recursal/Fanatic-Fandom huggingface dataset:
Marvel's Avengers

Marvel's Avengers is a game developed by Crystal Dynamics and published by Square Enix on September 4, 2020.

The game is built on Crystal Dynamics proprietary Foundation Engine which was used previously in Tomb Raider series of games. The engine itself is an evolution of Crystal Dynamics previous proprietary engine called Crystal Engine.

The game was released on PC in partnership with Intel.

## PC performance benchmarks

This game doesn't have a built-in performance benchmark.

### Key performance takeaways

* Nvidia DLSS support was added with patch 1.3.3 on 15th of October 2020.
* PC patch 1.4.1.26 has added dynamic resolution scaling capability to DLSS.

Launch window PC benchmarks
 2020-08-23
 2020-08-26
 2020-09-03

Post-launch PC benchmarks

## Console versions comparison

The game is using dynamic resolution scaling.

### Main console versions characteristics

* 8th generation
	+ The game has two rendering modes on PS4Pro and XBX: 4K and performance.
	+ The game is using checkerboard rendering on PS4Pro in 4K mode which means that actual rendering resolution is 1/2 of final output.
* 9th generation
	+ The game was updated with native support for PS5 and XS consoles on 18th of March 2021.
	+ The game has two modes on PS5 and XSS/XSX: quality and performance.
		- The game has additional image quality improvements on new consoles when running in quality mode: better textures, higher resolution alpha effects, higher quality motion blur, higher draw distances, more complex screen space reflections, etc.
	+ The game is using checkerboard rendering on PS5 in performance mode which means that actual rendering resolution is 1/2 of final output.

1. ↑ Intel helped develop PC-exclusive Avengers graphics improvements
2. ↑ Marvel’s Avengers V1.3.3 Patch Notes
3. ↑ Marvel’s Avengers V1.4.1.26 Steam Specific Patch Notes
Game Benchmarks Database

**Welcome to the database of games performance benchmarks and quality comparisons!**

## Games list, alphabetical

### A

* Aquanox Deep Descent
* Assassin's Creed Valhalla

### C

* Call of Duty: Black Ops Cold War
* Call of Duty: Modern Warfare
* Crash Bandicoot 4: It's About Time
* Crysis Remastered
* Cyberpunk 2077

### D

* Days Gone
* Death Stranding
* Deathloop
* Desperados 3
* Destroy All Humans! (2020)
* Destruction AllStars
* Detroit: Become Human
* Diablo II: Resurrected
* Dirt 5
* Doom Eternal

### F

* F1 2020
* F1 2021
* Far Cry 6
* Forza Horizon 5

### G

* Gears Tactics
* God of War (2018)
* Godfall

### H

* Half-Life: Alyx
* Halo: Reach
* Hitman 3
* Horizon Zero Dawn
* Hyper Scape

### I

* Immortals Fenyx Rising
* Iron Harvest

### K

* Kena: Bridge of Spirits
* Kingdom Hearts III
* Kingdoms of Amalur: Re-Reckoning

### M

* Mafia: Definitive Edition
* Marvel's Avengers
* Marvel's Guardians of the Galaxy
* The Medium
* Microsoft Flight Simulator (2020)
* Mortal Shell
* Mount & Blade II: Bannerlord

### N

* Need for Speed Heat
* Nioh 2

### O

* Oddworld: Soulstorm
* Ori and the Will of the Wisps
* The Outer Worlds
* Outriders

### P

* Project Cars 3
* Psychonauts 2

### R

* Ratchet and Clank: Rift Apart
* Red Dead Redemption 2
* Resident Evil 3 (2020)
* Resident Evil Village

### S

* Saints Row: The Third
* Serious Sam 4
* Shenmue III
* Star Wars Jedi: Fallen Order
* Star Wars: Squadrons

### T

* Tales of Arise
* Total War Saga: Troy

### V

* Valheim
* Valorant

### W

* WarCraft III: Reforged
* Watch Dogs: Legion
* Wolcen: Lords of Mayhem

## Unfinished pages

* Biomutant
* Call of Duty: Vanguard
* Control
* Halo 2
* Halo 3
* Halo 4
* Halo: Combat Evolved
* Lego Builder's Journey
* Mafia 2
* MechWarrior 5: Mercenaries
* Metro Exodus
Ori and the Will of the Wisps

Ori and the Will of the Wisps is a game developed by Moon Studios and published by Xbox Game Studios on Microsoft Windows and Xbox One (S/X) on March 11, Nintendo Switch on September 17, 2020 and Xbox Series S/X on November 10, 2020.

The game is built on a modified Unity engine.

### Key performance takeaways

* The game has relatively low hardware requirements.

Launch window PC benchmarks
 2020-03-18

## Console versions comparison

The game is using a mixture of multi-plane 2D surfaces of varying resolutions with 3D objects rendered in-between them. The output resolution is scaled dynamically as well.

### Main console versions characteristics

* The game had performance issues on Xbox One S/X at launch running between 30 and 60 fps but this was patched later with Xbox One X version specifically getting a huge performance improvement.
* Xbox Series S/X consoles have an option of outputting in 120 fps.
* Xbox Series X renders in "6K" resolution and downsamples to 4K when running in 60 fps mode.
Doom Eternal

Doom Eternal is a game developed by id Software and published by Bethesda Softworks on March 20, 2020 for Windows, PlayStation 4 and Xbox One. A version for Nintendo Switch was released on December 8, 2020. Versions for Playstation 5 and Xbox Series X and Series S are planned.

The game is using id Software proprietary id Tech 7 engine.

## PC performance benchmarks

The game is using Vulkan API exclusively.

