Federation

The Federation page provides you all info and functionality related to federations.

## What is a federation?

A Federation is a group of empires (limited to 21) joined together to form a pact. A Federation is similiar to a guild, cult, clan, society and gang. Federation members generally help each other and make the game more fun. Every federation depends heavily on the leader on the direction and goal of the federation.

## Before you join a federation

### Why should I join a Federation ?

Defense

Joining a more powerful Federation automatically makes your empire stronger. This is because your Federation can indirectly protect you by making threats to other empires who dares to bully you. An example is, an empire which always picks on a weaker empire can be threatened. He will probably stop after the threatening. Members can also inform you if there are any urgent events such as galaxy crisis or if someone attacked you.

Sharing of information

When you are in a Federation you can actually track who is attacking who and so on. This can prove to be an important issue, as you can not only keep an eye out for your fellow members, but you can monitor any hostile events.

More fun

You can join a group of friends or make new friends.

Team work

Once you join a Federation it is much easier to work together as a team. For example, you can work together to bring down a single enemy. Why? Because usually a Federation will have a number of players with different ranks. A higher player will not be able to attack a much-lower-rank empire due to the vast difference in strength. This is where a lower rank member of your Federation can assist you out and attack this lower rank empire.

### Joining the right Federation

The Leader`s ability

A federation depends heavily on the leader. If the leader is quite inactive (that means he/she doesnt do much for the federation) then the federation's influence is quite limited.

Federation members

You may wish to join a federation which contains members with more or less around the same power rating or ranking as you. Although it may be good to join a federation where most members are in the top 10 rank (assuming you are ranked quite low, at around 1,000) but it depends on the federation leader to approve your application or not.

State of the Federation

It may not be wise able to join a federation that has many enemies or is in the middle of a federation war. Check out and ask around first prior to joining a federation.

## After you join a federation

### Recruiting Members

How to recruit

One can scan or browse the site for potential recruits and then can proceed to send that empire a private message to ask him or her to join your federation. Posting message in the forum is also allowed, but be very careful about flooding the channel.

High ranking or powerful members

The more powerful an empire, the more he/she can contribue to the federation? Wrong. A powerful empire doesn't mean that member will be active, or obey the rules of the federation (set by the leader). Recruiting a powerful empire can also open up for a hostile take over where that empire elects themselve as the leader, thus taking over your federation.

Members you want

The best members you can find is those who obey the rules set by the leader and are willing to work together as a team.

### Spies and double agents

Federation War

During war with another federation, be very careful about recruiting new members because they may be spies. Spies listen to your strategy and plans. This can prove to be a very valuble information during war.

How can you send your own spy?

One can easily send a spy to another federation, try to take over the federation (hostile take over) or get intelligence. This spy can then report back to the leader or other members of the federation to share the newly found information.

### Hostile take over

How to do it?

If enough spies are able to infiltrate a federation then they can elect themself as the leader of the federation. This `spy` can then proceed to kick any `unwanted` members out, this refers to members which are still loyal towards the old leader. Some or most members (depending on their loyalty) may choose to stay with your rule or leave the federation. This hostile take over would totally throw a federation upside down.

What is the purpose?

Lets say your federation does not like another federation. Instead of sending it to a full scale federation war, a hostile take over is a very easy way of expanding a federation`s influence and power. This is because ultimately your federation can gain full support of another federation once you have successfully taken it over.

## Diplomacy

### Non-Aggressive Treaty - currently not possible in-game

How to do it?

You join another federation in a pact, promising not to attack each other. It is up to the leaders of both federations to enforce this ruling. NAT is usually the first step taken prior to becoming an Ally.

How is it done?

Both federations promise not to attack each other. All members should follow that restriction. However, any member can still attack the other NAT's members because this NAT is not binding. Just ensure your members check the details of empires prior to attacking that empire. Leaders should also dicipline members who break this law (unless if this is what the leader wants, which is a conspiracy)

### Federation Alliances - currently not possible in-game

How to do it?

You can join another federation in a pact, promising not to attack each other or to join forces against another federation. It is possible for 2 federations to declare war against 1 federation.

How is it done?

Both federation promise not to attack each other. All members should follow that restriction. However, members can still attack the other ally's members because this alliance is not binding. Just ensure your members check the details of any empire prior to attacking that empire. Leaders should also dicipline members who break this law (unless if this is what the leader wants, which is a conspiracy)

What to watch out for?

Since this alliance depends on trust, any party can turn against the other. Ensure you know the leader well before joining or starting an alliance.