recursal/Fanatic-Fandom huggingface dataset:
Thunderbolt

Bad | Good | Bad | Cannot Target

 125,000 | **x20** Thunderbolt Critical | Player Lvl 27Airfield Lvl 3

## General Information

**The A-10 Thunderbolt II** is a **must-have unit** for players with Command Center level 5 (though it's hard to acquire due to the expensive upgrade price of the Airfield) as it deals massive damage in a very short amount of time. Unlike Reapers and the MQ-11 Avenger, they fly directly to their target and away from the battle after firing.

It must be treated with caution as Flak Guns and SAMs can easily destroy one if within range, so players must use ground units to destroy these turrets beforehand or use heavy aerial vehicles to keep them occupied.

It shoots in a single shotgun-like burst. If the target is covered by Barriers from the unit's direction, there is a chance that the barrier may absorb most of the damage, similar to how sometimes helicopters must destroy barriers before they can attack the buildings behind. Otherwise, the target will be successfully damaged.

It shares its behavior with the Raptor, and several other fighter jets.
Command Center Crates

**Command Center Crates** are loot boxes earned for successfully destroying a specific base, even if the Command Center isn't destroyed. Loot quality and quantity will depend on the Rogue Faction Base or the defending player's Command Center level. They usually contain Unit Components and Equipment on certain cases.

After the Patch 2.12 was released on February 15, 2017, *Footlockers are always silver regardless of rarity*. This is likely a programming oversight due to addition of shininess to their textures. Briefcases remain unknown, yet.

## Footlockers

They are the earliest loot boxes you can find via PvP. It is the only source of Equipment. Hover your cursor to the critical text to see which critical component for each tier can drop.

## Briefcase

Earned from Rogue Faction Outposts in the world map. They must be completely destroyed to open it.

Common component drops will depend on the Outpost's class type.

## Crates

Earned from Rogue Faction Strongholds in the world map. Like the Briefcase from Outposts, they must be completely destroyed. There is only a gold rarity available.

Critical component drops will depend on the Stronghold's class type.

 4
 5
 7

## Specific Item Drops

### By Unit Critical Components

\* Always drop on Silver Footlockers as a separate item. Only applies to player bases with CC3 and above.

\*\* Same as above, but chooses one randomly.

### By Equipment

 HD-PEInserts
 OspreyArmor
Mastodon

Good

HESH Rounds/ KEP anti-Armor Ammo
Depleted Uranium Armor
TUSK/ Zero Hour Configuration/ Trophy Hunter
VM7 Spider Rocket Pod

 1,000,000 Thorium
20,000,000 Metal
War Factory Lvl 13

## Equipment

Super Heavy Tank Training

HESH Rounds/ KEP anti-Armor Ammo

Depleted Uranium Armor

TUSK/ Zero Hour Configuration/ Trophy Hunter

VM7 Spider Rocket Pod

## Trivia

Mastodons were pre-historic animals that looked like elephants or mammoths and lived in North and Central America.
Mining Deposits

What you will be primarily fighting for in War Zones are resource deposits, which are indicated with a blue marker (Metal) or a purple marker (Thorium). Here is where you want to deploy your first FOBs (forward operating bases). By deploying mining FOBs on the resource icons, you’ll be granted resources over time. These spaces are very valuable, so expect to have to defend your claim.
Equipment

Equipment increases all your units' stats depending on their role and type. They are only obtained by opening **Golden Foot Lockers** or buying them in the Black Market. Players must obtain the same equipment in a certain amount to upgrade them. They are indicated by a gear on the upper right part of the unit card, with yellow being ready to upgrade.

Please note, not all of this is accurate due to changes in the game.

## Health-Related Equipment

Applies to many DPS, Support or Airstrike units.

### Armored Chassis

 Humvee

## DPS-Related Equipment

Equipment that increases damage per second on units.

### LAV Crew

 M3 Bradley

## External Links

* HD-PE Inserts on Wikipedia
* Osprey Armor on Wikipedia
* Gunner Protection on Olive-Drab
* Blast Deflector on Wikipedia
* Reactive Armor on Wikipedia
* Self Sealing Tank on Wikipedia
* Iron Fist on Wikipedia
* 9K121 Vikhr on Wikipedia
Power Plant

## General Information

The Power Plant mainly exists as a restriction to Transformer upgrades in the player's base. As transformer upgrades will enhance the boosts they provide, the Power Plant is indirectly crucial for base defense.

When destroyed, all Transformers' health will be reduced to an estimate of 10%, making them much easier to destroy. The damage scales on their current health, so they will not be destroyed entirely no matter how much damage was taken before. This also applies to the Heavy Transformers.

## Trivia

* On rare cases, like in Campaign maps, a Power Plant can appear even though no transformer is on the map. This means that the transformer is merely another destructible miscellaneous building in this case.
Salvo

## General Information

**The Salvo** is the successor of the Howitzer, boasting a higher range, DPS, splash radius and can target all air units.

However, it has the same weaknesses of its predecessor, namely the blind spot and the burst delay. The missiles also cannot chase faster-flying air aerial foes such as Reapers in some occasions. The Flak Gun serves better instead.

## Upgrade Progression

 2
 3
 4
Alliance War

The very first Alliance War begins Thursday, January 26th! In this special two week event, Alliances will compete for two weeks to earn the **most Infamy** and fight for the top spot on the Alliance Leaderboard.  You must join an Alliance by 10:00 AM PST on 01/26.

