recursal/Fanatic-Fandom huggingface dataset:
El uso de la informática Biomédica

El uso de la informática en la Biomedicina:

Una de las aplicaciones más comunes e importantes desde hace varias décadas, y ha permitido al sector de la salud, no sólo contar con métodos novedosos, sencillos y eficaces de gestión administrativa en consultas, hospitales y centros de investigación biomédica, sino también disponer de complejos software que reducen la posibilidad de error en el diagnóstico de las enfermedades, y que aceleran su formulación, con lo que se gana un tiempo que a veces suele ser vital para el paciente. (Como ejemplo hacer un electrocardiograma y enviarlo al hospital receptor del paciente para que al arribo, se tenga un tratamiento adecuado y preparado). A su vez, ofrece una gran ayuda en el campo de la investigación farmacéutica, biológica y química; y disciplinas como la Radiología y las Neurociencias no habrían podido concebir su desarrollo actual sin la continua y ascendente proyección de la informática.

Beneficios:

Los beneficios potenciales de la inteligencia artificial en la medicina han sido medulares. Es notable el impacto de los equipos médicos y de los softwares especializados en el desarrollo de la inteligencia artificial, sobre todo, en áreas como la Radiología y las Neurociencias. La inteligencia artificial ha sido vital para la creación de softwares que permiten la modelación y simulación de procesos biológicos fundamentales, como el comportamiento dinámico del sistema respiratorio humano, la propagación de ondas en el miocardio normal e infartado, los campos eléctricos generados por el corazón, la conductividad del cuerpo humano, la percepción profunda en la visión binocular, entre otros muchos. Una nueva herramienta para los médicos, hija del desarrollo de la informática y las telecomunicaciones, es la Telemedicina. La transmisión de imágenes, audio y datos computadorizados ofrece nuevas posibilidades en la educación y el entrenamiento de especialistas, así como interactividades entre las diferentes especialidades biomédicas. Las teleconferencias, las consultas a distancia y las operaciones quirúrgicas on line, son ejemplos que demuestran la utilidad práctica de la Telemedicina.

Fuentes:

http://scielo.sld.cu/scielo.php?script=sci\_arttext&pid=S1024-94352001000300004

http://informticabiomdica.blogspot.com/
Blindness Res +20%

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Blindness Res +20%

File:Unknown.png

Descriptions

Reduces susceptibility to blindness by **20%**.

Might Value
20

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Accursed Vare

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}}

Accursed Vare

File:Unknown.png

Details

A wyrmwand imbued with Zodiark's mana. It channels a portion of that mana into a miasma; those who so much as touch it without being duly prepared are given a taste of the impure Shadowwyrm's agony, and buckle in terror.
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Base Min Might

Base Max Might

Rarity
4 File:Icon Rarity 4.png

Element
File:Icon Element Shadow.pngShadow

Sell Value
500 File:Icon Resource Rupies.png

Skills

{{#vardefine:fieldparams|\_pageName=name,Description1=description,SkillLv1IconName=icon,Description1=Lv1,Description2=Lv2,Sp=Sp,SPLv2=SpLv2}}{{#cargo\_query:tables=Skills
}}

Craft Materials

Requires Smithy Level 6

* File:Icon Resource Rupies.png Rupies x120000

Weapon Progression
Dragon's Claws I

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Dragon's Claws I

File:Unknown.png

Descriptions

Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by **4%** in total. On second shapeshift strength is increased by **10%** in total. On third shapeshift strength is increased by **20%** in total.

Might Value
60

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Conscience

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Conscience

File:Unknown.png

Details

Dane, conqueror of old, was given this dagger at a very young age. It was made to serve the righteous, and rejected Dane after he killed his father. Thus, Dane cast his treasure from a high window and never looked back.
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Base Min Might

Base Max Might

Rarity
3 File:Icon Rarity 3.png

Element
File:Icon Element Light.pngLight

Sell Value
100 File:Icon Resource Rupies.png

Skills

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}}

Craft Materials

Requires Smithy Level 3

* File:Icon Resource Rupies.png Rupies x15000

Weapon Progression
Force Strike +10%

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Force Strike +10%

File:Unknown.png

Descriptions

Increases force strike damage by **10%**.

Might Value
20

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
(Water) HP & Strength +5%

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(Water) HP & Strength +5%

File:Unknown.png

Descriptions

If the user is attuned to Water: increases strength and HP by **5%**.

Might Value
20

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Critical Rate +8%

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Critical Rate +8%

File:Unknown.png

Descriptions

Increases critical rate by **8%**.

