recursal/Fanatic-Fandom huggingface dataset:
Sephiroth

## On-Screen Appearance

Slowly descends onto the stage while emitting a dark aura and losing a few feathers.

## Taunts

**Up Taunt:** Uses his right hand to gesture the opponent to approach him, saying 来るがいい ("Come after me.").

**Side Taunt:** Assumes the kasumi-no-kamae, a stance in kendo. It is based on his fighting stance as a guest party member in *Final Fantasy VII*, as well as the climax of the game in which the metaphysical Sephiroth takes the stance against Cloud before being defeated by him (more so apparent with his Coatless costumes).

**Down Taunt:** Shifts the side of his body forward and chuckles sinisterly, emitting a dark aura as he does so. The pose heavily resembles the one he assumed during the cutscene in *Final Fantasy VII* where he destroyed Nibelheim, while the dark aura is based on the one he emits during the entry cutscene before his boss fight in *Final Fantasy VII Remake*.

## Idle Poses

* Holds his sword downwards with his opposite arm under it and his heel up.
* Shifts his position to the other side.

## Victory Poses

All of Sephiroth's victory screens take place in a fiery area instead of the standard area where most of the victory screens take place, a direct reference to the Nibelheim Incident from *Final Fantasy VII* and *Crisis Core*. Instead of having a colored background behind him when his name appears, the screen will be tinted red. If Sephiroth is the leader of a winning team, he will use his special victory screens without any of his teammates being seen, similarly to Joker.

If Cloud is present during the match, Sephiroth has a chance of saying 思い出にはならないさ ("I will never be a memory.") in any of his three victory poses, a reference to his final line of dialogue from *Advent Children*and, by proxy, his reveal trailer for *Ultimate*.

**Left:** With his back turned, Sephiroth turns his head towards the camera while chuckling. He then turns around and slowly walks deeper into the flames until he disappears. It is based on the second scene of the Nibelheim Incident cutscene.

**Up:** Slowly raises his head and glares at the camera, saying 何度でも導いてやろう。 ("I will usher you as many times as you want."). References the first scene of the Nibelheim Incident cutscene.

* In team battles where Sephiroth is not the leader, he faces to the side while doing this pose, keeping his face away from the camera. This resembles his victory animation in *Dissidia Final Fantasy Opera Omnia*.

**Right:** While turning his back to the camera, he swings the Masamune and unfurls his black wing, saying その痛みで私を思い出せ。 ("Remember me through your pain.").
Samus

## Changes from Ultimate

Samus is based off of Metroid Dread.

Samus uses her Grapple Beam from her non-dominant hand.

Samus's Neutral Special is fully upgraded, keeps on charging, takes one second to fully charge, and can be aimed freely.

Samus's Up Special launches herself forward.

Samus can crawl.

## Taunts

**Up Taunt:** Salutes vigorously with her left arm as her thrusters activate.

**Side Taunt:** Faces the screen and changes her Arm Cannon to its Hyper Beam configuration.

**Down Taunt:** Aims her Arm Cannon behind herself, then kneels while aiming it in front of herself.

## Idle Poses

* Rubs her Arm Cannon with one finger.
* Brings her Arm Cannon down and then pulls it back up.

## Victory Poses

**Left:** Lands on the ground and readies her Arm Cannon.

**Up:** Fires multiple shots from her Arm Cannon while kneeling, then strikes a pose. The pose is based on her appearance on the cover of *Metroid II: Return of Samus*.

**Right:** Fires a Super Missile and strikes a pose similar to her official artwork.
Wolf

## Taunts

**Up Taunt:** Leans his head back and howls.

**Side Taunt:** Does a beckoning gesture with his fingers while smirking and asking "Are you scared?" (どうした、どうした?, *What's wrong, what's wrong?*).

**Down Taunt:** Kneels down, slaps the ground with one hand and makes a howling-esque noise.

**Smash Taunt:** Kneels down before contacting Team Star Wolf. This can only be done on Lylat Cruise and is performed by tapping the down taunt command. Wolf will hold a pose for a few seconds, then a conversation will begin. This can only be done once each round and if the player is hit while Wolf is holding his pose before the conversation starts, it is canceled.

## Idle Poses

* Claws at the air.
* Pretends to howl.

## Victory Poses

In any victory pose, there's a chance Wolf will say "Playtime's over, Star Fox!" (遊びは終わりだ、スターフォックス！, *Playtime is over, Star Fox!*) if Fox or Falco were present during the match.

**Left:** Raises his right hand towards his face. He then moves his arms in alternating circular motions before bringing his left arm towards his right side. He then concludes by swinging out his left arm while raising his right, assuming a martial arts stance. This may be in reference to his idle stance in *Brawl*.

**Up:** Performs two alternating slashes and then a wheel kick, saying "You're good, but I'm better." (貴様を倒すのはこの俺様だ！, *You will be defeated by the very me!*). After the kick, Wolf assumes a low-postured stance in which he raises his right arm behind himself while he holds out his left while smirking.

**Right:** While facing away from the camera, Wolf raises his right arm. He then turns quickly toward the camera, gesturing towards the screen with his claws. During the entirety of the pose, he scoffs and says "Weaklings! The lot of you." (弱者どもめ。, *Such weak ones.*)
Paper Mario (disambiguation)

Disambiguation page for Paper Mario (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Yoshi (disambiguation)

Disambiguation page for Yoshi (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Barn

**Barn** is a small building like structure that generate naturally in the Overworld. A barn is a source of resources to the player, obtained from chests and materials found in the barn.

## Generation

Barn generate naturally only in savanna biomes.

 Rice

## Loot

Small plot 3 have a chance to spawn with a loot chest.

 Iron Hoe
 Stone Hoe
Pokémon (disambiguation)

Disambiguation page for Pokémon (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Wario (fighter)

## On-Screen Appearance

Crashes onstage with his bike while laughing. Wario then jumps off and his bike explodes as he dusts himself off.

