recursal/Fanatic-Fandom huggingface dataset:
Metaselach

Baby shark with steroids

**Metaselach** is a shapeshifting monster assassin. He can assume the form of other objects to inflict heavy damage. If you see a fin coming at you... Run away!

**Role: Attacker**

## Overview

Metaselach tries so hard to be great but he fails very hard in several areas, keeping him from reaching higher ranks. Metaselach's power is incredible, having one of the highest power stats for a Rare, unfortunately he was cursed with a pretty terrible gimmick. His style of play revolves around draining, stealing, and recovering stamina through his plethora of stamina-manipulating moves. This is reflected through his horrendous stamina costs. Unfortunately this means that a single stamina-drain skill is enough to ruin him for at least one turn. He's still a very solid attacker, though this weakness is very severe and is enough to keep him in B tier.

Pros:

* Good power and speed
* Great trait
* Many stamina regen moves to compensate his stamina costs
* 0 CD 40 Metal dmg + Metal Weakness

Cons:

* Mediocre life
* **Absurd stamina costs**
* Moderate to high cooldowns
* No AoE moves and effects aside from 50% Metal Weakness

## Recommended Moveset

### T-1000

* Drain Blades (40 Water Damage + 25% Stamina Removal + Self 50% Stamina Regen, **45s**, 3 CD)
* Deadly Lashes (50 Metal Damage + Blind + Stamina Leak, **45s**, 3 CD)
* Fatal Heavy Blow / Shapeshifting Anvil / Shapeshifting Blades (Blow for 45 Metal Damage + 50% chance to apply AoE Metal Weakness, **45s**, 2 CD) / (Anvil for 40 Metal Damage + Metal Weakness, 35s, 0 CD) / (30 Water dmg + 20% Stamina Drain, 30s, 1 CD)
* Shapeshifting Scourge (for 45 Metal Damage + Blind, 38s, 0 CD)

**Recommended Runes:** 3 Strength; 2 Strength 1 Stamina; 3 (Mutant) Strength and Stamina; 2 (Mutant) Strength and Stamina and 1 (Mutant) Team Speed and Stamina

This is the most recommended build for this silver surfer shark. It's best to give him 3 mutant runes to not waste a slot on stamina runes.

## Counters

* Any Thunder or Magic monsters can make a quick work of taking him out.
Nereida

If Shrek and Tinkerbell had a daughter

Nereida is a charming fairy. She’s quiet but she’s always there to help all the creatures in the forest. She’s very good at healing and supporting her teammates.

## Overview

Nereida is by far the best Rare support in the game. Her gimmicks include Regeneration, Team Stamina Regeneration, Damage Boost, Poison, Daze, Damage Reduction, and Possession.

Pros

* Great Stats
* Great buffs for teammates,
* AoE Possession as a support
* Decent Special
* Magic and Nature monster, her only weakness is the high damage of Fire

Cons

* Trait could be better
* Possession, Daze and Damage reduction has only a 50% Chance of landing
* Absurd cooldowns
* High Stamina costs
* Minthe has a **5 cooldown move**

## Recommended Moveset

### Shre**kerbell**

* Alcyone (Team Regeneration + Stamina Regen, 27s, **3 CD**)
* Dryades (Team Damage Boost + 20% Heal, 28, **3 CD**)
* Meliae (AoE 30 Nature dmg + Poison, 30s, **3 CD**)
* Minthe (50% Chance AoE Possession, 35s, **5 CD**)

Recommended Runes: 3 Team Speed; 2 Team Speed, 1 Speed

## Counters

* Any strong fire attackers can deal with the tinkerbell wannabe
* PER monsters like Bumblesnout, can remove the status effects she applies to her team.
Help

This is the Help page. On this page you'll find out how this Wiki works and things you can do on it.

## Rare Viability Ranking

On this Wiki, you'll find the Rare Viability Ranking. To get to it, look on the Navigation Bar at the top of the screen, then click on 'Rare Viability Ranking'. On the Rare Viability Ranking, you'll find all the Rare monsters in Monster Legends ranked from OP to F rank. OP being the most Viable option on your team, and F being the least. For example, Nereida, who is in S rank, is more Viable than Djinn, who is in D rank.

## Portal

If you click on 'Useful Pages', one of the options should be 'Portal'. If you click on that, is should lead you to the Portal page. On that page, you'll find links to different pages that have different uses. There is Elements, which has links to different Elements which has more links to all Rare monsters of that Element. One of the most useful things in the portal is the links to Roles. Say, for instance, you need a Support for your team, then you can check on the Rare Supports page, where you can find all Rare Support monsters. There is also the Traits and other pages. Go to the Portal to read about them.

## Discord

We have a Discord Server for this Rare Wiki. Ask [1]Shadowstorm48 for the server link.

## Editing

On pages, if you see a mistake (eg. Grammar mistake, false information) scroll up to the top of the page and click, ‘Edit’. Then please fix the mistake. If there is something a page you would like to add to the wiki, click the thing that looks like a paper with a folded corner, and you can make a page. If you would like it to be on the Navigation Bar, ask an Admin or just ask in the VR (Viability Ranking).

That's it, if you have a question, ask in the comments or contact an Admin about the question.
Breedable Rares

This is the Breedable Rares page. On this page, you'll find all Breedable Rares and the highest probability combination(s) of Breeding them. This list is in Alphabetical Order.

**All of the combinations listed below have 30% of happening.**

A

* Aurinia - Light Spirit + Metalsaur

B

* Beefcake - Rockilla + Tyrannoking; Rockilla + Any Dark | Magic Monster; Tyrannoking + Any Earth | Water Monster
* Bonbon - Rockilla + Thunder Eagle; Rockilla + Any Thunder | Magic Monster; Thunder Eagle + Any Nature |Earth Monster
* Bumblesnout - Treezard + Mersnake; Treezard + Any Thunder | Water Monster; Mersnake + Any Nature | Dark Monster

C

* Crux - Treezard + Metalsaur

D

* Dendosaur - Treezard + Tyrannoking; Treezard + Any Thunder | Dark Monster; Tyrannoking + Any Nature | Water Monster
* Djinn - Firesaur + Genie; Firesaur + Any Light | Magic Monster; Genie + Any Fire | Earth Monster
* Dommeath - Genie + Metalsaur

F

* Firetaur - Firesaur + Tyrannoking; Firesaur + Any Dark | Light Monster; Tyrannoking + Any Fire | Water Monster
* Fornax - Firesaur + Metalsaur
* Freetle - Firesaur + Rockilla; Rockilla + Any Fire | Magic Monster; Firesaur + Any Earth | Light Monster

