recursal/Fanatic-Fandom huggingface dataset:
Grace Van Patten

**Grace Van Patten** portrays Zoe Marconi in **Nine Perfect Strangers.**

Grace Van Patten has already established herself as one of the most impressive young actresses with a wide array of critically acclaimed performances for film, television, and the stage. In 2017, VanPatten was named one of Variety’s “10 Actors to Watch” for her performance in Noah Baumbach’s The Meyerowitz Stories.

The actress recently starred in the Shawn Levy produced feature A Violent Heart opposite JovanAdepo and Mary J Blige, as well as in the independent feature Good Posture opposite Emily Mortimer.
Trop

**Trop** is a character in *Discordant Chronicles*.

## Appearance

His head appears to be a pineapple with a face and sunglasses. He also wears a dark jacket with a darker shirt. His right hand appears to look like it's made of mozaic.

In "Mini: Potassium Overdose", he is seen wearing gloves.

## Personality

Not much is known about his personality yet. He is happy to greet Pixel upon arriving at his party in "More for Me? I Hope Not.".

He seems to occasionally come up with exaggerated ideas, such as buying an entire stash of banana bread for a party, and simply replying with "Potassium" when asked why.

## Episodes

### "More for Me? I Hope Not."

He appears with two other guests and greets Pixel with them.

### "Rich People Problems"

He appears in the start of the episode playing cards with several other party guests and Pixel.

## Minis

### "Mini: Potassium Overdose"

He is seen in a flashback, shopping with Mac. He points to a stash of bananas. When the timeframe cuts to the present, Pixel asks trop why is there a truckload of banana bread outside the house. Trop simply replies with "Potassium".

## Relationships

### Pixel

Just like the other party guests, he and Pixel know each other.

### Galaxy

It is possible that they are friends, since they came to the party together in "More for Me? I Hope Not.".

### Mac

It is possible that they are friends, since they came to the party together in "More for Me? I Hope Not.". They are seen shopping together in a flashback in "Mini: Potassium Overdose".
Carey

**Carey** is a character in *Discordant Chronicles*.

## Appearance

He seems to have a longer-than-average hair with three "spikes" looking upwards. He also appears to be wearing a shirt.

## Extras

### "Deleted Scene 2: Hookshot"

He is seen cluelessly looking at what appears to be a photo while Coraline fires a hook towards him.

## Relationships

### Pixel

Like all the other (invited) party guests, it is implied they know each other and are friends. Pixel mentions that he hopes that he gets better.

### Unnamed Character with Brie Party

It is implied they know each other in some way.

## Trivia

* Alongside Bask, Carey is one of the only characters who made their debut in a mini episode.
Rysen B. Jimmens

**Rysen B. Jimmens** is the founder of the City of Jimmens.

## Appearance

As he is depicted in the prologue, Jimmens' head appears to be a toast with two eyes on top, and a mossy green beard or/and mustache. There is a patch of mossy green "hair" that seems to be semi-connected to the rest of the hair on the upper-left side of the beard. In the depiction, he is wearing a blue tuxedo suit with a red necktie. Jimmens himself appears to be an elderly man.

## Backstory

Rysen B. Jimmens has founded the City of Jimmens in 1967.

## Episodes

### "Setting Up..."

Jimmens appears in a framed picture in the part where it is mentionned that he founded the City of Jimmens in 1967.
Cultists (Followers of Fervus)

Cultists revel in the apparent chaos of the natural world around them. They favor using two daggers at once when melee fighting, and often throw their knives for a short ranged attack. Cultists sow the seeds of poisonous plants that can later be harvested by Rogues to provide poison for weapons.

1. ↑ Majesty Gold HD Manual
Wizards

Wizards have low initial hit points and strength, but as they gain levels, they can learn powerful spells that make them formidable in battle. Wizards tend to be cautious; they have high intelligence but low strength. They shun armor, as it interferes with their spell casting.

1. ↑ Majesty Gold HD Manual
Wizards Guild

The Wizards Guild is a forbidding spire visited only by those skilled in the most arcane arts and those seeking their aid. Mere Peasants do not possess the needed skills to assemble this haven. Instead, the Wizards Guild is guided into being and improvement through carefully controlled magical forces. With each level of improvement to the guild, you are granted two new Sovereign spells. All spells are limited in range, but by adding Wizards Towers you can expand your sphere of magical influence. With a level two guild in place, you can Enchant your Wizards Towers to give them an offensive sting.

1. ↑ Majesty Gold HD Manual
Barbarians (Followers of Krolm)

Barbarians live by the Law of Steel. They have very high hit points and are almost always berserk — strong, but somewhat thick in the head. Barbarians use two weapons at once, favoring the axe and club, and have high dodge and parry skills. These brutes equate armor with fear and weakness, and as such they avoid using it.

1. ↑ Majesty Gold HD Manual
Brave New World

**Brave New World** is the fourth episode of Season 1 of Nine Perfect Strangers.

## Synopsis

As the guests learn more about Tranquillum’s unique protocols, everyone must decide if they will continue under Masha’s care. Meanwhile, Masha is receiving mysterious threats of her own.

