recursal/Fanatic-Fandom huggingface dataset:
Closet Princess 2.0

**Closet Princess 2.0** is the second episode of the second season of *Barbie: Life in the Dreamhouse*. In this episode, Barbie, Teresa and Nikki are trapped inside the Dreamhouse closet after Ken upgrades it to give it artificial intelligence.

## Summary

In this episode, Barbie, Teresa and Nikki are trapped inside the Dreamhouse closet after Ken upgrades the robot Closet to give it artificial intelligence.

Barbie misses a date with Ken and texts him to come rescue them. Ryan joins Ken in rescuing Barbie.

They reset Closet from the evil robot setting and are able to leave with no problems.

## Characters

* Barbie
* Nikki
* Teresa
* Closet
* Ken
* Ryan
Cyromancy

The frozen tundra's of the mountain passes are often home to Cyromancers, beings who fortitude themselves behind sheer walls of ice and show. Though they are rarely seen out in Naerim, legends speak of the might cryomancers have and how they have a stone will that shall never be broken. Cyromancers have dominance over ice and snow, occasionally, extremely frigid waters.

**Players are encouraged to create their own spells, if you have any questions please DM Rudolf or Goodmorning1.**

## Example Spells (Not Limited Too):

**Flash-Freeze:** Cryomancers are able to produce rapid on-set freezing of certain parts, though this is temporary, the burning of frostbite remains behind. This is more of a localized area and is incredible taxing to attempt to freeze over an entire being within a single conjure of this spell.

**Ice-Structure:** Cryomancers have the ability to form ice-structures, molding ice-shard or perhaps snow in the mountains to incredible shapes and constructs. Though, this technique is insanely taxing and usually requires multiple cryomancers to perform accurately.
Rainbow Bunny

"*What an eyesore."*

-Cordelia

Rainbow Bunny is an item in Dead Estate.

## Abilities

All player stats(which includes speed, damage, jump height, fire rate, and HP) are slightly increased.

## Strategy

Ranibow is the best stat-boosting item in the game. Unlike every other item similar to it, this one insures that all stats will be covered. It is without a doubt a must buy in any senario, and totally worth it to try for it in a challenge room if it appears there.

## Synergies

* Any other bunny just increases that specific stat twice as much as one of them.

## Trivia

* Unlike the other bunny items, this is the only one not based on some sort of food/candy.
Thaumaturgy

## What is Thaumaturgy?

Thaumaturgy is the very essence of divinity, granted via a deity to a mortal. This usually lends itself forth to individuals who stick out to his or her god/goddess. Each divinity below is of equal power in an essence of hierarchy, but holds different aspects of power.

## Attunement to Thaumaturgy

Thaumaturgy is loaned by a god and or goddess to a mortal, this is typically done by the individual performing tasks that would please his or her god/goddess. Either through prayer, worship, acts of service etc. an individual will be able to attract their god/goddess.

One can only be one style of thaumaturge and can only either be a thaumaturge or a mancer, never both at the same time.

## Advancement In Power

***\*\*Those marked with \* require approval from Rudolf or Goodmorning1.\*\****

* **Acolyte**: Acolytes are beings of service to their deity, often performing tasks to attempt to gain favor in the eyes of their chosen deity. Of course, they are non-empowered, however, they are on the verge of discovery. Acolytes often spread the word and do the bidding of the thaumaturges, though, it is no uncommon for them to start their own path in the way of their chosen faith.
* **\* Disciple \***: Beings who are granted empowerment via their deity for the first time, having a roughly equal power level as a mediator, they grasp their powers with relative ease. Though their divinity pool is relatively limited, they are still able to wield a incredible amount of power.
* **\* Harper \***: Being equal to that of a master, Harpers are trusted by their deity and are often sent to over-look other disciples and acolytes of the same faith. Harpers have a large divinity pool, and can remain casting for a extended period of time.
* **\* Original \***: The essential divinity power in its purest mortal state, Originals are their deities champions. Being the strongest within the chosen path of following, Originals no hardly any equal than that of a Vain-level mancer.

## Difference in Thaumaturgy

While mancy progression result in the loss of muscle mass and weakness of the body, Thaumaturgy does not. Albeit, it is harder to achieve, Thaumaturgy does not result in the loss of weakness of any muscles, instead, the depletion of a divinity pool within the being results in them growing rather light-headed and being subjected to fainting and shock. Like mancy, Thaumaturgy is subject to the same weaknesses though.

## The Divinity Pools:

* The Pool of Maelstrom
* The Pool of Ectoplasm
* The Pool of Life
* The Pool of Might
* The Pool of Helm-Fire
Mabel Syrup

## Overview

Mabel Syrup is a Special Edition Petkin Shopkin. She has a bear like face, and she is from Season 4.

## Shopkin

### Variants:

Orange, Dark Purple, Pink, Yellow, Blue/Purple, Pink/Green

## Bio

Mabel Syrup: A playful bear cub! Loves to put sweetness on everything!

**Your friends would describe you as...**

Kind and giving!

**Favorite Hobby:**

Spreading syrup!

**Your Shopkins BFF:**

Fun Drum, Shy Pie, Jilly Jam

**Where do you hang out?**

In the garden or doghouse!

## Appearance

Mabel Syrup is an orange bottle of maple syrup with a purple cap. She has a red maple leaf above her face. She has a bear snout and green ears.

Her variant is a dark blue bottle of maple syrup with a silver cap. She has a yellow maple leaf above her face. She has a bear snout and pink ears.

There is a pastel variant of her included in the Easter blind bags. This variant features Mabel as a puce bottle of maple syrup with a yellow cap. She has a yellow maple leaf above her face. She also has a bear snout and baby blue ears.

There are two variants of her included in the Mini Bags. One variant features Mabel as a bottle of maple syrup that fades from blue to purple. She has a light pink cap, a light pink maple leaf above her face, purple bear ears, and a white bear snout.

The other variant features Mabel as a bottle of maple syrup that fades from pink to green. She has a teal cap, a teal maple leaf above her face, green bear ears, and a white bear snout.

## Trivia

* Her name is a pun on "maple syrup.
* The Collector Tool artwork for her Mini Bag variants lacks the outline around her snout that the standard versions have, making it appear flat on her bottle.
Czerax Hsuke

## **Description:**

In all of its fury, this hog is known for its brutal charges and impalement with its tusks. The Czerax Hsuke is a brown-tattered hog with a stream of raven-black hair running down its spine to the end of its shortened tail. This particular hog has an incredibly durable hide that can withstand multiple lacerations and blows from some of the heaviest weaponry within Naerim. If one charges at you and aims its keratin tusks at you, it would be best if you attempt to evade. As a single charge from such is enough to invert some of the sturdiest plate armor. Standing 4 feet tall at the shoulder with a total body length of 5 feet, this mad-hog weighs roughly 300-400lbs.

## **Other Characteristics:**

* Level: Medium
* Hostility: EXTREME
* Attack Style: Charging and Stampeding
* Plains-Folk
Luxomancy

It's like that saying, shrine bright like a diamond. Luxomancers are the epitome of light at its purest state, often being drawn to the stars and city lights of Naerim. It's also commonly noted that some luxomancers actually steal lanterns from the citizens houses... no one really knows where they take them off too.

**Players are encouraged to create their own spell ideas, if you have any questions, please Dm Rudolf or Goodmorning1.**

## Example Spells (Not Limited Too):

**Flash-Light:** Luxomancers are able to generate a bright light from nearly any source upon their body, thus illuminating dark corners and rooms. Albeit, this is just a flash and can only really be sustained by those in the higher levels of luxomancy.

**Hard-Light:** Luxomancers have the ability to create hard light, meaning, they can formulate light-constructs that have a physical impact upon the world. Though, this is quite a taxing spell and requires severe concentration.
Juicy Orange

## Overview

**Juicy Orange** is a common Fruit & Veg Shopkin from Season Two. In Season Ten, she was re-released as an ultra rare Fruit & Veg Shopkin.

## Bio

**Favourite Hobby:**

Keeping juicy secrets

**Your friends would describe you as...**

Maybe a little bit pushy, I like putting the squeeze on ya, but I'm sweet on the inside!

**Your Shopkins BFF:**

Annie Orange

**Where do you hang out?**

Fruit & Veg

## Ultimate Collector's Guide Info

**Likes:**

Juicy secrets

**Dislikes:**

Rhyming

**Known For:**

Her pithy jokes

**Sports Skill:**

The squeeze play

**Quote:**

"I'm juiced up and ready to go!"

## Appearance

Juicy Orange is an orange whose peel is peeling off at the top of her head, revealing light yellow fruit underneath. She holds a purple orange juicer in one hand.

Her variant is a pink orange whose peel is peeling off at the top of her head, revealing dark pink fruit underneath. She holds an aqua blue juicer in one hand.

There is also a variant of her from the Oh So Real Mini Packs side season. This variant is an orange whose peel is peeling off at the top of her head, revealing a darker orange fruit underneath. She holds a orange juicer in one hand, and she is wearing green shoes. She comes in the Kelloggs' Fruit Loop Mini Pack.

In Season Ten, she is an orange with lighter orange spots and an orange juicer.
Herbomancy

Herbomancers are usually the life of the party, being sporadic and high-spirited, they usually are found within the forests or even plains of Hreinngar. Often enjoying company and being courteous to even strangers, they certainly are an odd bunch. Herbomancers control plants and other crop-like specimens.

**Players are encouraged to create their own spells, if you have any questions please DM either Rudolf or Goodmorning1.**

## Example Spells (Not Limited Too):

**Vine-Entanglement:** An Herbomancer can summon forth sharp vines, tangling their opponents up in them. This is a pretty easy spell to perform and usually doesn't tax the user, however, the vines re weakened unless more mana is conjured into them initially.

**Sprite-Items:** Herbomancers have the unique ability to harden and condense plants around them into shapes and or weapons of chaos if they so choose. This typically results in swords being made from grass, which turn out to be as sharp and as durable as a normal steel sword.
The First Born Order Saga Wiki

**Welcome to the The First Born Order Saga Wiki!**
A legacy of Hreinngar and its past heroes, with the oncoming new kingdom that is set upon the horizon.

