recursal/Fanatic-Fandom huggingface dataset:
Spades

**Spades** ♠ or ♠ (four-colour suit) is one of the four suits of playing cards in the standard French deck. It is a black heart turned upside down with a stalk at its base and symbolises the medieval weapons, the pike or halberd.

In French the suit of Spades is known as the **Pique** and in German as the **Pik**. It corresponds to the suit of Leaves File:Bay gras.svg (*Laub*, *Grün*, *Schippen* or, in Bavaria, *Gras*) in the German suited playing cards. In Switzerland, the suit is known as *Schuufle* ("shovel") and in many German regions, e.g. the Rhineland as *Schüppe/Schippe* ("shovel").

In Bridge, Spades rank as the highest suit. In Skat and similar games it is the second-highest suit.
Suit

In playing cards, a **suit** is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on court cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers.
Ayleth Draksen

Makes an appearance in the Spades Realm. She is the captain of the Black Maria, the ship that the protagonists take on the Delusional Sea.

**Statistics:**

Height: 5'8"

Hair color/length: Dark brown, to her hips when it's down - which it never is. It's always braided and then wound into a bun.

Eye color: Stormy blue
Kirinen Aberita

The main servant of Lance, the King of Diamonds. In the course of the story, Lance is the only one who can see her, and she explains that this is because she is actually dead. She is merely a memory that he is using to guide him through things he forgot he knows. She refers to herself as his "conscience".

It is also mentioned that something she did in the past contributed to their current situation. Xaviar expresses fear and acts mysteriously at hearing her name in the Clubs Realm.

**Statistics:**

Height: 5' 10"

Hair color/length: Dark brown/waist length

Eye color: Orange
Deck

The **deck** of French playing cards is the most common deck of playing cards used today. It includes thirteen ranks in each of the four French suits: clubs (♣), diamonds (♦), hearts (♥) and spades (♠), with reversible "face" or court cards. Each suit includes an ace, a king, queen and jack, each depicted with a symbol of its suit; and ranks two through ten, with each card depicting that many symbols (pips) of its suit. Anywhere from one to six (most often two or three since the mid-20th century) jokers, often distinguishable with one being more colorful than the other, are added to commercial decks, as some card games require these extra cards. Modern playing cards carry index labels on opposite corners or in all four corners to facilitate identifying the cards when they overlap and so that they appear identical for players on opposite sides. The most popular standard pattern of the French deck is sometimes referred to as "English" or "Anglo-American" pattern.
Clubs

**Clubs** ♣ is one of the four suits of playing cards in the standard French deck. It corresponds to the suit of Acorns in a German deck File:Bay eichel.svg.

Its original French name is **Trèfle** which means "clover" and the card symbol depicts a three-leafed clover leaf. The Italian name is **Fiori** ("flower"). The English name "Clubs" is derived from the suit of *Bastoni* in Italian-Spanish suited cards.

In Germany, this suit is known as **Kreuz** ("cross"), especially in the International Skat Regulations. In Austria, by contrast, it is almost exclusively called **Treff**, a reference to the French name, especially in the game of Bridge, where French names generally predominate, for example *Cœur* is used instead of *Herz*.

In Skat and Doppelkopf, Clubs are the highest-ranked suit (whereas Diamonds/Bells are the trump suit in Doppelkopf). In Bridge, Clubs are the lowest suit.
Spanish surnames

All these surnames are Spanish or widely used in Spanish countries.

**Gender**

Words ending in 'o' are male. Words ending in 'a' are female. Words which end in any other vowel can be either or neutral gender.

**Accents**

When these are present they tell the reader where the stress comes in the word or to distinguish the word from a homophone.

**Sounds**

* Ñ/ñ means 'ny', e.g. Español (espanyol)
* D/d is pronounced as a hard 'th' like in the English word they, e.g. Madrid (madhridh)
* J/j is pronounced as a hard 'h' from the back of the throat, e.g. naranja (narankha)
* R/r is tapped (like in Japanese), double R is rolled/trilled, e.g. perro vs. pero
* G/g is pronounced like a 'h' sound when it precedes i, e.g. magia (mahya)
* U after G is silent, e.g. Rodríguez (rod-ri-gez)
* Double L makes a 'y' sound, e.g. llamo (yamo)
* C/c can be pronounced as either 'k', 's' or 'th' depending on dialect and the word itself (never at the beggining of the word).
* Z/z can be pronounced as 'z' or 'th', like C (common in European Spanish).

