Restraints

> This page has been updated to reflect version 3.33
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**Restraints** are an ever-present hazard in Kinky Dungeon. Aside from damaging your Stamina, restraints are the primary means that Enemies will use to try and render you helpless so that they can drag you into Prison.

Escaping a restraint requires struggling. There are four primary parameters that make up a restraint: Struggle chance, Cut chance, Remove chance, and Pick chance. These determine the amount of progress that is made toward removing the item when you use the corresponding action to try and escape.

Different methods of escape also have different Stamina cost:

* Struggling costs 1 SP
* Picking does not cost SP
* Unlocking and Cutting costs 0.1 SP
* Removing costs 0.25 SP

The chance to escape is not purely random, but rather based on multiplying a randomized value (for example, 0.5 to 1.5) with the corresponding escape chance. When this reaches 1 for the corresponding escape type, the item is removed. There are many factors which add modifiers to the escape chance, some of which are noted below (as of 2.55):

* Perks can modify the rates at which you escape from different types of restraints.
* Receiving help from an **Angel** (from the 'rescue' option in the Reputation menu) adds +10% escape rate.
* Using a Magic Knife increases **Cut** rate by 10%. Not having a magic knife when attempting to cut a magical **Restraint** will highlight the Cut button in blue and will be impossible.
* Having a nearby corner such as an opened chest or a shrine will boost your **Struggle** rate by 5%.
* Having a lockpick or knife increases your **Remove** rate by 15%, but only if your hands aren't mittened.
* Having free hands and arms will increase your **Struggle** rate by 5% and increases struggle speed by 1.4x.
* Having arms OR hands bound multiplies your escape rate by x0.67, except for **Struggle**.
* Having your arms bound reduces your escape chance by 30%, down to a minimum value based on the level of the enemy that applied it. The penalty does not apply if you are struggling against your arm restraints. Also, if you are trying to remove the item but lack a nearby object with an edge (such as a Shrine or an opened Chest) then there is no minimum.
* Having your hands mittened or taped reduces your **Pick**, **Remove,** and **Unlock** rates by up to 50% (this makes it effectively impossible for any item with less than 50% pick chance), and reduces **Cut** rate by half. This does not apply if you are struggling against your hand restraints.
* Being fully Aroused decreases your **Pick, Unlock,** and **Remove** rates by 33%.
* Some items (such as straitjackets and elbow-cuffs) have a strictness value which further reduces escape chance, and can make it impossible
* Having help from a Friendly Ghost removes all penalties for strictness and your arms/hands being bound.
* Blue Locks reduce **Cut/Remove/Struggle** rates by 15%, as the magic from these locks makes the item tighter. Gold locks are even more magical, reducing the rates by 30% instead.
* Each stack of tightness reduces struggle rate by 20%. Stacks are removed by struggling.
* If the item is covered by another item, e.g a Chastity Belt, then it is impossible to escape from.
* Having Bolt Cutters or some other Weapon with a cut bonus will increase the power of cutting and even allow you to cut without a knife, albeit poorly (unless the item could never be cut with a non-magical knife in the first place). Not having a knife dramatically reduces the cut rate, even if you have Bolt Cutters or a sword in your inventory, but only for items which can normally be cut with a knife. Metal or scale items do not care if you have a knife or not.

### Background Traits

The following background traits affect your escape chances:

* **Locksmith** increases **Pick** rate by 15% and increases progress per turn by 1.1x
* **Clueless** decreases **Pick** rate by 20% and halves picking progress per turn
* **Flexible** increases **Remove** and **Unlock** rates by 20% and multiplies escape speed for **all forms of escape except Picking** by 1.5x
* **Inflexible** decreases **Remove** and **Unlock** rates by 10% and multiplies escape speed for **all forms of escape except Picking** by 0.75x
* **Strong** increases **Struggle** rate by 20%
* **Weak** reduces **Struggle** rate by 15%
* **Psychic** makes **Unlocking** always have a minimum rate of 15%

Some other traits also have an impact on struggling:

* *Bondage lover* applies 1 AP whenever you struggle.

## Restraint properties

Each restraint has the following properties:

* Escape chance: One of five means of escape that determine how much progress is made. It is a base amount that gets applied on each escape attempt, until the progress adds up to 1.
* Help escape chance: Some bindings have different progress when there's a helper.
* Limit escape chance: This reduces the progress on the current restraint.
* Level: Restraints below level 10 confer a minimum progress (unless impossible)
* Strictness: This reduces progress on other associated restraints.
* Tightness: Each stack reduces progress by 80%.

## Getting Restrained

There are a number of ways to get restrained by the various entities of the dungeon:

* Chests are often full of gold, which attracts Constructs who will act as a trap and immediately restrain you when you open the chest
* Many Enemies will bind you if they hit you with a melee attack or spell. Different restraints such as armbinders (which are much more restrictive) are only applied when low on stamina (as of 2.6.3). Restraints such as handcuffs are usually applied at higher stamina levels
* Angering a Goddess at a Shrine will often result in getting punished with restraints

(TODO add a table of restraints here)