## Cast and characters

* Nicole Kidman as Masha Dmitrichenko
* Samara Weaving as Jessica
* Bobby Cannavale as Tony
* Luke Evans as Lars
* Melissa McCarthy as Frances
* Michael Shannon as Napoleon
* Grace Van Patten as Zoe
* Regina Hall as Carmel
* Manny Jacinto as Yao
* Asher Keddie as Heather
* Tiffany Boone as Delilah
* Melvin Gregg as Ben
Elven Treachery

"Majesty? It grieves me to be the bearer of such intolerable news. An Elvish miscreant has just left the castle. He came to deliver the message that his disreputable brethren have taken your son hostage! Apparently they see only the size of your treasury, not the depth of your skilled leadership. These foul opportunists demand you pay a ransom or, they say, you'll never again see your son alive. How shall we deal with this Elvish impudence , my Liege?"

Quests Goals: Make 50,000 gold in 30 days to pay the ransom, or deafeat the Elves and all enemy buildings before that time.

Elvish sign post: Welcome to Nowhere-ville.

Elvish sign post: The land of Slack.

All Elves were defeated.

"Your son is returned to you, Your Highness, though we were unable to catch the nefarious Elven kidnappers. The new head of the Palace Guard promises that such an intolerable breach of security will never occur again. Rest well, my liege. Your family is safe at last."
Adepts (Followers of Lunord)

Trained in the use of both spells and ancient martial techniques, these followers of the god Lunord are a valued combat asset in any kingdom. Only the most fleet of foot are considered for training as an Adept, because they are required to be able to literally run like the wind. Adepts avoid heavy armor, as it hinders their swift style of combat.

1. ↑ Majesty Gold HD Manual
Vampire

Vampires are the most feared of all the undead. According to legend, Krypta created these horrible monsters when she was first born-in the flush of her powers, but before she had the experience or maturity to control their effects. In combat, Vampires employ the spells Life Leech and Magic Mirror.

1. ↑ Majesty Gold HD Manual
Bobby Cannavale

**Bobby Cannavale** portrays Tony Hogburn in **Nine Perfect Strangers.**

Bobby Cannavale is a two-time Emmy Award winning and two time Tony nominated actor. Cannavale’s  film credits include:  “Thunderforce,” “The Irishman”, “Motherless Brooklyn,” “Superintelligence,” “I,Tonya,” “Jumanji: Welcome to the Jungle,”  “Ferdinand,” “Daddy’s Home,” “Ant-Man,” “Spy,”  “Danny Collins,” “Annie, Chef,” “Blue Jasmine,” “Win Win,” “The Station Agent”, and “Romance and Cigarettes.”

His television credits include: “Homecoming,” “Angie Tribeca,” “Mr. Robot,” “Master of None,” “Vinyl,” “Boardwalk Empire”, “Nurse Jackie”, and “Will & Grace”.
Embassy

The Embassy recruits veteran heroes at random intervals from distant lands into any open guild spots in your kingdom. The interval is displayed with a timer bar in the Embassy’s Control Window. If an Outpost is present, the Embassy has a chance of recruiting any type of hero to fill its slots. The Embassy has a simple on/off button. If the Embassy is on, it generates heroes and deducts the indicated amount of gold from your treasury every time it does so. If it is off, then the building does not recruit heroes or charge any gold. Up to two heroes in your kingdom who are without guilds (either being summoned by the Embassy or having their guild destroyed) can use the Embassy as their home. Additionally, in multiplayer play, the Embassy gives you a shared vision of the map with all of your allies. If an ally becomes an enemy during play, the shared vision is lost and you cannot see any new areas that they discover.

1. ↑ Majesty Gold HD Manual
Rangers

Rangers generally choose exploration as their means of increasing experience, along with a fair dose of fighting wandering monsters. Rangers move quickly and enjoy a good distance vision. After the whole realm has been mapped, they sometimes journey to distant lands, disappearing off the edge of the map and appearing again later — if they have survived.

1. ↑ Majesty Gold HD Manual
Priestesses (Followers of Krypta)

Priestesses are poor at fighting, suffer from lower than average willpower, but have fairly high intelligence. Their selection of spells revolves around the dead (necromancy), which skill allows them to survive dangerous encounters — but oft-times in a chilling fashion. For a weapon, a Priestess will always choose a staff. At the insistence of Krypta, they never use armor.

1. ↑ Majesty Gold HD Manual
Palace

Is the center of your authority. From here, you can set rewards for heroes who successfully complete quests and also choose which buildings you want to construct. Your Palace automatically creates Peasants, Tax Collectors, and the Palace Guard. Without a Palace, you can no longer rule the land. If your Palace is ever destroyed, you’ve lost everything.

1. ↑ Majesty Gold HD Manual
Ardania

Ardania is a land both majestic and ancient. It is filled with a variety of peoples, and its wilderness is ripe with strange creatures — some curious, many deadly. The magic that flows through this land both enriches and complicates the lives of its inhabitants. From the desolate Northern Reaches to the pleasant Central Plains, Ardania is a land of shifting aspect. Many forces are at work here, and where magic is involved, there are few limits to what is possible. This tendency toward constant change comes at a high price; Ardania is a land without unity. While some kingdoms share relations and have established treaties, these, too, tend not to last. Ardania is without a central authority, making it a land of danger and uncertainty.

1. ↑ Majesty Gold HD Manual
Boftle

**Boftle** is a character in *Discordant Chronicles*.

## Appearance

He appears to be a small creature reminiscent of a dinosaur, made of gooey substance. He has sharp claws. He also wears a rectangular mask that can open and close horizontally.

## Personality

Boftle appears to be naive, and somewhat polite. However, he doesn't think twice before making decisions, such as eating something, to the point he can casually bite somebody's hand and, at that, remark about how it tastes.

## Episodes

### "Rich People Problems"

He appears to be eating something from a bowl as Pixel passes by him.