Might Value
100

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Magic

Magic isn't
magic. Its Aether Manipulation by other objects. It’s much less magical and
more scientific. However, it isn't an exact science, more of a theory. Aether sometimes
has a mind of its own, but with the right tools and the right know how, it can
be controlled.

Aether
manipulation was invited by the Veteribus, a precursor "subspecies"
of human who were highly advanced. The lower inelegance humans, the Plebeians (Now the
Imperials) had no concept of Aether except basic forms of Alchemy. To them, it
was pure magic, however when the Veteribus vanished, they discovered that they
weren't magical, but scientific.  However,
people continued to refer to it as magic, because commoners understand it
better that way.

## **Item Based**

**Schools of Mechanical**
Magic

Requires Aetheral tools
to cast, costly, but can always be 'used'

Mechanical
Magic is the most common form of magic, for it is based entirely on having a single/multi
-use item. Everyone can use it. It has very little that needs to be done to use
it. It is easy to understand, hard to master. With some users working their
entire life without ever mastering the skills.

**Schools of Construct**
Magic (Advanced magic)

Requires an Aether Construction
equipment (extension of mechanical)

Construct
Magic is all about building other things to control and manipulate Aether. This
is crafting massive machines that can completely redefine environments and
reconstruct entire areas to fit the will of the master. This is seen as a dark
art due to the power one can wield, this isn't frowned upon, because used in
the right hands it can do a lot of good, however, it is highly guarded because
of the damage a single human could do.  (Gehraaks
fall under this category)

**Schools of Alchemical Magic**

Requires an Aether potions

Alchemy is taking the essence of a plant or animal and mix them together to create powerful potions that can do all sorts of things. Healing, killing, cause paralysis or sleep, can empower and toughen skin. Alchemical magic has several categories, liquids drank, topical ointments, fumes inhaled, pills/food consumed.
(Water) HP & Strength +20%

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(Water) HP & Strength +20%

File:Unknown.png

Descriptions

If the user is attuned to Water: increases strength and HP by **20%**.

Might Value
70

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Blinded Punisher +30%

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Blinded Punisher +30%

File:Unknown.png

Descriptions

Increases damage to blinded enemies by **30%**.

Might Value
100

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Full HP = Bog +30%

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Full HP = Bog +30%

File:Unknown.png

Descriptions

Increases the chances of inflicting bog by **30%** when HP is full.

Might Value
50

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Chimera's Guilt

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Chimera's Guilt

File:Unknown.png

Details

Per an eastern legend, there was once a warrior whose mother was slain by a fiend. When the warrior, an expert in archery, shot the fiend to death, its husk became his mother. Wracked with guilt, he himself was transformed into a fiend.
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Base Min Might

Base Max Might

Rarity
5 File:Icon Rarity 5.png

Element
None

Sell Value
1500 File:Icon Resource Rupies.png

Skills

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}}

Craft Materials

Requires Smithy Level 8

* File:Icon Resource Rupies.png Rupies x150000

Weapon Progression
Dueling Dancers

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Dueling Dancers

* Initial Vestige
* Refined Vestige

File:Unknown.png

File:Unknown.png
\* This vestige is unlocked after this Wyrmprint is unbound twice.

Details

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5

Hey, hey! Everyone having fun yet? "Oh man, ice magic is just so...cool!" "Right then! Time for a dance off!"

Heeey! You make a path of ice, then skate on it? That's sub-zero cool, man! "I can't be outdone now! Woo hoo! Time to heat things up!"

Oh man, how'd it get this late already? "But your passion's just warmin' up, right? Ha ha! Don't worry, I can tell. Now let's keep this party going!"

You hear it, too, don't you? It's the sounds of the audience heated up at our dancin'! "Woo hoo! I'm gonna keep going until I can't dance no more!"

Ha! You're hittin' your peak too, huh?! "High voltage! Max energy! Let's finish this with a BANG! Time for the grand finale, my man!"

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}}

Base Min Might

Base Max Might

Rarity
4 File:Icon Rarity 4.png

Obtained From
Summoning

Japanese Name
ダンス・ダンス・バトル！

Artist
N.A

Sell Value
2000 File:Icon Resource Rupies.png+ 1000 File:Icon Resource Eldwater.png

Featured Characters
Luther, Orsem

Release Date
September 27, 2018

Abilities

*Wyrmprint ability(ies) upgrade when fully unbound.*
Compass Needle

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Compass Needle

File:Unknown.png

Details

The revolving compass of fate. Does it point to glory or to a fall? All entrust their fate unto its turn. The revolving compass of fate. Does it point to life or to death? Sometimes someone will stop its rotation by force. Be they a fool, or a hero?
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Base Min Might

Base Max Might

Rarity
5 File:Icon Rarity 5.png

Element
None

Sell Value
1500 File:Icon Resource Rupies.png

Skills

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}}

Craft Materials

Requires Smithy Level 8

* File:Icon Resource Rupies.png Rupies x150000

Weapon Progression
Buff Time +20%

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Buff Time +20%

File:Unknown.png

Descriptions

Increases duration of buff skills by **20%**.

