recursal/Fanatic-Fandom huggingface dataset:
Nebulas

**Nebulas** are special areas within the **Oort Cloud**. These areas have different colors so the player can easily identify them.
Once an asteroid is in this area, the players gets bonuses.

**Nebulas** are not something that is around forever; they appear and disappear in random places in the **Oort Cloud**.

## Types of nebulas

* **Nebula of Crystals (blue)** increases chances to discover **Asteroid Shards**. Its life span is 30-60 days.
* **Nebula of Microchips (light-blue)** increases chances to discover **Ship Shards**. Its life span is 30-60 days.
* **Unusual Nebula (violet)** increases chances to discover **Artifacts**, **Runes**, **Officers** and **Tritium Bosses**. Its life span is 2-20 days.
* **Tritium Nebula (green)** increases chances to discover **Forerunner Obelisks**, where the player may find **credits** or **tritium**. Its life span is 2-4 days; it disappears once it runs out of **tritium**.
* **Special Nebula** is one of those ones that can be found during holidays such as New Year, Christmas, Halloween, etc.
Rating

**Rating** is a table that shows how players progress in the game of **Astro Lords: Oort Cloud**. To open **Rating** window, the player needs to hit corresponding button in the top panel.

To see required information, players can go to corresponding tab and also apply filters.

**Tabs:**

* Overall
* **Captains**
* Wins
* **Robberies**
* **Aliens** Killed

**Filters:**

* All
* Allies
* Enemies
* Me
* Clan

**Rating** window also has a search box that enables players to search for specific **Astro Lords**.
Respawn

**Respawn** is a special feature available to players at the **Arena** in the game of **Astro Lords: Oort Cloud**.

During the battle, the player can respawn if they choose to do this in the battle mode's window.

They can also respawn randomly. This function is also available there.
To do that, the player is required to have enough **minibots** at their ship's storage.
Piloting

**Skills** are special abilities that particular **Captain** possesses in the game of **Astro Lords: Oort Cloud**.

## Basic Scout

* **Durability:** 100
* **Reserve:** 200
* **Shield:** 100
* **Energy:** 100
* **Ammunition:** 20
* **Ram:** 10

## Premium Scout

* **Durability:** 150
* **Reserves:** 300
* **Shield:** 100
* **Energy:** 150
* **Ammunition:** 30
* **Ram:** 10

## Basic Frigate

* **Durability:** 170
* **Reserves:** 340
* **Shield:** 150
* **Energy:** 100
* **Ammunition:** 40
* **Ram:** 20

## Premium Frigate

* **Durability:** 255
* **Reserves:** 510
* **Shield:** 150
* **Energy:** 150
* **Ammunition:** 50
* **Ram:** 20

## Basic Destroyer

* **Durability:** 306
* **Reserves:** 612
* **Shield:** 200
* **Energy:** 100
* **Ammunition:** 60
* **Ram:** 30

## Premium Destroyer

* **Durability:** 459
* **Reserves:** 918
* **Shield:** 200
* **Energy:** 150
* **Ammunition:** 70
* **Ram:** 30

## Basic Cruiser

* **Durability:** 612
* **Reserves:** 1224
* **Shield:** 250
* **Energy:** 100
* **Ammunition:** 80
* **Ram:** 30

## Premium Cruiser

* **Durability:** 918
* **Reserves:** 1836
* **Shield:** 250
* **Energy:** 150
* **Ammunition:** 90
* **Ram:** 50

## Basic Battleship

* **Durability:** 1088
* **Reserves:** 2116
* **Shield:** 300
* **Energy:** 100
* **Ammunition:** 80
* **Ram:** 80

## Premium Battleship

* **Durability:** 1632
* **Reserves:** 3264
* **Shield:** 300
* **Energy:** 150
* **Ammunition:** 110
* **Ram:** 80

## Basic Titan

* **Durability:** 1700
* **Reserves:** 3400
* **Shield:** 350
* **Energy:** 100
* **Ammunition:** 120
* **Ram:** 120

## Premium Titan

* **Durability:** 2550
* **Reserves:** 5100
* **Shield:** 350
* **Energy:** 150
* **Ammunition:** 130
* **Ram:** 120

## Basic Atlantis

* **Durability:** 2550
* **Reserves:** 5100
* **Shield:** 400
* **Energy:** 100
* **Ammunition:** 140
* **Ram:** 160

## Premium Atlantis

* **Durability:** 3825
* **Reserves:** 7650
* **Shield:** 450
* **Energy:** 150
* **Ammunition:** 150
* **Ram:** 160
Objects in the Cloud

**Objects in the Cloud** are special objects available to players in the game of **Astro Lords: Oort Cloud**. When exploring the **Oort Cloud**, players can find and interact with these objects.

## Unidentified objects

**Unidentified objects** can be examined by **explorers** dispatched there by the player.

Once examined, more information will be provided about the object.

## Ship shards

**Ship shards** are the debris from destroyed spaceships, where the player can find **microchips**.

Each explorer can bring up to 5 **microchips** back to the **asteroid**.

## Asteroid shards

Asteroid shards are the remains of **asteroids**, where the players can find **crystals**.

Each **explorer** can bring up to 50 **crystals** back to the **asteroid**.

## Empty asteroid

**Empty asteroids** can be captured by the player to become **secondary asteroids**.

## Alien asteroid

**Alien asteroids** are those that belong to the **Alien Race** (AI).

These alien asteroids can be attacked by the player in order to steal resources.

## Tritium Boss

**Tritium Boss** is a special object in the **Oort Cloud**, where players can find a **Boss Challenge Card**.

## Forerunner Obelisk

A special object in the **Oort Cloud** created by an unknown race known as the Forerunners. No one knows their exact purpose. Some believe the **Obelisks** could have been space stations or probes.

There are quite a few of them in **green** and **violet nebulae**. This is a place where **explorers** may find **surprises**, **Runes**, **Artifacts**, **Officers** and even **tritium**.

