Getting Started

*Home*

Welcome to Mission Chief UK. As described on the home page, Mission Chief is all about reactively responding to a variety of calls around the real world, with fire, ambulance and police stations. It may seem complex in the beginning, but you will slowly learn how to deal with items on their own and get into the flow of managing a set of stations, which you'll turn into a town, a city, and further...

## Game Statement

*So, what do you actually do in Mission Chief?*

Mission Chief starts you off on a blank slate, allowing you to create an emergency response station anywhere in the world for you to begin dealing with incidents that will spawn around you. If you're reading this Wiki, it's safe to presume you're intending to start in the United Kingdom, if not; go here.

*Why does the UK get its own version?*

To clarify, this is an unofficial wiki, no developers or creators are involved in this. **But,** the UK has a special variation to their emergency responses and the methods in which they are dealt with. This would likely also match the large playbase that accounted for the '.com' variant. Within this wiki, we'll be using only UK available vehicles / buildings / missions to ensure clarity is made between the two versions.

*How does the game even work?*

We'll go through your beginning steps below, but essentially, there are three (3) services; fire, ambulance and police. You'll build stations of these, which generate random missions based on what those stations are around the area of which you have built your station. You can upgrade your stations to hold more vehicles, starting with simple Rescue Pumps (or Water Ladders) and expanding into specialist units such as Aerial Appliances, Rescue Support Units, Fire Officers and more. The same applies for Police Stations and Ambulance Stations. Every mission you complete earns you Credits, the currency used to build said stations and vehicles. Coins are the 'paid' versions of Credits, similar to those you'd see in mobile games, they can help boost training sessions or bypass credit requirements when buying stations / vehicles. **You will never *need* coins.**

## Interface

Before going through the options, we'll show you the browser and their specific functions...

When starting the game, you'll be greeted with this, you may see a tutorial pick up, although we'll go through it, I'd still recommend you have a quick read of theirs.

**1 -** The Map - relatively useless to some - a simple visual representation of the location of your stations, vehicles and missions.

2 - The Toolbar, from L to R: Location Search (Address), Facebook Page, Daily Login Bonus, *Seasonal Events*, Alliance Dropdown, Credits, Coins, Messages, Friends

3 - The Missions, a simple list of all missions you have, notice the green buttons above them, allow you to filter out certain types of missions *(alliance, planned, etc.)*

4 - The Stations, shows all stations and their vehicles with their status *(what they're up to..)*

5 - Alliance Chat, simple chat box *- saved for 3 days.*

6 - Radio, shows status updates from units, can also show Alliance Units radio messages *(not recommended).*

## Initial Setup

Click the head on your top toolbar, and hit 'Mission Speed.'

You want to change that to *'Fast - Missions Generated every 30 Seconds.'*

**Why?** Well, more missions available = more credits per hour. This won't do much in the beginning with only a couple stations, but better to be done with it.

Also on this menu you'll see 'Graphic Packs,' within this you'll see two tabs; *Vehicles* and *Missions.* These are purely cosmetic options for you to use instead of the default ones that Mission Chief provide, members of the community may make one for where you're planning to put your stations!

## Building your first station

Now, it's time to decide where you want your 'empire' to begin. Remember, you don't have to follow real life, although many prefer that, it is in no way required. It's important to consider that more rural areas **will** take longer to generate credits in the long run, as your vehicles will spend more time travelling to the missions than actually dealing with them.

Time to build your first station, now some of you may prefer the Ambulance Service or Police, but Mission Chief, in all its worth, was built for the Fire Service, so we recommend starting with these and building your base with them until you can branch out to use the other services.
Let's click *'New Building'* and choose our location. Name it and select 'Water Ladder' as your Start Vehicle.

*Why a Water Ladder and not the Light 4x4?*

Good question, as of the 22nd October 2020, I am yet to receive any information as to how the Light Pump is at all better than the Ladder. To put this into understanding, each vehicle has its own 'maximum persons' to operate the machinery (explained later), but the Water Ladder is 9, and the Light Pump is 5. Recruitment is free and the more personnel on a job, the quicker it's dealt with. I would recommend not using the Light Pump **at all**.

## Building your Dispatch Centre

After building your first station, it's important to build your 'Dispatch Centre,' this building is more for organisation of buildings / vehicles and allows you to access a few more helpful settings. Eventually you'll want more Centre's to sort your stations, and they can be built every 25 buildings.. and cost nothing.

*Hit 'New Building'* and choose your location, name and build it.

After it's been built, click on it, and you'll see a whole host of tabs and information has appeared. Here, you can view your statistics, vehicles, training courses, vehicles, routes and more settings.

**It's important to note that you need to link each station you build with a / the dispatch centre for statistics to sync. You can do this in the 'Buildings' tab.**

Within the Dispatch Centre, click on Settings, some of these you may think are useful, but are unfortunately only available to Premium Users, but some are, I would recommend **enabling** 'In the ARR show the maximum travel time of the vehicles,' 'Show vehicle display limited message before alarm and response regulations,' and **disabling** 'Enable critical care chance for patients.' *- This is an extra requirement in some medical missions that you will not have until later in the game.*

## Battling your First Mission

By now, your first mission will have generated nearby, and it's time to send your Water Ladder to deal with it.

You'll see your missions on the right lined up, these are sorted chronologically.

*Why are there two (2) missions? I only have 1 station!*

Don't worry, the total number of missions to spawn is your stations + 1. It is important to note it is not cumulative with other stations, for example, having 15 fire stations, 20 ambulance stations and 8 police stations will still only generate 21 (20 + 1) missions.

It's also important to note that further into the game, you may not have the units to deal with a certain mission, and whilst you're earning credits to get those units, alliances can help you out by sending their units to them, this is mentioned in *Alliances.* Missions also disappear after two (2) days, there is no penalty.

Hit 'Dispatch' on the Mission and check the appliance / water ladder you want to send...

Your engine(s) will head to the job after you hit 'Dispatch' in the green and deal with it, after it's complete, you'll receive credits based on the job. You can view a transaction log by clicking your credits in the toolbar.

As of right now, this concludes my 'Getting Started' guide, whilst further guide is under construction, the best method of learning this game is to just fiddle with each page, look at what's available and use the other pages on this guide to help balance your play. You are in control of everything, but be sure to consider your actions before you make them (buildings can be 100% refunded within 24 hours).