War 87

War 87 started on 1/11/22 and lasted 35.7 days and ended in Warden victory. The starting map conditions for this war was a west vs east start, with the wardens starting in the west and the Colonials in the east.

## Course of the war

### Beginning of the war (day 1)

The most notable place in the start of the war were the northern regions with Speaking woods and the moors completely falling to the wardens as well as parts of reaching trail.

Umbral wildwood also saw Warden Successes while others regions saw minor Colonial gains and stalemates.

### Early war gains (day 1-12)

With the wardens still on the attack they took:

* Most of Reaching Trail
* All of the Deadlands
* All of Umbral Wildwood
* All of Callahans Passage
* Back and forth gains in Shackled Chasm and Acrithia

#### Colonial counter (days 4-5)

On days 4 and 5 the colonials took some land back temoraily in Speaking Woods, Reaching Trail and Umbral Wildwood but these were taken back within a day or two. An attack into Acrithia was made and held for a few days although.

### Stalemate (days 12-19)

With most places being border battles with border bases niether side could gain any ground and keep it for long.

### Colonial assualt (days 19-27)

Ending the previous stalemate the colonials made advances into the following places:

* Took the rest of Shacled chasm and destroying ~5 Warden SC's
* All of Umbral wildwood
* Most of reaching trail and then most of the region switching between the 2 sides often
* Temporary gains in the deadlands destroying ~3 Warden SC's
* All of Acrithia
* All of Kalokai
* All of Great march
* Most of red river(taking cannonsmoke, taking a major logi hub from the wardens)
* Small temporary gains into Loch mor and The Heartlands

Wome places like Speaking Woods and Callahans Passage remained mostly in a stalemate despite the other regions. Do note that Colonial attacks were made into these regions but none gained any permanent ground and destroyed nothing major.

At the end (Day 27) in terms of victory points the colonials stood a bit ahead of the wardens

#### Town hall tapping spree

After the colonials organized a operation to 'tap' Loachan Berth and its seaport was succesful this set up a chain event of each side trying to one up eachother with even bigger 'taps'.

Tap/tapped/tapping - The action of destroying and building something to reset it. Note: you do not have to fully build the thing to tap it, you only have to lay the blueprint and it will be tapped. This can be usful for these things:

* Seaport - Can prevent access to stockpiles
* MPF/Factroy/Refinery - Prevents the makig of materials
* Town hall - Can reset tech like AI or industry. If there are factories in the area and the etown hall is tapped, the buildings cannot be rebuilt until the town hall gets it teched again
* Bunker base/BB - Resets upgrades like AI, AT garrisons and concrete. If tapped these cannot be rebuilt until teched again

The list of the spree:

* Colonial: Lochan birth in Callahans passage - Tapped the seaport and town hall
* Warden: Cuttail station in Basin Sionnach- Tapped the town hall and seaport; factory destroyed
* Colonial: Silk farms in Shackled Chasm - Tapped the town hall (maybe some other stuff too)
* Colonial: Eidolo in Fishermans Row- Tapped the town hall and destroyed the MPF, seaport, 2 factories, refinery and the garage; so basically everything.
* Colonial: Callums keep in Callums Cape - Tapped the town hall
* Colonial: Cannonsmoke in Red river - Tapped the town hall and destroyed the seaport, 1/2 factories , refinery, garage and contruction yard
* And more

#### Part 1 (Days 28-33)

After the colonial offensive the wardens took most back and even some new gains in regions that laid in stalemate for weeks. Most gains were made in the south after the colonials took multiple regions but were not able to build up enough defences to hold it.

* Took the west side of Viper pit (Also taking a major colonial logi hub)
* All of Red River
* All of Kalokai
* All of Great March
* West side of Umbral Wildwood
* A foothold in Marban Hollow

Places like Acrithia, Kalokai, Great march and Umbral Wildwood would have multiple relic bases/town halls constantly change between the sides.

#### Part 2 (Days 33-34)

After the warden pushback and gains the colonial morale had broken. Colonial defences fell easier without the population to man them, and lead to many places falling to the wardens including:

* All of Acrithia
* All of Shackled Chasm
* All of Basin Sionnach
* All of Viper pit
* Most of Terminus
* Most of Marban Hollow
* Some of The Drowned Vale
* Some of Allods Bight
* Small gains in Howl County
* Small gains in Weatherd Expanse
* The nuking of Saltbrook in Endless Shore

#### Part 3 (Days 35-36)

The Colonials seeing the war was almost over made one last counter attack with what all they had left. In multiple regions the Wardens would lose ground for a few hours but would eventually recover.

Wardens would lose ground in:

* Terminus - Losing the important logi town of Therizo
* Endless shore
* Most of The Drowned Vale
* Some of Allods Bight

The Wardens would come back from these loses shortly after and end the war after taking The Old Captain in The Fingers

### Nukes

List of nukes in order:

* Endless shore - Saltbrook - Warden - Hit the town hall; was an important logi town with 2 factories and garage
* Allods Bight - Scurvyshire - Colonial - Missed the town hall and refinery, thus not doing much damage.
* Howl county - The damn/keep - Warden - Was a meme to nuke the dam, so they did it. Didnt do much besides giving people a laugh
* Godcrofts - Axehead - Colonial - Nuked their won logi town, why? For the meme I guess
* The fingers - The Old Captain - Warden - Nuked the logi stuff but missed the town hall

## External links

* Colonial Declassified War 87 Campaign Overlays and Operational Graphics