Chief talent (Generation 1 and up to 3)

see Chief Talents for updated info

## Intro

**Following total zombie annihilation the rebuilding of this great state of ours may fall to you that's why we at cat tech have prepared these educational materials for you to better understand the attributes that makes you a smart kitty!  Our focus today will be on chief talents**

**Before we start! this Guide will be split into two parts in order to prevent the confusion  we will only discuss the different types of talent tree approaches alongside each tree unique skills everything else will be in part two**

How do we think while we pick or make talents ?

**When it comes to chief talents there are multiple of ways to assign them and we have picked the best and suitable talents for you in many different scenarios the first build is the Max Power war talent trap event**

**When it comes to choosing a talent point we always look for base attributes of the troops type let's take tier 10 troops as an example**

**If we pick one point of health for an infantry troop it will be multiplied by the base attribute of infantry which is by default 15 giving us 15 points of power.**

**What do I mean by pick one point?**

**Here is what I mean**

**Look at those 10 points each will be equal to 1%   so 10 is** **a 10 % Increase which then gets multiplied by the attribute**

**So by preferring (picking) 1 point into the health it will give us more benefits than picking attack or lethality for infantry**

**See the example down for more explanation**

* **1% of the infantry health gives 0.015(15points) increase which is  33% more than picking attack**
* **1% of the infantry attack gives 0.010(10points) increase which is   33% less than health**

**Follow the same logic because we would need to split the focus on a single troop type or two for example the trap event**

**On other hand choosing one point of talent to hunter’s health gives us 10 points of power as their base health is 10. Keep in mind that in some builds we don't**

**1 Point of talent to Hunter health**

**1 x ( The % of The talent power)  x 10**

**Using the same example as before      1 x (1%)  x 10 =   0.010 Power increase  and that’s why  we prefer Infantry health over hunters**

**After the previous examples now we could through with the First Build**

**War Talent Max Power (without Training Speed)**

**Keep going Left**

**Pick the hunter line**

 NEXT > (2)

THEN (3)

THEN (4)

 NEXT> (5)

THEN (6)

 NEXT > (7)

## **Hunter Talent build (Trap Event)**

**Follow all the same but here is the change The Final Path**

From This one     To This One

#### **What did we do on the Max power build? And why**

* **We are basically taking the most beneficial points and ignoring the weak stats like (defense for hunters)**
* **I saw you picked infantry attack on the Last Tree on the Max power build why?**
* **In order to reach the Next Hunter Node (20 points on lethality)**
* **Why did you take training speed in hunter trap build?**
* **Here is why Look at the Next Page**

**Training Speed does not help in war stats  so we don’t pick it in max power build**

* **When you reach the end tree you will have less points if you pick rider and**
* **Hunter Defense and ignore infantry (10 points defense and 11 point defense) per talent**
* **But if you pick infantry  you will get ( 10 points from attack and 13 points from defense )per Talent**

**When do I take Training speed?**

**Anytime you are not in war fighting**

**Is this Build Fixed for all heroes?**

**No!**

**Why?**

**Some other hero generations benefits more from different builds**

**Example of future heroes that needs other builds (here we will favor infantry and hunters more than riders)**

**Which heroes is this build for?**

**Generation 1 and up to 3**