recursal/Fanatic-Fandom huggingface dataset:
Marcus

## Personality

Marcus was a friendly and cheerful man. He was very loyal to his boss, Mr. Smithhammer and very knowledgeable about rocks and mining. He enjoyed talking about the subject, but at one point questioned his knowledge's worth.

## Biography

Marcus acted as Mr. Smithhammer's assistant and sometimes acted as a liason between the party and him. He was part of the group which the party escorted to Mine No. 4. During this trip, he spent his time chatting with Esther about mining and rocks, which later helped the party to deal with a cave in. Upon arriving at the mine, he headed inside with Nemo. After they became separated, the ooblex in the mine impersonated him to lure the party into a trap. His body was found in a pool of water inside the mine, presumeably killed by the ooblex.

Upon talking to Mr. Smithhammer back at Mining Co., the party discovered that Marcus had intended to give them tents as a thank you gift, knowing that they didn't have any. Mr. Smithhammer passed the tents on in his stead and assured the party that his family would be given a grievance payment.

## Affiliations

**Mining Co.:** Marcus was an employee of Mining Co. and showed a great degree of loyalty to the company's owner, Mr. Smithhammer.

**Mr. Smithhammer:** Marcus acted as an assistant to him and seemed to trust him greatly. When the party questioned the wisdom of Mr. Smithhammer's decisions, Marcus was quick to respond defensively. Mr. Smithhammer seemed to appreciate Marcus as well.

**Marcus's Family:** During the meeting with Mr. Smithhammer after Marcus's death, it was revealed that he had a wife and child. Despite Nemo's request, the party were not allowed to meet with the family.
Mr. Johnson

Mr. Johnson was a fixer that the party worked with at the beginning of the Dorust - Crimson Catalyst campaign.

## Personality

Mr. Johnson was a rude and arrogant man with a high sense of self-importance. He did fulfil his end of the deal he made with the party, but also forced the party to pay for his drinks each time they met.

## Biography

Mr. Johnson was a fixer based in Rusel. He was one of the first NPCs that the party interacted with and in some ways could even be credited with the party's creation.

The premise of the very start of Dorust - Crimson Catalyst was that all of the player characters were to meet him at a cafe in Rusel to discuss a job that he had for them. During this meeting, he ate and drank parts of the food that the party ordered, then at the insistence of Ragmesz, ordered a replacement (but still didn't pay for it before leaving; leaving the party with the cost.) The party signed a contract with him for the purpose of completing a job with Mining Co..

As the party arrived back in Rusel after completing their job, they were followed by a shady dwarf from the gate. After confronting the dwarf, they found that he had been sent by Mr. Johnson and that he wished to meet with them.

After being taken to a tavern near the docks, the party were given mugs of watered down ale and forced to wait for quite some time before Mr. Johnson arrived. Even after he arrived, he spent quite a bit of time before he acknowledged the party's presence.

Mr. Johnson was meeting with them to receive his 25% cut of the party's earnings, as per the contract. The party obliged and did not try to cheat him. At this point he said that the contract had concluded and instructed them to order him a Dragonfire Whiskey at this tavern if they wished to work for him again. He left the party with the bill, both for their own drinks as well as what he had before meeting them, and two unknown drinks.

## Affiliations

The Sloop's Rest: Mr. Johnson clearly had some sort of deal with this tavern. If a dragonfire whiskey was ordered for him there, the bartender would know that the orderer wanted to see Mr. Johnson about work.

That one shady dwarf guy: Mr. Johnson clearly had some less than desirable associates, such as the dwarf that followed the party from the Rusel gate. It is unknown if this dwarf was his only associate of this kind, or even if he was associated with The Sloop's Rest.

It is unknown if Mr. Johnson had any similar ties to the cafe where the party first met with him.

## Notes & Trivia

* Moo has said multiple times post-session that he enjoyed making him as rude and obnoxious as possible.
* Mr. Johnson should not be confused with Johnson, an employee of Mining Co.
Juno Santers/Supports

**Juno:** Tough luck…

**Anaia:** What the hell-?! How long have you been standing there?

**Juno:** Oh. I just got here. Prince Merek is in a meeting with his majesty, so I came down to practice…

**Anaia:** As if you of all people need practice with a bow and arrow…

**Juno:** What’s that…?

**Anaia:** Forget about it.

**Juno:** …Hey, you’re Prince Cas’s retainer, aren’t you?

**Anaia:** …Yes, that would be me. We’ve only stood next to each other for ceremonies a thousand times.

**Juno:** I knew I recognized you from somewhere…

**Anaia:** Prince Merek’s tolerance of you is truly a testimony to his longsuffering nature.

**Juno:** He is pretty nice, isn’t he…?

**Anaia:** By the gods… Yes. Yes, he is.

*C support achieved.*

### **B:**

**Anaia:** “Tough luck!” Hah. Luck has nothing to do with it. Just incompetence. How hard can it be to stick an arrow in the damn target?

**Juno:** Hey…

**Anaia:** Of *course*… Good afternoon, Lady Juno. What brings you here?

**Juno:** I told Prince Merek that I met you the other day and he said something really smart… He said that if you seemed frustrated with archery, then maybe I could help you with it… Are you frustrated?

**Anaia:** You told him what now? Ah, gods, if Cas catches wind of this then I’ll never heard the end of it…

**Juno:** What do you mean?

**Anaia:** Why do I even try? Lady Juno, you *are* aware of our lieges’ little feud, right?

**Juno:** Well, yeah, but what’s that got to do with us…?

**Anaia:** …To be frank, I don’t rightly know. Very well. If it truly would please you to offer your services, then I would be glad for your instruction.

