Updates

*Current version: v.4.2.5*

Below is a list of most major updates, events and notes. The full list of updates, patch notes, or changelogs, can also be seen in the game by clicking the Version Number on bottom right of the options. (image)

See also the *REALM GRINDER News* in the Steam Community forums, for latest news.

 4.2.1.0

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Prestige Artifacts can now be excavated properly.

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* AN1 base decreased.
* AN2 now also increases Angel Coin find chance by 500%.
* AN10 first effect increased.
* DD12 base and scaling decreased.
* DG4 additive and production parts, effects decreased.
* DG6 scaling decreased for both effects.
* DG8 scaling decreased.
* DG11 multiplicative effect decreased.
* AR2 now changes Precognition starting duration to 5 minutes.
* MK7 start value decreased, base increased, scaling decreased.
* White Dragon's Breath scaling decreased.
* All Creation, all effects decreased.
* S11125 (Multiplication) is now based on mana produced in this game.
* S12250 (Necrodoomancy) base and scaling decreased.
* S13125 (Fantasia) base decreased.
* S13500 (Legerdemain) reworked: now increases the production of all buildings based on Royal Exchange bonus.
* C5375 (Manufacture) base increased and scaling decreased for both effects.
* D13125 (Asceticism) now also increases all faction times.
* E11125 (Grey Friday) now also increases the production of all buildings based on Royal Exchange bonus.
* W11625 (Genocide) scaling decreased.
* W12250 (Raiding) base increased, scaling decreased.
* E11875 (Overworking) base increased, scaling decreased.
* Archon Challenges 1, 2 and 3 now remove Ascension Penalties from Angel's, Undead's and Titan's Upgrade 9s respectively.
* Makers Challenge 5 max mana requirement reduced.
* Druid Union base and scaling decreased.
* Dragon Order Union base decreased.
* Dragon Balance union base increased, scaling decreased.
* Dragon Chaos Union base increased, scaling decreased.
* Drow Set 1 effect swapped with Drow Set 2. New Drow Set 1 scaling increased.
* Chrono Loading formula changed to logarithmic. Start value removed.
* True Harlequin upgrade is now available at 5 different upgrades purchased. Formula reworked. Unlock conditions for the secret trophy and Mercenary Challenge 5 remain unchanged.
* Expert Combinator now has the same formula as Novice Combinator.
* LFD (Brooding Abyss) all values decreased.
* LGU (Homunculus Lab) formula reworked, and now also increases the production of all buildings based on unspent research budget.
* Lineage Perk 5's requirement increased to Reincarnation 139.
* Former R180 power reintroduced, moved up to R190.
* A4 Prestige factions entry requirement decreased to Reincarnation 235.
* Prestige artifacts requirement decreased to Reincarnation 235.
* Added a cap of R279 for A4.
* All effects that increase spell tiers should also increase the automax tier when autocasting.
* Added new advisor hints.

 4.2.0.0
* **ADDED A NEW HALLOWEEN FESTIVAL FEAT**, unlocking a new upgrade.
* **PRESTIGE FACTIONS** are now integrated into the Legacy System, available from Reincarnation 240.
* **TWO NEW RESEARCHES** per branch.
* **PRESTIGE ARTIFACT SET 2** unlocked!
* UD7 effect decreased.
* DM2 base increased, scaling decreased.
* DN3 has been changed to be based on excavations this R, including resets. Formula adjusted to a higher base and lower scaling.
* DN7 base increased, scaling decreased.
* DN11 base increased, scaling decreased.
* DW9 is no longer nerfed in Ascension 4 like the other faction upgrades. Combo Strike tiers removed from the bonus formula. Formula changed.
* DG1 changed to affect all buildings for a reduced value. T4, T9 and T11 have a higher bonus instead.
* DG2 changed to increase Iron Stronghold production by 200% per spell affecting it.
* DG3 has been swapped with DG8. DG3 base increased, scaling decreased.
* DG4 has been changed to increase assistants additively and multiplicatively in addition to its previous effect.
* DG6 has been changed to increase Royal Exchange bonus and Faction Coin find chance instead of its previous effect.
* DG7 now also increases Max Mana multiplicatively.
* DG10 now also increases assistants. Base and scaling reduced.
* DG11 reworked: now removes 1 Ascension Penalty from Royal Exchanges and gives White Breath a multiplicative effect.
* MK8 reworked: now increases production bonus from Gems based on the time spent on your longest game session in this Reincarnation.
* Fairy Perk 4 scaling decreased.
* Dwarven Perk 3 base and scaling increased.
* Elven Union base increased, scaling decreased.
* Undead Union base increased, scaling decreased.
* Drow Balance Union base and scaling decreased.
* Drow Chaos Union base and scaling decreased.
* Dragon Balance Union base increased, scaling decreased.
* Dragon Chaos Union, Non-Unique part, base decreased. Overall base increased and scaling decreased.
* All Union bonuses no longer suffer from Ascension penalties.
* Uniformity base increased.
* White Breath additive part, base increased.
* Dwarven Forge base increased, scaling decreased.
* Dragon Pasture base and scaling increased.
* Dragon Challenge 1 changed to be based on Lightning Strike in this game. Formula adjusted should have lower base and much higher scaling.
* Dragon Challenge 5 base increased, scaling decreased.
* R180 power removed
* W11875 (Scouting) base and scaling decreased.
* Prestige Heritages cost increased to 1e36 Faction Coins in A4.
* Fairy Set base increased, scaling decreased
* Drow Set reworked: now removes Ascension Penalties over time from Royal Exchanges and increases their production based on the amount of Gems you own.
* Advanced Heritages time requirement reduced to 6 hours.
* MAD quests for masks time requirement reduced to 1 day.
* Twisting Nether was adding points to the sum of Lineage levels, not per individual Lineage. This has been fixed.

 4.1.0.0
* **NEW RESEARCHES**. 2 new Researches per branch have been added.
* **A NEW SECRET TROPHY** has been added
* **A NEW REINCARNATION POWER** for Reincarnation 230 has been added.
* FR2 bonus decreased.
* FR3 base and scaling increased.
* FR6 base and scaling increased.
* FR9 base and scaling increased.
* EL1 effect increased.
* EL2 base increased.
* EL3 scaling increased.
* EL5 scaling increased.
* EL8 (Elven Luck) now also triggers on autoclicks.
* EL10 all effects increased.
* AN2 base decreased.
* AN9 base decreased.
* AN6 effect decreased.
* AN7 base decreased.
* God's Hand mana multiplier decreased.
* GB2 scaling increased.
* GB4 effect increased.
* GB6 now increases the production of all buildings based on Tax Collection worth.
* GB9 highest roll bonus increased. Now also accounts for all spell effects.
* UD4 base and scaling increased.
* UD5 changed to be based on time spent offline in this Reincarnation.
* UD6 base and scaling increased.
* UD Heritage base and scaling increased.
* DM2 base increased.
* DM4 Hell Portal effect increased, now also adds hours of playtime as a count more effect.
* DM5 base increased.
* DM7 base increased.
* DM8 base and scaling increased.
* Infernal Realm base decreased.
* DD5 base decreased.
* DD7 base decreased.
* FC1 base increased.
* FC4 scaling increased.
* FC5 base increased.
* FC8 base increased, scaling decreased.
* C50 (Refining) base decreased.
* E225 (Forgery) base decreased.
* A25 (Deflagration) effect bonus decreased.
* W1 (Assault) base decreased.
* W25 (War Funds) scaling decreased.
* F11000 (Godslaying) base increased, scaling decreased.
* F11250 (Inanity) base and scaling increased.
* Master Archeologist effect increased.
* Goblin Invasion's Fight Upgrade formula made logarithmic.
* Holy Frenzy now also increases Faction Coin find chance for Good and Evil factions, in Ascension 4 only.
* Function getFactionTime() now uses the max value among the factions you're using. This has consequences in A330 (Adaptation) and C200 (Journeymen), for the better or the worse depending on the gamestate.

 4.0.0.0
* **INTRODUCING: ASCENSION 4**. Starting from Reincarnation 220, you will be able to perform the 4th Ascension, unlocking new endgame content with different progress systems and options!
* **NEW PROGRESS SYSTEM: FACTION LEGACIES**. In Ascension 4 you will be able to purchase Legacies for coins and faction coins, allowing you to mix and match upgrades from different factions and unlocking special bonuses as you purchase more.
* Building cost multiplier in Ascension 4 is reset to Ascension 0 values.
* All Vanilla upgrades, challenges and heritages in Ascension 4 have their Ascension Penalty removed.
* An incredibly large number of upgrades have been rebalanced or reworked entirely.
* Most tooltip texts have been changed for clarity and consistency.

 3.7.2.0
* Fixed Spellcraft 180 (Incantation) not unlocking correctly.
* Fixed Warfare 5375 (Officers) being more powerful than intended.
* Fixed spell tutorial not advancing when using hotkeys.
* Mercenary now count their Tax Collection alternatives as faction spells, for the purpose of several upgrades' formulas.
* Drow Challenge 1 now requires Honor Among Killers purchased, as intended.
* Buy10000 is no longer available in Ascension 0.
* Research branches in Ascension 2 now show the correct amount of slots.
* God's Hand no longer overflows when you have high mana regeneration.
* Forbidden 6000 (Inevitability) headstart is now capped at time spent in your current Reincarnation. No longer gives double time in this Reincarnation. No longer provides a headstart when Reincarnating.
* Rough Stone artifact, fixed unlock chance and unlock requirements.
* Djinn Challenge 4, requirements reduced.
* Craftsmanship 5625 (Discovery) base reduced.
* Craftsmanship 5375 (Manufacture) base and scaling reduced.
* Economics 5875 (Prosperity) base and scaling reduced.
* Spellcraft 5125 (Spilling) base and scaling reduced.
* Craftsmanship 5125 (Restauration) base reduced.
* Share Benefits spell tiers cost increased for tiers equal or above 40.
* Mercenary Set effect to Lineage count reduced.
* Divine 5875 (Birthright) reworked to be based on the least used non-Mercenary faction.
* Archon Lineage bonus reduced.
* Spell Tier levels are now visible in the spells tooltips.
* Archon Challenge 4, bonus to Unique Buildings production increased.
* Djinn Challenge 4, all bonuses increased. (Note: Djinn Challenge 4, only the lowest bonus was increased and not all as the ingame changelog states.)
 3.7.0.0
* **A NEW ARTIFACT**, Forgotten Relic, becomes available at R175 that unlocks the 5000 research points cap.
* **NEW RESEARCH FACILITIES** will be available to unlock if you have at least 5000 Research points in their respective branch tier. Each Research facility will add 2500 budget points to its respective branch.
* **A NEW RESEARCH BRANCH** appears at R175. Forbidden researches will be unlocked once you purchase the Apeiron Facility.
* **FOUR NEW RESEARCHES PER BRANCH** have been added, with costs above the 5000 threshold.
* **NEW TROPHIES**, for Mercenaries who wish to be different.
* Converted the Research System to Research Points budget: you will now have 3500 points to spend on \* Researches instead of slots. Faction Researches are no longer slot-free. This change applies only from Ascension 3 onwards.
* Archon Bloodline effects, starting from Ascension 3, have been reworked to be based on Research Points cost.
* Call to Arms now has a 25% headstart bonus.
* Chrono Loading base increased, scaling decreased.
* Archon Bloodline scaling reduced.
* Dragon Set base increased, scaling decreased.
* Faceless Lineage scaling reduced.
* Economics 400 (Conversion) base and scaling reduced.
* Neutral Art of the Crow base increased, scaling decreased.
* Share Benefits now keeps track and shows this game stats.
* Evil Art of the Crow base increased, scaling decreased.
* Fairy Set base and scaling increased.
* Angel Set base and scaling increased.
* Mercenary Set effect reduced.
* Faceless Union base and scaling increased.
* Fairy Union base decreased, scaling increased.
* Dwarven Chaos Union base reduced.
* Order Dragon Union base and scaling increased.
* Chaos Dragon Union base decreased, scaling increased.
* Flesh Workshop base increased.
* Makers Challenge 2, bonus from Gems base and scaling increased.
* Archon Challenge 5, Precognition bonus requirements reduced.
* Undead 10 (Flesh Servants) scaling increased.
* Undead 11 (Zombie Apocalypse) base and scaling increased.
* Undead Union base increased.
* Elven Set changed to improve click reward. Now clicks 10 times per second in addition to that effect.
* Elven Union clicking reward bonus base reduced.
* Elven Bloodline, Elven Lineage, Elven Union, Elven Set, Craftsmanship 590 (Alloys) and Chocolate Egg now also generate offline clicks.
* God's Finger trophy requirements reduced to 100e6. Now unlocks an upgrade that autoclicks 5 times per second and makes clicks count 100% more.
* Djinn Challenge 2 base and scaling reduced on both effects
* Share Benefits tier cap raised to 99.
* Reincarnation 60 bonus has been moved up to Reincarnation 58.
* Demon Perk 2 requirements reduced to 2 days.
* MAD quests requirements changed to this Reincarnation.
* Added spell stats in the info panel.
* Added and reviewed a lot of tutorials. This should make the game easier to understand and keep track of recently unlocked content.
* Lineage Container is now visible before purchasing a Bloodline. This should help planning for this game strategies without having to look out-game for information.
* Every NaN display is now shown as INF.

