recursal/Fanatic-Fandom huggingface dataset:
Yuexiu Park

Yuexiu Park is a park in Guangzhou. As the name tells, it is in the Yuexiu District. The park was originally the northern end of the walled city. However, the city expanded far north beyond Yuexiu Park and the wall was demolished. The station is located at the intersection of Liuhua Road (流花路) and North Jiefang Road (解放北路).

## Station Information

### Station Layout

 B1
 B2
 B3
 Line 2 to Jiahewanggang (Guangzhou Railway Station) >

### Exits

Exits A, B2 and D2 lead to North Jiefang Road. Exit B1 leads to Yuexiu Park Front Gate. Exit C and D1 lead to Liuhua Road. Exit E leads to Panfu Road.
Shitan

Shitan is a station in the Guangzhou Metro for Line 8 and in the future, Line 12. The station is located in Baiyun District. The station's English name contains the word shit. This station is a shallow station as there is only 1 basement level. The station opened on Novemenber 26, 2020.

## Station Layout

 B1
 Line 8 to Wanshengwei (Julong) >
Kengkou

Kengkou is a station on the Guangzhou Metro. It is located in the Liwan district. It is next to Fancun Coach Station, the transportation hub of the western part of the Pearl River Delta. It opened on June 28, 1997. Just like Xilang, Kengkou is not an underground station.

## Station Layout

 G
 Side Platform

## Exits

Exit A and B lead to Huadi Daodaozhong. Exit C and D lead to Dongjiao South Road.

## Reference

https://www.wikiwand.com/en/Kengkou\_station\_(Guangzhou\_Metro)
Bonjour, Wendy! (TV series)

***Bonjour, Wendy!*** was a French-language Canadian musical TV series made by ??? for children's channel Bon temps Télé.

In December 2021, the show was renewed for a fifth and final season.

## Discography

Although the series is performed in French, many of the songs recorded, expect for the theme song, are English versions of already-existing songs French pop songs by recording artists from Canada and other Francophone countries. These new English lyrics are written by Melvin Canton.
Tweaking

Tweaking is a mechanic for changing parameters of a tool, by increasing some statistics in favor of others. It is accessible through module's tweak tab in the workbench. It is disabled by default, with text showing "Tweaking unavailable" for modules that do not support it, or modules that weren't upgraded yet.

## Examples

You can tweak a Holosphere's ender eye module, if you make it "Adjustable". Then, in the "Tweak" tab of the module, you can balance speed by trading it for range, as well as and trading vertical span for horizontal.

Another tweak is available in the bow's Riser's Limb adjuster module - it allows you to Loosen or Tighten it, making the bow trade draw time for strength, which in turn changes the range and velocity.

Currently there is no easy way to check which modules can be tweaked and which items can be used for tweaking.
Double Headed Tools

## Overview

Double-headed tools are custom tools consisting of a left and right head, a handle, and a binding. These tools, which can be crafted and customized at a workbench, offer additional versatility, functionality, and customization compared to vanilla tools.

## Synergy

Tetra offers seven left tool heads, and eight right tool head options. Certain pairings of these heads will grant the tool additional functionalities, known as Synergies.

## Head Types

### Adze

Adze Heads provide a unique amalgam of functionalities from shovels and axes. They are adept at mining dirt, gravel, sand, and other soil blocks, along with logs, planks, and other wood blocks. However, they do not have the functionality to create path blocks, strip logs, and do not possess the unique axe trait, "Shieldbreaker." Adze Heads will only harvest flint from gravel. Their tool tier is lesser than axes and shovels made of the same material.

### Axe

Axe Heads provide the unique trait "Shieldbreaker," along with being proficient at chopping wood. Axe heads retain the functionality of stripping logs from vanilla axes. The Shieldbreaker perk grants a 1/4 (25%) chance of disabling a blocking entity's shield on hit. The shield will be disabled for either 5 seconds for vanilla shields, or 75% of the shield's cooldown for modular shields.

### Hammer

Hammer Heads are used for tool crafting and salvaging crates, chests, and schematics in the Ruins.

### Pickaxe

Pickaxe Heads are adept at mining stones, bricks, and ores, among other hard blocks.

### Claw

Claw Heads are used for quickly breaking wood, along with being used alongside Hammers for salvaging. The wood breaking functionality, activated by right-clicking, only works to break wood planks and blocks mainly derived from wood planks, such as stairs, slabs, fences, doors, chests, etc. (These items are indicated by the internal NBT tag of `#tetra:nailed`)

### Hoe

Hoe Heads can be used to till soil and harvest organic blocks. They grant the additional functionality to harvest plants and crops in a 3x3 area, centered on the targeted block.

### Sickle

Sickle Heads provide the solitary function of harvesting crops in a 3x5 area, centered on the targeted block. However, this ability is on a cooldown, corresponding to the attack speed of the tool.

### Butt

Butt Heads are right-side exclusive heads. They grant the tool increased tool speed and durability.

## War Forging

A two-headed tool can be "War Forged". This can only be accomplished if the corresponding schematic is placed within the 5x5x3 area above the workbench. War forged tools gain unique combat traits, at the cost of 2 Integrity. Only Axe heads can hone for additional damage.