* It is later revealed in an extra episode to be the salad that Lee brought to the party in "A Monstrous Return (Regrettably)".

## Minis

### "Deleted Scene - Vegetarian Pizza"

He notices that the bowl of salad that Lee brought is entilted "Pizza", and begins eating it with his hands, calling it "vegetarian pizza". Pixel watches him concernedly.

### "Mini: A Hand for an Eye"

He comes to Reginald, startling him, and afterwards asks for him to give him a jar of cookies. Reginald offers him one, and Boftle bites his hand along with the cookie. Reginald's life fluid starts pouring out, and Boftle remarks that his arm tastes like sugar.

## Relationships

### Pixel

Just like the other party guests, it is implied they know each other.

### Reginald

Boftle appears to be polite to Reginald, referring to him as "Mister". However, that doesn't stop him from biting his hand when he offers Boftle a cookie.
Accepting the Crown

The great hall of my family’s Palace was alive with the chatter of two score nobles and nearly as many servants. I had never seen our fair Palace more alive than on this, my coronation day. While I understood that it was an occasion of great celebration, the extent of the festivities still surprised me.

The hall had been proudly adorned in the colors of my family. Bright banners bearing our hawk and sunburst crest hung from the highest beams of the lofty ceiling. The great hall was filled with representatives from every one of our village’s guilds, as well as dignitaries from communities all over Ardania — from the Valmorgens of the Central Plains to Celdorinii from the furthest tip of the Western Provinces. Along the boundaries of the space, the Palace Guards stood silent vigil in their red tabards, halberds polished to a mirror-like sheen and held in the formal position of salute.

The coronation was a solemn occasion. My mother elected to step down from the throne and pass the crown to the next generation. In her wisdom, she chose to make sure that she was present for the transition of power in order to help shepherd the next reign toward the goals that were so important to her. While the popularity of my mother’s rule lent a bittersweet edge to the rite, the revelry that followed made it clear that my subjects gave me their full support as the caretaker of their hopes and dreams for the future.

From the great hall, we adjourned to the courtyard, where the mood quickly changed from solemn to celebratory. The yard was filled to overflowing with tables full of rich foods, skilled performers from around the realm, and joyous visitors dressed in bright finery. The function lasted through the remainder of day and well into the evening.

So engrossed was everyone in the festivities that few took notice of the sudden agitation of the Palace Guards atop the wall. Across the courtyard, I caught the Captain of the guard taking my Royal Advisor aside for a brief few seconds. Once they were done, the Captain quickly returned to his men on the walls, while the Royal Advisor made a direct course towards me.

It was then that I first heard my Advisor utter a phrase which would become all too familiar before long.

“Forgive the intrusion, Your Majesty, but a situation has arisen...”

The celebration was over, and the responsibilities only beginning.

1. ↑ Majesty Gold HD Manual
Sioux

The **Sioux** language is a collective term used to describe the indigenous languages of the Great Sioux Nation.

## History

### Etymology

The term "Sioux" is an endonym, an appreviation of the Ojibwe *"nadouessioux"*: sources differ on the meaning of this label. The native term for these people are the **Očéthi Šakówiŋ** (meaning "The Seven Council Fires"), referring to the seven nations comprising the confederacy of people.

The two main sub-groups of the Očéthi Šakówiŋ are the **Lakota** people and the **Dakota** people (which sub-divide further into the **Eastern Dakota** and **Western Dakota**), which correspond to the branches of the dialect continuum spoken among this people.

### Present Day

As of 2019, the Sioux language is the official indigenous language of South Dakota

## Dialects/Branches

There are three main branches of the language.

* **Lakota:**
* **Dakota**
	+ **Eastern Dakota/Santee-Sisseton:**
	+ **Western Dakota/Yankton-Yanktonai:**

Eastern Dakota can be broken down further into the Santee and Sisseton dialects, while Western Dakota can be broken down into the Yankton and Yanktonai dialects. While Western Dakota is phonetically closer (and more closely related) to Eastern Dakota, it is closer to Lakota in both grammar and vocabulary.

The branches of the Sioux language are largely mutually intelligible, sharing about 73% of the same vocabulary. The pronunciation differences among the groups are generally predictable.

### Notes

* Western Dakota is often incorrectly referred to as "Nakota", even among the Sioux. The term "Nakota" more accurately refers to a separate but related group, who natively refer to themselves as the Assiniboine.
Gnomes

As Gnomes are stunted, gnarly, weak, and somewhat pacifistic, they make rather lackluster adventurers, but they provide a valuable supplement to your Peasant workforce. When Gnomes are part of your kingdom, all newly recruited heroes are given a slight bonus to their luck. Gnomes are a bit like vermin, in that once you establish one Gnome camp in your kingdom, the number of such camps rapidly increases on its own (to a maximum of three per kingdom). If, however, you somehow manage to burn down all their homes, the Gnomes will leave your kingdom.

1. ↑ Majesty Gold HD Manual
Gnome Hovel

Gnomes live in what others call ‘structured piles of debris.’ These hovels do little to beautify your kingdom, but the Gnomes’ contribution to your workforce makes up for their unsightly abodes. Gnomes are prone to large families — after you’ve built your first Gnome Hovel, others will begin to appear in your kingdom.

1. ↑ Majesty Gold HD Manual
Blacksmith

The existence of a local Blacksmith gives your subjects the opportunity to upgrade their weapons and armor. Higher level Blacksmiths offer even better equipment. Another benefit of having a Blacksmith is that constructing new buildings in your kingdom becomes less expensive, though multiple Blacksmiths do not increase the savings.

