Mewtwo

> *This article is about Mewtwo's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Mewtwo.*
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## Character Statistics

### Has a Tether

No

**Mewtwo** (ミュウツー, lit. *Mewtwo*) is an unlockable veteran in Super Smash Bros. For Nintendo Switch. Mewtwo is one of the most popular Pokemon, and in turn, one of the most popular characters in the series, promoting its return in the newest installment. It was hinted during the game's development, but wasn't confirmed until the confirmation of all characters from past games being included into the series.

Mewtwo remains mostly the same from its Smash 4 counterpart, recieveing some moveset changes, buffs, nerfs, and added additions to make him a more viable character.

## How to Unlock

* Play matches for a total of 20 hours. (In Player-Hours)
* Complete Chapter 6, Ep. 4 in the game's story mode.
* Complete 700 VS Matches.

## Attributes

Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has among the longest wavedashes in the game, but a very poor SHFFL, despite its low lag, high speed aerials. Mewtwo has a potent edgeguarding game.

Among Mewtwo's primary strengths is its varied grab game. Despite an only average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is good for racking up damages or starting combos and its down throw can potentially start chainthrows or be used as potential combo starters when compounded with one of its tilts. Mewtwo's back and up throws are also the most powerful in the game, and both can KO reliably on some characters at 100%; the differences in their trajectories also gives Mewtwo varied options against both fast fallers and floaty characters (the up throw works better against the latter, while the back works better against the former).

Mewtwo also has very good approach and combo options. Mewtwo's low falling speed, ability to DJC, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, easily and effectively comboing against a slew of characters. Mewtwo can also float, allowing him to charge his Shadow Ball while in the air. This, combined with his very high double jump, makes Mewtwo almost impossible to reach in the air.

Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance. Mewtwo is also owner of one of the strongest projectiles in the game, its Shadow Ball. When fully charged, it can KO reliably at roughly 90%; its jagged path also can make it difficult to dodge, and its recoil can potentially extend Mewtwo's recovery.

Mewtwo also has possibly the best recovery in the game. While it cannot harm edgehoggers, Mewtwo has many traits that makes it good at recovery. A combination of a low falling speed, ability to float, among the best jumping prowess in the game, and long distance with its Teleport give Mewtwo a very long and safe recovery. Additionally, its neutral air slightly slows down its movement in air, and a slightly charged Shadow Balls can give recoil sufficient enough to send Mewtwo backwards a good distance.

Mewtwo, despite his excellent KO power, has difficulty landing his best killers. They either have poor range (Fair, Grab - Up Throw, Back Throw), are slow (Forward Smash, Down Smash, Bair) or have a small hibox (Fair) and having rather poor damage racking does not help things. His Nair is his most reliable way to rack up damage and his Shadow Ball is his most reliable killer, but his Nair has a hitbox that has knockback when he lands and while Shadow Ball can be charged in the air, characters like Jigglypuff, Kirby and Meta Knight can reach up to him while other characters like Link, Snake and Fox have methods to reach him (Bomb, Cypher & Remote Controlled Missile and Fire Fox, respectively) while characters with good jumps like Luigi and Falco can hit him out of it with their aerials.

 Moveset

### Air Attacks

 Forward Air
 Back Air
 Up Air
 Down Air

### Grabs Edit Edit

 Forward Throw
 Back Throw
 Up Throw
 Down Throw

### Other Attacks Edit Edit

 100% Ledge Attack
 Floor Attack

 **Final Smash** | Mega Mewtwo X/Y

### Taunts

Up Taunt - Crosses his arms, and spins rapidly.

Side Taunt - Surrounds himself in a mass of dark energy.

Down Taunt - Mewtwo's eyes shine briefly before it turns to face screen. While facing the screen, it thrusts its arm forward to emit a small spark of dark energy.

### Idle Poses

* Motions toward itself with its arm further from the screen.
* Draws its arms towards itself and strikes a pose.

## Victory

### Theme

A remix of the main Pokemon theme, which originated with Pokemon Red Blue and Green versions.

### Poses

* Turns its back to the screen and looks back over its shoulder, saying "Hmm..." In the Japanese version, it says "私はなぜここにいるのか...？" (*"Why am I here?"*)
* Thrusts its hand forward, emits dark energy from its body, and growls. In the Japanese version, it says "私はまけるわけにはいかない！" (*"I can not lose!"*)
* Spins once and then poses while laughing ominously and emitting a flame-like aura of dark energy around itself. In the Japanese version, it says "愚かな！" (*"Foolish!"*)