Feats (5e)

## Feats

***Aura Reader:***

* You gain a +1 bonus to Wisdom, maximum 20
* You learn the spells Detect Magic, Detect Evil and Good, Identify, and See Invisibility. You may cast these once each without expending a spell slot. You regain these uses after a long rest.

***Magical Mastery:***

* You gain a +1 bonus to either Intelligence, Wisdom, or Charisma, maximum 20.
* You may attune a single additional magic item
* You may select a single spell that you can cast that requires concentration; you double the amount of time you can concentrate on it.

***Net and Trident Fighter:***

* Tridents you wield have the Reach property.
* You may Two Weapon Fight with a Net and a Trident
* When you attack with a Net, you can use your bonus action to attack with a Trident. If you have the Extra Attack feature or something similar, you may make more than one attack per round when using a net so long as the other attack(s) are made with a Trident.
* You can use your reaction to make a single Trident attack against a creature within reach if they attempt to escape from a net.

***Pact Maker:***

* You gain a +1 bonus to either Intelligence, Wisdom, or Charisma, maximum 20.
* You gain a Pact Boon available to warlocks. You may not select a pact more than once.
* You may replace this pact boon with a new pact boon whenever you gain a level.

***Vital Strike:***

* You gain a +1 bonus to Strength, maximum 20.
* You may make a Vital Strike when you take the attack action. You add twice your strength modifier on a Vital Strike. If you have the extra attack feature, you do not make extra attacks. Instead, if you hit, you deal one additional die of damage per attack you did not make. You may expend your bonus action for the turn to add an additional die to this damage.
* A Vital Strike increases your critical range by 1 (typically, a 19 or 20).

## Racial Feats

***Racial Chameleon:***

*Prerequisite: Changeling*

Choose a race or subrace that you can change your appearance to using your Shapechanger feature. You gain the following benefits based on your choice:

* Choose one ability score that the chosen race or subrace gains a bonus to. Increase the ability score by 1, to a max of 20. If you select Human or Half-Elf, you can select any ability score.
* You count as a member of that race for the purposes of gaining feats, attuning to magic items, or any other abilities based on race.
* Checks you make to pretend to be the selected race are made with advantage.

Note: This feat does not give you the racial features of the chosen race, so you may not be able to effectively use another race's feats. For instance, if you choose Dragonborn, you do not gain the Dragon's Breath feature and therefore cannot expend a usage of it on the Dragon Fear feat. You could, however, benefit from the Dragon Hide feat.

***Voidtouched:***

*Prerequisite: Startouched*

* Increase your Intelligence, Wisdom, or Charisma score by 1, to a max of 20.
* You gain resistance to the damage type you did not select from the Astral Resistance feature, OR immunity to the damage type you did select.
* You learn the Invisibility spell, and may cast it once per long rest without expending a spell slot.