recursal/Fanatic-Fandom huggingface dataset:
Portugal

Portugal

**Primary culture**Portuguese (Iberian)

**Capital**Coimbra (2243)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Portugal** is playable from July 25th, 1139 onwards.

They are a junior partner of  **Portugal** from August 26th, 1580 up until December 1st, 1640.

## Formation

Portugal can be formed by any Portuguese nation.

 id### **Form Portuguese Nation**

*Though the Portuguese people are a unique identity to Iberia, they have always been dominated or influenced in one way or another by Moors or the kingdoms of León and Galicia. However, the expansion of the state from its ancient heartland in Braga has bolstered our prestige and influence to the point where we may finally call ourselves Kings of Portugal.*

The country:
* playing with normal or historical nations
* does *not* have the country flag formed\_portugal\_flag
* does *not* have the country flag unformable
* is *not* in the Muslim religion group
* has Portuguese as its primary culture
* is *not* a colonial nation

If the country is AI-controlled then it:
* must have at least 15 cities and  **Portugal** does *not* exist
* is *not*  Castile or  Spain
* can *not* be a former colonial nation.
 **Portugal** does *not* exist
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 8.
* owns its core provinces:
	+ Braga (2951)
	+ Guimarães (4446)
	+ Bragança (728)
	+ Coimbra (2243)
	+ Lamego (4454)

 **Effects**
The country:
* becomes  **Portugal**.
* gets (unrecognized string “missions” for Template:Icon) new missions.
* gets permanent claims on all provinces of Beiras and Alentejo that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Portugal**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a  kingdom:
	+ then it becomes a kingdom

For further reference, refer to:  Portucale,  León,  Galicia,  Spain
Rûm

Rûm
File:Rûm.png

**Primary culture**Turkish (Turkic)

**Capital**Nikomedeia (3384)

**Government**Turkish Government

**State religion**Sunni

**Technology group**TurkicAnatolian technology groupNational ideas

File:Rûm.png **Rûm** is a formable nation. It exists from 1 January, 1075 to 1 January, 1308, after which it is split into the beyliks. It can also be spawned by the Crisis of the 11th Century, and may be formed by Turkish nations.

## Formation

 id### **Restore the Sultanate of Rûm**

*Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!*

File:Rûm.png **Rûm** does *not* exist.
The country:
* is *not* File:Seljuk.png Seljuk, File:Prussia.png Prussia, or  England.
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* does *not* have the country flag formed\_rum\_flag.
* has Turkish as primary culture.
* is *not* Grand Prince of the Rus.
* is *not* a colonial nation.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
	+ it can *not* be a former colonial nation.
File:Rûm.png **Rûm** and File:Ottomans.png Ottomans do *not* exist.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* is in the Muslim religious group.
* owns its core provinces:
	+ Nikaia (1052).
	+ Ikonion (6790).
	+ Ankyra (6740).
	+ Sebasteia (6822).
	+ Theodosioupolis (6290).
	+ Kaisereia (6779)

 **Effects**
The country:
* becomes File:Rûm.png **Rûm**.
* gets permanent claims on all provinces of Anatolia that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 20 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If File:Rûm.png **Rûm**:
* is *not* a monarchy and *not* revolutionary
	+ then it becomes a  monarchy and enacts the ‘Ottoman Government’ government reform.
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector
	+ then all its provinces are removed from the HRE.
* is a *not* a kingdom
	+ then it becomes a  kingdom.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* Set country flag formed\_rum\_flag.
Yugoslavia

Yugoslavia

**Primary culture**Serbian (South Slavic)

**Capital**Beograd (539)

**Government**Hereditary Nobility

**State religion**Orthodox

**Technology group**EasternEastern technology groupNational ideas

 **Yugoslavia** is a formable nation. It does not exist at any point on the timeline.

## Formation

 id### **Form Yugoslavia**

*Drive back the Byzantine menace, and show them who truly controls the Balkan peninsula - the Slavs. Having united some of the most important cities in the region under one flag, we can claim the title King of the Yugoslavs. Long may our empire last!*

 **Yugoslavia** does *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* is in the South Slavic culture group.
* is *not*  Byzantium.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 56.
* owns its core provinces:
	+ Beograd(539).
	+ Skopje (2066).
	+ Dubrovnik (137).
	+ Zagreb (2236).
	+ Bobovac (2433).
	+ Zeta (2118).

 **Effects**
The country:
* becomes  **Yugoslavia**.
* gets permanent claims on all provinces of Balkan superregion that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest
* set country flag unformable.

