Bloodied Hunters

```
*Some ambient music for you to enjoy while you read, "Viking Music - Walking with The Wolves" by Pawl D. Beats. Enjoy!*

```

## Bloodied Hunters

Bloodied Hunters armorial with Chapter iconography.

Bloodied Hunters Gífr Vargr ('Savage Wolf') of the 10th Sveit ('Great Company').

## Space Marine Chapter

### **Allegiance**

Imperium of Man
(*Fedelitas Sine Recursu*)

### **Successor of**

Space Wolves
(Leman Russ heritage.)

### **Chapter Master**

Great Hunter Ásbjorn Kveld-Úlfr (Night Wolf)

### **Allies**

- Space Wolves
- Sons of Russ
(Unofficial Collective)

### **Specialty**

Shock Assault, Search and Destroy, Pursuit Operations, Complex Discursive Tactical Planning, Multi-Vector Attack, Punitive and Excoriation Campaigns.

### **Battle cry**

"ᚠᛖᛖᛚ ᚦᛖ ᚠᚨᛜᛊ ᛟᚠ ᚦᛖ ᚹᛟᛚᚠ!"
(Translated from Múspellsheimr Juvyk as "Feel the fangs of the wolf!")

### Successor Chapter(s)

None known.

> *"The Wendól stood as legion, their claws and blades gleaming in the sun.*"
> *"In the midst of this clash and din the heavens are rent in twain,"*
> *"and the sons of Muspell come riding through the opening."*
> *"Kveld-Úlfr rides first, and before him and after him flames burning fire."*
> "*He holds aloft a large sword, which shines brighter than the sun."*
> "*On that day, the Great Hunter builds a mound of the fallen and his foes weep rivers of blood."*
>  - Taken from *Ásbjorn's Edda*.
>
>

The **Bloodied Hunters** are a savage and unforgiving Successor Chapter created from the feral lineage of the Space Wolves, created as a part of the most recent Ultima Founding. Made up entirely of Primaris Space Marines, the Bloodied Hunters were created as one of several descendant Fenrisian Chapters from the line of Primarch Leman Russ, making up the unofficial collective known as the 'Sons of Russ' - to stand eternal vigil over the Imperial sectors that surround the Eye of Terror from the Forces of Chaos and encroaching xenos raiders.

Like their namesake, the legendary wolf of Fenrisian mythology known as the Bloodied Hunter, this Chapter has garnered a fearful reputation as tireless pursuers and relentless hunters of the enemy - waiting patiently for the opportune moment to strike. They do not rush heedlessly into battle or proudly boast of their strength and battle prowess like their fellow cousin Chapters of the Sons of Russ. Instead, they meticulously plan, manoeuvre, and make tactical strikes to weaken the foe before the sudden final assault, often striking from multiple directions, but always with overwhelming and pitiless savagery, tearing an enemy force to shreds.

## Chapter History

The origins of the Bloodied Hunters harken back to the dark days following the disastrous conflict of the Horus Heresy and the subsequent bloody years of the Scouring. The Ultramarines Primarch Roboute Guilliman, ever the strategic genius, pragmatist, and consummate planner foresaw a time long distant in the future, where the Imperium would face its darkest hour. Guilliman saw the encroaching darkness coming when Chaos would threaten the very galaxy itself. In order to combat this dire threat the Avenging Son enacted his ultimate contingency plan, to create a new breed of superior transhuman warriors - the Primaris Space Marines - to serve as the Imperium's last line of defence. To accomplish this monumental undertaking he charged the young tech-savant Belisarius Cawl with this herculean task. To ensure his success, Guilliman gifted Cawl with the archaeo-relic device known as the *Sangprimus Portum*, which contained the potent genetic material of unadulterated Primarch DNA.

###  Father of the Hunters

To ensure his success, Belisarius Cawl sent agents abroad to the various home worlds of the First Founding Chapters to acquire potential subjects for his experimentation. Ásbjorn Kveld-Úlfr was one of those selected aspirants to take part in the early stages of the Primaris Project. Having been initially inducted into the Space Wolves, he had recently completed the Test of Morkai - one of the deadliest trials undertaken by Space Marine Aspirants - making the thousand-mile journey across the Fenrisian barrens bereft of any clothing or weaponry without succumbing to his innate bestial instincts of his recently implanted gene-seed. As he triumphantly approached the Space Wolves' formidable fortress-monastery known as *The Aett* (universally referred to as "The Fang"), he was abducted from the surface of Fenris shortly after the end of the Great Scouring in 021.M31. Presumed dead, his name was stricken from the Space Wolves' active roster of potential Aspirants. Spirited aboard an Adeptus Mechanicus vessel secretly hiding in orbit, he was then taken to Cawl's subterranean laboratories located far below the surface of Mars.

Here, Ásbjorn would spend millennia in and out of cryo-sleep as he was further experimented upon. While he slumbered during prolonged hypno-indoctrination sessions, he would dream of the icy wastes and stormy seas of his deadly home world. However, as each conditioning cycle passed down the long millennia, his memories of his former life soon became jumbled and confused with his few wakening moments. During these brief periods of consciousness, Ásbjorn experienced blurred visions of blinding lumens and found himself surrounded by a vast array of medicae equipment. His keen olfactory senses were overwhelmed by the smell of recently spilt blood and anti-septic. As the millennia slowly drifted by, soon his memories of his past life became a half-remembered dream pushed to the furthest recesses of his subconsciousness. And so, Ásbjorn remained in this state of un-life for the next ten millennia, until the dawning of the 42nd Millennium, when the powers of the Dark Gods waxed strongest, and the galaxy itself has torn asunder.

###  Noctis Aeterna

As the 41st Millennium drew to a close, the Cadian Gate was breached by a vast tide of heretic filth. These Forces of Chaos were led by none other than the Warmaster of Chaos, Abaddon the Despoiler, the former First Captain of the traitorous Sons of Horus. The Warmaster launched his 13th Black Crusade against the fortress world of Cadia and the nearby Imperial worlds of the surrounding system. This sentinel world, which had stood as a bulwark for nearly ten millennia against the legions of Chaos-filth, was the last obstacle standing in Abaddon's way to launching an all-out assault against the realm of Mankind, and his eventual final assault against the Throneworld itself.

The Chaos invasion shed much Imperial blood on the planet's surface and left the Imperial fleets all but crippled. In a final act of spite, Abaddon sent one of his commandeered Blackstone Fortresses hurtling towards the surface of Cadia. The resulting impact succeeded in a massive explosion, which set off a devastating chain reaction that saw the destruction of the scattered pylons upon the planet's surface, which for ten millennia had held back the warp, were now rendered useless. With this final obstacle between the Immaterium and the material realm torn asunder, the planet was transformed into a roiling Daemon World.

The formation of the Cicatrix Maledictum, or the Great Rift, was a vast tear in reality that stretched across the width of the galaxy - from the Eye of Terror itself to the far reaches of the Eastern Fringe - snuffing out the guiding light of the Astronomican and plunging the Emperor's realm into darkness. Both astrotelepathic communication and navigation through the warp were all but impossible, as the Noctis Aeterna engulfed the realm of Mankind. These disruptions would endure for variable times across the galaxy, lasting for only thirty-three solar days on Terra itself, but for solar decades or even centuries elsewhere. This period would see more devastating events consume the increasingly isolated worlds of the human-settled galaxy than at any time since the Age of Strife.

The worlds of Humanity were buffeted by empyric energy, tearing apart the links between them, and many were lost forever. The Imperium of Man was essentially split in twain. To those unfortunate on the far side, in the region now named the Imperium Nihilus, or the "Dark Imperium," it was something much worse - the very gates of Hell. The opening of the Great Rift rendered each planet a solitary island, alone in the savage Sea of Stars.

###  Dawning of the Wolves

Following the disaster of the Fall of Cadia, a miracle occurred in the Imperium's darkest hour - Roboute Guilliman, Primarch of the Ultramarines - had been awakened from his millennia-long stasis, and had been made Lord Commander of the Imperium once more. He immediately gathered the various military forces of the Imperium and launched his Indomitus Crusade into the outer darkness, to take the fight against the Forces of Chaos itself. It was at this time that Guilliman revealed the fruits of Archmagos Dominus Belisarius Cawl's ten millennia-long labours - the newly awakened legions of the Primaris Space Marines. This vast host of newly created transhuman warriors was not only created as reinforcements to existing Chapters, however, for Guilliman had decreed that new Chapters should be created as well, composed entirely of Primaris Space Marines. These Chapters, arrayed in the finest arms and equipment, could trace their genetic lineage back to the gene-seed of the First Founding, and scions of all nine Loyalist Space Marine Legions emerged from the vaults beneath the Red Planet. Thus, a new Founding took place - the Ultima Founding.

As the Crusade pushed outwards from Terra towards their many destinations, their ranks were swelled with ever more Imperial forces eager to join the Crusade led by the only known living son of the Emperor. As the Indomitus Crusade pushed ever deeper into the galaxy, Archmagos Dominus Cawl awoke thousands of Primaris Space Marines from stasis deep within the labyrinthine holds of his Ark Mechanicus *Zar-Quaesitor*. Some of these superior transhuman warriors were designated to be reinforcements for existing Chapters, while others comprised entirely new Chapters. One of these newly formed Primaris Chapters, named the 'Bloodied Hunters', were the proud inheritors of the legacy of the feral and powerful Space Wolves Primarch, Leman Russ - the Wolf King - led by their newly appointed Chapter Master, the Great Hunter Ásbjorn Kveld-Úlfr. This Chapter was named after one of the thirteen wolves of Fenrisian mythology - the 'Bloodied Hunter' - the wolf of the hunt, a feral killer that rejoices in nothing greater than the tracking and killing of prey beneath a full moon. This moniker soon would soon prove prophetic, as the Bloodied Hunters lived up to their namesake as they eagerly prosecuted the wars of the Indomitus Crusade against the enemies of Mankind.

Once deployed, the new Chapter made its way toward its designated sector in the Segmentum Obscurus and immediately took the fight to the Great Enemy. Following their victories in the Helheim Sector, the Bloodied Hunters sought to consolidate their gains and soon laid claim to the deadly world of Múspellsheimr, a feral death world of fire and rock. While surveying the surface of the planet, much to their surprise, they discovered the wreckage of a long-forgotten strike cruiser of the ancient VI Legion, which crashed upon this deadly planet sometime during the latter years of the Great Crusade. Discovering this ancient relic, the Bloodied Hunters took this as a sign of providence - that they had been guided by the spirit of the Wolf King to this world. Here, the Chapter established their formidable fortress-monastery amidst the wreckage of the ancient vessel, which lay half-buried in the largest peak of the world's tallest mountains. With the help of the Adeptus Mechanicus, the Bloodied Hunters oversaw the construction of their mighty citadel, '*Eldjötnarheim*', '*Hould of the Fire Giants*', so-named as it was constructed upon the world's largest active volcano.

The Bloodied Hunters had also been granted everything they would need to establish themselves as a fully functioning Space Marine Chapter, including; newly forged vessels for their Chapter fleet as well as new armouries and several newly-trained Forge-Wrights (Chapter Techmarines). The Chapter's specialists, known as Wolf-Spirit Priests (Chaplain/Apothecary), were also gifted with the means of creating new Primaris Space Marines, to ensure the Bloodied Hunters' survival as a Chapter. The Bloodied Hunters also ensured the Adeptus Mechanicus imported all matter of Fenrisian fauna, including - drakes, elk, bears and of course, Fenrisian wolves. Through genetic manipulation and selective breeding, the Chapter's Forge-Wrights ensured that only the hardiest specimens would survive to adapt to the inhospitable conditions of their new, deadly home world. Once the Chapter had firmly established a working foundation upon their new home world and had fully functioning operations, they began sending individual '*Sveits*' ('Great Companies') or '*Herr*' ('Host') comprised of several companies, on multiple campaigns to assist several nearby beleaguered Imperial systems. But barely five years into their campaigns of vengeance, the entirety of the Chapter is recalled back to Múspellsheimr, for the Bloodied Hunters now faced their greatest test - a large invading Khornate warhost threatened their home system - and the Chapter's very survival itself.

