recursal/Fanatic-Fandom huggingface dataset:
Guttersnipe

Guttersnipe is a villain from the West Coast. He is a member of Danse Macabre. He should be considered dangerous and not be approached. He has showed a eagerness to injure civilians in the past.

## Abilities and Powers

Guttersnipe is a pyrokinetic who produces small motes of violet flame. His power grows over the course of a fight, seeming to slowly fuel themselves through unknown means. He has shown to require an indeterminate amount of time to fuel his fire, the exact time varying, likely linked to distance or amount.

He was shown a great ability to manipulate his fire, in addition to other fire, provided his own touches it. When touching other flame, the absorbed flame quickly takes on a violet hue and adds itself to the fire. His flame has strange properties and has proven incredibly difficult to put out with water or even fire extinguishers, even more so than similar parahumans. The fire is also known to be somewhat sticky, similar to napalm rather than strictly a fire.

He has shown a complete, or near complete, immunity to his own flames and is known to coat himself in his own fire. It is unknown, but likely, that he is immune to other sources of fire.

## Appearance

Guttersnipe wears a ragged purple costume with green highlights and a high collar. The costume is fairly patchwork in nature, but keeps much of his arms revealed, likely so his power can take greater effect. The costume is made from a thicker material, likely indicating that he is not able to extend his fire immunity to his clothing. He covers his face behind an ugly, goblinoid mask.

He is noticeably overweight.

## Personal

Guttersnipe is a member of Danse Macabre, a troupe of villainous entertainers. He is known to be particularly childish and plays bass for the band. Despite the obvious danger and reputation of Danse Macabre, the organization revives a large turnout at their 'parties'. He is widely regarded as the worst musician on in the band.

Guttersnipe is fairly creepy and unsettling, though is a decidedly mundane kind of way. He is often the butt of jokes with Danse Macabre, though just as often makes remarks about other people. He is the groups whipping boy, with almost everyone blaming him anything even mildly inconvenient occurs.
Akimbo

Akimbo is a parahuman operative from Throne.

## Abilities and Powers

Akimbo is most undoubtedly a Mover who's power seems to emphasize advantageous positioning and movement, though specifics are unknown. She likely has a minor Thinker or Blaster power that allows her to use firearms more accurately than a normal person. She is known for being able to fire two firearms independently of each other with near perfect accuracy.

## Appearance

Like all Throne operative, Akimbo wears a black and gold body suit with the company's emblem on her shoulder.
Grunge

Grunge is a rogue from Oakland. She own Garage, a hole-in-the-wall bar and a known neutral zone for local capes. Her first name is public knowledge.

## Abilities and Powers

Grunge has the ability to coat surfaces around her in a metallic substances. The metal generates from her body in a semi-liquid before rapidly hardening. As she doesn't use her power very much, specific applications of her power are purely speculative.

## Appearance

Fittingly, Grunge wears stereotypically punk clothing, though her exact appear varies depending on what she is wearing. She has a number of piercings and tattoos over her body.

## Personal

Grunge owns a small bar in East Oakland that serves as a neutral meeting ground for local capes. She is known for not liking other parahumans, but has excepted that her business has become a go-to meeting area.

Prior to owning Garage, and possibly gaining powers, she was known to be in the band Inkheart where she played bass.
Myrmidon

Myrmidon is a parahuman mercenary from Throne.

## Abilities and Powers

Myrmidon is a powerful Brute with incredible strength and durability. His agility is also heightened, though he isn't necessarily faster than a normal person. His physical strength and durability has been compared to Paragon in the past and he has been noted to survive attacks from Surtur.

Myrmidon is able to equally distribute his power between individuals of his choice, granting each a proportional fraction of his power. While using his power this way, his own abilities decrease proportionally as well. It is unknown how many people he can effect this way at a time, though it has been shown to be at least nine individuals. It is unknown, but likely, if this effect works on parahumans. As he chooses, he can remove his bestowed power from an individual, redistributing it evening across the remaining members.

## Appearance

Like all Throne operatives, Myrmidon wears a black and gold body suit with the company's emblem on his shoulder. Outside of costume, he has black hair, cut military style and a soldier's body.

## Personal

Is known to be particularly heroic, challenging the stereotype of corporate mercenary.

## History

Possibly the most well known parahuman operative in service of Throne.
Doctor Feelgood

Doctor Feelgood is a Peacekeeper from Philadelphia, Pennsylvania.

## Abilities and Powers

Doctor Feelgood's power makes him a healer of sorts, though not a particularly long term one. He is able to suspend injuries with his touch allowing those he affects to ignore otherwise crippling injuries and pain. His power does not actually heal injuries and does not allow for a person to operate without certain internal systems, though a person will not die so long as his power is active. The severity of the injury seems to be linked to how long they remain suspended, with highly lethal ones being held off for a few minutes at most. He seems to be able to infinitely reapply his effect. In addition, it seems his power is not able to be applied proactively to prevent damage. He power likely works on diseases and poisons in a similar fashion. It is unknown how his power interacts with mental effects.

