Änderungen an Races

## Dragonborn

*completely reworked*

* EoT Dragonborn
* Features

Born of dragons, hatched from dragon eggs in anchient times, dragonborn are a proud, often misunderstood kind. Many still are faithful servants to true dragons whilst others roam the world living and seeking other fates.
Dragonborn are bipedal humanoid creatures with draconic traits. Some have claws, a tail and/or wings, some don't. Their scales help them endure elemental extremes and forceful impacts. Ranging from vibrant colours to dull dragons exist in every colour. Their four talonlike claws are a unique trait.

 Coloured like a Rainbow | * amethyst, crystal, emerald, sapphire, and topaz
* black, blue, green, red, and white
* brass, bronze, copper, gold, and silver

## Genasi

* Genasi
* Air Genasi
* Earth Genasi
* Fire Genasi
* Water Genasi

 Age | ca. 100 Jahre

 Tornado Speed
 Mingle with the Wind
*You know the thunderclap or gust cantrip. Starting at 3rd level, you can cast the feather fall spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the levitate spell with this trait, without requiring a material component. Once you cast feather fall or levitate with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.*
 Unending Breath
 Weightless
 One with the Wind

 Merge with Stone
*You know the mold ground or blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.*
Starting at 5th level, you can cast the pass without trace spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.
 Insubstantial
 Earth Walk
 Darkvision

 Reach to the Blaze
*You know the produce flame or control flames or create bonfire cantrip. Starting at 3rd level, you can cast the scorching ray or burning hands spell with this trait. Starting at 5th level, (if you chose burning hands) you can also cast the flame blade spell with this trait, without requiring a material component. Once you cast burning hands or flame blade with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.*
 Flaming Aura
 Waterless
 Darkvision

 Waterborn Agility
 Amphibious
 Call to the Wave
*You know the shape water and ice or acid splash cantrip. Starting at 3rd level, you can cast the freedom of the waves or create or destroy water spell with this trait. Starting at 5th level, (if you chose create or destroy water) you can also cast the water walk spell with this trait, without requiring a material component. Once you cast create or destroy water or water walk with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.*
 Healing Water
 Darkvision

## Grung

 Quack | Frogs in your presence are calm as long as you don't disturb them. You can cast speak with animals an unlimited number of times with this trait, but you can target only frogs with it.

## Minotaur

 Chosse one aura you give off as an action: | Calm Rumination: You can suppress any effect causing a target, that can perceive your presence within 30 ft, to be frightened. Alternatively, you can make a target indifferent about creatures of your choice that it is hostile towards. This indifference ends if the target is attacked or harmed or doesn't perceive your presence anymore.Goading Fury: You infuse two creatures of you choice, who can perceive your presence within 30 ft, with pagnaciousness. Both can immediately use their reaction to make one attack. They can't use spell slots with this or sneak attack.You can use this feature a number of times equal to (Character Level / 5) with a minimum of 1.When you reach 10th Level you can affect one additional creature.

## Yuan-Ti

 Poisonous Cloud | You create a 10-foot-radius sphere of coloured, neurotoxic gas centered on a point within 60ft range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration of 1 minute. Each creature that is completely within the cloud at the start of its turn or enters the area must make a DC 8 + Prof. bonus + Con. mod. Constitution saving throw against poison. On a failed save, the creature falls prone and immendiately ends it's turn. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.You can use this feature once per short rest.

## Homebrew Races

### Fledermaus

* https://www.dndbeyond.com/races/298620-nycter-bat-folk