 3.6.0.0
* **ADDED MAD CHALLENGES**, starting from Reincarnation 135. Five new challenges, plus a spell upgrade, will be available for each of the new Elite factions.
* **ASCENSION 3 BEGINS IN THIS UPDATE**, starting with Mercenaries, which will be as strong as you have ever seen. You will now collect Amethyst Coins. New gem and reincarnation formulas, Lineages will be capped at L50.
* **NEW SPELL RESET FUNCTION** to allow smarter control of Realm Grinder spellcasting - this will be available way earlier than endgame.
* **ADDED NEW BUY10K AND BUY SMART OPTIONS**, allowing you to purchase Buildings, Excavations and Royal Exchanges up to a round value.
* **LOTS OF UPGRADES AND TROPHIES** have been changed throughout all stages of the game, changing and shifting balance of powers and allowing player to create new strategies.
* Chrono Loading now uses seconds rather than ticks for its formula, base reduced.
* Archon 6 (Absent-Mindedness) now has a headstart of 30.
* Dragon 9 (Chromatic Scales) and Dragon Challenge spell upgrade (Prismatic Breath) are now correctly affected by Dragon Perk 4.
* Infinite Spiral now has a headstart of 10.
* Most "Researcher" and all "Challenger" upgrades no longer suffer from Ascension penalties.
* Mercenaries can now buy Dragon upgrades only with the fourth tier of their contract-based upgrades. Cost has been increased.
* Alchemy 400 (Bloodspring) can no longer provide MAD bloodlines before R130.
* Spellcraft 200 (Cryomancy) reworked: it's now based on mana produced in this game.
* Druid challenge 2 reworked: it's now based on all buildings owned.
* Druid challenge 3 reworked: it's now based on all buildings owned.
* Faceless challenge 2 reworked: it's now based on all buildings owned.
* Dragon Challenge 2 now affects Non-Unique buildings. Spell tier cost reduction is now based on Grand \* Balance activity time in this Reincarnation. No longer suffers from Ascension penalties.
* Bloodline coming from Alchemy 2950 (Combination) is now taken into account by R60 power.
* Freemason's Hall now has a headstart of 20. Base increased.
* Maelstrom and Catalyst no longer lose their targets when reloading.
* Flesh Workshop base and scaling reduced.
* Holy Sites base and scaling increased.
* Swarming Tower base and scaling increased.
* No Recruiting no longer suffers from Ascension penalties.
* Fixed a bug that caused assistants not to produce anything under certain circumstances.
* Eligible artifacts now show their excavation chance in their tooltip.
* All MAD contracts and Heritages cost reduced.
* All Advanced Heritages cost reduced..
* Archon Bloodline growth reduced by half.
* Warfare 1375 (Scavenging) base decreased, scaling increased.
* Warfare 275 (Domination) base increased, scaling decreased.
* Multiplicative Faction Coin Chance has been reduced from Warfare 1375 (Scavenging), Craftsmanship 400 (Gravitation), Alchemy 3400 (Chemistry).
* Archon Mask bonus reduced.
* Djinn Mask bonus reduced.
* Makers Mask now also adds assistants.
* Excavated Mirage bonus reduced.
* Goblin Invasion Support 1 (Elite Goblins) changed to be based on Evil spells cast in this Reincarnation.
* Chocolate Egg effect increased to 100% and now also clicks once per second.
* Advanced Elven Heritage base increased, scaling decreased.
* Advanced Druid Heritage base increased, scaling decreased.
* Vanilla Flavor Juice and Chocolate Flavor Smoothie effect reduced.
* Chrono Loading mana requirements reduced.
* Faceless Lineage base effect reworked to provide spell duration.
* Archon Bloodline growth reduced by half.
* Titan Lineage now increases Royal Exchange bonus by an additional 200% per level. No longer increases count.
* Goblin Perk 5 now gives actual Faction Coin find chance rather than making it count more.
* All A2 faction artifacts now have a requirement of 2000 Excavations, down from 3000.
* Raw Emerald is now easier to excavate.
* Angel 11 (Angelic Fortitude) reworked to provide Faction Coin find chance. Base increased.
* Angel 12 (Seraphim Wings) now also increases Maximum Mana, bonus increased to 200%.
* Angel Union now provides Mana Regeneration based on mana produced in this game instead of its previous effect.
* Ascension 2 Spell Tier 2s cost reduced.
* Share Benefits now produces TC casts per second based on your Maximum Mana.
* Appraisal Vantage base is now based on the amount of assistants you own, scaling decreased.
* Gem Grinder formula changed to depend on Reincarnations and Ascensions.
* Drow Challenge 4 (Trained Assassins) is now log-based, with a much higher base and much lower scaling.
* Economics 1425 (Rarity) base and scaling decreased.
* Reap Interests base increased, scaling decreased.
* Tyrant Garrison base increased.
* Drow 9 (Blade Dance) is now an independent upgrade based on Combo Strike casts.
* Veteran Figurine now grants only your alignment challenge effects.
* Stonecarving (MK7) now has a headstart of 30.
* Spellcraft 330 (Reverberation) now has a cap of 500 for active spells.
* Precognition base and scaling decreased.
* Spellcraft 2875 (Scholarship) is now available for Good alignment only. Base and scaling increased.
* Craftsmanship 3000 (Customizing) is now available for Neutral alignment only. Base and scaling increased.
* Warfare 3050 (Flanking) is now available for Evil alignment only. Base and scaling increased.
* Divine 2775 (Intervention) base increased.
* AR10 (Purity of Form) now also increases Precognition values (above previous stats - this is an improvement for Archons only).
* Dragon Challenge 1 tooltip states that it removes 1 ascension penalty. No longer increases the scaling of the upgrades, but increases their base.
* Druid Challenge 4 now increases Non-Unique buildings production based on the duration of your longest spell instead of its previous effect. Ascension penalties removed.
* Fairy Perk 4 changed to provide temporary assistants based on Fairy Chanting duration.
* Druid Perk 4 spell duration base and scaling increased.
* Goblin Perk 1 base increased, scaling decreased.
* Primal Balance now also increases Grand Balance targets production based on the amount of targets exceeding 10.
* Titan Lineage base now increases Royal Exchange bonus by 200% per level. No longer increases count.
* Titan Perk 1 effect merged into Djinn Perk 1. New Titan Perk 1 removes 1 Ascension penalty from Titan Bloodline.
* Titan Perk 3 now increases the base production of tier 4 and tier 7 buildings based on Unique Buildings owned.
* Everything that was unlocked at Lineage level 50 is now unlocked at level 45.
* Spellcraft 200 (Cryomancy) reworked to provide spell duration.
* Alchemy 270 (Synthesis) reworked to provide spell duration.
* Warfare 1275 (Authority) reworked to provide spell duration based on the amount of Non-Unique buildings you own.
* Dragon Set reworked to provide spell duration.
* Divine 205 (Communion) effect increased.
* Added Elven Luck stats to the stats panel.
* The initial costs for Trade Treaties with Neutral factions have been halved.
* Combo Strike now has a fixed duration of 16 seconds. Cannot be changed.
* Tiered Autocast cost lowered.
* "Know Your Enemy II" requirements lowered to Reincarnation 75. Now requires a mercenary Unique Building.
* Prismatic Breath bonus reduced to 50%.
* Production bonus provided by Research Facilities has been reduced.
* Ancestral Hourglass now reduces Lineage cost multiplier based on Reincarnations made.
* Lineage base cost multiplier reduced to 8, down from 15. Now increases by 1 additional step every 30 levels.
* Challenges can no longer be toggled on and off. Instead, the Challenge Power upgrade activates their power when you buy it from the Upgrades panel.
* Gem Power, Ruby Power, Reincarnation Power, Challenge Power and Unique Building upgrades can be excluded from the BuyAll button by disabling the "Buy All Upgrades" option in the Options menu.
* Autoclicks no longer count against manual click cap.

 3.5.0.0
* **MAD UNIQUE BUILDINGS**. Each of the new MAD Factions now has its own Unique Building, unlockable from Reincarnation 130.
* **MAD BLOODLINES**. Three new Bloodlines to select, themed for the new factions.
* **MAD LINEAGES**. Available when you get their respective Bloodline and reach 400 of each Royal Exchange.
* **LEVEL 50 LINEAGE PERKS**. Perk 5s for all Lineages, available from Reincarnation 130 and Lineage Level 50.
* **NEW ARTIFACTS** and their relative upgrades.
* **NEW SECRET TROPHIES** and their relative upgrades, including MAD spell upgrades.
* Precognition base and scaling increased.
* Arcane Core base decreased, scaling increased.
* MAD Trade Treaties costs reduced.
* Elven Diplomacy reworked: now increase click count based on Faction Coins found in this game.
* Elven Lineage effect changed to additive, resulting in a much lower click count.
* Goblin Lineage reworked: now increases Tax Collection worth in seconds.
* Demon Lineage reworked: now increases Non-Unique buildings production, ignoring Ascension Penalties.
* Dwarven Lineage reworked: now increases all buildings base production based on their tier. Bonus is multiplied by the Lineage level.
* Drow Lineage changed to standard exponential (base and scaling reduced).
* Old Goblin Perk 4 merged into Goblin Perk 1 and turned into a multiplicative bonus.
* New Goblin Perk 4 now makes Goblin's Greed stop producing Faction Coins instantly. Instead, increase your Faction Coin find chance based on the Gems required for your next Reincarnation.
* Avarice Drive reworked: now makes Goblin's Greed use Faction Coins found in this Reincarnation.
* Fairy Perk 4 effect decreased.
* Elven Perk 3 effect increased.
* Elven Perk 4 effect increased.
* Druid Perk 1 base increased.
* Druid Perk 3 merged into Grand Balance effect.
* Drow Perk 3 reworked to provide Faction Coin find chance.
* Undead Perk 4 changed to provide an independent offline bonus based on Night Time activity time.
* Dwarven Perk 3 reworked: Excavations and artifacts count 1% more for every 1500 Unique Buildings.
* Fairy Challenge 1 now provides 2 assistants per Fairy upgrade.
* Dragon Challenge 3 time req reduced to 8 days total and 2 each.
* Advanced Elven Heritage base increased.
* Advanced Titan Heritage base increased, scaling decreased.
* Advanced Undead Heritage base increased.
* Camouflage also increases click count.
* Sylvan Treasure Frills bonus reduced.
* Elven Discipline now gives assistants instead of mana regen.
* Wooden Dice was incorrectly replacing Elven Luck bonus instead of multiplying it. Now it does, and it also casts automatic Tax Collections when Elven Luck triggers.
* Angelic Fortitude base and scaling increased.
* Spellcraft 30 (Vacuumancy) both base and scalings increased.
* Divine 175 (Resurrection) now counts time in this Reincarnation. Base and scaling increased.
* Divine 250 (Demonology) scaling increased.
* Economics 230 (Coercion) reworked: now makes Trophies count more based on time spent being Evil.
* Alchemy 400 (Bloodspring) now gives Elite Bloodlines as intended.
* Economics 3250 (Estates) now costs 3300 Economics points.
* Economics 3300 (Hirelings) now costs 3250 Economics points. No longer locked to Mercenaries.
* Economics 590 (Slavery) base increased, scaling decreased.
* Spellcraft 2875 (Scholarship) base decreased.
* Warfare 3050 (Flanking) base increased, scaling decreased.
* Craftsmanship 3000 (Customizing) base and scaling decreased.
* Economics 1425 (Rarity) base and scaling decreased.
* Hellfire Burst reworked: now makes Hellfire Blast add part of Evil spells cast in this Reincarnation to fuel its bonus.
* Archangel Feathers base increased.
* Seraphim Feathers renamed to Seraphim Wings: base increased, now also increases Faction Coin find chance and assistants.
* Fairy Set base and scaling reduced.
* Archon Pride is now based on Lineage level.
* Lunar Cycle reworked: now increase Maximum Mana additively based on time spent online in this game. Increase Maximum Mana multiplicatively based on time spent offline in this game.
* Strange Attraction base increased.
* Eternal Servitude is now based on time spent in this Reincarnation. Now also affects Flesh Workshops.
* Djinn Union base reduced.
* Drow Set base and scaling increased.
* Dwarven base and scaling increased.
* High Bastion scaling increased.
* Reincarnation 50 power, base increased.
* Elven Set base increased.
* Goblin Set reworked to increase general Faction Coin find chance additively and multiplicatively.
* Stone Servants renamed to Stonecarving.
* Holy Crusaders now increases its bonuses with Ascensions.
* Share Benefits now adds Tax Collections casts based on its duration and current tier cast.
* Mercenary Camp scaling increased.
* Tyrant Garrison base and scaling decreased.
* Freemason's Hall scaling increased.
* Uniformity effect and scaling increased.
* Ziggurat scaling increased.
* Mountain Palace base increased.
* Genealogist scaling increased.
* Underworld Tyranny base increased.
* Mana Addicts effect increased.
* Blood Sacrifices base increased.
* Spider Gods base increased.
* Professional Assassins base decreased, scaling increased.
* Demonic Fury base and scaling increased.
* Druid Lineage base effect reworked: now each Lineage level counts as 2 additional Reincarnations.
* Sun Force: Faction Coin find chance changed to additive mana regen.
* Excavated Mirage bonus increased.
* Angel Set is now based on the highest amount of spells cast in a single game.
* Faceless Set reworked: now increases assistants based on the highest amount of assistants you had in a previous game.
* Dwarven Set base decreased.
* Arboreal City scaling changed to ln(x).
* Undead Union scaling changed to ln(x).
* Heaven's Brilliance all effects increased.
* Goblin Union base and scaling increased.
* Fairy Union scaling increased.
* Faceless Union base and scaling increased.
* Elven Union now also adds 10 clicks per second, in addition to its previous effect.
* Druid Union Lineage count scaling increased.
* Angel Union mana produced scaling increased.
* Dwarven Ale base decreased.
* Mining Prodigies base decreased.
* Magic Resistance scaling decreased.
* Solidity base and scaling increased.
* Evil Art of the Crow is now based on production bonus from Gems.
* Drow Set now increases the production of all buildings based on Evil spells cast in this Reincarnation.
* Titan Set now increases Royal Exchange bonus additively and multiplicatively based on time spent in this game.
* Hand of the Makers changed to exponential (decreased base, increased scaling).
* Cosmic Resonance changed to exponential (decreased base, increased scaling).
* Reality Marble changed to exponential (decreased base, increased scaling).
* Moon Blessing changed to exponential (decreased base, increased scaling).
* Secret Clicking Techniques changed to exponential (decreased base, increased scaling).
* Sharp Claws changed to exponential (decreased base, increased scaling).
* Advanced Elven Heritage changed to exponential (decreased base, increased scaling).
* Warfare 1400 (Cataclysm) changed to exponential (increased scaling).
* Craftsmanship 3100 (Engineering) changed to exponential (decreased base, increased scaling).
* Divine 3350 (Vampirism) reworked: now increase assistants additively and multiplicatively based on your Offline Bonus.
* Divine 290 (Transubstantiation) changed to provide Max Mana.
* Divine 275 (Meditation) primary effect reworked to provide mana regen based on max mana. Formula is similar to Druid Bloodline.
* Spellcraft 500 (Heirlooms) now also increases mana regen.
* Alchemy 1500 (Sublimation) reworked to provide Faction Coin find chance instead of Maximum Mana.
* Warfare 175 (Overwhelm) base and scaling increased.
* Economics 1225 (Hoarding) changed to reduce production by 90% (one less order of magnitude) when active, in addition to its previous effect.
* Divine 245 (Soulrending) now has D1375 (Sanctification) effect. New D1375 makes Ascensions count 50% more for Spiritual Surge.
* High Bastion formula changed to exponential (decreased base, increased scaling).
* Djinn Perk 1 effect increased.
* Advanced Dwarven Heritage, Infinite Spiral, Stonecarving: resets contribution moved from exponent to base.
* Evil Art of the Crow base and scaling increased.
* Bloodlines no longer require 100 upgrades to unlock.
* Spiritual Surge formula changed. Now it provides an higher bonus early on, but scales worse at later stages.
* Faceless unlock requirements now count total time, making them easier to get in the early stages.
* Changed automatic click handler: now all automatic clicks perform only once per second, but they increase click stat and reward as if they clicked X times (depending on the effect). This should greatly reduce lag and screen littering.
* Offline gains now take place before loading spells. Spells no longer cancel when you reload the game.
* Challenge tooltips now clarify all requirements.

