recursal/Fanatic-Fandom huggingface dataset:
Half-Elf

***Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. They tend to be ambitious and refined in their tastes, preferring the natural to the technological.***

### Half-Elves in Sumondia

Few half-elves were amongst the First Settlers who descended the mountains to settle in Sumondia. The mixing of elf and human groups through the expansion of civilisation in Sumondia led to a rise in half-elf populations. Nowadays they can be found throughout Sumondia, with particularly large populations in The Highlands, The Greenlands, and strangely enough, The Islands. Many half-elves seek to beat The Elite Four challenge, not to become Pokémon trainers, but to work for The Pokémon League, and institution founded by elves, after all.

### Half-Elf Features

• **Ability Score Increase.** Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.

• **Age.** Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 150 years.

• **Alignment.** Half-elves share the chaotic bent of their elven heritage. They both value personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable. They are good and evil in equal numbers, a trait they share with their human parents.

• **Size.** Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

• **Speed.** Your base walking speed is 30 feet.

• **Darkvision.** Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

• **Fey Ancestry.** You have advantage on saving throws against being infatuated (charmed) and being put to sleep. Each of your Pokémon that are Pleased or Loyal shares this feat.

• **Languages.** You can read, speak, and write Common, Elven, and one language of your choice.

• **Half-Elf Versatility.** Choose one of the following traits:

***Skill Versatility (General).*** You gain proficiency in two skills of your choice.

***Elven Focus (High Elf Heritage).*** When you choose a specialization at level 1, its bonus is doubled

***Fleet of Foot (Wood Elf Heritage).*** Your base walking speed increases to 35 feet.

***Mask of the Wild (Wood Elf Heritage).*** You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

***Drow Subtlety (Drow Heritage).*** You can choose either Deception or Stealth and have your proficiency bonus for using that skill doubled
The Frontierlands

The Frontierlands is one of the seven regions of Sumondia. It is named after its wild geography and the fact that it was one of the first regions settled by The First Settlers, which they described as taming the frontier.

The Pokémon League dislike referring to Sumondia in terms of these regions as they perpetuate the historic differences which they see to endanger the unification of Sumondia.

### **Geography of The Frontierlands**

For the most part The Frontierlands comprises of a vast desert, bounded to the North by towering, insurmountable cliffs. An accessible mountain pass can be found in the far East of The Frontierlands that leads up to The Dragonpool, passing through rocky, mountainous terrain. There is a dispute as to whether The Dragonpool and these foothills belong to The Frontierlands or to The Newlands, another reason as to why The Pokémon League seeks to suppress the delimitation of the regions.

The desert abates to the West where it becomes tropical grassland, bordered by The Great Lake. As the tributaries flow from the Great Lake and through The National Park, the grasslands become greener and the temperatures cooler.

In the South of the Frontierlands, the desert is separated from The Tradelands by rocky outcrops, the remains of ancient volcanic activity in the East of Sumondia. These outcrops house many scorching hot caves and hot springs.

### **Society in The Frontierlands**

The Frontierlands comprises a wide array of races and civilisations. It was originally the first place where The Exiles began to settle, and to this day a high proportion of Genasi and Tieflings can be found residing there. Great settlements, such as Shockwave City and The Silk City were originally founded by these communities.

The Dragonpool is one of the few places in Sumondia where communities of Dragonborn can be found, where they live an insular and almost monastic life. Similarly many Dwarves have made their home in the caves between the mountain plateau of The Newlands and the desert.

There has been much dispute throughout the history of The Frontierlands. The desert in particular is home to many small villages which grow and collapse as they conquer, merge or destroy neighbouring villages. This has led to many feuds, notably being between the diaspora of Thundearth Town and citizens of Shockwave City and between citizens of The Silk City and the desert nomads.

Shockwave City is of particular significance in Sumondia as it generates the majority of electricity that powers the continent.

### **Places of Note in The Frontierlands**

The National Park

Shockwave City

Thundearth Town

The Dragonpool \*

The Silk City

The Village of the Flame
Changeling

***A mysterious race; a changeling can shift its face and form with a thought. Many changelings use this gift as a form of artistic and emotional expression, but it’s an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat known changelings with fear and suspicion.***

### Changelings in Sumondia

The very existence of Changelings in Sumondia is subject to debate. Some argue that they are just creatures of fiction invented to scare children, drawing inspiration from Ditto and Zoroark, whilst others swear they have seen a Changeling change its appearance before their eyes.

Due to this mystery surrounding Changelings, it is unknown when / how they arrived in Sumondia, be it with the First Settlers, as traders via sea, or whether Changelings are native to the land. Furthermore the geographic spread and size of the population of Changelings is also unknown.

### Changeling Features

• **Ability Score Increase.** Your Charisma score increases by 2 and another ability score of your choice increases by 1.

• **Age.** Changelings mature slightly faster than humans but share a similar lifespan – typically a century or less. While a changeling can shapeshift to conceal their age, the effects of aging still catch up to them.

• **Alignment.** Changelings hate to be bound in any way, and those who follow the path of the Traveler believe that chaos and change are important aspects of life. Most tend toward pragmatic neutrality as opposed to being concerned with lofty ideals. Despite common fears, few changelings embrace evil.

• **Size.** In their natural forms, changelings average between 5 to 6 feet in height, with a slender build. Your size is Medium.

• **Speed.** Your base walking speed is 30 feet.

