Updates

Throughout White Noise 2's lifespan, there have been a total of 59 updates after release and 32 updates during the Early Access phase, for a total of 91 updates. Updates typically include general bugfixes and buffs or nerfs to characters, although sometimes they include new characters, new maps, and more.

So far, 32 updates were made in Early Access and 59 updates were made since the game's release, with one promised if the game reaches 1,000 concurrent players.

## List of Updates

### Early Access

* Update #1
* Update #2
* Update #3
* Update #4
* Update #5
* Update #6
* Say Your Prayers (#7)
* Update #8
* Run for your life! (#9)
* Shivers down the spine (#10)
* The truth has been unveiled (#11)
* A tale of horror (#12)
* Right at your fingertips (#13)
* We have a present for you (#14)
* Six Feet Under (#15)
* Monstruous Omen (#16)
* Update #17
* The Devil is in the Details (#18)
* Faith in Others (#19)
* The Answer Lies Within (#20)
* Update #21
* Melody in the Mist (#22)
* Update #23
* Grim Obsession (#24)
* Mortal Coil (#25)
* Conjuring Darkness (#26)
* Heathen Throne (#27)
* Update #28
* A Nightmare to Remember (#29)
* Rite of Passage (#30)
* MAXIMUM HORROR (#31)
* Update #32

### Improvements

* Visibility of tapes has been improved.
* When a ghost shouts, they are now highlighted in purple.
* Usernames are now shown above an Investigator's head when close enough.
* Using Quick Chat now highlights the player to other players nearby.

### Bug Fixes

* Fixed missing walls in St. John's Hospital.
* Possibly fixed being unable to connect to online lobbies

### Gameplay Changes

* Cooldowns for an Investigator's skills have been altered to be reduced in large parties.
* The Quick Chat command "I'm lost!" was changed to "There's a tape nearby!"
* Shouting now has a cooldown.
* Ghosts can now see players from further away and the distance of their shout's outline was increased.
* Flashlights affected by BLACKOUT are returned to normal immediately if an Investigator is caught.

### Improvements

* Games waiting for Investigators and the Creature are now shown.
* Improved overall graphical performance.
* CPU performance on the lowest possible settings has been improved.
* Timeout values were increased.

### Bug Fixes

* Typos in the How to Play menu were fixed.

Update Title: New languages and more bug fixes

### New Features

* Italian, Finnish, and Russain community-provided translations were added.

### Bug Fixes

* An exception on the camera initialization was fixed.
* Exceptions being thrown after a multiplayer game ends were patched.
* A possible fix for "Too many threads" crash when the analytics system doesn't work properly was applied.

Update Title: Bugfixes (yes, again!)

### Bug Fixes

* The "Too many threads" crash was completely fixed.
* Fixed a series of exceptions during games.
* The Creature is now forced to flee if an Investigator being devoured leaves the lobby.
* The Voice Chat icon is removed when a talking player disconnects.
* The player's Language selection now saves when the game is turned off.

### New Features

* Added positive and negative traits for every Investigator.
* Tapes received a new model.
* French community translations were added.
* Added a connection quality icon to player names.

### Improvements

* Connection error messages were improved.
* Quick Join now looks for lobbies hosted closer to the player first.

### Gameplay Changes

* Investigator skill cooldowns were increased by approximately 10%.

### Bug Fixes

* The Creature's Compass icon not refreshing properly when banished was patched.
* Players can no longer join games with different network protocol versions via an invite.

### New Features

* Added an option to launch the game using the Native libraries instead of the ones provided by Steam on Linux.
* Added German, Portugese, and Norweigan community translations.

### Improvements

* Lighting of main menu scenes and character intros was improved.
* Changes to how skill and power cooldowns work were applied.

### Gameplay Changes

* Visibility when the flashlight is off was reduced.
* Time to save caught Investigators was decreased.
* Subject 23's Light Resistance and Idol Influence was nerfed.
* The Speed stat's effect was lowered by 40%.
* Hannah's AGILE trait's effect was nerfed from five seconds to three.
* Rinko's ADORABLE trait now permanently lowers Bravery upon activation.
* Chuck's CAREFREE trait now only activates near other Investigators.

### Bug Fixes

* The game now launches properly on Windows XP.
* Minor issues that caused crashes were fixed.
* Some text not appearing in the proper language was patched.
* Fixed a bug that caused Investigators to be stuck in the killing animation when caught as soon as they go insane.
* Left triggers no longer mess with menus when playing with a controller.
* Mouse scroll wheels not working in menus was fixed.

### Improvements

* Creatures controlled by A.I. perform better when chasing a nearby Investigator.
* The attenuation of the Creature's noises are decreased when close to an Investigator.

### Gameplay Changes

* The time it takes for the Creature to return to its full speed after it is no longer being affected by light is reduced.
* The Invisibility power's deactivation range when getting too close to an Investigator is increased from five meters to six.

### Bug Fixes

* Fixed the game becoming unresponsive if the Creature left the lobby while on the loading screen or during the pre-round cutscene.
* The kick function has been fixed.
* A few crashes and errors related to connections were fixed.
* Issues with text in non-English languages were patched.
* (Possibly) Fixed an issue related to network latency when an Investigator is killed just as another Investigator saves them.

### New Features

* When direct connections are not possible, they now default to a third-party relay server.

### Improvements

* The Creature can now walk through points in Abbey of the Savior that it previously couldn't go through.
* More ambience and sounds were added to Abbey of the Savior.
* The Creature's vision now brightens when it is under the Invisibility power's effect and is getting close to the Investigators.

### Gameplay Changes

* Decoys within 1.5 meters are now destroyed when an Idol is summoned within that distance.

### Bug Fixes

* The "relaxed" music no longer plays soon after the Creature is spotted.
* Steam/App crashes no longer occur after a connectivity issue.
* Lobbies can now be joined if the previous match ended because of a player leaving.

### Gameplay Changes

* More locations to summon Idols were added to Abbey of the Savior.
* Issues with the Creature's teleport locations were changed in St. John's Hospital.
* Powers with shared cooldowns had their charging times decreased from 15 to 10 seconds.
* The Creature can no longer use other powers when invisible.
* The Creature's Sprint power ends prematurely when getting too close to an Investigator.
* The Creature's base speed was increased by around 3%.
* The effectiveness of the Creature's Speed stat was slightly increased.
* The Creature's speed when in light is decreased by 5%.
* The Creature's highest amount of time before fleeing after getting stunned in decreased from 15 seconds to 12 seconds.
* The Creature's compass now considers each Investigator's Stealth before settling on a target.
* Subject 23's Skill Usage stat has been buffed.
* The base Endurance value for Investigators is reduced from six seconds to five.
* The Investigators' Endurance stat is more effective.
* The Investigator's Speed stat is more effective.
* The Investigator's base Speed is increased by 5%, while their Sprint speed is increased by 3%.
* Phileas' Flashlight stat is increased.
* Hannah's Stealth stat is decreased.

### Bug Fixes

* Investigators now walk 20% slower when their Flashlight is turned off rather than when it's turned on.

## Update #9.1: Connectivity Hotfix

### New Features

* A new version of the connection plugin used for online matches is added.