G

* Garuda M3 - Thunder Eagle + Metalsaur
* Gravoid - Rockilla + Metalsaur

H

* Haze - Tyrannoking + Genie; Tyrannoking + Any Water | Magic Monster; Genie + Any Earth | Dark Monster

K

* Koopigg - Thunder Eagle + Mersnake; Thunder Eagle + Any Nature | Water Monster; Mersnake + Any Thunder | Dark Monster

M

* Metaselach - Mersnake + Metalsaur

O

* Octocrush - Mersnake + Genie; Mersnake + Any Dark | Magic Monster; Genie + Any Earth | Water Monster

P

* Pandaken - Firesaur + Treezard; Firesaur + Any Fire | Thunder Monster; Treezard + Any Nature | Light Monster
* Pulseprism - Thunder Eagle + Light Spirit; Thunder Eagle + Any Nature | Light Monster; Light Spirit + Any Fire | Thunder Monster

R

* Raane - Mersnake + Light Spirit; Mersnake + Any Dark | Light Monster; Light Spirit + Any Fire | Water Monster
* Rudicius - Treezard + Light Spirit; Treezard + Any Thunder | Light Monster; Light Spirit + Any Nature | Fire Monster

S

* Shanky - Thunder Eagle + Tyrannoking; Thudner Eagle + Any Nature | Dark Monster; Tyrannoking + Any Thunder | Water Monster
* Sparkwedge - Thunder Eagle + Genie; Thunder Eagle + Any Nature | Magic Monster; Genie + Any Earth | Thunder

T

* Tarzape - Treezard + Rockilla; Treezard + Any Earth | Thunder Monster; Rockilla + Any Nature | Magic Monster
* Thundenix - Thunder Eagle + Firesaur; Thunder Eagle + Any Nature | Fire Monster; Firesaur + Any Thunder | Light Monster

V

* Vapwhirl - Firesaur + Mersnake; Firesaur + Any Water | Light Monster; Mersnake + Any Fire | Dark Monster
* Vortux - Tyrannoking + Metalsaur

Z

* Zim - Genie + Light Spirit; Genie + Any Earth | Light Monster; Light Spirit + Any Fire | Magic Monster
Monster Legends Rare Guide Wiki

## Welcome to the Monster Legends - Rare Guide Wiki

Hey! This wiki is a guide to all monsters from the Rares category of Monster Legends. Wiki created on May 2019 by S1lentS0und2.

In this Wiki you will find the Rare Viability Ranking where all Rare monsters are ranked from OP to F Rank in order of their Skills and Stats.

If you need help and advice for Legendary and Mythic monsters, go to [1]Monster Legends Competitive Wikia!

## News

* May 26 - Silver Relic Ranking Page created! The rankings may be absolut garbage though (because I did it). -TheGuy442

* May 26 - Admins now have colors for their names! You can see it in the recent activity. - TheGuy442

* May 25 2020 (again) - Navigation Bar edited! It is now easier to get to the Portal and Viability Ranking! - TheGuy442

* May 25 2020 - Breedable Rares, Traits, Positive Effects, Rare Deniers, Rare Attackers pages, and Rare Supports Pages made! Some of these were made the day before. - TheGuy442

* May 30 2019 - Welcome to this Wiki! Help make this a great and helpful Wiki for all Monster Legends players! You are free to create an article for a Rare monster (not yet added to the list) Thanks in advance! - S1lentS0und2
Raane

Raphael VaRaane like this monster

The water sprite with a bite! This monster has a very famous voice and can often be found commenting on matches in the Monster Arena and playing the harmonica, bring the rain!

## Overview

Raane is a Support monster that has pretty good stats, (except for power) one of the best Rare traits, and has different kinds of Supportive moves. Unfortunately, she has no moves that are really outstanding, and she’s heavily outclassed by other Supports like Nereida.

Pros:

* Decent Life and Speed
* Decent Trait
* Versatile movepool

Cons:

* Second worst power from rares (tied with Bonbon and Sparkwedge)
* Most of moves have at least 2-Turn Cooldown
* High stamina costs
* Bad special (Single enemy 50% Stamina Remove + Self 100% Stamina Recharge)

## Recommended Moveset

### Princess from Sea (Full Support)

* Cleaning Whirpool (AoE 20 Water Damage + PER, 37s, 2 CD)
* Mass Shield (Team 30% Shield, 35s, **4 CD**)
* Mass Regeneration (Team Regeneration, 32s, 3 CD)
* Great Metabolism (Ally Regen + 25% Heal, 16s, 1 CD)

Runes: **3 Team Speed**
LaCroc

The Roger Federer of Rare monsters

Like most tennis players, LaCroc is quite posh. His towels are made of top quality Egyptian cotton and he only swims in mineral water. He’s so spoiled that you’ll probably have a hard time mastering him.

**Role: Control/Attacker**

## Overview

LaCroc is one of the best Rare monsters in the game. He has many high damaging moves despite being labeled by the game as a control monster. Because he's technically a control monster, LaCroc has access to Stun and Daze on top of his tremendously powerful moves. LaCroc also has access to regeneration and self-heal, increasing his sustainability on the field. His high-damaging moves, access to control, fantastic stats for a Rare, and a pretty great trait for his meta make him a force to be reckoned with and more than deserving of the OP rank.

**Pros**

* Amazing Stats
* Great trait
* Amazing damage output for a control monster
* Access to Life Regen and 30% Self-Heal (on different moves)
* Good special
* Has 2 **0CD 50 DMG** moves

**Cons**

* Moderate cooldowns on most moves
* High stamina costs
* Can only inflict Stun and Daze

## Recommended Moveset

### Lacoste

* Backhand (AoE 30 Earth dmg + Stun, 32s, 3 CD)
* Passing Shot (AoE 30 Earth dmg + Daze, 32s, 3 CD)
* Slice / Topspin (Slice for 40 Nature dmg + Regeneration, 26s, 2 CD) / (Topspin for 45 Nature dmg + Self 30% Heal, 30s, 3 CD)
* Smash / Drop Shot (Smash for **50** Nature dmg, 29s, **0 CD**) / (Shot for **50** Earth dmg, 29s, **0 CD**)

**Recommended Runes:** ***(Attacker)*** 3 Strength ; 2 Strength 1 Speed | ***(Denier)*** 2 Speed 1 Strength ; 3 Speed

## Counters

* Because he only has Stun and Daze moves, monsters with Stun or Daze Immunity can wall him out pretty easily
* Similarly, he's easily controlled by anything that isn't Stun (or its Mega variant). Monsters like Nanukk or Eggknock can effectively shut him down with control effects.
* Because LaCroc is an Earth and Nature type monster, strong Dark or Fire attackers can make short work of him.
Koopigg

On his way to steal yo' Princess

The rebel! Koopigg wants to break free from his father's evil shadow and forge his own path. You won't find Koopigg kidnapping any princesses. He wants to grow stronger, what happens next is unknown.

