recursal/Fanatic-Fandom huggingface dataset:
Light Pirate (Mary)

Mary is a fellow crew member of the Light Sea Voyager. Captain Brig and his pirates were notorious around the Summoners War lands.

Rank: Natural Four Star

Type: Defense

Stats: TBA

Leader Skill: None

## Skills

Skill 1: Backspin Stab (320% + 50%): Attacks the enemy and weakens their attack power for 2 turns with a 75% chance.

Skill 2: Pirate's Spirit: All allies gain a defense buff which will last for 2 turns. In addition, you will increase the damaged ally's attack bar by 5% when they are damaged when this effect is on cooldown. (Reusable in 4 turns).

Skill 3: Notorious: Attacks all enemies, provoking and inflicting glancing for 1 turn with a 75% chance. However, if you are killed, all allies of Mary will be dealt damage. (Reusable in 5 turns).
Cairos Secret Rewards

A special reward can now be dropped from the Cairos Dungeons: B7-B10 Stages. These secret rewards come in the forms of Natural Five Star monsters: Keep Giant, Lair Dragon and Necro Demon. Each of these can only be gained through incredibly rare drop in the Cairos Dungeon.

It took the first player to receive the drop in Giants Keep exactly 3,260 runs before receiving the Keep Giant.

## Keep Giant

A fragment of the Boss Giant has expanded and taken form of a miniature version itself.

Drop Rate: Rarest

Rank: Natural Five Star

Awaken Ability: Gains 3rd Skill: [Hammer-Fist].

Stats: Proportionate to a regular attack natural five star.

### **Skills**

Skill 1: Giant's Strength: Attacks all enemies once, stunning them for 1 turn with a 15% chance.

Skill 2: Crystal Claw: Attacks the target with a powerful punch, ignoring the enemy's defense by dealing life-threatening damage. If the enemy dies, the cool-down of this skill will be reduced. (Reusable in 6 turns).

Skill 3: Hammer-Fist (Passive): Reduces damage received from a critical hit by 40%. In addition, you will counter-attack the enemy immediately after the 4th attack from the enemy's team. This counter-attack will target the enemy dealing the 4th attack and will break their defense for 2 turns. [Automatic Effect].

## Lair Dragon

The Boss Dragon in Dragon's Lair was also guarding offspring.

Drop Rate: Rarest

Rank: Natural Five Star

Awaken Ability: Gains a 3rd Skill: [Dragon Devour].

### Skills

Skill 1: Dragon's Blaze: Attacks the enemy, dealing damage proportionate to their MAX HP and inflicting continuous damage for 2 turns with a 75% chance.

Skill 2: Crystal Recovery: Recovers the HP of all allies by 30% at the cost of 15% of your own HP. In addition, you will increase the attack power of all allies for 2 turns. (Reusable in 5 turns).

Skill 3: Dragon Devour: Attacks all enemies, inflicting two sets of continuous damage which lasts for 3 turns. In addition, this attack will deal more damage depending on the amount of continuous damage effects already inflicted on the enemies. (Reusable in 7 turns).

## Necro Demon

The most rewarding drop on Summoners War.

Drop Rate: Rarest

Rank: Natural Five Star

Awaken Ability: [Shield of Awe]

### Skills

Skill 1: Soul Capture: Attacks the enemy, inflicting unrecoverable and drains the enemy's life by 20% of the damage dealt. Damage dealt is proportionate to your Defense.

Skill 2: Field of Reduction: Reduces the attack bar of all enemies by 30% and reduces their speed for 2 turns. (Reusable in 4 turns).

Skill 3: Shield of Awe (Passive): Each turn, a barrier that nullifies one attack by the opposition is generated. When attacked without the barrier, the MAX HP decreases by 30% of the incoming damage.

## Reviews

Necro Demon - Swift/Nemesis - SPD/Defense/Defense - Necro's third skill can tank any single target nuker, especially when it's one on one. Therefore, very high speed is required for Necro's potential to be released.

Lair Dragon - Rage/Blade - SPD/Crit Damage/Attack
Dark Banshee (Sith)

Dark Banshee (Sith awakened) is a natural five star monster of dark attribute. She is considered to be one of the strongest units in Summoners War.

## Abilities

Leader Skill: Increases the Resistance of Allies by 41%.

Skill 1: Banshee Mist: Attacks the enemy twice with an eerie mist, this attack will deal more damage depending on the amount of harmful effects on the target enemy.

Skill 2: Shower of Screams: Attacks the enemy three times, inflicting continuous damage for 2 turns with a 35% chance each. (Reusable in 5 turns).

Skill 3: Echo (Passive): Your attacks will ignore the enemy's defence and any of their beneficial effects. Additionally, upon death, you will apply the [Curse of Death] to all enemies for 1 turn. [Automatic Effect].

## Uses

Sith can be an extremely powerful attacking monster for all areas of Summoners War. The only downside is her base attack and base speed. Paired with strong runes, she is capable of being your primary unit.

Arena: 10/10 (Lacks AOE attacks but is a strong nuker).

Dungeons: 10/10 (Useful for every dungeon).

Raids: 8/10 (Useful for raids, however, BJ5 is still faster unless each team member has a Sith).

TOA: 8/10

Guild Battles: 10/10
Dark Elder Demon

Rank: Natural Five Star (Elite)

Obtained: Light and Darkness Scroll, Monster Wish.

Stats: TBA

Leader Skill: Increases the Attack Power of all allies with Dark Attribute by 50%.

## Skills

Skill 1: Dark Stomp: Attacks the enemy with a powerful stomp. This attack ignores the enemy's defense.

Skill 2: Expel: Removes all harmful effects off all allies. In addition, you will receive a random beneficial effect which will last for 2 turns for each effect taken off of an ally. You may only acquire a maximum of 3 beneficial effects from this skill. [Reusable in 3 turns].

Skill 3: Endless Might (Passive): Uses relentless fear to permanently deal all harmful effects that land on enemy creatures by ally creatures. This excludes all inability effects and silencing. These permanently dealt harmful effects cannot be removed until this unit is defeated. In addition, your attack power will increase by 5%, every round. This can only accumulate up to 5 times. [Automatic Effect].
Dark Death Rider

Rank: Natural Four Star

Type: Attack

Leader Skill: None

## Abilities

Skill 1: Stealth Crush: Attacks the target enemy, dealing damage proportionate to your attack speed. If you defeat the enemy, you will destroy the HP of all enemies by 20%.