## Recommended Links

* The Lore and Setting of The First Born Order Saga

* Minerals and Plants

* Magic

* Factions and Leadership

* Royal Families/Noble-Class

* Creatures of The Saga

* Classes/Ranks

## Community Developers:

* Rudolf
* Goodmorning1

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mancy

## The Beginning:

In the beginning there was a great spark, a collision of two worlds that formed before the very skies of Naerim. It was within this moment, mana spewed into the world, changing and altering all within its presence. Due to such, every particle was imbued with this magical source. What caused this great collision is not publicly known, but may soon be found out.

## The Attunement To Mana:

* The attunement process begins at the very basic level, one must meditate and become one with their chosen art of magic. This usually takes the course of days, maybe even weeks. Once this is done, the user shall begin their path of mana: **(Items marked with \* require approval from Rudolf or Goodmorning1.)**
	+ **Beginner:** The user knows the absolute basics of casting and can barely cast any-longer than a minute or so without temporarily losing the ability to cast. They find their mana to deplete rapidly, which will cause them onset nausea and generic weakness around the muscles. Advanced techniques are foreign to them and are hardly ever seen. Anyone who starts off with attunement must begin at this stage. These Beginners have zero impact on that of which they cast, they only feel a draw of connection to said mana of their choosing.
	+ **Mediator:** Having become slowly adapted to their mana usage, this user knows how their mana functions and the limits of where they are at currently, often only being able to last casting for up to a half an hour, before they are temporarily reduced to depletion of mana. Mediators can have a small impact upon that of which they cast, this being almost an absolute minimum, though, slightly more than Beginners.
	+ **\* Advanced \*:** Advanced are rather powerful beings, having been accustomed to their mana for an extended period of time. They know their limits quite well and are no-longer subject to the on-set nausea of running out of mana. Though they are like experts in their craft, their bodies slowly turn nimble from the enlarged mana pool they have collected. Advanced have rather medium sized impacts on that of which they cast, do not underestimate them.
	+ **\* Vain's \*:** These are masters of their chosen craft, as few of them truly do exist. Vain's have a enormous mana pool, meaning they can cast for hours on end. Though they are powerful with their mancy, Vain's are fragile at the body and can be subject to horrid attacks of brute strength.

**\*One cannot be a thaumaturge and a mancer at the same time, as well as, one can only be one-typology of mancer not two. This meaning, for example, you can either be a Neuromancer or a Psychomancer, never both. \***

## Typologies of Mana-Attunement:

1. **Tunnel of Thought:**
	* Psychomancy
	* Neuromancy
2. **Tunnel of Crosis:**
	* Carnomancy
	* Necromancy
3. **Tunnel of Light:**
	* Luxomancy
	* Electromancy
4. **Tunnel of Air:**
	* Aeromancy
	* Faemancy
5. **Tunnel of Hydro:**
	* Hydromancy
	* Cyromancy
6. **Tunnel of Life:**
	* Herbomancy
	* Toximancy
Alucidia

## **Description**

Alucidia is often know as the "were-beast" of the mountain-region of Hreinngar. Having claws made of a dense keratin with the length to shred apart chainmail with relative ease and the speed to out-bound almost any horse , The Alucidia s by far an Apex Predator of the mountains. Though it is a rare sight, some saying it only ever appears once in a century, rumors speak of one hiding in the dark-caverns Only those who are brave and strong enough, may find hope in coming out alive from such a fight.

## **Other Characteristics**

* Extremely Hostile
* Level: Apex-Hard
* Mountain-Folk
The Pool of Helm-Fire

With a Heart of a Lion, The Strength of a Giant, and The Determination to Cease all, Talios The Commander is a god who rules over the legions of leaders across the world. Being able to fill anyone with a great sense of inspiration and humbling command, he knows almost no equal. The Thaumaturges of The Pool of Helm-Fire shall know what it means to wield true power, to inspire anyone they see fit and worthy of such power.

## **\*Disciple\* ( Only 3 Spells at Disciple)**

**Our Heart and Pride:** Talios allows his Thaumaturges to be imbued with a great sense of self-worth, letting them spread such a feeling to their allies. Upon such, a thaumaturge and his or her allies all now have coherent and unified thoughts, working together in harmony and perfection of movement. They each feel as if it is their duty to finish the task as a team, opposed to doing such individually.

**Kingly Presence:** A Thaumaturge under The Pool of Helm-Fire is able to present themselves with a ultimate kingly presence, often causing lesser-sentient beings to bow down before them and advanced sentient beings to become slightly intimidated by their very presence. They walk as if they are kings amongst commoners.

**Thy Majesty:** Talios knows being above all others is a sign of royalty, yet, he works to demonstrate that one should be able to hold to their word. Those imbued with such an invocation are able to completely master a single weapon-style or fighting method, exploiting it to its maximum potential. This can only be for a singular weapon at a time and ends up with addiction to the weapon and constant wanting to practice.

**Custom Spell:** You are free to create your own custom spell for such, however, approval from Rudolf or Goodmorning1 is required prior.

**The Petrifying Gaze (Passive):** To attack a Thaumaturge of The Divinity Pool of Helm-Fire, is to strike against death. As with a single stare, the thaumaturge is able to nearly petrify their opponents with fear, until they are attacked or are engaged previously in battle. Such a fearful gaze may reduce ones opponents to mere cowards.

