Adventure 50

**Real World Date: 12/22/2019**

**In Game Dates: December 21st, 5001 M.E. - December 25th, 5001 M.E.**

**XP: 5150 (Total: 172,351)**

## NPCs Met This Adventure

* Devlin - new captain of the **Jade Sparrow**, loyal to the Commodore
* Denton Versailles - lieutenant of the **Crimson Mariners** in New Tu'narath
* Marquis Del'Verys - former ruler of New Tu'narath, maintains neutrality of city [DECEASED]
* Sanborne - pirate captain, likes instigating fights in New Tu'narath
* Lady Tenna - Goliath matron in Yeoman's Alley in New Tu'narath, looks out for ladies there
* Zelwin - Elven cleric, runs the temple of Tolujar in New Tu'narath, she is dealing with silence from her deity
* Althea - Half-Elven prostitute from Zuke's brothel, traveled with Zuke
* Am'Karav - lieutenant for **Pirate King**, captains one of his ships (Emerald Skull) with weather machines
* Gul’drova - the Pirate Kings real name

## Summary

### Talal For a Day

The party linger for a night in Fort Ostoril to deal with some matters. Zuke visits his newly installed swimming pool and decides to bring Althea with him. Dhamon and Wrax get a demonstration from Ashkandi Darkstar and **The Choir** of Bladesingers she has been training. Aust checks in on his businesses and verifies his branch of his bank in Talal should survive the loss of the thieves' guild as a client. Wrax confers with Rhogan and Kyldrik that they have plans of defense for Fort Ostoril if General Cornelius decides to attack.

The party return to Talal by teleporting successfully to cargo hold of **The Cutter**. When they emerge to find Grunk and Taryn they discover that they are a little frightened of them as word of their deeds with the **Murder of Coin** has gotten around. They are observing a ship further down the docks with flag raised loyal to the Commodore and it's drawing some attention.

### The Fractured Isles

They break up a fight between Devlin, the captain, and some of the **Pirate King's** thugs, who leave when they recognize the party. Wrax and Zuke follow to a bar and intimidate them into giving them a location of where the **Pirate King** docks: New Tu'narath. Dhamon and Aust talk with Devlin who lets them know that in the **Fractured Isles** east of the city, a neutral city known as New Tu'narath exists where forces loyal to both the **Pirate King** and the Commodore can be found. The party books passage about Devlin's ship, the **Jade Sparrow** and set sail.

They reach New Tu'narath and discover that the island is ruled by the Marquis Del'Verys. His city guard, the **Crimson Mariners**, enforce the neutrality with deadly force, as they see when a pirate Sanborne goads a young man into attacking him by cheating at cards. The young man is killed for attacking, but the leader of the **Crimson Mariner** patrol, Denton Versailles, warns Sanborne that if he keeps instigating fights, he will suffer the consequences.

### Lay of the Land

The party enjoy a night at the **Bastard Dwarf Inn** and Aust notices a temple to Tolujar out in the open, though it is run down. The cleric there, Zelwin, an Elven woman, tells Aust of the silence from her God as well as the unsettling calm on the Sea of Storms, which normally required Tolujar's blessing to cross safely. The next morning the party head to the house of the Marquis Del'Verys to request an audience, which they are granted immediately.

The Marquis Del'Verys warns them once again to not attack while on this island. He also requests their aid with a matter brought to his attention Lady Tenna, a Goliath matron in the **Yeoman's Alley** who looks after the prostitutes there, noticed some suspicious men in the alley that weren't partaking in the services and were scaring the women. If they inspect it and report back then he might see about helping them find the **Pirate King**.

### Chaos Ensues

The party head to the alley to meet with Lady Tenna. She directs them to the end of the alleyway where the suspicious men are hanging around. Regis stays in the tent as the party go inspect the men. Invisible, they discover some digging of a tunnel that leads up to the Marquis' mansion. Using some invisible tricks and a shadow dragon to scare them off, they are able to flee with one of the men captured to bring to the Marquis' home.

They brief him but before anything else can happen, a lieutenant of the **Pirate King**, Am'Karav, bursts in with some men to taunt and threaten the Marquis. Before anyone can react, one of the **Crimson Mariners** betrays the Marquis and stabs him through the back, killing him instantly. Am'Karav and his men misty step outside and flee on a wagon. The party give chase.

### Chasing Down The Enemy

The party fly across the city pursuing Am'Karav and his men. They destroy his wagon and manage to stop his ship from leaving by dropping the anchor. Bells go off in the city, causing all people not residents to return to their ships immediately. They corner Am'Karav on his ship and his men surrender. Aust makes him his thrall and they pump him for information on the **Pirate King's** whereabouts. They discover that a portal that leads directly to Almonte was being transported by ship and sunk to the bottom of the ocean. The **Pirate King** is out there trying to retrieve it.

They take Am'Karav's ship, the **Emerald Skull** and hand Am'Karav over to the **Crimson Mariners**. They fill it up with Devlin and his crew and augment them with some random people from the island. They set sail and a few days later they arrive at the spot where the **Pirate King** is searching. There is almost a mile wide storm surrounding him and they have no choice but to sail right in and hope the weather machine on the **Emerald Skull** can protect them.

### A Fight Fit For a King

They make it through the storm but their ship is a little damaged. In the calm eye of the storm, Gul’drova, the **Pirate King** himself, greets them and tosses a glowing blue stone into the water. He then orders a volley of ballistas to fire on them. They strike, but not their ship. Suddenly a volley returns from a once invisible ship that now appears between them and Gul’drova. It is **The Shrike**, the ship of the Commodore. The volley fired by the **Commodore** is not ballistas, but giant grappling hooks attached to chains. They latch onto Gul’drova's ship.

It is revealed that Erevan Siannodel has been the **Commodore** this whole time. He greets Aust and Wrax then nods towards the **Pirate King**.

"Shall we?"