Skill 2: Immortal Rider: Increases the attack speed and defense on all allies for 2 turns and you will gain counter-attack for 1 turn. (Reusable in 5 turns).

Skill 3: Soul Devour: Attacks the target enemy three times, inflicting a defense break and branding effect with a 50% chance each per attack. If you defeat the enemy target, you will recover 30% of your MAX HP and be granted with soul protection for 1 turn. (Reusable in 6 turns).
Water Beast Monk (Chandra) Buff

Before Buff:

* Lv.3 Damage +5%
* Lv.4 Damage +10%
* Lv.3 Harmful Effect Rate +10%
* Lv.4 Damage +10%
* Lv.5 Harmful Effect Rate +10%
* Lv.6 Damage +10%
* Lv.7 Cooltime Turn -1

Post Buff:

* Lv.3 Damage +5%
* Lv.4 Damage +10%
* Lv.3 Harmful Effect Rate +10%
* Lv.4 Damage +10%
* Lv.5 Harmful Effect Rate +10%
* Lv.6 Damage +10%
* Lv.7 Cooltime Turn -1
Dark Lycan King (Uratha)

Rank: Natural Five Star

Type: Attack

Leader Skill: Increases the Resistance of all allies in the Arena by 48%.

## Abilities

Skill 1: Bloodied Claws: Strikes the enemy two times, breaking their defense and inflicting recoverable for 2 turns with a 75% chance.

Skill 2: Ravager: Attacks the target enemy three times with extreme rage. If you defeat the enemy target, you will unleash another strike on all enemy creatures and the final strike will ignore their defence.

Skill 3: Werewolf King (Passive): Each time you act, you will gain a 10% attack power increase (accumulates up to 8 times). Additionally, if you deal a critical hit, you will have a 15% chance of striking again. You are immune to unrecoverable and inability effects.
Elite One Attribute Units

## Fire - Ancient One

**Rank:** Natural Six Star (Ultimate)

**Obtained:** Fusion Hexagram (Level 40): Requires **Veremos (Six Star), Katrina (Six Star), Sigmarius (Six Star)** and **Xiong Fei (Six Star)**

**Leader Skill:** Increases Resistance of ally monsters by 75%

Skills:

Skill 1: Wisdom Punch: Attacks the enemy 3 times, inflicting 2 different harmful effects with a 75% chance for each hit.

Skill 2: Ancient Methods: Attacks all enemies, breaking their defense and inflicting unrecoverable for 3 turns. In addition, you recover the HP of all allies by 25% and your accuracy increases for 2 turns. [Reusable in 5 turns].

Skill 3: Decades of Learning (Passive): Will gain attribute advantage against all enemies. Also, you will automatically revive a fallen ally with 15% HP every turn. Additionally, when the revive is activated, you recover your HP by 25%.
Fire Sphinx

GRADE ★★★★

TYPE Support

GET FROM Mystical Scroll, Legendary Scroll, Exclusive Summon, Crystal Summon, Monster Wish

AWAKENED BONUS STATS

Increases Accuracy by 15% + Boosts Stats

Level 40 (Awakened) HP: 7800 ATK: 480 DEF: 496 SPD: 101

## Skills

Leader Skill: Increases the Attack Speed of ally monsters with Fire Attribute by 24%

Scratch: Attacks with giant claws to decrease the enemy’s defense for 2 turns.

* Lv.2 Damage +10%
* Lv.4 Damage +10%
* Lv.5 Damage +10%

Sphinx Roar: Increases the Speed and Defense of all allies for 2 turns. [Reusable in 4 turns].

* Lv.2 Cooltime Turn -1
* Lv.3 Cooltime Turn -1

Eternal Sleep: Puts all enemies into an unwakable sleep for 2 turns and drains 5% of their max hp whilst this skill is activated. [Reusable in 6 turns].

* Lv.2 Cooltime Turn -1

- A nice supporting unit.

- Great for TOA as it puts enemy creatures to sleep on the smaller stages.

- Constant Increase of Speed and Defense if devilmon'd.

- Amazing third skill which stuns all enemies for 2 turns and slowly eats away.
Realm Boss (New Content)

Summoners beware! The realm boss has awakened from it's long sleep and threatens the existence of the universe. It's up to you and your fellow summoners to take the godfather of giants down.

## Premise

Players who have reached level 50 can take part in the Realm Boss - a live battle similar to raids that consists of 100 players per team within an open lobby. Contribution is split between all players and additional rewards are granted if the players successfully defeat the realm boss.

Unlike the world boss that operates daily, the realm boss only appears twice per month for 24 hours each time. Players have a very rare chance of receiving a Scroll of Eclipse (summons a default natural four or five star monster of light and darkness attribute and excludes hall of heroes and fusion).

## Rewards

These rewards can be gained if the players successfully defeat the Realm Boss (eight rewards in total will be provided):

* Scroll of Eclipse (Very Rare) - 0.03% fixed rate
* Transcendence Scroll (Very Rare) - 0.03% fixed rate
* Legendary Scroll (Rare) - Varies depending on contribution
* Attribute Legendary Scroll (Rare) - Varies depending on contribution
* Scroll of Light and Darkness
* Legendary Pieces
* Light and darkness Pieces
* Attribute Scroll(s)
* Mystical Scroll(s)
* Mana Stones
* Crystals
* Reappraisal Stones
* Grindstones

These rewards can be obtained if you participate in the Realm Boss:

* Legendary Scroll (Rare) - Varies depending on contribution
* Attribute Legendary Scroll (Rare) - Varies depending on contribution
* Scroll of Light and Darkness
* Attribute Scroll(s)
* Mystical Scroll(s)
* Mana Stones
* Crystals
* Reappraisal Stones
* Grindstones
Sway

Sway incuded by oversaturating an ACF chassis with engines causing wild controllable convulsions which resulted in server discontinuation.

### Founder

*unknown*

**Sway** is a Suss meme used to define the process of a contraption (usually an ACF chassis) swinging wildly throughout the air or ground, or movements not within the scope of the original design. Sway is usually induced by a contraption being poorly constrained or overstressed, usually due to the contraption's constructor lacking in basic building or common sense skills. It can also be caused by welding too many props to a contraption. Such builds which sway regularly are often diagnosed with badbuilditis.

