recursal/Fanatic-Fandom huggingface dataset:
Avos Vareth

Avos Vareth is a player character in the Western Isles, a triton warlock.

His playing card is the Ace of Hearts.

### Physical Description

Just over 6 feet tall, his skin is a pale blue that blends with the sun touched ocean. Long pale blue hair reaches to his shoulders, framing a solemn face of scars and scratches from years of combat. Among it, a dark green eye on his left and a crimson red gem in place of his right. The webbing that reaches from his ears (or where one would be on his right side) to lower neck is torn on the right, each side pierced with bestial teeth. To the right of his chest is a gnarled scarring of flesh where an arm should be.

Wearing only a tattered cotton shirt and knee length pants, a faint bluish flow of light surrounds him at all times, like waves lapping against a pillar in the sea.

### Scars

Beside the striking absence of a right arm, the only clearly visible scarring is the start of two deep gashes crosshatched below his neck and a set of four twisted punctures beneath his jaw.

### Shared Rumors

"[While en-route to the Western Isles] From the water then came forth an enormous creature, like a huge whale, but covered in iron and crystals, forming into cascading geometric shapes. This beast charged forwards, straight at you. On your chest, just above your heart, a strange bluish-silver covering had appeared, about the size of a coin, but jagged. It’s chill to the touch, and is hard, like metal or stone."

"There is some kind of magician that can control the weather, who dwells somewhere in the Isles."

"Tales of a giant cube of acid the size of a house, that slowly worked its way across the landscape, consuming all in its path."

### Notable Items

* **Trident of Fish Command.** Taken from the leader of the sahuagin beneath Castle Seaman.
* **Moon-Touched Trident**. Found beneath Castle Seaman.
* **Ersatz Eye.￼** Gifted by Kay, who found it in the Tower of Azghulakarthad.

### Backstory

Hailing from the distant depths of the sea, his years were spent guarding against the creatures of the deep. Despite the proclaimed glory of his duty to protect an uncaring world from the horrors of the Elemental Plane, years of mindless combat gnawed at his desire for knowledge. In a fit of rebellion, and an unexpected intervention, he left his life behind without a word of warning. A clear destination undecided, he found himself upon the shores of the Western Isles.

### Relationships

His forsaken home, miles off in the depths of the ocean.
Aban Lundraw

Aban Lundraw is a player character in the Western Isles, a Divine Soul Sorcerer.

### Physical Description

Aban is pale with a bald head. Upon his forehead are two concentric rings of silver. His jaw is set into a stern grimace, eyes often downcast. Upon each palm of his hands are the same two concentric circles.

Aban wears a pale grey robe trimmed in a grey-blue. Around his neck is a thin chain, two platinum rings strung upon it.

### Notable Items

* Broken Staff of Python
* Wand of Binding
Namira Runen

Namira Runen is a player character in the Western Isles, a half-elven conquest paladin.

Her playing card is the Seven of Clubs.

###  Physical Description

Namira is tall, standing at 6' tall, and has light, fair skin. She has soft facial features and a slim, toned muscular build. Her slightly pointed ears poke out from under her long, straight, strawberry-blonde hair. Her arms and her deep blue eyes are covered and surrounded by burn scars, respectively. Despite her scars, she is said to be very beautiful.

Namira wears polished chainmail over top a white shirt with long sleeves, as well as beige leather pants with a belt. She wears no gloves and has brown boots that go to her lower-/mid shin. Namira is always wearing a silver-trimmed maroon scarf that Isla gifted her. The scarf covers her mouth, though she pulls it down to talk while in the Last Chance.

### Scars

* Burn scars that surround both of her eyes.
* Burn scars which cover her forearms.
* Rotted bruises on both arms from the Undead Arbiter's shock-wave at the Southern Temple.

### Shared Rumors

* The only rumor Namira has shared is one of a vision she had of a river which flowed through the mountains, carving out a great fjord, then ended with a waterfall which descended into the void. Next to this was an island, atop which stood only a lone figure holding a lantern. Namira has expressed that she was unsure who that figure was, but that this vision had some importance that she couldn't fully understand.
	+ Namira initially lied about this rumor, saying she heard someone mention it. Her reasoning was that she didn't want others to think she was crazy for saying she had a vision.

### Backstory

Namira was born and raised in a small village by the name of Dartworth. She lived alone with her two half-elf parents. Her life was fairly simple until, when she was 8 years old, her village was attacked by a necromancer. During the assault, the necromancer fled, prompting the paladins and clerics in the village to chase after him, leaving the rest of the village to defend themselves from the remaining few undead. Young Namira, wanting to help defend her village, rushed in to attack the remaining zombies. Unfortunately, she was hit with two stray fire bolts from a local Sorcerer, both of which hit her in the eyes, leaving them scarred.

At some point later in her life, Namira had an incident where she fell on a fire and scarred her arms.

Other than these two stories, not much is known about Namira‘s life before she came to the Western Isles, though she made it very clear that her purpose for coming was to exterminate the evils that inhabited the Isles.

### Relationships

* **Rayne Swiftsure:** Namira's closest friend in the Last Chance
Xarthisius the Mage

Xarthisius the Mage is a resident of the Last Chance, and is a master artisan of the arcane, capable of creating scrolls and other magical items if the requisite materials are gathered for him.

