Paladins Beta Version 0.67.2523.1

# 0.67.5 - The Realm Restored (aka OB67 Hotfix #1) | March 14, 2018

**BETA EXPECTATIONS**

Ok, I know what you're thinking. What's with this OB67.5 title? This started off as a hotfix, but Hi-Rez Chris and the team had other ideas. They wanted to make it bigger & better.

So we added some balance to address some pressing concerns. We made a UI pass and cleaned up some things. We fixed some more bugs.

Thus, Hotfix #1 became: **OB67.5**

**Note:** With console being delayed a day or two, these changes will now be picked up and included in the next Console release (66+67).

## VIP

* New additions to the VIP Store
	+ Terminus Jottun Collection for 80,000  VIP Points
	+ Strix Infiltrator Collection for 80,000  VIP Points

## General / Bug Fixes

#### General

* Fixed a rare case where players could select another Champion's Talent after reconnecting to a match.
* Fixed a rare case where players could select a new Loadout after reconnecting to a match.
* Fixed a rare crash instance from 32-bit machines.
* Fixed an issue where the Reveal Mechanic would not properly reveal through Blinds.
	+ **Developer Comments:** *There are further inconsistencies with the Reveal mechanic that will be addressed in OB68.*
* Tutorial no longer directs players to the Chest screen after completion.
* Fixed an issue where players could briefly respawn invisible in rare instances.
* Fixed an issue where players could appear completely invisible in rare instances.
* Fixed an issue where players could be stuck in their Stealth Mesh in rare instances.

#### User Interface

* Fixed an issue where the Death Recap would not display if a player's Skill Bar was not centered.
* Fixed an issue where the Ultimate Preview Sound Button on the Champion's Ability page would not play.
* Fixed an issue where some abilities had their text cut off in the Abilities tab of the Champions menu.
* Removed the purchase button for the Frostmare Mount and Zhin Barbarian Skin.
* Updated the Paladins logo on the Login Screen.
* Updated several outdated UI descriptions.
* Updated several outdated loading tips.
* Added a timeout message if a Loadout fails to be imported.
* Re-enabled the option to import Decks.
* Updated First Win of the Day text to accurately reflect the Gold earned.
* Fixed an issue with the End of Match lobby where players' Credits and Items would not display accurately.

## Balance Updates

### General

**Developer Comments:** *We adjusted several movement speed Cards to address some specific interactions where Champions could achieve extremely high move speeds. Moji was over-performing, so we raised the cooldowns on Scamper and Magic Barrier. We will continue to monitor her performance and adjust as needed.*

###  Lex

* **Assail (Card)**
	+ Gain {8|8}% ➞ {5|5}% Movement Speed during In Pursuit.
* **Conditioned (Card)**
	+ Gain {5|5}% ➞ {3|3}% Movement speed.
* **Inescapable (Card)**
	+ You gain {7|7}% ➞ {5|5}% Movement Speed when you are within 60 units of your Retribution target.

###  Lian

* **Divine Right (Card)**
	+ Gain {10|10}% ➞ {5|5}% Movement Speed for 2s ➞ 3s after using Grace.
* **Highborn (Card)**
	+ Gain {5|5}% ➞ {3|3}% Movement Speed.
* **Signet Ring (Card)**
	+ Gain {10|10}% ➞ {7|7}% Movement Speed for 3s when using Presence.

###  Moji

* **Scamper (Ability)**
	+ Increased cooldown from 5s ➞ 7s
* **Magic Barrier (Ability)**
	+ Increased cooldown from 7s ➞ 10s

###  Skye

* **Dissipate (Card)**
	+ Gain {15|15}% ➞ {10|10}% Movement Speed for 3s when entering Smoke Screen.
* **Ninja (Card)**
	+ Gain {8|8}% ➞ {5|5}% additional Movement Speed during Hidden.
* **Slip Away (Card)**
	+ Gain {5|5}% ➞ {3|3}% movement speed when Out of Combat.
* **Victory Rush (Card)**
	+ Gain {15|15}% ➞ {10|10}% Movement Speed for 12s ➞ 8s after getting a kill.