Most mentally incapacitated users (see: regular) that build wheel-based contraptions are often unfamilliar with the parenting tool or precision-based tools; resulting in haphazardly placed props shoved into an indistinguishable mess that reduce the frames-per-second of most users to a number less than 20, caused by constant collisions and autulations of the poorly adhesed props.

If sway is left untreated, it will usually induce a swift termination of the server.
Water Sphinx

GRADE ★★★★

TYPE Defense

GET FROM Mystical Scroll, Legendary Scroll, Exclusive Summon, Crystal Summon, Monster Wish

AWAKENED BONUS STATS

Increases Recovery by 10% + Boosts Stats

Level 40 (Awakened) HP: 7400 ATK: 420 DEF: 518 SPD: 100

## Skills

Leader Skill: Increases the Defense of ally monsters with Water Attribute by 30%

Scratch: Attacks with giant claws to decrease the enemy’s defense for 2 turns.

* Lv.2 Damage +10%
* Lv.4 Damage +10%
* Lv.5 Damage +10%

Sphinx Roar: Increases the Speed and Defense of all allies for 2 turns. [Reusable in 4 turns].

* Lv.2 Cooltime Turn -1
* Lv.3 Cooltime Turn -1

Shifting Shield (Passive): Places a shield on the most damaged ally unit each turn. The shield's defense is proportionate to the defense of this unit.

- A nice protector

- Can be very annoying to the enemy

- Weakness to debuffers and oracles.
Fire Pharoah (Kiyo)

Rank: Natural Five Star

Type: HP

Leader Skill: Increases the Resistance of all allies in the Arena by 55%.

## Abilities

Skill 1: Crook and Flail: Attacks the enemy two times, removing beneficial effects with a 50% chance each and inflicts two random harmful effects with a 35% chance.

Skill 2: Royal Maim: Inflicts a branding effect on the target enemy creature and inflicts four sets of continuous damage for 2 turns. (Reusable in 6 turns).

Skill 3: Heart of the Canopic (Passive): Every two turns, will target the ally with the lowest HP and grant them with Kiyo's soul protection (upon death, will revive with 30% of their HP and immunity for 1 turn) for 2 turns. Upon death, you will automatically resurrect with 50% life. Kiyo can't use soul protection on himself.
Dark Fallen-Angel (Dante)

Rank: Natural Five Star

Type: Attack

Stats: TBA

Leader Skill: Increases the HP of allies with Dark Attribute by 50%.

Obtained: Scrolls, Archangel Exchange Event.

## Skills

Skill 1: Holy Corruption: Attacks the enemy, inflicting a branding effect which lasts for 2 turns with a 75% chance and weakens their defense for 1 turn with a 35% chance.

Skill 2: Fallen-Angel's Blessing: Destroy's the target enemy's HP by 50% (destroys a bosses' HP by 20%). This cannot be inflicted to the same enemy twice. (Reusable in 5 turns].

Skill 3: Dante's Deed: Deals significant damage to the enemy, causing an instant fatal blow (excludes bosses). This attack will break through invincibility, shields and defense boosts. [Reusable in 9 turns].

## Rating

**Positives:**

* One-Hit KO Third Skill that is incredible and game-changing in Arena and RTA!
* Second Skill inflicts the highest amount of destroy energy.
* First Skill can Brand and break Defense.
* High Base Attack.

**Negatives:**

* Low Base Speed
* Weak against bosses
* High cooldown skills

- Analysis

1. Dungeons - 7/10 - NB10 (2/10), GB10 (7/10), DB10 (7/10).
2. Scenario - 9/10
3. Arena - 10/10 MUST HAVE
4. TOA - 7/10
Fire Archmage

Rank: Natural Five Star

Type: Support

Stats: TBA

Leader Skill: Increases the resistance of all allies by 41%.

## Skills

Skill 1: Barrage of Fire: Attacks the target three times, inflicting continuous damage for 2 turns with a 30% chance with each hit.

Skill 2: Burning Winds: Scolds all enemies with burning magic, inflicting continous damage and a branding effect for 2 turns. (Reusable in 4 turns).

Skill 3: Invulnerable Power: Grants the target ally invincibility and immunity for 2 turns. In addition, you will ready all of the ally's skills.

Skill 4: Fire Archmage (Passive): When dealt damage, you have a 30% chance of inflicting a defense break for 2 turns on the enemy that attacked you.
Light Cerberus

Rank: Natural Five Star

Type: Defense

## Abilities

Skill 1: Fiery Claws: Attacks the target two times and inflicts continous damage for 2 turns with each hit with a 35% chance.

Skill 2: Tri-Defense: Provokes all enemies and grants invincibility and counter-attack for 1 turn. (Reusable in 5 turns).

Skill 3: Ferocious Power (Passive): Whilst you are under an invincibility effect, your critical damage is increased by 40% but your attack speed is halved. When you defeat an enemy, your attack power will increase for 2 turns. [Automatic Effect].
Water Master Archer

Rank: Natural Five Star

Stats: TBA

Leader Skill: Increases the Defense of all allies by 44% in Guild Battles.

## Skills

Skill 1: Trick Shot: Attacks the target enemy two times, inflicting one random harmful effect with a 30% chance. Damage dealt is proportionate to your Attack Power and Accuracy.

Skill 2: Archer's Assault: Strikes the target with four piercing arrows, dealing damage proportionate to your Attack Power and Accuracy. This attack will ignore defense effects such as shields and invincibility. (Reusable in 5 turns).

Skill 3: Flourishing Marksman: Grants all allies with Maximum Marksman: Gives skills a 100% chance of landing their effects (also includes stuns, buff-stripping and continuous damage). Lasts for 3 turns (Reusable in 8 turns).
Light Lunar Princess

Rank: Natural Four Star

Type: Support

Stats: TBA

## Skills

Skill 1: Appraisal: Recovers the HP of the target ally by 15% and increases their attack power for 1 turn.

Skill 2: Swift Light: Fires a flurry of stars to remove the beneficial effects off the enemy creatures with a 50% chance each. (Reusable in 4 turns).

Skill 3: Security: Blesses all allies with the Security effect for 2 turns. The security effect will allow ally creatures to reflect all damage dealt to them whilst under the ability. (Reusable in 8 turns).
Dark Draugar (Eln)

The Dark Revenant of Destruction.

Rank: Natural Five Star

Stats: TBA

Leader Skill: TBA

Obtained: TBA

## Skills

Skill 1: Conjured Torment: Attacks the enemy twice, leaving a branding effect which lasts for 2 turns with a 75% chance.

