recursal/Fanatic-Fandom huggingface dataset:
Paradeus VTOL

*This article's name isn't actually the official subject's name, but will be used as a quick reference.*

## Appearances

Girls' Frontline

A dual-rotor transport VTOL used by Paradeus.

## Girls' Frontline

The VTOL is used to moving around Paradues outposts in the Dead Sea. During Operation Aeneas; Squad Umbrella, Squad Nitrogen and Squad Ferrum of Task Force Aeneas confiscates some units to reach the Avenus.
Guidelines/Editing Guide

This article covers basic and semi-advanced editing,

Thank you for taking the first step to help us make this Wikia the best there is!

This guide is kept as short and comprehensive as possible for ease of reading.

More information available at
Wikia Community

And a big thank you to zh.Kancolle Wikia for permission to reference their guide!

## Basics

To edit a page, simply tap on the "Edit" button on the top left.

* Tapping the small arrow beside the Edit button shows more options, including a Classic Editor selection.

* The default Visual editor may not play nice with template-using pages.

Create a new page by tapping the "New page" button on the top right.

* Extra Note: When moving/renaming pages please untick the "Redirect" option, as redirect pages clogging up the Wikia is not desired.

* If you require more permissions, contact the administrators and your request will be evaluated.

* Any information helps! Don't worry if you feel like your edit won't fit in with the pages!

### Source editor

If you meet a page that isn't "editable" by the visual editor or classical editor;

Try using the source editor. Such pages are usually pages that use advanced code or templates.

Source edit mode is the editing mode that allows editing of pages via wikitext or some HTML.

* In the VisualEditor (Default editor), it's accessed via the toolbar menu.

* In the classic editor, click the 'Source' tab above the edit area.

If you wish to always edit in source mode, you can switch to use source as default in your preferences.

* If you're really unable to edit such pages by yourself, leave the information you wish to contribute somewhere in the page or on the wall of the admins and/or other active members. Others will take care of the integration for you.

## Categorization

Help with categorizing pages and images into relevant categories is very appreciated,

It's tedious work but essential for better organization of data.

* Any EDITING/MANAGEMENT related categories should be named in ALLCAPS to ensure visibility against default Wikia categories.

Categories are listed here
http://girlsfrontline.wikia.com/wiki/Special:Categories

Basics end here! Semi-advanced content below!
## Sandboxes

Sandboxes for testing layouts, codes etc.

Sandbox/Alpha

* Assigned template: Template:SANDBOX ALPHA

Sandbox/Bravo

* Assigned template: Template:SANDBOX BRAVO

Sandbox/Charlie

* Assigned template: Template:SANDBOX CHARLIE

Sandbox/Delta

* Assigned template: None, all-purpose sandbox.

Sandbox/Echo

* **Assigned template: None; Special purpose beginner sandbox**

Sandbox/CODE

## Templates in service

Complete list of templates here

* Please do not modify the default Wikia templates.

* Editing and management templates are named in ALLCAPS.

Article-related

* T-Doll pages: Template:TDOLL PAGE
* Update and News pages: Template:INFOBOXv1

Site design-related

* Timer: Template:TIMER (Not working; Unsure why)
* Main page menu: Template:DESIGN/HOMEMENU

* Wikitext
* Template
Humvee

## Appearances

* Girls' Frontline
* Girls' Frontline: Song of humanoid
* Dolls' Frontline (anime)
* Dolls' Frontline Anthology series
* Girl of the Bakehouse

The **High Mobility Multipurpose Wheeled Vehicle** (**HMMWV**; colloquial: **Humvee**) is a family of light, four-wheel drive, military trucks and utility vehicles.

## Girls' Frontline

The Humvee appears in Chapter 10 cutscene.

## Girls' Frontline: Song of humanoid

The Humvee makes several appearances in the manhua.

## Dolls' Frontline (anime)

The Humvee makes a minor appearance with green finish.

## Dolls' Frontline Anthology series

The Humvee appears in Chapter 9 of Volume 2 of Dolls' Frontline Dengeki Comic Anthology.

## Girl of the Bakehouse

The Humvee is used by the Antarctic Union Armed Forces.
Tokarev

* Tile Effect
* Cover Command

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD: 6s/Skill CD: 15s

Increase all allies' evasion by 32% for 5 seconds.

 **Lv.2** | Initial CD: 6s/Skill CD: 14.7s

Increase all allies' evasion by 35% for 5 seconds.

 **Lv.3** | Initial CD: 6s/Skill CD: 14.3s

Increase all allies' evasion by 37% for 6 seconds.

 **Lv.4** | Initial CD: 6s/Skill CD: 14s

Increase all allies' evasion by 40% for 6 seconds.

 **Lv.5** | Initial CD: 6s/Skill CD: 13.7s

Increase all allies' evasion by 42% for 7 seconds.

 **Lv.6** | Initial CD: 6s/Skill CD: 13.3s

Increase all allies' evasion by 45% for 7 seconds.

 **Lv.7** | Initial CD: 6s/Skill CD: 13s

Increase all allies' evasion by 47% for 7 seconds.

 **Lv.8** | Initial CD: 6s/Skill CD: 12.7s

Increase all allies' evasion by 50% for 8 seconds.

 **Lv.9** | Initial CD: 6s/Skill CD: 12.3s

Increase all allies' evasion by 52% for 5 seconds.

 **Lv.10** | Initial CD: 6s/Skill CD: 12s

Increase all allies' evasion by 55% for 8 seconds.
FAMAS

* Tile Effect
* High-Explosive Grenade

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8 seconds / Skill CD 20 seconds

?

 **Lv.2** | Initial CD 8 seconds / Skill CD 19 seconds

Launch a grenade that deals 2.1x/0.8x/0.5x damage to enemies within a radius of 1/2.5/4 units.

?

?

?

?

?

?

?

