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Perseverance

Armor / Weapon

**Perseverance** is one of the Cards available to Talus in Paladins.

**Description**

Gain {10|10}% Lifesteal while at or below 40% Health.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Perseverance

Gain 10% Lifesteal while at or below 40% Health.
1

Perseverance

Gain 20% Lifesteal while at or below 40% Health.
2

Perseverance

Gain 30% Lifesteal while at or below 40% Health.
3

Perseverance

Gain 40% Lifesteal while at or below 40% Health.
4

Perseverance

Gain 50% Lifesteal while at or below 40% Health.
5
Paladins Closed Beta Version 0.28.1122

## General

* Addressed an issue with Russian characters not showing up.
* Addressed an issue where players who got disconnected could not log back in.
* Addressed an issue where skins were appearing in chests too frequently.
* Cleared decks to resolve an issue with card ownership.

	+ Fixed an issue where Frigid Field was slowing nearby targets when Evie used Ice Block.

Source
Paladins Version 4.7.4331.1

# 4.7 Hotfix 1 | December 1, 2021

## Bug Fixes

* Fixed multiple acquisition issues when obtaining items/skins from Event Pass
* Fixed an issue where the Event Pass level indicated in chat does not properly reflect the users level
* Fixed an issue where Good Vibes chest had the I incorrectly capitalized
* Fixed an issue in Trials of the Realm where the lower UI was hard to read and had overlapping text
* Fixed various audio issues causing players not to hear it properly
* Fixed an issue where Azaan could cancel his ult after firing to skip postfire
* Fixed an issue where Raum’s Cataclysm does not destroy Azaan wall sections
* Fixed an issue using temp names instead of final for DantheBros Avatars
* Fixed an issue where unlocking Reaver Viktor in the Relics of War chest wouldn’t count against the chest total
* Fixed an issue where Tiberius heavy blade and charkrams did not interact with Azaan walls correctly
* Fixed an issue where Azaan could cancel his ultimate and use it again without any ultimate charge loss
* Fixed an issue where Vivian Sigma skin had Sigma used twice in the skin description
* Fixed an issue where unlocking the Pepper skin in the Good Vibes chest wouldn’t count against the chest total

## Balance Changes

### Azaan

* Abilities
	+ **Conviction**
		- Increased Cooldown 8s ➞ 10s
		- Increased Tempering-affected Conviction Cooldown 12s ➞ 15s
		- Decreased Velocity multiplier 0.7 ➞ 0.5
* Cards
	+ **Solemn Watch**
		- Decreased scaling 7|7% ➞ 6|6%
	+ **Eternal Strife**
		- Decreased scaling 100|100 ➞ 85|85

Source
Paladins Version 4.6.4256.3

# 4.6 Hotfix 1 | October 7, 2021

### Dredge

* Fixed an issue where Bare Bones Dredge had the incorrect weapon inspect animation.

### Grover

* Fixed an issue where Grover’s Crippling Throw ability with the Deep Roots talent equipped was not respecting Immunity to Crowd Control.
* Fixed an issue where Grover’s Crippling Throw ability was displaying Root VFX on enemies hit with it while the Deep Roots talent was not equipped.

### Imani

* Fixed air control issues with Imani while she was mounted.

### Makoa

* Fixed an issue where Makoa’s “Wait” VGS command was playing his “You’re Welcome” voice line.

### Saati

* Fixed various issues with Saati’s descriptions being out of date with regards to PTS balance changes.
* Fixed an issue where players could not equip Saati’s Mastery Title.
* Fixed a rare crashing issue related to Saati’s Dead Ringer ability with the Improvised talent equipped.

### Skye

* Fixed an issue where the Devilish skin’s Smoke Bomb ability did not display a radius for the ability.

## General Bug Fixes

* Fixed various performance issues on the Stone Keep map to fix issues with crashing, frame rate drops, and visual errors on consoles and lower-end PCs on the reworked Stone Keep (Day) and Stone Keep (Night) maps.
* Fixed some map collision issues on the Stone Keep (Day) and Stone Keep (Night) maps.
* Fixed an issue where we called the Haunted Willo avatar “Willow”. We’re sorry, WilloQuarterBot.
* Fixed various minor description errors in the End of Match Lobby.

Source
Payload

**Payload** is one of the Game Modes in Paladins.

## Description

Payload is an Attack / Defend style game mode with two rounds. The attacking team must escort the stolen treasure to the drop point near the defending team's base while the defenders push it back and hold long enough for the timer to run out. Players can change their Cards loadout at the start of the match. Everyone receives 1000  Credits at the start of the match that can be used to purchase Items, and the passive Credits spooling is of 2  per second. All items and Credits from the first round are reset at the start of the second one.

When round one is complete, both teams swap sides. The Payload only advances when at least one attacker is close to it, but won't move if there are defenders close by. The payload will start to move backwards after sitting idle for too long without an attacker near it.

Defenders can leave their base after 10 seconds, while attackers can only leave their base after 50 seconds.

On the first round, the attackers have 7 minutes to push the payload. On the second round, the attacks will either have 7 minutes or the time it took the attackers from the first round to push the payload all the way.

The team that got the Payload cart furthest will win the match. If both teams push the Payload cart all the way, then the team that pushed it to the end point in less time will win the match. In Round 2, the Payload cart location will be displayed on the HUD and a marker will be placed in the world to show how far the cart must be pushed to win.

## Maps

These are the maps that Payload can be played in:

Paladins CB12Greenwood OutpostPayloadPaladins CB19Hidden TemplePayloadPaladins CB27Frostbite CavernPayload
## Video

 **Retired** |  End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Capture and Siege  •   Siege Only  •   Capture Only
Paladins Version 3.5.3884.0

# 3.5 Hotfix 1 | December 7th, 2020

#### Evie

* Fixed an issue where the Star Glam Blaster was not unlocked when the Star Glam skin was obtained in the Bounty Store.