***Cannot Be Chosen With Pride-Fail.***

**Pride-Fail (Passive):** Those who pre-emptively strike against such a thaumaturge within a moment of pride or ego, are reduced down to a abyssal feeling. As if they are for-ever falling, despite their physical bodies being perfectly fine. The world seems to slip from their mortal grasp, as if they are falling down into the dark. However, this effect only lasts briefly and does not work upon over-sentient creatures, or being of a relative high-intellect.

***Cannot Be Chosen With The Petrifying Gaze (Passive).***
Psychomancy

A person who thinks all the time has nothing to think about except thoughts. There is an abstract of which is defined by our reality and world of illusions, or so a pyschomancer once said. Psychomancy hinges upon a powerful thought, conjured through a beings very mana connection and enforced upon the minds and objects around such. Because of this, psychomancers often find themselves involved in schemes or perhaps being used to cover under the shadows of the night.

**Players are highly encouraged to come up with their own spells as well, if you have questions, contact Goodmorning1 or Rudolf.**

## Example Spells: (Not Limited too)

**Telekinesis:** The ability to manipulate objects around oneself as to either improve, shape or mix reality to their own fit. Psychomancers have such a rare ability to move beings and or objects with their mind, though, this forces them to remain in a surreal state of focus.

**Mind-Vault:** A Psychomancer is able to store massive amounts of information within their brain, often having photographic memory of nearly ever instance they have seen. Because of such, they are able to cast that memory onto another person or being, allowing them to see such illustrations of the past.
Kylie Wilde

Kylie Wilde is a recurring character on Glee the RP, but she is not one of the main characters. She is a student at McKinley High School. She is often seen with her friends Mercedes, Quinn, Santana, Brittany and Kurt.

## Family and Friends

### Friends

New DirectionsQuinn Fabray

Santana Lopez

Brittany S. Pierce

Kurt Hummel

Mercedes Jones

Mark Hudson

## Other Information

### Vunerabilities

sometimes the fact that she doesnt like planning to far ahead is a problem, usually overshares to new people
Faemancy

Faeries.... little imps that run about the crowds of Naerim, wishing to help those before them. They are quite the rare sight and a most delicate mancy to partake in. Faemancy is more exotic than anything else, hardly ever being seen within the normal walls of Naerim. By conjuring into a conjuring item, a faemancer is able to turn said object into a small sentient imp which does the conjurer's bidding.

**Players are encouraged to create their own spells, if you have any questions, DM Rudolf or Goodmorning1.**

## Example Spells (Not Limited Too):

**The Imps:** A Faemancer is able to conjure forth and bring up to 3 imps into the realm, these are rather small are are no more than 2-3 feet in height with a weight of 30-40 pounds. These are extremely loyal to their initial conjurer and shall do whatever is needed to keep their conjurer out of harm.

**Faerie Particles:** Without much effort, a faemancer is able to conjure faerie particles into the realm, enabling those contact with such to feel a sudden lighten effect upon their body. They begin to float , though barely 1-2 feet off the ground. This is a temporary effect and only lasts for a brief amount of time, dependent on the level of mancer.
Classes/Ranks

## Ranks

In this Saga we are introducing a more wide range version of the adventures guild. The Adventures guild instead of having to be join a certain company like the communities predecessors, we will be introducing "World Ranks" These World Ranks will serve as His or Her Adventure Character Level, The higher your level the more difficult and rewarding jobs you can take on. Adventures once served Hreinngar a great deal in keeping the forests safe and sound from monsters that tend to be more aggressive than usual, These adventures will have the same Option to do so in the First Born Saga. However Adventures are now able to classify as citizens whilst in the Hreinngar game this means that they may be able to take on different roles such as Merchants, Craftsman, Alchemist, ETC.

Listed below are the Ranks given to each adventure,

* Citizen A Citizen is the beginning rank for an Adventure in this Saga, As a Citizen you are able to take on easy jobs or take on a different traits.

* Mercenary / Class E Citizen

+A Mercenary is the designation and rank of an adventure that wishes to take on the mantle of exploring Hreinngar's unknown and keeping it safe in the forests.

+ Class E Citizens are a Higher form of citizens involving wealth and influence.

* Sell-sword / Class D Citizen

+Sell-swords are another form of Mercenary they are more advanced in the ranks allowing them to take on more difficult jobs when attempting to apply for a quest.

+Class D Citizens are well known to the area and mostly comprised of Merchants and Scholars, they are also allowed Certain benefits from the Cities among Hreinngar such as (Tax Exemptions on Trade, as well as a lower in tax of purchased goods in the market)

* Mermadon / Class C Citizen

+The Mermadon is the classification and level for a Mercenary that is allowed to take on Jobs that are normally unspoken of they usually act discreetly exploring quests that most would fear.

+Class C Citizens are well renowned either by their wealth or stature they are usually citizens that have distinguished themselves amongst the people of his or her estate, city, town, village and have risen close to nobility.

* Dragon Slayer / Class B Citizen

+Don't let this name deceive you not everyone who is a Dragon Slayer has slayed a Dragon, the name only compares to their strength and power, A Dragon Slayer is able to take on the most Difficult of quests.

+Class B Citizens are the majority of the nobles across Hreinngar they are known as the wealthiest of their peers, Class B Citizens are usually Lords and Ladies that own a Large quantity of land.