## Taunts

**Up Taunt:** Laughs so hard that his jaw unhinges, in which he will then force his mouth shut with his hands.

**Side Taunt:** Shakes his rear end at the screen with his hands extended in each direction while making an "Unh-unh!" kind of noise.

**Down Taunt:** Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time.

**Bike Taunt:** Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.

## Idle Poses

* Bashes his fists together twice.
* Scratches his bottom while looking towards the screen.

## Victory Poses

**Left:** Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise.

**Up:** Spins around with his motorcycle, stops facing the screen saying "Yes!" plucks the end of his mustache, and holds up three fingers in the shape of a W.

**Right:** Laughs gloatingly and then falls over, rolling on his back.
Pyra

## On-Screen Appearance

Rex appears from the sky and tosses Pyra's Aegis Sword at her as she teleports onto the stage. She will move her arm across her chest or hold her hand over her chest depending on if she is facing right or left respectively.

## Taunts

**Up Taunt:** Rex appears behind her and pumps his fist up, saying "Go, Pyra!" (shouting Pyra's name excitedly if the game's language is set to Japanese). She waves at Rex while giggling. Rex's animation is similar to the one he does while performing a Blade Special in *Xenoblade Chronicles 2*.

**Side Taunt:** Holds the Aegis Sword in the air while conjuring a small flame on her hand, saying "You'll get burned." (いきますよ, *Here I come.*) Similar to the campfire cutscene and her idle animation in *Xenoblade Chronicles 2*.

**Down Taunt:** Holds the Aegis Sword in front of her while flames engulf behind her, letting out a battle cry.

## Idle Poses

* Holds her free hand up to her chest, inhales and exhales.
* Pumps her fist excitedly.

## Victory Poses

**Left:** Tosses the Aegis Sword in the air while twirling and catches it while posing, saying "We did our best!" (頑張りました). Rex will jump in next to her and hold his fist up, saying "Nice one, Pyra!" (やったね、ホムラ！). In team battles, Rex does not appear if the team has three or more characters.

**Up:** Holds the Aegis Sword in front of her, then she and Rex hold it together and point it up in the air while letting out a battle cry. The final pose is similar to when they hold up the Aegis Sword during Burning Sword.

**Right:** Pyra briefly morphs into Mythra, who does a pose and spins around while morphing back into Pyra, who does a finishing pose by extending the Aegis Sword out. They both say "This is the power of the Aegis!" (これが、私達の力です！, *This is our power!*) in unison, alternating their voices as they swap form. Her pose comes from her official artwork and her figurine with Mythra.
Roy

## On-Screen Appearance

Warps onto the stage using warp magic while crouching, with the Binding Blade stuck in the ground when he appears. He then pulls it out with a flourish before assuming his idle stance.

## Taunts

**Up Taunt:** Triumphantly holds the Binding Blade overhead.

**Side Taunt:** Winds back before striking a pose while holding the Binding Blade in a reverse grip while saying "I won't lose!" (僕 は 負けない!, *"I won't lose!"*)

**Down Taunt:** Kneels and twirls the Binding Blade behind himself, hollering as he does so.

## Idle Poses

* Pumps his fist while smiling.
* Rubs the edge of the Binding Blade's blade.

## Victory Poses

**Left:** Swipes his sword once over his shoulder, then swipes it down and behind him while facing left, saying "Now, the *true* battle begins..." ("真の戦いは、これからだ", *The true fight is after this.*). Afterwards, the camera zooms in on his face, focusing on his eyes.

**Up:** Spins the Binding Blade one and a half times and then sheaths it in a pose similar to his artwork from previous games, saying "That was a fierce battle." ("苦しい戦いだった", *It was a difficult fight.*).

**Right:** Flourishes his sword and poses with it by his side, saying "Failure is *not* an option!" ("守るべきもののために、負けられない！", *For those whom I must protect, I will not lose!*) before the camera dramatically zooms in on Roy's face.
RGB

* Damage indicator, switches off when KOed. (Keyboard & Mouse: Spacebar. DualShock 4/DualSense: Touchpad)
* Equipped Power types, full bright when available. (Keyboard & Mouse: 1-6 keys)
* Equipped Spirit types (Keyboard & Mouse: 7-0 keys)
* Special fighter gimmicks
* Special stage gimmicks
* Final Smash, flashes when available, rainbow effect when in use. (Keyboard & Mouse: F# keys. DualShock 4/DualSense: Light Bar and Touchpad)
* Stage Morph

### Menus

* Red for Smash
* Blue for Games & More
* Green for Spirits
* Magenta for Vault
* Orange for Online
* White for Dashboard
* Flashes during loading screen

### Fighter Select Screen

* Fighter select screen background
* Player/Team color (Keyboard & Mouse: Base. DualShock 4/DualSense: Light Bar)
* Damage Handicap (Keyboard & Mouse: Spacebar. DualShock 4/DualSense: Touchpad)
Piranha Plant

## On-Screen Appearance

Rises straight up out of its pot/pipe, making a Warp Pipe noise as it does so.

## Taunts

**Up Taunt:** Rises up out of its pot/pipe, using the same animation and sound effects as its entrance animation. Some of Piranha Plant's teeth deform to make the taunt look better from afar. This is most noticeable when zooming on Piranha Plant while pausing.

**Side Taunt:** Bites the air around it multiple times, similar to one of Bowser and King K. Rool's taunts.

**Down Taunt:** Spins around and strikes a pose with a grin.

## Idle Poses

* Quickly bites the air twice.
* Dozes off for a second, it then wakes up and rotates its head 360°.

## Victory Poses

**Left:** Bites the air around it three times, before smiling.

**Up:**

**Right:** Hangs down from the ceiling and poses.
Zelda

## On-Screen Appearance

Appears facing the screen, generating magical sparkles from between cupped hands. Zelda then flourishes her hands while smiling before assuming her idle pose.

