recursal/Fanatic-Fandom huggingface dataset:
Casimir Strobogsky

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* Casimir Stibogsky

Casimir **Stibogsky**

Player: Elijah Personette

Age: 23

Lifepaths: Born Noble, Page, Courtier, Dilettante

## Beliefs, Instincts, and Traits

### Beliefs

1. I will ask the barkeep at The Leaky Tap about rumors about the bearchild - who has seen him and where.
2. There is a woman, Lady Mezilik, who knows about local legends. She likes sweet wines.

### Instincts

If I find a lead on something that could help Annan gods or hinder the Hrongar gods, I will chase it.

A polite man never refuses a drink when offered, but only a foolish man gets drunk on offered drinks - I keep myself sober.

If I am lost in life, I will look to the stars. The gods will provide.

### Traits

Mark of Privilege

Rapier Wit

Superstitious

Sonorous Voice

rp 53

## Artha

Fate: 1

Persona: 4

Deeds: 0

## Resources

### Gear and Possessions

Run of the Mill Arms (5 rp)

Clothes/traveling gear/shoes/personal effects (4 rp)

Finery (5 rp)

Apothecary Toolkit (8 rp)

Cash x2 (12 rp)

### Relationships

Affiliation: Local court gossips and servants (10 rp)

Reputation: Local - an oddball with strange habits and knowledges (7 rp)

### Player Notes

The barkeeper is named Bessimir, Bess for short.

Accomplished beliefs:

* There is a rare herb growing on the Drop. I will ask Vasily to help me find it.
* I know Lazlo knows a little about moving product, I'll ask him to help me find a market for this drug.
* There is rumor of an artifact about that may help the bearchild control his powers - I will ask the locals if there is someone with knowledge of such things - a rogue wizard, perhaps. (use circles and noah/bailey's help, they're both outcasts)
Arm Power

**Arm Power** is a stat related to fighting monsters in *Juice Galaxy*, increasing the speed at which a weapon is swung and improving the swing speed of more massive weapons. It can be upgraded at a Juice Fountain.

## Gameplay

This stat makes the Player swing harder and faster when using melee weapons. The stat affects the speed at which the weapon is swung; the higher the stat, the faster the weapon will swing when using the power swing (Holding Left click). If the player has a mix of good enough max energy, energy regen, and is wielding good melee weapons, this stat will be very effective in battle.

Since melee damage against monsters is based on the mass of a player's weapon along with the speed at which it impacts the enemy, faster swings can cause a lot of damage. As such, it indirectly increases energy efficiency in combat by felling enemies with fewer power swings than would normally be required. If mixed with the right weapons and buffs, it can be devastating. However it is important to mention that this stat **does not affect any of the ranged weapons** (Ordinary Pineapple and the Rubber Ball Cannon) or their projectiles in any way, shape or form, therefore it is most useful if the player has previously acquired strong melee weapons.

## Trivia

* Ranged weapons can *technically* be used to melee opponents, dealing minor damage if they are swung into nearby enemies, which can be boosted by the Arm Power stat. However, Power Swings are not available for use with ranged weapons, making this extra damage rather trivial and difficult to deal (as well as being unnecessary, as one could, y'know, *just shoot* whatever is right in front of them instead).
The Evil Cave (Track)

## The Evil Cave

**The Evil Cave** is the 3rd track in the *Juice Galaxy: Original Soundtrack* on Volume 1.

## Usage

This piece of music is played in the dungeon under the Evil Cabin known as Evil Cave.

## Description

This is an ambient track used for Heck before the fight with the Creator.

## Videos

Evil Cave - Burning Cheese Fist (Juice Galaxy OST)Official video.
Koalath

**Koalaths** are a basic enemy, found throughout the Wilderness. They are notable among enemies for being spawned from destroyed objects, namely Trees.

## Appearance

Koalaths are dark blue in color, with a round plump torso, and short stubby arms and legs that end in a ball. Their head has two small pointy ears like Stroll Fiends. They have a constantly open, circular mouth, and their eyes are black with red pupils.

## Movement

Koalaths try to walk to the player, but due to their stature, they end up dragging themselves around with their arms. They spend most of their time touching the ground.

## Stats

Koalaths are very weak, with the only exception being the large ones in Heck. They can be considered fodder enemies, similar to Pollywogs.

## Trivia

* Their name is a portmanteau of "Koala" and "Goliath", referencing their size compared to a normal Koala and that they presumably live in the trees that are destroyed.
* Note how they are seemingly contained behind bars with the other way in being a hole in the ceiling, showing that maybe this is some sort of death pit. They don't get larger from monster level due to the fact they are spawned when a tree is destroyed, the only exceptions to this rule are the ones in Heck.
* For whatever reason, the koalaths can fly (alberit fairly slowly) if the player is out of reach. This might be an intentional feature, although it's likely just a simple glitch caused by the way that koalaths move.
* Koalaths were originally only spawned in the cages in Heck and from destroying trees, and were thus not seen very frequently. They were added to the regular monster spawn pool of the Wilderness around Version 0.1.18.
Schwing

The title screen of the game

***Schwing*** is a prototype game developed by Fishlicka, released on itch.io for free on September 12, 2018. Designed as a test for ragdoll physics, it is a predecessor to *Juice Galaxy* as confirmed by Fishlicka's Instagram account bio.

## Summary

It is a prototype for a very simple yet enjoyable set of physics-based game mechanics.

