Warrior (class)

## Warrior

A powerful melee attacker with a high defense, able to lead the party into combat.

## Progression

**1st Level**

Choose 2 proficiencies out of the following: Athletics, Endurance, Intimidation, Deception, Magic endurance, or Mobility

**Weapon Proficiency**: choose a melee subclass of weapons to be proficient in, providing bonuses when that type of weapon is used: Spears, Blades, Flails, Whips

**2nd Level**

**Tough**: if you are hit by an attack which would reduce you to <=0 hp, you may roll a d20, and if rolled above a 10, you keep holding on, and are instead brought down to 1hp.

**3rd Level**

You gain an additional +3 accuracy for your proficient type of weapon.

**4th Level**

Ability score Improvement: You can improve two stats by one, or one stat by two out of the main six stats.

**5th Level**

Gain the ability to make a second attack during your turn

**6th Level**

As a bonus action, you can regenerate 1d10 hp, using the determination of your fighting spirit

**7th Level**

You can gain a +5 bonus to all attack damage using your proficient type of weapon

**8th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**9th Level**

**Indomitable**: Once per long rest, you can reroll a failed save, but if you do, you have to use that rolled value.

**10th Level**

You can gain additional proficiencies, three of your choice.

**11th Level**

You get an additional attack, allowing you to strike three times per turn.

**12th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**13th Level**

**Indomitable**: This ability can now be used twice per long rest.

**14th Level**

**Action Surge**: You can use any action again during your turn, once per long rest.

**15th Level**

You gain a +5 accuracy and +10 damage for your proficient weapon

**16th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**17th Level**

Action Surge can be used twice per long rest. Indomitable can be used three times per long rest.

**18th Level**

**Tough**: if you are above 25% of your maximum HP, you cannot be reduced down to 0HP, instead being reduced down to 1. Also, reduce Tough DC down to 8.

**19th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**20th Level**

You can attack four times during your turn. Gain a passive +1 EVA

**21st Level**

**Ability Score Improvement**: you can improve two stats by one, or one stat by two out of the six main stats.

**22nd Level**

**Unbreakable**: gain a +5 to all saving throws against attacks. In addition, you can never have disadvantage on attack saves unless you are stunned, paralyzed, or unconscious.

**23rd Level**

**Indomitable**: you can now take the higher of the two rolls whenever you use this ability.

**24th Level**

You can now attack 5 times per turn. Gain a passive +2 EVA, not stacked with the lvl20 ability.

**25th Level**

**Ultimate warrior**: you have a permanent +1 to every single dice you roll. You gain a +7 to hit and +15 damage to attacks made with your proficient weapon. If you are proficient with your armor, it no longer restricts your movement in any way.