Some **Obelisks** are protected by cult members who worship the **Runes**. If an **Obelisk** is protected by them, the disciples will pay bribe with **credits** so that the **explorers** forget the location of this **Obelisk**.

## Nebulas

**Nebulas** are special areas in the **Oort Cloud**, which contain various bonuses.

## Trade Station

**Trade Stations** are special objects in the **Oort Cloud**, which are located in a heliostationary orbit.

There is an immunity mandate, which applies to any Lord in a **Trade Station** radius, as well as an extended trade radius for anyone who is located there.

There is a possibility to automatically purchase goods at optimal price.

## Asteroids of other players

These are the **asteroids**, which belong to other **Astro Lords**. The player can send **spies** to observe and **sabotage** other **asteroids** and commit **robberies** against them.

If it is a **secondary asteroid**, the player can also attempt to capture it from the owner.
Transferring resources

**Transferring resources** is a possibility available to players in the game of **Astro Lords: Oort Cloud**.

The player can transfer their **resources** between the **asteroids**, losing some of them in the process.

In order to do that, the player needs to:

**1)** Hit the 4th button from the top in the right panel and go to the **Oort Cloud** screen.

**2)** Choose what exactly they want to transfer - **resources** or **cyborgs**.

**3)** Choose both addresser and recipient **asteroids**.

**4)** Select exactly what and how much they want to transfer.

**5)** Hit **"Send"**.

The player also has the possibility to transfer their **resources** or **cyborgs** without losses and pay in **deuterium**.
Captains

* **Classes**

* **Skills**

* **Leadership**

* **Experience**

**Captains** are special game units available to players in the game of **Astro Lords: Oort Cloud**.
The player is required to have at least one of them to fight at the **Arena** or to defend their bases.

They gain **experience** and acquire new **skills** that are divided into 3 categories such as **Weaponry**, **Leadership** and **Piloting**.

There are 7 **classes** of **Captains** available to players, and each **Astro Lord** can have up to 6 of them.

Each **Captain** also possesses their own type of ship that can be equipped with **ammunition**, **Officers**, **Artifacts** and **Runes**.

Players can have access to 7 different types of ships, which they can change depending on **skills** of particular **Captain**.
Main asteroid

In the game of **Astro Lords: Oort Cloud**, each player starts playing as an **Astro Lord** on their asteroid base.

This base enables the player to mine for **crystals** and build factories, which will be used to produce **ammunition** and spare parts for their space ships.

This base is the player’s central stronghold and that means that other Lords can only **rob**, not capture it.

After registration, each player is taken to a **Newbee zone**, where all the **asteroids** hold still.

Players can see their own asteroids and a few asteroids that belong to other newbees. They can also see asteroids of their allies.

Once the **science** of **Piloting an asteroid** has been studied, the player will be transferred to the **Oort Cloud**.
Trading Stations

**Trading Station** is a specific area in the game of **Astro Lords: Oort Cloud**. It is safe from attacks of other players or AI. There are 3 **Trading Stations** available in the **Oort Cloud**.

When the player gets in its radius, their **asteroid** becomes invisible for 24 hours. The effect is similar to turning the **Starbase** off.

After 24 hours, the player becomes visible and, from that moment, can be robbed.

In the area of each **Trading Startion**, there is a unique resource buyer. Ask **Astro Lords**.

**Note:** All **explorations** in the area of **Trading Station** are prohibited as all the rights for this kind of activities belong to the Traders Guild.
Missions

**Missions** is a table that allows the player to see those ones they currently have as well as those they have completed.

**Missions window has 4 tabs:**

* All
* Current
* Completed
* Saved

**Types of missions:**

* Allied

* **Exploration**

* Incoming Attacks

* My attacks

* **Spying**

* **Pirate Raids**

* Assistances

* **Transportations**
Weaponry

## Volley of Rockets

Enables the player to launch multiple **rockets**. The player's AI (**Captain**) will be able to use **rockets** without their Lord (the player).

## Volley of Lasers

Enables the player to shoot multiple **lasers**. The player's AI (**Captain**) will be able to use **lasers** without their Lord (the player).

## Volley of Constructions

Enables the player to launch multiple **constructions**. The player's AI (**Captain**) will be able to use **constructions** without their Lord (the player).

## Volley of Drones

Enables the player to launch multiple **drones**. The player's AI (**Captain**) will be able to use **drones** without their Lord (the player).

## Volley of Unique Rockets

Enables the player to launch multiple **unique rockets**. The player's AI (**Captain**) will be able to use **unique rockets** without their Lord (the player).

## Volley of Unique Lasers

Enables the player to shoot multiple **unique lasers**. The player's AI (**Captain**) will be able to use **unique lasers** without their Lord (the player).

## Volley of Unique Constructions and Drones

Enables the player to launch either multiple **unique constructions** or **unique drones**. The player's AI (**Captain**) will be able to use **unique constructions** and **unique drones** without their Lord (the player).
Cyborg

The **Cyborg Captain** specializes in accelerating the production of cyborgs in his leadership skills, and gets a premium ship for his fourth **pilot** skill.

## Worker Production

Accelerates the production of **workers** on specific **asteroid** where this **Captain** is located. Each skill level increases the rate of worker production by 10%.

## Order of Cyborgs

Increases the limit of order of **cyborgs** on specific **asteroid** where this **Captain** is currently located. Each skill level increases the limit of cyborg production by 10%.

## Ship's Durability

Increases the number of **minibots** this Captain’s ship can carry. Each skill level increases the number of **minibots** by 10%.

## Drone Control

Increases the limit of **drones** at each even level.

## Cyborg Control

Increases the capacity of cyborgs on the asteroid where this **Captain** is located. Each skill level increases the cyborg capacity by 10%.

