recursal/Fanatic-Fandom huggingface dataset:
Mario & Sonic at the Olympic Games Tokyo 2020

**Mario & Sonic at the Olympic Games Tokyo 2020** is a sports video game, developed by Sega. Originally released for the Nintendo Switch in November 2019, an arcade version was released in 2020.

The game is based on the 2020 Olympic Summer Games, held in Tokyo, Japan. While the games were intended to be held in late July and early August 2020, they ended up postponed because of the Coronavirus pandemic and were instead held in late July and early August 2021.
Teenage Mutant Ninja Turtles: Turtles in Time

**Teenage Mutant Ninja Turtles: Turtles in Time** is a 1991 sidescrolling beat em' up game, based on the Teenage Mutant Ninja Turtles, and developed game by Konami. Originally an arcade game, it was ported to the Super Nintendo Etnertainment System in 1992 as "Teenage Mutant Ninja Turtles IV: Turtles in Time".

The arcade version of the game is also unlockable in the Gamecube, PS2 and Xbox versions of *Teenage Mutant Ninja Turtles 3: Mutant Nightmare* from 2005.

## Plot

Krang steals the Statue of Liberty. The player controls the Teenage Mutant Ninja Turtles, who must battle their way to retrieve it. When Shredder sends them on a warp through time and space, the Turtles must fight their way back to 1991 and fight him. 1–4 players at the same time are aviable in the arcade version.

## References

1. ↑ Craig Harris (10 November 2005). Teenage Mutant Ninja Turtles: Mutant Nightmare (English). Image Gmae Network. Retrieved on 8 July 2020.

## External links

* Title at Moby Games
* Title at Gamefaqs
Moon Patrol

***Moon Patrol*** (ムーンパトロール, *Mūn Patorōru*) is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a Moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as shoot aerial attackers. Designed by Takashi Nishiyama, *Moon Patrol*is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label.
The Blanket of Loveliness (BOL)

erase mentions of political wrongdoings

large things representing being watched Stautes/leplins, tall people.

colour all over, unless you are off your joy and then you can make investigation checks to realise the illusions for what they are.

built confusing with hidden paths for guards

"cameras"

repetiation of nice sayings that can also be construed as bad

child limit of two

when the players fight authority figures while they are on compliance they seem tiny and small in comparison and their attacks seem to do almost nothing, however calculate damage the same

Personifications

Punishment

role model

leader

protector

"It's all or nothing and I never ask why

But we'll sing the same old songs into the night

And we'll take what's wrong here and we'll make it right"

big monolith building where leader is, guarded highly by guards who raise their weapons when people who are unauthorised attempt to climb the stairs

-they'll have other ways to decide if you are trusted, spells and codes and stuff

"Seers" and leaders

SPELLS:

Detect thoughts

locate object

everybody must have a THING so they can be found if not visually locatable

Clairvoyance

arcane eye

divination

augury

locate creature

Commune

foresight

In the Falklands they originally decided to go on compliance

the Falk lineage doesn't really exist and is really a man who's name was really Finnagan Lowborough, he, throuh manipulation and help from
Star Wars Arcade

**Star Wars Arcade** is an action video game developed by Sega AM3 R&D and released by Sega in August 1993 as an arcade game. It was later ported by Lucasarts for the Sega 32X.

## Plot

The game is based on the 1977 movie with the same name. The player pilots an X-wing or a Y-wing spacecraft.

## Gameplay

The game is seen from a first- or third person perspective. It has three levels, including intercepting TIE fighters near a group of asteroids, destroying a Super Star Destroyer, and carrying out an assault run on a Death Star. The arcade version allows two people to play, with one acting as pilot and the other as a gunner.

## External links

* Wikipedia article
* Moby Games
* Game Faqs
Qix

***Qix*** (/ˈkɪks/ *KIKS*) is a 1981 puzzle video game developed by husband and wife team Randy and Sandy Pfeiffer and published in arcades by Taito America. *Qix* is one of a handful of games made by Taito's American division (another is *Zoo Keeper*). At the start of each level, the playing field is a large, empty rectangle, containing the *Qix*, an abstract stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield.

*Qix* was ported to the contemporary Atari 5200 (1982), Atari 8-bit family (1983), and Commodore 64 (1983), then was brought to a wide variety of systems in the late 1980s and early 1990s: MS-DOS compatible operating systems (1989), Amiga(1989), another version for the C64 (1989), Apple IIGS (1990), Game Boy (1990), Nintendo Entertainment System (1991), and Atari Lynx (1991).

Multiple home and arcade sequels followed and the concept was widely cloned. In the *Gals Panic* series from Kaneko, each captured area is not filled with a color, but reveals part of an image of a woman.
American Amusement Machine Association

The **American Amusement Machine Association** (**AAMA**) is a trade association, established in
1981. It represents the coin-operated amusement machine industry in the USA, including arcade game distributors and manufacturers.

## References

1. ↑ American Amusement Machine Association (English). Gaming Regulation (1981). Retrieved on 2 March 2022.

## External links

* Wikipedia article
* Official website
Exciting Soccer

**Exciting Soccer** is an arcade game released by Alpha Denshi (ADK) in 1983. This game does not have a Parental Advisory System rating.

