recursal/Fanatic-Fandom huggingface dataset:
Grand Hiver

Enemy fleet | 11 Ships - 536 Guns - 3510 Crew

**Grand Hiver** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

In spite of our victories the French continue to beat us strategically. While distracting our fleets, they deliver food from America to a starving France. They appear to be withdrawing all of their warships to the Atlantic.
While our opposing fleets were maneuvering, our squadron discovered the French Light squadron under the command of rear-admiral Pierre Jean Van Stabel. This is a great opportunity to weaken the French fleet and regain the initiative.

## Enemy Ships

* Audacieux (2nd rate Barfleur-class Ship of the Line)
	+ 700 Crew
	+ Gun Deck1: 26 x 12pdr Armstrong's Gun
	+ Gun Deck2: 32 x 24pdr Armstrong's Gun
	+ Gun Deck3: 32 x 32pdr Armstrong's Gun
* Tigre (3rd rate Ardent-class Ship of the Line)
	+ 500 Crew
	+ Gun Deck1: 16 x 4pdr Armstrong's Gun
	+ Gun Deck2: 26 x 18pdr Armstrong's Gun
	+ Gun Deck3: 26 x 24pdr Borgard's Long Gun
* Artemise (4th rate 1794's razee-class Frigate)
	+ 350 Crew
	+ Gun Deck1: 22 x 32pdr Carron Foundry Carronade
	+ Gun Deck2: 28 x 24pdr Armstrong's Gun
* Jean-Bart (5th rate Endymion-class Frigate)
	+ 340 Crew
	+ Gun Deck1: 24 x 9pdr Armstrong's Gun
	+ Gun Deck2: 28 x 18pdr Armstrong's Gun
* Insurgente (5th rate Endymion-class Frigate)
	+ 340 Crew
	+ Gun Deck1: 24 x 9pdr Armstrong's Gun
	+ Gun Deck2: 28 x 18pdr Armstrong's Gun
* Fougueux (5th rate Endymion-class Frigate)
	+ 340 Crew
	+ Gun Deck1: 24 x 9pdr Armstrong's Gun
	+ Gun Deck2: 28 x 18pdr Armstrong's Gun
* Eole (5th rate Dedaigneuse-class Frigate)
	+ 280 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun
	+ Gun Deck2: 28 x 12pdr Armstrong's Gun
* Surveillante (5th rate Unity-class Frigate)
	+ 240 Crew
	+ Gun Deck1: 20 x 6pdr Armstrong's Gun
	+ Gun Deck2: 24 x 9pdr Armstrong's Gun
* Meduse (6th rate Porcupine-class Corvette)
	+ Crew: 140
	+ Gun Deck1 : 10 x 6pdr Armstrong's Gun
	+ Gun Deck2 : 20 x 9pdr Armstrong's Gun
* Virginie (6th rate Porcupine-class Corvette)
	+ Crew: 140
	+ Gun Deck1 : 10 x 6pdr Armstrong's Gun
	+ Gun Deck2 : 20 x 9pdr Armstrong's Gun

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
4th rate Constitution-class Frigate

**4th rate Constitution-class Frigate** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Called Old Ironsides after the dust clears, this hard-wood-hulled, three-masted heavy frigate was one of the first heavy frigates in world, able to beat any contemorary frigate and be almost equal with ship of the line

## Construction

### Durability

Armor layout
* Port: HP/thickness
* Starboard: HP/thickness
* Bow: HP/thickness
* Stern: HP/thickness

Health
### Maneuverability

Sailing speeds (relative to the wind)

## Strategy

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Meal for Patriots

**Meal for Patriots** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The invasion of Quebec was the first major military initiative of the newly formed Continental Army. Our brave troops - led by Richard Montgomery, Philip Schuyler and Benedict Arnold - had to cross 200 miles of wilderness to reach Quebec before they could even begin fighting to free the city from Britain.

```
Unfortunately, the army suffered heavy casualties and advances are made very slowly because they have almost no supplies and must forage for everything. Winter is coming.

```

```
I was ordered to escort a large merchant vessel loaded with food, warm clothes and gunpowder to resupply the column.

```

```
These supplies are hard to come by, and must arrive on time and intact.

```

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
The Final Frontier

Allies | 1353 Infantry - 12 Guns

**The Final Frontier** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

A distress call from General Augustine Prevost, commander of our base in Savannah, has found you while patrolling the coast of Georgia. Rebel army and militia forces are on their way to attack Savannah!

Prevost's main force hase joined an invading British army, currently involved in engagements near the borders of South and North Carolina. He is begging you to sail to Savannah to assist with the defense of the city. The General seems to have been caught unprepared and the fall of the city to the rebels seems almost certain. You have no choice but to set course for Savannah.

## Enemy Troops

* 1177 American Regulars (206+207+213+185+165+201)
* 150 Supply (50+50+50)
* 404 Milita (207+197)
* 100 Artillery (50+50)
* 273 Marines (135+138)
* 114 Skirmishers (57+57)

## Allies Troops

* 249 Regulars (127+122)
* 200 Artillery (50+50+50+50)
* 162 Marines (87+75)
* 748 Milita (69+69+152+156+149+153)
* 50 Supply

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Patrol

Enemy fleet | 2 ships

**Patrol** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

After the nasty business with the smugglers, Admiral Gayton is seeking an able captain to patrol our supply lines to protect against Spanish raiders. By increasing the patrols, the admiral hopes to prevent another situation that almost doomed the Santa Cruz campaign. Althought minor engagements are quite likely, this is an opportunity to gain renown and influence as well as provide experience for the men. And it goes without saying that by taking on this duty, you are showing your patriotic duty to king and country.

## Option for additional reward

At the start of the mission you will be given a choise if you want a money or reputation additional reward

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
7th rate Brig

Price | 9500 Money -

**7th rate Brig** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

A comparatively small sailing vessel with two square-rigged masts. Fast and maneuverable, they were used by Navy for patrools, expeditions, recoinance and so on. Weak for fight in line, good for everything else

## Construction

### Batteries

Number of guns: 18

* Gun decks: 18 x 7tons

### Durability

Armor layout

Health
* Sails: 360
* Planking: 700
* Hull: 300

### Maneuverability

* Max speed: 15.0
* Acceleration: 8.7
* Turning: 10.1

Sailing speeds (relative to the wind)

## Strategy

Can be captured in the following missions:

* Fireworks
* Snatch!
* Ontario Express
* Escape from Toulon

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Episode 6

**"Episode 6"** is the sixth episode of the Sky series, *Devils*.

## Premise

Professionally wounded, Massimo cuts a deal with Vicky to obtain the secret dossier in exchange for the capture of Duval, the elusive head of counterinformation platform and Sofia's employer, Subterranea.

## References

1. ↑ https://next-episode.net/devils/season-1
Boarding

**Boarding** is one of the most risky, but also most profitable actions in *Ultimate Admiral: Age of Sail*. You assault the enemy ship with your crew, hoping to seize it for yourself.

## Overview

Boarding can be attempted at any time by any vessel. When ordered, the ship's crew will automatically throw hooklines to grab the other ship's side and pull it alongside, exchanging small arms fire. Once they close in, the two crews engage in a direct battle, where the survivor seizes the enemy ship. Sounds simple?

Problems start when you start factoring in variables. An enemy ship at full strength can be boarded, but the exchange rate is usually dismal. Ships need to be softened up before boarding with grapeshot, but the short range of that ammunition type means that you will expose your crew to hostile fire and that is quite deleterious to their health. A good rule of thumb is to have at least a 2:1 advantage, plus any boarding upgrades available.

Second, you need to be mindful of enemy ships, as any boarding operation is vulnerable and exposed. It's entirely possible to win the skirmish and lose the battle because your crew was depleted in a boarding attempt or fire broke out and ate through both of your ships.

## Decisions

Once you board the ship, it's decision time. If you simply force a ship's surrender and retreat, eventually it will gain enough courage to regenerate a skeleton crew and return to the fight. You need to either destroy it or assign a skeleton crew of your own, weakening your own crew complement. Boarded ships are automatically added to your fleet, at which point you can donate them to the Admiralty for reputation or spend reputation to gain them permanently (you still need to recrew them and add officers).

Another note: You can deploy lifeboats with crew and marines to storm enemy ships. Use this to secure ships that have surrendered in battle, as otherwise they'll eventually rejoin the fight.
Snakes and Powder

**Snakes and Powder** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Elements of Colonel Benjamin Hale's 83rd Regiment of Foot are searching for missing supplies and are late reporting back. Colonel Hale has tasked you to lead a rescue force comprimised of your own forces along with a detachment from the regiment. Their last known position was at the north end of this path where they set up a camp. Find them, eliminate the Spanish, and capture the supplies. Remember, the entire Santa Cruz campaign is relying on those supplies.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Land weapons

**Land weapons** are equipped by your crew and all land units at your disposal. In general, while it might seem like the era was rife in various more or less terrible muskets, there is a surprising amount of technological refinement present, and one man's musket isn't equal to another man's rifle. Upgrading your field weapons to keep with the times is not merely an option, but a necessity.
To challenge

**To challenge** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

We have been putting forth every effort to enlarge our fleet, train up officers, and drill their crews so we can show the British what we stand for. It seems today, we will finally have a chance to demonstrate our progress to the Royal Navy. A superior force has been chasing one of our ships for several days. Only the heroic efforts of its crew have prevented the ship from being captured already. Fortunately, our main force is now in position to join the battle and turn the tables on the British.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Sudden Strike

**Sudden Strike** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

In October 1803, USS Philadelphia ran aground on an uncharted reef near Tripoli harbor while in pursuit of a pirate ship. Despite the crews best efforts to refloat the ship, they were unsuccessful and forced to surrender. The Philadelphia is too great a prize to be left in the hands of our enemies so I have devised a plan to recapture or destroy her.

Some of our brave sailors will man fire ships and use them against the Tripolitan navy that is docked in the harbor. There is not much hope for the recapturing the Philadelphia but this counter-attack will at least prove us worthy of respect.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
7th rate Armed sloop

Lifeboat sizesize | 40

**7th rate Armed sloop** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Sloop-of-war larger than sloop and can overwhelm brig or even corvette under appropriate command

## Construction

### Batteries

* Number of guns: 20
	+ Gun decks: 1
		- Gundeck: 20 × 6 pdr Armstrong's
	+ Compatible guns:

### Durability

Armor layout
* Port: 400/10 in.
* Starboard: 400/10 in.
* Bow: 300/8 in.
* Stern: 200/4 in.

Health
* Sails: 600
* Planking: 1300
* Hull: 500

### Maneuverability

* Max speed: 12.5
* Acceleration: 10.7
* Turning: 9.6

Sailing speeds (relative to the wind)

 11.3
 7.3

## Strategy

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Battle of Martinique

**Battle of Martinique** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Our ally the Comte de Guichen and his large fleet stationed at Martineque is attempting to draw out the fleet of British Admiral Sir George Rodney. With the British fleet distracted the French Army under the command of Colonel Henri Toussaint will land and capture the British naval base at St. Lucia, Barbados. If they are successful it would effectively end British dominion over the West Indies and give us control over crucial supply lines. We will be supporting the French fleet in this endeavor.

Rodney has taken the bait but the vanguard of his fleet was unable to engage before night fell. At first light, we engage the enemy...

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Intelligence

Allies | 515 Infantry

**Intelligence** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Major Jeremy Fisher is a loyal colonist serving in the so called Continental Army, providing us with important intelligence on the rebels. However, his role was recently revealed and an extraction mission was planned to bring Maj. Fisher to New York. HMS Blackpool was secretly sent, along with a small task force, to pick up the major. It seems that the rebels knew about our plans and set an ambush for our task force. Perhaps they have spies of their own.

While you were sailing by the coast of Georgia, an urgent message arrived. The men of HMS Blackpool along with Maj. Fisher are caught in a deadly trap. They have been besieged by rebels at Fisher's house for two days now. They are surrounded, suffering heavy losses and running low on ammunition. You need to send some ships to break the siege and help our men and Maj. Fisher escape.

## Enemy Troops

* 310 USS Army (99+114+97)
* 50 Fusiliers
* 342 Gwinnet's Milita (109+113+120)
* 123 Milita
* 36 Skirmishers

## Allies Troops

* 180 Fusiliers (70+110)
* 326 English Army (108+110+108)

## Enemy Ships

* USS Freedom (6th rate Porcupine-class Corvette)
	+ Crew: 140
	+ Gun Deck1 : 10 x 6pdr Armstrong's Gun
	+ Gun Deck2 : 20 x 9pdr Armstrong's Gun
* USS Falcon(6th rate Porcupine-class Corvette)
	+ Crew: 140
	+ Gun Deck1 : 10 x 6pdr Armstrong's Gun
	+ Gun Deck2 : 20 x 9pdr Armstrong's Gun
* Osprey (Unrated Cutter)
	+ 67 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun
* November (Unrated Cutter)
	+ 67 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun

## Allies Ships

* Blackpool(Unrated Merchant Ship (Big))
	+ 13 Crew

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Nemesis

**Nemesis** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

We may have destroyed the USS Philadelphia and made the best of a bad situation, but her crew and Tripoli are still controlled by the enemy. Now is the time for the final assault...

The harbor is well protected by heavy defenses and a Barbary fleet. The entrance to the bay is also controlled by two shore batteries along the east coast. However, these batteries are vulnerable to a land attack. Choose your best men, attack and capture these batteries. Then your ships can safely enter the bay and wipe out the inferior enemy fleet. Once done, land the remainder of your forces, capture the town, and release the prisoners. In doing so, we will achieve victory and show the world that we are true to our word. Today will be a bloody one and the Marines will live on in infamy.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Snatch!

Reward | 49.520 Coins & 25 Reputation & 3 Carrer points

**Snatch!** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

A few days ago, a Spanish fleet full with colonial goods departed from Portobelo. It was sailing The Spanish Main when it was caught by a storm. The fleet was severely damaged and drifted to San Andres island for repairs.

A trusted informant from the town of San Andres reported that among the transferred goods was also a significant quantity of gold. This precious cargo is now stored and guarded at the town of San Andres. The Admiral has been ordered us to plan an attack to capture the gold.

