recursal/Fanatic-Fandom huggingface dataset:
Captain Shrederator

Captain Shrederator has competed in all 3 seasons of the reboot. It is a full-body spinner which means that it is a flat bot covered in a flat spinning dome. The entire outside of Captain Shrederator spins meaning you cannot touch any part of the bot without getting hurt. Captain Shrederator had received few changes in the first 2 seasons, but they decided to change the entire shell on the bot for Season 3.

## Season 1

Captain Shrederator's first ever fight was against Stinger, a control robot with lifting forks that could be exchanged for a heavy wedge.

    Stinger used its heavy lifting wedge for this fight to combat against Shrederator's scary spinning. The fight started with Shrederator getting up to full speed quickly, and Stinger squared itself up to Shrederator. Stinger and Captain Shrederator collided, with Stinger using its scoop to send Shrederator flying over the top of itself. After this hit Captain Shrederator had ripped off part of Stinger's front right wheel, sending shrapnel everywhere. Stinger pushed Shrederator into the screws with one shot and Capt. Shrederator landed a shot on Stinger's wedge that flung both bots into the opposite arena screws.

    Shrederator kept bouncing off of the walls of the battlebox until it hit Stinger, sending it across the arena. Stinger lifted Shrederator onto its side so it rolled into the wall. Stinger lined up Captain Shederator, pushed it into the wall, and flipped it onto its back,

     where it couldn't self-right. Stinger tried to help Shrederator self-right, but couldn't and took the KO win in 1:12. Captain Shrederator was a fairly interesting bot, but didn't get one of the 4 wildcards.

## Season 2

Captain Shrederator's first fight in Season 2 was against the Austrailian crocodile, Death Roll.
Wrecks

Wrecks is a battlebot that competed in seasons 1 and 2 of battlebots in the reboot. It had a red buzz saw along with a pair of "yellow walking duck feet" that was its mode of transportation as well as a green dino print body. Wrecks also had a set of T-Rex jaws that were for nothing but looks. In season 2 Wrecks didn't have many changes except for the jaws getting removed and the color scheme changing from the body being green to red and black stripes.

## Season 1

Wrecks' first ever fight was against Plan X a very complex complicated bot that someone said was like the underdog hero fighting the boss in a video game. The match began with Wrecks wobbling out of its red starting square trying to attack Plan X while Plan X circled around Wrecks ready to attack. Plan X pushed Wrecks with its rod but the rod quickly fell off; Wrecks turned around and landed a small jab at Plan X who quickly backed away. At this point the top of Wrecks was slightly bent outward. Plan X then proceeded to push Wrecks around from the back while Wrecks' buzz saw made a shower of sparks on the ground. As Plan X was pushing Wrecks around,

    Wrecks split Plan X's rod in half which would play a part in something big later. Plan X then proceeded to flip Wrecks upside down where the buzz saw just rolled the bot over the arena until it hit the screws. With Wrecks somewhat immobilized Plan X spun up its vertical spinning bar and landed 2 devastating shots on Wrecks. It looked to be the end of the battle until... "And it looks like finally Wrecks must have righted itself, using the screws to its advantage, Kenny!" Wrecks moved around and Plan X got stuck on half of the rod Wrecks shattered. Plan X's minibots tried to get Plan X off of the rod and with 12 seconds left on the clock Wrecks crawled across the arena

    and completely tore of one side of Plan X's titanium wings. The match went to judges decision and Plan X took the 3-0 JD win. Although Wrecks was a cool design and did fairly well it did not get a wild card and was eliminated from the tournament.

## Season 2

In Season 2 Wrecks drew Red devil and as soon as the fight started Wrecks took itty bitty steps while R.d. came to the center of the battlebox. Then all of a sudden Wrecks flipped itself over, gouged a hole in the arena floor, and flew to the side wall of the arena under the pulverizer. R.d. ran over and grabbed Wrecks and started to flip Wrecks over while pushing Wrecks' buzz saw into the arena floor
Excerpts from the First General Inter-Planetary Government Session

The First General Inter-Planetary Government Session took place approximately three months and seven days from the first public emergence of portals on Earth. As the meeting was set up only days after the incident, governments across Earth sent an amount of delegates with prominent questions proposed by each country, major and minor ethnic groups, religious leadership and corporations. This meeting took place on the [ARkaena?] capital city, and nearly every faction leader was present save for one.
NEW L.N.M.A CHAIRMAN DISCUSSES HIS PLANS FOR A RESPONSIBLE PRESS

## Title

Loyalist: NEW L.N.M.A CHAIRMAN DISCUSSES HIS PLANS FOR A RESPONSIBLE PRESS

Rebel: MINISTER AGAINST CULTURE TRIES TO WHITEWASH HIS PAST

## Topic Value

Note: Each topic is given points in a range from 0-19

 Societal | 6

## Paragraphs

In a press event today, L.N.M.A. chairman Andrew Lacon addressed his recent appointment.

Proud of his nomination, Lacon discussed his plans for a more responsible press.

This came up while addressing the accusations of corruption during his past career as minister.

"Slander like that is exactly why the L.N.M.A. is needed!" Lacon finished.
HUGE

HUGE is a bot that competed in the 3rd season of the battlebots reboot. It is made out of HDPE or High Density Poly-Eytheline for its huge 40 inch wheels; it also has a giant vertical spinning bar and 2 slanted angry eyes, as well as spikes on the sides of its wheels to keep it from getting stuck on them.