### Key performance takeaways

* The game isn't at all CPU demanding but is able to make use of many threads when needed.
* Texture streaming can demand a lot of VRAM but higher levels of corresponding "Texture Pool Size" setting are not necessary to achieve the best image quality and control the size of the streaming buffer.

## Console versions comparison

The game is using dynamic resolution scaling on all console platforms.

* Native 9th generation consoles support was added with a patch released on June 29th, 2021.
	+ Xbox Series consoles use VRS tier 2 implementation in addition to DRS.
Destroy All Humans! (2020)

Destroy All Humans! is a game developed by Black Forest Games and published by THQ Nordic on July 28, 2020. The game is a remake of similarly titled game from 2005. The game launched on Windows, Playstation 4 and Xbox One consoles.

The game is using Unreal Engine 4.

### Key performance takeaways

* The game consume about 4GB of VRAM in 4K.
* The game slightly favor Nvidia GPUs, especially when comparing older generations (Maxwell/Pascal vs Polaris/Vega).

Launch window PC benchmarks
 2020-07-30
 2020-07-31

## Console versions comparison

The game is using dynamic resolution scaling and temporal resolution reconstruction. This however appears to be in effect only on Xbox One (S) consoles.

### Main console versions characteristics

* The game have stuttering during cutscenes on Xbox consoles.
* Xbox One X fps are locked to 30 during cutscenes.

Launch version console comparison summary
 **Playstation 4 Pro** | 1920x1080 / 30
 **Xbox One (S)** | 1920x1080 / 30
 **Xbox One X** | 1920x1080 / 60

Post launch console comparisons
Forza Horizon 5

Forza Horizon 5 is a game developed by Playground Games and published by Xbox Game Studios on 9 November 2021 for Microsoft Windows, Xbox One, and Xbox Series X/S.

## PC performance benchmarks

The game is using DirectX 12 API on Windows.

### Key performance takeaways

* The game is using MSAA for antialiasing, and this may have a huge performance impact on some h/w.

## Console versions comparison

The game is using dynamic resolution scaling.

### Main console versions characteristics

* The game is using MSAA 4x as an option for antialiasing.
* Presets are different in graphical settings in addition to resolutions and framerates.
Assassin's Creed Valhalla

The game is a twelfth main installment in Assassin's Creed series. It was developed by Ubisoft Montreal and published by Ubisoft on November 10, 2020, with Playstation 5 version coming with the console launch two days later.

The game is using the latest iteration of AnvilNext 2.0 engine originally built for the 8th generation of gaming consoles.

Main new features of the new engine iteration are:

* Exclusive and first for the series usage of DirectX 12 API on Windows.
* Porting of the engine onto the 9th generation of gaming consoles.
* Addition of per object motion blur.
* Addition of snow deformation via geometry tessellation.

## PC performance benchmarks

Game has a built-in performance benchmark which is representative of actual in-game performance.

The game was launched on PC in partnership with AMD.

### Key performance takeaways

* The game is relatively demanding but not excessively so for a high profile release at the end of 2020.
* The game benefits greatly from Resizable BAR support (AMD Smart Access Memory).
* The game runs considerably better on AMD GPUs even on systems without AMD Smart Access Memory support.
* The game consume about 6GB of VRAM in 3840x2160 (4K) resolution.
* Somewhat traditionally for games based on AnvilNext 2.0 engine the game's performance scales poorly with graphical settings.

Post launch PC benchmarks
 2021-01-27
 2021-01-31

## Console versions comparison

### Main console versions characteristics

* The game is using dynamic resolution scaling with temporal reconstruction.
* Graphical presets are the same on PS4 and XBO, PS4P and XBX, PS5 and XSX. XSS has lower than XSX shadows resolution.
	+ Launch version of the game runs better on PS5 with XSX dipping into 50s more often and even hitting upper 40s in some scenes.
	+ Both PS5 and XSX dip into 50s in cutscenes in the launch version.
	+ Cutscenes have variable camera movement speed on Xbox Series consoles (and PC) which shows up as stuttering during cutscenes despite locked framerate.
* Title Update 1.0.4 (released on November 26, 2020) has introduced Quality and Performance modes to PS5 and XS consoles.
	+ This added 30 and 60 fps modes to PS5, XSS and XSX where they've had only one of the two previously.
	+ This patch has also lowered the bottom limit of dynamic resolution range on XSX which removed severe dips from fps target in most of the scenes.

1. ↑ Assassin’s Creed Valhalla | AMD
2. ↑ Smart Access Memory on Zen 2 CPUs - The Power of Resizable Bar!
3. ↑ Assassin's Creed Valhalla - Title Update 1.0.4
Mortal Shell

## PC performance benchmarks

Launch window PC benchmarks
 2020-08-18

## Console versions comparison

### Main console versions characteristics

* The game is using dynamic resolution scaling and temporal resolution reconstruction.
* The game is using adaptive vsync which converts hitches during dips into screen tearing.
* Launch version of the game ran the same rendering mode on PS4 and PS4Pro but this was patched later.
	+ PS4Pro can still be forced to render in 1600x900 by changing its video output to 1920x1080 in system settings.
* The game also provide an option called "Indie mode" which drops down the resolution on all consoles to 856x480.
* PS5 version was locked at 2560x1440 resolution with zero performance issues at first and was later patched to a locked 3200x1800 which resulted in some drops in performance during heavy scenes. As of version 1.000.005 the game is using dynamic resolution scaling on PS5 too.
* Update 1.0.1.6 has added two rendering modes for Xbox Series S.

Launch window console comparisons
 2020-08-24
 2020-08-25
Watch Dogs: Legion

Watch Dogs: Legion is a game developed and published by Ubisoft on eight different platforms on October 29, 2020 (some versions were released over the next month along the launches of consoles of 9th generation).

