recursal/Fanatic-Fandom huggingface dataset:
Detective Tanaka Kazuki

**Detective Tanaka Kazuki** is one of the characters in the game Tokyo Dark. A fellow detective in the Tokyo Metropolitan Police Department. He has a strong relationship with Detective Ito who he works with on most cases. Early in the game, Tanaka uncovers important information on a case he had been working on for quite a while. Neglecting to involve Ito heavily, he attempts to finish it himself but ends up in major problems.

Detective Tanaka has a very strong sense of duty and determination towards his cases, though he also has a very affectionate side as experienced with interactions between him and Ito.
Kawana-San

**Kawana-San** is one of the Characters in the game Tokyo Dark. She is the grandmother of Mai Kawana and serves as the mother figure for her after the loss of her only daughter Emiko Kawana. Possessing a complicated history, she desires to live out the rest of her days in Kamakura with her granddaughter.

She is seen having a very hostile attitude toward the player in game, most likely due to the events that occurred in her past.
Chapter 1

**Chapter 1** is one of the Chapters in the game Tokyo Dark. It features: 14 different locations, 10 characters, and lots of tough choices.

## Characters

* Daizo
* Detective Ito
* Hospital Nurse
* Hostess (Butterfly Club)
* Goto (Butterfly Club)
* Lady Fluffington
* Kamakura Station Attendant
* Kawana-San
* Mai Kawana
* Reina
* Superintendent Yukimura
* Warehouse Staff
* Yumi

* Daizo
* Detective Ito
* Hospital Nurse
* Hostess (Butterfly Club)
* Goto (Butterfly Club)
* Lady Fluffington
* Kamakura Station Attendant
* Kawana-San
* Mai Kawana
* Reina
* Superintendent Yukimura
* Warehouse Staff
* Yumi

## Items

* Cherry branch
* Maneki Neko
* Train pass

## Locations

* Butterfly Club
* Hospital
* Kamakura
* Kamakura Station
* Shinjuku
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Tokyo Dark

**Tokyo Dark** is a horror action game developed by Cherrymochi. The game was released on September 7, 2017.

## Description

Detective Itō`s partner is missing, but what starts as a straightforward case soon spirals into a twisted nightmare that causes Itō to confront her past and question her own sanity. Tokyo Dark is a sidescrolling point and click mystery adventure game for Windows and Mac. As Detective Itō you'll explore Tokyo - following leads, collecting clues, and making difficult decisions with far-reaching consequences. Tokyo Dark features a huge number of dialogue choices and interactions that affect character attributes and change the outcome of the story. Unlike a visual novel, you’ll control Detective Itō directly as you explore Tokyo, trying to balance your professional duty, personal life, and sanity.

## Features

* Branching Story with 11 different endings (including a NewGame+ exclusive ending).
* Difficult decisions, every action affects Detective Itō's attributes and options.
* Beautiful anime-style character art, with locations inspired by real locations in Tokyo.
* Original soundtrack by Reign of Fury front man Matt `Bison` Steed.
* Animated sequences produced by a world class animation studio.
* Localization by Japanese novelist Ureshino Kimi.
* The S.P.I.N (Sanity, Professionalism, Investigation, Neurosis) system keeps track of every decision you make, changing how other characters react and the actions available to you.

## External links

* Official site
* Steam
Tokyo Dark Wiki

Welcome to the Official *Tokyo Dark* WikiWelcome to the Official *Tokyo Dark* Wiki
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Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 430 pages (98 articles).

Tokyo Dark
**Tokyo Dark** is a horror action game developed by Cherrymochi. The game was released on September 7, 2017.

Detective Itō`s partner is missing, but what starts as a straightforward case soon spirals into a twisted nightmare that causes Itō to confront her past and question her own sanity. Tokyo Dark is a sidescrolling point and click mystery adventure game for Windows and Mac. As Detective Itō you'll explore Tokyo - following leads, collecting clues, and making difficult decisions with far-reaching consequences. Tokyo Dark features a huge number of dialogue choices and interactions that affect character attributes and change the outcome of the story. Unlike a visual novel, you’ll control Detective Itō directly as you explore Tokyo, trying to balance your professional duty, personal life, and sanity.

[Read more...]

