recursal/Fanatic-Fandom huggingface dataset:
Rise of the Destroyer

**Rise of the Destroyer** is the 27th episode of Adventure Squad. It features the debut of the upgraded Junkator.

## Plot

Fed up with Junkator's failures, Demon X takes matters into his own hands and infuses his lieutenant with power from his own core, forcing Adventure Squad to think of a new way to defeat him.
Cave Painting

'A genuine original.'

## Cost

 *Not Required*
100

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Cave Painting** is a decorative wall item, used for increasing hospital attractiveness and room prestige. is only available via the A Stitch In Time DLC.

## Description

### Appearance

An irregularly-shaped slab of rock, in a mid-tone brownish-grey, depicts a man standing before a structure which strongly resembles a Yesterizer, while four other people appear to worship him.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige. In addition, members of staff who examine this item will receive a small boost in happiness, usually from 3-10%, although this can be done multiple times in succession for cumulative effects.

## Requirements

### Unlock

This item is unlocked at Star Level  in Clockwise-before-Thyme.

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Chequered Armchair

## Cost

 50
400

## Room(s)

 Staff Room

The **Chequered Armchair** is a seating item, used for increasing comfort.

## Description

### Appearance

The Chequered Armchair is covered in a red and yellow chequered material with a rough texture; it is made of blocky, but round-edged sections, with one piece each for the back, sides and base, with a thick cushion for the seat.

### Function

Staff-specific seating is used to increase the comfort of anyone who uses it, slowing the rate at which they lose happiness and energy (or increasing the rate at which they gain them, in the Staff Room).

## Staff Seating Varieties

 Chequered Sofa
 L-Shaped Sofa
 Luxury Sofa
 Wicker Sofa
 Geometric Sofa
 Sofa of Tomorrow
 Rock Sofa
 **Chequered Armchair**
 Luxury Armchair
 Wicker Armchair
 Egg Chair
 Apple Chair
 Retro Chair
 Rock Armchair
 Red Bean Bag
 Football Bean Bag
 Burger Bag
 Dyed Bean Bag
Animal Magnetism

'Caused by mutated pheromones and/or cheap deodorant.'

*Main article: Illnesses*

## Description

It is caused by the mutation of pheromones and/or cheap deodorant. Once the patient enters onto the machine, the net behind the patient expands whilst the ultrasonic cannon fires. The animals that are attached to the patient fly off due to the cannon shooting sonic radiation at the patient. The little critters are then caught in the net and sucked under the machine, where they are disposed of humanely.

The patient is then 'demagnetized' via the machine's spraying unit.

The patient then hands over $12,000 for being cured.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 40%
* GP's Office
* Cardiology
* M.E.G.A Scan
* DNA Lab

## Treatment

The following are required to treat this illness.

* Pest Control
* Nurse

## Gallery

Undergoing diagnosis in WardTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress
## Trivia

* This disease was planned to be included in the original *Theme Hospital*, but was cut due to time constraints.
* This is the rare example of a visual disease for which the patients will change into a gown when visiting the Ward for diagnosis.
Ectovat

'A new, innovative answer to the age old question of where you go when you die.'

## Cost

 100
4,000

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Ectovat** is a unique item, used by janitors to capture Ghosts in order to convert them into energy for Staff. It is reward item for completing the Dead Weight project with friends via The Superbug Initiative.

## Description

### Appearance

The Ectovat resembles a giant blender. The hexagonal glass tank that makes up the top half is topped by a silver and blue lid with light blue llning around the edge. The main body uses this same colour scheme, with two large orange pipes extending from each side. On one side is a foot pedal that allows access to the depositing port, and on the other side is a panel for Staff to step onto, and two handle in light blue for them to hold.

### Function

A Janitor who has captured a ghost can use their dustbuster to deposit it into the Ectovat. This will then be stored inside the tank in the form of yellow trails of light.

Any member of staff may visit the Ectovat for a recharge. They will step onto the footplate, hold the two handles, and let the Energy flow into them, giving them a 50% boost to their energy gauge. If this takes them over 80%, they will receive the Energised feeling.