If  **Yugoslavia**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* is *not* a  kingdom:
	+ then it becomes a kingdom.
Macedonia

Macedonia
File:Macedonia.png

**Primary culture**Bulgarian (South Slavic)

**Capital**Skopje (2066)

**Government**Hereditary Nobility

**State religion**Orthodox

**Technology group**EasternEastern technology group
South Slavic ideas
**Notes:**
*For countries in the File:Culture icon.png **South Slavic** culture group.*

 **Traditions:**

**−1%** Yearly army tradition decay
**+15%** National manpower modifier

File:Idea cost.png **Old Church Slavonic**

**−10%** Idea cost

File:Looting speed.png **Byzantine Raids**

**+25%** Looting speed

File:Tolerance of the true faith.png **Autokefalna**

**+2** Tolerance of the true faith

File:Trade power abroad.png **Adriatic Trade**

**+10%** Trade power abroad

File:Yearly corruption.png **Dušanov Zakonik**

**-0.10** Yearly corruption
**-10%** Stability cost modifier

File:Monthly autonomy change.png **Rum Millet**

**-0.05** Monthly autonomy change

File:Hostile core-creation cost on us.png **Nationalism**

**-+25%** Hostile core-creation cost on us

File:Idea bonus.png **Ambition:**

**+1** Diplomatic reputation
File:Macedonia.png **Macedonia** is a formable nation. It exists from 20 December, 1355 to 1 January 1385.

## Formation

 id### **Form Macedonian Nation**

*While some Greeks claim that we are not true Macedonians, this is, of course, a canard. With the core lands of Macedonia completely under our control, we can claim the mantle of a Macedonian nation.*

File:Macedonia.png **Macedonia** does *not* exist
The country:
* playing with normal or historical nations
* is  Prilep or File:Velbazhd.png Velbazhd
* is in the South Slavic culture group

If the country is AI controlled, then it:
* can *not* be a custom nation.
File:Macedonia.png **Macedonia** does *not* exist
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject other than an tributary
* has an administrative technology of at least 40.
* owns its core provinces:
	+ Strumica (562)
	+ Velbazhd (613)
	+ Skopje (2066)

 **Effects**
The country:
* becomes File:Macedonia.png **Macedonia**.
* gains File:Prestige.png**10** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest
* if it is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
Families (pt.3)

There are too many surnames in this Wiki, to add on one slot, here is part three.

Hurley

See more information: The Hurley Family

The Hurley's are a family from Bristol, England.

Irwin

See more information: The Irwin Family.

The Irwin's are a family from Cork, Ireland.

Jones

See more information: The Jones Family

The Jones' are a family from Bristol, England.

Kirkland

See more information: The Kirkland Family

The Kirkland's are a family from Surrey, England.

Kirchell

See more information: The Kirchell Family
Sweden

Sewden starts as the only Astaru Nation in 1054 start date. Sweden will be the overlord of  Finland as a March from 1239 to 1308. Sweden is also the junior partner of Denmark from 1389 to 1521. And Sweden will have a personal union with Norway from 1814.

Sweden

**Primary culture**Swedish

**Capital**Uppsala (6112)

**Government**Germanic Monarchy

**State religion**Astaru

**Technology group**WesternWestern technology groupNational ideas
Lombardy

Lombardy
File:Lombardy.png

**Primary culture**Langobardic (Lost Cultures)

**Capital**Pavia (1012)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

File:Lombardy.png **Lombardy** is a formable nation. It exists from 1092 to 1 April, 1098, during which it is allied with  Tuscany and the File:Papacy.png Papacy.

## Formation

 id### **Form Lombard Nation**

*It has been many centuries since the original Langobard Kingdom was incorporated into the Empire and disintegrated. With much of Northern Italy under our fold, we could reclaim the prestige of that ancient title, bringing us one step closer to the Caesars of Rome.*

File:Lombardy.png **Lombardy** does *not* exist .
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* does *not* have the country flag unformable.
* has its capital in the Italy superregion.
* is in the Latin culture group *or* has Langobardic as primary culture.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 40.
* owns its core provinces:
	+ Milano (1818)
	+ Masserano(1798)
	+ Pavia (1012)
	+ Brescia (2742)

 **Effects**
The country:
* becomes File:Lombardy.png **Lombardy**.
* has all owned provinces of its primary culture become Langobardic culture.
* changes its primary culture to Langobardic.
* gets permanent claims on all provinces of Lombardy that it does *not* already own.
* becomes a monarchy and enacts the tier 1 government reform Hereditary Nobility.
* gains File:Prestige.png**10** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If File:Lombardy.png **Lombardy**:
* is *not* a member of the Holy Roman Empire:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a  duchy:
	+ then it becomes a duchy
Norddeutscher Bund

Norddeutscher Bund

**Primary culture**Prussian (Germanic)

**Capital**Osuna (1)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

The  **Norddeutscher Bund** is a formable nation. It does not exist at any point on the timeline.

