Warlock

<color=Gold>**Warlock**</color>

Warlocks are known as those who sacrifice much for power. Some sacrifice life, offering blood rituals to the dark power that grants them their abilities. Others sacrifice of their own self, body and mind, giving their own lifeforce or sanity to that dark power. Freedom is another option, with the warlock sacrificing their ability to go about freely in life, instead becoming chained to the will of their master or mistress, whoever it may be that grants their power. No matter what it is, the warlock gives it freely for the immense power they gain.

<color=Gold>Class Features:</color>

- **Hit Die:** d6.

- **Base Attack Bonus:** Medium.

- **High Saves:** Will.

- **Weapon Proficiencies:** Simple weapons.

- **Armor Proficiencies:** Light armor. A warlock can use any of her invocations while wearing light armor without incurring the normal arcane spell failure chance. A warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure.

- **Skill Points:** 2 + Int Modifier.

- **Skills:** Bluff, Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Heal, Intimidate, Lore, Spellcraft, Taunt and Use Magic Device.

- **Class Features:**

- **Invocations:** A warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, she possesses a repertoire of attacks, defenses, and abilities known as invocations that require her to focus the wild energy that suffuses her soul. A warlock can use any invocation she knows at will.

-**Eldritch Blast:** A warlock attacks her foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects. An eldritch blast deals damage based on the chosen Pact and her class level. There is no saving throw with this attack, but spell resistance can negate it. This power can be used at will.

-**Eldritch Lore:** At 2nd level the warlock gains a +2 bonus to his Lore and Spellcraft skills.

-**Damage Reduction:** Fortified by the supernatural power flowing in his body, a Warlock becomes resistant to physical attacks at 3rd level and above, gaining damage reduction 1/cold iron (damage from attacks are reduced by 1 point unless the damage comes from cold iron). At 7th level and every four levels thereafter, a Warlock's damage reduction improves, up to 7/cold iron at level 27.

-**Deceive Item:** At 4th level, a warlock gains a +4 bonus to her Use Magic Device skill.

-**Fiendish Resilience:** Beginning at 8th level, a warlock gains the ability to quickly regenerate her wounds. She gains +1 regeneration. This increases further to +2 at 13th level, and +3 at 18th level.

-**Energy Resistance:** At 10th level and higher, a warlock has resistance 5 against any two of the following energy types: acid, cold, electricity, fire, and sonic. Once the types are chosen, the resistances can't be changed. At 20th level, a warlock gains resistance 10 to her chosen energy types.

-**Battle Caster:** At 18th level, a Warlock gains the Battle Caster feat, allowing her to wear medium armor without incurring any arcane spell failure. Using a shield or heavy armor still applies the full penalty.

-**Eldritch Essence:** Some of a warlock's invocations such as frightful blast, modify the damage or other effects of the warlock's eldritch blast. Unless otherwise noted, the eldritch blast deals normal damage in addition to the effect of the essence. The warlock can apply only one essence to a blast at a time.

-**Blast Shape:** These invocations modify the range, target(s), or area of a warlock's eldritch blast. Unless otherwise noted, the eldritch blast does normal damage.

-**Masters Pact:** At 2nd level the Warlock chooses their path of their pact. They have the option of a Fey Pact, Fiend Pact, or Undying Pact (see below).

Fey Pact (( Control ))

-**Beguiling Presence:** A Warlock that chooses a Fey Pact takes on many qualities of the Fey. A Fey Pact Warlock's Eldritch Blast uses this formula:
**Damage:** d6(0.60 per level of Warlock Spellcasting Class).
Eldritch Blast Damage increases by total (Warlock Spellcasting class levels \* 2.5 / 100) to a total of 40% damage increase against players and 65% damage increase against non-players at level 20.
**Mind-Affecting DC Save's:** DC's improve by 1 per 5 levels of Fey Pact Warlock Spellcasting Class.

-**Fey Skin:** A Fey Pact Warlock has skin as tough as the Fey. They gain 1 damage/reduction cold iron for every 6 levels of Warlock spellcasting that they have This damage reduction stacks with all other Warlock based damage reduction to cold iron and the Fey Heritage feats, but not with other damage reduction sources that aren't cold-iron.

-**Fey Charm:** At 9th level, the magical powers of your pact grants you 5% additional blast damage against targets that are immune to mind affecting effects from your blasts. Targets struck by your blasts are also left bewildered and gain a miss chance equal to your levels in Fey Pact Warlock for one round if they fail a will save.

-**Enthralling:** At 13th level, a Warlock of the Fey Pact gains the ability to dominate their foes at will. They gain the ability to cast Monsterous Thrall ensorcelling and enchanting their enemies to fight by their side. The save for this magic is based off the Warlock's charisma modifier and caster level, plus the spells natural spell circle level (10 + CHA Modifier + levels in Warlock / 2). This ability may be used at will, but only one enemy may be dominated at a time. There is a one minute cooldown between activations. None can resist the will of the Fey.