"*Xarthisius the Mage is, first and foremost, a wizard. He dresses in the archetypal dusty blue robes and iconic deep blue pointed hat with a wide brim, under which he can frequently be found brooding. Once this is all taken in, however, it becomes apparent that Xarthisius is also an orangutan. A rather large, wide-faced one, too, with a noticeable pot belly and hefty jowls.*

*While Xarthisius is rarely seen - due to dwelling in some otherworldly realm accessed by his ornate magical mirror - one can often find his flesh golem servant, Lumpkin, standing guard outside of Xarthisius’ closet. Lumpkin, as a flesh golem, is composed of parts from many individual bodies and persons, all sewn together with heavy surgical thread, and sealed with necromantic magic. Lumpkin doesn’t speak, not truly, but does make a sort of strangled murmuring, and is bright enough to understand basic commands and messages.*

*Xarthisius, once one gets to know him, is a rather archetypal scholarly wizard: curious, brilliant, absent-minded, irascible, snarky, and tremendously powerful. He tends to grow bored of conversations quickly, and will sometimes leave if one struggles to make the discussion interesting. He is also deeply fond of mangoes, and will go to great lengths to acquire them.*

*In his wizardly domain, Xarthisius is especially talented in scribing and crafting magical scrolls, as well as other temporary or limited-use magical items, such as charged wands or rings. If one can adequately describe what one desires such a scroll or item to do, Xarthisius can almost certainly craft it. Additionally, he, like all powerful wizards, has vast knowledge in the realms of arcana, demonology, herbology, monstrumology, spellcraft, elementalism, and planar magics, which can be potentially tapped."*

―Official NPC Description

### Lumpkin

Lumpkin is Xarthisius' steward and bodyguard, and often acts as his secretary.
Granny Annie

Lady Annovetra the Lost, also known as Granny Annie, is an extremely old human woman, seemingly kept alive only by magical means. She is a resident of the Last Chance, and acts as a cursebreaker and divine enchantress.

"*Granny Annie, as she is known, is an extremely old human woman who was locked in a prison cell for over three centuries. Sometime during her lifetime or early imprisonment, she was cursed with undeath, and so now is little more than a skeleton held together with sinew and stringy muscle. She alternates between being distant sage and a cackling gossip, depending on her mood, but is generally kind and helpful, much as a good Granny should be. However, time and undeath have left their mark on her, and when combined with the influence of her god on her, she sometimes loses her own lucidity, and strays towards a sort of drifting madness.*

*While she’s somewhat shifty about the details, Granny is a servant of some deity native to the Isles, and travelled across the Isles years ago. She also is quite hesitant to speak the name of any gods aloud, and warns any others against doing so as well.*

*Still, Granny has a great deal of knowledge and wisdom to be shared, as well as powerful magics. She is a trained healer and cursebreaker, capable of dealing with all but the most powerful ill effects - and in those cases, she will likely know the best course of action to break said curses.*

*Additionally, she has enough knowledge and magical power to be able to bless items or grant them divine boons, giving them longer-lasting magical benefits. These vary somewhat, but typically deal with the protection from and destruction of undead and fiends."*

―Official NPC Description
The Old Gambler

Olden G. Ambler, the Old Gambler, is a human resident of the Last Chance who is eager to share his opinions of other residents as well as roll dice and report the outcome upon request. Only operates in the off-topic channel.

### Commands

 !roll XdN
 !roll XdN+M
 !roll XdN-M
 !roll advantage
 !roll disadvantage

### Easter Egg Commands

 Good Bot
 Bad Bot
Wivaun Sandstrider

Wivaun Sandstrider was a player character in the Western Isles, a sea elf sun soul monk. He disappeared from the taproom one morning, leaving only a note and the eulogy lantern.

###  Physical Description

Wivaun had deep, tanned teal skin that looks thick and well-worn, not unlike leather. His shoulder-length, sun bleached, yellow-blond hair, which usually had some sand in it, was worn loose, usually in a messy bun or ponytail. Though not very muscular, he had a broad build with a wide face and shoulders. Wivaun was missing his left arm, from right above the shoulder, and his right leg from just above the knee, both lost during a mission in the Silverspike Mine.

He wore a loose waist wrapping of sea-foam green and a loose, open white shirt, along with close fit brown pants.

### Scars

* Large slash on his back, from the remnants of his left shoulder to his right hip.
* Large stab wound in his midriff, showing signs of venom damage.
* Multiple arrow wounds in his back.
* Large crossed claw marks across torso, from shoulder to opposite hip on each side. Very cleanly healed, shows some evidence of searing.
* Burn scar going up left side of torso, ending at top of neck.
* Slight bulge of veins on neck, minor discoloration of esophagus, signs of poisonous gas.
* Slight bulge of veins around ears, most pronounced when under stress.
* Claw marks with jagged tears along face. Look to be properly healed, but show some signs of necrotic damage.

### Shared Rumors

Wivaun had a strange lack of information related to the Isles upon his arrival.

### Notable Items

Scabbard that fits no blade, Belt of Hill Giant Strength, eulogy lantern, herbalism kit, medicine kit.

### Backstory

Not much was known about Wivaun's backstory. He made vague allusions to it in the past without many specifics, and any passing attempts to investigate it have been met with a swift deflection and change of the subject.