### New Features

* New Creature: Rusalka
* Subject 23's Troglodyte, Raw, and Golem skins were added.
* Steam's Achievements were given support.
* A list of players and their connection quality can be opened with the Tab key.
* Players in the lobby are now shown in the pause screen and can be muted or kicked from there.
* Creatures now have two positive traits.
* The Find Games option has been added. This shows the list of open lobbies and allows players to manually enter one or create their own.

### Improvements

* A list of the Creature's powers and corresponding descriptions are now shown on the selection screen.
* An experimental list of active games and players online is shown.

### Gameplay Changes

* The selected Creature is no longer shown to Investigators, being replaced by the Random Creature model from their view.
* Subject 23's Horror stat is increased.
* Decoy lifetime was increased from 90 seconds to 5 minutes (300 seconds).

### Bug Fixes

* The Creature's Horror stat no longer overrides any other stat.
* Batteries no longer spawn in closed lockers in St. John's Hospital.
* Picking up a tape now banishes the Creature when it is stunned.
* A texture issue in Abbey of the Savior was patched.
* A collision issue that prevented the Creature from walking through a point in St. John's Hospital was fixed.
* An issue causing players who fully loaded into the game to be unable to move was patched.
* Numerous connection issues were fixed.

### New Features

* The Artifact now spawns after all eight tapes are collected.
* The Toy Flashlight, Jack-o' Lantern, Reading Lamp, Traffic Wand, Chinese Lantern, Toy Torch, Cinema Spotlight, Smartphone, Electric Lighter, and Heater Flashlights have been added.
* An option to hide the player's Level was added.
* The Ready / Not Ready state can now be changed from the lobby.
* The main menu's music was replaced.
* The winning team is shown in the Results screen.

### Gameplay Changes

* The Flashlight's stun range is now reduced when the battery is low, going up to 70% of its original range.
* Lightsticks had their cooldowns and durations decreased.
* Sarah no longer loses Speed when her Flashlight is off.
* Hannah's Agile trait has been reworked to lower the speed reduction when walking backwards.
* Ghosts can disable Decoys.
* The Investigators' cooldown for skills is reduced when there are less than four in the round.

### Bug Fixes

* The Hero achievement now works properly.

### Improvements

* Name tags are no longer shown in the intro cutscene.
* Experience is now gained if a game doesn't end because of a disconnection.

## Update #11.1: Hotfix update

### Bug Fixes

* The Finale now functions properly in St. John's Hospital.
* Connectivity issues related to IPv6 are fixed.
* The Menu's camera now works properly when going to the settings from the lobby.

## Update #11.2: 2nd Hotfix update

### Gameplay Changes

* Investigators can now use their Compass immediately when a round starts.

### Improvements

* Time allowed before a timeout is detected is increased.
* More detailed messages upon a timeout are given.

## Trivia

* Update #11 is the only update to have been rolled back due to bugs.

### New Features

* Subject 23's Decoy, Blackout, and Invisibility powers have been replaced by unique Scarecrow, Prescience, and Unfazed abilities.

### Improvements

* Looking up or down is now synchronized. This means that players will see where another player is pointing their Flashlight and the Creature won't get stunned at the same range they would be hit at if a Flashlight is pointed up.
* The microfreeze when the Artifact spawns in reduced.

### Bug Fixes

* Graphics don't appear washed out on Medium graphical settings and lower.

### Gameplay Changes

* Two extra Sigils spawn, while the space where Sigils can spawn is increased.

### New Features

* When an Investigator breaks the final Sigil, a cutscene now shows the Artifact breaking and the Creature disappearing.
* Incenses, Medkits, Painkillers, Statuettes, and Transmitters now spawn across each map to aid the Investigators.
* Ghosts can now place Spirit Flames at their feet to slow the Creature down.

### Improvements

* When a random Creature is selected, all characters the player has unlocked are given an equal chance to be chosen.
* Stats are now shown with bars.
* The highest Level that can be reached has been increased to 100.
* The music no longer changes if the player is not close to the Creature when another Investigator activates the change.
* Joining a lobby on Steam now has a longer timer before a timeout.

### Gameplay Changes

* Anna's SUSPICIOUS trait now only lowers her Speed by 10% rather than by 15%.
* Skins now increase a stat by one point and decrease another by one point.
* Endurance now affects the delay in regaining stamina.
* Ghosts can now break one Sigil, provided they hadn't done so when they were still alive.
* Breaking sigils now gives experience.
* Tapes gained greater visibility.
* Ghosts can no longer see Subject 23's Scarecrows.
* Some characters, such as Sarah, had their stats altered.
* The sanity cap now drops faster.
* Scarecrows and Energy Traps can now be disabled by an Investigator if they walk up to them with their flashlight turned off.

### Bug Fixes

* Abbey of the Savior's skybox had some clipping issues fixed.
* Circumstances that would allow players to move their character in the Pause screen have been patched.
* The Camping Lantern (labeled as the Gas Lantern) is now shown properly when locked.
* Sarah's hand now moves correctly when interacting with objects.

### New Features

* New Investigator: Vincent
* Investigators and Creatures now have seasonal Christmas skins.

### Gameplay Changes

* The Statuette disables outlines for the Creature until it is destroyed.
* Lightsticks can be dropped in place by holding the button down.
* The Toy Torch's stats have been corrected.
* Many Investigators had their negative traits weakened and a few had their positive traits strengthened.

### Improvements

* Stats are now shown on a 1-10 scale and numeric values are shown alongside the bars, giving exact stats.
* Actions taken by Investigators with a progress bar can now be cancelled by clicking.
* Investigators now turn their heads when looking up or down.

### New Features

* New Location: Alvira Shelter
* A new cutscene is shown when the Investigators win.
* Christmas skins were removed.
* The "Create Private Game" option is replaced with a "Create Custom Game" option, while adding a Co-Op gamemode that lacks the ability to play as the Creature.
* Holding the Item button now drops the item.

### Improvements

* An Investigator-specific game tip was altered to explain what to do when the Creature is ahead better.
* Stats on the Investigator and Flashlight selection screens were reordered.

### Bug Fixes

* Subject 23's Scarecrows now drain sanity, as intended.
* Collision issues in Norwood Prairie were fixed.
* A.I. no longer moves after a game ends.
* Connection quality is properly shown when the player is dead.
* The distance that activates different music is correctly calculated again.
* The replay screen now automatically goes to the lobby if the player's score is 0.

### Gameplay Changes

* The Toy Torch's Stealth and Battery Life were reduced.
* The Jack-o' Lantern (labeled Pumpkin Lantern) had its brightness increased.
* Subject 23's SUMMONER trait was buffed, while it now affects shared cooldowns.
* Anne Marie's SCIENTIST trait now applies to tapes collected nearby.
* Anne Marie's Bravery was increased.
* Hannah's Exploration was decreased.
* Hannah's DEAFNESS trait was strengthened.
* Jean Luc's MARTYR trait was completely changed to HELPFUL, which increases the Endurance of nearby Investigators.
* Items now have a set minimum when spawning.

### New Features

* The Pustule, Sphynx, Watcher, Bark, and Thorns Idols have been added.

### Bug Fixes

* Traps can no longer be placed in areas unreachable for Investigators.
* Tapes can be picked up again if a player using Anne Marie leaves the game.
* 1v1-based achievements are restricted to online play, as intended.
* A.I. Creatures always being Olkoth when a specific creature isn't chosen was patched.

### Improvements

* The unresponsive "Customize Controller" setting is now hidden if a keyboard is being used.