*B support achieved.*

### **A:**

**Anaia:** Lady Juno, a word?

**Juno:** Sure. Anytime.

**Anaia:** As my first order of business, please allow me to thank you for your tutelage. To be frank, I didn’t expect any results, but your instruction proved more useful than I had anticipated.

**Juno:** It was my pleasure… It was kind of fun, actually… I like having a pupil.

**Anaia:** Your advice hasn’t failed me so far… which brings me to the second matter. …

**Juno:** …What’s the second matter?

**Anaia:** Right… You… You and Prince Merek are close, are you not?

**Juno:** You could say that… I am his retainer… That’s what retainers do…

**Anaia:** There’s nobody here except for us. You may speak the truth. You’re closer than most would expect from a retainer and her liege.

**Juno:** I don’t know what you mean…

**Anaia:** …By Alseid, I sincerely can’t tell if you’re playing dumb or not. No matter. Lady Juno, what would you say to someone who… cared for someone else? Someone who cared for another, more than… what is… proper.

**Juno:** Huh?

**Anaia:** Don’t think about it too hard; you might hurt yourself. Just… what comes to mind?

**Juno:** …Well… I don’t see what’s wrong with caring about someone. I’d say to just let it happen, and see where it goes. I mean, that’s what I did…

**Anaia:** Is it now…

*A support achieved.*
Player Chart

**A**

Acorn Whistle

Aearthu

Aesthetics

Alduara of the East

The Alphirrim

The Ash Waste

\*\*B\*\*
[/Bard The Bard]
[/korppivaki The Black Lossoth]
[/Bliss Bliss]
[/arestelbook Book of Arestel]
[/hearthsongbook Book of Hearthsong]
[/blackarrow Blue-fletched Black Arrow]

\*\*C\*\*
[/Castellan Castellan Wisdan]
[/celestialflowers The Celestial Flowers]
[/gailion Children of Gailion]
[/clanshara Clan Shara]
[/stockard Constable Stockard]
[/arestelcovenant Covenant of Arestel]

\*\*D\*\*
[/dagorant Dagorant]
[/dalesign Dalish Sign]
[/Deoward Deoward Stormhelm]

\*\*E\*\*
[/ebonyguard The Ebony Guard]
[/elmeleth Elmeleth]
[/eregioncache The Eregion Cache]

\*\*F\*\*
[/fallowflame Fallow-flame]
[/fallowmath Fallowmath]
[/Fionwe Fionwe]
[/flameofarestel Flame of Arestel]
[/forochelshame Forochel's Shame]
[/fourlords The Four Lords]

\*\*G\*\*
[/girdle Girdle of Elmeleth]
[/goldenapple The Golden Apple]
[/Guardians Guardians]

\*\*H\*\*
[/haatlahja Häät-lahja]
[/hearthsongfellowship Hearthsong Fellowship]
[/henkimaa Henki-maa]
[/hoppers Hoppers]
[/horsesense Horse Sense]
[/houseaearanel House Aearanel]
[/housecalenglor House Calenglor]
[/housecolagar House Colagar]
[/housedemechil House Demechil]
[/housedolmanadh House Dolmanadh]
[/houseluiel House Eluiel]
[/housegannelor House Gannelor]
[/househaerellen House Haerellen]

\*\*I\*\*
[/Isolda Isolda Umbel]
[/illumins The Illumin Order]
[/ivorytower The Ivory Tower School]

\*\*J\*\*
[/jaalaulu Jää-laulu]
[/jaysladies Jay's Ladies]

[[/div]]

[[div style="border:solid 1px #ffffff;width:48%;height:100em;background:#ffffff;padding:5px;float:left;margin-bottom:4px"]]
\*\*K\*\*
[/keskitalva Keskitalva]
[/kingathonysfire King Anthony's Fire]
[/korppivaki Korppi-vaki]
[/krakenslady The Kraken's Lady]
[/kylmakeihas Kylma-keihäs]

\*\*L\*\*
[/Laranya Laranya Sun-eyed]
[/lasikatsetuhat Lasi-katse Tuhat]

\*\*M\*\*
[/midnightguild The Midnight Guild]
[/Mormerili The Mormerili]
[/Morthond Morthond of Gondor]

\*\*N\*\*
[/namat Namat]

\*\*O\*\*
[/oldwoman Old Woman]

\*\*P\*\*
[/palella Palella-kevyt]
[/papercrowns Paper Crowns]
[/pyhakuppi Pyhä-kuppi]

\*\*Q\*\*

\*\*R\*\*
[/ravinto Ravinto]
[/riddleplot The Riddle Plot]
[/rohkeavaki Rohkea-vaki]

\*\*S\*\*
[/Sadim Sadim of Harad]
[/saoirse Saoirse]
[/seregvor Seregvor]
[/shepherdess Shepherdess of Elmeleth]
[/sheutclan Sheut Clan]
[/songhorn Songhorn]
[/StarCardolan Star of Cardolan]
[/starsilver Starsilver]
[/starsilverconcordant Starsilver Concordant]
[/stonespeak Stone-speaking]
[/sunsickness Sun Sickness]
[/Sveinn Sveinn Alvardson]
[/swanknights Swan-knights]

\*\*T\*\*
[/temple Temple of Elmeleth]
[/treaty Treaty of the Vale]
[/twelfthcompany The Twelfth Company]
[/thetapestry The Tapestry]

\*\*U\*\*

\*\*V\*\*
[/valkoinengreatsword Valkoinen's Greatsword]
[/valkoinenshield Valkoinen's Shield]
[/vial Vial of Blood]

\*\*W\*\*
[/wayfarersguild The Wayfarers' Guild]
[/walkers The Walkers]
[/watchers The Watchers]
[/whiteshorecorsairs Whiteshore Corsairs]

\*\*X\*\*

\*\*Y\*\*

\*\*Z\*\*
[[/div]]
David the Red

David the Red is a member and effective leader of the remnants of the Haven Cross Bandits, and is assumed to have been heavily involved with their attack on Haven Cross.

