recursal/Fanatic-Fandom huggingface dataset:
Trandoshan Marine

Trandoshan Marines were stationed with the Dosha Navy, protecting against boarders and while also boarding enemy ships. They were the first of their kind, being the first official Dosha citizen transcript into a spaceborne navy. They were renowned for their mental toughness and ability to adapt.

## History

When first looking for forces for the navy, Hunt Elder Pytexx Nust had trouble finding volunteers. Venturing into space was beyond most Trandoshans, and the dangers and unreliability of the Trandoshan vessels they would ride in scared away most senses of pride and honor. It wasn't until after a controversial decision by the Council of Elder that volunteers were found. Those serving in the Trandoshan Navy would be given double the Jagannath points per kill, providing redemption for those low on points. Rosters filled quickly, although recruits were ostracized by a large portion of the population. They were called *Davjaan Madle*, or "Burning Maggots" by those opposed to the controversial choice.

## Capabilities

### Offense

Trandoshan Marines carried ACP Repeater Guns as their primary weapon at range. Though crude and prone to overheating, they weapons could be purchased in bulk from Arakyd Industries with mercenary services. Trandoshan made Doublers were attached to the weapons, helping them hold their own against most modern blasters. Most Marines also carried some sort of traditional chalon blade, used for slicing and dicing at close range. Any other explosive or gear was unregulated and usually expected, all Marines differing in some form due to this relaxed stance.

### Defense

Marines were given breathing masks and oxygen tanks, allowing them brief periods of travel through space. This also meant direct hits to their oxygen tanks created small explosions or make-shift lizard rockets. They wore insulated body-gloves with pieces of chalon armor covering weak spots.
Pantora Division

The Pantora Division was a division of the Umbaran Espionage Bureau that was based on the planet Pantora. In 99 BBY, Senator Polbar Moro traded warships to Pantora in exchange for an embassy, which would secretly be used as a front for the Pantora Division's operations on the planet. The leader of the division was given the post of Director of Pantoran Affairs, and was the ambassador to Pantora.
Torrent Squadron

Torrent Squadron was a squadron in the Umbaran Air Force, consisting of 12 Dominator U-3 Starfighters. It was led by Squadron Leader Ghilan Tyrpen.

## Roster

### 38 BBY

Torrent Leader: Squadron Leader Ghilan Tyrpen

Torrent 2: Flight Officer Freed Ghent

Torrent 3: Flight Lieutenant Yomlin Zureah

Torrent 4: Flight Corporal Ophlin Farthing

Torrent 5: Flight Captain Wervnor Ungellian

Torrent 6: Flight Officer Hearn Locks

Torrent 7: Flight Lieutenant Crel Tropialin

Torrent 8: Flight Sergeant Jombin Gar

Torrent 9: Flight Captain Verlin Hilchatt

Torrent 10: Flight Sergeant Lynk Onili

Torrent 11: Flight Lieutenant Xanmor Talckin

Torrent 12: Flight Corporal Extam Inida
Vuray Moro

Vuray Moro is an Umbaran woman who is the adopted daughter of Polbar Moro. She was adopted to be trained to replace Moro as Senator as he got older, with rigorous training and preparation. As Senator, she was relatively weak and easygoing, causing some of her father's harsh restrictions to lessen, and calling in attention from outside agencies.

## Biography

Born on Umbara in 114 BBY, Vuray was adopted at a young age by Polbar Moro as a potential replacement for him as Senator. She was trained in diplomacy, espionage, and basic martial combat. In 85 BBY she was sent on her final test, where she was assigned as an aide to Aven Makkal, the Senator from Sargasso. She worked under the name Nuva Illman, a Sargassan native, and she could not allow him to discover her true identity. While on Coruscant, she was also tasked with contacting and recruiting Coruscanti Umbarans who were not directly connected to Umbara.

Having passed her final test, she was introduced as Senator in approximately 83 BBY, and her reign was generally considered to be relatively lax compared to both her predecessor and successor, Polbar Moro I and Polbar Moro II.
Nebula Company

Nebula Company was a company of the Umbaran Militia, and part of the 11th Umbaran Militia Battalion. As with all companies, it consisted of 173 troops split into 4 platoons and led by a Captain and 5 Lieutenants. This one is led by Captain Davin Vikorr, and Lieutenant Rego Syko.

## Platoons

* A Platoon
* B Platoon
* C Platoon
* D Platoon
Turbolaser Company

Turbolaser Company was a company of the Umbaran Militia, and part of the 12th Umbaran Militia Battalion. As with all companies, it consisted of 173 troops split into 4 platoons and led by a Captain and 5 Lieutenants. This one is led by Captain Myn Halcyon, and Lieutenant Lestra Nalle.

## Platoons

* A Platoon
* B Platoon
* C Platoon
* D Platoon
Rooter Company

Rooter Company was a company of the Umbaran Militia, and part of the 12th Umbaran Militia Battalion. As with all companies, it consisted of 173 troops split into 4 platoons and led by a Captain and 5 Lieutenants. This one is led by Captain Myn Rikil, and Lieutenant Cienor Vanda.

## Platoons

* A Platoon
* B Platoon
* C Platoon
* D Platoon
Crassir-Class Gunship

The *Crassir-Class Gunship*was the mainline strike-craft used by the Dosha Navy. They were bulky in size, yet fearsome in combat. Covered in thick armor, the gunship only utilized projectile weaponary over beams and lasers. They were known for their heavy alpha-strike, and their ability to burn through ammuntion faster than most vessels of their class.

## History

Nicknamed the "Flying Coffin," the *Crassir-Class Gunship* was drawn up and designed to work in junction with the *Pytexx-Class Bulk Frigate*. The controversial view of the Trandoshan Marines also mixed with the reputation of Trandoshan Pilots. Seen as the least honorable of positions in the Dosha Navy, most pilots of the gunships were lowly, disgraced citizens looking for a quick death. Because of this, the apt nickname "Flying Coffin," was given due to the suicidal flight tendancies of gunship crews.

## Capabilities

### Offensive Systems

The *Crassir-Class Gunship* was a bulky, heavily armed vessel. The pilot had access to direct-fire cluster missiles, firing as many as possible per volley from a rack of 25 each, two sitting on either side of the main cockpit. Two gunners opperated two seperate flak turrets, on both top and bottom of the vessel. The simple weapons were incredibly effective on starfighter classes and nothing else.

### Defensive Systems

Armor on the gunships used a chalon-alloy, layered thick to shrug off most damage for short amounts of time. A final "defensive" system sits in the center of the ship, directly below the cockpit. A single RBD launcher with one *Ashkirk-Class Drill Pod* is used as an agressive "escape pod," fitting the entire 4 man crew inside for a final stand on the enemy vessel.
Umbaran Center for Tourism and Diplomacy

The Umbaran Center for Tourism and Diplomacy, colloquially known as "The Visitor's Center", was a facility located on the dark side of Umbara's innermost moon, Khalva. This building was located on the dark side of the tidally locked moon in order to prevent visitors from being able to observe the surface with any observation tools, thus keeping internal happenings a secret from outsiders. The center is designed to promote propaganda, including an idealized replica of an Umbaran town which visitors can tour. There is also a meeting room for Umbaran officials to use to meet foreign diplomats who would like to visit the planet, and a small detention area for anyone caught trying to sneak away from the center to explore elsewhere.
Neek

Neeks were long thin sticks used for the Umbaran sport of Vixusguard. They were based upon primitive ancient Umbaran weapons that were long sticks with an explosive on the end, often used to kill a Vixus. In the sport, these sticks are required to meet specific size and weight regulations, and the goal of the game was to either destroy your opponent's Neeks, or to use your Neeks to pierce your opponents drum.
SRXX Memorate

SRXX Memorate was one of the two Venerable Hammerhead Cruisers found on the planet of Taris, alongside SRXX Paradigm of Pacifism. It saw multiple battles, from the Abominor Crisis to the Wayland Annexation of 37 BBY.

## Role

SRXX Memorate was one of the main vessels used by the Taris Militian Navy and later by the Navy of the Second Republic of Xenos and Xenophiles. As a symbolic move, it was also designated to be the platform where the first Tarisian Juggernauts were to be dropped during a battle move nicknamed 'Steel Rain'. In 37 BBY, it was captained by Ulysses Drell.
Norin Arlos

Republic Security Bureau

> *"[Bail's] death . . . it shocked me as well. It wasn't supposed to happen, it didn't have to happen. But Bail needs you to continue his legacy."* - Kalan Jalvere, talking to Norin
>
>

**Norin Arlos** was the Director of the Republic Security Bureau and previously, Alderaanian agent under Bail Antilles.

## Mission to Save Bail

Arlos was an Alderaanian soldier who served Chancellor Bail Antilles. When Antilles was captured by the Ohvaj and brought to Ottan Voriche, Norin was at the sight of the Ohvaj's escape. To become a mole in the Ohvaj, he blinded himself and disguised as one.

He met an Ohvaj technician, Ulip, and the two went to Naboo for some shelter. When Ulip began to catch onto Norin's ploy, Norin fought and killed him. Norin then went to Beré Neemar, who lived on Naboo, who took him to Kalan Jalvere, Chancellor at the time, alerting him that the SEC was behind the capture of Bail.

Jalvere and Norin went to Manaan to investigate the SEC, but they were soon called away to Skako Minor, where the CISIA had tricked Ottan Voriche and freed Bail. Jalvere and Norin greeted Bail again and the three departed. Voriche, however, escaped.

## Director of the Republic Security Bureau

When Bail Antilles committed suicide, Jalvere made Norin Director of the Republic Security Bureau. He was involved in several events such as the incident in the Herevo Mansion. He also did jobs as director such as communicating with Kina One and Tarisians who wanted one of the RSB prisoners freed.

## The Battle of Rakata Prime

Norin fought with the Republic fleet in the Battle of Rakata Prime. He traveled with Jalvere to find Ottan Voriche, but was beaten by Ohvaj. He, however, was saved by Officer Juno Maila.
Umbaran Air Force

The Umbaran Air Force is an Umbaran Military branch based around starfighters, both in atmosphere, and out. The main force consists of 3000 Dominator U-3 Starfighters, organized into wings of 72. Each wing consisted of 2 groups, which each consisted of 3 squadrons of a dozen fighters each.

Each Wing was lead by a Wing Commander, each Group was led by a Group Captain, and each flight was led by a Flight Captain.

One squadron of this branch was Torrent Squadron.
GalacticSenate Wiki

## Welcome to the GalacticSenate Wiki

The affiliated wikia of the /r/Galactic\_Senate Star Wars roleplay.

https://www.reddit.com/r/galactic\_senate/

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

Feel free to make pages for characters, places, things and more. But do not delete or edit other people's work without their consent.

## LIST OF SENATORS

On the above link you will find the list of senators who we so far have pages for. Feel free to make a page for your character and add him or her to the list!
Ord Mantell

**Ord Mantell** is a planet in the Bright Jewel Sector of the Mid Rim and was originally settled by the Galactic Republic

## Planetary Information

### Terrain

* Plains
* Oceans
* Mesas
* Mountain Ranges
* Urban

## Societal Information

### Native Species

* Savrips
* Flutterplumes

## Government

### Commander in Chief

General Juleven Hesserik

circa  12,000 BBY. A large portion of the planet's surface is dotted with immense mountain chains and junkyard fields, which served as the perfect lawless haven for many criminals. While the urban sprawls of capital, Worlport, were known as a popular spaceport and gambling area in the northern sections of the Mid Rim.

