recursal/Fanatic-Fandom huggingface dataset:
Terraforming

**Terraforming** is a technology in Beyond Earth.

## Summary

Terraforming is a scientific technology which allows for the changing of terrain from uninhabitable to inhabitable.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Terraforming.

* Biospheres
* Climate Control
Xenomass

**Xenomass** is a type of strategic resource in Civilization: Beyond Earth required for production of buildings, units, and orbital units in the harmony affinity.

The Xenomass tile is improved by a Xenomass Well.

## Summary

Buildings which require Xenomass:

* Xenofuel Plant
* Xenonursery
* Cloning Plant
* Microbial Mine
* Xeno Sanctuary
* Progenitor Garden

Units which require Xenomass:

* Xeno Swarm
* Evolved Xeno Swarm
* Xeno Cavalry
* Evolved Xeno Cavalry
* Rocktopus
* Evolved Rocktopus
* Xeno Titan
* Evolved Xeno Titan

Orbital Units which require Xenomass:

* Miasmic Condenser
* Rocktopus
Mind Over Matter

**Mind Over Matter** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

Frugality  •  Helping Hands  •  Homesteading  •  Workforce Initiative  •  Colony Initiative
**Tier Two**
Pathfinders  •  Pioneer Spirit  •  Gift Economy  •  Settler Clans  •  **Mind Over Matter**
**Tier Three**
Nature's Bounty  •  Joy From Variety  •  Hands Never Idle  •  Ecoscaping  •  Eudaimonia
Mind Flower

The **Mind Flower** is a project in the world of Beyond Earth.

## Summary

This Wonder is used to accomplish the Transcendence victory, in conjunction with the Mind Stem city building. It looks like an enormous, living structure. It is a semi-sentient organism that is awakening a larger, planet-wide consciousness network.

## References

* Official Manual
* Well of Souls

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  **Mind Flower**
Mechatronics

**Mechatronics** is a technology in Beyond Earth.

## Summary

Mechatronics allows for the development of remotely operated machinery and robotics, including the mobile and ballistic LEV units.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Mechatronics.

* Mobile LEV
* Ballistic LEV
Profiteering

**Profiteering** is an Industry virtue in Civilization: Beyond Earth.

## Summary

Labor Logistics  •  Central Planning  •  Standardized Architecture  •  Commoditization  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  **Profiteering**  •  Alternative Markets  •  Interdependence Network
**Tier Three**
Social Investment  •  Liquidity  •  Civic Duty  •  Magnasanti  •  Superior Engineering
Mountain

Type | Terrain

The **Mountain** is a terrain type in the world of Beyond Earth.

## Summary

Mountains are upthrusts of terrain, impossible for non-flying units to move through. They are not particularly helpful to your colony, save as a barrier to movement by enemy Units. Mountainsare impassable except to air Units.
Xenonova

The **Xenonova** is a wonder in the world of Beyond Earth.

## Summary

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  **Xenonova**

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Servomachinery

**Servomachinery** is a technology in Beyond Earth.

## Summary

Servomachinery is a technology which allows for micro-biotics and miniaturized robotics.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Servomachinery is a sub-technology of Bionics.
Virtues

**Virtues** in Civilization: Beyond Earth can determine the course of your civilization, and can grant bonuses depending on how far into the virtue tree you travel, as well as the breadth of your investments. All virtues can be expanded into three tiers, each with specific breadth and depth benefits. For the sake of brevity, sections below have been created only if they have known values; when the game releases, all Virtues will have Depth Rewards, and three Tiers.

## Width Synergy Bonuses

Width Synergy Bonuses are those given for completing a certain number of virtues with a particular tier, regardless of which tree they are from.

### Tier I

* 6 Virtues: 1 free Virtue
* 10 Virtues: +10%  Growth,  Production and  Energy in the Capital
* 15 Virtues: 1 free Technology

### Tier II

* 8 Virtues: Choose 1 free Virtue, Recruit 1 new Covert Agent
* 12 Virtues: Choose 1 Free Affinity Level

### Tier III

* 10 Virtues: +10%  Growth,  Production,  Science,  Culture and  Energy in every City.

## Might Tree

### Might Synergy Bonuses

* 5 Might Virtues - +5% combat strength and +5% ranged strength for all units
* 10 Might Virtues - +5% combat strength and +5% ranged strength for all units
* 15 Might Virtues - 1 free Affinity level

### Tier I

 Public Security | +0.25  Health for every Military Unit under your command

### Tier II

 Martial Meditations | Choose 1 Free Affinity Level

### Tier III

 Channel Wrath | +10% Strength and ranged strength for all units

## Prosperity Tree

Prosperity is a virtue which focuses on trade and commerce, creating new opportunities for commerce and market control.

