Valor/starcross

Chip
 Speed
 Tech
 Fill
 Multi

## Unlock Condition

1. Read Episode 13 from the Node Flowchart
2. Clear the left and right locks (see below for the unlock condition)
3. Select the centre lock and input `STARCROSSER`, then input `TOTHESTART`

After performing these steps, valor/starcross will start with the Challenge Gauge. Clearing valor/starcross will unlock it on the OPENING, MIDDLE, and FINALE difficulties, as well as Episode 13.2.

### Left and Right Locks

The left and right locks on valor/starcross's unlock are implicitly required to clear the first passcode on the centre lock, as they reveal puzzles that give the code when solved, and explicitly required on the second passcode on the centre lock, as the game will not accept the second passcode if they aren't unlocked. Their unlock conditions change depending on your difficulty.

#### Lock Unlock Conditions

 MIDDLE
 FINALE
 ENCORE

### Notes

The unlock method comes from several clues:

* **STARCROSSER**
	+ **STAR**
		- Clearing the left lock reveals a puzzle consisting of four sets of colour shapes, grouped into red and blue: △△□⎔⎔△
		□□⎔⎔⎔⎔
		△□⎔△□⭔
		⎔⎔⎔⎔⎔+All the shapes before the / are red, all the ones after are blue.
		```
		△△□⎔⎔/△
		```

		```
		□□⎔⎔⎔/⎔
		```

		```
		△□⎔/△□⭔
		```

		```
		⎔⎔⎔⎔⎔/+
		```
		- The player has seen coloured shapes before, in the left lock for PYROMANIA, in which red meant to add and blue meant to subtract
		- For each set, adding the number of points on the red shapes together, subtracting the resulting number by the number of points on all the blue shapes, and turning that into a letter, results in the word 'STAR'
	+ **CROSSER**
		- Clearing the right lock reveals a puzzle, consisting of four parts:
			* A clock similar to the one on the right lock on PYROMANIA, but with different letters. The letters from 1 to 12 are:
			```
			CECOLRRSXSDB
			```
			* A sequence of symbols below the clock:
			```
			🧍🧍🧍🧍🧍=🚗
			```
			* A distance plot:
			```
			! 🧍10 @ 🧍15 # 🧍10 $
			```
			* A series of what appear to be equations using the symbols:
			```
			🧍!# 🚗!$ (🚗!@+🚗!@) 🧍!@ (🚗!#+🚗@#) 🚗#$ (🧍!#+🚗@$)
			```
		- For each equation, replace each instance of 🧍 and two symbols with the distance between them. Do the same with each instace of 🚗 and two symbols, but dividing the result by 5. This results in these numbers:
		```
		25 7 4 10 8 2 30
		```
		- Replacing these letters with their corresponding letters on the clock results in the word 'CROSSER'.
	+ When selecting the middle lock to input the passcode, it's laid out like this:
	```
	L+R = __________
	```
	+ Taking L to mean the result of the left lock's puzzle, and R the result of the right lock's puzzle, putting them one after the other results in 'STARCROSSER'
* **TOTHESTART**
	+ After inputting 'STARCROSSER' into the middle lock, the layout changes, with this at the top of the window:
	```
	[PATH] = /valor/
	```
	+ Underneath the middle lock, where the unlock condition is on the other locks, is this:
	```
	shrinereport.xyz/[PATH]/return.txt
	```
	+ Going to shrinereport.xyz/valor/return.txt results in a long string of text containing the result of many "cycles". At the bottom of the page is this text:
	```
	ERROR IN CYCLE 8266
	AWAITING LOCK V PASSCODE
	PLEASE ENTER "TOTHESTART"
	```

valor/starcross unlock screenLeft lock puzzleRight lock puzzleCentre lock first password entryCentre lock second password entry
## Trivia

When initially released, valor/starcross's jacket misspelt Wyvren's name as "Wyvern". This was fixed in version 2.4.3.