 3.4.0.0
* **NEW ARTIFACTS AND TROPHIES**, some of which will also grant new upgrades. A lot of generic trophies have a new tier as well!
* Fixed Advanced Gobin Heritage interaction with other Tax Collection bonuses.
* Druid set now considers building count upgrades. Effect increased, scaling decreased.
* Elven Union effect increased.
* Titan Union now also increases max mana additively. All effects increased.
* Goblin Lineage effect increased.
* Goblin Perk 3 effect increased.
* Angelic Fortitude effect and scaling increased.
* Demon Union now also increases trophy count.
* Conjuration (Spellcraft 50) now has diminishing returns. Base effect increased.
* Maelstrom click part has been changed to trophies unlocked.
* Excavated Mirage effect increased.
* Sun Force: Faction Coin find chance made logarithmic.
* Elven Discipline, additive mana regen scaling decreased.
* Colossus Kingdom effect increased.
* Giant Market effect and scaling increased.
* Zombie Apocalypse effect and scaling increased.
* Flesh Servants effect and scaling increased.
* All Creation is now log-based, resulting in higher effect and reduced scaling.
* Drow Set changed to provide additional mana regeneration.
* Drow Challenge 4 is no longer linear.
* Spell duration cap removed, now Druid Challenge 4 is capped to 100000%.
* Druid Perk 4 reworked to provide less duration boost and a reduced effect, but Ascension 2 penalty is removed, resulting in a significant bonus.
* Wooden Dice effect increased.
* Seraphim Feathers effect increased.
* Forbidden Language scaling increased.
* Eternal Servitude effect increased, scaling decreased.
* Devastation effect increased, scaling decreased.
* Camouflage effect increased to 1500%.
* Angel Union scaling increased.
* Elven Union effect and scaling increased.
* Goblin Perk 4 now also makes Tax Collection casts count 100% more.
* Faceless Perk 3 no longer suffers from Ascension penalties.
* Advanced Titan Heritage effect increased.
* Advanced Angel Heritage effect increased.
* Angel Perk 2 time requirements lowered.
* Demon Perk 2 time requirements lowered.
* Know Your Enemy effect increased, scaling decreased.
* Vanilla Flavor Juice duration increased.
* Reap Interests scaling increased.
* Exertion, Engraving, Golemcraft and Mesmerization researches: time requirements reduced.
* Warfare Exertion scaling increased.
* Spellcraft 400 (Capacity) made logarithmic.
* Craftsmanship 305 (Golemcraft) effect decreased, scaling increased.
* Mana Regeneration penalties from Autocast upgrades have been removed, and replaced with a 5% and 10% bonus for Improved and Masterful Autocast, respectively.
* Helden Sterben Nicht mana regeneration bonus reduced.
* Prismatic Mana mana regeneration bonus reduced.
* Mana Matrix max mana bonus increased.
* Dragon Pastures effect and scaling decreased.
* Share Benefits Tier 36 wasn't correctly providing its bonus and it has been fixed.
* Added an option to disable spell effect icons on building buttons.
* A new formula for the BuyMAX features has been implemented. This should reduce lag issues and remove the cap of 20k entities purchased at once.
* Fixed several offline interactions from incorrect implementations of certain spells and effects. Timewarps and offline rush actions should be less effective as a result.

 3.3.0.0
* **NEW BUILDING UPGRADES**: For all buildings.
* **THREE NEW ARTIFACTS**: Which will unlock Tier 2 for the new Ascension 2 spells.
* **ADVANCED HERITAGES**: Available for all factions! Each of them is a new unique upgrade which will be empowered by their respective Lineage.
* **REALM GRINDER MUSIC**: Added to the game, one track for each of the basic alignments. You can turn it on/off via the button on the main screen, or adjust volume in the Options menu!
* Several secret trophies: Have been reworked to give a greater bonus, and their Ascension penalty has been removed.
* Starting mana regen: Increased to 1 per second.
* Natural Recycling: Is now based on total building quantity.
* Dimension Door: Scaling reduced.
* Fairy Challenge 1: Effect decreased.
* Goblin Challenge 1: Now makes Green Fingers Discount trigger every 2 minutes.
* Goblin Challenge 3: Effect increased.
* Undead Challenge 1: Effect increased.
* Undead Union: Effect and scaling increased.
* Druid Union: Effect increased.
* Flesh Workshop: Production bonus increased.
* Druid Challenge 1: Effect increased.
* Druid Challenge 4: Formula reworked to be non-linear.
* Dragon Challenge 6: Effect increased.
* Dwarven Chaos Union: Scaling reduced.
* Drow Balance Union: Effect and scaling reduced.
* Dragon Chaos Union: Effect and scaling reduced.
* Fairy Lineage: Effect increased.
* Angel Lineage: Effect reduced.
* Fairy Perk 1: Now removes 1 Ascension penalty.
* Angel Perk 3: Effect reduced.
* Angel Perk 4: Effect reduced.
* Goblin Perk 3: Effect increased.
* Temporal Flux: Effect and scaling increased.
* All spell: Durations are now capped to 10000 times their base duration.
* "Total": References have been reworded to "This Reincarnation" for clarity.
* Tireless Workers: Bonus increased to 1500%, up from 1000%.
* Plagued Buildings: Effect increased.
* Dead Field: Effect increased.
* Maelstrom: Click bonus, scaling increased.
* Faceless Set: Scaling reduced.
* Druid Set: Effect and scaling increased.
* Titan Set: Effect increased.
* Chaos Dragon Union: Now only counts Faction Coin find chance exponent for targeting purposes.
* Burning Abyss: Quest requirement reduced from 160 to 120 seconds.

 3.2.0.0
* **NEW UNIQUE BUILDINGS** for all prestige factions.
* **NEW UPGRADES**. Faction Unions are available for all prestige factions. As usual, they grant access to three new Union upgrades per faction.
* **FACTION UNION POWERS**. Starting from Reincarnation 111, each Faction Union will gain a new unique power. Prestige faction powers will be different for each of the new alignments.
* **NEW ARTIFACTS**. Dwarven, Drow and Dragon final set pieces have been added, unlocking new Set upgrades for them.
* **NEW SECRET TROPHY** for Ascension 2, granting new strategic choices for all alignments.
* Undead's Eternal Servitude effect increased.
* Goblin Set effect increased.
* Demon Set effect increased.
* Angel Set effect and scaling increased.
* Scintillation (Craftsmanship 1300) reworked: now increases production based on max mana and Gem bonus.
* Swarming Tower effect and scaling increased.
* Wooden Dice production bonus, effect and scaling increased.
* Elven Discipline effect increased, and it now also adds mana regeneration.
* Pheromones effect and scaling increased.
* Devastation scaling decreased.
* Colossus Kingdom effect increased.
* Ancestral Hourglass formula slightly changed.
* Added Excavation Resets as a stat.
* Fixed a bug that caused several autocasting options not to work properly.
* The Bunny Helpers Feat will be awarded to all players who completed it during Easter 2018 event, unlocking the cosmetic mana bar color if you also completed all the other feats.

 3.1.1.0
* Grand Champion trophies were incorrectly requiring 4 lineage perks since last patch. Fixed.
* Undead Set formula is now logarithmic, resulting in a stronger effect but with lower scaling. Values match at around 1e6 Offline Bonus.
* Spell Tier 7 upgrades Offline Bonus ascension penalty reduced.
* Elven and Undead Set requirements made easier.
* Ancestral Hourglass lineage level counts more against cost reduction.
* Faction upgrades 11 and 12 cost reduced.
 3.1.0.0
* **NEW LINEAGE PERKS** at level 30, for Ascension 2 and higher.
* **NEW TROPHIES**. Two more secret trophies, unlocking new unique upgrades.
* **NEW ARTIFACTS** for Ascension 2 and higher.
* **NEW FACTION ARTIFACTS**. One new artifact per faction, for ascension 2 and higher.
* **NEW UPGRADES: ARTIFACT SETS**. Finding all the faction artifacts for a specific faction will also unlock a new selection of upgrades called "Artifact Sets". You will be able to pick one per game only, similar to Bloodlines and Lineages. Abdicating will reset your choice and allow to pick another.
* **EXCAVATION RESET REVAMP**. You will be able to reset your excavation count within a single Reincarnation, provided you have made enough of them. The amount of excavations required increases per reset, and is based on Reincarnations you made. However, resetting your excavations this way will also reduce overall production by one one order of magnitude (a 90% reduction) until you abdicate. Your excavation count will still reset when Reincarnating, and you will still be able to use Rubies to force a reset.
* **EXCAVATION PANEL REVAMP**. Undiscovered artifacts will now be shown in the panel as obscured, similar to secret trophies.
* **NEW REINCARNATION POWERS**, at Reincarnations 108 and 115.
* Wooden Dice effect and FC effect improved.
* Angel Union upgrade names have been swapped.
* All Creation effect increased, scaling decreased.
* Hellfire Blast will make Evil spells cast count 50% more for all purposes per tier.
* Stat panel updated with a new "All Time" tab. A lot of stats have also been rewritten to be consistent with their tab.

 3.0.3.0
* Spellcraft 2875 (Scholarship) effect reduced.
 3.0.2.0
* Factions Coins from Scry are now based on Faction Coin find chance and assistants instead of production.
* Mana regeneration bonus from Scry now lasts 30 minutes, up from 10.
* All Gifts now provide a 250% offline bonus. All Gifts bonuses to Faction Coin find chance now are both additive and multiplicative.
* All Ruby upgrades now have both an additive and a multiplicative bonus (instead of just additive).
* New upgrade introduced based on an old artifact.
* Alchemy 545 (Mineralogy) reworked: now increases mana regen based on Gems you own instead of its previous effect.
* Fixed an issue with SpeIlcraft 215 (Projection), Craftsmanship 300 (Weighting) and Mabinogion causing them to have an unintended effect.
* Sun Force: assistants scaling reduced. Sun Force: Production and Sun Force: Offline Bonus scaling increased in higher ascensions.
* Dragon Challenge 1 bonus to titan upgrades scaling reduced.
 3.0.1.0
* Spell durations are now formatted better.
* Spellcraft 215 (Projection) had wrong formula and has been rebalanced. Overall effect and scaling are reduced do to this change.
* Mobinogion had wrong formula and has been rebalanced Overall effect and scaling are reduced do to this change.
* Druid Perk 3 had a wrong formula and has been rebalanced. Overall effect and scaling are reduced do to this change.
* Elven Luck now generates Faction Coins based on recarnations made.
* Demon Perk 2 had an incorrect unlock formula. It now counts only this reincarnation stats rather than all time.
* Vampire now gives the effect of the bloodlines of the factions outside your alignment.
* Other halloween monsters had some balance tweaks too.
* S270 (Runedarving) formula fixed - was incorrectly set as post-A1.
 3.0.0.0 | October 11, 2017
* THREE NEW ALIGNMENTS: Order, Chaos and Balance. You will be able to purchase a combination of old and new alignments before selecting a faction. At first only one faction per combination will be available, but later on old and new factions will be unlocked to produce new gameplay strategies.
* **NEW SPELLS:** one new spell for each new alignment. They cannot be upgraded via spell tiers for now, but their bonus is unaffected by ascension penalties.
* **FACTION UNIONS:** the affiliation level after Alliance, unlocking more faction upgrades.
* **NEW UNIQUE BUILDINGS:** one new unique building for each available faction, in addition to existing ones.
* **NEW ARTIFACTS:** new artifacts for all ascension stages!
* **NEW UPGRADES:** new upgrades for all ascension stages!
* **NEW TROPHIES:** several A2-exclusive trophies have been added, and old trophy series have gained more elements. Warrior Researcher has finally been added to Ascension 1 content.
* **NEW REINCARNATION POWERS** at R85 and R100.
* **NEW SPELL TIERS**, up to tier 7, for post-A2 only.
* Research slots after Ascension 2 will be capped at 1 per branch. Faction Researches will be unlocked after purchasing 1 Research in each branch, and they will not consume slots.
* When performing Ascension 2, all Lineages will be set back to level 25 if higher.
* Reincarnation and Gem requirement formulas have been adjusted for A2 balance.

