recursal/Fanatic-Fandom huggingface dataset:
Koda LaRue

Koda LaRue is one of many antagonists of *Admaa*. His heritage is speculated, however Koda is assumed to be predominantly monstrous. He served the Union as the main representative of the Inland District before its eventual collapse and his subsequent transfer to the Coastal District. His attempts to usurp Victor's status were short-lived, yet nearly successful; Koda came closer to taking over the Coastal District than any other character, even going so far as to be encouraged by Mistress Canmoore.

## Physical Description

Like many other hybrid creatures of his denomination, Koda is unable to pass. A large tail and a set of green scales along his body, arms and part of his face lend themselves indisputably to an inhuman appearance. His more humanoid traits include short black hair, usually slicked back or heavily styled, and a taste in fashion that only got more expensive as he grew to adulthood.

## Personality

Koda was far less openly hostile than many of his cohorts and counterparts. Despite his upbringing and high rank, his ego never ventured outside of a basic sense of superiority. His observant and reticent nature never allowed him to lash out, instead maintaining a strict adherence to integrity and The Union's beliefs to assert himself over others.

## Abilities

Physically speaking, Koda has been at a disadvantage since childhood. He lacks the natural affinity for fighting that most others in The Union tend to possess, leaving him at a lower rung on the food chain than most others at his level. Instead, his strengths lie in debate and lecture; spoken word combined with his authority still allow him a small yet mighty form of armament, especially for battles fought within the realms of bureaucracy and legislature.

## Background

Like many other individuals in The Union, Koda's background is unknown. It can be assumed that he was registered by his family and left at the Coastal Compound, abandoned at a young age for profit or freedom. His biological parents are never seen or mentioned.

## Trivia

* Koda LaRue's name is taken from two wildly different sources, and as a result holds an odd meaning; Koda is a word in the Dakota language meaning *"ally",* *"friend"* or *"Little Bear"*. LaRue is a French name whose meaning roughly translates to *"Who Lived Beside A Road",* or *"Dweller By The Road".*
* Like many other reptilian individuals, Koda is cold-blooded. In winter months he enters an almost topor-like state of near inactivity, and is only kept awake by close proximity to warmth.
* His tail is not capable of regeneration. On the other hand, his scales can naturally (and quite painfully) grow back once removed.

## Quotes

> *“The majority isn’t what you need to worry about, Carune. It’s the best decision, whatever that happens to be. Whatever you decide it to be. That’s what you’re supposed to be fighting for! What on earth are you doing?”*
>
>
Fool

### Corrupted Form

The Mindworm's influence splinters and heals her legs in multiple places, forcibly altering them to mimic a digitigrade animal. Her skin becomes slightly less vibrant, and dark circles are visible under her eyes. The tips of her teeth are sharper, and she often discards her glasses entirely. In this form, she favors loose clothing that allows her to move more quickly.
Boxing Machine

A machine used to box all items for the final stage of packaging before being sent into the End of the Line

### Power Required:

15

The **Boxing Machine** packages finished goods into boxes to be sent to the End of the Line unit so they can be added to storage on available shelving units.

This machine will reject any items which are not completed and restock them into the factory inventory.

Be sure to monitor errors in your production line as it may stop you from producing the finished products necessary to fulfill client orders.
Raeverse Wiki

**Welcome to the Raeverse Wiki!**
A more weirdly official way for me to describe my stories, characters and any facets thereof.

*"We're a collaborative community website about Raeverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!"*

...I'm trusting you guys to not add anything weird or messed up until I'm done fleshing out this thing, okay?

## Main Hub

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: This is just one big place to peruse and learn about my stories in a more organized (and less painful!) way. It'll help provide an outlet for me to talk about more world-building stuff, without talking anyone's ear off! *Huzzah!* If there are any questions left unsolved or articles I've somehow forgotten to add, feel free to let me know!
Insignis Strong

Insignis Strong (formerly known as Nicholas Strong) is one of the many Union hitmen who indirectly serve beneath his rival, Victor Carune. He wants nothing more than to ascend the ranks and overthrow Victor, finally claiming the spotlight he feels he rightfully deserves.

## Insignis Strong

### Relatives

Saint Strong (Sister), Oscar Strong (Father), Annette Strong (Mother)

## Personality

Bitch asshole piece'a shit bastard fucker bitch wretched beast narcissist cunt bastard bastard bitch bitch bitch
Cooler Mk1

A basic cooler which removes 1 level of heating

The **Cooler Mk1** is the initial cooling unit available without research.

It removes 1 level of heating to items which pass through it.

It is most commonly used to harden 9MM and 22LR bullets.

As it is the least advanced of all the coolers, it is also the least efficient in term of resource costs.
Heater Mk2 2Lane

An advanced dual lane heater which adds 2 levels of heating, uses less resources than 2 Heater Mk2 1Lane units

### Power Required:

12

The **Heater Mk2 2Lane** is the final heater to be unlocked through research and adds 2 levels of heating to items which pass through it.