## Appearance

David is a tall, muscular, and distinctive man. His head is utterly bald, with the exception of his bushy fiery red beard, tied into two braids.

## Personality

David is a stern and natural leader to those among his hierarchy. He seems to value glory and the lives of his men above material gain, though he would be unlikely to shun whatever gold comes his way.

Though David is a brutal individual, he seems to follow his own code of honour. In the past, he has shown the ability to put previous grudges aside to face a larger enemy. He seems to care deeply for those he deems his 'brothers in arms'.

## Biography

It can be assumed that David the Red had a major role in organising the Haven Cross Bandits' role in the Battle of Haven Cross, and had shared critical correspondence with the government of Viren.

He was first encountered by The Party, however, when they first visited Bandit-Town while working for Arzy during Season 3. While initially cautious around those that had previously been their enemy, the two groups came to a tenuous agreement with the hopes of fighting a larger threat.
Tom

Tom is a Human under the employ of Big Marco's Shipping & Storage Emporium. Though he is known to have some involvement with the management of shipments from Viren to Elinstad, his specific role is unknown as is the extent of his responsibilities within the company.

## Biography

Tom's first encounter with the party was aboard the ship traveling from Viren to Elinstad. During the trip, Claire became friends with him in hope of finding out information. They met up again in Elinstad and had lunch with the party, however Tom got the wrong idea and thought it was going to be a date. It wasn't, and actually started out as an excuse to be in the warehouse district to watch Goro's Storage.

## Affiliations

* Tom is employed by the shipping part of Big Marco's Shipping & Storage Emporium.
Vikram Preece

Vikraam Preece is a mysterious human individual working under Yorfarn Dralthaal. Almost nothing is known of his past, but he has supposedly had some role in perfecting his employer's methods in creating 'The Redeemed'.

It is believed he dislikes his work, and may have an interest in defecting if the possibility arises, potentially allowing a cure for 'Redemption' to be created. Additionally, Yorfarn appeared to act surprised that anyone would know his name, and their identity is likely intentionally a secret.
Samuel

Samuel is a mysterious individual who had previously operated as a proxy operative in the region of Elin.

## Personality

Little is known about Samuel, but in front of The Party he has acted seemingly somewhat cold and aloof. It is unknown how much of this is a ruse, or if he will soften with time. He appears to have little desire to save anything but his own skin.

## Biography

Samuel is known to claim that he was in the same organisation as Claire for some time while in the region of Elin, and that he knew of her brother to some degree. However, at an unknown later date he was captured by a currently unknown force and anonymously presented to The Party. Not wanting him dead, they took him to the Resistance Headquarters where he is currently detained. Information was exchanged for the promise that he may take the first boat leaving to the mainland if we succeed.0

Neither Claire's brother or Lorkax were found inside of Outpost Iron. It is currently unknown whether he intentionally deceived them, if his information was wrong or if something else had happened.

## Affiliations

* **The Resistance:** While Samuel has little to no good will towards The Resistance and The Party, there is an small but notable established element of trust.
* **The Raven's Order:** The organisation Samuel and Claire were once part of supposedly operated as a proxy of The Raven's Order.

## Notes & Trivia

* Samuel has currently been promised transport to the mainland as soon as possible, in exchange for the information surrounding the dragonborn, Lorkax Ithril.
Crafty Carl's Cart and Crate

Crafty Carl's Cart and Crate (also known as simply Crafty Carl's) is a transport and storage business located in the warehouse district in the Elinstad's commercial district.

## Location

Crafty Carl's Cart and Crate is located in the eastern warehouse district of Elinstad's commercial district.

## About

Little information is known other than that they have some clear involvement or partnership with Big Marco's Shipping & Storage Emporium, often being on their receiving end of shipments.

## People

No known individuals are known to work directly for Crafty Carl's, and it is unknown if the titular figure is a real person like 'Big' Marco Marcovitch or a simple mascot.

Nonetheless, certain workers for Big Marco's have been shown to have some association with the transport of goods to Elinstad and thus must occasionally work for Crafty Carl's. This includes individuals such as Haruz and Tom.

## History

Crafty Carl's Cart and Crate was the delivery point for The Party's first Big Marco delivery, soon after the Battle of Haven Cross. While staying in Elinstad, members of The Party returned often for information on any future jobs (soon resulting in the introduction of Alia and Curt as well as the second encounter with Sander).

## Notes & Trivia

* While the name of the business likely takes after its' founder, no information is currently known about this figure.
Earl

Earl was Asimoff's albino Raven familiar. He served a key purpose during the Battle of Haven Cross by relaying important information recovered from the bandit camp by The Party early in Season 2 alongside a Haven Cross Adventurer's Guild brooch.