It is possible that his power has other applications, though the extent of these is unknown.

He is unable to use his power on himself.

## Appearance

Doctor Feelgood's costume is a bizarre combination of a punk rocker and a physician. The costume is studded leather shirts, pants underneath a doctor's coat. he covers his face behind a combination of surgical masks and metal faceplates.
Zen

Zen is a Peacekeeper from New York. He is part of the Crackerjacks.

## Abilities and Powers

Zen is able to instill a calmness in people around him, out to a fairly sizeable distance. He is thought to require line of sight and is known to be able to select who his power effects. He is also known to be able to manipulate how much of a calm he creates. It is unknown how fervent emotions challenge his power.

He has used his power is expertly negotiate hostages situations and talk town potential suicide victims from high edges. His power doesn't require that he be interacting with these people, his mere presence being enough to facilitate a dialogue.

He likely has resistance to emotional effects.

## Appearance

Zen's costume is a number of bright orange cloaks and scarfs that wrap around his body. His head is also covered, obscuring the black mask he wears. His costume is clearly inspired by Buddhist monks

## Personal

Contrary to his power, Zen is anything but calm. Fiery and passionate, Zen is quick to get fired up over something. He's been noted as having a bit of a temper and could be seen as a wildcard. It is almost comical how much his personality juxtaposes his power, even reinforced as his power doesn't seem to work on himself.

In an interview with Suits, Zen revealed he had a younger cousin somewhere within the Ward program. This led to a semi-popular internet joke wherein any new parahuman in the city was suggested to be "Zen's cousin".

#### Church of the Complete

Zen has been an outspoken member and advocate for the Church of the Complete. He is known to spend much of his personal time performing charity work, helping the church organize food drives and fundraising events. When asked why he didn't join the Church's small parahuman team, he said that he'd rather be working with PRO to "make an even bigger difference"

Some detractors raised concerns over the Church alleged activity, suggesting that Zen wasn't the type of person who should be in the Peacekeeper department.

## History

Zen joined the Peacekeepers in 2003, joining the Crackerjacks in 2007.
Gilgamesh

Gilgamesh is a parahuman from New York and a rogue element within the city. He is widely suspected to be a supervillain mastermind, but there has been little evidence to corroborate this.

## Abilities and Powers

Unknown, though he is known to have them. He has been strangely open about people finding out about his abilities, saying that he would "let everyone know the minute someone guessed right" but that his "employers and clients would probably not allow someone to get close".

## Appearance

Gilgamesh is known to be somewhat tall, over six feet, and lean, but not particaurly muscular. He has black hair. His most unusual feature is his skin, which is a russet brown-red skin which, while strange, is not unnatural. His skin color is likely a birth defect, though it is possible it is somehow linked to his power.

Interesting for a parahuman, triply so for someone is his position, Gilgamesh does not cover his face. In fact, he seems to want people to known what he looks like as much as possible. He wears expensive and eye catching clothing, with things like earing, bracelets and necklaces. He has expressed a dislike for suits, saying that they are "far too formal for someone like me" instead dressing in lavish shirts and pants, the former for which incorporate subtle designs on them.

## Personal

The first thing people would tell you about Gilgamesh is that he is far more gregarious than your usual supervillain crime boss. Or "alleged super villain crime boss" as he frequently reminds people. He has expressed an enjoyment for brushing shoulders with powerful and prominent individuals, whether they be supervillains , superheroes or even normal people. Those he interacts with have reported that he is unusually friendly and easy to be around.

Despite this, he still only makes occasional appearances to his patrons. When he does, they are full of pomp and circumstance. He owns a handful of establishments within Manhattan, the most prominent being Reliquary– a hotel– and Aphelion– his yacht. He often hosts parties on Aphelion for the upper echelon of Manhattan with an invitation being seen as the ultimate symbol of status.

He has a PHO account which he regularly responds to and promotes himself, businesses and others. He has several million followers.

## History

Rose to power during Winter's Break, seemingly overnight. Despite his personality, it should be remembered that Gilgamesh is a, however much he tries to play it off, a dangerous and potential violent criminal. Many disappearances, kidnappings and murders have been implicitly or explicitly linked to his organization, with those investigating suddenly disappearing or refusing to work on any investigations. It is unknown exactly how much influence Gilgamesh has within the city, but it should be presumed to be significant.
Devil Dog

Devil Dog is a parahuman from New York. She is a member of the Trench Fighters and part of the Resistance.

## Professional Status

### Power Description

Increased strength, speed and regeneration

### Affliation

Trench Fighters (Member)The Resistance (Affiliate)

## Abilities and Powers

Devil Dog is some sort of Brute, though the intricacies of her power are largely unknown. She, presumably, has some form of minor durability, but much of her endurance appears to come from a regenerative ability. This healing factor is known to be particaurly potent, allowing her to restore herself to top physical condition in a matter of minutes. It is unknown if she is able to regenerate limbs, but has been known to recover from otherwise lethal injuries. She does not appear to feel pain.

