recursal/Fanatic-Fandom huggingface dataset:
Wisdom

Research a new leader

Research proficient science-based decision making

A science technology

* Wisdom allows a new leader.
* Wisdom has a requirement to access and research.

### **Access**

* Wisdom appears, on **Technologies**, after you invest 16 000 Knowledge in Science.
You can research the technology, after you invest the required Knowledge.

### **Research**

You can research Wisdom, on **Technologies**, after you invest the required Knowledge.
* You need 1 300 Knowledge to research Wisdom.
* Effects of the technology appear after you research it.

 Knowledge | 1 300

### **Effect**

Effects, of the technology, appear after you research it.
* Wisdom provides a new leader, Alfear, on **Leaders**.
Leadership

Research castles

Research governance

* Leadership allows you to construct Castles, which can grant titles to powerful leaders.
* Leadership has a requirement to access and research.

### **Access**

* Leadership appears, on **Technologies**, after you build 7 Libraries on **Buildings**.
You can research Leadership, after you build 7 Libraries.

### **Research**

You can research Leadership after you build 7 Libraries. Effects of the technology, appear after you research it.
* You need 25 Coin, to research Leadership.

 Coin | 25

### **Effect**

Effects of the technology, appear after you research it.
* Allows you to construct a Castle, on **Buildings**.
Water

A basic resource

Water is a basic resource

Water has mny uses including crafting, research, production and expeditions.

* Your available Water, storage capacity, production rate and any bonuses to production, displays after you get some.

### **Access**

Water appears, after you build your first Fountain.
* You can get Water from Fountains, on **Buildings**.
* You need 6 Mineral to build your first Fountain, on **Buildings**.

 Fountain | build on**Buildings** | Mineral | 6

### **Storage**

 Your maximum available Water is limited by storage capacity.

* Storage for Water is provided, by:
	+ a Fountain, on **Buildings**;
	+ Canteen on **Technologies**;
	+ Bottles; and
	+ Titles.

* Other factors increment storage.

### **Production**

* Fountains, on **Buildings**, produce 0.4 Water per second.

#### **Bonuses to production**

* Other factors increment Water production.

### **Uses**

* Water is used to:
	+ maintain production, on **Buildings**;
	+ maintain production, on **Facilities**;
	+ research, on **Technologies**;
	+ craft Supplies, on **Crafting**; and
	+ maintain War elephants and enable exploration Expeditions, on **Military**.
Chest

A chest that can be locked

5 Bronze

1 Lock

A chest used to store resources.

Chests are used for research and provide storage and Treasures.

* Your available Chest is listed, in an inventory, after you get some.

 Cache | build 8Libraries.
 Plank | 500

### **Craft**

You can craft Chest, on **Crafting**, after you research the required technology.
* You need 100 Plank, 30 Steel, 5 Bronze and a Lock, to craft a Chest.

 Lock | 1

* You can increase the number of Chests crafted, for the base cost, with increases to Craft efficiency.
* You can craft multiple amounts at a time, with Workbenches and Factories.
* After you research Logistics, you can craft Chests directly from the inventory.

### **Storage**

* A Chest provides storage for some resources.

 Steel | 0.10

* Other factors increment storage.

### **Uses**

* Chests can be used, to:
	+ store some resources;
	+ research technologies; and
	+ gain Treasures.

 gain | Treasures | 1

### **Other**

* After you research Cache, there is a chance to get Chests, on expeditions:
	+ There is 1% chance, to find Chests, if no enemies appear.
	+ There is a 20% chance to get Chests from enemies, if you defeat them in a fight.

* Each Chest grants one Treasure, when you explore a new continent.

 Treasures | 1

**This is a disambiguation notice for Chest**

The following is a list of links to articles that share the same title. Please follow one of the links below or use Search, to find what you were looking for.

Chest – heirloom
Crushing

Research crushers

Research on granulation

A science technology

* Crushing allows you to build Crushers to produce Sand.
* Crushing has a requirement to access and research.

### **Access**

* Crushing appears, on **Technologies**, after you invest 1 700 Knowledge in Science.
You can research the technology, after you invest the required Knowledge.

### **Research**

You can research Crushing, on **Technologies**, after you invest the required Knowledge.
* You need 500 Pickaxe and 500 Knowledge to research Crushing.
* Effects of the technology appear after you research it.

 Knowledge | 500

### **Effect**

Effects, of the technology, appear after you research it.
* Crushing allows you to build a Crusher, on **Buildings**.
Compressor

Compressors enhance resource storage

Compressors improve storage

You can construct a Compressor, on **Buildings**.

* A Compressor has a requirement to access and requires some resources to construct.
* A Compressor increases storage.

### **Access**

Compressor appears, on **Buildings**, after you research Packaging on **Technologies**.
* You can build Compressors after you research Packaging.
* Packaging has a requirement to access and research.

 Knowledge | 1 300

### **Construction**

You can build a Compressor, on **Buildings**, after you research the required technology.

* You need 500 Bricks, 50 Glass and 25 Frames, to build your first Compressor.
* You need 20% more resources, each time you build another one.

### **Storage**

* Each Compressor, you build, increments storage for resources by 5%.