Due to its location on the Celanon Spur between the Expansion Region and the Outer Rim Territories, the planet gradually became the leading financial hub and trading post not only of the Bright Jewel Sector but the Mid Rim as a whole.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Umbaran Advisory Council

The Umbaran Advisory Council is a council made up of the counselors of the 12 largest cities on Umbara. The counselor of Umbara City, the largest city on Umbara, is the Head Counselor, who represents the council at meetings with the Umbaran Premier. This council selects Regional Overseers for each region of Umbara.

The council advises the Premier on running the planet, as well as running their own cities. They have the power to veto any decision made by those under them, though they rarely find any decisions to be important enough to warrant this.

The council also nominates and votes on the Premier if the position were to become vacant, either by death or retirement.

## Member Cities

* Umbara City
* Polshenki
* Ghyl
* Borimilla
New Rootai

The New Rootai were an Umbaran revolutionary movement founded by Trellian Locks in 39 BBY consisting of Umbaran refugees who escaped the planet. Since very few Umbarans managed to escape, they were very few in number, but were dedicated to free Umbara from their tyrannical government. Most of the members were killed in the Battle of the New Rootai.

In 37 BBY, the movement received ARC-170 starfighters from the CISIA, which they formed into the New Rootai Flight Corps.

The name "New Rootai" is a reference to the Umbaran ruling caste, the Rootai.
Ylva Hagarth

Ylva Hagarth shortly after being recruited to the RSB

Ylva Hagarth was an Umbaran agent of the Republic Security Bureau. Born on Coruscant, she was eventually recruited by the Umbaran Espionage Bureau to be a mole within the Republic Security Bureau, feeding them classified information. She was the granddaughter of Olthum Hagarth.

## Biography

### Early Life

Ylva was born to a Human father and Umbaran mother in 59 BBY, part of a family that had fled a revolution on Umbara in 309 BBY. She lived below the surface of Coruscant, where crime was widespread, but not low enough to be a daily occurrence. However, to defend herself, she took self defense classes, and learned to fight.

### Joining the Republic Security Bureau

In 37 BBY, Hagarth attempted to join the Republic Security Bureau at the orders of the Umbaran Espionage Bureau. However, because of an infiltrator betraying the RSB, admission was halted. She was later admitted after passing a truth serum test.

### Promotion to Junior Director

Later in the year, after stellar service and a severe lack of manpower, Hagarth was promoted to Junior Director of the RSB. During the defection of Byron Brochi, she tried to apprehend him on Alderellia, but was captured by local security forces.

## Personality

Ylva is a naturally cheerful and bubbly individual, uncommon for those of her species. This comes from being raised off of Umbara, to a mixed family.
Talon Company

Talon Company was a company of the Umbaran Militia, and part of the 11th Umbaran Militia Battalion. As with all companies, it consisted of 173 troops split into 4 platoons and led by a Captain and 5 Lieutenants. This one is led by Captain Ledo Kinall, and Lieutenant Deng Madar.

## Platoons

* A Platoon
* B Platoon
* C Platoon
* D Platoon
Theft of the Kyber Ships

Bail Antilles' kyber ships were stolen by Anevan Organa to be used for CONA (The Confederacy of Necessary Action) and fight against the CISIA. Anevan, being possibly pupeteered by Barcus Skywalker used them to destroy the CISIA capital of Etti IV. Months later, Barcus used them to kamikaze into the planet of Alderaan, destroying the planet and the ships.

## The Theft

After the theft, Bail Antilles feigned ignorance to Kalan Jalvere, who became of suspicious of Bail and Breha's possible involvement in CONA.
Vixusguard

Vixusguard was a sport played on Umbara. Traditionally it was played in schools, but at a professional level there was only a small scene with a dedicated but small fanbase. However, plenty of casual leagues existed, many of which were sponsored by the Umbaran Central Government to encourage an active and fit populace.

### Rules

The game consisted of four players on each team, all armed with long thin sticks called Neeks. On each end of the field was a large drum buried in the ground, with a canvas covering. Each team had to cross the field and puncture the other team's drum with a stick by any means necessary, short of murder. Alternatively, if no player on one team possesses a stick, the team with sticks remaining wins.
Yalgum Merthcan

Yalgum Merthcan was an Umbaran male ecoterrorist.

## Biography

In 89 BBY he was working as a biochemist at Deemar Trade School when he learned of a military project to open a lab in a Banshee breeding ground. When coworkers protested and were disappeared by the Umbaran Espionage Bureau, he quickly and stealthily took action, gathering supplies to allow himself to live off of the land and fight back. For more than two years he lived in the deadly Umbaran wilderness, using his knowledge of nature and chemical weaponry to constantly hound those working on the project while simultaneously evading the Umbaran Militia and Espionage Bureau. He was finally killed when one of his former apprentices was brought in to help the Militia, and turned Merthcan's love of nature against him by driving him towards a hungry Vixus.
Umbaran Blockade

The Umbaran Blockade was a blockade by the Umbaran Navy of the planet Umbara. This blockade had been present for thousands of years in an attempt to hide the sentient rights violations being perpetrated on Umbara. This blockade was justified by Umbaran leaders falsely claiming that Umbaran cultures were being protected from external damage and cultural erosion. This blockade was strengthened in 38 BBY by the premier as a way to further restrict the flow of people and information in and out of the planet of Umbara during the Locks Revolution. After the war, the blockade remained under the guise of a rakghoul quarantine.
Salgum

Salgum was one of the 15 regions of Umbara. It was located at the far South of the planet, and was home to many labor camps.

