Main Campaign

### Characters

These are the events of the main campaign party, with the four central characters being Feliri, Skervack, Dogo & Thuldur.

### Meeting and Early Adventures

The party originally met after responding to a bulletin calling for adventurers placed by Mayor Roman. The group were intially sent to fight a group of stone age Dwarves in a nearby mountain who had unleashed their dinosaur pets. When he saw what a good job the party had done, Roman hired them again to search for his cousin, Rico, who had been taken to a haunted house as punishment for not keeping up with his gambling debts. The party robbed the casino and then found and rescued Rico, returning him to Roman.

### Earthquakes and a Mission

During the early missions the party encountered several minor earthquakes, which had been the cause of the early missions. This ultimately led them to Spire City, the capital of Brightspire, where the king had called for adventuring parties to investigate the possible cause of the disturbances. The party were tasked with heading North to the barren 'nation' known as Svel Nier. They were to be rewarded with any information they could bring back.

### Journey Across Agrovar

In order to reach Svel Nier the party had the long journey across Agrovar. On their journey across the continent they encountered various enemies and threats, such as pterodactyl riding dwarves, gargoyles and weapon smuggling Mafiphants. While fighting the latter they encountered a warforged named Robo-Toni who resembled Thuldur in all but colouring, and took him with them instead of killing him, ultimately befriending him. During their jounries they also met up with Skervack's adoptive family, the circus, and were aided by Captain Rackham in finding and freeing various performers from the Japester. After travelling across the nation of Ashora they snuck through surface tunnels above the nation of Mountain Deep, eventually arriving in the snowy land of Asal Mar.

### Asal Mar

Upon reaching Asal Mar the group met a traveller known as Luk, who helped rescue Skervack from a Wampa. She then took them to the capital, Ferayil. After defeating an attack from a group of cultists of the Shadow King the party were taken before a council of leaders led by the Queen of Asal Mar. She gave the party further information about the Shadow King and his goals. She also instructed for Peako Brett, a cartographer living in the city, to accompany them as a guide.

### Svel Nier and The Shadow King

Now joined by Robo-Toni & Peako the party left the safety of Asal Mar into the wilds of Svel Nier, a nation covered in ice and snow and filled with unknown threats. Along their journey they met a knight in orange armour who repeatedly teleported away as he tried to speak with them. They eventually learned him to be Alamir Jones, who was friends with the party in an alternate dimension. Dogo created a device to track him. Along the way they found a casino similar to the one they had robbed so long ago. Entering in disguises they found it to be filled with an assortment of cultists and criminals, many who had heard or encountered the party and had come to hate them. The party chose to rob the casino and eventually caused part of it to blow up. During the fight Dogo got into a cage fight and encountered a wild burst of magical energy, causing an axebeak to teleport into the building .They eventually came across a ravine and spotted a rail track deep below them, so followed it and found a way to break through the ice to the tracks below. This led them to the keep once inhabited by the Shadow King a thousand years prior, though they had to fight past the war criminal Vesh and his Hobgoblin scientists to get there. Sneaking up to