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> As I was descending from The Mountain Range, I was met with a beautiful and warm area. It was so perfect for habitability, I thought as I wouldn't expect anyone to have built a base here. Turns out I was wrong. In fact, they even discovered many natural wonders and built a lot of places here too. Seems like I can have a chance of finding a civilization here.
>
> -Rainbowia/Thelaea

**Survival Difficulty: Class Habitable**
»⠀Safe
»⠀Sustained Communities
»⠀Devoid of Harmful Entities

**Level 45** is the 46th level in the Megarooms. It is also the first Class Habitable level you'll ever see. (aside from sublevels)

**Description**

Level 45 is a sunny snow biome. The average temperature here is about 25 degrees Celsius. The snow still exists even with this temperature. This level has 5 main bases here, due to the benefits and safety of this level, it is deemed habitable. The bases are:

* AX0L Exploration Group
* 137g's Huge Cabin
* 3MGS' Restaurants and Gunpowders
* Labir Hospital
* Casino Nasino

This level also has quite a variety of natural wonders too, so check that out if you could. The natural wonders are:

* Mount Phujai
* Lake Cirtus
* Pionar Amethyst Cove
* Cikaru Cave
* Jarat Forest
* Antar River
* Ll0l Hot Spring

**Overall Appearance and Characteristics**Level 45 takes on the appearance as a snowy biome. The temperature here is approximately 25 degrees Celsius. This level is perfect, habitable, and safe. It's like life's essences has blended in here. All of the trees are safe, some even emit helpful toxins. They give a 25% boost in speed, strength and energy just by touching it. There are 5 areas here, each with its own bases and benefits.

In addition, the only natural light sources on the sublevel are the occasionally placed fluorescent light bulbs installed on the ceiling of the sublevel. However, these light bulbs seem to be suspended in the air, a few centimeters below the actual roof. As a result, what powers these light bulbs is unknown, but it seems to be very enduring, as these light bulbs do not seem to ever run out of power. The fluorescent light bulbs are only found inside of relatively small rooms, providing with a sufficiently bright glow that fully illuminates its room; each room will only have one bulb. Staircases can be found throughout the level, some leading up and others descending down. These stairways also share the same tiling as the walls and floors of the sublevel. Theories say that the sublevel has an infinite number of floors, and this hypothesis is often supported by the fact that staircases can be found on every single floor of the sublevel.

The floor of the sublevel is quite weak, often cracking under the wanderer's pressure. At times, the floor may break completely and cause the wanderer to fall to the story beneath. If one proves to be unfortunate enough, an expansive part of the story may break, causing a large amount of "**Darkness**" to fall, raising the water level of the floor below. Consequently, many stories have been fully collapsed, and some areas are completely flooded with "**Liquid Darkness**".

**Entities**

File:Hydrolitis Plague Photo.jpg

Microscopic view of the **Hydrolotis Plague**.

File:Hydrolitis Plague Photo.jpg

Within the rooms and halls of **Level 37.06**, the infamous **Hydrolotis Plague** roams the heavily infected dark corners of the sublevel. The disease appears to be altered in a few ways, showing moderate amplification of its symptoms that progress faster. The cause of this is unknown, but it is theorized that **Liquid Darkness** has a part to play in the strengthening of the plague.

As previously said, its symptoms progress alarmingly quicker than average, and its intensification is enough to make it fatal to any unfortunate wanderers who get diagnosed with the illness. Perhaps the only good thing about this disease is that it's unexpectedly hard to get infected by in the sublevel.

For **Stage One** of **Hydrolitis**, instead of happening approximately four hours after infection, it occurs almost immediately. The symptoms remain the same: "*loss of taste and smell, discoloration of skin, shortness of breath, confusion, and irritated eyes.*" **Stage One** lasts for only one day before entering **Stage Two**. Dehydration is greatly strengthened, followed by breathing made almost impossible. Hallucinations begin to take place, appearing more realistic and lasting for longer durations. Victims have also reported auditory hallucinations. Otherwise, the symptoms remain the same. **Stage Two** lasts for a painful three days, and if the victim is somehow alive by then, **Stage Three** comes into play, almost certain to end their life; this stage is the only phase not altered. Nonetheless, its symptoms remain dangerously fatal: "*Even more cells in the tissue start to die, resulting in a very quick case of necrosis. Internal bleeding may get more intense, happening in multiple organs.*"

**Colonies & Outposts**
Due to the lurking environmental dangers of **Level 37.06**, any attempts establishments will fail and fall apart quickly.

**Entrances & Exits**Entrances
* Jumping into a pool of "**Liquid Darkness**" will lead here.
* Noclipping into a vantablack wall in **Level 0** will lead here.
* Any dark hallways labeled with a caution sign in **Level 37** or its sublevels will lead here.
* No-clipping in a dark section of **Level 37.8** could possibly lead here.

Exits
* Finding an illuminated tunnel with white, tiled walls will lead to either **Level 37** or any of its sublevels.
* Somewhere in the level, there’s a room with light and a ladder. Once you go in the ladder you’ll be sent to **Level 188**.
* Rumors say that drowning in "**Liquid Darkness**" will not kill one, but rather cause them to fall unconscious and wake up in **The Void**.

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