There are several tiers of prizes, including 2X reward crates that will be awarded at the end of the event.

* TIER ONE – For the top Alliance only, every member will receive a special, new Legendary Crate.
* TIER TWO – Alliances that place in 2nd to 10th will earn a special Mega Crate for each member.
* TIER THREE – Each Alliance that earns at least 1,000,000 total Infamy will earn a special Crate for each member.
* TIER FOUR – Each Alliance that earns at least 500,000 total Infamy will earn a special Footlocker for each member.

*Please note: if you leave your Alliance during the event you will be ineligible for the following prize*s

In order to properly prepare for this event the following actions will be taken:

* The current Leaderboard will be completely reset and all players and Alliances will have their Infamy set to zero.
* The current Top 100 individual players and Top 25 Alliances will have their present leaderboard status recorded and permanently posted in the “Hall of Fame” on warcommander.com.

If you’re not in an Alliance yet, there’s no better time than right now to find one that fits.  Good luck, Commander!
BM-30 Whirlwind

6,700,000

About this unit

BM-30 Whirlwind is a T4 Siege Artillery that need blueprint to unlock, like other Siege Artillery it can safely attack enemy from long distance while dealing massive blow with it missiles to enemy fortifications

BM-30 is also one of the first Siege Artillery that players need to interact with it, by deploy it so it can begin to attack and undeploy it to gain it ability to move again

Weapon

BM-30 have a Missile Launcher that can launch massive 300mm missiles at the target location, the launcher also can be changed between 300mm missiles or the 220mm missiles (from the TOS-1)

With range of 400 and can be increased to further by unlocked the MK III of the 300mm missile and the Targeting Systems, the BM-30 can out range most basic defense

Unlike other Siege Artillery, BM-30 doesn’t have any secondary that protection against other units so it is very vulnerable at close range, BM-30 also don’t have any defense upgrade make it easier to be destroyed by any source of damage

Combat

BM-30 is a powerful Siege Artillery unit that need a lot of investment and proper micro to be effective, because it is very slow, vulnerable to any sources of damage, need to deploy and undeploy, to play BM-30 effectively make sure you have a strong frontline and support units that can cover the BM-30 while it unleash it payloads on the enemy fortifications
Overview: Power Plant & Transformers

The Power Plant plays a unique function that has a bit of nuance associated with it. You will need to build a Power Plant in order to build Transformers, and you will need to upgrade your Power Plant in order to be able to upgrade Transformers. What’s more, the Power Plant is tied to the overall health of your Transformers. This means that if the Power Plant is destroyed during a base attack, all of your transformers will suffer a significant loss in health, making them easy targets.

So why are your Transformers so important? They provide an attack speed boost to all defense platforms within range.

A single defense platform will receive the full attack speed bonus from the Transformer. Turrets that benefit the most are the ones with slow reload speed like the Howitzer and Railgun.

A single Transformer can power multiple defense platforms. However, the maximum attack speed bonus will be evenly split between them. For example, this Railgun by itself receives the full 55% attack speed bonus.

But when another turret is placed within range, they now each gain a 27% bonus. This split would continue for each additional defense platform in range.
Hind

Good

Gunship Pilots
6mm Composite Armor

 95,000 | None

## General Information

The Hind is the first Gunship-role helicopter one will unlock and, true to the description, is best used to absorb damage from defenses. It also does less damage to buildings, which means that high-DPS choppers, like the Cobra, works well with it. In fact, a level 1 Hind has twice as much health as a level 1 Cobra, with the latter dealing a lot of damage against most targets but is hampered by it's low health.

However, unlike ground-based tanks, the Hind's health is far inferior. Without sufficient upgrades, promotions and blueprints for equipment, it will not last long against gunfire. Although it is able to bypass a great variety of turrets, the Flak Gun (which exclusively targets aerial units) and the Salvo both pose a threat to it, as they deal great damage to aircraft. The Machine Gun also targets aerial units, making them an even bigger concern. Being an aerial unit, the player must use it with other aerial vehicles that it can help assist, limiting their unit compositions. Helicopters cannot draw fire from SAM turrets, meaning that they must be taken out for fixed-wing aircraft to provide air support. It also has a lower squad count than most heavy vehicles, meaning that the total HP is much less than those of a single tank squad.

Fortunately, despite these downsides, the Hind more than compensates that with it's effectiveness against enemy units - As a Gunship Helicopter, it is particularly effective against ground targets and can quickly eliminate them. Under balanced circumstances, enemy units stand little chance and will quickly succumb to the rockets. It may not be able to deal with enemy fixed-wing aircraft like Reaper drones, but by this point, there are already other helicopters that can help handle that.

It is recommended to use a single squad of Hinds accompanied by other attack helicopters, and try to space them out to reduce vulnerability to splash damage. Strategic guidance of the attack choppers will easily take them out. Meanwhile, the player should keep an eye on ground units so the Hind can take them out before they pose a threat to the attack helicopters.