### Relationships

Wivaun maintained friendly relationships with everyone in the taproom.
Kaila Arcus

Kaila Arcus was a player character in the Western Isles, a human gloom stalker ranger, that went by the nickname Kai. Kai was notorious for losing her bows or having them taken from her, going through four during her tenure at the Last Chance. She died at the hand of The Mistress on October 13th, 1218.

Her playing card is the Queen of Spades.

### Physical Description

Kai had dark brown hair, dusky skin and a muscular build. She stood at roughly 5'7" tall and her dark brown eyes had a slight red glint to them.

Kai always had her breastplate, longbow, quiver and short sword on her person.

### Scars

* Strange marks on her sides by the bottom of her rib-cage from when the Crab-monster crushed her in its pincer

### Shared Rumors

stub: quotes from rumors doc preferably, at least brief descriptions

### Notable Items

stub: include any notable public magic items

### Relationships

stub: notable relationships with people in backstory or in WI
Artax Bodkin

Brother Artax is the permanent holy man within the Last Chance.

*"Off the main taproom of the Last Chance, there is a small room - more of a closet, really - that has been converted into something resembling a shrine. Candles and censers cover the floor and tables, seals of purity and declarations of righteousness coat the walls, and the smell of incense hangs thick in the hair.*

*Seated in the midst of this is a rather melancholic gnomish man, dressed in a drab habit and cracked sandals. This is Brother Artax, a priest from the Territories, come to the edge of civilization to enlighten the heathens, as he calls them. Talking with Artax is not an unpleasant experience, per se, but any length of conversation quickly reveals his zeal, in a way that is not always entirely pleasant.*

*Despite this, however, Artax has valuable services to offer, primarily from his healing. While Artax is not a powerful mage, he can help to soothe many wounds and injuries, as well as being able to cure diseases and purge poisons.*

*Beyond his magic, Artax has a fairly wide breadth of knowledge: theology, history, medicine, herbalism, demonology, and bit and pieces of other domains as well. All of these services are available for those who can pay, or, as Artax calls it, “keep up the church.”"*

―Official NPC Description
Ring of Water Dwelling (Item)

The Ring of Water Dwelling is a slim, silvery ring that's slightly rough to the touch. It grants the ability to breathe underwater among other things.

### Flavor Text

*"Their puzzles always have a solution."*

### Mechanical Effects

While attuned to the ring, you gain a swim speed of 30 ft., and you can breathe underwater. Additionally, you ignore drawbacks caused by a deep, underwater environment.

### History

Discovered on The Lake of Eyes mission in one of Vox's vaults. Wulfred took possession of the ring until the Raid on Castle Seamen, when it was lent to Khyrim. Khyrim retained possession of the ring until his death, when it was given to Fenric, who carries it to this day.
Hatha Stormcaller

Hatha Stormcaller is a blue half-dragon magic user of great power who once fought against the Paragons .

### Description

Hatha is a female blue half-dragon who wears robes and carries a staff. She walks with a slight hunch and has wings (confirm wings).

She is stern but fair, as evidenced through the events of Gnoll Encampment Underground, where she helped members of The Last Chance in exchange for her freedom, and scolded Skorenag for poor behavior. She responded reasonably well to both humor and flattery, and was generally amenable to conversation.

Hatha is a powerful magic user capable of teleportation through other planes multiple times per day, as well as cowing adult dragons. However, the wards surrounding The Last Chance are more powerful than she is. She is respected by Skugga, and has immense control over weather and especially storms. Her primary goals as stated are to bring about the destruction of Iacto and the Golden Empire, along with the other Paragons.

### History

Hatha is known to have lived during the early wars of the Paragons, and was imprisoned by the Iron Kingdom during their betrayal of the Dragons (confirm it was the Iron Kingdom). She knew Garenag personally. According to Skugga, she was once human, and is not originally "of this realm." She is suspected to have attained her current form through a ritual similar to the one detailed in Gnoll Encampment Underground or her own more powerful magic (confirm).

After being trapped beneath the gnoll encampment during the Gnoll Encampment Underground mission, the present members of The Last Chance decided to release Hatha from her prison as a last ditch attempt at escape. In exchange for her freedom, she gave some information and teleported the group through a fiery plane and to Bronostlig, where she confronted Skorenag and seemingly won him to her service. She kept Skorenag from devouring the party as punishment for stepping on his bridge, and was last seen speaking with him on the topic of continuing the Dragons' war against the Paragons.
Decus Curae (Location)

Decus Curae, known colloquially as the Southern Temple, is a ruined stone temple in the Whispering Woods.

### Description

The Southern Temple is a stone temple dedicated to the paragons that has fallen into disrepair. The temple centers around a courtyard in which grew a silver tree. The lower levels contain a chapel as well as several storage and class rooms.

The chapel contained a number of statues depicting the various paragons, surrounding a statue believed to be Iacto. From left to right, they are:

* A tall, broad figure with a flail and set of scales.
* A swirling flame with an axe.
* A child in robes holding a staff and a book.
* A broken cog on a pedestal.
* A broken lantern on a pedestal.
* A tall and burly figure dressed in furs, carrying a spear.
* A figure with a loose robe and a veil, outstretching one hand.
* A woman in armor carrying a hammer and scroll.

The silver tree held the Dragon Slayer until the death of the arbiter that made its home there until its destruction during Temple Arbiter Battle.

