recursal/Fanatic-Fandom huggingface dataset:
Antonia Santos Marino

This is a legacy article.It does not represents the current state of Stoneworks.The article may be in conflict with current wiki rules or formatting guidelines and merely exist to perserve the server history.

## Player information

### World

Kylorne

**Antonia Santos Marino** is a pirate who can be found sailing the seas of Kylorne.

## Apperance

Antonia has tanned skin and brown eyes. She often wears her long curly dark brown hair with an orange hair band she received from her grandmother as a child. She wears a long brown coat to keep herself dry at sea and warm against the ocean wind.

Antonia has also gotten more and more tattoos over the years that depict images such as the stars, lemons from the place she grew up and various sailor motives.

## Backstory

The Marino family is well known for their enchanting looks and slow aging. These powers were received from drinking water of a now dried out spring. When the water died out, the family discovered they had kept these abilities they had been blessed with.

Despite their fame, the large Marino family never possessed much wealth. But with their famous and sought after magical traits, the Marinos were able to marry above their rank and wealth, often done so by arranged marriages. This was the case for Antonia Santos Marino.

Antonia was married to a wealthy landowner at 16. Having been separated from her family at a young age and now only having contact with her husband - who solely married her to strengthen his own legacy with the abilities of the Marinos - and his staff, Antonia started feeling lonely and longed for freedom. To make matters worse, Antonia was never able to conceive a child, which angered her legacy obsessed husband.

Antonia's husband, Alexander, died of a fever at 53, leaving the 14 years younger widow with all of his inheritance as there were no other heirs.

However, through her upbringing and years living at her husband's estate, Antonia had started to despise money and valued other more important things that brought her happiness and satisfaction.

With this in mind, Antonia sold the estate and land and bought a ship so she could finally explore the world and gain the freedom she had always longed for and intended to help those in need.
Arctic birdeater

The Arctic Birdeater (Scientific name: *Succumus mondasa*) is an extinct race that one populated the east of Paxias. Only the Banyastul-Ng family is still known to harbor *Succumus* DNA; the last full-blooded Arctic Birdeater allegedly died three millennia ago in eastern Paxia. Another group still persists in Viodoxa.

## Species

There are 2 subspecies of *Succumus mondasa:*

* Viodoxan Arctic Birdeater ( *Succumus mondasa var. vasticollosus* ) ( Banyastul-Ng family)
* Paxiasic O'Dillery Birdeater ( *Succumus mondasa var. francistilliarus*) ( fully extinct)
Arcadius Fragments

This article does not represent actual in-game mechanics!It was created for the 2022 mythical creature contest.The article is exempt from wiki rules on false information. If it does not finish within the top three of the contest, it will be turned into a legacy article.
**Arcadius Fragments**, the remnants of a long lost Animaist God, Arcadius. Their fragmented soul has taken body and brain. Their consciousness is fragmented from their fall into the void. Their drained bodies are overtaken with anguish and overgrown sorrow which they use to hunt down players. They bodies are more resistant to the striking of swords, as their grazes of the void has calcified their skin and bodies. Yet their weakness lies within the arrow. Even the bluntest of arrows can pierce this calcified layer and damage them if one takes their chances and aim.

Even so, the Fragments serve a grander purpose. In mythology, these remaining fragments become ancient shards capable of re-enforcing arrows, sharpening swords, or awaken the long slumbering creatures of Rathnir and Eldham. Whether these myths are true, or simply rumours in the night, is for you to decide. However, in practicality, Arcadius Fragments have been used as weapons against invaders. As bows are a rare tool in wars, defenders would often lure Fragments towards their walls and prepare for attackers. These attackers would be unable to pass unless they had bows, or used considerable manpower which often lead to injury and rates of death in war dramatically increased.

After their successful use in wars, and concerns about offending the Animaist Gods, the Fragments were sealed beneath the ice mountains before being locked away. Yet recently, the magic binding them in place underneath these mountains has worn and faded. This fading power has allowed for some to escape and begin to retake the land with new hostility and haste. Quickly moving north, east, south, and west. The cause of this wearing magic is a mixture of time and abuse of the forces present. The slow fading of the Animaist faith has allowed for time to chip away at the ancient enchantments which evoked safety. However, this has lead to an interesting discovery. Fragments appear to have a firm dislike of mobs controlled by Segra. This is presumably caused by their connection to the God Arcadius, who attempted to stabilize the worlds, and how their actions ultimately have been made by Segra.

One of the most famous places that these Fragments reside in, however, is the cliff of Hellsing's Peak. A cliff known for it's close connection to necromancy, it's many walls lined with instructions of how one may raise the dead. It is also closely connected to the Basalt Forge, a collection of mountains across the south of Rathnir, which remains mostly unexplored due to the danger it possess. However, it's like to Fragments is far more extensive then one may imagine. The land itself was alleged to be the resting place of what remained of the God Arcadius, and is the burial place of many more long dead mythical beings. The mountain is mostly salt, and some say that the rooms where burials occurred are made of gold and diamonds.
Alsu Baboon

Artist's drawing of an Alsu Baboon

The **Alsu Baboon** (*Papio kauhus*), also called the **Kauhor's baboon**, is a member of the family Cercopithecidae (the Old World monkeys). The species is one of the most wide-ranging of all baboons, being found in 12 countries throughout Rathnir, being native to Plagatea, Uldarash, Huitca, Greatwhite Isles and Tortuga. inhabiting savannahs, steppes, forests and (periodically) tundras.

