Dark Secrets

Dark Secrets is a campaign in First Human Book.

## Background

Gardon Bloodclaw commanded Salomar the Healer and Aedale to investigate why Demon Legion attacked the outpost and investigate the tunnel near the base.

## Opening

Salomar and Aedale arrived at the tunnels.

## Quest

### Main Quest:

* Find the power source.
* Aedale and Salomar the Healer must survive.

Description: Aedale and Salomar found a secret cave. Aedale could feel that there is something very powerful in this cave. They have to locate the power source and claim it for the Empire.

* Defeat Rahandir Drakeskull.
* Salomar and Aedale must survive.

Description:

### Side Quest:

* Find Gold Stashes (4).

Description: The Imperials have found some gold caches in this cave. Admiral Merlon, the officer in charge of the Imperial Fleet could use the extra gold to build additional ships. Salomar and Aedale could gather and send it to him.

## The Battle

They moved carefully, engaging Demons, Kobolds and Ancient Guardians in the way, while also having the idea of taking Gold Coins for Admiral Merlon Seabright's future use. Upon arriving on a crossroad, they overheard the Demon Slaves are planning for something, then leaves for the area. They must go to the power source before the Demons do, Aedale burned a mushroom forest to make a shortcut. They razed a Demon Slave outpost, killing Commander Iral and looting Gold on them.

Then they went through the burned area, but shocked to see Undead, Demons and their Slaves are fighting. They defeated them altogether and eliminating enemies along the way. They dodged the Demon Slaves loitering the gate, and the main Souleater and Darkblade Demons are standing inside the gate. After dealing with the Eredar inside the library and getting tomes and collecting all the Gold in the area, they saw corpses being burnt, that is to prevent Undead from using them. Then, they turned left and fought Demons, Undead and Ancient Guardians up to the waygate. They entered and defeated the Undead guarding another gate.

Rahandir Drakeskull was on the room where the power source came from, the duo arrived. But they were too late, as Rahandir destroyed the artifact. Then they faced the Undead Lich, defeating him or just got bored with them, unknowingly a shard survived and either Aedale took it, or Salomar the Healer persuaded her from taking it. Then they leave for the coast, as Aedale sensed another power source.

### True Story

The gameplay still the same, but with addition of Sir Cheveran and his Holy Light, Orgen and his Dwarven riflemen, and Gerrazar Order soldiers. They still had to fight through large clusters of enemies, until you reach the room where the power source is.

## Aftermath

The duo left for the coast for a transport to the island, after the search. Rahandir Drakeskull was "killed", but not really.

## Outcomes

Should you ignore the shard, Aedale will be pissed off, but she remains pure of the corruption. Combined with not taking the artifact on the island, she will not be corrupted.

Should you take the shard, she will be stronger, but already sealed her fate to corruption.

## Note

Do not approach the gate, you will fail the mission when you did that.

## True Story

The mission was revamped. The changes are:

* Many characters added: Sir Cheveran the Black, Orgen Bloodstone and several Knights, a Firemage, and Riflemen were in the mission.
* The crossroad Cutscene replaced the Demon Slave patrol, with Orgen and his squad.
* The Ancient Guardians in early stages were replaced by Kobolds.
* The towers in the main entrance were changed. So are the soldiers guarding it. Knights replaced Elites.
* Aedale consumed the shard nonetheless, no choice for her to ignore it.
* Orgen was there to secure or destroy the tunnels.
* The colors of the enemy changed: Demon Slaves became Peanut.
* The Kobolds there were not neutral at all. They were became Kindling Failures.