Brody/History

## Patch Notes 1.6.26

* Context

* We're boosting Brody's sustained damage so it's similar to that of regular Marksmen.

* Attribute BUFF ↑
	+ BUFF ↑ Attack Speed Ratio: 50% >> 70%

## Patch Notes 1.6.18

* Basic Attack BUFF ↑
	+ BUFF ↑ Attack Range: 4.6 → 4.9
* Passive NERF ↓
	+ NERF ↓ Abyss Mark can no longer be applied to creeps.
* Skill 1 BUFF ↑
	+ BUFF ↑ Damage to Minions: 50% → 80%
* Ultimate NERF ↓
	+ NERF ↓ Damage Per Stack: 170-290 + 90% Extra Physical Attack → 136-232 + 72% Extra Physical Attack

## Patch Notes 1.5.62

* Context

* Adjusted Brody to restrain his power when he was equipped with defensive equipment. To further aid opponents in dealing with him, he can no longer Basic Attack within his Skill 2's duration.

- Attribute NERF ↓
	* NERF ↓ Physical Attack Growth: 13.5 → 10

- Skill 2 NERF ↓
	* NERF ↓ Cannot initiate Basic Attacks while skill is in progress.
	* NERF ↓ Stun Time: 1s (1.2s in description) → 0.8s

- Ultimate ADJUST ~
	* NERF ↓ Base Damage: 400-640 → 340-580
	* NERF ↓ Lost HP Bonus: 6-8% → 4-6%
	* BUFF ↑ Physical Attack Bonus: 100% → 180%

## Patch Notes 1.5.46

* Context

* Through the previous adjustments, we improved the gaming experience in the early and late game for using Brody. Now we are going to deal with the problem regarding his Basic Attacks.
With his unique Basic Attack mechanism, Brody is not restricted by the slow casting of Basic Attacks, because of the high damage output of single attacks in the early game and critical attacks in the late game. Therefore, his performance is always surprisingly overpowered. We've decreased his early-game Basic Attack Damage and mid- and late-game Crit Damage by the adjustments below. As compensation, his normal Basic Attack Damage in the middle game has been increased, which can last for a relatively long time. We will continue to observe his performance in the Advanced Server.

- Passive NERF ↓
	* NERF ↓ Damage: 200% of Physical Attack → 130% of Physical Attack + 30\*LV (The part of damage that scales with levels doesn't count towards critical hits.)

- Attribute ADJUST ~
	* NERF ↓ Base Physical Attack: 115 → 105
	* BUFF ↑ HP Growth: 12 → 13.5

## Patch Notes 1.5.32

* Context

* Although Brody's overall data is acceptably set, his suppressing and snowballing abilities seem to be overpowered in the early game, and it's hard for him to compete with regular Marksmen in sustainable damage due to his low Attack Speed. After making several adjustments on the Advanced Server, we have concluded that a straightforward solution should be useful to address these issues, which is to weaken his damage in early game and increase his Attack Speed in late game. This might make Brody's characteristics less distinctive slightly, but we think such moderate changes would not unduly affect player experience. We'll be paying close attention to subsequent effects in the game.

* Attributes ADJUST ~
	+ NERF ↓ Base Physical Attack: 140 → 115
	+ BUFF ↑ HP Growth: 125.5 → 150.5
	+ BUFF ↑ Attack Speed Growth: 3% → 5%
	+ BUFF ↑ Extra ATK Speed Gaining Ratio: 30% → 50%
	+ FIX Basic Attack: Fixed the issue where Brody's Basic Attack would be interrupted and disabled when he was silenced.
* Skill 1 ADJUST ~
	+ NERF ↓ Base Damage: 250-625 → 150-550
	+ BUFF ↑ Physical Attack Bonus: 150% → 180%
	+ NERF ↓ Damage increase ratio for every target penetrated: 20% → 10%, with the limit: 160% → 130%
* Ultimate NERF ↓
	+ NERF ↓ Extra Damage for Each Stack: 8% → 6-8% of the target's lost HP (scales with the skill level)