## Formation

 id### **Form North German Confederation**

*For too long the Lower and Middle-German speaking peoples have been divided into hereditary lands, brought to war against each other by feuding families. We must take it upon ourselves to end such disgrace by uniting into a singular political entity. From this point we may move on to unite Germany as a whole.*

 **Norddeutscher Bund** does *not* exist .
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* does *not* have the country flag unformable.
* is in the Germanic culture group.
* has its capital in the North Germany superregion.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 40.
* it or its non-tributary subjects own the following provinces:
	+ Berlin (2652)
	+ Dresden (2803)
	+ Kassel (81)
	+ Trier (2511)
	+ Köln (1951)
	+ Münster (2973)
	+ Hannover (2230)
	+ Rostock (2643)
	+ Oldenburg (55)

 **Effects**
The country:
* becomes  **Norddeutscher Bund**.
* gets permanent claims on all provinces of the North Germany superregion that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest
* set country flag unformable.

If  **Norddeutscher Bund**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* is *not* a monarchy:
	+ then becomes a monarchy and enacts the tier 1 government reform Prussian Monarchy (Hereditary Nobility if Rights of Man is not enabled).
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a  kingdom:
	+ then it becomes a kingdom.
Sicily

Sicily

**Primary culture**Sicilian (Latin)

**Capital**Palermo (2041)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Sicily** is a formable nation. It exists 25 December, 1130 to 31 August, 1302, and again from 3 May, 1815 to 21 October, 1860. While it is in an excellent position to dominate Italy, its expansion is limited by the Holy Roman Empire to the north, and it is weakened by the Sicilian Vespers disaster. Nevertheless,  Apulia into  **Sicily** is a good choice for players new to Voltaire's Nightmare.

## Formation

 id### **Form Sicilian Nation**

*With the major cities of Southern Italy under our control, we can unify the region into a singular Sicilian nation, encompassing both the Island and the theoretical Kingdom. No longer will Counts and Catapans vie for power.*

 **Sicily** does *not* exist *or* the country is  Apulia.
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* does *not* have the country flag unformable.
* is in the Latin culture group *or* has Langobardic as primary culture.
* has its capital in the Sicily superregion
* is *not* File:Lombardy-Venetia.png Lombardy-Venetia.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 40 *or* is  Apulia.
* owns its core provinces:
	+ Palermo (2041)
	+ Messina (2703)
	+ Bari (431).
	+ Foggia (2049).
	+ Salerno (2033).
	+ Napoli (564) *or* Aquila (2222).

 **Effects**
The country:
* becomes  **Sicily**.
* gets permanent claims on all provinces of Siciliy that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Sicily**:
* primary culture is *not* Sicilian:
	+ primary culture changes to Sicilian
* is a member of the Holy Roman Empire but *not* the emperor or an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a  kingdom:
	+ then it becomes a kingdom
* was *not* previously  Apulia:
	+ then it gets File:Mission.png new missions.
Syria

Syria
File:Syria.png

**Primary culture**Shami (Arabic)

**Capital**Dimashq (3065)

**Government**Iqta

**State religion**Sunni

**Technology group**MuslimMuslim technology groupNational ideas

File:Syria.png **Syria** is a formable nation. It does not exist at any point on the timeline.

## Formation

 id### **Form Syrian Nation**

*For too long the Levantine region has suffered under foreign yokes and squabbling dynasties. Having united it at last, we can inaugurate a new state encompassing all the peoples of Syria.*

File:Syria.png **Syria** does *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* has Shami as its primary culture.
* is *not* File:Ilkhanate.png Ilkhanate, File:Golden Horde.png Golden Horde,  Persia, File:Mamluks.png Mamluks, File:Egypt.png Egypt,  Jerusalem, File:Israel.png Israel or  Jordan.
* does *not* have the Tsardom reform.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
* owns at least 5 cities.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 55.
* owns its core provinces:
	+ Dimashq (3065).
	+ Halab (3111).
	+ Hims (3037).
	+ Hama (3036).

 **Effects**
Dimashq (3065):
* becomes the new capital.

The country:
* becomes File:Syria.png **Syria**.
* gets permanent claims on all provinces of Al Jazira, Syria, and Transjordan that it does *not* already own.
* gains File:Prestige.png**10** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If File:Syria.png **Syria**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* has a tribal government:
	+ then it becomes a monarchy.
* is *not* a  kingdom:
	+ then it becomes a kingdom.
Portucale

Portucale

**Primary culture**Portuguese (Iberian)

**Capital**Braga (2951)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 Portucale is available to players from July 16th, 1054 up until February 14th, 1071 where it is annexed by  Galicia. Portucale is also available from January 1st, 1096 up until July 25th, 1139 where they change to  Portugal.

Not to be confused with  Portugal.

From July 16th, 1054 to December 24th, 1065, Portucale is a march of  León, and from December 24th, 1065 to February 18th, 1071 they are a march of  Galicia.

