recursal/Fanatic-Fandom huggingface dataset:
List of Mutators

Mutators are rule modifiers that change how the game is played.

Mutators are prominently used in Challenge Mode and can also be activated in the game settings of private lobbies.

## Overview

There are more than **70** different mutators in the game.

### Challenge Mode Mutators

In the Co-op Campaign Challenges, 3 mutators are automatically chosen beforehand to mold the challenge for the chosen chapter.

The Horde Mode Challenges consist of 1 constant and 1 or 2 variable mutators, depending on the difficulty. The Challenge Normal difficulty (which is equivalent to the regular Hard difficulty) has 1 variable mutator, and the Challenge Hard difficulty (equivalent to the regular Insane difficulty) has 2. The constant mutator gets pre-defined before the start of the game. It can be checked in the challenge's description and remains active for the entire duration of the match. The variable mutators get picked randomly during the shopping phase and become activated when the wave starts. At the end of each wave, the variable mutators get deactivated, and the next shopping phase prepares new variable mutators for the upcoming wave.

### Private Lobby Mutators

In private lobbies, a lower or greater number of mutators can be activated at the whims of the players to adjust the gameplay experience. This only applies to the Co-op Campaign.

**Note 1**: **Unique mutators are categorically grouped together and can only have one of them active at a time. Trying to activate another mutator from the same group will deactivate the previously activated one. Common mutators are not restricted and any combination of them can be activated. This applies to both Challenge Mode and private lobbies.**

**Note 2: In private lobbies, some mutators affect rewards and progress.** Any mutators with this external condition will be labeled with an asterisk[\*]beside the mutator name. Activating multiple mutators of this kind will not further decrease rewards as it can only reduce it once. **It reads as follows:**

* Completing levels with this mutator will reduce rewards by 50%, and successful level completion will not count towards earning special rewards like the extreme sniper rifle. You will still gain weapon experience points as usual.

## The list of mutators

**Disclaimer: Some of the mutators written down below are taken verbatim (word for word) from the game. Any notable grammar and writing errors are labeled with**[*sic*] **beside them.**

### Can be chosen by players

This is a list of mutators which can be selected in a Private Co-op Campaign by the host. Random mutators from this list can also be automatically chosen for the Challenge Mode.

### Cannot be chosen by players

These mutators cannot be selected by players in Private Online matches, but they can be picked randomly by the game for Challenge Modes.

### Exclusive to the Horde Mode

The following mutators are only available in Horde Mode Challenges.

 **Especially Dangerous** | Special zombies leave poisonous clouds upon death, which disappear at the end of the wave
New Zealand

## World War Z

During the war new Zealand enacted a successful quarantine within the south island successful saving Half of it's population. While on the retreat half of the Auckland horde had escape the shackles of the cities and moved on to the surrounding areas, with an imminent threat on the horizon, 500 warriors armed with nothing but Traditional clubs and stone axes faced the incoming menace and won with their knowledge of the terrain and warrior spirit. Thanks to new zealand's low population density and mountainous terrain, most of the population survived in pockets within valleys.

## Current Status

With most of it's population surviving, New Zealand recovered quickly and like it's neighbor Australia most of New Zealand's wealth is still intact, Now they're funding mass reconstruction projects across the country.
Greenland

Greenland is a large island off the coast of Canada that is mainly made up of ice and rock. It has around 50,000 residents. It is mentioned in The Zombie Survival Guide and World War Z.

## Fiskurhofn

In the year 1253, an Icelandic chief and explorer named Gunnbjorn Lundergaart established a small colony at the mouth of an isolated fjord. He left the colony of 153 people to fetch supplies and returned five years later to discover everyone was either a skeleton or zombie. When the zombies tried to attack his party, he killed them and left the colony. The tale survived and is recored in the Reykjavik National Archives in Iceland.

## Ice City

Ice City is described as being a three hundred kilometer maze which was crafted by hand during World War Z. At its peak, it was inhabited by 250,000 people and was designed with a sophisicated network of tunnels to provide air to inhabitants. It was considered a key part of the United Nations Renewed World Heritage Program, who provided pensions to residents that stayed there, the cities economy is dependent on tourism.

## Locations

* Ice City - a 'marvel of engineering' handcrafted by refugees to hold 250,000 people, or about five times Greenland's current population.

## People

* Ahmed Farahnakian - a former air force pilot who searches for peace after being traumatised.

## References

1. ↑ See pages 192 and 193 of The Zombie Survival Guide, under 'Recorded Attacks'.
2. ↑ See page 89 of World War Z.
Australia

Australia is the smallest continent in the world but one of the largest countries. Located to the South of Asia, West of the Pacific and East of Africa. It is relatively wealthy and has a low-population density. It was settled by Europeans in the 18th and 19th centuries. It is briefly discussed in World War Z.

## World War Z

Australia was apparently hit hard by the zombie outbreak, with the government being forced to relocate to the large island of Tasmania. However, it apparently survived the global zombie outbreak with its wealth intact, as its mentioned that it has constructed the largest and most advanced hospitals since the war.