 Storage
Journey to the Slafe Slafeceous

Journey to the Slafe Slafeceous is a 3-part special 10th Episode Anniversary. Although the real episodes are separate, they are technically one episode. Upon discovering a special flower, Slafer and Brachiosaurus suddenly get warped back into the time of the Dinosaurs! Unfortunately, when they arrive, Slafer and Brachiosaurus get separated, so Slafer goes to look for him and meets many dinos from many different periods. At one point, Slafer encounters a group of carnivores, but is saved by an Ankylosaurus. Some time later, Slafer witnesses a fight between a heroic Stegosaurus and a "ferocious" Allosaurus. As he continued to stumble through the dark, Slafer finally finds Brachiosaurus and his long-lost great-great-great-great.... Grandpa Orson together. But they are not safe for long! Another Allosaurus (who is much more threatening) attacks the trio and knocks Brachiosaurus to the ground and prepares to bite his head off. Suddenly, a giant green thing crushes it and Slafer & friends are saved! The giant thing turns out to be Brachiosaurus' mother, Brach-O-Mama, and Brachiosaurus becomes reunited with his family. Later, Brach-O-Mama helps them to obtain a Purple Warp Flower, and they return to the present.

## Trivia

.All of the characters from the Mezozoic Era (Orson, Brach-O-Mama) become shrunk after experiencing the space-time continuum lapsing
Brick

Modular construction material

Bricks are a modular construction material

Bricks are used for construction and research,

* Your available Brick is listed, in an inventory, after you get some.

 Knowledge | 1 300

* You can also:
	+ automate production, with a Marketer, on **Jobs**;
	+ get some on expeditions, with **Military**; and
	+ buy some from the Merchant, at **Market**.

### **Craft**

You can craft Brick, on **Crafting**, after you research the required technology.
* You need 500 Sand and 150 Clay, to craft Brick.

 Clay | 150

* You can increase the amount of Bricks crafted, for the base cost, with increases to Craft efficiency.
* You can craft multiple amounts at a time, with Workbenches and Factories.
* After you research Logistics, you can craft Bricks directly from the inventory.

### **Production**

* Marketers, on **Jobs**, produce 0.0005 Brick per second.

 Marketer | 0.0005 per second

* Other factors increment production.

### **Uses**

* Bricks are used, to:
	+ research, on **Technologies**;
	+ construct, on **Buildings**;
	+ construct, on **Crafting**; and
	+ construct, on **Facilities**.

### **Other**

* There is a 5% chance to find Bricks, on expeditions, after you research Finding and no enemies appear.

* There is a chance the Merchant will offer you some Bricks.
Plank

A water-proofed plank

A water-proofed plank from a shipyard

Planks are used for construction, crafting and for research.

* Your available Plank is listed, in an inventory, after you get some.

 Knowledge | 1 200

* You can also get Plank when you salvage ships.

* Other factors increment production.

* A variable amount of Plank is returned if ships are salvaged or destroyed in combat.

 Galleon | 300 → 600
 Fireship | 200 → 500
 Caravel | 200 → 500
Coin

Gold coins

Gold refined into coin for future use

You can spend Coin on many things.

* Your available Coin is listed in an inventory, after you get some.

	+ get some from Expeditions, with **Military**, after you research Exploration.

 Gold | 5

* You can, also:
	+ automate production, on **Buildings**; and
	+ win some, at the **Casino**.

### **Craft**

You can craft Coin, on **Crafting**, after you research the required technology.
* You need 5 Gold, to craft Coin.

 Gold | 5

* You can increase the amount of Coin, crafted for the base cost, with increases to Craft efficiency.
* You can craft multiple amounts at a time, with Workbenches and Factories.
* After you research Logistics, you can craft Coin directly from the inventory.

### **Production**

* An active Bank, on **Buildings**, consumes Gold to produce 0.02 Coin per second.

* Other factors  increment production.

### **Uses**

* Coins have many uses. You can spend coins on **Buildings**; on **Technologies**; on **Jobs**; with **Military**; at the **Casino**; and at **Market**.

### **Other**

* You can get Coin from an exploration Expedition, with **Military**, as:
	+ a reward when you defeat enemies in a fight; and
	+ a find, after you research Coin forging and no enemies appear.

* Researching Investment returns 2 000 Coin.

The return can be accelerated by rushing economy on **Legacy**.

* You can win some Coin, with Game 3, at the **Casino**.
The amount you can win, depends on the amount you bet.

**This is a disambiguation notice for Coin**

The following is a list of links to articles that share the same title. Please follow one of the links below or use Search, to find what you were looking for.

Coin – heirloom
Cache

Research chests

500 Planks

Research lockable storage

* Cache allows you to get Locks and Chests, from Expeditions, and to craft Chests.
* Cache has a requirement to access and research.

### **Access**

* Cache appears, on **Technologies**, after you build 8 Libraries on **Buildings**.
You can research the technology, after you build 8 Libraries.

### **Research**

You can research Cache, after you build 8 Libraries. Effects of the technology, appear after you research it.
* You need 22 500 Mineral, 100 Steel and 500 Planks, to research Cache.

 Plank | 500

### **Effect**

Effects of the technology, appear after you research it.
* Allows you to craft Chests, on **Crafting**.

* Allows you to get Locks and Chests from an Expedition. There is:
	+ a 20% chance to win Chests, if you defeat some enemies;
	+ a 20% chance to win Locks, if you defeat some enemies;
	+ a 1% chance to find Chests, if no enemies appear; and
	+ a 5% chance to find Locks, if no enemies appear.
Eiriel Wikia

## Welcome to the Eiriel Wikia

Exploring the world of Eiriel through /del/irious experiences.