When the Ectovat has ghosts stored inside and the item is picked up to move to a new location in the hospital, the bright yellow beams of light that are usually kept inside will chase the Ectovat around until it is placed again, upon which they will resettle in the tank.

## Requirements

### Staff

A  Janitor with the  Ghost Capture qualification is required to deposit ghosts into the Ectovat. Any member of staff may visit the Ectovat to replenish their energy.

## Gallery

A Janitor depositing a captured ghost into the EctovatEthereal trails chasing a displaced EctovatA Doctor replenishing his energy
Bamboo Bench

'The bench's porous cousin.'

## Cost

 75
300

## Room(s)

 Corridor

The **Bamboo Bench** is a seating item, used for increasing comfort for Patients. It is only available via the Pebberley Island DLC

## Description

### Appearance

The bench is made of green panels assembles from bamboo, making the seat and back, with bamboo also being used for the four legs.

### Function

Up to two Patients can use a bench to rest while they are waiting for their turn in the queue. Seating is used to increase the comfort of anyone who uses it, slowing the rate at which they lose happiness.
Budgie Struggler

'A regionally specific form of avian-turmoil. Sufferers start by dressing flamboyantly, moving on to clothes laced with feathers, and, eventually, to fully-fledged bird suits. Requires treatment before they attempt to fly from a great height or sit on some eggs.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Pebberley Island DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 60%
* GP's Office
* Fluid Analysis

The following rooms will never be used to diagnose this illness:

* Ward

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse

## Trivia

The name is a play on the Australian slang phrase budgie smugglers, referring to tight-fitting men's swim briefs that reveal a genital bulge, appearing as if he has a budgerigar concealed inside.
Dog Bowl

'A drinking receptacle that doesn't require opposable thumbs.'

## Cost

 40
150

## Room(s)

 Doghouse

The **Dog Bowl** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in the Doghouse, which is only available via the Bigfoot DLC.

## Description

### Appearance

A red circular plastic dog bowl, with the word "floof" in white letters on one side.

### Function

Purely a decorative item, the Dog Bowl is not used while treating Barking Mad. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Big Tennis Ball

'A real mouthful.'

## Cost

 50
150

## Room(s)

 Doghouse

The **Big Tennis Ball** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in the Doghouse, which is only available via the Bigfoot DLC.

## Description

### Appearance

A large yellow tennis ball, with white rubber patterning.

### Function

Purely a decorative item, the Big Tennis Ball is not used while treating Barking Mad. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Boneless Thighs

'The upper leg has become soft and gelatinous. The bones need to be regrown and set in a Fracture Ward.'

## Information

### PRICE

7,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 30%
* GP's Office
* General Diagnosis
* M.E.G.A Scan
* X-Ray

## Treatment

The following are required to treat this illness.

* Fracture Ward
* Nurse
Beach Wail

'Most commonly caused by falling asleep on the sand only to have a nightmare. The sufferer hears, and sometimes mimics, a throaty, warbling melody.'

## Information

### PRICE

7,000

*Main article: Illnesses*

This illness is only available via the Pebberley Island DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 40%
* GP's Office
* Cardiology
* Fluid Analysis
* Psychiatry

## Treatment

The following is required to treat this illness:

* Psychiatry
* Doctor

## Hospital Appearances

1 Patient must be diagnosed.
Cheesewater Statue

'But you didn't do it, did you? A sculpture by Rolanda Cheesewater.'

 *Not Required*
700

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Staff Room

The **Cheesewater Statue** is a decorative entertainment item, used for increasing hospital attractiveness and room prestige, and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

An abstract sculpture of various-coloured dark metal is fixed by a grey metal pole to a tall black square plinth.

### Function

A decorative entertainment item, the Cheesewater Statue increases hospital attractiveness in a small radius, and overall room prestige. Each interaction will reduce a patient's boredom by 25%.

## Requirements

### Room

 Corridor

 GP's Office

 Marketing (Room)

 Staff Room
Cheese Bored

'Apathy and general woodenness caused by a surplus of cheese in the system, which must now be removed.'