## Current Status

Australia survived the global zombie outbreak with some of its wealth intact, as its mentioned that it has constructed the largest and most advanced hospitals since the war.

## People

* Terry Knox - An astronaut who was stationed on the International Space Station
* Terry Knox's father - an opal miner from Andamooka who fought in the Vietnam War.

## Locations

* Sydney - the largest city and home to the world's largest postwar hospital.
* Tasmania - a large island off the southeastern coast.
Judd Whitaker

**Judd Whitaker** is one of the four playable survivors in the Jerusalem episode.

## Biography

As the New York time's top photojournalist, Judd was covering the refugee movement toward Jerusalem. When a huge horde got over the city wall, Judd barely escaped on an army helicopter. He's since traded his camera for a rifle.

## Appearance

Judd is a white male. He has a beard and two crossing scars on the right side of his face as well as blue hat which says "PRESS". He also wears a blue ballistic vest that says "PRESS" with a white T-shirt. He wears brown gloves along with camo pants. He has a black backpack with an orange sleeping bag.

## Alternate outfits

* Outfit 2 adds a cowboy hat.
* Outfit 3 makes his hat brown along with his vest with the T-shirt being red and the pants being snake skin blue. It also makes the backpack darker with red highlights and a cyan sleeping bag.
* Outfit 4 is exactly like the 3rd one, but instead of the "PRESS" hat, he has a cowboy hat.

## Trivia

* As shown in the backstory video, Judd's father was abusive and later arrested and died in prison.
* He had his camera since a young age.
* He has a tattoo on his right arm that is covered up by his shirt.
* On the beta screenshot, his name was spelled **Judd Wittaker**.
* Judd Whitaker's voice actor is Brock Powell. Outside this, he has also voiced Dracula from *Hotel Transylvania 3: Monsters Overboard*, Hanbei the Undying from *Sekiro: Shadows Die Twice*, and a variety of minor and recurring characters in *Milo Murphy's Law*.
* Judd's scars are a reference to Todd Wainio from the book. Difference being is that Judd has two scars that are crossed, while Todd has three of them, and are parallel.
Rwanda

Rwanda is a tiny African country located in the more mountainous and tropical region of Africa. It is mentioned in The Zombie Survival Guide.

## 1971 Possible Zombie Sighting

A group of wildlife journalists were sent by a magazine to document the lives of the rare silverback gorilla. They describe it as follows:

"As we passed a steep valley, I saw a movement of something in the foliage below. Our guide saw it too and encouraged us to pick up our pace. At that moment, I heard something pretty rare for that part of the world: complete silence. No birds, no animals, not even insects, and we're talking some pretty loud insects. I asked Kengeri, our guide, and he just told me to keep it down. From down in the valley, I could hear this creepy moan. Kevin, the expedition's photographer, turned even whiter than usual and kept saying: "It must be the wind." Now, I've heard wind in Sarawak, Sri Lanka, the Amazon, and even Nepal, and that was NOT the wind! Kengeri put a hand on his machete and encouraged us to shut up. I told him that I wanted to go down into the valley to check it out. He refused. When I pushed, he said, "The dead walk there" and took off."

Given that maps of the valley reveal it to be surrounded by sheer cliffs in all directions, making it impossible
 for ghouls to escape. Then it could theoretically serve as a receptacle for tribes wishing to trap but not destroy the walking dead.
Dina Mizrahi

**Dina Mizrahi** is one of the four playable survivors in the Jerusalem episode.

## Biography

Dina's father was an architect and it was her intention to join the family business. She was serving her time in the Israeli Defense Force when the great panic began. The apocalypse needed fighters more than it needed architects.
Revolver

The Revolver (Casull 6) is a Tier II secondary weapon in World War Z.

## Overview

It is based on the Mateba Model 6 Unica by the unique barrel that shoots from the lower cylinder (less recoil) and the octagon-shaped cylinder. Despite having a design that reduces recoil, the kick is still visible and therefore contributing to a lower firing rate as characters need to adjust their aim.

## Performance

It boasts 6 shots. The rounds that come with the gun at the base are 70 extra total. The revolver can be silence with the level 4 upgrade in the dronemaster update (the ability of having it silenced is fascinating, as the swing out cylinder creates a gap which allows air and noise the escape), and six powerful cartridges that will tear through zekes without an issue. The powerful rounds can keep the zombies a fair distance from you when retreating. Despite all that, it only has six shots so making your bullets count is important, especially since you will constantly be reloading.

## Perks

### Unique perks

 On Edge
 Dampfer
 Death Mark

## Legacy

Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Revolver's progression model looked as follows.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Automatic Turret

> "*Goddamn sentry guns -- of course they've got goddamn sentry guns. Next you'll show us a laser from space.*"
> ― Timur
>
>

The **Automatic Turret**, or **Autoturret** for short, is a defense system weapon that can be used in World War Z.

The Autoturret track and shoot zekes until they run out and must be restocked before being able to fire again.

