Captain America/Secret Wars

## Captain America

 Command

***In-Game Bio**: Vowing to serve his country in any way possible, young Steve Rogers took the Super Soldier Serum to become America's one-man army. Having fought for the red, white, and blue for over 60 years, Captain America is the living symbol of freedom and liberty.*

*"Treating people like criminals simply because they don't work for us is insane! Breaking our promises is insane! All right, maybe not insane, but unAmerican!"*
-Captain America, "Secret Wars: 2099 Vol 1" #4 (2015)

Kingpin is the infamous crime lord who has served as Daredevil's arch-nemesis as well as a recurring villain for Spider-Man. A calculating mastermind, Kingpin's body may seem to just be cushioned with fat. However, his incredibly massive body is simply compressed, hard muscle. While being a villain, he has retired from crime a few times for his love, Vanessa.

As new characters and game modes get released, Kingpin has fallen behind, but he is still a pretty strong character. He can definitely hold his own in Alliance Battle, Battleworld, and even solo some Shadowland stages once maxed out. Without his uniform Kingpin, he can still be useful for ABX Combat Villain day for free-to-play players, especially if you are just starting out.

Kingpin's real strength is his 5th Skill summons, which become even stronger at Tier-2, buffing them in HP, Attack, Defense, and more. Kingpin can easily just summon his ninjas and kite until you find the opportune moment to use his other skills. This is especially useful in modes with single enemies such as World Boss Invasion, Co-Op, Villain Siege, and of course World Boss.

It's worthy to note that Kingpin does have good DPS, so if you are planning on upgrading him, you'll want to up his damage with the Obelisks and ISO-8 sets. However, if you plan to move more, you'll want to up your defense instead.

## Skills

When upgrading Kingpin's skills, keep in mind that your skill rotation will mostly just be consisting of **Criminal Mastermind**. You'll first be kiting before hitting them with a barrage of attacks, starting with **Stick Shot**, since it's a ranged attack. You'll then charge in **Body Slam**. If **Criminal Mastermind** is still not done cooling down, you'll want to do **Jump Strike** and then **Knock-Out**.

### Passive Skills

 **Leadership - Master Combatant**

Increases the HP of all Allies by a percentage equal to 5 multiplied by Captain America's Mastery Rank.

 **Skillset Passive - Heroism**

Has a 50% chance of removing all debuffs for 2 seconds.

Cooldown time is 20 seconds.

 **Tier-2 - Hold The Line**

When skill Heroic Fury is used, it increases Super Armor and All Defense by 15%, increases skill damage by 30%, and increases bonus damage by 25%, all for 5 seconds. This also decreases all damage received by 25% for 7 seconds.

Cooldown time is 1 second

*It's not necessary to advance Kingpin to Tier-2. If you simply like the character, then by all means advance him. However, it could also be a good idea to advance Kingpin if you are just starting out, to maintain a bit of points in Timeline, have an additional World Boss clear, as well as have a Combat Super Villain when you do get to ABX on no restriction day. If you also upgrade Doctor Octopus, as well as get the Superior Spider-Man uniform, you can use them to clear the 1st floor of Shadowland weekly. Because his DPS is good, you can also upgrade him enough to be 1st place in Co-Op and in World Boss Invasion.*

**Uniform Bonus - Secret Wars: 2099**

Has a 100% chance to be immune to All types of damage for 5 seconds. Has a 15% chance to activate when hit.

Shield Throw has more bounces.

Cooldown Time is 20 seconds

### Active Skills

* Skill Lvl 1
* Skill Lvl 2
* Skill Lvl 3
* Skill Lvl 4
* Skill Lvl 5
* Skill Lvl 6
 **1st Skill - Shield Throw**
Gives Captain America immunity to All damage for 3 seconds when activated.

Deals Physical Damage 73% of Captain America's Physical Attack plus an additional 48 Physical Damage

Cooldown Time is 7 seconds

*Bounces 4 times to nearby enemies. Damage is separated for each enemy hit.*

 **2nd Skill - Valor**
Deals Physical Damage 142% of Captain America's Physical Attack plus an additional 142 Physical Damage

Cooldown Time is 6 seconds

*Has a small area of effect in front of him. Pulls all enemies hit into the attack animation. Separates damage among enemies who are hit in the area of effect*