Skill 2: Small Resurrection: Resurrects all fallen allies and gives them 1HP. [Reusable in 6 turns].

Skill 3: Eln's Storm: Attacks all enemies with an undead cloud, dealing incredible damage. Additionally, recovers the HP of all allies by 20% if this attack kills an enemy creature. [Reusable in 6 turns].
Water Giant (Enao)

Water Giant (Enao) is a powerful Natural Five Star Monster that can be obtained from the Giant Crafting Feature.

Rank: Natural Five Star

Obtained: Giant Crafting Feature

Stats: TBA

Leader Skill: None

## Skills

Skill 1: Giant's Palm: Attacks all enemies, breaking their defense for 1 turn with a 35% chance each.

Skill 2: Giant's Chasm: Gains Counter-Attack and an Attack Buff which lasts for 2 turns. In addition, you will decrease the attack speed of all enemies for 2 turns. [Reusable in 5 turns].

Skill 3: King of the Giants (Passive): You will gain attribute advantage against all enemies. In addtion, you will deal 200% more damage when fighting in the Giant's Keep.

## Giant Crafting Feature

Craft a powerful giant using these specific items: (Kill Counts reset upon purchasing kill count required items and monsters in the crafting store).

**Fire Giant (Natural Four)**

* 100 Giant's Keep B7+ Current Kill Count
* 120 Rune Pieces
* 120 Symbol of Harmony
* 120 Symbol of Chaos
* 200,000 Mana Stones
* Fire Giant Scroll Fragment (500 Guild Points)

**Wind Giant (Natural Four)**

* 100 Giant's Keep B7+ Current Kill Count
* 120 Rune Pieces
* 120 Symbol of Harmony
* 120 Symbol of Chaos
* 200,000 Mana Stones
* Wind Giant Scroll Fragment (500 Guild Points)

**Water Giant (Natural Five)**

* 500 Giant's Keep B10 Current Kill Count
* 500 Rune Pieces
* 500 Symbol of Harmony
* 500 Symbol of Chaos
* 500,000 Mana Stones
* Water Giant Scroll Fragment (2,000 Guild Points)

## Other Items in the Giant's Crafting Store

**Legendary Scroll**

* 250 Giant's Keep B10 Current Kill Count
* 650,000 Mana Stones
* Legendary Scroll Crafting Fragment (1,500 Guild Points)

**Light and Darkness Scroll**

* 100 Giant's Keep B7+ Current Kill Count
* 300,000 Mana Stones
* Light and Darkness Crafting Fragment (750 Guild Points)

**Mystical Scroll**

* 30 Giant's Keep B7+ Current Kill Count
* 100,000 Mana Stones

**Pet Giant**

* 1,000 Giant's Keep B10 Recorded Kill Count (Total)
Dark Legionnaire

All stats and information TBA.

Rank: Natural Five Star/Elite Natural Five Star

## Skills

Skill 1: Dark Spear: Attacks two enemies randomly with a powerful shadow spear, inflicting one continuous damage for 3 turns.

Skill 2: Seige: Cast a seige upon your entire team, giving them counter-attack and an attack buff for 2 turns. [Reusable in 5 turns].

Skill 3: Collective Soul (Passive): Gains stronger each turn. In addition, your attacks will ignore the opponent's defense.

## Collective Soul (Passive)

Gains roughly +25 attack per turn.

Max Cap: +1000 extra attack.

Attack will stay collected each turn until the full battle is over.
Summoners War - Juno Buff

AFTER:

LEADER SKILL

Increases the Critical Rate of ally monsters by 24%.

PASSING TIME

Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit

Multiplier: 130% x3

```
 SHOW SKILL UPS

```

FATE OF DESTRUCTION

Inflicts continuous damage for 2 turns to the target enemy and sets up a bomb to blow up after 2 turns. Instantly gains another turn after using this skill. (Reusable in 4 turns)

LOSS OF CAUSE AND EFFECT (PASSIVE)

Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. Enemies who land harmful effects onto you will be dealt with 5% of their current HP. [Automatic Effect]

Multiplier: 300%

BEFORE

LEADER SKILL

Increases the Critical Rate of ally monsters by 24%.

PASSING TIME

Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit

Multiplier: 130% x3

```
 SHOW SKILL UPS

```

PREDICTED FUTURE

Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns)

Multiplier: 300%

```
 SHOW SKILL UPS

```

LOSS OF CAUSE AND EFFECT (PASSIVE)

Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect]

Multiplier: 300%
Dimensional Boss

The Dimensional Boss can be fought once a week. To attempt the ultimate Summoners War monster, the user must have completed the scenario, completed Raid Level 3 and cleared all Cairos Dungeon's B10.

## Dimensional Boss

The Dimensional Boss has a grading system. The most amount of damage dealt determines the grade from S\*5 - F.

Defeating the boss will grant the Legendary S\*5 Ranking which grants a very special reward.

Recommended setup to defeat the boss:

* Veremos - cleanses the bosses' harmful effects.
* Juno - cleanses harmful effects off and heals.
* Dier/Theomars/Perna/Mei Hou Wang/Artamiel/Zeratu - Powerful, effective damage dealers
* Chasun/Belladeon
* Rakan

the boss grants 4 continuous damage on all enemies each turn, aswell as additional harmful effects.

## Rewards

F Rank - 20 Crystals, 20,000 Mana Stones, 20 Glory Points, 20 Guild Points, 1 Dimensional Point.

E Rank - 30 Crystals, 30,000 Mana Stones, 30 Glory Points, 30 Guild Points, 1 Dimensional Point.

D Rank - 50 Crystals, 50,000 Mana Stones, 75 Glory Points, 75 Guild Points, 2 Dimensional Points.

C Rank - 100 Crystals, 100,000 Mana Stones, 100 Glory Points, 100 Guild Points, 3 Dimensional Points.

B Rank - 200 Crystals, 200,000 Mana Stones, 150 Glory Points, 200 Guild Points, 4 Dimensional Points.

A Rank - 250 Crystals, 250,000 Mana Stones, 240 Glory Points, 240 Guild Points, 5 Dimensional Points.

S Rank - 300 Crystals, 300,000 Mana Stones, 300 Glory Points, 300 Guild Points, 5 Dimensional Points.

SS Rank - 500 Crystals, 500,000 Mana Stones, 300 Glory Points, 450 Guild Points, 5 Dimensional Points.

