The Blackout

**AUTHOR'S NOTE:** "This isn't the real Blackout, the real one is on the Wikidot" Please **shut the fuck up**, the Fandom and the Wikidot are completely different canons. If you don't like this version, then simply **leave this page**.
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The Blackout is an anomalous level of the Backrooms. It is the polar opposite of the Whiteout.

## Description

 File:The Blackout.png  The Blackout is the reverse of the Whiteout. It takes an appearance of a psychiatric hospital which consists of worn down hallways and rooms. The floor of the Blackout is covered with small hospital equipment, clothes, debris, and surgery masks. The objects make a louder noise than usual if one steps on them, making one easier to be tracked by entities.
Lights in the Blackout are all off, making some areas of the Blackout pitch black. The only source of light in the Blackout are from the outside which is impossible to enter due to the windows either being unbreakable or the windows are fake, and instead it is the Windows entity. The outside seems to be a dark forest with thin white trees which sit on a grass field. The sky is dimly light up by the moon, enough to light up some areas of the Blackout

Occasional echoes of screams and screeching can be heard which presumably originated from the padded cells of the Blackout. Graffiti and cries for help can be spotted on the walls of the Blackout, seemingly made by unfortunate Wanderers who are imprisoned in the Blackout.

 File:The Black Out Interior.png
## Colonies & Outposts

### The Friendly Group

The Friendly Group was a group which consists of 8 people who somehow tamed and friended entities which inhabit the Blackout. Their leader is still unknown, as the information about this group is still missing. The Friendly Group claims they were friendly to Wanderers, and are willing to give them supplies, however, these statements were false, and serves as a trap to fool Wanderers.

On 4th of July, 2017, a Wanderer discovered a trail of blood. He followed the trail for about 2 hours, without any entities spotting him. He found the 8 members of the Friendly Group dead. Their corpses had started to decompose, and they were in a back position (soldier), as if they were waiting to starve. There are no signs of injury, and an autopsy found undigested crackers and eggs still inside their stomachs, proving the theory they had starved to death false. Their cause of death is still mystery to this day.

## Entities

The most common entity is Clumps. Clumps in the Blackout are not hostile, although they trip Wanderers to stop them from escaping the entities which are chasing them, as the level is infested with entities such as Hounds, Child Facelings, Skin-Stealers, Windows, Smilers, and so on. These entities are much faster and stronger in the Blackout than other levels.

## Entrances & Exits

### Entrances

One can end up in the Blackout by accidentally noclipping through the walls of the Whiteout. Although it seems easy to avoid this, reports of this happening are more common. One can also end up in the Blackout by walking through long, black hallways in Level ℵ₀, which will then morph into this level.

### Exits

There are no confirmed exits from the Blackout. Good luck.