### Gameplay Changes

* Players playing as the Creature or those using the Automatic setting no longer see which Investigators are chosen.
* The Creature now gains experience for successfully activating traps, causing Investigators to go insane, and devouring an Investigator in one attempt.

Update Title: Hotfix Update

### Bug Fixes

* Investigators can now reach an area that only the Creature could in Alvira Shelter (referred to as the Bunker in the patch notes).
* Vincent now looks up and down.
* The game now remains responsive when failing to create a custom lobby.
* Players can no longer fall out-of-bounds in Abbey of the Savior after climbing rocks.

### Gameplay Changes

* The Creature's cooldown on powers now depends on what was used. Sprint's cooldown is now 5 seconds, powers that don't directly affect Investigators are on a cooldown lasting 10 seconds, and every other power has a 15-second timer.
* Anna's Endurance was increased, while her Battery Management was decreased.
* Pustules now only increase Skill Usage by 4% per summoned Idol instead of 5%.
* Blisters now only decrease Exploration by 3% per summoned Idol instead of 5%.

### Improvements

* A message now appears when a game can't start because of DLL issues.

### New Features

* Players can now change their lightstick's color from Aqua to Green, Lime, Yellow, Orange, Red, Pink, Purple, Blue, or White in the Game subsection of Settings.

### Improvements

* The first phase in a series of enhancements to improve CPU/GPU usage was applied.

### Bug Fixes

* The game's name is corrected in the Credits.

### Improvements

* Some events, such as picking up an Item or going insane, have new animations.
* Player names now have different colors depending on what team they're on in the chat. Ghosts have their names crossed out.
* Batteries and Items don't spawn as close to each other.

### Bug Fixes

* Pressing the Text Chat button in Solo Play no longer crashes the game.
* A possible fix for pink squares showing up on some particles in DirectX 9 was applied.
* The Replay and Credits scenes no longer tremble when Antialiasing is turned on.
* Decorations in one of Abbey of the Savior's chapels are placed properly.
* The Traffic Wand's model now lights back up after it gets disabled via Shutdown or Energy Trap.
* Ghosts can now see the Creature disappear in the ending cutscene for Investigators.
* Investigators can no longer hear Rusalka place an Energy Trap from far away.

### Gameplay Changes

* The time it takes to break a sigil was increased.
* Investigators who go insane now gain a 100% increase in Bravery for 10 seconds if they weren't caught while stunned.

### New Features

* Three new special types of Clues, namely Grimoires, Arcane Chests, and Light Prisms can now take the place of up to two tapes per round.
* A full public lobby now has a 1-minute countdown start. The countdown will automatically start the game when it reaches 0, even if a player has not hit "Ready" yet.

### Improvements

* Jumpscares, the Creature's sounds, and insanity have new visual effects.
* If an Investigator is holding an item, it will be shown on their back.
* The Waiting for Players/Host and Countdown now blink when something important is being shown.
* The new animation for insanity was reverted.
* The visibility of Flashlights held by other Investigators was increased.

### Gameplay Changes

* The Investigator can now survive two grabs under most circumstances in a 1v1 match, automatically being freed after any grab they could survive.
* The distance for the compass to show a blue circle was reduced.
* Iker's OPTIMIST effect was increased from 15% to 20%, whereas his CLUMSY trait was reduced from 20% to 15%.
* Anna's ATHLETE trait now halves the noise she makes when running and her SUSPICIOUS trait's effect was reduced from 8% to 5%.
* Only two Medkits can spawn at any given time instead of 3-4.

### Bug Fixes

* Some sound issues were patched.
* Co-Op games no longer show "Waiting for Creature" in the main menu or Quick Play.
* Character models no longer float 5 centimeters above the ground.
* The Customize Input button now shows the proper instructions for controllers.
* The left hand no longer reaches for objects another player can interact with.
* Buildings no longer disappear in Abbey of the Savior.

Update Title: Hotfix update

### Bug Fixes

* The Light Prism can now be broken in Alvira Shelter if it spawns in a locked cell.
* Some of Norwood Prairie's placements for the Arcane Chest were altered.
* Minor errors regarding Grimoires and Chests were patched.
* The ScoreOtherSpecials line was removed in scoring.

### Improvements

* Automatic error reporting was improved.

## Trivia

* This update was reverted for a time because it caused a major issue.

### New Features

* New Location: Varosha Campsite
* New achievements were added.

### Improvements

* The automatic timer was increased to two minutes for games after the first one to activate the time limit, while new games that reach the requirement remain at one minute.
* The camera can now be moved by dragging the cursor in menus.

### Gameplay Changes

* The Professional Flashlight's Battery Life was increased by one point.
* The Periscope Flashlight's Speed was increased by one point, and its Endurance was conversely lowered by one point.
* The Camping Lantern's Endurance has been increased by one point.
* The Jack-o' Lantern now increases Exploration by one point.
* The Toy Torch's affect on Endurance was lowered by one.
* The Cinema Spotlight's Speed is increased by one.
* The Smartphone now lowers Stealth by one.
* The Electric Lighter's Battery Life was decreased by one stage.
* The Reading Lamp's Stealth stat was increased by one.
* The Thorns Idol's effect radius was enlarged by an unknown amount.
* The Pustule's effect on Skill Usage was increased from 4% to 5%.

### Bug Fixes

* The Prism now visibly breaks if collecting its clue summoned the Artifact.
* Abbey of the Savior's gardens had collision issues fixed.

Update Title: Hotfix update

### Improvements

* The way position messages are sent was altered to reduce bandwith usage by 20%.
* German achievement texts were updated.
* New achievement icons were added.

### Bug Fixes

* The Team Player achievement now unlocks at 20 games, rather than 5, as intended.
* Minor connection issues were fixed.

### New Features

* A new audio track plays when the finale is triggered.
* Maps now have unique sound effects.
* Flashlights now have three alternate skins that can be toggled with the CTRL key.
* Creating a custom game now allows the host to alter the artificial intelligence's difficulty, with Easy being the lowest and Nightmare being the highest.
* Some Investigators now have different voices.

### Improvements

* Investigators are now immune to startling for a while if they previously heard the Creature scream.
* Color saturation was reduced a little.

### Gameplay Changes

* The Default Creature AI had its difficulty lowered to accomodate new Easy, Hard, and Nightmare difficulties.
* Bravery now increases temporarily if the Creature is stunned while an Investigator was grabbed.
* The Creature's *Devoured on 1st Attempt* bonus was reduced from 400 EXP to 200.
* The Investigator's Victory EXP bonus was increased from 500 EXP to 750.

### Bug Fixes

* When an Investigator is supposed to scream when the Creature is spotted, conditions for them to do so are now properly set.

### New Features

* Anne Marie, Jean Luc, Chuck, and Hannah have recieved new skins.
* The C key now activates Contextual Chat, which alerts Investigators to objects such as items or Clues.

### Gameplay Changes

* Tiredness was introduced to slow down Investigators who run constantly. An affected Investigator's Speed will go back to normal after walking or standing for long enough.
* Failing to input the correct combination for Arcane Chests now has runes turn red and disable themselves for one second.

### Bug Fixes

* The main menu's brightness and desaturation was fixed.
* Co-Op games no longer show a Creature icon in the Find Games menu.
* An Investigator's scream now has a set distance from where it can be heard.
* Insanity's visual effect no longer shows up when the player is dead.
* Idol sounds are no longer heard in gallery previews.

