Attribute

**Attribute** (属性, *zokusei*?) refers to several concepts in the series.

## Element

**Elements** (元素, *Genso*?) are the basic substances that forms the principles of the World and play an important role in Magecraft. They are the basis for Nature Transformation and Elementals.

### Basic Elements

The six natural elements in total. Four of them are strong against one another element and weak to a different element, while the remaining two balance each other out.

* **Fire** (火, *hi*?) is strong against Earth and is heavily used in Torch Magic. Fire was connected to energy and transformation. It is well suited for destructive Magecraft, symbolizing destruction and creation.
* **Water** (水, *mizu*?) is strong against Fire and is heavily used in Spring Magic. Water was linked to fluidity and change. Both this and Wind are good at liquid manipulation.
* **Wind** (風, *kaze*?) is strong against Water and is heavily used in Sky Magic. Wind represented the element of movement and changeability. It included the atmosphere and the invisible gases.
* **Earth** (地, *chi*?) is strong against Wind and is heavily used in Ground Magic. Earth was seen as the element of solidity and stability. Filderae Tiafel applies it to "bind" things that she has "severed".
* **Light** (陽(ひかり), *hikari*?) is balanced by Darkness and is heavily used in Sun Magic. This element controls imagination, creating form out of nothingness.
* **Darkness** (陰(やみ), *yami*?) is balanced by Light and is heavily used in Shade Magic. This element controls vitality, giving substance to forms who have none.

### Imaginary Element

* **Void** (空, *Kū*?) is the First Imaginary Factor and is exceedingly rare as an Affinity. It has control over the movement of particles in space. In the hands of a high-ranking Magus can be used to interfere with the cornerstone of Magecraft, the Spiritrons itself, and dismantle the Magecraft of another Magus. When combined with Earth, the essence of gemstones, any other elements can be extracted from jewels.

* **Hollow** (虚, *Kyo*?) is an Imaginary Element that gives its users access to Imaginary Number Space. It contains all possibilities due to being unobserved, though for that same reason nothing actually exists within it, so things like landmasses should be impossible. If one were to use Imaginary Dive Technology to view it, all they would see are rainbows; however, the rainbows are just illusions made observable by the Dive technology, and each person would see the rainbows differently.

* **Nothingness** (無, *Mu*?) in Magecraft is defined as that "which is not possible, but materializes", contrasting Hollow which is defined as that "which is possible but not in the physical plane". It was a concept brought up to account for occurrences that challenge the established rules of Magecraft. It's a notion that may be invoked when other Imaginary Elements, like Void and Hollow, fail to explain certain mystical phenomena. A phenomena that has been categorized as part of Nothingness usually means that that phenomena can't be recreated and will not happen a second time.

## Alignment

Holy (聖, *sei*?) is a common alignment found in Archons and Narakins, while Demonic (魔, *ma*?) is a common alignment found in Djinns and Asuras. Both can be found in other races and individuals as well. If a being has both alignments, their alignment is referred to as Chaos (聖魔, *seima*, lit. "Holy-Demonic"?). This can be found in the highest of beings, like Devas, but can rarely appear in some lesser individuals. Neutral Alignment (無属性, *mu zokusei*?) is the alignment of most Elementals and all of Iman.

## Origin

Origin (起源, *Kigen*?) is the starting point that defines one's existence and directs one's actions throughout life. The form it can take on at times is that of a human being, and all humans match their actions to be in harmony with the driving force that originated them from the moment they enter into the world. If a person becomes awakened to their Origin, it becomes nearly impossible to stray from their Origin if it's even possible in the first place. It becomes an impulsive behavior one would follow as though it were an absolute order.

Under the system of Magecraft, Origins are used to describe precise details about a Magus, while Elemental Affinity indicates one’s general alignment. Magi with an Origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the Origin itself becomes the alignment. Most of those Magi exhibit their talents as extreme specialists, allowing them to potentially reach higher grounds than normal Magi. Even those without an Elemental Affinity are sometimes still capable of casting spells simply by following their Origin.

## Trivia

* Sometimes combined elements can exist as two elements in one like **Water-Wind** (水風, *suifū*?).