recursal/Fanatic-Fandom huggingface dataset:
0926WyrmwandBanner

**Availability:** 2020/09/26 00:00 UTC to 2020/10/02 UTC

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Wyrmwand
* Sun Shield
* Sun Crown
* Pallium Regale
* Royal Trousers
* Flail of Destruction
* Princess Shield
* Princess Robe Top
* Princess Robe Bottom
* Archangel's Claws

**Full list:**

Rates: (Guaranteed Rate)

* Focus equipment: 0.5% (0.5%)
* 5-star non-focus weapons: 0.0600% (1.6875%)
* 5-star non-focus shields: 0.0120% (1.5000%)
* 5-star non-focus helmets: 0.0182% (0.8636%)
* 5-star non-focus tops: 0.0109% (1.3636%)
* 5-star non-focus bottoms: 0.0120% (1.5000%)
* 4-star weapons: 0.51%
* 4-star shields: 1.7%
* 4-star armours: 1.7486%
* 3-star weapons: 0.2727%
* 3-star shields: 0.65%
* 3-star armours: 0.5313%
Mythologie hindoue

*Cet article est basé sur plusieurs sources de Wikipédia*

La mythologie hindoue forme la base du Védisme, puis de l'Hindouisme. Elle influence la philosophie indienne et d'autres religions, comme le Bouddhisme et le Jaïnisme. Le comparatisme indo-européen a révélé de nombreux points communs entre cette mythologie et celle des peuples indo-européens.
SpecialVocEvent

## Stages

**Training:** 15 Stamina, 3 Battles

* Win the boss battle within 10 turns: Metal Key
* Clear the quest without using items: Amor Seco Essence x3
* Clear the quest without dying: 250 G
* **First Clear Reward:** 300 G, Armour Upgrader, Angel Badge (Copper)

**Trial:** 20 Stamina, 3 Battles

* Win the boss battle within 15 turns: Secret Canvern Key
* Clear the quest without using items: Superior Medicine x3
* **First Clear Reward:** 800 G, Weapon Upgrader, Yggdrasil Bud

## Event Uniques:

**Equipment:**

Event Equipment
HP+ (Mid)
 Angel Badge (Silver)
 Angel Badge (Copper)
Can not be equipped with other Angel Badges

**Drops:**

* Craft Counter drinks are available as drops.
Sailor

Mows down oncoming foes with overwhelming sea-forged might. Inspires companions with energizing shanties. This vocation is required to unlock the Pirate and Monster Master Vocations.

## Abilities

Sailors mainly grow in Strength, thus give it your strongest weapons and strongest Attack Abilities, and there is little that can stand in its way.

### Safeguard Shanty / Emboldening Ode

**Safeguard Shanty**: Raises Defence by 20%. Lasts at least 2 turns.

Target: Single Ally.

Skill type: Support Ability

 5 | 13 seconds

**Emboldening Ode**: Raises Defence by 20%. Lasts at least 2 turns.

Target: All Allies.

Skill type: Support Ability

 5 | 35 seconds

### Helm Splitter

A % potency attack with a % chance of reducing Defence

Target: Single Enemy

Skill type: Support Ability

 5 | 160% | 45% | 15 seconds

## Special Vocations

To unlock the Pirate and Monster Master vocation, leveling up the **Sailor** to level 50 is required.

## Vocation Skills

* Safeguard Shanty / Emboldening Ode upgrades: Levels 1, 10, 20, 40, 60
* Helm Splitter upgrades: Levels 30, 50
* Strength +5 upgrades:
	+ With Preferred Weapon - Levels 1, 25, 45
	+ Without Preferred Weapon - Level 15
* Max HP +5: Level 35
* Ability CT Cut 3% with preferred weapon: Levels 5, 55
0908ZenithianBanner

**Availability:** 2020/09/08 00:00 UTC to 2020/09/19 23:59 UTC

**Draw Rates:**

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Zenithian Sword
* Zenithian Shield
* Zenithian Helm
* Zenithian Armour Top
* Zenithian Armour Bottom
* Archangel's Bow
* Archangel's Dagger

**Full list:**

Rates: (Guaranteed Rate)

* Focus equipment: 0.5% (0.5%)
* 5-star non-focus weapons: 0.0425% (1.4375%)
* 5-star non-focus shields: 0.02% (0.95%)
* 5-star non-focus helmets and tops: 0.0691% (1.5909%)
* 5-star non-focus bottoms: 0.076% (1.75%)
* 4-star weapons: 0.51%
* 4-star shields: 1.7%
* 4-star armours: 1.7486%
* 3-star weapons: 0.2727%
* 3-star shields: 0.65%
* 3-star armours: 0.5313%

* 5-star
* 4-star
* 3-star
Dragon Slayer

#### Overview

Everyone who wrote this wiki (Except Ozzy) is poor and could not afford this weapon so we don't know :(

Scale smasher has always been a top pick on A rank slots, and this weapon is frequently broken down for it (among the people who have it). Scale smasher is incredibly busted for what it is. At max level, it charges in 15s, deals 90% potency per hit (110% against dragons) and ends up being PIRA's Blast but better in almost every way. 5-hit 90% potency is the same as Power Shower (w/o debuffs) but 110% potency for 5 hits in 15s is completely bonkers, making this skill DEMOLISH any dragons to be found, even after being transferred to a better weapon. This weapon basically exists to be dismantled for it's good skill. The skill is also one of the few attack skills in the game not tied to a weapon type, meaning Scale Smasher can be used on claws, bows, or any other weapon with an open A attack skill.
Comment aider la nature ?

Quelques conseils pour aider la nature

## Voici des conseils que tous peuvent faire

**Comment aider la nature ? Cette question vaut la peine d'être posée... Il y a plusieurs façons d'aider la nature.**

Par exemple en faisant les petits gestes que l'on ne répétera jamais assez. En voici quelque uns :

* Éteindre la lumière quand on quitte une pièce.
* Ne pas laisser couler l'eau inutilement.
* Ne pas jeter ses déchets dans la nature

**Si vous voyez les choses en grand et que vous voulez mieux agir, il y a encore plein de choses à faire :**

* Acheter des légumes / céréales BIO et si possible venant de l'endroit le plus proche possible.
* Aller au marché avec ses sacs et le réutiliser plusieurs fois.
* Utiliser des objets / sacs réutilisables.
Chats domestiques

Le Chat domestique (*Felis silvestris catus*) est la sous-espèce issue de la domestication du Chat sauvage (*Felis silvestris*), mammifère carnivore de la famille des Félidés.

