Patch 141

**Patch 141** was released on January 29, 2017.

# Overview

* Bard and Dancer are replaced with the Mystic Knight class. As a result, Cloths and Harps are removed from the game.

# Jobs

## Bard

Becomes "Mystic Knight"

* HP=154, MP=43, PA=11, MA=6, Speed=8, Move=3, Jump=3, C-Ev=10%
* Weapons: bags, katana, and knight swords
* Protection: accessories, hats, helmets, robes, and shields

## Dancer

Becomes "Mystic Knight"

* HP=125, MP=77, PA=9, MA=8, Speed=9, Move=3, Jump=3, C-Ev=20%
* Weapons: bags, katana, and knight swords
* Protection: accessories, hats, helmets, robes, and shields

## Monk

* Females had their HP decreased to 154, and MP decreased to 30.
* Males had their HP decreased to 165, PA decreased to 12, and MP decreased to 28.

## Samurai

* Increased to 4 Move and 10% C-Ev.
* Females had their HP decreased to 125.
* Males had their HP decreased to 134.

## Summoner

* Females had their HP increased to 106.
* Males had their HP increased to 113.

# Abilities

## Basic Skill

Skillset renamed to "Guts".

* Alacrity: Name changed back to Focus.
* Bullrush: Formula became "Dmg\_(PA\*9)", became unavoidable, lost Haste canceling, and JP increased to 100.
* Counter Tackle: JP increased to 100.
* Heal: Range increased to 2, and gained Undead removal.
* Luck UP: JP decreased to 200.
* Wish: Healing decreased to 1%, accuracy increased to 100%, and JP cost decreased to 50.
* Yell: Became "3 Direction", MP increased to 6, AoE increased to 3, Vertical decreased to 1, JP increased to 150, and only affects allies.
* Ultima: JP decreased to 250.
* NEW --> "Cheer Up": 3 Range, 0 AoE, 3 Vertical, 0 CT, 0 MP, 100% Hit, Allies-only, Add: HP Regen and MP Regen, 100 JP

## Black Magic

* Gained Holy from White Magic.
* Fire: Range decreased to 4, Vertical increased to 1, and MP increased to 18.
* Nether Fire: Range decreased to 4, Vertical increased to 1, and MP increased to 22.
* Fire 2: Range decreased to 4, Vertical increased to 2, and MP increased to 26.
* Bolt: CT decreased to 2, MP decreased to 14, and damage decreased to \*8.
* Nether Bolt: CT decreased to 2, MP decreased to 18, and damage decreased to \*7.
* Bolt 2: CT decreased to 4, MP decreased to 22, and damage decreased to \*10.
* Ice: Range decreased to 4, MP increased to 18, damage increased to \*10, and no longer procs Slow.
* Nether Ice: Range decreased to 4, MP increased to 22, and damage increased to \*9.
* Ice 2: Range decreased to 4, MP increased to 26, and damage increased to \*12.
* Water: Range decreased to 4, Vertical increased to 3, MP increased to 22, and proc chance increased to 33%.
* Nether Water: Range decreased to 4, Vertical increased to 3, and MP increased to 22.
* Water 2: Range decreased to 4, Vertical increased to 4, and MP decreased to 26.
* Frog: MP increased to 18, and became subject to Reflect.
* Poison: MP increased to 12, CT increased to 2, and gained MP Poison.
* Death: Moved to Lore.

## Chivalry

* Consecration: Accuracy increased to +90, and JP decreased to 200.
* Equip Armor: Gained clothes, hats, and robes.
* Equip Heavy Blade: Removed from the game.
* Lay on Hands: Accuracy became "Hit\_(PA+85)%", and JP decreased to 200.
* Southern Cross: Vertical decreased to 1, and MP increased to 12.

## Dance

* Skillset renamed to "Spellblade".

* All Dance skills have been removed from the game. Brave Up moved to Jump, Faith Up move to Lore, and Fly moved to Summon Magic. Gained Spellbreaker from Steal.

