recursal/Fanatic-Fandom huggingface dataset:
Monument

## Overview

A monument is a structure that will generate Culture and Happiness for your town. By building a monument, you increase your town's culture rate which will allow your town to gain influence on your surroundings more quickly and produce more base attributes(Hammers, Growth, Beakers and Happiness). See Culture for more information about which Biomes generate which attributes.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* **Monument**
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Монумент
Cheetah's Claw

**Description** | "*A broken claw from Cheetah, a woman possessed by the Goddess of the Hunt. To be wounded by this monstrous creature can cause a kind of lycanthropic transformation and drive the victim to beastial rage.*"

## Description

A broken claw from Cheetah, a woman possessed by the Goddess of the Hunt. To be wounded by this monstrous creature can cause a kind of lycanthropic transformation and drive the victim to beastial rage.

## Mods

* Discounted
* Empowered
* Enhanced Attack Lifesteal

100 Credits Off **(Tier 1)**

Artifact gains **Desperate Speed 2:** When you fall bellow 50% Health, gain 25% Attack Speed and 15 Move Speed. **(Tier 4)**

+4% Attack Lifesteal **(Tier 3)**
Debt

## Personal Debt

Personal debt is debt that residents owe to their town because they didn't have money for their property tax when it was due.

### Paying Personal Debt

In order to pay town debt simple type the following commands.

## Town Debt

Town debt is when a town has run out of money in it's treasury and has not been able to pay its daily upkeep. If the debt is not payed within 5 days your town will be put up for sale. If the town does not sell it will dissolve after 2 days of auction.

### Paying Town Debt

In order to pay town debt and to keep it from going into debt again, simply make sure the town treasury always has at least enough coin to pay for the daily upkeep of the town.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Settler Emperor

## Overview

The Settler unit is used to found new Towns.

## Placement and Requirements

Towns are only foundable 3 blocks away from another town.
The settler you are using must have been trained by your civilization; you cannot use another civ's settler to found a town in your civ.

## Penalties

For every town placed, all towns in the civilization lose 1 Happiness.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- **Settler**
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Fishing

## Overview

Instead of using vanilla minecraft fishing, CivCraft uses its own. There are no changes in how you fish, you still cast your rod into the water and wait for the fish to splash around your line, and you will reel it in.

### Custom Drops

The only thing that changes with fishing is that you will now have custom drops. The following is a table of the custom drops.

 Pufferfish | 1%

*Note: Even though it says 100% chance for fish, if anything else is chosen it will drop that item instead.*

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ **Fishing**
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Warehouse

## How does the Warehouse work?

The Warehouse is a building that is used to feed mines from one structure without the need of going to every single mine individually. It has 11 double chest of storage for the 3 types of materials needed for mines (Redstone Dust,Coal,Iron Ingot) and the mines will automatically remove it from the chests every hour and this is very convenient when you have multiple mines.

The Warehouse is simple to operate, put the required materials into the any of the chests and it would feed the mines from there.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Дробилка
Hospital Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* **Hospital**
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Factory Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* **Factory**
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Hjalmar Vikström

HJALMAR VIKSTRÖM

*Coding Ninja / Gameplay dude / Programmer art is also art*

 Trivia | Grand Moff / Treacherous Damage Booster / Highly Advanced Post-it Mongorer

## **10 Chambers's Official Q&A**

**- What did you do before 10 Chambers?**

*Games! I got the opportunity to start at a Swedish company called GRIN in 2004. We went from being a fairly small team making demos and pitches to growing into a multi-title studio. It was kind of a wild journey and I learned a lot for sure. After GRIN I worked at another Swedish studio called Avalanche Studios where I mainly worked on the Mad Max Game that was released not too long ago.*

**- What are you working on right now?**

*Right now I’m working on a lot of systems; Player, Weapons, Enemies, Hooking them into the network and so on. One of the best things about working in a small team is that you get to work on most parts of the game.*

## Released Games

- Ghost Recon: Advanced Warfighter (2005)

- Ghost Recon: Advanced Warfighter 2 (2006)

- Terminator: Salvation (2009)

- Wanted: Weapons of Fate (2009)

- Bionic Commando (2009)

- Mad Max (2015)
Cannon Boat Emperor

## Overview

Cannon Ships are powerful fast firing defensive ships that shoot a "cannon ball" towards the enemy. The main advantage of the cannon ship is that it does a large amount of splash damage to the surrounding area.

