recursal/Fanatic-Fandom huggingface dataset:
The Wolf

The Wolf is a former Hunter, top Hunted half elf hailing from Alasaluud, and is the primary reason the Hunter's Sigil was created.

## Appearance

Short for his race, the Wolf is a light traveler bound in leather armor with the symbol of his hometown worn proudly. He has short black hair all slicked back and fierce features.

## Personality

Brash, slick, impatient, hot-headed, and begruding, the Wolf moves and thinks fast to get what he wants. He's not a fan of working on a team, and aware of his own limits.

## History

A magic practitioner and relic trader in Alasaluud, The Wolf's hometown was invaded by the Hunters for the Pylon and left devastated as a result. His excellent swordsmanship was noticed however, and he was offered a position as a Hunter in exchange for sparing his life. He accepted, but only remained to gain enough trust to steal the Pylon back. While successful, he only managed to grab one piece of it which he modified into a blade, swearing to get the other half back for the sake of his people.

## Abilities

As a top Hunted marked for the killing of Hunters, it can be assumed that the Wolf poses a significant threat to the syndicate and is quite capable in combat.

### Swordsmanship

The Wolf is an expert in swordsmanship, preferring to wield his blade in a reverse grip and using his speed and precision to overpower his foes. He works quickly, preferring not to waste even a single cut or swipe. While efficient, he is also notably persistent, injuries don't seem to cause him to falter. On top of swordsmanship, due to his linage he also dabbles in magic and is aware of shards though has never seen one.

### Equipment

The Wolf wields a modified half of the Pylon, originally a magic repelling device crafted by the locals in the Wolf's hometown of Alasaluud. The half wielded by the Wolf is not known to be functional.
Skulls

Skulls is a human ex-Bumani bounty hunter and current low ground Hunter.

## Appearance

Skulls wears a black tattered cloak over his shoulder plates and medium padded armor. He sports fierce expressions and wicked features like tapered sharp eyebrows and wide eyes which gives him a menacing look.

## Personality

Often preferring to solve problems with actions rather than words, Skulls is a headstrong, silent, prideful, and instinctual fighter. He is often silent with a focused gaze on his face, but the thrill of combat and opportunity gives him a rush that can be seen by a wide-eyed and ear to ear grin. It gives him a tenacity unmatched in his class.

## History

### Prologue

Skulls originally worked for Bumani but was ejected and earned himself a bounty for killing a OWS noble. Opting to chase down power, Skulls accepted becoming a Hunter and got his name by collecting skulls as if they're medals of honor and strength.

### The Encounter

Skulls had an encounter with the party, initially ignoring them while collecting skulls after a bandit hunter had been killed. Gruul Shagol had attempted to talk to him, but Skulls saw that as interrupting his work and initiated combat. Easily dominating the brawl, Skulls was talked down by an unknown hunter and disengaged. He continued to collect from remaining bandit bodies, only to be interrupted once again by Yuuls. He angrily hauled his sword at the dwarf, nearly killing him.

## Abilities

Skulls wields a heavy two-handed long sword and leverages his physical strength in combat. He is indomitable, persistent, and fierce in combat. The best approach in Skulls' eyes is the most direct one.
The Crimson

Currently known as the Instigator, the Crimson is a Hunted human and guild master for the Rojo adventuring guild residing in Taris.

## Appearance

White, flaired, and short hair with some facial hair and glasses. He is burly and built, often wearing light plate armor made of metal that shimmers with a red hue. He had changed his appearance significantly since he left the front lines in order to stay under the radar.

## Personality

A nonchalant and commanding guild master who is patient and serious at times.

## History

The Crimson came from a blacksmith family working with a special metal that shimmers with a red glow. When Sigmund Kaiser took over and began his conquest, The Crimson's family was one first caught in the collateral damage. The war between hunters and hunted took place on his soil, and out of necessity, The Crimson walked the path of a blood hunter to no avail.

Once a fierce frontline warrior, the Crimson saw diminishing numbers in Hunted and decided to take it upon himself to train the new generations to come. He travelled to the town most famous for their guilds and made one of his own, hoping that he would be able to recruit a few potential Hunted at a time to train in order for them to defend themselves. The Crimson was one of the last to leave during the fracture, clutching onto hope for as long as possible until it wasn't.

## Relationships

* Serena Celeistacia - One of the Crimson's close friends and old teammate. She was one of the first to know that he intended to create a guild in Taris in order to train more Hunted for the future.
* Ebanierest Malfoy - The Crimson has a high level of respect for Ebanierest which he feels isn't mutual. He was able to instantly identify Puhstramo's lute as Ebanierest's craftsman ship, and understands why he left the front lines so quickly. While there is some tension between the two, they live day to day without getting in each other's way.

## Abilities

The Crimson was a feared warrior on the front lines and is still formidable as a guild master. When the Crimson powers up, his armor, weapon, and eyes begin to glow red.
Yuuls

— Yuuls

Yuuls is a rogue dwarf hailing from Theterawk,

## Appearance

Yuuls is bald, but has a long and full black beard resting at his chest. He has a husky build and wears mismatching leather and cloth clothing of varying fit.

