recursal/Fanatic-Fandom huggingface dataset:
Tricoil

*"Reliable, electro-rotor tri-barrel gatling gun for use against land, sea, air, and missile targets."*
―Official descriptionThe **Tricoil** is a Common gatling gun.

It is one of the weapons found as starting equipment on the player's first few ships.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Isopolymer Payload

Growth

Isopolymer Payload is an Uncommon Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
EMP

Effects
 Control Point module

EMP or Electro-Magnetic Pulse, is a Control Point ability in Fortress Destroyer.

When this ability is activated, it will emit an EMP around your ship and will paralyze all ships within range. It will also disable and destroy any aircraft and/or missiles within the EMP. It is a great ability if you are being swarmed on or to take care of the Hive/Brood spawns.
Nexus

*"Your smouldering husk will feed the Nexus!"*
―In-game quotation

The **Nexus** is the third standard boss encountered. It is first seen during a player's first run-through of the Seoul mission.

More than likely to be the first boss to prove a significant challenge to players, the Nexus possesses a myriad of weapons. It has two autocannons capable of gatling gun-level fire rate and a long range energy cannon weapon, which it can either fire aimed at the player or in a rapid-fire saturation attack. It can additionally summon groups of enemies and improve a regular enemy's speed through a laser emitted from the back of the ship. All of these weapons will increase in fire rate as the Nexus takes damage, and it will rapidly take down a ship's health in close range when it is near death. This enemy's weaponry has the same appearance as the "Repeller" and "Whirlwind" autocannons.

Its elite variant is the Median.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Hive

*"Land and Sky, all is Blackwater!"*
―In-game quotation

The **Hive** is the second standard boss introduced in the game. It is a large carrier.

The Hive has several slow-firing gatling gun weapons mounted on its hull and can spawn groups of Locusts to attack the player. After taking sufficient damage, it begins creating large waves in the water which push ships away and deal small amounts of damage.

The Hive is fairly easy to destroy, but may prove troublesome for ships with few or no weapons capable of hitting air targets.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Amplified Damage

Growth
 Class Restricted

Amplified Damage is an Uncommon, Battlecruiser restricted, Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Air Base

The Air Base is a Blackwater building that spawns Vipers, Asps, and/or Hydras (Helicopters).

The Air Bases counterpart is the Shipyard.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Scavengers

Growth

Scavengers is a Common Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Zealot

The **Zealot**is a flimsy enemy ship, usually spawned by Vanguard.

The Zealot has no weapons, or armor, and has extremely low health. The only offense they have is suicide ramming the player's ship. These can be destroyed with little to no effort.

Its elite counterpart is the Fanatic.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Ammerian Empire

The **Ammerian Empire**, also known as the **First Children of Ammeria**, was a galactic civilisation that inhabited the Silver Halo Galaxy for 15 million years. They are the first known record of a species achieving galactic superpower status in the galaxy. Among their many inventions and achievements, they ultimately met their demise during the Extinction War in 485 Million BCE.

## Overview

The Empire was founded on the values of peace and prosperity. They had little respect for democracy and individual rights. The only people considered to have any important and influence were the monarch's staff members, loyalists and the Prince or Princess themselves.

To the thousands of other infant civilisations that inhabited the galaxy, they were worshipped almost like gods. They were described as the xenophilic giants.

## History

The founders were members of the species, Isheld – the same as their home planet's name. They were noble warriors, only fighting when they came under attack. Sometime in 500 Million BCE, they banded together and broke free of the icy crust of their home world. Throughout their solar system, they built a network of colonies, alongside mining stations on asteroids and comets to harvest their precious metals and water.

A day known colloquially as Ran'Ia Day (pronounced: Ran-Eye-A) was the creation of the Ammerian Empire. While limited to their own solar system for a short time, they rapidly developed exciting new technologies in propulsion, including the now-infamous Warp and Wormhole drives. Colonisation of the galaxy began at a rapid pace, before slowing down for a period of time, due to fears of the galactic economy.

They maintained economic and military hegemony for 15 million years. There were thousands of threats to their power. Despite that, they successfully prevailed at almost every crisis they faced. However, eventually their dominance was challenged when a communist uprising tore the Empire apart. Before too long, the economy imploded and left quadrillions of citizens homeless and unemployed. The Empire ceased to exist when the Queen was killed by terrorists.
Cadence

*"Twin 76mm with hydraulic retargeting is the medium cannon standard for coastal land and sea patrols"*
―Official Description
Cadence is a Common Cannon tower in Fortress: Destroyer. This tower has the most DPM of any other Common tower, but it is still worse than the majority of rarer towers.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Senior Engineer

The **Senior Engineer**is an upper-level enemy ship that appears uncommonly.

