Souma Nakajima (Played by Kai)

## Player Information

* Discord Name: kaikaiiro
* Age: 31
* Time Zone: EST

## Character Information

* Universe of Origin: Fandomless
* OC
* Latecomer

## Description

### Distinguishing Features

His natural eye color is a striking, glowing radioactive green with almond shaped pupils, though he may choose to change the appearance to blend in among humans. He has reddish pink hair with a brown underlayer - long and positioned in two teased pigtails. He has quite a few mods: right eyebrow, bridge, tongue, nose (left side), septum, medusa, canine bites, dahlia, chin/labret, industrial, daith, snug, helix, vertical industrial, navel, hips, nipples, smiley frenulum, and 5/8" (16mm) gauged earlobes.

He also has “VICIOUS” tattooed across his stomach, and a star on his back. Other distinguishing features in his fully humanoid form would be a massive scar on his right thigh—three large gashes from a nasty run in with a nekomata sometime ago. In addition, two distinct scars tapering from either corner of his mouth, resembling an extended smile.

There are certain peculiarities about his human form that can be difficult to hide. He still has three inch horns on either side of his forehead, pointed ears, large and curved fangs, two tongues instead of one (though most people think it is a split tongue), twelve fingers, and thirteen toes.These features are especially difficult to hide if he is drunk, and he will often forget to. As he rarely keeps the company of unaware mortals, there’s generally no need.

In his full oni form, he’s considerably bulkier than his humanoid form, though small for his species. He stands at eight feet tall and has red, coriaceous skin, and a wild mane of greasy, black hair. His nails are ragged and talon-like. His face is permanently twisted into a scowl and all of his piercings are magically enhanced to resize with him. His horns also grow to size, coming in at about half a foot in length and growing directly up and outward from his forehead. His nose is much wider and his eyes are smaller and sunken in. His lips are always pulled back in a pained grimace, tusk-like fangs protruding and curving back toward his ear

### Personality Traits

**Moral Alignment:** Chaotic Evil

**MBTI:** ENTP (The Debater)

**Positives:** knowledgeable, flexible, quick thinker, original, analytical, imaginative, creative, artistic, excellent brainstormer, charismatic, enthusiastic, energetic

**Negative:** very argumentative, insensitive, intolerant, difficulty focusing, loses interest easily, dislikes practicality

**Likes:** sketching, watercolor, writing poetry, performing, singing, ambiguity, physical warmth, small displays of kindess or thoughtfulness, chaos, baking, alternative fashion, rock music, metal, body mods, piercings, taking risks, daring tasks, arguing, physical fights, the taste of human flesh, the crunch of bone, blood curdling screams, mukbang

**Dislikes:** routine, mundane tasks, sitting still, traveling, executing plans, working hard, being quiet, losing, being proved wrong, most humans, older men, feeling trapped, conformity, being told what to do, having beans thrown at him

**Fears:** being killed or sent to back to Jigoku, losing control, being stuck in a laughter loop, placing trust in another person, small spaces, restraints, beans

### Skills

**Supernatural Voice:** Defined as the ability to cause various effects with one’s voice. Souma’s abilities have physical, emotional, and hypnotic effects depending on what he intends. The effects of his voice also are dependent on his own emotional state and physical well-being. This ability is a double-edged sword as 1) he does not always have control over it and 2) he is not immune from certain effects.

**Hypnotic Voice:** The power to hypnotize others via one's voice. This refers specifically to the ability to make someone perform certain actions according to Souma’s wishes. This can include simple things (such as fetching a glass of water) or more complex hypnosis (total brainwashing in addition to performing a physical action). The more complex the action, the more taxing it is for him.

**Empathetic Voice:** The ability to manipulate the emotions of other sentient beings through one's voice. It’s very common for Souma to even do this by mistake, particularly when he’s feeling a very intense emotion. A person may experience this as feeling like his energy is “infectious” when it is unintentional. (For example: Souma dissolves into laughter and your character can’t help but laugh, too.) If used as a malicious attack, though, they will experience whatever emotion Souma desires temporarily.

