recursal/Fanatic-Fandom huggingface dataset:
Andrei Terbea

Andrei Terbea (geboren: 20 februari 1992), is een Roemeense YouTube-animator die commentaar levert op trending en delicate YouTube-onderwerpen die worden geleverd door 2D-animatie. Andrei's kanaal heeft meer dan 1 miljoen abonnees.

"How KSI Saved Logan Paul’s Career" is de meest populaire video op zijn kanaal, met meer dan 15 miljoen views en een van de video's die zijn populariteit heeft gestimuleerd
Ergath Wiki

> 𝑬𝒓𝒈𝒂𝒕𝒉 𝒊𝒔 𝒂 𝒘𝒐𝒓𝒍𝒅 𝒐𝒇 𝒇𝒆𝒂𝒓 𝒂𝒏𝒅 𝒇𝒆𝒖𝒅𝒂𝒍𝒊𝒔𝒎.
>
>

## Races

* Boldic
* Galdic
* Imperial
* Deepmen
* Icemen
* Elvic **☠**

## Nations

* Kingdom of Carmondy
* Kingdom of Valcay
* Kingdom of Snejord
* Kingdom of Nyland
* Kingdom of Vyrgrad
* Kingdom of Ravock
* Kingdom of Norfrede
* Kingdom of Sorfrede
* Holy Kingdom of Miria
* Imperial Kingdom of Adirith
* Empire of Drame
* Principality of Gorwad
* Duchy of Tanarch
* Lower Kingdoms
* Galdica
Lancecrawler

**Lancecrawlers** are any of the small herbivorous and detritivorous ground-dwelling bilateral sidobiosians of the genus *Viridiceras* which commonly dwell in plains and scrublands. The "lance" part of their name refers to the long horn on their faces, which is used in ritual combat for mating rights. They are usually 1-2 centimeters in length from mouth to tail tip, with the horn's length varying greatly between individuals. They lack any kind of jaws, instead relying on their tongues to grab and pull food into their mouths.

## Biology

### Behavior

Lancecrawlers are very simple creatures with little intelligence. They spend most of their time wandering around and eating. They can also sometimes be seen basking in the sunlight. When threatened, they prefer to run rather than fight, though when cornered they may try to threaten the attacker with their horn.

### Reproduction

Lancecrawlers are generally solitary throughout their lives, but they will come together when it comes time to mate and fight--male vs male and female vs female--for mating rights. Their battles are non-lethal, mainly consisting of them trying to whack one another with their horns. They carefully mate with their mouths, and the female later regurgitates eggs covered in a sticky goo which must be placed in a high place such as on top of a rock or large flora where sunlight can shine through the transparent eggshell. Hatchlings are near-radial, and they live mostly on sunlight.

### Diet

Lancecrawlers mainly eat celestiphyta, living or dead, though they may also consume the remains of various sidebiosia. They also perform photosynthesis, like many other polyspeculates.
Caddicarus

Jim Caddick (geboren op 19 juni 1994), beter bekend als Caddicarus (of Caddy), is een Engelse YouTuber die videogamebeoordelingen doet meestal op de PlayStations, retrospectieven van videogames en vele andere soorten video's die draaien rond videogames. Zijn video's combineren meestal vloggen met het tonen van clips van de game of gameserie waar hij het over heeft. Jim is een van de zes Hidden Block-leden sinds maart 2013, toen de site werd gemaakt.

Hij is de oudere broer van professor Juice.

Op 10 februari 2016 kondigde Caddy aan dat hij zijn serie zou rebranden om meer controle te krijgen over zijn uploadschema, en respectievelijk Caddy's Retrospectives, Tinker Time en Drive-Thru Reviews annuleren.
Empard

The **Empards** are an ancient race of humans descended from the slaves that were brought to the continent by the Elves. Compared to the native Galds, the Empards were taller, fairer-skinned, and sharper-featured. Though they were elvic slaves, they were still treated as the superior breed of humans by the elves, since they bore more likeness to their masters.

After the end of the Elvic Empire, several educated Empard slaves known as the 'Wise Slaves', or Tabellions, formed the Empire of Aedor. During their conquests, the Boldic race came to be after Aedor civilized and mixed with several Galdic kingdoms.

Upon the fall of Aedor, it split into the Empard kingdoms of Adirith, Drame, and Miria.

## Nations

* Adirith
* Drame
* Miria
* *Elvic Empire (ancient)*
* *Aedor* *(ancient)*
Galds

The **Galdic** peoples are one of the most ancient races of humans in Ergath, along with the Empards. Principally, they are a highly tribal, 'barbarian' society. Over time, some Galdic societies have been 'civilized', forming the Boldic race.

## Subtypes

**Norgalds:** The inhabitants of the Great Taiga. Icemen are frequently mistaken for Norgalds.

**Steppemen:** They differ heavily in terms of culture compared to other Galds, but are usually included in the same group. They are the inhabitants of the Bitten Steppes and Northern Basket.

**Bone Galds:** The Witchmen, before becoming Boldic.

**Valgalds:** Also known as 'Grape Galds', they are the ancient Galds that eventually became the kingdom of Valcay after being civilized by the Empire.

**Cargalds:** Also known as 'Bluegalds', they are the ancient Galds that eventually became the kingdom of Carmondy after being civilized by the Empire.

**Wesgalds:** Another term of the Fredish folk.
Bolds

The **Boldic** peoples are a mixture of Galdic and Empardian.