###  The Múspellsheimr Excoriation

During this time, another Space Wolves Successor Chapter - the Dusk Howlers - is busy prosecuting their own campaigns throughout the Segmentum Obscurus as a part of the broader wars of the Indomitus Crusade. While conducting one such campaign, the Dusk Howlers encountered another cousin Chapter created from the lineage of Russ - the Crimson Prowlers. This particular Ultima Founding Chapter had eschewed the establishment of a Chapter home world, preferring to take the fight directly to the enemies of Mankind aboard the vessels of their mighty war fleet. The two Chapters immediately formed a bond of kinship, as they both found one another of like-mind and similar mien. For several decades, the two Chapters fought alongside one another during several campaigns, taking back those worlds lost to the Traitor Legions or enslaved by the Neverborn.

Forming an alliance with several knightly houses and Astra Militarum regiments, this formidable Imperial coalition led a Crusade across several neighbouring systems in the Segmentum Obscurus. During this time, the two Sons of Russ Chapters encountered yet another Chapter that hailed from the get of Russ - the Bloodied Hunters. This Ultima Founding Chapter hailed from the feral and inhospitable world of Múspellsheimr, located in the isolated Helheim System. Following the destruction of Cadia during the 13th Black Crusade, the warp storms that emanated from the formation of the Great Rift darkened the whole system, and in the ensuing maelstrom, a large Khornate warhost comprised of several infamous Chaos Warbands - Battleforged, Bloodborn Wolves and the Shackles of Khorne - materialised within the system to slaughter and enslave the worlds' dense populations. Despite the odds arrayed against them, the Bloodied Hunters stood steadfast, ready to sell their lives dearly for the sake of their people.

The ferocious Astartes were heavily engaged with the bloody-handed Berserkers and their daemonic allies. Though the Bloodied Hunters fought bravely and made the Forces of Chaos pay dearly for every iota of the system they took control of, it was a losing battle. Falling back to their home world, the Bloodied Hunters prepared to make their final stand, determined to acquit themselves as true Sons of Russ, but inevitably, they would be surrounded and massacred by the overwhelming forces of the Blood God. Smashing through the ranks of the Khornate warhost, the Sons of Russ and their Imperial allies fought their way towards the ninth planet of the system, to relieve their beleaguered cousins. Only with the timely arrival of the Dusk Howlers and Crimson Prowlers Chapters were the abattoir rituals halted.

The wolf-brethren fought with the same ferocity and passion as any son of Fenris, driving the blood-maddened berserkers on their heels. Soon the tide of battle turned, as several Imperial Knights and multiple Astra Militarum regiments added their strength to the Sons of Russ. Despite their tenacity, the overwhelming numerical superiority of the Imperial forces soon turned the heretics' attack into a desperate last stand. Eventually, they were forced to make a fighting withdrawal or risk annihilation. Grudgingly, the majority of the Khornate warhost withdrew from the surface of the planet, although no small few refused to retreat, and instead were slaughtered by the fury-driven Sons of Russ.

###  Formation of the Great Pack

In the aftermath of their victory, the Great Hunter Ásbjorn Kveld-Úlfr (the 'Nightwolf'), Lord of the Bloodied Hunters, extended an invitation to his counterparts from the Crimson Prowlers and Dusk Howlers. The two Great Wolves, escorted by a large entourage of their Chapter's finest warriors, met within the great Feast Hall of the Bloodied Hunters' fortress-monastery. When they arrived at their destination, much to their astonishment, they found that their cousin Chapter's formidable fortress was comprised of a half-buried, ancient Space Wolves strike cruiser. After much feasting and drunken revelry, the three Chapter Masters came to an accord. They agreed to form the 'Sons of Russ' - an unofficial collective of Space Wolves Successor Chapters that would forever more stand as eternal sentinels over the Eye of Terror. Each Chapter would henceforth come to one another's aid when the need arose, without hesitation. Following the events on Múspellsheimr, the Sons of Russ departed one another's company to continue prosecuting the wars of the Indomitus Crusade in other Chaos-held regions.

The Sons of Russ continued to wage their wars against the Great Enemy and their Neverborn allies, to free beleaguered Imperial worlds from their foul ilk. They worked their way sector by sector, planet by planet, freeing those who could be liberated and avenging those who could not. Nearly a century of fighting culminated in the epic Battle of Raukos - a major engagement between the forces of the Imperium commanded by the Lord Commander of the Imperium, Roboute Guilliman, and the Forces of Chaos around the strategically important Pit of Raukos, an ancient and isolated Warp Rift. Already reeling from Guilliman's campaigns, the Forces of Chaos were delivered a decisive killing blow and were utterly decimated by the Imperial forces. In the aftermath of this monumental victory, Guilliman decided to disperse the Indomitus Crusade by holding a triumph much like the one the Emperor of Mankind had held in the wake of the Ullanor Crusade during the final days of the Great Crusade.

It was at this time that the majority of the remaining legions of the Unnumbered Sons were disbanded and dispersed to already established Space Marine Chapters, while the remainder were formed into new Primaris Space Marine Chapters. One such Chapter was the newly created Dawn's Wolves, another Successor Chapter created from the lineage of the Leman Russ. Over the course of the Indomitus Crusade, these Sons of Russ proved themselves to be extremely competent in guerrilla tactics as well as consummate hunters, pursuing their foes relentlessly and tearing them apart at close-quarters.

Following their inception, the Dawn's Wolves decided to eschew establishing a Chapter home world. They did not waste time consolidating defences on a world that would tie them down, for they wished to pursue the enemies of Mankind in their places of power, bringing them swift death in the form of their bolters, blades and sharpened incisors. Setting course for the Eye of Terror, the Dawn's Wolves carved a bloody path, as they slew the enemies of Mankind in righteous anger - purging pirates, Chaos cultists, and all manner of xenos. Only when they met with the ferocious Bloodied Hunters and the Crimson Prowlers did the Dawn's Wolves' First Hunt end. The latter Chapter had fought alongside the as-yet-unnamed Dawn's Wolves when they still counted themselves amongst the legions of the Unnumbered Sons on a number of occasions during the early years of the Indomitus Crusade. The Dawn's Wolves would later meet yet another cousin Chapter - the Dusk Howlers.

The discovery of these three fellow Space Wolves Successor Chapters who were never a part of the Unnumbered Sons was a time of trial for the Dawns. Their wild brothers were at first dismissive of what they perceived as congenial restraint from the younger Chapter. Only when a Chaos fleet emerged from the Eye of Terror, and the Dawn's Wolves immediately rushed to confront it ahead of their cousins, did the other Sons of Russ change their opinion of them. Spearheading the assault upon the vile forces of the Great Enemy, the Dawn's Wolves were quickly joined by their fellow wolf brothers. Once their foes had been crushed, each Chapter making up for the blind spots in the others' favoured tactics, the Bloodied Hunters, Dusk Howlers and Crimson Prowlers extended an offer to formally join their collective known as the Sons of Russ. The Dawn's Wolves eagerly accepted their cousin Chapters' invitation. The next six years were spent refining their alliance and learning how best to combine the tactics favoured by the Chapters in a well-oiled warmachine. Since this auspicious occasion, the Sons of Russ have continued to protect the realms of Mankind from the forces of the Ruinous Powers, carving their own legends in the annals of Imperial history.

