recursal/Fanatic-Fandom huggingface dataset:
Hunting

**Hunting** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Hunting Skill determines how well they will Hunt and Kill Animals on the map. And how quickly they will process Hides.

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Hunting icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

## Relevant Jobs

* **Hunt Wild Animals** - uses a Simple Bow.
* **Snare Kit** and **Rat Trap** reset - once they've caught Wild Animals or Rats.
* **Butchering animals** - at a Butcher Block, those killed by either prior job, or those Livestock killed by a farmer.
* **Eeling and Fishing** - clearing Eel Traps or fishing at a Fishing Spot.
* **Leather production** - at the Hide Rack, Ash Wash, Bark Wash, and Hide Scraper.
Ice Jug

A **Ice Jug** is useful for cooling an area.

## Usage

* When left in a room an Ice Jug will serve to reduce the ambient temperature in the room. Using multiple Jugs will serve to cool the room more and smaller rooms are easier to cool.
* An Ice Jug may be thawed in a warm room or with a Cooking Fire, providing drinkable water if the Player's Clan does not have access to a Well during Winter.

## Acquisition

Leaving a Water Jug outside in Winter will probably lead to it becoming an Ice Jug. They may also freeze if left in unheated rooms.
Taking a Clay Jug to a Drink Zone at a frozen Lake can allow it to be filled with Ice, also forming an Ice Jug.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Fertilizer

**Fertilizer** is used to increase the growth rate of crops.

## Usage

* Fertilizer will be used by Clanfolk with sufficient Farming Skills Priority to perform the "Add Fertilizer" job. This consumes a small quantity of Fertilizer per tile, increasing the growth speed of crops planted. Adding fertilizer to a plot with no previous fertilizer consumes 5 units, but this is reduced if the tile is already partially fertilized. A full sack of Fertilizer can be used to fertilize at least 20 tiles, after which the Sack will be returned.
* Tilled Soil may be automatically Fertilized by Clanfolk as long as the Auto Fertilize task is not turned off.
* Plains Traders may buy Fertilizer from the players Clan.

## Acquisition

* Creating Fertilizer is done in the Compost workstation. First, the Compost must be filled with 15 Wood Ash, 15 Straw and 1 Sack. After that, the station will stay waiting in the "Waiting Pre-Fertilizer" state. When Clanfolk have added enough rotten food or Full Chamber Pots, the Compost will start working and produce one sack full of Fertilizer.
If the Compost is not disabled it will try to create as much Fertilizer as possible.
* Coast Traders may sell Fertilizer to the players Clan at 1 star Reputation.

## Notes

* Like all Mobile Containers:
	+ Using Fertilizer will not consume the Sack itself, only the contents;
	+ One Sack can contain 100 Fertilizer, and Clanfolk will merge the contents of multiple sacks into one when needed. For example, 4 sacks, each containing 25 units of fertilizer, will be merged into 1 sack with 100 units, and 3 empty sacks will be left;
	+ When Fertilizer sacks are manually emptied by clicking on "Dump Contents", the contents are lost, and they revert to being empty Sacks;
	+ Auto Supply cannot be used for Sacks production.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Oat Grain

**Oat Grain** is a crop seed and cooking ingredient in *Clanfolk*.

## Usage

* As with other crops, planting Oat Grain will allow growing more of itself. Five seeds are used per planted tile, and when fully grown will result in a harvest of Ten Oats Sheaf; a three-fold increase can be obtained by planting on Tilled Soil (15 from 5). A Thresher is then used to return Grain.
* Oat Grain is used in the Haggis recipe.
* A Quern may be used to ground Oat Grain into Oat Flour starting the process of baking Bread.
* Animals can eat Oat Grain from a Grain Trough. They may also eat Oat Grain left on Grain Pallets or in Stockpiles.

## Acquisition

* After building a Thresher, Clanfolk can be ordered to create Oat Grain. 25 Oats Sheafs will be collected and broken down to 25 each of the Grain and Straw. The Speed of production will be increased if the Clanfolk member performing the task has a high Farming Skill.
* Plains Traders may sell Oat Grain to the players Clan at 1 star Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Iron Pick

The **Iron Pick** is a Tool in *Clanfolk*.

## Usage

The Iron Pick is a Tool used to get Stones and Large Rocks from Mountains or Gravel Ground.
When the player orders Mine Mountains and/or Mine Gravel Jobs Clanfolk with sufficient Mining Skills Priority will collect a Pick and proceed to the relevant location.

If a Mountain tile shows brown or yellow streaks through it there will be Iron Ore or Gold Ore (respectively) mined in addition to the Stones and Rocks.

## Acquisition

* The Iron Pick is unlocked after building a Smithy for the first time. After the instruction is given a Clanfolk member with sufficient Crafting Skills Priority will collect Planks and Iron Ingots then make the Pick.
An Auto Supply may be used to try and keep a minimum count of Iron Picks in the colony, but it does not guarantee the supply of Planks or Ingots.
* Mountains Traders may sell Iron Picks to the players Clan at 3 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Dish Washer

The **Dish Washer** is where Clanfolk wash dishes.

