Battle Rules

This is an online Kirby RP about Turn based battle, so there would be rules! Time to type until my hands decay!

## Battle Types

There are 3 types of battles for now.

1. User Battle, where you challenge a user to battle with you.
2. Dojo Battle, where you grind for EXP and coins.
3. Quest Battle, where you play the mini-story modes and fight more monsters.

## Overall rules

### Your turn:

You have 4 options when it's your turn:

1. Attack
2. Defense
3. Item
4. Run away like a coward.

Attack/Defense:

1. Normal move: This move has unlimited uses. You can instantly use it every round unless cooldown indicated or status effects.
2. Weapons: These moves tend to be stronger than normal moves. but they can only be used a certain number of times. You can instantly use it every round unless cooldown indicated or status effects.
3. Skill: These powerful moves require SP (Skill Points) to use and usually require cooldowns.

Item:

You can use an item that affects your HP or Stats every round. They have no cooldowns, but when you use it, it is gone. **FOREVER.** Stat items' effects will last forever unless indicated as lasting for this battle only.

Run away like a coward:

bruh you run away and instantly lose. why would you do this...

### Skill points

Skill Points are required for using skills. Skills take away Skill points upon being used, but a set amount of it will be replenished every turn. (You can use a SP item which either makes refilling faster or instantly gives you skill points.)

### You're Dededead

When your HP drops to 0 or when someone uses an item that instantly lets them win the battle, you lost. Skill Points, weapon ammos and cooldowns will be instantly refilled. Items? Don't think about it. Go to the interactive Shop page to buy some. You still gain currencies and EXP when you lost though, so don't worry.

### I WON! MOM GRAB THE CAMERA!!11!1!!ONEONEONE11!!

When you win, you gain more EXP and currencies, as well as some items for free.

### Cheating

Since this is an online roleplay ran by the players, we will think that we can just go to the data page and tweak some stats, huh? Well, if one user is found cheating they will have a 1 week ban (so anyways how do I ban people), as well as removal of EXP, currencies and certain items, moves and weapons. If the same user is found doing this repeatedly, they will get a permaban. Cheating ruins the game, please don't do that :(

## User Battles

To start a user battle, you have to make a post with the title UserBattle with @(the person you want to fight with)

Then mention them in the post.

Battle hosts will require both sides to wager something valuable, at minimum 1000 star coins.

Then battle stuff blahblahblah

When a character is downed:

* If the opponent/you have more than 1 character, they/you will be given a choice to deploy another character or just accept that they/you lose
* If they only have 1 character, congratulations, you won!

Then the battle drags on until one side's characters are all downed.

Then the winner takes all that is wagered and the person who lost need to consider grind for EXP.

## Dojo Battle

The dojo battles are infinite battles against waves of enemies until you die or you press the stop button.

So uhh battle stuff up there.

When you want to stop the battle (it must be during your turn), just type in STOPBATTLE and you'll be fine

## Quest Battle

The quest is a mini-story mode which upon completing will give you some prizes. I'll explain in another page

So you battle against enemies. That's it.

When you die, you restart from the last checkpoint with little coins and exp gained.

If Spring Breeze mode is toggled, you can retry infinitely. If Wild mode is toggled, you can retry (lives) times before getting a game over and all progress will be gone.

You can move around the map (I can't program complex stuff, the battle host will give you a choice to wander around until you meet an enemy or engage the next enemy immediately)

For bonus boss, they can only be fought 3 times before disappearing.