Title Screen

The **Title Screen** (referred to as **Backstage** by Game) is the first thing players see when launching There Is No Game: Wrong Dimension. While it mainly acts as a way to access the rest of the chapters and options, it also introducers players to the deceptive nature of the game going forward, most prominently in the game's first chapter Mise En Abyme.

## Language Select

The first screen is a collection of flags hanging from chains with locks. The player must select the subtitle's language by clicking the corresponding flags. Hovering over each provides text reading "If you can read this, then leave the program!" in each respective language.

This screen is later revisited in Mise En Abyme, where the User must use a grey key to pull down the French Flag.

It is alluded to in Back Home when the French Flag is blown in by the storm.

## Company Logo

The Draw Me A Pixel logo swings down from a set of ropes, with an addition logo for the CNC.

This screen is also revisited in Mise En Abyme, where the User must turn the pages of the book, first to "DRAW ME A GOAT", then to "DRAW ME A COG". The User can then unscrew the cog's bolt with the metal letter T.

It is alluded to in Back Home when the Goat is blown in by the storm.

## Main Menu

THERE IS NO GAME (with "NO" in red and no "Wrong Dimension" subtitle) swings down from ropes, with blinking text saying "Do not click to start"

The player is then presented with three wooden signs to choose from: NO GAME HERE, USELESS OPTIONS, and THIS WAY! (which is marked with blinking red arrows)

* NO GAME HERE is the chapter select.
* USELESS OPTIONS is the game's options menu, with "Audio volume", "Language", and "Display" options. There is also a button to watch the game's credits (minus the music or post-credits scenes).
* THIS WAY! is the game's quit button. Clicking it reveals this by asking "QUIT?", which "Yes" being covered with more blinking arrows and "No" being slightly obscured. If the player actually clicks "Yes" and closes the game this way, Game will say "Thanks for cooperating.", "And don't come back!", or "Don't forget to uninstall me!", and the player will get the **It's a Trap!** achievement.

This section in particular is revisted within Back Home. Once the User loses Rogue Quiz and believes their save data to be deleted, they return to this screen and find the chapter select reset back to only show Mise En Abyme.

## Trivia

* There Is No Game: Jam 2015 does not have a title screen, only containing a language select (French or English) before progressing straight into the story.
	+ Unlike There Is No Game: Wrong Dimension, this does not only change the subtitles, but changed the dubbing as well.
* The "NO GAME HERE" and "THIS WAY!" trap could be considered the game's first puzzle.
* This is the only part of the game not tied to a specific chapter.
	+ This also makes It's a Trap! the only achievement not gotten in a chapter.
* Due to the nature of this title screen (featuring ropes, makeshift buttons, and a constant insistent that there is "no game"), it's likely Game is the one manually operating the title screen.
	+ If so, it's assumedly because he can't program an actual menu without GiGi.