Elite Cruisers

The Elite Cruisers are very powerful vessels, representing the most powerful Cruisers of each faction. There is one or more cruiser for each major faction in the game. These cruisers are different than the regular as they usually have a very strong loadout and a crippling weakness simultaneously.

## **EDC Cruiser**

*This vessel has all the potential to be a very powerful warship, but thanks to Senator Wright's insistent budget cuts, it doesn't have the most glorious start.*

* Default Name: Big Chonker
* Starting Crew: 1 Human Soldier, 1 Orchid Caretaker
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: **11**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (2)
	+ Weapons (1)
	+ Drones (2)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors **(0)** [starts at **2** on purchase]
	+ Doors **(0)** [starts at **2** on purchase]
	+ Battery (1)
* Starting Weapons
	+ Piercing Heavy Laser
	+ Piercing Heavy Laser
	+ Piercing Heavy Laser
	+ Piercing Heavy Laser
* Starting Drones
	+ Assault Drone
	+ Assault Drone
* Starting Augments
	+ Tracking Flares
	+ Magnetic Arm [M]
* Starting Resources
	+ 2
* Slots: 4 Weapons, 3 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "It's good to know the Union still has our backs. Every day it feels more and more Unionists turn to the Rebellion, but if the Union is still producing loyal Renegades back in Universe 0 then we might just have hope. We're all counting on you, captain. Make me proud."* **(SHIP\_UNION)**

### **Unlock**

* Unlock all variants of the Union and Militia Cruisers to unlock this ship.

## **Elite Federation Cruiser**

*A powerful Federation Cruiser whose artillery system packs a much larger punch than usual, but is lacking in standard defenses - necessitating a hefty investment to bring even basic shielding online.*

* Default Name: The Albatross
* Starting Crew: 1 Human Soldier, 1 Zoltan Peacekeeper, 1 Orchid Praetorian
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields **(0)** [starts at **1** on purchase]
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Cloaking (1)
	+ Elite Beam Artillery (3) **[Max 5]**
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ Anti-Hull Laser MK I
* Starting Augments
	+ Zoltan Shield
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Good, looks like you've brought a well-armed Federation ship. Welcome to the Last Stand, captain."* **(SHIP\_FEDERATION)**

### **Unlock**

* Unlock all variants of the Federation and Kestrel Cruisers to unlock this ship.

## **Elite Rebel Cruiser**

*Not all Rebels agree with Vance's violent genocides, but old habits die hard, even for this team of Rebel turncoats.*

* Default Name: Porbandar
* Starting Crew: 2 Human Soldier, 1 Human Medic, 1 Human Engineer
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (2)
	+ Teleporter (1)
	+ Rebel Laser Artillery (2) **[Max 5]**
	+ Piloting (2)
	+ Sensors (1)
	+ Doors (2)
* Starting Augments
	+ Decoy Buoys
	+ Xenophobia
* Starting Resources
	+ 7
	+ 3
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Unlock all variants of the Rebel and Engineer Cruisers to unlock this ship.

## **Alt-MFK Cruiser**

*This ship has a very sporadic defense system, but if given enough time, its artillery can devastate the enemy ship.*

* Default Name: Tenere Lineam
* Starting Crew: 2 MFK Ace, 1 Human Engineer
* Starting Reactor: 4
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Drones (2)
	+ Medbay (1)
	+ Rebel Missile Artillery (3) **[Max 5]**
	+ Piloting (2)
	+ Sensors (1)
	+ Doors (1)
	+ Battery (2)
* Starting Weapons
	+ 'Leto' Missiles
	+ Repair Burst
* Starting Drones
	+ Shield Overcharger
	+ Maintenance Drone
* Starting Augments
	+ Decoy Buoys
	+ Titanium System Casing
* Starting Resources
	+ 8
	+ 10
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Unlock all variants of the Union, Militia, Kestrel, Federation, Rebel, and Engineer Cruisers to unlock this ship.

#### **Trivia**

* The cruiser’s name translates to “hold the line” in Latin.