### New Features

* New Creature: Darcy
* Contextual Chat now uses a new message when the Investigator using it is performing a task.
* Investigators have new lobby animations.
* All new characters and Hannah now have unique animations in selection screens.
* When the game is started for the first time, a screen now directs the player to the How to Play section.
* The number of Quick Chat messages was increased from 4 to 16, with four belonging to each group, named Orders, Warning, Information, and Chatter.

### Improvements

* The antialiasing effect no longer leaves objects with as many bright, moving parts.
* All "play" options have been grouped into one and the team selection phase now has images.
* The game now remembers what team the player picked last.
* Keyboard icons were redone to match the game's visuals.

### Gameplay Changes

* Kurt's Camo skin had its negative stat change from Battery Management to Vitality.
* Jean Luc's Autumn skin changed its positive stat from Stealth to Battery Management.
* Vincent's Replicant skin changed its negative stat from Flashlight to Stealth.
* Maria's Stubborn trait had its radius and effect match Anna's, so that it now reduces Exploration within 8 meters by a smaller amount.
* Olkoth's Mudman skin had its negative stat changed from Speed to Horror.

### Bug Fixes

* Contextual messages for Idols works properly.
* Contextual messages now show for dropped items.
* An Arcane Chest's runes are now placed correctly.
* The breathing sound effect is no longer heard when dead.
* Traps set by the Creature are now set up further away.
* Entering lit areas now stops Sprint from casting.
* The game no longer goes into an unresponsive state if the Creature grabs the Investigator in a 1v1.
* Investigators can no longer play with locked Flashlights.

### New Features

* Idols now have two extra colors, selectable with the CTRL key.
* New Idol: Coven

### Improvements

* Mouse icons were redesigned to match the UI style.
* Investigator's 1st-Person interactions and those in the lobby have new animations.
* Items and traps can now only be placed in traversable areas.
* Anna and Rinko had their 4-4 Quotes changed.
* Quick Chat disappears faster when an option isn't selected.
* Interacting with items now leaves the player with greater visibility faster.

### Gameplay Changes

* Darcy's Wraith trait now grants partial protection against light.
* Darcy's Idol Influence was increased by one.
* Darcy's Mourn skill now affects all Investigators, no matter the distance.
* Darcy's Cairns had an increased effect radius.
* Darcy's Cairns now reduce the affected Investigator's Speed for a while.
* Stealth now affects how often an Investigator will be targeted by powers that do not place traps.
* Stealth now affects the viewing distance an Investigator has with their flashlight turned off.
* The Professional Flashlight had its Endurance increased by one.
* Subject 23's Scarecrows will destroy any Scarecrows that are too close to it.
* Creatures can now cast powers when affected by light, except for Sprint.
* Phileas' Intimidating effect was reduced.
* Some skins were altered based on user feedback.

### Bug Fixes

* Looking for a game in Quick Play no longer connects to the same lobby multiple times.
* Timeout detection aborts connections earlier when joining is impossible.
* If the host loses NAT capabilities during a game, they should now be able to restore it.
* Arcane Chest rune placements were altered on Varosha Campsite and Alvira Shelter.
* Investigators no longer hear the marked sound effect of other Investigators.
* Olkoth's Decoys can now activate Contextual Chat.
* Olkoth's Decoys now depend on an Investigator's Exploration for the hearing radius.
* Mourn is properly disabled if the Investigator affected by it dies when it's still active.
* Darcy's A.I. now uses her powers.

Update Title: Hotfix Update

### Gameplay Changes

* Darcy's Wraith trait had its effect on light lowered.
* Darcy's Mourn skill had its duration lowered.
* Stealth now modifies the length of time that all powers will have to affect an Investigator, with higher Stealth leaving shorter effects.

### Bug Fixes

* An experimental patch was applied to reconnect the host if a disconnection to relay servers is found on their side.

### New Features

* An experimental feature that lets groups of players find games was introduced.

### Improvements

* The connectivity plugin was updated to resolve network-based issues.
* Draw distance was increased for high-quality settings.
* Most UI listings are now looped.

### Gameplay Changes

* Sanity loss is halved if the Creature has grabbed an Investigator or is teleporting away.

### Bug Fixes

* Creature bots no longer get stuck at a certain point in Alvira Shelter.
* Investigators now use the correct animations when still selecting a flashlight.
* Highlights are no longer shown to Investigators when one is teleported away via Darcy's Cairn.

### New Features

* The Flashbang and Energy Bar were added as items for the Investigator.

### Improvements

* The game's logo was replaced.
* Lightsticks now slowly fade away before disappearing.
* The Play menu's pictures were changed.
* Idol highlights are now disabled in the Creature intro cutscene.
* Glyphs on Arcane Chests and runes now disappear instead of being highlighted.
* Turning quickly now adds a subtle camera roll.

### Gameplay Changes

* An Investigator's scream will now be heard by other players.
* Olkoth now moves slightly faster when invisible and the range for Olkoth to decloak when approaching an Investigator was lowered.
* Rusalka's Unholy Power trait was lowered slightly and her powers have increased cooldown times.
* Subject 23's Scarecrow and Prescience cooldowns were raised by a small amount.
* Vincent's Experienced trait was buffed.
* Chuck's Exploration was increased by 1.

### Bug Fixes

* A.I. Creatures now retain movement in multiplayer games if the host opens the menu.
* Investigators are now placed properly in the lobby.
* Camera issues that occur when picking up an item directly beneath the Invesitgator no longer happen.
* Characters now have the proper rotation when a multiplayer game begins.

### New Features

* Investigators and Creatures all gained Big Head skins as an April Fool's Day prank. The skins last for three days.

Update Title: Hotfix Update

### Bug Fixes

* An unknown set of bugs were fixed, as the update announcement on Steam shows no specific information.

### Post-Release

* Release
* Update #1
* Easter Eggs (#2)
* Torn Flesh (#3)
* Impending Doom (#4)
* Drenched in Fear (#5)
* Ancient Wisdom (#6)
* Dark Purpose (#7)
* Update #8
* Gloomy Prediction (#9)
* Pale Traces (#10)
* Cardinal Sin (#11)
* Faded Wishes (#12)
* The Unnamed (#13)
* Morbid Visions (#14)
* Update #15
* Update #16
* Creeping Death (#17)
* Witch Hour (#18)
* Update #19
* Update #20
* Voices from the Past (#21)
* Northern Lights (#22)
* Update #23
* Poisonous Shadows (#24)
* Update #25
* Update #26
* Buried Alive (#27)
* Update #28
* Merciless Fate (#29)
* Update #30
* Update #31
* Update #32
* Warped Mind (#33)
* Macabre Dance (#34)
* Melancholy Requiem (#35)
* Update #36
* Update #37
* Update #38
* Update #39
* Update #40
* Update #41
* A Fine Day to Die (#42)
* Update #43
* Beyond the Veil (#44)
* Update #45
* Update #46
* Spectral Presence (#47)
* Update #48
* Update #49
* Undeniably Creepy (#50)
* Update #51
* Update #52
* Update #53
* Easter is back! (#54)
* Update #55
* Update #56
* Update #57
* Update #58

### New Features

* New DLC: Supporter's Pack.
	+ Contains Metal Flashlight and Fungus Idol.
* Steam Trading Card drops have been enabled.
* A videos section has been added to the tutorials. Each option links to a video on the Milkstone Studios YouTube account.

