recursal/Fanatic-Fandom huggingface dataset:
Plesios

The largest and most erratic of the Emperors, Plesios' desire for power has always been his biggest weakness.

## Basic Information

### Progenie Race(s)

Cherufe

Plesios is an Íshnubar of Pyropheastus, created by the Erraté Ax Mystia, and rules over the aspects of wealth and volcanoes. Plesios is a member of The Emperors of Flame, the strict coalition of gods that rule within the courts of Ax Mystia, and is considered to be the lowest ranked among them. This is due to his insatiable desire for wealth and indulgence, which has made him the most easy to predict of the emperors. However, he is one of the most powerful of their number, if not the greatest in pure strength, due to the widespread mortal fascination with personal wealth and gain.

## Description

Despite his low rank among his peers, Plesios is not discontent with his position. He knows he can fall no further, and can only work upwards. Of all the Emperors, Plesios is the most in tune with mortals, as he shares their love for wealth and the hoarding of power. His Lesser Domain Erebus is a region filled with various treasures from other realms that he has stolen or traded for. These treasures are Plesios’ true vice, and he guards them fiercely, allocating much of his forces to defend his great vaults. He also dispatches his greatest champions to journey to other realms and steal whatever grand gifts they can find.

## Origin

Like all of Ax Mystia’s Emperors of Flame Plesios was once a Primordial. These were a race of ethereal and powerful beings that could draw on the energies of all twelve realms. This led to a thriving, legendary civilization, with law-abiding and moral citizens. The few who did break the law were outcast when they discovered, but a small number of Primordials who were able to hide their more sinister nature; Plesios was one such being. He was the first banker of his nation, holding and distributing wealth and resources, for a small fee. This enterprise grew in scale and scope until he was the puppet master of an entire kingdom, and had an army of paid warriors at his disposal.

When the War of the Gods broke out, Plesios used his vast wealth and powerful influence to barter protection. This was only a temporary reprieve however, and after some time he was forced to pick a side in the conflict. Not wanting to limit his sources of income, Plesios tried to maintain multiple covert relationships with different factions. This decision would eventually result in fierce reprisal from one of the most powerful armies, and Plesios’ personal keep was attacked.

With his world and gold burning down around him, Plesios cried out into the night, begging for one last chance to continue living. The Schemer answered. Ax Mystia offered Plesios the chance to ascend to divinity, and the Feaster accepted.
Felaly

Felaly crafting it's web of fear and terror.

Felaly is an Íshnubar of Dorchadasdelve, created by the Erraté Edwardius, and rules over the aspect of fear. Felaly is a member of The Nekromanteia, the loose affiliation of gods that serve Edwardius, and is the eldest of their number. Felaly cares little for the other members of the order, but uses them as vessels for its own power like a parasite, urging them on to spread more fear to further its own aims.

## Description

One of the single most powerful Íshnubar, Felaly receives power from all mortals who know fear, regardless of its origin or the mortals affinity or links to other realms. This ability to have a constant stream of ambient worship, and the foresight to plan centuries ahead, has made Felaly one of the most feared and respected in all pantheons, not just the Nekromanteia.

As a deity, Felaly is on the surface meticulous, cold and stoic. But beneath its webbed exterior lies a mind thirsting for power, not only of mortals, but of the world around it. Felaly truly believes it is the rightful heir to Dorchadasdelve, and has been positioning itself for many centuries in order to ascend following Edwardius defeat.

## Origin

Felaly was once a Primordial elf that sowed chaos and discord among the populace, in order to destroy the current political structure and pave the way for its own ascension. Felaly was the first mortal to capture Edwardius' attention, and while the elf was not notable for its martial strength, its cruel mind and savage ability to tear someone apart pleased the Duskbringer. Edwardius had the elf killed, and dragged its soul to his realm, where he subjugated it to endless turmoil and torture.

Despite the mind shattering pain and reality bending torture, the elf did not cry out, for it was so fascinated by the power and tools being used upon it. Edwardius persisted, until at last the elf shattered and broke, and Felaly was born. The Fearspinner took to its role with gusto, having spent the long centuries of torture formulating and plotting.
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The Soul Brokers

The Soul Brokers are a group of five devils that dwell in Illithien. Employed by Emperor Amon Mordai, they are responsible for the distribution, organization and storage of Soul Coins, and were formerly bankers of Mephistoran before fleeing the wrathful God of Tricks.

## History

Some of the earliest fiends to cross over into Veiltouria from Ax Mystia's realm Ax Maboloth, the group who would become The Soul Brokers quickly found themselves well suited to the business and commerce of Terra Aletheia. Slowly they made themselves indispensable to both the growing civilian population of Illithien, both tiefling and devil alike, as well as the newly empowered Emperor.

Mordai, having seen the value of such a group, officially employed them as the bankers and chief masters of wealth and trade within the newly growing empire of Illithien.
Velypsis

## Velypsis Matrotia

Velypsis unleashing her fiery magic on the field of battle.