 **Lv.10** | Initial CD 8 seconds / Skill CD 16 seconds

Launch a grenade that deals 5x/2x/1x damage to enemies within a radius of 1/2.5/4 units
Shop

This is the in-game cash **shop**, where players can buy resources, infrastructure and other items using real world money or in-game premium currency called 'Diamonds'

* The guide will only cover sections that need more explanation

## Main Interface

1. Tap on an item you wish to purchase
2. Confirm payment to complete transaction

* Purchase Diamonds - Used for purchasing Diamonds with real money ; Monthly Resource and Diamond cards are also bought here

* Purchase Bundle - Used for purchasing Gift Bundles with Diamonds, bundles usually change after a few days and have special seasonal variants

* Purchase Resources - Used to purchase resources with Diamonds

* Purchase Contract - Repair, Manufacture etc. Contracts are bought here with Diamonds

* Purchase Infrastructure - Used to buy extra barracks, repair and construction slots etc. using Diamonds

## Diamonds

The premium currency of GIRLS FRONTLINE. They are bought here using real world money or can be obtained via Daily Login Rewards or other specials.

* The currency is displayed in Renminbi, the official currency of China.
* Diamond amount is listed with additional promotion amount added (包含额外赠送的\_钻)

* Monthly cards give a certain amount of resources or diamonds daily for the duration of a month

## Infrastructure

Infrastructure increases various slots and capacity for your headquarters

* Echelon Limit - Unlocks an extra available Echelon team

* Repair Base - Unlocks an extra restoration slot

* T-Doll Barracks - Adds additional slots for new T-Dolls

* Equipment Storage - Adds additional slots for new equipment

* Infrastructure can only be bought with diamonds

## Gift Bundles

Gift bundles are regular and seasonal bundles that contain an amount of resources/items depending on currently active promotions.

* Tap and hold over a bundle to see what it contains

## Billing

Billing method depends on server. bilibili and DIGITALSKY have different billing methods

* This section covers billing for real world money, not buying items using in-game Diamonds

1. bilibili servers - Uses Paypal
2. DIGITALSKY servers - Uses Alipay, limited to Chinese bank accounts only
UMP40

* Tile Effect
* Etching Overload

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 1 second / Skill CD 666 seconds

Passive: Before activation, increase evasion by 10% and decrease damage by 5% every 2 seconds, 5 stacks maximum.Active: Clear all passive stacks, increase damage by 20% and decrease evasion by 20% every 2 seconds, 5 stacks maximum.

 **Lv.2** | Initial CD 1 second / Skill CD 666 seconds

Passive: Before activation, increase evasion by 10% and decrease damage by 5% every 2 seconds, 5 stacks maximum.Active: Clear all passive stacks, increase damage by 21% and decrease evasion by 21% every 2 seconds, 5 stacks maximum.

 **Lv.3** | Initial CD 1 second / Skill CD 666 seconds

Passive: Before activation, increase evasion by 10% and decrease damage by 5% every 2 seconds, 5 stacks maximum.Active: Clear all passive stacks, increase damage by 22% and decrease evasion by 21% every 2 seconds, 5 stacks maximum.

 **Lv.4** | Initial CD 1 second / Skill CD 666 seconds

Passive: Before activation, increase evasion by 10% and decrease damage by 5% every 2 seconds, 5 stacks maximum.Active: Clear all passive stacks, increase damage by 23% and decrease evasion by 22% every 2 seconds, 5 stacks maximum.

 **Lv.5** | Initial CD 1 second / Skill CD 666 seconds

Passive: Before activation, increase evasion by 10% and decrease damage by 5% every 2 seconds, 5 stacks maximum.Active: Clear all passive stacks, increase damage by 24% and decrease evasion by 22% every 2 seconds, 5 stacks maximum.

 **Lv.6** | Initial CD 1 second / Skill CD 666 seconds

Passive: Before activation, increase evasion by 10% and decrease damage by 5% every 2 seconds, 5 stacks maximum.Active: Clear all passive stacks, increase damage by 25% and decrease evasion by 23% every 2 seconds, 5 stacks maximum.

 **Lv.7** | Initial CD 1 second / Skill CD 666 seconds

Passive: Before activation, increase evasion by 10% and decrease damage by 5% every 2 seconds, 5 stacks maximum.Active: Clear all passive stacks, increase damage by 26 and decrease evasion by 23% every 2 seconds, 5 stacks maximum.

 **Lv.8** | Initial CD 1 second / Skill CD 666 seconds

Passive: Before activation, increase evasion by 10% and decrease damage by 5% every 2 seconds, 5 stacks maximum.Active: Clear all passive stacks, increase damage by 27% and decrease evasion by 24% every 2 seconds, 5 stacks maximum.

 **Lv.9** | Initial CD 1 second / Skill CD 666 seconds

Passive: Before activation, increase evasion by 10% and decrease damage by 5% every 2 seconds, 5 stacks maximum.Active: Clear all passive stacks, increase damage by 28% and decrease evasion by 24% every 2 seconds, 5 stacks maximum.

 **Lv.10** | Initial CD 1 second / Skill CD 666 seconds

Passive: Before activation, increase evasion by 10% and decrease damage by 5% every 2 seconds, 5 stacks maximum.Active: Clear all passive stacks, increase damage by 30% and decrease evasion by 25% every 2 seconds, 5 stacks maximum.
Formation

This section covers echelon assembly and **formation** selection.

## Echelon Assembly

Combat Echelons are assembled in this menu -

1. Tap on an empty slot
2. Tap on a T-Doll you wish to add to the echelon
3. To swap T-Doll order in an echelon, drag to rearrange

Notes

* The first slot in an echelon determines who the echelon leader is
* If a T-Doll is swapped between echelons, the slot where she was in before swapping will be empty after transferring.
* Echelon leaders have additional base experience gain
* Tap on the '+' symbol on a T-Doll to access additional statistics and access equipment

## T-Doll Types

This section will use generalized 'ABC' grading to give an general overview on type differences

## Formations

Formations are set by tapping 'Formation Pre-Assembly'.

Formations confer different bonuses depending on echelon composition and affect combat considerably.

### Effect Tiles

Most T-Doll types will provide buffs to certain tiles adjacent to them.

Be sure to take them into consideration when building echelons and formations.

1. Handguns (HG) boost all T-Doll types.
2. Submachine Guns (SMG) boost Assault Rifles.
3. Assault Rifles (AR) boost Submachine Guns.
4. Rifles (RF) boost Handguns.
5. Machine Guns (MG) boost Shotguns.
6. Shotguns (SG) boost Machine Guns.

### Formation positioning

T-Dolls in the far right column (Frontal positions) are preferentially targeted. The front-center position is most likely to be targeted by enemies and will take most of the incoming damage.

