recursal/Fanatic-Fandom huggingface dataset:
Cranial Battering

## Also Known As

* Battering Ram Effect/Battering

* Headbutting Effect/Headbutt Effect/Headbutting/Headbutt

## Description

This is the ability to safely utilize one's head as a means of blunt, bashing offense, or broad and durable defense.

## Uses/Applications (Pros)

One with this ability could safely bash one's head into barriers to knock them open. In addition, one could easily lunge head-first into foes to knock them back or force them aside. Furthermore, one could knock into high perches, to bring down objects/subjects too high to reach. One could also withstand piercing damage from a bullet or other incoming projectile (including concussive forms of energy). One could even potentially use one's incredibly durable cranium to break a high/dangerous fall, if the neck and spine are similarly fortified.
Beach Affinity

## Also Known As

* Beach Compatibility

* Beach Empowerment

* Beach Rapport

## Description

This is the ability to access benefit in relation to beaches.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the presence or proximity of a beach. In addition, one could rapidly heal from injury or illness in the presence or proximity of a beach. Furthermore, one could access greater luck in the presence or proximity of a beach. One could also access superhuman powers in the presence or proximity of a beach. One could even have a supernatural compulsion that draws one to a beach.
Climate Manipulation

## Also Known As

* Climate Change/Climate Control

* Climatic Control/Climatic Manipulation

## Description

The user has the ability to psychically control the climate of a given area.

## Uses/Applications (Pros)

One with this ability does more than merely control immediate weather. Instead, they can psychically 'program' the atmosphere over the given area, so that weather and seasonal patterns change on something more of a broader and more permanent scale. The user can change the climate of a desert from hot to dry, change the tropical climate of a rain forest to a cold one, and the like.
Contagion

## Description

This is the ability to psychically receive or project states or conditions, by proximity or touch.

## Uses/Applications (Pros)

One with this ability could psychically project or receive thoughts or emotions, by touch or proximity. In addition, one could psychically project or receive perceptions, by touch or proximity. Furthermore, one could psychically project or receive behavior (ie compulsions), by touch or proximity. One could also psychically project or receive health status (mental/physical injury, illness or health), by touch or proximity. One could even psychically project or receive superhuman abilities or features, by touch or proximity.
Cynomancy

## Description

This is the ability to divine supernatural insights via from dogs.

## Uses/Applications (Pros)

One with this ability could read dogs to divine events from the future, at will. In addition, one could read dogs to divine events from the past, at will. Furthermore, one could read dogs to divine events from distant/concealed locations, at will. One could also read dogs to divine the contents of a subject's mind/heart/soul, at will. One could even read dogs to divine magical or spiritual/supernatural insights, at will.
Clairolience

## Also Known As

* Clairulience

* Inodorous Contact

## Description

This is the ability to psychically perceive smells from the past, future or non-adjacent locations.

## Uses/Applications (Pros)

One with this ability to psychically perceive a target's nature/composition without smelling it. In addition, the user could psychically perceive smells and nasal sensations from past events, future events or locations currently out of normal human smelling range. Furthermore, the user could psychically perceive smells and nasal sensations from other dimensions. One could also psychically translate other biological senses into a psychic smelling equivalent. One could even psychically receive olfactory and nasal sensations (ie itchy nose, stuffy nose, runny nose, anosmia, sneezing, bloody nose), with the presence of psychic energy.

## Trivia

* This ability is often mistakenly spelled as "Clairalience", but the French translation has no word for "smell" or "smelling" that can account for the word portion "-alience"; the closest is the Catalan verb "*olor*" and the Galician verb "*ulir*", both of which have ties to the Spanish language, rather than French.
Collision Inducing

## Also Known As

* Collider Effect/Colliding

* Collision Effect/Collision

* Crash Effect/Crash Inducing/Crashing Effect/Crashing

## Description

This is the ability to psychically cause two or more objects to crash into one another.

## Uses/Applications (Pros)

One with this ability can psychically imprint an object with a point of passive psychomagnetic energy, so it is drawn to other objects, at will. In addition, one could psychically imprint an object with a point of active psychomagnetic energy, so other objects are drawn to it, at will. One could also psychically agitate the floor on which an object rests, so it falls and crashes, at will. One could even psychically agitate the floor on which an object rests, so it is propelled upward to crash into something, at will.
Conchomancy

## Description

This is the ability to divine supernatural insights via from shells.

## Uses/Applications (Pros)

One with this ability could read shells to divine events from the future, at will. In addition, one could read shells to divine events from the past, at will. Furthermore, one could read shells to divine events from distant/concealed locations, at will. One could also read shells to divine the contents of a subject's mind/heart/soul, at will. One could even read shells to divine magical or spiritual/supernatural insights, at will.
Cloud Manipulation

## Also Known As

* Cloud Control

* Nephelokinesis

## Description

This is the ability to psychically control the formation and movement of clouds.

