recursal/Fanatic-Fandom huggingface dataset:
Pearl

Health

## Bio

Pearl is a sage able to control the oceans and whatever creatures that lurk below. Pearl transforms water into volatile attacks, rejuvenating streams and protecting bubbles.

 Health
 Gold Price
 Gem Price
 Released

## Abilities

### Basic Abilities

#### Volatile Water

Volatile WaterLMB0.6s7%Cast Time: 0.35sProjectileLaunch a projectile that deals 15 damage. Deals 22 damage and inflicts Silence if your staff is charged. Silence: Target is unable to use abilities for 1s.v2.2

**Notes**

* Slightly knocks back target when empowered.
* does not empower Volatile Water if it's fired through an , but **does** empower it if fired through a Lesser Bubble barrier created by  or .
* The increased Silence duration from  also applies to secondary targets hit by .

#### Healing Wave

Healing WaveRMB7s6%Cast Time: 0.4sHealChannel a healing wave that heals the nearest ally for 21 health over 0.3s. Charges: 3 Cooldown Reduction per Other Player: 1sv2.2

**Notes**

* Does not travel through terrain.

#### Dive

DiveSPACE10sCast Time: 0.1sMobilityDive into a pool of water and travel to target location. Recharges your staff.v2.2

**Notes**

* does not reset the cooldown of  when diving into an , but **does** reset the cooldown after diving into a Lesser Bubble barrier created by  or .
* Immaterial on cast and briefly on arrival.

#### Tidal Wave

Tidal WaveQ8s7%Cast Time: 0.1sCounterCounter the next melee or projectile attack. When you counter an attack, heal yourself for 12 health and send out a tidal wave. It deals 15 damage to nearby enemies and knocks them back. Counter Duration: 1.2sv2.2

**Notes**

* has **no** effect.
* The Lesser Bubble Barrier from  benefits from , but **not** .

#### Bubble Barrier

Bubble BarrierE10sCast Time: 0.2sAoESpawn a bubble barrier at target location that knocks players back. The bubble slows enemy projectiles and enemies inside it. Duration: 4s Max Slow: 40%v2.2

**Notes**

* The Lesser Bubble Barrier from  benefits from , but **not** .

#### Bubble Shield

Bubble ShieldR15sCast Time: 0.1sShieldGrant a Shield to target ally, removing all negative effects. It absorbs up to 26 damage for 2.5s. Duration: 2.5sv2.2

**Notes**

### EX Abilities

#### Overflow

OverflowShiftLMB0.4sCast Time: 0.8sSelf BuffRecharges your staff.v2.2

**Notes**

#### Unstable Bubble

Unstable BubbleShiftE10sCast Time: 0.2sAoESpawn a bubble barrier at target location that slows enemy projectiles and enemies. Explodes when the effect ends, dealing 26 damage and knocking enemies back. Duration: 1sv2.2

**Notes**

* Benefits from , but not .
* Can be recast for a Lesser Bubble Barrier with .
* Can't be cast using  after using .

### Ultimate Ability

#### Jaws

JawsF1sCast Time: 0.4sAoESummon Jaws from the depths to devour enemies at target location, dealing 20 damage. Devoured enemies are removed from battle until Jaws spews them out, dealing 20 damage to enemies near the landing site. Can be recast to choose a landing site. Impact Delay: 1s Recast Duration: 2.6s Duration: 2.6sv2.2

**Notes**

## Buffs/Debuffs

#### Bubble Shield

ERROR: Character "Pearl" has no Buff "Bubble Shield" .

**Notes**
Patch Notes 0.12.1.0

Content and balance patch

## Features & Content

### New Map: Dragon Garden - Night

We now bring you Dragon Garden - Night, where the area around the center Orb is a bit narrower, making it work better than the Day version for 2v2, but the overall size and scope of the map stays the same.

### Raigon Graphical Update

Raigon has been updated with a new 3D model.

Raigon now also has the "Demonic Lawbringer " outfit available, his first Legendary Outfit.

## Champion Updates

### Stealth Mechanic

Stealth indicators will no longer show up on the enemy team, unless you're the one who entered stealth.

Ezmo

**Battlerites**

* Tome of Destruction (R) now has its own separate counter for Exhaust.
	+ This means that in order for the Tome to trigger Exhaust, it needs to hit 3 of its own Arcane Fires.
* Using an ability will now reset the Exhaust counter.

Jumong

Seeker’s Mark

* Heal increased from 10 to 12.

 (M1)

* Energy gained increased from 8% to 9%.

 (EX M2)

* The first hit of Seeker's Arrow now benefits from the Steady Shot Battlerites.
	+ Only exception is that the knockback from Power Shot is not applied.

 (Space)

* Now consumes Seeker's Mark.
* Can now collect pickups during the dash.

 (Q)

* Can now be cast while moving.
	+ Jumong moves at 60% of normal speed while casting.
* Energy Gain reduced from 8% to 6%.
* Snare factor reduced from 25% to 20%.

 (E)

* Will no longer activate because of targets that can't be hit.

 (F)

* Minimum damage increased from 30 to 45.
* Minimum cast time increased from 0.7s to 0.8s.

**Battlerites**

**Round 1**

* Unchanged.

**Marked Prey** - New

* Bear Trap inflicts Seeker's Mark.
* Replaces Deadly Trap.

**Viper** - New

* Black Arrow grants a 40% Fading Haste that lasts for 3s.

**Round 2**

 &

* Unchanged.

 - Moved

* Moved from Round 3.

**Round 3**

 - Updated

* Bonus healing increased from 10 to 16.

* Unchanged.

**Crippling Hail** - New

* Increases the movement speed reduction of Rain of Arrows from 20% to 35%.

Pestilus

**Battlerites**

* Panic duration decreased from 1.5s to 1s.

* Hardened Carapace healing reduced from 8 to 4.

* Damage, healing and self healing reduced from 6 to 5.

* Damage reduction increased from 20% to 25%.

Raigon

 (Space)

* Cooldown reduced from 9s to 8s.

 (Q)

* Cooldown reduced from 10s to 9s.
* Can now be dispelled.

 (R)

* Now inflicts a 1s Fading Snare on hit.

## General Updates & Fixes

* Fixed a bug where the Stealth indicator was visible on dead champions.
* Dragon Garden music track added.
* Fixed a bug which would allow Champions to get outside of Dragon Garden.
* Fixed a bug with the positional audio, which could make the game's audio levels off.
Ruh Kaan/Battlerites

Grim Edge

Charged Defiled Blade deals 5 bonus damage.

Offense
v2.2

Leech Blade

Hitting Cursed enemies with Defiled Blade heals for 2 bonus health. Charged Defiled Blade hits also heal for 6 bonus health.