## Taunts

**Up Taunt:** Scoffs with a hand on her hip, while generating magic and twirling it in front of her.

**Side Taunt:** Closes her eyes and summons Din's Fire between cupped hands.

**Down Taunt:** Giggles and waves with a smile.

## Idle Poses

* Brushes her hair while looking back.
* Smiles and performs a pondering gesture with a finger tapping her cheek.

## Victory Poses

**Left:** Creates magic with her fingertips and waves it around.

**Up:** Creates fire from her fingertip and waves it around while giggling.

**Right:** Summons a Phantom behind her with a snap of her finger and poses with it.
Wario (disambiguation)

Disambiguation page for Wario (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Pac-Man (disambiguation)

Disambiguation page for Pac-Man (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Apple Sapling

A **Apple Sapling** is a non-solid block that can be grown into a tree.

## Obtaining

### Breaking

Apple Sapling can be broken instantly using any tool, including the player's fist, and always drop themselves.

### Hanging Fruit

When a Apple Hanging Fruit is broken by any tool, they have a 30% chance of dropping a Apple Sapling instead of a Apple.

## Usage

### Growing trees

Saplings have two growth stages (with no visible difference between them) before growing into trees. When a tree is to be grown, Bone meal can be used to speed up the growth of the sapling.

Saplings can grow into trees when placed on all variants of dirt (except dirt path), or moss blocks.

## Issue

Issues relating to "Apple Sapling" are maintained on the bug tracker. Report issues there.
R.O.B.

## On-Screen Appearance

Portions of R.O.B.'s body descend from the sky and assemble together.

## Taunts

**Up Taunt:** Faces the screen and spins his arms and head in alternating directions. Based off of his victory animation from *Mario Kart DS.*

**Side Taunt:** Faces the screen and moves his head around, flashing bright lights from his eyes while clapping.

**Down Taunt:** Faces the screen, moves his arms down and then moves them back up again, spinning them whilst he does so.

## Idle Poses

* Briefly looks toward the screen.
* Briefly nods off, then shakes his head and wakes up.

## Victory Poses

**Left:** While advancing forward, R.O.B. rotates his hands outward while his arms point out straight. After halting, he spins his arms in alternating directions and rotates his head 360° counterclockwise. Afterward, he adjusts his arms to face upward, continuously raising and lowering them in a flexing gesture. R.O.B.'s head also rotates 360° clockwise after every two times he pumps his arms.

**Up:** Uses Robo Burner, spins, and then lands. He then proceeds to continuously lower and raise his arms while rotating his head.

**Right:** Turns his head and flashes the lights in his eyes while clapping, similar to his side taunt. He then proceeds to continuously clap, lowering his arms after each clap.
Pikachu

## On-Screen Appearance

Emerges from a Poké Ball, then briefly discharges electricity around itself.

## Taunts

**Up Taunt:** Charges up its cheeks with electricity and glares at the screen, saying "Piii..."

**Side Taunt:** Waves at the screen with one paw, yelling "Pika Pika!"

**Down Taunt:** Lies on the ground, curls and rolls around, saying "Pikaaa...!"

## Idle Poses

* Scratches its right ear.
* Stands up straight, then looks left, and then right, twitching its ears.

## Victory Poses

**Left:** Backflips and spins. This resembles its "character chosen" animation in *Super Smash Bros.*.

**Up:** Ears perk, scratches its right ear.

**Right:** Sleeps while muttering "Piii...ka."
Mr. Game & Watch

## On-Screen Appearance

Moves along a row of Game & Watch LCD frames until reaching the foreground.

## Taunts

**Up Taunt:** Rings his bell at a high angle. Similar to his side taunt, it originates from the Game & Watch's alarm feature.

**Side Taunt:** Rings his bell at a low angle. Similar to his up taunt, it originates from the Game & Watch's alarm feature.

**Down Taunt:** Sits down and catches his breath. Originates from the *Game & Watch* version of *Mario Bros.* when Mario and Luigi finished a level.

## Idle Poses

* Hops in place.
* Briefly looks behind himself.

## Victory Poses

**Left:** Rings his bell to his left, then his right. Afterwards, he continues to ring his bell to his left.

**Up:** Hops about in choppy poses, tripping halfway, before teetering on one foot. He then proceeds to jump back and forth, landing on his feet, then his head.

**Right:** Juggles 3 balls while in his appearance from *Ball*.
Bedrock Edition 0.1.1

## General

* Changed up texture locations (hopefully will fix for some platforms)
* Added Cakes (not placeable) replenishes 7 hearts when eaten
* New Items: Rotten Porkchop, Nether Cookie, Netherwart Chicken Soup, Netherwart Mushroom Soup
* Rotten porkchops drop from hoglin and zombified piglin (not tested, but should work??)
* added banner logo art on MCPEDL
Datapack Edition 1.3

## New Items

### ITEMS

* Blender
* blender on

### FOOD

* Icecream Cone
* Chocolate Icecream
* Banana Icecream
* Strawberry Icecream
* Chocolate Donut
* Coffee Donut
* Plain Donut
* Pink Ice Donut
* Iced Donut
* Strawberry Donut
* Apple Pie
* Cheese Pie
* Chicken Pie
* Golden Apple Pie
* Lemon Pie
* Pie Base
* Pork Pie
* Steak Pie
* Strawberry Pie
* Grape Pie
* Toffee Pie
* Chicken Select
* Lemon
* Strawberry
* Sliced Tomato
* Sliced Lettuce
* Red Wine
* White Wine
* Bottled Red Wine
* Bottled Cider
* Cider

## New Textures

* Jelly Sandwich
* Jello
* Sliced Bread
* Toast
* Hamburger
* Veganburger
* White Chocolate
* Milk Chocolate
* Dark Chocolate
* sub
* Pizza Slice
* Hotdog With Bun
Almond Sapling

An **Almond Sapling** is a non-solid block that can be grown into a tree.

