recursal/Fanatic-Fandom huggingface dataset:
Kriegern Confederation

The Kriegern Confederation is a relatively new state within the Lesser Kingdoms that houses the slight majority of the Hobgoblin race within Anvaris.

## Structure

Unlike many other powers, Kriegern Confederation lacks a King or a Royal bloodline to guide and lead the realm. Instead, the responsibly of the Realm's government is place within the hands of the Kriegern Legion. A standing military existing within the Confederation that acts as the Realm core governing body.

The uppermost position of leadership is given to the Grand Marshals and the Lord Marshal, who are highest ranked officers within the Kriegern Legion, there are only six active Grand Marshals and one Lord Marshal at any time. These Marshals act as the leaders of Confederation with the Lord Marshal ruling supreme over the Grand Marshals.

The Grand Marshals and the Lord Marshal power is divided and organized into a council where the central concentration of the Confederation's executive power is held and where it is spent on is decided by vote from the Grand Marshals, an action can only be undertaken if the majority is in favor. However, the Lord Marshal has the final saying in a decision.

The Lord Marshal may also appoint a new Grand Marshal if the position is vacant. Likewise, the Grand Marshals must cast a unanimous vote in appointing a new Lord Marshal. The position of both the Grand and Lord Marshal is lifelong but can be prematurely ended by either vote or by the action of the Lord Marshal.

Overall, the leaders of Kriegern Legion preside over both the military and the Realm as a whole. Some independence is however allowed to the various cities and guilds within Confederation but their power is mostly limited to matters facing these them respectively.

While the majority of Realm wide government is given to the Kriegern Legion, a Civil Assembly exist mainly to resolve domestic affairs and manage both the trade and production of the Realm's non-military assets. This Assembly is formed out of representatives hailing from each major guild and city within the Realm's walls.

Ultimately, the Civil Assembly's reach and power are decided by the both Grand Marshals and the Lord Marshal.

## History

The Kriegern Confederation has officially existed for merely two decades but has done much in the small time span.

### Pre-unification

During the aftermath of the Hobgoblin invasion, a time referred to as the "Waving Period" by many Hobgoblins. Attempts of a new Hobgoblin power, both officially and otherwise within Anvaris have sprung up sporadically throughout the ages.

The vast majority of these endeavors failed to achieve little other than senseless bloodshed and further animosity between the Hobgoblins and other races. The few successful ventures only lasted for merely a few years before being eventually destroyed or disbanded.

However, these countless setbacks did little to persuade the more foolhardy from their goal of an solely Hobgoblin state, however daunting the task seemed to be.
Hadan Dravi

Emperor

Hadan Dravi is a former career soldier with the Sylvanian military and the current emperor of the Sylvanian Empire.

## History

Like all sylvanian men, Hadan was taught how to fight when he reached the age of five. Being the heir of the empire he was taught only by the best of each respective field.

Hadan became a skilled fighter and a renowned tactician thanks to his mentor Rezak. During the Lightwar Hadan and his mentor marched to fight the dark forces of Kodan.

Representing Sylvania, Hadan was given control of the majority of the imperial army which he used to assist his Varosian allies.

After the war was won Hadan returned to Sylvania and became the new emperor. Upon returning he resumed courting one of the dancers which had captured both his interest and heart.

Offering her to rule by his side, Yazmina finally agreed and accepted his proposal.

Knowing very well that his wife is more than cunning than she appears Hadan always keeps an eye on his love.
Navaris

Navaris outskirts.

Navaris is the capital city of the Elven Realm.

## History

Founded many cycles ago the city of Navaris is the home of the Elves. Records shows that once the Elves migrated from the Eastern Realms they eventually settled down and formed a community which later grew into this great city.

As the Elves expanded Navaris remained as their capital, their heart and their beacon.

## Notable Locations

### Hall of the Seers

The Hall of the Seers is located at the center of Navaris and house the Elven government as well as embassies for all Elven Houses.

### Hall of the Elders

A monument to Elven history the Hall of the Elders holds the massive records detailing the history of the Elves.

### The Great Oak

A massive white oak with magical properties. Said to have been blessed by the first Elves of Anvaris and granted sentience. The Oak is revered as a sacred icon.
Kathari of Navaris

Kathari is a prominent trader and archer living in the capital of the Elven Realm. She has ties to the royal family of the Elves however it is unknown wether or not she is related to anyone there.

## History

The only child and heir of a secretive Elven house, Kathari grew up in a strict household mostly surrounded by servants and soldiers.

Because of the lack of interaction with her parents, Kathari became independent very early in her life and often tested both the limits and patience of the many Elves tasked with taking care of her.

She later made a name for herself after showing the same level of skills with bow and arrow on par with some of the best archers of the Elven Realm. As her fame began to grow Kathari established herself in the capital of Navaris as a trader.
Cycles

Cycles is the term used by the people of Anvaris to define time. A single cycle consists of a hundred (100) years and after the hundred years have passed it is time for a new cycle.

The beginning of the first cycle is defined by the birth of time, as well as the birth of the gods Dekanas and Andvarus who shaped the world to what it is today.

