recursal/Fanatic-Fandom huggingface dataset:
CH-49 Mohawk

- A successor to the wide-spread Merlin, the CH-49 Mohawk is a versatile transport vehicle. It can carry up to 16 soldiers plus crew. Besides the transport version, many other versions of the Mohawk exist, serving effectively in evac, anti-submarine warfare, or armed air support roles. Upgrades from its predecessor consist of more powerful engines and construction changes fully utilizing modern materials.

* Class : I\_Heli\_Transport
* Name : CH-49 Mohawk
* Armor : 60
* DamageResistance : 0.00555
* MaxSpeed : 300
* FuelCapacity : 2500
* FuelConsumptionRate : 0.138
* TransportSoldier : 14
* MaximumLoad : 5000
Crypto

Crypto is the virtual currency in Epoch Mod.

Crypto can be used to barter or trade for goods with NPC Traders or you can transfer to a player that is near you..

You earn Crypto by selling items to NPC Traders, by trading with other players, or by stealing a Crypto Device from a dead player.

The Crypto you earn is stored on your Crypto Device while you are alive and the device will drop near your body if you die. Anyone who picks this up will receive your earned Crypto.

To save your "Crypto" securely, use the Banking System by finding an ATM or Phone booth to access your bank account.

Walk up to the ATM / Phone booth and use your "action key" (default "spacebar") and click "examine".

Enter a value in the field "Deposit" or "Withdraw" and click "Transfer" to insert or remove funds from your account.

You may also transfer funds to other players using the "Transfer" field.

Select the recipient on the right, enter the amount of Crypto you want to send, and click "Transfer".

All transactions will have a delay while the funds are being transferred. This delay is dependent on the size of the transaction.

Your bank account is persistent to your character on the server you are connected to.

Be advised that dying and other factors can adjust your bank account negatively or positively. Epoch has a 100 Crypto charge on death.

* ATM
* Phone Booth
* Crypto Device
Earthquakes

## Earthquake

An Earthquake is the result of a sudden release of energy in the Earth's crust that creates seismic waves.

Shaking ground and blurry vision are the main effect created by earthquakes,

principally resulting in more or less damage to players in the area.

The severity of the local effects depends on a combination

of the earthquake magnitude and the distance from the epicenter.

Standard reporting of earthquakes includes the geographic coordinates of its Epicenter

and will be shown on the ingame map.
Guia En Epañol

Pueden instalar este mod desde playwithSix (http://play.withsix.com/) o bien pueden realizar la instalación manualmente del MOD.

El Mod Epoch lo pueden descargar desde el sitio Oficial: http://epochmod.com/

Una vez descargado, agregan el mod, a la carpeta raíz de ARMA3, por lo genral se utiliza de esta forma @epoch,

Ejecutan el arma 3, en configuraciones van al menu de expansiones y activan el EPOCH,

reinician el ARMA3, y tiene el epoch activo para poder jugar, si van a Multiplayer, y en los filtros ponen EPOCH, verán la lista de servidores de EPOCH disponibles para jugar.

Prometo subir imágenes con los menus en español, así ven paso por paso como es la instalación del mod.

## Comenzando

Ya dentro del juego....

Comenzamos solo con una riñonera, la cual, NO DEBEN DEJAR!, es importante que la tengan, ya que si no no podrán tomar nigun loot. Dado que no tiene espacio.

En el punto donde comienzan, verán que existen 3 tapas de alcantarilla, como muestra el video de Youtube,

cada una de esta tapas te lleva a un punto diferente del mapa de ALTIS.

Lo 3 puntos tiene la misma situación, aunque la del centro, te deja en la costa, cerca del a ciudad de Neochori,

y pueden tener muy buen loot por esa zona.

Es importante que sepan, que si se van a jugar a otro servidor, su Personaje, no estará en otro servidor, no esta centralizada la información de personajes.

## Construyendo y Elaborando

### Sistema de Energía en Epoch

Antes que un jugador pueda comenzar a Elaborar o Construir, primero necesitara ganar Energía, para dicha actividad, tiene 3 formas de conseguir energía en EPOCH.

* **Vehículos** - Cuando subas a un vehículo cualquiera, sea un auto o una lancha, o incluso un helicóptero y el motor este encendido, ganaras aproximadamente 5 de energía cada 10 segundos.
* **Solar/Eolica** - Si un jugador esta a menos de 75 metros de una planta solar o una granja Eolica (turbina eólica), ganara 5 de energía cada 10 segundos.
* **Baterias o Pilas** - Si haecn doble click en un pack de baterías, que tengan en su inventario, les dará una opción que es "use". Esto le dará al jugador 100 de ENERGÍA instantáneamente, pero usara el pack de baterías y no podrá volver a usarlas.

NOTA:

* *Para usar sistemas de Visión nocturna, o la visión no nocturna del Range finder, utiliza energía.*
* *La ganancia de energía no se apila, o sea si vas con un auto al lado de una planta solar, no ganaras el doble, seguiras ganando 5 de energía cada 10 segundos.*

### Controles de Construcción:

**Nota**:-  *Las Construcciones serán borradas luego de 7 días. Mover un objeto o pintar las paredes, extenderá por 7 días mas. Para mas información vean la sección de mantenimiento de* Mantenimiento de Bases.
Improvised Tools

Crafted versions of the Hatchet and Sledgehammer.
Recipes:

Maul : 1x Rocks 2x Sticks 1x Rope

Crude Hatchet : 1x Rocks 1x Sticks 1x Rope

Wooden Club : 2x Sticks

The Maul can collect:

* Rocks from boulders(large rocks).
* Metal Scraps from wrecks scattered around the world.
* Cinder Blocks from yellow pallets like those seen in the image on the right.

The Crude Hatchet can collect:

 Sticks from chopping down bushes. It also functions normally to chop down trees for Wood Logs.