As it is able to simultaneously handle two lanes of production and add 2 levels of heating for each lane, it is the most efficient heating unit available to players in the game.
Market

The Market Menu is where the player can purchase additional raw resources to supply their factory's production lines.

If there is a Market Station and a Market Manager is hired and assigned to the station, it is possible to automate the purchasing of supplies.

This is extremely useful for scaling up production as you can ensure that the factory always has supplied without having to manually manage quantities.

Be careful when attempting to automate market purchases early game as it can push you into bankruptcy if you aren't careful.

In the automation menu, it is also possible to disable the option for purchases to be allowed with negative funds by unchecking the checkbox at the top of Buying automation rules.
Merger Machine

A machine which combines components into a single item

The **Merger Machine** takes components from two small belt inputs and output a single item.

It is used in the production of Combat Clothing and Kevlar Body Armor, both for intermediate components as well as the finished products.

The merger machine connects to Small Belt and Fast Small Belt, and also has configuration options to optimize production speeds.
Vehicle Park

A parking lot for storing finished Humvees and other small vehicles

The **Vehicle Park** is a location for you to park your finished vehicles such as Humvees.

It has one Giga Belt input and one Giga Belt output to connect to another vehicle park for massive vehicle storage capacity.

Each vehicle park can hold a total of 50 finished vehicles max.

Any further vehicles will stack up at the end of the line until there is space available for them to park.

This can present a challenge when trying to fulfill orders that are greater than 50+ vehicles.
Water Pump

A machine that provides the factory with 50 additional water resources

The **Water Pump** provides 50 units of water resources to the factory.

If the amount of water resources is insufficient, production lines will shut down and only be able to be turned on again once there is sufficient water resources.
Flow Merger

Machine which combines resources from two small belts into a single Small Belt

The **Flow Merger** allows for two small belts to be combined into a single Small Belt.

This allows for increased input for production lines where a single Dispenser isn't sufficient to provide enough resources to maximize the production line's output.
Crane Assembly

A machine designed to lift a vehicle chassis to allow for installation of various components required for vehicle production

### Power Required:

500

The **Crane Assembly** is a very large machine which links to Giga Belt conveyors to combine large resources into vehicles.

One Giga Belt is connected to feed the main component into the machine while another Giga Belt is connected as an output the finished component.

Through slot on the side, another Giga Belt feeds the secondary resource into the machine.

Understanding the difference can be important as it will not function properly if the components are fed into the wrong input locations.
Small Belt

Small conveyor belt used to connect machines together into a continuous production line

### Power Required:

3

The **Small Belt** is the method of linking machines in the initial stages of the game.

You can change the angle control mode of the belt when it is selected by pressing "**1**" on the numpad.

When in manual angle control mode, you can rotate the angle of the end of the belt by hitting "**R**" on the keyboard.

You can also raise the belt level with the "**=**" key and lower the belt level with the "**-**" key.
Red Light, Green Light

In the 35th Annual Squid Games, Red Light Green Light was the first challenge. It eradicated over half of the 456 players and left only 201. The challenge lasted for around a minute.

The challenge was just like normal red light green light, where when the host says green light, the contestants at a certain distance would run towards the host. When it says red light you stop, if you move you were eliminated. The cycle repeats until all of the people make it through or when time runs out.

## Background

When U.C asks the guard why he was in the Squid Games, various other people all replied “debt”

## First Stages

In the beginning of the challenge it immediately showed Alfallian rushing through the challenge, him being the first shown. When it showed red light, Alfallian lost his balance and was caught by the machine guns in the background where he was shot, he spat out blood. As Yusuf approached him, not expecting him to actually be dead and told him that he’s eliminated, he then realized it was legit when he was coughing up blood and immediately ran backwards where he was shot dead, being shot in the head. His blood was splattered on Lita Pita’s chin, they freaked out as they were eventually shot down. Causing a chain reaction of deaths.

## Chain Reaction of Deaths

When Lita Pita fell onto the floor, Unknown and Schweden were shown standing next to him. Unknown began to shudder and twitch and was eventually caught by the motor detector and was also shot, when Schweden tried to tan away he was also shot right in the stomach. It went back to the board and eventually showed the contestants who were dying, implying the chain reaction of the deaths.

## Middle Stages and Karel’s First Appearance

In the next scene, Madness and Exca were shown running in fear of the dead bodies around them. Labbie was shown lying on the floor while blood was on the left side of his face. Player 191 was shown at the bottom lying in death. In the next scene, Turkish Mapper (Player 006) was shown being pushed onto the ground by Karel as Karel also says “kid” as he does it. When the speaker says Green Light is shows Ciestl walking to his right and when the speaker says red light Leo is shown lying dead on the floor. When it says green light Karel’s face is in shock as there was only 1:29 minutes left eventually going to 1:27. And is showed Karel running to get there in time.

