recursal/Fanatic-Fandom huggingface dataset:
Special Weapons and Tactics

**Special Weapons and Tactics (SWAT)** is an active army, primarily belonging to the **Club Penguin Armies (CPA)** organization. It has over **700** active enlisted agents, and over **200** active ranked agents. It was created on **7th July 2009** by **Ganger90**. **Ganger90** presently holds the ownership of the army. The army is noted with its dark green primary color.

The army is believed to have been named after the **Special Weapons and Tactics (SWAT)** law enforcement unit in the **USA**.

## Foundation

The army began from a handful of friends who used to regularly visit **Ganger90** on the **Mammoth** server of **Club Penguin** (classic), at **Snow Forts**. This laid the foundation of **SWAT**. Ever since, **Mammoth** has been considered a historical capital, and is SWAT's main focus on the **CPArmies Server Map**. **Godplayer123** played a vital role during the creation of SWAT, in an attempt to help **Ganger90**.

Shortly after the army's creation, conflict arouse with one of the army community's first armies, **Army of Club Penguin (ACP)**. It was the first war to be entertained by the SWAT community.
BMx6

## Guide des épisodes

"**Le coin plaisant**" ("The Jolly Corner") est le sixième épisode de *The Haunting of Bly Manor*, écrit par Rebecca Leigh Klingel et réalisé par Yolanda Ramke et Ben Howling. D'une durée d'1 h 06, il est diffusé depuis le 9 octobre 2020 sur *Netflix*.en:The Jolly Corner

En plein déni, pris par son travail, Henry Wingrave doit enfin se regarder en face. Dani fait une proposition à Jamie, tandis que Flora se perd dans le passé.
A-404

**A-404 is an admin exclusive entity.**
**This means that A-404 is an admin-only entity, and these can only can be spawned by an admin, or a developer.**

`Some parts of A-404 contain profanity.`

 `If you are not comfortable with strong language such as cursing and inappropriate words, please click off this page, as there will be some of those here.`

`It was saying "Ass"`

## A-404

digital bee lookin ass face 💀 (turn on dark mode to see the face)

## Appearance

### Speed:

faster than A-404 ir (maybe somewhere 150 Rps)

### Hostile?:

yes

A-404 is a second admin entity. Also it was made by rinny008 (Discord name:Life is pain)

## Mechanic

It will spawn in previous room and rush to last room and them he checks tables and rebounds and repeats it 10 times
A-200

Animation is broke, put a A-200 animation from Rooms wiki, pls

## About

Second OG entity and make animation pls

A-200 is the seventh entity, that you will encounter in A section

## Mechanic

It will spawn near to unopened door and then rushing to start, but if you unhided, it will follow you, until you dead or hided, and after 15 seconds, it will despawn
Metal pipe

**Metal pipe is an admin exclusive entity.**
**This means that Metal pipe is an admin-only entity, and these can only can be spawned by an admin, or a developer.**

`Some parts of Metal pipe contain profanity.`

 `If you are not comfortable with strong language such as cursing and inappropriate words, please click off this page, as there will be some of those here.`

`It saying "Stupid"`

## Metal pipe

Bro, he just stupid copy of B-60 fifth face

## Appearance

### Hostile?:

Yes

Metal pipe is third admin entity

## Mechanic

It will spawn in last room and just stay in last room, if you go to near him, he gonna attack you, dealing 35 healt, after 1 minute, it will despawn

## Trivia

* Metal pipe's face was taken from B-60 scrapped fifth face
* Metal pipe is one of the most goofiest entity in this game, means he is joke
* Metal pipe will be able to spawn like normal entities in April Fools 2024
Discord server

`Some parts of Discord server contain profanity.`

 `If you are not comfortable with strong language such as cursing and inappropriate words, please click off this page, as there will be some of those here.`

`It saying "Sexist"`

Discord server was protected. This means that Discord server is protected because of vandalism or something else**File:Controversial**Discord server is Controversial.This means that Discord server has drama. Please do not start big controversies Discord server

**Current State: Ended**

**Reason: Due of admins hating each other and the owner of the server thinking tired was calling rinny sexist, and not averagesillyguitar.**

## About

Interactive Rooms Discord server is official server in this wiki Where Wikia/People Will Talk About Specific Thing Or Discussing, This is The Another way To Let Wikia/People Communicate Each other, The Link Of Discord also In The Main Page Of Community Or From Owner Discord Link, Even More Interesting Thing is you can chat, Talking, Make Friend, make suggestion and something else, If Do You Are Interested In Our Discord Server, You can Join It Anytime!. But Note Is Not All Wikia/People Has To Join The Discord Server Since They Can Already Talking And Something we Mentioned ago On Discussion Of This Wiki!

## Link

https://discord.com/channels/1190377840550609028/1190377843675373641

## Controversial

It was started when A-225 (Rinny008) was chatted with creator of this wiki, thst the Tireding was sayed "its because your 'sexist' he also called you stinky", so he was banned from server, but now unbanned, but there was another, that the AverageSillyGuitar he was beign sexist
Interactive rooms Wiki

**INTERACTIVE ROOMS**

## Welcome to the Wiki!

**Welcome to the Interactive rooms Wiki**

We Welcome Every Person who just joined the Wiki

But make sure to be a Helpful Person On Here!

## interactive Rooms

**Interactive rooms** is a game where you keep opening each door with each Room Upon Opening Door Unless there is a **Goal** Coming In, while Progressing though the Game, There will be something called such as **Entity**, **Entity** is the huge face that roaming in the room with the Specate Mechanic, **Entity Damage** can go from Safe to Instant Death, To Survive the Attack Of Each **Entity**, You Have To Get In Any Hiding spot when It Start to roaming and rushing to the current room, there is also many Variants of many **Entity** in this Deathly Room, But Not all Entity's are what you see, but Whatever You Do. ~~SURVIVE~~

## Discord server

The Discord Server is completely very bugged/corrupted, even the creator of this wiki cant even recovering the Server, sorry! But we made a new server: https://discord.com/channels/1190377840550609028/1190377843675373641

Interactive Rooms is not as like Rooms fangame

# Interactive rooms Wiki is a Stub.

 Pages like these are generally incomplete, poorly written or contain slight misinformation. You can help Interactive rooms Wiki by expanding it.

## J section entities

not done

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A-180

`Some parts of A-180 contain profanity.`

 `If you are not comfortable with strong language such as cursing and inappropriate words, please click off this page, as there will be some of those here.`

`Parts with profanity are not here yet`

## Appearance

### Hostile?:

Yes

A-180 is sixth entity, that you will encounter in A section

## Mechanic

Main entity: It will spawn in previous room, waiting 5 seconds before leaving, after 5 second, he will rush to 6 previous room and then rebounds and then despawns and spawns clones

SD-180: Same as THI-150, but scream is sound of baby crying

## Appearance

### Hostile?:

Yes

AG-180: same as Bully Billy (Not this guy)

LCR-180: it will check all lockers in current room 3 times and then despawns

## AG-180

Oh my god, nobody wants this stupidest annoying guy

## Appearance

### Damage:

Instant kill (If you hided in locker) 50 (If you not hiding
A-85

# A-85 is a Stub.

 Pages like these are generally incomplete, poorly written or contain slight misinformation. You can help A-85 by expanding it.

