Kitadel Kluxared

Player CharacterThis article is about a player character.

Kitadel Kluxared is a former thug, born and raised in Chor's Gutters. Profane, vulgar, and generally inexperienced in life, he is namely good at two things: using a gun, and (after discovering an aptitude for it) starship engineering.

He now serves as the engineer aboard the *CS* *Vikham*, making him one of the protagonists of Ad Astra.

## Biography

### Early Life

Kitadul “Klux” Kluxared grew up in the Frog District, in a small tenement in the Mikarax Apartments. His parents, minor players with the Hazbuzan Syndicate, never even got to see Frog City in person, and held great ire at their lot in life. A lot of this ire was taken out on Klux, and in turn he received regular beatings and other abuse.

To escape his family life, Klux spent a lot of time with the other Zumakan in the Frog District, many of whom had similar home lives. When he was old enough to wander out of Mikarax alone, he also started spending time at The Hive, drinking his problems away.

Never holding a steady job, Klux got by by doing menial tasks, until his dedication to the job caught the attention of the Syndicate. They gave him a job as a thug, which he happily took, believing empty promises of advancement. He soon realized the nature of these promises, though - but it was too late. He was stuck, several thousand credits in debt, and forced to work for the Syndicate, seemingly until the day he died.

### With the Syndicate

Despite the circumstances which brought him to the Syndicate, Klux found himself enjoying his work with them; the Gutters might be hell to most, but it was better than the Zumakan's domenstic life, and it was his home. He willingly caused numerous "problems" for the Syndicate's enemies for about four years, until finally he was offered a chance a bigger job.

Although Klux didn't resent his lowly status like his parents before him, he was eager to move up, and accepted the assignment: monitoring two individuals who had found themselves in debt to organization.

The two individuals turned out to be Zavis Halifax and Maius Wiks; and after Zavis' clinic was burnt down, Klux found the power dynamic radically changed - Klux, who was supposed to be in charge, was sidelined by Wiks, who appointed himself the leader. Klux was, of course, more than willing to go along with this; he recognized the situation had changed, and - even though he soon realized his inexperience (and sometimes ineptitude) grated on the man - believed Wiks' leadership in situations like this to be best for his safety and survival.

Zavis, on the other hand, originally met Klux as an angry and irritable young man, and Klux had to use the abilities he learned dealing with dangerous street characters to avoid a full-blown fight. As the doctor sobered up, however, the two managed to see eye-to-eye, and as the relationship accordingly became more equal, they forged a friendship.

### Repairing the *Vikham*

Getting to work along a professional bounty hunter and ex-pirate opened Klux's eyes to what he was missing, and when, after the assassination of Mei Zhao, Don Santiago offered him a way off the Gutters to see the galaxy, he readily agreed. He would spend the next three months learning starship repair and maintenance from Sarim, who would be the CS VIkham's captain in the near future.

Although Sarim's intentionally ambiguous past kept he and Klux from truly bonding, the two did get along - Klux could tell Sarim was disciplined, something he lacked, and in a way started to look up to him. Seri, less so; Seri's impertinence and insistence on attempting to help with various tasks - and the fact that her "assistance" invariably resulted in her annoying Klux - lead to the two butting heads on more than one occasion. Still, out of respect for Sarim, if nothing else, Klux at least attempted to get along with Seri, and over the three months, the young woman even started to grow on him.

Finally, Klux got to know Shan Radley, who he viewed with utmost respect as they were a Cader. He didn't ask too many questions, knowing the Caders were forbidden from talking about their work, but the two did become drinking buddies - even if, as Klux soon learned, Shan couldn't hold their alcohol worth a credit.

## Appearance

Klux is a standard Zumakan, average in height, weight, and appearance. To a Terran onlooker, this makes him short and fat, as he stands roughly 5'3" and weighs over 150 lbs. His dull green skin and yellow, vertically-slit eyes don't add to his perceived beauty; although, to female Zumakan, Klux is apparently rugged and somewhat good-looking.

## Personality

Klux has lived through a decent share of trauma, which has manifested itself in a normally goofy attitude. When things don't go his way, though, he is quick to get irritated, and equally as quick to take his irritation out on any unfortunate enough to be around him.