## Geography

Salgum was comprised almost entirely of islands. The northernmost island chain in the region was known as the Umpaten Archipelago, and was host to unique flora such as the Calithar tree and the Purple Death flower.
Phalla

Phalla was the name of an ancient Umbaran goddess of healing. While mostly forgotten now, she was brought to Umbara by the original Umbaran colonists, and eventually had a healing medicine named after her. This medicine was used by these colonists similarly to how bacta was used by the wider galaxy.
Umbaran Armored Division

The Umbaran Armored Division was a branch of the Umbaran Militia that specialized in vehicles. It included tanks such as Heavy Hover Tanks, Mobile Heavy Tanks, and Impeding Assault Tanks. This branch of the Umbaran Militia was less prestigious than the infantry but tended to be better liked amongst those within the branch.
Vixus Company

Vixus Company was a company of the Umbaran Militia, and part of the 11th Umbaran Militia Battalion. As with all companies, it consisted of 173 troops split into 4 platoons and led by a Captain and 5 Lieutenants. This one is led by Captain Rafan Zapal, and Lieutenant Grego Dallie.

## Platoons

* A Platoon
* B Platoon
* C Platoon
* D Platoon
Umbara Company

Umbara Company was a company of the Umbaran Militia, and part of the 9th Umbaran Militia Battalion. As with all companies, it consisted of 173 troops split into 4 platoons and led by a Captain and 5 Lieutenants. This one is led by Captain Grano Pilman, and Lieutenant Conaro Yihlan.

## Platoons

* A Platoon
* B Platoon
* C Platoon
* D Platoon
Vatrupi

Vatrupi was a combat gas used by the Umbaran Militia. It enhanced reflexes, strength, and speed significantly more than it's predecessor, but it also was much more likely to kill the wearer if exposed to rapid depressurization. This gas was pumped into the combat suits of Umbaran Militia soldiers, supplied by a compressed canister located on either side of the suit's neck.
Umbara Division

The Umbara Division was a division of the Umbaran Espionage Bureau on the planet Umbara. This division was the largest planetary division of the Umbaran Espionage Bureau in the galaxy. This division focused largely on enforcing the law on Umbara, as well as suppressing and surveilling any potential domestic threats.
Ohvaj

The **Ohvaj** were an ancient species of fighters and spies that dwelled on the planet of Fre'Wo. They took many jobs over the years, but were most prominent in the affairs of the galaxy when they followed Ottan Voriche from 34-37 BBY.

## Culture

The Ohvaj are quiet, calculating, and deceiving. They look down upon bounty hunters and don't do jobs for basic money. They appreciate passion and commitment to culture and believe very much in the culture of their species. They do not have a government, and they rarely meet. They dwelled on Fre'Wo (until it was found by the RSB), and, from there, split off into their missions across the galaxy. The Ohvaj knew each other in their childhood years, as that is when they trained. When they reached the age of 13, if they passed their trials they would be accepted as an Ohvaj. If they failed they would be deemed an Ohvaj exile and, in shame, would be forced to never do an act of violence or cruelty again.

## Appearance

Ohvaj are usually tall and skinny. They all have icy blue eyes and an elegant accent. They usually wear a black outfit unless they are undercover. Their weapons are traditionally Ohvaj staffs.

## Alliance with Ottan Voriche

After the fall of Hexion, Ottan Voriche ventured into the Unknown Regions, seeking fate and answers. He found the Ohvaj and did many favors for them, gaining their trust and their respect. He convinced them to follow him in his endeavors to take over the galaxy in exchange for a fine price of cultural artifacts and recognition in the galaxy.

## Notable Ohvaj

- **Eyria:** Eyria had the largest heart of the Ohvaj, due to her secret love to Bennet Forden. But despite this, she still had the deadly qualities of an Ohvaj. Her heart showed again during her friendship with Breha, which led to her demise in the Battle of Rakata Prime.

- **Anaveia:** Anaveia was an Ohvaj spy in the Republic Security Bureau. She spied under the name Amylia, and was secretly sent by Kalan Jalvere to investigate a lead on Murkhana. She used foolish tactics, and died.

- **Ulip:** This Ulip tech teamed up with Norin, Republic spy, and traveled with him to Naboo before being killed by Norin.

- **Velever:** Velever was an elite Ohvaj, one of the other spies in the RSB under the alias of Freedo. He freed Governor Rab Kog from house arrest and was led to the CISIA flagship in the Battle of Rakata Prime.
Perq Kulvinon

Perq Kulvinon was an Umbaran Militia Commander who was second in command of the 9th Umbaran Militia Division.

## History

Perq Kulvinon was a Major in command of the 144th Umbaran Militia Battalion until he was promoted to Commander and given command of the 36th Umbaran Militia Regiment in 98 BBY. In 91 BBY, he was assigned as second in command of the 9th Umbaran Militia Division.
Premier Industrial Machinery

Premier Industrial Machinery was a manufacturing corporation on Umbara. This company manufactured a large portion of the planet's vehicles and machines.

## History

In 97 BBY, the corporation was headed by Blihv Povel.

In late 37 BBY, the company renamed itself Ghost Armaments in an attempt to be less intimidating.
Umbaran Central Government

The Umbaran Central Government was the primary governing body of the planet of Umbara. It was led by the Senator of the planet and included the Umbaran Espionage Bureau and Umbaran Advisory Council.

## Organization

At the time of its founding, the Umbaran Central Government was headed by the Premier, but through his machinations, Senator Polbar Moro acquired the position of Premier and Senator, combining the two with an overwhelming vote in the Umbaran Advisory Council, which he arranged to stack full of loyalists.
Roghel Ramazar

Roghel Ramazar was an Umbaran female who was a Section General in the Umbaran Militia. She commanded the 3rd Umbaran Militia Section.