He first met his end - temporarily - trying to distract Sander during her robbery of gold satchels from Big Marco's delivery. However, he has been summed again after the killing of a Raven's Child relatively recently and has assisted Asimoff since.

He met his end a second time after being sent into the forests around Viren while being pursued by hostile ravens looking for The Party.
Martin

A young boy who has lost his family during the Battle of Haven Cross and was previously being looked after by Nick. Current location and status unknown.

## Personality

Martin is fairly mature for his age, as he listens well to adults. He looks up to guards and people that look heroic, wanting to be like them when he grows up. He can be rather blunt - directly called Nick boring upon introduction.

## Biography

Martin grew up with his family in a rather isolated house near Haven Cross. He helped out his family in the ways he could, but he never was able to see much of normal society. When his family heard that Haven Cross would soon be attacked, they prepared to defend their own home. To Haven Cross, this house was a key strategic point in defending the city, so they tried to convince the family to leave their home during the attack, having no success. Finally the party was asked to intervene, and after some diplomacy, the family decided to work with Haven Cross, and trusted the party with bringing Martin to Elinstad for safety.

Needing someone to look after Martin while in Elinstad, the party ultimately entrusted the task with Nick and sent the pair off. For some time following then, Martin continued to stay with Nick, who decided to continue being the boy's caregiver after receiving news that the family had died in the attack. Martin was subsequently taken into custody by the Elinstad guards after Nick attempted to publish the third novel in the 'How To' series, leaving his current whereabouts unknown. One of the Elinstad guards that surrendered following Haven Cross' declaration of independence suggested that he may be in an orphanage run by a certain Miss Wholehand, somewhere in the upper districts of Elinstad.

## Affiliations

* **Nick:** Looked after Martin before getting him captured.
* **The Party:** Previously trusted to ensure Martin is in safe hands, before given to Nick for safety.

## Notes & Trivia

* Martin was interested in joining a school for soldiers in Elinstad.
Alseid

“It is as I feared. Lover of the wind, I will honor our bargain, but as for the rest of humanity… Arethusa, are you ready? My brothers and sisters, it is time for us to undo our mistakes.”

—Alseid

Alseid is the god of earth and life, and one of the five children of the All-Mother. He resides on the Mountaintop and is responsible for the birth of all living things.
Duke Amberhusk the Third

Duke Amberhusk the Third was a character that briefly appeared to guide The Party during the Halloween session of Season 2.

## Personality

He is cheery and happy that the party seems to be happy with his skills. He is willing to go out of his way for The Party, possibly due to their repeat business, but doesn't know much about what's going on.

## Dagger of Duke Amberhusk

The Dagger of Duke Amberhusk, as gifted to Penny.

Duke Amberhusk was found in the town square of the village of Wopsokotyn being assailed by Sentient Cabbages.

After clearing the area of Cabbages, saving his life and ending the Cabbage Lord, The Party was gifted a dagger - described as 'a small, razor-sharp dagger with a grip made from a dense rich wood; a guard made of an equally dense fibrous material; a blade from what could be described as "weaponized grass" and an amber gemstone inlaid in the pommel'. It has since been found by Cailynn that the engravings along the blade are those of patterns loosely resembling those found in druidic groves, and the amber gem appears to have been grown into the hilt itself rather than simply place there.

It has since been discovered that after attuning to the weapon with a short dream sequence, planting the dagger blade-first allows the user to speak nearby plant life. The extent of the use of this is unknown, but it has been seen that willing plantlife can obey simple instructions such as small degrees of movement or guidance.
The Party (Erilán Reawakened)

## The Party

The Party as the start of Season 2. Roscoe would later join as a long term member.

A summary of party members past and present, as well as their generalised opinions of things as a group.

## Asimoff

A creature of unknown race who ~~lives under a small town's supply of bed sheets~~ has a city's worth of ink supplies in tattoos. Carries enough paper to almost completely summarise the mess that is Erilán's campaign. Hobbies include: ~~Torture~~, ~~Torture~~, Reading, ~~Torture~~, Eating. Doesn't sleep anymore. Sometimes wishes he could.

## Cailynn Liadon

Forest mom. Best hunter in the party. Only gets lost never. Only one who has held a stable employment. Dislikes: Mean people who hurt her fucked up children, Bad leather workings, Not being able to leave Erilán.

## Claire

Sneaky ~~guy~~ gal with trust issues and one hell of a punch. She comes from [REDACTED] and spent her life [REDACTED] before finally [REDACTED]. Relationship status: Not dating Tom.

## Dain

Man of few words. Or maybe he just speaks in a tone we can't comprehend. Designated strongboi of the party and applicant for the party's dad. Likes: Being helpful, Stopping evil, His horse, Being Little Spoon.

## Penny the Perilous

Surprisingly not the banker of the party. Used to "fight" in the same way karaoke singers "sing". Once forced an inn to display a mutilated animal carcass on their wall. Love interest: Hilda (Not Sarah!)

## Roscoe Primsticcle

Sneaky boi. Kleptomaniac. Knows how to not get lost/stabbed/robbed in a city that isn't a forest. Spends his free time working out his personal problems with friends because he cares about himself and trusts his companions. Number of decoy coin-bags: ~~3~~ ~~6~~ ~~10~~ ~~15~~ ~~23~~ ~~38~~ unknown.
Lake Elin

## Location

Lake Elin is a large lake that extends from south of Elinstad all the way to Viren and possibly further. To travel from Viren to the docks just south of Elinstad takes 3 days by boat.

