recursal/Fanatic-Fandom huggingface dataset:
Ctf Evening

## Overview

ctf\_evening is a wide, partially open map used in CTF, DM and TDM matches. The map features several interesting rock formations and small slopes, and a one way portal leading to a large central bridge on the top of the map. The curved ramps up the sides allow players to run up and down to different levels of the map.

## Strategies

* Next to the curved ramps is a nearby grenade spawn, and players can drop a grenade off the side to catch any unsuspecting ninjas by surprise.
* On the islands where the bridge pillars stand, players can camp the enemy tents to get quick kills.
* If you want, you can charge the central portal to quickly travel to the top of the map, but, if someone is already, there, you are in great danger and will likely die.
* At the very bottom of the hill in TDM/CTF, belonging to your enemy's team base are usually where the enemy team players group together before going after your base (either to get quick kills or to capture your flag). Use this to your advantage with an RPG; as you can quickly kill them all if you spawned near the main battle site (a few steps away from the portal at the bottom).
* Using a Flamer in TDM/CTF, you can easily make out quick kills or rally up people against you; as this can buy time for your teammates for either invasion or flag capture. This works better with 2 or more Flamer users, as your opponents will momentarily become confused (on who to run away from because of the flames) and can get you (or your team) more kills and/or buy time for invasion/flag capture.
* Since there are many sandbags, there will likely be a lot of campers. If you want to flush them out, the any explosive weapon/item (the RPG, M79 and cluster grenades are most common) will do the trick. If you want to kill them on the spot however, you will need weapons like the Flamer or Chainsaw and very good dodging skills (your camping opponents are most likely using the Barrett or Carbine).
* If you want, you can camp out on the very edges of the map to take out players wanting to get to your base. Barrett is a very good sniping weapon. You may also want to use the Boomerang so you can scout better (you can control where it goes; unlike the Barrett).

## Trivia

* In the 5/3/22 update, the Ctf Evening was updated and the entire bridge was revamped from wood into metal.
* This map is one of the two maps in the game to have a revamp; during the same update (The Water Update), Aerial was revamped to have water.
* The one-way portal feature is a unique entity that is exclusive to this map.
Bots

There are two types of bots in ninja.io, exclusive only to the lobby and weapon training sections of Arrival. Bots are computer-controlled ninjas, which are able to move around and shoot just like actual players.

## Humanoid AI

Humanoid AI are bots that look like other ninjas. Their look similar to how real players design their skins, except they use exclusive customization items. These are tinted brown in order to easily tell the humanoids apart from actual players. They will also have the title [BOT] before their username.

Humanoid AI have relatively simple programming, and will stand around and say things to you, being friendly. There are three modes they can engage in:

#### Behavior

* Passive: Triggered when you are near them. The default state, they won't interact much further.
* Aggressive: Triggered if they get attacked enough. When triggered, they will say a message like “I’ll teach you some manners!” or “Attack!” They will then proceed to start shooting at you instantly with whatever they have available. If you kill them, they will say a message like "Noooooo!!!" or “I’ll get you next time!”
* Follower: Triggered when you wave at them (1). They will follow you until you cancel the action by saluting them (2). They will not follow you through portals.

Humanoids have been observed to be aggressive towards players for no known reason, likely because the intended target either teleported away or died.

### Voicelines

"Yo"
"Hello"
"Hey"
 Attacked
">:C"
"I'll teach you some manners!"
 Killed
"Arh..."
"Ooof.."
"Noooooo!!"
"Aaaaah!"
 Waved to
"Take the lead!"
 Saluted
"I salute you!"
 Attacked (in lobby)
We're in a protected area."
"That's not nice.."
"This is a safe zone."
"Hey, stop that!"

## Sentry AI

Sentry AI are restricted to the top section of the Weapon Training section of Arrival. These are small machines designed to help users train their accuracy with their weapons.
Sentries, unlike Humanoids, are automatically hostile to you, When they see you, they will immediately fly towards you. Occacionally they will shoot small energy balls at you, which can deal light damage. These balls can bounce, but they don't travel very fast. The AI have a low speed, and just as low health, so killing one is easy. However, it is easy to get overwhelmed by a group of three or more of them.

Sentries' AI prevents them from escaping the area they are in. *However*, you can technically lure them out if you try hard enough. If you do, they will attack the nearest player or humanoid bot.

A less-known fact is that Sentries can actually destroy other Sentries with their bullets.
Portal

## Overview

Portals appear in several maps. To use a portal, press S or down arrow inside of the portal. There are two types of portals, these being one-way and two-way portals. Two-way portals are more common and teleport the player to a different location, and also allow them to go back. They are light blue in color, as shown in the picture (right). An example takes the form of the two-way portal in Kiwi. Meanwhile, one-way portals are less common and, hence the name, only allow you to teleport one way and not back the other way. The entrance is blue in color, like that of a two-way portal, but the exit is smaller and its color varies by map. An example of this is the portal in Evening, as it is exclusive to this map. Another unique portal is featured at the bottom of the map Dm Hunter, but doesn't teleport you. The portal appears to be a glowing red vortex that players call the "Death Star", as contact with it will cause you to instead go flying in a direct trajectory towards the carpet of deadly spikes.