-**Bewitching:** At 18th level, a Fey Pacts Warlock blasts will automatically cast with the benefit of Bewitching Blast invocation (as long as they are not already casting with it). Enemies are left confused in the wake of every invocation they are hit by. Warlocks walking the Fey path are uncannily adept at controlling the actions of their enemies. Targets immune to mind affecting spells must make a fortitude save or find that the chaotic magics of the fey can be disruptive and will be immobilized for 6 seconds. This effect can only trigger once every 25 seconds and will work on AOE spells as well.

Fiend Pact (( Damage ))

-**Fiendish Cunning:** A Warlock that chooses a Fiend Pact takes on many qualities of Fiends, including a power so sinister that it requires their very life essence to use: A Fiend Pact Warlock's Eldritch Blast uses this formula:
**Damage:** d6(0.6 per level of Warlock Spellcasting Class)
**Damage Scaling:** Eldritch Blast Damage increases by total (Warlock Spellcasting class levels \* 2.5 / 100) to a total of 50% damage increase against players and 75% damage increase against non-players at level 20.

- **Corrupted Skin:** At 8th level, your bonus from Fiendish Resilience is doubled. Fiend Pact Warlocks find themselves lucky as their pact with dark forces also grants them better regenerative properties.

- **Devour the Souls:** At 13th level, a Fiend Pact Warlock can activate a mode that increases their blasting damage by 1% for each level of Warlock that they have up to 20%. Targets killed by you while under this effect heal you for 5% of your total health as you leech their life essence. While utilizing this mode, the overwhelming power takes a toll on your body, and you suffer damage each round (0.5 damage/character level to a maximum of 15 damage per round). The bond with their fiendish patron allows the Fiend Pact Warlock to unleash chaos amongst the ranks of their enemies.

- **Binder of Fiends:** At 17th level, you can summon an Erinyes or Succubus to fight by your side. This fiendish ally also employs the powers of a Warlock, allowing the duo to unleash massive devastation upon their foes. The summon lasts for one hour and scales off of your stats.

- **Fiendish Evolution:** At 20th level, you are able to choose demonic wings/tails at the OOC Avatar NPC, gain +10 bonus hit points, immunity to poison, and +2 regeneration per round. Your pact with your fiendish master has yielded a transformation that fully envelopes your body with enhanced properties and is the ultimate goal of those following the fiendish path.

Undying Pact (( Survival ))

-**Profane Knowledge:** A Warlock that chooses a Undying Pact has sought the powers of unlife to grant them great power. Powerful Liches, Vampires, Mummies, known for the tremendous power they wield, all make good patrons. These patrons are often the oldest, wisest, and most intelligent beings to exist, and those who seek a Undying Pact often follow in their footsteps. A Undying Pact Warlock's Eldritch Blast uses this formula:
**Damage:** d6(0.6 per level of Warlock Spellcasting Class).
Eldritch Blast Damage increases by total (Warlock Spellcasting class levels \* 2.5 / 100) to a total of 45% damage increase against players and 70% damage increase against non-players at level 20.
**Special Properties:** A Warlock of the Undying Pact saps life energy with the damage of their attacks, healing for 5% of the damage they deal.

-**Necrotic Ward:** At 7th level the Undying Pact Warlock gains +1 AC (dodge) for every 6 levels of Warlock spellcasting that they have. The foul magic of one who has taken a Necromantic Pact allows them to more efficiently avoid an enemy attack. The warding is used to stave off attacks through deflection, shielding, and outright avoidance.

-**Profane Reflexes:** At 9th level, a Undying Pact Warlock gains Uncanny Dodge which allows them retain their Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. At 18th level, the Undying Pact Warlock also gains the Improved Uncanny Dodge feat. They can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her.

-**Toughened Body:** At 13th level, you gain 3 bonus hitpoints for each level of Warlock that they have. In addition your damage reduction type changes to Alchemical Silver (from Cold Iron) and you gain an additional 1 damage reduction for every 7.5 levels of Warlock spellcasting that they have (stacks with existing sources of DR gained from Warlock PRCs as well like Eldritch Disciple). Undying Pact Warlock's can be quite resilient, and in order to better make use of the dark power that often requires sacrifice.

-**Spectral Form:** At 20th level, the Warlock gains the ability to cast Ethereal Jaunt once every 3 minutes, shifting from their world to another. As a the Warlock's connection to the undead grows they eventually find ways of leaving their own world behind and travel into the spirit realm as a means of protection or evasion. In addition, any armor or robes they wear gain the on-hit Ghastly Claws effect which has a 50% chance when struck in melee combat to deal d4(levels in Warlock spellcasting / 6) magical damage to all targets around them + 2d10 self heal. This can only trigger once every 9 seconds.