* Amplified Bio: 2 Range, 2 AoE, 1 vertical, 3 CT, 28 MP, Dark-elemental, Dmg\_Brave(PA\*7), P-Ev, Ally+enemy-only, 50% add HP Poison and MP Poison, C+CM, 200 JP
* Amplified Bolt: 2 Range, 2 AoE, 1 vertical, 2 CT, 8 MP, Lightning-elemental, Dmg\_Brave(PA\*7), P-Ev, Ally+enemy-only, C+CM, 200 JP
* Amplified Cure: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Heal\_(PA\*6) HealMP\_((PA\*6)/2), Ally+enemy-only, 200 JP
* Amplified Dispel: 2 Range, 2 AoE, 2 vertical, 2 CT, 16 MP, Hit\_(PA+70)%, Ally+enemy-only, Cancel: Charging, Faith, Innocent, and Reflect, C+CM, 150 JP
* Amplified Ice: 2 Range, 2 AoE, 1 vertical, 3 CT, 24 MP, Ice-elemental, Dmg\_Brave(PA\*9), P-Ev, Ally+enemy-only, C+CM, 200 JP
* Amplified Ultima: 2 Range, 3 AoE, 0 vertical, 3 CT, 28 MP, Dmg\_Brave(PA\*8), P-Ev, Enemy-only, C+CM, 250 JP
* Amplified Water: 2 Range, 2 AoE, 3 vertical, 3 CT, 16 MP, Water-elemental, Dmg\_Brave(PA\*7), P-Ev, Ally+enemy-only, C+CM, 200 JP
* Miasma: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Hit\_(PA+60)%, Ally+enemy-only, Randomly add Darkness, Don't Move, or Slow, C+CM, 200 JP
* Recharge: 0 Range, 0 AoE, 0 vertical, 0 CT, 0 MP, HealMP\_(MA\*5), Self-only, 100 JP
* Shock: 4 Range, 0 AoE, 255 vertical, 5 CT, 24 MP, Dmg\_(WeaponAttack) No 2H/2S, P-Ev, Ally+enemy-only and follows target, C+CM, 150 JP

## Draw Out

* Desperation: JP decreased to 100.
* Asura: Range increased to 1, Vertical decreased to 1, and lost its "Enemy-only" targeting.
* Heaven's Cloud: Vertical increased to 3.
* Koutetsu: Renamed to "Kotetsu".
* Muramasa: Range increased to 3, AoE increased to 3, Vertical increased to 0, its formula became "Dmg\_(PA\*8)", and became "3 directions".
* Chirijiraden: Damage decreased to \*8, and JP decreased to 300.

## Elemental

* Renamed to "Geomancy".

* Non-elemental skills went back to PA+2, and gained Awareness from Steal.

* Counter Flood: Removed from the game.
* Blizzard: Lost Darkness, but gained Stop.
* Hell Ivy: Lost Stop, but gained Slow, and kept 20% chance.

## Item

* Antidote: Gained MP Poison removal.
* Chrono's Tear: Renamed to "Chronos Tear", and gained Slow removal.
* Echo Grass: Gained Charm removal, but lost MP Poison removal, and JP increased to 150.
* Ether: MP healing increased to 40.
* Hi-Ether: MP healing increased to 80.
* Phoenix Down: JP decreased to 0.

## Jump

* Gained Brave Up from Dance/Sing.
* Equip Polearm --> "Equip Weapon": Allows the user to equip \*any\* weapon in the game, 300 JP.

## Lore

Gained Death from Black Magic, Faith Up from Dance/Sing, and Regenerator from White Magic.
- Malestrom: Removed from the game.
- Rime Bolt: Removed from the game.
- Earth Dragon: Removed from the game.
- Equip Magegear: Removed from the game.
- Thunder Flare: Removed from the game.
- Shadow Shade: Removed from the game.
- Bio: MP increased to 12, and became subject to Reflect.
- Bio 2: MP increased to 18, and became subject to Reflect.
- Bio 3: Became subject to Reflect.
- Tornado: Damage increased to \*8.
- Flare: CT decreased to 6, and is now subject to Counter Comet.
~ NEW --> "Prism Tribute" (skill): Same as the removed map AoE skills, but 5 CT and weapon elemental.

NINJUTSU
Gained Heretic from Steal, and Move -1 from Talk Skill.

* Misogi: Gained Faith removal.
* Shuriken: MP decreased to 0, and its formula became "Dmg\_Brave(PA\*8)".
* Tsumazuku: MP decreased to 0, and gained MP Regen removal.
* ~ NEW --> "Raiton": 5 range, 0 AoE, 255 vertical, 0 CT, 10 MP, lightning, Dmg\_UnFaith(PAx9), M-Ev, refectable, CF+CM, 150 JP.