SSS Rank - 750 Crystals, 750,000 Mana Stones, 300 Glory Points, 500 Guild Points, 6 Dimensional Points.

S\*4 Rank - 900 Crystals, 900,000 Mana Stones, 350 Glory Points, 500 Guild Points, 7 Dimensional Points.

S\*5 Rank - 1 Light and Darkness Scroll, 1,250 Crystals, 1.5 million Mana Stones, 500 Glory Points, 500 Guild Points, 9 Dimensional Points.

## Dimensional Store

The Dimensional Store contains amazing gifts.

* Mystical Scroll = 2 Points.
* Light and Darkness Scroll = 10 Points.
* Legendary Scroll = 30 Points.
* Dimensional Aura = 25 Points.
* Transcendence Scroll = 100 Points.
* Dimensional Ifrit Fragment = 10 Points per 10/100 Pieces. (Dier)
* Random 6\* Legendary Rune = 10 Points.

## Dimensional Ifrit (Dier)

Leader Skill: Increases the Attack Power of ally monsters against the Dimensional Boss by 50%.

**Skills**

Skill 1: Dimensional Mega Smash: Attacks with magical powers and inflicts 2 continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Skill 2: Dimensional Force: Attacks all enemies twice and breaks their defense for 2 turns with a 50% chance.

Skill 3: Dimensional Wander (Passive): Negates the power of harmful effects inflicted on allies by 50%.

Dimensional Wander example: Continuous Damage deals 5% of your max HP --> Continuous Damage deals 2.5% of your max HP.
Elemental Rune Set

Elemental Rune Sets allow units to gain attribute advantage over all types of creatures. To complete a full set, you will need to equip 4 runes. Although, these runes are the hardest runes to obtain in the game, and are only obtainable five star and above. Elemental Runes also give greater attributes when +15 than other runes.

## Locations

* Raid - Chaos Beast Khi'zar Kha'jul - Level 2-5
* Necropolis (Very Rare)
* Isle of Recognition
* Events

## Isle of Recognition

You can visit the Isle of Recognition once-a-week to claim various rewards and prizes for your contributions to the game every week. Contributions include: Use of Energy, Mana Crystals Obtained/Used, Crystals Obtained/Used, Total Damage Inflicted, Total Damage Received and Arena Invitations Used.

Rewards obtainable for collection:

* Legendary Scroll (Rare)
* Light and Darkness Scroll
* Mystical Scroll (1-3) (Always)
* Unknown Scroll (1-200) (Always)
* Crystals (1-500) (Always)
* Mana Stones (1-500,000) (Always)
* Summoning Stones (1-200) (Always)
* Attribute Scrolls
* Runes (Very Common)
* Elemental Runes (Uncommon)
* Transmogrification Stones (Common)
* Arena Invitations (Common)
* Energy (10-250) (Always)
* Exp Booster (Common)
* Chest of Experience (Available to Players below level 40)

Isle of Recognition requires a level of 15 to proceed.

## Trivia

* Elemental Runes are not obtainable through purchase.
* They are considered to be the rarest rune in the game, aswell as the most useful to high arena teams.
* A 6 Tier Rune sells for 48,000 mana.
* A 5 Tier Rune sells for 26,000 mana.
* These runes give monsters total attribute advantage against: Fire, Water, Wind, Light and Dark.
Fire Dragon Priest (Erika)

Rank: Natural Five Star

Type: Support

## Abilities

Skill 1: Scorch: Attacks the target enemy, inflicting unrecoverable for 2 turns with a 50% chance and reduces the attack bar by 20% with a 30% chance.

Skill 2: Breathe of the Wild: Attacks all enemies with fiery dragon breath, inflicting two sets of continuous damage for 2 turns with a 75% chance each. If this skill is used whilst there is existing continuous damage on the enemy, all existing continuous damage will be detonated. (Reusable in 5 turns).

Skill 3: Restoration (Passive): Upon acting, recovers the HP of all allies by 15% and removes one harmful effect. In addition, you will reduce all incoming damage by 15% [Automatic Effect].
God of Destruction (Wind) (Zeus)

Obtained: Fusion

Rank: Natural Six Star

Stats: TBA

Leader Skill: Increases the HP of all allies by 50%.

## Fusion Requirements

* Fire Panda (Level 40) - Awakened
* Water Phoenix (Level 40) - Awakened
* Wind Valkyrie (Level 40) - Awakened
* Dark Ifrit (Level 40) - Awakened
* One Wind Natural Five Star (Level 40) - Awakened

- 5,000,000 Mana Stones.

## Skills

Skill 1: Bolt of Lightning: Attacks all enemies with a bolt of lightning, stunning them for 1 turn with a 25% chance.

Skill 2: Zeus' Lighting: Attacks all enemies and reduces their attack bar by 25%. This attack hits through immunity and cannot be resisted. In addition, this attack has a 30% chance of stunning the enemies for 1 turn. [Reusable in 4 turns].

Skill 3: King of the Gods (Passive): Reduces all damage taken by 30%. In addition, you will receive a 10% attack power increase, everytime you're attacked. Accumalates up to 5 times. [Automatic Skill].

Skill 4: Wind's Buff (Passive): Every turn, increases a random allies attack speed for 2 turns. [Automatic Skill].
2A Mystic Witch (Megan)

Before Awakening:

Skill 1: Crow Summoning [360%ATK]: Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.

Skill 2: Toad Poison [530%ATK]:Covers the enemy with poison, removes 1 beneficial effect, and prevents the target from receiving beneficial effects for 1 turn with a 75% chance. (Reusable in 4 turns)

Skill 3: Spell of Strengthening (Awakened) : Increases the attack gauge of all allies by 20% and increases Attack Power and Defense for 2 turns. (Reusable in 5 turns.)

After 2A Awakening:

Skill 1: Crow Summoning [**410**%ATK]: Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.

Skill 2: **Toad Venom** [**600**%ATK]:Covers the enemy with poison, removes **all beneficial effects**, and prevents the target from receiving **beneficial effects for 2 turns**. (Reusable in 4 turns)

Skill 3: Spell of Strengthening: Increases the attack gauge of all allies by 20% and increases Attack Power, **Critical Rate** and Defense for 2 turns. (Reusable in 5 turns).
Water Automaton

Rank: Natural Five Star

Type: HP

Leader Skill: Increases the Resistance of allies in the Arena by 55%.