## Information

### PRICE

21,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 40%
* GP's Office
* M.E.G.A Scan
* X-Ray

## Treatment

The following are required to treat this illness.

* Surgery
* Doctor
* Nurse
Barrel of Fun

'A standardized unit of enjoyment.'

## Cost

 75
200

## Room(s)

 Danger Zone

The **Barrel of Fun** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in the Danger Zone, which is only available via the Culture Shock DLC.

## Description

### Appearance

A red metal drum with two bands around the side, and a single opening at the top, is draped in red-and-blue bunting on a white cable.

### Function

Purely a decorative item, the Barrel of Fun is not used while treating Stunt Trouble. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Fitzpocket Canvas

'A print of Zara Fitzpocket's "Poached eggs in space".'

## Cost

 80
100

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Fitzpocket Canvas** is a decorative wall item, used for increasing hospital attractiveness and room prestige.

## Description

### Appearance

A canvas painted with a colourful spiral design.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café, due to them lacking walls.
Drawings

'We hope isomeone's kid did these.'

## Cost

 15
50

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

**Drawings** is a decorative wall item, used for increasing hospital attractiveness and room prestige.

## Description

### Appearance

A collection of nine children's drawings of various size and subjects.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Extinguisher

'Sneezes anti-fire foam and doubles as a doorstop. A Janitor will need one of these if there'a fire.'

## Cost

 *Not Required*
50

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Extinguisher** is the only consumable item in Two Point Hospital. When a machine catches on fire, a Janitor will grab a nearby Extinguisher in order to suppress the flames.

## Description

### Appearance

The extinguisher itself is red, and is found placed into a dark grey wall-mounted bracket.

### Function

All machinery has the possibility of catching fire if it is not maintained, or is damaged during a disaster. In the event a machine does catch fire, a Janitor can use an Extinguisher in order to douse the flames. If this is not achieved, the machine will explode and have to be replaced. For this reason it is advisable to place Extinguishers close to each machine.

### Maintenance

Extinguishers require no maintenance, but they are consumed upon use, and must be replaced manually by the player.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.

### Where Needed

For a full list of machinery that may catch fire and require an Extinguisher, see HERE.

### Staff

A  Janitor is required to use the Extinguisher in putting out fires.

## Trivia

**Original Tooltip** - Sneezes anti-fire foam and doubles as a doorstop. If a machine breaks down it may start a fire.
Costume Chest

'Like a dressing room but smaller.'

## Cost

 *Not Required*
600

## Room(s)

 Corridor
 GP's Office
 Psychiatry
 Staff Room
 Ward

The **Costume Chest** is a decorative item, used for increasing hospital attractiveness. It is only available via the Fancy Dress Pack DLC.

## Description

### Appearance

A dark brown trunk with lighter brown ribbed sections is slightly open, revealing elements of the Groovy Garb, Something Fishy and Leisure Flare costumes from the Fancy Dress Pack DLC.

### Function

A decorative item, the Costume Chest increases hospital attractiveness in a small radius.

## Requirements

### Room

 Corridor

 GP's Office

 Psychiatry

 Ward

 Staff Room
Fairy Lights

'Atmosphere is 80% lighting, the other half is sound and a few smells.'

## Cost

 100
50

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Fairy Lights** is a decorative wall item, used for increasing hospital attractiveness. It was made available to all players on 18th December 2019, as part of the Christmas 2019 Items.

## Description

### Appearance

A length of green plastic-covered wire bears eighteen lights in pink, white, yellow, green and blue.

### Function

A decorative entertainment wall item, the Snowperson increases hospital attractiveness in a small radius.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Cat-in-the-Box

'Warning: Jump Scares.'

## Cost

 200
400

## Room(s)

 GP's Office
 Staff Room

The **Cat-in-the-Box** is an entertainment item, used by Staff to recuperate in the Staff Room. It is only available via the Close Encounters DLC.

## Description

### Appearance

A plain pink box's lid will open to reveal a white animatronic cat within.

