recursal/Fanatic-Fandom huggingface dataset:
ATI Graphics Pro Turbo

The Graphics Pro Turbo was a high-end graphics card by ATI, launched in January 1995. Built on the 600 nm process, and based on the Mach64 graphics processor, in its Mach64 GX variant, the card does not support DirectX. Since Graphics Pro Turbo does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach64 graphics processor is a relatively small chip with a die area of only 90 mm² and 1 million transistors. It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 2 MB VRAM memory with the Graphics Pro Turbo, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 40 MHz, memory is running at 40 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. Graphics Pro Turbo is connected to the rest of the system using a PCI interface. Its price at launch was 449 US Dollars.
ATI Graphics Xpression ISA

The Graphics Xpression ISA was a performance-segment graphics card by ATI, launched in January 1995. Built on the 600 nm process, and based on the Mach64 graphics processor, in its Mach64 GX variant, the card does not support DirectX. Since Graphics Xpression ISA does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach64 graphics processor is a relatively small chip with a die area of only 90 mm² and 1 million transistors. It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 2 MB DRAM memory with the Graphics Xpression ISA, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 40 MHz, memory is running at 40 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. Graphics Xpression ISA is connected to the rest of the system using a PCI interface. Its price at launch was 249 US Dollars.
World B

1B-1

 Speed Trial Goal
 Initial BPM

## Unlock

All platforms: Beat speed trials for World 1, World 2, World 3, World 4, World 5 and World 6

## Mechanics

* Intervals (beat): 1, ½, 1½.

* "Double" Rabbits are present.\*

* Checkpoints are present *(1)*.
* B-X contains Z-Bends, S-Bends, 3-Point S-Bends, and 3-Point Z-Bends

### Exclusive Patterns

#### SSSSS-3-Point-Z-Bend / Serpentine

    Debut: Level B-X

Consists of: 270°, 270°, 90°, 90°

Simplified: 3-Point Z-Bend, 3-Point S-Bend

Ending: On beat

## Trivia

* The rabbit in this level is actually a single rabbit, but looks like a double rabbit.
Nvidia Riva TNT

The Riva TNT was a graphics card by NVIDIA, launched in March 1998. Built on the 350 nm process, and based on the NV4 graphics processor, the card supports DirectX 5.0. Since Riva TNT does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The NV4 graphics processor is a relatively small chip with a die area of only 90 mm² and 7 million transistors. It features 2 pixel shaders and 0 vertex shaders, 2 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 16 MB SDR memory with the Riva TNT, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 90 MHz, memory is running at 110 MHz.

Being a single-slot card, the NVIDIA Riva TNT does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA. Riva TNT is connected to the rest of the system using an AGP 2x interface.
ATI WinBoost

The WinBoost was a performance-segment graphics card by ATI, launched in November 1995. Built on the 600 nm process, and based on the Mach64 graphics processor, in its Mach64 CT variant, the card does not support DirectX. Since WinBoost does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach64 graphics processor is a relatively small chip with a die area of only 90 mm² and 1 million transistors. It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 2 MB EDO memory with the WinBoost, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 40 MHz, memory is running at 40 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. WinBoost is connected to the rest of the system using a PCI interface. Its price at launch was 229 US Dollars.
ATI Graphics Ultra Pro VLB

The Graphics Ultra Pro VLB was a high-end graphics card by ATI, launched in January 1993. Built on the 700 nm process, and based on the Mach32 graphics processor, in its Mach32-03 variant, the card does not support DirectX. Since Graphics Ultra Pro VLB does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach32 graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 1 MB VRAM memory with the Graphics Ultra Pro VLB, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. Graphics Ultra Pro VLB is connected to the rest of the system using a PCI interface. Its price at launch was 499 US Dollars.
ATI VGA Wonder XL24

The VGA Wonder XL24 was a high-end graphics card by ATI, launched in January 1992. Built on the 800 nm process, and based on the 28800-6 graphics processor, the card does not support DirectX. Since VGA Wonder XL24 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The 28800-6 graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 1 MB DRAM memory with the VGA Wonder XL24, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. VGA Wonder XL24 is connected to the rest of the system using a PCI interface. Its price at launch was 399 US Dollars.
ATI EGA Wonder 480