## **Harmony Cruiser**

*The Engi Harmony values drone tech highly, so it is of no surprise this ship relies on drones for various purposes.*

* Default Name: Tetragon
* Starting Crew: 2 Engi Defender
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons **(0)** [starts at **2** on purchase]
	+ Drones (7)
	+ Medbay (1)
	+ Hacking (2)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Drones
	+ Defender Drone Mk. III🗲🗲
	+ Defender Drone Mk. III🗲🗲
	+ Combat Drone Mk. II
	+ Guardian Drone Mk. II
* Starting Augments
	+ Murder-Bot Dispersal
	+ Med-Bot Dispersal [X]
	+ Defense Scrambler [X]
* Starting Resources
	+ 50
* Slots: 2 Weapons, 4 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I wasn't told we were receiving more reinforcements from the Engi. I'm glad, because our forces are almost dried up."* **(SHIP\_ENGI)**

### **Unlock**

* Unlock all variants of the Engi and Separatist Cruisers to unlock this ship.

## **Alt-Peacekeeping Cruiser**

*This cruiser relies almost entirely on the manpower of its Zoltan crew, and its large barrage of Energy weapons.*

* Default Name: TGD-225GW
* Starting Crew: 4 Zoltan Peacekeeper
* Starting Reactor: 0
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (3)
	+ Drones (2)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Energy Cannon III
	+ Conservative Energy
	+ Conservative Energy
	+ Conservative Energy
* Starting Drones
	+ Shield Overconserver
* Starting Augments
	+ Aether Shields
	+ [L] Overclocking
* Starting Resources
	+ 10
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I didn't think the Zoltans would ever show up. Glad to know they had the dedication to bring exactly one ship."* **(SHIP\_ZOLTAN)**

### **Unlock**

* Unlock all variants of the Ministry and Illesctrian Cruisers to unlock this ship.

## **New Order Cruiser**

*Using a dubious method of combat, this cruiser relies on the explosive nature of its crew to repeatedly suicide bomb the enemy ship.*

* Default Name: Benito
* Starting Crew: 4 Duskbringer Martyr
* Starting Reactor: 2
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Clonebay (3) **[Max 4]**
	+ Medbay **(0)** **[Max 4]**
	+ Teleporter (2)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (2)
* Starting Augments
	+ Zoltan Shield
	+ Backup DNA Bank [X]
* Starting Resources
	+ 8
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I didn't know the Federation had access to Duskbringer tech. I'm not sure how to think about this, but we have more pressing matters."* **(SHIP\_DUSKBRINGER)**

### **Unlock**

* Unlock all variants of the Duskbringer and Illesctrian Cruisers to unlock this ship.

## **Alt-Suzerain Cruiser**

*This Mantis ship was the original design for the Suzerain cruiser, but was eventually outclassed by the newer models.*

* Default Name: The Basilisk
* Starting Crew: 2 Mantis Suzerain, 1 Engi
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (4)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons **(0)** [starts at **2** on purchase]
	+ Drones (3)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Drones
	+ Guardian Drone Mk. I
	+ Battle Drone
* Starting Augments
	+ Suzerain Pheromones
	+ [L] Slave Masters
* Starting Resources
	+ 11
* Slots: 2 Weapons, 3 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Support from the Hive? I can't say this was expected. Not that I'm complaining, we need all the help we can get against the Flagship."* **(SHIP\_HIVE)**

### **Unlock**

* Unlock all variants of the Suzerain and Bishop Cruisers to unlock this ship.

## **Alt-Bishop Cruiser**

*An older model of the Bishop cruisers, refitted to be one of the strongest traditional boarding ships in the multiverse.*

* Default Name: SMP Leik
* Starting Crew: 2 Mantis Bishop
* Starting Reactor: 10
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (4) **[Max 4]**
	+ Cloaking (2)
	+ Piloting (2)
* Starting Weapons
	+ Defense Laser
	+ Repair Burst
* Starting Augments
	+ Suzerain Pheromones
* Starting Resources
	+ 15
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Support from the Hive? I can't say this was expected. Not that I'm complaining, we need all the help we can get against the Flagship."* **(SHIP\_HIVE)**

### **Unlock**

* Unlock all variants of the Hive, Suzerain, Free Mantis, and Bishop Cruisers to unlock this ship.

