FAQ

## Leveling Commanders

### How do I get Leader Upgrade Materials? (including Basic Organic Matter)

* From missions and boxes by hunting pirates and completing explorations (Normal situation)
* From events, including the Notive Fiesta.
* The level of the pirates is relevant for the possible loot.
(I.e. Level 5 pirates drop Lv.1 Skill Upgrade materials)
* When you have available source for a lacking material, the game will display them on the right side of upgrade tab as "Other Source".

### Is the exceeding experience lost when using an item and reaching a cap (at Lv. 20/40/60/...)?

* No. it's not. As soon as you reach the limit the exceeding experience gets carried forward once you rank up the leader.

## Pirates

### I lost a lot of ships. Is this normal?

* No it is not. You should only attack pirates with an overwhelming force, and the rule of thumb is 10 : 1 (your fleet : pirate).
* It is possible to select the level of the pirates in Functions / Find Pirates.
* There is a slider which can be moved. The level recommended by the game is far to high to be profitable.
* Since each class of ships have different movement speed, the fleet that arrives first typically takes a heavy loss. To avoid this, "Move" your fleet close to the target, then "Attack" the target. You can "Attack" using your tankiest fleet. When the battle begins, surrounding fleet (your fleet and potentially enemy) will automatically join the battle.

### Why can't I attack pirates?

* You can't attack pirates in a territory owned by an Alliance (except you are part of the Alliance or have a treaty).
* But you can jump your station into another sector (there is free item for jump until you hit Lv. 5 Nexus).
* You can't attack pirates generated by other players using their radar.

## Economy/Resources

### How to improve my EC income?

* Increase population by building the population structures
* Level up population research for different type of population
* Level up the leader who is assigned as governor
* Select Edicts that provide ship maintenance cost or building maintenance cost reduction
* Obtain EC from various activities
* Temporary shut down some resource/factory building
* At certain stage of game your EC income may always stay in red, it is ok to stay at deficit, as long as you can cover the income deficit with EC gained from selling your extra resource.

### Where do I get gas / gel?

* You can produce gas OR gel from the resource forge building
* When your alliance has mines, you can collect up to 900 at once.
* Gas or gel asteroid will appear randomly over the system, send a workship to collect them.

### Some of my resources show a minus. How can I keep them all in plus?

* You can increase the resource gain by resource research and leveling up the facilities.
* But keeping them all in plus isn't possible. You can only produce one of following resource pairs at a time: Gas and Gel, Titanium and Hyperium, Living Metal and Liquid Metal, and etc.
* When there is deficit, buy resources by trading or opening up a resource chest. Otherwise, the factory would shut down.

## Boosts

### Do boost items stack with Speed Ups?

* Yes. A 25% construction boost item can be used to decrease the time by 25%.
* 1 hour Speed Up (of any type) will always decrease the time by a full nominal hour.
* Try to use speed ups when you have a boost enabled, as each speed up would be a lot more efficient. Same goes with construction cabinet leader and Architectural Engineering (Research-Station-Space Station).

## Mission Goals

### I used a Speed Up but it seams not to count. Is this a bug?

* For the event, use the generic Speed up(universal).
* Research, Shipbuilding, Repair, and Building Speed ups don't count.