## Decisions

 id### **Form Portuguese Nation**

*Though the Portuguese people are a unique identity to Iberia, they have always been dominated or influenced in one way or another by Moors or the kingdoms of León and Galicia. However, the expansion of the state from its ancient heartland in Braga has bolstered our prestige and influence to the point where we may finally call ourselves Kings of Portugal.*

The country:
* playing with normal or historical nations
* does *not* have the country flag formed\_portugal\_flag
* does *not* have the country flag unformable
* is *not* in the Muslim religion group
* has Portuguese as its primary culture
* is *not* a colonial nation

If the country is AI-controlled then it:
* must have at least 15 cities and  Portugal does *not* exist
* is *not*  Castile or  Spain
* can *not* be a former colonial nation.
 Portugal does *not* exist
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 8.
* owns its core provinces:
	+ Braga (2951)
	+ Guimarães (4446)
	+ Bragança (728)
	+ Coimbra (2243)
	+ Lamego (4454)

 **Effects**
The country:
* becomes  Portugal.
* gets (unrecognized string “missions” for Template:Icon) new missions.
* gets permanent claims on all provinces of Beiras and Alentejo that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  Portugal:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a  kingdom:
	+ then it becomes a kingdom

For further reference, refer to:  Portugal,  León,  Galicia
Ural superregion

Ural superregion

 Mordovia

 Vologda

## Finland region

Finnish ideas
**Notes:**
*For countries with **Finnish** primary culture, as well as  Finland.*

 **Traditions:**

**+10%** National tax modifier
**+5%** Discipline

File:Fort defense.png **Expand Viborg**

**+15%** Fort defense

File:Cavalry power.png **The Hakkapeliitta**

**+15%** Cavalry combat ability

File:Production efficiency.png **The Fourth Estate**

**+10%** Production efficiency

File:Construction cost.png **Settle Middle Finland**

**−10%** Construction cost
**−10%** Development cost

File:Technology cost.png **Found Turun Akatemia**

**−5%** Technology cost

File:Attrition for enemies.png **The White Death**

**+1** Attrition for enemies

File:Land morale.png **The Anjala Conspiracy**

**+10%** Morale of armies

File:Idea bonus.png **Ambition:**

**+2%** Missionary strength vs. heretics

**Notes:**

## Vologda region

Volgaic ideas
**Notes:**
*For countries with **Volgaic** primary culture.*

 **Traditions:**

**+1** Diplomatic relation
**−25%** Cost of advisors with ruler's culture

File:Land attrition.png **Uralic Origins**

**−10%** Land attrition

File:Province warscore cost.png **Keremets**

**−5%** Province warscore cost
**−10%** Construction time

File:Embargo efficiency.png **Great Perm**

**+10%** Embargo efficiency

File:Reinforce cost.png **Dorvyzhy**

**-20%** Reinforce cost

File:Institution embracement cost.png **Stephen of Perm**

**−10%** Institution embracement cost

File:Yearly army tradition.png **Mastorava**

**+0.5** Yearly army tradition

File:Caravan power.png **Volga**

**+20%** Caravan power

File:Idea bonus.png **Ambition:**

**−15%** State maintenance

**Notes:**
Sardinia

Sardinia

**Primary culture**Sardinian (Latin)

**Capital**Sassari (530)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Sardinia** is a formable nation. It exists from 12 April 1713 to 1 January, 1720, during which it is in a personal union under  Austria

## Formation

 id### **Form Sardinian Nation**

*The famous island of Sardinia has withstood many invasions over the years, and was left divided into four Giudicati by the eleventh century. Now, with the power of the Judges broken, we can unite Sardinia once again.*

 **Sardinia** and  Sardinia-Piedmont do *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* has Sardinian as its primary culture.
* is *not*  Sicily or  Sardinia-Piedmont.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 14.
* owns its core provinces:
	+ Arborea (655)
	+ Cagliari (651)
	+ Olbia (1187)

 **Effects**
The country:
* becomes  **Sardinia**.
* gets permanent claims on all provinces of Sassari, Gallura, and Arborea that it does *not* already own.
* gains File:Prestige.png**15** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest
* gets new missions.

If  **Sardinia**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* is *not* a  kingdom:
	+ then it becomes a kingdom
Lotharingia

Lotharingia
File:Lotharingia.png

**Primary culture**Lorrainian (French)

**Capital**Osuna (1)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

File:Lotharingia.png **Lotharingia** is a formable nation. It does not exist at any point on the timeline.