## Usage

After it has been built the Dish Washer must be filled with water before use, thus a Clanfolk member will have to use a Water Jug to fill the Washer. Once that has occurred Clanfolk will start taking any Dirty Bowls to the Dish Washer to be cleaned, with their Repair Skill determining how quickly they finish the task.

## Acquisition

After crafting their first Bowl, Clanfolk gain the ability to build a Dish Washer. The player can choose where on the Map to have them build it, and then, once all the required components are in supply, a Clanfolk member with sufficient Building Skills Priority will collect those components and build the Dish Washer.

## Tips

If Clanfolk have also built a Dish Rack within a couple of tile spaces of a Dish Washer, they will automatically place the newly clean Bowls onto the Dish Rack. Further optimisation can be made with a Serving Table, a Dish Rack, and a nearby Dish Washer ensuring a smooth flow of dishes with only a Clanfolk member needed in between to wash them.
Log

**Logs** are a Basic Crafting Ingredient in *Clanfolk*.

## Usage

* Several Buildings require Logs as a component.
* Many Objects have Logs as a component.
* Two (of three) musical instruments requires Logs in construction. Flutes need just one, Bagpipes require four.
* After constructing a Timbery Logs may be processed into Planks.
* Mountains Traders may buy Logs from the players Clan.

## Acquisition

* Clanfolk may be given Clear Trees Jobs after they have crafted their first Stone Axe, any with sufficient Lumber Skills Priority may collect an Axe and go cut down Trees.
* The Clear Stumps Job will instruct Clanfolk to clear the Stumps left behind after Clear Trees jobs have been done. More Logs are produced with this Job.
* Forest Traders may sell Logs to the players Clan.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Messenger Post

Beta Content*This article is about content exclusive to the **Test Beta (0.449)**, absent from the main version (0.419).* For more information on how to activate betas, see here.
See the full changelog here.

A **Messenger Post** serves as a waiting spot for Messengers.

## Usage

As long as the Sign is not set to *Hidden*, visiting Messengers will walk to the Messenger Post and wait there for the player to listen to what they have to say by clicking on them, or on the relevant Alert to the right of the screen.

This sign is fully optional: it won't unlock or increase the chance for Messengers visits. If no sign is present, Messengers will walk to the oldest Clanfolk in the player's Clan instead.

## Acquisition

The Messenger Post is unlocked once Clanfolk have crafted Charcoal at a Kiln for the first time. There may be a minimum day requirement as well (note that the first Messengers can only spawn on day 40 at the earliest).
Cat Bed

A **Cat Bed** is somewhere for Tame Cats to sleep.

## Usage

Like other animals Tame Cats want somewhere to sleep, their preference will be a Cat Bed. Cats sleeping in such will experience an improvement in their Care and Health attributes (+3/s and +5/s respectively).

## Acquisition

The player can instruct their Clanfolk to build Cat Bed(s) on the Map, when someone with sufficient Building Skills Priority takes on the task they will collect the required Branches and Straw then build the Bed(s).
Ingredients (Stockpile)

An **Ingredients (Stockpile)** is a place for the Clanfolk to store a multitude of Ingredients.

## Usage

Having an Ingredients (Stockpile) in the colony will allow Clanfolk with sufficient Hauling Skills Priority to bring Ingredients to a central location instead of leaving them where they were chopped down, dug up, etc. Each tile in the stockpile can hold one *stack* of an item type but multiple tiles may hold the same item.
If the stockpile is not sheltered (under a roof) some stored items may deteriorate with rainfall (or snow).

There isn't a single replacement for the Ingredients (Stockpile) on the Ideas Chart; instead, almost all Ingredients get their own Storage container. e.g. Branches get a Branch Pile, Clay Bricks and Tile share the Masonry Place. As such the player may find that reducing the area designated for the stockpile as other storage is created seems wise.
The default priority for more specialised storages will be higher than the default for the stockpile, leading to a reduced use as more specialised storage is created.

Valid items for the Ingredients Stockpile
 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth

## Acquisition

After the Clanfolk first gather Stones the player gains the ability to designate space on the Map as an Ingredients (Stockpile). This only requires the player to click and drag a box on the Map, with no Clanfolk action required.
If the stockpile is not large enough it may be expanded by the same means, first clicking inside the current stockpile and dragging out. Thus keeping priorities and restrictions.

In game Ingredients Stockpile
Calf

Disambiguation page for: CalfThe following is a list of links to pages that might have a similar title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Calf** may refer to either of:

* Calf (cattle)
* Calf (deer)
Iron Peat Spade

An **Iron Peat Spade** is used to gather Peat from a Bog.

## Usage

* With Harvest Peat Jobs placed on a Peat Bog, one or more Clanfolk with sufficient Harvest Skills Priority will collect a Spade and go harvest Wet Peat Bricks.
* Mountains Traders may buy Iron Peat Spades from the players Clan.