Survival
v2.2

Reaper

Reduces your weapon charge cooldown by 30%.

Mixed
v2.2

Wicked Strike

Increases Silence duration from 0.3s to 0.8s.

Control
v2.2

Accumulate

Shadow Bolt gains 1 ability charge but base damage is reduced to 60%.

Offense
v2.2

Affliction

Shadow Bolt inflicts Amplify, increasing all damage the target receives by 20% for 4s.

Offense
v2.2

Agony

Shadow Bolt deals 6 bonus damage.

Offense
v2.2

Demonic Hunt

Sinister Strike gains 1 additional ability charge, but increases its cooldown by 4s.

Mobility
v2.2

Nether Chains

Sinister Strike deals 6 bonus damage and inflicts Curse.

Mixed
v2.2

Gorge

Reduces cooldown of Consume by 1s. Negating attacks further reduces the cooldown by 1/0.6/0.4s.

Survival
v2.2

Shadow Fury

Negating an attack with Consume grants 2 ability charges for Shadow Bolt.

Offense
v2.2

Cold Embrace

Claw Of The Wicked inflicts both Root for 1.2s and Curse.

Control
v2.2

Death Grip

Claw Of The Wicked cooldown is reduced by 1.5s and hitting a target further reduces its cooldown by 1.5s

Mixed
v2.2

Tenacious Demon

Claw Of The Wicked deals 3 bonus damage. Increases range by 12%.

Offense
v2.2

Nether Blade

Inflicting Curse with Nether Void fully charges your weapon.

Offense
v2.2

Hunger

Shadow Beast pulls nearby enemies towards you.

Control
v2.2

Shadow Prowl

Shadow Beast increases movement speed by 35%.

Mobility
v2.2

Night Stalker

Your movement speed increases by 6% and is increased 6% further while your weapon is fully charged.

Mobility
v2.2
Orbs

**Orbs**, not to be confused with the Middle Orb, refer to the health and energy orbs found in the arena that can be picked up to gain health or energy. As of now, each arena spawns 2 pairs of health orbs (green) and 2 pairs of energy orbs (orange). All orbs have a specific spawn point, as well as a re-spawn timer once consumed. Orbs will respawn after 25 seconds once they have been consumed.

## Health Orbs

Health orbs are green in color and heal for a 6 health + 6 recovery health limit. These orbs are also unique in the fact that they can heal past your recovery health limit, effectively boosting your maximum health.

## Energy Orbs

Energy orbs are orange in color and grant 8 energy.
Patch Notes 0.13.2.1

Hotfix patch

We've deployed some Hotfixes to Patch 0.13.2.0.

This Hotfix contains the following fixes:

* Fixed an issue that caused some teams to be placed too highly after their placement games. Affected teams will need to play their placement games again. We apologize for any inconvenience.
* Fixed an issue that caused some abilities to have inconsistent attack speed.
* Fixed a reconnect exploit bug.
* Localization fixes.
Ruh Kaan/Responses

## Character Select

* ▶️ My tomb, my rules.
* ▶️ The arena is mine!
* ▶️ Sorry souls to hunt.
* ▶️ The hunt is all!
* ▶️ I am the last standing.
* ▶️ I take what is mine.
* ▶️ I shall have what's mine.
* ▶️ I will have what's mine.
* ▶️ I am the boogeyman.
* ▶️ The hunt is everything.
* ▶️ My tomb, my rules.
* ▶️ The arena is mine!
* ▶️ Sorry souls to hunt.

## Greeting

* ▶️ You join the hunt?
* ▶️ I am the Harbinger!
* ▶️ I hunt souls.
* ▶️ I hunger for souls.
* ▶️ Don't get in my way.
* ▶️ I sense weakness in my presence.
* ▶️ Mmmh, how interesting.
* ▶️ Hello!

## Intro

* ▶️ I will collect what's mine!
* ▶️ Don't stand in my way!
* ▶️ I will leave the tomb behind.
* ▶️ I will curse them all!
* ▶️ Death comes!

## Kill

* ▶️ You are cursed!
* ▶️ I curse you!
* ▶️ Death's mark!
* ▶️ My mark on you!
* ▶️ Done!
* ▶️ Collected!
* ▶️ N'hahaha, ehehe!

## Shoutout

* ▶️ Accepted!
* ▶️ Acceptable!
* ▶️ Soulless!
* ▶️ Deadly!
* ▶️ Good!
* ▶️ As I saw it!
* ▶️ As I wanted!
* ▶️ Fine!

## Taunt

* ▶️ You are nothing!
* ▶️ Your soul is gone.
* ▶️ Your soul is mine!
* ▶️ Your watch is over!
* ▶️ You will die!
* ▶️ Call by my hand.
* ▶️ Worthless one!
* ▶️ Pathetic!
* ▶️ Worthless!
* ▶️ You will die!

## Death

* ▶️ Uuoaaargh!
* ▶️ B'ugh-uurgh!
* ▶️ H'wue'e'gh-oaurgh!
* ▶️ Yheoh'huuurh!
* ▶️ Argh-uououwrgh!
* ▶️ I'll return!

## Ultimate Ready

* ▶️ Ultimate ready!
* ▶️ Ultimate... ready!
* ▶️ Ultimate ready!

## Ultimate

* ▶️ Darkness overwhelms!
* ▶️ The hunt begins!
* ▶️ Youugh-uuorgh-rhwrroaar!
* ▶️ D'eaaghhh... I crave!
* ▶️ Blarrgh... yes... power!

## Round Won

* ▶️ Hhh'-hahaha!
* ▶️ This will end soon.
* ▶️ As forseen.
* ▶️ I'll be in their nightmares.
* ▶️ The cycle is eternal.
* ▶️ My soul hungers for more.
* ▶️ I hunger for more.
* ▶️ I am the boogeyman.

## Game Won

* ▶️ Death doesn't bargain.
* ▶️ Forever tormented.
* ▶️ Fate has dealt its hand.
* ▶️ All these souls for the taking!
* ▶️ My power grows.
* ▶️ Who is next!?
* ▶️ None stand in my way.
* ▶️ My power grows!
* ▶️ Who is next!?
* ▶️ I am the boogeyman.

## Basic Attack

* ▶️ D'eugh!
* ▶️ Yharr!
* ▶️ D'nghn!
* ▶️ Yhaar!
* ▶️ Uorgh!
* ▶️ Whuerh!
* ▶️ Lh'oergh!
* ▶️ Lho'hwragh!

## Heavy Attack

* ▶️ Lwhar!
* ▶️ L'whrr!
* ▶️ Whhh'ugh!
* ▶️ G'jaahr!
* ▶️ D'uergh!
* ▶️ Mmwhrraa'h!
* ▶️ Mwho'h!

