recursal/Fanatic-Fandom huggingface dataset:
Shadowrun Returns drones

This page lists all the **drones** available in *Shadowrun Returns.* Approach T.B. Gruberman to purchase them.

## Drones

* Drones have a maximum range of 21.
* Drones are fully repaired automatically upon returning to a hub, even if reduced to 0 HP.
* Besides what's listed below, higher drone classes are also more accurate.
* Drones can be repaired during missions using Drone Repair Kits.

### Attack Drones

* Attack Drones have a semi-automatic weapon with a magazine capacity of 99.

### Support Drones

Support Drones trade weapon abilities for a limited number of grenades and medkits.

* Support Drones have a mortar for a weapon, with 1 AoE (but only if it hits), and a magazine capacity of 3.
* Drones replenish any consumables used for free between missions.

Template:Navbox gear SRR
The Lab Below

**The Lab Below** is a mission in *Dragonfall*.

## Synopsis

After making your way across the manor grounds, you find the servants' entrance open and the immediate interior clear of any resistance.

You find the elevator that you used during your prior escape waiting patiently for your arrival. It shudders to life now, ready to carry you down into the facility below. To the place where Monika met APEX and the world turned upside down.

Where this whole thing began.

## Walkthrough

* You're back at the beginning of the book. Enter the room and if APEX is on your side, marvel at the handiwork here. If not, take out the two guards.
* Access the main terminal in the center of the room and press any key to log on.
	+ To fully understand most entries, you need to have Biotech 7 and Spellcasting 7. Once you read the Panacea entry and learn the nature of the project, you can gain 5 karma with Intelligence 7. The Biotech and Spellcasting checks are not necessary for this Karma.
* Open the door that leads deeper into the facility. If you freed APEX, it will thank you and mention that security systems will now focus on slaughtering its captors and ignoring you.
* Enter the door beyond the two turrets - combat time! You're facing three goons behind cover. Waste them in any manner you see fit.
* The open room to the right contains a locked safe and security terminal. Use the terminal to gain access to cameras and the drone box - with Drone Control 5, you can even control one, by taking the remote from the safe. The room to your left contains a hackable terminal, which requires Decking 5. Read the e-mails, grab the code(1247) for the guards' storeroom, and ransack it.
* Now, plan your assault. You have two rooms to clear between you and your target. The first room contains five goons, three grunts, grenadier, and mage. It's best to attack it from the side and focus on taking out the magic user. Then, after you're done, access the terminal.
* The next room contains two turrets (on your side if APEX is still around) and a breakable wall into the store room. If you want to access it, use the drone control box and summon them to "weapons storage". They will eventually self-destruct, opening the store for you. Make sure to place them right next to the breakable wall, especially if you use them in combat. Doing this is worth 2 karma.
* Beyond lies the transition to the next stage, guarded by seven goons, including two mages. Even with the turrets, you'll want to be careful during this fight. You can choose to have the drones help you in this fight instead of opening the store.
* If the weapons room is open, make sure to raid it for Fireball II, A Ruger Super Warhawk, an SCK Model 100 with smartlink, and some grenades.
* Use the blast doors at the end to access Panacea, the next chapter.
Wait for Rounds

Wait for Rounds is an excellent way to handle issuing AI orders. In the normal course of the game, a trigger that issues and "Order Actor to" command will override the current turn order and let NPCs act to a limited degree in the middle of a round. This can be very annoying for players, though it has it's uses. However, one of the most common Order Actor commands (Order Actor to Hunt/Search and Destroy) usually follows from the PCs doing something in the middle of their turn. In that case, the Order works best in conjunction with "Wait (1) Round".

 Do | Order (All Actors on Team Hostile) to Hunt and Destroy Team Shadowrunner in Dimension Default

Back to Triggers Reference
Shadowrun: Hong Kong runs

This page lists all *Shadowrun: Hong Kong* runs, in chronological order, excluding hub areas.

## Act One

* Hard Landing
* SINless (Interlude)
* City of Darkness

After *City of Darkness* and some more footwork, you'll unlock the safeboat, and the merchants of Heoi will start selling items to you.

## Act Two

### Notes

* You can do the runs in Act 2 in any order; *Outsider*, *The Dig* and *Bad Qi* are active at the start of the act. New runs will be available as you finish the old ones. Once enough runs have been done, *The Extraction* will become available. You'll be given a warning that once you embark on *The Extraction*, all uncompleted runs will be cancelled. Note that unlike *Dragonfall*, you can unlock the highest tier of equipment/consumables and your crew members' level 6 abilities before Act III.
* Ability score checks will scale upwards if the run is done at a later stage. E.g. doing *Bad Qi* as the second mission will have lower ability score checks during the run, compared to doing it as the penultimate mission before *The Extraction*.
* Throughout Act II, if you are given the optional objective to rest in Heoi, do so at your bunk. This optional objective will disappear once you lost a tooth after such a rest.

### Runs

* Outsider
* The Dig
* Bad Qi
* Exit, Stage Left
* Uninvited Guests
* Misdirection
* Whistleblower

### Optional runs

To access these runs, you must learn enough of the associated crew member's past.

