Update 2: Blood

Update 2 was the update following update 1 and prior to update 3.

It was released the 30th of November of 2020.

## Content

### Bleeding System

Blood is very important to the body. It delivers oxygen and nutrients to the organs and removes waste. In the context of the game, oxygen delivery is the character's total stamina, nutrient distribution is healing and waste removal is stamina regeneration.

The effects of blood loss comes in stages. At 30% blood loss, the situation worsens as the skin becomes pale and the heart rate increases. Beyond that, breathing worsens as stamina drops and at 80% blood loss, losing stamina becomes deadly. At 100% the heart can no longer pump blood and the body shuts down. Each stage of bleed drops your stamina, healing and stamina regen. Get to safety and pack your wounds to stave off a slow demise.

### Flesh Chunks

Ever found yourself with a carcass you're too small to carry? Ever been in a situation when there was only enough time for a quick bite? The Flesh Chunk mechanic will allow you to pull bite-size chunks from corpses that you can then carry in your mouth for later consumption. A handy addition for snagging a quick meal while threats linger nearby.

### Playables

Carnotaurus

Hypsilophodon

Stegosaurus

## Changelog 0.6.15.18

### **Additions**

* Added the Carnotaurus class as a playable.
* Added the Hypsilophodon class as a playable. Note: This class currently spawns as an adult and its juvenile will make an appearance in a later update.
* Added the Stegosaurus class as a playable.
* Added Carnotaurus Charge ability (Charge by tapping RMB while sprinting at max speed. Creatures small enough can be instantly killed by it or knocked down, while larger creatures will be staggered.)
* Added Hypsilophodon Spit ability (Spit by holding RMB and release to fire.)
* Added Hypsilophodon High-jump ability (High-jump holding Space).
* Added Stegosaurus Tail impale ability (Tail impale using RMB. Aim the direction of the impale attack with your camera.)
* Added the Bleeding System. Wallow to temporarily clot your wounds and stop your blood pool from running out. If your blood pool runs out, your character will die.
* Added the initial pass of the Day/Night Cycle. Nightvision and further functionality to come with Update #6, Night Terrors.
* Added Additional Admin Functionality. Player bans, Statistic changing (hunger, thirst, bleed, growth), Server logging, Spectator camera, Day/night cycle manipulation, Mail system and various Spiro teleports using community-made names.
* Added Flesh Chunks. Press G on a corpse larger than your character to pull out a flesh chunk to eat later or give to another player.
* Added Crowd Control (CC) mechanics. Knock smaller opponents over, or stagger larger ones.
* Added visual indication of the Vomit debuff. Statistics will now appear to be locked off.
* Added additional information to server selection. View your current character on a server and its current statistics. More server filtering options (list alphabetically, by player count, by ping, etc). Added a "connect" button.
* Added the initial pass for foliage interaction. Push grass as you move through it.
* Added female skins. Select female on the character select menu, as seen in legacy. This is purely cosmetic at the moment but will play a much bigger role with nesting and sexual dimorphism.
* Added new ambient sounds to the map.

### **Enhancements**

* Improved client and server performance.
* Reduced playable map size to encourage more player interaction.
* Adjusted the grouping system. Friendly call with 2 to accept a group invite, threaten with 3 to reject them.
* Improved grouping system UI. Added online group member and group leader indicators. Made group invites timeout if ignored for too long.
* Adjusted chat so that channels separate messages. Global shows all chat, including group and local, while group only shows group and local only shows local.
* Improved ragdolls across the board. There should be less replication issues for them when killing players, carrying bodies, etc.
* Added support for gamepad controllers and rebinding.
* Increased AI spawn rate.
* Improved Dryosaurus AI.
* Made chat UI auto disappear if not used for a while.
* Merged the admin scoreboard and admin panel. Access both using TAB by default.
* Added some missing sounds for small herbivores grazing. Chomp chomp.
* Vocals fade out if cancelled early via any means.
* Replaced old mud sounds

### **Balance**

* Increased the scent range of the Tenontosaurus.
* Increased the severity of Locked Damage.
* Adjusted Pack Scent values for all of the Dinosaurs.
* Set Carnotaurus group limit to 3.
* Reduced group limit for Dryosaurus from 15 to 10.
* Set Hypsilophodon group limit to 10.
* Set Stegosaurus group limit to 4.
* Reduced group limit for Tenontosaurus from 8 to 6.
* Adjusted damage values for Pounce.
* Added Bleed to all of the Utahraptor's attacks and to the Claw/Kick attacks for Tenontosaurus.
* Adjusted Tenontosaurus Claw attack speed.
* Adjusted damage values for Tenontosaurus Tail Slam and Rear Kick.
* Added CC to Tenontosaurus Rear Kick & Tail Slam.
* Revamped the controls menu in settings.
* Allowed multiple pouncers if the target creature is large enough.
* Decreased delay time between Tenontosaurus attacks significantly.
* Made fall damage weight based. The bigger they are, the harder they fall.
* Increased acceleration for walking/trotting across the board. If an animal wants to move, it moves. Sprint acceleration depends on species size.