The Wooden Club is a crude melee weapon for PVP.
Lockboxes

*It is not a myth*, the lockbox in Epoch can be found under beds and in the inventory of vehicles, and is one of the most sought after items in the mod.

Used as a place to safely secure your most valuable items, if it's kept safe it can be a huge help in establishing a base for you and/or your group.

This video gives a more detailed overview of the lockbox, and acts as evidence for it's very existence;
Kett Vakarsh V

The **Kett Vakarsh V** is a melee weapon. It inflicts burn damage over time and primes the target for a fire combo.

## Description

The kett Vakarsh, translated as "punitive immolation", works on a similar principle as kett firearms: a mechanical core – in this case, a blade - maintains a magnetic field containing superheated plasma. The Vakarsh lacks the cutting power of a monomolecular weapon and ignites its victims instead.

## Blueprint

The blueprint for Kett Vakarsh V requires the following to unlock:

* 250 Heleus RD
* Kett Vakarsh IV blueprint
* Level 30

The following resources are needed to develop this item:

* Kett Alloy x60
* Copper x250
* Cadmium x120
* Element Zero x30

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Vakarsh
* Kett Vakarsh I
* Kett Vakarsh II
* Kett Vakarsh III
* Kett Vakarsh IV
* Kett Vakarsh V
* Kett Vakarsh VI
* Kett Vakarsh VII
* Kett Vakarsh VIII
* Kett Vakarsh IX
* Kett Vakarsh X
Français-Histoire-et-caractéristiques

Le mode de survie dans un monde ouvert débute en l'an 2035, 2 années après le massacre de milions de personnes. Ceux qui sont restés, le sont avec les restes d'une société technologique. Essayer de survivre, construire ou explorer est le but dans cet environnement dynamique.

**Résumé des caractéristiques**

#### Joueurs

* Personnages jouables Homme et Femme
* Mode: Chapeaux, vestes et uniformes pour femmes.
* Persistence: Lieu, l'apparence, l'inventaire, la santé, Statistiques personnalisée.

#### Armes

* Armes personnalisées; Fusil tournant, 1911, Ruger, Multi-Gun.
* Armes de melée; Hâche, Masse, Tronçoneuse

#### Véhicules

* Suivi de la position des véhicules, couleur, direction, et inventaire.
* Moto électrique etJetSki personnalisées.

#### Bâtiments

* Re-envisagé pour Arma 3 PhysX. Persiste la position exacte, la direction et l'angle.
* Matériel de stockage sécurisé ou non et persistant.
* Verrouillage des portes évolutif

#### Economie

* L'économie est basée sur le troc. Une seul monnaie existe, elle s'apelle "Krypto".
* Stocker vos "Krypto" en utilisant des distributeurs de billets ou des cabines téléphoniques. Tout est conservé pour votre personnage. Soyez au courant que la mort et certains autres facteurs peuvent faire varier votre compte en banque négativement ou positivement.

#### Environnement

* Rencontres aléatoires avec plusieurs types d'antagonistes/IA.
* PNJ avec menu pour négocier.
* PNJ commerçants avec choix aléatoire de l'endroit pour la maison et pour le travail.
* Villes protégées aves commerçants.

#### Météo extrême

* ​ Température de l'eau et de l'air
* Tremblements de terre
* Orages

#### Explorer et ramasser

* Bateaux cassés
* Véhicules et maisons abandonnées

Beaucoup d'autres fonctionnalités sont prévues, les fonctionnalités peuvent changer à tout moment.
Cultist

## The Cultist

*No emotions, no remorse, no regret, only the program*

*Don't look away, don't even blink or he will burst your heart*

* **Foreword :**

- An experimental stealth garment with AI capability released for testing in 2029.

The garment immediately went rogue and wandered the island of Altis for almost 18 months before being hit by lightning and incapacitated.

A group of fanatical monks found the garment and reprogrammed it to serve them and to help them spread the word of their new religious order, they reproduced it.

But the monks, sent half mad by the upcoming plague that eventually disposed of mankind, got it wrong and created *the Cultist*.

* **Stealth :**

- His in-built stealth behaviour is part of the cloaks instinctive programming. He will try to track you and mostly keep out of sight.

When seen by an enemy his instinct is to freeze and sometimes attack. He is known to approach and wait behind you.

Will only walk if you do not look directly him.

* **Targeting :**

- He will target the nearest alive player.

* **Attack :**

- His aim is to confuse the player by taking control of the players visual cortex and frontal lobe implants.

Disorientation is his main aim, but he will drain your Stamina if you get too close.

Death is inflicted by the Cultist raising your bloodpressure untill your heart gives up.

* **Roam :**

- Can open doors/climb ladders.

No other knowledge about movements.

* **Nests :**

- No known nesting.

* Can be killed ( lots of damage needed ).

* Best way to avoid him is yet unknown.
Dog

## Dogs

*Man’s best friends has inherited the earth*

*He might be your friend or you might be his dinner*

* **Foreword :**

- Man’s best friends has inherited the earth.

Mostly found on their own scavenging, they will happily gang up on you.

They still want to be your friend but are driven, like everyone else, by hunger.

* **Behaviour :**

- His initial goal is to follow you, he may be making a decision on whether you are food or not.

Wary dogs are not so hungry, if he approaches right up to you he is hungry and about to attack.

Dogs will wander randomly, this is your chance to escape, if you want to.

Distancing yourself from the dog is the best method of escape, second only to a bullet.

* **Approach :**

- If a player is crouched the dog will whine and approach slowly if he is friendly. If he is not he will walk straight up to you and bite.

* **Feed :**

- Hostile or not, a dog can be tamed. Place food on the floor.

* **Food :**

- Dogs currently like: Chicken or Rabbit (Raw or cooked), Raw Goat or Raw Lamb.