Might Value
60

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Dragon's Claws II

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Dragon's Claws II

File:Unknown.png

Descriptions

Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by **5%** in total. On second shapeshift strength is increased by **13%** in total. On third shapeshift strength is increased by **25%** in total.

Might Value
80

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Critical Rate +3%

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Critical Rate +3%

File:Unknown.png

Descriptions

Increases critical rate by **3%**.

Might Value
20

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
(Light) Skill Haste +4%

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(Light) Skill Haste +4%

File:Unknown.png

Descriptions

If the user is attuned to Light: Increases skill gauge fill rate by **4%**.

Might Value
30

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Dragon Time +15%

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Dragon Time +15%

File:Unknown.png

Descriptions

Extends shapeshift time by **15%**.

Might Value
80

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
(Light) HP & Strength +15%

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(Light) HP & Strength +15%

File:Unknown.png

Descriptions

If the user is attuned to Light: increases strength and HP by **15%**.

Might Value
60

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Buff Time +25%

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Buff Time +25%

File:Unknown.png

Descriptions

Increases duration of buff skills by **25%**.

Might Value
80

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
(Water) Strength +60%

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(Water) Strength +60%

File:Unknown.png

Descriptions

If the user is attuned to Water: increases strength by **60%**.

Might Value
100

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Burn Res +15%

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Burn Res +15%

File:Unknown.png

Descriptions

Reduces susceptibility to burning by **15%**.

Might Value
10

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Abyssal Prize

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\_table=Weapons

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Abyssal Prize

File:Unknown.png

Details

A wyrmlance imbued with Mercury's mana. As sharp and lovely as one of her horns, it became a coveted prize among men. The ensuing bloodshed aggrieved Mercury, who decided to hide the weapon at the bottom of the sea.
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Base Min Might

Base Max Might

Rarity
4 File:Icon Rarity 4.png

Element
File:Icon Element Water.pngWater

Sell Value
500 File:Icon Resource Rupies.png

Skills

{{#vardefine:fieldparams|\_pageName=name,Description1=description,SkillLv1IconName=icon,Description1=Lv1,Description2=Lv2,Sp=Sp,SPLv2=SpLv2}}{{#cargo\_query:tables=Skills
}}

Craft Materials

Requires Smithy Level 6

* File:Icon Resource Rupies.png Rupies x120000

Weapon Progression
Bog Res +50%

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Bog Res +50%

File:Unknown.png

Descriptions

Reduces susceptibility to bog by **50%**.

Might Value
60

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
(Shadow) Strength +10%

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(Shadow) Strength +10%

File:Unknown.png

Descriptions

If the user is attuned to Shadow: increases strength by **10%**.

Might Value
20

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
(Wind) Strength +40%

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(Wind) Strength +40%

File:Unknown.png

Descriptions

If the user is attuned to Wind: increases strength by **40%**.

Might Value
70

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Astral Edge

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Astral Edge

File:Unknown.png

Details

A sword patterned after a certain constellation that illuminates the night sky. As the user's mana surges, the seven stars on the weapon burn with a radiant light and grant the protection of the stars to the wielder.
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Base Min Might

Base Max Might

Rarity
4 File:Icon Rarity 4.png

Element
File:Icon Element Light.pngLight

Sell Value
500 File:Icon Resource Rupies.png

Skills

{{#vardefine:fieldparams|\_pageName=name,Description1=description,SkillLv1IconName=icon,Description1=Lv1,Description2=Lv2,Sp=Sp,SPLv2=SpLv2}}{{#cargo\_query:tables=Skills
}}

Craft Materials

Requires Smithy Level 6

* File:Icon Resource Rupies.png Rupies x120000

Weapon Progression
Force Strike +50%

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Force Strike +50%

File:Unknown.png

Descriptions

Increases force strike damage by **50%**.

Might Value
100

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
(Water) HP +10%

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(Water) HP +10%

File:Unknown.png

Descriptions

If the user is attuned to Water: increases HP by **10%**.

Might Value
20

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Forbidden Relic

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\_table=Wyrmprints

Forbidden Relic

* Initial Vestige
* Refined Vestige

File:Unknown.png

File:Unknown.png
\* This vestige is unlocked after this Wyrmprint is unbound twice.

