recursal/Fanatic-Fandom huggingface dataset:
Vi'kir

**Overview**

The Vi'kir is a blind, aerial dragon species most well known for their hunting capabilities. They have some range underwater in order to fish, and are social creatures among their pack.

*Pronounced: Vee-keer*

**Appearance**

Vi'kir are angular bat-like dragons with 6 limbs, four being wings and two being back legs. Most appear thin, however this does not mean they are malnourished. They have very prominent jawlines and long tails, with hooked claws for climbing caved areas. Their snouts narrow to a thin point, to allow them to sniff into small crevices. They lack eyes. Their colouring ranges, yet is limited to more muted colours of grays, purples, blues, reds, greens and whites. However, when with a faint source of light instead of total darkness, magnificent glowing patterns dot their wings, tail, face and legs. In bright environments, like unshielded places during the day, these patterns are not noticeable. Their large ears and spines are tufted with very sensitive fur, so as to detect changes to their surroundings more easily. These dragons are genderless, and reproduce asexually.

**Diet**

These dragons live in dark caves where light is scarce, so their diet relies heavily on meat. They eat small creatures and fish when confined to caves, but when they can leave at night they attack larger creatures, able to chase them and kill them with ease. Berries and fruits are nice treats for them, but not particularly useful for their nutritional needs.

**Social behaviours**

Vi'kirs live within packs of 4-8, identifying each other by smell. These packs are hatched together as siblings, always sticking with each other. They leave their eggs in safe places and check on them every cycle of the moon to be sure they are safe. Packs are very hostile to those outside their pack when fighting over matters of territory. When on neutral grounds, Vi'kir packs behave well towards each other unless a fight happens to break out. Occasionally they will even share prey with packs that they have no bad history with. Most hunt together when leaving the caves, using teamwork to secure their catch. The most tempered and feisty Vi'kir leads the pack, with the others ranking behind them equally. In the rare occasion that a Vi'kir is unhappy with their place in the pack, they may challenge the leader in a non-lethal duel.

**Cognitive capabilities**

Vi'kir are capable of complex communication and recollection of the past. they are about as smart as a human ten-year-old. They have good problem-solving abilities and strategy.

**Other**

Longevity: 120 human years (adult at 30, elder at 90)

Size: 7 to 12 feet tall

Speeds: 4 mph walking, 30 mph running, Min 5 max 10 mph swimming, 70 mph flying

***More coming soon***

Vi'kir headbust sketch
TMK S3: TMK vs Marx

WARNING: Spoilers!*This header contains plot-specific spoilers to either upcoming, or newly released videos.*
**TMK S3: Marx vs TMK** is an upcoming TMK episode releasing as the 3rd Season 3 episode, and 22nd episode of TMK. It is releasing some time after June 24th, 2023.

## *Known plot points*

* Karl explains to TMK.EXE why it was created.
* Karl fights off TMK.EXE so Donny Smith can retrieve lost memories.
* The aftermath of TMK S2: Donny vs Marx (Part 2) is shown
* Karl kills Kirby

## *Teasers*

"YOU CAN'T ESCAPE ME"Marx killing Kirby6.24.2023 TMK vs MarxThe first teaser, with the original upload date.TMK vs Marx - Teaser 2The second teaser, uploaded the Maple Riot discord server.
Kirby Test. Room

**Kirby Test. Room** is the second episode of TMK Season 1. *(debatable)*

## *Plot*

This video starts off in a Kirby Super Star test room, but after a few seconds of Kirby walking, the game corrupts itself and an ad for the game starts to play. The ad has 4 worried doctors that are dealing with TMK (Virus).

Right after TMK is mentioned by these doctors, TMK.EXE shows up onscreen, rapidly getting closer, but before he can get too far, Kirby gets a game over. After a few seconds, the text disappears and a black hole opens up in Kirby's head, hinting that he may have been infected by TMK. Eventually, a few real-world places of someone's home flash onscreen, and a scream is heard when an image of Kirby in a TV screen is shown

## *Characters*

* Kirby
* TMK.EXE
* 3 Doctors (In ad)
* Brent Cole (Scream only)

## *Captioned messages*

* "I will take it." (0:09 - 0:11)
* "Spread" (0:14 - 0:15)
* "Spread" (0:15 - 0:16)
* "Spread" (0:16 - 0:17)
* "TMK.EXE" (0:21)

## *Secrets*

* After the ad for TMK, TMK.EXE says to "Spread."
* When one of the doctors in the ad is introduced, a Super Famicom flashes onscreen.
* The moment Kirby's TMK skin is shown, the text "TMK.EXE" appears with closed captions enabled.

## *Gallery*

The test roomSuper FamicomKirbyGame OverLocation 1Location 2Location 3Kirby in a TV
Too much Kirby: Rule Number Three

**Too much Kirby: Rule Number Three** is the 6th episode of Season 2, and 16th episode of the TMK series. This episode follows an unknown staff member watching the hidden third rule for the Testing Foundation.

## *Plot*

The video opens up with the NIntendo logo appearing on screen, hidden captions show up saying that "you shouldn't be watching this video." After disappearing, Mario explains a few things, which are unknown since they have been mumbled, he introduced rule number three.

