recursal/Fanatic-Fandom huggingface dataset:
Madame de Pompadour

**Madame de Pompadour** is a noble character. She is King Louis XV's favourite in the court of Versailles.

## Throughout *Card Shark*

She got the protagonist and the Comte to play with her cards. When they beat her in cards, they will be able to get to the King of France.

## Trivia

* She is based on the real-life version of Madame de Pompadour.

## Gallery

NegativeNeutral 1Neutral 2Neutral 3Positive
Sérannes

**Sérannes** is a minor character in *Card Shark*. He is a young nobleman whom the Comte and protagonist fleece early on.

## Throughout *Card Shark*

He appears early in the game, where he turns to drinking after his first encounter with the protagonist and Comte. He gets soundly trounced in his card game. He returns later in the game to get some revenge on the Comte.

He takes a shine to the protagonist when he's disguised as a lady.
Amelia Jones

**Amelia Jones,** also known as **Fem! America** (originally from *Hetalia*) is a minor character who appeared in Katrina Sunday's videos. She is the female clone of Alfred F. Jones, the personification of the United States.

## Facts About This Character

### Friends

Katrina, Elizabeth/Fem! England, Sakura/Fem! Japan, Francine/Fem! France, Felicia/Fem! Italy, Monika/Fem! Germany, Anouk, Katrina's Belgiumball

### Likes

Hot dogs, fresh air, talking, thinking she can do stuff, saving the world

### Dislikes

Being accused of irresponsibility, not being the hero

## Personality & Interests

Amelia is usually outgoing and talkative, though she rarely listens. She loves hot dogs and being a hero, though she isn't as responsible as Katrina. She thinks she can help anything by herself, while in actuality it takes teamwork.

Amelia can be arrogant and selfish, as she thinks everything is all about her. However, she has good morals, such as "Don't Do Drugs".

## Appearance

Amelia is a young woman with fair skin, blonde hair and blue eyes. She wears a star-shaped clip on her bangs. She wears a white T-shirt, a brown jacket, a chartreuse skirt and brown boots.

## Relationships

### Katrina

Amelia and Katrina are both outgoing. Despite this, Amelia isn't always a good friend to Katrina. Amelia may do dumb things, much to Katrina's annoyance, though she, along with Katrina and her Belgiumball, eventually taught the viewers to not do drugs, as shown in "Katrina, Anouk And The Female Hetalia Clones".

### Madeline/Fem! Canada

Amelia and Madeline are sisters. They are similar to Katrina and Anouk, but also Alfred and Matthew. Amelia sometimes refuses to listen to Madeline, making Madeline angry.

## Trivia

* In the original anime, Amelia didn't actually wear a shirt. However, in Katrina Sunday's videos, she wears a white T-shirt. This is likely to avoid the risk of YouTube taking down videos starring Fem! America.
* Amelia enjoys hot dogs, while Alfred enjoys hamburgers.
Eier

