Groups of Interest

Factions - Organizations - And Societies

Since the discovery of the Backrooms, either by outside organization, or by regular people of all background. People have had to make the Backrooms their home, one way or the other. Either by forcefully attempting to inhabit the backrooms, or simply by necessity. Everyone has their own reason for grouping up with specific individuals. However, when individuals meet, they become a pair, that pair becomes a group, then soon entire communities form from singular groups of people gathering together into a safe corner of this reality. Every single group / community has their own wants, needs, goals and desires they would like to accomplish. Some may be as radical as cults and cultists, and others may simply want a peaceful living in what can be only described as the least peaceful place imaginable. Whatever their reasonings, every group in the Backrooms, exists with some kind of purpose, and those that don't. Die off. Welcome to Backrooms Public Database.
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## Quick Links

Condensed go-to links for quick access to specific group pages. (In alphabetical order and separated by inside and outside organizations)

## Comprehensive List

### Inside Organizations (Alphabetical)

**Backrooms Nonaligned Trading Group (BNTG)**

- *"Backrooms Incorperated"*

The Backrooms Nonaligned Trading Group makes itself known through its wide array of trading posts and business opportunities within settlements of the Backrooms. Unlike other groups, they run off of a business' model, solely operating for commerce to other wanderers of the Backrooms. This makes them ever so slightly dependent on other groups for maintaining its continued existence. Whilst its model of business' with wanderers has proven affluent, it is a logistical nightmare within — the growing number of people its had to manage with, and groups its had to trade with, makes it less than a desirable pick for many groups as it has quite a bad reputation with paying them back. However, for the common wanderer it is a safe haven and a great post for trading with others across many different levels, reaching to many different inhabitable levels.

**Order of the Black Knights**

- *"Servitude Before Self"*

The Order of the Black Knights is a small group of unknown individuals who operate in allegiance to the Drighten. Because of this, their agenda and the nature of their work is up for interpretation, many believe they operate autonomously from the Drighten, while others believe they operate on by the will of the Drighten. People who come across the group are almost always never seen again after encountering them, and the survival rate of meeting them is lower than 10%. However, from those who have directly met them, they are humanoid at best, though with a fairly shrouded appearance, two human like eyes and a black mist surrounding them. Many have called them "Specters" before. However, the group thrives off of the concept of unpredictability and misinformation, and they are able to be anywhere at anytime for any reason. They are an enigma to say the least that for now is unsolvable.

**The Major Explorer Group (MEG)**

- *"Bettering Humanity, one soul at a time"*

The MEG is a loose coalition of aligned settlements that reach far across the Backrooms, some with unwavering allegiance to the causes of the organization, and some others superstitious beliefs and wildly different goals from the core mission statement. The group is all encompassing when it comes to governing, with a variety of different groups under its wingspan. Some are communities are self-governing whilst others are under direct control of the organization — though self-governed or not they all fall under the protection of the "Grid" system which governs all communities associated with the group. They all share knowledge, research and support each other through trade when possible.