## Want to contribute?

Well, if you have any experience with /del/ (both the board and state of mind), you should!

Please visit our To Do page!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Toolbox

A useful toolbox

A useful toolbox

Toolboxes are used for construction and research.

* Your available Toolboxes are listed, in an inventory, after you get some.

### **Access**

Toolbox appears, in your inventory, after you construct a Tool factory on **Facilities**.
* You can produce Toolboxes after you build a Tool Factory.
* You need Brick and Concrete to build your first Tool factory.

 Tool factory | build on**Facilities**.
 Concrete | 10 000

### **Production**

* Active Tool factories, on **Facilities**, produce 0.001 Toolboxes per second.

* Other factors increment production.

### **Uses**

* Toolboxes are used, to:
	+ construct, on **Crafting**; and
	+ research, on **Technologies**.
Concrete

A bulk material

Concrete is a bulk material

Concrete is used in construction and for research.

* Your available Concrete, storage capacity, production rate and any bonuses to production, displays after you get some.

### **Access**

Concrete appears, after you build and maintain an active Concrete mixer.
* You can get Concrete from a Concrete mixer, on **Facilities**.
* You need Brick and Plate to build your first Concrete mixer, on **Facilities**.

 Plate | 200

### **Storage**

 Your maximum available Concrete is limited by storage capacity.
* Storage for Concrete is provided by Bunkers.

 Bunker | 500

* Other factors increment storage.

### **Production**

* An active Concrete mixer, on **Facilities**, produces 0.05 Concrete per second.

#### **Bonuses to production**

* Other factors increment Concrete production.

### **Uses**

* Concrete is used to:
	+ construct, on **Facilities**; and
	+ research, on **Technologies**
Sand

A bulk material

Sand is a bulk material

Sand is used for crafting, research and trade.

* Your available Sand, storage capacity, production rate and any bonuses to production, displays after you get some.

### **Access**

* Sand appears, after you:
	+ build a Crusher, on **Buildings**; or
	+ build a Bunker, on **Buildings**, and:
		- buy it at **Market**, , after you research Commodities; or
		- find some on an Expedition with **Military**, after you research Finding.

 Pickaxe | 750

### **Storage**

 Your maximum available Sand is limited by storage capacity.

* Storage for Sand is provided, by Crushers and Bunkers.

 Bunker | 4 000

* Other factors increment storage.

### **Production**

* Crushers, on **Buildings**, produce 0.5 Sand per second.

#### **Bonuses to production**

* Other factors increment Sand production.

### **Uses**

* Sand can be used to:
	+ research, on **Technologies**;
	+ craft items, on **Crafting**; and
	+ trade from the **Dock**.

 export | Trade mission | variable

### **Other**

* You can buy, after you research Commodities, at **Market**
	+ 20 Sand for 1 Coin, before any bonuses; or
	+ the maximum amount, your available Coin and storage capacity permits.

The amount you get, with bonuses, for 1 Coin is displayed.

Bonuses to market ratios, increment the amount of Sand per Coin.

* There is 15% chance to find Sand, after you research Finding, on Expeditions if no enemies appear.

* You can export Sand with a Trade mission, from the **Dock**.

 Sand
Shares

A casino share

A Casino share

You can get a Share at the **Casino**.

* A Share returns Tokens.

* A Share has a requirement to access and obtain.

### **Access**

Share appears, at the **Casino**, after you research Shareholding on **Technologies**.

* You can obtain a Share after you research Shareholding.

* Shareholding technology has a requirement to access and research.

 Knowledge | 1 500

### **Cost**

You can get a Share, at the **Casino**, after you research Shareholding.

* You need 1000 Tokens for your first Share.

* The cost of Shares goes up 15%, each time you get one.

 1
 2
 3

### **Production**

* Each Share returns Tokens at a rate of 0.1 per second, before any bonuses.

 Token | 0.1 per second
Main Page

<hero description="Keep Kraft its a text based idle game where you can build and expand your own civilization." imagename="" cropposition="" />

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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File:Placeholder
Centralisation

Research towncenters

3 Bronze

10 Gold

Research organisational hubs for your populace

* Centralisation allows you to construct a Towncenter.
* Centralisation has a requirement to access and research.

### **Access**

* Centralisation appears, on **Technologies**, after you build 5 Libraries on **Buildings**.
You can research the technology, after you build 5 Libraries.

### **Research**

You can research Centralisation, after you build 5 Libraries. Effects of the technology, appear after you research it.
* You need 5 000 Wood, 5 000 Mineral, 3 Bronze and 10 Gold, to research Centralisation.

 Gold | 10

### **Effect**

Effects of the technology appear, after you research it.
* Allows you to craft Structure, on **Crafting**.

* Allows you to construct a Towncenter, on **Buildings**.
Work force

Research tool factories

Research employment of your populace

An economy technology

* Work force allows you to build a Tool factory, to provide industrial tools.
* Work force has a requirement to access and research.

### **Access**

* Work force appears, on **Technologies**, after you invest 200 000 Knowledge in Economy.
You can research the technology, after you invest the required Knowledge.

### **Research**

You can research Work force, on **Technologies**, after you invest the required Knowledge.
* You need 15 000 Concrete and 30 Books to research Work force.
* Effects of the technology appear after you research it.