## Premium ship

**Cruiser**

* **Durability:** 918
* **Reserves:** 1836
* **Shield:** 250
* **Energy:** 150
* **Ammunition:** 90
* **Ram:** 50
Wild Terra Wiki/Sekcja górna

Witajcie na oficjalnej stronie Wikipedii Wild Terra!
Obszernej bazie wiki Wild Terra; napisanej i utrzymywanej przez graczy. Aktualnie utrzymujemy 462 stron (41 artykułów) z 28 972 018 użytkownikami, uczestniczącymi do tej pory w tej Wikipedii!

O Wild Terra

**Wild Terra** jest wieloosobową grą RPG online z otwartym światem. Przetrwanie w dzikiej przyrodzie, zbieranie, polowanie, gromadzenie, rzemiosła, nieograniczone budownictwo, PVP, oblężenia, skarby, a nawet więcej!

Jest to hybryda Action-RPG i Sandbox'a z budynkami, rzemiosłem, gromadzeniem, rolnictwem i elementami przejmowania terenów. W grze nie ma postaci NPC, więc jedynym sposobem na zdobycie czegoś jest stworzenie tego samemu lub kupienie od innych graczy... lub zdobycie tego siłą. Jednak zdajemy sobie sprawę, że nie każdy ma wystarczająco dużo czasu na "życie" w grze, robiąc wszystko samemu, dlatego też wszystkie procesy gry są przyspieszone by uczynić ją troszkę łatwiejszą.

Możemy to także powiedzieć o rozwoju postaci. Rozwijanie postacie do poziomu XX jest bardzo nudne by tylko móc dostać dobry miecz i zacząć walczyć. W grze będą poziomy ale tylko udzielając Ci małej dodatkowej korzyści w walce, a nie całkowitej dominacji.

Przeczytaj więcej...

Zawartość
* Akcje
* Amunicja
* Zwierzęta
* Pancerze
* Budynki
* Kucharstwo
* Dekoracje
* Pierwsza pomoc
* Rozgrywka
* Domy
* Przedmioty
* Lokacje
* Materiały
* Menu
* Garncarstwo
* Rośliny
* Machiny oblężnicze
* Architektura
* Formowanie terenu
* Narzędzia
* Bronie
* Tkactwo
* Umiejętności
* Osiągnięcia Steam}}
Ablette

**Sub-Pages:*** **Canon**
* CDPR

**Ablette** (**V.O.** : *Płotka*) est le nom que Geralt de Riv donne à toutes ses juments.

## Sous la plume de Sapkowski

*— Monte sur mon cheval. Nous discuterons en route. Hé, par le diable, tu ne vas pas prendre ce gros sac ! Tu veux donc briser l’échine d’Ablette ?

— C’est Ablette ? Ablette était baie, celle-ci est alezane.

— Chacun de mes chevaux s’appelle Ablette. Tu le sais très bien. Cesse de me faire marcher. Qu’est-ce que tu as là-dedans ? De l’or ?*
—
L'Épée de la Providence.

*— Mon destrier se nomme Pégase.

— Pouvait-il en être autrement ? Tu sais quoi ? On va aussi lui donner un nom, à ma jument elfique. Voyons…

— Ablette, peut-être ? ironisa le troubadour.

— Va pour Ablette, accepta le sorceleur. C’est mignon..

— Geralt ?

— Oui ?

— As-tu jamais eu un cheval qui se soit appelé Ablette ?

— Non, répondit le sorceleur après avoir réfléchi un instant. Jamais. Presse ton Pégase castré, Jaskier. Nous avons une longue route devant nous.*
—
Le Baptême du Feu, Chapitre ?.

*Ablette, songeait le sorceleur en se dirigeant vers le château de Beauclair. Une petite jument baie bien bâtie, présent d’Anna Henrietta. Et de Jaskier.*
—
La Dame du Lac, Chapitre ?.
Radar

**Radar** is a unique feature available to players in the game of **Astro Lords: Oort Cloud**. It is designed so the player can see and capture other **asteroids**, explore, attack and move his/her asteroid.

The radar's grid moves in proportion to speed of the player's **asteroid**. A flickering point in the center of the sector is the player's **asteroid**.

Radar's radius is defined by the number of **Starbase** radars that players can see at the **Hangar**.
There is a chance that a **radar** can be damaged every time enemies destroy the player's **Starbase**.

If this happens, the **radar** downgrades; if all the **radars** have been destroyed, players lose the ability to see anything in the **Oort Cloud**.
Exploration

**Exploration** is a possibility available to players in the game of **Astro Lords: Oort Cloud**. It allows players to examine different **objects in the Cloud** and find **resources**, **Runes**, **Artifacts** and **credits**.

It requires time, which depends on distance. After the arrival, there is a chance that from 0 to 50 **explorers** will die.

If they find anything, they bring it back to the asteroid. Every explorer can carry up to 10 **microchips** and up 100 **crystals**.

Players can see a report in the **"Missions"** window the moment explorers arrive to a specific sector.

Players can see a message from the Scientific Advisor in the **"Events"** window only if explorers find anything.

**Nebulas** are those places, where players can find useful things. There are 4 types of nebulas:

* **Blue:** **crystals**
* **Light-Blue:** **microchips**
* **Violet:** unique things
* **Green:** **tritium**
Quick start

The player needs to **register** at http://astrolords.bisbog.com by entering an email address and choosing their username and password, or by logging in with their Facebook account.

To **play in browser**, they need to download and install Unity Web Player for Windows or Mac OS: http://unity3d.com/webplayer.

Once installed, the player can enter the game at https://astrolords.bisbog.com/en/play/.

## Tutorial

Once they have registered, the player can launch the game, meet their **Advisors** and follow the tutorial **quests**.

They can skip the Tutorial at any time by clicking **"Skip Tutorial"** at the bottom-right corner of the screen, but it is better to complete all the tutorial quests, which last until the second training battle.

If the player completes all of the tutorial **quests**, they will receive additional **resources** to build their basic infrastructure, and also earn their first **Rune**.

To grow quickly, the player should keep an eye on new **quests** in the **Advisors** window and complete them.

## Choose and upgrade a Captain

Recruiting your first **Captain** is very important. There are 7 classes the player can choose from. Each of them has their own unique skills so the player should choose wisely.