### Social Hierarchy

Alsu Baboons live in troops of 25-30 and have a complex social structure. Most observers hypothesize an age-related hierarchy with mostly older females having some sort of leadership with a smaller group of older males leading as well. Some lingusists claim that the baboons have developed a complex communication system encompassing vocal and non-vocal gestures resembling a proto-language.

### Sapient Interaction

The Alsu Baboon's interaction with Sapient Civilizations has been a long and detailed one. Archeological records show that several groups of ancient Dune Elves considered them sacred and there's evidence that a baboon-headed god had been worshipped by early Valdic communities, perhaps as an import from elven trade. In the Najer Homeland it is still taboo to hunt them and has been officially outlawed in Najer, Érume and Sharla. Currently, there's efforts by the Keinomal of the Greatwhite Isles to spread the Alsu Baboon population into Greatwhite Island and other parts of Sorgliste.

☀ Article by NBEN and the Studies of Alonch Wayfarer☀
Anosphiae

## Political information

### Leader

Sahrad Pontéos, Sahrad Lee, Sahrad Caleb, and Sahrad and Duke of Anosphey, NattyNuke

### Nation

Yimmu-Audal

**Anosphiae** is a mega-city of Theios-Essukdal, now Yimmu-Audal, founded on May 22nd by the treaty of Carroweather Lake between the Sahradae of Carromare, Yirenes, and Serenes. The city had a population of 74, making it the most populated city in Yimmu-Audal. Though the city went through an identity crisis when its Sahrad, Sir Pontios, commited suicide and left the city without a clarified heir.

In total, the mega-city is comprised of the cities of Carromare(Postoróm-Nova , Jirn, and Le Nepali), Yirenes, and Serenes. Anosphiae contains the majority of the population of both the county and duchy of Anosphey, after which the city is named.

## History

For many years, the lands of the south were dominated by a mix of cultures. Cities such as Jirn and Yirs-Rock were tied by Niedene Heritage while the south with towns like Carmelior-Guard imported Audalad and Geshemi heritage. With the influx of many more cultures with places like Le Nepali and Carromare, the region would become a diverse epicenter of culture for the county. Despite their diversity, they would come together in times of crisis to support one another, and even did so during a rebellion in the earliest days of the server under Ean Carroweather and Lunkonius.

The cities in the south of the county of Anosphey have always maintained close bonds between one-another. For several months, there was a sense of unity between these cities and it was recognized that they all essentially were part of one greater urban area.

The first steps towards the proper unification of Anosphiae were taken on May 4th, 2021, with the creation of Carromare. Carromare was founded when the sahradae of the formerly independent cities of Postoróm-Nova and Jirn agreed to combine land claims and assume equal control of the new city of Carromare. The district of Le Nepali was also elevated to city status within Carromare on May 5th.

On May 22nd, the sahradea of all the respective cities of Anosphiae signed the treaty of Carroweather Lake, officially founding Anosphiae and creating the largest city in the world of Rathnir. The constituent cities of Anosphiae had close cultural ties and so the merger was met with general approval.

The death of Pontios the Great led the city to fall into a stage of stagnation and decline.
Archimedes

After the Sending

The herald of **Shmeg**. Sent to this mortal plain by **Shmeg** with **Gilgor the Gilded**. Before the *Sending*, Archie was the only dwarf in Gobbo Town. Bringing new tech to the Town, the Goblins collected Archie and added him to their town registry. After Archimedes became indoctrinated to the ways of the Goblins, and following their god Shmeg, **Shmeg the Incalculable** gender bent Archimedes as a sick joke. Archimedes, **Enigma**, **Gilgor**, and **Wilgor** were thrown into the world of Tremons through a process knows as *The Sending.*
Aequalis Slayerist Riots

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Venom
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Prelude

In the months leading up to the conflict there had been many persecutions and attempts by the people of Aequalis to curb the influence of the new Slayerist religion founded by Venomous\_man101 in Centaris . The final straw for the slayerists was when centari chancellor Nerco\_Mercelus made many disparaging remarks about the faith . This prompted them to act so they gathered and sailed to the city of Aequalis to voice their displeasure.