## Wound

* ▶️ Ugh!
* ▶️ Dth'aah!
* ▶️ U-ghh!
* ▶️ Ch'o'irh!
* ▶️ D'gh'rr!

## Heavy Wound

* ▶️ Hwarr'h!
* ▶️ U'uuagh!
* ▶️ Bhurrrrgh!
* ▶️ H'-uuuh!
* ▶️ Uooorgh!
Blossom/Battlerites

Blossom has a variety of Battlerites that further enhance her support capabilities.

Nature's Cycle

Reduces your weapon charge cooldown by 25%.

Offense
v2.2

Weakening Pitch

Charged  inflicts Weaken, reducing target's damage and healing output by 30% for 1.5s.

Support
v2.2

Fluttering Grace

You move 10% faster for each nearby ally affected by .

Mobility
v2.2

Kindhearted

 heals 2 bonus health when healing another ally.  heals for 4 bonus health.

Support
v2.2

Cautious

Increases  invisibility duration by 1.5s.

Survival
v2.2

Gift of Nature

 causes you to leave behind a Lesser  seed. After 1.1s, the seed inflicts Stun for 0.8s on nearby enemies.

Control
v2.2

Hop and Skip!

 can be recast for a Lesser Hop that travels a shorter distance.

Mobility
v2.2

Nature’s Presence

 grants 30% increased damage and healing output to nearby allies for 3s.

Support
v2.2

Bountiful Tree

Whenever  is healed by , all nearby allies are healed for the same amount.

Support
v2.2

Healthful Bark

Increases  health by 15.

Survival
v2.2

Refreshing Seed

 grants nearby allies 35% increased movement speed for 2s when destroyed or at the end of its duration.

Mobility
v2.2

Bloom Burst

 detonates instantly upon hitting , destroying it in the process.

Utility
v2.2

Pollen

Increases Stun duration of  by 0.5s.

Control
v2.2

Spring Growth

 hits charge your weapon by 50%.

Offense
v2.2

Puff

 can be recast to launch a gust of wind. It deals 12 damage and knocks you and the targets apart.

Mixed
v2.2

Growing Power

Each consecutive wave of energy from  deals 8 more damage than the previous.

Offense
v2.2
Shifu/Battlerites

Ceremonial Spear

 heals you for 2 health and 2 additional health per weapon charge.

Survival
v2.2

Skewer

 inflicts Fading Snare for 0.5s. Increases duration by 0.2s per weapon charge.

Control
v2.2

Spear Lunge

Increases lunge distance of  by 100%.

Mobility
v2.2

Thrust

 deals 3 bonus damage.

Control
v2.2

Meditation

Activating  near an ally heals you and your ally for 14 health each.

Support
v2.2

Readied Offense

During , hitting an enemy with  grants you  when  ends.

Offense
v2.2

The Spear is the Way

During ,  hits grant 8% bonus energy.

Utility
v2.2

Ferocious Stance

Increases your maximum weapon charges by 1 and countering an attack with  grants 1 weapon charge.

Offense
v2.2

Mantra

 causes your next  to heal you for 10 health.

Survival
v2.2

Poised to Strike

 deals 8 bonus damage.

Offense
v2.2

Dirty Tricks

 inflicts Root for 1.2s.

Control
v2.2

Javelin Master

 deals 4 bonus damage. Also increases its range by 10%.

Utility
v2.2

Spear Slinger

Hitting a wall with  allows you to recast  for 3s. Also reduces its cooldown by 1.5s.

Mobility
v2.2

Readied Blade

 grants you  when hitting at least one enemy.

Offense
v2.2

Whirling Blade

 deals 4 bonus damage and grants 15% energy when hitting at least one enemy.

Mixed
v2.2

Spear Dance

Increases  movement speed bonus from 20% to 50%.

Mobility
v2.2

## Removed Battlerites

Swift Feet

Increases  movement speed bonus from 35% to 50% and haste duration by 1s.

Mobility
v2.2
Patch Notes 0.13.0.1

Hotfix patch

## Live Fixes 2017-06-27

We deployed some fixes yesterday, around 3 hours after the patch went live. These fixes took care of:

* Blossom being able to re-cast Tag endlessly as long as she had the energy.
* Self cast not working properly.
* Being forced to manually leave a Brawl match when someone else had disconnected.

## Champion Updates

Blossom

*As always with a new Champion we’re keeping a close eye on balance and how the Champion plays. As Blossom is intended to be a beginner friendly champion we wanted her abilities to be responsive and direct which resulted in almost all abilities having low or close to zero cast times. One of the issues with this approach however is that it offers less counterplay as it’s harder to react or foresee her next move. To better balance this we decided to increase the cast time of Boom Bloom and make the cast more apparent to better distinguish it from her primary attack and other abilities.*

*This should add a bit more counterplay and moments for opponents to react to her casting, while also allowing Blossom to fake cast and bait cooldowns.*

*Another smaller tweak was made to her R ability, allowing melee attacks to go through as it offered very little counterplay with the combined knockback, projectile reflect and melee immunity. This should allow players to interrupt it with certain dashes and leap/melee attacks.*

* (Space)
	+ Fixed a bug where invisibility did not fade when supposed to.
* (E)
	+ Cast time increased from 0.35s to 0.7s.
	+ Effects tweaked.
* (R)
	+ No longer blocks melee attacks.
	+ Effects tweaked.
	+ Voice over when casting is now layered correctly (if you have turned off voices, it will no longer play regardless).

Battlerites

* + Fixed a bug where Bountiful Tree did not work correctly with the Healthful Bark Battlerite.

## League Fixes

* Fixed a visual bug when playing ranked games in Contender League. You should now be able to see the progression through Contender league and no previous progression has been lost.
Champion Level

Each player has a **Champion Level** for each champion, which increases as they play more games as that champion. There is a reward for reaching each level up to and including level 20. This reward is the same for all champions, with the exception of a unique avatar at level 10, and a unique title at level 20.

It is possible to level a champion past level 20, but there are no further rewards for doing so.
Battlerite Wiki

Champions
Mechanics
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Cosmetic Items
Tournaments
Patch Notes
Battlerite Royale Wiki

Ashka

Destiny

Ezmo

Iva

Jade

Jumong

Shen Rao

Taya

Varesh

Croak

Freya

Jamila

Raigon

Rook

Ruh Kaan

Shifu

Thorn

Lucie

Oldur

Pearl

Pestilus

Poloma

Sirius

Ulric

Zander

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### Dev Blog #5: A Tour in the World of Esports

After the success of Enter the Arena, Stunlock Studio's Esports Manager GrimGoon has taken some time to do a write up of Battlerite's first tournament with a major prize pool, and the future of Battlerite as an Esport.

### News

**17 May, 2022 - V Rising is now out!**

Buy V Rising: https://store.steampowered.com/app/1604030/V\_Rising/...