## Connections

* Contains ragdoll physics and pixelated graphic visuals.
* Entities who later returned in *Juice Galaxy*\* include:
	+ Pollywogs
	+ Thighteratops
	+ Robot
* The player protagonist (although very different comparing to the one from *Juice Galaxy* other than textured with purple colors, modelwise) carries a Baseball Bat as the only equipped weapon throughout the game.
* Entities make noises when talking, accompanied with dialogue boxes at the top of the screen.

\**Pollywogs returned as enemies, but the Thighteratops and Robot (currently) only appear as Fog Giants.*
## Trivia

* Seen from the game's progress video, the Morningstar weapon was meant to be used for the prototype but ended up removed from the game's release and later recycled for *Juice Galaxy*.
* When it was first launched, the game was less colorful and the intro's audio volume was louder. This was changed on October 27, 2019, a year after the game's first release and in the game's as of now final update.
	+ The mouse cursor was featured but got removed for the same update.
* Fishlicka confirmed that the Thighteratops will return in *Juice Galaxy* during a Discord conversation on May 25, 2020.

## Sources

1. ↑ Captain Fishlicka (@gamesbyfishlicka) - Instagram
Worm Gun

The Player holding the Worm Gun

The **Worm Gun** is a ranged weapon that can be obtained by slaying Monsters in the Wilderness or elsewhere. Upon use, it fires a string of rainbow-colored spheres that will be joined together; these are the "worms" that give the weapon its name.

## Description

The Worm gun looks decidedly *unlike* a gun. Instead, it resembles a bulbous wand with yellow and purple stripes and a green "mouth."

When the use button is held down, spheres will rapidly be generated at the end of the weapon facing the aiming direction, with each sphere shot consuming some energy. Spheres will stop being fired if the player releases the use button or runs out of energy, at which point all of the spheres that have been shot in a given burst will form a "worm" and sail away. If the player flicks their camera or aim, they can cause the worms to spin as they move, greatly increasing the weapon's crowd control abilities. These worms will bounce off of terrain and shrink in size as they travel, limiting the weapon's range and reducing the damage at range.

## Trivia

* The Worm Gun's projectiles are effectively copies of those shot by the Rubber Ball cannon, having very similar bouncing mechanics and reducing in size in a similar way. What distinguishes the two are the Worm Gun's "automatic fire" and conjoined projectiles.
	+ The projectiles of the Worm Gun also appear to dissipate more rapidly than those of the Rubber Ball cannon, and all projectiles that are conjoined will shrink at the same time (so that each "worm" disappears at the same time).
* By Fishlicka's own description, the Worm Gun is intended to resemble "a baby rattle."
Unused Content

This is a list of all the unused content in the *Juice Galaxy* game. This list will be updated as new content is used.

## Early Game Title

The unused game title suggests that the game was originally titled as "*Juice Planet*".

## Bush

The bush's that are seen in very early test versions of the game can be found reused as leafs on trees, and in the games files labelled as "`bush420`".

## Fail Flail

*Main article: Fail Flail*
A rare weapon that does nothing.

## Pollywog Hat

*Main article: Pollywog Hat*
A Pollywog replica as a fashionable headwear.
Grimoires

**Grimoires** (or spellbooks - not to be confused with developer spells) are Off-Hand items added in Version 0.1.10 of *Juice Galaxy*, and function primarily as an alternate class of weapon outside of the Melee or Ranged categories. They are randomly dropped by enemies like other items, and currently none have pre-determined spawn locations in the Wilderness or elsewhere.

Each Grimoire appears to be a magically-imbued book. Holding the use key will cause the effect of the Grimoire to be applied, draining energy for as long as the ability is in use. For some Grimoires, the full offensive effect of the tome will only be applied until after the use button is released, and for others the effect will only last so long as the button is held.

Like other items, Grimoires can have random modifiers applied to them.

## Types

The following is a table of all currently implemented Grimoires in Juice Galaxy, with their effects, energy-drain, and appearance tabulated. When Grimoires are hovered over in the options menu, their name will display as "Grimoire : ", followed by the name of the effect the book provides.

## Trivia

* Fishlicka has hinted that using Grimoires may use a separate resource than energy, called "Will," in future versions of the game.
	+ Fishlicka has also proposed a spell-crafting system where joining random symbols would produce special effects, but has not greatly elaborated on it.
* The Gravity Sphere spell is said to be "a hyper-dense ball of juice," and during development it was called the Black Hole spell to reflect this.
* Initially, Grimoires were the only items that could be held and used in the Juiceling's off-hand. However, this was changed with the addition of the Grappling Plunger.
Arc Fork

The Player wielding the Arc Fork. The bright blue electrical arc will sway slightly as the weapon is moved and swung.

## Development

### Added In

Version 0.1.20

The Arc Fork is a unique melee weapon that deals electrical damage alongside its typical impact damage.

## Appearance

True to its name, the weapon resembles a long prod with a Jacob's Ladder type contraption on its end. Between the two arms of this fork, a ripple of blue plasma with a bright glow is always visible.

## Usage

Similarly to all other melee weapons, hitting enemies with it will deal damage. However, if the electrical arc at the end strikes an enemy, a bolt of electricity will flow through them from the weapon, dealing additional damage. This bolt can strike multiple nearby enemies at a time, resulting in mass-damage without having to invest in larger weapon size (as one usually would to get comparable crowd-control abilities). The bolt also does not cost any extra energy compared to a regular swing.