## Strategy

Choose one of the following alternatives for more information:

* Snatch (Naval Combat)
* Snatch (Naval & Land Combat)

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Furs

Your troops are joined by two regiments of French Royal Infantry. You must take the town a Beaverdam, a former French fur trading town back.

**Furs** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The town of Beaverdam was always a major fur depot and an important link of the French fur trade chain in the area. Few years ago, the Brunswick House kicked out the French merchants and took by force the control of the depot in the name of the Hudson's Bay Company. The French want to repay the Brunswick House and take back the control of the town.

We were forced to accept the French request for assistance. We need their support so we did not have much of a choice on this matter. You are ordered to bring your men to Beaverdam, attack and capture the town. Two French Royal regiments will join you in this mission operating under your orders. The Brunswick House keep in town a strong garrison of Hessian regulars along with local militia of loyalists.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Unrated Merchant Ship

Price | 20 Reputation

**Unrated Merchant Ship** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Big transport ship for transatlantic trade.

## Construction

### Durability

Armor layout

Health
* Sails: 1000
* Planking: 2500
* Hull: 1250

### Maneuverability

* Max speed: 6.5
* Acceleration: 10.0
* Turning: 7.2

Sailing speeds (with minimum Crew)

## Strategy

Can be captured in the following missions:

* Snatch!
* Treasure Fleet
* He wore his beaver up
* Glorious June

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Enemy Activity

Enemy fleet | 2 ships

**Enemy Activity** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Sailors from a British supply vessel reported a frigate under rebel colors operating in this area. I would be grateful if an enterprising captain made an effort to check out these rumors.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Comanche Wiki/Section 4

Wiki Community

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Ultimate Admiral: Age of Sail Wiki/Section 4

Wiki Community

We are currently maintaining 853 pages (129 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Ultimate Admiral: Age of Sail Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

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Money

**Money** is used to fund your military operations and is the primary limiting factor in growing your fleet fast. Every purchase you make from the admiralty, every lost crew member and every one of ships damaged requires expending funds to cover losses. Your primary expenses will typically be replacing soldiers and sailors lost, as it also requires you to re-equip them with new weapons.

## Sources of funding

* Completing campaign missions is the primary source of money for you. The rewards are great, but then, so are the risks. It's entirely possible to complete a mission and still wind up in the red. As such, in case of land and sea battles, it might sound cruel, but using auxiliary units you receive as meat shields and the hammer is a viable tactic.
* You can also sell equipment you capture and captives. The latter require an event to fire, the former can be sold at any time. Ships can be sold off, though you need to have it in your fleet first. Trophy ships need to be paid for with reputation before they can become a part of your fleet and it's rarely a good trade. Better send them on their way.
* Reputation is an alternative form of money that you spend on upgrades, aforementioned pressing of ships into your service, and more.
* To capitalize on the rewards for your missions, picking the Mission Rewards career skills early on will eventually give a whooping +25% bonus to *all* monetary rewards. Given that they quickly go into the tens of thousands, it's well worth the investment.
Crossfire

Allies | 582 Infantry - 2 Cannons

**Crossfire** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The Spaniards are insistent on holding the San Juan river valley and have begun constructing more fortified battery positions along the banks of San Juan river. The Admiralty has been ordered to launch a raid on one of these positions before clearing their way to the bridge. All available regulars have been dispatched to join with your troops. They are eager to take part in this mission and avenge their brothers lost in jungle.

You shall lead the regulars and attack their settlement from the land. We expect the Spaniards to move their forces from the bank to defend the settlement. Then, the rest of your ships can safely sail in and land the rest of your forces for the final assault.

## Allies

* 260 Fusiliers (128+132)
* 272 Marines (135+137)
* 2 Cannons

## Enemy Troops

* 100 Marines
* 554 Milita (125+127+108+116+78)
* 184 Regulares (92+92)
* 37 Tiradores
* 4 Cannons

## Strategy

Main fleet starts on land with Allied troops. When they capture the first village, reinforcement fleet must abort troops on short. Reinforcement troops go behind the main island. In that way, main and reinforcement troops will surround the Main island for the final attack

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Letter of Marque

**Letter of Marque** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Since the very first day of the Revolutionary War, you have found yourself without guns and - especially - without gunpowder.

```
The Southern states produce hundreds of tons of the best cotton and tobacco in the world - but gunpowder production is almost nonexistent.

```

```
Therefore, we must steal or buy what we need. And it is much cheaper to steal than to buy - especially when you are paying the bill with Royalist blood.

```

```
According to the report, there is a small vessel carrying a large amount of gunpowder. She might not even be armed.

```

```
She should be an easy prize to take.

