recursal/Fanatic-Fandom huggingface dataset:
Ego

> "*Then I will tell you something very few will ever know. I am Ego. I am your death.*"
> ― Austere Ewer
>
>

**Ego** is a changeling who formerly served as the host of The Red Dream and later as the host of the Flames of Balance. A calculating and cautious individual, almost to the point of paranoia, Ego uses their changeling traits to obfuscate their identity. They wholeheartedly serve their masters, particularly The Red Dream, subsuming all individuality to better achieve their goals. Ego thus acts through a number of delicately crafted personas designed to keep these true agendas hidden, never showing or acting as their true self. This web of intricately formulated false identities allows Ego to silently work in the background while masquerading as others. Few even know who Ego is, never having pierced their disguise to recognize Ego's true nature as a changeling. Even less have lived to tell the tale, for Ego guards closely against those who would deduce their real identity and those pose a threat to the designs of their masters. Those that provoke Ego's silent ire are systematically and silently eliminated.

The two most notable of Ego's personas are Austere Ewer and the Janus half of Epimetheus, though many more likely exist.
STATIC

The Insignia of STATIC

### Notable Members

Zenolea Answer, Khamsin Fargon, Naomi Visenbelle, Sequitor Bludhaven, Winger, The A-Squad, The Interparty

**STATIC** is an elusive group of psions that control the world from the shadows, as well as the focus of the campaign Crisis of Static Thoughts. Founded by Zenolea Answer dozens of years ago, they use the mysterious realm known as The Dreamscape to invade the minds of individuals and manipulate them in various ways to balance the world to their liking.
Wights

**Wights** are a type of undead that are primarily used as the minions of Liches. They are warriors that were embalmed in special magical linens which causes them to live on past death, similar to mummies. Wight's maintain a level of intelligence superior to other undead like Zombies, which allows them to perform mundane tasks. They also possess magical abilities that specialize in draining the lifeforce of others, such as their touch attack, and can create potions.

The linens that Wights are embalmed in are very flammable, giving all Wights a weakness to fire. Wight's have, however, been known to regenerate wounds, including burns.

# Types of Wight

* Barrow Wights
* Mage-Wights
Sportacus

> "*It's okay, Dillock, everyone's afraid of something.*"
>
>
>

> "*Even you, Sportacus?*"
>
>
>

> "*No.*"
>
>
>

**Sportacus** is the local hero of Fallcrest. His arch-nemesis is Robbie Rotten. Sportacus was sent by Lady Clodese to retrieve the Sword of Leavisus from The Sword Barrow, but he was captured by Lianmar the Lich. Lianmar planned to use Sportacus as a test subject. When The Party subsequently investigated they were able to barter for Sportacus' life by exchanging him with Proditor Magum. Sportacus was business acquaintances with Fefe the Ferret's alter ego Sportacus on account of working in the hero industry together.
Tor's Hold

**Tor's Hold** is the traditional home of the Tor Clan and is the largest fortress in Harkenwold, save perhaps the Harken Armory. According to legend the first massive stone of the castle was lain in the year 100 AON by Tor Hammerhand himself, founder of the Tor Clan. It was the site of the Siege of Tor's Hold in A Heart of Sorrowful Power.

## History

Tor's Hold was built by the eponymous Tor Hammerhand around the year 100 of the Age of Nerath. Some accounts even claim Tor constructed the entire fortress himself, a nearly impossible feat considering the size of stone slab that make up the walls. The plot of land was likely awarded to Tor in recognition of his exploits as an adventurer. Tor's kin and those of his shield-brothers made the Hold their home. By generally keeping to their own affairs and upholding impressive defenses the Hold has remained in Torsson family hands ever since. In the time of the Bloodreaver War Tor's Hold was briefly captured by the Bloodreaver Army of Chief Larkk, who was able to seduce Hergar Torsson and a few others to betray the clan with promises of dark power from Rob Boss. The actions of The Party and the Harkenwold Militia succeeded to help liberate the castle and return it to its rightful owners.
Weed

## "Medicinal Herbs"

> "*You got the good stuff?*"
> ― Vance Dungrim
>
>

**Weed**, also known as **Marijuana**, **Cannabis**, **Pot**, **That Sweet Mary Jane**, **The Devil's Lettuce** or **The Good Kush**, and typically referred to as **"Medicinal Herbs"** within canon, is a psychoactive drug which appears frequently in Le Buddies Play D&D. "Medicinal Herbs" were first acquired from Fel Masson by Blarg Deaff and Enel Enlee in A Heart of Sorrowful Power. The two proceeded to get high in the woods. Many other characters like Fefe the Ferret are known to smoke weed. The sale and usage of weed is illegal in Fallcrest, leading The Party into a few run-ins with the law. Hraagrak Firecook has attempted to keep Blarg and Enel off The Devil's Lettuce, to little success. Weed also appears prominently in A Cry in the Dark as it was used as part of The Underparty's plan to disorient Vance Dungrim and locate the Rod of Amoth.