## Trivia

* The electrical arcing effect from this weapon can be triggered by both living and dead enemies.
* The electrical arcing attack of this weapon can be triggered even when the weapon isn't being held by the Player; newly dropped Arc Forks that come from slain enemies can shock enemies that walk over it, provided they step on the end. As such, not looting arc forks from the ground while fighting a mob of enemies may prove advantageous.
Fishlicka

**Jackson Rain**, also known as **Fishlicka**, is the creator of the game this wiki is intended for, *Juice Galaxy*.

## Games

* *Juice Galaxy (formerly Juice World)*
* *Schwing*
* *SwordFace*
* *Pogo's Insanity Rush*
* *The Essay*
* *Shave the World*
* *PurplePeopleEater*
* *Host*
* *Floppy Frank*
* *Colorful Minigame*

## Trivia

* Fishlicka's sources of inspiration for creation of *Juice Galaxy* are Banjo-Kazooie, Dark Souls and Berserk.
Tower

The Tower is one of the structures that can be found in the Wilderness.

## Description

The Tower is a tall rectangular building made out of bricks. It has a triangular roof and is hollow.

It is a rare structure that, similarly to the Cube Pole, can be generated instead of a Barn.

## Trivia

* The Tower's roof used to have no collision, but this was patched since at least version 0.1.11
* Objects can spawn inside of The Tower.
* The structure's purple "staircase" actually extends for a solid distance below the ground
Sleepy Slitherss

*See Slitherss (disambiguation) for other meanings.*

— **The last sentence of Mrs. Slitherss' final words.**

**Sleepy Slitherss** is the 11th track in the *Juice Galaxy: Original Soundtrack* on Volume 1. It was also Volume 1's last track.

## Usage

The music plays when Mrs. Slitherss' boss fight is finished.

## Trivia

* The track also plays from the Boombox.
* The music's original title name from the game files is "`sacrificial_snek`".

## Videos

Sleepy Slithers - Fishlicka (Juice Galaxy OST)Official video.
Mrs slitherss pop quiz

### first question

there will be two answers to the first answer (what is Juice) E (juice is everything) or the second answer Q (juice is stupid.)

the correct answer is E. it will always be E.

### second question

(why are you here)

answer: E (to process and refine Juice)

wrong answer: Q (just to chill.}

### third question

is there any greater honor then lifelong servitude to the Juice Queen?

answer: E (NO.)

Wrong answer: (that sounds awful.)

### forth question

is there anything, in the fog?

correct answer e: no

wrong answer: q: yes

### last question

Is the sky made out of plywood?

e: definitely not!

q: probably.

### trivia.

1. her voice gets darker when she says no on the 4th question.
Koaladog

The **Koaladog** is an entity that spawns Inside of the attic in the Evil Cabin.

## Appearance

The Koaladog is a large, vaguely-canine creature that bears the same pink and yellow skin pattern as the Player, but enlarged and stretched due to the model. It has the body of a dog and the head of a koala, hence its name.

## Gameplay

The Koaladog is a stationary entity. When the Player is not interacting with it, it only wags its tail and nods its head. When it is struck by a weapon, the Koaladog will recoil, but it will return to its original state in a few seconds.

The Koaladog is also immensely strong; when struck or killed, it gives no Juice. Even the Draginslayer, a weapon that instantly kills anything struck by it, has to strike it multiple times to kill the Koaladog. As of *at most* Version 0.0.9, it is properly indestructible, and now can't even be killed by the Draginslayer.

## Trivia

* When struck enough times, the Koaladog will begin to speak.
	+ It says, in a high-pitched and hard to understand voice, "*So, you've found your way here, have you? You finally found me. Very impressive... Time for a story. A very long time ago, there were only three - a Hawk, a Lobster, and a Boar. Each resided in the sky, the ocean, and the forest. After long, a fourth appeared, and began to encroach upon the individual territories - a hairless Monkey.*"
	+ If you don't keep hitting the Koaladog, the pitch will lower down to where you can hear the actual story, but eventually hear the voice so deep that it would be hard to understand again.
	+ Fishlicka has stated that what Koaladog says is a mix of lore and nonsense.
* From the first release prior V0.1.0, the Koaladog will cause damage to the Player if touched, and will not actively seek to harm the Player if it is interacted with in any way. After its removal from V0.1.0, the Koaladog was re-added on V0.1.1 as a regular NPC and no longer considered as a monster.
* When using shrink and growth spell on the Koaladog, its model breaks in a very weird way.
* The Koaladog has repeatedly been removed, re-added, and had its spawn position change during *Juice Galaxy's* version history. It initially spawned outside of the Graveyard on the side opposite to the entrance. Following the change in World Generation in Version 0.1.8, it was moved into the Evil Cabin's attic.
Dialogue System

The Dialogue System is a mechanic that allows for the Player to speak with various NPC's scattered around Juice Galaxy. The player is able to choose several options in the conversations, which can potentially provide hints for the player regarding secrets/locations in the Wilderness.

While certain entities will begin speaking to the player as soon as they come nearby or as part of a scripted event, others will have to be specifically interacted with in order to begin the conversation (the E key, by default).