**Small Advantage with portals during 1v1's**: If you are in a map where the portals are decently close together you may instead of your screen just teleporting you to the portal it may just move over to it panning over the landscape. this may let you find a ninja who is not currently in your line of sight and can help you track down their current location and catch them by surprise. this is shown on maps that have portal closeness like Ctf Lambda.
Amethyst

Amethyst is a map designed by Dishy used in DM, TDM, and CTF gamemodes. Its most distinguishing feature is the complete lack of any cover aside from solid ground. Anything that isn't solid is soft or decorative.

## Strategies

* Noting the complete lack of cover, you'd think there wouldn't be many places to camp, right? Then astute observation good sir, because you really can't. It would generally be worthwhile to stay in the lower area due to its aforementioned healing properties, but there are also medkits in the top layer of the map.
* The boosters on the side of the map provide a quick getaway if the bottom turns out to be too dangerous to be in.
* In a 1v1 setting, you could just avoid combat altogether and use homing weapons the entire game.
* If you stay on the top part of the map you can use the health when you get hurt and you can catch unsuspecting player in the middle. also you have access to Green Box Grenades. this is also a good tactic for 1v1's

## Trivia

* There is a cat on the bottom left of the map. Her name is Pati. (see below)
* This is Dishy's second accepted map concept.
* The minecarts were originally intended to be, well, minecarts, but this got changed because Buizerd decided to.
* For a short period of time after the map was released, the water was intended to heal players. However, this was later removed, as it caused bugs when the players swam in the water. Buizerd intends to bring the healing feature back.
* Space Station is the only other map to feature water that has an effect on your health, but instead damages you rather than healing you.
Kiwi

Kiwi is a playable map in Ninja.io used in CTF, DM and TDM modes. It has a total of three layers/levels, a two way portal, and propulsion jump pads/boosters on the far sides of the map. It features two structures that resemble small towers, a structure at the bottom, and another in the middle.

Layer 1 encompasses the floor of the map. This is the level that the flag, boosters and one of the portals rest on. Layer 2 is quite uninteresting and not used for more than the medkit and camping opportunities it provides. Layer 3 is the topmost of the map, and where the other portal leads. It features grenade boxes, medkits, sandbags, and the portal of course. There are also two very large platforms that stick out from each side of the large top island. There is a Kiwi on the outside top-right, hence the name that the map was given. The background used appears to be a sort of *Butterscotch* color. There isn't anything much else to say, other than the map is also very spacious, despite featuring islands and being a closed map.

## Strategies

* Use the double portal to travel up and down Layers 1 & 3. Layer 3 is usually active and so it is unlikely that someone will be camping that portal. Layer 1 is less active and is likely where you would get the kills. Layer 3 in this situation serves as a dodge zone.
* Camp the sandbags at the end of Layer 2 for quick kills on any Layer 1 travelers. It even comes with a free health box!
* In my experience playing in this map, the Minigun and Chainsaw combo work the best on Layers 1 and 2. Barrett and RPG work better on Layer 3 than Layer 1; but you can do some trick shots with the Barrett there.

## Trivia

* Kiwi is named as such because there is a kiwi bird at the top right of the map.
* Kiwi holds two records: First map to feature an animal and first map to be named after an animal.
* The map is probably based around New Zealand, due to the presence of a Kiwi Bird.
Currency

## Gold

Gold is the currency used in Ninja.io. Gold is needed to buy customizations and to create a clan. However, there is nothing that you can buy that gives you an advantage. Buizerd, the creator of Ninja.io, has stated that "Ninja.io will not become pay2win."

Gold is earned by playing the game. Kills, flag caps, DM wins, TDM wins and CTF wins all yield gold. In addition, killing a player will occasionally cause that player to drop gold. Dropped gold can be picked up by registered players just like you would pick up gold. Unlike items however, unregistered “guests” can’t pick up gold. You can also earn gold in the shop by watching videos, for 100 gold/video. This is capped at 2000g/day, or 20 ads. In addition, there are three small daily quests that earn you 125-150 gold: by logging in for the first time that day, by playing for 10 minutes that day, or by playing for 30 minutes that day. The newest way to Earn some gold is by playing the new 1v1 Mode, every time you beat a player in 1v1 Mode you get 100 gold. This way you only need 10 kills instead of 100 kills for 100 gold.

You can also send gold to friends or clanmates, 1000 pieces at a time. Before you can do so, you have to:

* Have not sent gold to that person within the last hour.
* Be sending at least 150g.
* Have played on the account you are sending gold from for at least two hours.

## Gems

Gems are the new currency introduced in the 1v1 update. Although unused at the moment, Gems will be bought with real money and will be used to purchase exclusive customizations. Aside from that, they are unused.
Shell

The shell is a special glowing ring that encircles any player that flies. This uses energy, the blue bar on the bottom left of the screen. It can come in different styles bought from the Shop at 8,000 gold each. The colour of your shell can be customised for free.

Flying can be performed when pressing RM (as it appears in the Controls menu) or right mouse, which makes you rise (when pressing RM only), fall rapidly (when holding S and RM simultaneously), or "glide" (a fast way of moving left or right, but also pushes you down) (when proning and pressing RM). "Gliding" in a direction (eg. right / D) while holding RM and the left key / A, creates no movement, but wastes your energy.