## History

### Prologue

Yuuls grew up lazy in a hardworking mining family in the mountains. While his brothers and parents were all miners, he was tasked with being a courier, travelling up and down the mountain to sell ore to the local surrounding villages. One day, Yuuls came across a group of travelers who talked him into sitting and resting with them before heading back up home. When Yuuls finally did arrive home, his family was furious with him, as he had somehow lost the money he had made selling ore for the day. He found himself kicked out of his home with nowhere to go, so he went back down to search for the travelers he had met the day before. Sure enough, Yuuls discovered that the travelers had swiped his coin purse, but he successfully found them and stole it back, much to the groups surprise. He had earned the respect of their leader, who decided to have Yuuls stay and learn how to steal. Years pass, during which time the group found themselves in possession of a glass-like gem and a shortbow, stealing from a traveling merchant. Yuuls turned out a natural with the bow; as for the gem they traveled to the closest town, Taris, to sell it, but were soon arrested due to Yuuls attempting to steal from the townsfolk. The group weren't in jail for long, being let out by the guildmaster of the Rojo adventuring guild, who had Yuuls demonstrate his archery talent. The guildmaster offered Yuuls a place in his guild, but Yuuls and his group ultimately decided to leave. In the weeks that followed, there was increasing pressure on Yuuls to threaten people with his bow, which he disagreed with. Eventually the tension caused Yuuls to split. He was on his own again, trying to make a living by hunting and selling meat. It was shortlived however, as Yuuls crossed paths with the guildmaster once again, where he finally took the guildmaster up on his offer.

### Londan's Debt

During the events of Bumani confronting the Rojo guildhouse, Yuuls had climbed onto a nearby roof and fired an arrow into the crowd causing Faith to leap in and intercept the arrow to now cause the tension to snap. Because of this, the White sisters do not think of the party positively.

## Relationships

* Grace Wilson, Poppy Lee, and Dewey Hobbs - Yuuls' companion rogue group after his family kicked him out, their relationship became strained due to the group putting pressure on Yuuls to threaten people with a bow.
* Gimnan and Murdan - Yuuls' two older brothers.
* Lyssnora and Armnik - Yuuls' mother and father.

## Abilities

During the few years he spent with Grace, Poppy, and Dewey, the group had found a shortbow and some arrows. While the others weren't as talented, Yuuls found he had a knack for it and taught himself how to use it.
Howl Matchstick

Known as Cuffs, Howl Matchstick is a Human Hunter and Bumani Bounty Hunter.

## Appearance

Commonly identified by his amber leather jacket and belts, Howl can often be seen wearing a cap to cover the hunter's sigil on his bald head. He doesn't wear any particular armor and prefers to stay mobile, but he does wear heavier and fireproof clothing.

## Personality

Howl is a gruff and rugged man with a finely tuned moral compass. He tries to stay out of danger and prefers to stay neutral in any given conflict. Should any harm come to his family however, Howl won't hesitate to do everything he can to ensure that the threat is neutralized in some way with a controlled sense of rage.

## History

Howl was unveiled, and it taught him how dangerous the world truly is. He found himself scrapping with a low-ground Hunter and came out victorious but fairly injured as a result. Knowing that his newborn and wife were at home waiting for him, he understood that he was in no condition to survive another encounter. The stress and fear had convinced him to bargain with the Hunter's Syndicate, and he joined with the intention of purely protecting his family. Despite gaining the power to do just that, Howl could not bring himself to take down Hunted, know that he was one himself. There was a loophole however, by becoming a Bumani collector, he would satisfy the Hunters without killing innocent people. Howl did just that.

## Abilities

As a middle class Hunter, Howl has been acknowledged as above-average for his rank and is considered quite capable, despite having a weaker sigil than most Middle Class ranked Hunters. He is physically strong with average speed.

**Flameskull Sigil:** Without activating his sigil, Howl is able to produce and influence fire and fire based magic.

**Perfect Harmony:** One of the rarest feats for a Hunter, Howl is in perfect harmony with his sigil, being able to toggle a special form without compromising his body and humanity. In this form, Howl's skull is set ablaze, and he unlocks powerful spells such as fireball, flame sword, and more. He's also capable of wildly enhancing fire magic to devastating degrees, doubling the size of Clover's thrown produce flame as it was traveling through the air. Although The flameskull has a tendency to influence Howl's personality, critical thinking, and judgement but he typically blocks it out with the thought of his family's safety.

* Fireball, Fire Bolt, Scorching Ray, Wall of Fire, Flame Blade
BLK3

Reklamowana jako najczarniejsza z najczarniejszych farb.

Producent podaje, że jego farba potrafi pochłonąć do 99% światła widzianego.

**Farba akrylowa**, więc wszystkie środki do akryli nadają się do tej farby.

**Plusy:**

+ bardzo ładny matowy kolor

+ bardzo dobre krycie

+ świetny końcowy efekt zaburzający percepcje, ale...

**Minusy:**

- efekt zaburzający percepcje tylko w zacienionych niedoświetlonych miejscach

- bardzo delikatna podatna na uszkodzenia, nie lubi dotyku

- użycie dowolnego lakieru psuje efekt końcowy

- bardzo gęsta

- po krótkim czasie widać na niej każdą drobinkę kurzu

Farba świetnie nadaje się do malowania wykończeniowego (malowanych już po polakierowaniu) takich rzeczy jak wnętrza kominów, rur,

luf karabinów.

