Druids of the Wild

The Druids are often separate from other ability users, not exactly because they want to, but because of the connection to nature. They often prefer areas high in nature and will often stay in these areas. Sometimes they will travel to places where other ability users are at for trade or other reasons.

In the ancient times, they say someone gained a powerful connection to nature, creating the first Druids. Whether this is the case or not is uncertain, however they have appeared since then. Like many other ability users, many Druids would become a part of things from time to time. They also became more experimental. Strange plants can sometimes be found where Druids are. They have also been known to cultivate rare plants from time to time.

Things were good for a time. For many other ability users would find the Druids rare herbs and plants useful. Druids would trade with other ability users for all types of plants and it seemed like things would be fine.

But the Dark Era began. As it slowly crept in, trade became less plentiful. Many speak about the dark era like it just happened, but it was more like a creeping shadow. More and more folks became wary or afraid of ability users, and then they began attacking. Ability Users have an unspoken rule not to use abilities on normal folk, after what happened long aga with a medic using a forbidden technique. Druids were the same, mostly. For you see, they could make plants that could be dangerous. However they often used the more mundane types of these for protection. The type that would trip a passerby rather than harm them.

Druids hid away within the wilds, and stories of haunted woods began to surface. Though they were ready to face off against people who were "un-normal", the superstitious people were not often willing to go into woods with curses or stories about them. The Druids have won safety.

During the secret era, druids hid within the woods when using their abilities. They would often welcome other ability users, but shun those without powers. Trade began again as the Secret Trade, led by the Jewelcrafters, began. Druids would sometimes come out of hiding, but as normal looking people. Some would often falsely assume the Druids only lived in the woods and forests as they donned their robes.

But then the Light era happened. Where others were free to go about thier business. This was not the case For Druids. For you see, as civilization continues to advance, many woods and forests were put in danger. Many Druids would try to save rare plants and animals from all of that. Many Druids work for nature conservation efforts. Some would turn to the darker side of Druidry, though most would prefer to stay in the light. Dark Druids became a problem, as any dark ability user often does. Ability Users would often try to stop these Dark Druids together with normal Druids.

By the time of the modern era, there aren't many dark druids left. many Druids would team up with other ability users and sometimes they would try to help out a little with nature. Druids still trade with other ability users and things seem to be good again.

Now, more about the ability. Druids often deal with plants. They can use Magic Circles a lot in their crafting, and they can shapeshift. Lets take a look at these things.

With plants they can change them in a variety of ways. Small ways or larger ways. The largest ways can be done with rituals. Druids are also good at growing them too.

Magic Circles have a variety of effects, but if some look closer they can see more specific effects in them. Magic Circle B is used to set up a connection with an animal. Magic Circle C has some random effects, and Magic Circle A is useful for some basic effects and crafting.

The Shapeshifting thing is interesting. Some theorize it has a relation to Were-creatures, however it is a separate thing. One thing unique to them is the ability to temporarily add an element to them with an herb poultice.