The game is using Disrupt engine which has some relation to AnvilNext engine used for Assassin's Creed series of games but has features absent from the latest iteration of the latter, like support for DirectX Raytracing and integration of Nvidia DLSS upscaling and antialiasing solution.

Watch Dogs: Legion is using raytracing to render some of in-game reflections.

The game was launched in partnership with Nvidia.

## PC performance benchmarks

The game has a built-in benchmark which allow to compare results from different performance guides but doesn't represent the in-game performance too accurately.

### Key performance takeaways

* The game is very demanding when raytracing (RT) is used, to the point where you have to enable DLSS to get to 60 fps even on high end GPUs at the moment of game's launch.
* Game's DirectX 11 renderer generally provides better performance than DirectX 12 one. The latter is required for RT however.
* Without RT the game favors AMD GPUs, with RT Nvidia GPUs take the lead.
* The game tend to use more than 6GB of VRAM in 1080p and more than 8GB in 4K - especially with high resolution texture pack installed and RT enabled.

## Console versions comparison

The game is using dynamic resolution scaling (DRS) and temporal resolution reconstruction.

### Main console versions characteristics

* The game is using adaptive vsync on all consoles.
* The game use raytraced reflections on PS5 and XS consoles in 30 fps mode.
	+ Raytraced reflections are rendered at quarter of frame resolution with checkerboarding reconstruction.
* Title Update 4.5 (released on 1st of June 2021) has added an optional 60 fps mode to PS5 and XS consoles.
	+ This mode trades raytraced reflections and resolution for performance.
* Texture filtering is of lower quality on Xbox One (S).
* Xbox Series S has a number of rendering quality cut-backs when compared to XSX and PS5.

TU 4.5 console comparisons

1. ↑ Watch Dogs: Legion Available Now with Ray Tracing and DLSS
2. ↑ Title Update 4.5 – Patch Notes | Forums
3. ↑ Watch Dogs Legion: PlayStation 5 vs Xbox Series X/ Series S - Graphics, Performance, Ray Tracing!
Frãnosalshisem

Le frãnosalshisem /fɰã.no.sːal.ʃi.søm./ (frãno en abrégé) mot formé de la racine frã- de francophone, et de nostalgie en médicrois, est une pensée selon laquelle toutes les populations francophones de Thara pourraient un jour s'unir sous une même bannière et reformer l'Empire Médicrois. Cette pensée s'oppose par définition à la post-francophonie.

## Histoire

On trouve les premières mention de ce terme dans l'article psychohistorique de la conservatrice Anoush Trhouy : *Le Deuil de la Gloire, analyse d'une fiction transe-culturelle*, paru en 770 dans le Journal Conservatoire de Milaville. Elle y définit le frãnosalshisem comme "*L'idéalisation de l'unité culturelle et politique de la francophonie à la suite du traumatisme causé par la chute de l'Empire et les horreurs de La Guerre des Cinq Sœurs*".

Le terme a ensuite été repris par des historiographes influents qui ont participé à sa popularisation. Il est rentré dans le langage quotidien grâce à des romans comme *Ugo le calme* de Pat Analoukos en 786, ou la célèbre saga d'aventure des *Contes de la Mãsh rouge* d'Akim Lømarshã, de 769 à 791.
Calendrier Tharien

Thara compte 240,75 jours dans l'année, avec des jours de 28,8 heures. Pour permettre de garder le format de 24h utilisé partout dans le Stem, les heures comptent 72 minutes au lieu de 60.

Le calendrier Tharien commence en 2330 au moment de la Rupture. A l'image de la plupart des calendriers du Stem. On ne commence pas le décompte en l'an 1 et au "premier siècle", comme c'est le cas sur Terre, mais en l'an 0 et au "siècle 0", qu'on abrège souvent en S0. La date 199 est donc au S1, et 200, au S2.

On note généralement les années thariennes avec l'abréviation "a.th." pour les différencier des années terrestre notées "a.t.".

## Calendrier Se̊ley

Chez les se̊leyz, depuis l'Exode entre la fin du S3 et le début du S5, on ne fait pas de différence entre un mois et une semaine. Les mois comptent chacun 10 jours, sauf le premier qui en compte un onzième 3 ans sur 4, soit 24 mois de 10 jours par ans.

Le mois se divise en deux parties :

#### El worhdegz

Littéralement "les jours de travail", composés des 6 premiers jours du mois qui sont consacrés aux travaux importants et chronophages.

* luneg
* dudeg
* wedeg
* mezdeg
* vendeg
* mudeg

#### El leddegz

Littéralement "les jours tardifs", ils comptent les 4 derniers jours qui sont généralement consacrés au tâches plus douces, aux loisires et aux fêtes.

* blideg
* blidegen
* blidegu
* blidegi

On appelle le onzième jour le *nodegdeg* et c'est généralement un jour de fête où les règles sociales se taisent pour laisser place à l'animalité et à l'oisiveté.

On pense que les se̊leyz se sont inspirés du calendrier suomi pour faire le leur. Mais dans la mesure où les suomis utilisent le calendrier se̊ley depuis le S5, cette hypothèse est difficilement vérifiable.

## Calendrier Médicrois

utilisé par les médicrois et les vitsiõkils, ce calendrier est constitué de 8 mois de 30 jours, plus un jour férié à la fin de l'année, 3 ans sur 4. Chaque mois compte un peu plus de 3 semaines de 7 jours, à la manière des semaines du calendrier grégorien, à la différence que les jours de congés sont le 3ème et 7ème jour et pas le 6ème et 7ème jour.
Immortals Fenyx Rising

Immortals Fenyx Rising is a game developed by Ubisoft Quebec and published by Ubisoft on December 3, 2020. The game was released for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and S.

The game is using Ubisoft Anvil engine.

