Mage Support

## Support

**"Healing is an art, and art takes time and practice."**

Support Essence Mage is meant for players who like helping rather than being the person at the front dealing the primary damage. In addition to healing other players, the EMS may grant temporary speed buffs to teammates, or debuffs to enemies. While the main focus of support is to heal allies from incoming damage, there is some versatility in this sub-class.

### Divine Shift

Divine Shift: Aim a teleport arc and teleport instantly across the battlefield. At the end of your teleport, generate a rejuvenating blast giving [5%] mana/rage regen a second for [3s] to all within a [6m] radius

Cost: 0 Mana

Cooldown: 15 sec (This ability shows 20 seconds on the UI, but upon casting the cooldown will be the correct 15 seconds)

Level: 2

Teleport: This ability is typically assigned to right top button (B or Circle). Press and aim the arc toward the intended location. Release button and player will teleport there.

Tip: Teleport towards nearby allies in order to grant them the mana regeneration buff.

### Aether Spark

Aether Spark: Fire piercing Aether that hits enemies for [3% AP] damage and heal allies for [3% AP]. Can be charged up over [1.5s] increasing the power of the shot by up to [2.4X].

Cost: 0 Mana

Cooldown:

Level: 1

Weapon: Pull trigger while holding the blaster.

Tip: When firing at enemies they take damage, when firing at players they are healed.

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### Hydrosplat

Hydrosplat: Conjure a globe of powerful aquatic energy that can be thrown to explode in a [6m] radius. Damage enemies for [140% AP] and heal allies for [140% AP].

Cost: None

Cooldown: 10 sec

Level: 3

Trigger: Hold trigger, ball of water will appear in hand, throw it. When it splashes on the ground, the spell will activate.

Tip: This is a strong AOE (area of effect) ability. Enemies in the abilities range will take damage while players will be healed.

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### Massive Icicle

Massive Icicle: Drop a massive block of ice on your foes in a [5m] radius after a delay of [2s], dealing [150%] damage and lowering attack by [25%] for [6s]

Cost: 65 Mana

Cooldown: None

Level: 2

Downward Gesture: Grip, push hand downwards. Move reticle until it is where you want the spell to be, then release grip.

Tip: High damage, but slow to cast. Wait until enemies are stationary before casting or it can miss.

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### Erupting Spring

Erupting Spring: A spring erupts in a [7m radius] immediately healing allies for [160% AP]. The spring continues to pulse heals for [40% AP] and damages enemies for [60% AP] every [1s] for the next [6s].

Cost: 130

Cooldown: 15 sec

Level: 5

Upward Gesture: Lower arm down, hold grip, raise arm upwards. Aim reticle where you want spell to be, then release grip.

Tip: This ability has a high mana cost, but also a big AOE, large burst heal, a heal over time for players, and DOT for enemies.

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### Timeslow

Timeslow: Freeze the very air itself with a chilling blast [10m radius] around you for [10s]. All enemies inside will move and attack [75%] slower and take [60% AP] damage every [1s].

Cost: None

Cooldown: 60 sec

Level: 22

Ultimate: Hold both left hand grip and trigger at the same time. Release to cast the spell.

Tip: Timeslow is great for boss fights, just keep an eye out for desync issues.

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### Aether Tunnel

Aether Tunnel: Create a [5 X 5m] Current that lasts for [6s], it lowers enemy move speed by [50%] for [3s] and speeds up allies by [25%] for [6s]

Cost: 100

Cooldown: 1 sec

Level: 7

Horizontal Gesture: Hold grip, swipe to the side. Aim reticle on ground. Release grip when the reticle is where you want the spell to be.

Tip: Great for overworld travel. The speed boost often stacks with other speed perks, giving players high acceleration.

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