### Gameplay Changes

* Some Flashlights had their unlocking order altered.
* Creatures had their overall light resistance lowered.
* The teleportation distance was increased slightly and made less random.
* Investigators have better Bravery overall.
* Flashlight battery life has been improved.

### Improvements

* 1st-person animations have been improved.

### Bug Fixes

* Tapes can no longer spawn in Abbey of the Savior's geometry.
* Players can now connect through relay servers in different parts of the world.
* The *Shoo! Shoo!* achievement now works again.
* A potential fix for various glitches involving two users with the same Network ID was applied.
* Vibration settings are now applied properly.

Update Title: Hotfix Update

### Improvements

* The data sent to Milkstone Studios' servers when specific bugs occur was increased.
* The Investigators now win if the Creature leaves during the Finale, while the Creature wins if the last remaining Investigator disconnects in any matchup type aside from a 1v1. This only applies when the connection to the host was not lost.
* View bobbing can now be disabled.
* Quick play now prioritizes bigger lobbies.

### Gameplay Changes

* Subject 23's Scarecrows will not activate until five seconds have passed since spawning.
* Rusalka's Energy Traps will not activate until five seconds have passed since spawning.

### Bug Fixes

* Inactive private games now count towards the total number of players online.
* Investigators should no longer be able to see their own footprints.
* A.I. Creatures no longer get stuck in certain parts of Norwood Prairie.
* Creature highlights now work as intended with Very Low detail settings.

### New Features

* Ghosts now have a corresponding tutorial video.
* Creatures now have Chocolate skins. They last for 22 days and activate prior to Easter Sunday.

### Improvements

* The game's soundtrack as a whole was changed to be closer to sounds heard in White Noise Online.
* The time before the game's ambience goes back to a calmer state was increased.
* A new tip stating that the player moves slower with the flashlight off was added.

### Gameplay Changes

* Placed idols now highlight nearby Clues.
* Placed traps are now permanently highlighted to the Creature.
* The compass cooldown for both Investigators and the Creature was increased.
* The distance for spotting the Creature was reduced.
* The Creature now needs to be closer to a light source to get stunned.
* The duration Investigator footprints last was increased.
* Lightstick cooldowns were reduced slightly.
* Experience needed to level up was reduced.
* The level requirements for some unlockables was altered.

### Bug Fixes

* Sound volume options now affect intro sounds.
* Darcy now animates properly when grabbing an Investigator.
* Investigators should now be able to stun the Creature at very close distances.

### New Features

* New DLC: Astaroth
	+ Contains Astaroth Creature.
* Support for a community-created Chinese translation was added.

### Improvements

* Norwood Prairie has more obstacles.
* There are more paths between the rocks in Abbey of the Savior, with ones already placed having been opened up slightly.

### Gameplay Changes

* The Periscope Flashlight's Range was increased by 1.
* The Camping Lantern's Range was increased by one.
* Some Investigators' traits, such as Iker's Clumsy or Maria's Sleight of Hand, are now disabled when dead.
* Ghosts had their speed lowered and the time it takes for them to banish an Idol was increased.
* Stealth now affects how precisely a Creature's growl will be heard.

### Bug Fixes

* Investigators are now definitively unable to see their footprints.
* Characters can no longer become invisible for an entire match.
* The Creature is now banished when the last Clue is picked up.
* Voice chat volume is used again.

### Improvements

* The lobby's lighting was improved.
* The ending cutscene is now always shown with the colors seen from living Investigators.
* Tips now appear bigger, are closer to the screen's center, and have an animation tied to their appearance and disappearance.
* The "Waiting for Players" screen now shows which players are still loading.
* Loading screens now show images of the location being used.

### Gameplay Changes

* Astaroth's Disruption skill has a set distance limit.
* Anna's Suspicious trait had its effect lowered.
* Rinko's Adorable trait was lessened.

### Bug Fixes

* Astaroth's Breakdown skill no longer applies to Investigators who die with the effect still active.
* All keys can now be binded to a function properly.
* Voice chat can now be binded to mouse buttons.
* Setting Voice Chat to the Push to Talk setting now keeps voice chat enabled for a second after releasing the key.

### Improvements

* The game's engine was upgraded to Unity 5.6.
* On Windows computers, tutorial videos are now embedded to the game.

### Bug Fixes

* Issues with Idol highlights were fixed.
* Some issues with floating objects in Eastmore College were patched.
* Unlock requirements now show up for skins.
* The UI is now displayed properly on extreme aspect ratios, such as those seen on the nVidia Surround.

### New Features

* Every Investigator now has professional voice acting.
* The Creature's Teleport skill now sends the Creature close to the Investigators.

### Improvements

* Environmental audio settings are now different for each location.

### Gameplay Changes

* Lightsticks slow the Creature down by 10% less.
* Flashlights slow the Creature down by 5% more.
* Darcy's Cairns now activate at any range, but Investigators can only be teleported up to a certain distance.
* Darcy's Idol Influence was increased by 1.
* Astaroth's Breakdown skill now protects him from being stunned by Flashlights.
* Nikolai's Boastful trait now restricts his Speed until he is grabbed.
* Vincent's Nosferatu skin had its effect changed from +1 Stealth and -1 Vitality, while Replicant was changed to +1 Flashlight and -1 Stealth.

### New Features

* The Rift has been added as a special clue.
* Collected tapes now play garbled messages.

### Improvements

* An insanity effect was added.
* Intro panels gained a new distortion effect.
* Investigators with no flashlight selected will hold the random flashlight.

### Gameplay Changes

* Darcy's Cairn had the speed reduction and flashlight disabling lowered from 15 to 10 seconds.
* The Teleport skill has been changed to one minute and 15 seconds (75 seconds) for all Creatures.
* Creatures are slowed down by Flashlights 4% more.
* Creatures are slowed down by lightsticks 3% more.
* Astaroth's Breakdown skill is canceled when he grabs an Investigator.

### Bug Fixes

* Medkits now restore a hit right away.
* Softlocks based on connection error messages were patched.
* Sarah's Shadow trait works properly again.
* An experimental fix by the Unity developers meant to patch "Process not starting" issues on Linux computers was applied.

Update Title: Hotfix update

### Gameplay Changes

* The shared cooldown on the Creature's Teleport skill was changed from 5 to 15 seconds.
* The Creature's Teleport distance was changed from roughly 25 meters to around 32.5 meters.
* Darcy's Mourn skill now only lowers the turn speed of Investigators to 40%, rather than 60%.
* Vincent's Vitality was increased by 1 point, while Experienced had its effect increased by 10%.
* Hannah's Deafness trait now only lowers her hearing radius by 30%, rather than 50%.

### Bug Fixes

* Random character and flashlight selections are now based on the player's level, rather than by the host's inventory.

### New Features

* New DLC: Corey & Shaira
	+ Contains Investigators Corey and Shaira, along with the Railroad Lantern and LED Spotlight.

### Improvements

* All forms of chat can now be muted.
* The random location selection is now shuffled.
* Playing a round with a specific location selected now sets the next map to Random automatically.

### Bug Fixes

* The game now defaults to Russain when the game is played on a Windows computer using the language.

### New Features

* Two tapes will now spawn outside of notable areas each round.
* Olkoth, Rusalka, and Astaroth gained new skins.