* DeckCon 2056 (Is0bel)
* The Sinking Ship (Gobbet; note that once you trigger this quest, Gobbet will not be available for your other runs until you complete it.)
* Retribution (Gaichu)

## Act Three

* Dreamland
* The Extraction
* Revelations (interlude)
* Prosperity Tower
	+ ASIST
* Raymond Black (interlude; essentially the prep point for *City Of Death*. This is the last time where you can shop (or hang around) in Heoi.)
* City of Death
	+ The Fortune Engine
* Aftermath

## Shadows of Hong Kong Runs

### Act One

You will be able to choose which crew members are with you for *Rude Awakening*, but you will not be able to customise their gear. Your own equipment would be whatever you're carrying at the time of the final save which is used for the bonus campaign. Your stash is also kept intact, though you wont be able to acess it until the Interlude.

* Rude Awakening
* The Impound Lot (Interlude)

### Act Two

* The Tiger's Den
* The Benteng (Interlude)
* Tai Po
* Epilogue

#### Optional runs

These runs can be done at any time after *Rude Awakening* (but before *Tai Po*).

* Detention
* Namazu
Trithemius

**Trithemius** is a character in *Shadowrun: Dragonfall*.

## Background

A rail-thin elf wearing a comically ornate wizard's robe stands at the center of the room. When he speaks, his voice wavers and cracks. It's difficult to accept that he is responsible for driving the Communist militia from the segment and terrorizing the place, but stranger things have happened.

## Interactions

* As expected, Trithemius offers you a counter-offer: Kill Ullrich, in return for the power coupling and a spirit focus. He will warn you that Ullrich cannot be trusted.
	+ Dietrich will chime in, saying that he trusts neither of them. The choice is up to you. You can kill either or both. If you accept his offer, a force 6 toxic elemental fetish is the reward which cannot be looted off his area.
Slapdash Pistol

This pistol either has a 100% crit rate, or 0% (it crits when the target has no cover). When it crits, it has a much higher multiplier than normal: any integer from 2 to 5 times the damage.

Using this weapon is good when you have Dietrich in your party, because his Nerve Bolt can flush enemies out of cover, which allows you to crit them. You should have another weapon for when everyone is behind cover.
Yuli Kozlov

**Yuli Kozlov** is a character in *Shadowrun: Dragonfall*.

## Background

Better known by his handle, "the Engineer". Mercenary. Ex-Spetsnaz. One of the best in his field. His specialties are social engineering and wetwork. In practice, he spends most of his time paving the way for organized crime syndicates to seize new territory. He sets up bribes, takes out key members of the opposition, and forges alliances with existing street gangs. All of the groundwork that a syndicate needs.

## Interactions

* You confront him during The Engineer assignment and can learn about his true masters, Winternight - and procure his custom Steyr AUG-CSL rifle for your trouble.
Street samurai

The **Street Samurai** is a freelance operative who follows a code of street honor. They are learned in the ways of the traditional samurai warrior and in the practices of modern combat. Samurai sell their skills for profit and work to take out the dishonorable scum that seem to breed in the urban sprawls.

## Playing experience

The Street Samurai is the closest to a classic "fighter" character. Focusing on weapon skills, the Street Samurai is going to have a good time taking even the most challenging opponents head-on. They should focus on getting the biggest, baddest guns or melee weapons... though if favoring the latter, a Physical Adept might be a better choice.

## Campaign NPCs

* In *Dragonfall*, Eiger and Glory can be considered Street Samurai.
* In *Hong Kong*, Duncan and Gaichu can be considered Street Samurai.
Steyr AUG-CSL

**Steyr AUG-CSL** is a weapon in *Shadowrun*.

## Description

A Steyr AUG-CSL multiweapon system. A very nice - and very expensive - piece of hardware. Yuli Kozlov put a lot of after-market work into this. It looks like these after-market mods have more or less locked it into in an assault rifle configuration.

It can tag a chambered round with an RF transmitter. After the round hits a target, the transmitter pings on a designated channel, broadcasting the target's exact location to anyone listening in. In layman's terms, you can use this thing to mark a target. There's cyberware that does the same thing, and deckers do it all the time. But this is the first time Eiger's seen this kind of functionality on a rifle.

## Location

* The Engineer: Agree for Yuli to trade his stash for the simsense chip and Eiger will receive this beauty of a rifle.
The Universal Brotherhood