• Entenei: + 15                                                                                 • Gänseei: + 20
```

### Verkaufspreis

• Hühnerei: 0,42 €
```
• Entenei: 0,64 €    • Gänseei: 0,80 €
```

Eier sind Lebensmittel, welche man roh essen oder in Rezepten verarbeiten kann. Wenn man sie verkaufen will, sollte man sie erst in der Küche verarbeiten, da sie sonst kaum Geld einbringen.

Es gibt drei Arten von Eiern:

* Ei (von Hühnern)
* Entenei (von Enten)
* Gänseei (von Gänsen)

Jede Art von Ei hat einen anderen Verkaufs- und Nährwert, sie können aber alle für die Rezepte verwendet werden.
Agrar-Markt

Im Gegensatz zum Agrar-Fachgeschäft kann man hier seine Ernte verkaufen. Man kann den Ort schon von weitem an den Silos erkennen. Er befindet sich westlich auf der Karte, das Symbol sind Silos mit Ballen (Vierecken) daneben.

Es gibt zwei Verkaufsstellen:

## Ernte

Auf einer Seite der Silos befindet sich ein Bodengitter, genau über dem Gitter muss man seine Ernte auskippen. Das Geld wird sofort gutgeschrieben.

Weizen und Gerste sollte man allerdings immer in der Mühle verkaufen, da man dort mehr Geld bekommt. Auch sollte man auf die schwankenden Preise achte, sie werden angezeigt wenn man auf der Karte mit dem Mauszeiger auf das Symbol geht.

## Ballen

Auf der anderen Seite der Silos befinden sich überdachte Ballen. Hiervor muss man mit dem beladenen Ballenhänger stehen bleiben, oben links erscheint nun die Auswahl "Heumarkt" dies muss man auswählen und dann Verkaufen wählen.
Angeln

Sobald man sich die Angel aus dem Gemischtwarenladen gekauft hat, kann man an jedem See bzw. Teich angeln. Dazu muss man die Angel aus dem Inventar auswählen und zum Teich gehen. Dann drückt man die angezeigte Taste und wirft so die Angel aus - das sollte man am besten dort machen, wo man Fische sieht. Sobald einer anbeißt wird ein gelber Balken angezeigt, nun drückt man schnell erneut die Taste. Die Angelschnur wird nun eingeholt und man bekommt einen Fisch.

Es gibt zwei Arten von Fisch, die entweder verkauft, in der Küche verarbeitet oder an die Katze verfüttert werden können.
Hund

Eines der Haustiere die man auf seinem Hof haben kann, ist der Hund **Rex**.

Rex ist ein Streuner mit dem man sich anfreunden kann. Dafür muss man ihm an vier verschiedenen Tagen ein **Würstchen** geben, welches man nebenan im Gemischtwarenladen kaufen kann.

Nachdem man ihm ein Würstchen gegeben hat, läuft er zu einem anderen Ort. Hier sind die Orte an dem man ihn finden kann:

1. Gegenüber von dem Gemischtwarenladen
2. Vor dem Haus von Clara (eine Nachbarin)
3. Vor dem Haus von Oliver (der Nachbar der einem Anfangs geholfen hat)
4. Vor dem Agrar-Fachgeschäft

Danach findet man ihn auf dem eigenen Hof, auf dem er dann den ganzen Tag herumläuft (Abends legt er sich schlafen). Immer wenn man dann nah an ihn herangeht kann man ihn entweder ein Würstchen geben (einmal am Tag) oder streicheln, wenn er bereits satt ist. Falls man ihn lange Zeit nicht füttert verlässt er den Hof wieder.

Um den Beziehungszustand anzusehen kann man wie bei den Nachbarn die Ingenieursansicht verwenden.
Kaffeeladen

Es gibt in Farmers Dynasty drei Kaffeeläden, die Verkäuferinnen heißen Jessica, Maggie und Sally. Die Verkaufsstände sind kaum übersehbar, denn es befinden sich zwei große Kaffeetassen und bunte Buchstaben vor jedem Stand. Auf der Karte werden die Stände mit einem Kaffeetassen Symbol markiert. Die Stände befinden sich in "Town of Redberry", "Old Wheatford" und

## Angebot

 Pralinen
Katze

Die Katze **James** ist eines der Haustiere, die man auf dem Hof haben kann. Sie hält die Mäuse vom Dachboden fern, die ansonsten einen Teil der gelagerten Lebensmittel fressen.

Sobald man sie im Agrar-Fachgeschäft gekauft hat, kann man sie an verschiedenen Stellen des Hofes finden - meistens liegt sie im Pavillon oder sitzt auf der Fensterbank des Hauses. Wenn man nah an sie rangeht kann man ihr einen Fisch geben, sofern man einen (unverarbeitet) im Inventar hat. Dadurch wird ihre Laune gesteigert und sie hält weiter die Mäuse fern. Füttert man sie aber lange Zeit nicht, vernachlässigt sie ihre "Arbeit".

Um den Beziehungszustand bzw. die Laune anzusehen kann man wie bei den Nachbarn die Ingenieursansicht verwenden.
Gemischtwarenladen

Der Gemischtwarenladen befindet sich direkt neben dem eigenen Hof und wird von **John** geführt. Um zu handeln muss man John (der vor dem Laden steht) ansprechen und ihn fragen, ob er Lust zum handeln hat. Man kann ihn auch andere Dinge fragen, die am Anfang hilfreich sind. Man kann verschiedene nützliche Dinge kaufen, die meisten davon gibt es nur hier.

Natürlich kann man auch seine Lebensmittel und andere Dinge verkaufen, allerdings bekommt man hier von allen Läden am wenigsten Geld. Besser man verkauft die Sachen im Kaffeeladen oder im September beim Spätsommerfest.
Fahrzeuge & Geräte

Man kann sich durch Quests **gebrauchte Fahrzeuge** verdienen, die zwar nicht so effektiv wie Neufahrzeuge sind, aber ihren Zweck erfüllen und für den Anfang benötigt werden. Einige findet man auch bereits auf dem Hof. Wenn man genug Geld hat, kann man dann **Neufahrzeuge** beim Fahrzeughändler kaufen.

Wenn man ein altes Gerät nicht mehr benötigt, kann man es dort auch **Verkaufen**. Dazu muss man das Fahrzeug oder Gerät zu einem Fahrzeughändler fahren und aussteigen, vor das Fahrzeug/Gerät stellen und "verkaufen" auswählen (Geräte vorher abkoppeln).

Viele der Fahrzeuge können außerdem in der Garage auf dem Hof gewaschen und lackiert werden! Mit dem ersten lackieren der "alten" Geräte ,werden sie auch z.t. "erneuert" also verbessert ,was beim Hänger,Güllewagen und vor allem Mähdrescher mehr Zuladung bedeutet.

Die neuen Fahrzeuge lohnen sich z.t. mehr oder weniger, hier mal aufgelistet in der Reihenfolge wie man sie (mMn) kaufen sollte :

1. Hänger
2. neuer Traktor (fahren sich alle gleich,egal welche Leistung,am besten einen Kleinen kaufen)
3. Mähdrescher (breiter und vor allem 12t Zuladung, spart oft einen Hänger)
4. Hänger für Vierkantballen ( reicht am Anfang der kleine 1 Achser für 35 Ballen)
5. Güllewagen (teuer aber spart viel Zeit )
6. Düngerstreuer
7. Pflug ( nur wenig besser als der Alte)
8. Grubber ,Ballenpresse, Sähmaschine bringen gefühlt kaum einen Vorteil zu den alten Modellen
9. Rasenmäher sind Zeit und Geldverschwendung, am schnellsten bist mit der Motorsense

Hier ist eine Auflistung der Fahrzeuge und Geräte:

### Fahrzeuge

* Pickup