## Season 3

HUGE's first ever fight was against Subzero a C02 powered flipper. Subzero had added attachments to the flipper to flip HUGE more easily and two long tail like metal pieces to keep HUGE at bay. The fight started with the bots meeting in the center of the box and Huge ripping off one of Subzero's tail pieces since Subzero was driving backwards.

    Subzero continued to steer clear of HUGE for most of the fight while HUGE chased after Subzero.

    HUGE then drove near Subzero and landed some brutal shots to Subzero's flipper. HUGE then went and hit Subzero's flipper again leaving it half broken off and cockeyed.

     HUGE then flipped itself upside down and wound up righting itself thanks to its own blade and a devastating hit on Subzero. HUGE then cornered Subzero and chopped off the other rear tail piece. The fight wound up going to judges decision and HUGE won on a 3-0 judges decision to give it its first ever win.

HUGE's second ever fight was against the fire breathing dragon of Free Shipping; Free shipping's forklift/flamethrower combo makes for a very interesting sight. Free Shipping added spikes on its forklift to try to get under and pick up HUGE. The fight started and HUGE was slightly more mobile than its last fight and it was soon evident that Free Shipping's new spikes didn't do any good. HUGE went after Free Shipping and bent a forklift up like an elephant tusk. HUGE then repeated the process with Free Shipping's other forklift and landed another shot that completely tore off the forklift mechanism. Free Shipping proceeded to try to set HUGE on fire and it looked like HUGE was on fire for a moment.

     Free Shipping backed away and although HUGE was somewhat melty it was unharmed. Free Shipping kept pushing HUGE around but was also taking a lot of shots. At one point HUGE used its spinner and knocked Free Shipping's flamethrower backward so it would flame itself. As the fight proceeded HUGE almost got stuck on its wheel because it bent because of the fire. HUGE was still okay and proceeded to rip off Free Shipping's steel cage on the top of the bot. HUGE then flipped Free Shipping over with another hit but Free Shipping could still drive upside down. Near the end of the fight HUGE cornered Free Shipping and hit it once more before the buzzer. The fight went to judges decision and it was a split decision but HUGE still won 2-1. HUGE's record went to 2-0.

## Wins/Losses

Wins: S3: Subzero, Free Shipping

Losses: S3: None

## Notes

HUGE has 40 inch wheels and is invertible.

HUGE fought Moist Pony a fake $40 battlebot that was completely destroyed by HUGE.

* HUGE vs. Moist Pony
* HUGE in the battlebots tunnel
* Different size HUGE's
* HUGE's twisted metal giveaway
1/4
Historia Bruxos

**E.B.M.B - Escola de Bruxaria e Magia do Brasil**

Instituição
localizada no Castelo de Sebastian Crouch. Tal castelo construído com o intuito
de proteger relíquias de Bruxos Europeus. Atualmente o castelo encontra-se na
cidade paulista de Serra Negra desde que foi trazido magicamente de Rio de
Janeiro para lá em 1832.

Devido
a sua grandiosa infraestrutura fora o local que receberá maior número de votos
em 1840 para ser instalado a EBMB. Desde então se tornou a única escola de
magia frequentada por bruxos naturais do Brasil.

**O Sistema de**
Ensino:

São
divididos três estágios de Alunos. Cada Estágio dura três anos.

No
primeiro estágio equivale-se ao 7,8° e 9° ano do ensino Fundamental (antigos
6°,7° e 8° antes de 2005). Neste estágio os alunos possuem idades de 12 a 15
anos e aprendem matérias das pessoas comuns como matemática e etc.

Usam
uniformes azuis escuros, cor simbolizada como a menor das castas entre os
Bruxos e quando se formam ganham o uniforme lilá destinado à casta comum.

Apenas
pessoas com aptidão refinadas a magia podem cursar o segundo estágio. Ele
equivale ao ensino colegial. Os alunos variam de 14 a 18 anos.

Para entrar neste estágio é necessário
realização de um teste qualificador. Ao passar no teste o aluno ganha o
uniforme verde, subindo então de casta.

O
Terceiro estágio, como o segundo, exige um teste e qualificando dá-se o
uniforme azul claro. Não existe idade mínima ou máxima neste estágio. Aqui a
maioria não consegue se formar, pois pouquíssimos bruxos tem a aptidão
necessária para finalizar o curso.  Se
formando se ganha o uniforme Laranja e tornar-se membro da casta mais alta
entre os Bruxos.

**Professores:**

Todos
os professores devem pertencer à casta Laranja por normas de segurança.

Prof.ª
Alissa – responsável pelas matérias de Cura, Plantas, Animais e Biologia.

Prof.
Eduardo – responsável pelas matérias de Som, Ilusão e Criação.

Prof.ª
Luana – responsável pelas matérias de Luz e Trevas, Controle do Corpo e
Necromancia.

Prof.
Maurice– responsável pelas matérias de Controle da Mente, Comunicação e empatia
e Proteção.

Prof.ª
Morgana – Vice Diretora da escola e responsável pelas matérias de Alimentos,
Metamagia, Poções e Química.

Prof.
Reginaldo - responsável pelas matérias de Quebrar e Consertar, Reconhecimento e
Física.

Prof.
Renato - responsável pelas matérias de Matemática, Historia e Geografia.

Prof.
Victor – Diretor da escola e responsável pelas matérias de Encantamentos, Água,
Ar, Fogo e Terra.

**Outros**
funcionários:

Danilo
– Curandeiro.

Fernando
– Zelador.

Veronica
– Secretaria.

