Lycanthrope

**Place of Origin:**

The Endless Forest

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**Rarity**

Extremely Rare

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**General Overview**

Lycanthropes are born human, and changed into their true forms around the age of 10. This leads to them having a better understanding of their capabilities, and being able to hide in plain sight easier.

Their transition is a long process, as the young bodies are not accustomed to the sudden change. It may take anywhere from a year to three years for the wolf form to emerge. The only processes in becoming a werewolf is by a werewolf’s bite and passing of the Lycanthrope virus, as well as through the virus being passed down through children and generations.

They do not have any key features that indicate they are a werewolf whilst in a human form, as once they shift back into human form any and all wolf traces are extinguished.

As a human, any form of food is fine to be consumed however they must avoid any form of magical potions/ingredients. As a werewolf, they believe the heart is the source of a magic wielder's power, and as such they eat the heart to dispose of magic.

The Lycanthropes found themselves in Aramoor by a distant call, one that seemed almost too distinct to be made up. This call was of their wolfish form seeking out the magic forces that threatened them. So they began to seek out ways to maintain their lineage as well as procure forces to fight the magical users which they believe will bring peace to their wolfish forms.

Werewolves have very crude and very unorthodox reasons for their own traditions. Regardless if they stem from personal beliefs or actual traditions passed down to them. One such custom is to mark their partner with a bite. To the average individual it would look just like a very large animal bite. However to another lycan it would be more relatively clear what the bite actually was.

Werewolves have five distinct stages of life in their life cycle these stages of life and age ranges are as follows below. Physical abilities vary based on both physical and mental health of the individual.

*(Be advised all graphs include perfect scenarios from this point forward.)*

Adolescence- Age 0-75

Juvenile -  Age 76-150

Young Adult - Age 151-250

Adult - Age 251- 350

Gray elder- Age  351-425

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**Race Alignment**

Chaotic Neutral

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**Natural Race Abilities/Affinities**

*~ Magic*

Lycans are incapable of wielding magic even in Human form, taking far greater damage from Holy and Fire magic Sources, whilst others remain normal.

*~ Strength*

The human body is capable of amazing feats of strength. Lycans are no exception to this rule. Their own forms being able to lift and carry massive amounts of weight. Even in the early stages of their life cycle. However the weight below only applies to the abilities in a lycan’s shifted form. However as they grow like people their strength increases. But their own health affects their performance as with all things.

Adolescence - Max lift weight 700 Ibs

Juvenile- 800 Ibs

Young adult - 900 Ibs

Adult - 1500 Ibs

Grey Elder - 1000 Ibs

*~ Healing*

Werewolves have a natural ability to heal themselves that progressively gets stronger the older they get. However it does require strength of the individual to be sacrificed or even mental strain. While they can heal naturally it is mostly for small cuts and burns. At times it is said to rival even vampires as they require no blood to drink to fuel their healing. Now the difference lies in the cost of the healing. While a werewolf does heal, the difference is the level of control the toll. Healing as a werewolf does enjoy the benefit of taking less a toll compared to vampires. But their healing ability also comes as a double edged sword. The health of a werewolf greatly affects their ability to heal themselves. If they are healthy their healing would work to the level of health they have. If malnourished their healing would be far less than compared to a fully healthy state. This is because the body needs to draw the ability to heal from somewhere. A sick body can’t make healthy cells in this case it can’t produce healthy cells to heal quickly with.

Adolescence (major injuries) 10 rp posts to heal fully

Juvenile (Major injuries) 8 rp posts to heal fully

Young Adult (Major injuries) 6 rp posts to fully heal

Adult (major injuries) 5 posts to heal fully

Grey Elder (major injuries) 7 rp posts to heal fully.

Werewolves have always had amazing healing properties. Making normal weapons, not a very effective means of killing them, not to say they still can’t do the job. However this ability has been said to rival vampires if not proving to surpass them in this area. Mostly as for vampires needing to use blood to supply their healing ability as some of the cost. While this can be misinformed it isn’t far from the truth. Werewolves instead sacrifice their own physical or mental strength for the cost of healing.

Now this delves into a higher ability. The ability to regenerate lost limbs. Now this is by no means a quick process. It will take a minimum 2 months for the lycan to grow their limbs back. Even longer depending how much of the limb is missing.

If the wound is caused by Holy magic, or by a silver infused weapon. Then it will take double the amount of time.