**Destructive Voice:** The ability to cause injury and physical destruction through one’s voice. While Souma’s speaking voice alone is not enough to do damage, with enough intent, emotion, and volume he could kill a mortal person within just a few minutes. This ability also has some passive effects. For example: a short fit of squealing laughter may cause a person’s ears to start aching, or it may even give them a headache. If they are especially vulnerable to psychic or auditory attacks, their ears may even start to bleed. Effects vary from character to character and are largely up to the player.

**Oni Physiology:** The power to turn into an oni. Shapeshifting is a natural skill for oni of Souma’s caliber. Being a creautre of hell, he can withstand tons of damage. Fire has no impact on him. He can shapeshift between oni form and human form with ease. Certain features (horns, fangs, extra toes and fingers) are very hard for him to hide, especially when drunk.

**Powerful Bite:** The power to have an incredibly powerful bite. He has a particularly strong bite owing to his tusk-like fangs, sharp teeth, strong jaw-muscles, and overall increased strength.

**Powerhouse Physiology:** Possessing an enhanced physiology suited for immense strength. Souma’s muscles are many times more efficient than that of a normal human being. Even his skeleton are many times harder than a normal human's so that he can operate at immense physical strength. The chemical process of his musculature is also highly enhanced so that hisbody does not generate fatigue poisons, the normal by-product of physical stress, which forces the body to rest.

**Enhanced Senses:** The power to possess extremely accurate senses, far more accurate than the average human. Souma is especially good at sniffing out high-grade alcohol.

**Temperature Regulation:** The ability to regulate the temperature of his body at will. He can withstand extreme temperatures on either side of the scale.

**Horn Protrusion:** The inherent ability to have horns protruding from one’s body. Souma’s horns protrude from his forehead and can be used offensively in either form, though more effectively in his oni form.

**Regenerative Healing:** The power to rapidly heal. There is no activation required for this ability as it happens on a subconscious level. Any time Souma’s body is injured it will automatically and rapidly heal itself, even growing back limbs, organs and digits.

**Feral Mind:** The power to tap into a feral state of mind. While in this animal-like state of mind, Souma is able release an unstoppable rage which allows him to perform in vastly increased capacity, taking and devling out an incredible amount of damage that he could not do otherwise.

**Illusion Creation:** The ability to create and see through illusions.

**Emotion Empowerment:** The power to gain strength from emotions. Especially in the case of extreme emotions.

**Near Immortality:** The ability to never die a natural death. Death is not completely impossible in Souma’s case, but is extremely unlikely owing to his physique and species - especially because he does not age.

**Omnilingualism:** This ability allows Souma to speak, understand, read, and write any language that he is exposed to. This ability is not without its faults, as idioms don’t directly translate well. He may still be confused by phrases such as “I could eat an elephant.”

**Zoolingualism:** The power to talk to animal life forms and understand their reactions. This extends to people with animal or beast forms as well. When he speaks with animals, his own human will only sound like the appropriate animal sound to members of other species/people without this ability. (i.e., if speaking with a dog, he may sound like he’s whining or barking to a human, but to the dog it’s actual speech.)

**Fear Inducement:** The power to evoke extreme fear and horror in others. Humans may find themselves being afraid of him for no reason, and therefore their judgment and perception may be severely impaired by simply being in his company. Supernaturals in general are not affected by this mostly passive ability, with the minor exception of those who are easily frightened.

## Background

### History

*(TW: implied CSA, abduction of a child, murder of children, consumption of humans by supernatural creatures)*

Souta Nakajima was born in Nagoya, Japan to Ichirou and Chiyoko Nakajima on June 27, 1925. He was the sweet and affectionate older brother to Touya, who was born in the fall of 1928, and to hardworking parents ( ) who, though well meaning, were frequently kept busy with their obligation to keep the family brewery running. They were honest, hardworking people who had a positive reputation among those they employed; in fact, the workers who lived in the brewery for seven months out of the year were as good as family. Perhaps that's how it happened. They lowered their guard.

Souta, age twelve. Touya, age nine. It had been Souta's idea. They packed a few bags, glanced back at the brewery with resentment for their neglectful parents, and headed down the snow covered road. They were determined to make it a visiting circus. Souta was convinced they'd be able to hitch a ride and join them. They were hard workers, he reasoned, and they had both always been so artistic. They had talent! Why waste it on a stupid old brewery, anyway? Tradition be damned, they were going to live their dream. Or, so he thought. One of the brewery workers, a tall, handsome, barrel-chested man of fifty-two years-old, spotted them trudging through the snow. He pulled over on his way home and fought with the wind to push his door open. With an immaculate, friendly grin he offered them a ride home. They never made it to the circus, and nor did they ever go back to the brewery again.