### Tetra's tools

blades

double headed

single headed

shields

toolbelts

bows

crossbows
Rayman

Sr. Ray

Safadão

Mike

Sara Raymond (filha adotiva)

James Houston

Alex Houston

Hannah Norenstein

Luz Noceda

Dipper Pines

Steve Pizza

Crash Bandicoot

Jason Stampy

Sam Walter

Elle Walter

Rayman é o principal protagonista de Rayman 4 e támbem seu série de videogames original. Rayman foi originalmente criado no início dos anos 1990 pelo desenvolvedor francês de videogames Michel Ancel. O personagem fez sua estreia no jogo Rayman original, publicado pela Ubisoft em 1995. Com sua marca registrada de falta de membros e cabelo de helicóptero, Rayman se tornou um personagem de videogame popular e reconhecível.

Em Rayman 4, Depois que o Rayman foi banido da sua dimensão, Clareira dos Sonhos, ele foi pra o mundo urbano e moderno de California na dimensão de Terra e lá, virou um vigilante e junto isso se conheceu com seus novos amigos Lincoln e Dipper.

O rádio preferidos de Rayman é Pre-Millennium Radio e California Rock Radio.

## Lista de rádios preferidos

* Pre-Millennium Radio (favorito do personagem)
* California Rock Radio
* Radio XL
* Radio Mirror Park
1967 Poussin Petite Model II

O Poussin Petite Model II, feito em 1967, é um carro compacto classíco que pode ser usado, dirigidas e compradas com todos os quatro personagens jogáveis.

## Design

O Petite Model II é baseado principalmente no Fiat 500 original, visto no design compacto, faróis e motor traseiro. Várias de suas modificações aludem às opções disponíveis para o 500 em toda a sua execução de produção, bem como variantes. Uma opção particular é deixar o capô escorado semiaberto, um recurso necessário para as variantes dos modelos Abarth 500 para acomodar um motor maior. Como sua contraparte da vida real, o Petite Model II não tem luzes de ré. A frente do carro é relativamente pequena, apresentando um pára-choque plano cromado com uma pequena barra de defesa montada na frente, bem como uma placa de licença no centro. As bordas externas do carro carregam um conjunto de pequenas entradas em forma oval logo acima do pára-choque que lembram as do NSU Prinz e grandes faróis circulares nas áreas superiores, todos eles com acabamento cromado ao redor. A área dianteira apresenta um pequeno porta-malas elevado com um detalhe cromado passando pelo centro e se abre para revelar um pequeno porta-malas. Nas laterais, pequenas luzes laterais âmbar podem ser vistas nos quartos dianteiros do veículo, enquanto os para-lamas têm perfil alargado. Detalhes cromados podem ser vistos na área do rodapé, nas portas e nas laterais traseiras, juntamente com os tradicionais puxadores das portas e abas de espelho quadradas. A área da estufa faz uso de acessórios de plástico ao redor do para-brisa, vidros traseiros e vidros traseiros, bem como frisos cromados ao redor das janelas das portas, pilares internos das portas cromados e detalhes cromados que seguem o formato geral da cabine, passando acima da lateral janelas. A área do tejadilho apresenta distintamente uma capota acima dos bancos. A traseira do carro apresenta um pequeno compartimento do motor com pequenos detalhes ventilados nos cantos superiores e um grande acima da placa, junto com ventiladores verticais acima da porta do mesmo compartimento. As bordas externas do carro apresentam lâmpadas traseiras vermelhas retangulares únicas com detalhes cromados ao redor. A área inferior apresenta um pára-choque plano cromado com barras de defesa nas laterais externas e quartos traseiros. Um pequeno tubo de escape pode ser visto no lado do passageiro, logo abaixo do para-choque.
James Houston

Narigão

Susan Houston (mãe, falecida)

Globox

Jennifer Wakeman

Hannah Norenstein

Luz Noceda

Dipper Pines

Steve Pizza

Crash Bandicoot

Jason Stampy

Sam Walter

Elle Walter

James Houston é um dos personagens secundários do jogo *Rayman 4*. Ele é um diretor de filmes do cinema, mas támbem ele é um vigilante em seu identidade escondida.

## Lista de rádios preferidas

* Love80s FM
* Radio XL
* Non Stop Pop FM
* Flash FM
Guangzhou East Railway Station

Guangzhou East Railway Station is a railway station located in the district of Tianhe in Guangzhou. The bus terminal, metro station and railway station are all connected as a single building.

## Metro Station Information

It is an interchange station with Line 1 and Line 3. It is the east terminus of Line 1. The previous name of this station is the Tianhe Railway Station.

### Station Layout (Metro)

 L1
 L2
 L3
 Line 3 to Airport North (Yantang) >

## Rail Services

* Guangzhou - Shenzhen Railway
* Guangzhou - Kowloon Through Train
* Guangzhou - Meitou - Shantou Railway
2013 Moretti Lucertola

O Moretti Lucertola, feito em 2013, é um carro que pode ser usado, dirigidas e compradas com todos os quatro personagens jogáveis.

## Design

O Moretti Lucertola é fortemente baseado na Lamborghini Sesto Elemento em sua carroceria, com alguns detalhes de uma Lamborghini Huracán e na Lamborghini Veneno, com certos traços delas principalmente em algumas personalizações.
Line 1 (Guangzhou Metro)

Line 1 is a line colored yellow on system maps. The line opened in June 28, 1997 from Xilang to Huangsha. On February 16, 1999, the line was extended as far as Guangzhou East Railway Station. The length of Line 1 is 18.5 km.

## Future

Line 22 will serve as a fast metro line. One part goes from Xilang to Fangcun as a fast way from those two stations.