## Gameplay

One or two players can play. Before the game begins, players select from one of six teams: Italy, England, Brazil, West Germany, Austria, or France. The game is a soccer game with an overhead view. Players can tackle, shoot, short pass, and long pass, and they can also take corner kicks, throw-ins, and penalty shoot-outs. If the player's team wins, they start a different match with another, harder team.
Qiggok

Qiggok [CN] - Storms, Steadfastness, Battle
Domains - Tempest, War
Qiggok is the god of tempests, in the sky and on the battleground. Beings he prizes are warriors, those fearful and respectful of the lightning and thunder and those that never give up. Martial art practitioners and storm magicians are among his most faithful. He is an unpredictable and emotional god, who does not tolerate failure. His commands for those that are found worthy to worship him are few:
Improve yourself to never stumble before the battering of the world before you. Be aware of your power, to never become the batterer.
Be a paragon to those below you, raising your boot only to crush only those that are cowardly.
Respect should not be given to those who have not earned it.
Seaside

### Description

Artist town, by the coast, Inside the Bay of fortune. Large nautical culture, the third largest city in the empire, but prone to pirate attacks. Wealthy elves mostly, offspring of the refugees of Elvenvale.

### Population

Total: 13,000Aprox

Elves:4,500

Humans: 3,500

Half-elves: 3,000

Various: 2,000

### Geography

Sprawling city, with a mix of canals and roads for travel hauling and leisure.

### Guilds

Archaeology Guild

Crew of the Green Hag.

### Holidays

**Midsummer Festival:** An Artisean festival with talent shows, opera, paintings for sale and treats.

### Religion

People mainly worship Anathsoua, and Xuna. At-Kodet and Qiggok are popular among the sailors.

### General Culture

Carefree, Loving life, cultural capital of the empire, much beach leisure, surfing.

### Outlook of the Empire

generally content, wish they could protect shipping routes more though.

### Magic Notes

The most common place to see magic other than Gimble, however since Gimbleis so hard to get to, Many associate Seaside with large amounts of magic, this is mainly due to the large Elven population.

### Government System

The Largest guilds run the city in a council.
Niddala

Fensted

Spire

### Description

Desert country due to the mountains. Known for the "Dune Dash" an annual event where citizens race Titanis', 8ft tall birds with large beaks and talons for slashing. Females are brown/tan and males are colourful, they are fast and take years to be trained and are quite valuable. The Females are usually bred to be racers, and the males tend to be pack animals. Even poor people have Titanis's, but those tend to be of lower quality.

Niddala used to be comprsed of two City states that were almost constantly at war with each other (fensted and headstone) until the reckoning happened and the gimballians decided that the populations of each city state was too low to have them be seperate and so they were bundeled together.

### Geography

Almost entirely desert except for the far south where the magics of Spire have transformed the area completely, and in the far north where the tough grasses grow until they slowly transition into the soft grasses of Gateway.

### General Culture

Headstone citizens make fun of fensted for being prissy and fensted think headstone is full of renegades (it is a fronteir town) but they dislike when foreigners make fun of the other town. They are in the same country after all.

### Notes on Magic

Nasnas, creatures that play music to lure in travellers and appear as a man or woman with a scar down the centre of their body. If the traveller is lured in by the Nasnas they try to get the person to touch them (often by pretending to be old and needing help to get up) if this happens or combat is initialised, the Nasnas's split in two revealing themselves to be two sides of a person pretending to be one. If they touch the traveller they must make a dc14 con save, if they fail nothing happens for 1 minute, then the traveller's skin becomes flaked revealing sores underneath, the traveller can not regain any health by magical means and their max hp is half of the normal. This disease is contagious and will spread to other beings the traveller touches. This disease can be removed with a lesser restoration spell cast as a level 3 spell or any disease removing spell of level 3 or higher.
Synergy

NAME: Synergy

DESCRIPTION:
Synergy was formed to prevent another "the pale" from being formed
for they believe it was made by the Nightshades back generations ago.
(it wasnt the Nightshades but they were present and due to mistrust they blamed them)
They Believe the Nightshades are a cult who are
trying to destroy non-Genasi Life by creating the pale and have informants around the empire

RELIGIOUS VIEWS:
Non-applicable

REPUTATION: The general public does not know about them, the Nightshades believe them to be
criminals for killing their agents

RANKING: Cornerstones: They are the leaders of Synergy, their locations are secret, they communicate
with other conerstones via magic, and rarely see other members in person

 Pillars: The second hands to the Corner stones, If the Cornerstones are the Minds

 Mantels: The Organisers, middle men

 Hearthhearts: Handlers

 Embers: Agents/Footsoldiers

((Brains of the President))    Cornerstones  (4)
((hands of the president)    Pillars       (4)
((generals))             Mantels       (1 per four HearthHeart)
(squad leaders))        Hearthheart   (unknown) (30ish maybe)
((footsoldiers))        Embers     (in pairs, 4 pairs per Hearthheart)

IDEOLOGY: Protect the innocent, anybody can be used

IDENTIFYING STYLE/ACCENT/SYMBOL:
 They have a secret code to know if somebody is an agent
 -A sentance inviting the other to play a game (cards dice chess etc.)
 -I left my deck/set (etc.) at home
 -I have my special set/deck
 -they discuss matters while playing

VIEW OF MAGIC: Useful,

HOME BASE: None/Unknown

HOW POWERFUL:Various (low level at the moment due to small numbers)

MOTIVES:To prevent the advances and agenda of the Nightshades

VIEW ON HONOR: Different via member, protect your partner

TRANSPORTATION:different via member

GEAR:Dependant on the member, ragtag

ABILITIES: Depends on memeber
Mapleton

### HOLIDAYS

Day of the Harvest: A holiday at the end of a harvest, where if the harvest was bad, it must be due to corrupt leadership and the leader of the city is sacrificed to the in appeasement.