### Function

An entertainment item, the Cat-in-the-Box is used only by Staff, helping them recuperate more quickly in the Staff Room. In addition, it features an unmarked effect of increasing hospital attractiveness in a small radius.

## Requirements

### Room

 GP's Office

 Staff Room

## Gallery

Cat-in-the-Box in useCat-in-the-Box in useAppearance during the 2019 Spooooooky Mode EventIn use during the 2019 Spooooooky Mode Event
Evergreen

'Excessive amounts of pine-scented freshness in the body have altered the DNA. The sufferer needs to stay away from forests and car fresheners, and be taken for treatment in a DNA lab.'

## Information

### PRICE

13,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 70%
* GP's Office
* Fluid Analysis
* M.E.G.A Scan

## Treatment

The following are required to treat this illness.

* DNA Lab
* Doctor
Astroknot

'Parts of the body's internal structure have intertwined into complex orbital structures and require untying. Caused by gone off space food and trying to understand astrophysics.'

## Information

### PRICE

20,000

*Main article: Illnesses*

This illness is only available via the Close Encounters DLC.

## Description

A patient with Astroknot will not show visual symptoms.

After diagnosis, the patient needs a Surgery room equipped with a Nurse and a Doctor trained in Surgery.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 30%
* GP's Office

## Treatment

The following is required to treat this illness:

* Surgery
* Doctor
* Nurse
Ex-Lizard

'Silent but dead.'

 *Not Required*
8,000

## Room(s)

 Corridor

The **Ex-Lizard** is a decorative entertainment item, used for increasing hospital attractiveness and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

A rectangular grey base is home to the light-coloured fossilised skeleton of a ceratopsian dinosaur.

### Function

A decorative entertainment item, the Ex-Lizard increases hospital attractiveness in a large radius. Each interaction will reduce a patient's boredom by 35%.

## Trivia

A take on Monty Python's *Dead Parrot sketch*.
Cod Piece

'Patients claim they "got stuck" while working on their fishing boats, but are generally not forthcoming with further details. With bed rest and the right bait they should slip right out, but nothing can be done about the fishy smell in the meantime.'

## Information

### PRICE

6,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Patients suffering from Cod Piece wander through the hospital with a giant fish stuck on their head.

Once diagnosed, a Cod Piece patient will need to visit the Pharmacy where a Nurse will attempt to cure the patient.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 40%
* GP's Office

The following rooms will never be used to diagnose this illness:

* Ward

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse

## Gallery

Diagnosis in PsychiatryDiagnosis in M.E.G.A ScanDiagnosis in DNA LabArriving through a Time Portal
## Trivia

A codpiece is a pouch that covers the front of the crotch of a man's trousers. This was a common feature of men's fashion during the fifteenth and sixteenth centuries.
Crystal Balls

'Mysterious glass-like spheres have materialised in the body. This could mean one of a number of things: success in business or romance; grave danger; or low, low prices. They need removing by a surgeon before they break and cause terrible luck as well as untold physical damage.'

## Information

### PRICE

20,000

*Main article: Illnesses*

This illness is only available via the Off The Grid DLC.

## Description

Crystal Balls first appears in Wanderoff.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 30%
* GP's Office

## Treatment

The following is required to treat this illness:

* Surgery
* Doctor
* Nurse
Bloaty Dread

'The overburdened psyche must be burst and then reconstituted using very clever therapy.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 50%
* GP's Office
* Fluid Analysis

## Treatment

The following are required to treat this illness.

* Psychiatry
* Doctor

## Trivia

* The name of the illness is a reference to the illness "Bloaty Head" in *Two Point Hospital'*s spiritual predecessor, *Theme Hospital*.

## References

1. ↑ https://strategywiki.org/wiki/Theme\_Hospital/Diseases
Dog Bowl and Bone

'Waiter, waiter, there's a bone in my soup.'

## Cost

 *Not Required*
200

## Room(s)

 Doghouse

The **Dog Bowl and Bone** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in the Doghouse, which is only available via the Bigfoot DLC.

## Description

### Appearance

A white bone sits in a blue circular plastic dog bowl, with the word "doge" in white letters on one side.

### Function

Purely a decorative item, the Dog Bowl and Bone is not used while treating Barking Mad. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Unlock

This item is unlocked at Star Level  in Underlook Hotel.
Cannon

'Originally used in the siege of Flemington.'

## Cost

 60
400

## Room(s)

 Clown Clinic

The **Cannon** is a decorative item, used for increasing hospital attractiveness.

## Description

### Appearance

The cannon is mounted on two blue elongated semicircular legs. The bulbous body is mainly yellow, decorated with red stripes and a row of blue triangles. The opening and the insides are painted red.

### Function

Purely a decorative item, the Cannon is not used while treating Jest Infection. Instead, it features an unmarked effect of increasing hospital attractiveness in a small radius. After each treatment of a Jest Infection patient, the Nurse will proceed to the cannon to set it off, releasing a blast of confetti in celebration.
Continuthumb

'The sufferer's thumb has an incredible range of movement. It's possible that it could come in handy - get it, handy? - but mainly it's just really painful and needs fixing.'

## Information

### PRICE

7,000

*Main article: Illnesses*

This illness is only available via the Close Encounters DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 30%
* GP's Office

## Treatment

The following is required to treat this illness:

* Fracture Ward
* Nurse
Ambulance Race Track

'A life-like simulation.'

 300
750

## Room(s)

 Corridor
 Staff Room

The **Ambulance Race Track** is a decorative entertainment item, used for increasing hospital attractiveness, and reducing patients' boredom. It is only available via the Speedy Recovery DLC.

## Description

### Appearance

A rectangular green base board with grassy texturing on top is home to a figure-eight black racetrack with yellow lines. A light can be found on each side, one red one blue, colour-corresponding to a pair of cars on the track, each a miniature Compliant Colin.

### Function

A decorative entertainment item, the Ambulance Race Track increases hospital attractiveness in a small radius. Each interaction will reduce a patient's boredom completely.

## Requirements

### Room

 Corridor

 Staff Room
Bartholomew F. Yeti

Rage Quits
 Death
 Litter
 Too Few Rooms

## Preferred Rooms

 GP's Office
 Pharmacy
 X-Ray
 General Diagnosis
 Cardiology
 Café
 Ward
 Staff Room
 Toilets

**Bartholomew F. Yeti** is a VIP Visitor, as well as the wise and cultured patron and advocate of the Bigfoot Foundation. He will visit the player's hospitals throughout the Bigfoot DLC, as well as Fitzpocket Academy.

## Hospitals Visited

 All Hospitals •  Fitzpocket Academy (as Zara's Guest)
## Notifications

 Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti has been editing a friend's work, but got carried away and now realises that he hasn't spoken out loud in several days. He's asked if can come and see how we're getting on, partly to break his involuntary silence. If he's impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?

**Click to see more:**

 Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is working on a play for the Pointy Mountain Theatre and Badminton Company, and wants to test out some of the dialogue on real, breathing people. He's asked if he could come for a visit. If he's impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?

 Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is in the area talking to students at a local primary school about his children's classics, such as "The Grunch" and "The Bindlewaaf That Lost Its Scarf". He's asked if he could come for a visit, whilst he's here. If he's impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?

 Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is curious to know how we're getting on with supporting the Underlook Hotel. He's asked if he could come for a visit. If he's impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?

 Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti wants to know how we're getting on in Swelbard. He's asked if he could come for a visit. If he's impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?

 Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti has asked how we're getting on trying to run a hospital in Roquefort Castle. He's asked if he could come for a visit. If he's impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?

## Assessment Criteria

 Item Maintenance
 Thermal Comfort
 Staff Happiness
 Staff Energy
 Staff Training
 Patient Happiness
 Patient Health
 Curing Patients
 Main Negatives
  Rage Quits
 Death
 Litter
 Too Few Rooms
 Ineffective Treatment
 Understaffed Rooms

## Outcomes

 Poor
 Failure
 Pass
 Success
 Superb
Cheesy Gubbin Plant

f

'Renamed after the rights were purchased by Cheesy Gubbins. (Not edible)'

## Cost

 25
100

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Cheesy Gubbin Plant** is a plant, used for increasing hospital attractiveness. It was made available to all players on 24th June 2021, as part of the Summer 2021 Items.

