recursal/Fanatic-Fandom huggingface dataset:
Aquatic Heart

Aquatic Heart*

Statistics

The **Aquatic Heart** is a Pre-Hardmode accessory dropped by ???. Equipping it transforms the user into a water elemental and causes them to emit light. After Skeletron is defeated, they gain a wide variety of bonuses including:

* Improved underwater breathing ability
* The ability to move through water unhindered, and the **Ocean's Blessing** buff while submerged which boosts underwater movement speed even further.
* Nearby enemies are inflicted with the Glacial State debuff when the player is hurt; the duration and range of enemies that are inflicted scales with damage taken.
* An **Ice Shield** which absorbs 20% of damage from hits (with a cooldown of 30 seconds).

## Crafting

### Used in

* **Aquatic Heart**
* Flame-Licked Shell
* Trinket of Chi
* Amidias' Spark
* Ursa Sergeant
* Permafrost's Concoction
* Reassembled Electronics
* Cosmilite Bar (5)
* Ascendant Spirit Essence (4)
* Yharim Bar (100)

total: 1 row(s)
## Notes

* It can be considered an upgraded version of Neptune's Shell.
* Changing the accessory to "Hidden" will make the player look normal; however, the Ice Shield will still be visible.
* A male character will always appear and sound like a female character while this accessory is visible. Despite this, NPC messages and death messages are not affected.
* The character emits pale blue light while the Ice Shield is active, and orange light when it is recharging.
* The damage reduction provided by the Ice Shield is calculated separately from typical damage reduction. As a result, it is not affected by the Calamity Mod's DR soft cap.

## Trivia

* Talking to the Sea King and Drunk Princess with the Aquatic Heart equipped will display a unique quote.
* This was formerly two items known as Siren's Hearts, which could be either blue or green.
	+ Only the green heart was considered to be gamagamer's Developer item, as they insisted on adding the green variants for this item as well as the Siren itself.
Amidias' Spark

Amidias' Spark*

Statistics

**Amidias' Spark** is a Pre-Hardmode accessory dropped by Cnidrions in the Underground Desert. When equipped, the player will release 8 gravity-affected sparks around them when harmed by any source of damage. These sparks linger for 2 seconds, partially ignore immunity frames, and deal 6 damage.

## Crafting

### Used in

* Aquatic Heart
* Flame-Licked Shell
* Trinket of Chi
* **Amidias' Spark**
* Ursa Sergeant
* Permafrost's Concoction
* Reassembled Electronics
* Cosmilite Bar (5)
* Ascendant Spirit Essence (4)
* Yharim Bar (100)

total: 1 row(s)
## Notes

* The sparks are able to travel through platforms.
* The sparks deal melee damage.
Abandoned Slime Staff

Abandoned Slime Staff*

Statistics

Projectile created
**Astrageldon Laser**

The **Abandoned Slime Staff** is a Hardmode summon weapon that is dropped by Astral Slimes after Astrum Aureus is defeated. When used, it summons a rocky Astral Jelly slime minion, which bounces near the player and fires lasers at nearby enemies. If the player strays too far away from the slime, it will equip an armored jetpack and fly to catch up with them. When the slime is summoned, it will immediately occupy all of the player's remaining minion slots. For each minion slot it occupies, its damage and size are increased. Additionally, holding this weapon increases the player's jump speed by 10%.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Abandoned Slime Staff has over a Ruthless one is knockback.

## Notes

* When summoned, the slime's damage is multiplied by: 1 plus log8 of the player's remaining minion slots. The damage value is rounded to the nearest integer. The slime's size is multiplied by: 1 plus log10 of the player's remaining slots.
	+ For example, if the player had 4 remaining minion slots when the staff was used, the resulting slime's base damage would be 93. `56 * (1 + log8(4)) = 56 * (1 + 0.66667) = 56 * 1.66667 = 93.33`, rounded down.
		- The slime would be approximately 1.60206 times its base size. `(1 + log10(4) ) = (1 + 0.60206) = 1.60206`
* If the player has the Frog Leg equipped, the jump speed bonus granted by holding this weapon is reduced to 5%.

## Trivia

* This weapon and minion is based on the Astrageldon Slime, a removed boss which was reworked into Astrum Aureus, hence the theme of abandonment in the name and flavor text.
	+ To further the reference, the weapon and minion feature a yellow and purple palette similar to the Astral Meteor's before it was redesigned into a full biome.
	+ The tooltip's usage of the words "heaven" and "disgust" are references to the titles of the Astral Infection's various themes which contain the word "Heaven" and the Astrageldon Slime's theme, **Cosmic Disgust**.
	+ The minion piloting an armored jetpack that resembles Astrum Aureus is a reference to a gif where Astrum Aureus' sprite opens up to reveal the Astrageldon Slime controlling it.
* The weapon's hooked shape resembles the vanilla Slime Staff.
Accidated Slime

Accidated SlimeStatistics

Drops

* Item **(Quantity)****Rate**
* Accidated Reactive Essence (10-26)100%

SoundsHurt
Killed

The **Accidated Slime** is an Epilogue slime that spawns naturally during the Jelly Monsoon after The Entropic God, Noxus has been defeated. It exists to drop Accidated Reactive Essence.
Aether Valkyrie

Aether ValkyrieStatistics

Drops

* Item **(Quantity)****Rate**
* Aerialite Ore (45-60)100%
* Storm Saber20%
* Eye of the Storm25% / **33.33%**

SoundsHurt
Killed
Tornado

The **Aether Valkyrie** (Japanese: エーテルヴァルキリー *Ēteruvu~arukirī*) is a Pre-Hardmode mini boss that can be summoned using the Torrential Tear starting at around the height Floating Islands are found. She moves freely albeit slowly through the air and through tiles, advancing towards the player while occasionally stopping to attack. When attacking, she casts three tornadoes near the player, similarly to the Sand Elemental, which linger for around six seconds.

