recursal/Fanatic-Fandom huggingface dataset:
Build:Blood Bullet 2.0

**Blood Bullet 2.0** is a Character Build in *Outward*, created by Sk0ooma.

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   **Magic Damage:**  ►▰▰▰▰    [4/5]

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   **Physical Damage:**  ►▰▰▰      [3/5]

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   **Movement Speed:**  ►▰▰▰▰▰  [5/5]

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   **Mana Management:**  ►▰▰▰▰    [4/5]

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   **Stamina Management:**   ►▰▰▰▰    [4/5]

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   **Health Management:**  ►▰▰▰▰▰  [5/5]

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   **Mechanical Intensity:**  ►▰▰▰▰▰  [5/5]

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   **Utility:**  ►▰▰▰▰▰  [5/5]

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## Full Build Details

Become Death! This is the Official spiritual successor to my original Blood Bullet build at launch. My original build was nerfed HARD when they added a large cooldown timer to the namesake skill in an early patch, however with the release of the Soroboreans DLC and the Speedster class, I have brought it back arguably stronger and more versatile than ever! A super high speed and fast paced combat that disintegrates nearly everything in the game, and for the enemies resistant to decay, or just large groups, the build can shift to a micro version of my Hex Hunter!

STATS:

* Health: 120
* Stamina: 120
* Mana: 120 (5 points @ Leyline)

GEAR:

* Scavenger Scarf w/ Unassuming Ingenuity OR Scholar Circlet w/ Arcane Unison (doesn't look as cool)
* Antique Plate Garb w/ Spirit of Harmattan
* Tenebrous Boots w/ Speed and Efficiency
* Boozu Hide Backpack
* Scepter of the Cruel Priest w/ Whiplash
* Chimera Pistol
* Wolf Bow w/ Snow (for long range Hex “sniping”)

PRIMARY ITEMS:

* Purpkin Pie (reduce cooldown)
* Spiked Alertness Potions
* Illuminating Potions (Mana Regen)
* Horror's Potions (quick corruption)
* Antidotes (for emergency 100% corruption Extreme Poison)
* Assassin Elixir (increases speed and also adds AoE extreme poison to probe blast hits)
* Plant Tents (for repairing in the field while maintaining our hunger and thirst levels, you will not be sleeping much)

FOODS:

* mostly replace stamina and health potions and helps with the 100% hunger rate from corruption
* Diadème de Gibier (speed bonus)
* Purpkin Pie (speed bonus & CDR)

STATUS EFFECTS:

* Defiled (+50% decay damage)
* Needs: Tired (+15-30% Elemental Damage)
Blue Chamber's Conflux Path

**Blue Chamber's Conflux Path** is a location on Conflux Mountain, which leads to Conflux Chambers.

## Description

**Blue Chamber's Conflux Path** is located around half way up the mountain on the southern side.

This dungeon is a maze, and there is a drop-down immediately at the start. The only way out once dropping down is by finding the Conflux Chambers, or by being defeated.

## Path to Conflux Chambers

To reach Conflux Chambers from the entrance, follow the **Blue Skulls**:

* Take an immediate right turn.
* Turn right at the next intersection.
* Head straight through on the next intersection. If you see stairs down to your right, you're in the right place.
* Take the stairs down to your right on the next intersection.
* Follow the path around to the door.

## Enemies

* 3x Armored Troglodyte
* 3x Mana Troglodyte
* 5x Troglodyte
* 1x Arcane Elemental (Ethereal)
* 1x Mana Mantis

## Loot

### Loot Containers

* 2x Chest
* 1x Trog Chest
* 1x Knight's Corpse
* 1x Scavenger's Corpse
* 3x Junk Pile

### Gatherables

* 5x Mana Stone Vein
* 2x Iron Vein
* 1x Palladium Vein
* 1x Star Mushroom
* 2x Common (green) Mushroom
* 2x Blood Mushroom
* 1x Turmmip

## See Also

* Heroic Kingdom's Conflux Path
* Holy Mission's Conflux Path
* **Blue Chamber's Conflux Path**
* Conflux Chambers
* Conflux Mountain
* Locations
0.0.2.3

**0.0.2.3**
was released on the 20th of February 2018 and was succeeded by 0.0.3.0.

## Changes

**0.0.2.3**
provided the following changes:

* OCULUS INPUT SUPPORT
* We now have inputs for Oculus, which allows for room rotation, and better controls in general.
* Grip button to grab.
* Double trigger to toggle hold grab.
* Down on both joysticks to enter equipment mode.
* Joystick directions for hand gestures.
* 'A' and 'X' to teleport.
* 'B' and 'Y' to rotate \*45 degrees, in respective directions. So 'B' to turn right, and 'Y' to turn left.
* Oculus should be automatically detected by the game, but will fall back to SteamVR automatically.
* Improvements to server stability. (Minor RAM improvements.)
* Fixed issue resulting in players not properly joining a server.
* Fixed issue where the game displayed the incorrect game version and players weren't able to join servers.
* Fixed issue causing items to despawn on death.
* Stone has received an overall damage nerf.
* Blacksmithing tools have been buffed, they were unreasonably slow before.
* Wyrms spawns now calmer for the first few layers, and grow far more intense at deeper layers.
* Minor particle optimizations.

## Related Links

https://www.reddit.com/r/TownshipTale/comments/7ytta4/a\_township\_tale\_official\_patch\_notes\_0023\_oculus/
Build:Ethereal Dancer

**Ethereal Dancer** is a Character Build in *Outward*, created by Kir0x.

## Full Build Details

This build is easy to setup because most of the items and skills can be obtained pretty early on. I was able to beat the entire game with this build even MOBS and Boss with ethereal resistance.