#### Imani

* Fixed an issue where the Mana UI was not centered on the UI.

#### Khan

* Fixed an issue where Vortex Grip would not apply an increased Stun duration to enemies.

#### Lian

* Fixed an issue where the challenge “Kill Players with Presence after hitting them with Valor” could not be completed.
* Fixed an issue where the Merrymaker skin was not unlocked properly when obtained in the Bounty Store.

#### Vora

* Fixed an issue where the client would crash when Vora stood on the elevator in Foreman’s Rise or in the Wind on Warder’s Gate while using her Ultimate.
* Fixed an issue where the Darkness UI was not centered on the UI.
* Fixed an issue where Obliteration would not make Vora immune to Executes.
* Fixed an issue where the Inevitability card was missing 2D art.
* Fixed an issue where Vora was not damage-immune during the damage portion of her Ultimate.
* Fixed an issue where Vora’s Ultimate could execute enemies through certain damage-immune states.

#### Zhin

* Fixed an issue where the challenge “Kill Players with Spite after hitting them with Counter” could not be completed.

### General

* Fixed several collision issues on the updated Frozen Guard map.
* Fixed an issue where an item would be selected on Gamepad if hovered twice in quick succession.
* Fixed a number of potential crash cases that would occur in various menus.
* Fixed an issue where the Ranked UI scene displayed an incorrect number of days remaining for the Season.
* Fixed an issue where the incorrect prompts for menus could display on screen when using Gamepad in certain situations.
* Fixed an issue where the Unlock button could improperly display on certain Chests after everything in the Chest was obtained.
Paladins Closed Beta Version 0.11.714.8

# 0.11.1 - December 23, 2015

## General

* In Challenge matches, XP spooling is now working.
* Opponent's cards are now being hidden during the first minute of gameplay.
* Duplicate cards showing in your Card Collection has been fixed.
* Experimental queue has been renamed to Casual.
* Casual and Siege are swapping their ordering (New order is Practice, Co-op, Casual, Siege, Challenge Match).
* The Casual queue will now award a First Win of the Day bonus.
* Improved anti-cheat detection.

Source
Pandemonium Chest

## See also

Treasure Chests

Gifting

**Pandemonium Chests** are a type of Treasure Chest in Paladins. This kind of chest can only be purchased with  Crystals, each one costing 400 .

This chest first released on July 21st, 2021.

## Description

Time to get chaotic with these edgy deals.

## Trivia

* The Pandemonium VII skin was not initially available in this chest and was added at a later date following the skin's release.
New Resolve

Mark of Fate

**New Resolve** is one of the Cards available to Corvus in Paladins.

**Description**

Grant a {40|40}-Health Shield to an ally for 2s when you Mark them.

* Common
* Uncommon
* Rare
* Epic
* Legendary

New Resolve

Grant a 40-Health Shield to an ally for 2s when you Mark them.
1

New Resolve

Grant a 80-Health Shield to an ally for 2s when you Mark them.
2

New Resolve

Grant a 120-Health Shield to an ally for 2s when you Mark them.
3

New Resolve

Grant a 160-Health Shield to an ally for 2s when you Mark them.
4

New Resolve

Grant a 200-Health Shield to an ally for 2s when you Mark them.
5
Paladins Closed Beta Version 0.26.1033

## General

* Chat - Can now hold backspace to continue deleting.
* Fixed an issue with stuns locking out movement abilities.

## Spectator

* Highlighted payload cart to be same color as team pushing it.
* Fixed minimap showing wrong map on Enchanted Forest.
* Fixed a crash condition in spectate.
* Fixed an issue where the spectator's camera could get stuck after being hit with hard crowd control.
* Fixed jittering going up hills in 3p during spectating/killcam.
* Fixed an issue where the camera could come "off" the character if killcam was skipped during a fall.
* Fixed up a few spectating issues with nameplates, such as colors, healthbars, and general visibility.
* Added colorizing of health bar when in first person spectate.
* Increased pawn outline intensity when spectating.

## Cards - Balance/Updates/Fixes

###  Ruckus

* **No Chill**
	+ Changed all ranks of No Chill to not stack with other movespeed buffs, and instead use “Strongest Wins” logic. In short, No Chill will no longer stack with Nimble.

Source
Perfect Block

Counter

**Perfect Block** is one of the Cards available to Zhin in Paladins.

**Description**

Heal for {100|100} after successfully Countering an attack.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Perfect Block

Heal for 100 after successfully Countering an attack.
1

Perfect Block

Heal for 200 after successfully Countering an attack.
2

Perfect Block

Heal for 300 after successfully Countering an attack.
3

Perfect Block

Heal for 400 after successfully Countering an attack.
4

Perfect Block

Heal for 500 after successfully Countering an attack.
5
Paladins Wiki/editcopy/Bottom section

Timers**June 28, 2021 09:00:00 UTCNext Quests Rotation
Next Daily Queue Bonus

  1D-1hh mm sssingle**
**June 28, 2021 12:00:00 UTCNext
Bounty Item Rotation

  1D-1hh mm sssingle**
**June 23, 2021 08:00:00 UTCNext
Champion Rotation

  7D-1DD hh mmsingle**
**June 23, 2021 12:00:00 UTCNext
Trials Region Unlock

  7D-1DD hh mmsingle**
**ErrorNext
Ranked Split Reset

  180D-1DD hh mmsingle**
**August 16, 2023, 2022 14:00:30 UTCNext Update
Next Event Pass

  180D-1DD hh mmsingle**

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Paladins Closed Beta Version 0.31.1195.3

## See also

← 0.30  •  **0.31**  •  0.32 →

All Patch Notes

## General

* Addressed an issue with HP bars persisting in the world.

