Garou

## Summary

**Garou** is a villain, a martial arts prodigy, the self-proclaimed "**Hero Hunter**," and a major adversary of the Hero Association and Monster Association. He is a former disciple of Bang but was expelled from his dojo for going on a rampage. Because of his fascination with monsters, he is commonly called the "**Human Monster**." Sitch of the Hero Association views him as a grave threat to the organization despite being only a human.

## Powers and Stats

**Name:** Garou, Human Monster, Hero Hunter, Awakened Garou

**Origin:** One-Punch Man

**Gender:** Male

**Age:** 18

**Classification:** Human, "Hero Hunter", Half-Monster, Monster, Avatar of God, "Absolute Evil," "Disaster Level: God"

#### **Abilities:**

* Human
* Half-Monster
* Pre-Awakening
* Monster
* Cosmic Fear Mode
Superhuman Physical Characteristics, Master Martial Artist (Is a prodigy with a natural sense for combat, and utilizes the Water Stream Rock Smashing Fist, an advanced martial arts style and was originally Bang's finest disciple before being forced out of his dojo), Acrobatics, Reactive Adaptation (His power increases rapidly when fighting strong opponents. Stated to have grown much stronger in a short period of time), Attack Reflection (Returned Tanktop Master's strength onto himself two-fold), Technique Copying (Copies the fighting styles of his opponents and transforms them into his own), Regeneration (High-Low; Recovered from his injuries from Tanktop Master in the span of a day, albeit with bandages), Enhanced Senses (Abandonment requires keen eyesight. Tracked Golden Ball's hands in a dark alleyway and adjusted his eyes to expertly evade and counter small projectiles in darkness), Pressure Point Strikes (Can disable targets by striking joints and vital spots. Struck the pressure points of Tanktop Master), Instinctive Reaction (Water Stream Rock Smashing Fist allows his body to move autonomously during crisis. Evaded Chain'n'Toad's Ear Nabber instinctively), Analytical Prediction (Blocked and parried all of Tanktop Master's attacks, according to his recollection, anticipating all of his movements. Predicted the trajectory of Golden Ball's attacks by watching his hand), Statistics Amplification (Went from being incapable of fighting back against Death Gatling's team to effortlessly reducing their numbers to half upon using Abandonment, honing in on his eyesight and ability to predict his opponent's movements), Rage Power (Experienced a surge in strength despite being beaten to near-death through sheer rage), Fear Manipulation (Emanated an aura that frightened Tanktop Master to the point of wanting to kill him), Afterimage Creation (Left behind an afterimage that fooled Metal Bat and created several afterimages), Immense Pain Tolerance (Shrugged off the Tanktop Tackle, which caused great damage to his nose and smiled at a punch which caused him bleed profusely from his mouth. Despite suffering from exhaustion, blood loss, and poison, he continued to battle with Genos, Bang, and Bomb, growing even stronger despite his increasingly grave injuries), Resistance to Electricity (Was unaffected after being electrocuted by a power line)

All previous abilities, Transformation (Through repeated near-death experiences, Garou furthered the process of Monsterization, with his encounter with Bug God and Royal Ripper pushing him to becoming a Half-Monster), Regeneration (Low-Mid. Regenerated after being sliced apart by Royal Ripper), Accelerated Development (Passive. His monsterization is steadily progressing and so is his power), Air Manipulation (Via Whirlwind Iron Cutting Fist), Resistance to Heat Manipulation (Capable of withstanding Overgrown Rover's concentrated heat blasts. Capable of easily withstanding high temperatures), Telekinesis (Adapted to telekinesis after brief exposure)

All previous abilities, Limited Body Control (With Exploding Heart Release Fist. By making his heart pulse explosively in time with the impact of his punches, he can surpass the limits of his body), Shockwave Generation and Durability Negation (With Roaring Aura Sky Ripping Fist), Pseudo-Flight (Able to move and battle in the air), Resistance to Acid (Kicked a hole in Vomited Fuhrer Ugly's stomach without being affected by his potent acids)

All previous abilities, Large Size, Durability Negation (His Fa Jin attacks target the internal organs of his opponents, regardless of how tough their bones and flesh are), Flight (In his second monster form, he grew wings that he can use to fly), Body Control and Duplication (Gave himself extra arms), Energy Projection (Fired energy beams from his hands to increase his speed)

