recursal/Fanatic-Fandom huggingface dataset:
Demon General

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Slam:** This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores **Stealth**

**Transform:**When a certain condition is met, a certain monster on your side of the battlefield will *transform* into another one, gaining new skills and removing its equipment.

**Fear:**Swap the front row enemy with a random back row enemy.
Elven Bracers

**Elven Bracers** is a Common, Armor Equipment Card.

 **4** | 3

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

**Crystal Cost**
Breaker

* First Skin
* Second Skin
* First Skin (Old)
* Second Skin (Old)

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Opportunity:**When an enemy does a Melee Attack from the back row, attack it with a Ranged Attack. Will trigger after all other enemy skills and only if the monster with this skill is still on the back row and wasn't destroyed.

### Trivia

* **Breaker** is an alternative version of Breaker β.
Crypt Lord

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Growth:** After being healed, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. This card will lose the Damage Types if the equipment providing them is removed, but the values will remain increased if the card gain the Damage Types again.
Desert Mummy

First Skin

   **Tag:** This monster is Mummy.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Unyielding:** When this card is destroyed, it will be *healed* to its maximum Health Points and lose this skill.

**Reach:**This monster can attack a front row enemy with Melee Attack from the back row.
Green Shield

**Mirror Shield** is a Common, Armor Equipment Card.

 **5** | 3 | 2

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Mirror Shield:** Reduces spell damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Forest Holy Cat

First Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Additional Crystal:** When sacrificed, generate X additional crystals.

**Trickery:**At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage.
Dark Knight Armour

**Dark Knight Armour** is a Legendary, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Menace:** During your turn, deals X true damage to any enemy monster that changes position on the battlefield.

**Doublestrike:**When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Demoralize:** At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest **Demoralize** applies.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Cheshire Cat in Boots

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.

**Smash:** When dealing physical damage to an enemy, destroy its Equipment Card.
Bombermon

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Smash:** When dealing physical damage to an enemy, destroy its Equipment Card.

### Awakened Form

**Blast:** Deals X true damage to all monsters when the card providing this skill is destroyed.
Demon Hunter

Only Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Outbreak:** When dealing true damage or physical damage to a *Diseased* enemy, removes **Disease** and deals additional spell damage equals to the number of *Diseased* stacks. **Outbreak** will trigger before applying **Disease**.
Elven Ranger

* First Skin
* Second Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.
Hatchet

**Hatchet** is a Common, Non-Armor Equipment Card*.thumb|link=File:Hatchet.png*

 **2** | 1
 **3** | 1
 **5** | 2

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Crystal Cost**
Daughter of the Forest

* First Skin
* Second Skin

   **Tag:** This monster is Female.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**World Equilibrium:** Monster cards in your hand will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase.

### Trivia

* **Daughter of the Forest** resembles Nine-colored Stag Daughter.
Eternal Harper

**Elite:** This card can't be crafted or disenchanted.

**Eternal Harper** is an Elite, Non-Armor Equipment Card.

 **2** | 2 | 1
 **3** | 2
 **4** | 2

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

**Healing Shield:** When this monster heals an ally, it gains **Shield** X, **Mirror Shield** X or **Sacred Shield** X until the end of your opponent's turn. When this ability is a Flash Card's, not a Monster's, the healed monster(s) will benefit from this effect.

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Optional Skills

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Nimble:** This monster can attack a front row enemy with Ranged Attack while on front row and with Melee Attack while on back row.
Flail

**Flail** is an Epic, Non-Armor Equipment Card.

 **2** | 1
 **3** | 1
 **5** | 2

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Bathing Bear

First Skin

**Exclusive:** This card can only be obtained at the Year Exclusive Shop, for 25 Year-Exclusive Materials. This card can't be crafted or disenchanted.

### Card Skills

**Magic Blast:** When attacking an enemy with Magic Attack, deals X additional spell damage to adjacent enemies. This spell damage cannot trigger **Magic Reflect**.

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.

### Trivia

* Chief Executive - Tony is **Bathing Bear'**s rival.
Fierce Fire Lion

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Swallow:** After killing an enemy, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. Only the Damage Types currently present on the card will be increased. This card will maintain the Damage Types if the equipment providing them is removed.

