Brimstone Billie

Art by Caldwell Tanner

**Brimstone Billie** is an undead Artificer (Battle Smith) /Rogue (Arcane Trickster) living in Endoterra. She is played by Emily Axford.

## Bio

Endoterra's "best and cutest little blacksmith," Billie is an undead member of Endoterra's resistance. Along with Ingot, her metal spider familiar, she works within the battle camp as a spy collecting information on the inside to pass along to the group on the outside. Her work in the forge leaves her covered in soot and ash in a tie-dye pattern on her undead flesh. She has chiseled dimples in her face. Billie specializes in blacksmithing and creating jewelry which is how she finds herself on the inside of the camp serving as a spy. She is incredibly horny following her years in the camp and flirts heavily with Sgt. Grimdung soon after meeting Hank and Zirk.

## Description

Billie is undead with one metal tooth and deep dimples carved by chisel. She wears a shiny black ballerina dress as a blacksmith's apron. Billie is also accompanied by her Steel Defender *"Ingot"* the spider.

## Role in The Story

Brimstone Billie joins Zirk and Hank once Fia rescues Glorg the ogre from the war camp they find themselves in when they arrive in Zelbuldar. As the party split, Emily rolled a new character who would serve as an ally inside of the camp who could assist Zirk and Hank who had been left behind. Billie serves as the blacksmith for the camp allowing her to serve as an excellent spy as she could collect information and would not be suspected by Sergeant Grimdung or Captain Calhoun.

Following their fight as combatants against the great scale worm, Lord Scythe allowed a few chosen fighters to become dragoon. Isaac (who had previously "befriended" the group), Zirk, and Hank are brought to the barracks by Sgt. Grimdung. When they arrive, Grimdung takes the group to the camp blacksmith where they can get new weapons for the culling of the new recruits to take place that evening. Billie, catching Isaac's eye, asks Grimdung if she can take Isaac, Hank, and Zirk under the guise of needing the new recruits to assist her in the forge to make more weapons to hunt down the fugitives (Fia and Glorg) for Lord Scythe.

Billie takes the new recruits to her smithee hut, creating a large smoke shield to hide their activity. After an awkward conversation trying to make sure the whole group were all against Lord Scythe, Billie introduces herself and Isaac as part of the Endoterra resistance. Isaac explains that he was supposed to enter the camp with two other members of the resistance, but since Fia saved Glorg who was another member of the resistance, he has decided that they can serve in place of the members who were captured.

## Powers and Abilities

### Abilities

*As a multi-classed Artificer / Rogue, Billie has both Artificer and Rogue abilities.*

### Artificer Abilities

* ***Infuse Item***. At 2nd level, Billie gained the ability to imbue mundane items with certain magical infusions. The magic items she creates with this feature are effectively prototypes of permanent items. (for more infusion information see TCE p9)
* ***Artificer Specialist: Battle Smith***
* ***Tool Proficiency.*** When Billie adopted this specialization at 3rd level, she gained proficiency with smith's tools, or one other type of artisan's tools.
* ***Battle Smith Spells.***
	+ 3rd - *heroism, shield*
	+ 5th - *branding smite, warding bond*
	+ 9th - *aura of vitality, conjure barrage*
	+ 13th - *Aura of purity, fire shield*
	+ 17th - *banishing smite, mass cure wounds*

* ***Battle Ready.*** *Billie's combat training and experiments with magic have paid off in two ways:*
	+ Billie has proficiency with martial weapons.
	+ When Billie attacks with a magic weapon, she can use your Intelligence modifier, instead of her Strength or Dexterity modifier, for the attack and damage rolls.

* ***Steel Defender.***
	+ By 3rd level Billie's tinkering has borne you a faithful companion, a steel defender, Ingot. Ingot is friendly to Billie and her companions, and it obeys her commands. Ingot uses the steel defender stat block.
	+ In combat, the defender shares your initiative count, but it takes its turn immediately after hers. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If Billie is incapacitated, the defender can take any action of its choice, not just Dodge.
	+ If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, Billie can use her smith's tools as an action to revive it, as long as she is within 5 feet of it and she expends a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.
	+ At the end of a long rest, Billie can create a new steel defender if she has her smith's tools with her, although she'd never replace Ingot.

* ***The Right Tool for the Job.*** At 3rd level, Billie learned how to produce exactly the tool she needs for any situation: with thieves' tools or artisan's tools in hand, she can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when she uses this feature again.
* ***Extra Attack.*** At fifth level Billie gained a second attack, meaning she can take two attacks whenever she takes the attack action.
* ***Tool Expertise.*** Starting at 6th level, Billie's proficiency bonus is doubled for any ability check she makes that uses her proficiency with a tool
* **Artificer Spell Save DC:** 17

### Rogue Abilities

* ***Expertise.*** At 1st level,Billie gains expertise, allowing her to double her proficiency bonus with two skills.
* ***Sneak Attack (2d6).*** Beginning at 1st level, Billie knows how to strike subtly and exploit a foe's distraction. Once per turn, Billie can deal an extra 2d6 damage(which could increase if Billie took more rogue levels) to one creature she hits with an attack, as long as she has advantage on the attack roll. The attack must use a finesse or a ranged weapon. Bille uses her crossbow.
	+ Billie doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and she don't have disadvantage on the attack roll.
* ***Thieves' Cant.*** During Billie's rogue training she learned thieves' cant, a secret mix of dialect, jargon, and code that allows her to hide messages in seemingly normal conversation. This is incredibly helpful with her work as a double agent. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
* ***Cunning Action.*** Starting at 2nd level, Billie's quick thinking and agility allow her to move and act quickly. Billie can take a bonus action on each of her turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

* ***Roguish Archetype: Arcane Trickster.***
	+ ***Spellcasting.*** Third Caster spell slot progression. Wizard spells. 2 cantrips and *Mage Hand*. Almost all spells must be from Enchantment or Illusion.
	+ ***Mage Hand Legerdemain.***
		- Starting at 3rd level, when Billie casts mage hand, she can make the spectral hand invisible, and can perform the following additional tasks with it:
			* She can stow one object the hand is holding in a container worn or carried by another creature.
			* She can retrieve an object in a container worn or carried by another creature.
			* She can use thieves' tools to pick locks and disarm traps at range. She can perform one of these tasks without being noticed by a creature if she succeeds on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check. In addition, she can use the *bonus action* granted by your Cunning Action to control the hand.

### Spells

#### Cantrips

* *Mage Hand (with the Mage Hand Legerdemain bonuses)*

#### 1st Level

* *Heroism*
* *Shield*
* *Sanctuary*
* Fog Cloud

#### 2nd Level

* *Branding Smite*
* *Warding Bond*

### Infusions

* Repulsion Shield
* Sending Stones
* Perfume of Bewitching
* Cloak of Elvenkind
* Boots of the Winding Path

### Feats

* *Sharpshooter.* Brimstone Billie can take a -5 to hit to add +10 damage and he ignores long range penalties on ranged weapon attacks.

## Stats

### Ability Scores

 Constitution
 Wisdom
 Charisma

### Skills

* Insight -1
* Perception -1
* Stealth +10(Expertise)

## Items

* ***Steel Defender.*** Spider Steel Defender named "***Ingot***".
* ***Heavy Crossbow.***

1. ↑ Short Rest 32.

Emily confirms that Billy is [Battle Smith 6 / Arcane Trickster x], the presumption is the total character levels.