recursal/Fanatic-Fandom huggingface dataset:
Town

The Town is a map layout in UNLOVED. It was added in update 0.4.0.

## Description

As the name would suggest, the map is a desolate town that features a total of 11 different room layouts. It has a mixture of wide open streets and cramped interiors that provide a somewhat unique challenge for players. A good way to describe the map is that it's sort of a cross between the Apartments and the Basement. Several of its interiors very closely resemble rooms from the Apartments but there are also many torture devices scattered around as well as a graveyard similar to the Basement. The Town also features more rooms with multiple levels to them than any other map.

As noted before, the map has a mixture of wide open and very cramped areas. The streets offer players little cover and it can be very difficult to fight off swarms of enemies if the player gets caught outside. The indoor areas, much like the Apartments, have several dead ends and tight hallways that can easily trap unwary players who aren't careful. The Town's room layouts however are actually pretty easy to learn and it shouldn't take more than a couple of playthroughs to get them figured out.

### Music

The Town uses the music tracks "Surgat", "Leviathan" and "Incubus" as its soundtrack.

## Trivia

- One of the rooms layouts is based on a pizza parlor, This is a reference to Five Nights At Freddy's, another horror-themed game franchise.
Special Forces Gloves

Rank 2 Gloves Trinket - a better version of the police gloves

* In addition to better ammo pickup percentages, it also gives a little boost to the reload of pistols and shotguns. By far this is one of the more useful gloves for run and gun characters.
* Unfortunately, this does not include SMP pickups, nor does in increase the reload speed of the SMP.
Karma

Karma is a currency item that has several different uses. It is needed to unlock Trinket slots and upgrade Trinkets (with Fragments) or Rings (with Rubies) through the Trinket Manager. It is also used to unlock Demon Chests.

The most efficient way for the player to gain Karma is to complete levels and personal challenges which are given to the player every time they play a level. Their descriptions are found under the minimap where the player's objectives are also shown. They consist of either dealing damage with a specific weapon or killing a large amount of a specific enemy.

Another way to gain Karma is by selling unwanted color schemes for 5 Karma each and using Photos to unlock Memories. Trinkets, Rings and Demon Chests can also be broken down in the Trinket Manager to create Karma.
Apartments

The Apartments is a map layout in UNLOVED and is the default choice when creating a new game. Consequently, it is probably the first map that many players will experience.

## Description

The map is a large building featuring a total of 10 different room layouts, some of them very complex with multiple dead ends that can easily confuse players not familiar with them. The rooms often have multiple pieces of furniture such as chairs, couches, tables and bookcases decorating them. There are also several old and highly distorted paintings hanging on many of the walls. There are some paranormal features to the map such as furniture hanging from the ceiling and in one case, an entire room that has been turned upside down.

While there are a few open areas on the map, much of it is very cramped with some rooms being no bigger than a small closet. Though players can use this to their advantage to funnel large groups of enemies into their weapons fire, it can also be easily turned against them with enemies trapping players in tight hallways and dead end rooms. The map is also extremely dark in most areas, severely limiting the players vision and giving enemies multiple places to hide and prepare an ambush.

### Music

The Apartments uses the music tracks "Legion", "Choronzon" and "Amon" as its soundtrack.
Brushed Iron Ring

The Brushed Iron Ring is a Ring that will improve the player's effectiveness with the Nailgun as well as their armor protection.

### Base Stats

* +8.25% Nailgun damage
* +2.2% More ammo from Nailgun ammo pickups
* +1.65% More armor protection

### Improvements Per Level

* +0.75% Nailgun damage
* +0.2% More ammo from Nailgun ammo pickups
* +0.15% More armor protection

### Stats At Max Level (200)

* +157,5% Nailgun damage
* +42% More ammo from Nailgun ammo pickups
* +31,5% More armor protection
Abyss Chest

The Abyss Chest is a collectible item that can only be obtained on Abyss difficulty. It will be awarded to the player if they kill all three Abyss Wanderers that spawn on a map and survive on Abyss difficulty.

After completing the map, the chest will appear in the player's inventory and can be opened at the cost of 99 Abyss Coins to receive a random Rank 4 Trinket at level 1. Alternatively, the chest can also be broken down to create 351 Fragments, 1911 Karma, and 77 Abyss Coins.

Like all other collectibles, Abyss Chests are global meaning that all players present in the game will a receive a chest when all three Abyss Wanderers are killed and the map is completed.
Ring of Haste

The Ring of Haste is a Ring that will improve the player's movement and interaction speeds as well as reload speeds with all weapons.

### Base Stats

* +10.2% movement speed
* +1% interaction speed
* +10.1% reload speed with all weapons

### Improvements Per Level

* +0.2% movement speed
* +1% interaction speed
* +0.1% reload speed with all weapons

### Stats At Max Level (200)

* +40% movement speed
* +200% interaction speed
* +30% reload speed with all weapons
Police Gloves

Rank 1 Gloves Trinket

### Tips

* This trinket allows a player to collect more ammo per pickup, making the most of dropped items, as well as standard pickups.
* Combined with needing to pick up less ammo, Rank 1 Evidence Trinkets that have been upgraded to level 5 can vastly reduce the amount of items you need to pick up in the beginning, further reducing the heat acquired, spawning less monsters, making it easier to win games.
* It should be noted that this does not improve SMP ammo pickups, so players that heavily rely on that weapon should look elsewhere.