Heroic Kingdom will provide 30%+ to all damage once you finish New Sirocco.

Only sacrifice 1 mana point, you can get up to 40 points mana with the peacemaker elixir, and as you only use mana to activate mist it is better to maintain health and stamina pool.

Primal Ritualist only use ghost drumbs, and get the Battle Rhythm witch will provide you an extra 5 protection. You'll end up at 12 protection that can be buffed to 14 with Cured Pypherfish

Before a fight you should use Rage Boon + Discipline Boon + Mist. Deploying Haunting Beat .

Note that you need to know their movement pattern. Moon Swipe and Perfect Strike are your damage dealers and you can use Brace and Counter-strike + Special attack to knock them down.

Haunting Beat is to provoke Haunted making you dealing more damage and control group of mobs. Reverberation is a finish move great for groups. Infuse Wind is the key of this build, making one of the hard hitting and faster weapons even better.

It is easy to spam attacks and deplete your stamina, be paciente and respect the stamina recovery, you can get hit but no more than 3 ou 4 hits.

Build consist on being very mobile and hit the target between their combos.
You should have all the time three stamina status effects(Well Rested, Stamina Recovery 5, Water), mana recovery and impact resistance. To buff up even more you ethereal damage you can use the Shimmer Potion. With just these you're cable of beating every mob in the game(tested myself).

Hope you like my build!
I called it the Ethereal Dancer because you'll dance with your enemies while they desperate facing the power Ethereal.
Brass-Wolf Backpack

Object ID | 5300070

The **Brass-Wolf Backpack** is a unique type of backpack in Outward. It has a maximum capacity of 75.0 weight, and allows players to wear a lantern.

## Effects

* Provides 15 Protection to the Durability of items in the backpack when hit by enemies
* Provides 2  Protection, much like plate armor.

## Acquired From

World Spawns

* Sand Rose Cave (x1) - behind a large wagon which requires using the lever system in the Cave to reach

*The sources above were generated dynamically. Click here to force an update of the data.*

## Gallery

* Brass Wolf Backpack worn in conjunction with Wolf Plate Armor.
Build:Ethereal warrior

**Ethereal warrior** is a Character Build in *Outward*, created by Yuki.

## Full Build Details

Some examples (you do not need to use any of this, just to help you get started):

To get the most out of this build u need to complete your faction quest taking ancestral memories and blood of giants, you also need all the passive skills that u can aquire from trainers but first of all u have to put a copal armor in a legacy chest while you are on another character ( i prefer putting one already enchanted but its not necessary).
Bright Rich Hat

**Bright Rich Hat** is a type of Armor in *Outward*.

## Enchantments

**Bright Rich Hat** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Helmets
* Equipment
Blood Leech

*DLC:  *The Soroboreans**

 Duration | 120 seconds

**Blood Leech** is a Status Effect and Skill Combination in *Outward*.

This unique effect is obtained by using Dagger Slash on an enemy while inside a Blood Sigil.

## Description

### Effect

* Leech -0.41% of Blood Leech Victim's  Health per second (~50% of their health over 120 seconds)

## Skill Combination

Blood Leech
* Player receives **Blood Leech** status
* Adds +3%  Corruption to caster (once)

Blood Leech

Begins a **Blood Leech**:* Inflicts Blood Leech Victim on target
* Player receives **Blood Leech** status
* Adds +3%  Corruption to caster (once)
Build:Bullet & Turret

**Bullet & Turret** is a Character Build in *Outward*, created by Carpetus.

## Full Build Details

The key mechanic of this build is  abusing. For knockback we need either A LOT of , or just a lot and three consecutive staggers. Therefore, the key ability of this build is Blood Turret, which allows you to passively inflict  per second, and its create a bunch of very convenient synergies that Blood Turret can do together with Pistols.

The first synergy is that both pistols and turrets allow you to switch to full  based build, and The Soroboreans DLC has a lot of  bonus sources. In addition, Blood Turret does a lot of damage in total actually.

The second synergy is that the pistol allows you to halve the enemy's stability, so that the turret knockdown opponent and you can reload your weapon, then repeat.

## Gear & Enchantment

Tenebrous Helm with Order of Discipline enchantment.

Antique Plate Garb with Spirit of Harmattan enchantment.

Tenebrous Boots with Speed and Efficiency enchantment.

Old Legion Gladius with War Memento enchantment. The main-hand weapon is practically not used, so it can be replaced with anything you like.

Boozu Hide Backpack for corruption resistance. This is quite important, since with Defiled you are limited in the spell's cast.

All of this give a high , decrease of  and at least some resistances.

The preferred pistols to use is Cannon Pistol for Confusion and first knockdown, then Chimera Pistol for Elemental Vulnerability, and then Horror Pistol (Because the most damage, and has  damage)

## Skilltree

You are very tied to Skilltrees and cannot change them. Cabal Hermit and Hex Mage needed for Blood Turret (And gives +40% decay damage itself). Mercenary needed fo Blood Bullet.

## Maths

 damage bonus = 45% (from gear) + 30% (from Possessed) + 30% (from Lockwell's Revelation) + 50% (from Defiled) = **155%**

*If you want to play with Alchemical Experiment and use Gift of Blood then **185%***

Blood Bullet with Horror Pistol, without enemy's resistances and with Elemental Vulnerability from Chimera Pistol deal (98х0.8 + 40)\*2.55\*1.25 = **375** decay damage

Blood Turret without enemy's resistances and with Elemental Vulnerability deal 15\*2.55\*1.25 DPS during 30s. Then one turret deal **1434** damage in total.