PUNCH ART

* Aurablast: Formula became "Dmg\_Brave(PA\*9)", and JP decreased to 200.
* Chakra: HP/MP healing increased to \*7 and \*7/2.
* Earth Slash: Formula became "Dmg\_Brave(PA\*8)", and JP decreased to 300.
* Martial Arts: Removed from the game.
* Repeating Fist: Formula became "Dmg\_Brave(PA\*10)", and JP decreased to 200.
* Spin Fist: Formula became "Dmg\_Brave(PA\*9)".
* Stigma Magic: Formula became "Hit\_(100)%", and gained Berserk removal.
* Revive: Healing increased to 33%, accuracy increased to +80, and JP decreased to 150.

## Sing

* Skillset renamed to "Spellblade". See Dance for details.

SNIPE

* Equip Ranged: Removed from the game.
* Hawk's Eye: CT increased to 2, MP decreased to 0, formula became "Dmg\_Brave(Weapon)", became unavoidable, and lost its HP Poison proc.
* Speed Save: JP decreased to 300.

STEAL

Gained Critical Quick from Time Magic.

* Awareness: Gained Caution's ability, and moved to Geomancy.
* Equip Light Gear: Removed from the game.
* Heretic: Moved to Ninjutsu, and MP increased to 20.
* Magic Ruin: MP damage increased to 66%, and accuracy increased to +80.
* Mind Ruin: Removed from the game.
* Power Ruin: MP increased to 18, its formula became "Hit\_(100)%", became unavoidable, and inflicts both -1 PA and -1 MA.
* Roulette: Lost Frog, but gained Death Sentence and HP Poison.
* Speed Ruin: MP increased to 12, and became unavoidable.
* Spellbreaker: MP cost increased to 8, and is no longer subject to Counter Comet, but is now subject to Counter. Also, it moved to "Spellblade".

SUMMON MAGIC

Gained Fly from Dance/Sing.

* Caution: Removed from the game, with its effect being added to Awareness.
* Bahamut: MP decreased to 32, and damage increased to \*13.
* Carbunkle: AoE decreased to 2.
* Cyclops: MP decreased to 32, and JP decreased to 250.
* Fairy: MP increased to 32.
* Ifrit/Shiva/Ramuh: MP increased to 28.
* Leviathan: MP increased to 32.
* Lich: MP increased to 36.
* Moogle: MP increased to 20, and JP increased to 150.
* Odin: MP increased to 44, damage decreased to \*8, and JP increased to 250.
* Salamander: MP increased to 24.
* Silf: MP increased 32.
* Titan: MP increased to 32, CT decreased to 4, and JP increased to 200.
* Zodiac: Vertical increased to 255, and MP increased to 40.
* Odin: Damage decreased to \*8 and JP increased to 250.

TALK SKILL

* Blackmail: JP increased to 200.
* Insult: Accuracy decreased to +50, and JP decreased to 250.
* Mimic Daravon: AoE decreased to 0, Vertical increased to 3, and accuracy increased to +50.
* Refute: Formula changed to 2A (to avoid a bug) which makes it Finger Guard-able, and JP decreased to 250.
* Stall: JP decreased to 250.
* Warn: Accuracy increased to +85, and JP increased to 200.
* NEW --> "Battle Orders": 0 Range, 255 AoE, 255 vertical, 0 CT, 15 MP, Hit\_(MA+35)%, Allies only, add +1 PA, not subject to Finger Guard, 300 JP.
* NEW --> "Pathos Speech": 0 Range, 255 AoE, 255 vertical, 0 CT, 15 MP, Hit\_(MA+35)%, Allies only, add +1 MA, not subject to Finger Guard, 300 JP.

TIME MAGIC

Gained Piety (now Chrono Trigger, which grants Haste when taking 0+ HP damage, like pre-140) from White Magic.

* Comet: Gained CM and CF (now CC) counters.
* Critical Quick: JP decreased to 100, and moved to Steal.
* Haste 2: Lost smart targeting, and JP decreased to 200.
* Regenerator: Moved to Lore.
* Slow 2: Lost smart targeting, and JP decreased to 200.
* Stop: JP cost increased to 250.
* NEW --> "Counter Comet" (reaction): Deals 80 flat damage to the attacker, with the trigger being "flagged skill"; 200 JP.

WHITE MAGIC

* Cure 4: CT increased to 3.
* Dia: Became subject to Reflect.
* Protect/Shell: CT decreased to 2.
* Esuna: JP increased to 250 and lost Charm removal.
* Holy: Moved to Black Magic, and damage decreased to \*15.
* Piety: Turned back into Chrono Trigger with a 50 JP cost, and moved back to Time Magic.
* Protect: CT decreased to 2, and became 100% Hit.
* Raise: JP increased to 200.
* Raise 2: Range decreased to 4.
* Regen: Moved to Lore and became unreflectable.
* Shell: CT decreased to 2, and became 100% Hit.