## Note

A-85 is a fourth entity, that you will encounter in A section. This entity is replaced by A-80 in rebuilt mode

## Mechanic

Confirmed mechanic

Same as XX-35, but speed is 10 rps

Fanmade mechanic

Upon Spawning, **A-85** will make low short wavy car engine sound to the current room and which is the warning of something incoming to the current room, after 5 Second has passed. **A-85** will spawn at middle of lobby and will immediately Rushing to the current room, after it reach the middle of current room. It will begin to do something very unexpectable, **A-85** will start to heavily Shaking like it begin to do something for 2 second and will begin to Hardly Explode itself with the small splash of Blood coming out from it Face and despawn, If the blood Explosion Happened near Player Hiding In Hiding Spot, This will cause Player will take 60 Damage. If the Players have Low Hp/Health, It will Instant Kill the Player
A-70

**A-70 may contain content that is disturbing to some audiences.**

**This page may contain content that could trigger certain phobias like phasmophobia, or may just be disturbing in general. Please do not start any drama surrounding disturbing content that is on A-70, as it will only make things worse. If you are able to be disturbed by this type of content, it is recommended that you leave this page.**

     **A-70 is a Extra mode exclusive.**
**This means that A-70 is a extra mode exclusive and can be only encountered in extra mode!** *A-70 is not made by the game/wiki creator.**This means that A-70 was NOT made by the creator and was made by someone else.*

## Note

**A-70** will be the fourth entity that you will encounter on this A-section, if you on extra mode

## A-70

* Scrapped image
* Current image

## Mechanic

Upon Spawning, **A-70** will spawn at lobby, shortly After **A-70** will begin to rushes to the current room, after it reach the current room door, it will rushes back to the lobby 5 Time, which mean **A-70** Rebound 5 time in time, after it Rebound 5 time, **A-70** will despawn.

## Trivia

* **A-70** is first entity, that have its GAL variant Which is a Drawing that Made By Grey Rachel Himself
* **A-70** cant be encountered in normal mode due to it name was too close/Similar to A-85/A-80
* **A-70** is an second entity, that was added in the extra mode, first begin with A-265

## Gallery

A-70 Human Art, made by Grey Rachel, which it also GAL-70 (admin exclusive variant)Original creator of A-70's concept A-70 redesign.
Section J

# Section J is a Stub.

 Pages like these are generally incomplete, poorly written or contain slight misinformation. You can help Section J by expanding it.

## About

Section J (Jolly place) is the second section in The Game/this wiki, first begin Section A. Difference with Between Section A and J Section is that, blue lockers are Removed From This Section, gray locker will get replaced by Jolly locker Instead and table will get replaced by Jolly Tables instead, also an Variety of different entities, Entity On This Section Their First Name Will be "**J**" Instead Of "**A**"

## Entities

Entity List Below Here Of J Section Will Have Specate And Unique Mechanic, Unlike A Section, We Would Prefer Call J Section Entity as **"J-Entity"** Which is Similar To **"A-Entity"** But This is the Correct way To Call Entity From Other Section

### J-Entity List

J-5

J-29

J-45

J-60

J-100

J-140

J-200
A-20

* A-20 Current design (Made by Likey4044
* A-20 Old design (Made by creator)

## Note

**A-20** will be the first Entity You will encounter On this A-section

The new design of **A-20** Are Made by Likey4044

## Mechanic

Once **A-20** Has Spawned, **A-20** will spawn at lobby, and shortly **A-20** will begin to rushing to the current room, but not only that, **A-20** will rushing back to the Lobby and Rushing to the current to again, which is Count as 1 Rebound, after **A-20** has rebound 1 time, **A-20** will automatically Despawn

## Trivia

* A-20 redesign made by User:Likey4044
* A-20 origin image is Old G-250 static face, combined with A-100 second face
* A-20 have similar mechanic to A-10, E-22, A-45 and other entities without rebound, checking hiding spot and speed increacing

### Gallery

A-20 Origin FaceDitto but Unedited Origin FaceA-20 Old Face
A-45

**Do not confuse with A-45 due same name, B-25 because of similar eye looking and do not confuse with its doppelganger, J-45**

## A-45

* Current design (Made by Average timmy fan)
* Old design
* Scrapped design

## Note

**A-45** is the second entity you will encounter on this A-section

## Mechanic

Upon Spawning after Player has been open the next door, a bang Sound will coming from The Current Room Door that seem to warning player of something incoming, That Mean You Only Have 5 Second To Find an Hiding Spot, After 5 Second Later. **A-45** will automatically spawn at current room door and slowly rushes from the current room to the Lobby, After **A-45** has Make their way to Start of lobby door, **A-45** will Despawn.

## Trivia

* Redesign was made by Average Timmy Fan
* A-45 have a design, which was scrapped due Old design was most voted (Currently is both half), to see proof of this design, click here
* A-45 origin image is SCP-087-B (also know as glimpse)
* A-45 has similar eye to B-25
* A-45 is first entity, that have its Doppelganger

## Gallery

A-45 Old faceA-45 Origin FaceScrapped/oldest A-45 Redesign
A-140

## About

NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM

**A-140** is the fifth entity, that you will encounter in This A-section

## Mechanic

Upon Spawning, **A-140** will Spawn at the Start of Lobby, And it will begin to rushes to the current room, But when **A-140** has Reached the Current room door, Instead of Despawning, **A-140** Will begin to Move to the Middle of current Room, When 3 Second Has been Passed, **A-140** will begin to Move to the Any/All Available Table On the Current Room, Slowly it will Start to checking under the table if someone is under the table, if player is hiding under the tabler while **A-140** Checking the table, **A-140** will Jumpscare and Instant-Kill Player, when **A-140** checked all the available table, **A-140** will Begin to rushes to the lobby and then Despawn, But When The Current Room doenst have any Table, It will Despawn Instead (Unconfirmed)
Entities, made by other peoples

# Entities, made by other peoples is a Stub.

 Pages like these are generally incomplete, poorly written or contain slight misinformation. You can help Entities, made by other peoples by expanding it.

A-265 (Made by Likey4044)

## Notice

**A-265** is the sevent entity that you will encounter in Extra mode

* Current image (Made by Average Timmy Fan)
* Old image

## Note

Old image was made by Likey4044, but current image made by Average\_Timmy\_Fan.