See also :

Special Forces Gloves - Rank 2 Gloves Trinket

Marine Gloves - Rank 3 Gloves Trinket
Shotgun 00 Buckshot Shell

Shotgun 00 Buckshot Shell is a Rank 2 Evidence Trinket and an upgrade to the Shotgun Shell. In addition to the free Shotgun and ammo,t his trinket also increases the player's Shotgun damage by 10% per upgrade level.

### Tips

* This trinket is a good choice for players who wish to improve their Super Shotgun as a main weapon and to increase their chances of survival in the early stages of a level.
Basement

The Basement is a map layout in UNLOVED. It was added in update 0.3.0.

## Description

The Basement is more accurately described as a labyrinthine dungeon or torture chamber that features a total of 9 different room layouts. Its rooms are filled with torture devices such as cages, saws and some medical tools. Some rooms also feature graveyards and coffins with visible corpses inside and many have a light fog hovering just above the floor adding to the map's haunting atmosphere.

The Basement has a good mix of open and cramped areas. Many rooms have a very straightforward layout that is easy to learn. However there are some confusing room layouts that can easily trap players not familiar with them. Some rooms also have very little lighting which can make spotting enemies difficult.

### Music

The Basement uses the music tracks "Corson", "Dantalion", "Bael" and "Furfur" as its soundtrack.
Ghost Reload

Ghost Reload is an effect that can be applied to any weapon via certain Trinkets, Totems and Rings. It adds a chance for a weapon to not reduce it's total ammo count when reloaded, basically giving the player free ammo for that reload. The higher the ghost reload chance is, the more likely it is that this effect will occur on each reload.

Besides the total ammo not being reduced, there are a couple of other signs to let the player know that a ghost reload has occurred. A loud clicking sound will be heard immediately after the reload animation completes and the weapon's ammo counter will briefly glow with a ghostly blue color.

It is important to note that all ghost reload bonuses from Trinkets, Totems and Rings will stack on top of each other. This makes it possible to reach over a 90% ghost reload chance giving the affected weapon an almost unlimited supply of ammo.
Rank 1

Rank 1 is the first and most common rank for Trinkets the Player will come across in Unloved. Rank 1 trinkets are the lowest tier and are far weaker than Rank 2, Rank 3 and Rank 4 trinkets. Rank 1 trinkets possess one or more basic attributes that gradually improve in usefulness as they are upgraded, however they lack the strength and versatility of their higher ranked counterparts.

Rank 1 trinkets are the most common reward the player will receive, appearing with any upgrade level at the end of a successful game, depending on the difficulty. They can be upgraded to a max level of 5, requiring slightly more Karma and Fragments the higher the upgrade. The look of each upgrade is defined by the color of its frame; grey for level 1, brown for level 2, blue for level 3, white for level 4, and yellow for level 5. In addition, all trinkets can be broken down to reclaim a small amount of Karma and Fragments. Below, a chart will show what upgrade levels the rank 1 trinkets are awarded with on each difficulty.

## List of Rank 1 Trinkets

### Evidence

* Old Kukri
* Pistol Bullet Case
* Shotgun Shell
* Machine Pistol Bullet Case

### Figurine

* Panda Warrior
* Soulless Knight
* GunGirl
* Mars Marine

### Gloves

* Police Gloves
* Reinforced Gloves
* Sterile Gloves
* Fighting Gloves
* Thief Gloves

### Cases

* Pistol Mag Pouch
* SMP Ammo Case
* Shotgun Ammo Belt

### Pistol Customization

* Pistol Custom Clip
* Pistol Custom Grip

### SMP Customization

* SMP Tempered Silencer
* SMP Improved Grip

### Nailgun Customization

* Nailgun Hollow Ammo
* Nailgun Hardened Trigger

## Rank 1 Trinket Rewards

 No Hope
 Kill Em' All
 Time to Die
 Beast Mode
 Unearthly
Shotgun Shredder Ammo

The Shotgun Shredder Ammo is a Rank 3 Evidence Trinket and the upgrade to the Rank 2 Shotgun 00 Buckshot Shell. The Shotgun Shredder Ammo has a greater increase in Shotgun damage per level than the Rank 2 trinket and can have a max upgrade level of 7.

### Tips

* This trinket is a great improvement over the 00 Buckshot Shell and is essential for high-level Shotgun builds.
Weapon Mod

Weapon mods are pickup items that effectively upgrade or alter a weapon's functionality with a variety of different improvements. When collected, weapon mods will augment a random weapon the player is holding with up to three different random bonuses per weapon. Each bonus can be upgraded a total of 5 times by finding additional weapon mods. Weapon mods are not permanent and will only last until the end of the map that is being played.

## Cut Weapon Mods

These are mods that were present in earlier versions of the game but have since been removed.

## Incompatible Weapon Mods

Some weapon mods are incompatible with each other and cannot be combined. Getting one of the incompatible mods will disable other mods that it cannot combine with. Below is a list of all known incompatible weapon mods.

### Pistol Mods

* Damage Increase cannot combine with Crit Chance Enhancer
* Stability Upgrade cannot combine with Quick-Shot

### Shotgun Mods

* Buckshot Upgrade cannot combine with Damage Increase
Spectre Ring

The Spectre Ring is a Ring that improves SMP damage and SMP double damage chance as well as armor protection.