**14 April, 2022 - V Rising Early Access Release Date Revealed!**

V Rising will launch on Steam Early Access on May 17th following our ongoing closed beta!WISHLIST V RISING ON STEAM...

**30 March, 2022 - V Rising Community Premiere with friend of the studio, Sp4zie!**

[www.twitch.tv]Community Premiere with friend of the studio, Sp4zie!https://www.twitch.tv/sp4zieWorld map reveal and a deep d...

**25 January, 2022 - V Rising Dev Blog Community Premiere with Teldo!**

Tune in for the Community Premiere of Dev Blog #9: Secrets of V Blood, presented by long-time friend of Stunlock Studios Teld...

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Destiny/Battlerites

Plasma Infusion

Firing Power Blaster through a Plasma Wall increases the range by 30% and grants you a shield absorbing 8 damage on hit.

Survival
v2.2

Power Attachment

Charged Bolt deals 1 - 5 bonus damage, based on charge-up duration.

Offense
v2.2

System Shock

Increases maximum Silence duration caused by Spell Block from 0.8s to 1.5s.

Control
v2.2

Dispatch

Magnetic Orb can be recast to leap to target location, knocking nearby enemies back upon landing. Magnetic Orb form is then resumed for the remaining duration, but you are unable to deal damage.

Mixed
v2.2

Globetrotter

Increases Magnetic Orb duration by 1s and its movement speed bonus by 35%.

Mobility
v2.2

Violent Revolution

Increases knockback force of Magnetic Orb by 25% and it deals 6 bonus damage.

Offense
v2.2

Blast Processing

Sky Strike deals 6 bonus damage. Also increases its radius by 10%.

Offense
v2.2

Energy Conversion

Sky Strike grants you a Shield that absorbs up to 12 damage and absorbs an additional 10 damage for each enemy hit. Lasts for 4s.

Survival
v2.2

I/O Throttling

Enemies hit deal 50% less damage and receive 50% less healing for 2.5s.

Mixed
v2.2

Plasma Accelerator

Allied projectiles passing through Plasma Wall acceletate to travel at 200% speed. Your projectiles deal 2 bonus damage when accelerated.

Mixed
v2.2

Plasma Booster

Allies that move through Plasma Wall have movement speed increased by 30% and are granted a Shield for 3s. The Shield absorbs up to 12 damage.

Mobility
v2.2

Sizzle

Plasma Wall deals 10 damage to enemies that pass through. Increases Snare factor from 25% to 50% and duration from 1.5s to 2s.

Offense
v2.2

Expansion Pack

Mega Sphere Roots for 1s and reduces its cooldown by 3s.

Control
v2.2

Transformer

Maximum amount of Pinball bounces increases by 2 and transforms you into Magnetic Orb at the end of the duration.

Mobility
v2.2

## Removed Battlerites

Lasting Plasma

Increases Plasma Wall duration by 0.5s and reduces its cooldown by 1s.

Control
v2.2
Bakko/Battlerites

## Current Battlerites

Hamstring

 inflicts Fading Snare for 1.2s.

Control
v2.2

Howling Axes

 hits reduce its cooldown by 1.75s.

Offense
v2.2

The Red Axe

 hits heal you for 2 health plus 2 additional health per weapon charge.

Survival
v2.2

Warlord's Axe

 deals 2 bonus damage and an additional 1 bonus damage per weapon charge.

Offense
v2.2

Adrenaline Rush

Hitting at least one enemy with  causes your next  hit to deal 8 bonus damage.

Offense
v2.2

Bravery

 grants 25% damage reduction for 2.5s to nearby allies.

Support
v2.2

Heroic Leap

Increases 's max range by 20% and radius by 10%. It grants 1 weapon charge for each enemy hit.

Mixed
v2.2

Hold the Line

The first attack blocked by  grants a Shield to you and the closest nearby ally. The Shield absorbs up to 14 damage and lasts for 3s.

Support
v2.2

Mobile Defense

 increases movement speed by 45%.

Mobility
v2.2

Shield Bash

 can be recast to use  that deals 6 damage and inflicts 40% Weaken for 1.5s.

Support
v2.2

Adrenaline Slam

Hitting an enemy with  causes your next  hit to deal 8 bonus damage.

Offense
v2.2

Dizzying Dash

 inflicts 25% Snare for 2.5s. Pushing an enemy into a wall deals 6 bonus damage.

Control
v2.2

Raging Ram

Increases range of  by 25% and reduces cooldown by 1s.

Mobility
v2.2

Rampage

 increases attack speed of  and  by 33% and movement speed by 20% for 4s.

Offense
v2.2

Mammoth Stomp

Increases Stun duration of  by 0.75s.

Control
v2.2

## Removed Battlerites

Axe and Shield

 hits reduce the cooldown of  by 1s.

Survival
v2.2
Lucie/Battlerites

Vampiric Toxin

Toxic heals you for 9 health over 6s.

Survival
v2.2

Weakening Toxin

File:Toxic bolt icon.pngToxic reduces incoming healing by 20% and outgoing damage by 10%.

Mixed
v2.2

Companion Potion

Healing Potion heals other allies for 4 bonus health.

Support
v2.2

Stimulant

Revitalize increases damage output by 12%.

Offense
v2.2

Alacrity

Barrier increases movement speed by 33%.

Mobility
v2.2

Blast Shield

Applying Barrier causes a shockwave, dealing 10 damage to nearby enemies and knocking them back.

Offense
v2.2

Siege Barrier

Barrier absorbs 8 bonus damage and duration increases by 0.5s.

Support
v2.2

Adhesive Component

Clarity Potion inflicts 30% Snare for 3s.

Control
v2.2

Dynamic Solution

Increases knockback distance, max range and radius of Clarity Potion by 10%.

Utility
v2.2

Fully Stocked

Clarity Potion gains 1 ability charge but decreases radius by 33%.

Utility
v2.2

Potency

Clarity Potion heals 10 health when removing a debuff and deals 10 damage when removing a buff.

Mixed
v2.2

Chaos

Panic Flask explodes upon hitting an enemy, dealing 8 damage and inflicting Lesser Panic to other nearby enemies.

Control
v2.2

Deadly Brew

Panic Flask deals 10 bonus damage.

Offense
v2.2

Hysteria

Reduces the cooldown of Panic Flask by 1.5s. Direct hits further reduce the cooldown by 1.5s.

Control
v2.2

Swift Roll

Roll increases movement speed by 33% for 2.5s and the cooldown is reduced by 3s.

Mobility
v2.2

Sticky Goo

Increases Snare factor of Crippling Goo from 35% to 60%.

Control
v2.2
Alysia/Battlerites

Frozen Muse

Whenever you inflict Freeze, your Frost Bolts are empowered for 3.5s. They deal 4 bonus damage and inflict Chill even on targets without Chill.