## **Warlord Cruiser**

*This ship is a fearsome boarding cruiser, but lacks much ability to defend itself while its crew are away.*

* Default Name: Locusta Migratoria
* Starting Crew: 2 Free Mantis Warlord, 1 Separatist Engi
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (1)
	+ Teleporter (1)
	+ Piloting (1)
* Starting Augments
	+ Energy Shield Bypass [X]
	+ Reconstructive Teleporter [X]
	+ Big Vibe Pheromones
* Slots: 3 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Oh, I did not realise your ship was of Free Mantis origins. I didn't predict what valuable allies they would be, but I suppose it makes sense, with Mantis being such excellent fighters."* **(SHIP\_FREEMANTIS)**

### **Unlock**

* Unlock all variants of the Free Mantis and Suzerain Cruisers to unlock this ship.

## **Inquisition Cruiser**

*A powerful Rock cruiser armed with an incredible barrage of missiles with a massive ammunition supply.*

* Default Name: Tektite
* Starting Crew: 2 Rockman Crusader, 1 Rockman, 1 Crystal
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ 'Pegasus' Burst Missiles
	+ 'Pegasus' Burst Missiles
* Starting Augments
	+ Rock Plating
* Starting Resources
	+ 75
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "The Rock Elders sent a cruiser to fight for us? I can't imagine their reasoning, but you're our last chance if we want to win this fight."* **(SHIP\_ROCK)**

### **Unlock**

* Unlock all variants of the Theocracy Cruisers and Lost Sun Cruisers to unlock this ship.

## **Alt-Paladin Cruiser**

*The armor on this vessel is much stronger than the average ship, meaning it can tank damage almost indefinitely.*

* Default Name: Zixiang Maodun
* Starting Crew: 3 Rockman Paladin, 1 Crystal
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (1)
	+ Drones (2)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ 'Pegasus' Burst Missiles
* Starting Drones
	+ Guardian Drone Mk. I
* Starting Augments
	+ Divine Armor+
	+ Medical Stimulants [X]
* Starting Resources
	+ 16
	+ 7
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "The Rock Elders sent a cruiser to fight for us? I can't imagine their reasoning, but you're our last chance if we want to win this fight."* **(SHIP\_ROCK)**

### **Unlock**

* Unlock all variants of the Theocracy Cruisers, Outcast Cruisers, Lost Sun Cruisers, and Ember Cruisers to unlock this ship.

## **Sentinel Cruiser**

*When a recovery team stumbled across the Carnelian, they were surprised to find it still functional albeit in need of some revamps, and with a note attached that reads "crystal b best ship".*

* Default Name: Carnelian
* Starting Crew: 2 Crystal Sentinel, 1 Crystal Liberator
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Weapons (2)
	+ Drones **(0)** [starts at **3** on purchase]
	+ Medbay (2)
	+ Teleporter (1)
	+ Cloaking (1)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (1)
* Starting Augments
	+ Crystalline Armor
	+ [L] Crystallized Hydrogen
* Starting Resources
	+ 7
* Slots: 2 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Assistance from the Crystalline people? Not the last thing I expected, but certainly not the first either. Let us both hope your Crystal tech will stand against the Rebellion's Flagship."* **(SHIP\_CRYSTAL)**

### **Unlock**

* Unlock all variants of the Imperial Cruisers and SSLG Cruisers to unlock this ship.

## **Clairvoyant Cruiser**

*A deadly elite Slug ship that specializes in stealth, hacking, and manipulation, at the expense of Shields.*

* Default Name: Ariolimax
* Starting Crew: 2 Slug Saboteur, 1 Slug
* Starting Reactor: 11
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (4)
	+ Clonebay (1)
	+ Cloaking (1)
	+ Mind Control (2)
	+ Hacking (3)
	+ Piloting (1)
	+ Doors (2)
* Starting Weapons
	+ Irradiation Laser
	+ Irradiation Laser
	+ Phaser MK II
* Starting Augments
	+ Slug Repair Gel
	+ Energy Shield Bypass [X]
* Starting Resources
	+ 15
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Unlock all variants of the Kleptocracy Cruisers and Guild Cruisers to unlock this ship.