1. ↑ Majesty Gold HD Manual
Welcome Back to Ardania

“Your. . . Majesty,” called out Venn Fairweather, my rather winded Royal Advisor. He slumped against the wall at the top of the steps, “Bad news. . . come quickly!”

“What is it? A band of marauding Minotaurs? A lost artifact to retrieve? A terrible sickness washing over the land again?” My heart soared at the prospect of confronting new dangers.

“No, Sire.” Old Venn was looking quite shaken. “It is the prophet Juleck. He is dying.”

Juleck lay shriveled in a bed, his only remaining fire shining dimly from his eyes. His words shook out with great effort, “Sovereign, come here.”

I knelt by his side and gently took his hand. Juleck had warned me of so many dangers; counseled me during times of such duress. He was the seer to generations of Sydrian rulers — his death was never even considered.

“You have done well. . . for such a young ruler.” His eyes locked with mine and for a moment I saw the same old Juleck. “Stop resting on your laurels, for your enemies do not. They grow stronger with each passing of the sun. Gorgons are coming back. . . towers fire arrows at your heroes. . . a monster approaches, far more powerful than anything you have fought before!” He paused to catch his shallow breath. “You must melt the northern ice with the warmth of your heart and the strength of your resolve.”

Juleck closed his eyes and I was a little child again, destined for great things but feeling very alone. “Tell me... tell me what to do,” I stammered.

“Wear a winter coat,” he said. “Sovereign. It will be cold where you are going.” These were the great seer’s last words; an era was slipping away before my eyes. I would now rule without benefit of a seer.

After some time in silence my Royal Advisor hesitantly spoke, “Sire, what should I do?”

“Call the tailor. Apparently I need a warmer coat.”
The Forsaken Land

"My liege, while this land holds great promise, I should point out that there is much that requires your immediate attention. Our town is still beset by the marauding monsters who lurk in this forsaken land. We will only know true prosperity when these interlopers are kept at bay. It's in your best interest to employ the services of a variety of heroes. With their skills, and the blessings of the gods, we may be able to safeguard this community." -- Lord Venn Fairweather

A nearby monarch, King Randolph XI, admires your cause and offers his aid. He has sent a caravan to bolster your economy.

A party of heroes from a nearby land have appeared and wish to join your kingdom.

This is the Dark Castle that you must destroy in order to make your realm safe!

Another caravan has entered your realm, courtesy of King Randolph.

An independent Inn has set up business in the far reaches of your realm!

"The horrific incursions have ceased, Majesty. Children may once again play in the streets and nearby meadows. Hunters and Peasants may carry out their work without fear. May the bright blessing of the gods continue to shine on your wise rule." -- Lord Venn Fairweather
Hall of Champions

The Hall keeps track of all creature types slain by your heroes. You can select any one type of creature from this list and place a bounty on all of its kind for a one-time cost. This makes all of your heroes regard that creature type as a more attractive target. A timer in the Hall of Champions’ Control Window displays how long the bounty lasts. While in effect, all creatures of that type are marked with a small medallion. In addition, visiting heroes gain a temporary health bonus.

1. ↑ Majesty Gold HD Manual
Elves

This swift and slightly built race has a weakness for the pleasure-drenched lifestyle. Elves have an excellent ranged attack with the bow and are strongly attracted to financial opportunities. They also enjoy earning extra gold by performing music for the local population.

1. ↑ Majesty Gold HD Manual
Bask

**Bask** is a character in *Discordant Chronicles*.

## Appearance

Bask has a round body with two bat-like wings and claws, a big singular eye with a white pupil and a crown with what appears to be a gem.

## Personality

Not much is known of his personality as of yet. He gets dissapointed with Lolilya in "Mini: I'm Just Getting a Drink", asking "Why are you like this?"

## Minis

### "Mini: I'm Just Getting a Drink"

Bask asks Lolilya why Ash is frozen, and then insists on the truth when the latter says he doesn't know the answer. He is then dissapointed after hearing the actual reason.

## Abilities

* **Levitation/Flight**: Bask is capable of (and presumably is always) being in mid-air, and while he has wings, it is unclear if he does it by using them.

## Relationships

### Lolilya

It is implied that they know each other. Bask is dissapointed in him at one point, asking "Why are you like this?".

### Ash

He seems concerned for Ash's safety when they get frozen, and it is implied they know each other.

## Trivia

* Alongside Carey, Bask is one of the only characters who made their debut in a mini episode.
Ratmen

Ratmen are greedy thieves that leap forth from sewers to waylay Tax Collectors and raid unsuspecting settlements. These giant vermin might be the result of magical discharges seeping into the sewers of the kingdom, mutating the rats that dwell therein. Rumor holds that these creatures all trace their lineage back to a gigantic central warren with a population rivaling that of the greatest kingdoms of Ardania.

1. ↑ Majesty Gold HD Manual
Ash

**Ash** is a character in *Discordant Chronicles*.

## Appearance

They have relatively short hair. They wear sunglasses on their head, a shirt with a longer undershirt, pants and darker coloured shoes.

## Episodes

### "Rich People Problems"

They appear to be relaxing on the couch as Pixel passes by them.

## Minis

### "Mini: I'm Just Getting a Drink"

They appear to have been frozen for taking Lolilya's Eleven-Below soda. Bask discusses it with Lolilya while they are incased in ice.

## Relationships

### Pixel

Just like the other party guests, it is implied they know each other.

### Lolilya

It is implied they know each other. He freezes them in "Mini: I'm Just Getting a Drink" for taking his soda.