In addition to this, Devil Dog has shown significantly increased strength and speed. While upper limits are unknown, she doesn't seem to be incredibly strong or fast, putting her in the lower echelon of Brutes. She doesn't seem to be capable of lifting more than a ton, and hasn't been seen running much faster than thirty miles per hour. However, she has been seen leaping several yards and is capable of scaling buildings with relative ease. Her movement is incredibly explosive.

Videos and eye witness accounts show her fighting incredibly viscously and erratically, grappling opponents to the ground before violently pummeling them into submission. She is likely strong enough to rip a person limb from limb.

## Appearance

Devil Dog's costume is a puffy jacket with a fur collar and a black undershirt. She wears military style shorts and athletic shoes. She covers her face behind a mask modeled after a bulldog and cover her neck and wrists with fairly dangerous spiked collars. Like a lot of Brutes, she doesn't appear to wear an armored bodysuit, instead relying on her power to protect herself.

## Personal

A member of the Trench Fighters, a vaguely militarily themed group of heroes based out of Upper Brooklyn. She is known to be particaurly aggressive and violent, with small things setting her off. She is also known to be a loose cannon and has, on occasion, has proved to be as much a liability as she is an asset to the Trench Fighters.
Triumvirate

The Triumvirate is the collective name for the three strongest heroes in North America, possibly the world. Paragon is the leader of the team with the other two members being Clockwork and Triumph. Each member of the team leads their own Peacekeeper team but during national or international situations, such as Calamity attacks, the Triumvirate comes back into effect. During these situations, all Peacekeeper leadership defaults to the Triumvirate.
Bushwhack

Bushwhack is a minor supervillain from Chicago. She is a known affiliate of the Untouchables.

## Abilities and Powers

Bushwhack is a Stranger with the ability to almost seamlessly blend into her surroundings. Her power works better while she is against a surface, though still works if she is in the center of a room. Her ability extends to objects she holds.

There is likely another, subtler, aspect to her power.

## Appearance

While transparent most of the time, her costume is bright pink and extremely eye catching.
Aurora

Aurora is a hero from Canada and member of the League.

## Abilities and Powers

Aurora has is Master who is able to generate fairly humanoid beings comprised entirely of light. These beings are able to interact with the world, but are seem to be limited in how far they can go from Aurora and are individual not very strong. She is able to fly by using a number of these illusions to carry herself into the air and can move fairly nimbly, though not particularly fast. The illusions are able to walk through surfaces, though they are slowed.

In addition to this, Aurora is able to cause her minions to explode with a violently bright light and slight concussive effect, similar to a flashbang. This effect becomes more pronounced the more she bursts at the same time and the effect seems to repeat on itself, rather than just produce and bigger radius effect. The explosion are noted to exceptionally nonlethal and are likely safer than actual flashbangs in many circumstances.

## Appearance

Aurora's costume is modeled after the aurora borealis, consisting of vibrant purples, greens and blues. He costume and her illusions don't match in color, but complement each other nonetheless.

## Personality

Known to be particularly diligent and involved with St. John's.

## History

As one of the younger League team leaders, she has garnered a celebrity status. She has been commended in the past for running one of the safest teams in regards to collateral damage.
Bruiser

Bruiser is a supervillain from Santa Lucia.

## Abilities and Powers

Bruiser is a Brute, and one of the more pure examples of one. He has shown himself to be able to shrug off small arms fire and most mundane melee attacks. He has greatly increased strength and has been shown to be able to easily lift a car. He is able to punch through concrete. He has shown the ability to heal from injuries far quicker than a normal person, though not fast enough to be classified as a regenerator.

## Appearance

Bruiser wears dark motorcycle leathers and a hockey mask. He keeps the rest of his head hooded.

## History

Bruiser served as hired muscle for criminals, parahumans and not. He reportedly fled the city before the Battles of Santa Lucia.
Mirror Mirror

Mirror Mirror is a villain from Oakland and leader of the Boxers.

## Abilities and Powers

Mirror Mirror is capable of generating illusionary duplicates of herself in and around her immediate area. The duplicates look and act exactly like her, but are unable to interact with the world around them. She does not require line of sight to create the duplicates, allowing her to generate them through walls and/or obscurement. She is known to always generate the duplicates in a radius from herself, though she is not required to remain in the immediate area for them to persist. Her duplicates; movements are known to become less fluid the more she makes or farther she is away from them. It is unknown how much control she is able to enact over her duplicates.

A known trait of her duplicates is for them to appear exactly like herself, even producing appropriate noises. They are known to appear of thermal imaging and similar forms of observation. It is unknown, but likely, that she would be able to fool other forms of enhanced senses.

The illusions do not disappear once struck.