The code is then revealed, it is said to not mess with code. Though everything is mumbled, what is trying to be said is that Nintendo has high security, and you shall not mess with code no matter what is happening, such as asking you questions, asking your name, etc. The ending is currently unknown, but it seems to symbolize a bunch of people inside of graves, showing that people might be killed if they do not follow the rule. This also explains why Marx was shot near Nintendo headquarters.

## *Captioned messages*

* "you shouldn't be watching this video" (0:02 - 0:04)
* "this tape doesn't belong to you" (0:06 - 0:08)

## *Trivia*

* This episode reveals the TFC rule number 3, which had been awaited for a long time.
* This is Mario's final appearance.

### *Error(s)*

* This video's thumbnail features artwork from Super Mario 64, which released after Kirby Super Star.
Waddle Dee wearing Glasses

Notice*This article is currently conjectural, meaning that this article does not have an official name. A fanmade name has been given instead.*

## Character information

### Every Appearance:

Kirby Super Star Gameplay: Green Greens (pictured)
Kirby's Dream Land Green Greens (physical debut)
Kirby.MP4 (2023)

Quote*"Donny you need to remember... Remember this face."*
*"He's going to kill you Donny.."*
*-Kirby.MP4 (2023)''*
The **Waddle Dee wearing Glasses** is a character that appears in both Kirby Super Star Gameplay: Green Greens, and Kirby's Dream Land Green Greens. He first appears as a portrait that is shown to Brent Cole while talking to TMK.EXE, when he is told to "get Donny moving," which closely hints to this character being a relative to Donny Smith in some way. Further in the series, his glasses appear in Donny's home during the events of Too Much Kirby: Symptom 1 hallucinations. Though, they are seen snapped in half.

In Season 3, he appears in "Kirby's Dream Land Green Greens," as a Waddle Dee, who is trapped inside of Kirby's Dream Land with Donny Smith. More specifically, the void behind the game.

## *Trivia*

* Maple Riot says that "who he is is a surprise," but says that the "kid" will be an important part of the fight.
	+ It is unknown what fight, it may be the battle between TMK vs Marx, or Donny vs Marx.
		- It is possible that by the implication of "kid," and the broken glasses in Donny's house, that this is one of Brent's and Ryan Smith's friends, which hadn't ever been revealed.
FlameWings

FlameWings are a dragon species with two legs and two wings, and fire running along their spines to the tip of their tail and near their ankles. They are very vibrant, the color of their fire depends on their mood.

Purple - Playful

Green - Happy

Red - Normal

Orange - Exited

Yellow - Sad

Blue - Mad

Blueish White - Furious

White - Violent

Red Eyes - Murderous

Below is the FlameWing mascot, a blue FlameWing named Spite!
Hadassah Aiswinter

## Hadassah Aiswinter

* 1st Page
* 2nd Page
* 3rd Page

## Background Information

### Likes

Sunbathing
The beach
Virtual Games

## Relationships

### Parents

Marco Aiswinter (Father)
Xie Aiswinter (Mother)

### Relatives

* Erskine Aiswinter (Cousin)
* Ezriah Aiswinter (Cousin)
* Renegade Cartasphiq (Cousin)
* Falco Aiswinter (Paternal Uncle)
* Kaia Aiswinter (Paternal Aunt)
* Ezlaurel Aiswinter (Paternal Uncle)
* Vidrez Cartasphiq (Paternal Aunt)
* Ezrius Aiswinter (Paternal Uncle)
* Raphtalia Rusing (Paternal Aunt)
* Odius Aiswinter (Paternal Grandfather)
* Esmeralda Aiswinter (Paternal Grandmother)
* Unnamed Maternal Grandparents
Too much Kirby: Termination

**Too much Kirby: Termination (previously called TMK S2: Termination)** is the 7th episode of Season 2, and the 17th episode of the series.

## Plot

It begins with a glitchy blue screen, which then shows Nintendo's logo. After a few seconds, Mario appears on screen and greets whoever's watching as fellow Nintendo workers. The words 'Beta Tester 101' as well as a blacked out screen appear. Mario then mentions Rule Number Three, before the TFC logo is shown and the video ends.

## Characters

* Mario Guide
* Karl (mentioned in captions)

## Captioned messages

* "Beta tester Number one for Kirby SuperStar 101 Beta testing Training tape" (0:08 - 0:11)
* "Status: No longer in service" (0:08 - 0:11)

## Trivia

* This is the shortest episode of the series.
* It seems to be a sequel or continuation of Too much Kirby: Rule Number Three.
* It used to be titled "TMK S2: Termination" but the name was changed for unknown reasons.
Winged

The Ruinous Power hear the character’s pleas for aid and bestow upon him a pair of mighty pinions with which he is able to soar through the air and visit death from above upon the heads of his enemies. The character gains the Flyer Trait at a movement rate equal to his Agility Bonus x 2.

