Mana

*"Mana is all around us, it's in every creature, every book, every item. However, how much of that mana you can use and how much is dormant within you all relies on your understanding of the natural world" - Coll Thusgukt, Archmage of fire*

Mana is the magic force that The Weave gives its casters.

Mana is an important aspect of every mage that has ever lived, as it is their source of magic power, which is used to cast magic spells. This energy is naturally existing and flowing in the environment and within everyone. Due to this, it is common knowledge that everyone is able to use magic to some extent. Individuals born with strong affinity for mana and with exceptional magic power are said to be "loved by mana". At the same time, people who do not possess any mana and are unable to use magic at all are an extremely rare occurrence and are said to be "hated by mana".

Furthermore, when someone uses all of their mana, it could cause them severe exhaustion, render them unconscious, and, in extreme cases, lead to their death

## Mana bonius from Items

* Common - 1d3
* Uncommon - 1d6
* Rare - 2d6
* Very rare - 2d6+2
* Legendary - 2d6+4

## Concentration

Some Spells require you to maintain Concentration in order to keep their magic active. If you lose Concentration, such a spell ends.

If a spell must be maintained with Concentration, that fact appears in its Con entry, and the spell specifies how long you can concentrate on it. You can end Concentration at any time (no action required).

Normal activity, such as moving and attacking, doesn’t interfere with Concentration. The following factors can break concentration:

* Taking damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your Concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon’s breath, you make a separate saving throw for each source of damage.
* Being Incapacitated or killed. You lose Concentration on a spell if you are Incapacitated or if you die.

The GM might also decide that certain environmental phenomena, such as a wave Crashing over you while you’re on a storm--tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain Concentration on a spell.

There are 3 levels to concentration; they are listed below

* Level 1 - you can perform other magical tasks however you have disadvantage to do them
* Level 2 - you can only use magic from one other magic system and have disadvantage on magical tasks
* Level 3 - you can not cast or use any magic other than spell that are all ready active

Concentration of diffrent levels stacks. So if you have a level 1 spell and a level 2 spell active then the concentration level is 3. However if it goes over 3 them you must dispel spells to bring it back down to 3

## Spells

Mana is also a spell archetype. The spells are usable by all mages. The spells are listed below and do not need to be prepared

## System

The amount of mana a player character is decided by their Background. If a person who normally has mana runs out of mana they are considered unconscious and need to take a short rest before they can awaken. If they go over there mana max by 30 points they are reduced to 0 HP.