## Trivia

* Prior to Version 0.1.14, the only portion of the game where the player was able to provide alternative responses during conversations was in the tutorial section in the Juice School, with Mrs. Slitherss' pop-quiz. All other conversations were entirely one-sided.
	+ This led to humorous situations, such as the Old Man unilaterally declaring himself to be friends with the Player simply because they stared at him for long enough.
* Fishlicka has indicated that the implementation of this system is to be used down the line with Quests and other optional objectives, which the player will presumably be able to take after speaking to the proper NPCs.
* While talking to NPCs, most hostile monsters will stop attacking the player, as to avoid cheaply killing the player while they are occupied.
* Based on the dialogue options that the player can choose from, the Juice Student's personality is slightly more fleshed-out; while it seems that they don't have a strong personality, they also aren't predisposed to being rude, with most negative dialogue options being relatively mild (e.g. the negative option for the Hydrangela is "Would you please stop?" rather than anything more brusque) or non-confrontational (e.g. opting to leave the Old Man rather than directly saying "No, I don't want to be friends with you").
Water

**Water** is an environmental element and mechanic that is currently only present in *Juice Galaxy's* Toilet Realm. Certain sections of the Toilet realm will be filled with water, and the player will be forced to navigate through it via flight in order to reach the end of the area and fight The Clog.

## Gameplay

Water exists in the form of both small pools and large lakes within the tunnels of the Toilet Realm. Fully entering a body of water will alter the player's movement mechanics; when fully submerged, regular WASD-based movement becomes impossible. Currently, the only way to move properly underwater is to use the flight ability. Pausing movement will cause the player to float in place.

Being submerged in water also causes music and most sound effects to become muffled, as if they were being listened to underwater.

There is currently no intrinsic danger to water- the player is unable to drown, and movement is not greatly impeded due to the player's flight capabilities.

## Trivia

* As of version 0.1.7, the water in the Toilet Realm does not interact with the Fire mechanic, although according to Fishlicka this may change in the future.
Heck

The Castle in Heck located at the end of the winding tunnel from The Evil Cabin.

## Background Information

### Inhabitants

Dragin
Stroll Fiend
Koalath
Klown

### Weapons

Rune Longsword
 Ordinary Pineapple

### Objects

Juice Portals
Juice Fountain
Tree

### Added In

V0.0.1

**Heck** (a.k.a. The Evil Cave) is a location under the Wilderness which can be accessed through the trapdoor in the Evil Cabin.

## Description

Heck is a dark and tight dungeon/cavern that contains a wide assortment of high level monsters. This area also has a Juice Fountain and a hole leading to the first boss of the game - The Creator.

## Trivia

* It is one of the few regions in the game with moving surface/wall textures, the other being the Toilet Realm.
* Midway through Heck, the Player can encounter the third copy of Signy hidden in an upward-branching cave. Signy, allegedly mortally wounded, will warn the hero about the upcoming Evil, and will give the player his Ordinary Pineapple. Prior to version 0.0.4, the Ordinary Pineapple was actually a Morningstar.

* Prior to 0.1.18, This was the only place in the game where you can find high level Koalaths.
	+ You can also find giant Trees that spawn more normally leveled Koalaths than normal trees when destroyed. This might show trees as having a level despite trees in the wilderness not having one.
* The bridge structure found in Heck was first seen in Fishlicka's "Welcome to hell" video, and it was originally located somewhere in The Wilderness.
* If you stay on the ramp beneath the trap door leading to heck and noclip through it and then fly up to the wilderness, the wilderness will have a dark blue sky and it will be very dark.
Juice School

*For other related meanings, see Juice (disambiguation).*

The classroom.

**The Juice School** is where the tutorial of the game takes place. It also serves as the arena for the boss fight with Mrs. Slitherss later in the game.

## Layout

The school is located on the largest planetoid and consists entirely of Mrs. Slitherss’ classroom, a playground, and a large winding ramp leading to the classroom. The classroom has muted yellow walls and a colorful checkered floor. There are three windows and multiple desks with no chairs, and a chalkboard on the northern wall. There is also a simple wooden door next to the chalkboard. The ramp has a red carpet and a single window pointing outside. The exterior walls of the school are painted orange and the roof is black. The playground consists of Ingot, a rainbow bouncy ball, stacks of crates, and The Juice Door looming at the back. The Morningstar is found on top of the roof.

### Boss Battle

Upon returning to the Juice School, Ingot is no longer present, since he has moved to the Graveyard. The Juice Door gets remade when the fight with Mrs. Slitherss begins, locking The Player inside of the Juice School until either Mrs. Slitherss or The Player die. If Mrs. Slitherss is defeated, a Juice Portal will open up on top of the school building's rooftop, and the Juice Door can be reopened for 100 juice. There have also been various changes to the layout:

* All the boxes now contain monsters, specifically Koalaths, Dragins, and Polywogs.
* The lights in the school building have been turned off.
* The windows and ramp leading into the school building are blocked by an invisible wall.
* The Morningstar has been removed from the school building's rooftop. However, new weapons are now scattered around the school grounds. These include:
	+ The Shovel (located next to the door to the school),
	+ The Rune Longsword (to the left of the juice door),
	+ The Baseball Bat (to the right of the juice door),
	+ And the Draginslayer (held by Mrs. Slitherss, you can take it from her when she dies).

## Inhabitants

The only known inhabitants are The Player, Ingot, Mrs. Slitherss, and presumably an unknown amount of other students.

## Trivia

* The door to Mrs. Slitherss' classroom makes the same sound as Signy talking when it opens to allow the player to go to the playground.
* This is the only place (as of 0.1.8) to have a Juice Door.
* Prior to 0.0.6, it was impossible to return to the Juice School. In future versions, if the player flies upwards from the Graveyard for a while they will eventually reach the Juice School again, along with a new Planetoid holding a Juice Fountain there for the impending boss fight.
* When Mrs. Slitherss summons Skellys in her boss fight, she can say various quotes, all of which hint at them being her past students. Some of these include, "Nap time is over, class." and "Rise, my juicy alumni." Due to her violent tendencies towards the Player, it is highly likely that she has killed them.
* As of 0.1.8, it is possible to find the Juice School in the Creator's Plane. It is the same as the original one, although keeping the area's colour palette
Humming

**Humming** (unofficial title) is an unlabeled track for *Juice Galaxy*.

## Usage

Despite containing vocals, it is a sound effect rather than a music track. It is heard when using the Flight ability, and will loop endlessly until the player stops flying.