Il est l’un des principaux animaux de compagnie et compte aujourd’hui une cinquantaine de races différentes reconnues par les instances de certification.
Boss Strategies

Here you can find strategies, resistances, and weaknesses for the most challenging fights.

### **Season 1 Story Bosses**

#### **Tundrica Continent**

Silvapithecus | Silver Sabrecat | Barbatos

#### **Gandogvia Continent**

Cardinal Moonfright | Ruin | Gwarlock | Sol Dothradeth

### **Dragon Quest Series Bosses**

#### **Dragon Quest 7 Part 1**

Malign Vine | The Time Being | Slaughtomaton

### **Other Limited Event Bosses**

#### **Challenge Dungeon Tower Events**

Rigor Mortex | Aquarion | King Sanguini | Schleiman

### **Permanent Dungeons**

#### **Guided by Rubiss's Light**

Dragonlord | Malroth | Zoma | Final Battle! In the Footsteps of Erdrick

### **Fiend Dungeons**

#### **Challenge Dungeon Tower Events**

Rigor Mortex | Aquarion | King Sanguini | Schleiman
0825SwordRamiasBanner

**Availability:** 2020/08/25 After Maintenance to 2020/09/07 23:59 UTC

**Draw Rates:**

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Sword of Ramias (Note: adds a 120% Zap attack upon landing a standard)
* Sufida's Shield
* Helm of Sebath
* Armour of Orgo Top
* Armour of Orgo Bottom
* Archangel's Fan
* Archangel's Hammer

**Full list:**

Rates: Normal slot (Guaranteed 5-star slot)

* Focus equipment: 0.5%
* 5-star non-focus weapons: 0.0425% (1.4375%)
* 5-star non-focus shields: 0.02% (0.95%)
* 5-star non-focus helmets and tops: 0.0691% (1.5909%)
* 5-star non-focus bottoms: 0.0760% (1.75%)
* 4-star weapons: 0.51%
* 4-star shields: 1.7%
* 4-star armours: 1.7486%
* 3-star weapons: 0.2727%
* 3-star shields: 0.65%
* 3-star armours: 0.5313%

* 5-star
* 4-star
* 3-star
Marquis de Leon

Strategy: This is usually the first fight in story mode that really gives people trouble, though it’s definitely easier when you’re not underleveled. This may be the first fight where you need to defend against the boss' skill and bar breaks.

Attacks

He can do 60 damage to all party members with his ice breath.

Best weapons/armour/accessories/resistances to bring:

* Stun Resist

Food:

* Multiplayer
* Solo

Items:

Brilliant attacks - he is weak against these:

* Bullet list

Sub-par attacks - he is strong against these:

* Bullet list
SwimsuitBanner

**Note:** This is a special banner in that it only has the swimsuits in the banner. Nothing else is in this banner. Females will always get the bikini / one-piece suits, while males will auto-magically transform it into trunks. Even though all equipment is strictly upper body armour, when equipped, it will affect both upper body and lower body for appearance purposes. The cost for each pull is 100 gems, and there is no 10-pull on this banner.

**Availability:** 2020/07/28 (after maintenance) to 2020/08/16 23:59 UTC

**Draw Rates:**

* 5-star: 30%
* 4-star: 35%
* 3-star: 35%

**Featured limited equipment:**

* Stylish Swimwear (White)
* Stylish Swimwear (Black)
* Slime Swimwear
* Metal Slime Swimwear
* Sexy Swimwear
* Swim School Swimwear

**Full List:**

 Stylish Swimwear (Black)
 Slime Swimwear
 Metal Slime Swimwear
 Sexy Swimwear
 Swim School Swimwear
Martial Artist

Has a crit rate higher than any other vocation. A powerful attacker who dishes out devastating damage. This vocation is required to unlock the Battlemaster and Paladin Vocations.

## Abilities

Martial Artists dedicate their growth to their Critical Rate and Strength, so making sure you have weapons with high Attack and strong Attack Abilities is highly beneficial.

### Knuckle Sandwich

A % potency attack. Critical hits are possible with this skill.

Target: Single Enemy.

Skill type: Attack Ability

 7 | 267% | 25 seconds

### Pepper-Upper

Raises Attack by 20%. Lasts at least 2 turns.

Target: Self

Skill Type: Support Ability

 5 | 23 seconds

## Special Vocations

To unlock the Battlemaster and Paladin vocation, leveling up the **Martial Artist** to level 50 is required.

## Vocation Skills

* Knuckle Sandwich upgrades: Levels 1, 10, 40, 60
* Pepper-Upper upgrades: Levels 20, 30, 50
* Ability CT cut 3% with Preferred Weapon: Levels 5, 55
* Strength +5 with Preferred Weapon: Levels 1, 25, 45
* Critical Rate +3%: Level 3. +1%: Levels 15, 35,
Ruin (Story)

Ruin

 Sizz
 Normal
 Fire Breath

* **Regular Attacks**
	+ **Normal Attack** (Single: Physical (100% Critical): *~180 DMG*)
	+ **Power Overflowing** (Self: Attack Up 1 Step and Defence Down 1 Step (20%)) (Interrupt)

* **Skill Gauge Moves**
	+ **Ray of Destruction** (All: Physical Bang: *~180 DMG*)
	+ **Destructive Iron Hammer** (All: Physical: *~300 DMG*)

* Ruin starts at Red Health Bar, so there are no Bar Break Skills

* Ruin will only use **Normal Attack** every turn

* Ruin will use **Power Overflowing** every action for about 24 times

**Strategy**

* There are 3 enemy waves before you fight Ruin

* **Ruin**
	+ Ruin’s Skill Gauge Moves are very powerful, and the damage taken will increase with every action, eventually going into instant death DMG, so make sure to defend his Skill Gauge Moves
	+ Ruin starts out in Red Health bar, so there are no Bar Break Skills to worry about
	+ Ruin will only take 1 DMG from all attacks at the start of battle, until he has reduced his Defence 3x with Power Overflowing, so make sure to start the fight with buff actions and save your DMG Skills for later
	+ Ruin can only go up 3 levels of Attack and down 3 levels of Defence with Power Overflowing, so if you use melee attacks, you’ll have to wait for the full 3 levels of Defence down before attacking
	+ Spells and Breath attacks are very effective for this fight, since you don’t have to wait until he hits 3 levels of Defence down to attack him
	+ Buffs that increase your attack and agility are highly recommended for this fight
	+ CT Reduction is very effective for this fight
	+ Try not to drag the fight out too long, this is not a fight to defend on, try and defeat this boss as quickly as you can

Mission Rewards

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists
MetallicEvent

Do you like getting exp? Well the Metallic Mystery Door event has got you covered.