## **Alt-Knight Cruiser**

*This Slug vessel was built for some of Nights' more... lustful pleasures, but when he got bored of it, he gave it away to the military.*

* Default Name: Arion
* Starting Crew: 3 KoN Knight
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Doors (2)
* Starting Weapons
	+ 'Asclepius' Missiles
	+ 'Pelta' Rad-Beam
	+ 'Pelta' Rad-Beam
* Starting Augments
	+ Slug Repair Gel
* Starting Resources
	+ 20
* Slots: 4 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Unlock all variants of the Hacker Cruisers and Knighted Cruisers to unlock this ship.

## **Radiant Cruiser**

*This cruiser's defenses are incredibly strong. However, due to the Shell's weaknesses and fear of asphyxiation, it comes with no airlocks.*

* Default Name: The Incandescence
* Starting Crew: 2 Shell Radiant, 1 Shell Mechanic
* Starting Reactor: 10
* Max Hull: **45**
* Crew Capacity: 8
* Starting Systems
	+ Shields (4)
	+ Engines (1)
	+ Oxygen (1) **[Max 1]**
	+ Weapons (4)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors **(0)** [starts at **2** on purchase]
* Starting Weapons
	+ Anti-Hull Laser MK II
	+ 'Hermes' Heavy Missiles
* Starting Augments
	+ Botulinum Gas
* Starting Resources
	+ 11
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Unlock all variants of the Shell, Science, and Mechanic Cruisers to unlock this ship.

## **Ampere Cruiser**

*This powerful Leech ship can keep the most of the enemy's key systems offline for long periods of time, but has no weapons!*

* Default Name: High Voltage
* Starting Crew: 4 Leech Ampere
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: **10**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Teleporter (1)
	+ Hacking (2)
	+ Piloting (2)
	+ Sensors (1)
	+ Doors (1)
	+ Battery (1)
* Starting Augments
	+ Energy Shield Bypass [X]
* Starting Resources
	+ 10
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I didn't realize the Eargen Republic had the resources to send in a ship to help the Federation. No less, I'm glad you're here. Let's hope those tales of the once mighty Leech military were true and we're about to see a resurgence, because we sure as hell need it."* **(SHIP\_LEECH)**

### **Unlock**

* Unlock all variants of the Republican Cruisers and Revolutionary Cruisers to unlock this ship.

## **R.U.E.S. Cruiser**

*While this vessel may come with very little crew space, it is staffed by 4 of the strongest elites more than capable of handling enemy crews.*

* Default Name: The Somnolite
* Starting Crew: 1 Slug Saboteur 'Irsssnar', 1 Mantis Suzerain 'Kackalacknak', 1 Rockman Crusader 'Ockraban', 1 Leech Ampere 'Carlos'
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: **4**
* Starting Systems
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Clonebay (1)
	+ Teleporter (1)
	+ Cloaking (2)
	+ Piloting (2)
	+ Doors (2)
* Starting Weapons
	+ Neural Laser
	+ Fire-Starter
* Starting Augments
	+ R.U.E.S. Plating
* Starting Resources
	+ 5
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "A Coalition vessel? This must be some joke... the only reason I can fathom receiving support from the Coalition would be our mutual enemy in the Rebellion. If so, then we can use all the help we can get, even from unlikely allies."* **(SHIP\_COALITION)**

### **Unlock**

* Unlock all variants of the Kleptocracy Cruisers, Theocracy Cruisers, Hive Cruisers, and Eargen Cruisers to unlock this ship.

### Trivia

* The names of the starting crewmembers are the same ones as the ones found on the 'Coalition Elite crew bickering' event.

## **Praetorian Cruiser**

*The Praetorian is no light threat - these highly trained soldiers can put down enemy threats with ease, but their overconfidence has led to a lack of proper life support and medical systems.*

* Default Name: Winter Blossom
* Starting Crew: 2 Orchid Praetorian, 1 Orchid Caretaker
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1) **[Max 1]**
	+ Weapons (1)
	+ Medbay (1) **[Max 1]**
	+ Teleporter (1)
	+ Piloting (1)
* Starting Weapons
	+ Elite Charge Kernel
* Starting Augments
	+ Kernel Greenhouse
	+ Spore Reserves
* Starting Resources
	+ 12
* Slots: 4 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Orchids, hmmm? I didn't think your kind would take it upon yourselves to assist in this battle. I'm grateful for the reinforcements, we're running thin on soldiers and ships and every ounce of help is worth millions."* **(SHIP\_ORCHID)**

### **Unlock**

* Unlock all variants of the Gathering Cruisers to unlock this ship.