## Appearance

Mirror Mirror wears a black costume with white stripes that further allows her to break up her figure within her duplicates. She wears a mirrored faceplate.

## Personal

Known to be particaurly fair and judicial. Has shown a distaste for harming civilians.
Juggler

Juggler is a solo superhero from Yonkers, New York. He was a member of the inaugural Wards team in New York City.

## Juggler

### Affiliation

Unaffiliated/Self Parahuman Response Team (Past)

## Abilities and Powers

Juggler is able to shunt himself, in whole or in part, into small rifts that he can open. He is able to open these rifts at range, which allows him to make attacks from range or preform short range teleport. He can manifest these portals in any orientation or angle, allowing for significant disconnect from his body. He can shunt his entire body into these portals and make attacks while hidden, though it is unknown if he can sense while within his portals.

In addition to this, Juggler has slightly enhanced accuracy and precision with thrown object allowing him to strike difficult targets. He has shown an ability to slightly curve objects he throws though it is unknown if he actually controls them in the air or just throws them in a particular fashion.

He has also exhibited increased stamina and endurance, able to run several miles without breaking a sweat.

## Appearance

Juggler wears a red and purple suit with large checks. His neck is covered with bouncy frills and his face behind a red and purple mask. He wears a floppy jester's hat with the same color scheme.

## History

Juggler was a member of the inaugural Wards team. After he turned eighteen, he declined to join the Peacekeepers and instead became a local vigilante in his hometown. He has a track record of ruining the reputation of career villains and became an early example of that strategy.

## Personal

As a child, Juggler was seen as joking at best and annoying at worst. His personality has been described as "needlessly crass and idiotic". His personality carried over into his adult cape career.
Deacon

Deacon was a Peacekeepers in Santa Lucia. He is currently affiliated with Trojan Division.

## Professional Status

### Power Description

Enhanced processing power and reaction time

### Affliation

Trojan DivisionParahuman Response Organization

## Abilities and Powers

Deacon's power gives him enhanced processing power and heightened reaction time. He is stated as being able to use his power to learn an enormous amount of information in a small amount of time. He is well versed in a number of languages, fighting styles and martial arts.

In combat, he has shown the ability to anticipate then dodge attacks superhumanly well and use his surrounding to a ridiculous degree. He is able to win most hand to hand combats against even parahumans in minutes.

## Appearance

Deacon's costume is similar to standard PRO riot gear, likely a hold over from his early days as a hero. His is more streamlined and has a black matte chess pawn on its chest piece.

## History

Deacon is one of the original members of the Santa Lucia Peacekeeper team and the only member to still remain in the city. He is considered a legend within the city and is the city's most celebrated Peacekeeper. He has a number of arrests and, while not the strongest, is largely considered one of PRO's best heroes, comparable to Partisan who he is known to be good friends with.

Retired after the Battles of Santa Lucia citing a much needed retirement, though he is still affiliated with PRO Intelligence.
Aeon

Aeon is a Peacekeeper from Anchorage, Alaska.

## Abilities and Powers

Aeon appears to be capable of rewinding, pushing forward or pausing time for ten subjective seconds. He is able to use his power to move things where they were ten seconds ago, move things to where the slated to be *in* ten seconds or pause things for ten second. He is able to affect organic and inorganic material, but is seemingly unable to affect himself.

### Controversy

Whether or not powers are able to actually manipulate time has been hotly debated for almost as long as parahumans have existed. Top scientists and scholars seem to almost universally agree that time manipulation powers are impossible, yet there are still people like Aeon. Whether or not he is actually manipulating time, his power might as well be. He is able to reverse injuries caused within the last few moments, though whether he is able to reverse a death is unknown.

## Appearance

While a Ward, Aeon wore a neon blue and silver jumpsuit with raised armor around his torso. He covered his face behind a visor. As a Peacekeeper, he maintains the same color scheme though has changed to more appropriate attire for the cold of Alaska.

Aeon is African American.

## Personality

Lacks experience and largely acts his age. Was only a Ward for two months before graduating to the Peacekeepers.
Heads Up

Heads Up is a vigilante from Alameda, California. He is a member of the Lookouts.

## Abilities and Powers

Heads Up's power almost instantly allows him to be alerted to most things in a close proximity to himself. It is unknown how this power works, though it is likely some form of short range precognition. His power has allowed him to accurately sense through obstructions, dodge attacks he otherwise wouldn't see coming and maintain a general awareness of his surroundings at all times.

## Appearance

Wears a completely opaque helmet. A number of white scarves are tied where his eyes would be. The remainder of his costume is a black under suit with similar white scarves.
Countdown

Countdown was a tinker and super villain from New York. In June of 2008, he detonated a bomb that damaged a significant portion of Brooklyn.

## Abilities and Powers

Countdown is/was a tinker whose specialty is unknown (at least publicly). He is though to specialize in tinker tech bombs, though other theories suggest he specializes in massive weapons or explosions. Regardless, his creation was large enough to cause a significant amount of damage to south Brooklyn.

