Wolfe 1

# Major Anson Wolfe

Major Anson Wolfe (Wolfe 1) is a Warcaster available to Cygnar. In Prime, this Leader is available in Storm Legion.

Wolfe 1 has the typeline **"Cygnar Storm Legion Warcaster"**.

## Abilities

### CTRL

14

* **Resistance: Electricity** - When this model suffers an electrical damage roll, remove one die from the damage roll. Additionally, when lightning arcs as a result of a special rule, ignore models with Resistance: Electricity when determining which model the lightning arcs to. Lightning cannot arc from a model with Resistance: Electricity.

**Blood-Quenched** - This model gains a cumulative +1 ARM and +1 to its melee damage rolls for each enemy model it destroys with a melee attack during its activation. This bonus lasts for one round.

**Side Step** - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.

## Weapons

 **Galvanic Sword**

 **Damage Type: Magical** - This weapon causes magical damage.

 **Voltaic Hammer**

 **Damage Type: Magical** - This weapon causes magical damage.
**Beat Back** - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly toward it.
**Critical Thunderclap** - On a critical hit, models hit without Resistance: Electricity become knocked down.

## Feat

**Give 'Em Hell!** - When one or more friendly Faction models are destroyed while in Wolfe's control area by an enemy attack, immediately after the attack is resolved one model in Wolfe's battlegroup currently in his control area can advance up to 2" and make one basic attack. Give 'Em Hell! lasts for one round.

## Spells

**Energizer**

**Energizer** - Each model in the spellcaster's battlegroup that is currently in its control range can immediately advance up to 2". Energizer can be cast only once per activation.

**Lightning Tendrils**

**Lightning Tendrils** - Target friendly Faction model/unit gains Resistance: Electricity. Affected models' melee weapons become RNG 2 and gain Electro Leap.

**Positive Charge**

**Positive Charge** - Target friendly Faction Cohort model gains +2 to melee attack and melee damage rolls. While within 3" of the affected Cohort model, other friendly Faction models gain +2 on melee attack and melee damage rolls. Positive Charge lasts for one turn.

## Spell Rack

Additionally, Wolfe 1 has access to the Storm Legion Spell Rack. Wolfe 1 has **[2]** Spell Rack slots.

**Arcane Shield**

**Arcane Shield** - Target friendly Faction model/unit gains +3 ARM.

**Chain Lightning**

**Chain Lightning** - A model hit by Chain Lightning suffers a POW 10 electrical damage roll, and lightning arcs from that model to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 3" of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage from the attack that caused the leap.

**Deflection**

**Deflection** - While in the spellcaster's control range, friendly Faction models gain +2 DEF against ranged and magic attacks. Deflection lasts for one round.

**Electrify**

**Electrify** - Target friendly Faction warjack gains +2 to its melee attack damage rolls, Resistance: Electricity, and Repulsor Field. (When a model with Repulsor Field is hit with a melee attack, after the attack is resolved the attacking model is pushed 1" directly away from the model hit.)

**Force Hammer**

**Force Hammer** - Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6" directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.

**Jackhammer**

**Jackhammer** - Target model in the spellcaster's battlegroup immediately makes one basic melee attack.

**Lightning Pulse**

**Lightning Pulse** - A model hit by Lightning Pulse suffers a POW 10 electrical damage roll, and lightning arcs to the nearest model within 3" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Lightning Pulse damage rolls are simultaneous.

**Onslaught**

**Onslaught** - The spellcaster and friendly Faction models beginning their activations in its control range gain Relentless Charge for one turn. (While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.)

**Snipe**

**Snipe** - Target friendly Faction model's/unit's ranged weapons gain +3 RNG.

**Tactical Supremacy**

**Tactical Supremacy** - Target friendly Faction model/unit gains Reposition [3"]. (At the end of a model/unit with Reposition [3"]'s activation in which it did not run or fail a charge, it can advance up to 3", then its activation ends.)