YIN YANG MAGIC

* Blind Rage: Add: Berserk Darkness --> Add: Berserk.
* Douse: Range increased to 5.
* Life Drain/Spell Absorb: Became subject to Reflect.
* Paralyze: CT increased to 4.
* Pray Faith: Range increased to 5, AoE decreased to 0, and Vertical decreased to 0.

# Weapons

AXES

* Gambler's Axe: Proc chance decreased to 66%.
* Giant Axe: WP decreased to 11.
* NEW --> "Axecalipur": 8 WP, 10% W-Ev, 1 range, 25% chance to proc Frog, yes Two Hands, no Two Swords

BAGS

* Became WP\*WP.

BOOKS

* Madlemgen: WP increased to 12.
* Monster Dict: WP increased to 14, and proc chance increased to 33%.
* Necronomicon: WP increased to 12.
* Papyrus Plate: WP increased to 10.
* NEW --> "Vampire Diary": 12 WP, 10% W-Ev, 3 range, absorbs HP (undead reversal), no Two Hands, no Two Swords
* NEW --> "Seductress": 12 WP, 15% W-Ev, 3 range, 33% chance to proc Charm, no Two Hands, no Two Swords

CLOTHS

* Cashmere: Removed from the game.
* Persia: Removed from the game.
* Ryozan Silk: Removed from the game.

Basically this weapon category is removed from game.

CROSSBOWS

* Atheist Bow: WP increased to 10, and proc chance increased to 50%.
* Bow Gun: WP decreased to 8, W-Ev decreased to 0%, but gained a 20% chance to add Dead.
* Crude Bow: Proc chance increased to 50%.
* Gastrafitis: Became one-handed, WP decreased to 12, W-Ev increased to 10%, and gained +1 PA.
* Night Killer: Lost Darkness proc, but gained HP Poison and MP Poison proc, and maintains 50% chance.
* Provoke Bow: Proc chance increased to 33%.
* NEW --> "El Bow": 5 WP, 0% W-Ev, 4 range, no Two Hands, yes Two Swords

FLAILS

* Scorpion Tail: WP decreased to 10, and proc chance decreased to 33%, but can now proc Darkness, as well.
* NEW --> "Mage Crusher": 10 WP, 5% W-Ev, 1 range, 100% chance to add MP Poison, no Two Hands, yes Two Swords
* NEW --> "Vesper": 9 WP, 5% W-Ev, 1 range, immune Oil and initial Reflect, no Two Hands, yes Two Swords

GUNS

* Blaze Gun: WP decreased to 13, and range decreased to 4.
* Blast Gun: WP decreased to 11.
* Glacier Gun: WP decreased to 12, and range decreased to 3.
* Healing Gun: Range increased to 6.
* Stone Gun --> "Peacemaker".

HARPS

* Bloody Strings: Removed from the game.
* Fairy Harp: Removed from the game.
* Ramia Harp: Removed from the game.

KATANA
- Asura Knife: Renamed to "Asura", and WP increased to 15.
- Chirijiraden: WP increased to 17, gained 1 Jump, and lost initial Berserk.
- Heaven's Cloud: WP changed to 10, and lost forced two-hands, but gained yes Two Hands and Two Swords.
- Kikuichimonji: WP increased to 17.
- Koutetsu Knife: Renamed to "Kotetsu".
- Muramasa: Proc chance increased to 25%.
- Masamune: Lost -1 Speed, lost always Haste and immune Slow, but gained +1 PA, +1 MA, and Stop immunity.

KNIGHT SWORDS
- Excalibur: WP decreased to 11, W-Ev decreased to 10%, and lost forced two-hands, but gained yes Two Hands.
~ NEW --> "Tournesol": 16 WP, 20% W-Ev, 1 range, initial Protect and Shell, forced two-hands, no Two Swords

KNIVES
- Air Knife: WP increased to 13, and lost Sleep proc.
- Gladius: Became Holy-elemental.
- Katar --> "Zorlin Shape": 8 WP, 0% W-Ev, 1 Move, Water-elemental, 50% cancel Reflect and Shell, strengthens Water, no Two Hands, yes Two Swords.
- Mage Masher: Became non-elemental.
- Toy Knife: Became all-elemental, and gained the ability to cancel Reraise, as well.