## Trivia

* She resembles a valkyrie due to her armor with wing motifs, as well as being a female warrior relating to the sky.
* She is referred to in the mod's files as "ThiccWaifu."
* In previous versions of the mod, the Aether Valkyrie was buffed after defeating Providence, the Profaned Goddess. She had a small chance to drop the Thunderstorm, which has now been moved to Storm Weaver's drops.
Abyssal Diving Suit

Abyssal Diving Suit*

Statistics

The **Abyssal Diving Suit** was a craftable Godseeker Mode accessory which transformed the user into an armored diver when equipped. It provided water breathing, and it combined and enhanced the effects of the Abyssal Diving Gear, Anechoic Plating and Iron Boots, making it the ultimate tool for exploring the Abyss. Additionally, while the player was underwater, their movement speed and acceleration were boosted by 5%; otherwise, their movement speed and acceleration were reduced by 60%.

The suit possessed "armored plates" that reduced damage dealt to the player by 15%. However, the plates would be damaged if the player took more than 50 damage in one hit. The plates could sustain 3 of those hits before breaking. Once broken, they would take 3 minutes to regenerate. While the plates recharged, the player would not benefit from their damage reduction bonus.

## Notes

* The damage reduction provided by the suit's plates was calculated separately from typical damage reduction. As a result, it was not affected by the Calamity Mod's DR scaling system.
* The check for how much damage was dealt to the player, for determining whether the plates will be damaged, occured *after* all defense and damage reduction calculations.

## Trivia

* When the player got hurt, the sound played is similar to the mechanical hurt sound.
Accidated Reactive Core

Accidated Reactive Core*

Statistics

**Accidated Reactive Core** is a Post-Noxus crafting material. It is dropped from Sodis boss or can be crafted from different materials. It is used for different post- Abyssal Jewel summoner equipment.

## Crafting

### Recipe

* Stiriatic Bar
* Stardust Fragment (5)
* Core of Babil (5)

total: 1 row(s)
### Used in

* Bloodred Reactive Core (2)
* Noctic Reactive Core (2)
* Waterfreeze Reactive Core (2)
* Natrisodic Cluster (10)
* Life Alloy (2)
* **Accidated Reactive Core** (5)
* Bloodred Reactive Core (5)
* Noctic Reactive Core (5)

total: 2 row(s)
Aggro

**Aggro**, short for **aggression**, is an invisible statistic that determines the distance at which enemies will begin to attack the player.

All enemies target the player based on criteria set in their AI. Most will constantly try for a target, while others may only target if the player is in water, for example.

Armor and other items that "increase/decrease enemy targeting" cause enemies to consider a player to be closer or farther away than they actually are.
Certain accessories, armor, and other sources in the Calamity Mod affect Aggro.

## Notes

* Aggro reductions of -750 (or more) nearly guarantee the player will not be targeted.
* Enemies in the Abyss have their own unique detection radius system, independent of Aggro, which can be affected by items such as Anechoic Coating and Abyssal Diving Suit as well as the Luminous Corvina enemy.
	+ Despite this, being eaten by Colossal Squid decreases Aggro rather than the Abyss creatures' unique detection radii.
Abyssal Amulet

Abyssal Amulet*

Statistics

The **Abyssal Amulet** is a Pre-Hardmode accessory that can be caught while fishing in the Sulphurous Sea or Abyss. While it is equipped, the player gains 10% increased max life while in the Abyss, inflicts the Crush Depth debuff on all attacks, and gains immunity to the Crush Depth debuff.

## Crafting

### Used in

* Lumenyl (15)
* Crocodile Scale (5)
* Sea Prism (10)

total: 1 row(s)
## Notes

* The Abyssal Amulet can only be caught with a 1/25 (4%) chance if fishing with between 110 and 239 fishing power.
* There is a 25% chance for Crush Depth to be inflicted for 6 seconds, a 37.5% chance to be inflicted for 4 seconds, and a 37.5% chance to be inflicted for 2 seconds.
Abyssal Flames

*Not to be confused with Brimstone Flames, a similar debuff inflicted by most other Brimstone-themed sources.*

 **Tooltip** | Your soul is being consumed

**Abyssal Flames** is a debuff inflicted on the player by Supreme Calamitas, her brothers, Sepulcher, and Soul Seekers. The player can inflict Abyssal Flames on enemies with melee weapons while under the effect of Calamitas' Brew or by wearing the Elemental Gauntlet.

If this debuff is inflicted on an enemy, it reduces their defense by 6 and causes them to lose 62.5 health per second, all while coloring them black and causing them to spew blood-red particles. If inflicted on the player, they will lose 8 health per second and 6 defense and emit bright red particles.

If the target is inflicted with Oiled, they lose 78.5 health per second instead of 62.5.

Items that grant immunity to Brimstone Flames, such as Abaddon or its upgrades, will not grant immunity to Abyssal Flames. However, the Fearmonger armor will grant immunity to this debuff.
Accidated Reactive Essence

Accidated Reactive Essence*

Statistics

**Accidated Reactive Essence** is a post-Noxus crafting material. It is dropped from every enemy in the Jungle, Glowing Mushroom biome and The Exosphere with a 10% chance. It is used to craft various Post-Noxus acid-themed summoner equipment.

## Crafting

### Used in

* Stiriatic Bar
* Stardust Fragment (5)
* Core of Babil (5)
* **Accidated Reactive Essence**
* Bloodred Reactive Essence
* Noctic Reactive Essence
 Preaccider Staff | * **Accidated Reactive Essence** (20)

total: 5 row(s)
## Trivia

* The essence's sprite is a scared face
* It is a post-noxus version of Stardust fragments
Abyssal armor

Abyssal armor*
Statistics

**Abyssal armor** is a Hardmode armor set crafted from Living Shards, Lumenyl, Depth Cells, and Hallowed Bars. It requires 25 Hallowed Bars, 20 Lumenyl, 30 Depth Cells, and 5 Living Shards to craft one full set.