Flying is very useful when you need to travel to the other side of the map, escape from enemies, or for other important reasons (such as running with a flag or chasing a ninja from the opposition).
Fists

Fists are very unique weapons - as the title suggests, with Fists players can unleash an unlimited flurry of small punches. They have the shortest range of all weapons in the game, low damage and are almost completely useless in combat. However, it has the special property of being able to "punch" weapons out of opponents' hands, preventing them from fighting back and allowing the fist player to pick up their opponent's weapon.

## Trivia

* To switch to Fists, press the "F" key to eject your regular weapon. Alternatively, press the "X" button of the weapon menu screen upon joining a game. This ensures you pick no weapon and leave yourself with only fists.
* Fists and Chainsaw are the only weapons in the game that are classified as "melee".
* This is the only weapon in the game to have no Ammo Capacity, allowing for a limitless stream of punches.
* It is also only weapon in the game that allows players to remove a weapon from the opponent's hands.
* If one succeeds in killing the opponent with a headshot using Fists, the opponent's head will pop off.
* Since fists are the hardest weapon to play with, they are used the least, and only have a total weapon kill count of about 235,000.
	+ 235,000 kills may seem like a lot, but this number is completely dwarfed compared to other weapons which have at least 2 million or more kills each.
	+ And for comparison, Barrett sits on the top of the ranking with a staggering 102 million kills - amounting to more than 400 times the number of Fist kills. [as of 7.30.22]
Minigun

The Minigun is a high ammo, automatic low damage weapon, having the second highest ammo capacity and highest firerate in the game. It is recommended for a medium range; due to its bullets becoming sporadic the farther they travel. What the Minigun lacks in damage it makes up in extremely high speed, and its copious bullet spray is not to be underestimated. While its reload time is very slow, it has a large ammo capacity which sustains it as a strong pick for a support or guard weapon,

## Strategies

### With the Minigun

* The minigun works best as a support weapon, however works fine in aggressive scenarios. Be mindful of the low damage you deal at long range and always try to keep your bullet spray on the opponent.
* Its minor damage can still trigger the Barrett's accuracy nerf, which puts you at an advantage, given you're at a decent distance and can't be killed with a secondary.
* As previously mentioned, the Minigun's reload time is longer than most weapons, so it is best to take cover or hide when reloading. Remember that like other rapid-fire weapons, the Minigun can shred through its ammo extremely quickly, so taking time to reload between fights is highly recommended.
* Like the Link Gun, the Minigun is an excellent weapon to use for defense, which is best recommended in Team Deathmatch and Capture the Flag.

### Against the Minigun

* While the Minigun's bullet spray can put pressure on you, remember that many other rapid-fire weapons have higher firepower and can outgun it in terms of damage. Always take advantage of the Minigun's long reload time and attack them during that period when they are most vulnerable.
* In the case that you do find a competent Minigun user, try to get the jump on them or try to find some way to block their shots. Once you do that, a good cluster throw or some other flushing technique (Flamer, Pulse, etc.) should keep them away.
* If they're an aggressive type, pick a weapon that works well at close range such as a MAC-10, and use it the best you can when they get close.
* If a Minigunner is shooting out of screen range, use the visible spray of bullets to locate where they are, which allows you to position yourself at an advantage while avoiding the line of fire.

## Trivia

* Minigun is the only weapon to have a pre-firing animation and rev-up time.
* The sound of a Minigun's bullets are heard before the Minigun actually fires.
* The Minigun has the second highest ammo capacity in game (120), the first highest being Flamer (150).
* Aside from the Flamer however, the Minigun has the highest ammo capacity for any rapid, *projectile*-firing firearm.
* It is based from the real-life M134-A2 Vulcan Minigun.
Iona Hikawa

A cool purple-haired girl from Megumi's neighboring class and the head apprentice of her grandfather, the master of "Hikawa Karate Dojo". She is known for her good academic performance in her school and her determination. Her wish is to become stronger so she can defeat Phantom and rescue her sister. Her arch-rival is Phantom.
In the beginning of the story, she appears as a fierce Pretty Cure with a strong sense of duty and justice who works alongside her own fairy partner, Glasan. She is quite powerful and has excellent fighting abilities, though also shows a gentle side to citizens. Unlike the other Cures, who received their powers from Blue, Cure Fortune received her powers from her older sister, Maria as Cure Tender, who has been defeated by Phantom and trapped inside a mirror.
Having generally resolved to fight on her own in her pursuit of Phantom, she slowly warms up to Megumi's words of teamwork and eventually reveals her identity to the group in episode 19. Iona initially held a strong grudge against Hime for releasing the Phantom Empire from their prison at first. During a battle with Phantom, she loses her PreCards she got from Maria, along with her ability to transform. However, after Hime apologises and gives her her own PreCards to fill her PreCard File, Iona uses her wish to gain the power to transform again, making up with Hime and officially joining the group afterwards. Her transformation device is the Fortune Piano whilst her main weapon is the Fortune Tambourine. Her alternate forms are Anmitsu Komachi (あんみつこまち *Anmitsu Komachi*) and Pine Arabian (パインアラビアン *Pain Arabian*), and her Innocent form.
She introduces herself as "The star of hope that glitters in the night sky! Cure Fortune!" (夜空にきらめく希望の星!キュアフォーチュン! *Yozora ni kirameku kibō no hoshi, Kyua Fōchun!*) and represents hope. Her theme color is purple. And her other theme colors are turquoise and pink.
Ninja.io (game)

