recursal/Fanatic-Fandom huggingface dataset:
Shalery

The Shalery is a building of the Wolf Clan.

## About

   A Wolf Clan Shalery is a combination of quarry and forge, where clansmen are fitted with shale armor. Shale has long been a common material in Wolf architecture, armor, and weapons, and one of the few blessings of their enslavement under the Lotus was access to this material, and the discovery that it affords some protection from Lotus magics.

The Wolf Clan's approach to bodily protection is typical of their approach to everything. Oversized plates of shale are hewn from the cliff face, shattered, then strapped to any body part they seem appropriate for. Wolf Clansmen don't mind the rough feel of it, let alone the weight, and if they did would rather die than admit it. Any discomfort merely makes up for the slight shame of asking for protection from enemy weaponry.

## Function

In Battle Realms and Winter of the Wolf, the Shalery functions as one of the Wolf Clan's sources of Battlegear; almost all Wolf units can go to the Shalery and receive Shale Armor Battlegear; these protective plates will reduce all damages suffered by Wolf units. A Shale Armored Wolf unit shall only suffer 75% damage from cutting, piercing, fire, blunt, and explosive attacks and 50% damage from magical attacks than s/he normally does.

Shale Armor stacks *multiplicatively* with a Wolf unit's natural resistances.

## Trivia

In real life, shale is a kind of sedimentary mud-rock consisting of fine grains of clay minerals, quartz, calcite, etc. Also, shale is found not deep underground, but in open areas (e.g. sedimentary basins) where slow-moving water may deposit sediments to be compacted into shale .

About hardness, shale is soft and fragile, so can be easily cloven along into thin sheets with metal knives or broken with hammer & pickaxe, so it's doubtful that real-life shale armor would be effective.

On the other hand, Battle Realms' story-writers might've confused shale with slate. While used interchangeably with shale & schist until the 20th century, slate is simply shale which has been buried underground for very long and metamorphized by heat & pressure, resulting in slate's greater hardness.
Population

Шаблон:TestTrivialBox**Population** is the quantity of people one village can hold.

## Overview

**1 unit** equals **1 population score**. The more units are produced, the slower the peasants generation rate in their peasant huts.

## Population types

The maximum population is defined by the game settings:

* 20 - ***Low*** *Population.*
* 30 - ***Medium*** *Population.*
* 40 - ***High*** *Population.*
* 50 - This population is **unique** and only appears in the last mission of Kenji's Journey - Dragon Road.

## Peasant Generation Rate (PGR)

The population directly influences the PGR and vice versa. The PGR becomes slower as more peasants come out of the peasant huts. So the more units one has under control- the slower other peasants come out.

Once the population reaches its maximum, the peasants huts stop generating peasants until the total number of units reduces.

## Notes

* Wolves and horses are not affected by population.
* Zen Masters and summoned units count as units affected by population.
* It is possible to speed up PGR by building more peasant huts.

## References

1. ↑ The proof of that statement can be seen in this video.
Keep

The Keep is a common structure that all the different Clans are able to build, and although they differ greatly in looks from clan to clan, they all serve the same purpose.

## About

    A keep is an imposing structure, well defended from assault and relatively luxurious in its accommodations. Within, great leaders and scholars study their tomes in safety, while officers and warriors argue over their strategies in heated tones.

Heroes regularly make pilgrimages to these strongholds from afar, seeking service or employment with their wealthy lords, and are summoned forth at a cost of rice, water, and Ying and Yang energy. Monks or ninjas may also take note of great leaders' importance, and flock here to assist them - usually a maximum of four at a time.

## In-game function

In Battle Realms, the Keep has two functions. The first is to allow for greater rice storage, meaning you can have more rice than before, making it easier to stock up resources for longer periods of training troops and building new structures.

The second purpose is to allow for the recruitment of Zen Masters, who will be available for hire at the Keep for a price of rice, water and Yin/Yang points.

## Variants

Dragon KeepSerpent KeepLotus KeepWolf Keep
## Gallery

Dragon Keep Concept ArtSerpent Keep Concept ArtWolf Keep Concept Art
Teppo

**Passive** | Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.

**Teppo** is a Zen Master of the Dragon Clan, only available in the Winter of the Wolf expansion pack.

## About

Even though chemistry has traditionally fallen under the realms of the Serpent Clan, this righteous warrior's allegiance belongs to the Dragon Clan. Teppo is an alchemical and scientific genius, supposedly hailing from the far-off town he calls "Malcolmson". Teppo is as skilled with his mind as he is with his hands, and his massive rapidfiring wheel, dubbed the Dragon's Wheel, that he carries on his back is one of his own designs.

Though it might look awkward, this wheel is powerful, and is capable of firing three explosive rockets in a single burst. His rocket wheel makes him primarily a ranged unit, though he's moderately adept at fending for himself in hand-to-hand combat. He carries a flaming torch he uses to bash any foes that stray too close, inflicting blunt damage to them.