Details

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5

In a long forgotten past, predating even the age of myths, there was said to exist a highly advanced civilization that thrived on mechanical technology. This cog is a remnant of their lost society.

This advanced civilization came to greatly displease the dragons—for dragons respect nature above all else, and anything that threatens nature is, to them, unforgivable.

Eventually, in the wake of a terrible disaster, the members of this society chose to abide by the dragons' wishes and work together.

The disaster brought destruction to all. Humans, dragons, the world itself... Men came to fear not only the technology that caused it, but those responsible for advancing the tech as well—themselves.

In the end, they abandoned their civilization and made it taboo. But human desire always seeks growth. One day, someone may look to re-create what was lost, and the cogs of fate may begin to turn once more...

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Base Min Might

Base Max Might

Rarity
3 File:Icon Rarity 3.png

Obtained From
Summoning

Japanese Name
禁じられた遺物

Artist
SEAL

Sell Value
300 File:Icon Resource Rupies.png+ 150 File:Icon Resource Eldwater.png

Featured Characters
None

Release Date
September 27, 2018

Abilities

*Wyrmprint ability(ies) upgrade when fully unbound.*
Better Together

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"But if you're with me, I can do it."
"That's the spirit!" said Sarisse. "When the
two of us are together, we're invincible!"
I'm definitely not that strong.
"You're too modest! Besides, I know I feel
that way whenever you're at my side."
"Aw, thanks. That means a lot to me."
All this fighting must be tiring you out.
"No, I'm fine, I can keep going!"
dependable, you know that?
"That's only because you believe in me.
It gives me the strength to keep going!"
you at my side, I won't lose to anything!
"See, that's EXACTLY what I'm saying.
Together, we're invincible!"

Better Together

* Initial Vestige
* Refined Vestige

File:Unknown.png

File:Unknown.png
\* This vestige is unlocked after this Wyrmprint is unbound twice.

Details

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5

I'm still scared of fighting, said Melsa.
"But if you're with me, I can do it."
"That's the spirit!" said Sarisse. "When the
two of us are together, we're invincible!"

Er, I think 'invincible' is going a bit far.
I'm definitely not that strong.
"You're too modest! Besides, I know I feel
that way whenever you're at my side."
"Aw, thanks. That means a lot to me."

Uh oh. It's getting dark. Are you okay?
All this fighting must be tiring you out.
"No, I'm fine, I can keep going!"

That's our Melsa! You really are
dependable, you know that?
"That's only because you believe in me.
It gives me the strength to keep going!"

On my own, I'm not very strong. But with
you at my side, I won't lose to anything!
"See, that's EXACTLY what I'm saying.
Together, we're invincible!"

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Base Min Might

Base Max Might

Rarity
4 File:Icon Rarity 4.png

Obtained From
Event Kindness and Captivity

Japanese Name
鮮烈なコンビネーション

Artist
Oyume (おゆめ)

Sell Value
2000 File:Icon Resource Rupies.png+ 100 File:Icon Resource Eldwater.png

Featured Characters
Sarisse, Melsa

Release Date
October 31, 2018

Abilities

*Wyrmprint ability(ies) upgrade when fully unbound.*
Demon's Bane +20%

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Demon's Bane +20%

File:Unknown.png

Descriptions

Increases damage to demons by **20%**.

Might Value
60

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Caduceus

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\_table=Weapons

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Caduceus

File:Unknown.png

Details

In chapter 2, verse 4 of the epic poem "Grastaea," a staff is described. "With a swing, one species is born; with another swing, one species is extinct." Whether this was meant to be a metaphor has yet to be determined.
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Base Min Might

Base Max Might

Rarity
5 File:Icon Rarity 5.png

Element
File:Icon Element Shadow.pngShadow

Sell Value
1500 File:Icon Resource Rupies.png

Skills

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Craft Materials

Requires Smithy Level 9

* File:Icon Resource Rupies.png Rupies x900000

Weapon Progression
Bog Res +20%

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Bog Res +20%

File:Unknown.png

Descriptions

Reduces susceptibility to bog by **20%**.

Might Value
20

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Flametongue

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Flametongue

File:Unknown.png

Details

A wyrmblade imbued with Brunhilda's mana. She has possessed it with a relentless hellfire that destroys flesh and obliterates souls. To be bitten by this blade is to be wiped from the face of the world.
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Base Min Might

Base Max Might

Rarity
4 File:Icon Rarity 4.png

Element
File:Icon Element Flame.pngFlame

Sell Value
500 File:Icon Resource Rupies.png

Skills

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Craft Materials

Requires Smithy Level 6

* File:Icon Resource Rupies.png Rupies x120000

Weapon Progression
(Light) Strength +40%

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(Light) Strength +40%

File:Unknown.png

Descriptions

If the user is attuned to Light: increases strength by **40%**.