Granny Annie was locked in its basement until freed after the death of the Arbiter. There is a large, unopened door in its basement.

### Residents

None unless more have moved in since the Temple Arbiter Battle.

### History

The temple was destroyed at some point in its history, likely during the Arbiter Schism. It was home to a Fallen Arbiter for an unknown length of time. Devotees of Iacto were attempting to rebuild the temple when the Last Chance first came across the temple. It's bottom floors were crawling with undead, and the Arbiter was sitting silently in the temple's courtyard.
Antaeus Aurelius

Antaeus Aurelius is a player character in the Western Isles, an Earth Genasi Paladin of the Ancients.

###  Physical Description

Antaeus's hair is neat and black and reminiscent of coal, his skin is a deep earthy brown with fissures and cracks that emanate a faint golden light.

He most often wears armor of gleaming, a set of scale mail with a bright brassy patina that almost makes it shine gold in the light, completed by his helm that is adorned with metal antlers. His metal shield and hammer are made to match his armor as closely as possible, with the former also emblazoned with his holy symbol, a Grand Tree sprouting from the open palm of a gentle hand.

### Scars

* Missing an eye as a result of dying and being resurrected during an avalanche.

### Shared Rumors

* Two Isles within a chasm, one hides a vault of treasure, and the other a key.

### Notable Items

* A set of **Gleaming Scale Mail** he arrived with.
* **Breastplate of the Sixth Tower**
* **Maul of Smiting**
* **Golden Apex Knife** that gives advantages against charms and other influences.
* A **Ring of Water Walking**

### Backstory

By his own word he hails from within the northern hills of the Empire, a town called Essalanter. Though he was raised in majority within the nearby forest sacred to his god. Little else is known at this time.

### Relationships

* Antaeus seems to hold a more positive initial relationship with Crimson than most other people seem to have had with Crimson, often referring to them as the "Earth Child" or "Firesoul".
* Antaeus once had a positive relationship with Wivaun, but during the events leading up to Wivaun leaving the Last Chance Antaeus and him seemed to but heads repeatedly.
* Cassandra and Antaeus have had more than one argument as a result of their two drastically different views on life. Cassandra sees Antaeus mostly as a fool of blind faith, where as Antaeus sees holding onto faith as a necessary part of life.
* Ever since the events of Sun's Bounty Antaeus has held a great deal of resentment and animosity towards Kay, disapproving of his actions and shows of faith to the dragons as they burned it to the ground. Since then Antaeus has chided him and made several references to his young age as a way to speak down to him.

### Trivia

* Some of Antaeus's behavior within the taproom suggests he may be unable to, or at least have great difficulty with, reading common.
Throk & Khyrim's Excellent Adventure (Mission)

"Throk and I left to go kill some things, make sure we were in good shape for the rescue the next day. We set out not too long after Wulfred got back, heading south along the coast so we didn't get lost.

The beach we traveled along was mostly rocks and small pebbles, and we pretty quickly got to the mouth of the river, deciding not to cross it and follow it up river instead so we didn't get lost. We did see this giant bird that was definitely not a vulture across the river, which was somewhat concerning since the other side is usually empty. About two hours walking along the river, we found what looks like an old collapsed bridge which made it far easier to cross and decided to head back down the coast. The Whistling Woods are tone deaf it turns out, Throk and I tried to whistle along, but no matter what we did the woods were off.

As it was starting to get dark, we reached the graveyard we saw last time we headed south. In order to get back on time, we started crossing the river at the mouth, and it went poorly. I forgot I had Wulfred's ring in my pocket, and nearly drowned. Thankfully Throk was there to pull me out. After that we headed back to the bridge to cross there.

It was dark for the walk back to the bridge, and we found a dismembered orc in a tree, which seems normal for this half of the woods. We continued on, wanting to get home before too late, and thought heading back through the woods after crossing would be best. It was a little tiring, but we made it to the coast and then back to the Last Chance. We didn't get a chance to fight anything, but still feel more ready for rescuing the others."

*―Khyrim Alodan's adventure log*
Circle of Orientas (Faction)

The Circle of Orientas are a group of mages based in The Last Chance.

### Members

The Circle of Orientas is a group of wizard player characters from the Last Chance.

* ***Kenneth of Brutmyr.***
* ***Rayne Swiftsure.***
* ***Theodwin.***

### Locations

The group is named after their primary location, the Last Chance in and taproom.

### Relationships

As a subsection of the Last Chance, the Circle is allied with its members and causes. Their relationships to other groups tend to fall in line with the larger group.

### History

The Circle was founded by the three wizards who were among the first wave of player characters to take up residence in the Isles during August of the year 1218. Those three founding members comprise its entire membership to this day.
Vox's Ring (Item)

Vox's Ring is a Ring of Mind Shielding thought to be made by Vox. It previously contained the soul of a Magus, and departed upon first attunement.

### Flavor Text

stub: flavor text, preferably copied from identify text

### Mechanical Effects

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

### History

On the Ogres and Goblins and Magi, Oh My! mission, the ring was discovered in Vox's Vault beneath the Solitary Tree by Kay and Moryn. Upon Moryn's attunement to the ring, Vox spoke to him, saying "At last my task is complete," before departing to the afterlife.