Świetnie nadaje się do robienia efektu sadzy albo osmolenia obiektów.

Po odpowiednim rozcieńczeniu nadaje się do malowania aerografem bez straty na kryciu.

Farba do specyficznych zastosowani, raczej jako ciekawostka niż coś niezbędnego.
Aktywator CA

**Super glue** (*klej CA*) wykorzystuje wilgoć z powietrza do utwardzania. Jest to klej o dużej reaktywności, który po rozpoczęciu wiązania tworzy trwałe połączenie z podłożem. **Aktywator kleju CA** dostarcza niezbędnej wilgoci, następnie odparowuje tworząc mocne wiązanie.

### Sposób użycia

Aktywatora używamy po zetknięciu ze sobą klejonych elementów. Wystarczy psiknąć w miejsce łączenia i nastąpi szybka reakcja przyspieszająca zasychanie kleju.
Aurora Alas/Powers & Abilities

**Bilingualism:** While she mostly speaks in English, multiple occasions show that she also speaks Spanish.

### **Power(s) and Fighting styles:**

**Pegasus Gunslinger** *(Pistolero de Pegaso):* Her primary power. She says this power in both English and Spanish.

* **Daylight Cynosure:** Aurora bursts out a gold to lavender beam of light as a singular shot, with feathers appearing around it.
* **Glorious Cry:** Aurora rushes to her opponent and puts her gun against them, then she shoots out a very large lavender to violet beam that goes through the enemy. Afterward, there would be a bunch of neighs.

**Zoom-In:** It grants her the ability to see things at a longer distance up close. It also helps her use Pegasus Gunslinger respectively.

### **Stats:**

 Intelligence
 Cooperativeness
 Defense
 Speed
 Beauty
Kal Illdesan

Known as the Rift, Kal Illdesan is a Hunted male elf residing in Ultolka.

## Appearance

Easily distinguished by a dirty and worn blue Yudex robe, Kal has grown out black hair and a messy black beard. He has an elderly appearance and is skinny under the robe.

## Personality

Kal is an slightly awkward and anxious person,

## History

Kal's father and grandfather were proud Yudex magic practitioners; the three would bond together over their heritage and shared an interest in the wonderous world of crystal creation. This came to a sudden halt however, as the Yudex witch hunt reached its peak and the kingdom itself was beginning to crumble at the hands of the Kaiser Kingdom, Kal's father had escaped capture by changing his family surname and took to the sea. Kal was taken along, but his grandfather stayed behind. They arrived on the shore of a small village along the coast of Alquanta, where the locals allow the elves to take refuge. But the trip was harsh on the two, Kal's father's health declining rapidily due to the conditions at sea. He passed away not too long after their arrival. During that time, Kal was given their family heirloom, a crystal shard, and deeply mourned his father's passing. He wanted nothing more than to preserve his family's history and sought out the most influential resident of the small village, the Blossom. The two got to work trying to understand crystals with Kal leading even though he retained a little knowledge from his childhood.
Puhstramo D. Malfoy

— Puhstramo D. Malfoy

## Appearance

### Prologue

Puhstramo has white leather-like skin, beige horns, and orange eyes. He stands 6 feet tall and has a fit build. In public he is commonly seen with a grey cloak and a white mask in order to hide his race, but underneath he wears a white cloth long sleeve shirt, brown cloth pants, and a purple necklace representing Porfyra's emblem, which he found in the guild house and decided to keep after no one had claimed it.

### Ebanierest's Test

Following the events of Helna's rescue and return, Ebanierest was under the impression that the Guildmaster had sent Puhstramo to face a hunter and put him in danger. In response, Ebanierest had forced Puhstramo to come back to the Porfyra guildhouse where he would be safe from harm. Mai, Gruul, and Reddas chased after and each of them managed to gain Ebanierest's approval in various ways. Puhstramo pleaded his feelings about adventuring, causing Ebanierest to accept his son's new life and wish him well once more.

## Personality

Puhstramo is honest, humble, and disciplined person as taught by his mentor. He is also a bad liar.
Enkyuu Tien-Li

Enkyuu Tien-Li is one of the Lautir, residing in Alquanta.

## Appearance

Long white and shimmering hair, Enkyuu looks like a ghost with her pale skin and features.

## Personality

Delicate, gentle, but brooding, Enkyuu is a pacifist at heart and detests the needless violence she witnesses on a regular basis. She spends her time in nature, exploring and discovering for her own wonder but also to find a cure for her illness. Her perspective is that the world is cruel enough as it is due to her illness, and believes that everyone's life should be lived without evil.

## History

At an early age, Enkyuu was diagnosed with a terminal disease which led to her parents relegating her to the undercity of Kaiser. There she met Sigmund who had just been thrown into the undercity for his disease. While Sigmund was less accepting of his situation compared to Enkyuu, she was dazzled by his ambition to cure himself and watched him turn a shard into magic. From then on she would always be accompanying Sigmund who promised her relief from her illness, silently being around while he met the other refugees and forged his plan. She never quite got to know the others, so when the ritual commenced and she gained immortality as she had hoped for, she left; not feeling content with herself and seeing that the others had changed dramatically.