## Usage

Weed is typically smoked, although it is sometimes baked into brownies as evidenced by Fefe and Gordeon's tea party. Vivian Estrella claimed that Machi was a new form of weed called a **Weed Baby**, although this was in fact not true and simply a ploy to trick Vance Dungrim. Reinys claimed weed was an integral ingredient for many herbal remedies. Blarg Deaff has currently consumed the most weed, having eaten a large amount to hide it from The Cops.
Salvation Squadron

> "*My name is Sir Gedeon O'Doyle and this is the SALVATION SQUADON. We're here to SAVE THE WORLD!*"
> ― Gedeon O'Doyle
>
>

> "*WoooOOOOO!!*"
> ― Raz
>
>

**Salvation Squadron** is a group of seven adventurers set on saving the world from The
Psion's Night. They are led by Sir Gedeon O'Doyle, who founded the group and recruited the other members on his travels. The Squadron had ties to Nachtur, which it had traveled to and helped the local populous on occasion. As a result they were able to respond to Morwel's call for aid during The Psion's Night and joined her army to combat the invasion of Lae.

Salvation Squadron seems to have a history fighting Cach'chinite, similar to The Afterparty's rivalry with I'Llazar. When The Afterparty is attacked by Cach'chinite in the Dark Woods, the Squadron is able to help rescue them.
Stormy Bottle

**Stormy Bottles** are the signature magic item sold by *The Dark and Stormy* magic shop in Hammerfast. They are created by Siveldrid L’idrea using an old family recipe. The bottles are made of glass and contains one of three types of storm. One type produces a thick fog, a second produces and rain cloud, and the third produces a brief lightning storm. After the storm is released from the bottle for the desired effect on the immediate area it dissipates and is no longer usable.
Winter Court

The *Winter Court* is one of the primary fey courts and the dominant political organization with the Moongrove. The court is headed by the Prince of Frost who lightly rules from his palace of the Fortress of Frozen Tears. The most powerful of the Winter Courtiers are the various archfey who rule the different fey demesnes which make up the Moongrove. The heart of the Winter Court's power is the Vale of Long Nights where the prince's closest allies dwell. The court is dedicated to the goddess Sehanine, although most courtiers are more immediately concerned with their own devices. The courtiers vary wildly in their personal alignments from noble and good to vile and evil. The Winter Court has a strained relationship with its primary rival within Lae, the Summer Court, but the two groups have maintained peace since the end of the Dawn War, meeting irregularly at the Court of Stars where all the archfey mingle and make plans for collective and individual goals.
Whitey Shieldington's Wife

> "*She was retroactively put in the orgy*"
> ― Unknown
>
>

**Whitey Shieldington's Wife** was the unknown wife of Whitey Shieldington who died drowning in the Nentir River. Her marriage to Whitey was not the happiest and this may have played into them both cheating on each other the night after the Third Battle of Fallcrest. While Whitey slept with Enel Enlee, his wife participated in the orgy with Blarg Deaff. As a result of the orgy her back was broken preventing her from walking. In the days after this she fell into the Nentir River and drowned on account of being unable to swim with a broken back. It has been implied that she committed suicide.
Velbard the Wizard

> "*Behold the wizard! Beware his powers! Unspeakable powers!!!*"
>
>
>

**Velbard the Wizard** is an elderly drow wizard with immense power, he spends his time overseeing the Fallcrest College and the the High Library. He has immense wizard powers and a vast knowledge of magic, magical relics, and other pieces of information he has gathered throughout his extensive life.

## History

### Before meeting the Party

While much of his early life is unknown to the party, he is clearly a very elderly elf who has gathered immense power and knowledge over his life. When Rob Boss first appeared, his powerful presence could be felt by Velbard. It is unknown how he responded to this event.

### Arrival of the Party in Fallcrest

After entering Fallcrest, the party decided to go to the Fallcrest College and the High Library. At the college, the party met Velbard for the first time, where he restored Aisu's hair color to normal and directed the party to visit Dan Hughes for magical items they may want. When the party moved on to the High Library, they met up with Velbard again, who levitated to his study at the top of the tower and told the party he could help them if they have any questions. The party visited the High Library multiple times, during which Velbard cast a spell on Blarg to allow him to read, gave Aisu and Enel ink and paper, gave Enel advice on how to be friends with animals, and showed Aisu how to use the canon he had found on one of the jesters in the Underbelly. While trying to learn more about the pendant Zander had found in the cave near Marl, Aisu found the book he was directed to had a powerful enchantment cast upon it which rendered it unreadable. When Aisu asked Velbard about the book, he assessed the enchantment and offered to decode it, stating his love for a good challenge. The party last saw Velbard just before they left to check the activities of the army, with Aisu telling Velbard as much and offering to send a message to them that he had completed decoding the book.

### Third Battle of Fallcrest

Velbard participated in the Third Battle of Fallcrest, aiding the Party and other defenders during the battle. Velbard first appeared as the party neared Gordeon the Snake's command post, arriving from the south of the city where he was presumably fighting near the College. Upon his arrival the skies turned dark with a forming thunderstorm, initially worrying the Party that a more nefarious figure was approaching. With his first attack Velbard obliterated an entire battalion of New Nerathian Empire Soldiers, causing Gordeon the quickly retreat and gaining the admiration of Aisu Kurimu. This attack alone also gave Velbard the highest kill count out of anyone in the battle. Velbard later aided the Party in taking down the New Empire's Airship, casing a giant Mage Hand to lift them into the air with.

Following the battle's end, Velbard used his restoration magic to help repair the damages to city.
Khurgorbaeyag

> "*Approach. You will introduce yourself according to your station. As is custom.*"
>
>
>

**Khurgorbaeyag**, known as **The Master** and sometimes as **The Overseer**, is the Goblin God of Social Order, Heiarchy, and Oppression. He is one of the last surviving members of the Goblin Pantheon, having been spared from Maglubiyet's massacre of the other goblin gods in exchange for serving The Mighty One and maintaining control over the ranks of Goblinoids. In particular Khurgorbaeyag is a master of discipline and slavery, and used these talents to help construct Clangor with substantial forced labor for Maglubiyet. As a being who respects proper hierarchy above all else, Khurgorbaeyag served Maglubiyet loyally and without question. By the time of The Psion's Night, however, Khurgorbaeyag turned against Maglubiyet. This was facilitated by Maglubiyet's betrayal of Bane, a disruption of the social order which forced Khurgorbaeyag to action against him.
Sauroter

> "*Draw them in towards the choke point, mitigate their numbers and concentrate volume. Then...*"
> ― Agos
>
>

> "*...strike with consistency, use the spear's length to your advantage. Keep distance and persistent pressure.*"
> ― Sauroter
>
>

**Sauroter** is a sellsword and captain of The First Phalanx Mercenary Company alongside Agos. He is a tall, muscular, tanned and battle-scarred human who is a veteran of the jungles of Rana Mor. Devotees of Bane, Agos and Sauroter are elite, well trained soldiers, and tactical leaders in equal parts. The two act in near-perfect unison, to the often finishing each other's sentences. The Trio hire Agos and Sauroter for their dependability as recommended by Deadeye Duncan, and the duo aids The Wanderparty throughout their dealings in Iban.

## Trivia

* A *sauroter* is the weighted spiked butt of a hoplite's spear, intended to balance their use and become a secondary weapon in lieu of the main spearhead.
Rascal Dhal'Maz

> "*You can't spell* gun *without* bullet!'**"**
>
>
>

**Ruan Nath'Sali**, better known by his chosen name **Rascal Dhal'Maz** is a member of the Emeraldparty and a member of the Everwind Tribe. Rascal is the son of Eris Nath'Sali and Gilith Selduria, two Everwind Tribe members renowned for their skills in weaving. Eris and Gilith left their tribeland to explore the world but when Eris was about to have her child, she requested aid from the Chief Thia to brought back so her child could receive the rites of the tribe and be a formal member. Thia obliged, using magic to teleport Eris back to Merindaelion. When the child was born, however, both women were alarmed to find he possessed drowic features. While Thia tried to reassure Eris of her son's secure place within the tribe, Eris was too ashamed of the child's nature and after he was made an official member, Eris was teleported back to her husband. Eris and Gilith raised the child, who would eventually take the new name Rascal, outside the tribeland until he was old enough live on his own, taking with him a sacred gem called a Star Gem from Eris who had received it from Thia. Rascal traveled to many lands and went on many adventures. While in the Iron Circle, he managed to combine a few lost artifacts with the Star Gem to create his signature firearm weapons. One day, however, he received a message from his parents that Rascal was needed in his homeland of Merindaelion, so Rascal set out to finally meet this tribe he had been born into.

## Trivia

* Rascal's signature phrase "Howdy" seems to increase skill as Percival gained marksmanship skills through it while Lucia refused to use it and had difficulty hitting targets
The Encephalithid

> "*It turns towards The Underparty, issuing a deafeningly silent shriek into their minds. Perhaps a threat, perhaps a cry in terror, its meaning is unintelligible.*"
>
>
>

**The Encephalithid** is the greatest of the Illithid Elder Brains and ultimate ruler of the Mind Flayer Hive Mind. It rules from Oryndoll where it exerts psychic control over all illithid kind and their innumerable thralls. Yet in practice The Encephalithid delegates out the running of its empire to the Elder Concord and many smaller regional Elder Brains, only taking direct control if necessary. Being the epicenter of the hive mind, The Encephalithid had an overwhelming reservoir of psychic energy which it passively employed across its domain and immediate area. There was not a single Encephalthid, rather it was a position refilled after each former Encephalithid died. Although the mechanics of this process are unknown, each incarnation merges with the minds of its forbearers and maintains a continuous legacy. The last Encephalithid sought to revitalize the Mind Flayer Army after many millennia of preparation to invade and conquer the surface of Tasyurai. It was thwarted by Him and The Underparty, who assassinated it. No new Encephalithid has been created as Him subsumed control of the Hive Mind with the Rod of Amoth.

It was believed by some that The Encephalithid was in actuality a mortal avatar of Ilsensine, the Mind Flayer God. Whether true or not, the Venerator Creed of Oryndoll treated The Encephalithid's will as that of Ilsensine and worshipped it thus.
The Outside

**The Outside** is metaphysical realm that exists *outside* of time and space (hence the name). In the outside, time itself is an object, with timelines represented as long strings which are viewable in their entirety. Because every infinite possible moment across every variation of time is confined in a definite space by The Outside, it can be used to traverse both between periods of a timeline or into other timelines entirely. Doing so is both incredibly difficult and dangerous: forcefully tethering yourself to a timeline can be as impossible as untethering yourself from time itself, and those who do succeed may have little control over where they end up. The Deity of Time had unparalleled knowledge and control over The Outside, using it to manipulate events across the timelines.

There exists an apparent deeper layer of The Outside where timelines are so dense that they become the matter of a pseudo-physical realm. The One Who Wears Aviators dwells here, able to keenly observe all reality with ease.

## Known Individuals Who Have Accessed The Outside

The Dietys are some of the most notable travelers of The Outside. It was Psych's flawed entry into the realm which gave rise to many alternate timeline versions of himself to do the same.

* Psych Diety
* Oesis Diety (unwillingly)
* Kin Diety
* The Deity of Time
* All Alter-Dietys
* The Party with the exception of Zander Taxe (briefly pulled into it by The Deity of Time)
* Lavender Ki Ahi
* Quarcalgon
* The One Who Wears Aviators
* The Afterparty (briefly after collapsing a sphere of oblivion)
* Myst
* Fractal (unknowingly)
The Ruinous Wyrm

> "*Run while you can. I will enjoy picking your body out of that armor, roasted.*"
>
>
>

**The Ruinous Wyrm** is a lone Obsidian Dragon which dwells within the remote depths of the Citadels of Ruin in Chernoggar. The beast took up residence in the magma pools that surround the old Duvgri ruins, laying claim to all the lost riches within. The local Azer and Dekanter both sought to exploit the treasures hoarded by the dragon for their own gain, but after many attempts both sides abandoned the caverns to the wyrm, decidedly unable to wrest control from it. The greatest treasure left unclaimed by the wider world as a result of The Ruinous Wyrm's presence was The Volamtar. Based on the wyrm's size by the time of The Psion's Night, it was at least an ancient dragon.

## Trivia

* The Ruinous Wyrm's proper name is unknown. Although it appears in The Psion's Night, its title is never officially mentioned in campaign.
Sovereignty of Amoth

> "*Give yourself to Amoth! And when we burn this world, you will arise from the ashes.*"
>
>
>

The **Sovereignty of Amoth** is the grand authority that serves the Mad Primordial Amoth. It is a religious hierarchy led by The Prophet Him which seeks to dominate the Dominions and bring The Rapture to all of reality. Members of the Sovereignty believe that the world is sick, the gods have lost their right to rule, and the only path to salvation is through the destruction and rebirth of the the universe through the power of Amoth. They, in turn, believe they will be reborn through this apocalypse to live in the purified world to come. While a religious organization at its core, the Sovereignty is functionally a vast military complex primarily composed of the former Illithid Empire and waging a total war cross the cosmos.
Sir Gregory Rammelm

## Gregory Rammelm

**Sir Gregory Rammelm** was the Captain of The Guard in Fallcrest and advisor to Lord Clodese. He was cowardly and paranoid but held the ear to the Lord-Steward, thus being a major cause for Lord Clodese's unwillingness to fight the New Nerathian Empire. Lady Clodese despised Rammelm but was unable to convince her husband to dismiss him. Finally, after The Party acquired the Sword of Leavisus, Lady Clodese was able to overcome Rammelm's influence and get Fallcrest on the war path. Lord Clodese naturally placed Rammelm as commander for the expedition, and his subsequent poor performance was enough for Lady Clodese to sack him. Now The Steel Fist serves as Captain of The Guard in Rammelm's place.

## Trivia

* Gregory Rammelm was the first character The Party met in Fallcrest, as he tried to bar the gates from them entering.
* Gregory's knightly title is actually hereditary and not a refection of any actual deeds.
Farmer Gurk

The Fatherly Unstoppable Force

> *"I understand* *why you brought us here. I understand your intentions are not to harm us. But if any harm comes to my boy, and should he face irreversible consequences... Nothing will stop my wrath from crushing you to powder."*
>
>

Gurk isone of the party members in A Cry in the Dark. A simple farmer acting as Machi's guardian living a quiet life, he inadvertently got Machi involved with assisting Him in the Underdark. He acts as the brute strength and fatherly figure of the party, primarily focused on protecting the one he values the most.

## History

The child of two goliaths exiled from their respective tribes, Gurk grew up on his parents farm and formed more cultural ties to the local human village than to his goliath roots. Gurk spent his entire life on his farm in Winterbowl but unexpectedly added a new member to the family when he was asked by the primal spirit Dokeki to take in her adopted child, Machi. At this point Machi lived with Gurk on the farm and the two formed a strong relationship as father and son.

## Relationships

Gurk shares good relations with all members of the Underparty, being one of the most well liked members of the group. He shares a close bond with his son Machi, often carrying his son so he doesn't need to walk and accepting healing when injured. He is particularly protective of his son, showing a much more aggressive side of his personality to anything that threatens the young wilden. Gurk also shares an amicable relationship with Jorgen, respecting each other for their mutual physical strength. Gurk is also fairly protective of Vivian, comforting her when she's in distress, and has cordial relations with Oesis, carrying him when he is impeded and helping him in combat.

## Powers

Gurk has extremely potent physical strength and utilizes this for both combative and non-combative means. While his technical skill is lacking, his raw power in each swing deals massive damage to nearly all enemies he hits. Gurk also uses his strength for less aggressive purposes, such as carrying other members of the Underparty, including the extremely heavy Jorgen. Gurk's raw power was enough to pulverize boulders in a single strike, and even slice through a weakened Elder Brain like a hot knife through butter. Gurk also has an interesting technique of moving in a 'slow motion stance'. While this would seem like a downside that heavily weakens his strikes, surprisingly his blows become even more powerful, practically steamrolling his foes should they be too scared to move out of the way.

## Trivia

* At one point, Gurk struck a large hallway full of limestone boulders with his fist with so much force, the entirety of the boulders were completely pulverized. At this instance, Gurk exerted a force nearly equal to the output of 70 tons worth of TNT.
* Gurk developed the Wombo Combo in conjunction with Starbie
* The sacrifice to Torog as Not Safe For Gurk
Rosie Valentine

> "*I'm sorry Kinsley, I will always love you.*"
>
>
>

**Rosie Valentine** is a warlock of the Summer Court directly answering to Lord Markette Feylight as well as being Kinsley Faelynn girlfriend.