## Biography

Roghel Ramazar was born in a remote village on Umbara in the year 152 BBY. Her rise through the ranks of the Umbaran Militia was meteoric, especially for someone hailing from the relatively uncivilized frontiers.
Taris News

Taris News (officially known as Taris News: Truth Rediscovered) is a formerly Tarisian holonews channel owned by T'aris Broadcast Company. The channel broadcasts mainly from T'aris Broadcast Studios at the Media District of Coruscant and previously from the Tarisian KR-TB Doomtreader Onasi's Romance.

The channel was created by Rupert Lavin in 82 BBY to serve as the official mouthpiece of the current government, The Noble Council of Taris. This continued to approximately 39 BBY when the focus would turn to support the Chancellor of the Republic by becoming the mouthpiece of the Republic Loyalist Party of Taris, and by extension the current serving Senator of Taris, Kin Robb. In early 37 BBY, the channel was nationalized by the Supreme Xenoviet of Taris.

Taris News has been accused of biased reporting and promoting both the Republic Loyalist Party of Taris and the family of Beré Neemar. When polled, 86% of Taris News viewers would support whatever cause that had championed the night before, even if it would have contradicted what Taris News would have reported the day before that.

The first droid host on taris News, JK-5, was replaced after JK-5's unfortunate destruction on Coruscant.

The current hosts of Taris News are Pilosa Myrme and JK-6.
Purple Death

Purple Death was a purple spotted flower that could rarely be found growing high on trees in the warmer areas of the Southern hemisphere of Umbara. This flower was extremely deadly, both to plants and animals as it exuded a sticky purple sap that was toxic enough to kill anything that touched it. However, one variety of tree, the Calithar tree, has evolved a thick, calcified outer layer that allows the tree to safely host these flowers. In a symbiotic relationship, the tree provides nutrients to the flowers as the flowers cover the tree in toxic sap, keeping away any potential threats.
Republic Security Bureau

The Republic Security Bureau was a Republic investigative branch, for the purpose of sustaining the security and safety of the Republic. In 38 BBY, Kalan Jalvere was appointed as the director. He appointed Daliah X'mur-Lavin as the Junior Director. The RSB had a main headquarters on Coruscant, but had bases all around the galaxy. The Security Advancement Act, proposed by Senator Kyson Chuchi, created an RSB Council to watch over Director Jalvere.
Olthum Hagarth

Olthum Hagarth was the grandmother of Umbaran spy Ylva Hagarth. She was born on Coruscant in the year 120 BBY. Her family fled Umbara during a revolution that occurred in 309 BBY.

## Biography

In 100 BBY she was rescued by the member of the Coruscant Division of the Umbaran Espionage Bureau assigned to her family. Afterwards, she saw a news report of the closing of Ghost Web Broadcasting.

She gave birth to a daughter named Karlin Hagarth in 90 BBY.
Link

Link

Actor
Dylan Authors

Edad
Aprox. 20 años

Estado
Muerto

Familia
Desconocido

Temporadas
1

Primera Aparición
Withdrawal

Última Aparición

**Link** era uno de los fieles seguidores del padre Romanov y uno de los residentes de Bridgeville, Maine que experimentó el extraño fenomeno de la niebla que arrasó el pueblo.

## Historia

Link vivía en el pequeño pueblo de Bridgeville, Maine donde por sus actos mentales, el muchacho causó problemas en su vida, pero afortunadamente fue salvado y ayudado por el padre Romanov.
Skyreach Class Assault Craft

The Skyreach Class Assault Craft was an Umbaran Navy vessel. These ships held a compliment of a squadron of Dominator U-3 Starfighters. They were primarily designed for small craft interception and troop transportation, and deployed en masse in order to overwhelm small craft or support larger ships, like the Starshield Class Cruiser. The ship was around half the size of a Munificent-class star frigate and featured at least 3 large, opaque windows.

They also could carry about 700 passengers.
Shadow Hunter Company

Shadow Hunter Company was a company of the Umbaran Militia, and part of the 9th Umbaran Militia Battalion. As with all companies, it consisted of 173 troops split into 4 platoons and led by a Captain and 5 Lieutenants. This one is led by Captain Khan Pavond, and Lieutenant Rhysio Syko.

## Platoons

* A Platoon
* B Platoon
* C Platoon
* D Platoon
Umbaran Embassy on Pantora

The Umbaran Embassy located on Pantora was an Umbaran diplomatic building belonging to the Umbaran Espionage Bureau. It was built in early 99 BBY after Umbaran Premier Polbar Moro traded warships to Pantora in exchange for the embassy and expansion of Umbaran powers on the planet. The Embassy was the headquarters of the Pantoran Division of the Umbaran Espionage Bureau, but officially speaking it was a purely diplomatic building.

The Director of Pantoran Affairs was the ambassador.
Codes

### Note: Some codes may not work. It takes some time to update this.

* Cheapskate - Grants an uncommon perk which subtracts %10 from upgrade costs of any tower.
* TakeMyMoney - Gives $50 cash.
* TunicusIsTheBestYoutuber - Gives an enhanced orb.
* OrbMade0fRock - Gives a basic orb.
* Lazer50000Perk - Grants a collectable perk which gives 10% attack speed and range to most towers.
* HahNoob-Gives +1 Revive.
* XPFarm-Gives EXP
Laser Blast

> **"Shoots high-velocity lasers known for their accuracy and pierce" - Description**
>
>

**Laser Blast** is a free default tower that costs 300 coins to place. It is a basic tower that has camo detecting abilities. It features splash, and automatic attack speed.