## Mechanic

Upon spawning, **A-265** will spawn at lobby shortly **A-265** will rushes to the current rooms, it will static at the middle rooms for 3 seconds, after that. **A-265** will slowly start to move to each locker and open the locker and checking, **A-265** will start to slowly checking every locker in the current room, when it finished check, it will static for 2 sec, 2 sec later, the current room wall will became purple toxic and **A-265** will rushes to the lobby and despawn, the purple toxic on the wall will deal 50 damage if you touch it once.

A-70

## Note

**A-70** will be the fourth entity that you will encounter in extra mode

## Mechanic

Upon Spawning, **A-70** will spawn at lobby, shortly After **A-70** will begin to rushes to the current room, after it reach the current room door, it will rushes back to the lobby 5 Time, which mean **A-70** Rebound 5 time in time, after it Rebound 5 time, **A-70** will despawn.

A-325

## About

A-325 is eight entity, that you will encounter in Rebuilt mode

## Behaviour

A-325 will spawn via a loud bang noise, then rushing to the current room, breaking the door. However after it has broke the door, it will set its speed to 0 and start accerelating while going back to the lobby.

GAL-70

## About

GAL-70 is a admin exclusive variant of A-70
GAL-70

protect this page

just if someone tries to put NSFW here -Rinny008

aight gotcha -Average Timmy Fan

GAL-70 was protected. This means that GAL-70 is protected because of vandalism or something else GAL-70 is an admin exclusive entity. This means that GAL-70 is an admin-only entity, and these can only can be spawned by an admin, or a developer.

## *GAL-70 is not made by the game/wiki creator.**This means that GAL-70 was NOT made by the creator and was made by someone else.**GAL-70

First humanoid entity

## About

GAL-70 is a admin exclusive variant of A-70
J-100

# J-100 is a Stub.

 Pages like these are generally incomplete, poorly written or contain slight misinformation. You can help J-100 by expanding it.

## Appearance

### Hostile?:

Yes

J-100 is fifth entity that you will encounter in Section J

## Mechanic

It will rush to last room and then damage players in current room and then rush to start and despawns, but there are 45.20% chance that he gonna repeat it again and then despawn
Interactive rooms Rebuilt

# Interactive rooms Rebuilt is a Stub.

 Pages like these are generally incomplete, poorly written or contain slight misinformation. You can help Interactive rooms Rebuilt by expanding it.

## About

Interactive Rooms Rebuilt is a second Interactive rooms mode.

## (Unconfirmed) How To Active the Mode

And Which You can Active The Mode By Joining The Your Own Private Server, There will be a Small Red Button Named "REBUILT MODE" next to the Teleporter, Upon Pressing/Tapping it Once, The mode will be Actively Turn the whole Game into Different Style of Gameplay, and the button will disappear. But However, This Mode is only Available On The Private Server, Not The Public Server.

## Difference between normal mode

1. A-20 will be replaced by **A-15**
2. Added **A-0**
3. A-60 got a new faces
4. A-85 will be replaced by **A-80**
5. Added **A-325**

A-15

## About

A-15 is a second entity that you will encounter in Rebuilt mode. His design is similar to B-40 from Rooms Low Detailed

## About

**A-0** Is the Third entity that you will encounter in Rebuilt Mode.

## Mechanic

Same as Joyfulman, but no voice and sound is joyfulman's origin ambience

## About

A-80 is a entity, that will replace A-85, but at the end of thinking for moment, we decided to scrapped him, but we added in rebuilt mode also A-80 can be annoying for speedrunners.it is also have placeholder appearance, because i cant make animation

## Mechanic

Upon spawning, **A-80** will spawn in the next current room door and it will static. Doing nothing at all, if the player touch **A-80** and tried to open the door, It will block the door and heavily shaking for 2 second. Which mean **A-80** blocked the current room door so the player cant open the next door, If 15 second has been passed, **A-80** will immediately despawn and the player can open the next door without anything block the door.

## About

A-110 is sixth entity, that you will encounter in Rebuilt mode.

## About

**A-325** is the eight entity, that you will encounter in Rebuilt mode.

## Mechanic

**A-325** will spawn at the lobby with the via a very loud bang noise, shortly After **A-325** will begin to rushing to the current room, but when it reach the current room door, it will immediately breaking the door when it make Contact touching with door. And However after it has broke the door, it will set its speed to 0 and start accelerating while going rushing back to the lobby and Despawn.

## Gallery

A-60 seventh face and A-80 first frameA-60 eight face, A-80 second frame and A-110 second face originUG-0 (AKA The ugly guy), the A-0 first variantA-110 first frameDitto, but second frameDitto, but third frameDitto, but fourth frame
A-240

*A-240 is not made by the game/wiki creator.**This means that A-240 was NOT made by the creator and was made by someone else.* ***A-240 is a Extra mode exclusive.***  ***This means that A-240 is a extra mode exclusive and can be only encountered in extra mode!***

## Appearance

### Hostile?:

Yes

**A-240** is eight entity, that you will encounter in Extra mode, also he doesn't have origin

## Mechanic

Upon spawning, **A-240** will spawn at lobby, but **A-240** then will immediately rushes to current room. But when it reached the current room, **A-240** will move to the Middle of current room, when 3 second has been passed, **A-240** will then begin to move to any table on the current room, it will begin check tables, if the player is on that table, **A-240** will instant Kill the player under the Table, and then after it check all the available table on the current room, it will immediately rebounds, upon rebounding, **A-240** will teleport to the current room again and then doing the same thing as checking table, but instead **A-240** will check the Locker Instead, after **A-240** check all the Available Locker on the current room, then it will despawn,

## Gallery

A-240 second frame or jumpscare (Not confirmed, which one of this correct)
A-265

A-265 was protected.  **'*This means that A-265 is protected because of vandalism or something else*** ***A-265 is a Extra mode exclusive.***  ***This means that A-265 is a extra mode exclusive and can be only encountered in extra mode!***A-265 is not made by the game/wiki creator.This means that A-265 was NOT made by the creator and was made by someone else.

## Notice

**A-265** is the first entity that was suggested by Likey4044 and was the first entity that having Title

* Current image (Made by Average Timmy Fan)
* Old image

## Note

Old image was made by Likey4044, but current image made by Average\_Timmy\_Fan.

## Mechanic

Upon spawning, **A-265** will spawn at lobby shortly **A-265** will rushes to the current rooms, it will static at the middle rooms for 3 seconds, after that. **A-265** will slowly start to move to each locker and open the locker and checking, **A-265** will start to slowly checking every locker in the current room, when it finished check, it will static for 2 sec, 2 sec later, the current room wall will became purple toxic and **A-265** will rushes to the lobby and despawn, the purple toxic on the wall will deal 50 damage if you touch it once.