## PC performance benchmarks

Launch window PC benchmarks
 2020-12-16

## Console versions comparison

The game is using dynamic resolution scaling and temporal resolution reconstruction on all platforms.

### Main console versions characteristics

* Nintendo Switch has framepacing issues when it runs at 30 fps.
* 9th generation consoles have two modes: performance and quality.
Wiki Thara

En presque 1200 ans, le monde a beaucoup changé : les langues, les états, les cultures et les enjeux n'ont parfois plus rien à voir avec ceux du XXIe siècle, en particulier sur Thara, une planète colonisée à la fin du XXIIIe siècle, et laissée à elle-seule pendant près d'un millénaire.

Ce wiki sert de référence pour les jeux de rôles se déroulant dans l'univers de Thara. Si tu es joueur, tu peux ici trouver toute la science nécessaire pour dominer ce monde. Mais souvient toi que ce que tu sais, tu ne peux l'oublier. Ce serait dommage de gâcher le twist d'une partie en sachant trop de chose en avance.

Thara est une planète de l'univers du Stem.
Oddworld: Soulstorm

Oddworld: Soulstorm is a game developed and published by Oddworld Inhabitants for Microsoft Windows, PlayStation 4, and PlayStation 5 on April 6, 2021.

The game is using Unity engine.

## Console versions comparison

The game doesn't seem to use any form of dynamic resolution scaling.

### Main console versions characteristics

* PS4Pro use higher quality rendering settings than PS4 while PS5 use higher quality rendering settings than PS4Pro.
* PS5 renders the HUD in native 4K.
* All versions have noticeable stutters at checkpoints.

Console comparison summary
 **PlayStation 4 Pro** | 1920x1080 / 30
 **PlayStation 5** | 2560x1440 / 60
Aurora

## Trivia

* Aurora and his mother, Alice's, names are based from "Aurora Borealis", which explains their Ice Element, vivid colouration, and Holographic tails and hair.
* Aurora's hair and tail used to be various little holographic strings before they were changed to a single, holographic-like cloth to draw easier.
Zombie

Zombie(Better Known as Zombie Prank) is the 3rd Episode of The Minecraft Life of Alex and Steve.

## Plot

The Episode Starts with Steve taking a stroll when he Finds a Zombie mask on the floor. He spots Alex Building her house and Decides to make a prank on her. He comes up behind here and scares her, which makes her think he's an actually zombie and shouts for help. Steve then starts laughing and tells her It's just a prank, not much to her amusement. An Iron Golem is heading for Steve thinking he's a Zombie. Alex tries to give him the hint that he should remove his mask, but he doesn't get it. She then gives up and the Iron Golem kicks Steve into the sky, with Alex, A parrot and The Iron Golem watching him.

## Trivia

* The house Alex is building is possibly her house.
* It is unknown what happened to Steve, possibly he fell to his death and respawned
* There is actually a zombie mask in Minecraft, but it covers the whole face and It can't really fool anyone.
* This is the parrot's first appearance.
* The Episode's name was originally zombie prank, but was later changed to "Zombie" in late 2020. It is unknown why it was changed, as it suits it better than simply just "Zombie"

## Characters

* Alex
* Steve
* Parrot (Cameo)
* Iron Golem (Debut)

## Gallery

Watch your back!boo.AAH! HELP!!That's not funny Steve!"Hmm... that's weird. That Iron golem seems to be heading straight for us."Bye.IT WAS JUST A PRAAAANK!!
Les Güïdinaïs

Un güïdinaï est une personne née avec les pupilles couleur d'or. Ce trait génétique est très rare et est présent chez environ 3% de la population globale de Thara, sauf chez les admins vitsiõkils où cette proportion monte à 13% environ.

## Vitsiõkils et eugénisme

Les vitsiõkils considèrent cette particularité génétique comme une marque de pureté de l'âme et d'intelligence supérieure. Une ancienne tradition vitsiõkil poussait les admins à kidnapper les enfants naissant avec ce trait, dans les castes plus pauvres, pour les élever comme leur propre enfant. Avec L'Empire, à partir de 876, la pratique est régulée car jugée dangereuse et injuste. Ainsi les enfants présentant des yeux d'or sont achetés par l'Etat contre une somme rondelette aux familles, puis élevés pendant quelques temps dans un internat réservé aux enfants d'admin en attendant de se faire adopter par une famille d'admin désireuse de briller. Plus l'enfant est jeune, plus le dédommagement aux parents est haut. Evidemment, l'offre ne peut pas être refusée par les parent, et si on découvre un adulte güïdinaï qui ne soit pas un admin, on tue ses parents et on fait de l'adulte un servant sexuel pour la reproduction.

L'idée derrière cette pratique est d'augmenter progressivement la proportion de güïdinaï dans la caste des admins, pour que la supériorité des admins soit, à termes, visible physiquement. Dans cette même optique, on encourage grandement les mariages entre güïdinaï pour augmenter les chances que leurs enfants présentent ce même trait. Une vraie pression de sélection.

## Origines

Au début du 23e siècle, une mode pousse les gens à modifier leur génome à des fins purement esthétiques. Les yeux d'or auraient pu apparaitre à ce moment là et, contrairement à la plupart des modifications génétiques, généralement conçues pour ne pas être héréditaires, le trait se serait maintenu dans la population.

On considère donc souvent ce trait comme en lien avec les Anciens, comme une bénédiction, ou à l'inverse une marque de leur hubris.
Destruction AllStars

Destruction AllStars is a game developed by Lucid Games and published by Sony Interactive Entertainment on PlayStation 5 on February, 2 2021.

The game is using Unreal Engine 4.

## Console versions comparison

The game is using temporal upscaling and dynamic resolution scaling.