### Prosperity Synergy Bonuses

* 5 Prosperity Virtues - **+10%  Growth in all cities**
* 10 Prosperity Virtues - **+1  Health in every city**
* 15 Prosperity Virtues - **+50% Orbital Coverage radius from Cities**

### Tier I

 Colony Initiative | Gain a free Colonist Unit.

## Knowledge Tree

### Knowledge Synergy Bonuses

* 5 Knowledge Virtues - **+10%  Culture in every city**
* 10 Knowledge Virtues - **+10%  Science in every city**
* 15 Knowledge Virtues - **1 Free Technology**

### Tier II

 Memeweb | -40%  Culture penalty from number of Cities for new Virtues.

## Industry Tree

Industry is a virtue which values the mass production of goods and materials, and focuses entirely on the means by which to create more with less. This virtue grants various bonuses to unit build times, and reduces overall material and financial costs.

### Industry Synergy Bonuses

* 5 Industry Virtues - **+10%  Energy in all cities**
* 10 Industry Virtues - **+10% production in every city**
* 15 Industry Virtues - **earn 1% of stockpiled  Energy amount every turn, up to 100  Energy**

### Tier I

 Scalable Infrastructure | +15%  Production towards Wonders

### Tier II

 Interdependence Network | +25% yield from Trade Routes with your own Cities

### Tier III

 Superior Engineering | Orbital Units stay in orbit 50% longer before de-orbiting
True LEV Destroyer

The **True LEV Destroyer** is an upgrade to the LEV Destroyer, unlocked at 18 . The upgrade brings +14 combat strength, +20 ranged strength, +30% combat strength when attacking, and 10 HP splash damage to units next to target at the cost of +200  Production.

## Summary

When upgrading from the LEV Destroyer, the player gets to select one of the following perks:

* +1 Range at full health
* 15 HP splash damage to units next to target.
Trade Vessel

The **Trade Vessel** is a unit in Civilization: Beyond Earth.

## Summary

The Trade Vessel is the naval equivalent of other trade units, creating naval routes for economic and material exchange. Establishing a thriving trade ecosystem early in the game can establish your civilization as a dominant force in geopolitical economics, enabling the machinations of war or the implementations of peace programs alike.

Unit description: *Naval Trade Unit. Used to establish Trade Routes by sea between your cities and other cities, outposts, or stations. Trade Routes generate yields or increased outpost growth rate for trading partners, but Trade Units are vulnerable to attack and their routes must be protected by Military Units.*
Social Mores

**Social Mores** is a Knowledge virtue in Civilization: Beyond Earth.

## Summary

Social Mores is a virtue which grants extra culture for population, allowing for rapid cultural and societal expansion. This is best to take early in the game cycle, as this will allow for great tamping down of early enemies and by resisting religious and political spread from your enemies.

Foresight  •  **Social Mores**  •  Creative Class  •  Field Research  •  Laboratory Apprenticeship
**Tier Two**
Cohesive Values  •  Applied Aesthetics  •  Networked Datalinks  •  Community Medicine  •  Memeweb
**Tier Three**
Information Warfare  •  Learning Centers  •  Technoartisans  •  Metaresearch Methods  •  Monomyth
Rocket Battery

The **Rocket Battery** is a building in the world of Beyond Earth.

## Summary

The Rocket Battery is a defensive building meant to increase the health and defense capabilities of the average city.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Panopticon

The **Panopticon** is a wonder in the world of Beyond Earth.

## Summary

An early defensive structure, used to assist military units. Requires Defense Grid.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  **Panopticon**  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Road

The **Road** is a Tile Improvement in the world of Beyond Earth.

## Summary

Roads are connecting paths between settlements that allow for increased trade and movement speed. Though they do boost  Culture,  Production,  Food, and trade, they come with a heft maintenance fee in greater numbers, so they should be used sparingly and only as connections between major settlements.
Ranger

The **Ranger** is a unit in Civilization: Beyond Earth.

## Summary

The Ranger is an effective early-game ranged unit, analogous to the archer. Because the unit is designed to function primarily at range, its base strength is relatively low; this is balanced with relatively high ranged damage. Though this strength is far out-classed by later units such as the Gunboat, the relatively low cost of the Ranger makes it a great early-game unit for expansion, defense, and conquest.