## Uses/Applications (Pros)

One with this ability can psychically coalesce water vapor in the atmosphere to form a cloud (ie stratus, cumulus, nimbus, cumulonimbus, stratocumulus, etc), at will. In addition, one can psychically direct the movement of the clouds (ie attract/repel rain clouds or storm clouds, lower clouds to create fog), at will. Furthermore, one can psychically fortify a cloud to walk on or to ride, at will. One could also, in some cases, psychically control the release of condensation from a cloud, at will. One could even psychically control the generation and release of electrical discharges from a cloud, at will.

## Weaknesses/Limitations (Cons)

Many Atmidokinetics have the ability to generate a lot of water vapor at one time, but not to start off only controlling it at smaller scale. True Cloud Manipulators (Nephelokinetics)--as opposed to Atmidokinetics with cloud potential--are programmed specifically for cloud-scale generation and control of water vapor. Where some water vapor manipulators can wield the equivalent of a scalpel or a dagger or an axe or a sword, a Cloud Manipulator wields a wrecking ball at all times.

## Similar/Related Abilities

* Atmidokinesis- Clouds are cold; thus, if one can control bodies of water vapor, but not heat them, they are instead Cloud Manipulators.

* Cloud Access-

* Cloud Generation-

* Cloud Riding-

* Cloud Seeding-

* Cloud Walking-

* Rain Inducing-

* Storm Inducing-
Danger Perception

## Also Known As

* Danger Awareness/Danger Detection/Danger Recognition/Danger Sense/Danger Sensing

* Impending Danger Awareness/Impending Danger Detection/Impending Danger Perception/Impending Danger Recognition/Impending Danger Sense/Impending Danger Sensing

* Impending Threat Awareness/Impending Threat Detection/Impending Threat Perception/Impending Threat Recognition/Impending Threat Sense/Impending Threat Sensing

* Threat Awareness/Threat Detection/Threat Perception/Threat Recognition/Threat Sense/Threat Sensing

## Description

This is the ability to psychically perceive impending threats.

## Uses/Applications (Pros)

One with this ability could psychically perceive the presence, location, number and/or identity of subjects with hostile intent. In addition, one could psychically perceive the immediate approach of potentially harmful objects (ie strikes in combat, weapons, vehicles, projectiles, traps). Furthermore, one could psychically perceive the immediate approach of potentially dangerous substances (ie allergens, poisons). One could also psychically perceive insights as to impending dangerous events (ie oncoming sickness). One could even psychically read objects, subjects or locations for past dangers they have caused, or future dangers they could/will cause.
Cold Immunity

## Also Known As

* Extreme-Cold Immunity

* Coldproof Body/Coldproof Durability

## Description

This is the ability to withstand cold and related effects.

## Uses/Applications (Pros)

One with this ability could withstand an unhealthy reduction in body temperature. In addition, one could withstand the reduction or loss of body sensation from the cold. Furthermore, one could withstand the slowing of bodily function due to cold. One could also withstand shivering, the development of goosebumps, suffering frostbite or hypothermia, or the like. One could even, in some cases, withstand any sensation at all (let alone discomfort) below a comfortable or healthy temperature range.
Crepuscular Communication

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command crepuscular animal species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of crepuscular animals (ie animals active during twilight, aka dawn or dusk), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie gestures, voice, chemical output) of crepusculars, at will. Furthermore, one could psychically project thoughts and/or emotions onto crepusculars, read psychic imprints from them and/or share their senses, at will. One could also psychically compel crepusculars to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of crepusculars, at will.
Cleromancy

## Also Known As

* Casting Lots

* Lot Reading

## Description

This is the ability to divine supernatural insights via from casting lots.

## Uses/Applications (Pros)

One with this ability could read cast lots to divine events from the future, at will. In addition, one could read cast lots to divine events from the past, at will. Furthermore, one could read cast lots to divine events from distant/concealed locations, at will. One could also read cast lots to divine the contents of a subject's mind/heart/soul, at will. One could even read cast lots to divine magical or spiritual/supernatural insights, at will.
Cryptid Communication

## Also Known As

* Cryptid Omnilingualism

* Cryptozoological Communication/Cryptozoological Omnilingualism

* Cryptozoopathy

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command cryptid species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of cryptids (ie Sasquatch, Chupacabra, Jersey Devil, Loch Ness Monster), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie gestures, voice, chemical output) of cryptids, at will. Furthermore, one could psychically project thoughts and/or emotions onto cryptids, read psychic imprints from them and/or share their senses, at will. One could also psychically compel cryptids to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of cryptids, at will.
Cognitive Amplification

## Also Known As

* Cognitive Amplifying/Cognitive Augmentation/Cognitive Boost/Cognitive Boosting/Cognitive Enhancement/Cognitive Enhancing

* Mental Amplification/Mental Amplifying/Mental Augmentation/Mental Boost/Mental Boosting/Mental Enhancement/Mental Enhancing

* Mind Amplification/Mind Amplifying/Mind Augmentation/Mind Boost/Mind Boosting/Mind Enhancement/Mind Enhancing

* Psychic Amplification/Psychic Amplifying/Psychic Augmentation/Psychic Boost/Psychic Boosting/Psychic Enhancement/Psychic Enhancing

## Description

This is the ability to psychically heighten subject mental function.
Corn Manipulation

## Also Known As

* Corn Control

* Zeakinesis

## Description

This is the ability to psychically control corn plants and derived products.