All previous, plus Self-Sustenance (Can survive in space), Cosmic Awareness (Has gained knowledge of the flow of all energy and forces of the universe), Matter Manipulation (Can perform nuclear fission and explosions with his fists), Light Manipulation & Energy Manipulation & Black Hole Creation (Via Gamma-Ray Burst), Greater Power Mimicry (Can mimic the power and strength of his opponent's techniques, with said techniques being adapted into a state greater than the original. Copied Blasts's portals and Gravity Knuckle), Radiation Manipulation (His body passively emits cosmic radiation. Just being around him means death), Portal Creation (Can create portals and move through them freely or use them to circumvent attacks. Can use his portals to extend the range of his own attacks), Gravity Manipulation, BFR (Attempted to BFR Saitama with portals), Teleportation (Can teleport to any place within his line of sight), Resistance to Gravity Manipulation, Extreme Cold and Cosmic Radiations (Survived being in the center of the black hole of a Gamma-Ray Burst)

**Stamina:** Superhuman (After being worn down from fighting multiple strong Heroes, curb-stomped by Watchdog Man, and knocked unconscious by Saitama, he was forced without sufficient rest into a battle against numerous A-Class heroes, where he suffered a gunshot wound to his leg and was hit with poisonous arrows to drain his stamina but still managed to defeat all of his opponents. Immediately afterward, he found himself up against Genos and then both Bang and Bomb, who subjected him to continued pummeling to the point that he was on the verge of death. Even after all the punishment mentioned above, he still willed himself to resume fighting, ignoring the huge amounts of damage that his body had taken. Later on, after he healed from his wounds, he was one-shot by Saitama and left unconscious for a while, only to fight both Bug God and Royal Ripper not long afterwards, although Garou was defeated. After recovering a few hours later, Garou made his way to the Monster association base to fight against multiple monsters such Overgrown Rover, Gyoro Gyoro, Orochi, and eventually Darkshine, all with little time for rest in between. Continued fighting even after gaining injuries like his ribs getting broken or getting impaled. Even after being buried under Z-City, fighting with his master Bang, engaging in a triple match against Flashy Flash and Platinum Sperm, and defeating the colossal monster Sage Centipede, he still has enough energy to keep moving in top condition. He could survive a pummeling from Saitama, only to come back stronger than before)

**Standard Equipment:** None notable

**Intelligence:** Genius Fighter (Garou has great knowledge in hand-to-hand combat and can analyze and memorize an opponent's fighting style and movements in only a few moments. He was also able to accurately predict the plans of both the Monster and Hero Associations by himself. Through observation, he learns of countermeasures for other people's fighting styles. Sometimes switches between fighting styles to keep his movement unpredictable or for his amusement. His martial arts mastery enables him to attack his opponents as if they were being cornered by dozens of martial artists at once as described by Darkshine, despite both being roughly on the same level at the time of their fight and Darkshine being a highly experienced hand-to-hand fighter. Stated to have reached the epitome of martial arts after mastering a plethora of fighting styles and perfecting his fist). | Extraordinary Genius. Gained knowledge on the behavior of all forces and flow of all energy in the universe, and applied this knowledge through replicating complex natural phenomena such as nuclear fission and gamma ray bursts. His aptitude for martial arts and fighting has increased to the point that he can perfectly mimic both the power and technique of others, including those that can manipulate the reality of the cosmos, in a single glance, and further improve them to perfection past their original states. Garou has stated that his fist is beyond timing, and that all of his strikes are completely unavoidable

**Weaknesses:** Garou is very protective of Tareo, and he always put his life on the line to ensure his safety. He often withholds from using the Water Stream Rock Smashing Fist martial art until he needs to, as it reminds him of Bang, who he holds a grudge against, though this weakness may not apply after his fight with Tanktop Master, as he has shown to constantly use his true fighting style from then onwards. Prone to intentionally prolonging fights to become stronger, typically letting enemies get serious. Tends to underestimate opponents once they are "defeated". Due to his fighting style being designed for humans as well as the fact that Bang did not teach him how to fight non-humanoid opponents, he may have a disadvantage against such foes | None notable