## Reference

https://www.wikiwand.com/en/Line\_1\_(Guangzhou\_Metro)
2009 Poussin Petite

O Poussin Petite, feito em 2009, é um carro que a Jennifer Wakeman tem como carro pessoal, este carro támem pode ser usada e comprada por outros personagens.

## Design

O Petite vem com um design super compacto, com o objetivo de conquistar o público jovem com um pequeno carro elegante e com um preço não muito absurdo, o carro foi fortemente inspirado nos carros da marca Mini, pertencente a montadora BMW, sendo que o formato de sua carroceria são bem semelhantes a um Mini Hatch, porém o Petite conta com aberturas de ventilação muito pequenas na parte frontal, deduzindo que seu motor pode esquentar facilmente, porém nada parecido acontece na prática, além disso, seus faróis frontais são bem semelhantes a um Porsche 911.

Uma característica do carro é que ele tem uma listra no meio de sua carroceria que pode ser mudada de cor de acordo com o gosto do jogador. O Poussin Petite é um dos menores carros civis que existem no jogo, com um corpo estreito, comprimento curto e baixa estatura, a distância entre eixos é bem pequena, o que torna muito ágil e capaz de caber em espaços bem pequenos.
Monumenta Wiki

**Welcome to the Monumenta Wiki!**
This wiki documents a world I've been developing for the past, roughly 5 years. The world started as a simple minecraft clay soldier civilization, inspired by the series made by the SneakyBros and a passion for history. Over the years it has become increasingly layered and complex with very detailed histories of different civilizations, and so much has changed since its starting that I don't even remember it all. This wiki is to keep as much of it as possible in writing, for whatever future purpose I don't know. Maybe write a book or something.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Globox

Gordão

Grandão

Lincoln Loud

James Houston

Alex Houston

Hannah Norenstein

Luz Noceda

Dipper Pines

Steve Pizza

Crash Bandicoot

Jason Stampy

Sam Walter

Elle Walter

Globox é um dos principais protagonistas jogáveis do jogo.

Ele é o melhor amigo do Rayman desde a jardim da infância, támbem sendo banido do Clareira dos Sonhos para ir para Terra com Rayman, Globox se perde e só ache Rayman na Terra 5 anos depois.

O rádio preferido dele é Channel MAX.

## Lista de rádios preferidos

* Channel MAX (favorito do personagem)
* California Rock Radio
* Pre-Millennium Radio
* Radio XL
1964 Poussin Petite Classic

O Poussin Petite, feito em 1964, é um carro compacto classíco que pode ser usado, dirigidas e compradas com todos os quatro personagens jogáveis, esse carro támbem é um versão original e mais antiga do Poussin Petite, que foi feito depois em 2009.

## Design

O Petite Classic é uma caricatura do original BMC Mini para a forma geral e os faróis arredondados. A fachada dianteira, no geral, parece ser inspirada no Trabant como visto em sua grade quadrada e indicadores quadrados, embora a própria grade parece referenciar os desenhos hexagonais aplicados a partir do Mk. 2 mini. O design do cromo em sua grade de estoque parece semelhante ao padrão de grade encontrado no 1974 Mini Clubman SRV4, e leva alguma inspiração de algumas adaptações do Morris Mini Cooper S para os cursos de Rally e a Grelha de Avant-garde Mercedes, enquanto as opções pintadas para A grade referencia anteriormente MK. 1 modelos. Suas maçanetas e lâmpadas de cauda aludem para o 1967-1970 Mini MK II. Seu perfil de pneu largo e pista larga em comparação com seu corpo é reminiscente a variantes do MK. 6 e mk. 7 mini, bem como suas opções de extensão de fender. O interior do veículo se assemelha ao design visto no Mk. 7 mini cooper, com os winders influenciados pelos mini modelos MK III-OFWARD.

O Petite Classic é facilmente distintivo por seu design compacto e a distância entre eixos relativamente curta, onde a área inferior da frente apresenta um pequeno extensor com um detalhe preto na parte inferior, enquanto a área acima se estende para frente e é coberta por um pára-choques cromado com uma placa de licença de estilo europeu no centro. Na área superior, há uma grade retangular com três separações horizontais e uma separação vertical em seu centro, um conjunto de sinais de âmbar retangulares com um detalhe preto, e dois faróis circulares com cromo externo e detalhes pintados internos em torno deles. O pequeno capô tem o emblema do fabricante na frente e um detalhe central no lado superior.
Chen Clan Academy

The Chen Clan Ancestral Hall is a hall in Guangzhou. The hall is located in the Liwan District.

## Station Information

The Chen Clan Academy station is located in the Liwan District.

### Station Layout

 B1
 B2
 B3
 Line 8 to Wanshengwei (Hualinsi Buddhist Temple) >

## References

* https://www.wikiwand.com/en/Chen\_Clan\_Ancestral\_Hall
* https://www.wikiwand.com/en/Chen\_Clan\_Academy\_Station
Purvalia (City)

