DhuKhan

Due to *Thamtaruhm’s* constant political struggle, a contest was created to test the strength of any of the city’s noble families in order to gain the crown. The contest was named Dhukhan and was ultimately made to prevent civil war anytime a noble felt they were worthy to rule. The contest wasn’t invoked lightly however, because execution follows the invoker if they fail to be victorious. The contest evolved over the years and has become a fond tradition of the city.

Whenever a Dhukhan is invoked, each noble family must provide a small band of warriors to represent their family in a gladiatorial arena. The contest would wage on for 5 days or until one family’s warriors are left standing. Dhukhan is held in “The Pit” where many of Thamtaruhm’s citizens would venture down to watch the spectacle.

Dhukhan adhered to many different rules to dictate how battles would be played out and victors would be determined. Eventually, the contest evolved into a form like a game of determining match types, dynamic arena structures, various objectives, and determined contestants dynamically. Each family would score a specific amount of points referred to as Glory Points after a match that was earned based on their performance in the fight. The ultimate goal was to obtain the highest amount of Glory Points at the end of Dhukhan for the winner of the contest would be crowned rule of Thamtaruhm.

Each DhuKhan would follow a small series of phases. The first phase is referred to as the “Preliminary” phase where house champions would combat all at once in three separate bouts. Each bout is a challenge provided by the current ruler and any house who is left standing enters the official contest of DhuKhan. All bouts in the official contest would be randomly determined by a unique spinner above the arena that dwarf officiates would spin.

## 4th Contest of Dhukhan

The *DM* would have the players roll a d20 to determine the parameters of each bout in DhuKhan. Each wheel would specify a unique parameter.

### 1st Wheel: Glory Theme (1d20)

 20 King of the Hill Four small platforms with large pedestals with buttons on them reside within the arena. The objective is for combatants to push the button for the “active” platform. Each time a combatant presses the activated hill, award 50 Glory. Roll 1d4 to determine next hill after last activation. If any combatants being to “camp” the hills, a strong pulse pulls all combatants to the center. The bout will last 15:00 minutes (real time) or last man standing

### 2nd Wheel: Bout Difficulty (1d20)

 17-20: Easy. No Bonus Glory to victor

### 3rd Wheel: Environment Setup (1d20)

 13-20 No Man’s Land No special arena conditions

### 4th Wheel: Combatant Setup (1d20)

 15-20: 4v4

### 5th Wheel: Survival Condition (1d20)

 8-20: Last to yield or completes objective. If any combatant kills another combatant, the killer’s Glory for this bout goes to the deceased house and the killer suffers -100 Glory. Combatants who knock out opponents are awarded 50 Glory

Each house champion’s glory was recorded separately, but the majority of the glory points were granted towards the house itself. Some houses weren’t recorded due to being eliminated in the preliminary rounds of the contest.

 1: Embertooth
Fighter Roster
Yuan-Ti Malison 1 (HP 65 | AC 12)
Yuan-Ti Malison 2 (HP 65 | AC 12)
Bugbear 1 (HP 70 | AC 16)
Bugbear 2 (HP 70 | AC 16)
Cambion (HP 90 | AC 19)
Orc Warrior 1 (HP 50 | AC 16)
Orc Warrior 2 (HP 50 | AC 16)
Orc Warrior 3 (HP 50 | AC 16)
Orc Warrior 4 (HP 50 | AC 16)
Orc Warrior 5 (HP 50 | AC 16)
0
0
300
300
500
0
0
0
0
 2: Coalthorn
Fighter Roster
Griffon (HP 70 | AC 12)
Dragon Knight 1 (HP 65 | AC 18)
Dragon Knight 2 (HP 65 | AC 18)
Minotaur 1 (HP 75 | AC 14)
Minotaur 2 (HP 75 | AC 14)
Minotaur 3 (HP 75 | AC 14)
185
50
20
185
185
 3: Silverbeard
Fighter Roster
Githyanki Warrior 3 (HP 60 | AC 15)
Kuo-Tao Fighter 1 (HP 65 | AC 11)
Kuo-Tao Fighter 2 (HP 65 | AC 11)
Kuo-Tao Fighter 3 (HP 65 | AC 11)
Kuo-Tao Fighter 4 (HP 65 | AC 11)
Kuo-Tao Fighter 5 (HP 65 | AC 11)
50
300
350
350
200
 4: Redhand
Fighter Roster
Hafling Rogue 1 (HP 50 | AC 15)
Halfing Rogue 2 (HP 50 | AC 15)
Halfing Rogue 3 (HP 50 | AC 15)
Drow Fighter 1 (HP 85 | AC 15)
Drow Fighter 2 (HP 85 | AC 15)
Drow Archer 1 (HP 60 | AC 13)
Drow Archer 2 (HP 60 | AC 13)
Drow Archer 3 (HP 60 | AC 13)
Drow Sorcerer (HP 55 | AC 12)
260
0
50
100
100
200
200
0
 5: Ironheart
Fighter Roster
Ettin (HP 125 | AC 13)
Fire Giant (HP 160 | AC 17)
Weretiger (HP 100 | AC 12)
Mind Flayer (HP 70 | AC 15)
Orc Shaman (HP 90 | AC 14)
Ironheart Warrior 1 (HP 70 | AC 15)
Ironheart Warrior 2 (HP 70 | AC 15)
Ironheart Warrior 3 (HP 70 | AC 15)
300
0
850
1100
450
50
0
 6-8: Runeskin
Fighter Roster
Ealrith
Chokoff
Kyros
Fighter 1 (HP 70 | AC 14)
Fighter 2 (HP 70 | AC 14)
570
670
770
0
380