South Zindra

The Southern part of Zindra forms a distinct Subcontinent. SLGI team gave it the transitory name **B140**.

The Second Life Geography Institute has an embassy here, in Silianoz sim, which is used as a base for the SLGI Fleet.

## History

The Southern part of Zindra was added between 2009 and 2010. At that time, demand for adult land was high and it was evident that new land is needed. Development abruptly came to an end in 2010, as in other parts of the world demand for land was lower then supply. This caused the further expansion of Gaeta 1 to come to a halt. Even if in Zindra land demand was still high, the Linden officials stopped the development of any further land. Since then, many parts of Zindra were left uncompleted.

## Structure

The subcontinent consists of 105 sims, being the largest of all subcontinents of Zindra. Its Northern end is an East - West road. The Southern end is a nearly completed continental waterway. The Eastern end is the Void Ocean, where other sims were long expected to be created. The Western end is also the Void Ocean, where the island of Vulcyris should had been created.

## Geography

The subcontinent can be divided based on Geographic features. The Northern areas are flat and form a large plateau, while the Southern land hosts broken plateaus and rivers.

**North Plateau.** This is a flat area, with only mild altitude changes. The Western parts, closer to the coast, are lower then the Eastern areas. To West, the plateau ends with an unconnected waterway, known as Volcano Channel, which was supposed to separate the unfinished island of Vulcyris from South Zindra. To East, the plateau ends-up sharply at the borders of Void Ocean, where altitude rises to 70 m. Western part of the plateau is lower (35 m high).

**South Plateau.** This is a complex area, with significant altitude changes. There are high (broken) plateaus and rivers. The rivers flow towards South, but sometimes they follow interesting paths. The Ironchurch River flows North at first, then turns West, then South, then West again. There are a few unfinished rivers who don't merge into a coastal waterway, but reach the Void Ocean in East.

High altitudes can be found in the center of the plateau, close to the springs of Ironchurch River. Altitudes above 100 m exist: 112 m in Clanomere, 103 m in Moorslough. North from these areas, there are a few high plateaus, sometimes looking like large hills, where altitude can reach close to 100 m (Dorpeth - 99 m).

One surprising feature is the presence of a few depressions in South. There are three lakes in Undenfair sim. The lakes share the same elevation with the oceans (20 m). Also, in Woobin sim, there is a large depression, where altitude flows a bit below sea level, but without the presence of a lake. Unfortunately, land restrictions did not allow for a deeper scan.

The Ironchurch River flows into a large delta, where altitude is low and one can, by terraforming, build islands, peninsulas, lakes and gulfs.

There is an infohub (actually a safe hub) located in the area, in Vilania.

## Land Status

Parcels of Protected Land include waterways (the rivers in South and Volcano Channel in West), roads (one single road, starting in Pira Targa and ending in East at the Void Ocean) and the land in Vilania Infohub. Usually, this land is set as *no objects entry* and sometimes as *no script*.

There is plenty of Inhabited Land, covering almost all other surfaces. Abandoned Land almost does not exist. Land For Rent Or Sale is present and at high prices compared to other continents, even if lower compared to Northern Zindra.

Surprisingly, as for 2020, there is plenty of Land With Restricted Access. This was not the case in 2016, for example, when one could walk large distances without major problems.

## Access

The subcontinent is mostly accessible by teleporting towards specified locations.

There is one road, that runs mostly along the coast, which ends in Pira Targa, where it has the only rezz zone. The road is not connected to Zindra's North road network. Also, there are a few waterways, most of them connected to a common Southern coastal line, which can be used for limited sailing or flying, but which lack any rezz zones.

In 2016, it was possible to travel relatively long distances by walking. As for 2020, many parcels have restricted access, making this impossible.

The SLGI Fleet has limited coverage in South, along a few waterways. Service cannot be extended, as the land does not allow vehicles to enter.

## See Also

* Second Life Geography
* List Of Subcontinents
* Zindra