## Description

While containing no instruments whatsoever, the humming sounds both haunting and soothing.

## Trivia

* The song is actually an edited version of the "girlprettyvoicehumming.wav" sample from Freesound.org. According to the audio's description, it was performed by the recorder's girlfriend since March 30, 2009. Fishlicka posts the original song's link when the fan asked for the access to the song's cleaner version.
* Pressing the key movements (A or D) will raise the song's pitch.
* Fishlicka describes the game's hum as "witch singing spooky music".

## References

1. ↑ Flying Soundtrack - Juice World community - itch.io
The Graveyard

The Graveyard as viewed from atop one of the corner pillars.

**The** **Graveyard** acts as *Juice Galaxy’s* main hub area, and where the Player lands after escaping from the Juice School.

## Description

The Graveyard is a patch of flat land encircled by tall stone walls and even taller pillars, with one large entryway through which the player can walk out of (and enemies can walk in through). In the middle of the Graveyard there is a Juice Fountain which serves as the player's initial respawn point, and the first place where one's abilities can be upgraded using Juice. Due to there not being any other Juice Fountains in the immediate vicinity and being far from danger, new players will often find themselves coming back to this location.

There are several NPC's that can appear in the Graveyard at various points in the game's progression. Signy appears near the back wall, Mr. Fox is tucked away in one of the corners, and Ingot will appear following the defeat of the Creator.

To the left there are several gray gravestones, a Tree, a Shovel, and Mr. Fox. To the right there is a a Rune Longsword and a Holy Hammer disguised as a tombstone, along with a normal cross gravemarker. A bottle of Good Juice is on a pedestal in the corner opposite the patch of gravestones. The player can also find a Baseball Bat and a Morningstar on the walls of the graveyard.

To the south of the graveyard is the Super Ripped Fog Giant and a Saloon that contains the Old Man. To the north, the Slain Fog Giant can be found. To the west lies the Polywog Fog Giant, and to the east lies the Eastern Fog Giant and The Evil Cabin.

## Trivia

* Knocking the gray tombstones will result in 1-2 Skellytons rising from their graves. Destroying all of the tombstones will get you the Skull Cap when in any Version from 0.0.4 to 0.1.5. In the most recent updates, enemies will randomly have the chance of dropping the item instead.
* Upon drinking the bottle of Good Juice at some location on the surface, Batty will spawn. It is advised to do this after the player has spent most of their Juice on upgrades, and only if they don't intend to fight using the Holy Hammer.
* The grave crosses on the right of the graveyard did not always have collision detection, allowing players (and enemies) to clip into them.
* The Graveyard is not safe due to the packs of Pollywogs that will eventually enter the Graveyard to kill the player. However, using Flight to get onto the top of the Juice Fountain or onto one of the Graveyard's pillars will be enough to avoid being dogpiled by them.
Angrito

— **Angrito**

**Angrito** is a helpful NPC located in the Juice Temple.

## Appearance

Angrito is vaguely humanoid in appearance, though he appears to have small, finlike wings instead of true arms. He's wearing nothing but a pair of pants, appearing dark purple, or maroon. His face has a small beak and is colored like a Luchador mask.

## Gameplay

If the Player travels north of the Graveyard, they will find Angrito in the temple, though in more recent test builds and updates this may be more difficult due to the new terrain generation feature. When prompted, Angrito will explain how to perform the Juice Manipulation mechanic.

## Trivia

* Angrito can move, but he cannot deliver damage or be damaged.
* Angrito's mask loosely resembles that of Strong Bad, a major character from the popular webseries Homestar Runner. This resemblance may be unintentional.

## Dialogue

* "*So you want to know the secret art, huh?*"
* "*The art of juice manipulation.*"
* "*To reshape and manipulate objects to your will.*"
* "*...*"
* "*It's simple. You've been doing it to move this whole time.*"
* "*Use the keyboard. The number keys 1 to 8.*"
* "*Hit Tab to select creatures you are looking at.*"
* "*1 is lift, 2 is push, 3 is crush, 4 is mutate, 5 is shrink, 6 is grow, 7 is Ingot, 8 is mutate self.*"
* "*Yeah, you coulda done it like this whole time.*"
Weapons

**Weapons** are used by the player to fight and kill monsters in *Juice Galaxy*. A player is unlikely to progress without using them.

## Gameplay

Weapons can be found lying around in the game world, either because they are set to deliberately spawn in certain locations or from entirely random spawns in the Wilderness. Weapons can also be dropped by slain enemies, and when this happens they may have special attributes.

Weapons can be picked up by the player and either stored in the Inventory or wielded in one's hand. When actively wielded, weapons can be used to defend oneself from enemies. Some weapons are specialized for hand-to-hand (melee) use, while others are projectile-based, and this distinction greatly alters the strategy employed while using different weapons. It will generally cost energy in order to use a weapon effectively.

At high Monster Level, the size of the randomly spawned weapons will get so big that they clip into the ground, and the resulting glitched motion will harm nearby monsters and cause mayhem. Similarly, larger weapons will become cumbersome to handle and may not be useful until the player invests juice points into upgrading their abilities.