The Senior Engineer has a bit more health than a Pirate or Hunter, and fires two pulse balls (from its bridge) that apply an EMP effect, slowing the player significantly, and increasing the damage of future pulse balls' damage. In addition to that, it has a cannon tower mounted on the front that is basically a weaker version of a Pirate's cannon tower. This enemy's weapon has its own unique appearance. This is one of two non-boss enemies that has more than one weapon. The other being the Hydra/Drake class aircraft.

Its standard variant is the Engineer.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Echo

*"Cone-muzzled smooth bore auto cannon fires 40mm shells that rake nearby targets with shrapnel, doing 20% splash damage"*
―Official Description
Echo is an Uncommon Autocannon in Fortress: Destroyer. This is one of few towers that has a base shrapnel burst.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Multiflect

Growth
 Beam towers only

Multiflect is an Uncommon Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Auckland

Auckland is the first mission beside the tutorial that a player undertakes. This is where the Vanguard is introduced.

## Objectives

1. Destroy Missile Clusters

2. Reach bridge

3. Capture control towers

4. Destroy Remaining Missile Clusters

5. Reach Fortress Gate

6. Investigate Energy Source

7. Defeat Boss

### Guide

You first start out in the bottom corner of the map, with the missile clusters near the east, west and northwest. Destroy them and continue to the bridge near the NW missile cluster. A bomber will destroy the bridge

The game then introduces you to control towers, capture both of them, be warned that enemies will assault you as you capture the tower, the towers will be near the middle and the North east part of the map,

After capturing the towers the game tells you to destroy more missile clusters, these will be located near the west of the map, destroy these

The next objective will be to reach the gate near the top of the map, a bomber will destroy it and you can enter, The gate will close behind you so if you are going for the rewards, don't enter until your done with everything else.

A Boss will spawn, for the first time playing, the boss will always be the Vanguard

‎This article needs more information, and is incomplete as of this moment.

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
Azimuth Rapide

*"Larger integrated ammo compartment and ram loaded shells provide a high 76mm fire rate"*
―Official Description
Azimuth Rapide is a Rare Cannon in Fortress: Destroyer. This tower completely outclasses its counterpart, Azimuth, because it has 820 more DPM, and is not restricted to Destroyer.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Heavy Ion Munitions

Effects
 Growth

Heavy Ion Munitions is an Extra Rare tower module in Fortress: Destroyer. This module appears fairly commonly from Extra Rare Blueprints. It is one of the best plain damage modules, only behind Striking Sabot and Flourine Payload, and so is a good choice for any ship. In addition to any tower doing ballistic damage, Heavy Ion Munitions (and any energy damage module) can be added to beam towers, making it useful if you're short on Reflect/Multiflect/Resonate/Megabeam.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Fortress Destroyer Wiki

## Fortress Destroyer

Fortress Destroyer is the latest game by the creators of the smash-hit Bloons Tower Defense 5, Ninja Kiwi! Steer your ship to victory using your mouse or touch screen and save this post-apocalyptic world from the Blackwater pirates! Fortress: Destroyer is available to play right now at NinjaKiwi.com.

Watch the official trailer here.

To write a new article, just enter the title in the box below. If you are new to wikis, check out the tutorial. <createbox>
width=24
break=no
buttonlabel=Create new article
</createbox>

## Timeline

**2058**

* When the world ended, it was not with fire. It was with ice.

**2063**

* Melting ice sheets flooded coastal cities worldwide. Radiation festered in toxic debris fields.
* Amidst chaos, Aiden Black and his blackwater pirates took control of the seas.

**2066**

* A fragile network of free navies formed The New Coastal Alliance. They have only begun to build their fleets and fight back.

## Latest activity

*Add more news*
* August 13th, 2015: Ninja Kiwi added Fleet Research, Power Points, and along with tons of tweaks and fixes!

<chat />

```

```

```

```
Oscillator

Damage per Minute
 Rate of Fire
 Range
 Accuracy
 Damage Type
 Slot Size
 Rarity

*"Multiple rapidly cicling prism chambers fires powerfull bursts at high rate"*
―Official Description
Oscillator is an Extra Rare beam tower in Fortress: Destroyer. This weapon fires much like the Seabeast (periodic firing of lower damage projectiles with a high rate of fire) unleashing an unstoppable barrage of beams. This is the second most powerful beam turret in the game, but has a better general purpose role than any other beam tower.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Battlecruiser

*"Advanced greatship designed for high survivability"*
―Official Description

## Summary

The Battle Cruiser is a heavy, high powered vehicle with high health and a mighty output, ideal for sustained combat, although getting away from a stronger force is rather difficult with its low speed. The base level hull is the Sentinel.