### Main console versions characteristics

* Game's typical resolution on PS5 is 2844x1600 while the highest is 3264x1836.
* The game drops to lower 40s during action heavy moments.

Launch version console comparison summary

Launch window console comparisons
 2021-02-02
 2021-02-04
 2021-02-22
Logistics

Logistics are a part that many game systems and GM's care about enough to make and even fewer follow through with them, though for a system seeking to be as realistic as possible while still usable like MCSAC, logistics are an important albeit background value not to ignore.

#### **Encumbrance:**

Encumbrance ensures that players do not take too much gear around on their person. Beginning at 1x-1.5x one's strength characteristic in pounds of equipment, one must make all physical checks such as swimming, climbing, and running with somewhat difficulty. One's movement speed is also limited to 1/2 unless a check is made. At 2x one's strength characteristic in pounds of equipment, one must make all physical checks such as swimming, climbing, and running with difficult checks, and cannot physically carry any more than this. One's movement speed is also capped at 1/2.

#### **Hygiene:**

While for the RP aspect, it is encouraged to do many things such as brushing one's teeth, hair, shaving, etc; it is only required for the system that one's character bathes and changes clothes. After 3 days of wearing dirtied clothes or not bathing, one must pass a constitution check with somewhat difficulty or they will contract a random disease based on the circumstance, and must make a difficult constitution check for every open wound at the end of each day, for each wound they fail their check the wound will become infected. After 7 days one must pass a difficult constitution check to not contract a random disease based on the circumstance, and must make a very difficult constitution check for every open wound at the end of each day, for each wound they fail their check the wound will become infected.

#### **Nutrition:**

Nutrition is important to the human body, and without it one will slowly eat away at themselves and die. After 3+ days of malnourishment, all checks become difficult. After 7+ days of malnourishment, all checks become very difficult. Every 2 days after 7 days one loses 1/10 of their max health until death. When in recovery from malnourishment, every day well fed removes one day from the malnourishment effects.

#### **Sleep:**

Sleep is often used as passing the time or a good time for surprise attacks, but it is actually a very important resource. After 24+ hours of no sleep, all checks become difficult. After 48+ hours of no sleep all checks become very difficult. Every 4 hours after 48 hours of no sleep, one must make a very difficult willpower or constitution check with disadvantage to not fall asleep. When sleeping after sleep deprivation, one must sleep for 16+ hours to reset all debuffs, or sleep 4+ hours to reset debuffs to 24 hours of no sleep.
F1 2021

F1 2021 is a game developed by Codemasters and published by EA Sports. The game was released on July 16, 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S.

## PC performance benchmarks

The game support raytracing (shadows, reflections), Nvidia DLSS and is using DX12 API

### Key performance takeaways

* AMD's driver 21.7.1 provided a sizeable performance boost on Radeon 6000 cards.

### Main console versions characteristics

* 8th generation consoles have several settings (grass, some textures, ingame shadows) below that of their successors.
* 9th generation consoles support raytracing but only in pre-races and, possibly, replays, not during gameplay.

Launch window console comparisons
 2021-07-18
 2021-08-25
 F1 2021: PS5 vs Xbox Series X/S - Next-Gen Ray Tracing, 4K60 and 120Hz Modes Discussed! | Digital Foundry
Hitman 3

Hitman 3 is a game developed and published by IO Interactive on 20th of January 2021. The game launched on eight hardware platforms and several streaming services simultaneously.

The game is made on the latest iteration of IO Interactive proprietary Glacier 2 engine. Key new engine features in Hitman 3 include:

* A switch to using DirectX 12 as an exclusive graphics API on PC.
* Addition of screen space reflections (SSR).
* Addition of variable rate shading (VRS; Tier 1).
* Ray tracing is promised to be added to both PC and consoles with a future update over the course of 2021.

The game provides the option of playing all missions from Hitman (2016) and Hitman 2 by downloading them as DLC. These old missions have received a number of visual updates provided by the new version of Glacier 2 engine.

## PC performance benchmarks

The game has a built-in benchmarking tool which can be used to assess performance of either GPU or CPU as it has two different benchmarking sequences targeting either CPU or GPU limitations.

The tool seem to produce results which are somewhat representative of the in game performance.

Benchmarks done with the built-in tool should be comparable between different systems.

### Key performance takeaways

* The game is not overly demanding and can be run on old or slow PC hardware.
	+ The game reach >200 fps on high end PCs and is capable of reaching 60 fps on lower mid range systems at the moment of launch.
	+ The game CPU code is heavily parallelized and is capable of using at least 32 CPU threads.
	+ VRAM consumption is kept below 5GB in 3840x2160 (4K).
* Launch version VRS implementation is mostly useless as it provides very little performance gain or lead to a significant image quality degradation.
* The game doesn't benefit from Resizable BAR support (AMD Smart Memory Access).
* AMD Radeon Software Adrenalin 2020 Edition 21.1.1 driver improved the game performance on Radeon GPUs by a margin of up to 10%.
	+ As a result the game runs slightly better on AMD GPUs at the moment of this driver release.

Post launch PC benchmarks
 2021-11-15

## Console versions comparison

### Main console versions characteristics

* The game has a static resolution on all console platforms.
* The game manages to keep its framerate targets for the majority of gameplay.
	+ PS4 can run with unlocked framerate but it never hits 60 and stays in 30-50 range mostly.
* Shadow quality differ between console platforms from low to high.
* Texture quality differ between console platforms from medium to ultra.