**Diretores:**

1840 –
1891 – Cândido Francisco da Paz

1891 –
1945 – Geraldo Warguilzarim

1945 - ? - Victor
Astrobaldo Stradivarius Victorius
Chrome Fly

Chrome Fly is a bot created by an 18 year old kid. It has dual horizontal spinning bars, as well as a protective cage on the top. It was also one of a few bots that had a drone alongside them. Chrome Fly's drone (like most of the other bots) shot fire out of the underside. Chrome Fly was a fairly good bot, but got demolished by Bronco, a devastating pneumatic flipper.

## Season 2

Chrome Fly got the 31 seed, the second lowest seed in the tournament. Chrome Fly drew the 2 seed, Bronco, with its pneumatic flipper. Bronco went with its heavy wedge for this match and before the match started swiveled around to lead with its wedge. The fight began and Bronco box rushed Chrome Fly with its wedge but the first impact did nothing. Bronco lined itself up again and ripped one of Chrome Fly's blades off. Bronco ripped off the other blade and turned around to finish the job getting underneath Chrome Fly and the sheets of lexan they had put on, and flipping it two times with the second flip knocking Chrome Fly onto the arena wall.

    As the countdown was occurring Bronco tried to take out Chrome Fly's drone, but failed,

    but still advanced to the next round.

## Wins/Losses

1-1

Wins: S2: Bucktooth Burl

Losses: S2: Bronco
Wither Soul Over

The Wither soul over is a Nether soul achievable from landing the finishing blow on a Wither.

## Abilities

The Wither soul over, in spite of its naming and acquisition, is a Wither Skeleton. It is immune to fire like the Imp Soul Over and the Sun Soul Over. Unlike any other soul, it can inflict the wither status effect with each melee attack, making it a powerful boss killer. However, it is 3 blocks tall which tends to be an issue when walking through narrow spaces. Thus, switching into this soul during crucial fights is preferable.

## Acquisition

Defeating the Wither awards this soul over. Since the Wither is a dangerous boss, it is essential to have a powerful set of armor. Additionally, having a taller soul like the Enderman Soul Over will help you hit the Wither with a melee attack.

## Trivia

- The Wither Soul Over is the only soul which renders held items and armor.
Positions and Ranking System

## Basic Ranks

Basic Ranks are used when identifying themselves with any outside organization that doesn't maintain direct relations with the H.P.O. (ex: governments, NGOs, militaries

### Headquarter Positions

The Headquarters is the in-house office portion and the branch that mainly encounters governments in an official manner, usually under the guise as a sort of independent intelligence agency. Within the Headquarter Positions are the higher ranking individuals, and at the very least lead at the Division level:

* Director
* Deputy Director
* Secretary
* Assistant Secretary
* Undersecretary
* Division Director
* Sector Director
* Lead Administrator
* Assistant Administrator

### Management Positions

Management positions stand in as the middle ground between the Headquarters and the Field, and are a necessary element that allows both to continue working on separate and cooperative projects between departments without causing extreme gridlock or petty infighting.

* Executive Officer
* Assistant Executive Officer
* Delegated Ambassador
* Chief Custodian
* Inspector General

### Field Positions

* Chief of Field Agents
* Senior Agent
* Agent
* Junior Agent
* Novice

## Specialized Ranks

While nearly every individual save for a select few have or still fall into the basic positions stated above, many are given specialized ranks for their jobs, which more often than not are used as replacements for their basic positions whether in intra-organizational formal documents and as identifiers.
The 613

### Identifying Features

Circular patch w/ black monolith in the middle; #5 on the left with #1 mirrored on the right. The letters "H.P.O." are centered above.

## Unit Specifics

### HQ

Lhuntse District, Bhutan

The 613 is the codename given to one of H.P.O's most renowned Rapid Reaction Forces; armed units sent usually in the aftermath of anomalic situations to contain sites, secure or destroy entities or anomalic objects, and other assistance measures to on-site personnel who aren't capable or don't have the resources to deal with the ever evolving threats. Their officially designated nomenclature is 1st Battalion, 1st Regiment, 1st Brigade, 1st Legion, 1st Corps, Uniformed Services, Armed Division; which is shortened by personnel in jargon as the "5-1's". The 613 was the very first RRF force created by the organization during its inception.

## Mission

The primary missions of The 613 is:

* To contain, capture, or neutralize any anomalic threats or entities that threaten public safety and perception.
* To protect the interests of humanity, the H.P.O., and allies; economic interests, security interests, and international objectives on both an aggressive and defensive footing.
* Maintain the secrecy and confidentiality of the H.P.O. and the existence of extra-dimensional and planetary entities and anomalies.

Due to many units within the Uniformed Services being semi-autonomous, the 5-1's also have their own personal missions:

## Organization

As it's name suggests, the battalion-sized unit is approximately 613 strong
Plan X

Plan X is a bot that competed only in season 1 with protective aluminum "wings" with a vertical spinning bar, brain that glows different colors to let the team know how much damage has been taken, and two small cluster bots as well as a pushing bar to help it control matches.

## Season 1

Plan X's first fight was against Wrecks, a spinning buzz saw with walking "legs" that powered the bot forward. The fight started out with Plan X coming after Wrecks since Wrecks with its "legs", walks extremely slow.

    Plan X pushed Wrecks around the battlebox and Wrecks could do nothing about it. Plan X's bar then fell off and Wrecks turned around and landed a jab making Plan X back up. Plan X then proceeded to push Wrecks around some more before flipping Wrecks over. Wrecks then used its buzz saw and rolled over to the screws where it tried to right itself. Plan X saw that Wrecks was temporarily immobilized and spun up its vertical spinning bar and hit Wrecks once and then twice with the second time really causing some damage. However Wrecks made a small comeback by using the screws to right itself and Plan X got stuck on the bar that fell off of it earlier. Wrecks then crawled across the arena and destroyed one side of Plan X's aluminum "wings"

    before the time ran out. It went to judges decision and the judges gave Plan X a 3-0 victory where it advanced in the tournament.

