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Corporation

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Corporation set up in Commercial Buildings when a city begins to thrive assisting the player improve the city. At the moment, there are 3 corporations: Tekla corp., Exeter corp. and Cryos corp. Corporation upgradind allows player buy new Systems and new Ships.

## Tekla Corporation

Tekla Corporation is a wealthy arms manufacturer that specialises at shield and engine technology. This corporate office unlocks technolohies and allows ship purchases at the city.

### Building cost:

* 8000 C

* 20 Titanium

* 15 Uranium

* 15 Thorium

* 2 Population units

* 2 Power units

* Maintenance/min 50 C

* Hull 500

### Level 1

#### Allows:

Systems
Enchanced shield generator lvl1
 Tryonic engine lvl1
 Quantum NLS drive lvl1
Ships
Silencer lvl1
 Vanguard lvl1
### Level 2

Building cost

 16000 C
 40 Titanium
 30 Uranium
 30 Thorium
 2 Population units
 2 Power units
 Maintenance/min increase 38 C
 Hull +125
#### Allows:

Systems
 Enchanced shield generator lvl2
 Tryonic engine lvl2
 Quantum NLS drive lvl2
Ships
Silencer lvl2
 Vanguard lvl2
 Guardian lvl1, Guardian lvl2
### Level 3

Building cost

 32000 C
 80 Titanium
 60 Uranium
 60 Thorium
 4 Population units
 4 Power units
 Maintenance/min increase 38 C
 Hull +125
#### Allows:

Systems

 Enchanced shield generator lvl3
 Tryonic engine lvl3
 Quantum NLS drive lvl3
Ships

 Silencer lvl3
 Vanguard lvl3
 Guardian lvl3
 Emperor lvl1, lvl2, lvl3
### Level 4

Building cost

 64000 C
 160 Titanium
 120 Uranium
 120 Thorium
 8 Population units
 8 Power units
 Maintenance/min increase 38 C
 Hull +125
#### Allows:

Systems

 Enchanced shield generator lvl4
 Tryonic engine lvl4
 Quantum NLS drive lvl4
Ships

 Silencer lvl4
 Vanguard lvl4
 Guardian lvl4
 Emperor lvl4
 Consul Dreadnought lvl1, lvl2, lvl3, lvl4
## Cryos Corporation

Cryos Corporation is a high-tech company that specializes in anti-shield weapons and advanced ship upgrades. This corporate office unlocks technologies and allows ship purchases at a city.

### Building cost:

* 8000 C

* 20 Titanium

* 15 Iridium

* 15 Uranium

* 2 Population units

* 2 Power units

* Maintenance/min 50 C

* Hull 500

### Level 1

#### Allows:

Systems

Ships
Phantom lvl1
 Wraith lvl1
Trades By Component/Bergen

This page lists the trade recipes for trade items found from enemies and destructible items in Bergen Trail and the Temple Mine. Note that although some Old Hedgehags and Red Eyed Bovines can be found in Bergen Trail, their drops are on the Autumn's Rise subpage, including the Raw Meat (even though Horny Goats can also drop those).
FIC Outpost

FIC Outpost is a long dash across the bleak and unforgiving terrain of Norvos before passing through the military outpost that gives the track its name. Littered with still-operational defence turrets that will fire on anything that moves and sporting a wide open layout that makes targeting opponents very easy, races on FIC are often bloody and brutal. With only a narrow strip of worn road offering useful grip, it can be easy to stray onto the icy sides of the track and find yourself sliding wide into obstacles. With a generally elongated layout, FIC is a speed focused track - but its treacherous terrain must be respected as it will severely punish the careless.

FIC's reverse variant plays out similarly, starting by traversing the tunnels inside the military outpost before exiting into the open air.

## Track Stats

* Terrain Types: Offroad rock and ice, artificial tunnels.
* Approximate length: 10.9km
* Difficulty rating: Normal

## Trivia

* FIC Outpost was the first Norvos track to be revealed.
* This track is the first one to sport turrets.

## See Also

* Planets
* Norvos
Spearhead

**Spearhead** is one of the pick-ups in GRIP. It fires a trio of sticky bombs at targets within 90m in a small cone in front of the user which cause a physical bounce on impact, before exploding several seconds later. If they have no target, they will land on the ground and explode some seconds later, severely disrupting any car unfortunate to be driving over them when they go off.

When charged, the spearhead gains an EMP effect allowing it to disable the target for a significant amount of time when the bombs explode.
Transport

Transport is a blisteringly fast track that runs through the derelict transit tubes of a Liddo Corp research facility. These large tubes offer good protection from weapon fire as well as a lot of space to move around in, so combat typically occurs in the short outdoor sections between tubes. Terrain outside the tunnels is quite rough, so drivers must be cautious or risk losing control. While merely reaching the finish line on Transport is quite simple, there are many speed pads in hard to reach places that allow it to be reached that much faster. As the curvature of the tubes takes care of the majority of Transport's corners, top speed is all that matters here.

Transport's reverse variant is very tricky, placing several obstacles that would have fair warning in the forwards layout around blind, high speed corners. Coupled with an even more direct route that favours speed over all else, Transport Reverse can be a punishing track.

## Track Stats

* Terrain Types: Artificial tunnels, offroad dirt
* Approximate length: 8.6km
* Difficulty rating: Easy
* Difficulty rating - Reverse: Normal

## Trivia

* Transport was the first Liddo 5 racetrack to be revealed.