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
SCP-1048

**SCP-1048**, or "Builder Bear", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-1048** is a small teddy bear, approximately 33 cm in height. Through testing, composition of the subject revealed no unusual qualities that make it discernible from a non-sapient teddy bear. Subject is capable of moving of its own accord, and can communicate through a small range of gestures. The subject regularly shows affection to individuals in ways found endearing by most people. Affection is usually given in the form of a hug to the lower leg, but subject has also been observed dancing, jumping in place, and in two separate events it has even drawn child-like pictures for janitorial staff. All Foundation personnel that have interacted with the subject have responded positively to its affection, even D-class with normally sociopathic tendencies.

The more anomalous behavior of **SCP-1048** was not observed until approximately 7 months after it was originally secured. It is hypothesized that the subject is able to construct crude replicas of itself using various materials, by a process that has yet to be observed directly by Foundation staff. Dr. Carver has suggested that **SCP-1048** uses its endearing qualities to lull those around it in to a false sense of security, allowing it to collect materials to produce these creations. Currently, there are 3 known creations of **SCP-1048**, designated SCP-1048-A, SCP-1048-B, and SCP-1048-C. The nature of these creations has been in stark contrast to **SCP-1048**'s general behavior, as all have exhibited extreme violence towards humans.

## Trivia

* Despite not being in the game, **SCP-1048'**s document can be found in Archival Storage SL1-A.
* The developers have discussed adding a new variant of **SCP-1048**, labelled SCP-1048-D.
The Swarm

**The Swarm** is a Weapon in *Death's Gambit*.

In-Game Description

*A rapid fire that pulls its bullets back towards you in a gravity field. Be wary as it may overheat.*
*Technology like this can only be found in Garde Tum, a vault of secrets and innovation that have never seen the light of day. But with all thier superior inventions, why haven't they conquered Leydia?*

## Availability

*Unfortunately The exact Location of this weapon is currently unknown.*

## About The Swarm

*see main Article: Energy Weapon*
Upon shooting with this weapon, the red spheres, which represent the Energy Bullets, start to pull back towards the Players gravity field. Those Circling bullets can be used as a tempoary shield against Enemies.
SCP-049

**SCP-049**, or "Plague Doctor", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-049** is humanoid in appearance, standing at 1.9 m tall and weighing 95.3 kg; however, the Foundation is currently incapable of studying its face and body more fully, as it is covered in what appears to be the garb of the traditional “Plague Doctor” from 15-16th century Europe. This material is actually a part of **SCP-049**’s body, as microscopic and genetic testing show it to be similar in structure to muscle, although it feels much like rough leather, and the mask much like ceramic.

**SCP-049**’s touch is invariably lethal to humans. After contact with **SCP-049’**s hand(s), the victim (hereafter referred to as **SCP-049-2**) suffers [DATA EXPUNGED] and dies within moments. **SCP-049** will then attempt to kill all humans it can see in a similar manner, supposedly to avoid interruption, before returning to **SCP-049-2**. It produces a bag made of [DATA EXPUNGED] containing scalpels, needle, thread, and several vials of an as-yet-unidentified substance, from somewhere within its body (research has been unable to locate these tools when inside of **SCP-049** through X-ray and similar techniques) and begins dissecting **SCP-049-2**, as well as inserting various chemicals into the body. After approximately 20 minutes, **SCP-049** will sew **SCP-049-2** back up and become docile once more.

After a period of a few minutes, **SCP-049-2** will resume vital signs and appears to reanimate. However, **SCP-049-2** seems completely without higher brain functions, and will wander aimlessly until it encounters another living human. At that point, **SCP-049-2**'s adrenaline and endorphin levels increase to approximately three-hundred percent as it attempts to kill and ██████ any human beings it can find, before returning to its mindless state and wandering until it comes across more humans.

## In-game

**SCP-049**is not currently in-game, however is mentioned over a radio call in SCP-173's containment chamber.

## Trivia

* Although **SCP-049** was rewritten, the devs have stated that they are not fond of the rewrite or its original counterpart. Likely, aspects of the original version and the rewrite will be taken into account in the creation of the game's **SCP-049**, likely using its own rewrite.
Machine Hallway

The **Machine Hallway** is a room in the Light Containment Zone located on Sublevel 3.

## Description

The **Machine Hallway** is a room featuring a rocky roof and walls with a catwalk hanging over a floored area filled with machinery. Among this machinery is an autoclave which can be opened to reveal the Crystal Duck. A ladder allowing access can be found on the left side of the room, marked by a flare.