## Trivia

* The Hind is based on the Mi-24 Helicopter.
* It does not use it's nose turret gun for some reason.
* The rocket pods are actually similar to those from the S-13, but with a different damage type.
	+ Real Life Hinds are also equipped with S-13 pods.
Heavy Cannon

Helicopters

## General Information

The Heavy Cannon is a solid defense on its own, dealing significant and consistent damage to any units it can target (though not as much compared to the Heavy Flak/Gustaf) and despite its short range, the high fire rate and lack of a blind spot do compensate for that, as few units could outrange it.

However, this turret has a crippling weakness - It is unable to hit fixed wing units. That being said, without the high durability from an upgraded heavy platform as well as the defense of other turrets, air support can just swoop in anytime and destroy it with ease.

It is unlocked at CC6 and is avaliable as soon as the Heavy Platform is constructed.
BMP

3,300,000

**EQUIPMENT**

2A70 100mm Gun

S8 Rocket Pod

Force Recon Squad

AGS Squad

BMP-2 Chassis

About

BMP is a T5 IFV that you need to obtain blueprint in Events to unlock it, unlike it predecessors BMP can carry alot roles despite being IFV which make it very versatile

Like Stryter IFV and Cougar they are transports vehicles but unlike others BMP can transport both AGS Team and Force Recon Squad (note that when destroyed the BMP only spawn 2 AGS unit unlike Cougar and Stryter IFV) and in order for the BMP to transport Force Recon, you need to unlock the module that transport Force Recon of the Stryter IFV first

AGS Team are greater option compare to Force Recon or Machine Gunner, they are bulkier, have a grenade launcher that deal armor piercing damage effective against tanks and decent with buildings and they also have satchel which deal alot of damage to buildings in a very large hit radius

Weapons

BMP main weapon is a fast firing 100mm gun dealing medium ballistic damage and it can target all targets

BMP also have it countermeasures system like the Stryter IFV which will deflect incoming missiles attack, this make BMP are really good at protection ally units from missiles attack

At level 10, you can unlock a secondary weapon for the BMP and it is the S-8 Rocket pots that you also can found on the KA-50 Black Shark, this gain the BMP ability to deal aoe damage and keep enemy infantry swarm in place

Combat

Being able to target all kind of targets, dealing rapid AOE damage with it 80mm rockets, BMP can easily deal with anything, even when it get destroyed the AGS team can cause alot of havoc or support remain of your attack forces

Despite being IFV, BMP in combat have pretty much the firepower of a LAV unit, also being an IFV BMP can get that 50% extra damage against Helicopters from it Crew upgrade
Raptor

Excellent

 2,100,000 | x20 Raptor Critical | Player Lvl 51Airfield Lvl 5

## General Information

The Raptor is a direct upgrade over to the Thunderbolt as explosive missiles are more effective against buildings. They share their behavior in that they will fly to a single target, attack it, then quickly escape, but the Raptor has much higher damage, speed (thus reducing potential damage caused to the unit), and most importantly, it's targeting. The Raptor is not limited to just buildings, and can be directed against anywhere on the ground, making it useful even against enemy units in a pinch, as well as devastating buildings caught in the blast. All comes at just an additional 50 in terms of platoon capacity. It also has a squad count of 5, meaning that a full group of Raptors can wreck more havoc in a single run.

## External Links

* The Raptor is based on the real-Life F-22 Raptor fighter jet.
AC-19 Ares

The **AC-19 Ares** is a Fixed Wing unit that was introduced in the **Upon Wings of Fire** event.

## Overview

The AC-19 Ares is a large cargo aircraft retrofitted with military armor and weapons that give it the ability to dish out a lot of damage and take lots of hits. It can be equipped with a diverse selection of equipment. To activate the Ares during battle, you tap or tap and hold on a structure to call it in. The AC-19 Ares has two firing modes: A single tap on a target will make the Ares focus most of its ground fire on the target. Tapping and holding will make the Ares spread fire over a larger area for widespread demolition.

## Getting the Ares

The feature event for the AC-19 Ares is different from the rest. A special event called Upon Wings of Fire went live on **August 10, 2020, 01:30 PM PDT.** To obtain Event Credits for the event, players had to attack strongholds at or near their level, or War Zones player bases (level 70+). Victory against these strongholds rewards 1,500-2,000 Event Credits which can be doubled by Supercharging, or beating player bases for 1,000 Event Credits. After the Upon Wings of Fire event ended, all the Ares prizes can be acquired from Special Op.
Avalanche

# EVENT BRIEFING

Avalanche has begun. Take down Zakon labs to earn the Ka-50 Black Shark Helicopter and the ZSU 23-4 anti aircraft tank - aka “Zeus”. Watch these units in action and then wage your assault with advancement on the new Event Leaderboard.

# EVENT STORE

Players can spend their War Credits to redeem prizes from the Event Store. Prizes are broken up into tiers, with player limited on how many prizes can be claimed from a certain Tier. All tiers except T6 only allow one claim, so players will need to make choices as to what prizes they want and what prizes they will not claim in this event.

In tier 6, where multiple claims are available, any of the prizes can be claimed multiple times, though only a total of 50 can be claimed total.

Tiers do not need to be claimed in order either. Players can start by saving up 800K right from the start and make their first claim from Tier 7 if they wish to do so.