**Notes**

* AR小组 (AR Team) members M16A1・M4A1・M4 SOPMODII・ST AR-15 boost Assault Rifles instead of Submachine Guns.
* Formations can be changed mid-mission by pausing the operation, and going back to the formation menu to adjust accordingly, then returning to combat.
* Handgun (HG) effect boosts multiply with dummy links.

### Stat Caps

These are stat ceilings, which mean said stat cannot be boosted past the limit stated here.

* HG/SMG/AR/RF rate of fire limit is 120
* SG rate of fire limit is 60
* Skill cooldown effect limit is 30%
Five-seveN

* Tile Effect
* Piercing Command

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | 15s cooldown, 6s initial cooldown

Increases all allies' rate of fire by 12% and critical rate by 12% for 5 seconds.

 **Lv.2** | 14.7s cooldown, 6s initial cooldown

Increases all allies' rate of fire by 13% and critical rate by 13% for 6 seconds.

 **Lv.3** | 14.3s cooldown, 6s initial cooldown

Increases all allies' rate of fire by 14% and critical rate by 14% for 6 seconds.

 **Lv.4** | 14s cooldown, 6s initial cooldown

Increases all allies' rate of fire by 15% and critical rate by 15% for 6 seconds.

 **Lv.5** | 13.7s cooldown, 6s initial cooldown

Increases all allies' rate of fire by 16% and critical rate by 16% for 7 seconds.

 **Lv.6** | 13.3s cooldown, 6s initial cooldown

Increases all allies' rate of fire by 16% and critical rate by 16% for 7 seconds.

 **Lv.7** | 13s cooldown, 6s initial cooldown

Increases all allies' rate of fire by 17% and critical rate by 17% for 7 seconds.

 **Lv.8** | 12.7s cooldown, 6s initial cooldown

Increases all allies' rate of fire by 18% and critical rate by 18% for 8 seconds.

 **Lv.9** | 12.3s cooldown, 6s initial cooldown

Increases all allies' rate of fire by 19% and critical rate by 19% for 8 seconds.

 **Lv.10** | 12s cooldown, 6s initial cooldown

Increases all allies' rate of fire by 20% and critical rate by 20% for 8 seconds.
C96

* Tile Effect
* Flare

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD: 3s/Skill CD: 20s

Increase all allies' accuracy by 55% during nighttime for 8 seconds.

 **Lv.2** | Initial CD: 3s/Skill CD: 19.6s

Increase all allies' accuracy by 60% during nighttime for 9 seconds.

 **Lv.3** | Initial CD: 3s/Skill CD: 19.1s

Increase all allies' accuracy by 65% during nighttime for 10 seconds.

 **Lv.4** | Initial CD: 3s/Skill CD: 18.7s

Increase all allies' accuracy by 70% during nighttime for 11 seconds.

 **Lv.5** | Initial CD: 3s/Skill CD: 18.2s

Increase all allies' accuracy by 75% during nighttime for 12 seconds.

 **Lv.6** | Initial CD: 3s/Skill CD: 17.8s

Increase all allies' accuracy by 80% during nighttime for 12 seconds.

 **Lv.7** | Initial CD: 3s/Skill CD: 17.3s

Increase all allies' accuracy by 85% during nighttime for 13 seconds.

 **Lv.8** | Initial CD: 3s/Skill CD: 16.9s

Increase all allies' accuracy by 90% during nighttime for 13 seconds.

 **Lv.9** | Initial CD: 3s/Skill CD: 16.4s

Increase all allies' accuracy by 95% during nighttime for 14 seconds.

 **Lv.10** | Initial CD: 3s/Skill CD: 16s

Increase all allies' accuracy by 100% during nighttime for 15 seconds.
Week

**Temporal Expansion Well**
This section is underdeveloped, and stuck in hyper-slow motion. You can help improve it.

A week is 7 days.

There are 168 hours in a week.

There are 10,080 minutes in a week.

There are 604,800 seconds in a week.

There are 604,800,000 milliseconds in a week.

There are approximately 4.3 weeks in a month.

There are approximately 52.1786 weeks in a year.

There are approximately 521.7857 weeks in a decade.

There are approximately 5217.8571 weeks in a century.

There are approximately 52178.5714 weeks in a millennium.
Seasonal Events

This section covers in-game special events

Seasonal events have specially made maps and rewards added to the game for players to obtain. Usually timed around seasons and festivals

Events are accessed via the Combat screen and will have a special tab

* Main storyline mission EP.02 2-6 must be cleared to unlock event access.

* 2016
B-36

## Appearances

The Art of Girls' Frontline Vol. 2 (mentioned only)

The **Convair B-36 Peacemaker** is a piston-engined strategic bomber that was built by Convair and operated by the United States Air Force from 1949 to 1959.

## The Art of Girls' Frontline Vol. 2

B-36 is mentioned being developed alongside with United State-class aircraft carriers by the United States while the Soviet Union is already looking for the next era with Relic-based technology.
Thompson

* Tile Effect
* Force Shield

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD: 8s/Skill CD: 20s

Evade all incoming attacks for 2 seconds.

 **Lv.2** | Initial CD: 6s/Skill CD: 14.7s

Evade all incoming attacks for 2.2 seconds.

 **Lv.3** | Initial CD: 6s/Skill CD: 14.3s

Evade all incoming attacks for 2.4 seconds.

 **Lv.4** | Initial CD: 6s/Skill CD: 14s

Evade all incoming attacks for 2.7 seconds.

 **Lv.5** | Initial CD: 6s/Skill CD: 13.7s

Evade all incoming attacks for 2.9 seconds.

 **Lv.6** | Initial CD: 6s/Skill CD: 13.3s

Evade all incoming attacks for 3.1 seconds.

 **Lv.7** | Initial CD: 6s/Skill CD: 13s

Evade all incoming attacks for 3.3 seconds.

 **Lv.8** | Initial CD: 6s/Skill CD: 12.7s

Evade all incoming attacks for 3.6 seconds.

 **Lv.9** | Initial CD: 6s/Skill CD: 12.3s

Evade all incoming attacks for 3.8 seconds.

 **Lv.10** | Initial CD: 6s/Skill CD: 12s

Evade all incoming attacks for 4 seconds.
Month

**Temporal Expansion Well**
This section is underdeveloped, and stuck in hyper-slow motion. You can help improve it.

There are 12 months in a year.

It is anywhere between 28 to 31 days long.

On average, with leap years considered, it is 30.3958 days.