The Boldic culture of men are descended from several ancient Galdic groups, namely the Valgalds and Cargalds. These lands were subjugated by Empards from Aedor during the Middle Imperial Age, forming the constituent kingdoms of Carboldica *(Carmondy)*, Valba *(Valcay)* and Gorbadia *(Gorwad)*.

The Bolds are a lordly and kingmaking people, distinct from the more tribal Galds and imperialistic Empards. Knightly tradition has its roots in Boldic culture, stemming from the days when Aedorian governors instituted several chiefs as local protectors and vassals. The name 'Bolds' is speculated to come from a title granted by an Aedorian emperor, who was impressed by his auxiliaries' valor in battle.

## Nations

* Carmondy
* Valcay
* Gorwad
* Ravock
Witchmen

The **Witchmen** are a grouping of humans (ethnically Galdic, later Boldic) originating in the Witchmarch region of Carmondy's East Duchy. They are distinct from the rest of the Edich men by their culture and history.

## History

In ancient times, the Witchmen possessed a tribal empire based out of the ancient city of Nexus. They wore distinctive bone armor, and were known for practicing a form of necromancy that allowed them to raise animated skeletons. Several thousand years later, a study in Aedor determined the animated skeletons were most likely not used for combat, but rather religious and ceremonial purposes.

The Witchmen were feared by many Galdic tribes due to their dark arts and fearsome warriors. A common form of torture/execution involved a victim being killed, then reanimated into a conscious, yet immobile. After they were buried, they would feel themselves rot in the grave. However, the Witchmen were not powerful enough to raise undead that were capable of actual combat. They were eventually defeated by a confederation of Bluegalds, and subjugated.

The term Witchmen is still used to refer to the inhabitants of Witchmarch, though the nobles of that land are all sworn to the King of the Carmons.
Miria

The **Holy Kingdom of Miria** are a devout nation of Empards. Historically, this region was known as the *Southern Imperial Provinces*.

## History

An independent Miria was formed during the Faith War in Aedor, which was fought between the Emmortals and the Faeists. It occurred after the Consortium (the Church of Emmortal's militant, political wing) assassinated the Aedorian emperor.

Aedor's Paragon-worshiping southern provinces seceded from the empire, naming their new kingdom after *Miria the Martyr*, a young woman who was allegedly executed by the Faeist emperor for refusing to renounce her faith in Paragon.

After emerging victorious in their secession from Aedor, the Consortium attempted to challenge the temporal authority of the newly-freed Boldic nations. The Consortium envisioned Miria to be the ecclesiastical capital of all Emmortalist kingdoms; however, this vision was sullied by several scandals that revealed the corrupt activities of the Consortium.

To protect their sovereignty, the Boldic kingdoms allied with several rebel bishops within Miria and went to war with the Consortium, leading to the latter's disestablishment.

After the Consortium was more or less defeated and forced to reform, a 'secular' monarchy was established within Miria, via the treaty. Most Mirian royalty and nobility had connections to the Consortium Inner Circle.

## Society

Most noblemen have some sort of ecclesiastical title to their name, and are responsible for the maintenance of the abbeys and churches within their domains, as well as the appointment of clerics. Miria has many religious taxes, and possesses stricter religious laws, though it is not officially a theocracy.

Mirian villages are known for having more witch-hunts, prayer days, and no tolerance for the telling of 'elves' tales'.
Drame

The **Empire of Drame** is a relatively weak nation of Empards that formerly comprised Aedor's peninsular provinces. Outside Drame, they are more commonly referred to as a simple kingdom.

Drame is protected from the more powerful Miria by treaty, and contains many trading ports. However, Drame's prosperity is constantly whittled away by their constant, fruitless excursions into the Lower Kingdoms to enforce their imperial claims.
Dino drawings creature

A predator of smaller or bigger organisms.
It is only hunted by bigger and stronger predators that can ambush it.
Rather clever as a animal, with good color eyesight, and sense of smell, it mainly hunts by sight.
It runs after the prey with power fuel hind limbs, catches it with the “teeth” in its jaw. Then either kills it with it’s front limbs, or gives wounds so it bleeds out.
The “wings” are made up of it’s two middle limbs. it can’t fly with them but glide for longer distances, usually glides after prey, or jumps down on them. They first evolved in mountains, but has later moved towards into the forest. The wings is colorful on the upper side to attract mates, males and females have both colors, which they use in the mating dance, together with the tail. But the males has much brighter color, which signifies a good healt.
It’s feet has “hooves” to climb mountains, and combined with the claws on the front limbs, makes it a good climber. The color variation is because of the different environments it can live in. Forest, grassland with trees and mountains.

It’s breathing system has moved to it’s upper side of it’s body. Which makes it vulnerable to attacks from above.
It size is slightly bigger than average for the organisms in its environment
Because of how lightly build it is, it don’t have much defense, just on its head and small spikes on it’s back.

