Helmets

##### Category page and article

Helmets are objects that Leo, the protagonist, can wear. There are 70 helmets in the game including the default helmet. All of them except the default helmet have special abilities.

## Episode 1 Helmets

* Basic, has no effects (Default)
* Private, +2% Gold (B1 Intruder)
* Sniper, 3% chance to fill Sub Weapon (B2 Shooting Range)
* Royal Penguin, 3% chance of revival (B3 Penguin Spin)
* Siberian, +3% Drop Rate (B4 Muscle Jump)

* Fire Starter, +5% Sub Weapon damage (B5 Boiler Room)

## Episode 2 Helmets

* Walker, +20% Time Warp (B6 Elevator Ride)
* Solid Horn, +5% Main Weapon damage (B7 High Voltage)
* Thunderman, +5% Exp (B8 Electrified)
* Polar Soul, 3% chance of revival and 3% chance to refill Sub Weapon (B9 The Big Cold)
* Strong Armor, 3% chance to dodge attacks (B10 Unbreakable)
* High-Tech, 30% chance of free fuel when replaying (B11 Monster Lab)

## Episode 3 Helmets

* Sharp Tooth, +5% Exp and 1.5x pickup range (B12 The Sewer)
* Queen Toadie, 4% chance of revival and -20% placement time for Sub Weapon (B13 Poisonous)
* Upa Lupa, 5% chance to refill Sub Weapon (B14 Two-Face Pink)
* Angler, +5% Main and Sub Weapon damage (B15 Hit The Lights!)
* Spinner, +5% Drop Rate (B16 Cut The Water)
* Two Face, +3% Gold and 3% chance to refill Sub Weapon (B17 Dead End?)

## Episode 4 Helmets

* Splash, +4% Exp and +5% Sub Weapon damage (B18 Jungle Ride)
* Jungle Power, +3% Drop Rate and 3% chance to dodge attacks (B19 Heavy Stomp)
* Darkness, 20% chance of free fuel when replaying and +20% Time Warp (B20 Dark Forest)
* Lumberjack, 4% chance of revival and +3% Gold (B21 Jumberjack)

## Episode 5 Helmets

* Tusks, +5% Main Weapon damage and 2x pickup range (B22 Cold Treatment)
* Jelly Head, +5% Exp and +30% Time Warp (B23 Icicle Drop)
* Brohood, -30% placement time for Sub Weapon (B24 Double Slide)
* Black Widow, 5% chance to dodge attacks (B25 Paralyzed)

## Episode 6 Helmets

* Fire Blob, +8% Main Weapon damage (B26 One-To-Three)
* King Toadie, +5% Gold and -20% placement time for Sub Weapon (B27 Burning Crown)
* Red Ranger, 5% chance to refill Sub Weapon (B28 Fire Starter)
* Rocketeer, 7% chance of revival when killed and Increases Time Warp duration by 30% (B29 Revenge)

## Episode 7 Helmets

* Scorpio, +5% sub weapon damage and 30% chance of free fuel when replaying (B30 Chase Down)
* Beast, +7% drop rate and +7% main weapon damage (B31 Berserk)
* The Brain, +7% chance of dodging attacks and 7% chance to refill sub weapon (B32 Experiment)
* Death Mask, makes the screen black and white and +10% chance of revival (B33 End Of The Road)

## Special Boss Helmets

* Lotus Head, +12% main weapon damage (Lotus III)
* Big Smile, +15% chance to refill sub weapon (Smiley III)

## Purchasable Helmets

* White Tiger, Increases main weapon damage by 10% (1$)

* Trojan Helmet, 10% revive chance (7$)

* Brown Bag, 20% chance to refill sub weapon (20$)

## Trivia

* Purchasable Helmets requires real-world currency

## Evil Mode Helmets: Episode 1

Private II, increases Grenade Launcher damage by 30%

Sniper II, increases Mole Mine damage by 20%

Royal Penguin II, increases C4 damage by 20%

Siberian II, increases Claymore damage by 20%

Fire Starter II, increases Molotov Cocktail damage by 20%. Speeds Movement Speed (20%)

## Evil Mode Helmets: Episode 2

Walker II, increases Fire Sentry damage by 20%. Increases Chicken Bomb damage by 10%

Solid Horn II, increases Grenade Launcher damage by 20%. Increases Molotov Cocktail damage by 10%

Thunderman II, increases Chainsaw damage by 20%. Increases Poison Bomb damage by 10%

Polar Soul II, increases Machine Gun damage by 20%. Increases Turntable bomb damage by 20%

Strong Armor II, 20% change of dogging attacks

High Tech X, increases Mole Mine damage by 20%. Increases Chicken Bomb damage by 20%. 7% change of doging attacks

## Evil Mode Helmets: Episode 3

Sharp Tooth II, increases Bazooka damage by 40%

Queen toadie II, increases Poison Bomb damage by 30%

Upa Lupa II, increases Micro Mine damage by 20%. Increases Drone damage by 10%

Spinner II, increases Turnable Bomb damage by 20%. Increases Pitching Machine damage by 10%

Two Face II, increases Rocket Launcher damage by 50%. 5% change of reviving when killed

## Evil Mode Helmets: Episode 4

Splash II, increases Chicken Bomb damage by 20%. Increases Bazooka damage by 20%

Jungle Power II, increases Mole Mine damage by 20%. Increases Drone damage by 20%

Darkness II, increases Micro Mine damage by 20%. Increases Pitching Machine damage by 20%

Lumberjack II, increases Poison Bomb damage by 30%. Increases Machine Gun damage by 10%. Changes Movement Speed (15%)

## Evil Mode Helmets: Episode 5

Tusks II, increases Claymore damage by 20%. Increases Rocket Launcher damage by 30%

Jelly Head II, increases C4 damage by 20%. Increases Bazooka damage by 30%

Brohood II, increases Poison Bomb damage by 20%. Increases Chainsaw damage by 30%

Black Widow II, increases Dynamite damage by 20%. Increases Machine Gun damage by 20%. 12% Change of dogging attacks

## Evil Mode Helmets: Episode 6

Fire blob II, increases 20% Molotov Cocktail damage by 20%. Increases C4 damage by 20%. Increases Chainsaw damage by 40%

King Toadie II, increases Poison Bomb damage by 20%. Increases Turntable Bomb damage by 20%. Increases Machine Gun damage by 40%

Red Ranger II, increases Dynamite damage 20%. Increases Flamethrower damage by 30%. 10% change of dogging attacks

Rocketeer II, Increases Flask Bomb damage by 20%. Increases Rocket Launcher damage by 30%. 8% change of reviving when killed.

## Evil Mode Helmets: Episode 7

Scorpio II, Increases main weapon damage by 15%. Increases sub weapon damage by 20%.

Beast II, Increases main weapon damage by 20%. Increases sub weapon damage by 30%

Fanboy, Increases main weapon damage by 30%. Increases sub weapon damage by 50%.

## References

1. ↑ 1.0 1.1 1.2 Does not effect shoot speed