**Shield Spike:** When taking damage, deal X true damage to that enemy, unless it also have **Shield Spike**. It will not damage the enemy if this skill is provided by an Armor Equipment Card and it is broken on an attack.
Bear General

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.
Golden Leaf

**Golden Leaf** is a Legendary, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Shield:** Reduces physical damage taken by X.

**Mirror Shield:** Reduces spell damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Flintflock Pistol

**Flintflock Pistol** is a Common, Non-Armor Equipment Card.

 **2** | 1
 **4** | 2

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Firewielder Fajra

First Skin

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

### Card Skills

**Slam:** This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores **Stealth**.

### Optional Skills

**Trample:** When this monster kills an enemy with Melee Attack or Ranged Attack, other enemy monsters will recieve the exceeding damage. If there are more than one monster, the damage will be divided between them (rounded up). **Trample** will not trigger if the monster dies right after attacking.

**Magic Burst:** When destroying an enemy with Magic Attack, any exceeding damage will pass on to the next target.
Gooseberry Rider

Only Skin

**Royale-Only:** This card is exclusive to Draft Royale.

### Card Skills

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Demoralize:** At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest **Demoralize** applies.
Fighting Gloves

**Fighting Gloves** is a Rare, Armor Equipment Card.

 **5** | 7 | 2

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Flying Stone Necklace

**Flying Stone Necklace** is a Rare, Non-Armor Equipment Card.

 **2** | Yes
 **3** | Yes
 **4** | Yes
 **5** | Yes

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Dive:** When evading an attack due to **Flying**, increase Melee Attack and Ranged Attack by X until the end of your opponent's next turn.

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Demon Armor - Elite

**Elite:** This card can't be crafted or disenchanted.

**Demon Armor - Elite** is an Elite, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Outbreak:** When dealing true damage or physical damage to a *Diseased* enemy, removes **Disease** and deals additional spell damage equals to the number of *Diseased* stacks. **Outbreak**will trigger before applying **Disease**.

**Menace:** During your turn, deals X true damage to any enemy monster that changes position on the battlefield.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Optional Skills

**Toxic Fog:** At the beginning of your turn, all enemies become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Fear:** Swap the front row enemy with a random back row enemy.
Dagger for the Reckless

**Elite:** This card can't be crafted or disenchanted.

**Dagger for the Reckless** is an Elite, Non-Armor Equipment Card.

 **2** | 2 | 1
 **3** | 2
 **4** | 2

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crazy Trample:** When a Melee Attack  is sucessful, deals additional X true damage to all back row enemies.

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Optional Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Guaranteed Hit:** This monster's attacks are guaranted to hit. (Ignores **Flying** and Armor block chance for Ranged Attacks)
Forest Staff

**Forest Staff** is an Epic, Non-Armor Equipment Card.

**Exclusive:** This card could only be gained by reaching Level 30 in the *Common Pass Rewards* when the Hero Adeara, Daughter of Nine-colored Stag was released. This card can't be crafted or disenchanted.

 **2** | 2 | 1
 **3** | 2
 **5** | 3 | 2

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Nature Equilibrium:** Monster cards in your hand that belongs to Nature Faction will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Frogg the Cursed

First Skin

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

**Transform:** At the start of your battle phase, if you have a Female monster deployed, this monster will *transform*into **Swordmaster Prince Frogg**, gaining new skills and removing its equipment.

### Optional Skills

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

### Trivia

* **Frogg the Cursed**, Moonlight Lonewolf Red Riding Hood, Reckless Adventurer and Velociraptor are the only monsters in the game that doesn't gain Healt when upgraded.

## Swordmaster Prince Frogg

### Crystal Cost

4

**Transition:** This card can't be crafted, put on your deck or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

**Batter:** Performs X additional Melee Attacks. A monster that also has **Counter-Attack** will have 50% chance of performing additional Melee Attacks per **Batter** level, while a monster that also has **Cross-Counter-Attack** will always perform these additional Melee Attacks.

**See-through:** When using Melee Attack, this monster ignores **Counter-Attack**, **Cross-Counter-Attack**, **Flying**, **Fog**, **Opportunity**, **Shield** and **Thorns**.