**Ninja.io** is a 2D multiplayer shooting-action computer game created by Buizerd.

## Popularity

The game remained somewhat under-the-redar for years until, In late December 2021, Poki, a popular gaming website, featured Ninja.io on it's hot list, which resulted in the game's player base largely expanding by hundreds. In-game statistics went from hardly 200 players a day to over 700, and the game's featured were updated to meet the standards of the brand-new players. The game's popularity and community was increased.
Tribal

## Overview

Tribal is a playable map that is used in Deathmatch, Team Deathmatch, and Capture The Flag. It is an open map, meaning that you can fly off and kill yourself. The map includes a total of 6 islands, with the top island having an arch-shaped bridge underneath and an array of red-colored spikes on the topside, a unique feature only seen in this map. There are two oddly shaped greyish-white rocks on the sides on the map, which both are also featuring a chain of red spikes. The spikes kill any player instantly when they are in contact with them. An old structure sits in the middle on top of the large island. Both of the side islands (the ones each having the rock with spikes) connect to the large middle island with a small bridge platform. Falling off the platform will make you kill yourself as well. There are actually two UFOs secretly above the map, and they are not shown in the image (right). There is a small stone structure on the top island sitting in the midst of the spikes.

## Things To Note About Tribal

* Touching the spikes can instantly kill you. Note that the map is also open, meaning that you can fall off the edges and die.
* As previously mentioned, there are two UFOs at the very top of the map in which you can fly to, yet in doing so is tricky. You either need to use the "infinite" flight function/glitch or the M79 boosting method. Both UFOs project three beams, in which two are white and the middle one is an orangish-red. Contact with either white beam will cause you to get propelled away from the ship, but touching the red beam damages you, and if long enough, it can even kill you.
* There are several sandbags scattered across the map, giving players the advantage to achieve many easy kills while camping.
* Flying to the other side is easy, but there are also enemy players.
* There are NO Cluster Grenades.

## Trivia

* Tribal is the first and so far the only map to have three possibilities that can cause you to kill yourself; falling off the map, touching the spikes, and touching the red beam projected by a UFO.
* It is one of the two only maps to feature deadly spikes, the other one being Hunter.
* The spikes are darkish-red in color, possibly to resemble blood from players that touched them.
* Tribal is the first and so far the only map to have two UFOs.

## Gallery

The UFO shown up closeThe red spikes shown up close
Chainsaw

The Chainsaw is a secondary melee weapon which excels at close quarters combat. Upon revving up and coming on contact with an enemy player, it will rapidly deal absurdly high damage, instantly killing them. Contrary to the Minigun, the Chainsaw revs up instantly and has a very short reload time. However, its limited range requires strategic use in order to prove effective against opponents.

## Strategies

### With The Chainsaw

* The Chainsaw is a melee weapon, as such, you should move quickly and sporadically to avoid being hit by longer range weapons. Get your enemy to waste their ammo, then swoop in for the kill. If the opponent is farther away, utilize X flight to close the distance quickly.
* If speeding through a dangerous or crowded area with the Chainsaw, move fast (ideally with X flight) and hold down fire to shred any opponents in your path. Remember, it only takes one small touch to kill an enemy player, due to the Chainsaw being an instant-kill weapon.
* Camping with the Chainsaw at choke points near sandbags or portals is also a viable method. Camping near a portal while holding the Chainsaw can hold a teleport point and keep some enemies at bay, while sandbag camping can catch unsuspecting or unattentive enemies off guard, allowing for a few comically easy kills.

### Against The Chainsaw

* Countering a Chainsaw player is all about overpowering them from longer ranges and strategically moving out of the way. Because the Chainsaw is a melee weapon, you remain safe so long as you maintain your distance. If you are fighting against a Chainsaw user, it is **NOT** a good idea to stay in one place, so make your movements unpredictable. Try to fly and evade the user swiftly and always keep a reasonable distance from them.
* Spread or long-range weapons like Lasergun or Rifle are effective against Chainsaw players as they can be hard to hit while rushing around like maniacs.
* Note that wall camping in maps such as Space Station and FacingWorlds will not save you from an incoming Chainsaw; as they can pierce right through the barrier. Flamers and other area damage weapons can in turn flush out Chainsaw campers.

## Trivia

* The Chainsaw is one of two weapons that are considered "Melee", the other being Fists.
* The Chainsaw bears a resemblance to the chainsaw used by Leatherface in the cult classic film The Texas Chainsaw Massacre.
* The Chainsaw is placed at #3 for the highest ammo capacity for a weapon, with the second being Minigun and the first being Flamer.
East Midlands Trains

## HST to Leeds

Valid until **Saturday 2nd December 2018**

### Monday to Friday

1C15 LDS 0519 - DBY 0703a / 0705d - STP 0855
1B23 LDS 0633 - NOT 0824a / 0832d - STP 1011

1D62 STP 1834 - NOT 2025a / 2033d - LDS 2234
1D69 STP 1904 - NOT 2102a / 2108d - LDS 2249
1F70 STP 2001 - DBY 2136a / 2137d - LDS 2306