The EGA Wonder 480 was a high-end graphics card by ATI, launched in January 1988. Built on the 800 nm process, and based on the 16899-0 graphics processor, the card does not support DirectX. Since EGA Wonder 480 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The 16899-0 graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 0 MB DRAM memory with the EGA Wonder 480, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. EGA Wonder 480 is connected to the rest of the system using a PCI interface. Its price at launch was 399 US Dollars.
ATI VGA Wonder+

The VGA Wonder+ was a graphics card by ATI, launched in November 1990. Built on the 800 nm process, and based on the 28800-5 graphics processor, the card does not support DirectX. Since VGA Wonder+ does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The 28800-5 graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 0 MB DRAM memory with the VGA Wonder+, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. VGA Wonder+ is connected to the rest of the system using a PCI interface.
3dfx Voodoo Graphics 4 MB

The Voodoo Graphics 4 MB was a graphics card by 3dfx, launched in October 1996. Built on the 500 nm process, and based on the SST1 graphics processor, in its 500-0003-03 variant, the card supports DirectX 5.0. Since Voodoo Graphics 4 MB does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The SST1 graphics processor is an average sized chip with a die area of 135 mm² and 1 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). 3dfx has paired 4 MB EDO memory with the Voodoo Graphics 4 MB, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 50 MHz, memory is running at 50 MHz.

Being a single-slot card, the 3dfx Voodoo Graphics 4 MB does not require any additional power connector, its power draw is rated at 15 W maximum. Display outputs include: 2x VGA. Voodoo Graphics 4 MB is connected to the rest of the system using a PCI interface.
ATI Graphics Wonder VLB

The Graphics Wonder VLB was a performance-segment graphics card by ATI, launched in January 1992. Built on the 700 nm process, and based on the Mach32 graphics processor, in its Mach32-06 variant, the card does not support DirectX. Since Graphics Wonder VLB does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach32 graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 1 MB DRAM memory with the Graphics Wonder VLB, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. Graphics Wonder VLB is connected to the rest of the system using a PCI interface. Its price at launch was 199 US Dollars.
World XI

1XI-1

2
2XI-2

3
3XI-3

4
4XI-4

5
5XI-5

6
6XI-6

7
7XI-7

XI-X

 Speed Trial Goal
 Initial BPM

## Access

PC: Clear World B

PC (early): Type "quree" or "star4th" while in the hub world, then exit, or type "imacheater"

Mobile: Clear World B

## Mechanics

* Checkpoints are present *(12)*.
* Swirls are present.
* Rabbits are present.
* Snails are present.

## Trivia

* The 12 robot animals present in this level are the animals from the Chinese Zodiac. (Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Chicken, Dog, Pig)
World T3

* Normal
* EX

1T3-1

T3-X

 Speed Trial Goal
 Initial BPM

## Unlock Method

All platforms: Beat World T1 and World T2

## Mechanics

* Intervals (beat):
* This is the first level to feature Freeroam.
* The level has several sections, each with their own style and gimmick.

## Trivia

* This is the longest official level in the game, being almost 6 minutes.
* This level is styled after Mawaru games, which TaroNuke, the DLC's director, and DM Dokuro, the song artist, contributed to.

 Speed Trial Goal
 Initial BPM

## Unlock Method

All platforms: Beat World T5 and get 12 gold medals on World T3
World 12

112-1

2
212-2

3
312-3

4
412-4

5
512-5

6
612-6

 Speed Trial Goal
 Initial BPM

## Unlock

PC: Beat World 1, World 2, World 3, World 4, World 5 and World 6

Mobile: Beat World 6

## Mechanics

* Intervals (beat): 1, ½, 1½, ¾, 1¼, ¼, 1¾.
	+ Triple tiles separated by ¼ beat intervals are present.
	+ They are right triangles, which symbolise a 2:3 polyrhythm.
* Swirls are present.
* Checkpoints are present (1).
* Not all tiles are displayed for certain sections.
ATI 3D Rage

The 3D Rage was a graphics card by ATI, launched in April 1996. Built on the 500 nm process, and based on the Mach64 GT graphics processor, in its 215GT1NA21 variant, the card supports DirectX 5.0. Since 3D Rage does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach64 GT graphics processor is a relatively small chip with a die area of only 90 mm² and 5 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 2 MB EDO memory with the 3D Rage, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 44 MHz, memory is running at 57 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. 3D Rage is connected to the rest of the system using a PCI interface.
Worlds

**Worlds** are the individual levels in A Dance of Fire and Ice.

Each one comprises of one or more levels to serve as tutorials for content and one boss level to conclude the world.

Worlds are organised into several categories:

* **Main Worlds**: 12 worlds
* **Xtra Worlds**: 8 worlds
* **Collab Worlds**: 3 worlds
* **Challenge Worlds**: 3 worlds

Select a World below to view its information.
ATI EGA Wonder 800+

The EGA Wonder 800+ was a graphics card by ATI, launched in January 1988. Built on the 800 nm process, and based on the 18800-1 graphics processor, the card does not support DirectX. Since EGA Wonder 800+ does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The 18800-1 graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 0 MB DRAM memory with the EGA Wonder 800+, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. EGA Wonder 800+ is connected to the rest of the system using a PCI interface.
World PA

1PA-1

 Speed Trial Goal
 Initial BPM

## Unlock

PC: Beat World 1, World 2, World 3, World 4 and World 5

Mobile: Beat World 4

## Mechanics

* Intervals (beat): 1, ½, 1½, ¾, 1¼, ¼, 1¾.
	+ Quadruple tiles separated by ¼ beat intervals are present.
* Checkpoints are present *(2)*.
* Swirls are present.
* Midspin tiles are present.
	+ Planets do not latch onto midspin tiles.
* Flashing tiles are present.
	+ Flashing tiles are not highlighted for EPerfect or LPerfect in Perfects Only Mode.
* Not all tiles are displayed for certain sections (past tiles only).
Sunderlands

The Sunderlands is the southern most continent and the largest continent. Despite its size, it is the least populist continent. The climate here is extremely cold, with only the most hardy of creatures surviving here. Most settlements here are near the Sheeted Sea, in an area known as the Fringes. The Bastion is thought to be located in the vast tundra at the heart of this land. Large portions of this land is located on snow capped ice sheets or glaciers, which cause its exact topography to change with the season.
Vantis Vakks

Baron Vantis Vakks has de jure claim of the land under his appointment by the Impalador of Parame. Rumors of him speak of an illness keeps him out of the public eye. This is backed by his children Vance and Vayn often acting in his name. While he has taken the ruins of Riffen as his capital, most of his power lies in Barbarduex. Other rumors include that his appointment here comes from only committing his forces during the civil war after seeing would be victor.
ATI Rage PRO Turbo AGP

The Rage PRO Turbo AGP was a graphics card by ATI, launched in March 1997. Built on the 350 nm process, and based on the Rage 3 Turbo graphics processor, in its 215R3BJA33 variant, the card supports DirectX 6.0. Since Rage PRO Turbo AGP does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Rage 3 Turbo graphics processor is a relatively small chip with a die area of only 67 mm² and 8 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 4 MB SDR memory with the Rage PRO Turbo AGP, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 75 MHz, memory is running at 75 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. Rage PRO Turbo AGP is connected to the rest of the system using an AGP 2x interface.
World 4