## Formation

 id### **Form Lotharingia**

*Centuries ago, the kingdom of Lotharingia commanded the borderlands between Germania and Francia. If we can establish our unquestionable power along this same region, the title will be ours for the taking.*

File:Lotharingia.png **Lotharingia** does *not* exist .
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* does *not* have the country flag unformable.
* has Lorrainian as primary culture.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 14.
* owns its core provinces:
	+ Straßburg (1959)
	+ Metz (34)
	+ Verdun (1930)
	+ Trier (2511)
	+ Köln (1951)
	+ Nancy (869)

 **Effects**
The country:
* becomes File:Lotharingia.png **Lotharingia**.
* gets permanent claims on all provinces of Lorraine that it or  France does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest
* gets new missions.

If File:Lotharingia.png **Lotharingia**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* is *not* a monarchy
	+ then becomes a monarchy and enacts the tier 1 government reform Hereditary Nobility.
* is *not* a  kingdom
	+ then it becomes a kingdom
Wales

Wales
File:Wales.png

**Primary culture**Welsh (Celtic)

**Capital**Caernarvonshire (2448)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

File:Wales.png **Wales** is a formable nation. It does not exist at any point on the timeline.

## Formation

 id### **Form Welsh Nation**

*Cymru has long been the battleground of petty kings, a shadow of its once formidable power within the Isle of Great Britain. The goal of any true Welshman is to unite the region once more and proclaim a new princely dynasty!*

File:Wales.png **Wales** does *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* has Welsh as its primary culture.
* is a  monarchy.
* is *not*  Ængland,  England, or File:Great Britain.png Great Britain.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* owns its core provinces:
	+ Glamorganshire (1067).
	+ Pembrokeshire (349).
	+ Cardiganshire (1876).
	+ Caernarvonshire (2448).

 **Effects**
The country:
* becomes File:Wales.png **Wales**.
* gets permanent claims on all provinces of Wales that it does *not* already own.
* gains File:Prestige.png**15** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If File:Wales.png **Wales**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* is *not* a (unrecognized string “principality” for Template:Icon) principality:
	+ then it becomes a principality.
Huitzilopochtli tribe

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## **History**

#### **Early years**

The Huitzilopochtli tribe was founded by Mixcoatl. At that time, there were no temples. just small stone houses. Mixcoatl had two sons, Centeōtl and Quetzalcoatl'.

#### **Era of Centeōtl**

Centeōtl brought misery to the Huitzilopochtli tribe as he gave unfair punishments and built his own temple out of selfishness.
Slovenia

Slovenia

**Primary culture**Slovenian (South Slavic)

**Capital**Ljubljana (958)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Slovenia** is a formable nation. It does not exist at any point on the timeline.

## Formation

 id### **Form Slovenian Nation**

*Now that we have developed a temporal presence in Europe, we must expand throughout our homeland and establish a Slovenian state. Only then will we have the respect we deserve.*

 **Slovenia** does *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* has Slovenian as its primary culture.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 40.
* owns its core provinces:
	+ Ljubljana (958).
	+ Celje (691).
	+ Novo Mesto (942).
	+ Maribor (915).

 **Effects**
The country:
* becomes  **Slovenia**.
* gets permanent claims on all provinces of Krain that it does *not* already own.
* gains File:Prestige.png**15** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Slovenia**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
Shadow Alliance

## People

### Leaders:

* Lily Darkmoon
* Owen Firwood

### Councils:

* Amalfriede
	+ Lily Darkmoon
	+ Molly Umm
	+ Abigail Divina <Formerly>
* Dovlen
	+ Owen Firwood
	+ Stephen Hiltch
	+ Alaric Cavallo
	+ Amelia Arroway
* Irania
	+ Fred Aston
	+ Arthur Buckley
* Brightcliff
	+ Maria Carter
	+ Kristine Freeman
* Jukama
	+ Abiah Sleiman
	+ Jerah Shamon
* Huitzilopochtli tribe
	+ Quetzalcoatl'
	+ Eztli Cuapa
	+ Itzli Pancoatl
* Misntroy
	+ Natalie Stanford
	+ Olivia Watson
* Gendola
	+ Heath Bass
	+ Callum Beckett

## Places

### Involved villages:

* Amalfriede
* Dovlen
* Irania
* Brightcliff
* Jukama
* Huitzilopochtli tribe
* Misntroy
* Gendola
Irania

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## **History**

#### **Early years**

It was built by one of the founders of Tu'an, Walter Iani. Construction began almost immediately as many people loved and followed Walter Iani during his travels. Irania was built near the centre of Tu'an, hence why it became the central trading hub of Tu'an.

#### **Destruction**

Irania was attacked by the ocean state of Demonshire. Romeo Demi hated Walter Iani and would stop at nothing to destroying everything Walter loved. Irania was attacked at night as the Demonshire ghouls piled through the gate and started to wreak havoc in the lower town. The Iranian guards were surprised and defended with the disadvantage of being unorganised. The Iranian guards could easily overpower the poorly summoned ghouls but being underprepared proved to be the downfall of Irania. Demonshire defeated Irania and caused the downfall of the economy. Irania no longer had a lord or high population.