During Journey to Harpy's Rest, the ring was forcibly taken from Moryn by Vindelia, one of the Magi, in exchange for a later magical boon. This was taken in the form of two Teleportation Pendants and five Teleportation Circle Runes shortly upon returning to the Last Chance.
Ruby Dagger (Item)

The Ruby Dagger is a dagger made of Orichalcum with a ruby embedded in the hilt.

### Flavor Text

stub: flavor text, preferably copied from identify text

### Mechanical Effects

Attacks with the Ruby Dagger ignore damage resistances and immunities.

### History

On the Machine Temple mission, those of The Last Chance first learned of the dagger from the Abandoned, and were sent to retrieve it from the Tower of Azghulakarthad along with Tuli and Valkea.

The dagger was recovered on the Tower of Azghulakarthad mission and taken by Khyrim. Upon his death, it was given to Throk Spynekleevar who later gave it to Fidelius Alfawyn.
Crimson

Crimson is a player character in the Western Isles, a Tiefling Circle of the Moon druid.

###  Physical Description

Crimson is a short Tiefling girl, standing at only 5'0" with a slim figure. Her skin is a deep crimson red color which contrast against her deep orange-tinged, yellow eyes. The horns which sprout from her temples, being a slightly darker hue than her skin, curve like a ram's, forming a single loop resulting in a forward point. Her shaggy, unkempt hair is a deep black tint with slight reddish highlights and falls just above her shoulders. She has a round and youthful face, on which she constantly shows a look of hostility towards those she's unfamiliar with. Her nails are long and jagged, and her canine teeth are sharpened beyond what is normal for a typical humanoid. Trailing behind her at all times is a long, smooth tail, one that stretches roughly 3 feet long and ends in a slightly rounded point.

Crimson primarily wears a set of dark, over-sized robes, tattered, worn, and covered in dirt, which she neglects to tie closed. Underneath is armor made of hide and furs that cover her torso, just underneath her arms, and legs, down to mid-shin. Her feet are typically covered by a loose wrapping. Due to the cold weather, Crimson has taken to wearing a warmer set of clothing and a pair of boots which Moryn made for her. Their clean look contrasts heavily against the dirty, tattered robes. In order to cast her spells, she carries a long, twisting, oak staff in her right hand.

### Shared Rumors

* Crimson heard tale of a powerful staff which resides in a temple inhabited by snake people
* She also spoke of stories she heard of mines filled with dwarves gone mad, and that these mines connect to each of the Isles

### Notable Items

* A large, magical clay pot which she has planted a shrub in

### Backstory

Crimson lived the entirety of her life in the wilderness, citing that she considers hollowed-out trees and clearings to be home more than the Last Chance tavern. Other than this, not much is known about Crimson's past, especially in regards to why she's in the Isles.

She sometimes mentions her father, whom she refers to as Papa, though she has yet to give many details on him.

### Relationships

* **Papa:** Unnamed father to Crimson
* **Dauntless:** Crimson has taken to calling many of her Last Chance companions by nicknames
* **Wivaun:** Crimson seems to be on good terms with him following their conversation on her first day in the Isles, and he was the first person she called by their actual name
* **Antaeus:** Crimson seemed to take a liking to Antaeus upon his arrival to the Last Chance, though she often teases him when they talk
* **Cassandra:** Following a discussion the two had following the destruction of Sun's Bounty, which resulted in an embrace between them, Crimson appears to be on good terms with Cassandra
Return to the Machine Temple (Mission)

### Location(s)

The Rocky Hills (Orientas), The Northern Coast (Orientas), The Iron Kingdom Temple.

### Party

Throk Spynekleevar, Agamemnon Fireheart, Wivaun Sandstrider, Fidelius Alfawyn, Takrend Brooks

"Myself, Wivaun, Throk, Fidelius, and Takrend all headed towards the machine temple at dawn. The trip there was uneventful, if winding. The only things of note were the tracks of a giant badger and an occurance of the mysterious lantern that several others have seen.

The temple was reached and breached by means of breaking symbols of Iacto. It appears that there is a specific identification method involving hands or arms of those in the Iron Kingdom though I did not try and determine it due to not wanting to be barred from the temple.

Upon entering, the golem that Throk had previously identified was seen, about 10ft tall and wielding two shields. It was dispatched quickly and an amulet was found on its body which Rayne has not identified as being linked to another amulet somewhere else.

A puzzle room was found in the next chamber. By walking on steps of ascending and then descending clicking times, you can bypass this puzzle. They go to a high of 24 in the center of the room and a low of a few seconds on the edges. There were three openings connecting this chamber to the original entrance.

The first opening, immediately to the left of the entrance stairs, led to a dead end with a construct built into the wall. It appears to be guarding a restricted section and will open for those who know the phrase, but cannot be opened by magical means. We ignored this and moved on.

The second opening, directly across the entrance stairs, leads to an offering room. Two altars are there that when items are placed on them, slide open and lead to a offering storage chamber below. I investigated and found the knife now holding me hostage down there as well as a tunnel likely leading to whoever stole the offerings. I suspect duergar.

Past the offering chamber, there is a prayer chamber containing the scepter of Sanus Tersus and a mechanical assistant. We attempted to obtain a way to translate the language of old but the assistant can only speak one language at a time. They were largely useless but informed us that a dread beast would be summoned should we try and take the scepter. It is said to contain the powers of both creation and destruction and is what Sanus Tersus used to create the Iron Kingdom. I would suspect animation capabilities.

