Volcano Update

The **Volcano Update** received the most updates so far, and added many new crucial features, such as the volcano theme, advanced changers, Dragon Coins & heavily customizable platforms to end off with, released on August 8, 2020 for Super Mario Construct.

## Additions

* ​Bowser finall hits the game! he has 3 attacks, including a brand new magic one and tons of customisation options.
* Mecha Koopas have been added to the editor and can be spawned by bowser.
* Added a new volcano background and foreground
* Added a volcanic waste tileset
* Added a volcanic cave tileset
* Added bowser's bridge, which includes a functioning axe.
* Added the grey block of SMF2
* Added boss gates, which unlock whenever you defeat a boss.
* Added a new SMB1 boss remix music track.
* Added yellow and blue koopas, AI isn't finished on the flying ones, but their AI will follow the SMW variant.
* Added blue beach koopa's which kick shells.
* Added the yellow beach koopa which can turn into a disco shell, which has been added too!
* Added bowser's flames of the SMW bossfight.

**TEST ADDITIONS**

* TEST: Added Spiketops.
* TEST: Added Dino rhino's and rhino torches.
* TEST: Added Bony beetles.
* TEST: Added Sparkies and fuzzies.
* TEST: Added Hotheads.

* Added on/off death blocks, with a hit of a switch, death out of thin air!
* Blue beach koopas now got the ability to slide.
* New volcano tileset sprites and scenery.
* Added new darkened retro tiles.
* Added skulls as a scenery tile in the desert tileset.

* Added the sky tileset.
* Added the cloud tileset.
* Added big steelies, or as everyone likes to call em; bowser's balls, which unfortunately don't drop at a fixed heigth.
* Added indicators for parachutes and bubbles.

## Changes

* Mechakoopas can now be frozen and will break out after a few seconds.
* Mechakoopas also have an increased stuntimer and a chase AI.
* Bowser is now immume to iceballs and the tail spin.
* Bowser now moves based upon wall placement, meaning he can jump up and dow walls.
* Bowser will no longer stick around his startpoint.
* Bowser now has 2 seconds of invulnerability when he takes damage.
* "walk to nearest NPC" now puts mario in a bubble if he can't reach and NPC or clears the level fully if no NPC is in range.
* Pow blocks now do 1 damage to boom boom
* Parachutes now always act the same when mario is attached to it.

* Finished bowser's AI.
* Finished the main coloured koopa AI.
* Added the baddie box, a heavily customisable object/enemy spawner with spawnrange, velocity, spawncaps, random velocity and much more.
* You can now change themes and music usign a dropdown menu.
* Added 2 new music tracks. (15 & 16)
* Several visual fixes.
* Added skull platforms which move on their own.
* Changed tile hitboxes and middleclicking to work inbetween layers.
* Boom Boom can now not spawn any items and have a custom music track as boss music using the settings menu.
* Piranha's now will munch yer butt/head down/up faster when you're more than 2 blocks above or below vertical ones.
* Arrow poles are now a decoration tile.
* The mega turnip leaves are now able to be centered.
* You can now swap between tree tiles using control.
* Play custom music option for bowser.
* The tile limit is now displayed, for your greedy needs (it's huge, good luck reaching it).

* Fire mario and hammer mario now bop up n down slightly when moving.
* You can now use CTRL to cycle through water tiles.
* Saws now make sounds again!
* Moved some editor tiles around.
* Already lit bob-ombs can now be placed, for those who wish to blow the ground away from you.
* Disco shells are now in the editor.
* Bowser now visually stands still when his speed is set to 0 instead of going in his walking animation.
* Palace switches can now be toggled from level start.
* Boom Boom can now be defeated with fireballs.

## QoL Changes

* You can now change the bone direction using CTRL.
* Big moles with a platform can now pass through 2 tile gaps.
* Fixed a few cutoffs in the forest tileset.
* Increased Mario's Iframes to 120 frames (2 seconds)

## Patch Updates

### v4.Split-1.1

**Changes**

* Controller support is now ingame! Most controllers should work, but further development will follow.
* Added several tooltips for blocks with unclear purpose.
* Rotating objects can be synchronised in the level settings.
* New music tracks such as the beach, desert and pyramid themes!
* More hotfixes from the initial split 1 release.

### v4.Split-1.2

**Additions**

* Added level theme changers.
* Added background/foreground changers.
* Added background colour changers.
* Added level music changers.
* Added overlay effect changers.
* Added water/normal mode togglers.
* Setting changers also have an option to be one time use only.
* Added more lava palettes alongside more dolphin and podoboo palettes.
* Added a new dead fish podoboo which can be spinjumped off of.
* Added decimal support to several ustomisable objects.

