recursal/Fanatic-Fandom huggingface dataset:
Cath Palug

***Cath Palug*** (also *Cath Paluc*, *Cath Balug*, *Cath Balwg*, literally 'Palug's cat') was a monstrous cat in Welsh legend, given birth to in Gwynedd by the pig Henwen of Cornwall; the cat was later to haunt the Isle of Anglesey, and was said to have killed 180 warriors when Sir Kay went to the island to hunt it down.

*Cath Palug*'s French name is ***Chapalu*** (Old French and variant modern forms: *Capalu*, *Capalus*). Vicious poems were composed by Frenchmen claiming it killed King Arthur, according to a 12th-century Anglo-Norman author. A cat analogous to *Chapalu* (though not mentioned by name) is eradicated by Arthur in the Vulgate Cycle's prose *Estoire de Merlin*.

## Etymology[edit]

The name *Cat Palug* may mean "scratching cat", but this is just one of a range of possible meanings. The word *palug* (*paluc*) is theorized to have a common *pal-* stem, which may mean: 'hit, strike', 'cut, lop', 'scratch, claw', or even 'dig, pierce'.

*Chapalu*, the French form can be broken down into *chat* 'cat' + *palu* 'bog', hence 'the bog cat'; and in the Anglo-Norman poem (see §Li Romanz des Franceis) *Chapalu* and *palu* are connected in the story (the words are end-rhymed in the couplet).

## Aquatic nature[edit]

It was a sort of fish-cat which was the killer of King Arthur (and thus analogous to the *chapalu*) in a fragmentary German poem (§Manuel und Amande).The monstrous cat of Lausanne, which was the analogue in the *Vulgate Merlin* started out as a black kitten caught by a fisherman in his net.

The Cath Palug is always localised nearby water ; lake of Bourget and Lake of Geneva in France, the sea in Wales (See §Localisation).

## Welsh sources[edit]

*Cath Palug* is mentioned in just two works among early Welsh sources, the triads and a fragmentary poem.

### Triads[edit]

*Cath Palug*'s birth origins are given in "The Powerful Swineherds" in the Welsh Triads (*Trioedd Ynys Prydein*, end of the 13th century).

According to this source, it started life as a black kitten (lit "whelp"), given birth by the great white sow Henwen at the black rock in Llanfair [cy]. There the kitten was cast into the sea, but it crossed the Menai Strait and was found on Ynys Môn (Angelsey), where the sons of Palug raised it, not realizing *Cath Palug* was to become one of the three great plagues of the island.

### *Pa Gur*[edit]

Cath Palug was fought and slain by Cai (Sir Kay), or so it is implied, in the incomplete poem "*Pa Gur yv y Porthaur*" ("What man is the porter"), found in the *Llyfr Du Caerfyrddin* (*The Black Book of Carmarthen*, written before 1250). Kay had gone to destroy *lleown* (possibly meaning 'lions') in Môn (Anglesey). In the encounter, nine score (180) warriors were killed by the cat.

The fragmentary poem states that Kay's shield is *mynud* against the cat, which has been construed in various ways, but plausibly interpreted as "polished against Palug's cat". This description coincides with the Middle English story in the Lambeth manuscript, in which Arthur raises a shield (presumably mirrored) causing the cats to attack their own shadows reflected in it.
Calista Selkie

* season 1-3 Helmeted
* season 1-3 Un Helmeted
* Necromancer disguise
* season 4-6 Helmeted
* season 4-6 Un Helmeted

## Personality

she is a girl that is strong, determined and powerful she is also stubborn she is afraid of horses

## Traits

she has blue hair and gills along her neck with frills for her ears and on her shoulders

## Clothes

### Combat

she wares a sea fey skirt and armored Brest pice with light shoulder pads

### World

she wares a pair of jeans under a short skirt and a short top

## About

she is half sea fey (fossegrim) and half human she has a father named Douglas Selkie

## Season 1

### Ep 2

When Calista was young her village was destroyed by a Nuckelavee she was saved by the order of light but her village was destroyed by the monster she then spent her life learning to slay the undead she was extremely accomplished spear fighter when she was 9 she meat a young cleric named Alina they grew as friends how ever 3 years latter Alina's brother Favo was struck by a lycan and turned into a Ulfhednar she was about to kill him but Alina was able to reach him after awhile and he reverted back to human she then learned that not all undead must die she also swore that if they ever needed her that she would be there 2 years later she fought the necromancer Yamajit Yama with Alina where there bond grew stronger and killed him 2 years latter Alina now her romantic interest asked for her help slaying a necromancy
Dando's dogs

**Dando's Dogs** also known as the **Devil's Dandy Dogs**, are mythical creatures in English folklore. They are hounds that take part in the Wild Hunt. They are associated with Black Dogs, as a generic term for canine apparitions.

The legend involves a sinful priest named Dando, who was a capable huntsman. After a Sunday hunt, Dando drinks all the alcohol that his companions give him. Dando calls for more. He exclaims that if the drink he wants cannot be found on Earth, they should go to Hell to get it. A strange huntsman comes forward and offers Dando a drink, but seizes some of Dando's game from the hunt. A drunken Dando tries to stop the huntsman, shouting, "I'll go to Hell after them, but I'll get them from thee."

In another version, a strange huntsman offers Dando a flask. Dando drinks it, but wants more and says that "I'll gallop to Hell for more".