Purvalia is a city located on the mountainous coast of the Pezek Highlands, and progeniture for most Purvali civilization. The city was founded at some time after Puvalic northern migrations from Midia, and for a time was a small urbanity home to a largely pastoral and transient population that thrived off the surrounding lands, often returning to the city for spiritual or defensive reasons. The city early on became a mining center as iron and copper was exported to the nearby wealthy city of Kio, considered an ally. When a triple-alliance of the neighboring Honali, Yubalian, and Agka Khanates invaded the city and local Khan, the Purvali were able to fend them off and eventually destroy them, conquering the surrounding Old Valley. After Kio was sacked by Norai and Nazavar hordes, the now enlarged Purvali Khanate launched their first conquest- the Nazari Campaign, conquering the region and expelling and killing the local inhabitants, while also rebuilding Kio and settling their new lands. The Purvali would continue a process of rapid colonization for the coming century, with the burgeoning Khanate controlling much of the Purvali Sea and establishing colonies as far south as Polynesia. The city grew tremendously during this time, becoming a major center of commerce and industry. As Purvalia began to conquer the Northern World, the city of Purvalia was increasingly less beneficial as a capital due to its remote position from the rest of the possessions of the Khanate, and later Empire. The collapse of the first Empire saw the city remain undere imperial rule until the Khan's revolt, wherein the Second Purvali Khanate was formed and subsequently ruled the lands then known as the Old Core (Being Nazaria, the Old Valley, and Hiama). The Khanate ruled the city until the Second Purvali Empire conquered the Old Core, however the capital was never restored and remained in Rivalia during this time.
Valkan

The Valkan Kingdom was a kingdom of tribal Monic peoples founded after the Venanstranic migrations, and before the formation of Monumenta. The Valkan's territory expanded across the lands north of Lake Valkan and Lake Monu, and at their peak expanded southward into traditionally Mentan lands. They were renowned for being a kingdom of brave warriors and left a substantial legacy on the subsequent Confederation of Monumenta-Levias.

## History

### Founding

The Kingdom of Valkan was founded sometime after the Venanstranic migrations- this is known as ancient records indicate the migrations creating a power vacuum with Venanstranic tribes no longer imposing tribute on western Monic tribes. The legendary Warrior King Mohn was the founder of the kingdom, rallying his tribe (the Valsyyan) in conquering many neighboring Monic peoples. He also expanded northward into Mojkan lands, forcing tribes to migrate eastward. After consolidating control of the lands north of Lake Valk, King Mohn was said to have had the ambition to conquer all the Lakes of Mojk [referring to Lake Monu, Loya, and Valk]. He, however, passed away before this could be complete from what is believed to have been a hunting accident. His two sons divided the Valkan territories between themselves, however this inevitably began a civil war. Mohn's son Bayn was the nominal King of all Valkan lands, whereas his nephew Honolm controlled many northern territories. Pretender Honolm then gathered his allied tribes, and allied with Mojkan tribes to take control of the tribal Kingdom. In a great battle near Valk Lake it is said Bayn was victorious over Honolm's traitorous army despite being outnumbered, and had his cousin killed, along with driving out the Mojkan and Monic allies he had. Bayn led a peaceful reign for roughly a decade, managing peace between the varying tribes within the Kingdom and enacting tribute on Mentan tribes.

### Expansion

Bayn's son King Bizar led a time of expansion in the Kingdom, conquering the tribes north of Lake Monu and integrating his tribal kingdom further. The Kingdom lacked any urbanities, however the ruling Valsyyan tribe began to integrate many neighboring tribes into one united Valk polity, and many tribes began to identify themselves as Valk over their ancestral names. The Valkan also had begun to enact tribute over some Levian tribes at this time, gaining access to better grain fields.
Rolan Empire

The Rolan Empire is often considered the first empire in history, and originated in the city of Rolan on the southeastern coast of Midia. Rolan was an ondic city that initially started as a small fishing settlement, before growing in strength and eventually becoming a major contender for hegemon of Midia. After some time Rolan managed to conquer much of Midia, nearly uniting the entire region at their peak. It is known that they were rivals to the Great Bala of the northwestern shore of Polynesia, and that they competed for territory along the coast, however very little is known about the Great Bala. After some time the Rolan Empire began to weaken as rival kingdoms began asserting dominance in their respective regions, notably the Zo and Sol Kingdoms. By the time of the Bolic invasions, Rolan was already a shell of its former glory and had lost most of its territorial possessions, before being sacked sometime after Ondo in a major Bolic expedition known as the March of Terror. Lacking significant access to grainfields and fearing Bolic reprisals, the city was largely abandoned after this, though monks would continue to live in the ruins up to the Midland Campaigns by the Purvali.
Nola Syndicate

The Nola Syndicate was a powerful criminal organization that largely controlled the Second Quarter (Levia) of Monumenta (City) during its reign. The Syndicate arose during the middling stages of Fumei rule, and at its peak had influence across the Kingdom, with vassal gangs existing in other major cities such as Leventus, Memolis, Menzon, and even Mojek. The Syndicate also openly challenged the Mela Syndicate at many points, threatening their grip on the arms trade. The Syndicate dominated the criminal scene in much of Monumenta; controlling distribution of illicit goods, racketeering many local businesses and guilds, some even in the Fumei Quarter; and ransoming out individuals. The Syndicate eventually had conflict with the Fumeizon-based and extremely violent Three Footed Syndicate when they attempted to muscle into the Levia quarter and threw the Nola out of the Fourth Quarter (Nenta). When the Three Footed-Nola War erupted, violence became an epidemic in Monumenta city as violent reprisals and outright battles occured in large parts of the city, with the Fumei relatively incompetent to handle the situation. As Monumenta began to collapse due to famine and extreme poltiical instability, the Nola were significantly weakened by many of their members declaring independent gangs and militias as the city errupted into chaos. Similar to the Three Footed, their operation largely collapsed as violence erupted into Civil War outside the city and the Revolutionary Idans launched their invasion. With the rise of the Yi Dynasty, the Nola Syndicate were systematically purged and destroyed by the City Guard and Western Army as all members found were immediately executed or thrown into dungeons. The Syndicate hideout was notably burned down by Yi guard, as all who left the burning building were immediately arrested or executed, crippling their operations. This was the point where most street gangs no longer identified with the Nola to avoid persecution.