## Notable Campaigns

* **The Bloodmaw Unleashed (000.M42)** - Following the destruction of Cadia during the 13th Black Crusade and the formation of the Great Rift that tears the galaxy in half, the Imperium is surrounding by darkness and anarchy, as the enemies of Mankind gather from all corners of the galaxy savouring the meal to come. However, the Imperium finds salvation with the revelation that a living Primarch has been reborn! The Ultramarines Primarch Roboute Guilliman emerges from his ten millennia-long slumber, seemingly resurrected from the realm of death, and assumed command over the Imperium's military forces, launching his Indomitus Crusade to reclaim the galaxy on behalf of the Emperor. In order to accomplish this grandiose plan, the Avenging Son reveals his ultimate contingency plan, nearly ten millennia in the making - the superior transhuman warriors known as the Primaris Space Marines. Legions of these long slumbering warriors have awoken from their millennia-long stasis from beneath the surface of Mars and reinforce many of those Chapters that have suffered terrible losses in the recent decades, while others are destined to become a part of a new Founding, becoming entirely new Chapters of their own. Comprised entirely of Primaris Space Marines, this Founding comes to be known as the Ultima Founding. Newly created Chapters, hailing from the genetic lineage of all nine original First Founding Loyalist Space Marine Legions are created, including several from the proud and savage lineage of the Wolf King, Leman Russ. For the first time in ten millennia, Successor Chapters created from the potent gene-seed of the feral Space Wolves, once again stalk the galaxy. Several of these Chapters are assigned their own missions to take various Chaos-held sectors near the Eye of Terror back from the Forces of Chaos. Breaking away from the main Crusading force of the Indomitus Crusade, the newly incepted Bloodied Hunters eagerly take the fight to the forces of the Archenemy located near the Eye. Following their victories in the Helheim Sector, the Bloodied Hunters seek to consolidate their gains and soon lay claim to the deadly world of Múspellsheimr. Claiming dominion over this isolated region, they quickly establish themselves upon the deadly planet and build their fortress-monastery. Now, with a permanent base of operations, the Chapter is able to launch several separate Hunts into the outer void, to take the fight to the myriad of enemies that assail Mankind.
* **Purging of the *Bitter Hate* (001.M42)** - While circling the Eye of Terror on a routine patrol, the strike force of Jarl Thorvall Gnarlfang is ambushed by a much larger Chaos fleet. The massive Chaos flagship, *Bitter Hate*, cripples Gnarlfang's own ship, the *Hel's Blade*, with a single devastating broadside. Left with only a few minutes in which to act, Thorvall and his warriors don their helmets and launch an all-out void assault upon the enemy flagship pack by pack. Launching boarding torpedoes, only around half of Thorvall's warriors manage to evade the flagship's firestorm and cross the void. Once through the raging fusillade, the torpedoes slam home into the side of the massive Chaos vessel and bore deep into its ancient hull. Emerging from within, Thorvall leads his warriors on a blood-soaked, all-out assault on the Forces of Chaos, slaying all in their path, and battling their way to the bridge. Thorvall and his Varangian Guard manage to slay the Chaos Lord and take control of the flagship's weapons, turning them upon their own allies, carrying the day.
* **The Death of the *Gorebrakah* (001.M41)** - A titanic flagship of WAAAGH! 'Eadsplittah bursts from the depths of the Warp uncomfortably close to an adjacent Imperial world near the Bloodied Hunters' home system, Jarl Sigurd Goresson, famously stubborn and ferocious, immediately diverts his meagre fleet's course to engage the space hulk. Though initially victorious in his early engagements, Goresson orders the iron prow of his vessel, *Vargyr's Wrath*, to be driven through the Ork Killkrooza *Teefrippa* and out the other side, breaking the vessel in two. However, his ships are dwarfed by the gargantuan *Gorebrakah*, and quickly the tide of battle turns, as Jarl Goresson's fleet sustains serious losses from the flagship's overwhelming firepower. Undeterred, Sigurd orders his vessel to drive through the unrelenting firestorm and aims his vessel directly in the hulk's path, slamming home into the maw-like launch bays of the hulk. He then leads his Great Company in an all-out assault on the Ork vessel, launching a sustained boarding action against the Greenskins within. The resultant war in the bowels of the *Gorebrakah* lasts for the better part of five months, but nonetheless, Sigurd eventually emerges triumphant, as he finally emerges from within, the massive severed head of Ork Warboss Steeltusk 'Eadsplittah hanging from his belt.
* **Hunter Becomes Prey (001.M42)** - With the formation of the massive tear in reality known as the Great Rift, splits the Imperium in half, the Imperial hive world of Heliosus finds itself on the wrong side, trapped within the Imperium Nihilus - cut off from communications and any outside help. Sensing a world ripe for slaughter and destruction, the piratical Kabal of the Barbed Lash attacks the isolated world with impunity, flying unhindered to the planet's surface and destroying the hive world's meagre defence networks. They immediately set their sights on the planet's largest hive city, savouring the kill to come, as the city is densely populated with hundreds of thousands of potential victims and slaves. However, before the xenos raiders have barely begun their bloody work, they are ambushed in turn by an unknown force - the Great Company of Jarl Thorvald Fellblade - hurling themselves directly at their foes and boarding the jagged transports of the Drukhari. The Bloodied Hunters slaughter the hated Drukari with relish, taking many trophies from battle on that day.
* **The Múspellsheimr Excoriation (010.M42)** - Following the destruction of Cadia and the formation of the Great Rift, warp storms emanated from the massive tear in reality, engulfing nearby systems as the shadow of the Archenemy fell upon them. The isolated Helheim System was no exception, as the various worlds of the system were forced to struggle to survive against the encroaching denizens of the Warp and their Chaos cultist allies that had remained hidden, but now emerged from the shadows, to help bring about the corruption of their worlds and have them subjugated by their dark masters. After nearly a decade following their inception, the Archenemy finally turned its eyes upon the home system of the Bloodied Hunters as a large Khornate warhost materialised within the system to slaughter and enslave the system's worlds. Despite the overwhelming forces arrayed against them, the Bloodied Hunters refused to back down from a challenge, standing steadfast in the face of imminent destruction. The various Great Companies currently engaged on their own separate Hunts were recalled back to their home system, to help take part in its defence against the forces of Khorne. Heavily engaged with the crazed Berserker forces and their daemonic foes, the Bloodied Hunters were determined to make the Forces of Chaos pay dearly for their temerity, but inevitably, they were pushed back to their home world of Múspellsheimr, where they would make their final stand. Surrounded on all sides by the forces of the Blood God, the Bloodied Wolves were determined to sell their lives dearly and earn a beautiful death, as they faced annihilation. Only with the timely arrival of additional crusading Imperial forces, spearheaded by the Dusk Howlers and Crimson Prowlers (two other Space Wolves Successor Chapters), was the Bloodied Hunters' imminent slaughter halted. The triumvirate of Sons of Russ Chapters fought with all the ferocity and passion inherent in their savage genetic lineage, acquitting themselves as true inheritors of the Wolf King, and driving the blood-maddened berserkers on their heels. Quickly, the forces of Khorne were subdued as the tide of battle turned in the Imperial's favour, forcing the Khornate warhost to withdraw or face destruction at the fury-driven Sons of Russ. In the battle's aftermath, the Great Hunter invited the Chapter Masters of both cousin Chapters to the Bloodied Hunters' fortress-monastery to feast and revel in their victory. During this auspicious occasion, the three Chapters came to an accord and agreed to form an unofficial collective - the Sons of Russ - to stand eternal watch over the Eye of Terror, and stand as permanent allies to one another.
* **Harrying of the Sons of Torment (111.M42)** - Following the official end of the Indomitus Crusade and their formation as a fully-fledged Chapter, the newly formed Wild Wolves launched their own separate crusade against the forces of the Archenemy, savagely prosecuting the Forces of the Chaos wherever they were encountered. During their many campaigns, they encountered another fellow Chapter created from the line of Russ - the Bloodied Hunters. Both scions of Russ Chapters fought against the notorious Sons of Torment Chaos Warband. The sheer savagery of the Wild Wolves impressed even the ruthless Bloodied Hunters. The two Chapters quickly became allies and would go on to fight alongside one another on numerous occasions.
* **Vengeance of the Sons of Torment (113.M42)** - Still raging from their defeat by the Wild Wolves two years earlier, the Sons of Torment managed to lure the Wild Wolves Chapter into a cunning trap. Nearly overwhelmed by the superior numbers of the traitors, the Chapter faced imminent annihilation, however, they were saved by the timely arrival of the Bloodied Hunters Chapter. However, the Bloodied Hunters had not come alone, for they had come with their fellow Kin-Packs from the Sons of Russ - the Dusk Howlers, Crimson Prowlers, and the Dawn's Wolves. Joined together, the get of Russ fought against the servants of the dreaded Chaos God Timor, proving to be an unstoppable force and routing the heretics.

## Chapter Organisation

As true inheritors of Russ, the Bloodied Hunters also eschew the tenants of the *Codex Astartes*, preferring to maintain their own unique unit and organisation as well as a number of specialist ranks and formations not found in other Space Marine Chapters. The Bloodied Hunters have been conditioned to hold a near-suicidal disregard for danger and are trained to exploit this to the fullest on the battlefield, pitting their courage and might where it will be most effective; in the very teeth of the foe, overwhelming opponents by sheer speed and ferocity of attack, both in hand-to-hand combat and in brutal short-ranged firefights. This tactical disposition accommodates this preference, leading to the creation of unique shock units such as the '*Gífr Vargr*' ('Savage Wolves') and Riplcaws, which have gradually come to comprise the bulk of the core infantry of the Chapter by the time the Battle for Raukos occurs.

The '*Herr*' ('host' or Chapter) consists of twelve '*Sveit*' ('Great Company' or 'Band of Warriors') designated by their number in the order of battle, with each nominally composed of a theoretical 100 or so Astartes, though in practice attrition and casualty rates mean this is never more than a notional figure. Below this strategic level, the Chapter's host is broken down into a shifting array of ad hoc formations either put together for a particular mission or beholden strongly to the personal authority of a particular company commander ('Redmaw' or 'Jarl'), and below them to a series of tributary sub-commanders, known as 'Claw Leader' (or 'Thegn'), regardless of their notional or accorded rank within the *Codex*'s standard order of battle. These warband-like forces - while each is part of one of the overarching companies which comprise the Chapter - are largely autonomous and heavily infantry-focused.

###  Unit Formations

* **Herr** - Translated as an 'army' or 'host'; Chapter equivalent.
* **Sveit** - Translated as a 'Great Company' or 'band of warriors'; Company equivalent.
* **Spear** - Squad equivalent.

####  Squad Formations

* **Varangian** - Translated as 'sworn companion'; Veteran squad equivalent.
* ***Drengr*** - Translated as a 'bold men' or 'gallant fellows'; Battleline squad equivalent.
* ***Leiptr*** - Translated as 'lightning'; Close Support squad equivalent.
* ***Mund-Spilli*** - Translated as 'world-destroyers'; Fire Support squad equivalent.

###  Officer Ranks

* **Great Hunter** - Equivalent to a Chapter Master, the Great Hunter is currently Ásbjorn Kveld-Úlfr, the first to hold the title. He was chosen for this esteemed honour as he showed the most promise as a candidate for the early Primaris Project. He has continuously led the Chapter since 999.M41. The Great Hunter travels between the different Hunts, offering his skill in leadership and battle to his Jarls.
* **Redmaw** - Equivalent to a Captain or a Wolf Lord, Redmaws (known alternatively as a 'Jarl') lead their Hunts separately from each other, only working together on joint-campaigns. These consummate warriors command one of the twelve Sveits ('Great Companies') that comprise the full Bloodied Hunters' military forces. It is not unusual to see a Redmaw accompanied by huge Fenrisian Wolves (imported from their forebear's homeworld of Fenris) and is always protected by a contingent of '*Dróttinn Vorðr*' (or 'Lord's Wardens') specifically loyal to him. Much of the time the attrition rate for Redmaws is fairly significant because of the Chapter's preference for close combat. However, some Redmaws have managed to see over a century pass in service to the All-father.
* **Claw Leader** - The Hunters' equivalent of a Lieutenant (alternatively known as a 'Thegn') acts as a second to the Redmaw, leading part of the Hunt.

###  *Goði* (Priesthood)

Collectively, the various Chapter specialists of the Bloodied Hunters are known as *Goði* or 'priests'. There are a number of priests within the Chapter, including:

* **Lord of Runes** - Chief Librarian equivalent. The greatest of the Chapter's Runecasters, he is proven to possess the unparalleled ability as both a warrior and formidable psyker without peer. The sky is his to command, as he takes fierce delight in summoning ice-toothed blizzards and howling gales with which to scatter and destroy those in his path.
	+ **Runecaster** - Librarian equivalent, a Runecaster is undeniably part of an order of psykers who consider themselves a breed apart from the Librarians of other Space Marine Chapters. Those chosen as Runecasters possess the psyker's gifts, but treat them warily as a potential curse as well as a blessing, and aided by a unique lattice of psycho-memetic pattern field technology incorporated into their 'Rune Armour' as a safeguard both against hostile outside forces and drawing down too much power themselves. They are able to manipulate their powers through these little-understood runic matrices and adapted Múspellsheimr rituals, and provide the Chapter with prognostication and shield it from Empyreal threats.
* **Lord Speaker of the Dead** - Reclusiarch/Chief Apothecary equivalent. The senior-most member of the Chapter's spiritual warriors, the Lord Speaker of the Dead oversees the training of the Wolf-Spirit Priests and ensures that they administer to the physical and mental well-being of the Chapter's warriors and also choose the Aspirants to the Chapter from amongst the feral barbarian tribes of Múspellsheimr. This individual is also a master of the medical arts of healing and the lore of genetics and ensures the safeguarding of the Chapter's genetic legacy.
	+ **Wolf-Spirit Priest** - A hybrid specialist of a Chaplain/Apothecary equivalent. They are chosen from the most strong-willed and coldly self-controlled of the Chapter's warriors, to serve as its masters of discipline, instillers of its culture, and wardens both of the gene-seed and the memory of the Chapter. A Wolf-Spirit Priest is charged with overseeing the implantation of the Chapter's gene-seed into potential Aspirants as well as monitoring the physical and mental well-being of their fellow warriors. The Wolf-Spirit Priest is also entrusted with the vital task of training new waves of warriors and watching over its ranks for dangerous incidences of instability, either mental or physiological. It was they who encode the Chapter's history within memetically-patterned "sagas", and who record and judge the deeds both of the living and the dead so that the honoured might be remembered and the dishonoured despised.
* **Lord of the Forge** - A Master of the Forge equivalent, this individual is a master of the Chapter's armouries, its war machines, and the technological arcana of the Bloodied Hunters. This dour warrior is notoriously intolerant of other Chapters' brands of tech-craft, but his efficacy in conjuring the tools of war is so great that no one can gainsay his effectiveness and mastery of the machine and all things technological.
	+ **Forge-Wright** - A Forge-Wright serves in the same capacity for the Bloodied Hunters as the equivalent Techmarines of other more *Codex*-oriented Chapters. They look after the many technical systems within the Chapter's fortress-monastery of the Ice Halls, supervising engineering projects and all the complex technical tasks undertaken every day by the Astartes of Múspellsheimr. They often mask their technological lore behind an outwardly barbaric show of tech-mysticism whose temper, if not form, would do justice to the most obtusely arcane Adept of Mars. Their role is not simply to supply their Chapter with arms and maintain their wargear, but to ensure it remains as self-sufficient as possible. The skills of these grim and taciturn artisans are both respected and feared by their fellow warriors, most of whom view technology and the mechanical arts as dark and frighteningly arcane science.