### Upper Row Upgrades

**Precision Shot** - Increases targetting and projectile range.

**Far-sightedness** - Further increases targetting range and grants camo detection.

**Triple Barrels** - Add two more barrels for maximum stripping power!

**Automatic Shot** - Automatic fire maximizes laser output per second!

### Bottom Row Upgrades

**Focused Beam** - Increases projectile pierce

**Pointy Laser** - Further increases projectile pierce

**Splash Lasers** - Lasers now damage surrounding cubes!

**Double Damage** - Lasers strip steel and an extra layer!
Thrayne Company

Thrayne Company was a company of the Umbaran Militia, and part of the 9th Umbaran Militia Battalion. As with all companies, it consisted of 173 troops split into 4 platoons and led by a Captain and 5 Lieutenants. This one is led by Captain Bhilkar Erdahl, and Lieutenant Grego Thif.

## Platoons

* A Platoon
* B Platoon
* C Platoon
* D Platoon
Umbaran Militia

The Umbaran Militia was the ground force of the Umbaran Military. It was led by Grand General Porious Gorlani. It also included the Umbaran Armored Division, which had such vehicles as Heavy Hover Tanks, Impeding Assault Tanks, and Mobile Heavy Tanks. Hover transport vehicles were not included in the Armored Division, instead being assigned to individual companies.

Soldiers were elevated to higher castes to promote enlistment. Enlisted soldiers were required to shave their heads, causing the officers to style their hair in order to show that they're above the enlisted troops.

## Organization

The Umbaran Militia was divided into 335 sections of 179,177 troops. These sections were divided into 4 corps of 44,793 that were split into divisions of 11,197 troops. After divisions came regiments of 2,798 troops which in turn were divided into 4 battalions of 698 troops, which again divided into 4 companies of 173 troops. These companies had 4 platoons of 42 troops, which themselves had 4 squads of 10 troops.

The ranks in the Umbaran Militia were Grand General, Section General, General, Colonel, Commander, Major, Captain, Lieutenant, Sergeant Major, Sergeant, Corporal, and Private.

Many units had 5 staff officers as well as a commanding officer in a variety of roles. The roles were second in command, logistical officer, medical officer, technical officer, and loyalty officer.
Sra. Carmody

Sra. Carmody

Actor
Marcia Gay Harden

Edad
39 años

Estado
Muerto

Familia
Padre

Temporadas
N/A

Primera Aparición
N/A

Última Aparición
N/A

La **Sra. Carmody** era una mujer sumamente religiosa que vivía en el pueblo de Bridgton, Maine y una de las muchas personas que quedó atrapada en el supermercado del pueblo cuando la niebla apareció.

Siendo una persona muy creyente al Señor, la sra. Carmody calificó el fenomeno de la niebla como un mal enviado por Dios para castigar a todos los pecadores, denominandolo el Apocalipsis. Su ego comenzó a crecer más y más donde sus profecías cada vez se cumplían, ganando el respeto y admiración de muchos de los ciudadanos asustados.

En un intento de sacrificar a Billy y Amanda a las criaturas de la niebla, Carmody fue finalmente detenida por un disparo en el abdomen y cabeza por parte de Ollie, culminando su reinado de terror dentro del supermercado.

## Historia

La sra. Carmody vivía en el pueblo de Bridgton, Maine donde era dueña de una tienda de antiguedades y su padre era un cazador de animales para realizar taxidermia con ellos. Su profundo amor hacia Dios provocó que los pueblerinos la tomaran como loca y en ciertas ocasiones la evitaran.

## La Niebla

Luego de que una misteriosa niebla arrasara con todo el pueblo, la señora Carmody al igual que otros ciudadanos quedaron atrapados dentro de un supermercado y al poco tiempo se dio cuenta más sobre el extraño fenomeno. Carmody se convenció así misma que la niebla había sido obra de Dios para acabar con los pecadores del pueblo, y aún más con los relatos de David sobre como tentaculos gigantes habían asesinado al embolsador del local; y se vió la promesa de poder salvar a algunas personas dentro del supermercado, autodenominandose la profeta del Señor.

La mujer intentó convencer a algunos clientes del local sobre sus creencias acerca de la niebla pero, no obstante, Carmody fue golpeada por Amanda con intención de detenerla para no espantar a los niños y Ollie también la amenazó con taparle su boca con tirro si no paraba de hablar; cosa que no le importo a la mujer y a cambio predijo que las criaturas dentro de la niebla entrarían al local por la noche y se llevarían a otra persona.Habiendo acertado en su primera profecía, las criaturas entraron al supermercado causando la muerte de varias personas, ganando así el respeto y admiración de pocas personas, la cual posteriorme creció más la cantidad hasta convertirse en una congregación completa.

Cuando David y su grupo intentaron escapar del supermercado, la Sra. Carmody escondió la comida que iban a ropar y posteriormente condenó a Billy y a Amanda a ser sacrificados hacia la niebla pero, no obstante, la mujer fue disparada y asesinada por Ollie, terminando así con su reinado de terror dentro del supermercado.

## Notas

* A diferencia de la película, la señora Carmody tenía 78 años de edad durante los sucesos en la novela.
Noble Talent Trees

#### Presence:

You can make a Persuasion check to intimidate a creature as a standard action. If you roll higher than the target's Will defense, the target will have disadvantage on all attack rolls against you

#### Demand Surrender:

*Pre-req - Presence*

Once per encounter, you can make a persuasion check as a standard action to demand surrender from an opponent who has low health (to determine health status, ask the DM). If your check is equal to or greater than the target’s Will Defense, it surrenders to you and your allies. The target will drop its weapons. If you or your allies attack it after, the target will resume hostilities accordingly.

#### Improved Demand Surrender:

*Pre-req - Presence, Demand Surrender*

Not compatible with Witty Threats

Demand Surrender can now target up to 3 hostile targets. The check will be against the target with the highest Will defense. All targets must be below half health.