## Obtaining

### Breaking

Almond Saplings can be broken instantly using any tool, including the player's fist, and always drop themselves.

### Hanging Fruit

When a Hanging Almond is broken by any tool, they have a 30% chance of dropping a Almond Sapling instead of an Almonds.

## Usage

### Growing trees

Saplings have two growth stages (with no visible difference between them) before growing into trees. When a tree is to be grown, Bone meal can be used to speed up the growth of the sapling.

Saplings can grow into trees when placed on all variants of dirt (except dirt path), or moss blocks.

## Issue

Issues relating to "Almond Sapling" are maintained on the bug tracker. Report issues there.
Apple Sauce

**Applesauce** is a consumable food item. Returns a Large Bowl when consumed.

### Meal Ready To Eat

Clicking while holding a Meal Ready To Eat will give you one of the following meals that contains Apple Sauce.

* meal 3
* meal 11
* meal 12
* meal 22

## Issues

Issues relating to "Apple Sauce" are maintained on the bug tracker. Report issues there.
Datapack Edition 1.4

## Sir\_Craftypants

### FOOD

* Raw Hamburger Patty
* Raw patty
* Hotdog Sausage
* Cooked Hotdog Sausage
* Hotdog Bun
* Muffin Bun
* Bacon Egg Muffin
* Cheese Toastie
* Pot of wedges
* Kebab
* Tortilla
* Taco
* Chicken Fajita
* Burrito
* Bowl of Cereal
* Tomato Ketchup bottle
* Blue Cupcake
* Pink Cupcake
* White wine bottle
* Bottle of beer
* Beer
* Hot Beverage Cup
* New soda can
* 6 flavors of soda can
* Chocolate, Strawberry, Banana Milkshakes

### Textures fixes

* Pizza
* Lettuce
* Sliced Lettuce
* Round Cheese

## Legopitstop

### FOOD

* Bat Meat
* Cooked Bat Meat
* Jam
* Toffee
* Waffle
* Butter
* Chicken Sub
* Fried Squid
* Raw Squid
* Raw Wedges
* Wedges Pot

### ITEMS

* Beer Barrel (Durability:0,100,25,50,75)
* Beer Glass
* Cider Glass
* Icing pink and white
* Starch
* Wine Glass
* Pizza Box
* Pizza Box Opened

## OTHER

* Grapes now grow on bushes
* grape sapling is now Grape Seeds (texture by legopitstop)
* trees and bushes will now drop fruit less often
* give functions are now organized

## CHANGED

* some alohol have durability (Durability:0,100,25,50,75) now are called ITEMS

Items:Bottled Cider, Bottled Red Wine, and Bottled White Wine
Datapack Edition

**Datapack Edition** is this mod's port into the Java Edition using a datapack and a resource pack. Both must be installed in a world for the mod to work.

## Requirements

* More Plants Data Pack and Resource Pack
* LPS Recipe Core API Data Pack and Resource Pack

## Exclusive features

* A unique crafting system involving the Food Crafting Table
* More Plants is needed to be installed in order to obtain the mod's items in Survival Mode
* LPS Recipe Core API is needed to be installed in order to craft the items in Survival Mode

## Commands

Because the mod's items are inaccessible in the creative inventory, the player needs to execute commands in order to obtain them.
Banana Sapling

A **Banana Sapling** is a non-solid block that can be grown into a tree.

## Obtaining

### Breaking

Banana Sapling can be broken instantly using any tool, including the player's fist, and always drop themselves.

### Hanging Fruit

When a Banana Hanging Fruit is broken by any tool, they have a 30% chance of dropping a Banana Sapling instead of a Banana.

## Usage

### Growing trees

Saplings have two growth stages (with no visible difference between them) before growing into trees. When a tree is to be grown, Bone meal can be used to speed up the growth of the sapling.

Saplings can grow into trees when placed on all variants of dirt (except dirt path), or moss blocks.

## Issues

Issues relating to "Banana Sapling" are maintained on the bug tracker. Report issues there.
Datapack Edition 1.8

## General

* Trees and plants have been moved to their own pack make sure to download if you want the plants
* trader spawn egg
* trader now will except five emeralds instead of one.
* Fixed cold drinks recipes
* Trader is now called exotic\_trader
* Trader will now lock out after 16 trades
* Fruit trees will drop golden fruit after 2 Mc days (48000 ticks/40 min)
* added more 'function debug:' commands
* Cleaned up tree files (deleted 4 lines of code for each plant file. reduced file size)
* Trees will give you their items if they don't place. unless you are in creative then you will not recive the item.
* Added Credit pages with links apon reload.
* You can rename a crafting table to "Morefood Crafting Table" to get the custom crafting table via (LPS\_Rcore)
* Cleared recipe book for new recipes coming in the future.
* added tools and item recipes.
Datapack Edition 2.6

## General

* Added Onigiri and Sashimi (thanks to Contributors#Raihan-Art27 for suggestion & textures)
* Added "Lots More Food" text on MoJang loading screen and under Minecraft menu screen
* New display name system (support for more lang)
* Support for "LPS RCore API" recipe book table.
* Hopefully fixed recipes, Report any recipes that are'nt working.
* added netherite Knife for 1.16 (untested, but should work)
Almonds

**Almonds** are a consumable food item.

## Obtaining

### Farming

When a fully-grown Hanging Almond is harvested, it drops 1 Almonds. A Hanging Almond has a total of four stages (0-3) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it drops nothing.

## Issues

Issues relating to "Almonds" are maintained on the bug tracker. Report issues there.
Wii Fit Trainer

## On-Screen Appearance

Wii Fit Trainer appears performing a Tree Pose while standing on a Wii Balance Board, then steps off of the balance board, which jumps up and gives a cheer before disappearing.