* **Khorne**: The character’s wings are black and bat-like.
* **Nurgle**: The character’s wings are those of an overgrown fly.
* **Slaanesh**: Gossamer-thin pinions sprout from the character’s back.
* **Tzeentch**: The wings are feathered, like those of a Greater Daemon of Tzeentch.
Flaming Skull

The champion’s skin is seared away by unnatural flames that may never be extinguished. The character gains the Fear (1) Trait or, if he already causes Fear the rating is increased by one level to a maximum of 4 (Terrifying). His Fellowship is reduced by 10+2d10, to a minimum of 1. This may also cause additional disorders depending on the character’s temperament and personality
Medical

Medical kits are used for healing the player from all of edwards attacks, there is currently three medical kits in the game, all built for a different type of healing. The First Aid Kit is the starter medical kit of the game, it’s built to be a middle ground between the Surgical Kit and Trauma Kit, healing a low amount at a moderate speed. The Trauma Kit is made to heal quickly but in lower amounts, healing a low amount of health at a high speed. The Surgical Kit is built to heal an extremely large amount significantly slower than the others. It heals a large amount of health at a low speed.
Too Much Kirby Season 3: Marx's Soul

WARNING: Spoilers!*This header contains plot-specific spoilers to either upcoming, or newly released videos.*

**Too Much Kirby Season 3: Marx's Soul** *(formerly titled **Marx. Test room.**)* is the 25th episode of the TMK series. It follows Karl in purgatory after being hit by a car in Super Kirby Bug Reporter 1.

## *Plot*

The video kind of starts with Karl waking up on an empty floor, almost in a void-like setting. He looks around, noticing a giant wall with "Kirby" written all over, and then, he looks beside him and finds a puddle of blood. He looks at himself in shock, realizing that he is dead. He then realizes that this is an advantage, and repeats "I'm dead" multiple times.

The video flashes to a crime report, as someone (likely a higher up for the TFC,) tell police officers that the crime tape is being taken down. The screen flashes once more, to Karl asking "I wonder why 06 gave me this look.."

## *Characters*

* Karl (dead)
* Unknown TFC worker (talking)
* Kirby (mentioned)
* TMK.EXE (mentioned)

## *Captioned messages*

* "purgatory" (0:01 - 0:03)
* "I don't care what you guys call it i'm taking it down right now" (0:51)

## *Trivia*

* This episode takes place right after Super Kirby Bug Reporter 1
* It is revealed here that Karl was not always a Noddy, instead, he had been given the look by TMK.EXE.
Kirby.MP4

**Kirby.MP4** is the first episode of TMK Season 1, *(debatable)* & TMK (Series).

## *Plot*

This video features the start of Kirby Super Star, though, it is different. The intro is much shorter than the actual game. The menu is also different, "Kirby" has a bigger smile and completely blacked out eyes.

Spring Breeze is opened, and the player starts walking. Though after a few seconds, Kirby starts to lose health rapidly, and eventually dies. After his death, an image of 3 children next to a TV is shown. Their eyes are blacked out. The TV has a smudged Kirby shown.

## *Characters*

* Kirby (debut)
* TMK.EXE (debut)
* The 3 Boys (debut)
* Marx (cameo)
* Whispy Woods (pictured; debut)

## *Secrets*

* When Kirby's star hits the grass in the intro, it turns white, and an eye appears on it. The background also goes black.
* Upon the player opening the Spring Breeze menu, TMK.EXE (As Kirby) looks at the player.
* Before Kirby dies, TMK.EXE is seen at the edge of the screen.
* At the end of the video, a date flashes on screen. It reads SEPTEMBER 20, 1996.

## *Gallery*

The White starTMK.EXE Looking at the playerTMK.EXE Appearing before Kirby's DeathThe date flashed at the end of the video.The 3 kids in front of the TV at the end of the video.
Gehenna

Gehenna is the plane of suspicion and greed. It is the
birthplace of the yugoloths, which dwell here in great
numbers. A volcanic mountain dominates each of the
four layers of Gehenna, and lesser volcanic earth bergs
drift in the air and smash into the greater mountains.
The rocky slopes of the plane make movement here
difficult and dangerous. The ground inclines at least
45 degrees almost everywhere. In places, steep cliffs
and deep canyons present more challenging obstacles.
Hazards include volcanic fissures that vent noxious
fumes or searing flames.
Gehenna has no room for mercy or compassion. The
fiends living here are among the greediest and most
selfish in all the multiverse.
Pandemonium

Pandemonium is a plane of madness, a great mass of
rock riddled with tunnels carved by howling winds. It is
cold, noisy, and dark, with no natural light. Wind quickly
extinguishes nonmagical open flames such as torches
and campfires. It also makes conversation possible only
by yelling, and even then only to a maximum distance
of 10 feet. Creatures have disadvantage on any ability
check that relies on hearing.
Most of the plane's inhabitants are creatures that were
banished to the plane with no hope of escape, and many
of them have been driven mad by the incessant winds
or forced to take shelter in places where the winds die
down until they sound like distant cries of torment.
Humans

The Will of the Weak

The weakest of the 7th races, Humans are the natural residents of Spas.