#### Witty Threats:

*Pre-req - Presence, Demand Surrender*

Not compatible with Improved Demand Surrender

Demand Surrender can now be used as a free action and used three times per encounter.

#### Submission:

*Pre-req - Presence, Demand Surrender*

Once per encounter, you can make a persuasion check as a standard action to make a non-boss opponent submit to your will. If the target has lower than half health and your check is equal or higher than their will defense, you take control of the opponents movement and actions. If you or your allies attack the target it will resume hostilities. After the encounter, the controlled target will go its own way unless persuaded to do otherwise.
Donaldson

Donaldson

Actor
Walter Flaunteroy

Edad
20 años

Estado
Muerto

Familia
N/A

Temporadas
N/A

Primera Aparición
N/A

Última Aparición
N/A

**Donaldson** era uno de los soldados que trabajaban para el *Proyecto Flecha* en el pueblo de Bridgton, Maine junto a el cabo Jessup y Morales.

Donaldson fue una de las personas que experimentó el fenonemo de la

niebla que aterrorizó el pueblo y se mantuvo junto a otros
sobrevivientes encerrados en un centro comercial para su mayor seguridad
 de no ser asesinados por la catastrofe.

Cuando pensaron que la niebla había sido originada por el
Proyecto Flecha debido a las palabras que había dicho el MP en la
farmacia antes de morir, Donaldson junto a Morales se colgaron en la
zona de descarga por la gran culpa que tenían sobre el fenomeno.

## Historia

En algún punto, Donaldson junto a Jessup y Morales trabajaron para el Proyecto Flecha cerca del pueblo de Bridgton, Maine

## La Niebla

Sabiendo lo que iba a ocurrir, Donaldson junto con sus compañeros Jessup y
 Morales trataron de abandonar el pueblo antes de que el caos
comenzara pero, sin embargo, se les fue informado que todas las salidas
habían
sido canceladas. Luego de que una misteriosa niebla arrasara con todo
el pueblo, Donaldson al igual que otros ciudadanos quedaron atrapados
dentro
 de un supermercado y posteriormente ayudaron a los demás habitantes a
reforzar la entrada frontal del local con comida de perro después de
escuchar lo sucecido en la zona de descarga.

Después de sobrevivir al ataque de las criaturas de la niebla al
supermercado por la noche, Donaldson permaneció en el supermercado
mientras un grupo comandado por David emprendían un viaje hacia la
farmacia en busca de medicinas para los heridos, donde intentó convencer
 a Jessup de no fomar parte del viaje y se quedara dentro del local.

Cuando el grupo de exploración se retornó al supermercado,
Jessup le comentó a Donaldson y Morales sobre las palabras de culpa que
había dicho el MP en la farmacia antes de morir, causando cierta
depresión en el hombre por el hecho de que era responsable del origen de
 la niebla y por ende junto a Donaldson decidieron colgarse en la sala
de generadores a escondidas de todos. Sus cadáveres fueron más tarde
descubiertos por David y su grupo cuando los estaban buscando para
sacarles información sobre el *Proyecto Flecha*.
Jedi

The Jedi are the guardians of peace and justice in the galaxy. They learn to master the Force, and their trademark weapon is the lightsaber.

**Class Skills** **(Trained in 2 + Int Modifier):** Acrobatics, Endurance, Initiative, Knowledge (all skills, taken individually), Perception, Pilot, Use the Force

**Defense Bonuses**: +1 Fortitude, Reflex, Will.

**Hit Points at 1st Level:** 30 + Constitution Modifier.

**Hit Points Gained/Level:** 1d10 + Constitution Modifier.

**Starting Credits:** 3d4 x 100.

Starting Feats**: Fo**rce Sensitivity, Weapon Proficiency (Lightsabers), Weapon Proficiency (simple weapons)
Triarii-Class Battleship

## Summary

Created by a joint business venture between Kuat Drive Yards and Eriaduan Engineering, this was the first of a new breed of ships, coined the "Star Destroyer" or "Star Defenders." These new ships were designed to act as designated front-line Battleships, and to act as power-projecting ships; and sacrificed speed and fighter capability for offensive and defensive supremacy.

## Specs

The general design of the ship was similar to the Mandator-1 (wedge shape, etc.), but was scaled down to 1500 meters. Unlike other ships of the time, the bridge did not protrude from the ship. Instead it hugged closely to the ship's upper wedge, and was nigh-indistinguishable from the armor.

The ship's heavy ordinance consisted of a new breed of 6 Quad Heavy Turbolasers, and 2 heavy dual ion cannons. These were used against enemy capital ships. Supporting these heavy batteries were 5 heavy turbolasers, 10 Medium Turbolasers, 10 medium ion cannons, and 5 torpedo turrets on edge side of the wedge, to be used to balance the Ship. Their blind spot in the back was not unprotected, with 5 light cannons, 2 medium turbolasers, 2 light ion cannons, and one dual heavy turbolaser turret. 30 Point Defense Cannons were used as anti-fighter support, and were spread throughout the ship. The ship could carry one squad of bombers, and 2 squads of fighters (exterior factors were needed to bolster it's meagre fighter supply). A singular tractor beam, operated on it. It had a Class 2 Hyperdrive, navigations computer, and shielding and armor of a exceptional grade, to make up for speed and maneuverability.
Scout

Scouts are natural explorers and adventurers, full of curiosity and trained to handle the out-of-the-way locations where they often operate.