## A-H

* **Acosta**

* **Aguilar**

* **Aguilera**

* **Aguirre**

* **Almonte**

* **Alonso**

* **Alvarado**

* **Álvarez**

* **Araya**

* **Arias**

* **Armas**
* **Arrollo**
* **Arroyo**
* **Baena**
* **Becerra**

* **Benítez**

* **Blanco**

* **Cabrera**

* **Calderón**

* **Carvajal**

* **Castillo**

* **Castro**
* **Chávez**

* **Cruz**

* **Delgado**

* **Díaz**

* **Dimas**

* **Domínguez**

* **Escobar**

* **Espinoza**

* **Féliz**

* **Fernández**

* **Flores**

* **Fuentes**

* **Gallo**

* **García**

* **Gil**

* **Giménez**

* **Gómez**

* **González**

* **Gutiérrez**

* **Guzmán**

* **Hernández**

* **Herrera**

## I-Q

* **Iglesias**

* **Jiménez**

* **Leiva**

* **León**

* **López**

* **Lorenzo**

* **Luna**

* **Madrigal**

* **Marín**

* **Marrero**

* **Martín**

* **Martínez**

* **Medina**

* **Méndez**

* **Mendoza**

* **Miranda**

* **Molina**
* **Montoya**

* **Mora**

* **Morales**

* **Moreno**

* **Muñoz**

* **Navarrete**

* **Navarro**

* **Núñez**

* **Olivares**

* **Orellana**

* **Ortega**

* **Ortiz**

* **Otero**

* **Paz**

* **Peña**

* **Peralta**

* **Pérez**

* **Polanco**

* **Portillo**
* **Quiñónez**

* **Quintanilla**

## R-Z

* **Ramírez**

* **Ramos**
* **Restrepo**

* **Rey**

* **Reyes**

* **Ríos**
* **Ripoll**

* **Rivas**

* **Rivera**

* **Rivero**

* **Rodríguez**

* **Rojas**

* **Romero**

* **Rosario**

* **Rubio**

* **Ruiz**

* **Salazar**

* **Salinas**

* **Sánchez**

* **Sandoval**

* **Santana**

* **Santos**

* **Sanz**

* **Salas**

* **Segura**

* **Sepúlveda**

* **Serrano**

* **Soto**

* **Suárez**

* **Tapia**

* **Torres**

* **Trujillo**

* **Valdés**
* **Valencia**

* **Valenzuela**

* **Valverde**

* **Varela**

* **Vargas**

* **Vásquez**

* **Vega**
* **Vergara**

* **Vidal**

* **Villalobos**
* **Zapata**

## De/Del

* **De Soto**

* **De Vargas**
* **De la Cruz**
* **De la Rosa**
* **De la Vega**
* **De los Santos**
* **Del Granado**

* **Del Negro**

* **Del Rosario**
Diamonds

**Diamonds** ♦ or ♦ (four-colour deck) is one of the four suits of playing cards in the standard French deck. It corresponds to Bells File:Bay schellen.svg in the German deck.

The original French name of the suit is **Carreau**; in German it is known as **Karo**.

In older German-language accounts of card games, Diamonds are frequently referred to as *Eckstein* ("cornerstone"). In Switzerland, the suit is still called *Egge* (=*Ecke* i.e. "corner") today. The term "Karo" went into the German language in the 18th century from the French *carreau*, which goes back to the Latin word, *quadrum*, meaning "square" or "rectangle".
Blood Dagger

This looks like a simple chipped stone dagger upon first inspection. After a kill with it, however, it absorbs any blood on it and is warm to the touch.

Properties: Finesse, Light (Cannot be thrown without taking 2d6 psychic damage)

*Without Attunement*

* Atk+1, 1d4 piercing damage

With Attunement

* Atk +4, 1d4 piercing damage + 1d4 additional damage to humans
* Critical hits trigger an additional 1d4 necrotic damage
* Once per long rest, a successful attack will do an additional 1d8 necrotic damage to target causing the wounded target to take 1d4 damage at the beginning of every round.
* If parted from the dagger, the adventurer's max hps decrease by 3 per level until reunited with the dagger. The adventurer knows where the dagger is at all times.
Ancient Egyptian names

## Male names

**Ahmose**

* Meaning child of the moon.

**Akhenaten**

* Meaning effective for Aten

**Amenemhat**

* Meaning Amun is in front.

**Amenhotep**

* Meaning Amun is pleased.

**Imhotep**

* Meaning he comes in peace.

**Kheti**

* Name of several noble men.

**Khnumhotep**

* Meaning Khnum is pleased.

**Rameses**

* Meaning Ra gave birth to him.
* Other forms: Ramose

**Senusret**

* Name of several pharoahs.

**Seti**

* Meaning born from Set

**Smenkhkare**

* Meaning Re's soul is vigorous.

**Sobekhotep**

* Meaning Sobek is pleased.

**Thutmose**

* Meaning born from Thoth

**Tutankhamon**

* Meaning living image of Amun.

**Tutankhaten**

* Meaning living image of Aten.

## Female names

**Ankhesenamun**

* Menaing her life is of Amun.

**Hatshepsut**

* Meaning foremost of noble women.

**Henuttawy**

* Meaning mistress from Egypt.

**Hetepheres**

* Name of several noble women.

**Iset**

* Meaning she who is on the throne. Native name of Isis

**Isetnofret**

* Meaning Isis is beautiful.

**Maatkare**

* Name of several noble women.

**Meresankh**

* Meaning she loves life.

**Meryre**

* Meaning beloved of Ra.
* Other forms: Meryra

**Mutemwiya**

* Meaning Mut in the divine bark.

**Mutnofret**

* Meaning Mut is beautiful.

**Nefertari**

* Meaning the most beautiful.
* Other forms: Tiye, Tiya

**Nefertiti**

* Meaning the beautiful one has arrived.

**Neferure**

* Meaning beauty of Ra.
* Other forms: Neferura

**Tentamun**

* Meaning she who is from Amun
Occitan names

Occitan is spoken in southern France.

## Male names

**Aimat**

* Meaning beloved. Occitan form of Amy.
* Pronounced *ai-mat* or *ai-ma* depending on dialect.

**Amadeu**

* Meaning love of God. Occitan form of Amadeus.
* Pronounced *a-ma-dew*.

**Andrieu**

* Meaning masculine. Occitan form of Andrew.
* Pronounced *and-ryew*.

**Cristòfol**

* Meaning bearer of Christ. Occitan form of Christopher.
* Pronounced *kreess-toh-fohl* or *kreess-toh-foh* depending on dialect.

**Donat**

* Meaning given. Occitan form of Donato.
* Pronounced *do-na* or *do-nat* depending on dialect.

**Estève**

* Meaning crown. Occitan form of Steven.
* Pronounced *e-stev*.

**Joan**

* Meaning God is gracious. Occitan form of John.
* Pronounced *zhwohn*.

**Josèp**

* Meaning he will add. Occitan form of Joseph.
* Pronounced *zhoh-sep* or *zhoh-se* depending on dialect.