## Trivia

* Teppo is a playable hero but only appears in skirmish or multiplayer games for Winter of the Wolf. The inspiration for Teppo's design came from James Malcolmson of Phoenix, Arizona, who was the winner of Liquid Entertainment's "Create a Zen Master online" contest.
* Teppo's hometown's name is based on his designer's surname.
* Teppo (鉄砲) is a Sino-Japanese noun meaning "Iron Cannon," historically referring to Portuguese-inspired arquebuses.
* Unlike other units who climb on horses, Teppo launches himself with his Rocket Wheel atop his mount.
* His lore said that his Rocket Wheel fires three each burst; however, in-game Teppo fires five.
* Outdated manual's information implies that Magic Negation fully negates magical damage and effects, yet in-game tooltip correctly states that only status effects will be negated, like stuns, slows, haste, etc. and spells' healing or damage like: Gaihla's Chant of Life or Utara's Song of Sorrow, **not** *magical auto-attacks*

## Quotes (Move)

* *"There, huh?"*
* *"Hmmph, okay!"*
* *"That spot there?"*
* *"That should be fine"*
* *"Sounds good"*
* *"I see?"*

## Quotes (Attack)

* *"Another weapon's test"*
* *"More target practice"*
* *"Oh, better research"*
* *"T-The rockets ready!"*
* *"Let's get started!"*
* *"Yes, I'll handle this!"*

## Quotes(When Dismounted from Horse)

* *"Ahh! My rockets!"*

Шаблон:BRHeroes
Vetkin

**Passive** | Sprinting: Vetkin loses no stamina when he runs.

**Vetkin** is a Zen Master of the Serpent Clan.

## Background

Opinions about Vetkin, Lord Garrin's chief aide, fall into two camps; some say he is a useless wastrel who lazes around the keep, flirting with chambermaids and admiring his tattoos in the mirror. Others claim he's the cleverest man in the province, controlling all the accounts and makes himself wealthy while Lord Garrin is busy in the field.

Vetkin is a young slender man blessed with good looks, quick on his feet and well-trained in the twin sai he carries. He never seems to lift a finger, but each year he wins the Harvest-day foot-race. Rumors of a dark past never seem to touch him - a wink and a ready smile always seem to banish any doubts about his loyalty.

Vetkin's true tale is one of riches to rags, and then back to riches again. He was born the youngest son of a noble, and after all his elder brothers had been married off and been given their share of the estate, Vetkin was left with nothing. So at the age of 14, he left home and traveled north, taking with him only a sword, a blanket, and the clothes on his back.

He spent his first few years on the road stealing horses and sacks of grain and then selling them back at an inflated price during times of shortage. His exploits soon caught the attention of the Night Brothers, a local thieves' guild, which eventually kidnapped Vetkin and forced him to take a six-hour initiation. Naturally, Vetkin passed the test and was soon inducted into their ranks.

While the Night Brothers helped forge his skills as a thief, they also reintroduced Vetkin to the ways of nobility so that he may one day live a better life than the one that fate had dealt him.

Soon, Vetkin was taken in by Lord Garrin, where he now lives a happy life managing his accounts and settling his disputes, the latter of which he does with his trusty sai.

## Trivia

* Vetkin is the fastest unit in the game.
* He appears in Kenji's Journey if the player chooses the middle path going to Swan's pool regardless if Kenji is in the Dragon/Serpent path. If Kenji is in the Dragon's Path,he appears on a horse and becomes angry at the mess Kenji did for killing the Lotus and tries to kill him. On the other hand, if Kenji is in the Serpent's path, after the Dragon peasants runs away from the butcher(Kenji), Vetkin goes to him, happily rejoicing that the Serpent has return, and Kenji must protect him in order for Vetkin to become available on further missions.
* Vetkin has 450 HP.

## Quotes (Move)

* *"Like a shadow"*
* *"In a flash"*
* *"QUICKLY!"*
* *"SWIFTLY!"*
* *"Movin'"*
* *"Fast as I can!"*

## Quotes (Attack)

* *"Like lightning!"*
* *"Sneak and destroy!"*
* *"Let's do it!"*
* *"Strike fast!"*
* *"Careful now..."*
* *"Swift and quick!"*

## Quotes (Kills)

* *"Die, villain"*
* *"Squeal, pig!"*
* *"Surprise!"*
* "*Pleasing"*
* *"Like a stuck pig!"*
* "What was that?"

## Quotes (Heal)

* *"Thanks"*

Шаблон:BRHeroes
Peasant Hut

**Peasant huts are made from wattle and daub with a thatch roof but no windows.**

The Peasant Hut is the most basic of all buildings, offering little more than a roof to keep both rice and Peasants dry. Each Peasant Hut increases Rice capacity by 100 and Water capacity by 50. Maximum Rice capacity is at 5000 and maximum Water capacity is at 1000. In addition to that, every peasant hut speeds up the process of peasants generation.

## About

    The Peasant Hut is the first building a Peasant can build, and the Peasant Hut is the only source of Peasants, making it the most common but also the most important of all the buildings. The Peasant Hut, in addition to regularly (and automatically) spawning new Peasants, also serves as a drop-off point for any resources gathered, whether it be rice or water.

Dragon, Serpent, Lotus and Wolf Clans build their dwellings in vastly different shapes and forms, but all share similar characteristics: simplicity, practicality and the desire to keep occupants warm and safe at the least possible expense.

## Variants

Dragon Peasant HutSerpent Peasant HutLotus Peasant HutWolf Peasant Hut
## Gallery

Dragon/Serpent Peasant Hut Concept ArtWolf Peasant Hut Concept Art
## References

1. ↑ It was never officially stated that the peasant huts increase the spawn rate, but it was proven by the dedicated players.Source: Battle Realms Jokerz.
Ballistics Grounds

The Ballistics Ground is a building of the Wolf Clan.

## About

    Ballistics is a recent deevelopment in Wolf warfare, which was once marked by proud disdain for all ranged combat. Modern Wolf strategists recognise the usefulness of distance kiling; thus the invention of the Grounds, where one can see a bizarre array of stones and sandbags (in lieu of burning pitch) hurled towards makeshift targets.