A persons birthdate is defined by the cycle they were born in, the current year and the day of the month.
Odeg Frey

Knight (Formerly)

Commander

Odeg Frey is the commander of the Rysecks Army and the defacto Ruler of the Lesser Kingdom of Rysecks. Odeg is a large and robust man for his age, but is usually more renowned for his strategic genius as well as his commanding presence.

## History

Odeg grew up in the outskirts of the city of Bernek. Groomed by his father and two brothers during his youth he plied the trade as a game warden for the Hensel's, Rysecks royal family, who owned a sizable area of land in the surrounding countryside. As he grew, his impressive strength and build made him more suitable for other types of work.

With a newfound interest in combat and a more lucrative job, Odeg joined a local mercenary band and made good coin hunting bandits and monsters in the neighboring kingdoms, most notably in the Hobgoblin no-mans-land and Morvudd's Black Forest.

When the Rysecks pledged a considerable force to fight Kodan's dark army in the north, Odeg used his reputation and earlier acquaintance with Hensel to net him a position as the commanding officer over a company of footsoldiers. During the Lightwar, Odeg and his company primarily guarded the camps and secured logistic routes for a great portion of the lesser kingdoms armies.

The man in charge of Rysecks forces, a inexperienced David Hensel, looked more and more to Odeg for strategic and tactical advice. The Rysecks army performed well, but out of fear as being labeled incompetent, David would not admit that most actions accredited to him were of Odegs planning.

When the Lightwar was over and the Rysecks army returned home. With the unexpected death of Olav Hensel, David was next in the royal line and heir to the throne. However, David was not ready for this and relied more and more on Odeg to effectively rule for him by proxy.

Odeg was promoted to commander of the army and puppeteered David through his now substantial influence over him as the royal adviser. During Davids rule, Rysecks have strayed from the unionist path of Olav Hensel to supporting the conservative side of the Council behind Tera Dinal. The old rivalries with the lesser kingdom of Meerland have also resurfaced.
Xyth

Born shortly after Andvarus and Dekanas, Xyth was the youngest of the three brothers. Little is known about this dark god and few whom are alive today posses the knowledge of his existance.

Said to had been born with the features of a demon Xyth was jealous of his older brothers. While they created Anvaris Xyth could only watch untill his rage assumed control.

Through his anger he relased a deadly plague onto the first people of Anvaris. After using their united might to stop this plague from spreading before it could cause any harm, Andvarus and Dekanas put Xyth behind bars in the Dungeon of Gods where he was to remain for all eternity.

Slowly turning into an increasingly more corrupted creature for each year that passed, Xyth soon learned how to communicate and control demons.

Before Andvarus learned of Xyth's ability to summon these dark creatures the latter managed to send a single demon into the realm of the living.

The demon began to slaughter a village but was eventually stopped by Ixuz, the God of Justice.

With Ixuz being the judge, jury and executioner of the gods themselves he sentenced the dark demon to death however just as he was about to destroy it the demon spoke to him.

Unknown to the other gods Ixuz had heard the dark voice of Xyth which sparked something within his mind. It didn't take long for Ixuz to become banished due to the fear that the darkness within him would spread to the other gods.

With Ixuz banished Xyth was able to sense the growing darkness within and began to feed it, sending Ixuz into madness which then continued to spread to the mortal realm.
Caspar von Engelbrecht

The Duke.

Aristocrat (Formerly)

Caspar von Engelbrecht was a former knight in the army of the Lesser Kingdoms, whom retired and became an aristocrat after suffering a crippling disease that left him confined to a wheelchair. He became a Duke in the lesser kingdom of Lostristein, and lord of the Engelbrecht Estate after his father's death, titles which he maintained untill his own death. He was the father of twins Ulrich and Verena von Engelbrecht.
Dwarves

One of the smaller species, the Dwarves spend most of their time living underneath great mountains of their kingdom.

## Physiology

Dwarves are stubby and short. Most of them have a very strong build, a symbol of their hardworking nature and excellent craftmanship.

Male Dwarves usually have long beards. These beards are often tied into knots using clamps bearing their house symbol.

## History

It is not entirely known where the Dwarves came from originally. Some speculate that they were natives to Anvaris while some suggest that they travelled across the western sea on giant boats which they later turned into their first dwellings.

Currently there's no evidence to support either theory.
Narvén

Narvén is (arguably) one of the most important minor gods. She is said to have been birthed by Light itself during the Creation.

She is often depicted as a blue woman with white clothes. Her skin represents the beauty of the oceans and her clothes represents the reach of wind.

It is common for sailors to have small figurines of Narvén onboard their vessels as well as give her offerings before setting out on longer voyages.
Axilus

Axilus is a Shadowhand assassin. He is believed to be a key member of this deadly cult.

## History

Once one of the best cavalrists in Varosian history, Axilus and his men served the forces of Light during the Lightwar untill Kavurian forces not only captured them but also forced them to make a choice: serve Ixuz or be killed on the spot.

