Rheek

### Identifying Marks

There are patches of Rheek’s neck and upper arm that are discolored a darker brown in the patterning of a severe burn, but no notable scars due to the regenerative capabilities of the vorcha.

## OOC Info

### Status

Active

**Rheek** is a fighter pilot trained by the Void Devils and former GUARDIAN member. He is now part of the Council Recovery Corps.

## Biography

Born on the planet Wrill in the year 2178, Rheek grew up in a hostile climate. He spent much of his childhood defending the little supplies he had managed to scavenge in the punishing heat. The adaptive nature of him and his people made this experience more manageable than it might have been for other species, but there were moments that he struggled and succumbed to perpetual fits of violence from hunger and exhaustion. The disputes between vorcha gangs on Wrill paved the way for explosive warfare: seeing this often, Rheek became enthralled by explosive technology and sought to learn more about it. After familiarizing himself with the *\*effects\** of explosions, he approached his non-hostile acquaintances for the technicals. Although they didn’t have much information beyond pulling the one thing to make the other thing go boom, he put that scarce amount of information to good use and helped small gangs in exchange for supplies whenever they needed a demolitions expert.

He did that for a few years, living out his youth by settling disputes and stealing or scavenging for essential materials. That was until the year 2182 when he spotted an unusually sleek frigate land in the barren wastes he spent his time guarding for a gang in compensation for clean water. He’d usually only see spacecraft land near krogan territory and he scouted it cautiously. The shininess of the vessel perturbed him and he became even more intrigued when he saw a turian pilot step out from the vessel with a few of her crew members. He stalked them for a few days, curious to see why they were there and whether or not he could sneak away after scavenging their frigate for parts. Eventually the pilot noticed his presence.

She approached him and told him about the Void Devils, an organization that did freelance work using vorcha pilots. She mentioned that they were hiring and that they could use someone who paid as much attention to detail as he did. Feeling enchanted by the mention of purpose, he accepted and went along with them alongside a few other interested vorcha. Until the year 2185, he worked with the Void Devils using both prior and taught skills as an explosives specialist. By that point, the Void Devils had taught Rheek how to keep most of his hostility under wraps. They’d also run him through combat simulations and specialized lectures to assist him in becoming a better fighter. His experience eventually had him assigned to the rank of Second Lieutenant.

In late November of 2185, Rheek was only beginning to learn the basics of piloting when he went on leave to Illium. He caught wind of the battle of Wrill through audial news and was stunned to receive information regarding his homeland. What stunned him more, however, was the reputation that G.U.A.R.D.I.A.N. earned in the newscast. He felt that they dealt with that battle like heroes. Longing to be a hero too, he was giddy when he returned to the Void Devils. He told them all about the actions of G.U.A.R.D.I.A.N. in that battle and how he yearned to be like them too. His superiors saw it as a good opportunity for him and they helped sign him up, perfecting his dossier because he struggled with language and syntax. He joined G.U.A.R.D.I.A.N. as a contracted member so he could continue his Void Devils training.

Rheek was initially assigned to the Muramasa but was reassigned to the Libra because the ship needed more crew. He partook in a few missions with the Libra, most notably the Second Skyllian Blitz in 2186. During the conflict with the Terminus Confederacy, the Systems Alliance members and the turians affiliated with the Hierarchy in the Void Devils had animosity with one another due to disagreements over the Council and the Systems Alliance’s neutrality, resulting in a mass exodus of turian members leaving the Void Devils. Shortly after the Libra was destroyed by the Outsider, Rheek returned to the Void Devils during this time, electing to help them instead while they struggled. The Void Devils underwent a change in leadership and Rheek was promoted to First Lieutenant and became a fighter pilot. They assisted in the fight against the Reapers but underwent heavy casualties. Rheek took a brief exodus and returned to his lodging in Illium. While in Illium, he heard about the Council Recovery Corps and supposed he should return from stagnancy and join a cause greater than himself once again.

## Personality

Rheek has a cheerful disposition in his day-to-day interactions. He has a nagging desire to be the best he can be and is often striving to improve as an individual. However, this isn’t because he genuinely wants to benefit the world; it’s because he has a selfish desire to be seen as heroic and well-liked. He figures that it means he’s doing something right if people like and validate him. And although he will do almost anything possible to *\*be\** liked, validation in excess feeds into a self-centered side of Rheek. Descending into wild flights of fantasy is an issue for him, sometimes believing he’s more important than others and that he is owed something for his supposed excellence. He also loves to have purpose for whatever he’s fighting for, even if that purpose seems cliché or unrealistic.

While he does worry too much about what others think of him, loyalty is Rheek’s biggest strength and his friendships matter a great deal to him. Once he’s close enough with someone, he’ll trust them with his life. This has helped him create life-long connections, but has also landed him into dreadful situations that might have been avoided by someone with better judgment.

Being disliked for his species is one of Rheek’s biggest pet peeves. It’s something that will send him into a communicative flurry, desperately striving to redeem himself, but it usually doesn’t go well since he’s not a great talker. The biggest reason for his lack of solid communication skills is his denseness. He misses most conversational cues and some concepts need to be explained three or four times before he can get a proper grasp on them.

Many vorcha are known for their aggressive behavior, and, once pushed enough, Rheek is no exception. Despite undergoing training to correct this behavior, he still has a tendency to lose his inhibitions in the heat of battle. Fighting is a pastime that gives him great joy and excitement but also sparks a moral dilemma within himself because he knows genuine heroes don’t fight out of bloodlust. He believes that if he’s going to be a *\*real\** hero, he can’t afford to get addicted to fighting, even if the temptation is overpowering. Indulging in that temptation too much compromises a good chunk of his self-identity due to his upbringing and he’ll spiral into an uncertainty he’s not sure he can crawl out of. Were Rheek human, he’d best be described as “childish”, blatantly showing his youth through naiveté and brashness.

### Exceptional Skills

* **Video Games** - Provided he can understand them, the vorcha enjoys a wide variety of games and is very fun-loving. One of his favorite hobbies is playing indie platformers and RPGs: but not MMORPGs, because the best performance he can manage in dungeons is keyboard mashing.
* **Loves Animals** - Rheek is fond of animals and he loves to play with them. He especially loves varren, having had mostly varren to give him company in his four tumultuous years on Wrill.

## Physical Description

Stretched across Rheek’s body is a sickly layer of beige skin. His bulging eyes, usually obscured by a pair of black aviator goggles, are reddish-pink and dotted with black speckles. Spikes point upwards from the back of his head. Because of his regenerative nature, no visible scars mark his body, but he does have some skin discoloration as lasting evidence of being badly burned. Most of the time he’ll be smiling, exposing rows and rows of needle-like teeth.

Rheek’s signature attire is a leather jacket a few sizes too big with pins stitched along the shoulders, a crimson red shirt that says the words “BAD DUDE” in bold black letters, and a pair of black leather pants with two belts hoisting them up his hips and bowed legs. These days, there are a suspicious number of holes in this ensemble, yet he still chooses to wear it. In combat he’ll forego this set of clothing for plated armor. Due to his species, he walks with a slight swagger. He is muscular and somewhat tall, standing at the height of 6’0” and a weight of 181 lbs.

### Armament

* M-4 Shuriken
* M-27 Scimitar
* Frag Grenade

### Abilties

* Bloodlust
* Carnage