• **Changeling Instincts.** You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.

• **Change Appearance.** As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.

You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.

You stay in the new form until you use an action to revert to your true form or until you die.

• **Languages.** You can speak, read, and write Common and two other languages of your choice.
The Greenlands

The Greenlands is one of the seven regions of Sumondia. It is named after its verdant ecosystems, ranging from rolling grassy hills to dense jungles.

The Pokémon League dislike referring to Sumondia in terms of these regions as they perpetuate the historic differences which they see to endanger the unification of Sumondia.

### **Geography of The Greenlands**

The Greenlands is dominated by dense rainforest that stretches from the coast of The Great Lake to the ocean, forming a barrier, splitting Sumondia East from West, this is how The Great Green Barrier derived its name. The flora of the jungle has spread all across the coast of the Greenlands. In the Great Green Barrier trees and plants twist up the craggy coastline, obscuring the waterfalls that cascade towards the seas. As the trees of the jungle thin out and the coastline becomes sandier, exotic plants and vines grow from the interior grasslands, through the dunes and beaches of the coast and many plants have adapted to grow in the salt waters of the ocean.

The jungle becomes to thin out to the East where the tropical plants of the rainforest give way to meadows of delicate flowers before being replaced by grassy hills, dispersed with the many rivers that run throughout the region.

Rainfall is very common in the Greenlands, yet the temperature remain mild, compared to the extremes in weather experienced in Northern Sumondia.

### **Society in The Greenlands**

Like many Southern regions of Sumondia, the Greenlands finds itself integrated and largely free from conflict. This is obviously not including the violent rivalry between the Tabaxi and Yuan-Ti of the rainforest, but as other races, particularly Wood Elves, began to settle in the rainforest and many Tabaxi travelled into Sumondia, the fighting lessened.

Much like The Oldlands, farming is a way of life for many in The Greenlands, particularly between in the hills and valleys between Petylverd City and Midway City.

Not only is Petylverd City significant in Sumondia as a spectacle of beauty where nature and civilisation are inexorably intertwined but it is also a scientifically valuable research site. The three enormous greenhouses on the outskirts of the city are not only for the preservation of natural flora but also for scientific research and innovation.

### **Places of Note in The Greenlands**

Great Green Barrier

The National Park

Petylverd City
The Jordan Show

## Overview

Two roomates: Jordan Stupido and Rac Washington, are living life to the fullest. Well, not really, in fact, they are kinda lazy, but hey at least they try. They come across such weird characters like Jordan's father: Humphrey Stupido, Rac's father, Billy, Squid, Fred, and more, as well as their antagonistic neighbor two doors down: Jack.
Human

***Humans can be found in every location in which they are welcome, and a good few in which they aren’t! Relentless, adaptable, and irrepressible, humans seem to have an innate desire to spread themselves out across all the regions in a sort of innate diaspora. Humans are the youngest of the common races, deeply self-reliant and short-lived in comparison to dwarves, elves, and gnomes. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. They can be found in all professions and walks of life. One thing they have in common is a love of technology. Humans do not have any subraces, but their adaptability means that take on a variety of different roles in a variety of different communities alongside a variety of differrent races.***

### Humans in Sumondia

The humans arrived in Sumondia along with the rest of the First Settlers and were essential in the construction of Frostpeak City. Some humans even accompanied The Exiles after the fracas in Frostpeak city, and the settlers that left to form Gustwood City. Since arriving in Sumondia humans have been at the forefront of expansion and always in the background of key events, they lent a hand in building Midway City, establishing the docks in Esteelia City and communicating with the natives of The Oldlands. There is not one place in Sumondia where you are unlikely to come across a human... apart from beneath the waves.

### Human Features

• **Age.** Humans reach adulthood in their late teens and live less than a century.

• **Alignment.** Humans tend toward no particular alignment. The best and the worst are found among them.

• **Size.** Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

• **Speed.** Your base walking speed is 30 feet.

• **Languages.** You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

#### Standard Human

• **Ability Score Increase.** Your ability scores each increase by 1.

#### Variant Human

• **Ability Score Increase.** Two different ability scores of your choice increase by 1.

• **Skills.** You gain proficiency in one skill of your choice.

• **Feat.** You gain one Feat of your choice.
Triton

***Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, the noble tritons have gradually become increasingly active in the world above.***

### Tritons in Sumondia

There are many, many tritons living in Sumondia, but it is rare that you will see them. They live on the sea floor all across Sumondia, creating settlements, civilisations and governments, separate to that of the surface world. In fact tritons have a complete disregard for the authority of The Pokémon League and find the politics and society of the surface world confusing and alien.

Tritons have also frequented The Islands and claim dominion to many small islands, however in recent years groups of tritons have started settling in the coastal cities of mainland Sumondia, causing quite a stir with the locals.

### Triton Features

• **Ability Score Increase.** Your Strength, Constitution, and Charisma scores each increase by 1.

• **Age.** Tritons reach maturity around age 15 and can live up to 350 years.

• **Alignment.** Tritons tend toward lawful good. As guardians of the darkest reaches of the sea, their culture pushes them toward order and benevolence.

• **Size.** Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.

• **Speed.** Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

• **Amphibious.** You can breathe air and water.

• **Tranquility of the Sea.** You can command any hostile (wild) Water type to stop their attack.