Might Value
70

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Chanzelian Blade

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Chanzelian Blade

File:Unknown.png

Details

A weapon popular in the Radiant City, Chanzelia. The city was once called Raywall, and thus the blade was called Raywall Blade. However, the princess who changed the city's name decreed that the blade's name, too, would be changed.
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Base Min Might

Base Max Might

Rarity
3 File:Icon Rarity 3.png

Element
File:Icon Element Light.pngLight

Sell Value
100 File:Icon Resource Rupies.png

Skills

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}}

Craft Materials

Requires Smithy Level 3

* File:Icon Resource Rupies.png Rupies x15000

Weapon Progression
Informática biomedica

La informática biomédica renova y ayuda a generaciones próximas en ramas de la salud para hacernos prácticos y apliquemos la teoría que nos es impartida, la informática biomédica es transición y excelencia en prevención de errores con la realidad , disminuir márgenes de error que muchas veces son irreversibles.renoca
Info Biomédica

Como objetivo de este pequeño articulo, debemos poder analizar y conceptualizar los elementos que componen las computadoras y la Internet, el impacto de las TIC y los estándares más utilizados de estas tecnologías en la aplicación de la informática biomédica en el área clínica.

El concepto de “computadora” ha evolucionado de manera significativa gracias al surgimiento de tecnologías que innovan sus funciones y distribución a tal grado que hoy en día son consideradas una herramienta indispensable en el ámbito laboral y académico.

Existen dos elementos principales en las computadoras: el hardware y el software. El primero corresponde a cualquier elemento físico que la conforma o  a dispositivos que se conectan para desarrollar su función. Mientras que el software se refiere a las instrucciones que controlan los dispositivos. En conjunto, tienen gran cantidad de posibilidades de uso.

En el campo de la medicina, las computadoras son indispensables para investigación, la atención social, la obtención de recursos y del aprendizaje. Es importante considerar que la Tecnologías de Información y comunicación desempañan un papel fundamental para la interacción entre los diversos dispositivos.

Ahora bien, sabemos que actualmente el acceso a datos, paginas o aplicaciones es casi ilimitado y el profesional de salud ha aprovechado estas ventajas para mejorar su practica. Sin embargo debemos ser objetivos para identificar y predecir los riesgos que implicaría un abuso en su utilización. Las acciones en medicina deben tener especial cuidado en el cumplimiento de los principios éticos.

Uno impacto significativo de las TIC fue la digitalización de la información, que en medicinal favorece a una atención integral del paciente y a una mejor preparación por parte del médico. Esta información la mayoría se caracteriza por ser confiable, actualizada y válida; además bases de datos, publicaciones, documentos, historias clínicas, imágenes radiológicas, etc. Sin embargo tiene la desventaja de ser muy diversa y en consecuencia muy extensa; resulta complicado para el medico manejar información si esta no lleva una sintonía con su contexto de trabajo.

El orden siempre sera esencial en cada proceso, y por ello se han establecido estándares que faciliten la comunicación entre los miembros de la comunidad médica, con el propósito de simplificar la información y trabajar de manera colaborativa en la bhttps://www.sciencedirect.com/science/article/pii/S1575181315000145úsqueda de soluciones ante los principales problemas de salud.

Referencia: Sánchez, M.& Martínez, A. (2014). Informática Biomédica. México, D.F: Elsevier

1. https://ibcomptuacionmedicina.wordpress.com/
2. https://www.sciencedirect.com/science/article/pii/S1575181315000145
Fireside Gathering

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Fireside Gathering

* Initial Vestige
* Refined Vestige

File:Unknown.png

File:Unknown.png
\* This vestige is unlocked after this Wyrmprint is unbound twice.

Details

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5

Among the molten, bubbling magma of the volcano, two fire dragons sit beside a rock table. One is Brunhilda (or Mym), while the other is Cerberus (with Coco and Mimi). It's time for a red-hot fireside gathering!

And what party would be complete without sweets? Mym quickly reaches out for one and smacks her lips, for dragons and a sweet tooth go together like fish and water.

Oh, how I wish I could share this with my darling! says Mym—which causes the others to erupt in a frenzy of shrieks, gasps, and questions about who this "darling" could possibly be.

Mym chuckles softly. "So you want to hear about my darling, do you?" she purrs. The others at the table eagerly nod in anticipation.

And so Mym begins to talk. And talk. And TALK. Cerberus, Coco, and Mimi sit enraptured at her tale, occasionally giggling amongst themselves as the party stretches out long into the night.