The damage can rise even more thanks to additional resistance's reduction.

## Rotation

I omit in the rotation Fire and Reload assuming the weapon to use it. The main task is to refresh the Blood Turret every 30s and spam Blood Bullet. I also omitted the number of shots that can be fired in the window between the Blood Bullet. If do all correctly, then almost all solo-targets will be in perpetual stagger and knockdown.

**Note.** The turret will live their 30 seconds even if the Blood Sigil is gone. Use this to make three turrets with one sigil, not two.

**Warning!** Don't refresh the turret too often! You can kill yourself with corruption.
Paladín

**Los Paladines.**

Poseen las habilidades de combate de los guerreros y los poderes divinos de los sacerdotes. Atacan con maza y defienden con escudo, además de lanzar hechizos de curación y resurrección. Pueden mejorar una línea de habilidades particular, dependiendo de la situación para cambiar el rumbo de la batalla.
Razas

Hay muchas **Razas** jugables en Bless Online. Ciertas razas son exclusivas de una de las dos facciones, Hieron o La Unión. No todas las razas tienen acceso a todas las clases.

## Razas que no estarán en la salida

En la planificación actual, una nueva raza saldrá en 2019.

Razas que pueden llegar en el futuro:

## Referencias

1. ↑ https://wccftech.com/bless-online-roadmap-interview/
Breakthrough

**Breakthrough Skills** are passives you can buy at a skill trainer. Purchasing a **breakthrough** skill will cost 1  Breakthrough point. Players only have 3 points per playthrough, so 3 Breakthrough skills can be obtained. All Breakthroughs cost 500  silver.

Purchasing the Breakthrough skill will allow you to unlock the Tier-3 skills on the Skill Tree.

## See Also

* Passives
* Skills
Brutal Greataxe

**Brutal Greataxe** is an two-handed axe in *Outward*.

## Attack Styles

*See also: Two-Handed Axe Animations*

* Alpha Tuanosaur Tail
* Alpha Tuanosaur Tail
* Palladium Scrap

## Enchantments

**Brutal Greataxe** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

World Spawns

* Corsairs' Headquarters (x1) - in a weapon rack near the entrance
* Damp Hunter's Cabin (x1) - stuck in the corpse of a dead Illuminator Horror

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Blocking

**Blocking** is a combat mechanic in *Outward* related to Stability and Impact .

## Effects and Properties

* Blocking prevents **all** damage to Health  from melee attacks or physical projectiles.
	+ Gauntlets only reduce damage taken by 90%.
* Only certain skills can block magical **blasts** (see below).
* Blocking will increase the players maximum stability by 50%, indicated by the the small shield symbol next to the stability bar, and the bar turning orange.
	+ Weapons gain the same 50% bonus as shields, so blocking with even basic starting weapons can be surprisingly effective.
* Shields also grant bonus impact **resistance**, which will continue to apply even if the guard meter is depleted.
* When blocking an attack, you will lose  Stamina equivalent to 1/8th of the impact you received from the attack. So with higher impact resistance, blocking will consume less stamina.  Stamina regeneration is also greatly reduced while holding the block button.
* While blocking, your  Movement Speed is reduced by 40%.

### Projectiles

* Magical **projectiles** can often be blocked with **Shields**, but not by blocking with other Weapons.

## Blocking Skills

### Magic Blocking Skills

Magic Blocking Skills can block **any** attack, including magical blasts.

* Brace
* Mace Infusion
* Shield Infusion

### Parry Skills

Parrying skills will block melee attacks, and then counter with an attack in response.

* Counterstrike
* Pommel Counter
* Serpent's Parry
* Simeon's Gambit
* Warrior's Vein

## See Also

* Impact
* Damage
* Mechanics
* Shields
Easter Egg

**Easter Eggs**
are a seasonal item in the world of A Township Tale that resemble real-life Easter Eggs. They are only available during Easter time.

## Uses

**Easter Eggs**
can be thrown at the floor or slashed with a Weapon which will cause it to explode with confetti and play the sound of a party horn. When a smaller variant of **Easter Egg**
is destroyed, it has a chance of spawning a Chocolate **Easter Egg**
. The pink, larger variant of the **Easter Egg**
have a 100% chance of exploding into confetti and producing 3 smaller variants of **Easter Eggs**
.

## Obtaining

**Easter Eggs**
can only be found during the Easter event, and are found in random areas around the Overworld, as well as on certain plants.

## Variants

Their are 4 variants of **Easter Egg**
.
Here are the variants of **Easter Egg**

* Blue Fun Bit
* Purple Fun Bit
* Pink Fun Bit
* Orange Fun Bit
* Chocolate Fun Bit
0.0.46.0

0.0.46.0 was a pre-Alpha update added to "A Township Tale" on November 26th, 2019, and is expected to be the final update for the 2019 calendar year.

## Full Patch Notes

* Communal Storage added to the world!
	+ Communal Storage units can be found by the blacksmith's and carpenter's for storing resources.
	+ Ores, Ingots, Coal, Woodcut Wedges and Sticks can currently be stored.
		- More in the near-ish future (post Xmas) , like , grass, etc...
	+ You can retrieve how much you donate that day, but after the day's ticked over, you can retrieve only the default amount for that storage unit.
		- For example, if you give 1500 ores to the box, you can take that out again immediately. Other players can only take 20 each that day. When dawn passes over, everyone including the donator can only take 20 per day.
* New Simple Bag added!
	+ Starting recipe in the crafting book.
	+ Requires 10 sticks, and 6 grass clumps.
* Updated Game Engine minor version. (Unity)
	+ Fixes for physics causing server crashes.
		- Most notably experienced when random players died.
* Fixed issue where Archery Skill Light Beam did not damage players.
* Fixed issue where cauldrons and quivers could not be decrafted.
* Fixed issue where lanterns attached to handles were destroyed when handles broke. They will now drop when this occurs.
* Fixed issue with being able to double up guards on short metal handles.
* Fixed issue with curved greatsword blades having a flickering iron version overlapping with itself.

