List of all Forges

## Integrated Only

* **Spike**- Weapon fires semi-auto
* **Burst** - Weapon fires in bursts.
* **Flush** - Weapon fires full auto.
* **Cycle** - Burst-fire becomes automatic with minor delay when trigger is held down.
* **Hybrid** - Alternate firemode.
* **Impure Hybrid** - Alternate firemode fires shotguns.

## Forges

### Mark I

* **Focus** - Reduced idle sway while aiming down sights.
* **Haste** - Slightly increased movement speed.
* **High Calibre** - Increased damage.
* **Outfitted** - Bonus attachment.
* **Overcharged** - Charged, powerful single shot.
* **Overgassed** - Increased fire rate.
* **Readiness**- Reloads faster when clip is empty.
* **Sharpshooter** - Increased damage range.
* **Stability** - Reduced recoil.
* **Steady** - Reduced hip spread.
* **Stockpile** - Increased ammo.
* **Stubby** - Slightly increased aim down sight movement speed.
* **Zeroing** - Slightly increased aim down sights speed.

### Mark II-IV

* **Abakan System** - The first 3 rounds of the burst fire at higher fire rate.
* **Adaptation** - When aiming down this weapon, it turns into a 3-round burst.
* **Airburst** - Mark and annihilate targets with special bullet mechanics.
* **Akimbo** - Hold 2 of the same weapons at once.
* **Antivenom** - Bullets heal friendly allies.
* **Awareness** - Mini-map stays active while scoped.
* **Below the Belt** - Bonus damage towards the groin instead of headshot.
* **Berserker** - After a kill, increase fire rate and decrease recoil for a moment.
* **Blazing Trail** - Enemies killed by this weapon produce a cone of fire that travels in a straight line, damaging all enemies hit by it.
* **Bloodloss** - Wounded enemies have slower handling. Stops after gaining full health.
* **Bloodthirster** - 20% life steal of damage dealt with bullets.
* **Bullet Shards** - Health of wounded enemies regenerates slower.
* **Cacophony** - Targets that are hit are deafened and vision is stunned.
* **Cascade** - Headshot kills instantly reload your magazine.
* **Chainsaw** - Underslung configuration. Restricts aim down sights.
* **Collateral Damage** - Last bullet to finish an enemy will spread fragments like pellets through the enemy.
* **Conceiled** - Increases movement speed and handling drastically.
* **Crosshair** - Damage marks enemies on the mini-map.
* **Cylindrical** - Changes magazine to a cylindrical chamber. Increases mag size and allows for extended mags.
* **Deadline** - Headshots increase maximum health by 10. Maximum of 5 stacks.
* **Deathmark**- Damaging enemies will mark them for death, preventing health regeneration for five seconds. Marked enemies that are killed by teammates will award you with a bonus score.
* **Determination** - Bottom half of the magazine has less recoil.
* **Devourer** - Headshot kills refresh health.
* **Dogfighter** - Increased Accuracy while airborne and wallrunning.
* **Eagle Eye** - Increase zoom while ADS after a short delay.
* **Eighty Seven** - Alternate mode now fires as akimbo shotguns.
* **Envenomed** - Damage over time. Each consecutive hit boosts the time the venom lasts.
* **Evolution** - This weapon gains bonus accuracy when fired from the hip, and every six bullets fired will fire a bullet that deals extra damage.
* **Expansion Round** - More stopping power, no penetration.
* **Eye of the Huntress** - Enemies hit by this weapon will take more damage from the next round fired. Missing a shot will reset these bonuses.
* **Eye of the Storm** - This weapon becomes more accurate as your health gets lower.
* **Fan the Hammer** - Hipfiring increases the fire rate and accuracy over time.
* **Fate of Fools** - Body shots hit in succession stack bonus damage on your next headshot.
* **Feeling Lucky** - Every bullet has a 8% chance of dealing headshot damage.
* **Fiery Blossom** - Fire damage ignites enemies, reducing their defenses by 10% for a few seconds.
* **Flatline** - Infinite maximum range.