Emperor Amon Mordai's paramour, Velypsis is the Chief Mage of Illithien and one of the key members of The Secret Daggers. She is also mother to Mordai's son, Ahmose.

## History

One of the lost refugees who found her way to Illithien, Velypsis carried with her a hatred and suffering born from years of prejudice.

Banished from Devilsarm due to her fathers involvement in Narvor Mordai's rebellion, Velypsis was forced to fend for herself in the streets of Crows Nest. Surviving as a street urchin, she soon found she was a gifted sorcerer. Wielding the flame of her ancestors, Velypsis soon joined the crew The Ironborn, working under Captain Sloan for a short time. The Slaads barbarism quickly proved too much for her and she fled, journeying back west.

Eventually, she was drawn to High-Hill after hearing stories of King Bill's blue skinned Tiefling companion. She needed to meet this warrior who had left the burden of his past behind. Following his trail, Velypsis tracked him to the ruins of Illithien. She watched as Ax Mystia formed the Infernal City from the scorched earth and wept as she realized she had found her true home.

Swearing herself to Mordai, she became one of his most trusted advisors, and in time his lover. The two became parents to their son Ahmose, and set about restoring hope for the Tiefling people.

Now Velypsis serves as the Chief Mage of Illithien, training the people in the ways of magic so as to secure their future.
Obstinath

Obstinath tearing himself free of his citadel within The Crown Mountains and setting forth to unleash destruction upon the world.

## Basic Information

### Aliases

The Pale Rider, The Pale One, Tiamat's Consort

### Organisation(s)

The Crooked Knife, The Ruinseers, Basalt Order

## Family

### Child(ren)

Silverfang Argenti (Son), Brutannicus (Son), Heimdallax (Son), Molror (Son), Estarias (Daughter), Raptorignis (Son), Orgole (Son), Putrefaxious (Son), Salharamgar (Son), Az-Kah-Lazax (Daughter), Ragnar The Black (Son), Gesh Goldscale (Son),
Svendesat

The Mother of Hexes preparing a spell to unleash on the Mortal World.

Svendesat is an Íshnubar of Dorchadasdelve, created by the Erraté Edwardius, and rules over the aspects of pain and curses. Svendesat is a member of The Nekromanteia, the loose affiliation of gods that serve Edwardius, and considers herself the true puppet master of the order. She silently maneuvers her brethren in order to set them against one another, allowing her to look inward to the treasures that are held within the darkness of Dorchadasdelve.

## Description

From within her Domain of Evanor, Svendesat sits, twisting the dark magic of Dorchadasdelve to craft her foul curses. Evanor is a Domain of betrayal and decay, and the denizens within all willfully and lovingly serve their mistress. Svendesat herself rarely strays from the safety of her fortress kingdom, fearful of the martial power of the other Nekromanteia, she is obsessed with enacting defensive charms and spells to combat them.

The Mother of Hexes has a devout following among the mortal realm, as she promotes a false image of care and compassion. The truth of the matter is she uses and corrupts these followers to further her own political ends. Ironically, this relationship mirrors her own with Edwardius , as the Duskbringer has a blatant disregard for his divine spawn.

## Origin

Svendesat was once a Primordial elf obsessed with the magic of the Realmsphere. This yearning for knowledge of the arcane arts led her to begin conducting rituals and seances during particularly virulent surges within the Aurorarcana. Her engagement with the Primordial Realms led her to make contact with Edwardius, and she became his first voluntary mortal follower, gaining great and terrible power in the dark bargain.

Now a champion of the dark, Svendesat set about enacting her masters desires. She used her power and knowledge of the Realmsphere to influence the politics of the Primordials, setting the conditions for Edwardius' rise, and spreading his influence. Soon, the first Cult of Shadows was born, and Svendesat and her acolytes were puppeteers of kingdoms. When Edwardius was ready, Svendesat ignited a war, destroying a peaceful nation of her own kin in an act that spawned the War of the Gods.

During this time of conflict however, Svendesat found herself less able to use her natural guile and skills. Warriors and commanders overtook her in the eyes of Edwardius, and her favor fell. Distraught at being cast aside, Svendesat attempted a daring assault on the forces of Octavius, which culminated in an attacked that destroyed an entire kingdom, as well as herself. But the sheer scale of spiteful death that Svendesat caused returned her to Edwardius' good graces, and so he elevated her into one of his chosen Íshnubar.
Felkir Blackheart

Felkir dragging Flint to safety after the crew robbed Obstinath.

Felkir Blackheart is a goliath necromancer and healer aboard The Black Mako, working under Captain Canis Absalom. The pair have a strong bond, with Felkir serving as Canis' First Mate.

## History

The Goliath who would come to be known as Felkir Blackheart started his life in a settlement nestled deep within The Crown Mountains. For a time, Felkir lived a peaceful live, his skill with arms and magic leading him to become next in line to be chief. Felkir soon took a bride and shortly thereafter came to be expecting his first child. Life in his village was good.

But the peace was not to last. Members of The Crooked Knife, the criminal empire of Obstinath, began to threaten the village. Leading a resistance, Felkir took the village warriors and rode out to meet the Crooked Knife forces in battle. After a long and grueling conflict, the Goliath were victorious. Raising their weapons, they cheered in victory having secured peace for their village.

Their hopes of returning home, however, were shattered when a shadow fell across the sky. Obstinath himself had risen from his hoard and taken to the skies. The dragon unleashed its fury on the warriors, destroying them before they could react. Only Felkir survived, his magic instinctively protecting him. Seeing his destroyed comrades, Felkir fell to his knees in sorrow. Looking to his village, Felkir's heart dropped as he saw smoke rising from the valley his home lay in.

Charging home, Felkir came upon a village in ruin. Levelled to the ground, not a single survivor remained. All wealth had been raided by the dragons forces, while every villager had been put to the sword. Felkir was captured by Obstinath's forces and sold into slavery for a large sum. During his time as a slave working in a coastal mine, Felkir grew silent and reserved. He communed with the spirits of the dead, hoping to speak to his wife and unborn child. He toiled in the mines for years, constantly mocked by the slave masters and the spirits themselves. This went on for years, Felkir tormented by voices inside and out.

Felkir woke one morning to the sound of battle. Rising from his cell, he saw a grey Shadar-Kai wielding a striking blue blade. The warrior was freeing all the slaves in the cells. As the elf came to his cell, Felkir locked eyes with him. Sensing within him a kindred spirit, Felkir knew this being was his destiny. After being freed, Felkir chose to journey with Canis. During their adventures, some of his light has returned to him, though he will never be what he once was. Despite this, he takes solace in the good he does with his captain, and the fact that he sails under one such as Canis himself.
Selville Coil

A flippant and seductive noble, Selville carried a dark lust for pain. Their excesses would lead to an early death at the hands of Amon Mordai.

## Key Dates

### Died

2 BTG

Selville Coil was a member of the Quiet Council of The Highlands during The War of The Keys. A sly and lustful individual, Selville supplied many of the corrupted nobles with their guilty pleasures, with they themself obsessed with inflicting pain unto others. They were finally killed after attempting to seduce and torture Amon Mordai.

## History

Selville Coil was born into an incredibly rich halfling family, who pampered the young noble for the first twenty years of their life. During that time, Selville discovered they had a love and talent for inflicting pain upon others. They leveraged this into a successful string of brothels and whorehouses, becoming ever more entrenched amongst the corrupt nobility of The Highlands at that time.

Using the sickening pleasures some of the nobility partook in as leverage against them, Selville managed to negotiate their way onto the Quiet Council. They then expanded their businesses, becoming the sole brothel owner in all of High-Hill. For some time Selville focused on their business, growing their wealth and performing ever more depraved acts of violence. This period of joy would be interrupted by the return of Bill High-Hill, the rightful king of The Highlands, and his allies the adventuring group known as Twisted Fate.

Soon the councils puppet queen Bellina High-Hill had died, and Bill had assumed the throne. Seeing that the councils days were numbered, and that other members servitude to the ghoul Edward The Eighth would lead to their death's, Selville began to arrange an escape plan. Before they could act on it, they discovered Amon Mordai trying to steal information from Selville's safe. Trapping Mordai in a cone of paralysis, Selville attempted to torture the tiefling, but was prevented by Garr and Skamos, Mordai's dwarven assassins.

Captured by the now freed Mordai, Selville was fed to the tiefling's pet Umber Hulk Charybyda.
Ax Mystia

### Signs and Portents

- A talking flame, redder in coloration than normal fire. - A snake with a crown of silver, that whispers secrets. - A small child made of fire, that warms the hearth of those who see its value.

Ax Mystia, The Schemer, is the Erraté of Fire and Logic and ruler of the Outer Realm Pyropheastus. Ax Mystia is considered to be one of the Perils by the mortal world, one of four gods considered to be evil and avoided.

## Description

Ax Mystia is the patron god of liars and deception. He rules from the realm of Pyropheastus, seated in his courtly hellish domain of Ax Maboloth, and stokes the flame of politics and dissent among his people. A cunning and intellectual being, Ax Mystia adores politicking and scheming in all forms, and actively encourages his Íshnubar and other followers to try and supplant him.

This has led to a fierce and dangerous court of intrigue arising in Pyropheastus. Their are many ranks and tiers of authority, that individuals from the realm may try and attain, with the ultimate goal of replacing one of the Emperors of Flame, the title bestowed upon Ax Mystia's Íshnubar.

As god of logic, Ax Mystia supports knowledge and advancement in all forms, and despite his typically evil associations, he does also have positive aspects. Arcane schools and academic colleges consider him to be their patron, and fire is a life giving resource to many in Terra Aletheia.

Ax Mystia's realm of Pyropheastus opposes Yishagoth within the Realmsphere, and he and Shog-Ammonoth are hated enemies. Both view the other as inept and incompetent, while secretly fearing their capability. Many of their followers engage in silent, cold wars, conflicts fought not on the battlefield but in the shadows of cities and in the back of court proceedings.

The Infernals, a race of devil-like beings that originated from Pyropheastus, are the biggest proponents of Ax Mystian faith. As they are very closely tied to Pyropheastus itself, the Infernals know that their souls will pass into that realm upon their deaths.

## Vassal Gods - The Emperors of Flame

Like all Erraté, Ax Mystia's realm is home to many Íshnubar who dwell within their own Lesser Domains. While differing Íshnubar cannot cross the borders of another's Lesser Domain, Ax Mystia has complete control over all aspects of Pyropheastus.

The Íshnubar of Ax Mystia are:

* Exapitas, God of Deception & Infernos

* Gergonos, God of Truth & Hearth fire

* Kyvernos, God of Politics & Meteors

* Matithitis, God of Knowledge & Ash

* Plesios, God of Wealth & Volcano

* Skedias, God of Plans & Embers

* Tarktikos, God of Espionage & Smoke
Kaxithglosh

Kaxithglosh emerging from a raging typhoon.

Kaxithglosh is an Íshnubar of Yishagoth, created by the Erraté Shog-Ammonoth, and rules over the aspects of pride and typhoons. Kaxithglosh is a member of The Anointed, Shog-Ammonoth’s cadre of chosen gods, and is the most aggressive and militant of their number.

## Description

Kaxithglosh is the anger and rage of the Deep One given form. A wild and unpredictable being, Kaxithglosh is the first of the Anointed to be called to war should conflict between the divine arise. Loud of boastful, Kaxithglosh considers himself to be the strongest of the Anointed, but cares little for the politics of the Courts of the Erraté. His domain Ak'Nar-Ragon is much like its master, as it wildly orbits the edge of Yishagoth, allowing Kaxithglosh the ability to patrol the borders of his masters realm.

Kaxithglosh believes in Shog-Ammonoth's superiority above all others, and aggressively pursues the downfall of the other pantheons. Despite his own aggressive and warmongering tendencies, Kaxithglosh has a great fondness for mortals, and enjoys shepherding souls through his realm before consigning them to Shog-Ammonoth's maw. The few who truly resonate with his values are occasionally elevated to positions of power within his armies.

## Origin

Kaxithglosh was once a Primordial elf who sought to become the most famous warrior of his people. Kaxithglosh took on all challengers, and when the War of the Gods broke out, Kaxithglosh sought to cement his names in the annals of history through his position in divine bloodshed. With the aim of slaying a god, Kaxithglosh began to challenge as many divine champions as he could. Eventually, after nearly drowning in conflict with a kraken, Kaxithglosh was forcibly elevated to a position of divinity by Shog-Ammonoth. Now truly afforded the power to slay a god, Kaxithglosh took to his position with relish.
The Delve

The Delve is a huge chasm that stretches deep into The Underdark.

The Delve is a massive chasm located in Saigan Forest, that stretches deep below the surface into The Underdark. Populated only by dangerous being that have evolved to live in the space between the surface and the caverns below, the delve is occasionally used by bandits fleeing Forestsedge.

## History

The Delve was formed thousands of years ago, during The War of The Gods. The huge split in the earth was created when The Banished One battled Octavius, the impact from their blows tearing the very ground beneath them asunder.

Since that day, the forests of Saigan have grown over into the huge fracture, giving it a distinctly green and vivid appearance. Unique biomes have formed within the chasm, as flora and fauna from The Underdark have crawled upwards, adjusting to the light to create a form of harmony with the forest.

In recent years the Delve was used as the staging ground for The Godfall Pact's invasion of Veiltouria, with many considering it the first battleground of The War of The Keys. It was in the Delve that Edward The Eighth stole the fates of the adventuring group Twisted Fate.
Bellina High-Hill

The for Queen of The Highlands, Bellina's poor health made her a recluse from her people.

## Family

### Parent(s)

Pepper High-Hill (mother), Cadrian High-Hill (father)

### Sibling(s)

Bill High-Hill

Bellina High-Hill was the halfling queen of The Highlands, sister to Bill High-Hill and the puppet of Ignacious Rampart and the other members of The Quiet Council. Bellina eventually sacrificed herself to save her brother and his allies, the group known as Twisted Fate, an act which led to the liberation of The Highlands and later all of Forestsedge.

## History

Born the second child to King Cadrian, Bellina inherited her fathers poor health and frail frame, as well as his genuine compassion and trust for others. As a child, Bellin was tutored by Marvira Spellsong, as was her brother Bill, though she was also a student to Ignacious Rampart. Rampart was the Master of Coin at the time, and was quietly manipulating the royal family so as to weaken their hold on the throne.

Eventually, King Cadrian and his wife Pepper were murdered, and Bill exiled, allowing Ignacious to place Bellina on the throne as his puppet. To ensure his and the Quiet Council's rule, Ignacious began to slowly poison Bellina, keeping her bedridden and giving even greater authority to the council as a result.

For the next decade and a half, Bellina battled with her physical and mental health, all the while Rampart and the other members of The Quiet Council pillaged The Highlands and turned them into a place of sorrow and pain. Nearby Saschia fell to The Steel Phoenix, and Edward The Eighth and his allies in The Godfall Pact began to encroach on High-Hill itself.

During the height of this conflict, Bellina's brother Bill returned, he and his friends among Twisted Fate arriving at the gates of High-Hill seeking refuge. Bellina, under the influence of the council, procured one of The Seven Shards in an attempt to kill her brother and Twisted Fate. After staging a small tournament, The Shard tied to Bellina's soul began to assault Twisted Fate, nearly killing the group several times. Bill, sensing his sister's connection to the undead warrior, pleaded for Bellina's aid.

Eventually, as Bill neared death, Bellina was awoken from her poison fueled stupor and realized her folly. Unable to call of The Shard, Bellina tearfully flung herself from the ramparts, ending her own life to save her brothers. Following her death, Bill and the other members of Twisted Fate would go on to restore The Highlands to their former glory, as well as establishing The Guardian Council to better protect Veiltouria as a whole.
The Emperor's Fist

The personal bodyguards of Emperor Mordai, The Emperor's Fist is a trio of highly notable Pit Fiend warriors.

**Azazel** : A warmaster, Azazel sought to claim one of the positions within the Emperor's Fist to escape into Veiltouria. Tired of waging war against the Demons of Edwardius, Azazel seeks new challenges in Terra Aletheia. Emperor Mordai has seen fit to provide him one with the coming wars.

**Nergal** : A creature of impulse and instinct, Nergal felt that his calling was the chaos of Veiltouria. Nergal thrives in the moments between schemes, when thinking on your feet is the only thing keeping you alive. In Emperor Mordai he has found a kindred spirit, one who appreciates the idea of a non-plan.

**Sammael** : A bringer of death, Sammael lives only to kill new things. Having killed every kind of creature in Ax Maboloth and Dorchadasdelve, Sammael sought a master who could expose him to many new kinds of victims to destroy. Marduk led him to Mordai, who has already given him many new kills. Sammael hopes there are many more to come.
Exapitas

Exapitas, the spreader of lies, unleashing falsehoods and deceit through his flaming feathers.

## Manifestations

### Favored Monster

Kobalos

Exapitas is an Íshnubar of Pyropheastus, created by the Erraté Ax Mystia, and rules over the aspects of deception and infernos. Exapitas is a member of The Emperors of Flame, the strict coalition of gods that rule within the courts of Ax Mystia. Exapitas, while being one of the consistently lowest ranked of the Emperors, is content with his position, for he is able to operate with great impunity and freedom while being underestimated by his peers.

## Description

Since the inception of the Emperors of Flame, Exapitas has been trying to fight and claw to keep his low position amongst the order. The united and close bond between Kyvernos, Gergonos and Matithitis, as well as Exapitas’ own subdued approach to advancement, has meant that he has been able to exist without fear of being scrutinized by his peers.

From within his Lesser Domain of Fraus Exapitas sits, watching as the politics and contests unfold between his kin, and enacts his own small and subtle plots to capitalise on the fallout. His wins are slight, but all are small steps in his complex and multi-layered plan to seize total control of the Realmsphere.
Tar-Grishin

Tar-Grishin was a demon mage who had fallen under the sway of Edward, his form becoming grossly misshapen as a result of the power he was given from the ghoul king.

## Family

### Parent(s)

Edwardius

Tar-Grishin was a yagnaloth demon of Edwardius and leader of the criminal organization known as the The Steel Phoenix. Tar-Grishin and his forces ruled the central city of Saschia during The War of The Keys, with the support of Edward The Eighth and The Eldritch Citadel. Tar-Grishin was killed in battle with Twisted Fate.

## History

Tar-Grishin was spawned in Dorchadasdelve as all his yagnaloth kind, in the mud of the lower realms. Ever ambitious, Tar-Grishin began studying the arcane ways of the realm of shadow, hoping to quietly grow in power and influence. His plans and experimentation would eventually lead to his communication with the ghoul king Edward The Eighth, who himself was looking for demonic allies in his quest to conquer Forestsedge.

The two Edwardian beings soon formed an agreement, with Edward enabling Tar-Grishin to cross over into Terra Aletheia. Edward also facilitated the growth and sustainment of a group of warriors to support Tar-Grishin, these beings became known as The Steel Phoenix, a violent gang that served the yagnaloth's every whim. In return for his support, Edward had Tar-Grishin invade and take command of Saschia, intending for the city to serve as a distraction to The Highlands. Edward knew that King Bill High-Hill would not let his neighboring city suffer under the thrall of a demon, and would use his good will to Edward's own advantage.

Tar-Grishin soon began to control the many routes in and out of Saschia, growing in his corpulence and indulgence. He also gathered two of The Nine Keys of Anvilguardius, legendary artifacts that both Twisted Fate and The Godfall Pact were desperately searching for. Knowing that Edward would intend to betray him, Tar-Grishin kept the keys in secret as collateral.

