Unusual Incidents Unit

* Riot Control/Security Branch
* Hazmat/Spec Ops
* Recon/Intelligence Branch
* Operative (Replaced)

Glock-18 (All Doors)

Baton (All Doors)

Spas 12 (Riot Control)

Riot Shield (Riot Control)

### Entry:

Purchasing a temporary access in the shop and then joining via the Teams button.Owning the "More Teams!" gamepass.

### Allies:

Security DepartmentMobile Task Forces

Alpha-1

Foundation Personnel

### Enemies:

Chaos InsurgencySerpent's Hand

Class D

Global Occult Coalition

Office of the Reclamation of Islamic Artifacts (ORIA)

## Overview

>
>
> "...Protect this country against any paranormal threat. Supernatural predators forgotten by the public. Aliens from the sky who do not come in peace. Communist infiltrators wielding Nazi paranormal super-weapons."
>
>

> - "Special Executive Memorandum 001", written by J. Edgar Hoover.
>
>

The Unusual Incidents Unit of the Federal Bureau of Investigations is a unique division that had a major presence during the onset of the Cold War. Formed during a time where the American government was finding ways to utilize anomalies, the UIU's main purpose was to serve as a rapid response to any paranormal events or crimes within the nation. They work with the SCP Foundation as a "liaison" of the sorts, and have been kept alive thanks to the political hands of the Global Occult Coalition and the Foundation.

As the Cold War ended, its funding was cut, reducing the unit to a low budget and understaffed division, often referred to as the "X-Files" or "UIUseless" by the anomalous community in whole.

## In-game

In Site 35, they act as a reinforcement helping the Foundation, assisting on-site personnel in recontaining and fighting hostiles. They have their own personal base, weapons, and equipment given to them, as with most official teams set in game. The UIU is basically a better Security Department that comes in cheap at 500$ in game.

The Unusual Incidents Unit has three armor morphs that can be worn:

1. The "Riot Control/Security Branch" morph with 150 max health.
2. The "Hazmat/Spec Ops" morph with 140 max health, 24 sprint speed, 16 walk speed and 2 jump cooldown.
3. The "Recon/Intelligence Branch" morph with 130 max health, 26 sprint speed, 19 walk speed and 1 jump cooldown.

The Unusual Incidents Unit team also comes with weapons:

Name
Capacity
 SCAR-L
 M4 Carbine
to the M16A1. Just like the M16A1, it does 19.5 damage on the head and 13 damage anywhere else.
 Glock 18
Personnel" class of the Foundation Personnel team. It does 16.5 damage on headshots and 11 damage anywhere else.

## Strategies

### Playing as an Unusual Incidents Unit:

* You spawn at Gate-A next to Mobile Task Force. Try and group up with them
* You also have an M110 right next to your spawn inside a tower.
* Don't dwell near the spawn of Class-D. They will either overwhelm you or you would get killed by an Administrative Department.

### Playing against Unusual Incidents Unit:

* Similar to Serpent's Hand this is difficult to do because they have good guns and their main players are often skilled to an extent. The best way to rid them swiftly is to overwhelm them but they have access to the SPAS to easily shotgun you.
* Kill them like you would any other player hostile to you.
* Team up with Serpent's Hand to get rid of them.

## Trivia

* The UIU was considered to be a weak team in the past due to its supposed crappy weapons, however this has received a hidden buff during the MTF & Researcher Revamp Update and a buff during QOL update 3.
* Not present in the Legacy version.
* The Unusual Incidents Unit team previously spawned within the facility, close to the Entrance Zone checkpoint. However, they now spawn outside of the map and are teleported into the facility at Gate A.
* The UIU also used to take some things from the previous Security Department armory and armor models. This was changed as of August, 5th 2021, where they now have a base outside of the map and teleport to Gate A.