The player can recruit the second **Captain** after playing just a few days and studying the necessary **science**.

Here is a list of some **Captains** advantages:

* **Spy** is useful up to 5th level.
	+ premium class primary ship.

* **Warrior** is extremely useful after he gains the 5+ level.
	+ premium **Frigate**
	+ **+5% to damage** dealt by any weapon (max: +50%).

* **Scientist** gets more **experience** points than other **Captains**.
	+ increases the asteroid's scientific progress.

* **Manufacturer** improves the extraction of **crystals**.

To learn more, have a look at their **skills**.

If the player plans to use their **Captain** in battle, they need to acquire some piloting **skills** (at least **Frigate**).

The second important thing the player needs to keep in mind is Captains' weaponry skills, **Volley of Rockets** in particular.
We recommend that the player upgrades their **volley fire** skills to the maximum if possible.

Standard **Bazooka**, which is unlimited, is the most frequently used ammunition in battle.

## What's next?

**1. Follow your Advisors.**

* The player can find them at the top-right corner of the screen.
* The **Advisors** help players progress in the game by providing them with **quests** and rewarding them after they have been completed.

**2. Improve your asteroid.**

* Study **sciences**.
* Construct **buildings**.
* Upgrade the **Starbase**.

**3. Improve your Captains.**

* Win battles at the **Arena**.
* Complete **missions**.

**4. Explore the Oort Cloud.**

* Explore **nebulas**.
* Find **resources**.
* Trade.
* Search for victims.
Arsenal

Stores **ammunition** and **crystals**.

Once the player upgrades the **building** to the next level, the maximum storage limit increases.

## Level 1

**Construction time:** 5 minutes

**Crystals required:** 150

**Microchips required:** 0

**Credits required:** 300

**Power to build:** 20

**Workers to build:** 4

**Workers to maintain:** 2

**Power to run:** 10

**Crystals stored:** 1,250

**Ammunition stored:** 50

## Level 2

**Upgrade time:** 15 minutes

**Crystals required:** 375

**Microchips required:** 100

**Credits required:** 750

**Power to build:** 30

**Workers to build:** 8

**Workers to maintain:** 3

**Power to run:** 15

**Crystals stored:** 2,500

**Ammunition stored:** 75

## Level 3

**Upgrade time:** 30 minutes

**Crystals required:** 750

**Microchips required:** 200

**Credits required:** 1,500

**Power to build:** 40

**Workers to build:** 12

**Workers to maintain:** 4

**Power to run:** 20

**Crystals stored:** 5,000

**Ammunition stored:** 150

## Level 4

**Upgrade time:** 1 hour

**Crystals required:** 1,500

**Microchips required:** 400

**Credits required:** 3,000

**Power to build:** 60

**Workers to build:** 16

**Workers to maintain:** 5

**Power to run:** 30

**Crystals stored:** 10,000

**Ammunition stored:** 175

## Level 5

**Upgrade time:** 2 hours

**Crystals required:** 3,000

**Microchips required:** 800

**Credits required:** 6,000

**Power to build:** 80

**Workers to build:** 25

**Workers to maintain:** 10

**Power to run:** 40

**Crystals stored:** 25,000

**Ammunition stored:** 200

## Level 6

**Upgrade time:** 3 hours

**Crystals required:** 6,000

**Microchips required:** 1,600

**Credits required:** 12,000

**Power to build:** 100

**Workers to build:** 35

**Workers to maintain:** 15

**Power to run:** 50

**Crystals stored:** 50,000

**Ammunition stored:** 250

## Level 7

**Upgrade time:** 4 hours

**Crystals required:** 12,500

**Microchips required:** 3,200

**Credits required:** 25,000

**Power to build:** 120

**Workers to build:** 45

**Workers to maintain:** 20

**Power to run:** 60

**Crystals stored:** 75,000

**Ammunition stored:** 300

## Level 8

**Upgrade time:** 6 hours

**Crystals required:** 25,000

**Microchips required:** 6,400

**Credits required:** 50,000

**Power to build:** 140

**Workers to build:** 50

**Workers to maintain:** 30

**Power to run:** 70

**Crystals stored:** 150,000

**Ammunition stored:** 400

## Level 9

**Upgrade time:** 8 hours

**Crystals required:** 50,000

**Microchips required:** 12,800

**Credits required:** 100,000

**Power to build:** 160

**Workers to build:** 55

**Workers to maintain:** 35

**Power to run:** 80

**Crystals stored:** 250,000

**Ammunition stored:** 450

## Level 10

**Upgrade time:** 12 hours

**Crystals required:** 125,000

**Microchips required:** 25,000

**Credits required:** 250,000

**Power to build:** 200

**Workers to build:** 60

**Workers to maintain:** 45

**Power to run:** 100

**Crystals stored:** 500,000

**Ammunition stored:** 550
Battles on Arena

**Arena** is a special place available to players in the game of **Astro Lords: Oort Cloud**.
Here the player can fight with **aliens**, **Alien Bosses** or other **Astro Lords**.

These real-time battles give the player the opportunity to get **resources** and gain **experience** for their **Captains**.

The **Arena** can be accessed by hitting **"A"** in the right panel.

In order to start a battle, the player needs to:

1. Click **"To Battle"**.
2. Choose who they want to fight against.
3. Choose battle mode.
4. Place a bet.
5. Choose a ship.
6. Hit **"Ready"**.
Advisors

**Advisors** are a special feature available to players in the game of **Astro Lords: Oort Cloud**.

They help the player learn the ropes and they also provide the player with **quests** and **rewards**.

To view the **Advisors** list, **events** and **quests**, the player needs to hit corresponding button in the top panel.

There are 8 **Advisors** that help the player during the entire game:

* **Main**
* **Spy**
* **Explorer**
* **Researcher**
* **Constructor**
* **Fighter**
* **Diplomat**
* **Manufacturer**
Ammunition

**Ammunition** is weapons that allow players to fight and destroy the enemy ships, **Alien Bosses** or **Starbases** in the game of **Astro Lords: Oort Cloud**.

The player can produce or purchase 4 types of **ammunition**:

* **Rockets**
* **Lasers**
* **Drones**
* **Constructions**

In order to be able to fight at the **Arena**, the player is required to load **ammunition** to their Captains' ships at the **Hangar**.

In the battle, **Captains** can use certain type of **ammunition** without their Lord, but they are required to acquire a relevant **skill**.

To get **ammunition**, the player can:

* **produce** it
* purchase it at the **Store**
* complete **quests**
* commit a **robbery**

Figures in the top panel show the total amount of all **ammunition** available on the **asteroid**. When warehouses are full, the figure turns red and **ammunition** starts disintegrating.
Workers

**Workers** are level 1 **cyborgs** produced by the **Cyborg Factory** in the game of **Astro Lords: Oort Cloud**.

Designed to produce things, to construct, **upgrade** and support **buildings**. With further modification, they can become level 2 **cyborgs** known as **explorers**.

To get **workers**, the player can:

* produce them at the **Cyborg Factory**

* complete **quests**

The number in the top panel shows the total number of all workers on the **asteroid**.

When the storage facilities are full, the number turns red and cyborgs begin to desert (first **spies**, then **explorers**, and finally, **workers**).
Deuterium

**Deuterium** is one of the most rare and valuable **resources** in the **Oort Cloud**.

The player can use **deuterium** to purchase rare **ammunition**, **Artifacts**, **Runes** and **Officers** at the **Store** as well as plenty of accelerations and **premium services**.

To get **deuterium**, the player can:

* purchase it for real money or get it for free
* exchange **tritium**
* complete **quests**

Figures in the top panel show the total amount of **deuterium** available to the player.
Global map - the Oort Cloud

**The Oort Cloud** is where players **asteroids** are located. This is where all the **spying**, robbing, fighting and trading take place.

Initially, the player's asteroid is located in the **Kuiper Belt**, which is a safe zone, where battles and **spying** are forbidden.

Once the player acquires the **science** of **Piloting an Asteroid**, they are transferred to the **Oort Cloud** and get the ability to move their **asteroids**.

Moving **asteroids** is extremely useful to:

* explore the **Oort Cloud** to find **resources**
* Search for victims
* Trade
* Chase enemies
* Escape from robbers and invaders
* Commit **clan raids**
* Find safe places within **trade zones**
* Be hired by other players

To get to the **Oort Cloud**, the player needs to hit the 4th button in the right panel.

In the **Oort Cloud** screen, there is a feature known as **"Grid"** under the **Layers** tab. This feature shows a scale that contains **Oort Cloud** coordinates with **X** longitude and **Y** latitude; this allows the player to orient in the 3D space of the **Cloud**.
Drone Factory

Produces and stores **drones** for **Starbases** and spaceships.

Once the player upgrades the building to the next level, the maximum **production** rate and capacity increase as well as the storage limit.

## Level 1

**Construction time:** 5 minutes

**Crystals required:** 125

**Microchips required:** 0

**Credits required:** 250

**Power to build:** 20

**Workers to build:** 10

**Workers to maintain:**0

**Power to run:** 0

**Drones produced:** 60

**Ammunition stored:** 20

## Level 2

**Upgrade time:** 1 hour

**Crystals required:** 1,250

**Microchips required:** 400

**Credits required:** 2,500

**Power to build:** 40

**Workers to build:** 15

**Workers to maintain:**0

**Power to run:** 0

**Drones produced:** 90

**Ammunition stored:** 30

## Level 3

**Upgrade time:** 3 hours

**Crystals required:** 5,000

**Microchips required:** 800

**Credits required:** 10,000

**Power to build:** 60

**Workers to build:** 30

**Workers to maintain:**0

**Power to run:** 0

**Drones produced:** 120

**Ammunition stored:** 40

## Level 4

**Upgrade time:** 8 hours

**Crystals required:** 50,000

**Microchips required:** 1,600

**Credits required:** 50,000

**Power to build:** 80

**Workers to build:** 45

**Workers to maintain:**0

**Power to run:** 0

**Drones produced:** 150

**Ammunition stored:** 50

## Level 5

**Upgrade time:** 1 day

**Crystals required:** 125,000

**Microchips required:** 3,200

**Credits required:** 125,000

**Power to build:** 100

**Workers to build:** 75

**Workers to maintain:**0

**Power to run:** 0

**Drones produced:** 210

**Ammunition stored:** 70

## Level 6

**Upgrade time:** 3 days

**Crystals required:** 375,000

**Microchips required:** 6,400

**Credits required:** 375,000

**Power to build:** 150

**Workers to build:** 90

**Workers to maintain:**0

**Power to run:** 0

**Drones produced:** 270

**Ammunition stored:** 90

## Level 7

**Upgrade time:** 5 days

**Crystals required:** 750,000

**Microchips required:** 12,800

**Credits required:** 750,000

**Power to build:** 200

**Workers to build:** 100

**Workers to maintain:**0

**Power to run:** 0

**Drones produced:** 360

**Ammunition stored:** 120

## Level 8

**Upgrade time:** 8 days

**Crystals required:** 1,125,000

**Microchips required:** 25,000

**Credits required:** 1,125,000

**Power to build:** 250

**Workers to build:** 120

**Workers to maintain:**0

**Power to run:** 0

**Drones produced:** 450

**Ammunition stored:** 150

## Level 9

**Upgrade time:** 10 days

**Crystals required:** 2,000,000

**Microchips required:** 50,000

**Credits required:** 2,000,000

**Power to build:** 300

**Workers to build:** 150

**Workers to maintain:**0

**Power to run:** 0

**Drones produced:** 600

**Ammunition stored:** 200

## Level 10

**Upgrade time:** 12 days

**Crystals required:** 2,500,000

**Microchips required:** 100,000

**Credits required:** 2,500,000

**Power to build:** 350

**Workers to build:** 200

**Workers to maintain:**0

**Power to run:** 0

**Drones produced:** 750

**Ammunition stored:** 250
Player profile

**Player profile** is a personal card of each player in the game of **Astro Lords: Oort Cloud**. To access their profiles, the player needs to click **"Profile"** in the top panel.

In the profile window, the player can:

* See their statistics
* Look at their inventory
* Change their avatar
* Change account settings
* Replay battles
* Log out

They can also see their **Captains**, ships, **awards** and **gifts** there.

## Avatar Change

The player can change their avatar in game. To do this, they need to press the **Profile** button in the top panel and then press **Change Avatar** button in the new window.

* **Mutual** tab allows the player to choose a free avatar.

* **Premium** tab allows the player to pick a Premium avatar.

**Note:** the player needs to have their Premium account activated before picking a Premium avatar.

The player can also upload their own avatar from their computer. To do that, the player needs to:

1. Press the **Load** button.

2. Find their avatar image on their computer.

3. Press **Open**.

After that this image will appear in the avatar list, and the player will be able to select it.

**Format:**

* maximum file size is 256К.
* .jpg, .png, .gif and .jpeg files are converted to .png files.
Pirate raids

**Pirate Raid** is one of the activities available to players in the game of **Astro Lords: Oort Cloud**.

This act is similar to **spying**; the only difference is that if players commit a **Pirate Raid**, they send **spies** to a **random** player's asteroid.

In order to commit a **Pirate Raid**, players need to:

1) Go to the **Oort Cloud**.

2) Hit the **5th button** in the right panel.

3) Choose the number of **spies** to send out.

4) Hit **"Send"**.

To accelerate the process, players can hit **"Teleport"** and pay in **deuterium**.
Invitation to battle and team creation

In the game of **Astro Lords: Oort Cloud**, the player has the possibility to invite their friends to join the battle at the **Arena**.

In order to start a battle, the player needs to:

1) Hit **"To Battle"**,

2) Choose battle modes in the pop-up window,

3) Choose who they want to fight against - **Aliens** or other **Astro Lords**.

They can also choose the appropriate battle parameters such as **"respawn"**, **"bet"**, **"ship"** or they can choose **"random"** one.

4) Hit **"Ready"**.

After that the player is taken to the battlefield.

In addition, after setting all the parameters, the player can hit **"Create Team"** and get the **battle ID**, which they need to send to other players
so they can join the battle.

The player can invite friends from their contact list by clicking **"Invite"**. In order to join teams, the player needs to hit **“Join”** and enter the **battle ID**.
Trading

**Trading** is one of the activities available to players in the game of **Astro Lords: Oort Cloud**.

In order to trade things, players need to acquire the **science** of Astro-Market and then build one.

At the **Market**, the player can see offers and demands of other players that are in the area of **radar** coverage.

Players can not use **Astro Market** if their **Starbase** is off.

The price for some **resources** is set for 10 or 100 units, not 1.

**Astro Market** turns off automatically 15 minutes before another Lord attacks the player's **asteroid** freezing all their lots.

**Credits** are taken from the player's account, held on lot's account and are showed there. If the player cancels **auto-purchase**, they are returned to their account.

Things the player can sell and purchase:

* **resources**
* **ammunition**
* **microchips**
* **minibots**

## Auto-purchase

The player can set the limit of the maximum price and **resources** that will be purchased automatically.

To activate **auto-purchase** or **auto-sell**, the player can purchase a special service in the **Premium services** window.

## Purchase

Purchasing is performed instantly: **credits** are deducted and **resources** or **ammunition** are delivered to the warehouses.

That does not include warehouse limit of the base and this means players can buy them over limit.

## Sale

Players can set a lot, define the price and quantity. **Resources** are taken from the warehouses and transferred to the Astro-Market.

When the player sets a lot, the 10% tax is deducted from specific **resource** at once.
MDI

**The Ministry of Defense Industries (MDI)** speeds up the production of **ammunition**.

Once the player upgrades the building to the next level, the rate at which **ammunition** is produced increases.

## Level 1

**Construction time:** 15 minutes

**Crystals required:** 250

**Microchips required:** 0

**Credits required:** 250

**Power to build:** 20

**Workers to build:** 10

**Workers to maintain:** 5

**Power to run:** 15

**Accelerates ammunition production:** 5%

## Level 2

**Upgrade time:** 3 hours

**Crystals required:** 1,000

**Microchips required:** 800

**Credits required:** 2,500

**Power to build:** 40

**Workers to build:** 20

**Workers to maintain:** 10

**Power to run:** 20

**Accelerates ammunition production:** 5%

## Level 3

**Upgrade time:** 6 hours

**Crystals required:** 6,250

**Microchips required:** 1,600

**Credits required:** 10,000

**Power to build:** 60

**Workers to build:** 30

**Workers to maintain:** 20

**Power to run:** 30

**Accelerates ammunition production:** 5%

## Level 4

**Upgrade time:** 12 hours

**Crystals required:** 37,500

**Microchips required:** 3,200

**Credits required:** 50,000

**Power to build:** 80

**Workers to build:** 50

**Workers to maintain:** 35

**Power to run:** 50

**Accelerates ammunition production:** 5%

## Level 5

**Upgrade time:** 1 day

**Crystals required:** 187,500

**Microchips required:** 6,400

**Credits required:** 125,000

**Power to build:** 100

**Workers to build:** 75

**Workers to maintain:** 50

**Power to run:** 70

**Accelerates ammunition production:** 5%

## Level 6

**Upgrade time:** 2 days

**Crystals required:** 300,000

**Microchips required:** 12,800

**Credits required:** 375,000

**Power to build:** 150

**Workers to build:** 100

**Workers to maintain:** 75

**Power to run:** 100

**Accelerates ammunition production:** 5%

## Level 7

**Upgrade time:** 3 days

**Crystals required:** 600,000

**Microchips required:** 25,000

**Credits required:** 750,000

**Power to build:** 200

**Workers to build:** 130

**Workers to maintain:** 100

**Power to run:** 120

**Accelerates ammunition production:** 5%

## Level 8

**Upgrade time:** 5 days

**Crystals required:** 1,000,000

**Microchips required:** 50,000

**Credits required:** 1,125,000

**Power to build:** 250

**Workers to build:** 200

**Workers to maintain:** 150

**Power to run:** 150

**Accelerates ammunition production:** 5%

## Level 9

**Upgrade time:** 8 days

**Crystals required:** 2,000,000

**Microchips required:** 100,000

**Credits required:** 2,000,000

**Power to build:** 300

**Workers to build:** 300

**Workers to maintain:** 200

**Power to run:** 200

**Accelerates ammunition production:** 5%

## Level 10

**Upgrade time:** 10 days

**Crystals required:** 2,500,000

**Microchips required:** 200,000

**Credits required:** 2,500,000

**Power to build:** 350

**Workers to build:** 400

**Workers to maintain:** 300

**Power to run:** 250

**Accelerates ammunition production:** 5%
Messages

**Messages** is a feature available to players in the game of **Astro Lords: Oort Cloud**. It is designed so the players can communicate with each other and with administration as well.

To open **Messages** window, the player needs to hit corresponding icon in the top panel at the asteroid screen.

This service enables even those of the Astro Lords who are currently located in different areas of the **Oort Cloud** to exchange instant messages.
Robbery

**Robbery** is one of the activities available to players in the game of **Astro Lords: Oort Cloud**.

If the player wishes to rob someone's asteroid, he/she needs to destroy its **Starbase** and then go through the portal that will appear in its place.

At that, the player is not required to destroy defending ships.

If the player destroys the enemy **Starbase**, it is restored losing one cannon and one **radar**.

When all the cannons are lost, the **Starbase** turns off. Cannons can be repaired manually and require **resources** to do that.

This is what the player can get if he/she commits a **robbery**:

* **Crystals**
* **Microchips**
* **Minibots**
* **Ammunition**

## Take into account

**1.** The amount of **ammunition** loaded to a ship is not counted as the asteroid's warehouse limit; the ship has its own one.

**2.** When the player robs an **alien asteroid**, there is a 1% chance to get a random **Rune** as well as 0,01% chance to get an **artifact**.

**3.** If the player wishes, he/she can rob up to 50% **resources** the target **asteroid** has, including those available at the **Market** and **Clan Warehouse**.

**4.** If the player commits a **robbery** with other **Astro Lords**, their booty is shared between allies in proportion with their **Captains** levels as well as the number of those who survive and do not retreat.

**5.** That part of booty that cannot be robbed is equal to capacity of all warehouses, depending on level of the **science** of **Hidden Storage**.

The **science** of **"Hidden Storage"** affects only asteroid's warehouses; it affects neither **Market** nor **Clan Storage**.
Lasers

## Instant Laser

**Type:** Weak laser beam.

**Performance:** Instantly spreads out in a specified direction.

**Damage:** 15-20.

**Energy Required:** 40.

**Reload time:** 6s.

**Flame Volley** adds 50% to damage.

## Crawling Laser

**Type:** Powerful energy clot.

**Performance:** Slowly moves in a specified direction.

**Damage:** 75-90.

**Energy Required:** 40.

**Reload time:** 6s.

**Flame Volley** adds 50% to damage.

## Repair Beam

**Type:** Repair beam.

**Performance:** Slowly spreads out in a specified direction.
Restores some **minibots** and shield of any ship it hits.

**Durability restored:** 10.

**Energy Required:** 40.

**Reload time:** 12s.

**Flame Volley** adds 50% to restoration of durability.

## Blinding Beam

**Type:** Laser beam.

**Performance:** Instantly spreads out in a specified direction. Blinds the ship’s hardware so the target loses the ability to see the other player's ship.

**Damage:** 15-25.

**Energy Required:** 50.

**Reload time:** 12s.

**Flame Volley** adds 50% to effect's duration.

## Hedgehog

**Type:** Powerful beams with energy clot.

**Performance:** Slowly spreads out in all directions.

**Damage:** 75-90.

**Energy Required:** 50.

**Reload time:** 9s.

**Flame Volley** adds 50% to damage.

## Fast Repair Beam

**Type:** Repair beam.

**Performance:** Instantly spreads out in a specified direction.
Restores some **minibots** and shield of any ship it hits.

**Restores durability:** 30.

**Energy Required:** 50.

**Reload time:** 12s.

**Flame Volley** adds 50% to restoration of durability.

## Death Laser

**Type:** Short and very powerful laser beam.

**Performance:** Spreads out towards the larger part of the imaginary quarter of the screen. Clears out a sector in front of the player's ship, destroying everything in its way.

Moves up or down from the specified point.

**Damage:** 60-90 / second.

**Energy Required:** 99.

**Reload time:** 12s.

**Flame Volley** adds 50% to damage.
Hangar

**Hangar** is a special place available to players in the game of **Astro Lords: Oort Cloud**.

At the **Hangar**, the player can train their **Captains**, hire **Officers**, repair their ship and equip it with **ammunition**, **Runes** and **Artifacts**.

The **Hangar's** menu consists of 2 tabs such as **Captain** and **Defense**

To go to the **Hangar**, the player needs to hit the 3d button in the right panel.
Keyboard shortcuts

**Keyboard shortcuts**, in the game of **Astro Lords: Oort Cloud**, are hot keys the player can use to make their **Arena** battles easier and more convenient if they prefer to use keyboard.

Each and every spaceship has twelve slots for different types of **ammunition**. Each keyboard button refers to one of these slots.

* **Slot 1:** F1 and 1
* **Slot 2:** F2 and 2
* **Slot 3:** F3 and 3
* **Slot 4:** F4 and Q
* **Slot 5:** F5 and W
* **Slot 6:** F6 and E
* **Slot 7:** F7 and A
* **Slot 8:** F8 and S
* **Slot 9:** F9 and D
* **Slot 10:** F10 and Z
* **Slot 11:** F11 and X
* **Slot 12:** F12 and C

The player should also keep in mind that there is also a possibility to use the **arrow keys** to move their screens for more precise shots.