## Overview

The Autoturret is a tripod-mounted sentry gun. The machine gun in it is belt-fed from a large box magazine. As a lethal autonomous weapon system (LAWS, as written beside the Autoturret), it can independently detect, track, and shoot hostile enemies with the aid of a targeting laser. It will rotate side to side while scanning for enemies and upon detecting one, it will beep loudly before firing.

Placing them down on a selected area allows them to scan an area in front and slightly to the sides of them, and will automatically home in on zekes that are targeted.

Technically they have infinite ammo, as one can refill it without any cost. But when the Autoturret needs to refill, the turret will blink with yellow light and be inactive until a player runs over to activate them. Bot players will not do this.

In Horde Mode, Autoturrets do not last forever and after about 4-5 waves of being alive, it will automatically explode, leaving the player to decide whether they want to add another.

They are extremely useful when trying to activate the tunneling drill in NY2, as they cover your back and make the process easier. They also are just extra guns to have around to fend off zekes, so don't pass them up if you see them.

## Design

The Autoturret is made of Heckler & Koch MG5 fitted with self-controlling RCWS.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Detroit

**Detroit** is a city in the U.S. state of Michigan.

## History

During the Zombie War, survivors turned the city's two adjacent sports stadiums Comerica Park and Ford Field into a fortress and held it against a horde of undead numbering one million zombies.

When the U.S. Army arrived to take back the city from the undead, the process was grueling. At points, they were almost swamped by the sheer amount of zombie corpses piled on top of one another, and on top of that, quite a few soldiers died from tangential causes, such as a resurgence of the Spanish Flu.

## References

1. ↑ 1.0 1.1 Todd Wainio's fourth Interview
Karim Wahid

**Karim Wahid** is one of the four playable survivors in the Marseille episode.

## Biography

By age 26, Karim Wahid had completed a masters in Weapons Engineering, climbed Everest and become CTO at an arms manufacturer in Dubai. At 35, he quit his job and headed to the French Riviera in search of adventure.

## Trivia

* Karim's quote "They shall not pass" is a reference to Emil Renard from Andre Renard's interview. Andre mentioned the last words of his brother before the undead killed him, which was "On ne passe pas!", which is translated to "They shall not pass!".
	+ Alternatively, this quote is also a possible reference to Gandalf's well-known quote "You shall not pass!" in *The Lord of the Rings: The Fellowship of the Ring*.
Battle Rifle

The Battle Rifle (HAMR-17) is a tier III primary weapon featured in World War Z.

## Overview

The Battle Rifle, or HAMR-17, is a semi-auto rifle largely based on the real-life FN SCAR-H that fires 7.62x51mm NATO rounds.

## Performance

A level 5 Battle Rifle with base stats and no perks performs almost identically to the tier II Sporting Carbine. It does slightly more damage at the cost of reduced magazine capacity, less carried ammo, and a reloading animation that takes more time.

It is possible to make the Battle Rifle fully automatic at level 6 using the unique "Full-Auto" perk. This way, it becomes a more accurate version of the tier II Classic Battle Rifle with smaller magazines and significantly reduced spare ammo capacity. A full-auto Battle Rifle is one of the 4 fully automatic primaries in the game that can have +2 max penetration without any class bonuses. Others are:

* Classic Battle Rifle (without the "HP Rounds II" perk)
* Advanced SMG (with the "FMJ Rounds I" perk)
* Light Automatic Weapon (with the "Bull's Horns" perk)

The Battle Rifle's magazine capacity can be increased from 25 to 30 using one of its common perks ("Extended Mag") unlocked at level 8.

## Perks

### Unique perks

 Boat Tail Rounds
 Wolf Grin

\* This perk could also be unlocked by collecting 3 documents for Marseille 3 (Last Bastion) before the update that fixed the unlock requirement.

## Legacy

Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, it was possible to buy a powerful alternative level 5 weapon upgrade for 1000 challenge coins. It provided a full-auto version (like in the real world), higher mag count, and lower damage. It was also possible to buy a unique version of this weapon that had the same stats as the regular version of the weapon upgraded to level 5 and featured a custom skin.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Max Brooks

Max Brooks is an actor, author and lecturer based in the USA. He wrote the books *The Zombie Survival Guide*, *World War Z* and *Closured, Limited and Other Zombie Tales*.

## Real-Life

Born in 1972, he is the son of two very famous and wealthy actors (Mel Brooks and Anne Bancroft). He has done lots of work in acting and writing, with a particularly strong interest in zombies. He wrote his first book (The Zombie Survival Guide) in 2003, with World War Z in 2006 and Closured, Limited and Other Zombies Tales in 2012. He has described is own interest in zombies stemming from his own anxiety.

## World War Z

Max Brooks is a character within World War Z. Before the War, he wrote The Zombie Survival Guide which exists in the World War Z universe. Within the universe, he worked for the United Nations Postwar Commission as a journalist. Although initially hired to do statistical analysis on the various demographic, economic, environmental, technological and political changes in the world. He became obsessed with 'the human factor' a collection of interviews of people's personal experiences in The Zombie War. He traveled the world, interviewing various people and recording their stories, which he eventually published a book, hoping to give advice to future generations on preparing for crises.