Unit description: *Ranged Unit. Attacks at range to avoid close quarters combat.*
Robotics

**Robotics** is a technology in Beyond Earth.

## Summary

Robotics is a discipline which provides for research into both tactical and swarm robotics, for both offensive and defensive capabilities.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Robotics.

* Tactical Robotics
* Swarm Robotics
Repair Facility

The **Repair Facility** is a building in the world of Beyond Earth.

## Summary

The Repair Facility allows for increased production, using reclaimed parts and recycled units to boost unit productivity and effectiveness.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Siege Worm

Strength | 60

The **Siege Worm** is an alien unit in Civilization: Beyond Earth.

## Summary

The Siege Worm is a large unit, and is the strongest of the alien units. When killed, the siege worm gives a temporary science boost. Due to the strength and size of this unit, a large group of units is necessary to assault the Siege Worm, though tech upgrades can make this challenge easier to overcome.
Social Investment

**Social Investment** is an Industry virtue in Civilization: Beyond Earth.

## Summary

Labor Logistics  •  Central Planning  •  Standardized Architecture  •  Commoditization  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  Profiteering  •  Alternative Markets  •  Interdependence Network
**Tier Three**
**Social Investment**  •  Liquidity  •  Civic Duty  •  Magnasanti  •  Superior Engineering
Xenomass Well

The **Xenomass Well** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Xenomass Well is a well in which Xenomass is extracted and refined. This allows the Xenomass to function as  Food,  Science,  Energy, and  Production catalysts, boosting overall production and promoting general  Growth and  Health
Military-Industrial Complex

**Military-Industrial Complex** is a Might virtue in Civilization: Beyond Earth.

## Summary

This virtue is perfect for the military minded, as it boosts overall production of military units. This boost in production may not equal out to much in the late game, but if taken early on, could mean the difference in key battles. The pure numbers game would suggest that even a slight variation in production rate such as this could also have long-term ramifications if taken early on.

Survivalism  •  Adaptive Tactics  •  Liberation Army  •  Military Industrial Complex  •  Scavenging
**Tier Two**
Public Security
Predator

The **Predator** is an upgrade to the Raider, unlocked at 16  Purity. The upgrade brings +20 ranged strength, +1 Range, and +40% combat strength when Air Sweeping (for a total of 90%) at the cost of +100  Production.

## Summary

When upgrading from the Raider, the player gets to select one of the following perks:

* +50% combat strength when attacking cities
* Automatically heal every turn.
Transcendental Equation

The **Transcendental Equation** is a project in the world of Beyond Earth.

## References

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Purity

**Purity** is one of the three affinities in Beyond Earth, the other two being Harmony and Supremacy.

## Summary

Purity is focused on preserving, glorifying, and creating the ideal version of humanity as we know it now. If Harmony and Supremacy represent the changes humankind will face in the future, Purity is a total rejection of that adaptation. The look of the cities and units call back to the past, and feature lots of banners and sigils you would commonly see on the great civilizations of old. Purity units have no adaptations to the alien atmosphere and instead rely on big bulky sophisticated exosuits and vehicles.

Purity is about raw strength, but don’t confuse that with simplicity. While military units are equipped with heavy battlesuits, many of their vehicles are equipped with hover technology. Floating tanks look more like floating fortresses. They move slowly, but they don't suffer from the same environmental move penalties of a typical ground unit. Your enemy will not see a more terrifying sight than an army of floating tanks crossing the ocean.

## Affinity Bonuses

  Level 13 | Exodus Gate can be constructed for Promised Land Victory Quest
Spy Agency

The **Spy Agency** is a building in the world of Beyond Earth.

## Summary

The Spy Agency allows for the implementation of a spy program, granting covert operations that allow for intrigue, sabotage, and diplomatic influence.

Headquarters  •  **Spy Agency**
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Quantum Computer

The **Quantum Computer** is a wonder in the world of Beyond Earth.

## Summary

A supercomputer based on quantum theory. Used to produce lots of Science. Requires Field Theory.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  **Quantum Computer**  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Settler Clans

**Settler Clans** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

Frugality  •  Helping Hands  •  Homesteading  •  Workforce Initiative  •  Colony Initiative
**Tier Two**
Pathfinders  •  Pioneer Spirit  •  Gift Economy  •  **Settler Clans**  •  Mind Over Matter
**Tier Three**
Nature's Bounty  •  Joy From Variety  •  Hands Never Idle  •  Ecoscaping  •  Eudaimonia
Strategic Resources

**Strategic Resources** are resources which allow for the building of complex units or the support of unique buildings in Civilization Beyond Earth.

