Changelog: 1.0.11

Changelog for 1.0.11

## **FIXES**

* Fixed an issue where events and Academy quests had missing texts
* Fixed an issue where political events of global, Academy and Academy - Finale quests had missing GUI elements
* Fixed a problem in some broken saves due to outpost migration (reported here)
* Fixed issues where the depletion was broken depending of game speed
* Fixed an issue on the victory stats screen where the stats displayed were broken
* Fixed Rebellion value not being saved when a Vodyani ark detaches/reattaches
* Fixed an issue where the Pacifist Conversion icon didn't appear on the colonized systems after the Unfallen entwine them
* Fixed the faction displayed in the save files list
* Fixed an issue where it was possible to queue multiple terraformation actions for the same planet
* Fixed an issue where the "Probe instructions" were still active after opening a Game Menu sub screen
* Fixed some bleeding text
* Fixed tooltip for science, economic and wonder victories
* Fixed empire swap in diplomacy screen when in alliance (sometimes, the sector shows the Unknown (?) state instead of the correct diplomatic state between the inspected empire and your alliance)
* Fixed infinite buildings auto replacement causing issues
* Fixed Vodyani system capture causing errors in rare cases
* Fixed issue with metaplot achievements "Sins of the Fathers" & "Ctrl + Alt + Delete", they now work as intended
* Fixed Unique Planets not getting the destroyed planet visual
* Fixed Game Creation Screen messed up in some resolutions
* Fixed new game Multiplayer Join button missing translation in some languages
* Fixed ground battle infinite turn
* Fixed 'Blockade Breakers' trait not working
* Fixed Guardian curiosities being triggered on Vodyani systems
* Fixed siege status not updating when the diplomatic relation with the node influence owner changed
* Fixed Vodyani leechers behaving incorrectly on systems with low population
* Fixed an error with Riftborn Carriers stuck warping into battle
* Fixed the victory progression feedbacks for Wonder victory in the Empire screen and take into account alliances
* Fixed anarchy duration estimation in Government Selection screen
* Fixed Unfallen systems becoming unentwined after a successful invasion
* Fixed the 'Implant Beacon' action canceling itself on Lost star systems
* Fixed a bug where the button for loading the last mods were enabled even if it contained missing mods, causing the game to crash if the user used the feature
* Fixed an infinite turn caused by fleets which couldn't be sold by the bailiff when in orbit
* Effects of the starting technologies are now displayed in their tooltips
* Loading a save game while the Client is in the space battle loading screen no longer results in a stuck state
* The minor faction influence bar is no longer inconsistent with the current diplomatic relation after using the Cease Fire action
* Arrow keys are now functional in the "System management" or "Planet" scan views
* The user is now able to use the Destroy Planet action in his own influence area
* Laws can no longer be abolished on the same turn they were passed
* Exiting to Desktop menu option no longer takes the user to the title screen instead of the Desktop
* User cannot take over Unfallen systems using Pacifist Conversion
* Dust, Influence and Manpower now display accurate values in there tooltip
* United Empire Chapter 3. No Turning Back Icons are no longer cut off at the top in the Quest panel
* Fixed the war exhaustion trend which was not working with game speed
* Fixed an issue where activatated a mod and try to change the victories option wasn't working
* Fixed several flow problems at the end of the game in multiplayer:
	+ The client now handles the host disconnection better
	+ The end game videos are launched after the game is done unloading (to avoid odd behaviors like the video being launched twice)

## **PERFORMANCE**

* The technology helper is now active only for human players making the end turn less long

## **AI**

* Added more accurate handling of ship design and strategic resources for hulls and advanced slots
* Unfallen will not detect your system as theirs in regards to trespassing anymore when they have rooted it
* Added a failsafe to allow the AI to keep making decisions if it enters a stuck state
* Removed lifeforce compensation for easier AIs
* Quest armies no longer try to roam outside of the assigned constellation, causing them to get stuck (Issue was visible in Cravers Quest Of Our Own Brood - Part 1). Now the Quest armies continue to roam in their own constellation
* The AI no longer spams mood messages
* The AI now retreats less frequently
* Fixed AI refusing map sharing after having hinted at it with a mood message
* The AI will now check it is not at war with the player before going for an opportunistic war
* The AI will now evaluate Map Sharing better
* Fixed handling of rare resources
* Fixed a loop in AI behavior when idle
* Fixed allocation of Influence
* Fixed all costs of diplomatic terms for AI
* Tweaked transitions duration so AI asks for map sharing less often and can ask for peace more often
* Fixed assessment of shipdesign costs for AI
* Improved AI colonization behavior
* Increased AI aggressiveness
* Better evaluation of trade agreement terms