During this event Axilus betrayed not only his men, but his own honor and the nation he had sworn to protect.

While his men died with their dignity intact Axilus was touched by Ixuz and became a member of the Shadowhands.

## Equipment

### Cavalry Blackblades

A pair of medium-sized swords covered in dark spells Axilus is known to use these while mounted on a horse, dealing quick devastating strikes.
Zúk

While the Kavurians and the structure of their military remains mostly shrouded in mystery the warrior known as Zúk is the closest thing to a military leader as far as knowledge of the Kavurians go.

## History

Appearing a number of times throughout the Lightwar this abnormally tall Kavurian appeared to be a general of some sort.

He commanded the Kavurian forces allied with Kodan the Dark however it is unknown if he was their ultimate military leader or just one officer of many.

During the war he was sighted numerous times spearheading his forces and cutting through Men, Dwarves, Elves and others with ease.

Before Kodan was slain several Kavurian soldiers managed to retreat back north, possibly back to their homeland. Seeing as his body was never found inside the Kazlak Fortress next to the other members of Kodan's inner circle it is believed that Zúk managed to flee with his forces.
Paladins

Paladins are holy warriors dedicated to serving their patron god. Many of these form orders, which have fortress monasteries all over Anvaris.

## History

It is unknown when the first holy warriors started to appear, but it is theorised that they formed the base for many of today's orders. What is known is that aproximetly 1000 years ago, the holy orders began to form for the first time.

At first consisting of devoted priests and regular armymen, their ranks soon grew to include knights, nobles and even monarchs.

Many of them stand as a symbol of hope, but others represent despair. Whichever they are, depends entirely on the god they serve.

## Structure and Recruitment

### Structure

Although different in many ways, the orders share a similarity in their structures. At the top sits the Head Paladin, followed by their chosen right hand, Head Scribe and lieutenants.

Under them are the rank and file men and women of the order. They form the bulk of an order's fighting force and scribes.

Finally at the last level are the initiates. Those who have yet to prove their worth to an Order so they could be accepted and assigned to their proper position.

Ascention through the ranks is judged by the Head and the lieutenants, when they deem the time is right.

A new Head is usualy chosen be the previous one, but when that is impossible, the Scribe, right hand and lieutenants must choose one from either among them or from the ranks.

Typically a paladin order would operate from a fortress monastery located somewhere in the world. Many of them are located in mountanous regions.

Every other facet of structure differs from order to order.

### Recruitment

Many orders gain their recruits either from militaries or from the peasentry. Lately many knights and nobles have been flocking to these orders in droves in search for honor and glory. Other methods are known to include offering prisoners their freedom by service, contractual obligation and even abduction.

Whatever the method, many orders have a rigurious training to maintain a high standart for it's members. This has led to low numbers, but highly proficient fighting force.
Shadowhands

The Shadowhands is a dark cult dedicated to carrying out the orders of the dark god Ixuz, the Banished.

## History

A cult dedicated to the dark god Ixuz, the Shadowhands were formed by followers of Kodan the Dark.

These men and women believed that through their actions and acts of loyalty towards Ixuz's champion they would eventually be rewarded and spared by the dark god.

Over time however their vision only became much more twisted and today the Shadowhands truly believe at heart that the world needs to be cleansed and rebuilt by Ixuz, no matter the cost.

## Military

### Warriors

Shadowhand warriors are lightly armored and armed. They favor pack tactics and swift strikes before retreating back into the shadows. All Shadowhand warriors are trained assassins whom have pledged their life and allegiance to Ixuz.

### The Black Guard

Elite forces used to guard the home of the Shadowhands.

### The Hand of Ixuz

Soldiers who have sacrificed their own souls to serve Ixuz eternally. They are more or less immune to physical force and must be banished through the use of magi.

## Media

Shadowhand warriors/assassins.The Black GuardThe Hand of Ixuz
Selena Firan

Selena Firan is the current queen of Varos. She was formely a merchant based in the city of Northkeep.

## History

Selena grew up with her mother in the cold city of Northkeep where she was taught the basics of trading and broking at a very early age.

Most of the time Selena and her mother bought goods from Wasters and sold them off to other varosian merchants as exotic merchandise.

When the Lightwar erupted Northkeep was one of the first cities to fall to the invasion. Prior to falling the city was evacuated of most of its inhabitants while several cavalry regiments used brute force to keep the Kavurians in check for a short duration.

During the evacuation Selena met a soldier named Vados Firan whom she befriended. While there were hints of something more in their relation such questions had to be delayed untill the dark forces of Kodan had been defeated.

After the war Selena returned to Northkeep and played a key role in rebuilding the city. Eventually the soldier she had met during the war returned and they fell in love.

Vados later proposed to Selena and the couple were the first inhabitants of Northkeep to get married following the rebuilding.

Selena was later crowned queen of Varos after Vados was sworn in as king.
Sylvanians

Natives to the Sylvanian Empire.

## Physiology

Sylvanians are generally of strong builds and stand out because of their darker skintones.

They have also developed a strong resistance towards heat and the desert climate.

## History

The Sylvanians ventured into the great desert and after defying the harsh elements they eventually found a large lake where they built the foundation for their city which later turned into the capital of their great empire.
Men

Sylvanian Empire

'Men' is a wide term used to describe the main species from which the Varosians, Kingdomers and Sylvanians first derived from.

## History

Thought to have travelled from the realms beyond the Southern Waste, the Men were many as were their ambitions.

Upon reaching Anvaris their population spread out and began to grow. Eventually the Men adapted to the different climates of Anvaris and evolved into several different sub-species.
Alerie Anati

Councilor

Alerie Anati is one of the councilors who governs over the Lesser Kingdoms.

## History

Alerie Anati has always been seen as a strong political figure. From the beginning of her career as an ambassador up to her becoming a councilor she has always been at the political frontlines.

She is known to speak her mind on the topics that truly matter, something which has earned her alot of enemies as well as respect.

Alerie represents a large political majority of the western and northern membership states. She represents change, modernization and cooperation with the other states of Anvaris.
Shrines of Izanagi

An Oni priest, returning to a shrine.

The Shrines of Izanagi are small buildings dotting Anvaris, serving as holy sites for Oni to make offerings to Izanagi, a legendary Oni hero whom now serves Dekanas in the afterlife. They also serve as locations for Paladins of Dekanas to seek council with Dekanas, as the sites behave similar to that of a church.

It is often that one will find various forms of weaponry and precious items at these shrines. Its best not to touch these offerings, as the Shrine's priest may take offence to it.
Goblins

Short vile creatures who often make a living as bandits, the Goblins can be found throughout the wilds of Anvaris.

## Physiology

Small, sometimes hunched over, and with sharp features the Goblins will at first glance look like tiny Orcs.

However unlike their larger cousins, Goblins are often very aggressive.

## History

Goblins arrived to Anvaris sometime during the second cycle, making them some of its earliest inhabitants.

It is currently unknown just where they arrived from and the answer to that question is difficult to pinpoint after their species spread across the continent like wildfire.

It is know however that they have paid for their greed in blood; when the Goblins aren't busy backstabbing eachother they have taken heavy losses trying to enforce their claim against the other races.

Today most Goblin populations have been driven out from Anvaris and those who aren't stalking the wilds have thrived out in the Southern Waste as well as in the Northern Waste.
Sentry

Sentry is a missplaced guardian of her patron god's remains. Her goal is to find the tomb and to continue her task of an eternal guardian and to test whoever enters.

## History

Originaly one of Pririon's companions, Sentry was tasked to guard one of the tombs that housed his remains after his death by the hands of his brothers. For centuries she would stand guard in rock form, waiting for one of Pririon's desendants to find the tomb and recover the remains, untill one day she was forcefully awoken in a mage's tower in a far off location from the tomb. In a fit of rage, she slew everyone there, including the mage, who had awoken her and burning the building to the ground. After regaining her senses, she discovered that the magic that awoke her, had damaged her memory. She could not remember the location of any of the tombs as well as periods of her former life.

Sentry now roams the lands, seeking the locations of the tombs and her rightful place. And, having a few adventures along the way. Its's what Pririon would have wanted.

## Skills and abilities

### Rock form

The Kamani are an old people of a bygone age. Legends say that they could last for weeks without food, water and even sleep. That they can turn their skin into rock and they posses great strenght. Sentry is proof that the legends are true. While in rock form, her strenght doubles and allows her to withstand blows that would shatter bone.

### Inscription

Sentry has learned how to inscibe weapons, armor and other items with words of power during her journeys as a companion. Depending on what word she inscibes on different items results in different properties. I.E-Inscribing 'Fire' on a sword gives it the property to engulf an oponent in flame, while placing the same word on a chestplate gives the wearer a potent resistance against fire be it natural or magic.
List of species without pages

This page holds the races that don't have their own page yet.

## Shonsae

Known as Chóngzi by the natives of the continent as a result of Éryan dominance, it is a continent majorly dominated by its insect inhabitants. Whilst they aren't the only ones, they are one of the larger groups in Shonsae.

### Penuai

Indonesian harvestmen (also known as a daddy long legs)

### Beastfolk

Living on the edge of Shonsae, acting as "the bridge to the east" for Anvaris, the beastfolk consist of wolffolk, catfolk, goatfolk, minotaurs, horsefolk, and bearfolk tribes.

## Samasica

A curious place, it is one of the smaller continents in the world, however, it is considered extremely exotic as a result of its large sentient dragonfolk population, as well as its unique plant life and species.

### [Unnamed Dragons 3]

serpentine dragon firebreathing mysticists

### [Unnamed Dragons 4]

serpentine wyvern non-firebreathing mutants

### Gnomes

Natives of Samasica, they are fascinating beings. Their size allows them to crawl into the smallest of spaces, having allowed them to conquer great mountains in the deserts they inhabit. No one is exactly sure how they can squeeze in such a manner. Not even a dwarf could do it. Rumors say that they feast on the soil and stone of their mountainous homes.