The Cannon Ship is a much more expensive, dangerous option for towns to build. While it provides much more damage and has a few key advantages over an arrow ship, it is also much more dangerous since the fire it causes does not discriminate between friend and foe.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* **Cannon Boat**
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Amplifiers

**Amplifiers** allow you to customize and specialize Champions to suit your play style. They come in two kinds: Mods and Augments.

Mods enhance the Artifacts you can build during a match, in powerful and unique ways. You can find details about these mods in each Artifact page: List of Artifacts.

Augments increase your stats directly, improving two stats on each Augment.

You unlock Mods and Augments using Merit and also when you gain Protector Levels. Amplifiers Sets, which consist of 3 Mods and 4 Augments, can be customized at will. To use a custom Amplifier Set, select it in the lobby at the same time you are choosing your Champion and Stolen Powers.
Arcane Tower

## Overview

The Arcane Tower is a fundamental defensive tower for civilizations and residents alike. The Arcane Tower automatically fires upon players who are outlaws or members from hostile or at war city-states/civilizations. It is safe and cost effective, however it may not deter a large group of enemies. With the correct placement and consideration, this Tower can be the ultimate defense when fighting all out warfare in significant locations, Defending Wonders. Towns, or Capitols.

Single enemies can be outlawed to your personal Arcane tower with the /town outlaw add <NAME> command.

Entire Civilizations can be fired upon by your entire civilization's defenses by declaring their civilization HOSTILE!

Arcane Towers use a lightning strike ability as projectiles that will not only catch one on fire, but also give enemies negative potion effects, which are:

## See also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* **Arcane Tower**
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Global Stock Exchange Emperor

File:GlobalStockExchange.png

## Overview

The Global Stock Exchange is a new wonder to Emperor.

## Benefits

* When you start a Golden Ages it will last 50% longer.
* Increase exposure gained by 20%.
* Reduce the Catalysts' fail chance by 10%.

## World History

> There are sixteen stock exchanges in the world that have a market capitalization of over US$1 trillion each. They are sometimes referred to as the "$1 Trillion Club". These exchanges accounted for 87% of global market capitalization in 2015.[1] Some exchanges do include companies from outside the country where the exchange is located.
>
>

View more on Wikipedia

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ **Global Stock Exchange**
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Mage Tower

## Overview

The Mage Tower is a fundamental defensive tower for civilizations and residents alike, The Mage Tower automatically fires upon players who are outlaws or members from hostile or at war city-states/civs. It is safe and cost effective, however it may not deter a large group of enemies, with the correct placement and consideration, this Tower can be the ultimate defense when fighting all out warefare in significant locations, Defending Wonder Towns or Capitols.

The Mage Tower ignores the direct line of sight and deals 1 continuous armor piercing damage to any target that cannot see the sky, and/or is not inside a CivilizationCraft building.

The tower has a default range of 100 blocks. Technically, it's range is sqrt(x^2 + y^2 + z^2) where x, y, and z are the difference between the mage tower's nearest "fire point" and the player.

Single enemies can be outlawed to your personal Mage tower with the /civ outlaw add <NAME> command.

Entire Civilizations can be fired upon by your entire civilization's defenses by declaring their civilization HOSTILE.

* Must be 105 blocks away from another Mage tower.

### Advantages of the Mage Tower

* Deters tunneling.
* Ignores traditional line of sight.
* Will damage every enemy in range at once.
* Will apply mining fatigue II for 2 seconds.
* Will apply glowing for 20 seconds.
* Imposible to avoid.

### Disadvantages of the Mage Tower

* Can easily be destroyed above-ground.
* Low damage.
* Small range.

## See also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* **Mage Tower**
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Cottage Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- **Cottage**
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Statue Of Zeus Emperor

## Overview

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>
>
>
>

## Local (town) Effects

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- ?

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## Global (civ) Effects

* ?

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- ?

```

* ?

```
- ?

```

* ?