## Towers and modules

There are a number of towers and modules restricted to this ship class, such as:

* Nat Nat
* Praetor
* Typhoon AFC
* Heavy Damage
* Vicious Ironsides
* RAM Block 9
* Amplified Damage

## Ship Types

1. Bastion
2. Bulwark
3. Champion
4. Sentinel
5. Warrior

## Tactics

Since you have such high HP you can pretty much float in, shooting your cannons blindly at the enemy. when faced with a single, tough target, like a boss or shipyard, go ahead and call in support if you can, to ward off any low level ships, while you bombard the enemy with your heavy cannons.

## Trivia

* The picture in the ship selection shows the Battle Cruiser with a Striker Bridge, though it can only be used by a Destroyer.
* It is also the only class that starts off with a medium turret, which is the Whirlwind.
Obliteration Protocol

Obliteration Protocol is a Rare Tower Module in Fortress: Destroyer.

 Effects
 Growth

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Ammo Upgrades

Growth

Ammo Upgrades is a Common Tower Module in Fortress: Destroyer. It is one of the worst tower modules in the game, adding significantly less damage then any of it's similar modules. There are multiple modules just as easy to get that should replace this one, like Flash Powder or Acidic Coating.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Doubletrax CG

*"Beefy 68mm twin auto cannon provides powerful surface and air protection in a small footprint"*
―Official Description
Doubletrax CG is an Extra Rare Autocannon in Fortress: Destroyer. This tower has the second highest DPM of any other small tower.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Harbringer

harbinger are elite version of locust. it appears in higher level missions.

harbinger missiles are launched more often and have lot more damage.

it is fastest unit in game, so ships with slow projectiles or poor accuarcy can be easily defeated by harbinger.

it also show up in groups of 3 or 5 typpicaly leading locusts.
Skimmer

The **Skimmer**is a very weak enemy ship found in almost all missions.

The Skimmer is very fast and mounts a gatling gun turret, but is a pushover in terms of health. They will often appear in groups along with other ship types. This enemy's weapon has the appearance of the "Zipper" autocannon.

Skimmers are commonly summoned by bosses such as the Nexus and Kraken.

Its elite counterpart is the Speeder.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Sea Cannon

The **Sea Cannon** is a defensive building found in some missions. It is like the Cannon Tower, except floating.

Like their land-based counterparts, Sea Cannons do not deal much damage and are easy to destroy, with the added bonus of always being able to ram them.

Their elite variant is the Blaster Tower.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Hunter

The Hunteris an upper-level enemy ship encountered very often.

The Hunter has a six-shot missile launcher that deals high damage, when compared to other ships, and has about the same health as a Pirate. Their attacks can be repelled fairly easily using a Gatling gun, or other anti-missile tower. This enemy's weapon has the same appearance as the "RAM Block Shield" missile launcher.

Its standard variant is the Ranger.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Air Lance

Damage per Minute
 Targets
 Rate of Fire
 Range
 Accuracy
 Damage Type
 Slot Size
 Rarity

*"Restricted to air and missile targets, this powerful 9mm defensive tower effectively reduces incoming damage"*
―Official Description
Air Lance is an Extra Rare Gatling Gun in Fortress: Destroyer. Because Air Lance can only target airborne enemies and missiles, it is not recommended to use on most (if not all) ships, since it has 0 boss and boat DPM. It has the second highest RoF in the game (First being the Cutthroat and third the Micro coil), making it a shame that it can only target air enemies. This can be of some use when paired with only sea and ground targeting turrets, which are usually Cannons.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Withering Fire

Cooldown
 Growth

Withering Fire is a Rare Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · **Withering Fire** ·
Game Grumps IRC Wikia

## Welcome to the Game Grumps IRC Wiki

This is the official wiki for the Game Grumps IRC's very complicated and intriguing lore.

Join the fukken madness here.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Zenith

*"Heavily stabilized partially internal barrel fires the longest range 68mm shell in a compact profile."*
―Official DescriptionThe **Zenith** is a Common cannon. It has long range and a good fire rate for its type, but lacks damage. However, the low range means it can pick-off smaller enemies, or cripple powerful ships, before engaging in a full fire fight. Being in a small slot, it can be extremely useful in early game progression but not so much mid or late game.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Ballista

*"Designed for crippling single target damage, the 50mm titanium carbide turret boasts a high rate of fire, excellent range and 10% crit chance"*
―Official Description
Ballista is an Extra Rare Autocannon in Fortress: Destroyer. The Ballista general an excellent weapon, as it fires fast, has high damage and can score a crit without any modules. This is one of the few towers that has a base critical chance.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Castle Bridge

Total DoT/Pellet [?]
 Rate of Fire
 Range
 Accuracy
 Weapon Class
 Damage Type
 Slot Size
 +250 HP
Battlecruisers only

*"Taking cues from history, sacked and offset multilayer alloys increase ship HP by 250; thermal missile launcher"*
―Official DescriptionThe Castle Bridge is a Battlecruiser restricted bridge in Fortress: Destroyer.