## Later Stages

PrusRus was a player who went far into the game, in this scene his arms flinched and was shot right in the forehead where George was to his right. George was eventually running where an unknown body makes him trip and almost falls to his death until Schach Mapping’s hand catches him mid air. They eventually ran towards the end of the line when the game eventually ends. It then shows the amount of players left.

## Aftermath

U.C eventually asks, “what was that?” The Guard then replies that they can rig the games, U.C celebrates until an unknown person reminds him of the debt he has and then says his life sucks. Then it transitions to the HoneyComb challenge where the first phase of the 35th Annual Squid Games ends.
Player 032 (Sindroyd)

Player 032 was a male player in the 35th annual squid games he does not has a confirmed name and has little to none screen time his personality is unknown and his number means nothing.

At the beginning of the first game he was shown next to Lita Pitas body after they died and while Schweden was running and got shot, due to this he began to twitch and shudder and was seen by the motion detector and was shot in the forehead that was his only appearance, he had a flag just like the one of the country Sweden except with a circle in the middle.

He placed 452nd.
Custom Workshop

A machine to customize a vehicle with different exterior paints

The **Custom Workshop** is the machine responsible for adding the customized exterior paint requested by the client.

It has two medium inputs on one side and two small inputs on the other as well as a Giga Belt input and output for the main chassis to move through the structure.
Line Control Station

Click this to staff with a Line Worker or select all machines assigned to the specific line control station

### Power Required:

10

The **Line Control Station** is necessary to operate most of the machines in the game.

Each station must be staffed with a line worker before machines can be added.

Each station by default can accommodate 10 machines, but can be expanded with 3 levels of research, each granting +2 machine capacity to all stations.

A station will not be able to turn on if there is insufficient resources (  ) available to operate the machines it controls.

If a line worker quits or is fired, the production line will shut down until a new line worker is assigned and the power is turned on.
Kevlar Dispenser

Dispenses Kevlar sheets

The **Kevlar Dispenser** outputs Kevlar sheets onto small belts to supply advanced production lines to produce body armor.

In addition to providing the resources for the production, you can set the rate that items are output onto the belts to maximize efficiency.

Maximum efficiency of a particular line means it is outputting the maximum number of finished goods without having a backlog of resources in the machines.

Setting all machines to shortest times will greatly increase the damage to the machine and may not increase efficiency of the line if there is a bottleneck in the production.

This often will cause a particular machine to acquire a massive stockpile of resources due to a slower rate of production than the rest of the production line.
Dispenser

Outputs raw resources

The **Dispenser** is the first machine in most production lines as it provides the raw resources for other machines to process into finished goods.

In addition to providing the resources for the production, you can set the rate that items are output onto the belts to maximize efficiency.

Maximum efficiency of a particular line means it is outputting the maximum number of finished goods without having a backlog of resources in the machines.

Setting all machines to shortest times will greatly increase the damage to the machine and may not increase efficiency of the line if there is a bottleneck in the production.

This often will cause a particular machine to acquire a massive stockpile of resources due to a slower rate of production than the rest of the production line.
Plastic Former

A machine to process heated plastic pieces

The **Plastic Former** is designed to form a single pre-heated Plastic Block to create (5) Plastic Fittings.

As such, it is common to have a Heater Mk1 placed prior in the production line to melt the Plastic Block before it enters the plastic former.

The plastic former connects to Small Belt and Fast Small Belt, and also has configuration options to optimize production speeds.
Giga Belt

Large conveyor belt used to move large size resources from one machine to another

### Power Required:

3

The **Giga Belt** is a large item transportation belt used to link machines into a continuous production line.

Generally, it is only used for the production of vehicles as they are the only production lines which create large size items.

You can change the angle control mode of the belt when it is selected by pressing "**1**" on the numpad.

When in manual angle control mode, you can rotate the angle of the end of the belt by hitting "**R**" on the keyboard.

You can also raise the belt level with the "**=**" key and lower the belt level with the "**-**" key.
Three-Way Splitter

Machine which splits items from a single Small Belt into three separate small belts

### Power Required:

8

The **Three-Way Splitter** is a machine which splits the resources provided by one Small Belt between three Small Belt outputs.

There are settings for the machine to select either evenly split resources between the three outputs or to push items to the first open output.

These machines are valuable for increasing production by allowing for multiple lines to be fed by a common Dispenser set.
Fast Small Belt

Small conveyor belt with a faster speed to expedite production speeds

The **Fast Small Belt** is an upgraded version of the Small Belt which can be unlocked through research.

You can change the angle control mode of the belt when it is selected by pressing "**1**" on the numpad.

When in manual angle control mode, you can rotate the angle of the end of the belt by hitting "**R**" on the keyboard.

You can also raise the belt level with the "**=**" key and lower the belt level with the "**-**" key.
Levels

The main goal is to publish the first release version of the game with the Main Nine, some of there sublevels and secret levels for free. Then additional levels will be added DLCs

The levels that will be included in the final version are as follows:

* Level 0
* Level 1
* Level 2
* Level 3
* Level 4
* Level 5
* Level 6
* Level 7
* Level 8
* The Hub

DLC levels:

* Level !: Exit
* Level 233: Pool Hotel
Gunsmith Wiki/Bottom section

*Gunsmith* Wiki

About
Wiki
Register Template:\* How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Valuables Menu

* The laundering tab where you can assign the henchman to launder illegal forms of payment to convert them into legal funds.

## Summary

Any illegal forms of payment which are not able to be stored on-site in either a Safe or on a Storage Table will be put on-hold until sufficient storage space is available in the factory.

Once space is available, the player must manually transfer any goods that are on-hold before the a Henchman can access them for laundering.

## Factories List

This section shows an overview of the valuables contained in any of your other factories.

## Laundering

This section is where you assign your henchman to launder illegal forms of payment to turn them into spendable cash.

Keep in mind your henchman's energy level as if you send them on jobs too often, they will become tired and may quit.
Chemical Separator

A machine which combines resources from two inputs to create a single chemical product

### Power Required:

20

The **Chemical Separator** is combines Sulphuric Acid and DNT from two inputs and outputs a tank of TNT.

It is a specialized merger designed for only this recipe and connects with Small Belt and Fast Small Belt.

Production of all chemical components other than TNT is performed by the Chemical Mixer.
Gunsmith Wiki/Content section

# Gameplay

Factory Menus

Resources

Resources

Orders

Orders

Research

Research

Market

Market

Cookbook

Cookbook

Finances

Finances

Staff

Staff

Globe

Globe

Notoriety

Notoriety

Valuables

Valuables

Construction

Exterior Walls

Exterior Walls

Interior Walls

Interior Walls

Flooring

Flooring

Wall Paints

Wall Paints

Placement Zones

Placement Zones

Help Content

Help Content

Equipment

Dispensers

Dispensers

Belts

Belts

Heaters/Coolers

Heaters/Coolers

Worker Items

Worker Items

Henchmen

Henchmen

Walkways

Walkways

Clothing

Clothing

Chemicals

Chemicals

Bullets

Bullets

Explosives

Explosives

Firearms

Firearms

Vehicles

Vehicles

Utilities

Utilities

Packaging

Packaging

Storage

Storage

Unlocks

Unlocks
Tank Park

A parking lot for storing finished armored vehicles such as IFVs, APCs, and artillery units.

### Power Required:

0

The **Tank Park** is a location to park finished armored vehicles such as IFVs, APCs, and artillery units.

It has one Giga Belt input and one Giga Belt output to connect to another tank park for massive expanded armored vehicle storage capacity.

Each tank park can hold a total of 40 finished armored vehicles max.

Any further armored vehicles will stack up at the end of the line until there is space available for them to park.

This can present a challenge when trying to fulfill orders that are greater than 40+ armored vehicles.
End of the Line

A machine that collects and stocks finished boxes on shelving units. It is usually the last machine in any production line, other than for vehicles

### Power Required:

10

The **End of the Line** is the final machine in most production lines and is responsible for stocking finished boxes of goods on available shelving units.
Bulgy

## Bulgy The Double Decker Bus

**Bulgy** is a bad-tempered double-decker bus with an ideological opposition to railways. He is a minor character in ***TTRS***.

## Biology

Bulgy is painted scarlet and cream. He has a sign on his left side reading "RAILWAY BUS" and another sign on his right reading "RAILWAY BUS." He also has signs on his front and back, reading "FREE THE ROADS" and a nameplate above his rear door.

## Personality

Bulgy is a very grumpy, cold-hearted and cynical double-decker bus who firmly believes that roads are superior to railways. He's around to criticize everything the engines do, claiming that road vehicles can do it better.

Bulgy tends to lie to get himself out of trouble.

## Trivia

* His favorite phrase is "FREE THE ROADS!"
* **Bertie** always has to keep Bulgy in line.
Abaddon

## Physical Description

#### Demon Form (Default)

Abaddon is a humanoid imp who closely resembles the greek god Pan, with the lower half of a goat and the upper half of a man with greyish skin. He dresses in ornate silks and fabrics, dyed red with the blood of tortured humans and accented by gold. He is allergic to the color blue due to his demonic nature. The two horns atop his head are decorated with jewels and other trinkets. His hair is black and hip-length, held in place at the bottom with a bronze strip. He wears red orchids in his hair as a symbol of his status and hedonism.

#### Human Disguise

In his human disguise, Abaddon wears significantly less flashy clothing. He's most often seen in robes and similarly loose attire due to his preference, and avoids expensive fashions to allow him to more easily blend in. His detachment from human customs makes him ultimately more fascinated with human lifestyles than human manners, leading him to obtain a slightly unkempt appearance. In his human disguise, his ears and tongue are pierced, allowing him to still wear some of his standard gold jewelry.
Notoriety Menu

The Notoriety Menu shows you how well liked or hated you are by the general public.

