Ellessandra Pietra Gallardo

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Calgary Mounted Elbow**

This character's story began in the 1939 Calgary Mounted Elbow inaugural season.

* Full Name: **Ellessandra Pietra Gallardo**
* Position: **Assistant Coach of the 1939 Calgary Mounted Elbow**
* Age in Chapter: **41 years old**
* Date of Birth: **July 4th, 1897**
* Modern Country of Origin: **Italy 🇮🇹**
* Career Goal: **Playbook Creativity**
* Sideline Fashion: **Linen Puffer Jacket and Track Pants**
* Alignment: **Lawful Innocence**
* Demeanor: **Yertle Turtle**
* Playbook: **Spellbinder**

### Demeanor: **Yertle Turtle**

Coach Gallardo needs to be the most important.

### Playbook: Spellbinder

Coach Gallardo's playbook features genuinely beautiful basketball

### Alignment: Lawful Innocence

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Ellessandra Pietra Gallardo was inspired to coach basketball by her deep passion for the sport and her desire to contribute to the development and success of young athletes. Growing up in Italy, she was captivated by the grace and strategy of the game, spending countless hours studying the techniques and tactics employed by the basketball legends of the time. It was this fascination that instilled in her a strong desire to become a coach and guide aspiring players on their basketball journeys. In her demeanor as a Yertle Turtle, Ellessandra believed that she was the most important figure in the team's success. She took her role as a coach seriously, instilling discipline, structure, and a strong work ethic in her players. Her focus on rules and regulations, combined with her innocent and idealistic nature, ensured that she was fair and just in her coaching methods, striving to create a positive and nurturing environment for her players to grow.

Ellessandra's proudest moment was yet to come, as she dreamed of devising innovative and creative strategies that would revolutionize the game of basketball. Her biggest hope was to leave a lasting impact on the sport, with her playbook becoming a source of inspiration for future generations of coaches and players. As an assistant coach for the Calgary Mounted Elbow, Ellessandra felt a deep sense of pride and loyalty towards the team. She viewed her role as instrumental in the team's success, working diligently to support the head coach and guide the players to reach their full potential. Her unique qualities lay in her meticulous attention to detail and her ability to create an atmosphere of focused determination and unity within the team. Ellessandra preferred to avoid the media spotlight, as she believed that the true essence of coaching lay in the relationship with the players and the game itself. She valued the purity of the sport and saw media attention as a distraction from her primary goal of developing talented athletes.

Her alignment as a lawful innocent coach influenced her choices on and off the court. She followed the rules and regulations of the BSofA with unwavering commitment, believing that adherence to the prescribed laws and regulations was essential for the growth and success of the team. Her innocence drove her to trust in the inherent goodness of others, often giving her players the benefit of the doubt and offering them second chances. Ellessandra Gallardo brought a unique blend of structure, creativity, and idealism to the coaching staff of the Calgary Mounted Elbow. With her Linen Puffer Jacket and Track Pants game fashion style, she stood out on the sideline, exuding a sense of confidence and sophistication. Her love for the game and her commitment to her players made her a valued asset to the team, with the potential to leave a lasting legacy in the world of basketball.

## Details

* Favorite Food: Pistachios
* Favorite Color: Blue
* Favorite Animal: Leopard
* A Catchphrase or Motto They Think They Invented: "In rules we trust, and in dreams we thrive."
* On-Court Habit: Coach Gallardo drinks tea while sitting on the bench
* Piece of Trivia: Coach Gallardo faints when she stares of polka dots for too long
* Has a Fear Of: Small images
* Pop Culture Interests: Catholic Choir music, the earliest Italian cinema, and Sicilian literature.
* Love Interest: *None yet discovered.*
* Hobby: Coach Gallardo loves building herself a treehouse

## Fan Letter

The Press Pass (Season One) production team discovered a collection of western-style anthems, addressed to the coaches and starting players of the Calgary Mounted Elbow. This particular anthem was written about Coach Dietzen.

### Ellie, Ellessandra

> Oh, Ellessandra, the Linen Puffer Jacket Queen,
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> With track pants that shimmered like a moonbeam.
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> In her attire, a fusion of chic and flair,
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> She commanded the sideline with a poised air.
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> Her fear of polka images kept them at bay,
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> As she orchestrated plays with a serious display.
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> With each Playbook page, her ideas get brighter,
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> A Spellbinder playbook as sweet as cider.
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> Her love for basketball knew no bounds,
> "
> Guiding her players with triumphant sounds.
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> In Lawful Innocence, she led the way,
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> Upholding the rules, day after day.
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> Her treehouse above, a celestial dream,
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> Mirrored her vision she had for the team.
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> Ellessandra Pietra Gallardo, a coach sublime,
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> Inspiring greatness, one game at a time.
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> With Taurus as the Basketball God they admired,
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> And Smoke as their Power Element, they aspired.
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> The Calgary Mounted Elbow, a team so grand,
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> Led by Ellessandra, with playbook in hand.
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> ~ Regards, Shaun Voric Plumfoss of the Royal Canadian Mounted Police.
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>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Calgary Mounted Elbow*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Washington Government Basketball Team*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Ellessandra Pietra Gallardo*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access