 Book | 30

### **Effect**

Effects, of the technology, appear after you research it.
* Work force allows to build a Tool factory, on **Facilities**.
Crate heirloom

A rare object

A Crate heirloom is a rare object.

You can pick, store, sell and upgrade a Crate heirloom on **Heirlooms**.

* A Crate heirloom gives a bonus, to Cargo capacity, when picked as your Empire heirloom.
* You can get a Crate heirloom from Expeditions or Trade missions.
* The Value, Rarity and bonus, depend on the name of the heirloom and any upgrades.

### **Access**

You can get a Crate heirloom from Expeditions or Trade missions
* You can get a Crate heirloom, from:
	+ expeditions after you research Exploration; and
	+ Trade missions after you research Trade.

 Coin | 50

### **Specifications**

A Crate heirloom has specifications for Value, Rarity and bonus.

* You can sell a heirloom for its Value in Shards
* Rarity determines the chance to get a heirloom and its colour.

 Rarity
 Bonus | 15%

* Modifiers to the name of the heirloom amend specifications.
* Upgrades improve the Value and bonus of the heirloom.

### **Effect**

You must pick a Crate heirloom, to be your Empire heirloom, to gain its effect.
* A Crate heirloom increments Cargo capacity by 15%

A Crate heirloom needs to be your Empire heirloom, only when the fleet sets off on a Trade mission, to gain its effect. While ships are at sea, you can store it without losing its effect.

### **Other**

* The chance to get a Crate heirloom is:
	+ 1 in 1 000 after a Trade mission;
	+ 1 in 2 000 if you encounter and defeat enemies, on military Expeditions; and
	+ 1 in 20 000 as an expedition find.

* You take heirlooms to your new lands if you explore a new continent.
Iron

A basic metal

Iron is a basic metal

Iron has many uses including crafting, construction and research.

* Your available Iron, storage capacity, production rate and any bonuses to production, displays after you get some.

### **Access**

* Iron appears, after you:
	+ find some, on an Expedition.
		- You can get Iron, from expeditions, after you research Exploration.
	+ build a Foundry, on **Buildings**.
		- You need Mineral and Copper, to build your first Foundry.

 Copper | 5

* You can get Iron:
	+ from some buildings, on **Buildings**;
	+ with Trains, at **Market**;
	+ on Expeditions, with **Military**; and
	+ at the **Dock**, from a Trade mission or if you salvage Caravels.

### **Storage**

 Your maximum available Iron is limited by storage capacity.
* Storage for Iron is provided, by:
	+ some buildings, on **Buildings**; and
	+ Chests.

 Chest | 0.2

* Other factors increment storage.

### **Production**

* Active Foundries and Blast furnaces, on **Buildings**, produce Iron.

#### **Bonuses to production**

* Other factors increment Iron production.

 Bonuses also affect the quantity of resources brought in by a Cargo train.

### **Uses**

* Iron is used, to:
	+ construct and maintain production, on **Buildings**;
	+ maintain production of foundrymen, on **Jobs**;
	+ research, on **Technologies**;
	+ craft items, on **Crafting**; and
	+ construct Caravels and trade, at the **Dock**.

### **Other**

* There is 7.5% chance to find Iron, on Expeditions, if no enemies appear in your way.

* A Cargo train can haul 0.1 Iron per second, before any bonuses.

* You can import Iron with a Trade mission, from the **Dock**.

* A variable amount of Iron is returned if you salvage a Caravel at the **Dock**.

 Caravel | 100 → 150
Book

Books to aid research

Books to aid research

Books are used to research technologies and provide legacy.

* Your available Book is listed, in an inventory, after you get some.

### **Access**

You can publish a Book of Scientific papers, Patents or military Strategy, on **Technologies**
* You can publish Books after you research the required technology.

* You can also automate Book production, on **Facilities**.

### **Craft**

You can publish a Book, after you have researched the required technology.
* You can publish Books, on **Technologies**, with:
	+ Scientific papers, using 2 500 Knowledge;
	+ Patents, using 2 500 Coin; and
	+ Strategy, using 2 500 Plans.

 Strategy | Plans | 2 500

* Multicraft and mass production affects Books published with Strategy only; v0.9.3 beta).
* After you research Logistics you can publish, a Book with 2 500 Knowledge, directly from the inventory.

### **Production**

* Active Universities produce 0.0001 Books per second.

* Other factors  increment production.

### **Uses**

* Books are used, to:
	+ research, on **Technologies**; and
	+ gain Legacy.

### **Other**

* Each Book gains 1 Legacy, before any bonuses, if you explore a new continent.

 Book

**This is a disambiguation notice for Book**

The following is a list of links to articles that share the same title. Please follow one of the links below or use Search, to find what you were looking for.

Book – heirloom
Coin forging

Research gold coins

Research coin production

* Coin forging allows you to forge gold Coin.
* Coin forging has a requirement to access and research.

### **Access**

* Coin forging appears, on **Technologies**, after you build 4 Libraries on **Buildings**.
You can research the technology after you build 4 Libraries.

### **Research**

You can research Coin forging, after you build 4 Libraries. Effects of the technology, appear after you research it.
* You need 20 Iron and 5 Gold, to research Coin forging.