They have a subspecies that has evolved into an semi aquatic animal. And jumps down on prey from the shore, but are still good swimmers. The wings are more muscular, the hooves have become flatter and more movable, and the front limbs are smaller, but still able to catch prey.
The tail and wings still have the same properties when it comes to mating..
Eremita harenae

1. This creature lives mainly in the deserts of Wallace II. Its body is built to survive against the ongoing and powerful sandstorms that happen, and the terrible heat that burns the land like hell.
2. The red spot that exist in between its eyes is used to show mates the creatures health and fertility. The more red the spot the more ready the creature is to mate.
3. The red flap like appendage that is below its eyes is used to expel heat from its body and to protect its nostrils from sand and debris that may fill its nostrils.
4. The attenaes on top of its eyes are bioluminescent and help the creature communicate in the dark (the creatures nocturnal). They flash a neon blue light which can mean different things depending on how many times the light flashes. 1 times means food/water found, 2 times means help/danger, and 3 times means ready to mate.
5. Its trunk like mouth is built to be omnivorous with small sereded teeth within the mouth. The two appendages attached to the trunk help the animal eat and clean its mouth and remove parasites. It can hold water in its trunk and shoot it out at high speeds to clean its self and even in rare occasions protect its self.
6. Its long tail helps it balance its self. The long fan/web thing on its tail helps it expel lots of heat and cool blood and is sharp to protect its self from predators.
7. Its dark color helps it block out heat.
8. Its thick skinned armored body is its main defense against predators because of its low mobility
9. The small hole on the end of its tail helps it defecate, urinate, and release sperm/eggs. Eggs are fertilized externally by the Male releasing his sperm onto the egg.
10. The animal will only travel to the grasslands and water to mate. Mating occurs anytime of the year, but mainly during winter.
Cubiculum

A member of the ambulospeculid clade. Prey animal with localised proboscis to allow for more efficient feeding. Back two pairs of legs fused for more muscles. Large exposed lung like chambers which can be filled with enough air to allow for long distance running without breathing. Named Cubiculum Ambulospeculida.
Создатель богини

Описание: Так уж вышло, что долгое время Алое Сияние Алирры, поглотившее Крови Нарилны, вытягивало из вас энергию и накапливало в себе. Однако помимо этого цветку удалось перетянуть на себя часть божественной энергии Микридары и Фольканы.

Совесть не зря всячески оберегает вас и высматривает любую возможность для усиления. Именно её стоит благодарить за перетягивание божественной энергии покровительниц народа эльфов.

Но эти частицы божественной сути дополнительно усилила энергия кристалла Жизни, переданная цветку той, кому вы подарили новый мир, новое тело и такую насыщенную радостью жизнь. Мелли очень ценит это, поэтому не забывайте тех, кто вас окружает, и заботьтесь о них.

Но и тут ещё не всё. Такое достижение не могло достаться просто так, без чьей-либо помощи. Хитрый странник заранее знал, какой выбор вы сделаете. Он увидел всё необходимое в ваших мыслях, так что позаботился о том, чтобы награда за задание Хранителей не пропала.

Награда: Титул «Создатель богини», Новые знания о мире, ???

Класс: Божественный
Chymera gracilis

Chymeras are wolf-sized terrestrial predators and scavangers. They usually live alone or in very small groups. First two pairs of limbs are used for walking and grabbing prey, while the third pair has manny secondary functions, like stabilisation and communication. Cubs which still have two huge claws use them for defence. Two side-probosces evolved into smell receptors (noses) with slicing blades, only the middle proboscis retained its feeding function. Creature breathes through two shoulder-nostrils, evolved from old-fashioned spericles. Remains of the bone-shield are visible on the head and neck, the rest of the internal skeleton is still made of cartilage. Entire body is covered in thick, wrinkly skin.
Adirith

The **Imperial Kingdom** **of Adirith** is a (nominally) elvic-speaking human nation, and the successor to the Empire of Aedor. However, it is merely a rump state, not even close to Aedor's power at its peak.

## Culture

In days of old, Elvic was the only tongue permitted to be spoken in Adirith. In an attempt to preserve the culture of Aedor, any man who spoke a language other than Elvic would have his tongue cut out. However, this law was rarely enforced, and High Humanic eventually became the tongue of the peasantry.

Aderians still worship Faeism, even though sorcery is extinct. In 'faerie tales', elves are depicted as beautiful and magical creatures that existed along the fae, teaching valuable moral lessons to the races of men. Magical powers were granted to those who followed the just laws of the land and displayed good heart and character. People gather by different landmarks to pay tribute to local fae, usually in groves, rock circles, ponds, or by the seaside. Amber is collected and considered holy, as ancient sorcerers used it for their spells.

## Society

Adirith is a shadow of its former glory. Aedor was a highly bureaucratic realm with centralized leadership and advanced infrastructure. However, there has been a drastic decline ever since the Magicide and subsequent civil wars of religion.

Adirith was once the imperial heartland of Aedor, with many great cities, especially on the Elvic Isles. However, contemporary Adirith is a desolate place. The majority of cities have been destroyed or abandoned, which has crippled their military, which drew recruits from the urban classes. Now, the vast majority of the population are rural, often very poor peasants. They are often subjected to abuse by roving gangs of bandits commonly known as Bronze Men, who loot old imperial ruins and use antiquated military equipment for actions such as murder and robbery.

Though there is still nominally an emperor-king, his governance is dysfunctional, with most of the realm outside the capital city being uncontrolled. Many warlords and generals act as local strongmen, in a form of de-facto feudalism.
Deepmen

The **Deepmen** are short, pale men who live within the mountains of Snejord. They are a very insular folk, rarely venturing into the open world. They are ruled by a 'Deep King'.

Long ago, migrants from the Icewastes landed in Snejord. These Icemen were eventually defeated and subdued by the Deepmen, who turned them into servants who tilled the surface. The Icemen were also tasked with launching sea raids against foreign nations, to bring back slaves and treasure.