**Loís**

* Meaning famous warrior. Occitan form of Louis.
* Pronounced *lwee* or *lweess* depending on dialect.

**Pèire**

* Meaning stone. Occitan form of Peter.
* Pronounced *peyr*.

## Female names

**Aliénor**

* Occitan form of Eleanor.
* Pronounced *a-ljeh-nohr*.

**Anaïs**

* Meaning grace. Occitan form of Anna.
* Pronounced *a-na-eess* or *a-na-ee* depending on dialect.
Burpin' Hoops/References

General
**References**
Notes/Trivia
Quotes
Goofs

* Several of the kids in Paul's gym class wore tank tops with numbers on their backs, referencing numbers in the game.
* The game that Paul and Edmund attend is a Laker's game.

Previous Episode's References
///
**Burpin' Hoops's References**
\\\
Next Episode's References
04.05.2016

## To The Mines

Rinne woke to find the black hood no longer over her head. Looking around, she saw that they were still at the entrance to the Undercaverns. There were dead Imperial Soldiers scattered around with the bodies of red cultists scattered among them. All appeared to be picked over.  After Ama and Camilla awoke and the three re-equiped themselves with their items (except for the Blood Dagger), a man named Philip entered the clearing.  Blaming them for the loss of the ruby, he attempted to send the party to the Tartalo Mine to recover a mithril dagger before the Red Cult got it.  Refusing to help without payment for the ruby, even though they failed to get it, Ama convinced Philip to give her 10 gp and Rinne & Camilla 5 gp each.  Rinne also demanded additional payment and got a shiny stone that Philip picked up from the ground and handed to her.  With the understanding that they would each receive 25gp more upon acquisition of the mithril dagger, the three agreed to go claim it.  As soon as Philip was gone, Rinne claimed that her Blood Dagger was to the east in the opposite direction of the mine and that they should go after it instead, despite Philips half heard message to hurry.  Shortly after, she said it was now in the North.  Not ready to believe her, money and promises were exchanged and the party headed North after the Blood Dagger with the intention of heading to the mine afterwards.

After trekking through the forest, the party came upon some orc tracks which seemed to lead in the same direction as the dagger.  Camilla determined that the orcs weren't too far ahead so they decided to catch up.  Once close enough, Camilla snuck up on them to see how many there were.  She saw 3 typical orcs and 1 larger one who was carrying a captured red cultist on his back.  Returning to the party, Camilla gave her update and made clear that the large one should only be fought with ranged weapons because it was probably the most powerful being they had faced.  Looking for the best place to ambush the orcs, the battle soon began.  Camilla used her bow while both Rinne and Ama hid until Camilla was surrounded and being melee attacked by the orc she said to avoid.  After many close calls, the group defeated the orcs.  Rinne reclaimed her Blood dagger, stole the cultist's cloak, and tied him, now naked, to a tree. They then decided to take a much needed rest.  Upon waking, they all felt much stronger. (All except Rinne, who felt a little stronger, but closer to her search to be able to communicate with animals.)
Character Archtypes

## Insider

Insiders operate under the direction and control of their corporate masters. While subservient, they often use their rank and status for their own nefarious purposes at the same time.  Insiders do a company’s bidding, usually without question, but aren’t above taking a little back for themselves.

## Fixer

A fixer’s job is to find, acquire, and distribute gear and information through any channel they can access, legally or otherwise.  Fixers are the go-to guys when characters need to get their hands on something not available through traditional means.  Fixers are often **Insiders** or **Weapon Specialists** with superior clearance to corporate or military goods and information.

## Gangster

Every city has has its share of ruffians and thugs who prey on the weak and exploit anyone they can.  Gangsters often carry both lethal and non-lethal weapons to deal with a variety of situations.  These characters usually have few aspirations except to survive in any way they can.

## Hacker

An old but still-relevant term, hackers specialize in getting into places and doing things that others don’t want them to.  Hackers are security experts and tinkerers, often breaking into high clearance systems just to see if they can.  The term applies to hacking more than just computer systems; anything with a microchip (including humans) can potentially be hacked.

## Ghost

Many martial artists treat their craft as a way of life.  Skilled in one or more of the many arts of hand-to-hand combat and augmented with certain psionic skills, these characters are a good addition to nearly any team.  Ghosts are skilled at being stealthy, covert, and athletic, making them useful as scouts or infiltration specialists.

## Soul Jacker

Soul jackers exert mental dominance over those they encounter and command others to do their bidding.  These characters use powerful psionics to accomplish their goals. While not above using weapons, soul jackers specialize in mental combat.

## Witch

Witches are medical experts who make a living patching up people outside of the relative comfort of a hospital.  The background of these characters vary from disgraced doctors to former clinic operators who were forced to shutter the doors due to corporate manipulations.

## Street Runners

Street runners are mercenaries, selling their skills to the highest bidder so they can earn enough cash to upgrade their implants, computer hardware, and other gear.  They come from all walks of life, but often find themselves in the business because they’ve lost the ability, or the will, to work traditional jobs.  Street running is illegal but the crime is almost impossible to enforce, and many street runners feel that their motives are altruistic and thus their ends justify the means.

## Weapons Specialist

In this day and age, it pays to be the one carrying the big guns.  Weapon specialists can utilize all manner of weapons to great effect. While always on the lookout for the newest deadly technology, many specialists suffer from a form of addiction.
09.06.2015

## Origins

Twenty locals came to Oldfort to compete in the annual games.  After taking boats to the actual islands of Fort, Obork Gundral
 laid out the rules and set the contestants on their way.  Obork also
challenged anyone to defeat him in hand to hand combat for an extra
point in the games.  Many tried and failed, but eventually Issat Braem
claimed a victory over Obork getting a point and the promise of future
training.  Early on, after convincing someone to give him a boot over a
fence, Richart Maffei was quickly dispatched by a bear.  Unfortunately,
both his best friend Gerardus Perfeiti and his sister Ama, watched him die without helping.  Rinne Delogu
 taking advantage of the initial confusion and Evrat de Angelis’
unconscious state, decided to steal Evrat's dagger along with some oars
from a boat, and shortly after, she stole a boat.