## See Also

* Planets
* Liddo 5
Raptor Missile

*This article is a stub. You can help Beyond Sol Wiki by expanding it.*

**Raptor Missile** is an unlock-able weapon which can be equipped to the player's ship.

## Description

Launches an explosive projectile that travels a medium distance and explodes on contact, doing massive damage to all nearby objects.

## Level 1 statistics

* Cost: 15,000
* Cooldown: 3 sec
* Energy Cost:30
* Range: 150

## Upgrades

Level 2

* Description: Improved design and explosive yield increases the missile damage significantly.
* Cost: 15,000
* Damage Increase: 10
Norvos

File:Norvos.jpg
**Norvos** is one of the planets in GRIP. It features bleak, mountainous and icy landscapes with offroad terrain as well as elements such as tunnels through old military installations and makeshift airborne track sections.

## Description

Once a highly utilized military installation that strategically borders an opposing planet, this cold, barren landscape became just too hostile for habitation. Knives of ice jut out from the planet's hardened crust, and brutal ice storms mercilessly ravage the surface without end. Authorities rarely attempt to shut down the races here, and for good reason.

## Tracks

* FIC Outpost
* Acrophobia
* Thermophobia
Cars

*This article is a stub. You can help GRIP Wiki by expanding it.*

## Description

Just as in Rollcage, the cars in GRIP are extraordinary. With larger wheels that extend not just below the frame but also above it, with GRIP's cars there is no right way up and they can flip sides whenever they need to and just keep on thrusting forwards. But that’s not all. These cars also develop a tremendous amount of down-force, so much down-force in fact that driving on walls and even ceilings becomes possible. And in GRIP, this isn’t just possible, at times it’s essential. It’s all about survival, and getting to the end of the race, whatever it takes.

All of the vehicles in GRIP are heavily armed, and most of them heavily armoured. There’s a variety to choose from, ranging from sleek and light thoroughbreds built purely for speed, all the way over to ironclad behemoths that can not only deal out the punishment, but also take it. Whatever your thing is, there’s a ride in GRIP with your name all over it.

## Manufacturers

The cars in GRIP are produced by several visually distinct manufacturers, each with their own theme and statistical tendencies. Where Terra cars tend to be rugged in appearance and flexible with a lot of overlap between classes, Cygon machines are angular and sleek while being extremely focused on their particular performance niche, for example.

## Car Classes

There are three statistical archetypes that cars fall under in GRIP: the lightweight and agile speedsters characterised by high acceleration and grip but low top speed, the balanced aggressors and the heavy, sluggish but fast tanks. Each of the manufacturers has one car to fit each archetype.

## Unlocking new Cars

A fresh profile will start with only Dominator, Ictus and Warlander. Other cars are unlocked alongside cosmetics such as paintjobs, tyres and rims as the player profile levels up. Vehicles are unlocked at the following levels:

* 0: Ictus, Dominator, Warlander
* 3: Dreadnought
* 5: Mirage
* 6: Jackal
* 7: Juggernaut
* 8: Eversor
* 9: Rogue
* 11: Bandit
* 12: Rhino
* 14: Renegade
* 17: Phantom
* 19: Tempest
* 30: Spectre
Jahtra

File:Jahtra.jpg
**Jahtra** is one of the planets in GRIP. It features tracks with primarily offroad terrain that run through abandoned industrial complexes.

## Description

What we would call the very epitome of blistering desert, this arid but resource rich location quickly showed itself to be ideal for GRIP's show-downs. With its massive surface size, access to an abundance of fuel and the ability to drop track sections in and out with ease, Jahtra quickly became a prime racing location.

## Tracks

* Yuri Industrial
* Alhatra Wastes
Dreadnought

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Dreadnought** is one of the Cars in GRIP. It is the tank class of the Terra manufacturer. An extremely blocky vehicle, Dreadnought has an almost entirely flat front end, a short wheelbase and large bulwarks on the sides in between its wheels. It has armoured wheelguards at the rear. Dreadnought has four jet exhausts with a rounded oblong shape, arranged with two oriented horizontally and stacked vertically in the centre of its rear face with another pair oriented vertically placed on the left and right sides of the first set. Its exhaust flare is orange. With the lowest acceleration stat in the game, Dreadnought is extremely sluggish off the line and takes a long time to recover should it lose momentum. It is also on the low end of the tank class for top speed. In return, it has above average grip and brakes for its class giving it improved versatility over other tanks.

## Performance

* Top Speed (Wild Engine): 570kph
* Acceleration rating: 5
* Grip rating: 7
* Brakes rating: 7
* Strength rating: 8.5
* HP: 160

## Trivia

* Dreadnought was the second car added to GRIP, and the first of the tank class.
* It was buffed soon after introduction, as it had very poor acceleration when compared to Dominator for only a little extra speed.

## See Also

* Cars
* Tempest
* Juggernaut
* Dominator
* Rhino
EMP

**EMP** was one of the Pick-Ups in GRIP. It triggered a very large area of effect disabling EMP blast which affected racers further ahead more severely, intended to compress the pack. However, its limited range meant that it often failed to catch leaders and its disabling nature made its impact very inconsistent so it was removed. It has been replaced by the Disruptor.
Orbital Prime

File:Orbital Prime.jpg
**Orbital Prime** is one of the planets in GRIP. It features purpose-built roads almost exclusively. Races take place in and near the urban sprawl.