## Confirmed Strategic Resources

* Firaxite - Used in the production of buildings, units, and orbital units in the supremacy affinity
* Floatstone - Used in the production of buildings, units, and orbital units in the purity affinity
* Geothermal - Used in the production of buildings and wonders.
* Petroleum - Used in the production of buildings and orbital units.
* Titanium - Used in the production of buildings, units, and orbital units.
* Xenomass - Used in the production of buildings, units, and orbital units in the harmony affinity
Vertical Farming

**Vertical Farming** is a technology in Beyond Earth.

## Summary

Vertical Farming is a more space and yield efficient method of farming, which delivers edible foodstuffs for a larger population grouping.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Vertical Farming is a sub-technology of Biology.
Prime LEV Destroyer

The **Prime LEV Destroyer** is an upgrade to the LEV Destroyer, unlocked at 16, 5. The upgrade brings +14 combat strength, +20 ranged strength, +30% combat strength when attacking, and 10 HP splash damage to units next to target at the cost of +200  Production.

## Summary

When upgrading from the LEV Destroyer, the player gets to select one of the following perks:

* +1 Range at full health
* Does not need to set up before attacking.
Rivers

Type | Terrain

The **Rivers** are a terrain feature in the world of Beyond Earth.

## Summary

Traditionally, cities have been built along rivers, and for good reason.

Rivers provide irrigation, improving the farmland around the city, and they serve to protect a city, as it is difficult to mount an assault against a city across a river.

* Location: Unlike other features, rivers run along the sides of the tiles rather than through them, so rivers provide their benefits to all tiles/Units adjacent to them.
* City Yield Modifier: Rivers give an Energy to adjacent tiles.
* Offensive Penalty: When attacking across a river, the attacking Unit gets a penalty to its combat strength.
* Movement Effect: A Unit uses up all of its remaining movement points when crossing a river . There is, however, no additional cost for crossing a river if a road or monorail passes over the river
North Sea Alliance

Leadership | Duncan Hughes

**North Sea Alliance** (**NSA**) is a civilization in the world of Beyond Earth.

## Summary

North Sea Alliance is a new sponsor revealed in the Rising Tide Expansion. The NSA seems to be modeled after the Nordic countries, with a hint of Great Britain.

## Starting Benefits

* Can make planetfall in the ocean.
* Have a higher movement speed and attack when operating aquatic cities.

## See also

* A Win For Huges, But the Alliance Loses
Pan-Asian Cooperative

AI Affinity | Supremacy

The **Pan-Asian Cooperative**, shortened to "**PAC**" at times, is a civilization in the world of Beyond Earth.

## Summary

The Pan-Asian Cooperative is a large conglomerate of Asian powers under the unity government of China, lead by the half-Chinese, half-Cambodian polymath Daoming Sochua. Because of the PAC's pragmatic response to the Great Mistake in East Asia, they will pick the more technologically-focused Supremacy. and eschew the Purity-Harmony dichoomy. The units of the Pan-Asian Cooperative tend to focus more on the offensive than the defensive.

## See also

* Civilization: Beyond Earth - The Story Behind PAC Leader Daoming Sochua
Slavic Federation

The **Slavic Federation** is a civilization in the world of Beyond Earth.

## Summary

The Slavic Federation is a unity government representing the Russian Federation and the Slavic States. Because they include both of these distinct groups, it could be said that the Slavic Federation has the same make-up as the former USSR, encompassing both the interior Russian powers and their exterior satellite states. Because of their militant and expansionist nature, it is assumed that the Slavic Federation will follow the Supremacy affinity, though this has not been confirmed by the developers or by the various videos published concerning affinities.

## See also

* The Slavic Federation’s Kozlov Speaks to the Masses
Master Control

The **Master Control** is a wonder in the world of Beyond Earth.

## Summary

A central coordination supercomputer. Used to accelerate domestic improvements. Requires Autonomous Systems.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  **Master Control**  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Supremacy

**Supremacy** is one of the three affinities in Beyond Earth, the other two being Purity and Harmony.

## Summary

Supremacy represents the most dramatic change for humanity. This Affinity sees technology as the thing that saved humanity after The Great Mistake. Technology is what took man from Earth to the new planet, so they decide to double down in cybernetics. As the supremacy player sheds his or her humanity, they adopt a more austere robotic appearance. By the end of the game, vehicles and military units are sleek, efficient, and often unrecognizable from their human origin.