## Uses/Applications (Pros)

One with this ability can psychically move corn plants and corn products (ie kernels, corn starch, corn meal, corn syrup, popcorn, certain types of alcohol), as though by Telekinesis, at will. In addition, one can psychically control the growth and other properties of corn plants (ie stalk density, leaf sharpness), at will. Furthermore, one can psychically cause corn plants to release their byproducts (ie husks, kernels), or withhold them, at will. One can also psychically shape corn plants and corn products into constructs and tools, at will. One can even psychically convert corn plants from one species to another, at will.
Cough Inducing

## Description

This is the ability to psychically cause subjects to cough.

## Uses/Applications (Pros)

One with this ability can psychically make subjects cough, with no actual regard to illness or injury, by touch, word or thought. In addition, one could psychically cause a subject to imagine a time when they were ill or had breathing interrupted, to make them cough, at will. Furthermore, one could psychically activate/irritate body parts involved in coughing (ie jaws, diaphragm, lungs, larynx), at will. One could also psychically cause breath to flow erratically, at will. One could even physically or psychically release a chemical that causes coughing, at will.

## Similar/Related Abilities

* Sickness Inducing

* Sneeze Inducing
Divination

## Also Known As

* Divining

* Manticism

* Prognostication

## Description

This is the ability to divine supernatural insights via interpretation.

## Uses/Applications (Pros)

One with this ability could read objects, subjects or phenomena to divine events from the future, at will. In addition, one could read them to divine events from the past, at will. Furthermore, one could read them to divine events from distant/concealed locations, at will. One could also read them to divine the contents of a subject's mind/heart/soul, at will. One could even read them to divine magical or spiritual/supernatural insights, at will.
Dermokinesis

## Also Known As

* Creakinesis

* Dermakinesis/Dermatokinesis

* Flesh Control/Flesh Manipulation

* Sarcokinesis

## Description

This is the ability to psychically manipulate skin.

## Uses/Applications (Pros)

One with this ability could psychically induce abrasions, cuts, bruises, lesions, tumors and other dermal illness (ie eczema) and injury (ie flaying), at will. In addition, one could psychically induce, accelerate, decelerate, negate or reverse the healing of diseased or damaged skin tissue, at will. Furthermore, one could psychically control the color, vitality, elasticity, density and other properties of skin, at will. One could also psychically shape skin into tools and constructs, at will. One could even psychically control skin as though by Telekinesis, at will.
Disorientation

## Also Known As

* Confusing/Confusing Effect/Confusion Effect/Confusion Inducing/Confusion

* Disorientating/Disorientation Effect/Disorientation Inducing

## Description

This is the ability to psychically cause overwhelming confusion.

## Uses/Applications (Pros)

One with this ability can cause subjects to misunderstand communication from others, at will. In addition, one can psychically cause subjects to mix up their words and phrasing when communicating to others, at will. One can also psychically cause subjects to misplace items, and perhaps misunderstand/misremember items' identity and function, at will. One can also psychically cause subjects to misunderstand/misremember directions and locations, at will. One can even psychically cause subjects to lose social / situational awareness, at will.

## Similar/Related Abilities

* Clumsiness Inducing- This ability causes confused physical coordination, rather than affecting cognitive clarity.

* Knowledge Erasure- This ability does not cause subjects to lose knowledge, rather to misunderstand how to articulate and when to apply knowledge they have acquired.

* Memory Erasure- This ability does not cause subjects to lose memory, rather to misunderstand how to articulate and when to apply memories they have acquired.

* Misdirection- Similar to this ability, but applied strictly to subject sense of direction.
Directional Perception

## Also Known As

* Compass Sense

* Direction Awareness/Direction Detection/Direction Familiarity/Direction Perception/Direction Recognition/Direction Sense/Direction Sensing

* Directional Awareness/Directional Detection/Directional Familiarity/Directional Recognition/Directional Sense/Directional Sensing

* Location Awareness/Location Detection/Location Familiarity/Location Perception/Location Recognition/Location Sense/Location Sensing

* Locational Awareness/Locational Detection/Locational Familiarity/Locational Perception/Locational Recognition/Locational Sense/Locational Sensing
Déjà Vécu

## Also Known As

* Deja Vecu Inducing/Deja Vecu

* Déjà Vécu Inducing

* Monotony Effect/Monotony Inducing/Monotony

## Description

This is the ability to psychically cause the sensation of having encountered an experience before.

## Uses/Applications (Pros)

One with this ability could psychically cause subjects to feel as though they have already experienced a given idea or event (even if they have not). In addition, one can psychically
Death Transfer

## Description

This is the ability to psychically shift death from one subject (even oneself) to another subject.