• **Call to the Wave.** You are able to shape water at will. You can change the shape, colour and state of water that can fit into a 5-foot cube. Alternatively, once per long rest you can cause rain to fall in a 30-foot cube within 30 feet of you.

• **Emissary of the Sea.** Aquatic beasts have an extraordinary affinity with your people. You can converse with water Pokémon, in addition, Pokémon can understand your speech, and you gain the ability to decipher their noises and motions. Most Pokémon lack the intelligence to convey or understand sophisticated concepts, but a friendly Pokémon could relay what it has seen or heard in the recent past.

• **Guardians of the Depths.** Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.

**• Ocean Tools.** You have proficiency with tools made to interact with the sea, such as nets, fishing lines, etc.

• **Languages.** You can speak, read, and write Common and Primordial.
Neji PTS

* Base
* Form

**Neji**, the 4th character in the Shinobi Battlegrounds roster.

## Base

### [Aggressive] 64 palms

Neji forms a trigram on the ground and dashes to the opponent nearest to him. Neji punches the opponent 11 times before the last punch which knocks the opponent away.

Damage: 3 per hit (last hit does 12 damage) , Cooldown: 20

### [Aggressive] Air Palm

Neji sends a violent wave of air towards his opponent from the palm of his hand. Once the wave makes contact with the opponent it does damage.

Damage: 20, Cooldown: 10

### [Aggressive] Rotation

Neji forms a blue shield of chakra that damages anybody that comes into contact with it.

Damage: 30, Cooldown: 15

### [Aggressive] Tenketsu Needle

Neji strikes his opponent with his 2 fingers damaging their chakra points.

Damage: 20, Cooldown: 15

## Form: Byakugan

### [Passive] Bya Vision

Neji activates his byakugan to view the hitboxes of all the opponents around him

Cooldown: 40

### [Aggressive] Gale Palm

Neji strikes his opponent with his 2 fingers damaging their chakra points. (CURRENTLY BROKEN. WILL NOT APPEAR IN YOUR INVENTORY)

Damage: 20, Cooldown: 15
Justin Wrecker

**Justin Wrecker** es el creador de Mejor Amigo.

## Carrera

Después de graduarse, el día 15 de diciembre de 2004, vio un video de Youtube que se titulaba: (Two Friends in a cave). El día 28 de diciembre de 2004 se le ocurrió a Justin Wrecker crear una serie, que originalmente se iba a llamar "**The Best Two Friends** (Los mejores dos amigos)", pero la idea casi no tuvo espectadores, así que decidió retitular la serie a **"The Best Friend** (Mejor Amigo)", y en cuanto renombró la serie desechó The Best Two Friends.
Sumondia Wiki

**Welcome to the Sumondia Wiki!**
To explore the wiki please get started with one of the links below.

Here you can find the main page for Sumondia.

Alternatively, find all pages listed **here** and browse for what you want.

Even more alternatively, click **here** to be taken to a random page on the wiki.

## Important articles

Locations of SumondiaHistory / Politics in SumondiaRaces of Sumondia

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Goliath

***At the highest mountain peaks dwell the reclusive goliaths, wandering a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great physical power. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying.***

### Goliaths in Sumondia

Few goliaths arrived in Sumondia alongside the First Settlers, but they were very insular and separated themselves from the rest of the settlers. Once the goliaths were safely led out of the mountain, just outside Frostpeak City they established there own, semi nomadic community there, which, to this day roams around the foot of the mountains across The Newlands and The Highlands. Seldom can goliaths be found outside this tribe due to their strong tribal bonds and reclusive nature.

### Goliath Features

• **Ability Score Increase.** Your Strength score increases by 2, and your Constitution score increases by 1.

• **Age.** Goliaths have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.

• **Alignment.** Goliath society, with its clear roles and tasks, has a strong lawful bent. The goliath sense of fairness, balanced with an emphasis on self-sufficiency and personal accountability, pushes them toward neutrality.

• **Size.** Goliaths are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.

• **Speed.** Your base walking speed is 30 feet.

• **Natural Athlete.** You have proficiency in the Athletics skill.

• **Stone's Endurance.** You can focus yourself to occasionally shrug off injury. When your Pokémon takes damage, and you are in within melee range of your Pokémon, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

• **Powerful Build.** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

• **Mountain Born.** You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates.

• **Languages.** You can speak, read, and write Common and Giant.
Aarakocra

***Sequestered in high mountains atop tall trees, the aarakocra evoke fear and wonder. It is unknown from where these birdfolk hail from, few tales mention the aarakocra navigating their way through the mountains with the rest of the First Settlers, most believe they watched the First Settlers from afar before settling in The Highlands after the appearance of Moltres***

### Aarakocra in Sumondia

The Aarakocra in Sumondia are almost entirely confined to The Highlands. A large population can be found in Gustwood City where many find work at Air Service Headquarters there; smaller communites can be found extending West toward The Pokémon League and further still. Due to the colder climate few Aarokocra settle in Frostpeak City but some fractured communities can be found in the West of The Newlands. Naturally, some Aarokocra decide to venture and settle further into Sumondia, but outside of Midway City it would be very rare to cross paths with one.

### Aarakocra Features

• **Ability Score Increase.** Your Dexterity score increases by 2, and your Wisdom score increases by 1.

• **Age.** Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 60 years.

• **Alignment.** Most aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.

• **Size.** Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

• **Speed.** Your base walking speed is 25 feet.