As the contestants
were making their way through the fort, the ground started shaking
knocking many of the old buildings down and crushing people.  The ground
 then split open sucking the few survivors down into unknown tunnels.
Emmony, Issat, Rinne, Miguel, Flo, Camilla,
 & Melite were all sucked down in two groups.  After exploring the
tunnels and avoiding an escaped bear, both groups eventually made their
way to the surface and back to safety.  When the earthquake started,
both Ama and Gerardus were crushed by collapsing walls.  Ama, while
pinned under the rubble was awake and attempted to escape, while
Gerardus ended up unconscious.  Gerardus managed to stabilize initially,
 but help took so long to arrive that Ama, hopelessly stuck and unable
to help, watched him die.

Back in town, the
surviving contestants took stock of the day and discussed the tunnels
and vast underground cave they found in addition to the large map on the
 wall depicting a sprawling underground city that they decided to call
the Undercaverns.
 Miguel Stucker ended up with a Stone Key and Scroll Case that is unable
 to be opened, while Rinne Delogu found an old Stone Dagger.

Miguel asked
everybody he dared approach in Oldfort about the Scroll Case, but nobody
 knew anything. Curious of its origins and still needing to flee the
authorities, he traveled to the Academy to see what they knew.
Academy

The Academy is an ancient stone tower of a construction that doesn't resemble other buildings in the valley. As far as anybody knows, it has always been there. Many suspect that it was built by the Drathmir. Nobody living can remember seeing any masters from the Academy ever leaving it. The last time the masters were seen was 100 years ago during the war when they helped destroy the dragon Shlytoh.
11.04.2015

## The Seeking - Part 3

Reentering the main room, the three faced the cult fanatic who had escaped previously. The cult fanatic had two Crawling Claws to help, but still fell to the party. After the battle, the group explored the last hallway from the room and found a stone pedestal filled with blood. Rinne stuck the blade of her stone dagger into the bowl. The blade immediately drew the blood into itself and the dagger attuned with Rinne, who then knew it to be the Blood Dagger.

Deciding that they had searched the entire temple and that the Releta Ruby
 was nowhere to be found, the party exited the temple. Upon exiting,
they saw the death dog from earlier in the distance. After some awkward
 maneuvering, engaged the dog. Rinne attempted to calm the dog by
feeding it one of the human eyes that she cut from a corpse earlier.
The death dog ate the eye in a single gulp and didn't slow its assault.
 In what was a relatively short fight, the three killed the dog shortly
before a goblin patrol came upon them. Ana and Rinne decided to go walk
 over to the goblins while Camilla stayed a safe distance away and
continued to the cavern exit on her own. Ana attempted to talk to the
goblins and intimidate them with her story of slaying the Death Dog.
While it worked at first, ultimately Ana and Rinne had to flee with
Rinne throwing both George and her collection of torches behind her in
an attempt to aid their escape.

Making
 it safely to the exit, the two walked out into the bright sun only to
find themselves surrounded by Imperial troops. Throwing down their
weapons, Rinne and Ama were tied up and led to and equally unarmed
Camilla. As their weapons were taken away, Rinne felt the gaping loss of
her Blood Dagger. It didn't last long though as black hoods descended
over their heads followed by blunt hits knocking the three unconscious.
Rinne Delogu

Played by Arjun

Rinne Delogu
 Strength
 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

## Background

Rinne grew up in the northern plains. As a child, she almost died when some criminals started a fight in her parents' inn. A glancing blow left her with a gaping wound in her side. After months of hanging between life and death, she finally recovered with a scar across the left side of her torso to show for it. Now she works as a cook in that same inn. On evenings, she loves nothing more than listening to the stories of travelers. Her favorite story is the one about Elizabeth, her tragic love of her lost sailor Blarn, and the lengths she went to in order to find him. Inspired by the tale, decided to set out on her own adventure, starting with the games.

## Accomplishments

* Survived the quake at the Oldfort 100-year games.
* Successfully paddled the furthest of any contestant in the 100-year games.

## Known Goals

* Communicate with animals
* She hasn't experienced love through she thinks its something she might like. She looks forward to falling in love with something. She isn't picky.

## Noteworthy Gear

* Chipped Stone Dagger - Found in the Undercaverns below Oldfort. (Atk +1, 1d4 damage)
	+ Awoken to become the Blood Dagger

## Abilities

* Seasoned testicle collector
* ?
Red Cult

Nobody knows when the Red Cult began, but by most estimates it has been around since the year 150BE. The cult formed to worship the fire god Bremalth and destroy Bharglblat, the god of death. Over the years they have started numerous wars first fighting against the Drathmir, and then the Imperials who eventually surpassed them. The most recent war ended 100 years ago in 1657 after the Red Cult co-opted Shlytoh the red dragon to destroy the Chowta Empire once and for all. After Shlytoh was killed by the Academy masters, the Red Cult disappeared and hasn't been seen since.
Playing card

**Playing card** is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games.

Playing cards are typically palm-sized for convenient handling, and were first invented in China during the Tang dynasty
Unterholz

<hero description="Unterholz" imagename="" cropposition=""></hero>

## World History

* 150 BE: Approximate founding of the Red Cult.
* 0 AD: The Drathmir civilization collapsed due to the Red Cult and the Empire rose to take its place.
* 1600 AD: Chowta I begins his reign and the Empire begins its steady decline.
* 1648 AD: The Red Cult co-opted Shlytoh to finally destroy the Empire.
* 1657 AD: The Academy masters destroyed Shlytoh to end the war.
* 1676 AD: Chowta II's reign starts and the Empire continues to decline despite the defeat of the Red Cult.
* 1757 AD: Chowta IIIs reign begins.