## Walkthrough

* Talk to Sally, look at box with empty cards, talk to Sally again to tell her of Maria Mercurial outside, watch her leave and take a blank keycard.
* Go south then west to dining room, at ladder dip card into solvent or melt it on stove (optionally take kerosene can; can be put on stove to lure cook out).
* Go north then west, tell Christopher you got mugged in the barrens, take a blank keycard from the shelves, go to computer.
* Decking 6 to print an inner sanctum keycard, otherwise see picture frame slightly north, then computer, admin recovery "Shorty", authorize keycard "Monica Sachnoff" (SEA134-647).
* Move to flat desk computer to see that Monica lives in Dorm B. Go slightly east to waste baskets, discover that Monica has a little brother "Brian" (Baby Bree). Now go to to first computer again and enter all data to get a "home access card".
* Go south into restricted area. East: human/elf female uniform, inner sanctum keycard in locker (force open). West: human male uniform. South, then east: human female uniform. West: Box with Shane's (Cherry Bomb's man) belongings, human male uniform (note: after letting team in, uniforms are unavailable).
* Go south to kitchen, then further to storage room, take lard and chloroform. Further east, lockers have dwarf janitor uniform and keycard, troll and ork janitor uniforms, human/elf janitor uniform.
* In janitor uniform, talk to Willy to lure him into storage room, then use chloroform to take uniform and inner sanctum card.
* Back to kitchen, tell cook that Sally asked for her.
* Apply grease to vending machine, then push. Let the team in, take shortcut behind vending machine (preferable) or go to turret-guarded entrance pretending to be a rather unfriendly Julie.
Shadowrun: Hong Kong characters

This page will list all *Hong Kong* characters.

## The Team

* Duncan (Security Specialist)
* Gobbet (Shaman)
* Is0bel (Decker)
* Racter (Rigger)
* Gaichu (Red Samurai)

## Denizens of Heoi

* Crafty Xu
* Jomo (as long as *The Sinking Ship* or *Whistleblower* has been triggered and not yet completed)
* Maximum Law
* Ten-Armed Ambrose
* Reliable Matthew
Totems

**Totems** are animal spirits which shamans follow. Player characters who have at least 3 levels in Spirit Summoning will be able to choose a totem, allowing passive or active benefits. Unlike normal Shaman spells, Totems are not negatively affected by low Essence.

## Shadowrun Returns

* There are five animal totems that players can select from in Shadowrun Returns.
	+ Eagle is the only totem that requires allies to remain within the area of effect after casting.
	+ Eagle is exceptional for the final part of the game, in order to effectively kill True Form Insects. However, for all other portions of the game another choice will be better, due to the frequent use of grenades by the enemy.

## Shadowrun: Dragonfall

* See here for the list of totems in *Dragonfall*.

## Shadowrun: Hong Kong

* See here for the list of totems in *Hong Kong*.

## Campaign NPCs

* *Returns*, Sangoma follows the Bear, and Shannon Half-Sky follows the Coyote.
* *Returns,* during the final battle, Jessica Watts can use the Insect totem unavailable to the player.
* *Dragonfall*, Dietrich follows the Dragonslayer totem.
* *Hong Kong*, Gobbet follows the Rat totem.
The Sewers

**The Sewers** is an optional mission in *Dragonfall*, given by a maintenance worker near Gunari after the second run.

## Synopsis

A ghostly labyrinth of tunnels and dead-end passageways makes up the network of sewers beneath the Kreuzbasar. You climb down the ladder into this shallow underworld and reel at the wave of foul smells that washes over you, clogging your sinuses and saturating your clothing.

As your eyes adjust to the light, you find yourself standing at the edge of a narrow channel of murky gray-green water. The rush of churning water echoes down the tunnel.

You catch a flash of motion in your peripheral vision. Something man-sized, moving fast, flitting across the far end of the tunnel. You strain your eyes to see it, but to no avail. The thing - whatever it is - is gone.

## Walkthrough

* Welcome to the sewers, hope you brought some perfume. The initial area around the sewer crossing is free of enemies. Locate the pump control panels to the north.
* Next to your starting point are the turbine controls. With Decking 4, you can bypass the safety protocols and reactivate it manually. Otherwise, you need a code (822896).
* Say hello to feral ghouls! They are exclusively close combat fighters, which is good. They can also infect you on contact, which is less so. Glory is useful as bait and tank, as usual. Block them on walkways over the sewers to avoid getting swarmed.
* Head towards the opposite end of the sewer, to the control center. When you approach the console, you will be attacked by a pair of ghouls up front and three pushing from the main sewer. Overwatch works well to deal with those coming in from the back.
* The missing maintenance worker is in the red-lit room near the turbine panel.
* Activate the console and turn on the pumps to finish the run... Or is it finished yet? The ghoul leader approaches you.
* Don't shoot him - and you will learn that Doc Xabier had a contract with the ghouls, exchanging medical waste for their maintenance services. Monika enforced it - and now that she's gone, he's reneging on the deal.
* You have three choices:
	+ Negotiate with Xabier Ezkibel.
	+ Kill the ghouls.
	+ Force them to flee the sewers.
* If you negotiate, you'll be forced to broker a deal:
	+ Pay a lump sum to get them off the hook - ¥1,000 (lower if you have Etiquette: Socialite or Shadowrunner.)
	+ Broker a deal where Xabier keeps feeding them, but uses the ghouls to run various dirty jobs, depriving them of their humanity. Note: these two options will allow you to receive the monetary award in Lockdown.
	+ Threaten him into submission. This option will cause you to receive ¥0 in Lockdown.
* Whatever you choose, announce your decision to the ghoul leader - and leave. Dealing with the ghouls is worth 1 karma.
* When you exit the sewer you may talk to the person who gave you the quest to turn in the book you find on the maintenance worker in the sewer, this is worth 2 karma + 1 karma for talking to him.
Shadowrun Wiki/Bottom section

Community Links
The Shadowrun community has grown quite large over the years and there are lots of resources that can be found around the web.