 Destroyer | Battering Bridge · Hardwired Bridge · Striker Bridge · Viper Bridge ·
Neoblaze

Neoblaze is an OP in the GGIRC.

## Lore

Neoblaze was one of the two ancient lovelies found frozen in stasis in the abyss of the primeval GGIRC. He awoke in time to witness BroCube relight the realm. He brings great wisdom of IRC wizardry and knowledge of the past.

## History

Neoblaze was one of two people that idled in the GGIRC before it was refounded by BroCube. As such, he and Jesin are the oldest users in the channel. He has full operator privileges.
RAM Block

*"Block housed anti-air and anti-surface system fires twin missiles for big damage."*
―Official descriptionThe **RAM Block** is an Uncommon missile launcher.

It is the smallest and most basic of the RAM Block weapons, the other weapons being the RAM Block 6, the RAM Block 9, and the RAM Block Shield.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Command Bridge

*"A good all rounder, this conventional bridge mounts a hard hitting cannon turret"*
―Official Description The **Command Bridge** is a Common bridge. It is automatically slotted on every new hull, and has the lowest DPM of all bridges.

## Trivia

* The default bridge on all new bulls is a tier 1 Command bridge with 3 slots.
* One use of this bridge is to acquire slots as this bridge comes with 4 or 5 slots often. The extra module(s) slot is often a large enough incentive to use this bridge over a stronger bridge with less module slots.

 Destroyer | Battering Bridge · Hardwired Bridge · Striker Bridge · Viper Bridge ·
Warrior (Tower)

*This article is about the tower. For the ship hull, see Warrior.*

*"Workhorse 76mm cannon for many coastal patrol ships, with solid stopping power against land and sea targets."*
―Official descriptionThe **Warrior** is a Common cannon turret. If received from a blue print, do not use it and sell it straight away. It has one of the lowest DPS in the game and has a slow rate of fire, making it ineffective on both small and large ships. If one decides to keep a Warrior for whatever reason, damage modules should be the main focus on the Warrior.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Lost Mangroves

**Lost Mangroves** is the first island that the Kongs visit in Donkey Kong Country Tropical Freeze. It has a jungle/forest theme. The mangroves are thought to be a desert island, since no-one is living there and there are several ship and plane wrecks. It is also like a docking station to the Snowmads, as several frozen ships can be seen in the coves and seas of the mangroves. It is also infested with trees, trunks and vines. There are also a few shrines around the island, which are pretty ancient, and several swamps and bayous. There is also a large circus tent at the end of the island, which is mainly used for entertainment for the Snowmads.

The Lost Mangroves consists of 8 levels, with four main levels, two optional levels, a temple level and a boss level. The boss of the island is Pompy, who is performing in a large circus tent to the right of the island.

## Levels

1-1: Mangrove Cove 1-2: Shipwreck Shore 1-3: Canopy Chaos 1-4: Trunk Twister 1-A: Zip-Line Shrine 1-B: Busted Bayou 1-K: Swinger Flinger 1-BOSS: Big Top Bop
BroCube

> <BroCube> I am King Saint Fuhrer Cube of the Pixels, Lord of Butts, Champion of the Tubes and Potiologist of the North, Bro-est to the great peoples of Mainframe and beyond
>
>

BroCube is a 27 year old ~~Canadian~~ Jamaican male. He is the current Founder/Owner of the GGIRC.

## Lore

The GGIRC was an abyss. Once it was a shining spark, a growing flame in a small corner of the webiverse. The relentless march of time found it and heat-death crept in. It laid there in the dark, desolate and cold. A few scattered remains, a forgotten ruin, and a couple ancient denizens frozen in stasis were all that was left of that mysterious era.

Then from the darkness came a man. No one knows how or why he came, but he came to that place with intent to reignite the flame and bring light to the GGIRC once again. He was known only as BroCube.

## History

BroCube is currently the Founder/Owner of the GGIRC. He followed the IRC link in the Game Grumps Subreddit sidebar to find an almost empty room with no activity. After lurking for a time, he decided to bring the room back to life. With permission from the IRCHighway Ops, he took control of ownership on Saturday, April 18, 2015.