Despite the fact that the Deepmen have an obsession with hoarding gold, it is apparently of no monetary value to them, as they only mint copper and bronze coins. They do, however, often ornament weapons and armor with gold.
Flagellum cortice

Flagellum cortice primarily scavenges coastal beaches, where it would adapt a simple low energy lifestyle feeding off of any organic matter that happends to be dug up or washed into the sand. Its diet consists of plant material, carcass bits or even the eggs of other animals. The mouth parts that belonged to its ancestor, ambulospeculida, now serve its purpose inside the digestive tract of this animal, giving the tract more of a complex approach and making the digestion of mostly inedible substances much easier. Due to the abundance of predators in their habitat, flagellum cortice would evolve so that its shell would become thick and sloped to block the attacks of predators. The tail is utilized when persistent predators pursue their attacks from behind or when a predator is generally unphased by the size and weight of this animal. The tail works in a whipping motion and can cause blunt injury or can stun an opponent in close range. The large mass of this animal is due to the abundance of oxygen as well as the lowered chance large bodied and sturdy fauna are likely to be preyed upon. Its eggs are laid in rocky tide pools and arent fully adapted to dry land, requiring some extent of moisture to successfully develop and hatch.
Hippoicthys Aquatilium

**Name: Hippoicthys Aquatilium (Horse Fish) (Aquatic)**

Length: 3.81 meters

**Height: 1.89 meters**

**Diet: Omnivorous**

**Found On: Media Insula and Occidentis**

## **Evolution and Physical Features**

**Hippoicthys is a descendant of the Ambulospeculata branch, the first Dispeculates to evolve limbs good for walking on land. It still has the multiple arms and armor plating like it’s ancestors. It traded its three proboscis for a complex mouth.  Its mouth is used for eating more than one type of food. It normally eats algae, however if a Hippoicthys has no food, it can eat other creatures, to include both small land and aquatic creatures. Hippoicthys has six eyes.  The top four eyes are compound and meant for land but the bottom eyes are meant for the underwater environment.  When swimming, it closes the top eyes thus allowing it to see through the murky depths of the rivers and lakes of the tropical rainforest. Hippoicthys also has a tail similar to many creatures on Earth, which it uses to steer through the water.**

## **Environment**

**H'*ippoicthys'* lives in tropical rainforests in both Media Insula and Occidentis. *H**ippoicthys* has a semiaquatic lifestyle, which is very similar to that of a hippopotamus. It gets its name from its horse like head shape and it being aquatic like a fish. It shares its habitat with many other creatures, both on land and in water. It goes on land to bask and meet with multiple other hippoicthys*.* On land it can come into contact with other creatures from the rainforest.Hippoicthys *has four eyes on the sides of its head that are made for seeing while on land in order to look for predators such as smilorhinus. When multiple hippoicthys* are on land, one would make a good meal for a female smilorhinus. When a smilorhinus is seen, a hippoicthys *will make a noise to signal other hippoicthys* of the danger. Though they will warn each other, not all of them get away safely. *Hippoicthys* will compete with each other for leadership of the heard, by head butting each other like goats or sheep.   In this way, they show which one of them is the most powerful. Hippoicthysmate in a very similar way to mammals on Earth. The male will inject sperm into the female like mammals do. Multiple sperm will reach different eggs and fertilize them. When they are ready to be laid, the female will dig a small hole and lay them in the hole before covering them up with dirt or sand. The hippoicthys *will have to protect the eggs for two months before they hatch, similar to a crocodile. Some creatures including male smilorhinus will try to dig up and eat the eggs. A small male smilorhinus would be scared at the sight of a fully grown hippoicthys* charging towards it. When the eggs hatch, the babies make high pitched noises so the mother will know that they hatched. The mother will help dig up the baby hippoicthys*. The mother will teach them basic life skills, including how to swim and other important things, for a week. After a week is done the mother will then leave her kids and the baby hippoicthys* will be on their own.**
Valcay

The **Kingdom of Valcay** is a feudal Boldic kingdom, though many Sormen live in its southern regions.

Valcay is a land known for its vineyards; in fact, wine is more popular than ale, even among the peasantry.

## History

Ancient Valcay was home to the Valgalds (also known as the Grape Galds), who were colonized by the Empire of Aedor. Just as in other regions, the local Galdic tribes were 'civilized' into the Bolds. They formed the Kingdom of Valba, a constituency of Aedor.

The Valgaldic chiefs were in charge of keeping rosters of a tribe's members, as well as cooperating heavily with imperial governors. These men came to be known as 'counters', which led to the title of 'count' becoming their title for middling nobles instead of 'earl'.

In the Late Imperial Age, Valba converted to the Emmortal Church. During the Faith War, an Aedorian emperor was killed in battle by a Valban peasant with a halberd.

Many years later, the Kingdom of Valcay was formed as an independent nation. The title of 'duke' was abolished to curtail the power of the nobility after a series of wars were fought between royalist forces and several dukes.

## Society

Valcay is led by a **King**, though its feudal system bears several differences from Carmondy. The kingdom is separated into numerous counties, led by lords known as **Counts** (the equivalent of a Carmon earl).

The counts are all direct vassals to the king. Although Valcay possesses **Barons**, rather than being direct vassals of the king, many barons are vassals to a count. **Viscount** is a title held by the most powerful or trusted baron of a

   particular county, appointed by his liege. Border counts hold the higher title of **Marquess**, their charge of protecting the border coming with increased rank.

Valcay is a land known for its vineyards; in fact, wine is more popular than ale, even among the peasantry. Purple dye was used to color the first royal standard, and is also used to distinguish most Valcayan retainers.

Valcay does not have many chartered towns compared to Carmondy, as its nobles are very possessive of their urbanities. Thus, almost all towns in Valcay are ruled feudally, or by townlord dynasties. However, townsmen are given special rights just the same, and Valcay has many vintners' and merchants' guilds.
Nyland

The **Kingdom of Nyland** was founded by Icemen who fled the tyrannical Deep King of Snejord.