Supremacy has an interesting tactical design. Unique Supremacy units, for the most part, work better in tightly formed groups than they do alone. This is because of the various adjacency buffs the units get from being near each other. This makes positioning your units more important, so you can maximize their battle potential. On the other hand, you can give up these perks for a “lone wolf” upgrade that buffs your unit when they are not next to anyone. You can live out your sci-fi alien-squashing fantasies by taking a lone wolf marine into the middle of an alien nest and open fire.

## Unique Units

* - Stat can be improved with perk choices
Supremacy Units

The following units are Affinity units based on a player-chosen Affinity. These Supremacy Units represent the best of their chosen Affinity, and are by and large only accessible by a player choosing that path.

## Summary

* ANGEL
* Apostle
* Arbiter
* Armor
* CARVR
* CNDR
* Cruiser
* Disciple
* Educator
* Executor
* Herald
* Marine
* Needlejet
* Overseer
* Prime ANGEL
* Prime CARVR
* Prime CNDR
* Prime SABR
* Prophet
* Redeemer
* SABR
* Sentinel
* Seraph
* Shepherd
* Vindicator
Memetwork

The **Memetwork** is a wonder in the world of Beyond Earth.

## Summary

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  **Memetwork**  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Polystralia

AI Affinity | Unknown

The **Commonwealth of Pacific**, also known as **Polystralia**, is a civilization in the world of Beyond Earth.

## Summary

Polystralia is a unique civilization in the world of Beyond Earth. The civilization represents the joint efforts of both Australia, Polynesia, and the Malay Islands. The Malay Islands, Australasia and the Pacific Islands has a long and forgotten history. The people from the Pacific Islands and Australasia came from the Malay Islands. The Nation is new to space flight and was part of the ARC and Franco-Iberia and other Nations, during the Great Mistake the nation achived independance and began making plans to leave the earth. Because these countries are far removed from any surrounding populaces, they are assumed to focus on the other affinities outside of Supremacy; which of these they focus on is unknown at this time.

## See also

* A Candid Interview with Polystralia's Hutama
Work Barge

The **Work Barge** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Work Barge is a water-based working unit that will explore, experiment, and harvest water tiles. These barges will produce  Food,  Science, and  Production from certain resources, and function exactly like Workers in the water.
Standardized Architecture

**Standardized Architecture** is an Industry virtue in Civilization: Beyond Earth.

## Summary

Labor Logistics  •  Central Planning  •  **Standardized Architecture**  •  Commoditization  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  Profiteering  •  Alternative Markets  •  Interdependence Network
**Tier Three**
Social Investment  •  Liquidity  •  Civic Duty  •  Magnasanti  •  Superior Engineering
Old Earth Relic

The **Old Earth Relic** is a building in the world of Beyond Earth.

## Summary

The Old Earth Relic is an archeological construct that harkens back to Earth before the space faring age. Besides promoting morale, it grants a large boost in culture.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Trade Route

Trade routes connect Cities, Outposts, or Stations between Civilizations and provide bonuses to any of the following:  Food,  Energy,  Production,  Culture, or  Science which benefit both sides. All civilizations can create trade routes, but Polystralia receives two additional trade routes in its capital city.

## Creating a trade route

Starting from any location, a list of other reachable locations can be found in the user interface. To establish a trade route from one location to another, the route between them must be completely explored and free of miasma. Trade Convoys are used to create trades routes over land, and Trade Vessels are used to create naval trade routes.

Once established, trade routes must be protected from attach.

## Improving trade routes

* An Autoplant provides a +1  Energy bonus from each international trade route and an possible additional trade route.
* A Feedsite Hub provides a +1  Science bonus from each international trade route.
* A Recycler provides a +1  Production bonus from each internal trade route.
Ultrasonic Fence

The **Ultrasonic Fence** is a building in the world of Beyond Earth.

## Summary

The Ultrasonic Fence is a defensive structure which prevents alien lifeforms from invading the space around your cities, creating a passive, non-aggressive barrier between yourself and the neutral alien lifeforms. However, this is only true for the base game. In the Rising Tide expansion, Ultrasonic Fences provide no benefit.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Purity Units

The following units are Affinity units based on a player-chosen Affinity. These Purity Units represent the best of their chosen Affinity, and are by and large only accessible by a player choosing that path.

## Summary

* Armor
* Bastion
* Battlesuit
* Centurion
* Cruiser
* Destroyer
* Devastator
* Dragoon
* Dreadnought
* Earthling Settler
* Guardian
* Lancer
* LEV Destroyer
* LEV Tank
* Marine
* Needlejet
* Predator
* Punisher
* Raider
* Sentinel
* True Aegis
* True Battlesuit
* True LEV Destroyer
* True LEV Tank
* Warden
Titanium

**Titanium** is a type of strategic resource in Civilization: Beyond Earth required for production of buildings, units, and orbital units.