**Class Skills (Trained in 5 + Int Modifier):** Climb, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival, Swim.

**Defense Bonuses:** +1 Fortitude, +2 Reflex.

**Hit Points at 1st Level:** 24 + Constitution Modifier.

**Hit Points Gained/Level:** 1d8 + Constitution Modifier.

**Starting Credits:** 3d4 x 250.

**Starting Feats:** Shake It Off\*, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons).

\*You must meet the prerequisite of this feat (minimum Constitution 13 and training in Endurance) to gain it.
Soldier

Soldiers combine discipline with martial skills to become the best pure warriors in the galaxy. Soldiers can be stalwart defenders of those in need, cruel marauders, or brave adventurers. They can be hired guns, noble champions or cold-hearted killers. They fight for glory, for honor, to right wrongs, to gain power, to acquire wealth, or simply for the thrill of the battle.

**Class Skills (Trained in 3 + Int Modifier):** Climb, Endurance, Initiative, Jump, Knowledge (tactics), Mechanics, Perception, Pilot, Swim, Treat Injury, Use Computer.

**Defense Bonuses:** +1 Reflex, +2 Fortitude

**Hit Points at 1st Level:** 30 + Constitution Modifier.

**Hit Points Gained/Level:** 1d10 + Constitution Modifier.

**Starting Credits:** 3d4 x 250.

**Starting Feats:** Armor Proficiency (light), Armor Proficiency (medium), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons)
Noble

Nobles, through crafty use of words and skills, are the artisans of the galaxy and are heavily influential on the proceedings within the galaxy.

**Class Skills** **(Trained in 6 + Int Modifier):** Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Perception, Persuasion, Pilot, Ride, Treat Injury, Use Computer.

**Defense Bonuses**: +1 Reflex, +2 Will.

**Hit Points at 1st Level:** 18 + Constitution Modifier.

**Hit Points Gained/Level:** 1d6 + Constitution Modifier.

**Starting Credits:** 3d4 x 400.

Starting Feats: Linguist\*, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons).

\*You must meet the prerequisite of this feat (minimum intelligence 13) to gain it.
Inhabitors

Inhabitor is the name given to those who have unlocked Vishnu's secret gift to mankind, Astral Projection. They escape their mortal forms and live on in the Astral Planes. Many Inhabitors use a ranking system older than time itself.

## Masters

A Master is the highest rank a mortal can reach. It is someone who knows the inside and outs of the Astral Planes. To get to this point you must be sharp, clever, and have a specialty. There is a handful of known masters.

### Notable Master

Master Konrad

The Master (Master Daniel)

Master Garth

Master Ruppel

The Prophet of Money

Champion Shirogane

## Brothers

To be a Brother is to be experienced but not worn. A brother is under the rank of master, and is seen to many as still a beginner. However, to achieve this rank one must undergo a difficult trial. Though inexperienced, many brothers posses incredible wisdom and power.

### Notable Brothers

Brother Deckolo

Brother Ben (Brother Gyunyu, The Milkman)

Brother Blake

Sister Kelsy

## Apprentice

An apprentice is an Inhabitor who's greatest feat is simply entering the astral plane at all. Though above the lowly soldier, any Apprentice must know to listen to authority. Many Apprentices are wily and unpredictable, yet skilled all the same.
Scoundrel Talent Trees

#### Repair Probe:

As a standard action you may send out a probe equipped with a repair kit to heal a friendly droid during combat

#### Deploy Combat Probes

*Pre-req Repair Probe*

You are able to deploy 5 combat probes during an encounter to perform a variety of tasks. Upon critical hits on opponents, you regain a probe.

Activation Time: You must spend one turn calibrating your probes. During this time you designate which roles the probes will take on. Notify the DM that you are activating the talent and which roles you have assigned.

Probe Types:

Kolto Probe: As a free action, you may deploy a probe armed with a kolto injection to heal yourself or an sentient ally that is within 10 squares. The probe will heal for 3d6.

Stun Probe: As a standard action, you may deploy a probe armed with a stun charge to momentarily incapacitate a opponent within 10 squares. The stunned opponent will forfeit any movement or actions for one round.

#### Advanced Combat Probes

*Pre-Req Repair Probe, Deploy Combat Probes*

You have researched more advanced combat probes that are now ready to be deployed. Natural 19 hits on opponents will also allow you to regain a combat probe.

Probe Types:

Adrenal Probe: As a free action you may deploy a probe armed with an adrenal injection to supplement yourself or an ally within 10 squares. The affected player will gain an extra standard action for the next three rounds.

Explosive Probe: As a standard action you may deploy a probe armed with an explosive charge to detonate on an enemy within 10 squares. The target will suffer 6d8 damage.

#### Probe Junkie:

*Pre-Req Repair Probe, Deploy Combat Probes*

Increases your maximum probe pool from 5 to 8 probes.

#### Probe Screen:

*Pre-Req Repair Probe, Deploy Combat Probes, Advanced Combat Probes*

Deploy three probes to hover alongside of you and generate a ray shield. While Ray shielded all energy based attacks will be reflected off you. The shield will last the a number of rounds equal to your INT modifier. Physical based attacks will pass through the shield.
Scoundrel

Scoundrels are rogues-good, bad, and neutral-who either live outside the law or fight against it in order to get the upper hand. They can come from any world or region of the galaxy. Most use their intelligence and dexterity to accomplish tasks, and many rely on charisma as a fallback when all else fails. The scoundrel gets by with bravado, cunning, duplicity, and trickery. They live by their wits, lying, cheating, stealing, and even fighting when the need arises.

**Class Skills (Trained in 4 + Int Modifier):** Acrobatics, Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Mechanics, Perception, Persuasion, Pilot, Stealth, Use Computer.

**Defense Bonuses:** +2 Reflex +1 Will.

**Hit Points at 1st Level:** 18 + Constitution Modifier.

**Hit Points Gained/Level:** 1d6 + Constitution Modifier.

**Starting Credits:** 3d4 x 250.

**Starting Feats:** Point Blank Shot, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons).