Magic

**User(s)** | Mages

**Magic** (魔法 *Mahō*) is a supernatural force that occurs regularly in everyday life, used as tools and bought and sold all over the world. It is also the main form of art or combat utilised by Mages. It is referred to as the shaping of magical energy composed of a special particle called Ethernano into specific forms referred to as spells in order to achieve certain effects

## History

Magic has been around for centuries. Every type of Magic comes from The One Magic, the original source of all types of Magic. Magic was once oppressed and feared, but gradually became an everyday phenomenon

## Overview

Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Though Magic goes beyond reason, it is still born of reason and it takes an enormous amount of concentration and mental ability to use it. One's magical powers are also tied to one's life force. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. According to Zeref, ones strength of feelings places an important part in Magic.

## Usage

All kinds of Magic are used in Earth Land and formerly in Edolas, and they can be used for many purposes such as offense, defense, support, and healing, as well as other, more practical purposes. Magic is used by exerting Magic Power as a wide variety of spells or by focusing it into an external source. However, some items and weapons such as Edolas Items use Lacrima to power them. In order to learn Magic, you must train your intellect and spirit. However, it should be noted that the stronger the Magic, the more it tends on selecting its wielder; if the Mage's mind is frail, the Magic will take over and destroy them.

### Magic Power

To utilize Magic, a Mage must use the **Magic Power** (魔力 *Maryoku*) in their body, which is composed of Ethernano (エーテルナノ *Ēterunano*), the source of Magic Power for all Mages. Every Mage has a container of Ethernano inside their body that determines the limits of their Magic Power. In the case that it becomes empty, Ethernano will come from the atmosphere and enter the Mage's body and, after a while, their Magic Power shall return to normal. However, recent studies have identified another, unused, part of a Mage's Magic container that contains a large amount of dormant power: the **Second Origin** ( *Sekando Orijin*). If a Mage somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle. It has been later revealed by Ultear that a Mage can access the magical strength they will possess in the future via her Arc of Time: **Third Origin** ( *Sādo Orijin*); however, after the power fades, the receiver will never be able to use Magic again.

### Magic Transfer

Some powerful Mages (or certain other magical beings) are able to pass on Magics, often the most rare, to other Mages for them to utilize. Doing this leaves a mark in the form of a tattoo on the Mage's body that seems to fade away if they don't have access to the Magic that was given to them. It is also said that it is possible to take over another Mage's Magic, even after he's dead.

## Taboo

Every Magic has its own set of rules that must never be broken, known as a taboo. Different taboos that are broken have different effects on the user's body. One of them can lead to death or sickness.

## Classifications

There are two main classifications of Magic: **Caster Magic** and **Holder Magic**.

* **Caster Magic:** (キャスターマジック *Kyasutā Majikku*) is Magic that is expelled from the body as opposed to Magic done through the use of a weapon or outside source.
* **Holder Magic:** (ホルダーマジック *Horudā Majikku*) is Magic that requires a Mage to use an external source to produce the Magic. It usually requires the use of Magic Power, though there are some exceptions such as Edolas Items that are powered by Lacrima.

Within these two classifications there are many sub categories such as **Ancient Spell**, **Lost Magic**, Magic Items, and Edolas Items.

* **Ancient Spell:** ( *Enshento Superu*), as its name implies, is Magic from ancient times. It includes all forms of Lost Magic, Nirvana, Memory-Make, Ars Magia as well as all of the Black Arts.
	+ **Lost Magic:** ( *Rosuto Majikku*) is a type of Magic that has been obliterated from the history of the world due to their immense power and the sheer gravity of their side effects on the users. However, users of such Magic still exist, though the Magic itself is believed to be extremely rare

## Spell Classifications

**Spellcasting** (呪文詠唱, *Jumon Eishō*) is the main method from which magicians bring out the power of their Magics. When initiating a spell, the magician focuses their magical energy, inducing the usual fusion of ethernano in the vicinity and magical power produced by the body within the Magic Origin before the upsurge of energy produces a visible manifestation of ethernano being collected by a mage when casting a spell- more details about that are below. The purpose of spellcasting is to narrow down the utilization of magic by shaping the release of the magician's specific magic into a desired form while imbuing it with properties through the user's imagination, effectively giving them an "attack" which may or may not be unique to themselves to utilize in combat. From that point onward after developing a spell, it becomes a pre-defined magical formula that shapes the user's magic into a specific form. A magician is capable of casting multiple spells at once and fusing them to get greater results, even if the magics from which they were derived are radically different.

