Black Lanterns

## **Black Lanterns Faction Strategy**

**Overview**

The Black Lanterns are a unique Lantern corps, as they are the only corps to start off with their battery markers uncharged (for most members), though they have the ability to recharge those batteries throughout the game. Because of this, Black Lanterns tend to have a bit of a steamroller type effect - whether they win or lose, it's typically by a landslide.

Black Lanterns rely on having battery markers to use their special powers and save them from death, and they get those battery markers by killing enemies. Strategically going after weak targets to recharge your markers rather than going after the biggest threat on the board is usually a good strategy with the Black Lanterns.

**Important Black Lanterns**

* Guardian of the Universe (Scar) (300) - Scar is an essential part of the faction, as she boosts the Black Lanterns' attack and d20 rolls. If you're using the uncommon Black Lanterns, it's often a good idea to use The Black Lantern Corps to put a few battery markers on your Black Lanterns for the first several turns of the game. That can give them enough survivability to start killing things on their own, thus recharging their own markers. Scar can also kill things to recharge your Black Lanterns without a d20 roll, which can be very effective if your opponent has some nearly-dead figures nearby.
* Black Lantern (Uncommon) (175) - The bread and butter of the faction, the uncommon Black Lanterns do nothing particularly well but are cheap for the faction and quite durable with battery markers. They're slow but can swarm and get two attacks per turn. Never send these guys out uncharged! Send out Black Hand first to get some kills or charge their batteries up with Scar first.
* Black Lantern (William Hand) (475) - Black Hand is a big expensive beat stick, and the only Black Lantern that starts the game with his battery markers fully charged. You'll want to send him out first to charge the rest of your corps. His *Black Hand* power is a nifty source of autowounds for the more dodgy figures out there.
* Black Lantern (Crispus Allen) (525) - Spectre is a powerhouse, with crazy durability and insane movement potential with Haunting. Use him to get close to an opponent's leader that would usually be safe in the start zone, and kill them. Gaze of Death is an extremely powerful defensive power. Using your other Black Lanterns to kill figures and charge up Spectre's battery markers means you have a reliable source of autowounds and turn disruption.
* Black Lantern (Ronnie Raymond) (350) - Firestorm plays similarly to the uncommon Black Lanterns, in that he needs to be charged up before sending him out to fight enemies. Once he's charged up, Firestorm can lay down a ton of autowounds or multi-attacks with the combination of *Deathstorm Matrix* and *Black Ring Rampage*.
* Nekron (1300) - While he has no *necessary* synergy with the Black Lanterns (Nekron is an army all by himself!), it felt right to discuss Nekron's strategy here. Nekron can grant all Black Lanterns the ability to remove a black battery marker to save themselves from death - especially handy for the fragile Black Lantern (Ronnie Raymond). Nekron's playstyle is typically going to be sniping with his long range and using *Black Lightning Special Attack* when figures get close. Use *Death Incarnate* for autowounds against particularly nasty opponents, otherwise save your battery markers as extra life for Nekron.

**Army Build Examples:**1000 Points

* Guardian of the Universe (Scar), Black Lantern (Uncommon) x4
* Guardian of the Universe (Scar), Black Lantern (Ronnie Raymond), Black Lantern (Uncommon) x2
* Black Lantern (William Hand), Black Lantern (Uncommon) x3
* Black Lantern (William Hand), Black Lantern (Ronnie Raymond), Black Lantern (Uncommon)
* Black Lantern (William Hand), Black Lantern (Crispus Allen)1300 Points

* Guardian of the Universe (Scar), Black Lantern (William Hand), Black Lantern (Uncommon) x3
* Guardian of the Universe (Scar), Black Lantern (William Hand), Black Lantern (Crispus Allen)
* Guardian of the Universe (Scar), Black Lantern (William Hand), Black Lantern (Ronnie Raymond), Black Lantern (Uncommon)
* Nekron