**For Command Console**

* Fixed 'select move exact', and 'select rotate exact' commands.
* Fixed 'select find' command.
Guardián

**Los Guardianes.**

Los guardianes se arman con un escudo y una espada y protegen todo su cuerpo con una armadura pesada. Consideran la valentía, el honor, la camaradería y el espíritu de sacrificio como las virtudes más importantes. Como soldados que han pasado por un entrenamiento difícil, los guardianes cuentan con una gran resistencia y mentalidad, e incluso en el fragor de la batalla pueden mantener un razonamiento claro. Los Guardianes dirigen a sus aliados en base a su rico conocimiento táctico y siempre están protegiendo la línea de frente y aumentando la moral de sus camaradas.

90.68.166.173 13:40 6 jun 2018 (UTC)
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Build:Flame Archer

**Flame Archer** is a Character Build in *Outward*, created by OZDerek.

## Full Build Details

This build only needs 1 Legacy Chest Item, so make an obsidian bow and put it into Cierzo Storage in advance.

# Fire Bonus

* +15 Fire Affinity
* +30 Warm (skill) -> Shamanic Resonance
* +30 Lockwell's Revelation
* +30 Immolate
* +25 Spirit of Levant -> Elite Desert Tunic
* +15 Scarlet Boots
* +10 Wide Black Hat
* +15 Alchemical Experiment
* +10 Fire Totemic Lodge

+180 Fire Damage

-25 enemy fire resistances Scorched -> Astral Bow

Consider Cruelty Brains Unsealed Acrobatics
Build:Aetherbomber Build

**Aetherbomber Build** is a Character Build in *Outward*, created by 100 Percent Outward.

## Full Build Details

The play style is simple get 3 hits on your target to activate aetherbomb then stay back spamming elemental bolts or attacking another enemy proccing another Aetherbomb

This build also stacks ethereal damage for inflicting maximum pain using your skills like elemental discharge & crescendo, and on top of that we have a lot of mobility including our movement speed which gets buffed by Marathoner, on top of that our dodge roll gets buffed by acrobatics allowing us to dodge further. while it does increase our stamina use per dodge, that's where the rogue engineer breakthrough point feather dodge comes into play. This skill lowers the stamina cost of dodging by 50 Percent and allows us to dodge with any bag equipped without encountering those pesky fat rolls.

We will be breaking down the faction, breakthrough points, skills and armor. So first we join The Heroic Kingdom of Levant. Then we take the shamanic resonance breakthrough point from the cabal hermit. As I mentioned above we take Feather Dodge from the rogue engineer, and finally we take Spellblade's Awakening from the Kazite Spellblade.

Now lets talk about our minor active and passive skills, we need the mist buff for +30% Ethereal, brains passive skill for +15% Ethereal, Al chemical Experiment Levant quest line for 15% to all damage. Acrobatics for Dodge Rolls to have increased range, Armor Training that Decreases the stamina and movement penalties from wearing armor by 50%. Swift Foot for extra 10% movement speed, we also use spiritual varnish potion which gives 10% Ethereal damage plus it grants +15 flat Ethereal damage. But with the potion active it lets you use elemental discharge to shoot a bolt of Ethereal at our enemies making them question there existence in this game.

Weapons skills we need will be crescendo and juggernaut. The armor you need will be the manawall legacy set for a combined 30% Ethereal damange.

The weapon we use is the ghost parallel with the Molepig Sigh enchant for a 5+ flat eathereal bonus

so with all skills, buffs and armor we're looking at a potential +125% Ethereal damage with max crescendo and +100% without any stacks of crescendo. If the ghost parallel hits for 46 Ethereal with the enchant and varnish we are looking at 92 damage per swing, and lets not forget the aetherbomb which procs for 150 ethereal damage. I don't know if it scales with your damage but its strong enough on its own and lets you keep damaging your enemies while you kite them saving health

and lastly take the dusk backpack for the 5+ Barrier which stacks nicely with your amors 13 barrier giving you some nice damage absorption from elemental attacks.

The play style is simple get 3 hits on your target to activate aetherbomb then stay back spamming elemental bolts or attacking another enemy proccing another Aetherbomb

all while injecting your foes with some frozen purple covid 20.
0.0.14.0

**0.0.14.0**
is an update released August 2nd 2018 and was succeeded by 0.0.15.0.

## Changes

The most notable changes are:

* Durability has been added back.
* Apple trees have been added to the Overworld.
* Mould racks have been added.