Before he could decide what to do with his stolen keys, Tar-Grishin's fortress in Saschia was invaded by Twisted Fate, who tricked the Yagnaloth into handing his keys over to them, then trapped the demon when he pursued them into their exit tunnel. Stuck beneath many tons of rubble, Tar-Grishin was summarily executed by Amon Mordai, following which the Steel Phoenix were destroyed and Saschia liberated.
Tothnargar

The August Queen rising to sing the song of the sea.

Tothnargar is an Íshnubar of Yishagoth, created by the Erraté Shog-Ammonoth, and rules over the aspects of song and riverways. Tothnargar is a member of The Anointed, Shog-Ammonoth’s cadre of chosen gods, and is the most beloved by mortals.

## Description

Of all the Anointed, it is Tothnargar that receives the most ardent worship among the mortals of Terra Aletheia. A mercurial god, Tothnargar can be a kind and benevolent deity, or a cruel and tyrannical overlord, sometimes within moments of each other. Despite this her links to song and music have seen her adored by mortals, particularly bards, for the joy she is synonymous with.

Tothnargar relishes in this worship, not only because it grows her power, but some of the greatest mortal legends exist in the form of song. She has a stranglehold on an overlooked source of legend, and is fiercely protective of her territory. The greatest songwriters and minstrels are invited into her realm through the promise of unmatched creativity and the assuredness their music will live on, not knowing that they are consigning themselves to an eternity of forced performance and show.

## Origin

Tothnargar was once a Primordial elf infamous for her beautiful singing. Eternal and beautiful, she was one of the most celebrated individuals in the peaceful Primordial culture. This elevated position fell apart when the War of the Gods broke out, and Tothnargar found herself forgotten, her talents abandoned in the time of conflict. Finding herself cast aside, Tothnargar raged, and in the depths, her desire for status was heard. In the form of song, carried by the winds and the waves, Tothnargar was seduced by Shog-Ammonoth. Promised an eternal audience, she offered herself in subjugation and was elevated to a position of within the Anointed.
Wilhelm High-Hill

King Wilhelm standing in a field of battle, having led his people to victory once more.

## Basic Information

### Organisation(s)

The Guardian Council, The Chaos Hounds (unofficially)

## Family

### Parent(s)

Bill High-Hill (Father), Elsenyi High-Hill (Mother)

### Sibling(s)

Warren High-Hill, Wulfgrim High-Hill, Eddie High-Hill

King Wilhelm High-Hill is the King of Saschia, commander of The Guardian's day to day operations and the son of King Bill High-Hill, King of The Highlands and head of The Guardian Council. A kind and caring man, Wilhelm is also an honorary member of The Chaos Hounds.

## History

The middle child of Bill's brood, Wilhelm is half human and the tallest of Bill's sons. Proud and noble, Wilhelm most embodies his fathers goals of peace and freedom for all, perhaps even more so than his father himself. He wields a magical scepter inherited from his mother and is an extremely talented general.

Born to High Magus Elsenyi, leader of the Arcane Colleges situated within High-Hill itself. The ageless Arch Mage soon assumed the role of Queen, tying the tole of High Magus and Queen together.

Willhelm was born not long after his brother Warren and the two were inseparable. More inquisitive and quiet than his brother, Willhelm understood from a young age the responsibility ruling came with. He also quickly became infatuated with The Guardians and yearned to become one. To fulfil that desire, Bill sent him away to live with Emperor Amon Mordai, who became his Godfather. Living in the burning city, Willhelm learned of politics, leadership and the dark things of the world.

After many years in Illithien, Willhelm returned to The Highlands, only for his father to appoint him as the commander of the Guardians in Saschia and senior aide to the Governor. In time, when the Governor died, Willhelm assumed the role of King of Saschia.

Now King, Willhelm has the chance to protect the people as he has always wanted. Living up to his fathers legacy and continuing his fathers dream has always been Willhelm's goal and assuming the throne allows him the chance to do so.

Willhelm became close friends with a group of heroes known as The Chaos Hounds. In them he sees a group similar to Twisted Fate.
The Anvil

The Anvil is an ancient structure who's original creators are long lost to time.

## History

### Date Created

6500 BTG

The Anvil is an ancient alter forged during a time when the Gods themselves could walk Terra Aletheia. Used to communicate between realms, The Anvil was also an armory and a menagerie for its ancient custodians, many powerful weapons and monsters contained within its depths. It is also home to The Realm Shifter, a huge device powered by The Nine Keys of Anvilguardius. The Anvil currently serves as the meeting place and stronghold of The Guardian Council.

## History

The Anvil was forged by Primordial beings in honor of the many Erraté that would frequent Veiltouria. These ancient monks, who sought to distill their worship into tangible resources, made The Nine Keys to further honor their gods. Situated in the center of Forestsedge, The Anvil's huge stone structure that protrudes above the earth is but the smallest fraction of the monolith's true size. Deep below the earth, The Anvil stretches down and outwards, its enchanted maze like structure constantly shifting in its lay out.