* Troubleshooting
* Shadowrun Forums
* Shadowrun Returns Subreddit
* Shadowrun IRC

Shadowrun Wiki

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Shadowrun: Hong Kong Patch Notes

**Release Notes 3.1.2 2016/02/26**

Release 3.1.2 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering...

**Release Notes 3.1.1 2016/02/13**

Release 3.1.1 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering...

**Release Notes 3.0.8 2015/11/25**

Release 3.0.8 contains a variety of Shadowrun: Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong,...

**Release Notes 3.0.7 2015/10/12**

Release 3.0.7 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues...

**Release Notes 3.0.6 2015/09/02**

Release 3.0.6 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues...
The Dead Man's Switch

## Synopsis

Your plane hits the Sea-Tac tarmac with a jolt. Welcome to Seattle. The chilly northwest rain obscures your vision as you step onto the tarmac. Before long, you're sitting in the cramped backseat of a cab, following the signal from Sam's locator chip into the heart of the Redmond Barrens.

Organ Grinders - a legal chop shop for body parts... whether from the living or the dead. If you're hurting bad enough for nuyen, this is the place to sell a limb or an organ. It's also a good place to dispose of an inconvenient body while making a little cash on the side.

This franchise is the closest thing the Barrens has to a morgue - it seems this is where Sam Watts' body has ended up. You open the door and are assaulted by the smell of death and bleach.

## Walkthrough

* As you begin, walk forward into the next room and speak to the Coroner, Dresden.
* After a moment he will lead you to Sam's body. Another brief conversation and Dresden will be called away, leaving you the option to explore the immediate area.
* Check Sam's body and look through all the evidence. The cred stick is worth 300 nuyen if you elect to take it. Also check the nearby cabinet for a basic medkit.
* Next approach detective McKlusky to start another enlightening conversation. Follow up again with Dresden afterwards.
* You should have received a new objective, as well as your first two Karma points, hurray!
* Before investigating the freezer as asked, you can now check two cabinets to the north for a Basic Medkit and a Doc Wagon Basic Trama Kit.
* Now open the freezer on the north east side of the room to meet a new character (and your first companion) Jake Armitage.
* At the end of your conversation with Jake, he lets you pick a weapon. You can choose between a Pistol, Shotgun, SMG, Rifle, or a Baseball Bat for more melee minded characters.
* Time to leave Organ Grinders, exit the Morgue with Jake and head to The Redmond Barrens.

[Returns runs]
ProtoMasons Wiki

# About the Game

**ProtoMasons** is a multi-player life simulator and sci-fi sandbox game. Host and join online servers with your friends as ProtoMasons, and build miniature virtual worlds together using flying robots, industrial-themed mini-games, and a simulated marketplace.

**ProtoMasons** is perfect for custom role play, or as a casual multi-player social space. The game also comes with the 'Studio Gift Creator' with Workshop integration, which lets you create, share, and download interactive furniture and decorations, to truly customise your miniature worlds.

* Give your character a nickname, dress and customise their look, then fulfill their needs as you visit servers; hunger, thirst, energy, warmth, and buzz.
* Ingredient-based manufacturing system lets you create materials, goods, and electronics using a variety of minigames, including a "grade index" to rate the quality of what you make
* Roleplay friendly novelty minigames allow you to cook meals, write books, create fake websites, and more
* Architectural designer lets you design buildings on "purple prints", which are constructed by robotic "Proto-pal" helpers, allowing you to make multifloor buildings with teleporters, doors, windows, wallpaper, and a block-based paint tool to add extra shape
* Server-based marketplace lets you buy goods, or announce your company to fellow players, complete with AI businesses and customers
* Simulated micro-world with viruses and bacteria, where players can catch viruses. Cure illness and disease using medicines and hospital equipment, such as the scanner, IV fluid machine, or surgery table
* Day / night system with simulated weather and daylight hours based on real-world patterns, complete with seasonal temperature changes
* 'Studio Gift Creator' allows you to design your own interactive furniture, decorations, maps, and more (for the Workshop or for your own server)
* Bonus "solo mode" lets you play on your own private server, and complete missions for interactive NPCs in a variety of premade worlds (under construction, please see EA details for this)
Thorvald Enstad

**Thorvald Enstad** is a character in *Shadowrun: Dragonfall*.

## Background

He looks like he's had a rough go of things. One of his eyes has been blackened, and his lower lip is split wide open. Not particularly surprising, given the temperament of his captors.

The only incongruous element is his outfit. He's decked out, head to toe, in patched black riding leathers. A pair of oversized, studded combat boots shine in the halogen glare of the cell's lighting panels.