## Description

Essentially a floating metropolis, this planet is one big city, devoid of landscape, vegetation or wild life. What it lacks in natural colour, it makes up for with its Red Sun district and flashy advertisements. Orbital Prime is mostly a seedy, corrupt place full of outcasts and criminals, and would make the perfect place to drop a race if it weren't for the affluent oligarchs running the show with the local militia rewarded well to assert their will.

## Tracks

* The Edge
* Haze
* District 404
Jackal

**Jackal** is one of the Cars in GRIP. It is the Aggressor class of the Pariah manufacturer. Asymmetrical and rugged like the other Pariah cars, it is defined by the massive plough it carries at the front and its cluster of 7 engines, all at odd angles and producing different flare colours. With mediocre stats, Jackal has little to recommend it outside of looks - its speed is in the middle of the aggressor class, but it has only moderate acceleration and very poor grip leading to an inability to really make a mark or win on pace. It is however very stable and well-behaved, despite its poor grip. It is quite comparable to Eversor in terms of use case, being somewhat slower but helped on rougher terrain by its stability.

## Performance

* Top Speed (Wild Engine): 544ph
* Acceleration rating: 6.2
* Grip rating: 6.5
* Brakes rating: 6
* Strength rating: 6
* HP: 135

## Recommended Tracks

Jackal performs at best moderately well, even on its strongest tracks. Its middling stats mean that it doesn't excel anywhere, but it will be most able to compete on balanced tracks such as Abandoned Atoll and Alhatra Wastes. Even then, its low grip can limit its pace quite badly.

## See Also

* Cars
* Rhino
* Warlander
* Eversor
* Phantom
* Bandit
* Renegade
Scorpion Missile

**Scorpion Missile** is one of the Pick-Ups in GRIP. It fires a single homing missile at the locked target, causing an explosive impact and dealing 30 damage when it hits. The missile has a short thruster delay, so care should be taken when firing it on slopes or in corners. A scorpion missile mutually annihilates with the aegis shield, destroying the shield but being fully absorbed in the process.

When charged the scorpion fires a second, identical missile. This missile will lock on to a random target in view. If there is only one target both missiles will hit that target, making the charged scorpion one of the most damaging single weapons in the game.
Rogue

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Rogue** is one of the Cars in GRIP and is the Speedster class of the Vintek manufacturer. Styled like a classic F1 car, Rogue has a cigar shaped hull with large intake pods in front of its rear wheels and spoilers at the back. It has protrusions on its upper and lower surfaces which each has a trio of forward facing red optics. With the highest acceleration stat in the game by far, Rogue tends to score early leads as well as being able to quickly recover from crashes. It has average top speed within the speedster class, but is quite slow in the grand scheme of things. Its grip is also a little shaky, leading to overall capabilities quite similar to Ictus - instead of outright handling, it relies on acceleration out of corners to make up time. Its ability to recover quickly from weapon hits can make it quite tenacious, though mediocre pace means it needs to maintain pressure on opponents in order to succeed.

## Performance

* Top Speed (Wild Engine): 528kph
* Acceleration rating: 9.5
* Grip rating: 8.8
* Brakes rating: 8.3
* Strength rating: 5
* HP: 100

## See Also

* Cars
* Dominator
* Ictus
* Warlander
* Juggernaut
Yuri Industrial

A narrow track that runs through the eponymous industrial complex and surrounding desert, Yuri Industrial is a speed-focused track with many dangerous obstacles and limited space to safely overtake opponents.

Yuri Industrial's reverse variant is even more treacherous than normal, with several risky jumps that will catch out unprepared racers.

## Track Stats

* Terrain types: Offroad desert, artificial tunnels.
* Approximate length: 7.8km
* Difficulty rating: Hard

## Trivia

* Yuri Industrial was the first track available in the game, and appeared in early trailers.

## See Also

* Planets
* Jahtra
Alhatra Wastes

Alhatra Wastes is a figure-8 circuit running through the desert surrounding a malfunctioning power station. Spectacular electrical arcs near the track interfere with vehicle electronics, and certain objects can be struck with Scorpion missiles to trigger blinding flashes. Races on Alhatra take place at night. Its rough terrain demands a good balance of handling and speed, and a relatively open layout leaves many opportunities to outmanoeuvre opponents.

Alhatra Wastes has a reverse variant, on which races take place during the day. Dust hanging in the air gives sunlight an orange hue, creating a very different ambience from races on the forwards variant. Its characteristics change little when driven in reverse, and it remains a track that rewards balanced performance.

## Track Stats

* Terrain Types: Offroad Desert
* Approximate length: 7.9km
* Difficulty rating: Normal

## Trivia

* Alhatra Wastes was the second track made available in GRIP, and has changed substantially since its first appearance.
* Alhatra Wastes Reverse was the first reverse track variant to use significantly different lighting to its forwards variant.

## See Also

* Planets
* Jahtra
Dominator

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Dominator** is one of the Cars in GRIP. It is the Speedster class of the Terra manufacturer. It features a twin hull with small spoilers at the rear. It has a pair of rectangular jet exhausts with an orange glow. It is fast for a speedster, only marginally slower than aggressors like Rhino and Warlander. Though its acceleration off the line is very marginally slower than that of other speedsters, its high top speed means its acceleration drops off less aggressively - it generally reaches racing speed as fast as if not quicker than its counterparts. Where it falls behind the others is in handling - Dominator's grip is quite poor leading to worse performance in corners. A good car to start out with thanks to its stability, flexibility and ability to quickly recover from disruption.

## Performance

* Top Speed (Wild Engine): 538kph
* Acceleration rating: 8.5
* Grip rating: 8.5
* Brakes rating: 8
* Strength rating: 5
* HP: 100

## Recommended Tracks

Dominator performs very well on tracks which demand balanced performance such as Acrophobia, Thermophobia and Abandoned Atoll. It is also reasonably competitive on Alhatra Wastes and its reverse variant. Other cars will tend to be better choices on more polarised tracks - more agile speedsters perform better on handling tracks such as Signal Static while tanks and faster aggressors perform better on speed tracks such as Yuri Industrial and Haze.

## Trivia

* It is the first vehicle which was created for the game, and as such the only one to appear in early builds and trailers.

## Unlockables:

Dominator Skill
Dominator Glow 1
Dominator Glow 2
Dominator Police
Dominator SRU
Dominator 3

## See Also

* Cars
* Ictus
* Rogue
* Rhino
* Dreadnought
Assassin

**Assassin** is one of the Pick-Ups in GRIP. It fires a large missile with a distinctive bluish exhaust trail that will seek out the leader of the race. If it connects, it has a heavy explosive impact and deals 30 damage. The missile has a rather long delay before it ignites its engine, so great care must be taken when deploying it as it is easy to accidentally throw it into a wall or the ground.

When charged, the assassin missile gains a powerful area of effect EMP blast which is triggered when the missile detonates. This allows it to bypass even a charged shield while taking out not just the leader but any racers around them.
Mirage

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Mirage** is one of the cars in GRIP. It is the Speedster class of the Nyvoss manufacturer. It has a very smooth appearance, with few hard edges. Its main body is quite narrow, with large protrusions carrying each wheel. It has small spoilers and its engines glow the characteristic Nyvoss green. With strong performance in almost every area, it is arguably the most potent speedster - seeing the most credible competition from Dominator thanks to its superiority on faster tracks. Mirage has few weaknesses with acceleration that rivals Rogue, grip on par with Ictus and top speed that is only beaten by Dominator in the speedster class. On top of all this, it has very stable handling which makes it quite easy to control making it one of the best picks for beginner players as well as those who want the best possible performance available on handling tracks.

## Performance

* Top Speed (Wild Engine): 531kph
* Acceleration rating: 9.2
* Grip rating: 9.3
* Brakes rating: 7.5
* Strength rating: 5.6

## Recommended Tracks

While it does quite well for a speedster on fast tracks, where Mirage really shows its power is on handling tracks such as Signal Static or Alhatra Wastes and its reverse variant. It is also very competitive on balanced tracks such as Abandoned Atoll, Acrophobia, Thermophobia and Hive Horizon.

## Trivia

* Mirage has received the largest variety of additional paint options, including a free community paintjob pack.

## See Also

* Cars
* Dominator
* Ictus
* Rogue
* Bandit
* Phantom
* Spectre XI
Eversor

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Eversor** is one of the Cars in GRIP and is the Aggressor class of the Cygon manufacturer. It has a pair of large intakes at the front which lead to a rounded rear section and a quartet of small jet exhausts, two on either side of the car's rear face. Like other Cygon machines, Eversor has blue exhaust flare. With the highest top speed and acceleration in the aggressor class, Eversor lags behind in grip - making it quite a handful on handling tracks but a strong option on speed focused or balanced tracks.

## Performance

* Top Speed (Wild Engine): 548kph
* Acceleration rating: 7.4
* Grip rating: 7.5
* Brakes rating: 7.2
* Strength rating: 6
* HP: 120

## Trivia

* The blue strip between Eversor's engine pods brightens or dims in response to throttle input. This is a feature only shared with Tempest.
* Eversor's engine audio was originally assigned to Tempest.
* Eversor is the second aggressor class car added to the game, and was the final Cygon car.

## See Also

* Cars
* Rhino
* Warlander
* Ictus
* Tempest
Pick-Ups

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Pick-Ups** are a key feature in the game GRIP. It’s not enough to just cross the finish line first in GRIP, more important is how you got there, and how much destruction you wrought upon your rivals along the way. Weapons and power-ups are now an integral part of the races that you will be taking part in. Here is a selection of what will potentially be on offer:
Abandoned Atoll

Abandoned Atoll plays out over a roughly ring-shaped island chain in the oceans of Liddo 5. Its sweeping, rocky beaches are worked into a relatively complex track with many optional routes, even incorporating the wreck of a cargo ship that once served the Liddo Corp facilities here. The track is flooded in many spots, creating hazards that can cause drastic speed loss. A popular and effective strategy is to use the Launch function to hop over these flooded areas. An open layout and variety of viable routes leads to a track that rewards any kind of performance profile when driven skillfully.

## Track Stats

* Terrain Types: Offroad beach
* Approximate length: 9.0km
* Difficulty rating: Normal

## See Also

* Planets
* Liddo 5
Rivals

Within GRIP there are 25 rival characters that appear during the course of the single player campaign as well as being the game controlled bots played in racers. These rivals each use their own vehicle and paint job that is unique to them, as well as having their own unique emblem.

During the career mode rivals become boss battles during each tier. A selection of rivals are present in each tier, which end with a 1v1 battle in order to complete the tier and move up to the next point in the ladder.

During single races either on or offline, rivals become the AI racers that the player will fight against. In these instances, the Racing Rivals will retain their personalities and racing preference. Should the player focus on a particular rival, this will create a rivalry with that AI racer which will have that race focus their attention on the player. This is displayed on the HUD during gameplay to show this.
Ram Raider

**Ram Raider** is one of the Pick-Ups in GRIP. It generates a repulsive field around the user for approximately 5 seconds, providing them with a small engine power boost as well. It can be used to push opponents into track hazards, to slow down the driver behind you, or simply for the speed boost it offers making it extremely powerful and versatile.

When charged, the ram raider drastically changes function. It becomes a long range, unguided beam weapon which launches cars close to its path into the air. While potentially very powerful, it requires good aim and an ideal location to shine.
Ictus

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Ictus** is one of the Cars in GRIP and is the Speedster class of the Cygon manufacturer. It is made up of two metallic shells separated by black bodywork. It has a pair of circular jet exhausts with blue flare. With the lowest top speed in the game by a large margin, Ictus relies almost exclusively on its high grip to make up time. Though its acceleration off the line is top notch, it drops off quickly and is one of the slower cars to reach racing speed. Ictus shines on technical tracks where its strong brakes and high grip allow it to carry high corner speeds. Though its recovery times can be quite long due to its acceleration profile, it is well equipped to mitigate the effects of weapon hits by braking so that it remains grounded. Ictus has slightly more health in destruction races than other speedsters, possibly to compensate for its weak performance stats.

## Performance

* Top Speed (Wild Engine): 521kph
* Acceleration rating: 9
* Grip rating: 9.5
* Brakes rating: 8.5
* Strength rating: 5.5
* HP: 110

## Trivia

* Ictus was the third car added to the game, and the first of the Cygon line.

## See Also

* Cars
* Dominator
* Rogue
* Eversor
* Tempest
Liddo 5

**Liddo 5** is one of the planets in GRIP. It features a mixture of offroad terrain and fabricated track elements such as transport tunnels and access bridges that were once part of the planet's research facilities.

## Description

A sphere enveloped by lush alien jungle that is very much alive. The GRIP league drop their materials and crew through the thick canopy of trees to lay as much track as they can before the planet starts to take over again. The world was once peppered with research facilities, but most have subdued to the plant life's lust for reclaiming its territory.

## Tracks

* Transport
* Abandoned Atoll
* Speedbowl

## Arenas

* Biodome
* Basin
Thermophobia

An alternate layout of the Acrophobia track, Thermophobia makes more adjustments than a typical reverse variant would. Making use of Acrophobia's main straight, Thermophobia instead dives into the spectacular volcanic interior of the nearby mountains. Even more claustrophobic than its counterpart, it can be very difficult to hit a distant target while narrow roads with deadly obstacles make overtaking dangerous. This track is ideal for cars with a balance of power and handling.

## Track Stats

* Terrain Types:
* Approximate length: 8.6km
* Difficulty rating: Hard

## See Also

* Planets
* Norvos
Disruptor

**Disruptor** is one of the Pick-Ups in GRIP. It replaces the EMP as a race compression pickup by globally slowing or speeding up all racers based on their position relative to the user. Those ahead will be slowed, while the user and anyone behind them will be greatly sped up. It causes heavy visual distortion while active.

When charged, the disruptor has the same effect - but when its duration ends it will teleport the user some distance forwards making it a powerful tool for gaining a lead when the race is close or catching up when there is a large gap.
Quaker

**Quaker** was one of the Pick-Ups in GRIP. It deployed a red, glowing mine behind the user which would last approximately a minute. Any car hitting the mine would experience a moderate explosive impact. This weapon was removed in order to promote more aggressive pickup gameplay and alleviate pack spread issues.
Acrophobia

Acrophobia is entirely a makeshift construction of the GRIP league, using skycranes to suspend track sections above the mountain ranges of Norvos. With complex road camber, very limited space and some sharp corners, Acrophobia is one of the most technical courses in the league. With only a few pickup locations driving skill and efficient pick-up usage are key here, and its artificial construction means that handling is generally quite predictable - allowing drivers to push the limits as hard as they dare. With its combination of big stops and high speed sections, Acrophobia rewards a balanced performance profile - both handling and speed are valuable here.

## Track Stats

* Terrain Types: Artificial track
* Approximate length: 8.1km
* Difficulty rating: Hard

## Track Strategy

As noted by the description, Acrophobia is hard track. The first half of the track is a precision racing course, with no powerups. The split in the beginning converges into a tunnel. When you exit the tunnel, note the rocks on the left, and try not to crash into them. At the end of the straight, the mountain opens up and the skytrack section begins. If you choose not to take the upsidedown transition, you will see a boostpad on the left before the jump, then you will land on the top section of that part of the track. The top section of the track has boost pads, which makes it a good speedster route. If you choose to take the transition, you will end up on the bottom.