Within the many moving layers of The Anvil's depths are hundreds of chambers, each one a unique room, the true extant of the contents of The Anvil unknown even to its creators. The rooms varied from armories and weapon vaults, to treasuries that contained rare artifacts, with many even containing living beings. Often dangerous monsters or sinister individuals would be imprisoned within these vaults, as a way to ensure they could not harm the surface world again. The magical runes within their confinement provided the sustenance to keep them alive, while avoiding any chance of escape.

Following the fall of The Banished One and the disappearance of Octavius, The Anvil was abandoned by its monastic caretakers, and left to the whims of the wilds. It soon fell into legend and its creators and purpose were lost to time.

During The War of The Keys, the ghoul ruler Edward The Eighth, who had learned of The Anvil's relationship with The Nine Keys, waged a war intending to bring his God Edwardius to Terra Aletheia. After partially succeeding, the ritual was stopped by a group called Twisted Fate, who would later go on to form The Guardian Council and govern Forestsedge. The Anvil would serve as The Guardians central stronghold and the seat of their power.
Skamos

## Skamos Rok-Oz-Mad

Skamos is the man Mordai turns to when the strongest wills are needed.

Skamos Rok-Oz-Mad is a Dwarven assassin and a key ally to Emperor Amon Mordai of Illithien. Having journeyed with the emperor for some years, Skamos serves as one of his fiercest champions and deadliest blades.

## History

When Thorrik Vok-Kha-Zal of Kha-Li-Daz came to High-Hill to treat with King Bill, he brought with him an entourage of mighty warriors. Among them were a group of four Dwarven Shadow Brothers, assassins who forego the typical culture of their people. Casting aside concepts of honor and glory, Shadow Brothers do what must be done. As a result, they are outcast from Dwarven culture, forced to exist on the edges and be used as weapons.

These particular brothers were Vigori, Garr, **Skamos** and Mako. Trained from the time they could walk, they were quite often feared and looked down upon by their kin. Growing up on the fringe of society, the bond between them became inseparable.

When Mordai met with Thorrik, he formed a strong bond with these Shadow Brothers. He saw in them people similar to himself, people who understood isolation. After conversing with them, he offered them payment in exchange for their services. The Dwarves accepted, seeing in Mordai that same kinship. Much to the dwarves shock, Mordai's first job required the assassination of King Thorrik, so his son King Tyrak, could assume the throne. After heavy compensation, the dwarves accepted. Thorrik had never been kind to them, while Tyrak was renowned as a kind and caring leader. When morning came, the King was dead.

During their years together, Skamos became Mordai's go to man for anything that required loose morals. Skamos was comfortable doing anything Mordai needed him to. It was Skamos who would kill Mordai's most unsavory targets, the ones others could not bring themselves to do. With his brothers Skamos singlehandedly aided in Mordai's rise to power. However, despite their skill, the brothers experienced loss. First, Mako was killed, in a conflict with Edward The Eighth. Then, Vigori was murdered and resurrected by Mordai's brother. Despite their losses, the Dwarves stayed loyal to Mordai throughout the war.

Following the conclusion of The War of The Keys, Skamos set about training an order of assassins for Mordai, to do the unspeakable tasks that ruling required. He now sits behind Mordai, his weapon in the darkness.
Alida Rowle

As the pixie that is the younger Rowle, Alida is the seeker on the Slytherin Quidditch team despite the protests of her parents (a feat which is only really one of a long list of attempted rebellion). Quite snarky and sarcastic, she has a smartass sense of humor and a witty deadpan, aimed most frequently at Amadeus. She's very spoiled , can cry at the drop of a hat and grin at one as well, often using her appearance and stature towards her advantage of getting what she wants, when she wants it, lest she through a temper fit (which she's actually scarily prone to, as they usually work.) Wants a mouse
Rene Pyrites

The child of a ministry ambassador to India, she receives periodic care packages in the form of exotic foods and jewelry- as well has having traveled extensively when she was younger with her parents. A suprisingly accepting and kindhearted person considering the friends she has, she actually loves the snow and ice skating in particular (especially after spending so much time in the sun-scortching humidities of Mumbai). A diligent worker, she's decent in all school subjects yet particularly gifted in Charms. A bit wary of flying (not too fond of heights after a particular incident as a child), she enjoys spectating quidditch but doesn't really play. She thinks surprisingly cynically for somebody so kind at face value, and is surprisingly deductive and suspicious of her surroundings.
The Nine Keys of Anvilguardius

The Nine Keys are ancient, powerful treasures from a time when Gods walked Veiltouria. Imbued with the divine cosmic energy of these primordial beings, the Nine Keys have the ability to breach the barriers between realms. Once all Nine Keys are placed within the gateway at Anvilguardius (commonly known as The Anvil), a gateway will be formed, allowing the God of whoever turned the last key to crossover from their own realm into Veiltouria.
Stefan Dolohov