• **Flight.** You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

• **Talons.** You are proficient with your unarmed strikes, which deal 1d4 typeless damage on a hit.

• **Languages.** You can speak, read, and write Common, Aarakocra, and Auran.
Gym Leader

A Gym Leader is an elite trainer selected by The Pokémon League to test Trainers and their Pokémon to ensure that they are strong and resourceful enough to challenge the Elite Four and become a member of the Pokémon League.

A Gym Leader can be any trainer who has defeated the Elite Four and become a member of the Pokémon League. League members who would rather turn their attention to Pokémon battling rather than governance pursue this path. The League states that there can only ever be eight Gym Leaders who act as gatekeepers to the Elite Four, however any member of the Pokémon League can claim themselves as a 'pretender'. Gym Leader selection happens once per year, where Pretenders and Gym Leaders can face off in a 'Battle Royale' style competition until eight Trainers remain and become (or maintain their title of) an Official Gym Leader.

Gym Leaders in Sumondia enjoy enormous fame, they are arguably the biggest celebrities in Sumondia, this fact is often what attracts people to the role. Gym Leaders enter the public eye from the start of the televised Elite Four Challenge, by the time they make it through the Challenge and through Selection the public have developed a keen interest in each and every one of them. Tabloids splash their personal business all over the news and brands seek endorsements while citizens of a Gym Leader's local city or location rally around them and are compelled to train in their gyms. Understandably this can all lead to a cult of personality.

## Current Gym Leaders

The eight current Gym Leaders in Sumondia are:

Meadow of Petylverd City.

Zephyr of Neaptide Town.

Ally of Esteelia City.

Spectyre of 'Giratina's Gut'

Voltina of Shockwave City

Myra of the Village of the Flame.

Winter of Frostpeak City

Avia of Gustwood City

## Notable Pretenders

Blanca claiming a Gym in Midway City.

Axe claiming a Gym in Esteelia City.
The Oldlands

The Oldlands is one of the seven regions of Sumondia. It is named after the fact that the Oldlands remains the only region that was inhabited before the First Settlers arrived in Sumondia.

The Pokémon League dislike referring to Sumondia in terms of these regions as they perpetuate the historic differences which they see to endanger the unification of Sumondia.

### **Geography of The Oldlands**

The Oldlands is largely unremarkable. For the most part its geography is typified by large expanses of flat grassland, dotted with small clusters of woodland. In the north of the region the grasslands become marsh as streams and channels from the mountains flow into the basin, where High Hearth can be found, through the plains and into the Great Lake. The Oldlands is has been farmed extensively, mainly by the native halflings, and much of the grasslands and marshlands have been enclosed and divided up.

Although in the north of the region, rainfall is a year-round phenomenon, the majority of the Oldlands does enjoy a very seasonal climate with mild, dry summers and cool wet winters.

For many years, a combination of the mountains to the north, the Great Lake to the East, the jungle to the south and the ocean to the west meant that the Oldlands remained isolated from the rest of Sumondia.

### **Society in The Oldlands**

The Oldlands was the one place in Sumondia to be inhabited prior to the arrival of First Settlers. However due to the treacherous native of the Great Lake and the Great Gren Barrier, society was forced to be contained to the region. Over the years the native halflings and gnomes established many small farming communities all across the region. Seafaring halflings showed little interest in farming and set up fishing villages all across the banks of the Great Lake. The numerous halfling farming communes in the marshland to the north of the region merged and became modern day High Hearth. Rock gnomes toiled for years to raise Nightshine City in the middle of the grassy plains, their aim to provide a sanctuary for innovation and invention, to expand their knowledge of the stars that shone above the plans, and the battling of Pokémon, as opposed to using them as farming aids.

After the First Settlers ventured deeper in to Sumondia and Wood Elves, amongst other, began to settle in the jungle, the warring between the Tabaxi and the Yuan-Ti lessened and the Oldland natives found themselves able to mix with the outside world. Little changed within the Oldlands, however, many races found themselves attracted to the simple way of life there and they assimilated themselves into the farming communities. The historic and unique charm of Nightshine City, along with the clear, unpolluted skies of the central Oldlands also attracted many races, not native to Sumondia.

### **Places of Note in The Oldlands**

High Hearth

Nightshine City
Empire mongol

**L'Empire mongol** (**元朝、げんちょう；蒙古帝国、もうこていこく**) est la faction antagoniste de *Ghost of Tsushima*.

En 1274, les Mongols envahissent l'île de Tsushima sous le commandement de Khotun Khan, cousin de Kubilai Khan. Les samouraïs de l'île, dont Jin Sakai, essuient une terrible défaite lors de la bataille de la plage de Komoda. Seuls le Seigneur Shimura - capturé par le Khan - et Jin survivent.
Windsor

**Windsor Mautron Huimo "Primo" Pak**, conocido simplemente como "**Windsor**", es el segundo personaje principal de Mejor amigo

## Windsor Mautron Huimo "Primo" Pak

### Apodos

* Wind (por Liner)
* Scrau (En Idioma Contraverso)

## Más Datos del Personaje

### Objetos

* Mapa De Windsor
* Celular de Windsor

## Relaciones

### Familiares

* Liner (medio-hermano)
* Dana Mautron (madre)
* Wayler Mautron (padre)

### Amigos

* Liner
* Plach
* Dober
* Platz
* Nawn
* Henry
* Pliong
* Deewanan
* Casomoro

## Voces

### Voz en Estados Unidos

Sprich Huum (Primera Temporada)Tarum Haswab (Actualidad)

## Voces Internacionales

Ric Hunnian (cho7i)Marun Splave (serbio)

Es un humano de la especie "Stickman"

## Apariencia

Windsor es ligero, tiene el cabello negro, los ojos, negros, todo negro. La única diferencia de él a Liner es que lleva anteojos azules.