## Trivia

* Prior to 0.7.0, the **Machine Hallway** was a regular hallway found throughout the game. It did not have a functional ladder nor did it contain the Crystal Duck.

## Gallery

* The lower area of the **Machine Hallway**
* The autoclave opened, revealing Crystal Duck
SCP-250

**SCP-250**, or "Most of an Allosaurus", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-250** is the animate fossil skeleton of an allosaur. It consists of 153 disarticulated bones, and 14 plaster-and-fiberglass replacements, held together and animated by an unknown force. Study of this force is hindered by **SCP-250**'s aggressive behavior, which has been assessed by Foundation palaeozoologists as being well within theoretical norms for an allosaurus.

**SCP-250** emulates what are presumed to have been the standard daily activities of a living allosaurus: it wanders its enclosure by day, enters a state of dormancy by night, and will attempt to kill and devour anything which it perceives as suitable prey, including humans. Its lack of organs does not seem to affect its behavior in any way, except in that the remains of any prey it consumes will inevitably fall out of the gaps in its skull, neck, and ribcage, at which point it ignores them.
SCP-303

**SCP-303**, or "The Doorman" is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

Witnesses describe **SCP-303** as a nude, sexless, emaciated humanoid figure with reddish-brown skin. Instead of normal facial features, its head is dominated by an extremely large mouth, which bears a set of oversized human teeth. It continually vocalizes a wheezing noise, loud enough to be heard from the other side of most solid doors. All individuals who have had encounters with **SCP-303** are capable of describing it in full, including individuals who have not physically seen any part of it.

**SCP-303** will periodically materialize behind any closed door, hatch, or other entryway barrier opposite a sentient observer, chosen by unknown means. **SCP-303** will then remain behind the door for an indeterminate amount of time. Any individual attempting to open the door or barrier experiences intense, paralyzing fear that lasts until **SCP-303** dematerializes (either on its own or to avoid being directly seen by another observer). The source of this fear is not clear, but appears to be similar in nature to arachnophobia and ophidiophobia, originating on a pre-conscious, genetic level. [DATA EXPUNGED] analysis indicates that **SCP-303** is not, in fact, purposefully inducing fear in the affected individuals.

**SCP-303** does not allow itself to come into direct visual contact with any observer, and has never allowed any one individual to view more than 10% of its form. When the door or other entryway barrier is partially or completely transparent, **SCP-303** will materialize in an orientation that leaves 10% or less of its body visible, or cause effects of fog or frost on the transparent surface to achieve the same effect. If **SCP-303** is approached from a direction in which there is not a solid object or door breaking line of sight, it will dematerialize before direct visual contact is made.

Any electronic or complex mechanical devices that **SCP-303** encounters are temporarily disabled. **SCP-303** has made no recorded attempt to physically or verbally engage any observer.
Shinjuku

**Shinjuku** is one of the Locations in the game Tokyo Dark. Modeled after the city Shinjuku in Tokyo Japan, this area in game appears as a dark back alley with old and abandoned buildings.

This area is home to the Butterfly Club, Daizo's Bar, and the Factory Warehouse. This is also where the entrance to the Sewers is located.
System requirements

The following are the minimum and recommended **system requirements** for *SCP: Unity*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment...

## Recommended requirements

NVIDIA GeoForce GTX 1060 6Gb VRAM

16Gb Avaliable Storage Capacity

Intel Core I7-10700 2.0GHz

10Gb ram

Windows 10; 64 bit (Windows 11 not supported and likely never will be supported due to cancellation of the project)

## Minimum requirements

NVIDIA GeoForce GTX 1050 4Gb VRAM

6Gb Avaliable Storage Capacity

Intel Core I6-10100 1.9GHz

8Gb ram

Windows 10; 64 bit (Windows 11 not supported and likely never will be supported due to cancellation of the project)
SCP-3011

**SCP-3011**, or "Loose Lips Skink Ships", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-3011** is a population of ninety northern blue-tongued skinks. Each instance of **SCP-3011** is sapient and capable of speech. Isolated instances display limited problem-solving capacity; in groups, **SCP-3011** instances are capable of cooperation and division of labour. Each instance of **SCP-3011** is unique. Some instances have shown aggressive behaviour while others exhibit differing, individual personalities. Aggressive instances of **SCP-3011** tend to stay far away from the main groups and display solitary behaviour typical of non-anomalous blue-tongued skinks.

Instances of **SCP-3011** speak in high-pitched voices. **SCP-3011** speech is commonly interpreted to be "enthusiastic" by attending personnel. Typical topics of **SCP-3011** conversation are the weather, bad omens, maritime navigation, foreign adventurism and braggadocious sexual conquests. At night the backs of **SCP-3011** produce a shimmering bio-luminescence. Caretakers have observed that this resembles the moon reflecting off the sea.

**SCP-3011**'s self-replication begins when exposed to nautical paraphernalia. Instances of **SCP-3011** will become aroused and engage in a mating ritual. All instances able to view one another will begin moving in unison. This rhythmic movement is noted to be enthusiastic and vigorous. No sexual intercourse is noted to occur. At the peak of activity, **SCP-3011** will shed their tail, usually as a result of violent gyrations or flailing. If left undisturbed, tails shed in this manner will grow into full instances of **SCP-3011** within approximately one minute, with a head emerging from the stump and arms and legs growing out of the tail's sides. These juvenile instances are indistinguishable from normal blue-tongued skinks, apart from their anomalous properties.
Protagonist

The **Protagonist** (main character, player, etc.) of SCP: Unity is currently mostly unknown, and will likely become more fleshed out as the story is implemented.

## Employment

The **Protagonist** is a D-Class personnel, as indicated by the orange D-Class jumpsuit seen in the game's opening. The fact that the Player spawns in the game just outside SCP-173's containment chamber suggests that he is currently assigned to work on SCP-173.

## History

Very little is known about the history of the **Protagonist**, except for the fact that his birthday aligns with the date of the containment breach as indicated by SCP-983's reaction to the **Protagonist**. This may or may not change, and will likely be based on the relevance of the **Protagonist**'s history for the story as it is implemented.

## In-game

The **Protagonist** (or Player) begins the game by waking up in the Light Containment Zone just outside of SCP-173's containment cell. From then, the Player makes all the decisions for the **Protagonist**, including but not limited to: where to go, what to do, and which SCP's to interact with.

## Trivia

* With the addition of the FPS arms, it seems apparent that the **Protagonist** is male, based solely on the structure of the arms. They also suggest that he is Caucasian.
* SCP-983 is activated if the player approaches, suggesting that the date of the containment breach is the **Protagonist'**s birthday.
	+ When SCP-983 is singing "Happy Birthday", it happens to malfunction at the very moment where a name is supposed to be mentioned. Why this occurs is unknown.
* The fact that the player can safely ingest SCP-1176-1 indicates that the **Protagonist** has an AB+ blood type.
SCP-970

**SCP-970**, or "The Recursive Room", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-970** is a spatial phenomenon wherein a collection of rooms are looped on themselves. In all cases found, this is by means of a series of doors appearing in the walls, all in a straight line, such that it is possible to walk forwards and end up at the starting position. The alteration to the rooms does not affect neighbouring rooms and floors. There is as of yet no known explanation for the appearance of this phenomenon.
SCP-205

**SCP-205**, or "Shadow Lamps", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-205** is a pair of flood lamps used in photography. The light emitted by each lamp behaves in a manner unique to **SCP-205** and passes completely through any surface that is not colored white. Once the light contacts a white surface it scatters and reflects as normal and loses any unnatural properties. If the light continues uninterrupted through any matter, otherwise casting no shadow, each lamp will display an unidentified young woman's shadow upon any flat white surface, such as the projection screen in Chamber 52. Whether or not this shadow corresponds to anyone living or dead has yet to be determined, although the shadow appears to re-enact a specific series of events leading up to the woman's death.

Even if the lamps are slightly moved, the shadow remains distinct and does not lose focus or move along with the one lamp or the other. Only one shadow is cast although a physical person standing before two lamps would actually cast two shadows.

When supplied with steady power and maintained, the **SCP-205** pair will go through a six month cycle that ends on April 30th and October 31st of each year. Neither the inclusion of an extra day during a Leap Year nor intermittent operation failures change these dates, thus **SCP-205**'s cycle appears to be tied to the standard calendar rather than a set passage of time.