With practice, any of the Wolf's ranged units can develop an **Eagle's Eye** talent for striking targets at long range. Other Wolves rarely take the Ballistics Grounds seriously; lighthearted games of **King of the Mountain** teach Ballistamen, Pitch Slingers and Hurlers to make better use of any height advantages, and cocky Brawlers and Hurlers often practice **Dodging** missiles for fun.

## Training

The Ballistics Ground trains the following units:

* Peasants into Hurlers
* Brawlers into Ballistamen
* Maulers into Pitch Slingers
* Sledgers into Berserkers

## Upgrades

**Eagle's Eye:** Hurlers, Pitch Slingers and Ballistamen have a longer range. Costs 3 Yang points.**King of the Mountain:** Hurlers, Pitch Slingers and Ballistamen do more damage from higher ground. Costs 2 Yang Points.**Dodging:** Brawlers and Hurlers are less likely to be hit by projectiles. Costs 2 Yang points.
Rice

"*Mmmmm... Rice.*"
 — Grayback

**Rice** is one of the two resources that needs to be gathered in the game (the other being Water) by peasants to make buildings and train warriors.

## Strategy

Rice is best harvested by placing peasant huts right next to them for fast harvest and gathering. Rice grows by itself but it takes a slow time to do so. Peasants who are told to water the rice will help the rice grow faster or even the rainy weather can help. Sometimes or most of the time rivers are nearby rice fields allowing the peasants to gather water there for the rice fields. Another way to water the rice is using wells and placing them next or near the rice fields if a water source is a little far or is not next to the rice field.

Rice can be grow faster by using Zymeth's Heavy Rain or a natural rain in non-snow fields. Rice fields can be destroyed by certain explosives and some Battle Gear like Infested One's Famine and Raider's Brush Fire.

Blizzards can decrease the growth of rice.

There are other ways that can get rice:

* Use Bandit on the corpse to loot 50 rice
* Demolish the under constructed building. It can return half of the cost of the demolished building

Here are the timings for rice growth rates:

* During heavy rain, it takes ~16 seconds for the seedlings to be partially grown rice and ~32 seconds for the seedlings to be fully grown rice.
* When it is completely dry, it takes a rice seedlings ~169 seconds to be partially grown rice and ~338 seconds to be fully grown rice.

## Gallery

Dragon Clan harvesting rice with no water source nearby.Wolf Clan harvesting rice with a water source nearby.
Dryad

The Dryad is a unit of the Wolf Clan, only available in the Winter of the Wolf expansion pack.

## About

Stealthy and mysterious by nature, these elite guardians of the forest are rarely seen by anyone but the Druidesses. More than the other Wolf Clan members, the Dryad is truly in tune with nature. She bears armor made of the living wood of the forest she has sworn to protect, and her magical prowess allows her to wield a long energy blade to cut down anyone who would intrude on her domain.

Her lightning fast reflexes make her deadly in hand-to-hand combat, and while she has no means to attack foes at a distance, her magical weapon can make quick work of anyone foolish enough to challenge her or her clan.

## Usage

The Dryad is the *token* *mage* for the physically-oriented Wolf Clan. She has good resistances against cutting & blunt weapons and her strong mage-saber devastates magic-fearing foes, Nevertheless, Dryads are vulnerable to the fire, explosives, and *ironically* magic, and Dryads walk & run rather slowly to engage and chase down enemies.

Dryads may wear **Shale Armor** to boost their overall resistance and **Shale Armor** stacks multiplicatively with **Song of the Morning Dew** technique which also reduces the explosive and fire damage she receives. A Dryad may also get blessed by Druidesses with **Sapping Ritual** to drain stamina from tower and increase fellow Wolf fighters' resistances, as long as those take towers' shots for her.

## Quotes (Move)

* *"I do your bidding"*
* *"For the forests"*
* *"Indeed"*
* *"I go forth!"*
* *"For our land!"*
* *"Your directions is heard"*

## Quotes (Attack)

* *"They attack us for naught"*
* *"The storm is upon them!"*
* *"Ready for battle!"*
* *"Slay the unnatural ones!"*
* *"It is the season for war"*

## Quotes (When engaging in melee combat)

* *"My sap flows!"*
* *"YAH!"*

## Quotes (Kills)

* *"Never tangle with nature"*

Шаблон:BRUnits
Ushi no Kokumairi (Keyword)

**Ushi no Kokumairi** is one of the keywords found in the Database in *GhostWire: Tokyo.*

## Database entry

Ushi no Kokumairi is an ancient Japanese curse ritual performed during Ushi no Koku, the hours of the OX---between 1 AM and 3 AM.

These hours of the day are "witching hours" of sorts, when the connection to the spirit world is the strongest.

By most accounts, the ritual requires particularly long "gosun" nails to be hammered into a straw effigy of the person being cursed.