Control
v2.2

Cryogenic Lance

Increases Chill duration of Ice Lance by 1s. Ice Lance explodes upon hit or reaching max range to inflict Chill for 1.5s on nearby enemies.

Control
v2.2

Ice Breaker

Ice Lance breaks Freeze before dealing damage.

Offense
v2.2

Piercing Cold

Increases Ice Lance range by 10%. It pierces enemies and damage reduces 50% per hit.

Offense
v2.2

Frost Nova

Arctic Wind inflicts Root for 1.75s.

Control
v2.2

Twirl

Arctic Wind can be recast to perform a short leap.

Mobility
v2.2

Crystalline Lattice

Glacial Prism absorbs up to 14 more damage.

Support
v2.2

Figure Skating

Glacial Prism grants 50% Fading Haste for 1.4s.

Mobility
v2.2

Wintry Blast

Glacial Prism explosion radius increases by 20% and deals 14 damage to nearby enemise when it breaks.

Offense
v2.2

Arctic Cloak

Hitting an ally with Flash Freeze applies Lesser Glacial Prism, absorbing up to 16 damage for 1.4s.

Support
v2.2

Blizzard

Increases Flash Freeze radius by 10% and reduces cooldown by 1s.

Utility
v2.2

Snowstorm

Flash Freeze impact leaves a lingering snowstorm that deals 10 damage and inflicts Chill over 2.5s. The damage affects targets with Freeze directly.

Offense
v2.2

Icy Citadel

Ice Crown launches 3 crowns at 50% range.

Survival
v2.2

Vandalism

You can break your own Ice Crown with a single Frost Bolt to launch the cone of icicles. Cooldown is reduced by 2s.

Offense
v2.2

Permafrost

Frozen Gallery inflicts Chill for 4s to all enemies in the area when the path appears. Also increases Freeze duration from 3s to 4s.

Control
v2.2
Jamila/Battlerites

## Current Battlerites

Deadly Star

Shuriken deals 3 bonus damage on each hit.

Offense
v2.2

Deep Wounds

Increases Snare duration of Shuriken by 2s.

Control
v2.2

Taste of Blood

Shuriken returns to you afterward, healing you for 6/8/10 health based on enemies hit.

Survival
v2.2

Cripple

Elusive Strike inflicts Fading Snare for 2s and Incapacitate duration increases by 0.5s.

Control
v2.2

Push Off

Increases the max range of Elusive Strike by 25%.

Mobility
v2.2

Quick Strike

Hitting a target with your most recent dash of Elusive Strike allows a recast to perform a short dash strike, dealing 6 damage and inflicting a Lesser Phantom Cut. Lesser Phantom Cut deals 12 damage after 2s.

Mobility
v2.2

Crimson Blur

Countering an attack with Shadow Dance grants a 70% Fading Haste lasting 1s.

Mobility
v2.2

Drawing Blood

Shadow Slice heals you for 13 health.

Survival
v2.2

Phantom Blades

Phantom Cut deals 9 bonus damage.

Offense
v2.2

Shroud of Shadows

Reduces damage taken by 35% for 2.5s after the invisibility of Shadow Dance ends.

Survival
v2.2

Deceptive Momentum

Damage taken is reduced by 75% while you are being pulled by Hook Shot.

Survival
v2.2

Firing Mechanism

Increases the range of Hook Shot by 20% and reduces its cooldown by 1s.

Mobility
v2.2

Momentum Strike

Hook Shot deals 2 bonus damage and inflicts Root for 0.8s.

Control
v2.2

Go for the Throat

Increases Stun duration of Deadly Blow by 0.35s and reduces its cooldown by 2s.

Control
v2.2

Shadow Double

Hitting a wall with Stalking Phantom's initial dash triggers a wall jump that inflicts Incapacitate. Recast to remove negative effects and switch places with the Stalking Phantom after its arrival.

Utility
v2.2

## Removed Battlerites

Roundhouse Kick

Elusive Strike can be recast to kick an enemy, dealing 12 damage and knocking them away.

Control
v2.2

Agile Shadow

Allows you to cast Elusive Strike while in stealth, increasing stealth duration by 0.75s. You are revealed while traveling and re-enter stealth afterward.

Utility
v2.2

Blade Swirl

Countering an attack with Shadow Dance causes you to attack all nearby enemies, dealing 10 damage and inflicting Fading Snare for 1.5s.

Mixed
v2.2

Inspiration

Increases energy gain from abilities by 10% and maximum energy by 25%.

Utility
Iva

Health

## Bio

A scavenger from the outer realms. Iva has engineered her own arsenal of weapons. Firing crazy rockets or unleashing a storm of bullets is her way of greeting her opponents in the Arena.

 Health
 Gold Price
 Gem Price
 Released

## Abilities

### Basic Abilities

#### Boomstick

BoomstickLMB0.25s8%Cast Time: 0.2sProjectileFire 4 bullets in a cone, dealing up to 16 damage. Reload Duration: 1s Ammo: 2v2.3

**Notes**

#### ROCKET X-67

ROCKET X-67RMB4s9%Cast Time: 0.7sProjectileLaunch a rocket that deals 26 damage. It explodes to deal 12 damage to nearby enemies, consuming Oil to inflict Burning Oil.v2.3

**Notes**

#### Jet Pack

Jet PackSPACE8sCast Time: 0.1sMobilityFire up your Jet Pack and fly to target location. Inflicts Oil on enemies you fly over. Air Time: 0.95s-1.05sv2.3

**Notes**

* Immaterial during the animation.

#### Zap

ZapQ12sCast Time: 0.1sShieldGrant a Shield to target ally, removing all negative effects. It absorbs up to 28 damage and increases movement speed by 30%. Duration: 2.5sv2.3

**Notes**

#### Tazer

TazerE7s7%Cast Time: 0.3sProjectile, DispelFire a shot that inflicts Spell Block. When Spell Block interrupts an ability, it inflicts Stun. Spell Block: Interrupts the next ability used within 0.5s. Stun: Target is unable to move or use abilities for 1.2s.v2.3

**Notes**

#### Tractor Beam

Tractor BeamR15sCast Time: 0.2sChannelChannel a beam that drags enemies towards your position while rendering you immune to projectile and melee attacks in front of you. Snare Percent: 33% Channel Duration: 2sv2.3

**Notes**

### EX Abilities

#### Flame Thrower

Flame ThrowerShiftLMB0.3sCast Time: 0.3sChannelChannel a flame thrower that deals 50 damage and consumes Oil from enemies to inflict Burning Oil. Channel Duration: 2.25sv2.3

**Notes**

* Does not trigger counters and directional shields.