### Saturday

1B23 LDS 0634 - NOT 0825a / 0845d - STP 1024
1B28 LDS 0738 - NOT 0922a / 0945d - STP 1124

1D62 STP 1834 - NOT 2017a / 2025d - LDS 2217
1F70 STP 2002 - DBY 2132a / 2142d - LDS 2306

### Sunday

1B41 LDS 0950 - NOT 1121a / 1139d - STP 1344
1C43 LDS 1050 - DBY 1216a / 1217d - STP 1409
1C91 LDS 1434 - DBY 1601a / 1602d - STP 1811

1F44 STP 1455 - DBY 1649a / 1651d - LDS 1815
1F63 STP 1835 - DBY 2013a / 2016d - LDS 2149
1F74 STP 2040 - DBY 2240a / 2248d - LDS 0008

LDS - Leeds
DBY - Derby
STP - London St Pancras
NOT - Nottingham

Blue - via Doncaster
Black - not via Doncaster

## Ex-Grand Central Mini-HST

Valid until **Saturday 2nd December 2018**

### Monday to Friday

1C92 DBY 0730 - STP 0927
1C52 SHF 1359 - STP 1625
1P71 COR 1837 - STP 1957
1B79 NOT 1945 - STP 2125

1D24 STP 1005 - NOT 1205
1M56 STP 1650 - COR 1755
1F73 STP 2031 - DBY 2217
1D81 STP 2200 - NOT 0006

### Sunday

*No service*

DBY - Derby
STP - London St Pancras
SHF - Sheffield
COR - Corby
NOT - Nottingham

## Class 222 Meridian to Melton Mowbray

Valid until **Saturday 2nd December 2018**

### Monday to Friday

1P10 MMO 0603 - STP 0755
1P68 DBY 1627 - MMO 1708a / 1709d - KET 1800

1M06 COR 0926 - MMO 1000a / 1001d - DBY 1045
1M61 STP 1750 - MMO 1936

### Sunday

*No service*

MMO - Melton Mowbray
STP - London St Pancras
DBY - Derby
KET - Kettering
COR - Corby

## Class 222 Meridian (Unusual Routes)

Valid until **Saturday 2nd December 2018**

### Monday & Friday only

2L52 NOT 0730 - LEI 0815
2L60 LCN 1036 - LEI 1223
2L68 LCN 1436 - LEI 1623
2L76 LCN 1835 - LEI 2023

2L61 LEI 0826 - LCN 1017
2L69 LEI 1226 - LCN 1423
2L77 LEI 1628 - LCN 1824
2L87 LEI 2036 - NOT 2115 (train continues to LCN after a set swap)

### Sunday

*No service*

NOT - Nottingham
LEI - Leicester
LCN - Lincoln

## York & Scarborough

### Saturday

1F05 STP 0633 - YRK 1017

1C77 YRK 1750 - STP 2110

### Sunday

1F01 LEI 1020 - YRK 1215

1C79 YRK 1748 - STP 2122

STP - London St Pancras
YRK - York
LEI - Leicester
Dm Sleet

dm\_Sleet is a smaller, asymmetrical snow-themed map made by Dishy (flying\_dishwasher). The map features thinner and more erratically placed platforms of ice scattered across the map, as well as some rough and steep terrain. It also has a set of portals near the middle of the map.

#### Trivia

* Sleet was the third asymmetrical map to be added to the game.
	+ It is currently the only asymmetrical map where players can fall into the void, or traverse the outside of the map.
* Sleet was added during the 5/3/22 update, along with LonelyIsland, Sinkhole, and Space Station.
* Sleet is one of the few maps to feature snowballs as item drops, along with ArcticDusk, ColdFusion, and Igloo.
* All of the sandbags in Sleet are white.
Ctf Lambda

## Overview

ctf\_Lambda is a map in ninja.io used in CTF, TDM and DM matches. It is extremely open and the only real feature worth noting is that it has only one two way portal, and 3 pairs of sandbags.

## Strategies

* Since it is an open map, a long range weapon that can take out enemies from out of view, such as the Barrett, Avenger,M79 Or Carbine are optimal strategies for getting kills.
* Since it is quite open, it is very hard to reach the flag spawn without being noticed, and thus killed. Jumping from above leaves you falling slowly to the ground, while trying to go from the bottom leaves you open to enemy fire. Leaving you easy to kill is Lambda's main difficulty.
* The pile of sandbags can be used to hide and thus surprise attack your enemies.
* Crouching at the triangular corner of the floor of the map with the Barrett can get you a kill if you aim straight ahead; as it is where most of your opponents will re/spawn. Be careful though! Someone can do the exact same thing so this tactic can lead to your death instead of success.
* With the Flamer and Chainsaw combo, you can raid the enemy team's base and kill any survivor with the grenade pack located just on the other side of the hill where the flag would stand (or IS standing if you're in CTF mode). You can use the chainsaw in case of anyone spawning where you're going. Be sure to reload both weapons for full ammo (but NOT when you're being chased down) incase anyone chases after you (it's also advised that you have a set of throwables incase you run out of bullets).
* With Barrett you can camp the enemy's flag so they cant get to it but your team can. you just need to be on the floating platform above their flag. this also works for defence.
* there is a popular reflect spot where you use the curve overtop of the Lambada and reflect off that spot and hit enemies or at least see where they are.
* another popular reflect spot is where the split pathways are right before the Lambada on both side you can use to reflect downward and hit a unsuspecting enemy
* ( Tip Go to Barrett to learn how to reflect)

## Trivia

* Lambda is named as such because of the Lambda at the top of the map.
* Lambda is possibly the largest and most spacious map in the game, despite being a closed map.