Some believe the curse can be further strengthened if hair from the victim is intertwined into the straw doll as part of the ritual.
Battle Realms: Lair of The Lotus

## About

*Battle Realms: Lair of The Lotus* was announced on 16th of July 2013 as a sequel to Battle Realms. Later, the project was cancelled due to the lack of budget and *Battle Realms on Steam/GOG* being in works*.*

On the KickStarter of discontinued "Battle Realms Legends" Ed Del Castillo said:

> Back in 2001, on the eve of the Battle Realms launch, I was asked what could be expected from a sequel to Battle Realms.  My response was simple.  “There will never be a Battle Realms 2.  As long as fans are interested and supporting Battle Realms (1), we will continue to add to it and grow it.  It will never be finished.”  Some time after that point I think I was lulled away from that belief and towards the idea of a sequel, but I’ve come back to my original thinking.  Battle Realms, to me, is a place; and places grow and change and evolve naturally.  They have history and continuity.  So, short of something very unexpected, when and if Lair of the Lotus happens, it will be an expansion to Battle Realms rather than a sequel.
>
>
Wildeye

**Passive** | Master of the Pack: Much like Wolf clan's Packmasters, Wildeye can call three pack wolves to his side instead of just one.
Grant Wolf (targetable): Wildeye can send any of his wolves to fellow clansmembers by right-clicking on them.
Lupine Kinsmanship: Wildeye can hold up to 3 Spirit Wolves and 3 Pack Wolves, unlike others who can only hold up to 2-3 wolves, whether pack wolves or spirit ones.  Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.

Wildeye is a Zen Master of the Wolf Clan that only appears in the Battle Realms expansion , Winter of the Wolf.

## Background

During the Lotus occupation, Wildeye bore witness to brutal, unspeakable acts by the Lotus Clan. His beloved wife and only child were taken from him to work in the deep mines, never to be seen again. Powerless to defend them, and unable to free his fellow Wolf brethren, he escaped into the forests, where he has learned to be one with nature, and remains quietly plotting his revenge on the Lotus Clan.

Wildeye carries a massive drum and a sturdy drumstick, which he uses as a weapon with which to beat down his enemies.

## Notes

Wildeye has 675 HP.

1. ↑ Supposed to be Blunt, as stated in manual.
2. ↑ This Innate is bugged: If Wildeye's already owned one spirit wolf, then he can only get 2 pack wolves, and so on until 3 spirit wolves, at which instance he cannot get anymore pack wolf. Nevertheless, he can own 3 pack wolves first, then summon 3 spirit ones.

## Quotes (Move)

* *"I'm on the trail"*
* *"Our prey went this way"*
* *"(Laughter)"*
* *"Aye!"*
* *"Sounds like a plan"*
* *"Let's get movin'"*

## Quotes (Attack)

* *"Our prey is near!"*
* *"Let's beat some sense into them!"*
* *"Here comes trouble!"*
* *"Beat 'em like a drum!"*
* *"I'm after them!"*
* *"That's the one!"*

## Quotes (When engaging in melee combat)

* *"Eeee-yah!"*
* *"DIE!"*
* *"HEY!"*

## Trivia

* Wildeye may bring up to six wolves. First, get wolves from Wolves' Den and use his Battle Gear to summon Spirit Wolves.

Шаблон:BRHeroes
Battle Gear

**Battle Gear** (commonly abbreviated as BG) are additional abilities alloted to units to improve their combat ability for a certain resource cost. This can allow units to defeat higher tier units they would normally struggle with, or be defeated by. They also allow the player to further define the role a unit will play in a combat situation, such as damage absorption, building destruction, or reconnaissance.

All of the selectable units (except Channeler) can acquire Battle Gear, but the location of the BG's acquired differs depending on the Clan.

* Dragon - Acquired from either Shrine or Fireworks Factory.
* Serpent - Similar to Dragon, but acquired from either Metal Shop or Thieves' Guild
* Lotus - Acquired from any of Lotus Brothers. In addition, Second Tier units (the "\_\_\_ Ones") can also consume Peasants to gain specific Battle Gear.
* Wolf - All units except Druidess can acquire Battle Gear from Druidess' Blessing. All units except Werewolf can acquire the passive Battle Gear Shale Armor from Shalery. And only druidesses can acquire Blessing from Cairn.

There are different types of Battle Gear:

* Initiate - Activate to trigger this effect
* Passive - Triggers this effect without manually using it
* Toggle - Enables or disables the Battle Gear.

However, Battle Gear cannot be used while mounting, especially passive Battle Gear cannot be activated.

Zen Masters or heroes and tamed horses come with their own Battle Gear upon being summoned, which cannot be removed or replaced. It is also called "Ability."
Water

**Water** is one of the two resources needed to gather (the other being Rice) in Battle Realms to make buildings and train units. Water is unpassable if it is deep but units can go through if it isn't. A water source can be nearby or sometimes far away but peasants can make Wells if they have the requirements they need. Not only used the water for the economy, but can able to extinguish fires in the building and water rice that make them faster to grow.

In Battle Realms Worldmaster, players cannot start on the passable water.

## Strategy

Water is used to make buildings and train units but also have other uses. Water is used to water Rice Fields to make the it grow faster. Water is also used to put out fires on buildings to make sure they are not destroyed by the flames. A Well can be built by peasants if they have the requirements they need.

Another way of getting water is to construct Wells. Wolf Clan has the easiest to get water, just because the prerequisite of Well is Peasant Hut. It can acquire water by just demolish the under constructed building. It can return half of the cost of the demolished building.

## Gallery

Arah on the waterA group of units pass the water to destroy a building using fire.
Pack Master

The Pack Master is a unit of the Wolf Clan.

## About

The relationship of the Wolf Clan to its totem animal is far from symbolic. Certainly, clan members seek to emulate the best qualities of the wolf - strength, endurance, and loyalty - but they also worship the spirit of the Wolf, and believe themselves close kin to these quiet stalkers of the woods.