## Relations

### Mela Syndicate

The Nola were often openly hostile to the Mela Syndicate, and often wanted to take control of the First Quarter (Melonenta). Nola affiliated gangs often attempted to distribute drugs in Melonenta, however loyalties within the quarter were strongly Mela due to their support for local communities, making intrusions difficult. Despite this the Nola began to strongarm the arms trade from the Mela in much of the city.

### Three Footed Syndicate

When the Three Footed Syndicate were originally a street gang in Fumeizon, they often warred with Nola affiliated gangs for territory. This led to the Syndicate migrating to Monumenta City, where they began rapidly gaining territory in areas of the city that were discontent with Nola suzerainty. After significant tension the Nola and Three Footed erupted into a violent gang war, with constant killings in the Second and Fourth Quarters. The War even saw actual battles take place with pseudo-armies in more open parts of the city, and a total demonstration of the weakening of Fumei rule. The violence accelerated migration to Mojek.
Line 9

Line 9 is a line of the Guangzhou Metro. The color of line 9 is spring green. Line 9 uses overhead lines as electrification. The purpose of line 9 is to serve the Huadu District in Guangzhou. Therefore, another name for Line 9 is the Huadu Line.

## Referece

https://www.wikiwand.com/en/Line\_9\_(Guangzhou\_Metro)
Bonjour, Wendy! (song)

**Artist**
 **Released**
 **Format(s)**
 **Recorded**
 **Genre**
 **Length**
 **Label**
 **Songwriter(s)**

***Bonjour, Wendy!***, like many TV shows, has its own theme song. Named after the series itself, the theme song is performed by lead actress Sarah LaBeouf and uses the music of "Hey, Soul Sister" by American pop-rock band Train.
Bonjour, Wendy! Wiki

**Welcome to the Bonjour, Wendy! Wiki!**
We're a collaborative community website about Bonjour, Wendy! that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pristine Gems

## Overview

Pristine gems are obtained from Geodes, and are basically a slightly better version of their basic counterparts. They provide additional bonuses when used for crafting Modules. Their textures are mostly identical, with a slight difference of having an occasional white glint.

There is a total of 3 pristine gems present in Tetra:

* Pristine Diamond
* Pristine Lapis
* Pristine Emerald

When inspected in the Holosphere, they are labeled as "Diamond+", "Lapis+" and "Emerald+".

Pristine gems can be used to craft regular gems in a shapeless crafting, but this method is wasteful as it doesn't yield any extra items. Instead, they can be shattered for extra loot (see below).

## Shattering

To shatter a pristine gem put it in a workbench while having a hammer available. Fortune enchantment is very useful, as it provides extra yield for each shattered gem. For example 2.5 stack of regular diamonds can be obtained from cracking a stack pristine diamonds using a Fortune III enchantment on a hammer.
Synergies

Synergy is a mechanic of granting additional bonus effects if certain conditions are met for a module. These conditions can be using certain material for a certain type of tool, having some other module present on a tool etc.

Synergy for hammer head - two same variant hammer heads increase the hammer's tier.Holosphere synergies for two ender eyes

Known synergies
 Axe's heads
 Holosphere\*
This may not be accurate in the most recent version since the addition of a percussion scanner module and removal of a second module slot (now replaced with "repository".
* increases vertical scan range by 10
* increases horizontal scan range by 32
 Sockets | Nether star in a socket of any tool
Crossbows

## Overview

Crossbows aren't fully developed yet. Their have only basic modules, but are customizable using different materials. The expansion to their functionality is planned, according to mickeleus.

## Modules

### Stave

A major module. Similar to the Bow's stave. Only "Basic Stave" is available for now. They determine crossbow's strength, draw time and durability.

### Stock

A major module. They are the body of the crossbow and influence integrity, draw time and durability.

### Attachment (front)

An minor module. Attachment of the front of a crossbow. The only module for this slot for now is a stirrup, which for now adds durability. Contrary to the intuition, it doesn't reduce the reload time.

### Bowstring

A minor module. The only module for now is a basic bowstring, but can be customized with different materials. They mostly influence draw time and durability.

### attachment (back)

A minor module. For now, there are no associated modules with this slot, so it is effectively unused.

### Tetra's tools

blades

double headed

single headed

shields

toolbelts

bows

crossbows
Line 8

Line 8 is a line in the Guangzhou Metro. The color of line 8 is teal. Line 8 runs at 80 km/h. Line 8 uses overhead lines as electrification.

## Trivia

* The station Shitan has the word shit in it.
* The whole length of Line 8 is nearly 32 kilometers long. The line is 31.99 kilometers long.

## Reference

https://www.wikiwand.com/en/Line\_8\_(Guangzhou\_Metro)
Chthonic Extractor

## Overview

Chthonic Extractors (what an easy to spell name, innit?) are found as a loot in the Ruins. They have their own durability, which is used when fracturing bedrock, and can be used as a tool butt for area mining.