As of V0.1.6, Weapons can have alterations to their base damage, mass, scale, and knockback, as well as stat mods that apply changes to the player's skill tree. See Item Stats for more information.

## Trivia

* The Fog Giants house larger versions of some ordinary weapons should the player explore them, and historically the Attic of the Evil Cabin has had upscaled versions of different weapons that changed every few updates or so. In versions of the game before weapon-leveling was fully implemented, these locations were the only way of finding giant weapons.
* The Draginslayer used to be able to reap insane amounts of juice from everything in the game.
	+ The appearance, name and description of the sword are references to the main protagonist Guts from manga "Berserk" and his sword Dragonslayer.
	+ In early versions of the game, it could kill the Koaladog, who was usually invulnerable due to regenerating health extremely quickly, as well as being able to slay Batty. This is not possible in the most recent versions, as the Koaladog has massively increased max health and health regen, and Batty no longer takes damage whatsoever.
* The Rune Longsword is a reference to *Runescape*.
* The Baseball Bat has insane knockback on enemies.
Wawsp Larva

Wawsp Larvae are harmless enemies found in Wawsp Nests.

A regular Larva

## Appearance

The Wawsp Larvae are very similar to larvae in real life - they possess a short, thick, worm-like body and a tiny head with a pair of jaws and small eyes.

They are tan in color, with a dark brown head.

## Behaviour

Wawsp Larvae are not agressive, and can only damage The Player by touch. They aimlessly crawl around.
Suckerpunch!

*For the boss, see Sgt. Suckerpunch.*

**Suckerpunch!** is the 8th track in the *Juice Galaxy: Original Soundtrack* on Volume 1. It was composed by Stewart Keller.

## Usage

The music played as soon as the conversation with Sgt Suckerpunch ends, starting the boss fight.

## Description

The track is an energetic and electronic sounding tune.

## Trivia

* The music also plays from the Boombox.
* It was one of the few tracks that isn't a minute (or more) long, with the others including Grief and Being Buried.
	+ This is also the only boss theme that never last for a minute.
* The music is one of the few tracks to receive an official Soundcloud album image instead of a simple screenshot, along with Meet Swirly D!.

## Videos

Suckerpunch! (Juice Galaxy OST)Official video.
Zitterlands

This is where the first type of Zitterlands are where monsters dont spawn anymore. Its called ''Deadlands''. It starts about 4000 ~ 5000,The plywood dissapears, and all of that continues the further out you go.

the REAL zitterlands begin. The player model and the ground are effected by this, but Barns arent. (for some reason) And the shakeing will get more serious the further you go. And to end it off, Barns floors will glitch out. All of this happens at 5000 ~ 8000.

The third type of Zitterlands are called Quakeylands. The shakeing will get so serious, that trying to hold weapons out of your inventory wont work. And you cant walk. This happens around 450000 ~ 1400000.

The second type of Zitterlands are the Spacelands. The ground will almost dissapear, and the only way of moveing is by flying. You might accedently clip into the ground and fall forever. 800000 ~ 80000000

The last type of Zitterlands are Void. There is nothing there. 10000000000000 ~ ∞

Fun Fact: If you go even farther, the text on the top right will say infinity, but you have too go REALLY far.

## Skriterlands

The Skiterlands happen when you are at juice school, and teleport up with console commands. The Juice Galaxy Text infront of the screen will glitch out, and could cause seizures.

the Skiterlands are not that special. I wish there was more...
V0.1.3

**V0.1.3** is a major update patch for *Juice Galaxy* that was published on September 25, 2020.

The update was originally intended to come out early as V0.1.2 but was delayed due to brief technical issues.

## What's New

### Additions

New Entities
* **Sgt. Suckerpunch** - A new boss who attacks by spinning and cart-wheeling.
* **The Clog** - A new boss who guards the Toilet Realm exit.
* **Swirly D.** - A new antagonist.

New Locations
* **Toilet Realm** - A new location that can be accessed with the toilet found inside the Evil Cabin.

New Music
* The Tunnel
* Calm Tunnel
* Angry Tunnel
* Suckerpunch!
* Meet Swirly D!

### Changes

Entities
* **The Player** - Doubled up HP.
* **Mrs. Slitherss** - Doubled up HP once more.
* **Batty** - Old audio effect for his voice restored.
* **Blacksmith Hoagen** - The bubble rate for the juice is slowed down.

Items
* Melee weapon damage and knockback now actually scales with player damage stat.

Objects
* Basic pausing at juice fountains and in the menu, can still move camera.

Miscellaneous
* Warped overworld texture UVs to look less tiled.
* Max drink time 20 => 7 seconds.

### Fixed

**Entities**

* The Creator no longer turns player into a vampire
* Corpses no longer do damage until I can fix the skeleton drinking problem
* Debug spell 7 no longer spawns Spoidah.
* Restored missing Slitherss dialog involving the Juice Door

**Items**

* Plunger scaling.
* Draginslayer collider no longer visible when respawned with Hoagen.

## References

1. ↑ 0.1.3 Toilet Realm - Juice Galaxy by Fishlicka. Itch.io
Unique Monsters

**Unique monsters** are special kinds of monsters, appearing to resemble identically to common basic enemies albeit with different sizes, traits, or sounds.

