Elder Werewolf

## Skull Info

The **Elder Werewolf** is a Rare, Speed skull. It attacks with its claws. It Awakens into Alpha Werewolf.

## Appearance

The Elder Werewolf skull appears as a mostly grey and black skull with more aggressive features, blue eyes, and a longer white-grey mane. He has three claws on each paw. He runs on all fours while moving.

## Basic Attack Info

Its basic attack consists of a two parts, first a downward slash followed by an upward slash which knocks up smaller enemies.

Air attacking results in a quick slash that can be repeated multiple times.

## Skills

* When enemies are defeated, increases Movement Speed and Dash distance by 30% for 3 seconds.

 **Elder Werewolf** | * Increases Movement Speed and Dash distance by 10%.
 Alpha Werewolf | * Increases Movement Speed and Dash distance by 10%.
* When enemies are defeated, increases Movement Speed and Dash distance by 30% for 3 seconds.
 Eternal Werewolf | * Increases Movement Speed and Dash distance by 10%.
* When enemies are defeated, increases Movement Speed and Dash distance by 30% for 3 seconds.
* Increases Crit Rate and Crit Damage by up to 30% in proportion to the distance moved.

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 Alpha Werewolf | * When swapping, charges in while invulnerable, dealing Physical Damage.
 Eternal Werewolf | * When swapping, charges in while invulnerable, dealing Physical Damage.
* Creates multiple lacerating gusts in its path, dealing Magic Damage.
* Creates additional lacerating gusts in its path every second for 5 seconds, dealing Magic Damage.

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* This skill can gain up to 3 charges.
  Hunt
* Affected enemies take 100% amplified damage for 3 seconds.
  Predation
* Gains 1 HP for every enemy defeated with the claw attack and increases Crit Rate by 4% for 20 seconds. (Max 20%)
  Rip Apart

 **Elder Werewolf** | * Leaps forward while invulnerable, dealing Physical Damage and inflicting Wound to colliding enemies.
 Alpha Werewolf | * Leaps forward while invulnerable, dealing Physical Damage and inflicting Wound to colliding enemies.
* Increases Crit Rate by 20% for 3 seconds.
 Eternal Werewolf | * Leaps forward while invulnerable, dealing Physical Damage and inflicting Wound to colliding enemies.
* For every enemy it hits, increases Attack Speed and Crit Rate by 3% for 6 seconds. (Stacks up to 30%).
* This skill can gain up to 3 charges.

 **Elder Werewolf** | * Charges forward and bites an enemy, dealing Physical Damage.
 Alpha Werewolf | * Charges forward and bites an enemy, dealing Physical Damage.
* Affected enemies take 100% amplified damage for 3 seconds.
 Eternal Werewolf | * Charges forward and bites an enemy, dealing Physical Damage.
* Affected enemies take 150% amplified damage for 3 seconds.
* When enemies are defeated with this skill, the cooldown is reset.

 **Elder Werewolf** | * Performs a claw attack, dealing Magic Damage.
 Alpha Werewolf | * Performs a claw attack, dealing Magic Damage.
 Eternal Werewolf | * Performs a claw attack, dealing Magic Damage.
* Gains 1 HP for every enemy defeated with the claw attack and increases Crit Rate and Attack Speed by 4% for 20 seconds. (Max 20%)
* When enemies are defeated with the claw attack, charges forward and bites an enemy, dealing Physical Damage and amplifying damage they take by 50% for 3 seconds.

 Alpha Werewolf | * Rips enemies apart with both claws, dealing Magic Damage.
 Eternal Werewolf | * Rips enemies apart with both claws, dealing Magic Damage.
* When enemies are defeated with this skill, the cooldown is reset and it charges forward and creates multiple lacerating gusts in its path, dealing Magic Damage.

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## Trivia

* Elder Werewolfs dash has a "jump" quality to it, it will treated a being midair/airborne at the height of the dash.
* "Beast Leap" is not dash, its track is a parabola, meaning you can jump to some steps that you cannot reach with double jump. It can come in handy to get to hard to reach places.