Beinn

Beinn is both a Kingdom, and a city with the same name. The kingdom spans the mountains and surrounding valleys of the southwest of the continent. In the northernmost mountain range, near it’s base lies the capital city of Beinn. Most of the population of the kingdom lives within the city walls.

## The City of Beinn

Within the walls of the capital layers of winding alleyways surrounding odd shaped buildings leading up the mountainside. Every inch of the mountain has been covered by a residence, or industry as space in the heart of Beinn became scarce. As more space was needed, floors on buildings were added and expanded upwards and outwards. As a result, the paths that lead around the city are usually covered in shade, with barely a trickle of light peeking between the small spaces between buildings. As you progress up the mountain however, the architecture becomes more ordered as the wealth of the residents overcomes the chaos in architecture below.

The city is mostly comprised of humans (about 80%), followed most closely by Gnomes, Goliath, and Dwarves. Within the deepest regions is Castle Beinn, which is currently held by Uthal Cairngorm of Thuliaga who serves both as Cheiften to the local Goliath and King to the peoples.

## Magic

Within the limits of the greater kingdom of Beinn, magic does not function like it does elsewhere on Eden. This is due to the powerful Dimensional Seal located in the royal castle. It completely prevents higher magic, significantly impacts/deters most other spells, and makes cantrips and simple spells require an almost science-like or ritualistic understanding to use. Battle magic, such as magic missile is unheard of as its use is unpractical, but almost every citizen is capable of some minor cantrip. **Bartenders** invoke circles of *prestidigitation* to cool drinks or flavor food. Machines allow trained **Doctors** to mimic spells such as *spare the dying* or *detect poison & disease*. **Artificers** can use tools as focuses that allow them to use the effect of *mending*, *prestidigitation* to alter materials. **Locksmiths** apply seals that mimic *arcane lock*, or deploy keystones that function as *knock*. **Sextons** oversee cemeteries that allow their dead to be spoken to mimicing the *Speak with Dead* spell.

People in Beinn are familiar with spells like Teleportation, and Raise Dead but they would be unlikely to ever witness their being cast unless they travel far out of the kingdom.

## Transportation

Floating above the larger roads, are lightning powered trains of wagons containing passengers that provide transport between wards. Citizens can be seen flashing passes that allow entry, and visiting adventurers can purchase day passes at various stations. The trains follow a path of conductor stones, magical creations of House Steelskin, and follow the path of the stones placed in a line to form lines between stations.

## Factions

#### East Livyi Trading Company

The bulk the agents of this faction serve as mercenaries for hire to merchant caravan guards, but they also are the vanguard for the eastern gate of Beinn where most trade comes in. They are notably seen wearing red cloaks and red and black tabards.

#### The Niman Gwareth

The private military of Beinn operating out of the Ward just inside the western gates of Beinn. The Niman Gwareth are notable for having a large contingent of very honorable Gnolls within their ranks. They can be see while on duty wearing golden cloaks, golden armor with black trim.

#### Coláiste Togail

Coláiste Togail (Col-est-eh, Toy-gal) is the largest and major college within Beinn. Locals are trained in the ways of utilizing cantrips to enhance their everyday life. Proficiencies in a wide array of tools can be taught in as little as week.

#### Noble Houses of the Gnomes

House Beinn

House Steelskin

House Goldernagg

House Gond

#### Royal Clans of the Dwaves

Clan Goldtower

Clan Staunchforge

Clan Warhammer