### Bask

It is implied they know each other. Bask seems concerned when they get frozen.
Wizards Tower

By building a Wizards Tower, you extend the reach of your Sovereign spells. Enchanted towers automatically shoot energy bolts at nearby enemies. This enchantment only lasts a set amount of time, after which you can Enchant the tower again (and again). Like the Wizards Guild, this building is magically constructed.

1. ↑ Majesty Gold HD Manual
Royal Gardens

Your heroes may visit the Royal Gardens to relax and meditate. When they leave the Garden, they gain the benefits of a random (always beneficial) spell. The Royal Gardens also generate gold for you to collect, and can help boost the loyalty of your heroes (which can be useful when there are other kingdoms vying for their allegiance).

1. ↑ Majesty Gold HD Manual
Trading Post

The Trading Post is a starting point for Caravans. On occasion, one of these leaves the Trading Post and heads for the nearest Marketplace. If the Caravan makes it to its destination, it unloads a cargo of gold. A Trading Post cannot be built within a certain distance of a Marketplace or other Trading Post.

1. ↑ Majesty Gold HD Manual
Monks (Followers of Dauros)

Monks have very high willpower and will almost never go into Gambling Halls or Elven Lounges. They are good at fighting, though they tend to be rather cautious. Their spells are generally protective in nature. Monks abhor weapons and armor, preferring to use their deadly fists and mental spells in battle.

1. ↑ Majesty Gold HD Manual
Paladins

You can recruit Paladins at a Warriors’ Guild, but only if there is a Temple to Dauros in your kingdom. Paladins are excellent warriors, but they are very expensive to hire. They’re very high in willpower, use two-handed swords, and have a protective spell they can cast upon themselves.

1. ↑ Majesty Gold HD Manual
Mini: I'm Just Getting a Drink

**"Mini: I'm Just Getting a Drink"** is the 3rd Mini episode of *Discordant Chronicles*.

## Plot

Bask adresses Lolilya and asks him to explain why Ash is frozen, meanwhile Ash is seen frozen in a shocked and horrified pose next to Bask. Lolilya annoyedly remarks that he has no idea. Bask then insists on the truth by adressing him once again, to which Lolilya responds that it's not his fault that Ash had their hands on his Eleven-Below soda, while drinking the soda and holding what appears to be a Freeze Ray. Bask, dissapointed, asks why is he like this.

## Characters

* Lolilya
* Bask (debut)
* Ash

## Trivia

* Unlike the previous two mini episodes that aren't coloured, this one is coloured with a blue-purple palette.
	+ The *Discordant Chronicles* logo in the end of the episode also has a "MINI" word below it coloured with the same palette. This is by far the only mini episode with that logo.
* This is the first mini episode where Pixel isn't present.
* This mini episode reveals the name of Ash and introduces and reveals the name of Bask.
* 'Eleven-Below' is probably an indirect reference to the soda brand '7-Up'.
Temple to Fervus

Fervus, the god of chaos and frivolity, is closely tied to natural elements. Fervus’ temples look as if they’ve sprouted from the landscape. Through a ritual of transformation, this temple allows the creation of a Warrior of Discord — one of the brutally random “fists of Fervus.” Warriors of Discord make their home in the Warriors Guild, where they complete their training in the destructive arts.

1. ↑ Majesty Gold HD Manual
Graveyards

As your heroes are killed, their remains are interred in honored graves. When any area contains enough of these graves, it is fenced off and called a Graveyard. Unless you’re very good at keeping your heroes alive, one or more of these will eventually appear in your settlement — and thanks to Ardania’s legacy of residual necromantic magical energies, evil undead might occasionally rise from any Graveyard.

1. ↑ Majesty Gold HD Manual
Luke Evans

**Luke Evans** portrays Lars Lee in **Nine Perfect Strangers.**

Welsh actor Luke Evans has made a powerful impression in Hollywood solidifying his status as a leading man across all genres. Currently, Evans is in production on Apple’s action-thriller drama series, “Echo 3,” which is set to release in 2022.

In television, Evans most recently starred in “The Pembrokeshire Murders,” a three-part ITV drama series based on a true story.
Dwarves

Dwarves are stocky, strong, and a little slow of foot. They attack with their trusty hammers. Dwarves are the master engineers of Ardania, and they bring a number of mechanical ingenuities to your settlement. Their engineering instincts also drive them to assist in any of your construction projects. Their melee combat skills are quite formidable.

1. ↑ Majesty Gold HD Manual
Hades Aquarium Case 1

The **Hades Aquarium Case 1** (黄泉水族館) is one of the many Duel Noir cases featured during the Twelve Zodiac Duel Noir Challenge. The participants involved in it come from the Detective Library and among the regular public.

## History

Little information is known about the Hades Aquarium Case, except that Kaei Kuchiki was the culprit that was trying to gain vengeance for their wife who was murdered due to a robbery ten years ago. However, before they could kill their Target, Licorne intercepts and captures them. Thus, this Duel Noir was solved without a murder.