14-1

2
24-2

3
34-3

4
44-4

5
54-5

 Speed Trial Goal
 Initial BPM

## Unlock

PC: None

Mobile: Beat World 1

## Mechanics

* Intervals (beat): 1, ½, 1½, ¾, 1¼, ⅓, ⅚.
	+ A 135° interval corresponds to ¾ beat *(dotted quaver)*.
	+ A 225° interval corresponds to 1¼ beat.
	+ A 60° interval corresponds to ⅓ beat *(quaver triplet)*.
	+ A 150° interval corresponds to ⅚ beat.
* Swirls are present.
	+ A Swirl corresponds to a change in rotation direction.
* Double Snails are present.
* Rabbits are present.
* Tile Patterns:
	+ Z-Bends
	+ 3-Point S-Bends
	+ Sixteenth S-Bends
	+ Z-Bend Semi-Octagon Tresillos
	+ S-Bend Semi-Octagon Tresillos
	+ Equilateral Triangle Tresillos.
ATI Rage 128 PRO Ultra GL

The Rage 128 PRO Ultra GL was a professional graphics card by ATI, launched in August 1998. Built on the 250 nm process, and based on the Rage 4 graphics processor, in its 215R4GASA21 variant, the card supports DirectX 6.0. Since Rage 128 PRO Ultra GL does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Rage 4 graphics processor is a relatively small chip with a die area of only 89 mm² and 8 million transistors. It features 2 pixel shaders and 0 vertex shaders, 2 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 16 MB DDR memory with the Rage 128 PRO Ultra GL, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 130 MHz, memory is running at 130 MHz.

Being a single-slot card, the ATI Rage 128 PRO Ultra GL does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA. Rage 128 PRO Ultra GL is connected to the rest of the system using an AGP 4x interface.
Intel i740 8 MB

The i740 8 MB was a graphics card by Intel, launched in February 1998. Built on the 150 nm process, and based on the Auburn graphics processor, the card supports DirectX 5.0. Since i740 8 MB does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 2 pixel shaders and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). Intel has paired 8 MB SDR memory with the i740 8 MB, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 66 MHz, memory is running at 100 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. i740 8 MB is connected to the rest of the system using an AGP 2x interface.
ATI Rage PRO Turbo PCI

The Rage PRO Turbo PCI was a graphics card by ATI, launched in March 1997. Built on the 350 nm process, and based on the Rage 3 Turbo graphics processor, in its 215R3PUA33 variant, the card supports DirectX 6.0. Since Rage PRO Turbo PCI does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Rage 3 Turbo graphics processor is a relatively small chip with a die area of only 67 mm² and 8 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 8 MB SDR memory with the Rage PRO Turbo PCI, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 75 MHz, memory is running at 75 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x DB13W3. Rage PRO Turbo PCI is connected to the rest of the system using a PCI interface.
Graphic Cards Wiki

## **1987**

* ATI EGA Wonder 800
* ATI Graphics Solution Plus
* ATI VGA Improved Performance

## **1988**

* ATI EGA Wonder 480
* ATI EGA Wonder 800+
* ATI VGA Wonder

## **1992**

* ATI 8514-Ultra
* ATI Graphics Ultra
* ATI Graphics Ultra Pro ISA
* ATI Graphics Vantage
* ATI Graphics Wonder PCI
* ATI Graphics Wonder VLB
* ATI VGA Wonder XL24

## **1993**

* ATI Graphics Ultra Pro PCI
* ATI Graphics Ultra Pro VLB
* ATI Graphics Ultra XLR VLB

## **1995**

* ATI Graphics Pro Turbo
* ATI Graphics Xpression
* ATI Graphics Xpression ISA
* ATI Video Xpression
* ATI WinBoost
* ATI WinCharger
* ATI WinTurbo
* Nvidia NV1
* Nvidia STG

## **1996**

* 3dfx Voodoo Graphics 4 MB
* ATI 3D Rage
* ATI 3D Rage II
* ATI 3D Rage II+ DVD
* ATI 3D Rage IIC AGP
* ATI 3D Rage IIC PCI
* ATI Video Xpression+

## **1997**

* ATI 3D Rage PRO AGP
* ATI 3D Rage PRO PCI
* ATI Rage LT PRO AGP
* ATI Rage PRO Turbo AGP
* ATI Rage PRO Turbo PCI
* Nvidia Riva 128
* Nvidia Riva 128 PCI