**Notable Attacks/Techniques:**

**Master Martial Artist:** Garou is an extremely skilled fighter, who adapts to combat and uses the advantage of the opponent's weak spots to give himself the upper advantage in fights. His learning ability (超学習能力, *Chō Gakushū Nōryoku*) allows him to learn countermeasures for other people's fighting styles while making their fighting styles his own. He shows this ability against Tanktop Master, where he attacks his weak spots and quickly turns the tables. He also shows this unique ability in his fight with Metal Bat, where he comments that Metal Bat's attacks are getting predictable and weird. While fighting his opponents, Garou gains access to their fighting styles and techniques, simply by witnessing them once. Moreover, when fighting, Garou aims for the vital points and joints to make his opponents lose the ability to fight back very quickly. Furthermore, through analyzing his opponent's line of vision, posture, muscle tension, breathing, energy, movement patterns, and center of gravity he can almost perfectly predict his opponent's next movement. His prediction accuracy only improves as Garou becomes stronger.

* **Various Martial Arts Mastery:**
	+ **Water Stream Rock Smashing Fist:** A distinctive martial art Garou learned from his former master, Bang. It is a combat style that relies on countering attacks despite being stronger than his own. This is also useful for the offensive stream of attacks that can take enemies by surprise. The martial art can repel the attacks of his opponents, nullify them, or redirect them with twice the power. Using this technique, Garou can beat some of the lower S-Class heroes, although he tends to avoid using this attack early on. His technique also wasn't perfected to the point that he couldn't repel Superalloy Darkshine's attack before he started adapting.

* **Whirlwind Iron Cutting Fist:** Bomb's martial art. This martial art style involves a powerful hand rotation technique to create a razor-sharp whirlwind pressure that chops the opponent into tiny pieces. The martial art then pushes the opponent back with various degrees of force, depending on the proximity towards the eye of the whirlwind. The cutting pressure is also used in martial art's kicks.

* **Whirlwind Water Stream Roaring Aura Sky Ripping Fist:** A more advanced technique than both Whirlwind Iron Cutting Fist and Water Stream Rock Smashing Fist, a move that splits the skies and blasts airstreams into the opponent’s body. It is one level weaker than Cross Fang Dragon Slayer Fist. The move is powerful enough to break Elder Centipede's carapace before the monster molted. Traditionally when the technique connects, the shockwave created will spread through the victim's entire body, which ultimately reduces the victim to dust.
* **Cross Dragon Fang Slayer Fist:** A technique that is developed by utilizing Water Streaming Rock Smashing Fist and Whirlwind Iron Cutting Fist. It is much stronger compared to those two techniques and usually requires two people to perform such a technique. The only other two who could perform this were Bang and Bomb, who were each master in their respective martial arts styles. The technique is even stronger than Whirlwind Water Stream Blasting Sky Splitting Fist.
* **Exploding Heart Release Fist:** This fighting style involves Garou making his heart beat explosively in time with the impact of his attacks, allowing him to surpass his body limits, and enabling him to hit much harder than the maximum force his body can normally exert. His strikes are even able to generate powerful shockwaves that can cause injury to those attempting to deflect the blows, as demonstrated when Bang injured his own arm from deflecting Garou's attack. It has been stated that this technique is wicked, made with the intention of bringing total devastation.
* **Military Martial Arts** (我流武術, *Garyū Bujutsu*): Based on Water Stream Rock Smashing Fist, this fighting style evolves freely during combat. This was first seen used against Heavy Tank Fundoshi.
* **Tanktop Tackle:** Copied from Tanktop Master. He charges at his opponent, bulling them over with folded forearms. He uses this against Flashy Flash.
* **Tanktop Blow:** Copied from Tanktop Master. Garou unbalances and distracts his opponent by striking the ground with tremendous force after spinning to build up momentum. He first uses this against Bang and Bomb, then later against Flashy Flash.
* **Watchdog Man's Dog Movements:** During his fight with Genos, Garou is shown to have been able to mimic the movements of Watchdog Man which he uses to catch Genos off guard to grab his right arm.
* **Abandonment** (見切り, *Mikiri*): Abandonment is a breathing technique that allows the user to remove all of his subconscious restrictions as well as forcibly ignore his survival instincts. When they are removed, Garou's mobility, agility, and maneuverability, as well as his fighting style, are heightened. Bang was seen utilizing this to prepare for his fight with Elder Centipede, so Bomb and Genos could escape with the unconscious heroes.
* **Adaptability:** While his "limiter" was breaking, Garou seems to have developed a form of adaptability. This allows him to become stronger and faster over time as well as make him seemingly immune to any attack that fails to kill him, such as developing stronger resistance to psychic attacks on top of his already immense will. This also allows him to transform into various forms making him a real Monster. He likens this to the Fighting Spirit (気合い, *Kiai*) ability Metal Bat has.
* **Mimicry:** Similar to adaptability, Garou can mimic the techniques and abilities that he has witnessed before. Tanktop Tackle is one of the moves he was able to copy and the even Cross Dragon Fang Slayer Fist.
* **Regeneration:** Garou can heal very quickly, as he fully recovered his life-threatening injuries from Royal Ripper in only a few hours. He also regenerated getting pierced through his stomach after Orochi’s horn struck and left a big hole; he restored in a matter of minutes while dodging the Monster King's attacks. His body absorbs black matter from the air to close any wound.
* **Platinum Rings:** Copied from Platinum Sperm. Garou rotates his arms to deflect attacks, allowing him to ward off punches from a casual Saitama.
* **Great Fa Jin:** A powerful strike that allows Garou to damage an opponent's internal organs, thus incapacitating them. Upon using this technique, Garou, with both of his hands seeming to glow, hits the opponent's abdomen with his open palms, creating strong shockwaves that pulverize whatever behind the victim. According to Garou himself, this attack should work regardless of how tough one's bones and flesh are.
* **Extreme Fa Jin:** Garou places both of his hands on the opponent and pushes them through the Earth. This attack is capable of generating intense shockwaves potent enough to pass through Earth's core, displacing tectonic plates and subsequently, messing up with the magnetic and gravitational fields.