In both versions, the huntsman whisks Dando away to Hell, while Dando's dogs give futile chase. It is said that on early Sunday mornings, "Dando's Dogs" can be heard, either pursuing game or searching for Dando.
Dingonek

The **dingonek** is a creature said to have been seen near Lake Victoria in 1907 by big game hunter John Alfred Jordan and members of his hunting party, as recounted by fellow big-game hunter Edgar Beecher Bronson in his 1910 memoir *In Closed Territory*. This account was followed by an article published in 1913 in the *East Africa Natural History Society* by Charles William Hobley, in which he claims to have encountered further accounts of similarly described creatures. In 1918, an article published by *MacLean's* declared that the beast was a newly discovered animal species.
Csodaszarvas

A central figure in the legends surrounding the origin of the Hungarian people. The name translates to "Miraculous Deer". According to Hungarian legend, preserved in the 13th century chronicle *Gesta Hunnorum et Hungarorum* by Simon of Kéza, while out hunting, the brothers Hunor and Magor saw a miraculous white stag (sometimes described as golden). They pursued the animal, but it always stayed ahead of them, leading them westward into Levedia, where they married two princesses and founded the Huns and Hungarian people. One of the main reasons for claims of religious and cultural ties between Huns and Hungarians is the stag and the brothers Hunor and Magor.
Balachko

https://www.pinterest.com/pin/257268197450170081/

## Myth

**Balachko** is 3-headed giant from Serbian tales. From one head he could spit fire and from the second head he could breathe cold wind. When he depleted his magical weapons, he was easy to kill. He was under the rule of Mihailo, the king of Leđane. He was killed by the Serbian hero Miloš Vojinović when he tried to kidnap Princess Roksanda, the bride of Tsar Dušan. This tale was told in the Serbian epic poem "Tsar Dušan's wedding" (Женидба Душанова). He was referred to as a Voivode (warlord).
Camazotz (Vampire)

"Que" - camazotz surprise

"Hola Lucecita" - camazotz addressing light order members

Hp: 144

* suit
* vampire
* Bat Form

## Traits

his eyes are a bright red his skin is pale with his red hair covering his right eye a english mustache and a long petit goatee wearing a black red band Spanish Round Bolero Hat and a red feather

## Attacks

### Macuahuitl slash

the monster slashes at you with Macuahuitl

## Attacks (beast form)

### Fanged bite

the monster bites at you with its fangs if it succeeds it Regans health

### Fly

the monster disengages the fight and flys only raged attacks will hit it

### Flying slash

the monster slashes its wings at you while flying

### Flying gust

the monster gust wind at you while flying

### Flying screech

the monster screeches petrifying you while flying

## Accent

he is a native mayan despite having pail skin but he speaks mostly spanish/english

1. Neta - truth
2. tú - you
3. el - the
4. es - is
5. mi - my/mine
6. que - what
7. más - more
8. niñita - little girl
9. Naco - rude
10. Cholo - gangster
11. Metiche - easdropper
12. Fresa - snob
13. Tocayo - some one that shares first name
14. Prieto - black man
15. Vieja - old woman
16. Padre - father
17. Chela - beer
18. Pomo - wine
19. Malacopa - easily drunk man
20. Crudo - hangover
21. Cantina - bar
22. Pedo - problem
23. Changarro - family business
24. Chafa - poor quality
25. Ratero - thief
26. Chamarra - jacket
27. Camión - truck
28. Jalada - overdone
29. Paro - favor
30. Gacho - ugly
31. Refresco - soda
32. Varos - money
33. Chicano - Mexicans born in us
34. eliminado - eliminated
35. Chavo - kid
36. su - your
37. Chido - cool
38. No Hay Bronca - no problem
39. ¡Órale! - wow (encouraging)
40. No manches - no joke
41. Pinche - fucking
42. ¡Aguas! – Watch out!

## Death (spoilers)

the light shines into the casino forcing him to go into hiding to recover

he then is about to kill Morgan but favo stabs his heart with excalibur killing him this time
Aibell

"Hear its harp hide away be not seen, you would have wished it killed you then, for the banshee is its mate"

## Aibell

### Aliases

Aibell, the guardian spirit of the Dál gCais

## Physical description

### Gender

female

In Irish legend **Aibell** (sometimes **Aoibheall** (modern Irish spelling)), also anglicised as Aeval or Eevill) was the guardian spirit of the Dál gCais, the Dalcassians or Ó Bríen clan. She was the ruler of a *sídhe* in north Munster, and her dwelling place was Craig Liath, the grey rock, a hill overlooking the Shannon about two miles north of Killaloe. Aibell also had a lover (called Dubhlainn Ua Artigan) and a magic harp (of which it was said "[w]hoever heard its music did not live long afterwards"). She was turned into a white cat by her sister, Clíodhna.

## Name[edit]

The name Aoibheall may come from Gaelic *aoibh*, meaning "beauty" (or *aoibhinn* "beautiful"). Alternatively, as a theonym it could be derived from Proto-Celtic \**Oibel-ā*, literally "burning fire", which may have been a byword for the notion of "ardour"; the Romano-British equivalent of this Proto-Celtic theonym is likely to have been \**Oebla*. A variant name for the character is Áebinn.
Batibat

The **Batibat** is a vengeful demon found in Ilocano folklore. In Tagalog folklore, the creature is called **Bangungot**. The batibat takes the form of an ancient, grotesquely obese, tree-dwelling female spirit. They usually come in contact with humans when the trees in which they reside are felled and are made homeless, especially when their tree is made into a support post for a house. This causes them to migrate and inhabit what is left of their tree. The batibat forbids humans from sleeping near its post. When a person does sleep near it, the batibat transforms into its true form and attacks the person by suffocating their victim and invading their dream space, causing sleep paralysis and waking nightmares. This condition lends itself to the Ilocano word for nightmare, "batíbat" (or bangungot in Tagalog). To ward off the batibat, one should bite one's thumb or wiggle one's toes. In this way, the person will awaken from the nightmare induced by the batibat.
Bukavac

## Myth

**Bukavac** is demonic creature from Southern Slavic tales, especially of Serbs that live on northern part of Serbia. Similar to Drekavac, it likes to yell very loudly, but unlike Drekavac, it lives close to swamps, rivers and lakes and has different look. It has six legs, slimy skin, big mouth, long tail and long curved horns on head. It likes to drown people and animals who happen to walk close to their watery lair at late night. During the 1900s locals reported sightings of this creature on the shores of the Sava river in the region of Syrmia.
Blue Mountain Panther

In Australian folklore, the **Blue Mountains panther** or **Lithgow panther** is a big cat said to exist by residents of the Blue Mountains area, west of Sydney, New South Wales, for over a century.