A dark crawl space crowded with other children became their new home. Their parents' rare affections seemed abundant compared the long nights they were left without food. The worker would disappear for long stretches of time, returning only when he could slip away without being missed. But that wasn't the worst of it. When he would return, his abusive, rough hands were icy. His eyes were full of malice as he would descend upon them. A wicked smirk never left his face as he looked on his prisoners. Each time he returned, he would lift a child out from under the floorboards to go home. Only those on their best behavior earned that right, he said. So they'd better behave. The stench was overwhelming. Not just of the human filth, but the scent of decay. It hung like the cobwebs in their faces and crawled over their skin, filling their lungs. The children cried, knowing that the only home waiting for them was an early grave.

By the time that the worker finally reached for Touya, he was a year older. The other children were gone. Souta begged to come with him. He didn't want to be left alone. But the worker refused. This was his fatal mistake. It was Souta who, desparate to save his brother, who found a weak spot in the floorboards. It was Souta who, hearing Touya's horrified screams, went tearing -- despite his sore and underused limbs -- into the bedroom with a the first weapon he could find: a discarded hammer. It was Souta who brought the hammer down onto his skull again and again and again. It was sweet, affectionate Souta who killed the monster before the monster could kill his brother. And once the deed was done, They ran. Without looking back.

No formal education. No parents. No family. Souta and Touya lived as nomads and criminals, drifting into adulthood knowing only enough to get by. And they stole what they could, even killed when it suited them. Souta was only twenty-six when their humans lives ended abruptly. A figure shrouded in shadows and with glowing, red eyes, manifested over them as they raided a corpse and cast judgement upon them. They were unfit for human lives. They were forced from their human bodies and casted into new forms. Undead. Unaging. Strong. Vicious. And bloodthirsty. The towering, red-skinned oni of nightmares and old folklore were no longer fantasy, but reality. Their new objective? To punish and dispose of sinful humans before sending them to hell. Usually, devouring them. With little reluctance -- with more enthusiasm than anything -- the brothers took on new names (Touma and Souma) and created the Carnnibal Carnival: a carnival designed to entertain supernatural creatures that feed on humans while also punishing and discarding of wicked humans.

And now, upon chasing down a trespasser on carnival grounds, Souma has ended up in the Nexus Hub. And he's royally pissed off about it.

### Motivations and Goals

To kick some fucking ass and get the hell home. He wants his carnival and his train back! He wants to reunite with his brother, Touma.

## Room

Step into the mystical realm of Souma's abode within the Nexus Hub's Harmony Quarters, where the atmosphere thrives on a blend of enchanting mystery and alluring darkness. The room exudes an aura reminiscent of a vintage carnival or circus, adorned with black and white pinstripes that evoke a sense of theatrical elegance. Soft lanterns cast a subdued glow, recreating the ambiance of a wandering carnival under the cloak of night.

Curiosities and antiquities take center stage in this unique space. Antique dolls, each radiating an air of peculiar charm, are encased in glass displays that hint at hidden stories. A collection of art supplies stands ready for Souma's creative outpourings, including canvases, brushes, and sketchbooks. An antique easel holds the promise of artistic exploration, allowing Souma to channel his inventive spirit.

Ephemeral echoes of carnival merriment linger in the air, resonating with the whispers of laughter and gasps from spectators. Velvet curtains in deep, rich hues create intimate corners reminiscent of canvas tents, where one can relax and embrace the captivating atmosphere. Amidst all this, a touch of Souma's love for trains is found, with a model train winding its way around a vintage table, and a simulated train-car window offering the sensation of a journey in motion.

The room is a harmonious blend of light and shadow, whimsy and intrigue, capturing Souma's diverse tastes and artistic inclinations. It serves as a personal sanctuary where he can delve into his creative depths, find solace in the enigmatic, and be transported to a realm where reality and illusion intertwine.

### Roommates

Wilder Black (Played by Nerdy) & Savior (played by Daisydactyl)