**There is also no grace period after the event ends where the store remains open for players to claim prizes. When the event ends the store closes as well so players will need to finish battles and claim all their prizes before then.**

After selecting "Claim Reward" the players War Credits are deducted and they are given a crate containing their prize

Going back to the Prize screen will show the prize they selected as "claimed" (if it can not be selected again or if they have reached the limit on claims for that tier)

In the above screenshot you can also see one prize shows up as "Owned"; Blueprint prizes the player already owns also show up as "Owned" from the get go since they can only be claimed one time ever

PRIZES
Open Prey

# Game Play Mechanics

Nighthawk is a campaign style event where players will have a limited time to complete brand new campaign missions to earn "War Credits"; War Credits are basically points that can be spent on redeeming prize from the event store.

# War Credits Per Target

Each Mission plays out Metal, Thorium and War Credits

## Prizes

### AllIiance Objective

New to this event is an Alliance Objective that will reward all players in your Alliance the "Mk 47 Grenade Launcher Mk I blueprint" (secondary weapon equipment for the new unit, the HIMARS) before anyone has a shot at getting it from Spec Ops. The objecgive is to have 20 or more players in your alliance claim the HIMARS before the event ends, but there are a few caveots.

* In order for a players claim of the HIMARS to count, and to qualify them for the Mk 47 Grenade Launcher Mk I blueprint, they must be in the alliance for THE ENTIRE DURATION OF THE EVENT.  That means they need to join their alliance before the event starts at 9AM on Thursday, and remain in it until after the store closes at 9AM on Tuesday.  If they join after the event starts, or leave before the event is over, they are disqualified and not only will their claim not count for any Alliance, but they won't get the blueprint even if the Alliance they are in earns it.
* There is no counter or anything in game to tell the player their progress or anything like that; this was a last minute idea from the community team so there wasn't anytime to get anything in game for players.  Anayltics will just pull the data after the event ends, and product will credit out the prize to any Alliance/Players that qualified.
* There is no limit to how many players can earn this blueprint; it goes to any Allaince that can claim 20 or more HIMARS, provided they met the requirements in the first bullet point of course.
* Players that qualified will be credited after the event ends, but likley not right away since we still need to sift through the data and run a script to credit all players that did in fact earn it; while obviously not set in stone, players should get their blueprint within 24hrs of the store closing.
* Since there isn't any in game messaging for this, expect some players to get a bit confused and think they qualify for the blueprint but do not (likely due to joining/leaving alliances while the event was active).  If you run into someone claiming they should have qualified but didn't get it, ping Matt K so he can take a look.
Managing Player Level

Your player level is of great importance in the game. Knowing when to level up will greatly assist you in progressing through the War Zones. Increasing your player level primarily happens when you construct or upgrade buildings.  This image shows the player at level 28:

Here are the two main areas of the game where your player level matters most, and why you may not want to go too high, too quickly.

First, player level unlocks blueprints. Most units and buildings cannot be built until your player level has reached a certain threshold. Of course, unlocking more powerful units, buildings, and upgrades will increase your overall power level.

Second, player level directly determines which War Zones you can enter. Each War Zone in the game displays a minimum and maximum level, restricting base deployment there. For example, Bordeaux displays level “10-17 Required”. This means that as soon as your player level exceeds 17, you will no longer be able to deploy your base into that War Zone.

When deciding whether or not to move on to the next War Zone, consider a few factors.

* Make sure the turrets on your Defense Platforms are at maximum level.  Your base needs all the protection it can get
* If your Army is having a hard time beating Outposts and Strongholds in your current zone, stay put. The next War Zone will certainly have more difficult PvE targets
* Where is your Alliance? Your Alliance offers you safety in numbers within War Zones. If you’re ready to move up and most of your Alliance is not, you may want to delay and move with them
Flak Gun

## General Information

**The Flak Gun** is very deadly to all air units due to it's great range and generally high DPS.

They pose a great threat to air-based armies, only second to the Heavy Flak. It can be used to easily counter drone swarms and Fixed-Wing Aircraft, such as Reapers and Thunderbolts, as well as helicopter attack squads. Usually 1-2 Flak Guns along with a few more machine guns can effectively prevent enemies from utilizing air support or deter aerial platoons. However, as it does not target ground units, the player must ensure sufficient firepower on the ground, or equip turrets able to target all of them. (For example, a base with Railguns and Flak Guns will be extremely vulnerable to either an aerial or grounded army if the turrets are properly countered)

## Upgrade Progression

 2
 3
 4
 5

## Trivia

* It has the most range and highest rotate speed of all turrets.

* Despite the description, it does ballistic damage. This can confuse players easily if they are unaware of this fact.
	+ It also does NOT do splash damage.
Cougar

Cougar
 Support: AOE
IFV Crew
6mm Aluminum Pannel
FIM-43 Redeye Missile

Player Level 26

## ​​​​​General Information

The Cougar is a cheaper alternative to the HUMVEE, boasting the same general stats and sharing several equipment slots, though it has a lower squad count. It can also attack Fixed-Wing Aircraft and has a similar DPS.

After reaching level 2, it will be able to carry a machine gunner squad with five units. These are spawned when the vehicle is destroyed and will continue fighting on their own, but cannot be directed manually. Additionally, their stats are identical to the machine gunners the player can build, including any bonuses from their equipment. For example, if the player has level 10 machine gunners, a level 2+ Cougar will deploy level 10 machine gunners when it's destroyed.

