Panther's release

Monolith (armored) ×2
Gauss turret ×2

**On the stairs to Warlab:**
Swamp bloodsucker
Burer
Blind dog ×3

**After assault:**
Panther's Notepad
Transition: Warlab to Generators

**On the stairs to Warlab:**
Rattle

It's finally time to assault the Monolith base in the Generators and attempt to set Panther free with the help of both the Black Doctor and the mysterious Fritz.

## Walkthrough

Head towards the main gates of the base; Ghost will follow you.

As you approach the base, the enemy's helicopter will take off and launch a salvo in your direction; sprint sideways immediately to evade it. Fritz notes another helicopter closing in, but this is actually the Doctor's helicopter. It will take care of the Monolith helicopter shortly, and you will not need to worry about it.

**Do not throw grenades into the base**, as you could kill Salvador, Andersen's colleague who helped him escape. Salvador either walks or sits on the main ground.

Be careful of the white-suited Monolith with GIR "Gauss" MG72-GR, two Monolithians armed with M60s, and two Gauss turrets mounted on high up locations in the base.

As long as you control the front gate, you should be able to pick off the bulk of the forces as they come out to meet you. Additionally, Black Doctor's helicopter will land and his bodyguards will help you fighting off the Monolith.

Once the helicopter lands, Salvador will let you know that the ringleader is escaping through a tunnel in the base between the campfire and the tower.

Take out the last two Monolith troops in this tunnel, then follow along until you're rooted to the spot to see Stargazer escaping over Panther's body.

## After the quest

Wait for the Doctor to arrive in his helicopter and exhaust his dialogue, and do the same for Ghost.

Return to the loners' camp and have a heart-to-heart with Boatswain over a few bottles. When you wake up, he will be gone.

Speak to Ghost. He will have more information for you, revealing that Panther's corpse was a fake - the same trick he used previously. He'll hand you Panther's notepad. You can view it by double-clicking it in your inventory. It contains regards to Marked One, and the code for the door leading to the Warlab on the Generators' military base.

The Black Doctor will call you back, confirming Ghost's words, and ask you for help gaining access to Warlab. Strelok agrees to mediate between his men and the Freedom squad within, in return for the Doctor's information on Stargazer. They both agree to meet on the checkpoint at Generators.

Open the door to Warlab with the code in Panther's file (**25190456**). Beware the Swamp bloodsucker, burer, and pack of dogs within. On the stairs there will be a weird device, probably dropped by someone. Pick it up, and you'll get the message that a teleport blocking the entrance to some hidden cave in Undiscovered Land will be disabled in a few hours, giving Marked One a hint on the existence of some hideout on that location.

Don't go into the transition just yet, head north to meet the Black Doctor's man in Secret file.

## Notes

* White-suited Monolithians in this mission have particularly rare equipment, you have a chance to obtain it. Their White Monolith SSP-99 suits are relatively rare and needed for Interpol storyline (Special Armor Suit), two for Vitamin's chain, and two broken ones for Arnie's chain. Their weapons are GIR "Gauss" MG72-GR and Scorpion Evo 3 which are rare, and HK UMP-40 which are exceedingly rare and one is required for Gray's chain.
* One of Black Doctor's bodyguards, Sapsan, is invincible and carries a Minigun M134SM. It's unclear whether you could make him switch to another weapons and buy it out.

## Bugs

* Sometimes Ghost will simply choose not to participate in the assault. Come back to the settlement to get his dialogue.