Battle

The slayerists led by Venom and Azepus landed at the northern docks of Aequalis were they were confronted by a militia led by Necro . The groups traded insults and soon both groups drew weapons' and began to fight . The slayerists pushed the Aequalins back to the city walls and soon overran them . The slayerists bunkered down in the walls as the Aequalins bombarded them with arrows . The slayerists soon emerged and began to engage the citizens of Aequalis in the city's streets . Military discipline began to break and some Slayerists began to massacre civilians in the streets while fighting also spilt out past the walls and to the many forts and towns around Aequalis . Eventually after heavy fighting both sides withdrew to their respective towns

Outcome

While the slayerists failed to decisively defeat the Aequalins they still won in the end . following the deaths of many of their loved ones many of the citizens of Aequalis left further hampered by more raids by the slayerists thorough the month . After many of the strongest voices opposing slayerism were killed or left slayerism gradually superseded all other religions in The Centaris Republic becoming it official religion soon after and it remains so to this day .
Arghnoor

**Arghnoor** is a citizen of Tariq, a farming town in mid Rodinnbrok

## PreEldham

Arghnoor was a prince of a land far away, before he was to become king he would have to show his dedication so he was sent to eldham to spread his religion of Sálarbati.

## Finding Tariq

Tariq was what he needed after wondering in the desert for too long, the jarl of Tariq, Fishe invited him to join. Arghnoor accepted this invitation and soon the citizens are Tariq became almost like a family

## Tariq

The jarl of Tariq went missing and the town started to produce less. As an effort to jump start Tariq economy Arghnoor would of done anything, this included brewing his secret recipe for the country.
Alteniquia

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## Alteniquia

The continent of Alteniquia, with the subcontinents of Aldovir & Vastallos in light green.

## Continent Info

### Location

Central Rathnir

**Alteniquia** (**Aurlûnoren**: Xǔlónë or **Many Islands**) is the large, central continent of Rathnir. It is counted to be part of the Eastern political Hemisphere.

The continent is regionally split into Alteniquia Proper to the north and Australiquia (or Aldovir) to the south.

## The Continents Proper Mainland

Alteniquia Proper is a semi-arid region predominantly consisting of multiple biomes however the main ones are Desert & Savannah. It features the highest natural peak of Rathnir as well as the geographic center of Rathnir at the coordinates 0|0.

Settlements are almost exclusively associated with one of the global powers, Anniekos as their heartland, the Urnu-Arrak region around the Sea of Pearls.

Alteniquia is home to the ancient Empires of Yimmu-Audal, Azuria.

## Aldovir/Southern Alteniquia

The southern area of Alteniquia is a vast area of forest, plains and swamp. It differs from the rest of Alteniquia due to its cooler and more temperate biomes. It is home to the feudal states of Sironia, Reyllea and others. It is also home to the Corporate Union of Masons, a political and economic organisation including Lirgal, Carn, Galadonn, Adavia and the Sironian Kingdom. It is home to the Australiquian people.

Naming conventions are changing constantly and as such maps use terminology as various as the local communities on the subcontinent. Popular terms include but are not limited to *Aldovir, Australiquia* and *Southern Australiaquia*.

## Vastallos

The densely forested and predominantly jungled minor continent of Vastallos, located to Alteniquia's north-west is divided from the mainland by the Ombra Gulf, otherwise known as the *Shadow Gulf.* Vastallos is known for its wide variety of cultures due its development early on being that of many city states.

The peninsula formerly known as Alteniquia Minor split from Alteniquia Proper by digging deep channels between the two continents and announced the reforming of the territory under a new name. The people, referred to as the Vastallosi, founded the Vastallosi Alliance of Western Rathnir in response to the encroaching powers of Escharien, Yimmu-Audal and Valdreach. The alliance collapsed after the Great Rathnir War and the local power vacuum was filled by the Most Serene Republic of Carvay, which after an internal crisis released its states as independent nations. Ever since Vastallos has had constant borders in flux due to alliances and disagreements between the many small nation states, and two years would need to pass to see the subcontinent united again, again under the banner of Carvay.
Aodzhi Uzan

**Aodzhi Uzan** (**Cyaesar**) is the first Minister and self proclaimed liberator of all peoples within Tszudaikua Kirukokaji, known simply as Kiruko to outsiders. Described as an individual that cares deeply for his fellow Kirukeans and a fierce defender of the environment, he is currently leading the People's Council of Kiruko in what he describes as a New Golden Era for the common man.

## History

### Childhood

Aodzhi grew up poor in the small village of Wongfei into the nation of Yaszuma, along the southern coastline of the province. [WIP]

### Early Years

It was from his coastal fishing village that he witnessed the overthrowing of the absolute monarchy and the installation of a new corrupt Central Government and back to another absolute monarchy again with the secession of Tochi all in the span of a decade. But what could one man do? [WIP]

## Appearance

Uzan is a Pandafolk, black and white fur covering his body with black tufts around his gray eyes and ears.
Aparte

Aparte is a language that originated as a pidgin of various languages. It began as an early form of the Kian language spoken by refugees fleeing Neu Misahr. However, in their travels, these refugees came into contact with many different nations and peoples, causing a significant shift in the language.

## Origin

Around 30 Aparte travellers left Neu Misahr to seek a new life after many of them were robbed of most of their belongings. Then travelled much of Haven and Sorlgiste, and the language slowly mixed with the languages of the continents, as well as Traveller's Tongue. Eventually, many Aparte speakers settled throughout Tortuga, leaving the group of speakers to around a dozen. This changed, however, when the nomadic Aparte met with another nomad group operating out of Walmart, which was in its prime at the time. This intermingling of languages irreparably altered the course of the Aparte language, with influences from across the world. The nomad group would eventually disband, leaving the many speakers of Aparte to disperse across the world

## Dun Draigath

One place where Aparte got a significant foothold was Dun Draigath. This Sparwood nation was largely founded by Havenite immigrants, many of which spoke Aparte or some variation thereof. In this new nation, Aparte would become standardized for a short while, before mingling with Burgamerian and Zrykan languages to form the Draigath Language

## Modern Day

Few people speak Aparte in the current times, with even fewer speaking it as a first language. The people that do, called "Aparte", are mostly comprised of the O'Rourke and Wattsmithov families, and even still many now speak Draigath Slang.
Alliro Isariseannal

> Serene and peaceful, audacious and brave but to those whom he or his friends are harmed by, he will not think twice about drawing his blade. He is quiet and composed, and his feelings are closed. But when the time comes, he reveals what's inside.
>
>

## Biography

### Early Life

Alliro was born in 1693 ASC in what was then the Imperium. He does not remember where exactly nor who his parents were. He only remembers one thing, his name ,,Alliro”. In his early life he survived only on the food he gathered from the land.

### Journey

When he was around 8 years old he began a journey, seeking something to do. This journey would take him all around Nieden visiting places such as Lostesrei, Lileanen, Nuvallen, Drakhasrei and finally entering into Sparwood. This journey would take him two whole years. On the way he would learn the arts of the blade, and even get a blade of his own in Ondastahl. This blade has since been long lost as he got a new weapon when joining House Isariseannal.

### Mercenary service

Well in Sparwood, he became a mercenary, earning money through protecting various people from various threats. This gave him experience with the blade, learning to judge situations quickly but sometimes wrongly. This also made him be straight to the point, only interacting with people when he needed their help or they needed his. Alliro is not a fan of chit-chat and is often very quiet.

### Return to Drakhasrei

After spending eight years traveling, Alliro decided to return to the Escharian heartland. While he was on this journey, the Siorvat of Escharia joined the Empire of Simulami. This made him stop, ending his years of traveling in Drakhasrei, The dragon’s cave. There he pledged his loyalty and faith to the House Isariseannal as a son of the shining star. In the following years of peace under the Simulami Empire, he found a new task in serving the city guard as a commander.
Anglunian Election of 81

### First Election

In 80 TE, Anglunia had gone through a major political reformation under Queen Elyani in which the real transitioned from an absolute monarch to a democratic constitutional monarch. The vindyi was created as a legislative and representitve body elected by the people. The first election was held in 81 TE.

The election ran smoothly with the first vindyi being opened by Queen Elyani herself. The contestant of the election were the two largwst parties of the Anglunian Progressive Party and the Anglunian Royalist Party.

### Results

The Anglunian Royalist Party won 67% of seats and became the ruling party and Anglunian Progressive Party became the opposition wining 32 %.
Ardwin Tare Tarbar

## Biography

### Early Life

Ardwin was born in northern Plagos to an Elf mother and a Human father. Their family would move to the city of Iabet in Escharias Suderen and live there for most of his early life. By the time he was but 2 years old his father had abandoned his family and his mother would raise him full time. Once he was 12 he dreamed of adventuring ancient Tombs, Caves, and Cliff Sides to find ancient treasures. He read the stories of the Crown of Yimmu-Audal and the lost treasures of the Pirate Lord SexyCanadian. He dreamt of him and his friends becoming rich and being able to buy a big house in Iabet for his mother and him and his friends to live in. Once he graduated from University in Iabet he started adventuring, starting by finding the 2 lost Netherite sets of Rugo which he returned to the Matron Gaian, Adashi Cornaro. He would continue to find legendary items into his late 20s when he would take a step back and relax.

### Present Day

Ardwin lived in the city of Iabet for most of his life but after the failed execution of Auria Aesperii he would flee Iabet and move to the city of Karannatia to help the rebels of Escharia to defeat the Dazoquan. Ardwin has never known his father who was a human adventurer who chased dreams of becoming rich off of hunting down ancient relics and artifacts. His mother who raised his name is Deill Tarbar is an elf from Plagos who moved to Escharia with Ardwins father to the city of Iabet before he left. Ardwin never had a proper father but much like his father he dreamed of becoming a successful treasure hunter and hunting legendary lost treasures like The Crown of Yimmu Audal or SexyCanadians lost treasure. He was killed at the Battle of Karannatia in Escharia by the dazoquan loyalist, Shae Monringstar

## Appearance

Arwin has normal human-like skin and brown hair but because of his mother he's a half elf and has long pointy ears. He has bright orangish yellow eyes and a bushy beard. He often wears oversized shirts and short pants with strapped bags to hold maps and information he carries with him. His mother calls him Ardy or Ard which his friends started calling him at a young age.
Apollo Ruth

"Sometimes experiencing is better then listenin', you know?"

**Apollo Ruth** is a wandering Nomad who enjoys travelling and exploring. He came from a faraway desert but travelled to Eldham to travel through the lands and hopefully discover some treasures and experience new things. He is a citizen of New Salameberg. Not much is known about him nor has he achieved much currently as of 14/11/2021.

## Biography

### Before Eldham

There is not much to say about Apollo's history. He is from a large desert and used to live with his guardian Dusty after being found abandoned as baby. Dusty was an explorer who planned to become rich and live comfortably in a mansion, but settled down and stopped travelling to take care of Apollo. They planned to travel together and explore all the sights when they were prepared and ready enough, but his guardian unfortunately passed away from old age a week before they were going to finally leave. Before they died, Dusty asked Apollo to still explore and continue their legacy, and he promised he would. A week and a half later, he finally left the desert behind and has been travelling for a few years since then and eventually stumbled across the land he would soon discover was named Eldham.

### The Travels

Shortly after arriving and wandering around a forest a bit, Apollo began exploring the area and seeing what he can discover before moving onwards to see what are hidden in these interesting and unknown lands. Eventually after a while, Apollo managed to get lost in the ocean and ended up in the land of New Salameberg. After talking with the head builder, he decided to join so he'd have a safe place to stay and return to and also because the people there seemed nice and peaceful. In return, he'll offer his help as thanks for letting him stay.

Apollo decided to go exploring and hopefully find some string, swimming across the ocean until two people gave him food and a boat - he proceeded to wander further out until he met someone who lived in a fortress, showing him around and giving him some tools and two fishing rods. While heading back, Apollo greeted the two people again and gave them the unenchanted fishing rod as thanks. He proceeded to get lost, end up in a desert and eventually get directions back to New Salameberg.
Anadahism (Religion)

**Anadahism** (/anaˈda.hiɪzm/, natively *Anadahi Misele* /ˈa.nadahi ˈmi.sɛlɛ/) was an ancient religion practiced in the deserts of Alteniquia. It was founded near the modern town of Aufaei-Essud, and its only remaining temple is near the town as well. The religion used to be followed by many desert tribes, but with the advent of iron-age societies such as Yimmu-Audal and later Theios-Essukdal, most if not all followers converted to other religions.

## History

Anadahism was founded by a shaman of a desert tribe, long before written history. The religion was then spread to other neighboring tribes, and eventually dominated the South-Western desert coast of Alteniquia. The practices of the religion pacified tribes, and when more advanced societies came into the region, the followers of Anadahism were forced to convert to religions such as Theiosism. Most shrines of the religion have been destroyed for building materials.

## Practices and Beliefs

Anadahism's native name, *Anadahi Misele*, literally translates to *Peaceful Ones of the Tribe*. It espoused cooperation between tribes and treated fighting as a sin. This is in line with other tribal religions of the region, as materials for weaponry were hard to come by. However, tribes were still often verbally hostile towards each other, and sometimes halted trade between villages to destroy their enemies. Anadahism spread throughout the desert because of its wide support among common people. Shrines popped up around the coast, near villages and next to common trade routes. Only one God is known to be worshipped in the religion, worshipping the Sun God *Harabi*.

## Neo-Anadahism

Neo-Anadahism is a minority religion among some desert nomads.
Aridia

Banner of Gabe's Aridia (left), Banner of Jules' Aridia (right).

**Aridia** , also known as the **Empire of Aridia**, is a pre-stoneworks civilization that used to rule a large area in the world of Flare, but has since become a travelling realm.

Aridia's queen is Jules Daridia, the sister of Gabe Daridia.

## History

Aridia was founded when Gabe Daridia, formerly known as Gabe, constructed a building on the side of a shallow lake. With the arrival of other people, including his friend Giuly, the city of Lakeside was founded, which soon became the first capital of a country named Lakeside.

Records of the history of Lakeside are limited, but it is known that, at it's peak, the town had multiple wooden houses, a concrete building, a bank, and various decorative objects, including a racing car.

The Aridian expansionist policy was one of the first examples of colonization through development, as the empire was known to construct buildings in unowned lands, and charting them in the Aridian de jure territory.

It is known that the monarchy was forced to flee from the world as a planetwide disaster struck, known as the *Flare Wipe*. While it is unknown what the true nature of the Flare Wipe was, some sources speculate that it may have been caused by a dramatic rise in water levels throught the world, either caused by an asteroid or global warming.

Since then, Aridia has been known to claim lands in multiple other worlds to sustain itself. The only known occurrences of this outside of Eldham and Rathnir are Aridia-Rubrum, which was established to mine local resources of terracotta, and Aridia-Rinnata, Where the diplomatic failure that kicked Gabe Daridia from Aridia occurred.

As of recently, Aridia has not been seen colonizing, seemingly in a self-sustaining state while travelling in the external region. Gabe Daridia considers this period as the 'Pax Aridiana', a term that he coined.
Antalyrius Milos-Nuwan

* Portrait
* Skin

## Biography

**Antalyrius** grew up in **Betwixt**; he called a 4 bedroom house his home and two loving people his parents. His family was made out of his parents, his older brother and his little sister; as well as the butler that was as close as family to him. One day, when **Antalyrius** was just merely 8 years old, his older brother got a letter stating that he was being drafter for the ongoing war, this day would mark the last time **Antalyrius** would see his brother ever again, as he had fallen in the first offence of the war, one of many nameless corpses on the battlefield. After receiving notice of his brothers death, his family held a burrial at the local cemetery. Eventually, as time has passed, his little sister fell ill due to catching Dysentery, resulting in her parents needing to take care of her at all times. To support his parents and take off some of the burden they carry, **Antalyrius** decided to seek higher education so that he could get a high paid job. In pursuit of higher education **Antalyrius** moved to **Farania** in order to attend the, at the time, well known **Faranian** university.
Amir Desert

This is a legacy article.It does not represents the current state of Stoneworks.The article may be in conflict with current wiki rules or formatting guidelines and merely exist to perserve the server history.
The **Amir Desert** was a large desert in the Southern Peninsula during the First Age. The Amir Desert has a long coast on the Unnamed Sea in the north, and Burrow Bay in the south. There were sparse towns in the region, major ones being Dunat, Nasrid, Dunes, and Mohar's Repose. It bordered the metropolis of Apollo to the south, while the Empire of Yimmu-Audal claimed it's northern lands.
Anya Serebra

## Biography

Anya Serebra was born on a cold winter morning in present day Vostroya (USSE). She is the daughter of General Secretary Chelovek Serebra. Not much is known yet about Anya's mother, it is assumed she died shortly after Anya's birth. Anya attended school and was known for being a quiet and shy student mostly keeping to herself. When she wasn’t attending school she was busy tending to the fields in Vostroya (USSE). In her late teens she helped tend to soldier's wounds in the city’s infirmary as she was too young to join the Peoples Army. She finished high school and signed up to the Peoples Army of the USSE a few years after she graduated.
Amari Arietis-Sanguine

Not much is known of Amari's origins, but their sudden appearance in Eldham is quite the opposite.

## Origin story & Valreach

Amari was born in a small Rathnir town, and lived there for nearly 18 years, as was the practice for most humans. They had always been struggling financially, but when their struggle for money had become a problem they decided they would leave their small town with what money they had, take the nearest boat, and sail to Eldham in search of a new start.

### Arriving to Eldham

The ship had docked, and Amari stepped off, looking around. They had arrived in a strange new city, with bundles of people walking every which way- It was overwhelming to say the least. Amari repeatedly stated their goals in their head, to keep some kind of organization in a city that was unorganized. "Find a job, find a house, find a job, find a house." Those weren't the only goals, of course, but they were the priorities.

### A new job

Amari found themselves in the city square, looking through posters spread across tables and bulletin boards. Not many were eye catching, "Defeat this town's monster," and "Bring this town's sheep to the other town." They all felt like errands, and what would ensure Amari a place to stay? Amari left for the time being, had some lunch, and called it a day. They laid under a tree, as the weather was nice and the temperature was perfectly warm. There, they slept until the next day.

It was a new day, and Amari was determined to find the perfect job. They walked back to the city square, and standing in front of the board was a young man pinning a new poster to the board. Amari glanced over and found that there was a city, Shroudsfort, that needed citizens and architectural designers. It was perfect.

## Ariefell

The beginning of something great. Ariefell was originally to be a noble manor in the south, for house Arietis-Sanguine. Amari and Wilhelm looked far and wide to find the perfect land, and that they found. It neighboured the Bai federeation and Einberg and wasn't much bigger than the rough plans that were laid for their keep.

## "Death"

A formal statement was released from the Arietis-Sanguine house.

"*With heavy hearts, we announce that early this morning, Amari Arietis-Sanguine has passed away.*

*We had kept their developing illness far from the public eye, and as the vicious ailment spread throughout their body over the span of a few days, doctors far and wide knew not how to treat it.* *A funeral will be held within the week, please be respectful of our family’s loss."*

## Rebirth

Amari wandered in a desolate plane, lost, for many years. It was until one day, when a ritual brought Amari back into human existence. Although it's unknown who brought Amari back to life, it is known however that it wasn't in vain. Amari had a duty to fulfill, a land to lead to victory, and a head full of ambitions.
Almnutaa

The **Almnutaa**, also known as **Blue Elves**, were a race of Elves very closely linked to Dune Elves of Syltor. Not much is known of the Almnutaa as the height of there civilization was thousands of years before Jagdas Colonization. They were known to have sailed all the Serafini in the south east to Norfthorn in the north. The heartland of the Almnutaa is believed to have been on the eastern coast of Ummarnu. It is assumed that the civilization devolved into hedonism and morally corruption.

The Almnutaa Elves were recorded to be in steep decline by 2000 BJC. Though records are incomplete, a few cities, like Nunaje, likely prevailed until 400-200 BJC.
Andornian Imperial Law

The Andornian Imperial law is heavily related to the Bardonian law system, due to the Bardonia's previous ownership of Andornian lands. The laws however differ a bit for the Andornian people, to better reflect the Andornian political landscape.

## Laws

When entering Andorn land you're expected to know and follow the following laws. When the laws are broken, the Kaiser or an Archon will give a verdict or announce the crimes committed and state a trial date if he allows a trial. Any charges will follow the guilty party, even if they leave Andornian territory and will be permanently documented in Andornian Records. With different degrees of severity, the following crimes will result in punishment:

### Murder

1. Killing through the hiring of another person
2. Killing with a weapon that has a damage modifier
3. Killing with a weapon while potion effects are active
4. Killing with an empty hand or item that has no damage modifiers
5. Killing with use of a block or external source

### Banditry

1. Plundering items from Angel Chests without consent of the owner
2. Plundering items through killing
3. Plundering items through threats

### Thievery

1. Stealing items from a chests without consent of the owner
2. Stealing items from a house or build without consent of the owner
3. Stealing natural blocks within a specific region decided by the owner.
4. Stealing placed non-natural blocks without consent of the owner
5. Stealing food from a garden or field without consent of the owner
6. Claiming land from Andorn without the land owner's consent
7. Claiming land from Andorn without the Kaiser's consent

### Griefing

1. Destroying/Modifying a build, wall, structure or town without consent of the owner
2. Killing of a named animal without consent of the owner
3. Destroying/Modifying a garden or animal farm without consent of the owner
4. Destroying/Modifying of a road or path without consent of the owner

### Treason

1. Intentionally providing critical information to an enemy
2. Intentionally providing critical information to the public
3. Intentionally providing materials to an enemy
4. Assisting an enemy in combat
5. Unintentionally providing an enemy critical information
6. Disregarding direct orders from The Kaiser
7. Plotting against Andorn or The Kaiser

### Additional Laws

The laws in the Bardonian law system are kept intact in the Andornian Imperial Law, but a few additional laws are added:

* Secession from Andorn in any form is illegal and void without Andorn representatives and the Kaiser
* Defacing the National flag, Subdomain flags and National symbols is an act of treason and shall be delt as with such
* Slander against Andorn , its nobility, or its leaders will result in one's death (Only applies in Andorn land and Discord)
Alteniquian Dragontail

This article does not represent actual in-game mechanics!It was created for the 2022 mythical creature contest.The article is exempt from wiki rules on false information. If it does not finish within the top three of the contest, it will be turned into a legacy article.

The Alteniquian dragontail is an uncommon saltwater fish known for it's long eel-like body, smooth scaly skin, and the dangers that comes with trying to catch one. primarely found in the continent Alteniqua, the Dragontail is a territorial creature, and will act with hostility towards any creature that attempts to intrude on it's rightfull property, including other Alteniquan Dragontails, as they are known to fight amongst themselves very often.

### Geography

Even if the creature's name mentions Alteniquia, that is not the only place in which it can be found, some other locations unclude Ummarnu, some parts of Haven and Syltör and Phoros.

## Culture

Considering the unique shape and taste of the fish, it is no question that it plays a part in a various assortment of cultures. It is very common for people to travel long distanses to catch a glimpse of the Alteniquian Dragontail, eating it is an even higher luxury, among the Ickin, only those who are respected and deeply in tune with the gods are allowed to eat the fish, unless it is the main course at a religious festival.

### Cooking

Cooking the Alteniquian Dragontail is difficult, but has been mastered by decent chefs, it is not poisonous, but are riddled with bacteria that are quite resistent to heat, and should be killed by heating up the correct areas just enough for the fish to keep it's unique flavour, while getting rid of the bacteria. It is also adviced you remove the bones, as the bones of an Alteniquian dragontail are quite sharp and could easely make a cut if someone happens to find one while eating.

### Myths

Although the Alteniquian Dragontail has been proven to be real, there are still verious myths surrounding the creature, there are ones who say that catching this fish will grant luck for the rest of your life, there are those who take the more literall approach, saying that they are the actual tails of a dragons, that have been cut off, and somehow came to life themselves.
Arcon Kalasi-Vinyanis

Arcon in his Warden-General Garb

**Arcon Kalasi-Vinyanis** is the Veleran of the Second Aurlûnor Velande.

## Early Life

Arcon was born and raised in the village of Pangnin, just outside the Aurlûnoren city of Lhûmar. He was raised Lûnatwan by his parents Lelyon Kalasi-Vinyanis and Hellenis Kalasi-Vinyanis. In his early years, he worked at a local temple while practicing theology as a way to educate himself on his native beliefs.

Around the time Arcon turned 22, the Second West March War began, and his father went off to fight for the United Crowns of Syltor. Lelyon was an unfortunate casualty of the Siege of Tossagrad. The war went on for a majority of Arcon's young life, lasting until he turned 64.

## Life in the Vale Mandate

Shortly after the Aurlûnoren Free State declared independence from the Phoenixian Imperium, Arcon left for the Vale Mandate of Elendor. Arcon didn't believe Aurlûnor could be run sustainably by anyone other than the Celestial Matron, who at this point had been dead for fairly long time. He was welcomed into the Vale Mandate by the self-proclaimed 'Celestial Matron', Anming Khamen, who saw promise in Arcon's leadership capabilities and knowledge of the Twin Dragon faith.