## Uses/Applications (Pros)

One with this ability can survive after sustaining even lethal injury, as long as the fatality is not instantaneous, by shifting all lethal damage onto the death proxy. In addition, one can, in some cases, resurrect subjects who are already dead (recently and/or long dead, depending on the user’s genetics), by passing their death onto subjects who are still alive. One can also assume the death of another onto oneself, sacrificing one’s own life to save others. One can even, in some cases, assume a type of immortality, in which the subconscious automatically transfers one’s own death onto the nearest living thing.
Desolation

## Also Known As

* Corrupting Effect/Corrupting/Corruption Effect/Corruption

* Desolation Effect/Desolation Inducing

* Dilapidation Inducing/Dilapidation

* Ravaging Effect/Ravaging

* Ruin/Ruin Inducing/Ruination/Ruining

* Tainting Effect/Tainting

## Description

This is the ability to physically and/or psychically corrupt matter.

## Uses/Applications (Pros)

One with this ability can psychically cause food to rot and drink to spoil. In addition, one can psychically cause susceptible metals to rust. Furthermore, one could psychically cause plant matter to wilt and die. One could also psychically
Distraction

## Also Known As

* Distraction Effect/Distraction Inducing

* Diversion Effect/Diversion Inducing/Diversion

* Psychic Distraction/Psionic Distraction

* Psychic Diversion/Psionic Diversion

## Description

This is the ability to psychically disrupt a subject's focus.

## Uses/Applications (Pros)

One with this ability could psychically cause the subject to lose interest in whatever focus currently holds their attention, at will. In addition, one could psychically cause a subject's attention to wander (ie following a stream-of-consciousness), at will. Furthermore, one could psychically cause a thought, memory or sensation to emerge to awareness (or intensify), to distract subjects, at will. One could also psychically prevent a distracted subject from achieving a state of focus, at will. One could even psychically target a particular person, place, object or idea as 'unavailable' for subjects to focus their attention on, at will.

## Similar/Related Abilities

* Attention Manipulation

* Hyperperceptibility

* Mesmerization
Diurnal Communication

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command diurnal animal species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of diurnal animals (ie animals active during daytime hours), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie gestures, voice, chemical output) of diurnals, at will. Furthermore, one could psychically project thoughts and/or emotions onto diurnals, read psychic imprints from them and/or share their senses, at will. One could also psychically compel diurnals to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of diurnals, at will.
Death-Force Manipulation

## Description

This is the ability to psychically control the flow and function of death-force.

## Uses/Applications (Pros)

One with this ability could psychically generate death-force, at will. In addition, one could psychically project blasts or beams/rays of death-force, at will. Furthermore, one could psychically imbue death-force into living subjects, at will. One could also psychically extract death-force from the surrounding environment, at will. One could even psychically shape death-force into tools and constructs, at will.
Decay Inducing

## Also Known As

* Decaying Effect/Decaying

* Decomposing Effect/Decomposing/Decomposition Effect/Decomposition

* Putrefaction Effect/Putrefaction Inducing/Putrefaction/Putrefying Effect/Putrefying

* Rot Effect/Rot Inducing/Rotting Effect/Rotting

## Description

This is the ability to physically and/or psychically decompose matter.

## Uses/Applications (Pros)

One with this ability can physically or psychically rot food and spoil drink, at will. In addition, one can physically or psychically wilt and wither plants, at will. Furthermore, one could physically or psychically decompose processed plant matter (ie clothing, paper money), at will. One could also physically or psychically speed and/or spread the decay of dead and/or processed animal matter (ie roadkill, leather), at will. One could even physically or psychically rot living matter (ie teeth, flesh), possibly causing sepsis and/or death, at will.
Death-Force Blast

## Also Known As

* Death Blast Generation/Death Blast Projection/Death Blast/Death Blasts

* Death Burst Generation/Death Burst Projection/Death Burst/Death Bursts

* Death-Force Blast Generation/Death-Force Blast Projection/Death-Force Blasts

* Death-Force Burst Generation/Death-Force Burst Projection/Death-Force Burst/Death-Force Bursts
Doubt Inducing

## Also Known As

* Disbelief Inducing

* Skepticism Inducing

* Unbelief Inducing

* Uncertainty Inducing

## Description

This is the ability to cause subjects to question or reject any statement they encounter, as truth.

## Uses/Applications (Pros)

One with this ability could psychically compel subjects to question or deny any truth one speaks, at will. In addition, one could psychically compel subjects to question or deny any lie one speaks, at will. Furthermore, one could psychically compel subjects to question or deny statements made by others (or their own lies), at will. One could also psychically compel subjects to question or deny written/typed/inscribed statements, at will. One could even psychically insert dubious, half-true or false beliefs into the mind of oneself and/or others, at will.
Density Manipulation

## Description

This is the ability to psychically control the compactness of matter.