## In-Game Voice Lines

When a Smash attack is used, there's a chance that the Wii Fit Trainer will say a voice line. In addition, they will always say a voice line at the start of their Final Smash. These voice lines vary depending on the move used and the gender of the Wii Fit Trainer.

## Taunts

**Up Taunt:** Stretches both arms above the head, saying "Let's get a good stretch." (ストレッチは念入りにしましょう, *Stretch thoroughly.*)

**Side Taunt:** Crosses both arms and starts to stretch both shoulders, saying "Stretch those shoulders." (肩の筋肉を伸ばします, *Stretch those shoulder muscles.*)

**Down Taunt:** Sits down and stretches both legs, saying "Let's stretch our legs." (脚を伸ばしましょう, *Let's stretch our legs.*) Much like Luigi's side taunt, this taunt can allow Wii Fit Trainer to avoid attacks with high hitboxes.

## Idle Poses

* Stretches her/his ankles and neck.
* Performs a Torso Twist, a strength training exercise from the *Wii Fit* series.

## Victory Poses

**Left:** Performs the Tree pose and then the Warrior pose.

**Up:** Performs the Triangle pose, then transitions to the Standing Knee pose, and transitions a final time to the Sideways Leg Lift pose.

 "Let's tone up those legs."
 "When exerting yourself, remember to keep breathing."
 "Feel the burn in your thighs and glutes!"
 "You're wobbling! Try to keep your balance."

**Right:** Wipes their forehead with a towel draped around their shoulders and gives a thumbs up.

 "Watch your posture. Keep those glutes tucked in!"
 "Now, let's try it together!"
 "Let's get fired up!"
 "Now that was a great workout!"
Datapack Edition 3.1

## General

* lang.json has been moved to morefood asset folder.
* Alcohol bottles now have a percentage Lore.
* Added alcohol lore option to config.
* Recipe folders have been moved around.
* Added 0% alcohol bottles.
* Bottled beer to glass recipes work, check recipe doc
* changed up resourcepack texture & model locations
* knifes use parent model in template folder, same for the spoon
* Updated pack format to 6 for 1.16.2
* New Chicken Nugget (cooked & raw) Place one cooked/raw chicken in the middle of the custom crafting table.
Cake With Cherries

**Cake With Cherries** is a food and a block that can be eaten by the player.

A **Cake With Cherries with candle** is a light-producing variation created when a candle is used on an uneaten cake.

## Obtaining

### Breaking

Once the cake is placed, it cannot be recollected even with the use of Silk Touch. Candle cakes always drop their respective candle when broken.

## Usage

Unlike most food, the cake cannot be eaten as an item in the hotbar. Before being eaten, it must first be placed on top of a solid block. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab.

Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores 2 () hunger and 0.4 hunger saturation. Eating all seven slices of a cake restores 14 ( × 7) hunger and 2.8 hunger saturation.

Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per tick. Multiple players can eat from the same cake at the same time.

Cake destroys falling blocks if placed under them, similar to a torch.

### Piston interactivity

A Cake With Cherries is broken when pushed by a piston, and it drops nothing.

### Cakes with candles

Using a candle on an uneaten cake creates a candle cake of that color (including uncolored). Eating the cake causes the candle to drop.

Using flint and steel, fire charge, or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit light level of 3. Clicking on the lit candle (but not the cake) extinguishes it.

## Issues

Issues relating to "Cake With Cherries" are maintained on the bug tracker. Report issues there.
Barley Seeds

**Barley Seeds** are items used in farming.

## Obtaining

### Breaking

Harvesting fully-grown Barley Crop yields from 1 to 2 Barley Seeds per crop harvested.

 blocks/barley
 blocks/mature\_barley

### Natural generation

Small Plots and Large Plots have a 16.67% chance of being barley crops.

## Usage

### Crop

Barley Seeds can be placed on Fertile Soil by right-clicking, where they grow through eight stages. When left alone, Barley Seeds planted on Fertile Soil grow to become a Barley Crop, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.

Crops grow faster when using Bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Breaking the final stage produces 1 to 4 Barley Seeds. If they are harvested early, they drop 1 seed.

Fertile Soil may be trampled (reverted to a dirt block) if the player or any mob (passive or hostile) falls onto the Fertile Soil from 1 block or more (i.e. jumping or walking off a ledge). If trampled, the crops have the same drop rates they would normally have.

If falling sand or gravel falls any crop, the falling sand/gravel is destroyed because crops are a non-solid block.

## Data Values

### ID

Bedrock Edition:

 Barley Crop | morefood:barley\_crop

## Issues

Issues relating to "Barley Seeds" are maintained on the bug tracker. Report issues there.
Shulk

## On-Screen Appearance

Jumps down onto the stage while performing a downward slash using the Monado. Shulk then quickly turns his back to the screen and places the Monado on his back while Buster's symbol flashes briefly.

## Taunts

**Up Taunt:** Holds his right hand out and says while shaking his head, "Now it's Shulk time!" (穏やかじゃないですね?, Not being gentle, huh?). The animation itself resembles the one Shulk performs when engaging in a conversation in Xenoblade Chronicles. The English phrase is a reference to Reyn, his best friend and one of his party members, who utters the phrase "Now it's Reyn time!" whenever his Talent Art gauge is completely filled during combat. The Japanese phrase similarly references a popular phrase in Japan; in this case, a line Shulk commonly says when accepting quests.

**Side Taunt:** Grips the Monado's handle with his right hand while triumphantly pumping his left fist and announcing "I'm really feeling it!" (だんだん乗ってきたよ!, Gradually getting the hang of it!). This is one of the lines Shulk may announce in Xenoblade Chronicles when his tension level increases in combat.