+Class B Citizens
The Pool of Maelstrom

Filled with the apocalyptical fantasies, those who follow The Pool of Maelstrom find themselves loyal to the god of apocalypse and death, Dr'ifes. Dr'ifes rules over the dead with an iron fist, yet enjoys re-animating those who have fallen. Let it be known, that to strike against Dr'ifes, is to attempt to belittle the dead.

Due to the very nature of thaumaturgy, one is limited to a deal of spells, albeit, these are equal in power to that of mancers.

### **Disciple Invocations (Max 3 At Disciple):**

**The Apocalyptic Touch**: Those inflicted with such a devastating formation of conjuring begin to feel their skin sear off in large formations of decay and ruin, often creating horrific marks and ruins upon the flesh. Such an ability has no lasting effect once the conjuring stops, however, the pain and aftermath of the initial conjuring still remain.

**The Risen Guard:** Tainted with your very essence of ethereal matter, one is able to imbue a corpse with their own divinity pool, rising them upwards much like that of a golem. These are non-sentient beings and only obey the will of those who raised them. Though they retain the same damage as they once had before such a devastating turn of events, they are still able to move and function at shocking speeds.

**Lyrla's Lullaby:** A song of apocalyptic timing, Lyrla's Lullaby is a rather potent formation of chime that lures onces opponents into a death-like sleep. They remain in such a sleep, residing there until the lullaby stops. The living feel this note, as it lures them into a sleep state, whilst this note is sharp enough to do horrific damage to the undead.

**A Custom Spell:** You may create a customized spell, however, approval for such is required and takes away from your spot to choose two of the above.

**(Passive) My Faith:** With an undying promise to those who had wronged it, the user feels as if it were their undying duty to achieve their purpose no matter the cost. Because of this, the user is able to surpass many limits of pain and agony, often going on endlessly, without need for a break or a moment to catch his/her breath.

***Cannot be Chosen with His Hope (Passive).***

**(Passive) His Hope:** Because of this hope in Dr'fies, one finds themself able to conjure through the eyes of an apocalyptic being. Because of this, those who are chosen to wield a portion of Dr'fies powers shall be able to see through the eyes of the dead, only up to the last 24 hours leading to their death.

***Cannot by Chosen with My Faith (Passive)***
Aeromancy

The roars of the winds rupturing through the skies of Naerim are often met with the grace of Aeromancers. Aeromancers possess the rather astonishing art of conducting the air around them and circumventing such to their very will. It's incredible unique and a well versed craft, some of which could be practiced by those who sit in the watch towers or archers.

**Players are encouraged to come up with their own spell ideas, however, if you have any questions please DM Rudolf or Goodmorning1.**

## Example Spells (Not Limited Too):

**A Roaring Wind:** Aeromancers have the unique trait of being able to conduct the wind in a whip-lash like breeze, that bashes into those before them. Though this isn't powerful enough to destroy structures, it is enough to truly knock back opponents.

**Float:** Aeromancers are able to levitate themselves off the ground by channeling the air around and or under their bodies. This is a rather taxing spell, but can be performed with ease by those who are experienced in this craft.
The Lore and Setting of The First Born Order Saga

## **The Lore of The First Born Order Saga:**

During the end of Rudolf's Rein he knew his death was near and without a heir to succeed him knew that Hreinngar may fall to another's hands in this he gave his most trusted men a Order, this order would be the last order they receive from the once great King Rudolf, "Protect the Heir" The men quickly understood what this means and devised and planned a way to find the first born and bring it back to Hreinngar... But the time came and the King has died leaving the Watchmen to their endless search, At this time the people now knowing their king has fallen realized they are left without protection, and a new ruler stormed in and took the capital claiming it as his own and declaring ruler of Hreinnger, The Watch was furious and rejected the new founding rulers and their armies in fear that they would harm their citizens, the Watch was then Hunted Down and disbanded the remaining Watchmen carried out the order and eventually found the first born, where they then took him to a place where he'd be safe till the day comes he will one day rule Hreinngar.

## **The Setting of The First Born Order Saga:**

Built behind the walls of Naerim, the citizens thrived to work and protect all they held dear from the seemingly endless hordes of enemies However, it wasn't until the collapse of The City Watch, that the land of Naerim fell into an abyssal darkness. In due of such, the citizens have become enslaved to the idea that there is no hope for them and that they must be subjected to the tyrannical and bureaucratic measurements imposed upon them. However, it wasn't until legends of The First Born arrived, that the citizens felt a great spark of life. Perhaps there is a day when such a being shall take his mantle, and lift the citizens out of the depressing system they have grown accustom too. Perhaps......
Raven

Raven was born under a very strict family, the family was extremely religious and taught Raven many immoral things. He established the Raven Clan at a very young age and encouraged his species to follow his lead. To avoid his family, Raven dressed up in black attire and wore headwrap to cover his face. He later became the third and final divine being.

### Conflict

After having their homes taken away by the Syndicat, Raven lead his species to find a new home. He went on to a solo journey in hopes of finding a new place of residence. During his journey, he would kill any opposing race that dared to challenge him. Raven was desperate for a new home, and didn't want to face extinction.
Pilot

Pilot is the first episode of Glee RP's first season and the first episode overall. It premiered on January 20, 2021 on the roleplay's Discord server.