#### **Reconstruction**

Owen Firwood and Lily Darkmoon travelled to Irania with the attempt to help Irania. Owen persuaded Lily by sharing the fact that he grew up in Irania. Lily Darkmoon was conflicted by this as she stole from Irania. Amalfriede responded with resources and help for Irania. A man called Fred Aston assumed the position as lord to bring a new economy to Irania. Fred hired a friend, Arthur Buckley to be the head guard. Fred and Arthur recreated Irania and repopulated the village. Irania then joined the Shadow Alliance.
Alaric Cavallo

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## **Biography**

#### **Early life**

Alaric Cavallo was born in Kalosis. He was the son of the lord's blacksmith. He watched as Owen Firwood grew up after being adopted by Cedric Robyn.

#### **Mentoring**

Alaric Cavallo started to mentor Owen Firwood and told him the horrors of the true Zadius Achenblaze. Owen kept this in mind as he became the head guard.

#### **Dovlen**

Alaric Cavallo told Owen to quit being the head guard and start building a village of their own.

## **Appearance**

#### **Physical appearance**

Alaric Cavallo has grey hair and fair skin and brown eyes.

#### **Clothing**

Alaric wears a light brown jacket and dark brown pants.

## **Personality**

#### **Normal personality**

Alaric Cavallo is kind and considers Lily Darkmoon as his Idol. This is because of Lily's achievements in avoiding being taken over by Kalosis and Zadius Achenblaze.

## **Events**

#### **Building Dovlen**

Alaric Cavallo played a major part in building Dovlen as he mentored Owen Firwood to make good decisions about the housing and market placement. Alaric made sure that all the citizens would be happy.
Official MCA Wiki

Hullo, this is the official MCA Wiki and this wiki has all the information you'll ever need on the fictional world of MCA. MCA is a Minecraft roleplay set in a medieval fantasy world which involves Magik, a dragon and Part-wolf people. Journey with many characters ranging from the hot-headed Stephen Hiltch to the annoying, unfair village inspector, Bob Simmons.

Visit many unique villages with Lily and Owen as they help poverty problems in Irania and cure hunger in Jukama.

The realm of MCA is full of wonderful adventures. Start watching today!

Lily DarkmoonOwen FirwoodStephen HiltchMolly UmmZadius AchenblazeZoey Fletcher

The Little Green PorgLily demon does stuff
Cap't Pip

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## **Biography**

#### **Early life**

Cap't Pip wasn't always a captain, he was born in Brightcliff and as always, his parents were fishermen. Phillip Caspian liked the idea of sailing a lot and dreamt of becoming a sailor.

#### **Adulthood**

Phillip Caspian became a heavy alcoholic and a sailor working for the Brightcliff boat cruises. Phillip was the sailor of the SS.Demonshire and took Owen and Lily on a cruise.

Because of being drunk, he crashed the ship.

#### **Death**

Phillip Caspian ironically crashed the SS.Demonshire into a tower on the cathedral of Demonshire. He was killed in the ocean as he couldn't swim due to his drunkenness.
Tu'an

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## **History**

#### **Discovery**

Tu'an was discovered in 2381 BWT by five people. They are named the founders of Tu'an. Sheba Juami, Richard Kasi, Walter Iani, Margaret Briti and Romeo Demi.

#### **1st generation villages**

Once discovered, the founders of Tu'an went their separate ways and each built a village in Tu'an. Their villages shared a similar name to their surnames. Sheba Juami built Jukama in the east on a desert, Richard Kasi built Kalosis in the north on a plain, Walter Iani built Irania in the centre on a forest, Margaret Briti built Brightcliff in the north-east on the coast and Romeo Demi built Demonshire in the ocean off the coast of Brightcliff.

#### **2nd generation villages**

Hundreds of years later, some citizens of the 1st generation villages set off to build their own villages. in this event, Misntroy, Gendola, Crystal rock and Banditaria were built.

#### **3rd generation villages**

A few years later, Amalfriede was built by Jacques Courtial and four years further from Amalfriede, Dovlen was built by Owen Firwood.

## **Major events**

#### **War of Tu'an**

The War of Tu'an was a major event as it included almost every village in Tu'an. The Kalosian Empire, an alliance founded by the demon, Zadius Achenblaze, joined with many bandits from Banditaria and part-wolves from the Dark Wolf tribe to destroy Amalfriede and Dovlen. But because of previous relations, the Shadow Alliance (Amalfriede and Dovlen) included Jukama, Irania, Misntroy, Gendola, Brightcliff and the Huitzilopochtli tribe. The Shadow Alliance emerged victorious as the Shadow Wolf tribe joined the battle last minute and levelled out the 1-5 ratio between the Shadow Alliance and the Kalosian Empire.
Gordon Fillmore

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## **Biography**

#### **Early life**

Gordon Fillmore was born in Jukama and loved the desert. He lived with his parents who owned a small chicken farm.