LONGBOWS
- Long Bow: Gained initial Float.
- Poison Bow: Removed from the game.
- Rain Bow: WP increased to 13.

NINJA SWORDS
- Short Edge: Proc chance decreased to 33%.
- Spell Edge: WP decreased to 9, and removed its unintentional 1 MA bonus.

POLES
- Gokuu Rod: WP increased to 12, but proc chance decreased to 66%.
~ NEW --> "Dwarven Fan": 9 WP, 15% W-Ev, 2 range, earth elemental, 33% cast: Quake, yes Two Hands, no Two Swords
~ NEW --> "Null Pointer": 8 WP, 15% W-Ev, 2 range, 50% reset CT, no Two Hands, no Two Swords

RODS
- Battle Rod: Removed from the game.
- Ice Rod: WP decreased to 8.
- Meteor Rod: Proc chance increased to 33%.
- Poison Rod: W-Ev increased to 20%.
- Thunder Rod: WP increased to 9, and proc chance increased to 66%.

SPEARS
- Heavy Spear: W-Ev increased to 15%, and proc chance increased to 25%.
- Holy Lance: Lost 1 Speed, but gained 1 Move.
- Javelin: Gained 1 Speed.

STAVES
- Black Staff: Proc chance increased to 33%.
- Healing Staff: Became forced two-hands.
- Rainbow Staff --> "Slumber Staff": 9 WP, 10% W-Ev, 1 range, Wind elemental, 50% cast: Sleep (Yin Yang Magic; unavoidable version), yes Two Hands, yes Two Swords
~ NEW --> "Battle Staff": 12 WP, 20% W-Ev, 1 range, Don't Move immunity, yes Two Hands, yes Two Swords

SWORDS
- Coral Sword: Gained +1 PA.
- Ice Brand: WP decreased to 12, gained +1 MA, and now has a 33% chance to proc Ice instead.
- Phoenix Blade: WP decreased to 13.
- Platinum Sword: Lost Berserk immunity, but gained Slow immunity.
- Rune Blade: Removed from the game, with a new robe (Angel Robe) taking its place.
- Shieldrender: WP increased to 10.
- Thunder Blade: WP increased to 13, and gained +1 MA.
- Ultima Weapon: Now procs Amplified Ultima (new Spellblade skill, Brave\_PAx8) instead of Ultima.
~ NEW --> "Diamond Sword": 11 WP, 10% W-Ev, 1 range, 50% Add: Darkness, yes Two Hands, yes Two Swords.

UNARMED
Became PA\*10.

# PROTECTION

SHIELDS
- Aegis Shield: P-Ev increased to 10%, M-Ev decreased to 20%, and gained Innocent immunity.
- Crystal Shield: P-Ev increased to 20%, and M-Ev decreased to 0%.
- Dewdrop Shield: P-Ev increased to 15%.
- Diamond Shield: P-Ev increased to 25%, and M-Ev decreased to 5%.
- Genji Shield: P-Ev increased to 20%, M-Ev increased to 10%, lost Dead and Death Sentence immunity, but gained Darkness immunity.
- Platina Shield: P-Ev decreased to 5%, and M-Ev increased to 25%.
- Secular Shield: P-Ev increased to 15% and gained Critical immunity, but lost its Innocent immunity.
- Swift Plate: Gained Haste and Slow immunity.
- Wyvern Shield: M-Ev increased to 15%.
~ NEW --> "Gory Plate": 10% P-Ev, 10% M-Ev, always Berserk.

ARMOR
- Maximillian: HP increased to 165.
- Reflect Mail: HP increased to 150.

CLOTHES
- N/A

HATS
- Flash Hat: HP decreased to 70.
- Golden Hairpin: MP decreased to 35, and lost strengthen Dark and Holy, but gained half Dark and Holy.
~ NEW --> "Feather Cap": 85 HP, 60 MP.
~ NEW --> "Headgear": 95 HP, 10 MP, +1 PA.

HEADBANDS
- N/A

HELMETS
- Diamond Helmet: Lost initial Float.
- Grand Helmet: Gained initial Float.
- Mythril Helmet: HP decreased to 110, and lost Faith immunity, but gained 1 Move.

ROBES
- Black Robe: HP increased to 70, and MP decreased to 50.
~ NEW --> "Angel Robe": 60 HP, 45 MP, always: MP Regen, immune: MP Poison.
~ NEW --> "Cultist Robe": 60 HP, 55 MP, strengthen Dark and Holy.