## About

Lake Elin is often very foggy and as creepy as it seems, this is just normal weather for that area.

The party sailed across Lake Elin on a ship owned by Big Marco's Shipping and Storage Emporium, where they took a job guarding cargo.

The ship was sectioned into three parts: the deck, the sleeping quarters and the lower floor. The deck was where Haruz and Captain Lily spent most of their time. There was never much to see or do there, other than to look out over the fog. The sleeping quarters were half way down the stairs from the deck. There were two rooms, one for boys and one for girls. The boys room smelled of vomit the entire trip. Downstairs there was a long hallway that led to the cargo area where Tom and a group of workers spent their time making sure the cargo arrived safely. Off of the hallways were multiple doors, one leading to the kitchen / cafeteria and another leading to the valuables area.

## People

Captain Lily is a very watchful person, constantly keeping as much of an eye on the people on her ship as she does on the water.

Haruz is the head of security on the ship, making sure that the cargo makes it safely to Elinstad.

The Gnome Chefs constantly bicker and wave knives at each other as they try and outdo each other with their cooking. They are rather intense and their constant one-upmanship often spills over into their encounters with other people as they each seek to gain more approval than each other.

Tom is in charge of checking to make sure nothing goes missing. He is constantly seen with a clipboard, checking the codes on the crates against his list. Claire spent a large portion of the trip across Lake Elin becoming friends with him.

## Notes & Trivia

* Asimoff spent the first day crossing Lake Elin being seasick.
Mr. Smithhammer

Mr. Smithhammer was the highly successful owner of Mining Co.. It is unknown what his first name was, but he preferred to be referred to by his last name.

## Personality

Mr. Smithhammer was quite a serious dwarf who took a great deal of pride in the success of Mining Co.. He was seen by some party members, most notably Nemo, to take his need for profit too far, sacrificing the safety of his employees in the process. When this was brought up in conversation Marcus strongly disagreed, suggesting that these were far from the normal circumstances.

## Affiliations

**Mining Co.:** As the owner of the company, Mr. Smithhammer made most of the decisions in regards to the company.

**Marcus:** Marcus often acted as an assistant to Mr. Smithhammer. They were on good terms and Mr. Smithhammer seemed to be genuinely regretful about his death.

**Mr. Johnson:** Mr. Smithhammer hired the party through the use of Mr. Johnson as a fixer. It is unknown whether they have had any other dealings in the past.

## Notes & Trivia

* Mr. Smithhammer is one of those characters that Moo occasionally messes up the name of, sometimes calling him Mr. Hammersmith.
Places

**Nisa**

Nisa was founded in 282,000 BU by the god Enu. A great valley surround by sea to the north and east, the Western Mountains to the West, and the salt plains to the south.

Old City of Nisa

Mehis (Capital of Nisa)

Nusol (Tomb city of Enu)

Western Mountains

Salt Plains

Nisaul (Upper) & Nisaug (Lower)

Immar (Western Capital of Nisa)
Sentient Cabbage

The Sentient Cabbages are a rare, exceedingly hostile race of mobile plant beings initially found near Wopsokotyn. They were led by a being known as the 'Cabbage Lord', an exceptionally large Sentient Cabbage.

## Location

The Sentient Cabbages were first encountered assaulting the ruins of Wopsokotyn during the Halloween session of Season 2. After an introduction to Duke Amberhusk, The Party hunted down and slew the Cabbage Lord some distance from the town.

## About

Sentient Cabbages are a hostile race of cabbage-like mobile plant beings. Physiologically, all specimens appear identical to an ordinary species of cabbage grown near Haven Cross with the exception of being 'exceptionally tasty'. Additionally, all are capable of some degree of magic; enough to propel themselves at walking speed - mainly to move or to injure targets.

### The Cabbage Lord

The Cabbage Lord is a particular variety of Sentient Cabbage capable of all of their magical abilities but to a far greater degree, preferring to manifest an illusory crown above him at all times (even when rolling should make this position impossible without it falling off). It is also notably bigger than aforementioned Sentient Cabbage minions and hosts an increase in power fitting to its' increase in size. All groups of Sentient Cabbages are led by a Cabbage Lord, and the death of the existing Lord will result in the position, with all physiological and magical benefits, being transferred to a nearby Sentient Cabbage minion over the course of a long and resource-intensive process.

## Notes & Trivia

* The idea for Sentient Cabbages was realized by The Dungeon Master shortly after the Chinese cartoon Konosuba finished airing.
* The Sentient Cabbages were the first complete home-brew creature that The Dungeon Master came up with.
Ava Seed

Ava was a witch known for her prowess with broomsticks. She worked as a courier and was a divisive figure among

other witches.

## Personality

Ava was very money-driven. She was friendly enough and liked company but everything seemed to have a price with her. With this facet of her personality being so outside of the normal for witches, it was little wonder that she was a common source of rumours at the Witches' monastery.

## Biography

Ava was taken in by the Witches' monastery at a young age and was raised there. They were the ones to give her the last name 'seed'. She claimed that they said that it was out of hope that something big would sprout from it, but she felt that she couldn't live up to that in a small village, living as a normal witch.

She left the monastery the year after [[1]] arrived there, but does still visit the place at times and is not on bad terms with the other witches.

She met the party on their way back to [[2]] after their first job in [[3]]. She stayed the night with them as it was going to rain and she didn't want her cargo to get wet. She told Esther about the Sabbath about to be held at the monastery.

## Affiliations

* The Witches: They are loosely aligned. She is one, but breaks with tradition, so she is somewhat controversial among them.