**Down Taunt:** Grips the Monado with both hands, activates it and poses similarly to when he activates Buster while saying "This is the Monado's power!" (モナドの力よ!, The Monado's power! / The power of the Monado!). If timed correctly, it can dodge certain projectiles, such as Blaster, Bow and Arrows, and Palutena Bow. This is one of the lines Shulk may announce when he uses his "Activate Monado" Talent Art in Xenoblade Chronicles.

## Idle Poses

* Taps his foot while thinking about something. It is based on his idle animation from *Xenoblade Chronicles*.
* Tenses and quickly looks behind himself, then in front of himself before easing up.

## Victory Poses

**Left:** Raises the Monado, activates it, and swings it in an outward, downward arc. He then deactivates it and places it on his back, saying either "I got through that pretty good!" (よかった、これで解決ですね。, *All good, it's been quite resolved.*) or "This is a good result!" (結構よい仕上がりだね？, *It was a splendid completion, huh?*).

**Up:** Swings the Monado twice while it is active (the first swing is inward with both hands, and the second is an outward swing with his right arm). Then he holds it level to his head (horizontally lengthwise) as it deactivates, saying either "The future is ours to decide." (みんなの気持ちが伝わってきたよ！, *Everyone's feelings have been coming through!*) or "I've got a good rhythm going!" (ほんと、いい流れがつくれているよ！, *For real, this makes it a good flow!*).

**Right:** Bows down with the Monado held lengthwise, with the Monado activating before Shulk holds it in a reverse grip, saying either "I can feel the power!" (うん、力を感じる。, *Hmm, I feel the power.*) or "I can change the future." (未来は…変えられるんだ！, *The future… I can change it!*).
Bedrock Edition 1.7.0-pre1

## Summary of changes

New textures for some foods! (thanks SuperSonic!)
New foods!
New crops, bushes, and a sapling.
New "sack" blocks.

## Disclaimers

* some of the new food textures are placeholders for SuperSonic
* sack textures are temporary
* new plants do not naturally generate yet.
* Some new foods are missing their recipes.
* The tree tap has some bugginess.
* The above structures (in the screenshot) are not added yet.

## New Items

* Almonds
* Beans
* Chocolate Banana Muffin
* Chocolate Chunk Oatmeal Cookie
* Chocolate Peanut Butter
* Cornbread
* Cut Sweet Potato
* Dried Cranberries
* Dried Raisens
* Glowberry Jam
* Glowberry Jelly Sandwich
* Jalapeno Cheese Toastie
* Jalapeno Cheese Wedge
* Jalapeno Round Cheese
* Maple Muffin
* Marshmallow
* Oatmeal Cookie
* Onion Rings
* Peanut Butter
* Peanut Butter Jelly Sandwich
* Peppermint Ring
* Poisonous Sweet Potato
* Pork Sausage Burger
* Pretzel Nuggets
* Pretzel Sticks
* Pulled Beef Burger
* Roasted Peanut
* Roasted Soybeans
* Smoked Almonds
* Roasted Sunflower Seeds
* Sugar Cookie
* Sweet Potato
* Sweet Potato Fries
* Trail Mix
* Tuna Sandwich
* Chocolate Covered Apple
* White Chocolate Covered Apple
* Dark Chocolate Covered Apple
* Milk Chocolate Covered Apple
* Crackers
* Crackers With Cheese
* Crackers With Chocolate Peanut Butter
* Crackers With Glowberry Jam
* Crackers With Jalapeno Cheese
* Crackers With Jam
* Crackers With Peanut Butter
* Breadsticks
* Breadsticks With Glowberry Jam
* Breadsticks With Jam
* Breadsticks With Peanut Butter
* Cut Bread With Cheese
* Cut Bread With Chocolate Peanut Butter
* Cut Bread With Glowberry Jam
* Cut Bread With Jalapeno Cheese
* Cut Bread With Jam
* Cut Bread With Peanut Butter
* Tortilla With Cheese
* Tortilla With Jalapeno Cheese
* Cocoa Beverage Powder
* Grape Beverage Powder
* Lemon Lime Beverage Powder
* Orange Beverage Powder
* Tropical Punch Beverage Powder
* Chocolate Protien Drink Mix
* Cappuccino Drink Mix
* Applesauce
* Beef Goulash
* Beef Ravioli
* Beef Stew
* Cheese Tortellini
* Chili
* Chicken Soup
* Chocolate Pudding
* Cooked Marshmallow On A Stick
* Burnt Marshmallow On A Stick
* Marshmallow On A Stick
* Guacamole
* Cheese Spread
* Jalapeno Cheese Spread
* Mashed Potatoes
* Vanilla Pudding
* Spinach Fettuccine
* Spaghetti With Meatballs
* Hash Browns
* Jalapeno Cheese Bucket
* Maple Sap Bucket
* Maple Syrup Bucket
* Garlic Mashed Potatoes
* Sweet Mashed Potatoes
* Oatmeal
* Tortilla Chips
* Avocado Sapling
* Spinach Seeds
* Peanut Seeds
* Oat Seeds
* Eggplant Seeds
* Cabbage Seeds
* Blueberry Seeds
* Avocado
* Buckwheat
* Cabbage
* Spinach
* Oats
* Soybeans
* Poison Berries
* Eggplant
* Blueberries
* Peanut
* Cranberries
* Garlic
* Strawberry Syrup
* Raspberry Syrup
* Blueberry Syrup
* Maple Syrup
* Orange Beverage
* Lemon Lime Beverage
* Grape Beverage
* Cocoa Beverage
* Tropical Punch Beverage
* Chocolate Protien Drink
* Pancake Mix
* Wooden Tree Tap
* Large Bowl
* Meal Ready To Eat
* Jalapeno Cheese Pie
* Glowberry Icecrush
* Glowberry Juice
* Glowberry Pie
* Glowberry Smoothie
* Glowberry Soda
* Pound Cake
Spirit

## Spirit Classes

Primary and support spirits are classified by their tier of strength, which is referred to as *class*. This is sometimes also called *rank* (such as when sorting spirits).