## Maps

* Glacier Keep has been redone in the new split section style for the game mode Siege.

## Champions - Balance/Updates/Fixes

###  Androxus

* Damage falloff intensified.
* **Defiance**
	+ Damage reduced from 400 per shot ➞ 300 per shot.
	+ Bonus Damage reduced from 700 ➞ 500.

###  Barik

* **Blunderbuss**
	+ Damage reduced from 700 ➞ 600.
* **Turret**
	+ Damage reduced from 175 ➞ 150.

###  Buck

* **Shrapnel Cannon**
	+ Ammo capacity reduced from 8 ➞ 6.
* **Heroic Leap**
	+ Damage reduced from 500 ➞ 350.

###  Cassie

* **General**
	+ Health increased from 2000 ➞ 2100.
* **Shortbow**
	+ Damage increased from 650 ➞ 700.

###  Drogoz

* **General**
	+ Addressed an issue with Drogoz' hitbox during thrust, jumping, and falling.
	+ Scale increased slightly.
	+ Health reduced from 2500 ➞ 2300.
* **Rocket Launcher**
	+ Reduced the self-knockback effect of Rocket Launcher.
* **Salvo**
	+ Reduced the damage of salvo Rockets from 500 ➞ 250.
* **Dragon Punch**
	+ Increased Drogoz' turning capacity.
	+ If Drogoz passes through a portal and gets mounted, Dragon Punch will now end.

###  Evie

* **General**
	+ Health increased from 1500 ➞ 1800.
* **Cards**
	+ **Wormhole**
		- Addressed an issue with this card not working at ranks.

###  Grohk

* **General**
	+ Health reduced from 3000 ➞ 2700.
* **Shock Pulse**
	+ Lightning Staff now deals 50% damage when bounced via Shock Pulse.
* **Ghost Walk**
	+ Movement Speed bonus reduced from 40% ➞ 20%.
* **Tempest**
	+ Time between hits increased from .4s ➞ .5s.

###  Grover

* **Axe**
	+ Damage reduced from 850 ➞ 650.
* **Axe Throw**
	+ Damage reduced from 600 ➞ 500.

###  Kinessa

* **Transporter**
	+ Cooldown reduced from 12s ➞ 10s.
	+ Speed increased from 200 ➞ 300.

###  Makoa

* **Cannon**
	+ Damage reduced from 700 ➞ 600.
	+ Effective range reduced from 50 ➞ 40.
* **Dredge Anchor**
	+ Now interrupts Evie's Soar.
	+ Now interrupts Androxus' Drift.
	+ Bonus damage increased from 50% ➞ 70%.
* **Ancient Rage**
	+ Damage reduced from 800 ➞ 600.
* **Cards**
	+ **Barrier Reef**
		- Increased the damage required from 2000 ➞ 3000.

###  Pip

* **Healing Potion**
	+ Now applies its heal instantly.

###  Ruckus

* **Cards**
	+ **Proximity**
		- Fixed a bug where Proximity was reducing damage from Dragon Punch.

###  Skye

* **Toxic Time Bomb**
	+ Duration reduced from 10s ➞ 5s.
	+ Addressed an issue where Toxic Time Bomb was putting players in an undeath state.

###  Viktor

* **Assault Rifle**
	+ Range increased from 210 ➞ 300.
	+ Damage falloff intensified.
* **Iron Sights**
	+ Self slow increased from 40% ➞ 50%.
* **Cards**
	+ **Reflexes**
		- Reduced Ironsights speed bonus from 20/40/60/80% ➞ 15/30/45/60%.

###  Ying

* **General**
	+ Health increased from 1800 ➞ 2100.
* **Shatter**
	+ Now slows by 50% for 1.5s.

Source
Percussion

Kinetic Burst

**Percussion** is one of the Cards available to Ash in Paladins.

**Description**

Increase the Knockback distance of Kinetic Burst by {8|8}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Percussion

Increase the Knockback distance of Kinetic Burst by 8%.
1

Percussion

Increase the Knockback distance of Kinetic Burst by 16%.
2

Percussion

Increase the Knockback distance of Kinetic Burst by 24%.
3

Percussion

Increase the Knockback distance of Kinetic Burst by 32%.
4

Percussion

Increase the Knockback distance of Kinetic Burst by 40%.
5
Paladins Version 2.6.3199.13

# 2.5 Hotfix 1 | May 24, 2019

## Bug Fixes

* Fixed an issue where Terminus can use his ultimate multiple times in succession in certain circumstances.
* Fixed an issue where Effects Volume slider does not affect Weapon Shot audio or Footstep Audio.
* Fixed an issue when Androxus had delay between dashes or when attempting to fire after dashing.

Source
Paladins Closed Beta Version 0.32.1221.2

# 0.32 Hotfix 2 | August 29, 2016

**BETA EXPECTATIONS**

Source

## General

* Locked champions are now more evident in pregame lobby with new UI clarity.
* Addressed an issue where certain SFXs were stuck on after death.
* Chat buttons are no longer obscured by Social/Profile bar.
* Match History Queries are fixed.
* Kicking a player from your party no longer kicks the person above them in the selection list.

## Champions - Balance/Updates/Fixes

###  Bomb King

* **General**
	+ Bomb King default head now loads in matches.

###  Fernando

* **Cards**
	+ **Looks That Kill**
		- Fixed an issue where this card did not work.
	+ **Running Start**
		- Fixed an issue where the movement speed would stack with other effects that granted movement speed.