## Description

### Appearance

A round terracotta pot with a ridged band at the top and another at the base is home to a tall tree with a narrow brown trunk, topped by a bulbous brown piece with several large pale green leaves sprouting from it. Beneath this is a bunch of yellow rounded fruits strongly resembling a certain popular snack.

### Function

A decorative item, the Cheesy Gubbin Plant increases hospital attractiveness in a small radius.

### Maintenance

The Cheesy Gubbin Plant's maintenance gauge will fall over time. When the gauge falls to 50%, the Cheesy Gubbin Plant will visibly wilt, and its attractiveness effect will almost disappear. If it is allowed to fall to 25%, the Cheesy Gubbin Plant will further wilt and the attractiveness effect will be gone. Below 10%, a negative attractiveness effect will be generated instead.

When placed in close proximity to a heat source, such as a radiator, a Cheesy Gubbin Plant's maintenance gauge will fall more quickly.

Janitors are tasked with watering Cheesy Gubbin Plants, although also capable of doing so are other staff members with the Green Fingers trait. When the maintenance gauge reaches 50%, a janitor will be called automatically. Before this, the player may call a janitor to the Cheesy Gubbin Plant manually by pressing the appropriate button.

## Requirements

### Room

The Cheesy Gubbin Plant can be placed in every room except Surgery, for reasons of sterility.

### Staff

The following Staff is required to water the Cheesy Gubbin Plant:
 Janitor

Alternatively, any staff member with the Green Fingers trait will water plants in the room where they are working.

## Gallery

A wilted Cheesy Gubbin PlantA nearly-dead Cheesy Gubbin PlantA nearly-dead Cheesy Gubbin Plant being resuscitated by a Janitor
Disasters

**Disasters** are perilous events that cause damage to hospitals, primarily affecting diagnosis and treatment machines, as well as spreading various forms of debris.

## Base Game

### Fire

Hospital equipment can catch on fire when it does not receive routine maintenance. Fires can be put out by a janitor who has access to an Extinguisher. If the equipment is on fire long enough for the maintenance gauge to reach zero (which is only a matter of seconds), the machine will explode, debris will be scattered around the room, and the machine will need to be repurchased.

### Electrical Storm

*'Warning, electrical storms have been detected in the area! This could damage our machinery.'*
During electrical storms, lightning bolts will strike down inside the hospital. Lightning strikes may leave scorch marks that must be cleaned up by a janitor and may possibly damage machinery.

## Bigfoot DLC

### Avalanche

An avalanche disaster causes lots of snow to obscure the hospital and makes everything shake, similar to an earthquake disaster. Avalanches cause damage to machinery.

### Hailstorm

*'Warning, hailstorms have been detected in the area! This could damage our machinery.'*

### Ghost Storm

If a hospital is haunted, a ghost storm may occasionally occur. During these events, several ghosts will appear throughout the hospital and cause general ghostly chaos until janitors come around to clean them up.

## Pebberley Island DLC

### Solar Event

*'Warning, a solar event has been detected! This could damage our machinery.'*

### Frog Storm

*'Warning, frog storms have been detected in the area!'*
An unusual type of storm in which frogs rain down from the sky. Frogs landing in the hospital will become dazed and need to be picked up by a janitor.

## Close Encounters DLC

### Meteor Shower

*'Warning, a meteor shower as been detected in the area! This could damage our machinery.'*
The ground will shake, causing general damage to machinery, and flaming meteors will fall from the sky, needing to be cleared up by a janitor.

### Raccoons

*'Warning, raccoons have been detected in the area! Our bins may be under threat.'*

## A Stitch In Time DLC

### Time Storm

*'Warning, a time storm has been detected in this era! The Time Portals are about to get busy.'*
Cave Eye Chart

'Optometry that predates the written word.'

## Cost

 75
50

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Cave Eye Chart** is a decorative wall item, used for increasing hospital attractiveness and room prestige. It is only available via the A Stitch In Time DLC.