After there is a half loop, with a group of three powerups in the middle. Make sure you are careful, you can build up a lot of speed and loose control on the jump onto the platform. When you land on the platform, make sure you go on the left or right side of the track, there is a barrier in the middle of the track that will ramp you into the sky. More skillful players can opt to jump over the barrier, however if you do that you miss out on boost pads. If you are using a tank at high speed, it might be worth it to practice for a quick evasive maneuver. Continuing, on the right you will see a ramp that will let you go onto the side of the platform, which has two boostpads and a powerup. This is a hard maneuver to pay off, but can be worth practicing in hopes that you can do it consistently. There is a dip in the track, you can choose to either jump over the dip, use the ramp to get on the upper part of the track(there are powerups on the top).

Afterwards, there is a hard left, and more skytrack, as well as a platform you can use to ramp back onto the skytrack if you're going to fast. Before the final turn of the race, there is a transition, where it is quicker to launch jump off the ceiling.

## See Also

* Planets
* Norvos
Bandit

**Bandit** is one of the Cars in GRIP. It is the Speedster class of the Pariah manufacturer. In keeping with Pariah's theme it has a makeshift visual style, built from metal tubing and disparate, asymmetrical pieces. It has three engines arranged in a row slightly above its centre of mass which give off an orange glow. Somewhere in between Rogue and Ictus when it comes to performance profile, Bandit is quite forgiving to drive with good acceleration and handling but lacks top end speed.

## Performance

* Top Speed (Wild Engine): 528kph
* Acceleration rating: 9.1
* Grip rating: 8.9
* Brakes rating: 8
* Strength rating: 5.5
* HP: 110

## See Also

* Cars
* Ictus
* Rogue
* Jackal
* Renegade
GRIP Wiki/Top section

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About GRIP

**GRIP: Combat Racing,** or **GRIP,** is agame being developed by Caged Element Inc. and published by Wired Productions. It was released on Steam Early Access on February 2, 2016. It was released in full on **November 6, 2018.**

GRIP is a futuristic combat racer inspired by the Rollcage games from 1999/2000. Combine furious speed with intense action to create memorable gaming moments you won't forget.

GRIP has its origins in the illegal street racing scene that spawned in the early 21st century. At that time the races were reasonably harmless. A danger to the public, certainly, with inexperienced drivers managing to destroy their rides in ill-judged corners. But most of the time, it was only the drivers themselves that wound-up dead. It was characterized as an underground movement, largely ignored by law enforcement, with only a handful of arrests ever being made. The world had other worries.

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Content
CarsGuidesPick-Ups
The Edge

The Edge is just that, a twisted mass of metal just outside the of the metropolis, totally devoid of life. Hastily constructed, supported throughout by massive cranes and bolted onto the rocks below, the Edge is one of the fastest tracks in the league. Long straights give plenty of opportunities for aggressive action, even against people several seconds ahead of you. Optimization is key for this track, mistakes are punished greatly; perfect runs quickly spiraling out of control within seconds and leaving you in the dust, or worse.

## Track Stats

* Terrain Types: Artificial racetrack
* Approximate length: 9.2km
* Difficulty rating: Hard

## Trivia

* The Edge was originally introduced under the name 'Sky Track 1'.
* This track was the first to be released that was constructed almost entirely out of spline track sections, rather than level terrain.

## See Also

* Planets
* Orbital Prime

* The Edge
Painkiller

**Painkiller** (Formerly *Aegis*) is one of the Pick-Ups in GRIP. When activated, it forms a shield at the rear of the car which protects it against weapon hits for 5 seconds, or until approximately 30 damage is dealt to the shield.

When charged, the aegis offers complete invulnerability for roughly 8 seconds, damaging and rebounding other cars that come into contact with it. A second shield graphic appears at the front of the car to show that the charged variant has been activated.

> *"The Painkiller shield is the latest in defensive technology, able to block and absorb all manner of projectiles. The shield burns out quickly once activated, so timing is key.*
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> *A charged Painkiller grants a shield for both front and back of the vehicle and the ability to ram opponents with great force."*
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Each of the 5 vehicle manufacturers has their own unique design for the shield.
Haze

Haze is one of the fastest tracks in GRIP as well as one of the longest. Making use of the highways of Orbital Prime itself, Haze features many open straightaways that facilitate combat even at extreme range. The few corners that are present on the track tend to be best dealt with by simply employing the safety barriers to guide cars around them, leading to a track where top speed is the only performance metric that matters.

## Track Stats

* Terrain Types: Artificial highway
* Approximate length: 11.7km
* Difficulty rating: Easy

## Trivia

* Haze is the first Orbital Prime track released that actually takes place inside the city.

## See Also

* Planets
* Orbital Prime
District 404

An unusually dense and short track, District 404 runs through a ramshackle area of Orbital Prime. Featuring heavy verticality and a unique crossover point, races on 404 are frantic and can be confusing. With combat limited primarily to the main straight due to space constraints, keeping up with the pack is crucial - but the close quarters can lead to nasty crashes.

## Track Stats

* Terrain Type: Artificial highway
* Approximate length: 6.6km
* Difficulty rating: Normal

## Trivia

* This track's name is a reference to the well known HTTP error code given when a server cannot find the requested content.

## See Also

* Planets
* Orbital Prime
Firestorm

**Firestorm** is one of the Pick-Ups in GRIP. It offers a significant boost to engine power when activated, allowing high speeds to be reached. It is also useful for returning to race speed after a crash.

When charged, the firestorm becomes vastly more powerful but greatly reduces the user's grip while it is active. As such, it must be used with extreme caution. The firestorm does not cost speed to charge.

> *"The Firestorm injection system turbo charges racers with a massive burst of extra speed.*
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> *A charged Firestorm ramps up the speed even more, but at the cost of steering ability.* "
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Raptor

**Raptor** is one of the Pick-Ups in GRIP. When activated it fires a hitscan machine gun forwards continuously for roughly 5 seconds, locking on in a small cone out to medium range. Its bullets exert rotational forces on the target, potentially triggering a spinout. If all bullets land, a Raptor deals 39 damage.

When charged, the randomisation in the Raptor's force application is greatly reduced resulting in a higher chance of causing a spin. If all bullets land, a charged Raptor deals 47 damage.
Tempest

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Tempest** is one of the Cars in GRIP. It is the Tank class of the Cygon manufacturer. A large car with a long wheelbase, Tempest has a pair of prongs which dominate its frontal profile, running the length of the car before reaching its bulky rear section which appears to carry reactive armour plates - six at the root of each rear wheel. Tempest has two large rectangular jet exhausts with a blue flare whose casings extend significantly beyond the rear of the car. The fastest car in the game by a large margin and with surprisingly good acceleration, Tempest has very poor grip as well as low stability making it a risky proposition - especially on tracks with offroad terrain. While technically capable of outpacing all other cars on most tracks in the game, in practice Tempest dominates on smooth tracks like the roads of Orbital Prime but is kept in check by poor reliability on less ideal surfaces.

## Performance

* Top Speed (Wild Engine): 587kph
* Acceleration rating: 6.5
* Grip rating: 5
* Brakes rating: 4
* Strength rating: 7.6
* HP: 150

## Trivia

* The blue grille between Tempest's thrusters brightens and dims in response to throttle input. This is a feature shared only with Eversor.
* Tempest's original engine audio was transferred to Eversor when it was introduced, and Tempest received a deeper-sounding replacement.
* Tempest was the sixth car added to the game, and the third tank.

## See Also

* Cars
* Dreadnought
* Juggernaut
* Ictus
* Eversor
System requirements

*This article is a stub. You can help GRIP Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *GRIP*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for GRIP
* Release date
Planets

Races in GRIP take place across four wildly different planets. Jahtra is an arid desert planet covered in abandoned industrial facilities, Liddo 5 is a lush earthlike planet, Norvos is a harsh ice planet with volcanic activity and Orbital Prime is a sprawling planetwide city.

The following is a list of the planets in GRIP.

## List of planets

* Jahtra
* Liddo 5
* Norvos
* Orbital Prime
Secondary weapon

**Secondary weapons** are equippable items that provide stats and/or skills, such as moves that deal damage. Only a single secondary weapon can be equipped at one time, however it is possible to equip multiples of the same item if it fits into more than one slot, as is the case with the Rusty Dagger.

The other equipment slots are Head, Chest, Legs, Feet, Ring, Primary and Pet.

## List of Secondary weapons

* Boar Tusk
* Rusty Dagger
* Shattered Knife
* Tuskfang Dagger
* Twisted Varu Wand
Monsters

Monsters have a chance of spawning when a ruins is generated. Their difficulty is indicated by their Monster Power.

A party of up to four users total can engage a monster at once. Upon defeating the monster, loot is shared equally between every user that participated. The amount of Gold and Exp gained is significantly larger compared to exploring a ruins. The base amount of these can be up to 40x more before the reward is split.

### Starting combat

A monster lobby is created once a monster has been discovered, and the player who explored that tile will become the owner of the lobby.

Use the command `a.lobby start` to start combat.

It is possible to let up to three other users join you by opening the lobby with the command `a.lobby open`. Others can then join by using the command `a.lobby join`.
Altamar Wiki/Section 1

Welcome to the Altamar WikiWelcome to the Altamar Wiki
The Altamar guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Altamar

Add a description of the game which covers topics of interest and has links.[Read more...]
Magic Attack

Magic Attack is one of the 8 possible skill categories. Magic Attack skills generally deal magic damage and their effectiveness often depend on the player's Magic stat.

## Magic Attack skills

* Aqua Ring
* Ice Ball
* Tiny Fireball
* Varu Flare
* Blood Curse

## Skills that combo with Magic Attack

* Bite Arrow
* Kitten Eyes
* Shattering Block
* Weak Curse
* Blood Warp
* Skeleton Kick
Gladiator Battleship

## Gladiator

This battleship carries enhanced shield generators and superior hull plating. Combined with augmented capacitors that increase it's energy recharge rate, it can keep firing weapons for long periods of time, but all this extra mass significantly reduces its maneuverability.

### Level 1:

* Cost 10,000

* Hull 200

* Armor 54

* Shields 135

* Energy Regen 20

* Cargo Space 100

### Level 2:

* Cost 20,000

* Hull 250

* Armor 54

* Shields 168

* Energy Regen 20

* Cargo Space 120

### Level 3:

* Cost 40,000

* Hull 300

* Armor 54

* Shields 201

* Energy Regen 20

* Cargo Space 140

### Level 4:

* Cost 80,000

* Hull 350

* Armor 54

* Shields 234

* Energy Regen 20

* Cargo Space 160
Wiki/Section 1

Welcome to the Official Beyond Sol WikiWelcome to the Beyond Sol Wiki
The Beyond Sol reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 312 pages (49 articles).