### RANDOM LORE

They like to make a sweet alcoholic drink made from maple bark and sap.

They are heavily into body modification, and so having many piercings, the classic being the nose chain to the ear, or lines down the legs. Tattoos are incredibly common as well.

### RELIGIONS

worship of the gods is rare here, and fey worship and occult is the norm. they believe they were spurned by the gods.

They have a huge emphasis on cleanliness and bathe at least twice a day.

sacrifice Goliaths and Kenku, they tend to sacrifice prisoners of war, and slaves, the more corrupt the better to "cleanse the populace", they believe spiritual corruption is contagious. and killing the source cleanses the corrupted.

sacrifices are thrown down the step of the sacrificial pyramid for the scattered blood to be absorbed by the building to be cleansed.

### GENERAL CULTURE

will chop down no trees (for the birds live in them, and Kenku are birds.) and rarely use wood at all (mostly just for fire) any wood and bark they use comes from fallen trees. many tools that would normally use wood they use bone for.

If one were to visit the maples for cuisine they would be greeted mostly by wild boar with rich small loaves of cornbread if they were wealthy, however the general populace eats flatbread with lizard. Almost everybody drinks a soup made of slightly fermented (for sterilization purposes) maple-corn soup as a beverage.

It is common to see the populace bloodletting to bleed the corruption out, and wound dressing is common, those with more dressed wounds must be more clean as they have been bloodletting a lot.

Many kenku and goliaths pluck their hairs/feathers out to make mohawks.

And all but the richest wear a poncho for daily wear.
Druidic

Druidic is slightly changed (based on Dael Kingsmill's ideas)

It acts mostly as cipher and long distance communication, and is only taught to druids, and any druids are forbidden from teaching any non-druids the language.

It is similar to thieve's Cant' as druids can hide their speech in another form of sound.

However for Druidic to act as a complete language the druids must be directly in front of each other as there are 3 facets to Druidic.

### Uses for Druidic

1. Meeting up while seperated, knowing where others are based on description (little river, much moss) and hearing where the sounds come from, while the sounds travels further distances that mere speech.
2. Keeping in touch, simple whistles that are let out every few minutes to let others know you're alright, how much you've foraged, that you're conscious, that you're not lost, or that you have gotten lost
3. Warning calls, "Need help now", "everybody hide"
4. Rallying call, "group up and hit it till it dies!"

### The Forms

Druidic is a complex language, incorporating Vocal sounds and

1. Vocal: If an outsider were to listen to the vocal component of Druidic it would completely pass them by, sounding like the chirping of birds, and the whistling of the wind. However if Druid listens, they can understand basic sentences (eg. Danger ahead, Bad weather approaching, Circle of the forest base, etc.)
2. Visual: If an outsider were to see the Visual aspect of Druidic, it would seem as if a flower were blooming and un-blooming or blowing slightly around, it may even smell slightly. However a person fluent in druidcraft would understand that these visual/olfactory (smells are thrown in this category) to also create basic sentences. These effects are the result of the druidcraft cantrip.
3. Now If an outsider were to see the visual effects, the smells, and hear the sounds, it would still most likely pass them by (unless they saw the druid creating these effects). However if a druid sees the visual aspect while hearing the vocal aspect, it acts as a normal language.
4. Written:If an outsider were to see written druidcraft they would probably assume there was an insect eating the leaves of the nearby plants, or the snow fell in an odd pattern, or some sticks were sticking out of the mud in a strange formation for written druidcraft looks simply like that. However to an individual fluent in druidic, the difference between natural leaf consumption and written druidic is clear as day, and as hard to miss as a sign in a town written in common. It can even be read in complete darkness as the holes can be felt like braille. But even though all druids can understand the vocal and visual aspects of druidic no matter the circle. Each druid circle uses its own method of writing, and they are only understandable by members of that particular circle.
Pepperbox

These guns are based on Gimble designs but have been designed to be cheaper and simpler.

They are bootleg guns used in Headstone by outlaws, so basically the whole town.

If you don't use a glove with the barrel turning hand you will be burned and take 1d4-1 damage

Pepperbox Pistol III 75GP III 2d6 piercing III 6 lbs III Ammunition (range 20/60), Loading, 4 barrels, crit fails on a 1 or 2,  2 handed (one hand to shoot, one hand to turn the barrel to aide the mechanism (can be shot twice per turn, but reload one barrel per turn, and 1 shot = one action.)