```
- ?

```

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ **Statue of Zeus**
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
CivCraft Wiki/Section 2

Homepage

* Hexa-Network Discord: https://discord.gg/Z7BvmWc
* Hexa-Network Site: https://www.hexa-network.net/
* CivCraft Discord: https://discord.gg/hUAfPmS

Mechanics

* **Town Mechanics**
	+ Culture
	+ Hammers
	+ Happiness
	+ Random Events
	+ Outlaw
	+ Structures
		- Placement & Reinforcement
	+ Trade
		- Trade Goods
	+ Permissions & Groups
	+ Upgrade Tree
	+ PvP Logger

* **Civ Mechanics**
	+ Vanilla Minecraft vs. CivCraft
	+ Beakers/Science
		- Tech Tree
	+ Dynamic Map
	+ Diplomacy
	+ Governments
	+ Policies
	+ War
		- Offense/Defense
		- Captured Towns
		- Captured Civilizations
		- Revolution
	+ Winning The Game

Defensive Structures

* **Defensive Structures**
	+ Camp
	+ Capitol
	+ Town Hall
	+ Armory
	+ Arrow Boat
	+ Arrow Tower
	+ Arcane Tower
	+ Artillery Tower
	+ Cannon Boat
	+ Cannon Tower
	+ Mage Tower
	+ Scout Boat
	+ Scout Tower
	+ Wall
	+ Fortified Wall
	+ War Camp

Twitter

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Scout Boat

## Overview

The scout ship gives you extra battlefield visibility by informing you about the locations of enemies in your culture. The rate at which the scout ship reports is configurable in order to be less or more spammy as you desire. Scout ships also deter spies by increasing their Exposure more quickly when they are in range.

* Range: 150 blocks.
* Scout ship rate: can set using the command (/town set scoutrate [20,30,60 seconds]).

The Scout ship is a critical structure to the defense of a town. Unlike the Arrow Tower or Cannon Tower it has a much larger effective range and does not fire upon enemies.

## Notification of Non-Member Positions

It will also display their locations every 60 seconds (adjustable value). This gives your town members the ability to hunt down and kill any trespassers and keeps enemies on their toes. Having about 60 seconds to move will allow enemies a chance to elude their pursuers but makes tunneling into an enemy town much less effective.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* **Scout Boat**
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Lighthouse

## Overview

The Lighthouse is a structure that generates Growth and Hammer when built.

You need to build a Shipyard BEFORE you can build the Lighthouse.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* **Lighthouse**
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
CivCraft Wiki/Section 2 Emperor

Homepage

* https://discord.gg/YnE837d
* https://www.civilizationcraft.net/

Mechanics

* **Town Mechanics**
* Culture
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree

* **Civ Mechanics**
* Vanilla Minecraft vs. CivCraft
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game

Defensive Structures

**Defensive Structures**
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp

Twitter

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Town Hall

## Overview

The Town Hall is a special structure in *CivilizationCraft* that represents your town's central government. When you found a new town, the town hall is automatically built on the location that you are standing on. The town hall can be re-positioned using the '/build town hall' command.

Since town halls are important targets during war, your town can be instantly captured during WarTime if you are caught without them, and you're not allowed to rebuild them during WarTime.

There are also Trade Good Frames inside your Town Halls and Capitol, if you bring a Trade Good token from a Trade Outpost, you will get a number of benefits from these. It is worth your time to search for trade goods that will benefit you.

The town hall will be replaced by your Capitol in your main city.

## Special Functions

The town hall has several special abilities that make it a useful building to towns. It is the center of your Cultural borders.

### Town Halls during War

The town hall plays a key part in war. First, the town hall is the spawn point for ALL town members during a war. It overrides any beds used by players. Additionally, this is the building your town must defend or destroy during a war in order to win.

Each town hall contains 6 Control Blocks(obsidian blocks). Each control block has 20 hit points. If there are destroyed (mined) by an enemy Civilization, they may capture your town see Captured Towns.

## See also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* **Town Hall**
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Ратуша
Stadium

## Overview

The Stadium is a structure that gives happiness to your townsfolk by giving a venue for sports and entertainment, maybe even a duel!

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* **Stadium**
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Museum

## Overview

A museum is a structure that will generate Culture and Happiness for your town. By building a museum, you increase your town's culture rate which will allow your town to gain influence on your surroundings more quickly and produce more base attributes(Hammers, Growth, Beakers and Happiness). See Culture for more information about which Biomes generate which attributes.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* **Museum**
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

[& Town Structures]

ru:Монумент
Oxford University Emperor

## Overview

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## Local (town) Effects

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## Global (civ) Effects

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## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ **Oxford University**
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands