Etonians

## Etonian Traits

Due to being a descendant of the Immortal Empress, albeit distant, the spark of divine blood within you bestows certain traits you share in common with all other Etonians.

***Ability Score Increase.*** Your Wisdom increases by 2 and your Charisma increases by 1.

***Age.*** An Etonian reaches adulthood in their late teen. Due to their divine heritage Etonians live longer than other Humans and are capable of reaching two centuries in age.

***Alignment.*** Etonians tend towards lawful good. Anyone who says otherwise is a mistaken. Heretics on the other hand tend to be either morally impure or directionless and often espouse neutral, chaotic, or even evil alignments.

***Size.*** Etonians vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, you size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***One With the Light.*** You have resistance to radiant damage and advantage on saves against magic that would blind you.

***Languages.*** You can speak, read, and write Celestial, Low Ishvar, and one other language of your choice.

***Subraces.*** There are two kinds of Etonians, separated by their faith. Choose one of these subraces.

### Faithful

The Faithful are those that follow the teachings of Eternal faith and it's precepts

***Hymn of the Faithful.*** As a bonus action you can call on your faith in the Immortal Empress and lead a hymn once per long rest. This hymn lasts for a minute. For the duration you and up to 5 allies of your choice that can hear you have advantage to saving throws to resist fear effects and +1 to all saves. Up to four other Faithful Etonians can join your hymn to increase the bonus to saves by +1 each. The Hymn ends immediately if you are unable to sing.

***Holy Calling.*** You know the *thaumaturgy* cantrip. When you reach 3rd level, you can cast the *bless* spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest.

### Heretical

The Heretics are those that have been excommunicated from the Eternal faith either due to commuting a crime, radical ideas, or simple lack of belief.

***Speech of the Heretic.*** As a bonus action you can use your resentment of the Immortal Empress to infuse your words with doubt once per long rest. The speech lasts for a minute. For the duration you have advantage to saving throws to resist charm effects. When you use your speech, up to 5 enemies of your choice that can hear you must make a saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. A creature has -1 to all saving throws on a failed save for the duration or until they can no longer hear you. You can also use this feature to join a Hymn of the Faithful stopping it's effects and give the users disadvantage to saving throws against fear effects. The Speech ends immediately if you are unable to speak.

***Scourge of the Cynic.*** You know the *thaumaturgy* cantrip. When you reach 3rd level, you can cast the *bane* spell once as a 1st-level spell with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for this spell.