## Personalidad

Windsor es muy bueno con la gente, siempre tiene la razón, le gusta que gane el bien y no el mal, aunque a veces no lo es, a veces es educado.

## Relaciones

### Amigos

* Liner
* Plach
* Dober
* Platz
* Nawn
* Henry
* Pliong
* Deewanan
* Casomoro

### Enemigos

* Nexotic
* El Hombre

### Familiares

* Liner (medio-hermano)
* Dana M. (madre)
* Wayler M. (padre)

## Habilidades

### Fuerza

En El Hombre demostró ser muy fuerte, porque abrió una puerta con candado.

### Habilidad de carrera

En Día de la Carrera demostró ser muy habilidoso, porque ganó la carrera.

## Gustos

* Estar con Liner
* Common's Circus
* Jugar a los Bloques
* Ciudad de lego

## Disgustos

* Encontrarse con El Hombre
* Liner está en problemas
* Los desastres que Liner y él hacen.

## Historia

*(Para saber la historia de Windsor haz clic aquí)*

## Frases

*(Para ver las frases de Windsor haz clic aquí)*

## Galería

*(Para ver la galería de Windsor haz clic aquí)*
Cartoon Network

**Cartoon Network** (abreviado **CN**) es una red de televisión infantil, que es propiedad de Turner Broadcasting System. En total tiene tres sedes:

## Datos de la red

### Presidente

Michael Ouweleen

*Atlanta, Georgia, Nueva York y Los Ángeles, California.*

## Historia

Al final de 1981, el conglomerado de televisión por cable de Ted Turner había adquirido la biblioteca de películas de MGM (que incluía el antiguo catálogo de dibujos animados de Warner Bros.), su canal de cable Turner Network Televisión (TNT) y su canal de noticias Cable News Network (CNN) había ganado una audiencia con su filmoteca. En 1991, compraron el estudio de animación Hanna-Barbera. El canal Cartoon Network fue creado como un lugar donde aprovechar la considerable cantidad de material de animación de que disponía Turner, y la programación inicial consistía exclusivamente en reposiciones de series de animación clásicas de Warner Bros. y MGM, con muchas caricaturas de Hanna-Barbera usadas para llenar espacios. En 1996, la compañía Time Warner adquirió Turner Broadcasting System, lo cual sirvió a Cartoon Network para disponer de nuevo material, al tener ahora acceso a todo el archivo de Warner Bros de los años 50 y 60. A partir de entonces, Cartoon Network inicia su producción propia junto a Hanna-Barbera, creando varias nuevas series de animación conocidas como *Cartoon Cartoons*, entre las que destacan *El Laboratorio de Dexter*, *Johnny Bravo*,  *La Vaca y el Pollito*, *Soy la Comadreja*, *Las Chicas Superpoderosas*, *Ed, Edd y Eddy*, *Coraje, el Perro Cobarde* y más. Estas comparten la pantalla con los clásicos y algunas series modernas de producción externa.

## Locutores

* Jesús Broock *(1993-1998)*
* François Clemenceau *(1997-2014)*
* Cristina Hernández *(2003-2011)*
* Omar Soto *(2008-actualidad)*
* Demián Velazco *(2016-actualidad; sólo feed Argentino)*
Dragonborn

***Legends say that the legendary Pokémon Palkia and Dialga fashioned children after the image of the races of the world, but with their own likeness and aspects. These children became the Dragonborn. Dragonborn tend to be very clannish. They define their clans based on the legendary dragon Pokémon whom they revere and are prone to disagreeing with a member of the other clan for no other reason than they do not trust them. Inter-clan relationships are strictly forbidden, though both clans look the other way at purely professional relationships between differing clan members. Members of both clans are very principled, whether for good or for evil.***

### Dragonborn in Sumondia

Several Dragonborn clans were present amongst the First Settlers as they descended the mountains into Frostpeak City. The great schism that drove some of the First Settlers to leave Frostpeak City was felt strongly in the Dragonborn community, clans argued bitterly and violence often ensued.

Many Dragonborn ventured further into Sumondia over the years, mainly staying in their clan groups, it is almost unheard of for a Dragonborn to be living away from their clan. The vast majority can be found in The Dragonpool where they settled due to the high proportion of wild Pokémon there. Several well-established clans can be found in Gustwood City, The Newlands and The Frontierlands however clans can be found throughout Southern Sumondia including a mercantile clan in Esteelia City, a farming clan in The Newlands and several clans shrugging off the 'old fashioned' stereotype, settling in the vibrant Midway City.

### Dragonborn Features

• **Ability Score Increase.** Your Strength score increases by 2 and your Charisma score increases by 1.

• **Age.** Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

• **Alignment.** Dragonborn tend towards extremes, making a conscious choice for one side or the other between Good and Evil. Most Dragonborn tend to worship one legendary dragon in particular to whom they feel a particular affinity for. Lawful Dragonborn tend to worship Latias, Dialga, or Zekrom. Chaotic Dragonborn tend to worship Latios, Palkia, or Reshiram. The few Neutral Dragonborn tend to worship Rayquaza, Giratina, or Kyurem.