## Black Letter

Location: Hades Aquarium — 50 million yen

Weapon: Block of Ice — 3 million yen

Trick: Locked Room — 100 million yen

Total Cost: 153 million yen

The assigned detective for this Duel Noir is Yui Samidare

## Known Participants

### Participants

**Licorne**
 **Unnamed Homicidal Robber*****(Target)*** | -

## Results and Aftermath

* Hades Aquarium Case 2 is solved at the same time, thus ending the twin Hades Aquarium Cases.
* The culprits are apprehended without murdering anyone and are taken to Castle Ryūzōji to await the completion of the Twelve Duel Noir Challenge.
Lord Venn Fairweather

“Your Excellency, I offer my most humble introduction. I am Lord Venn Fairweather. I was your mother’s most trusted advisor. I submit my services to you in that continued capacity.” – Lord Venn Fairweather

Before the events of Majesty, Lord Fairweather was in the Northern Reaches on a mission given to him by Her Highness, the Queen. After the Queen’s death, he returned to the city six months later
The Bell, the Book, and the Candle

“Forgive the intrusion, Highness, but we’ve been robbed! Someone has stolen the Magic Bell, the Holy Book, and the Eternal Candle! Right from under our noses, they were whisked away from the royal treasury by some scoundrel. We must do something to recover them! They are treasures beyond value.” – Lord Venn Fairweather

Messages from Lord Venn – There are rumors that the thieves who stole the artifacts from your treasury have fled but were forced to hide the artifacts as they left. Find the items before the thieves have a chance to return!

We have found an abandoned keep and the missing candle!

The bell has been located in this ruined shrine!

A hero has discovered that the book lies in this ruined altar!

“The Bell, Book, and Candle are back in their rightful places. We also found the thief who stole them from the castle – a Rogue identified as Cherik of Keldurn. Unfortunately, he escaped while being returned to the castle. With a fifteen thousand gold piece reward on his head, I’m sure he’ll think long and hard before returning to our kingdom.” – Lord Venn Fairweather
Marketplace

Marketplaces are your settlement’s strongest sources of income. The amount of gold each generates increases as you upgrade its level. Adventurers can go to the Marketplace to equip themselves with useful magic items. If you’ve researched Market Day, it gives you the ability to immediately generate a large sum of gold. However, the Marketplace will shut down for a period of time while a Market Day is held. Every Marketplace must be built a certain distance from both other Marketplaces and Trading Posts.

1. ↑ Majesty Gold HD Manual
Warriors

Warriors have high initial hit points and enjoy big hit point increases when they gain levels, but these simple fighters often have difficulty defeating monsters that use powerful magic. Warriors have mediocre artifice and lower intelligence than most heroes, but a higher strength — which perhaps explains their choice of career.

1. ↑ Majesty Gold HD Manual
Rescue the Prince

"This morning, while cleaning out the royal courier pigeon roost, a servant noticed an unfamiliar bird. Attached to its leg was a message. It reads: 'I am trapped in the tower of an evil Wizard! Please, please, please rescue me. My mother, the Queen of Valmorgen, will richly reward you.' Scouts confirm that the young Prince of Valmorgen recently vanished while on a hunting trip. The reward and goodwill generated by this rescue would do our kingdom well." -- Lord Venn Fairweather

You have discovered the Prison in which the prince is held captive! Level it and release him!

Tower Prison - This dungeon tower appears to have been recently refurbished. The craftsmanship of the gate and fortifications is not known to any of your architects. Brute force will have to be employed to open this prison.

"Majesty, your heroes have returned the Prince of Valmorgen to his kingdom. A caravan from the Queen of Valmorgen now waits at our gates. The treasures it carries are most glorious to behold. But more important is this brief note from the Queen herself. She writes: My thanks for the recovery of my son goes beyond any material reward I could offer. Your compassionate leadership is an inspiration to all of Ardania." -- Lord Venn Fairweather
The Cloaked Man

The newly improved Palace dominated the center of the village and gleamed in the sunlight as the Cloaked Man strolled down the bustling main thoroughfare. Few took notice of him, most were too busy to lend much notice to a stranger.

The Cloaked Man continued down the unpaved street, strolling at a casual pace and taking in the activity around him. As he approached the new Temple to Lunord, a pair of Adepts ran down the steep steps of the rose-colored, stone ziggurat. Clothed in the characteristic red and white garb of their guild, the two split in different directions as they reached the street, beginning their vigilant patrol of the village. Few could match Lunord’s Adepts when it came to running with graceful speed.

Everywhere the Cloaked Man looked, something was happening. Near the temple, a group of Peasants were hard at work on the new Library. The Cloaked Man could catch snippets of their conversation, as the grumbled and groaned about “our lot in life” and how “we never get any rest.” Still, they tended their duties with unfailing dedication. They began hoisting up a pallet of shingles for the brick-red cupola roof as the stranger continued his walk through the town.

The Cloaked Man paced a slow-moving Caravan, traveling into the village from one of the outlying Trading Posts. The driver looked relieved to be out of the monster-filled wilds and back in civilization. As the Caravan veered into the Marketplace, the stranger continued on toward the heart of the town.

The Cloaked Man soon found himself tailing two of the local adventuring heroes: a Ranger and Warrior.

Eavesdropping on their conversation, he found that they were on their way to visit Chod the Blacksmith. Both felt compelled to invest their hard-earned gold in new weaponry after a recent scuffle in the forest to the north. It seemed that more and more Trolls were showing up in that area since the building of the Boar’s Head Inn.

The two adventurers entered the Blacksmith’s, and the Cloaked Man proceeded on towards the heart of the village. As a he approached the Palace, the guards did not challenge him. The Cloaked Man walked into the Palace courtyard and cast off his cloak. Almost immediately the Royal Advisor was at his side.

“Was your walk beneficial?” the Advisor inquired.

“Indeed. Send out the word. I offer six hundred gold pieces on the head of any Troll in the northern woods,” the Cloaked Man replied with uncommon authority.

“Right away, Your Majesty!”