Hand or foot - Length to grow 1 month (Roughly 150 rp posts)

Forearm and Leg from the knee down. 3 months (Roughly 300 rp posts)

Full arm or leg. - 6 months (Roughly 450 rp posts)

*~ Speed*

A horse at full speed can reach 55 miles per hour (mph), some lycanthropes have been known to match and sometimes even exceed this speed, when running on all fours. Their speed is down to the maturity of the Lycanthrope, older Lycanthropes are more attuned with their bestial form and can get more out of it. As opposed to younger Lycanthropes who can be described as a toddler attempting to walk in comparison. However as stated in previous categories Health is paramount for the performance of the individual.

Adolescence - 40 Mph(all fours) /  30 mph bipedally

Juvenile- 45 mph (All fours) /  35 mph  Bipedally

Young Adult- 50mph (All fours) / 40 mph Bipedally

Adult - 60 mph (All fours)  /  55 mph Bipedally

Grey elder - 55 mph. (All fours) / 50 mph Bipedally

Lycans can run at a max of 45mph at full sprint, but this can take 6 seconds (roughly 1 post) to hit max speed on all fours, bipedal they can run at 20mph.

*~ Dominating Presence*

Is a developed skill in the werewolf hierarchy  only able to be used and developed in the elder or adult stages of their life. It remains to the oldest of the werewolf society as like wolves themselves the adults keep the younger generation’s in line. If used it can be done to make the younger werewolves submit. (can be used in or out of shifted form) It could be a growl or rather a simple command. However to use it one would need to meet the requirement of being challenged or rather even being attacked by a younger group of werewolves. It helps to establish order in their hierarchy.

While werewolves can be solitary they can also develop their own lives through what you might consider a pack as well. This mostly just consists of werewolves who live in a group of at least a minimum of 5 people. However packs can be rare at times yet they are not uncommon either. Rather than associate with humans who have dubbed them as an Illegal race in some parts of the Aether. They have turned more to their own people living not isolated but with those of their own kind.

*~ Senses*

Lycans have heightened smell, being able to distinguish individual smells within 15ft, but can easily become overwhelmed by strong scents which can leave them dizzy and confused.

Their eyes can see in pitch black darkness 30ft ahead of them in black and white. Bright lights or a rapid lighting change are blinding and can stun a Lycan easily. However, even in daylight they can only ever see in black and white vision.

Lycans can hear individual heartbeats within 5ft fairly easily, they can distinguish conversations and voices within 20ft, yet their ears can become oversensitive easily.

Lycans have a separate sense for any magic cast within 60 yards of them. Though their sensitivity and reactions can vary, from a tingle to a forced transformation.

- *Partial Transformation*

This is a rare and dangerous thing for a werewolf to preform. In term invoking their werewolf form, but in a incomplete state. (Ex. Transforming their arms while remaining human.) Because of this incomplete state. The body can’t handle the stress. The main body wouldn’t be able to handle the stress of the muscles and would in term also be mutilating itself from the strain. In some cases even damaging vital muscles and mutilating parts of the body. Recovery would be highly difficult even in a lycan’s most optimal state. It could take months or even years to recover in some cases the body might never recover from such damage.

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**Weaknesses**

*- Inner voice*

Depending on the strength of the werewolf or individual, a inner voice is said to emerge, often if not always conflicting with its user. Very rarely does the voice of the beast emerge to those among werewolves. This trait can often lead an individual to insanity. As voice itself is a conscious entity. It will often grow stronger when nearing the full moon’s it will seek to take control at times to force a early shift before the full moon. If it does succeed. The werewolf will have no recollection of the allotted time before or after the full moon.

*- Unintentional shifting*

While werewolves can normally shift at a mere thought and can grow into further control of it. But due to their innate ability to sense magic. They can shift unintentionally if exposed to enough magic. Or rather if they are overcome by heavy and overbearing emotions. Easiest to describe in emotions would be Rage or Loss but it can also vary on the individual and their own emotional standing.

*- Silver*

Is a widely known weakness to Lycanthropes. While silver spoons, or a silver candlestick won’t keep a werewolf at bay. Its enough to make their skin crawl. If cut or wounded by silver then it would do double damage to a lycan. Ex.( A sword cut would delay the healing process by double it would normally be) The purity of it can also result in more potency. Silver can also immensely delay the healing process if a werewolf suffer any wounds from it.

*- Holy and Fire Magic*

Lycanism is one a scientific level and base a virus. In this sense holy magic which is a purity and natural source of magic by nature that wards off impurities can be highly effective against Lycan’s. Like silver as well It can deal twice the amount of damage, to them. However, fire in its purest form in complete combustion, would do the same to a werewolf in terms of damage. Though arguably in human form it would be less effective as skin doesn't burn the way fur does.