They are the only silicon-based lifeforms to have developed in the time since the creation, as a result of hiding in these very mountains. They are a known delicacy for the dragons, having an earthy flavor.
Varosians

The Varosians are native to the Kingdom of Varos.

## Physiology

Varosians are taller than the average Man and because of their hard-working nature and frequent horse-riding as part of their traditions they are also very strong.

Varosians in northern Varos are also very resistant to cold.

## History

When the Men began to populate Anvaris a large group of them continued north. These people built their homes on the vast plains of what would later become the Kingdom of Varos.
God Orbs

During The Creation the gods Andvarus and Dekanas were born with the mission of creating a world, a mortal realm, which they would watch over and protect. To aid their task Andvarus and Dekanas used their combined powers to create vessels of time and space.

These vessels, orbs, were used as mighty tools to shape Anvaris into what it is today. Following the Creation ten of these orbs were gifted to the mortal realm with the promise that the gods would always watch over Anvaris as long as the people of the world kept these sacred vessels safe from misuse and greed.

To be granted such a mission is a daunting task but so was creating Anvaris. Both Andvarus and Dekanas believe that through the existence of the orbs Men, Elves, Dwarves and all other will strive to maintain the balance and order of the world.

Each orb represent a element or a specific state of being or feeling. No mortal can safely handle one of the orbs without sustaining immense physical injuries not to mention going insane.

### List of Orbs

1. Orb of Light
2. Orb of Darkness
3. Orb of Time
4. Orb of Earth
5. Orb of Wind
6. Orb of Fire
7. Orb of Water
8. Orb of Faith
9. Orb of Mercy
10. Orb of Compassion
The Silent Coven

Late at night, under the cover of darkness, graveyards and tombs are robbed of their occupants. An eerie silence dominates the landscape as those that do one of the darkest of deeds proceed with their work. Without even a whisper, they come and go. Taking with them the corpses of those both long dead and recently deceased. Into the woods they depart, cloaked in mist. Necromancers, they've been deemed, stealing the dead to resurrect as their own servants or for some other heinous purpose. They have come to be known simply as 'The Silent Coven' by those few that have witnessed the group's movements.

Some say that this travelling band of necromancers have been wandering around and robbing graves for some time now. Well before the Lightwar. Some even say that the current leader of the Drow, Nasgi Ezrath, was a former member due to her masterful skill of raising an entire army of the undead during the Lightwar. Others say that the Silent Coven are merely researching the dead, in an attempt to prolong their own lives. In other words, achieve Lichdom. The Paladins of Dekanas are quick to denounce these claims, claiming themselves that these necromancers are mere heathens that anger Dekanas and desecrate the bodies of the dead. Nevertheless, when word of the Silent Coven is uttered, the Paladins soon follow.

*A master Necromancer of the Silent Coven.*
Fyana

Fyana is the god of nature and animals, sometimes she also represents the natural order and balance.

She is primarily worshipped by a vast majority of Kingdomers but is also revered by some Elves as well as hunters, scouts and pathfinders.

Fyana is often depicted as a beautiful woman with mixed Men/Elf features. Sometimes she is depicted as a golden deer.
Shadowdancers

A Drow Shadowdancer with ceremonial garb and blade.

The Shadowdancers are a secret order formed after the Lightwar by Ameliorated Drow (Drow who's minds and souls were purged of corruption.) These Drow assist the Lightkeepers in maintaining the balance of light and darkness through the use of dark magi.

## History

The Shadowdancers were formed in the years following the Lightwar by members of the Drow that had their minds and souls purged of corruption by Lightkeeper wizards in an attempt to revert them back to their Elvish selves. Most of these Ameliorated Drow decided to scatter about the continent, but some chose to remain and assist the Lightkeepers in their own way. Since they were still considered corrupted beings (as they were Drow) and could not join the Lightkeepers themselves, they formed their own organization called 'The Shadowdancers'.

The Shadowdancers already knew how to fight, most having fought in the Lightwar, and were already proficient in using dark magi. So why not use those abilities against those that would upset the balance of light and dark? Though their good use of dark magi would prove useful, it did not come without a cost.

Their minds and souls, though purged of the corruption they had suffered before, slowly but surely began to twist and change from the overuse of dark magi. Their fight to balance things would end up destroying them and turning them back into the regular, hostile Drow. Most of the Shadowdancers would suffer this fate, and would either be killed by their fellow Shadowdancers, their Lightkeeper comrades, or by suicide. Those that did not die would return to their Drow brethren in the Elven Realm.

Currently, there are few Shadowdancers left. But these remaining few still continue their fight to assist the Lightkeepers in maintaining the balance. Even at the cost of their own lives.
Rezak

Imperial Shocktrooper (Formerly)

General (Formerly)

Lord General

Rezak is a veteran soldier and the lord general of Sylvanian military.

## History

A tribesman hailing from the vast deserts of Sylvania, Rezak is skilled hunter capable of tracking beasts through some of the roughest terrains of Anvaris.