1. ↑ Majesty Gold HD Manual
Эллен

**Эллен Рид** — одна из двух игровых персонажей в Folklore, второй — Китс.

Эллен знакомится с Нижним миром через Half-Life под названием Scarecrow. В царствах Мира Преисподней Эллен может носить несколько разных костюмов и плащей и может получить уникальный набор людей, чтобы помочь ей.

## Биография

### 17 лет назад

17 лет назад Эллен была маленькой девочкой по имени Сесилия. Большинство сельчан любили ее, но она была очень одинока. Ее мать Ингрид обычно отсутствовала на работе, поэтому ей не с кем было играть. Небольшое время, которое Сесилия провела со своей матерью, было связано с тем, что ей рассказывали волшебные сказки о Нижнем мире, мире, где живые могли встречаться с мертвыми.

Однажды болезненный мальчик по имени Эрве переехал в деревню со своими родителями. Сесилия и он быстро соединились своей любовью к оккультизму и стали близкими друзьями.

Когда его новый друг поддерживал его активность, состояние Эрве постепенно улучшалось. Однако он и Сесилия обнаружили, что ему осталось жить всего год, пока он шнырял в кабинете доктора Лестера.

Отчаявшись спасти его, Сесилия обратилась к Фейри, о которых рассказывала ей ее мать. Харриет объяснила, что если она будет молиться фэйри в течение семи ночей и семи дней, дольмен в Хендже откроется в ночь на Самайн.

Сесилия завершила ритуал. Ливан ждала ее под Хенджем. Она сказала Сесиле, что если она сдаст кровь, Эрве будет спасен. Эрве нашел ее и позвал на помощь доктора Лестера. Она истекала кровью. Эрве сдал свою кровь, чтобы спасти ее, умирая при этом.

Последовавшая трагедия разорвала село на части. Несколько человек погибли, пытаясь спросить Сесилию, что она сделала. В связи с распространением слухов о ее проклятии, мать Сесилии, Ингрид, была вынуждена отдать ее на усыновление под именем Эллен.

## На сегодняшний день

До игры Эллен росла в приюте, потому что ее родители умерли, когда она была еще маленькой девочкой. Однако недавно она получила письмо от матери от Дулина. В надежде найти свою мать, Эллен отправляется в деревню.

## Пролог

22-летняя Эллен приезжает в деревню Дулин. Она встречает женщину, которую она считала своей матерью на утесе Сидхе. Однако она, как и Китс, понимает, что эта женщина умерла, прежде чем упасть со скалы. Полагая, что это ее мать, Эллен спускается на берег в поисках ее. Вскоре она теряет сознание. Когда она приходит в себя, Эллен расстраивается из-за того, что ее мать не нашли. Однако кудахтанье манит ее зайти в паб, если она хочет найти свою мать. Решившись еще раз, она идет в паб, удивленный тем, что он открыт для бизнеса, где подают спиртные напитки. После разговора с обитателями паба Эллен сообщается, что ее гид ждет ее у входа в паб. Там она встречает Страшилу, который инструктирует ее к изгороди, месту, где Эллен сможет войти в Преисподнюю, используя плащ.

## Этимология

Эллен имеет греческое происхождение и означает «солнечный луч» или «сияющий свет». Это тоже форма Хелен.
Рид - это фамилия шотландского и ирландского происхождения, она занимает 90-е место по распространенности в Великобритании. Оно образовано от древнеанглийского слова «читать», что означает «красный».
Northern Mountains

The **Northern Mountains** is an area located at the north of Champion Island in *Doodle Champion Island Games*. It is also where the red gates of the Climbing minigame are situated.

## Inhabitants

* Fukuro (champion)
* Snow Owls
* Wooly
* Super Mountain Girl
* Momotaro's parents
* 2nd sister
* Birthday girl and mother
* Monkeys
* Karasu
* Ushi
* Kappa
* Miscellaneous characters

## Locations

* Climbing Dojo
* Hot Springs: contains an extra Climbing minigame, can only be unlocked after finishing Hot Spring Savior
* Climbing Mountain: contains a Climbing minigame

## Quests

Here are the following quests in which you can earn trophies by completing them:

* Hot Spring Savior
* Super Mountain Rescue

## Map

Map of Northern Mountains (view full image)
## Trivia

* Warping to the Northern Mountains with the compass is the fastest way to go to the Main Plaza.

 ***Areas***
Tanooki City • Bridge Garden • North-west Docks • **Northern Mountains** • Bamboo Forest • Oni Island • Marathon Beach • Main Plaza
Goblins

Be careful not to underestimate the threat posed by Goblins, for while they are not very powerful as individuals, in numbers they quickly form an overwhelming war-band.

Goblins, though rather weak, are vicious warriors that will fight to the death using their short swords.

Goblin Archers are hunters; they wield poorly crafted bows that launch crude — but dangerously heavy — arrows.

Goblin Priests worship Grum-Gog, the lord of pestilence. They seek the destruction of Ardania through a plague of insects, using their Insect Swarm spell.

Goblin Champions are veteran warriors who wield two weapons at once as they wade into their opponents.

1. ↑ Majesty Gold HD Manual
The Wizard's Curse

"I humbly beg for your forgiveness for this rude intrusion, but there's an angry Wizard who..." -- Lord Venn Fairweather

{Angry Wizard} "Move aside, you sniveling toad! Sovereign! I will have words with you. Under your lawless rule, one of your foolish subjects has stolen my book of spells. The value of that great tome is beyond measure! You and your realm must now pay a price for it's loss! Until such a time as sufficient good deeds have been performed, I curse all the dwellers of this land to be as stupid as the dead."