**Role: Curser / Attacker**

## Overview

Koopig is a very strange case. While he's technically a curser, his moveset is much more suited for attacking, and he does a pretty decent job of that. He has very good speed and can hit hard with his surprisingly decent power stat. Overall, he's basically an upgrade to Zim and Pulseprism, but he's very heavily outclassed by attackers in higher ranks due to his high stamina costs and bad life stat.

Pros:

* Great speed
* Good trait
* Moderate to low cooldowns
* High damage output

Cons:

* Bad life
* His special kills him
* High stamina costs
* Only applies haste and slow despite being a curser
* Generic movepool

## Recommended Moveset

* Fast Attack (20 Physical Damage + Self Extra Turn, 16s, 2 CD)
* Storm (60 Water Damage, **39s**, 2 CD)
* Thunder God (60 Thunder Damage, 30s, 2 CD)
* Inner Stiff / Mass Haste (Stiff for AoE 35 Physical Damage + Slow, 35s, 1CD)(Haste for Team Haste, 26s, 3CD)

**Recommended Runes:** 3 Strength ; 2 Strength 1 Speed
Firetaur

How does this guy perform the most dangerous attacks when corrupteds exist?

This nightmarish creature, although clumsy and slow, performs the most dangerous attacks of all the monsters in the world. A terrifying opponent but also a tremendous ally to have on your side.

**Role: Attacker**

## Overview

Firetaur is a Fire and Dark Rare with power that rivals even that of Epics. Unfortunately he's unable to take advantage of his monstrous power due to the low damage output of his skills.

**Pros:**

* **Very high** power for his rarity
* AoE Burn
* 60% Life Steal
* Low-to-moderate cooldowns
* Good special

**Cons:**

* Trait could be better
* Bad Speed and horrendous Life
* High stamina costs
* Low damage output on moves, save for one 40 dmg skill

## Recommended Moveset

* Let them Burn! (AoE 20 Fire dmg + Burn, 40s, 2 CD)
* Life Steal (40 Dark dmg + Life Steal, 30s, 3 CD)
* Nuclear Heat (25 Fire dmg + Burn + Daze, 22s, 1 CD)
* Apocalypse (AoE 25 Dark dmg, 37s, 2 CD)

Recommended Runes: **3 Strength ; 2 Strength 1 Speed**
Eggknock

:( they didnt put me into the 2021 easter chellenge why sp

Eggknocks are little germs that make Easter eggs their homes. As they grow big, the eggs become their shields, and they can be hard to exterminate.

**Role: Curser/Denier**

## Overview

Eggknock can be a really annoying opponent to face thanks to his incredibly annoying moveset. His main role is to apply various negative status effects to its foes, hence his role as a Curser. He is one of the few Rares who has access to **Possession**.

**Pros:**

* Several annoying status effects

* Powerful Special for a Rare (60 AoE damage + 2 random negative effects)
* Good stats, besides speed
* Access to Possession
* Little to no cooldowns on most skills
* Has a **0 cooldown possesion move**

**Cons:**

* Bad Trait and Speed
* *Eggstravaganza* is the only damaging Earth-based move, meaning his skills are easily walled by Dark Monsters
* Moderate stamina costs
* High cooldowns on best skills

## Recommended Moveset

### Eggeater's lunch

* What the Shell (AoE 30 Dark dmg + Possession, 32s, **4** CD)

* Hard Boiled (AoE 30 Dark dmg + Nightmares, 28s, **3** CD)

* Free Range / Beat Up / Eggstravaganza (Range for AoE Slow, 22s, **0 CD**) / (Beat Up for AoE Damage Reduction, 22s, **0 CD**) / (Eggstravaganza for 40 Earth dmg + Slow + Damage Reduction, 26s, 1 CD)

* What's Cracking (40 Dark dmg + Possession, 22s, 2 CD)

**Recommended Runes**: 3 Speed / 3 Team Speed

## Counters

* Any fast Light attackers can outspeed and destroy this Easter-themed Elder Sporeling and turn him scrambled.
* Immunities can wreak havoc on his cursing potential, as he relies almost exclusively on Cursing as his main form of offence.
Octocrush

How is she a curser if she has 0 status effects?

She wasn't allowed a shot at the world boxing title because...well she's an octopus isn't she? This is a pity as she can give anyone a run for their money in the (underwater) ring.

**Role: Attacker / Support**

## Overview

Octocrush is one of the worst rares in the game. She has good speed and ok trait, but every other aspect about her absolutely sucks. Stay well away from her.

Pros:

* Good speed and trait
* Access to Haste
* AoE and single-target PER

Cons:

* **ZERO STATUS EFFECTS**
* Squishy Life
* Moderate cooldowns
* Moderate to high stamina costs
* Relies heavily on high damage moves, making her useless because of her terrible power
* Laughable special: **Single target Stun + AoE 10% Stamina Drain**

## Recommended Moveset

* Mass Haste (Team Haste, 26s, 3 CD)
* Cleaning Whirpool / Flooding (Whirpool for AoE 20 Water Damage + PER, 37s, 2 CD) / (Flooding for 35 Water Damage + PER, 19s, 0 CD)
* Storm (60 Water Damage, 39s, 2 CD)
* Prismatic Ray (45 Magic Damage, 29s, 2 CD)

**Recommended Runes: *(Attacker)*** 3 Strength ; 2 Strength 1 Speed | ***(Support)*** 3 Team Speed

## Counters

* Her squishy life means that basically any monster with decent power can beat her.
Bumblesnout

I think he skipped one too many leg days...

A swamp dweller with no known predators. **Bumblesnout's** main quality is his patience. He knows that he does not possess the strongest attacks, but the longer you face him, the more dangerous he becomes.

**Role: Support**

## Overview

Bumblesnout's a pretty solid support monster with some decent stats and supporting skills. He specializes in healing his allies and PERing his enemies. Bumblesnout also has a powerful 60 damage skill, meaning he can potentially rack up some kills. Overall a solid Rare support, though his stats and lack of variety in his moveset prevent him from reaching higher ranks.