After an ambush on his tribe carried out by bandits an imperial patrol intervened just in time to save Rezak and the survivors of his tribe.

Convinced that there is more to life than scavenging the deserts Rezak convinced the patrol officer help him to the nearest city.

Several months later Rezak had become an imperial footsoldier and was quickly climbing up the ranks. His endurance and strength was on par, if not better, with his sylvanian comrades who quickly learned to respect him.

After becoming Lord General Rezak was asked to mentor the heir of the emperor, Hadan, and teach the young man how to be a worthy soldier.

During the Lightwar Rezak accompanied Hadan during the march to Varos where he later helped command the imperial forces tasked with fighting the dark forces of Kodan.
Matthos Hemwick

Matthos Hemwick is the fifth child of the main line of House Hemwick, and brother to Margerye Hemwick. Born a few years after her, he excels in the art of bowmanship, and has already become a notable Ranger.

## History

Born to the notorious House of Hemwick, Matthos grew up largely in the shadow of his siblings, of which some had been blessed with the 'Hemwick disposition'- a gift for the arcane arts. Though Matthos grew up without these advantages, he had been gifted with an almost supernatural sense of perception and focus.

A quick wit, the young Hemwick delighted in matching his skills for rhetoric with his aunts and uncles, his cousins and his second cousins, and hunting on the family estate, out of the eyes of his parents and more responsible siblings. Matthos watched, as his brothers and sisters left for the Collegia Arcanum, one by one.

On his thirteenth birthday, Matthos chose to strike out on his own, and seek training in the art that he found to be the most pleasing to perform in the comfort of the forests- the art of the Ranger. Using the small fortune bestowed onto him by his parents, he bought weapons, armor, and the services of an master of the hunt, to tutor him in trapping, fighting and bowmanship.

Six years later, Matthos Hemwick chose to leave Varos behind and follow his elder sister to the Humble Wanderer, to seek his fortune and further an agenda of his own. On his neck, the teenager wears a clasp adorned with wolf teeth and the Hemwick sigil, while a crude Ouroboros design adorns his dagger and bow.
Kavurians

Little is known about the Kavurian realm and much less is known about their species as a whole.

## Physiology

Tall, slender and muscular the most prominent feature of the Kavurians is their pale crimson skin, their four glowing eyes as well as their menacing teeth.

Kavurians are fast, a feature further enhanced thanks to their habit of wearing light armor.

In battle Kavurians were seen eating their opponents, sometimes while they were still alive.

## History

The Lightwar marked the first time anyone had ever encountered this evil species and it is believed that, due to the lack of previous evidence regarding them, the Kavurians are either creations of Ixuz himself or they travelled from a land far beyond.

Following the end of the war the Kavurians in Anvaris either died or fled back to whatever dark place they originally came from.

They have not been spotted since.
Quiver of the Elemental Archer

The Quiver of the Elemental Archer is an arcane, mythological quiver that was owned by zzzz, the first Elvin wizard, and daughter of Esmeralda, Queen of the Elves. The quiver gained the ability to imbue arrows drawn from it with magical qualities granted by several gemstones inlaid in the quiver.

* Citrine (Fire): Generates a small Fireball
* Sapphire (Water): Unknown
* Tourmaline (Electric): Generates chain-lighting
* Obsidian(Dark): Unknown
* Psychic: Unknown
* Ice: Freezes target
* Leaf: Casts Bramble on a target
* Fey: Unknown

The current whereabouts of the Quiver is unknown, and some scholars doubt it ever existed, but there are legends....

It is said that the Citrine was Stolen by a Warlord during the Sacking of X and, not knowing of it's power, Given to a jealous mistress who unlocked the power and used it to burn down the Warlord's city

It is said the Sapphire from the Quiver was allegedly given as a Gift to the Queen of Firisia, and has been incorporated into her crown Jewels.

It is said that the Tourmaline was requested by a mad Scientist, who used it to power a construct that went mad, destroying the Scientist's Lab and collapsing it in.

It is said that The obsidian stone was stolen by a famous Assassin, and has not been seen since.

It is said that The Fey Stone was gifted to the Holy Church

It is said that the Ice Stone

It is said that The Psychic stone was Stolen by Ulrak Kahn, and now resides in his Sword, Imbuing it with his power.

It is said that the magic of the Leaf Stone was Imbued within the Seeds of the Imperial Tree, allowing it to grow, and the gem is to this day clutched within the roots.
Elizabeth

```

 ### Gender

 Female

 ### Species

 Human

 ### Born C/Y

 Unknown (20 Years Old)

 ### Height

 5'8" (172.72 cm)

 ### Occupation

 Meterologist

 ### Status

 Alive

 ### Player

 Otterman

```

Elizabeth is a wizard from an entirely different universe. She is on a mission to capture Ron Auey, a fugitive of the law, and return home with him.

## History

Not much is known about Elizabeth, other than she's allegedly from a different universe. She came here by trying to subdue a fugitive, Ron Auey, for unethical experiments and killing many in the process. Just as Elizabeth was about to arrest Ron in the other universe, the fugitive activated a wormhole, which sent both of them to the world of Anvaris.