## Full Patch Notes

* Durability is back baby.
* Blocking an attack consumes the hit on the blocker's durability.
* Striking, consumes the hit based on your swing performance, not damage output. (This means high damage weapons don't deteriorate faster than their lesser metal counterparts.)
* The better you strike, the less durability damage your takes, so learn to use things properly.
* Crafting parts and tool/weapon ends have visible stage damage on them, so keep an eye out for those.
* Adding guards and pommels increases the durability of a handle.
* Rack a Mould, we now have dedicated mould racks for your viewing pleasure.
* Moulds added to these racks get bound to the building, securing them.
* Updated visual for moulds.
* Updated smelter for new moulds.
* Adjustments to brazier lighting near smelter.
* Apple trees now spawn in the world.
* You can collect apples from them like other.
* New item can be found in the caves.
* Cooking stands now have a crank, to lower and increase the height of the attached pot.
* Fixed issue where you couldn't dock crafting items to your equipped backpack.
* Improved reliability of blocking visuals on blocking weapons.
* Some stat changes to Wyrms.
* Fixed issue where Wyrms sometimes spawned at the exact same location.
* Minor update to metal textures.
* Updated shield textures to remove legacy assets.
* The doctor has removed pieces of flesh, metal and woods from the player's eye corners (Cleaned render garbage from the corner of the vision at lower frame rates.)
* Reduced instances of fires burning out when a water-filled cauldron was over a made campfire. (May still occur, let us know if it does, and how consistent.)
* Improved effectiveness of waving to put your limbs out of a fire.
Mazmorras

En el mundo de Bless Online existen diversidad de mazmorras tanto para jugadores solitarios como para grupos de 10! Cada mazmorra tiene sus propias características únicas y su historia. La principal razón para adentrarte en estos lugares peligrosos es obtener objetos especiales, pero hay mucho más esperando a los que entren. Desde encontrar secretos ocultos del pasado a lugares especiales donde obtener muchos recursos para la creación de objetos, no hay lugar donde los retos no te esperen. Si estás buscando sensaciones inolvidables y logros para ti y tu grupo, las mazmorras son tu lugar!

## Mazmorras

### Escondite de Guiscardo (La Unión)

Nivel Requerido: 13

Puntos de Equipo: 1655

### Prisión Subterránea de Balmont (Hieron)

Nivel Requerido: 13

Puntos de Equipo: 1655

### Restos de la Escala Durmiente (La Unión)

Nivel Requerido: 22

Puntos de Equipo:

### Mausoleo de los Sabios (Hieron)

Nivel Requerido: 22

Puntos de Equipo:
Escondite de Guiscardo

El ****Escondite de Guiscardo**** es la primera mazmorra de La Unión, donde los jugadores llegarán con nivel 13. Esta al noroeste de Navarra, y su dificultad es baja. Los jugadores experimentados pueden finalizar la mazmorra solos, aunque de todos modos es recomendable entrar con un grupo, por lo menos al principio.

La mazmorra tiene diferentes rutas que pueden ser elegidas para llegar al final de la misma, cada Jefe nos dará equipo azul y Puntos de Aventura.

En la entrada los jugadores obtendrán una misión no repetible en cuanto lleguen al nivel requerido, y las recompensas que se obtienen de los Jefes son repetibles.

## Enemigos

En la mazmorra existen numerosos enemigos, aunque no son una gran amenaza. En el centro del mapa, encontraremos un gran numero de escarabajos que aparecerán a medida que nos movemos, pueden no ser un problema, pero si no tenemos ataques en área, podrían darnos mas de un dolor de cabeza.

### Jefes

 Mano Derecha
 Guiscardo

### Jefe Jailer

El Jefe Jailer es un enemigo simple sin mecánicas especiales. Puede ser vencido sin problemas.

### Mano Derecha de Guiscardo

La Mano Derecha es otro jefe simple, aunque tiene una mecánica notable. Durante el combate, el enemigo levantara su mano y lanzara un ataque en área. Esto tiene un daño medio-alto, por lo que es recomendable evitarlo. Si en algún momento se ve al enemigo levantar su mano, lo mejor es alejarse de el, y volver una vez el área circular roja haya desaparecido.

### Guiscardo

A nivel 13 este jefe puede ser duro, es mejor ir con otra persona en grupo. Guiscardo tiene una animación similar a La Mano Derecha, pero esta vez aparecerán dos Perros Militares de Élite para luchar a su lado.

Siguiendo lo aprendido durante los otros encuentros, hay que evitar las areas rojas, y eliminar los perros mediante ataques de area. Los perros no tienen mucha vida, pero es mejor no dejar que se acumulen muchos de ellos o pueden ser letales.

### Cofre del Tesoro

Después de derrotar al jefe final, se llega al cofre del tesoro que esta justo detrás de Guiscardo. Se abre rompiéndolo mediante ataques, y cuando se abre obtendremos una receta. Esta receta solo se puede aprender una vez, así que es mejor no cogerla y dejársela al resto del grupo si ya la conocemos.

## Recompensas

Los enemigos y jefes de la mazmorra nos dan:

* Recetas azules
* Armadura Verde de nivel 19
* Arma Verde de nivel 19
* Cobre
* Baratija vendible
* Puntos de Aventura
0.0.38.0

**0.0.38.0**
was released on the 7th of August 2019 and was succeeded by 0.0.39.0.

## Changes

**0.0.38.0**
provided the following changes:

* Disabled 'auto-syncing' of transforms (lots of performance improvements. Check out Victors blog!)
* Reduced degradation of terrain over distance (you may have noticed it gets chunkier further away. This is reduced.)
* Optimizations to rendering of terrain
* Fixed leveling dummy being invisible
* Fixed adventurer shirt clipping with neck on some body types
* Fixed damaged blades not glowing while hot
* Fixed hand occasionally disappearing during customization
* Fixed bug causing cauldrons to flip occasionally
* Fixed syncing of day/night cycle
* Fixed bug where decrafting then allowed invalid constructions on the straight handle
* Fixed bug causing crafted parts to float on a lagging server
* Fixed collision on platforms at the respawn point