* Traktor
* Mähdrescher

### Geräte & Hänger

* Ballenpresse
* Düngerstreuer
* Getreideanhänger
* Grubber
* Hänger für Vierkantballen
* Mähwerk
* Miststreuer
* Pflug
* Rasenmäheranbau
* Sämaschine
* Schneidewerk

### Kartoffel & Rüben DLC

* Kartoffelsetzmaschine
* Kartoffelerntemaschine
* Rübensämaschine
* Rübenroder
Baronnesse de Beauregard

**Baronnesse de Beauregard** is a noble character. She is a female friend of the Comte.

## Throughout *Card Shark*

She is a disguise. Really, she is Ireneo Funes, who in reality, is S.W. Erdnase.

Despite this, however, she tries to help the protagonist before the last game by slipping a fifth ace into the deck after the Comte allows her to cut the deck. She basically allows the protagonist to choose who ends up where in which of the many endings.

## Gallery

NegativeNeutral 1Neutral 2Neutral 3PositiveIreneoIreneo Laugh
Farmer's Dynasty Wiki

**Willkommen im Farmer's Dynasty Wiki!**
Dies ist ein deutsches Wiki, das Hilfe zum Spiel *"Farmers Dynasty" von "UMEO Studios" und "Toplitz Productions"* bietet. Jeder der Helfen möchte, kann das Wiki ergänzen. Klicke auf die „Neue Seite hinzufügen“- oder „BEARBEITEN“-Schaltfläche, die du auf jeder Seite oben rechts finden kannst, und leg los!

## Wichtige Artikel

Fahrzeuge & GeräteNutztiereHaustiereGeschäfte & Händler

*Hier werden mögliche Fragen beantwortet:*

* Strohballen (Kuhfutter) - Herstellung, Lagerung, Verkauf
* Felder bewirtschaften - Pflügen, kultivieren, düngen, säen, ernten
Stroh

Stroh kann als Kuhfutter verwendet oder verkauft werden. In beiden Fällen muss das Stroh in Strohballen gepresst werden. Man kann Stroh als Kuhfutter allerdings auch im Agrar-Fachgeschäft kaufen.

## Wie kann ich Strohballen herstellen?

1. Als erstes muss man auf einem seiner Felder Weizen säen und dann mit dem Mähdrescher ernten.
2. Nach der Ernte sieht man das Stroh am Boden liegen, nun fährt man mit der Ballenpresse über das Feld - das Stroh am Boden verschwindet und es bleiben stattdessen Quaderballen liegen.
3. Nun holt man den Ballenhänger: Entweder man sammelt jeden Ballen einzeln auf und läd ihn dann auf den Hänger, oder man koppelt den Heuwagen an die Ballenpresse (Traktor <-> Ballenpresse <-> Heuwagen). Mit dieser Variante landen die Ballen nach dem pressen direkt auf dem Hänger, bis dieser voll ist.

## Lager & Verkauf

Will man das Stroh nun **einlagern**, trägt man die Ballen in den Kuhstall und lässt ihn gegenüber von den Kühen (oder in den kleinen Raum daneben) auf das im Stall liegende Stroh fallen (oben links erscheint "Stroh ablegen" zur Auswahl). Der Ballen verschwindet und es werden 200KG pro Ballen zum Lager hinzugefügt.

* *Wenn das Lager voll ist (in der **Hofstatistik** einsehbar), kann man die Ballen entweder erstmal auf dem Hof abstellen und lagern (z.B. in der Scheune) oder auch verkaufen.*

Wenn man das Stroh **verkaufen** will, fährt man mit dem vollen Anhänger zum Agrar-Markt im Westen (nicht zum Agrar-Fachgeschäft). Dort befinden sich an einer Stelle einige gestapelte Ballen unter einem Dach - parkt man mit dem Hänger davor, erscheint die Auswahl "Heumarkt" oben links. Daraufhin drückt man die angezeigte Taste und wählt "Verkaufen".

> **Für 20 Ballen bekommt man etwa 530€**
>
>
Ms. Porterhouse

**Ms. Porterhouse** is a minor character in *Card Shark*. She is the caretaker of the protagonist until her untimely demise at the hands of Colonel Gabriel.

## Throughout *Card Shark*

She seems to resent having to raise a different child, and so she was tougher on the protagonist.

She's constantly yelling at the protagonist during the short moments she's on screen.

She worked under S.W. Erdnase and owned the Twelve Bottles of Milk tavern.

Her death is what prompts the Comte to take the protagonist with him, thus setting the whole journey in motion.

## Gallery

PositiveNeutralNegativeYoung PositiveYoung NeutralYoung Negative
Spätsommerfest für Landwirte (Rose)

Im September gibt es einen besonderen Stand, bei dem es ein Rezeptbuch und einige hochwertige Gerichte zu kaufen gibt. Außerdem kann man eigene Produkte zu einem guten Preis verkaufen, es lohnt sich hier alle Lebensmittel und Gegenstände zu verkaufen. Der Stand befindet sich in "**Town of Redberry**" und wird auf der Karte mit dem Laden-Symbol markiert, welches ansonsten auch den Gemischtwarenladen markiert. Um zu handeln, spricht man dann mit **Rose** und fragt sie ob sie Lust zu handeln hat.

## Angebot

 Melonen- und Apfelkuchen
 Backfisch
 Hamburger
 Pizza

## Verkaufspreise

 Kochbuch 3: Honig
 Honigglas
 Dosenmilch
 Eier (gekocht)
Fahrzeughändler

In Farmers Dynasty gibt es 4 Fahrzeughändler, bei denen man unterschiedliche Neufahrzeuge, Hänger und Geräte kaufen kann.

Es lohnt sich die Preise zu beobachten, da sie ständig schwanken - bei den teureren Fahrzeugen z.T. um mehrere 10000€. Manche Geräte gibt es auch bei mehreren Händlern, hier sollte man ebenfalls die Preise vergleichen.

Wenn man ein altes Fahrzeug/Gerät nicht mehr benötigt, kann man es dort auch Verkaufen. Dazu muss man das Fahrzeug oder Gerät zu einem Fahrzeughändler fahren und aussteigen, vor das Fahrzeug/Gerät stellen und "verkaufen" auswählen (Geräte vorher abkoppeln).

Hier ist eine Übersicht, welche Fahrzeughändler was verkaufen:
Bienen

**Bienen** gehören zu den Nutztieren, da sie Honig produzieren. Sie brauchen in Farmers Dynasty weder Futter noch sonstige Pflege.

Es gibt vier Orte auf dem Hof, an dem man Bienenstöcke kaufen kann. Jeder Bienenstock kostet 250€ und bringt zusätzlich **250 Sozialpunkte**. Um den Bienenstock sieht man, wenn man genau hinguckt, auch Bienen herumfliegen. Alle paar Tage kann man sich Honig holen, dazu einfach dicht an den Stock herangehen und wenn dort "Honig sammeln" steht, entsprechend die Taste drücken. Man sollte regelmäßig (am besten täglich) schauen ob man Honig sammeln kann. Normalerweise dauert es etwa 3-5 Tage bis ein Glas Honig produziert wird, wenn man Blumen um den Bienenstock pflanzt kann die Dauer jedoch verringert werden.

Um die Orte zu finden an denen man Bienenstöcke kaufen kann, sollte man die Ingenieuransicht benutzen (dann erscheint ein grüner Umriss).

Vor dem Hühnerstall; am Straßenzaun (2)In der Nähe des Silos, am großen Baum (3)Links vom Gewächshaus, vor dem Rapsfeld (3)Rechts vom Gewächshaus, vor den Apfelbäumen (3)
Huhn