Since then, he's pestered the /r/gamegrumps mods to help drive traffic to the channel. The channel got a sticky on the subreddit for a couple days, which brought most of the initial users to the channel. BroCube then pushed for a button to be added to the sidebar instead of a link, a request eventually fulfilled. He continues the efforts by promoting the channel when possible, creating a new landing page, and running a weekly steam game giveaway.

Also he likes butts *a lot*.
Mattmagician

¯\(°\_o)/¯

## Lore

Little is known about this ancient being. What knowledge exists was deciphered from the ruins of old before they faded to dust. It is believed that Mattmagician is the original creator of the realm of the GGIRC, but the truth is lost in the mythos of time.

## History

Mattmagician is believed to have founded the GGIRC in its first iteration, based on this post and this post from the Game Grumps Subreddit. The original IRC landing page (now defunct) linked to in the subreddit sidebar and later found by BroCube was hosted by a domain of the same name. Roughly a month after the GGIRC was re-founded, the landing page disappeared.
Donkey Kong

Donkey Kong is the main playable protagonist in Donkey Kong Country Tropical Freeze. He is a large brown-haired monkey who is extremely strong. He can ground-pound buttons, switches and just plain ground. He can have Diddy, Dixie and Cranky on his back so he can use their abilities as well as his own. He is also the only character who has to be played as. He wears a red tie with the letters 'DK' on it. He can also roll around by shaking the Wii remote. He is also the ruler of Donkey Kong Island.
Diddy Kong

Diddy Kong is a playable protagonist in Donkey Kong Country Tropical Freeze. He has a jetpack which he uses to hover over gaps and spikes that are in the way. He also uses a peanut gun instead of a ground pound like Donkey Kong has. He wears a red cap and has a rocket on his back. His barrel has a blue 'DD' on it. He can also grab onto Donkey Kong and hover around with him.
Game Grumps

Terrorists, I assume. Started by Arin "Aryan" Hanson, Dan "The Jew-Star of the North" Avidan, Ross "Irish Creamer" O'Donnovan, Barry "Barry Kramer" Kramer, Suzy "The Gory Goose" Berhow, and recently Kevin "Baby-Butt" Whateverhislastnameis.

Nobody named Jon has associated themselves with the Game Grumps, so don't bother asking.
Bashmaster

**Bashmaster, the Unbreakable** is the boss of Juicy Jungle. He is a large polar bear who wields a large hammer with one side flat and the other side is spiky. He has two wristbands on each of his arms and a belt with a snowflake symbol on it. He fights you because you accidentally ruin his popsicle. When he gets mad he turns purple because his fur is getting dyed by the juice that he falls into.

## Attacks

Bashmaster starts by walking up to you and hitting you with his hammer, making him vulnerable for a stomp. He then kicks several moving ice cube pillars that slide towards you. He also jumps up in the air and comes back down. Once he gets madder his attacks change. He calls in several ice pillars and slides through them, then gets dizzy at the end, and a chance you can hit him. Also whenever he smashes into the ground now an ice trail emerges. Once he is defeated the world Donkey Kong Island is unlocked.
Alpine Incline

Alpine Incline is the fifth level in Autumn Heights.

## Guide

The level starts off in a grassy forested area, similar to the end of Sawmill Thrill, soon after which there is a long bridge suspended over a gap with a series of shaky wooden platforms and Tucks, as well as a barrel to bring in Dixie Kong. After finding the letter "K", DK and Dixie will swing on a row of vines and then shoot through a Barrel Cannon, followed by a Checkpoint and an area that scrolls to the left (as opposed to the other direction like most of the other levels in the game). Following it, there is a row of wood platforms attached to balloons moving up and down, after which there are move swinging vines, only this time they are blown by the wind, with the possibility to affect the Kongs' jump timing. After this area, DK and Dixie will shoot through another Barrel Cannon to the top of a large hot-air balloon, which, after Donkey Kong pounds, will start flying up in the sky past several floating Bananas and the letter "O". Following the balloon, the Kongs will shoot through another Barrel Cannon and reach a second Checkpoint which precedes a long area of bouncy platforms in the sky with small propellers (that can cause damage) in between. After crossing the sky area, DK and Dixie will go past a third Checkpoint after which they will shoot through a Barrel Cannon and find an area similar to the one below, with only more hazards, such as Soaries, in between. Following this area, they will find the Slot Machine Barrel, which ends the level, under a series of moving bouncy platforms.

## KONG Letter Locations

* K: Soon after the barrel containing several bananas, the flying Soariesmust be used at platforms to jump and reach it.
* O: Flying around near the hot air balloon, can be collected before the Barrel Cannon.
* N: On the flying wood platform soon after where the fourth puzzle piece is, can be reached via the moving platform underneath.
* G: In the air above the second area of bouncy platforms, can be collected by jumping on a platform and using Dixie's propeller ability.