## Gallery

A-265's titleUnedited Old A-265Uncolored A-265A-265 mouth originDitto, but origin's origin
BORTAC-Border Patrol Tactical Unit

Border Patrol Tactical Unit, also known as BORTAC, is a subdivision specialized in Protecting our faction from external threads, hunting down high-value targets, Rapid Response Group, overseeing group of other Sub-Divisions, O5 Bodyguard if approved, and general Bodyguards, working with IA for foundation protection and more, BORTAC takes a larger scale team that can have up to 15-20 members at once in deployment. Because BORTAC is LST they can guard SCPs and help in transport of SCPs. BORTAC is further divided into 6 subunits, Matadores de Kaiju [MDK], Communications and Technology Division [CTD], Medical Response Team [MRT], Intelligence and Surveillance Unit [ISU], Logistics and Supply Division [LSD], Special Operations Group [SOG

# **[Sub-units Informations]**

**Matadores de Kaiju [MDK]**: Specializing in aerial operations, MDK provides air support, surveillance, and rapid deployment capabilities.

**Communications and Technology Division [CTD]**: Responsible for maintaining advanced communication systems and employing cutting-edge technology to support operations.

**Medical Response Team [MRT]**: Trained in emergency medical care, MRT ensures immediate and effective medical support for team members in the field.

**Intelligence and Surveillance Unit [ISU]**: Focuses on gathering and analyzing intelligence, employing surveillance techniques to stay ahead of potential threats.

**Logistics and Supply Division [LSD]**: Manages the procurement, distribution, and maintenance of equipment and supplies essential for BORTAC operations.

**Special Operations Group [SOG]**: A versatile unit capable of handling unconventional and high-priority missions, SOG adapts to various scenarios with specialized training and equipment.
Moroccan Geometry Dash Wiki

## Welcome to the Moroccan Geometry Dash Enclave!

Overview: The Geometry Dash Moroccan Players Wiki is a dedicated space that celebrates the contributions, achievements, and vibrant community of Moroccan players within the world of Geometry Dash.

1. Community Demographics:

* *Player Profiles:* Discover profiles of prominent Moroccan players, their playstyles, achievements, and favorite levels.
* *Cultural Influences:* Explore how Moroccan culture and influences are reflected in the gameplay and level designs created by Moroccan players.

2. Notable Players:

* *Player Spotlights:* Featured interviews and spotlights on notable Moroccan players, showcasing their skills, favorite levels, and contributions to the community.
* *Achievement Hall of Fame:* Recognize outstanding achievements, high scores, and completion of challenging levels by Moroccan players.

3. Level Creators Corner:

* *Moroccan Creators:* Highlighting the creativity of Moroccan level creators in Geometry Dash. Explore the unique themes, designs, and challenges they bring to the game.
* *Moroccan-Inspired Levels:* A showcase of levels inspired by Moroccan architecture, music, and cultural elements.

4. Community Events:

* *Tournaments and Competitions:* Stay updated on tournaments and competitions organized by the Moroccan Geometry Dash community.
* *Community Challenges:* Engage in community challenges and events that showcase the skills and creativity of Moroccan players.

5. Moroccan Guilds and Alliances:

* *Guild Profiles:* Learn about Moroccan guilds and alliances within Geometry Dash, their goals, and how players can join and contribute.
* *Collaborative Projects:* Explore collaborative projects initiated by Moroccan players, from level collaborations to community-wide events.

6. Community Forum:

* *Discussions and Updates:* Join the discussion forum to share tips, strategies, and updates within the Moroccan Geometry Dash community.
* *Player Feedback:* Provide and receive feedback on levels, gameplay, and community initiatives.

7. Moroccan Events Calendar:

* *Upcoming Events:* Stay informed about upcoming events, meet-ups, and gatherings organized by the Moroccan Geometry Dash community.

Join us as we shine a spotlight on the talent and passion of Moroccan players in the Geometry Dash universe. Whether you're a player, creator, or enthusiast, this wiki is a celebration of the vibrant community that makes Geometry Dash a thrilling and inclusive experience for all Moroccan players!

**Currently Added Players :**

ZakScotGames

Nebula

Adya
Développement

Le jeu a été écrit et conçu par japonais l'artiste surréaliste Tomomi Sakuba. It was also art-directed by Sakuba, produced by Masahiro Ikuta, co-produced by Akihiko Kawa, and programmed by Akiya Hayashi. Its 3D graphics were created by Gengo Ito and Hiroki Watanabe, with music composed by Tomonori Tanaka.

Sakuba a commencé son intérêt pour les jeux avec le de Cyan, Inc. titre Cosmic Osmo , auquel il avait joué vers 1990. Après avoir appris que le jeu avait été créé dans HyperCard , un logiciel préinstallé gratuitement sur les ordinateurs Mac à l'époque, il est allé à la bibliothèque et a commencé à étudier le logiciel. Il a réalisé quelques projets expérimentaux, notamment Hobbit's Great Adventure et Talking, avant de se concentrer sur le développement d'un jeu à part entière.

En esquissant le design du héros , Sakuba a opté pour une créature à tête organique sur le corps d'une machine. Il a finalement décidé d'appliquer ce design à tous les personnages. At least one poster was designed before the final poster was chosen for marketing. The official website for the game was published in August 1995, where the director maintained a diary of the game's progress.
Configuration réquise

## Minimum

* Nécessite un processeur et un système d'exploitation 64 bits
* **Système d'exploitation \* :** Windows 7 (SP1+) 64 bits
* **Processeur :** x64
* **Mémoire :** 8 Go de RAM
* **Graphiques :** GeForce GTX 750 Ti
* **DirectX :** version 10
* **Stockage :** 2 Go d'espace disponible

## Recommandé

* Nécessite un processeur et un système d'exploitation 64 bits
* **Système d'exploitation :** Windows 10 64 bits
* **Processeur :** x64
* **Mémoire :** 8 Go de RAM
* **Graphiques :** GeForce GTX 1650
* **DirectX :** version 11
* **Stockage :** 2 Go d'espace disponible
Description

Garage - On dit que cette machine étrange crée un monde sombre et bizarre en travaillant sur l'esprit subconscient du sujet.

Le personnage du joueur est jeté dans un monde clos rempli d'eaux usées, avec des bâtiments en bois en décomposition et des métaux rouillés.

Et il découvre que son corps a été transformé en quelque chose entre une machine et une créature vivante.

Il erre dans ce monde labyrinthique structurellement complexe à la recherche d’une issue.

"Garage: Bad Dream Adventure" est initialement sorti sous forme de jeu d'aventure sur PC en 1999. Dans ce jeu, le personnage du joueur entre dans son monde intérieur grâce à une machine psychothérapeutique. Il est transformé en une étrange machine biologique et cherche un moyen de s'échapper de ce monde. En raison de son environnement mondial unique, il est décrit comme l'un des trois meilleurs jeux déformés ou jeux bizarres.