#### Concussive Shot

Concussive ShotShiftE7sCast Time: 0.5sProjectileFire a shock shell that deals 10 damage and inflicts Incapacitate. Incapacitate: Target is unable to move or use abilities for 2.7s. Any damage taken breaks this effect.v2.3

**Notes**

### Ultimate Ability

#### Machine Gun

Machine GunF1sCast Time: 0.5sProjectileFire a series of 20 piercing projectiles, dealing a total of 160 damage. Channel Duration: 2.7s Damage Reduction per Hit: 50%v2.3

**Notes**

* Bullets deal 8 damage each.
* Each bullet from Machine Gun pierces targets, but subsequent targets will receive halved damage, down to a minimum of 1.

## Buffs/Debuffs

OilReduces movement speed by 25% for 3.5s.

Burning OilDeals 24 damage over 3s.

## Trivia

* Iva is based on Engineer from Bloodline Champions.
* Iva has a crush on Bakko. Numerous weapon skins and quotes point to that.
* Iva calls her machine gun "Bessy" which is based on real life M1917 Browning.
* Iva's quote "This ..costs.. so.. much!" might refer to Team Fortress 2's Heavy: "It costs $400.000 to fire this weapon for twelve seconds."
Blossom/Responses

## Character Select

* ▶️"The world beyond the forest is so wondrous!"
* ▶️"I have soooo many questions!"
* ▶️"Mm, what are we gonna do today?"
* ▶️"This place is way different from the forest!"
* ▶️"So what is this honor thing?"
* ▶️"Humans build so many things and break so many trees..."
* ▶️"Who are you?"
* ▶️"You smell good!"
* ▶️"You smell funny"
* ▶️"Now, let's have some fun today!"
* ▶️"I wonder where that scary tree person went"
* ▶️"Shh! Did you see that spooky tree man?"

## Greeting

* ▶️"Yay, a new friend!"
* ▶️"Nice to meet you"
* ▶️"I'll just follow your lead"
* ▶️"Hi there, let's get along"
* ▶️"Ahhh, ooooh! How exciting, a new friend!"
* ▶️"Heyyyy!"
* ▶️"Hi! What's going on here?"
* ▶️"Are you in heat?"

## Intro

* ▶️"This is so exciting!"
* ▶️"I'm here to patch things up"
* ▶️"Whoahoho! Is that the arena?"
* ▶️"Where we going?"
* ▶️"Whooa! Look at all the people"

## Kill

* ▶️"Goood night!"
* ▶️"Sleep tight!"
* ▶️"Aw, are you tired already?"
* ▶️"Sorry!"
* ▶️"I'm not sorry!"
* ▶️"Skadoosh!"

## Shoutout

* "I think we're doing well!"▶️
* "Uh! Keep doing that!"▶️
* "Good work!"▶️
* "Im cheering for you! hahaha"▶️
* "Go get them!"▶️
* "You're doing great out there!"▶️
* "Give em' one for me!"▶️
* "That was amazing!"▶️
* "Nice!"▶️
* "Yay!"▶️
* "Wonderful!"▶️
* "Splendid!"▶️
* "Great!"▶️

## Taunt

* "I expected you to be more nimble▶️"
* "This is my first time here, isn't this fun!"▶️
* "Haha, isnt this fun!"▶️
* "This is your first time here huh?"▶️
* "Uhh you're not doing so well"▶️
* "Ill heal you if you stop fighting, you seem to need it."▶️
* "You cant talk your way out of this one!"▶️
* "Over here hahaha!"▶️
* "You definetly need more practice!"▶️
* "Uhuhuhaha, What are you doing?"▶️

## Death

* \*Death noises\* ▶️
* \*Death noises\* ▶️
* \*Death noises\* ▶️
* \*Death noises\* ▶️
* \*Death noises\* ▶️
* \*Death noises\* ▶️

## Ultimate Ready

* "Ultimate ready!"▶️
* "Ultimate ready!"▶️
* "Ultimate ready!"▶️

## Ultimate

* "By the green of silver deep!"▶️
* "Limitless growth"▶️
* ▶️ "For the natural order!"
* ▶️ "Natural fury!"
* "WOOOOHOOOOO"▶️

## Round Won

* "Not bad huh!"▶️
* "Ohh Ohh! Lets do that some more!"▶️
* "Why are they clapping? Should we clap too?" ▶️
* "Uh! Did i do well?"▶️
* "Did i win.. Honor? now?"▶️
* "I did the best? Yay! hahaha"▶️
* "Hahaha, that was fun!"▶️
* "Lets go again!"▶️

## Game Won

* "I can't wait to tell stories about today!"▶️
* "I feel like singing!"▶️
* "Victorydance!"▶️
* "Im good at this!"▶️

## Basic Attack

* "Heh"▶️
* "Huh"▶️
* "Hueh"▶️
* "Hah"▶️
* "Geh"▶️

## Heavy Attack

* "Huaah"▶️
* "Hueah"▶️
* "Huaaahh"▶️
* "Huh"▶️
* "Huhaaahh"▶️

## Wound

* "Uuhh"▶️
* "Au"▶️
* "Uh.."▶️
* "Ahh"▶️
* "Gehh"▶️
* "Ueehh"▶️

## Heavy Wound

* "Ouchiee"▶️
* "Ouwiee"▶️
* "Ouch"▶️
* "Aahuhh"▶️

[[1]]
Patch Notes 9/29/16

Minor EA Balance Patch + Matchmaking Hotfix

(This was a minor balance patch, with a hotfix to matchmaking added shortly after.)

## Characters

 Croak

* Attack Speed when Weapon Charges are active reduced by ~15%.
* damage reduced to 4 from 5.

 Lucie

* cooldown reduced to 10s from 12s.
* + Impact damage increased to 18 from 12.
	+ Now deals area damage instead of over time damage. (which means that the goo can deal lethal damage)

 Oldur

* now reflects projectiles a lot quicker.
* damage increased to 18 from 14.

 Poloma

* cooldown increased to 12s from 10s.
* range reduced to 8 from 9.

## Matchmaking

Another change we’ve implemented is win-streak matching. If you won your last game you will have a greater chance of being matched vs opponents that also won their last game. This will prevent players from getting matched against the same opponents two or more games in a row.
These changes will probably result in slightly longer queues, but better games. The restrictions are lifted when you've been in queue for long enough though.
Poloma/Battlerites

Dark Souls

Increases damage dealt by Soul Bind from 30% to 50% and range of Soul Bind by 30%.

Offense
v2.2

Shimmering Bond

Increases healing shared by Spirit Link from 50% to 80%.

Support
v2.2

Into The Realm

Other Side heals 6 bonus healing. Also reduces cooldown of Other Side by 1s.