```

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Admiralty

The **Admiralty** is the high command of your faction and in game terms, the shopkeeper. The admiralty screen allows you to purchase new ships, officers, naval weapons, and land weapons, as well as resell them. The ship outfitting interface will automatically factor in the Admiralty's store and you can outfit your ships and units straight from that screen.
5th rate Hermione-class Frigate

Price | 26400 or 25 Reputation

**5th rate Hermione-class Frigate** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

The Concorde-class is a 32-gun of 12 pounder frigate of the French Navy, designed by Henri Chevillard. Royal Navy, as usual, grabbed few ships of this type

## Construction

### Batteries

* Upper gundeck: 20 × 7 tons
* Gundeck  : 26 × 15 tons

### Durability

Armor layout

Health
* Sails: 960
* Planking: 2600
* Hull: 800

### Maneuverability (no Guns - Minimum Crew)

* Max speed: 18.7
* Acceleration: 11.2
* Turning: 10.5

Sailing speeds (polar diagranm)

## Strategy

Can be captured from:

* Blockade
* Escape from Toulon

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Unrated Merchant Ship (Big)

Lifeboat sizesize | 100

**Unrated Merchant Ship (Big)** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Big transport ship for transatlantic trade.

## Construction

### Durability

Armor layout

Health
* Sails: 1320
* Planking: 1700
* Hull: 1000

### Maneuverability

* Max speed: 6.5
* Acceleration: 7.5
* Turning: 7.5

Sailing speeds (with minimum Crew)

## Strategy

Can be captured in the following missions:

* Blockade
* Escape from Toulon
* Glorious June

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
An eye of a Needle

Enemy fleet | 2 ships

**An eye of a needle** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

All complicated tasks become simple after careful planning.
We've ruled out almost all the rivers in area through simple observation and depth measurments. We know that the French have sent a ship of the line to escort a merchant, and this restricts them to deeper water if they don't want to leave the merchant unprotected. This area is the only place they can pass, and your squadrom awaits them there.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Season 1

## Chronology

**Season 1** of *Devils* premiered on April 17, 2020 on Sky and will premiere in the Fall of 2020 in the US on The CW.

## Synopsis

Massimo Ruggero, a charismatic and fearless Italian banker, has enjoyed a stellar winning streak on the London trading ﬂoor of investment powerhouse, NYL Bank. Massimo’s successes have seen him make hundreds of millions of dollars for his employers; and with it, all but certain promotion to vice-CEO. However, a scandal involving his drug-addicted wife puts a brake on Massimo’s ambitions, leading his American CEO, Dominic Morgan, to withdraw his support, as Massimo’s ﬁercest rival, Edward Stuart, seemingly waits in the wings.

## Cast and characters

* Alessandro Borghi as Massimo Ruggero
* Kasia Smutniak as Nina Morgan
* Laia Costa as Sofia Flores
* Malachi Kirby as Oliver Harris
* Lars Mikkelsen as Daniel Duval
* Pia Mechler as Eleanor Bourg
* Paul Chowdhry as Kalim Chowdrey
* Sallie Harmsen as Carrie Price
* Harry Michell as Paul McGuinnan
* Patrick Dempsey as Dominic Morgan
Episode 5

**"Episode 5"** is the fifth episode of the Sky series, *Devils*.

## Premise

Dominic reveals that he knows about his wife and Massimo's indiscretion; after NYL's near miss with the Irish bank, Dominic feels he cannot trust Massimo and suspends him as head of trading.

## References

1. ↑ https://next-episode.net/devils/season-1
Battle of the Rice Boats

**Battle of the Rice Boats** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Captain, the siege of Boston goes well and the city grows hungry. We anticipate displacing the British if all goes as anticipated.

```
A group of British ships near Tybee Island, Georgia, has been reported. In addition, we have confirmed reports of the town council of Savannah trying to sell large amounts of rice to the British against the laws set by the Continental Congress.

```

```
We believe these ships are a resupply mission for Boston, and must be sunk or captured at all costs if Boston is to fall. You are hereby ordered to engage and defeat them with all speed.

```

```
Admiral Esek Hopkins

```

```
February 28, 1776

```

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
3rd rate Bellona-class Ship of the Line

Price | 40 Reputation

**3rd rate Bellona-class Ship of the Line** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

74-gun class ship, which provide to Royal Navy domination at seas until late 18th century

## Construction

### Batteries

* Quarterdeck: 22 × 11 tons
* Upper gundeck: 28 × 19 tons
* Gundeck: 28 × 28 tons

### Durability

Armor layout

Health
* Sails: 3000
* Planking: 8200
* Hull: 2500

### Maneuverability (no Guns - Minimum Crew)

* Max speed: 12.5
* Acceleration: 6.7
* Turning: 6.9

Sailing speeds (polar diagranm)

## Strategy

Can be captured in the following missions:

* Objects in Motion
* Blockade

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Ultimate Admiral: Age of Sail Wiki/Section 3