## History

Though the hillocks of Snejord were fertile and prosperous, many of the Iceman clans felt their honor was shamed by submitting to the Deepmen. With a fleet of ships, they fled across the sea to a new island, which they named Nyland.

The invaders had to fight a series of wars against the native Norgalds who already lived on the island. The Nylanders were eventually victorious, turning the defeated Norgalds into a slave and peasant caste.

## Society

Nylanders often raid Galdica, but unlike the Snejords, they prefer to trade with the Boldic kingdoms.

Nearly half of Nyland's population consists of Norgalds, and they are treated as slaves and peasants.
Bonedog

The red-bellied bonedog, a 300 mya-distant relative to the ambulospeculatid clade. Bonedogs, measuring at over 20 feet long from about to tail, and over 8 feet high are largely the apex predators on Wallace II's westerly continent and surrounding regions, and the red-bellied variety lives in the subtropical northern grasslands. Bonedogs, clade Walliciacanidae, diverged from the primary ambulospeculatid clade approximately 50 million years ago, and prior to that their ancestors were similar to small desert lizards, which hid from other predators. Following a volcanic super-eruption just over 50 million years prior, the upper predetorial niche was left empty as a result of mass extinction, allowing a space for wallacicanidids to later occupy.

Several traits the ambulospeculatid common ancestor had were kept over hundreds of millions of years, up to the present day. Bonedogs still have six armored tagma across their bodies, yet the armor has diminished as bonedogs are apex predators, meaning the use of armor is less necessary. These tagma extend in the following order, starting behind the head plate: (1) above the deltoid muscle and first clavicle, (2) above the initial lining of the ribcage, (3) above the 2nd clavicle, (4) between the 2nd and 3rd pair of legs, (5) above the pelvis, and (6) the tail plate.
Falcoptidae

A family of uncertain placement (likely Ambulospeculida), it contains two named genera, *Falcoptera* and *Quattocornis.* The family isendemic to Occidentis.

*Falcoptera gigantis* is the largest species of the Falcoptidae family reaching a wingspan of up to 4 meters. These large creatures are the descendants of the now extinct *Falcoptera arena*.

*Falcoptera* lives in the deserts of the western continent for sleeping & feeding, but mating up on the flattened cliffsides in the mountains and other high up places.

The *Falcoptera* prey on the smaller creatures wandering the nearby areas by launching of cliffs using their strong hindlimbs, and divebombing the poor creatures like a falcon (hence their name) and pulling them back to the cliffs, skewered on the hook-like hindlimbs.

Their most sought after food source are the young of the desert striders a species of large bilateral Sidobosia that are recognisable for their large head-like structures that they use for filtering nutrients from the air and to gather moisture.

*Quattocornis* is the smallest Falcoptidae left, reaching a wingspan of 110cm. Unlike their larger cousins the *Falcoptera* the second and third limb pairs are not fused together by the wing-membrane.

*Quattocornis* live across the entire desert/scrubland area of the western continent living almost exclusively on the backs of the great desert striders feeding on their blood using prehensile needles to puncture their hides while gripping on using their mandibles and claws. May also feed on smaller critters roaming the backs of these giants.

The *Quattocornis* spend over 90% of their 23 year lifespan on top of the animals, often living in packs of 6-10 on the same one.
Diadematus glacies bestia

The Crowned Ice Beast is a large animal that can be found on the north most continent of Wallace II, it lives in the arctic region of the continent. The Crowned Ice Beast is a member of Ambulospeculida. The average size of a Crowned Ice Beast is 7 metres tall and is 10 metres long with the head making up a third of its totally body length. The Crowned Ice Beast can live up to 50 earth year with it spending most of that time wandering around the ice plains looking for food.
Every 5 year the mature Crowned Ice Beasts make their way to the mating ground on the west coast the arctic. On their migration they group up into herds of up to 1000 members. Once they arrive at the coast the males will attempt to attracted females and if they succeed they will mate. After a month they leave the coast and head back to the ice plains. The females of the species have a gestation period of 12 months where they give birth to up to 4 independent calves which will be matured fully matured within 10 years.
The large head that Crowned Ice Beasts have are mostly made up of bone like armour intended for defence, display and feeding. The shape and size of the Crowned Ice Beasts armour varies heavily between individual of the male sex, with females having smaller armour. The spikes on the horn like parts of the armour are almost completely the same on each specimen with them being used for defence. Near the first set of limbs the armour becomes wider leaving a gap between the armour and the body, this space is where the breathing spirals can be found. The spirals seem to have moved there so they are protected from the harsh winds and blizzards. The very front of the armour is pointed to act like a shovel, with it being used to dig up the snow, ice and dirt so it can feed with its armoured proboscises. Its diet includes any small life forms that it can fit into its proboscises. The eyes that the Crowned Ice Beasts have are on storks which can be retracted into the armour if attacked. The armour that covered the Crowned Ice Beasts back has changed to resemble hair which functions to maintain body heat.
Ядерная Голова

Фон Барон, Рыцарь Смерти, Начальник Гвардии гильдии «Ядерная Голова»,

Гейгер, ???, Академик гильдии «Ядерная Голова»,

Цезий, Грандмастер гильдии Ядерная голова,

Гимриг, Рыцарь Ядерной Головы,

Озверин, Лекарь Ядерной Головы,

Агр, Рыцарь, Ядерный Удар, Ядерная Голова,

Кирдык, Убийца, Невидимая смерть, Ядерная Голова,

Гендел, Маг Огня, генерал гильдии «Ядерная Голова»,

Зурил, Маг Пространства, учёный гильдии «Ядерная Голова»,

Лоргеном, Спиральный рыцарь «Ядерная Голова»,

Вернер Франкс, учёный гильдии «Ядерная Голова»,

Псайкос, Психокенетик,
Common nymphus

The nymphus is a common and small panoplovitan that can be found in deserts, fields and forests. It pierces the flesh of other creatures in order to drink their internal juices. It detects host using the 2 large chemoreceptors its ancestor once used to catch micro-organisms. Nymphai sometimes swarm spontaneously. A swarm of nymphai has the potential to severely injure or even kill an organism. They are an important part of many predators' diets.