## Notes & Trivia

* She has a peregrine falcon that acts as a messenger for her.
Huroda

Huroda is the previous owner of the Drunken Horse's Inn in Haven Cross. She is the mother of Hilda.

## Personality

Huroda never spoke much, leaving Hilda to take care of most of the more social jobs around the inn. She was cheerful but prone to reminiscing about her youth among the orcs. Penny's deer head reminded her of this.

## Biography

Huroda did not always live in Haven Cross, but nothing is known about her life before she moved there. She ran the inn, but most of the interactions with her were through Hilda.

## Affiliations

* **Haven Cross:** Huroda owned the inn in Haven Cross and spent her time there working alongside her daughter.

## Notes & Trivia

* She was the only one to truly appreciate Penny's decorations in the lead up to the harvest festival.
'Big' Marco Marcovitch

'Big' Marco Marcovitch, more commonly known just as Big Marco, is the owner of Big Marco's Shipping & Storage Emporium, a company based in Viren.

## Appearance

Big Marco has been described as a severely overweight but relatively short of height for a Dwarf, with a bald head and full face of beard. The oiliness of his skin is said to reflect the gravel of his voice.

## Personality

Big Marco is a businessman and fishdog fanatic. His office is filled with them and it is rare not to find him in the middle of eating one. He's gross, but it is hard to say what his intentions are other than making profit. When giving the party their job of guarding his cargo, he specifically told them not to investigate anything, and potentially attempted to bribe them with the job's reward. This, coupled with the "B.M." signature found on the notes from a bandit camp during the Battle of Haven Cross indicates that he probably has something to hide.

## Biography

Not much is known about Big Marco's past. It has been said that he started up his business in Viren a couple of years before the start of the campaign, which has been growing since. The party first met Big Marco after taking on Donny Clearletter's last quest, as he had been the one storing some of the defensive supplies for the Battle of Haven Cross. He sent them off via carriage and soon after began expanding his business to be "Big Marco's Shipping & Storage Emporium," acquiring boats for such along the way.

Upon returning to Viren, the party ended up investigating Big Marco to see if he was tied to the "B.M." signature. Big Marco soon after had a meeting with the party, knowing that they had been asking around about him. In an effort to stop the party from continuing this, Big Marco offered them a deal to stop trying to find out details about him and instead take on a job for him, offering a large up-front payment to sweeten the deal. Having no other leads, the majority of the party took on this offer, aside for Penny who ended up separating from the group. Big Marco tasked the party with protecting a shipment and has been issuing additional orders from his headquarters since then.

When the wall went up in Viren, he is said to have moved to Elinstad, leaving a half-orc (possibly Haruz) in charge of his Viren operations in his stead.

## Affiliations

* **Big Marco's Shipping & Storage Emporium:** As the owner of the company, its' interests are Big Marco's interests.
* **The Resistance:** He is known to be somewhat of a neutral party in the conflict, but is willing to assist in The Resistance's goals - for a price. It is likely he will benefit from any newfound freedom granted by the operation in the future.

## Notes & Trivia

* He was the one who gave Asimoff the second Gloria Glitter 'How To' novel.
* He may have traumatized some of the oxen used in shipping by attempting to feed them Fishdogs.
Dragonborn Clans

The Dragonborn Clans are presumably scattered independent groups of dragonborn. Little is known of them.

## Location

The Clans are mysterious, and little is currently known of them. It can be presumed they are spread throughout the world beyond Erilán.

## About

The only known Clan is the Fireblus Clan, who live on an isolated island off the Crimson Coast, where they often raid. They are believed to main consist of red dragonborn, though other similar colors are present within their ranks. They are associated with being heated and angry in their nature.

It can be presumed there are many other clans, who likely consist of several dragonborn of similar types.
(ARCHIVED) Season 1

**PLEASE NOTE: This page has been archived and it's content moved to the Erilán - Reawakened page to better reflect the multitude of campaigns that have taken place in the greater setting. (as of 19th April 2020)**

Season 1 was the first of the Erilán: Reawakened plot-line, though it started life as a play through of the home-brew 'Haven Cross: The Adventurers Guild' campaign. It involved The Party - at the time including Alyndra, Eiryn Roundpebble, Milo Tosscobble, and Penny the Perilous (the only character also present in further seasons so far) as well as a racist elf druid that no one liked enough to remember the name of or make a page for.

The first Season was mostly uneventful and did not make a huge impact on the rest of the plot, but did introduce some characters and places, as well as some ongoing jokes.

## Synopsis

The season started with all of the characters arrive in the town of Haven Cross by cart and being directed towards the Adventurer's Guild - the reason why they were all there. None of the characters knew each other, but they all shared a reason for coming to the town. They ended up being group together for their trials. First they had to pass a basic skill test in the training yard near the barracks, then they had to deliver a package to some gnome out in the forest a day's walk from Momo's Inn.

The party spent the first night at The Drunken Horse's Inn before leaving early the next morning. Shortly outside of Haven Cross, they came upon a cart that had gotten out of control. The party managed to calm the horses and the owner gave the group a ring as thanks (which Eiryn promptly took for herself.) The rest of the day was uneventful, as was the first night. On the second day, the party came across a man being chased by a large bird. They were going to help him until they discovered that he had stolen the birds egg. At that point, they decided that it was his own fault and left him to be chased.