A Pack Master is something like a priest, a ranger and a combat instructor in one. He communes freely with wild wolves, speaking their language, living with them, and establishing their respect. Once a month, the Pack Master leaves his village to run with his pack beneath the full moon, usually returning with his face and hands covered in the dried blood of the kill. The Pack Master shares equally in the wolves' hunts and feasts, counting this the greatest pleasure attainable by a mere human.

In battle, the Pack Master fights with bestial strength and courage. His wolves pose a greater danger, as they stand ready to rip the throats from any who dare harm their master.

## Quotes (Move)

* *"Let's hunt!"*
* *"On the scent"*
* *"On the trail"*
* *"Let's go!"*
* *"Uh-huh"*
* *"Grrrr..."*

## Quotes (Attack)

* *"ATTACK!"*
* *"Strip 'em!"*
* *"Get 'em!"*
* *"Fangs of Death!"*
* *"Claws of Pain!"*
* *"GRRR...!!!"*
* *"Dread 'em!"*

## Quotes (Heal)

* "*Thank you!"*
* "*Ah..."*

## Trivia

* The Pack Master belies his appearance; he actually has one of the weakest melee attacks in the game. In fact, if you are to look up at the Battle Realms Data Editor, his melee attack is the same as the Dragon's Geisha: a blunt "Geisha Punch".
* The Pack Master has a hidden **semi-missile** *(listed as missile, but has a very short range)* weapon - **Wolf Bite**, a piercing melee weapon shared with Pack Wolves:
	+ Wolf Bite is used if the enemy he's engaging in combat is running away or attacking another unit (thus ignoring combat with the packmaster).
	+ The dev team might've originally intended it to be a test-weapon to address the ignore-combat issue when units can build/shoot/attack while ignoring melee attackers. But it was only given to PackMaster in the end, either accidentally or intentionally.
	+ Because of  the Pack Master's attack angle, **Wolf Bite** may kill riders while leaving horses untouched.
	+ Because the Pack Master has a missile weapon, AI will sometimes put one on Watchtower.

Шаблон:BRUnits
Recovering Health with Consumables

**Recovering Health with Consumables** is one of the tutorials found in *GhostWire: Tokyo.*

## Database entry

(Triangle) (HOLD) Use Consumable.

You can restore health by eating or drinking consumables.

In addition to restoring health, each food or drink you consume will grant a slight permanent boost to your max HP.

From the Inventory Menu, you can equip consumables to quickly use later when needed. It's also possible to use them directly from the Inventory Menu.

Different types of consumables take different amounts of time to eat or drink.
Kugelsicher Mark I

Antiquated Military Helmet used by The Ascended before development of Engramation, a procedure involving bonding noble elements to ones they don't normally bond to.

### Effects

Bulletproof Steel Helmet, both heavy and rather thick, making it impossible to pierce with low caliber firearms

### Source

Manufactured (Pre-Engramation)N/A (Post-Engramation)

### Cost to sell

N/A

The **Kugelsicher Mark I** was the first bulletproof helmet created by The Ascended
Cold War

**Cold War** is an Azollae class spell and the only one of it's kind. It is a powerful spell that actually has yet to come to existence or even be used, and not many people are sure if it can even be accomplished. Nevertheless, the threat of using Cold War is enough to spur The Ascended to push the Snowhammers out
The Ascended

**THIS IS OUR HOME, AND THIS WILL BE OUR GRAVE.**
   The Ascended is one of two Alliances in Shinogemu. They are natives of The Reach and are masters of the technology located around the realm, mostly because they were the ones to create it. They are opposed to the Snowhammers, a foreign power from beyond The Reach.

Nationalists with a curiosity, a power freely used by the Snowhammers, The Ascended have been known to conduct tests on POW (Prisoners Of War) and members of their military that show the power to control Mana.

As with the Snowhammers, The Ascended are known for exploiting Titans for their own use, either as War Machines, Mobile Fortresses, or even bases. They are also responsible for creating the Sentinels, an artificial race made entirely to kill and resist the Snowhammers. The only thing that's stopping them from driving out the Snowhammers is that their opponents use similar strategies.

## Technology

### Engramation

The key to The Ascended's incredible technological

### Shielding

To make up for the lack of durability or actual substance, The Ascended have devised extremely powerful shield technology, making use of bonded
Modrian

> "*A highly unstable compound formed by Engramation of the noble gas Radon with the halogen Fluorine and the alkali metal Hydrogen. Usually used as a propellant or an explosive, offering more bang for less noise. It vaporizes at high altitudes." -* **Basic Engram Compounds,** Cago Victus
>
>

**Modrian,** otherwise known as **Hydrogen Diradorine (HRN2F)** is an Engram, an artificial compound created through a process called Engramation.

## Discovery

Modrian was one of the first Engrams created by The Ascended, and is also the most widely used. It is involved in the creation of rounds and explosives, due to it's properties

## Properties

### Formation

Hydrogen Diradorine is formed through Engraming the noble gas Radon, and then introducing Hydrogen, Mercury and Fluorine in a closed system. Doing so will cause a reaction that creates Hydrogen Diradocrine, or HRN2FM2. The next step is to amalgamate the Hydrogen Diradocrine with Aluminum and Manganese Heptoxide, creating Hydrogen Diradorine and Aluminum Oxide as a byproduct.

### Explosive

Modrian is highly volatile and a relatively unstable element. Touching the dust will trigger a reaction, creating a large explosion.

### Diffusion

Hydrogen Diradorine requires oxygen to maintain it's form. Without it, it will simply dissipate into the air.