## Uses/Applications (Pros)

One with this ability could psychically make matter thicker in density, at will. In addition, one could psychically make matter thinner in density, at will. Furthermore, one could psychically stabilize the mass distribution of a given object or subject, preventing it from becoming more or less dense, at will. One could also psychically cause a random gain, loss and redistribution of mass within an object or subject, causing it to uncontrollably alternate between thicker or thinner densities, at will. One could even, in some cases, psychically attune to targets whose density one has altered, and control them as though by Telekinesis.
Dehydration

**Chance/Likelihood** | Uncommon

## Also Known As

* Desiccating Effect/Desiccating/Desiccation Effect/Dessication

* Dryness Inducing/Drying

* Moisture Draining/Moisture Removal/Moisture Theft

## Description

This is the ability to physically and/or psychically remove water/moisture from a given body of matter.

## Uses/Applications (Pros)

One with this ability can physically attract moisture out of a target and into oneself, by touch, word or thought, at will. In addition, one can psychically draw moisture out of a target, as though by Hydrokinesis, at will. Furthermore, one can psychically cause a target to expel any moisture it contains, at will. One can also psychically cause a target to become hydrophobic, such that it repels moisture, at will. One could even psychically wipe the moisture contained within a target from existence, at will.

## Similar/Related Abilities

* Evaporation Inducing

* Hydrokinesis

* Water Absorption
Direction Manipulation

## Also Known As

* Direction Control

* Orientation Control/Orientation Manipulation

## Description

This is the ability to psychically manipulate directional orientation and positioning.

## Uses/Applications (Pros)

One with this ability can psychically turn objects or subjects to a vertical (upright) position, at will. In additional, one could turn objects or subjects to a vertical (sideways) position, at will. Furthermore, one could psychically turn objects or subjects to a sagittal (forward/backward) position, at will. One could also psychically turn objects or subjects to a diagonal (slanted) position, at will. One could even (in some cases) psychically prevent an object or subject from turning in a given direction, and/or perhaps alter motion in a given direction, at will.

## Similar/Related Abilities

* Diagonal Manipulation

* Horizontal Manipulation

* Sagittal Manipulation

* Telekinesis- While Direction Manipulation can affect position and motion, it does not allow the generation of psychic constructs (ie forcefields, tools, weapons), nor does it guarantee that one can control the force, speed or momentum with which matter is moved, as with true Telekinesis; it only allows direct manipulation of surrounding objects and subjects. It is also a more angular manipulation, often only allowing a singular directional orientation to be accessed with each use (not multitasking with several different directions at once).

* Vertical Manipulation
Dipteran Communication

## Also Known As

* Buzztongue

* Dipteran Omnilingualism

* Dipteropathy

* Fly Communication/Fly Omnilingualism

* Flypeak

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command true fly species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of true flies (ie houseflies, fruit flies, yellow flies, horse flies, botflies, mosquitoes, gnats and maggots/larvae), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie chemical output) of true flies, at will. Furthermore, one could psychically project thoughts and/or emotions onto true flies, read psychic imprints from them and/or share their senses, at will. One could also psychically compel true flies to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of true flies, at will.
Dontokinesis

## Also Known As

* Dental Control/Dental Manipulation

* Dentokinesis

* Odontokinesis

* Tooth Control/Tooth Manipulation

## Description

This is the ability to psychically manipulate teeth.

## Uses/Applications (Pros)

One with this ability could psychically cause the body to accelerate or decelerate production of teeth, at will. In addition, one could psychically cause the body to accelerate or decelerate the loss of teeth, at will. Furthermore, one could psychically alter the strength, elasticity and density of teeth, at will. One could also psychically shape teeth, including fusing, breaking or repairing them, at will. One could even, in some cases, psychically move teeth about (ie in other subjects' mouths), as though by Telekinesis.
Destiny Manipulation

## Description

This is the ability to psychically control destiny and related phenomena.

## Uses/Applications (Pros)

One with this ability could psychically impart, control or remove the ability to perceive time or probability, at will. In addition, one could psychically impart, control or remove the ability to control time or probability, at will. Furthermore, one could psychically attune to the working of destiny on different scales (ie worldwide, individual), at will. One could also psychically time travel to critical moments within the history of an attuned subject, at will. One could even psychically control time and/or probability at critical moments in the destiny of an attuned subject (ie undoing a crucial event, or marking moments as fixed points in time), at will.

## Similar/Related Abilities

* Chronokinesis

* Destiny Perception

* Fate Manipulation- Similar, but this ability is more concerned with the end of an event, while Destiny Manipulation is more concerned specifically with the means toward that end.

* Fate Perception

* Time Travel

* Tychokinesis
Deodorization

## Also Known As

* Odor Negation/Odor Reduction/Odor Removal/Odor Suppression

* Scent Negation/Scent Reduction/Scent Removal/Scent Suppression

* Smell Negation/Smell Reduction/Smell Removal/Smell Suppression

## Description

This is the ability to physically or psychically neutralize a given odor, scent or aroma.

## Similar/Related Abilities

* Inodorosity

* Noxious Odor Generation
Deathspeak

## Description

This is the psychic ability to channel deathly power through one's voice.