The next night, the journey took a turn for the worse. Mosquitoes stopped anyone from getting a good night's sleep. The party gave the package to the gnomes it was meant to be delivered to and spent the night in tents outside their house. Cue more mosquitoes.

The next day, the party started to head back towards Haven Cross, but they got so lost in the woods that even their ranger's favoured terrain couldn't help them. Eventually they found a large group of satyrs have a celebration of some sort. This celebration has since become known as the 'halfling olympics' due to the competitions that happened during the night. The party spent the night with the satyrs, then went on their way.

Eventually they discover that all their problems had been caused by a fairy dragon, who leads them to a small ruin that had a tiny bag of holding filled with a bunch of copper coins. Eiryn took this one too.

The group eventually made it back as far as Momo's Inn, where Jolly Momo let Penny have bar fights to pay for her stay. Everyone other than Penny vanished overnight, and that's where Season 1 ended.
Carl

Carl was a bandit who was a part of a group hiding in the cliffs by the road from Haven Cross to Viren. He was situated about a day from Haven Cross.

## Personality

Carl was a crude man, he killed Donny Clearletter in his tent and refused to talk when questioned by the party as to why Donny was targeted in particular.

## Biography

Carl killed Donny Clearletter and attempted to steal his letters and notes before being caught by the party. He was then taken with the rest of his group to Viren, where he was executed by the guards.

The notes that he tried to steal were related to military equipment to be shipped to Haven Cross in preparation for the Battle of Haven Cross.

## Affiliations

* **Haven Cross** **Bandits****:** Carl was part of a group of bandits. The timing and the way that he specifically targeted Donny implies that he is associated with the bandit group that was present at the Battle of Haven Cross.

## Notes & Trivia

* This Carl has nothing to do with Crafty Carl's.
Summer Blight

**Warning: This page contains spoilers for multiple campaigns.**

The Summer Blight is an event that happened 75 years before the start of the Mheldit campaign, or 146 years before the start of the Erilán campaign. It was a world wide event, affecting multiple regions.

## Mheldit

The Summer Blight caused Mheldit's residents to be forced to evacuate the island. A small population of surveyors remained in Port Valiant in order to monitor the situation and assess when it would be reasonable for people to return. It took around 50 years for this to happen and throughout this time, they survived entirely on imported supplies.

It is thought that dwarves also remained on the island, in their mountain strongholds but this is only rumoured, with no concrete proof.

The repopulation of Mheldit caused a lot of unrest, with clashes between the original residents and those who arrived there for the first time. This unrest is far more prominent in the south, particularly around Madail.

Even 25 years after the repopulation of the island, there is still a lot of looting of pre-blight ruins in order to find seeds of crops that existed before the blight.

## Erilán

The blight also hit Erilán, but very little is known about its effects on the land. According to Vexilaava, it was caused by Bahamut's displeasure.
Duck & Cover Inn

A rowdy, but affordable, inn located in Elinstad.

## Location

The Duck & Cover Inn is located on one of the main streets in the lower district of Elinstad.

## About

There is constantly furniture being hurled out of the Duck & Cover Inn. Between that and the frequent brawls, its easy to see where the inn got its name. It's dirty and serves terrible beer, but at least it is cheap. It is where The Party stayed during the second half of their time in Elinstad and is where some of their belongings still are. Cheap paper windows are present on the building due to how the windows are frequently broken.

## Duck & Cover Menu

### Drink

Milk - 5CP/MugPi'hz Wahr - 1SP/Mug

Honey Mead - 7SP/Mug

Dark Wine - 9GP/Bottle

### Room

Common Room - 1SP/NightOne Bed Room - 4SP/Night

Two Bed Room - 8SP/Night

Four Bed Room - 15SP/Night

Six Bed Room - 3GP/Night

### Food

Stale Bread - 5CP/LoafMystery Stew - 1SP/Meal

Fermented Meat - 3SP/Meal

The stale bread is a solid slab of something that should look like bread, but its closer to an improvised club. Might be why people still buy it.

The mystery stew is the meal for those who does not concern themselves with what they consume. *(Or if they survive the next 24 hours).* It smells and tastes oddly sweet and sour at the same time with a chunky texture.

The best thing you can say about the fermented meat is that it is - probably - from an animal. Then again, humanoids can be quite animistic. The meat is almost as stale as the bread, but it comes with a free side of flies.

The signature "drink" of the establishment is their Pi'hz Wahr. It's an alcoholic liquid with the consistency somewhere between gutter water and sewage. But it packs a punch so hard that it just started its own fight.

The honey mead and dark wine are imported and therefore the few items on the menu that probably wont kill you before someone else tries to. Both are low quality compared to any other place; But compared to the other menu items they might as well be sent from Castle Elinstad itself.

As for the rooms. Staying in the common room might be cheap, but unless you swallow your coin there is a chance that the fee will be a bit larger than advertised. The other rooms sold are just the step above sleeping in an alley, but at least they feature beds and free parasites.

## People

The innkeeper is constantly picking stools up out of the street and fixing them behind the bar.

## Trivia

* The party left a lot of items at this inn on their last night in Elinstad, which they were unable to retrieve due to the circumstances under which they left the city and everything that has happened since.
Curt

-WIP-

## Personality

Curt is somewhat awkward socially but means well. He is supposedly an incredible strategist and works behind the scenes in a lot of The Resistance's plans. He also seems to take care of a lot of the day to day running of The Resistance's base.

## Biography

When the party first met Curt, they were working for Big Marco and he was assigned to help them track down some stolen goods. When they found the crates, things took an unexpected turn as he turned out to be a close friend of Sander's.