###  Pip

* **General**
	+ Fixed issue where Pip's default skin did not have eyes.

Source
Parts and Pieces

This page contains information about a past event or game feature that may or may not return in a future version.

The **Parts and Pieces** system was a feature that allowed players to mix various skins together for more unique appearances. This involved skins being split into multiple different individual items (generally three, but sometimes more), being divided into either Body Skins, Accessories, and Weapon Skins; players could either equip every item in a set for the original skin, or mix and match for a more unique appearance.

However, the system was deemed restrictive on skin designs, and the choice was made to remove the system with the Siege of Ascension Peak update in an attempt to allow for higher quality skins with less boxed-in and limiting parameters, and also increase the overall performance of the game. More information on this decision can be read in this blog post.

Most items were combined back into singular skins, with now only weapons capable of being switched. However, some accessories that lacked accompanying Body and Weapon Skins either ended up being made into complete skins with only minor differences to a champion's default appearance (such as the Heirloom Crest for Ash), while other accessories were completely removed (such as the Austrialia Day accessory for Grover).

Additionally, some complete skins had several additional accessories or weapon skins, which were either completely removed (such as various additional types of accessories for Nova Strike Kinessa) or made into separate items (such as Genie Ying's Winged Prism weapon). One notable exception to this are the Code Green skins for Viktor, which were made into multiple different skins.

A collection of all Parts and Pieces items can be seen here.

**Maps**Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Old Map Designs**Fish Market  •  Frog Isle  •  Frozen Guard  •  Jaguar Falls  •  Magistrate's Archives  •  Shattered Desert  •  Stone Keep  •  Timber Mill  •  Trade District  •  Warder's Gate
**Game Modes** End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Siege Only  •   Capture Only
**Items** Blast Shields  •   Develop  •   Sterilize
 Equestrian  •   Huntsman
 Gather
 Aggression  •   Cauterize  •   Provision
**Features**Battle Pass  •  The Vault  •  Viewer Store  •  VIP Program  •  Map Features  •  Gameplay  •  **Parts and Pieces**
**Other**Avatars  •  Cards  •  Sprays  •  Alpha Lore  •  Treasure Chests  •  Boosters  •  Essence  •  Viewer Points  •  VIP Points  •  F. Announcer pack  •  Alpha Announcer pack  •  Game Music  •  Background Images  •  Quests (old)
Paladins Version 3.4.3767.13

# 3.4 Hotfix 1 | August 1, 2020

### Seris

* Fixed an issue where the Mortal Reach PTS balance change was not updated in the description of the Talent.

### Vivian

* Fixed an issue where the Golden skin did not display properly.

## General

* Fixed an uncommon crash related to the Death Recap screen.
* Fixed an issue where a broken Quest display would show in the Bounty Store if the Player had completed all of their available Quests.
* Fixed an issue where Players could attempt purchases on Gamepad without having the correct amount of currency.
Paladins Version 2.3.3060

# 2.2 Hotfix 4 | February 28, 2019

## Bug Fixes

* Fixed the last group of players who would sometimes get stuck on the “Loading Profile” screen.
* Fixed an issue where PC players could not see their Ranked tier or progression.
* Fixed several common crash conditions, including the most common crash on all platforms.
* Fixed "Msg Id" debug text in Match Lobby for the End Times event.
* Fixed an issue where players could shoot through the spawn door on Warder’s Gate.
* Fixed an issue where merged players could get stuck at the name filter, even if they got through in the past.
* Fixed an issue where the End Times announcer could get spammy and repeat. Announcer may still repeat sometimes, but shouldn't be as abrasive.

Source
Paladins Wiki/editcopy/Flex section

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Paladins Chronicles

**Paladins Chronicles** are a series of short stories written by the developers with the intention to help further enrich the Realm of Paladins, help explore the world in more detail, and give context for future events.

Previously, most information related to the Lore of Paladins was relayed through Champion trailers or specific cinematics (as well as the occasional dev statement). However, the Chronicles now serve as a proper storytelling tool for the developers to continue progressing the story of the game ― be it the main storyline or otherwise.

## Series 2

 2
 3
 4

**Directions**Anti-Abyss  •  Anti-Darkness  •  Nature Protectors  •  Neutral
**Groups** Bomb Kingdom  •  Deepwerks  •  Eternal Pyre  •  Followers of Io  •  House Aico  •  House Arturos  •  Outer Tribunal  •  Paladins (Former)  •  Red River Orcs  •  Sentinels  •  Shadow Tribunal  •  Summer Court  •  Tau-Kor Monastery  •  Thousand Hands Guild  •  Warders  •  Unknown Groups
**Noteworthy Items / Forces**Crystals  •  Magic  •  Souls  •  Warder's Key  •  Warder's Relic
**Notable Positions**Abyssal Lord  •  Border Lord  •  Grand Magister  •  Pyre Lord
**The Realm**Abyss  •  Aico Tundra  •  Crosswind Hold  •  The Eight Oceans  •  Enchanted Forest  •  Greenwood  •  Lunar Coast  •  Seris (Village)  •  Temple Isles  •  Trade Row  •  Warder's Watch
**Races**Abyssal Creature  •  Animal  •  Construct  •  Darkness  •  Dragon  •  Deities  •  Dwarf  •  Elemental  •  Elf  •  Faerie  •  Goblin  •  Human  •  Leipori  •  Orc  •  Pyre Creature  •  Ska'drin  •  Spirit  •  Stagalla  •  Tigron  •  Transformed  •  Undead  •  Vulpin  •  Wyrin
**Complete Timeline**Complete Timeline  •  **Paladins Chronicles**
**Story Arcs**Crystal Arc  •  Darkness Arc  •  Ska'drin Arc
**Time Periods**The Ancient Age  •  The Age of the Paladins  •  The Golden Age  •  The Age of Resistance  •  The Lost Future
**Notable Events**Dragon Scourge  •  Goblin Scourges  •  Golden Age  •  Crystal War  •  Koga's Revenge  •  Destruction of Seris  •  Battle of Ascension Peak  •  Warders Return  •  The Fight of the Shattered Desert  •  Shattered Goddess' Return  •  The Summoning of Raum  •  The Darkness Released  •  Shift of Power
**Other**NPCs  •  Updated Bios  •  Alternate Realities  •  Canon Skins  •  Statues  •  Legends  •  Misconceptions  •  Retcons  •  Character Feats  •  Alpha Lore
Persistence