It consists of the **Abyssal Helmet**, **Abyssal Body Armor,** and **Abyssal Greaves**.

The Abyssal Helmet gives 25 defense and reduces breath loss in the Abyss. It also reduces the amount of breath taken away by the Abyss by 20%.

The Abyssal Body Armor gives 30 defense and reduces breath loss in the Abyss. It also removes the Bleeding effect from Layers 1-2 in the Abyss.

The Abyssal Greaves gives 25 defense and grants the ability to swim freely through water and improves mobility on ice.

The full set reduces the damage taken when out of breath in the abyss by 30 damage per second, the player's movement speed underwater is increased by 3%, but on land is reduced by 50%. It also grants immunity to Irradiated.

## Set

Abyssal Helmet*
Statistics

Abyssal Body Armor*
Statistics

Abyssal Greaves*
Statistics

## Trivia

While the full set is equipped without any vanity, the player's hurt sound is replaced with the mechanical hurt sound. This effect also occurs if the full set is equipped in the vanity slot.
Animosity

Animosity*

Statistics

The **Animosity** is a Hardmode gun dropped by Calamitas. Its left click attack is slow but accurate and fires a high velocity shot that does heavy damage. Its right click attack is fast and fires a rapid burst of three shots.

Its best modifier is **Unreal**.

## Notes

* The high velocity shot fired by Animosity's left click attack deals 580% of the weapon's overall damage, including the damage being contributed by the ammunition used.
* The right click attack has a fixed use time of 12 ticks, with each bullet having a use time of 4, and the left click attack has a fixed use time of 35 ticks; as a result, no modifier can increase or decrease the firing rate of the gun.

## Tips

* Since the left click attack multiplies bullet damage by 580%, the Animosity massively amplifies the effect of high damage bullets such as Venom Bullets or Acid Rounds.

## Trivia

* This weapon used to be Revengeance Mode-exclusive.
* The word "Animosity" means strong hostility.
Abaddon

Abaddon*

Statistics

The **Abaddon** is a Hardmode accessory that drops from the Brimstone Elemental and reduces the damage over time effect for the Brimstone Flames debuff by 50%, as well as granting immunity to the Searing Lava debuff.

## Crafting

### Used in

* Gehenna
* **Abaddon**
* Void of Calamity
* Core of Chaos
* Scoria Bar (3)

total: 1 row(s)
## Trivia

* In the Bible, Abaddon is the name of a bottomless pit of destruction as well as an angel of the abyss.
22 Hornet Round

22 Hornet Round*

Statistics

Projectile created
**.22 Hornet Round**

**.22 Hornet Rounds** are Godseeker Mode bullets made from Auric Bars. Upon contact with an enemy, the bullet will lock onto the closest enemy and redirect towards them, and continue this until hitting the 22nd enemy. If it cannot find another enemy, it will simply keep moving in the direction it was moving when it hit the enemy.

## Crafting

### Used in

* Klepticoin
* Scoria Bar (22)
* Soul of Plight (22)
* Klepticoin
* Scoria Bar (22)
 Hornet Round Mantleplate | * **22 Hornet Round** (22)
* Klepticoin
* Scoria Bar (22)
 Deicide | * Phosphorescent Gauntlet
* Wreath of Belial
* Shattered Community
* Klepticoin
* **22 Hornet Round** (22)
* **22 Hornet Round** (22)
* Thrower's Gauntlet
* Quiver of Madness
* Magna Core
* Zenith Arcanum
* Nanotech
* Rogue's Lootbox
* Statis' Void Sash
* Asgardian Aegis
* Reaper Tooth Necklace
* Core of the Blood God
* Rampart of Deities
* Universal Stone
* Calamity
* Draedon's Heart
* Yharim's Gift
* Occult Skull Crown
* Holy Mantle
* Celestial Tracers
* The Community *or* Shattered Community
* Calamitous Soul Artifact
* Ambrosial Ampoule
* Celestial Shell
 Twenty-Twloon | * Twentloon
* Dualpoon
* **22 Hornet Round**
* Exo Prism (10)
* Soul of Plight (5)

total: 6 row(s)
## Trivia

* The ammo is based on a rifle cartridge of the same name.
* The ricocheting effect and tooltip are based on the "22 bullet" theory, a conspiracy theory which claims that an arch-god fired a .22 hornet bullet which pierced through and killed 22 normal gods.
* The item is also partially inspired by the 22 meme within the Terraria modding community, centered around an early Queen Bee sprite with "22" captioned on it.
Anthozoan Crab

Anthozoan CrabStatistics

Drops

* Item **(Quantity)****Rate**
* Corroded Fossil6.67%

SoundsHurt
Killed

The **Anthozoan Crab** is a Pre-hardmode enemy that spawns in the Sulphurous Sea after the Aquatic Scourge has been defeated. It attacks by quickly running at the player and occasionally stopping to throw rocks at the player. It will leap backwards when the player gets too close to it.

## Notes

* It is one of the only sources of Corroded Fossils outside of the Acid Rain Event.