## External Links

* Max Brooks' Official Website
* Max Brooks on Wikipedia
* Max Brooks on IMDB
Stun Gun

The **Stun Gun** is equipment used by classes in World War Z.

The Stun Gun is used by the Slasher class in Co-op Campaign, and the Assassin class in Multiplayer.

## Overview

When fired, two electrodes are propelled and electricity is fired, stunning anyone on the receiving end. The electricity instantaneously arcs towards any nearby enemies up to a certain amount and they will be stunned for the same duration as well. The stunned zekes will take damage over time. Apart from being an effective crowd controlling tool, the Stun Gun is also great at freeing pinned teammates from Lurkers and Bulls.

## Design

The Stun Gun is based on the Taser, specifically the X26 model. As a reference to that specific model, written on both sides of the weapon is the fictional model name X8. Just like the X26, the Stun Gun is a single-shot weapon with cartridges that fires fires two dart-like electrodes. Firing breaks the blast doors off the cartridge and releases many AFID (**A**nti-**F**elon **ID**entification) tags. The Stun Gun also has an attachment known as the Extended Digital Power Magazine which comes with the benefit of an additional grip grove that extends the weapon's existing grip to accommodate users with larger hands and a storage bay underneath for holding onto a spare cartridge.

## Notes

* Although stun guns and Tasers are different things, the terms are often used interchangeably. A stun gun, which is quite a misnomer, is not a gun but a handheld direct contact weapon while a Taser is a ranged weapon. However, unlike the stun gun, Taser is not a generic term but a registered trademark. As almost all the weapons in the game follows the practice of modifying weapon names likely for avoiding trademark infringement, the generic term stun gun was likely chosen for this reason as well.
* In-game, there are far fewer AFID tags being fired out of the Stun Gun compared to its real-world equivalent.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Nuclear Weapons

Nuclear weapons are the most powerful of any weapon known to man. They utilize atomic fission, creating a large amount of energy, even by energetic standards of radioactive decay.

## Overview

During the battle of Jerusalem, a nuclear weapon was seen detonated in the area which was infested by hordes of millions of zombies. This caused the deaths of thousands of the infected but tragically also the deaths of countless of survivors who may have been in or near the detonation zone.

It was mentioned that nuclear weapons were also used by Pakistan and Iran (which Iran somehow manage to gain in the world war z timeline) due to Iran destroying many of the bordering bridges due to the the waves of refugees flowing in to the country which may cause civil unrest. The Pakistani government viewed this as an act of war and declared war on Iran. When Pakistani troops began to advance near the city of Tehran, Iran fired its nuclear weapons on Pakistan, causing Pakistan to launch its own nuclear weapons in retaliation. After the Iranian-Pakistani war, The nations of Iran and Pakistan became an irradiated landscape filled with small settlements founded by survivors of the war.
Fixer

> "*Always on hand to keep the war machine running*"
> ― Fixer class description
>
>

The **Fixer** is one of eight playable classes for Co-op Campaign in World War Z.

## Overview

The Fixer is a class that provides support, assistance, and cover for their team that always comes in handy for a multitude of bad situations.

There is a strong variety of perks that the Fixer possesses to help their team in several unique ways. This makes the Fixer a big team player that can bolster their damage, restore their ammunition, hide their trail, or bring them back up from incapacitation with a little extra to help them even the odds. Choosing the Fixer is to decide you want to see your team succeed and that you will use your strengths and abilities to provide them unmatched support to get around tough situations and equalize the fight against the zekes.

The Fixer's starting core perk grants a passive buff where you and your teammates permanently carry 10% more ammo for both their primary and secondary weapons. This buff allows everyone to store a bit more ammo for use and the higher carried ammo capacity makes the Fixer's ammo restoration perks slightly more effective.

The equipment of choice for the Fixer is the Supply Bag. This powerful tool is placed on the floor for everyone, including the Fixer who placed it, to interact with. When used, the bag supplies the collector with some explosive ammunition for their primary weapon (with a few exceptions) along with a bit of regular ammunition. The explosive ammo deals much greater damage than regular ammo.

Alternatively, by choosing a specific perk, the Fixer can have the Masking Gas Grenade as their equipment of choice instead. This unique tool creates a blue cloud of specially-engineered gas that can hide the Fixer and their teammates from most enemies for a short time after stepping into it.

## Perks List

### Prestige Rank Perks

**Knock Knock II**
**Paramedic II**
**My Round III**
**Bounty Hunter**

## Gallery

World War Z - Fixer Class

 Slasher •  Exterminator •  Dronemaster •  Vanguard

 Demolisher •  Striker •  Support •  Assassin •  Shadow
Defense Kits

**Defense kits** are specially-marked cases containing powerful and durable defenses in World War Z.

These crates typically only appear around areas where a large swarm is expected to appear.

## Overview

Defense kits are containers that only appear in Co-op Campaign. They are rectangular and have yellow pattern with "TOOLS" written over an emblem of two cogs with a wrench going through one of them on the lid. They are similar in shape to crates but are slightly more wider and have slightly less length.

These crates contain a random defense system that can be used to aid in a swarm event. Approaching a defense kit or marking it will reveal which defense system it contains.

