Guide to Tiers

## Overview

Dawn of War, like many other RTS games, has their ability to produce units and buildings based on a tiering system. The higher Technology Tier you are at, the more options you will have available to you, including new units, new buildings, new research, and new weapons. Sometimes you will need specific buildings within a tier to unlock these options. This information will be kept within each race's set of pages.

## A Note on Different Approaches to Tier Numbers

Different players may refer to these Technology Tiers in different ways for different reasons, but for the purpose of having a single set of reference points, this wiki will start with Tier 1 and end with Tier 4. We will also not be including partial Tiers, such as Tier 1.5, for the sake of simplicity. This is not meant to invalidate any player's approach, and is only for organizational purposes for the wiki. Use whatever you like, this is not a hard and set rule for the community.

## How to Upgrade to Higher Tiers

Most races upgrade their technology tier through an add-on to their HQ building. Others tier up by constructing specific buildings that may have their own requirements. As always, refer to each race's main page to learn how they accomplish this.

## Tier 1

This is your starting tier. Think of it as your initial deployment. You can build your workers, your commander and some basic infantry including units that may capture points. You will usually have to build your race's infantry building to get your first proper fighters out, but you can always build workers and capturing units straight from your HQ.

## Tier 2

This is your first major technology upgrade and can be seen as a true battle engagement. You now have access to more powerful units, including vehicles (or 'monsterous' units for some races) and anti-vehicle weapon options. You also usually get a lot more upgrades, including for your commander and access to sub-commanders, if that race supports them.

## Tier 3

The battle has reached a boiling point and even larger weapons of war are able to be fielded. Elite infantry, advanced vehicles/beasts, and Relic units (special units that require you to have a captured Relic) are now available to turn your opponent into ash and memories. The highest level of upgrades are also generally available at this Tier.

## Tier 4

Full scale war is ready to reduce the planet itself to rubble. Titans, Primarchs and the most powerful vehicles and/or beasts can now be fielded. Activating this Tier is often found at the vehicle buildings that can be constructed at Tier 2.

## Tier 5

Some factions have a 5th tier. This is, more often than not, the tier for Titans, or roughly equivalent to Tier 4 and the faction just has an additional tier.

## Tier 1 Titan

Titan units become available in Tier 4, but often require either a very expensive research or building in order to build. This is not a true separate technology tier but is worth referencing.

## Tier 2 Titan

Some factions have access to an extra powerful Titan class that is locked behind an incredibly expensive and slow to complete research after unlocking Tier 1 Titans. If you are willing to spend the resources and time, you will unlock a new and fearsome class of Titan.