In late 1031 ACA, just over 10 years after Arcon had joined the Vale Mandate, Anming Khamen promoted him to the position of Warden-General, the commander of the Armed Forces of the Lûnatwan Faith.
Amadeus

**Amadeus** is a 20 year old boy from a small village, deep in the Eldham forrests. He lived with both his parents and he had two younger brothers, Sander and Atlas, who he spent much time with, playing and teaching.

When he was 17, the small village burnt down to a crisp due to a fire spread by wars. Amadeus's both parents and one of his brothers, Atlas was caught in the flames and passed away. Amadeus and Sander grabbed what were left and fled the village. Later the same night, Sander was brutally attacked and slaughtered by a zombie horde when he went out in the woods.

After a long search, Amadeus finally found his brothers corpse and decided to start searching for God, Sakrelith, in need of support and guidence. Amadeus finally found his way to Alfheim and was welcomed to be apart of the people.
Ardol Formation

The **Ardol Formation** is a geologic formation located in Tacua Province in the southwestern Aurlûnor Velande, dating to the upper Lothranic period between 186 and 183 million years ago. It is named after the ancient city of Ardol, settled by Celestial Elven immigrants thousands of years ago. The formation preserves a regressive sequence, with three distinct members (in order of lowest/oldest to highest/newest): the limestone-dominated Hyalmambal Member, the the Lócesíre Member dominated by mudstones and shales, and the beach sandstone of the Anaróremar Member. This order of rock progression, deposited over the course of nearly three million years, shows an ocean receding and becoming land, as the boundary between the Lothranic and Dracian periods is commonly thought to have been defined by a minor extinction event and rapid climate change.

The Hyalmambal member preserves a pelagic marine fauna with numerous large reptiles and ammonites, though the Lócesíre member has also turned up plesiosauroid remains and even a theropod washed out to sea. Most fossils of the Anaróremar member are shells of brachiopods or mollusks.

**Invertebrate Fauna of the Ardol Formation**
Andreas Vlachos

### Overview

Andreas Vlachos is a 29 year old human currently residing in a town named *AweBriiss* on the Peninsula of Federal Land, in the *State of Seratovia*

### Cool Island

Andreas Vlachos first residency was in a disputed territory between *Yimmu-Audal* and *Tortuga* called "Cool Island". Cool Island was a recently abandoned settlement comprised of an estimated 10 players, and was renovated and fixed by these players during this time. Eventually, after the residents of Cool Island were kicked out of the region, Andreas found his faith in Arde (See: *Ardeism*). From there, a Holy Poppy made it's way into Andreas' inventory, which now resides in the front garden of the Holy Church in *AweBriiss*

### AweBriiss

After being evicted from his previous residence in Cool Island, Andreas' joined a number of other ex Cool Island residents in moving to a new land, where they could spread *Ardeism* and continue to live on in prosperity together. They founded the town of *AweBriiss* in the *State of Seratovia*, where they would go on to build religious buildings, bakeries and a significant military standing for the region

### Relationship with Ardeism

After the eviction from Cool Island, Andreas found his faith in a supposed "Holy Poppy" that radiated a spiritual energy from inside a chest in the abandoned Cool Island chests. Andreas swapped it out for something worth much more value, as the item seemed to have an important aura to it. He then went on to revive the forgotten religion of *Ardeism*, appointing himself as Head Priest for the Holy Church, and overseeing the first religious structure built by player HyjackedFate
April 2022 Baykonian Election

**April 2022 Baykonian Election**

The **April 2022 Baykonian Elections** was the 13th Baykonian prime ministerial election. It was held from 19 to 21 April.

The election was overseen and organised by TheEwokMaster.

The election was won the Tulipanist Party candidate, Hubert P. de Honse, who won a landslide victory following the disqualification of the Coalition's initial candidate Loreth Gilroch by the Zarissian Ministry of Judgement.

## Background

The victory of Hubert P. de Honse in the previous March 2022 Baykonian Election was not an expected outcome. Hubert P. de Honse had by the time the polls opened lost his desire to become Prime Minister. Thus, when Hubert won the election, he lacked any plans on how to run Baykonia. Due to this, his term was known for its lack of actions and was thus criticised for it. The middle of his term saw the start of the Easter Baykonian Rebellion, which caused further criticism of his apathy.

## Candidates

Initially, four candidates applied to run in the elections. Those were:

* Incumbent Prime Minister, Hubert P. de Honse for the Tulipanist Party
* Former General Deputy Loreth Gilroch as an Independent
* Pjork Oinkerson as for the Progression Party
* Deputy of Kuzino Mbhpower1 for the EID Party

### Hubert P. de Honse

Hubert P. de Honse ran on a moderate platform, promising Electoral Independence, a rework of the Instrument of Government and strengthening Baykonian Democracy. He has been criticised during his tenure for his lack of action and many have blamed Neubaykonia's faults on Hubert's unwillingness to act and opposition to certain reforms.

## Results

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