**Pros:**

* Decent stats
* Good Special (Team NER + Heal)
* Decent Trait
* Solid moveset for a Rare support

**Cons:**

* Moderate cooldowns and stamina costs
* Though his moveset is solid, it lacks variety

## Recommended Moveset

### Everybody Loves Hypnofrog:

* Storm (60 Water Damage, 39s, 2 CD)
* Cleaning Whirpool (AoE 20 Water Damage + PER, 37s, 2 CD)
* Great Metabolism (Ally 25% Heal + Regeneration, 16s, 1 CD)
* Quagmire (30 Nature damage + Slow, 25s, 1 CD)

**Recommended Runes:** 3 Team Speed ; 2 Team Speed, 1 Strength

## Counters

* Hard-hitting Thunder monsters like Dan Felino can easily take him down due to his glassy Life stat.
Zim

Darkzgul's less emo little brother

There is so much more to Zim than meets the eye. There is incredible depth and talent behind the mask. Incredibly quick wits, power and will in such an unexpected package!

**Role: Attacker/Support**

## Overview

There's so much more to Zim than meets the eye. Unfortunately, its battle prowess is not one of those things. Zim is technically a support, but he's a greedy one, only having one ally support move and a *self shield* (let me remind you, this guy's supposed to support his team). Its power stat is pathetic, so it can't even make use of his plethora of (mostly low) damaging moves. Overall, Zim's a pretty bad choice, it's recommended that you stay away from this one.

Pros:

* Amazing speed
* Decent Life stat
* Excellent special (Team NER + Regeneration + Double Damage + 40% Heal)
* Good Trait

Cons:

* **Lowest power stat of all Rare monsters!**
* Only two positive status effects (only one of which benefits his team) despite being a support
* High stamina cost on his 60 damage move

## Recommended Moveset

### Darkzgul of Rares

* Fast Attack (20 Physical Damage + Self Extra Turn, 16s, 1 CD)
* Energy Storm (60 Light Damage, **39**s, 2 CD)
* Overload / Holy Nova (Overload / Holy for AoE 25 Magic / Light Damage, 37s, 2 CD)
* Great Metabolism (Ally 25% Heal + Regeneration, 16s, 1 CD)

Recommended Runes: **3 Strength**

## Counters

* Hard-hitting Metal or Nature monsters like Garuda M3 and LaCroc can put him in trouble. LaCroc is extra dangerous because of his deny moves.
* Bash its teammate to the ground, as its weak on its own.
Rare Attackers

This is the Rare Attackers page. On this page, you'll find all Rare Attackers in Alphabetical Order and links to their pages. There aren't really requirements, but the monster has to have a good amount of damage dealing potential.

**WORK IN PROGRESS**

## AoE

* Dendrosaur
* Dommeath
* Firetaur
* Fornax
* Freetle
* Garuda M3
* Komocat
* Trevor

## 40 - 45 Damage

* Aurinia (45 Light dmg, 45 Metal dmg)
* Beefcake (40 Dark dmg, 40 Physical dmg)
* Bonbon (40 Earth dmg)
* Dan Felino (2 40 Thunder dmg, 40 Light dmg)
* Dendrosaur (40 Dark dmg, 45 Nature dmg)
* Djinn (40 Fire dmg, 45 Magic dmg)
* Dommeath (2 40 Magic dmg)
* Firetaur (2 40 Dark dmg, 40 Fire dmg)
* Fornax (40 Metal dmg, 40 Fire dmg, 45 Metal dmg, 45 Fire dmg)
* Garuda M3 (40 Metal dmg, 45 Metal dmg)
* Haze (40 Dark dmg, 45 Magic dmg)
* Komocat (45 Nature dmg)
* LaCroc (40 Nature dmg, 45 Nature dmg)
* Metaselach (40 Metal dmg, 40 Water dmg, 2 45 Metal dmg)
* Octocrush (45 Magic dmg)
* Pandaken (40 Nature dmg, 40 Fire dmg)
* Rhodent (40 Dark dmg)
* Rudicius (40 Light dmg, 45 Nature dmg)
* Shanky (40 Thunder dmg, 40 Dark dmg)
* Sparkwedge (45 Magic dmg)
* Tarzape (40 Earth dmg)
* Thunderon (40 Thunder dmg, 45 Thunder dmg)
* Trevor (40 Earth dmg)
* Vortux (40 Metal dmg, 40 Dark dmg, 45 Dark dmg)
* Zim (45 Magic dmg)

## 50 - 55 Damage

* Aurinia (55 Light dmg)
* Dan Felino (50 Light dmg, 55 Light dmg)
* Dommeath (50 Metal dmg)
* Freetle (50 Fire dmg)
* LaCroc (50 Nature dmg)
* Metaselach (50 Metal dmg)
* Tarzape (50 Nature dmg)
* Thunderon (50 Thunder dmg, 55 Thunder dmg)
* Vortux (50 Dark dmg, 55 Dark dmg)

## 60 - 65 Damage

* Bonbon (60 Thunder dmg)
* Freetle (60 Fire dmg)
* Koopigg (60 Thunder dmg, 60 Water dmg)
* Octocrush (60 Water dmg)
* Pandaken (60 Fire dmg)
* Rudicius (60 Light dmg)
* Shanky (60 Thunder dmg)
* Sparkwedge (60 Thunder dmg)
* Tarzape (60 Nature dmg)
* Thundenix (60 Thunder dmg)
* Zim (60 Light dmg)

## 70+ Damage

* Beefcake (70 Earth dmg)
* Bonbon (70 Earth dmg)
Camping

**Camping** is a field trip in Robbin's Basics in Education and Lear

ning.

## Description

Camping field trip takes place at almost midnight, surrounded by numerous amounts of identical trees. The center of this area consists of a campfire and some wooden logs as a usage for seats.

## Gameplay

    The Player must scout for firewood in order to keep the campfire going. Robbin will start his pursuit of the Player if the fire goes out. When the Player puts firewood into campfire, they will earn additional points.

Socky will charge at the Player if they go behind the "**NO**". After being caught, he will teleport the Player near the campfire and steal all the firewood they collected.

It's a Bully, hiding in the tree, will sneak at the Player and steal all firewood after the contact. However, he will not move if the Player doesn't have any firewood.