### Trivia

* **Swordmaster Prince Frogg**, Vampire Hunter A and Vlad, the Bloody Overlord are the only Elite monsters that get a downgrade upon leveling up.
Amiable Grandma

Only Skin

   **Tag:** This monster is Female.

### Card Skills

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Transform:** At the start of your battle phase, if you have Forest Girl Red Riding Hood on your side of the battlefield, she will *transform*into Moonlight Lonewolf Red Riding Hood, gaining new skills and removing her equipment.

**Additional Crystal:** When sacrificed, generate X additional crystals.

### Trivia

* **Amiable Grandma**, Forest Girl Red Riding Hood and Moonlight Werewolf are all based on characters from the *Little Red Riding Hood* fairy tale. They also allow the transformation of Forest Girl Red Riding Hood into Moonlight Lonewolf Red Riding Hood.
Hammer

**Hammer** is a Rare, Non-Armor Equipment Card.

 **2** | 1

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**
Belican

* First Skin
* Second Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.
Sharkmen Queen Sue

* First Skin
* Second Skin
* Goddess of War

    **Tag:** This monster is Female.

**Elite:** This card can't be crafted or disenchanted.

### Healing Types

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

### Card Skills

**Immunity:** Can't be targeted by Flash Cards. Immune to **Demoralize**, **Silence**, **Spirit Scream** and **Suppress Magic**.

### Optional Skills

**Arcane Power:** At the beginning of the battle phase, all allies have their Magic Attack increased by X permanently and allies that doesn't have Magic Attack gain Magic Attack X permanently.

**Life Force:** At the beginning of the battle phase, all allies have their Heal increased by X permanently and allies that doesn't have Heal gain Heal X permanently.
Ebony Staff

**Ebony Staff** is a Rare, Non-Armor Equipment Card.

 **2** | 2
 **4** | 3

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Ebony Staff's Old Upgrade Table

 **2** | 2
 **3** | 3 | 1
 **4** | 2 | 1

**Additional Crystal:** When sacrificed, generate X additional crystals.
Molten Crossbow

**Molten Crossbow** is a Legendary, Non-Armor Equipment Card.

 **2** | 3
 **3** | 4 | Yes
 **4** | 4

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Crowman Culprit

Only Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Growth:** After being healed, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. This card will lose the Damage Types if the equipment providing them is removed, but the values will remain increased if the card gain the Damage Types again.
Hyena

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.
Gloat

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Doublestrike:**When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.
Grand Pincer, Type β

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Demoralize:** At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest **Demoralize** applies.

**Enchanted Armor:** When this monster gets equipped with an Armor Equipment, gain X additional armor.

### Trivia

* **Grand Pincer, Type β** is an alternative version of Grand Pincer.
Axe of Rage

**Axe of Rage** is a Legendary, Non-Armor Equipment Card.

 **2** | 2

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Camel Prophet

Only Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Trickery:** At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage.

**Fog:** This monster will enter *Fog* status when it takes damage, which will prevent it from being damaged next time it is attacked. *Fog* status will be removed after being attacked.
Bear Robber

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Doublestrike:**When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.
Eelectric

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Thorns:** When hit by a Melee Attack, deals X true damage to the attacker. Damages Armor first.

**Additional Crystal:** When sacrificed, generate X additional crystals.
Balance Faction

**Balance Faction** is one of the six Factions present on Card Monsters.

## Monster Cards

Monster avaliability means if it can be disenchanted and/or crafted and relates to how it can be obtained. All Common Balance Monster Cards have a regular avaliability.

## Equipment Cards

Equipment avaliability means if it can be disenchanted and/or crafted and relates to how it can be obtained. All Common, Rare and Legendary Balance Equipment Cards have a regular avaliability and all Elite Balance Equipment Cards have an **Elite** avaliability.
Cursed Witch

Only Skin

   **Tag:** This monster is Female.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Curse:** When summoned, equipped or used, reduce the level of the opposite enemy by X and remove their Equipment Card and *Status Effects*. If the monster affected by **Curse** returns to the enemy's deck, they will still have their level reduced.
Belican β

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Outbreak:** When dealing true damage or physical damage to a *Diseased* enemy, removes **Disease** and deals additional spell damage equals to the number of *Diseased* stacks. **Outbreak** will trigger before applying **Disease**.

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.
Nine-colored Stag Daughter

Only Skin

   **Tag:** This monster is Female.

*If your are looking for the Hero with the same name, go here.*

**Exclusive:** This card could only be gained by reaching Level 30 in the *Purchased Pass Rewards* when the Hero with the same name was released. This card can't be crafted or disenchanted.