**Awakened Garou: Cosmic Fear Mode:** This is the form Garou assumes after escaping the body takeover by "God" during his fight against Saitama. **All Life Eradication Fist**, an all new, all powerful martial art which Garou developed after receiving powers from "God". Having reached an epiphany on how the flow of energy works via his teachings received through study under his former master Bang, combined with the bestowed knowledge from "God" of the flow of the energy and the behaviour of all forces in the universe, this new martial art allows the Hero Hunter to focus and utilize the natural energy flow of the universe itself in conjunction with his internal force channeling, enabling the simulation of natural universal phenomena.

* **All Life Eradication Fist: Nuclear Fission:** Garou is capable of using his energy manipulation in conjunction with his incredibly fast and strong punches to generate nuclear explosions, producing large mushroom clouds in the process and being powerful enough to be detected by Nuclear Detection tools. Upon witnessing this technique in action, Psykos referred to these explosions as "divine power", likening them to Homeless Emperor's energy spheres.
	+ **Nuclear Fission: Gravity Knuckle:** A powerful attack that utilizes two powers at once within each of Garou's fists. After copying Blast's **Gravity Knuckle** and combining it with his own **Nuclear Fission**, Garou throws a flurry of punches, with his right hand having the power of gravity whilst his left contains the power of nuclear fission.
	+ **All Life Eradication Fist: Gamma Ray Burst:** Garou is able to use his energy manipulation to summon the same phenomenon as the Gamma Ray Burst. When used, the area directly around Garou becomes a miniature singularity and he releases two parallel beams of energy in the direction he desires. This attack is powerful enough to make Saitama think it would be bad should it only even graze the Earth, prompting him to prevent that from happening.

**Shakkei:** Some secret martial arts techniques that borrow the power of nature by imitating the movements of living things. Garou refers to them as "Modes", which he thinks sounds cooler. Using this ability, any techniques that Garou copies also get honed to perfection very quickly, rendering the original user soon unable to keep up with the duplicated techniques.

* **Mode: Saitama:** Garou copies the fighting style, speed and strength of Saitama, giving him the face of the hero.
	+ **Consecutive Normal Punches:** An attack that belongs to Saitama. Garou throws a volley of fast punches.
	+ **Serious Punch:** An attack that belongs to Saitama. Garou throws an extremely powerful punch. When used to collide with Saitama's, the two clashing fists created a **Serious Punch²**, which outputted so much destructive energy that it would have destroyed the Earth and had to be redirected by Blast and his associates to spare the planet. Despite being diverted, the impact from their punches could still travel thousands of light-years into space and wipe out a large number of star systems in its path within mere seconds, with the recoil launching both Garou and Saitama to Jupiter's moon Io.

## Gallery

Half-MonsterLimiter BreakingPre-AwakeningMonsterComplete MonsterCosmic Fear Mode