Theories suggest the animal may be a descendant of big cats released by World War II US soldiers, which had been used as military mascots.Alternatively, accounts of big cats released by travelling circuses, or which had escaped circuses, exist; as well as rumours that big cats were available for black market purchase in New South Wales in the 20th century.

Over 500 sightings in 20 years have been reported of the panther. In 2018, Grant Denyer and his wife, television producer Cheryl Rogers, reported to have sighted the cat on their property. Photographs have also been recorded in Gippsland and Hawkesbury. In 2002, a Kenthurst teenager Luke Walker was attacked by what he stated to be a large feline; he suffered deep lacerations. Sightings have been made by a NSW Police Force detective, an officer of the Department of Agriculture, and Rural Fire Service personnel, as well as pilots.

Encounters continue to be reported upon in national newspapers as of 2020, when video footage was allegedly recorded in the grounds of Sydney Adventist Hospital, Wahroonga Most recently in April 2020, the Go Pro-associated Instagram collective bluemtns\_explore shared photographs of alleged big cat tracks discovered during a mountain trek. The Grose Vale Group, which has collected reports of sightings since 1998, claims it collects 20 to 30 sightings a year.
Dearg-due

https://www.wallpaperflare.com/female-vampire-digital-artwork-fantasy-art-magic-women-one-person-wallpaper-puvbq

## Physical description

### Gender

female

a female vampire lord

## A' Bhòidhchead

as the walk they talk about what to do next Morgan tells them that she has another friend a motherlike figure she says that she could take them to her but it is a "respectable bar" they go to get fancy clothing to look respectable when they arrive the first thing favo notices is that the majority of the people are vampires which gets him nerves so to blend in he tried to dance with Morgan (in a dress) however they soon learn that nether one knows how to dance they get interrupted by a voice saying "Morgan is that ye loue" they then stoped dancing and he sees a female vampire standing dressed in a fancy dress she was the **Dearg-due** Morgan runs and hugs her she says "Och ye finaly ware th' dress code. Wha is this, yer boyfriend." Morgan immediately becomes flustered but before she can say say anymore she is used off her feet and the pianist rises with a smirk under his mask he says "Let ze true show bégin" he is the Phantom of the Opera he then begins to fight them flinging chairs and tables at them in the end they knock him away from the piano he then sees Dearg march over to him she says "Ye destroyed mah dancin ye wull pay fur this attention ye brought" his response is "va te faire foutre salope" she then snaps her finger and 2 vampires drag him away she turns around and says "If ye cuid please tell na yin aboot mah incedent. please." Alina says "fine but tell me about this vampire gathering Necromancers" Dearg responds saying "Ye mean camazotz he is a muckle time vampire laird he dose nae speil aroond awfy much he is keekin fur some artifact thats how come he is recruting thaim. Bit he dose nae tell thaim whilk yin it's." they then leave now they know who was now they need to gather there strength to raid the casino
Aka Manah

## traits

**Aka Manah**[*pronunciation?*] is the Avestan language name for the Zoroastrian daeva "Evil Mind", "Evil Purpose", "Evil Thinking", or "Evil Intention". Aka Manah is the demon of sensual desire that was sent by Ahriman to seduce the prophet Zoroaster. His eternal opponent is Vohu Manah. Aka Manah is the hypostatic abstractionof accusative *akem manah* (*akәm manah*), "*manah* made evil". The objectification of this malign influence is the demon Aka/Akem Manah, who appears in later texts as Middle Persian *Akoman* and New Persian *Akvan*.

## In scripture[edit]

### In the Gathas[edit]

The concept of *akem manah* is already attested in the Gathas, the oldest texts of Zoroastrianism and believed to have been composed by Zoroaster himself.

In two of the three instances where the term is used in these ancient texts, *akem manah* is an attribute of humans. In *Yasna* 33.4, the poet promises to counter his own "disobedience and *aka manah*" through worship. In *Yasna* 47.5, *aka manah* is the motivation (the state of mind) that causes deceitful actions. In the third instance where the term appears, Akem Manah is a property of the *daeva*s, entities that in later Zoroastrianism are demons but in the Gathas are gods that are to be rejected. There, in *Yasna* 32.3, the *daeva*s are identified as the offspring, not of *angra mainyu*, but of *akem manah*.

Related to, but not entirely equivalent to *akem manah*, are other terms that express similar ideas. The first is *aka mainyu* "evil spirit" or "evil instrument," which in the Gathas is contrasted with *spenta mainyu* "bounteous spirit," the instrument through which Ahura Mazda realized ("with his thought") creation. The other term is *angra mainyu* "destructive spirit," which in Zoroastrian tradition is the epitome of evil, but in the Gathas is the other absolute antitheses of *spenta mainyu*.

Gathic *akem manah* may also be equated with *acishtem manah* "worst thinking," which reflects the later Zoroastrian opposition between *akem manah*and *vohu manah*, "good purpose." In *Yasna* 32.13, the abode of the wicked is *acishtem manah*.

### In the Younger Avesta[edit]

In the Younger Avesta, Akem Manah is unambiguously a demonic entity, an auxiliary of Angra Mainyu.