### Water Solubility

Modrian can be diluted in water, which creates an explosive liquid. It's sometimes referred to as Mydro.
Keskan Rifle

65 Credits (Illegal Obtaining Methods)

> *"Ascended Technology is comparable to what our spells can do, but in a lighter package. This... Keskan Rifle seems to be standard issue."* - A Snowhammer analyzing a Keskan Rifle captured during war.
>
>

The Keskan Rifle is the standard-issue military rifle used by The Ascended. Based off ancient (COUGH COUGH MODERN TECHNOLOGY COUGH COUGH) portrayals of a hand-held assault rifle that fires explosive bullets, it's rather simple in comparison to other Ascended technology.

## Appearance

The Keskan Rifle is a bull-pup style weapon, with a magazine behind the trigger. It has two long prongs that are used to charge the explosive flechette and an integrated red dot scope.

Most Keskan Rifles have gray and blue color tones, but some "Shock" Variants used to fight against a sudden assault use yellow and black tones. These variants lack a red dot scope in favor of iron sights and use traditional amunition, AKA bullets.

## Performance

As a service/standard issue weapon, the Keskan rifle is nothing special. With a decent 129 RPM fire rate, it's made for medium to long range engagement. The Shock variant can fire at 756 RPM and waste a ridiculous amount of ammo, but who cares if your pounding 10 pound balls of garbage at a Snowhammer butthead?
Titans

**In Tempore Ascenderent, Et Mallei Nubila Non Refert. Nonne Novae Huius Aetatis, Sic Erit In Tempore Titana**

Titans are a mysterious and bizarre race of creatures present within The Reach that defy scientific explanation. Nobody knows what they are, and there are no records of them until recently. However, The Ascended and the Snowhammers are not looking for an explanation, because in war, you have no time to explain... and that leads to Exploitation.

Due to their power, Titans are often exploited as weapons of war or trump cards in battles. If a Snowhammer faction starts suffering, all it would take is a flare from one a Furor-class spell, and a Titan would be summoned to decimate the opposition. But the exploitation of a Titan is not the most impressive thing on the battlefield.

It's what happens when both sides call in a Titan.

## Classes

Titans are divided into multiple different classes, not out of genetic or ancestral similarity, but out of abilities and behavior.

### Shredder Class

Shredder Class Titans are usually smaller and more agile, and make up for it with powerful cutting attacks, making short work of lesser armored opponents. Shredder Classes are characterized by being able to slice in someway, shape or form while also causing immense pain, separating them from the Slice Class. Shredder Classes are also more aggressive then the stealthy Slice Class

### Pyro Class

Pyro Class Titans tend to be more strategical with their fire, seperating them from Arsonist Class
Vaurus Resk

> *"Good with a blade, but a bit lacking in the damage department. Vaurus's mana reserves aren't as high as would be fortunate, but she's shown excellent control over Paragon-class spells. Perhaps she may act as a sniper."* - Vaurus's Evaluation, performed by a Snowhammer official
>
>

Vaurus is a member of the Snowhammer 605th Training Corps. Different from most Snowhammers due to having lower-than-average Mana reserves, Vaurus really wants to be useful, mostly in the form of Reiki-spells. It's going to take a lot of convincing to get her to focus on the Paragon-Class spells she excels at.

## Appearance

Vaurus is fairly similar to York Brown in a few ways, being of similar heights. However, Vaurus is more muscular and shorter, with light lavender hair resting on her head. The armor she wears serves to protect herself in case she gets into a close-range brawl,

Due to the more liberal dress code fo the Snowhammer Training Corps, Vaurus keeps her armor and cloak during training exercises.

## Personality

Vaurus is a bit of a workhorse, constantly striving to learn Reiki-Class spells, despite having too low of a mana count in order to reliably cast one. She firmly believes that Paragon-class spells are far too specific, especially during war, and their long cast time means she needs to put priorities on targets.

She's rather prideful concerning her swordsmanship, and anyone who insults her will be challenged!

## Skills and Abilities

* **Tracer Shot:** A Paragon-class spell, and a devastating one. Tracer Shot allows Vaurus to create a medium-range burst of electricity. The shot's range can be extended if metal objects are in the area, and is capable of dealing great damage to non-shielded Ascended technology. However, it leaves a trail, which can be used to track Vaurus's position.
* **Pacemaker:** A Vital-class spell that makes use of electricity in case of heart failure. Vaurus can also use it offensively in order to keep opponents away from her, along with the occasional zap to irritate others or to get back at insults.
* **Swordplay:** Vaurus makes use of a cleaving, flesh-paring broadsword, throwing weight into her attacks in order to deal heavy damage. Unfortunately, there is a little opening where rapier users can break through, which gives her trouble in sparring matches.

## Faults and Weaknesses

* Stubborn, often tries to learn Reiki class spells to no avail.
* Low mana reserves.
* Broadsword swings have a small opening

## Trivia

* Vaurus's second nickname is Faunus.
* Vaurus's very small mana pool is actually an inside joke about how Paragon users tend to have very little mana, since they don't need that much in their spells.
Wikia Rules

Did you think this place was going to be anarchy? No, we have standards. This rule page is split in between Basic Rules, Character Rules, Faction Rules

## Basic Rules

* Do not edit another person's work without permission. This does not apply to category additions or grammar checks.
* While we allow you to use photos from the internet, do not claim them as your own.
* ABSOLUTELY NO RACIAL SLURS (The N-Word, etc.)
* Please, don't drag real life politics here.
* For simplicity sake, use English.
Snowhammers

**WE ALL LIFT, AND WE'RE ALL ADRIFT. TOGETHER.**

The Snowhammers is one of two Alliances in Shinogemu. They are a foreign power from beyond the Reach and are capable of manipulating the very world thanks to an extraordinary and mysterious power: Mana, said to be the essence of one's soul by the Snowhammers and extreme biological manipulation by The Ascended

The Snowhammers abolish the use of Ascended technology, unless there is some advantage they can gain from it, in a similar fashion to how The Ascended will pull soldiers out of their divisions and perform tests on them if they show the power to use Mana.