### Base Stats:

* +11% Increased SMP damage
* +1.1% Increased Armor Protection
* +0.55% SMP double damage chance

### Improvements per level:

* +1% Increased SMP damage
* +0.1% Increased Armor Protection
* +0.05% SMP double damage chance

### Stats at max level (200)

* +210% Increased SMP damage
* +20% Increased Armor Protection
* +10.5% SMP double damage chance
Heat

Heat is a term used to describe the overall aggression of enemies, particularly when referring to enemy spawning rates. As the player performs more interactions (such as opening doors and using blood machines) and acquires more pickups, enemies spawn at a higher rate. Heat will then gradually decrease as the game spawns more enemies and the player does not interact with anything.

The highest amount of heat is gained by filling all 7 Blood Machines, which is the only objective for the player to complete to finish a map successfully. Because of this, the player is advised to camp in the yellow room for a short time after filling the Blood Machines and kill off as many monsters as possible. This will make the final push back to the elevator much easier.

As the heat level increases, the player will see increasingly more menacing messages pop up in the chat window. The text of these messages will also change color to indicate how high the heat level is getting. Yellow text indicates that heat is increasing and new enemy types as well as larger spawns of enemies are building up while orange text indicates that a spawn of enemies has been triggered and the player should be prepared to fight. Higher heat levels will greatly increase the chance of more dangerous enemies such as the Witch or the Rotten spawning.

Contrary to some belief, enemies do not spawn indefinitely on any difficulty and it is possible to completely clear the map so long as the player does nothing to build heat back up once it has been depleted.

## Known Heat Amounts

While exact numbers are not known, Blue has given ratios of amounts of heat of some items vs the others. Here is what is known:

* Small Ammo = Small Health = Silver Key
* Large Health = Large Armor = Weapon Mod = Totem

Presumably, since Large Health = Large armor, and small health = small ammo, it is reasonable, but not proven, that small armor costs the same as other small items and large ammo costs the same as other large items.

Picking up items in higher tier rooms (yellow and blue) will also generate more heat than items picked up in lower tier rooms (white and red).

### References

1. ↑ 1.0 1.1 https://steamcommunity.com/app/321270/discussions/0/224446340334014810/#c224446340334790300, along with changes in Patch 1.07
2. ↑ http://steamcommunity.com/app/321270/discussions/0/1471967615853091173/#c1474221865182287767
Railgun

The Railgun is a weapon that the player can acquire in UNLOVED.

## Description

The Railgun is one of the two heavy weapons in UNLOVED, the other being the Nailgun. Like the Nailgun, the Railgun must be found ingame in order for the player to use it as there are no trinkets that will allow the player to spawn with it. The Railgun has no magazine, must be reloaded after each shot and has a very low total ammo count of only 30 by default. It is also the rarest weapon in the game, sometimes not even appearing on maps at all.

### Primary Fire

The Railgun's primary fire is a very powerful particle beam that travels in a straight line and can pierce through multiple enemies dealing massive damage to whatever it hits. Many of the enemies will be killed in one hit by the beam though some of the larger enemies can survive it.

### Secondary Fire

The Railgun's secondary fire shoots a shotgun like spread of many smaller beams that travel in random directions. They can bounce off of walls and will continuously fly around the room until they either strike an enemy or they will dissipate harmlessly a few seconds after being fired. Though not as powerful as the primary fire's beam, these smaller beams still deal enough damage to kill most lower tier enemies in a single hit.

## Ammo

Railgun ammo is rarest ammo in the game and will give the player anywhere from 3 to 6 rounds when picked up.

## Upgrades & Trinkets

*See articles: Railgun Customization and Weapon Mod*

## Pros & Cons

### Pros

* Very high damage. Will make short work of even the toughest enemies
* Primary fire can penetrate an infinite number of enemies
* Secondary fire will decimate enemies in a tight space and works well as a sort of panic button

### Cons

* Scarce ammo means that shots must count
* Slow fire rate

## General Tips

- Railgun ammo is very scarce and you can't carry much of it so make your shots count

- The Railgun's secondary fire is arguably the best room clearer in the game. Use it when enemies are bunched up in a tight hallway for maximum effectiveness

- The Gemini Laser Totem makes the Railgun very effective against Rotten enemies. Combined with a good damage enhancing Trinket such as the Railgun Core Upgrade V3, it can kill any one of them almost instantly
Old Kukri

The Old Kukri is a Rank 1 Evidence Trinket that notably improves the player's Melee efficiency while in combat. Rather than starting with a gun, the player's Kukri receives a large increase in melee damage, stamina recovery speeds and adds Life leech, allowing the player to heal lost health when striking enemies with the Kukri.

Higher upgrade levels improve Melee damage, Stamina regeneration and health recovered per swing.

### Tips

* Players can save on picking up ammo, health and other resources by killing enemies more often with the Kukri. Fewer items picked up means fewer enemies that are spawned.
* Life leech can be a great way to recover lost health, saving on health pickups.
* When fighting against melee-only enemies, players can stand on beds, desks and other furniture and safely swing their Kukri until enemies are defeated.
* Combined with the Mars Marine trinkets, the player's stamina can recover at incredibly fast speeds improving the their longevity in melee fights.
Memories

Memories are content unlocked by using the Photos found in-game that will give clues about the games backstory. For each memory chain, the player will need to have opened the entire previous memory to start opening the next one. As each memory progresses, the photo cost to unlock more memories increases.