A few years later, some bandits came to Jukama and he was stolen. A kalosian soldier dispersed the bandits and Gordon ran to the south coast. At the south coast, he met a man who was building a small shed. A few more years later, the man died and Gordon took over building the shed. The shed later became a chicken ranch by the name of Hunters ranch.

## **Appearances**

* Episode 22, Season one (Infiltration)
* Episode 23, Season one (Caught r-egg handed)
Clucky the chicken

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## **Biography**

#### **Early life**

Clucky was born in Hunters ranch and like all the other chickens, laid eggs for the shop. After the shop closed, Clucky was moved to the bigger barn.

#### **Meeting Stephen**

Clucky met Stephen Hiltch and it was love at first sight. Clucky was then given to Stephen as a gift and Clucky moved to Dovlen.

## **Appearance**

#### **Physical appearance**

Clucky has white feathers, black eyes and an orange beak.
Guild Members Screen

Members Screen Explanation

a)
Player
avatar: Shows player's current avatar

b)
Player
username: Show's player's current username

c)
Player
rank: Shows player's current rank

d)
Player rank emblem: Shows
player's current rank emblem

e)
Player
guild position: Leader/Member

f)
Player
status: Available/1V1 match/3V3 match/Offline
Centeōtl

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## **Biography**

#### **Early life**

Centeōtl was born in the Huitzilopochtli tribe. His father was Mixcoatl and his older brother, Quetzalcoatl'. After Mixcoatl resigned, Centeōtl took up the position of the lord. This was wrong as Quetzalcoatl' was older and was the promised lord.

#### **End of reign**

Centeōtl was taken down and his temple was destroyed as the people rebelled and asked for Quetzalcoatl' to be the lord.
Quetzalcoatl'

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## **Biography**

#### **Early life**

Quetzalcoatl' was born in the Huitzilopochtli tribe. His father was Mixcoatl. Mixcoatl was the lord of the Aztec tribe at the time but when he retired, Quetzalcoatl's brother, Centeōtl stole the throne and started bending the tribe to his will. In his short reign, Centeōtl enstated a new punishment, sending criminals to the Five Islands of Mictlantecuhtli, where they would most likely be devoured by a lion or giant eagle. The citizens rebelled against Centeōtl and assassinated him. After those events, Quetzalcoatl' took the throne as the rightful heir.

#### **Early reign**

Quetzalcoatl' started his popularity by removing the punishment of the Five Islands of Mictlantecuhtli and replacing it with a sacrificial execution. A punishment which the citizens of the Huitzilopochtli tribe are honoured to receive. The Five Islands of Mictlantecuhtli punishment was reserved for foreign people.

#### **Joining the alliance**

Quetzalcoatl' had been reigning for five years when Lily and Owen came to the Huitzilopochtli tribe. When surviving the Five Islands of Mictlantecuhtli, Quetzalcoatl' was surprised and joined the Shadow Alliance in order to stay safe and not be attacked by the other villages in Tu'an.
Abiah Sleiman

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## **Biography**

#### **Early life**

Abiah Sleiman was born in Jukama. His parents were farmers who worked on the banks of the salt river. A Magik spell was cast to make the water fresh.

Because there was no heir to the Jukamian lord, Abiah stepped in. Abiah was sceptical at first but soon became a lord which the citizens of Jukama loved.

#### **Lordship**

Abiah was one of the most favourited lords of Jukama, even ranking near Sheba Juami, the founder of Jukama.

He started lots of trade routes with other lords from Tu'an. By doing this, Abiah gained new seeds for Jukama and spread the range of a Jukamian's diet.

During Abiah's rule, a hired assassin by the name of Isilima Willow, from another region docked in Jukama. He used Magik to destroy the freshwater spell. The assassin captured Abiah and hid him in the Lord's house basement.

#### **Joining the alliance**

Lily and Owen travelled to Jukama to experience their cuisine but were met with a village with dead crops and no one in sight. Isilima Willow used transformation Magik to look like Abiah and greeted them at the gate. Isilima Willow was discovered and Abiah Sleiman was saved. Because of this, Abiah joined the Shadow Alliance.

## **Appearances**

* Episode 11, Season one (Magiks in a desert)
* Episode 12, Season one (Outbreak)
* Episode 20, Season one (The formation of the alliance)
Tiger

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## **Biography**

#### **Home**

Tiger was born in the Five Islands of Mictlantecuhtli and was bred by Aztec warriors from the Huitzilopochtli tribe. He was bred to be a killing machine on the Five Islands of Mictlantecuhtli and added to the horrible punishment of being sent to the Five Islands of Mictlantecuhtli.