He was not seen again until the party had to try and flee Elinstad after stealing a box of explosives. He accompanied them to The Resistance's hideout and has been seen there on and off ever since.

He coordinated David the Red's forces during Haven Cross's liberation and the expedition into Outpost Iron.

## Affiliations

The Resistance: Curt is one of the core members of The Resistance and acts as their strategist.

Big Marco's Shipping & Storage Emporium: It is unknown whether Curt has any actual ties to Big Marco, but the party originally met him through this company and Haruz knew to expect him to disappear and was pleased that the party hadn't said anything to the guards.
Rusel

## Location

Rusel is located on the southern edge of the Laichen lake and acts as a crossroads for the surrounding areas.

## About

Despite being the capital city of Dorust, Rusel is substantially smaller than Huttenport.

## People and Places

Rusel is home to at least one cafe, as that is where the campaign started. There is also a tavern near the docks which is inset into the ground named *The Sloop's Rest*. If someone ordered a dragonfire whiskey for Mr. Johnson there, the fixer would know they wanted work.

## Notes and Trivia

* Rusel was the starting point of the Dorust - Crimson Catalyst campaign.
Unnamed Mainland

The Unnamed Mainland is a mysterious continent that little is currently known about. The majority of characters in The Party, including Cailynn, Claire, Dain, and Penny all seem to come from regions on said mainland. Asimoff occasionally finds familiarity in details that he should not be able to know about this place.

## Location

The location of the mainland in reference to the rest of the world is unknown.

## About

Much like other details about the world, almost nothing is known about its' current state.

## People and Places

As little is known about the mainland, little can be said to describe its' specific regions and figures. However, despite the relative seclusion of the island, few notable locations have been mentioned.

### Crimson Coast

Little is known of the Crimson Coast, other than it is infamous for constant raids by the Fireblus dragonborn clan.

## History

The history of the world is almost entirely unknown.

## Notes & Trivia

* Asimoff sometimes recalls odd memories of locations outside of Erilán, likely including on the mainland.
Dain

Dain is a kindhearted dwarf paladin with religious passions which has been a part of the party for some time.

## Personality

Dain is known to be a calm and caring person, eager to help out others, especially via use of his healing abilities, generally acting honestly. However, Dain will occasionally act unlike the average paladin, having been seen participating in lies or intimidating foes, seemingly out of impulse.

Being fairly religious, Dain is drawn to frequently visit places such as the Temple of Many Faith. He is a follower of the god Lathander, but seems to have little issue with other deities.

Often trying to be rational, Dain likes to think his actions through and analyze situations. This frequently leads to him getting lost in his own thoughts, distracting him from events going on around him.

## Biography

Not much is known about Dain's past.

Dain originally joined the party on their initial quest to retrieve a package and discover the fate of the original party. Since then, he has journeyed with the party in their adventures around Elin.

## Affiliations

* **The Party:** Dain considers the party to be close friends of his.
* **Haven Cross Adventurer's Guild:** Dain is (or at least was) a second tier adventurer for the guild.
* **Big Marco:** Dain's current employer.

## Notes & Trivia

* On The Party's first visit to Elinstad, Dain was nearly mugged but managed to get out of the situation safely.
	+ Later that same day, Dain walked into a crack den and was successfully mugged.
John Mercy

John Mercy is the owner of the general store in Haven Cross and member of the Council.

## Personality

John Mercy is a kind man who had trouble accepting the outcome of the Battle of Haven Cross. He trusts his friend Lord Haven explicitly, but is willing to go behind his back to find out the truth about the possible links between Viren and the battle. He is known to be sarcastic at times.

## Biography

During the first part of the cake arc, John Mercy sold Claire some ingredients for her cake baking plan.

Shortly before the harvest festival, Penny woke him up one night in order to buy supplies so that she could mount a deer head as a decoration for the inn. He was less than pleased at being interrupted at night, but helped her anyway.

After the party's meeting with the council about the documents found during the Battle of Haven Cross, John Mercy secretly met with them in a warehouse behind the guild. He gave the party an unofficial job to go to Viren and find out what was going on as discreetly as possible. It was at this point that he also gave the party their tents.

As suspicions rose within Haven Cross, he opted to build a secret tunnel under his shop/home leading outside of the town's outer wall. He served as a middleman for communications between The Party and Lord Haven for some time, and continued to serve on the town's council after the liberation. His business suffered a bit following the town's liberation, but is still healthy.

## Affiliations

* **Haven Cross:** John Mercy owns the general store in Haven Cross and sits on its council. He is also close friends with Lord Haven, despite recent differences of opinion.
* **The Party****:** John Mercy is on good terms with The Party, but will not hesitate to tease them in some situations (such as during the multiple times the group bought out his stock of rations, or when Penny was looking to buy Hilda a gift).
Juno Santers/Poem

*I like birds*

*I like trees in autumn too*

*When I can watch leaves like orange and yellow rags*

*Dance to the ground*

*They crunch under the feet of that hooded man*

*He's been following a boy through the woods*

*I watch them like how I watch the leaves*

*Thinking of birdsong and warm sun and my mother*

*The man jumps at the boy with a knife*

*The boy yelps in terror*

*That's not a very nice prank*

*I look down the shaft of my arrow*

*Leaves crunch under their struggling bodies*

*They boy heaves the body off him, wide-eyed as a fawn*

*It's hard pulling my arrow out of the man's eye socket*

*I wonder what's for tea.*