There are a total of 12 different categories of memories to unlock:

* Dream Journal
* Asylum Note
* Letter from below
* Search Party Report
* Old Diary
* Missing Person Report
* Bloody Note
* Note about Parasites
* Note about Freedom
* Note about Enlightenment
* Note about Death
* Torn Letter #01
Iron Ring

The Iron Ring is a Ring that will improve the player's effectiveness with the Nailgun as well as their armor protection.

### Base Stats

* +11% Nailgun damage
* +1.1% More ammo from Nailgun ammo pickups
* +1.1% More armor protection

### Improvements Per Level

* +1% Nailgun damage

* +0.1% More ammo from Nailgun ammo pickups

* +0.1% More armor protection

### Stats at max level (200)

* +210% Nailgun damage
* +21% More ammo from Nailgun ammo pickups
* +21% More armor protection
Letter from below

Letter From Below is a 6 page long chain of Memories to be unlocked.

It is comprised of the following pages: #01, #02, #03, #04, #05 and #06

## Letter From Below #01

 BUT MY TRUE SELF STAYS IN THE ABYSS, DREAMING

## Letter From Below #02

 SO I WILL TAKE YOURS!

## Letter From Below #03

 READY TO BE BORN AGAIN

## Letter From Below #04

 BUT I WANT TO DIE THE SAME WAY I HAVE KILLED ALL MY LIFE

## Letter From Below #05

 MAY YOUR GUTS ROT IN HELL

## Letter From Below #06

 FOR I WILL BE YOUR NEW ETERNAL HUSK
Pistol Custom Grip

This Rank 1 Pistol Customization Trinket Is extremely useful as compared to the Pistol Custom Clip, but offers performance upgrades while firing as opposed to reload upgrades. Stability increases accuracy.

### Tips

* This is a good contrast to the Pistol Custom Clip, but some prefer a quicker reload and the amazing ghost reload chance.
Merciless King's Ring

The Merciless King's Ring is a Ring that increases max armor and armor pickups as well as improving Pistol damage.

### Base stats:

* +5.5% increased maximum armor
* +5.5% increased armor pickups
* +22% increased Pistol damage

### Improvements per level:

* +0.5% increased maximum armor
* +0.5% increased armor pickups
* +2% increased Pistol damage

### Stats at max level (200)

* +105% increased maximum armor
* +105% increased armor pickups
* +420% increased Pistol damage
Spiked Iron Ring

The Spiked Iron Ring is a Ring that will improve the player's effectiveness with the Nailgun as well as their armor protection.

### Base Stats

* +22% Nailgun damage
* +0.55% More ammo from Nailgun ammo pickups
* +0.55% More armor protection

### Improvements Per Level

* +2% Nailgun damage
* +0.05% More ammo from Nailgun ammo pickups
* +0.05% More armor protection

### Stats at max level (200)

* +420% Nailgun damage
* +10.5% More ammo from Nailgun ammo pickups
* +10.5% More armor protection
Bloody Kukri

The Bloody Kukri is a Rank 2 Evidence Trinket that improves the player's Melee efficiency while in combat. It is a stronger version of the Rank 1 Old Kukri, in which the player receives a greater increase in melee damage, stamina recovery speeds, and Life Leech. This further enhances the player's survival during melee combat.

Higher upgrade levels improve melee damage, stamina regeneration, and health recovery for every successful hit.

### Tips

* Players can skip picking up ammo, health, and other resources by killing enemies with the Kukri. With fewer resource pickup, the spawn rates decrease. This makes it easier for the player to progress through the level.
* Life leech is an effective way to recover lost health.
* When fighting against melee-only enemies, players can stand on beds, desks and other furniture and safely swing their Kukri until enemies are defeated. If the furniture is unreachable by jumping, the player can jump and crouch immediately to climb on top.
* Combined with the Mars Marine trinkets, the player's stamina can recover at incredibly fast speeds, improving their longevity in melee fights.
Health

Health determines how many hits from enemies the player can withstand. If it reaches 0, then the player dies and must be resurrected by a team mate (or return to the main menu if playing solo). Dying in UNLOVED does not carry a direct negative effect. It is only if the player leaves the game that they will forfeit any Demon Chests, Abyss Chests, Rubies or Abyss Coins they obtained. However any Ink Bottles or Photos that were found as well as any Karma gained from objectives and side objectives and the Trinket that is awarded upon completing the Card Pieces will still be awarded to the player.

By default, the player has 100 health but this can be increased or even decreased through the use of certain Trinkets, Totems and Rings. A few examples being the 2, 3 and Ace of Hearts Totems or a Trinket such as the GunGirl 2 Figurine. The percentage based boost works from the base health of every player, which as mentioned before, is always 100 health.

In order to stay alive in UNLOVED, it may be very wise to make sure that Armor is equipped to further avoid losing precious health as only a Witch or a specific Abyss Wanderer can bypass the protection!

## Restoring Health

There are a few ways the player can restore health they lose from taking hits:

### Health Drink

The health drink is fairly common on most maps and also has a chance to be dropped by dead enemies. It appears as a small, orange bottle with a green cap and a white label. The label has a symbol on it that is somewhat similar to a biohazard sign. By default, the health drink will restore around 15 to 30 points of health when picked up.

### Medkit

The medkit is less common than the health drink and also takes longer to pick up. There will also be a limited supply of them on each map so the player should try to save them for when they are in more dire need of health, It appears as a large, white case that bears the same symbol as the health drink. By default, the medkit will restore around 30 to 50 points of health when picked up.