Armor / Weapon

**Persistence** is one of the Cards available to Maeve in Paladins.

**Description**

Reduce the damage you take by {4|4}% while at or below 40% Health.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Persistence

Reduce the damage you take by 4% while at or below 40% Health.
1

Persistence

Reduce the damage you take by 8% while at or below 40% Health.
2

Persistence

Reduce the damage you take by 12% while at or below 40% Health.
3

Persistence

Reduce the damage you take by 16% while at or below 40% Health.
4

Persistence

Reduce the damage you take by 20% while at or below 40% Health.
5
Paladins Closed Beta Version 0.25.1004.2

## General

* All members of the defending team during a payload push will receive 400 credits for successfully defending a Payload push.
* All members of the attacking team during a payload push will receive 150 credits for successfully pushing the cart to the end point.
* Fixed an issue where burn cards were not showing on the scoreboard.
* Grover 3rd deck missing name and description "Guardian".
* Always showing 5 credits in spectate/killcam for kills.

Source
Paladins Wiki/editcopy

Copy of main page sections: Top section, Flex section, Bottom section

The most comprehensive source of Paladins information maintained by the community.
We are currently maintaining 90,237 pages (5,738 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

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April 19th, 2023 - April 26th, 2023

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AndroxusAshAtlasAzaanBarikBetty La BombaBomb KingBuckCaspianCassieCorvusDredgeDrogozEvieFernandoFuriaGrohkGroverImaniInaraIoJenosKasumiKhanKinessaKogaLexLianLillithMaeveMakoaMal'DambaMojiNyxOctaviaOmenPipRaumReiRuckusSaatiSerisSha LinSkyeStrixTalusTerminusTiberiusTorvaldTyraVIIVatuViktorVivianVoraWilloYagorathYingZhin

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About Paladins
**Paladins *Champions of the Realm*** is a free-to-play, class-based first person shooter.
The game is rooted in a colorful fantasy setting featuring Champions, playable characters that have their own unique fire-function and skills.
[Read more...]

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Champions

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Champions

AndroxusAshAtlasAzaanBarikBetty La BombaBomb KingBuckCaspianCassieCorvusDredgeDrogozEvieFernandoFuriaGrohkGroverImaniInaraIoJenosKasumiKhanKinessaKogaLexLianLillithMaeveMakoaMal'DambaMojiNyxOctaviaOmenPipRaumReiRuckusSaatiSerisSha LinSkyeStrixTalusTerminusTiberiusTorvaldTyraVIIVatuViktorVivianVoraWilloYagorathYingZhin
Paladins Closed Beta Version 0.7.668.1

# 0.7.2 - November 25, 2015

## General

* Siege Engine
	+ “The Siege Engine is an integral part to the Siege mode, and as such we have been experimenting with different options to optimize its part in the gameplay. Our previous change was to make the Siege Engine immune while traveling to try to emphasize more combat between players until the actual siege began. We are reverting this change and will continue to evaluate the way the Siege Engine plays into the match.”
	+ The Siege Engine is no longer immune while traveling, but will continue to travel at its updated speed.
	+ The Siege Engine mitigates 50% damage while en route to the base.

Source

# 0.7.1 - November 24, 2015

## Announcement

There was a bug in which Radiant Chests sometimes were not awarding 5 cards when opened. As part of this patch, we have given every account that opened a Radiant Chest on Nov 24 since the previous patch replacement Radiant Chests.

## General

* Siege Engine
	+ Fixed an issue in which outlines and team colors were not correctly displaying.
	+ The Siege Engine now moves at a consistent speed throughout the match, which is much faster than its previous speed.

## Cards - Balance/Updates/Fixes

### General

* Card cooldowns have changed based on their rarity:
	+ Common - 20 Seconds
	+ Rare - 30 Seconds
	+ Epic - 40 Seconds
	+ Legendary - 60 Seconds (Unchanged)

## Misc

* Fixed an issue with out-of-combat healing that was causing players to crash.
* Fixed a rare condition in which players would forward spawn at a point and fall through the world.

Source
Paladins Version 2.1.3013.17

# 2.1 Hotfix 2 | January 24, 2019

## Bug Fixes

* Fixed an issue where Zhin’s weapon shots clipped on map collision.
* Fixed an issue where Khan could Ult players who were CC immune.
* Fixed an issue where the Battle Suit Battle Pass read “0 Days Remaining”.
* Fixed an issue where Season 2 was listed as Season 3 in-game.
* Bulldozer description adjusted to include “Deployables, Pets, and illusions”.
* Fixed an issue where acquiring a real money purchase item from the store closed the client.
* Fixed an issue where swapping to the Mixer Store from any menu would display incorrectly.

## Balance

###  Imani

* Abilities
	+ **Dragons Call**
		- Ultimate Charge Rate Reduced
		- Using Frostfire Breath now slows the Avatar’s movespeed
		- Duration reduced 25s ➞ 20
	+ **Frostfire Glide**
		- Removed the functionality where flying into an obstacle and coming to a complete stop would cancel the ability.