## Acquisition

* Smithies allow Clanfolk to craft Iron Peat Spades, after at least one Simple Peat Spade has been crafted. A Clanfolk member with sufficient Crafting Skills Priority will collect the required Planks and Iron Ingots then construct the Spade.
Auto Supply may be used to try and ensure there are at least a minimum number of spades in the colony, but it won't ensure supply of the required Planks or Ingots.
* Forest Traders may sell Iron Peat Spades to the players Clan at 3 Stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Dry Hide

**Dry Hides** are used to manufacture Fur clothing, or for processing into Leather.

## Usage

* Dry Hides can be processed into Fur clothing (Fur Hat, Fur Tunic, Fur Cloak) at a Clothes Zone or Tailor Bench. Compared to Sack Cloth clothes, it is warmer and more comfortable.
* After Building an Ash Wash, Dry Hide can be processed further, eventually becoming Leather. Leather clothing is substantially more comfortable than Fur clothing, albeit slightly less warm.
* Mountains and Coast Traders may buy Dry Hides from the players Clan.

## Acquisition

* After acquiring at least one Fresh Hide (after a Hunt Wild Animals Job or slaughtering Livestock), and building a Hide Rack, Clanfolk will automatically load Fresh Hides into the Hide Rack to be dried. This requires no specific command from the Player.
* Forest Traders may sell Dry Hides to the players Clan once they reach 1 star of Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Kail

**Kail** is an ingredient and food item in *Clanfolk*.

## Usage

* As with other crops, planting seeds will allow growing more of the produce. This crop is produced from Kail Seeds.
* Kail is used in the making of Vegetable Soup.
* Animals can eat Kail left in Stockpiles.
* Spoiled Kail can be repurposed in the Compost.

## Acquisition

* Kail can be obtained by harvesting wild plants with a Stone or Iron Sickle.
* Planting the seeds in Tilled Soil will lead to Clanfolk with sufficient Farming Skills Priority growing and harvesting Kail, largely without further instruction from the player.
* Coast Traders may sell Kail to the player's Clan (their seeds may be sold at 2 Stars Reputation).

Kail growing wild in a patch of Heather
## Trivia

* *Kail* is the Scots word for kale, a cultivar of wild cabbage.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Gather Stones

**Gather Stones** is one of the first four Jobs that can be given to Clanfolk.

Many areas of the Map are covered with loose Stones and Large Rocks, Gather Stones Jobs will send Clanfolk (with sufficient Gathering Skills Priority) off to collect those stones and rocks. Stones may be piled together, Large Rocks are left singularly.

The Gravel Ground typically found around Mountains will typically be the richest sources of loose Stones and Rocks.

When this Job is completed for the first time it will unlock the Ingredients (Stockpile) on the Ideas chart. As soon as relevant Stockpiles are laid down by the player the Stones and Rocks may be brought to them by a Clanfolk member with sufficient Hauling, otherwise they get left behind where they were gathered.
Flax Stems

**Flax Stems** are an early part of the Linen production process.

## Usage

* Flax Stems can be retted at a Flax Retting place; soaking them to separate fibres, making it easier to process into Linen Cloth. After sufficient time has passed Cured Flax Stems will be collected by a Clanfolk member with sufficient Clothing Skills Priority.

## Acquisition

A Thresher can be used by a Clanfolk member with sufficient Farming Skills Priority to process Flax Sheafs into Flax Stems. 25 Sheafs become 25 Stems, with a by product of 25 Flax Seeds.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Large Tartan Rug

A **Large Tartan Rug** is used to improve the environment.

## Usage

With a Large Tartan Rug on the floor the Environment will be improved. It can be placed underneath most Objects.

## Acquisition

Once a Decorative Tartan has been crafted for the first time, the player can place a blueprint on the Map and when a Clanfolk member with sufficient Crafting Skills Priority takes up the task they will collect the required Decorative Tartan and Straw then go craft the Large Tartan Rug.
Dirt Path

A **Dirt Path** is the simplest flooring available to the Clanfolk.

## Usage

* Walking speed along a Dirt Path will be faster than across unaltered ground, but not by as much as other flooring will allow.
* Like the other *Paths*, the Dirt Path is not intended for internal use and will not adjoin walls in the same way the *Floors* will. The environmental impact is also negative when used inside.
* Like the other *Paths*, and unlike *Floors*, the Dirt Path cannot get dirty.

## Acquisition

Unlike most things the Clanfolk can be directed to build, a Dirt Path does not require resources of any sort. As long as the Clanfolk have at least one Hoe (Stone or Iron) they can be directed to change Soil into Dirt Path.
Bread

**Bread** is a food item in *Clanfolk*.

## Usage

* Clanfolk can eat Bread at meal times.
* Stew requires Bread as an ingredient.
* Mountains Traders may buy Bread from the players Clan.

## Acquisition

* Once Clanfolk have built a Bread Oven the player may instruct them to bake Bread. Someone with sufficient Cooking Skills Priority will collect the required Dough and Branches (for the fire) and spend time baking.
An Auto Supply can be set to try and ensure a minimum supply of Bread to the colony but it doesn't ensure the required Dough or Branches.
* Plains Traders may sell Bread to the players Clan at 2 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Ash Wash

An **Ash Wash** is used to make Ashed Hide.

## Usage

As one of the stages in producing Leather the Clanfolk will use an Ash Wash to convert Dry Hides into Ashed Hides.

Once they are unlocked, the following items can be crafted at the Ash Wash.
Crafting time corresponds to a Clanfolk Member with Clothes level 0 and neutral Work Speed.

## Acquisition

When the Clanfolk are given the instruction to build an Ash Wash someone with sufficient Building Skills Priority will collect the required Planks and Nails and go construct it.
Linen Shirt

A **Linen Shirt** is a clothing item.

## Usage

* When the Map temperature raises above the level they find comfortable, Clanfolk will make their way to currently unused Linen Clothing in the colony and put it on. A Linen Shirt is one of the (currently) three items that can be made from Linen.
* Coast Traders may buy Linen Shirts from the players Clan.

## Acquisition

* After building a Tailor Bench and having Linen Cloth in supply Clanfolk can be instructed to produce Linen Shirts, either a specific number or via Auto Supply. (NB. Auto Supply does not guarantee component availability.) A Clanfolk member with sufficient Clothes Skills Priority will collect the required Cloth and Linen Hanks and go craft the Shirt.
* Plains Traders may sell Linen Shirts to the players Clan at 4 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Fireproof Vent

A **Fireproof Vent** allows heat to transfer between rooms.

## Usage

When Fireproof Vents have been built into Walls the player may choose to have them open or closed, without needing to wait for any Clanfolk to alter their state. The Fireproof Vent is a safer choice than an ordinary Vent near Cooking Fires or other Objects that throw sparks.

* An **Open** vent will allow heat to transfer between Rooms, or between an indoor area and outdoors. This will allow heating rooms that would otherwise need their own heat source.
* A **Closed** vent will prevent heat transfer.

## Acquisition

Once walls are in place Clanfolk can be directed to build Vents in them. Any Wall, whether built by the Clanfolk or Mountain tiles left to form rooms can be the location of a Vent.

Any Clanfolk member with sufficient Building Skills Priority may collect the required Iron Ingot, Straw and Twine and build a Fireproof Vent into a Wall after the Blueprint is placed.
Auto Water

**Auto Water** is a game setting that attempts to keep plants watered.

If Crops are being grown on Tilled Soil the Auto Water setting will result in Clanfolk automatically watering those crops. How soon Clanfolk will get to watering dry fields will depend on the Priority of this task and the Farming Skills priorities of the Clanfolk.

As long as the setting is not turned off, and there are Water Jugs in the colony, the player will not need to do anything more to have the crops watered.

This can reduce the need for the player to consistently check on whether crops have become dry and are needing watered again.

The icon to set priority is found at the bottom right of the Main Game Screen.
Building

**Building** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Building Skill determines how fast they build Buildings and Objects.

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Building icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

## Relevant Tasks

* **Buildings** - Roofs, Walls, Floors, Doors, Windows, etc.
* **Objects creation**

(N.B.: in both cases the builder will first *Haul* the required construction Items to the site, this is still considered a Building task)
Clay Jug

A **Clay Jug** is a portable container for storing Water.

## Usage

Once created in a Kiln, a Clanfolk member with sufficient Gathering Skills Priority will take a Jug to a Drink Zone (or a Well) and fill it with water, creating a Water Jug.
Each Jug has a capacity of 100 water and will be stored on a Jug Pallet or in a relevant Stockpile.

## Acquisition

Once a Kiln has been built the command to build a Clay Jug can be given to the Clanfolk. Someone with sufficient Crafting Skill will collect the required Clay (and Branches for the fire) and start producing a Jug. The Clanfolk do not need stay at the Kiln during the entire process of creation.
Currently, it is not possible to Auto Supply clay jugs.

## Notes

* Filling Jugs is an automated process, there is no Job to initiate it. Having Clanfolk with sufficient Gathering Skill Priority, and adjusting the Drink Zones or Wells Priority, will ensure that they get filled.
* Like all Mobile Containers:
	+ Using Water or Ice will not consume the Jug itself, only the required contents.
	+ One Jug can contain 100 water or 100 ice, and Clanfolk will merge the contents of multiple water or ice jugs into one when needed. For example, 4 jugs, each containing 25 units of water, will be merged into 1 jug with 100 units, and 3 empty jugs will be left.
	+ When Water or Ice Jugs are manually emptied by clicking on "Dump Contents", the contents are lost, and they revert to being Clay Jugs;
	+ Auto Supply cannot be used for Clay Jugs production.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Gold Ore Pile

A **Gold Ore Pile** is a place to store loose Gold Ore.

## Usage

Instead of relying on Stockpiles to store Gold Ore the Clanfolk can instead use a Gold Ore Pile which may hold six times the ore on one tile. With default priorities the Gold Ore Pile will be delivered to ahead of any Stockpile.
N.B. The Ore will probably not be taken to a Pile until someone with Hauling Skills Priority takes up the task, leading to Gold Ore just being left where it was mined.

## Acquisition

After Clanfolk have mined enough Gold Ore they can be instructed to build a Gold Ore Pile on the Map. Once the player has placed the blueprint someone with sufficient Building Skill will collect the required Items and build the Gold Ore Pile.
Daub Wall

A **Daub Wall** can be used in building rooms.

## Usage

Like other Walls (but not fences) a Daub Wall can support a Roof, and may potentially have windows, vents, etc. built into it.

Walls will obstruct movement, and line of sight, so can be used to prevent the *Public Poop Shame* Affliction.

With Walls completely surrounding an area aside from one or more door(s), and Roofing covering that entire area (including the wall tiles), Clanfolk can create Rooms. Once rooms have been made sleeping inside is more pleasant and the Clanfolk will tend to feel a mood boost inside.

## Acquisition

Once the Clanfolk have Gathered Clay they are able to build Daub Walls; the player may find the blueprint command in the Buildings sub menu.

Lengths of wall can be set in blueprint at once, after the command is given a Clanfolk member with sufficient Building Skills Priority will collect the required Ingredients, head to the work site and start constructing the wall, potentially multiple tiles in succession.
Crafting

**Crafting** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Crafting Skill determines how well they will make Items at most Objects. (Food depends on Cooking and Clothing depends on Clothes).

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Crafting icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

## Relevant Tasks

* **Tool Making** - at Work Zone or Work Bench
* **Processing Ingredients** at some Crafting Objects: Bloomery, Charcoal Kiln, Kiln, and Smithy.

(N.B.: Clothes is different to the crafting system.)
Floor Hide

A **Floor Hide** is used to improve the environment.

## Usage

With a Floor Hide on the floor the Environment will be improved. It can be placed underneath most Objects.

## Acquisition

Once a Decorative Hide has been crafted for the first time, the player can place a blueprint on the Map and when a Clanfolk member with sufficient Crafting Skills Priority takes up the task they will collect the required Decorative Hide then go craft the Floor Hide.
Large Straw Rug

A **Large Straw Rug** is used to improve the environment.

## Usage

With a Large Straw Rug on the floor the Environment will be improved. It can be placed underneath most Objects.

## Acquisition

Once a Thresher has been crafted for the first time, the player can place a blueprint on the Map and when a Clanfolk member with sufficient Crafting Skills Priority takes up the task they will collect the required Straw then go craft the Large Straw Rug.
Clay (Terrain)

**Clay (Terrain)** is a Terrain type in *Clanfolk*.

Between the Soil and Lake tiles there will be a border of Clay (Terrain). So the amount of Clay (Terrain) on the Map will depend on the setup option for Lakes chosen during Game Creation.

## Features

* Clanfolk can acquire Clay from Clay (Terrain) by using a Stone (or Iron Hoe) and Gather Clay Jobs.
* Building a Clay Pit allows more Clay to be produced consistently due to the Auto Supply option it has. NB. The Pit must be built at least partially on Clay (Terrain)
* The Clanfolk may build other Objects, or Buildings, on Clay (Terrain).
* If Rooms are built over Clay (Terrain) a -10 to the Environment results from those tiles until other flooring is constructed. When outside there is a +5 environment rating.

Narrow band of Clay (Terrain), between Lake and Soil
Haggis

**Haggis** is an advanced meal in *Clanfolk*.

## Usage

Haggis may be consumed by Clanfolk when they are hungry, providing the "Ate Haggis" effect: Mood +1500, Work +1000, and Satisfaction +1/s, for 1200s (3/4 of a day).

The Satisfaction bonus makes it a good option to feed Workers and Travellers.

## Acquisition

After the Clanfolk have built a Kitchen and have acquired all the ingredients, the player may direct them to produce Haggis. Someone with sufficient Cooking Skills Priority will collect the required ingredients, then spend the time cooking.
An Auto Supply may be set to try and ensure the colony has a minimum count of Haggis available for the Clanfolk to eat, but it does not guarantee the requisite ingredients.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Gather Berries

**Gather Berries** is one of the first four Jobs that can be given to Clanfolk.

On the Jobs menu the player can find the Gather Berries command and then select a box around one or more Berry Bushes on the Map. Bushes may instead be selected individually and the Gather Berries command will be displayed for clicking.
 Any Clanfolk with the requisite Gathering Skills Priority may then proceed to gather Berries (up to 5 per Bush growing wild) and leave them near the Bush(es).

Upon first completion of this Job the Ideas chart gets a new item, Food (Stockpile), which once placed will instruct Clanfolk with sufficient Hauling Skill to bring the Berries to a specified location. (As other food is made or found it will automatically added to the Food Stockpile potentials.)
Hunt Wild Animals

**Hunt Wild Animals** is a Job that can be given to Clanfolk.

Upon creation of a Simple Bow the player gains the ability to instruct their Clanfolk to hunt Wild Animals on the Map. Any Foxes, Bunnies, Rats, Deer, Wildcats or Wolves the player selects will be marked with an icon until killed, the Job is cancelled, or in the case of Bunnies or Cats they disappear down a burrow or Den.

Successfully hunted animals will provide the Clanfolk with Raw Meat and Fresh Hide when taken to a Butcher Block. Deer will also provide Pluck.
Meat Rack

A **Meat Rack** keeps meat off the ground.

## Usage

Instead of using a Food (Stockpile) to store food on the ground, Clanfolk may store meat in a Meat Rack. If Priorities are not altered the Meat Rack will be delivered to ahead of any Stockpiles.

## Acquisition

The player may use the Objects menu to find the blueprint command and place it on the map. Once someone with sufficient Buildings Skills Priority takes up the task they will collect Branches and Straw then go build the Meat Rack.
Fur Tunic

A **Fur Tunic** is a stinky but warm clothing item.

## Usage

* When the Map temperature drops below the level they find comfortable, Clanfolk will make their way to currently unused Clothing in the colony and put it on. Fur clothing is warm but stinky for the Clanfolk but will be chosen ahead of sack cloth clothing when the temperature drops. If available, Clanfolk will prefer a nicer Wool Tunic.
* Mountains Traders may buy Fur Tunics from the players Clan.

## Acquisition

* When given the command at a Clothes Zone or Tailor Bench a Clanfolk member with sufficient Clothes Skills Priority will collect the required Dry Hides and start crafting the Fur Tunic.
If the player chooses to use it the Auto Supply option will lead to the Clanfolk trying to keep a minimum number of Fur Tunics in supply.
* Forest Traders may sell Fur Tunics to the players Clan at 2 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  **Fur Tunic** •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Neeps

**Neeps** are an ingredient and food item in *Clanfolk*.

## Usage

* As with other crops, planting seeds will allow growing more of the produce. This crop is produced from Neep Seeds.
* Neeps are used in the making of Roasted Neeps, Vegetable Soup, and Haggis and Neeps.
* Animals can eat Neeps left in Stockpiles.
* Spoiled Neeps can be repurposed in the Compost.

## Acquisition

* Neeps can be obtained by harvesting wild plants with a Stone or Iron Sickle.
* Planting the seeds in Tilled Soil will lead to Clanfolk with sufficient Farming Skills Priority growing and harvesting Neeps, largely without further instruction from the player. A better harvest will be had as long as Auto Water and Auto Fertilize are still on.
* Forest Traders may sell Neeps to the player's Clan (their seeds may be sold at 2 Stars Reputation).

Neeps growing wild
## Trivia

* *Neeps* is a Scots word for the turnip/swede, a root vegetable.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items

1. ↑ https://www.theguardian.com/lifeandstyle/wordofmouth/2010/jan/25/neeps-swede-or-turnip
Iron Clad Door

A **Iron Clad Door** allows Clanfolk to get through a wall.

## Usage

Throughout the year, but especially during Winter, the player will want to create areas protected from the elements (snow, rain, heat) and Doors will allow access to those areas. If an area of the Map is completely enclosed by walls and has a roof it gets designated as a room that will provide benefits (or detriments) to the mood of any inhabitants. A Door is needed to prevent Clanfolk being trapped inside (or outside) a room.

Iron Clad Doors (like most other doors) have 7 Lock levels to allow different groups of Clanfolk or Animals.

NB. Apart from the Straw Curtain, all Doors are *"airtight"* and so will help retain heat in a room if used as an external door.

## Acquisition

Once Nails are made the player can place blueprints for a Iron Clad Door on the Map, typically in the gap between Walls (although if the Door is placed on top of an existing Wall or Wall blueprint, the Wall will be deconstructed, or the blueprint cancelled). With the required components in supply a Clanfolk member with sufficient Buildings Skills Priority will collect them and go build the Door.
Clean Wool

**Clean Wool** is a part of the Wool production process.

## Usage

Processing 25 Clean Wool at a Spinning Wheel will produce 25 Wool Hanks. This is used in the production of Wool Clothing.

## Acquisition

After building a Wool Dressing the player can instruct Clanfolk to process Raw Wool into Clean Wool. Once the instruction is given a Clanfolk member with sufficient Clothes Skills Priority will collect the Raw Wool (along with Wood Ash and Water Jugs) and perform the task.
An Auto Supply can be used to try and keep a minimum amount of Clean Wool in the colony supply but does not ensure the supply of Raw Wool etc.

Mountains Traders may sell Clean Wool to the players Clan at 2 stars Reputation.

 Raw Wool •  **Clean Wool** •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Chicken

A **Chicken** is an animal in *Clanfolk*.