Although it is generally similar to the HUMVEE in a sense, the Cougar is actually better as while fewer of them can be brought into combat, their destruction will not drastically reduce the player's firepower and indeed just a few machine gunners spawning from a destroyed vehicle could dismantle distracted turrets as they turn on the player's heavier vehicles, or just serve as a distraction themselves. It also takes much less capacity than what five machine gunners AND a single HUVMEE would take. Additionally, even on it's own, the DPS is quite decent, so it also doubles as a support vehicle and can be used to kite enemies.

## Trivia

* The Cougar is based on the eponymous a real-life vehicle.
* Due to a bug, the Cougar cannot damage drones like Reaper. It will still attempt to fire at the drones but the bullets will always miss and fail to deal damage. The bug can be remedied partially with the FIM-43 Redeye Missile, which is an independent secondary weapon that targets all flying enemies in front of the vehicle. This does not happen to Machine Gunners and most other infantry units capable of targeting them.
* Despite the game saying "Support: AOE", the Cougar does not deal area damage so it's unknown how can it deliver support that way. Same goes for Stryker IFV.
* During a defense, the Cougar may sometimes fail to spawn the Machine Gunners when destroyed,.
* The Cougar is not anymore or less resistant to mines than any other vehicle in the game.
Sniper

50,000
Sniper Blueprint (Earned in events)

## General Information

The sniper features the longest range of any infantry unit available (around with that of the Ghost, which serves a similar role to the sniper).  The Sniper is absolutely devastating against helicopters, making it essential for taking out helicopter Outposts, Strongholds and FOB’s.

The unit can even outrange certain turrets such as Railguns, though they deal very little damage to these turrets and you will need to find something else to destroy them.

As a defender, The Sniper takes a relatively long time to deploy from the Barracks. Again, they are quite effective against enemy light vehicles, helicopters, and infantry but are easily countered by a tank shielding the damage, as they suffer a penalty against these units. They in fact even struggle to destroy a group of Reaper Drones.

The Sniper’s power level increases exponentially after a few promotions, making it an appropriate unit for players at every level. However, at higher levels, it's replaced by the Ghost.
Blood Money

# BLOOD MONEY (VETERAN TIER)

## OBJECTIVE

*Our first assault on The Vajra arms camp was a success, and has provided us with enough intel to find the rest of their high-value depots hidden throughout the jungle. Destroy these targets to earn War Credits, then use those credits to claim valuable unit prizes in the Rewards store.*

*BLOOD MONEY’S top prize, the TERMINATOR unit, is a light vehicle upgrade of the M3 Bradley. It drives fast and hits hard, especially when equipped with its secondary weapons. The TERMINATOR is crucial for success in these jungle bases. Good luck!*

## EVENT OBJECTIVES

***LEADERBOARD OBJECTIVE***

Players who rank on the event leaderboard will be granted Prestige Currency as a reward for their rank.

**Rank 1-10**: 45 Prestige

**Rank 11-25**: 30 Prestige

**Rank 26-50**: 20 Prestige

**Rank 51-100**: 15 Prestige

**Rank 101-200**: 10 Prestige

***ALLIANCE OBJECTIVE***

If your alliance claims enough Terminator unit blueprints, everyone in your alliance is awarded a free equipment blueprint item for that unit. Go team go!

* **30+ CLAIMS**: 9M120 Ataka-T ATGM MK I, II, & III
* **25-29 CLAIMS:** 9M120 Ataka-T ATGM MK I & II
* **20-24 CLAIMS:** 9M120 Ataka-T ATGM MK I

 DPS
 Weapon Type
 Reload Time
 Range
 Rounds Per Minute
 **Mk III – Lvl 15 Add** | +30 Range

## CM NOTES

* The top level missions have new Light Vehicle maps. These maps are extremely difficult, Commander, proceed with caution!
* Note the maps available in the event were available in the War Zones over the last week, but with their difficulty tuned down. Difficulty has been tuned back up for the event.
* The Terminator’s new equipment goes up to level 15, as opposed to the traditional level 10.
* All standard rules apply for Alliance objective. Anyone who was not in the alliance for the entire duration of the event does not count towards objective rewards. You also must unlock the equipment slot before you can use the rewarded equipment item.
Edit Reference Pages/Blank Pages

## Blank Pages

This is a list of **BLANK PAGES** which may be used as Outlines when creating a New page in an existing category.

* They provide an outline of possible Sections for the new Page
* Some Sections or Content on the BLANKS may be removed if not needed by the new subject.
* Not all related pages be able to use the the exact same layout, make adjustments as necessary.

**NOTE: Pages design is always in flux and these "BLANKS" might not reflect the current layout. However when in doubt these are a good starting point. Thank You.**

### Unit Related Blanks :

* **Epic Tech Page Blank**
* **Schematic Page Blank**
* **Unit Page Blank**

### General Blanks :

* **Special Event Page Blank**

**All Edit Reference Pages are LOCKED and may only be edited by an Admin. Please ask in comments below to add or edit content.**
Abrams M1A1

## General Information

The Abrams M1A1 is a great replacement to the Rhino, though the usage remains unchanged. It’s best used to absorb damage and deal high damage to a single target (as it's DPS is much higher than Rhino). Use it to shield your DPS Units such as the M270 Launcher and Machine Gunners from attack. It is still quite vulnerable to railguns, so keep them out or destroy/distract the AA defenses and let them take these out.

The Equipment allows it to take more damage and give more out. The Tank Crew and 20MM RHA are also shared by the Rhino, which boosts overall stats and health respectively. The turret, unique to itself, mainly enhances defensive abilities.

It also serves as a decent defensive vehicle against attacks.
Deadeye

# DEADEYE BRIEFING (PLAYER LEVEL 55+)

## OBJECTIVE

*La Muerte and Mero Mero have launched an unexpected assault from the mountains. Strike back to ensure they don’t gain a further foothold in the War Zones.*

*DEADEYE’s top prize, the GHOST sniper unit, is an excellent counter against Helicopters. It has a lower unit capacity than the original Sniper, 25% longer range at max, and greater survivability, meaning you can deploy more of these units to even greater impact. Don’t miss out on this crucial new infantry unit.*

*In addition to this top prize, there are two EARLY ACCESS event objectives that allow you to get a jump start on the Light Vehicle season. The SENTINEL, available as part of a personal leaderboard objective, is one of the most powerful infantry teams to date, and can be deployed manually or from an upcoming Light Vehicle, the Grizzly IFV. Obtain this unit and level it up early in order to be an unstoppable force when the Light Vehicle season arrives.*

## NEW CONTENT

**GHOST**

**SENTINEL**

### **ABILITIES**

 **Ability Cooldown** | 12 sec

## ADDITIONAL EVENT OBJECTIVES

***EARLY ACCESS LEADERBOARD OBJECTIVE #1***
***The top 200 players on the event leaderboard get special early access to the Sentinel blueprint.***This Early Access Objective is the only way to claim the Sentinel blueprint in this event – so push your way to the top and get this unit ready for the upcoming Light Vehicle season.

*How is this unit great for the Light Vehicle season?* Sentinels deploy from one of the upcoming Light Vehicle transports, and those deployed troops are the same level as your actual Sentinel blueprint units. The higher you have these units leveled up by the time the Light Vehicle season arrives, the better prepared you’ll be!

***EARLY ACCESS LEADERBOARD OBJECTIVE #2***

Sentinel equipment will be granted to the top 100 players on the event leaderboard, broken down as follows:

* **TOP 10 PLAYERS:** GP-34 Grenade Launcher MK I, II, & III
* **TOP 30 PLAYERS:** GP-34 GRENADE LAUNCHER MK I & II
* **TOP 100 PLAYERS:** GP-34 GRENADE LAUNCHER MK I

***STANDARD LEADERBOARD OBJECTIVE***

Players who rank on the event leaderboard will be granted Prestige Currency as a reward for their rank.

* **Rank 1-10**: 45 Prestige
* **Rank 11-25**: 30 Prestige
* **Rank 26-50**: 20 Prestige
* **Rank 51-100**: 15 Prestige
* **Rank 101-200**: 10 Prestige

***STANDARD ALLIANCE OBJECTIVE***

If your alliance claims enough Ghost unit blueprints, everyone in your alliance is awarded a free equipment blueprint item for that unit. Go team go!

* **30+ CLAIMS**: Giperion Telescopic Sight MK I, II, & III
* **25-29 CLAIMS:** Giperion Telescopic Sight MK I & II
* **20-24 CLAIMS:** Giperion Telescopic Sight MK I

 DPS
 Weapon Type
 Reload Time
 Range
 Rounds Per Minute
 **Mk III – Lvl 10 Add** | +100% Damage to Helicopters
Player Level

When you level up by filling the yellow bar in the top-right corner of the screen, you are rewarded a certain amount of metal. Certain levels can also give you access to more units, War Zones and Command Center upgrades. You can only gain XP from upgrading buildings and promoting your units. It is best to be careful on leveling up and plan ahead on the upgrades, especially when staying in War Zones. If not, others will see you as a weak player.

On PvP Battle, you can hit anyone 3 levels lower or higher than you. This gating rule does not apply in War Zones where everyone can be attacked regardless of level, but do not underestimate or overestimate your opponents.
TOS-1

420,000

**EQUIPMENT**

T-72 Chassis

Boron Carbide Armor

220mm Salvo Launcher

9M27 220mm Rockets

HE Warhead

Thermobaric Warhead

Precision Targeting Module

Ballistic Targeting Module

About this unit

TOS-1 is a T3 Heavy Vehicle that you need to obtain blueprint in Events to unlock it, this tank play a different role compare to other tanks and it need a lot of upgrade to maximum it combat effectiveness but til then you have way better options

Armaments

TOS-1 main weapon is a 220mm Rocket Launcher that fire explosive rockets dealing damage in a large radius, the launcher fire salvo of missiles before reload

With this tank equipments, you can upgrade it main 220mm missiles to deal more damage, faster reload time and more missiles per salvo

Another upgrade further increase it damage is it Warhead which you can choose HE or Thermo one, the HE offer more hit radius while the Thermo give it increased damage against barriers

Combat

TOS-1 serve mostly as a support AOE tank, because the tank need to fire the missiles fast to deal maximum damage you need upgrade the launcher and the ballistic target system to increase it rate of fire, besides that TOS-1 don’t offer much, it can’t tank well cause all the upgrade don’t increase it damage resistant or make it tanky much, it range is also pretty short it likely gonna die before do anything
Blood Reign

# Game Play Mechanics

Blood Reign (Reign in Blood if you thrash) is a campaign style event where players will have a limited time to complete brand new campaign missions to earn "War Credits"; War Credits are basically points that can be spent on redeeming prize from the event store.

# War Credits Per Target

Each Mission plays out Metal, Thorium and War Credits
Overlord

45,000,000

Overlord is T7 Mega Ground unit and unlike other mega units which need fragments to unlock, Overlord only require blueprint and level 10 War Factory to unlock and like other mega units you can only have one Overlord per platoon

Overlord is the only unit in the game that can inflict damage to everything in a straight line like the railgun defense platform, Overlord also have a lot of HPs can withstand a lot of hits while also very fast for a heavy vehicle and it secondaries can devastating anything on the ground

Armaments

Overlord main weapon on default is a Railgun that deal armor piercing damage and can pierce though multiple enemies, almost no units from T1 to T5 can withstand more than one hit from this railgun, like normal Railgun on defense platform, it take a while to charge before fire

M62 Vulcan

This weapon can be unlocked when you upgraded Overlord to level 2, this weapon have high rate of fire, long range and deal alot of damage for a Minigun, it also deal explosive damage causing extreme damage on buildings as welll, major downside of this gun it is it can’t target air units including heli and have very long reload and can’t even upgrade to reduce it reload time

AX Missiles Rack

Another secondary can be used on Overlord is AX Missiles Rack, this weapon deal armor piercing damage, it have good range and damage, reload time and range, perfect to wreck havoc on enemy ground units, this weapon also can’t target air units either
Alliance Intelligence

Alliance Intelligence is a branch of the Alliance to Restore the Republic responsible for obtaining and analyzing military, diplomatic and economic information and reporting such information to the relevant branches of the Alliance.The Chief of Intelligence oversees Intentions, Operations and Counter-Intelligence branches, which contains departments of Cryptology, Interrogation, and Equipment; Systems Ops, Passive Ops, and Coordinate; and Security and Retrieval respectively. Through the organization's many operatives, analysts and personnel, information is channeled up to Senior Intelligence Officers, who present the Chief with daily briefs on the most crucial topics. The Chief in turn reports to the Commander-in-Chief and Supreme Commanders, and advises them in their strategic planning.

General Vernan served as the first Chief of Intelligence, and was replaced after his death by General Airen Cracken, who currently fills the post until the organization evolved into the New Republic Intelligence Service.

Some of the missions performed by Alliance intelligence are similar in nature to those of Alliance Special Operations. SpecOps agents, however, tend to be cocky, energetic and not necessarily best suited to operations that require patience and discipline. Indeed SpecOps missions groups are often sent to worlds to draw attention away from existing Intelligence agents who's cover is endangered. Mission Groups ware sometimes attached to Alliance Intelligence's Operations department and SpecOps free agents often report directly to the Chief of Intelligence.
War Zones

Unlocked after reaching Player level 10 and Command Center lvl 3. Europe and North Africa are the only countries available for now.

Resource deposits can be used to mine Metal and Thorium in the War Zones. They spawn randomly in either small (2 hex range) or big (3 hex range). It can be hard to distinguish between Metal and Thorium when zoomed out. Other than PvP, it is the only source of Thorium available.

## Update History

* Semara, Galicia and Champagne were added on January 19, 2017.
Cobra

60,000 | **x20** Cobra Critical | Player Lvl 18Helipad Lvl 1

## General Information

The Cobra is the first helicopter able to be built by the player. As an aerial unit, it provides more gameplay options. Helicopters are immune to the effects of Landmines and do not trigger them. Several turrets, such as Railgun, Howitzer, and SAM will not target them either. They are more vulnerable to the Flak Gun (which exclusively targets Aerial Units), as well as Infantry and defenses that target all units such as Salvo and Machine Gun.

Being a helicopter, the Cobra moves rapidly and is very responsive. It features superior range and fires in bursts, dealing high ballistic single-target damage. Essentially, it's three flying HUVMEEs with higher DPS but lower health. This can sometimes be utilized to take out Railguns from afar to pave way for a Ground assault. They are horrible at taking damage and best used to provide DPS instead, so ground vehicles such as the Abrams M1A1 can distract Machine Guns and defensive enemy units for it to take them out. They are still weak against Infantry on their own, however, due to their lack of Splash damage capabilities, but against strong units that target only infantry ground units it will be able to unleash havoc, even if the enemy had tanks, as most heavy vehicles cannot target aerial foes. They seem to deal more damage to defense platforms armed with the SAM (which does nothing to helicopters) and Flak Gun. However, it's more advisable to use Gunship Helicopters such as the Hind to tank the damage instead while Cobras take them out.
Whiteout

# Tiers and War Credits Per Target

Players are placed into specific tiers based on their player level at the start of the event which determines the which Missions are available to them. Tiers are broken down as follows:

 Tier 2
 Tier 3
 Tier 4
 Tier 5
 Tier 6
 Tier 7

No matter what missions you end up with they all get renumbered and start with 1; so since i am level 64 i have access to missions 7-10, but in game they will appear as 1-3. The "In Game Level" will still show up correctly though; so in the aforementioned example my Mission 1, which is actually Mission 7, will show an in game level of "50".