* **Hunger :**

- Tamed or not, the dog will get hungry over time. Keep him fed to avoid any unnecessary dog bites.

* **Tamed :**

- If he walks up and eats the food you will get a message and learn the dog's name.

* **Tamed Behaviour :**

- Once tamed a dog can be useful, as he adopts new behaviour: ‘Play’: If he spots either a Rabbit, Chicken, Snake or Sapper he will start playing with them and chase them.

* **Kill :**

- Will attempt to kill his playmate.

If it is one of the animals, he will bring you the carcass and pelt which will appear in-front of him when he is within a close range to the player.

* **Stay :**

- If you are in a prone position the dog will mostly stay, he does get bored now and again.

He will also stay quiet.

* **Alert :**

- If you are crouched and the dog senses another nearby player, he will bark once and take a short walk in the direction of the other player.

* **Follow :**

- He is now your friend, and will follow you to the end of Altis.

* **Mourn :**

- If you die, your dog will sit at your dead body whining.

* **Persistance :**

- Dog companions do not persist if you log off, likewise after server restart.
Custom Plants

There will be a variety of custom plants to find in Epoch Mod, currently there are: poppies, goldenseal root, and pumpkins.

Poppies don't have any real benefit- when you consume this plant your stamina is decreased and your fatigue shoots up. It's a "recreational" plant.

Goldenseal Root will reduce your toxicity a small amount.

Pumpkins will give you a boost in your hunger stat by +500.
M-25 Hornet III

The **M-25 Hornet III** is a pistol.

## Description

The M-25 Hornet is a heavy submachine gun that fires three-round bursts. Originally created in the Milky Way by the paramilitary group Cerberus. The Andromeda Initiative's Hornet stockpile was seized from a Cerberus base by the Systems Alliance, then bought by the Initiative at a semi-legal auction.

## Blueprint

The blueprint for Hornet SMG III requires the following to unlock:

* 155 Milky Way RD
* Hornet SMG II blueprint
* Level 10

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Copper x130
* Fluorite x60
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Hornet SMG
* Hornet SMG I
* Hornet SMG II
* Hornet SMG III
* Hornet SMG IV
* Hornet SMG V
* Hornet SMG VI
* Hornet SMG VII
* Hornet SMG VIII
* Hornet SMG IX
* Hornet SMG X
Jezra

**Jezra** is a human character and merchant at Port Meridian. She runs a shop known as Jezra's Acquisitions.

## Merchant items

Jezra sells the following goods:

* Armor
	+ Initiative Arms
	+ Initiative Chests
	+ Initiative Helmets
	+ Initiative Legs

### Market Dominance

The Market Dominance cryo pod perk adds the following items to Jezra's goods for sale:

* Pathfinder Arms
* Pathfinder Chests
* Pathfinder Helmets
* Pathfinder Legs
Make This Dust Bowl Livable

**Make This Dust Bowl Livable** is a sub-mission triggered upon approaching each inactive monolith on Elaaden.

## Objectives

* Scan for glyphs (0/3)
* Activate the monolith

## Notes

This mission will appear with *:Monolith (number)* at the end depending upon the monolith and that number is fixed for each monolith. The western monolith is **Make This Dust Bowl Livable: Monolith 1**, the northern monolith is **Make This Dust Bowl Livable: Monolith 2**, and the southern monolith is **Make This Dust Bowl Livable: Monolith 3**.

Glyphs must be scanned at all three monoliths, but only the northern monolith requires solving a remnant decryption puzzle.
Claymore Charge

Claymore Charge

A Claymore fragmentation charge is one of the deadliest anti-personnel charges available. On a timed or remote-triggered detonation, the Claymore sends deadly steel balls in a frontal direction. Effective kill radius is up to 50 meters. Unlike dug-in mines the Claymore is placed on the ground and is easier to spot.
Cinder Block Garage Door w/ Lock

Large Cinder Block Wall w/ Lockable Garage Door-
Controlled by the group system, protected by the frequency jammer
Anyone in your group can lock/unlock the door, without a frequency jammer placed anyone
can pick up and move your base pieces

Recipe:
Requires Complete Cinder Wall
Upgrade by pressing control + i on the piece (requires 1 Large Salvage Metal , 1 Electronic Components
Produces Cinder Block Garage Door w/ Lock
Vehicle Inventory

When a vehicle is created by the server on server start up it loads a variable amount of loot inside of it. This can contain items such as guns, food, medical supplies and/or building materials. To access the inventory of a vehicle such as a car, truck, boat or helicopter, all you need to do is approach the vehicle and press the inventory button (Default 'I'). This will open a menu with four available options. Click on the 'Inspect' button to open the vehicle inventory.
Different vehicles can store different amounts of loot inside of them.
Zubr

An unusual hand gun, the Zubr fires the round in the bottom chamber of the cylinder instead of the top chamber like most traditional revolvers.

This reduces the muzzle flip by directing the recoil more into the shooter's wrist, reducing felt recoil and making target re-acquisition easier.

Using .45 ACP 6Rnd Cylinders, this hand gun cannot be silenced or accept other attachments.
PO-30 Orca

- The PO-30 Orca is a transport and utility helicopter primarily developed for the Russian Air Force. The helicopter was intended to replace the Mi-8 and can be used for reconnaissance, transporting a full squad with combat gear and special operations.

* Class : O\_Heli\_Light
* Name : PO-30 Orca
* Armor : 30
* DamageResistance : 0.004
* MaxSpeed : 290
* FuelCapacity : 800
* FuelConsumptionRate : 0.11
* TransportSoldier : 8
* MaximumLoad : 3000
Shipwrecks

Shipwrecks can spawn a box of valuable items.(Gems, Ores, Gold / Silver) which can be sold for Krypto at a trader.

Look for the above icon on the coastline of the map(zoom in) to locate a shipwreck.

Wetsuit and Rebreather are recommended for deep sea diving, oxygen is a limiting factor and you can die quickly without a Rebreather.