## Description

### Appearance

A light-coloured scroll has been unrolled and attached to the wall, bearing illustrations of rocks. They are arranged four lines, with increasing number and decreasing size the further down the page, in a manner reminiscent of an Eye Chart

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Display Skeleton

'An example, to patients, of what can happen. A tad macabre.'

## Cost

 300
1,000

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Display Skeleton** is a decorative item, used for increasing hospital attractiveness, and provides a +1% training speed boost.

## Description

### Appearance

A human skeleton, held up by a black pole, is kept inside a glass case mounted onto a two-tiered wooden base with a golden plaque.

### Function

A decorative item, the Display Skeleton increases hospital attractiveness in a small radius, and provides a +2% training speed boost in the Training Room.

## Requirements

### Room

The Display Skeleton can be placed in any room. Its training speed boost only applies when placed in the Training Room.

It is really a hospital, if it doesn't have a human skeleton standing around somewhere, anyways?

## Gallery

Appearance during the 2018 Spooooooky Mode EventAppearance during the 2019 Spooooooky Mode Eventevent.
## Trivia

* Price during development was - $50.
* Possibly a reference to the Skeleton Display used in Theme Hospital.
Bed Face

'A quite alarming contortion of the face, caused by sleeping at a strange angle. Doctors recommend always using a bed protractor to monitor your sleeping angles.'

## Information

### PRICE

5,000

*Main article: Illnesses*

**Bed Face** is a non-visual illness first seen in Hogsport. This illness can be treated in a Ward by a nurse

## Description

A quite alarming contortion of the face, caused by sleeping at a strange angle. Doctors recommend always using a bed protractor to monitor your sleeping angles.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:
 Illness Difficulty: 20%
 GP's Office

## Treatment

The following is required to treat this illness:
 Ward

 Nurse

## Trivia

* Bed Face is a pun based off the phrase 'bed head'.
Asterrhoids

'Sufferers exhibit a sensitive, fluorescent area of inflammation. Caused by crops being contaminated with space dust, making them too volatile for consumption. Requires treatment with anti-inflammatory bum-salve.'

## Information

### PRICE

5,000

*Main article: Illnesses*

This illness is only available via the Close Encounters DLC.

## Diagnosi

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 30%
* GP's Office

## Treatment

The following is required to treat this illness:

* Injection Room
* Nurse
Cat Person

'Symboiic of the bond between person and cat.'

 *Not Required*
5,000

## Room(s)

 Corridor
 Staff Room

**Cat Person** is a decorative entertainment item, used for increasing hospital attractiveness and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

A shallow red tray filled with sand contains two pyramids, one larger than the other, and a Pontian-style Sphinx.

### Function

A decorative entertainment item, Cat Person increases hospital attractiveness in a medium radius. Each interaction will reduce a patient's boredom by 25%.

## Requirements

### Room

 Corridor

 Staff Room

## Trivia

The Pyramids and Great Sphinx are both to be found in Giza.
Face Plant

'Recurring collisions with the ground have caused microscopic moss to grow on the person's face.'

## Information

### PRICE

6,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 40%
* GP's Office
* General Diagnosis

## Treatment

The following are required to treat this illness.

* Pharmacy
* Nurse
Entertaining Cabinet

'A cabinet from yesteryear, that people found entertaining.'

## Cost

 *Not Required*
650

## Room(s)

{{ Café (Room)
 Fracture Ward
 GP's Office
 Psychiatry
 Staff Room
 Training (Room)
 Ward
}}

The **Entertaining Cabinet** is a decorative item, used for increasing room prestige. It is only available via the Retro Items Pack DLC.

## Description

### Appearance

A wide wooden cabinet made of light wood has its darker coloured cover rolled up to reveal a speaker at each end, and a radio in the centre with two dials and a frequency readout.

### Function

A decorative item, the Entertaining Cabinet increases overall room prestige.

## Requirements

### Room

 GP's Office

 Psychiatry

 Ward

 Fracture Ward

 Café (Room)

 Staff Room

 Training (Room)
Clock

'Broken inside, but who isn't?'

