Ifrit

### Description

The original daevas who defied the Prophet Suleiman and were stripped of their abilities. Living for millennia, they learned new magic and seek revenge by enslaving other djinn to cause chaos among humanity.

The ifrit are the original daevas who chose not to submit to the Prophet Suleiman, and were forever stripped of their abilities. Over the millennia they have learned new magic and use it to terrorize the djinn/daeva who allowed themselves to be changed by Suleiman.

## Description

The ifrit have their original daeva forms; their hairless skin described as pressed light that shimmers between the ashy white of smoke and the crimson-tinged orange of fire. Their hands and feet are coal black, with deadly sharp claws. Their teeth are also black and sharp, with golden feline eyes and painted eyebrows. Any wounds they have appear as charcoal marks on their skin, and their blood is golden colored.

A common personality trait seems to be running their tongue over their teeth with hunger in their eyes when they have caught someone or want to taunt them.

### Powers and Abilities

* **Instant travel:** With focus on the location, the ifrit (and original daeva) can travel instantly with the crack of thunder, a bolt of searing heat, and sickly green clouds. While traveling, one may experience the blur of the passing landscape and the roar of the wind.

* **Move as black smoke:** A nebulous form that is immune to physical attacks, it moves like hazy tendrils that slither and twirl. Piling together in order to reform, the ifrit will solidify with a flash of light.

* **Summoning ghouls:** Humans that have sold their souls to ifrit for whatever reasons during their moral lives can later be summoned by the ifrit as undead soldiers. They are horrifyingly cannibalistic toward any living thing.

* **Enslaving djinn:** With a curse and the djinn's true name, an ifrit can enslave them within a Slave Vessel. This gives the djinn raw, unlimited powers, but only under the command of a master. The ifrit leave these slave vessels for humans to find in order to cause chaos and destruction.

## Culture

### Language

The ifrit language is described as sounding like wildfire.

### Celebrations

The ifrit do not celebrate holidays, though the festivities their human worshipers threw may have been entertaining.

## Weaknesses

Like the djinn/daeva, the ifrit have vulnerable weakpoints at their throat and lungs. To have a serious wound there can be fatal.

### Blood-Poisoning

> "*It was said the very blood of a Nahid was poisonous to the ifrit, more fatal than any blade.*"
> ― Dara
>
>

Likewise, to be blood-poisoned by a Nahid can cause immeasurable damage. Inflicted by a blade coated in their blood, the effect immediately takes effect by turning the skin around the wound black, with tiny coal-colored tendrils snaking outwards like veins. As it continues to grow, the inner-most part gives way to blue-tinged ash. The affected ifrit may also have trouble breathing, and coughing up dark viscous liquid that steams. Continuing to put Nahid blood onto an ifrit's open wound is especially painful, causing it to bubble and steam as though melting them.

## Notable Members

* Aeshma - Leader of the remaining ifrit, and a companion of Anahid's before Suleiman's judgement.
* Vizaresh - A warrior who first tried to take Nahri in Cairo, and works with Darayavahoush e-Afshin during their time under Manizheh's command.
* Qandisha - She enslaved and murdered Darayavahoush 1400 years ago and gleefully remembers his time as a slave; memories that Dara has forgotten.
* Sakhr - Vizaresh's brother who was blood-poisoned by Nahri on her way to Daevabad for the first time.

## Relation to other tribes

**Djinn/Daeva:** The ifrit view them as traitors for submitting themselves to Prophet Suleiman and allowing them to be forever changed by his magic. As revenge, they use emerald slave vessels to enslave djinn souls to give to humans to cause untold chaos. The Nahids were especially hated, considering themselves the sworn enemies of the ifrit. They would use Daevabad's lake to transport to other bodies of water in their hunt for the ifrit. It came to a point where the ifrit wouldn't even dare go near water in fear.

* However, some of the remaining ifrit have agreed to work with Manizheh e-Nahid, making a deal that if they help her retake Daevabad and Suleiman's seal, she will free them of Suleiman's curse and restore their original daeva abilities.

**The Marid:** Another ancient enemy, their rivalry in gaining/stealing/murdering human worshipers eventually caused Prophet Suleiman's intervention in the first place.

**Humans:** The ifrit hate most humans, viewing them as parasites. They give them the enslaved djinn vessels as a form of revenge --to unleash chaos and death upon them-- without personally doing it, which could bring about another Suleiman. However the humans were also seen as entertaining, and their worship was appreciated.

## Image Gallery

The City of Brass (FaeCrate edition) dustjacket art featuring Nahri, Dara, and Khayzur facing off against the ifrit and the marid. (2020)
## Trivia

* The way that Nahids' blood-poison spreads through an ifrit is *very* similar to the way that the Zulfiqar poison spreads through its victims.

## References

1. ↑ The City of Brass, ch. 11, pg. 201
2. ↑ The Kingdom of Copper, Prologue, pg. 21
3. ↑ 3.0 3.1 3.2 The City of Brass, ch. 11, pg. 202
4. ↑ The Kingdom of Copper, ch. 19, pg. 309
5. ↑ The Kingdom of Copper, ch. 36, pg. 548
6. ↑ The Kingdom of Copper, Prologue, pg. 24
7. ↑ The Kingdom of Copper, ch. 36, pg. 549
8. ↑ The City of Brass, ch. 11, pg. 207
9. ↑ The Kingdom of Copper, ch. 19, pg. 308
10. ↑ The City of Brass, ch. 11, pg. 206
11. ↑ 11.0 11.1 11.2 The City of Brass, ch. 11, pg. 204
12. ↑ The City of Brass, ch. 11, pg. 205
13. ↑ 13.0 13.1 The City of Brass, ch. 5, pg. 108
14. ↑ The Kingdom of Copper, ch. 7, pg. 139
15. ↑ The Empire of Gold, Prologue
16. ↑ The Kingdom of Copper, ch. 24, pg. 398-399
17. ↑ The Kingdom of Copper, ch. 38, pg. 566