Usually very calm and thoughtful to the feelings of others, Stefan grew up lacking parental care and supervision. He was always given everything he wanted, and that made him a little spoiled, but not over-the-top. Because he doesn't have his parents around, Stefan focuses on other things to care about like fashion and the likes. He is very orderly and somewhat OCD when it comes to his stuff, but knows how to be a guy and gets into the occasional tackle-time. He's bisexual and hates that fact, trying to hide it nearly always and acting as much like a man as he can. He's not very sociable, per say, unless it's within his own social circle. He loves to organize events and stuff like that, and be invited to them - which he usually is. Schoolwork he doesn't stress about, but he does fairly enough. Being able to relate to both guys and girls, his friends do usually go to him for advice, and he gives it willingly.
Batia

One of the many ruins found within Batia's borders.

Located in Forestsedge to the south of The Highlands and Saschia, Batia was once a thriving metropolis, before it was devastated and reduced to a skeleton city during The War of The Keys. For a time, the city was host to the Hemomancer Lennox Sanguine and his forces of undead monstrosities. However, he was driven out by The Chaos Hounds during The Night of Blood.

It is now an empty shell of a city, used by bandits and criminals looking to escape the watchful eye's of The Guardians.

## History and Culture

Batia was once a scholarly city of knowledge and education. Formed relatively recently in the history of Veiltouria, Batia was formed under the belief that those who did no harm to others would receive no harm in kind.

For its first few centuries of existence, this philosophy proved fruitful, as few had interest in a city of scholars and monks. The city grew, forming great buildings of wonderous architecture and magical design, while the people within dared to push the boundaries of their knowledge ever further. The many advancements in magic and technology made within the great halls of Batia still exist throughout Forestsedge, as do some scholarly schools that can trace their history to the silent city.

This era of peace was shattered during The War of The Keys, when Edward The Eighth and The Godfall Pact ran rampant through its walls. Batia was desecrated and purged, its people enslaved or slaughtered and the city of knowledge was burned from all but the memories of those around.

### The Bloodmage

Like a scavenger moving into pick the meat off an animals bones, many criminals soon fled to its destroyed remains. The barren landscape and relative isolation meant they had respite from The Guardians influence. The city soon became the chief operating base for Lennox Sanguine, servant of Obstinath and sinister mastermind. Lennox would launch a campaign of death and destruction from the city, culminating in The Night of Blood, an invasion of all of Forestsedge using The Raven Queen's stolen powers.

Lennox was eventually stopped by The Chaos Hounds, but Batia was even further destroyed during the conflict. It now rests abandoned, the few rogues and vagrants who dwelled there long since fleeing the dead city.
The Ironborn

The symbol of The Ironborn, a grinning Slaad over a black backing.

The Ironborn were a group of pirates led by the Pirate King Sloan. Operating in Veiltouria, The Ironborn were based in their personal settlement known as Sloantown, and were greatly feared for their brutality and violence. Sailing on the great iron dreadnought called The Iron Obelisk, The Ironborn became one of the most famous pirate crews in all of Veiltouria. The group were slain in Galatias after coming into conflict with the Guardians and a rival group called The Chaos Hounds.

## History

Formed by Sloan during his early years, The Ironborn were initially comprised of a ragtag group of degenerates, whoever Sloan could gather up to aid him. This often led to many incompetent or unskilled crewmembers, though over time the slaad's brutality and growing reputation weeded out those unsuited for the life aboard the Iron Obelisk.

As Sloan and his crew become more notorious, it attracted the attention of more powerful crew members, until the crew strength had grown to become nearly unmatched. Sloan began to further enhance his crew with his own spawn, notable offspring such as Salazar or Glooper bolstering his crews power even further. Once The Ironborn had grown in reputation, they moved their base of operations out of Crows Nest and conquered a small fishing village hidden in a remote cove, renaming it Sloantown. With his own powerbase, Sloan began to expand The Ironborn's influence ever further, often coming into conflict with other well known pirate crews such as The Deckhands, The Flamefeathers or The Nine Roses. Sloan soon began to desire more formal power, leading to negotiations with The Holy City and a planned conquest of Galatias.

After decades of ruling the seas and commanding fear and respect, Sloan's attempt at conquering Galatias failed, and he and all his crew were slain in battle with The Chaos Hounds and the new Stinging King Killigan Hammerfell. Following their destruction, The Ironborn were disbanded and their ship claimed by Galatias as one of its naval centerpieces, renamed as The Frogstomper.

## Members

The Ironborn were comprised of dozens of members. Some key individuals included:

* Sloan, the slaad Captain and leader of The Ironborn. A brutal warrior and smart tactician.
* Marshal Lupax, the crews kitsune First Mate and powerful mage.
* Salazar, son of Sloan and Marshal's right hand. Cunning and treacherous, planned to usurp his father.
* Glooper, Sloan's youngest son and an unwilling member of the crew itself.