few to keep the bloodline pure. Because their abilities begin to cease operation at 150-160 years of age, the latest a royal Dit can mate is 120 years of age. From then on, they are no longer allowed to mate, though they're allowed to have a partner. The government system they have is monarchy, but due to recent events, they're now under Felixopolis' rule, placing them to the mercy of colonialism. Their original ruler was King Crin'th.

Dit'Cho royalty goes in order of age; Were King Crin'th were to die suddenly, the next oldest would become king/queen. Currently, the next in line to rule is Anglermacewarmth'hi(Anth'hi).

### Current Royals

Crabswordkin'th, married to Bailgrasshop'hi. They have two children, which are(In order of oldest) Anglermacewarmth'hi and Gentlehazefrost. Due to political matters, there can only be two royal sucessors born at a time.

### Current Leaders

Victoryusage(Formerly Victoryusagesage'th(Vige'th)), 234 years

Firesandglass(Formerly Firesandglass'th(Fiss'th)) 132 years

Painjugbowl(Formerly Painjugbowl'hi(Pawl'hi)) 78 years

## Diet

Dit'Cho, strangely, aren't carnivorous. Though they can be, they have a mainly herbivorous diet.

## Naming

Dit'Cho have a strange way of naming their 'Chos. It is formulated of 2 nouns with a suffix at the end(Jackfruit(noun)egg(noun)itis(suffix)), 3 nouns(Dragon(Noun)creature(Noun)race(noun)), or a noun in between a prefix and a suffix(Multi(prefix)map(noun)ful(sufix)).

Royalty are limited to 3 nouns, though depending on the gender, there is an 'th or an 'hi. For females, it is 3n'hi, but for males, 3n'th. These only come in when they gain their coral crown. Below is a naming formula to aid in understanding. If these royals were to become a leader, they would lose their gender identification.

### Naming formula

2 nouns and a suffix = 2n + S

3 nouns = 3n

Prefix, noun, suffix = P + N + S

#### Royalty

Females: 3n +'hi

Males: 3n + 'th

### Nicknames

Dit'Cho often use the first noun in their names for nicknames. For example, the name Jackfruiteggitis would turn into simply Jackfruit. Once they reach 150 years of age, however, Eggitis would be deemed more respectful toward the growing elder. If they reach 300 years of age, Itis would become their full name.

#### Royalty

Royals have very different systems for nicknames. For a name like Nickelbackmidnightmace'hi, the first two letters of the first noun, the last two letters of the last noun, and the gender identification would make up the nickname when they come of age. The nickname for Nickelback, once of age, would be Nice'hi.

##### Name Pronunciation

For a royal's nickname(Nice'hi), the two letters from the first noun are pronounced seperately from the rest of the nickname, while the last two letters from the last noun and the gender identification are pronounced as one word(Ni-cehi). Examples: Crin'th: Cr-inth; Anth'hi: An-thhi

#### Leaders

Leaders, though very much the same as royalty, are no longer allowed to have the gender identification to be a part of their name. If they were once named(while a royal) Volemarkeggplant'th, they are now Volemarkeggplant, and can resume going by Vole. The other naming rules still apply.

### Name Aging

Dit'Cho names age with time. At Year 0, their names are picked by the situation, if the parents did not already have one planned(Dragoncreaturerace). At year 150, they loose the first noun/prefix(Creaturerace). If they make it to year 300, they loose another noun(Race). That will be their permenant name.

## Languages

Dit'Cho can speak a range of languages, due to leader and royal Dits sharing how to speak it with their fellow species, making them the largest race to know pretty much all the languages from near birth.

## Religion

Unless forced upon them, Dit'Cho are collectively atheist, with a select few being monotheistic, polytheistic, or pantheistic.

## Territory

Dits live approximately 2,000 miles away from the mainland of 1900's Europe, though several bridges and air bubbles have been made to allow visits to them while away. This is not heavily guarded, though it is made out of a mix of copper, nickel, and iron. Few have actually gone because of how far away it is; It would take a day to reach just halfway, so the main users are Dits. They have quite a large population, at most 7 million Dits inhabit Kredatious, with the total population being, at this time, 7.4 million.

### Kredatious

Kredatious is the Dit'Cho capital. It holds leaders, royals, and 7 million Dits. It resides in the Twilight Zone, though it has the capability to rise to the Sunlight zone if need be to contain a large amount of land dwellers. Kredatious is not defenseless; It has at least 3 leaders to defend its walls, and the castle is built out of iron and copper, making it have the most structural integrity in and out of water, making it very hard to destroy.