## History

Rosie was a young half-elf from a royal family who met and fell in love with Kinsley, causing the two of them to run away together. At some point, Rosie made a pact with Lord Feylight and became a warlock of the Summer Court, meeting and befriending Lillianna the Lovely Orchid during this time.

## Dance of the Jester

Rosie is first mentioned by Lord Feylight who tells Kinsley he is Rosie's patron and offers to make a pact with her as well, an offer which Kinsley accepts. Later Lord Feylight informs Kinsley that Rosie has gone off on a quest by herself to confront some orcs who had been harassing her village. During this quest she had gotten captured, a situation which Lord Feylight and Kinsley help her escape from. She then gets lost in the tunnels she was held in, once again forcing Kinsley and Lord Feylight to help her. She eventually reaches home where Kinsley is projected to through the help of Orchid and where they share a tender moment. It is cut short, however, and Rosie gives Kinsley her necklace of fireballs to help keep her safe.
Rosie later appears in The Jester's Court where is is revealed Derek had forced Rosie to help him kill Kinsley, being helped by Lord Feylight out of concern for his longer-time warlock. During the fight, Rosie burns Kinsley's face with her flaming scimitar, giving Kinsley her scar. Kinsley eventually talks Rosie down but she is then possessed by Derek. However, the group manages to expel Derek from Rosie's body where his is slain by Naram. Rosie apologizes to Kinsley and The Wildparty is sent back to face the rest of Erevan, the Fey Jester's trials.

## Aftermath

Four years after the events of Dance of the Jester, Rosie finds out about Kinsley pact and infidelity with Derek. Rosie and Kinsley have a fight after which Rosie separates herself from Kinsley, spending time with Orchid who encourages her to leave Kinsley. Rosie is later contacted by Kinsley to meet at a restaurant so they can work things out which Rosie agrees to, against Orchid's advice. Rosie arrives at the restaurant but Kinsley is attacked by Nyx and is delayed. Rosie is approached by Derek in the disguise of Shnowdy who tells her something has happened to Kinsley and to follow him, at which point he lures her away and murders her. Asmodeus would later tell Kinsley that Rosie's soul was broken into pieces and spread around Tasyurai, with Kinsley collecting these pieces during The Psion's Night (event).
Relnathoin Vergontrix

**Relnathoin Vergontrix** is a Master Blacksmith in Hammerfast and Head Blacksmith of the Splitten Strone Forge. He is also the patriarch of the Vergontrix Family of blacksmiths. Blarg Deaff's Armor of the Wracked Wyrm and Aisu Kurimu's Armor of Angelic Guile were both forged by Relnathoin. In addition Aisu's Starflail of Frost on High and Raz's Maul of Elemental Whirlwinds were forged under his supervision by Idris Norsilay.
Tales from The Gate

The Gate

> "*Everyone takes something with them through The Gate. Everyone leaves with something new.*"
>
>
>

**Tales from The Gate** is a series of one-shots and mini-campaigns revolving around the mysterious Gates of Artseindard. Each unique episode follows a certain incarnation of The Alterparty as they explore The Gate.
Tala-Hul

> "*I am sure you will do many great things travelers. Should you ever return to my humble mountain you will have to tell me all about them.*"
>
>
>

**Tala-Hul** is a silver dragonborn sage who lives in a small hut atop Mount Hyre. Her age is never determined, but she is seemingly much older than she looks, having been around for events of the distant past and reclusing herself on the mountaintop ever since. Tala-Hul is well known and respected for her wisdom, with the major factions of the Seven Jewel Mountains seeking out her guidance. In addition she is particularly gifted in magic. A simple stew brewed by Tala-Hul cured G.B. Gracious of Thyriachi the Unyielding's Mummy Rot. Additionally Silva of the Serpents Below (who controlled an army of Purple Worms) refused to attack the Kobolds of Kharavas and the Goblins of Murgmar while they encamped on Mount Hyre, for fear of rousing Tala-Hul's wrath.

## Trivia

* It is heavily implied, but never confirmed, that Tala-Hul might be an ancient silver dragon.
Tops De Papier

**Professor Tops De Papier** is the potions professor at the College of Fallcrest. She runs the school's magical shop along with Professor Dan Hughes. She is implied to be in a relationship with Professor Hughes by the time of the Battle of Saruum Khel and they were seen dining together before the expedition.

## Trivia

* **Tops De Papier** is a literal reference to the Tops brand of paper. She was so named after a Tops notebook which had stat sheets in it.
The Wanderparty

> "*And so begins our story, children! A story of Argerax, a story of Blarg, and a story of Gracious.*"
> ― The Bookkeeper
>
>

**The Wanderparty**, also referred to as **The Trio**, is a group of three adventurers who traveled The Iron Circle, aiding those in need. Composed of Argerax the Wild Hunter, Blarg Deaff, and G.B. Gracious, they operated for 1000 days between 1438-1441 AON. They are the party of A Thousand for One Night.
The Red Dream

> "*You have partaken upon The Dance, and my master deems you...unworthy*"
> ― Austere Ewer
>
>

