Items

Items are primarily collected from scavenging, looting a contestant you kill or from supply drops. There are some other methods. There are many different categories of items that you can collect to vastly improve your chances of success in a season. These are the cornerstone of what you should be striving for. Items are split into 5 rarities (shown by their colour) which determine the frequency of finding them while scavenging. These rarities are common, uncommon, rare, ultra rare & legendary. Many items require inventory slots, meaning you can only carry so many items at a time and must manage what you choose to keep and what to let go. Players must drop any items that exceed their total number of inventory slots *before* every night. Items fall into the following categories: storage, traps, armor, weapons, sustenance, special. Legendary items cannot be crafted and are only found in specific scenarios. Legendary items cannot be crafted and can only be found in Gold locations or in other specific circumstances.

### Crafting

A contestant can craft any item assuming they have the appropriate crafting materials. Doing so will expend those materials, drain 1 sustenance and grant the player their desired item. This action is only available during the night.

### Crafting Materials

Crafting Materials have no effect on their own and are simply used to combine amongst themselves to create other items that do have uses. They do not cost any inventory space and themselves cannot be crafted.

### Storage

Storage items are used to expand a players inventory, allowing them to carry more than they would otherwise be able to. They do not cost any inventory space themselves. A player may only have one storage item at any moment (this does not include the basket).

### Traps

Traps are devious items that can be laid by a contestant at any time when owned. Traps will take up a specific spot on the map and trigger their effect when any poor soul wonders into that location. They must be set in the biome that you are in. You cannot trigger your own traps. Most traps are single use.

### Armor

Armor is a special type of item that is mainly used to increase the wearers resistance. However this is not always the case. They do not cost any inventory but only one armor piece may be owned at any given time.

### Food

The purpose of food is to counteract a players constant sustenance drain. A player must continue to find food in order to avoid the debuffs that are associated with starvation. Most food cannot be crafted (some exceptions). The majority of food can be stacked - meaning that if multiple of a single type are owned they will all group taking up only a single slot. Lots of food items have bonus effects. Food is passively eaten by your character if owned as soon as your player reaches an appetite fit for that item. If multiple choices are present, the contestant will choose randomly. To avoid this you must discard food you do not want eaten.

### Weapons

Only one weapon may be carried at any given moment. Weapons are designed to help you in combat. The chance to loot a weapon is increased if the player does not own a weapon.

### Special

Special items are items with unique effects that do not fit into the above categories. Their effects widely differ. There are three types of special items. Consumables; which must be used in order to see their effect, expending the item in the process. Throwables; which are single use items that are expended at the start of a non-ambush conflict in order to get a leg up. Utilities; which provide reoccuring effects so long as they are held. Some utilities can still be consumed.