Plan X advanced and got the 13 seed where it faced the 4 seed Bronco. The fight started and both bots circled one another for the first 8 seconds before Bronco got under Plan X and flipped it onto the screws

     where it got stuck. Bronco then gave Plan X another budge to push it further up onto the screws and then backed off letting the count happen on Plan X. Bronco won by KO in 0:40 and Plan X was eliminated from the tournament. Plan X didn't return for the second or third seasons, mainly due to Mega Tento fighting in season 2 and Lisa Winter retiring in season 3.

## Wins/Losses

Wins: S1: Wrecks

Losses: S1: Bronco

## Notes

Plan X's creator is Lisa Winter who originally created Tentomushi.
Bloodmoon

A Bloodmoon is an Overworld event in which the event of the same name is announced in the chat. The sky turns red and everything in open air seems to be fully tinted red. During a bloodmoon, the player cannot rest. Monsters spawn at an impossibly dangerous rate preventing the player from withstanding the conditions of outside, forcing them to stay indoors and wait it out. After the bloodmoon ends, all mobs created by it will die as quickly as they surfaced.

There is a 10% chance each night a bloodmoon will occur.

When a player defeats the Wither, they can sacrifice 20 levels to stop a bloodmoon using World Control.
Personagens Bruxos

**Jogadores (FALTA JOGADORES POR CONTA DA FICHA SUMIDA)**

* Arthur Enzan
* Agamenon Warquilzarim
* Carol Mistrisses
* Everton
* Fernando Mezergo
* Francesco Mortales Souza
* Guilherme Martorimi
* Kayo Katani
* Leonardo Arcadiam
* Matheus Enzan
* Marcus Felagandi
* Mira Nayde
* Pandora Felagandi
* Renê Victorius
* Silas Potter
* Tina Stradivarius
* Veronica Warquilzarim

**NPCs Importantes**

* Cândido (Quadro/ Ex-Diretor)
* Geraldo (MAU/ Ex-Diretor)
* Vitor (Diretor)

**NPCs no geral**

* Prof.ª Alissa

* Prof.Eduardo

* Prof.ª Luana

* Prof. Maurice.

* Prof.ª Morgana

* Prof. Reginaldo

* Prof. Renato

* Danilo,o Curandeiro.
* Fernando, o Zelador.
* Verônica, a Secretaria.
Cyberpunk Planet

Intro

## Cyberpunk

Owned by corporations, small centralized government that only deals with legal matters and protection of civilians.

The land is essentially a nigh-extremist form of liberal corporatism; with a small centralized government forming the core while several corporations control portions of the continent, and is involved in more then just day to day life. The government deals only in legal matters; ranging from protections of the public and law enforcement to courts and other legal matters. The corporations are responsible for everything else; public sanitation and utilities, providing jobs and living environments, national and economic security, entertainment, basic needs, and even assist in legal matters. The corporations form the Federation of Businesses, with a Board of Directors being popularly elected by workers in each of the corporations on the table, and being lead by the Lead Director, who also becomes an adviser to the High Minister; who is the lead figure of the government.

## Bio/Cyber

This continent is run as a despotic authoritarian nation due in part to the nature of it's society. Bioengineering is extremely prevalent and is considered a social rite of passage, similar to ear piercings in our society. Because of this the country is run with few democratic qualities, usually including basic protections from the government and rights to free speech. Though led by a single ruler, that leader's voice is not without many aides and officials that inform her/him on the situations in different parts of the nation.
Bio-punk with heavy cybernetic influences. Strong central government needed to reign in the dangers of bio-punk. Quasi-authoritarian.

## 3rd

Third continent, known for the creation of many cyber and biotechs. Also has begun experimenting with virtual reality, tech-noir style brain hacking, etc,
Falcão Negro

RPG com o foco no mundo medieval fantástico, no entanto com
uma perspectiva real usando sistemas elaborados de combates, ferimentos etc.,
tornando a ambientação rica e didática para os jogadores amantes da idade média.

**1.Personagens.**

**2. Historia.**

**3. Geografia.**

**FAQ (fake)**

**Fantástico? Então posso ser um elfo rosa com um arco laser?**

Não. O mundo é ambientado na fantasia medieval clássica, ou
seja, dragões e feiticeiros podem existir mas são tão raros que a maioria da
população os tomam como lendas.

Não há outros humanoides além dos humanos e muito menos
ordens mágicas ou sagradas. Um paladino é um simples cavaleiro devoto e não
ganha poderes por isso.

**Qual o sistema?**

É um misto de GURPS, essencialmente é o 4° edição, porém com
o livro de magia da 2° edição entre outros.

**Livro de Magia? Posso ser mago?**

“Mago” como você vê por ai não. Neste mundo caso encontre um
professor que saiba realizar magias você pode sim aprender elas, seguindo as
regras do livro, afinal essas regras colaboram para deixar o rpg real e
emocionante e não aloprado com purpurinas. (Não gostou? Vá jogar lol e não rpg)

**Meu personagem é alfabetizado?**

Se você pagar 10 pontos sim. O comum na idade média era ser
analfabeto. Vale lembrar que personagens nobres ou naturalistas obrigatoriamente
devem ser alfabetizados!
World Control

World control is an ability the player develops as they conquer each dimension.