 Gold | 5

### **Effect**

Effects of the technology, appear after you research it.
* Coin forging allows you to craft Coin, on **Crafting**.

* Coin forging gives a 5% chance to find some Coin on Expeditions, if no enemies appear.
Towncenter

Towncenters aid growth

Towncenters aid growth

You can construct a Towncenter, on **Buildings**.

* A Towncenter has a requirement to access and requires some resources to construct.
* Towncenters provide storage for some materials and accommodate Population.

### **Access**

Towncenter appears, on **Buildings**, after you research Centralisation on **Technologies**.
* You can build Towncenters after you research Centralisation.
* Centralisation has a requirement to access and research.

 Gold | 10

### **Construction**

You can build a Towncenter, on **Buildings**, after you research the required technology.
* You need 20 Blocks, 5 Structure and 3 Coin, to build your first Towncenter.
* You need 25% more resources, each time you build another one.

### **Storage**

* Each Towncenter, you build, provides storage for some resources.

 Steel | 5

* Other factors increment storage.

### **Other**

* Each Towncenters increases your Population by 5.

 Population | 5
Redeem

Research redeeming tokens at the casino

Research the redeeming of casino tokens

* Redeem allows you to spend Tokens, at the **Casino**
* Redeem has a requirement to access and research.

### **Access**

* Redeem appears, on **Technologies** after you build 7 Libraries on **Buildings**.
You can research the technology after you build 7 Libraries.

### **Research**

You can research Redeem, after you build 7 Libraries. Effects of the technology, appear after you research it.
* You need 50 Tokens to research Redeem.

 Token | 50

### **Effect**

Effects of the technology, appear after you research it.
* Gives access to Relics, at the **Casino**.
Military technologies

Military research

Research to advance your culture

New military technologies become available, on **Technologies**, as your culture advances.

* Military technologies appear after you invest Knowledge in Military
* Military technologies require resources to research.

### **Available technologies:**

 Knowledge invested in Military, accesses:
* military technologies;
* some neutral technologies;
* some multi-branch technologies; and
* some masteries.
Sword

A sword used by a swordman

Strong iron sword

Swords are used by your military and for construction and research.

* Your available Sword is listed, in an inventory, after you get some.

 Iron | 10

* You can also:
	+ get some Swords, from expeditions, with **Military**; and
	+ buy some from the Merchant, at **Market**.

### **Craft**

You can craft a Sword, on **Crafting**, after you research the required technology.
* You need 10 Iron, to craft a Sword.

 Iron | 10

* You can increase the number of Swords crafted, for the base cost, with increases to Craft efficiency.
* You can craft multiple amounts at a time, with Workbenches and Factories.
* After you research Logistics, you can craft Swords directly from the inventory.

### **Uses**

* Swords are used for:
	+ recruitment, on **Military**;
	+ construction, on **Buildings**; and
	+ research, on **Technologies**.

### **Other**

* There is 5% chance to find Swords, on expeditions, after you research the Sword technology and no enemies appear.

* There is a chance, the Merchant will offer you some Swords.

**This is a disambiguation notice for Sword**

The following is a list of links to articles that share the same title. Please follow one of the links below or use Search, to find what you were looking for.

Sword – technology
Sword – heirloom
Jar heirloom

A rare object

A Jar heirloom is a rare object

You can pick, store, sell and upgrade a Jar heirloom on **Heirlooms**.

* A Jar heirloom gives a bonus, to Healing, when picked as your Empire heirloom.
* You can get a Jar heirloom from Expeditions or Trade missions.
* The Value, Rarity and bonus, depend on the name of the heirloom and any upgrades.

### **Access**

You can get a Jar heirloom from Expeditions or Trade missions
* You can get a Jar heirloom, from:
	+ expeditions after you research Exploration; and
	+ Trade missions after you research Trade.

 Coin | 50

### **Specifications**

A Jar heirloom has specifications for Value, Rarity and bonus.

* You can sell a heirloom for its Value in Shards
* Rarity determines the chance to get a heirloom and its colour.

 Rarity
 Bonus | 6%

* Modifiers to the name of the heirloom amend specifications.
* Upgrades improve the Value and bonus of the heirloom.

### **Effect**

You must pick a Jar heirloom, to be your Empire heirloom, to gain its effect.
* A Jar heirloom, increments Healing of your wounded by 6%.

When stored, the heirloom does not provide a bonus.

### **Other**

* The chance to get a Jar heirloom is:
	+ 1 in 1 000 after a Trade mission;
	+ 1 in 2 000 if you encounter and defeat enemies, on military Expeditions; and
	+ 1 in 20 000 as an expedition find.

* You take heirlooms to your new lands if you explore a new continent.
Mineral mastery

Expertise in mineral production

Expertise in mineral production

A science mastery.

* Mineral mastery increments Wood production.
* Mineral mastery has infinite levels.

### **Access**

Mineral mastery appears, on **Technologies**, after you invest the required Knowledge in Science.
* Masteries have infinite levels
* The Knowledge required to access masteries, increases each level.
You can research a Mineral mastery, after you invest the required Knowledge.

 2
 3
 ...

### **Research**

You can research masteries, after you invest the required Knowledge.
* You need Books to research masteries, the Books required increase each level.
You gain the bonus after you research a Mineral mastery.

 2
 3
 ...

### **Effect**

Mineral masteries give a bonus to Mineral production.You get the bonus after you research the Mineral mastery.
The bonus provided increases with levels.