Generally, most spells which have been witnessed and recorded by officials such as Legal Mage Guilds and the Magic Council (and it's many branches) are known to be graded in power on a scale from one to one hundred, with the former being the weakest and the latter being the most powerful. Each magic has its own grades- magic in general do not share the same scale. Something that is slowly dying out is the practice of a magician reciting the **"word soul"** (言霊, *kotodama*) of a spell; also known as an incantation- generally, these incantations are rather long and require a few moments in order to speak. More often than not, adding an incantation bolsters the power of a spell significantly, though there are exceptions as a significantly powerful magician can unleash the full power of their spell without any words; and different magicians can utilize different incantations even for the same spell due to their distinct natures. The power of a spell relies on the power of the user, as even a low-level spell is capable of causing mass-destruction when used by an S-Class Mage as compared to the pitiful power it'd display if utilized by a Normal Mage.

As a rule of thumb, spells of all shapes and sizes are accompanied by **Magic Seals** (魔法陣, *Mahōjin*); they are the visible manifestation of Ethernano being collected by a magician when casting a spell; they are also accompanied by powered-up states. More often than not, a Magic Seal is composed of intangible energy in the form of a proper circle, with concentric rings and squares inscribed in it; while gathering Ethernano to cast a spell, the Magic Seal spins at a varying velocity- generally, depending on the amount of energy released, the circle may spin faster or slower. However, these Magic Seals only manifest for the briefest of moments- once the magician has completed the casting process of the magic, they immediately vanish into thin air, signifying that the spell is ready to be let loose upon their enemies. However, with Magic Seal manipulation, the user is capable of forming their Magic Seals in the atmosphere, enabling them to induce a wide variety of effects by utilizing their Magic Seals for all sorts of purposes other than casting a spell. There are known to be multiple types of spells- while generally, a single magic can utilize all of them, there are a few which are restricted to certain types of magic; generally, there are three main types of spells, with sub-types within them.

* **Attack Spells** (攻撃呪文, *Kōgeki Jumon*): As the name would indicate, Attack Spells are spells which serve an offensive purpose, being utilized to deal damage to the opponent and the surroundings. Attack Spells can be classified as **Range-Types** (射程型, *Shateigata*), which launch magical energies under the influence of the mage's personal magic away from their body, and **Melee-Types** (打撃型, *Dagekigata*) which are spells that utilize the user's own body or weaponry imbued with their magical energies in order to land a physical blow. Both Range-Type and Melee-Type Attack Spells can be **Area-of-effect** (広域攻撃, *Kōiki Kōgeki*), which are spells that affect targets within a general area. The subcategories of Range-Types include **Shooting** (射撃, *Shageki*) which are projectile types that are about medium-powered; they can be guided and aimed at enemies, and **Bombardment** (砲撃, *Hōgeki*), which denotes any attack that fires a stream of energy like a wave motion gun. A sub-category of this is **Focused Ordinance** (集束砲, *Shūsoku Hō*) spells which gather up Eternano dispersed in the surroundings to release it as a single blast, rather than use the caster's own energies. The subcategories of Melee-Types include **Magical Energy Weapon Attacks** (魔力武撃, *Maryoku Bugeki*), which are weapon-based spells initiated utilizing a Magic Item, and the ever-so-common **Magical Energy-Enhanced Attacks** (魔力付与攻撃, *Maryoku Fuyo Kōgeki*), which are hand-to-hand combat techniques that incorporate the use of magic in order to enhance the user's physical might and the sheer force of the blow.
* **Defense Spells** (防御呪文, *Bōgyo Jumon*): Defense Spells are based around providing protection to both the caster and their allies; Defense Spells can defend the caster from an attack in all directions, but are relatively easy to break. They work by absorbing the power of an attack in order to reduce damage. The barriers originate from a Magic Seal; which can be placed by the caster at any location that they desire during any amount of time, allowing for the element of surprise. Defense Spells can be used for all sorts of purposes despite the classification, such as containment, masking, and offense. The subcategories of Defense Spells are **Forcefield Type** (結界型, *Kekkaigata*) which form barriers of magical energy of all sorts of shapes and sizes to assist the caster, though with a few exceptions, these can only guard in one direction, but are much more difficult to penetrate, defending by repelling the energy driven against them, **Sealing Type** (封印型, *Fūingata*), which are capable of, well, sealing all sorts of targets, including living beings and magical energies within anything the magician chooses; and finally, **Capture Type** (捕獲系型, *Hokakukeigata*) which directly inhibit a target's freedom of movement and the use of retaliating measures by attaching themselves to them, downright preventing movement.
* **Support Spells** (補助呪文, *Hojogata*): The final spell classification; Support Spells revolve around focusing upon the user's allies, supporting them in any way that they can. The subcategories of Support Spells are **Healing Type** (治癒型, *Chiyugata*) an exceedingly rare type of magic spell which enables the user to rejuvenate the wounds their targets sustained by utilizing their own magical energy, **Reinforcement Type** (増強型, *Zōkyōgata*), which bolster the statistics of the user's targets in order to increase their combat prowess as well as their magical energy output and movement speed, and **Summon Type** (召喚型, *Shōkangata*), which enables the user to conjure living creatures to serve them for a variety of purposes.