What is it you might ask? Well let me tell you. It is an event with liquid metal slimes and depending on the day of the week, Metal King Slimes that when killed will give you a great deal of exp.

Here are the details

Tuesday-Friday: Liquid Bros Mystery Door

Boss: Liquid Bros

Exp for beating boss: 10,000

Difficulty: 1, Stamina: 1, Battles: 3

Clear Reward: Slime chocolate that gives Exp +25% and 300G

Missions

* Win the boss battle within 20 turns: Metal Key reward
* Clear the Quest without using items: Metal Key reward
* Clear the quest without dying: Metal Key Reward

Saturday- Monday: Metal King Mystery Door

Boss: Metal King Slime

Exp for beating boss: 30,000

Difficulty: 1, Stamina: 1, Battles: 4

Clear Reward: 300G and Liquid Metal Chocolate which increases exp +50%

Missions:

* Win the boss battle within 20 turns: Liquid Metal Key reward
* Clear the Quest without using items: Liquid Metal Key reward
* Clear the quest without dying: Liquid Metal Key Reward
Chapter 7 Final Battle! La Citadelle des Lions

## Story

If there are no dungeon rewards, this would be because it is not a dungeon segment, but a travel segment

## Subquest: Batraccia Continent: Northeast

Start point: Spike Fortress Condition:

Reward: Cave of Nourishment Key
* Clear without items: 200 G
 Tessla Cave: B2
* Win boss in 10 turns: Antidotal Herb
 Tessla Cave: B3
* Perform 3 Skilfuls: Antidotal Herb
* Clear without dying: 400 G

## Multiplayer: Batraccia Continent: Northeast

* Defeat boss using Skilful: Strong Medicine
 2
* Defeat boss using Skilful: Seafood Salad
 3
* Defeat boss using Skilful: Eau de Resistance
* Clear without dying: 400 G
0929MetalSlimeBanner

**Availability:** 2020/09/26 00:00 UTC to 2020/10/02 UTC

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Metal Slime Staff
* Metal Slime Shield
* Metal Slime Coronet
* Metal Slime Robe Top
* Metal Slime Robe Bottom
* Metal Slime Sword
* Metal Slime Whip
* Metal Slime Bow
* Metal Slime Fan

Rates: (Guaranteed Rate)

* Focus equipment: 0.5% (0.5%)
* 5-star non-focus weapons: 0.0208% (1.9583%)
* 5-star non-focus shields: 0.0375% (1.2000%)
* 5-star non-focus helmets: 0.0341% (1.0909%)
* 5-star non-focus tops: 0.0341% (1.0909%)
* 5-star non-focus bottoms: 0.0375% (1.2000%)
* 4-star weapons: 0.51%
* 4-star shields: 1.7%
* 4-star armours: 1.7486%
* 3-star weapons: 0.2727%
* 3-star shields: 0.65%
* 3-star armours: 0.5313%
Dragon Killer

#### Overview

This weapon is highly situational in that when it is not in a good situation, it is complete garbage, but in a good situation, kicks ass. In the right situation, Super Dragon Slash becomes a 600% potency attack that charges in 15s, which beats ALL OTHER SKILLS in the game that charge in the same time frame. However, against anything else, 300% potency in 15s is subpar, being beaten by Hurricane Slash, Asteroid Slash etc. Weapon is best broken down, as Super Dragon Slash is best slapped on a better weapon. Not fighting dragons? Slap something else in place of this. When the event boss is a dragon, you WILL want to bring Super Dragon Slash.
Rasgerard (Portal Crevasse)

Fiend

Rasgerard
 Sizz
 Effective
 Fire Breath

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Freezing Strikes** (All: Physical Crack: ~180 DMG + Frozen State)
	+ Yellow to Red: **Freezing Strikes** (All: Physical Crack: ~180 DMG + Frozen State)
* **Regular Attacks**
	+ **Normal Attack** (2 + All: Physical: *~20 + ~10 DMG* and Crack Resist Down*)*
	+ **Hellish Ice Pillar (Cold Air)** (Single (P1 > P4): Target State) (Interrupt)
	+ **Hellish Ice Pillar (Hellish Ice Pillar)** (Single (P1 > P4): Physical Crack: *~180 DMG* + Stun) (Interrupt)

* **Skill Gauge Move**
	+ **Kacrack** (All: Magical Crack: *~150 DMG*)
	+ **Glacier Toss** (All: Physical Crack: *~150 DMG*)
	+ **Absorbing Attack** (All: ???: *~40 DMG* + recovers DMG dealt as HP)

* Rasgerard will use **Normal Attack** every turn
* Rasgerard will use **Hellish Ice Pillars** 2x (Target State + DMG) every 8 actions taken
* Rasgerard will use **Kacrack** > **Glacier Toss** > Absorbing Attack as Skill Gauge Moves

**Strategy**

* When Rasgerard uses **Hellish Ice Pillars**, it will first put a Target State (going from P1 > P4) on the player and then after a short while follow up with DMG + Stun, so in essence, just Guard when you see Target State put on you
* Make sure you bring as much Crack resist as you can to this fight, he uses it ALOT and he can lower resist against it
* Rasgerard pumps out alot of DMG, even with Crack resist, so make sure you aim to take this guy down as quickly as possible
* Be careful on Rasgerard's Bar Breaks, they can lock out your skills

Mission Rewards

Sigils
Magic Healing +3
Poison Resist +5%
Confusion Resist +5%
Crack DMG -5%
Woosh DMG -5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)
Ruby Dragon

**Legendary**

Strategy: <insert a short summary>

Attacks

Best weapons/armour/accessories/resistances to bring:

* Bullet list

Food:

* Multiplayer
* Solo

Items:

Brilliant attacks - he is weak against these:

* Bullet list

Sub-par attacks - he is strong against these:

* Bullet list

Fiend

Strategy:

<insert a short summary>

Attacks

Best weapons/armour/accessories/resistances to bring:

* Bullet list

Food:

* Multiplayer
* Solo

Items:

Brilliant attacks - he is weak against these:

* Bullet list

Sub-par attacks - he is strong against these:

* Bullet list
Dilapidation (Portal Crevasse)

Fiend

Dilapidation
 Sizz
 Normal
 Fire Breath

* **Regular Attacks**
	+ **Normal Attack** (All: Physical: *~80 DMG)*
	+ **Anger** (Self: Attack Up 1 Step and Defence Down 1 Step (20%))
	+ **Pursuit** (All: Physical: ~80 DMG) (Interrupt)