## Relationships

* Sigmund Kaiser
* Xiao Ophelia
* Sumu Souichi
* Cedric Afterfall

## Abilities

Enkyuu holds the LeShay sigil, granting her immortality and an impressive healing factor. She possesses the strange power of forming weapons out of nothing by power of thought alone. These "LeShay weapons" were formed from the essence of each individual LeShay as if they were extensions of her own body. Enkyuu is also capable of changing form, teleporting, turning invisible, and breathing underwater with their magics, among other things.
Pinowanie

**PINOWANIE**, inaczej **PINNING** (*z ang.: "pin"* - szpilka, metalowy trzepień, pręt lub sztyft)

Mówiąc o pinowaniu w modelarstwie mamy na myśli wzmacnianie struktury modelu przez wprowadzanie do jego wnętrza metalowych prętów (pinów). Powstaje w ten sposób swego rodzaju metalowy szkielet wewnętrzny w modelu, który wzmacnia jego odporność na złamania lub zapobiega odłamywniu się delikatniejszych elementów. Pod względem ideowym, można to porównać do do zbrojenia betonu.

Pinowanie wykonuje się najczęście przez nawiercenie otworów w strukturze modelu, w które następnie wprowadzane są metalowe pręty (odcinki drutu, spinaczy biurowych, gwoździ itp.), a całość jest połączona odpowiednim dla łączonych materiałów klejem (najczęściej jest to klej cyjanoakrylowy). Nawiercanie nie jest konieczne, jeśli model ma już w sobie puste przestrzenie, w które można wprowadzić piny. Można je wówczas po prostu włożyć i wzmocnić ich ułożenie na przykład jakąś masą modelarską (sam cyjanoakryl jest również kruchy).

Pinowanie wykonuje się najczęściej na łączeniach części modelu (co ma zapobiegać ich odłamywaniu) oraz przy mocowaniu do podstawek. Czasem spotyka się całkowite zastępowanie długich, wąskich elementów (np.: anteny, drzewca włóczni czy flag) metalowymi prętami. Szczególnie często pinowanie dotyczy modeli żywicznych oraz metalowych z powodu właściwości tych materiałów oraz drobnych elementów plastikowych. Żywica jest dość krucha i bardzo sztywna, więc warto pinować drobniejsze odstające elementy, potencjalnie narażone na przypadkowe odłamanie. Podobnie jest z małymi elementami z plastiku, który choć ma większą giętkość od żywicy, to jednak nadal bardzo małą odporność na odkształcenia. Z kolei metal jest najczęściej klejony sztywnymi połączeniami, tworzonymi przez kleje cyjanoakrylowe albo dwuskładnikowe żywice. Sztywność i kruchość tych połączeń w połączeniu ze znacznym ciężarem elementów metalowych sprawia, że łączenia takie często się łamią jeśli nie są dodatkowo wzmocnione.
Serena Celeistacia

Known as the Blossom, Serena is a Hunted High Elf currently residing in Losara.

## Appearance

Serena is a slender and tall high elf typically dressing in light, colorful, and frilly clothing. She has rather pointy ears for an elf and sports short and bright blonde hair. Her frilly design makes her stand out in a crowd and to her friends.

## Personality

Serena has a laid back and easy going attitude on top of her charismatic demeanor. She's graceful and delicate in her actions and with her words, preferring to stay clam even in demanding situations.

## History

### Prologue

Serena fought on the front lines as a sorceress, though she has since left and is roaming around the world helping to cultivate villages using her abilities. She settled in a developing village near south coast of Alquanta named Losara, where she is hailed as a local hero.

### Meeting Mai Everheart

Wandering the plains one late night in between Losara and the Ultolka Great Forest, Serena found Mai Everheart and offered to take her in to Losara. Immediately interested in Mai due to the rarity of seeing a drow elf, Serena realized that Mai possessed potential and took to the ways of a sorceress abnormally quickly. After a few years living together, Mai had decided to chase her ambition of adventuring and Serena decided to send her to the Crimson to see if he'll accept her. She gave Mai a tender hug, a handmade umbrella, and sent her off, suggesting she stop in Yelenzar along the way.

## Relationships

* Mai Everheart - Having cultivated a master-apprentice relationship, Mai is Serena's first and only pupil and she holds her in high regard. During their goodbye, she gave Mai a enchanted umbrella of her own craft while shedding a few tears.
* The Crimson - The two share a good friendship and respect each other as long time friends. Serena was well aware of the Crimson's intentions after their separation.
* Ebanierest Malfoy - Serena and Ebanierest are on good terms but haven't seen each other in awhile. Serena sympathized with Ebanierest on his intentions to leave the battlefield.

## Abilities

Serena was hailed as a potent sorceress on the front lines, but was one of the first to quit. While hailed as a local hero and vigilante, she seldom runs into Hunters, preferring to stay under the radar.
The Hunter's Syndicate

The Hunter's Syndicate was organized by Sigmund Kaiser, created for the purpose of killing Hunted and allowing Sigmund to gain influence.

## History

Inspired by Bumani, Sigmund had arranged the Hunter's Syndicate to eradicate those who stood in his way. His conception was simple, he'd pay a reward to those willing to accept targets. At first it was similar to bounties, but soon had spread to hunting down relics and treasure. It was effective until he was betrayed by The Wolf, who had stolen a piece of the Pylon and defected from the syndicate. It was around this time that Sigmund had implemented the Hunter's sigil as a way to entice hunter's and reward them with not only money, but power too. It's also a way for Sigmund to monitor Hunters and keep them from betraying the syndicate.