**The Red Dream** is a long forgotten Obyrith from the early ages of the universe. It once held dominion over nightmares, yet now can barely sustain itself in reality. To survive in this weakened state, The Red Dream devised a ritual. It would bind itself to a mortal, granting them part of its remaining power. But in return, the individual would dream of the nightmarish Red Dream each night, thus giving it sustenance. This sacred duty has been passed from individual to individual throughout the ages by way of an deadly intricate dance; a method to deem another worthy of hosting The Red Dream. By the time of Crisis of Static Thoughts, the host of The Red Dream was the changeling Ego, masquerading as Austere Ewer. By Abysmal Lost Paradox the role has been passed to the nymph Cinnamon.
Selmy LaLeart

> "*You have truly done more for me than I could ever ask. Should I have the opportunity to repay you sometime in the future, I would gladly do so.*"
>
>
>

**Selmy LaLeart** is a traveling merchant from Therund who appears in A Thousand for One Night. Led astray by a supposed sage named Jaf'far, Selmy's caravan traveled onto the sacred land of Juanth’hlar and came under attack by the Kobolds of Kharavas. Although his companions were slain, Selmy managed to escape the slaughter and was rescued by The Wanderparty. The Trio proceeded to help Selmy through the ongoing "little war" of the kobolds and nearby goblins, and protect him from the violent machinations of Silva of the Serpents Below. Afterwards Argerax the Wild Hunter imparted some of the fortune he received from Great Murg to Selmy to help the trader get back on his feet, additionally helping him procure a new cart from Demper's Ferry. Thus indebted, Selmy promised to repay the aid in any way possible should their paths cross again. He then departed for Nath Mornal.
The Golden One

> "*Behold Aurix-Ir. Behold his kingdom and quail. Behold his wonders of gold, to last evermore. Give forth for him your blood, people of His Kingdom. Guard it for all eternity. For his kingdom is eternal and never shall it fade. Give forth your Blood, for your Blood came from him. Return his Holy Gift, as is his right. It is pure, it is incorruptible. As is He, the Golden. Returned the Blessed Gift, and Behold his Everlasting Love. His everlasting Glory. The Might of the Dragon, the Might of Holy Arkhosia.*"
> ― Inscription on the guardian statues of Aurix-Ir that ward Thyriachi's Tomb
>
>

**The Golden One**, titled **Aurix-Ir** in dragonic (although his true dragon name is unknown), was an ancient and powerful Gold Dragon Great Wyrm who served as founder and God-King of Arkhosia. He formerly claimed rulership of The Golden Court in Draekon as God of Metallic Dragons, before being ousted of the position by Bahamut during the Draco Holy Wars. After fleeing to Tasyurai and founding Arkhosia with the Dragon Lords, The Golden One is most famous for being the patron creator of Dragonborn. He was killed during the Turathi-Arkhosian Wars in the Battle of Ruptured Heavens.
Snowball

**Snowball** Kinsley Faelynn's pet Almiraj acquired during the events of Dance of the Jester. Given to Kinsley by Lady Elendara for her service to the Summer Court, Snowball would be with her for most of the campaign and would occasionally emerge to spend time with Kinsley, Pom, and Pom's spirit companions. Snowball would also occasionally fight in combat, although Kinsley usually hid her away to keep her safe. After coming to Tasyurai, Snowball continued to travel with Kinsley as she experienced her many tragedies and eventually became a devil lord. Snowball now resides in Kinsley's realm, happily frolicking among the gardens, kept safe by Kinsley's most loyal guards, unaware of the misery surrounding her.
Campaigns

# b'Papiren Chronology

* Aristonia (chronologically unimportant)
* More than 24 (~5800 BA - ~4800 BA)
* Dance of the Jester (1427)
* Stardust Hourglass (1430)
* Queen of the Forest (1430)
* Roses Over Saccharine Eyes (1431)
* A Heart of Sorrowful Power (1432)
* A Thousand for One Night (1438-1441)
* A Cry in the Dark (1447)
* Crisis of Static Thoughts (exact dates unclear)
* Abysmal Lost Paradox (1453)
* The Psion's Night (1462)
	+ Part I: The Ashen Skies
	+ Part II: Dead Roses

# Gates of Artseindard and the Infinite Worlds

* Tales from The Gate
* Puppet Shows among Scattered Strings
The Psion's Night

Teaser for The Psion's Night

> "*For these, these are the end times: THE PSION'S NIGHT. And every being, whether god or man, will have their role to play.*"
>
>
>

**The Psion's Night** is the final campaign of the Le Buddies Trilogy and chronologically the final campaign in the Tasyurai Universe Setting, set 15 years after the events of A Cry in the Dark (its direct prequel), and 30 years after the events of A Heart of Sorrowful Power. Set across the sweeping lengths of b’Papiren, the Planes of Existence, The Afterparty (Aisu of the Blue Hair, Blarg Deaff, Raz Rakoten Mauz, Vivian Estrella, Kinsley Faelynn, Kin Diety, and The Harlequin Tale-Teller) must venture forth to bring and end to The Psion's Night. Aided by the dreams of the Great Fungus Araumycos, the doom of reality is at stake and perhaps only these few hands can make the difference.

