recursal/Fanatic-Fandom huggingface dataset:
Andrew Carlson

Also known as "Drub"

## Summary

A multifaceted and ever ponderous man, Drub Carlson is known for his eye-opening rhetoric on the greater things in life, a man who is well respected by his peers and well beyond his time he is sure to charm any who find themselves lucky enough to hear his eloquent voice. Beyond the trivial matters, Drub enjoys bath bombs, Fall, manicures, and is basically a white girl in a white boy's body.

## Notable Quotes

"I'm gonna take a bath with a toaster" - Drub

“Do I get a percentage of being sold?” Drub to me when I said I wanna drop out and be a Drub dealer

"Unlike a traditional aircraft, oh fuck me" -drub

"That dog's got a RACK" - drub

“Do u have a commercial driver’s license for that dump truck?😎” lord drub, referring to the two grapefruits I taped to the back of my thighs

"It almost has a threatening aura. I like go in there and feel scared." -Drew (Talking about Spencer's)

"No thoughts. Head empty." UwU -Drub in class today

“ ‘Ratio…’ -demoz ”-drubmoz

“i was not bricked up” - drub

“I wrote head addition, rather than heat addition”-drubby the head receiver

"oh uh, hey tanner did you need directions to akerman? I know it's been awhile" -drubby

"ya know what's big stinky" -lil drubby

"No, babe, he's just my hyper homie. Don't worry about it" -Drub speaking in frat accent
Ealdhabor

## Description

Ealdhabor is a large merchant city north of Cualandril.

## Government

Ealdhabor is governed by a council of guild leaders.

Merchant's Guild

Thieves' Guild

Mage's Guild

Entertainer's Guild

## Notable Locations

The Horn and Hoof

The Ealdhabor

## Inhabitants

Many merchants make their home in Ealdhabor, some more successful than others. Trade needs labour, and the city thrives on the back of its working classes.

Palasam Khyens - proprietor of '*The Horn and Hoof'*

Worrick Burstat

Bleddor Gharkin

Nessy Brittlewheat

Talus Brittlewheat - Chief Inspector of Ealdhabor, a veteran of some of the earlier Cystwars, but thoroughly corrupt.

Atwell Covell the water genasi captain of Jonty's Lover. Murdered while sailing from Kuldara to Ealdhabor.

Rhae Zahora

The Breachfast - Paladins assigned to clear berthed ships suspected of demonic befoulment

Bone Pilots - navigators assigned to guide ships through The Timber Fingers following their quarantine period
Family line of Johann II Airmure

The following is the **family line of Johann II Airmure**.

Johann II Airmure + Joan Airmure, Queen Consort

* Johann III Airmure of Kihner + Alicja I Airmure, Queen Consort

* Mariano I Airmure of Kihner

* Emperor Malitie of Sohen + Akia, Empress Consort

* Victor I Kaliman-Airmure of Balticia

* John I Kaliman-Airmure of Balticia

* Andrew I Airmure of Dvarish

* Darrius I of Aloja
* Chris III Mundis-Airmure of Dvairsh

* Andrew II Airmure of Dvarish

* Nolan III Airmure of Kihner

* Prince Nolan I Airmure of Kihner + Princess Sophia Airmure

* Kateman I Airmure of Dvarish + Madison Airmure, Queen Consort

* Nolan II Airmure of Dvarish-Kihner + Sophie Airmure, Queen Consort

* Empress Kalicie of Sohen Sasken, Empress Consort

* Johnathan I Airmure of Balticia

* Duke Nolan of Calhie and Allie
Bleddor Gharkin

**Bleddor Gharkin** is the head of the Merchant's Guild of Ealdhabor.

A bugbear of ill-repute and even iller-gotten means. In his younger years he was known to drive a hard bargain; or drive a hard steel pike through the skull of anyone who didn't come to the table on his demands. Since then he has established a vast commercial empire, with his fingers in too many pies to count.

Preferring these days to let his myriad functionaries perform the assorted duties required to keep his minor empire operating, he practically rules Ealdhabor with a deft combination of savvy investment choices, greed, ruthless political acumen, and a very good relationship with a number of assassins.

Bleddor is rumoured to be taking some respite in a countryside manor well outside the city.. and some say there are even plans for him to marry one of the local farm-girls.

Bleddor keeps small shrines to Waukeen and the dwarven god Vergadain in his official residences, but it is unknown if this slight nod to piety carries through to his personal estates.
Aurin Tor

Aurin Tor is the elven-built capital within the sprawling forest of Cualandril.

At its centre lies the Living Heart.

Aurin Tor has been long established as a place of learning and culture, rich with schools, libraries, shrines promoting deep mediation and reflection and the benefits of working together to promote peace and the welfare of Sonder.

Vermillion Barathir is from Aurin Tor.
The Legend of the Dragon Slayers

**DM:**
KrisStitch

**Players:**

* Pr0mythean as Aark
* thespiderpig183 as Ancalagon
* FelixTurtle as Aofe Rein
* thekightgeo as Cub of the Evergarden
* Firewind42 as JB
* FelixTurtle as Meadow
* woodcarvergaming as Rinaldo
* Chronos8933 as Yaatra Karna

We start our Campaign on the island of Lairiron.

The island itself is a wondrous and peaceful place, it has been at peace as the 4 Kingdoms that reside within it have always been friendly together with no bad blood between them.

However this is all about to change as Saker Keep, which has stood since the first settlers came to the island of Lairiron and is the main defence force for the entire island, has come under siege and is very near to falling to the Future and Fortune guild who are trying to destroy Lairiron to discover and take the powers of the Legendary Dragon Slayers.