Hühner sind wichtige Nutztiere die im Agrar-Fachgeschäft erworben werden können. Sie leben in und um den Hühnerstall und jede Henne legt 2-3 Eier pro Tag in das Legenest (die Kästen in der Mitte des Stalles).

Man kann insgesamt bis zu 20 Hennen besitzen. Diese muss man sich allerdings nicht alle kaufen - denn wenn man zusätzlich zu einigen Hennen einen Hahn hat, besteht eine kleine Chance, dass aus einem Ei eine neue Henne schlüpft. Es können also mit der Zeit kostenlos Hennen dazu kommen. Wenn man bereits 20 Hennen hat, werden neu geschlüpfte Hennen für 60 - 70 € automatisch verkauft.

Die Hühner werden automatisch gefüttert, das **Hühnerfutter** muss im Agrar-Fachgeschäft gekauft werden. Sobald man verheiratet ist, sammelt die Ehefrau täglich die Hühnereier ein. Die Tore müssen übrigens nicht geschlossen werden, die Hühner hauen nicht ab. Meistens laufen sie draußen innerhalb des Zaunes herum, wenn es regnet bleiben sie jedoch im Stall.
Rezepte

> *Siehe auch: Zutaten*
>
>

Man sollte jedes rohe Lebensmittel in der **Küche** verarbeiten, bevor man es isst oder verkauft - die Werte steigern sich dadurch nämlich erheblich.

Sobald man verheiratet ist, wird die Ehefrau Rezepte kochen - sofern sich die benötigten Zutaten in der **Vorratskammer** befinden.

Wenn man mehr als nur Dosenlebensmittel zubereiten will, benötigt man Rezeptbücher. Insgesamt gibt es drei davon:

 **Rezeptbuch 2: Fisch** | Kann im September während des Spätsommerfestes bei Rose gekauft werden
 **Rezeptbuch 3: Honig** | Einige Leute in der Spielwelt sind bereit zu handeln, diese muss man ausfindig machen und dort das Buch kaufen

***Sobald man das Buch erworben hat, kann man es im Inventar lesen** **und dann die Rezepte in der Küche zubereiten. Nachdem man es gelesen hat, kann man es wieder verkaufen (am besten bei Rose).***
Marooned on Cannibal Island

**Marooned on Cannibal Island** is the forty-first episode of *Go Go Gophers.* In this episode, Colonel Kit Coyote and Sergeant Okey Homa get marooned on an island of cannibals.

## Story

As seen previously, on the Colonel's voyage to take the two Indians to an island, Running Board and Ruffled Feather end up taking controls of the ship and have Colonel and Sergeant scrubbing the deck. Eventually, the Indians cry "Land ho!", so the Colonel and the Sergeant jump off, however they sink to the bottom of the ocean (thanks to their chain balls).

Nonetheless, the Gophers rescue them with the help of the anchor and take them onto the land. As the Colonel and Sergeant walk, Colonel tells him his plan, however, Sergeant states that the Gophers already beat them to it - by leaving them on the island.

The Colonel makes a new ship, however, the two meet two savage cannibals that give them trouble and stop them from escaping a few times. When the two cannibals get a boiling pot ready to cook Colonel and Sergeant, Colonel begs for mercy and asks to do anything. The cannibals take off their masks, revealing to be Running Board and Ruffled Feather, who ask Colonel to take them back home, with style, so the two Indians relax in chairs on the deck.
Ente

Enten sind Nutztiere und leben neben den Gänsen in der Stroh Scheune. Ab und zu legen die Enten ein Entenei, welches man dann im Stroh unter den Enten findet. Außerhalb der Scheune sieht man sie nicht herumlaufen. Manchmal sind sie trotzdem nicht in der Scheune zu finden, irgendwann sind sie dann aber wieder da. Gefüttert werden müssen sie übrigens nicht.
Dung, Dünger & Fert-Ex (R)

*Siehe auch: Felder bewirtschaften*

Es gibt in Famers Dynastie drei Arten von Dünger: **Dung, Kunstdünger & Fert- ex (R).**

Um im Spiel die bestmögliche Ernte zu bekommen, sollte man nach dem Pflügen und Kultivieren erst **Dung** und dann **Dünger** aufs Feld bringen. Oder stattdessen Fert-ex (R), welches beides kombiniert.

## Dung

Dung (Kuhmist) bekommt man durch die Rindkühe, dieser wird automatisch dem Gülletank neben dem Kuhstall hinzugefügt. Um den Dung aufs Feld zu bringen, muss man den Gülleverteiler an einen Traktor koppeln und ihn unter den Gülletank stellen, woraufhin der Gülleverteiler dann gefüllt wird.

Falls die eigenen Tiere nicht genug Dung produzieren, kann man auch welchen im Agrar-Fachgeschäft kaufen.

## Dünger

Den Kunstdünger kann man nur im Agrar-Fachgeschäft kaufen. Um ihn aufs Feld zu bringen, muss man den Düngerstreuer an einen Traktor koppeln und zum hinteren, offenen Teil der Garage fahren, wo man die Maschine befüllen kann.

## Fert-ex (R)

Fert-ex kombiniert Dung und Dünger, spart also Zeit und Arbeit. Man kann es ebenfalls nur im Agrar-Fachgeschäft kaufen und ist natürlich etwas teurer als Dung und Dünger. Man bringt es genauso aufs Feld wie den Dünger.
Going Up

**Going Up** is the sixty-second episode of *Tennessee Tuxedo and His Tales.* In this episode, Tennessee Tuxedo and friends try to put a Liberty Bell decoration up on a tower.

## Story

Washington's birthday celebration causes Tennessee, Chumley, Yakety Yak and Baldy putting a Liberty Bell decoration on top of the zoo tower to help Stanley Livingston, much to his disapproval. They go to Mr. Whoopee to learn about elevators after they have trouble getting it up. When they successfully make their elevator and get to the top, Tennessee ends up breaking the bell when trying to ring it because of how many times it had fallen. As a result, Baldy, as the symbol of freedom, acts as the decoration.
Tapping the Telegraph

**Tapping the Telegraph** is the eighth episode of *Go Go Gophers.* In this episode, The Gopher Indians tap the telegraph to send false messages to Colonel Kit Coyote and Sergeant Okey Homa.

## Story

General Nuisance comes to Colonel and Sergeant with another Gopher plan. He had made a camp of soldiers on the north of Gopher Gulch, whereas the fort is on the south. With Colonel's men and Nuisance's men charging on both sides, it would be like a squeeze attack on the Gopher Indians. The General also will give Colonel messages via telegraph.

Ruffled Feather tells what's happening to Running Board, and so the two gophers get to making a telegraph station right in the middle to receive messages from General Nuisance, to which they send a fabricated message back to The Colonel. General Nuisance's first order to Colonel is to chase the Indians into Gopher Pass, where General's men will wait and capture them there. The message that Colonel gets back thanks to the Gophers says that he and Sergeant must go out disguised as Indians, claiming that the Gophers will chase them. That's what they do, and General Nuisance captures them, much to his surprise.