In *Yasht* 19.46, Aka Manah, Aeshma, Azi Dahaka and Spityura battle Vohu Manah, Asha Vahishta and Atar for the possession of *khvarenah*. Later in the same hymn (19.96), Aka Manah is predicted to be in battle with Vohu Manah at the final renovation of the world, at which time Aka Manah – as all the other *daeva*s also - will be vanquished.

In *Vendidad* 19's account of the temptation of Zoroaster, Aka Manah poses ninety-nine questions to weaken the prophet's conviction in Ahura Mazda. Zoroaster does not succumb to the trick.
Di sma undar jordi

## traits

***Di sma undar jordi***, or simply ***di sma***, are legendary vættir-like creatures found in folklore from the island of Gotland, Sweden. The name can roughly be translated as "the small ones underground". *Di sma* are said to take care of farms and the people and animals that live there, as long as one does not anger them. The most classical example of doing so is to mindlessly scald them when disposing hot water outdoors. According to Gotlandic tales, *di sma*can only be seen by looking through a hole in a sheet of paper.

The Swedish *rauk'n'roll* band Di sma undar jårdi, active in the 1980s, was named after these creatures.
Boksi

A **boksi** (Nepali: बोक्सी) is a person staying alone and has knowledge of witchcraft, *Tuna Muna* and Tantra. According to Tantra-shastra and Shivapurana, a boksi is a woman who is different from normal god or goddess and has her own language. Boksi has a divine power and is capable to heal various diseases. A Boksi is capable to differentiate god, goddess, ghosts, *pret*, *pichas* or *dakini*. She is able to call any of the goddess or witches and ask them to do a job for her. According to mythology, Parvati, the wife of Shiva was the originator of boksi knowledge. She gave this power to seven of her sisters. From the youngest sister, this knowledge is believed to be transferred to the humans.

Mostly elderly women are the most likely to have been accused of being a boksi.
Adze

The **adze** is a vampiric being in Ewe folklore, told by the people of Togo and Ghana. In the wild, the adze takes the form of a firefly, though it will transform into human shape upon capture. When in human form, the adze has the power to possess humans.

People, male or female, possessed by an adze are viewed as witches (Ewe: *abasom*). The adze's influence would negatively affect the people who lived around their host. A person is suspected of being possessed in a variety of situations, including: women with brothers (especially if their brother's children fared better than their own), old people (if the young suddenly started dying and the old stayed alive) and the poor (if they envied the rich). The adze's effects are generally felt by the possessed victim's family or those of whom the victim is jealous.

In firefly form, the adze would travel through keyholes, cracks in walls, or under closed doors at night. Once in the home, it would suck blood from people as they slept, making them fall sick and die. Tales of the creature and its effects were probably an attempt to describe the potentially deadly effects of mosquitoes and malaria. There is no defense against an adze.
Duat sands

"we are one, we are dark, we are the duat."

a collection of spirits in the form of black sand they drown the will of there victims turning them into there puppets they are the blight of the sands the main evil in the desert they are weak to wind

## Types

* Duat Walker
* Duat Guard
* Duat Entombed
* Duat Digger
* Dried Drown
Baba Yaga

**Baba Yaga** is a witch, known in Eastern Slavic countries. In the majority of tales, she is represented as an evil being who rides either a broom or mortar, wields a pestle, scares children and eats them. However, in a select few tales, she gives her wisdom to protagonists. She lives in a forest hut that has chicken legs.
Busaw

**Busaw** is a legendary creature that resembles humans in appearance and behavior, raising farm animals and planting root crops. However, its favorite food is humans, resulting in scattered human skeletons on the grounds of its dwelling place.[*citation needed*]

The *Busaw* was a ghoul and corpse thief. An evil spirit who looked and behaved like ordinary human beings by day, it listened for sounds of death in the evenings, and dwelled in large trees near cemeteries. It had pointed teeth, hooked nails and a long tongue. It took banana tree trunks to replace the dead as it stole the corpses out of their coffins. Then, spiriting the corpse off after first turning it into a pig, the *Busaw* would feast on it and even try to feed it to their human neighbors during the day in order to turn them into ghouls like itself. To ward the *Busaw* off, all corpses should be washed completely with vinegar and strong-smelling herbs. Salt is also a *Busaw*repellent.
Bödvar Bjarki

League of legends bear man

### Relatives

Hrólfr Kraki (king), Hrómundr harði (coworker), Hrólfr skjóthendi (coworker), Svipdagr (coworker), Beigaðr (coworker), Hvítserkr inn hvati (coworker), Haklangr (coworker), Harðrefill (coworker), Haki inn frækni (coworker), Vöttr inn mikilaflaði (coworker), Starólfr (coworker), Hjalti inn hugprúði (coworker).
Babay

## traits

### Traits

a pitch-black, old, crooked man who carries around a bag and cane with physical defects, which vary from tale to tale. Some of them are muteness, amputated limbs, and lameness

**Babay** or **Babai**, similar to the boogeyman, is a night spirit used to scare children. In Russia, he is known as Babayka, and in Ukraine is known as Babayko. He is described as a pitch-black, old, crooked man who carries around a bag and cane. He is also depicted with physical defects, which vary from tale to tale. Some of them are muteness, amputated limbs, and lameness. He kidnaps children who are misbehaving and who do not sleep. In some tales, he will watch children through their windows, tapping, scratching, or knocking on the window to scare the child. He lives in the forest, swamps, or gardens.
Anggitay

The **Anggitay** is a creature with the upper body of a female human and the lower body and legs of a horse from waist down. They were the Philippine counterpart to the centauride, the female centaurs. They are also believed to be the female counterpart of the *Tikbalang*.