## Uses/Applications (Pros)

One with this ability can speak with the voices of dead subjects, at will. In addition, one can psychically channel the last words a subject will speak (or has spoken) prior to death, at will. Furthermore, one could psychically perceive and communicate a universal language the dead can understand, at will. One could also psychically compel the spirits of the dead (or the undead) by that same universal language of the dead, at will. One could even, in some cases, psychically erode the life-force of a subject by speaking, or compel death, at will.
Déjà Rêvé

## Also Known As

* Deja Reve Inducing/Deja Reve

* Déjà Rêvé Inducing

* Monotony Effect/Monotony Inducing/Monotony

## Description

This is the ability to psychically cause the sensation of having had a dream before.

## Uses/Applications (Pros)

One with this ability could psychically cause subjects to feel as though they have already had a given dream (even if they have not). In addition, one can psychically
Definition Intuition

## Also Known As

* Definition Awareness/Definition Detection/Definition Effect/Definition Perception/Definition Recognition/Definition Sense/Definition Sensing

* Meaning Perception

* Merriam-Webster Effect

* Roget's Effect

* Semantic Awareness/Semantic Detection/Semantic Effect/Semantic Intuition/Semantic Perception/Semantic Recognition/Semantic Sense/Semantic Sensing

* Semiotic Awareness/Semiotic Detection/Semiotic Effect/Semiotic Intuition/Semiotic Perception/Semiotic Recognition/Semiotic Sense/Semiotic Sensing

## Description

This is the ability to psychically perceive the semantics of language.

## Uses/Applications (Pros)

One with this ability can psychically perceive the dictionary definition of any word, at will. In addition, one can psychically perceive future and past meanings ascribed to any given word, at will. Furthermore, one can psychically perceive the word that a subject intended, when they misuse a word, at will. One can also psychically perceive the meaning behind idioms (figurative speech), at will. One can even psychically perceive the contextual intention of why a certain word or phrase or figure of speech is used, at will.
Eclipse Manipulation

## Description

This is the ability to psychically manipulate the obscuring of heavenly bodies and/or effects that are similar/related.

## Uses/Applications (Pros)

One with this ability could psychically darken daytime skies, casting a shadow over the sun's position, to imitate a solar eclipse, at will. In addition, one could psychically darken nighttime skies, casting a shadow over the moon's position, to imitate a lunar eclipse, at will. Furthermore, one could psychically brighten dark skies, drawing light to the sun or moon's obscured position, to bypass an eclipse, at will. One could also psychically manipulate either solar or lunar energy, depending on which celestial body is being obscured, at will. One could even psychically manipulate eclipse energy to interact with the supernatural world, at will.

## Weaknesses/Limitations (Cons)

For the most part, its main drawback is that it does not make itself apparent as a combat power. An Eclipse Manipulator is primarily perceived as useful for establishing familiar terrain (plunging foes into darkness so they cannot see, perhaps taking advantage of targets with particular connections to the sun and/or the moon).

Otherwise, Eclipse Manipulation can come quite in handy. The user can often psychically manipulate energy based on whichever of the major celestial bodies is being obscured (ie manipulate lunar energy if the Sun is being obscured, and manipulate solar energy if the moon is being obscured). The only caveat to this, is that some users may only make use of that energy manipulation, when an eclipse occurs naturally (meaning they could not manipulate energy from eclipses induced by their own abilities).

In fact, one of its greatest potentials for drawback is actually in terms of its possible magnitude of power. Some users of this power can induce and control the duration of eclipses by psychically directing the celestial bodies themselves (the moon for solar eclipses, or the planet for a lunar eclipse). Quite naturally, such would deal untold damage (undoubtedly catastrophic, and possible irreversible damage, in fact) to ecological order.

## Similar/Related Abilities

* Eclipse Inducing

* Lunar Eclipse Inducing

* Solar Eclipse Inducing

## Trivia

* "Eclipse Energy" is merely a combination of solar, lunar and psychic energy.
Disintegration

## Also Known As

* Disintegrating Effect/Disintegrating

* Disintegration Effect

* Disintegration Inducing

* Dissipating Effect/Dissipating

* Dissipation Effect

* Dissipation Inducing

## Description

This is the ability to psychically agitate the bonds between molecules, causing matter to lose molecular cohesion.

## Uses/Applications (Pros)

One with this ability can cause nearly any sort of matter (except gas and plasma) to come apart, leaving a puddle or pile of its constituent matter. In addition, the resulting destruction of said matter is irreversible, by any but the most unconventional methods. Furthermore, some users can induce this effect from a distance with a gesture, or the like. Some can even disintegrate matter at will, with little more than the slightest mental effort, and a glance at the object or subject they intend to target.
Degeneration

## Also Known As

* Anti-Healing/Reverse Healing/Unhealing

* Degeneration Inducing

## Description

This is the ability to psychically counteract healing.