The Titanium tile is improved by a Mine.

## Summary

Buildings which require Titanium:

* Alloy Foundry

Units which require Titanium:

* Battlesuit
* True Battlesuit
* Aegis
* True Aegis

Orbital Units which require Titanium:

* Weather Controller
* All-Seer
* Phasal Transporter
* Planet Carver
Wonder

The **Wonders** in Civilization: Beyond Earth represent significant evolutions in human civilization.

## National Wonders

* Headquarters
* Spy Agency

## Wonders

* Ansible
* Archimedes Lever
* Armasail
* Bytegeist
* Crawler
* Cynosure
* Daedalus Ladder
* Deep Memory
* Drone Sphere
* Ectogenesis Pod
* Gene Vault
* Holon Chamber
* Human Hive
* Markov Eclipse
* Mass Driver
* Master Control
* Memetwork
* Nanothermite
* New Terran Myth
* Panopticon
* Precog Project
* Promethean Wonder
* Quantum Computer
* Resurrection Device
* Stellar Codex
* Tectonic Anvil
* Xenodrome
* Xenomalleum
* Xenonova

## Projects

**Projects** are exceptionally large wonders necessary for victory conditions.

* Beacon
* Emancipation Gate
* Exodus Gate
* Mind Flower

## Others

* Communications Array
* Transcendental Equation
Survivalism

**Survivalism** is a Might virtue in Civilization: Beyond Earth.

## Summary

Survivalism is a Might virtue which grants increased base and ranged strength against alien lifeforms. Choosing how to deal with aliens will be one of the first things a new player must do; because of this, Survivalism is a perfect choice for early combat-oriented civilizations, and is a must-choose for any player choosing an aggressive nature towards the aliens.

**Survivalism**  •  Adaptive Tactics  •  Liberation Army  •  Military Industrial Complex  •  Scavenging
**Tier Two**
Public Security
Trade Depot

The **Trade Depot** is a building in the world of Beyond Earth.

## Summary

The Trade Depot is a trade building which enables for more effective and efficient trade routes to be established between cities and outposts.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Swarm Robotics

**Swarm Robotics** is a technology in Beyond Earth.

## Summary

Swarm Robotics is a technology which utilizes thousands of small robotic devices to act within a swarm capacity for either defensive or offensive capacities.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Swarm Robotics is a sub-technology of Robotics.
Workforce Initiative

**Workforce Initiative** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

Frugality  •  Helping Hands  •  Homesteading  •  **Workforce Initiative**  •  Colony Initiative
**Tier Two**
Pathfinders  •  Pioneer Spirit  •  Gift Economy  •  Settler Clans  •  Mind Over Matter
**Tier Three**
Nature's Bounty  •  Joy From Variety  •  Hands Never Idle  •  Ecoscaping  •  Eudaimonia
Martial Meditations

**Martial Meditations** is a Might virtue in Civilization: Beyond Earth.

## Summary

This Virtue grants an immediate Affinity level, which is very useful for rapid movement through the various virtue benefits available.

Survivalism  •  Adaptive Tactics  •  Liberation Army  •  Military Industrial Complex  •  Scavenging
**Tier Two**
Public Security
Mass Driver

The **Mass Driver** is a wonder in the world of Beyond Earth.

## Summary

An electromagnetic catapult, or "city-sized railgun". Requires Ballistic LEV.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  **Mass Driver**  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
New Terran Myth

The **New Terran Myth** is a wonder in the world of Beyond Earth.

## Summary

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  **New Terran Myth**  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
People's African Union

The **People's African Union** is a civilization in the world of Beyond Earth.

## Summary

The People's African Union is a unified government representing the majority of Africa in the new world of Beyond Earth. Though the majority of Africa is represented here, the Northern African states are actually represented by Franco-Iberia. Because of many generations of apartheid and war, the People's African Union is focused entirely on peace, with a predicted AI which focuses on Harmony. Due to their affinity choice, they are largely focused on development of peaceful technologies, eschewing the more aggressive Supremacy units.

## See also

* Civilization: Beyond Earth - Letter from Samatar Jama Barre
Progenitor Ruin

Type | Artifact

The **Progenitor Ruins** are an artifact in the world of Beyond Earth.