###  Specialist Ranks

* ***Einheri*** - Equivalent to a Chapter Champion, '*Einheri*' means 'Great Champion' in Múspellsheim Juvyk. This individual is hand-picked by the Draugoloth himself; chosen for their skill-at-arms and personal valour, rather than rank. Only those who commit the greatest acts of extreme personal valour are even considered. However, these are not the only factors. An *Einheri* is also selected based on their demonstrated record of humility where others strive for personal glory. Their loyalty and extreme devotion to the protection of the Draugoloth is their primary duty, even when matching blades with the deadliest of foes in the heat of battle. This chosen warrior is further trained in the arts of duelling by the Chapter's various champions of each Great Company until their very body is a weapon and their every instinct is honed to a razor's edge.
* ***Kæmpe*** - Equivalent to a Company Champion, '*Kæmpe*' means 'Champion' in Múspellsheim Juvyk. The chosen champion is a consummate warrior and is a Great Company's finest warrior, charged with engaging warlords and champions of an enemy in single combat. Their primary function is to act as their Jarl's personal bodyguard and lay down their life if necessary. It is the role of a *Kæmpe* to engage the deadliest foes, to leave their Jarl free to conduct the wider battle, rather than engaging in a series of personal combats. These superlative duellists are ready to challenge any enemy leader to single combat in his commander's stead at any given moment.
* ***Merki-Bera* (Banner-Carrier)** - Each tribe on Múspellsheimr has a '*Merki*', a tall pole that is engraved with the history of the tribe, usually placed in the middle of the camp and carried by a chosen warrior. Each of the Hunts also has its own *Merki*, and is carried by the equivalent of a standard bearer. Its presence on the battlefield invigorates the Hunters and drives them to great deeds, so that their own names may be added to the pole. 'Merki' are also known to carry '*Níðstang*' or Nithing Poles - a pole used for cursing an enemy. These poles consist of a long, wooden pole with a recently severed head of the enemy (acquired by one of the Chapter's '*Gríma Seggr*' ('Shadow Warriors'; Scout Marine equivalent), and at times the skin of the foe is also laid over the pole, for added psychological effect. The nithing pole is then directed towards the enemy and the target of the curse. The curse is carved in Fenrisian runes on the pole, expressing the whole form of the curse.

###  Line Ranks

* **Pack Spear**- Equivalent of a Sergeant, Pack Spears lead a squad of Astartes into combat.
* ***Vargr Bróðir*** - Translated as 'Wolf Brother'; Battle-Brother equivalent.
* ***Gríma Seggr*** - Translated as 'Shadow Warrior'; Scout Marine equivalent.
* ***Sveinn*** - Translated as 'boy' or 'page'; Neophyte equivalent.
* ***Dreng*** - Translated as 'young warrior' (plural Droengiar); Aspirant equivalent.

###  Wolf Packs

Like their genetic forebears, the Bloodied Hunters form their warriors into Packs. Each Pack will generally be made up of Astartes who have fought together for some time and will work together as a pack of Bloodied Hunters on the hunt. The Packs will work together to sniff and sound out their foes, hunting their prey mercilessly, until they run them down and tear them apart in a hail of blood and gore. The Bloodied Hunters have four primary types of Packs in the Chapter, including; the *Dróttinn Vorðr*, *Gífr Vargr*, *Hárr Vargr* and the Ripclaws, but they also maintain a few select packs made up of unique specialists and veteran elite as well:

* ***Dróttinn Vorðr*** - Translated as the 'Lord's Wardens' or 'Watchmen', these are the Great Hunter's boon companions, a Múspellsheimr tradition carried over from the tribal culture of their homeworld. These hand-picked veteran warriors are utterly loyal, having achieved exceptional feats of valour and martial prowess, to serve as their master's 'Dróttinn Vorðr'. These mighty warriors serve as the Bloodied Hunters version of an Honour Guard found in other Space Marine Chapters. Often, they will serve amongst the ranks of the various companies to impart their knowledge and experience to their younger brethren and will often times serve as a Pack Spear (Sergeant equivalent). In addition to access to the best suits of power armour and the most advanced wargear available to the Chapter, the Dróttinn Vorðr has earned the right to wear Terminator Armour. Unlike other Chapters, entrance into the elite ranks of the Watchmen is not the result of seniority or veteran status but is an honour earned directly through merit, through the display of extraordinary acts of courage and heroism under fire.
	+ **Varangian Guard** - Each Redmaw ('Jarl') maintains a cadre of elite Varangian (Veteran Marines), comprising the very finest of the warriors under his command. The current Great Hunter is no exception, and maintains perhaps the largest host of Varangian of all the Redmaws, counting amongst its number many of the greatest warriors in the entire Chapter. The Chapter Master's Varangian is so large that it is split into several smaller Packs, many of which have earned great renown for their deeds, yet when they gather for war at the Great Hunter's side they are collectively known as the Varangian Guard. The Great Hunter's Varangian Guard will defend their lord with their very lives, and slay without mercy those who would raise blades against the Great Hunter. They are the shield and sword of their Chapter Master, fending off enemy attacks before landing a decisive killing blow. To face the Varangian Guard of Múspellsheimr in battle is to face death itself.
* ***Gífr Vargr*** - Translated as 'Savage Wolves', these packs make up the majority of the Chapter's fighting ranks. If Ripclaws survive long enough to mature into seasoned warriors, they are promoted to the ranks of the 'Gífr Vargr'. These veteran Astartes make up the Chapter's '*Drengr*' (tactical squads). The 'Savage Wolves' packs form the greater mass of the Bloodied Hunters' warriors. They are strong and resolute fighters, tempered by battle but as hungry for honour as any proud warrior of Múspellsheimr. They are experienced warriors, dour and sombre, proud of their skills, and rightly honoured by their younger brethren. In battle, they function as all but autonomous units in the field and are largely exempt from the reliance on direct commands from their senior command. They are expected to deal with myriad challenges on their own if need be, and above all to close with the enemy on their own terms; to seek and destroy.
* ***Hárr Vargr*** - Translated as 'Grey-Bearded Wolves', are the senior members of the Chapter - hoary with age - these proud and stoic warriors quite literally possess long, flowing grey bears, for as they age their hair has grown course and grey and eventually will turn snow white. They are also endowed with long fangs, for as a Bloodied Hunters warrior ages his canines lengthen. There are relatively few 'Grey-Bearded' within the Chapter, for many warriors die in battle due to their violent lives and taking part in ceaseless conflict. Only a small minority have managed to survive to reach this venerable age. These warriors are the oldest living members in the Chapter outside their sorely wounded kindred that are interred within a sarcophagus of one of the Sons of Ymir (Dreadnoughts). These venerable warriors are renowned for their disciplined and steady demeanour even in the heat of battle, and hence are entrusted with a company's heavy weapons, making up the ranks of their 'Mund-Spilli' ('World-Destroyers'), the Chapter's devastator squads. These venerable warriors also make up the ranks of equivalent Aggressors and Hellblaster Squads of other Primaris Space Marine Chapters. Some of these warriors are arrayed in Gravis pattern power armour refitted to carry shoulder-mounted missile launchers, they are tasked with providing long-range fire support. In battle they are also armed with Flame Gauntlets that allow them to unleash blazing streams of promethium, mowing down any foes foolish enough to get in close-proximity of these deadly warriors.
* **Ripclaws** - A Ripclaw is a newly inducted Astartes of the Bloodied Hunters and the equivalent of a Chapter's '*Sveinn*' (Neophytes) or Scout Marines of more *Codex*-oriented Chapters. Still struggling to control the spirit of the wolf within, Ripclaws are notoriously savage and fiercely aggressive. These hot-headed young warriors cannot wait to prove themselves, charging in howling packs at the front lines of the enemy in their efforts to garner personal glory. They prefer to fight at close quarters and are armed with melee weapons such as chainswords and bolt pistols. The Ripclaws are the shock troops of the Bloodied Hunters and spearhead the majority of assaults. If they survive to become mature and capable warriors, they will eventually be elevated to the veteran ranks of the 'Savage Hounds'. These hot-headed warriors make up the ranks of the Chapter's '*Leiptr*' (Assault Squads), and are arrayed with jump packs and close-combat weapons, so that they might close and get to grip with the enemy in short order. These young warriors also make up the ranks of the equivalent Primaris Inceptor squads utilised in other Primaris Space Marine Chapters. They are entrusted with variant, reinforced Mark X Gravis power armour and equipped with heavy jump packs, which feature duel cylindrical main thrusters, lateral manoeuvring jets, and in-built grav chutes to help control low-orbit drop speeds. Arrayed with deadly, portable rapid-fire assault bolters, they can cut down their foes in a hail of deadly fire. Equipped with such formidable wargear and weapons, this provides the young warriors with the opportunity to indulge in their desire of breaking the back of any foe, cracking open their lines, and sending the remnants of their army fleeing in sheer terror.
* ***Røkkr Vargr*** - For some Bloodied Hunters, the close-knit and boisterous brotherhood of a Pack is not well-suited to their personality, as they yearn for the open spaces and isolation of Múspellsheimr's deserts. Preferring to operate in small, elite cadres known as Spears (squad-sized formations), these warriors are selected to become a part of a company's '*Røkkr Vargr*' or 'Twilight Wolves', force. This unique combat specialist formation is tasked with performing rapid infiltration and lightning assaults. These silent and deadly warriors make up the ranks of the Bloodied Hunters' '*Gríma Seggr*' ('Shadow Warriors'), which are the Chapter's Scout Marines. These warriors are akin to the standard Primaris Reiver or Vanguard Marine Squads of other Primaris Chapters. This unique combat specialist formation is tasked with performing rapid infiltration and lightning assaults. As elite assault specialists, the Røkkr Hundr are given further specialised training and the finest wargear. Arrayed in Mark X Reiver pattern power armour which has been modified to display a canid-skull helm, they are the embodiment of the hunger of death that lies in the heart of their inherited genetic heritage of Russ. Their battle-plate is forged with lighter ceramite and a streamlined design, which allows for greater mobility, and its servo-motors are engineered to be completely silent. These warriors are masters of terror tactics, utilising their fearsome appearance and vox-amplified roars to stun their enemies, as they scythe down whole enemy units in a cacophony of bolt carbine fire, grenade detonations and deadly blades. The resultant slaughter sees their fallen enemies strewn about the battlefield - broken and lifeless - a perfect psychological tool that sows fear and confusion in the ranks of their still-living foes.
* **Sons of Ymir** - The 'Sons of Ymir' or '*Jötnar*', make of the cadres of the Chapter's honoured ancients - battle-brothers interred within the sarcophagus of a Redemptor Dreadnought. These fallen warriors are more violent than the standard Dreadnought of other Chapters, having developed a reputation amongst the Adeptus Astartes for engaging in excess on the battlefield and unwarranted savagery that stains the character of those interred within. This infamy has become a form of self-fulfilling prophecy in some cases as the superstitious Forge-Wrights of the Chapter have begun to inter only elite fallen battle-brothers who already possess sagas relating deeds darker than most of their peers in pursuit of the foe. Most often these warriors have suffered terribly before being placed within the Dreadnought's sarcophagus. The pain of their mortal wounding drives them to bouts of killing mania when left conscious. Rarely are they awoken from their slumber unless the Chapter requires the utter annihilation of an enemy, for these war engines are never subtle weapons. They are always looked upon as troublesome and ill-omened allies at best by the battle-brothers of the '*Sveits*' (Great Companies). Though they are valued for their great prowess in combat and always afforded the respect that all honoured ancients are due, they are never fully trusted as is normally the due of such living ancients amongst the Get of Russ.