Unlike other campaigns, due to its scope and length, The Psion's Night is divided into ten parts, each serving as a smaller campaign of its own within the larger story.
SLG

Various SLG Models

> "*Beep Boop (agressively)*"
>
>
>

**SLG**, short for **Silly Little Guy**, is the most advanced of Raz Rakoten Mauz's Combat Drones and Raz's signature mechanical companion. SLG appears as a smaller version of Raz, with various potential bodily models for different tasks. SLG wields no weapons besides its own fists, which it uses to punch enemies with great skill, though many of SLG's forms utilize various shields intended to protect their friends. The advanced combat systems installed in SLG combined with its full-body heavy plating makes SLG one of the most defensively capable members of The Afterparty. This is exemplified with the robot being able to hold its own against attacks from the likes of Kostchtchie, The Prince of Wrath. Unlike Raz's other Combat Drones, SLG possesses a truly unique consciousness and personality. This is uploaded on Raz's own mainframe and is merely broadcast into a new body each time Raz summons SLG. Thus SLG cannot truly die unless Raz is killed.
Us

Us
--

Fragment of Chaos

**Us**  is a collection of minds that forms a chaotic burning being that serves as a member of The Duoparties opposing Nill during the events of Abysmal Lost Paradox. They are a fragment of Pandora.

## Personality

During the events of Crisis of Static Thoughts, Us swaped between the moods of a curious child, eager to have fun and play with fire, and a cackling madman oddly fascinated with the world around them in a way that could be described as philosophical, if not for all the laughter filled arson they were in the middle of. After they were shattered from Pandora and became independent from him, Us took on a much more broken and damaged tone, frantically searching for answers to questions they have yet to ask. Us seems fully aware of how much of a threat they can be, but still chooses to assist those they find interesting and enjoyable to be around.

## Powers & Abilities

Us isn't a full Pyre, and thus does not have access to the same degree of mastery of Chaos that they once held while merged with Pandora. However, spending so much time merged with Pandora has left Us capable of still utilizing their memory burning flames and other pyrokinetic abilities. With their mind broken however, it's unclear to what extent they're capable of using these abilities, as it's difficult to tell if they're limited more by their shattered form or mind.
The Wildparty

### Members

Naram the Longfought, Harvey Yaldaboth, Kinsley Faelynn, Shnowdy Faelynn, EĀ Kogane, Pom, Nuraya, Blade of the Longfought

### Temporary Members

Cinnamon, Toffle the Top Thief, Grandfather Oak, Vulcan Scorchblood

### Enemies

Erevan, the Fey Jester, Rodielle the Rascal, malicious fey

### Referenced In

The Psion's Night

**The Wildparty** is a group of unwitting adventurers who were manipulated by Erevan, the Fey Jester into going on an adventure to escape the Feywild. Often befuddled by the Feywild's ways, they often find themselves at odds with each other as much as outside forces.

## Trivia

* The Wildparty is the first party in Le Buddies Play D&D to primarily oppose a non-evil antagonist
Summer Court

> "*The Summer Queen is ready for you to be overwhelmed by her presence.*"
>
>
>

The *Summer Court* is one of the primary fey courts and the dominant political organization with the Feywild. The court is headed by Tiandra, the Summer Queen, who rules from her palace of Senaliesse to ensure the safety and well-being of her subjects. The most powerful of the Summer Courtiers are the various archfey who rule the different fey demesnes which make up the Feywild. The heart of the Summer Court's power is the Forest of Summer where Tiandra's closest allies dwell. The court is dedicated to the god Corellon and the Seldarine, but most courtiers regard them as distant and are more immediately concerned with their own devices. Although the courtiers vary in their personal alignments, the court as a whole is dedicated to benevolence in line with Corellon's own feelings. The Summer Court has a strained relationship with its primary rival within Lae, the Winter Court, but the two groups have maintained peace since the end of the Dawn War, meeting irregularly at the Court of Stars where all the archfey mingle and make plans for collective and individual goals.
Pyrostar Blackbows

**Blackbows** are the most elite infantry units of House Pyrostar, only outranked by Antipaladins within the enlisted hierarchy. They acted as shock troops and bodyguards to important officials. While not proficient in magic, Blackbows were relentlessly trained in archery and melee combat, specializing in eliminating targets with their signature bows while holding the line if necessary. They were equipped with distinctive black armor, cloaks, longswords, and bows. These all were specially crafted to be as lightweight as possible while preserving their keen effectiveness.

Blackbows were selected only from the most skilled and accomplished Pyrostar soldiers, eschewing any preference for nobility, in a process that preserved a cohesive discipline within their ranks. The result was that Blackbow units were far more effective than the masses of competing rabble, nobility, and clergy, who compiled together in the rest of the army. The commander of the Blackbow contingent of Kopu Keiku's expedition to the Nentir Vale was Miz'ri of the Shichimi Clan. As testament to their internal loyalty, the Blackbows by in large sided with Miz'ri in her power struggle with Hotto Sosu, in contrast to the Antipaladins who sided with Hotto.

## Notable Blackbows

* Miz'ri of the Shichimi Clan
* Sesame
* Gregory Tuu
Rob Boss

> "*I'm afraid your meddling has caused some inconveniences for me. Don't worry, I'll just beat the devil into you and we'll have a nice happy day*"
> ― Rob Boss
>
>

**The Dark Lord Rob Boss** in a deity level figure and primary antagonist off A Heart of Sorrowful Power. It is unknown is Rob Boss is truly a god, and what his relationship with Bob Ross is, but it is known his powers are far beyond that of any normal mortal. Rob Boss first appeared atop Thunderspire to Chief Krand, and instigated the formation of the Bloodreavers and later New Nerathian Empire. Rob Boss' goals are currently unknown, but involve acquiring an relic known as the Heart of Dolon.