Our heroes must make haste to help the Keep, otherwise, all hope could be abandoned and lost and destruction could take over the land.

### YouTube Episode Playlists

* Full Episodes
* Abridged Episodes

### YouTube Episode Links

* Episode 1: The Story Begins
* Episode 2: The Lycan Rampage (WATCH UNTIL THE END)
* Episode 3: The GM's First Problem!
* Episode 4: The City Sieged! The Ruins Found!
* Episode 5! The Catchup Session After A Long Hiatus!
* Episode 7! Legend Of The Dragon Slayers Campaign! The Groups First Sea Battle!
* Episode 8! The Groups Big Decision!
Merchant's Guild of Ealdhabor

The Merchant's Guild of Ealdhabor is led by Bleddor Gharkin.

The guild is made up of a number of smaller guilds specific to particular trades:

**Fisherfolk's Guild** - This guild represents fisherfolk and fishmongers, regulating the fishing industry and trade. This is one of the more influential of the guilds within the Merchant's Guild, and the Thieves Guild of Ealdhabor counts many of its members amonng its number, including it's Guildmaster.

**The Croftmen** - A guild for merchants who deal in crops and agricultural products, including farmers, ranchers, and livestock traders. Actual farmers are largely unrepresented, the guildmaster of the Farmers Guild is a city-boy through and through, who troubles himself primarily with export tarrifs, profit margins and ensuring the finest quality goods are on his own table.

**Artisan's Guild** - A conglomorate of Jewelers, Glassblowers and Woodworkers. A strong political force within the Merchant's Guild.

**The Guild Sartor** - This guild represents merchants who specialize in textiles, such as fabrics, clothing, and other woven goods. The Mages Guild counts some of the members of the Guild Sartor among its number.

**The Guild Piquant** - Predominantly merchants who deal in spices and other exotic ingredients. Many of its members are also members of the Thieves Guild.

**Apothecaries Guild** - This guild represents merchants who deal in medicinal herbs, tinctures, and other natural remedies. Disliked by most of the rest of the Merchant's guild's constituents, and many members of the Mage's Guild count members of the Apothecaries Guild among its number. Recently merged with the Brewers Guild representing merchants who deal in beer and other alcoholic beverages, including brewers and tavern owners. The merge was proposed by the tavern owner Palasam Khyens.

**Blacksmiths Guild** - A guild for metalworking merchants, including blacksmiths, armorers, and weapon makers. They tend to disagree with the Jewellers of the Artisan's Guild on principle.
Johann II Airmure

**Johann II Airmure** "the Golden Warrior" (2 June 1105 – 10 August 1165) was a Grand Kaiser of the Second Kihner Reich.

Johann was born in Kian to Ludwig III Airmire and Marie Solite Airmure, Queen Consort; his grandfather was Andrew II Sholite. He would assume the title of Grand Kaiser on 3 February 1130; afterwards, his brother Albert III Kalia-Airmure would invade Kihner territories, beginning the Kihner-Dvarish War; the war would last two years and ended with the death of Albert III and his son, Alfred I Kalia-Airmure.

According to records, the other 20 years of his reign were "mostly peaceful", with him having to fight off occasional rebellions in the region of Aliante. He would die on 10 August 1165.

With Joan Airmure, Queen Consort, he would have two kids:

* Johann III Airmure, the next Grand Kaiser
* Prince Nolan I Airmure, Prince of Aliante
Acknowledgements

Listed below are the incredibly talented and/or generous folk who have contributed to the AusQuest channel in some way.

## Modules & Adventures

Murderhobos Must Die, by Nick Petrou
The Tale of Sir Tangred, by Dark Galaxies Gaming

## Artwork

Legend of the Dragon Slayers character art of Aark, Ancalagon, Cub, JB and DM KrisStitch by Cristina of Bespoke Character Creations www.bespokecc.com.au

Sword of the Skulls logo by NVCDM

Overlays by Emily, Exploding Dice and the AusQuest team!

Some illustrations by Fernando Salvaterra - used with permission https://www.patreon.com/tomeofsalvaterra

## Maps

We've used maps and assets by:

* Misjays Maps: https://www.nexus.gg/misjaymaps/products
* Two Minute Tabletop: https://2minutetabletop.com/ (CC BY-NC 4.0)
* Torr3e (Gav)

..and the AusQuest team!

## Guests

### AusQuest Plays

* John & Saz from Meeples and Dragons
* Ham The DM (and Talera!)
* Shadowmere (and her plugmonkey)
* The Fates Grip gang
* (Critically acclaimed) Kate O'Sullivan
* NVCDM
* EquityGods
* Hopgoodimus (Dice Casters)
* Torr3e (Gav)

### Oneshots

#### The Tale of Sir Tangred

* AshMakesStuff
* Talera
* Emily
* Addy

..and Anthanum as our special guest DM!

#### Death To The Murderhobos

* Shadowmere (and her plugmonkey)
* AshMakesStuff
* anthanum

### Worldbuilding / TavernTable Chats

* Ham The DM
* NVCDM
* Emily (Fates Grip)

## Music

AusQuest may use music from:

* Arcane Anthems licensed under a Creative Commons Attribution 4.0 International License
* Pretzel.Rocks as per the Pretzel License Services Agreement
* https://www.FesliyanStudios.com with Commercial Licence
* ... and we're always looking to support local musos so feel free to contact us if you have any sick tracks!
Gariben

Gariben es uno de los personajes menores de Doraemon (anime de 2005) y de Doraemon (anime de 1979), que solo aparece en El incidente Dekisugi

## Historia

Las puntuaciones de Gariben eran siempre más bajas que las de Dekisugi. Cansado de ser el número dos de la clase, le gasta una broma a Dekisugi cada medianoche, lo que hace que éste obtenga peores notas. Después de que Nobita y Doraemon se enteren de sus planes, deciden darle una lección. Gariben se disculpa con los tres y Dekisugi acepta las disculpas.

## Relaciones

### Hidetoshi Dekisugi

Gariben siempre está celoso de Dekisugi, ya que siempre obtiene el 100% en los exámenes.

## Curiosidades

* Su nombre puede traducirse como Geek o Nerd.
Gauthak Anakalathai

Gauthak Anakalathai is a goliath barbarian and a member of the Sword of the Skulls party. He is played by TheSpiderPig183.

## Abilities

### Goliath Abilities

* Mountain Born (resistance to cold damage)
* Natural Athlete (proficiency in athletics)
* Powerful Build
* Stone's Endurance

### Barbarian Abilities

* Rage
* Reckless
* Unarmoured Defence
* Danger Sense
* Primal Path: Path of the Storm Herald
	+ Storm Aura

## Appearances

Sword of the Skulls, episode 1 (mentioned), episode 3 (played by SpiderPig)
Bronzar

Bronzar was a male Goliath Blood Hunter of the Order of the Lycan who reached Level 9 in the A Call to Arms campaign, and re-appeared (as an NPC) at Level 12 in the Legend of the Dragon Slayers Campaign.

### Backstory

Bronzar's backstory remains as it was for the A Call to Arms campaign, however now he has those adventures under his belt also, claiming to have awoken in the wake of that adventure to an image of a "white lady" (assumed to be Thenydril).

The curse inflicted on him also remains.
Jonty's Lover

The Jonty's Lover was a ship that ferried Jad and Lilith from Kuldara to the southern continent of Sonder, and a key location in the first episodes of The Sword of the Skulls.

The ship was used as a merchantile vessel which also transported those returning from pilgrimages to the Northern Continent. It was captained by Atwell Covell, a water genasi.

The hold of the Jonty's Lover, its lowest deck. Map by pr0mythean using Inkarnate.The mid-deck of the Jonty's Lover. Map by pr0mythean using Inkarnate.The top deck of the Jonty's Lover. Map by pr0mythean using Inkarnate.
Dusdeva Yrelova

Dusdeva is a cleric and the manager of the The Consortium - a Temple of the Goddess Lastai in Ealdhabor.

Dusdeva's temple offers healing services and a cost of gold, or services to the deity of pleasure, love and passion. Lastai's teachings stress the importance of equality in all kinds of relationships, from business dealings to sexual intimacy. She encourages the enjoyment of food without gluttony, the enjoyment of rest without sloth, luxury without greed, and sex without exploitation. Her symbol is a peach.

Dusdeva was a senior member of the Ealdhabor Entertainer's Guild, until new bylaws introduced by Bleddor Gharkin excluding religious organisations from guild membership were enacted.
Nammondath

Once a glorious citadel, the shining jewel in the crown of the drow King Ramiel, this Underdark fortress now hosts the largest population in Kuldara: mostly drow, duergar and other denizens of the deep locked in an unceasing war with demons that spilled into the Sunless Realm with each wave from the Bloodcyst.

The Scour is criminal organisation that operates from within the heart of Nammondath.
Order of the Clement Heart

The Order of the Clement Heart is the convent that currently leads the 1st Chapter of the Carillon, The Nederine.

It is led Merrik Chau'kalk, a wisened harengon leader.

Their role in the Carillon is multi-faceted. They attend the libraries of the sacred fortress, maintaining, restoring and transcribing scrolls, texts and tomes.

They administer the laws of the Carillon to the people of The Squall, largely based on the creeds of their order.
Malia Redwood

Malia is a human assassin rogue, and a member of the Sword of the Skulls party. She is played by Emily.

## Relationships

### Lilith

Lilith and Malia are the best of friends, better friends than Malia and Vermillion. They have literally never been mean to each other ever.

## Abilities

### Rogue Abilities

* Thieves' Cant
* Expertise
* Sneak Attack
* Cunning Action
* Rogueish Archetype: Assassin

## Appearances

Sword of the Skulls, every episode, played by Emily
Keldrin

Keldrin is a drow rogue and a member of the Sword of the Skulls party. They are played by KrisStitch.

## Abilities

### Elf Abilities

* Keen Senses (proficiency in Perception)
* Fey Ancestry
* Trance
* Subrace: Drow
	+ Superior Darkvision
	+ Sunlight Sensitivity
	+ Drow Weapon Training (proficiency with rapiers, shortswords, and hand crossbows)
	+ Drow Magic
		- *Dancing Lights* cantrip
		- *Faerie Fire* spell

### Rogue Abilities

* Thieves' Cant
* Expertise
* Sneak Attack
* Cunning Action
* Steady Aim
* Rogueish Archetype: Phantom

### Phantom Abilities

* Whispers of the Dead
* Wails from the Grave

## Appearances

Sword of the Skulls, episode 3, played by KrisStitch
A Call To Arms

DM: theKnightGeo

Players:

* KrisStitch as Bronzar
* MeisterG as Domnar
* Firewind42 as Gorin the Stonebreaker of Clan Fargül, son of Garol, son of Gorin
* thespiderpig183 as Malkick
* nettlebee as Mirik
* Pr0mythean as Nim

Welcome to the world of Erathen. A world full of arcane and wonders, mystery and challenges, war, and pride. It is currently going through its second age, the Age of Arcana, which began when the Dragons first descended upon the world and brought with them magic. Wars ravaged the land, with each society vying to be the strongest through the use of the Arcane until there was nearly nothing left. Now after a few hundred years, Magic is heavily governed and regulated by the Mages Court in each respective country. License and registration is the method, and anything else a form of treason.

You however are about to embark on a quest that is of grave importance to the realm. Although you might not know it, a change is coming, and you have been called to answer.

Your journey begins at the Sleeping Donkey Inn, in the farming town known as Sroru, in the country of Katagon. How you came about this town, do you know anyone, what made you enter this inn during this particular moment is all up to you? Could be fate, destiny, or sheer coincidence. Whatever it may be, your moment has arrived.

Do you answer the Call to Arms?

YouTube Episode Playlist: AusQuest: A Call to Arms

Episode List

A Call to Arms Episode 1 - A woman's vision!

A Call to Arms Episode 2 - The Hidden Dungeon

A Call to Arms Episode 3 - A Holy Request

A Call to Arms Episode 4 - Door meets foot meets escape?

A Call to Arms Episode 5 - Lifestyles of the Rich and Famous (Part 1)

A Call to Arms Episode 5 - Lifestyles of the Rich and Famous (Part 2)

A Call to Arms Episode 6 - Time is of the Essence!

A Call to Arms Special One-Shot: A New King's Order

A Call to Arms Episode 8: Beginning and the End!
AusQuest Wiki

**Welcome to the AusQuest Wiki!**
A Wiki to capture the slings, arrows and outrageous fortunes of the AusQuest Twitch Channel

AusQuest is a group of aussie streamers on Twitch who come together each fortnight for a D&D Campaign, and other times for an assortment of other shennanigans.

Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to help out with the Wiki!

## Important articles

PlaceholderA Call To ArmsPlaceholderThe Legend of the Dragon SlayersPlaceholderThe Sword of the SkullsPlaceholderAusQuest OneShotsPlaceholderCharacters

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Shields of Hesta

The Shields of Hesta are the 3rd Chapter of The Carillon, formed around the primadonna Hesta Morningsworn. Their current Matrician is the dwarven paladin Dolga Signurn.

Hesta was a paladin and devout follower of the dawn goddess Austre. Hesta fought and fell driving the greater demon Voc'raith back into the Demonspill.

She was said to be one of the few humans trusted by the gold dragon Tau'rmil, last king of the Wingclaw Throne.

The Shields of Hesta were formed from an older Austrene paladin order known as The Dawnshields, which Hesta herself had been a member of.

Members of the Shields of Hesta are typically paladins, and most often follow deities associated with the dawn.
The Sword of the Skulls

DM: Pr0mythean

Players: EmilyxGrace, nvcDM, TheKnightGeo, AshMakesStuff, KrisStitch, thespiderpig183

Quakes in the Wyrmridge are pushing Kobolds out of their mountain homes, clashing with the inhabitants of more civilised lands. There are rumours of necromancy returning, a magic virtually non-existent in living memory.

The Sisters of the Demonspill are being hard pressed to hold back their quarry, reporting numbers of their infernal foes unseen since the darkshard fell from the heavens, more than two centuries ago. A new religion is sweeping the land, offering hope in the swelling darkness.. to its believers.

And in Estebar, capital of the ailing kingdom of Sil, a new king awaits coronation, and the expectations of his people that he can keep them safe.

A prophecy speaks of ancient beings waking from aeons-long from slumber -- but who will wake them? And why? And who will ultimately wield... The Sword of the Skulls?

Episodes
Botako

Botako es una chica malvada que aparece en el episodio Me gustas me gustas me gustas. Aunque apareció en las tres series de anime, su papel principal fue en el anime de 1973.

## Historial

Botako es una chica malvada y snob que aparece en Me gustas me gustas me gustas en sus tres versiones. En todas ellas aparece representada como una chica regordeta con camisa amarilla, falda roja y calcetines blancos. En las versiones de 1979 y 2005 aloja a una amiga sin nombre que viene de América durante unas semanas, la chica de la que Nobita se enamora.

Fue un personaje regular en el anime de 1973 y tuvo más apariciones entonces. Vivía en la casa de Shizuka como su ama de llaves. Tenía dos amigas más: Jamako y Debuko. La voz de Botako la puso Masako Nozawa, pero tras su debut en Doraemon, su papel de Botako fue sustituido por una seiyū desconocida.
The Hollow of Calamay

In a protected valley in the east of the Howling Peaks holds fast one last oasis - protected thus far from The Blight by the mountains surrounding it.

Here the Treant Gnarfleroot has taken root; shepherd of the few remains of bountiful life on the northern continent of Kuldara.

It is neutral ground to all but the Demons; a meeting and trading place for Drow, Duergar, Human and Elf alike.. even the occasional lost Dwarf.

The Treant protector of this small realm fear the day when The Blight comes to the valley, and with the help of some Fey friends, may call on passing adventurers to help with any impending incursions.
The Squall

The Squall is the name given by the Carillon to the thousands of pilgrims and proselytes that make their way to the holy fortress in the north, and the racketeers and delinquents taking advantage of those throngs of desperate people.

Over the years a sprawling tent city has emerged outside the walls of the Carillon.
SmashingStar Wiki

Become an editor and win monthly giveaways!

Hello, commander! Welcome to the Smashing Star Wiki. Smashing Star is a 1V1 turn-based catapult game. All you need to do is drag heroes to hit your opponent. The graffiti on the floor is your occupation mark, when you occupy 66% of the graffiti area, you got the triumph. And once you enter the Star Arena, you will face opponents from all over the world. Good Luck!
## Portal

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### News

* **Smashing Star is available in open beta from July 6th, 2022.**
* **Available regions: U.S., Canada, India, Brazil, Southeast Asia.**
A Brief History of Sonder and Its People

A Brief History of Sonder and Its People

*By Tolfen Brenham*

Chapters

1. About the Author
2. The Helfheim Empire
3. On Elves

**About the Author**

Tolfen Brenham was born in a small, unnamed village on the outskirts of Redall near the Loysten Foothills. He was raised on stories told by his grandfather of the heroes of old and acquired at an early age a desire to collect such stories and ensure they were available for the world at large to appreciate, enjoy, and learn from. This manuscript is a collection of; such tales. Stories of places; people (yes, even politics) collected from the author's wide and adventuresome travels through the realms in the pursuit of rare, esoteric and even once-thought-lost knowledge.

The author hopes you enjoy this collection of our collective history, and encourages you to take the joy, loss and triumphs herein into your heart as he has his own.

**The Helfheim Empire**

The earliest stories I recall Grandpa Brenham telling my siblings and I around his cracked and dusty fireplace are those of the Helfheim Empire and the Borromean insurgency.

As he told it, the cruel and twisted emperor Grendel Helfheim came to power in a time of chaotic savagery in the midlands during which assorted warlords from the west had attempted to gain foothold in the lands north of what is now known as the Loysten Foothills. These warlords vied for resources until whole swathes of land had been burned, pillaged and ruined. Amidst the dwindling fires as these violent interlopers from the north inevitably assured their mutual destruction, a new power emerged.

Grendel Helfheim was one of three survivors of a particularly brutal attack on what was in that time a thriving hub of trade and culture *[ancient city name]*. Wounded, bereft of family and on the edge of starvation, Grendel desperately fled west into the peaks called by the Kobald tribes of the Hallowed Valley 'The Suthcarn'. Many rumours of pacts and power ensued about Helfeim's time in the shadow of the Suthcarn. Some claim Grendel found an ancient being of aberrant origin and struck a deal, offering an unknown price for a mote of its power. Others are convinced a writhing orb of twisted energy lays in the bowels of the Suthcarn, silently waiting to impart dark powers on the next unwary traveler to find it. One scholar has suggested that the sorcerous nature Helfheim returned from the mountains with was always latent within them, and the journey merely stripped away what sense of morality remained, allowing them to return north to exact their bloody revenge. None of these tales have been able to be substantiated in any significant way. One thing is certain though; when Helfheim returned to the foothills, it was with a void in their heart, and incredible power at their fingertips.
Guisame

-ALL CREDIT GOES TO WIKIPEDIA-

A **guisarme** (sometimes **gisarme**, **giserne** or **bisarme**) is a pole weapon used in Europe primarily between 1000 and 1400. Its origin is likely Germanic, from the Old High German *getīsarn*, literally "weeding iron". Like many medieval polearms, the exact early form of the weapon is hard to define from literary references, and the identification of surviving weapons can be speculative.

## Possible Interpretations of Form

Two main modern schools of thought exist:

1. Like most polearms the guisarme was developed by peasants by combining hand tools with long poles: in this case by putting a pruning hook onto a spear shaft. According to Sir Guy Francis Laking, among the polearms, the guisarme was second only to the spear in importance for the medieval soldier class. In fact, it was so effective by the 13th century there was active support for its banishment from the battlefield. While early designs were simply a hook on the end of a long pole, later designs implemented a small reverse spike on the back of the blade. Eventually weapon makers incorporated the usefulness of the hook in a variety of different polearms, and *guisarme* became a catch-all for any weapon that included a hook on the blade. This is exemplified by the terms bill-guisarmes, voulge-guisarmes, and glaive-guisarmes.
2. An alternative definition is given by Ewart Oakeshott in his book *European Weapons and Armour*. He sees the guisarme as a "crescent shaped double socketed axe" on a long shaft. His primary reason is the use of the term "giserne" and axe interchangeably for the same weapon in the poem Sir Gawain and the Green Knight. This interpretation is also favoured by John Waldmann.

### Illustrations and Textual Evidence

Supporting the second interpretation are the illustrations in the original manuscript of the Gawain poem which clearly show Sir Gawain with a long crescent shaped axe (see right). However, other texts from the same period draw a distinction from the axe and guisarme (Such as in Chaucer's *Romaunt of the Rose*: "With swerd, or sparth (axe) or gysarme" and *Mandeville's Travels*: "with swerds drawen and gysarmez and axes") and the use in the epic poem *Sir Gawain and the Green Knight* may have been poetic license. Olivier de la Marche, writing in the 15th century, describes the guisarme as "hafted combination of a dagger and a battle axe" and describes the weapon being of "great antiquity".

In his novel *Knight in Anarchy*, George Shipway describes the process of training for a judicial duel using the guisarme, where he favours the double-socketed axe interpretation of the weapon.
Glaive

-ALL CREDIT GOES TO WIKIPEDIA-

A **glaive** (or **glave**) is a European polearm, consisting of a single-edged blade on the end of a pole. It is similar to the Japanese naginata, the Chinese guandao, the Korean woldo, and the Russian sovnya.

## Overview

Typically, the blade is around 45 centimetres (18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head, rather than having a tang like a sword or naginata. Occasionally, glaive blades were forged with a small hook on the reverse side to better catch riders. Such blades are called **glaive-guisarmes**.

According to the 1599 treatise *Paradoxes of Defence* by the English gentleman George Silver, the glaive is used in the same general manner as the quarterstaff, half pike, bill, halberd, voulge, or partisan. Silver rated this class of polearms above all other individual hand-to-hand combat weapons.
Image taken from the Morgan Bible (Folio 10 Verso – top). Notice the Warbrand in the forefront slicing into a mounted soldier.
The Maciejowski Bible (Morgan Bible) depicts an example of a two-handed glaive used on horseback.

The contemporary term for this weapon may have been *faussart*, which was used for a variety of single-edged weapons seen as related to the scythe (along with terms such as *falchion*, *falcata, or fauchard* derived from *falx*, the Latin term for "scythe").
Bardiche

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A **bardiche** /bɑːrˈdiːʃ/, **berdiche**, **bardische**, **bardeche**, or **berdish** is a type of polearm used from the 14th to 17th centuries in Europe. Ultimately a descendant of the medieval sparth or Danish axe, the bardiche proper appears around 1400, but there are numerous medieval manuscripts that depict very similar weapons beginning c. 1250. The bardiche differs from the halberd in having neither a hook at the back nor a spear point at the top.

The use of bardiches started in early 14th century Austria and in Scandinavia in the late 15th century in the 16th century the bardiche became a weapon associated with streltsy (Russian guardsmen armed with firearms).

## Description

[The broad-headed axe] was succeeded by the *berdiche*, a pole-axe, longer in shaft and having the narrow lower end of tall blade rounded inward and braced against the shaft. At first this lower end of the blade merely touched the wooden shaft; it then became fastened to it; next it embraced the shaft, developing for this purpose an encircling loop, like the main ring which forms the socket of the axe-head. This “generalized” type of pole-axe was common to all countries of Europe before the year 1400. It was essentially the butcher's heavy weapon with which he clave the head of an ox. It was this primitive halberd which the Swiss mountaineers used in their early struggle with Austria, and at Sempach and Mortgarten it destroyed much splendid armor. But in battle it was found useful not only for chopping but for thrusting, hence the narrowing of the front end of its plate.

The blade varied greatly in shape, but was most often a long, cleaver-type blade. The distinction was in how the blade was attached to the pole. The bardiche blade was attached to the pole either via two sockets (one at the top of the pole and one lower, at the base of the blade) or one socket at the top and one surface mount at the base, effectively mounting the heavy blade to the wooden shaft. This construction is also seen in Scottish polearms, such as the Lochaber axe and Jeddart staff, and bardiches are known to have been imported into Scotland in the 16th and 17th centuries. Depending on the design of the particular weapons in question, at times a bardiche may greatly resemble a voulge.

While the blade was often very long for an axe (usually exceeding 2 feet (60 cm)) the shaft was one of the shortest of all polearms; rarely did it exceed 5 feet (1.5 m) in length. It relied more on the weight of its heavy blade to do the damage than a swing from a long pole. This makes the bardiche more similar to the Danish axe, in some respects, than to a true polearm.

## Use

In Russia and in Poland this weapon was used to rest handguns upon when firing. It was standard equipment for the *streltsy* (literally "shooters") corps (foot, mounted and dragoons) and also for the Polish infantry (a shorter version invented by King Jan III Sobieski).
Vermillion Barathir

Vermillion Barathir is a wood elf Circle of the Shepherd druid, and a member of the Sword of the Skulls party. He is played by NVC.

## Abilities

### Druid Abilities

* Druidic Language
* Wildshape
* Druid Circle: Circle of the Shepherd
	+ Speech of the Woods
	+ Spirit Totem

## Appearances

Sword of the Skulls, every episode, portrayed by NVC

## Quotations

"I row the boat, and I keep the secret!" (*As he rows the boat)*
Horseman's Pick

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The **horseman's pick** was a weapon of Middle Eastern origin used by cavalry during the Middle Ages in Europe and the Middle East. This was a type of war hammer that had a very long spike on the reverse of the hammer head. Usually, this spike was slightly curved downwards, much like a miner's pickaxe. The term is sometimes used interchangeably with *war hammer*. A metal-made horseman's pick called "nadziak" was one of the main weapons of the famous Polish Winged Hussars. A weapon of late make, the horseman's pick was developed by the English and used by their heavy Billmen, a unit of heavy infantry. It was used with great success during the Hundred Years' War. A use of the horseman's pick was to tear men from their mounts.

The horseman's pick was often used as a means to penetrate thick plate armour or mail which the standard sword could not.[*citation needed*] However, a number of drawbacks limited the weapon's effectiveness. Its relative heaviness made it unwieldy and, thus, easily avoided. The injury caused by the weapon was also small and rarely immediately fatal. Additionally, if swung too hard, the weapon often became embedded in the victim or their armour, making retrieval difficult.
Prince Ehren Aulderal

Prince Ehren Aulderal isn't really a prince at all, but more of a warden regent apparent.

His father is the celebrated Warden of Estebar, Filial Aulderal. His sister Penelope Aulderal is a paladin in The Shields of Hesta, the 3rd Chapter of The Carillon.

Ehren has become closely associated with the Sephyrites, the anti-religious group that has in recent decades become more popular in larger cities. He spends a great deal of time with their leader Sephyr and has taken to keeping one or more of their senior priests with him at all times.
Lucerne Hammer

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The **Lucerne hammer** is a type of polearm which was popular in Swiss armies during the 15th to 17th centuries. It was a combination of the bec de corbin and a blunt war hammer.

## Origins

The weapon originates from Switzerland, and the name comes from a discovery of many of these weapons in Lucerne, Switzerland.

## Design

The hammer-part of the Lucerne hammer is a three-to-four-pronged head mounted atop a 2-meter-long (7 foot) polearm shaft. It bears a long spike on its reverse, and an even longer spike extending from the top.

## Use

The Lucerne hammer requires both hands for effective handling. As a modified polearm, Lucerne hammers have multiple functions in battle. The forward-pointing spike could be used for spearing, while the hammer proved effective at puncturing or smashing armour. Like many other polearms, the Lucerne hammer was also used for dismounting the enemy. The long pole increased the velocity of the head when the hammer was struck, resulting in tremendous force upon impact.
Man Catcher

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A **man catcher**, also known as catchpole, is an esoteric type of pole weapon which was used in Europe as late as the 18th century. It consisted of a pole mounted with a two pronged head. Each prong was semi-circular in shape with a spring-loaded "door" on the front. This created an effective valve that would allow the ring to pass around a man-sized cylinder and keep it trapped. The man catcher was used primarily to pull a person from horseback and drag him to the ground where he could be helplessly pinned. This is one of the few examples of less-lethal polearms.

The design assumes that the captured person wears armor to protect him against the metal prongs, which could easily hurt the neck of a person without armor. The man catcher was also used to trap and contain violent prisoners.

Similarly, the Japanese *sodegarami*, *tsukubō*, and *sasumata* were used by Edo-era law enforcement for apprehending suspects. However, the *sasumata* was most like a man catcher in usage as its forked head was designed to pin the suspect's neck, legs, arms, or joints against a wall or the ground.

## Modern Variants

### Japan

While other man catchers are no longer in use, the *sasumata* (described above) currently has modern variants that are semi-flexible, with padding, blunt endpoints, and other slightly modified geometry, designed to significantly reduce the chance of injury to restrained civilians. These variants are designed for use by non-soldiers—specifically, they are intended for use by a Japanese riot police mounted on horseback. In such a case, the mounted riot police would typically be arranged in formation line abreast, and would use a row of raised *sasumata* to hold back large crowds. These mounted riot police answer to the Japanese National Police Agency. Since the outbreak of serious riots is uncommon in Japan, the modern *sasumata* is rarely used. Nevertheless, the necessary training is kept up to date.

### China

A type of locking man catcher is available for staff at train stations and airports in China to capture and restrain individuals in a non-lethal manner.[

In some junior and middle schools, security guards are equipped with non-locking variants designed to seize a person's waist or prevent them from advancing. It is essentially a two-pronged fork, a *U*-shape projecting from a pole.

### India and Nepal

During the COVID-19 pandemic in India, police in Chandigarh implemented a mechanical device resembling a man catcher in order to capture suspects while maintaining a safe social distance. It was created to be used on a person's waistline. They called it a "social distancing clamp" or a "lockdown-breaker catcher". It was based on an idea from police in Nepal, where officers have reportedly detained over 1,400 suspects using a similar "multifunctional arrest device". Mancatchers were also used for other purposes such as pulling dead bodies out of the water. The main difference between the designs is that those used in India expand the size of the clamp depending on the person's waistline.
Lochaber Axe

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The **Lochaber axe** (Gaëlic: tuagh-chatha) is a type of poleaxe that was used almost exclusively in Scotland. It was usually mounted on a staff about five feet long.

## Specifics of the Weapon

The Lochaber axe is first recorded in 1501, as an "old Scottish batale ax of Lochaber fasoun".

The weapon is very similar to the Jedburgh axe, although the crescent blade of the former is larger and heavier than that of the latter. The Lochaber axe took many incarnations, all of them having a few elements in common. It was a heavy weapon, used by infantry for a defense against cavalry and as a pike against infantry. Like most other polearms of the time, it consisted of two parts: shaft and blade. The shaft was usually some five or six feet (1.5 or 1.8 m) long, and mounted with a blade of about 18 inches (45 cm) in length which usually resembled a bardiche or voulge in design. The blade might be attached in two places and often had a sharp point coming off the top. In addition a hook (or *cleek*) was attached to the back of the blade. A butt spike was included as a counterweight to the heavy axe head. Langets were incorporated down each side of the shaft to prevent the head from being cut off

## Use

n hand-to-hand combat, the axe, in common with other polearms such as the halberd, has a spike on the end, to be used on close combat in a thrusting motion. The axe on the side, coupled with the long pole, delivered a powerful blow to infantry or dismounted cavalry. The example in the Edinburgh Great Hall Museum shows a substantial rear-facing hook, for catching/pulling.

For lochaber axes used by the city guards of Edinburgh, the hook is almost level with the top of the staff, making them useless as a means to catch a moving object. These hooks, however, may have been used to hang the weapons in the guard room.
Etsuko

## Relaciones

### Amigos

Shizuka Minamoto, Nakamura, Tachibana, Yoshiko Sekiguchi, Kawamura, Masami Suzuki, Yasuo Tanaka, Haruo Noda, Ochiai Yamada, Suzumu Yoshida, Nobita Nobi, MS-903 Doraemon, Suneo Honekawa, Takeshi Gouda

Etsuko es un personaje secundario de la serie Doraemon y una de las compañeras de clase de Nobita Nobi y una buena amiga de Shizuka Minamoto, Nakamura y Tachibana a la que se ve a menudo jugando con ellas.

## Apariencia

Etsuko  tiene el pelo castaño, lleva una camisa blanca con cuello azul con un lazo rojo y un vestido azul. En un episodio, su camisa y vestido es verde en lugar de azul.