## Tips

* Gathering more than 3 sticks will slow the Player down, so an advisable strategy is to collect them up to 2 at a time.
* It's a Bully's arm can be seen poking out from the tree he is hiding behind, so look closely and keep distance in order to not get caught.
* In the event that the timer is very close to 0 and the Player is too far from the fire to deliver the remaining sticks, it is best to simply run as far from the fire as possible, for when it goes out, Robbin always spawns next to it before chasing the Player. In this case, distance from the burned-out fire will give the Player a little extra time to wait out the last few seconds.

## Trivia

* Revealed in the *Field Trip* demo, this is a first field trip to be made.
* If the Player wins while the fire is out, their fire bonus will be a negative number.

## Gallery

Tree texture.The alternate "279" tree.A group of trees around the camping map.The "NO" signs found behind deeper areas of the woods.
Major Cold Shield

**When the turn starts, if any ally is Frozen, it gains 2,260-11,540 points of armor.**

## Overview

The Major Cold Shield is a clone of the Major Earth-Shaking Shield that activates on Freeze instead of Stun. This makes it slightly worse, because Freeze is much less common then Stun.

Pros:

* Can give a pretty good amount of Armor
* Activates if **any**ally is Frozen, this includes the wearer

Cons:

* Only 1 use
* Not many good deniers use Freeze, so that makes it harder to activate
* Armor can be wasted away with a simple PER, making it hard to actually become useful
* The Major Spirits Shield, which is the same tier, gives the same amount of Armor, but has 2 uses and activates on Possesion, which is more common
Fornax

Someone skipped leg day

**Fornax's** molten core wreaks havoc by burning enemy artillery. He's not the smartest monster, of course, but he's not a tactician. He's a war machine!

**Role: Attacker**

## Overview

Do not let the cool design and previous overview fool you, Fornax is atrocious. He has a below average speed stat and an absolutely horrible life, with only his power stat compensating. A majority of his moves have high stamina costs and cooldowns, not to mention his hardest hitting move deals 45 damage as an attacker, since Socialpoint, in their endless wisdom, thought his stats and useless trait compensated for it. Only use him if you literally have no other options, or if you want to increase your gold production.

**Pros:**

* Access to Burn and Metal Weakness

**Cons:**

* Horrendous life and trait
* Moderate stamina costs
* AoE moves have high cooldowns and have 50% chance on status effects
* Awful damage output for an attacker

## Recommended Moveset

### Scared to Miss (No AoE moves)

* Blazing Injury (45 Fire Damage, 33s, 0 CD)
* Igneous Ore (40 Fire Damage + Burn, 30s, 1 CD)
* Howitzer (40 Metal Damage + Metal Weakness, 30s, 1 CD)
* Metallic Laceration (45 Metal Damage, 32s, 0 CD)

### Feeling Lucky

* Fused Rain (AoE 35 Fire Damage + 50% Chance to apply Burn, 32s, 3 CD)
* Heavy Artillery (AoE 35 Metal Damage + 50% Chance to apply MW, 31s, 3 CD)
* Igneous Ore
* Any from *Scared to Miss*

**Recommended Runes:** 3 Strength ; 2 Strength 1 Speed

## Counters

* Any Magic and Water Monsters can easily put Fornax out of commission. Even high-ranking Uncommon Monsters, such as Manolyth and Metanephrops, should do nice.
* Due to his near-useless trait, he is denied about as easily as Pokémon trying to cross the Galarian border. Mudflow should suffice at this.
Sludger

Reminds me of a certain mud-themed boss from a certain squirrel themed game...

When you start to contaminate the environment, weird and bad things can happen. Sludger is one of those things!

**Role: Swiss Army Knife**

## Overview

Sludger's a very unique monster. Is he an attacker? Is he a control? Is he a support? In truth, nobody really knows, not even Socialpoint! Sludger's a very versatile monster with a variety of uses, hence his role as a Swiss Army Knife. He can dish damage while applying stun and daze, support his teammates with shields, and potentially rack up some kills with some massive damage moves. Unfortunately, this lack of direction makes him less effective when placed in a specific role, so you're better off just running him as a hybrid of the three. Overall, Sludger's a pretty great and versatile monster, earning him a spot in the SS rank.

**Pros**

* Great Stats
* Super versatile
* Great Special
* Stun
* AoE 25% Stamina Removal

**Cons**

* Moderate to high stamina costs and cooldowns
* Trait could be better

## Recommended Moveset

* Clay Punch (45 Earth Damage + Stun, 29s, 2 CD)
* Slush Punch (50 Earth Damage + Daze, 32s, 2 CD)
* Mud Shelter / Mud Barrier (Shelter for Team 40% Shield, 28s, 3 CD) / (Barrier for Ally 50% Shield + Stamina Regeneration, 30s, 3 CD)
* Multi Water Attack / Multi Water Engage (Attack for AoE 30 Water Damage + 25% Stamina Remove, 30s 2 CD) / (Engage for AoE 40 Water Damage, 29s 2 CD)

**Recommended Runes** ***(Attacker)*** 3 Strength ; 2 Strength, 1 Speed | ***(Hybrid)*** 1 Strength, 2 Speed

## Counters

* Shanky isa specific counter to Sludger, being able to fire off elemental advantage-powered moves.
* Sludger doesn't have any control immunities, so it's very easy to put him out of the battle using control effects.
* Monsters like Rhodent can easily crush Sludger with extra-turn moves.
Rudicius

his eyebrows look ridiculous

The wisest of all the monsters, **Rudicius** is the mastermind behind all of the skills and strategy in the modern monster world. Students come from all around for his expert tutelage.

**Role: Support**

## Overview

Rudicius is a Rare support monster that also has some nice damage-dealing potential. He definitely has some flaws that make him difficult to work with though, namely his atrocious speed, big cooldowns, and lack of support skills, making him better as a sustain attacker rather than a pure support. Admittedly he's not great as a supporting his team, being outclassed by Bumblesnout who's obtainable earlier in game, but Rudicious can still be useful in some situations.

Pros:

* Decent Life and Power
* Great Special
* Powerful damage-dealing moves
* Daze
* Team Regeneration

Cons:

* Bad trait
* Only has daze as a negative effect
* Bad Speed
* Only has two supporting moves despite being a support
* High stamina costs and cooldowns on most moves

## Recommended Moveset

* Destabilizing Strike (AoE Daze, 30s, 3 CD)
* Energy Storm / Light Spikes (Storm for 60 Light Damage, 39s, 2 CD) / (Spikes for 40 Light Damage, 25s, 0 CD)
* Leaf Choke (45 Nature Damage, 25s, 2 CD)
* Mass Regeneration / Consecrate / Spores (Mass for Team Regeneration, 32s, **4 CD**) / (Consecrate / Spores for AoE 25 Light / Nature Damage, 37s, 2 CD)

**Recommended Runes:** ***(Support)*** 3 Team Speed | ***(Attacker)*** 3 Strength ; 2 Strength 1 Speed
Dan Felino

Hide your cameras, Belichick!