`Humanity is the race with the least amount of natural talent for about anything, along with the race with the shortest natural lifespan, only lasting about 80-100 years at most. Humans are described as the race with the most "Will" individually however, and tend to be almost entirely reliant on their magics to survive, meaning that they are effectively the most inherently glass cannon race. That being said, a humans will is no laughing matter.`

### Will of the Weak

The will of the weak, so it has been named by other races, is a humans natural ability to power up through emotions, mainly will. Humans can take their emotions, naturally stronger then any other race, and naturally use it as fuel for their magic, not even doing it consciously, meaning that they can power themselves up beyond what should even be close to possible for them via their emotions.

### The Dragon of Spas

The Dragon of Spas is the Harbinger residing in the Human Realm.

The Dragon of Spas, the interitus of the human realm, is a draconic creature in apperance, based off ancient fairy tales of certain species of beastborn that were blown way out of proportion. Belief in these dragons begin to become widespread, to the point where the powerful and honored began to be called "Dragons". Then, when these "Dragons" would kill themselves to avoid dishonor on the battle field, their individual wills would be added into it, until it became the rampaging beast its known as today.

The Dragon of Spas has a unique ability known as "Divine Searing Fire", or DSF for short. Divine searing fire is a fire that burns will itself, meaning that the longer you remain in contact with it, despite doing minimal damage to your body, it will burn through your ability to fight and use magic, requiring months to recover from a full blast of it.
Level

## Overview

Every train route has a difficulty level, this determines what attacks Edward will have.

## Low

This is the easiest level. Edward only can ram train cars and attack with his claws. Despite being the easiest difficulty you may encounter trouble with his claws and his ability to ram cars

## Moderate

In moderate difficulty, Edward will have a machine gun attached to his head or sometimes a flamethrower. When Edward appears, before he rams the train and claws players he shoots from afar using the machine gun or flamethrower, damaging players and the train.

## High

High difficulty is hard . Edward now has a missile launcher attached to his back. When he spawns, he gets close to the train then goes away to fire his missiles at players. Edward is usually in this state for around 1 minute and it is best to use sniper rifles when he is in this state. After firing missiles for a little bit he then gets close to the train to ram and attack players.

**Nightmare**

(To be continued)

### Tips

* His claws can be an instant kill if you are unlucky enough, he will pull you off the car in these scenarios.
* When you see Edward get ready to ram, hop on the car next to it to avoid being hurt or flung in the air.
* The best time to attack is right before and right after he rams the car. After he rams the car 2–3 times he will enter his claw attack mode, you can attack him during this phase, but it is a gamble. The best course of action is to head to other cars.
* Edward’s weaponry can be destroyed, though the hitbox is significantly smaller than his other components, making it hard to hit with nothing short of a sniper rifle. Destroying his weapons should be a priority as all of them can rip a player to shred in seconds.
Planescape

**Planescape** is a setting for Dungeons & Dragons that places heavy emphasis on traveling to different dimensions, or planes, of the multiverse. While it's "default" or "starting" location is traditionally the city of Sigil, any setting or world within the Dungeons & Dragons multiverse can be said to be a part of Planescape.

Although the last official product to bear the branding was released in 1998, many subsequent products have featured rules and locales from Planescape. Notably, the 2014 Dungeon Master's Guide includes a description of Sigil and refers to the Great Wheel as "the default cosmological arrangement" of Fifth Edition.

# Publishing History

## Official Planescape Works

**Boxed sets**

* 2600 Planescape Campaign Setting
* 2603 Planes of Chaos
* 2607 Planes of Law
* 2610 A Player's Primer to the Outlands
* 2615 Planes of Conflict
* 2621 Hellbound: The Blood War

**Accessories**

* Planescape Conspectus
* 2609 In the Cage: A Guide to Sigil
* 2611 The Factol’s Manifesto
* 2620 The Planewalker's Handbook
* 2623 On Hallowed Ground
* 2624 Uncaged: Faces of Sigil
* 2625 A Guide to the Astral Plane
* 2630 Faces of Evil: The Fiends
* 2633 A Guide to the Ethereal Plane
* 2634 The Inner Planes
* 2602 Planescape Monstrous Compendium Appendix
* 2613 Planescape Monstrous Compendium Appendix II
* 2635 Planescape Monstrous Compendium Appendix III
* The Planescape Sketchbook

**Adventures**

* 2601 The Eternal Boundary
* 2604 Well of Worlds
* 2605 In the Abyss
* 2606 The Deva Spark
* 2608 Fires of Dis
* 2614 Harbinger House
* 2619 Something Wild
* 2626 Doors to the Unknown
* 2628 The Great Modron March
* 2629 Faction War
* 2631 Dead Gods
* 2632 Tales From the Infinite Staircase
Bytopia

The two layers of the Twin Paradises of Bytopia are
similar yet opposite: one is a tamed, pastoral landscape
and the other an untamed wilderness, yet both reflect
the plane's goodness and its acceptance of law and
order when necessary. Bytopia is the heaven of
productive work, the satisfaction of a job well done. The
goodness flowing through the plane creates feelings of
goodwill and happiness in creatures dwelling there.
Lady of Pain

"The city [of Sigil] is the domain of the inscrutable Lady of Pain, a being as old as gods and with purposes unknown to even the sages of her city. Is Sigil her prison? Is she the fallen creator of the multiverse? No one knows. Or if they do, they aren't telling." - The Dungeon Master's Guide, Fifth Edition, page 68.
Planescape Box Set (2023)

On August 18th, 2022, D&D Publisher Wizards of the Coast that the Planescape setting would be coming to fifth edition. Coming out in fall 2023, "...Planescape will be presented as a three-book set containing a setting guide, bestiary, and adventure campaign in a slipcase". This will mark the first official Planescape product released since 1998's Faction War, and the first ever official Planescape product to be released outside of second edition.