## Curiosidades

* Etsuko (Futuro) se encuentra en Romance en la montaña nevada (Segunda edición de 2005), junto con Nakamura (Futuro).
Pernach

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A **pernach** (Russian: перна́ч, Ukrainian: перна́ч or пірна́ч, *pirnach*, Polish: *piernacz*) is a type of flanged mace originating in the 12th century in the region of Kievan Rus' and later widely used throughout Europe. The name comes from the Slavic word *перо* (*pero*) meaning feather, referring to a type of pernach resembling an arrow with feathering.

Among a variety of similar weapons developed in 12th-century Persian- and Turkic-dominated areas, the pernach became pre-eminent, being capable of penetrating plate armour and plate mail.

A pernach or shestoper (Ukrainian: шестопeр, "six-feathered") was often carried as a ceremonial mace of rank by certain Eastern European military commanders, including Polish magnates, Ukrainian Cossack colonels and sotniks (cf. centurion).
Lugaru Island

*That's how it began, Turner! My nightmare. It didn't end well.**This article may contain **spoilers**.*

Lugaru is an island in the world of Overgrowth where the Lugaru Story campaign, most of Overgrowth Story's campaign and the B-A ending of Therium-2 take place. Its inhabited by rabbits and wolves.
Aark

Aark is an Aarakocra Monk and one of the Dragon Slayers. He emerged with little memory from a grave discovered by Cub, Ancalagon and JB.

D&D Beyond Character Sheet

## Description

Aark is dressed in a simple brown monk's robe, still stained with a little grave dirt.

## Personality

Aark does his best to maintain a balanced approach to the world, finding the zen and seeking to understand all perspectives, but often finds himself becoming impatient quickly and brimming to leap into action.

He cares deeply for those he has come to consider friends, and for the welfare of the land in which he has awoken. In meditation, he often seeks to understand if this is his natural psychology, or a consequence of guilt due to dark deeds done in a dimly remembered past.

Aark finds himself drawn to beings of power, burning with a desire to understand their nature, and their motives.

## Possessions

Aark has in his possession the Shadow Lacrima and wields the Spear of Versatility.

## Relationships

According to Bronzar, Aark was created by Hermanedes as a weapon.

Hermanedes is certainly familiar with Aark, calling him the "Dark Prince", claiming to have given Aark the Spear of Versatility, and referring to himself as Aark's father. Aark has recovered a memory of Hermanedes killing Aark after he refused make a choice in Hermanedes' favour.

After combining the powers of the Shadow and Angel Lacrimas to cast the Angel Shadow Dragon Flash Fang spell, Aark has developed a bond with Aoife. Aark recalled when she presented her Lacrima that the Angel and Shadow Dragons to which they are bonded were siblings.

## Notes

Aark is played by Pr0mythean in the The Legend of the Dragon Slayers campaign
War Hammer

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A **war hammer** (French: *martel-de-fer*, "iron hammer") is a weapon that was used by both foot soldiers and cavalry. It is a very ancient weapon and gave its name, owing to its constant use, to Judah Maccabee, a 2nd-century BC Jewish rebel, and to Charles Martel, one of the rulers of France. In the fifteenth and sixteenth centuries the war hammer became an elaborately decorated and handsome weapon.

## Design

A war hammer consists of a handle and a head. The length of the handle may vary, the longest being roughly equivalent to that of a halberd (5 to 6 feet or 1.5 to 1.8 meters), and the shortest about the same as that of a mace (2 to 3 feet or 60 to 90 centimeters). Long war hammers were pole weapons, or polearms, meant for use on foot, whereas short ones were used from horseback.

War hammers, especially when mounted on a pole, could in some cases transmit their impact through helmets and cause concussions. Later war hammers often had a spike on one side of the head, making them more versatile weapons. The spike end could be used for grappling the target's armor, reins, or shield, but could not penetrate the surface of plate armor, especially after the rise of surface-hardened steel in the 15th century. Against mounted opponents, the weapon could also be directed at the legs of a horse, toppling the armored foe to the ground where they could be more easily attacked.

## Maul

A maul is a long-handled hammer with a heavy head, of wood, lead, or iron. Similar in appearance and function to a modern sledgehammer, it is sometimes shown as having a spear-like spike on the fore-end of the haft.[*citation needed*]

The use of the maul as a weapon seems to date from the later 14th century. During the Harelle of 1382, rebellious citizens of Paris seized 3000 mauls (French: *maillet*) from the city armory, leading to the rebels' being dubbed *Maillotins*. Later in the same year, Froissart records French men-at-arms using mauls at the Battle of Roosebeke, demonstrating that they were not simply weapons of the lower classes.

A particular use of the maul was by archers in the 15th and 16th centuries. At the Battle of Agincourt, English longbowmen are recorded as using lead mauls, initially as a tool to drive in stakes but later as improvised weapons. Other references during the century (for example, in Charles the Bold's 1472 Ordinance) suggest continued use. They are recorded as a weapon of Tudor archers as late as 1562.
Bec De Corbin

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Bec de corbin is a type of polearm and war hammer that was popular in medieval Europe. The name is Old French for "raven's beak". Similar to the Lucerne hammer, it consists of a modified hammer's head and spike mounted atop a long pole. Unlike the Lucerne hammer, the *bec de corbin* was used primarily with the "beak" or fluke to attack instead of the hammer head. The hammer face balancing the beak was often blunt instead of the multi-pronged Lucerne, and the beak tended to be stouter; better designed for tearing into plate armor, mail, or gambeson. The spike mounted on the top of the head was also not nearly as long and thin as on the Lucerne. *Bec de corbin* occasionally becomes a catchall for any type of war hammer, such as a maul or a horseman's pick.

A similar name, bec de faucon (meaning "falcon's beak"), refers to a related weapon called a pollaxe or, more specifically, to the hook on its reverse side.