CVARS

List of CVars for CF 4.2.1

## Complex

cd\_alwaysdrop - Complex monsters always drop weapons

cd\_sharedkeys - Keys are shared between players

cd\_vanillamode - Enables/Disables vanilla mode (Some special effects are disabled).

## LCA

lca\_legmusic - Enables/Disables music for Legendary enemies

lca\_legweapmusic - Enables/Disables music for Legendary Plasma Rifle

lca\_legplayermusic - Enables/Disables music for Legendary Demon Rune

lca\_legmusic\_priority - Set monster music prioity to None, Difficulty, or Favorite

music\_priority1 to music\_priority10 - Set your favorite tracks that will have priority over other music when lca\_legmusic\_priority is set to Favorite

trueleg\_priority - Give TrueLegendary monsters' music priority over all else (Untested, designed to work with God Complex)

## Dust

dust\_nolegphase - Enables/Disables Legendary Phase Imp

dust\_notlegzomb - Enables/Disables True Legendary Zombie

dust\_nobflan - Enables/Disables Bloody Flandre

dust\_nospidermasterspark - Enables/Disables Spider Mastermark

dust\_nolegmage - Enables/Disables Legendary Necromancer

dust\_nolegvile - Enables/Disables Legendary Archvile

dust\_nosacrosanct - Enables/Disables Sacrosant Overseer

dust\_nolegarchon - Enables/Disables Legendary Archon

dust\_nolegafrit - Enables/Disables Legendary Afrit

dust\_altrailgunner - Alternative attacks for Railgun Zombie

dust\_altlegrev - Alternative Legendray Revenant death

CF
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cf\_rawanger - Enables Raw Anger enemies

cf\_hardspawns - Enables/Disables harder monster spawns for all monsters except Baron Of Hell, SpiderMastermind & Cyberdemon

cf\_hardbossspawns - Enables/Disables harder monster spawns for Baron Of Hell, SpiderMastermind & Cyberdemon

cf\_no2hu - Disables 2HU spawns

cf\_novexed - Enables/Disables most Vexxed enemies

cf\_nolegmonsters - Enables/Disables Legendary and higher tier monsters in spawners

cf\_spawnerpro - Enables/Disables progressive spawners

cf\_emulationmode - Changes emulation mode (Complex, Complex/LCA, Complex/LCA/RM, Complex/LCA/RM/Dust, Complex/LCA/DUST, Complex/LCA/DJB/Dust, Complex/LCA/RM/DJB/Dust, CF.

cf\_weaponspawns - Toggles weapon spawner mode (All, No Legendaries, Base only)

cf\_weaponjump - Enables/Disables weapon spawner jumps

cf\_truehardmode - Enables/Disables all runes

cf\_keeprunes - Enables/Disables keep runes & terminator when you die.

cf\_notruelegrune - Enables/Disables True Legendary Rune

cf\_startweapon - Enables/Disables starting weapons

cf\_startitems - Enables/Disables starting items

cf\_noobish - Enables/Disables noob starting items.

cf\_arkpack - Toggles Reinforcement backpacks between 0 (Off), 1 (Ark), 2 (Lite), 3 (Random)

cf\_supplybackpack - Toggles supply backpack type spawned from Supply beacon 1 (Normal), 2 (Random)

cf\_combatpacks - Toggles combatpacks dropped from enemies 0 (Ammopack), 1 (Backpack), 2 (Random Combatpack)

cf\_beaconspawns - Toggles number of Supply backpacks spawned from supply beacons 1 (3), 2 (5), 3 (7)

cf\_multiplayeritems - Enables/Disables multiplayer items

cf\_halloween - Enables/Disables Halloween mode

cf\_fragments - Enables/Disables Nemesis Fragments drops

cf\_hardmainyu - Enables/Disables Hard Mainyu (not a fair fight)

cf\_ZandroMode - Enables/Disables a meme mode (requires a hard map reset)

cf\_WimpyBosses - Enables/Disables Legendary/Enraged/Nemesis having some vulnerablility to their own damage type

cf\_debugmode - Enables/Disables stats including Spawner Score

cf\_saiyanmode = Enables/Disables Saiyan mode (You get stronger when you die).

## Survival

cf\_surrev\_method - Toggles revival method, Off, Kill, or Time

cf\_surrev\_kills - Number of kill needed before a dead player can revive (25+)

cf\_surrev\_time - Amount of time needed before a dead player can revive (5+)

cf\_surrev\_slottimer - The amount of time a slot stays open (10 to 30)

cf\_surrev\_allplayers - Enables/Disables all dead players being able to revive when a slot is opened.

## TrueCF

truecf\_jump - Toggles monster spawner jump setting between 0 (Off), 1 (Low), 2 (Medium), 3 (High), 4 (Insane)

truecf\_notfair - Enables/Disables Legion mode (monsters don't infight & some monsters can't hurt each other)

truecf\_monsterstyle - Toggles Monster Renderstyle between 0 (Normal), 1 (Stealth), 2 (Shadow), 3 (Fuzzy), 4 (Invisible), & 5 (Random)

truecf\_dontevenbothersettingthis - Enables/Disables Impossible Mode (monsters NOCLIP & you constantly alert them)

truecf\_randomskill - Enables/Disables a random skill level getting picked before each map (does not affect skill 6 and 7)

truecf\_nolnweapons - Enables/Disables Legendary/Enraged/Nemesis weapons spawning

truecf\_oldfriend - When enabled an old friend might occasionally stop by for a visit.

truecf\_monstersheal - When enabled monsters heal a little when they kill a player.

## HPBar

hpbar\_style - Changes style, Off, Full, Minimum

hpbar\_show\_friendly - Enables/Disables friendly tag.

hpbar\_show\_status - Enables/Disables Invulnerable, Invisible, Reflective, Ghost, Stealth tags

hpbar\_announcer - Enables/Disables announcer.

hpbar\_rekt - Enables/Disables Rekt count.

hpbar\_threshold - Sets the minimum number of Max hit points a monsters have to has to show up in the main bar. (0 to 5000, default 0)

hpbar\_tracker - Enables/Disables tracker.

hpbar\_tracker\_threshold - Sets the minimum number of Max hit points a monsters has to have to show up in the tracker. (0 to 5000, default 2000)

hpbar\_tracker\_scale - Enables/Disables scaling for the tracker

hpbar\_tracker\_x\_offset - Changes the horizontal offset of the tracker

hpbar\_tracker\_y\_offset - Changes the vertical offset of the tracker