## Summary

Progenitor ruins are the remains of structures left behind by a nigh-mythical alien race. Once an expedition is completed on a tile containing this, the player will receive either an Affinity level increase or progress towards an advanced technology.
Orbital Units

**Orbital Units** are various satellites and stations in Civilization: Beyond Earth which exist in a separate layer known as the "Orbital Layer". They can have huge impacts on the cities in which they are tidally locked above, and can increase defensive ratings, energy production, and more.

## Units

* Miasmic Repulsor
* Tacnet Hub
* Solar Collector
* Lasercom Satellite
* Miasmic Condenser
* Orbital Laser
* Phasal Transporter
* Weather Controller
* Orbital Fabricator
* Holomatrix
* Deep Space Telescope
* All-Seer
* Planet Carver
Offshore Drilling Platform

The **Offshore Drilling Platform** is a Tile Improvement in the world of Beyond Earth.

## Summary

Sea variant of the Petroleum Well. The Offshore Drilling Platform is a harvesting tile improvement that takes terrain-based petroleum deposits and converts it into usable stores of  Petroleum for advanced units and buildings.
Technoartisans

**Technoartisans** is a Knowledge virtue in Civilization: Beyond Earth.

## Summary

Foresight  •  Social Mores  •  Creative Class  •  Field Research  •  Laboratory Apprenticeship
**Tier Two**
Cohesive Values  •  Applied Aesthetics  •  Networked Datalinks  •  Community Medicine  •  Memeweb
**Tier Three**
Information Warfare  •  Learning Centers  •  **Technoartisans**  •  Metaresearch Methods  •  Monomyth
Vivarium

The **Vivarium** is a building in the world of Beyond Earth.

## Summary

The Vivarium allows for a greater yield of produce, allowing for the support of larger population bases and more efficient city growth.

NOTE: This does not apply to flood plains.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Network

The **Network** is a building in the world of Beyond Earth.

## Summary

The creation of a network allows for the more rapid development of technology and sharing of information, as well as increased production of science from the presence of copper.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Petroleum

**Petroleum** is a type of strategic resource in Civilization: Beyond Earth required for production of buildings and orbital units.

The Petroleum tile is improved by a Petroleum Well.

## Summary

Buildings which require Petroleum:

* Petrochemical Plant
* Biofactory

Orbital Units which require Petroleum:

* Miasmic Condenser
* Weather Controller
* All-Seer
* Deep Space Telescope
* Holomatrix
* Orbital Laser
* Phasal Transporter
* Planet Carver
Seeding

**Seeding** is the beginning process undertaken in Beyond Earth, and grants certain bonuses depending on who supports you and with whom you place your allegiance.

## Sponsors

Choosing a sponsor grants certain bonuses which can dramatically alter both the immediate early-game and the long-term strategy overall.

## Colonists

The type of colonists picked alters the immediate effect of early cities.

## Spacecraft

The type of Spacecraft you choose affects your starting conditions.

## Cargo

The specific cargo chosen during your launch affects your default setup.
Resurrection Device

The **Resurrection Device** is a wonder in the world of Beyond Earth.

## Summary

A device allowing continuous regeneration of specialized tissue in the body without degradation, theoretically extending the lifespan indefinitely. Used to produce a lot of Health. Requires Artificial Evolution.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  **Resurrection Device**  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Precog Project

The **Precog Project** is a wonder in the world of Beyond Earth.

## Summary

An organization set up to predict outcomes of controlled situations, most notably combat and military tactics. Used to improve domestic combat strength. Requires Collaborative Thought.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  **Precog Project**  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Recycler

The **Recycler** is a building in the world of Beyond Earth.

## Summary

The recycler building is where broken metal, obsolete technologies, and unused materials go to be made into new materials. This reduces the overall cost of units in terms of material, and makes full deployment more effective and efficient.

## References

* Well of Souls
Pioneer Spirit

**Pioneer Spirit** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

Frugality  •  Helping Hands  •  Homesteading  •  Workforce Initiative  •  Colony Initiative
**Tier Two**
Pathfinders  •  **Pioneer Spirit**  •  Gift Economy  •  Settler Clans  •  Mind Over Matter
**Tier Three**
Nature's Bounty  •  Joy From Variety  •  Hands Never Idle  •  Ecoscaping  •  Eudaimonia
Physics

**Physics** is a technology in Beyond Earth.

## Summary

Physics unlocks greater understanding of ballistics and technology, and leads to more advanced developments in weaponry.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Physics.