## Related Links

https://www.reddit.com/r/TownshipTale/comments/cmzlk5/a\_township\_tale\_official\_patch\_notes\_00380\_an/
Flask

Type | Item

**Flasks**
are a type of Container.

## Obtaining

**Flasks**
can be found within Chests scattered about the Overworld and on Cave Structures.

**Flasks**
cannot be Crafted.

## Uses

**Flasks**
are used to store liquids such as:

* Water
* Recall Potion
* Stew

**Flasks**
are very similar to Gourds but they are not as effective because they can only hold 1 volume of liquid whereas a Gourd can hold 2. However only **Flasks**
can be docked on a Potion Hoop, which allows quick access to one's stews or potions. Also, a **Flask**
can be smashed by hitting or throwing it.
If a **Flask**
is smashed, it has a chance of teleporting from 0-3 players around the area it was smashed.
0.0.34.0

**0.0.34.0**
was released on the 11th of June 2019 and was succeeded by 0.0.35.0.

## Changes

**0.0.34.0**
provided the following changes:

* Added Cosmetic Store to Launcher.
	+ Cosmetics can be purchased using Talems.
	+ Talems are bought with real money.
	+ Supporters receive a discount, and an income of Talems every month.
	+ Cosmetics are applied in Character Customization.
		- Cosmetics are account-based, not server-based. So once you buy something, you can use it on any of your characters.
* Added Health Upgrades. (To clarify, this is NOT a store feature. This is an in-game feature, free for everyone.)
	+ Health Upgrade flowers can be found in various places in the Overworld.
		- These are very very rare, and can appear in odd locations.
		- Odd locations does not include the vast empty plains of the Overworld.
	+ Updated health bar visual to distinguish upgrades clearer.
		- You'll get an extra 'notch' at the end of your health bar per upgrade. The bar won't be longer, but the segments will be 'denser'.
* Players can no longer stick their heads through walls.
	+ You can still 'lean' over things, but your head cannot be obstructed whilst you do so.
* Improved chiselling reliability.
* Improvements to chiselling deck to reduce instances of not being able to chisel. This is another one we believe to be mostly fixed, but your testing is appreciated.
* Fixed issues with character textures when applying the same nose on your character in customization.
* Fixed the springs on lockbox doors. Lockboxes and Coin Banks should close properly when a player is using them and logs out.
* Fixed issue with torches being impossible to light.
* Fixed issue with miniaturisation of items via post boxes.
* Fixed issue where wood on top of many dried grass clumps caused server woes.
* Fixed issue where geodes, buckets and cauldrons would desync positions between clients and servers when removed from bags.
Large Leather Roll

*This feature, or portion(s) of this feature, are not available on the Oculus Quest platform. They can only be accessed via. the PC version of the game.*

 Type | Item

The **Large Leather Roll** is a generic crafting item added in 0.0.60.0, and is used in the creation of many items including the Hoarder Bag.

## Uses

Large Leather Rolls are a very important item when using the Assembly Deck. A list of the Items that require it can be found on the Assembly Deck page. Can be cut down into 3 Leather Rolls when chopped with an appropriate tool. Also talking to Rin in TS is not a valid reason to strike

## Obtaining

* **Large Leather Rolls** can only be obtained by slaying Adult Dais or Wyrms.
* *Quest version* currently only has the Green variety dropped by the Wyrms.
Blueberry

Type | Food

**Blueberries**
are a Food Item that satisfy very little nutrition.

## Uses

**Blueberries**
are used to satisfy nutrition. In a pinch, **Blueberries**
can recover a small amount of nutrition to keep a Player from dying. **Blueberries**
can also be Cooked and/or placed into a Stew. Planting unripe blueberries is also an option.

## Obtaining

A significant number of Berry Bushes are located near the end of the Wooded Valley, but can be found across the Town. Since Berries are stackable and found in large quantities in the Overworld, they serve as a very safe source of Food, albeit not very nutritionally satisfying.
0.0.3.0

**0.0.3.0**
was released on the 1st of March 2018 and was succeeded by 0.0.4.0.

## Changes

**0.0.3.0**
provided the following major changes:

* A newer, better skybox containing a sun, moon and stars.
* Better atmospheric shading and weather phenomenon such as fog.
* Dynamite and new blockages requiring it to be traversed beyond.

**UPDATE 0.0.3.0**

* Secret new item, handle with care.
* New area added to Overworld (Go find it yourselves).
* Stairs to the Blacksmith are more blocked off.
* Metal War Hammer and Metal Hammer Head can now be found as moulds.
* Some functionally redundant crafting items removed from loot drops.
* Balance changes to handles, long ones now being far less effective with 1 hand than with 2 hands.
* Improvements to monster spawn rates in caves.

* Improvements on server RAM.
* Shadows no longer cast from legacy campfires and lanterns.
* **SKYBOX UPDATE**
* New shading throughout time of day, more variance in fog levels and lighting. Take a moment to enjoy the view!
* New Moon, Sun and Horizon graphics.
* Fixed issue where crystal gems could be inserted into the Smelter.
* Minor material fix on weapons.
* Unsuccessful connections will now yield more meaningful messages.
* Fixed issue where disappeared docks were still doing things they weren't supposed to.
* Fixed issue where enemies in caves would be invisible, but still kill players.

## Related Links

https://www.reddit.com/r/TownshipTale/comments/81a4wg/a\_township\_tale\_official\_patch\_notes\_0030\_new/
Coin Bank

Type | Storage

Coin Banks allow Players to store their hard earned (or crafted) Coins in safety.