General Nuisance's second message involves Colonel and Sergeant to build a fire near the Gophers' tent and his men will blast cannons, but the Indians change the message to say that Colonel and Sergeant should build the fire in the desert. Once again, their plan backfires, and so does the last one which ultimately ends with Nuisance being blown up. The Colonel and Sergeant find themselves in the guardhouse.

## Trivia

* When Colonel and Sergeant leave the fort to build the fire, Sergeant can be seen walking in place as the camera pans left.
Mühle

"The Old Hill Mill" kann man schon von weitem sehen. Die Mühle hehe befindet sich süd-westlich, in der unteren linken Ecke auf der Karte und wird auch durch eine Mühle symbolisiert. Sobald man zum ersten mal zur Mühle kommt (tagsüber), trifft man auf einen Mann und eine Frau. Wenn man sich mit der Frau (Sybil) unterhält, bekommt man 500 Sozialpunkte und kann nun Weizen und Gerste hier verkaufen.

Das sollte man auch tun, denn die Verkaufspreise sind deutlich höher als beim Agrar-Markt. Direkt neben der Mühle befindet sich ein Bodengitter, in dem man das Getreide ablässt - das Geld wird sofort gutgeschrieben. Man sollte trotzdem die schwankenden Preise im Auge behalten um das beste Geschäft zu machen, dafür zeigt man mit dem Mauszeiger auf das Kartensymbol.
Admiral Tuxedo

**Admiral Tuxedo** is the forty-ninth episode of *Tennessee Tuxedo and His Tales.* In this episode, Tennessee Tuxedo has a dream wherein he is the admiral of a ship.

## Story

Tennessee and Chumley escape from the zoo and go down to the docks. Tennessee falls asleep and dreams that he is an admiral in search of the pirates. He, along with his crew - Chumley, Yakety Yak, and Baldy, get a commission from the queen to go after them. They go visit Mr. Whoopee, who tells them how to navigate in the ocean. but there are surprises in store for him, as the pirates are no pushovers. It looks as if the end is near for Tennessee - but he wakes up.
Agrar-Fachgeschäft

Siehe auch: Agrar-Markt

Das Agrar-Fachgeschäft befindet sich südlich des Hofes und ziemlich mittig auf der Karte, es wird mit einer Ähre markiert.

Hier kann man Samen für Feld-und Gewächshauspflanzen, Dünger, Tierfutter, sowie Nutz- und Haustiere kaufen.

Wenn man den Laden betritt, erscheint oben links die Auswahl zum Einkaufen (angezeigte Taste drücken).

## Katalog

Hinweis: Die Preise variieren immer etwas, daher sind es ungefähre Preise

Samen (Feldpflanzen)
 Mais
 Gerste
 Raps
 Erbse
 Soja
 Lupine
 Gras
 Kartoffeln\*
 Rüben\*

\*Mit dem Rüben und Kartoffeln DLC

Treibhausprodukte (Gewächshauspflanzen)
 Tomatensetzlinge
 Melonensetzlinge
 Paprikasetzlinge
 Gurkensamen
 Chilisamen
Root Beer Riot

**Root Beer Riot** is the twenty-ninth episode of *Go Go Gophers.* In this episode, Colonel Kit Coyote prevents the Gopher Indians from getting water.

## Story

Colonel and Sergeant Okey Homa are making a barrier to prevent water entering Gopher Gulch, assuming that the Gophers would surrender if they have no water. When they come across the empty water, Running Board blames the sky but Ruffled Feather knows it was the Colonel's doing.

Corporal Crimp comes up to the Indians offering them help. He offers a trade with the Indians and would like all their root beer for water. However, he doesn't offer them a share in his profits. Ruffled Feather gives him a keg of root beer anyway, but in revenge, he had put hiccup drops in the root beer.

Corporal Crimp sells the root beer back at the fort. All the men including The Sergeant and Colonel have a drink, until they all start hiccuping and flying in the air. Some flying soldiers knock the barrier holding the Gopher Gulch water. After it all stops and Running Board and Ruffled Feather make it to the fort, they tell Colonel what had happened and why they aren't thirsty. Colonel angrily chases Crimp.
Romeo and Joliet

**Romeo and Joliet** is the fiftieth episode of *The King and Odie.* In this episode, Lynetta Lion is kidnapped by Biggy Rat and Itchy Brother.

## Story

As seen previously, King Leonardo and Odie Cologne have decided to put a play on for the king of Koco Loco who is visiting, a first time thing for Bongo Congo. The play, "Romeo and Joliet", must have a "Joliet", so Lynetta Lion from Hollywood is playing the part. Biggy and Itchy take this as an advantage to capture Lynetta and ransom her for a million Bongo Bucks.

Lynetta arrived in Bongo Congo a short while later. She throws a vase of flowers to Leonardo (much to his dismay) in thanks for inviting him, and also kisses Odie. They make it to the theater for rehearsals, with Biggy and Itchy there. Things went smoothly until the balcony scene. Lynetta is whisked away, and the balcony falls on Leonardo.

About two hours passed, and Odie could not find a single trace of Lynetta. Leonardo worries, since his play would be ruined. He worries even more when Garcia, the palace messenger, runs up to Leonardo with a ransom note from Biggy - a million bongo bucks for Lynetta to be freed. Leonardo thinks he is done, as he doesn't even have a million bucks and Hollywood would struggle to pay that, too. Just when Garcia turns around, there are words on his back written in lipstick that say "On boat fishy dock". The heroes get to the dock and Biggy and Itchy are foiled, and the show goes on and proves to be a success.

## Trivia

* A "Joliet", the replacement for "Juliet", is defined as a traveler who visits little known regions.
* Lynetta's waist is seen to be bigger than in the previous episode.
Falling Asleep

**Falling Asleep** is the eightieth episode of *The King and Odie.* In this episode, Mr. Mad captures King Leonardo.

## Story

As seen previously, a strange problem had begun with Leonardo, where he gets up from his sleep at a certain time of the night, walks downstairs, and winds up in the royal moat, resulting in Odie Cologne having to same him. Meanwhile, Biggy Rat and Itchy Brother find a newspaper ad wanting crooks, so they go to the address and meet a villain named Mr. Mad, who has all kinds of a person besides a king. He had come up with a plan to get Leonardo for his collection of people.