## Cost

 20
100

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Clock** is a decorative wall item, used for increasing hospital attractiveness.

## Description

### Appearance

Mounted high on the wall, the Clock is a simple grey-edged circle, with a white face and black hands.

### Function

A decorative wall item, the Clock increases hospital attractiveness in a small radius.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Fir Tree

'A plant wearing black tie.'

## Cost

 1,100
1,500

## Room(s)

 Corridor
 De-Lux Clinic
 Doghouse
 GP's Office
 Marketing (Room)
 Psychiatry
 Staff Room
 Training (Room)
 Ward

The **Fir Tree** is a plant, used for increasing hospital attractiveness. It was made available to all players on 5th December 2018, as part of the Christmas 2018 Items.

## Description

### Appearance

A four-tiered Christmas tree decorated with baubles, lights and ribbons in various colours, and topped with a large gold star.

### Function

A decorative item, the Fir Tree increases hospital attractiveness in a medium radius.

## Requirements

### Room

 Corridor

 GP's Office

 Psychiatry

 Ward

 De-Lux Clinic

 Marketing (Room)

 Staff Room

 Training (Room)

 Doghouse
Broken Face

'A condition that renders the face defective. Notable causes include: daydreaming, faulty radishes and high-velocity cricket balls.'

## Information

### PRICE

8,000

*Main article: Illnesses*

## Description

'A condition that renders the face defective. Notable causes include: daydreaming, faulty radishes and high-velocity cricket balls.'

Remember what your mother said. If you keep making that face, it might just stick that way.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 50%
* GP's Office
* Cardiology
* Fluid Analysis
* M.E.G.A Scan

## Treatment

The following is required to treat this illness.

* Fracture Ward
* Nurse
Examination Table

'A necessary evil. Patients can be examined on this table.'

## Cost

 *Not Required*
400

## Room(s)

 General Diagnosis

The **Examination Table** is a required item for General Diagnosis to function. It is used by a Nurse to diagnose Patients.

## Description

### Appearance

The legs of the table are made of bare steel, with a stabilising bar connecting them. The bed itself is a deep purple-crimson, with a lizardskin texture, which is split into two sections, the head section being slightly inclined.

### Function

There are five methods used by nurses to diagnose patients in General Diagnosis; two of them use the Examination Table, rather than the EZ-Scan.

## Requirements

### Staff

A  Nurse will be required to run General Diagnosis, and by extension the Examination Table.

## Gallery

Diagnosis in progressDiagnosis in progress
## Trivia

* Original caption - 'A table for...examination...'
* Originally could be placed in a GP and Psychiatry office.
Fanatick

'A condition caused by an infestation of airborne space ticks. The host takes on the ticks' love of flying, and can be seen wearing silly propeller hats or jumping, optimistically, from small heights believing that they're "learning to glide".'

## Information

### PRICE

6,000

*Main article: Illnesses*

This illness is only available via the Close Encounters DLC.

## Description

Patients with Fanatick exhibits visual symptoms, such as, wearing a propeller hat and attempting to fly off the ground.

In order to cure a patient with Fanatick, a Pharmacy with a Nurse is needed. Once cured, the patient will spin their propeller hats off and start walking like a 'regular' person.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 40%
* GP's Office

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse
Cafe Table & Chairs

## Cost

 *Not Required*
400

## Room(s)

 Café (Room)

The **Café Table & Chairs** is a required item for the Café to function, used by customers while eating their meal.

## Description

### Appearance

On each side of the table are two single-piece pale red plastic chairs, mounted on black steel bars. Another set of the bars bridges the two, and holds up the table itself, it being a round-cornered grey rectangle with white edging.

### Function

The Café Table & Chairs is a required item for the Café to function; it should be noted that although the customer will eat at the Café Table & Chairs and then deposit the remains in the Food Bin, they will have already had their hunger, thirst and happiness addressed by the Café itself, making the rest of the process a mere time sink.

## Requirements

### Staff

The following Staff is required before the Café, and by extension the Café Table & Chairs, will function correctly:

 Assistant