Launch window console comparisons
 2021-01-20
 2021-01-21
 2021-01-21

1. ↑ HITMAN 3 on PC
2. ↑ Inside Xbox Series X|S Optimized: Hitman 3
3. ↑ Hitman VS Hitman 2 VS Hitman 3 | Graphics Comparison | Classic Levels
4. ↑ VRS ist in einer Einstellung brauchbar
5. ↑ AMD SAM bringt in Hitman 3 derzeit nichts
6. ↑ Radeon™ Software Adrenalin 2020 Edition 21.1.1 Release Notes
7. ↑ Der Adrenalin 21.1.1 beschleunigt Hitman 3 immer (Update)
8. ↑ Anisotropic filtering
Crysis Remastered

Crysis Remastered is a updated and ported to a newer version of CryEngine version of the game Crysis released back in 2007. The game was developed by Crytek and Saber Interactive and published by Crytek on PC September 18, 2020 on PC, PS4 and XBO. Nintendo Switch version has launched earlier on July 23, 2020.

The game is built on CryEngine V and features a unique, unseen in other games previously addition to the engine in the form of real time ray tracing used to render reflections.

In contrast to other games with real time ray tracing Crysis Remastered is using Crytek's own software based approach which doesn't require hardware acceleration – although the game can use ray tracing hardware on Nvidia GPUs to provide higher performance.

## PC performance benchmarks

The game has a benchmark tool which can be run separately from the game's installation folder.

The game is using DirectX 11 API on PC. RT hardware on Nvidia GPUs is accessed via a specially crafted D3D11-Vulkan interop.

### Key performance takeaways

* The game is severely CPU single thread limited when running with ray tracing. This has been somewhat rectified with patches 1.2.0 and 1.3.0 and mostly solved with patch 2.1.0.
* Highest level of detail preset ("Can it run Crysis?") is very demanding.
* Patch 2.1.0 has introduced support for Nvidia DLSS.

Post launch PC benchmarks – Patch 1.3.0
 2020-11-29
 2021-01-10

Post launch PC benchmarks
 2021-02-16

Post launch PC benchmarks – Patch 2.1.0 (DLSS)
 Crysis Remastered PC Revisited: DLSS, New Content, Improvements - But Is It Fully Fixed? | Digital Foundry

## Console versions comparison

The game is using dynamic resolution with temporal reconstruction.

### Main console versions characteristics

* PS4Pro and XBX have a choice from three modes: quality, performance, raytracing.
* PS4 and XBO(S) are running performance mode graphics but with a 30 fps target.
* Nintendo Switch version is cut down in graphical complexity compared to other versions of the game.
* Launch version of the game have suffered from improper 30 fps lock in all 30 fps modes, including Switches'.
* Xbox versions are running with adaptive vsync.
* Patch 2.1 added "enhanced BC" support for 9th generation of consoles.

Patch 2.1 console comparisons
 Crysis Remastered Xbox Series X|S Patch - The 60FPS Dream Fulfilled? All Modes Tested! | Digital Foundry
 2021-04-09
 2021-04-11

1. ↑ How to use Crysis Remastered's Built-in benchmarking tools
2. ↑ https://twitter.com/mmostajab/status/1306890105446109184
Far Cry 6

Far Cry 6 is a game developed and published by Ubisoft for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S on October 7, 2021.

The game is using Ubisoft's own Dunia engine.

## PC performance benchmarks

The game is using Direct3D 12 API on Windows.

### Key performance takeaways

* The game is very VRAM heavy, to the point where it is sometimes impossible to run it on 4GB videocards.
* Raytracing implementation in this game is very light and provides little in terms of graphical improvements.

## Console versions comparison

The game is using dynamic resolution scaling and adaptive vsync on consoles.

### Main console versions characteristics

* Cutscenes are running at 30 fps on PS5/XS consoles.
Woodchip Cavern

Buzzy Beetle

Swoop

Lil' Sparky

## Quick Navigation

In the eastern area of Pastel Bay is Woodchip Cavern, home of Ricky the Craftimal and the Theatre Cubs.

## Appearance

### Woodchip Cavern

Woodchip Cavern is a narrow, linear cave line with very loose stage-like influences, with various props, stage lights, and rows of wooden floorboards scattered throughout. At the end of the cave is a large door which is usually open all other times, but in this time it is closed and tightly secured, requiring certain items in order to unlock it. Decorated near the large door are large curtains, giving the appearance that this is the backstage.

### Ricky's Room

Beyond the aforementioned room is Ricky's Room. It is designed to be like a large stage for plays, and when you first enter there are giant props in the background (and additionally, the lights are dimmed down and give a very ominous presence).

## Story Relevance

**In Summary:** Mario and his partners must travel to both the Paper Craves and Woodchip Caverns in order to retrieve the Crystal Griffin parts and reunite the two Party Bob-Omb lovers Berry and Goji. In this room, Berry is the one who is captured in a prop that cages him in.

## Trivia

* (Will move this to Theatre Cub) The Theatre Cubs is a play on words from the term "Theatre Kid".
Rockshore Shop

## Quick Navigation

Rockshore Shop is one of seven shops which sells items to Mario that can be used in battle or can be equipped for battle. It is also the first shop that gives the mechanic "Global Shop Network", which connects Mario up to a large online Shop service.

## **About the Shop**

### Exterior

At the exterior of the shop is a small batch of home grown Fire Flowers and Ice Flowers, which will cost a certain price to purchase.

### Interior

The Interior is extremely modernised and was designed by the Toad running the area. Basic items and badges are placed in the wall shelves whilst more unique or expensive items and badges are placed on little platforms.

## **Facilities**

### Purchasing

To purchase the items, simply just walk up to either the little platform or wall shelves to reveal their prices, press A and you will get a list of available items. Pressing another button will allow you to select multiple items for purchase.

### Selling

To sell an item, simply talk to the Toad at the counter and select the "I wish to sell items" option. Select the items you would like to sell and confirm. The Toad will ask if you want these items sold and if "Yes" is selected, the Toad will take the items and exchange them for coins.