Pepperbox rifle  III 100GP III 2d10 piercing III 10 lbs III Ammunition (Range 60/200, Loading, 4 barrels, crit fails on a 1 or 2, 2 handed, heavy (can be shot once per turn because the barrel are too heavy for a mechanism and must be manually turned) and reload one barrel per turn, and 1 shot = one action.)
Seidies

Seidies [CN] - Shadows, Night, Placidness, Mystery, Werecreatures

Domain - Shadows, Night

Seidies appreciates sentient life and frequently sends his Deva to walk among them, often appearing as dark haired individuals. He likes dusk those that move in the shadows and the frontier He delights in skillfull stealthy assassinations, bold political moves and illusions but is ambivalent towards thievery. He often plays the role of silent observer but is quite interested in the affairs of others. His temples are far and few, his worship being discouraged but accepted within the Empire. Street magicians, illusionists, and those that stay out of sight are drawn to his worship, and faithful followers often do meet his angels, though only a rare few meet him.

His commandments are few:

Tricks are most easily avoided by the wily, those unburdened by honour, who aren't afraid to use tricks themselves.

Do not be afraid of the light, but keep to the shadows when necessary.

When change comes your way take it by the reins, advantage is best used by the disadvantaged.

Birds of a feather.

Inspiration: The outsider, (Dishonored), Charlie (Don't Starve)

With Middle child tendencies

### Lore

Seides is the first demi-god, His original body was archfey in nature and part of that essence remains with him but his soul and spirit are that of the divine. His archfey body while the most powerful body he has ever obtained could never hold his power and was destroyed ages ago. He now resides in the bodies of sentient beings until it no longer suits him, or they are destroyed. His essence is not destroyed however, it instead retreated back into the shade of the Shadow Realm. His lack of massive followers does not limit his choosing of bodies to inhabit as many followers of Seidies consider it an honour to be chosen to be picked by his angels to be his new body. He is accepted by the Precursor gods but is seen as less than them, but more than ascended gods.

Seidies hates Xuna and dislikes Eladrin, seeing them as his " mere reflections".

He attempted to infiltrate the material plane with captured people cursed with all the shadow beasts that could transform in the night (werecreatures) in an attempt to capture the Eladrin of the world so they might tell him the secrets to the gates to the Feywild. Lord Autumn visited some time and after being told of the plot appreciated the ruse. But would not tell him how, as he was unable. Soon after in a dinner party with his Mother Sehaine and Xuna he had too much to drink and quietly told her of the plot. She decided to keep the secret from Xuna and watch the event from the moon. However, in the nightime darkness She could not find the cursed individuals who unknowingly were about to carry out Seidies' plot, so she illuminated the moon just enough so that she could see, however Xuna had overheard the plot from Lord Autumn and infused the moonlight with Divinity, revealing all the were creatures. Some fought and died, some fled into the night. From then on the moonlight still holds a thread of divinity and retains its ability to reveal werebeasts.
Snowfell

### Description

The Capital of Oshar, built onto, and around the three mountains known as Heights. The area was originally settled by the Dwarves and their influance is apparent, the people are hard working and tough, partly due to the fact that Magic is illegal in Oshar.

### Guilds

**Grizzly Bear Clan:** A group of Barbarians turned mercenaries for hire, they are prominent enough to be hired by Snowfell as a police force, but they still do mercenary work. They care little for detective work and more on punishment. Originally founded by Dwarves many of their values are reflected in the guilds current creeds and attitudes. They fully embrace their name, wearing pelts for warmth but no armour (for they are not cowardly turtles) Their prowess is known throughout the empire known to be fiercely loyal and honourable.
Xuna

Xuna [N] - Wilderness, The Sea
Domains - Nature, Retribution
Xuna is both the Tranquil beach and the hurricane. The hunting panther and it's grazing prey. Those that find peace within wilderness and reflect on the circle of life admire Xuna. Sailors who respect the laws of the sea are less likely to encounter the wrathful storms and whirlpools. Xuna is also known as mother nature. She is mercurial but can be understanding to those that have earned it. She demands the following:
Protect the wild places of the world from destruction and overuse. Contain the unsustainable so that is does not ruin all it touches.
Remove the unnatural from nature, for abominations and aberrations live to corrupt.
Nature is both savage and peace, it simply is what it is. Everything has it's place, be sure to find yours.
Symbiotic Vine

The Symbiotic vine is a vine clipping that is made of silver but bends like a regular vine, its leaves are smooth and sound like crinkling foil when moved, both ends of the vine are sharp.

when picked up, the vine slowly attempts to wrap itself loosely around its hosts arm and sits there like jewelry.

Requires attunement.

#### When attuned

the vine will wait for the host to be distracted or sleeping during its attunement. then suddenly the host will feel a sharp pain in their arm and will take 1d4 damage.

The vine is now a symbiote, in a mutually benefitial relationship.

for the first day the vine will do nothing but gain strength, but every following day while attached the vine will create 1d8 goodberries.

These berries are a dull red, reflecting little light, and taste of iron.
Iraie

Iraie [N] - Knowledge, skill, Nobility
Domain - Knowledge, Mastery
Sages, Lords, and Generals revere her, as well as other members who thrive in the realms within their minds. Iraie favours those of arcane magic and its various uses. Academies, libraries, and manors are named in her honour. She has lifestyle guidelines, rather than rules:
Find mastery of your mind before you attempt to master the world around you.
Knowledge exists to be known, find, gather, protect, and pass it on. Seek out ancient lore, and apply it onto the current for a view of the greater picture.
Hide knowledge from those who attempt to rewrite history, for they don't need to burn the books if they simply rewrite them. Oppose their schemes, discover their plots, and use reason before emotion.
Eathus

Eathus [LN] - Civilisation, invention

Domain - Innovation, Order

Eathus is the god of civilisation. Eathus is the whisperer into the minds of inventors, the founder of cities. Leaders, pioneers, and innovators follow her, and her temples are often intricate and wealthy. Summarised her laws are simple:

All for one and one for all. What can benefit the individual better benefits the collective.

Wilderness has it's purpose, but it doesn't belong in tamed land. Defend the tamed lands from the encroaching chaos otherwhere.

Grow, as an individual, and as a community. In your trade, philosophy, technology, economy, so that the cogs of society may turn with less resistance.
Gateway

### Description

Gateway is the cliff side town connecting The Falklands and the rest of the The United Empire, and is the first stop to or from the Falklands by those travelling legally by land.

### Population

The Town is split in two, the northern half is mostly halflings that have attachments to The Falklands, but for their individual reasons, do not with to live directly in the country.

### Geography

Subsistence Farms in the northern half, near the cliffs, and stone architecture, some homes in caves in the cliffs, but most live in small communities, like a city of gated communities, but you're allowed to travel between them during the day only.
Star Wars: The Empire Strikes Back

**Star Wars: The Empire Strikes Back** is a first-person rail shooter video game developed by Atari and released in March 1985 as an arcade game. It was later ported for various home consoles.

## Plot

The game is based on the 1980 movie with the same name. The player takes the role of Luke Skywalker, in a set of first-person perspective battle sequences. The game includes the Battle of Hoth and the subsequent escape of the Millennium Falcon, flying past a group of asteroids.

## External links

* Wikipedia article
* Moby Games
* Game Faqs
Character Directory

A

Amadeus (PC)

Angmar Fenwick

B

Blub Blub (PC)

Barbaro The Animal

Brom Larino

Burdahg

C

D

Dudley Cornsmith (PC)

E

Erasmus Destiny

Eros Sarkas (PC)

Emperor

Empress

F

Floria (PC)

G

Grondigg (PC)

H

Harry Brobot (PC)

I

Idola Johns

J

Jill Eliott

Joey Bootstrap (PC)

Johnathan Higgans

K

L

Larry Liadon

Laura

Layla Amakiir

M

Madam Aloro

Harmun (Mr. Dwarf) (Shark Puncher) (Dinosaur Slayer) Birchstone (PC)

N

Nourmand (PC)

O

One-Armed Sue (PC)

Ophelia Trem (The Green Hag)

P

Pants (PC)

Q

R

Raydis

Reik Swagger (PC)

Rundis

S

Saraphina (PC)

Sonny Mourning (PC)

T

Tac (PC)

Taylor Niilo

The Lone One

Thor (PC)

Tib (PC)

Torinn Norixius (PC)

U

V

Victor Vice

W

X

Y

Z

Zysmus (The Exiled)

Other

13

One-Shot Characters

Sawyer Shaw

Rowen Lazarus

Sir Reginald "Reggie" Money

Marley Jaegar

Dr. Morgan Hughes

Prof. Reese Mendel

Valentine Knawsky
The Lone One

### Detailed Appearance

dressed in flowing water that never stops flow, he wields a trident, and has dreadlocks, he has dark inset eyes and cold grey lips his hair is beaded.

### History

He was punished for a long forgotten drudge by the Muse of spring, for 20 years he was mortal and could not set foot in the sea, during this time he fell for an elf, (the scorned one), they were betrothed, to be wed soon after the 20 year period was expired. At this time he regained his power and his natural chaotic nature and cut off his own ringed-finger leaving it with the scorned one, as a promise of his return, he hasn't returned to her yet.
Thieve's Cant

Based on

https://old.reddit.com/r/DnDBehindTheScreen/comments/8k8g8k/oh\_yes\_thieves\_can\_cant/

ONLY used for talking about illegal activity, members of illegal groups, etc. The Syndicate, Almost always showing faux familiarity.

This Language can be learned by party members over time, as it is just a cipher on existing words.

Members of Illegal Factions tend to have identifying marks, and are good sources of Information

exa. Earrings with a dagger, or two chokers a streak of colour in their hair etc.

Also use symbols to mark locations exa

1. This place is a safe house
2. They will hide/feed you here if you mention that you love their god.
3. danger!
4. good hit
5. heavily guarded
6. good place for dishonest work

## Cipher for thieve's cant'

### Greetings:

1. You still in this ol' dump? = Hide me
2. Passed a bunch of gossipers on the way here = Lay low
3. Where can I find a good pint of ale? = I need Info, meet me at X

### Job of speaker/Conversation opener

Oh hey friend! = Assassin, torturer, interrogator

Look what the cat dragged in = Thug/intimidator

Spades, Is that you?! = Forger, counterfeiter, bookie

You dog! (with a smile) = Smuggler/pirate

any greeting with a Bear Hug = Pickpocket, con artist, burglar

Well aren't you a piece of work = Fence

Hey handsome/Beautiful = member of rival/enemy guild

Sir (tips hat or asks for a light for his cigarette) = spy for government/ merchants guild, military, politicians.