 1
 2
 3
 ...

The bonus also affects quantity of Mineral got with Trains.
Eredal

A leader of people

+10% Iron production

+10% Steel production

Metal, till death

You can grant Titles to Eredal, on **Leaders**, after you build a Castle.

* Each title granted to Eredal, increases the benefits of their influence,

### **Access**

Eredal appears on **Leaders**, after you build your first Castle on **Buildings**
* You need 5 Gold and 50 Blocks, to build your first Castle.

 Block | 50

### **Bonus**

 Each Title granted to Eredal, increases their level.

* Eredal provides a bonus per level.

 Steel production | +10%

No bonus is provided at level 0.

### **Other**

* Eredal provides 1 legacy, before any bonuses, if you explore a new continent.
University

A seat of learning

Universities foster knowledge and publish research papers

You can construct and toggle an University, on **Facilities**.

* An University has a requirement to access and requires some resources to construct.
* Universities store Knowledge and consume Energy to produce Knowledge and Books.

### **Access**

University appears, on **Facilities**, after you research Education on **Technologies**.
* You can construct an University, after you research Education.
* Education has a requirement to access and research.

 Knowledge | 3 000

### **Construction**

You can build an University, on **Facilities**, after you research the required technology.

* You need 15 000 Cement, 1 000 Bricks and 500 Frames, to build your first University.
* You need 30% more resources, each time you build another one.

### **Consumption**

* Active Universities consume 500 KW Energy per hour.

 You can toggle Universities, to be active or to stop consumption, with the 'Toggle' button. Universities toggle off, if you do not have Energy to maintain production.

 Energy | 500 KW per hour

### **Production**

* Active Universities produce Knowledge and Books.

 Book | 0.0001 per second

* Other factors increment Knowledge production and increment Book production.

### **Storage**

* Each University provides storage for 200 Knowledge.

 Knowledge | 200

* Other factors increment storage.
Pickaxe (research)

## Pickaxe

Research copper pickaxes

Research tools for digging

* Pickaxe allows you to craft a copper Pickaxe and employ a Miner.
* The technology has a requirement to access and research.

### **Access**

* Pickaxe appears, on **Technologies**, after you build a Library on **Buildings**.
You can research the technology, after you build a Library.

### **Research**

You can research Pickaxe, after you build a Library. Effects of the technology, appear after you research it.
* You need 100 Wood and 3 Copper, to research Pickaxe.

 Copper | 3

### **Effect**

Effects of the technology, appear after you research it.
* Gives access to **Crafting**, if it is not displayed.
* Allows you to craft Pickaxe, on **Crafting**.
* Allows you to employ Miners, on **Jobs**.

**This is a disambiguation notice for Pickaxe (research)**

The following is a list of links to articles that share the same title. Please follow one of the links below or use Search, to find what you were looking for.

Pickaxe – tool
Pickaxe – heirloom
Crown heirloom

A rare object

A Crown heirloom is a rare object.

You can pick, store, sell and upgrade a Crown heirloom on **Heirlooms**.

* A Crown heirloom gives a bonus, to Market trade, when picked as your Empire heirloom.
* You can get a Crown heirloom from Expeditions or Trade missions.
* The Value, Rarity and bonus, depend on the name of the heirloom and any upgrades.

### **Access**

You can get a Crown heirloom from Expeditions or Trade missions
* You can get a Crown heirloom, from:
	+ expeditions after you research Exploration; and
	+ Trade missions after you research Trade.

 Coin | 50

### **Specifications**

A Crown heirloom has specifications for Value, Rarity and bonus.

* You can sell a heirloom for its Value in Shards
* Rarity determines the chance to get a heirloom and its colour.

 Rarity
 Bonus | 2.5%

* Modifiers to the name of the heirloom amend specifications.
* Upgrades improve the Value and bonus of the heirloom.

### **Effect**

You must pick a Crown heirloom, to be your Empire heirloom, to gain its effect.
* A Crown heirloom increments market trade ratios by 2.5%.

When stored, the heirloom does not provide a bonus.

### **Other**

* The chance to get a Crown heirloom is:
	+ 3 in 5 000 after a Trade mission;
	+ 3 in 10 000 if you encounter and defeat enemies, on military Expeditions; and
	+ 3 in 100 000 as an expedition find.

* You take heirlooms to your new lands if you explore a new continent.
War economy

Research military support

5 000 Knowledge in Military

800 Knowledge

Research systems to facilitate growth and support military

A semi-global technology

* War economy gives a bonus to Gold and Food.
* War economy has a requirement to access and research.

### **Access**

* War economy appears, on **Technologies**, after you invest 5 000 Knowledge in both Economy and Military.
You can research the technology, after you invest the required Knowledge.

### **Research**

You can research War economy, on **Technologies**, after you invest the required Knowledge.
* You need 60 Gold, 50 Morale and 800 Knowledge to research War economy.
* Effects of the technology appear after you research it.

 Knowledge | 800

### **Effect**

Effects, of the technology, appear after you research it.
* War economy increments, by 10%:
	+ Food production;
	+ Gold production; and
	+ the quantity of Food, got by a Cargo train.

 Food | 10%
Shards

Shards to improve heirlooms

Useful fragments

Useful fragments used to improve heirlooms.

* You get Shards by selling heirlooms.

