50v50 Map

Squad

River Town, Greenhouse, Storm Bunker, Egg Bunker, Docks, Police Station, Bank, Mansion

## Biome Colors

### Background Hex

Black
333348
#051624

### Water Hex

Blue-Black
465718
#071B36

### Beach Hex

Clay Brown
9328178
#8E5632

### Riverbank Hex

Brown
6632211
#653313

### Grass Hex

Dark Green
5136680
#4E6128

### Underground Hex

Brown
1772803
#1B0D03

### Submerged Player Hex

Very Dark Blue
1192009
#123049

## Map Stats

### Factions

100
2

The **50v50 Map** is a Map added in the v0.7.0 "*Incursion recursion*" update on January 31, 2019. There are 2 teams called factions on this map, and once enough Players join the match, random players from each team are picked as the Commander, Lieutenant/Marksman/Grenadier/Recon, Medic, and Bugler. There is a River running down the center of the map with the River Town located in the center of the map dividing the two teams.

## Map Layout

### Central River

The river that divides the map has the River Town, usually in the exact center but sometimes not, one known River Chest, 2 Extra Large Bridges (a third spawns as part of the river town), River Stones, and a few Lily Pad Bushes.

On the river shore, 2 Fisherman's Shacks, and 2-3 Cabins spawn.

### Edges

On each half of the Map, on the sixth farthest from the center, each faction spawns. The River Town is oriented so that the Town part faces the red half, while the Warehouse part faces the blue half.

On each side, 3 Warehouses according to the team’s color, 2 Barns, and 3 Red Houses spawn. Each Red House can be replaced with the Second Red House, the darker variant.

Additionally, the Bank and Mansion spawn on the red side while the Police Station and the Docks spawn on the blue side.

On the red side, there are 11 special Soviet Crates that spawn different loot than normal, while on the blue side there are 11 functionally identical Initiative Crates. An additional copy of each is found in the River Town.

### Middle Ground

The Middle Ground is the area between the two edges and contains the river in it. In this location, nothing special spawns, and there are almost no structures here, except the Greenhouse, Egg Bunker, and Storm Bunker which spawn randomly here. Fights between **Blue** and **Red** always happen and where most **Airstrikes** also come.

### Beach

The Beach here is similar in functionality to the Normal Map's beach. Nothing special occurs there, with the exception of the Docks always spawning on the blue half. The 5 Huts (one of which is golden and one is Scout Hut), 3 Fisherman's Shacks, the Conch Bunker, and many Containers and Hedgehogs spawn randomly, as well as standard Crates and a single Treasure Chest.

## Structure/Obstacle Spawns

### Buildings

* Bank
* Mansion
* Police Station
* Docks
* River Town
* Shack
* Green Shack
* Warehouse
* Blue Warehouse
* Barn
* Cabin
* Outhouse
* Red House
	+ Can be Second Red House
* Containers
* Greenhouse
* Bridges
	+ River Dock
	+ Extra Large Bridge

### Bunkers

* Egg Bunker
* Storm Bunker
* Chrysanthemum Bunker
* Conch Bunker

### Obstacles

* Bush
	+ Summer
	+ River
* Tree
	+ Dark
* Stone
* Barrel
* Hedgehog

### Crates

* Crate
* Faction Soviet Crate
* Initiative Crate
* Treasure Chest
* River Chest
* Ammo Crate
	+ Single
	+ Regular
* Stump
	+ Wood Axe contained

### Caches

* Tree
* Stone
* Barrel
* Berry Bush

## Blocked Skins

Some skins are blocked, meaning that if you have it selected in loadouts and then spawn with it, it will be replaced with Basic Outfit. Currently they are in the following list:

* Target Practice
* Discord Moderatr

Also, Aquatic Avenger, Coral Guise, Casanova Silks are unobtainable so they are replaced by other skins. This is to make sure no one gets confused with the red/blue colors with their own factions.

## Air Drops

Air Drops are replaced by Military Air Drops, which contain a lot of items making them valuable to their team. Ones called by flare guns can only be normal versions, while the Gold versions appear on their own schedule at the same time each match.

## Schedule

Maps have a schedule of when things will happen. Note that they typically appear at the next second as it waits until the second ends to do it.

The gold airdrop timings are currently unknown.

* Step 0 Wait Time (before first shrink)
	+ 0:29: Commander Promoted
	+ 0:25: Lieutenant, Marksman, Grenadier, or Recon Promoted
	+ 0:21: Medic Promoted
	+ 0:17: Bugler Promoted
* Step 0 Shrink Time (during first shrink)
* Step 1 Wait Time
	+ 0:55: Air Strike (#1)
* Step 1 Shrink Time
* Step 2 Wait Time
	+ 0:44: Military Air Drop (#1)
	+ 0:26: Air Strike (#2)
* Step 2 Shrink Time
* Step 3 Wait Time
	+ 0:32: Air Strike (#3)
* Step 3 Shrink Time
* Step 4 Wait Time
	+ 0:27: Military Air Drop (#2)
	+ 0:12: Air Strike (#4)
* Step 4 Shrink Time
* Step 5 Wait Time
	+ 0:19: Air Strike (#5)
* Step 5 Shrink Time
* Step 6 Wait Time
* Step 6 Shrink Time
* Step 7 Wait Time
* Step 7 Shrink Time
* Step 8 Wait Time
* Step 8 Shrink Time

### Unplaced

The exact time for these events are unknown.

* Step ??? Shrink Time
	+ 0:02?: Gold Military Air Drop (Unknown #)

## Perks Found in Map

The only perks found in this map are the ones given to the promoted players, which cannot be dropped by the player, nor can they drop upon death. See their respective pages.

## Trivia

* This is the first Map to do a 100 player Faction (50v50) Mode instead of an 80 player Battle Royale Mode.
* This map is larger than the other maps and has size of 880\*880 range units (55x55 grid tiles), normal maps having 720 (45x45 grid tiles) for solo/duos and 768 (48x48 grid tiles) for squads.
* It is internally called the Faction Map.
	+ From the game’s Maps, we can also assume that the Desert Map is actually a deteriorated form of this map.
* According to the Lore, the Red sides are the Russians/Soviets and the Blue side is PARMA.
	+ Strangely enough though, the PARMA Faction Leader and Lieutenant will spawn with Russian weapons such as the SVD and PKP Pecheneg, while the Soviet team will earn non-Russian weapons including the L86A2 and the Super 90. One possible reason for this could be that each team's roles spawn with weapons with similarly-colored ammunition (the blue PARMA roles have blue 7.62 weapons, and the Red Team's Leader gets a red 12-gauge weapon).
* The River Town isn’t always in the center of the map; sometimes it appears near the top or bottom.
* Due to the fact that there are only two teams in the 50v50 mode, a round always counts towards the "Top 5 in squads" quest, no matter when or how you die.
	+ However, top 5 in squads quest was later discontinued after the 2nd Survivr Pass.
* If you are promoted when you’re firing a weapon, the weapon will automatically load back up to maximum magazine capacity without reload time.
* Guns that were considered rare or hard to find are a bit easier to obtain on this map with the use of the military air drops, role promotions, caches, as well as the usual special crates found in bunkers and other structures of sorts.
	+ However due to the large number of players, they may get the gun before you do.
* The Fireball skin was able to cover the red/blue colors on the survivr unless they were holding a weapon or wearing a helmet which could expose their faction color.
	+ However, this was fixed in v0.9.8.
* You bleed out faster the more times you have been downed in a game of 50v50.