On average, it is approximately 729.4993 hours.

On average, it is approximately 43799.952 minutes.

On average, it is approximately 2,626,197.12 seconds.

On average, it is approximately 2,626,197,120 milliseconds.

There are 120 months in a decade.

There are 1200 months in a century.
HK416

## Clukay (Neural Cloud)

**HK416** is a playable 5-star Assault Rifle T-doll in Girls' Frontline. She also appears in Neural Cloud as a playable 3-star Sniper under the name of **Clukay**.

## Girls' Frontline

### Method of obtaining

* **Normal and heavy T-doll production.** **Timer: 03:55:00**
* **Limited stage drop of 5-4E**
* **Core Mask exchange**

### Data

#### SKILLS

**COOLDOWN**
 Skill 2
(Passive)
(Passive)

#### BUFF TITLE

**Base:**

Affects submachine guns

Increases damage by 40%

**Mod 3:**

Affects submachine guns

Increases damage by 45%

#### EXCLUSIVE EQUIPMENT

**OBTAINING**
**(at max)**
8 Damage
14 Accuracy

25% Crit rate

**OBTAINING**
**(at max)**
25 Damage
20 Evasion

10% Crit damage
Irregular Paradox

**Figuring it out!**
This section is currently being worked on and isn't complete. You can help out by editing it!

An irregular paradox is a series of instances where the outcome is different each time and follows an irregular pattern.

An example of an Irregular Paradox is sending your past self the message:

> Send your past self a message in response to what is being said below. Write these instructions as well.
>
>
>

> How are you doing?
>
>

Each past self can only see the most recent response. An example of how this conversation could go could be:

> I'm doing fine, how about you?
>
>

> Me too, thanks.
>
>

> ...Me... too?
>
>

> I'm adding to the instructions a rule about context.
>
>

> That's a good idea. (they added the part in the instructions about context)
>
>

> What's your opinion on Gravity?
>
>

> You have the same opinion on Gravity as I do.
>
>

> What if... my opinion on Gravity is different than yours?
>
>

> We're all the same person. (opinion on gravity)
>
>

> I'm actually an intruder who happened to reach this message before you did.
>
>

> I just checked my entire house; there was no intruder. I fell for a joke, and the joke wasn't even trying to trick me.
>
>

> You're such an idiot.
>
>

> But that means we're all such an idiot.
>
>
GnK VTOL Carrier

*This article's name isn't actually the official subject's name, but will be used as a quick reference.*

## Information

### Used by

* Griffin & Kryuger
* 404 Squad

## Appearances

Girls' Frontline: Song of humanoid

A small transport VTOL that isn't something Griffin & Kryuger usually equips for general echelon use.

## Girls' Frontline: Song of humanoid

During Operation Cube, UMP45 "borrows" a unit from SPP-1 and uses it as 404 Squad's transport craft, they keep it after the operation concluded. The VTOL is also used to transport Anti-Rain Team prior to Operation Arctic.

## Gallery

Design sheetThe incorrect cockpit in chapter 15LandingThe shot down VTOL that was used to transport Anti-Rain Team prior to Operation Arctic.
## Trivia

* Ling said that its origin may have something to do with Spetsnaz of the Ministry of Internal Affairs.
* The initial concept was a down-scaled CH-54 without a propeller. Its engines are heavily based on the MV-24 VTOL from Crysis series.
	+ The cockpit in chapter 15 was done before the VTOL was designed, resulted in a way bigger cockpit. It is corrected later on in chapter 16.

## References

1. ↑ 1.0 1.1 1.2 1.3 https://twitter.com/miharuya/status/1257905779211857920?s=20&t=5iO4ZgGbtdWSd\_Xi5QUvpA
2. ↑ 2.0 2.1 2.2 2.3 https://weibo.com/1400494552/IFKeG4XH1?ssl\_rnd=1666937578.3051&type=comment#\_rnd1666937583341
Decensor

## Instructions

**This updated method works on both Android and iOS (tested by members of Discord GF community) and doesn't require a rooted phone**

 Step 2
 Step 3

## History

After Version 1.030, due to the PRC law, MICA-Team was forced to censor numerous T-DOLL CGs (Normal and Damaged CGs) to remove 'too' revealing elements.

(E.G. Excessive cleavage, damaged CG showing underwear etc.)

This article shows how to remove the censor and get the original pre-censor CGs back.

* Attempt at your own risk, as this is a community-sourced (Non-Official) tutorial.
* UPDATE 14.12.2016 - Apparently this method has been patched. Thus the guide is no longer valid.
* UPDATE 26.12.2016 - New method updated, still, try at your own risk

Though this spoiler was available in South Korea until October 15, it is not available due to the decensor of Game Rating and Administration Committee. The official paper sent to X.D Company and Google Korea read, GRAC blocked all CGs and changed xml files, and also censored illustrations including Kalina's Live 2D.

## Sources & Credit

This tutorial was originally taken from the Community Discord
Shipka

* Tile Effect
* Evasion Focus

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6s/Skill CD 10s

Increase evasion by 70% for 3 seconds.

 **Lv.2** | Initial CD 6s/Skill CD 9.8s

Increase evasion by 77% for 3.2 seconds.

 **Lv.3** | Initial CD 6s/Skill CD 9.6s

Increase evasion by 83% for 3.4 seconds.

 **Lv.4** | Initial CD 6s/Skill CD 9.3s

Increase evasion by 90% for 3.7 seconds.

 **Lv.5** | Initial CD 6s/Skill CD 9.1s

Increase evasion by 97% for 3.9 seconds.

 **Lv.6** | Initial CD 6s/Skill CD 8.9s

Increase evasion by 103% for 4.1 seconds.

 **Lv.7** | Initial CD 6s/Skill CD 8.7s

Increase evasion by 110% for 4.3 seconds.

 **Lv.8** | Initial CD 6s/Skill CD 8.4s

Increase evasion by 117% for 4.6 seconds.

 **Lv.9** | Initial CD 6s/Skill CD 8.2s

Increase evasion by 123% for 4.8 seconds.

 **Lv.10** | Initial CD 6s/Skill CD 8s

Increase evasion by 130% for 5 seconds.
S.A.T.8

* Tile Effect
* Theory of Fortification

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 2 seconds / Skill CD 12 seconds

Grant a shield that can absorb 12 damage to all allies in the front column for 3 seconds.