The assistant also informed us the temple was built 400 years ago and that we were the first visitors in 19 years with the last seeming to be Skepsis, leader of the Abandoned. Opting not to take the scepter just yet, we moved on to the last opening.

The third opening, directly to the left of the entrance stairs, leads to the priests chambers. There was little to nothing there besides Vizigo who was contained in a cell by some sort of jailer. The nature of the jailer was unclear but upon death they and all their equipment dissolved into ash. We removed Vizigo and traveled home over the next two days."

*―Agamemnon Fireheart's adventure log*
Locations

## Islands

This is a list of the islands that comprise the Western Isles that have been discovered by members of the Last Chance or otherwise understood to exist.

***Faclades.*** Avlagsen in the old tongue, the island to the Souh of Orientas, West of Iteredono..

***Captensum.***Fjarrano in old tongue, the island to the immediate west of Orientas, separated from it only by the Chasm. Hatha said that the Imprisoned is somewhere beneath Captensum.

***Debellatas.*** Himinneyja in the old tongue. The island to the North of Orientas.

***Island of the Nightwalkers.***The island to the southwest of Orientas. At night, the dead rise and walk this island.

***Redthorn Isle.***The small island that the Mistress came from. Also possibly home to a draconic cult. Located to the southeast of Orientas.

***Domu Solim.*** Kismetissa in the old tongue.An island approximately 100 miles west-by-southwest of the Last Chance.

***Malmfjall.*** The island to the North/Northwest of Captensum.

***North Island.***An island that can be seen from the northern coast of Orientas.

***Iteredono.***Speglavarfy in the old tongue. An island to the immediate east of Faclades

***Orientas.***Osterlok in old tongue, the easternmost island. Notably, the home to the Last Chance inn.

***The Whitecap Keys.***Located to the northeast of Orientas.

***Isle of the Crow's Eye.*** Island sunken during a historical battle.

## Landmarks

These are specific points of interest within the Isles, including structures, physical land formations, and other important locations.

### Orientas

***The Last Chance Inn and Taproom.***

***Ogre Fort.***

***Watchman's Rest.***

***The Last Vault.***

***Castle Coldcrest.*** AKA Castle Seamen.

***Silverspike Mine.***

***Giant Burg Ruins.***

***Gnoll Fort.***

***Decus Curae.*** AKA the Southern Temple.

***Maiden's Cove.***

***Emerald Lake.***

***The Whistling Wood.***

***Putrid Hollow.***

***Stone Tower.***

**The Tower of Azghulakarthad (*Black Iron Tower of Hatred).*** AKA Black Iron Rubbleheap.

***Tumblestone River.***

***Longfang Camp.***

***The Bone Fort.***

***The Lake of Eyes.***

***Skugga's Court.***

***Walker's Bay.***

***Machine Temple.***

***Castle Sedition.***

***Pear Lake.***

***Vertigo Bluffs.***

***Ferantur's Boneyard.***

***The Rune Rock.***

***Harpy's Rest.*** Unexplored structure on the southern cusp of Walker's Bay.

### Captensum

***Yuan-Ti Temple.***

***Greylake.***

### Kismetissa

***Ruin of the Clostrum Scriptorum.*** The remains of the most recent stronghold of the Magi, said to have been destroyed by the Magi themselves; dragons are also said to have been responsible for its destruction, though it is unclear whether the two are mutually exclusive.
Keldrick Dray

Keldrick Dray is the Last Chance's permanent wizard, a half-elf.

"*At a small table on the farther side of the Last Chance’s main taproom, you can often see a figure in a dusty blue hood, thumbing through one of several hefty tomes, and sipping at a glass of something dark and strong. It’s tricky to get a look under the hood, but if you do, you are greeted with a thin-faced man, with prominent cheekbones and a long, narrow chin. Craning a bit deeper, you can just make out the tip of his pointed ears, betraying the elven half of his bloodline.*

*Keldrick himself is a rather private individual, much preferring to sit alone at his table and observe the goings-on rather than interact with them directly. If someone does come talk to him, he is soft-spoken and courteous, but tends to be a bit curt, bordering on cold.*

*Still, Keldrick is a trained wizard, and so he is willing to perform services, for the right cost. He has a wealth of knowledge on a variety of subjects - arcane matters, natural and unnatural history, monstrumology, alchemy, planar studies, and more. Furthermore, he can identify magical items and effects, and has a small cache of low-power potions, wands, and scrolls, which he might sell, along with a variety of arcane spell components."*

― Official NPC Description
Skugga's Court (Location)

Skugga's Court is a small stone structure on a lake in northern Orientas. It contains a portal to Skugga's throne.

### Description

In the center of a moderately sized lake is a small stone structure of stone giant make. This building is maybe 30 feet high, and is roughly circular with a 150 foot diameter. It's entrance is made of stone, and has handles both at human height and at around 10 feet up. Its base descends to the bottom of the lake, tapering down to approximately 15 feet wide at the bottom. The bridge crossing the lake is made of wooden rafts tied together, and a gentle current circles the building in a clockwise manner.