## Interactions

* The target of Loose Ends, Thorvald is a "spider": A decker/rigger who specializes in hacking into and taking over buildings. He was part of the crew that hit the building and is responsible for most of the carnage you encounter. You can choose to free him, learning of that fact, or put him down on the spot. Killing him without hearing his side of the story will net you an additional 3 Karma.
* As you backtrack through the building, you can see examples of his handiwork - and ask him about it. Turns out, he's a sadistic psychopath - but before you can shoot him, Mr Fuchs' representative arrives and while you can shoot Thorvald, this will negatively impact your relations with the employer, unless you have Etiquette Shadowrunner.
Shadowrun: Dragonfall Cyberware

## Cyberware basics

* All characters start with 6 Essence. Installing cyberware reduces a character's Essence permanently.
* If you upgrade a piece of cyberware to one that has a lower Essence cost, you do not get the Essence back. Instead, the difference creates an Essence "buffer" that contributes towards any additional cyberware.
* For magic calculations, Essence is rounded down.
* *Dragonfall* adds new cyberware beyond the Basic and Alpha types. All of the Bioware is new in *Dragonfall*, as well as some without a type listed. Approach Xabier Ezkibel to install your cyberware.
* Wired Reflexes and Hydraulic Jacks override each other, you can only have one of the movement bonuses active at the same time. Also two Hydraulic Jacks won't stack.

Essense Buffer Example

Written by HBS\_Jeff on 2014-01-25

"Here's an example of cyberware installation and upgrading, with the help of Street Samurai Bob:

* Bob starts out with 6 Essence, he then installs Cybereyes that have an Essence cost of 0.5.
* Bob now has 5.5 Essence (this means that Bob only uses 5 Essence for magic calculations), he then installs Dermal Plating with an Essence cost of 2.
* Bob now has 3.5 Essence, he then upgrades to Dermal Plating Alphaware with an Essence cost of 1.
* Bob still has 3.5 Essence (with a 1 Essence buffer), he then installs a cyberarm with an Essence cost of 1.
* Bob still has 3.5 Essence (the Essence buffer is filled without changing Bob's Essence).

You can see that Essence never is gained once lost, but is allowed to be filled with cyberware even after upgrading to a lower cost."

## Head

Datajacks allow the user to create a direct connection between external electronic devices and their brain.

## Legs

1. ↑ https://steamcommunity.com/app/346940/discussions/0/2333276539592487782/
2. ↑ https://steamcommunity.com/app/234650/discussions/0/616187204068166289/?l=tchinese
3. ↑ https://steamcommunity.com/app/300550/discussions/0/617321352380741120/
Protomasonic

**Protomasonic** refers to fictitious words and names that appear in ProtoMasons. Although some words are based on Latin, Protomasonic is largely gibberish. Most words are created to sound pleasing and flow with other Protomasonic words, allowing for easy generation of names from two or more Protomasonic phrases (such was wild plant names).

Protomasonic words are used to create pseudo-scientific names and terminology in the game world, to describe fictional species, technologies, and sciences.

## In-game Examples

One example of Protomasonic is the use of pseudo-scientific plant names for categorizing wild plants, such as "Altus Decida", the Protomasonic name for for "Large Crescented Diamond-Stem".

## In ProtoMasons Trivia...

* Protomasonic was originally designed for the wild plant system as a novelty feature
* Latin words are sometimes used
Shadowrun: Hong Kong

***Shadowrun: Hong Kong*** is a turn-based tactical role-playing video game set in the *Shadowrun* universe. It was developed by Harebrained Schemes, who previously developed *Shadowrun Returns* and its first standalone expansion,  *Shadowrun: Dragonfall - Director's Cut*. It includes a single-player campaign and also ships with a level editor that lets players create their own *Shadowrun* campaigns and share them with other players through Steam or modding sites.

On January 13, 2015, Harebrained Schemes launched a Kickstarter campaign in order to fund additional features and content they wanted to add to the game, but determined would not have been possible with their current budget. The initial funding goal of $100,000 was met in only a few hours. The Kickstarter campaign ended on February 17 and received a total of $1,204,726.

The game was developed with an improved version of the engine used with *Shadowrun Returns* and  *Dragonfall*. Harebrained Schemes decided to develop the game for release only on PC (Microsoft Windows, OS X, and Linux) so that they do not have to develop the game with consideration of the hardware limitations of tablets, as they did with their previous *Shadowrun* games.

On February 7, 2015, Harebrained Schemes announced that Mel Odom, who has previously published novels set in the *Shadowrun* universe, would be writing the new companion novel to the upcoming *Shadowrun: Hong Kong* game. The novel was released in December 2015.

## Plot

The game takes place in 2056. In the *Shadowrun* universe, there is no government in Hong Kong so the city is entirely run by megacorporations. After the player character moves from Seattle to Hong Kong with the hope of finding work, they find themself caught up in "a corporate conspiracy nearly thirty years in the making."

## Gameplay

The game features isometric graphics, with 3D models for characters.

### Combat

Combat is turn based, with the player controlling the actions of their team followed by the enemies taking their actions. All characters can act based on their action point (AP). Characters start with a base of 2 AP per turn but can temporarily gain or lose AP based on abilities, spells or items used on them. AP is used on such actions as moving, attacking an enemy, reloading a firearm, or using a spell or item. Any AP that is not used by the end of the player's turn is forfeited.