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Base Min Might

Base Max Might

Rarity
4 File:Icon Rarity 4.png

Obtained From
Summoning

Japanese Name
アツアツ女子会

Artist
Manabi Okada (岡田学彌)

Sell Value
2000 File:Icon Resource Rupies.png+ 1000 File:Icon Resource Eldwater.png

Featured Characters
Brunhilda (Mym), Cerberus

Release Date
September 27, 2018

Abilities

*Wyrmprint ability(ies) upgrade when fully unbound.*
Objetivos de la IBioMed

[1]

La informática biomédica busca conectar y relacionar múltiples disciplinas de las ciencias de la salud distantes entre si, por medio de tecnología y ayudar a aprovechar cada información y conocimiento en torno a beneficio de mejoras para la salud y seguir innovando y desarrollando avances de verdadera importancia en trabajos de investigación como el cáncer, genoma humano, epidemias, etc.

Gran parte de la información medica se constituye por imágenes digitales o análogas a raíz del uso de tecnología como resonancia magnética, radiografía, exámenes de laboratorio, ultrasonido, electrocardiograma, etc. pero la informática biomédica no solo se trata de un proceso de almacenamiento de imágenes y texto si no de análisis, control y disposición en base de datos de conocimiento para que sea apoyo en toma de decisiones a beneficio del paciente y la sociedad en general.

## Conclusiones

La Informática biomedica se ha convertido en una parte esencial en la práctica y enseñanza de las ciencias de la salud, y tiene alto impacto en las operaciones de las instituciones de salud y educativas.
Tomando en cuenta los recursos con los que cuenta cada institución, la IB permite que se desarrollen los procesos de manera mas eficaz y ordenada
Las TIC son herramientas sofisticadas, pero al fin y al cabo solo son herramientas. Deben usarse como suplemento a la toma de decisiones y razonamiento clínico bien sustentados.
Sin duda alguna la IB, las TIC son un símbolo de la evolución y desarrollo humano que permiten el progreso cuando son utilizadas inteligentemente y ahora forman parte de nuestra vida diaria.
En la atenciòn mèdica prehospitalaria estas herramientas aumentan la eficacia de la transferencia de datos en la operatividad permitiendo una mejor gestión de recursos para proveerle la mejor atención al paciente en estado crítico, disminuyendo los tiempos de respuesta , dando mayor tiempo a la planeaciòn y preparación de la recepción de pacientes en los hospitales, monitorizando las unidades respondientes de la emergencia entre innumerables aplicaciones implícitas durante todo el proceso.
¿Que es la informática biomédica?

Es el campo científico interdisciplinario que
estudia y persigue el uso efectivo de datos, información y conocimientos
biomédicos, para la indagación científica, la solución de problemas y la toma
de decisiones, motivada por los esfuerzos para mejorar la salud humana.

La comunidad de informática generalmente usa el término
informática de la salud para referirse a la investigación aplicada y la
práctica de la informática en los ámbitos clínico y de salud pública. La
informática médica es un término anterior, que ya no se usa de forma rutinaria,
obsoleto por el crecimiento de la bioinformática.
Fuentes de información biomédica

La  información publicada de manera formal o por medio de artículos científicos (revisiones sistémicas o narrativas), o cualquier medio que proporcione conocimiento explicito de investigaciones científicas, clínicas o de evaluación de los servicios sanitarios, se le domina fuente de información biomédica.

Existe un incremento en la demanda de información biomédica generando una dificultad para diferenciar las fuentes de información  de calidad. Debido a la constante renovación de la ciencia, la información queda obsoleta rápidamente, con el agravante de que las nuevas publicaciones no sustituyen a las anteriores, sino que conviven con ellas.

Según el grado de procesamiento de la información que proporcionan, las fuentes biomédicas pueden ser primarias, que contienen información original; secundaria, que recopilan la información contenida en documentos primarios, y terciarias, que sintetizan la contenida en las secundarias (revisiones, guías, informes, etc.).
Avances y desafios de la biomedicina

“Los desafíos son transversales a todo el sector salud. En el ámbito privado, vemos una amplísima adopción de tecnologías de información, y el mundo público también se sigue esa tendencia; primero con diferentes iniciativas ministeriales desde hace varios años, y actualmente con un énfasis en la  implementación de distintos servicios de la red asistencial hacia soluciones y prestaciones digitales que conforman el llamado hospital digital”.

- Dr. Jaime de los Hoyos.