* **Skill Gauge Move**
	+ **Mountainmover** (All: Magical Rubblerouser: ~90 DMG)
	+ **Brutal Triple Blow** (Random: Physical (100% Critical Rate): 3x ~120 DMG)
	+ **Fiendish Ray** (All: Physical Bang: ~100 DMG)

* Dilapidation will use **Anger** > **Normal Attack** every turn
* Dilapidation will use **Pursuit** every ??? action as an Interrupt
* Dilapidation will use **Mountainmover** > **Brutal Triple Blow** > **Fiendish Ray** for his Skill Gauge Moves

**Strategy**

* Since all of Dilapidation's moves are physical (minus **Mountainmover**), its recommended to bring Dodge Gear to the fight to have an easier time, if you don't have Dodge Gear, then focus on building up your Defence as much as possible
* If you have low Defence, make sure to guard when Dilapidation has **Anger** on and attack when it is off
* Buffs are effective since Dilapidation doesn't use **Frigid Wave**, so its recommended to bring Attack Buffs
* Dilapidation only has 1 Health Bar, so there is no need to worry about Bar Break Moves

Mission Rewards

Sigils
Paralyze Resist +5%
Breath Defence Down Resist +5%
Spell DMG -3%
Breath DMG -3%
Ice Breath DMG -5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists (Most > Least)
Sigils

### What are sigils?

Sigils are a family of items first introduced on Nov. 20th, 2020 in the Global version. Sigils are attached to the singular slot all armors have, and they typically have a Main Effect, and one of 6 possible sub effects available at random and set when the sigil is obtained.

### Frequently asked questions about sigils

* Can I have more than one of the exact same sigil (Main AND sub effect)?
 Yes. In fact, if you wish for all 3 of your players to have the same sigil, you HAVE to get three of that sigil - one sigil per armor piece. They do stack in the inventory, and if you have 4 or more of the exact same sigil, you can sell the excess. Sigils that come from the same boss, same type, but has a different sub effect is treated as a completely separate item.

* Does it cost to remove or replace these sigils?
No. Once you win a sigil, it is yours forever unless you sell it. It does stay on an armor unless you specifically remove it though, so if you switch armors, you need to keep a mental note to move the old Sigils into the new armors. There is no monetary or material cost to remove, replace, or to grab a sigil from another equipment.

* What are the different colours in the side-effect?
 Those who are eagle-eyed may notice that the there are different colours to the gems of the side effects. Thanks to Mawa for noting that Green gems are stat related, Blue gems are damage resistance, and Orange gems are stat-resistance.
Feats

So you like collecting Achievements huh? Feats are this games equivalent of Achievements and are located in the menu from the home screen.

As an added bonus, each feat you complete gives you an additional 100 gems so its in your interest to do them as you see fit.

Currently there are 18 Feats in this game bringing you a total of 1800 for completing them all.

Here is the list of Feats in the game to date.
0903MetalBanner

**Availability:** 2020/09/04 00:00 UTC to 2020/09/11 23:59 UTC

**Draw Rates:**

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Metal Slime Staff
* Metal Slime Sheild
* Metal Slime Helm
* Metal Slime Armour Top
* Metal Slime Armour Bottom
* Metal Slime Rod
* Metal Slime Spear
* Metal Wing Boomerang
* Metal Slime Dagger
* Metal Slime Hammer

**Full list:**

Rates: (Guaranteed Rate)

* Focus equipment: 0.5% (0.5%)
* 5-star non-focus weapons: 0.0208% (1.9583%)
* 5-star non-focus shields: 0.0375% (1.2%)
* 5-star non-focus helmets and tops: 0.0341% (1.0909%)
* 5-star non-focus bottoms: 0.0375% (1.2%)
* 4-star weapons: 0.51%
* 4-star shields: 1.7%
* 4-star armours: 1.7486%
* 3-star weapons: 0.2727%
* 3-star shields: 0.65%
* 3-star armours: 0.5313%

* 5-star
* 4-star
* 3-star
Potentate of Portals (Portal Crevasse)

Fiend

Potentate of Portals
 Sizz
 Effective
 Fire Breath

* **Threshold Skills (Bar Breaks)**
	+ Blue to Green: **Dark Lightning** (All: Physical Zap: *~110 DMG*)
	+ Green to Yellow: **Portal Pierce** (All: Physical Zam: *~250 DMG*)
	+ Yellow to Red: **Anger** (Self: DMG Taken -50%)
	+ Yellow to Red: **Portal Pierce** (All: Physical Zam: *~250 DMG*)
* **Regular Attacks**
	+ **Normal Attack** (2: Physical: 25% current HP DMG and Ruin State*)*
	+ **Earth Collapse** (All: Physical Rubblerouser: *~60 DMG* and Topple)

* **Skill Gauge Move**
	+ **Ferocious Roar** (All: Physical: *~80 DMG* + Stun)
	+ **Kazam** (Single: Magical Zam: *~130 DMG*)
	+ **Frigid Wave** (All: Remove Debuffs)
	+ **Shattering Breath** (All: Light Breath: *~160 DMG*)
	+ **Darkness Breath** (All: Dark Breath: *~210 DMG*)

* Potentate of Portals will use **Normal Attack** every turn, he will use **Earth Collapse** 16 actions after **Normal Attack**, count is reset each time **Normal Attack** is used
* Potentate of Portals will use 2 Skill Gauge Moves at once starting on Green Health Bar, starting with: **Ferocious Roar** > **Kazam** > **Frigid Wave** for Left and **Shattering Breath** > **Darkness Breath** for the Right

**Strategy**

* When the battle begins, take the opportunity to stack buffs before starting to take down the boss, particularly in order of: Attack, Agility, Breath Resist, and Defence, it is highly advised to take all 4 to 2 Steps before triggering the first Bar Break, he won't use any Skill Gauge Moves until the Green Health Bar
* Potentate of Portals has a high chance of inflicting Ruin State with his **Normal Attack**, so be prepared to counter the DMG in some way like Reheal effects from Recovery Magic
* Potentate of Portals uses 2 Skill Gauge Moves at once, with both of them having varying CT speeds, make sure to take measures to guard against the frequent Breath attacks
* An effective strategy is to buff up everything during the Blue Health Bar, rush through and do as much DMG until you reach the Yellow Health Bar, rebuff up during the Yellow Health Bar, and then finish the fight
* Defence Down can be applied rather easily on Potentate of Portals and it is highly recommended to put on him to increase DMG
* Potentate of Portal's **Rage** will cut DMG by half, so make sure to have Defence Down on him and Attack Buffs up