Keep a lookout for Sharks, they will be lurking in the deep.
Rahim

The Izhmash VS-121 is known as the Rahim 7.62 in game.
It's primary functions as a DMR. Additionally to it's single fire mode it has a high rate full burst mode, barely to control.
The weapon is designed as a bullpup variant, making it comparatively small while taking the designed barrel length.

* Class : rifle\_DMR,
* Name : Rahim 7.62 mm,
* Weight : 100,
* Inertia : 0.5,
* MaxZeroing : 1200,
* CanShootInWater : False,
* FireRate : FullAuto 967 rpm
* Mags :
* 10Rnd\_762x51\_Mag

>Direct game code info, verified by [VB]AWOL<

>Version 0.2.0.1<

>Arma patch 1.34<
Scopes

Complete list of scopes

\*NVS and Nightstalker require clones to have energy to use Nightvision capabilities of these scopes.

\*\*In Epoch all thermal scope capabilities have been removed as standard.

\*\*\*Note that Kahlia Old scope has no option to switch to iron sights, all other Kahlia scopes have this option.
Mi-290 Taru

- The Mi-290 Taru is a heavy utility helicopter with coaxial rotors and a unique modular construction. Various mission pods allow the Taru to serve many different roles.
It can transport cargo, troops, and provide battlefield supplies (ammunition, fuel, repair facilities, and medical equipment).
The helicopter can also transport light vehicles thanks to its sling loading capabilities.

* Class : O\_Heli\_Transport
* Name : Mi-290 Taru
* Armor : 50
* DamageResistance : 0.004
* MaxSpeed : 250
* FuelCapacity : 2500
* FuelConsumptionRate : 0.138
* TransportSoldier : 2
* MaximumLoad : 4000
Sledgehammer A3

Arma 3 Version of the Sledgehammer created in A2 Epoch.

In A3 Epoch, this is used as a melee weapon and also to collect materials from the environment.

Currently you can collect: scrap metal from wrecked cars(props, not destroyed vehicles), cinder blocks from yellow pallets of cinder, and rocks from boulders(large rocks).

There is an improvised version of the Sledgehammer called the Maul. This functions the same as the Sledgehammer

Video / more info soon
Vehicles

## Vehicles in Epoch

As well as having persistent tracking of vehicles position, color, direction, and inventory, Epoch has three completely new custom vehicles in the E-bike, JetSki, and Mosquito.

Below are the other ways you can interact with vehicles:

* Locking/unlocking
* Repairing
* Refueling and siphoning off fuel
* Vehicle inventories

Here is a list of all the vehicles available with all their stats for comparison.

Vehicles can naturally spawn around the map, or as a trade with traders if they have already been sold to them by others players.

When purchasing vehicles from traders, the vehicle will spawn in a safe location within 120 meters of the trader.
Languish

**Languish** is a central northern valley with Remnant structures on Elaaden.

## Missions

The following missions take place or are acquired in Languish:

Priority Ops
* None

Allies and Relationships
* Ryder Family Secrets

Heleus Assignments

* Architect on Elaaden
* Rising Tensions
* Save Dr. Okeer's Krogan Research
* Search for the Stolen Remnant Drive Core
* Taming a Desert

* Architect on Elaaden
* Rising Tensions
* Save Dr. Okeer's Krogan Research
* Search for the Stolen Remnant Drive Core
* Taming a Desert

Additional Tasks

* Task: Boosting the Signal
* Task: Cultivation
* Task: Little Mouse

* Task: Boosting the Signal
* Task: Cultivation
* Task: Little Mouse

## Lore

### Datapads

* Salvage Team 13: "The Vagabonds" - Log 014
Server Resources

EpochMod.com Server Install Help Forum - http://epochmod.com/forum/index.php?/forum/62-server-install-help/

Don't forget to check out the pinned threads at the top of the forum and don't forget to use the search function - Your question may have already been answered :)

SteamCMD Overview - Contains evertything you need to know about SteamCMD - https://developer.valvesoftware.com/wiki/SteamCMD#Windows

SteamCMD Install Guide - Windows - https://developer.valvesoftware.com/wiki/SteamCMD#Windows

SteamCMD Install Guide - Linux - https://developer.valvesoftware.com/wiki/SteamCMD#Linux

Visual C++ Redistributable Packages for Visual Studio 2013 - http://www.microsoft.com/en-us/download/details.aspx?id=40784

This Redist is required on Windows installs due to the custom DLL's Epoch uses for various functions including connection to the RedisDB.
Sistema de Grupo

El sistema de grupo de Epoch, esta generado para utilizar y trabajar con Kypto, que es la moneda de EPOCH (dinero o capital)

Creación de Grupo

Para crear un grupo, debemos apretar la letra "i" y luego, hacer un click en la opción de group menu tab.
Ponen un nombre para el grupo, y le luego dan click a crear grupo.

Manejo del Grupo

Una vez creado el grupo, el "menu de grupo" mostrara cuantos slots tenes libres, y los jugadores que estén cerca, se mostraran en la solapa para invitarlos a formar parte al grupo.
Desde este mismo menu, también, podrán actualizar el grupo, o sea upgradear, para que soporte mas jugadores, lógico esto tiene un coste mayor en Kryptos.
Desde este menu también, pueden kickear, convertir en mod, o dar permisos para que otros inviten jugadores al grupo.

Aceptando Invitaciones

Cuando un jugador es invitado a un grupo, el vera una notificación de la invitación, y las podrá ver en la pestaña de REQUEST. En donde tendrá la opción para aceptar o rechazar la invitación al grupo.

Habilidades de Grupo

Las habilidades por estar en grupo son:

**Bloqueo/Desbloqueo de Vehículos** - Todos los miembros de un grupo pueden desbloquear un vehículo que aya bloqueado un miembro del grupo

**Construcción de Base** - Cuando un grupo tiene un bloqueador de frecuencia (Frequency jammer), solo los miembros de ese grupo pueden constuir en el area o bloquear o desbloquear puertas.