[1]

Edit. Cordova, K
Ejemplo de Aplicaciones de IB en los Servicios de Emergencia con Mùltiples Victimas

Aplicaciones en el Servicio con Múltiples lesionados

1. Comunicación inicial y continua a través de frecuencia de radio, teléfonos fijos, teléfonos inteligentes.
2. Monitorización de múltiples unidades se facilita mediante el uso de herramientas informáticas como el GPS, drones , comunicaciones por radio MATRA.
Aethereal Realms Wiki

## Welcome to the Aethereal Realms Wiki

Aethereal Realms is a steampunk fantasy universe, set across multiple Realms that will be based heavily in several types of Pseudosciences with a Grand Historia based in traditional myths and fantasy lore. No magic exists in the world, but a substance called Aether exists that can be used in tools and equipment to cast fireballs or create illusion out of thin air. There are different types and elements of Aether exists. Each in their own categories and used for all different things. Building Golems or creating weapons and armor, Aether is the blood that keeps life moving and evolving throughout the realms.

Aether is the most important resource all the realms. It can be found on any plane, but it is most abundant on Aetheros. While many different minor factions and kingdoms live them, it is predominantly ruled by the Empire. Aether is controlled by them, ruling over the providences. Some are more harshly controlled, like the Sthenian Union, while others are more laissez-faire like the Drykian Kingdom.

The Empire is constantly under attack, both from rebels and bandits within and from other creatures from without. The Orkn and Upír races are constantly in battle, trying to clam the surface lands for themselves.

The Imperial army has many different components, their main power is derived from Gehrmancers and their powerful Gehraaks.

## The behind the scenes

*Aethereal Realms* is a concept I've been working on since the summer of 2016 but didn't really become a full idea closer to December of that year. I began working on an idea for a text-based game and wanted to build a fantasy world without magic, but with lots of magic. After reading a lot of old 'science-fiction' novels and short stories, I began looking into more pseudosciences. With the help of many different people, I started writing more and more of my ideas down, world building became a hobby, something to do when I was bored of writing or just wanted to relax. I made folders and pages and just so much content. After 'awkwardly' showing my girlfriend that I had over 10,000 words written in just concepts, she encouraged me to do something with all of this. So, I began to compile more of my notes and organize them into this wiki. Some pages are very sparse, while others are filled to the brim with pointless information. Feel free to read and leave comments or advice.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Golems

Golems are mechanical or biological creations of varying sizes creations, ranging from They are used in all different types of life from mining to farming, in combat and construction even used as mobile fortresses Golems are

## Types

Guardians are golems who are created to serve a single master. They are bound to assist a single Commander and assist when needed. Most share a powerful psychological connection that when broken can kill one or both. The most notable type of Guardian is the Gehraak.
Privacidad del paciente y la seguridad de sus datos.

Se está incrementando el interés en la seguridad de la información médica electrónica que se almacena en forma digital. Algunas veces los médicos necesitan acceder a esta información para poder tomar las mejores decisiones sobre el tratamiento del paciente. Los pacientes tienen el derecho a determinar cómo y cuándo se va a compartir la información médica de ellos.

Las imágenes biológicas, los resultados de pruebas de laboratorio, los medicamentos, las alergias, y otros tipos de información clínica se almacenan y visualizan en computadoras cada vez más frecuentemente. La responsabilidad que los médicos tienen de proteger a sus pacientes para que no sufran daños se extiende a la protección de la información, privacidad y confidencialidad del paciente. La seguridad de la información del paciente incluye los pasos que los prestadores de servicios médicos deben seguir para proteger la “información médica protegida” del acceso no autorizado o de las brechas a la privacidad o confidencialidad. La seguridad también se refiere al mantenimiento de la integridad de la información médica electrónica, y a asegurar la disponibilidad para aquellos que necesitan acceder y están autorizados a ver dicha información clínica (incluyendo imágenes) para propósitos relacionados con el cuidado del paciente. El gobierno federal requiere el manejo seguro de los medios electrónicos y de la PHI con los estándares descritos en la Ley de transferencia y seguridad de los seguros médicos (Health Insurance Portability and Accountability Act or HIPAA en inglés) de 1996.

La investigación y las actividades educativas no están exentas de los requerimientos de privacidad y seguridad para la PHI. Normas institucionales protegen la privacidad de la información médica que puede ser individualizada, mientras que permite el acceso razonable a la información médica por parte de los investigadores, educadores o personal bajo entrenamiento.

La privacidad del paciente se refiere al derecho que tienen los pacientes de determinar cuándo, cómo y hasta donde se puede compartir la información médica del paciente con otras personas. Incluye el mantener la confidencialidad y el compartir datos identificatorios, conocidos como información médica protegida (PHI), solamente con proveedores de servicios médicos y profesionales relacionados que la necesiten para poder tratar a los pacientes.

https://www.radiologyinfo.org/sp/info.cfm?pg=article-patient-privacy
(Shadow) Strength +15%

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(Shadow) Strength +15%

File:Unknown.png

Descriptions

If the user is attuned to Shadow: increases strength by **15%**.