The interior is mostly circular, with the wall opposite the entrance flattened by a set of double doors. Carved in giant are the words "The grave is within, prove thine worth among the ranks of Skugga and thou shalt find it." Along each wall is a bench intended for giant kin, about 5 feet high and 5 feet out from the wall. The first 15 or so feet from the entrance hold human sized benches.

Speaking a desire to prove oneself to Skugga in giant is sufficient to open the doors, revealing a set of spiral stairs down. These stairs are giant sized, with a smaller humanoid set carved down the middle. These lead into a vast empty chamber guarded by four skeletal giants. Another set of doors leads further downward, to a chamber guarded by the statue of a troll, thought to animate and attack intruders.

A final set of spiral stairs lead down to a pool of water, about 15 feet across. The water within swirls clockwise rapidly, and acts as a portal to Skugga's throne in what is presumably the Elemental Plane of Water.

### Residents

Four skeletal giants loyal to Skugga reside within Skugga's Court, guarding against intruders. Svikari is known to loiter on the shores of the lake, sending adventurers in looking for his "tinker's tools."

### History

Skugga's Court was built by stone giants, likely at the behest of Skugga. It is unknown if this was always the seat of giant power on Orientas, but it is currently the only known point of access to Skugga himself. The presence of benches for both giant kin and humanoids in the entrance chamber suggests usage as an audience chamber.
Deepwater Bow (Item)

The Deepwater Bow is a large, warped recurve bow, strung with two individual strings

### Flavor Text

*"The depths carry many secrets, and so its inhabitants must be well-prepared."*

### Mechanical Effects

While attuned to the bow, you gain a +1 bonus to attack and damage rolls made with this weapon and do not suffer disadvantage on attack rolls made with this weapon while firing underwater. While underwater, you do not need to expend arrows to attack, instead releasing bolts made of crystallized water. Attacks made in this way deal cold damage.

### History

Looted from the Crabman Abomination during the raid on Castle Coldcrest. The party initially debated on whether the bow should go to Fenric or Kai, since Kai had recently lost her bow. After being identified, Kai declined the bow expressing that she had no intentions of fighting underwater again anytime soon. Fenric took the bow, giving his old one to Kai. Fenric maintains possession of the bow to date.
Isla de Darroch

Isla Nighean Kentigerna de Darroch is the proprietor and barkeeper of the Last Chance inn and taproom.

*"Typically found behind the main bar of the central taproom of the Last Chance, Isla is a broad-shouldered human woman, all calloused knuckles and sharp elbows, framed within a fiery mane of red-orange hair. Most often, she’s busy at work behind the counter, serving drinks and keeping the peace between the scattered patrons.*

*Everyone knows Isla; she’s the one true permanent fixture at the Inn. She greets any newcomers warmly, but strives to learn exactly what each of her patrons wants out of the inn. Some folk want to sit in the warm with a hot drink and company, some want to talk quietly with their comrades in a secluded corner, and some just want a dry place to sleep - all of which Isla provides, somewhere within the meandering rooms and corridors of the Last Chance.*

*Beyond the bar, however, Isla also maintains the Last Chance’s stockrooms, and thus its de facto general store, where equipment and goods are bought and sold. Isla typically restocks when the caravan arrives every two weeks, and so in rare cases may run out of specific goods.*

*While the Last Chance does not see a great deal of visitors, Isla knows all the news they bring. In some cases, she’ll waive away tabs on rooms or drinks in exchange for news, or at least extend the loan. For the right payment - typically in coin or favors - Isla might be willing to divulge some of the secrets she’s accumulated."*

―Official NPC Description
Evin Flint

Evin Flint was a player character in the Western Isles, a human cleric. He died at the hand of The Mistress on October 13th, 1218.

His playing card is the Three of Hearts.

### Physical Description

A human of somewhat regular build, with a striking face punctuated by vibrant green eyes and flowing blonde hair. He was altogether too clean looking for the Western Isles.

He wore a mail shirt, dyed completely white with the exception of small streaks of red and gold along the shoulders. He also wore a kite shield, emblazoned with the symbol of his god Pelor, the symbol a 6-pointed star of red and gold.

### Scars

He lost his right arm during the escape out of the Silverspike Mines to a trap room, and only survived due to the combined efforts of Wivaun and Wulfred.

### Shared Rumors

Sailors and soldiers alike have mentioned stories concerning a mythical cowherd, one who wanders the Isles in the night-time, searching for their lost cows.

You’ve heard tell of a band of orcs, somewhere deeper in the Isles, ones that are descended from a dead god.

Some of the soldiers in the tavern of the Last Chance mention to you tales of a temple - or shrine, or castle, or something - to the north, one that was controlled by machines.

### Backstory

Not much is know about his backstory, only that he came from a city deep within the Empire, forced to leave after making a stupid mistake. He journeyed for a couple years, seeking only to help others in any way he could, and provide a light to any darkness he came across.