1. ↑ https://www.enworld.org/threads/5-new-d-d-books-coming-in-2023-including-planescape.690752/
Hades

Thee layers of Hades are called the Three Glooms - places without joy, hope, or passion. A gray land with an ashen sky, Hades is the destination of many souls that are unclaimed by the gods of the Upper Planes or the fiendish rulers of the Lower Planes. These souls become larvae and spend eternity in this place that lacks a sun, a moon, stars, or seasons. Leaching away color and emotion, this gloom is more than most visitors can stand.
Mechanus

On Mechanus, law is reflected in a realm of clockwork gears, all interlocked and turning according to their measure. The cogs seem to be engaged in a calculation so vast that no deity can fathom its purpose. Mechanus embodies absolute order, and its influence can be felt on those who spend time here. Modrons are the primary inhabitants of Mechanus. The plane is also home to the creator of the modrons: a godlike being called Primus.
Carceri

The model for all other prisons in existence, Carceri is a plane of desolation and despair. Its six layers hold vast bogs, fetid jungles, windswept deserts, jagged mountains, frigid oceans, and black ice. All form a miserable home for the traitors and backstabbers that are trapped on this prison plane.
Multiverse

*"However, such as with our actual world, the expanses of the game multiverse will always have frontiers and unexplored territories. This fact, indeed, is what makes the AD&D game system so wonderful and appealing."*
— Gary Gygax, Unearthed Arcana, May 1985
The **multiverse** is the sum total of all possible worlds and realities in Dungeons & Dragons. It includes every official D&D campaign setting and every unofficial homebrew world. The Dungeons & Dragons 5th edition Player's Handbook describes the multiverse of D&D worlds as follows:

"The worlds of the Dungeons & Dragons game exist within a vast cosmos called the **multiverse**, connected in strange and mysterious ways to one another and to the other planes of existence, such as the Elemental Plane of Fire and the Infinite Depths of the Abyss. Within this multiverse are an endless variety of worlds.
1. ↑ 1.0 1.1 Player's Handbook (5e) (2014), p.5-6.
Planescapedia Wiki

**Welcome to Planescapedia!**
A guide to the strange and fascinating world of Planescape, from the original 1994 box set to the impending 2023 reboot for Fifth Edition.

## Important articles

PlanesMultiverseLady of PainSigilThe Nine HellsPlanescape

## What is Planescape?

Planescape is a setting for Dungeons & Dragons that places heavy emphasis on traveling to different dimensions, or planes, of the multiverse. While it's "default" or "starting" location is traditionally the city of Sigil, any setting or world within the Dungeons & Dragons multiverse can be said to be a part of Planescape. Read Full Article...

## The Cant of Sigil

* Basher - Thug
* Berk - Idiot
* Cant - Slang/Dialect
* Chant - Info
* Cage - City of Sigil
* Cutter - Friend
* Dark - Secret
* Kip - Coin
* Sod - Poor Soul

Read Full Article...

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Mount Celestia

The single sacred mountain of Mount Celestia rises
from a shining Silver Sea to heights barely visible and
utterly incomprehensible, with seven plateaus marking
its seven heavenly layers. The plane is the model of
justice and order, of celestial grace and endless mercy,
where angels and champions of good guard against
incursions of evil. It is one of the few places on the
planes where travelers can let down their guard. Its
inhabitants strive constantly to be as righteous as
possible. Countless creatures aim to reach the highest
and most sublime peak of the mountain, but only the
purest souls can. Gazing toward that peak fills even the
most jaded of travelers with awe.
Sigil

At the center of the Outlands, like the axle of a great
wheel, is the Spire-a needle-shaped mountain that
rises high into the sky. Above this mountain's narrow
peak floats the ring-shaped city of Sigil, its myriad
structures built on the ring's inner rim. Creatures
standing on one of Sigil's streets can see the city curve
up over their heads and- most disconcerting of all-the
far side of the city directly overhead. Called the City of
Doors, this bustling planar metropolis holds countless
portals to other planes and worlds.
Sigil is a trader's paradise. Goods, merchandise, and
information come here from across the planes. The city
sustains a brisk trade in information about the planes,
particularly the command words or items required for
the operation of particular portals. Portal keys of all
kinds are bought and sold here.
The city is the domain of the inscrutable Lady of Pain,
a being as old as gods and with purposes unknown to
even the sages of her city. Is Sigil her prison? Is she the
fallen creator of the multiverse? No one knows. Or if
they do, they aren't telling.
Elysium

Elysium is home to creatures of unfettered kindness and
compassion, and a welcome refuge for planar travelers
seeking a safe haven. The plane's bucolic landscapes
glimmer with life and beauty in their prime. Tranquility
seeps into the bones and souls of those who enter the
plane. It is the heaven of well-earned rest, a place where
tears of joy glisten on many a cheek.
Relams

### What Are Realms

The 7 Realms is the main setting of RE:RE Maigca. Each Realm houses a primary race, and several gates of wonder. The realms lost contact with eachother after the wonder lost its spark, only recently coming back into contact with eachother.