## Abilities

Skill 1: Metal Flurry: Attacks the enemy two times with each attack having a 15% chance of ignoring the enemy's defence.

Skill 2: Full Metal Jacket: Increases your defence for 2 turns and attacks the target enemy several times, removing beneficial effects and replacing them with continuous damage with a 50% chance. The number of strikes are proportionate to your MAX HP. (Reusable in 5 turns).

Skill 3: Strategic Barrier (Passive): Decreases the incoming damage allies receive by 15% of your MAX HP. If the enemies deal zero damage to your allies, you will inflict unrecoverable with a 75% chance for 2 turns. [Automatic Effect].
Dark Astronomer (Moona)

Rank: Natural Five Star

Type: Attack

Stats: TBA

## Skills

Skill 1: Study of Stars: Attacks the enemy with powerful stars, with each star having a 35% chance of granting the enemy with a random harmful effect for 2 turns.

Skill 2: Asteroid Field: Attacks all enemies with several meteorites, stunning them for 1 turn with a 25% chance for each hit. If the stun is successful, the cool-time of this skill will be decreased by 1. This skill will not interrupt [Black Hole]'s sleep effect. (Reusable in 5 turns).

Skill 3: Black Hole: Removes all beneficial effects and attacks the enemy with a dark void, placing the target enemy to sleep for 3 turns and destroys their maximum HP by 20% each turn they stay in sleep mode. (Reusable in 5 turns).

## Review

* Asteroid Field - If this attack stuns all enemies, then it can be instantly reusable next turn!
* Black Hole - Deals strong damage, removes beneficial effects and destroys enemy's max HP. Solid PVP and TOA unit. However, not suitable for boss fights.
Light Demon-King

Rank: Natural Five Star

Type: Attack

Stats: TBA

Leader Skill: TBA

## Skills

Skill 1: Underworld: Attacks the enemy multiple times, removing beneficial effects and stunning them for 1 turn with a 15% chance with each hit. Damage dealt is proportionate to your Attack Speed. [Attacks 3-4 times].

Skill 2: Light From Hell: Attacks the enemy, dealing damage proportionate to your Attack Speed and their level. You will recover the HP of all allies by 30% of the damage dealt. (Reusable in 4 turns).

Skill 3: Holy Darkness (850% + 100%): Attacks the target enemy with godlike damage, stripping them of all effects, whilst inflicting damage which will ignore defense. If this skill kills the target creature, they will be unable to resurrect. (Reusable in 7 turns).

## Review

**Arena: 10/10**

**RTA: 10/10**

**Dungeons:**

* Giants B10 - 10/10
* Dragons B10 - 10/10
* Necro B10 - 8/10

**Raid Bosses:**

* Fire Raid Boss - 7/10
* Water Raid Boss - 8/10
* Wind Raid Boss - 8/10
* Light Raid Boss - 9/10
* Dark Raid Boss - 10/10

**Raid Boss:**

* Raid 3 - 10/10
* Raid 4 - 10/10
* Raid 5 - 9/10 (Due to third skill's intense defense ignoring power).
Dark Lunar Beast

Rank: Natural Five Star

Type: TBA

Leader Skill: Increases the Attack Power of all allies in the TOA by 44%.

## Skills

Skill 1: Eclipse: Provokes the enemy and reduces their attack bar by 15%.

Skill 2: Otherworldly Protection: Grants invincibility and immunity on the target ally for 1 turn. In addition, you will also decrease the cool-time of all allies skills by 1 turn. (Reusable in 5 turns).

Skill 3: Beast of the Moon: Strikes all enemies with meteorites. The power from the meteorites are proportionate to their MAX HP and your attack power. Furthermore, each meteorite has a 50% chance of inflicting a random harmful effect on the enemy. (Continuous Damage, Defense Break, Branding, Stun, Unrecoverable). (Reusable in 7 turns). Deals 3-5 Meteorites per enemy at random.

## Review

The Dark Lunar Beast is the TOA Hard King! The boss provoke, attack bar decrease, invincibility, cool-down decrease, immunity and an AOE strong attack that's proportionate to their MAX HP and can stun.

Dark Lunar Beast is also a perfect monster choice for the arena! However, it's not recommended for dungeons.
Light Fencer (Crystellia)

Type: Attack

Rank: Natural Four Star

Obtained: Various Light and Darkness Methods

Overall Rating: 10/10

## Skills

Skill 1: Enguard - Strikes the enemy with precision, ignoring the enemy's defense with a 50% chance and strikes consecutively with a 25% chance, each time.

Skill 2: Flurry of Light: Strikes all enemies, three times with sharp light, removing one beneficial effect each hit with a 50% chance. (Reusable in 4 turns).

Skill 3: Accurate Mastery (Passive): Critical Damage is increased by 40% and you will receive an attack bar increase of 20% when yourself or an allied creature lands a critical hit. In addition, your attacks will ignore the enemy's Invincibility and shield effects. [Automatic Effect].

## Review

Crystellia is considered to be one of the best units in the game. With high base speed (114) and strong attacking capabilities, she is one of the most viable units for most of the game's content.

PVP Offense - If rune'd currently, she will be able to gain the upper hand at the start of any battle, striking all enemies three times and potentially removing a beneficial effect. Furthermore, this unit ignores the enemy's invincibility effects and defense. Additionally, she has a built in counter-attack phase and passively increased critical damage, therefore, she can hit very hard.

PVP Defence - It can be difficult trying to counter teams with Crystellia, especially if she's granted with immunity/high resistance. Her critical hit ability provides her with multiple turns, where she can strip and take down your invincibility effects.
Light Vampette (Sambia)

Rank: Natural Five Star

Type: HP

Stats: TBA

Leader Skill: Increases the Resistance of allies in Raids by 56%.

## Skills

Skill 1: Menacing Force: Attacks the enemy twice, inflicting continuous damage with each hit for 2 turns with a 35% chance. Damage dealt is proportionate to your MAX HP.

Skill 2: Seductive Taunt: Provokes all enemy creatures for 1 turn. In addition, you will also gain immunity for 1 turn. (Reusable in 4 turns).

Skill 3: Queen's Immortality (Passive): Reflects damage to the enemy with a 50% chance. (Excluding harmful effects). [Automatic Effect].
Dark Cyclops (Polyphemus)

Rank: Natural Five Star

Type: Dark

## Abilities

Skill 1: Round Eye: Attacks the enemy and deals damage proportionate to the enemy's MAX HP and will stun for 1 turn with a 50% chance.