Il s’agit essentiellement d’un jeu d’aventure exploratoire résolvant des mystères. Mais il comporte également de nombreux éléments de RPG tels que le développement du personnage grâce à des modifications corporelles et un système de pêche complexe. Et l’histoire questionne l’ambiguïté de s’échapper du monde et de rester dans le monde.

L'une des caractéristiques de Garage est sa construction détaillée du monde. Des éléments tels que la circulation de l'énergie, l'écosystème et la création du monde sont étroitement liés et se reflètent dans le système de jeu, donnant vie à la sensation d'un autre monde profond. Le sentiment unique d'étrangeté et d'anxiété qui entoure l'ensemble du jeu, même s'il ne s'agit pas d'un jeu d'horreur ou déprimant, est créé par ces paramètres et ce système.

Dans cette version remasterisée, presque toutes les images ont été retouchées, les vidéos ont été révisées à l'aide de l'interpolation d'images de l'IA, l'interface utilisateur et l'équilibre du jeu ont été améliorés, et de nouveaux chapitres, sous-quêtes et fins multiples ont été ajoutés.
Faction Raid Lore

In the shadowy depths of the night, a clandestine operation was underway as an enigmatic SCP was being transported to the highly secure Site-██. However, in a shocking turn of events, members of the transport team betrayed their duty and went rogue, unleashing the SCP and plunging the site into chaos.

As the unknown SCP roamed freely, it began to hunt down site personnel, striking fear into the hearts of all who crossed its path. The MTF units swiftly mobilized, recognizing the gravity of the situation and the imminent threat posed by the rogue members. It became apparent that the rogue individuals were in the process of freeing SCP-096, a notorious and highly dangerous anomaly, raising the stakes of the crisis to a new level.

With the safety of the site and its personnel hanging in the balance, the MTF unit received authorization to take decisive action. Given the green light, they were tasked with the critical mission of either terminating or capturing the rogue members, recognizing that failure to do so would result in further chaos and potential devastation.

Amidst the looming threat and palpable tension, the fate of Site-██ hung in the balance as the MTF unit prepared to confront the rogue members and contain the escalating threat before it spiraled into uncontainable chaos.

Faction Raid Morph V1:

The Raid morph will change according to the Session, Event or Season
Publication du jeu

La première version de ce jeu était limitée à 3 000 exemplaires. L'éditeur du jeu, Toshiba-EMI, s'est retiré de la publication sur CD-ROM avant que d'autres copies puissent être produites. Même au Japon, où le jeu est sorti, les copies originales de Garage sont considérées comme extrêmement rares, avec seulement quelques milliers d'exemplaires existants. Lorsqu'une copie d'occasion du jeu est apparue sur le site commercial Suruga-ya, son prix initial était de 300 000 yens .

Sa première disponibilité sur Internet peut être attribuée aux membres du comité de jeu rétro de 4chan , /vr/, qui l'ont découvert sur un site d'enchères et ont mutualisé leurs fonds afin de l'acquérir et de le préserver. The game's creator initially held resistance to republishing it, citing issues of "game balance", as well as his lack of rights to the property. A limited re-release, titled "Garage Private Edition", went on sale in mid-2007, and quickly sold out. With permission of Tomomi Sakuba, the game was a repackaging of the original release.

Le 31 mars 2020, LoneDev a effectué une ingénierie inverse du jeu et implémenté un correctif pour traduire le jeu vidéo en anglais. Le patch GarageDoor was discussed on Discord and released on Github. The project had greatly increased interestdans le jeu vidéo dans les pays occidentaux car la barrière de la langue n'était plus un problème. non japonais Ce patch permettait également de jouer au jeu sur des systèmes Windows 10 .

Le 10 décembre 2021, une version remasterisée officielle de Garage , intitulée Garage : Complete Version , est sortie sur les appareils iOS et Android , étant la première fois que le jeu serait officiellement jouable en anglais – avec des améliorations de l'interface utilisateur et de l'équilibre du jeu, de nouveaux chapitres, quêtes secondaires et plusieurs fins différentes. This version was later ported to Microsoft Windows, and released on Steam as Garage: Bad Dream Adventure on July 7, 2022.
TRAPU-Tactical Response and Protection Unit

TRAPU , Also known as, Tactical Response and Protection Unit. It focusing on protecting VIPs, Tracking and Raiding hostile bases, Rescuing hostages, etc. Every specialty of this Division is divided by 3 Subdivisions, Rapid Rescue Squad (RRC), Territory Response Group (TRG), R-T-D Reinforcements Crew (RRC). In this guide, you will find further information on what this division and its subdivisions do, what the main aim is and why we are an elite division.

## [Sub-units Informations]

**[RRS]** The “Rapid Rescue Squad,” also called RSS is a Division which specializes in the rescue of VIPs when they are in a hostage situation, they secure the area for the arrival of the VIP. In Situations like Mass Breaches, Riots or Raids, the RRS has the job to evacuate the VIP from the Site. They can call in backup from the RRC.

**[RRC]** The “R-T-D Reinforcement Crew,” also called RRC, is like the name says a Crew, which specializes in the reinforcement of deployed units to help in harsh/dangerous situations like RAIDS or RIOTS. They act as the walls for the escort of the VIP. They get called in by the RRS in times of need to safely escort the VIP to a safe location.
Intrigue et gameplay

Garage surréaliste et cauchemardesque est une aventure pointer-cliquer inspirée des œuvres de Carl Jung , qui se déroule dans l'esprit d'un homme nommé Yang. Yang se retrouve à l'intérieur d'une machine de thérapie connue sous le nom de Garage, qui crée dans l'esprit de l'utilisateur un monde dystopique similaire à Kowloon Walled City . La ville est habitée par des entités biomécaniques piégées dans un réseau de rails, répétant leurs jours dans une sombre et patriarcale société capitaliste . Le joueur prend le contrôle d'une petite bio-machine chargée de trouver son « ombre » – une entité mystérieuse qui semble refléter une autre facette du personnage du joueur lui-même – et de s'échapper de la ville par la même occasion. En chemin, le joueur doit rencontrer d'autres machines, résoudre des énigmes, pêcher des grenouilles et équilibrer ses réserves toujours croissantes d' ego et de carburant . Les graphismes du jeu sont pré-rendus et numérisés.
TiAlN coating

超硬奈米鍍膜表面處理之一的氮化鋁鈦 TiAlN 或 氮化鈦鋁 AlTiN 是一種比氮化鈦 TiN更適合在高溫使用且更堅硬的膜種,適合各種沖棒,模具...等高溫使用的鍍膜,氮化鋁鈦 TiAlN 在沖鍛過程可以耐受高溫,冠榮科技繼氮化鋁鈦 TiAlN 或 氮化鈦鋁 AlTiN之後，再次突破推出更新更優異的奈米膜種,請參考TaCoN及Hitec網頁。

