Control Talents

### Battlemind

With a move action and spending a Force point, the force user can gain focus on the battle showing them where and when to hit. Gain a +1 on attack and damage for one minute per level. This bonus increases by 1 for every 5 Force-user levels.

#### Battlemind, Improved

As Battlemind, but applies to every ally within 40 ft of the force user at time of casting. *Prerequisites:* Battlemind, 5th level

#### Battlemind, Greater

Add half the caster's force modifier to the bonus provided by Battlemind. *Prerequisites:* Improved Battlemind, 10th level

### Burst of Speed

As part of a movement action, the force user can spend a force point to double their speed for one round. Every 4 levels, this multiplier is increased by 1, to x3 at 4th level, x4 at 8th level, etc., to a maximum of x7 at 20th level.

#### Knight Speed

Your Burst of Speed now lasts for one round per level. *Prerequisites:* Burst of Speed, 5th level

### Dissipate Energy

By spending a force point, the force user can attempt to disperse or even absorb energy directed at him. When subject to any sort of energy damage(blaster, lightsaber, fire, electricity) the force user may make a fortitude save with a DC equal to the damage inflicted as a reaction. If he fails the save by 5 or more, he takes full damage, and only half damage if the save is failed by 4 or less. If the save succeeds, he takes no damage, and if he succeeds by 5 or more, he gains half the damage that would have been inflicted as temporary hit points for one minute.

### Enhance Ability

You can use the force to enhance your physical prowess. By taking a full round action to gather your energy, you gain a +4 bonus to one physical ability score for one round per level.

### Force Defense

You know the Force in yourself, and others cannot break that balance. As a reaction, you add your Force modifier to saving throws and defense against force powers for one round.

### Force Fists

By concentrating for a move action, you can focus the force around your fists and feet to add striking power to your blows. For one round per level, you may add your Force modifier to your unarmed strikes. By spending a force point, you also double your damage die, and may choose what type of damage your unarmed strikes deal(Bludgeoning, piercing, or slashing).

### Harden Body

Using the force to toughen your skin and reinforce your body. With a swift action, the force user gains DR 1 until the beginning of their next turn. The DR increases by 1 for every 4 force user levels. By spending a force point and a standard action, the duration increases to 1 minute/level.

### Heal Self

Your use the force to guide your cells back into place, greatly accelerating the healing process. When you take a long rest, increase the amount of wound points healed by your Force modifier. By spending full round meditating and a force point, you heal a number of wound points equal to 1d8/2 levels.

#### Heal Another

You have grown skilled enough to heal allies as well as yourself. With a force point and a full round action, you can heal another living creature 1d8/2 levels wound points. *Prerequisites:* Heal Self

### Rage\*

Your passion fuels great feats, as long as you have the will to fight through the pain. Once per round on a successful attack, the force user can choose to take up to their level in damage and add the twice that amount to your damage. The force user cannot reduce the damage dealt to themselves by this talent with damage reduction or any other means. By spending a force point as a swift action, the force user may take damage equal to their level and gain a +2 on all attacks and damage, Fortitude saves, Strength checks, and Strength-based skill checks. This bonus increases by +1 for every 4 levels, to a maximum of +7 at 20th level.