*- Magical Items*

While werewolves can’t use magic. There also lies a flaw with the natural born strength of their powerful healing. Magic potions and the like can’t benefit them. Even on the brink of death a werewolf would be forced to regurgitate any kind of healing potion or magical ingredient. Now this isn’t to say they can’t drink it. However it would be a high waste.

Full moon: While not a full weakness to the lycan race. To many werewolves its a time considered to be solitary for their sense of sentience fades from them. Their mind turning to that of a beast and no longer that of a human. All reasoning gone they act upon instinct alone. But to those unfamiliar with werewolves themselves. Be warned, for when the full moon is out in the Aether and a distant howl is heard in the distance know that wolves have come out to devour the source of magic. From all who possess it.

*- Senses*

Werewolves have heightened senses even in their human form. Being arguably more acute than actual wolves. While this does lead to some benefits to them. It's also something they need to be conscious of because it can be prayed upon as well. The senses are as follows below.

*- Sight*

A werewolves sight is adapted for the dark. Even in human form this is something that can be found among them. However their sight can be disrupted in low light situations.

Ex. If in a dark tunnel and they turned for a torch to be lit or thrown into their face. They would be blinded for a time.

*- Hearing*

Lycans can hear individual heartbeats within 5ft fairly easily, they can distinguish conversations and voices within 20ft, yet their ears can become oversensitive easily.

Ex. Standing next to a canon there is a good chance that a lycan could be immediately deafened by the sound of the blast provided no cautionary measures are made.

*- Smell*

Lycans have heightened smell, being able to distinguish individual smells within 15ft, but can easily become overwhelmed by multiple strong scents that can leave them disorientated and confused.

*- Wolfsbane*

While a highly toxins plant that often is dealt with in natural poisons and in medicine. It can be used in a concentrated form as in oil via alchemy. If the blade is saturated  in this poison it can help harm the said Lycan. While it would be lesser than silver it could be used to combine the effects to negate healing and poison the body for a longer duration, lasting even weeks, under normal circumstances of a healthy lycan it could leave them bedridden for 2 days as their body tries to fight off the poison. One could also attempt to extract the poison from the plant, however only someone familiar with herbs and poisonous plants would use the roots for the poison. Again this extraction would need to be preformed by an alchemist to prevent harm to the user and possible self poisoning.  (The most toxic part of the plant) (Warning - This plants toxins can be absorbed through the skin please handle with gloves or else your own life may be in danger.)

(For the wolfsbane I am not adding the danger label for shits and giggles I am basing it off the actual plant itself.)

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**Appearances**

Male height 6 ft to a max of 8ft tall (Lycan form)

Female height  6 ft. to 7.5 ft (Lycan form)

When shifting into wolf form the character will get a height increase to the the min or imbetween the max depending on gender of the character. Ex 4’5 character could shift into a 6’5 werewolf.

**History**

The Lycanthropes were native to The Endless Forest, in which they thrived off the land and trees, however a greater call caused them to begin to migrate into Aramoor and they found themselves greeted by magical wielders. A majority of the Lycanthropes were wiped out, and the remainder went into hiding to avoid extinction. Still their numbers continue to dwindle. Werewolves creeping into forms of myth and into legends themselves. Very few sightings happen. Werewolves have become both reclusive in their nature and out of habit for survival. Yet it is still not uncommon on the full moons for people to disappear never to be heard in The Endless Forest. Lone calls are said to echo through the nights and people who venture in never return. In the Endless Forest a small community of Werewolves do remain in order to avoid the persecution of Aramoor. However those unlucky enough to be born out of the greater land of the Aether have found themselves amidst a still ongoing purge.

There have been rumors and echos of a group possibly in Silla yet even that only ends in further disappearance. It could be speculated that these nomads were a traveling pack of werewolves. Yet what the truth behind that is only the gods will know. Yet hope remains that some pack remains continuing their time old traditions and keeping what their old traditions remain.

Even to this day now. Werewolves grow up in seclusion rarely ever meeting their own kind. Some remains of their old traditions remain only in fragments of places they might have hidden or dwelled over the years. Still no longer recognized by even their own people. What remains of their species is yet to be seen. Though for the time being, they hold true to their ways. Keeping vigilant, for patience is all that they hold onto so that they may survive this and reclaim their numbers before their own existence has long faded from memory.

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**Created by Green**

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