## **1998**

* 3dfx Voodoo Banshee AGP 16 MB
* 3dfx Voodoo Banshee PCI 16 MB
* 3dfx Voodoo2 8 MB
* 3dfx Voodoo2 12 MB
* ATI Rage 128 GL
* ATI Rage 128 GL PCI
* ATI Rage 128 PRO Ultra GL
* ATI Rage 128 VR AGP
* ATI Rage XL
* Intel i740
* Intel i740 8 MB
* Intel i740 Graphics
* Intel i752 Graphics
* Nvidia Riva 128ZX
* Nvidia Riva TNT

## **1999**

* 3dfx Velocity 100
* 3dfx Velocity 200
* 3dfx Voodoo3 1000 AGP
* 3dfx Voodoo3 2000 AGP
* 3dfx Voodoo3 2000 PCI
* 3dfx Voodoo3 3000 AGP
* 3dfx Voodoo3 3000 PCI
* 3dfx Voodoo3 3500 TV AGP
* ATI All-In-Wonder 128
* ATI All-In-Wonder 128 PRO
* ATI Rage 128 PRO
* ATI Rage 128 PRO Ultra
* ATI

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World 3

13-1

2
23-2

3
33-3

4
43-4

5
53-5

6
63-6

 Speed Trial Goal
 Initial BPM

## Unlock

PC: None

Mobile: Beat World 1

## Mechanics

* Intervals (beat): 1, ½, 1½.
	+ Triple tiles separated by ½ beat intervals are present.
	+ Checkpoints are present **(1)**.
* Tile Patterns:
	+ Z-Bends
	+ S-Bends
	+ 3-Point S-Bends
	+ 3-Point Z-Bends

### Exclusive Patterns

 **SSSSSS-S-Bend** | Level 3-5
 **S-Bend + Serpentine** | Level 3-6
World MN

1MN-1

2
2MN-2

3
3MN-3

4
4MN-4

 Speed Trial Goal
 Initial BPM

## Unlock

PC: Beat World 1, World 2, World 3, World 4 and World 5

Mobile: Beat World 1, World 2, World 3, World 4, and World 5

## Mechanics

* Beat Interval: 1, ½, 1½, ¾.
* Midspins are present.
* Swirls are present.
* Snails are present.
* Rabbits are present.

## Trivia

* This level is the second non-custom level that contains midspins.
Intel i740

The i740 was a graphics card by Intel, launched in February 1998. Built on the 150 nm process, and based on the Auburn graphics processor, the card supports DirectX 5.0. Since i740 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 2 pixel shaders and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). Intel has paired 4 MB SDR memory with the i740, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 66 MHz, memory is running at 100 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. i740 is connected to the rest of the system using an AGP 2x interface.
World 5

15-1

2
25-2

3
35-3

4
45-4

 Speed Trial Goal
 Initial BPM

## Unlock

PC: None

Mobile: Beat World 1

## Mechanics

* Intervals (beat): 1, ⅔, 1⅓, 1⅔
	+ A 120° interval corresponds to ⅔ beat *(crotchet triplet)*.
	+ A 240° interval corresponds to 1⅓ beat *(minim triplet)*.
	+ A 300° interval corresponds to 1⅔ beat *(five quaver triplets)*.
* Tile Patterns:
	+ Sixteenth S-Bends & variants
	+ Triplet Z-Bends & variants
	+ Skewed Loop.

## Trivia

* 5-X is one of the only levels not to end on beat, the other being 10-X.
ATI Graphics Solution

The Graphics Solution was a graphics card by ATI, launched in January, 1986. Built on the 800 nm process, and based on the CW16800-A graphics processor, the card does not support DirectX. Since Graphics Solution does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The CW16800-A graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 0 MB DRAM memory with the Graphics Solution, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. Graphics Solution is connected to the rest of the system using a PCI interface.
World XT

1XT-1

2
2XT-2

3
3XT-3

4
4XT-4

5
5XT-5

6
6XT-6

7
7XT-7

8
8XT-8

 Speed Trial Goal
 Initial BPM

## Access

All platforms: Beat World B

PC (early): Type "quree" or "star4th" while in the hub world, then exit

## Mechanics

* Beat Interval: 1, ½, ¾, 1½, ¼, 2, ⅓, ⅔, ⅗, 1 7/16, 1¼.
* Checkpoints are present *(5)*.
* Swirls are present.
* Rabbits and Double Rabbits are present.
* Snails and Double Snails are present.