## History

On April 4th, 2008, Countdown detonated a tinker tech bomb and destroyed more than half of Brooklyn resulting in several hundred thousand casualties. He was captured the next day and subsequently sent to the Harper Parahuman Detention Center.
Checkmate

Checkmate is a superhero from New York. She is the second-in-command of the Royales, the city's most prominent Peacekeeper team.

## Checkmate

### Affiliation

The Royales (Second in Command)Parahuman Response Organization

## Abilities and Powers

Checkmate is a Thinker and is considered Aces High's counterpart, at least in a technical sense. She serves as the team's strategist and planner. The specifics of her power are unknown, but Aces High has said she is "better for mid to long term stuff". Regardless, she has been able to run the teams' intelligence and operations unaided in all but the most dire circumstances.

## Appearance

Checkmate wears a checked, padded bodysuit. Her costume keeps her hair and face mostly revealed.

## Personal

Checkmate is friendly and personable. She is often described as easy to talk to and very relaxing to be around.
Railway

Railway is a villain from New York City. He is also a member of Empire's Vanguard.

## Abilities and Powers

Railway is able to generate a column of telekinetic pushing force in any particular direction he chooses. He has shown an ability to choose what is and is not affected by his power and can orient it in any way he choose. He is capable of shifting the column fairly quickly, though usually not fast enough to react to an attack. It is unknown if he is able to control how much force the column pushes with.

He often uses his power to launch a number of projectiles through it at high speeds, though he has shown other uses for it. In the past, he has used his power to allow himself to move quicker, run up surfaces, pin down foes or reflect certain projectiles.

## Appearance

Railway wears a gunmetal gray suit that covers a large portion of his body.

## History

Serves as a soldier for Vanguard. Is usually found in the company of Shrike and Stromfront.
Guardian

Guardian was a member Golden Coast. His civilian identity is public knowledge.

## Abilities and Powers

Guardian's power grants him enhanced strength and durability. His body is effectively bullet proof and he is capable of bending steel.

## Appearance

While he was a hero, Guardian wore a white suit with golden highlights around his arms, legs and torso.

## Personal

Retired from being a hero in 2004 after his wife, Stepping Stone, was killed in her public identity. He soon disappeared from the public light, though he is occasionally still the source of tabloids.
Knucks

Knucks is a villain from New York City. He is heavily associated with the Russian mafia and considered one of the higher ups in the city's branch.

## Abilities and Powers

The specifics of Knucks' power is unknown, though it allows him to use most weapons with great efficacy. In the past, he has shown the ability to use improvised weapons with hyper proficiency, turning even the most unassuming object into a potentially dangerous weapon. It is unknown if this is a Thinker ability, granting him improved combat ability, or a Striker one that allows him to imbue objects. Both are equally likely.

## Appearance

Knucks wears a black and gold costume that outlines his muscles and hands. The costume has a number of interior pockets used to hold potential weapons.
Aberrant

Aberrant is a term for parahumans who exhibit monstrous qualities and mutations. Such mutations can range from subtle, to noticeable to radically altering the parahumans biology. It is unknown the extent of mutations possible, but there are likely few limits as to which a parahuman's could be altered. Mutations are not arbitrary and seem to facilitate powers in some fashion. The percentage of Aberrant parahumans are low, less than one in every ten thousand having significant alterations to their body.

### First Cited

While the exact date is unclear, the first Aberrants were reported in the late 90s or early 2000s.
Alternate, The

The Alternate is a hero from Oakland.

## Abilities and Power

The Alternate has increased stamina, strength and speed. His power put him within achievable human reaches, albeit on the far end of the spectrum.

He is, allegedly, a Tinker, though there is no evidence to corroborate this.

## Appearance

The Alternate wears a baby blue body suit that shows off his body. He wears a yellow mask over his face. He is known to be particularly attractive.

## Personality

Talks and acts like an archetypical hero.
Hospitaller

Hospitaller is a Peacekeeper from New York. She is a member of Damage Control, though often works along side Subdual.

## Professional Status

### Affliation

PeacekeepersParahuman Response Organization

## Abilities and Powers

Hospitaller is a Tinker who specializes in prosthetics, though she is able to build fairly advanced medical equipment as well. She is a capable of building minor body augmentations akin to exoskeletons.

She provides medical treatment for the New York Peacekeeper department.

## Appearance

Wears a black bodysuit covered by a black cloak. Has white highlights and a white medic's cross on her chest. Her arms are covered with tinker tech armors.

## Personal

Though her reputation is primarily as a healer, she has shown great ability in confrontations.
Impulse

Impulse was a super villain and member of the Outcasts, a villain team from Oakland.