**Hexágonos Visibles** - Todos los miembros tiene un hexágono visible, lo que hace mas fácil rastrearlo o saber donde esta cada miembro del grupo
Mi-290 Taru (Bench)

- The Mi-290 Taru is a heavy utility helicopter with coaxial rotors and a unique modular construction. Various mission pods allow the Taru to serve many different roles.
It can transport cargo, troops, and provide battlefield supplies (ammunition, fuel, repair facilities, and medical equipment).
The helicopter can also transport light vehicles thanks to its sling loading capabilities.

* Class : O\_Heli\_Transport
* Name : Mi-290 Taru
* Armor : 50
* DamageResistance : 0.004
* MaxSpeed : 250
* FuelCapacity : 2500
* FuelConsumptionRate : 0.138
* TransportSoldier : 10
* MaximumLoad : 4000
Repairing Vehicles

NOT ARMA 2

There are three ways to repair vehicles in Epoch:

* Using *vehicle repair parts* will partially repair the most damaged part of a vehicle.
* A *vehicle repair kit* will completely repair a vehicle, and use up the kit.
* Shooting the damaged parts of a vehicle with the *vehicle repair attachment* on a *Multi-Gun* will repair that part. It may take several shots to fully repair the vehicle, depending on the amount of damage.
Strider

The Strider is a medium all-terrain vehicle with amphibious capability and enhanced crew protection,

designed for reconnaissance and troop transport roles.

It has been adopted by most of the AAF as a replacement for the older medium troop transports in the past decade.

The unarmed version is fitted with an observation periscope package with thermal imaging and a laser marker.

The Strider can carry 3 passengers.
Metal Scraps

Metal Scraps are used in the crafting of Small Salvage Metal.

Metal Scraps are obtained from: trash loot, Buildings, or scavenged from wrecks using a Sledgehammer or Maul.

Metal Scraps are smelted into Small Salvage Metal using a Fireplace.

Metal Scraps can also be smelted from Iron Ore using a Fireplace.

Image of Metal Scraps as they appear on the ground.
Mi-290 Taru (Cargo)

- The Mi-290 Taru is a heavy utility helicopter with coaxial rotors and a unique modular construction. Various mission pods allow the Taru to serve many different roles.
It can transport cargo, troops, and provide battlefield supplies (ammunition, fuel, repair facilities, and medical equipment).
The helicopter can also transport light vehicles thanks to its sling loading capabilities.

* Class : O\_Heli\_Transport
* Name : Mi-290 Taru
* Armor : 50
* DamageResistance : 0.004
* MaxSpeed : 250
* FuelCapacity : 2500
* FuelConsumptionRate : 0.138
* TransportSoldier : 2
* MaximumLoad : 4000
Refueling/Siphoning Fuel

Empty jerry cans can be used to siphon fuel from one vehicle to put it into another.

Land vehicles can also be refueled at gas stations by stopping next to the pumps, or landing on the roof in helicopters.

This video shows how to use jerry cans in Epoch

**Note:-** *Currently boats have to be refueled on land with jerry cans*
Server Files

*Server Files*

Download the latest public server files from the EpochMod.com website:

http://epochmod.com/download\_server.php

The Client files are also required on the server, you can download those here:

http://epochmod.com/download.php

http://www.armaholic.com/page.php?id=27056

AllInArmaTerrainPack / AIATP - (Required for Chernarus support):

http://epochmod.com/downloads/@allinarmaterrainpack\_2015\_01\_01.zip.torrent (Torrent)
Zombies

*No puls, no thought, no feelings, only hunger*

*They will come after you to eat your brain*

* **Foreword :**

- The living dead have risen to again walk the earth in search of human brains.

The Zombies are thought to be a result of a malfunction of the nanobots program caused by the nano-virus.

* **Stealth :**

- The Zombies will crawl up from underground and target the player.

They will walk the earth and try to kill everyone in range.

* **Targeting :**

- The Zombies will target the player with the highest nuisance level.

* **Attack :**

- The Zombies aim is simple, kill the living.

* **Roam :**

- They do not roam, but will rise when you least expect it.

* **Nests :**

- No known nesting.

* Can be quite easily killed but they will come in great numbers.

* Best way to avoid them is yet unknown.

* Epochmod is supporting Ryan's Zombies and Demons Mod as an optional addition for server admins.
Wooden Wall w/ Locked Door

Wooden Wall w/ a locked door, controlled by the Group System- protected by the frequency jammer
Without a frequency jammer placed, your locked wall could be picked up and moved.

Recipe:
Requires: Wooden Wall w/ Door
press build mode (1 or 2), press "space", and click upgrade(requires 1 salvage metal + electronic components)
Shipping Containers

Shipping containers are a random event which spawn loot such as primary weapons, building materials or vehicle repair parts. They spawn on the coast of Altis or in the swamp and are enterable by finding the door and selecting search to open it. Inside there is a large cardboard box containing the loot.
M-3 Predator II

The **M-3 Predator II** is a pistol.

## Description

A reliable semi-automatic pistol. Originally manufactured by Elanus Risk Control, the rapid-fire Predator is a deadly and inexpensive weapon. Although Milky Way militaries generally avoided using the Predator, the Andromeda Initiative obtained and adjusted several hundred of them.

## Blueprint

The blueprint for M-3 Predator II is automatically available when Ryder reaches Level 6.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Copper x90
* Nickel x40
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* M-3 Predator
* M-3 Predator I
* M-3 Predator II
* M-3 Predator III
* M-3 Predator IV
* M-3 Predator V
* M-3 Predator VI
* M-3 Predator VII
* M-3 Predator VIII
* M-3 Predator IX
* M-3 Predator X
Sapper

*The armsless lost soul looking for the hug he will never get.*

*Don't get too close or he just might blow up in your face.*

* **Foreword :**

- In the final months it became apparent that the world was doomed.