## Pilot

### Air date

January 20 2021

It's the first day of school and everybody is excited, The glee club starts and Sue isn't happy about that, so she sends Quinn Fabray, Santana Lopez and Brittany S. Pierce as her spies. After many people join including Roxie Jones, Matthew Kowalski, Kristen Pads, Joshua Miller and more they all get bullied or teased, Mark wants to join the glee club, but he's afraid it will lower his rep, Piper also wants to, but she's too shy. Meanwhile, Josh quits the cheerios and gets slushied.
The Tainted

## What It Means to Be a Tainted

The Tainted are those who are deemed to be deeply involved in the likes of witchcraft and alchemy. Due to the tragedy within Naerim, Tainted are often outlawed and stricken from Naerim. However, there may be those who illegally sneak within the city walls to perform these forbidden arts.

These arts rely upon mana just like mancy, however, these require craftmanship and making opposed to conjuring. The Tainted are either absurdly hated or cherished beyond belief.

(When coming up with new invocation ideas, please DM: Goodmorning1 or Rudolf for approval upon such):

## Witchcraft

Witchcraft is deemed to be a dangerous and heretical art, often being used to counter thaumaturges and mancers. This magic typically revolves around hexes and curses. When Witchcraft is being performed, there is a vibrant green glow around the conjuring object and the conjurer, thus, displaying them in a harrowed light. The following are mere example spells of what Witch-Craft could obtain, players are encouraged to come up with their own ideas and submit them!

**The Harrowing Pains**: Witchcraft is able to place a curse upon those who have caused great pain to others. When this curse is inflicted, those who are cursed shall feel almost double the effects of the pain they cause upon those around them. Though they take no physical damage, they can only feel the horrifying pain left upon them from the wounds they inflict.

**An Old Hunger**: Placed upon those who relish within their own comforts whilst others struggle, this curse causes the inflicted to remain in elongated periods of insatiable hunger near to the point of insanity. No amount of food or substance can sustain such a hunger, as they shall be driven and stricken beyond any means of pain.

## Alchemy

Potion making and substance gathering, Alchemist often deal with the dark-arts. Often traversing the dark corridors of the land in-search of rare and valuable items, these creators are quite a rare sight. Once again, they are hated within Naerim for a strain of reasons. Players are encouraged to submit their own Alchemic Potion ideas, of course, please do submit ideas to Rudolf or Goodmorning1.

**The P'hane of Y'ule:** This potion is designed to create rapid on-set hair growth around the face, often resulting in bushy eyebrows and almost un-recognizable features. This hair is course-like, and hard to cut let alone, trim back to fit under a helm.

**The Stank:** This is a throwable potion. When landing and shattering upon the ground, a swarm of green gas envelops the area, instantly decreasing visibility to almost zero. With this, those encased in this green fog feel the sting of their eyes drying out and the grotesque smell annihilate their naval cavities.
Bad'gerios

## **Description**

Badger'ios are mainly docile creatures who feed off of the plant-life within the mountain region. Despite their muscular build, these creatures are quite slow and art most common out of any of the creatures that inhabit the mountains. Their fur-pelts are extremely warm and will sell for a nice price in the markets. These creatures can also be used as good luggage-carrying and travel partners when traversing the mountains. However, their intelligence is rather diminishing.....

## **Other Characteristics**

* Level: Easy
* Docile and easily killed.
* Thick fur and dependable travel partner.
* Mountain-Folk.
Falhófnir

## **Description:**

This Horse is amongst the most common of the "Holy Steeds" and bears it's children within only golden fields, and hides them in the grass from nearby predator's, this horse although docile is no one to mess with, Although it possess no magical or unexplainable properties this horse is unusually strong as well as a large endurance. Supposedly blessed by a ancient Norse god this horse was said to of been the main horse of travel from and too Valhalla, able to run up to 3 days without rest this horse is an absolute testament to raw and physical endurance.

## **Other Characteristics:**

Creature Typology: Tameable

Attack Type: Physical-Counter

Hostility Level: Low

Plains-Folk
Compass

"*Yeah, who likes exploring anyways?"*

-Cordelia

Compass is an item in Dead Estate.

## Abilities

Allows you to see shops, weapon shops, hospital rooms, item rooms, weapon rooms, challenge rooms, key rooms and boss rooms on the mini-map in the bottom right.

## Strategy

Compass allows you to know where all the important rooms are on a floor, making clearing the floor less of a chore. It lets the user know where everything important is, allowing them to avoid dead ends or go towards rooms that they don't have a need to go to.

## Synergies

* X Marks the Spot - Allows viewing of secret rooms on top of all important rooms, allowing planning an optimal route for each floor.
The Pool of Life

The ever-life that flows with us all, the very meaning of what it means to live is held within our beings. A thaumaturge under Xeronakle shows just that, having value within all forms of life. Xeronakle is a humble goddess who seeks to guide and protect those of the living with an ever-lasting light. Thaumaturges of The Divinity Pool of Life wield the life-force and can master it.

## **\*Disciple\* (Only 3 May Be Chosen at Disciple):**

**The Call of Nature:** A Thaumaturge under Xeronakle feels the essence of life surrounding them at all times, thus, is able to command such a presence at will. With an extension of their mortal hand to the sky, a thaumaturge is able to summon 5 beings of a low-sentient rate, calling upon them to help in any-mission the thaumaturge deems fit to suit their cause.