## Uses/Applications (Pros)

One with this ability can psychically cause old wounds to reopen, so all old physical afflictions return, and if the user uses it for long enough, the subject will be severely maimed. In addition, due to the nature of this ability, one may also hinder or reverse abilities such as Healing and Rapid Regeneration. If the subject has been harmed enough in the past, this ability may even be used to kill a subject.
Ecdysiasm

## Also Known As

* Bareness Effect/Bareness Inducing/Baring Effect

* Ecdysiast Effect

* Nakedness Effect/Nakedness Inducing

* Nude Effect/Nudity Effect/Nudity Inducing

* Undress Inducing

* Undressing Effect/Stripper Effect/Stripping Effect

## Description

This is the ability to psychically remove clothing.

## Uses/Applications (Pros)

One with this ability could psychically compel subjects to remove their clothing, at will. In addition, one could cause the subject to only remove certain articles of clothing (ie armor, a bomb jacket). Furthermore, in some cases, one can psychically render a subject's clothes intangible, so they fall off. Moreover, in some cases, one can cause subjects' clothes to simply fade away, leaving them instantly open to attack (and perhaps to shaming and/or ridicule). One could also possibly use this version on oneself, for an easier quick-change into a concealed superhero costume. One can even, in some cases, reverse the disrobing, at will.

## Weaknesses/Limitations (Cons)

The compulsion version of Ecdysiasm is obviously the slower option. Though, the instant 'clothing banishment' or 'wardrobe phasing' is less accurate for beginning Ecdysiasts. If the user only wants to remove a particular part (and/or leave the foe some dignity), then the compulsion version may be preferred. Not to mention, in some cases, zapping the clothes away implies possibly teleporting them to an unknown locale, banishing them into another dimension, or even destroying them entirely (embarrassing AND a nightmare on the wallet).

Each version of this power has its place. For example, if there was some alternate-reality version of Peter Parker with this ability, he would find it very handy if he could quickly remove his outer layer of clothes to reveal his superhero costume at a moment's notice. On the other hand, one Kevin Kilgrave would rather enjoy the compulsion version of this power, as it would not even require use of his voice.

## Similar/Related Abilities

* Banishment- Certain versions of this ability can cause the clothes to disappear by shunting them to a distant or nonadjacent location.

* Clothing-Based Abilities- No clothes, no powers!

* Clothing Transmutation could technically be used to undress a subject by displacing their clothes elsewhere.

* Intangibility could possibly be projected onto a given target to mimic one version of this power.
Djinn Form

## Also Known As

* Djinn Mimicry

* Djinni Form/Djinni Mimicry

* Genie Form/Genie Mimicry

## Description

This is the ability to have or psychically assume the form of a Djinn.

## Uses/Applications (Pros)

One with this ability can psychically access an indefinitely extended lifespan. In addition, one could psychically alter the body to assume a new form (ie reptiles, insects, hybrid animals, inanimate objects, people). Furthermore, one can psychically render oneself unseen to the naked eye, as well as inhabit and dominate objects and subjects, and drive subjects mad. One could also psychically propel oneself through the air. One could even psychically access the ability to harness magical energy to fulfill the wishes of others, and the like.
Causality Perception

## Also Known As

* Causality Awareness/Causality Detection/Causality Recognition/Causality Sense/Causality Sensing

* Cause Awareness/Cause Detection/Cause Perception/Cause Recognition/Cause Sense/Cause Sensing

## Description

This is the ability to psychically detect how events are initiated.

## Uses/Applications (Pros)

One with this ability could psychically sense the date and time when a given event begins, at will. In addition, one could psychically sense the location where a given event begins, at will. Furthermore, one could psychically sense subjects which are important to the beginning of a given event, at will. One could also psychically sense objects which are important to the beginning of a given event, at will. One could even psychically receive a vision or other sensory impression of how a given event begins.

## Similar/Related Abilities

* Chronopathy

* End Perception
Density Shifting

## Description

This is the ability to psychically alter the physical concentration of one's mass.

## Uses/Applications (Pros)

One with this ability can psychically increase the density of their body, to raise its durability and strength, at will. In addition, one can psychically increase the density of specific areas of the body, at will. Furthermore, one can psychically one can psychically decrease the density of their body, to phase through physical impacts, at will. One could also psychically decrease the density of specific areas of the body, at will. One could even psychically resist, withstand or reverse external density manipulation, at will.
Dendromancy

## Description

This is the ability to divine supernatural insights via trees.

## Uses/Applications (Pros)

One with this ability could read trees to divine events from the future, at will. In addition, one could read trees to divine events from the past, at will. Furthermore, one could read trees to divine events from distant/concealed locations, at will. One could also read trees to divine the contents of a subject's mind/heart/soul, at will. One could even read trees to divine magical or spiritual/supernatural insights, at will.
Dreamlessness

## Also Known As

* Dream Immunity/Dreaming Immunity

* Dreamless Mind/Undreaming Mind

* REM Immunity/REM Sleep Immunity/REMlessness

## Description

This is the ability to forego and/or withstand dreaming and similar mental states.