As with The Ascended, the Snowhammers exploit Titans, ancient beasts of unknown origin, for their own purposes. Younger, weaker Titans are used as trials if one wishes to join the Snowhammer military, while older and much stronger ones are used as beasts of burden and war. Captured Ascended are infused with copious amounts of Mana and turned into Terrors, half dead, half living mutants. What's stopping them from taking over The Reach? Their opponents use similar strategies.

Maybe you could break the stalemate...
Quarry

The Quarry is a building of the Wolf Clan.

## About

    The Quarry is primarily used for strength training. Here, massive Wolf fighters learn the art of breaking shale with their bare hands, just as other (and, to a Wolf's mind, lesser) martial artists break wooden boards. Contests are frequent and intense, and the bragging rights of the victor are much desired.

Maulers are the traditional stoneworkers of the Quarry, and can incorporate **Petrified Wood** into deadlier hammers for Sledgers, or form a **Miner's Union** and share tips on wielding boulers more effectively. A **Blast Furnace** is also useful, hardening the armour of Maulers, Pitch Slingers, and Sledgers against explosions.

## Training

The Quarry trains the following units

* Peasants into Maulers
* Brawlers into Sledgers
* Hurlers into Pitch Slingers
* Ballistamen into Berserkers

## Upgrades

**Petrified Wood:** Sledgers do more damage. Costs 2 Yang points.**Miner's Union:** Maulers do more damage. Costs 1 Yang point.**Blast Furnace:** Maulers, Pitch Slingers and Sledgers take less damage from explosives. Costs 2 yang points.
Well

A well is a common structure available to all Clans, though they differ wildly in appearance.

## About

    The digging of a well is a difficult, backbreaking process for the peasantry, requiring a great investment of time and resources.

Once water is struck, however, the rewards are plentiful: peasants need never again trek to a river for their drink, the risk posed by fire is greatly reduced, and certain advanced engineering projects become available.

## Variants

Dragon WellSerpent WellLotus WellWolf Well
Ballistaman

The Ballistaman is a unit of the Wolf Clan.

## About

The Wolves have always preferred the active, outdoor life, and have little interest in devising machines to help them avoid effort; thus, they are not particularly talented engineers. However, they picked up a few tricks in the slave mines, and have recently invented their own version of the footman's crossbow. Of course, like all things Wolf, size triumphs over delicacy. This massive, crank-loaded Ballista launches twenty-pound logs with enough force to crash through strong fortifications or impale three men at once.

The Ballistaman can be defensive about his weapon of choice; other Wolves often mockingly describe it as 'an enormous toy for enormous children.' The ballista has a very specific role on the battlefield: it reloads slowly, and its wielder depends on the assistance of more agile defenders to survive. Still, no missile weapon packs a bigger punch.

## Usage

The Ballistaman is a powerful Tier-2 unit that launches sharpened tree logs at the enemy, inflicting one of the strongest missile attacks in-game. Enemies weak to Piercing damage are especially vulnerable to Ballistamen. As a drawback, they take a long time to reload their ballistas, and the Ballistaman recovers his stamina much slower than his Wolf fellows.

With the blessing of a Druidess, **Totem** Poles can be planted at the ground, increasing the power of allies and slowing down enemies within it's radius.

## Notes

* The Ballistaman can in fact attack enemies while using the **Totem** battle gear, that's supposedly an overlooked glitch that causes gamebreaking bugs (Rapid shooting, similar to Canoneer's smoke bug and no reloading animation on towers, it is also possible to trap the totem wielding ballista's attacker by using the Totem battle gear, the attacker can still deal damage but won't be able to run away while the ballistaman stays still).

1. ↑ 1,0 1,1 When **Grooming** in Combat Pit is researched.

## Quotes (Move)

* *"Ugh! Heavy thing..."*
* *"This thing needs wheels"*
* *"I'm crankin'!"*
* *"Just say da' word"*
* *"No problem"*
* *"Let me at 'em!"*

## Quote (Attack)

* *"O-open wide!"*
* *"Aim for da' heart!"*
* *"CRANK ME UP!"*
* *"WIND ME UP!"*
* *"HERE IT COMES!"*
* *"Tear'em up!"*
* *"I'll cook ya' belly open!"*

## Quotes (Kill)

* *"Oh look, entrails!"*
* *"Eat that!"*
* *"You....fight like a cub"*
* *"Down for the count!"*
* *"Another one for the Wolf!"*
* *"Now that's a body piercing!"*
* *"Wolf meat!"*

## Quotes (Death)

* *"Too... Ugh... Heavy..."*
* *"Last... Ugh... Shot..."*

Шаблон:BRUnits
Watchtower

The Watchtower is a common structure that all clans make use of, even though they differ greatly in appearance.

## About

Watchtowers offer several tactical advantages: further sight, greater missile range, and superior defense for warriors perched atop their platforms. In addition, each Clan's watchtowers hold unique surprises for any invading enemies. These little tricks are considered Clan secrets. Also, when destroyed, the unit that was on it takes damage, which differs depending on the what unit. NOTE: Lotus watchtowers are magical, and teleport the unit down instead of them falling.

