War

War is an event that can be triggered by a player holding a War Book and making a Declaration of War.

Type: **/eventwar guidebook {your playername}** in your chat to get a guidebook.

## In the Cradleworld

In the Cradleworld, wars are great feats involving armies of players fighting it out on the battlefield. War in the Cradleworld is not glorious and it is not fair, it's just a constant reminder that the innocent suffer the most and the strong do what they can.

To fight these cool wars, the Cradleworld uses a plugin called EventWar. It was made available as a pay-to-play plugin made by the same developers who've created Towny.

## Toxicity

Emotions can be heated during war and we have to respect each other and remember that we are here to have fun. Some times we will lose, some times they will lose.

Do not take it too seriously. The true victors are those who have the most fun.

Remember to respect your partners and enemies too. Some kindness and a little PM can make all the difference in the world, deciding if your enemies enjoyed fighting you, or if they feel rivalry.

We want everyone to feel welcome. But then again, this is war, and in war the only crime is to lose.

## How to win wars

During wars you have a **limited amount of lives** and the game keeps track on your score.

If a player dies 3 times you are automatically removed from the war effort and can not hurt enemies for the remainder of the duration of the war.

Wars can end peacefully by the Nation Rulers coming to an agreement and prematurely end the war. (COMMAND TO BE ADDED HERE)

If the ruler of a **Nation vs Nation** **war** is killed 2-3 times, the war is over for that town which lost it's mayor, even if more members have extra lives left.

**Items** -Nation specific armor and many custom weapons are Keep in Inventory on Death. This means that you can lose everything except your gear, which will respawn on you, allowing for faster-paced battles.

**AngelChest** - When you die your gear is put in an AngelChest (A blue fireplace with your name above it). For a couple of hours ONLY YOU can open your Angelchest and claim the items, after the time runs out anyone can claim your loot.

## Special Towny-rules during war

**Enemy Territory** - Normally on enemy territory you can not place/destroy blocks. You can't open Doors/Trapdoors/Gates.

But during wars you can do more.

* Place TNT
* TNT will destroy blocks inside enemy towns (Damages will regenerate after war as long as someone doesn't place blocks there)
* Firespread is on. Burned blocks will regenerate after war.
* Open Doors
* Use switch (Wooden Doors)

## War Types

There are 4 types of war you can declare in the Cradleworld:

***Riot*** - The members of a town fight each other. Leader of the winning side becomes new mayor.

***Town VS Town*** - Towns from different nations fight WITHOUT involving their allies or nations. Good to settle small-scale disputes.

***Civil War*** - All towns in a nation fight each other. The winning side becomes the new capitol.

***Nation VS Nation*** - All towns in a nation goes out swinging with all they got. The losers will lose towns to the winners.

Note: When a riot or a civil war is started, players of that town has 60 seconds to type one of these two commands:

**/eventwar:declare government**

**/eventwar:declare rebel**

The game text chat will remind you if you are affected by a riot or civil war.

## **How to start a war**

Every town earn WAR TOKENS which can be spent on BOOKS OF WAR, which automatically facilitate the event.

Any non-neutral town gets rewarded with 1 War Token a day. War tokens are invisible supercoins that you can see in the text stats by typing **/t**

A mayor/ruler can spend these tokens on WAR BOOKS by typing the following command: **/t redeem token** to get a list of wars they can declare. This can be done at any time and War Books can even be traded to other players, for example to rioters to start a fight inside an enemy town.

Next a mayor/ruler declares war by holding the WAR BOOK in their hand and typing **/eventwar:declare war \_\_\_** to decide what type of war they want to declare. Once declared, a timer will count down until the start of the war.

The mayor of the town you wish to attack MUST be logged in or it won't function.

## Consequences of War

Different war types? Ok... So what is the different consequences for these conflicts?

***Riot*** - If Rebels win a Riot, they take over the government and the mayor loses their position. If the rioters lose, the mayor continues as before.

***Town vs Town*** - If a town defeats another town, they are forced to pay economic indemnities.

***Civil war*** - If a Civil War is successful, the winning town will gain their freedom from their nation. If the government wins, the ruler can fire the mayor who instigated the war and replace him/her/them with a more loyal one.

***Nation vs Nation*** - If a Nation defeats another nation, the defeated towns will join the winning nation for a set time period, having to pay taxes set by the new rulers, allowing military into their town, etc.

**Losing** - If your town lose, for 6 days you will have "Conquered-status" and be forced by the game into an alliance with your new overlords, during which they will have certain access to your base. After 6 days you can declare your independence and hopefully free yourself.

**Outlaws** - A Mayor/Assistant/Guard Captain can type the command */t outlaw add NAME* and the named player will be considered an outlaw and receive a warning when they step on your territory. This can discourage enemies to enter your lands and if the outlaw is killed on your territory, they will be teleported to your jail for a long time.

## War Guide

\*\*Items\*\* - Nation specific armor and many custom weapons are Keep in Inventory on Death. This means that you can lose everything except your gear, which will respawn on you.

\*\*AngelChest\*\* - When you die your gear is put in an AngelChest (A blue fireplace with your name above it). For a couple of hours ONLY YOU can open your Angelchest and claim the items, after the time runs out anyone can claim your loot.

\*\*Enemy Territory\*\* - On enemy territory you can not place/destroy blocks. You can't open Doors/Trapdoors/Gates. You can be trapped or locked in.

\*\*EventWars\*\* - We use a plugin called EventWars which allows us to host War Events. Every town earn WAR TOKENS which can be spent on BOOKS OF WAR, which automatically facilitate the event. Wars come in 4 forms:

\*Riot\* - The members of a town fight each other. Winning side becomes new mayor.

\*Town VS Town\* - Towns from different nations fight without involving their allies.

\*Civil War\* - All towns in a nation fight each other.

\*Nation VS Nation\* - All towns in a nation goes out swinging with all they got.

## How to start a war

1 - A mayor/ruler get's WAR BOOKS to start wars by typing \*/t redeem token\* to get a list of wars they can declare, if they have earned enough War Tokens.

2 - Next a mayor/ruler declares war by holding the WAR BOOK in their hand and typing \*/eventwar:declare war \_\_\_\* to decide what type of war they want to declare.

3 - During riots/civil wars, players type either \*/eventwar:declare government\* or \*/eventwar:declare rebel\* to join either side. You have 60 seconds to choose a side.