Faction Upgrades* Faceless' Magical Treasure effect increased, scaling decreased.
* Elven Luck now generates 100 times your Faction Coin find chance rather than 200 Faction Coins.
* Elven Treasure Casing effect reduced.
* Death Temples scaling increased.
* The Walking Dead effect increased.
* Plagued Buildings effect increased.
* Corpse Supply effect and scaling increased.
* Natural Recycling effect converted to an additive and multiplicative FC find chance bonus.
* Undercity bonus effect increased.
* Deadly Impatience effect increased.
* Pixie Mischief counts all Fairy upgrades instead of base only; scaling increased.
* Mana Crypts effect increased.
* Elite Warriors effect increased.
* Hive Mind effect increased.
* Stonehenge upgrade effect increased.
* Dragon Tamer effects doubled.
* Goblin Bank base production formula reworked. Overall bonus is lower at all game stages, but it scales much worse on higher ascensions.
* Mercenary Unique Buildings requirement reduced to 125000.
* All Mercenary Unique Building bonuses scaling decreased.

Bloodlines/Lineages* Elven Bloodline now multiplies Faction Coin find chance based on clicks made in addition to its previous effects.
* Angel Bloodline reworked: now increases mana regeneration based on spells cast in this game.
* Drow Bloodline reworked: now increases Faction Coin find chance based on time spent in this game.
* Drow Lineage base effect is no longer affected by ascension penalties.

Spells* Red Dragon's Breath effect decreased.
* Black Dragon's Breath effect reduced, scaling increased.
* Infernal Realm effect increased.
* Sun Force assistant bonus for Ascension 2 removed. FC Chance bonus changed to a multiplier.
* Lightning Strike now has a 3-cast forecast in its tooltip.
* God's Rest now gives Faction Coins based on Faction Coin find chance.
* Lightning Strike tier bonus increased.
* Fixed an issue with Dragon Challenge 1 being unintendedly active at all times.
* Gem Grinder tier bonus is now additive instead of multiplicative.
* Fixed an unintended nerf to Grand Balance bonus.
* Thunderstorm scaling increased.
* Holy Light effect reduced.
* Blood Frenzy effect increased.
* Grand Balance now requires more mana produced to increase the number of targets hits based on ascensions made, and its effect on subsequent ascensions is reduced.

Challenges* Angel Perk 1 reworked: now makes Angel Bloodline count total spells cast.
* Demon Perk 2 requirements now count total activity time.
* Drow Perk 1 reworked: now makes all time spent counts 100% more for all purposes while using Drow Bloodline.
* Druid Perk 1 effect and scaling increased.
* Drow Perk 1 now removes Drow Bloodline penalty rather than reducing it.
* Versatile Combo scaling reduced and is no longer linear.
* Angel Challenge: God's Throne increases mana regeneration by 50%, up from 20%.
* Druid Challenge 3 effect increased.
* Faceless Challenge 4 unlock requirements fixed for post-ascension.
* Dragon Challenge 1 production and FC chance effects increased, bonus to Titan upgrades increased.
* Dragon Challenge 2 effect increased. Now requires only 7 Grand Balance targets.
* Dragon Challenge 2 effect and scaling increased.
* Dragon Challenge 3 now removes Deep Memory penalty and increases its effect. Faction Coin find chance scaling from Evolutive Mutation reduced. Requirements reduced.
* Dragon Challenge 4 scaling increased.
* Dragon Challenge 6 building and mana regeneration requirements reduced. Effect converted to multiplicative.

Upgrades* Tiered Autocasting requirement is now Ascension 1 rather than Reincarnation 42.
* Arcane Brilliance trophy series further reduces the time requirement for subsequent spell tiers.
* Spiritual Surge now has increased power on higher ascensions.
* Wall Fragment effect increased.
* Mana Waste effect and scaling increased.
* Exchange High Lord effect increased.
* Master Researcher effect increased.
* Dragon Heritage effect and scaling increased.
* Secret Exchange effect and scaling reduced.

Research* Research Points cost scaling reduced for Ascension 1.
* Research points are now capped at 5000.
* Projection (S215) moved out of Spiritual Surge formula.
* Spellcraft 270 (Runecarving) has been reworked: now increases the production of all buildings based on your production bonus from gems.
* Spellcraft 375 (Illusion) effect increased.
* Spellcraft 1500 (Psionics) effect and scaling increased.
* Spellcraft 2875 (Scholarship) effect increased.
* Survival (W350) effect increased.
* Craftsmanship 330 (Overload) has been reworked: now increases mana regeneration based on research made.
* Craftsmanship 1300 (Scintillation) effect and scaling increased.
* Craftsmanship 1325 (Plasmation) scaling increased.
* Customizing (C3000) effect and scaling decreased.
* Divine 1225 (Oblation) effect and scaling increased.
* Divine 1275 (Solemnity) effect increased.
* Divine 1375 (Sanctification) effect increased. Requirements increased.
* Sifting (E260) effect increased.
* Economics 320 (Smuggling) has been reworked: now increases Faction Coin find chance based on the amount of Unique Buildings owned. Also gives a FC chance multiplier in line with similar upgrades.
* Economics 1 (Coinage) effect increased.
* Economics 260 (Sifting) effect and scaling increased.
* Economics 1225 (Hoarding) effect increased.
* Economics 1425 (Rarity) effect and scaling increased. Requirements reduced.
* Alchemy 25 (Deflagration) effect increased.
* Alchemy 250 (Philosoper's Stone) scaling increased.
* Alchemy 300 (Creeping) effect and scaling increased.
* Alchemy 1200 (Melting) effect increased.
* Alchemy 1500 (Sublimation) effect and scaling increased.
* Warfare 175 (Overwhelm) scaling increased.
* Warfare 275 (Domination) effect and scaling decreased.
* Warfare 350 (Survival) effect and scaling increased.
* Warfare 1275 (Authority) effect and scaling increased.
* Warfare 1375 (Scavenging) FCC and multiplier bonus increased. Requirements increased.
* S50, S3200, D275, W205, God's Throne, Angelic Wisdom, Versatile Combo now increase generic spells cast while offline multiplicatively in addition to their current effects.

Other* Mana produced per second while offline is now capped at max mana.
* Z+Click is now used to set a spell to its maximum possible tier.
* Assistant production in higher Ascensions reduced due to a bugfix in their formula.
* Mana Sea/Ocean requirements reduced.
* Non-neutral building upgrade tiers 20, 21, 22 effect increased.
* Reincarnation 41 Power scaling increased.
* Reincarnation 45 Power scaling increased.
* Demonic Figurine requirement changed.
* A lot of building count requirements have been reduced, including Dragon Challenge 1-4-6, Iron Rush and mercenary researches.
* Autoclicker trophy is now locked at R60+.
* Mabinogion, C300 (Weighting) and Druid Perk 3 have been moved out of Grand Balance spell formula, resulting in different production values. The outcome should be better in A0 and A1, worse in A2.
* Faction Bonus in the Royal Exchange panel replaced with Individual Bonus for Ascension 1 and higher.
* Arcane Brilliance trophy series now shows which spells you are missing from completing each step.
* Several requirements have been fixed not to calculate counting bonuses.

 2.7.1.0
* Hall of Legend post-ascension upgrades effect decreased.
* A30 (Delayed Reaction) bonus to duration is no longer linear. Effect increased, scaling decreased.
* A120 (Vivification) is no longer linear. Effect increased, scaling decreased.
* C590 (Alloys) is now linear. Effect increased, scaling decreased.
* S1500 (Psionics) effect increased, scaling decreased.
* Druid Bloodline effect increased, scaling decreased.
 2.7.0.0
* **MERCENARY FEATURES!** Mercenaries will gain a lot of new powers starting on Reincarnation 75, including the ability to Research and all of its related perks. In addition, they will gain a new alignment-locked upgrade and some more nifty surprises.
* **SPELL TIER 6**: All spells can now be cast up to tier 6 upon buying their upgrade.
* **NEW BUILDING UPGRADE TIER** and other new upgrades.
* **NEW TROPHIES:** 2 new regular trophies and 2 new secret trophies.
* **NEW ARTIFACTS:** 1 Lore artifact and 1 Quest artifact.
* Magical Treasure and Shapeshifting effect increased, scaling decreased.
* E590 (Slavery) is now based on Non-Unique buildings instead of Evil buildings.
* W590 (Torture) is now based on total time spent instead of time spent as Evil.
* W175 (Overwhelm) scaling increased.
* S305 (Mesmirization), D25 (Cursing), W405 (Ambush), Van!shment formulas reworked due to faulty post-ascension scaling.
* W1375 (Scavenging) effect increased, scaling reduced.
* C250, C400, A305, A3400 [sic], W1375 now also multiply FC Chance.
* Fairy Lineage and Dragon Lineage base effects are now additional with each other.
* Fairy Perk 3 effect reduced.
* Elven Perk 1 multiplier increased to x10000.
* Angel Perk 3 reworked: now increases God's Hand bonus instead of its previous effect.
* Undead Perk 1 effect reduced.
* Elven Lineage now also increases click count for all purposes.
* Demon Lineage base effect reduced.
* Grand Balance from druid lineage is no longer capped.
* Druid Perk 3 effect increased.
* Faceless Lineage effect increased.
* Dwarven Lineage now also increases artifact count for all purposes.
* Dwarven Perk 1 effect and scaling increased significantly.
* Dwarven Perk 3 effect increased significantly.
* Drow Perk 1 effect increased significantly.
* Drow Perk 3 effect increased significantly.
* Dragon Bloodline effect increased, scaling reduced.
* Dragon Lineage base effect reduced.
* Dragon Perk 1 effect reduced.
* Evil Mercenary's Heresiarchs effect increased. (see 2.7.1 change)
* Most Max Mana upgrades have been greatly improved, while several mana regeneration upgrades have been nerfed in order to rebalance mana stats for end-game content.
* A lot of offline bonus upgrades have been improved, especially undead and drow stuff.
* Most Faction Coin Chance researches have been improved, except those mentioned earlier.
* Drow Unique Building upgrade bonus increased.
* Draconstellation (Dragon Challenge 4) formula rebalanced to avoid abuse of artifact count boosts.
* Fairy and Goblin Trade Treaties are now free when at 0 Reincarnations and 0 Gems.
* Fairy base upgrades improved.
* Goblin's Greed now always generate a minimum of 20 Faction Coins.
* Undead base Upgrades improved.

 2.6.2.0
* **NEW TROPHIES**: added an element to most regular trophy series and one new Secret Trophy!
* **NEW REINCARNATION POWER** at Reincarnation 70, increasing research slots for all branches.
* Druid L5 Perk reworked: now increases Non-Unique buildings production based on time spent in this game.
* Added a stat to the Diamond Pickaxe spell’s tooltip to check how many Faction Coins you found with it.
* Added Multiple Casting effect description for Combo Strike.
* Fixed Angel Perk 1 not working while offline.
* Fixed Dragon’s Breath’s cast stat not working correctly.
* Fixed Suggestion Master trophy unlock condition.
* Excluded Lineages from the unpurchased upgrades counter.
* Reworded several tooltips for clarity.
 2.6.0.0 | March 10, 2017
* **NEW MECHANIC: FACTION LINEAGES**. Starting at Reincarnation 60, you will be able to choose a Faction Lineage. You will be able to upgrade your Lineage by spending massive amount of Faction Coins, gaining progressively higher bonuses and unlocking new perks at specific thresholds, including more spells taken from the Faction Spells pool. In order to purchase a Lineage, you will need to have 400 Exchanges and a Bloodline of a specific faction. You cannot use the same Lineage as your faction.
* **NEW TROPHIES** related to Lineages and more.
* **NEW REINCARNATION POWER** at Reincarnation 60, increasing Faction Coins found if they match your Faction or Bloodline.
* **NEW LOCALIZATIONS**: Italian and Russian.
* Fixed a lot of text and translation bugs, typos, missing or cut off strings, etc.
* Fixed Knights Joust icon not showing the trophy tab.
* Fixed a bug causing assistant amount to fluctuate under certain circumstances.
* Fixed the forced tutorial appearing every time you open the Trophies panel. Now it should only appear once.
* Added a line to mana and autocast trophies stating that they can be unlocked only after Ascension.
* Fixed artifacts not being scrollable in the Excavation panel.
* The first research upgrade is now always visible for all branches. This should fix scrolling issues in some circumstances.
* Druid Bloodline slightly scaled down and made into a non-linear value.
* Faceless Bloodline effect increased significantly.
* White Dragon's Breath effect has been fixed to work similarly to Fairy Choir and Brainwave temporary assistant bonus.
* Reverted spell duration bar to the old one.