They are sometimes depicted as having a single horn in the middle of their forehead, just like a unicorn. They were usually said to be attracted to precious gemstones, and jewelry. Their homeland is believed to be in Santo Tomas, Batangas.
Cù-sìth

hobbit

The **cù-sìth(e)** (Scottish Gaelic pronunciation: [kʰuː ˈʃiː]), plural **coin-shìth(e)** (Scottish Gaelic pronunciation: [kʰɔɲ ˈhiː]) is a mythical hound found in Irish folklore and Scottish folklore. In Irish folklore it is spelled *cú sídhe*, and it also bears some resemblance to the Welsh Cŵn Annwn.

The cù-sìth is thought to make its home in the clefts of rocks and to roam the moors of the Highlands. It is usually described as having a shaggy, dark green coat and being as large as a small cow.

According to legend, the creature was capable of hunting silently, but would occasionally let out three terrifying barks, and only three, that could be heard for miles by those listening for it, even far out at sea. Those who hear the barking of the Cù-Sìth must reach safety by the third bark or be overcome with terror to the point of death
Aziza

god of war ragnarok

The **Aziza** (African) are a type of beneficent supernatural race in West African (specifically, Dahomey) mythology. Living in the forest, they provide good magic for hunters. They are also known to have given practical and spiritual knowledge to people (including knowledge of the use of fire). The Aziza are described as little people and are said to live in anthills and silk-cotton trees. The plant genus *Aziza* has been named in their honour.

While the Aziza are usually described as a people, some traditions also refer to a single individual by name "Aziza", with similar traits. For example, Jeje oral tradition has a divinity called "Aziza" (described as a small, single-legged man smoking a pipe).

Aziza is also a god of the Urhobo people of the Western Niger Delta of Nigeria.

However there is only one original source for the winged aziza and it was only recorded after contact with Europeans during the Atlantic slave trade, all other source claim them to be just small people and seeing the almost identical appearance with the European fairy it's unknown how much they influenced the winged aziza.
Ancient kings of Finland

Cælic: "Ruler of Finland" 501 -700, Fiðr: "King of Finland" 801- 900, Flóki: "King of Finland" 801- 900, Grímr: "Ruler of Karjalanpohja" 801- 900, Faravið: "King of Kvenland" 801-1100, Fornjótr: "Ruler of Gotland, Kvenland and Finland", Sumblum: "King of Finland" 801-1200, Mottul: "Mottul finnakonungr" 801-1000, Gusonis: "King of Finland and Bjarmaland", and Tuisko "Finnish king" 1789.
Dracula

## Dracula

https://www.deviantart.com/jsochart/art/Revenant-vampire-980576263

### Aliases

count dracula/Vlad Dracula/prince of darkness

## Attacks

### Fanged bite

the monster bites at you with its fangs if it succeeds it Regans health

### Fly

the monster disengages the fight and flys only raged attacks will hit it

### Flying slash

the monster slashes its wings at you while flying

### Flying gust

the monster gust wind at you while flying
Ahool

https://thecreaturecodex.tumblr.com/post/667330646052585472/avari

### Traits

said to be a bat like creature, and is described as the size of a one year old child with a gigantic wing span of roughly 12 feet. It is reported to be covered in short, dark grey fur, have large, black eyes, flattened forearms supporting its leathery wings and a monkey like head, with a flattish, man like face.or 10 feet in height when standing on its hind legs and has a wingspan of 28 feet.

## Attacks

### Fanged bite

the monster bites at you with its fangs if it succeeds it Regans health

### Fly

the monster disengages the fight and flys only raged attacks will hit it

### Flying slash

the monster slashes its wings at you while flying

### Flying gust

the monster gust wind at you while flying
Cofgod

'**Cofgod'** (plural ***Cofgodas*** ("cove-gods")) was an Old English term for a household god in Anglo-Saxon paganism.

The classicist Ken Dowden opined that the *cofgodas* were the equivalent of the *Penates* found in Ancient Rome. Dowden also compared them to the Kobold of later continental folklore, arguing that they had both originated from the *kofewalt*, a spirit that had power over a room. If it is true that such beings were known to the early English, later legendary beings such as the English hob and Anglo-Celtic brownie would be the modern survival of the *cofgod*. However, the only instance of the word *cofgodas* in Old English is as a gloss (an explanatory definition) to the Latin word *penates.*
Baba Roga

### Traits

a very ugly, hunchbacked old woman with a horn on her head, and in some tales, iron teeth

**Baba Roga** (not to be mistaken with Baba Yaga!) is a creature known among Southern Slavs. She is represented as a very ugly, hunchbacked old woman with a horn on her head, and in some tales, iron teeth. She lives in dark caves. According to folktales, Baba Roga likes to steal naughty children and to bring them to her lair.
Bungisngis

**Bungisngis** is a one-eyed giant in Philippine folklore. This giant, purported to dwell in Meluz, Orion, Bataan and Batangas and is described as always laughing. The literal meaning of the name *Bungingis* is derived from the Tagalog word *ngisi* which means "to giggle".

Having a humanoid shape, it has large teeth which are always showing, and its upper lip covers its face when it is thrown back. Two long tusks project from the side of its mouth. The giant's only eye, is found in the middle of its forehead, but this is compensated by its strong sense of hearing. It has also displays unusual strength. In the Filipino tale "The Three Friends – The Monkey, The Dog and The Carabao, The giant is able to lift the carabao and throw it with such force that it ends knee-deep in the ground. However, despite its strength, the bungisngis is easily outwitted and quickly panics. In the tale of the Three Friends, Monkey's tricks led him to his death.
Deep in the desert

## Characters

People: Morgan, Favo, Nyxne, Kane, Calista, Alina, and Narmer.