### The 'Wolf-Touched'

"*I will speak of the berserkers, the blood tasters,

Those fearless and savage heroes, how did they treat

Those who wade in battle?

Wolf-touched they call them.

They carry bloody shields.

Red-tipped are their spears when they march.

They form a tight group, closing ranks.

The Jarl, in his wisdom, trusts them,

In those who cut the enemy's shields.*"
— Excerpt of the Múspellsheimr poem, '*Rauðúlfrskvæði*'.

* ***Úlfhéðnar*** - The *Úlfhéðnar* ('Wolf-Touched') or the '*Wulfenkind*', are those Wolf-Brothers who are afflicted by the shadow of the 'Curse of the Wulfen', the genetic curse that resides within the Canis Helix of their gene-seed. Those afflicted by this genetic mutation transform into ravenous, feral monsters standing over ten feet tall, powerful, fast and with claws that can rend plasteel and fangs like adamantium daggers. Consumed by a frenzied bloodlust, they tear their foes apart in an orgy of blood. But despite their lupine appearance, they are no mindless killers. For though outwards they appear to be beasts, they still retain a hunter's cunning, using stealth and patience to close with their prey before pouncing upon them in an explosion of bloody violence. Amongst the ranks of the Bloodied Hunters, this curse afflicts the Astartes of this Chapter more so than their fellow Sons of Russ. They do not rush headlong into battle, instead, they manoeuvre and make tactical strikes to weaken the foe before launching a sudden final assault, often striking from multiple directions at once, but always with overwhelming and pitiless savagery, tearing an enemy force to shreds.
* ***Blendingar*** - *Blendingar* (translated to 'half Jǫtunn and half man') are a small subset of *Jötnar* whose spirits have become stained by excesses on the battlefield and unwarranted savagery. They are infamous war engines whose stories are filled with ill-omens, blood and death. Often, many of these warriors already possessed sagas relating deeds darker than most of their fellow wolf-brothers in pursuit of the foe. As a result, they have become gripped by the savage and unrelenting spirit of the beast within and become subsumed by the Spirit of the Wulfen. They are then assigned to the ranks of the *Úlfhéðnar* ('Wolf-Touched'). Though they are valued for their great prowess in combat and always afforded the respect all Sons of Ymir are due, they are always looked upon as troublesome and ill-omened allies at best by the warriors of the Great Companies. Due to this fact, they are never fully trusted as is normally due to such living ancients amongst the Get of Russ.

These Dreadnoughts are defined by three special sagas that shape the personalities of the warriors within, including:
	+ **The Sage of the Black Cull**: A thousand times a thousand dead can be heaped at the feet of this Dreadnought, who has shown unwarranted excess upon the battlefield in his pursuit of blood. These Dreadnoughts will actively seek out enemy infantry to slay, no matter the tactical cost to their fellows.
	+ **The Saga of the Forsaken One**: This Dreadnought's deeds before his internment within his ceramite shell were dark and marred by unwarranted savagery. Though his Wolf-Brothers remain respectful, they do not wish the shadow of his deeds to blacken their own names. As such, this Dreadnought will fight alone and will not be supported by any of his fellow Astartes should he enter close combat.

###  Non-Astartes Personnel

* ***Húskarl*** - Translated as 'retainer'; Chapter Serf equivalent.
* **Thrall** - A Slave-Serf equivalent; they serve aboard the Chapter's vessels and perform menial duties, helping to maintain the Chapter's fortress-monastery, vessels and forge.

###  Order of Battle

####  Headquarters

 **Personal icon of the Great Hunter**
**Great Hunter Ásbjorn Kveld-Úlfr**
**2 Claw Leaders**

***Einheri* (Add Name)**
**Chapter Champion**
**5 Varangian Guard Sveits (Squads)**
**Command Squad:**
**Wolf-Spirit Priest (Chaplain/Apothecary)**
**Runecaster Bulvyr Wyrdstaff**
**Forge-Wright (Techmarine)**
***Merki-Bera* (Standard Bearer)**
**4 *Hárr Vargr* ('Grey-Bearded Wolves') Sveits (Squads)**
**6 *Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**5 Ripclaws Spears (Squads)**
**1 *Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**
***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**
**2 Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Lord Speaker of the Dead Hirkon Fellhowl,**
***Lord of the Wolf-Spirit Priests***
**Lord of Runes Floki Stormfang,**
***Lord of Runecasters***
**Lord of the Forge Agnar Ironwrought,**
***Master of the Forge***
**Wolf-Spirit Priests (Chaplains/Apothecaries)**
**Runecasters (Librarians)**
**Forge-Wrights (Techmarines)** | **Bulveye Fellblade, 'Gnarltooth'**

####  Companies

**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**

**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**

**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**

**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**
**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**

**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**

**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**

**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**

**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**

**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**

**2 Claw Leaders**

***Kæmpe* (Add Name)**
**(Company Champion)**

***Dróttinn Vorðr* Spear (Squad)**
**Varangian Guard (Honour Guard)**

**Command Squad:**
**Wolf-Spirit Priest**
**Runecaster**
**Forge-Wright**
***Merki-Berar* (Standard Bearer)**

***Hárr Vargr* ('Grey-Bearded Wolves') Spears (Squads)**
***Gífr Vargr* ('Savage Wolves') Spears (Squads)**
**Ripclaws Spears (Squads)**
***Leiptr* ('Lightning') Spear (Primaris Inceptor Close Support Squad)**

***Drengr* ('Bold Men') Spears (Primaris Intercessors Squads)**
***Mund-Spili* ('World-Destroyers') Spears (Fire Support Squads)**
***Vargr* Spears (Wolf Scout Squads; Scout Marines, Reivers, Vanguard Marines)**

**Sons of Ymir ('*Jötnar*' Redemptor Dreadnoughts)**

**Repulsors**
**Impulsors**
**Gladiators**
**Land Raiders**
**Invader ATVs**
**Storm Speeders**
**Overlords**
**Stormwolfs**
**Stormfangs**

**Unknown Number *Úlfhéðnar* Squads (Wulfen)**
**Unknown Number *Blendingar* Dreadnoughts (Wulfen)**

## Chapter Beliefs

The Battle-Brothers of the Bloodied Hunters are ferocious and aggressive warriors. Though far from mindless berserkers, they are certainly possessed of a feral exuberance for battle. They have an overriding sense of duty and honour and are driven ever onwards by a strong desire to right the many wrongs that have befallen the Imperium of Man since the heady days of the Great Crusade. Bloodied Hunters exhibit a fierce sense of loyalty to their comrades in arms and this is on occasion extended to their compatriots in other branches of the Imperium's military.

Although as devoted to the Emperor as any other Space Marine Chapter, the Bloodied Hunters express their faith not in prayer and piety, but in feats of arms. While the Battle-Brothers of other Chapters may spend the night before the battle in solemn meditation, the Bloodied Hunters are more likely to mark the eve of battle in bawdy celebration, raising overflowing jacks of Múspellsheimr mjod to brothers they may be mourning once battle is done. A Bloodied Hunters will drink and make merry, for tomorrow, he may die.

In temperament, most Bloodied Hunters are blunt and plain speaking, even to the point of giving offence to those not used to their ways. They abhor pretension and despise politicking. They are honest to a fault and expect the same quality in those they fight alongside. Bloodied Hunters embrace their lot with an uncomplicated enthusiasm, from the headstrong, newly recruited Ripclaw to the grey-haired and taciturn Grey-Bearded. Each plays the role fate lays before him, knowing that a life spent in service to the Emperor is a life well lived. In the face of an enemy attack, the warrior bounds forward like a Fenrisian wolf on the hunt, a joyous song of war on his lips.

###  Chapter Traditions

The Bloodied Hunters maintain many of their home world's shamanistic and tribal traditions as well as those traditions carried over from their progenitor's home world of Fenris. These include the following:

* ***Eye of Aversions*** - Known as the Eye of Aversion, this symbol is used by the Bloodied Hunters to ward away evil and sorcery. In battle it is carved into a wall, support or whatever is at hand to mark an area of great danger or heavy enemy opposition. When the danger has been removed or eliminated, the mark is struck out to show the area is clear.
* ***Fenrys Hjolda*** - Known as Rout-Masks, these leather and bone masks were worn by the Space Wolves and their serfs during the Great Crusade and Horus Heresy eras, but had largely gone out of use by the time of the First Battle of The Fang in the 32nd Millennium. The masks were intended to scare away Maleficarum (daemons). This ancient and time-honoured tradition has been re-instituted by Great Hunter Ásbjorn Kveld-Úlfr.
* **Runes** - The Bloodied Hunters Runecasters use a form of divination known as the Casting of the Runes to tell the future and advise the Chapter's Wolf Lords and Great Wolf on decisions of great importance:
	+ ***Adjarr* (Blood)**
	+ ***Fengr* (The Wolf Within)**
	+ ***Gmorl* (Fate)**
	+ ***Hata* (Unknown meaning)**
	+ ***Hjarz* (Ice-rune)**
	+ ***Ragnarok* (Ending)**
	+ ***Rhozan* (Rune to ward against Maleficarum)**
	+ ***Sfar* (Rune to ward against Maleficarum)**
	+ ***Trysk* (Ice)**
	+ ***Ymr* (Unknown meaning)**
	+ ***Zhaz* (Rune to ward against Maleficarum)**

####  Wolves of Fenrisian Myth

The legacy of the Wolves of Fenris is long and storied, from the days ten millennia past when the Space Wolves Primarch Leman Russ led them in reclaiming the galaxy for Mankind, to the present era of the late 41st Millennium, as they continue to strive to hold the All-father's realm together in the face of Traitors, daemons and aliens. When they are first inducted into the Chapter, '*Droengiar*' or 'young warriors' (Aspirants) are taught about the Twelve Wolves of Fenris - the legendary wolves of Fenrisian mythology - which are always beside them in battle, whether at home, on another world or in the stars.

Each of the twelve *Sveits* ('Great Companies') takes its symbol and battle style from one of those twelve wolves, each of whom has a different lesson to impart. Noble and honourable warriors, the Bloodied Hunters constantly struggle with the savage spirit that lurks within, including the Thirteenth Wolf, the barbaric Wulfen that haunts their souls.