Source
Paladins Version 1.3.2742

# 1.3 Hotfix 3 | August 6, 2018

Champions,

Thank you for your patience over the past few days regarding issues introduced by the most recent hotfix. This hotfix was intended to correct several frustrating issues for our players, and unfortunately, it broke other things.

About 30 minutes after our hotfix went live, we started seeing reports in the community of Furia and Lian audio issues. Since we’re unable to address audio issues without a patch, our only option was to disable Furia and Lian while we worked like hell on a fix. There’s no excuse for this low quality patch that was supposed to fix issues, not create them.

We’re completing a thorough investigation into exactly what went wrong. Though the investigation continues, we have determined the following issues led to the majority of the problems in Thursday’s hotfix:

* Certain work-in-progress changes were accidently added into our hotfix build. Because these changes were not supposed to be a part of the build, our QA team was not asked to test them, so they slipped by unnoticed.
* The Battle Pass fix was tested and confirmed as working because the intent of the fix had not been communicated properly to our testers. The fix worked, but was not the intended functionality.
* Some other fixes worked in our testing environment but did not work in the live environment.

We are already reworking our processes to ensure these problems don't happen again. Some of the immediate changes are:

* We’re implementing a more clearly defined process for submitting updated content, particularly related to audio changes.
* On the Update and Hotfix Notes, you will now see a section of bug fixes labelled “under investigation.” This will include fixes that we are testing or fixes that our QA team believes will solve the issue at hand but are not able to 100% confirm.
* We’re improving the communication of design intent to our QA teams.

The team has put together a new hotfix that will address the following issues:

* Fixed an issue where the Pyre Strike SFX persisted after Pyre Strike's VFX stop.
* Fixed an issue where Lian’s Presence, Grace, Valor, and Enlightenment had no SFX.
* Fixed an issue where players could not unlock the “Shadow Warrior Trials” Challenge.
* Fixed an issue where players could not unlock “The Ninja” title.

The following bugs are under investigation:

* Issue where players are sometimes not sent to the end of match lobby.
* Issue where some players did not receive items from Battle Pass 1 following the 1.3 Hotfix.
* Issue where a small subset of players did not receive the initial Battle Pass 1 refund.

We're going to be rolling out these fixes as soon as possible on each platform. This hotfix will release August 6 at 10 am EDT on PC and PS4. We've submitted the patch to our console partners, and pending approval during the certification process, we hope to update next week on Xbox One and Nintendo Switch.

Thank you again for your patience, and we're very sorry this hotfix did not live up to your standards, or ours. You guys deserve the best, and we’re going to work our butts off to make sure that Paladins is the very best it can be!

Source
Paladins Version 1.9.2979

# 1.9 Hotfix 2 | December 19, 2018

## Bug Fixes

* Fixed an issue where some players could not queue properly because they received a “not the party leader” error message.
* Fixed an issue where Koga's guns could be heard by all players on the map.
* Fixed a collision issue in the Warder's Gate spawn where players could fall through the floor.
* Fixed an issue where the Warder's Gate capture point would not progress if 3 or more players stood on the point.
* Fixed an issue where players could shoot at invisible walls near the capture point on Warder's Gate.
* Fixed several instances of broken lighting on Warder's Gate.
* Updated the Paladins login screen with Merry Mayhem art.
* Changed the color of the “Friends Online” text for better readability against the winter background scene.
* Fixed an issue where MerryMaker Dredge's Broadside buildup sounds were heard too far away.
* Fixed an issue where bots could not move out of the Warder's Gate spawn.
* Fixed an issue where the "Expend 15,000 Ammunition" Battle Pass challenge did not work correctly.

Source
Paladins Version 5.4.4683.1

# 5.4 Hotfix 1 | July 20, 2022

## Champions

### Betty La Bomba

* Fixed an issue where players were unable to change Voice Pack Preference for Betty La Bomba in Match Lobby to Champion Voice.

### Grover

* Fixed an issue where Grover’s Rampant Blooming talent was not providing the burst Heal.
* Fixed an issue where Grover’s Rampant Blooming talent could provide significantly more Healing than intended.
* Fixed an issue where Grover’s Deep Roots talent description was not updated.

### Kinessa

* Fixed an issue where Kinessa’s Oppressor Mines were lasting longer than the intended 6 seconds.

### Lex

* Fixed an issue where Lex’s Retribution ability could cause match instances to crash.

### Lillith

* Fixed an issue where players were unable to change Voice Pack Preference for Lillith in Match Lobby to Champion Voice.
* Fixed an issue where Lillith’s Death Wings ability could trigger its damage multiple times, potentially one-shotting opponents.

### Octavia

* Fixed an issue where Octavia’s Marksman Rifle weapon did not have its balance changes implemented.

### Saati

* Addressed an issue where Saati’s Hand Cannon weapon would not be able to be fired immediately following her Wallbang Ultimate.

### Seris

* Addressed an issue where several Seris skins were missing a significant amount of audio.

### Skye

* Fixed an issue where Skye’s Wrist Crossbow weapon did not have its updated range implemented.

### Torvald

* Fixed an issue where the Guardian item was not properly affecting Torvald’s personal Shield.

### VII

* Fixed an issue where VII’s Latch ability could not target an enemy unless terrain existed behind that player in Latch’s range.

### Viktor

* Fixed an issue where Viktor’s Assault Rifle weapon was doing the incorrect amount of damage per weapon shot.

### Ying

* Updated the Life Exchange talent description to properly note that missing the Shatter heal would refund some amount of the ability’s cooldown.