Survival
v2.2

Soul Theft

Moving through an enemy during Other Side inflicts a 1s Fading Snare, deals 10 damage and heals you for 10 health.

Mixed
v2.2

Specter

Other Side causes your ally to become invisible for 1.5s.

Support
v2.2

Spirit Walker

Increases Other Side movement speed bonus from 40% to 60% and duration by 0.5s.

Mobility
v2.2

Ghostly Strike

Spirit Guide deals 8 bonus damage and knockback force increases by 60%.

Mixed
v2.2

Phantasm

Ally affected by Spirit Guide takes 33% less damage and enemy affected by Spirit Guide takes 20% more damage.

Support
v2.2

Vengeful Spirit

Warping to Spirit Guide resets the cooldown of Spirit Rift.

Control
v2.2

Soul Essence

Reduces cooldown of Spirit Rift by 1s. Spell Block interrupts further reduce cooldown by 1s.

Control
v2.2

Spiritual Wind

Spirit Rift increases your movement speed by 40% for 3s when it inflicts Spell Block.

Mobility
v2.2

Affection

Ghost Wolf returns to you afterward, granting you 5% energy and healing you for 12 health.

Survival
v2.2

Dire Wolf

The first Ghost Wolf hit inflicts Root for 1.2s.

Control
v2.2

Silver Fang

Increases Ghost Wolf range by 10%. The first hit deals 4 bonus damage.

Offense
v2.2

Pixie Dust

Pixie deals full damage and healing on mimicked Soul Bolts and cooldown reduces by 3s.

Support
v2.2

Condemn

The second impact of Ancestral Spirit inflicts Stun for 1.2s.

Control
v2.2

Equilibrium

The first impact of ancestral Spirit applies Spirit Link on allies and Soul Bind on enemies.

Mixed
v2.2
Ashka/Battlerites

## Current Battlerites

Combustion

Fire Storm hits deal 2 bonus damage and spread fire to other nearby enemies, dealing 9 damage and inflicting Ignite.

Offense
v2.2

Heat

Fire Storm can be cast while moving at 50% movement speed and 30% while channeling.

Mobility
v2.2

Wildfire

Fire Storm launches 1 additional projectile.

Offense
v2.2

Blaze

Searing Flight causes your next Fireball to deal 2 bonus damage and inflict Ignite.

Offense
v2.2

Burning Feet

Searing Flight increases movement speed by 30% for 2s.

Mobility
v2.2

Fire Ward

Searing Flight grants a Shield. It absorbs up to 16 damage for 3s.

Survival
v2.2

Ember Fire

Flamestrike grants you a Shield for each enemy hit. It absorbs up to 14 damage for up to 3s.

Utility
v2.2

Eruption

Increases Flamestrike radius by 15% and reduces cooldown by 1s.

Mixed
v2.2

Inferno

Flamestrike deals 10 bonus damage and inflicts Ignite.

Offense
v2.2

Knockout

Knocking an enemy into a wall using Molten Fist inflicts Stun for 1.2s.

Control
v2.2

Mach Punch

Molten Fist travel distance increases by 50% and cooldown is reduced by 1.5s.

Mixed
v2.2

Molten Core

Molten Fist causes your next Fireball to deal 2 bonus damage and inflict Ignite.

Offense
v2.2

Conflagration

Fireballs traveling through Firewall turn into Fire Storm bolts.

Offense
v2.2

Raging Fire

Infernal Scorch causes your Fireballs to turn into Fire Storm bolts for 3s.

Offense
v2.2

Magma

Ignite deals 2 bonus damage when first applied and reduces target's movement speed by 10%.

Offense
v2.2

## Removed Battlerites

Lava Punch

Molten Fist cooldown is reduced by 1.5s and hitting an enemy further reduces the cooldown by 1.5s.

Control
v2.2

Fire Punch

Molten Fist travel distance increases by 50% and knockback force is increased by 25%.

Mixed
v2.2
Odeum

The Odeum was introduced in 0.6.187.

## Navigation

The Odeum has 3 tabs allowing you to sort between **Trending**, **New**, and **Following**, respectively.

By default you will be following yourself and Stunlock Studios.

## Tutorial

A tutorial on how to upload your replays to the Odeum can be found here.

## Bugs

Although following by default, videos shown to be reposted by Stunlock are inaccessible due to being posted in the outdated client.

## Gallery

* The Odeum
* Early Alpha Version of the Odeum
* Old UI while watching an Odeum video
Avatars

Besides progression and special avatars the only way to obtain avatars is by finding them in Chests. Progression avatars are unlocked by reaching champion level ten with any champion.

## Normal Avatars

* Drop 01
* Drop 02
* Drop 03
* Drop 04
* Drop 05
* Drop 06
* Drop 07
* Drop 08
* Drop 09
* Drop 10
* Drop 11
* Drop 12
* Drop 13
* Drop 14
* Drop 15
* Drop 16
* Drop 17
* Drop 18
* Drop 19
* Drop 20
* Drop 21
* Drop 22
* Drop 23
* Drop 24
* Drop 25
* Drop 26
* Drop 27
* Drop 28
* Drop 29
* Drop 30
* Drop 31
* Drop 32
* Drop 33
* Drop 34
* Drop 35
* Drop 36
* Drop 37
* Drop 38
* Drop 39
* Drop 40
* Drop 41
* Drop 42
* Drop 43
* Drop 44
* Drop 45
* Drop 46
* Drop 47
* Drop 48
* Drop 49
* Drop 50
* Drop 51
* Drop 52
* Drop 53
* Drop 54
* Drop 55
* Drop 56
* Drop 57
* Drop 58
* Drop 59
* Drop 60
* Drop 61
* Drop 62
* Drop 63
* Drop 64
* Drop 65
* Drop 66
* Drop 67
* Drop 68
* Drop 69
* Drop 70
* Drop 71
* Drop 72
* Drop 73
* Drop 74
* Drop 75
* Drop 76

## Halloween Avatars

* Halloween 01
* Halloween 02
* Halloween 03
* Halloween 04
* Halloween 05
* Halloween 06
* Halloween 07
* Halloween 08
* Halloween 09
* Halloween 10

## Christmas Avatars

* Christmas 01
* Christmas 02
* Christmas 03
* Christmas 04
* Christmas 05
* Christmas 06
* Christmas 07
* Christmas 08
* Christmas 09
* Christmas 10
* Christmas 11
* Christmas 12
* Christmas 13
* Christmas 14
* Christmas 15
* Christmas 16
* Christmas 17
* Christmas 18
* Christmas 19
* Christmas 20

## Valentine's Day Avatars

These avatars were given out to everyone who logged into the game between February 14th 2017 and February 21st 2017.