## Trivia

* Anthozoa refers to a class of marine invertebrates (animals without backbones) that includes sea anemones and corals.
Aqua (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Aqua** or **Aquatic** may refer to:

* Aquatic, a collective term for NPCs which require Water to move.
* Aquatic Scourge, a Hardmode boss fought at the Sulphurous Sea.
* Aquatic Urchin, an enemy found at the Sulphurous Sea.
* Aquatic Parasite, an enemy found at the Sulphurous Sea.
* Aquatic Seeker, a worm-like enemy found at the Sulphurous Sea.
* Aquatic Aberration, a Hardmode enemy which spawns at the Ocean and during the Leviathan and Anahita fight.
* Aquatic Discharge, a shortsword dropped by the Desert Scourge.
* Aquamarine Staff, a Pre-Hardmode wand.
* Aquashard Shotgun, a Pre-Hardmode ranged weapon.
* Aqua Scepter, a Pre-Hardmode wand found in the Dungeon.
* Aquatic Dissolution, a Godseeker Mode broadsword.
* Aquatic Heart, an accessory which turns the wearer into a Water Elemental.
* Aquatic Emblem, an accessory dropped by the Aquatic Scourge.
Aegis Core

Aegis Core*

Statistics

+50 max life and increased life regeneration
20% increased jump speed
Gives you the ability to climb walls and dodge attacks
The dodge has a 20 second cooldown that is shared with all other dodges and reflects
Grants a dash that leaves scythes which inflict Reactive Flames and Evercold
Allows constant jumping
Can be used to ram enemies
Press `Abysscent Guard` to activate buffs to all damage, crit chance, and defense
Activating this buff will reduce your movement speed and increase enemy aggro

The **Aegis Core** is a craftable post-The Entropic God, Noxus accessory with a wide array of defensive and mobility effects. It provides:

* 34 defense (74 in liquids)
* immunity to knockback
* Immunity to most debuffs
* +50 max life and increased life regeneration by 1
* 20% increased jump speed
* Ability to climb walls
* Ability to dodge attacks with a 40 sec cooldown
* A 50 tile dash that deals 400 damage and leaves scythes behind. The scythes infict Evercold and Reactive Flames
* constant jumping
* `Abysscent Guard` to activate buffs to all damage, crit chance, and defense but reducing your movement speed and increases enemy aggro

## Notes

* The Aegis Core provides immunity to On Fire!, Bleeding, Broken Armor, Burning, Chilled, Confused, Cursed, Darkness, Frostburn, Poisoned, Searing Lava, Silenced, Slow, Weak, Brimstone Flames, Glacial State, God Slayer Inferno, Evercold, and Holy Flames.
* The guard debuff doesnt get deactivated when using mounts
* The accessory cannot be used with The Verboten One.
Ammunition

**Ammunition** items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.

Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are simply added.

The Calamity Mod adds multiple ammunition types, including both arrows and bullets which can be used by any gun or bow that doesn't have its own custom ammunition type.
Aero Slime

Aero SlimeStatistics

Drops

* Item **(Quantity)****Rate**
* Aerialite Ore (10-26)100%

SoundsHurt
Killed

The **Aero Slime** is a Pre-Hardmode slime which spawns naturally in the Cavern layer after the player has defeated The Hive Mind or The Perforators. They exist to drop Aerialite Ore, so that the player cannot use up all the ore available to them. Unlike other ore slimes, they can fly around freely.

## Trivia

* The Aero Slime's sprite uses a recolored and slightly modified version of the Skyline Wings for part of its wing animation.
Ancient God Slayer armor

Ancient God Slayer armor*
Statistics

**Ancient God Slayer armor** is a Godseeker Mode vanity set which consists of the **Ancient God Slayer Helm**, **Ancient God Slayer Chestplate** and **Ancient God Slayer Leggings**. The set is collectively dropped from the Sentinels of the Devourer at a 5% chance.

## Set

Ancient God Slayer Helm*
Statistics

Ancient God Slayer Chestplate*
Statistics

Ancient God Slayer Leggings*
Statistics

## Notes

* Unlike the other similar Ancient armor sets from vanilla Terraria, this armor set gives no benefits and is intended purely for vanity.

* Despite this, killing The Devourer of Gods with this in the normal armor slots will give you the Cosmic Plushie if Death Mode is active.

## Trivia

* The Ancient God Slayer vanity set is based off of an older sprite for the God Slayer armor set.
Ancient Essence of Merge

Ancient Essence of Merge*

Statistics

**Ancient Essence of Merge** is a Hardmode wing-type accessory. When equipped, all enemies that are able to drop Essences will always drop them. They are obtained by shimmering Essence of Merge and can be shimmered back.

### Used in

* Angel Treads
* Core of Calamity (3)
* Life Alloy (5)
* Luminite Bar (5)

total: 1 row(s)

* Obsidian (20)

total: 2 row(s)
## Trivia

* The accessory's sprite is a merged version of the sprites of its crafting materials, (using the Default sprites of shimmered essences)
Abysscent Derailer

Abysscent Derailer*

Statistics

Projectiles created
**Bomb**
**Railglow**

**Abysscent Derailer** is a Godseeker Mode launcher that is either crafted or dropped from the Esserwyrm. lt converts rockets into a very fast bombs. After thebomb hits an enemy or a wall, it explodes into 5 4-pointed stars that slowly home onto enemies, deal 150% of the damage, and inflict the Evercold Debuff.
Advanced Void Condenser

Advanced Void Condenser*

Statistics

The **Advanced Void Condenser** is a post-Noxus crafting station used to craft the Skylac furniture set themed around the Sky Abyss.

## Crafting

### Used to craft

  This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.
Aeroplate

Aeroplate*

Statistics

**Aeroplate** is a craftable Pre-Hardmode block that can also be found in the core of the Exosphere Bio-center Lab of a world. It can be used as a building material, and is also required to craft the Phantomic Soul Artifact.

## Crafting

### Used in

* Elumplate
* Navyplate
* Lawplate
* Mystplate
* **Aeroplate**
* Plagueplate
* Crystalplate
* Endoplate
* Zotplate
* Ruinous Soul (5)
* Exodium Cluster (25)
* Cinderplate (10)
* Chaosplate (10)
* Elumplate (10)
* Navyplate (10)
* Plagueplate (10)
* Bloodplate (10)

total: 5 row(s)
Angery Flame

Angery FlameStatistics

SoundsHurt
Killed

The **Angery Flame** was an invincible flying enemy summoned by Jungle Dragon, Yharon. It fired fireballs toward the player that increased in fire rate as Yharon's health decreased. It would also release homing flare dust as it flew around.

