Open Beta - June 22nd, 2016 - Version 0.78 "Mechanical Evil"

## UPDATES / ADDITIONS

### Important

* A new chapter has been opened up that will reveal several mysteries at once. What does the appearance of Corgs mean for Aelion?
* A new adventure has been added - Factorium. It will be available to everyone with at least 186,840 Prestige, in the Mechanical Evil quest.
* Proficiency requirements for equipment has been lowered.
* PvP point scoring system has been changed. Now, if two different players took part in killing one player, one will get points for victory & help in battle and the other will get points for support. In addition to inflicting damage to a target, participation also includes supporting an ally with positive effects (such as shields). Support from allies in battles is now counted for the Equipment for Kills quest progress. The Statistics window (F10 key) now displays the fields: Kills (where help is counted) and Execution (where an actual kill is reflected).
* The Tactical Sense required to enter the D1 and D2 distortions was lowered to 4000 and 4200, respectively.

### Classes

#### Alchemist

* Fixed a bug where targets affected by the Experimental Mixture effect were pulled incorrectly when Combustible Solution was used.

#### Archer

* Fixed a bug where an enemy’s Electric Barrier effect was not displayed if it was activated outside the visible range of your character.

#### Lightbinder

* The Shroud of Light symbol effect is automatically renewed if the character does not take any damage for 5 seconds.
* Fixed a bug where the Shroud of Light symbol would not be activated if the character regularly took 0 damage. (This happens if a character with developed resistance of the corresponding type is in the invasion aura).
* Fixed a bug where characters could use Wanderer's Relic when not in the visible range.

#### Slayer

* Fixed a bug where the description of the Stigma talent displayed an incorrect value for increased critical hit chance.

### Interface

* Text has been added to the notification that appears when attempting to activate a Hyperion module that has already been enabled.
* You can now purchase transport directly in the Transport interface if it is actively being sold in the market.
* Pick up Loot and Revive Master abilities are displayed in the market as already purchased.

### Other

* Improved visualization of domes with negative effect in invasion adventures
* New ranks for node upgrades have been added to the Ascension Atlas. The maximum rank is now 30.
* Camera required to complete Study your Opponent quest no longer appears during battle with the boss.
* Adventures with storyline quests are no longer scaled to match the characters’ power.

## BUG FIXES

### Storyline

#### Reality Rift Quest

* Fixed a bug where the altar could not be activated on Dankit Island.

#### Searching for Missing People Quest

* Fixed a bug preventing fire-worshipper Atrox from appearing in Syblian Heights. Those that have already encountered this error should restart the adventure once or twice.

### Region

* Fixed a bug preventing the final mission from being given. The area can now be completed 100%.

### Ascension Atlas

#### God of Defense

* Fixed a bug where the triple bonus of Sacred Duty talent would not be applied in invasion adventures.

### Distortions

#### Death Dealers: Frenzied Carrions

* Fixed a bug where the Virds carrying healing orbs could appear right next to the boss.
* Fixed a bug where attacking one boss increased the level of aggression among the other Carrions, even if you could not be attacked by them (they were not in the line of vision).
* Fixed a bug that allows characters in divine form to pass divine sparks to characters in another room.

### Invasions

#### Bedazzling Akonita’s Avatar

* Fixed a bug preventing players from receiving the A or S ratings, even if all conditions were met.

### Interface

* Fixed a bug involving uncontrollable camera rotation, occurring after maximizing the client window.
* Fixed a bug with the “!” mark being “stuck” on the Style Room tab.
* Fixed a bug where the description of the Pantheon’s Academy rules would be reset.

### Other

* Fixed the bug where the maximum difficulty was significantly inferior to the previous one for some adventures.
* Fixed a bug where the Invasion quest was given repeatedly.
* Fixed a bug where the "You are busy" message was displayed and companions could not collect resources.
* Fixed a bug where the Hyperion module lease could not be extended for more than 1 day. The change affected all modules with the exception of Preacher and Precetron.
* Fixed a bug preventing characters from being invited to an adventure if they have not unlocked the current difficulty level of the adventure.