## The Hunter's Sigil

One of the first breakthroughs in Sigmund's creation of the Black Door, the Hunter's sigil is a marking on their body that represents a monster or deity. It acts like a seal and uses the body as the bridge to Sains' dimension. The bearer can control how much of the being they allow through at the expense of their body; too much and the being will take control and be summoned in full, killing the bearer in the process. Most high level hunters have found the balance of benefitting from their sigils without being taken over, this is called "Perfect Harmony" and allows for passive benefits as well as enhanced abilities. The sigils are an extension of Sigmund's power, who has the ability to force the sigil to consume it's bearer.

The sigil is one of the primary ways to identify a Hunter, especially those who are ranked, and getting one is a process that begins by showing fealty to the path of a Hunter. Sigmund sees the sigil as an oath to serve his cause, and any attempt to break fealty could result in a sigil consumption. The user is physically unable to verbally break this oath without risking sigil consumption.

## Ranking

* Top Shelf - The most influential hunters, given sigils of deities that harbor immense potential with the most difficulty to control.
* High End - Powerful hunters that are given leadership roles and high end sigils.
* Middle Class - Experienced hunters that are given stronger sigils.
* Low Ground - New Hunters given rudimentary sigils that are easily controllable but offer no passive abilities.
Nmm

**NMM**, skrót od **Non-Metallic Metal** (tłum. z ang.: metal niemetaliczny)

Określamy w ten sposób szczególny rodzaj malowania, którego celem jest odwzorowanie wyglądu powierzchni metalowych, szczególnie ich właściwości refleksyjnych (odbijania światła i otoczenia) przy użyciu farb matowych. Jest to zaawansowana technika, która poza szczególnym sposobem zestawiania i nakładania kolorów, wymaga umiejętności wiarygodnego odwzorowania odbić światła na modelu. Pod względem praktycznym zbliżona do klasycznego malarstwa, w którym również nie używa się farb o właściwościach metalicznych. Technika bardzo efektowna, która świetnie wygląda na zdjęciach.

### Aby efekt był wiarygodny, trzeba:

1. Zastosować kolory odpowiednie do oddania charakteru barwnego danego rodzaju metalu,
2. Budując odpowiednio przejścia między kolorami, oddać poziom wypolerowania metalu
3. Określić położenie zewnętrznego źródła (lub kilku źródeł) światła w stosunku do modelu i odwzorować je na jego powierzchni (odbicia lub bliki światła)

Warto zauważyć, że przy tej technice "blokujemy" oświetlenie modelu na sztywno niezależnie od jego realnego oświetlenia (czyli po zmianie kąta pod którym patrzymy na model, odbicia światła namalowane na nim, mogą nie pokrywać się z naturalnymi odbiciami, wynikającymi z rzeczywistego, fizycznego oświetlenia jego powierzchni)

Przeciwieństwem techniki NMM jest TMM (True-Metallic Metal)
Ruchy pędzla

Podczas malowania można wyróżnić różne ruchy wykonywane pędzlem na figurce. Terminologia po części autorska, aczkolwiek obrazowa.

#### Ruch od A do Z, **AZ**

Polega na dotknięciu pędzla czubkiem pod kątem około 45 stopni w jednym punkcie (**A**), naciśnięciu tak by włosie przylgnęło do powierzchni. Następnie należy ruchem płynnym lub przerywanym przesunąć włosiem po malowanej powierzchni i puścić.

W ten sposób pigment głównie rozłoży się w punkcie oderwania pędzla (**Z**) od modelu, pozostawiając bardziej przezroczysty ślad na całej drodze od punktu **A**.

Często tego ruchu używa się do Glejzów.

#### Dźgnięcia

Delikatne dotknięcia czubkiem lub bokiem pędzla w celu zrobienia nieregularnego wzoru. Jeżeli ten ruch będzie wykonywany ze zbyt dużą siłą może doprowadzić do zniszczenia pędzla.

W odróżnieniu od Stipplingu, efekt ma być dużo bardziej subtelny.

#### Linie

Należy dotknąć czubkiem pędzla malowanej powierzchni i krótkim ruchem wykonać linię.

W przypadku wykonywania Dark Liningu ruch powinien być dokładniejszy i bardziej kontrolowany.

#### Krawędziowanie

Przed dotknięciem modelu należy najpierw uformować włosie pędzla w szpic. Po nałożeniu farby, można "wytrzeć" pędzel ruchem skręcającym o paletę lub kciuk. W ten sposób włosie powinno się znów uformować w ładny szpic.

Następnie należy dotknąć krawędzi pędzlem tuż za końcówką szpica pod kątek ok 45 stopni. Powierzchnia styku jest niewielka, dzięki czemu powstała linia będzie cienka.

Jeżeli dotknie się samym czubkiem pędzla, pozostanie na krawędzi będzie bardzo trudne, gdyż trzeba kontrolować dwie wąskie powierzchnie styku: krawędź i czubek.