- - - BE: Before Empire - - AD: After Drathmir - - -

## Player Characters

#### Active characters

Ama Maffel

Rinne Delogu

Miguel Stucker

Camilla Knaus

#### Survivors not being played

Emmony Benda

Issat Braem

Flo Mohler

Melite Dumas

## Noteable Items

Releta Ruby - Missing

Blood Dagger - Possessed by Rinne Delogu

Mithril Dagger - Tartalo Mine

## Regions

Valley of Schlaftod

The Spine

The Neck

Northernlands

## Campaign Sessions

### 1757 AD: The Rebirth

09.06.2015 - Origins

10.14.2015 - The Seeking Part 1

10.28.2015 - The Seeking Part 2

11.04.2015 - The Seeking Part 3

04.05.2016 - To The Mines

04.12.2016 - The Tartalo Mines Part 1

05.03.2016 - The Tartalo Mines Part 2
05.03.2016

## The Tartalo Mines Part 2

The group continued to try to track down the cultists and eventually found a caved-in section of the mine.  There was a dead cultist laying on the ground looking as if it had been crushed by a rock falling from the ceiling.  While trying to figure out where to go next, the sound of bugbears was heard coming from some mined out veins to the north.  Sneaking along the corridor until a pair of them could be seen resting at a fire, it was decided that the larger bugbear was too intimidating to engage, so the party retreated.  While backtracking and re-exploring some areas, Ama found a chunk of mithril ore before Blif ran up to the party warning them of imperial troops.  Blif started telling the party the various ways of escape, per Camillas request, but Rinne sent him back to the entrance to send any imperial soldiers into the bugbear lair.

The party decided to try to find the back exit that Blif briefly mentioned.  Thinking they found the right spot, Camilla stopped just before running into a wall of cobwebs.  After burning away the web with her almost empty headlamp, Rinne charged into an alcove to search for treasure.  The large spider dropping onto her head was brutal in its attack.  Rinne quickly found herself poisoned and on death's doorstep.  After Rinne collapsed, Ama and Camilla managed to slay the spider and stabilize Rinne.  Once she was back on her feet, the group decided not to proceed down the passage.  Coming out of it, they encountered two imperial recruits with master fencing skills.  Camilla attempted to befriend them, but they had obviously come from fighting the bugbears and didn't seem happy about it.  While not easy, the imperials were eventually overcome.  Hearing the sounds of more searching soldiers, the group staged a fight between the two dead soldiers and the previously killed spider, then went to hide.

After the sound of the search had died down some, the group left their hiding spot.  They found a group of 3 imperials standing by a pool of water and decided to attack them.  Camilla, letting lose two arrows from the dark, hit two of them and quickly pulled back.  While one of them wasn't armored, she was obviously using some sort of magic to heal herself and her companions.  Shortly after the fight began, Rinne was knocked unconscious again.  Ama managed to sneak up behind the healer and kill her, but the remaining shield-man and recruit managed to knock Camilla unconscious.  Ama took the opportunity to disengage and run to a small cove that the armored pursuers would find hard to enter.  Unfortunately, the shield-man pulled out a spear and started stabbing it after her.  Not wanting to die without a fight, Ama climbed out the rear of the cove and engaged the recruit who had come around to the other side.  After a brief exchange, Ama collapsed to the floor to join her companions.
Survivors the Hirelings

This page deal with Survivors in their capacity as being hired with money and Companionable perk.

The all-available A:Companionable perk at start of game allow hiring the friendly survivors at the cost of 150 polished cartridge. The only condition is finding a friendly survivor to hire. Otherwise no limit to this.

## Analysis

Good point is availability. Any class can take this perk and do it.

The bad points are their light armors, light weapons, and limited number of areas that has them. Out of certain cell/buidlings, there are also some spot in the wild that has them spawned.

## Locations:

- Goodsprings, Victor Shack.

- South Vegas, orionmorenohouse.

- Crimson Caravan Company, all 3 building.

- Gibson Scrapyard garage.

- Jacobstown, right outside of the gate, there's one friendly survivor spawned.

- Gypsum office building

- New Vegas Medical Clinic
Miguel Stucker

Played by Aylin

Miguel Stucker
 Strength
 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

## Background

Miguel is a sailor on the river Tartalo who was recently framed for murder of a famous and well-loved innkeeper in Gredpool.  Fleeing for his life, Miguel intends to enter the games to win the price money so he can start a new life.

## Accomplishments

* Survived the quake at the Oldfort 100-year games.

## Known Goals

* Avoid being captured and find out who framed him.

## Noteworthy Gear

* Stone Key - Opened the entrance to the Undercaverns.
* Scroll Case - Sealed shut & nobody has been able to open it.
Introducing Laina Flapp

**General**
References
Notes/Trivia
QuotesGoofs

**Introducing Laina Flapp**
Grayson is ecstatic when he learns of Terry Nesbitt's former career as a 90s pop star.

**Season**: 4 **Episode**: 18
**Total Episode Count**: 75
**Prod. no.**: 4YLI75
**First Aired**: October 29, 2003

**Guest Starring**: Robbie Shay
**Featuring**: Terry Nesbitt, Grayson, Laina Flapp, Gordon Phillips
**Also Appearing**: Nina, Emmy, Paul, Wilbur, Stella, James Nesbitt, Cora Nesbitt, Riley Adams, Dr Powell, Fabian Cosmala, Linda Powers, Kamil Úvain, Sarina Úvain, Roman Úvain, Sebastian Úvain
**Director**: Jerry Cowburn

**Writers**: Beth Bonaparte-Tatum
**Storyboarders**: Karen Greene, Gina Teller, Lesley Cohan

**Plot**: During a dinner party at the Nesbitt's house, Grayson and Stella go exploring upstairs as they're bored of the adult talk. The pair approaches a shrine dedicated to the late Laina Flapp, a popstar from the 90s who died suddenly one night after her last album struck out. Stella notes how there is some similarities between Terry and Laina, and Grayson quickly becomes excited about the news.