* **The Blackmane** - The Blackmane is the deadliest of all Fenrisian Wolves.
* **The Bloodied Hunter** - The Bloodied Hunter is the wolf of the hunt, a feral killer that rejoices in nothing greater than the tracking and killing of prey beneath a full moon.
* **The Dark Wolf** - Virtually alone amongst all the wolves of Fenris the Dark Wolf never howls, never growls, silent as the deep cold of the underverse. In Fenrisian mythology, the Dark Wolf stalks the deepest shadows and follows the spirits of the dead, shepherding them into the cold tombs where they are to wait until the final battle of the Wolf Time. Rune Priests often envision the Dark Wolf stalking their threads, ever watching their wyrd for the time when death will take them.
* **Drekan the Thunderwolf** - The Thunderwolf exemplifies strength and raw power over subtlety or guile.
* **The Fire Breather** - The Fire Breather is a wolf who dwells in one of the largest volcanoes on Fenris and who spews his wrath into the heavens when angered.
* **The Fire Wolf** - The Fire Wolf heralds the coming of Fenris' Season of Fire, when the snows melt and the lands rage, islands sink and new ones rise. It is the coming of the Fire Wolf that heralds either glory or doom to the people of Fenris.
* **Freki & Geri the Twin Wolves** - Freki and Geri were the Fenrisian Wolf companions of Leman Russ. These wolves represent what can be achieved through brotherhood and teamwork, for the strength of a pack is greater than the sum of its parts, and together can defeat foes no single wolf would ever be able to tackle.
* **The Great Devourer** - Depicted as a wolf devouring a star, the Great Devourer is an ominous symbol from Fenrisian mythology.
* **Haegr the Mountain Wolf** - Haegr the Mountain teaches the Wolves to endure the harshest of elements without complaint, for it is those very same things that forged the Space Wolves into the warriors they are. Haegr endures all and when faced with the worst of environments it is to Haegr that the Space Wolves look to for example.
* **The Ice Wolf** - In Fenrisian legend, the Ice Wolf was one of the fiercest of Morkai's dread lieutenants. After the defeat of Morkai, the Ice Wolf attacked Leman Russ and struck him with dire blows but was defeated and its corpse was cast into the Eye of the Wolf, the sun around which Fenris orbits. At the end of the struggle, the only remnant of the Ice Wolf left was a single fang embedded in the leg of Leman Russ. The slightest touch of the fang could chill the blood of a mortal man but against the fearsome constitution of the Primarch, it was barely an irritant. Russ had the fang forged into a mighty blade for his sons and *Svellbrandr* serves the Chapter to this day.
* **The Iron Wolf** - The Iron Wolf is the spirit of the Forge and the Iron Priests, and this wolf teaches the Sons of Russ the value of craftsmanship and the forge.
* **Lakkan, the Runed Wolf** - Lakkan is the totem of the Rune Priests and teaches the mysteries of Runes to those who seek them.
* **Lokyar, The Lone Wolf** - The Lone Wolf is the aspect of all Wolf Scouts and this wolf teaches that sometimes Wolves must fight and live alone.
* **Morkai** - Morkai is the twin-headed guardian of the Fenrisian underworld. In Fenrisian mythology, Morkai was the ruler of the wolves of that frozen world. When Leman Russ came to Fenris, he fought Morkai and his many lieutenants, casting Morkai down to the underworld to stand as its guardian and slaying all of the two-headed wolf's generals who dared face him.
* **The Night Runner** - This wolf is often borne as an icon by the Great Companies of the Space Wolves; currently, the Great Company of the Great Wolf Logan Grimnar bears the Night Runner as its original icon.
* **Ranek, the Hidden Wolf** - Ranek is the Wolf who stalks the shadows and teaches the young Wolves the virtues of stealth and hunting, for the fang from the dark is sometimes doubly as wounding as any other.
* **The Sea Wolf** - The Sea Wolf is a beast of the deadly Fenrisian oceans, the totem of all those who sail and do battle on the waves.
* **The Spirit Wolf** - The Spirit Wolf is the guardian of the soul, invoked by Fenrisians and Space Wolves alike to protect their spirits from corruption and possession when in the presence of maleficarum or when sailing the Sea of Souls (the Warp). Two metal Spirit Wolf totems mark the hull of Logan Grimnar's chariot Stormrider.
* **The Sun Wolf** - The Sun Wolf is the Fenrisian Wolf who makes his lair in the heart of Fenris' sun and arises each day to shine his harsh light on the world.
* **Thengir the Wolf King** - Thengir represents Fenris and The Fang, the domain of the Space Wolves, the crowning jewel of the Sons of Russ as it towers over the harsh yet majestic domains of Fenris.
* **Torvald the Far-Sighted** - Torvald is the Wolf whose eyes see all and miss nothing. This Wolf's teachings instruct young Space Wolves to use their eyes and heads before their blades, for sometimes it is in observation and looking ahead that victory is achieved.
* **Wolf of the Red Moon** - The Wolf of the Red Moon is a terrible stalker of the seven hells of Fenris, a skeletal apparition that claims the bodies of the fallen unworthy of entrance into the halls of Morkai.
* **The Wolf that Stalks Between Stars** - This Wolf was the totem of Leman Russ and is still the icon born by every Great Wolf. The Stalker Between the Stars teaches the Sons of Russ that wherever they walk, no matter how distant, they bring the glory of Fenris with them.
* **The Wulfen** - The Wulfen is the cursed Thirteenth Wolf of Fenrisian lore. Bestial in nature it is this Wolf that the Space Wolves must ever guard themselves against, lest their feral natures overcome them and lead them into madness.

####  Deed Names

Most Bloodied Hunters bear a deed name that is either appended to their given name or replaces it entirely amongst their warrior brethren. Deed names are awarded for particular feats of courage, daring, luck, skill, or knowledge. Sometimes they describe an aspect of the warrior, like the bionic jaw of Jarl Bolthorn Steeljaw, or a childhood amongst volcanic peaks, as is the case with Brandar Fireborn, or the physical features of a particular warrior, such as the wiry grey hair of Ulf Silvermane. Other times a name is awarded for a particular accomplishment such as Bjorn Fellblade, who earned his name after slaying a Greater Daemon of Slaanesh with his mighty fire blade. Another example is Jarl Thorvall Gnarlfang, who earned his deed name after slaying a legendary and deadly Blackmane Wolf during his Trial of Morkai and took one of the large canine fangs of the massive creature as proof of his kill.

Some deed names do not take great imagination as to how they were acquired, such as the case of the Wulfen-afflicted Jarl Horik Bloodmaw. Deed names are many and varied, and over time many veteran warriors will acquire more than a few names, each added to the last. Sometimes the new name will replace the old as the common title of the warrior, other times a favourite will remain in use for the rest of the warrior's life, regardless of other titles or deed names he acquires.

## Chapter Gene-Seed

As inheritors of the genetic lineage of Leman Russ, the Bloodied Hunters have been "blessed" with the most potent of all gene-seeds - unique as it is deadly. This is due to their fierce warriors being imbued with the singular genetic sequence known as the *Canis Helix* which endows their unusual feral traits. Already fierce warriors when they are inducted from the feral barbarian tribes of their home world, these '*Droengiar*' (Aspirants) will undergo far more changes than initiates of other Chapters. Amongst the most common changes are that the initiate's senses will become vastly superior to that of other Space Marines, his teeth will lengthen into veritable fangs capable of tearing through plasteel and his skin will toughen to the texture of leather. Given his naturally fierce persona and now genetically altered build, the initiate could almost be described as displaying feral traits when compared to other more *Codex*-oriented Chapters such as the Ultramarines. Also, as the Bloodied Hunter ages, his body will undergo further changes, although these are rarely recorded and it is unknown outside of the Bloodied Hunters Chapter how commonly they occur.

When Archamgos Belisarius Cawl was engaged with the early stages of the Primaris Project in his attempt to improve upon the original Space Marine template, he collected samples of the genomes of all twenty original Primarchs of the First Founding Legiones Astartes. When he experimented with the genetic lineage of the Space Wolves he was able to refine the sequences of the *Canis Helix*, altering it to deliver the supernatural strength of a Space Wolves Astartes without unleashing the ravages of their inherent genetic curse, known as the 'Curse of the Wulfen'. This causes an Aspirant to transform into what can only be described as a ravenous monster known as a Wulfen. This initially occurs following the initial implantation of the Space Wolves gene-seed and their imbibing from the *Cup of the Wulfen*. The affected initiate must struggle with the changes ravaging his body while undergoing the Trial of Morkai - the deadly trial that all Space Wolves Aspirants must undergo in order to become full-fledged battle-brothers of the Chapter. The young warrior must survive both the physical and psychological transformations, then he can continue with the rest of the initiation process. Those who do not, die, or are permanently transformed into these fell creatures.

Even once the Helix gene has been stabilised, it still has the power to affect the warrior throughout his life, particularly when the ferocity of the Space Wolf, barely kept in check at the best of times, is roused in battle. This invariably can cause a Space Wolf Astartes to transform into a Wulfen. As Cawl refined the *Canis Helix* he believed he had finally achieved what had never been achieved by those before him - to remove the negative effects of the *Canis Helix* and create new transhuman warriors as powerful as a true Space Wolf, as quick in the hunt and as skilled with a blade, but they did not degenerate into the Wulfen, nor did their personalities take on bestial characteristics. They possessed the qualities that made the Space Wolves superb warriors and purged the genetic factors that would have prevented them from creating successors. Thus, the path was laid to forge anew, Chapters derived from the genetic heritage of Russ.

Initially, these newly created Ultima Founding Space Wolves Successor Chapters were deemed a success. They showed their strength and savagery in many battles during the subsequent Indomitus Crusade, displaying their innate abilities as consummate hunters, and showed their preternatural ability to coordinate their attacks with those Chapters descended from the lineage of the Wolf King. It was even believed by many Wolf Priests that the Primaris Marines were the key to finally curing the Wulfen's curse that had long plagued the Space Wolves since their inception. However, they would soon be proven wrong. The genetic flaws of the Space Wolves have never escaped the attention of the Inquisition and the Ecclesiarchy, and they kept a constant watch on the Space Wolves, albeit from a safe distance. With the creation of several Primaris Successor Chapters descended from the lineage of Leman Russ, the suspicions of these two organisations were aroused, and so, they took it upon themselves to secretly follow and track the progress of these newly created Chapters, and to see if they would eventually succumb to the same genetic curse their progenitors.

During several different campaigns, there were scattered reports of several packs of Inceptors fighting near the Great Rift or upon Chaos-held worlds spontaneously succumbed to the bestial affliction. Rather than utilising their weapons to outrange the daemonic foes they fought, these afflicted battle-brothers charged heedlessly into the ranks of the enemy and used their firearms as brutal makeshift bludgeons. Through sheer animalistic ferocity the Inceptors were able to drive off their foes, and with the battle over they regained control of their passions once more. But it is revealed that through their genetic link to their Primarch, these Sons of Russ are just as susceptible to the Curse of the WUlfen as any other warrior descended from the Wolf King's lineage.

Amongst the newly created Sons of Russ Successor Chapters, there is one Chapter that has fallen under the shadow of this curse more than any other, that of the Bloodied Hunters. It is renowned for its savagery in battle, and the Inquisition has, within its records pertaining to loyal Adeptus Astartes' deviation, accounts of terrifying feral creatures shadowing the deployment of the Primaris Chapter. These accounts have yet to be definitively proven, and the Bloodied Hunters have ignored all demands to account for these allegations.

###  Primarch's Curse: Curse of the Wulfen

The character of the Bloodied Hunter's Chapter Master to a greater or lesser extent influences its warriors, and Great Hunters Ásbjorn Kveld-Úlfr's Chapter is renowned for being a savage pack of cunning and ruthless killers. This is because, more than any of the other newly created Space Wolves Successor Chapters, the stains of the Space Wolves' greatest secret lie heavily upon them - that of the Curse of the Wulfen. For this reason, the Bloodied Hunters are looked upon with some suspicion by some of the other Scions of Russ. Though they all respect the Bloodied Hunters' fighting prowess, those that serve under the banner of the fell sigil of the Bloodied Hunter are regarded as tainted and draw the eyes of those of the Imperium outside their Chapter more than they wish.