 2.5.0.0 | Dec 19, 2016
* Global Reminder: The Christmas Event will be starting on Dec 20th 2016, 1.01 PM UTC and will end on Jan 4th 2017, 7.59 PM UTC.
* **SIX NEW CHALLENGES** for the Neutral Prestige Faction, plus their unique spell upgrade once you have completed them all.
* **NEW TROPHIES!** New trophy series for the spell tier system, new Researcher and Challenger trophies, a new tier for several existing trophy series plus a new secret trophy.
* **ALL THE UPGRADES** related to the aforementioned trophies.
* **NEW ARTIFACTS!** 2 Neutral Prestige lore artifacts and a 2-pieces artifact set unlocking a new upgrade.
* Drow's Blade Dance now works properly with spell tiers.
 2.5.0.1
* Hotfix#3: Internal changes.

 2.4.0
* Fixed the last Hall of Legends upgrade which was previously not providing any bonus.
* Fixed Bloodlust (Warfare 525) and Purity (Divine 525) tooltip.
* Fixed Scavenging (Warfare 1375) and Sanctification (Divine 1375) not calculating Reincarnation time in their unlock formulas.
* Hotfix #1: Fixed the Thanksgiving upgrade not appearing with categories enabled.

 2.3.2
* Mesmerization (S305) effect decreased, scaling increased.
* Excavations' FC reward reduced at lower values, scaling increased.
* Fixed permanent event bonus from Halloween quests.
* Hotfix #1: Fixed an issue with autocasting.
 2.3.1.0
* Added a Guide button to the Event Panel, explaining the current event mechanics.
* Reincarnation Power 50 was incorrectly active at all reincarnation levels. This has been fixed.
* Iron Flight now activates when the building is affected by any spell, rather than faction's only. And it is no longer always active.
* Reworded several tooltips for clarity.
 2.3.0.0 | Oct 21, 2016
* NEW BUILDING UPGRADE TIER for 4000 buildings of the same type.
* NEW TROPHIES. Several more secret trophies for you to discover.
* NEW ARTIFACT. One new artifact with a nice tooltip perk.
* NEW REINCARNATION POWER at Reincarnation 50.
* Offline bonus from Reincarnation Power increased.
* Research points and research upgrades costs have been updated to Diamond Coins after reaching 780.
* Added Buy All Points to the research panel. It will buy points evenly in all branches until your resources are exhausted.
* Increased cost for post-ascension Hall of Legend upgrades.
* Lowered Faction Coin cost scaling for spell tier upgrades.
* Offline production bonus from spell tier upgrades has been reduced significantly.
* Domination (Warfare 275) has been reworked to increase Faction Coin chance, in line with the other recent changes.
* Mesmerization (Spellcraft 305) converted to a logarithmic formula.
* Creeping (Alchemy 300) scaling increased.
* Refraction (Alchemy 55) effect decreased, scaling increased.
* Spell Cataclysm upgrade cost reduced.
* Faceless' Magical Treasure is now a regular mana regeneration bonus.
* Elven Bloodline's FC chance bonus is now based on FC found in single game.
* Elves' Elven Diplomacy now only increases building production; Elven Luck bonus lowered to 250000%, down from 650000%; Empowered Luck (Spellcraft 175) bonus increased.
* Offline clicks from the Sturdy Treasure series lowered to 1 per second per upgrade.
* Fixed a bug with Goblin's Greed tooltip formula.
* Tiered Autocasting is now locked to R42+.
* Drow's Shadow Advance upgrade reworked: now increases offline production directly and online production only when you have no spells active.
* Angel Bloodline effect doubled, and Angel Challenge 3 now reduces its ascension penalty.
* Added tier 4 to background building graphics.
* Added a line to each spell tooltip stating the highest tier unlocked and castable for that spell.
* Red dots now appear on new trophies when you unlock them.
* BuyMAX for buildings, Royal Exchanges and Excavations now goes up to 20000, up from 10000.
* Secret Trophy names are now visible at all times, except faction spoilers.
* Secret Trophies related to spell upgrades have been moved to the Magic category.
* Many incorrect tooltips have been fixed converted to a "based on" description post-ascension.
* Removed keyboard instructions from spell tooltips, except Call to Arms and Tax Collection.
* Added an option to prevent spell tooltip lingering (you can only set autocasts with hotkeys with this option on).
* Solved an issue that could potentially cause massive lag in some circumstances.

 2.2.0.1
* Fixed unique building buttons being too small.
* Spiritual Surge Upgrade Tiers now cost faction coins.
* Magnetism (C250) and Retribution (D150) reworked: now they provide a bonus to faction coin find chance.
* (Hotfix #1): Fixed Fairy Coin particle graphics.

 2.1.0 | Jul 2, 2016
* NEW AUTOCAST UPGRADE: Tiered Autocasting, which allows to manage the new spell tiers.
* NEW UPGRADES in the mana production series, for post-ascension only.
* NEW TROPHIES: three new secret trophies!
* BUILDING LEVELS: Buildings will now level up on your background as you purchase more of them! There are currently 3 building levels to unlock, but we plan to add more in future updates.
* UNIQUE BUILDING MODELS: You will now be able to upgrade background building graphics to their unique version.
* Masterful Autocasting now adds spell activity time based on your mana regen, spell statistics and the amount of spells being autocast.
* The Sturdy Treasure upgrade series now adds Automatic Clicks while you are offline.
* Goblin Banks scaled down for post-ascension stages.
* Added hotkey "X" for all stuff for which ctrl+shift weren't enough (i.e. Buy1000).
* Re-implemented options to disable multibuy of upgrade series.
* Re-implemented options to disable consolidation of upgrades and trophies.
* Minor Bugfixes to Grand Balance (wrong tooltip), Angel Bloodline (did not work without autocasting), Buy All Exchanges option.
* Tutorial system revamped.
* Improved readability.
* Greatly improved Floating Particle and Text performance.

 2.0.9.1-
2.0.12
* Added a Realm Background where you will be able to see your alignment, faction, building and assistant themes.
* Removed the Treasure. Clicking is now done directly on the background.
* Added particle effects for clicking on the background (can be disabled).

**UI Notes**
* Added a Tutorial & Hint System to help new players with the basics mechanics of the game.
* Added Build Template Savers for Mercenary and Research builds.
* Added a Buy 1000 option for buildings, Royal Exchanges and Excavations. Unlocked at Reincarnation 1.
* Added a BUY ALL upgrades button in the Upgrades panel. Unlocked at 100 Gems.
* Added Red Dot markers to highlight significant in-game situations.
* Added a note in the Excavation panel stating how many artifacts you can find when excavating at a specific time.

**Balance Minor Notes**
* Faction Coin base find chance increased to 10%, up from 2%.
* Formula for FC rewards from excavations reworked.
* Buildings no longer give assistants when you reach 100 of them. Instead, the first two building upgrades tiers for each category now give 1 assistant each (basically you get double the assistants, and earlier). Hall of Legends does not provide assistants this way (same as before).
* Spell upgrade-related secret trophies (i.e. Fairy Choir, Hell Rush…) are now normal trophies, allowing players to know their requirements beforehand.
* Nonexistent Ruler cost lowered to 10e153, down from 10e183.
* Titan Challenge 2, Harmony of Thought now only increases Faceless playtime for Hive Mind purposes, rather than in all circumstances.

**Bugfixes**
* Fixed a bug with the requirements of Fairy Challenge 1.
* Fixed countless typos and minor text issues.

In addition, we’d like to announce that Realm Grinder is going to be launched on mobile environment soon!Once it is out, you will be able to play on all Android and iOS devices with the same Cloud account you use on Kongregate.The new UI has been refit with that purpose in mind, but all purely web features such as tooltips and key bindings have been maintained. You may also switch from the new Upgrades view to the old one via the Switch Lists to Compact Style option in the Options menu without losing any functionalities.Regarding development, this won’t change anything: both versions work on the same engine, so we won’t have double the work to do and there will be no risk of discontinued developing for the web platform.Last but not least, we are already working on the next content update: Spell Upgrades! No ETA as of yet, but we’ll try our best to deliver it as soon as possible.
**EDIT 1**To all people disoriented by the new UI, here is a brief guide on how to take advantage of the new features or return to your old customs with the help of options.**Version 2.0.9.1:*** Fixed an issue with Mercenary Upgrades
* BuyMAX button is no longer tutorial-locked and is available to view and change at all times.
* There was an issue that could potentially caused performance lag which has now been fixed. Performance may have improved for people affected by that.

**Version 2.0.9.2:**
* Fixed an issue with Challenges tutorial.
* Compact List View is now on by default when you open the game, option has been inverted to allow switch to the extended view.
* Fixed an issue with building quantity upgrades, causing some effects not working as intended (such as Dwarven Challenge 5).

**Version 2.0.9.3:**
* Scrollbars are now draggable.
* Fixed an issue with mercenary import.
* Fixed other minor issues.

**Version 2.0.10**
* Added an option to disable menu sliding animations: enabling this will make them open instantly.
* Added an option to let the BuyAll button also buy Royal Exchanges.
* Added a notification when using the BuyAll button letting you know how many upgrades/exchanges were purchased.
* Added a separate BuyMax button for exchanges.
* Background is no longer scrollable.
* Increased Mana Globe text size.
* Fixed already purchased upgrades being still purchasable.
* Fixed the BuyMax tutorial when having the button disabled in the options.
* Fixed the spell list being invisible under certain conditions.
* Fixed Lightning Strike spell icon not appearing on Halls of Legends under certain conditions.

Also, update about lag issues: it seems that the problems mostly happens with Chrome browser, since we don’t see as much performance drop on Firefox. We will keep investigating and working on the specific reasons why it happens.**Version 2.0.10.1:*** Added colored backgrounds for alignment-based and faction-based elements.
* Unavailable upgrades and trophies now have a more distinguishable border and should be more easily recognizable from brighter ones.
* More changes to in-game text to make it more easily readable.
* Buy All Exchanges will give priority to upgrades, so it won’t fail to buy Heritages or other upgrades that cost FC.

**Version 2.0.10.3**
* Fixed a bug that caused Coins Gained to be stuck at 0. Players with saves corrupted by this bug should now be able to continue playing.
* Fixed an issue related to collapsing research categories which caused warfare researches not to be visible.
* Fixed research template load not spending resources.
* S175 (Incantation), A25 (Delayed Reaction), E225 (Coercion) moved up 5 research points. This should solve template load issues with those researches.
* Added Mana and Spells stats to the Stat page.
* Changelog and Template list scrollbars are now draggable.

**Version 2.0.10.4:**
* Follow-up workaround for the NaN gems (short numbers will show it as 1 M) bug which should allow players to continue playing again. We’ll keep investigating this issue closely until we solve it permanently.
* Background assistants will now increase in amount as you get more assistants, and they will now be mixed between base and prestige faction (if you have one).

**Version 2.0.10.5 and .6**
* Fixed an issue causing unintended advancing of in-game time.

**Version 2.0.11**
* All panels have been increased in size to allow a broader view of the items inside.
* Research panel reworked completely for compact mode. The new view should be more organized and easy to understand and use.
* Added Cumulative Event Bonus to the Event panel.
* Added an assistant indicator to the bottom bar.
* Increased text size for some UI elements.
* Added hover effect on compact list upgrades.
* Fixed Hive Mind effects with Titan Challenge 2 (Harmony of Thought)
* Evolutive Mutation and W50 (Exertion) reworked: now they increase Faction Coin find chance instead of their previous effect.
* Fixed Dwarven and Drow Faction Coins count in the Stats (visual bug only, upgrades worked correctly).

**Version 2.0.11.1**
* Fixed a crash occurring in version 2.0.11.

**Version 2.0.12**
* The loading screen has been revamped.
* Text has been made more readable throughout the game, especially red text on several backgrounds.
* Mercenary upgrades are no longer purchasable multiple times.
* Research upgrades are no longer purchasable multiple times.
* Improved Mana Globe performance.

 1.6.53.0 | April 21 2016
* NEW TROPHIES: more regular trophies plus two secrets, with their respective unique upgrades!
* NEW UPGRADES: Heroic and Villainous Proclamations, for post-ascension only.

* New building upgrade tier, for post-ascension only!
* Chain Lightning (S300) effect and scaling increased.
* Jewellery (E495) effect increased.
* Gemcutting (C175) effect increased.
* Crusade (W200) effect and scaling increased.
* Overwhelm (W175) scaling increased.
* Goblins’ Fool’s Gold reworked: now increases Faction Coins find chance based on the amount of Witch Conclaves you own instead of its previous effect.
* Drow’s Mana Addicts effect increased.
* Angel Bloodline bonus now falls off slower.
* Demon Bloodline reworked: now increases production from gems based on total time spent being Evil instead of its previous effect.
* Bloodlines are now free to purchase once you unlock them.
* A lot of tooltip fixes, including post-ascension former linear formulas.