And it’s a last-minute touchdown! The Monster City Legends win the Superbowl! All thanks to our local hero, Dan Felino, who saved the day!

## Overview

Dan Felino, Super Bowl MVP, is an overall great Light / Thunder Rare attacker. He has some high damaging moves with tiny cooldowns and can apply Daze to his enemies and Haste to himself.

**Pros**

* Good power and speed
* Good damage output on his moves
* **0CD** AoE skill
* Small cooldowns on most of his skills

**Cons**

* Can only inflict very few status effects, relying on raw damage as his main form of offence.
* Mediocre life stat
* Mediocre trait

## Recommended Moveset

* Light-Tight-Pair (55 Light dmg, 27s, 1 CD)
* Light-Ace-Patriot (50 Light dmg + Blind, 29s, 2 CD)
* Full-House-Light (AoE 30 Light dmg, 30s, **0 CD**)
* Thunder-Haste-Trey / Thunder-Offset-WK (Haste for 40 Thunder dmg + Self Haste, 31s, 3 CD) / (Offset for 40 Thunder dmg + Daze, 28s, 2 CD)

Recommended runes: 3 Strength; 2 Strength, 1 Speed

## Counters

* His nemesis, Gridiron, is his ultimate counter, as he can Stun and deal decent damage to him. However, this does not apply in the Rare meta, as Gridiron is one rarity above Dan Felino.
* Due to his paper-thin life stat, any attacker can sack him with little issue.

## Trivia

* Dan Felino's name is a reference to Dan Marino, a retired NFL quarterback who played for the Miami Dolphins.
Positive Effects

This page shows all Positive Effects in monster legends (including effects from all other rarities). Effects that happen and do not show a symbol under a monster (eg. 20% Heal) will not be included in this page.

## Life Effects

* Double Healing: Enhances healing by 100%.
* Double Life: Pretty self-explanatory.
* Increased Healing: Enhances healing by 50%.
* Regeneration: Adds 20% Life every turn for three turns.

## Protection Effects

* Botanophobic Shield: Ignores all incoming damage except nature damage.
* Photophobic Shield: Ignores all incoming damage except light damage.
* Pyrophobic Shield: Ignores all incoming damage except fire damage.
* Legendaryphobic Shield: Ignores all incoming damage except special damage.
* Element Shield: Monster will take only 50% of damage from a specified element.
* Damage Protection: Monster will take only 50% of damage dealt.
* Evasion: Monster is not affected by attacks whatsoever. PER can remove the effect, however, it will only remove Evasion and not any other effects on the monster.
* Shield: Adds a temporary shield that absorbs damage.
* Space-Time and Camouflage: All attacks will not damage the monster. Status effects still apply.
* Trait Protection: Protects trait from being disabled.
* Dodge Area: Will evade all area skills.

## Buffing Effects

* Damage Boost: Monster deals 50% more damage.
* Double Damage: Monster deals double damage.
* "Hater" Status Effects: Deals triple damage against monsters which have a particular element, Book, or status effect.
* Pierce: Penetrates all defensive effects (Taunt, Mega Taunt, Shields, Area Dodge, etc)
* Triple Damage: Monster deals triple damage.
* Precision: Increases accuracy by 50%.
* True Vision: Doubles precision.
* Haste: Increases speed by 20%.

## Other Effects

* Damage Mirror: A given percentage of damage dealt to monster is also dealt to the attacker.
* Skill Mirror: All attacks will be reflected on the enemy. Buffs will also be applied a second time, be it a self-buff or an AoE buff.
* Maximum Stamina Increased: Doubles monster's maximum stamina.
* Stamina Regeneration: Adds 30% Stamina every turn for three turns.
* Positive Effects Protected: Prevents all positive effects from being removed. This Effect can be roved though.
Dommeath

Awesome design, not awesome stats...

Dommeath is a skilled mage and he has mastered the ability to open magic portals. Added to his Metal powers, he is able to perform devastating combos.

**Role: Attacker**

## Overview

Pros:

* Great speed
* Access to Metal Weakness, Stun, AoE Daze and Blind, self Double Damage, Haste and Precision
* Special give the enemy a **3-Turn Death Countdown**
* Only one elemental weakness
* Has a 50 damage move with only 1 CD

Cons:

* Power's not great for an attacker
* Laughable Life stat
* Mediocre Trait
* Most moves have high cooldowns
* High stamina costs

## Recommended Moveset

* Smashing Portal (30 Metal Damage + Metal Weakness, 33s, 1 CD)
* Trap Portal (50 Metal Damage + Stun, 36s, 1 CD)
* Massive Portal (AoE 35 Metal Damage + Blind, 34s, **3 CD**)
* Shocking Approach / Alacrity Way (Approach for 40 Magic Damage + Self Double Damage, 35s, **3 CD**) / (Way for 40 Magic Damage + Self Haste, 32s, **3 CD**)

**Recommended Runes:** 3 Strength ; 2 Strength, 1 Speed

## Counters

* Good Nature Attackers like LaCroc can take out Dommeath.
Pandaken

Ska-doosh!

The Pandaken possess the will of fire, a great love for nature and a weakness for fine ale. He dedicates his life to training in the Wang Sun mountains, gaining monstrous strength and finely-honed reflexes.

**Role: Attacker**

## Overview

Pandaken is one of the first Rare monsters new players will encounter, either through breeding or by fighting the first miniboss in the adventure mode. Encountering Pandaken so early on might lead one to believe that he's weak relative to other rare Monsters, but this is far from the case: Pandaken possesses great Power and Speed that, combined with the low Stamina costs and cooldowns on his moves, make him a capable offensive threat. His statuses and health are middling, if not bad at times, but given what Pandaken is trying to be, these weaknesses are easily avoidable. As long as you play your cards right with Pandaken, you'll have a great attacker who won't blow it.