Monsters: Egyptian mummy

## Overview

they must go and stop the agent of camazotz in the desert they then use the gateway to go to the desert keep and they then meet Bodhi the leader of the desert keep and Darla Djinn a friend of Kane they then set off with them out there they encounter a few mummy's that were reanimated by the lord they then begin fighting the undead there Darla and Kane found the agent named Narmer he said "oh, the order sent there jackals to try to stop me but no one will stop me I will find Ra" he then sends a push of sand to them Kane goes flying but Darla blocks it seeing that she can counter his magic so he has his mummy's attack her she then uses her flying blades to fight them namer then starts using sand to strike and stone to block over time he sees that his forces are depleting so he decides to retreat and makes the sand behind him quick sand so he can escape
Dolores

### Relatives

* Camazotz (Vampire) (master)
* Morgan Markara (former best friend)

## Attacks

she fights with a pair of sickles like Morgan but she is more ranged then melee

## Accent

she was a colomban girl orphend

1. Los cuchos - perents
2. Bacano - really good
3. Pillo - untrusting man/woman
4. Zunga - bimbo
5. Vaina - thing
6. Pecueca - foot smell
7. Cachivaches - junk/mess
8. Estar Moscas - stay on your toes
9. ¡Paila! - too bad
10. Te Caigo - be there
11. Sapo - snitch
12. Ábrase - leave
13. Los Tombos - police
14. Chuspa - bag
15. Lucas - money
16. El Parche - friend group
17. Parar Bola - pay attention
18. Guaro - alcohol
19. Jincho - drunk
20. Mi Llave - close friend
21. Estar Prendido - to be excited
22. ¿Quiubo? - whats up
23. Parcero - friend
24. Rumbiar - to party
25. Polas - beer
26. Parchando - to hang out with friends
27. Rumba - party
28. La Olla - victims of gangs
Black Knight

## Morian Pendragon

https://aminoapps.com/c/scp-foundation/page/user/guardian-knight-living-armor/NMnv\_5mS0fWkMrpGGxmrov28V4WaDM6LNKcK

## Personality

very pompous and self reaches he sees himself as the perfect warrior and thinks that he should hold the sword Excalibur no matter how long it takes

## Death

once he holds Excalibur freed from the stone it shines bright and the light and magic expand until the light consumes him destroying him
African

### Inhabitants

Aigamuxa, Ethiopian pegasus, Forest Bull, Jengu, Werehyena/Buda, Agogwe, Dingonek, Holawaka, Lukwata, Mazomba, Nandi bear, Popobawa, Shetani, Adze, Asanbosam, Aziza, Egbere, Hira, Moussa Gname, Ninki Nanka, Nommo, Obayifo, Obia, Ogbanje, Yumboes, Zin, Zin Kibaru, Ilomba, Kishi, Nyami Nyami, Aisha Qandicha, Tibicena, and Zuhri

1. Aigamuxa: bushman
2. Ethiopian pegasus: pegasus from Africa
3. Forest Bull: bull monster
4. Jengu: water spirit
5. Werehyena/Buda: hyena man
6. Agogwe: The **agogwe** is a purported small human-like biped reported in East Africa. It was reported to be 1.2 to 1.5 m (4 to 5 ft) tall with brown or russet hair.
7. Dingonek: beast
8. Holawaka: cursed bird
9. Lukwata: sea serpent
10. Mazomba: giant fish
11. Nandi bear: monstrous bear
12. Popobawa: bat monster
13. Adze: vampire
14. Asanbosam: vampire bat man
15. Aziza: little people
16. Egbere: a malevolent spirit
17. Hira: a beast
18. Ninki Nanka: swamp monster
19. Nommo: fish like creators
20. Obayifo: vampire/witch-like
21. Obia: a monster in West African folklore
22. Ogbanje: changeling
23. Yumboes: small undead spirits
24. Zin: water spirit
25. Zin Kibaru: fish mage
26. Ilomba: a sea snake with destructive powers in the mythology of the Lozi people of Zambia.
27. Kishi: two headed demon
28. Nyami Nyami: the Zambezi River God or Zambezi Snake Spirit
29. Aisha Qandicha: jinn like monster
30. Tibicena: bodies of great wild dogs with red eyes, covered by long, black fur
31. Zuhri: human djinn
32. Grootslang: snake elephant
33. Inkanyamba: giant snake
34. Tikoloshe: invisible monster
35. Eloko: a Mongo-Nkundo language referring to a kind of dwarf-like creature that lives in the forests. They are believed to be the spirits of ancestors of the people living there.
36. Mokele-mbembe: peaceful giant beast
37. Impundulu: thunder bird
38. Rompo: dead eater
39. Kongamato: flying beast
40. Emela-ntouka: killer of elephants
Altamaha-ha

In Georgia folklore, the **Altamaha-ha** (or Altie) is a legendary creature, alleged to inhabit the myriad small streams and abandoned rice fields near the mouth of the Altamaha River (after which it is named) in southeastern Georgia. Sightings are particularly reported around Darien and elsewhere in McIntosh County.

According to *The Brunswick News*, the legend has its roots in Muscogee tradition. An alligator gar has been proposed as being a possible identity for recent sightings attributed to the creature.