Ruch pędzla podobny jest do **AZ.**

#### Zygzak

Kolejna wariacja na temat **AZ,** często wykorzystywana w technice Loaded Brush.

Zamiast wykonywać ruch w prostej linii, należy pędzel prowadzić po tytułowym zygzaku - do i od siebie, jednocześnie poruszając się delikatnie w prawo (dla leworęcznych będzie na odwrót).
Not Disney Wiki

**Welcome to the Not Disney Wiki!**

We're a collaborative community website about Not Disney that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Layering

LAYERING to technika malowania polegająca na nakłądaniu farby na model warstwami (*z ang.: layer -* warstwa)

Layering można stosować jako:

1. formę nabudowywania (wzmacniania) koloru przez nakładanie kolejnych warstw farby w tym samym kolorze,
2. sposób na budowanie przejść (gradientu) pomiędzy różnymi kolorami przez nakładanie bardzo blisko siebie warstw farby o barwach pośrednich. Umiejętnie nałożone stworzą przejście, które przez oko patrzącego będą odbieranie jako płynne przejście od jednego koloru do drugiego.
MiniEmporium Wiki

**Witamy na MiniEmporium Wiki!**

Ta Wiki powstała po to, by uszeregować i zebrać w jednym miejscu pojęcia z zakresu malowania figurek.

Pomimo tego, że jest inicjatywą zapoczątkowaną przez Patronów kanału MiniEmporium Samiego, każdy może skorzystać z zebranej tu wiedzy.

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Jak zacząć?

Kilka słów o tym jak malować figurki. Z czym to się je.
Kilka kategorii lub wpisów podlinkowanych takich jak Techniki lub TMM

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

## Czym jest MiniEmporium?

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum
*Potrzebujesz pomocy z rozwojem społeczności?*

* Zasady tej wiki
* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Powers

**Powers** are physical strengths, forces, or energy exerted by a being, or a device.

There are many beings of every continental race who are users of their own powers, however they are not limited to only developing one ability and they would have at least 2 or abilities, either it's through transferring, gaining, or evolving.
Eloise-Diane Victorious

**Eloise-Diane Victorious** is the female tritagonist of the Android + Pegasus webtoon series. She's a petite woman who is one of the most experienced members of the U.S. Sci Fi Force.

## Appearance

Despite being one of the oldest members of the current U.S. Sci-Fi Force staff members, she bares a petite body, much to her pride/chagrin. She has lime-green irises and long pink hair that nearly goes to her hips. Despite her small, childish body, she has a lot of strength in her.
Sunhel Wiki

**Welcome to the Sunhel Wiki!**
Personal DND wikia

We're a collaborative community website about Sunhel that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderHuntedPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
LightForce

**LightForce,** who was formerly named **Cerberus Lord,** is the titular male protagonist of Android + Pegasus webtoon series.

## **Appearance**

LightForce is a musclebound Android of a tall, imposing height, with fair pale skin, short black hair, angular eyes with blue irises, and slightly thick eyebrows. The particular characteristic that stands out the most is his pectoral muscles. He has a humanoid presence because his body is covered in silicone rubber and pale skin color .
Sena Fairman

## **Appearance**

Sena Fairman is a tall 27 year old Chinese descent with eyes slanting downwards, dark brown irises, and waist length black hair mostly tide to a bun. She's mentioned for her relatively chubby but curvaceous figure which she is insecure about, either because she was body-shamed for it when she was 22 in her final year of college or that she's currently mentioned or sexually harassed for it by Mona and *especially* Aurora.
Aurora Alas

**Aurora Alas** is the titular female protagonist of Android + Pegasus webtoon series. Her primary power is Pegasus Gunslinger.

## **Appearance**

Aurora Alas is a beautiful Latin American woman of average height with a relatively underweight figure, long waist length indigo hair, and angular eyes with lavender irises with a default smug expression.
Sena Fairman/Powers & Abilities

## **Overview**

### **Natural Abilities:**

**Above-Average Power Performance:** She's one of the weaker member in the armed forces because while her Power Reinforcement passes those of a regular people, it's not as capable enough to aid her against stronger opponents.

**Enhanced Agility:** Despite her relatively chubby figure, Sena is pretty fast and can do acrobatic skills.

**Keen Intellect:**

### **Power(s) and Fighting Styles:**

**Legacy Paradise:** Hence the first 3 letters of the name of her power, this possesses her the ability to have agile, enhanced legs that have reserved energy that regenerates easily, and is a melee power. Despite her somewhat chubby figure, this power holds great strength that can overpower anyone.

* **Immense Speed:**
* **Enhanced Strength**
* **Enhanced Stamina:**
* **Flight:**

### **Stats:**

 Intelligence
 Cooperativeness
 Defense
 Speed
 Backbone
Pax (Sara Pennypacker) Wiki

**Welcome to the Pax (Sara Pennypacker) Wiki!**
This is a community about Sara Pennypacker's book series called "Pax". If you are interested/know anything about Pax that isn't included in this wiki (concrete evidence, make a page for theories), please help by expanding or creating a page on the topic. We would greatly appreciate it if you helped expand our wiki. Thanks,

-TheDiamondTruckOfficial II

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Status Card

**Status Card** (ステータスカード, *Sutētasu kādo*?) is a natural-borned ability which displays someone's level or status.

## Background

In the past, adventurers used to accept any quests recklessly in order to get money, which caused many problems. So, the Guilds brought this card to resolve the problems.
[[Category:Abilites
Montaż busta

W tym artukule chcialbym krok po kropu przeprowadzic was przez proces montażu busta na postumencie.

