Seldarindor

File:Seldarindor.png
One of the two large continents of the Eastern Hemisphere, this continent takes up mostly the southeast section of the Eastern Hemisphere. It has cultures reminiscent of real world African nations (Olminarian) in the southwest as well as real world Asian nations (Wuxian) in the southeast. It contains most of the Verydian Elves, Green Elves, Sun Dwarves, Frost Dwarves, and a nation filled with Stone Halflings. It has several religious theocracies, including Orma, as it once was the center of culture during the Era of the Gods. The continent is growing in power since being religious and joining the churches are becoming popular again.

## The Nations

* Northwestern Nations
	+ Lemba - mostly the Culdor Forest and the Green Elves, still run by an small human plutocracy that leaves the Elves alone
	+ Shavren - famous for their smithing that combines Human Dwarven innovations, this monarchy is a decent trade hub and source of quality weapons and armor
	+ Vernian - trade hub of the east, famous having few natives, everyone is from somewhere else, ties to church of Myndel
* Northern Jindure Nations
	+ Issag - mostly Dwarven nation, long history of war, refugees, and volcanic eruptions
	+ Jorlag - Human monarchy with high Dwarven population, has numerous influential mining companies
	+ Lurnog - oligarchy, mix of Humans, Dwarves, and Halflings, strong ties to church of Gallant
	+ Osyla - a farming nation with a strong constitutional monarchy, has a history of conflicts with Uord
	+ Uord - mostly farming nation, technically a "timocracy" where the farm owners all vote on most matters and laws, long history of conflicts with Osyla
* Three Rivers Nations
	+ Torah - mostly Halfling oligarchy nation, hilly and filled with farmland
	+ Tulgea - coastal nation, know for their prolific sailors and well-made ships, as well as their high population of pirates and Githyanki
	+ Quell - famously divided nation that famous for it's access to waterways (Lake Quell and Three Rivers) and expansive farmland
* Eastern Nurak Nations
	+ Eres - former large empire, now just a nation in the center of Seldarindor, half of it is the Eres Wasteland
	+ Antaril - powerful representative democracy with the Olos Isles as its territory, its use of the isles for trade or military purpose has been long contested
	+ Nurak - Gnome nation, oligarchy, famous for inventors, smiths, and their relationship with copper dragons in the mountains
* South Verydian Nations
	+ Welyn - autocracy with weakening government since leader allows so many misfit races from surrounding area to take up residence (Half-Elves, Half-Orcs, Orcs, Goblins, even Kobolds) and there are many racial tensions brewing in the region
	+ Orma - religious oligarchy/theocracy, source of much culture of Seldarindor
	+ Pilva - filled with Elves, strong ties to the church of Luontu, known for their centaur population in the north
	+ Marta - filled mostly with Elves, they often speak for the Verydian Elves in political matters
	+ Kombray - dictatorship with xenophobic residents and leaders, rumors surround the potentate's change, quickly changed from monarchy to dictatorship
	+ Ebben - part Elven nation, part religious theocracy tied to church of Casdonna, mostly farmland with numerous large communities
	+ Rondat - Dwarven nation (mostly Sun Dwarves) who have adapted mostly to living above ground, sizable Dragonborn population in the south
* Olminarian Nations
	+ Nevar - jungle nation on the far southwest corner of Seldarindor
	+ Sombra - nation run by Lizardfolk, mostly barbarian tribes who occasionally organize and make decisions
	+ Xaris - mostly untamed wasteland filled with ruins of of former empires and colonies of Kobolds, Gnolls, and Hobgoblins
	+ Kenda - nation famous for their navy, a religious theocracy of the church of Morkai
	+ Valune - stratocracy that is run by leaders of various adventuring and mercenary guilds that maintain headquarters within the borders
	+ Teth - monarchy, recent history involves the monarchies ties to the church of Ancillia for advice/counseling
	+ Olminar - once a powerful empire, now a failing nation that relies on Valune for its security and Kenda for its ships and trading
* Wuxian Nations
	+ Felneroth - wide open, Wuxian plains nation, famous for their wild dinosaur population, ruled by a monarchy
	+ Rylbin - nation with strong ties to church of Khanos, has many famous mausoleums, strict monarchy government
	+ Klinar - oligarchy of merchant houses, famous for their mineral-rich mines and the small population of Githzerai in the south
	+ Ylbis - feudal autocracy, has actually maintained peaceful coexistence, despite the fact their leader fancies himself a Demi-God
	+ Ilvan - nation with ties to the church of Lorkayn, has famous libraries, museums, and architecture, run by a socialist democracy
	+ Quilven - war-like nation filled with barbarians, fighters, and many churches to Xorlog

## The Geographical Sites

* Jindure Mountains - northern most mountains, filled with ice and death
* Nevarrian Forest - jungle in the southwest corner of Seldarindor
* Nurak Mountains - mountains in the northeast, filled mostly with Gnomes and a few nests of Bronze Dragons
* Valu River - longest river in the world, runs through six nations in southwest Seldarindor
* Rondat Mountains - Dwarven series of mountains, home to the majority of the Sun Dwarves
* Lake Kenda - lake at the end of the Valu River in the center of Kenda
* Klinar Mountains - mineral rich mountains, occupied and mined by the merchant houses of Klinar
* Eres Wasteland - desert of arcane origins filled with dangerous creatures and wild magic
* Culdor Forest - home to the Green Elves, or Wood Elves, on one of the coasts of Seldarindor
* Veryd Forest - home to the Verydian Elves, or High Elves, what is left of an ancient Elven empire
* Lake Quell - center of the Three Rivers in the northeast part of Seldarindor
* Three Rivers - three rivers that originate from Lake Quell
* Olos Isles - islands territories of Antaril, often feud with nation