Military communications broke down leaving factions working from their own, individual, internal command structure.

Coupled with the madness that settled in during the final months, when harbouring the disease, civil war broke out.

The Sappers are the result of sick and twisted experiments derived in the mad plague infested minds of the scientists in the final hours of the civil war.

Although mostly lobotomised the sapper still holds a thread of humanity.

Using their natural urge to either seek out companionship or, in the case of the prisoners used, their urge to kill,

the sapper will aim for any living people in the area.

In the early days there were issues with the experiment, participants would manually trigger the bomb early or aim for their handler.

This lead to the removal of their eyes and arms, a tactic that worked out very well, for some..

* **Stealth :**

- The sapper will appear to try and circle the player, always aiming to approach from the rear.

This apparent behaviour is a result of the internal struggle going on in the sapper, he knows he is going to detonate,

and struggles against the compulsion to approach other humans.

* **Roam :**

- He will occasionally loiter in an area, like all of us he loses track of what he is doing now and again.

* **Attack :**

- Allow him close enough, and dependant on his anger levels, he will charge until he is within his detonate distance and then trigger his payload.

Distances and times vary as he struggles with the urge to stay alive.

The surgically implanted C4 has a devastating effect on all nearby people, animals, vehicles and the sapper.

* **Nests :**

- Sappers are known to nest in structures. This is a very rare occurrence and nobody really knows why they adopt this behaviour.

If a nest is found it is highly advisable to avoid the structure.

That said, there are stories that scavengers have managed to plunder nests… Very carefully.

* **Target :**

- The sapper will target the nearest warm bodied human.

He has a keen sense of smell, as this is one of the only senses left, so expect him to target sweaty players.

* **Post mortem :**

- Within a few seconds after death, the sapper will emit a highly toxic green gas.

This gas is highly incapacitating and very damaging to the players health should be avoided at all costs.

Another variety of the Sapper you will encounter, The "**Boss Sapper**". has a darker skin tone and a bigger belly.

The blast from this Sapper is not something to play with,

it will devastate the area killing everyone within the blast range.

If you encounter this Sapper killing it from range is by far your best, if not only, choice.

Best of luck..
Wy-55-HellCat

- The WY-55 Hellcat is a multipurpose military helicopter, most suited for anti-surface, battlefield utility with limited transport capability. It replaces its predecessor, the Super Lynx, with improved maneuverability, durability, and protection. The armed version is fitted with twin miniguns and unguided rockets
Scavenging Materials

In Epoch Mod, you can scavenge many materials from your environment using the Hatchet, Chainsaw, and Sledgehammer.

Materials that you can scavenge and their purposes:

Metal Scraps via Sledgehammer or Maul

Used for: Smelting Small Salvage Metal via Fireplace

Rocks via Sledgehammer or Maul

Used for: Crafting Improvised Tools.

Cinder Blocks via Sledgehammer or Maul

Used for: Crafting base pieces such as the Cinder Wall.

Iron Ore via Sledgehammer or Maul from boulders(large rocks)

Uses: Smelting Metal Scraps via Fireplace.

Sticks via Bushes using a Hatchet or Crude Hatchet.

Uses: Crafting Fireplace and Improvised Tools.
MXM

## MXM DMR

The MXM is a 6.5mm designated marksman rifle for engaging targets from a larger distance compared to assault rifles.

It is lightweight, reliable, easily serviceable and compatible with a large number of accessories.

The MXM is chambered in the 6.5x39mm caseless round.
It is the standard issue rifle of NATO and the gold standard in assault rifles striking an balance between versatility, stopping power, accuracy, stability, ease of use, and durability.
It is produced by a Missouri based arms manufacturer, CMMG. The 6.5x39mm round increases stopping power while decreasing weight at the same time. The rifle is constructed largely out of polymer making it quite lightweight.

* Class  : Rifle
* Name  : MXM 6.5 mm,
* Weight  : 120
* Inertia  : 0.6,
* MaxZeroing  : 1000,
* FireRate  : FullAuto 660 rpm
* CanShootInWater  : False,
* Mag Use :
* 30Rnd\_65x39\_caseless\_mag
* 30Rnd\_65x39\_caseless\_mag\_Tracer

>Direct game code info, verified by [VB]AWOL<

>Version 0.2.0.1<

>Arma patch 1.34<
Mk18 ABR

The Mk18 ABR is the 7.62mm designated marksman rifle of the NATO faction.
The real-world equivalent of the Mk18 ABR is the United States Navy Mark 14 Enhanced Battle Rifle.

* Class  : Rifle
* Name  : Mk18 ABR 7.62 mm,
* Weight  : 140
* Inertia  : 0.7,
* MaxZeroing  : 1200,
* FireRate  : FullAuto 705 rpm
* CanShootInWater  : False,
* Mag Use :
* 20Rnd\_762x51\_Mag

>Direct game code info, verified by [VB]AWOL<

>Version 0.2.0.1<

>Arma patch 1.34<
Mi-290 Taru (Transport)

- The Mi-290 Taru is a heavy utility helicopter with coaxial rotors and a unique modular construction. Various mission pods allow the Taru to serve many different roles.
It can transport cargo, troops, and provide battlefield supplies (ammunition, fuel, repair facilities, and medical equipment).
The helicopter can also transport light vehicles thanks to its sling loading capabilities.