**Pros:**

* Great power and speed
* Low Stamina costs
* Low cooldowns on most moves
* 40 Fire dmg + Stun + Burn with 1 CD
* 60 Fire dmg with 0 CD
* 20 Nature dmg + 20% self-heal with 0 CD
* Special is quite strong power-wise; 90 AoE Fire dmg

**Cons:**

* Limited statuses (Stun and Burn)
* Glassy health
* Special takes a turn to sit and wait once used
* Mediocre trait
* No AoE moves

## Recommended Moveset

### I am the Dragon Warrior!

* Fire Downpour (60 Fire dmg, 22s, **0 CD**)
* Three-Inch Punch (40 Fire dmg + Stun + Burn, 19s, 1 CD)
* Zen Meditation (40% heal to one ally, 16s, 2 CD ) (Though if you have a support on your team you probably will not need that)
* Angry Plant (40 Nature dmg, 19s, **0 CD**)

Recommended Runes: 3 Strength ; 2 Strength, 1 Speed/Team Speed

## Counters

* Water monsters like Mudflow, Nanukk, and Metaselach will do a good job on taking this wonderboy out. Especially Mudflow, who, is not only immune to Stun, can freeze or stun him due to his horrible trait.
* After he used his special, you can stun him so he won't be able to use his special.
* Vapwhirl can also shutdown and stun him and taking him out with Storm.
Story Mode

**Story Mode** is the main mode out of the two in *Robbin's Basics in Education and Learning*.

## Gameplay

### Part 1

When Story Mode begins, the Player will be greeted with Robbin, who will explain how the game works. Once the Player gets into a classroom, they will find a notebook. Interacting with it causes the You Can Think Pad to appear on screen, with Robbin's face shown explaining how the Player can use the Pad to answer questions. The first notebook will be simple and doable, Robbin congratulates the Player and giving them a quarter when they answered all of the problems correctly.

Going to the second notebook, the two questions will be normal but the third is a jumble of randomized numbers and letters. When Robbin says the numbers for the third question, this will prompt a loud glitchy noise rather than a number. The Player can't solve this one question (unless using a mod or cheat), which will jump to the next stage of the game.

### Part 2

Robbin will start chasing the Player with a ruler, and each notebook they collect will prompt him to go faster since the third question is unsolvable. If Robbin fully contacts the Player, the game is over.

The goal of this game mode is to collect all 7 notebooks in the classrooms while avoiding or challenging the characters. Right now, there are 5 other notebooks to find.

### Part 3

Once the Player collects all the notebooks, they will be greeted with Robbin saying the following:

"*Congratulations! You found all seven notebooks! Now all you need to do is... **GET OUT WHILE YOU STILL CAN!!!** Heh-heh-heeeeh!*"
During this phase, if the Player reaches one of the exits, it will be closed off at the last second, replaced by a wall with blocks that indicate a rough map of the school, including a "You are here" indicator. The Player must activate three exits, and then leave through the fourth one to win the game. However, it is challenging to complete this task at this point, as Robbin moves extremely fast, and the exits are all around the outside of the school, one being in the cafeteria. Additionally, Arts and Crafters becomes hostile, since the Player has more notebooks than him. That being said, he will charge at the Player if looked at and teleport them and Robbin to the start.

After going to one exit, the whole school will turn red. Two exits result in an ear-splitting pitch-rising static sound playing until the Player wins or loses. Three exits slowly start to increase the sound's pitch in order to stress the Player.

## Gallery

Mode selection menu. (1.3.2V)Mode selection menu. (1.4.3V)
Bonbon

Contrary to what her name suggests, she has absolutely nothing in common with a bunny

### Trait

Energized

Legends tell of the greatest monster in the world, a mythical muscled beast with unpierceable fur and gigantic claws! Perhaps that isn't **Bonbon**, she is just a tribute, she tries her hardest to be scary though.

**Role: Control**

## Overview

Bonbon's a pretty mediocre control monster with access to AoE Stun. Unfortunately, she doesn't have too much going for her besides that and her 70 damage skill. Her stats aren't all that great to be useful and her only true denial is her AoE Stun move. Fortunately for her that 70 damage skill, along with her healing move, keeps her from dropping below C tier.

**Pros:**

* 70 Damage move with 1 CD
* AoE Stun
* Support move
* Great health

**Cons:**

* Low Power
* Fairly high stamina costs
* Relies on mostly pure damage despite being a control monster
* 2 of is attacks are the same
* GARBAGE trait

## Recommended Moveset

### Tribute

* Rocks Shower (70 Earth dmg, 35s, 1 CD)
* Earthquake / Core Shatter / Lightning Storm / Wrath of Thor (AoE 25 Earth / Thunder dmg, 37s, 2 CD)
* Shutdown (AoE Stun, 46s, 3 CD)
* Great Metabolism / Sand Tornado (Metabolism for Regeneration + 25% health, 16s, 1 CD) / (Sand for 40 Earth dmg + Blind, 40s, 1 CD)

**Recommended Runes**: 3 Speed / 2 Speed, 1 Strength

## Counters

* Monsters with Stun Immunity make her completely obsolete
Freettle

This bug is on fire!

Nicknamed "The Stag", this Freettle has a point to prove and is always trying to show off. Young Freettles use their wings to fly, but the elders have no need for such frivolities; they harness the power of the planet's core itself!

**Role: Attacker**

## Overview

One of the first monsters in the game, this monster has good power and health for a rare. Freetle's a pretty versatile monster. He can be a tough tank that can give positive effects like Stun Immunity, Daze Immunity, and Shields, or an attacker that can deal a decent amount of damage and apply tortures in the process. There are some downsides to him, however, like his terrible speed and mediocre trait. Nonetheless, Freetle is a must-get for beginners.

Pros

* Great Power and Life
* Great support moves
* Little to no cooldowns on moves
* Breedable

Cons

* Terrible Speed and Trait
* Bad special

## Recommended Moveset

Fiery Stag

* Rock Will (Ally 30% Shield + Stun Immunity + Daze Immunity, 16s, **0 CD**)
* Protect All Team (Team 40% Shield, 21s, 2 CD)
* Incandescent Coal (AoE 35 Fire dmg + Burn, 42s, 2 CD)
* Muto Ignem (60 Fire dmg, 25s, **0 CD**)

**Recommended Runes: *(Tank)*** 3 Life ; 2 Life, 1 Team Speed | ***(Attacker)*** 3 Strength ; 2 Strength, 1 Team Speed

## Counters

* Water or Dark monsters, like Mudflow, Nanukk, Eggknock and Rhodent can easily eliminate this fiery bug. Mudflow/Nanukk are especially great due to not only having an elemental advantage against him but also the ability to stun/freeze him.
Shanky

open da door get on da floor everybody walk the dinosaur

Dinosaurs are cool. Don't be fooled by those sharp claws; **Shanky** is actually a vegetarian. He is super cheeky, relaxed and knows what he likes. He is often full of mischief!