## General

* Fixed an issue where some players were unable to progress past the “Completing Login” screen. This should already have been addressed in Live prior to the Hotfix!
* Fixed various issues with various Trials of the Realm challenges.
* Fixed various collision issues with the updated Trade District map.
* Fixed an issue where the Trade District map was using 2D art from the first version of the map in some queues.
* Fixed an issue on the Frozen Guard map where an invisible wall on a mountainside allowed VII to Latch onto it outside of the intended play space.
* Fixed an issue where some of the Custom Match text boxes were misaligned.
* Fixed an issue where the Daily Login reset timer was set to 34 years and 80-something days in the future, rather than displaying the proper 7-day cycle. Sorry, we lost track of time.
* Fixed a localization issue in the Chests screen in Spanish and Portuguese.
* Fixed an issue where PC UI options were visible when using Gamepad on some screens.
* Fixed a UI issue with the Lock icon in the Event Pass screen.

Source
Paladins Version 5.2.4522.0

# 5.2 Hotfix 1 | April 6, 2022

## Champions

### Betty la Bomba

* Fixed an issue where Betty’s Grenade Launcher weapon fire was significantly delayed on ping.

### Bomb King

* Fixed an issue where players were unable to equip the Crash King 47 skin if they acquired it from Trials of the Realm.

### Saati

* Fixed an issue where Saati’s Dead Ringer ability could rarely cause an instance crash.

### Tyra

* Fixed an issue where Tyra’s Burn, Monster! Talent was still applying a Cripple effect to enemies.

## General

* WHIPPED CREAM Cassie will be available on April 7 via Prime Gaming.
* Fixed some collision issues with lamp posts and fences on the Stone Keep (Night) and Stone Keep (Day) maps.
* Fixed various Trials challenges not progressing.
* Updated the GG Magree “Deja Reve” Menu Theme to include the track’s vocals.
* Updated the names and descriptions of the Monstercat Menu Themes to include the names of the tracks playing for each theme.

Source
Paladins Version 2.9.3276.0

# 2.6 Hotfix 3 | August 8, 2019

## General

* Skins that are direct purchase & in chests, only show Go To Chest button (ex: Mercenary Strix)
* Fixed an issue where Mixer Store was not displaying prices for some items
* Disabled Gift Giving Bundle
* Addressed an issue that could cause a crash at end of match lobby when using report a player

## Champions

* Io is now enabled in Ranked Mode
* Fixed Io Ult visibility on low particle settings for users
* Luna can no longer be spawned into environmental hazards
* Fixed an issue for Koga where his summer weapons are now playing their tail sounds globally
* Updated Maeve pounce to lightly carry momentum

Source
Paladins Closed Beta Version 0.30.1193.2

## General

* Friend Referral backend fixes.
* UI fix for players getting a blank screen after queueing.

## Champions - Balance/Updates/Fixes

### General

* Movement abilities will no longer remove Crowd Control effects.

###  Androxus

* **Revolver**
	+ Damage reduced from 700 ➞ 650.
* **Nether Step**
	+ Now only has 2 dashes.

###  Barik

* **Blunderbuss**
	+ Damage reduced from 800 ➞ 700.
* **Barricade**
	+ No longer grants bonus damage.
* **Turret**
	+ Bonus damage reduced from 30% ➞ 15%.
	+ Damage reduced from 197 ➞ 175.

###  Bomb King

* **General**
	+ Health increased from 2000 ➞ 2500.
	+ Movement Speed increased from 360 ➞ 380.
* **King Bomb**
	+ Damage increased from 2500 ➞ 4000.

###  Buck

* **General**
	+ Health increased from 3000 ➞ 3500.
* **Heroic Leap**
	+ Cooldown reduced from 8s ➞ 6s.
* **Buck Wild**
	+ Now grants 30% damage reduction for the duration.
* **Cards**
	+ **No Escape**
		- Reworked.
		- Now grants 8/16/24/32% Movement Speed during Buck Wild.

###  Cassie

* **Shortbow**
	+ Damage reduced from 700 ➞ 650.
* **Disengage**
	+ Bonus damage reduced from 50% ➞ 30%.
* **Dodge Roll**
	+ Bonus damage reduced from 50% ➞ 30%.

###  Drogoz

* **General**
	+ Size reduced by 25%.
	+ Health increased from 2000 ➞ 2500.
* **Rocket Launcher**
	+ Damage increased from 850 ➞ 950.
* **Thrust**
	+ CC immunity during Thrust removed.

###  Evie

* **Ice Block**
	+ No longer stuns.
	+ Now slows enemies by 50% for 2s.
* **Cards**
	+ **Killing Frost**
		- Fixed a bug where this card was not working at any rank.

###  Fernando

* **General**
	+ Health reduced from 6000 ➞ 5000.
* **Flame Lance**
	+ Time between attacks increased from .09 ➞ .1.
	+ Movement speed slow reduced from 70% ➞ 50%.

###  Grohk

* **Lightning Staff**
	+ Damage reduced from 100 ➞ 85.
* **Shock Pulse**
	+ Arc range reduced from 75 ➞ 50.
	+ Maximum bounce targets reduced from 6 ➞ 5.
* **Ghost Walk**
	+ Duration reduced from 2s ➞ 1.5s.

###  Kinessa

* **Sniper Mode**
	+ Damage decreased from 1200 ➞ 1000.
	+ Bonus damage reduced from 30% when fully charged ➞ 20% when fully charged.

###  Makoa

* **Cannon**
	+ Effective Range reduced from 60 ➞ 50.
* **Ancient Rage**
	+ Damage reduced from 900 ➞ 800.

###  Pip

* **Explosive Flask**
	+ Slow duration increased from 1.5s ➞ 2.5s.
	+ Fixed a bug where Explosive Flask would slow Pip.
* **Healing Potion**
	+ Now applies the full heal instantly, instead of over 5s.