* Valentine's Day 1
* Valentine's Day 2
* Valentine's Day 3

## Progression Avatars

* Progression Alysia
* Progression Ashka
* Progression Bakko
* Progression Blossom
* Progression Croak
* Progression Destiny
* Progression Ezmo
* Progression Freya
* Progression Iva
* Progression Jade
* Progression Jumong
* Progression Lucie
* Progression Oldur
* Progression Pearl
* Progression Pestilus
* Progression Poloma
* Progression Raigon
* Progression Rook
* Progression Ruh Kaan
* Progression Shifu
* Progression Sirius
* Progression Taya
* Progression Thorn
* Progression Varesh

## Season Avatars

### Season 1

* Season 1 Bronze
* Season 1 Silver
* Season 1 Gold
* Season 1 Platinum
* Season 1 Diamond
* Season 1 Champion
* Season 1 Grand Champion

### Season 2

* Season 2 Bronze
* Season 2 Silver
* Season 2 Gold
* Season 2 Platinum
* Season 2 Diamond
* Season 2 Champion
* Season 2 Grand Champion

## Special Avatars

* Alpha Avatar
* Beta Avatar
* Default Avatar
* Dev Avatar
* Founder Avatar
* Hafu Custom
* Masters Of Bacon Avatar
* Shouter Avatar
* Starter Avatar
* Streamer Avatar
* Stunlock Avatar
* Supporter Avatar
* Unknown Avatar

## Unused avatars

These two avatars were reworked, see this reddit thread.

* Drop 36 old
* Drop 37 old

This avatar was originally meant to be the reward for players who played in Season 1.

* Season 1
Ezmo/Battlerites

Exhaust

Hitting the same enemy with 3 consecutive Arcane Fires inflicts Fading Snare for 0.5s.

Control
v2.2

Collapse

Chaos Grip deals 4 - 8 bonus damage, based on charge-up duration.

Offense
v2.2

Disruption

Chaos Grip inflicts Silence for 0.3s to 0.6s, based on charge-up duration.

Control
v2.2

Keep Away!

Chaos Grip always pushes enemies away. Also increases knockback force by 20%.

Support
v2.2

Warlock's Grip

Increases Chaos Grip range by 20%.

Utility
v2.2

Chaos Barrage

Displace grants 1 extra weapon charge.

Offense
v2.2

Whizz

Using Displace grants 50% Fading Haste for 2s.

Mobility
v2.2

Wreak Havoc

Displace increases your Arcane Fire attack speed by 30% for 2.5s.

Offense
v2.2

Feedback

Recast Arcane Barrier to fire a projectile. It deals 4 for each of your charges.

Offense
v2.2

Imp Rush

Arcane Barrier increases your movement speed by 40%. Also reduces its cooldown by 1s.

Mobility
v2.2

Spell Eater

Negating attacks with Arcane Barrier grants twice as many weapon charges. For each charge gained, heal yourself for 6 health.

Survival
v2.2

Bolted

Shackle hits grant 1 weapon charge and increase Arcane Fire range by 50% until the next reload.

Utility
v2.2

Face Melt

Arcane Fire and Chaos Grip deals 2 bonus damage to enemies rooted by Shackle.

Offense
v2.2

Undermine

Shackle inflicts Weaken, reducing target's damage and healing output by 40% for 3s.

Support
v2.2

Tome of Restoration

Tome of Destruction leashes onto nearby allies, healing for 16 health over the duration.

Support
v2.2

Grimoire of Death

Increases pull force of Grimoire of Chaos by 25% and deals up to 10 bonus damage to targets being pulled.

Offense
v2.2
Currency

*This article is a stub. You can help Battlerite Wiki by expanding it.*

There are three currencies in Battlerite: Battle Coins, Tokens and Gems.

## Battle Coins

 Battle coins can be used to buy Silver Chests and Champions. They can be obtained by leveling up champions, completing quests and winning games. ALSO LEGENDARY RE-COLOURS

## Tokens

 Tokens can be used to unlock Cosmetic Items and can be obtained by leveling up champions and finding duplicate items in chests.

## Gems

 Premium currency used to purchase Champions, Chests and "Services". They can be obtained by purchasing via the Steam Wallet.
Jade/Battlerites

Gunslinger

 hits reduce cooldown of  by 0.25s. Cooldown can't be reduced during .

Utility
v2.2

Hit And Run

Hitting the same enemy with 4 consecutive  grants 15% Haste for 1.5s.

Mobility
v2.2

Deadly Focus

 deals 5 bonus damage.

Offense
v2.2

Shadow Shot

 hits heal you for 12 health.

Survival
v2.2

Surprise Shot

Increases Stun duration of  by 0.3s and further increases it by 0.5s when fired from .

Control
v2.2

Blasting Pistols

 causes your next 4  to deal 2 bonus damage and grant 2 bonus energy.

Offense
v2.2

Evasive Measures

 now applies  at the end of the jump.

Utility
v2.2

Explosive Jump

Increases  max range by 20% and reduces its cooldown by 1.5s.

Mobility
v2.2

Ambush

 reduces the cooldown of  by 3s. Also increases duration of invisibility by 0.3s.

Offense
v2.2

Farewell Present

 causes you to drop a bomb that explodes after 1s, dealing 12 damage and inflicting Fading Snare for 1.5s to nearby enemies.

Control
v2.2

Through the Shadows

Increases Fading Haste factor of  by 40%. Also increases Fading Haste|Fading Haste duration by 0.5s.

Mobility
v2.2

Delight

 hits heal you for 5 health and Spell Block interrupts heal you for 10 bonus health.

Survival
v2.2

Desperado

 hits instantly reload  with 6 ammo.

Offense
v2.2

Magic Bullet

 pierces enemies. Also increases its range by 10%.

Control
v2.2

Black Powder

Increases  knockback force by 25%. Knocking an enemy into a wall inflicts Stun for 0.5s.

Control
v2.2

Shrapnel

 inflicts 50% Snare for 2s. Increases total damage dealt, both area and direct, by 8.

Control
v2.2
Grades

**This is the old system, now Battlerite uses leagues**

Grades were a rough at-a-glance estimation of a player's skill and experience. Each grade represented a certain range of ranked points, which were gained and lost by winning and losing games respectively.

Grades 1 through 5 were used for placement matches, and a player's grade could not go down during this period.

Grades 6-15 were used after placement matches are finished, with Grade 15 representing the highest skilled players.
TestTournament

The Test Tournament is a tournament used for testing. This text will include some of the important info about the tournament.

 Organizer | Somebody

## Format

* **Qualifiers**
	+ Qualifier explanation
* **Main Event**
	+ Main event explanation

## Participants

* Team A
* Team B
* Team C

## Brackets

TODO copy the bracket templates from the dota wiki

## Price Pool

1. $2.00
2. $1.00
3. $0.50

## Streams

* Stream
* Stream
* Stream