## Trivia

* This song can also be found in vivid/stasis
* This song was slightly modified during the *Drunken Python* section, having a few added on beats.
3dfx Voodoo2 12 MB

The Voodoo2 12 MB was a performance-segment graphics card by 3dfx, launched in February 1998. Built on the 350 nm process, and based on the SST2 graphics processor, in its 500-0009-01 variant, the card supports DirectX 6.0. Since Voodoo2 12 MB does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The SST2 graphics processor is an average sized chip with a die area of 119 mm² and 4 million transistors. It features 1 pixel shader and 0 vertex shaders, 2 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). 3dfx has paired 12 MB EDO memory with the Voodoo2 12 MB, which are connected using a 192-bit memory interface. The GPU is operating at a frequency of 90 MHz, memory is running at 90 MHz.

Being a single-slot card, the 3dfx Voodoo2 12 MB does not require any additional power connector, its power draw is rated at 15 W maximum. Display outputs include: 2x VGA. Voodoo2 12 MB is connected to the rest of the system using a PCI interface. Its price at launch was 299 US Dollars.
ATI Rage LT PRO AGP

The Rage LT PRO AGP was a mobile graphics chip by ATI, launched in November 1997. Built on the 500 nm process, and based on the Mach64 LT graphics processor, in its 215LT3UA31 variant, the chip supports DirectX 5.0. Since Rage LT PRO AGP does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach64 LT graphics processor is a relatively small chip with a die area of only 90 mm² and 1 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 8 MB SDR memory with the Rage LT PRO AGP, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 75 MHz, memory is running at 100 MHz.

Its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. Rage LT PRO AGP is connected to the rest of the system using an AGP 2x interface.
Nvidia Riva 128

The Riva 128 was a graphics card by NVIDIA, launched in April 1997. Built on the 350 nm process, and based on the NV3 graphics processor, the card supports DirectX 5.0. Since Riva 128 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The NV3 graphics processor is a relatively small chip with a die area of only 90 mm² and 4 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 4 MB SDR memory with the Riva 128, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 100 MHz, memory is running at 100 MHz.

Being a single-slot card, the NVIDIA Riva 128 does not require any additional power connector, its power draw is rated at 4 W maximum. Display outputs include: 1x VGA, 1x DB13W3. Riva 128 is connected to the rest of the system using an AGP 2x interface.
ATI Video Xpression

The Video Xpression was a performance-segment graphics card by ATI, launched in October 1995. Built on the 600 nm process, and based on the Mach64 graphics processor, in its Mach64 VT variant, the card does not support DirectX. Since Video Xpression does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach64 graphics processor is a relatively small chip with a die area of only 90 mm² and 1 million transistors. It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 1 MB EDO memory with the Video Xpression, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 62 MHz, memory is running at 62 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. Video Xpression is connected to the rest of the system using a PCI interface. Its price at launch was 239 US Dollars.
Loket

Loket is the Ambitious God. His domains are Death and Knowledge. His patrons are those that seek power for their own benefit.

Loket is depicted as a masked man with refined vestments. He speaks in plain manner with little inflection. Loket is said to desire much and wishes to increase is station among the other gods. It is not enough for him to succeed, but others must fall to his schemes to achieve avarice.