* Class : O\_Heli\_Transport
* Name : Mi-290 Taru
* Armor : 50
* DamageResistance : 0.004
* MaxSpeed : 250
* FuelCapacity : 2500
* FuelConsumptionRate : 0.138
* TransportSoldier : 10
* MaximumLoad : 4000
MagRes Geo-sounding Report

**MagRes Geo-sounding Report** is one of the forward station terminal entries located on Eos.

## Text

—Magnetic Resonance Coordination—
Conflict: ongoing geological mismatch
Mapping tectonic parameters
—KNOWN—
Reporting: Spec. Karin Miura
Live-link begins:
-…still we venture, as the brave. Watch the rocks, they're falling daily, careless miners always fail, keep your hands upon your credits and your eyes upon the scale.
-Well of course *you* don't like it, *your* dad didn't sing it until all you dreamt of was rocks. I swear, if you want ground-zero for accidental masters degrees, go to lullabies. Still, as a mnemonic device, it got me through Applied GeoTech. Always watch the… did you hit record? You son of a f—
Live-link ends:
Receiving Live Calibration: optical-scale adjustment for artificial tectonic wave patterns
Note: Eyes upon the scale
Large-scale geo-manipulators suspected
—More data needed—
Additional forward station coordination required
—ONGOING—
Wooden Wall Upgrades

Starting with a Wooden\_Stud\_Wall

First Stage: press build mode (1 or 2), press "space" and click upgrade (requires one salvage metal)
Upgrades to Corrugated Wood Wall

Second Stage: press build mode (1 or 2), press "space" and click upgrade (requires one lumber pack)
Upgrades to Corrugated Wood Wall w/ Doorway

Third Stage: press build mode (1 or 2), press "space" and click upgrade (requires one lumber pack + salvage metal)
Upgrades to Corrugated Wood Wall w/ Door

Fourth Stage: press build mode (1 or 2), press "space" and click upgrade (requires one salvage metal + electronic components)
Upgrades to Corrugated Wood Wall w/ Locked Door
*note- when upgrading a piece there will be a bit of a pause in between upgrades*
Server Requirements

*Server Requirements*

To host Arma 3 Epoch you require a dedicated server - whether you choose to rent an Arma 3 server from a Game Server Provider [GSP], rent/host your own Dedicated Server [DS] or purchase your own Dedicated Server and have it co-located is entirely up to you.

An Arma server rented from a GSP will already have the minimum requirements, performance will be dependant on the GSP, some have better equipped servers than others.

**Recommended Dedicated Server Specifications:**

 OS: | Linux or Windows Server 2008/2012

HDD or SSD? - Either or both, it depends on what is available to you - if you run the server + redis DB from an SSD your server load times may be faster, Arma is a CPU hungry game and overall it is CPU cycles (Ghz) that effects the server most.

Windows or Linux? - That is entirely up to you,.

Linux is a free open-source operating system, Arma3 support for linux is ever-increasing, Epoch already supports Linux.

Windows Server is available in two flavours that are supported by Arma3: 2008 or 2012. There have been mixed performance reports about which version is better regarding Arma hosting.
With Windows you will have to pay a licencing fee to your host company, this cost varies but is usually around £/$/€ 20-40 per month ontop of your server rental cost.
Some hosts will let you opt to install your own licenced edition of Windows Server on your dedicated server - This is not a cheap option as Windows Server 2008/2012 is fairly expensive to licence.
Lumont Hayjer

**Lumont Hayjer** is a salarian character. The captain of Ark Paarchero, he is in line to succeed Zevin Raeka as Pathfinder. He can potentially be found in Pathfinder HQ based on decisions during Hunting the Archon.

## Missions

If Hayjer becomes Pathfinder, he is involved with the following mission:

* The Journey to Meridian
* Truth and Trespass
Story and Features

Arma3: Epoch Mod

Open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.

**Summary of Features**

#### Players

* Male and Female playable characters
* Custom: Hats, unisex vests, and Uniforms for females.
* Persistence: Location, Appearance, Inventory, Health, Custom Stats.

#### Weapons

* Custom weapons; Rollins Rifle, 1911, Ruger, Multi-Gun.
* Melee weapons; Hatchet, Sledgehammer, Chainsaw, Crude Hatchet, Wood Club, Plunger, Rock Maul

#### Vehicles

* Persistent tracking of vehicles position, color, direction, and inventory.
* Custom Electric Motorcycle, Mosquito and JetSki.

#### Base Building

* Re-envisioned for Arma 3 PhysX. Persists exact position, direction, and angle.
* Persistent secure and insecure storage devices.
* Upgradeable locking doors.
* Snap & Vector Building

#### Economy

* Barter based economy backed by a single crypto currency ¤ called Crypto.
* Store your Crypto using an ATM or Phone booth to transfer. This is persistent to your character and the server you are connected to. Be advised that dying and other factors can adjust your bank account negatively or positively.

#### Environment

* Random encounters with several different types of Antagonists.
* Interactive Player to Player trading menu.
* Persistent NPC Traders with randomly chosen home and a work locations.
* Trader cities with some extra protection.

#### Weather Extremes

* ​ Air and Water temperatures
* Earthquakes
* Lightning / Thunder

#### Explore & Loot

* Wrecked ships
* Abandoned vehicles and buildings

Many more features are planned, features may change at any time.
Shrines

Defensive Shrines:
These increase your characters defense for a limited period of time. Your defense will have a slight boost allowing you to take less damage when attacked but will not make you invincible. These cost nothing and will have a blue kite above the pillar.

Enchanting Shrines:
Adds an enchantment to or increases the damage or defense of a weapon. This can include increasing it's base stats such as increasing ranks of your other equipment, critical hit damage percentage and so on. These cost 1 gem to use and appear as an orange kite above a pillar.

Experience Enhancement Shrines:
Add a bonus to the amount of experience earned during battle, disarming traps and when clearing floor targets. These cost nothing to use and appear as a yellow kite above a pillar.

Healing Shrines:
Heal your character and all members of your party to maximum health. This will use a turn in combat, and you must be close to the shrine to activate it. These have no cost and appear as a red kite above a pillar. Healing shrines may on certain floors be used more than once, saving the need to use a healing potion.