### Life Leech

Life leech is a special ability granted by a few different Trinkets and the vampire tooth Totem. It allows the player's Kukri to leech health from enemies which is then used to restore the player's lost health. The amount of health the player receives depends on what percentage of Life Leech they have and the amount of damage they cause with their attack. So if for instance the player has 13% Life Leech and hits an enemy for 100 points of damage, then they will have 13 points of health restored. Having multiple Trinkets or Totems with the Life Leech ability equipped will cause the effect to stack allowing the player to steal large amounts of health from enemies.
MMA Gloves

Rank 2 Gloves Trinket - Improved version of the Fighting Gloves.

* If you enjoy melee or have a figurine trinket that grants you life-steal, this is a very useful item to have, maximizing your melee potential as well as your armor protection, making armor much more useful, as 20% ontop of 25% base armor protection almost reduces all damage by half.
Nurse

The Nurse is an enemy that the player can encounter in UNLOVED.

## Physical Description

What set apart the Nurse from the other monsters is that her demonic features are far more subtle as its body is distinctively feminine (if pale like a corpse) and doesn't bear any mutilation or grotesque appendages. The creature wear actual clothes such as a very revealing dress, torn stockings and a single brightly colored boot, either its only remnants of a past humanity or perhaps a mockery of human appetites. Its hands are covered in bloodied surgical gloves but the disturbing side is not the vicious scalpel clutched in the right hand: its head is completely covered by a tanned leather hood from which protrude two ram-like horns, suggesting that what is concealed behind is far from humanoid.

## Combat Description

The Nurse is a human sized enemy that comes in two types. The Nurse which has a pale apron and the Burnt Nurse which has a blood stained apron. The difference between them is the regular Nurse only has a melee attack while the Burnt Nurse can shoot two fireballs at the player while approaching them. Upon spotting the player, the Nurse will let out a surprised gasping sound and begin chasing them. The Nurse is one the faster enemies in the game and will use the Demon Speed ability liberally in order to get close to the player and make herself a difficult target to hit.

## Rotten Nurse

*Main article: The Rotten*

A much larger and stronger Rotten Nurse can appear on the Kill Em All difficulty and higher. She shoots green fireballs that can deal substantially more damage.

## General Tips

- Since the Burnt Nurse's fireballs do not have any homing ability, they're usually easy to dodge but can still pose a danger at close range due to their speed

- Nurses will often use the Demon Speed ability to try and get behind the player and block their escape while getting in a few hits with their melee attack. Be wary of this

## Trivia

- Due to UNLOVED originally being a Doom 2 mod, all the enemies have a Doom counterpart. The Nurse's counterpart is the Imp
SMP

The SMP (Silenced Machine Pistol) is a weapon that the player can acquire in UNLOVED.

## Description

The SMP is a fully automatic machine pistol and is one of three weapons that the player can spawn with using trinkets (the others being the Pistol and Super Shotgun) or it can be found ingame. The SMP holds 40 rounds in each magazine and the player can carry a maximum of 400 rounds for it by default. It has a very high rate of fire and is a somewhat common weapon with 2 or 3 often being found on each map.

Note: since this article was written an update added a small chance for SMP criticals. Various sources indicate a pistol is 250% damage and 10% chance, and that SMP is more like 200% and 5% chance. Unaltered.

### Primary Fire

The SMP's primary fire shoots a steady stream of bullets with decent accuracy and low damage. Most lower tier enemies will die after just a few bullets but larger enemies can require multiple magazines worth of ammo to take down.

### Secondary Fire

The secondary fire doubles the damage output of the SMP by shooting two bullets at once but accuracy is reduced and the player's magazine will be emptied twice as fast. This helps improve the SMP's viability against larger enemies though it will still take many hits to kill them.

## Ammo

SMP ammo is common in each level and comes in two types. A small pickup that will give the player around 40 to 80 bullets and a large pickup that will give the player around 150 bullets. The small ammo pickup can also be dropped by dead enemies.

## Upgrades & Trinkets

*See articles: SMP Customization and Weapon Mod*

## Pros & Cons

### Pros

* Excellent crowd control weapon due to high rate of fire. Mows down weaker enemies quickly
* Plentiful ammo
* Can constantly trigger pain states preventing enemies from attacking

### Cons

* Low damage. Will require many hits to kill stronger enemies
* Accuracy is poor though this can be mitigated through upgrades or Trinkets
* Burns through ammo quickly even with careful management

## General Tips

- The SMP is best used as a crowd control weapon against mobs of weak enemies

- The SMP works well against Clowns due to their high pain chance. You can effectively stun lock them making it very difficult (though not impossible) for them to fight back against you

## Trivia

The SMP is modeled after the MAC-10 machine pistol with it's specially designed Sionics suppressor.
Abyss Coin

An Abyss Coin is a currency item that is used to unlock Abyss Chests and upgrade Rank 4 Trinkets. There are a few ways for the player to earn Abyss Coins:

* Breaking apart Rings (Amount of coins depends on the level of the Ring; 12 coins at level 1 with an increase of 2 coins / level. 410 coins for a level 200 ring)
* Breaking apart Rank 4 Trinkets (Amount of coins depends on the level of the Trinket)
* Breaking apart Demon Chests (7 coins)
* Breaking apart Abyss Chests (77 coins)
* Killing Abyss Wanderers

The player will only receive Abyss Coins from Wanderers if they complete the map in which they were killed. Killing one wanderer gives 13 Abyss coins, two wanderers give 33 Abyss coins and three will award 50 coins and an Abyss chest.
Pistol Magnum Mod Mk 2

Rank 3 Pistol Customization Trinket. Improved version of the Pistol Magnum Mod.

