The Mafia Series

**Number of Seasons** | 42

*This is the main page for the Mafia Long-Term Series! For the Mafia Speed Series, see here!*
***The Mafia Series*** is an ORG-esque series that brings players together in playing in intense game of *Mafia*. This series was founded in October 2020, and it moved into a new format the following month. Currently, every game is hosted by *Hoola92*, the original series and *Discord* server founder, and fellow Nemoolvee admins *NemoLikesDonuts* and *EeveeFan25* are part of the crew. All games incorporate 7-40 players in a village where one - the Mafia - is waiting to kill them all.

There are currently **forty-three** seasons of this series, which is currently airing on *The Dustwave Network*. Each game contains different roles, players, and twists. The various details of the series and its seasons can be viewed below. Please contact any of the crew members to learn more about participating in the series!

# ***Crew***

Currently, there are seven members of the production team for *The Mafia Series*, **Hoola**, **Nemo**, **Eevee**, **Piper**, **Emmi**, **Meli**, and **Nathaniel** (in the order that they joined the crew).

* **Hoola**, the main host and founder of the show, is also the founder of *The Dustwave Network*. The host of the first two games before the creation of the series' new format, they continue their role as the primary host of the new series. Hoola92 runs the confessional channels, while their fellow crew member handles the logistics of the editing.
* **Nemo**, the primary cameraman and editor of the series, is the founder of *The Pinewood Network*. He joined the crew at the beginning of the third game, but he is still a participant in the series from time to time.
* **Eevee** is the founder of *The Bell Network*. He joined the team during the fifth game so that there would be a third active member of the crew. Eevee has also participated in the majority of the games.
* Our moderators, **Dani**, **Ella**, and **Meli** help to moderate the server and assist in the work done on the server. They were recruited due to the rapid expansion of the server following *Mafia: Shalhollow*.
	+ Following Meli's departure during *Mafia: Broken Mirror*, **Piper** was promoted to fill the empty spot on the moderator team.
	+ Following Dani's resignation during *Mafia: Chaos Caverns*, **Phoenix** was promoted to fill the empty spot on the moderator team.
	+ Following Ella's resignation during *Mafia: All-Stars II*, **Emmi** was promoted to fill the empty spot on the moderator team. In addition, both **Dani** (after helping to host in All-Stars II) and **Meli** (after returning to the server and participating in All-Stars II), returned to the moderator team. **Dani** stepped down again following conflicts after *Mafia: Back to Bonereach*.
	+ Following Phoenix's resignation (who was now going by **Pho**) after *Mafia: All-Stars III*, **Nathaniel** was promoted to fill the empty spot on the moderator team.

# ***Series Overview***

This series of the game *Mafia*, originally founded by Hoola92, brings 7-40 players together per game to play a "simple" game of Mafia. The basis of Mafia is that there are commoners in a village with one, the mafia, threatening to kill them all and wreak havoc. Everyone else's goal is to executer this mafia before they kill the entire amount of commoners in the village. Different townspeople have different abilities to help discover the mafia.

At the beginning of each game, all players are assigned a role. All players have a confessional channel to give confessionals as well as perform any actions their roles require and vote. All confessional and groups chat channels have all crew members in them to eliminate as many production mistakes as possible and to record the history of the game. Every round last 24 hours. The odd-numbered rounds require the power roles (e.g. the mafia, the sheriff, and the healer) to perform their corresponding tasks, while the even-numbered rounds require everyone to cast a vote to execute a member of the village. Players can vote for whoever they want, even themselves if they so desire, but they cannot skip the vote.

Once a player is dead, they are moved to the graveyard. Those in the graveyard can no longer speak with those who are actively participating in the game, but they can speak with each other. If there is no one active in the game to break a tied vote, the last person that died will decide the execution.

There are plenty of different roles and twists that add flair to each game, but since roles change, they cannot be categorized well in this section. For a complete list of roles, view the following section.

# ***Roles***

Every player is given a different, unique role (although, some roles can have duplicates in certain games). Every game typically has a different set of roles. A full list of roles that are used in the series can be viewed below.

* Villagers
* The Mafia
* 3rd Party
* 4th Party
* Secondary
* Spirit

Town-aligned roles (also called the **villagers**) are the basic roles in Mafia whose objective is to simply catch the Mafia. All town-aligned roles aim to catch the Head Mafia during the execution, and they win if the Head Mafia and *all* accomplices have been eliminated. It does not matter to the villagers if the 3rd Party survives to the end or not, as long as the Mafia does not.

Mafia-aligned roles are the main antagonists of the game. There is usually about 1 Mafia-aligned role for every 5 players (though this is just an approximation, and it can change with the amount of 3rd Party-aligned roles). The Mafia's goal is to kill all other players in the game outside of the Mafia, and if the Mafia reaches the end, then they win! Corrupted cards function similarly, if not exactly, the same as their town-aligned counterparts. While the Mafia is assisted by these corrupted cards, who are fully Mafia-aligned, a role that can kill people (either the Mafia or accomplice) must be alive in order for the game to continue. Corrupteds cannot win on their own.

3rd Party-aligned roles are a special set of roles introduced in *Mafia Thunderrun (8)*. These roles have their own criteria to win: to survive to the end with the Mafia with as few townspeople as possible. If the all three parties still have at least one member still alive, **and the amount of 3rd Party equal the number of villagers**, then the 3rd Party immediately claims victory over both the town and the Mafia. If the 3rd Party is all dead, they no longer have any shot of winning. The 3rd Party all have a chat together, but they do *not* know who the Mafia is. There are typically 2-3 3rd Party members per game.
**In addition, the 3rd Party team has an ability that previously belonged to the maniac alone.** Every day, the 3rd Party members can select five other players in the game. Out of the five chosen players, one villager will have their alignment revealed by the hosts to the 3rd Party Team. If multiple players out of the five chosen players are villagers, it will be randomly determined which one will be revealed. Once a player's villager alignment has been revealed to the 3rd Party, they can no longer be searched again.