**Role: Attacker**

## Overview

Shanky is an Attacker with high power and has multiple blind moves. He has a 0 CD blind move, and is also able to inflict Burn and Slow. That's more or less it though, he has bad stats other than power, mostly high stamina costs, and a bland movepool. There's not much this monster can do that others can't do better.

**Pros:**

* Second best power of all rare monsters
* Access to Burn, Slow and Blind
* Dark moves can counter his Earth weakness
* Moderate cooldowns

**Cons:**

* Bad speed and life
* Trait could be better
* High stamina costs on best moves
* Bland movepool
* Abysmal Special

## Recommended Moveset

* Thunder God (60 Thunder Damage, 30s, 2 CD)
* Sparks Beam (40 Thunder Damge + Burn, 19s, 2 CD)
* Limb Crack / Distracting Shade (Limb for 35 Physical Damage + Slow, 24s, 1 CD) / (Shade for 30 Dark Damage + Blind, **40s**, 0 CD)
* Darkness / Wrath of Thor (Darkness for AoE 25 Dark Damage + Blind, **40s**, 1 CD) / (Wrath for AoE 25 Thunder Damage, 37s, 2 CD)

## Counters

* Dan Felino can use his hard-hitting Light moves to destroy this dino.
* Vunerable to stunners like LaCroc.
Nanukk

Lord Mammoth's relatives

Surviving in the North Pole is an incessant struggle. There is a lack of resources and food for everyone, but Nanukk uses this problem to his advantage: he wakes up before everyone else, collects all the fish for himself, and then trades them for weapons and favours.

## Overview

Nanukk, a monster based on “Nanook of the North” is a Rare Control monster and a pretty good one at that. His gimmicks include Freeze, Daze, Blind, Stamina Drain, and some high damaging moves (despite being a control monster). Truly a force to be reckoned with and a great way to end the Rare Monsters of yesteryear.

### **Pros**

* Great Life
* Decent speed for a Rare
* Low cooldowns on single-target moves
* Great Trait
* Has a 0cd move

### **Cons**

* Has high-damaging moves, but low Power
* Relies too much on freeze
* Absurd cooldowns on some moves
* Moderate to high stamina costs

## Recommended Moveset

* Palartok (AoE 20 Water dmg + Freeze, 31s, **4 CD**)
* Kissermiortok (AoE 30 Thunder dmg + Blind, 31s, **3 CD**)
* Atausetuar / Inuisertut (45 Water dmg + Freeze, 24s, 2 CD) / (40 Water dmg + 50% Stamina drain, 24s, 2 CD)
* Angatuyok / Pidguyok (50 Thunder dmg + Daze, 24s, 1 CD) / (45 Thunder dmg, 24s, **0 CD**)

Recommended Runes: 3 Speed ; 2 Speed, 1 Strength

## Counters

* As with most other Rare Control monsters, immunities end him. Other Nanukks can wall him out due to their Freeze Immunitiy.
Tarzape

Insert Harambe joke here\*

An ape who was raised by...apes! **Tarzape** lives a simple life, filled with laughter and adventure. Although quite passive, he will fiercely defend himself if in danger.

Attacker / Support

## Overview

Tarzape is a powerful attacker / support hybrid boasting some hard-hitting moves and humongous health. What he lacks in power, he makes up for with tiny cooldowns and great healing moves. Tarzape does have the potential to hit hard though, as he possesses a move that deals a whopping 60 damage. Overall he's a very solid choice for beginners, but his stats keep him from surpassing monsters of higher ranks.

**Pros:**

* Best HP of all rares (tied with Freettle and Molem)
* Great movepool and Special (Team Damage Boost + Regeneration + 20% Heal)
* Good cooldowns
* Good trait

**Cons:**

* Second worst speed of all Rares (tied with Molem)
* Mediocre Power

## Recommended Moveset

* Super Plant Bros. / Biohit (Bros. for 60 Nature Damage, 32s, 2 CD) / (Bio for 50 Nature Damage, 18s, 0 CD)
* Photosynthesis / Biomass (Photo for Ally Regeneration + 20% Heal, **40s**, 1 CD) / (Bio for 30% Heal + Burn and Poison Remove, 17s, 1 CD)
* Rock Slap (40 Earth Damage + Stun, 28s, 1 CD)
* Sand Choke (30 Earth Damage + Daze, 15s, 0 CD)

**Recommended Runes:** ***(Attacker)*** 3 Strength ; 2 Strength, 1 Speed | ***(Support)*** 3 Speed / Team Speed
Crushmore

The USA called, they want their mountain back...

After Monster War I, the faces of the victors were carved into a mount that became a famous monument visited by thousands of tourists. One day, tired of having its photos taken, the mount came alive and started crushing tourists. That was the birth of Crushmore.

**Role: Support**

## Overview

Crushmore, as a support, doesn't bring anything new to the table. As a matter of fact, he's pretty basic. Fortunately, mastering the basics can make you a force to be reckoned with and Crushmore is a prime example of this. Crushmore has some interesting Cursing potential, with access to Daze and Slow, and can sustain himself with self-healing and regeneration skills. Crushmore is also able to cast shields on himself and his allies which can be useful when facing heavy hitters. Overall Crushmore is outclassed by supports at higher ranks, but he's not a bad monster by any means.

Pros:

* Decent stats, especially life and speed
* Good Trait for a rare
* Special applies Double Life and *Taunt*
* Some self-buffs, support and negative effects

Cons:

* Can only apply Daze and Slow
* High stamina costs and cooldowns on his best moves
* 4-Slot Syndrome (too many good moves to choose from)

## Recommended Moveset

* Lincoln Stones / Jefferson Stones (Lincoln for AoE 30 Earth Damage + Slow, 32s, **3 CD**) / (Jefferson for AoE 30 Earth Damage + Daze, 27s, 2 CD)
* Liberation Shield / Capitol Shield (Liberation for Team 30% Shield, 31s, **3 CD**) / (Capitol for Ally 50% Shield, 30s, **3 CD**)
* Revolution Strike (50 Nature Damage + Self 30% Heal, 30s, **4 CD**)
* Revolution Charge (40 Nature Damage + Self Regeneration, 25s, 2 CD)

**Recommended Runes:** 3 Speed ; 3 Team Speed