### Healing Types

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

### Card Skills

**Nature Equilibrium:** Monster cards in your hand that belongs to Nature Faction will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase.

**Mass Cleanse:** Removes **Demoralize**, **Disease**, **Entangle**, **Silence**and **Suppress Magic** from all of your monsters. When this ability is a Monster's, not a Flash Card's, this effect triggers at the beginning of the battle phase.

### Trivia

* **Nine-colored Stag Daughter'**s name is Adeara.
* **Nine-colored Stag Daughter'**s hero item is Forest Staff.
* Nine-colored Stag, Guardian of the Forest is her father.
* **Nine-colored Stag Daughter** resembles Daughter of the Forest.
Heralds Bow

**Heralds Bow** is an Epic, Non-Armor Equipment Card.

 **2** | 2
 **4** | 2

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Mage Cap (Heal Variation)

**Mage Cap (Heal Variation)** is a Rare, Armor Equipment Card.

 **2** | 4 | No
 **3** | 5 | No
 **4** | 5
 **5** | 5

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Allan Quatermain

Only Skin

   **Tag:** This monster is a Adventurer.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Enhanced Summon:** When a monster with the same tag or faction as this monster is summoned on your side of the battlefield, this card gains +X Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage.
Chaos Faction

**Chaos Faction** is one of the six Factions present on Card Monsters.

## Monster Cards

Monster avaliability means if it can be disenchanted and/or crafted and relates to how it can be obtained. All Common Chaos Monster Cards have a regular avaliability.

## Equipment Cards

Equipment avaliability means if it can be disenchanted and/or crafted and relates to how it can be obtained. All Common and Rare Chaos Equipment Cards have a regular avaliability and all Elite Chaos Equipment Cards have an **Elite** avaliability.
Battle Axe

**Battle Axe** is an Epic, Non-Armor Equipment Card.

 **2** | 3 | Yes
 **3** | 3
 **5** | 4

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Crystal Cost**
Healing Armor

**Healing Armor** is an Epic, Armor Equipment Card.

 **2** | 3 | 2
 **3** | 4 | 2
 **4** | 3 | 2

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Arcane Sorceress

* First Skin
* Second Skin

   **Tag:** This monster is Female.

### Card Skills

**Amplify:** When summoned, removes **Silence** from all allies and increases Magic Attack by X until the end of your opponent's turn. This effect occurs once.

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

### Awakened Form

**Magic Piercing:** Magic Attacks and **Magic Blast** from this monster ignores **Magic Reflect** and **Mirror Shield**.
Ace of Diamonds

**Ace of Diamonds** is an Epic, Non-Armor Equipment Card.

**Exclusive:** This card could only be gained by reaching Level 30 in the *Common Pass Rewards* when the Hero Theater Clown Katerina was released. This card can't be crafted or disenchanted.

 **2** | 2 | 1
 **3** | 2
 **5** | 3 | 2

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Outbreak:** When dealing true damage or physical damage to a *Diseased* enemy, removes **Disease** and deals additional spell damage equals to the number of *Diseased* stacks. **Outbreak**will trigger before applying **Disease**.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Delivery Guy

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Growth:** After being healed, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. This card will lose the Damage Types if the equipment providing them is removed, but the values will remain increased if the card gain the Damage Types again.
Abyss Wraith

Only Skin

### Card Skills

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.
Plagued Hound

First Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Menace:** During your turn, deals X true damage to any enemy monster that changes position on the battlefield.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**,  **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic**  and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

### Awakened Form

**Outbreak:** When dealing true damage or physical damage to a *Diseased* enemy, removes **Disease** and deals additional spell damage equals to the number of *Diseased* stacks. **Outbreak**will trigger before applying **Disease**.
Magic Broom

Only Skin

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Magic Blast:** When attacking an enemy with Magic Attack, deals X additional spell damage to adjacent enemies. This spell damage cannot trigger **Magic Reflect**.
Brutal Vampire

**Tag:** This monster is Female.

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**HP Steal:** When this monster performs a Melee Attack, Ranged Attack, Magic Attack or Random Damage, its maximum Health Points will be increased by X, also *healing* that amount.