### Relationships

He had no mention of relationships prior to coming to the Western Isles, and didn't survive long enough to forge any significant bonds. It was clear, however, that he was capable of making friends with anyone.
The Black Dog

The Black Dog is an entity that has been seen during several night watches over the months following the original party's arrival at the Last Chance. Kenneth of Brutmyr also mentioned its following the ship that he took to arrive at the Isles. It does not appear openly hostile or friendly; only appearing seemingly at random, though always after dark, to observe the party momentarily before vanishing into the night. It has made appearances during the nightly watches of Wulfred Hammer-Pick, Throk Spynekleevar and Wilavor Vande.
A Bug's Life/Toy Story 2

## Cast

* Flik as Lance Guintu from The Six Musketeers and Woody
* Heimlich as Buzz Lightyear
* Princess Atta as Jessie
* Francis as Mr. Potato Head
* Manny as Rex
* Mr. Soil as Slinky Dog
* Dim as Hamm
* Rosie as Bo Peep
* Gypsy as Mrs. Potato Head
* Thorny as Andy
* Hopper as Evil Emperor Zurg
* Thud as Sarge
* Slim as Bullseye
* The Grasshoppers as Monkeys
* Aphie the Aphid as R.C.
* Fly Brothers as Robots
* Cornelius as Utllity Belt Buzz
Pantheon

This is a list of the deities and other like entities found on the Western Isles.

## Known Deities

* ***Truth.*** An alias for another unknown deity. Is said by the Arbiter on the Hill to have been on the other side of the insurgence of Iacto, and to have been forced into hiding ever since. It has been speculated that this is the same deity that has manifested as a lantern on several occasions.
* ***Ferantur.*** Understood to be a neutral deity. Apparently acts as an usher of souls to the afterlife, and has been seen in association with grave sites.

## Paragons

Paragons are entities of supermortal power that are often accredited with betraying the established gods in an attempt to seize godhood for themselves. It was said by Skugga that they each inhabited an Echo.

* ***The Creator.*** Said by the Arbiter on the Hill to have been a traitor to the gods during the insurgence of Iacto.
* ***Iacto.*** Herald of the Golden Kingdom who led a seemingly successful insurgence against the gods in an attempt to ascend to godhood. Often depicted in gold with a large slash across the face.
* ***The Imprisoned.*** Patron of the Abandoned. Said by the Arbiter on the Hill to have been a traitor to the gods during the insurgence of Iacto. Is said by Hatha to be imprisoned somewhere beneath Fjarrano.
* ***Ius Lex.*** Depicted in the southern temple as a broad-shouldered humanoid entity carrying scales and a flail. Followed by the Old Order of Arbiters.
* ***Renegade.*** A Paragon, and thus a participant in Iacto's rebellion, but it has been said that the Renegade is opposed to the other Paragons, and occasionally spurs infighting. Is also said to have created a crystalline ship. Named the Mad God by a sphinx under Iacto's command.
* ***Sanus Tersis.*** Ruler of the Iron Kingdom. It is unclear whether this deity is truly a deity, or is a paragon.
* ***Viribus.*** Said by Skugga to have been a traitor to the gods during the insurgence of Iacto.
* ***The Wise.*** Said by the Arbiter on the Hill to have been a traitor to the gods during the insurgence of Iacto.

## Unnamed Deities

These are deities (or paragons) that have been implied, but not much else.

* A deity depicted in the southern temple as a mass of flame.
* A deity depicted in the southern temple as a toga-clad child.
* A deity depicted as a broken lantern in the southern temple, which has also manifested as a lantern in the wilds, which seems to drift away as one attempts to get closer to it.
* A deity depicted in the southern temple carrying a spear and clad in furs. It is speculated that this deity is the patron of the Teeth. This deity may be named Viribus.
* A deity with a veiled face depicted in the southern temple.
* An armored female deity with a spear, depicted in the southern temple and said by Granny Annie to have killed another god.
Teleportation Circle Runes (Item)

A small cloth bag, with 5 carved grey stones inside. Each of the stones has a rune on each of its faces, which glimmers with a faint pale blue light.

### Mechanical Effects

Over the course of one hour, you can create a permanent teleportation circle, exactly as if you had created one via the spell over the course of a year. When you create the circle in this way, you have the sigil memorized upon completion.

### History

Given to Moryn by Vindelia along with two Teleportation Pendants in exchange for forcibly taking Vox's Ring.
Watchman's Rest (Location)

Watchman's Rest is a stone tower about an hour north of the Last Chance.

### Description

A crumbling stone tower surrounded by rubble. Located in clearing in the Greypines Forest.

### Residents

The only current resident of Watchman's Rest is potentially a solitary goblin by the name of Skrobber.

### History

Watchman's Rest is theorized to have been constructed as an outpost by the Golden Empire. There are two details acting as evidence. Firstly is that atop the tower there are two plates pointing in the direction of major landmarks, one of which is Monarchia, the capitol of the Golden Empire. The other points to [insert detail]. Secondly, there was a mummy locked in the basement with a letter telling it to "Head to watchman's rest and hold it. Look for enemies coming." This is unfortunately not the actual text as the letter disintegrated upon being handled. It was estimated to be 100-150 years old.

Sometime more recently, the tower was overtaken by a group of goblins who renamed the tower to Goblin Tower. These goblins fled from the Teeth and claim to have built the tower a hundred years ago. They ignored the existence of the mummy below them, simply referring to it as "The Thing."
All but one of the goblin residents of the tower were massacred by The Last Chance on the Ogres and Goblins and Magi, Oh My! mission. Skrobber, the sole survivor, was given some food and told the tower was his. As the adventurer's left, he was seen scurrying into the forest, arms loaded with weapons and supplies. The group later returned and cleaned up the tower.