### v4.Split-1.3

**Additions**

* Added yoshi coins.

**Bugfixes**

* Fixed several bugs.

### v4.Split-2.0

**Additions**

* Added bony beetles.
* Added spiketops
* Added lil' sparkies and hotheads.
* Added fuzzies.
* Added dino torches and dino rhinos.
* Added bullies in 2 different sizes.
* Added jumping piranha plants.
* Added nipper plants.
* Added more crystal variations.
* Added yellow springboards without gravity.
* Added knockback to underwater ?-blocks
* Doors can now do this thing called "not warp you", for the scenery meta
* Added a NEW POWER-UP! The steel pinecone turns mario... hard... erm... into metal mario! metal mario takes no damage from hazardous liquids, sinks and has an empowered stomp.
* Added more bad humour to the changelogs.
* Added the hothead.
* Added jumping piranha plants.
* Added the big bully.
* Added the fiery nipper plants.
* Added torches which can be lit.
* Added blargg.
* Added kabombs.
* Added lava falls.

**Changes**

* Numbers on your keyboard can now also close the toolbar because logic is implemented several updates after initial implementation.
* Debug info can now be toggled instead of constantly opening the debug of the debug, neat!
* Big bullies are now less fat and wont break blocks from above.
* Bullies are now much tougher too, taking less knockback while being less fat?
* Saws no longer get killed by shells! whoever thought that initially was a good idea wasn't me, but boy it was unfun.
* Map limit has been doubled from 6 to 12 maps!
* Circular doors have been added, you can only enter these while in mid air.
* Added the hothead.
* Added jumping piranha plants.
* Added the big bully.
* Added the fiery nipper plants.
* Mario now bounces off of spinies during the metal cap effect.
* Bullies no longer fall off of edges on their own.
* You can now save at any point using enter.
* Metal mario is no longer pushed by bullies.
* Hammer bro's AI has been changed, a lil bit of IQ got shaken into em.
* Refined Level info.
* You can now add a level thumbnail to your level.
* Fixed a bug where you kept your power-up upon restart.
* Changed bullies being way too pushy when sliding.
* Bullies now more aggressively yeet their boilcoin.
* Added torches which can be lit.
* Wall climbing enemies will now turn when touching the edge of the screen.
* The porcupuffer is now immume to poison!
* There is now a "load last code" button for quickplay.
* Removed metal marios stomp while inside of liquids.
* Metal mario's stomp now has a short cooldown.
* Metal mario no longer stops bowser's balls, as there aint no stoppin those babies.
* Chucks now interact with more blocks.
* Dry bones and bony beetles are now able to survive lava!
* Added an "L" and an "R" on warps to prevent confusion.
* Shell mario now doesn't stop his shelldash when hitting a spring during his shelldash.
* Removed the collision from fading particles of the metal mario stomp.
* Shell mario now turns around when colliding with bullies.
* Hotheads now have arrows attached to them.
* Already lit bobombs now have an optional walking option.
* Koopas hit from below will turn into an upside down shell now.
* Koopas now face mario when entering their shell.
* Tanookie mario can now extuinguish flames.
* Steel pinecone present causes an earthquake when it hits the ground.
* Improved blargg AI.
* Baddie boxes now spawn parachutes.

### v4.Split-2.1

**Changes**

* Metal mario will now break bricks when running into them.
* The songs in the dropdown menu are now numbered.
* There are now proper score indicators.
* Fixed a ton of bugs.
* Metal mario in fish go klaaang!

### v4.Split-3.0

**Additions**

* Added the good boii chain chomp + their post.
* Added some heavy thick rollin' grrrols.
* Added crowber, soaring through the sky.
* Added the digging chuck.
* Added the flame hopper fire snake of SMW.
* Added the chained fire snake of NSMB/SMB3.
* Added candle flames.
* Added the bullet bill generator effect.
* Added your daily infinite food supply of respawning donut blocks!
* Added new pipe corner tiles after lots of harassment.
* Added the wooden bonus room platforms.
* Added pendulums as an option for rotating objects such as the spinner and the moving platform; they'll swing back n forth.
* Added the tag block in the objects menu under advanced tiles, these blocks can manipulate objects with a tag set to em in their customisation window. The first object to be affected by this is the generator effect for bullet bills.
* Added directional cannons.
* Added the wind generator effect.
* Added goonies in several shapes n sizes; from fat to boned thin.
* Added the leaf overlay effect.
* Added several new remixes in SMW style; SMB1 castle & bonus, SMAS game select and SM sunshine "sky and sea".
* Added circular doors as scenery
* Added the falling meteors in several different colours. (volcanic debris)
* Added the meteor generator effect.
* Added a NSMBDS & a NSMBWii volcanic theme SMW remix
* Added controller trigger support.
* Added the angry sun.
* Added 2 new overlay effects! (sparkin' lava and bubbly water)
* Added timed platforms.