In 2018, decomposing remains were found on a beach in the Wolf Island National Wildlife Refuge, causing speculation that it may be the body of an Altamaha-ha. Performance artist Zardulu later claimed responsibility for the remains, which were created out of a stuffed shark and papier-mâché.
America (NGTN)

### Inhabitants

Spirit Cave Mummy, N-Dam-Keno-Wet, Hodag, Katshituashku, Átahsaia, Horned Serpent, Snallygaster, Kâ'lanû Ahkyeli'skï, Yenaldoshi, Lycan, Werewolf, Vampire, Rugaru, Adlet, Witiko, Wendigo, Wechuge, Atshen, Amarok, Amaguq, Altamaha-ha, Akhlut, Chupacabra, Tlahuelpuchi, Xexeu, Wakiwa Valravn, Zombie, Skeleton, Baykok, Ahkiyyini, Mishipeshu, Ogopogo, Piasa, Pamola, Malsumis, Headless Horseman, and La Llorona

the monsters found in this lands are not as many but are more dangerous for less is know about how to kill them most are below

North American Monsters

1. Wechuge: mostly found in north America
2. Wakiwa Valravn: mostly found in north America
3. Atshen: mostly found in Inuit territories
4. Baykok: also called Pakàk a former tribal warrior now an undead monster in north America (ojibwe and algonquin)
5. Hodag: a horned vengeful monster in north America
6. Snallygaster: imported by germans
7. Adlet: Inuit wolf man
8. Witiko: flesh eating giant feasters mostly found in Cree territories
9. Malsumis: mostly found in Abenaki territories
10. Katshituashku: a beast mostly found in Cree territories
11. Pamola: Penobscot thunder god
12. Ogopogo: giant snake
13. Amarok: giant wolf mostly found in Inuit territories
14. Amaguq: giant wolf mostly found in Inuit territories
15. Átahsaia: giant (SouthWestern)
16. Ahkiyyini: skeleton drummer mostly found in Inuit territories
17. Akhlut: giant wolf orca mostly found in Inuit territories
18. Altamaha-ha: a sea beast mostly found in Georgia territories
19. Mishipeshu: Ojibwa water beast
20. Yenaldooshi: wolf men (southwestern)
21. Kâ'lanû Ahkyeli'skï: valravn mostly found in Cherokee territories
22. Rugaru: wolf man mostly found in Cajun territories and swamps
23. Piasa: bird monster (southern)
24. N-Dam-Keno-Wet: Abenaki fishmen
25. Headless Horseman: a mighty dullahan

American Monsters allover

1. Zombie: walking corpse
2. Spirit Cave Mummy: a corpse warrior mostly found in America
3. Skeleton: a walking skeleton
4. Vampire: a bat man
5. Lycan: a greater wolf men
6. Werewolf: wolf men
7. Horned Serpent: a snake with horns
8. Wendigo: a dangerous monster mostly found in American territories

South American Monsters

1. Xexeu: storm bird mostly found in south America
2. Tlahuelpuchi: a blood witch valravn
3. Chupacabra: bat monster
4. Madremonte: screaming spirit
5. Huay Chivo: beast man
6. Camazotz: vampire lord
7. Ah-Puch: construct
8. La Llorona: a banshee like spirit
Crocotta

"When crossed with this race of animals the Ethiopian lioness gives birth to the corocotta, that mimics the voices of men and cattle in a similar way. It has an unbroken ridge of bone in each jaw, forming a continuous tooth without any gum." - Pliny

## Crocotta

https://www.deviantart.com/jsochart/art/Gnoll-842806226

## traits

### Powers

It is said to imitate the human voice, to call men by name at night, and to devour those who approach it. It is as brave as a lion, as swift as a horse, and as strong as a bull. It cannot be overcome by any weapon of steel

### Traits

an unbroken ridge of bone in each jaw, forming a continuous tooth without any gum

## Attacks

### Laughing Howl

the monster Howls calling any Lycan to the location

## Crocotta Alpha

https://www.deviantart.com/jsochart/art/Gnoll-842806226

## Section Header

### Name

Crocotta Alpha/corocotta Alpha/crocuta Alpha/leucrocotta Alpha

## traits

### Powers

It is said to imitate the human voice, to call men by name at night, and to devour those who approach it. It is as brave as a lion, as swift as a horse, and as strong as a bull. It cannot be overcome by any weapon of steel

### Traits

an unbroken ridge of bone in each jaw, forming a continuous tooth without any gum
Baobhan Sith

https://www.wallpaperflare.com/female-vampire-digital-artwork-fantasy-art-magic-women-one-person-wallpaper-puvbq

## Physical description

### Gender

female

The **baobhan sith** is a female fairy in the folklore of the Scottish Highlands, though they also share certain characteristics in common with the succubus.They appear as beautiful women who seduce their victims before attacking them and killing them.

## Folklore[edit]

According to the Scottish folklorist Donald Alexander Mackenzie, the baobhan sith usually appears as a beautiful young woman wearing a long green dress that conceals the deer hooves she has instead of feet. She may also take the form of a hooded crow or raven.

There are numerous stories about the baobhan sith with a general theme of hunters being attacked in the wilderness at night. In one tale recorded by Mackenzie, there were four men who went hunting and took shelter for the night in a lonely shieling or hut. One of the men supplied vocal music while the others began dancing. The men expressed a desire for partners to dance with, and soon after that four women entered the hut. Three of them danced while the fourth sat beside the vocalist. He then noticed drops of blood falling from his companions and fled from the hut, taking refuge among the horses. His partner chased him but was unable to catch him, and when daylight came she disappeared. The man went back inside and found all three of his friends dead and drained of blood. The folklorist Katharine Briggs suggested that the baobhan sith was unable to catch the fourth man among the horses because of the iron with which the horses were shod, iron being a traditional fairy vulnerability.

In a similar tale one of the men noticed that the women had deer hooves instead of feet and fled from them. He returned the next morning to find that the other hunters had their "throats cut and chests laid open".

In a third story the hunters took refuge in a cave. Each of the men said he wished his own sweetheart were there that night, but one of them, named Macphee, who was accompanied by his black dog, said he preferred his wife to remain at home. At that moment a group of young women entered the cave, and the men who had wished for their sweethearts were killed. Macphee was protected by his dog who drove the women from the cave.

One recurring motif in these stories is that the baobhan sith appear almost immediately after the hunters express their desire for female companionship. This is connected with a traditional Scottish belief that if one were to make a wish at night without also invoking God's protection, then that wish would be granted in some terrible manner.
Artifacts(Noobs Guide to Necromancy)

Artifacts are objects with great power and intelligence they are usually severed body parts

1. Mortus Skull: held by Camazotz it is said that it belonged to the first dead has a pentagram engraved in it (season 2)
2. Eye of Fear: held by The Boogie Man (season 3)
3. Reapers scythe: held by too many to state (season 3)
4. Eye of Ra: held by Ra (season 4)
5. Shroud of Chernobog: held by (season 3)
6. Grim Armor: lost (season 4)
7. Cage of Souls: held by the Soul Cager (season 4)
8. Serpent Spine: held by Ichchadhari naag (season 4)
9. Bone of Time: also known as the humerus held by Morgan (season 4)
10. Muscle Limb: held by the Musculus Monstrum Omega (season 4)
11. Grip of Death: held by a necromancer named Malvarick Malomos (season 3)
12. Crypt Claw: held by the Crypt King (season 3)
13. Skin Drake: lost (animated) (season 4)
14. Blood Bag: held by a necromancer (season 3)
15. Sea Leg: held by Davy Jones (season 4)
16. Cinder Knee: held by Surtr (season 4)
17. Frost Foot: held by Jack Frost (season 3)
18. Stomp of Storm: held by Pamola (season 2)
19. Ever Beating Heart: unknown (season 2)
Cheppu

The Cheppu is said to be a very disfigured and dreadful creature who used to live deep inside that lake. When Manjushree came down from Tibet to drain out the lake and allow civilization to flourish in the valley, all the creatures of the lake were forced to move out. But the Cheppu, being ashamed of its appearance, refused to come out of its hiding. Finally, it agreed to come out only when Manjushree promised that he would not look at it. However, Manjushree secretly took a peek at Cheppu when it emerged and even managed to sketch the image of its head on the ground. When the Cheppu found this out, he quickly vanished into the water. Manjushree being ashamed of his deeds was then said to have bestowed Cheppu with the honourable role of watching over the entrances to the temples. Thus, only the image of its head is seen above the temple entrances while his body remains hidden to this day.
Adlivun

## Myth

In Inuit religion, **Adlivun** (*those who live beneath us*, from *at ~ al* below, *-lirn* in a certain direction, *-vun* possessive first person plural; also known as Idliragijenget) are the spirits of the departed who reside in the underworld, and by extension the underworld itself, located beneath the land and the sea. The souls are purified there, in preparation for the travel to the Land of the Moon (Quidlivun or Qudlivun, *the uppermost ones*), where they find eternal rest and peace.  Sedna, Torngarsuk and the tornat (spirits of animals and natural formations) and tupilaq (souls of dead people) live in Adlivun, which is usually described as a frozen wasteland. Sedna is the ruler of the land, and is said to imprison the souls of the living as part of the preparation for the next stage of their journey.

When an Inuk dies, they are wrapped in caribou skin and buried. Elderly corpses have their feet pointing towards west or southwest, while children's feet point east or southeast and young adults towards the south. Three days of mourning follow, with relatives staying in the deceased's hut with nostrils closed by a piece of caribou skin. After three days, the mourners ritualistically circle the grave three times, promising venison to the spirit, which is then brought when the grave is visited.

The psychopomps Pinga and Anguta bring the souls of the dead to Adlivun, where they must stay for one year before moving on.
Bauk

https://thecreaturecodex.tumblr.com/post/667330646052585472/avari

a large horned troll like monster

**Bauk** was a creature from Southern Slavic beliefs, especially from Serbian beliefs. Parents used to scare children with him. The word *bauljati* is used to describe when somebody walks weirdly, which originates from Bauk. Bauk walked weirdly and lived in dark places- in holes or abandoned houses from where he preys upon humans and eats them. The only way to banish Bauk is to use light or noise. The English word that is similar to Bauk is *ogre*.
Asanbosam

### Traits

It is said to have iron teeth, pink skin, long red hair and iron hooks for feet, While being humanoid, these creatures have bat-like features, such a feature would be their wings, which are near 20 feet long, the hairy Sasabonsam has large blood-shot eyes, long legs, and feet pointing both ways. Its favourite trick is to sit on the high branches of a tree and dangle its legs so as to entangle the unwary hunter.

The **Asanbosam**, or more commonly **Sasabonsam**, is a vampire-like folkloric being from the Akan people. It belongs to the folklore of the Akan of southern Ghana, as well as Côte d'Ivoire, Togo and 18th century Jamaica from enslaved Akan. It is said to have iron teeth, pink skin, long red hair and iron hooks for feet and lives in trees, attacking from above. In the forests of West Africa, there were rules of renewal, and the Sasabonsam would enforce these rules. They take up territory in the trees in the forests, where they live and feed on people that wander into their home. It becomes a territorial aspect for them. While being humanoid, these creatures have bat-like features. Sasabonsam resemble bats well, such a feature would be their wings, which are near 20 feet long. A good representation can be seen from The British Museum with the Sasabonsam figure they have in their collection. It is carved out of wood and estimated to have been made in 1935.

In mythology, it is usually portrayed as an archetypical ogre; according to *A Dictionary of World Mythology*:

> ...the hairy Sasabonsam has large blood-shot eyes, long legs, and feet pointing both ways. Its favourite trick is to sit on the high branches of a tree and dangle its legs so as to entangle the unwary hunter.
>
>

Both the ogre and vampire versions have iron teeth.