 **Lv.2** | Initial CD 2 seconds / Skill CD 11.5 seconds

Grant a shield that can absorb 15 damage to all allies in the front column for 3.2 seconds.

 **Lv.3** | Initial CD 2 seconds / Skill CD 11.1 seconds

Grant a shield that can absorb 17 damage to all allies in the front column for 3.4 seconds.

 **Lv.4** | Initial CD 2 seconds / Skill CD 10.7 seconds

Grant a shield that can absorb 20 damage to all allies in the front column for 3.7 seconds.

 **Lv.5** | Initial CD 2 seconds / Skill CD 10.2 seconds

Grant a shield that can absorb 22 damage to all allies in the front column for 3.9 seconds.

 **Lv.6** | Initial CD 2 seconds / Skill CD 9.8 seconds

Grant a shield that can absorb 25 damage to all allies in the front column for 4.1 seconds.

 **Lv.7** | Initial CD 2 seconds / Skill CD 9.4 seconds

Grant a shield that can absorb 27 damage to all allies in the front column for 4.3 seconds.

 **Lv.8** | Initial CD 2 seconds / Skill CD 8.9 seconds

Grant a shield that can absorb 30 damage to all allies in the front column for 4.6 seconds.

 **Lv.9** | Initial CD 2 seconds / Skill CD 8.4 seconds

Grant a shield that can absorb 32 damage to all allies in the front column for 4.8 seconds.

 **Lv.10** | Initial CD 2 seconds / Skill CD 8 seconds

Grant a shield that can absorb 35 damage to all allies in the front column for 5 seconds.
Glock 17

* Tile Effect
* Firepower Suppression

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD: 6s/Skill CD: 15s

Decrease all enemies' damage by 15% for 5 seconds.

 **Lv.2** | Initial CD: 6s/Skill CD: 14.7s

Decrease all enemies' damage by 16% for 6 seconds.

 **Lv.3** | Initial CD: 6s/Skill CD: 14.3s

Decrease all enemies' damage by 17% for 6 seconds.

 **Lv.4** | Initial CD: 6s/Skill CD: 14s

Decrease all enemies' damage by 18% for 6 seconds.

 **Lv.5** | Initial CD: 6s/Skill CD: 13.7s

Decrease all enemies' damage by 19% for 7 seconds.

 **Lv.6** | Initial CD: 6s/Skill CD: 13.3s

Decrease all enemies' damage by 21% for 7 seconds.

 **Lv.7** | Initial CD: 6s/Skill CD: 13s

Decrease all enemies' damage by 22% for 7 seconds.

 **Lv.8** | Initial CD: 6s/Skill CD: 12.7s

Decrease all enemies' damage by 23% for 8 seconds.

 **Lv.9** | Initial CD: 6s/Skill CD: 12.3s

Decrease all enemies' damage by 24% for 8 seconds.

 **Lv.10** | Initial CD: 6s/Skill CD: 12s

Decrease all enemies' damage by 25% for 8 seconds.
T65

* Tile Effect
* Annihilation Focus N

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 5 seconds / Skill CD 20 seconds

During nighttime, increase damage by 50% (18% during daytime) and critical rate by 22% (12% during daytime) for 5 seconds.

 **Lv.2** | Initial CD 5 seconds / Skill CD 19.6 seconds

During nighttime, increase damage by 55% (21% during daytime) and critical rate by 24% (13% during daytime) for 5 seconds.

 **Lv.3** | Initial CD 5 seconds / Skill CD 19.1 seconds

During nighttime, increase damage by 61% (24% during daytime) and critical rate by 26% (14% during daytime) for 5 seconds.

 **Lv.4** | Initial CD 5 seconds / Skill CD 18.7 seconds

During nighttime, increase damage by 66% (27% during daytime) and critical rate by 28% (15% during daytime) for 5 seconds.

 **Lv.5** | Initial CD 5 seconds / Skill CD 18.2 seconds

During nighttime, increase damage by 72% (30% during daytime) and critical rate by 30% (16% during daytime) for 5 seconds.

 **Lv.6** | Initial CD 5 seconds / Skill CD 17.8 seconds

During nighttime, increase damage by 77% (33% during daytime) and critical rate by 32% (17% during daytime) for 5 seconds.

 **Lv.7** | Initial CD 5 seconds / Skill CD 17.3 seconds

During nighttime, increase damage by 83% (36% during daytime) and critical rate by 34% (18% during daytime) for 5 seconds.

 **Lv.8** | Initial CD 5 seconds / Skill CD 16.9 seconds

During nighttime, increase damage by 88% (39% during daytime) and critical rate by 36% (19% during daytime) for 5 seconds.

 **Lv.9** | Initial CD 5 seconds / Skill CD 16.4 seconds

During nighttime, increase damage by 94% (42% during daytime) and critical rate by 38% (20% during daytime) for 5 seconds.

 **Lv.10** | Initial CD 5 seconds / Skill CD 16 seconds

During nighttime, increase damage by 100% (45% during daytime) and critical rate by 40% (22% during daytime) for 8 seconds.
Darkwinter Software

**Darkwinter Software** is a subsidiary of Sunborn Network Technology, and functions as the company's game publishing arm. Founded sometime in 2017. Darkwinter is in charge of operating Girls' Frontline in China after the contract with Digital Sky expired in April 2020, also appearing as the publisher of the EN server right after the transfer of rights. The company is also in charge of operating Neural Cloud in China and EN.

## References

1. ↑ https://weibo.com/5611537367/IAzlr1U8B?from=page\_1006065611537367\_profile&wvr=6&mod=weibotime&ssl\_rnd=1667797439.5376&type=comment#\_rnd1667797444157
News/Recent

1.New apk version: The Winter War
2.New story featuring: AR and 404 squad
3.New shotguns - M1887 and KSG
4.Chapter 7 will be added New boss: Dreamer
5. New member added to AR squad: RO635
6. New features: Equipment Strengthen and Calibration
7. New feature: Heavy Construction
8. New event: Arctic warfare 3 difficulties, with secret level after finishing all 3 difficulties Chances to get "Red packets" after defeating new types of enemies, which gives large armount of rewards. New bosses: Architect and Gager.
Reward: M1887 from lowest diffculty, equipment from 2nd and 3rd diffculty.
MP-448

* Tile Effect
* Cover Suppression

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6 seconds / Skill CD 15 seconds

Decrease all enemies' evasion by 36% for 7 seconds.