**Changes**

* Changed a few bullet bill palettes.
* Increased max slide speed on slopes.
* Tweaks to penguin mario's slide.
* Penguin mario can now spinjump into water.
* Decreased the turn threshold on chasing fish.
* On/Off blocks will now turn solid when any other object than mario gets stuck inside.
* You can no longer spinjump on most fiery enemies.
* Mario now places an item slightly forward when releasing it when ducked.
* Minigame timer now blinks when low.
* You can now use shift to make a held spike a falling one instead.
* Grrrols now make sound when they do the touchy to walls.
* Grrrols are much heavier now and destroy everything they touch from all directions instead of only left and right.
* Lava falls now emit light.
* Digging chucks can now dig up snowballs on snowy terrain.
* Grab blocks and ice cubes spawned from baddie boxes now are automatically activated upon spawn.
* Chain chomps now get unchained when too far away from their post.
* Thwomps can now trigger palace switches.
* New boss bass sprite.
* You can now exit minigames with escape.
* Respawning donut blocks are now the default.
* Duckjumping will no langer grant you immunity against the wind effect.
* Goonies can now carry parachutes carrying another object.
* Fixed goonies.
* Big grolls now crush through stone.
* Tag blocks now have a range trigger option.
* Changed wind SFX.
* More stuff can light kab-ombs now.
* More editor tooltips.
* Big steelies now shake the screen.
* Changed stone block break effect.
* Metal mario can now lower the fence post by jumping on it.
* Timer now flashes red when below 100 seconds.
* Updated volcanic cave tileset.
* You can no longer grab items while in shell dash.
* Bowser now dies when he falls offscreen.
* Banzai bills are now immume to cryolava.
* Barrier tiles now have anti roofskip.
* Glass blocks now act as solid tiles for wall walking enemies.
* Skele goonies are now immume to fire.
* Debris is now destroyed when hitting cryolava.
* Changed question block frames.
* Tons of bugfixes and new content listed in previous patches.
* Meteors and firebars now ignite bob-ombs.
* Chain chomps now swing back n forth.
* Chain chomps now swing the full distance of their chain at all times.
* Meteors now properly destroy blocks when paired with wind.
* Mario is now immume to pits upon clear.
* Timed platforms now contain an arrow.
* Steep slopes now cause items to slide.
* You can now restart from a game over menu.
* Held objects no longer interact with springboards.
* Mines now work in any liquid.
* You can now pause the wind generator in intervals.
* The engry sun now has an alternative in a customisation window.
* You can no longer spinjump on sparkies.

**Bugfixes**

* Lowered pokey and bubble CPU usage.
* Optimised overlay effects.
* Fixed issues with the recorder.
* Fixed pendulum collision when picking up entities.
* Fixed dolphins not holding onto entities when going underwater.

### v4.Split-3.1

**Additions**

* Added new cute one way gates with new sprites matchin' too!
* Added the large fuzzy!
* Added mecha cheep cheeps, suck my robotic fish.
* Added on/off spike blocks, which act similarly as on/off (death) blocks.
* Added the spiky spear log thing of meat impaling,
* Added the pillar bridges tiles.
* Added a few new pages to the editor for the sake of cleaning up.

### v4.Split-3.2

**Additions**

* Added tons of new tooltips.
* Added music changer fade-in/fade-out.

**Changes**

* The pause menu now has a fast respawn option.
* Baddie boxes got a new skin.
* Enemies now turn when hitting others.
* You can now directly load level codes.
* The new level button is now visible.

**Bugfixes**

* Deleting maps with yoshi coins no longer keeps the yoshi coins in the counter.
* Fixed palette errors.
* Some more bugpatches.

### v4.Split-3.QA-platformpatch

**Info:**

* In this private quality assurance build, moving platforms were extensively tested and developed.

### v4.Split-3.3

**Additions**

* Added moving platforms; an extremely customisable new feature.
* Added directional indicator blocks which interact with moving platforms.

**Bugfixes**

* Fixed tons of bugs.