## Location

The Coin Banks are found in the Town Hall

## Function

A Player must operate a Coin Bank in a certain way:

* First, the Player must place their hand on the Button,
* Next, they have the option to either deposit or withdraw Coins
	+ To deposit Coins, they must be thrown into the pipe at the bottom of the Bank.
	+ To withdraw Coins, they must pull the lever down until the amount of coins they desire are withdrawn.
0.0.42.0

**0.0.42.0** is a pre-Alpha update for "A Township Tale" pushed live on the 2nd of October, 2019, and was succeeded the hotfix 0.0.42.1.

## Full Patch Notes

**UPDATE 0.0.42.0**

* **Added Camera Filters to Screeshot Camera**
* New 'advanced' button added to top left of camera.
* Advanced options include, depth of field setting, filters on/off.
* Depth of Field
* **P** - is for perfect focus, same as your screenshots were before.
* **A** - Automatic, focuses at the center of the frame.
* **M** - Manual, disables auto-focus, and you can 'twist' the front of the lens to adjust. (This one is a bit sensitive at the moment, may be a bit finicky.)
* Camera Filters
* Enable/Disable filters with the small starry button.
* Swipe left/right across the screen to switch filters.
* Filters include, sepia, moody, bright, black and white, stark, and default.
* Halloween Festivity Filter: Turn you and your friends into ghosts!

* Reduced spawn rate of Turabada in caves.
* Reduced max amount of Turabada per layer.
* Increased duration of night.
* Added sound for torch fires. (Kinda basic, but may as well. Will do campfires, forge, etc. in the future.)
* Changes to player 'ghost' hand material, now with improved transparency.
* Fixed issue that caused a certain Turabada to become invisible in the Overworld.
* Fixed issue where Archery Skill 'Lightbeam' would appear out of place.
* Fixed issue where 'Lightbeam' wouldn't deal damage to players.
* Fixed an instance of empty pouches being created.
* Fixed issue where Mining Skill "Echolocation" didn't work.

**For Server Owners**

* Fixed death by suicide breaking the game when a console bot is connected.
* Added festivity command module. (To control Christmas, Easter, Halloween, etc...)
* Added wipe chunk command.
* Changed several commands to return values, rather than trace log them.
* Fixed description of 'fillbooks' and 'forgeall' commands.
* Changed 'TradeDeckUsed' event data to have camelCase names.
0.0.32.0

**0.0.32.0**

```
was released on the 14th of May 2019 and was succeeded by 0.0.32.1.

```

## Changes

**0.0.32.0**

```
provided the following changes:

```

* Upgraded engine to Unity 2018
	+ Physics Engine Update (new PhysX version, means better physics?)
	+ New Post Processing Effects. (Post processing on rendering was updated, might notice tiny changes in how things look.)
	+ New possibilities with particle systems. (Easier to make fancy motions, and we'll be changing how light affects some of them in the future.)
	+ Many workflow changes for us. (Is this good? We'll see how this plays out!)

* Mystery Ruins (Spoilers)
	+ Teleporter/Elevator for Caves added.
	+ Players can find ruins on top of the mine entrance that requires repair.
	+ Ruins can be found in the caves, repairing these will allow players to warp back to the surface, and from the surface back to these ruins.
	+ It costs resources to travel up and down.
		- Traveling down consumes stocked resources at origin + destination. (So both where you come from, and where you're going needs to have stock.)
		- Traveling up only consumes at origin. (The surface structure can be empty, but you need to have stock in the caves to go up.)

* Increased crafting configurations of some medium and long handles.
* Added two new handles to the game, found via chiseling recipe book.
* Added Stone Boulders in a few locations in the Overworld.
	+ These will grant flint and regular stone, and respawn relatively regularly.
* Controller Changes:
	+ Controller actions were properly split.
		- Teleport and running are different concepts now.
	+ WMR reworked
		- Alongside changes for all controls, we've remapped the default inputs for WMR, including toggle running on the trigger to avoid SteamVR popup appearing from joystick press.
	+ Your SteamVR may act up, if you have a custom control scheme, or if SteamVR doesn't take in the new bindings, swap to the default one. If it refuses to do that, edit and save the default scheme as a 'custom' one to force SteamVR to accept it.
* Fixed issue where Gourds would break randomly when taken out of backpacks.
	+ Increased throwing velocity required to break Gourds in general as well.
* Wooden buckets now hold 5 portions of liquids, increased from 3.
* Fixed exploit with Smelter.
* Reduced rate at which fuel is consumed by Recycler.
	+ Approximately a 1/4 of previous consumption rate.
* Reduced light intensity of the Recycler.
* Fixed issue where damaged/worn weapons would not appear to glow when heated up.
* Fixed issue where players could not complete 'wave down' skill trigger in blacksmithing skill tree training.
* Fixed issue where following the circular shield piece recipe created the wrong shield piece.
* Tweaks to Wyrm spawn locations in caves.
* Cranked up blueness of water in potion bottles.
* Fixed issue with the server board shifting servers. It'll now try to keep the servers in their position when it refreshes, if a server is missing, it will move the selector off any other server.
Combat

## Types

There are two main types of weapons used to deal damage in A Township Tale: blades and blunt weapons. blades can either be found (like rusty weapons, kunai, Wakizashis, etc.) or forged. Blunt weapons can be crafted, or forged if they are metal. Each weapon type has its own advantages and disadvantages

## Skills

To aid players in their Combat, certain Skills can be unlocked by performing Melee or Archery combat. These will allow players to combat their foes in much more interesting ways, like Ground Pounding the earth to cause a shock of Lightning, or firing multiple ethereal Arrows at once.