 **Lv.2** | Initial CD 6 seconds / Skill CD 14.7 seconds

Decrease all enemies' evasion by 37% for 7.1 seconds.

 **Lv.3** | Initial CD 6 seconds / Skill CD 14.3 seconds

Decrease all enemies' evasion by 38% for 7.2 seconds.

 **Lv.4** | Initial CD 6 seconds / Skill CD 14 seconds

Decrease all enemies' evasion by 39% for 7.3 seconds.

 **Lv.5** | Initial CD 6 seconds / Skill CD 13.7 seconds

Decrease all enemies' evasion by 41% for 7.4 seconds.

 **Lv.6** | Initial CD 6 seconds / Skill CD 13.3 seconds

Decrease all enemies' evasion by 42% for 7.5 seconds.

 **Lv.7** | Initial CD 6 seconds / Skill CD 13 seconds

Decrease all enemies' evasion by 43% for 7.6 seconds.

 **Lv.8** | Initial CD 6 seconds / Skill CD 12.7 seconds

Decrease all enemies' evasion by 44% for 7.7 seconds.

 **Lv.9** | Initial CD 6 seconds / Skill CD 12.3 seconds

Decrease all enemies' evasion by 45% for 7.8 seconds.

 **Lv.10** | Initial CD 6 seconds / Skill CD 12 seconds

Decrease all enemies' evasion by 46% for 8 seconds.
Ameli

* Tile Effect
* Lock and Load N

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8 seconds / Skill CD 18 seconds

During nighttime, increase damage by 28% (6% during daytime) and the number of rounds fired per volley by 1 for 6 seconds.

 **Lv.2** | Initial CD 8 seconds / Skill CD 18 seconds

During nighttime, increase damage by 30% (7% during daytime) and the number of rounds fired per volley by 2 for 6.2 seconds.

 **Lv.3** | Initial CD 8 seconds / Skill CD 18 seconds

During nighttime, increase damage by 33% (7% during daytime) and the number of rounds fired per volley by 2 for 6.4 seconds.

 **Lv.4** | Initial CD 8 seconds / Skill CD 18 seconds

During nighttime, increase damage by 35% (8% during daytime) and the number of rounds fired per volley by 2 for 6.7 seconds.

 **Lv.5** | Initial CD 8 seconds / Skill CD 18 seconds

During nighttime, increase damage by 38% (8% during daytime) and the number of rounds fired per volley by 2 for 6.9 seconds.

 **Lv.6** | Initial CD 8 seconds / Skill CD 18 seconds

During nighttime, increase damage by 40% (9% during daytime) and the number of rounds fired per volley by 3 for 7.1 seconds.

 **Lv.7** | Initial CD 8 seconds / Skill CD 18 seconds

During nighttime, increase damage by 43% (9% during daytime) and the number of rounds fired per volley by 3 for 7.3 seconds.

 **Lv.8** | Initial CD 8 seconds / Skill CD 18 seconds

During nighttime, increase damage by 45% (10% during daytime) and the number of rounds fired per volley by 3 for 7.6 seconds.

 **Lv.9** | Initial CD 8 seconds / Skill CD 18 seconds

During nighttime, increase damage by 48% (10% during daytime) and the number of rounds fired per volley by 3 for 7.8 seconds.

 **Lv.10** | Initial CD 8 seconds / Skill CD 18 seconds

During nighttime, increase damage by 50% (11% during daytime) and the number of rounds fired per volley by 4 for 8 seconds.
RO635

* Tile Effect
* Mental Deterrence

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | 100%

Initial CD 3s/Skill CD 15sDecrease all enemies' damage by 15% and increase self evasion by 40% for 5 seconds.

 **Lv.2** | 100%

Initial CD 3s/Skill CD 14.7sDecrease all enemies' damage by 16% and increase self evasion by 43% for 3.2 seconds.

 **Lv.3** | 100%

Initial CD 10s/Skill CD 14.3sDecrease all enemies' damage by 17% and increase self evasion by 47% for 3.4 seconds.

 **Lv.4** | 100%

Initial CD 10s/Skill CD 14sDecrease all enemies' damage by 18% and increase self evasion by 50% for 3.7 seconds.

 **Lv.5** | 100%

Initial CD 10s/Skill CD 13.7sDecrease all enemies' damage by 19% and increase self evasion by 53% for 3.9 seconds.

 **Lv.6** | 100%

Initial CD 10s/Skill CD 13.3sDecrease all enemies' damage by 21% and increase self evasion by 57% for 4.1 seconds.

 **Lv.7** | 100%

Initial CD 10s/Skill CD 13sDecrease all enemies' damage by 22% and increase self evasion by 60% for 4.3 seconds.

 **Lv.8** | 100%

Initial CD 10s/Skill CD 12.7sDecrease all enemies' damage by 23% and increase self evasion by 63% for 4.6 seconds.

 **Lv.9** | 100%

Initial CD 10s/Skill CD 12.3sDecrease all enemies' damage by 24% and increase self evasion by 67% for 3.2 seconds.

 **Lv.10** | 100%

Initial CD 10s/Skill CD 12sDecrease all enemies' damage by 25% and increase self evasion by 70% for 5 seconds.
Strategies/Combat Mission/Main

This section lists map-clearing strategies for the main storyline missions.

WIP

## Chapter 01 Wake Up

Mission 1-1: This mission is basically a tutorial. You will get all medals after completing this mission.

Mission 1-2: There are multiple ways to gold medal this. This is one of the way. "Turn 01" two nodes east. End Round. "Turn 02" two nodes east, one node south. End round. "Turn 03" head to the command post by the nearest route. End round. Once you get the gold medal, go ahead and try to get the bronze and silver medals.

Mission 1-3: There are multiple ways to gold medal this. This is one of the way. "Turn 01" head two nodes east, defeat the first enemy. End round. "Turn 02" one node west, one node north. End round. "Turn 03" one node north, one node west. End round. "Turn 04" all the way east to the command post. End round.

Mission 1-4: /// Under progress ///
Typhon

> *A regular military tank made for the army. It is outfitted with a powerful laser cannon that can charge up and penetrate enemy lines, dealing devastating damage. The only way to neutralize it is to approach its cumbersome form quickly and exploit its firing blind spot to destroy it ASAP.*
>
>

The **Typhon** (提丰) is a hover tank used by Neo Soviet Union Armed Forces, specially the KCCO  as of 2064.