You can influence this by either donating to charity organizations or giving bribes.

After entering a daily donation or bribe amount, you must activate the associated checkbox before it will take effect.

At each level, different clients become available, with a select few possibly having a notoriety bonus to reputation for completing their orders.
Power Generator Level 1

The initial machine which players can build to increase a factory's electrical power supply

### Power Required:

0

The **Power Generator Level 1** produces electricity for the factory to power all the various machines.

As the starting power production unit, it is not as efficient as the more advanced generators, but still provides a modest 100 power resources to the factory.

If power is insufficient, production lines will shut down and only be able to be turned on again once there is sufficient power resources.
Intermediate Boxer

A machine for boxing unfinished component so that they can be transferred to another factory

### Power Required:

30

The **Intermediate Boxer** packages unfinished components into boxes to be sent to other factories.

This machine will reject any items which are not completed and restock them into the factory inventory.

Be sure to monitor errors in your production line as it may stop you from producing the finished products necessary to fulfill client orders.
Cooler Mk2 1Lane

An advanced cooling unit which removes 2 levels of heating in a single pass

The **Cooler Mk2 1Lane** is the first cooler to be unlocked through research and removes 2 levels of heating to items which pass through it.

As such, it is more efficient than the Cooler Mk1 but less efficient than the Cooler Mk2 2Lane unit.
Giga Press

A very large machine creates large sized objects and outputs them with Giga Belt conveyors

### Power Required:

500

The **Giga Press** is one of the largest machines in the game and is responsible for creating many of the large size components required in vehicle recipes.

One Giga Belt is connected to the front as an output for the finished component, while medium belts are used to feed raw resources into the side inputs.
Firearms

Firearm production machines produce various types of sidearms, SMGs, shotguns, and rifles.

## Firearm Item List

  Metal Anodizer  | A machine reinforces metal components to increase durability and corrosion resistance
  Hammer Forge  | A machine that is used to quickly punch out gun barrels before being drilled and threaded
  Milling Machine  | A machine that mills pieces of raw metal into metal products
  Gun Merger  | A machine to combine firearm components into finished guns which can be boxed
Flow Merger T Inverse

Mirrored version of the Flow Merger T which allows for additional options when combining two small belts into a single Small Belt

### Power Required:

5

The **Flow Merger T Inverse** is a alternate shape of the Flow Merger T which allows for two small belts to be combined into a single Small Belt.

This allows for increased input for production lines where a single Dispenser isn't sufficient to provide enough resources to maximize the production line's output.
Toad

## Toad The Brakevan

**Toad** is **Oliver's** loyal brake van who escaped from scrap with the help of **Douglas**. He is a minor character in ***TTRS***.

## Biology

Toad is painted grey with the letters "**GW**" and his number (56831) written on his side in white.

## Personality

Toad is a polite, gentlemanly brake van. He is also somewhat imaginative and a bit of an optimist. Toad minds his manners well and is always quick to refer to the engines as "Mr.", "Miss" or "Sir".
Cooler Mk2 2Lane

An advanced dual lane cooling unit which removes 2 levels of heating, uses less resources than 2 Cooler Mk2 1Lane units

### Power Required:

12

The **Cooler Mk2 2Lane** is the final cooling unit to be unlocked through research and removes 2 levels of heating to items which pass through it.

As it is able to simultaneously handle two lanes of production and remove 2 levels of heating for each lane, it is the most efficient cooling unit available to players in the game.
Shaker

A machine to remove excess materials from hardened bullets such as dust and water

### Power Required:

20

The **Shaker** is used to remove excess materials when producing ammunition.

There is a slight height difference between the start of the shaker and a normal belt level so allowing for additional connection space to span the incline is often necessary.
Paxton

**Paxton** is a kind and friendly green diesel engine, and a minor character in ***TTRS***.

## Biography

Paxton is painted jungle green with yellow lining. His coupling rods and front buffer beam are painted red. His rear buffer beam, ladders, vents, lamps, railings, running board and footsteps are all painted black. His paint is chipped in places and shows signs of weathering.

## Personality

Paxton is easily described as the opposite of **Diesel** as he is good-hearted and well meaning, but gullible, naïve and easily misled. Due to these faults, he can be easily tricked by other engines and has a tendency to take sarcasm literally.

He tends to be more of a follower than a leader and can sometimes find thinking for himself and making big decisions difficult. This may result in him being pressured into a situation he might not necessarily be comfortable with.

The steam engines find that he is likeable. Paxton is a big conspiracy theorist and loves to solve mysteries. The engines actually like hearing his conspiracy theories, no matter how crazy they sound.

