Help look for the missing caravan!

## Camp Center

A retreating caravan should have arrived to town a month ago.
We've recently discovered they've been attacked and kidnapped by monsters.
According to information from a survivor, the caravan should be near the road at the North East.

## Quest Location

* Start at The Burning Keg (Noer Inn) on the quest board

## Reward

Main payment

* Large Copper Coin x1
* +5800 XP
* +1 Morality

(Optional) For saving each survivor, you will receive

* Copper Coin x6
* +5000 XP
* +1 Morality

## Instructions

* Travel to the place where the caravan supposedly disappeared. There you will find an Orkoid camp
* Sneak into the central part of the Orc Camp to find the survivors
* **(Optional)** Rescue the survivors and lead them to the exit
* Return to the The Burning Keg (Noer Inn) and report to the guild representative

## Rating

* Meh quest with 2 or less Scoutcraft (6/10)
* Decent quest with 3 or more Scoutcraft (7/10)

## Guide

* Leave Noer through the Eastern gate, follow the dirt road North along the river (do not cross the stone bridge in front of the gate), cross the wooden bridge to the East of the dirt road, then make your way to the encampment, and enter the encampment.
* If you have a companion with you, tell them to wait at the entrance (press enter/Z on while facing them and selecting the 'wait' command) so they don't get spotted.
* There are 2 methods to do this quest, the first one is the intended method that requires a minimum of 3 Scoutcraft (for sneaking) and the second method is more tricky but has no prerequisites.

### [Method 1] Sneaking Tutorial (Intended, requires 3+ scoutcraft)

* Entering:
* Start sneaking ('ctrl' key) when you leave the dirt path and enter the grassy area. Hide behind the dead tree West of the first archer outpost. Wait until the goblin with a lantern 'talks' to the archer and then leaves.
* Throw a rock to the directly East of the archer and then go South along the Western wall.
* Go East when you reach the wall to avoid the sleeping goblin (he wakes up if you get within 1 tile of him) , then follow the cliff South, and stop when you are West of the dead body behind the cart.
* Wait for the goblin patrolling the area to your South to start and finish jacking himself off. Then sneak to the place where he diddled himself and wait for him to move again.
* As soon as he starts moving from his Western-facing position, you can sneak West along the cliff to the campfire with a human spit-roast. Be wary of the second goblin that patrols the area just before the campfire.
* Head West until you find the survivors (you can save them,but is too hard on your first playthrough and with out griding/New game+).

* Leaving:

* You can either go back the way you came from, or use the exit to the East. Leaving through the Eastern exit is easier and shorter: go East through the Southern path, run/sneak past the archer (Go North of him, his South is a dead end blocked by a tree), and follow the dirt path to freedom.
* It's possible to run to either exit without sneaking, just be careful not to get blocked by goblins. Getting spotted has no consequences if you manage to leave before the timer finishes (if the timer ends, goblins will spawn and block the exits).

### [Method 2] Sprinting Tutorial (Alternative, much harder)

* Entering:

* Make sure to have sufficient stamina as you will be sprinting during combat.
* Walk South then West from the starting area. Wait behind the dead tree West of the first archer outpost (make a save here) until the goblin with a lantern 'talks' to the archer and then leaves.

* Throw a rock to the directly East of the archer and then go South along the Western wall.

* Go East when you reach the wall to avoid the sleeping goblin (he wakes up if you get within 1 tile of him) , then follow the cliff South, and stop when you are West of the dead body behind the cart. Make a save here. (If you get spotted here just sprint through the path described below)

* Wait for the goblin paroling the area to your South to start and finish jacking himself off. He will then talk to another goblin, wait until they are done talking.

* As soon as they are done talking and start moving, follow the cliff South then West. The second goblin can get a question mark above his head but that is NOT and issue, you are only spotted if an exclamation mark appears above his head.

* If you get spotted, start sprinting West to discover the survivors.

* Leaving:

* Sprint to the East DO NOT BACKTRACK as the area you came from has 2 choke points you can get trapped in.

* Sprint East through the Southern path. You should see another archer 'tower'. Pass the archer to his North as his South is a dead end blocked by a tree, then continue East following the dirt road to freedom.

* If the timer runs out before reaching the exit BUT you are already on the dirt path, sprint towards the exit even if a goblin is blocking it. Chances are that the goblin will move due to dumb AI and you can escape.

* Make your way back to the Noer and hand in the quest.

## Tips

* Having a Lantern equipped does not increase the distance at which goblins can detect you.
* There is slight variation in patrol timing in the outpost due to buggy AI but their paths are fixed, so adjust accordingly by waiting for openings or creating one with a rock throw.
* You can find a chest with 2 random items near the place where the first 3 refugees are.
* You can save 5 refugees during that quest, despite Lona saying "I can't help them". Doing so will result in additional reward (around 1 big copper coin and a few little coins, 4 morality and ~20k exp). *You will also get an achievement.* But notice that you will need to kill around 8 goblins and 1 orc, so dont try it if you are not well prepared. First 3 refugees can be found being raped by goblins at the glade, you can pretty much lure goblins one by one by throwing rocks at them or shooting from the bow/staff (avoid using aoe skills not to hurt womens). Another 2 refugees can be found hiding on the eastern side of the map, above the goblin archer who blocks your way to the exit (You should hurry because they can be found and raped to death by goblins). Refugees moves very slowly so consider clearing the way from lurking enemies before you take womens with you.