Niezbedne narzedzia i akcesoria:

1. Bust - bez tego ani rusz ;)
2. Piedestal drewniany, wymiary wedle uznania (ja mam drewienko o podstawie 4,5cm na 4,5cm, oraz wysokosciach 4 cm i 6 cm, ze wzgledu ze jest pod katem)
3. Metalowy precik, w granicach 3-4.5mm srednicy.
4. Male wiertlo reczne, okolo 1mm. (zdj)
5. Wiertlo odpowiednie do naszego prenta lub koncowka do miniszlifierki.
6. Wiertarka lub miniszlifierka.
7. Klej 2 skladnikowy epoksydowy szybkoschnacy.
8. Linijka
9. Mazak/Dlugopis

I to wszystko, mozna brac sie do roboty.

Krok 1.

Wyznaczam srodek busta.

Krok 2.

Nawiercam (tylko troszke) bust w zaznaczonym miejscu przy uzyciu malego wiertelka recznego. Wazne aby miec ustawione wietlo prostopadle dla powierzchni busta, dzieki temu wiertlo nie bedzie nas sie "slizgac".

Krok 3.

Ustawiamy wietlo
Android + Pegasus Wiki

**Welcome to the Android + Pegasus Wiki!**
Welcome to the wiki of Android + Pegasus! :)

We're a collaborative community website about Android + Pegasus that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**Important Articles**

PlaceholderEpisode SequenceA Main CharacterPlaceholderPowersPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderCharacters In The Series

**Sources**

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Scp 6156

Procedimientos especiales de contención:

Scp 6156 se mantiene enjaulado con una cadena de acero en la cabeza, Se encuentra dentro de una caja de acero reforzado con 3 cámaras dentro de otra caja de acero reforzado ampliada *██x██*  metros, Aldredor de la caja se encuentra una sala amplia de 50x50 metros, La sala de moderación principal se encuentra en la cámara de contención de scp 6156.

Cualquier mano detectada en la zona cercana debe ser esquivada y destruida por parte del personal avanzado, Cualquier intento de contención de estas manos puede ser aprobada por parte del personal 4 en adelante, Personal 4 en adelante tiene el permiso de intento de contención de tal manos.

La entrada a la celda de contención de scp 6156 solo está permitida por parte del personal de nivel 4 en adelante mediante el uso de aparatos de tarjetas clásicos, Cualquier entrada de personal no autorizado u otra forma de vida debe ser exterminada por 2 guardias que deben vigilar constantemente la cámara de contención.

En caso de cualquier brecha de contención, Si scp 6156 se encuentra cerca y detectado por los radares, Parte del personal debe detener y recontener a scp 6156, Si scp 6156 no es detectado en los radares se debe iniciar un protocolo de búsqueda por las instalaciones del sitio-*██* y del pueblo-ciudad-país sobre scp 6156.

Descripción:

Scp 6156 es descrito como una entidad única amorfa descrita como un cuerpo de 50x50 cm que se va haciendo más pequeño hasta llegar a un círculo con dos círculos vacíos dentro de este, Scp 6156 no tiene brazos y su forma de moverse principal es levitando a unos pocos cm del suelo, Scp 6156 no respira ni necesita beber o comer, Scp 6156 no produce ningún sonido. Scp 6156 tiene una fuerza increíble a pesar de no tener brazos, con retorcerse a logrado romper contención varias veces.

Scp 6156 tiene 2 manos de 3 dedos que no están pegadas a su cuerpo y estas son generadas supuestamente a voluntad propia, Estas manos pueden ser generadas hasta a 100 metros de scp 6156, Las manos son controladas por scp 6156. Scp 6156 puede ver donde él quiera sin estar cerca, Por lo que esto le ayuda a mover sus manos, Cuando una de estas manos sale del kilómetro raramente se desvanece.

Scp 6156 tiene el poder de mover, interactuar y hablar telepáticamente con los seres y objetos cercanos, Moviendo varias veces a parte del personal.
Scp 39

**Este artículo es un esbozo**

Puedes ayudar a Wiki Scp inventado expandiéndolo. ¡No tengas miedo de editarlo, cualquier cambio puede ser revertido fácilmente a través del historial!

### Procedimientos especiales de contención

Actualmente scp 39 se logro contener en una camara especial, no hay pruebas ni más al respecto.

## Nubes de guerra

### Descripción

Scp 39 es una nube, scp 39 tiene la particularidad de que cada gota de agua es una bala o un pedazo de plomo y cada rayo es una artilleria de 14 a 29 balas pesadas.
Clasificaciones

**Seguro:** La clase de objeto "Seguro" se aplica a objetos que pueden ser contenidos sin medidas de seguridad costosas o que requieran ser constantemente vigiladas. Importante recalcar que Seguro no significa inofensivo.

**Euclid:** Esta clase suele asignarse a entidades pensantes u objetos cuyo funcionamiento es suficientemente impredecible como para que se considere prudente utilizar medidas de contención un poco más específicas y vigilancia constante para evitar incidentes.

