Trackhound

60 (Elite)

96 (Heroic)

60000 (Heroic)

### Ability

Can use flash bangs to clear garrisonsCan be equipped with drones to increase combat effectiveness

### Notes

Immune to toxins, neutron, depiloting and radiation

### Upgrades

Drone ArmorDrone Invisibility

Advanced Data Transmission

PELE Ammunition

Flash Bangs

## Introduction

The **Trackhound** is a light anti-infantry droid belonging to General Ironhand's arsenal.

## Overview

The Trackhound is a basic anti-infantry Unmanned Ground Vehicle (UGV) that, sharply contrasting to other anti-infantry vehicles, has a significantly smaller round rectangle chassis with an irregular prism-shaped turret mounted on it. It uses a small lithium-ion battery powered motor and lighter, smaller tank tracks that enable the UGV to move in rather fast speeds. The drone is completely radio-controlled from the base (as to reduce costs and allocate funds for other more expensive equipment) and uses a high-definition video camera to seek out human targets and when the target is in range, it will fire its .50 cal machine gun to mow down enemy infantry quickly. The Trackhound is so fast that it could overrun most infantry, meaning it will almost never fail to pursuit a fleeing infantryman whether in groups or alone. Just like most USA vehicles, it can have an accompanying drone for versatility.

As this UGV is easy to assemble, it comes with a variety of upgrades: A flashbang grenade launcher to flush out soldiers from garrisoned structures, a stealth coat to render it harder to spot, ordinary bullets replaced with PELE ammunition to increase damage output, EMP protection coating on its internal circuits to protect them from disablement and sturdier armor for better protection.

The Trackhound is pretty much the T1 anti-infantry vehicle but with higher speed. This means if you decide to build the War Factory straight without Cyborg Factories, you will be able to get a group of Trackhounds as defense against incoming masses of enemy infantry with better firepower and armor. However, keep in mind that your Trackhounds fall prey quickly to AT fire, so in case any AT infantry comes, be sure to use its speed advantage by "dodging" the projectiles/rockets/lasers fired at it. Also watch out for enemy units equipped with ECM and do not expose your Trackhounds to their fire for too long, even with the Advanced Data Transmission upgrade on.

## Upgrades

**Advanced Data Transmission**

* Makes the Trackhound more resistant to ECM and EMP. Available at the Strategy Center at Rank 3.

**PELE Ammunitions**

* Import PELE (Penetrator with Enhanced Lateral Effect) ammunition from Rheinmetall, increases the damage output of the Trackhound's cannon. Available at the War Factory at Rank 1.

**Drone Invisibility**

* The Trackhound and its support drone become stealthed. Available at the Particle Uplink Cannon at Rank 5.

## Assessment

Pros:

* Good against infantry.
* Highly resistant against infantry weapons (except AT ones)
* Cheap and fast production time, available in Tier 1.
* Very fast, can overrun most infantry units.
* The flash bang can let it clear garrisons.
* As an unmanned unit, it is immune to most chemical weapons.

Cons:

* Weapon is only good against infantry. It's mediocre against light vehicles and very ineffective against structures and tanks.
* Weakly armored, easy to kill with AT weapons.
* Helpless against aircraft without the Stinger Drone.
* Being a drone means that it cannot gain veterancy.

## Trivia

* The Trackhound is based on Modular Advanced Armed Robotic System, which is derived from the Foster-Miller TALON UGV family.