* ★☆☆☆ Novice
* ★★☆☆ Advanced (*Hope* in the Japanese)
* ★★★☆ Ace
* ★★★★ Legend

## Spirit Effects

The skills that are in *Italics* can be found at the Skill Tree in World of Light. The skills that are in **Bold** can be found in previous games. The ones that are in ***Bold & Italics*** are new in the game.

### Notes

1. ↑ Found only on the *Celebi* spirit
2. ↑ Found only on the *Sothis* spirit
3. ↑ Found only on the *Super Mario (Super Mario Bros.)* spirit
4. ↑ Found only on the *Super Happy Tree* spirit
5. ↑ Found only on the *Madama Butterfly* spirit
6. ↑ Found only on the *Gruntilda* spirit
7. ↑ Found only on the *Hinawa* spirit
8. ↑ Found only on the *Judd* spirit
9. ↑ Found only on the *Hero's Comrades* spirit
10. ↑ Found only on the *Geese Howard* spirit
11. ↑ Found only on the *Pneuma* spirit
12. ↑ Found only on the *Roxas* spirit
13. ↑ Found only on the *Max Brass* spirit
14. ↑ Found only on the *Ender Dragon* spirit
15. ↑ Found only on the *???* spirit
16. ↑ Found only on the *Quantum Masks* spirit
17. ↑ Found only on the *Smash Ball* spirit
18. ↑ Found only on the *Dragaux* spirit
19. ↑ Found only on the *Dharkon* spirit
20. ↑ Found only on the *Galeem* spirit
21. ↑ Found only on the *Heihachi Mishima* spirit
22. ↑ Found only on the *Sonic the Hedgehog (Sonic the Hedgehog (2020))* spirit
Banana

A **Banana** is a consumable food item.

## Obtaining

### Farming

When a fully-grown Banana Hanging Fruit is harvested, it drops 1 Banana. A Banana Hanging Fruit has a total of four stages (0-3) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it drops nothing.

## Usage

### Food

To eat a Banana, press and hold use while it is selected in the hotbar. Eating one restores 4 () hunger.

## Issues

Issues relating to "Banana" are maintained on the bug tracker. Report issues there.
Bedrock Edition 1.7.0-pre6

## Before Updating

* Make sure to create a backup of your world before updaing. This update renames some block and item IDs which could be lost.

## General

* Updated for 1.20.40
* Add unlock data to recipes.
* Squids should now only drop one squid item.
* Glow Squids will now drop squid
* Hanging crops can now be placed on mangrove and cherry leaves (won't pop off when updated).
* Wooden Tree Tap can now be placed on mangrove and cherry logs.
* #81 update block and item IDs.
* Outdated items will show up as dirt with "legacy"

## Fixed

* Fixed a handful of food items that are not using the eating animation.
* World gen is now working and does'nt require "Creation of Custom Biomes"
* #78 Saplings Disappearing
* #72 Chicken Soup does'nt return a bucket.

## Added

* Cherry Sack
* Hanging Cherry
* Missing recipes that are on the Wiki
Apple Tree

A **Apple Tree** is a common terrain feature that mainly consists of log and leaf blocks.

## Obtaining

### Natural Generation

You can find Apple Trees in any overworld biome except: lakes, oceans, rivers, deserts, beaches, and, mesas.

### Farming

When a Apple Sapling is fully-grown it will turn into a Apple Tree.

## Usage

Apple Trees produce Apple Hanging Fruits. A Apple Hanging Fruit has a total of four stages (0-3) from the time it is planted until it can be harvested. If it is harvested before it is fully grown, it drops nothing.
Eggplant

An **Eggplant** is a consumable food item.

## Obtaining

### Farming

Eggplants can be collected from a Eggplant Bush by using or breaking it, which yield 1–2 Eggplants in its third growth stage, and 2–3 Eggplants in its final growth stage.

## Usage

### Food

To eat a Eggplant, press and hold use while it is selected in the hotbar. Eating one restores 4 () hunger.

## Issues

Issues relating to "Eggplant" are maintained on the bug tracker. Report issues there.
Bean Seeds

**Bean Seeds** are items used in farming.

 blocks/mature\_beane2

## Usage

### Placement

Placing Bean Seeds on a grass block, dirt, podzol, or coarse dirt creates a small bean bush that eventually becomes a fully grown bean bush.

### Growth

A grape bush grows through four stages after it is planted. Its first growth stage is a small bush without any berries. It becomes a grown plant in its second stage, and produces berries in its third and fourth growth stage. The bush needs to be in light level 9 or greater to grow. Using bone meal on it increases its growth stage by one, and at full maturity, ejects the Beans item. The bush can be placed on a 1 block high space, but it cannot grow with a full, non-transparent block immediately above it.

## Data Values

### ID

Bedrock Edition:

 Bean Bush | morefood:bean\_bush

## Issues

Issues relating to "Bean Seeds" are maintained on the bug tracker. Report issues there.
Bedrock Edition 1.7.0-pre4

## General

* Updated for 1.19.73
* Requires Experimental Molang
* Uses v1.3.0 of Assets Plus
* More textures from SuperSonic
* Any blocks that run commands will no longer send feedback in chat.
* Removed legacy blocks.
* Fertile Soil now uses the dirt texture for the side.