Socket Shrines:
These will add sockets to your equipment enabling you to add talismans which can add an enchantment to or power up your item. Sockets will be added at no cost however, you must have a minimum of three (3) gems in your inventory to use these shrines. Items such as body armor and shields will allow you to add multiple sockets while items such as daggers, throwing stars, throwing knives and wands are unable to be socketed. These will have a purple kite above the pillar.

Spell Book Shrines:
Adds a rank to one of your six elemental spell types and all unlocked spells under the element. These cost nothing to use and when activated will drop a book which will indicate an insignia or sign of the spell books elemental type and raises the rank of all of your unlocked spells under that particular element. These appear as a golden glowing book above a pillar and will only indicate its elemental type after it is activated and the spell book falls to the ground.
P7

The P7 is a German-designed 9mm pistol made for the West German police and was manufactured from 1979 until 2008.

It accepts the 9mm suppressor and is capable of utilizing both 16 and 30 round magazines.

Often known as the "Squeeze Cocker" pistol, this unique handgun implements a cocking mechanism into the front side of the grip.

This handgun has a reputation for safety and low occurrence negligent discharge, especially with a round in the chamber.
Spells

There are 6 schools of magic and each school has 3 spells for a total of 18 spells.
You get a spell point each time your character gains a level.
You must spend 10 spell points on the first spell in a school before you can learn the second spell. Likewise you must spend 10 points on the second spell in a school before you can learn the third spell.

Note that some spells are **Instant Spells** which can be cast without spending a turn equipping them first. The game notes these in your spellbook after you've learned them.

**Instant Spells**

### Sentinel

**Tier:** 1

* Instant spell

## Cosmic

Opposes: Nature

This school has a some surprisingly effective instant kill spells.

### Banish

**Tier:** 1

* Instant spell

Banish attempts to instantly kill *each* enemy within range of the space you target. The chance of success is for enemies the same level as the spell. Higher level enemies are less likely to be banished. Banished enemies still drop loot, but other death effects, such as the acid flood from dying Acidic Blobs do not trigger.

Some weapons have a chance to banish enemies on hit. When that happens, the banish effect can happen after other on-hit effects such as the Dryad's teleport.

### Singularity

**Tier:** 2

Singularity targets a space with or without an enemy in it. It pulls every enemy within so many spaces towards that space and deals damage to them. It will can enemies into or out of sight. It will reveal a mimic only if it it targetted directly

### Anomaly

**Tier:** 3

* Instant spell

Anomaly summons a sort of pet that follows you around and uses a ranged attack to try to turn an enemy into an item a each turn for a set number of turns. The pet does not normally take damage and isn't targeted by enemies. Items appear as chests, but do not require keys to open. You do not receive experience points for enemies turned into items.

The level of the anomaly is the same your level in this spell and this affects its chance to banish an enemy.

### Stalagmites

**Tier:** 1

* Instant spell

### Ignite

**Tier:** 3

* Instant spell

### Shield

**Tier:** 2

* Instant spell
* lasts until it is used up; no time limit

### Regroup

**Tier:** 1

* Instant spell

Teleports you and your party a short distance away. A real life saver.

### Swarm

**Tier:** 2

* Instant spell

Summons a spell-level-dependent number pixies which orbit your character. Each turn an enemy is in range, one pixie will attack it and leave. Effectively this attacks a random enemy at range each turn until you are out of pixies.
Breeze Djinn

Breeze Djinn (Tier 1)

***"Desert winds shift before you."***

Zephyr Djinn (Tier 2)

***"Which way does that breeze blow?"***

Gust Djinn (Tier 3)

***"Follow the twisted gale."***

Gale Djinn (Tier 4)

***"Let your heart be as air."***

Cyclone Djinn (Tier 5)

***"Govern the winds."***

## How to obtain

Tier 1 version sold in Shop for  2000.

This an **Ascending** Outfit, upgradable through Outfit Quests.
Clash (Patch 1.2)

Clash is a now **retired** team deathmatch-style game mode where two teams of up to 9 players are pitted against each other, in a race to reach the required score and win the game.

At match start the map is divided into two halves with an equal amount of portals for each team to choose from.

Additionally, the first safe zone starts out much smaller, but will not shrink as much compared to Battle Royale.

Each team is made up of up to 3 squads, with the required score being equal to 3 times the total player count at match start.

So for a full lobby of 18 players, the required score will be 54.

Each exile will add one point to the score of the exiling team.

Matches will end prematurely by "mercy ruling" if one team is ahead by 20 points.

Upon being exiled the player will drop all their equipment + a random read  Scroll as per usual, but it despawns after 45 seconds.

They will then respawn and drop from a random portal within the current safe zone wiith full health and armor, duplicate equipment and 2x  Armor Shards in their inventory.

However, one should expect to be exiled often as there are no  Consumables to be found except through the  Finders Keepers Talent.

Finally,  Mana Vaults spawn considerably more frequently.
Brilstone Clusters/Tooltip

Brilstone Clusters

**Brilstone Clusters** of different elements grow all across the Hollow Lands and on Elemental Shrines. Brilstones can only be activated by magic corresponding to their own element. Upon activation, they grant a +20% Spell Damage and -20% Sorcery Cooldown buff to the Brillstone's Element for 30 s.

In addition, Brilstones react violently when activated:
* **Red Brilstone**      | **Fire**      | 30 damage explosion
* **Brown Brilstone** | **Stone** | 30 damage explosion
* **Blue Brilstone**    | **Frost**  | Spawns  **Flash Freeze**
* **Green Brilstone** | **Toxic**  | Spawns a  **Toxic Cloud**
* **Yellow Brilstone** | **Wind**  | Spawns a  **Tornado**
* **Purple Brilstone** | **Lightning** |  **Lightning Strike**