## Watchtower Charge

Each clan's Watchtower has a unique ability, powered by an energy-bar not too dissimilar from a unit's stamina. These abilities can only be used when there are enemy units close to the watchtower.

**Dragon Clan**

* Daze: Magically stuns all enemy units in the area.

**Serpent Clan**

* Blinding Flash: Blinds nearby units to reduce combat effectiveness in resistance of magic, piercing, cutting, fire, explosion, blunt weapons on units. Also knocks off horses used by the enemies allowing for your units to take control of dismounted horses which is a good advantage.

**Lotus Clan**

* Black Lightning: Assaults a nearby enemy with black lightning to damage enemy units.

**Wolf Clan**

* Slowdown: Sounds the horn to damage and slow enemy units.

## Variants

Dragon WatchtowerSerpent WatchtowerLotus WatchtowerWolf Watchtower
York Brown

> *"His natural affinity for Submachine Guns and scrappy frame make him perfect for close quarters combat. However, he is unwilling to work with others."* - An evaluation of York, made by an Ascended Official
>
>

York Brown is a member of the Ascended 605th Training Corps. An inherent aptitude for submachine guns and a strategic mind blend together into a deadly mix... if only he wasn't so damn disobedient, he would make a fine soldier.

## Appearance

York is a fairly tall young man at 18, yet his rather skinny body composition would have you think he's somewhere around 15, which he doesn't take pride in.

He wears a constant shit-eating grin on his face, a testimony to his almighty snark, and has unkempt hair held back only by his headphones.

York wears the standard 605th Training Corps uniform during training exercises (Shown in the photo). His casual clothes simply consist of a light yellow t-shirt and cargo shorts.

## Personality

It takes only 5 minutes of being paired with York in order to get you to hate him. The shit-eating grin is only the tip of the iceberg to his rather curt and sarcastic personality, which is mostly targeted at overly optimistic cinnamon rolls.

York has obedience issues, and has been known to talk back to others of authority. Secretly, he has been rated the one most likely to flip off a Titan, which is something he'd definitely do.

## Skills and Strengths

* **Submachine Gun Affinity:** A genetic advantage of being an Ascended, York has a special affinity for certain classes of weaponry, being able to operate all that fall under the class without prior introduction. In this case, York can operate anything classified as an SMG with ease.
	+ Conversely, he is slightly worse at operating Sniper Rifles.

* **Agility:** York's small frame makes him very agile and scrappy, which further fits his Submachine Gun Affinity. Due to their compact frames, York is capable of moving in and out in a snap.

* **Parkour:** York is light enough to run across walls in short distances as well as climb up said walls if he gets enough speed and is not under fire.

## Faults and Weaknesses

* York is highly disobedient, and refuses to cooperate most of the time.
* York's first instinct is to attack back when underfire, which can interrupt him if he's doing something else.
* He's not very durable.
Shinogemu Wiki

## **Welcome to the Shinogemu Wiki!**

Hello, creator, and welcome to Shinogemu Wiki, a Fanon Wiki concerning the combined realm of fantasy and science fiction dubbed The Reach, a planet both like and unlike our own.

The Reach is home to a variety of beings, namely the Ascended, technologically advanced beings with natural genetic advantages concerning weaponry, and the Sacred

You may create to your hearts content, as long as you follow the basic Wikia Rules.
Valkyrie Creation Guide

In the world of Shinogemu, there are many ways to fight. Fists that cause concussions, blades bigger than one's body, guns that can blow up buildings, spells that control the very world around them... but you want to know what's more epic than using Detonation on everyone? PILOTING A GIANT ROBOT. EVEN MORE SO WHEN THEY'RE CANONICALLY CALLED VALKYRIES!

This guide covers the bare bones of how to create a Valkyrie.

## Background

Valkyries are the back bone of The Ascended's military force, aside from foot soldiers. They are highly advanced exoskeletons and take many different forms. The ones that pilot a Valkyrie are called Condors, and are usually capable of defending themselves outside of their Valkyrie.

A Condor and a Valkyrie must blend well in order for the full extent of their abilities to be unlocked. The closer they are, the more abilities at their disposal.

Valkyries are classed differently, and their classification affects their design.

### Pilgrim

The Pilgrim is one of the most basic (By Ascended standards, which is still pretty advanced) Valkyries a Condor can choose to pilot. Filling niches most other Valkyries are unable to fill, Pilgrims are common to find guarding simple and disposable outposts, or when sieging a small Snowhammer base. Due to their simplicity and capacity to mass produce, Pilgrims are usually called Ants.

Pilgrims have 4 abilities: A shield that reflects enemy attacks, a canister that fires out electric smoke, tracking rockets, and a repair function.

Pilgrim-Class Valkyries blend well with eager cinnamon rolls that love giant robots, and cooperate horribly with war veterans. Looks like Private Ryan's about to wipe the floor with The Winter Soldier.

### Warrior

If you want to go in stomping with absolutely no need for a big gun, Warriors are your best bet. While Warriors tend to be smaller than many Valkyries, a strike from one can easily put down a normal human, even more so with one of their integrated weapons. Warriors are mass produced, like Pilgrims, but are more modular than the former

### Oblivion

Bigger than half the population of China stacked end to end, slower than a turtle with a ball and chain strapped to it, Oblivion-class Valkyries are made to kill. They don't care how much they're actually contributing, but they're pretty

### Danpa

Quadrupedal Valkyries fill a special place in skirmishes. While they lack a sort of fighting capability