## Music and sound design

Jon Everist served as the audio director and sound designer for the *Hong Kong* campaign, and was the composer of the game's soundtrack.

## Gallery

* Wallpaper used for the main menu, featuring Gobbet and Duncan
* An encounter with some Devil Rats
* Gaichu showing off some of his moves
* Gobbet summons a nearby Shrine Spirit for aid
* The streets of Heoi, your team's base of operations
* Is0bel and her trusty grenade launcher.
* Deep inside the walled City
* A sculpted node in the Matrix
* Nasty looking IC looking to ruin a decker's day
* A glimpse into the virtual world
* Watch your digital steps

## External links

* Official website
* Kickstarter Page
* Steam
* GOG
* Humble
Wild Plants

**Wild plants** are interactive, randomly generated objects that can appear on maps. They come in hundreds of colours, sizes, and varieties collectively, and can appear in clusters or over large distances across the world. They can be found growing from different angles.

As of early access version 1.0.0, wild plants only appear in solo mode. Types of stalk and petal are available to purchase on the market, where they can be used to create medicines and other objects. They will be added to the standard online game mode in a later update, where it is expected you will be able to farm the plants. There are two Steam achievements for plants, but neither is currently unlockable.

## Varieties

There are one-hundred variety combinations, with ten types of flower and ten types of stem, each classified using Protomasonic names.

## Sizes and Colours

Wild plants can come in five sizes and any type of colour and shade. Typically, all plants across the map will follow one colour scheme.

 Giant | Grandis

## In ProtoMasons Trivia...

* Wild plants are the only object to be visually influenced by actual wind speed in the game world
* The Flowerless Beakweed or Boseek plant is a favourable variety, and discovery of one is meant to unlock the 'Quackers' Steam achievement in a future update
* Discovering 50 types of plant unlocks the 'Budding Botanist' Steam achievement in a future update
Shadowrun: Dragonfall runs

This page lists all *Shadowrun: Dragonfall* runs, in chronological order, excluding hub areas.

## Runs

### Act One

* The Harfeld Manor Run

After completing the above run, you'll enter the Kreuzbasar for the first time.

* The Drug Pit

### Act Two

The runs in this section must all be done. However, you can choose to run the optional missions in any order, as they become available. For storyline purposes, taking on the optional Trial Run before others is recommended, as it enables optional goals in several missions.

* False Flag (offered by Samuel Beckenbauer)
* MKVI
	+ In Transit
* Earwig
* Bloodline

#### Optional runs

The choice of optional runs increases as you complete the runs listed above. Party member-specific runs will only be available if you managed to hear enough of their life stories.

* Trial Run (immediately available at start of act, by talking to Luca Duerr)
* The Sewers (immediately available at start of act, by talking to the distraught sewer maintenance man)
* Hard Times (offered by Gunari Mettbach)
* Lockdown (offered by Xabier Ezkibel)
* Loose Ends [called "Pharma Cleanup Job" in game]
* Feuerstelle (Glory)
* Settling Debts (Blitz)
* The Engineer (Eiger)

Down the Rabbit Hole becomes available after amassing ¥50,000 and marks the cut-off point—all unfinished side runs are cancelled if you go to meet Alice.

### Act Three

* Down the Rabbit Hole
	+ Beneath the Kreuzbasar

After completing the above runs, you now have access to the highest tier of equipment, consumables, etc. Also, crew members can now choose their Level 6 upgrades.

* APEX Rising

The prep for *Return to Harfeld* is your last opportunity to shop (or hang around) in the Kreuzbasar.

* Return to Harfeld
* The Lab Below
* Panacea
	+ One Year Later (alternate ending)
* Into the Dark
* Dragonfall
The Daily Mason

**The Daily Mason** is a daily newspaper that appears in the ProtoMason world. New articles are posted after midnight and can be read by selecting the newspaper icon at the top of the game window.

## Articles

The Daily Mason articles can be influenced by events that happen in the world, namely medical news and death.

### Random Articles

Most Daily Mason articles cover random events from the ProtoMasons backstory, or about people and places that are meant to exist somewhere in the ProtoMason world (but generally cannot be visited or seen). Articles include (but are not limited to) stories about crime, alien shrimp, ghosts, and doomsday speculations.

### Death Notices

The Daily Mason will post a death notice a day after a player dies, sometimes with commentary from Dr. B. F. Melonface. The articles usually describe the deaths as "non-suspicious" and feature the name of the player who had died.

## In ProtoMasons Trivia...

* The Daily Mason is effectively a form of state-owned media, as there are no other news sources mentioned in the game
Pocket Pal

The **Pocket Pal** is a standard tool and inventory item that allows ProtoMasons to access the online marketplace for business. It can also be used for fun, in conjunction with servers, to display player-made websites.

## Appearance

The Pocket Pal is small, with a grey case that resembles brushed aluminium. It has a wide black screen that touches both edges. It has a gridded keyboard, with a glowing purple touch pad to the right side.