## Fracturing

Fracturing is a mechanic unique to Chthonic Extractors which allows easy precious resource generation. When the extractor is placed on bedrock (in the natural bedrock layer) and Hammered the following effects may occur:

* A variant stone (e.g. deepslate), ore block, sand, gravel or clay in the vicinity is transformed into one another
* One of the above is placed somewhere instead
* A stone, ore block or clay is broken and drops its loot

When activated, the bedrock under the Chthonic Extractor becomes a Fractured Bedrock (unobtainable block). Each usage of the Extractor reduces it's durability. When Extractor breaks, it can be replaced with another Extractor. This way the Fractured Bedrock may yield even more loot.

A Forge Hammer can be placed above the extractor (with one block gap for the head to strike the extractor) to automate the fracturing process. To make it fully autonomous, use a redstone clock and two Lubricant Dispensers (to stop the Forge Hammer from jamming).

## Extractor Tools

On a double headed tool, you can replace the back head with an Extractor if it is present within your inventory. Initially, it can only mine in a 3x3x1 but with Honing you can increase the potency of this ability up to 5 times - adding 5 then 4 extra blocks mined each time to a total of a 3x3x3 area plus a plus shaped area at the end. This ability is context sensitive and will take the hardness of the initial block mined into consideration for the effect.

This comes with several drawbacks though:

* The Swing Speed of the tool will be reduced heavily, likely impacting mining efficiency.
* Synergy bonuses are afflicted, since the Extractor doesn't come into synergy with other tool heads. This means that a Diamond Extractor Pickaxe will only mine on a mining level equivalent to an Iron Pickaxe without additional honing of the pickaxe head.
* The Extractor tool head can be repaired only using other Extractors, which are a not that easy to obtain.
Axe

## Overview

The Axe is a tool type able to be put on Tetra tools. It functions how an axe would, being well suited to breaking wooden blocks, and possessing higher attack damage but slower attack speed compared to a sword.

## Obtaining

An Axe can be obtained by adding an axe head to a Tetra tool, or by simply modifying or repairing a regular axe using the Workbench.

## Warforging

Warforging an Axe head will turn the name into a Battleaxe. Battleaxes the passive ability of reducing a target's maximum health, alongside a right-click ability that deals damage against a target based on the amount of health they have missing and negative effects. If put on the second head slot on a tool, that tool's main warforge ability will be able to charged further than normal, resulting in better damage and effects.

## Trivia

* If you put a Claw head on the other head of an axe, the tool will be renamed to Carpenter's Axe.
* Attaching a Hammer head instead renames it to a Carpenter's Hammer. It will not have any hammer capabilities nor stats, so it's only worth doing if you plan to warforge both.
* Lastly, attaching a pickaxe head will rename it into a Dolabra, and attaching another axe head will rename it to a Greataxe.
Core Extractor

## Overview

Core Extractor is of the the Forged Blocks found in the Ruins found often on top of a pillar of Extractor Pipe reaching Seeping Bedrock down below. Together with the Transfer Unit it forms a multi-block structure used to charge Thermal Cells.

## Usage

It has two protruding sides with horizontally oriented marks meant to be connecting with a Transfer Unit. Two other sides have vertical marks and are non-functional.

See Thermal Cell Charging on how to use it.
Iron Scythe

The **Iron Scythe** is a melee weapon designed for crowd control.

## Overview

The Iron Scythe is a melee weapon with high damage and low attack speed. Holding the Iron Scythe will cause the player's movement speed to be reduced by -25%.

## Strategy

### Strengths

The Iron Scythe is good against multiple targets due to its Sweeping Edge enchantment which causes it to deal 100% of melee damage to nearby targets.

The speed of the Iron Scythe can be increased with the  Hermes Boots

### Weaknesses

It's movement speed reduction can cause it to become quite useless when faced against a weapon such as the  Bow.

Gear such as  Daggers and  Hermes Boots are quite effective against the Iron Scythe due to their ability to easily dodge it's attacks.

## Variants

### Lapis Scythe

The **Lapis Scythe** is a dark blue version of the Iron Scythe. It can be obtained by renaming the Iron Scythe.
Transfer Unit

## Overview

Transfer unit is a block generated as a part of the Extractor Ruins.

It has a top slot for equipping Thermal Cells. The front face has a panel, initially obscured by a panel that has to be removed using a Claw tool. Upon revealing, there is a single, 3-state control that can be interacted with a Hammer. When set up in a randomly assigned correct position, It should start working and pumping energy into the Thermal Cell.

## Charging Thermal Cells

To function properly and charge Thermal Cells, Transfer Unit has to meet certain conditions:

1. It's back has to be attached to a correct face of the Core Extractor. The correct side has horizontal texture marks on protruding faces.
2. The Core Extractor has to be place at the top of a pillar of Extractor Pipes.
3. A pillar of Extractor Pipes have to be placed in above a non-depleted Seeping Bedrock. It will show orange-tinted texture when it's placed correctly.
4. The front cover of the Transfer Unit has to be taken.
5. The front face control panel of the Transfer Unit has to be set in a correct, randomly assigned position with a Hammer. Tinker with it until you see it works.
6. A discharged Thermal Cell has to be placed inside the top slot of the Transfer Unit.
7. It cannot be powered by redstone. If redstone is powering the Transfer Unit, the charging is disabled (similar to hoppers).

When above conditions are met, the Core Extractor will start pumping the energy and the Transfer Unit will indicate that the Thermal Cell is charging with an animated, orange-tinted texture.