 1.6.50
* Fixed Bloodspring (A400) not affecting Faceless Bloodline.
* Fixed several typos.
* (Hotfix #1): Critical Strike (W225) reworked: now its bonus is based on Holy Light activity time rather than on your clicking reward; Fixed several tooltips and graphic issues.
* (Hotfix #2): Minor tooltip fixes.
 1.6.49 | Mar 18 2016
* NEW TROPHIES: new regular trophies, research-related trophies and one new secret trophy!
* NEW ARTIFACTS: new key artifacts for the Prestige Research questlines and two more.
* ADDED RUBY UPGRADES RESET OPTION! You can now reset all your Ruby Upgrades and get your Rubies back to spend as you see fit, at the cost of a few Rubies.

**Non-Expansion notes:**
* Heaven’s Domain upgrade gives a bonus of 35000% per spell active, up from 25000%.
* Enchanted Fields upgrade has no longer a linear progression: it will perform better under 500 assistants, and will suffer diminishing returns after that value.
* Faceless Bloodline reworked: now increases maximum mana based on mana produced in this game instead of its previous effect.
* Dwarven Bloodline reworked: now increases the production of all buildings based on excavations made instead of its previous effect.
* Berserking (W205) now has diminishing returns.
* Cursing (D25) effect increased and scaling decreased.
* Refraction (A55) effect increased and scaling decreased.
* Blessing (D1) effect and scaling increased.
* Gilding (A50) effect and scaling increased.
* Resurrection (D175) is now based on God’s Hand activity time rather than times cast. Angels’ Angel Feathers and Archangel Feathers now increase mana regen by 40%, up from 20%.
* Angels’ Seraphim Feathers was renamed to Wings of Liberty and reworked: now increase the production of all buildings based on mana regeneration.
* Undead’s Walking Dead, Plagued Buildings, Dead Fields and Undead Resilience have been improved.
* Drow’s Honor Among Killers now increase Faction Coin chance based on the amount of assistants you own instead of its previous effect.
* Drow’s Shadow Advance effect increased to 750%, up from 300%.
* Elves’ Elven Luck effect decreased.
* Angels’ God’s Hand now generates Faction Coins based on mana regeneration rather than a flat 200.
* Grinding Dedication now remains unlocked through abdications and reincarnations.
* Fixed an issue that caused incorrect upgrade counts.
* Lightning Strike’s new formula was offset for high amounts of Iron Strongholds. We changed it so that it is now slightly more powerful for very low amounts of buildings, and stabilizing to the old value when you get more.

**WHAT’S NEXT**

* **NEW TROPHIES:** two new secret trophies for your fun!
* Challenges will now provide the fulfill requirement descriptions immediately. \* We have decided this way since it is usually extremely difficult to figure out the requirements without a guide/forum/wiki, and since Challenges are now an important aspect of the game we don’t want players to skip them simply because they wouldn’t know what to do.
* Added a stat to track the activity time for each individual spell. Brainwave headstart from Faceless’ Focused Thoughts Challenge is now calculated based on that stat rather than the amount of Brainwaves cast.
* Autocast upgrades now also help while offline by increasing the Mana Produced and Spells cast statistics.
* Offline production has been reviewed and tweaked to provide more consistent results.
* Offline bonus shown in the production tooltip is now the full multiplier you get when you go offline. Previously, it was shown as 100% + multiplier.
* Royal Exchanges and Excavations tooltips now show how many you have rather than the next one.
* A lot of internal changes have been made to prevent tooltip inconsistencies. Several upgrades were also working incorrectly or were showing an incorrect tooltip – all of those have been fixed. All bonuses are now written as percentages rather than multipliers.
* (Hotfix #1): Fixed minor graphic issues and Primal Balance not being affected by offline mana production.

**WHAT’S NEXT**

 1.5.47.2
* IMPORTANT CHANGES TO TIMEWARPS AND GEM CONVERSIONS: now these premium features cost Rubies rather than Kreds. This new pricing will allow players to get higher bonuses from the Ruby Production tiers, and at the same time make Timewarps and Gem Conversions much more convenient for everyone due to Ruby discounts on larger bundles.
* Fixed an issue with the excavation button tooltip going outside the game window.
* Hotfix #1): Added a note on the mana bar that tells the requirement for the next tier of heart production.
 1.5.46.0 | Feb 1 2016
* NEW TROPHIES: new regular trophies for buildings and other categories, new regular trophy series for the new artifacts, and 3 brand new secret trophies.
* Collection (Economics 330) has been scaled down. It’s still hugely more powerful than before due to the amount of new artifacts!
* Added options to temporarily disable Premium Gifts individually, in order to allow for easier neverclick runs and trophy hunting.
* Added an option to hide unavailable researches to have a tidier research panel.
* (Hotfix #1): Loading an old save with Premium features disabled will now disble gifts instead of only the Gift Heroes.
* (Hotfix #2): Fixed an artifact unlock condition.
* (Hotfix #3): Fixed the wrong Witch Conclave trophy icon added hints towards a trophy...
* (Hotfix #4): Tweaked some artifact unlock chances.

*WHAT’S NEXT*

* NEW UPGRADE: New Offline Production upgrade!
* Runecarving (Spellcraft 270) reworked: now increases the production of all buildings except the most productive one based on maximum mana. While offline, it affects all buildings.
* Engraving (Alchemy 305) effect and scaling increased.
* Cursing (Divine 25) is no longer dependent on Night Time and had its effect increased.
* Weighting (Craftsmanship 300) reworked: now increases Grand Balance multiplier by x20 when hitting Stonehenge Circles. Also increases its multiplier for every target based on maximum mana.
* Druid’s Grand Balance can now target buildings you have 0 of.
* (Hotfix #1): Fixed a rare issue with loading.
* (Hotfix #2): Fixed an issue with Royal Exchanges.
* (Hotfix #3): Fixed a crash with Titan Challenge 4 and lighting Strike; Fixed Druid Challenge 4 tooltip.
* (Hotfix #4): Fixed several GUI issues.
* (Hotfix #5): Fixed overlapping spell icons; Bloodstream is now affected by Titan Challenge 2 when playing as Faceless.
 1.5.44
* Added a timer for Miracle (Devine 400) on building tool tips.
* Added description of your own faction's bloodline on Bloodspring (alchemy 400) tooltip.
* Changed graphics for the Buy snowballs button in Events panel.
* Added additional information about Rubiy tiers production bonus in their respective tooltips.
* Fixed several typos and minor graphic bugs.
 1.5.43
* Added a separate multibuy system for Excavations only.
* Golden Scarab and Rough Stones requirements changed to less random-heavy.
* The Events button now also appears on the main screen when Events is active.
* You can now see when Research panel has something to scroll down for.
* Fixed wrong building names and calculations in several tooltips.
* (Hot fix #1): Fixed Buy**MAX** Excavation not working correctly.
* (Hot fix #2): Fixed Snowballs resetting on Abdicate and fixed upgrade wording.
* (Hot fix #3): Fixed Snowballs offline production
 **1.5.42** | Dec 16 2015
* **NEW RESEARCHES**: The Research system has been expanded to the Neutral factions: Titans, Druids and the Faceless. Starting from Reincarnation 23, excavate enough and follow the questline to discover the Secrets of the Realm and unlock Neutral Unique Buildings and more than 40 new researches for you to explore, unlock and customize your builds more than ever before!
* **EXCAVATIONS REVAMP**: Excavations now have their dedicated panel, no longer littering the upgrade list with their everlasting presence and allowing players to manage them better. In the new panel, you can now Multibuy excavations in the same way you do with buildings (you can activate the Excavation Warning option in the Options menu if you don’t want to excavate too much); Reset your excavation progress manually at the cost of a few Rubies; and lastly you can check Excavations stats and logs and a list of the artifacts you discovered so far. **Note:** Rubies are only awarded the first time you reach specific Excavation thresholds – resetting excavations and reaching them again won’t award more rubies.
* **RUBY REVAMP**: You can now get rubies for free by excavating, and they now unlock upgrades and trophies as you accumulate them. They no longer give a fixed 2% bonus, but are instead tied to a new upgrade system. As a result, their bonus per money value has been increased significantly as Rubies now not only give a nifty bonus for accumulating them, but you can also spend them to fulfill your most urgent Realm Grinding needs such as assistants, mana regeneration and more. WARNING: rubies are no longer tied to your Kongregate account and will be reset upon Hard Resetting or importing from a different save. Rubies you purchased before this expansion will be available for transfer to a save of your choice.
* **NEW AUTOCAST UPGRADE**: Efficient Autocasting, which will allow you to select Independent Spells< (bronze icon, set with CTRL+SHIFT+Clicking the spell) to work outside of contingency settings. These spells disregard your contingency rules and are casted as soon as you have enough mana for them.
* **NEW REINCARNATION POWER**: At Reincarnation 25, Reincarnation Power will increase Royal Exchange bonus by 0.5% per Reincarnation.
* **NEW UPGRADES**: new upgrade tiers for most of the already existing categories including but not limited to buildings and neutral production.
* **NEW TROPHIES**: new trophy tiers for most of the already existing categories, and several secret trophies for you to discover :)

**Non-expansion notes:**
* Perfectly Good, Diabolical Evil and Lucky Neutral now count time through Reincarnations.
* For Science! now affects all factions with access to research.
* Cursing (Divine 25) has been scaled down.
* Tinkering (Craftsmanship 150) effect and scaling decreased.
* Aeromancy (Spellcraft 250) has been scaled down.
* Magnetism (Craftsmanship 250) has been scaled down.
* Druid upgrades rebalanced: Bardic Knowledge effect increased; Mabinogion effect increased.
* Faceless upgrades rebalanced: Deep Memory effect increased and mechanic reworked: now calculates its bonus based on the longest session (including the current one) rather than last session; Brainwave bonus increased to 2% per second (3% with Faceless Overmind), up from 1.8% (2.5%).
* Quality of Life improvements: more upgrade series are now consolidate and available for Multibuy, including but not limited to Autocast Series and assistants from buildings.
* New Events panel to accommodate event-based feats and quests!
* Fixed lots of tooltips.

**Technical notes:**
* Game performance improved.
* With this expansion, we changed they way Cloud accounts are handled. If you did not Link your previous Cloud account to Kongregate, a new one will be automatically created and linked to Kongregate for you. If you have any question, or if you can no longer access your old Cloud account, please contact us via PM.
* (Hotfix #1): Fixed Excavation Warning not working correctly.
* (Hotfix #2): Fixed Ruby upgrades ordering when sorting by price.
* (Hotfix #3): Options "Multibuy Upgrade Series", "Excavation Warning" and "Ruby Warning" are now enabled by default.
* (Hotfix #4): Moved Ruby Upgrades inside a container to have a cleaner Upgrades tab and added the total number of rubies gained to the currency panel.
* (Hotfix #5): Reworded several tooltips for clarity.
* (Hotfix #6): Fixed Efficient Autocast graphics and Neutral Research not unlocking properly.

**WHAT’S NEXT**
* Look forward the upcoming Christmas Event, starting in a few days! More detailed info here.

 1.4.41 | Nov 21, 2015
* Elven Luck calculations tweaked: now multiplies the total production of 1 assistant, instead of its base production.
* Star Blessing reworked: now makes all automatic clicks for Sun Blessing have an additional 5% chance to trigger Elven Luck, down from of a fixed 100% chance.
* Fixed Goblin Challenge 3 unlocking when not intended.
* Fixed Tax Collection cast order with Conjuration (Spellcraft 50).
* Fixed Contingency threshold not being saved correctly.
* Fixed some upgrades being buyable when not intended.
* Fixed Reincarnate Button showing a new power unlocking at Reincarnation 18 while it is intended to unlock at Reincarnation 20. It was only a description error, functionalities remain the same.
* Fixed several other tooltips.
 1.4.40 | Nov 17, 2015
* **NEW SECRET TROPHIES** for your enjoyment!
* Fixed Drow Bloodline resetting itself each time you went offline.
* Faceless upgrades rebalanced: Evolutive Mutation formula changed to be non-linear; Mitosis scaling increased; Abominations effect increased to 300% per active spell, up from 200%; Hive Mind effect increased.
* Cryomancy (Spellcraft 200) was unintendedly working when offline. It has been reworked to work only while online and its tooltip was correct to reflect this.
* Elven Emissary is now purchasable as a Non-Good Mercenary due to its assistants-based effect.
* Fixed an issue which caused loss of time progress while your device is on standby.
* Reworded several tooltips for clarity.
* Save format improved to be lighter and faster, as a result the game performance should have improved greatly.
* (Hotfix #1): Elven Challenge 1 reworked: now reduces Elven Exchange cost multiplier instead of giving Free Exchanges.
* (Hotfix #2): Fixed Sun Blessing always triggering Elven Luck without completing the proper challenge.
 1.4.39
* Plague (Alchemy 1) formula was incorrect and has been fixed. Bonus increased to 8% per assistant, up from 5%.
* Blessing (Divine 1) formula was incorrect and has been fixed.
* Dummy Targets (Craftsmanship 1) formula was incorrect and has been fixed.
* Automatons (Craftsmanship 225) formula was incorrect and has been fixed.
* Formation (Warfare 180) tooltip result was incorrect and has been fixed, although the upgrade formula worked correctly.
* Decay (Alchemy 135) effect increased.
* Corrosion (Alchemy 200) was not working correctly and has been fixed; effect also increased.
* Undercities upgrade effect increased.
* Fixed several tooltips.
* (Hotfix #1): Elven Luck now multiplies assistant production. [Accounts for it]
 1.4.38
* Fixed Socketing not working correctly.
* Fixed an issue with Magnetism not being counted by Tax Collection.
* (Hotfix #1): Researches can no longer be unlocked by research-less factions.
* (Hotfix #2): Fixed novice researcher being purchasable as a non-vanilla faction and reworded Plague (Alchemy 1) for clarity.
* (Hotfix #3): Goblins rebalanced: Strong Currency scaling decreased; Goblin's Green cost increased to 800, up from 600, duration decreased to 5 seconds, down from 6, FC output decreased and scaling decreased.
 1.4.37 | Oct 29, 2015
* **NEW PROGRESS SYSTEM: UNIQUE BUILDINGS!** Upon reaching Reincarnation 16, each Vanilla faction (Fairies, Elves, Angels, Goblins, Undead, Demons) will start a questline to upgrade a particular building into a new more powerful one, which will be pivotal for the new mechanics involved in the expansion. They will also get unique effects and graphics.
* **NEW PROGRESS SYSTEM: RESEARCH!** When you purchase the Unique Building for your faction, you will unlock Research Facilities for your Vanilla factions. The Research system will boost all production tremendously, allowing them to compete and surpass even the current most powerful Mercenary builds. Once you have bought at least one Research Facility, use the button in the top right corner of the Upgrades tab to access the Research Panel: there you will find the six Research branches available and you will be able to start discovering new upgrades. Each of the new upgrades has particular requisites to fulfill before you can unlock and purchase it – you will have to discover by yourself how to progress in the system. Attention though: the points you spend in each branch is limited by the amount of Reincarnations you made, and you can purchase a maximum of 4 upgrades per branch.
* **NEW UPGRADES:** several new generic upgrades for you to discover.
* **NEW TROPHIES:** lots of new regular and secret trophies. Added a new regular trophy type, “Clouded”, awarded for registering in my Cloud Service.
* **NEW FEATURE: CLOUD SAVE:** You will finally be able to store your progress on an online server which doesn’t wipe itself when you clear cookies or change browser/working station, either intentionally or accidentally; you will also be able to restore your progress immediately when you play from different browsers or devices. In order to benefit from Cloud features, you will have to register via the button in the Save tab. Note: you will still be able to use the existing save and import/export features just as you always did.
* **NEW PREMIUM UPGRADE: GIFT OF THE GODS:** increase the production of all buildings by 100%, click rewards by 50%, faction coin chance by 15%, offline gains by 100% and mana regeneration by 10%. It will also grant +100Td gold and +25000 faction coins for each faction upon any reset. This upgrade is permanent and will persist through Abdications and Hard Resets.