## Profile

### Season 1

#### ***Percy's Choices***

Paxton, along with **Edward** and **Oliver**, almost get into an accident with **Percy**, who misinterpreted **Stanley's** advice.

#### ***Coach Caper***

Paxton helps **Thomas** look for **Annie and Clarabel** after they go missing. After interrogating many different engines, they eventually find the girls with **Duck**.
Robot Assembly

A machine that uses robotic arms to add components to a vehicle body being assembled

### Power Required:

500

The **Robot Assembly** is a machine which is used to install components with the aid of robotic arms.

It has two medium size inputs on either side of the massive machine as well as a Giga Belt input and output for the vehicle chassis.
Safe

High-tech safe for securely storing cash and other valuables

The **Safe** provides a more secure place to store valuables such as dirty money, diamonds, drugs, or gold bars.

If there is insufficient storage space in a factory to accommodate valuables earned from completing orders, they will be put on hold.

They can be transferred to the factory when there is storage available with the buttons on the right hand side of the Valuables Menu.

Henchmen can only launder valuables stored on-site in the factory where they are employed.

Safes must be placed in a Henchmen Area and have at least one meter of space in front so Henchmen can access it.
Heater Mk1

A basic heater which adds 1 level of heating

The **Heater Mk1** is the initial heating unit available without research.

It adds 1 level of heating to items which pass through it.

It is most commonly used to heat plastic pieces before being formed by a Plastic Former.

As it is the least advanced of all the heaters, it is also the least efficient in term of resource costs.
Flow Merger T

A different shape of Flow Merger which allows for more options when combining two belts into a single Small Belt

### Power Required:

5

The **Flow Merger T** is a alternate shape of the Flow Merger which allows for two small belts to be combined into a single Small Belt.

This allows for increased input for production lines where a single Dispenser isn't sufficient to provide enough resources to maximize the production line's output.
Research Menu

The Research Menu contains the research tree as well as information about the current item being researched, if there is one.

Research is conducted by a Researcher at a Research Station to generate research points toward the currently selected research item.

Only one Researcher is able to work at each Research Station so the number of stations built directly limits the number of Researchers that can be hired.
Medium Belt

Medium conveyor belt used to move medium size items from one machine to another

The **Medium Belt** is able to move medium items and link machines into a continuous production line.

You can change the angle control mode of the belt when it is selected by pressing "**1**" on the numpad.

When in manual angle control mode, you can rotate the angle of the end of the belt by hitting "**R**" on the keyboard.

You can also raise the belt level with the "**=**" key and lower the belt level with the "**-**" key.
Donald and Douglas

## Donald and Douglas The Scottish Twins

**Donald** and **Douglas** are a pair of black goods engines from Scotland who work on the North Western Railway and are the railway's number 9 and 10 engines respectively. They are minor characters in ***TTRS***.

## Biology

Donald and Douglas are painted in British Railways (BR) black livery with white and red lining on their cabs and tenders. Their numbers (9 and 10 respectively) are painted on their tenders in yellow with red outlines. They have black running boards with red buffer beams and valences. The pair also have brass nameplates with red backing, mounted on either side of their smokebox.

## Personality

Between the two, Donald tends to be the charming, witty joker whereas Douglas is the quick-thinking, calmer-natured one of the pair. Both display a keen sense of wit, and the pair usually get to have the last laugh, more often taking the moral high ground.

Donald and Douglas hate to be parted from each other, but, like most twins, they occasionally have their arguments among themselves and can squabble with one another.

## Profile

### Season 2

#### ***Disturbing The Peace***

**Murdoch** is distracted by **Percy** and crashes into the back of Donald's train.

## Trivia

* **Sir Topham Hatt** originally ordered one engine but got two instead. He was deciding on which twin to send away, but the other engines pleaded with him to let both the twins stay.
* Douglas saved **Oliver** and **Toad** from being scrapped.
* *Disturbing The Peace* is the first time one twin appears without the other. Douglas doesn't appear in the episode, but Donald does.
Cherry Wood Table

A fancy coffee table for adding visual decoration to the Henchmen Area

The **Cherry Wood Table** provides a touch of class to the visual decoration to help your Henchmen regain their energy quicker.

Cherry wood tables must be placed in a Henchmen Area and have at least one meter of space in front so Henchmen can access it.
Power Generator Level 2

The initial machine which players can build to increase a factory's electrical power supply

### Power Required:

0

The **Power Generator Level 2** produces electricity for the factory to power all the various machines.

It produces a total of 500 power resources, and is more efficient on maintenance and money when compared to Power Generator Level 1 units.

If power is insufficient, production lines will shut down and only be able to be turned on again once there is sufficient power resources.
Gas Pump

A machine that provides the factory with 50 additional natural gas resources to produce heat

### Power Required:

5

The **Gas Pump** provides 50 units of natural gas resources to the factory.

