Tracking Devices

* **Game Notes:** Unit is programmed to sneak onto a target and transmit its location though HoloNet with a miniaturized hypertransceiver. Unit possesses the *sneak* and *hide* skills at 5D and are remotely controlled. They can be deactivated with a Moderate *computer programming/repair* roll. A crab tracer aboard a ship sends a strong enough signal to be tracked through hyperspace, and grants a +2 bonus to starship attacks made against the tracked vessel.
* **Source:** Tempest Feud (pg. 127)

### Imperial XX-23 S-Thread Tracker

* **Type:** Imperial XX-23 S-Thread Tracker
* **Model:** Hyperspace ship tracker
* **Skill:** Astrogation
* **Cost:** Not available for sale
* **Availability:** X
* **Difficulty:** Difficult
* **Range:** Unlimited
* **Game Notes:** Imperials may make one *astrogation* roll per hour to track ship. In hyperspace, only the general direction of the ship may be found. Once in normal space, the ship may be tracked to within one parsec. Tracker is too powerful at ultra-high frequencies to find exact location, and system in question must be searched with conventional means. Tracker is a 10 cm long tube. May be easily destroyed if found. In no way interferes with normal communications and cannot be detected by such means.
* **Source:** Cracken’s Rebel Field Guide (pg. 62)

### “Keeper” Vet-Tech Subdermal Control System

* **Model:** Vector technologies AA-2 Keeper
* **Cost:** 5,000cr
* **Availability:** 4, X
* **Range:** 25 km
* **Game Notes:** A beacon is surgically implanted under the victim’s skin. It can only be removed by the being in possession of the tracker unit, who must first enter a password. Any other attempt to extract the beacon results in the release of an exotic neurotoxin that kills instantly (8D damage). The tracker can tell the range, direction, and speed of the target, up to a range of 25 kilometers. There’s no need to worry about the target after that, because if he or she moves beyond that range, the beacon releases the neurotoxin automatically.
* **Source:** Wretched Hives of Scum and Villainy (pg. 77)

### Observer Tracking Device

* **Type:** Personal tracking device
* **Model:** MechBlaze Tracking Corp. Observer
* **Skill:** Search
* **Cost:** 500cr
* **Availability:** 2
* **Range:** 1 km
* **Game Notes:** Tracker only gives direction and range from beacon. *Search* is one difficulty easier when beacon is within tracker’s range.
* **Source:** Cracken’s rebel Field Guide (pg. 21)

### Personal Transponder

* **Type:** Personal location detector
* **Model:** zZip Product Concepts Limited Transponder Ring
* **Cost:** 100-500cr (depending on setting design selected)
* **Availability:** 2
* **Game Notes:** A Very Easy *sensor* roll is required to locate transponder signal within a 200 meter radius
* **Source:** Galladinium’s Fantastic Technology (pg. 36)

### Rover Tracking Device

* **Type:** Personal tracking device
* **Model:** Astroserver Industries Rover
* **Skill:** Search
* **Cost:** 1,000cr
* **Availability:** 2
* **Range:** 3 km
* **Game Notes:** Tracker tells range, direction and speed of beacon. *Search* is one difficulty easier when beacon is within tracker’s range.
* **Source:** Cracken’s rebel Field Guide (pg. 21)

### ShipFinder

* **Type:** Subspace tracking device
* **Model:** Drooin-Durtha Systems ShipFinder
* **Skill:** Sensors
* **Cost:** 100,000cr
* **Availability:** X
* **Game Notes:** Use of the ShipFinder requires an Easy *sensors* roll. If successful, the character can locate the tracking device and plot a course to it from her present coordinates. Tracking device’s power cells last only eight days once activated.
* **Source:** Classic Adventures - Vol. 4 (pg. 59)

### Slave Tracking Device

* **Type:** Implanted tracking device/explosive
* **Model:** Hutt Slave Tracking Device
* **Cost:** Not usually available for sale
* **Availability:** 3, X
* **Damage:** 5D (to the slave only)
* **Game Notes:** These devices are implanted into the bodies of slaves to prevent them from escaping. If the slave travels beyond the range of his owner’s tracking transmitter, the device triggers a small explosion. The transmitter has a range of 50 kilometers, but can be calibrated down depending on the owner’s needs. The tracking device is most often implanted while the slave is sedated. The device is hard to locate, requiring a specialized scanner and a Heroic *security* skill check. These scanners are not commercially available. In order to deactivate the tracking device, the tracking transmitter is required. With the proper codes, the required *security* skill check is Easy difficulty. Without the codes, the difficulty is increased to Heroic. If tampered with, or if the slave attempts to leave the transmitter’s range, the slave begins to take damage as the tracking device begins to heat up: 1D damage the first round, 2D on the second, and 3D on the third. If the slave does not rectify his behavior, the device will explode on the fourth round, doing 5D of damage to the slave.
* **Source:** Secrets of Tatooine (pg. 37)

### SureSnoop Tracking Device

* **Type:** Personal tracking device
* **Model:** Rhinsome Tracking Corp. SureSnoop
* **Skill:** Search
* **Cost:** 3,000cr
* **Availability:** 4
* **Range:** 5 km
* **Game Notes:** Top of the line. Gives exact range, direction, and speed of beacon. *Search* is one difficulty easier when beacon is within tracker’s range.
* **Source:** Cracken’s rebel Field Guide (pg. 21), Arms and Equipment Guide (pg. 90-91)

### Tagger

* **Type:** Remote surveillance tracking tool
* **Model:** Culcanis MicroInstruments Tagger
* **Cost:** 250cr
* **Availability:** 3, F
* **Game Notes:** The business end of the tagger is a small (5 mm) transponder dart. The tagger stylus has a small amount of pressurized gas to silently propel the transponder up to 5 meters. Once attached to its target, the device broadcasts an intermittent (once every 5 minutes) signal which can be picked up 1.2 kilometers away. Dart operates up to 40 standard hours.
* **Source:** Galladinium’s Fantastic Technology (pg. 62), Arms and Equipment Guide (pg. 87)

### Trailmaster Tracking Device

* **Type:** Personal tracking device
* **Model:** Astroserver Trailmaster
* **Skill:** Search
* **Cost:** 400cr
* **Availability:** 2
* **Range:** 1 km
* **Game Notes:** Tracker only gives direction. *Search* is one difficulty easier when beacon is within tracker’s range.
* **Source:** Cracken’s rebel Field Guide (pg. 21)