Their wings are made of protective cartilage and a fine colourful membrane. Their colours and patterns indicate health to potential mates and confuse certain predators.

What looks like fur is actually microscopic spikes covering the nymphus' body. Sometimes spores get caught in the spikes and are taken elsewhere.
Judexadversuspuer Cassowary

**Species Name: Cassowary**

**Common Name: Cassowary Carnarsals**

**Avrage Size: 1.2 -2 Metres**

**Diet: Carnivore**

**Ancestor: gomphiobia**

Prowling the jungle canopy on it's four long Blue legs, The cassowary carnarsals are one of the best examples of convergent evolution this planet has thrown up.

They spend most of the days scowling the forest floor for unattended carrion, but every now and again there is a mass migration of small flying animals called amphibian Volas, these small flying creatures travel in the thousands and are easy pray for our cassowary carnarsals. The arrival of the small flying reptile like aliens is often greeted with open mouth's and suspecting clause, as many predators take advantage of the large quantity of easy food, the cassowary carnarsals being one of them.

They lay their eggs in the moist podzol beneath the forest canopy, they then go into a hibernation near the eggs so she can be there to attend the offspring when they hatch, once the eggs have hatched the mother will take care of the chicks and the chicks will follow the mother around in a similar fashion to ducklings, she will teach them the ways of the world and how to fit into the food chain of this alien planet.
Quackity

Alexis "Alex" (geboren: 28 december 2000), beter online bekend als Quackity (voorheen QuackityHQ), is een Mexicaanse YouTuber bekend om zijn invallen door Twitch-spelers op online game communities, "\_\_\_\_ SUCKS" -video's en commentaarvideo's, vaak op populaire kinderspellen die tekst-naar-spraak gebruiken om te vertellen.
Celestiphyta

**Celestiphyta** is a group of Terrestrial Polyspeculates without motility. Basal forms are stereotypicaly plant-like.

## BPP sub-Classifications

* Paleosporodendrites-- Bone Trees, based off original BGT design: tree trunk shaped boney structure, 6 photosynthetic lobes at dorsal end, spore bearing. some lines develop seeds.
	+ Paleosporodendron -- Bone trees that retain spore bearing after Granophyta split
	+ Granophyta -- Bone trees that develop seed based reproduction, initially though cone like structures.
		- Osteodendrales -- Granophyta bone trees which retain their calcium phosphate composition of rigidity and their cone bearing.
		- Osteoherbales -- Granophyta that became more bush and herb-like
		- Heterodermata -- Granophyta bone trees that swap out calcium phosphate for other compounds and minerals to make up their rigid structures. flowering and fruit bearing
* Tuberphyta -- Potato plants, based off original BGT design: small round boney structure at base, 6 pointed photosynthetic cap on a short stalk. develops flowering and seeds in all but one group
	+ Sporaevesica -- subgroup from Tuberphyta, developed into aerial plants via their spores, only group to retain spores inTuberphyta.
	+ Hard Spuds
		- Lithomima
		- Pumpkin
		- Sanavinea -- hanging plants which produce sound akin to windchimes
	+ Soft Spuds
		- Nightshades
		- Pilosaradixae -- grasslike plants
* Ophiophyta -- Snake/Barnacle plants, based off original BGT design: cone shaped boney structure at base, long tube stem and flat disc at crown, spore bearing only
	+ Spunkaforma
	+ Barnicaleria
	+ Drosaforma
	+ Fungaforma
* Placiphyta -- Table plants, based off original BGT design: large contiguous photosynthetic disc at dorsal end, three stems with boney structure at base. spore bearing only, some develop "Spore Fruit"
	+ Kratoata
	+ Spirilata
* Solariphyta -- an early branch from Celestiphyta, not based on any of the 4 BGT designs, develops symbiotic relationship with sulfur producing bacteria. Utilizes bacteria for bio-luminescence. spore bearing only, some develop "Spore Fruit"
Geophage squidwardii

The Geophage, a Panoplovitan. Using it's flexible Starfish-like "legs", this speculative creature sifts through the ocean sand with it's "tentacles" consuming micro-organisms. It's sensitive "antennae" can sense when predators are nearby, when in danger the Geophage can retract it's soft parts into it's self. These creatures are common bottom feeders in most aquatic environments similar to snails of Earth in that regard.
Leonix

Leonix (*Venandidominus leonix)*

***Common name:*** Leonix

**Scientific name:** *Venandidominus leonix*

**Ancestor:** base Gomphiobian dispeculate

**Member of the family *Venandidominidae***

**Description**:

Leonix size compared to 6-foot human.

Leonix dorsal view.