## Types of World Control

- Clearing the Aether allows the player to suspend and resume the Aether's daylight cycle. However, it should be noted that each interaction costs 5 levels of exp and is mostly aesthetic.

-Clearing the Nether allows the player to stop a bloodmoon for 20 levels of exp.

-Clearing the Twilight Forest allows the player to toggle downfall for 10 levels of exp.

-Clearing the Betweenlands allows the player to toggle many events *within* the Betweenlands such as winter, halloween, fog, blood sky (similar to bloodmoon), and auroras for a varying amount of levels.

## Lore

Although it is unclear if the player is calling forth the power of the gods of the dimensions or simply using their powers as his or her own after clearing a dimension, the powers are supposedly linked to bosses within every dimension who are considered deities. The rain is linked to the Ur-Ghast who causes the area to rain during a fight, the aether sky control is linked to the Sun Spirit's boasted power, and the Wither's Bloodmoon control may be attributed to the Nether Star's protective qualities when crafted into a beacon or even the Wither's connection to the same hellish vibe of a bloodmoon (nether leaking out with red fog).
Enderman Soul Over

The Enderman soul over is an End soul obtained by defeating the Ender Dragon.

## Abilities

With the action key, the enderman soul over can teleport at any block the player's cursor is facing within a certain distance. Note that teleporting into a dangerous position may cause harm to the player. This ability uses the weapon's cooldown so strategically one should hold a fast weapon or go empty handed to teleport more frequently if travel is in mind. The enderman is very tall so it cannot fit in narrow spaces. Additionally, it takes damage in water.

## Acquisition

Defeating the Ender Dragon is easier than vanilla thanks to various modded items and soul over. However, it may be difficult to "restock" this soul for other players, as the recipe for a dragon egg added by the Enchant Changer mod is rather expensive and requires a deliberate process.

## Trivia

- The Enderman soul used to require Galaxite to synthesize before the pack's public release.
Minoshroom Soul Over

The Minoshroom soul over is a Twilight Forest Soul obtained by defeating a Minoshroom.

## Abilities

The minoshroom soul over moves at 3x the speed of a base form player. It can jump 3 blocks high using the action key. Additionally, it is immune to fall damage. This makes it very good at traveling. However, it is large and therefore has trouble crossing many types of terrain. It was sort of intended to replace the player's horse late-game, and the Agility Cape from the Aether can cover the step-up function which is unique to horses. Thanks to the horse saddle mod, horses still manage to be more useful- only the minoshroom soul is always with the player unlike a horse.

## Acquisition

Minoshrooms are bosses in some of the more early parts of the Twilight Forest's progression, and they are not particularly hard to fight (although they are fast). They can be found in underground labyrinths which can be detected with a special map.

## Trivia

- The Minoshroom soul over was originally capable of climbing before the pack's release, but this was cut to give the Eetle Soul Over some sort of specialty and because it only had climbing to help it get across small trees- a minotaur climbing up the giant pillars in the End was neither credible nor fair.

- The Minoshroom soul over is by far the fastest soul over.
Creeper Soul Over

The creeper soul over is an Overworld soul created with emeralds.

## Abilities

With the action key it will explode. This is considered both a strength and a weakness as the explosion kills the player, dealing large damage and terrain damage. It is generally seen as a useless morph as the death of a player is generally not worth the damage it can do.

## Acquisition

100 Emeralds are required to synthesize it. However, as other mods make emeralds more easily achievable and it is one of the two souls in the dimension the player starts off in, the creeper soul is the easiest soul to obtain.

## Trivia

- The uselessness of the soul over and its ease of acquisition make it more of a gag than a legitimate option

- Interestingly enough, a totem of undying does not save the creeper soul over from death. The Charm of Life from the Twilight Forest, however, will- one charm can be equipped on every bauble slot giving the creeper 5-6 explosions before it runs out. The charm of life is expensive, but if the player grinds out many of them, then the creeper soul can be incredibly dangerous in pvp and pve alike.

- One can explode with low HP all the same so this soul over can be used as a kamikaze attack.

- Other players can revive an exploded creeper soul over if multiple players are present, making the kamikaze strat more viable on the multiplayer scene
Imp Soul Over

The imp soul over is a Nether soul created with vulcanite.

## Abilities

The imp soul over is immune to fire damage, and the most easily achieved soul with that power. Although there are three such souls, the main gimmick of the imp is its ability to fit in tiny 1x1 areas. With the exception of the Guardian Soul Over which cannot breathe on land, no other soul is this small. The imp's speed was buffed and size was decreased somewhere down the line.

## Acquisition

100 Vulcanite is needed to synthesize this soul over. Since the Nether is fairly easy to access and navigate, the imp is one of the easiest to achieve.

## Trivia

- The imp was initially able to climb, but before release this feature was removed to make the Eetle Soul Over relevant

- The imp's size makes it an incredibly effective miner as well as good at squeezing through narrow slits in dungeons and escaping enemies. Additionally, its tiny hitbox makes it good at dodging projectiles as its surface area is small. Coupled with the fire resistance, it is very effective at facing off against the Sun Spirit in the Aether, although hitting the ice projectiles at the right angle is a little difficult for a short mob.
Structures

## Overworld

### **Doomlike Dungeons**

Typically a small structure with a large, sprawling dungeon beneath. Vanilla mobs with armor spawn beneath and they get progressively more powerful with enhanced attributes as one goes down further. Tends to drop enchanted equipment loot which enchant changers can make use of for better gear.