## Trivia

* It was originally Expert Mode-exclusive, and was pushed to Revengeance Mode-exclusive, then Death Mode-exclusive, before finally being removed.
	+ The Angery Flame was removed to put more of an emphasis on dodging Yharon rather than a slew of projectiles.
Alcohol Poisoning

**Tooltip** | You drank too much and you are now dying

**Alcohol Poisoning** is a debuff that is inflicted on the player when they have more than 3 debuffs active from the drinks sold by the Drunk Princess. It prevents any positive life regen and decreases the player's life regen by 3 for every drink debuff currently active.

## Notes

* Everclear counts as 2 alcohols for the purposes of alcohol poisoning.
* If the player gets killed by the debuff, the custom death message "*<PlayerName>'s liver failed.*" or "*<PlayerName> downed too many shots.*" is used.
Apocalyptic Bar

Apocalyptic Bar*

Statistics

**Apocalyptic Bars** are post-Golem bars made with 3 Apocalyptic Ore and a Beetle Husk at any Hardmode Forge. They are used to craft various items themed around death, destruction, plague, and poison.

## Crafting

### Recipes

* Beetle Husk

total: 1 row(s)
### Used in

* Life Alloy (10)
* Core of Calamity (5)
* Orb of Boon (5)
* Platinum Coin (22)
* Natrisodic Alloy (20)
* Twisted Netherite Bar (20)
* Shatterite Bar (20)
* Divine Bar (20)
* **Apocalyptic Bar** (20)
* Omnicidal Sludge Bar (20)
* Meld Bar (20)
* Enchanted Metal (20)
* Something
* Life Alloy (2)
* Meld Bar
* Purified Gel
* Quark-Gluon Sludge

total: 3 row(s)
Abyss Blade

Abyss Blade*

Statistics

Projectile created
**Depth Trident**
The **Abyss Blade** is a craftable Hardmode broadsword that is the direct upgrade to the Depth Crusher. When swung, it fires short-ranged tridents that deals 67% of the weapon's base damage, does not pierce enemies, and explode after traveling a short distance or contacting a block. Both the sword and the projectile inflict the Crush Depth debuff.

Its best modifier is **Legendary**.

## Crafting

### Used in

* Ruinous Soul (5)
* Phantoplasm (5)
* Depth Cells (15)
* Lumenyl (15)
* Tenebris (5)

total: 1 row(s)
## Notes

* Although its predecessor functions as a hammer, this weapon does not have any hammer properties.
Acidic Rain Barrel

Acidic Rain Barrel*

Statistics

Projectile created
**Acid Droplet**
**Barrel Shrapnels**
The **Acidic Rain Barrel** is a craftable Hardmode bomb that is an upgrade to the Blast Barrel. It throws a barrel that rolls across the ground that pierces through all enemies it comes into contact with until it either despawns or hits a wall. Hitting a wall causes the barrel to erupt into shrapnel and acidic raindrops.

Performing a stealth strike with the Acidic Rain Barrel causes the resulting barrel to be able to bounce off walls up to a total of three times, and also causes more shrapnels and raindrops to erupt.

Its best modifier is **Flawless**.

## Trivia

* Much like the Blast Barrel, this weapon is a reference to the *Donkey Kong* game series, which frequently features explosive barrels.
	+ The barrel projectile is referred to as "GreenDonkeyKongReference".
Amidias' Pendant

Amidias' Pendant*

Statistics

Projectiles created
**Small Prism Shards**
**Large Prism Shard**

**Amidias' Pendant** is a Pre-Hardmode accessory that is dropped by the Giant Clam mini boss after the Desert Scourge has been defeated. It causes three different Prism Shards to fall from the sky every 2 seconds: 2 small functionally identical shards that deal 15 damage, and a large shard that deals 30 damage and homes in onto enemies.

## Notes

* When the Prism Shards hit blocks, they release a considerable amount of light, which can be used for exploration underground.
Aquatic Hypercomputer

*This article is a stub. You can help Calamity Mod Wiki by expanding it.*

Aquatic Hypercomputer*

Statistics

**Aquatic Hypercomputer** is a pre-hardmode crafting station used for crafting items from Calamity Tales of the Aquatic addon, it can be upgraded by adding new modules to it

## Crafting

### Recipe

Recipes: No result
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Recipes: No result

### Used to craft

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Ambrosial Ampoule

Ambrosial Ampoule*

Statistics

The **Ambrosial Ampoule** is a craftable Hardmode accessory that gives the user a wide array of benefits. These include immunity to certain debuffs, increased life regeneration by 8, 14 defense, 7% damage reduction, and making the user emit light.

## Crafting

### Used in

* 22 Hornet Round (22)
* Thrower's Gauntlet
* Quiver of Madness
* Magna Core
* Zenith Arcanum
* Nanotech
* Rogue's Lootbox
* Statis' Void Sash
* Asgardian Aegis
* Reaper Tooth Necklace
* Core of the Blood God
* Rampart of Deities
* Universal Stone
* Calamity
* Draedon's Heart
* Yharim's Gift
* Occult Skull Crown
* Holy Mantle
* Celestial Tracers
* The Community *or* Shattered Community
* Calamitous Soul Artifact
* **Ambrosial Ampoule**
* Celestial Shell
* Shadowspec Bar (50)

total: 1 row(s)
## Trivia

* An ampoule is a sealed glass container containing a liquid.
* The term "ambrosial" refers to ambrosia, the food of the gods in Greek mythology.
* The Ambrosial Ampoule once also combined the effects of the Archaic Powder and Honey Dew, but these are now standalone items.
Astral Bulwark

Astral Bulwark*

Statistics

Projectile created
**Astral Star**

The **Astral Bulwark** was a Hardmode, Expert Mode-exclusive accessory obtained from the Treasure Bag dropped by Astrum Deus, which caused five stars to drop from the sky when the player is hit. It also granted immunity to the Astral Infection debuff, which is inflicted by enemies in the Astral Infection biome.