The lambda at the top of the mapNormal lambda, for comparison
Meltdown

## Overview

Meltdown is a map designed by Rens Rongen added on 23.3.23 that is used in every gamemode other than dodgeball and training. The map is basically a loop with a 'reactor' in the center and some platforms. Above the reactor there is a soft platform. The flags are on the bottom side of the platforms on some smaller platforms. The reactor core itself is solid and is also a suicide zone.

> "*A medium sized map playable in CTF, DM, TDM and 1vs1 mode.*
>
>
> The center of the map is a lethal zone containing the radioactive remains of a nuclear reactor.
> This map contains a number of barriers and its looping terrain and lack of obstacles allows for quick traversal.*"*
>
>
>
> ― Buizerd
>
>

## Strategies

* There are some conveniently placed mounds on the roof of the map that allow for ricochets like so:

* The map is designed to be moved around seamlessly with little resistance, but you're trying to reach the flag as quickly as possible, so x-fly above the core while taking minimal damage (2-3hp max).
* The soft platform is very long which gives you a pretty wide range to shoot from the other side.

## Trivia

* Meltdown's sandbags are considerably larger than those of other maps, perhaps to compensate for the new x-flight system that raises you slightly, as well as better protection and cover against other enemy players.
* The molten liquid below the core doesn't kill you, but is a killzone at a certain y-level.
* All of Meltdown's crates are all purely decorative.
* RR, the person the map is attributed to, likely stands for Rens Rongen, Buizerd's real name.
* There was a fun little terrain bug on the right side of the reactor that allowed players to fall out of the map and fall infinitely without dying. If you had the proper flight skills, you could've even flown above it like so:

Above the mapThe entranceStuck in the ground
Stasis

## Overview

Stasis is a fairly old map in ninja.io used in DM, TDM, and CTF games. It features (technically) 6 floating islands, 2 of which are nothing more than a camping spot and a spawnpoint. The middle island is ideal for travel and cover. The top layer has a couple sandbags, some clutter, and a cluster grenade spawn. The bottom layer has hand grenades, more sandbags and some bunkers. Hanging from the large middle island are two sloping bridges. Overall, the map has rocky texture and bumpy terrain.

## Strategies

* Use the top layer sandbags to camp and shoot people focused on the bottom layer.
* Use the bunker for cover as well and take out players that have to jump over to attack, using a Barrett. Chances are, they use a Barrett, and the movement debuff should hopefully make sure they can't hit you. This strat relies on luck however.
* The previous strategy is countered with either:
	+ A: Ignoring them completely and running away faster than they can shoot.
	+ B: Countering with a weapon that has decent damage and no movement debuff, i.e. M79 or Shotgun.
* Use the middle layer and run full speed to escape in CTF unless you can get to the top layer, in which case you are pretty much clear.
* Hiding or camping behind the barrels in the main spawn point with the Barrett can prove to be your advantage, as players will risk death since the only way to kill you is to actually go into your hiding area OR with a Flamer (the flames will penetrate the barrels so you have to kill them first before they get to close).
Kirarin

A lamb-like fairy who is able to transform into a human. She became known as the Genius Patissiere after studying in France and recently returned to Japan for a demonstration. It is later revealed that she is Julio's sister, who was able to transform into a human after studying baking for a while, however, she reverts to her fairy form whenever she is hungry. As Cure Parfait, she is the Pretty Cure of dreams and hope, spotting a pegasus and parfait motif. Her attacks include Parfait Etoile and KiraKuru Rainbow, the latter being used to purify monsters. Both of these attacks require the Rainbow Ribbon. Her Animal Sweet is the Pegasus Parfait and her theme color is cyan. At the end of the series, she and Pikario work together in creating sweets.
Igloo

## Overview

Igloo is a snow themed map exclusive to the Dodgeball gamemode. The map is basically a large igloo with 3 platforms on each side, with snowball spawns scattered around each side. Outside the igloo, there is a snowman and an ice block. It is the only Dodgeball map to be snow-themed. The snowball packs spawn back almost instantly after being obtained by a player.

## Features

### Islands

6

1 . dodgeball maps are boring af to write about 'cause there's no strategies or anything :/

2. i think everybody agrees that Dodgeball is Dodgeball lol
Hector Herrera de futbolista a modelo

Después de someterse a un par de cirugías en nariz y orejas este año, el futbolista mexicano será portada de la edición de octubre de la revista 'GQ'

La publicación dio a conocer que el jugador del Tri será portada de su edición digital, en la que hablará sobre diversos temas, como su familia, sobre cómo la afición mexicana puede castigar muy duro a los jugadores por sus errores y el mencionado cambio físico con el que sorprendió a las redes sociales.