## Nether

### **Nether Fortress**

Nether Fortresses are occasionally occupied with Blazing Juggernauts in addition to all the things that comprise them in vanilla Minecraft. Very rarely will contain the Disenchanting Saber or the Sword Slicer.

### **Wither Strongholds**

Similar to Nether Forts, but occupied by a lot of Withers- although this can help one get the Wither Soul Over, it is generally too dangerous to engage the withers and thus one must dash past the ”open“ parts and recover in the “closed“ ones, breaking spawners and quickly grabbing loot as they go. Later on, with a full set of gear and better soul overs, this structure becomes more easy to take on, and having multiple players can help one clear this earlier on.

## Aether

### **Bronze Dungeons**

Generally found inside an island and the most common dungeon in the Aether. Although the pack does nothing with this dungeon, good loot can still be acquired by defeating the slider (requires pickaxes) which destroys any block in its path. Beware of the traps within the room leading up to it.

### **Silver Dungeons**

Found in a large temple-like structure. The first floor has the Valkyrie Quee who, upon beating, grants the Valkyrie Soul Over as well as great loot. However, first one must fight regular valkyries across the higher floors to get 10 medals and carefully deal with mimics in place of many chests. The Queen teleports when hit and shoots iceballs which burst into thunder.

### **Gold Dungeons**

Found in distinguishable islands with golden oak trees which can help one achieve the Sun Soul Over. To fight the boss, you must interact with him many times until he is annoyed by your presence. He shoots fireballs and blue iceballs across the room. Hitting the blue ones reflects them and each direct hit deals 5 damage towards his 50 hp. Has the best loot in the aether and a table to change the time in only his realm (dimension).

## End

### **End Cities**

As they appear in vanilla Minecraft. Very rarely will contain The Sword of the Great End.
Named Employees

## Administrative Division

* Barbara Follett
* James Erwin

## Intelligence Division

### HUMINT Sector (Human Intelligence):

> *Though by name it would be restricted to just human beings, in the H.P.O. it extends to any sentient anomaly.*
>
>

* James Thompson
* Florent Sad: Kurdish, A son and wife, IRL death by heart attack.

### S&TI Sector (Science & Technical Intelligence)

####

## Armed Division

### Internal Security

#### Special Police Security

* Mamoudou Gassama- Mali-born, French citizen.

#### On-site Security

* Louis Nicholson- Hand-to-hand combat instructor, UK born from Essex.

## Legislative & Legal Division

### Records Department

* Administrator of the Records Department- Robert Jefferson
* Samuel Davilmar: 6'5, Haitian.
The Story Tattoos

> "*It's like an imprinted urge that must be sketched on our skins; part of the burden we carry from the beginning of our existence to the second we stop breathing." -*
>
>

Story tattoos are all encompassing body tattoos adorned by specific groups, most notably cursed immortals, that tell the life and beliefs of the one the tattoos are on. Though seemingly like any normal man's tattoo, these carry a significant weight to the bearer and to the under-culture of the universe.
Aether

## Overview

The Aether is a skylands dimension with three dungeons and many tamable mobs to help you cross between sky islands. Defeating the Sun Spirit grants the player 1/4 of the Betweenlands key. It can be accessed by building a Nether Portal out of glowstone in the classic formation (no abnormally shaped/enhanced size portals) and lit up with a bucket of water.

Clearing this dimension gives the player World Control over the Aether skies.

## Soul Overs

- Sun Soul Over (Uses Fire Minion)

- Valkyrie Soul Over (Uses Valkyrie Queen)

## For More Information

- Minecraft Wiki

- Official Aether Legacy curse page

- Structures

## Trivia

- Unlike the updated version of the original mod, golden feathers were chosen over zephyr capes

- Unlike the original, the sun seems to set before a sun spirit is defeated. However, after an update in the modpack, the sun is frozen at the pinnacle of the sky.

- Unlike the original, Obsidian Armor only has the value of phoenix armor without fire resistance

- This is the LEGACY mod for the Aether, not the Aether II with many changes / additions / revisions
Overworld

## Overview

The Overworld is the primary dimension filled with lots of new mobs, blocks, dimensions, and structures.

## Mods to take note of

- Battle Towers

- Dimensional Doors

- Primitive Mobs

- Floating Slime Islands are from the Tinker's Construct mod

- Doomlike Dungeons

- Roguelike Dungeons

- Ruins and Recurrent Complex add many new structures without much more than aesthetic flavor

## Trivia

- Villages are enhanced with more professions and better villagers. Every village has a waystone which, when activated, lets you teleport to that village from anywhere else.

- Rifts can be removed by a rift remover.
Go! Up! Stardom! (Single)

## Go! Up! Stardom!

**Go! Up! Stardom!** (Go! Up! スターダム！) is the 3rd single released by Run Girls, Run!. The title track will be the 2nd opening to the anime, Kiratto Pri☆Chan.

## Tracklist

### CD

1. Go! Up! Stardom! (Go! Up! スターダム！)
2. Aki Iro Tweed（秋いろツイード, Fall-colored Tweed）
3. Go! Up! Stardom!(Instrumental)
4. Aki Iro Tweed (Instrumental)
Blazing Juggernaut

Blazing Juggernauts are a mob added by Primitive Mobs. They have 20 HP and spawn everywhere in the Nether, dropping blaze powder and blaze rods upon death.

They attack by stalking the player in midair. When they are ready to assault, they abruptly zip around at a an incredible speed difficult to follow, making the basic sword skill lock-on a necessity. Thier attacks deal a significant amount of damage making at least iron armor necesseary. If one catches you in a bind, be prepared to warp away.
Sun Soul Over

The Sun soul over is an Aether soul over synthesized with golden amber.

