Scp Chapter Concept

Welcome to Dead by Daylight, Fan Concept #10. Anomalies roam free in the world, yet a foundation has been created to keep these anomalies in check, to secure them, to contain them away, and protect humanity from possible threats. Yet at any given time, it takes one small slip up to cause a horrifying breach in procedures. And now, its chaos has called upon the Entity to harvest a new plethora of killers.

**Concept #10: Scp**

In order to contain each and every anomaly, the SCP foundation created many sites around the world. **Site - 19** is one of the many sites in the Foundations long list, but had one of the worst containment breaches in the foundations history. Almost all Anomalies broke out, but eventually they reclaimed the Site, but the Entity has already seen the carnage and wanted to create its own version of chaos and violence.

One of the many anomalies within Site - 19 was Scp-106 "**The Old Man**," it was one of the most deadly anomalies in the facility due to it being able to teleport to almost anywhere and send people to its own pocket dimension to finish them off later. During the Site-19 containment breach, Scp-106 was traveling through his pocket dimension but then the Entity was able to snatch it as it was traversing the dimension.

# New Killer: The Old Man

## The Old Man

### DLC

Scp

The Old Man is a dimensional killer, able to warp around the map and play around Pools of Corrosion and drag survivors to their fate by trapping them in there Pocket Dimension.

His Personal Perks Corrosion, Hex: Containment Breach, and Around the Corner allows him to blow up generators when survivors come into contact with dangerous chemicals, make any attempts at defending themselves fruitless, and make himself undetectable by losing a chase and picking off his prey unaware.

## Power: Realm of Malice

*He travels through his own realm, ensnaring those who are unfortunate enough to be caught by him.*

The Old Man holds **3 Tokens**, pressing the Power Button will cause the Old Man to place down a *Pool of Corrosion*. When a Pool of Corrosion is placed, it slowly grows bigger overtime (20 seconds max) and eventually stops at **18 meters**.

**The Old Man** can warp to a *Pool of Corrosion* by pressing the **Power Button** while facing it (5 seconds). When appearing from a Pool of Corrosion, the Old Man becomes *Intangible* for a few seconds (15 seconds). While *Intangible*, **The Old Man** is able to walk through **Breakable Walls**, **Windows**, and **Pallets** as if they were not there. When the Old Man appears from a Pool of Corrosion, The pool will be removed and **Realm of Malice** regains a token.

When a survivor walks near a *Pool of Corrosion*, they are revealed by *Killer Instinct* while near. While a survivor is near a *Pool of Corrosion*, Pressing the **Attack Button** while facing that survivor will have the Old Man pull the survivor into the *Pool of Corrosion*, removing the Pool in the process and giving **Realm of Malice** a token back.

If either a survivor is *pulled* into a *Pool of Corrosion* or *walks into it*, they sink into it and materialize into the Old Man's **Pocket Dimension**. When either the Old Man warps to a *Pool of Corrosion* or pulls a survivor into a *Pool of Corrosion*, Realm of Malice goes on cooldown (20 seconds).

### The Pocket Dimension

When a survivor enters the **Pocket Dimension**, their vision is darkened and they must travel through the Old Man's twisted version of the map.

In order to escape the **Pocket Dimension**, The survivor must find an *Escape Hatch*, But the Pocket Dimension is filled with *False Hatches*. The True Escape hatch produces a *faint light* around it and its noise is louder than False Hatches.

* If a survivor enters the *Escape Hatch*, they are teleported outside the Old Man's *Terror Radius* and are given a **50% Repair penalty** for a few seconds (10 seconds).
* If a survivor enters a *False Hatch*, they are injured and teleported to the initial point they spawned in the **Pocket Dimension**.
* If a Survivor remains too long (40 seconds) in the **Pocket Dimension**, they will be transported out by the Entity and be instantly put onto a Hook.

The Old Man can choose to enter the Pocket Dimension while warping to a Pool of Corrosion by pressing the *power button while traversing*. While in the **Pocket Dimension**, The Old Man is **Undetectable** and any basic attack done to a survivor will *remove all false Hatches*. When downing a survivor in the **Pocket Dimension,** The Old Man will be transported out of the pocket dimension, and carry that survivor instantly, and instantly spawn near any random hook on the map.

The Old Man can choose to leave the pocket dimension by pressing the *power button* (3 seconds), traversing him directly to the area he chose's to leave instantly. Survivors can hear The Old Man traversing the Pocket Dimension by a *feint hissing sound effect* when he gets close to them. Survivors see the Old Man rise out of the Pocket Dimension before he fully spawns within the trial.

## Personal Perks

### Corrosion

You are followed by highly corrosive liquids. Even the smallest drip can cause major damage to any surface.

When you damage a Generator, Corrosion activates.

 If any survivor was to come into contact with the generator, the Generator explodes losing 5% of progress and giving the survivor a 20% repair penalty for 25 seconds.

Corrosion has a cooldown of 50/45/40 seconds.

*“Please, There’s nothing like this on the database. There’s nothing.” - Dr. Lane*

### Hex: Containment Breach

As in the past, you’ve managed to escape containment many times.

While Hex: Containment Breach is standing, you gain the following effects:

* You gain a 10% Haste Effect after doing a Breaking Action for 4 seconds.
* When stunned by a Pallet, You gain a 50% faster breaking Speed for 15 seconds.
* Breaking a Pallet is silent.

*“I’ve traveled for two damn months. God why am I so fucking stupid” - Dr. Scranton*

### Around the Corner

You wait until your victims feel a sense of safety and then you abduct them.

 When you leave a chase, Around the Corner activates for 43/50/57 seconds.

While active, you become Undetectable and all audible noises you make are silenced.

*“No recovery attempts are to be made under any circumstances.” - SCP-106 Document*

## Mori

The Old Man walks up to the survivor and grabs their legs. He then slowly rips into the survivors skin before breaking the survivors leg. The survivor screams as Scp-106 breaks their other leg. Survivors try to fight back when Scp-106 grabs their arm and covers their arm in corrosive liquids and they scream in agony before a Pool of Corrosion appears under them as they are dragged away permanently in Scp-106's pocket dimension.

# Achievements

### Look Out!

As The Old Man, drag a total of 21 survivors into the Pocket Dimension a total of 15 times.

### Containment Breach

Repair the Generator inside Scp-106 or Scp-173's containment cell and live to tell the tale.

### Adept Old Man

Achieve a *Merciless Victory* with The Old Man using only his Unique Perks: Corrosion, Hex: Containment Breach & Around the Corner.