Mission Rewards

Sigils
 Potentate of Portals (Top)
 Potentate of Portals (Bottom)
 Potentate of Portals (Shield)

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists (Most > Least)
Mythologie brittonique

*Cet article est basé sur plusieurs sources de Wikipédia*

## Les enfants de Dôn

Dôn, fille de Mathonwy est une mère matriarcale. Son compagnon est Beli Mawr (Beli le Grand). Ses enfants sont :

* Arianrhod, déesse de la fécondité, elle est la mère du dieu suprême Llew Llaw Gyffes. Après le viol de Goewin, elle est pressentie pour assumer son rôle de « porte-pieds » du roi, mais lors de l’épreuve de virginité, elle donne naissance à des jumeaux.
* Gwydion, dieu-magicien qui correspond au Dagda irlandais. Par sa magie, il déclenche une guerre contre Pryderi, pour forcer le roi Math à intervenir et ainsi quitter le giron de Goewin. Cette manœuvre permet à Gilfaethwy de violer Goewin, pendant l’absence du roi.
* Gilfaethwy, voir Gwydion.
* Gofannon, dieu-forgeron équivalent du Goibniu irlandais. Il forge des armes qui tuent à coup sûr. Il brasse aussi une bière qui rend immortel.
* Amaethon enseigne la magie à son frère Gwydion. Il transforme les arbres en guerriers pour vaincre Arawn.

auxquels on peut ajouter les fils jumeaux d’Arianrhod, Dylan Eil Ton et Llew Llaw Gyffes. Caswallawn (l’historique Cassivellaunos) est souvent présenté comme un des fils de Beli Mawr.

## Les enfants de Llyr

Llyr, le patriarche de l’autre famille divine est vraisemblablement un emprunt à la mythologie celtique irlandaise du dieu de l’océan Lir. Sa compagne est Penarddum, leurs enfants sont :

* Manawyddan Fab Llyr ;
* Bran le Béni ;
* Branwen.

Pernarddun a deux autres fils Evnissyen et Nissyen, dont le père est Eurosswydd. Caradawg (l’historique Caratacos) est considéré comme le fils de Bran le Béni.

## Autres divinités

* Arawn est le roi de l'Annwvyn, l'Autre-monde, dans le premier conte des Mabinogion, *Pwyll, prince de Dived*. Pendant une année, il échange son identité et son royaume avec Pwyll.
* Avalloc, aussi appelé Afallach il est le père de Modron.
* Blodeuwedd est une femme-fleur, confectionnée par Math et Gwydion pour qu’elle soit l’épouse de Llew Law Gyffes. Celui-ci est victime d’un interdit de sa mère Arianrhod, qui l’empêche d’avoir une femme humaine.
* Ceridwen
* Creiddylad
* Cyhyraeth
* Gwenn Teir Bronn
* Gwynn ap Nudd
* Llefelys
* Lludd Llaw Eraint
* Mabon ap Modron est le « fils divin » de Modron, la « mère divine », et de Gwynn ap Nudd. Il est l’équivalent du dieu gaulois Maponos et du dieu irlandais Oengus.
* Modron est la « mère divine » de Mabon, elle est la fille d’Avalloc, le roi d’Avalon. Similaire à la Dana irlandaise.
* Rhiannon
Garland and Jecht Manikin (Dissidia Final Fantasy Opera Omnia Collaboration)

Yuna and Warrior of Light Manikin

Cloud and Y'shtola Manikin

Sephiroth Manikin

Planesgorger

Blackened Will

Garland Manikin
 Sizz
 Normal
 Fire Breath
 Normal

Jecht Manikin
 Sizz
 Normal
 Fire Breath
 Normal

**Garland Manikin**

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Soul of Conflict** (Self: Increases Skill Gauge)
	+ Yellow to Red: **Soul of Conflict** (Self: Increases Skill Gauge)
* **Regular Attacks**
	+ **Normal Attack** (Single: Physical: *~30 DMG*)
	+ **Soul of Chaos** (Single: Physical: *~80 DMG* + ???% CT Drained)
* **Skill Gauge Moves**
	+ **Cyclone (Left Skill Gauge)** (Single: Physical Woosh: *~120 DMG*)
	+ **Round Edge** **(Left Skill Gauge)** (Random: Physical: 3x *~??? DMG* + Stun)
	+ **Disaster of Chaos (Right Skill Gauge)** (Random + All: Physical: 3x *~100 DMG* + 1x *~100 DMG* + ???% CT reduced)

**Jecht Manikin**

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Meteor Shot** (All: Physical Frizz: *~150 DMG* + Dispel)
	+ Yellow to Red: **Meteor Shot** (All: Physical Frizz: *~150 DMG* + Dispel)
* **Regular Attacks**
	+ **Normal Attack** (Single: Physical: *~20 DMG*)
	+ **Pursuit** (Single: Physical: *~70 DMG*) (Interrupt)
* **Skill Gauge Moves**
	+ **Beast Rush** (Random: Physical: 3x *~50 DMG* + Stun)
	+ **Jecht Slash** (Random: Physical Frizz: 5x *~100 DMG*)
	+ **Jecht Slash+** (Random: Physical Frizz: 10x *~100 DMG* + Attack Up 1 Step (20%))
* Jecht Manikin will use **Pursuit** right before using a Skill Gauge Move
* **Jecht Slash** will be upgraded to **Jecht Slash+** on Yellow and Red Health Bars

**Strategy**

* Try and kill Garland Manikin first, before he uses **Disaster of Chaos**, it does massive damage, but it also has a VERY slow skill gauge, so you have plenty of time to kill him before it goes off
* Its a good idea to not trigger Jecht Manikin's Bar Breaks until after he starts casting **Jecht Slash**, so that way you avoid him using **Jecht Slash+**
* Be careful of Jecht Manikin's **Jecht Slash+**, it does alot of DMG
* Garland Manikin is vulnerable to Topple

Mission Rewards
 Defeat the boss using a Skillful Finish
 Clear the quest without dying

First Clear Rewards
 100 Gems

Notable Rewards

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists

Secondary Recommended Resists
Sephiroth Manikin (Dissidia Final Fantasy Opera Omnia Collaboration)