###  Ruckus

* **Miniguns**
	+ Movement speed slow reduced from 60% ➞ 70%.

###  Skye

* **Poison Bolts**
	+ Now deal 10% of Max HP over 5s for each hit.
* **Smoke Screen**
	+ Now applies a 3s Stealth.
* **Toxic Time Bomb**
	+ Now deals damage over 10s.

###  Viktor

* **Cards**
	+ **Reflexes**
		- Reduced Ironsights speed bonus from 20/40/60/80% ➞ 15/30/45/60%.

Source
Paladins Closed Beta Version 0.33.1272

# 0.33 Hotfix 4 | September 14, 2016

**BETA EXPECTATIONS**

	+ Fixed an issue where Pip's ultimate charge value was not being correctly displayed. Next match a player plays in game as Pip will resolve the issue.

Source

## General

* Added locked region matchmaking for Competitive Queue.
* Fixed an issue where your current credit value would appear negative after purchasing an Item during a match.
* Fixed an issue where Champions in the Match Lobby would appear locked when you already own them.
* Fixed an issue where failed matches would appear as a defeat in your match history.
* Addressed an issue where bots could get stuck in corners.
* Addressed an issue where visual effects could get stuck on.

## Champions - Balance/Updates/Fixes

### General

* Reduced out of combat regeneration from 400 + 8% of maximum Health per second to 300 + 4% of maximum Health per second.

### Items

#### Kill to Heal

* Now also applies when getting Eliminations.

#### Rejuvenate‎

* Reworked.
* Receive 10/20/30% more healing from other players.

###  Barik

* **Turret**
	+ Reduced attack rate from every 0.7 to 1s.
* **Barricade**
	+ Reduced Health from 6000 to 5000.

###  Fernando

* **Fireball**
	+ Increased Cooldown from 8 to 9s.
* **Shield**
	+ Reduced Health from 10000 to 8000.
* **Cards**
	+ **Incinerate**
		- Now reduces Cooldown by 10/20/30/40% instead of 1/2/3/4s.

###  Grohk

* **Lightning Staff**
	+ Now overheats 10% faster.

###  Grover

* **General**
	+ Reduced Grover's size by 15%.
	+ Adjusted Grover's axe throw to be closer to the center to avoid issues throwing around corners.

###  Pip

* **Potion Launcher**
	+ No longer provides bonus damage over distance.

###  Ruckus

* **Miniguns**
	+ Increased damage per hit from 48 to 53.

Source
Past Events Chest

## See also

Treasure Chests

Gifting

**Past Events Chests** are a type of Treasure Chests in Paladins. This kind of chest can only be purchased with  Crystals, each one costing 300 .

This chest was first released on September 30th, 2020.

## Trivia

* Omega Koga and Omega Makoa were not originally available in this chest, but added at a later date, likely to replace Omega Dredge being removed from this chest and being made available via Prime Gaming.
Primal Court

## See also

Callouts

Map Features

**Primal Court** (previously known as **Skirmish Arena**) is one of the maps in Paladins and was released in the Paladins CB26 update.

## Description

This map has a mirrored layout and is designed for 2 teams of 5 players. The bases are located at opposite ends of the map.

This map was designed for the Game Mode called Survival but the mode that is currently playable in this map is Onslaught.

## Lore

As can be seen in the official map of the Realm, Primal Court is part of the Temple Isles alongside Frog Isle, Serpent Beach, and Jaguar Falls.

## Gallery

* Overhead Layout

**Onslaught**Foreman's Rise  •  Magistrate's Archives  •  Marauder's Port  •  **Primal Court**
**Team Deathmatch**Abyss  •  Dragon Arena  •  Snowfall Junction  •  Throne  •  Trade District
**Payload**Frostbite Cavern  •  Greenwood Outpost  •  Hidden Temple
**Other**Shooting Range  •  Tutorial  •  Hole  •  Sniper Haven
**Removed**Battlegrounds Map  •  Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Event**Abyssal Spire  •  Warder's Arena
**Test Maps**Bog District  •  Dark Crossing  •  Eastwatch  •  Moss Garden  •  Salt  •  Sand Bridge  •  Sierra  •  Undercity  •  Waterway
**Removed Test Maps**Arid  •  Arid old  •  Atrium  •  Bash  •  Bend  •  Deathgate  •  District  •  Forward  •  Frog Isle Redo  •  Grotto  •  Hangar 18  •  Ice Mines Redo  •  Rush  •  Sewers  •  Shade  •  Stride  •  Sunken City  •  Supa Rift  •  Thrones  •  Tilted  •  Toxic  •  Triumph  •  Vex
Perennial

Blossom

**Perennial** is one of the Cards available to Grover in Paladins.

**Description**

Reduce the Cooldown of Blossom by {0.4|0.4}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Perennial

Reduce the Cooldown of Blossom by 0.4s.
1

Perennial

Reduce the Cooldown of Blossom by 0.8s.
2

Perennial

Reduce the Cooldown of Blossom by 1.2s.
3

Perennial

Reduce the Cooldown of Blossom by 1.6s.
4

Perennial

Reduce the Cooldown of Blossom by 2s.
5
Paladins Version 1.4.2792

# 1.4 Hotfix 1 | August 23, 2018

## General

* Grover is now banned from the Dragon’s Call game mode.
	+ Grover's abilities had several unintended interactions, so we had to axe him from the game mode and leaf him out of the roster.

## Bug Fixes

* Fixed an issue where players could receive up to two invalid skins from the Lunar Chest.
	+ Players affected by this bug will unlock the correct Lotus Tyra skin. Players who rolled two invalid skins will also receive 50 Crystals, the value of one Lunar Chest roll.

Source