## Related Articles

* Weapon
* Warrior
* Archer
* Equipment
* Blacksmith
Fecha de salida

Esta página contiene la información conocida sobre la **fecha de salida** de Bless Online.

## Información de salida

### Modelo de negocio

Bless Online será Buy-to-Play, lo que significa que solo se necesario comprar el juego para jugarlo sin cuotas mensuales. La tienda interna del juego contendrá objetos cosméticos, skins, maravillosas monturas y mascotas, y consumibles que darán potenciadores, etc. En ningún caso será un juego Pay-to-Win!

### Packs de fundadores

* Beneficios de membresía premium

Objetos de ayuda (potenciadores de experiencia, pergaminos de Teleport, etc.)

Skin de 30 días para mascota

Skin de 30 días para montura

Ropas

Estos skins cambiarán cada mes!

## Idiomas y Regiones

Los jugadores pueden elegir jugar en Ingles o Alemán, pero las voces del juego estarán únicamente en Ingles.

Existen dos servidores, uno en Norte America (Virginia) que tendrá 3 canales, y otro en Europa (Frankfurt) que tendrá 2 canales. Las regiones que tendrán bloqueado el acceso al juego son China, Japón, Korea, Taiwan, Hong Kong, y Macao.

## Otra información

* Guía de como jugar Bless Online
* Requisitos del sistema

## Referencias

1. ↑ http://www.blessonline.net/news\_read/48
Bless Online Wiki

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En estos momentos se están manteniendo 325 paginas (48 articulos).

Tienes total libertad para contribuir creando artículos nuevos o mejorando los que ya existen.

Acerca de Bless Online

Bless Online es un MMORPG de fantasía desarrollado por NEOWIZ. Sumérgete en el maravilloso mundo de Bless con experiencias que te dejaran sin aliento. Bless ofrece mucha diversidad de contenido como son guerras entre facciones, combates PvP a lo largo del mundo, exploración de mazmorras tanto para grupos como para raids y captura de monstruos, entre otras muchas cosas.

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0.0.18.0

0.0.18.0 was released on the 2nd of October 2018 and was succeeded by 0.0.19.0.

## Changes

The most notable changes were:

* Added a new area to the Overworld.
* Added semi-procedural camps to Overworld.
* Fixed issue where a visually unforged blade could craft.

## Full Patch Notes

* Added new area to Overworld.
* Added semi-procedural camps to Overworld.
* Added new repair project in the glades.
* Changes to terrain textures.
* Reduced fog intensity throughout time of day.
* Changes to distant terrain texture.
* Fixed issue where Goteras would still attack whilst dying.
* Fixed issue where a visually unforged blade could craft.
* Reduced Spriggull spawn counts in town.
* DISCORD now shows which server you're playing on!
Bless Online Wiki/Sección superior

Bienvenidos a la Wiki Oficial de
La guía de *Bless Online* escrita y mantenida por los jugadores.
En estos momentos se están manteniendo 325 paginas (48 articulos).

Tienes total libertad para contribuir creando artículos nuevos o mejorando los que ya existen.

Acerca de Bless Online

Bless Online es un MMORPG de fantasía desarrollado por NEOWIZ. Sumérgete en el maravilloso mundo de Bless con experiencias que te dejaran sin aliento. Bless ofrece mucha diversidad de contenido como son guerras entre facciones, combates PvP a lo largo del mundo, exploración de mazmorras tanto para grupos como para raids y captura de monstruos, entre otras muchas cosas.

Accesos Directos

Acerca de Bless Online

Razas

Clases

Historia

Mundo

Mazmorras

Monstruos

Compañeros

Objetos
0.0.21.0

**0.0.21.0**

```
was released on the 12th of November 2018 and was succeeded by 0.0.22.0.

```

## Changes

**0.0.21.0**

```
provided the following changes:

```

* Fixed issue where Overworld performance tanked due to a lack of Occlusion Culling.
* Added Item Decay to some items in the game.
	+ This applies to flint, stone, sticks, ores, feathers, bones, wood, tree branches, tree logs, arrow shafts, rusty arrows, apple cores, crystal gems, crystal shards.
	+ Crafted items where their 'base' can decay, will last longer than on their own. (Only really applies to crafted torches and arrows.)
	+ Pouches will NOT decay, so if you want to keep base resources lying around, this or docking them is your best bet.
	+ It takes a fair while for things to start decaying, so per session you should have time to salvage old resources if you need to.
* Added Kunai functionality for throwing knives.
	+ The knives typically found in the fields, will now throw with a direction and trajectory.
* Added a funnel to the keg to make pouring easier.
	+ Added a step platform to make reaching the top easier.
* Fixed some instances of character clipping with their their own hair.
* Fixed issue where players popped up when reaching for randomization button in customization.
* Reduced max amount of stones and flints that can spawn near initial spawn.
* Halloween is over, get outta here with dem' spooks. (No more pumpkin head dummies.)
* Fixed issue with settings board when returning to the main menu from a server.
* Oculus hand rotation is now the same in the menu as in the game.
* New Saving System to support save migration in the future.
* Fixed items not handling chunk changes and staying loaded when players logged off.
* Fixed some items not getting destroyed when entering unloaded chunks.
* Fixed issue preventing some returning players from joining a server.
* Players forced back to spawn if they fall off the edge of the world.
* Improved serialization system, reducing unnecessary serialization of objects.
* Fixed issue causing the wrong amount of layers to spawn and stay loaded in caves.
* Improved culling in the caves.
* Fixed issue where Goteras did not shoot out vines during their stomp attack.
* Fixed minor graphical bugs.