El capitán del porto de Portugal compartió en sus redes sociales algunas de sus fotografías algunas de las fotografías hechas para la publicación, en la cual afirmó que él aún se siente la misma persona que era antes de las cirugías, a las cuales se sometió después de su participación en el Mundial de Futbol Rusia 2018.
Webb

Webb is a playable map that is used in Deathmatch, Team Deathmatch, and Capture The Flag. The map is a tribute to James Webb Space Telescope, which was successfully launched on December 25, 2021, and is now travelling in our Solar System. In the game, the map resembles a large hangar that houses a large spacecraft probe, which is none other than the James Webb Space Telescope. There are two sloping platforms that hang from the top, with each having one cluster grenade pack. There are three platforms that stick out from each side wall of the map. There are two hand grenade packs and one cluster grenade pack at the top of primary mirror (yellow hexagonal dish). Players can stand on the sunshade (multi-layered surface) and fly to the other side easily. Jumping on the sunshade allows you to bounce higher, due to low gravity. Towards the bottom of the map, the spacecraft is supported by two shown lander legs and the bottom of the sunshade has a component that is known as the *spacecraft bus*. Underneath the ship, there are sandbags, barrels, and a healthbox that is surrounded by the barrels. The barrels do not allow any form of projectile to penetrate through them. There are a total of 12 oddly-pointy structures embedded in the wall that each stick out in their respective direction. The curved wall structure makes this map closed, meaning you cannot fall or fly out.

## Trivia

* Webb is the first map to feature a spacecraft other than a UFO.
* Regardless of the height of a Ninja.io player, the spacecraft seems to be oversized, appearing larger than the actual scale of the real life James Webb Space Telescope.
* It is the first map to be a tribute to something in real life.
* Out of all the low-gravity space-themed maps in the game, Webb is the only one that is closed, meaning you cannot fall of the map and kill yourself.

## Gallery

A CGI depiction of the James Webb Space Telescope in real life
Hull

Hull is a playable map that is exclusive to Dodgeball mode only. The map features 8 metal platforms (4 on each side), along with two tractor beams that pull players upward, a small tunnel up top, and several grenade packs scattered around the map.

## Trivia

* Hull is certainly considered a dangerous map due to players sending grenades flying across the map or camping up top at the tunnel and rolling grenades to the other side.
* It is not only the only Dodgeball map to feature Grenades, but also the only map to feature tractor beams.
West Midlands Buses In Photographs - Forum 2020/2021

Acocks Green Garage

Yardley Wood Garage

Bordesley Green Garage

Birmingham Central Garage

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Coventry Garage

On Loan Buses

Vehicle Transfers

When are the Wright B7TLs are getting withdrawn

Withdrawn Vehicles

NX Usual Allocations Google Sheet

Temporarily Withdrawn Buses

Route Branded Buses off Route

Rail Replacements
KodysIsland

## Overview

KodysIsland is one of the larger, wider maps in ninja.io, and is present in CTF, TDM, and DM games. The map features uniquely curved ground formations on the sides, twin tunnels that provide access to a thin bridge on the underside of the map, and two floating rock formations in the middle. There is a large stone in the center of the map, and a few weak sandbag placements here and there that can provide quick cover.

## Strategies

* Use the sandbags on the bottom of each side to your advantage and camp with a chainsaw to eliminate unsuspecting players.
* When a team has control of the bottom bridge, the area is often used as a death trap, so players avoid it unless they/their team have control over it.
* Toss grenades randomly down the sides of the map, as there is a high chance of hitting opponents below. Also, there are 4 hand grenade spawns and two clusters in the center of the map, so getting more throwables is extremely easy.
* With the Barrett and while camping in the sandbag on the layer above the wooden bridge, you can trick shot opponents and kill them (this usually happens randomly; so don't expect that you'll get a kill).

## Trivia

* KodysIsland is named after the Discord member "Kody".
* Before the "Water Update" of 5/3/22, the map's background had tanned-orangish lighting. Afterwards, the map was updated to have a yellowish tint instead.
Dm Arena1

## Overview

dmArena1 is a map made by Buizerd, and it is one of various asymmetrical DM-exclusive maps. The map is composed of a group of floating islands surrounded by a thick wall that is shaped around it. Some notable landmarks include a two-way portal near the center of the map, and a pair of horizontal tunnels on the bottom right.

## Strategies

* In the tunnels, it is possible to camp there and take out anyone who comes near with anything from a Chainsaw to a Barrett, as long as they don't get close enough to hurt you.
* A little to the left, there is an island where you can shoot people from the bottom, right, and top of your position. But, they can also shoot you.
* Run around as much as possible. There is a lot of random cover and places to dodge and weave, so as long as you are moving, you probably can't get hurt.

## Trivia

* The map's name, dm\_Arena1, hints that there could be future "Arena" maps added into the game.
* While most maps usually have 3 "levels" (a ground, middle, and aerial level), this map technically has a total of 5.
* Arena is one of the few asymmetrical maps in the game, the others being dm\_Hunter and dm\_Sleet. All DM-exclusive maps share a "dm\_" prefix.
Withered Foxy

Withered Foxy is an animatronic in the new and improved Freddy Fazbear's Pizza. He is also a main antagonist in Scott Cawthon's game "*Five Nights at Freddy's 2*"

## Appearance

Withered Foxy is an animatronic fox with crimson fur, four strands of hair on his head, a hook for a right hand, and a black eyepatch covering his right eye that can be flipped up, revealing his other eye. His eyes are yellow and seem to reflect light. His upper muzzle and belly seem to be of lighter colour than the rest of his body and the inside of his right ear is a brown colour. His waist and the top part of his legs are a brown colour representing shorts. Withered Foxy is extremely damaged. His left ear is stripped of its fur and reveals the endoskeleton ear and wires. His arms are ripped in multiple places revealing more endoskeleton parts. The collar and lower half of Withered Foxy seem to be ripped away. Like his original counterpart, his legs are completely bare with no suit including his feet. He has a three-fingered hand and three-toed feet. His teeth are sharp and his endoskeleton teeth are visible in certain angles.

