Agency Wonder

This article is about Wonders that can be built in Agencies. For Wonders that can be built in your home base, see Wonders (Sect). For disambiguation page, see Wonders.
**Wonders** are special Agency buildings. They occupy the top-right building plot in the Agency.

## Requirements

* Level 3 Sect Hall
* 1500 Wood, Brownstone and Influence

## Effects

* Each Wonder will provide a unique effect
* Building a wonder will cause random events to occur until it is completed. Reacting positively to the events results in the wonder construction being delayed, and reacting negatively to the events results in no delay and no other consequences.

## Limitations

* Only a single Wonder of each type may be built.
* Only a single Wonder may be built in a given place
	+ It cannot be changed once finished
	+ It cannot be destroyed once finished
* Some Wonders are limited to certain towns or areas

## Area Agencies

The Area requirement is related to the Area type of the Agency location. The value All is used when an area has all four types (Aqua, Forest, Mountain, Plain). Which means that all Wonders can be built in that location.

## Example

An example of using those two tables.

Finding out what Wonders you can build in a certain location:

An Agency built in Seascape has the Area value set to Aqua. Any wonders with the Area requirement Aqua can be built there. This includes Starlit Lake, Green Pagoda, River Weir, and Temple of Sumeru.

Finding out what Agencies you can build a certain Wonder in:

Pagoda of Enigma has the Area requirement value set to Plain. Any agencies with the Area value set to Plain can build that wonder. This includes Central Plains, The Great Snowland, Great Desert, and Mt. South.

## Recommendations

The list of agency wonders is ordered by (subjective) usefulness. To explain the reasoning:

* **Pagoda of Grace, River Weir, Hillside Pagoda**: the Divine Realm bonuses are important for Shendao Cultivators so unless you're not using any these wonders will be an important upgrade
* **Temple of Sumeru**: similarly, additional Formation stability is an important bonus if you use formations with Xiandao Cultivators
* **Pagoda of Enigma**: doubles the inspiration or belief gains from one agency, recommended in Mt. South as it is the closest and likely to be your best performing agency
* **Cloud Chamber of Commerce**: saves a lot of Spirit Stones, they're not difficult to acquire but the discount is high enough to make a difference.
* **Starlit Lake, Deadwood Sea, Altar of Earth**: Learn from Nature is a source of Eureka Pills, which is a decent secondary source of Inspiration. However you usually wouldn't want to have all 3 wonders as it would cost too much Influence, leaving you nothing for recruitments (and Hell Gates). The Altar of Earth should probably not be built as there's only 2 Mountains (outside of M. South, which would rather use Pagoda of Enigma).
* **Triple Purity Temple, Purple Cloud Palace**: extra connection can help slightly, and there's no good options left

The remaining wonders are not worth their cost usually:

* **City Housing**: not particularly good, can help if one of your agencies is struggling with a low population
* **Red Stele Forest**: it's hard to find an use-case for this. If you care about someone's favorites, you'd care about all of them, not just the first.
* **Universal Taoist School**: the saved materials will not reimburse the building cost.
* **Ingenuity Pagoda**: this wonder would be a consideration if it didn't take a Mountain Area, but there's only 2 of those (3 with Mt. South), which have better options
* **Green Pagoda**: Mood is not that hard to handle, and same as Ingenuity Pagoda, all 3 (+1) Aquas Areas have better options.

## References

1. ↑ 1.0 1.1 Settings\MapStories\MapStory\_Curb1.xml