* You can upgrade heirlooms with Shards, to increase their Value and effect.

### **Access**

Your available Shards displays, after your first heirloom is sold from the top slot on **Heirlooms**.

* You get the Value of an heirloom, in Shards, when it is sold.

### **Uses**

You can upgrade an heirloom, after you get some Shards, to increase its Value and effect.

* The first upgrade to an heirloom costs 5 Shards.

* You need about 50% more Shards to upgrade the heirloom again.

 1
 2
 3

### **Other**

You take unused Shards, to your new lands, if you explore a new continent.
Shield heirloom

A rare object

A Shield heirloom is a rare object

You can pick, store, sell and upgrade a Shield heirloom on **Heirlooms**.

* A Shield heirloom gives a bonus, to Healing, when picked as your Empire heirloom.
* You can get a Shield heirloom from Expeditions or Trade missions.
* The Value, Rarity and bonus, depend on the name of the heirloom and any upgrades.

### **Access**

You can get a Shield heirloom from Expeditions or Trade missions
* You can get a Shield heirloom, from:
	+ expeditions after you research Exploration; and
	+ Trade missions after you research Trade.

 Coin | 50

### **Specifications**

A Shield heirloom has specifications for Value, Rarity and bonus.

* You can sell a heirloom for its Value in Shards
* Rarity determines the chance to get a heirloom and its colour.

 Rarity
 Bonus | 5%

* Modifiers to the name of the heirloom amend specifications.
* Upgrades improve the Value and bonus of the heirloom.

### **Effect**

You must pick a Shield heirloom, to be your Empire heirloom, to gain its effect.
* A Shield heirloom, increments the Armor of your army by 5%.

When stored, the heirloom does not provide a bonus.

### **Other**

* The chance to get a Shield heirloom is:
	+ 1 in 1 000 after a Trade mission;
	+ 1 in 2 000 if you encounter and defeat enemies, on military Expeditions; and
	+ 1 in 20 000 as an expedition find.

* You take heirlooms to your new lands if you explore a new continent.
Book heirloom

A rare object

A Book heirloom is a rare object

You can pick, store, sell and upgrade a Book heirloom on **Heirlooms**.

* A Book heirloom gives a bonus to Knowledge, when picked as your Empire heirloom.
* You can get a Book heirloom from Expeditions or Trade missions.
* The Value, Rarity and bonus, depend on the name of the heirloom and any upgrades.

### **Access**

You can get a Book heirloom from Expeditions or Trade missions
* You can get a Book heirloom, from:
	+ expeditions after you research Exploration; and
	+ Trade missions after you research Trade.

 Coin | 50

### **Specifications**

A Book heirloom has specifications for Value, Rarity and bonus.

* You can sell a heirloom for its Value in Shards
* Rarity determines the chance to get a heirloom and its colour.

 Rarity
 Bonus | 5%

* Modifiers to the name of the heirloom amend specifications.
* Upgrades improve the Value and bonus of the heirloom.

### **Effect**

You must pick a Book heirloom, to be your Empire heirloom, to gain its effect.
* A Book heirloom, increments knowledge production.

When stored, the heirloom does not provide a bonus.

### **Other**

* The chance to get a Book heirloom is:
	+ 1 in 1 000 after a Trade mission;
	+ 1 in 2 000 if you encounter and defeat enemies, on military Expeditions; and
	+ 1 in 20 000 as an expedition find.

* You take heirlooms to your new lands if you explore a new continent.

**This is a disambiguation notice for Book heirloom**

The following is a list of links to articles that share the same title. Please follow one of the links below or use Search, to find what you were looking for.

Book – item
Frame

Massive construction material

100 Steel

Massive construction material used in big buildings

Frame is used in construction and for research.

* Your available Frame is listed, in an inventory, after you get some.

### **Access**

Frame appears, on **Crafting**, after you research Architecture on **Technologies**.
* You can craft Frame, after you research Architecture.
* Architecture has a requirement to access and research.

 Knowledge | 1 000

* You can also buy Frame from the Merchant, at **Market**.

### **Craft**

You can craft Frame, on **Crafting**, after you research the required technology.
* You need 500 Block, 100 Structure and 100 Steel, to craft Frame.

 Steel | 100

* You can increase the amount of Frames crafted, for the base cost, with increases to Craft efficiency.
* You can craft multiple amounts at a time, with Workbenches and Factories.
* After you research Logistics, you can craft Frames directly from the inventory.

### **Uses**

* Frames are used, to:
	+ research, on **Technologies**;
	+ construct, on **Buildings**; and
	+ construct, on **Facilities**.

### **Other**

* There is a chance the Merchant, will offer you some Frames.
Horse

A horse from the wild

A horse found in the wild

Horses are used by military and for research.

* Your available Horse is listed, in an inventory, after you get some.

 Husbandry | build 6 Libraries | Food | 2 500

 research | Carrying | 100

### **Other**

* There is a 10% chance to find Horses, on expeditions, after you research Husbandry and no enemies appear.
Steam engine

Research steam engines

1 800 Knowledge

Research the conversion of thermal energy to mechanical work

A neutral technology

* Steam engine allows you to build steam powered Engines.
* Steam engine has a requirement to access and research.

### **Access**

* Steam engine appears, on **Technologies**, after you invest 45 000 Knowledge in Science or Economy or Military.
You can research the technology, after you invest the required Knowledge.