*"Long Ago, in a time before time*

*One Man Arose the Power of God*

*The Power to Destroy, without the power to Create*

*Splitting the world, they choose power over heart*

*7 heros, brought together from their will*

*Vanquished this evil, sealing him evermore*

*Splitting the world, wonder was born."*

- Fairytale describing the creation of the universe, across all 7 realms. Canonicity debated among scholars.

##### Human Realm

Spas

Magica System School: The Academy

##### Elven Realm

NoiMoi

Magica System School: Scholars Den

##### Beastborn Realm

Natura

Magica System School: Haven

##### Tempasi Realm

Tempus

Magica System School: Time-High

##### Chasoborn Realm

Infinity

Magica System School: Who gives a fuck

##### Angel Realm

Caelum

Magica System School: The Guild

##### Demon Realm

Gehenna

Magica System School: The Institution

### Triva

* The basis of the realm split is inspired by the realm split of the Arc-System Works game *DNF Duel*, thought the contents of each realm vary wildly.
Acheron

Acheron has four layers, each made of enormous iron
cubes floating in an airy void. Sometimes the cubes
collide. Echoes of past collisions linger throughout the
plane, mingling with the sounds of armies colliding.
That's the nature of Acheron: strife and war, as the
spirits of fallen soldiers join in endless battle against
orcs devoted to Gruumsh, goblinoids loyal to Maglubiyet,
and legions assembled by other warmongering gods.
Tempasi

A Tempasi performing Overtime

Tempasi are one of the 7 races, being the division between the considered weaker races and the considered stronger races. They reside in Tempus.

Tempasi are the closest race to being 'immortal', as while angels still technically age and die, tempasi never age past the age of 25. Tempasi are a race inherently close to the passage of time itself, having become almost one with it over a continued effort in their own realm, every member of the race feeling a natural connection to time that no other race comes close to being. A Tempasis skin is only second in variety to Chaosborn, being any color from ghostly white to dark purple. Tempasi are generally regarded as wise, even ones that have only been alive for less then 2 decades seemingly having the experience of the wise and old. This connection to time shows up in their racial ability.

### Overtime

Everything requires time, even instantaneous actions still require a small amount of immeasurable time. However, Tempasi can, on a small cooldown, skip this 'time' required for an action, allowing something to happen faster then something instant, finishing before it even begins. That being said, this ability can only be used on smaller actions, like a simple punch or a kick, but it can snowball in their favor incredibly fast, allowing even weak Tempasi to completely steal victory against some of the strongest races.

### The Father of Tempus

The Father of Tempus is the Harbinger of the Tempasi. The Father, is well, the father of all time itself. It was born from the urges of the early tempasai to be one with the timestream itself, and then strengthened as they got closer to this goal, making it potentially one of the most dangerous beings in all 7 realms. However, despite its destructive power being nigh unstoppable due to its sheer power over time, its actions take long too unfold most of the time...

`The Father of Tempus has a unique ability known as "The All Father" or the TAF. The TAF grants it the ability too temporarily surpass time itself, allowing its attacks to land before they are even thrown, although this ability can only be activated in short bursts at a time. its similar in function to the racial ability Of the Tempasi, but it has no cooldown and can be used on much stronger and long lasting things The more specific usages of these are called "instant attack installs" or iais.`

### Triva

* Overtime is similar in effect and function to King Crimson , from JoJos Bizarre Adventure.
Arborea

Larger than life, Arborea is a place of violent moods
and deep affections, of whim backed by steel, and of
passions that blaze brightly until they burn out. Its
good-natured inhabitants are dedicated to fighting evil,
but their reckless emotions sometimes break free with
devastating consequences. Rage is as common and as
honored as joy in Arborea. There the mountains and
forests are extravagantly massive and beautiful, and
every glade and stream is inhabited by nature spirits
that brook no infringement. Travelers must tread lightly.
Arborea is home to many elves and elven deities. Elve
born on this plane have the celestial type and are wild at
heart, ready to battle evil in a heartbeat. Otherwise, they
look and behave like normal elves.
Elves

An elf performing Magical Analysis

Elves are one of the 7 races, and on the weaker spectrum of the races. They are residing mainly in NoiMoi.