Over the next few days, Grayson begins to stalk Terry, with the hopes of finding out more about her past life. until Terry catches him in the act and he is forced to admit to knowing who she was prior to marrying into the Nesbitt family. Terry agrees to tell Grayson her life story, in return for him keeping her secret as James nor Cora nor anyone else in the town, for that matter, know of her secret life. Grayson agrees.

In a subplot, Wilbur is forced to go to get his vaccines and discovers he has a fear of needles.

Episode Guide
Previous Episode
///
**Introducing Laina Flapp**
\\\
Next Episode
Flash (true form)

**Details:**

* Height increased to 7,7"
* Power increased by 400% (includes weaponry)
* Speed increased by 1500% 127801.8km/h (includes flight speed)
* Durability increased by 600%
* Personality changes slightly
* Grows extra spines
* Body color changes
* Life energy level increases
* Uses inner energy (not life energy)
Flash & Flare (the game)

**Basic game info:**

Game type: 3D, 3RD person shooter

Platform(s): PC

Engine: F&F Engine 4.0

Release date: TBD

**Story:**

The game begins with Flash and his team on their Colarium defense force ship, suddenly they get a transmission from planet Dred, saying that the planet is under attack by a bunch of heavily armed robots and needs help. Flash and his team then travel to planet Dred. Once they land on planet Dred they start helping out by destroying every last robot. They eventually make their way to Nibus city where they are informed that the source of the robots is a rogue A.I program named Dathox that has built itself a planet and has started to terrorize the galaxy, and they are the only ones able to stop it. The team agrees to put a stop to this evil and save the galaxy. They then travel back to their ship and head towards the planet of the rogue A.I planet Mech, stopping at multiple planets to destroy robots, and obtaining new weaponry along the way. Once they arrive in orbit they prepare and head out onto the metallic planet's surface. Once there the team is met with a large army of robots, which they destroy. The team gradually fights their way to the planet's core where they come face with Dathox himself. The team is eventually victorious and Dathox falls, but not without first activating the planet's self destruct system. The team miraculously makes it out alive and return to their ship just seconds away from the planet's explosion. Unfortunately Dathox made it out and Flash has to fly through the debris and take down Dathox once and for all. After the battle Flash returns to the ship. They eventually make it back to planet Dred where they are declared galactic heroes.

**The story in a shellnut:**

Evil robots come, get weapons, destroy evil robots,find planet of evil robots, fight boss, planet goes boom, you win, the end.

**Controls:**

P.C: Arrow keys=Move, A=Jump / strafe right & left / back flip, S=shoot left weapon, D=shoot right weapon, E=open weapon selection menu, W=fly, ENTER=pause game.
Ama Maffel

Played by Kevin

Ama Maffel
 Strength
 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

## Background

Ama, like her brother Richart, grew up in the mountains.  She works at the brewery but butts heads with her brother about every subject imaginable.  She has an unrequited crush on Gerardus which causes its own set of issues.  Because of her fascination with Gerardus and having convinced herself that pirates kidnapped him in his youth, Ama hates pirates and has sworn to bring them all to justice.

## Accomplishments

* Survived the quake at the Oldfort 100-year games.

## Known Goals

* Solve the mystery of Gerardus' kidnapping.
Flare

**Basic bio:**

Name: Flare

Age: 19

Species: Wolf

Gender: Female

Height: 5,8''

Weight: 87kg

Fur: Gray, white

Birthday: Feb 19, 3218

Birthplace: Cordona, Snowhaven

Job: G.D.F (galactic defense force) agent

Rank: commander 2nd class

Team: Delta

Callsighn: melee master

Y.O.T: 10 yrs

**Family:**

Mother: Unknown

Father: Unknown

Likes: Flash, a good fight, Food, Her job, Her friends, Her team, Defending the galaxy, winning, a good challenge, Flying

Dislikes: Loosing in combat, Being beaten, Anything that threatens the galaxy, Being outclassed, failing a mission

**Skills and abilities:**

Though she may not look that powerful but she has incredible athletic abilities. She can jump over 12 feet high. She is also a powerhouse who can carry heavy objects and crush enormous fortresses with her superhuman strength and durability.

If she needs to keep up & travel with Flash, Flare dawns her bionic battle suit which has built in rocket powered flight. Her battle suit also increases her combat skill and fighting ability. The battle suit also has a built in scanner system which includes infared, nightvision, and thermal scanners. it also has many built in weapons.

As she has 10 years of military experience, Flare can pilot most space, air and, ground vehicles. Flare is also a master marksman and hardly ever misses a shot.

Flare is also a highly skilled combatant and, a master of hand to hand combat. She has many custom attacks and fighting styles.

**Weapons and tools:**

When outside her battle suit Flare carries a custom dual fazed plasma rifle, and multiple types of grenades, including sticky, thermal and, electric type grenades.

When inside her battle suit Flare uses it's hyperadvanced weaponry, and tools. These weapons and tools include sholder rockets, gauntlet rockets, palm plasma cannons, dual machine guns, gauntlet blades, chain claw, sniper rifle, flamethrower, and finally a sword.

**Defenses:**

Outside her battle suit Flare uses her plasma rifle, grenades, and fighting skills to defend herself.