(NPC's name) at your service =extra work, eg. Slaver, Kidnapper

Cousin, it's been too long = lockpick, jailbreaker, Scout (casing a joint)

Funny weather we're having eh? = witchcraft practicioner

### Timeframe

I haven't seen you in months = non urgent

It's been, a few years right? = fairly urgent

It feels like decades since I've seen you last = top priority

### Target

Birthday party/get together at the/ wedding \_\_\_\_ = location/target location

X number of candles/attendees = number of targets

Black tie = follow the rules

casual = up to your digression

Had a fight with his/her husband/wife = target is within the guild

Family reunion = guild war

Ale run = smuggling

### Secrecy

Don't tell, it's a surprise = you can tell party members

Bring a date = bring backup, but don't tell them the details

invite your friends = anybody you bring you have to kill or swear to secrecy

By invite only = Solo job, do not bring anybody

### More info later:

Invitation to a place to meet up, eg. a tavern, corner of two streets. etc.
Baron Samedi

## Stats

Loa use the death knight statblock, except they get the additional ability "Lantern"

L**antern**

When a creature that can see the Anima Avarum, starts its turn within 30 feet of the loa, the loa can force it to make a DC 20 constitution or wisdom saving throw if the loa isn't impaired and can see the creature. If the saving throw fails by 5 or more, the creatures soul is instantly trapped. Otherwise, a creature that fails the save beings to be sucked in and is restrained. The restrained creature must repeat the saving throw at the end of its next turn becoming trapped on a fail or ending the effect on a success. It is possible to purposfully fail this save to be trapped. Unless surprised, a creature can close it's eyes to avoid the saving throw at the start of its turn. If the creature does so it acts as a blinded creature, if it takes damage while its eyes are closed it must make a concentration saving throw of 15 to keep its eyes closed. The loa is immune to this effect.

## Attributes

**Personality:** If you encounter Baron Samedi, he is likely to chase you down on his nightmare. Then sweet talk you for a minute or two, if you seem worth his time, his lantern will stay by his hip, and the conversation will continue, probably over drinks; if you're not worth his time, not clever enogh for him, he will probably give a small smile, and summon his lantern to his hip to capture you, he is very unlikely to engaege in combat.

**Brief** **Appearance:** A Dark skinned human skull painted on his face, dressed in a coat and hat.

**Mannerisms:** Talks with a cigar in his mouth constantly

**Interactions:**Suave, but mischievous.

**Bond:** Is a sucker for clever people, and is more likely to favour you if you seem clever.

**Alignment:** Lawful Evil

**Height:** 6'4"

**Weight:** 190 lbs

**Hair:** None

**Eyes:** PurelyPurple

**Skin:** Dark

**Voice:** Keith David

**Detailed Description:** Baron Samedi usually presents himself as a tall man in a Top hat, tailored coat and pants, coloured mainly purple with black accents and bones for decoration. His coat has a fur trim around his neck and his coattails seem to float, ever so slightly. His shadow moves independently of him and is often used to trip escaping souls and get things for him. He looks about 30 but is far older than that. He wields a staff with a black skull atop it. His Anima Avarum is affixed to his belt but can be summoned to his hand at will.
The Occult Core

The Occult Core is the gem Rundis used to focus his spells. It was his not only his focus but it channeled the collective power of other wizards he worked with to cast the 10th level spell, time loop.

When he died attempting to create The Pocketwatch of Eternity, this core absorbed his magical prowess and some of the the abilities of the other spell casters present.

When used as a spell focus, the occult core can turn equivalent spell slots into each other.

For example, two level 1 spell slots can be turned into a level 2 spell slot, or one level 4 spell slot can be turned into into four level 1 spell slots.

You cannot involve spell slots of level 5 or higher in this process, so no spell slot of level 5 or higher can be created or destroyed to consume or create other level spell slots.

The occult core has also gone through a process to make it pure enough to cast level 10 spells, if enough other spellcasters are present to lend power.
Papa Legano

## Stats

Loa use the death knight statblock, except they get the additional ability "Lantern"

L**antern**

When a creature that can see the Anima Avarum, starts its turn within 30 feet of the loa, the loa can force it to make a DC 20 constitution or wisdom saving throw if the loa isn't impaired and can see the creature. If the saving throw fails by 5 or more, the creatures soul is instantly trapped. Otherwise, a creature that fails the save beings to be sucked in and is restrained. The restrained creature must repeat the saving throw at the end of its next turn becoming trapped on a fail or ending the effect on a success. It is possible to purposfully fail this save to be trapped. Unless surprised, a creature can close it's eyes to avoid the saving throw at the start of its turn. If the creature does so it acts as a blinded creature, if it takes damage while its eyes are closed it must make a concentration saving throw of 15 to keep its eyes closed. The loa is immune to this effect.

## Attributes

**Personality:** Under the guise of a frail old man Papa Legano has fooled many wanderers into attempting to help him, assuming he is just another lost wanderer same as them. However once they are within his grasp he reveals his true form a Giant pot bellied tiefling with a cruel look upon his face, he revels in his self-given task.

**Brief** **Appearance:** A hunched old man with a cane and a torn coat, white long beard and bewildered look turns confused in dim light muttering to himself, he waves you over.