`Elves are described generally as the most knowledgeable of all the races, due to the fact that despite losing the ability to use magic, they still retained all their information about magic and some of their magical items. This can actually give them quite an advantage in some aspects, giving them a millenniums headstart on pretty much any other race in terms of magical knowledge, however they are physically frail, weaker then humans in some aspects. Their magic tends to be the most refined however, meaning that they rank above humans, which shines in their racail ability.`

### Magical Analysis

`Any member of the elven race can look at any form of magic or magical item and instantly know ALL of its properties, including how to use it, how to stop it, who casted it/enchanted it, and what power level the magic is. Additionally, this ability can also be used to see if somebodies personality is 'yin' or 'yang' dominated at any given moment, and how close they are to any equilibrium.`

### The Chimera of NoiMoi

The Harbinger of the Elven Realm, the Chimera of NoiMoi, is a nightmarish being, having no set form. Rather, its based off the nigh unmatchable intelligence and creativity of elves, allowing itself to be changed to each individual beings worst nightmare, causing it to simply be named the "Chimera". This is based off the power of elves who died on the battle field, believing they had been unable to truly discover everything in the world, causing all their power to be added into some form of "unknown".
The Chimera of NoiMoi has a unique ability known as "Nightmare Unending Interference", or NUI. NUI is an ability that is single target based, where the Chimera places a small piece of itself onto somebodies yang mana signature, allowing it to totally interfere with their natural tendencies and cause them to become irrationally paranoid and different from their normal selves, normally requiring quite a bit of time away from the chimera to fix.
Railcars

Railcars are carts the player can equip and can aid the player in defeating Edward in a multitude of ways. These contain ticket, ammunition or medical boxes or crates. The type of boxes or crates the railcars contain differ each railcar. The player can only equip 1 railcar at a time.

## Econoline Series

The Econoline Series is the weakest series of railcars the player can obtain with all but one railcar having (low) durability. One notable detail railcars from this series have is their green walls. The first railcar the player has equipped is part of this series.

Econoline CombineEconoline BoxcarEconoline CoachEconoline FlatcarEconoline Armored BoxcarEconoline Rooftop Accessible Armored BoxcarEconoline Rooftop Accessible CombineEconoline Rooftop Accessible BoxcarEconoline Rooftop Accessible Coach
## Premoline Series

The Premoline series are a tougher version of the Econoline series with all of the railcars from this series having (Medium) durability. While the Econoline series is known for its green walls, the Premoline series is known for its blue walls. This series is a solid choice for intermediate players.

Premoline CoachPremoline CombinePremoline Rooftop Accessible CoachPremoline Rooftop Accessible CombinePremoline Bilevel Coach(To be continued)
Arcadia

Arcadia thrives with orchards of perfectly lined trees,
ruler-straight streams, orderly fields, perfect roads, and
cities laid out in geometrically pleasing shapes. The
mountains are unblemished by erosion. Everything on
Arcadia works toward the common good and a flawless
form of existence. Here, purity is eternal, and nothing
intrudes on harmony.
Night and day are determined by an orb that floats
above Arcadia's highest peak. Half of the orb radiates
sunlight and brings about the day; the other half sheds
moonlight and brings on the starry night. The orb
rotates evenly without fail, spreading day and night
across the entire plane.
The weather in Arcadia is governed by four allied
demigods called the Storm Kings: the Cloud King, the
Wind Queen, the Lightning King, and the Rain Queen.
Each one lives in a castle surrounded by the type of
weather that king or queen controls.
Hidden below Arcadia's beautiful mountains are
numerous dwarven kingdoms that have withstood
the passage of millennia. Dwarves born on this plane
have the celestial type and are always brave and
kindhearted, but otherwise they look and behave like
normal dwarves.
Demons

A demon whom has triggered his 7 Heartbeats of Hell

Demons are the strongest of the 7 races, living in Gehenna.

Demons. Demons are, despite being the opposite of them on the power spectrum, the most similar to humans. They too have strong wills, and have very similar cultures. The difference, however, lies in a demons natural power. It's been said that if 1 member of all 6 other races were to team up on a demon in a hand to hand fight, the demon would win. Even what would be considered a physically disabled demon can completely destroy small buildings by just punching them, and their natural magics tend to be quite powerful as well, making them the only race that is truly 'balanced' in terms of how well they can do everything. Demons aging is quite weird, as they stop aging at 25 until they hit around 100, at which point they begin to look old, living for a maximum of about 180 years. Additionally, demons have 7 hearts, which comes up in their racial ability.

### 7 Heartbeats of Hell

Every heart of a demon could also be described as a mana storage device, each one having more mana then the last. Starting with one in the middle of their thigh and ending with one where any other normal races heart would be, they become more powerful bottom to top. This means that the more hearts are sacrificed, the more powerful a demons magic becomes, inherently giving them more power and magical stamina. The downside to this lies in two facts, the first being that each sacrificed heart takes up to 4 months to regrow, and ALSO, if they ever sacrifice all 7 hearts, while their power is almost on the level of a perfect harbinger, they will die within 5 minutes of doing so, as they no longer have any hearts left in their body.

### The Angel of Gehenna

The Angel Of Gehenna, the internitus of the demon realm, is a biblically accurate angelic creature, so horrifying that most people lose any form of will in its presence. It was created from the ever so sacrificial nature of demons, gaining power from each heart sacrificed of demon drive, causing it to be the most powerful of the realm based internitus. However, its a weirdly completely neutral creature, only seeking to purge what it defines as "Vileness", which seems to be almost impossible to understand, but nobody dares correct The Angel...