### Trinket Upgrade Progression

\*Though not noted in the Trinket's description, this is confirmed to be one of it's effects

### Tips

* The Special Forces Gloves and Marine Gloves can be used to lessen the reload speed and ammo pickup penalties of the Magnum Mod.
Pistol Magnum Mod

This Rank 2 Pistol Customization Trinket is most certainly one of the most unique weapon mods in the game, completely changing the way the gun handles and the tactics of it. It is roughly equivalent to its counterpart, the Pistol Tactical Kit, in terms of overall damage, but the tactics used are different.

### Trinket Upgrade Progression

\*Though not noted in the Trinket's description, this is confirmed to be one of it's effects

### Tips

* The Special Forces Gloves and Marine Gloves can be used to lessen the reload speed and ammo pickup penalties of the Magnum Mod
* The Magnum Mod can compete with and even surpass the Super Shotgun in raw damage when other Pistol damage enhancing Trinkets are used
Forgotten Unholy Ring

The Forgotten Unholy Ring is a Ring that improves effectiveness with the Shotgun, adds a ghost reload chance to the Shotgun and adds an SMP double damage chance.

### Base Stats:

* +8.25% increased Shotgun damage
* +1.65% Shotgun ghost reload chance
* +0.825% SMP double damage chance

### Improvements Per Level:

* +0.75% increased Shotgun damage
* +0.15% Shotgun ghost reload chance
* +0.075% SMP double damage chance

### Stats at max level (200)

* +157.5% increased Shotgun damage
* +31.5% Shotgun ghost reload chance
* +15.75% SMP double damage chance
Pain State

Pain State refers to an game mechanic which affects all enemies and is carried over from Doom 2, the game UNLOVED is based on. A pain state occurs randomly when an enemy is hit by an attack and they become frozen in place for about half a second and let out a small scream or moan before they resume pursuing and attacking the player. Any attack from any weapon and from any source, be it the player or another enemy can a cause a pain state. Most importantly however, a pain state will completely cancel out any attack or movement a monster was attempting to perform making it a very useful tool for the player.

## Pain Chance

As stated before,  pain states are triggered randomly and have a chance of occurring any time a monster is hit by an attack. The chance of a pain state occurring is determined by each enemy's pain chance. The higher their pain chance is, the more likely it is that a pain state will occur. There is currently no data on exact numbers but the monsters can be separated into three different categories of pain chances. Low, moderate or high:

### High Pain Chance

* Servant
* Cutter

* Nurse

### Moderate Pain Chance

* Butcher
* Clown
* Doctor
* Faceless

### Low Pain Chance

* Witch

It is unknown if the Rotten versions of enemies have different pain chances as compared to their standard counterparts.
Combat Armor

The Combat Armor is a pickup item that appears as a dark blue, studded vest that will protect a player's health from depleting. Once collected, it will increase the player's armor points by a randomly selected range between 40-50. Sliver of Mercy and No Hope difficulties give 50% more armor on pickup.

Armor provides 25% damage resistance by default and will act as a secondary "health" bar until fully depleted. When this secondary health bar is gone is when the player will start to take damage that decreases their health. The Witch is currently the only enemy that can directly pierce a player's armor by using her glare attack, lowering the player's health even when the secondary health bar is present.
Glutton Ring

The Glutton Ring is a Ring that improves health, ammo and armor pickups.

### Base Stats:

* +11% Increased health pickups
* +11% Increased armor pickups
* +11% Increased ammo pickups

### Improvements Per Level:

* +1% Increased health pickups
* +1% Increased armor pickups
* +1% Increased ammo pickups

### Stats at max level (200)

* +210% Increased health pickups
* +210% Increased armor pickups
* +210% Increased ammo pickups
Thief Gloves

Rank 1 Gloves Trinket

* This trinket allows you to pick up things faster and activate doors or Blood Machines easier, as well as the elevator door.
* In contrast to other gloves, this trinket allows the Player to pick up items much faster, and thus can save their life or allow for a new strategy. With low pick up time, you can pick up items during combat with a bit of luck and speed in order to get out of the most sticky situations when ammo is running low. Blood Machine activation speeds are also reduced which helps speed up game time and decrease risk of ambushes.

See also:

Gloves
Photo

Photos are pickups that are used on the Unlockables tab to reveal lines of the game's backstory, which are in the form of Memories. Using photos on a Memory will uncover a single line of dialogue and reward the player with a number of Karma. The cost to reveal a next line increases, and the number of Karma rewarded increases as well. Photos can also be melted down for 25 Q in the Stats & Ranks section.

 The number of available photos to retrieve on a level depends on the size of the map and the difficulty. There are around 4 photos in each map on Sliver of Mercy difficulty and up to 10 photos for a huge-sized map on Beast Mode difficulty. Every time a photo is picked up, it will be saved to the player's inventory. If a map is not completed but photos were collected, the players in the game will still receive the photos when they leave it. In multiplayer, every player individually receives one photo per photo found in the game, regardless of who finds them.

The player should use caution when picking up photos (and Ink Bottles) as this will agitate the enemy spawn system, releasing the next wave of enemies earlier and with greater strength and numbers.
Dragon Realms

The **Dragon Realms** is the main universe of *The Legend of Spyro* series. Only the majority of the land is explored throughout the trilogy, and only a few areas are mentioned.