## **Alt-Cultivator Cruiser**

*While Vampweed spores are very useful for weakening boarders, their potency can have adverse effects on crew of all sorts if present in large concentrations.*

 File:Oleander.jpg   File:Mupe vampweed base.png
* Default Name: Oleander
* Starting Crew: 2 Orchid Cultivator
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (4)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Drones (2)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Elite Spore Launcher MK I
* Starting Drones
	+ Producer Drone
	+ Constructor Drone
* Starting Augments
	+ Spore Redistributor
* Starting Resources
	+ 8
	+ 5
* Slots: 3 Weapons, 3 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Vampweeds? I cannot say I expected any support from the Confederacy. Is all of that drama from the Federation-Mantis War finally water under the bridge? Well, I suspect not... but we can discuss this later. Right now there's a Flagship that needs killing."* **(SHIP\_VAMPWEED)**

### **Unlock**

* Unlock all variants of the Confederate Cruisers and Cultivator Cruisers to unlock this ship.

## **Swarm Cruiser**

*A powerful Lanius boarding ship that excels at suffocation and salvaging enemy ships.*

* Default Name: The Shrike
* Starting Crew: 3 Lanius Welder
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Weapons (1)
	+ Clonebay (2)
	+ Teleporter (1)
	+ Piloting (1)
* Starting Augments
	+ Scrap Arm [M]
	+ Scrap Arm [M]
	+ Scrap Arm [M]
* Starting Resources
	+ 5
	+ 3
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "A Lanius warship, how interesting. I've never been certain of the Lanius's loyalties or motivation, but if you've come this far I have no doubt you've come to aid us in our fight."* **(SHIP\_LANIUS)**

### **Unlock**

* Unlock all variants of the Lanius Cruisers to unlock this ship.

## **Cruising Reaper**

*This spectacularly massive elite vessel packs a serious punch once its weapons reach max chain power, but must rely on its powerful cloak to protect it.*

* Default Name: Keres
* Starting Crew: 2 Alpha Phantom, 2 Phantom
* Starting Reactor: 13
* Max Hull: 30
* Crew Capacity: **12**
* Starting Systems
	+ Shields **(0)** **[Max 6]**
	+ Engines (4)
	+ Weapons (6)
	+ Clonebay (1)
	+ Teleporter (1)
	+ Cloaking (3)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
	+ Battery (1)
* Starting Weapons
	+ 'Corseque' Beam
	+ 'Cinquedea' Pinpoint
* Starting Augments
	+ Long-Ranged Scanners
	+ [L] Non-Corporealism
* Slots: 4 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I thought the Dynasty was determined to avoid the Federation and let us battle to extinction with the Rebels? Has the Prime Reaper finally changed his mind and given us a second chance? Well, I'm grateful. We need all the help we can get against the Flagship."* **(SHIP\_DYNASTY)**

### **Unlock**

* Unlock all variants of the Spectral Cruisers to unlock this ship.

## **Vagabond Cruiser**

*A powerful Ghost ship built out of an old partially destroyed Kestrel Cruiser.*

* Default Name: Gaston
* Starting Crew: 1 Alpha Phantom, 1 Alpha Goul, 1 Alpha Mare, 1 Alpha Wraith
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: **16**
* Starting Systems
	+ Shields (3)
	+ Engines (2)
	+ Weapons (2)
	+ Clonebay (2)
	+ Teleporter (1)
	+ Piloting (1)
	+ Doors (2)
* Starting Weapons
	+ Old Burst MK II
* Starting Augments
	+ Respirators [X]
	+ Quick-Splitter TM
* Starting Resources
	+ 11
	+ 6
* Slots: 4 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Woah, your ship has taken quite the beating. If I didn't know better, I would have assumed you showed up already dead. Let's hope that isn't the fate you await."* **(SHIP\_GHOST)**

### **Unlock**

* Unlock all variants of the Spook Chaser Cruisers, as well as Pleasure C and Morph C to unlock this ship.