## Klowns

### Baby Klown

**Baby Klowns** are slightly smaller versions of Klowns. They are usually spawned upon killing the Klown itself, with their laughter sound set at a higher pitch. Standalone Baby Klowns can be located in a few areas, such as The Evil Cabin, The Toilet Realm and (rarely) the Juice School during the Mrs. Slitherss boss fight.

### Grand Klown

The **Grand Klown** is an extremely rare, slightly bigger Klown who will occasionally appear in the tunnels before Heck. It usually spawns when revisiting Heck, at least after killing the Creator and teleporting back to the Graveyard. Killing the Grand Klown will spawn 4 regular Klowns, which then split into their respective baby Klowns. Over 25 Klowns can be spawned from defeating a single Grand Klown.

## Dragins

### Baby Dragin

The **Baby Dragin** is a tiny version of the Dragins and can be found on Heck's bridge.

## Stroll Fiends

### Skinny

**Skinny** is a slightly short Stroll Fiend and is found at Heck's entrance, behind two Dragins.

## Cuddlebugs

**Lord Snuggles**

Lord Snuggles is a Level 20 Cuddlebug and is found walking around The Evil Cabin, only after slaying the Creator.
Old Man

— **The Old Man upon player entering his saloon.**

**The Old Man** is an NPC who resembles a farmer. He is likely the first human-like NPC that the player will encounter.

## Appearance

The Old Man is self-explanatory. He is an old man with one green eye, sharp teeth, and an orange straw hat. He also wears a long-sleeved green shirt and green/blue pants, along with his brown cowboy boots. He does not appear to have hands and has stubs for feet. He also constantly waves his arms around.

## Gameplay

Upon meeting him inside his Saloon, Old Man will remark that the Player is staring at him. After a short conversation, he will declare the player his friend and give the player a Farmer's hat as a sign of this friendship.

After defeating The Clog and releasing Swirly D., the Old Man has new dialogue. When visiting him, he says the following:

— **Old Man**

## Trivia

* He is one of three NPC's in the game that seems to own an actual weapon, with the others being Ms. Slitherss and Super Ripped Guy.
* As of now, there are no repercussions for taking any of the man's weapons- you can feel free to take them without retaliation.
* His head model resembles Mrs. Slitherss head model.
* The Old Man, along with Batty, Koaladog and Signy, is one of the few characters who cannot be immediately killed with weapons.
* His voice was changed from a kind of "geng" to a more darker "crumblier" sound in the test update, Doll Rework Test.
* In the album cover for Volume 1 of juice Galaxy's soundtrack, the Old Man's eyes seem to be mirrored, with the right eye missing instead of the left.

## Gallery

The Old Man without his hat that was lost to the toilet, possibly forever.
Hellgrazer

## Description

Hellgrazers are monsters found in the Wilderness of *Juice Galaxy*. They specifically inhabit hot and hellish biomes (hence the name) and serve as a sort of counterpart to the Gators.

Hellgrazers can be found in many areas, but are most often found in areas near or around The Evil Cabin or areas where dead trees spawn.

## Appearance

Hellgrazers are "iguana-cow" creatures whose main characteristics are their sharp, antler-like teeth, oversized eyes, nearly almost human hands and feet, spikes on the back of their necks, and a thicc ass, the latter being similar that of the Super Ripped Guy.

Normal Hellgrazers have a green body, brown teeth, red hands and pitch-black eyes, although their elite variants can differ wildly in coloration.

## Movement

To attack the player, Hellgrazers move their front legs forwards and often drag their back legs behind them, only occasionally lifting them up, most often when they need to make a sharp turn or become airborne.

When on the ground, Hellgrazers are faster than most basic enemies, outpacing Dragins of the same level. Unlike other creatures, however, they have little control while in the air, only being able to lunge forwards in an attempt to harm the player.

## Trivia

* The greater significance of the Hellgrazer's uncomfortably pronounced rear end (if there even is any) is, as of yet, unclear.
* Fishlicka has indicated that Hellgrazers are (or were) intended to consume corpses that they find lying around in the wilderness, but this behavior is as of yet unimplemented.
* Hellgrazer's have a unique hit sound, similar to the Koalath's "Oof!" or the Dragin's groans.
The Juice Door

**The Juice Door** is a door that seals off the Juice School from the rest of the Juice Galaxy. Mrs. Slitherss strictly forbids to get close to this door and especially trying to open it.

## Appearance

The Juice Door is a giant door made of brown stone with a grey trim. It has a pair of lips on its center that are carved out of red stone that resembles lipstick. It also has a row of teeth hanging down from the top lip.

## Behaviour

The Player can open the Juice Door by feeding it Juice, performed by pressing "Q" while near it. A total of 100 Juice is required to open the door.

After consuming the required amount of juice, the door sings(?) loudly and explodes, leaving only a door frame to the Wilderness.

During the boss fight with Mrs. Slitherss, the Juice Door will reappear, although it is not able to be opened during the fight. However, after finishing, it can be opened again for 100 Juice.

## Trivia

* If you hold "Q" in order to feed it Juice you can feed it more than 100 juice by continuously holding it.
* There is another NPC that has this same "feed" mechanic, which is the Hydrangela.
Settings

**Settings** is an options menu to use for configuring the game's environment, accessible in the "pause" menu. Clicking on the RESET button will set everything back to its default mode.

## General

### Sound Volume

The volume of sound audio clips. Its volume default is **1**.

### Music Volume

The volume of music. Its volume default is **1**.

### Look Sensitivity

Changes the mouse sensitivity. Its sensitivity default is **1.25**.