### Girls' Frontline

**Stats**

(low damage per hit stacking up at extremely high rate)
 **Accurancy** | No miss
 **Evasion** | Non exist
 **Range** | Extremely long

An enemy that stations for most of the time (it will move like regular enemies if player's units get out of its detection range, possible with Coalition echelon). It's almost always escorted by other enemy units, sometimes there is 1 or 2 Typhons in the formation but most of the time, there are 3 (1 for each line). The Typhon fires a beam and damage all player's units currently present in the horizontal line. Its attack range is shorter than detection range, results in a small blind spot in the front. While players can take advantage of this to deal with 3 Typhon formation, it can be inconsistent on rare occasions due to it relys on Typhon positions in the formation. Kiting and timing is a must. Gunboat is a formation that was created to deal with 3 Typhon formation.

## History

### Girls' Frontline

KCCO utilizes Typhons during the joint operation with Griffin & Kryuger to completely destroy Sangvis Ferri. The armor of the Typhon is 150mm thick but no clear mention if this is the weakest spot or else; the composition of the armor is also never mentioned. The cannon takes 20 seconds to recharge but can be pre-charged, it also lacks gun depression and the tank visually has no secondary weapons.

### Reverse Collapse: Code Name Bakery

Several wreckages of Typhons can be seen scatter around as of 2092 in the Northern Caucasus Mountains.

## Trivia

* It is named after the deadliest creature in Greek Mythology, the Typhon.
* Typhon was originally designed as a self-propelled artillery according to the tweet posted by WATERKUMA.
* Freeze time does not affect the laser animation and sound, results in inconsistency with the firing animations.
* The only time Typhon has a dummy is in Waveguide II of chapter 2 of Polarized Light.

Concept designTyphon with a dummy in Waveguide II map of chapter 2 of Polarized Light
## References

1. ↑ *Girls' Frontline* in-game index.
2. ↑ *The Art of Girls' Frontline Vol. 2*
3. ↑ 3.0 3.1 *Girls' Frontline*, Singularity, Last Resort V.
AK-74U

* Tile Effect
* Purge Reaction

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6 seconds / Skill CD 20 seconds

Decrease current enemy target's damage and accuracy by 25% (elite enemies 12%) for 3.0 seconds. Skill lasts for 3.0 seconds.

 **Lv.2** | Initial CD 6 seconds / Skill CD 19.6 seconds

Decrease current enemy target's damage and accuracy by 28% (elite enemies 14%) for 3.2 seconds. Skill lasts for 3 seconds.

 **Lv.3** | Initial CD 6 seconds / Skill CD 19.1 seconds

Decrease current enemy target's damage and accuracy by 31% (elite enemies 15%) for 3 seconds. Skill lasts for 3.4 seconds.

 **Lv.4** | Initial CD 6 seconds / Skill CD 18.7 seconds

Decrease current enemy target's damage and accuracy by 33% (elite enemies 17%) for 3.7 seconds. Skill lasts for 3.7 seconds.

 **Lv.5** | Initial CD 6 seconds / Skill CD 18.2 seconds

Decrease current enemy target's damage and accuracy by 36% (elite enemies 18%) for 4.0 seconds. Skill lasts for 4.0 seconds.

 **Lv.6** | Initial CD 6 seconds / Skill CD 17.8 seconds

Decrease current enemy target's damage and accuracy by 39% (elite enemies 19%) for 4.2 seconds. Skill lasts for 4.2 seconds.

 **Lv.7** | Initial CD 6 seconds / Skill CD 17.3 seconds

Decrease current enemy target's damage and accuracy by 42% (elite enemies 21%) for 4.4 seconds. Skill lasts for 4.4 seconds.

 **Lv.8** | Initial CD 6 seconds / Skill CD 16.9 seconds

Decrease current enemy target's damage and accuracy by 44% (elite enemies 22%) for 4.6 seconds. Skill lasts for 4.6 seconds.

 **Lv.9** | Initial CD 6 seconds / Skill CD 16.4 seconds

Decrease current enemy target's damage and accuracy by 47% (elite enemies 24%) for 4.8 seconds. Skill lasts for 4.8 seconds.

 **Lv.10** | Initial CD 6 seconds / Skill CD 16 seconds

Decrease current enemy target's damage and accuracy by 50% (elite enemies 25%) for 5 seconds. Skill lasts for 5 seconds.
Ribeyrolles

* Tile Effect
* Crimson Echoes

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6 seconds / Skill CD 20 seconds

Increase damage, rate of fire, and accuracy of allies situated on her tiles by 15% upon activation for 3 seconds.

 **Lv.2** | Initial CD 6 seconds / Skill CD 19.6 seconds

Increase damage, rate of fire, and accuracy of allies situated on her tiles by 16% upon activation for 3.2 seconds.

 **Lv.3** | Initial CD 6 seconds / Skill CD 19.1 seconds

Increase damage, rate of fire, and accuracy of allies situated on her tiles by 17% upon activation for 3.4 seconds.

 **Lv.4** | Initial CD 6 seconds / Skill CD 18.7 seconds

Increase damage, rate of fire, and accuracy of allies situated on her tiles by 18% upon activation for 3.7 seconds.

 **Lv.5** | Initial CD 6 seconds / Skill CD 18.2 seconds

Increase damage, rate of fire, and accuracy of allies situated on her tiles by 19% upon activation for 3.9 seconds.

 **Lv.6** | Initial CD 6 seconds / Skill CD 17.8 seconds

Increase damage, rate of fire, and accuracy of allies situated on her tiles by 21% upon activation for 4.1 seconds.

 **Lv.7** | Initial CD 6 seconds / Skill CD 17.3 seconds

Increase damage, rate of fire, and accuracy of allies situated on her tiles by 22% upon activation for 4.3 seconds.

 **Lv.8** | Initial CD 6 seconds / Skill CD 16.9 seconds

Increase damage, rate of fire, and accuracy of allies situated on her tiles by 23% upon activation for 4.6 seconds.

 **Lv.9** | Initial CD 6 seconds / Skill CD 16.4 seconds

Increase damage, rate of fire, and accuracy of allies situated on her tiles by 24% upon activation for 4.8 seconds.