### Improvements

* Locations now load asynchronously.
* Clients are detected faster when they disconnect manually.

### Gameplay Changes

* The speed penalty with the flashlight off was reduced from 20% to 15%.
* Olkoth's Stigma trait had its effect reduced from 10% to 8%.
* Habituation was added, allowing previously-stunned Creatures to last longer after getting stunned again.

### Bug Fixes

* UI issues with the last selectable option in Single Player lists were fixed.

### New Features

* New Location: Gobekli Ruins
* A new victory screen was added.
* Olkoth gained a new animation in the lobby and selection screens.

### Improvements

* Skins the player uses frequently are now saved on characters, flashlights, and idols.
* The wait time for the game to start after the host presses the button was increased from 3 to 5 seconds.

### Gameplay Changes

* Clues outside of landmarks now spawn at least 45 meters away from another clue, if they are able to.
* Iker's Clumsy trait had its effect reduced slightly.
* The Horror cap on Astaroth's Maleficent trait was reduced from 40% to 30%.

### New Features

* Investigator memorials now appear in the place an Investigator died during a previous run.

### Improvements

* The locations and lighting of victory screens was changed.
* When the Investigators win, their score now determines their placement on the victory screen.

### Gameplay Changes

* The power cooldowns after a manual teleport were changed to 12 seconds, up from five seconds, whereas forced teleports activate a seven-second cooldown, down from 15 seconds.
* Creatures can now see highlights of nearby items and clues, with the distance depending on Perception.
* Matches with less than four Investigators had their difficulties adjusted.

### Bug Fixes

* Linux users can now start the game without controller support.
* Kurt's placeholder pose in the victory screen was fixed.

### Improvements

* Games that are in progress or are not available to join now appear on the list of lobbies, but with a grayed-out appearance.
* When going from the character selection screen, the game now goes to the lobby instead of the team selection menu.
* Cooldown times are re-adjusted when an Investigator leaves during the game.

### Gameplay Changes

* The difficulty of Gobekli Ruins was altered to be easier for Investigators.
* Sanity now descends quicker, at a rate of four seconds rather than five.
* Ghosts had the cooldowns on their compass and spirit flame reduced.
* The habituation bonus when the Creature is stunned by light was re-adjusted.

### Bug Fixes

* Creatures had their skin stat modifiers fixed.
* A problem related to controller disconnection while a game is starting was patched.
* Players can no longer see duplicate models on the victory screen.
* Creatures no longer glow on their victory screen.

### New Features

* New DLC: Okiku
	+ Contains Okiku Creature and Purger Idol.

### Improvements

* Players can now join a lobby with a game in-progress. Using Quick Join skips these lobbies.
* Numeric ping values can now be seen in the pause menu and by pressing a key.
* Default skins for Creatures were renamed.

### Gameplay Changes

* Iker's King of Metal skin now reduces his Flashlight stat rather than Endurance.
* The Creature's Perception stat has been nerfed slightly.
* Footprints made by Investigators last slightly less.

### Bug Fixes

* Ping bars are now calculated correctly in the lobby.
* Some item spawn locations in St. John's Hospital were fixed.

Update Title: Hotfix

### Gameplay Changes

* The Endurance stat influences Tiredness less.
* Bravery and Exploration are reduced for each living Investigator further than 20 meters away. This effect is dependent on the number of players, being absent with just one Investigator.
* Lightsticks slow the Creature down a little less.

### Bug Fixes

* A possible fix for crashes and other issues caused by network connectivity was applied.
* The tutorial video for Subject 23 had its name fixed.

Update Title: Hotfix

### Improvements

* The Creature can now be affected by light when aiming a flashlight at any part of its body, rather than the head only.

### Gameplay Changes

* Sarah's SCAREDY CAT trait had its effect reduced slightly.
* Rinko's ADORABLE trait had its effect reduced slightly.

### New Features

* Iker, Anna, Rinko, Phileas, Vincent, Maria, Corey, and Shaira all gained new skins.
* The Astaroth DLC now contains the Hellspawn Idol.

### Gameplay Changes

* Two to five tapes now spawn outside of landmarks instead of only two per round.
* An autobalance system was put in place, buffing the Investigators or Creature slightly depending on how well each side is doing.

### Bug Fixes

* Shaira's voice was fixed.
* A tape can no longer spawn being walls in Alvira Shelter.
* The player is now always forced to move if Astaroth's Breakdown power is active, even when paused.
* The achievement "A Short Nightmare" is no longer unlocked under random circumstances that don't fulfill the criteria.
* The game can't become unplayable after going back from the pause menu anymore.

### New Features

* Nikolai, Yumi, and all Classic Investigators recieved new skins.
* The loading screen now shows tips that depend on the side chosen.

### Improvements

* Some lines in the Tutorials were altered to explain newer mechanics.
* Messages now show when a goal relating to the Arcane Chest or Rift is completed.

### Gameplay Changes

* Rifts now spawn two extra shards.
* Many Idols had their Range and Horror stats swapped, which has been fixed.
* Idol Influence now affects the time taken to summon Idols.

Update Title: Balancing Update

### Gameplay Changes

* Newer Investigator skins had their stat changes altered.
* The Speed stat's effect was reduced by 20% for both Investigators and Flashlights.
* The Endurance stat's effect was reduced by 10% for Investigators and Flashlights.
* Hannah's Exploration was increased by one point.
* Habituation increases the Creature's Light Resistance by 25% less.
* Ghosts walk faster.
* Bravery and Exploration penalties when splitting away from Investigators was reduced by 20%.

Update Title: Hotfix

### Bug Fixes

* The game can now load properly if a player joins a lobby when a round is starting up.
* Tutorial videos will always show up when selected.
* Stats at 9/10 points will now show up properly.

### New Features

* Picking up a tape now plays a short audio clip, with different clips for each Location.

### Gameplay Changes

* Investigators, Flashlights, and Idols had balancing changes.

### Bug Fixes

* Some unreachable clue spawn points in Gobekli Ruins and Eastmore College were patched out.

### New Features

* New DLC: Accursed Pack
	+ Contains the Minimalist Flashlight, Firefighter Flashlight, Steampunk Torch, and LED Lantern Flashlights, as well as the Prisoner, Gemini, Construct, and Pazuzu Idols.

### Improvements

* An experimental update showing the ping of a lobby's host was applied, making games take a little longer to search for.
* Female Investigators now use an icon of Anna, rather than an icon of Iker.

### Gameplay Changes

* Shaira's MEDIUM trait now increases the interaction time and speed of ghosts by 10%, while her STATIC trait now only applies if her Flashlight is above 60% in battery life.
* Stealth now has a larger effect on the chance that the Investigator will be targeted by powers that affect a specific Investigator.

### Bug Fixes

* Olkoth's Invisibility power was altered slightly to be synchronized across the network more accurately.
* Players are no longer shown twice on the player list if one leaves a game.

Update Title: Small update

### New Features

* The Flashlights in the Accursed Pack gained a fourth skin.
* A community translation for Japanese was added.

### Improvements

* The ping calculation in Find Games was changed to a quicker, more stable version.
* The game was updated to use Unity 5.6.3p1.

### Gameplay Changes

* Unlockables were reorganized, with new items being obtained every three levels.
* The duration of the Incense was increased from 20 seconds to 30.
* The duration of the Transmitter was increased from 15 to 30 seconds.
* The duration of the Energy Bar was increased from 20 to 30 seconds, with the Endurance boost also being dramatically improved.