**Keter:** La Clase Keter se utiliza para artículos SCP con la capacidad de romper contención fácilmente. Keter no necesariamente significa que es peligroso.

**Taumiel:** Los SCP de clase Taumiel son aquellos que son generalmente utilizados por la Fundación para contener otras anomalías, minimizar sus efectos o, en última instancia, ser benéficos para la propia Fundación como un todo.

**Explicado:** Estos objetos son designados así porque pueden ser entendidos mediante la ciencia actual y ya no se les considera anómalos.
Scp H

### Procedimientos especiales de contención

Scp h se mantiene dentro de una camara de contención de metal de 10x10 metros cubicos, la entrada a parte del personal esta prohibida y la entrada a los sujetos de prueba solo se permite para experimentos, en este caso parte del personal debe ver desde a fuera.

### Descripción

Scp h es un caracol con unas patas de *daddy long legs* (una araña de patas muy larga) y ojos de humano, scp h presenta escamas de cucaracha y cocodrilo igualmente scp h presenta pelo de leon en la cabeza. Ademas de eso scp h mide medio metro de alto y un metro entero de largo. Cuando no hay presas scp h se mueve a una velocidad de 96 km/h, siendo muy rapido. Cuando hay presas cercas, ya que scp h es carnivoro, lanza pegamento fabricado por el a la presa y posteriormente abre un agujero en su cara que rapidamente se transforma en una boca de tiburon.
Scp 6178

***Procedimientos especiales de contención:***

Cada recuperamiento sobre efectos de scp 6178 debe ser eliminado y exterminado. Cualquier periódico sobre scp 6178 debe ser prendido fuego o puesto bajo vigilancia constante.

La información sobre los procedimientos de contención a partir de aquí fueron bloqueados a partir de órdenes.

***Descripción:***

Scp 6178 es una serie infinita compleja sobre espacios liminales a las que se puede acceder mediante el proceso de entrar a una pileta, si el sujeto en cuestión se zambulle en un punto en el que no se vea o está totalmente solo hay una posibilidad de que de repente se despierte en scp 6178, flotando en el agua.

Scp 6178 es un complejo de habitaciones con paredes y techos de mármol blanco decorado con formas geométricas básicas y algunos dibujos para niños. El suelo de scp 6178 consiste en agua que baja desde 3 a 10 metros, entre esto hay algunos puentes de acero pintado de blanco muy perfectamente.

En algunas salas el agua es remplazada por acido, sangre, orina o vomito. Si cualquier sujeto se mete en algunas de estas sustancias por alguna sala será transportado a otra sala pequeña de 2x2, la sala estará echa completamente de un metal desgastado y sucio, en el centro de la sala se podrá apreciar una silla con una soga tirada en la silla, arriba de la silla habrá una bifurcación pequeña.

Dentro de scp 6178 se pueden encontrar varias “cosas raras” que atacaran al sujeto.
Noumin Kanren no Skill Bakka Agetetara Nazeka Tsuyoku Natta (light novel)

## Noumin Kanren no Skill

* First
* Latest

***I've Somehow Gotten Stronger When I Improved My Farm-Related Skills*** (農民関連のスキルばっか上げてたら何故か強くなった。, *Noumin Kanren no Skill Bakka Agetetara Nazeka Tsuyoku Natta*) is a Japanese fantasy light novel series written by Shobonnu and illustrated by Sogawa.

The first official volume was published on March 30, 2017 by Futabasha under the Monster Bunko label.

## Synposis

* English
* Japanese
 Al Wayne, a young man who has been refining his farmer-related skills in order to live as a top-notch farmer, finally maxes out his last farmer skill level as well. And from the moment he reaches the pinnacle of his farmer skills, somehow his life has drastically changed in a different direction than that of a farmer. ...... This is the first adventure fantasy in which the strongest farmer somehow takes his life in a direction other than that of a farmer.

超一流の農民として生きるため、農民関連のスキルに磨きをかけてきた青年アル・ウェインは、ついに最後の農民スキルレベルをもＭＡＸにする。そして農民スキルの頂点を手にしたその時から、なぜか彼の生活は農民とは別の方向に激変していくことに……。最強農民がなぜか農民以外の方向へと人生を歩み出す冒険ファンタジー第一弾。

## Characters

* Al Wayne
* Fal-Ys Meigis
* Helen Rean
* Ruri
Reaks

* Manga
* Anime

**Reaks** (リークス, *Rīkusu*?), is a character in the Noumin Kanren no Skill Bakka Agetetara Nazeka Tsuyoku Natta series.

## Appearance

Reaks has black hair and deep blue eyes. He wears a navy blue outfit with a vertical maroon stripe down the center, brass buttons down the center, navy blue pants, and thigh-high brown boots.

## Personality

Reaks (Ricks) has a very funny personality of a person who is always in a hurry.

## Background

He is also a member of Shadow puppet, the intelligence group.

## Relationships

### Luccia Wayne

He seems to care about her as she looked after him ever since he was little.

## Abilities

### Physical Abilities

* **Detection**: Reaks is able to make his deliveries regardless of the recipient's location, even when it's implied he wasn't given such knowledge before-hand.
* **Superhuman Speed:** Reaks is able to come and go faster than a horse can.