**What is Mine, Is Yours:** Xeronakle is also about preserving life, healing such to the best of her ability. A thaumaturge under Xeronakle is able to conjure through a conjuring object and imbue other beings around it, plant or animal, healing their wounds and damages. Though this is not instant and is gradual, especially at Disciple, this healing removes illnesses and plagues.

**The Source of All:** A Thaumaturge under Xeronakle may be able to create a Holy Water, such that temporarily increases the strength and durability of their allies. However, they themselves, cannot drink this for that is not the way of Xeronakle. This Holy Water also heals and purifies those who drink such.

**A Customer Spell:** One is able to create their own spell, however, this will require approval from either Rudolf or Goodmorning1.

**The Shield (Passive):** Xeronakle seeks to protect those before her with her ever-lasting light and hope, so she gives her thaumaturges the ability to wield a life shield. This shield is directly connected to a thaumaturges life-source and is able to be conjured up to two times at any given moment. Of course, there is a cool down to constantly wearing such a shield, however, it proves to be quite effective with similar properties to plate.

***Cannot be chosen with The Sword (Passive).***

**The Sword (Passive):** Though Xeronakle wishes to protect the living in the most pacifist style, she often recognizes that sometimes one is not allowed such a clean option in life. So, Xeronakle allows her thaumaturges to form a single holy weapon from their very life-essence. This weapon cannot be given to others not can it be taken from a thaumaturge under Xeronakle.

***Cannot be chosen with The Shield (Passive).***
Bestnet

Bestnet was founded by R9 to persue his passion. He wanted technological advancements more than anyone else, and believed that he could control the world once he's perfected his technology. R9 is infamous in many planets for testing his technology near settlements, and potentially killing many volunteers during experiments.

### Creations

Bestnet has produced a lot of technology over the years as the production grew. The most notable projects were *The 388 Program, Revolution 9 Construction,* and *Artificial Life Program.* R9 is responsible for most of the inventions, but most of his experiments resulted in failure. One of the most catastrophic incidents was the explosion at the *Bestnet Testing Facility,* where over 20 thousand workers were killed in a nuclear bomb incident.
Roger Prunchkin

A staunch Libertarian. Self-published author. Attempted to expand his house by 6% in all dimensions, but during construction a series of mishaps and sabotages led to, among other things, an ongoing infestation of Natterjack Toads.

## Facts

* Lives on Wallington Road.
* A collapse during construction also killed his four rabbits.
	+ They were named John, Paul, George, and Ringo, ostensibly after the Beatles.
* Roger is the only guest that has been featured in Local Lives more than once.
* He is known for being "tight" i.e. frugal.
* Once went camping with Malcolm at Walakum.
	+ Organized the trip himself and ended up charging everyone who came additional fees including an administration fee (including the toddlers) and a finder's fee for the food he brought.
* Hates the police.

## Physical Description

* Self identifies as having a "ruined" physique. It is unclear exactly what he means by this.

## Quotes

> "The police are the moribund, flabby arm of the state, a state which I do not recognize. I do not recognize their power over me."
>
>
Jeff

Jeff is one of the original playable characters from Dead Estate.

## Appearance

Jeff is an older man with grey hair and a big beard. He wears a green trucker cap, a green coat and a dark brown t-shirt with blue trousers and red boots.

## Equipment and Abilities

* He starts with more health.
* His starting weapon is a handgun.

## Unlocks

Jeff's B Costume is unlocked by clearing the 1st secret floor, Dark Moods Woods on painful difficulty.

## Trivia

* Despite his incredibly aged appearance Jeff is actually only 43 years old.
	+ It's been said that something in his past caused this graying but as of now we don't know what that is.
* Jeff has been called Digby's father in passing/jest by the some of the dev team. However, it's also been said that they are unsure if that was ever made officially canon.
	+ This is why the image of Jeff and Digby playing catch was more than likely included in the ending credits.
Krujett

Founded by Jett, a curious leader who wanted to take experiments a step further. With the army that he possessed, he could easily harvest materials from all over the galaxy to bring to his various testing facilities around the globe. Most facilities were built in Semi and Eva in the early days, and slowly began expanding throughout the years.

### Projects

Krujett has took on multiple challenges that blocked Jett's progression to power. He had started multiple experiments including hybrid animals and research on insanity. 50 years after the completion of the first testing facility Jett began working on building many insane asylums for potential test subjects.

### Shutdown

After the unfortunate death of Jett, Krujett's workload decreased significantly, but could not find an adequate leader to command them. Therefore, Krujett shortly shutdown after, but the remaining test subjects were not freed.
Rennis

## About

### Birth

Rennis, nicknamed Renny, was born after the disappearance of the Earl's servants.

### Early Life

Rennis was a very happy and obedient child, she would always help her parents and spend time with her family and friends. After the discovery of *Bloodstone*, Rennis was very intrigued and liked its properties. She found the stones very fascinating, and would help with research focused on the bloodstones.

### Family Trajedy

After the death of both her parents, Rennis found a new life on the planet of Eva. She continued her research on bloodstone, and refounded the Noblemen. She was kicked out of the Noblemen after a few years due to her obsession with chemicals, which made no contributions towards Noblemen's purpose. Rennis suffered from intense depression and PTSD even years after the destruction of Semi.
Red Revenant

Created with the world, the Red Revenant was born a Titan, a God of blood and death. He created the material known as bloodstone, a solid form of blood that is spiritually connected to the Red Revenant itself. In the past, the revenant spread his bloodstone into the universe, which infected many planets, making them blood red.