Mr. Mad explains that if Biggy and Itchy succeed in the plan, they get a Bongo Buck each day. But if they don't, they get thrown into "the room", which Mr. Mad opens a door to disturbing sound effects that startle Biggy and Itchy. So they go off to the palace to put the plan in action. At 10:50, Itchy dives in the moat and swims to a window, then slips inside to bring down the drawbridge. At 11:03, Biggy backs in with a truck. Then at 11:05, Leonardo gets up, but Itchy turns his rug around so he faces the window. He walks out the window and lands in the truck, and they drive off. But little did they know, a thread from Leonardo's robe got caught on a nail, unraveling a trail to Mr. Mad's.

Leonardo wakes up in Mr. Mad's laboratory. Mr. Mad tells him what he does and then begins his tests. First one to see how he reacts to "weighty problems" and crushes him flat, then sees how he responds to "severe shock" and shocks him. And then sees how he reacts to "endless pressure" and squeezes him with his three compressors. Odie had found the thread and calls the guards. Before Mr. Mad can do a "supreme test" on Leonardo, the guards intrude and Odie hurts Biggy and Itchy by rolling a ball from one of Mr. Mad's tesla coils. However, Mr. Mad disappears without a trace.
Catch the Cable Man

**Catch the Cable Man** is the fourth episode of *Tennessee Tuxedo and Chumley,* and the seventy-fourth episode counting the previous *His Tales* series. In this episode, Tennessee Tuxedo and Chumley's cable goes out.

## Story

Tennessee and Chumley watch Commander McBragg on TV, naturally telling a story involving flying fish. Just as McBragg is about to say how do flying fish fly, their TV turns to static. Tennessee calls the cable man, who will be coming between 2pm-next March. The two suddenly have to use the bathroom, but instead of fighting to hold it they go, just as Flunky the cable man arrives.

Tennessee and Chumley have all kinds of screens and alarms to be sure they get the cable man. Baldy arrives at their quarters to tell them that the cable was out for the whole zoo due to a tree, and that incident happened a whole year ago which indicates a whole year had passed. Tennessee and Chumley switch their TV on and return to the show, where McBragg says that the ways a fish flies is a mystery.

## Trivia

* This cartoon is the only time in Total Television history where a character from another series crosses over in an episode.
Mamouth Cavern

**Mamouth Cavern** is the thirty-second episode of *The World of Commander McBragg.* In this episode, Commander McBragg tells about finding a secret cavern.

## Story

In The Great Smokies, McBragg recalls when he worked with an extremely powerful shotgun. Each shot would send McBragg backwards and flat. No matter what position he aimed in. McBragg uses a cliff wall for support, but the gun blasts him in the wall where he discovers a massive cavern with delights and light up bugs. However, while looking around, McBragg falls down a hole. Luckily, he uses his shotgun like a pogo stick and it blasts him right out of the cavern.

"I'd say, a really banged up ending!"
Fall of the House of Hunter

**Fall of the House of Hunter** is the fifty-first episode of *The Hunter.* In this episode, The Hunter and Horace build a house to prevent their birdbath being stolen by The Fox.

## Story

The Fox is stealing the city's birdbaths. Horace wakes The Hunter up with the news. In order to prevent the Fox from stealing theirs, the Hunter and Horace try to build protective houses around it- the first one is made of straw, the second of sticks, the third of bricks.

The Fox comes for the birdbath, and he "huffs and puffs" at the brick house in order to go along with the gag, but he can't budge the bricks. The Hunter blows his horn in victory and the brick house crumbles down- right on top of the Fox. Officer Flim Flanagan swoops in to take him away.

## Trivia

* The title is a reference to *Fall of the House of Usher*, the name of a story written by Edgar Allen Poe. The episode story itself is a play on *The Three Little Pigs.*
Grand Canyon Caper

**Grand Canyon Caper** is the thirty-first episode of *The Hunter.* In this episode, The Hunter must find The Fox who "hides" Grand Canyon, but he feels he's not the only one doing so.

## Story

Where the Grand Canyon once stood, was now water. Officer Flim Flanagan calls The Hunter, who gets to work with this strange case. Hunter flies his plane to where Grand Canyon once stood, then plans to land when he can find someone to find directions.

The Hunter spots some soldiers. He lands where the soldiers are and blows his horn to get their attention, whereas they shoot at him. Hunter dives down a foxhole and meets a soldier digging it. Hunter is amazed that even the army is "looking for The Fox" and starts digging, but the soldier tells him to dig his own hole and kicks him out. Hunter believes that the army has Fox under control and decides to go back home. However, his plane gets shot down by a gentleman who says he is on a fox hunt. Hunter wants to join in, too, so he is seated on a horse that runs terrified when Hunter blows his horn.

Meanwhile, the actual Fox was nearby undercover, walking on a pipe that is filling the Grand Canyon with Atlantic Ocean water, Although, he finds holes in his pipe that are left by a horse. The Hunter's horse eventually stops and he is flung off. The Fox tells Hunter about his "Lost Canyon Lake", and claims that the pipe is just a path. Hunter brings up that it looks more like a hose, big enough to fill the Grand Canyon. Fox frets and tries selling diving equipment to Hunter, but the stampede of horses and gentlemen foil Fox's plan. Hunter calls for Flanagan and the water flooding the canyon goes away. Flanagan asks Hunter about his reward. Hunter says he'd like dry clothes and to also tell the army to stop digging "foxholes".
An Ode in Code

**An Ode in Code** is the fifty-seventh episode of *The King and Odie.* In this episode, Biggy Rat and Itchy Brother need Odie Cologne's decoder to decode a treasure ode.

## Story

In the royal scrapbook of Bongo Congo, showed that in 1752, long before King Leonardo, was the time of the last war between Bongo Congo and Koco Loco. At that time, Leonard Lion was king. Seeing the battle be turned against Bongo Congo, Leonard hid his gold and silver and made the entry on his column "WHAT WELL-KNOWN KING HID WHAT GREAT TREASURE WHERE". The next day, Leonard was defeated and that particular column was the only clue of his treasure. But many had looked high and low for it.