## **Personality**

#### **Normal personality**

Tiger is almost always angry and hungry. Because not many people are sent to the Five Islands of Mictlantecuhtli, Tiger rarely is fed.

## **Appearances**

* Episode 19, Season one (The five islands of what now?)
Dark Wolf tribe

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## **History**

#### **Early years**

The Dark Wolf tribe was never fond of the other five tribes, so because of Part-wolves disliking enclosed spaces, they sought to live in the Dark Forest.

When the humans migrated to Tu'an, they were afraid of the humans taking their home away from them but a plan was devised to make as few humans come into to Forest as possible. They made it look like the place was haunted.

#### **Human encounters**

The part-wolves encountered some humans who lost their way in the Dark Forest. The humans or other part-wolves who were found wandering in the forest were killed on the spot. Eva D'alessio was among those people. Amelia Arroway narrowly avoided contact with the Part-wolves and was saved by Jacques Courtial.
Stephen Hiltch

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## **Biography**

#### **Early life**

Stephen Hiltch was born in Misntroy but didn't enjoy the tiresome work of farming so he ran away to Amalfriede. He grew up in Amalfriede and became a guard.

#### **Moving to Dovlen**

Stephen Hiltch moved to Dovlen to try out for the head guard competition. He won and stayed in Dovlen as the new head guard.

## **Appearance**

#### **Physical appearance**

Stephen has blue eyes, fair skin and light brown hair.

#### **Clothing**

Stephen wears armour with blue cuffs and a leather skirt with red tips.

## **Personality**

#### **Normal personality**

Stephen is hot-headed and hates when people interrupt him. He likes certain animals such as chickens and even named one at Hunters ranch called Clucky the chicken. He also became a cat once as a result of Isilima Willow's transformation Magik.
Eztli Cuapa

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## **Biography**

#### **Early life**

Eztli Cuapa was born in the Huitzilopochtli tribe after Mixcoatl resigned. Centeōtl needed a chief of all the priests and Eztli Cuapa's father was chosen. But because Eztli's father was old, he passed away and Eztli became the chief priest.

#### **Working with Quetzalcoatl'**

A highlight of Eztli Cuapa's job as the chief priest was working under Quetzalcoatl'. Quetzalcoatl' became a father figure for Eztli and they worked well. Eztli also met Itzli Pancoatl in his career. Itzli Pancoatl was a priest working under him and normally dealt with parrots.

## **Appearance**

* Episode 20, Season one (The formation of the alliance)
Episode 30, Season one (The battle of Tu'an)

## Characters

### All characters:

* Molly Umm
* Lily Darkmoon
* Owen Firwood
* Stephen Hiltch
* Alaric Cavallo
* Zadius Achenblaze
* Lucifer James
* Abiah Sleiman
* Jerah Shamon
* Maria Carter
* Kristine Freeman
* Quetzalcoatl'
* Natalie Stanford
* Olivia Watson
* Heath Bass
* Callum Beckett
* Fred Aston
* Arthur Buckley
* James Baxter
* Sam Smith
* Zoey Fletcher
* Rodric Hun

### Main characters:

* Lily Darkmoon
* Owen Firwood
* Stephen Hiltch

## Details

### Main events:

* War of Tu'an
* Death of Stephen Hiltch
John Donalds

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## **Biography**

#### **Early life**

John Donalds was born in Gendola. He grew up and moved from the small town. He was nomadic for some time until he came across Dovlen, where he entered the head guard competition.

#### **Head guard competition**

John Donalds joined the Dovlenian head guard competition. He lost to Stephen Hiltch but still became a guard of Dovlen.

#### **Death**

John Donalds died along with many other Dovlenian guards such as James Baxter, Sam Smith and Stephen Hiltch in the War of Tu'an.

## **Events**

#### **The war of Tu'an**

John Donalds was killed by some of the Kalosian controlled part-wolves from the Dark Wolf tribe.

## **Appearances**

* Episode 2, Season one (Head guard trouble)
* Episode 30, Season one (The battle of Tu'an)
Dovlen

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## **History**

#### **Early years**

Dovlen was first built in 1 BWT. Its founder was Owen Firwood. Owen and a few other people such as Alaric Cavallo travelled to the Dark Forest to build Dovlen. After finding out that there wouldn't be enough builders, Owen Firwood travelled to Amalfriede to enlist their help and build Dovlen faster.

#### **Joining the Alliance**

Dovlen instantly joined the Shadow Alliance as Owen Firwood helped create it alongside Lily Darkmoon and Molly Umm.

#### **Holding prisoners**

Dovlen held a few prisoners ranging from some bandits who attacked in Episode 2, to a mutation Magik user, Isilima Willow. Isilima was held in Dovlen as there was no room in Amalfriede or Jukama.

#### **War of Tu'an**

Dovlen was one of the many villages which helped in the War of Tu'an alongside the Shadow Alliance.