Message from Lord Venn -- In order to guide your kingdom to prosperity, and shed the Wizard's Curse, you have two options. Either find the idiot Hooligan who stole the Wizard's book and then perform what the Wizard refers to as food deeds, or confront the Wizard and destroy him! Send heroes to arrest all of the realm's Hooligans, so they can be searched and detained at the Palace.

One of your heroes has arrested a Hooligan. Maybe this is the subject who stole the book? He is on his way to your Palace to be interrogated...

You have arrested every Hooligan in the land, except one... The other Hooligans have confessed to his whereabouts. Unfortunately, he has learned some spells from the spell book, and is not likely to return it without a fight!

Now that you have recovered the spell book, the Wizard who cursed your kingdom demands that you perform "adequate good deeds" in order to atone for your citizen's blunders. There is a Peasant who has been taken captive by a few crazed Werewolves. Free her, and dispel the curse for good!

"Majesty, the curse of stupidity has been lifted from our people. Our land is...

{Guard in background} Good Sir Drevin! Let's ride the catapult one more time - pleeease?

"Uh, the curse is starting to lift and most people have regained their intellect. Once we pluck all the Palace Guards from the surrounding trees and wheel the siege weapons back in storage, all should be well. -- Lord Venn Fairweather

{Guard in background} (catapult sproing) WHEEEeeeeeeee!
Rogues Guild

The shabby appearance of the Rogues Guild only proves that the Rogues would rather pocket their gold than use it for renovations. This building lets you recruit up to four Rogues. Because of their deceitful and greedy nature, this guild returns a smaller percentage of its income to the Palace than others. Using the guild skill Extortion, the Rogues will (at your command) instantly collect all of your taxes — minus a stiff surcharge. A second level Rogues Guild allows characters with high artifice to poison their weapons. While poisoned weapons are expensive, they are very helpful in combat.

1. ↑ Majesty Gold HD Manual
Timeline

Events from The Spirit of the Land

Events from How the Work Gets Done

Intro Dialogue from Lord Venn Fairweather

Events of The Bell, the Book, and the Candle

Events of The Forsaken Land

Events of The Barren Waste

Events of Rescue the Prince

Events of The Wizard’s Curse

Events of Elven Treachery

Events of Free the Slaves
The Spirit of the Land

All began with the World Birthing.

From the vast nothing, Krolm brought everything into being. He presided as the singular Master of Ardania’s dawn. While he was pleased with the endless details of this newly crafted wilderness, something was still missing. Selfadmiration for his accomplishments was not enough. He brought humankind into the world so that they may take joy in his creation and revere his might and skill.

Ardania’s countenance was still blanketed in darkness and tumult. To soothe this harsh realm of storm and fury, Krolm divided his essence. The result was Krolm’s two children: Helia, the eternal Sun, and Lunord, the everchanging moon.

Helia and Lunord frolicked across the skies, and the people of Ardania watched with admiration. The new gods delivered many gifts — the gifts of civilization. Soon, many of Ardania’s people turned away from Krolm, in favor of the promise of these new gods. Krolm grew jealous and instructed his remaining faithful to forever shun the trappings of civilized life.

As civilization evolved, so did the heavens. In the time of the great King Sydrian, four more deities vied for the spiritual allegiance of Ardania’s faithful. These children of the new gods included Krypta, Goddess of Death; Dauros, God of Law; Fervus, God of Chaos; and Agrela, Goddess of Life. And thus the seven gods and goddesses of Ardania came to be.

1. ↑ Majesty Gold HD Manual
New Solace

The remaining members of Dirttopia have settled on a Mesa-Mushroom island, though there are some new faces. It’s a revolution against both Elysium and The Egggpire.

Apart from a few remaining members, this faction has now been more or less destroyed. The Egg started an apocalypse when she took control of the dead and transformed them into giant monsters known as Gleamons. The first place she ordered the gleamons to destroy was New Solace due to the resistance based there.

The remaining members of New Solace have fled to the Tub Lads Tea Shop, where they are continuing their revolution against the Egg.
The Axe of Garbash

Garbash brayed uneasily at the scent on the chill autumn wind. Fire — and...humans! They were close now, moving into territory clearly marked by the Minotaur as his own. All through the past summer, more and more humans had plagued Garbash. Humans had settled in this region earlier in the spring. At first, only the weak ones with stinging arrows had ventured into the wilds claimed by Garbash as his own. Those had fallen quickly to the Minotaur’s powerful axe.

Lately, things were different. Humans appeared bearing all manners of weapons and magic. A day did not pass without some encounter between the Minotaur and humans. Garbash was filled with unease and superstition, believing some dark curse had been cast over him, marking him for suffering. Now the humans built great stone piles within his territory! Rage began to well within his bestial heart as Garbash considered the human incursions and followed the scent to its origin.

With a thunderous bellow, the Minotaur broke into a determined charge toward the human building. “Garbash will destroy humans and all their piles of stone!” he thought, visions of battle and destruction playing out in his primitive mind.

Moment’s later, Sir Daran Swiftblade pulled his sword from the lifeless Minotaur who had come charging at the Dancing Unicorn Inn from the wood line.

“It appears that my hunt for this beast will not take as long as I imagined,” he commented to the Peasant who was busily repairing the damaged Inn. “The bounty on this one will be enough to purchase that set of plate armor I’ve been eyeing over at Ogerd’s Smithy.”

With a chuckle at his good fortune, Sir Daran begin his journey to see the famed Blacksmith.