Among the Livestock the player may choose for their Clan, there are *Chickens*, useful for providing Eggs that can be used to feed the Clanfolk. With at least one Rooster, any eggs laid by Hens may be fertilised; Fertile Eggs that are incubated by Hens become Chicks. All unfertilised eggs can be added to food stores.

At game setup the player may choose to add Chicken(s) to the starting resources, during the game Traders may also buy and sell Chickens.

## Animal Husbandry

Like all Livestock, Chickens have the basic needs of Health, Animal Food, Water, Care and Manure. To maintain Care, each Chicken requires an Animal Bed to sleep on (or brood over a fertilised egg). If that bed is inside, the Chicken will only be able enter the room through a Critter Door (the larger Branch Barn Door etc. are not usable by Chickens).

As long as they can get to a Lake, Chickens will deal with their own water needs although this will reduce their Care level in Winter due to cold. During Spring, Summer and Autumn, Chickens can feed themselves by grazing on from grasses growing wild. During Winter, Chickens can be watered by using an indoor Water Trough, and fed using a Grain Trough (with seeds/grain) or Hay Trough (Hay).

## Life Stages

Chickens are either female (Hens) or male (Roosters), and have several life stages.

 Senior Hen or Rooster |  |  | Hens become infertile.Senior Chickens are sold cheaper by Traders.Seniors still provide the same resources as an Adult Chicken when slaughtered.

## Slaughter

* The player may choose to *break down* Fertile Eggs converting them to ordinary Eggs.
* Chickens may be slaughtered to obtain Raw Meat. Unlike with other Livestock, this task is completed by a Clanfolk member with sufficient Gathering Skills Priority, and does not require an Axe or produce Fresh Hide. After slaughter, the dead Chicken can be butchered on a Butcher Block by a Clanfolk member with sufficient Hunting Skill.

 Adult/Senior | 8

## Trader Prices

Like other Livestock, the price (in  Coins) of Chickens bought and sold by Traders is dependent on their sex, life stage, and Health & Care levels. In general, animals are bought and sold for higher prices if they are adult females of breeding age, and have full Health and Care values.

As the Coast Clan is the only Clan willing to sell Chickens to the players Clan, and only after reaching 2 stars Reputation, making other trades with them will allow purchase sooner. Traders from the other three Clans (Mountains, Forest, Plains) may buy Chickens from the player's Clan.

### Standard Chicken Buy and Sell Prices

The following buy and sell prices assume full Health and Care values:

### Discount Chicken Buy and Sell Prices

Livestock are sometimes offered for sale by Traders with low Health or Care values at greatly reduced prices:

If purchased, these animals can be re-sold at a higher (full) price once their basic needs are met.

## Gallery

A fertilized egg that may hatch into a ChickA baby ChickA juvenile PulletAn adult HenAn adult Rooster
Charcoal Kiln

A **Charcoal Kiln** is where Clanfolk produce fuel that burns hotter.

## Usage

* Once the player gives the command to make Charcoal at the Charcoal Kiln someone from the Clan will collect Branches and Clay and load them into the Charcoal Kiln, after operation time Charcoal will be produced with a by-product of Wood Ash. There is no need for any Clanfolk to remain at the Charcoal Kiln during the manufacture.
* If the player wants their Clanfolk to make just Wood Ash that command can be given instead. Leading to someone bringing Bark to the Charcoal Kiln and setting it alight. Again, no-one need remain at the Charcoal Kiln while it operates.

Once they are unlocked, the following items can be crafted at the Charcoal Kiln.
Crafting time corresponds to a Clanfolk Member with Crafting level 0 and neutral Work Speed.

## Acquisition

After they Gather Clay for the first time Clanfolk gain the ability to build a Charcoal Kiln. Once the player gives the command from the Objects menu a member of the Clan with sufficient Building Skills Priority will collect the required Straw and Clay then construct the Charcoal Kiln, potentially clearing the land first if need be.
Clothing Basket

A **Clothing Basket** is a way to keep clothes off the floor.

## Usage

Clanfolk will require clothing changes based on temperature and other weather conditions. Having a variety of clothing in the colony will allow them to regulate such concerns but unused clothing will require space. A Clothing Basket keeps clothing in one place.
A Basket will hold up to six items of clothing, more space efficient than a Stockpile which will only have one item per tile.

Further down the Ideas Tree the player may unlock Wardrobes which are even more space efficient.

Building a Clothing Basket unlocks the Cat Bed.

## Acquisition

After creating their first Sack Cloth Shirt Clanfolk gain the ability to create Clothing Baskets, the player can find the command in the Objects menu. Once a blueprint is placed a Clanfolk member with sufficient Building Skills Priority will gather the required Ingredients and craft the Clothing Basket.
Branch Barn Door

A **Branch Barn Door** allows animals and Clanfolk to pass through.