特性
--

* TiAlN/AlTiN 氮化鋁鈦/氮化鈦鋁的顏色 :紅黑色
* TiAlN/AlTiN 氮化鋁鈦/氮化鈦鋁硬度:HV2600
* TiAlN/AlTiN 氮化鋁鈦/氮化鈦鋁的膜厚:1.0-4.5um
* TiAlN/AlTiN 氮化鋁鈦/氮化鈦鋁的耐熱溫度:1000℃

## 詳細說明

* 氮化鋁鈦
* TiAlN/AlTiN Coating
* 氮化铝钛
* 氮化钛铝镀膜
沖壓模具

## 沖壓模具種類

十字沖模、落料模具、沖孔模具、抽引模具、鑽尾模具、切斷模具、切口模具、切邊模具、剖切模具、沖裁模具、彎曲模具、拉深模具、翻孔模具、縮孔模具、起伏模具、脹形模具、整形模具、...等等,冠榮科技股份有限公司提供各種超硬奈米鍍膜表面處理,適用於不同被加工材料,並可適合不同的加工方法。

## 鍍膜種類

* 氮化鈦 TiN
* 碳氮化鈦 TiCN
* 耐溫鈦 TiX
* 氮化鉻 CrN
* 氮化鋁鈦 TiAlN
* 氮化鋁鉻 AlCrN
* 氮化鋁鉻鈦 TiAlCrN
* TaCoN
* Hitec
* 類鑽碳 DLC
* 表面改質 STP

## 被加工材

* 碳鋼的加工使用的模具鍍膜: 氮化鈦TiN、碳氮化鈦TiCN、氮化鋁鈦TiAlN
* 不鏽鋼的加工使用的模具鍍膜: 耐溫鈦TiX、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec
* 非鐵合金的加工使用的模具鍍膜: 耐溫鈦TiX、Hitec、類鑽碳DLC、氮化鋁鉻AlCrN、Hitec、氮化鉻 CrN
* 硬質材料的加工使用的模具鍍膜: 碳氮化鈦TiCN、氮化鋁鉻鈦TiAlCrN、TaCoN

## 被加方法

* 沖剪外型、沖孔、抽孔、壓花、折彎、成形...等等: 氮化鈦TiN、碳氮化鈦TiCN、氮化鋁鈦TiAlN、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec
* 抽引加工: 氮化鉻CrN、類鑽碳DLC、耐溫鈦TiX、Hitec

## 參考資料

* 沖壓模具
* Punch coating
* 冲压模具镀膜
* 冲压模具
耐溫金剛石碳

冠榮科技的超硬奈米鍍膜表面處理繼類金剛石碳S-DLC鍍膜後開發出的低溫鍍膜,更高硬度的耐溫類金剛石碳 M-DLC,非常適用於精密零件及PCB刀具。

## 物理特性

* M-DLC耐溫類鑽碳,耐溫類鑽石,耐溫類鑽膜,耐溫金鋼石碳,耐溫鑽石膜的顏色 :亮黑色
* M-DLC耐溫類鑽碳,耐溫類鑽石,耐溫類鑽膜,耐溫金鋼石碳,耐溫鑽石膜的硬度:HV1750~HV3500
* M-DLC耐溫類鑽碳,耐溫類鑽石,耐溫類鑽膜,耐溫金鋼石碳,耐溫鑽石膜的膜厚:0.5-3.5um
* M-DLC耐溫類鑽碳,耐溫類鑽石,耐溫類鑽膜,耐溫金鋼石碳,耐溫鑽石膜的耐熱溫度:800℃
* M-DLC耐溫類鑽碳,耐溫類鑽石,耐溫類鑽膜,耐溫金鋼石碳,耐溫鑽石膜的摩擦係數 :0.08~0.12

## 功能應用

此M-DLC耐溫金鋼石碳是專門為PCB刀具所開發的新膜種:

* 減少PCB刀具斷裂。
* 延長使用壽命更長。
* 提高加工品質。

## 詳細說明

* 耐溫類鑽碳
* M-DLC Coating
* 耐温类钻膜
* 耐温金钢石碳
Sub-Divisions

ETA-5 Jäeger Bombers has **two main** sub-divisions: **BORTAC [Border Patrol Tactical Unit]** and **TRAPU [Tactical Response and Protection Unit],** and there is a There is the JSOC [Joint Special Force Command] overseeing all available and newly created sub-divisions.

Join the Sub-Division HQ server to learn more about the **Sub-Divisions Discord Link:** https://discord.gg/yD7ffmjuHj

All Sub-Division work under the Oversight of the JSOC [Joint Special Force Command]

Overseer:    killer | Joel\_

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BORTAC, also known as the Border Patrol Tactical Unit,

Specializing in protecting our faction from external threads, hunting down high-value targets, and more

BORTAC Overseer- [HC] "Hades" | tqrn\_void

BORTAC Co-Overseer- Open Position

■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■

TRAPU, also known as  Tactical Response And Protection

Specializing in Tactical Rescue[TR] , VIP Protection, Tactical Response Group for VIP and the faction [TRG] , Territory Response[TR] Only in Wartime approved by FL

TRAPU Overseer- [HC] "Guesty" | guestdabom

TRAPU Co-Overseer- Open Position
Cold Spray

冷噴塗(冷熔射)Cold Spray

冠榮科技代理最先進的日本PLASMA GIKEN 公司的冷噴塗設備，是目前全世界量產性最佳的設備，首先被應用在航太零件的製造及修補，進而快速的被應用在各產業如半導體設備製造，濺鍍旋轉靶材製造，高壓變電所氣體絕緣開關零件(噴塗50mm厚度)製造等。
是一種創新的噴塗技術，不將粉末材料溶融或氣化而使其伴隨著不活性氣體以超音速流保持原來固相狀態使其衝擊向基材而形成皮膜的一種技術，在超音速衝擊下的粉末材料，超越臨界速度的粒子本體會產生塑性變形而形成皮膜。
有別於一般認知的其他噴塗方法(先將粉末材料以火焰或電漿熔化後再噴射於基材上)，材料不會受熱的影響而產生特性變化，皮膜的氧化可以控制到最小限度。
因為用比一般的噴塗方法還高的 『高溫及高壓氣體』做噴擊，針對難於形成皮膜 的材料如鎳(Ni)鈦(Ti)及不銹鋼等也能以高的附著率成膜，可達10mm以上的厚度。

## 非常適合應用於

* 直升機齒輪箱的維修
* 製造氣體渦輪引擎
* 製造濺射靶材
* 超導馬達的表面

## 詳細說明

* 冷噴塗 Cold Spray\_Coating
* 冷噴塗 Cold Spray\_Cosmovac
* 冷噴塗 Cold Spray\_镀膜
* 冷噴塗 Cold Spray\_冠荣科技

## 關聯參考

* Cosmovac
* Coating
* 冠荣科技
* 镀膜
DPCW Doomsday

The logo used for both Doomsday events. However, Doomsday 2022 lacked the glitch effect.