Guides

* How to play guide for Ultimate Admiral: Age of Sail
* Game support

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Battle of Valcour Island

**Battle of Valcour Island** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The British have launched an offensive intended to reach the Hudson River, whose navigable length begins south of Lake Champlain and extends down to New York City. Control of the Upper Hudson would enable the British to link their forces in Quebec with those in New York under the command of Major General, William Howe. This strategy would separate the American colonies of New England from those farther south and potentially quash the rebellion. We have received orders to support our fleet on Lake Champlain. Unfortunately, only small ships were able to reach the area, but they should be enough to stop the British advance.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
6th rate Cerberus-class Corvette

Price | 13250 or 15 Reputation

**6th rate Cerberus-class Corvette** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Coventry-class frigates emerge to service during the Seven Years' War and was regarded as an exemplar among small frigates due to its maneuverability

## Construction

### Durability

Armor layout

Health
* Sails: 720
* Planking: 1700
* Hull: 600

### Maneuverability (no Guns - Minimum Crew)

* Max speed: 11,5
* Acceleration: 9,5
* Turning: 9,7

Sailing speeds (polar diagranm)

## Strategy

Can be captured in the following missions:

* Fireworks
* Objects in Motion

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
How to play guide for Ultimate Admiral: Age of Sail

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Ultimate Admiral: Age of Sail***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Hunter and Prey

Enemy fleet | One Ship - 30 Cannons - 140 Crew

**Hunter and Prey** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

You have received an order to locate and capture the very new spanish corvette spotted in this area. We have no reports about additional enemy forces, so be sure to capture that ship, not sink it!

## Ships

* San Giovanni (6th Rate Porcupine-class Corvette)
	+ Crew: 140
	+ Gun Deck1 : 10 x 6pdr Armstrong's Gun
	+ Gun Deck2 : 20 x 9pdr Armstrong's Gun

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Nantucket

**Nantucket** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

We have agreed to Massachusetts' request to use our ships to protect and guard the island of Nantucket if at all possible. Starting immediately, we will begin a routine patrol in the area where whale sign has been spotted and the fleet is massing. There too will be the British. The value of these ships to our nation, and the threat they pose if the British capture them, makes their defense a top priority.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Intercept

Enemy fleet | 2 ships

**Intercept** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Loyalist merchants have reported an unknown three-mast vessel on the cource to Caribbean. It's definetely not one of our Navy ships, so locate and intercept.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
6th rate Porcupine-class Corvette

Price | 15 Reputation

**6th rate Porcupine-class Corvette** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Porcupine-class sixth rates were a series of ten 24-gun post ships built to a 1776 design by John Williams. They were too small to be classified as frigate, but much stronger than any brig

## Construction

### Batteries

Number of guns: 30

* Upper Gundeck: 10 x 7tons
* Gundeck: 20 x 11tons

### Durability

Armor layout

Health
* Sails: 600
* Planking: 1500
* Hull: 500

### Maneuverability

* Max speed: 12.0
* Acceleration: 9.4
* Turning: 8.8

Sailing speeds (relative to the wind)

## Strategy

Can be captured during:

* Hunter and Prey
* Harm Rum
* Intelligence
* He wore his beaver up
* Blockade
* Escape from Toulon
* Grand Hiver

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
2nd rate Barfleur-class Ship of the Line

Lifeboat sizesize | 200

**2nd rate Barfleur-class Ship of the Line** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Construction

### Batteries

* Number of guns: 90
	+ Gun decks: 3
		- Quarterdeck: 26 × 12 pdr Armstrong's
		- Upper gundeck: 32 × 24 pdr Armstrong's
		- Gundeck: 32 × 32 pdr Armstrong's
	+ Compatible guns:

### Durability

Armor layout
* Port: 4200/31 in.
* Starboard: 4200/31 in.
* Bow: 1700/25 in.
* Stern: 800/12 in.

Health
* Sails: 4000
* Planking: 12900
* Hull: 3400

#### Crew

* Minimum: 225
* Optimal: 700
* Maximum: 1050

### Maneuverability

* Max speed: 10.9
* Acceleration: 8
* Turning: 4.6

Sailing speeds (relative to the wind)

 9.3
 3.7

## Strategy

Grand Hiver
Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*

### Occurences

Us Capaing (5.1) mission: Friend In need as enemy
A Friend in Need

**A Friend in Need** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

France has joined our fight against Britain. Their small fleet and army garrisoned in New Orleans has already been sent to help. However, their main force is in the West Indies and it will take some time before they can rendezvous with us. To speed things up, our squadron is sailing to begin coordinated planning and help transport their army to General Washington's headquarters. Unfortunately, Britain still controls all the sea lanes and is not going to let us pass without a fight. Their spies have alerted them to our plans and they have assembled a mighty fleet to meet us.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Silver Smoke

Enemy fleet | 1 ship

**Silver Smoke** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Captain, if you please, some of the local tabacco plantation owners have suggested a deal with a "free trader gentleman" - We'll send a few ships to protect them during a "delicate" moment, and in exchange they will share their profils with us.
The admirality tends to frown on this kind of thing, but they are really far away and our Admiral will know nothing about it. All I need is a few of your light vessels for a week. It's good deal, Captain, take it on!