## Usage

Especially during Winter, the player may wish to allow Livestock a place sheltered from the elements; putting a Branch Barn Door in a Wall allows Livestock (aside from Chickens) access to Rooms. Once constructed, the Branch Barn Door (unlike other doors) can only have the lock level modified between two different modes: allow all humans, livestock (except Chickens), and pets; or only humans.

NB. Apart from the Straw Curtain, all Doors are *"airtight"* and so will help retain heat in a room if used as an external door.

## Acquisition

Once Twine is made the player can place blueprints for a Branch Barn Door on the Map, typically in the gap between walls (although if the Door is placed on top of an existing Wall or Wall blueprint, the Wall will be deconstructed, or the blueprint cancelled). With the required components in supply a Clanfolk member with sufficient Buildings Skills Priority will collect them and go build the Door.
Flammable Blocker

A **Flammable Blocker** region keeps items that could catch fire from being left on those tiles.

## Usage

Many Objects throw sparks during their use (e.g. Cooking Fires and Standing Torches), those sparks can ignite flammable Items, Walls etc. they land on. By using a Flammable Blocker in the range of those sparks the player can effectively instruct the Clanfolk to reduce the likelihood that fire will engulf the colony.

NB. Grass growing in the area may still catch fire.

## Acquisition

Once able to designate such a space on the Map the player need only click and drag the box, no Clanfolk are required to do anything.
While preventing things being placed on particular tiles, the menu option is found in the Stockpiles menu.

In game Flammable Blocker
Decorative Tartan

**Decorative Tartan** is a decoration and crafting component.

## Usage

* Decorative Tartans can be placed in the "Fitted" Decor slot of Wall Tables, or Beds, improving the surrounding environment value. There is no warming effect on beds.
* Decorative Tartans are used to craft the following decorative Objects: Tartan Mat, Tartan Rug, Large Tartan Rug, Wall Tartan, and Standing Banner.

Decorative Tartans can be stored in Decoration Shelves.

## Acquisition

Decorative Tartans can be crafted at a Tailor Bench once Tartan Cloth has been crafted for the first time. The player may either click on the icon on the build menu directly, adding a single Decorative Tartan to the queue; or make use of the Auto Supply option to ensure that the Clanfolk will create more if the colony ends up with fewer than a particular count.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Straw Roof

A **Straw Roof** keeps the rain off the ground below.

## Usage

Like all other Roofs the Straw Roof requires support from a wall, and can extend a specific distance from walls without further support. The Straw Roof has a *Span* of 3, allowing the Roof to extend three tiles away from its support (measured along orthagonal crossings, not diagonally). When built from walls on opposite sides of a rectangular grid a roof gains a 'free' tile of span in the gap; as such a room with a Straw Roof can be 7 tiles wide in one direction without a need for further support in the room. Building Doors may temporarily interfere with the determination of span so players may want to finish the walls and doors before instructing Clanfolk to build the centre of the roof.

Heat loss from a room with a Straw Roof is less than that of a Mountain Room with unchanged roof. During Winter the Clanfolk will be more comfortable in rooms with a constructed roof rather than Mountain.

A roof may be constructed over an outdoor area to keep Rain off of Objects and Ingredients that should be kept dry. This can be managed from a single support column (similar to an umbrella), expanding out with no need for further walls. With a Straw Roof this can result in 36 tiles being sheltered from a single support.

NB. It is not possible to build Roofs that overhang Lake tiles.

## Acquisition

After constructing a Thresher the Clanfolk gain the ability to create Straw Roofs. The player can place blueprints for such over any area of the Map (aside from Lakes and Mountains), but only those tiles that would be supported by Wall tiles (or other roof tiles) will display as normal. If the tile would not be adequately supported it will show with a red icon. Clanfolk with sufficient Building Skills Priority will collect the required Straw and build roofing where it will be supported.
Corpse (Stockpile)

A **Corpse (Stockpile)** is a place Clanfolk can put dead things.

## Usage

If Clanfolk slaughter Livestock or kill wildlife the resulting corpse(s) will cause a negative mood Attributes to those Clanfolk able to see them. A Corpse (Stockpile) some distance from the main colony will reduce that debuff.

## Acquisition

With the completion of the first Hunt Wild Animals Job, or slaughter of Livestock, the Clanfolk unlock this Idea. The player need only click and drag a box on the map, no member of the clan needs to actually build anything.

N.B. The Environment rating of the stockpile does not include the contents. It is for the designated Stockpile alone.

In game Corpse Stockpile
Fancy Wood Floor

A **Fancy Wood Floor** is a place for Clanfolk to walk.

## Usage

* When walking across a Fancy Wood Floor Clanfolk experience an increase in walk speed.
* Having a Fancy Wood Floor will improve the Environment rating of a room (but does nothing for outdoor environment ratings).

## Acquisition

To be able to build Fancy Wood Floor the Clanfolk must have built a Work Bench. After this requirement is reached the player may instruct the Clanfolk to construct lengths or sections of Floor, members with sufficient Building Skills Priority will collect the required components and start building the floor.