### **Bug fixes**

* Fixed "A FRenderResource" crash.
* Fixed players walking underwater.
* Fixed all issues in the last public build relating to the grouping system.
* Fixed AI not respawning.
* Fixed game hints not being hidden when hiding HUD with F10.
* Fixed some players not being able to hear other players calls if facing away from them.
* Fixed being able to apply an infinite amount of mud to your character via spamming wallowing.
* Fixed players occasionally becoming stuck upside down after a pounce is complete. Both pouncer and pouncee.
* Fixed some of the control options not changing. (Part of the revamp mentioned above.)
* Fixed the remaining crevices on Spiro.
* Fixed small corpses sometimes becoming stuck in a player's mouth when carrying them.
* Fixed crouching while sprinting draining stamina.
* Fixed corpses sometimes being delayed before they're dropped from a player's mouth.
* Fixed jittery Utahraptor movement if the player looked directly down and spammed the movement keys.
* Fixed missing eating sounds from the Tenontosaurus.
* Fixed game hints displaying over the character menu.
* Fixed ragdolls breaking if a small corpse was picked up then the player immediately pressed the eat key.
* Fixed chat not being able to be scrolled... Again.
* Fixed Utahraptor not playing the swallow animation if it was standing/swimming in water.
* Fixed vocals from continuing to play just after your character had been killed.
* Fixed Tenontosaurus being able to jump and tail slam at the same time by exploiting the rest mechanic.
* Fixed Utahraptors teleporting around if they pounced at each other at the same time.
* Fixed players being able to swim in mid-air if they teleported to another player while swimming.
* Fixed being able to pounce through some assets, such as trees.
* Fixed being able to pickup multiple corpses at the same time.
* Fixed locked damage resetting if the player safe logged.
* Fixed logging in water sometimes preventing the player from being pounced.
* Fixed pouncing preventing fall damage from occurring if used before landing in water from a high place.
* Fixed pouncing a resting player sometimes causing their character to face sideways.
* Fixed vomiting in water causing a temporary input lockup.
* Fixed running down a hill while carrying a small corpse causing jittery movement.
* Fixed full body animations playing while turning in place. (The legs weren't moving because the character was stood in place but they were still turning.)
* Fixed grazing automatically initiating a trot, despite the player being in walk mode prior to them grazing.
* Fixed characters not loading if the player held the spacebar while spawning.
* Fixed admin announcements preventing other admins from teleporting.
* Fixed various vocal sounds emitting from behind the player's character, rather than from their mouth.
* Fixed crouching preventing bodies being automatically grabbed when killing a much small player.
* Fixed throwing up while swallowing a small corpse allowing the player to push ragdolls by just moving through them.
* Fixed teleporting a safelogging player not teleporting them but instead just waking them up.
* Fixed spamming E while swallowing a body causing it to create an invisible duplicate.
* Fixed Dryosaurus jittering when quick standing from resting.
* Fixed chat input lockup if the player clicked outside of the text box, rather than pressing enter.
* Fixed drink hint appearing while swimming.
* Fixed being able to slide through players when stopping movement abruptly.
* Fixed teleporting height so that admins are no longer taking damage when teleporting.
* Fixed roughly 200+ unique bugs related to the new mechanics and playables. (For the sake of our sanity we can't list them all here. Hats off to the QA team for these!)

### **Known Issues**

The following is a list of our high priority issues. Most of the bugs listed here are going to be addressed in a hotfix patch. Report additional bugs here: https://forms.gle/ufXDnxNfhRhZ7CCi8

* Swallowing meat chunks will frequently cause them to float in mid-air.
* Kicking players from groups is currently not possible.
* The Favourite/Discord buttons are visible on the server list menu but they do not yet function.
* Various sound issues pertaining to the growth of a creature (some sounds are for juveniles but also play for the adults, for example.)
* Map tiles still cause stutters when crossing them.
* Players can pick up a corpse at the same time as another player.
* Swallowing a corpse results in the ragdoll stretching until it disappears. It's just a visual issue and should not prevent you from gaining hunger.
* If you enter the admin spectator mode while sprinting, your camera can become misaligned with your character. Avoid for now by standing still when entering spectator camera.
* Various issues pertaining to bucking off pouncers and the balance for the mechanic.
* Attempting to eat from a body that's being dragged can temporarily lock input for the player. Press E/LMB to unlock yourself.