## Professional Status

### Location

West Coast (Presumably)Oakland, California (Previously)

## Abilities and Powers

Impulse is able to create localized spheres of intense gravity that pull inwards to the center of the sphere. The gravity is noted to be exceptionally strong and difficult to escape from. He has been recorded moving cars and heavy trucks with relative ease. He seems to be able to create any number of gravity spheres at any given time. He has not shown any ability to control the size of the spheres, each of which affect a small radius.

He has shown the ability to quickly manifest his power mid combat to catch an opponent off guard.

He is completely unaffected by his own power.

## Appearance

Impulse wore a loose black coat that seemed two sizes too big for him and a few scarves over his head and torso. Strapped over his head was a plain black masked, the eyes X'ed out with neon blue EL wire, his mouth covered in an approximation of a smile.

## History

Impulse was a member of the Outcasts. He was assumed to have left the group in early-mid January, shortly after the group gained intercity acknowledgment. The reason for this is unknown, but is likely for interteam issues, according to rumors.

He has not been seen since mid January of 2010. It is possible he was arrested by PRO or defected.
Athena

Athena is a hero from Montreal and member of the League.

## Abilities and Powers

Athena has a minor version of the Paragon package, giving her enhanced durability, strength and flight. In addition to this, she has shown extreme proficiency with a variety of weapons to the point of granting her a minor Thinker rating.

## Appearance

Athena wears a golden suit of armor over a black body suit and underneath a loose, off-white tabard. She covers her face behind a golden helmet that leaves her face and blonde hair exposed. She carries a twisting bident and a shield.

## Personality

Friendly and courteous, though particularly shy.

Speaks with a noticeable lack of accent.

## History

Stationed in the League's Headquarter in Montreal.
PRO Strike Teams

In addition to having Peacekeeper teams across North America, some parahumans are placed into Strike Teams. These teams are specialized teams who are called when a situations demands, similar to actual PRO teams. They are deployed across North America, acting when and where a normal Peacekeeper team can't.
Death Ray

Death Ray is a violent villain from Lyon, France. She is a founding member of the Tribunal. Her name is French is *Rayon de la Mort,* which translates into Ray of Death.

## Physical Description

### Aliases

Death RayRayon de la Mort

Ray of Death

## Professional Status

### Power Description

Turns into a superheated being of pure energy

## Abilities and Powers

Death Ray is a Breaker able to transform in a superheated being of pure energy. While in this form, she appears vaguely humanoid, though loses any sort of defining characteristics. The form is a bright blue-white, though not painful to look at.

More importantly, her Breaker state appears to consist of superheated plasma that will liquify those that come into contact with. This effect isn't a given and can be resisted with enhanced durability or similar powers. Interestingly, she does not appear to give off heat making it safe to approach her so long as no contact is made. This allows for grazing hits, partial removal of limbs or, in some circumstances, complete bisection. Those who have survived have described the process to be strangely painless. Injuries cauterize almost instantly, making non lethal hits generally survivable, at least from a blood loss stand point.

Further, Death Ray produces what is best described as 'Tron trails' and this after image is just as lethal. The trails persists for about five seconds, and she has not shown the ability to make it last shorter. She has never shown the ability to be able to run through her own trail. The produced trail is about two feet wide. A known weakness is that her Breaker state is contingent on her moving and, if she stops moving for even a small length of time, she falls out of the Breaker state. However, she can kick it back up with more movement after reaching her top speed.

Death Ray has a small Mover rating as well, denoting an ability to run over most surfaces and across water. Thankfully, she is not able to run noticeably faster than a dead sprint, though she *can* keep such speeds up for seemingly endless time.

It is unknown how long she can remain in her Breaker state.

## Appearance

Death Ray's costumed changed over the years but she now wears a dark blue body suit with blue-white rays running down her torso. She covers her face behind a blue visor.

## History

One of Europe's many dangerous villains. She, along with Feedback, created the Tribunal. She is one of Europe's longest lasting villains, a testament to her strength.
Nekomancer

Nekomancer is a vaguely villainous parahuman from New York. She is a member of the Courts.

## Abilities and Powers

Nekomancer is Master who has a large, feline-esque minion at her command. The minion is fairly large, roughly the size of a large horse. It is about eight feet at the shoulder. The feline vaguely resembles a panther, though it has an additional pair of legs at its midriff. Its tail is also notably longer and more sinewy than normal, resembling a whip. The feline is large enough to allow for multiple riders. It is about as strong and durable as one would expect a feline of such size to be.

The feline is capable to exceptionally quick movement, able to run several dozen miles per hour. Additionally, it is capable of some sort of teleportation. This teleportation does not appear to be instant over long distance, though is likely faster than normal movement. The leading theory is that the cat is capable of transporting itself, with Nekomancer and any riders, into a mirror world in which it navigates. The limitations, if any, on the teleportation are unclear. It appears that Nekomancer, or at least the feline, is capable of sensing while traversing the mirror world in some fashion, evident from the ambushes she has been known to set up. It is unknown how long Nekomancer is capable of remaining in this mirror world, if she evens enters it at all.