## Information

### Event Gimmick

WarGames Match (2022)

**DPCW Doomsday** was an annual pay-per view event produced by DPCW. Originally, its signature match was the WarGames match. However, due to the 2023 event being DPCW's last show, the WarGames match was scrapped.
Enemies of Gravity

All 5 members of the Enemies of Gravity entering the WarGames match at DPCW Doomsday from left to right: Rise, Will, Tom Hernandes (Behind Will) Shay Andrews, Jetstream

## Information

### Members

Will, Rise, Shay Andrews, Tom Hermandes, Jetstream

### Founded

September 27th, 2022September 14th, 2023 (Rise and Will)

## Championships & Accomplishments

### Championships

3x DPCW Double Diamond Tag Team Champions

### Accomplishments

1x 2023 DPCW Hall of Fame Induction (1 ring for each member)
模具鍍膜

## 模具種類

十字沖模、沖壓模具、抽引模具、塑膠模具、橡膠模具、模造玻璃模具(模造玻璃模仁)、光學模具(光學模仁)、封裝模具、光碟模具、面板模具、鑽尾模具、粉末冶金模具、沖裁模具、彎曲模具、拉深模具、翻孔模具、縮孔模具、起伏模具、脹形模具、整形模具、牙板(絲板Thread rolling die)、模鍛模具、鐓鍛模具、擠壓模具、擠出模具、壓鑄模具、鍛造模具...等等,冠榮科技股份有限公司提供各種超硬奈米鍍膜表面處理,適用於不同被加工材料,並可適合不同的加工方法。

## 鍍膜種類

* 氮化鈦TiN
* 碳氮化鈦TiCN
* 耐溫鈦TiX
* 氮化鉻 CrN
* 氮化鋁鈦TiAlN
* 氮化鋁鉻AlCrN
* 氮化鋁鉻鈦TiAlCrN
* TaCoN
* Hitec
* 類鑽碳 DLC
* 類金剛石碳S-DLC
* 耐溫類鑽碳M-DLC
* 表面改質 STP

## 被加工材

* 碳鋼的加工使用的模具鍍膜: 氮化鈦TiN、碳氮化鈦TiCN、氮化鋁鈦TiAlN
* 不鏽鋼的加工使用的模具鍍膜: 耐溫鈦TiX、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec
* 非鐵合金的加工使用的模具鍍膜: 耐溫鈦TiX、Hitec、類鑽碳 DLC、表面改質 STP
* 硬質材料的加工使用的模具鍍膜: 碳氮化鈦TiCN、氮化鋁鉻鈦TiAlCrN、TaCoN
* 塑膠橡膠材料的加工使用的模具鍍膜: 氮化鈦TiN、耐溫鈦TiX、Hitec、類鑽碳 DLC、表面改質 STP、氮化鉻 CrN
* 粉末冶金的加工使用的模具鍍膜: 碳氮化鈦TiCN、TaCoN、Hitec、表面改質 STP
* 模造玻璃的加工使用的模具鍍膜: 氮化鈦TiN、類鑽碳 DLC

## 被加方法

* 鍛、沖模具鍍膜: 氮化鈦TiN、碳氮化鈦TiCN、氮化鋁鈦TiAlN、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec
* 抽、拉、壓、擠模具鍍膜: 氮化鈦TiN、耐溫鈦TiX、氮化鉻CrN、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec
* 易脫模用途的模具鍍膜: 氮化鈦TiN、耐溫鈦TiX、Hitec、表面改質 STP、氮化鉻 CrN
* 耐腐蝕模具鍍膜: 耐溫鈦TiX、氮化鉻CrN、、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec、氮化鉻 CrN
* 光碟、模造玻璃、面板等精密模具鍍膜: 類鑽碳 DLC、碳氮化鈦TiCN、氮化鋁鉻鈦TiAlCrN、TaCoN

## 參考資料

* 模具鍍膜
* coating for Dies or Molds
* 模具镀膜
* 模具
SCP: Roleplay - ETA-5 Jäeger Bombers Wiki

**Welcome to the SCP: Roleplay - ETA-5 Jäeger Bombers Wiki!**
ETA-5 Jäeger Bombers is a Heavy Elite Mobile Task Force rapid-response unit specializing in the tracking, capturing, and containment of Large-Scale Aggressors (entities over 30m in height). They're equipped with heavy and powerful equipment to contain those kinds of SCPs such as SCP-682 or SCP-5391. Their role is crucial since they are one of the only heavy units to contain SCPs of those kinds. They are also a half secret Mobile Task Force unit that in some scenarios take direct orders from the O5 Council. This type of situation can occur when a Large-Scale Aggressor that has the power to annihilate the world breach's its containment. They are also incited in urgent situations such as raids or even RIOTs. But at the end they still stay the Jäeger Bombers".

### Objectives

We have multiple objectives, some related to lore and others related to proctecting and hunting down SCPs, as well as being the first line of defense alongside other Mobile Task Forces.

The ETA-5 Jäeger Bombers wiki Page is ran and maintained by ETA-5 | Faction Leader

## Navigation

Sub-DivisionsFaction Raid LoreFaction Lore
## Gallery

High Rank[HR] and High In Command[Hicom] TeamHR-HC Team Codenames

**Join Us**

Sever Link : https://discord.gg/CcDSdYDc4T

**Who owns ETA-5?**

 ETA-5 Jäeger Bombers was founded by elyestahle92 | "The Freelancer" on March 5. After elyestahle92's retirement, joel\_6129 | killer became the new Faction Leader and is currently running the Faction.

**How to Join our Faction?**

To become a member, you can either attend a tryout or submit an application.

**Sub-Division**

All information's about the faction sub-division are in the Sub-division page.
鋼圓鋸

## 鋸片種類

銑刀鋸片、機用鋸片、手動鋸片、金屬專用鋸片(鋁業鋸片，切銅鋸片，不鏽鋼鋸片等)、切管圓鋸片、木用鋸片、石材鋸片、切亞克力鋸片...等等,又依形狀來分為:圓鋸(鋼圓鋸)、帶鋸條、往復鋸片、曲線鋸片、便攜式及固定式帶鋸、手鋸條、孔鋸...等等,冠榮科技股份有限公司提供各種超硬奈米鍍膜表面處理的切削刀具種類,適用於不同被加工材料,並可適合不同的乾式或濕式加工方法與切削速度。

## 鍍膜種類

* 氮化鈦TiN
* 碳氮化鈦TiCN
* 耐溫鈦TiX
* 氮化鋁鈦TiAlN
* 氮化鋁鉻AlCrN
* 氮化鋁鉻鈦TiAlCrN
* TaCoN
* Hitec
* 類鑽碳DLC