## Crafting

### Used in

* **Astral Bulwark**
* Arcanum of the Void

total: 1 row(s)
Aerospec armor

Aerospec armor*
Statistics

Projectile created
**Sticky Aero Feather**

**Aerospec armor** is a craftable Pre-Hardmode armor set made with Aerialite Bars and other Floating Island materials. It requires 23 Aerialite Bars, 19 Clouds, 9 Rain Clouds and 5 Feathers to craft one full set. Making one of every piece requires 43 Aerialite Bars, 31 Clouds, 13 Rain Clouds and 9 Feathers.

It consists of an **Aerospec Breastplate**, **Aerospec Leggings**, **Aerospec Boots**, and one of five different headpieces: **Aerospec Helm**, **Aerospec Hood**, **Aerospec Hat**, **Aerospec Helmet** or **Aerospec Headgear**. Each headpiece provides different class-specific stats and set bonuses.

The **Aerospec Breastplate** gives 7 defense and 3% increased critical strike chance. The **Aerospec Leggings** give 6 defense and 12% increased movement speed.

* The **Aerospec Helm** gives 7 defense and 8% increased melee damage.
Its set bonus grants an additional 5% melee critical strike chance, and +300 to Aggro.
* The **Aerospec Hood** gives 5 defense and 8% increased ranged damage.
Its set bonus grants an additional 5% ranged critical strike chance.
* The **Aerospec Hat** gives 3 defense, 8% increased magic damage, and +20 max mana.
Its set bonus grants an additional 5% magic critical strike chance.
* The **Aerospec Helmet** gives 2 defense and 5% increased movement speed and minion damage.
Its set bonus grants an additional 11% minion damage, +1 max minion and also summons a Valkyrie to fight for the player.
	+ The Valkyrie minion attacks by dashing at the enemy, dealing 20 base damage.
* The **Aerospec Headgear** gives 4 defense, 8% increased rogue damage, and 5% increased movement speed.
Its set bonus grants an additional 5% rogue critical strike chance and a maximum rogue stealth of 100.

All helmets also provide the set bonus of 5% increased movement speed, faster-falling speed, and immunity to fall damage. Additionally, taking over 25 damage in a single hit will cause homing feathers to fall from the sky, dealing 3 damage on contact and sticking, then exploding a short time later, dealing 30 damage to all enemies in range.

A full set will always provide at least 15 defense, 3% increased critical strike chance, 17% increased movement speed, +50% maximum falling speed, immunity to fall damage, and for homing feathers to fall from the sky when the player is hit. Additionally, you get an after-image effect while moving.

## Set

Aerospec Breastplate*
Statistics

Aerospec Leggings*
Statistics

Aerospec Boots*
Statistics

### Helmet variants

Aerospec Helm*
Statistics

Aerospec Hood*
Statistics

Aerospec Hat*
Statistics

Aerospec Helmet*
Statistics

Aerospec Headgear*
Statistics

## Trivia

* The exact meaning behind the word "Aerospec" is unknown, although it is believed to be a combination of "aero", meaning "air" (as in aerodynamics or aeronautics), and "specialization", similarly to the suffix of "Shadowspec".
BFB

BFB*

Statistics

The **BFB** is a craftable Hardmode accessory which grants a variety of abilities related to vertical movement. It allows the player to quadruple jump and, after the jumps are expended, fly for 5 seconds. It also negates fall damage, boosts jump speed and height, and allows auto-jump when worn. It is considered to be a wing accessory due to its flight capability.

## Notes

* While the BFB takes 4 MOABs to make, it does not combine the the functionality from all four of them.
* This accessory is notable for its incredible distance, letting you reach space easily combined with boosts to jump speed.

## Trivia

* The BFB is a direct reference to the Brutal Floating Behemoth from the *Bloons Tower Defense* game series, in which the objective is to defend against waves of balloons.
Armored Digger

Armored DiggerStatistics

Drops

* Item **(Quantity)****Rate**
* Draedon's Remote33.33%
* Demonic Bone Ash (2-4)100%
* Mysterious Circuitry (4-8)100%
* Dubious Plating (4-8)100%

SoundsHurt
Killed
Digging
Scrap

The **Armored Digger** (Japanese: 装甲掘削機 *Sōkō kussaku-ki*) is a worm-type mini boss that appears in the Cavern layer after Plantera has been defeated. It behaves similarly to The Destroyer, charging at the direction at the player continuously until turning around to ram again. The worm will also occasionally fire yellow falling scraps which will linger for a bit until disappearing. It drops Demonic Bone Ash and the Draedon's Remote, along with Dubious Plating and Mysterious Circuitry.

When an Armored Digger spawns, the message *"Armored Digger has awoken!"* will be displayed. The Armored Digger will despawn when the player leaves the underground layer.

(Draedon's Remote will be removed in upcoming calamity mod update.)

