Yeti

Phase 3: 3000

Yeti is the final boss of Chapter 3 - Arctic Apocalypse, and the first super boss

to be featured in the game, which makes him significantly harder than any others.

### Phase 1:

After starting the level by clicking the book, a cutscene of players hearing footsteps with Yeti slowly approaching is played. The fight begins shortly after.

Abilities:

#### Strategy

* Snow breath is hard to dodge from close distance and is the major threat as it drains player hp rapidly, leaving them vulnerable to other damage sources, it is recommended to use Player mask to nullify the poison effect.
* Armors with Blast protection such as Brennan's armor will provide a good defense against yeti's stomp.
* Try to use ranged class to damage yeti due to his dangerously high melee damage and the stomp.
* Slippery ice in some cases can be used to travel quickly in the cost of little damage, if the jumps are timed correctly.

### Phase 2

After entering the tunnel, players have to do various tasks including killing packed ice miners, maze, and archery while yeti chases them. Then survive anvil rain and use the tools obtained from completing the task to mine through the ice and snow blocks. Then do parkour and dropper within 5 minutes.

#### Strategy

* Items with high aoe dps, such as Royal Axe can be used to effectively clear the packed ice miner.
* The left maze is harder the the one on right.
* You have to aim for the center in archery puzzle.
* For anvil rain, wearing an actual helmet (not player heads or item) will reduce anvil damage by 25%, and jumping to higher places also allows less anvil damage.
* You should camp near the portal at anvil rain to allow for minimum escape time to be used and mine more ice and snow blocks.
* Spirit staff can be used to cheat through the parkour.
* Watch out for lapis blocks at the bottom of dropper, they have skeppy's head next to them as hint.

### Phase 3

Through the orange portal, players found themselves in a volcano, Yeti is seen burning to death, until the nether portal sends energy to it, turning it to lava form. In this phase players must survive various deadly attacks from Yeti while figuring how to deplete the monstrous creature as it is immune to all physical and ability damage. Upon dropping below 2k hp, Yeti transform into baby zombie equipped with other abilities, and transform back to an empowered version of giant when dropping below 1k hp again.

* For the abilities used in giant form, they follow a fixed pattern: random ability 1, 2, 3, 4, feast of hellfire, 1, 2 ... and repeats.

#### Power ups:

Power ups are features in phase 3, they trigger shortly after the use of feast of hellfire, and when husks are killed. Here is a list of the power ups:

* 30s of fire resistance (1/9 weight)
* 15/30s of speed 2 and jump boost 4 (2/9 weight)
* Full heal (2/9 weight)
* 8/16 water bombs (2/9 weight, used to extinguish fire nearby when thrown)
* Deals 300 damage to Yeti (1/9 weight)
* Blindness, nausea, Cantonese insult (1/9 weight)

#### Strategy:

* This phase is extremely difficult, make sure you have enough gear before attempting.
* The ghasts summoned from call of the nether have extremely high hp, hence you can only damage it by defecting fireball to it. Weapons such as fireball wands can also be used to kill them effectively.
* Try not to get pushed to lava, it is usually fatal if you do so. However, wearing Issac's armor can prevent such tragedy, but it has low hp and defense.
* Volcano husks have very short hit delay, warriors should be able to kill them efficiently.
* Hide behind the pillars or walls when Yeti uses fireballs, you can easily avoid all of them.
* Against the fire walls, do note that most abilities don't work on them, so you should use high damage ranged physical weapon, such as Pillager Captain's crossbow or Sniper's bow.
* Make sure you don't kill the husk after lowering them to low hp, they can be lured to portal to instantly kill them and deal 250 damage to yeti.
* The damage dealt to yeti by fire wall is based on the damage you dealt to it, make sure you keep attacking the fire wall even if it is retreating back to yeti.
* Kill the vexes as quick as possible when yeti is in baby zombie form, otherwise they set fire everywhere and it would be very problematic for the rest of the fight, though water bombs can be used to alleviate the damage done slightly.
* The piglin brutes keeps life stealing off nearby hurt entities, including themselves. You should use a high amount of burst damage to kill it at once so that it cannot outheal the damage. Multiple uses of megaphone are a good example to kill them.
* It is recommended to stay away from Yeti, to prevent unnecessary deaths due to sudden feast of the hellfire or fireballs.

### Drops

Unlike other bosses, Yeti drops are spawned in a chest after it is defeated. 2-6 drops are generated randomly. Here is a list of possible drops:

* 1-3 Heart of the yeti (25%)
* True ice (15.7%)
* Yeti's Armor pieces (9% each)
* Volcano Rock (6%)
* Giant's Handle (6%)
* Sonnet of ice and fire (3%)

## Soundtracks

Music Used
 Phase 2 - Chase
 Phase 2 - Anvil Rain and on
 Phase 3 - Final fight

## Trivia

* Yeti, along with Sniper, are recurring characters from the old map, Mega salt adventure map. The phase 1 is heavily based on the old counterpart, such as the use of frozen beams, and the abilities such as stomp.

* During phase 2, part of the tunnel is corrupted by nether elements, and an ice crystal like object is also seen contaminated by crimson wood, hinting the incoming phase being lava theme.
* The use of lapis blocks to mimic water at dropper, is reference to Technoblade's video "skeppy tries to troll me but i troll him first", in which skeppy uses lapis to mimic water but was instantly exposed due to the blatancy of such cheap trick.
* During the ending cutscene of Yeti disappearing, the "glitched" hp bar is actually related to mathematics, such as summation note, binomial theorem, trigonometric identities, and more.