## Behaviour

During the day, Withered Foxy remains inactive in Parts/Service. During the game, which takes place at night, Withered Foxy activates and attempts to catch the player and forcefully stuff them into a Freddy suit resulting in an in-game death and a game over. During the course of the game, Withered Foxy travels to these rooms:

Parts/Service, Office Hallway

When Withered Foxy is in the office hallway, the player must flash the flashlight at him in order to make him disappear. If the player succeeds, Withered Foxy will retreat to Parts/Service, but if they fail to do this, Withered Foxy will jumpscare them. The Freddy mask has no effect on Withered Foxy. The Custom Night modes Withered Foxy is active on are:

20/20/20/20, Double Trouble, Foxy Foxy, Freddy's Circus, Cupcake Challenge, Fazbear Fever, Golden Freddy.
RPG

The RPG (or Rocket Propelled Grenade) is an explosive secondary weapon similar to the M79. It fires a high-speed rocket able to instantly kill on direct hit, as well as doing high area damage; but has an extremely long reload time. This weapon can only be used while crouching [S] or in prone [X], and is commonly used in combination with the M79 or Barrett.

Unlike the M79, RPG rockets are much faster and are significantly less affected by gravity, which allows for better accuracy. Due to its high accuracy and damage, the RPG is generally considered one of the more powerful secondary weapons in the game.

## Strategies

### With the RPG

* The RPG is extremely effective at taking down opponents at a multitude of ranges, and the slight bullet arc makes it versatile for slope/hill combat. However, be wary of its high self damage at close proximity, which can deal around 1/2 of your health in one blast.
* The RPG's high area damage makes it a solid choice for taking out players hiding in sandbags or barriers. It also excels at dealing high amounts of damage to concentrated groups of enemies. Its high self damage makes it a poor pick for camping, however.
* As the RPG has an extremely high reload time (rivaling weapons like the Minigun or M60), it is strongly advised to take cover while reloading, as that is when you are most vulnerable.
* Always take into account how crouching or proning while firing could impact your rocket's trajectory. Similar to other explosive weapons like the M79, the RPG's rocket bobs up and down on surfaces of water, and will rise towards the surface when fired farther underwater.

### Against the RPG

* As the RPG has a very slow reload speed, take advantage of this opportunity to gun them down. Baiting the RPG user's rocket is a viable but risky option, as this can cause them to waste their shot earlier.
* Be wary of the RPG's arc and especially its unique trajectory underwater, which can catch many players off guard. Never underestimate the range of an RPG on land, as it can hit players off-screen with "blindshots" similar to the Barrett even with its bullet arc.
* Just like with other explosive weapons, the Link Gun can detonate the RPG's rockets and render them useless.

## Trivia

* The RPG can be used in jump or flight by pros (or not) using the same way as if you were on ground. RPG is very useful when trying to kill multiple players at once (for example in CTF). It can be a really good weapon to use during Deathmatch games, if used correctly.
* For a period of time, RPG's projectiles became able to be repelled by the Flamer. However, this was later changed due to major backlash.
* The RPG in the game is likely an M72 LAW anti-tank launcher, pictured as the first image in the gallery section.
* It is the only known weapon in the game that does not allow you to shoot while standing.
Freddy Fazbear

Freddy Fazbear is an animatronic in Freddy Fazbear's Pizza and a main antagonist in Scott Cawthon's game "*Five Nights at Freddy's*".

## Appearance

Freddy Fazbear is an animatronic bear with brown fur, a black top hat, a black bow-tie, and holds a microphone in his right hand. He has light blue eyes that sometimes switch to black with glowing pupils for unknown and paranormal reasons. His belly, his muzzle, and the palm of his hands are a lighter shade of brown. He has four fingers on paw-like hands and has three-toed feet. Freddy has blockish, almost human-like teeth and like the other animatronics, except for Foxy, his teeth are only visible on the lower jaw. His ears are articulated and are thus able to move from side to side and back/forth. If looked at closely, Freddy has two human hand prints on his head thought they are hard to see.

## Behaviour

Freddy Fazbear entertains children during the day by singing them songs. During the game, which takes place at night, Freddy will start on the show stage. He will remain on the stage for Night 1 and Night 2, and will only activate on Night 3. The rooms Freddy travels to are the Show Stage, Dining Area, Restrooms, Kitchen, East Hall, East Hall Corner, and The Office where you are. When Freddy moves to a different room, deep laughing will be heard followed by the sound of running footsteps. Freddy does not appear in the blind spot, so you must constantly check the East Hall Corner to see if he is there. If Freddy manages to get inside of the Office through the right door, he will jumpscare the player and consequently end the game. Freddy also jumpscare's the player through the left door if the power runs out. He will stand outside the doorway and play his jingle while his eyes and mouth flash with blue light. to stall for time, remain motionless as his jingle is playing and after that as well because it makes his song last longer and delays his jumpscare so the player has one last chance to reach 6:00 AM. If the player does not make it, then they will be jumpscared by Freddy that will result in a Game Over. When in the Kitchen, Freddy will play his jingle.