## Other Skills

As it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating Ethernano , or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as **Magic Skills** (, *Majikku Sukiru lit. Internalized Magic Arts*) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely.

* **Ethernano Manipulation**: Once the user has mastered their own magic, they are capable of drawing in ambient Ethernano from the atmosphere, and instead of absorbing it into their magical origin, they are able to manipulate the Ethernano for offensive, defensive, and supportive purposes in any way that they wish; allowing to them harness their magic power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra Ethernano into spells to give them an enormous boost in power. Generally, a magician has an easier time collecting this stray Ethernano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To a master of Ethernano manipulation, there is no difference between simple Ethernano and their own magical energy as a source of power. At the absolutely highest level, a master magician's Ethernano prowess functions as a defense against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications. Magic Power Manipulation is a method used by some magicians to control their own magic power for a large variety of different purposes ranging from offensive and defensive, to physical or magical upgrades. It is generally considered to be a magic based style of martial arts, and not a legitimate style of magic, due to the fact that it controls and focus magic power itself, as opposed to an element or part of nature, and can affect only the magic power of the magician in question.
	+ **Physiological Meliorism** (生理的な改善説, *Seiri-tekina Kaizen-setsu*) is a unique ability that a mage can obtain through advanced training in Ethernano manipulation. This ability gives the user enhanced physical abilities by altering specific physiological function to obtain the desired result. Through the use of this magic a user is able to alter the efficiency of their cells to allow for greater efficiency of a certain physiological process such as metabolism, muscular output, and recovery processes. Particularly used on the endocrine system, nervous system, muscular system, and skeletal system; this ability is able to effect all anatomical systems to improve a mages performance and give them a substantial boost in battle. This is done through the manipulation of their Ethernano, which has their magic to act as a catalyst or substitute substrate in various reactions in the body. This can greatly increase the output and efficiency of the user's physical prowess and healing ability.
* **Magical Aura** (魔力の霊気 *Maryoku no Reiki; Literally meaning Aura of Magical Power*): Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Ethernano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell.
	+ **Magical Embodiment** (魔法の実施形態, *Mahō no Jisshi Keitai*): A sub-skill of Magical Aura, Magical Embodiment allows the user to shape their raw magical energy into an image which can be projected at an opponent or ally for a number of different effects. First the user must release their raw Magical Aura into the atmosphere around them. Then, by manipulating the aura around them they can project an image. The shape, size, and potency of the image directly reflect two things; the user's emotions and the vastness of their **Ethernano** reserves. Depending on how purely the user is projecting the emotion they're feeling, the image could be of near equal intensity to a master magician's. If a user was filled with unbridled rage and resentment toward their opponent, their image would reflect those emotions and appear much more fierce than it normally would otherwise. But Magical Embodiment isn't just effected by negative emotions. If the user is feeling especially happy and at peace they can project an image that will have a calming effect on those around them as well. The other dependent factor of Magical Embodiment, the user's reserves of magical energy, has a somewhat different effect. The more energy the user possesses, the better they are at consciously manipulating their image for the desired effect, while people who rely purely on their emotions typically manipulate their image subconsciously. However, having vast reserves of Ethernano can get an image equivalent to someone with especially strong and pure emotions. People who rely on their magical reserves can usually maintain their image for longer periods of time.
* **Aura Catalyst** (触媒の霊気, *Shokubai no Reiki*): The Aura Catalyst is a unique **Magic Skill** (魔技, *Magi*), which is a way of manipulating ethernano or just pure magical power without invoking spells or regular magic, that is known to be extremely rare; being manifested in only a select few individuals. When using the Aura Catalyst, the user is capable of extending the usage of their Magical Aura to an unprecedented high—with it, the user will be able to use their Magical Aura as a medium; by projecting it outwards, the user is able to gather and condense Ethernano , before "feeding" it through the magical aura instead of their own magical power—this triggers the fusion of the aura and the Ethernano as if the former were magical power all along, though due to coming from the user's own magic origin, the fusion between the user's magical aura and the Eternano results in a far stronger spell than it would be normally. In addition, due to using a much more vast focus to cast their spells, a user of Aura Catalyst is capable of releasing four spells at a time, compared to a regular magician being able to only cast one; making a user of Aura Catalyst extremely versatile in their spell-casting methods. In addition, through extending their magical aura, the user is capable of using Aura Catalyst in order to extend their aura and cause it to take upon a tangible form that is able to attack like a phantom limb.
* **Combination Spell** (, *Konbinēshon Superu lit. Fusion between Two Magics*): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the Ethernano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by molding the Ethernano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.

## Trivia

* The information for this page is credited towards the official Fairy Tail Fandom article.