Devitt-Caine Mk. IV MMR

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

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###

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3
20
3

## Armament

* Mortar
* Commander

## View Vehicle Strength Table

The **Devitt-Caine Mk. IV MMR** (often called mortar tank or MLT) is a Warden Light Tank variant of the Devitt Mark III with a Mortar replacing the 40mm turret.

## Description

### Crew

Like all light tanks, its crew is composed of a driver, a gunner, and a commander.

* The driver drives the tank and is the only one who can see the amount of fuel remaining.
* The gunner aims, fires, and reload the mortar. The only crew member who can see the ammo type loaded. Use `Mouse Scroll Wheel` to adjust the range, and `F` to switch shell type (if you have more than one type in the tank inventory).
* The commander is able to view the battlefield with Binoculars, telling the gunner where enemy structures or vehicles are to shoot at, while also reporting on where the shells land to ensure they hit their target. They have no hatch to hide.

The turret is open top making the commander and gunner exposed to small arms fire and shrapnel.

### Inventory

The 14 inventory slot can only hold Mortar Shells, Mortar Shrapnel Shells, or Mortar Flare Shells. The shells do not stack in the slots, meaning the tank can only carry 14 shells (plus one in the mortar).

### Armament

The Devitt-Caine is armed with a Mortar turret which can rotate 360 degrees. It has a 5 second reload speed . It has a maximum range of 80m. The mortar is identical to the infantry version except slightly more accurate and the tank can carry far more ammo than a single infantry. The tank's inventory can hold 14 mortar shells of any type (plus one loaded in the mortar).

The mortar has a natural inaccuracy that grows with range (2.5m radius at 45m, 9.5m radius at 80m). The mortar shell's trajectory is also affected by Wind, thus you absolutely need a commander to give range adjustments to the gunner.

The mortar is only effective against structures and infantry. The Devitt-Caine is not meant to fight armored vehicles. However you can still try to target the crew of open top vehicles like Landing APCs, H-10 "Pelekys", or T12 "Actaeon" Tankette.

The turret can potentially be disabled if hit by explosives, making the tank defenseless til it's repaired.

### Health & Armor

The Devitt-Caine's health and armor are identical to the Devitt Mark III in every way.

Light Tanks have heavy armor and more health than Half-Tracks. They are able to soak up small arms fire, shrapnel, and even 12.7mm caliber. Anything else should be considered a threat you can't ignore. Their armor is thick enough to have a decent chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.

Their tracks can be disabled by explosives and Anti-Tank Mines, making the vehicle much slower and thus vulnerable.

### Engine & Size

Light Tanks have good mobility off-road, the most of any armored vehicle. The Devitt-Caine's engine has a relatively high fuel consumption rate but one of the lowest for tanks. With its 200L fuel tank, the Devitt has a decent fuel autonomy. The Fuel Tank is placed at the rear and can be disabled with explosives, making it leak fuel very rapidly.

The Light Tank can be packaged, forming a large Shippable that can be lifted by a Crane but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and too heavy to safely cross Field Bridges. It is large and powerful enough to cross Trenches with ease, run over Sandbags, tier 1 walls, and Barbed Wire Fences.

## Tactics

The tank's ammunition is limited to 14 shells plus 1 shell loaded in the mortar plus whatever each crewmember has in its inventory, so it's important to make each shell count. However if the crew wears Heavy Ammo Uniforms, allowing them to carry 8 shells each, the tank can carry up to 39 shells (but the crew will only be able to have one Gas Mask Filter equipped)

The Devitt-Caine Mk. IV MMR is used in a similar way as the HH-d "Peltast" Half-Track. The vehicle's armor and durability should allow the mortar crew to fire deep into the enemy defenses by driving close to the front line.

Armored vehicles armed with Machine Guns pose little threat to Light Tanks.

Light Tanks are vulnerable to Anti-Tank Mines. Although a single mine won't kill them, it will cause big damage and always disable their tracks leaving them vulnerable to enemy Infantry with Anti-Tank weapons.

Enemy infantry with Anti-Tank Sticky Bombs also represent a danger because they have a good chance to disable the tracks as well.

Good crew communication and coordination is paramount. The commander must spot targets and threats and relay information and orders to the driver and gunner.

Like with every other armored vehicle, the crew should ALWAYS bring a Gas Mask and Filters to avoid dying to Gas Grenades.

## Historical Reference

The Devitt chassis is likely based on the French Cavalry tank the SOMUA S35 or its predecessor the Char D2.

The turret is reminiscent of the American <a href="https://en.m.wikipedia.org/wiki/Howitzer\_Motor\_Carriage\_M8" rel="mw:ExtLink">M8 HMC</a> , which was in service with some Free French forces during the Second World War.

## Gallery

* Tank commander and gunner are always exposed.