More Bloodied Hunters Primaris bearing the Curse of the Wulfen serve alongside the Great Hunter Ásbjorn Kveld-Úlfr than any other Scions of Russ Chapter Master. Amongst the upper echelons of the Space Wolves and their fellow Successor Chapters, there is an unspoken truth as to the reason why - for Ásbjorn himself has risen to become a Chapter Master, despite being afflicted himself. Despite the misgivings of some Wolf Lords amongst the Scions of Russ, it is not without precedent, for Ásbjorn would not be the first to reach such high office with the curse upon him.

## Combat Doctrine

"*Your wolf minds burn in the bodies of men.

Sons of the wolf Fenrir, break free from your flesh.

Wolves will howl in the storm of the All-father.

Warriors will fall as wolf claws strike.

We will fight to Valhöll.

Until we return to human shape.

Fearless, we shall drink blood from our enemies' wounds.

Together we will rage in the battlefield of corpses.

The Father of War commands us!

Transform your skin brothers! Slaughter-wolves! Berserkers! Become your fury!*"
— Excerpt of the '*Ritual of Becoming*'
The Bloodied Hunters, like their genetic forebears, take a very different approach to martial strategy than many of their fellow cousin Chapters of more *Codex*-oriented nature. The Bloodied Hunters' combat doctrine is not as organised as that of a standard Chapter. Given that they live for the honour of battle, it is almost certain that the younger, hot-blooded Ripclaws will abandon a standard tactical structure in favour of simply rushing headlong at the enemy, howling at the tops of their voices. This has been known to aggravate allies from other units, who must adapt their battle plans in the face of the Bloodied Hunters' actions. Far from being uncontrolled berserkers, the Bloodied Hunters simply relish the thrill of close combat above all else.

However, unlike their fellow Scions of Russ and their younger kin, the Bloodied Hunters do not rush heedlessly into battle, preferring to meticulously manoeuvre and strike at the opportune moment. Despite their bestial nature, the Bloodied Hunters are no mindless killers. Though feral in nature they still retain a hunter's cunning, using stealth and patience to get close to their prey before pouncing upon them in a sudden explosion of gory violence. These are the tactics of the hunt that Ásbjorn instils into his warriors - to be patient and await the chance to strike.

As consummate hunters, the Chapter favours the tactics of pursuit and the inevitable killing blow that follows. The Bloodied Hunters tend to favour the bloody, relentless wearing down of a foe, much as the ancient Terran wolf. Because of their supernaturally acute senses, a fully equipped pack of Bloodied Hunters can track its prey with the cunning and patience of the wolf, sniffing out the unmistakable tang of fear-laced sweat on the breeze. Pack after pack moves forward in turn, bolters raised, laying down superbly executed fire patterns that force the enemy to seek cover as their fellow warriors move into position to strike. Only when all their brethren are in place will they spring their trap.

With a great howling roar rising above their thunderous cannonade of massed bolter fire, the Bloodied Hunters close in for the kill. When they finally corner their quarry, these ravenous packs finally release their pent-up aggression in a savage display of violence and destruction. No mercy or honour is offered to the prey, for their fate is sealed, as the Bloodied Hunters power forward into the midst of the enemy, spitting in the face of death as they carve their reputations from the flesh of the hated foe.

###  Armoured and Airborne Assets

As befitting relentless hunters, the Bloodied Hunters maintain armoured and airborne assets which are distributed at the company level, with each maintaining a pool of such vehicles to be assigned to combat detachments as required. The vast majority of these assets are deployed in combat in support of the Chapter's main force. This relentless use of their firepower plays an essential role in the rapid advance of the Bloodied Hunters' units and forms the core of the Great Hunter's tactics for combating particularly troublesome foes, such as Heretic Astartes, daemons, Tyranids and Drukhari. Aircraft are often utilised in continuous ground support of the advancing Bloodied Hunters claws and war packs.

The Chapter maintains few and fields even fewer armoured fire support vehicles such as Predators and Land Raiders, preferring to make use of an infantry-heavy force. The Bloodied Hunters' '*Hárr Vargr*' ('Grey-Bearded Wolves'; Tactical Squads) are deployed via Thunderhawk gunship insertions, supported by Drop Pod-deployed Sons of Ymir (Dreadnoughts). The Bloodied Hunters relies heavily on its '*Røkkr Vargr*' ('Twilight Wolves') scout marine elements, which operate without support for extended amounts of time, even by Space Marine standards. The Chapter, by and large, operates as something of a cross between a mechanised infantry and a series of special forces units, combining small unit tactics with their preference for pursuit and hunter operations behind enemy lines.

## Notable Members

* **Great Hunter Ásbjorn Kveld-Úlfr** - Ancient by the standards of most living Astartes, for Ásbjorn was a mere Aspirant during the earlier years following the Horus Heresy and having stood in the presence of the Wolf King himself. He was later kidnapped from the surface of Fenris and spirited away to the secret subterranean laboratories of the young tech-savant, Belisarius Cawl, to take part in the early stages of the Primaris project. After ten millennia of being trapped in stasis, he was finally released from eternal slumber and granted the high honour of becoming the first Chapter Master of the newly created Bloodied Hunters Chapter. A ruthless and unforgiving soul, Ásbjorn is nevertheless, a brilliant strategist and tactical planner, not given to rash action or rushing headlong into the ranks of the foe without a perfectly executed plan of attack.
* **Lord of Runes Floki Stormfang** -
* **Lord Speaker of the Dead Hirkon Fellhowl** -
* **Lord of the Forge Agnar Ironwrought** -
* **Redmaw Thorvall Gnarlfang** - Thorvall currently serves as the Jarl of Onn (Great Company One). He was a part of the initial intake of warriors from Fenris that survived the experimentation process of Belisarius Cawl to become one of the first generation of Primaris Space Marines. A grim and brooding figure even at the best of times, nevertheless, Thorvall is a brilliant commander and superlative warrior, proving himself time and again as a warrior of action - always leading from the front - and crushing his foes utterly.
* **Redmaw Bolthorn Steeljaw** - Currently serves as the Jarl of Twa (Great Company Two).
* **Redmaw Horik Bloodmaw** - Currently serves as the Jarl of Tra (Great Company Three).
* **Redmaw Sigurd Goresson** - Currently serves as the Jarl of For (Great Company Four).
* **Redmaw Olavsonn Three-Scars** - Currently serves as the Jarl of Fyf (Great Company Five).
* **Redmaw Sigvard Fellclaw** - Currently serves as the Jarl of Sesc (Great Company Six).
* **Redmaw Ansgar Grimson** - Currently serves as the Jarl of Sepp (Great Company Seven).
* **Redmaw Halfdan Nighthowl** - Currently serves as the Jarl of For-twa (Great Company Eighth).
* **Redmaw Kurze Ironfist** - Currently serves as the Jarl of For Tra-tra (Great Company Nine).
* **Redmaw Thorval Steelfangs** - Currently serves as the Jarl of Dekk (Great Company Ten).
* **Redmaw Jorgen Goremaw** - Currently serves as the Jarl of Elleve (Great Company Eleven).
* **Redmaw Elric Blood-Axe** - Currently serves as the Jarl of Tolv (Great Company Twelve).
* **Son of Ymir Bulveye Fellblade, 'Gnarltooth'** - Son of Ymir Bulveye Fellblade, known by his battle-brothers as 'Gnarltooth', is an Ancient of Fyf (5th Great Company). Even before his internment, Bulveye was known for his bellicose and grim demeanour, as well as his unremitting wrath towards those that served the Dark Gods. He fought for over seven decades until he fell in battle while fighting against the forces of the Archenemy during the ongoing Indomitus Crusade. He was one of the first of his brothers to be interred within the shell of the Redemptor Dreadnought. Despite his mortal wounding and subsequent internment, his choler has not been quenched in the fires of battle, for his mortal wounds drive him into a killing mania anytime his is unleashed upon the foe. Rarely is he awoken from his slumber unless the Chapter requires the utter annihilation of an enemy.

## Chapter Fleet

* ***Bloodied Fang* (Maelstrom-class Galleas of War)** - Relic flagship of the Bloodied Hunters, this formidable and ancient vessel is a scarred, gunmetal-hulled vessel that has seen much glory in its history, having served as one of very vessels that fought alongside the Wolf King himself during the latter years of the Great Crusade. Upon their inception, this vessel was gifted to the Bloodied Hunters by the Space Wolves, to seal their kindship as fellow warriors of Russ.
* ***Hel's Blade* (Warspite-class Battle Barge)**
* ***Firemane* (Unknown Class Capital Vessel)**
* ***Vargyr's Wrath* (Warspite-class Battle Barge)**
* ***Devourer of Stars* (Warspite-class Battle Barge)**
* ***Dark Wolf* (Unknown Class Battle Barge)**
* ***Krakenfoe* (Unknown Class Capital Vessel)**
* ***Blódbringer* (Unknown Class Strike Cruiser)**
* ***Black Maw* (Strike Cruiser)**
* ***Fellclaw* (Strike Cruiser)**
* ***Black Cull* (Strike Cruiser)**
* ***Firepelt* (Strike Cruiser)**
* ***Foeblade* (Gladius-class Frigate)**
* ***Fireclaw* (Gladius-class Frigate)**
* ***Burning Brand* (Unknown Class Frigate)**

## Chapter Relics

* ***Belts of Russ*** - Each Great Company has in its armoury a single *Belt of Russ*, gifted to the Chapter from their genetic forbears. These powerful girdles incorporate potent gravitic force fields that protect the wearer. These relic artefacts have been reversed-engineered by the genius of Archmagos Dominus Belisarius Cawls, based upon original designs of the Space Wolves master Iron Priest Stef Blacksoul, who forged these mighty relics after the disappearance of Russ. These belts are important relics of the Chapter.
* **Fenris Pattern Wolf Helm** - This pattern of helmet is a unique product of the Space Wolves Iron Priests, featuring the snarling visage of a Fenrisian Wolf. Several examples of these relic artefacts have been gifted to the Bloodied Hunters by the Space Wolves themselves, following their inception. In addition to the intimidating appearance of these helmets, the snout also incorporates an atmospheric interchange system that enables the wearer to take in small amounts of air from the surrounding environment without compromising the environmental seals of the wearer's Power Armour. This allows Space Wolves to use their heightened senses of taste and smell while utilising the protection and auto-senses of an Astartes battle-helm.
* ***Fire Blades*** - Fire Blades are potent weapons, unique to the Blooded Hunters Chapter, that can carve through the heaviest armour with ease. A Fire Blade combines the best qualities of a chain weapon and power weapon. Fire Blades usually take the forms of chainswords or chain-axes, though they can exist in the form of any type of chainblade melee weapon. Fire Blades are masterworks from the Bloodied Hunters Forge-Wrights - each is incredibly rare and prestigious. The blades of these powerful weapons consist of fire-blackened metal forged from the unique ore of the planet's volcanic peaks. Glowing Múspellsheimr runes glow ominously along the length of the blade. The teeth of these formidable swords are cut from nigh-unbreakable substances such as fire drake fangs or tempered obsidian. The unique power fields enveloping Fire Blades have a distinctive orange or red cast. Besides their deadly abilities as deadly melee weapons, they can also unleash scorching flames by activating a small stud located near the top of the grip on the cross-guard. Lit from hilt to tip with leaping flames, when these swords are swung, the burning blade draws pyrotechnic arcs through the air, able to slice through the stoutest of armour with ease.
* **Great Wolf Pelts** - Among the wargear of the Bloodied Hunters are wolf pelts from some of the greatest Múspellsheimr Wolves that have served the Chapter. Some of these pelts are large even for a Space Marine, trailing behind them and hanging over their armour like a tide of fur. A Battle-Brother wearing such a pelt honours the memory of the wolf by carrying it once more into battle.
* **Runic Totems** - The Sons of Russ have many traditions that are unique to their Chapter, and at the heart of Múspellsheimr mysticism stand the Runecasters. Using their arcane arts they craft rune totems to call upon the powers of Fenris' mythic beasts, and Bloodied Hunters fiercely believe that these talismans can lend the bearer power from the spirit whose name is inscribed upon it.
* **Wolf Amulets** - These ornate amulets function identically to the Rosarius amulets used by the Chaplains of other Chapters, containing powerful force-field generators that protect the wearer from all but the most deadly attacks. Where the Rosarius is a physical representation of the ties between the Chaplains of the Adeptus Astartes and the Ecclesiarchy, the Bloodied Hunters do not share a similar unity of faith.
* **Wolf Claws** - Wolf Claws are a variant of the Lightning Claws used by other Space Marine Chapters. This particular pattern is primarily utilised exclusively by the savage warriors of the Sons of Russ Chapters. Wolf Claws are heavily armoured gauntlets with curved, razor-edged talons sheathed in a rippling power field of pure energy. Used most effectively in pairs, Wolf Claws are angled to echo the talons of the wolf. They allow the wielder to cut four times instead of once with each strike, either slashing to maximise a warrior's chance of hitting the foe or stabbing deep to ensure a swift kill.
* **Wolf Pelts** - Múspellsheimr Wolves, which are descended from Fenrisian Wolves first imported to the Bloodied Hunters' adopted home world over a century earlier, have become renowned across the galaxy for their viciousness. They are respected creatures and greatly entwined with Bloodied Hunters beliefs. Unarmed hunting rituals exist on Múspellsheimr to prove a warrior's prowess. Should a battle-brother succeed on such a hunt, he typically displays the pelt of the animal thereafter.
* **Wolf Tooth Necklaces** - Created from the teeth of Múspellsheimr Wolves, a Wolf Tooth Necklace is reputed to grant the wearer strength and ferocity in combat like that of the wolf it was taken from. Whether or not there is any true power in such tokens (like those talismans crafted by the Chapter's Runecasters), the effects on a Bloodied Hunters warrior's morale and ferocity cannot be denied.