## History

When the first purple dragon, Malefor, turned to evil, the world has been spiraling into chaos. His influence shrouded the world in darkness as he attempted to rule it. For years, the Dragons fought for the realms against Malefor's army of Apes. It was only until the intervention of the current purple dragon, Spyro, did the war turned the tide and the forces of darkness were driven back. However, Malefor resurrected The Destroyer to destroy the world in order to create a new one, and the massive golem succeeded in initating the world's destruction. After Malefor was sealed away at the hands of the Ancestors in *Dawn of the Dragon*, Spyro undid Malefor's rule using his power and reconstructed the world, bringing about a new age of peace to the Realms.

In the series' ending, the world is composed of floating islands, but they are slowly pulling themselves back together to reform the planet.

## Areas

### *The Legend of Spyro: A New Beginning*

The Dragon Realms, including the four islands that appeared in the first chapter, were taken over by Cynder and put under her rule.

* Swamp
* Dante's Freezer
* Munitions Forge
* Tall Plains
* Concurrent Skies
* Convexity

### *The Legend of Spyro: The Eternal Night*

More of the Dragon Realms are explored (one of them mentioned) facing the threat from the resurrection of Malefor and the Night of Eternal Darkness.

* Ancient Grove
* White Isle
* Shattered Vale
* Well of Souls

### *The Legend of Spyro: Dawn of the Dragon*

Malefor has risen once more, and after his return, the Dragon Realms had been plunged into shadow. The Dragon Realms are at war with Malefor and his dark army, while in the process, a new region is explored in this third chapter.

* The Catacombs
* Valley of Avalar
* Twilight Falls
* Dragon City
* The Dam
* Burned Lands

## Gallery

Concept art of the region explored *Dawn of the Dragon*A region level map of the Dragon Realms that's explored in *Dawn of the Dragon*The world being reconstructed at the end of *Dawn of the Dragon*
## Trivia

* The Valley of Avalar was the only area in the *The Legend of Spyro* trilogy based on a homeworld from original *Spyro the Dragon* trilogy.
Goat Demon Ring

The Goat Demon Ring is a Ring that gives a chance to convert Demons to fight other Demons, increases armor protection and improves the player's effectiveness with the Shotgun.

### Base Stats:

* +0.55% Chance to convert a Demon to fight other Demons
* +0.55% Increased Armor Protection
* +22% Increased Shotgun damage

### Improvements Per Level:

* +0.05% Chance to convert a Demon to fight other Demons
* +0.05% Increased armor protection
* +2% Increased Shotgun damage

### Stats at max level (200)

* +10.5% Chance to convert a Demon to fight other Demons
* +10.5% Increased Armor Protection
* +420% Increased Shotgun damage
Ring of Vanquishing Light

The Ring of Vanquishing Light is a Ring that will improve the player's effectiveness with the Railgun as well as their health and health pickups.

### Base Stats

* +5.5% Maximum health
* +5.5% More health from pickups
* +22% Railgun damage

### Improvements Per Level

* +0.5% Maximum health
* +0.5% More health from pickups
* +2% Railgun damage

### Stats At Max Level (200)

* +105% Maximum health
* +105% More health from pickups
* +420% Railgun damage
Monster Infighting

Monster Infighting is a game mechanic carried over from Doom 2, the game that UNLOVED is based on. It occurs when one enemy inadvertently damages another with a projectile attack causing the damaged monster to retaliate against the attacker. The two will then fight each other until one or the other is killed and the surviving monster will then resume attacking the player. A simple way for the player to cause it is to get two monsters perfectly in line with themselves. As of patch 0.3.0, monsters will no longer cease fire if another monster blocks their line of sight and the monster in the back will continue throwing projectiles at the player though they will instead hit the second monster causing an infight.

Only monsters that have ranged projectile attacks (such as Cutters or Clowns) are capable of causing infighting. Melee only monsters are incapable of causing infighting though they can still retaliate if attacked. Two monsters of the same species will also be immune to each others projectile attacks and therefore cannot be tricked into fighting. The only exception to this rule is the Servant as they can damage other Servants with their revolvers. The Witch can also be tricked into infighting though other monsters will never retaliate against her even when damaged by her attacks.

Infighting can be very helpful to the player since it temporarily removes some monsters from the fight allowing the player to search for resources or handle other threats. It's also useful for wearing down tougher enemies so the player doesn't have to use as much ammunition to kill them.

The Amulet of Chaos and Amulet of Heavens totems also take advantage of the monster infighting mechanic by causing monsters to go into a frenzy and attack each other or even causing monsters to become friendly to the player and defend them.

Another way of causing infighting is to use one of the Demon rings which has a % chance to frenzy monsters on sight.
Machine Pistol Armor Piercing Bullets

Machine Pistol Armor Piercing Bullets is a Rank 2 Evidence Trinket and is a stronger version of the Rank 1 Machine Pistol Bullet Case trinket. In addition to supplying a Silenced Machine Pistol and ammo to the player at the start of a level, this trinket also increases the player's SMP damage by 10% per level upgrade.

### Tips

* This trinket is a good choice for players who wish to improve their SMP as their main weapon and to increase their chances of survival in the early stages of a level.
Pistol Tactical Kit Mk 2

Rank 3 Pistol Customization Trinket - Improved version of the Pistol Tactical Kit.