Additionally, the feline likely has some sort of enhanced sense, such as enhanced smell and low-light vision. It possibly has other senses.

It is unknown if Nekomancer is able to sense through the feline.

## Appearance

Nekomancer's costume is a puffy, red and black riding dress that covers much of her body. The costume has a hood integrated into it that partially covers Nekomancer's face and has a large pair of ears on the top. She covers her hand and feet with large gloves and boots reminiscent of paws. She has long, blonde hair that drapes over her face, long parts tied together with ribbons and bells. She has a number of pouches on her belt and carries a wooden crook.

## Personal

Nekomancer has a fairly kittenish (pun *definitely* intended) personality and is largely seen as more troublesome than dangerous, though she still shouldn't be underestimated. She has habit of regularly speaking in cat puns.

She has a bit of a cult following within her neighborhood and, of the Court of Four, posts the most often on their joint account.

### Blackstar

Nekomancer refers to her minion as Blackstar. She claims that he is very friendly once he gets to known someone.

## History

A member of the Court of Four, the lowest level of the organization. She has not shown a desire to progress higher in the organization. She has been known to rob stores or delivery trucks, though just as often intervenes to stop such robberies. She has worked with local law enforcement and hero teams in the past, but also fought against them.
Hiatus

Hiatus is a superhero from New York. She is a member of the Royales.

## Abilities and Powers

Hiatus is capable of sending objects and people into an extra dimensional space for an indeterminate amount of time. Her power works somewhat slowly, making it inconvenient to use offensively. Her power manifests as a number of grey motes that quickly expand and knit together until they form a matte surface. Hiatus is capable of entering her own dimension, though it is not something she likes to do (as seen below).

> **@hiatus\_official** could you tell us what does the inside of your power looks and/or feels like?
>
>

> **@x\_tuber\_door\_x** I wouldn't describe it as a pleasant place to be. It's very dark and dreary. Not a place I like to send others, if it can be helped. I hope this answers your question.
>
>

It is unclear how she leaves from this dimension or what would happen if she was somehow unable to recall her power.

## Appearance

Hiatus wears loose, light gray clothing that cinches at her waist, elbows and knees.

## Personal

Hiatus is quiet and reserved, rarely engaging in the public sphere, making her a bit of an oddity among the other Royales.
Eisendrache

Eisendrache is a hero from Santa Lucia. He is a member of Vigilance.

## Abilities and Powers

Eisendrache is a Changer able to absorb metal into his body, then manipulate said metal to his whim. He is likely and Aberrant, as he is never seen not composed of metal. He has shown the ability to manipulate the metal to form a variety of weapons. In addition, he has proportional strength and durability one would expect.

## Appearance

Appears to be composed entirely of metal, including his hair, eyes and teeth. It is likely his internal organs are also comprised of metal. It is unknown if he can bleed or what his blood looks like.

He wears a dark green jumpsuit with lighter green accents.
Adamant

Adamant is a member of Vigilance, a hero team in Santa Lucia.

## Abilities and Powers

Adamant can form objects out of inorganic material. Large objects, such as shields, take him longer than creating smaller ones, such as knives, which can talk almost no time at all. When using his power, his hands sink into the material. He has not shown the ability to do this at range nor the ability to sink anymore than his forearm into the material. His power only reshapes the material, meaning he cannot make things bigger than he has mass, nor can he make material any harder.

## Appearance

Adamant wears a rough suit of geometric steel than covers his entire body and face. The suit is reminiscent of a roman centurion, though only vaguely.
Crap Shoot

Crap Shoot is a Ward from Oakland.

## Abilities and Powers

Crap Shoot is a tinker with an unknown specialty, though she has been shown to focus primarily on combat applications. She out fits herself with a number of gadgets such as electric nets, energy weapons and forcefield generators. She usually has different gadgets in each engagement she is seen in, though many fill similar roles. Her specialty is assumed to be single use items with an emphasis on combat application.

## Appearance

Crap Shoot wears red body armor edged with a generous helping of gold. She covers her face behind red tinted googles.

She is visibly African American.

## Personal

Known to be an excellent public speaker and is considered on the more personable members of the Oakland Wards. She has stated that Clockwork is a personal hero of hers.
Michaud Effect

Studied and coined by the preeminent parahuman researcher Willard Michaud , the Michaud Effect is a loose generalization of guidelines that powers tend to follow.

## The Michaud Effect

The Michaud Effect is, amongst other things, the idea that certain powers tend to be limited to affecting either living targets or inanimate objects, but not both. To quote the dissertation "...[the Michaud Effect] appears to be a manifestation of a more general tendency for powers to be limited to facilitate their use. On a whole, parahumans and their abilities tend to display a phenomenon by where they are limited in an self-sustaining fashion," In other words, most powers seem to have built in 'safety controls' which avoid harming the parahumans using them.