The Leonix is an apex predator of the Terra Septentrionis tundra and subarctic. Its stands approximately 3 metres tall and 12 metres long. It has a leathery, gray head, neck, back, and tail (tipped with a striking red fan-like structure in the males, used for courtship display) with white specks; and short white fur on its body and legs with specks of gray, while it has a thick mane of fur covering the underside of its neck and chest. This coloration helps it blend into its snowy surroundings.

Leonix head frontal view (top left), opened jaw (top right), cross-section of fused proboscis (bottom left), opened mooth showing fused proboscis with three razorsharp beaks (bottom right)

The head has 8 fangs protruding forward with the middle four being significantly larger and longer. Its proboscises have fused into one long ago, it being huge and muscular, tipped with three razorsharp beaks. Bony, jointed, protrusions connected to its skull and lower jaw and to its bulky neck help it open its mouth up to 180 degrees. 3 pairs of eyes, 3 on both sides of the head, are vertical to help reduce glare from the snow.

The Leonix is unable to run and only walks in a somewhat slow yet stealthy pace. It has four pairs of legs, with the first one small and almost vestigial held close to its chest, tipped with 2 claws. The second pair is muscular and has 4 claws on each foot and is used to support the bulk of its upper body and head. The third pair are smaller yet strong, while the hindmost legs are long and muscular. The third and fourth pair have 2 claws on each foot with the third pair walking in its "knuckles". The 2 pairs of hind legs have bony, jointed protrusions much like the ones on its head and neck but function differently. Activating them allow the Leonix to spring into a leap in an instant

**Social Behavior and Mating:**

Leonixes are solitary creatures, meeting only to mate. Females give birth to 2 to 3 live young after a 500-Earth-day gestation period, and will stay with its young until they are ready to fend for themselves at about 3 Earth years.

Leonix cub.

**Hunting and Diet:**

The leonix hunts by stalking its prey and then ambushing it, leaping towards it, launched by its superpowered legs and leg mechanisms, piercing the victim with its sharp fangs as they collide. The leonix then begins to open its mouth, helped by the unique jointed structures connected to it's jaws and neck, ripping a huge hole or even ripping the whole body of its victim apart. It then uses its huge, beaked proboscis to tear chunks from the prey animal's insides.
Arafa Ultima

This land giant was a predator living in a savannah like environment, using its adapted proboscises as arms to grapple its prey with. It was of the order ambulospeculida.

## Habitat

Arafa Ultima are most commonly found in savannahs, more specifically the savannah of Thron, in Media Insula. The savannah plains allow ample room for the large creature to hunt for prey.

## Physiology

### Size

Arafa Ultima are incredibly large creatures, with females growing up to larger than 3 times as tall as human male (600 cm tall, 1400 cm long). Male Arafa Ultima are smaller on average being around 2 times taller than a human (400 cm tall, 930 cm long). They support this height with a strong exoskeleton supported with the high oxygen in the atmosphere.

### Lifespan

Male Arafa Ultima can live to 30 years old, but hardly ever reach that age due to being vulnerable to many health issues and starvation. Females can live to the age of 40, but actually tend to live shorter lives than males because having to care for offspring makes it harder to get food.

## Diet

Arafa Ultima's diet is purely carnivorous, and will eat most of anything it can get its proboscises on. It is not particularly fast, and is too large to sneak up on prey, so it mostly relies on scavenging for food to sustain itself. It's main source of food come from Psuedodon Gigantos and Xenotheriumalthough it will it eat any dispeculate it can.

## Reproductive and Social Behaviour

Arafa Ultima are mostly solitary, with male and female Arafa coming together during mating season when the temperature is warmest. The male leaves after mating to leave the mother to raise her 2-3 offspring on her own. Young Arafa Ultima become independent after 13 months and become sexually mature at around 21 months. Young Arafa Ultima do not develop proboscises until they are 7 months old, so they are very reliant on their mother to feed them.
Chorisosta kowalskii - gummys

## Summary

Common Name: Chorisosta kowalskii (gummys)

Clade: Polyspeculates, Laxoculmus

Habitat: Mud in Micha tropical rainforest region North-west of Media Insula

Size: 10 centimeters

Diet: Soil or other decomposing organic matter

Reproduction: Sexual, hermaphrodite

## Etymology, discovery and naming

PhD student Mary Magdelena Kowalski discovered the creature in the Micha tropical rainforest region North-west of Media Insula.
The Genus name derives from the Greek χωρίς οστά (chorís ostá) and means "No bones."
Their common name of "gummy" was given by their discoverer because their texture resembled one of her favorite candies, gummy worms. The plural of gummy is gummies.

## Taxonomy, origins and evolution

A DNA scan showed that its closest known living relative is the Squidhog, although they are separated by hundreds of millions of years. No transitional fossils have been found yet.

## Description

The largest specimens found are about ten centimeters long. They are thin, and can easily be broken by careless handling. See image two for a size scale.

## Anatomy

In most ways, the anatomy of C. Kowalskii is like T. Osgus, only minus its shell, protective armor, an eye stalk and legs. C. Kowalskii's "brain" is a neural cluster in a ring behind its head, and it is even simpler than T. Osgus's. They also lack gills. Instead, they perform respiration through their skins.

## Morphology

Gummies have a thin mud colored membrane for a dermal covering. They absorb oxygen through this membrane. There is a thick coating of mucus secreted through their skin assists with locomotion. This mucus contains lipophilic alkaloid toxins including allopumiliotoxin 267A, batrachotoxin, epibatidine, histrionicotoxin, and pumiliotoxin 251D, making C. Kowalskii toxic if eaten. This mucus also contains monomeric thioacetone, giving them an unbearably offensive smell. This is thought to have evolved to deter predators.