New preloader screen which will handle login and sync systems better, preventing some issues which occasionally caused incorrect working of premium features for some players. Lots of performance improvements.
**Non-Expansion notes:**
* Elven upgrades rebalanced: Elven Emissary now also increases clicking reward based on the amount of Good buildings you own; Elven Efficiency bonus increased to 2%, up from 1%; Elven Diplomacy now also increases the production of all buildings based on your chance to find Faction Coins in addition to its previous effect; Elven Heritage has been scaled down; Moon Blessing scaling improved and cost lowered to 700, down from 800; Elven Bloodline now clicks 3 times per second, up from 1, increases faction coin find chance by 350%, up from 250% and autoclicks from it benefit from a x100 multiplier, up from x10.
* Angel upgrades rebalanced: Angelic Determination scaling improved; God’s Hand now increases production by 150x mana regen, up from 120×.
* Undead upgrades rebalanced: Deadened Muscles bonus increased to 1.35%, up from 1.2%; Tireless Workers now increases assistants production by 800%, up from 500%.
* Drow Bloodline reworked: now increases offline production by a cumulative 0.1% per second while you are offline by at least 1 minute. The value is preserved when you come back online, and persists through abdications.
* A secret upgrade has been reworked.
* Underworld Diplomacy is now permanently unlocked since Reincarnation 3.
* Fixed calculations for trophies unlocked.
* Fixed an issue with Mabinogion giving a lesser bonus than intended.
* Fixed an issue with Honor Among Killers not factoring assistants in its FC production.
* Building Button GUI resized to make it tidier.
* (Hotfix #1): Fixed a bug which prevented reincarnations in certain circumstances.
* (Hotfix #2): Improved Cloud Save performance and fixed a typo.
* (Hotfix #3): Fixed several typos.

 1.2.29
* Autocast upgrade prices have been lowered (unlock requirements are still the same).
* Fast Forward's offline requirement have been lowered to 88 hours (still cumulative).
* (Hotfix #1): Faction Grinder now unlocks once you have the first 6 faction heritages.
* (Hotfix #2): Fixed a secret trophy upgrade not working for all factions.
 1.2.28
* Diabolical Evil trophy requirement has been reduced to 6 days, 66 hours, 666 minutes and 666666 (~17 days).
* Beard Carpet trophy requirement has been reduced to 3km beards (~3.5 days).
* Added a separate stat for Gift of the Kings clicks to differentiate them from mouse clicks.
* Added an option to block all mouse clicks on the treasure.
* Fixed an exploit that allowed players to select multiple factions per run.
* Faceless unlock requirement lowered to a single run of 36 hours, down from 3 days.
* Faceless upgrades rebalanced: Evolutive Mutation is no longer based on assistants, labyrinths will produce faction coins by themselves with higher efficiency than before; Deep Memory has been scaled up; Abominations now increases assistants production by 200% per active spell, up from 150%; Heritage has been reworked: now increases overall production based on the highest amount of buildings you own.
* Reworded Death Temples tooltip to reflect the fact that it no longer gives linear mana per second. Upgrade mechanics weren't changed.
* (Hotfix #1): Excavation Report 6 reworded to reflect the new changes in the game.
* (Hotfix #2): Faceless' Abomination was being calculated incorrectly. This has been fixed.
 1.2.27
* Fixed underworld heritages not being buyable when playing as a neutral faction. now you can purchase Underworld Diplomacy for any faction as soon as you completed any underworld quest. Underworld heritages will not only appear after purchasing Underworld Diplomacy.
* Reworded Excavation to state that gems are restored after a soft reset.
* Reworded Reincarnation tooltip to clarify that the new bonuses replace the existing ones.
 1.2.26
* The total clicks requirement for unlocking dwarves has been lowered drastically.
* All FC requirements to unlock later stages of Dwarves and Drows have been reduced drastically.
* Elven upgrades rebalanced: Sylvan Treasure Frills now increase click rewards by 80%, down from 100%; Secret Clicking Techniques now provides an [sic] higher starting bonus but its scaling has been lowered; Elven Luck now gives 7500x production, down from 10000x.
* Diamond Pickaxe now makes assistants produce 1 additional Faction Coin per second. These faction coins will count towards a certain secret trophy, which is now less click-intensive and no longer click-exclusive.
* Dwarves' Battlehammers has been scaled down slightly.
* Faceless upgrades rebalanced: Gold Synthesis now increase production by 1.5% per Alchemist Lab, up from 1.25%; Mitosis's assistant generation has been scaled up; Magical Treasure now gives assistants a 15% chance to produce 1 mana each second; Hive Mind has been scaled up.
 1.2.25
* Fixed a bug which caused Torture Chambers not to provide its bonus to Evil Fortresses.
* All buildings which produced mana per second now follow a non-linear formula. Mana regen from those sources will see higher values in the early game and significant diminishing returns at higher building amounts.
* Angels' God's Hand power has been reduced to 120 times your mana regen, down from 150.
* Dwarves' Mining Prodigies, Battlehammers, and Heritage upgrades have been scaled down.
* Formula for Faction Coins found from Excavations has been reworked: now gives higher rewards until ~50 excavations, then it will see significant diminishing returns. Chance to find Faction Coins and Gold has been doubled.
* Drow's Blood Sacrifices now gives 2.5% per Dark Temple, up from 2%; Blackmail multiplier reduction has increased.
* Fixed incorrect wording in True Night upgrade and Diamond Pickaxe spell.
* Rubies are no longer visible in currency panel when you have 0.
* (Hotfix #1): Fixed incorrect mana regen display values after latest update.
 1.2.24 | Jul 28th, 2015
* **ADDED TWO NEW FACTIONS:** new prestige factions, one for the Good and one for the Evil alignment are lurking in the underworld. Excavate your way down to 200 to unlock a new upgrade series which will lead you into contacting these new races and combine their power to an already existing Good or Evil faction.
* **NEW UPGRADES:** 3 building upgrade tiers, 2 upgrades for neutral buildings, an upgrade for Halls of Legends, and a new unique upgrade to boost your offline production.
* **NEW PREMIUM UPGRADES:** Gift of the Kinds. It is a direct follow-up to Gift of the Heroes, stacking with it and increasing the production of all buildings by 50%, click rewards by 30%, faction coin chance and chance cap by 5%. It will also provide a special assistant which actually autoclicks twice a second (triggering all real click effects and increasing the clicks stat) and counts as 2 common assistants while offline. Last but not least, it will grant 10Qa gold and 500 coins for each vanilla faction upon any reset. As usual the upgrade is permanent and will persist through Soft and Hard Resets.

**Non-expansion notes:**
* Random effects such as Goblin's Greed, Lightning Strike, and Excavation are now randomized with a deterministic algorithm, so their result will not change by exporting/importing your saves.
* Filled Treasure upgrade series rebalanced: now each upgrade increases clicking reward by 25% and all buildings production by 25%.
* Assistant Trade Union reworked: now increases all buildings production by 1% per assistant.
* Building Hater upgrade now increases clicking reward by 25%, down from 50%.
* Fairy Ports now gives +15% clicking reward, up from +10%; Swarm of Fairies now uses a non-linear formula.
* Elven Upgrades rebalanced: Sylvan Treasure Frills now gives 100% of total production, up from 10%; Elven Emissary now makes assistants give 3x faction coins, up from 2x; Elven Luck now gives x10000 total production, up from 10000% and 200 faction coins, up from 100; Secret Clicking Techniques reworked: now increases buildings production based on total clicks; Ancient Clicking Arts reworked: now increases mana regen based on total clicks.
* Angel upgrades rebalanced: Feathers upgrade series now gives +20% mana regen, down from +25%; Angelic Determination effect has been scaled down.
* Goblin Upgrades rebalanced: Cheap Materials now reduces building costs by 25%, up from 10%; Goblin Economists reworked: now increase the production of all buildings based on upgrades purchased; Green Finger Discount reworked: now gives random amounts of coins every 10 minutes.
* Undead upgrades rebalanced: Deadned Muscles now also increases Necropolis production; Dead Fields Reworked: now makes assistants increase all buildings production by 0.01% per Necropolis; Corpse Supply now uses a non-linear formula; Tireless Workers bonus now gives +500% to assistants, down from +800%; Night Time now gives 30% per Necropolis, down from 50%.
* Demon upgrades rebalanced: Torture Chambers reworked: now makes Evil Fortresses produce +5% per assistant; Devil Tyrant now gives +200%, up from +150%; Evil Conquerors now also increases Evil Fortresses and Hell Portals by 200,000; Burning Legion now uses a non-linear formula; Demonic Presence now gives a +0.5% bonus per building, up from 0.25%; Very Bad Guys reworked: now gives +0.1% production bonus to Hall o Legends per trophy for each Evil Fortress and Hell Portal you own.
* Druid nerf partially reverted: Shapeshifting is back to 0.2 mana per second per assistant, up from 0.15; Building Forest and Jungle are back to 1% per building, up from 0.75%.
* Faceless upgrades rebalanced; Magical Treasure now has a 50% chance to produce mana, up from 20%; Heritage has been scaled down.
* Tax Collection now adds assistants production to its effect.
* Excavation's money cost and money cost multiplier have been increased. Gem cost and gem cost multiplier are the same as before.
* Fixed an issue with Fool's Gold which caused miscalculations in rare circumstances.

**Technical patch notes:**
* Fixed a **GPU** memory leak that caused grey screen issues.
* Added a toggleable button for Buy10, Buy100, Buy**MAX**. You can disable this in the options if you wish to continue using **CTRL**+**SHIFT** key combinations. Now **CTRL**+**SHIFT** will have the Buy**MAX** effect.
* Resource Panel revamped: now shows Coins per Second and provides useful tooltips for each resource.
* Added an additional security measure against accidental Hard Resets. Now players will have to write "RESET" in the textbox to enable the button.
* Enabled scrolling with the mousewheel. Currently, it works only in Windows OS.
* Added a cap to clicks per second to prevent extreme autoclicking abuse. The game will not accept up to 30 treasure clicks per second.
* Savefiles and export strings are now lighter and shorts. They will grow over time instead of having a fixed size.
* Added a warning popup when a new game build is uploaded.
* (Hotfix #1): Fixed an issue with a new secret trophy.
* (Hotfix #2): Fixed Combo Strike and Cheap Materials tooltips.
* (Hotfix #3): Faceless Heritage and Hive Mind will now count Alliances with the Faceless instead of affiliation. Your previous bonus will be converted retroactively to the new stat.
* (Hotfix #4): Fixed another issue with a new secret trophy.

References:

1. ↑ 1.0 1.1 This change appeared in the changelogs of both 1.0.9 and 1.1.14.