### Wrongdoings

The Titan grew stronger as he infected more and more planets with his own blood, and even created creatures. These creatures summoned blood altars in the name of the Red Revenant, and aided the Titan. Soon the revenant started to infect species, animals, insects, living things of all kind. He had the ability to summon them from the dead as blood revenants, who were enraged monsters of the dead.

### Incarceration

The other Titans of the world, felt the corrupted mind of the Red Revenant, and collectively banished him to Zoria. It was believed that the Red Revenant died buried in the ground of Zoria after a few years, but many theorized that he used someone else's body to revive himself. Someone who was compatible with the revenant, someone who was equally passionate and evil.

### The Escape

After many years of pondering while trapped, the revenant developed new powers. He used dark magic to corrupt himself, which corrupted all the bloodstone in the universe, leading to a virus-like outbreak. The corrupted bloodstone infected living things, and killed them slowly from the inside. Once again, the revenant was able to infect planets, this time without the need of physically being there. His upgraded powers gave him the ability to escape from Zoria.
Gunpowder

"Boom.*"*

-Cordelia

Gunpowder is an item in Dead Estate.

## Abilities

The explosive range on any type of explosion is increased.

## Strategy

Gunpowder is a neccesity if you're attempting a explosive based run. It makes it easier to whiff shots and still have the following explosive hit the enemy. It's low cost makes it a no-brainer in any situation, as it can help you in the long run.

## Synergies

* Gemeni: Doubles the amount of giant explosives from explosive weapons.
Mr. Moneybags

"Uhh..*.* the rich get richer? I dunno..."

-Cordelia

Mr. Moneybags is an item in Dead Estate.

## Abilities

Mr. Moneybags provieds a damage increase as long as the player has over $700.

## Strategy

One of the most unreliable damage boosts in the game, Mr. Moneybags can be useful during a Looped Run, where money will be hoarded due to the increase shop prices.

## Synergies

* Lydia can better use the item due to the increased amount of money she recieves.

## Trivia

* The doll seems to be based after Japanese children dolls.
Clarissa Fabray

### Aliases

Rissa- QuinnBlondie, Female Justin Bieber, Grace Kelly- SueBaby Bray, Small Fabray- studentsBubbles- family

## Family and Friends

### Family

Judy Fabray- MotherRussell Fabray- FatherFrannie Fabray- Older SisterCiCi Fabray- Older SisterQuinn Fabray- Older Sister

## Other Information

### Interests

Cheerleading, pageants, modeling, drawing, designing, tumbling, piano, psychology

### Clique

Cheerios, but freshman so they don't know her well yet

### Awards

2001, 2004, 2005, 2008 USASF Allstar Cheerleading World Champion. Little Miss Perfect, Petite Little Miss Perfect Runner Up, Petite Grande Supreme Lima, Jr Petite Grand Ohio, Teen Miss Sin City Second Runner Up, Little Miss Razzle Dazzle, Cinderella Tot, Teen Cinderella, National Elite Mini Miss, National Elite Tiny Miss, National Elite Junior Miss Runner Up, & more

## Series Information

### Portrayer

Dove Cameron

   Clarissa first appeared in the Invitationals episode, supporting her sisters Quinn and Cici from the audience before congratulating them in the choir room and preventing Kristan from drinking too much and riding her board home drunk from the party there. She supported Mark in his Cheerios audition number, but wasn't happy that he ended up making captain when he had just joined. She went to Sue and got promoted to Co captain by speaking her language and appealing to logic. In the Mash Up episode, she and Mark had a competitive moment when they sang **Hit Me With Your Best Shot/ One Way or Another**, but they made up and work well together.

In the Diva episode, Clarissa observed the confidence and fierce attitude and sharpness of the Cheerios during their Diva glee club performance, and she and Mark agreed to bring that theme to the Cheerios practice, taking the opportunity to sing **Confident**. They did new things and worked on cleanliness and sharpness along with fierceness, but Mitchell Jones took the Diva assignment too far when he went from 0 to 100 in two seconds and threw a fit of jealousy while she was working with the team on a challenging but very promising new stunt, and the sudden nature and unfounded claims were a shock to her. Sue liked the drama he caused, so she made him and Clarissa co captains so she could watch them fight, and made Mark captain. Clarissa is keeping her cool for the good of the team, but would really like to slap Mitch until his football head takes on a normal shape.
Emperor

## About

### Early Life

The Emperor, Othen, was born into a royal family in the Eastern Hemisphere of Eva. He was deemed the Emperor after his parents died when he was a teenager. He spent most of his life in the palace living in luxury.

### The Old City

The Emperor ruled the city by the name of Gala. Until the Death Gem was stolen, causing the city to fall since it depended on the gem's power. The thief later died in the desert trying to escape Gala, and became the protector of the gem. Over the course of a few decades, the gem remained with the thief, who killed anyone trying to search for the Gem. The thief then planted several traps in the desert to stop scavengers. The tales of the missing scavengers created the myth of the ancient legends. Some said that Gala used to be a thriving city with thousands of joyful residents.