### Improvements

* When collecting shards for the Rift, a message now shows up when the last one is collected.

### Gameplay Changes

* Okiku's Sabotage power can now affect any item, not just batteries.
* The Gemini Idol's maximum speed reduction is now 8%.

### Bug Fixes

* The Construct Idol's description when playing with the Russian language was fixed.
* The player list is now shown properly in the pause menu.

Update Title: Hotfix

### Bug Fixes

* An undescribed issue with Darcy's Lady of the Lake skin was fixed.
* Denali's ENVIOUS trait now correctly slows down Denali, rather than the Investigator who picked the item up.
* Some tape spawnpoints that were behind walls were moved.

Update Title: Minor fixes

### Improvements

* The network code was altered to improve overall performance and latency.

### Bug Fixes

* Player names no longer appear twice when connecting or disconnecting.
* Minor issues relating to joining a lobby with an active game were fixed.

### New Features

* New Location: Usher Manor
* Achievements for winning rounds in Eastmore College, Gobekli Ruins, and Usher Manor were added.

### Gameplay Changes

* Nikolai's SURVIVOR trait had its effect increased to 25%.
* Nikolai's Bravery was increased by one point.
* Shaira's Exploration was increased by one point.
* Maria's SLEIGHT OF HAND trait had its effect increased to 30%.
* Kurt's LEADER trait had its radius increased to 18 meters.
* Anne Marie's Battery Management gained an extra point.
* Rusalka's UNHOLY POWER trait had its effect reduced by 1% per Idol summoned.

### Bug Fixes

* Fog distance is no longer reduced permanently if a random jumpscare occurs when the player has low sanity.
* "Emote\_3\_3" no longer appears in the chat when joining a game that is in-progress.

### Improvements

* If the player using the Creature leaves the game, it will be replaced with a CPU as long as it isn't the host.

### Bug Fixes

* A potential patch for the game crashing if a player leaves the lobby when the game starts was applied.
* A potential patch for not being able to select a side and being stuck in a "Waiting for Investigators" state was added.
* Items can no longer be duplicated.
* Some item locations in Usher Manor were fixed.

### Improvements

* D-Pad icons had their visibility improved.
* The volume of the wind in Gobekli Ruins was lowered slightly.
* Some shard locations in Gobekli Ruins were changed to allow players to see their blue highlights.
* Memorial texts are now localized.

### Gameplay Changes

* The number of dead ends in Gobekli Ruins was lowered.

### Bug Fixes

* Two sigils can no longer spawn as close to each other in Gobekli Ruins.
* The host selecting a full team no longer softlocks them.

## Trivia

* Merciless Fate's update banner recreates the promotional banner for White Noise Online.

### Gameplay Changes

* Autobalancing is now disabled on Classic Mode.
* Rusalka's UNHOLY POWER perk is now disabled on Classic Mode.
* Creature spawn points were altered on Varosha Campsite.

### Bug Fixes

* An invalid Idol position in Gobekli Ruins was fixed.
* The Investigator Preview now shows up in Solo Mode.

### Improvements

* If a player chooses to select a random character, the corresponding icon will show up in the player list while in the lobby.

### Gameplay Changes

* Shaira's Exploration was increased by 1 point, while her STATIC trait's effect was reduced from 90% to 85%.
* Maria's Vitality was increased by 1 point.
* Nikolai's Vitality was increased by 1 point.
* Kurt's CAUTIOUS trait now reduces Speed by 5%, rather than 10%.
* Chuck's CAREFREE trait had its effects lowered to 15%, down from 20%.
* Anna's Endurance was increased by one point and her ATHLETE trait's effect on tiredness was reduced slightly.
	+ Despite this being stated, Anna's Endurance stat remained the same in practice.
* Phileas' Stealth was decreased by 1 point, while his Bravery was increased by one.

### Bug Fixes

* Some locations of the Arcane Chest's runes in Gobekli Ruins were fixed.

Update Title: Minor Improvements

### Improvements

* The host can now change the Creature and Idol used when playing a Co-Op mode.
* Players can now choose the Creature and Idol used in Solo mode.

### Gameplay Changes

* Anna's Endurance is now accurate to what is shown in the Character Selection menu.
* Ghosts can now disarm Rusalka's Energy Traps.

### Bug Fixes

* The locations of some items were fixed in Usher Manor and Alvira Shelter.

### New Features

* Investigators now have Masquerade timed skins.

### New Features

* New DLC: Lilith
	+ Includes Lilith Creature and Gargoyle Idol.

### Gameplay Changes

* The Gemini Idol's effect was lowered to 0.5% per Idol, with its effect now stacking until 10 Idols are placed.
* The Watcher Idol's Range was decreased by 1 point.
* The Pustule Idol's Range was decreased by 1 point.
* The Hellspawn Idol's NIGHTMARE effect was decreased by 20%.
* The Fungus Idol's SPORES trait's effect was decreased from 15% to 12%.
* The Prisoner Idol's Horror was decreased by 1 point.
* The Coven Idol's WITHERING trait had its effect decreased by 10%.
* Rusalka's Venous skin now decreases Light Resistance instead of Skill Usage.
* The Professional Flashlight's effect on Battery Management was increased by one point.
* The Periscope Flashlight's Stealth was increased by 1 point.
* The LED Spotlight's Range was increased by 1 point.

### Bug Fixes

* A spawn location for the Light Prism in Eastmore College that prevented walking around it was changed.

Update Title: Balancing Changes

### Improvements

* Lilith's Beacon power was renamed to Cocoon.

### Gameplay Changes

* Lilith's CHARM trait now takes effect 18 meters away from Investigators, rather than 15. The trait is now the strongest when 8 meters away, rather than 5.
* The delay between a Glaucoma being tripped and bursting was reduced by half of a second.
* Lilith's CHARM trait now ignores grabbed and insane Investigators.
* An issue with Lilith's Terror skill not affecting all Investigators within its range was fixed.
* Lilith's Terror skill now increases the range of CHARM by 5 meters.
* Lilith's Perception was increased by one point.
* Olkoth's Invisibility skill now increases Perception by 20%.
* Subject 23's Skill Usage was increased by 1.
* Shaira's Battery Management stat was reduced by 1.
* Iker's OPTIMIST trait had its effect reduced from 20% to 10%.
* Maria's STUBBORN trait had its effect increased from 5% to 7%.
* Corey's Stealth was decreased by 1.

### Bug Fixes

* An issue in which Lilith's Teleport effect wouldn't appear when using her Cocoon.

Update Title: Minor Update

### New Features

* Lobby hosts can now kick and ban players. Banned players can't join the host's lobbies unless if a ban list is cleared in the game settings.

### Improvements

* An Idol counter was added on the Creature's UI.
* A new section in the How to Play area was added, with miscellaneous remarks about different aspects of gameplay.

### Gameplay Changes

* The effect Exploration has on an Investigator's hearing radius was decreased.
* Flashbangs now only stun the Creature if it wasn't stunned before being affected.
* Idols with accumulative effects had their hard cap of 10 Idols replaced with a soft cap, allowing the Creature to still obtain the benefit of summoning an Idol, albeit with it reduced by 75%.

### Bug Fixes

* Furniture locations in Usher Manor were altered.