**Mannerisms:** Once he has revealed himself he is mocking and cruel. Before he reveals himself he is shaking and frail seeming

**Interactions:** His large shadow seems to loom over you no matter the direction of the light source. His long arms easy catch most runners. He tends to play with the souls like a cat, testing them. If they talk their way into it, or he believes they will be miserable enough he sends his catches back, but if they won't be entertaining vessels he merely collects them and seeks for a new soul to torment.

**Bond:** Glutenous, loves food.

**Alignment:** Chaotic Evil

**Height:** Non-transformed 4'6", Transformed 12'

**Weight:** 650 lbs

**Hair:** Ginger, Spiked, two goat horns

**Eyes:** Pure black

**Skin:** Grey tough

**Voice:** Deep bellowing (roadhog)

**Detailed Description:**

Disguised: a small frail, thin halfling or dwarven man, wearing a tattered coat that flaps in the wind and has pale spotted skin. His wispy hair flies around in the wind and he slowly moves around by cane.

Undisguised: A giant fat tiefling, arms almost down to his knees, with knees that bend backwards like a goat and hooves. His ginger hair spiked in a messy mohawk, and he sports a goatee. He wears a brown and black leather vest that's too small for him, and brown hemp pants. He is very hairy, with his ginger arm and leg hair almost matted down.
Laura

### Bonds

Multiple personalities all seperate from each other, caused from fumes she's injected while potion making.

### Voice

peppy, excitable, stuttering, higher pitched but not irritatingly so.

### Detailed Appearance

Short, peppy, forgets what she brews when she falls into a different personality, dressed in a dress often with spectacles, moves awkwardly.

### History

Doesn't remember her past and isn't fussed about it. She knows however that she has something to do with The Lone One.
Mythenbaum Wiki

**Welcome to the Mythenbaum Wiki!**
Hey, if you've stumbled upon this page you should know this is really just my organisational space for my Dungeons and Dragons world. My players are not allowed to see it, they don't even know "Mythenbaum" is the collective word for my world and it's realms so they can't accidentally or purposefully encounter spoilers. It is always a work in progress and I try to lock all pages, because I've put in hours and hours of work researching and collecting scraps here and there to throw into my world. It's not really meant to be shared, but if you've found it feel free to have a read, that's harmless enough.

-Xen

## Important articles

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Violet

Violet [LN] - Death, Resurrection, Winter
Domains - Life, Death
She over eons has had many names but for the time being has settled upon the colour of death... Violet. She is the bringer of winter and she leads the souls of the dead to the next cycle of life. She lords over Necropolis. She is cursed by some tongues, but her role is necessary and without her the souls of the dead would be lost forever. She is the slayer of The Loa and the protector from the undead. She commands her followers to do thus:
The dead should not be pitied, for by their dead new life sprouts. So, they life on.
Only the greedy and the proud waylay death. As hands of Violet eradicate those that attempt to stall the circle of life past their natural time.
Watch for the cults of Loa, and other Voodoo practitioners, and stamp them out whenever they arise. The Loa seek to steal the souls of the dead to claim Violet’s throne.
Thax

**Thax** is the **Month of the Golem**, and the ninth month on the Validian Calendar. Thax occurs during and is the first month of **Bygone**.

## **Traditions**

Thax is the month of the Golem; This inspires many artisans and warriors as it offers a tradition of good luck regarding construction and protection. Travelers often find this as a wonderful month to travel and traders see it as a wonderful time to craft.
Harvest

Harvest is the second season of the Validian Year. It is the warmest time of year in tropical and temperate regions but is almost nonexistent in polar regions.

## **Ecological Impact**

Harvest is the time of year where long-term and dry crops have finished growing. The sun is out and so is the wildlife, excited to roam, eat, and breed. The warmer weather drives cold-living beasts deep into caverns and high up on mountains.

## **Economic Impact**

**Trade:** Harvest is the best time to sell crafts and harvest long-term and dry crops. As the weather comfortable to most humanoid races, Harvest is one of the best times to work in trade and medial work.
13

### Character Appearance

   13 was created to serve as an effective soldier.  In addition to his size and strength, he was given a face that would terrify his enemies. Skull-like, with amber eyes set into dark sockets and metal teeth grinning, he can't help but intimidate anyone he speaks to regardless of how friendly he tries to be.

### Character backstory

13 was murdered, disassembled, and smuggled out of the capitol by agents of a wealthy relic trader.  After his reassembly and revival he retained little memory of his previous life outside of his martial skill and devotion to duty.

13 was basically hired muscle minus the hiring. Given a hooded cloak and leather face mask with eye-holes to hide what he was, he served as protection on missions of acquisition into tombs and barrows, and (with face mask removed) as intimidation when dealing with rivals and enemies.

His final mission (to date) ended 30 years ago while exploring newly discovered ruins.  He was ordered to stay put by the expedition leader, who never returned.

He mostly stands still while his cloak and mask decay.

Every month or so he sits and plays dragon chess against himself...

### Treasure

A black pirate flag adorned with a dragon's skull and crossbones.  This is the only item 13 retained from before his revival.  He doesn't remember the significance of the flag, but likes the look of it.

Scimitar stuck in his back from a previous battle.