### Storing/Withdrawing

Stores can store or withdraw items. Simple select "I wish to store items" when talking to the Toad and a list of items in your inventory will be pulled up. Select the items you wish to store and after confirming "Yes" twice, your items will be stored. To with draw items, select the "I wish to withdraw items" option, select the items you wish to withdraw, confirm, and your items will be withdrawn into your inventory.

You can only initially store up to a total of 20 items, and must pay in order to get more storage room. However, like with items, after a certain amount of battling the price will drop (with a definite drop if Mario has defeated a Boss or Secret Boss).

## **Items**

### Battle Items (WIP)

* Mushroom
* Super Shroom
* Honey Syrup
* Fire Flower
* Ice Flower
* Sleepy Sheep
* Thunder Bolt
* Fright Mask

### Badges (WIP)

* Simplifier (can buy up to 3)
* Unsimplifier (can buy up to 3)
* Double Pain
* Damage Dodge
* Piercing Blow
* Piercing Jump
* Power Jump
* Happy Flower
* HP Drain
Retro Retail

## Quick Navigation

A recent shop run by a Goomba and Strollin Stu', this shop is solely dedicated to a stroll down memory lane. The badges sold here are rather cheap as they don't have much use other than cosmetic changes, and the items sold there are also relatively cheap as they don't restore much either.

The shop's insides is retro themed and coloured. Many customers are interested in the unique and exotic items on sale as they provide them with an experience they've never experienced before.

## Items (WIP)

### Items (WIP)

* Bubble Berry
* Whacka Bump
* Yoshi Cookie
* Overthere Apple: It has more varieties in the Overthere, heals very little here though.
* Pal Pellet: Called something else in a far away land, here it gradually restores a partner's health for a couple turns.

TBA

### Badges (WIP)

All of these will be fairly cheap to acquire.

* Retro Pack: Changes Mario's appearance to that of 64's. Also changes his sound effects to 64's
* Cube Pack: Changes Mario's appearance to that of TTYD's. Also changes his sound effects to TTYD's.
* Retro Pack P: Changes a partner's appearance to mimic that of 64's. May change certain sound effects to mimic that of 64's. Can buy up to 3.
* Cube Pack P: Changes a partner's appearance to mimic that of TTYD's. May change certain sound effects to mimic that of 64's. Can buy up to 3.
* Club 64: Changes the battle theme to Paper Mario 64's
* Club Cube: Changes the battle theme to Paper Mario: TTYD's
* Club 3D: Changes the battle theme to Paper Mario: SS's
* Club U: Changes the battle theme to Paper Mario: CS's
* Club Switch: Changes the battle theme to Paper Mario: TOK's
* Spin Dash: Might not get you far, but it's there for old time's sake!
* Deck of Catch Cards (Assortments): Cards from a far away Flip land, seems like they'd be fun to play card games with...
* Pure Heart Keychain: A little keychain whose heart decoration changes colour depending on the light's direction.

## Trivia

* Retro Retail is not only in reference to the fact that it sells retro items, but that it also has retro colour palettes.
* All of the items sold here are references to older games, give everyone a bit of a nostalgia boost and take them down memory lane a bit :)
Dog Tales Wiki

**Welcome to the Dog Tales Wiki!**
We're a collaborative community website about Dog Tales that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Total War Saga: Troy

Total War Saga: Troy is a game developed by Creative Assembly and published by Sega on August 13, 2020 on Windows. The game is also available on macOS.

The game is built on Creative Assembly's proprietary engine and use DirectX 11 API on PC.

### Key performance takeaways

* The game scale extremely well with settings, achieving 570% of performance on lowest graphics quality preset.
* The game is capable of extracting performance out of 16C/32T CPUs.
* The game generally favor Nvidia GPUs.

Launch window PC benchmarks
 2020-08-16
 2020-08-17
 2020-09-08
Berry and Goji

## Trivia

* Berry and Goji have gone through the most name changes out of any character in the fangame:
	+ Boomerai and Boomerei (2013)
	+ Boomerang and Boomy (2016)
	+ Boomer and Berry (2019)
	+ Boomer and Akai (2019-2020)
	+ Berry and Goji (2020-current)
* Berry and Goji have also had the following changes to their species:
	+ Bob-Ombs (2013)
	+ Love Bombs (2016)
	+ Party Bob-Ombs (2019/20 - current)
* Berry and Goji were previously Blue and Pink since 2013, before becoming a lighter shade of Blue and Pink in 2019, before becoming Green and Red-Pink in 2019-2020.
* Berry and Goji have been one of three characters to remain as partners since their conception in 2013, the other two being Stella and Tenachi.
* Berry and Goji are named after the "Goji Berry", which is the reasoning behind their later colour palette changes to Green and Pink-Red.
Mayor Andee's House

## Quick Navigation

A house located just west of Basalt Beach's main street, the house is most recognised for its different architectural style compared to most other houses in the area. It is believed that the house has been around for many, many centuries, ever since the town's repopulation after a devastating volcanic eruption. The Mayor there, a Magikoopa named Andee, is also said to have ancestral connections to these first people, and is known for carrying out strange spells and ceremonies. Whatever could it be for?

## Plot Relevancy

*See:* Chapter 2

Mario and his partners eventually travel up to Mayor Andee's house with questions about the rumblings and sudden attacks on the city. Mayor Andee believes it to be the responsibility of Goosti and Choompa, two deities, who have become mad of their lack of recognition. After a bit of historical debate between Dr. Kyorito and him, the two come to an agreement with the others to just explore the volcano in order to get to the bottom of its sudden volcanic activity.