## Puzzle Pieces

1. Appears after collecting all of the bananas that appear on the balloon platforms.
2. Appears after bouncing on and collecting the Banana Coins on the helmet-clad Tuffton's heads.
3. Jumping into the balloon roof (via the first bouncy platform) of where the second checkpoint is located will lead to a secret area containing several bananas, all of which must be collected in 30 seconds or less to receive the third Puzzle Piece.
4. Underneath the platform held up by floating balloons, the Kongs must ride on the moving platform to reach it and duck to avoid the spinning blades.
5. After the area with the bouncy platforms moving in a circle (where the Slot Machine Barrel is) there will be a secret area containing bananas, all of which must be collected within 30 seconds the receive the last Puzzle Piece.
Game Grumps Subreddit

The Game Grumps Subreddit is the main community hub for the Game Grumps. It has roughly 68,000 subscribers (as of this writing), and is where people are redirected if they visit http://gamegrumps.com.

## History

Mattmagician first asked the mods to include linkage to the original GGIRC landing page. This was added to the sidebar, which was then styled into a fancy custom header menu with clever CSS. The problem with this was that many Reddit users did not know about / understand / bother to look at this custom menu, so the link was very obscure and hard to find (even when you were told where it was). BroCube found the link after a while spent specifically looking for a Game Grumps IRC room, and began pestering the subreddit mods for their help to increase visibility of the IRC.

The first request was fulfilled by Steel\_Ninja, who answered a request for a topic promoting the channel to be stickied. It remained stickied for a couple days, which drove a lot of the initial users to the channel. Steel\_Ninja has popped in the channel intermittently, though usually only when called.

The second request was filled by xandan (aka TheXandan in IRC), which was to move the link out of the CSS menu and back into the sidebar proper. Further pestering was made to change the link into a more highly visible button. Xandan passed this on to Vgam3r and Nekkoru, subreddit mods newly hired specifically for working on the subreddit CSS, who fulfilled the task with much gusto. Xandan, Vgam3r and Nekkoru frequent the GGIRC regularily.

Xandan has also agreed to stickying the occasional post promoting the weekly steam game giveaways.

Further relentless pestering is being made by BroCube to make minor changes to the wording of the button, but this is on the backburner while the mods make more crucual changes to the CSS. When the new landing page is complete and hosted properly, a request to change the button's hyperlink will be made.

All in all, the subreddit and moderation team has been an instrumental help in supporting and promoting the IRC, and we love them for it. Full homo.
Canopy Chaos

Canopy Chaos is the third level of the Lost Mangroves.

## Guide

The level starts out in a rainforest similar to the one seen at the end ofShipwreck Shore. DK and Dixie Kong will go through it until finding another barrel, this one with the ability to bring in Cranky Kong (who switches out with Dixie). ATutorial Pig will then inform the player that they can bounce on surfaces by double-tapping the A button, which can sometimes break or hammer down objects. After defeating an Archy who shoots flying fishes, the Kongs will bounce up a series of treetops leading up and containing enemies such as Monocle Monicas, Wild Wendells, and Archies, followed by some Barrel Cannons that blast them to a new area, this one similar to the forest below, except with several spike platforms that can be avoided by using the bounce move. At a waterwheel-powered sliding platform, like the one where the letter "K" was found, a Tutorial Pig will remind the player that they can avoid and go under objects by doing a roll. After avoiding a row of spinning fans using the move, DK and Cranky use more Barrel Cannons to get to a higher area with a checkpoint and more treetops, as well as severalThug Slugs and the last letter. Following another series of cannons (where the shot must be timed correctly to avoid hitting a spinning gear), the Kongs will go to a platform with the Slot Machine Barrel, ending the level.

## KONG Letter Locations

* K: On the waterwheel, jump must be timed correctly to get it.
* O: On the small treetop, below where the enemies start.
* N: In between the vines and Monocle Monicas in the second jungle area.
* G: On the vine in the third jungle area.

## Puzzle Pieces

1. After jumping on the first Wild Wendell and throwing its shell into the rock with the Plump Yellow Fruit, it will reveal a secret area with several bananas, and will give the player the first Puzzle Piece if all of them are collected in 30 seconds.
2. Before jumping on the treetops, the second piece is automatically revealed behind the spikes by going towards them, they can be avoided by bouncing.
3. On the highest treetop platform, pops out after pounding next to the Plump Yellow Fruit on it.
4. In the suspended bag right after the vines, obtained by throwing a Wild Wendell shell into it.
5. Revealed from the rocks high up above the treetops, in the area which has a lot of Thug Slugs.
6. In the secret area found after jumping above the rock cliff after the one where the previous piece was found, received after collecting all the bananas there.
7. On the platform above the Barrel Cannon.

## Secret Exit

This secret exit unlocks the level 1-B: Busted Bayou. Cranky Kong is required for this, though. At the end of the level, Cranky will need to utilise the crate on the right and high jump to the platforms above the Slot Machine Barrel. A hidden area with a portal will reveal itself once high enough. Through the portal is a small room containing the secret Slot Machine Barrel.
Missile Cluster

The **Missile Cluster** is a large structure found in several missions, as well as the focal point of the Galapagos Islands mission Destroy Missile Clusters. It has four cannon turrets and one missile turret.

Missile Clusters can deal large amounts of damage if their cannons are not dodged, so care should be taken to avoid their shots when destroying them.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Achievements

‎This article needs more information, and is incomplete as of this moment.

Please add all the achievements with pic. Also make the pics take up the entire cell and fix the column widths.

There are many achievements that you can get while playing Fortress Destroyer. There are several main groups of achievements: ones you get form leveling up hulls of a specific ship class, ones you get for dealing certain amounts of damage with a weapon type, and those for defeating a certain boss a number of times. However, achievements also include destruction of lots of plasticyte, doing a lot of damage in a single hit,and damage with control point abilities, among others.
Ba-Boom

**Ba-Boom, the Boisterous** is the boss of Bright Savannah. He is a baboon with dark blue/black fur and blue wristbands and cheeks and also wears a viking helmet. He also summons his two brothers, who look exactly the same as Ba-Boom except that they have teal and red wristbands and cheeks instead of blue. He is called Ba-Boom as he is a baboon and he throws bombs.

## Attacks

Ba-Boom summons his two brothers and then starts to swing on vines with hammers and try to hit you, which you must avoid. Some will also swing on a vine upside-down which makes them easy to stomp on. The triplets will start to roll around the arena, which you need to dodge. They will also start to climb on the poles on the sides of the arena and throw bombs at you. You can't pick these up until they throw a melon bomb, which you can throw back and hit them. Once they get madder the red brother will have vanished. They will then perform the same attacks as normal. Once they get extremely mad, the teal brother will have gone. Ba-Boom will summon the phantoms of his brothers that the Kongs had knocked out, and will create a monkey chain and swing themselves around the arena. Once Ba-Boom is defeated, the world Sea Breeze Cove is unlocked.
Cranky Kong

Cranky Kong is a playable protagonist in Donkey Kong Country Tropical Freeze. He is an extremely old monkey,who has a white beard because of his oldness. He also carries a cane, which he can use to bounce on spikes so he doesn't get injured. His barrel mark is a yellow 'CK'. He can also bounce on spikes if he is riding Donkey Kong.
Sawmill Thrill

Sawmill Thrill is the fourth level of Autumn Heights.

## Guide

The level starts out in a rainforest (similar to the one in Horn Top Hop) during a rainstorm. Soon after, there is a Barrel Cannon that will shoot the Kongs into a minecart, which will start rolling through a long track. After going down a short ramp and through another Barrel Cannon, the Kongs will land inside a large enclosed sawmill, with several hazards around the track, such as running blades, gears, and sliding wood blocks. A large saw that moved along with the cart will start cutting through pieces of wood, revealing items such as hearts, hidden inside. After this, the Kongs will pass a Checkpoint, where the minecart becomes damaged by bumps in the track and breaks, leaving them to use a boat as they drop out of the mill into a water body containing Pufftons and the letter "N". Following that, they will slide through another track, this one going through an area on the water with several spike rows in an enclosed surface. If the player jumps into the building's roof at this time, they will lose a life. After the water track, the Kongs exchange the boat for a new minecart, and after passing a Checkpoint, go through another sawmill similar to the first one except that there is a large spinning blade that chases them and chops up objects that fly into the path as obstacles. Upon getting out of the second sawmill, the Kongs go through another short, bumpy track, causing them to damage the second minecart as well and be thrown out to a platform containing the Barrel Cannon, which ends the level.

## KONG Letter Locations

* K: Soon after entering the sawmill, located above the first sliding wood platform.
* O: Above the Hot Hootz on the floating leaves.
* N: In the water area, below the second Puffton and where the wooden track restarts.
* G: In between two of the wood platforms appearing as the spinning blade cuts through the track in the second sawmill.