This could be very useful if their enemy is on the other side of the battle map, and the player wishes to use their **Instant Laser**.
Adalia de Garramone

## Adalia

**Adalia**, surnommée la Voyante (V.O. : Wróżką), est la fille de Muriel la Belle Canaille et Robert de Garramone. Elle épousa Dagorad, roi de Cintra, son cousin, qui lui donna une fille, Calanthe Fiona Riannon. Adalia est une source puissante, elle levait un pont-levis d’un froncement de sourcils. Un matériau parfait pour une magicienne mais elle n’était guère intéressée par la magie. Elle préférait être reine.

## Adalia dans la Saga

### Avant *Le Sorceleur*

Adalia n'est revenue à Cintra qu'une seule fois - lorsque Ciri est née de l'union de sa petite-fille Pavetta Fiona Elen et de Duny. On dit qu'une conversation longue et animée a eu lieu entre Adalia et Calanthe - mais personne n'a appris le contenu de cette conversation. À sa mort, à l'âge de quatre-vingt-quinze ans, une tempête se déclencha en Ard Skellig.

## Apparitions

* Livres
* Jeux

* *Le Dernier Vœu* (Seulement mentionné)
* *Le Temps du Mépris* (Seulement mentionné)
* *Le Baptême du Feu* (Seulement mentionné)

- *Gwent: The Witcher Card Game*

## Notes et références

### **Références**

1. ↑ Généalogie - Muriel la Belle Canaille
2. ↑ *Une question de prix*
3. ↑ *Le Baptême du Feu*, Chapitre 6
4. ↑ *Généalogie - Adalia*
5. ↑ *La Tour de l'Hirondelle*, Chapitre 9.
Defender

The **Defender Captain** specializes in the protection of the ship and the **Starbase** in his **leadership skills**, and gets a premium ship for his seventh **pilot** skill.

## Starbase Attack

Increases damage dealt by all types of weapons fired by the **Starbase** of specific **asteroid**, where this **Captain** is located. Each skill level increases damage by 5%.

## Starbase Recovery

Increases the speed at which Starbase' cannons and radars are recovered. Each skill level increases the recovery speed by 50%.

## Ship’s Shield

Increases the maximum size of ship shield. Each skill level increases the shield's size by 10%.

## Starbase Toughness

Increases the toughness of a **Starbase**. Each skill level increases the toughness of a **Starbase** by 10%.

## Ship's Resistance

Resistance to damage dealt by ship's hull. Each skill level decreases damage by 3%.

## Premium Ship

**Atlantis**

* **Durability:** 3825
* **Reserves:** 7650
* **Shield:** 450
* **Energy:** 150
* **Ammunition:** 150
* **Ram:** 160
Laboratory

Conducts research and scientific experiments; hence it accelerates **science** studies.

When the player upgrades the building to the next level, the scientific progress of their **asteroid** increases.

## Level 1

**Construction time:** 15 minutes

**Crystals required:** 250

**Microchips required:** 0

**Credits required:** 500

**Power to build:** 20

**Workers to build:** 10

**Workers to maintain:** 5

**Power to run:** 25

**Accelerates science studies:** 1%

## Level 2

**Upgrade time:** 3 hours

**Crystals required:** 1,000

**Microchips required:** 400

**Credits required:** 2,000

**Power to build:** 40

**Workers to build:** 20

**Workers to maintain:** 10

**Power to run:** 35

**Accelerates science studies:** 1%

## Level 3

**Upgrade time:** 6 hours

**Crystals required:** 6,250

**Microchips required:** 800

**Credits required:** 12,500

**Power to build:** 60

**Workers to build:** 30

**Workers to maintain:** 20

**Power to run:** 50

**Accelerates science studies:** 2%

## Level 4

**Upgrade time:** 12 hours

**Crystals required:** 37,500

**Microchips required:** 1,600

**Credits required:** 75,000

**Power to build:** 80

**Workers to build:** 50

**Workers to maintain:** 35

**Power to run:** 70

**Accelerates science studies:** 3%

## Level 5

**Upgrade time:** 1 day

**Crystals required:** 187,500

**Microchips required:** 3,200

**Credits required:** 375,000

**Power to build:** 100

**Workers to build:** 75

**Workers to maintain:** 50

**Power to run:** 90

**Accelerates science studies:** 4%

## Level 6

**Upgrade time:** 2 days

**Crystals required:** 300,000

**Microchips required:** 6,400

**Credits required:** 600,000

**Power to build:** 150

**Workers to build:** 100

**Workers to maintain:** 75

**Power to run:** 120

**Accelerates science studies:** 5%

## Level 7

**Upgrade time:** 3 days

**Crystals required:** 600,000

**Microchips required:** 12,800

**Credits required:** 1,200,000

**Power to build:** 200

**Workers to build:** 130

**Workers to maintain:** 100

**Power to run:** 150

**Accelerates science studies:** 6%

## Level 8

**Upgrade time:** 5 days

**Crystals required:** 1,000,000

**Microchips required:** 25,000

**Credits required:** 2,000,000

**Power to build:** 250

**Workers to build:** 200

**Workers to maintain:** 150

**Power to run:** 200

**Accelerates science studies:** 7%

## Level 9

**Upgrade time:** 8 days

**Crystals required:** 2,000,000

**Microchips required:** 50,000

**Credits required:** 4,000,000

**Power to build:** 300

**Workers to build:** 300

**Workers to maintain:** 200

**Power to run:** 250

**Accelerates science studies:** 8%

## Level 10

**Upgrade time:** 10 days

**Crystals required:** 2,500,000

**Microchips required:** 100,000

**Credits required:** 5,000,000

**Power to build:** 350

**Workers to build:** 400

**Workers to maintain:** 300

**Power to run:** 300

**Accelerates science studies:** 13%