Visitor Center

The **Visitor Center** is the Summer Bar's Library. It was created for tourism, but is unfortunately rarely used for such.

The Paper Crown is unlocked as a 100% Collection reward when all the needed resources have been donated.

## Inhabitants

Skimmer is the Visitor Center's librarian.

## Resources

The following resources are needed to restore the Visitor Center's Paperbark Collection:

**Dandelion Catalogue**
 Succulent

 Yellow Shell

 Glass Lens

 Flowstone

 Bioluminescent Pod

**Canary Catalogue**
 Twig

 Branch

 Glass Shard

 Sandstone

 Driftwood

**Coral Catalogue**
 Crimson Shell

 Yellow Shell

 Azure Shell

 Sandstone

 Dew Bell

**Viridian Catalogue**
 Bough

 Water Sprout

 Crimson Shell

 Rot Wax

## Books

###
 Canary Catalogue

#### A New Horizon

 History, requires 2 resources. Also unlocks Summer Lamp utility.
*" The Guardians of the Grove inspired us, and some sought to expand their horizons beyond the sea. Architects, sufficient in building knowledge, gathered to build them a grand dock: Vista Outpost. It was to serve as the Guardians' threshold to a new frontier. While two Guardians elected to remain, the others reveled in the coming adventure. "*
#### Marvelous Mechanisms

 Study, requires 3 resources.
*" The newest village, Vista Outpost was built with new-wave architecture, incorporating hydroponics to contain Dew. It is the only thing that allows us to sustain life so far from the Grove's center. Still, much of it is sadly incomplete. Inaccessible to most, only our most agile dowsers are able to manipulate our many underwater contraptions. "*
#### An Abrupt End

 History, requires 5 resources.
*" Just as Vista Outpost began to flourish, the Guardians' Voyage never returned. Many of the Greenlings who started the Outpost left. The Seafolk who are unable to call any other place home remain, carrying the painful memory of what the town was meant to be. "*
###
 Coral Catalogue

#### Birthplace: The Sea

 Study, requires 3 resources.
*" Seafolk are aquatic animals that have gained sentience through coming into contact with the life-sustaining Dew within the Grove. Hungry for knowledge, they come on land to grow their connection with the Grove's denizens. Unfortunately, their need for Seawater forces them to straddle the strip between the Sea and the Grove. "*
#### Aquatic Ancestry

 History, requires 4 resources. Also unlocks Warding Bell utility.
*" The Summer Bar was first pioneered by various Seafolk. As they one-by-one emerged from the Sea, they lived a primitive yet self-sufficient life as a community. They conducted small trade through any Frog brave enough to interact with them. "*
#### Guardian: Blue

 Culture, requires 5 resources. Also unlocks Beach Umbrella utility.
*" As Blue was a conglomeration of organisms, some similarities were drawn between our Guardian and the encroaching Rot found in Autumn Town. Questions were raised as to whether Oozes were capable of holding the same characteristics as Seafolk. Over time, Blue became an intense fighter, intent to prove their loyalty to the others who resisted the Rot. "*
###
 Dandelion Catalogue

#### A Slice of Sea

 Ecology, requires 2 resources. Also unlocks Glass Coral Tank utility.
*" Upon reaching the Sea, most Dew is too thin to do much. However, its life-giving force still creates an atmosphere of rapid growth. Its power is so potent, certain aquatic flora find it possible to grow above water. "*
#### Amphibious Neighbors

 Culture, requires 3 resources. Also unlocks Drywood Fence utility.
*" While smaller, Lilyputt's founding predates the Outpost's construction. Many of the rivers' Frogs felt kinship with their fellow waterborne Seafolk and settled nearby. While their relationship once flourished, hard times have severed most physical and social connections between the Villages. "*
#### The Waterlog

 Ecology, requires 5 resources. Also unlocks Summer Request Board utility.
*" Though the Summer Bar still holds a fair amount of dew, more fibrous plant life find it hard to grow in salted earth. Most of the Outpost's local materials are procured from the Waterlog, an artificial mine built from a dead branch of the Grove. "*
###
 Viridian Catalogue

#### Sandy Cacti

 Culture, requires 2 resources. Also unlocks Stone Deposit utility.
*" Most Cacti that grow in the Summer Bar don't hold enough Dew to become conscious. The further from the center of the Grove, the harder it is for Dew to reach people. Some Seafolk feel the weight of their existence, intent to take care of their Dew-less neighbors. "*
#### Greenling Leader

 Culture, requires 3 resources. Also unlocks Vista Lounge utility.
*" Odd as it is, Saguaro is the trusted leader of Vista Outpost. While the Seafolk are determined to represent themselves in the Grove, many see following the large Cacti as their commitment to life-on-land. "Not like I can go anywhere," Saguaro says, rooted like many Greenlings, unable to leave the Summer Bar. "*
#### Guardian: Hop

 Ecology, requires 4 resources.
*" Hop was orginally a timid gatherer of Lilyputt. However, news of Cane's victories brought pride to the Frogs, and emboldened Hop to hone their skills as a Dowser. With their doubled efforts and keen eye, the Sea became seen as a source of abundant, unique value. "*