Ancient Swamp

* Miasma
* Cleared

## Connects To

* Petrified Forest
* The City

## Connects To

* Petrified Forest
* The City

## Enemies

**Feathered Bat:** function the same as in previous areas, though with a wider range of sight. Some can be completely avoided by taking the far edge of a path. Others will require use of one or more potions. Here are a couple strategies:

* Use Gray Spell to sprint past them before they have a chance to attack. (Alternatively, use Shadow Spell first to avoid detection and switch to Gray Spell before camouflage is burned through for extra time.)
* Use Phantom Spell to conjure a decoy and use it to lure the enemy away from the path you wish to take. The Feathered Bat tends to return to its patrol area by taking the straightest path possible a few moments after the player stops using Phantom Spell.
* If a shortcut across water is available that avoids walking into the Bat's patrol area, use Ice Step to take it. (Example: area right after the Swamp entrance has a water shortcut that avoids the first Feathered Bat and takes the player to the next area.)

**The Creature:** Large water-dwelling monster. It is the only enemy to not appear in the wild after the Miasma has been cleared. In most encounters, its line of vision cannot be avoided, but it is slow so damage can be avoided if the player reaches safety on the land quickly. (Does 5 points of damage)

* Shadow helps avoid detection while on land within its line of sight, and Ice Step helps to cross the water quickly, especially paired with the Ice Step Charm.

**Spikes:** function the same as in the Petrified Forest. Use Gray to cross spikes while they are down.

## Notable Items

#### Food Recipes

Artichoke Soup & Artichoke Hash

Hearth Stew

Huckleberry Muffin Recipe

Farmer Stew

Blackberry Jam

#### Enchantment Recipes

Flourishing Token

Preserving Token

Ice Step Charm

Caregiver Tonic Recipe

## Broom Races

 Marsh Grand Prix
 Race to the Forest Ruins
 Drying Off
 Breath of Fresh Air

## Contributor Notes

Rubble wall 1: bat feather, tinctures of resolve and resilience

### After first scar

Behind 2nd rubble wall: blackberry seedling, tincture of resolve and tincture of resilience

’lilypad path’ heading around the north edge of the ‘walnut island lake’ - player can pick up the huckleberry muffin recipe and a pumpkin seedling inside a tiny alcove next to the miasma bulb that’s much easier to spot. This location is straight north of walnut tree, right behind the building where the cultist artifact can be found.

### After second scar

ice step potion bottle, and flare potion bottle found along the lilypad path heading through the big water. Head north to take the lilypad path, then backtrack southwest across logs that path upward toward an elevated route safe from the creature. Find artichoke and broom plant seedlings, and eventually end up where the huckleberry muffin recipe was, just east of second scar. Use ice step to head south to safety.

### After third scar

Soybean seedling beside 3rd rubble wall. behind the rubble wall is another ice step potion, wild bat feather, and arcane catalyst. If you cross the water, you’ll find the ice step charm and its recipe, and another artichoke seedling.

During the Dust Eater encounter, the player can find 3 ice step spell potion bottles, though they aren’t usable until after the miasma is cleared.

Tip: the ice step charm is great for this area to speed travel between the levers.

After the encounter, up the ramp to the hermit’s house to pick up a blackberry seedling and tinctures of resilience and resolve.