When in her battle suit Flare is very well protected as it is mane out of eternal titanium, and can absorb most attacks.
Losing Trinity/Quotes

General
References
Notes/Trivia
**Quotes**
Goofs

**Nina**: It's okay to believe in something, especially after everything you have both been through, but that also means that you can't make others believe in what you believe, especially if they have never expressed any delight into the said factor of belief.

*[Riley kicks Edmund in between his legs, causing him to fall down and wince in agony]*.
**Riley**: Next time you touch me will be the last time you touch anyone!

Previous Episode's Quotes
///
**Losing Trinity's Quotes**
\\\
Next Episode's Quotes
Camilla Knaus

Played by Casey

Camillia Knaus
 Strength
 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

## Background

Camilla, along with her recently deceased brother Idas, grew up in Grobaum Forest after their parents died in the slums of Oldfort. At first she only starting hunting to survive, but quickly realized the thrill of the kill was more rewarding than just avoiding starvation. Hunting forest animals has allowed her to hone her skills, but she thirsted for more dangerous game.

She began taking bounty contracts from merchants and Lords in Oldfort in attempt to satiate it. The experience has taught her to only see the worst in other humans, from the employers and bounties alike. On one particular contract she came upon the target, Heywood Jablome, in a small encampment surrounded by other associates. Becoming tired of bringing in the bounties struggling, she instead decide to slaughter the entire encampment and return to her benefactor with news of his escape from the forest.

Because of her tumultuous upbringing, she is cautious and guarded—wary of others who might harm, steal from, or betray her trust. As such, she sleeps lightly, always suspecting someone or something to sneak in upon her in the dark, as she has to so many others. Even when in relationships with people who trust her, there's always the fear that they harbor hidden agendas or will change and turn against her.

## Accomplishments

* Survived the quake at the Oldfort 100-year games.

## Abilities

* Skills
	+ Perception
	+ Stealth
	+ Athletics
* Favored Enemy: Red Cultists, Orcs
* Favored Terrain: Forest
* Fighting Style: Archery
* Spells
	+ Cure Wounds
	+ Hunters Mark
	+ Hail of Thorns
04.12.2016

## The Tartalo Mines Part 1

The group entered the mines and quickly found a headlamp to help them negotiate the tunnels.  Moving farther into the mine, they came upon a pair of cultists and dispatched them.  After Ama investigated a spiral staircase leading into the depths and containing an unknown beast, the group decided not to explore it and continued on to the next room connected to a locked cell which contained a Dwarf.  He introduced himself as Blif, the mine overseer.  After some back and forth, the group agreed to release him.  Blif told the party where they could find the mithril dagger to protect it from falling into the cultists' hands.

Moving deeper into the mines, there were numerous encounters with cultists as well as a few with bugbears who seemed especially deadly.  Eventually making it to the room Blif had indicated, there was no dagger to be found.  Only an empty pedestal remained.  Deciding to move to the north, a group of cultists was found to be searching a set of rooms.  After killing them, the party searched the rooms as well, but found little.

Hearing sounds of battle, they stealthily continued north and came upon a scene of bugbears and cultists fighting.  Unable to contain her hatred for the cultists, Camilla unleashed a hail of thorns upon the group, injuring many of them. The cultists decided to flee as they were being slaughtered by the bugbears, but a few chose to stay and fight ensuring the escape of the others.  Ama and Camilla tried to follow the fleeing cultists while avoiding the pursuing bugbears by sneaking down a side path, but eventually lost the cultists.  At about this time, the ground started shaking as if there was a minor earthquake.  The shaking and noise got louder until with a loud splitting sound, everything went quiet.
Happy Cinco de Mayo, losers!

**Happy Cinco de Mayo, losers!**

**Happy Cinco de Mayo, losers!** is a comical song that is featured in the first episode of the second season of Power Mom!. It is played in the final moments of the episode and is sung by the group Chase and the Monkeys, who are voiced by the special guest star, Maurice Evans.

## Lyrics

*The parades are a hit,*

*The adults are swigging some booze,*

*So the kids are free to play.*

*We got some candy, some soda, some funky juice,*

*All to celebrate that funky holiday!*

*Happy Cinco de Mayo, losers!*

*It's kinda ironic that we all celebrate a holiday,*

*That none of us belong to,*

*But the idiots who live in D.C,*

*Can suck my blue tip,*

*For it is Cinco de Mayo, hey!*
Kamil Úvain Episode Appearances

Episodes with appearances by Kamil Úvain.

## Season 1

(6/15)
1. 1RBK01 What a Pilot!
2. 1RBK02 Losing Trinity
3. 1RBK03 That's Your Saying
4. 1RBK06 Drunk Storms
5. 1RBK07 The Úvain Family Matters
6. 1RBK09 The Great Balloon

## Season 2

(8/19)
1. 2PMZ01 Fanny Packs and Sombreros
2. 2PMZ04 Zero Seconds
3. 2PMZ07 Sleepovers from Hell
4. 2PMZ08 Easy K
5. 2PMZ11 The Story of the White Jeans
6. 2PMZ12 Polish Delicacies
7. 2PMZ17 Miss Emmy for It Girl
8. 2PMZ19 Stargazing

## Season 3

(12/23)
1. 3RT106 Stethoscopes and Monitors
2. 3RTQ07 Son of Grimes
3. 3RTQ09 Husband Josef
4. 3RTQ11 What an Alternative!
5. 3RTQ12 Please be Red
6. 3RTQ15 Junk Flowers
7. 3RTQ16 Naïve Sean
8. 3RTQ19 Religion Versus Magic
9. 3RTQ20 Mr and Mrs Stumpty
10. 3RTQ21 Motionless Motives
11. 3RTQ22 X and O
12. 3RTQ23 Are We Done?