ACCESSORIES
- 108 Gems: Lost HP Poison and MP Poison immunities.
- Chantage: Lost water absorb, but gained initial Protect and Shell.
- Cursed Ring: Lost 1 Speed, and lost weakness to fire.
- Defense Ring: Lost Sleep immunity, but gained Dead, Death Sentence, and HP Poison immunities.
- Dracula Mantle: Lost null holy, but gained MP Poison immunity.
- Elf Mantle: Removed from the game.
- Feather Boots: Lost Don't Move immunity.
- Hyper Wrist: Gained Critical immunity.
- Magic Ring: Lose HP Poison immunity, but gained Sleep immunity.
- N-Kai Armlet: Gained +1 PA.
- Small Mantle: Lost null earth, but gained Don't Move immunity.
- Vanish Mantle: Lost null wind.
- Wizard Mantle: Lost null water, but gained HP Poison immunity.
~ NEW --> "Aqua Glove": absorbs water, and provides Don't Move, MP Poison, and Petrify immunity.

# Other

- Critical hits no longer provide knock-back, thus removing knock-back from Arena completely. The AI is not, and never will, be aware of knock-back. Also, it negatively impacts dual-wielding builds: if the first hit crits and knock-back occurs, then the second hit won't land.

## Statuses

- HP Poison: Renamed to "Poison".
- HP Regen: Renamed to "Regen".
- Faith: CT decreased to 48.
- MP Poison: Renamed to "Sap", and now persists upon death.
- MP Regen: Renamed to "Refresh".
- Undead: Revival chance increased to 100%.

## Maps

- 002 (M) Lesalia Castle, Gate: Relabeled to "S".
- 003 (M) St. Murond Temple, Hall: Relabeled to "S".
- 004 (S) Lesalia Castle, Office: Relabeled to "M".
- 005 (M) Riovanes Castle, Roof: Relabeled to "S".
- 009 (M) Igros Castle, Citadel: Relabeled to "L".
- 024 (S) Military Academy Auditorium: Renamed to "Gariland Academy".
- 031 (M) Dorter Trade City: Relabeled to "S".
- 037 (L) Ruins Outside of Zaland: Relabeled to "M".
- 038 (S) Goug Machine City: The house on the platform was cut in half, widening the bottleneck.
- 039 (S) Goland Underground Passage: Relabeled to "M".
- 040 (M) Goug Slums: Relabeled to "L".
- 048 (M) Zarghidas Slums: Relabeled to "S".
- 049 (M) Fort Zeakden: Relabeled to "S".
- 061 (L) Underground Book Storage, F5: Relabeled to M".
- 072 (M) Fovoham Plains: A lot more flat.
- 073 (S) Windmill Shed, Inside: A wooden platform was removed that caused AI line-of-sight issues.
- 077 (M) Lenalia Plateau: Relabeled to "S".
- 078 (M) Zigolis Swamp: Relabeled to "L", and no longer has 2 Depth water.
- 083 (S) Zirekile Falls: Relabeled to "M".
- 084 (L) Bariaus Hill: Relabeled to "M".
- 088 (L) Finath River: Relabeled to "M".
- 091 (S) Thieves Fort: Relabeled to "S".
- 097 (S) Lesalia Castle Gate, Inside: Relabeled to "M".
- 102 (L) Tutorial 2: Relabeled to "M".
- 105 (L) TERMINATE: Relabeled to "M".
- 116 (M) Arena: Relabeled to "S".

AI
--

- Focus and Yell switched skill slots, meaning that Focus will be prioritized by the AI as often as Accumulate is.
- The AI now recognizes that 1/3 of MP is indeed a 66% reduction, not 50%.
- The AI now recognizes that Jump CT calculation is Jump/21.
- The AI now recognizes that Non Charge actually reduces CT to 0.
- The AI now recognizes that Short Charge actually cuts CT in half.
- The AI now recognizes that Throw Item is 4 range, instead of its bonus being based on the user's Move stat.
- The AI will no longer charge a skill like Hawk's Eye and then run away, canceling the charging.
- The AI will no longer use Jump on sleeping allies.

## Bugfixes

* Scholars had their animations changed back to "TYPE 2", fixing awkward casting and weapon animations.

# Trivia

* Originally, it was going to be released as *140b*, but because of the large amount of changes, it has been relabeled.