### 2017

Hello Everyone!
Shadows are gathering, and monsters are starting to lurk in the dark corners of the Realms… Choose your own, feed and grow it to its maximum potential!
The Halloween event will be starting on Oct 28th 2016, 12.01 PM UTC and will end on Nov 04th 2016, 7.59 PM UTC.
This event will feature daily presents (as we did for the last Christmas), inside which you will found a random monster, up to a maximum of three. Once you have found a monster, you will be able to feed it resources (see below) to make it grow, unlocking perks and bonuses in the process.
There will be three new resources for the event: Blood, Ectoplasm and Bones. They will appear in a random location of the game screen at a rate of 1 per minute, stacking up to 480 units (8 hours). You can only collect one type of resource: by doing so, the others will disappear.
Each resource will be used to feed a single monster, which will gain levels as it grows. At levels 1, 10, 25 and 50 each monster will grant you new perks, including new unique spells and upgrades. You will be able to gain advantage of one single monster at a time, but they can be toggled on and off on the fly in the Event panel.
As usual, there will be Quests and Feats to unlock: you will be able to find every information you need in the Events panel in game!
Remember that all Halloween upgrades and their bonuses will disappear after the event is over, with the exception of Quest bonuses and Feat achievements.

Can you feel the love in the air? Be it romantic love, admiration towards the beauty of nature or passion for violence and torture, the Valentine’s Day event for Realm Grinder is coming.
The Valentine event will be starting on Feb 12th 2016, 1.01 PM UTC and will end on Feb 16th 2016, 12.59 PM UTC<
It will feature a new resource, Hearts , which can be collected passively at a rate of 1 per second. You will be able to increase your Heart production by doing any of the following:
* Casting Call to Love (see below) will increase your Hearts per second rate while online.
* Staying offline for specific amount of times will unlock upgrades which increase your Hearts per second rate while offline.
* Scrying and choosing the right option will temporarily increase your Hearts per second both online and offline.

Speaking about Call to Love , it is a new spell – only available during Valentine’s Event – which replaces Call to Arms for the same effect with a reduced cost of 200 mana (rather than Call to Arms’ 400).
What should I do with all these Hearts, you will ask? You will be able to spend them on upgrades, of course. For the duration of Valentine’s Event, Heart upgrades for assistants, mana regeneration, max mana, production bonus from gems and production bonus from royal exchanges will be available to purchase at a progressively increasing cost, much like the current Ruby upgrades. In addition, every 100 Heart upgrades purchased you will be awarded a free Ruby.
As usual, there will be Quests and Feats to unlock: you will be able to find every information you need in the Events panel in game! Note: Event Feat requirements will no longer be hidden before you unlock them.
**Update:** info on Heart production tiers.
Your Hearts per second will go up by 1 every time you cast an amount of Call to Love equal to a power of 10 (10, 100, 1000, 10000, …)
Your Offline Hearts per second will go up by 1 every time you stay offline for an amount of seconds equal to a power of 10 multiplied by 20 (200, 2000, 20000, 200000, …)

### 2016

Shadows are gathering, and monsters are starting to lurk in the dark corners of the Realms… Choose your own, feed and grow it to its maximum potential!
The Halloween event will be starting on Oct 28th 2016, 12.01 PM UTC and will end on Nov 04th 2016, 7.59 PM UTC.
This event will feature daily presents (as we did for the last Christmas), inside which you will found a random monster, up to a maximum of three. Once you have found a monster, you will be able to feed it resources (see below) to make it grow, unlocking perks and bonuses in the process.
There will be three new resources for the event: Blood, Ectoplasm and Bones. They will appear in a random location of the game screen at a rate of 1 per minute, stacking up to 480 units (8 hours). You can only collect one type of resource: by doing so, the others will disappear.
Each resource will be used to feed a single monster, which will gain levels as it grows. At levels 1, 10, 25 and 50 each monster will grant you new perks, including new unique spells and upgrades. You will be able to gain advantage of one single monster at a time, but they can be toggled on and off on the fly in the Event panel.
As usual, there will be Quests and Feats to unlock: you will be able to find every information you need in the Events panel in game!
Remember that all Halloween upgrades and their bonuses will disappear after the event is over, with the exception of Quest bonuses and Feat achievements.

The Summer Festival is going to enliven the realms very soon! You will be called upon to make a choice, for the **Summeraans** and the **Winterly** are bringing war in your lands.
**The Summer Festival event will be starting on Aug 30th 2016, 1.01 PM UTC and will end on Sep 06th 2016, 6.59 PM UTC.**
There will be two new resources for the event: **Flame** and **Frost** Orbs. They will appear in a random location of the game screen at a rate of 1 per minute, stacking up to 480 orbs (8 hours). You can only collect one type of orb: by doing so, the other will disappear.
Flame Orbs will be used to purchase and empower Summeraan upgrades, while Frost Orbs will do the same for the Winterly. As you may have been wondering until now, the **Summeraans** and the **Winterly** are two new mini-factions which will last for the duration of the event, they will stack upon any existing faction and will provide **3 new upgrades and a new spell** to boost your production! As with any faction in Realm Grinder, you can choose to affiliate with only one of them per abdication – upgrades will remain free if you purchased them once though.
As usual, there will be Quests and Feats to unlock: you will be able to find every information you need in the Events panel in game!
Remember that all Summer Festival upgrades and their bonuses will disappear after the event is over, with the exception of Quest bonuses and Feat achievements.

We’d like to thank you all for playing Realm Grinder with us for a whole year long. We are deeply grateful to every single one of you, and we wish to keep going forward with you for the years to come!
For May 19th, the first anniversary of Realm Grinder, we’d like to offer new and old players the chance to get the first two Gifts (Heroes and Kings) with a 50% discount.
Here’s a recap of the items on sale:
* **Gift of the Heroes**: Increase the production of all buildings by 25%, click rewards by 15%, faction coin chance by 5% and provide +0.50 mana per second. It will also grant +25,000 gold and +20 faction coins for each faction upon any reset, allowing you to immediately choose one of the vanilla factions. This upgrade is permanent and will persist through Abdications, Reincarnations, Ascensions and Hard Resets.
* **Gift of the Kings**: Increase the production of all buildings by 50%, click rewards by 30%, faction coin chance by 5% and provide a special assistant which actually autoclicks twice a second (triggering all real click effects and increasing the click stat). It will also grant +10 Quadrillion (10e15) gold and +500 coins for each vanilla faction upon any reset. This upgrade is permanent and will persist through Abdications and Hard Resets.

In addition to the sale, the event will also feature a **new unique upgrade**, boosting your production based on all the time you spent playing Realm Grinder.
The promotion and the upgrade effect duration will be limited to the anniversary event, starting May 19th 2016, 12.00 PM UTC and will end on May 20th 2016, 7.00 PM UTC.

As you know, in the next part of the Underworld expansion we will introduce a new faction, which like all prestiges, will stack its power upon the existing Neutral factions. We are finally ready to announce what it will be: **TROLLS**!
Trolls will feature a pink background and will have no assistant icon, while their unique building will be the Troll’s Den, replacing Orcish Arena. Most of their upgrades will be random-based, using random formulas for production boosts and picking random targets based on total clicks made. The development for the new faction is 75% complete and will be uploaded live in the next several days.
In the meantime, we added a new secret upgrade boosting your production significantly, to allow easier progress in all stages of the game. Its bonus will also not be reduced by Ascending, so make sure you look for it in your upgrades list! Cheers!

The Easter Season is coming to Realm Grinder. Make sure you bring your egg basket, because there will be a huge hunt to do!
The Easter event will be starting on Mar 25th 2016, 1.01 PM UTC and will end on Mar 31st 2016, 6.59 PM UTC. We moved the end of the event a couple hours later as many players asked last time!
The new resource for Easter will be, guess what, Eggs! They will appear in a random location of the game screen at a rate of 1 per minute, stacking up to 480 eggs (8 hours). When collected, each of them will produce one random Egg among three different types: Common, Rare and Unique.
* **Common Eggs** = White, normal eggs that will work as the primary currency for the Easter Event.
* **Rare Eggs** = Blue-colored eggs that also work as a currency for buying and increasing the bonus of an upgrade that boosts your production.
* **Unique Eggs** = Uniquely shaped and colored eggs that you can only find once per type. There are 8 Unique Eggs to find, and each one of them will unlock an unique upgrade. In addition, when you buy or find an Unique Egg, you will also gain a free Ruby!

As usual, there will be Quests and Feats to unlock: you will be able to find every information you need in the Events panel in game!
Remember that all Easter upgrades and their bonuses will disappear after the event is over, with the exception of Quest bonuses and Feat achievements.

Can you feel the love in the air? Be it romantic love, admiration towards the beauty of nature or passion for violence and torture, the Valentine’s Day event for Realm Grinder is coming.
The Valentine event will be starting on Feb 12th 2016, 1.01 PM UTC and will end on Feb 16th 2016, 12.59 PM UTC

It will feature a new resource, **Hearts**, which can be collected passively at a rate of 1 per second. You will be able to increase your Heart production by doing any of the following:
* Casting **Call to Love** (see below) will increase your Hearts per second rate while online.
* Staying offline for specific amount of times will unlock upgrades which increase your Hearts per second rate while offline.
* Scrying and choosing the right option will temporarily increase your Hearts per second both online and offline.

Speaking about **Call to Love**, it is a new spell – only available during Valentine’s Event – which replaces Call to Arms for the same effect with a reduced cost of 200 mana (rather than Call to Arms’ 400).
What should I do with all these Hearts, you will ask? You will be able to spend them on upgrades, of course. For the duration of Valentine’s Event, Heart upgrades for assistants, mana regeneration, max mana, production bonus from gems and production bonus from royal exchanges will be available to purchase at a progressively increasing cost, much like the current Ruby upgrades. In addition, every 100 Heart upgrades purchased you will be awarded a free Ruby.
As usual, there will be Quests and Feats to unlock: you will be able to find every information you need in the Events panel in game! Note: Event Feat requirements will no longer be hidden before you unlock them.

### 2015

Christmas is coming! The races of Realm Grinder will soon feel the benevolent (or malevolent. Or totally indifferent.) aura of Christmas. Make sure to prepare yourself for the new Event coming in the next days!

The Christmas Event will be starting on Dec 21st 2015, 1.01 PM UTC and will end on Jan 5th 2016, 12.59 PM UTCIt will be much longer and much more complex than the previous one, featuring brand new mechanics for you to enjoy. Let’s start with a general explanation of how this and future Events will work:
* You will be able to unlock multiple Feats, a special kind of secret trophies which can only be unlocked during their respective Event. Feats may have any kind of requirement and you will have to discover what you need to do by yourself.
* When an Event starts, you will be assigned several Quests. Quests are missions that, just like Feats, can be completed only during their respective Event, but they are only based on event-specific mechanics and you will know exactly what you have to do. Also unlike Feats, completing Quest stages will award a permanent bonus which will stack with Quest bonuses from future Events, so players who participate in all our Events will be rewarded with a greater cumulative bonus.
* You’ll be able to check and manage all your Event-related stuff in the new Events panel, within the Trophy tab.

As for the Christmas Event specifically, you will be able to collect **Snowballs** and **Christmas Presents**.

* Snowballs are a new special currency which will allow you to purchase Christmas upgrades and complete Christmas Feats and Quests. They will appear on a random location of the game screen and you simply have to click to collect them, then wait for another Snowball to appear. Or, you can let them grow bigger over time if you are idle or offline – up to a maximum size of 360 Snowballs!
* Christmas Presents are instead awarded once per day during the Event and contain a surprise for you :). They will also be involved in Feats and Quests, so make sure to check in regularly for not missing them!

Starting from 26th 1:01 PM UTC to 30th 12:59 PM UTC (click on the links to see the time in your timezone) we will run a Thanksgiving Event, first of its kind in Realm Grinder!

Given that it’s the first Season Event we ever introduce in the game, we are still trying and evaluating how to work things out to give the best possible experience to the players. This time, it will be extremely simple both in requirements and content, but it will still be enjoyable and useful for those who love our game and wish to participate in its growth.The main features of the event will be a new trophy for everyone who logs in during the season and a Shop Sale with these discounts:
* 50% discount on Gift of the Heroes.
* 25% discount on all Timewarps and Gem Conversion.

The trophy will also unlock a new unique upgrade which will increase your production by 25%, but only for the duration of the Thanksgiving Season.
In the future, event mechanics and quality will be greatly improved as we have always did with every feature of the game. We have plans to add a specific panel for event-based Feats, separated from the trophy list, and all of them will unlock specific features related to their respective event. Players who miss this event will not be hindered in their progress as soon as the event is over.
>We hope you will have fun enjoy Realm Grinding more than ever :)

## Misc

### Offline vs Idle vs Active Play & Autoclickers

First and foremost, we find that the difference between offline and active is not much one of playstyle, but a faction balance issue. All the comparisons were made between druids’ triplecast and offline mode – obviously the difference is huge. However, when you compare it to other factions, suddenly it looks much more balanced, although still a bit off. That is the reason behind the recent druid nerf. You will find that druids are still quite strong, now they are just a bit more in line with the alternatives. The introduction of Priority and Contingency autocasting should also help reducing the gap between idle and active play, the latter being still the most powerful playstyle as we always intended it to be.We also have more plans to balance offline and online production – they will be carried on to the next expansion, which will include another batch of prestige factions, this time stacking unto already existing factions, maintaining their existing bonuses while adding much more powerful unique upgrades. The endgame will be developed much more than the previous expansion with even more compelling replayability options.
We will keep adding upgrades and trophies periodically as we have always done and keep an eye on the status of game balancing while listening to our community. We will always be open to both praise and criticism and we are reading your feedback and suggestions regularly – keep up the good work!
**A final note about autoclickers**
>We have recently read some complaints about them, however we still feel that the decision is ultimately taken by each player individually, as long as they know that we didn’t and will never balance the game around hundreds or thousands clicks per second, therefore it will feel much shorter and much less balanced than intended.