## Segments

Armored Digger HeadStatistics

Armored Digger BodyStatistics

Armored Digger TailStatistics

## Notes

* Armored Diggers do not replace Diggers, despite the latter replacing Giant Worms earlier in the game.
* Armored Diggers do not spawn when the player is inside a Dungeon or a Jungle Temple.
* Armored Diggers use a custom spawn rate. As such, it can only be modified by a select few spawn rate changes.
	+ After spawning, it cannot be spawned again for 60 seconds. This cooldown cannot be affected by any means.
	+ Its base spawn rate is 0.001% (1 in 100,000) every frame. Its spawn rate can be multiplicatively modified by the following:
		- Death Mode during a Blood Moon: 5x
		- Zerg Potion: 2x
		- Chaos Candle: 1.67x
		- Battle Potion: 1.43x
		- Death Mode: 1.33x
		- Water Candle: 1.25x
		- Revengeance Mode: 1.18x
		- Peace Candle: 0.8x
		- Calming Potion: 0.7x
		- Tranquility Candle: 0.6x
		- Zen Potion: 0.5x
		- Boss Zen: 0.02x

## Tips

* As with most worm-type enemies, weapons or ammo with high piercing are the most effective at killing Armored Diggers.

## Trivia

* One of its previous sprites was intended for The Devourer of Gods, but was repurposed due to it being too small.
Acidwood

Acidwood*

Statistics

**Acidwood** is a Pre-Hardmode block obtained by cutting down Acidwood Trees in the Sulphurous Sea biome. It is used to craft several weapons themed around the Acid Rain, as well as the Sulphurous armor. Acidwood can also be found in Abyssal Crates obtained by fishing in Sulphurous Sea biome.

## Notes

* Acidwood is considered to be a part of the Any Wood recipe group, and therefore can also be used in recipes requiring wood.
Astral (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

The term **Astral** may refer to:

* The Astral Infection biome, where a majority of the mod's "astral" content originates.
* Astral Ore, which generates in the Astral Infection biome and requires defeating Astrum Deus in order to mine.
* Astral Bar, crafted from Astral Ore.
* Many items crafted with Astral Bars, including Astral armor, Astral Pickaxe, Astral Blade, etc.
* Stardust, a material dropped by many enemies in the Astral Infection biome.
* Astral Chunk, used to summon Astrum Aureus.
* Astral Beacon, used to summon Astrum Deus.
* Many of the Astral Infection blocks, including Astral Monolith (Wood), Astral Dirt, Astral Sand, Astral Snow, Astral Stone, etc.
* Several Astral Infection enemies, including Astral Slime, Astral Probe, and Astralachnea.
* Some weapons dropped by Astral Infection enemies, including Astral Scythe and Astralachnea Staff.
* The two bosses of the Astral Infection biome:
	+ Astrum Aureus
	+ Astrum Deus
* Astral Crate, the biome's fishing crate.
* Astral Solution, the biome's Clentaminator solution.
* Astral Injection, a mana-based buff potion.
* Astral Blue Dye, Astral Orange Dye, Astral Swirl Dye, or Astral Flesh Dye, several dyes themed around the biome.
* Astral Infection (Lore), Astrum Aureus (Lore), or Astrum Deus (Lore), three lore items pertaining to the biome and its bosses.
* Astral Head, a removed enemy.
* Astrageldon Slime, a removed boss.
* Astral Jelly, an item dropped by Astrageldon Slime, later reworked into Aureus Cell.
Angelic Alliance

Angelic Alliance*

Statistics

Projectile created
**OneConstruct*****Alliance Triangle***
The **Angelic Alliance** is a craftable Godseeker Mode accessory. While equipped, the player is granted +2 max minions, +15% increased summon damage and +8% increased damage to all non-summoner classes. In addition, the player is granted +4 life regen while jumping or flying. Pressing the `Angelic Alliance Blessing` key will grant the **Divine Bless** buff for 15 seconds. While under the effects of Divine Bless, the player gains +5% increased damage and 2.5x health regen, along with a flat health regen boost of four health per second. All minion attacks will inflict the **Banishing Fire** debuff for one second, which deals different damage depending on the maximum health of the enemy being attacked:

* If the enemy has less than 1,000,000 max health, Banishing Fire deals 2,000 damage per second.
* If the enemy has 1,000,000 or more max health, Banishing Fire deals 0.2% of the enemy's max health as damage per second (which would result in a minimum of 2,000 damage per second).

Furthermore, a holy construct from the One Order is summoned while Divine Bless is activated, which has a flat damage stat of 3020 and scales by 30% with each minion slot the player has. The construct will spawn and instantly heal the player for two health. The construct then starts accelerating towards enemies and stabbing them with its sword to create translucent copies of the angel from random positions near hit enemies that strike inwards.

When the effects of Divine Bless run out, the player will be inflicted with the debuff **Divine Recharge** for one minute, which prevents the user from activating Divine Bless for the duration of the debuff. When Divine Recharge runs out, a triangle of light will emit from the player, signalling that Divine Bless is able to be activated again.

## Notes

* The Oiled debuff increases the damage over time from Banishing Fire by 187.5 damage per second.

## Trivia

* This item, its buff icon and recipe are references to the Angelic Alliance artifact from *Heroes of Might and Magic III*.
* Its recharge animation is a reference to Prophet Velen's animation from the game *Hearthstone*.
* The translucent copies are a reference to the unimplemented First Fractal weapon from the vanilla game, which summons copies of the player.
* This accessory actually has a unique rarity, but is referred to here as Hot Pink for consistency between items.
	+ This unique rarity alternates between light orange (#FFC437 ●), yellow (#FFE76B ●), and pale (#FFFEF3 ●).
Aldebaran Alewife

Aldebaran Alewife*

Statistics

The **Aldebaran Alewife** is a Hardmode fishing catch caught in the Astral Infection with a 20% chance. It is used for the crafting of the Gravity Normalizer Potion.

## Trivia

* "Aldebaran" is the name of the brightest star in the Taurus constellation, and "alewife" is the name of a species of North American herring.
Astrophage

Astrophage*

Statistics

The **Astrophage** is a pet summoning item obtained from Astral Crates. It summons an astrophage to follow the player.