Each Mission plays out both Metal and War Credits

# Event Store

Prizes in Whiteout are awarded from the event "store" when players spend their War Credits to redeem them.  Prizes are broken up into "tiers" with player being limited on how many prizes can be claimed from a certain Tier and how many they are able to claim of a specific prizes if it is not a blueprint.  Prize Tiers do not need to be claimed in order either; players can start by saving up 800K right from the start and make their first claim from Tier 7 if they wish to do so.  There is also no grace period after the event ends where the store remains open for players to claim prizes; when the event ends the store closes as well so players will need to finish battles and claim all their prizes before then.
Admins

## Roles

There are mainly 2 roles for this wiki **Admins** and **Rollback**.

Admins are War Commander Players who run and edit the site. They are in charge of the administration and regulation of this wiki. They are capable of blocking users from editing from times ranging from 3 hours to til the end of time depend on the nature of offense. They can place pages under protection if it deemed necessary. They can delete pages, please contact one of the admins if you need assistance.

### Rollbacks

They undo bad edits in 1 click.

The rollback feature undoes all the consecutive edits made by an editor in a single article. This is handy if, for example, a user makes eight edits to an article and you want to revert all eight edits. When you click "rollback", all eight edits are undone. Due to nature of this, only trusted users maybe granted this.

## Wiki Team

* Lead Admin - **BehindTheEight**
* Admin - **Killroy1080** - Most reliable for getting a response to a question.
* Admin - **CM\_SWAG**
* Admin - **Nyen**
* Rollback - Currently None

## Getting Answers

If you have a question you can contact any Admin or Rollback by making a post on their Message Wall. For example here is a link to Killroy's Message Wall.
Overview: Forward Operating Bases

The Global Operations building is where you can unlock and learn more about FOB’s (Forward Operating Bases).  Once you become a level 10 player, you can enter War Zones with your base and begin deploying these FOB’s.  These are smaller bases that function as supports for your main base by either collecting resources, bolstering your defenses or reinforcing your attack.

After you have unlocked an FOB in your Global Operations building, simply tap an unoccupied space next to your main base in a War Zone to view the available options.

The first FOB you should unlock is the Mining Station.  These can be placed on the spaces with blue icons (Metal) and purple icons (Thorium) that will collect resources for you over time.  Mining Station FOBs will benefit you for the entire game so use them as much as possible.

Attack support FOB’s such at the Artillery, can be used to attack enemy targets in range during battle.

Defender FOB’s such as the Bunker can be used to form a defense perimeter around your base and your allies’ bases.

Each FOB has a unique ability so familiarize yourself with all of them.
Rise of La Muerte

## Event Details

 End Date
 Attacking Faction
 Main Antagonist
 Deuteragonist
 Type

**Rise of La Muerte** is the very first PvE event created for the game. In the event, players must join an alliance and have access to War Zones first in order to participate. After that, your alliance needs to destroy 25 Outposts on certain zone areas with **Rise of La Muerte** highlighted below their names in order to spawn a La Muerte Stronghold.

The **La Muerte Stronghold** is a special type of Rogue Faction Bases with huge rewards. Multiple bases can spawn in one zone area each when members of different alliances are hitting Outposts. If you and/or your alliance managed to spawn a Stronghold, it will be easily indicated on the entire region, like when you have your FOBs present. They last for 1 hour after spawning, are indicated by a star with their emblem in front, and use the same layout for every level. Higher level variations have better stats for defensive buildings (Except for Defense Platforms with Flak equipped, they are consistent) with minor changes in their layout.

Outpost prizes are temporarily modified to give out **Redeployment Tokens** instead of Unit Criticals in Silver and Gold Briefcases. They are used for attacking the same La Muerte Stronghold more than once (i.e. Ran out of time, or all of the player's units are destroyed).

Damage bonus is given to every member of your alliance each time one of them destroys a La Muerte Stronghold successfully. This bonus can be used anywhere, stack up to 30% and last for 2 hours. Subsequent actions will only reset the timer.

### La Muerte Stronghold Specifications

 5-6
 7-8

## Trivia

* Mike Glover, an ex-special forces and the owner of Fieldcraft Survival is featured in the event as **The Commando**.
	+ Will Harbin, CEO of KIXEYE, wanted to be more familiar with the military TTPs and asked Mike if he would consider teaming up with them.

* On the 2nd day of the event, the game developers increased the difficulty of every Stronghold up to the point where it's almost unbeatable. This action led to player complaints and a certain number of them stopped participating the event as of now.

## Related Videos

A New Threat ApproachesFebruary 16, 2017Mike Glover in Rise of La MuerteFebruary 20, 2017How To Spawn a La Muerte BaseFebruary 22, 2017
## References

1. ↑ WC:RA Podcast #2 - Mike Glover Interview Seek on 00:05:40.
Alliances

There’s strength in numbers and you’ll need all the strength you can muster in the War Zones.  After you join an Alliance, all of the members will then appear in a blue highlight (instead of red) in War Zones.  As they are now your friends, you will not be able to attack their base or Forward Operating Bases.

One of the greatest tactical advantages to being in an Alliance is the ability to coordinate the placement of FOB’

And if you want to try and bust through an enemy Alliance defense perimeter, you’ll likely need the full force of your Alliance to be victorious. There’s no better place to share your intelligence and learn from experienced players than in your Alliance.