One day, Itchy shows Biggy an ode in a book titled "Ode to a Treasure". Biggy sees it and notes that it is in code. Itchy says he got it from a library - the royal library when he was young. Seeing that it belonged to King Leonard, Biggy thinks that it could be a clue to find his lost treasure, then they can become rich. But first they must get the Odie Decoder, from obviously Odie himself, to discover what it says.

The two go to the palace and Biggy disguises himself as a newspaper photographer, while Itchy hides in a bush with a bat to hit Odie. Biggy knocks on the door and talks Odie to coming outside, but when he walks to the bush he doesn't get hit by the bat; Biggy does, since Itchy thought another bush was a better spot to hit Odie. Odie sees behind the disguise of Biggy seeing Itchy, and runs along. The two try again. Itchy hides in the bush with a bag and Biggy yells "FIRE!" outside the palace. Odie draws his sword which terrifies Biggy. He runs and Itchy catches him in the bag and hits him, so Biggy gives Itchy the comeuppance as well. Biggy proceeds to take care of the job this time around and plunges a rock down to Odie, knocking him out. They take him back to their hideout, take the decoder on his neck, and the ode is decoded. It says the treasure is on Oak Island, so the two set sail.

## Trivia

* This episode is the first and only cartoon where King Leonardo doesn't appear at any time. In this cartoon, he is only seen in a still image at the very end of the next episode teaser during the narrator's lines, "And where is King Leonardo?"
* King Leonard looks exactly the same as King Leonardo.
* Biggy's feet/legs are far more visible here than previously.
* When Odie is tied up, telling Biggy "Whatever plot you villains are plotting, will surely turn against you", there is a small dot that can be seen moving upwards on Odie.
* The exterior of Leonardo's palace is very different in this episode, the major difference it being colored blue.
Samantha

**Samantha** is the seventieth episode of *Tennessee Tuxedo and His Tales.* In this episode, Chumley falls for a female walrus.

This is the final episode of the *Tales* series, but not the last for the entire series altogether if you count the five "Tennessee Tuxedo and Chumley" episodes created in 2014.

## Story

Chumley come literally flying in the quarters to show Tennessee Tuxedo his new love interest who just moved in - a walrus named Samantha. Tennessee advises him to go introduce himself to her, but he is nervous. Tennessee tries to help him up the stairs, but he falls. Chumley tries playing a song for her, but his playing attracts animals ferociously.

Tennessee and Chumley visit Mr. Whoopee who begins demonstrating that back in the old days, knights won pretty girls over by competition. Tennessee gets the idea to have a competition on who will win Samantha, ignoring what Whoopee has to say. Tennessee, Chumley, and Yakety Yak have a running race, with Tennessee and Yak trying to deliberately lose. However, Yak ends up winning after tripping and touching the finish line.

They go back to Whoopee who explains the rest, and tells Chumley about having good manners for Samantha. Tennessee agrees to help him. Tennessee quickly replaces a stick of dynamite with an actual candle, hops on a puddle when a huge gush of water comes pouring down for Samantha to cross, and preventing Samantha from stepping on a rollerblade. All in all, Samantha likes Chumley. Tennessee tells a bashful Chumley to not expect him to go out on a limb again when he likes someone else.
Blankety-Blank Blanket

**Blankety-Blank Blanket** is the forty-sixth episode of *Go Go Gophers.* In this episode, The Gopher Indians get a new blanket by robbing a stagecoach.

## Story

Winter had come in Gopher Gulch, with snow and cold air as a result. Ruffled Feather and Running Board are cold inside their teepee and wonder how they'll get warm. Ruffled Feather suggests that they steal a blanket from a lady's stagecoach.

The Gopher Indians proceed to chase after the passing stagecoach until the driver and the lady stop in fear. Running Board says that they don't want money, just the blanket, so they steal it and Sergeant Okey Homa and Colonel Kit Coyote spot them doing so. Colonel agrees to help the lady get the blanket back, which is something she knitted herself.

From that point on, Colonel and Coyote try to capture the Gophers, but they pull off their usual tricks, such as fooling the two officers with snowmen and tossing snowballs at them. When the Colonel tries crossing a frozen pond, he ends up falling in it, so the Colonel and Sergeant go back to the fort, where Colonel knits himself.

## Trivia

* The two characters within the stagecoach don't shake in coordination with the carriage.
Lake Tortuga

**Lake Tortuga** is the forty-third episode of *The World of Commander McBragg.* In this episode, Commander McBragg recalls battling a turtle.

## Story

The village beside Lake Tortuga was getting hungry, because every fish in the lake was being eaten by a giant turtle. McBragg is naturally called in, and he tries to lasso the turtle and briefly rides it, though eventually the turtle throws him off. McBragg fires a cannonball on shore at the turtle, but its shell is thick enough for the ball to bounce off. McBragg had a plan and aimed tons of steaming cannonballs in the water which boils the lake, and cooks the turtle into turtle soup.
Round and Round

**Round and Round** is the twenty-seventh episode arc of *The Underdog Show.* In these series of episodes, Underdog is given vertigo by mischievous aliens.

## Story

### Part 1 (#109 - 10/22/1966)

Sweet Polly Purebred is reporting a launch in space but the capsule is pulled off course to an unchartered planet. On this planet, the evil Zorb used a magnetizer to pull the capsule to his planet. Zorb explains to his henchman, Cron, his plan to use the capsule as a decoy to lure Underdog. The capsule lands on the planet and gets stuck in the mud. A call is made to Underdog to rescue the planet. After freeing the ship, Cron approaches with a charm and puts it around Underdog as a gift. Underdog, thinking he is a friend suggests to bring Cron back to Earth.