## Graphics

### Pixellation

Customizing the pixellation graphics. Setting it to 1560 will disable the pixellation. Its default resolution is **526 (Casual)**.

* 1559-800 **(Faithless)**
* 799-400 **(Casual)**
* 399-200 **(Nostalgic)**
* 199-100 **(Zealot)**
* 99-50 **(Visionary)**
* 49-15 **(Why though?)**

### Damage Flash

Changes the intensity of the entity's hurt effect. Its default intensity is **0.100**.

### Screen Resolution

Sets the resolution of the game. Enabling fullscreen will disable the windowed mode. Its default size is **1600x900**.

* 640x430
* 1230x720
* 1600x900

### Quality

Customizing the game's graphic quality. Its default quality is **High**.

* Very Low
* Low
* Medium
* High
* Very High
* Ultra
Boards

## Description

Boards are a group of breakable crate-like objects which can be found in Heck. They have a brown, shiny wooden texture.

## Usage

The boards are used to keep the giant koalaths locked inside the juice portal tower. They also function as a destructible obstacle for the player if they don't just jump down.

## Trivia

* Boards are the only objects in the game that have their name written in lowercase when they are highlighted by the player.
* There's a seemingly unexplainable glitch where one or more of the boards become partially transparent.
BCF Records

**BCF Records** (Burning Cheese Fist Records) is an independent record label under which the *Juice Galaxy's* OST is published.[1] The owner of the record label has also contributed to Juice Galaxy as a voice actor, giving a voice to the Clog and providing some sound effects. [Research and include his other VA roles]

## Trivia

* The owner of the record label is Leland Holden, and is colleagues with the developer of *Juice Galaxy* Jackson Rain (fishlicka), as the two are members of a music project called *Burning Cheese Fist* (which, unsurprisingly, is the under the BCF Records label).
* BCF Records has a Soundcloud page that hosts some of Juice Galaxy's OST, as well as a playlist containing all tracks in the OST. Specific tracks, such as *Grief* or *Meet Swirly D!* may be hosted on the Soundcloud pages of their original composers (in this case, Fishlicka and Stewart Keller respectively).[2]
* FrizzX and the Flamberge are two weapons to whom BCF has been credited for providing enhanced sound effects.

## References

[1]: https://www.bcfrecords.com/

[2]: https://soundcloud.com/bcfrecords
Squibard

## Description

**Squibards** are (currently) unimplemented friendly creatures that float above the ground and zap enemies with shock damage.

-Add more details later.

## Appearence

Squibards are bipedal, tube-like creatures with a humanoid face.

## Gallery

A dead Squibard.A group of Squibards zapping a Pollywog.
## Trivia

* Unlike other friendly or neutral creatures, the squibards can attack hostile entities, like Monsters or bosses.
* They are most likely a reference to **Squidward** from **Spongebob**.
* In older versions of Juice Galaxy, there existed an unused enemy which was lanky in appearance. This enemy most likely became the Squibard.
Dream Eater

The Dream-Eater flying. Note that the perspective and angle of this image make him appear strangely.

## Physical Description

### Gender

Unknown, possibly N/AMasculine voice and body

## Development

### Voiced By

Text-to-speech

— **Dream Eater**

The Dream-Eater is a boss in Juice Galaxy, encountered after defeating Mrs. Slitherss, and transporting to the Dream World through the evil cabin's bed.

## Appearance

The Dream-Eater is a fairly large flying monster with black skin, lanky clawed arms, a torso ending in a stubbed belly, and a white face resembling an imp mask or a skeletal demon. It has red horns and yellow piercing eyes. When talking, its mouth opens, though its lips make no movement.

When close to the ground, it appears to move by grabbing the floor and pulling itself, though that may be due to its AI becoming confused by the strange gravity of the dream world.

## Attacks and Stats

The Dream-Eater only has two attacks, chasing the player down directly (which is a very dangerous attack, as its reach is massive) and rising in the air to perform a lunge attack.

## Trivia

* Its appearance is very similar to Batty's, and as it feeds off dreams, it could possibly be a sub-species of vampire.
* Its face looks very similar to an imp mask, though this could be a coincidence.
* It bears a slight resemblance to an older and likely scrapped monster, albeit skeletal and demonic. This may be trying to imply that the scrapped monster "died" and became the Dream-Eater.
	+ This has been debunked, as the scrapped enemy later became the Squibard.

* Fishlicka describes the Dream-Eater as "A demon that causes nightmares and feeds on trauma".
* When it is chasing the player, it is difficult for the player to move. This may represent paralysis, either in the form of sleep paralysis or paralysis due to fear.
* The Dream-Eater's ability to fly makes it formidable and tricky to tackle. Coincided with its very long reach, making it a very threatening boss. However often its digits will get stuck in the cabin that Mr. Fox lives in, meaning it is possible to cheese the battle.
Dream Eater! (Track)

## Dream Eater!

**Dream Eater!** is the second of two music tracks added to Juice Galaxy in Version 0.1.17, with both being made and produced by Stewart Keller for the update.

## Info

This track plays in the boss fight against the Dream Eater that is located within Mr. Fox's Dream.

## Genres

This track, much like the rest of the boss-related music tracks on the soundtrack, is high-energy electronic music.

## Description

The track consists of a synthetic organ, which opens the piece and later plays as accompaniment, an electronic drum set that plays throughout most of the song, several odd synth instruments, and some of the odd sounds that can also be heard in the non-combat track Sleep Powder make a return. The track is intense and somewhat oppressive, befitting of the boss that it is meant for.