What defense systems you find in the kits depend on the location of the chapter you are in. Closed areas never contain Mortars and Fences are very rare to appear in places that already have plenty of regular fences already.

You can swap out a defense system for a different one by opening another defense kit. You will place the previous defense system in your inventory into that defense kit.

A defense kit or two can be found inside sealed rooms or containers with a marked door. A Breaching Charge is required to open up them up to gain access to these extra kits. Keep in mind that only the doors or containers around areas where you can already find defense kits laying around will have them inside. Sealed doors or containers away from such areas will not.
MGL

The **MGL**, also known as the **Hailstorm MGL**, is a heavy weapon that fires grenades that are similar to the Thumper GL or the Frag Grenades used by the Gunslinger class. Max ammo capacity is 8 unless a perk is used to increase the max. Unlike the Thumper GL and Frag Grenades, these grenades do not explode on contact, and will bounce for a second before exploding on the ground.

For the classes in Co-op Campaign, the Hellraiser starts with one.

## Design

The MGL seems to be a mix of the designs of the Milkor MGL and the RG-6 grenade launchers.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Spain

Spain is a political entity located in Iberia,Europe.

## Overview

In spain,many refugees were able to survive in medieval castles.It can be assumed that the country's relatively low population density and the mountainous regions of its territory helped these survivors to make it through the infection.Many of those who did flee chose Cuba,due to existing pre-war ties.Spain managed to end up better than other part of Europe and it is probable that it and along with most of the Iberian peninsula becoming the one of first safe zones.
Gunslinger

> "*Post-apocalyptic soldier with a flair for firearms*"
> ― Gunslinger class description
>
>

The **Gunslinger** is one of eight playable classes for Co-op Campaign in World War Z.

## Overview

The Gunslinger is a class that puts a lot of significance on combat using any and all firearms at their disposal.

Many of the Gunslinger's perks focus on guns and gunplay. There are also an above average selection of perks to grant the Gunslinger better starting weapons for both the primary and secondary slots. However, this leaves very few perks that can be active to strengthen the character themselves. Choosing the Gunslinger largely requires you to commit to whatever rifle, handgun, or piece you currently have equipped and use it to its fullest potential to kill zekes efficiently and effectively. Easy to learn but difficult to master, you will become less dependent on defense systems and other teammates' class tools to get the job done and rely more on your own steady aim and awareness to become a zeke-killing machine at a moment's notice.

The Gunslinger's starting core perk grants two passive buffs. The first keeps weapon accuracy steady while its wielder is moving, keeping it close to handling as if you were firing it while standing still. The second partially reduces the recoil effect of the gun, making continuous fire more manageable. These buffs help improve the Gunslinger's aim when firing to make more bullets land on their targets.

The equipment of choice for the Gunslinger is the Frag Grenade. This explosive tool is meant to thin out a crowd of zombies quickly, giving the Gunslinger a decently powerful crowd control option for when the situation may deem it necessary or when their gun is just not enough.

## Perks List

### Prestige Rank Perks

**Swapping Mags II**
**Swapping Mags III**
**Deep Pockets II**
**Fire in The Hole II**

## History

	+ "**It's not over**": infinite equipment usage (grenades) for 10 seconds in addition to having all equipment charges restored upon becoming the last man standing.

* Bug fixes:
	+ Fixed a bug when the "**Sort It All Out**" perk did not activate if the primary weapon was reloaded using the "**Gun Fanatic**" perk.
	+ Fixed a bug when the "**Bad Odor**" perk would generate weapons restricted by mutators.

August 10, 2023 patch (the "Holy Terror" update):

* 9 new perks were added. Each of them was appended to one of the 9 existing columns of selectable perks. Each new perk is located at the bottom of the column, gets unlocked at the same level as the perk above it, and requires the same number of XP and Credits (Yellow Coins).
* The new perks were: "**Special mag**", "**Refilling**", "**S890**", "**Sort it all out**", "**Encore**", "**Bad odor**", "**The more the merrier**", "**It's not over**", and "**I'm not alone**".

## Gallery

Arnetta as a Gunslinger
World War Z - Gunslinger Class

 Slasher •  Exterminator •  Dronemaster •  Vanguard

 Demolisher •  Striker •  Support •  Assassin •  Shadow
Eloise Durand

## Biography

After rocky adolescence that included several drug offenses, Eloise Durand, 27, found purpose as a stunt coordinator in movies... until the zombie apocalypse disrupted the filming schedule, and "turned" the entire cast.

## Trivia

* French Jerk: Full-mouthed, routinely antagonizing people and snarking at any given reason - not always playfully.
* The Gadfly: She's constantly teasing other team members and people met on their way.
* Hidden Heart of Gold: She's constantly snarky, but she does care about her companions to the extent of also offering to stay behind and provide cover for them. If Raoul offers to stay behind, she admonishes him and wants to take his place instead. "*I'll stay behind. I'm sick of you assholes, anyway".*
* National Stereotypes: A French woman in a red beret and a striped blouse talking in Double Entendres. She only lacks a baguette for the full image.
* Shipper on Deck: A mocking example. Karim suggests he'd stay behind while the other survivors proceed and Marine tells him he's too valuable to lose. Eloise suggests that Marine has feelings for him.
* Vitriolic Best Buds: She's always jabbing and sniping Raoul, who gladly fires back.
Combat Shotgun

The **Combat Shotgun** is a Tier II primary weapon in World War Z based on the real-world Benelli M4.