## Fixed

* #42 Palm Tree Leaves Disappearing
* #39 Wooden Tree Tap Not Working
* #56 Vanilla extract consumes bottle when used
* #40 Missing or broken recipes
* The Wooden Spoon should now properly break shovel-like blocks
* The Wooden Spoon should get damaged when it breaks blocks
* Wooden Tree Tap should now properly give the player a maple sap bucket when collected.
* Fixed Large Bowl recipe.
* Macchiato recipe now matches wiki
* Added eating animation for some items

## Changes

* The wooden tree tap will now only increase its sap level when it is on a 2-log high tree
* Adjusted after consumed item to better match the texture.
* Hoglin Meat -> Bone
* Cooked Hoglin Meat -> Bone
* Onion Rings -> none
* Orange Jelly & Strawberry Jelly -> none
* Pasta -> Bowl
* Peppermint Extract -> Glass Bottle
* Popcorn Bucket -> Bucket
* Syrup -> Glass Bottle
* Ramen Noodles -> Large Bowl
* Spaghetti -> none
* Spaghetti With Meatballs -> none
* Spinach Fettuccine -> none
* Sweet Mashed Potatoes -> none
* Tomato Puree -> none
* Wedges Pot -> Flower Pot

## Removed

* Empty Wedges Pot (uses Flower Pot)
* Empty Popcorn Bucket (uses Bucket)
Avocado Tree

A **Avocado Tree** is a common terrain feature that mainly consists of log and leaf blocks.

## Obtaining

### Natural Generation

You can find Avocado Trees in any overworld biome except: lakes, oceans, rivers, deserts, beaches, and, mesas.

### Farming

When a Avocado Sapling is fully-grown it will turn into a Avocado Tree.

## Usage

Avocado Trees produce Avocado Hanging Fruits. A Avocado Hanging Fruit has a total of four stages (0-3) from the time it is planted until it can be harvested. If it is harvested before it is fully grown, it drops nothing.
Datapack Edition Update 2

## Added

* Apple Sapling and tree [plant]
* Banana Sapling and tree [plant]
* grape sapling and tree [plant]
* Orange Sapling and tree [plant]
* Banana
* Grape
* Orange
* Tomato
* Icecream Cone
* Ice Cream Bowl
* Pizza Slice
* Pizza
* Hotdog
* Dark Chocolate
* Spaghetti
* Sliced Lettuce

## Edited/Changed

* Sliced Pickles, new texture
* Sub Wrapper, new texture
* Sub Bun, new texture
* sub, new texture

All "Tools" items are craftable via LPS recipe core
(recipe screenshots coming soon!)
Bedrock Edition 1.1.4

## General

ONLY WORKS IN BETA 1.16.100.59

* fixed Hamburger recipe
* Added 0%, 25%, 50%, and 75% Alcohol Bottles
* Changed up alcohol recipes
* New chicken nuggets!!! cooked & raw.
* Cleaned/fixed recipes . Make sure to check the English Document! (other langs not updated)
* Changed item and food texture location, and changed up texture names.
* removed Pizza Box opened (useless)
* New Items: Cooked Chicken Piece, Cooked Wedges, Pepper, Pepper Seeds, Sparkling Water Bottle
* fixed lines between blocks
* Added pepper plant
* Added better plants, items & blocks (Make sure to back-up worlds before updating)
* Cake Blocks!
* All items are located in the creative inventory!
* Added some COVID/Halloween splashes & loading messages.
Coffee Beans

**Coffee Beans** are items used in farming.

## Obtaining

### Breaking

Harvesting fully-grown Coffee Bush yields from 2 to 3 **Coffee Beans** per crop harvested.

 blocks/mature\_coffee1
 blocks/mature\_coffee2

### Natural generation

Bush Plots have a 11.11% chance of being a coffee bush.

## Usage

### Placement

Placing Coffee Beans on a grass block, dirt, podzol, or coarse dirt creates a small coffee bush that eventually becomes a fully grown coffee bush.

### Growth

A coffee bush grows through four stages after it is planted. Its first growth stage is a small bush without any berries. It becomes a grown plant in its second stage, and produces berries in its third and fourth growth stage. The bush needs to be in light level 9 or greater to grow. Using bone meal on it increases its growth stage by one, and at full maturity, ejects the **Coffee Beans** item. The bush can be placed on a 1 block high space, but it cannot grow with a full, non-transparent block immediately above it.

## Data Values

### ID

Bedrock Edition:

 Coffee Bush | morefood:coffee\_bush

## Issues

Issues relating to "Coffee Beans" are maintained on the bug tracker. Report issues there.
Avocado

An **Avocado** is a consumable food item.

## Obtaining

### Farming

When a fully-grown Avocado Hanging Fruit is harvested, it drops 1 Avocado. A Avocado Hanging Fruit has a total of four stages (0-3) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it drops nothing.

## Usage

### Food

To eat a Avocado, press and hold use while it is selected in the hotbar. Eating one restores 6 () hunger.

## Issues

Issues relating to "Avocado" are maintained on the bug tracker. Report issues there.
Almond Tree

An **Almond Tree** is a common terrain feature that mainly consists of log and leaf blocks.

## Obtaining

### Natural Generation

You can find Almond Trees in any overworld biome except: lakes, oceans, rivers, deserts, beaches, and, mesas.

### Farming

When an Almond Sapling is fully-grown it will turn into a Almond Tree.

## Usage

Almond Trees produce Hanging Almonds. A Hanging Almond has a total of four stages (0-3) from the time it is planted until it can be harvested. If it is harvested before it is fully grown, it drops nothing.
Breadsticks

**Breadsticks** are a consumable food item.

### Meal Ready To Eat

Clicking while holding a Meal Ready To Eat will give you one of the following meals that contains Breadsticks.

* meal 4
* meal 8

## Data Values

### ID

Bedrock Edition:

 Breadsticks With Glowberry Jam
 Breadsticks With Jam
 Breadsticks With Peanut Butter

## Issues

Issues relating to "Breadsticks" are maintained on the bug tracker. Report issues there.
Datapack Edition 1.7

## General

* If you rename a wandering trader it will change all the trades (do this by renaming a name tag using a anvil or renaming the spawn egg)
* took out Cold Table, Hot Table, and Alcohol Table.
* bats drop their Raw Bat Meat
* squid drop their Raw Squid

### added

* Sushi
* Cream Carton
* Toffee Donut
* Toffee Icecream
* Vanilla Icecream