Back in her own world, Elizabeth, along with her sister, Maru, eradicated two conspiracies of world domination. She is willing to share her "Great Adventure," as she calls it, with anyone who asks.

## Skills

Elizabeth holds a vast amount of knowledge regarding the weather, the stars, and the earth. She can cast a variety of spells, although she prefers using the Art of Lyn, a diverse range of spells that involves manipulating lightning to the users will.

Her staff, which is used to charge up electrical attacks and direct spells with ease, is formed from the steel on her robe. The steel can form many shapes, including a sword, a shield, a whip, or a staff. She can only have one at a time, and high power spells may only be used when the steel is a staff.

Without her staff, spells may still be used, albiet their effects are halved, including their ranges.

## Personality

Elizabeth is cheeky, hotheaded, and blunt. She regularly taunts her enemies, enjoyingly aggravating them. Although she comes off as confrontational on the surface, at heart, she is calm, caring, and loyal. She views her core personality, especially her emotional side, as vulnerable, and uses her brash attitude as a sort of mental shield.

She respects others who fight fairly, or as she sees it, without being needlessly cruel. This makes her come off as a cheat sometimes, but gives ample chance for enemies to get back on their feet. Because of this, anyone who eagerly fights others who can't fend for themselves are considered scum of the earth. When respect for the enemy is lost, she will use all her might to bring them down, using every opportunity to gain an advantage.
Wildlife

The wilds of Anvaris are vast, varied and filled to the brim with exotic wildlife. While many of the animals of these lands are friendly, domesticated or otherwise docile there are also several extremely dangerous species which will not hesitate to eliminate any threats.

Below is a list of animals.

## Land

### Varosian Horse

Domesticated and wild horses hailing from Varos. These creatures are used as military and civilian mounts and for heavy labor.

Varosians take great care in breeding horses for different tasks, making sure that they're either strong, fast or have a good balance of both.

### Dwarven Mountain Boar

Abnormally large boar with thick hide and heavy tusks, the Dwarves use these boars within their cavalry troops.

### Kavurian Blackclaw

Powerful creature used by the Kavurians during the Lightwar as living siege weapons. Blackclaws can crush any Man, Dwarf or Elf with a single blow. They have natural armor which protects them from physical force.

### Cavetick

Found throughout the darker corners of Anvaris caveticks are parasitic creatures which devour anyone or anything reckless enough to enter the dark caves they live in.

### Elemental Larva

Commonly sighted in woodland areas these large creatures are normally docile and appear to inhibit a natural proficiency for using magi while hunting prey. This ability has been traced back to a special liquid which the larva generate over time inside special sacs.

Some Elves are known to breed these creatures and milk their sacs regularly, selling the larvae liquid for potionmakers.

### Sylvanian Sandskimmer

Otherwise dangerous animal which roams the deserts of Sylvania the Sandskimmers are dangerous predators which have been domesticated by the Orcs who use them as mounts (seeing as horses are too small). Smaller sized Oni also sometimes use Sandskimmers as mounts.

### Orcish Ironfoot

Native to the mountainous regions inhabited by the Orcs the Orcish Ironfoot is commonly used for labor. These animals are very strong and sturdy, making the highly valuable among people working with construction or mining.

### Woodstalker

The Woodstalker is a predator native to bot Varos and the Lesser Kingdoms. They are known to thrive in deep woods and shallow caves.

Woodstalkers prey on most living beings.

### Tatsu

Tatsu (Megalania to non-Oni) are large lizard-like creatures occasionally found in mountainous areas around Anvaris (most often in the Dwarven mountains). They range from human height to massive (the largest dwarfing buildings.) Oni tend to use these creatures as mounts, breeding the smaller ones for use and killing off the massive ones.

Tatsu are mainly meat eaters, and love bright, sunny areas as they are cold blooded. The pair of horns that grow from their skull they use similar to a bull, and are able to pierce some of the thickest armors in Anvaris.

## Media

CavetickElemental LarvaSylvanian SandskimmerOrcish IronfootVarosian WoodstalkerKavurian BlackclawA Tatsu, though one of the larger kind.
Lightkeepers

The Lightkeepers is a secretive order of individuals from all parts of Anvaris who work in secret to maintain the balance between light and dark.

## History

Originally founded by a group of monks and their templar knights to safeguard the Orb of Light, a powerful artifact made by the gods themselves, from dark forces the Lightkeepers eventually transformed into a secretive order working to maintain the balance between light and dark.

Following the Lightwar which claimed the lives of several Lightkeepers whom died guarding their temple or in military service, the group began to grow and expand into all nations of Anvaris.

It is said that the Lightkeepers utilize a network of agents, spies, knights and wizards to relay information, investigate and strike down anything touched by the dark servants of Ixuz.

## Media

A Lightkeeper knight clad in Varosian armor.Temple of Light
What is RSW

RuneScape Wrestling is a user generated event that centres on the heart of this game: combat. Based in 'Legacy Mode', it is an activity which takes place every week inside a player’s POH. I stress that this is an entirely safe activity. There is no risk to your items whatsoever.