 **Lv.10** | Initial CD 6 seconds / Skill CD 16 seconds

Increase damage, rate of fire, and accuracy of allies situated on her tiles by 25% upon activation for 5 seconds.
News/2016

December

Christmas Special Event announced
Duration: December 22 (After maintenance) - 29 (Before maintenance)

Overview
Complete limited-time daily quests to get exchange tickets!
http://tieba.baidu.com/p/4904286823

Second batch of CVs announced

Overview
Event timeline - December 15 ~ January 13
1. Guessing Phase -December 22 ~ January 13
2. Partial release of new CVs on page
3. Announcement of winners - January 14 ~ January 15
4. CV release
http://gf.ppgame.com/cv2/index.html

September

**bilibili Livestream Highlights**
* Operation Cube exclusive guns will return in future events
* The teased big event is the second batch of CV voice lines will be done in collaboration with a big Japanese CV talent company, which worked on many anime and game projects like Sword Art Online and Fairy Tail.
* CG shown in the livestream will be released on Baidu Cloud on September 17th 2016.

Feature timetable
* September - Affection and OATH Systems
* October - Dorms and Costume Systems

*Q&A Section*
What are those things on AR-15's neck?
* Those are ear protection mufflers.

M4 SOPMOD II's art is similar to S.F. art, do the developers have special plans for her?
* Well M4 SOPMOD II loves war trophies, as for special plans, maybe.

What do the T-Dolls do usually?
* Every T-Doll has their own hobbies, like how G11 likes to sleep around, Suomi listens to heavy metal etc.

Zhibuo Niang (One of the livestream hosts) hasn't met with everyone for a while, are there new job contracts?
* No new contracts, just a bit busier lately!

Does Zhibuo Niang have any 5 star T-Doll formulas?
* No specific formula, depends on my daily lucky horoscope numbers.

When will there be official cosplay sets or clothing?
* We had the idea before, but it will probably be something for the future, there are already T-shirts on sale on a small scale.

*Features*
Affection System:
* Base level of affection is 50
* Affection is not only for the OATH System, also affects combat performance;
* T-Dolls will have a 5% increase in damage, accuracy and other stats after hitting 90% affection, with additional 5% increases after certain levels beyond that.
* Defeated T-Dolls will have an affection penalty, echelon members will also be affected. (Losing boss battles do not give affection penalties)
* If a T-Doll has too low affection, she will be unwilling to fight and suffer stat penalties.
* Affection level maximum cap planned to be 200.
* Commanders that hit 200 affection with a T-Doll will get a special reward unique to that T-Doll.

Dorm System:
* Every T-Doll will have unique actions within the dorm
* Furniture system
* Dorms will have different quarters

Costume System
* Will be introduced October 2016
* Might be freely changeable(?)

iOS
* iOS 10 support and streaming capability added

    * OATH Marking System (Marriage system) announced, to be included with a future update
* EXP UP Event announced (T-Doll and Commander experience x1.5)

Duration from 12 PM September 9th to 12 PM September 11th

August

    * SUPER SASS announced as September login reward
* Three new T-Dolls, HG "P99"★★★, MG "MG4"★★★★★, RF "SVD"★★★★ announced and revealed
Antarctic Union

The **Antarctic Union** (南极联邦) is a coalition of allied states and Hollow City, the technologically advanced city built under the ice cap of Antarctica housing the largest known relic site built by the unknown civilization.

## In pre-reboot works

### Girl of the Bakehouse

Antarctic Union was at war with The Alliance on Eurasian continent as of 2080. Mendo at the time was a war correspondent under AU Military, stationed somewhere in the European Theater where he met Jefuty.

### Girl of the Bakehouse 2

Antarctic Union was planned to be the main enemy faction as TASA troops try to hunt down and kill Mendo.
The Alliance

**The Alliance**, sometimes called **The Allied**, is a faction that appears in Girl of the Bakehouse, where they fight against the Antarctic Union on Eurasian continent as of 2080 until 2085. Not much information about this faction.

It is suspected that The Alliance is the predecessor of Union of Rossartrism Nations Coalition before the franchise was reboot.
Guidelines/Editing Guide/To-Do List

Please feel free to add appropriate content to any pages or sections that are missing content!

* (WIP / Placeholder or blank sections / pages)

## Editing

* Editor(s) to regularly maintain update & news pages wanted

* Active contributors wanted

## Articles

* Guide pages planned for streamline and update (some possibly outdated)

* Seasonal page is empty

* Various pages need optimizations

* Dorm mechanic page WIP; lacking images

* T-Doll page template probably needs improvements;New T-Dolls not added in list

* Almost all T-Doll pages are using old template parameters, need update.
* Logistic Support for episode 6 and 7 are needed.

* **Event incoming, need info on event pages!**
* Update updates archive
* Tile effects for almost everyone

## Misc.

* More data charts wanted

* Visual improvement and other quality of life improvements wanted
Logistic Support

This section covers **Logistic Support** missions

Logistic Support missions allow players to obtain resources and other items by deploying echelons.

## Deployment

1. Select the tab 'Logistic Support' in the Combat menu
2. Tap on a mission and the echelon you wish to deploy and they will be deployed to complete the mission
3. When the timer hits 00:00:00, the echelon will return with the listed resource awards and items

* Echelons that do not meet requirements cannot be deployed

* The percentage chance listed when confirming a mission is for a Great Success

* Cancelling a Logistic Support mission returns the echelon immediately

* All echelons can be used for Logistic Support, however only a maximum of four echelons can be sent regardless of how many assembled.

## Result

* Resource rewards are guaranteed to be obtained but item rewards are not.

* Logistic Support missions gives only commander experience and not experience for T-Dolls.

## List of Logistic Support Missions

Logistic Support missions are usually referred to in [Episode] - [Code] format E.G. 1-2, 5-3 etc.
MiG-25

## Appearances

The Art of Girls' Frontline Vol. 2 (mentioned only)

The **Mikoyan-Gurevich MiG-25** (Russian: **Микоян и Гуревич МиГ-25**) is a supersonic interceptor and reconnaissance aircraft that is among the fastest military aircraft to enter service.

## The Art of Girls' Frontline Vol. 2

After the Pike attack on Landi Kotal, reconnaissance-type MiG-25s (not specific which model) take off from Kandahar and perform several scouting runs.