When the Thermal Cell becomes fully charged, a bunch of fire particles will be emitted from it. It takes roughly 22 seconds to fully charge a thermal cell.

The Seeping Bedrock depletes over time. If it does so, the Extractor Pipes won't glow orange anymore, and you will have to find new Seeping Bedrock (potentially in some other ruin).
3rd party addons

Tetra has several 3rd party addon mods and datapacks that enhance the gameplay.

The data on this page may not be up to date and exhaustive, so if you have time, please contribute and update it!

There is a list of compatibility content available on the official tetra site.

To find mods that require Tetra as dependency, the following CurseForge link can be used for now (should be updated to Modrinth when they support file relations).
Tool Butt

## Overview

The Tool Butt is a Head type with the primary function of dramatically improving a tool's durability.

## Obtaining

The Tool Butt comes by default in the right slot on all vanilla tools except for the Shovel and Pickaxe upon placing a vanilla tool onto a Workbench.

## Warforging

Warforging a Tool Butt gives the tool drastically increased speed, effectively increasing the tool's block breaking speed, as well as its swing speed for use as a weapon.
Claw

## Overview

Claws are a new tooltype added by Tetra, and serves very large utility in building and PvP.

## Obtaining

Equip a Claw head on a double headed tool.

## Functionality

Though claws are unable to break any tools by itself, it has the unique property of being able to instantly break any wooden blocks (not logs.). A player can do so by right clicking a block when the weapon is off cooldown.

Some examples of blocks a claw can break are:

* Wooden stairs
* Wooden slabs
* Wooden doors/trapdoors
* Chests
* Crafting Tables

Notice how all of the items stated above are made through planks. Therefore, if it's made from planks, it can be instantly broken by the Claw.

## Warforging

Warforged claws have the special ability to Pry an entity's armor, rendering it useless for a short while. As a modifier, it applies Reversal, which makes it so that your ability works better when faced against foes tougher than you
Rack

## Overview

Racks are useful blocks used to hang up to 2 tools and make them available for any workbench in a vicinity.

The rack has to be in a 3x3x3 cube centered onc block above the workbench to give access to a tool. A rack has two slots, left and right. Each can be interacted with using `RMB`. A single slot can hold one stack of items or blocks of one type.

Racks have to be hung on a solid surface, just like signs.
RAU:Solicitudes administrativas

**Solicitudes administrativas**

En esta página se podrá solicitar la intervención de los administradores, moderadores de contenido o de discusiones para resolver un problema que no lo puede hacer un usuario común, estos pueden ser:

* Solicitar la protección o desprotección de páginas. Recuerda haber leído la política de protecciones.
* Solicitar el bloqueo de un usuario por vandalismo, nombre inapropiado, guerra de ediciones, falta de etiqueta, o cualquier motivo que viole alguna de las políticas de la Real Academia Urbana.
* Solicitar el desbloqueo de un usuario.

Este espacio **no** está dirigido al intercambio de opiniones sobre ningún tema: está para pedir ayuda administrativa. Si quieres discutir con otros usuarios sobre diferentes temas dirígete a RAU:Discusiones. Los permisos se solicitan únicamente en RAU:Permisos/Solicitudes. Recuerda **firmar** tus mensajes añadiendo cuatro virgulillas (~~~~) al final.
Tools

## Overview

Tetra tools are different from tools known from other mods and base game. They are created by modifying existing, supported tools in the Workbench.

### Tetra's tools

blades

double headed

single headed

shields

toolbelts

bows

crossbows

## Obtaining

Tetra tools can be obtained by tinkering with a basic minecraft (or other compatible) tools in Workbench. Simply put pickaxe, axe, sword or any other of the 7 recognized tool types in a workbench and start tinkering with modules.

## Details

Tetra tools don't have their corresponding item ID. All tool data such as modules, honing progress, improvements and others are store in the NBT format on existing tools. Tool sprites are dynamically generated based on NBT from partial textures and used material types.

## Tools properties

Each tool has properties that determine how good it is. Some properties, like **durability**, **efficiency** or **speed**, are shared among tools, while others, like **jab** or **sweeping** are unique to a tool type.

* **Efficiency and tier per tool type**: efficiency is calculated separately for tool type, so for example double handed Adze with second hammer head has 3 different efficiencies and tiers for digging, hammering and chopping.
* **Durability**: determines how many uses does tool have before requiring a repair. Tetra tools don't break when durability reaches 0, they require repairs with their corresponding item to replenish durability.
* **Speed**: cooldown of using a tool (or an ability) OR a multiplayer to harvest efficiency (how fast blocks can be broken); multiplier is calculated as `multiplier = speed/2 + 0.5`.
* **Damage**: Self explanatory.

## Advanced data modification

Tools' properties can be modified directly with `/data` commands. There are certain cases where that is useful, for example forcing tool to be available to honing (honing modules will be visible in the workbench).

### Examples

Examples below assume that a tetra tool has been placed in a workbench at location `X Y Z:`

#### Get tool's data

```
/data get block X Y Z inv.Items[0]

```

#### Force honing module upgrades to be available for a tool

```
/data modify block X Y Z inv.Items[0].tag.honing_available set value 1b

```
Foshan

Foshan (佛山) is a city west of Guangzhou. The Guangfo Line is one of the ways to get from Guangzhou to Foshan. In fact, the Guangfo Line connects the Guangzhou Metro to the Foshan Metro. Foshan had always been a good trading center. Foshan is home to Cantonese Opera.

## Districts

There are 5 districts of Foshan.