Duels between two participants generally take place inside a Combat Ring, however for specialist match types there will of course be exceptions to that rule. Steel Cage Matches are for instance, quite fittingly, held inside a Steel Cage. Different matches will have different rules. Regular fights are melee only, however mage/range become legal in 'Hardcore' bouts. Pots, Food, Summoning and Visible Prayer also become legal in 'Hardcore', but are banned in normal rules matches.

RSW is an event structured along the same lines as real-life wrestling. Despite fighting with weapons and armour, we've adopted the same concepts of championships, gimmicks, Tag-Teams and more. This gives RuneScape Wrestling an edge over normal duelling.

To be a member of RuneScape Wrestling, it's true you need a thick skin. Trash-talking is common, but mostly in good taste. Nonetheless, you can also expect to make some good and very loyal friends in the process. For a lot of us, this industry is the only reason we still play this game.

Most of all with RSW, you can expect to have a good time. Shows are enjoyable events where you can test your mettle against some of the best fighters RuneScape has to offer. You can rise through the ranks to claim Championships, meet a lot of down-to-earth people (and some way off in the clouds) and become an icon in an industry which has been around for over a decade.
Elven Realm

The Elven Realm is the home of the Elves. It is situated in the east and its borders stretch beyond Anvaris towards the Eastern Realms.

## History

The Elves have a long history, possibly reaching beyond the Creation. Their history in Anvaris is the most well-documented one however and elven scholars are proud of their massive archives located inside Navaris.

As the Elves reached Anvaris from their long journey they first set up several separated cities and communities.

With their influence growing the Elves realized that they were not alone on Anvaris and while there were several possible allies so were the many dangers.

The five major cities Navaris, Salaris, Vahanos, Linvara and Uvaris formed the first five Elven Houses as well as the Council of Seers. Each of the five houses sent their best seer and together the five seers worked from Navaris to oversee the Elves.

Eventually, as more houses were created, it was decided that the Council of Seers (which was expanded to nine members) were to be governed by a queen.

This event marked the "true" founding of the Elven Realm.
Collegia Arcana

*For the School of Arcane Arts (location), please click here.*

### Languages

Common, Varosi, Sylvani, Elvasi, Dwarni, Orcasi, Onigo, Goblovi, Jynkersk (limited), Drow, Kavuri (limited)

### Species

MenElves

Dwarves

Orcs

Oni

### Type

Independent Research & Educational Institute

### Status

Active

The Collegia Arcana is the formal title and name of the organization which runs the School of Arcane Arts. It is independent from all other nations.

The school is located on Zumalt Island.

## History

Founded during the tenth cycle the Collegia Arcana was the result of a voting cast between leading members of the Magi Guild debating wether or not a independent institute dedicated to studying Magi would be beneficial for all nations.

As the vote passed several officials from the nations of Anvaris agreed to support the Collegia Arcana. The Elven Realm seceeded their claim on Zumalt Island, the Kingdom of Varos supplied the manpower, the Lesser Kingdoms donated a generous amount of coins while the Sylvanian Empire and Dwarven Kingdom provided raw resources.

Thanks to this massive undertaking no nation was left out, effectively eliminating most suspicion that the other nations would receive special benefits as thanks for their support.

Ontop of that of course the Collegia Arcana became reality and soon members of all nations could enroll at the school in order to learn how to understand and harness the powers of Magi.

## Politics

Because of its high importance and its independent rule the Collegia Arcana have been able to create and enforce several universal laws of Magi throughout all nations of Anvaris.

The organization takes its relations with the nations very seriously and maintain several embassies in the capital cities to allow for better and more direct communication.
Mauricio Cárcamo

Mauricio Arnoldo Cárcamo Pino, es sin duda el personaje más memorable de taller Apip (oficialmente llamado taller TMC: Territorio - Materia - Cuerpo, pero hay quienes dicen que Mauricio forzó el nombre del taller para que calzara con las letras de su nombre, y otros no le atribuyen tanta sagacidad). El origen real de Mauricio es un misterio, y aún no se comprueba que sea terrícola. Sus ojos azul piscina son capaces de cautivar la atención total de quien lo mira y escucha durante las horas que duran sus correcciones.

Es un outsider de la arquitectura, no se ajusta a los estándares y no se limita al uso de planimetrías mensurables y disciplinarmente aceptadas, sino que es capaz de entender un proyecto mostrado en base a lineas y colores.

Suele alucinar con caleidoscopios piramidales.
Kyomi

The outskirts of the village

Kyomi is a large Oni village situated on the coast of the Duchy of Terriviére in the Lesser Kingdoms, and is the home of the Eguchi clan (one of the five major clans of the Oni Shogunate.) The village and its citizens are centered around the fishing and sailing trade. They frequently venture into the Canal of Swords as well as the Eastern Sea in search of large catches. They also fish often in the Rapier Delta, which feeds into the Canal of Swords, as well as in the rivers that empty into the delta.