The Angel of Gehenna has a unique ability called "Angels Apex Presence", or AAP. AAP is the ability the angel has to simply STOP other abilities, using its sheer magical force to prevent other creatures, even some of the weaker Internitus, from using their powers, totally outclassing them. It can also simply erase some very low power creatures as well if it decides too, all of this being showcased by beams of light.
Beastborn

A Beastborn under the effects of Prideful Beast

### Beastborns

Beastborns are of the 7 races, being on the weaker end of the spectrum. They fill the popluas of Natura.

`Beastborn are the most naturally prideful of any race, all taking extreme pride in something or another and seemingly being unable to let go of it. Beastborn all have some natural animalistic traits, in the kemonomimi sort of sense and not the...you know what sense. Beastborns are quite physically strong, still outdone by angels and demons but not much else, however their ability to use magic is quite lesser compared to other races, most strong beastborns having magics that just buff or change their physicality. This also shows up in their racial ability.`

### Prideful Beast

Prideful beast, the self named racial ability of the beastborns, allows them to enter a state where they can no longer think about anything but their 'pride', and in return become much stronger. They become almost feral in this state, but receive an across the board 10x physical power boost with no other drawbacks, meaning it can be quite dangerous.

### The BEAST of Natura

The BEAST of Natura, the interitus of the beastborn realm, is the apex predators to end all apex predators, a beast of combat, taking the natural form of a loin. It was born from both the natural urge to hunt and survive of beastborns who were killed in the early days of natura, and the pride from those who died in the more modern days of natura, creating a prideful and dangerous being. While the other Internitus may stand back on the sidelines, the BEAST holds no bounds and will attack as soon as its possibly able to. The Beast of natura has a unique ability known as "G.O.D Mode", shortened to simply GOD. GOD is an ability that allows it to temporarily scale its power, be it physical stats or magic, all to its own PRIDE, meaning that the more prideful it is, the stronger it becomes. Since it is a being partially made of the concept of pride itself, it is almost impossible to stop once this ability is activated.

### Noteable Beastborns

* Henkan Kizu
* Sora Taitsu
* Ethan Rivers
* The BEAST of Natura
* Haven Headmaster

### Triva

* This Race is based off the Fanus from RWBY; this even extends into how their school functions, realm operates, and teams are named.
Chaosborn

A Chaosborn activating Pure Chaos

Chaosborns are one of the 7 races, being considered on the stronger scale of the 7. They mostly make of the population of Infinity.

Chaosborn are the most inherently unpredictable race, due to the fact that they are naturally chaotic in terms of personality. While they can follow rules and other societal things as such, the only thing leading them to do that is their own desire to follow whatever naturally interests them. A chaosborn can look like pretty much anything, humanoid in shape but the apperance can look like quite literally whatever, making them sometimes difficult to identify. The only rule of chaosborns that seems to follow any form of identifiable 'logic' is that they all seek what makes things 'interesting' to them, which varies from chaosborn to chaosborn. This chaotic nature shows up in their racial ability.

### Pure Chaos

Pure chaos is an ability that allows chaosborn to push their natural chaos into the area around them, causing logic to become practically flipped. While certain things are still true, basic survival things like needing oxygen to live, and fundamental forces maintain their forms, things like magics can find themselves completely flipped, math becomes almost unworkable and various other things. Additionally, things that are normally improbable become probable, and the probable becomes improbable, meaning that it pretty much throws anybody off who isn't chaosborn.

### The Behemoth of Infinity

The Behemoth of Infinity, the internitus of the chaos realm, is a being that hinges on the almost non existent edges of reality. It was born from the sheer chaos of the chaosborn themselves, and strengthened the longer their societies eroded under the sheer chaotic nature of the race, the constant death for little to no reason strengthening it. it is a fickle creature, appearing only when it feels it wishes too with no way to possibly tell it will arrive, and simply attempting to comprehend its apperance can drive some to madness...

The Behemoth of Infinity has a unique ability called "Chaos Infinity Zero", or CIZ for short. Due to being a complete contradiction of logic, the Behemoth could be described as "Zero" and "infinity" all at the same time, causing it too be able to completely derail logic while it is around, less modifications and more complete removal of. Sometimes, life can not even exist in its presence...

### Notable Chaosborn

Rigu Jisat

The Behemoth of Infinity

W.G.A.F Groundskeeper
Limbo

Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes snow, and on and on in an endless, unpredictable process of change. Fragments of more ordinary landscapes- bits of forest, meadow, ruined castles, and even burbling streams-drift through the disorder. The whole plane is a nightmarish riot.
Limbo has no gravity, so creatures visiting the plane float in place. A creature can move up to its walking
speed in any direction by merely thinking of the desired direction of travel.
Limbo conforms to the will of the creatures inhabiting it. Very disciplined and powerful minds can create
whole islands of their own invention within the plane, sometimes maintaining those places for years. A simpleminded creature such as a fish, though, might have less than a minute before the pocket of water
surrounding it freezes, vanishes, or turns to glass. The slaadi live here and swim amid this chaos, creating nothing, whereas githzerai monks build entire monasteries with their minds.