   They have eight tooth-like keratin spikes in jawless mouths that are used as teeth. Inside their mouths, they have both female and male genitals. The species is hermaphroditic. See image three to see the female genitals in a gummy's mouth.

Their brain is a ring of 357 neurons networked behind their head. They are blind and deaf, but they can detect smells, feel vibrations and sense the electrical impulses of other creature's muscles.

## Diet and Habitat

Their diet consists of decomposing matter. They feed on soil, creating horizontal burrows in upper 10–30 cm of soil. This plays a major role in the conversion of large pieces of organic matter into rich humus, improving soil fertility. They achieve this by the gummy's actions of pulling below the surface deposited organic matter such as leaf fall or manure, either for food or to plug its burrow. Once in the burrow, the worm will shred the leaf, partially digest it and mingle it with the soil.
Antepedea

Dinospiculo andradeii

Ancestral traits of this family are:
-Larger anterior limbs compared to posterior limbs (giving the family it´s name)
-A large "barbed" proboscis, used for various purposes depending on the species
-A mouth which is actually a derived proboscis
-Filamentous structures on the posterior end of the organism used to detect sex hormones released by the opposing sex
-Males have external reproductive organs
-Now mainly extict, with only 2 surviving species

Dinospiculo andradeii is a more basal member of the family, having most of the ancestral traits of the family, while Cryptcimex barbatus is a more derived one.
Ambulasimians meme

This “animal” is not really an animal. It is a meme of the animal called the ambulasimian. It’s origin comes from a post the the user/creator, IchthiusRex who said “Somebody make something out of this” to which the user 🥣S O U P S🥣 responded by making it into a meme.

this creature isn’t fully developed yet, but I’m just making this because I said that we should make a page about it.

here are some pictures
Faith of the Fae

The **Faith of the Fae** is a magic-based religion that focuses on communicating to a heavenly overworld known as Arcana. To followers of the god Paragon Emmortal, this is a chaotic realm of ill omens at best, and an outright heretical & evil realm at the worst. The latter opinion is more-so only held by conservative adherents of Paragon.

According to Faeism, hidden spirits ('faeries') are found throughout the environment, which must be spoken to and appeased in order to draw upon the mystical energies of Arcana.

Many mythologies and magical tomes have been created in the name of Faeism. One of the most notable artifacts is the Great Calendar on the Old Elvic Isles, a massive device telling of the fates of each race over time.

## Principles

### Elvic Faeism

The ancient elves are believed to be the founders of Faeism. Some elves were magically-attuned, having very developed ears and eyes that allowed them to speak to the fae, though elves most were not. The magically-inclined elves eventually became a superior caste that dominated Elvic society, and it was also highly patriarchal. The form of magic practiced by the elite classes was known as Arcanism, though a lesser form of magic known as 'Sorcery' also existed. A less magically-attuned elf could still practice magic if he (or she) used a dead fairy (usually encased in amber) as a source. This was viewed as corrupt by the Elvic religion.

The elves followed the Great Calendar, and mandated a race-wide suicide on the 'Day of Dying' when their era came to an end. They believed that the faeries would guide them on the 'Journey of Spirits' to the next plane of existence, where all elves (even the commoners) would be imbued with magic. After the mass suicide, the fae went extinct soon after, creating thousands of amberstones.

### Humanic Faeism

#### **Imperial Faeism**

This was the religion of Aedor, the human regime that arose from the ruins of the Elvic Empire. The Wise Slaves, or 'tabellions' were educated men who were trusted with several elvic secrets before the Day of Dying. Since the fae were dead, they modified Faeism to accept Sorcery. A 'Sorceror Order' was formed by the empire, comprised of humans. The humans further modified Faeism to unbar women from the practice of magic, leading to many great sorceresses arising.

Arcana and the fairies were still worshiped, though they were confined to legends now that they were gone to the world. Like Elvic society however, amberstones soon came to be the property of the rich.

#### **Hollow Faeism**

This iteration of Faeism came into existence after the Magicide rendered sorcery extinct. It was adopted in the Late Imperial Age by Aedor, and continues to be practiced in the Imperial Kingdom of Aderith after Aedor's collapse.

Instead of focusing on sorcery, Faeism in its current state treats faeries similarly to deities, and focuses more on moral codes (heavily based on Aedor imperial law). In 'faerie tales', elves and fae are depicted as whimsical and magical creatures that often have moral lessons to bestow upon men. Magical powers were said to be granted to those who displayed good character.
Юн Рисей

Маг Рассвета, Хранитель Мира, Разрушитель Мрака

Это существо было очень похоже на человека. Его рост оказался чуть выше Фенрора, но до Акарны он всё же не дотягивал. Антрацитово-чёрная броня угрожающего вида пыталась поглотить те крохи света, что были в этом необычном пространстве.

Голову закрывал идеально гладкий и такой же чёрный шлем обтекаемой формы. Несколько странных наростов по бокам образовывали нечто, напоминающее полы шляпы. Они были похожи на несколько лунных серпов расположенных параллельно земле и казались настолько острыми, что даже удивительно, что окружающее пространство до сих пор не покрылось ранами.

Броню окутывал длинный плащ, будто состоящий из самой чёрной тьмы, какая только есть во вселенной. От этой вещи веяло лютым холодом, хотя до этого мне казалось, что тут вполне тепло.

Руки незнакомца напоминали лапы какого-то монстра с невероятно острыми пальцами, чем-то похожими на лезвия кинжалов.