He was discovered inside a tomb in the scorching desert by an archeology group from seaside. This journey was a massacre as a monster inside the tomb killed almost everybody. This event resulted in 3 survivors, Amadeus, and Grondigg (PC).
Madam Aloro

### Detailed Appearance

White curly hair with small curls and white pupils, offset by dark blue skin, she wears sleeveless dressed often in long gloves (only shoulders are exposed) one is fingerless. She has a brown pseudodragon that is almost always perched upon her shoulder, she is lean and elegant with white lipstick.

### History

432 years old

she made a deal with an unknown entity (Marassa Jumeaux)(actually 2&3 entities) to live for 1,000 years and then die. These entities are trying to control the world through vassals. She has great influence among seaside politics, and used to delve into dungeons until she found something...

She is blind and sees through her pseudodragon, she also never opens her mouth and speaks through the pseudodragon.

She Runs the library, the museum, the archaeologists guild, and the theatre.
Religion

The Universe is host to a diverse pantheon of countless powerful and magnificent deities. While most cultures contain their own small pantheon, there are greater religions that are often practiced and worshipped. While some pantheistic loyalists see this as trivializing their own faiths, even more have come to accept pantheons as minor religions - and practice them alongside a greater one.

## **Monontheistic Religions**

* **Alleriism**
	+ Alleria is worshipped internationally.

* **The Watching God**
	+ The Watching God is worshipped internationally.

* **Zkorandi**
	+ Zkorandi is primarily worshipped in Saarigaas.

* **The Webmother**
	+ The Webmother is worshipped almost exclusively in the Blackwald.

* **The Cult of Anomaly**
	+ Anomaly is worshipped universally in different ways.

## **Polytheistic Religions**

* **The Baywinn Pantheon**

* **The Evergrove Pantheon**
Rally-X

***Rally-X*** (Japanese: ラリーX, Hepburn: *Rarī-Ekkusu*) is a maze chase arcade video game developed in Japan and Germany by Namco and released in 1980. In North America, it was distributed by Midway Manufacturing and in Europe by Karateco. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars pursue the player in an attempt to collide with them. Red cars can be temporarily stunned by laying down smoke screens at the cost of fuel. *Rally-X* is one of the first games with bonus stages and continuously-playing background music.

*Rally-X* was designed as a successor to Sega's *Head On*(1979), an earlier maze chase game with cars. It was a commercial success in Japan, where it was the sixth highest-grossing game of 1980, but Midway Manufacturing released the game in North America to largely underwhelming results. An often-repeated, though untrue, story involving its demonstration at the 1980 Amusement & Music Operators Association trade show, where the attending press believed *Rally-X* was of superior quality than the other games presented, specifically *Pac-Man*. Though it was well-received by attendees, *Rally-X*failed to attract much attention during its presentation.

Reception for *Rally-X*, both at release and retrospectively, has highlighted its technological accomplishments and high difficulty. Some reviewers have found it to be influential and ahead of its time. *Rally-X* received several remakes and sequels, beginning with the slightly tweaked *New Rally-X* in 1981. It is also included in several Namco compilations.
Nightfang

Nightfang was the last item to absorb Rundis and it absorbed all the malice and greed, but also his sentience.

A dark cold metal, nightfang is a cursed cruel curved blade with an eye in the pommel, Nightfang is a dark weapon, often binding itself to dark people.

Nightfang refers to itself in third person and has a Liverpool accent (or my attempt at one).

Nightfang is a sentient weapon, usually silent but talks when called upon, is only heard by it's wielder. Nightfang cannot hear but can see its surroundings within 60', and can read lips, it can also read the mind, and sense emotions of it's wielder.

Nightfang likes to cause it's wielder to kill its sleeping companions.

its handle ,pommelt and handguard are red, and the wraps are also red, the iris of the eye is black.

Nightfang is always spotless, dirt seems to avoid it, it despises dirt, and sucks in blood.

Nightfang requires attunement

Nightfang does 1d4 damage piercing, magical

#### While attuned...

nightfang has a +1 to hit and =1 to damage

Melee or thrown 20'/60'

Finesse, light

Nightfang absorbs the blood of it's victims, for each victim slain with a final blow coming from Nightfang, nightfang gains 1 charge.

Nightfang can hold 21 charges

for every 7 charges nightfang upgrades their damage die by one starting at 1d4 and ending on 1d10

when nightfang's wielder reaches 0hp, nightfang will attempt to keep its user alive, and transfer all blood into them, one stored power = 1 hp restored.
Pac-Mania

***Pac-Mania*** is a cavalier perspective maze game that was developed and released by Namco for arcades in 1987. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the *Pac-Man* video game series and was the last one developed for arcades up until the release of *Pac-Man Arrangement* in 1996. Development was directed by *Pac-Man* creator Toru Iwatani. It was licensed to Atari Games for release in North America.

*Pac-Mania* gained a highly-positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-Op Conversion of the Year" at the Golden Joystick Awards in 1987, although it lost to Taito's *Operation Wolf*. *Pac-Mania* was ported to several home consoles and computers, including the Atari ST, MSX2, Sega Genesis and Nintendo Entertainment System, the last of which being published by Tengen. Several *Pac-Man*and Namco video game collections also included the game. Ports for the Wii Virtual Console, iOS and mobile phones were also produced.