## Uses/Applications (Pros)

One with this ability can resist (or withstand) dreams, even induced by psychic means such as Oneirokinesis or Psychic Persuasion. In addition, one can more easily wake from sleep, since the mind is not distracted by dreams or nightmares. Furthermore, one could also potentially resist (or withstand) unintentional wandering of the mind (ie daydreaming, ‘spacing out’). One could also potentially resist (or withstand) psychedelic or hallucinogenic drugs or chemicals. One could even potentially resist (or withstand) Illusion Casting and the like.
Déjà Vu

## Also Known As

* Deja Vu Inducing/Deja Vu

* Déjà Vu Inducing

* Monotony Effect/Monotony Inducing/Monotony

## Description

This is the ability to psychically cause the sensation of having encountered a sight before.

## Uses/Applications (Pros)

One with this ability could psychically cause subjects to feel as though they have already seen a given person, place or thing before (even if they have not). In addition, one can psychically
Darkness Generation

## Also Known As

* Darkening Effect/Darkening/Darkness Effect

* Darkness Discharge/Darkness Emanation/Darkness Emission/Darkness Exudation/Darkness Projection

* Lygogenesis/Lygopoeia

* Shadow Discharge/Shadow Emanation/Shadow Emission/Shadow Exudation/Shadow Generation/Shadow Projection

* Scotogenesis/Scotopoeia

* Umbragenesis

## Description

This is the ability to physically produce or psychically form darkness and/or shadows.

## Uses/Applications (Pros)

One with this ability could repel light particles, thus generating areas of darkness, at will. In addition, one could extinguish light particles, thus generating areas of darkness, at will. Furthermore, one could physically or psychically produce black particles that absorb, repel or extinguish light, at will. One could also, in some cases, psychically convert negative emotions or phenomena into physical manifestations of darkness, at will. One could even, in some cases, psychically manifest supernatural darkness from other planes of existence, at will.

## Similar/Related Abilities

* Light Absorption

* Umbrakinesis
Drink Affinity

## Also Known As

* Beverage Affinity

* Beverage Compatibility/Drink Compatibility

* Beverage Rapport/Drink Rapport

## Description

This is the ability to access benefit in relation to beverages.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the presence or proximity of drink (or from drinking). In addition, one could rapidly heal from injury or illness in the presence or proximity of drink (or by drinking). Furthermore, one could access greater luck in the presence or proximity of drink (or by drinking). One could also access superhuman powers in the presence or proximity of drink (or by drinking). One could even have a supernatural compulsion that draws one to food.
Dhampir Form

## Also Known As

* Dhampir Mimicry

* Dhampirism

## Description

This is the ability to have or psychically assume the form of a Dhampir.

## Uses/Applications (Pros)

One with this ability could have or psychically assume a powerful set of fangs, and/or perhaps claws. In addition, one could access an enhanced physique, as well as superhuman traits (strength, durability, metabolism, senses, speed, reflexes, agility, accuracy, dexterity and awareness). Furthermore, one could access an extensive, accelerated healing factor and an indefinitely extended lifespan. One could also withstand the transmission of supernatural conditions (ie Vampirism, Zombiism, Therianthropy). One could even psychically access benefits in relation to opposing vampires (ie stat increase and/or access Magic, in Vampires' presence).
Diagonal Manipulation

## Description

This is the ability to psychically control diagonal positioning and related phenomena.

## Uses/Applications (Pros)

One with this ability can psychically shift targets to a diagonal position (ie facing slanted), at will. In addition, one could psychically cause targets to move at a diagonal trajectory, at will. Furthermore, one could psychically control the speed, momentum and direction of targets moving in a diagonal trajectory, at will. One could also psychically immobilize objects moving in a diagonal trajectory, at will. One could even psychically project telekinetic force in a diagonal trajectory, at will.
Dendrokinesis

## Also Known As

* Arbokinesis/Arborokinesis

* Dentrokinesis

* Tree Control/Tree Manipulation

## Description

This is the ability to psychically control trees.

## Uses/Applications (Pros)

One with this ability can psychically affect trees as though by Telekinesis. In addition, one can psychically control the growth of trees, at will. Furthermore, one can psychically cause trees to release their byproducts (seeds, fruit, pheromones, toxins, etc), or withhold them, at will. One can also psychically shape trees into certain constructs and tools, at will. One can even psychically convert trees from one species to another, at will.
Disassembly

## Also Known As

* Disassembling/Disassembling Effect

* Dismantling/Dismantling Effect

* Scrapping Effect/Scrapping

## Description

This is the ability to psychically break systems down into their most basic components.

## Uses/Applications (Pros)

One with this ability can psychically cause machines and tools to come apart, at will. In addition, one can psychically
Dictiomancy

## Description

This is the ability to divine supernatural insights via dictionary entries.

## Uses/Applications (Pros)

One with this ability could read the dictionary to divine events from the future, at will. In addition, one could read the dictionary to divine events from the past, at will. Furthermore, one could read the dictionary to divine events from distant/concealed locations, at will. One could also read the dictionary to divine the contents of a subject's mind/heart/soul, at will. One could even read the dictionary to divine magical or spiritual/supernatural insights, at will.