Skill 2: Colossal Strike: Attacks the enemy four times, removing a beneficial effect each with a 35% chance. The damage of the final attack will increase by 100% for each beneficial effect removed. The damage dealt is proportionate to the enemy's MAX HP. (Reusable in 5 turns).

Skill 3: Sacrifice: Entirely devours all of the target ally's HP to deal damage against all enemy creatures, the damage increases in accordance with the ally's level. Upon using this skill, you will not be able to act for an additional turn. (Reusable in 8 turns).

## Polyphemus and Psamathe Combo

Poly and Psamathe is a dier cleave combo. Poly's sacrifice attack will instantly kill and activate Psamathe's third skill, as well as deal a heavy hitting attack against all enemies in it's own right.
Vertically Challenged

****Vertically Challenged**** (also known as Final Four-Titude) is a recurring challenge on Survivor. It debuted in *Survivor: Caramoan* and has since re-appeared in *Survivor: Worlds Apart* and *Survivor: Game Changers*.

## Recurring *Survivor* Challenge

### Appearances:

*San Juan del Sur*
*Worlds Apart*
*Game Changers*

## Description

Each person will use a series of very small paddles to maneuver a ball through a series of obstacles. If at any point the ball drops, they will have to go back to the start. The first person to transfer three balls wins.

## Winners

 **Game Changers** | Individual Immunity*(Final Immunity)* | Daniel Grimes
Scroll of Knowledge

The Scroll of Knowledge can be used to maximize all the skills of your chosen monster. It can be obtained via events and purchasing.

## Abilities

Instantly maxes all skill levels of a monster. The Ultimate Devilmon.

## Obtained

Knowledge Pack - 2,000 Crystals, Scroll of Knowledge, 300,000 Mana Stones, 3x50 Energy and 2 Light and Darkness Scroll - $149,99.

Various Limited-Time Events.
2A Light and Dark Amazon

## Mara

Abilities:

* Accurate Shot [Unchanged from 1st Awakened]: Attacks accurately with a 30% increased chance of landing a critical hit. The inflicted damage is proportionate to the enemy's MAX HP.

* Poison Arrow (Enhanced): Fires two magical arrows, with each hit disturbing the enemy's HP recovery for 2 turns and the damage increases according to the number of harmful effects on the enemy. The enemy can't be revived if the enemy is killed with this skill.

* Soul Crush (Enhanced): Ignores the enemy's defense with a crushing arrow. The enemy can't be revived if they are killed with this skill.
Fire Saiyan (Goku)

Special Summoners War Event:

Gain a Fire Saiyan (Goku) when purchasing the Super Saiyan Package:

* x1 Natural Five Star Fire Saiyan (Goku)
* Awakening Scroll
* x5 Fire King Angelmon Max Level.
* 2000 Crystals
* $149.99

Awakening Bonus:

* Super Saiyan (Passive): Has a 3% chance of activating each turn. Super Saiyan greatly boosts your Attack Power, Defense, Critical Rate and grants a permanent Speed Boost.

Stats: TBA

Type: Attack

Leader Skill: Increases the Attack of ally monsters by 33%.

## Skills

Saiyan Combo: Attacks the enemy two times, inflicting a defense break and one continuous damage for 2 turns.

Give Me Your Energy: Charges your Ki, makes the skill: Kamehameha stronger. [Reusable in 4 turns].

Kamehameha: Attacks the enemy 6 times with a powerful ray of energy. This attack leaves permanent continuous damage on the target.

Super Saiyan (Passive): Has a 3% chance of activating each turn. Super Saiyan greatly boosts your Attack Power, Defense, Critical Rate and grants a permanent Speed Boost.

## Other Ways of Obtaining

You can gain a Saiyan through collecting the Seven Dragon Balls, available in the Guild Shop.

* Dragon Ball (1/7) - 200 Glory Points
* Dragon Ball (2/7) - 250 Glory Points
* Dragon ball (3/7) - 350 Glory Points
* Dragon Ball (4/7) - 400 Glory Points
* Dragon Ball (5/7) - 500 Glory Points
* Dragon Ball (6/7) - 600 Glory Points
* Dragon Ball (7/7) - 750 Glory Points

- All Seven Dragon Ball can only be purchased once a month. It costs 10k Mana Stones to summon.
Water Titan (Aquarius)

GRADE ★★★★★

TYPE Support

GET FROM Mystical Scroll, Legendary Scroll, Exclusive Summon, Crystal Summon, Monster Wish

AWAKENED BONUS STATS

Increases Resistance by 25%

Level 40 (Awakened) HP: 12400 ATK: 640 DEF: 610 SPD: 96

## Skills

Leader Skill: Increases the Resistance of ally monsters in Dungeons by 44%

Titan Crush: Attacks the enemy and weakens it's defense with a 50% chance.

* Lv.2 Damage +5%
* Lv.3 Harmful Effect Rate +10%
* Lv.4 Damage +10%
* Lv.5 Damage +10%
* Lv.6 Harmful Effect Rate +15%

Extreme Recovery: Regenerates the health of all units by 30% for 3 turns and makes them invincible for 1 turn. [Reusable in 6 turns].

* Lv.2 Recovery +10%
* Lv.3 Harmful Effect Rate +10%

Enforcing Effect (Passive): Places one harmful effect on a random enemy each turn and removes one harmful effect from an ally each turn.
The Gauntlet

****The Gauntlet**** is recurring tribal challenge that originated in **Survivor: Palau**, and reappeared in **Survivor: Micronesia**. It is an obstacle course that requires physical prowess, including the ability to fend off direct opposition.

## Recurring *Survivor* Challenge

### Appearances:

*Palau*
*Micronesia*

## Description

One at a time, contestants traverse an obstacle course (containing obstacles such as wobbly or floating bridges, rolling barrels, stepping-stones, balance-beams and rope-lines). As they do so, members of the opposite tribe attempt to knock the contestants off the course by swinging large canvas bags at them. If a contestant falls off the course, they must return to the beginning. At the end of the course, the castaway collects a pennant, which they then return to their tribe mat by way of the obstacle course. The first tribe to collect a given number of pennants wins the challenge.
Light Lycan (Lyrith)

Rank: Natural Five Star

Type: HP

Leader Skill: Increases Accuracy of Monsters in Guild Battles by 55%.