* **Forever** - This weapon gains increased Rate of Fire, Stability and Range when there is another Together in your squad.
* **Full Choke** - Decreased buckshot spread when aiming down sights.
* **Grenadier** - Integrated Grenade Launcher.
* **Gunslinger** - First 4 bullets deal more damage.
* **Happy Trigger** - Burst delay is reduced.
* **Heavy Hitter** - Heavily increased damage. Slower fire rate.
* **Heightened Senses** - While stationary, gain increased audio from nearby enemies and warning blips in your HUD of the source of the sound.
* **Helix 4** - Change the layout to cylindrical mag, creating unique 4-in-1 magazine, decreasing reload time.
* **Hyperburst** - Weapon fires in 7 round bursts.
* **Infinity** - Infinite Ammo. Inflicts Self Damage when fired.
* **Jack Knife** - Melee attacks perform close range execution.
* **Jackpot** - Kills and objectives grant an additional 10% score.
* **Javelin**- Integrated Single-shot Railgun.
* **Kill Rush** - Headshot kills boost weapon Handling permanently for the rest of the life. Can stack 3 times.
* **Maelstrom** - Decree round proc damages surrounding enemies as well.
* **Mark of the Hunter** - Enemies that are hit are slowed down.
* **Master Key** - Under barrel shotgun.
* **Novastar** - Killing an enemy with this weapon will cause them to explode with a bright flash, blinding nearby enemies.
* **One Man Army** - Only Allow Primary Weapon. Increased Handling.
* **Outfitted I** - Bonus Attachment slot.
* **Outfitted II** - Bonus Attachment slot.
* **Outfitted III** - Bonus Attachment slot.
* **Overflow** - This weapon has better handling and stability while the wielder's Tactical is charged.
* **Overrider** - Headshot kills cause the enemy's body to explode and deal splash damage.
* **Perfectionist** - Headshot kills decreases accuracy and flinch. Can stack 3 times.
* **Pocket Pick** - Transforms the weapon into a sniper rifle.
* **Predator Methods** - Dealing Damage reduces Battery cooldown time.
* **Prowl** - This weapon deals more damage when hitting an enemy from behind.
* **Quantum Cell** - Infinite Ammo, rechargeable cell.
* **Refresher** - Every 2 player kill-streak restores lethal and utility.
* **Regenerator** - Weapon refills ammo in stock.
* **Resurgence** - After dispatching an enemy, gain all health back.
* **Semiquaver Rest** - This weapon deals more damage to enemies affected by a debuff.
* **Silver Beam** - This weapon does not fire projectiles, instead it charges and fires a single beam of energy.
* **Skullcracker** - Bonus headshot damage, reduced damage towards limbs.
* **Spinnin' Up** - Increases fire rate, but requires brief charge up.
* **Spotter** - Custom scope that outlines enemies.
* **Straight Pull** - Rechamber while Aim Down Sights.
* **Subsonic** - Gunfire is only pinged within a certain distance.
* **Surplus** - Enemies drop scorestreak packs for your team when killed.
* **Sweet Business** - All ammunition in the same magazine. Automatically replenishes picked-up ammo.
* **Team Player** - When in close proximity of other members of your own team, weapon stability increases.
* **Together** - This weapon gains increased Rate of Fire, Stability and Range when there is another Forever in your squad.
* **Unflinching** - It's easier to aim under fire using this weapon.
* **Unsated Wrath** - For each enemy killed, this weapon deals more damage. These bonuses are lost when you reload the weapon.
* **Vanisher** - After a kill increased movement speed for 8 seconds.
* **Velocity System** - The Fire Rate accelerates after the first 5 rounds.
* **Virulence** - Hits release a nanite swarm, which size doubles upon kills.
* **Warmonger** - Each kill with this weapon will start your shield regeneration, while also giving you a brief movement speed boost.
* **Whirlwind** - The first 5 rounds of the burst fire at higher fire rate.
* **Wolf Vision** - Enemies at low health are highlighted.
* **Zen Moment** - Causing damage with this weapon increases its stability.