## Trivia

* The Astrophage is designed and named after bacteriophages, which are real life viruses known for their uniquely insectoid and mechanical appearance.
* An astrophage-like enemy was originally developed by a community member named L0st\_M1ner while Calamity 1.4's Astral Infection expansion was being planned. A pet version of that enemy was added to the Calamity's Vanities fan mod, prior to this redesigned Astrophage pet being added to Calamity proper.
* The name Astrophage roughly translates to "star eater".
Armageddon

Armageddon*

Statistics

Armageddon Indicator*
***The Armageddon Icon as shown in the Difficulity Indicator UI.***
**Armageddon** was an item found within the Starter Bag that can be activated and deactivated. When active, it had multiple effects on gameplay:

* While a boss is alive (either from Calamity Mod or vanilla), any damage to the player (such as enemy or projectile contact, fall damage, or Grenades) would result in instant death.
* The player's respawn time was much shorter.
* Bosses would drop an additional 5 Treasure Bags even in Normal Mode if said boss has never been defeated previously in the world.

Right clicking with the item toggled whether or not dodges bypass the mode's instant death effect.

It could be crafted at an Altar and does not have any ingredients.

While active, the Armageddon icon would be shown on the bottom-right side of the Difficulty Indicator.

## Notes

* The instant death effect while the item is active bypasses revival effects from God Slayer armor, Silva armor and Auric Tesla armor, as well as the Invincible buff from Purified Jam.
* Debuffs such as Holy Inferno will not kill the player instantly. They decrease the health as usual.
* Attempting to use Armageddon while a boss is alive will have no effect, and display a status message that reads, "You cannot change the rules now."
* Only bosses from Calamity and Vanilla that drop Treasure Bags normally, are affected by the Armageddon Treasure Bag drop increase.
* This was the only way to obtain treasure bags in Normal Mode.
	+ This allowed the player to obtain Expert Mode exclusive items in Normal Mode.
* If a boss from a different mod is alive, the insta-kill effect still applies, but no extra treasure bags will be dropped.
* Killing the Wall of Flesh with Armageddon enabled would not cause it to drop treasure bags in normal mode, to prevent players from obtaining the Demon Heart.

## Trivia

* Whenever the player dies while under the effects of this item, the death message will always be "<PlayerName> failed the challenge at hand.", regardless of the actual cause of death.
* This item used a similar palette to the Astrageldon Slime, a removed boss. This is because the boss was a reference to the Armageddon Slime from the Exxo Avalon mod, which this item shares its name with.
* In previous versions of the mod, bosses used to drop 10 Treasure Bags or 11 in Expert Mode or higher from killing a boss with Armageddon active.
Ambient objects

**Ambient objects** are unobtainable, naturally-generated background objects that function primarily as visual ambience, and can be broken with any pickaxe. Most of them cause no effects, aside from Small Brain Coral which will generate bubbles which grant the player the Gills buff for half a second, Brain Coral which generate bubbles that grant players the Gills buff for 1.5 seconds, Table Coral which can be stood on, and Fan Coral which will produce light. The Calamity Mod adds various ambient objects throughout most of the Calamity biomes.

## Objects

### Summary of each image

* First image: Fossils, Columns, Ribs (Sulphurous Sea)
* Second image: Fan Coral, Table Coral, Tube Coral, Small Tube Coral, Sea Anemone, Brain Coral, Small Brain Coral (Sunken Sea)
* Third image: Stalactites (Astral Infection, Astral Desert, Astral Snow, Sulphurous Sea, Sunken Sea)
* Fourth image: Stalagmites (Astral Infection, Astral Desert, Astral Snow, Sulphurous Sea, Sunken Sea)
* Fifth image: Small Piles (Astral Infection, Astral Desert, Astral Snow)
* Sixth image: Medium Piles (Astral Infection, Astral Desert, Astral Snow)
* Seventh image: Large Piles (Astral Infection, Astral Desert, Astral Snow)
* Eighth image: Large Piles (Sky Abyss)
* Ninth image: Stalactites (Sky Abyss)
Abyssal Tome

Abyssal Tome*

Statistics

Projectile created
**Abyss Ball**

The **Abyssal Tome** is a Pre-Hardmode spell tome that drops from The Slime God. It fires a slow moving Abyss Ball that can travel through blocks and is not affected by gravity, and will slowly decelerate until stopping in place. After hitting an enemy twice or after 5 seconds from being shot, it will explode, dealing damage to anything caught in the explosion. It is the Corruption counterpart to the Eldritch Tome.

Its best modifier is **Mythical**.

## Crafting

### Used in

* **Abyssal Tome**
* Holy Water (10)
* Soul of Light (30)
* Effulgent Feather (5)
* Cosmilite Bar (8)
* Nightmare Fuel (20)
* Eldritch Tome
* Life Alloy (6)
* Quark-Gluon Sludge (8)

total: 2 row(s)
Animatronic Armor

Animatronic Armor*
Statistics

**Animatronic Armor** is a Godseeker Mode Rogue armor set dropped by the Evil Animatronic.

It consists of the Animatronic Head, Animatronic Torso, and Animatronic Legs.

Each armor piece provides 30 defense. The set bonus for the set provides several buffs, including a massive buff to Rogue damage. The player also gains the ability to shadow dash, while at maximum rogue stealth, by double tapping one of the horizontal movement keys. This dash ignores enemies and projectiles, and allows the player to move through walls. If the player exits rogue stealth, they will emit a scream that confuses nearby enemies.

The Animatronic Armor comes with a significant risk, that being that if the player takes over 100 damage from a single attack, enters water, or walks outside during rain, they will gain the springlocked debuff, which rapidly and constantly drains the players health until they are left with a single hp.

## Set

Animatronic Head*
Statistics

Animatronic Torso*
Statistics

Animatronic Legs*
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## Trivia

* Animatronic Armor is a reference to the character Springtrap from the Five Nights at Freddy's series.
	+ The functionality of the springlocked debuff refers to the way in which the main antagonist of the series was killed.