• **Size.** Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

• **Speed.** Your base walking speed is 30 feet.

• **Draconic Affinity.** Choose one type in character creation. Every Pokémon you catch of that type will start with a Loyalty of Content.

• **Draconic Resistance.** Note the type you chose for Draconic Affinity. Every Pokémon of that type that has attacked your Pokémon in this battle will act with one Loyalty level lower than it would normally have for the rest of the encounter, while it can see you.

• **Languages.** You can speak, read, and write Common and Draconic.
Tercera Temporada

La **Tercera Temporada** de Mejor Amigo se compone de 52 episodios.

## Lista de Episodios

1-2-3-4. La Mosca / Randy No! / Liner es un Extranjero / Bolos

5-6-7-8. Origen Amistoso: Parte 1 / Origen Amistoso: Parte 2 / Carpintería de Hermanos / Noticieros

9-10-11-12. Puré de Papa con Salami / Remodelación de la Casa / Queso Gratinado con Arroz / 襯墊 y 溫莎

13-14-15-16. Slime problemático / Los Profesionales / Tratando de Emplearse / بطانة y وندسور

17-18-19-20. Ensayo en Octubre / Gases / Sábado de Vegetar / Nuestro Rap

21-22-23-24. Deoportes en el Jardín / Día 1: Día de la Carrera de Ajedrez / Día 2: El apéndice / Día 3: La silla destartalada

25-26-27-28. Día 4: Paly / Día 5: Muriendo por un Helado / Día 6: la vida es una Basura / Día 7: Pizza para Cenar

29-30-31-32. Windsor para Presidente / Ola de Calor / Liner del Billete / La tonta idea de Windsor

33-34-35-36. Formas de entrar al Departamento de Randy / Como entrenar el Balón / Maestro de la moto / Día de la foto

37-38-39-40. Celular / Sé que tienes un secreto pero no quieres contármelo: Parte 1 / Sé que tienes un secreto pero no quieres contármelo: Parte 2 / Gemelos

41-42-43-44. Juegos de Hermanos / El cumpleaños de Windsor / Lugar Diverso / GreeatTube /

45-46-47-48. Atrapados en la Habitación / Ricky Pegajoso / Pelea / Lil' Flow

49-50-51-52. Acabados con Gentileza / Tour del Sótano / La Flojera / Barricada en el Jardín
Plouf ! On profite de la piscine à San Africa

À la une… À la deux… Et plouf ! Waouw, le jeune a fait un gros plongeon du tonnerre en faisant un salto dans le bassin des grands ! Ça nous a beaucoup impressionné Manhattan et moi ! Par contre, Lady Mary, un peu moins. Elle a dit que sauter dans l’eau en faisant son intéressant n’avait rien de chouette et que c’était plus joli de nager avec grâce comme la princesse sirène Piarla. Oups, pardon de mon impolitesse, salut les madilous ! Désolé, c’est la deuxième fois de ma vie que je vais à la piscine et vu que j’adore ça, j’ai du mal à tenir en place ! Tante Alexis a vraiment eu une bonne idée de m’emmener là-bas ! Et en plus, j’ai eu de la chance parce qu’y ai trouvé par hasard deux supers copains/copines à moi : Lady Mary et Manhattan ! 🏊‍♂️

Pour vous dire, je suis très bien équipé ! Tout à l’heure, dans la cabine pour se changer, tata m’a mis une couche maillot de bain et un gilet de flottaison pour que je sois bien en sécurité comme je ne sais pas encore nager. Au parc aquatique de San Africa, il y a trois bassins et moi j’ai commencé à aller dans celui “spécial bébé”. Ce qui est bien avec celui-ci, c’est qu’il n’est pas profond donc je pouvais toucher le fond de l’eau avec mes petits doigts de bébé. J’avais l’impression d’être dans un bain géant ! En plus, elle a une bonne température et il y a un coin avec des bulles qui sortent de l’eau qui fait comme un jacuzzi. Avec Lady Mary et Manhattan, on s’est mis à cet endroit et on a joué aux marins : on faisait comme si on était sur un bateau qui n’arrêtait pas de bouger et on a bien rigolé. Et ne vous inquiétez pas, il y avait toujours les parents de mes amis et ma tante à côté de nous qui nous surveillaient ! 😄

Allez, maintenant tante Alexis va m’emmener dans le bassin moyen. Là, elle est en train de m’installer sur ma bouée pour bébés et j’ai hâte, je sens que je vais me sentir comme un poisson magique qui se promène ! Je vous fais plein de bisous qui éclaboussent et je vous dis à bientôt ! 😘

Baby Madison
Sasuke PTS

* Base
* Form

**Sasuke PTS**, the 2nd character in the Shinobi Battlegrounds roster.

## Base

### [Aggressive] Fireball

Sasuke performs a hand seal near his mouth and fireball shoots out of his mouth. Once it hits the opponent, the fireball blows up.

Damage: 20, Cooldown: 15

### [Aggressive] Chidori

Sasuke forms an eletric chakra ball in the palm of his hand. Once Sasuke gains a speed boost for the duration of the move. When the move hits its target the ball blows up and knocks the target back.