## Overview

The **Combat Shotgun** occupies a special place in this game:

* It is one of the few weapons that have penetration power of 2 by default.
* The unique "**Eagle Scout**" perk makes it one of the only 2 weapons capable of reaching unconditional penetration power of 3 without any class-related bonuses. The other weapon is the Crossbow with classic bolts (the "Piercing Bolts" perk). The Revolver with "**FMJ Rounds I**" and "**On Edge**" can achieve the maximum penetration of 3 only when the player's health is below 25%.
* It is one of the most accurate shotguns in the game without any equipped perks.
* The unique "Eagle Scout" perk makes it the most effective shotgun at long-range engagements.
* 3 classes that specialize in damage output (Gunslinger, Hellraiser, and Exterminator) let the player choose this shotgun as a starting weapon.
* It is one of the most commonly spawned shotguns in co-op campaign missions with the "Shotgun Fiesta" mutator.

## Performance

The **Combat Shotgun** is more effective than the default pump-action shotgun at dealing with swarms of Zeke. Due to its superior penetration power, it lets the player kill or severely damage more Zeke per shot. Since it lacks the pump animation, it requires less time to fire the same number of shots.

The biggest weakness of this shotgun is its rather lengthy reloading cycle. No more than 2 shells get inserted into its tubular magazine each time the character performs a reload action. It takes more time to load 12 or 14 (with the "Extended Mag" perk) shells than to reload a weapon with a detachable high-capacity magazine, like the Assault Shotgun, especially with the "Custom Mag II" perk. There are multiple ways to mitigate this weakness, though:

* Gunslinger: the "Front Line Supply" perk returns some rounds directly to the magazine when the player kills zombies with headshots. Even if just a few pellets hit the head of a Zeke, it is considered a headshot. A series of headshots will artificially inflate the magazine and postpone the rather lengthy reloading process.
* Hellraiser and Exterminator: both of these classes have access to a perk that instantly reloads the shotgun for scoring 15 kills in rapid succession ("**Third hand**").
* **Hellraiser** and **Exterminator**: both of these classes have access to bonuses that increase the reloading speed. Hellraiser has the "Nimble Thumbs" perk that increases its reload speed by 50%. Exterminator has the regular "Nimble fingers" perk (a +25% reloading speed bonus for shotguns) and the Prestige 2 "Bullet Rain II" perk (additional 10%). However, the regular perks that improve the shotguns' reloading rate for both of these classes require the player to give up other impactful perks in the same column.

## Perks

### Unique perks

 On Edge
 Sweet Leftovers

## Weapon Progression

### Unlock requirements by level

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Chile

Chile is a south american nation. Located at the southeast of the continent, it had 17.57 million citizens at the start of the war (2013).

## Current Status

While it's unknown how many chileans survived, the mere fact that it survived, and it's recognized as one of the founding members of the new UN, the nation seens to be slowly rebuilding itself.

Having Santiago as its formal capital, all economic operations and international trade is still focused in the Island of Chiloe, probable last secure province during the war.

## Locations

• Ancud, Isla Grande de Chiloe - temporary wartime capital of the Chilean government, remains a major cultural and economic center postwar.

• Santiago - the capital of Chile. It's mentioned that the government had to temporarily move from the city to Ancud during the war, indicating that the city was deemed unsafe for a time.

• Aconcagua - a wine growing region that is devastated during the country's disastrous experiment with napalm.

• Andean Mountains - a major mountain range in South America and a haven for refugees during the war.
Kenya

Kenya is a coastal country in East Africa noted for its beautiful Savannah and Jungle. It is mentioned in The Zombie Survival Guide.

## 1839 Possible Zombie Sighting

A British explorer trying to find the end of the Nile River stayed in a tribal village where he witnessed a man approach with a bite, his family crying as they said goodbye followed by his stabbing in the head with a spear.

## 1957 Zombie Sighting

A captured Gikuyu rebel who participated in the anti-British Mau Mau Uprising claimed to have seen 'evil spirits' and 'walking dead'. These were white men who wandered the forest covered in bite marks looking for people to eat, he claims that he and his rebel friends killed the men. This sighting was dismissed by the British Army.
Sofia Lombardi/Quotes

List of quotes for Sofia Lombardi.