 **Priestess** | 34, 37, 39, 40 | **Object:** Survive until the end with the mafia.Every day/night cycle, the priestess can opt to use one of two abilities. The priestess can block the action of another player during the night, or they can choose to steal the vote of another player during the day. The latter ability will block the vote of another player and allow the priestess to vote twice. The priestess can only use one of these two abilities per cycle, but they can use one of these abilities *every* cycle.

4th Party-Aligned roles, unlike all the other parties, are **NOT** aligned with one another - in fact - often only one appears in any given game. 4th Party roles all vary differently, but it's very rare that they ever make an appearance. 4th Party roles *all have different win conditions*, and most 4th Party roles are game-exclusive, meaning that the twist that they bring to the game is only relevant to the single game that they appear in. The exception to this final rule is the **Fifer**, which became a permanent role that can appear in any game.

 **Operative**

 **Conqueror** | 41 | **Object:** Predict the navigator's decision three times.Every night, the conqueror gave the navigator secondary role to another player. During the day, the conqueror had to predict the location the navigator chose to visit. If the conqueror was correct, they would "conqueror" said location and earn one point. After earning three points, the conqueror would win the game. If the conqueror won the game, they would remain in the game and earn sole navigator privileges until their death. Additionally, they would learn the effects of all remaining locations.

Secondary roles are special roles that are given to players *in addition to their normal role*. Secondary roles can take all sorts of shapes and forms - from punishments to rewards. Secondary roles can also be obtained in various different ways, but none of them are the role that a player is defined by. Any player of any alignment can obtain secondary roles. Many secondary roles seem like they could be game-exclusive, but nearly all secondary roles have appeared in multiple games.

Spirit Roles are special roles introduced in *Mafia: Spirit Sanctuary* that only take affect after a player's death. Players are given spirit roles at the beginning of the game in special twists, but they're not informed that they have a spirit role. After dying and while in sequester, they are informed of whether or not they have a spirit role! Spirit roles have varying affects as there are several different types.

 **Bonded Spirit** | 27, 30, 32, 34, 35, 38, 39, 42 | Upon a bonded spirit's death, that player must select a living player to bond with while in sequester. Instead of being added to the graveyard, they are placed in a group chat with the chosen player, allowing the bonded spirit to interact with that player. The bonded spirit will *not* change alignment if they join to a player with a different alignment than themself. In addition, a bonded spirit can instead choose to rejoin an automatic group chat that they were a part of upon dying.

# ***Seasons***

Currently, *The Mafia Series* has **43** seasons. All of the seasons are listed below, and season pages contain summaries of the twists and gameplay of the season. Season numbers are in terms of the canon series.

# ***Players***

The Mafia Series has boasted 148 different players. A complete list of these contestants is given below.

This picture by our moderator, **Ella**, shows the full list of players who have participated.
Green represents an active participant while blue represents a server viewer. Additionally, red represents someone not in the server. Purple represents the host and the magenta represents mafia royalty, players who have participated at least four times, while the yellow represents mafia overlords, players who have participated at least ten times.
# ***The Traitors***

In August of 2023, Hoola hosted a special seasonal event, *The Traitors*! 20 players were placed in this format based on the hit reality show where they had to deduce who the Traitorous murderers and saboteurs were. Throughout the season, players faced difficult challenges and intense, public roundtables! All the information concerning this season can be viewed on **this page**!
# ***Trivia***

* From season four onward, awards were given out to certain players following the game as long as the game had at least **10** players and at least **3** executions.
* The **monarch** originally was a simpler role in seasons 6 and 7. However, Aster had once suggested a role called the "celebrity" which had the power to block someone from being voted for. Hoola decided to combine this role with the monarch after complaints that the monarchs were too weak of a role. Thus, the role was more powerful from season 8 onward.

**Contestant Notes**
* For seasons 1, 2, 3, and 4, **Nat** went by **PvZ**.
* For seasons 2 and 4, **Aaron** went by **Kwanza**.
* For seasons 11 and 12, **Harp** went by **Pug**.
* For season 14, **Meera** went by **Luuma**.
* For seasons 11, 12, 13, 14, 15, 16, and 17, **Cam** went by **CamBam**.
* For seasons 11, 13, 14, 15, 20, and 25, **Pho** went by **Phoenix**.
* For seasons 12, 15, 23, 24, 26, 28, 29, 30, and 32, **Alec** went by **Felidues**.
* For seasons 5, 6, 7, 8, 9, 10, 11, 12, 15, 17, 18, 19, 20, 21, 23, 24, 25, 26, 30, 34, **Iridi** went by **Brainz**.
* For season 16, **Arlie** went by **Andrew**.
* For seasons 14, 15, 18, 20, 21, and 22, **Haevyn** went by **Lance**.
* For seasons 35 and 38, **Nia** went by **Niamea**.
* For seasons 11, 12, 23, 24, 25, 26, 28, 29, 30, 33, 35, 37, and 39, **December** went by **Stella**.
* For seasons 39, 40, and The Traitors, **Tommy** went by **Tommo**.
* For seasons 13, 17, and 20, **Lonni** went by **Meera**.