## Abilities

The Sun soul over is unique in that it moves by hopping around. However, it is also immune to fall damage, making this much less of a liability. The action key makes it shoot a small fireball in a somewhat random trajectory. This is useful for burning down overly dense forests or simply hurting mobs with projectiles and fire damage. Like Nether souls, it is immune to fire.

As a fire based soul, touching water causes rapid damage to the player.

## Acquisiton

100 golden amber is not so easily acquired, considering it only comes from trees on islands in the Aether with Gold Dungeons (the ones with the Sun Spirit boss). One needs an axe from the aether to obtain golden amber from golden oak trees.

## Trivia

- Although flint and steel does not work in the aether, the sun soul over's projectiles are still capable of lighting fires.
Guardian Soul Over

The Guardian soul over is an Overworld soul which requires beating an Elder Guardian.

## Abilities

The player can swim very fast as a guardian, with movement following their cursor. The guardian soul over is small enough to fit in 1x1 holes, and has night vision allowing it to see a little bit more clearly underwater. More importantly, it can swim in water indefinitely without having to worry about oxygen. Finally, no hostile underwater mobs will target the player as a guardian unless previously provoked (or attacked with this soul) meaning they can swim in an ocean temple without being assaulted by other guardians.

However, this soul has a massive drawback. It will flop around on land and immediately take suffocation damages when it emerges enough over the water's surface. This makes transforming into the guardian taking place underwater necessary.

## Acquisition

The player must defeat an elder guardian found in ocean monuments. Unfortunately, this soul is very hard to achieve as these dungeons are considered endgame in vanilla Minecraft. Thus, it is recommended the player waits until they get a suit of Neptune Armor from the Aether, as this will negate any water breathing issues and allow the player to not have to specifically focus on acquiring enchantments conducive to entering guardian temples. Even if one owns the Neptune Armor set, the guardian soul over is never obselete as it allows the player to not have to tote around an extra set of armor and has the above movement/anti-aggro benefits.

## Trivia

- No other transformation is capable of inherant water breath

- The water breath is not handled in the same way as the status effect. Thus, it does not help water vision.

- This soul over is also useful in the dangerous waters of the Betweenlands.

- Before the player gets other soul overs with night vision, briefly switching in and out of this soul briefly can allow a glimpse of a dark cave in exchange for a small amount of suffocation damage.
THE NORTHERN HERALD SHUTS ITS DOORS

## Title

Loyalist: THE NORTHERN HERALD SHUTS ITS DOORS

Rebel: THE PUBLIC CULTURE BILL CLAIMS ITS FIRST CASUALTY

## Topic Value

Note: Each topic is given points in a range from 0-19

 Societal | 7

## Paragraphs

Today, after almost a century of publication, the popular magazine The Northern Herald released its final issue.

Its sudden dismantlement was due to violations of the guidelines set up in preparation for the Public Culture Bill

The paper's marketer, which was responsible for advertising several of Westport's other independent newspapers, was also shut down.
Starlight RPG Wiki

## Welcome to the Starlight RPG Wiki

The Starlight RPG wiki is about the modpack for minecraft by the same name.

Starlight RPG is a modpack that is strongly reliant on dimensional travel, combat mechanics, and working towards balanced transformations known as "Soul Overs" obtained by synthesizing souls or defeating a boss in a duel.

Official Technic Link

## Lore

Although there is not much lore so the player does not feel controlled by a narrative, the lore does provide a basis for the player's adventure.

The player is said to be a star mage with a powerful soul. They are capable of using star magic and have learned to harness the power of Soul Overs while they studied the stars. Their reason for traveling to each dimension is to collect their residual energies to enter the Betweenlands as well as free the other dimensions from malevolent beings (implied by the quests titled "Savior of \_\_\_"). The Betweenlands itself is a dimension with power from every dimension that supposedly is responsible for dimensional rifts, which can be seen as the primary motivation for fighting the bosses there.

## Features

Blocks

Weapons

Items

Dimensions

Soul Overs

Structures

Mod List and Credits

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Eetle Soul Over

The Eetle soul over is an End soul obtainable through galaxite ore.

## Abilities

The Eetle can climb up walls like a spider and see in the dark. Its attacks are imbued with knockback. It is useful for exploring dark caves and climbing up tall structures without having to build or carve.

## Acquisition

100 Galaxite of course means the player must defeat the ender dragon and travel to end islands. Galaxite only appears on the surface of the end islands, not beneath endstone.

## Trivia

- The eetle is not the only soul that has night vision, but is the only one that can climb and has knockback

- The eetle soul over, before the pack's public release, was an illusioner that could see in the dark and avoid all hostile mobs known as "incarnate soul" referring to being the ender dragon incarnate. However, to make room for the betweenlands last minute which called for a hostile evading mob more so and given the illusioner felt out of place, the Enderman Soul Over which initially required galaxite was classified as the dragon's soul over and the Eetle from endthereum was chosen in its place for galaxite.
Friendly Rebel Neighbor

> "Don't fuck with us, as it will be the last thing you do."
>
>

> *-The Friendly Rebel Neighbor to a Loyalist Editor*
>
>

The **Friendly Rebel Neighbor** seems to be an extreme rebel, who sends messages threatening loyalists newspapers with damp and badly folded paper.

He/she is seen on Week 4, where they will say a different message if the Editor is a Rebel or Loyalist.
End

## Overview

Endtherium adds the Eetle mob and a crafting recipe for end portals (which can now be broken). Their drops replace the anvil fixing recipe for the original Elytra (untested on Bauble).