If the amount of gas resources is insufficient, production lines will shut down and only be able to be turned on again once there is sufficient gas resources.
Medium Recycler

Restocks medium size items back into inventory. Can not be used to restock storage items, such as packaged boxes.

### Power Required:

0

The **Medium Recycler** accepts items from medium belts to restock them in the factory's inventory.

This allows intermediate items to be output elsewhere in the factory with a Medium Dispenser to finish the production process.
Sewer Mk1

A machine which adds +1 level of sewing to an item which is passed through

The **Sewer Mk1** is used to add +1 level of sewing to Combat Clothing and Kevlar Body Armor.

Items which require multiple levels of sewing need multiple passes through a Sewer Mk1, so its common to see them stacked one after another in a production line.

Any item which doesn't have sufficient levels of sewing will be considered defective, trigger a log error in the next machine in the line and be returned to the factory inventory.

The Sewer Mk1 connects to Small Belt and Fast Small Belt but as it has no configuration options, it can process as many items per second as can be fed into it.
Power Generator Level 3

## Power Generator Level 2

The ultimate power generator for any factory which is the most efficient source of electrical power available in the game

### Power Required:

0

The **Power Generator Level 3** produces electricity for the factory to power all the various machines.

It produces a total of 1500 power resources, the most power for the money and maintenance required of all the power generators.

If power is insufficient, production lines will shut down and only be able to be turned on again once there is sufficient power resources.
Roll Dispenser

Dispenses metal rolls

The **Roll Dispenser** outputs brass sheets onto small belts to supply advanced production lines to produce ammunition.

In addition to providing the resources for the production, you can set the rate that items are output onto the belts to maximize efficiency.

Maximum efficiency of a particular line means it is outputting the maximum number of finished goods without having a backlog of resources in the machines.

Setting all machines to shortest times will greatly increase the damage to the machine and may not increase efficiency of the line if there is a bottleneck in the production.

This often will cause a particular machine to acquire a massive stockpile of resources due to a slower rate of production than the rest of the production line.
Assembly Workshop

A machine that adds components to a vehicle chassis

The **Assembly Workshop** is a machine that is required to add components such as axles, tires, treads, seats, etc. for vehicle production lines.

It has four medium inputs as well as a Giga Belt input and output for the main chassis to move through the structure.
Gun Boxer

A machine that packages guns in a gun case before being sent into the Boxing Machine

### Power Required:

30

The **Gun Boxer** packages finished firearms into gun cases to be sent to the Boxing Machine.

This machine will reject any items which are not completed and restock them into the factory inventory.

Be sure to monitor errors in your production line as it may stop you from producing the finished products necessary to fulfill client orders.
Resources Menu

The resources menu shows what items are currently contained in the factory.

There are four sections of items that are displayed.

* Inventory
* Resources
* Intermediate Items
* Packaged Items

## Inventory

The inventory section shows items which are located in this factory and not displayed in one of the other following sections.

## Resources

This section shows raw resources that can be purchased from the market and the current stock of each item in the factory inventory.

## Intermediate Items

This section displays intermediate items which have been boxed by an Intermediate Boxer in preparation for transfer to either global stock or another factory.

## Packaged Items

This section details all finished products which can be used to fulfill client orders.
Zipper Mk1

A machine which adds +1 level of zippers to an item which is passed through

The **Zipper Mk1** is used to add +1 level of zippers to Combat Clothing and Kevlar Body Armor.

Items which require multiple levels of zippers need multiple passes through a Zipper Mk1, so its common to see them stacked one after another in a production line.

Any item which doesn't have sufficient levels of zippers will be considered defective, trigger a log error in the next machine in the line and be returned to the factory inventory.

The Zipper Mk1 connects to Small Belt and Fast Small Belt but as it has no configuration options, it can process as many items per second as can be fed into it.
Cookbook Menu

The Cookbook offers production schematics for each type of item which can be produced in the game, including intermediate items.

This is a useful resource to use for research and reference purposes if you are building a production line that you are unfamiliar or troubleshooting some kind of issue causing items to not be produced.
Giga Dispenser

Outputs large size resources

The **Giga Dispenser** outputs large size resources onto large belts to supply advanced production lines to produce vehicles.

In addition to providing the resources for the production, you can set the rate that items are output onto the belts to maximize efficiency.

Maximum efficiency of a particular line means it is outputting the maximum number of finished goods without having a backlog of resources in the machines.

Setting all machines to shortest times will greatly increase the damage to the machine and may not increase efficiency of the line if there is a bottleneck in the production.

This often will cause a particular machine to acquire a massive stockpile of resources due to a slower rate of production than the rest of the production line.
Three-Way Splitter Inverse

Mirrored version of the original Three-Way Splitter which allows for more options when using small belts

### Power Required:

8

The **Three-Way Splitter Inverse** is a mirrored version of the Three-Way Splitter.

Similar to the original, this machine splits the resources provided by one Small Belt between three Small Belt outputs.