 **3rd Skill - Ready for Battle**
Increases all Allies' all Defense by 10% for 20 seconds.

Provokes all enemies in range of area of effect to attack for 15 seconds

Cooldown Time is 30 seconds

 **4th Skill - Shield Strike**
Deals Physical Damage 197% of Captain America's Physical Attack plus an additional 142 Physical Damage

Cooldown Time is 7 seconds

*Has a small area of effect damage around him. Separates damage among enemies who are hit in the area of effect.*

 **5th Skill - Heroic Fury**
Deals Physical Damage 85% of Captain America's Physical Attack plus an additional 48 Physical Damage

Cooldown Time is 9 seconds

*1st strike collects all enemies hit into the front of Captain America. Hits 5 times each being an area effect. Separates damage among enemies who are hit in the area of effect.*Captain America/Secret Wars 2099/Skill-Lvl2

Captain America/Secret Wars 2099/Skill-Lvl3

Captain America/Secret Wars 2099/Skill-Lvl4

Captain America/Secret Wars 2099/Skill-Lvl5

Captain America/Secret Wars 2099/Skill-Lvl6

## Gears

 **Attack Gear - Vibranium Shield**

Physical Attack

Ignore Defense

*Roll the 1st and 2nd slot for Physical Attack Per Level. Roll the rest for Physical Attack. It's unnecessary to have Energy Attack or All Attack since Kingpin has no skill that uses Energy Attack.*

 **Defense Gear - Kevlar-Titanium Uniform**

Physical Defense

HP

*Because of your native Physical Defense, you'll want Energy Defense per Level on the 1st (or 1st and 2nd, if you need to be tankier against Energy Damage characters) slot and then All Defense on the rest.*

 **Vitality Gear - Helmet**

Critical Rate

Attack Speed

*The simple build is to roll HP per Level on the 1st slot then HP on the rest. You can also try to build Dodge on Kingpin (since the native Dodge on the Defense Gear might make it work). If you want to build Dodge, roll HP per level on the 1st and 2nd slots and then roll Dodge on the rest. You'll have to have a Dodge ISO-8 and, if our Dodge rate is still not 75%, a good Dodge Obelisk with a boost to Physical Attack/Critical Rate/Critical Damage as well as a chance to boost Damage.*

 **Buff Gear - Utility Belt**

Dodge

Skill Cooldown

*Roll all for Skill Cooldown. If you want to pour more into your offensive/defensive build, or at some point your Skill Cooldown is already 50%, perhaps roll the last 2 or remaining slots to Critical Rate/Recovery Rate.*

 **Extreme Obelisk**

Critical Rate/Critical Damage or Recovery Rate

*Min-Max here depending depending on your build. If you're building offensive, do Critical Rate (or if your Critical Rate is already at 75%, then Critical Damage), especially one with a Damage PROC. However, if building defensive, use a Recovery Rate Obelisk, and especially one with an Invincibility PROC.*

## Stats

* Rank-2 Lvl-1
* Rank-6 Lvl-1
* Rank-6 Lvl-60
* Mastery-6 Lvl-60
* Tier-2
* Attack
* Defense
* Debuff
**Physical Attack:** 100

**Energy Attack:** 66

**Attack Speed:** 100%

**Critical Rate:** 1.00%

**Critical Damage:** 115.00%

**Ignore Defense:** 0.00%

**Ignore Dodge:** 0.00%

**Fire Damage:** 0.00%

**Cold Damage:** 0.00%

**Lightning Damage:** 0.00%

**Poison Damage:** 0.00%

**Mind Damage**: 0.00%**Physical Defense:** 60

**Energy Defense:** 55

**HP:** 481

**Recovery Rate:** 110.00%

**Dodge:** 1.00%

**Fire Resist:** 0.00%

**Cold Resist:** 0.00%

**Lightning Resist:** 0.00%

**Poison Resist:** 10.00%

**Mind Resist**:0.00%**Movement Speed:** 100.00%

**Reduce Debuff Duration:** 0.00%

**Reduce Cooldown Duration:** 0.00%Captain America/Combat/Rank-6 Lvl-1

Captain America/Combat/Rank-6 Lvl-60

Captain America/Combat/Mastery-6 Lvl-60

Captain America/Combat/Tier-2

## ISO-8

Power of the Angry Hulk or I Am Also Groot / Stark Backing

*If building offensive, Power of Angry Hulk. Kingpin needs the Ignore Defense and Attack Speed that it offers over the other All Attack ISO-8 sets. If you're building defensive use Stark Backing over I am Also Groot as the Movement Speed is important for Kingpin to kite around enemies and evade attacks.*