Damage: 25, Cooldown: 15 (Guardbreak)

### [Aggressive | 5 hits] Phenoix Fire

Sasuke launches 5 balls of fire from his mouth to his opponent. Once they hit the opponent the fireballs blow up.

Damage: 20 per hit, Cooldown: 20

### [Aggressive] Lion's Barrage

Sasuke dashes at his opponent knocking said opponent into the air. Once in the air Sasuke slams the opponent on the ground.

Damage: 20, Cooldown: 10

## Form: Curse Mark

### [Aggressive] Cursed Chidori

Like base chidori, Sasuke forms an eletric chakra ball in the palm of his hand. Once Sasuke gains a speed boost for the duration of the move. When the move hits its target.

Damage: 25, Cooldown 18

### [Aggressive] Great Fireball

Like base fireball, Sasuke performs a hand seal near his mouth and fireball shoots out of his mouth. Once it hits the opponent, the fireball blows up.

Damage: 30, Cooldown: 20 (Guardbreak)

## Gallery

Sasuke's stats on the character select screen
Mejor amigo Wiki

**¡Bienvenidos a Mejor amigo Wiki!**
Somos una comunidad web colaborativa sobre Mejor amigo en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## ¡Conoce a los personajes!

### Personajes Principales

* Liner
* Windsor
* Plach
* Dober
* Platz

### Personajes Secundarios

* Dana Mautron
* Wayler Mautron
* Plach
* Dober
* Platz
* El Hombre

## ¡Conoce los episodios!

* Primera Temporada
* Segunda Temporada
* Tercera Temporada
* Cuarta Temporada
* Quinta Temporada
* Sexta Temporada
* Séptima Temporada

## ¡Dato Curioso!

Mejor Amigo tiene un total de 364 episodios.
## ¡Más artículos!

ImagenMejor AmigoImagenLinerImagenFiesta de pijamasImagenEdificio CopabroImagenConcurso de Baile (evento)ImagenCelular de Windsor

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
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* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

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*Fundadores de la comunidad*: Escriban un buen párrafo describiendo el tema de la comunidad aquí. Permitan que sus lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitenel panel de administración para más consejos.
Segunda Temporada

La **Segunda Temporada** de Mejor Amigo se compone de 52 episodios.

## Lista de Episodios

1-2-3-4. Somos los Hombres / Venta de Garaje / El Hombre / Ciudad de Bloques

5-6-7-8. Cualquier Tipo / Aventuras en Stickmansitting / Clase de Baile / El Genio

9-10-11-12. Los Chicos no toman un Baño / La Serie Original / Día de Locuras / Malos Días

13-14-15-16. La Manera Fácil / Novia Secreta / Noche de Padres / Ataque de Crossover

17-18-19-20. Chicos Cool / El Celular de Windsor / Amigo Demoniaco / La Captura de Pantalla

21-22-23-24. Acto en Público / Competencias por Ganar / Dinero / Robo al Banco

25-26-27-28. Windsor Nada / Stickmans a la Moda / Urgencia / Operación: Stickmans

29-30-31-32. Dulces / Sobrevive al tornado / Especial de Navidad / Especial de Noche de Brujas

33-34-35-36. Birthy puso un Huevo / Chocolate / Introducciones de Otras caricaturas / El Grupo

37-38-39-40. Aventuras con un Boomerang / Escondite / La Fiesta / Prueba de Estrés

41-42-43-44. Castigo en Progreso / Los Covers / Ganando Dinero / El Supermercado

45-46-47-48. El Bullying / Groserías / Poder de la Amistad / Poder de la Ducha

49-50-51-52. De Niñeros / Poder de la Presión / La Popularidad / pasos de Caracol
Concurso de Baile

**Concurso de Baile** (**Dance Contest** en E.U.A.) es el tercer episodio de la Primera Temporada de Mejor amigo.

## Estrenos Internacionales

30 de junio de 2008 (Irnuia)19 de enero de 2006 (Serbia)

## Sinopsis

Liner y Windsor participan en un concurso de baile y van a tratar de ganar el premio al mejor baile del mes.

## Personajes Principales

* Liner
* Windsor

## Personajes Secundarios

* Platz
* Dober
* Plach
* Loyner Hamiran (debut)

## Objetos

* Telón (debut)
* Crayón (debut)

## Trivialidades

* Es el debut de muchos personajes, eventos, lugares.

## Errores

* Cuando Plach se queja, en una escena, tiene sus brazos discolocados.
* El cartel del evento en una escena se escribe mal como "**Dance Conttest**"
GAG Industries

The **GAG Industries** is the manufacturer or the company of cartoons containing the members, Sam, who makes the shows, The Adventures of Stick Man (TAOSM) and Scorpion Man (SM). John, who makes the shows, Dizzy Daze (DD), The Jordan Show (TJS), Cheap Kitchen (CK), The Animal Variety Show (TAVS), and The Baby Einstein Show (TBES). And Nick, who makes the shows, Imagine, Woodlands, Life of Nick, Pool, and Full a' Beans.

## Fun Fact

Did you know that? The GAG Industries makes cartoons by toppling all of the cartoon shows to make original cartoons in history.
Aburrimiento Normal

**Aburrimiento Normal** (**The Bigger Boredom** en E..U.A.) es el quinto episodio de la Primera Temporada de Mejor Amigo

## Personajes Principales

* Liner
* Windsor

## Personajes Secundarios

* Zach (debut) (flashback)
* Flawan (debut) (flashback)
* David (debut) (flashback)
* Plach (flashback)
* Dober (flashback)
* Platrz (flashback)

## Trivia

* Es la primera y única vez que Liner y Windsor se aburren.