The theory further states that all powers come with certain limitations: limited range, limited precision, limited to certain materials. Many (but not all) powers tend to stop outside of a person or animal's body. Many exceptions are powers that only work on living creatures. This effect severely reduces the lethality of most powers. Most telekinetics cannot reach into a person's chest and crush their heart, most energy controllers cannot manifest their power inside a persons body and etc. Another limitation common to powers is that they cannot operate in space; approximately 250 miles. Most powers are also limited so they cannot protect a person in the vacuum of space.

The exact nature and reason for the effect is unknown, though the nature of the effect is well recognized. Research into parahumans is still in its infancy and several powers seem to contradict it in arbitrary and highly specific ways. Abominable is widely known to be an anomaly in regards to the Michaud Effect and is commonly used as a case study in parahuman studies.

## Trivia

A possible exploitation of the Michaud effect would be for a parahuman to make their costume either in part or entirely of their own hair to prevent it from succumbing to their power.
Hecatomb, The

The Hecatomb is a member of the Merry Band.

## Abilities and Powers

The Hecatomb is Brute who's power makes him both an immovable object and an unstoppable force. He is completely unaffected by physical forces, unless he allows himself to be affect. In addition, no parahuman ability has been shown to affect him in any way, apparently including those possessed by the Triumvirate. He is able to use this ability to completely bypass any and all defenses, including those generates by powers and abilities. He has shown the ability to use his physics immunity to leap incredible distances, travelling thousands of feet and landing without breaking surfaces. He has also shown the ability to move incredibly quickly, able to easily keep pace with, and out run, a car. It should be assumed that he is capable of running and leaping far faster and further, even though he has never been observed doing so.

The Hecatomb is able to bestow his immunity onto anyone and anything he comes into physical contact with, no matter how small of a part is touching him. It should be assumed that this bestowed immunity is every bit as strong as he own, and that those he is in contact with are unaffected by physical forces and parahuman abilities.

No defenses or powers have ever been shown to impede the Hecatomb for more than a fraction of a second. The best possible chance of survival is to break line of sight and attempt to hide, though this is far from reliable.

## Appearance

The Hecatomb is a male who appears to be in his mid thirties; his body is exceptionally toned and muscular. His skin is impossibly white, devoid of almost all pigment, blemishes or markings. Black markings spiral over his skin and are no more mutable than the rest of his body. This makes any possible ethnicity hard to determine. It should be noted that, since his initial appearance, he has not aged and he suffered no markings across his body.

The Hecatomb does not wear clothes or a costume, allowing himself to go completely nude.

## History

The Hecatomb first appeared in late 2000 where he killed several Peacekeepers during a PRO Convention in Chicago. He was unable to be stopped by the Triumvirate, though details of the event are scare to nonexistent. He was first sighted among the Merry Band in 2005.

Individually, he is one of North America's most dangerous parahumans.
Big Brother

Big Brother is a member of the Boxers, a villain team in Oakland.

## Abilities and Powers

Big Brother's powers are unknown. It is presumed, because of her name, she is some sort of information gather with a large scope. The leading theory is that she is able to see through the symbols she creates.

## Appearance

Wears a black cloak with a hood. The hood of the cowl has a red, triangle eye with a large 'X' striking through it. This mark is often used within her territory, giving some credence to the theory on how her power works.

## Personality

Unknown. Assumed to run ops for the Boxers.
Cold Snap

Cold Snap is a young member of Golden Coast and, as such, his civilian identity is public knowledge.

## Abilities and Powers

Like his father, Cold Snap is a cryokinetic. He is able to freeze ambient moisture in a fairly large radius around himself and direct the freezing cloud of snow and hail. His power, effectively, allows him to create then control a massive blizzard. He has shown himself to be highly resistant to below freezing temperatures and similar effects. In addition, he has also shown the ability to accurately sense through his power. Whether this is heightened senses or some other means of perception is unknown.

The temperatures generated by his power are far lower than a conventional blizzard and his is able to reduce temperatures far quicker than his father, but not quite as quick as his brother.

## Appearance

Cold Snap wears a heavy winter parka and other snow gear.

He has black hair.

## Personal

Cold Snap attends Alameda High School and is in tenth grade.
Whodunnit?

Did you know that Whodunnit is a Ward from Columbus, Ohio?

### What are some Powers and Abilities that Whodunnit has?

Did you know that Whodunnit is a Stranger who can only be communicated about through questions? Did you also know that this ability extends through technology? Did you also know that simply changing the inflection or adding a question mark is not enough to satisfy his power? Did you also know that this makes it violently difficult to communicate effectively about Whodunnit and even harder to communicate about him in the middle of a battle? Did you also know that Whodunnit is not affected by his own power?

## What does Whodunnit look like?

Did you know that Whodunnit wears a 1950s style private eye costume? Did you know that he covers his face behind a white fabric that covers his entire head? Did you know that this material has a question mark on in?

## What are some things about Whodunnit?

Did you know he is pretty much universally dislikes for the nature of his power?