When in use, the device appears on the game screen as an interface. It then displays ProtoMelon OS, from which the player can access in-game web services.
Vindicator Minigun

**Vindicator minigun** is a weapon in *Shadowrun*.

## Description

Six rotating barrels with an impressive rate of fire. By far the strongest "rifle" in the game.

## Locations

### Shadowrun: Dragonfall

* MKVI: Carried by the cyber-zombie.
* Kreuzbasar: Sold by Gunari Mettbach after Beneath the Kreuzbasar. The only NPC who can equip the minigun is Glory.

### Shadowrun: Hong Kong

* Club 88: Sold by Ermine Ka Fai after the last inventory upgrade. DMG: 20 - RNG: L - CAP: 42 - AOE: 6 - Required STR: 5
Dr. B. F. Melonface

**Dr. B. F. Melonface** is a backstory character who frequently appears in news articles by The Daily Mason.

He is quoted as an investigator and medical official, particularly on articles involving the welfare of Protomasons.

## Appearances

**Dr. B. F. Melonface** only appears in the form of articles via quotations. He offers flippant advice and opinion on serious issues, sometimes with anarchistic themes, but usually presented in a humourous way.

Articles featuring his comments are followed by questions of his credentials and identity, as well as condemnation of his views by 'Protomason officials'.

## Background Story

**Dr. B. F. Melonface** is largely anonymous, except for his unusual name (which is presumed a fake identity). He is not visually identified and has no connection to other parts of the game story.

It could be intepreted that he is a prank artist or anarchist, based on his influence and comments in the newspapers.

## In ProtoMasons trivia...

* The B. F. in the name stands for 'big fat', indicating the name is a pseudonym
Solo Mode

Solo Mode is an experimental alternate game mode in ProtoMasons, which lets you play alone on a private server in a 'single player' environment. Solo Mode is unique from hosting a standard private game, as it allows you to play in pre-made worlds and talk to NPCs, and is designed to supplement a single player experience.

## Gameplay

Solo mode currently has only one world called Oldwood Fields. The player can construct their own house to the empty field at the left of the map, or walk into a small town towards the right. There are several NPCs which can disappear and reappear depending on the time of day. Some of the NPCs have errands they need completed, which reward the player with money.

There are several buildings in Oldwood Fields:

* Hotel
* Orb station (the station is said to be temporarily out of service, but you can still enter it)
* General store
* Book Store
* Food Store

The stores close at night.

## Future Updates

The ProtoMasons Steam page describes solo mode as 'experimental' and warns it may be radically altered in a future update, or removed altogether. If the mode stays in the game, it is expected that there will be more locations to visit in future updates.
Sidebar

* navigation
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	+ helppage|help
* SEARCH
* Gamepedia
	+ http://gamepedia.com/forums%7CGamepedia Forums
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* Gamepedia
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* TOOLBOX
* LANGUAGES
Ailment

**Ailments** are negative effects that can be suffered by both players and enemies. There are nine ailments in the game, each associated with one type of damage. Ailments are usually inflicted simply by dealing damage of the associated type, although there are also skills that apply ailments directly. For the player, the chance of applying an ailment on hitting with a particular damage type is determined by one's Ailment Chance Score for that ailment.

## List of Ailments

 Poison
 Bleed
 Burn
 Freeze
 Shock
 Stasis
 Weakness
 Curse

Most ailments, with the exception of freeze and stun, can be stacked up to a default maximum value of 10 stacks. Each ailments' stacks are independent of the other ailments.
Timeline

A composite timeline of the *Shadowrun* setting, with all the information relevant to *Returns*, *Dragonfall*, and *Hong Kong*.

## 2012

* The Awakening.
* Feuerschwinge destroys entire regions of Germany in her rampage. She is shot down by the Luftwaffe, using weapons developed by Adrian Vauclair. She crashes into the SOX and is declared dead. This becomes known as the Dragonfall.

## 2036

* Vauclair leads an expedition into the SOX to verify whether Firewing was really killed. They recover her astral form (trapped in a young woman) and the dragon's body, setting Project Panacea in motion.
Active Skill Modifiers

**Active Skill Modifiers** are Modifiers that affect Active Skills. These will change or enhance their behavior, depending on their rank. Each Modifier has an associated cost, so only a limited amount of them can be active at the same time. Up to 16 Modifiers can be unlocked by increasing the Skill Level.

It might be possible to create copies of a skill so each can be modified differently.
Mercenary

This article or section contains content that has been removed from the game. It exists solely for archival purposes.

**Mercenaries** can follow players in their quest. By default, only one can follow a player, but passive skills may increase that amount. Players will be able to customize the armor and weaponry of mercenaries to complement their own powers.
Enneract

*This article is a stub. You can help Wolcen: Lords of Mayhem Wiki by expanding it.*

**Enneracts** are special type of Item drop, that when right-clicked grants the player a new skill. The skill granted is determined by the specific enneract used.