**Swallow:** After killing an enemy, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. Only the Damage Types currently present on the card will be increased. This card will maintain the Damage Types if the equipment providing them is removed.

### Optional Skills

**Death Charge:** When an allied monster is destroyed or sacrificed in your opponent's turn, this card will gain +X Melee Attack, Ranged Attack, Magic Attack and Random Damage until the end of your turn.

**Lifesteal:** After dealing damage to an enemy with any Damage Type, they will recieve X additional damage and their maximum Health Points will be reduced by X.
Stone Mask

**Stone Mask** is an Epic, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Mirror Shield:** Reduces spell damage taken by X.

**Magic Reflect:** When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.

**Peculiar Box:** When when the card providing this skill is destroyed, you gain X *sacrifice points*.

**Crystal Cost**
Innocence Snow White

First Skin

   **Tag:** This monster is Female.

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Transform:** After being destroyed, this monster will *transform*into **Vengeful Blood Snow White**, gaining new skills and removing its equipment.

**Drain Crystal:** When this monster destroys an enemy, you gain X crystals.

### Optional Skills

**Toxic Fog:** At the beginning of your turn, all enemies become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Outbreak:** When dealing true damage or physical damage to a *Diseased* enemy, removes **Disease** and deals additional spell damage equals to the number of *Diseased* stacks. **Outbreak**will trigger before applying **Disease**.

## Vengeful Blood Snow White

### Crystal Cost

4

    **Tag:** This monster is Female.

**Transition:** This card can't be crafted, put on your deck or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**HP Steal:** When this monster performs a Melee Attack, Ranged Attack, Magic Attack or Random Damage, its maximum Health Points will be increased by X, also *healing* that amount.

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.

### Trivia

* Poisoned Apple appears in the first skin of Innocence Snow white and Vengeful Blood Snow White.
Captain's Hook

**Captain's Hook** is a Legendary, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* This is the hook of **Sky Commander Black Beard**.
Bloody Knight

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**HP Steal:** When this monster performs a Melee Attack, Ranged Attack, Magic Attack or Random Damage, its maximum Health Points will be increased by X, also *healing* that amount.

**Swallow:** After killing an enemy, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. Only the Damage Types currently present on the card will be increased. This card will maintain the Damage Types if the equipment providing them is removed.
Crocoboss

First Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Trickery:** At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

### Trivia

* **Crocoboss** shares its' mobster crocodile theme with Crazy Crocomafia, Crocogravedigger and **Crocomafia**.

### Awakened Form

**Swallow:** After killing an enemy, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. Only the Damage Types currently present on the card will be increased. This card will maintain the Damage Types if the equipment providing them is removed.
Incarnation of Destruction Gondola

First Skin

   **Tag:** This monster is a Dragon.

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Drain Crystal:** When this monster destroys an enemy, you gain X crystals.

**Crystal Missile:** When you gain crystals, deals spell damage equal to [(number of crystals gained) times X] to a random enemy Monster Card.

### Optional Skills

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.
Nullifier

**Nullifier** is a Rare, Non-Armor Equipment Card.

 **2** | 1
 **3** | 2 | Yes
 **4** | 2

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Mage Cap

**Mage Cap** is a Rare, Armor Equipment Card.

 **5** | 7 | 2

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Detonator Wolf

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Piercing:**When the target's Armor is destroyed, deals exceeding damage from the attack.
Bandit Armor

**Bandit Armor** is a Common, Armor Equipment Card.

 **2** | 3

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**
Night Thief

* First Skin
* Second Skin

   **Tag:** This monster is Female.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Efface:** If the enemy's battlefield is empty before this monster attacks, destroy X random cards from the enemy's deck. Does not trigger on the first turn. Only triggers in PvP.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

### Awakened Form

**Eliminate:** If the enemy's battlefield is empty before this monster attacks, destroy X Monster Cards from the enemy's deck. Does not trigger on the first turn.
Archmage

First Skin

**Drain Crystal:** When this monster destroys an enemy, you gain X crystals.

### Awakened Form

**Ultra Awake:** At the beginning of your turn, if there are no other monsters on your deck or on your side of the battlefield, this monster will *transform*into **Archmage (Ultra-Awakened)**, gaining new skills and removing its equipment.

### Archmage (Ultra-Awakened)

**Final Spell:** At the end of your turn, adds X "Fireball" Flash Cards in your Deck.