Fallout: The Cathedral

```
   Dr. Wu
   Follers of the Apocalypse
   Gideon (prisoner)
   Lasher
   Laura
   Morpheus
   Nicole
   Nightkin
   The Master

```

```

- If you have visited the Followers of the Apocalypse while in the Boneward, you will have some Followers that will show up as soon as you enter the Cathedral map. They are of no help so can be ignored. If you would like to get rid of them just exit the grid and reenter. There are a few ways to proceed:

* If you talked with Nicole at the Followers of the Apocalypse hangout in the Boneyard, you will have the contacts name (Laura) and the phrase (Red Rider). She will lead you to a room where it is safe to talk. Follow Laura and ask her to show you the door so you can proceed. After Laura shows you the door she will leave the Cathedral before they figure out who she is. The other option, if you have not talked to Nicole, is to blow the door open or use the lockpick skill to unlock it. But i would advise against blowing the door unless you are ready to fight everyone there.

Unlock the door that is in the room behind the vid screens but make sure you are wearing the purple robes from the Dispose of Jain quest. If not, there is a nightkin that is standing out of sight, will open fire once you go inside. Make you way downstairs to the southeast corner of the room where a secret door is. Wait here a minute or two and someone will come out and you can quickly enter before the door closes. Once inside head toward the entrance to the vault but you have to talk your way past the guards.

Or, you can blow the hidden door up with dynamite or plastic explosives and fight you way to the elevator. Either way, if you use your Science skill on the computer by the elevator you can find out about the Base to the far northwest and gain 1250xp in the process. After you gain entry, follow the steps labeled Cathedral Level.... below

* The other option is to be wearing the robes and head up the stairs leading to the tower. Once you make it to the fourth floor, enter Morpheus' room and talk with him. This can go one of two ways, convince him to take you to The Master or kill him and take the silver COC Badge off his body. This Badge is the key to the door that is in the room behind the vid screens.

If you go The Master route, he will take you to The Master and if you have Vree's holodisk, high enough CH and Speech skill, you can convince him that the plans will fail because all of the mutants are sterile. He will ask for evidence, this is why Vree's holodisk is needed, it will be the evidence he wants. After this, follow the step Cathedral Conclusion.

Before leaving the tower, in the room next to Morpheus there is a locked chest containing Tesla Armor and a Power Fist. In the bookshelf there is a Electronic Lockpick in case you never got one from the Thieves Guild in the Hub.

### 2. Cathedral Lair Level 1

```
   Jeremiah (A messenger for the Children)
   3 Master's Pet
   2 Super Mutant Guards

```

Once you are down here head to the southeast corner were there are two bookshelves, wait by them and eventually Jeremiah will open the hidden door. If you are wearing the robes still, he will not bother you and just walk on by then you can just walk on in before the door closes. Head to the vault entrance where you will be met by two Super Mutant guards that will stop you.

If your speech is high enough you can tell them that you are on important business and they will tell you to follow proper procedures next time. Past the guards, there is not much here. Just a locker with four stimpaks, doctors bag and a first aid kit. Use your Science skill on the computer near the elevator and you will find out about a Military Base far to the northwest. Doing that is worth 1250xp. Head down to level 2

### 3. Cathedral Lair Level 2

The big room directly south of the elevator you will see two scientist and mutant sentry. If you head southwest you can avoid them and go to the cells in that room. Here you can release the prisoners by accessing the terminal on the wall and receive 2000xp. But, they will not make it very far.....

In the northwest corner, talk with the prisoner named Gideon. If you can talk him into giving up a Psychic Nullifier it will be worth 1000xp. This item will come in handy later if you did not take the Mental Block perk. After you are finished, head to the elevator and go to the next level.

### 4. Cathedral Lair Level 3

There are a few ways to tackle this floor:

* Confront The Master, and convince him he is doomed to fail as stated previously using Vree's holodisk.
* Fight your way through the sleeping quarters that is in the northwest part of the level and kill the super mutants which you see as soon as you exit the elevator. Once you have reached the back of the locker room, you will need an Electronic Lockpick (to unlock door to the elevator)and decent Lockpick skill to unlock the elevator. Take the elevator to the next level.
* Or, if you are still wearing the robes, you can just walk through the sleeping quarters, unlock the door, and unlock the elevator then head down to the next level.

- If you decided to take the confrontation route, head through the control room full of super mutants and robed people to the southeast. Look for a door on the east side of this room which leads to a long corridor.

To get past this corridor without any issues you are going to need one of two things. One being the Psychic Nullifier you got from Gideon on the prior level, or the Mental Block perk. Reason you need one of these is because of this hallway, it emanates a very strong psychic power which causes you to lose several PE points.

At the end of the corridor awaits The Master. Now that you have finally made it to him, if you have the necessary skill and holodisk from Vree, you can convince The Master to destroy himself. Or, seeing how you have made it this far, you could always give The Master a beating of his life.

If you decided to take on The Master, remember one thing, he spawns Lieutenants once in a while that come from the corridor. After you have taken care of this problem, follow the section Cathedral Conclusion.

- If you decided to go the other route,take the elevator to Level 4, and read the following section.

### 5. Cathedral Lair Level 4

```
   Super mutant guard 300xp per kill

```

Pick the lock of the door at the end of the corridor and take out the super mutants guarding the room. There is no way around fighting the two super mutants that are guarding the warhead. Be careful, one of the guards armed with a gatling laser! Sneaking in there are using science skill on the computer does not work, as soon as you activate the computer they will attack. Once you have dealt with them, there are two ways of handling the nuke:

* Use your Science skill on the computer to arm the warhead
* If you have went to the Military Base and retrieved a key from the Lieutenant's locker on Level 4 use it on the computer to arm the warhead.

### Cathedral Conclusion

Either you defeated The Master or activated the nuke, you will have only 4 minutes (glitch sometimes gives you 300 seconds to leave) to make it outside to the exit grid. So, I would recommend saving before you start making your way out of the Cathedral.

Retrace your steps and get to the exit grid. If you talked your way through to The Master, just find the elevator, go to level one and through the secret door, then make your way to the exit grid. Do not worry about any fights you may get into along the way, they freeze the countdown timer until your are done.

Once you hit the exit grid outside the Cathedral, cut scene, quest complete for the Overseer and 10,000xp. Also, if you have destroyed the Military Base you have just beat the game and the final cut scene will start. Depending on your choices throughout your journey will determine how the ending plays out.

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