His followers carryout his will by hording wealth and using their influence to upset the balance to power in their favor. His followers that become content with their lot in life are quick to lose his blessings. His symbol is an ornate idol of himself. His colors are orange and teal. His followers prefer weapons that show their rank and position. His holy symbols are masques and idols.
ATI 3D Rage IIC AGP

The 3D Rage IIC AGP was a graphics card by ATI, launched in September 1996. Built on the 500 nm process, and based on the Rage 2 graphics processor, in its 215R2QZUA21 variant, the card supports DirectX 5.0. Since 3D Rage IIC AGP does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Rage 2 graphics processor is a relatively small chip with a die area of only 39 mm² and 5 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 4 MB SDR memory with the 3D Rage IIC AGP, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 60 MHz, memory is running at 83 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. 3D Rage IIC AGP is connected to the rest of the system using an AGP 2x interface.
ATI Graphics Ultra

The Graphics Ultra was an enthusiast-class graphics card by ATI, launched in January 1992. Built on the 800 nm process, and based on the Mach8 graphics processor, in its 38800-1 variant, the card does not support DirectX. Since Graphics Ultra does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach8 graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 1 MB VRAM memory with the Graphics Ultra, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, the ATI Graphics Ultra does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA. Graphics Ultra is connected to the rest of the system using a PCI interface. Its price at launch was 899 US Dollars.
Nvidia NV1

The NV1 was a performance-segment graphics card by NVIDIA, launched in September 1995. Built on the 500 nm process, and based on the NV1 graphics processor, the card supports DirectX 1.0. Since NV1 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The NV1 graphics processor is a relatively small chip with a die area of only 90 mm² and 1 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 2 MB EDO memory with the NV1, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 75 MHz, memory is running at 60 MHz.

Being a single-slot card, the NVIDIA NV1 does not require any additional power connector, its power draw is rated at 2 W maximum. Display outputs include: 1x VGA. NV1 is connected to the rest of the system using a PCI interface. The card measures 190 mm in length, and features a single-slot cooling solution. Its price at launch was 299 US Dollars.
3dfx Voodoo Banshee AGP 16 MB

The Voodoo Banshee AGP 16 MB was a graphics card by 3dfx, launched in June 1998. Built on the 350 nm process, and based on the Banshee graphics processor, in its 500-0013-04 variant, the card supports DirectX 6.0. Since Voodoo Banshee AGP 16 MB does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Banshee graphics processor is an average sized chip with a die area of 137 mm² and 4 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). 3dfx has paired 16 MB SDR memory with the Voodoo Banshee AGP 16 MB, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 100 MHz, memory is running at 100 MHz.

Being a single-slot card, the 3dfx Voodoo Banshee AGP 16 MB does not require any additional power connector, its power draw is rated at 15 W maximum. Display outputs include: 1x VGA. Voodoo Banshee AGP 16 MB is connected to the rest of the system using an AGP 2x interface.
Nvidia STG

The STG was a performance-segment graphics card by NVIDIA, launched in September 1995. Built on the 500 nm process, and based on the NV1 graphics processor, in its STG2000X-B variant, the card supports DirectX 1.0. Since STG does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The NV1 graphics processor is a relatively small chip with a die area of only 90 mm² and 1 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 1 MB FPM memory with the STG, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 75 MHz, memory is running at 50 MHz.

Being a single-slot card, the NVIDIA STG does not require any additional power connector, its power draw is rated at 2 W maximum. Display outputs include: 1x VGA, 1x DB13W3. STG is connected to the rest of the system using a PCI interface. The card measures 168 mm in length, and features a single-slot cooling solution. Its price at launch was 249 US Dollars.
ATI Graphics Ultra Pro PCI

The Graphics Ultra Pro PCI was a graphics card by ATI, launched in January 1993. Built on the 700 nm process, and based on the Mach32 graphics processor, in its Mach32 AX variant, the card does not support DirectX. Since Graphics Ultra Pro PCI does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach32 graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 1 MB DRAM memory with the Graphics Ultra Pro PCI, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 66 MHz, memory is running at 83 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. Graphics Ultra Pro PCI is connected to the rest of the system using a PCI interface.
ATI 3D Rage II+ DVD

The 3D Rage II+ DVD was a graphics card by ATI, launched in September 1996. Built on the 500 nm process, and based on the Mach64 GT-B graphics processor, in its 215GT2UB24 variant, the card supports DirectX 5.0. Since 3D Rage II+ DVD does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach64 GT-B graphics processor is a relatively small chip with a die area of only 86 mm² and 5 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 4 MB SDR memory with the 3D Rage II+ DVD, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 60 MHz, memory is running at 83 MHz.

Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA, 1x S-Video. 3D Rage II+ DVD is connected to the rest of the system using a PCI interface.
ATI Rage 128 VR AGP

The Rage 128 VR AGP was a graphics card by ATI, launched in August 1998. Built on the 250 nm process, and based on the Rage 4 graphics processor, in its 215R4BASA22 variant, the card supports DirectX 6.0. Since Rage 128 VR AGP does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Rage 4 graphics processor is a relatively small chip with a die area of only 89 mm² and 8 million transistors. It features 2 pixel shaders and 0 vertex shaders, 2 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 32 MB SDR memory with the Rage 128 VR AGP, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 80 MHz, memory is running at 125 MHz.

Being a single-slot card, the ATI Rage 128 VR AGP does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA. Rage 128 VR AGP is connected to the rest of the system using an AGP 2x interface.
ATI Rage 128 GL PCI

The Rage 128 GL PCI was a professional graphics card by ATI, launched in August 1998. Built on the 250 nm process, and based on the Rage 4 graphics processor, in its 215R4GASA21 variant, the card supports DirectX 6.0. Since Rage 128 GL PCI does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Rage 4 graphics processor is a relatively small chip with a die area of only 89 mm² and 8 million transistors. It features 2 pixel shaders and 0 vertex shaders, 2 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 32 MB SDR memory with the Rage 128 GL PCI, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 103 MHz, memory is running at 103 MHz.

Being a single-slot card, the ATI Rage 128 GL PCI does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA. Rage 128 GL PCI is connected to the rest of the system using a PCI interface.
Nvidia Riva 128ZX

The Riva 128ZX was a graphics card by NVIDIA, launched in February 1998. Built on the 350 nm process, and based on the NV3 graphics processor, in its RIVA 128ZX variant, the card supports DirectX 5.0. Since Riva 128ZX does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The NV3 graphics processor is a relatively small chip with a die area of only 90 mm² and 4 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 8 MB SDR memory with the Riva 128ZX, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 100 MHz, memory is running at 100 MHz.

Being a single-slot card, the NVIDIA Riva 128ZX does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA. Riva 128ZX is connected to the rest of the system using an AGP 2x interface.
ATI Rage 128 GL

The Rage 128 GL was a professional graphics card by ATI, launched in August 1998. Built on the 250 nm process, and based on the Rage 4 graphics processor, in its 215R4GASA21 variant, the card supports DirectX 6.0. Since Rage 128 GL does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Rage 4 graphics processor is a relatively small chip with a die area of only 89 mm² and 8 million transistors. It features 2 pixel shaders and 0 vertex shaders, 2 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 32 MB SDR memory with the Rage 128 GL, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 80 MHz, memory is running at 60 MHz.

Being a single-slot card, the ATI Rage 128 GL does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA. Rage 128 GL is connected to the rest of the system using an AGP 2x interface.
ATI Graphics Solution Plus

The Graphics Solution Plus was a graphics card by ATI, launched in January 1987. Built on the 800 nm process, and based on the CW16800-B graphics processor, the card does not support DirectX. Since Graphics Solution Plus does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The CW16800-B graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 0 MB DRAM memory with the Graphics Solution Plus, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. Graphics Solution Plus is connected to the rest of the system using a PCI interface.
ATI EGA Wonder 800

The EGA Wonder 800 was a graphics card by ATI, launched in January 1987. Built on the 800 nm process, and based on the 16899-0 graphics processor, the card does not support DirectX. Since EGA Wonder 800 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The 16899-0 graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 0 MB DRAM memory with the EGA Wonder 800, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. EGA Wonder 800 is connected to the rest of the system using a PCI interface.
Intel i752 Graphics

The i752 Graphics was an integrated graphics solution by Intel, launched in January 1998. Built on the 150 nm process, and based on the Portola graphics processor, the device supports DirectX 7.0. Since i752 Graphics does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 2 pixel shaders and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 250 MHz.

Its power draw is not exactly known. i752 Graphics is connected to the rest of the system using a PCI interface.