There are settings for the machine to select either evenly split resources between the three outputs or to push items to the first open output.

These machines are valuable for increasing production by allowing for multiple lines to be fed by a common Dispenser set.
Research Station

## Reearch Station

Required station for each Researcher to perform research tasks and unlock new types of production and machines

### Power Required:

10

The **Research Station** is required to provide a Researcher a place to work.

Initially, there is a limit of 3 research stations able to be built, but this can be increased by +1 with each of the Research Capacity upgrades.

The total number of researchers able to be hired is based on the number of stations placed.

While working at their station, each Researcher produces 1 Research Point per second.

Research points are required to unlock upgrades from the Research Tree.
Weapon Workshop

A machine designed to add weapons to a vehicle

The **Weapon Workshop** is the machine responsible for adding the weapons and other armaments to a vehicle.

It has two medium inputs on one side and two small inputs on the other as well as a Giga Belt input and output for the main chassis to move through the structure.
Ygor Dragoslav

"Quando você passa na frente de uma igreja e encontra os corpos de 50 crianças, todas com suas mãos amputadas e pescoços degolados, você percebe que o ser humano que fez isso não possui mais uma alma". Ygor Dragoslav, 1980

Ygor Dragoslav nasceu na antiga Iugoslávia, em cenário de guerra civil e criação do Estado Sérvio. Seu pai era um alcoólatra que batia nele, em sua mãe e seu irmão mais velho. Quando jovem, Ygor participou da guerra da Iugoslávia, fazendo parte de uma unidade de 15 jovens soldados de seu vilarejo, entretanto, ele não tinha conhecimento de que um deles era um traidor. Quando todos foram emboscados pelo inimigo, apenas dois sobraram: o próprio Ygor, e um homem de olhos azuis vestindo uma roupa do exército Sérvio. Após esta emboscada, Ygor passa o resto de sua vida tentando esquecer aquele dia, além disso, por não possuir formação nem local para trabalhar, entra para a vida do crime aos vinte anos, fazendo pequenos roubos e trabalhos para pessoas importantes de sua região. Após um tempo, Ygor foi procurado por um homem chamado "O Croata", que o contactou para realizar trabalhos da pesada, como tráfico humano dos Balcãs para a Itália. Após alguns trabalhos, Ygor é preso por bastante tempo, porém, foi liberado mais cedo por bom comportamento. Enquanto preso, Ygor descobre informações que evidenciam a presença de um homem de olhos azuis importante na Rússia, e contacta o seu primo German para morar em sua casa, buscando viver "o sonho Soviético".
Gunsmith Wiki/Top section

Welcome to the *Gunsmith* WikiThe official source for all information on Gunsmith
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 **Gunsmith Summary**

Gunsmith is a real-time industrial management simulation experience where you build your own factory to produce the goods you choose and for the clients you prefer to do business, as you forge a niche in the military-industrial complex.

* Collect payment from completing orders to buy more supplies and machines to expand your operation.
* Research new machines and products to expand your assortment of gear capable of being produced.
* Hire employees to handle various tasks and automate the operation of your factory.
* Promote an employee to be a henchman to launder illegal forms of payment such as gold, diamonds, drugs, or dirty cash.
* Build all kinds of equipment ranging from clothing items and body armor to ammunition, firearms, and even armored vehicles!
* Manage your relationships with different clients and countries to become a notorious warmonger or a well-respected philanthropist - it's up to you.
Tool Station

Mechanic station to provide them with new tools to repair machines

The **Tool Station** is necessary to replenish mechanics with tools to repair machines.

It is good practice to locate these relatively close to mechanic's routes as they will need to do this frequently.

This cuts down on the distance the mechanics have to travel and therefore, how long before they require a break.
Harold

## Harold The Helicopter

**Harold** is a white helicopter who patrols the skies of Sodor, searching for emergencies. He is a minor character in ***TTRS***.

## Biology

Harold is painted white with red lining. His name is painted on his sides, near his tail, in red.

## Personality

Harold is very proud of his ability to fly and likes to tease the engines and the road vehicles. He takes his job as part of the rescue team very seriously and continues to patrol the island. He tends to act as a figure of law enforcement at times, being there to bust any person for doing something illegal.
Bertie

## Bertie The Bus

**Bertie** is a red bus who works alongside **Thomas**' Branch Line and is owned by Sodor Roadways. He is a minor character in ***TTRS***.

## Biology

Bertie is painted in the common red livery of buses in the United Kingdom, mostly famously used by London Transport.

## Personality

Bertie is friendly and ready to help anyone in need. However, he can be quite cheeky and can even be boastful about himself, especially to Thomas, always joking around and teasing him about their races. He can sometimes be quite grumpy, as whenever he breaks down or gets stuck, he grumbles about it.

Unlike **Bulgy**, Bertie respects the railway and its engines, and serves as one of the many minds keeping the double-decker bus in line.