Galaxite mod adds galaxite armor which negates void item loss with ores spawning on the surface of the end. Biomes O' Plenty adds more end ores.

Minecraft Boom adds end piles which enderman are said to store blocks they pick up.

\*Note that full Galaxite armor was configured to be 100% item save

## Soul Overs

- Eetle Soul Over

- Enderman Soul Over
Betweenlands

## Overview

The Betweenlands is a hellish, swamplike, and extremely difficult dimension to take on. As druid circles were configured to be as close to being mathematically non-existent as possible, the only way to enter this dimension is by clearing all 4 other major dimensions (aside from overworld). The questing system will allow you to assemble the swamp talisman after they are all cleared and will hand you a Dark Druid Altar.

After obtaining the swamp talisman by placing all 4 parts on one slot each and collecting the key from the altar gui after an animation is complete, you can right click any sapling in the Overworld to grow it into a portal tree.

The Betweenlands has the distinction of being a dimension with mobs that have much higher health and are much more animated. Also, entering the betweenlands will rot all overworld food. Exiting will reverse this process. This means you must find new sources of food to survive in this dimension.

A decay bar will wear the player down if they stay in the dimension for too long.

## Soul Overs

- Wight Soul Over

- Swamp Soul Over (Uses Swamp Hag)

## Trivia

- The Betweenlands was added last minute before public release to give one main overarching goal to the player.
Southern Docks

## Article Preferences

Crime

Societal

## Main Industries

Shipping and Logistics

Fishing

*"The slums of Westport. The Eastern Factories may be the dirtiest part of Westport, but the **Southern Docks** is by far the most run down. Here unemployment is high, and homelessness even higher. Despite this, a little over half of Westport's population lives here."* (in-game description)

## Description

The Southern Docks is the poorest district of Westport. Black markets abound and many residents rely on them to survive. This district is the most pro-Rebel at the start of the game, and the easiest to push in either direction.

## Endings

### Full Pro-Loyalist

*For the inhabitants of the Southern Docks the Public Culture Bill is the least of their problems.*

*Since early this morning, police raids have been going on all over the district.*

*As the origin for many of Westport's antigovernment groups, the Loyalists are making sure that even the smallest spark of rebellion is extinguished.*

*Most people tried to lock themselves inside their homes, which led to police smashing windows, breaking down doors, and even using smoke grenades to force potential perpetrators outside.*

*Some reports even suggest that police have threatened to set entire apartment buildings on fire to get suspected rebels out of hiding.*

### Full Pro-Rebel

*Over by the Southern Docks the rebellion has struck hard.*

*Shouts of "Workers rise, bring the Loyalist demise!", echo through the streets.*

*The sidewalks are filled with torn up government propaganda, shattered glass, and the occasional policeman either dead or beaten within an inch of his life.*

*One of their lifeless bodies hangs from the top of a lamppost with the sign "CENSOR THIS!" dangling from his neck.*

*The streets themselves are packed with protestors and rioters armed with pipes, bats and broken bottles.*

*At the front, a couple of protestors have tied a sheet with a raised fist painted in red between two broken broomsticks.*

*As they march on down the streets, the spirit of the rebellion continues to spread throughout the district.*
NEW LAW TO COMBAT ILLEGAL WORKERS

## Title

Loyalist: NEW LAW TO COMBAT ILLEGAL WORKERS

Rebel: GOVERNMENT REVOKES EMPLOYMENT FOR PEOPLE BORN OUTSIDE OF WESTPORT

## Topic Value

Note: Each topic is given points in a range from 0-19

 Societal | 4

## Paragraphs

Today, Parliament passed a new law to combat the rise of illegal immigration.

It will require all workers to supply a Westport social security number before being hired.

Employers will also be charged for employing refugees or citizens lacking citizenship.
The Westport Independent Wiki

## Welcome to the The Westport Independent Wiki

The Westport Independent is a censorship simulator taking place in a post-war country, governed by the recently elected Loyalist Party. As the editor of one of the last independent newspapers in the country, your job is to remove and edit the content of your paper, affecting the people’s opinion of both the rebels and the Loyalist government. With an increase of rebel activity and an ever watching government breathing down your neck, whose truth will you print?

## Where to get the game

Steam: https://store.steampowered.com/app/352240/The\_Westport\_Independent

Official Site: http://www.doublezeroonezero.com/westport.html
Twilight Forest

## Overview

The Twilight Forest is a large, sprawling forest dimension with many mythic and magical mobs. Defeating the bosses in a certain order is necessary, and defeating the snow queen will award the player with 1/4 of the swamp talisman to access the Betweenlands.

To enter the Twilight Forest, one must place saplings or more preferably flowers of any variety around a 3x3 pool of water. Then they must throw a diamond into the water to activate the portal.

Clearing the Twilight Forest allows the player to use World Control to toggle rain on and off with 10 levels.

## Soul Overs

- Golem Soul Over (Uses Carminite Golem)

- Minoshroom Soul Over

## For More Information

- Official Wiki

- Feed the Beast Wiki
Northern Anarchy

It's kinda hard to achieve the new anarchy achievement, well first your paper must get very popular in the northern suburbs, to do that on the first week only publish the two tutorial newspapers, then on the second week you need to be lucky and get an article about harold finn or something that will interest the northern suburbs, you should publish 100% of your papers to the northern suburbs once you've picked articles that have to with celebrity or industrial news, and to make them rebels, you will need to publish articles that support the rebels, and not the loyalists, but maybe you should give an article that supports loyalists to your employees once, if their suspiciousness rises.