Roughly equivalent at level 5 to the Pistol Tactical kit, but offers 75% more damage. at level 7 it offers 125% more damage, in addition to better handling characteristics and a 10% extra critical chance. While this handles much better and offers a much larger ammo pool than the Magnum Mod, the Magnum mod will win on pure damage output, especially when critical hit occurs.

### Tips

* Because the pistol does less damage per bullet, it is not nearly as good at killing stronger monsters, but it also is much more ammo efficient when killing weaker monsters than the Magnum mod is.
* The raw damage output, with Gungirl3 and Pistol Silver Bullet at maximum level offers 490% damage output, and a 50% better critical hit chance. The Magnum would be 975%, in comparison.
* Some consider the Pistol the best primary weapon in the game due to plentiful ammo supply, pinpoint accuracy, and critical hit chance.
* The Pistol can reach a maximum of 1015% unmodded, non-totem buffed Pistol Damage with this trinket if combined with a maxed Ring of Sacrifice, the GunGirl 3 and a Pistol Silver Bullet.
* Due to the MK2's sheer firerate, reload speed and decent damage, it can serve as clearing low-tier enemies more comfortably than a Pistol Magnum Mod Mk 2. It may also stagger and push enemies back faster if concentrating fire on a single target.
* The Pistol always recieves a 250% critical damage from a critical hit. This trinket allows for less base damage, but with more chance of getting critical hit streaks.
Ruby

A Ruby is a currency item that is used (alongside Karma) to upgrade Rings.

Rubies can be obtained by playing challenges and by finding ruby chests on unearthly and above difficulty UltraViolence yields these easier than ClassicHorror. While playing a challenge, they will be randomly dropped by dead enemies until the limit of Rubies for the challenge has been reached. The number of Rubies that can be obtained by each challenge differs based on the challenge played, the difficulty chosen and any daily modifiers that are in effect. Rubies will never despawn after being dropped by enemies so the player does not have to pick them up immediately if they don't want to. Like all other collectibles, Rubies are global meaning that when one is collected, it will be given to all players in the game regardless of who picks it up.

Rubies can generate heat very quickly and picking several of them up in quick succession can practically guarantee a large and dangerous enemy spawn occurring that can overwhelm the player so it's best not to pick too many of them up too quickly. Furthermore, failing to complete the map will cause the player to lose all the rubies they have collected while playing the challenge.

Ruby chests drop 100 rubies and generate high amounts of heat like demon chests so they should be collected at the end of of the level after its completed.

## Modifiers

Patch 1.0.8 introduced new modifiers into the challenge and ruby system.

Update 1.11 Explains ruby chests

### Difficulty Modifiers

To make playing challenges on higher difficulties more rewarding, ruby pickups are worth more or less depending on the difficulty being played:

* Sliver of Mercy - 1 ruby per pickup
* No Hope - 2 rubies per pickup
* Kill Em All - 3 rubies per pickup
* Time To Die - 4 rubies per pickup
* Beast Mode - 5 rubies per pickup
* Unearthly - 6 rubies per pickup
* Abyss - 7 rubies per pickup

### Daily Modifiers

Every day, several random challenges will have daily modifiers applied to them that will drastically alter the number of rubies they award. The reward can either be increased by 125%, 150% and 200% or decreased by 25%, 50% and 75%. A small note next to the challenge will indicate if a daily modifier is being applied to it. This is to give players more incentive to try different challenges and make the task of collecting rubies and upgrading rings less daunting.
Super Shotgun

The Super Shotgun is a weapon that the player can acquire in UNLOVED.

## Description

The Super Shotgun is a double barrel 12 gauge shotgun and is one of three weapons that player can spawn with using trinkets (the others being the Pistol and SMP) or it can be found ingame. The Super Shotgun can fire two shells before it must be reloaded and the player can carry a maximum of 50 shells by default. It is capable of hitting multiple enemies with each shot since it fires a large spread of projectiles. It is a common weapon with 2 or 3 of them often appearing on each map.

### Primary Fire

The Super Shotgun's primary fire shoots both barrels at once dealing a very large amount of damage but will require the player to reload after each shot. The primary fire is capable of taking down most large enemies in around 3 to 4 hits and can kill multiple lower tier enemies in a single blast.

### Secondary Fire

The Super Shotgun's secondary fire shoots only one of the barrels at a time allowing the player to shoot twice before needing to reload. This only deals half as much damage as the primary fire but is useful for helping the player conserve ammo against weaker enemies.

## Ammo

Shotgun ammo is somewhat common on each map and comes in two types. A small pickup which will give the player around 4 to 12 shells or a large pickup which will give the player 30 or more shells. The small ammo pickup can also be dropped by dead enemies.

## Upgrades & Trinkets

*See articles: Shotgun Customization and Weapon Mod*

## Pros & Cons

### Pros

* Very high damage. Works well against stronger enemies
* Large spray of projectiles means it can kill multiple enemies with a single shot
* Slow rate of fire and the ability to kill several enemies at once makes managing ammo easier

### Cons

* Slow reload hampers effectiveness against large groups of enemies. This is exacerbated on higher difficulties where large groups become very common
* Short effective range. Must get close to enemies to ensure maximum damage

## General Tips

- The Super Shotgun is more effective the closer you are to the enemy when you shoot

- The Super Shotgun can easily hit multiple enemies with each shot. Take advantage of this and try to shoot the enemies when they're bunched close together

- Be careful when trying to take on large groups of enemies. Without any upgrades or Trinkets, the Super Shotgun takes several seconds to reload leaving you very vulnerable