Welcome to Space
Throughout space you will find asteroids, enemy ships, fleets, and more...

Find a location to setup your own city, construct defenses, and build a fleet to attack your enemy.

Game Basics

* Ship Creation
* Upgrades

* User interface
* Ships
* Buildings
Altamar Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

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Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Speedbowl

Speedbowl was a purpose built racetrack that has since been taken over by the GRIP league. Its simple oval layout and halfpipe structure mean that speed is king here, and long open straights can lead to vicious fighting. The trick to victory on Speedbowl is more often figuring out how to survive the carnage than it is simply driving faster than your opponents.

## Track Stats

* Terrain Types: Racetrack
* Approximate length: 4.8km
* Difficulty rating: Easy

## Trivia

* Speedbowl's name and layout are a reference to the 'Super Bowl' bonus track from Rollcage.

## See Also

* Planets
* Liddo 5
Primary weapon

**Primary weapons** are equippable items that provide stats and/or skills, such as moves that deal damage. Only a single primary weapon can be equipped at one time, however it is possible to equip multiples of the same item if it fits into more than one slot, as is the case with the Rusty Dagger.

The other equipment slots are Head, Chest, Legs, Feet, Ring, Secondary and Pet.

## List of Primary weapons

* Alpha Bow
* Broken Longsword
* Broken Scythe
* Cracked Staff
* Creaky Bow
* Hunting Bow
* Magic Stick
* Rusty Dagger
* Rusty Sword
* Shattered Sword
* Tuskfang Dagger
* Twisted Varu Wand
* Whipwood Bow
* Wooden Knife
Skills

Skills are divided into 8 different categories. Physical Attack, Physical Defense, Magic Attack, Magic Defense, Evasion, Status, Recovery, and Lockdown. Following a skill with the skill-type it combos with will build up combo points during combat. The amount of combo points will modify what some skills do, either increasing the damage the skill does, or cause an additional effect to happen.Not all skills are modified by combos and some even require that your combo is low in order to deal damage at all.

## Physical Defense

 Parry | Physical Defense | Physical Attack | Deal 70% of your attack to the enemy as physical damage. Reduce incoming physical damage by 40%, increased to 70% if your combo is at least 5.

## Magic Defense

Reduce incoming magic damage by 70% if your combo is at least 4.
Chest armor

**Chest armors** are equippable items that provide stats and/or skills, such as moves that deal damage. Only a single Chest armor can be equipped at one time, however it is possible to equip multiples of the same item if it fits into more than one slot, as is the case with the Rusty Dagger.

The other equipment slots are Head, Legs, Feet, Ring, Primary, Secondary and Pet.

## List of Chest armors

* Ripped Shirt
* Varu Cloak
Manicore Dreadnaught

*This article is a stub. You can help Beyond Sol Wiki by expanding it.*

**Manicore Dreadnaught** is a purchasable ship from the Exeter Corporation.

## Description

The largest offering from Exeter Corporation, this dreadnaught is nearly one kilometer long and spares no expense in terms of firepower. With a multitude of long range rockets and close range plasma cannons, this deadly juggernaut can handle any situation.

## Level 1 statistics

* Cost: 500,000
* Hull: 340
* Armor: 160
* Shields: 400
0.2.1.1

### New additions

#### Items

* Ripped Veil
* Leather Boots
* Rusty Dagger
* Shattered Sword
* Ripped Shirt
* Soggy Boots
* Mossy Ring
* Softstone Ring

* Whipwood Bow
* Tuskfang Dagger

### Changes

Base stats changed

* Health increased from 100 to 135
* Attack decreased from 30 to 25
* Defense unchanged.
* Magic decreased from 30 to 25
* Speed decreased from 30 to 25
* Total increased from 220 to 240
Pets

**Pets** are equippable items that provide stats and/or skills, such as moves that deal damage. Only a single Pet can be equipped at one time, however it is possible to equip multiples of the same item if it fits into more than one slot, as is the case with the Rusty Dagger.

The other equipment slots are Head, Chest, Legs, Feet, Ring, Primary and Secondary.

## List of Pets

* Alpha Bow
* Brave Kitten
* Injured Hawk
* Slime
Leg armor

**Leg armor** are equippable items that provide stats and/or skills, such as moves that deal damage. Only a single Leg armor can be equipped at one time, however it is possible to equip multiples of the same item if it fits into more than one slot, as is the case with the Rusty Dagger.

The other equipment slots are Head, Chest, Feet, Ring, Primary, Secondary and Pet.
Altamar Wiki/Top section

Welcome to *Altamar* Wiki
the *Altamar* guide for Items, Monsters, Ruins and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Altamar

Altamar is a text based RPG-style game bot created for the chat service Discord. The entirety of the game happens through the chat interface using commands. In the game, you are able to find loot in ruins that spawn randomly, find loot and gold, equip items to learn skills, and use those skills when battling monsters for greater rewards. As you gain experience, you will level up and gain points to allocate in stats and unlock further skill slots as you gain milestones.

Content

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How to play guide