## Season 4

(16/21)
1. 4YLI58 Manners Ville
2. 4YLI59 When You Were Born (1)
3. 4YLI60 When You Were Born (2)
4. 4YLI61 Adams and Kirkwood's
5. 4YLI63 Words of a Young-ish Cat
6. 4YLI66 Bad Bank Robber Man
7. 4YLI68 Living The American Dream
8. 4YLI69 I Wish... Sorry, We Wish
9. 4YLI70 The Rotten Apple Policy
10. 4YLI71 Killing Me Softly With His Words
11. 4YLI72 When Thanksgiving Comes
12. 4YLI73 Dropping Tricks Like Houdini
13. 4YLI74 Van Feeling Good
14. 4YLI75 Introducing Laina Flapp
15. 4YLI77 Guitar Busting
16. 4YLI78 Trees, Cookies, Presents and... Family?!
Nancy P. Holding

**Nancy P. Holding** is the name of the transvestite who runs and owns the vets that the family take Stella to in the Season 2 episode, "Flies Galore".

Nancy is a very caring veteranarian and also happens to be a little flamboyant too. He takes care of all of his animals and treasures each and every single one of them.

He was voiced by guest cast member, Timothy Schaal.
Officer Geoff

**General**
References
Notes/Trivia
QuotesGoofs

**Officer Geoff**
Nina befriends Geoff's wife which forces Grayson to form a friendship with the stern Officer Geoff to keep their wives happiness at bay.

**Season**: 4 **Episode**: 8
**Total Episode Count**: 65
**Prod. no.**: 4YLI65
**First Aired**: August 18, 2003

**Featuring**: Grayson, Nina, Officer Geoff Ryder, Sarah Ryder
**Also Appearing**: Wilbur, Jacob Ryder, Stella, Emmy, Paul, Tatia Wildling, Josef Wildling, Riley, Sarina Úvain, Terry Nesbitt, Cora Nesbitt, Rhiannon
**Director**: Annie Waltman

**Writers**: Beth Bonaparte-Tatum, Scott Sherman
**Storyboarders**: Katherine Pickley, Polly Warner, Tatia Penman

**Plot**: The episode begins with Nina and Sarah attending a water aerobics class hosted by the enigmatic Rhiannon. The two wives share a coffee together after the class, with Nina saying she had never bonded with someone so quickly before.

At night, Nina tells Grayson about her day. He's too invested in his comic book but starts to pay attention when Nina describes police officer Geoff's wife. Grayson forbids Nina to befriending the woman as he and Geoff have never seen eye-to-eye as Geoff is "too good" to hang out with him and his friends. Nina says it's too late; she had invited the couple and their son and some of the other mothers of the 'hood to join them for afternoon tea on the upcoming weekend.

At the afternoon tea, Nina plays host with Sarah, Terry, Sarina, Cora, Emmy, Tatia and Stella while Grayson, Geoff, Paul, Riley, Josef, Jacob and Wilbur sit out in the back. Jacob and Wilbur play together, which inspires Geoff to be friendly with Grayson to some bad results. After a heartfelt moment with Nina, Grayson decides to push past his differences with the police officer and becomes civil with him.

Episode Guide
Previous Episode
///
**Officer Geoff**
\\\
Next Episode
Adams and Kirkwood's

**General**
References
Notes/Trivia
QuotesGoofs

**Adams and Kirkwood's**
Riley begins to stress out when her mom strolls into town with Riley's sister and her "perfect family".

**Season**: 4 **Episode**: 4
**Total Episode Count**: 61
**Prod. no.**: 4YLI61
**First Aired**: July 29, 2003

**Guest Starring**: Tina Nolan, Kurtis Goode
**Featuring**: Riley, Wilhelmina Kirkwood, Morgan Clementine, Stan Clementine, Minnie Clementine, Douglas Kirkwood
**Also Appearing**: Grayson, Nina, Stella, Wilbur, Emmy Masson, Paul, Fabian Cosmala, James, Terry, Cora, Kamil, Sarina, Roman, Sebastian, Dr. Powell
**Director**: Theresa Avenue

**Writers**: Stacey Coyle, Annie Waltman
**Storyboarders**: Jackson Rosso, Gina Teller, Emily Bane

**Plot**: Riley is out shopping with her close friend, Lisa Powell, at the Zelen Mart. Lisa is jabbering on about how she mindlessly avoided releasing a virus that could have killed the entire town, but stops midway when she realises that Riley hadn't been listening. Riley says she received a letter from her mom who plans to come into town with her older sister and her family, alongside her new husband (and Riley's step-dad) Douglas.

Later on, a worried Dr. Powell visits the Masson household. Grayson gets scared as he believes she's taking him to get his monthly shots and scrams. Nina welcomes the doctor and listens as Lisa explains Riley's situation. Nina locks away her distasteful thoughts about Riley and decides to help her due to the "rules of the neighborhood".

A few days later, Riley's mom, her step-dad, older sister, brother-in-law, and niece arrive in Zelen. Riley reluctantly agrees to house them all in her home. She puts up with her sister who does nothing but gloats about her husband and daughter whilst also dealing with her pretentious mother who constantly belittles her lifestyle and choices.

Riley's anger and stress finally become too much for her to handle as she boils over at the dinner party that Nina held on her behalf, inviting the Nesbitt's and the Úvain's. Riley makes a long and sad speech, recalling how her mother moved on so quickly from her father's death by marrying the "dullest" man on the planet. She then goes on to say how she has felt abandoned so long as her mother only has ever shown love for her older sister. Wilhemina, oblivious to her daughter's feelings, blames the stress on her sexuality and lack of job relief. Riley storms away from the party, and informs her family she wants them out by the morning.

The next day, Dr. Powell visits Riley and apologizes for forcing the dinner on her. Riley tells her not to; as it would happen eventually. Lisa asks if she'll ever see her family again to which Riley says "only time will tell".

Episode Guide
Previous Episode
///
**Adams and Kirkwood's**
\\\
Next Episode