## Picking Up Any Items

### Common Weapon

* *"I make this work."*
* *"This should be fine."*

## Deploying Any Defense Kits

### Stationary Machinegun

* *"Machine gun ready!"*
* *".50 cal is on!"*

### High Voltage Grid

* *"High voltage grid set."*
* *"Electro grid is active."*

## Breaching the Door

* *"Door's going to blow!"*
* *"Cover your ears!"*

## Reloading a Weapon

* *"Reloading."*
* *"Get back!"*

## Social Commands

### Move It

* *"Time to go!"*
* *"We need to move!"*

### Good Job

* *"Well done, my friend!"*
* *"That was impressive!"*

### Sorry

* *"That was not supposed to happen."*
* *"I'm so sorry."*

### Help

* *"I need some healing!"*
* *"Will you fix me up?"*
* *"Who had the medkits for me?"*

## Pointing at Any Objects

### Random

* *"Take a look at this!"*
* *"You see this?"*

### Breaching Charge

* *"There's a breaching kit."*
* *"Check it out. The door charge!"*

## During Stealth

### Beginning to Stealth

* *"I don't think they know we're here."*
* *"We should sneak through we can."*

## During Swarm

### Swarm Beginning

* *"Incoming! Multiple incoming!"*
* *"Here comes the swarm!"*

### Killing Numerous Zombies

* *"This is our city!"*
* *"I'm on a roll here!"*

## Alerting towards Any Special Zombies

### Lurker (when hiding)

* *"Seems crawling, must be a Lurker!"*
* *"Is this the Lurker?!"*

## Killing Any Special Zombies

### Lurker

* *"Killed the Lurker."*
* *"Take those, creeps."*
Iceland

## World War Z

During World War Z, The country of Iceland has been completely overrun and ripped apart much of the population

## Current Status

Iceland continues to remain zombiefied, but there are currently international efforts (mainly North American and Europe) to liberate the country and it is planned to resettle the country with surviving Iceland nationals.
Phinneas Fermes

> "*A true savant, he has developed his own language in order to program his robots more effectively.*"
>
>
>

## Phinneas Fermes

### Battle Set

Damocles
Andromeda
Pericles
Hespera

### Bot Color

Urban Blue (Head, Arms)
Sunburst Yellow (Body, Legs)

## Strategy

All of his robots are very powerful in their own right and are even more deadly when grouped. However, the damage potential of his loadout is decreases substantially outside of a short combat range. Your melee bots will likely not fare well against his, but having a couple long range Gunbots shooting from afar will eat away at his robot's hit points before they are close enough to release their own damage.
LaMOEs

LaMOEs (Short for Last Man on Earth) is a US Army term for survivors - primarily located in the US due to their high levels of firearm ownership and individualistic culture - who believed themselves to be the sole survivor of the zombie apocalypse. What separates them from Robinson Crusoes was their extremely violent and hostile nature to the Military. They often laid traps, with trip-wire activated shotguns being the most popular, these killed several soldiers. The biggest LaMOE population was found in the Sears Towers in Chicago.
High Voltage Grid

An electrical grid made available for users to set up on certain maps. Turning on the electrical grid will effectively stun and paralyze zekes as they attempt to crawl over the grid.

Electrical grids will eventually die out, leaving their light in the box flashing red. The player can add another voltage grid on top of the dead one to reactivate it.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • **High Voltage Grid** • Mortar • Sound Trap • Stationary Machinegun
Claymore Mine

> "*If they had time, they would have rigged mines out the way out.*"
> ― Dina
>
>

The **Claymore Mine** (simply, the **Claymore**) is equipment used by classes in World War Z.

The C4 is used by the Hellraiser and Exterminator classes in Co-op Campaign, and the Trapper and Phantom classes in Multiplayer.

## Overview

The Claymore is a proximity mine that detonates on its own once an enemy approaches its line of sight, indicated by the three glowing lines in front of it. Its design makes it perfect for setting up traps and covering flanks.

## Design

The Claymore Mine is based on the M18 Claymore mine which is a directional anti-personnel mine. A laser-emitting trip wire is attached to the top of the mine to automatically detonate when detecting an enemy walking past it.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Afghanistan

Afghanistan is a war-torn country in West Asia and is bordered by Pakistan, China, India, Iran and Kyrgyzstan. It is mentioned in The Zombie Survival Guide.

## 329BC - Zombie Sighting

During the Russian invasion of Afghanistan, some soldiers found a temple with vases depicting a man biting another man, that man dying and rising from the dead to bite another man. Archaeologists have dated this to the times of Alexander The Great during his conquest of Afghanistan. It is unknown who created the vase.
Michael Choi's 2nd Interview

ABOARD USS TRACY BOWDEN

 [Michael Choi leans against the fantail’s railing, staring at the horizon.]

 You wanna know who lost World War Z? Whales. I guess they never really
had much of a chance, not with several million hungry boat people and
half the world’s navies converted to fishing fleets. It doesn’t take
much, just one helo-dropped torp, not so close as to do any physical
damage, but close enough to leave them deaf and dazed. They wouldn’t
notice the factory ships until it was too late. You could hear it for
miles away, the warhead detonations, the shrieks. Nothing conducts sound
 energy like water.