## Skills

Skill 1: Crushing Sweep: Attacks all enemies once, dealing damage proportionate to your MAX HP and ignoring defense with a 25% chance each.

Skill 2: Running Wolves: Attacks the enemy, reducing their attack bar to 0 and stunning them with a 75% chance. The attack bar decrease cannot be resisted unless immunity. [Reusable in 4 turns].

Skill 3: Lyrith's Blood (Passive): Recovers the HP of all allies by 5% each turn. In addition, you will be immune to all inactive abilities and attack bar reducing skills. [Automatic Effect].

## Benefits

- AOE Passive Healing Skill that can be increased with Devilmons.

- AOE first skill nuke that ignores defense.

- Attack Bar reducing and stunning second skill.

Runes:

Despair/Revenge - Despair/Energy - SPD/HP/HP

Additional Turns (For Healing Prox and Crowd Control) -

Violent/Revenge - SPD/HP/HP
War Orb (Seven Star Material)

War Orbs are responsible for the transcendence process of a Six Star Monster into a Seven Star! The process does not affect the monster's base stats or leader skill but does increase the user's skill set. Gathering a full War Orb takes a considerable amount of time and is considered to be one of the most sought after miscellaneous items in Summoners War. They can be used, with a monster, on the crafting table with other materials to ascend a Six Star Monster into a **Seven Star Monster.**

## Location

* Tower of Ascension Normal - Floor 100 = 10 Fragments for completion.
* Tower of Ascension Hard - Floor 100 = 20 Fragments for completion.
* Magic Shop - 870-1,540k Mana per 5-10 stones.

The player must gather 100 Stones to Ascend a Monster.

## Released Monsters

**Vampires**

* **Verdehile -** Boiling Blood (Passive): Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects.
* **Verdehile (Ascended) -** Boiling Blood (Passive): Your Critical Hits increase the Attack Bars of all allies by **30%**. This effect does not have effect on allies that have similar skill effects.
* **Liesel -** Killing Wave (Awakened) [(120%ATK ~ 180%ATK) x 3]: Attacks with a group of bats. The damage increases if you are less wounded.
* **Liesel (Ascended) -** Killing Wave (Awakened) [(120%ATK ~ 180%ATK) x 3]: Attacks with a group of bats. The damage increases if you are less wounded. **These bats will ignore the enemy's defense, aswell as recover the inflicted damage as HP.**
* **Argen -** Death Blow (Awakened) [260%ATK x 3]: Deals a fatal blow to one enemy. The damage increases by 25% for each harmful effect on the enemy. (Reusable in 4 turns)
* **Argen (Ascended) -** Death Blow (Awakened) [260%ATK x 3]: Deals a fatal blow to one enemy. The damage increases by **50%** for each harmful effect on the enemy. (Reusable in 4 turns)

Light and Dark Vampires will be soon released.
Flame God (Hades)

Rank: Natural Six Star

Obtained: Legendary Scroll, Mystical Scroll, Fire Scroll, Monster Wish

Leader Skill:

Unawakened: Increases the Attack Power of all allies by 35%

Awakened: Increases the Critical Damage of all allies by 40%

## Skills

Skill 1: Removal Royalty: Attacks all enemies once, removing 1 beneficial effect. This skill cannot be resisted.

Skill 2: Lava Absorption: Recovers your HP by 50% and boosts your attack power for 3 turns. Instantly regains a turn. [Reusable in 5 turns].

Skill 3: Underworld: Attacks all enemies, unleashing the powers of the underworld, granting all enemies these effects: Defense Break, Unrecoverable, Continuous Damage, Continuous Damage and Glancing effect. All effects last for 3 turns. This attack cannot be resisted. [Reusable in 6 turns].
Light Aztec (Solaris)

GRADE ★★★★★

TYPE Attack

GET FROM Light and Dark Scroll, Monster Wish

## Skills Edit

Leader Skill: Increases the Attack Power of Units with Dark Attribute by 50%

Ruthless Chant: Attacks the enemy with a roar, decreasing the enemy's attack bar by 30%. The damage increases according to Attack Speed.

* Lv.2 Damage +5%
* Lv.3 Damage +10%
* Lv.4 Damage +10%

Light Barrage: Attacks all enemies, dealing heavy damage, but you will lose 15% of your HP in return. [Reusable in 5 turns].

* Lv.2 Damage +10%
* Lv.3 Damage +20%
* Lv.4 Damage +10%
* Lv.5 Cooltime -1

Praise the Sun: Call upon fire to deal damage to all enemies and remove all beneficial effects. For each beneficial effect removed with this attack, all ally creatures, including yourself, will recover 20% HP. [Reusable in 5 turns].

* Lv.2 Damage +15%
* Lv.3 Damage +15%
* Lv.4 Cooltime -1
* Lv.5 Recovery +40%

Review:

- Incredibly situational. Good vs. Chloe teams, Shannon, etc...and also good for bosses which buff such as Dragons and Giants.
Dark Druid (Darko)

Rank: Natural Four Star

Type: Support

Obtained: Light and Darkness Scroll, Monster Wish, Crafting.

Leader Skill: None

## Skills

Skill 1: Druid Spells: Attacks the enemy three times, dealing continuous damage with a 15% chance for each hit.

Skill 2: Dark Ritual: Removes all beneficial effects on all enemy creatures and places 2 continuous damages that last for 3 turns. [Reusable in 4 turns].

Skill 3: Hex Recovery (Passive): When you deal damage to an enemy unit, you will heal the ally with the lowest HP by 15%. In addition, your HP will recover by 10% every turn.

## Crafting

You are now able to craft Light and Darkness Monsters using the Shining and Moonlight stones obtained in special events and dungeons.

* Shining Stones: 50
* Moonlight Stones: 50
* Mana Stones: 150,000

Summons 1 3-5\* Light and Darkness Monster

***Crafting Specific Monsters***

**Range**

**Druids:**

Fire, Water and Wind Druid - Random

50 Relic Stones, 100,000 Mana Stones

**Light and Darkness Druids:**

Summons a random light or dark Druid

50 Shining Stones, 50 Moonlight Stones, 150,000 Mana Stones

**Light and Dark Phoenix:**

1,000 Shining Stones, 1,000 Moonlight Stones, 1,500,000 Mana Stones

**1 Random Light and Darkness Natural Four Star:**

100 Shining Stones, 100 Moonlight Stones, 150,000 Mana Stones