Yuna and Warrior of Light Manikin

Cloud and Y'shtola Manikin

Garland and Jecht Manikin

Planesgorger

Blackened Will

Sephiroth Manikin
 Sizz
 Fire Breath

**Sephiroth Manikin**

* **Threshold Skills (Bar Breaks)**
	+ Blue to Green: **Tension Speed Up** (Self: Skill DMG Up 1 Step (???%) and Agility Up 1 step (20%))
	+ Green to Yellow: **Black Materia** (All: Magical Zam: ~100 DMG + 30% CT Reduction)
	+ Yellow to Red: **Tension Speed Up** (Self: Skill DMG Up 1 Step (???%) and Agility Up 1 step (20%))
	+ Yellow to Red: **Black Materia** (All: Magical Zam: ~100 DMG + 30% CT Reduction)
* **Regular Attacks**
	+ **Normal Attack** (Random: Physical: 2x ~30 DMG + Agility Down 1 Step (20%))
	+ **Heartless Angel** (SIngle: 50% CT Reduction) (Interrupt)
* **Skill Gauge Moves**
	+ **Fervent Blow** (All + Random: Physical: 1x ~50 DMG + 5x ~40 DMG + Agility Down 1 Step (20%) + Self Skill DMG Up 1 Step (???%))
	+ **Octaslash** (Random: Physical Zam?: 8x ~40 DMG)

**Strategy**

* Sephiroth Manikin's Black Materia is magic DMG, so its ideal to bring Magic Shield (Rubiss's Shield or Liquid Metal Shield) to block it
* Sephiroth Manikin can quickly build up Agility buffs and Skill DMG buffs, so some form of dispel would be beneficial (Zenithian Wave or Rake 'n' Break), although it is not absolutely needed
* Sephiroth Manikin will inflict a ton of Agility Down debuffs, so bring some form of Accelerate to counteract it
* Can be inflicted with: Magic Defense Down, Attack Down, Defense Down

* Cannot be inflicted with: Lock, Blind

Mission Rewards
 Defeat the boss using a Skillful Finish
 Clear the quest without dying

First Clear Rewards
 100 Gems

Notable Rewards

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists
Slaughtomaton (Event)

Slaughtomaton
 Sizz
 Resist
 Fire Breath

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Scorch** (All: Flame Breath: *~150 DMG*)
	+ Yellow to Red: **Scorch** (All: Flame Breath: *~150 DMG)*
* **Regular Attacks**
	+ **Normal Attack** (2 Targets: Physical: *~30 DMG)*
	+ **Toxin Mist** (All: Venom)
	+ **DESTROY** (Nothing) (Interrupt)
	+ **DESTROY EVERYTHING** (All: Physical (Critical): ~150 DMG)

* **Skill Gauge Move**
	+ **Shock Blade** (All: Physical: *~20 DMG* and Stun)
	+ **Deceleratle Blade** (All: Physical: ~20 DMG and Agility Down 2 Steps (40%))

* Slaughtomaton will use either **Normal Attack** or **Normal** **Attack** + **Toxin** **Mist** each turn, he'll use the latter every 2 turns
* Slaughtomaton uses **DESTROY** as an interrupt at the beginning of the fight or every 12 actions taken (Party + Enemy)
* Slaughtomaton will use **DESTROY** **EVERYTHING** 4 actions (Party + Enemy) after using **DESTROY**

**Strategy**

* There are 3 waves before you fight Slaughtomaton
* **Slaughtomaton**

Mission Rewards

Sigils
Magic +1
Sizz DMG -5%
Rubblerouser DMG -5%
Poison Resist +5%
 Slaughtomaton (Shield)
Earth Breath DMG -5%
Breath DMG -3%
Paralyze Resist +5%
Lock Resist +5%
Agility Down Resist +5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)
Les pandas roux

Le panda roux, aussi appelé petit panda ou panda rouge est un mammifère de la famille des Ailuriés. Il est natif de l’Himalaya et des montagnes d’Asie du Sud et du Sud-Est.

**Description :**

Il mesure de 50 cm à 65 cm, queue non comprise et cette dernière mesure de 30 cm à 60 cm. Cet animal vit environ 15 ans. Son pelage est rouge à reflets dorés et sa queue brune cerclée de rouge.

**Language :**

Le panda roux a plusieurs manières de s’exprimer, il peut siffler, râler, claquer des dents et miauler.

**Alimentation :**

Il a un régime alimentaire omnivore, mais principalement végétarien. Il se nourrit essentiellement de bambou mais il peut manger des fruits, des feuilles, des racines et des glands. Au printemps, il lui arrive de se nourrir d’œufs ou d’oisillons.

**Répartition géographique :**

Le panda roux vit dans les forêts épaisses de l’Himalaya oriental (Népal, Inde, Bhoutan), au sud-ouest de la Chine, au Tibet et au nord de la Birmanie. Il existe également une population distincte dans les montagnes Khasi et Garo dans l’état du Meghalaya (Inde)et en Océanie dans le sud dans les villes comme Océane, Sydney, Sundy...

**Reproduction :**

La reproduction des pandas roux a lieu entre mi-avril, mi-mai et mi-juin. La gestation dure 132 jours et le panda roux peut avoir de 2 à 4 petits par portée. Ils naissent aveugles et sourds, et c’est au bout de 18 jours que les yeux commencent à s’ouvrir. Ils restent avec leur mère jusqu’à la prochaine portée de cette dernière. Ils se reproduisent pendant la saison « Des Amours ». Les mâles urinent sur les arbres pour attirer les femelles.

**Menaces sur l’espèce :**

Dans le système d’évaluation du statut de conservation, le panda roux a été classé parmi les espèces en danger. Cette espèce est principalement menacée par le défrichement de la forêt (et donc de la destruction de son habitat) et par le braconnage. Des mesures ont été prises par les pays concernés, dont la création de programmes de conservation du panda roux, des programmes de reproduction pour tenter de sauver l’espèce mais également des campagnes d’information et de sensibilisation auprès des villageois et des riverains des parcs nationaux et des réserves naturelles. Les ONG tel que WWF aident les gouvernements locaux à protéger le panda roux et à sensibiliser les populations vivant près des zones protégées. Cet animal a été déclaré protégé le 15 juillet 1998.
Le crocodile