# History

Rob Boss first appeared in Tasyurai a couple years before the start of A Heart of Sorrowful Power. This appearance occurred ten years after the disappearance of the minor god Bob Ross and some believed that Rob Boss killed Bob Ross to usurp his power. The circumstances of Rob Boss' first appearance are well documented. In the middle of a lightning storm concentrated over Thunderspire he descended from the sky and landed atop the mountain's peak. His sudden arrival sent magical shock-waves throughout the surrounding area, notable mages such as Velbard the Wizard and Lianmar the Lich were instantly aware of his presence.

The chief of a local human clan named Chief Krand was present atop Thunderspire when Rob Boss appeared and was the only one to directly witness his coming. It is unclear why Krand was atop the mountain but he may have been summoned there by Rob Boss. Krand was a known Nerathain Empire fanatic who believed that society had become a shadow of itself and that the empire needed to re-form. Rob Boss granted Krand the power to recreate the Nerathian Empire in exchange for his help in searching for the Heart of Dolon and unanimous worship.

WIP
Pinophy

> *"Speak child, I have lived too long to judge" - Pinophy*
>
>

Pinophy is an ancient dryad living among the druids of Wovenwood on the edge of the Harkenwold Forest.

## History

An extremely old dryad, it is likely Pinophy originally came to Tasyurai among the fey of the Second Claiming when those who would become Eladrin arrived on Astrazalian. She lived through many events, including the cursing of of the Evergreen Tribe of druids. Today she lives in a large tree at the edge of the Harkenwold Forest among the druids of Wovenwood.

When Luna Starleaf came to Wovenwood to learn of her curse's history on the advise of Siveldrid L’idrea, she was brought to speak with Pinophy by Qivin Sheenani, the leader of the druids she resides with. Pinophy told Luna of the ancient war which lead to the druids cursing her tribe, speaking with the trees to jog her memory of the events. Seeing Luna's distaste for her tribe and seemingly learning from their mistakes, she seemed to taking a liking to Luna. After learning of Luna's additional curse, Pinophy advised her that should she bring the descendant of the druid who originally cursed her tribe, they would be able to make an exception for Luna, getting her closer to lifting her personal curse. Advising that the descendant is a non-druid living in Ferrelroost, she told Luna if she can find and convince the descendant to come back to the forest, they will be able to perform a ritual to lift the curse. With this completed she allowed Luna to leave and returned to her rest.
True Pandora

The Flame of Chaos

### Abilities

Control over identity destroying flames, capable of sewing chaos into many facets of the world.

## Political Information

### Alignment

Chaotic Evil

> *"Do you understand what true chaos is? Many minds have held many views, but all of them hold one key flaw... none of them have been BURNED."*
>
>

**Pandora,** formally known as The Flames of Pandora, is a malicious entity first appearing as a secret party member of Crisis of Static Thoughts before taking the role of main antagonist in the upcoming campaign Abysmal Lost Paradox. While Pandora was originally thought to simply be the nonmalicious Us, it was revealed Us was merely an identity used to mask Pandora's true nature and destructive potential. With an almost methodical approach to the chaos he spreads, his calculating nature seems set on only one end goal: Set the world alight in utter calamity.
Rose Torsson

**Rose Torsson** is a member of the Tor Clan, niece of Bran Torsson, grand-neice of Hammond Torsson and cousin of Reginald and Archibald. She was captured by the Bloodreavers when Tor's Hold fell to Chief Larkk's army. Rose managed to escape during the Siege of Tor's Hold, but was cornered by a Bloodreaver Skullmage and their Skeleton minions. The timely arrival of The Party saved Rose and she provided some Health Potions to them in thanks as they headed further into the fortress. After The Party liberated Hammond Torsson he split from them to assure the safety of his grand-niece. Rose was seen at the celebration upon the castle's recapture.
Tiandra

**Tiandra**, **the Summer Queen**, is an extremely powerful Archfey in Lae. The oldest and most powerful of the Summer Court and possibly even all the Archfey, Tiandra is the ruler of the Summer Court. She resides in her demesne of Senaliesse. Tiandra is among the oldest of all the faegods and is one of the most powerful forces under Corellon’s leadership. She was created during the days when Samuet ruled, forming alongside her realm of Senaliesse, although at the time the realm took the form of a golden grove rather than a sprawling palace. In addition, due to her power, Tiandra also holds the entire Forest of Summer as part of her demesne. The number of times Tiandra has left her demesne throughout history can be counted on one hand. Foregoing the Far War, Tiandra held the defense from her realm during the Fae Wars and only left during the Dawn War twice, once to prevent Graz'zt from entering the Feywild during an attempted invasion and once to claim rulership of Cendrianne. Although she rarely leaves her demesne, she still exudes massive influence on not only the Feywild but the greater cosmology as well.

## Dance of the Jester

Tiandra appears in Dance of the Jester when The Wildparty comes to her palace of Senaliesse. Cordelia brings The Wildparty to ask the Summer Queen for her aid in returning the adventurers to Tasyurai. Tiandra is amused by the non-fey and agrees to help them if they obtain some items for her. The Wildparty must retrieve the legendary Ruby Star as payment for her aid and the Obsidian Star as a gift for Corellon. She then invites the adventurers to a competition of combat for her entertainment, which EĀ Kogane wins, gaining a boon from the Summer Queen. After The Wildparty leaves, Tiandra keeps her word and organizes the group's return to Tasyurai by sending messengers to help them along and organizing their passage to Astrazalian.