Update Title: Bugfix Update

### Improvements

* Under-the-hood improvements were made to allow the game to use from 2% to 5% less space on a computer's CPU.

### Bug Fixes

* The local client can no longer believe that a player has gone insane when they actually haven't, making it seem like a player was walking while they shouldn't be.
* A bug preventing items dropped by players from being picked up was fixed.

Update Title: Bugfix Update

### Gameplay Changes

* The frequency and effectiveness of the Investigator-sided autobalance boost was lowered.
* The frequency of the Creature-sided autobalance boost was raised.
* The speed of sanity recovery when insane was doubled.

### Bug Fixes

* Lilith's CHARM trait is now active when summoning Idols.
* Investigators trying to walk through the Creature while they are stunned now results in an automatic grab.
* Lilith's CHARM trait now works as intended.
* Many pathing and teleportation issues were patched in some areas.

Update Title: Improved join in progress and other fixes

### Improvements

* Games that are in-progress now have the number of clues found shown.
* When a player who joined a lobby in the middle of a round is waiting for the game to end, the number of living Investigators and found clues is shown on the top of the screen.
* The Investigator tutorial video is now shown when loading the game for the first time.

### Gameplay Changes

* The grab distance when the Creature is stunned was reduced.

### Bug Fixes

* Players can no longer stun the Creature when looking at the ground or the ceiling, unless if the Creature is within the area that would get them stunned.
* A possible fix for the Creature being able to grab two Investigators at once was applied.

Update Title: Improved stats preview

### Improvements

* When selecting a Flashlight, the stats that are shown are now the result of the resulting Investigator and Flashlight combination.
* The stat "Battery Management" was renamed to "Flashlight."

### Bug Fixes

* A battery location in Usher Manor was fixed.

### New Features

* An experimental Competitive Game Mode was added.

### Bug Fixes

* The UI can no longer get stuck when canceling a chat message.
* Lobbies can no longer be unjoinable upon creation.

Update Title: Bugfix Update

### Improvements

* Creatures who previously lacked a Christmas skin now have one.
* When a player disconnects from a Competitive game, Investigators now win if the Creature left when the Artifact had spawned, while the Creature automatically wins if the last Investigator alive leaves the game. Host disconnections now have a smaller effect on clients.
* Competitive games are now shown on the lobby selection menu, but remain unjoinable through that menu.

### Bug Fixes

* Astaroth's Christmas skin no longer causes performance issues.
* Flashbang-related bugs were fixed.

### New Features

* The Classic Music setting has been added to the Audio options.
* The Extras menu now houses a leaderboard for Competitive.

### Improvements

* Memory usage of the game after viewing the Gallery was lowered.
* Ingame tutorial messages had their appearance behavior improved.

Update Title: Bugfixes and balancing changes

### Gameplay Changes

* Investigators can no longer see the progress bar when grabbed.
* Investigators who were grabbed once have their Speed reduced by 5%, while those who were grabbed twice are slowed down by 10%. Vitality alters this amount.
* Vitality's effect on the grab duration is reduced.
* Olkoth's STIGMA trait now reduces Endurance instead of Speed.
* The Investigator compass now points to Clues from a closer distance.
* The Creature's speed is increased by 10% when stunned.
* The base Endurance for Investigators was raised by 20%.
* The Creature's Light Resistance increases roughly 20% slower when exposed to light.
* The Creature is now automatically banished within 10 meters when a Clue is found, down from 15 meters.
* Splitting penalties to Exploration and Bravery were decreased by 20%.

### Bug Fixes

* The Competitive game count wasn't properly saved before.
* Stuttering during gameplay was reduced slightly.
* Some collision issues were fixed.
* The automatic lobby countdown now applies to competitive games.

Update Title: Balancing changes

### Gameplay Changes

* Investigators are now only slowed down by 4% when grabbed once and 7.5% when grabbed twice.
* Creatures are now only sped up by 5% when stunned.
* The Endurance stat no longer affects the rate of stamina recovery.
* Nikolai's Endurance was increased by 1 point.
* Kurt's CAUTIOUS trait now takes effect 5 meters further than before.

### New Features

* A leaderboard for played games was added.
* The Creature can now be played as in Solo play.

### Improvements

* Small texts will appear on the bottom of the screen when selecting an Investigator with stats equal to or lower than 3 and with stats equal to or higher than 7.
* High and low stat values of Investigators are shown in the lobby.
* Bot paths are shown in the replay screen.

### Gameplay Changes

* The number of grabs an Investigator can survive no longer affects the grab duration, now surviving roughly 6 seconds longer on the second grab.

### Bug Fixes

* Items can no longer spawn too close to shards.

Update Title: Bugfix update

### Bug Fixes

* Bot icons are now shown properly on the replay screen.
* Issues related to stat texts and stats in the lobby were fixed.

Update Title: Small update

### New Features

* Removed the Competitive game mode, as less than 1% of lobbies were Competitive.

### Gameplay Changes

* Rinko's Exploration was increased by 1 point.
* Vincent's Vitality was increased by 1 point.

 File:Undeniably Creepy.PNG

### Bug Fixes

* "+None" no longer appears for average Investigator loadouts in the lobby.
* Morgul now disappears properly in the defeat cutscene.

Update Title: Hotfix update

### Bug Fixes

* Spreepark now properly spawns Arcane Chest runes.
* Spreepark now properly spawns Sigils.
* Spreepark gained spawn points for batteries and tapes outside of landmarks.
* Spreepark now has less unreachable item spots.
* Incorrect characters in the Chinese localization were fixed.

Update Title: Balancing & Bugfixes

### Improvements

* The outer area of Spreepark was revised, preventing Investigators from getting stuck on trees.

### Gameplay Changes

* Morgul's REBIRTH skill now disables flashlights rather than tampering with hearing.
* Morgul's SURGE skill had its effect area raised by 2 meters.
* The effectiveness of the Prisoner Idol was reduced.
* The Creature can now gain a larger score, as some scoring criteria had the limits raised.

### Bug Fixes

* Infinite loading screens should no longer appear.

Update Title: Small improvements

### Gameplay Changes

* An A.I.-controlled Lilith now uses its skills, except for Cocoon.
* Shaira's STATIC trait had its effect reduced from 15% to 10%.
* Shaira's Flashlight stat was increased by 1 point.
* Okiku's TRANSFUSION trait was increased from 6% to 8%.
* Okiku's ADAPTATION trait was increased from 6% to 7% the maximum number of stuns affected was raised from 8 to 10.

### Bug Fixes

* "Ping 0" should no longer appear in games.
* Overlapping text in the gallery was fixed.

### Bug Fixes

* Morgul can no longer be invisible.

Update Title: Small Update

### Improvements

* Random loadouts in Online play may now include DLC items if the host owns any DLC pack.

Update Title: New network code

### Improvements

* The network system now uses Steam P2P, potentially improving connectivity between players.
* The game was updated to Unity Engine 4.6.6.

Update Title: Minor Bugfixes

### Bug Fixes

* Leaderboards should now show wins and losses.
* A stone in Norwood Prairie can no longer be climbed.

Update Title: Map fixes

### Bug fixes

* Areas in Alvira Shelter, Abbey of the Savior, St. John's Hospital, and Usher Manor now allow all Investigators to walk in them, rather than short ones only.
* Climbing rocks in Norwood Prairie was fixed again.
* An incorrect tape spawn point in Abbey of the Savior was fixed.