Patch 5.391

**Patch 5.391** for *Renegade X* was released on October 27, 2019.

* Added Teleport Crate which can be used to trigger map specific events (where implemented on maps).
* Added a configurable option for server owners to decide how many players are needed before you can buy an Ion Cannon Beacon or Nuclear Strike Beacon.

### Bug fixes

* Fixed the Gun Emplacement's firing sound effect that kept looping when you clicked secondary fire too early.
* Fixed the scoreboard constant beeping after 0 seconds and synced the sound effect.
* Enemy commander support vehicles should no longer have a white icon on them.
* Bots should no longer try to switch to grenades when they don't have any.
* Engineer and Hotwire / Technician bots should be able to repair properly now.
* Player Respawn Counter should countdown correctly again.
* Fixed Harvester command being unable to restart the Harvester.
* Fixed vehicles firing at ridiculous angles.
* Fixed 'Undead' defenses (like the one in Hourglass).
* Medium tanks/Defence turrets should now play their firing sounds correctly to everyone.
* Fixed weapons with explosion damage types applying the wrong damage.

### Balance

* Repair Facility: Decreased repair rate from 500 to 200 HP/s.
* All infantry weapons: Reduced the discrepancy between headshot and body shot damage.
* Recon Bike:
	+ Reduced heavy armour damage from 100% to 88%.
	+ Increased turning ability at higher speeds.

### Quality of life

* Harvesters should only give VP if they actually have been damaged by an enemy player.
* Added ability for most vehicles with two weapons to fire simultaneously [Excludes the Medium tank].
* Flavor text for kills added to console window.
* Airstrip elevators should be a lot more in sync online now.

### Maps

* Canyon: Fixed the GDI Harvester getting stuck on the GDI Overpass.
* Crash Site: Fixed out of bounds spot where players should not be able to access.
* Field: Fixed a stuck spot near some rocks at the GDI base entrance.
* Hourglass: Fixed the undead Obelisk / Adv. Guard Tower.
* Lake Side: Replaced with Dark Side for the seasonal event.
* Snow: Fixed a problematic beacon location which could destroy a building from further away than intended.
* Xmountain: Replaced with HeXmountain for the seasonal event.

### Infantry weapon modifications

* AutoRifle:
	+ Base/Headshot Damage: 8/32 > 16/24
	+ FLAK damage modifier: +30% > + 15%
* Carbine:
	+ Base/Headshot Damage: 12/30 > 16/28
	+ FLAK damage modifier: +30% > + 15%
* Carbine [Silenced]:
	+ Base/Headshot Damage: 12/30 > 16/28
	+ FLAK damage modifier: +30% > + 15%
* Chaingun:
	+ Base/Headshot Damage: 10/25 > 16/24
	+ FLAK damage modifier: +30% > + 15%
* Chemical Thrower:
	+ Base/Headshot Damage: 13.2/14.52 > 16/17.6
* Flak Cannon:
	+ Base/Headshot Damage: 13/19.5 > 15/18.75
	+ FLAK damage modifier: +30% > + 15%
* Flamethrower:
	+ Base/Headshot Damage: 11/12.65 > 12/13.8
* Heavy Pistol:
	+ Base/Headshot Damage: 30/67.5 > 40/60
	+ FLAK damage modifier: +30% > + 15%
* Laser Chaingun:
	+ Base/Headshot Damage: 16/22.4 > 16/20
	+ Infantry damage modifier: -10% > + 0%
* Laser Rifle:
	+ Base/Headshot Damage: 15/30 > 22/30
	+ Burn DOT halved
* Marksman Rifle:
	+ Base/Headshot Damage: 20/40 > 40/80
	+ FLAK damage modifier: +30% > +15%
	+ KEVLAR damage modifier: -30% > -15%
* Silenced Pistol:
	+ Base/Headshot Damage: 12/42 > 24/36
* Pistol:
	+ Base/Headshot Damage: 12/48 > 24/40
* Gunner's Rocket Launcher:
	+ Damage Radius: 200 > 250
* Shotgun:
	+ Base/Headshot Damage: 10/15 > 13/16.25
	+ FLAK damage modifier: +30% > + 15%
* SMG:
	+ Base/Headshot Damage: 8/24 > 14/21
	+ FLAK damage modifier: +30% > + 15%
* SSMG:
	+ Base/Headshot Damage: 7/21 > 12/21
	+ FLAK damage modifier: +30% > + 15%
* Tactical Rifle:
	+ Base/Headshot Damage: 16/40 > 20/32
	+ Damage Radius: 80 > 40
	+ Reduced explosion damage
	+ FLAK damage modifier: +30% > + 15%
* Tiberium Auto Rifle:
	+ Base/Headshot Damage: 30/52.5 > 40/60
	+ Damage Radius: 160 > 200
* Blue Tiberium Auto Rifle:
	+ Base/Headshot Damage: 22/44 > 26/40
* Tiberium Flechette Gun:
	+ Base/Headshot Damage: 10/30 > 16/26.7
* Volt Auto Rifle:
	+ Base/Headshot Damage: 10/20 > 14/17.5
	+ LAZARUS damage modifier: +30% > +15%

## See also

* Renegade X: Patch 5.391 Release on the Totem Arts Forums