## Errores

* Antes de que Liner lanzará el cartón de jugo a la papelera, no tenia pitillo, pero cuando esta en la papelera si tiene pitillo.
* En el flashback, el casillero de Windsor estaba al lado del salón A, pero en El Primer día de Escuela y en Origen Amistoso está al lado del salón B.
Noche de Chicos

**Noche de Chicos** (**Dude Night Out** en Estados Unidos) es el segundo episodio de la Primera Temporada de Mejor amigo.

## Sinopsis

Liner, Windsor, Plach, Doner y Platzi hacen una noche de chicos.

## Personajes Principales

* Liner
* Windsor
* Plach (debut)
* Dober (debut)
* Platz (debut)

## Errores

* La carta de título está escrita mal como "**Dude Nitgh Out**".

Idiomas: English
Liner

**Liner Mautron Rasahhun Huimo "Primo" Pak**, conocido normalmente como "**Liner**", es uno de los dos personajes principales de Mejor amigo.

## Relaciones

### Familiares

* Windsor (medio-hermano)
* Dana M. (Madre)
* Wayler M. (Padre)

### Amigos

* Windsor
* Plach
* Dober
* Platz
* Nawn
* Henry
* Pliong
* Deewanan
* Casomoro

### Enemigos

* Trinuru (a veces)
* Nexotic

## Voces

### Voz en Estados Unidos

* Randy Smyers (Primera Temporada)
* Pluchen Hnaaoz (Segunda Temporada)

### Voz en España

* Flipco Hende (Primera Temporada-Cuarta Temporada)
* Casimiro Maestro (Quinta Temporada-Séptima Temporada)

## Voces Internacionales

Huayan Rannauo (Cho7i)

Es un humano, de la especie "Stickman".

## Apariencia

Liner es ligero, tiene el cabello negro, los ojos, negros, todo negro.

## Personalidad

Liner es el mejor amigo de Windsor, Liner se porta muy bien, a veces no tanto, el es alegre, le gusta que gane el bien y no el mal. También trata bien a la gente y es generalmente muy educado.

## Relaciones

### Amigos

* Windsor (mejor amigo, medio hermano)
* Plach
* Dober
* Platz
* Nawn
* Henry
* Pliong
* Deewanan
* Casomoro

### Enemigos

* Trinuru (a veces)
* Nexotic (Némesis)

## Habilidades

### Gritos

En Somos Los Hombres grito tan fuerte que rompió La Cuarta Pared.

## Gustos

* Estar con Windsor
* Olor a Pasta
* Ayudar

## Historia

En el episodio Origen Amistoso se reveló lo siguiente:

" *El día 15 de mayo de 2007 había un bebe en la barriga de la Señora Dana, ahí tenía exactamente 0 meses. Después del Primer Mes, ya era un stickbrión. (Un embrión). Cuando ya tenía 7 meses, La señora Dana podía sentir los ruidos que **Liner** hacía. Después de 2 meses más tarde, **Liner** ya nació. Descaradamente le daban su biberón 3 veces al día y casi no tenían dinero para comprarle juguetes."*

## Frases

*Seguro que Platz lo va a entender. - Liner a Windsor.* (El rompecabezas)

*¡Es nuestro más grande fan! - Liner a Windsor.* (Lil' Flow)

(*Para más frases de Liner, haz clic aquí)*

## Galería

*(Para ver la galería de Liner, haz clic aquí)*
Tema de Apertura

El **Tema de Apertura** de Mejor Amigo es su tema de apertura

## Artistas

### Artista

* Liner
* Windsor

## Letra en Latino

*Nos divertimos y cantamos*

*Divertidos muy caro*

*La diversión nunca se apaga, solo se prende!*

*Nos divertimos y cantamos (muy caro)*

## Letra en Inglés

*We have fun and sing*

*Fun very expensive*

*The fun never goes off, it just goes on!*

*We had fun and we sang (very expensive)*
Dober

**Dober Mic**, conocido simplemente como "**Dober**", es uno de los personajes principales/secundarios de Mejor Amigo.

## Relaciones

### Amigos

* Liner
* Windsor
* Plach
* Platz

### Enemigos

* Trinuru
* El Hombre

## Apariencia

Dober es igual a cualquier personaje en la serie, la única diferencia a los demás son sus ojos.

## Personalidad

Dober sabe muchas cosas en la serie, tiene una gran agilidad. Es muy responsable ocasionalmente. Generalmente se le conoce el más sabio y agilidoso en la serie.

## Relaciones

### Amigos

* Liner
* Windsor
* Plach
* Platz

### Enemigos

* Trinuru
* El Hombre

## Habilidades

### Agilidad

En Amigos Agilidosos dober demuestra ser muy ágil, esquivando los láseres y evitando las trampas.

## En Otros idiomas

* Дувр (ruso)
* Dover (portugués)
* 多佛 (chino)

## Gustos

* Hacer Gimnasia
* Visitas Especiales

## Frases

*(Para ver las frases de Dober haz clic aquí)*

## Galería

*(Para ver la galería de Dober haz clic aquí)*