## **BALANCING**

* Fixed Ace/Lousy Senator traits effect on Election Actions costs
* Fixed Optimal Defense I, II and Sub-Optimal Defense traits not affecting ships' maximum health
* Fixed the missing lava colonization for custom timelords
* Now the system with the academy will at least have 2 planets in order to be colonized
* Fixed an issue where the Stage 2 Science & Exploration deed was giving a stage 5 Luxury reward
* Fixed a weapon short range issue
* Fixed Endless Research Park happiness bonus displayed as coming from Obelisk of All Space-Time
* Cravers' third population collection bonus is now functional
* Fixed "Deadly Intent Bill" Law not increasing Weapon modules damage correctly
* Fixed "Mine's Bigger Decree" Law not increasing Weapon modules damage correctly
* Gargantuan Populations now impact System Growth rather than Net System Growth for a more consistent behavior
* Changed cost of the Blockade Breakers faction trait from 25 to 15
* Scrapping now gives a very small amount of Dust (1% of Industry cost)
* Reduced base value for ship sales
* Fixed feedback of the Cravers Hero skill "Endless Consumption"
* Fixed approval level of Empire not affecting Empire Dust & Science
* "Endless Research Parks and Endless World" now applies bonuses to Empire
* Fixed prerequisite for Map Sharing now properly available in Cold War & Peace
* Fixed an issue where the hero prices sometimes fall to 0
* Deposits are now forbidden on Destroyed planets
* Fixed Wonder quantity based on galaxy size
* Dense atmosphere are now forbidden on Barren planets
* Refined the experience threshold to fit with the name associated to the experience level
* Updated constraints for neutral laws to fit with the new experience threshold
* Minor factions on their home systems will now grow twice as slowly
* Increased resource cost of the System Modernization
* Fixed the primary trait Extreme Foremen not working in certain custom faction cases
* Fixed custom faction with Lumeris visual affinity being unable to build or create Colonizer ships
* Fixed Ship Bound custom factions with Lumeris visual affinity not being able to produce more Arks
* Fixed Ship Bound factions starting with no colonizable planets
* Starting on a planet now allows the player to colonize all planets of this type

## **UI**

* Synchronized the AI states for clients in order to update correctly the end turn tooltip in multiplayer games
* Added a non-blocking message window, used when the host leaves or returns to lobby, so that the client starts returning to the lobby without waiting for the player to validate
* Fixed the objective tooltip in Notifications Deeds
* Fixed some tooltips in the Custom Faction screen
* Fixed tooltips in Empire Screen for Science, Economic and Wonder victories

## **QUEST**

* The quest Flight of Prototype (Minor Faction Quest) no longer displays a placeholder name
* Vodyani are now able to achieve the competitive quest Founders Keepers
* Added effects feedbacks on Unfallen last Rewards Fireforming and Heart's Embrace
* Inverted the two rewards of Chapter 2 of the Riftborn Faction > A Rebuke From High
* Objective of Chapter 4. Who are we? (RiftbornFaction Quest) was too difficult. Its new objective is "pass X Ecologist laws" instead of a required amount of support of the Ecologist ideology in the Senate
* In the Lumeris Main Quest Chapter 2. A Matter of Influence Part 1, the objective wasn't well communicated. New Objective: C1: reach 20% Industrialist score in X Systems / C2: reach 20% Ecologist score in X Systems
* In the Vodyani Chapter 4. Hope in Heresy Part 1, destroying 3 planets was too difficult. The player must now destroy 2 planets
* A hidden quest track if the player find Sykagoja planet. If they finds it, the quest Cartographer request will not be triggered
* If the player finds the planet Sykagoja while doing the Cartographer Request Quest, then the quest fails

## **DESYNCS**

* Fixed numerous sources of desyncs (if you encounter some, please report them using this template: https://www.games2gether.com/endless-space-2/forums/114-bug-reports/threads/25086-tester-s-guide-addendum-multiplayer-desyncs )

## **TUTORIAL**

* Updated the tutorial to allow to build the Wonder Victory
* Fixed Academy discovery not working in beginner tutorial

## **IMPROVEMENTS**

* Added an initial random rotation to each planet in the system management view
* Players (not only the host) in a multiplayer session can now save the game
* Added two Minor Faction notifications (Suzerain Changed and Under Influence)
* Added feedback in the report notification and advance report screens
	+ The user was not informed about the resources won in a space battle
	+ Added a feedback when the opponent retreats

## **GALAXY GENERATION**

* Added constraints on deposit / anomaly placement to avoid duplicate elements on the same planets and more than 2 of an element
* Added a constraint to have at least 1 quantity of lux / strat deposits

## **VISUAL**

* Added more nebulae and stellar winds in Galaxy Spiral 8

## **MISC**

* Updated credits

Important note: in the event that you would encounter unexpected issues with this build, we are keeping version 1.0.52 available as a back-up branch.
How to access this 1.0.52 backup version if necessary:

* Right click on the game in your Steam Library
* Go to the "Betas" tab
* Select the 1.0.52 backup version in the drown-down list

1. ↑ https://www.games2gether.com/endless-space-2/forums/65-general/threads/25505-official-release-notes-endless-space-2?page=1#post-241697