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
1st rate Ocean class S.O.L.

**1st rate Ocean class S.O.L.** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Construction

### Durability

Armor layout
* Port: HP/thickness
* Starboard: HP/thickness
* Bow: HP/thickness
* Stern: HP/thickness

Health
### Maneuverability

Sailing speeds (relative to the wind)

## Strategy

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Gray Ships

Enemy fleet | 2 ships

**Gray Ships** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Our patrols and local loyalists have reported signs of activity in the area. Further investigation revealed that a group of Rebels is maintaining a net of observers around several large warehouses. The warehouses appear to be empty but many boats and wagons are present. Based on this we can conclude that the Rebels are waiting for a large shipment of weapons and supplies. I think you understand the importance of preventing this delivery from reaching its destination, especially when we are sitting ducks until the mess in Savannah is resolved?

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Tailor Made

French Forces are under siege, you must land your forces and help drive the British back from the walls.
**Tailor Made** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The transports that managed to escape the British ambush have met up with local patriots and captured Wilmington. With no army to oppose them, the Royal Army was immediately sent to restore order to the region and wipe out resistance in the Southern Theater once and for all. The combined French and militia forces have taken up positions in a heavily defended fort but will not be able to last for more than a few hours. A few hours ago, we received word of their desperate situation and we are the only significant force in the region that could reach them in time.

Although, we will have to abandon the sea temporarily, Wilmington is a port we cannot afford to lose and should sail there immediately and repulse the British!

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Gerhard Shultz

**Gerhard Shultz** is one of the playable heroes of Shadow Arena.

## Skills

### Unleashed Beast

 Key
 Description

* Info
* Tips

* Super Armor: 3.5 seconds

### Gate Breaker

 Key
 Area of Effect
 Total Damage
 Description

* Info
* Tips

### Rock Smash

 Key
 Area of Effect
 Total Damage
 Description

* Info
* Tips

### Sausan's Tremble

 Key
 Area of Effect
 Total Damage
 Description

* Info
* Tips

### Bestial Howl

 Key
 Area of Effect
 Total Damage
 Description

* Info
* Tips
The Corsican Voyager

Enemy fleet | 2 ship

**The Corsican Voyager** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The Admiralty has been informed about the plans of the French governor of Corsica. It seems that he is organizing to escape our advancing troops in the island. Send any available ship to patrol the Corsican waters and prevent the governor's escape.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Career

The **career** of your chosen primary character depends on the side you choose, whether British or Colonial. The two officers have different backgrounds, but they all are promoted after a brief tutorial section, and receive command of their own fleet. From that point onward, it's your job to lead your fleet to excellence (or fail miserably).

## Character creation

This section allows you to allocate three initial career points and define the difficulty level of the game. The effect of each choice is displayed via tooltip and allows you to take your first steps to specialize the commander. At first play, don't worry about erroneous allocation, just pick whatever feels right for you. On repeated playthroughs, you'll know your preferred playstyle and will know how to allocate the points.

You will receive career points for every completed battle and every turn, so don't worry overly much about making optimal choices - and bend your playstyle to accommodate them.

## Career skills

In order to max out all skills, you'd have to earn a total of 85 career points. Keep that in mind. In general, consider your playing style:

* High risk gamblers who take casualties and damage, but win battles and and claim a lot of enemy ships will benefit from skills that regenerate ship health, crew, and increase reputation gain (to press trophies into service, rather than selling them to the admiralty).

### Admiralty

+5 reputation per battle max

### Crew

-25% max

### Techs

-25% max

### Officers

+50% per max

### Ship building

-25% max

### Luck

-25% max
Smoke Over Island

Reward | An Oficcer

**Smoke over Island** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Sir! A few days ago a crew member from the supply vessel "HMS Rochester" reported a signal fire on one of the small islands in this area while sailing to Belize. It seems you left something behind last time. Althought, the Rochester discregarder the claims, several ships have also gone missing. Commodore Weston has ordered a reconnaissance of the area to hopefully solve this mystery once and for all.

Mike Stanley,
Midshipman,
HMS "Robust"

## Strategy

Your fleet is engaged to a battle with two enemy ships, and since its a side mission, you can't manage the battle. Since there will be some repairs after the battle, it seems that it doesn't worth the trouble. Most propably, the officer value is not matching the repair expences.

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Stay hungry

**Stay hungry** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

After our failed invasion of Quebec, the British are redeploying their forces from Canada to the Thirteen Colonies. These forces will seriously strengthen the British in the north and give them the opportunity to launch an offensive into the New York and divide our territory. We cannot allow this to happen!