* Ballistics
Tactical Robotics

**Tactical Robotics** is a technology in Beyond Earth.

## Summary

Tactical Robotics is a discipline in which the tactical use of remote and automated machinery is undertaken for military and civilian benefit.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Tactical Robotics is a sub-technology of Robotics.
Soldier

The **Soldier** is a unit in Civilization: Beyond Earth.

## Summary

The Soldier is the default combat unit of Beyond Earth, offering a good mix of cost and movement speed. Decent movement, coupled with insanely high strength for a low-cost unit, makes this unit a must-have for the early-game, and a staple of deployed forces for mid to late-game campaigns.

Unit description: *Melee Unit. A basic unit that is easy to build. It begins weak, but can be upgraded to increase its effectiveness and fight alongside more advanced units.*
Mine

The **Mine** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Mine is a type of tile improvement built on the  Silica,  Copper and  Gold resources and  Titanium strategic resource. Also, it can be built similarly on hills to the Mine in previous titles, (presumably) providing +1  Production. The improvement to tile yield to Gold, Silica, Copper and Titanium however, is unknown. With the mine, Gold and Copper provides +1  Energy and Silica provides +2  Science.
Mobile LEV

**Mobile LEV** is a technology in Beyond Earth.

## Summary

The Mobile LEV technology is a remote vehicle designed for long-term excursion and combat.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Mobile LEV is a sub-technology of Mechatronics.
Superior Engineering

**Superior Engineering** is an Industry virtue in Civilization: Beyond Earth.

## Summary

This Virtue increases the total amount of time an Orbital Unit can stay in orbit, and thus affects the total effective time of said unit. This is best used for a civilization focusing on largely orbital dynamics, as this affinity is mostly useless unless that particular unit tree has been unlocked and is being heavily pursued.

Labor Logistics  •  Central Planning  •  Standardized Architecture  •  Commoditization  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  Profiteering  •  Alternative Markets  •  Interdependence Network
**Tier Three**
Social Investment  •  Liquidity  •  Civic Duty  •  Magnasanti  •  **Superior Engineering**
Data Center 102

This presumes that the player has followed Data Center 101 to create some initial terrain.

## Steps

1. To begin, launch the game. From the Main Menu, select "The Toy Box", then "Load Game" (or "Toy Box Saves" for 3.0), then select the Toy Box you saved from the previous guide.
2. Use the Magic Wand tool to raise the "Large Floor" block in the center of the map (doesn't have to be very high; just pressing up on the D-pad once is enough).
3. Open the Editor, (1.0: enter "Build View"), cycle to the "Action Toys" category, then cycle to the "Pipe Climb Block" toy.
4. Place the "Pipe Climb Block" toy in the hole, such that the top of the block is slightly below the terrain (but still high enough to be able to climb onto it and out of the hole), the pipe is toward the center of the hole, and the back of the block is against the center of one of the "walls" of the hole.
5. Place another two "Pipe Climb Blocks" below the first, so that the pipes are aligned
6. Use the Magic Wand tool to remove the "Small Jutting Ledge" (if it hasn't already been removed, as the pipe now serves as a directional indicator).
7. Using the Magic Wand tool, select the "Large Floor" block and re-place it where it is, then move down and place a second one immediately below the lowest "Pipe Climb Block".
8. Jump into the hole; you should land on the lower "Large Floor" block.
9. Check that you can climb all three "Pipe Climb Blocks" to get out, then jump back into the hole to the lower floor.
10. Open the Editor, cycle to "Creativi-Toys", then cycle to the "Teleporter"; place it in the center of the lower "Large Floor" block, directly adjacent to the lowest "Pipe Climb Block".
11. Climb back out, open the Editor, and place a second "Teleporter" on the terrain, directly adjacent to the top "Pipe Climb Block".
12. Teleport down, then back up, noting which way the character is facing. If you want to face a different way when you arrive at either, use the Magic Wand tool to select the "Teleporter" you want to change, then rotate so that the character is facing the desired direction upon arrival.

Your Toy Box should look similar to this (as seen from a "pixie perspective" in 3.0):

If not, make any changes necessary, then save your Toy Box. You now have an "empty Data Center" that can be used to hide game logic.

When ready, proceed to the next set of steps for examples on what to populate it with.
Tundra

Type | Terrain

The **Tundra** is a terrain type in the world of Beyond Earth.

## Summary

Tundra is the semi-frozen land found in the planet’s colder climates. It is less useful than plains or grassland, but slightly better than desert and snow. Nobody will build cities in the tundra unless they’re desperate for resources – or they’ve got nowhere else to go.