* Chancheng
* Shunde
* Nanhai
* Sanshui
* Gaoming
Ruins

## Overview

Ruins are a naturally generated structure which generate underground in cold biomes. Locating Ruins is arguably one of the easier ways to progress through Hammer Tiers, with the creation of a Tier 5 Hammer (obsidian) by the use of a Forge Hammer (other methods require Honing or Nether Star in sockets).

## Locating Ruins

Ruins can be located without much trouble by the player through the simple exploration of cave systems in cold biomes, but if the player wishes to have an easier time locating them, a Holosphere upgraded with a Scanner (made using an eye of ender) can function as a radar, giving a visual input as well as an audio queue when the player is looking in the direction of nearby Ruins.

A novel way of finding ruins is by using a new Percussion Scanner module, which shows a 3D holographical map of chunks and colors chunks with ruins in red. This module is currently a work in progress.

## Forged Blocks

Ruins are a source of the following unique, non-craftable blocks:

* Forged Crate
* Forged Container
* Extractor Pipe
* Forge Hammer
* Forged Workbench
* Forged Wall
* Forged Pillar
* Forged Platform
* Transfer Unit
* Core Extractor
* Various Ancient Schematics
* Seeping Bedrock

### Obtaining

Forged Blocks can be mined using any Silk Touch enchanted Hammer. Crates and Containers can be pried open using a Claws and Hammers. Both of these contain useful Tetra loot.

## See also

* Thermal Cell Charging
* Forge Hammer
Honing

## Overview

Honing is a mechanic that allows tetra-based tools to essentially "level up" from use. This allows a tool or weapon to perform better than its vanilla counterpart, with maxed out tools being capable of such feats as one-shotting mobs or even insta-mining stone.

## How to Hone

Every Tetra-based tool can be honed. The integrity of a tool dictates the amount of honing points required to complete a single hone, with higher tool integrity requiring more honing points.

Honing points are mainly earned by using the tool's durability, but can also be earned through experience drops if the tool has the "intuit" ability, which is activated by socketing a lapis into the tool.

## Usage

To use honing, a Hammer and workbench is needed. Simply place the tool on the workbench and with honing ready, select the part of the tool to upgrade. Honing starts at level 1 and ends at level 5, the higher the upgrade the higher hammer level needed.

## Types of honing

The types of honing varies from tools; for example a sword has a honing for damage and pickaxes have honing with mining efficiency.

* Damage: Increases damage of attacks, available on swords and axes.
* Mining efficiency: increases how fast blocks are broken, available on pickaxes and the stonecutter.
* Chop efficiency: increases how fast trees are chopped by axes.
* Dig efficiency: increases how fast blocks are dug by a shovel.
* Speed: increases the tool's swing speed, and also acts as a multiplier to the efficiency stat.
* Mining tier up: increases the pickaxe's tier by 1, allowing, for example, a stone pickaxe to mine blocks that normally require an iron pick.
* Hammer tier up: increases the hammer's tier by 1, meaning it can make things that it usually wouldn't.
* Durability: allows more durability on tools.
* Serrated: increases the bleed time for swords that have the Serrated upgrade.
* Tempered: Increases the armour penetration on swords that have the Tempered upgrade.
* Wrap: increases the stat bonuses from wraps applied to handles and hilts.
* Gild: Increases the magic capacity of major modules, and requires a Gild Schematic to unlock.
Diamond Scythe

The **Diamond Scythe** is a melee weapon designed for crowd control.

## Overview

The Diamond Scythe is a melee weapon with high damage and low attack speed. Holding the Diamond Scythe will cause the player's movement speed to be reduced by -25%.

## Strategy

### Strengths

The Diamond Scythe is good against multiple targets due to its Sweeping Edge enchantment which causes it to deal 100% of melee damage to nearby targets.

The speed of the Diamond Scythe can be increased with the  Hermes Boots

### Weaknesses

It's movement speed reduction can cause it to become quite useless when faced against a weapon such as the  Bow.

Gear such as  Daggers and  Hermes Boots are quite effective against the Diamond Scythe due to their ability to easily dodge it's attacks.

## Variants

### Amethyst Scythe

The **Amethyst Scythe** is a purple version of the Diamond Scythe. It can be obtained by renaming the Diamond Scythe.
Workbench

## Overview

The Workbench is arguably the block which all of Tetra revolves around. It is as fundamental to the mod as the Crafting Table is to vanilla Minecraft.

The Workbench's main function is to allow the player to customize, upgrade, enchant, and repair modular tools and weapons. It can also be used along with a hammer to break open Geodes.

## Obtaining

Wooden Workbenches are made by clicking `RMB` with a Hammer on a regular crafting table. When mined, they drop regular crafting table instead of a Workbench though.

## Forged Workbench

   The Forged Workbench is a functionally identical, purely aesthetic variant of the wooden workbench. It's often found in the Ruins together with a Forge Hammer.

The player can obtain a Forged Workbench in the same way as any block found in ruins — by using a Tier 6 Hammerenchanted with silk touch.

This makes the Forged Workbench the only workbench which can be picked up and stored in the inventory.
Shovel

## Overview

The Shovel is a head type in Tetra, identical in basic function to the vanilla shovel, but able to be made out of various more materials, as well as be honed.

## Throwing Shovel

A throwing shovel can be created by giving a shovel a Light Handle. The shovel can then be thrown with right click, breaking the block it touches (assuming the shovel is powerful enough to dig that block)