The convoy is heavily guarded and this won't be an easy mission. You are the only hope the men in New York have and it is imperative that you succeed. Good Luck, Captain!

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
3rd rate Ardent-class Ship of the Line

Price | 40 Reputation

**3rd rate Ardent-class Ship of the Line** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Favorite ship of Lord Nelson, versatile and tough old Navy workhorse. Maybe a bit undergunned but sturdy

## Construction

### Batteries

* Quarterdeck: 16 × 11 tons
* Upper gundeck: 26 × 19 tons
* Gundeck: 26 × 24 tons

### Durability

Armor layout

Health
* Sails: 2400
* Planking: 6500
* Hull: 2000

### Maneuverability (no Guns - Minimum Crew)

* Max speed: 12.5
* Acceleration: 7.0
* Turning: 7.5

Sailing speeds (polar diagranm)

## Strategy

Can be captured in the following missions:

* Fireworks
* Treasure Fleet
* He wore his beaver up
* Objects in Motion
* Glorious June
* Grand Hiver

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Ancient Altar

An **Ancient Altar** is a location where players can obtain powerful items or buffs, or summon the ancient weapon Laytenn which can then be controlled. There are six ancient altars scattered across the map, each of which gives a predetermined reward.

*This article is a stub. You can help Shadow Arena Wiki by expanding it.*

## Activating an altar

Players must first find and defeat a Shadow Lord to obtain the "Call of the Ancients" buff. While they have this buff, they can destroy an altar's artifact, which will activate that altar. The altar will then begin spawning various relics that can be destroyed to receive the altar's rewards.

## Rewards

### Laytenn

Laytenn is a giant construct wielding a large pair of hand axes. It can be ridden and controlled by any player, provided another player isn't already doing so. It can be damaged by other players, and its health will steadily decrease over time even when not taking damage. The player controlling it will be ejected when its health reaches zero.

### Buffs

* Aal's Eye: mark nearby enemies on the minimap
* Brilliant Enlightenment: gain 5 skill points
* Goddess's Blessing: increase AP and DP by 150 for 5 minutes
Crew

The **crew** is the lifeblood of your ship. You can't command a ship without a crew. Crew, in turn, requires officers to perform properly (or at all; at least one is needed as officer). Every ship has different crew requirements:

* Minimum viable crew.
* Optimal crew, which gives maximum performance.
* Maximum crew, which overstaffs the ship.

## Stats

It's best to think of sailors as the ship's quarternary health bar. Their performance depends on the officers' skills and is tied to them. The crew's performance is reflected in:

* Efficiency, how good they are at their tasks (a global modifier).
* Sailing, how fast the ship moves.
* Boarding, how good they are at fighting ship-to-ship; it's generally recommended to have dedicated ship boarders.
* Gunnery, how accurate and how fast are the naval weapons.
* Morale, how much they can bear.
* Stamina, how long they can perform at maximum level.

## Weapons

For boarding and deployments, the entire crew is armed with land weapons. These are selected for the entire crew and mixing weapon loadouts is impossible. In general, while the best weapons should be reserved for your land troops, you don't want to neglect your sailors in that regard.
Acting Captain

**Acting Captain** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Our new frigate is trapped at the mouth of the San Juan River. She is shaken by volleys of gunfire, smoke is everywhere - what is happening?

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Gimnasio

El gimnasio es el lugar donde el mánager entrena a sus luchadores en MMA Manager.

## Instalaciones

Las instalaciones son los tipos de gimnasio disponibles en la tienda. Es importante ir mejorando las instalaciones, ya que las mejoras iniciales son relativamente baratas y otorgan ventajas en el número máximo de miembros, el prestigio o los rangos de equipamiento y aumentan el tamaño del plantel hasta un límite de 15. Las instalaciones más grandes también pueden albergar más equipamiento y generan más prestigio diario.

# Gimnasio Descubrir

## Sótanos Gimnasios

* Trastero
* Sótano pequeño
* Sótano mediano
* Sótano grande

## Gimnasios suburbanos

* Suburbano pequeño
* Suburbano mediano
* Suburbano grande

## Gimnasios de la ciudad

* Urbano pequeño
* Urbano mediano
* Urbano grande
* Urbano enorme

## Gimnasios Especiales

* Muay thai pequeño
* Proyecto mediano

## Miembros

Los miembros pagan por asistir a tu gimnasio y pasar el rato con los luchadores.

Los miembros no forman parte de tu plantel.

Los miembros se interesan por los gimnasios más prestigiosos.

Por tanto, a los miembros les atrae el prestigio.

Tu gimnasio les gustará más cuanto más prestigio tenga y, si les gusta, ganarás más miembros.

Cada gimnasio cuenta con un número máximo de miembros. Cuantos más miembros tenga, más efectivo ganarás. Recauda el efectivo cada vez que la reserva esté llena o perderás las ganancias potenciales.