## Chapter Appearance

###  Chapter Colours

The Bloodied Hunters primarily wear eclipse coloured battle-plate (a dark, moody gray sharpened with a hint of red), somewhat reminiscent of the VI Legion of old, with the exception of the helmet and the insets of both shoulder pauldrons. The part of the lower faceplate is painted deep red, the colour of spilt blood, which symbolises the red maw of the Fenris wolf of mythology - the Bloodied Hunters - from whence the Chapter takes their namesake. The shoulder pauldron trim, poleyn (knee guard trim) and the Aquila or Imperialis worn on the plastron (chest guard) are gold in colour.

Both the wargear and the armour of the Bloodied Hunters are renowned for their use of unique Múspellsheimr cultural artefacts, runic script and artisan modification in their appearance. These are not merely simple aesthetic influences, as these carry various coded references to the history and deeds of the bearer, his Spear (squad,) and Sveit (Great Company), and their markings can often carry multiple meanings depending on their relation and positioning.

Also, Bloodied Hunter battle-brothers do not display squad numbers. Instead, they have runic pack markings, which are often displayed somewhere on their battle-plate. Poleyns, tasset plates, leg armour and backpacks are all common places for the pack rune to be found.

Often, older suits of armour bear many exotic decorations and honour markings as evidence of long service. Rune of protection inscribed upon a warrior's battle-plate is often utilised as a testimonial to their skills at war, a common practice in the Bloodied Hunters, denoting leaders within a Herr ('host') or Sveit.

The massive wolf hides affixed to their battle-plate is another Fenrisian tradition carried over from their genetic forebears and adopted across the Chapter, similar to the drake hunting tradition of Salamanders and their Successor Chapters, and is again used as a method of denoting dominance within a Spear by a display prowess. The Bloodied Hunters' armour is often adorned with various tokens from Múspellsheimr wolves (imported Fenrisian wolves, genetically modified to adapt to the inhospitable environment of the Chapter's home world), such as pelts, tails and teeth.

Like their progenitors, the Bloodied Hunters also proudly disregard the authority and dictates of the *Codex Astartes*, utilising their own iconography and colours. Warriors of the Chapter generally bear their Pack markings on their right shoulder pauldron and their Sveit (Great Company) symbol on the left pauldron or right poleyn (knee guard). However, there is often much variety between individual warriors.

####  Pack Markings

The Bloodied Hunters have maintained the honoured tradition of displaying their individual Pack markings emblazoned across their right shoulder pauldrons. These markings are often repeated on the right poleyn. The armoured vehicles of the Bloodied Hunters bear much of the same ritualised iconography as the warriors themselves. Transports share the Pack marking of their passengers, while battle tanks and support vehicles often bear the Pack symbols of their crewmen. Individual honour markings are rendered in gold and displayed on a dark grey field.

####  Sveit Markings

Markings utilised by the different Sveits of the Bloodied Hunters.Pack Markings utilised by the *Úlfhéðnar* of the 13th Sveit.
Like their progenitors, the Bloodied Hunters do not utilise the same system of standard markings found within the *Codex Astartes*. The Chapter is comprised of twelve "sveit" (Great Companies), each slightly larger than a standard *Codex*-Chapter's battle company.

They are led by an officer called a "Red Maw" (a captain or Wolf Lord equivalent) who possesses close to full autonomy over the direction of his Sveit. In lieu of the usual wolf iconography utilised by their progenitors to indicate company assignment, the Bloodied Hunters instead utilise various sveit insignia.

The formations that make up the *Gríma Seggr* ('Shadow Warriors') that make up the Scout Squads of the various Sveits utilise an all-black emblem across all the various Great Companies. Sveit markings are always featured on the left poleyn.

Those Wolf-Brothers who are afflicted by the 'Curse of the Wulfen' are re-assigned to the ranks of the Wulfen packs of 13th Sveit. Known as *Úlfhéðnar* or 'Wolf-Touched', these savage and feral lupine warriors are identified by their Wulfen pack markings, which are red and white, representing both the Wulfen's teeth and claws. They are displayed on the armour of their poleyns (knee guards).

###  Chapter Badge

The Bloodied Hunters Chapter icon is a stylised two-headed wolf with bloodied maws, representing the sign of both the Deathwolf, Morkai, and the Bloodied Hunter - both potent symbols from Fenrisian Mythology. The former, represents the guardian of the gates of death, and the latter, represents the ferocious wolf of the hunt whom rejoices in tracking and killing his prey. Centered between the two-headed wolf icon, is a small golden lozenge (diamond) emblazoned with a coal-black coloured Fenrisan rune that represents 'death'.

## Chapter Relations

###  Allies

 Wild Wolves |  | Hailing from the icy death world of Fjörgyn the Wild Wolves are a particularly savage and bellicose chapter of Astartes, created during the Ultima Founding, descended from the venerable and potent lineage of the feral Space Wolves. The Astartes of this Chapter believe they are deeply touched by the Wild Wolf, the Fjörgynian God of the Hunt. Like their namesake, the Wild Wolves are savage and fiercely aggressive, their blood burning hot with the potent genetic legacy of the *Canis Helix* within their veins. These warriors prefer to fight at close quarters and are armed with a variety of melee weapons such as chain weapons, power axes and bolt pistols. Notoriously violent and short of temper, they eagerly rush into the fray, slaying their foes in a hail of blood and gore, battering through the deadliest foes and the direst situations to emerge triumphant, time and again. The Bloodied Hunters first encountered their savage cousins not long after they became a full-fledged Chapter. The Wild Wolves quickly found one of their brother Chaptera - the Bloodied Hunters - a fellow Primaris Space Wolves Successor Chapter. Both Scions of Russ Chapter fought together against the infamous Sons of Torment Chaos Warband. The sheer savagery of the Wild Wolves impressed even the ruthless Bloodied Hunters. The two Chapters quickly became allies fighting alongside one another on numerous occasions. Nearly a decade later, the Wild Wolves once again fought their hated foes - the Sons of Torment - but this time, the Chapter quickly found themselves overwhelmed by the superior numbers of the traitors and their daemonic allies. Facing imminent defeat, they found their salvation in the form of the timely arrival of their fellow Space Wolves Successors, the Bloodied Hunters Chapter, which came to aid their fellow cousin Chapter win against the heretics. However, the Bloodied Hunters had not come alone, for they had three other Chapters with them - the Dusk Howlers, Crimson Prowlers and the Dawn's Wolves. Together, these three Chapters formed the unofficial collective known as the Sons of Russ. Joined together, these Scions of Russ fought against the servants of Timor, proving to be an unstoppable force. Impressed by their fellow wolf-kin, the Sons of Russ extended an invitation to their savage cousins to join their collective. Since this occasion, the Sons of Russ and the Wild Wolves have formed strong bonds as warriors and fellow scions of the Wolf King, and have willingly answered one another's call for aid, when the need arises.

## Notable Quotes

###  By the Bloodied Hunters

"*We are outnumbered ten to one, still I love the odds! We will sacrifice them one by one, and send them to their 'gods'!*"
— From the *Saga of Ásbjorn Kveld-Úlfr*
"*The Wendól stand before us and do not fear us. Their bravery is born of ignorance, for they know us not. We are the warriors of Múspellsheimr! Forged by fire, tempered by battle. We live for WAR! Follow me my Brothers, and let us teach these simple-minded fools what we are made of and let us teach them fear.*"
— Hirkon Fellhowl, Lord Speaker of the Dead, during the Múspellsheimr Excoriation.
"*Aye, I can concede that point even to a pup like you. One of the few pleasures left to me in this iron box is sinking my fangs into some faithless bastard and twisting. But have your ears been enthralled by the howl of an assault cannon operating at full cycle? No? Don't nip at my heels with your vainglorious talk just yet cub, wait until you've grown your fangs a little before boasting to an old wolf like me.*"
— Son of Ymir Jurgen - '*Gnarltooth*' - chiding a young Vargr Bróðir.
###  About the Bloodied Hunters

"*Relentless, yet flexible. Bloody-handed yet no mere berserkers. Truly, our Bloodied Hunter Brothers are inspiring. I sometime wonders if I wouldn't have been better suited to serve alongside them...*"
—Personnal meditation of Ayur Redmane, Wolf Lord of Dawn's Wolves' Twa (Second) Great Company.

[Source]

 Renegades

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage

[Source]

## Gallery

An elite *Dróttinn Vorðr* (translated as the 'Lord's Wardens' or 'Watchmen') the Great Hunter's boon companions and most elite warriors of the Chapter. Note: Arrayed in modified Tartaros pattern Terminator Armour to accommodate a Primaris Marine's bulk.Gunnar Redblade, Varangian Guard of Redmaw Thorvall Gnarlfang, Jarl of Sveit Onn (Great Company One). Arrayed in Nihilus "Mk II" pattern Terminator Armour and armed with a pair of deadly Wolf Claws.
(Note: Terminator Armour is heavily modified and incorporates elements of both Indomitus pattern Terminator Armour and Mark X Gravis Power Armour.)Bloodied Hunters Wolf-Spirit Priest, Halvard Wendólbreaker of Sveit Twa (Great Company Two) - Ruthless Werekin of Morkai's spirit.Son of Ymir Bulveye Fellblade - 'Gnarltooth', ancient of Sveit Fyf (Great Company Five). Like all Dreadnoughts, Bulveye's shell is replete with decorative inscriptions and designs that commemorate his past deeds and victories.