Might Value
30

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Before World

> "*That's a world we can no longer go to. It's just a distant memory, that's why it will only be known as the Before World.*"
> ― EA1 to Carne
>
>

## Background

The world where the castors and the creations were originally from. This world was similar to the New World in all aspects in terms of magic, politics, society, and more. It is heavily implied that the Before World was heavily influenced by religion and magic than the New World.

## Great Tragedy

Some years after the birth of the creations, a new religious force was after Sol Company and everyone who was involved. Sol Company would be destroyed and everyone involved would die, so the casters of Sol decided to imbue their creations with an Arc Shard that can revive a person from a strong paralysis magic spell at the expense of their life. When shard was implanted in them unknowingly, they were sent to another dimension to live and grow until it was time for the plague to start.
Genetic Pseudosciences

Genetic Pseudosciences or commonly called Body Magic is a form of science that allows the user to rewrite their genetic DNA and alter their physical body with differing effects.

Blood Transfusion - Using Blood from Different Races to alter the body.

Parasitic Transmutation - Using Parasites to alter the body.
Origen de la Informática biomédica

•La Informática Biomédica, como la define Edward H. Shortliffe y lo publica la AMIA, es un campo científico que implica múltiples disciplinas
(medicina, estadística, ingenierías, psicología, genómica, robótica, inteligencia artificial, entre otras) que buscan organizar los datos, la información y el conocimiento para para promover la atención médica de calidad, tomar decisiones acertadas bajo condiciones de incertidumbre y solucionar problemas de salud. También estudia los sistemas del razonamiento humano y busca el uso racional de las herramientas tecnológicas que permiten a los médicos ser más eficientes.

•AMIA American Medical Informatics Association
Flurry Freezer I

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Flurry Freezer I

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Descriptions

When the combo count is 15 or higher, grants a 6-second buff that gives standard attacks a **10%** chance of inflicting freeze.

Might Value
40

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
The Prediluvian Era

This is when the physical realms where at peace.

## ***The Cataclysm***

When two different planets crashed into a single one to create Aetheros.

## ***The Birth of the Orkn***

The Gods created Orkn (different races clam different reasons)

## ***The First Age of Man***

When man first created their own civilization. They created massive gothic civilizations all over. Massive city-states existed sprawling hundreds of square miles.
School of Alchemy

Alchemy is taking the essence of a plant or animal and mix them together to create powerful potions that can do all sorts of things. Healing, killing, cause paralysis or
sleep, can empower and toughen the skin. Alchemical sciences have several categories, liquids to drink, topical ointments, fumes inhaled, pills/food consumed.

## Biotransformation

Altering the
Human body is both forbidden yet entirely common. When used for healing the
body it is common, potions that heal can be bought at a store. However, physical alterations are more taboo, making skin hard as stone, the ability to see in the dark. While others are completely forbidden, like life extension, resurrection and even creating new life.

## Psychoserum

These are potions that alter the 'psyche' of someone. Can make people happy, others angry. It can make people see other things and alter the appearance of physical objects.
Freeze Res +15%

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Freeze Res +15%

File:Unknown.png

Descriptions

Reduces susceptibility to freezing by **15%**.

Might Value
10

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Flame Res +5%

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Flame Res +5%

File:Unknown.png

Descriptions

Reduces flame damage taken by **5%**.

Might Value
40

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Dark Era

This is when the realms fell into great chaos, and the dark ones were able to rise and cause great calamity across the lands.

## ***The Great Flood***

The Gods grew angry with several of the mortal races, feeling they had grown extremely powerful and forgot their creators. They grew too dependent on Aether and other technology, so the gods completely submerged the home of the humans, the [\_\_\_\_\_\_]and Orkn. Though they left the dragons and the Cephalos completely untouched.

After the gods saw repentance of the mortals, they created a realm for the water to drain, and thus the Endless Ocean was created, giving the Cephalos a true land to call home.

## ***The Second Age of Man***

After the great floods, men began to rebuild their homelands.
Pseudosciences

Pseudosciences are the different types of magic in the world. Unlike Magic, they are well defined, predictable and completely understood by mankind.

## Natural Pseudosciences

Aether can be manipulated and altered to affect the physical world.

## Genetic Pseudosciences

Items and implants that allow Human Transmutation.

## Celestial Pseudosciences

Mystical abilities using things bestowed on to religious artifacts by the gods.