Les crocodiles vivent dans les régions chaudes. Toutes les espèces fréquentent les eaux douces (même le crocodile marin, en particulier durant les saisons tropicales humides). Ils vivent immergés dans des cours d'eau stagnante où ils passent leurs journées à guetter leurs proies. Ils peuvent rester 50 minutes sous l'eau, soit assez de temps pour préparer des embuscades. Ils sont très agiles dans l'eau, mais plutôt maladroits sur la terre ferme, bien qu'ils puissent courir assez rapidement. Les crocodiles sont parfaitement adaptés à la vie aquatique. Leurs poumons peuvent se déplacer vers l'avant ou l'arrière de leur corps. Cette capacité leur permet de garder leur tête au-dessous de l'eau et leur corps

   immergé, complètement cachés dans les marécages boueux. Leurs yeux, leurs oreilles et leurs narines sont placés très haut sur le crâne, ce qui leur permet de voir, de respirer et d'entendre ce qui se passe aux alentours alors qu'ils passent inaperçus auprès de leurs proies. Le crocodile est l'un des plus grands reptiles. Le crocodile marin et le crocodile du Nil atteignent ou dépassent 7 mètres de long. Ils se nourrissent d'animaux qui viennent boire à la rivière, les capturent grâce à leurs puissantes mâchoires et les entraînent au fond de l'eau afin de les noyer. Leur mâchoire peut développer une force de 5 000 lbf (plus de 22 000 N). Ils ont plusieurs paires de muscles qui leur permettent d'engendrer ce mécanisme mortel. Une paire de muscles située à l'arrière de la tête leur permet de produire la force nécessaire pour surgir de l'eau et surprendre leur proie à l'aide d'une morsure fatale et deux paires de muscles situées aux extrémités de leur mâchoires pour empêcher leur crâne de se fracasser. Ces deux paires de muscles absorbent une partie de la force produite. Puis le crocodile

   déchiquette et lacère sa proie avec de brusques mouvements de tête et en tournant sur lui-même. À force de rentrer et de sortir hors de l'eau, la proie se noie malgré ses efforts. Le crocodile, lui, possède une valve qui s'ouvre et se ferme au fond de sa gueule. Celle-ci lui permet d'éviter de se noyer avec sa proie.

Les crocodiles du Nil ne s'alimentent plus si la température est inférieure à 15,7 °C et ils ne sont plus capables de nager si la température est inférieure à 7,6 °C. L'espérance de vie d'un crocodile peut atteindre 100 ans.
Earth Spirit (Event)

Fire Spirit (Legendary)

Water Spirit (Legendary)

Wind Spirit (Legendary)

Earth Spirit
 Sizz
 Effective
 Fire Breath
 Normal

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Boulder Toss** (All: Physical Rubblerouser: *~65 DMG*)
	+ Yellow to Red: **Magic Barrier** (Self: Magic Defence Up 1 Step (20%))
	+ Yellow to Red: **Boulder Toss** (All: Physical Rubblerouser: *~65 DMG*)

* **Regular** **Attacks**
	+ **Normal Attack** (Single: Physical: *~15 DMG*)
	+ **Paralyzing Attack** (Single: Physical: *~10 DMG* + Paralyze)
	+ **Blunt** (Single: Lowers Attack 1 Step (20%))

* **Skill Gauge Moves**
	+ **Tremor** (All: Physical: *~30 DMG*)
	+ **Brutal Blow** (Single: Physical (Critical): *~160 DMG*)

* Earth Spirit will use **Paralyzing Attack** or **Blunt** + **Normal Attack** each turn
* Earth Spirit will use **Tremor** > **Brutal Blow** > **Tremor** > etc for Skill Gauge Moves

**Strategy**

* Make sure to bring some way to cure paralyze for this fight, he will use **Paralyzing Attack** frequently
* Make sure to keep HP up so that way his **Brutal Blow** won't put someone below the ground
* Buffs are effective for this fight and you don't have to worry much about Bar Breaks since it does little DMG

Sigils
Resilience +3
Sizz DMG -5%
CT Reduction Resist +5%
Confusion Resist +5%
Poison Resist +5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists
0914ClawsWhipsBanner

**Availability:** 2020/09/14 00:00 UTC to 2020/09/28 23:59 UTC

**Draw Rates:**

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Golden Claws
* Gringham Whip
* Flail of Destruction
* Archangel's Claws
* Archangel's Whip
* Orichalcum Claws
* Orichalcudgel

**Full list:**

Rates: (Guaranteed Rate)

* Focus equipment: 0.5% (0.5%)
* 5-star non-focus weapons: 0.0292% (2.3542%)
* 5-star non-focus shields: 0.07% (1.0%)
* 5-star non-focus helmets and tops: 0.0636% (0.9091%)
* 5-star non-focus bottoms: 0.07% (1.0%)
* 4-star weapons: 0.51%
* 4-star shields: 1.7%
* 4-star armours: 1.7486%
* 3-star weapons: 0.2727%
* 3-star shields: 0.65%
* 3-star armours: 0.5313%

* 5-star
* 4-star
* 3-star
DQVIPart2Event

## Stages

Advanced - Dreamy World (Unlock: clear either Beginner or Hero)
* Defeat boss using Skilful: Yggdrasil Bud
* Clear without dying: 100 Gems
 A Wish Fulfilled (Hero)
* Defeat boss using Skilful: Yggdrasil Leaf
* Clear without dying: 100 Gems
* **First Clear**: 1x Super Armour Upgrader, 4x DQVI Event Ticket Silver, 100 Gems

Legendary - Dreamy World (Unlock: Time locked)
* Defeat using Skilful: Revivify Stone
* Clear without dying: 100 Gems
* **Perfect SOLO:** Ruinous Shield (White)
* **Perfect MULTI:** Ruinous Shield
* **First SOLO:** 1x DQVI Event Ticket Gold, 5x DQVI Event Ticket Silver, 500 gems
* **First MULTI:**
* **Clear MULTI:**

## Resistance Table & Suggestions

(Information courtesy of Game8 and SageMaduin)

Mortador Phase 1
 Sizzle
 Normal
 Fire Breath
 Normal

Mortador Phase 2
 Sizzle
 Normal
 Fire Breath
 Normal

Mortador Phase 3
 Sizzle
 Normal
 Fire Breath
 Normal

**Suggestions of what to bring:**

* Stun resist - 5 stars
* Defence down resist - 5 stars
* Agililty down resist - 4 stars
* Zam resist - 4 stars
* Frizz resist - 4 stars
* Flame breath resist - 4 stars
* Zap resist - 3 stars
* Boulder resist - 3 stars
* Ice breath resist - 3 stars
* Defense - 3 stars
* Poison resist - 2 stars

## Attacks, Bar Breaks, and Known Inflictions

(Information courtesy of SageMaduin) - until I get the time to actually fight this boss!