If a player already has learnt the skill, using an enneract instead gives primordial affinity(100 for a one acquired from a drop or 10 for one purchased). The same amount of affinity can be acquired by selling the enneract to the Archivist.
Force Shield

*This article is a stub. You can help Wolcen: Lords of Mayhem Wiki by expanding it.*

**Force shield** is essentially an extra pool of health that absorbs damage that would otherwise damage the player. After a period(called "Force Shield Regeneration Delay" in-game)(by default 5 seconds), force shield will automatically begin to regenerate at an extremely rapid rate(by default 1000% per second, meaning it will fully regenerate in 0.1 seconds).
Wolcen: Lords of Mayhem Wiki/Section 4

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Shadowrun: Dragonfall drones

This page lists all the **drones** available in *Shadowrun: Dragonfall.* Approach Maliit Holyey to purchase them.

## Drones

* Drones have a maximum range of 21.
* Drones are fully repaired automatically upon returning to a hub, even if reduced to 0 HP.
* Besides what's listed below, higher drone classes are also more accurate.
* Drones can be repaired during missions using Drone Repair Kits.

### Attack Drones

* Attack Drones have a semi-automatic weapon with a magazine capacity of 99.

### Support Drones

Support Drones trade weapon abilities for a limited number of grenades and medkits.

* Support Drones have a mortar for a weapon, with 1 AoE (but only if it hits), and a magazine capacity of 3.
* Drones replenish any consumables used for free between missions.
Triggers Reference

## When Statements

+ - Triggers with this indicator will evaluate often, and exponentially effect CPU per actor in the scene.

## Do Statements

### AI Statements

- - Indicates that AI using Gumbo script either ignore order or that the engine gives an error message

+ - Indicates a tested feature that Gumbo scrip correct interprets

### Dialogue

 Start Conversation Between Actors | Starts a conversation between two specified actors

### Region Statements

 Set Region Visible | Sets whether the specified Region is visible or not

### Trigger Statements

 Wait for Triggers | Pauses execution and moves to the end of the queue to allow other triggers to execute first

### Waypoint Statements

 Set Waypoint on Prop | Sets a waypoint on the specified Prop

## Notes

* \* Triggers that are available in Hong Kong
* \*\* Still available to use Pre-Hong Kong
Areas

*This article is a stub. You can help Wolcen: Lords of Mayhem Wiki by expanding it.*

There are many areas that are created during procedural generation effecting the look of the are and may effect the monsters that spawn in those places.

## Cave Entrances

Entrances on the surface of the world that connect to dungeons, and exits in dungeons that connect to the surface.
Book of Hands of Power

This article or section contains content that has been removed from the game. It exists solely for archival purposes.

 Right click to learn or increase current level

**Book of Hands of Power** is a book. Using it grants the player the Unlimited Power active skill.

## Source

The Tome of Unlimited Power can be found in the starting area caves.
Skills

The **skills** in *Wolcen: Lords of Mayhem* are divided up between active and passive skills.

## Active skills

Active skills are regular magic spells, or special melee moves a character will use. They usually have a Rage or Willpower cost, with others utilizing charges or having a long cooldown period.

Active skills are found in the game by using Enneracts found as drops or purchased from the Archivist. When a character uses an enneract, it is destroyed, and they gain the new skill. This skill will level up so long as it is equipped while you kill enemies, or you can spend your primordial affinity at the Archivist.

### Skill modifiers

Each active skill has 16 modifiers that can be applied to it. These modifiers, as well as the points required to apply them, are unlocked as the skill levels up. A modifier can cost 1 to 3 points, with more costly modifiers generally being more unique and powerful. Skill modifiers may be reallocated at any time.

During endgame, the player can unlock the ability to duplicate skills, allowing for multiple copies of the same skill with different multipliers applied.

## Passive skills

Passive skills are acquired from the passive skill tree (also referred to as the Gate of Fates), which takes the form of three concentric circles, each holding many passive skill nodes.

The player acquires one passive skill point per level(excepting level 1), which may be assigned to any node connected to the center of the tree or to an already assigned node. The layout of the skill tree is not completely fixed: using the miniature representation of the tree on the left side of the screen, the player can rotate each of the three circles making up the tree, allowing for the connections between regions to be customized.

Each node is either a minor node(which have smaller, more common effects) or a major node(which have unique, or at least more powerful effects).

*An example of a minor node is "Unstoppable Fury," which gives +12% All Projectiles Damage and +10% Attack Speed Score*

*An example of a major node is "Archion's Teachings," which makes all projectile attacks and spells fire an additional projectile, but reduces each projectile's damage.*
How to play guide for Wolcen: Lords of Mayhem

This page will serve as a basic **how to play guide for *Wolcen: Lords of Mayhem***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

### Keyboard

* **Esc:** Close tab/Pause
* **1-4:** Use spells
* **T:** Teleport to town
* **U:** Apocalyptic form
* **I:** Inventory
* **P:** Passive skills tree
* **S:** Active skills tree
* **C:** Character sheet
* **M:** Minimap
* **Alt:** Show loots

### Mouse

* **Left click:** Move/Attack
* **Mouse wheel:** Zoom/Rotate camera
* **Right click:** Use spell