## 被加工材

* 碳鋼的切削加工使用的刀具鍍膜: 氮化鈦TiN、碳氮化鈦TiCN、氮化鋁鈦TiAlN
* 不鏽鋼的切削加工使用的刀具鍍膜: 耐溫鈦TiX、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec
* 非鐵合金的切削加工使用的刀具鍍膜: 耐溫鈦TiX、Hitec、類鑽碳DLC
* 硬質材料的切削加工使用的刀具鍍膜: 碳氮化鈦TiCN、氮化鋁鉻鈦TiAlCrN、TaCoN

## 加工方法

* 濕式切削: 氮化鈦TiN、碳氮化鈦TiCN、耐溫鈦TiX、氮化鋁鈦TiAlN、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec、類鑽碳DLC
* 乾式切削: 耐溫鈦TiX、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec

## 參考資料

* 鋼圓鋸
* Steel circular saw coating
* 钢圆锯镀膜
* 钢圆锯
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M-DLC

冠榮科技的超硬奈米鍍膜表面處理繼類金剛石碳S-DLC鍍膜後開發出的低溫鍍膜,更高硬度的耐溫類金剛石碳 M-DLC,非常適用於精密零件及PCB刀具。

## 物理特性

* M-DLC耐溫類鑽碳,耐溫類鑽石,耐溫類鑽膜,耐溫金鋼石碳,耐溫鑽石膜的顏色 :亮黑色
* M-DLC耐溫類鑽碳,耐溫類鑽石,耐溫類鑽膜,耐溫金鋼石碳,耐溫鑽石膜的硬度:HV1750~HV3500
* M-DLC耐溫類鑽碳,耐溫類鑽石,耐溫類鑽膜,耐溫金鋼石碳,耐溫鑽石膜的膜厚:0.5-3.5um
* M-DLC耐溫類鑽碳,耐溫類鑽石,耐溫類鑽膜,耐溫金鋼石碳,耐溫鑽石膜的耐熱溫度:800℃
* M-DLC耐溫類鑽碳,耐溫類鑽石,耐溫類鑽膜,耐溫金鋼石碳,耐溫鑽石膜的摩擦係數 :0.08~0.12

## 功能應用

此M-DLC耐溫金鋼石碳是專門為PCB刀具所開發的新膜種:

* 減少PCB刀具斷裂。
* 延長使用壽命更長。
* 提高加工品質。

## 詳細說明

* 耐溫類鑽碳
* M-DLC Coating
* 耐温类钻膜
* 耐温金钢石碳
氮化鈦

氮化鈦TiN膜最早被開發應用於工業界，用以提高精密工具的耐磨耗性，冠榮科技的超硬奈米鍍膜表面處理之一的氮化鈦TiN具有高硬度，光滑特性及優良耐熱性，適用對象廣泛而且穩定性佳，因此到目前為止尚具有最大的市場佔有率。

特性
--

* TiN氮化鈦的顏色：金黃色
* TiN氮化鈦的硬度：HV 2300
* TiN氮化鈦的膜厚：1-4um
* TiN氮化鈦的耐熱溫度：500℃
* TiN氮化鈦的摩擦係數：0.4

## TiN氮化鈦特別適用於

* 鋼鐵系材料用切削刀具(改善排屑,耐磨耗)
* 冷間成型模具及沖棒(防止粘料延長壽命)
* 塑膠模具(改善脫模性延長模仁壽命)
* 機械零件(耐磨耗降低噪音)
* 裝飾品(耐模耗凸顯商品特色)

## 詳細說明

* 氮化鈦
* TiN Coating
* 氮化钛
* 氮化钛镀膜
Sasha and Milo Wiki

**Welcome to the Sasha and Milo Wiki!**
We're a collaborative community website about Sasha and Milo that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
車刀

## 車刀種類

粗車刀、精車刀、圓鼻車刀、切斷車刀、螺絲車刀、搪孔車刀、側面車刀、外徑車刀、內徑車刀、內徑牙刀、開槽刀、孔加工車刀、銑刀車刀...等等,又有左右之分為右車刀及左車刀,冠榮科技股份有限公司提供各種超硬奈米鍍膜表面處理的切削刀具種類,適用於不同被加工材料,並可適合不同的乾式或濕式加工方法與切削速度。

## 鍍膜種類

* 氮化鈦TiN
* 碳氮化鈦TiCN
* 耐溫鈦TiX
* 氮化鋁鈦TiAlN
* 氮化鋁鉻AlCrN
* 氮化鋁鉻鈦TiAlCrN
* TaCoN
* Hitec
* 類鑽碳DLC

## 被加工材

* 碳鋼的切削加工使用的刀具鍍膜: 氮化鈦TiN、碳氮化鈦TiCN、氮化鋁鈦TiAlN
* 不鏽鋼的切削加工使用的刀具鍍膜: 耐溫鈦TiX、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec
* 非鐵合金的切削加工使用的刀具鍍膜: 耐溫鈦TiX、Hitec、類鑽碳DLC
* 硬質材料的切削加工使用的刀具鍍膜: 碳氮化鈦TiCN、氮化鋁鉻鈦TiAlCrN、TaCoN

## 加工方法

* 濕式切削: 氮化鈦TiN、碳氮化鈦TiCN、耐溫鈦TiX、氮化鋁鈦TiAlN、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec、類鑽碳DLC
* 乾式切削: 耐溫鈦TiX、氮化鋁鉻AlCrN、氮化鋁鉻鈦TiAlCrN、TaCoN、Hitec

## 參考資料

* 車刀
* turning tool coating
* 车刀镀膜
* 车刀
耐溫鈦鍍膜

冠榮科技的超硬奈米鍍膜表面處理之一的TiX耐溫鈦膜可以承受較高的使用溫度，具有優良的熱及化學安性，特別適用於高硬度材料及不銹鋼材料的加工，而在各類塑膠射出成形模具更具有突出的性能。

特性
--

* TiX 耐溫鈦的顏色：銀白色(新式\_昇級版)，香檳色(舊式)
* TiX 耐溫鈦的硬度：HV2300
* TiX 耐溫鈦的膜厚：1-4um
* TiX 耐溫鈦的耐熱溫度：800℃
* TiX 耐溫鈦的摩擦係數：0.3

## TiX 耐溫鈦特別適用於

* 沖壓模具(具有韌性及強度，有效延長沖壓次數。)
* 塑膠射出成型模具(化學定定性佳，抗腐蝕有效延長使用壽命。)
* 鋁合金壓鑄模具(熱安定性佳，有效延長壽命。)
* 合金鋼、不銹鋼料材之各式加工(抗熱性佳，有效延長使用壽命。)

## 詳細說明

* 耐溫鈦
* TiX Coating
* 耐温钛
* TiX 耐温钛镀膜