## Appearance

### Interior

In the interior of Mayor Andee's House is - most notably - a lot of inscriptions, written and visual sources regarding the two deities. Dr. Kyorito, in flavour texts, mentions how Andee should be an archaeologist with all the primary sources he has.
Dr. Kyorito

Alice (Good Terms)

Goomstin (Teacher, Supervisor)

Tenachi (Good Terms)

Joshi (Good Terms)

Wrexon Locket

A professor of Rockstar Island's Vanilla Dome University, Dr. Kyorito has tranversed and familiarised herself with much of the landscape which Mario is unfamiliar with. Wanting both to provide him knowledge of the lands and to put a stop to the Crystal Griffin's corruption, she tags along with Mario in his adventures and escapades.

## Personality

* Well natured and kind-hearted
* Often regarded as a motherly and friend-like figure by her students, to the point where she is frequently invited to student outings
* Studious and hard-working
* Very knowledgeable and intelligent, her mind is a vast memory vault
* A bit headstrong, so much so that it may come off as stubborn
* Slightly overprotective
* Overworld Abilities

## **Abilities and Moveset**

### Abilities

* **Ability 1: Tattle**
	+ Functions as Overworld Tattle does in the existing Paper Mario games: documents the world around her. As Dr. Kyorito is actually familiarised with most of the lands, she may hint towards areas of interest to explore, the best path to get to an area of interest, and may give out significantly more detailed descriptions of surrounding landscapes
* **Ability 2 (Hidden): Discover**
	+ *Unlocked if you go near a particular inscription on a wall or on the floor and press the button necessary*
	+ Dr. Kyorito translates an inscription of interest and may uncover items ranging from coins to items and badges

### Moveset

Below is the second version of Dr. Kyorito's moveset

* **Base Move 1: Tattle**
	+ **BP:** 0
	+ *Unlocked upon join*
	+ Functions like the other Paper Mario games: Gives insight into the enemy and their statistics

* **Base Move 2: Stomp**
	+ **BP:** 1
	+ *Unlocked upon join*
	+ Stomps on the enemy
	+ **ATK:** 2/2/3

* **Super Rank Move: Fireball**
	+ **BP:** 3
	+ *Unlocked when Super Rank is reached*
	+ Spits a fireball at the enemy, may cause burn (for 2 turns)
	+ **ATK:** 3/4

* **Ultra Rank Move 4: Tutor's Wrath**
	+ **BP:** 5
	+ *Unlocked when Ultra Rank is reached*
	+ Lectures an enemy to sleep (100%), then becomes angry (Charge for 2 turns).

* **Hidden Move: Fireball Meteor**
	+ **BP:** 7
	+ *Unlocked after Ultra Rank, and Fireball has been used 20 times*
	+ Spits multiple fireballs. Hits all enemies and has change to burn (4 turns).
	+ **ATK:** 6

## Trivia

* Goomstin was initially going to be the Chapter 1 partner. However that was changed to Dr. Kyorito in 2016, and Goomstin has now been relegated to a prized student of Vanilla Dome University.
* Kyorito is a combination of "Kyoryu" (恐竜), Japanese for Dinosaur, and Kritosaurus.
	+ Additionally, Dr. Kyorito was initially named "Dr. Kyoryu", but changed to her current name in early 2020.
* In the 2019 draft script, Dr. Kyorito was initially terrified of exploring but desperately wished to do so. This was changed in later 2020 renditions of the script.
House of the Goomba Siblings

(Goomba)

Rachael

## Quick Navigation

A modern house by the port characterised by its large telescope which pops out from the building. It is the residence of two Goomba siblings, Goomstin and Rachael.

*For story relevance, see:* Chapter 1

## **Interior**

### Guest Room

The Guest Room is where Mario wakes up after being knocked unconscious at sea before beginning his adventures. The room is regularly maintained by the Goomba Siblings, and rests at the third floor of the Goomba Siblings' house.

### Goomstin's Room

Goomstin's room is right next to the Guest Room and is astrology themed. Reading his diary reveals that he initially came to Rockshore Cliff with his family to explore the area when he was younger. This was during a time where he was about to enter University and wasn't sure about what he wanted to do, but upon exploring the sites, learning about the history of the area and learning about the professions of the people there, he was awestruck and discovered his pathway to the Sciences and Palaeontology.

### Balcony

Located on the second floor, the balcony comes with its own pool and beach lounges that Mario can casually relax in.

### Rachael's Room

Rachael's Room is on the second floor, and is very sporty and fashionable in style. When reading some notes she left in a book a while ago, she talks about how she enjoys the area she's living in but wishes she could return back home at some point as she misses her hometown. She plans to ask Goomstin if they can take a cruise ship to their homeland.

### Living Room

Next to Rachael's room is the living room. In it is a television with many gaming consoles neatly lined underneath it. Nearby are glassed shelves of various awards won by the two Goombas and video games.

### Kitchen

Located and taking up the Ground Floor, the kitchen is pretty much self explanatory in function. You may occasionally find Rachael sneaking a snack or two by the fridge.

### Dock

A dock and shed are located just out the back of their house, and is where they park their precious boat that they built together.

## Items

TBA

* Perhaps hidden in their bedrooms, or in the Dock?
* Maybe a Shroom Broth in the kitchen or Shroom Cake (which is Rachael's favourite food)
Hyper Scape

## Console versions comparison

The game is using dynamic resolution scaling and temporal resolution reconstruction.

### Main console versions characteristics

* Game is using adaptive vsync.
* PS4Pro/XBX have SSR while PS4/XBO don't.

Launch version console comparison summary
 **Playstation 4 Pro** | 2560x1440 / 60
 **Xbox One (S)** | 1600x900 / 60
 **Xbox One X** | 3840x2160 / 60

Launch window console comparisons
 2020-08-17