**Phase 1:**

* Yellow->Red: Flame Breath all

**Phase 2:**

* Green->Yellow: Flame Breath all
* Yellow->Red: Rubble Physical to all and removes your buffs

**Phase 3:**

* Green->Yellow: HUGE Zam damage to all and agility down; also another attack I'm having trouble understanding the translation - I think it is saying he will revive a hand if one is dead at this point
* Yellow->Red: Buffs himself with Oomphle and 2 stacks of Acceleratle; Revives a hand I think (like previous bar break); HUGE Zam to all and agility down

## Event Food

Strength +5
Luck +30
 Red Slime Curry
Resilience +5
 Green Slime Curry
Agility +5
 Yellow Slime Curry
Magic Attack +5
 Metal Dumpling
L'Évolution de l'Homme

L'histoire évolutive de la lignée humaine ( *Hominina* ) est le processus évolutif conduisant à l'apparition du genre *Homo*, puis à celle d'*Homo sapiens* et de l'Homme moderne.

L'histoire évolutive des primates conduit à l'apparition de la famille des hominidés (grands singes sans queue), qui aurait divergé de celle des hylobatidés (gibbons) il y a quelque 20 millions d'années. Puis la sous-famille des homininés (gorilles, chimpanzés, et humains) se sépare de celle des ponginés (orang-outans) il y a environ 16 millions d'années. Ces groupes s'étendent et se diversifient en Afrique et en Eurasie tout au long du Miocène moyen et jusqu'au début du Miocène supérieur. On assiste à l'apparition des *Hominina* (ou hominines) en Afrique à la fin du Miocène, il y a environ 7 millions d'années.

La bipédie est le caractère le plus frappant de la sous-tribu des Hominina. Les deux plus anciens hominines connus sont *Sahelanthropus tchadensis* (7 millions d'années) et *Orrorin tugenensis* (6 Ma).

Le premier représentant documenté du genre *Homo* est *Homo rudolfensis*, qui apparait il y a environ 2,4 millions d'années en Afrique de l'Est. Avec *Homo habilis*, on a longtemps pensé qu'il s'agissait des deux premières espèces à avoir utilisé des outils de pierre. Cependant une découverte de 2012 au Kenya montre que les outils lithiques existaient dès 3,3 millions d'années, et pourraient avoir été maniés par des Australopithèques.

L'étude de l'évolution humaine fait intervenir de nombreuses disciplines scientifiques : l'anthropologie physique, la primatologie, l'archéologie, la paléontologie, l'éthologie, la linguistique, la psychologie évolutionniste, l'embryologie et la génétique.
Hybrides : Félidés

## Liste

li-tigron : lion × tigron (femelle)

liligre : lion × ligresse

tiligre : tigre × ligre

pumapard : puma × léopard

ocema : ocelot × puma

caraval : caracal × serval (femelle)

servical : serval × caracal (femelle)

safari : chat domestique × chat de Geoffroy

savannah : chat domestique × serval

bengal : chat domestique × chat leopard du Bengale

chausie : chat domestique × chaus
Armors

This is a **stub page** to list all available 5-star and event armours available in the game. Any equipment that is not worthy of its own page (mainly 4-star or lower equipment) is available in Trash Equipment

Last Updated: July 08, 2020

## Gacha Equipment

### Shields

Note: A shield that has "Blocker" will provide additional resistance to the element that is written while blocking. Defend related skills reduce damage by 50% in addition to other effects (i. e. 40% defense increase from Smart Shield) unless noted.
Mythologie cantabre

*Cet article est basé sur plusieurs sources de Wikipédia*

## Créatures mythologiques

En même temps que les divinités telluriques et la nature, la Cantabrie a eu, comme dans les traditions populaires d'autres régions, des êtres fabuleux et variés, adorés ou craints, et au sujet desquels se fondaient des histoires et légendes. Il existe de nombreux êtres de ce type dans la mythologie de cette région, parmi lesquels ceux-ci:

* L'*ojáncanu* ou *ojáncano*: Fléau de Cantabrie, cette créature personnifie le malheur et la méchanceté, la cruauté et la brutalité, il peut s'envisager comme la version cantabre du Polyphème grec. L’œil unique de ce cyclope est rouge et brille dans la nuit. L'*ojáncanu* renvoie à de nombreuses créatures similaires existant dans plusieurs mythologies indo-européennes. Cet énorme monstre couvert de poils et de verrues vit dans les recoins les plus inaccessibles des montagnes de Cantabrie. Il se nourrit de moutons et de vaches. Sa force est telle qu'il peut presque tout soulever.

* L'*ojáncana* ou *juáncana* : cette ogresse est la partenaire de l'*ojáncanu*. L'*ojáncana* ressemble à son équivalent masculin mais son visage est dépourvu de barbe ; sa force est aussi importante que celle du mâle. Elle est plus cruelle que son époux, elle se nourrit d'humains, principalement d'enfants égarés.

* La *anjana* : Antithèse des deux précédents, il s'agit d'une fée bonne et généreuse, protectrice des honnêtes gens, des amoureux et de ceux qui s'égarent dans les forêts et sur les chemins. Petit être pâle et ailé de moins d'un mètre, la *anjana* a une voix douce, les yeux bridés et des pupilles bleues ou noires. Une *anjana* vit quatre siècles, elle peut se rendre invisible. Des créatures mythologiques comparables se retrouvent dans les Asturies, au Pays basque ainsi qu'en Galice.

* Les *duendes* : cette catégorie englobe tous les petits êtres de la mythologie cantabre, comparables à des gobelins espiègles et moqueurs la plupart du temps. Ils ont une figure humaine et font environ la taille d'un petit enfant. Il faut distinguer parmi eux les *duendes* domestiques, qui vivent à l'intérieur et autour des maisons (*trasgos* et *trastolillos*), et ceux qui vivent dans les bois (*trentis*, *tentirujos* et *zahorís*). L'étymologie renvoie d'ailleurs à « *dueño* », c'est-à-dire à l'habitant.

Il existe beaucoup d'autres êtres fabuleux peuplant cette riche région, comme la *Ventolín*, la *Osa de Andara*, les *Caballucos del Diablu* (cavaliers du diable), les *Nuberos*, le *Musgosu*, le *Culebre*, le *Ramidreju*. Mais il existe également d'autres légendes d'importance : celle de la *Sirenuca*, belle jeune fille désobéissante et capricieuse qui escalade les falaises les plus dangereuses de Castro-Urdiales pour chanter au rythme des vagues, et transformée en nymphe marine en raison de son comportement. La légende de l'homme-poisson de Liérganes raconte l'histoire d'un jeune homme aimant nager qui s'est perdu dans la rivière Miera et qui a finalement été retrouvé dans la baie de Cadix sous la forme d'un être aquatique étrange.