### Part 2 (#110 - 10/22/1966)

After returning from a strange planet and wearing a charm that the alien from the planet he brought back to Earth with him, Underdog is interviewed by Sweet Polly about the rescue and retrieval of the alien. However, once he stands up, he becomes dizzy as things begin to spin around. Back on the strange planet, Zorb explains that as long as Underdog wears the charm around his neck, he will become dizzy. He then checks on Cron, who is being examined by scientists. Cron is caged when he becomes agitated. He then takes a pill Zorb gave him which causes him to grow and break free.

### Part 3 (#111 - 10/29/1966)

Chon grows so big, he breaks out of the lab where he was being examined. Underdog hears the cries for help and leaves the hospital to face the now giant alien. But the charm around his neck causes him to get dizzy, and the giant toys with him.

### Part 4 (#112 - 10/29/1966)

The giant finishes toying with Underdog and bats him back to the hospital. With Underdog out of the picture, the Army, Navy and Air Force is called into action against the giant. The giant conquers all the armed forces. Polly explains to Underdog that they were all defeated. Hearing this, Underdog tries to leave, but Polly grabs him by the charm around his neck. In the tug-of-war the charm breaks and Underdog is no longer dizzy. Underdog faces the giant and then punches him so hard, he lands back to his home planet.

## Trivia

* The giant Chon moves around similarly to the giant seen in the generic opening theme.
* The hospital Underdog is at is titled *General Hospital,* a clear reference to the soap opera.
* This arc is similar to *Pain Strikes Underdog*, down to even having a rhyme that is repeated by others.
* This is one of the very few story arcs in which Sweet Polly isn't captured by the villain.
Duck Haunter

**Duck Haunter (or Decoy Drip)** is the thirty-first episode of *Tooter Turtle.* In this episode, Tooter becomes a duck hunter.

## Story

Tooter returns to Mr. Wizard's, smelling nice as he had gone to the barbershop. But instead of being a barber, Tooter wants to be a duck hunter after reading about them in a magazine. Mr. Wizard turns him into one, even with warning.

The first thing a duck hunter must do is dress up in many layers of clothes, due to the coldness they get into. A duck hunter also has a dog, and so a brown dog comes running up to Tooter and licking him.

Tooter goes to the duck boat, even though he ends up falling off it. After a first attempt at trying to get ducks (but instead gets a fish from the dog), Tooter hides in a little hill in the water in cattails, as ducks don't see him. However, a group of ducks come flying down and attack Tooter. Tooter uses a duck call, but it attracts a moose instead. When chased, Tooter gives up duck hunting and calls Mr. Wizard.

## Trivia

* The magazine Tooter read was titled "Field and Scream", which is the secondary title for Rod and Reeling.
Gravy Train

**Gravy Train** is the eighth episode of *Klondike Kat.* In this episode, Savoir Faire gets to secured roast beef on a train.

## Story

Major Minor instructs Klondike Kat about keeping a guard on his roast beef while on a train, which Klondike Kat abides to.

While he locks the roast beef up in a safe, Klondike Kat also barricades the door and locks it so Savoir Faire can't get in. When a telegram for Klondike Kat is at the door, Klondike Kat has to unbarricade the door and takes the telegram, which is just a trick by Savoir Faire, as Klondike Kat falls off the train. Savoir Faire enters the train and unlocks the roast beef's safe.

Klondike Kat returns to the train and can see the smoke of the roast beef cooking. He decides to pull the same telegram trick on Savoir Faire, but Savoir Faire opens the door and slams Klondike Kat with it, flattening him and making him fall downwards. When Klondike Kat returns, he saws a hole in the ceiling, so Savoir Faire uses the safe which is at a hot temperature to burn him and make him fly in the sky. The roast beef is finished cooking and Savoir Faire gets ready to eat, although when Klondike Kat falls back down to the ground he changes the direction of the train track, so the train chases and Savoir Faire's dinner is disrupted as Klondike Kat arrests him.

## Trivia

* The title is inspired by the phrase "taking the gravy train".
* The shot of Savoir Faire putting the roast beef in the safe has the table gone.
Moon Zoom

**Moon Zoom** is the sixteenth episode of *Go Go Gophers.* In this episode, Running Board and Ruffled Feather build a moon rocket in order to send Colonel Kit Coyote and Sergeant Okey Homa to the moon.

## Story

The Colonel arrives back at the fort where Sergeant and the other men are waiting. He's ready to go after the Indians, and while Sergeant tries talking, he is silenced by Colonel who reminds him that thinking isn't needed in the army.

While the two travel, Sergeant says the things that the Indians have done, from stealing guns to taking people's clothes. He also says that there's only two. Colonel doesn't seem to be worried, as he reads in the manual, "Indians are Indians", however, Ruffled Feather drops a rock on Colonel's head, with a message reading "KERNEL GO HOME". Back at the tent of these Gopher Indians, Ruffled Feather tells Running Board what he did to the Colonel, but he is still coming to get the Indians. Luckily, Ruffled Feather has a plan that involves blasting him to the moon.

They get to work on their plan. The first step in the plan, is when Colonel and Sergeant are met with tons of "keep out" signs. Colonel still charges nonetheless, and they both fall in a hole. Luckily, it has a tunnel. At the end of it, the Gophers construct a cardboard cutout of a root beer shop and disguise as storekeepers. However, they fall down the cliff when they enter the "shop". It is a lucky fall though, because they land right in the range of the Indian teepee. They charge inside, but the Gophers lock them in, and blast them off in the rocket which was hiding under the teepee. And they fly to the moon.

## Trivia

* This is noticeably the first episode produced, but the 16th aired as the cartoons were aired out of order. Some giveaways are:
	+ The title card has no animation on the "GO GO GOPHERS" logo.
	+ While narration is used on numerous occasions in the series, it is used more frequently in this cartoon.
	+ No ending with Colonel and Sergeant defeated after the attack; the short just ends with them being blasted to the moon.
* Sergeant spells "too" instead of "two".