### **Research**

You can research Steam engine, on **Technologies**, after you invest the required Knowledge.
* You need 800 Iron, 50 Plates and 1 800 Knowledge to research Steam engine.
* Effects of the technology appear after you research it.

 Knowledge | 1 800

### **Effect**

Effects, of the technology, appear after you research it.
* Steam Engine allows you to craft Engines, on **Crafting**.
Industrial revolution

Research factories

500 000 Knowledge in Economy

100 Books

Research mass production

A semi-neutral technology

* Industrial revolution allows you to build mass production factories.
* Industrial revolution has a requirement to access and research.

### **Access**

* Industrial revolution appears, on **Technologies**, after you invest 500 000 Knowledge in Science; or 500 000 Knowledge in Economy.
You can research the technology, after you invest the required Knowledge.

### **Research**

You can research Industrial revolution, on **Technologies**, after you invest the required Knowledge.
* You need 50 000 Coins, 100 Toolboxes and 100 Books to research Industrial revolution.
* Effects of the technology appear after you research it.

 Book | 100

### **Effect**

Effects, of the technology, appear after you research it.
* Industrial revolution allows you to build a Factory, on **Crafting**.
Cultural trade

Research cultural exchange

Research cultural exchange with other civilisations

An economy technology

* Cultural trade allows you to gain Knowledge from other civilizations. when you trade with them.
* Cultural trade has a requirement to access and research.

### **Access**

* Cultural trade appears, on **Technologies**, after you invest 1 500 Knowledge in Economy.
You can research the technology, after you invest the required Knowledge.

### **Research**

You can research Cultural trade, on **Technologies**, after you invest the required Knowledge.
* You need 50 Bronze and 500 Knowledge to research Cultural trade.
* Effects of the technology appear after you research it.

 Knowledge | 500

### **Effect**

Effects, of the technology, appear after you research it.
* Cultural trade gives a 30% chance to gain some Knowledge, on a Trade mission, from the **Dock**.
Bank

Banks produce coin

Banks store gold and mint coin

You can construct and toggle a Bank, on **Buildings**.

* A Bank has a requirement to access and requires some resources to construct.
* A Bank provides storage for Gold and consumes Gold to mint Coins.

 Knowledge | 200

### **Construction**

You can build a Bank, on **Buildings**, after you research the required technology.
* You need 200 Blocks, 100 Steel and 100 Coin, to build your first Bank.
* You need 40% more resources, each time you build another one.

### **Consumption**

* Active Banks consume 0.1 Gold per second.

 You can toggle Banks, to be active or to stop consumption, with the 'Toggle' button. Active Banks stop production, if you do not have resources to maintain them.

 Gold | 0.10 per second

### **Production**

* Active Banks produce 0.02 Coin per second.

 You can toggle Banks, to be active or to stop production, with the 'Toggle' button. Active Banks stop production, if you do not have resources to maintain them.

 Coin | 0.02 per second

* Other factors increment production.

### **Storage**

* Each Bank, you build on **Buildings**, provides storage for 2 Gold.

 Gold | 2

* Other factors increment storage.
Explosives

Research gunpowder

Research powder for use as charge

A military technology

* Explosives allows you to craft Gunpowder.
* Explosives has a requirement to access and research.

### **Access**

* Explosives appears, on **Technologies**, after you invest 13 500 Knowledge in Military.
You can research the technology, after you invest the required Knowledge.

### **Research**

You can research Explosives, on **Technologies**, after you invest the required Knowledge.
* You need 70 Morale and 1 300 Knowledge to research Explosives.
* Effects of the technology appear after you research it.

 Knowledge | 1 300

### **Effect**

Effects, of the technology, appear after you research it.
* Explosives allows you to craft Gunpowder, on **Crafting**,
Token

## Token

### Category:

Inventory, Resources

Casino tokens

You can purchase items with Tokens, at the **Casino**.

* Your available Token is listed, in an inventory, after you get some.

### **Access**

* Token appears, after you:
	+ research Gambling and win some at the **Casino**; or
	+ research Deals and buy some from the Merchant at **Market**.

 Knowledge | 1 200

### **Production**

* Casino Shares return 0.1 Token per second.

 Shares | 0.1 per second

* Other factors  increment production.

### **Uses**

* Tokens are used:
	+ for research, on **Technologies**; and
	+ to get items at the **Casino**.

### **Other**

* There is a chance the Merchant, will offer you some Tokens.

* You can win some Tokens, on Game 2, at the **Casino**.
The amount you can win depends on your stake and chance.
Vengeance

A legacy bonus

A bonus provided by your legacy

Vengeance is available on **Legacy**.

* Each level of Vengeance increments army Attack.
* Vengeance requires Legacy points to increase levels.

### **Access**

Vengeance appears, on **Legacy**, after the first time you explore a new continent from the **Dock**.

### **Increase**

 You can increase the level and effect of Vengeance with your Legacy.

* The cost of the first level depends on how many other legacy bonuses have been levelled up.
* The cost of other levels, increases by 5% each level, and assumes level 1 only cost 1 Legacy point.

 1
 3

### **Effect**

* Each level of Vengeance increments army Attack by 5%.

 Attack | +5%

No bonus is provided at level 0.

### **Other**

* Increases to levels of Vengeance are permanent and remain if you explore a new continent again.