 Hell of a loss, and you don’t have to be some patchouli stinking
crunch-head to appreciate it. My dad worked at Scripps, not the
Claremont girl’s school, the oceanographic institute outside of San
Diego. That’s why I joined the navy in the first place and how I first
learned to love the ocean. You couldn’t help but see California grays.
Majestic animals, they were finally making a comeback after almost being
 hunted to extinction. They’d stopped being afraid of us and sometimes
you could paddle out close enough to touch them. They could have killed
us in a heartbeat, one smack of a twelve-foot tail fluke, one lunge of a
 thirtysomething-ton body. Early whalers used to call them devilfish
because of the fierce fights they’d put up when cornered. They knew we
didn’t mean them any harm, though. They’d even let us pet them, or,
maybe if they were feeling protective of a calf, just brush us gently
away. So much power, so much potential for destruction. Amazing
creatures, the California grays, and now they’re all gone, along with
the blues, and finbacks, and humpbacks, and rights. I’ve heard of random
 sightings of a few belugas and narwhals that survived under the Arctic
ice, but there probably aren’t enough for a sustainable gene pool. I
know there are still a few intact pods of orcas, but with pollution
levels the way they are, and less fish than an Arizona swimming pool, I
wouldn’t be too optimistic about their odds. Even if Mama Nature does
give those killers some kind of reprieve, adapt them like she did with
some of the dinosaurs, the gentle giants are gone forever. Kinda like
that movie Oh God where the All Mighty challenges Man to try and make a
mackerel from scratch. “You can’t,” he says, and unless some genetic
archivist got in there ahead of the torpedoes, you also can’t make a
California gray.

 [The sun dips below the horizon. Michael sighs.]

 So the next time someone tries to tell you about how the true losses of this war are “our innocence” or “part of our humanity”…

 [He spits into the water.]

 Whatever, bro. Tell it to the whales.
04/20/2019 PC Hotfix

On April 20th, 2019, a patch was released for World War Z on PC.

## Patch Notes

* Fixed crash on game launch, reported by some AMD users.
* Fixed a large number of connectivity, matchmaking and party system issues.
* Fixed a large number of gameplay crashes.
* Fixed a large number of gameplay bugs that caused inability to progress on levels.
* Fixed texture corruption on Vulkan in some cases.
* Improved Vulkan performance.
* Improved Vulkan stability.
* Partially fixed sound stutter issues.
* Fixed issue with some friends not being visible in a friend list.
* Fixed freeze on typing “<” in chat.
* Reduced AI bot efficiency on lower difficulty levels.
* Improved Slasher base perk.
	+ With full stamina Slasher deals damage to 2 zombies in 1 melee swing.
	+ With low stamina Slasher deals damage 1 zombie in 1 melee swing, plus his melee is not slowed down.
* Slasher
	+ Added “start with an improved chainsaw” perk on level 17
	+ Shock Therapy perk moved to level 21, replacing the perk Executioner II

## Reference

* https://forums.focus-entmt.com/topic/37984/world-war-z-pc-hotfix-april-20th
PDW

The **PDW**, also known as the **Senjata PDW**, is a Tier II secondary weapon in World War Z.

## Overview

The Senjata Personal Defense Weapon is a rather controversial gun that occupies a niche somewhere between a less accurate Pistol and a weakened Compact SMG. It is one of the only 2 fully automatic weapons in the game that can be carried in the secondary weapon slot (the other one is the Geist 17MP Machine Pistol with the "Refreshing Kills" perk).

## Performance

The PDW is a fine backup weapon for taking out roaming common Zekes because of its large magazines, rich ammo pool, and great rate of fire. At the same time, it is not a good substitute for a primary weapon because of its relatively low firepower.

The main distinctive feature that sets it apart from other secondary weapons is the "CQB Specialist" perk in the unique slot. It increases the melee stamina by 4 bars as long as its magazine is empty, letting the player trigger signature strikes more often before getting fatigued.

### Damage breakpoints

Unless noted otherwise, the numbers are provided for the Co-op Campaign mode on Extreme difficulty (5 skulls) with no active mutators. The weapon is assumed to have maximum base stats. The target Zeke is assumed to be at point-blank range (less than 4 meters away from the player).

**Common Zeke**

* 1 headshot without any perk & class modifiers.

**Lurker**

* 3 headshots without any perk & class modifiers.
* 2 headshots with "Weighted Bullets", "Point-Blank Focus", or both.
* 1 headshot with 4 perk bonuses active at the same time: the PDW's "Weighted Bullets" & "Point-Blank Focus" perks plus the "Gunslinger's Switcheroo" & "Bounty Hunter".

## Perks

### Unique perks

 Fine Motor Skills
 CQB Specialist
 Ghost

## Design

The PDW is based on the ST Kinetics CPW from Singapore.

## Legacy

Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Compact PDW's progression model looked as follows.

\*The Challenge Coins version of the PDW fires in Semi-auto.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Germany

Germany is a political entity located in central Europe

## Overview

In Germany, the forces of the northern high command established a a safe zone behind the baltic sea-north sea canal (a narrow strip of land that might as well have been Denmark), sacrificing their "rapid reaction stabilization" as a rearguard. It is implied that the southern command managed to establish a safe zone in the Bavarian alps. Due to Germany's major cities being heavily populated, it can be assumed that Germany was the hardest hit in Europe.