## Puzzle Pieces

1. At the very start of the level, head left to find a hidden room with sealing grass. At the top you will find the puzzle piece.
2. Soon after entering the sawmill, under a wood platform following the letter K.
3. Located inside the small area with spikes (can be reached by jumping), after the track resumes from the water.
4. Under where the downhill water track (past the Puffton), is a secret area where the Kongs must collect all of the bananas in under 30 seconds to receive the fourth Puzzle Piece.
5. Under the track that starts leading out of the second sawmill, can be collected by jumping quickly from the platforms that float around.
Wing Ding

Wing Ding is the sixth level of Autumn Heights.

## Guide

The level starts out in a rocky-forest area with a waterfall in the background, and one of the fragile wood platforms. Following this, there is a barrel that can bring in either Diddy Kong, Dixie Kong, or Cranky Kong. After getting a partner, DK will go up an area of platforms, after which there is a large set of bells that can be rung, followed by a long zipline with more bells and then a Checkpoint. After this, there is an area containing several wooden platforms (like the one first seen in the start) and then another bell zipline, with hazards such as Hot Hootz. This is followed by another Checkpoint, and then aBarrel Cannon that will fire the Kongs into a factory-like area (similar to the one in Sawmill Thrill) with more of the fragile platforms and flying Soaries, after which there is another one of the barrels, like the one in the start of the level. After getting out of the factory area, the Kongs will take a third zipline, only this one having more gimmicks (such as crumbling rock along the way) , followed by a third checkpoint and another Barrel Cannon, which will take the Kongs to another indoor area with several ascending bouncy platforms which lead to a large bell, which reveals the Slot Machine Barrel to end the level.

## KONG Letter Locations

* K: After the first zipline.
* O: On top of the Puffton's head near the second vine zipline.
* N: On one of the smaller vines below the third zipline.
* G: In the last indoor area, located above and soon after where the fifth Puzzle Piece was.

## Puzzle Pieces

1. Underneath and then to the left of, where the barrel is.
2. Above the area with the fragile platforms (after the zipline), there is a secret area (which can be accessed from getting into the barrel cannon by using one of the flying Soaries as a platform) containing bananas, all of which must be collected in 30 seconds or less to get the Puzzle Piece.
3. Underneath the platform at the end of the factory, there is a secret location, which can be accessed by going onto the fragile platforms below, on the right. The secret area contains bananas, all of which must be collected in 30 seconds or less to get the Puzzle Piece.
4. In the small area before after the third zipline and before the Barrel Cannon, there is a hidden cannon on the top (hidden) platforms, which leads to the fourth Puzzle Piece.
5. In the area following the giant bell (from a Barrel Cannon) in the platform where the Archy is, can be accessed by pounding on the top of it.
Storage Yard

Storage Yards can be found on some maps. Once destroyed, they will spew various Loot Items, but never Blueprints.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Horn Top Hop

Horn Top Hop is the third level of Autumn Heights.

## Guide

The level starts out on what appears to be a continuation of Mountain Mania, with a barrel which the player can use to bring in either Diddy Kong, Cranky Kong, or Dixie Kong. After going past some Trench Tucks, the Kongs will find a checkpoint, and then a series of gaps with floating leaves in between them, which can support their weight for a few seconds and be used as quick platforms. Following this, they must use one of the leaves, which moves sideways as well, to cross a gap and collect Bananas over it, and then second and third areas in a similar way after which there is another Checkpoint. Following this and the crossing of a large area with several of the leaves, as well as Tucks, the Kongs will go through a row of large pipes blowing air, after which there is an ascending series of leaves, at the top of which there is a Schnautzel shooting fireballs, followed by a long row of spikes which must be crossed by using floating leaves, and then another checkpoint. After this, there are more Trench Tucks, this time wearing helmets like Pointy Tucks, disallowing the Kongs to jump on them. Following that, the Kongs will shoot through a Barrel Cannon to a secret area containing the last Puzzle Piece, and leading a path to the Slot Machine Barrel, ending the level.

## KONG Letter Locations

* K: Soon after the row of Trench Tucks, in the bowl of the pipe the Hootz is blowing into.
* O: Above the Hot Hootz on the floating leaves.
* N: Above the area with the blowing pipes and Pufftons, can be reached from the climbing grass.
* G: In between the two Trench Tucks after the third checkpoint, above the pipe blowing air.

## Puzzle Pieces

1. In the sack hanging above where the first floating leaves are (it can be opened by throwing the Tuff Tuck on it)
2. Above the climbing grass near where the Schnautzel is.
3. After the leaf-platform gap, there is a secret area next to where the Puffton is flying, where the Kongs must collect all the bananas in less than 30 seconds to receive the third puzzle piece.
4. After the third checkpoint, the fourth Puzzle Piece will pop out of the same hole the Pointy Trench Tuck was in.
5. Appears after all the bananas on the round grass-covered platform in the secret area before the end of the level, are collected.