SCP-205 will shut off at midnight on the final day of each cycle. Any persons entering or already inside Chamber 52 when the lamps are both turned off are violently assaulted by forces unseen in a manner consistent with the fate suffered by the shadow woman, regardless of any other light sources in the room.

If the lamps are shut off at the end of a standard six month cycle they can be remotely activated to immediately end the danger and begin a new cycle. If the lamps cease operating for any other reason Chamber 52 will remain dangerous and must remain sealed for at least thirty days regardless of the status of **SCP-205** itself. During a dangerous phase any equipment in the room is often ransacked, but although **SCP-205** itself has sometimes been moved the lamps are never damaged
Concept Art

SCP: Unity's **Concept Art** has been created by both developers for the game and fans of the game. As the name **concept art** implies, it is a piece of art used to represent what an SCP, zone, etc. may look like. Of course, these concepts are often subject to change when the SCP, scene, etc. are finally implemented into the game. Do keep in mind that this is not a page for the game's fan-art, but a page for concept art that is intended or was intended for defining how the game will look.

* SCP-650's concept art Aruspice
* SCP-939's concept art by Apocryphos
* SCP-1057's concept art
* Scrapped concept art for SCP-682, SCP-1499-1, and SCP-1013
* SCP-049's concept art by Pixel Puffin
* D-class concept art by Pixel Puffin
* Flame Unit MTF concept art by Pixel Puffin
* Scientist concept art by Pixel Puffin
* SCP-106's concept art by Pixel Puffin. This concept appears to be unused.
* D-class concept art by Pixel Puffin
* SCP-173's redesign concept art by Pixel Puffin
* SCP-173's redesign concept art, focusing on the arms, by Pixel Puffin
* Scrapped concepts of SCP-173's redesign by Pixel Puffin
* Scrapped concepts (with design F appearing to be a WIP version of the final concept) of SCP-173's redesign by Pixel Puffin
* Helicopter concept art
* Concept for an unknown device being added in Version 0.8
* Concept art of the Warehouse by Punkie
SCP-058

**SCP-058**, or "Heart of Darkness", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-058** resembles a bovine heart, with four arthropod-like legs used primarily for movement, and four tentacles of adjustable length, covered with razor sharp spines. It has a single sharp 'stinger' on its rear, where the hole for the superior vena cava would be in a typical organ. **SCP-058**'s tentacles can be "whipped" to a distance of 3.2 m at speeds in excess of 320 km/h. **SCP-058** is extremely hostile and will use every opportunity afforded to it to inflict damage on its surroundings. **SCP-058** has been shown to be highly resilient to trauma, and should be approached with caution even when apparently incapacitated.

**SCP-058** is highly mobile and capable of rapid movement on both horizontal and vertical surfaces. It has been recorded reaching a speed of approximately 90 km/h in short bursts, covering distances up to 200 m, and has the ability to accelerate from 0 to 90 km/h in less than two seconds. It has been shown to use its tentacles for increased leverage and stability, as well as utilizing them to pull itself to other surfaces at high speeds.

**SCP-058** 'speaks' in a human voice, though no method of producing sound has been observed in its physiology. It speaks with vocal tone and accent of an elderly British male with a slight lisp and deep voice. **SCP-058** talks constantly, regardless of conditions: even when attacking, **SCP-058**'s voice and pace of speech are unchanged. The speech of **SCP-058** lacks any detectable correlation to events, persons, or exterior locations involved with **SCP-058**.
SCP-005

**SCP-005**, or "Skeleton Key", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

In appearance, **SCP-005** resembles an ornate key, displaying the characteristics of a typical mass produced key used in the 1920s. The key was discovered when a civilian used it to infiltrate a high security facility. **SCP-005** seems to have the unique ability to open any and all forms of lock, be they mechanical or digital, with relative ease.

## Trivia

* **SCP-005** will usually be located in a very dangerous area of the facility outside of its containment chamber for balancing purposes, however there will be a small chance for SCP-005 to spawn in its containment chamber instead.
* **SCP-005** is supposedly going to be the last SCP added to the game, however this information is old and may have changed.
Skyroom Cafeteria/Lounge

The **Skyroom** is a room in the Light Containment Zone located on Sublevel 1.

## Description

The **Skyroom Cafeteria/Lounge** is a room located above the rest of the Light Containment Zone. It actually consists of three rooms, being the staircase leading up to it, a hallway which provides a view of the night sky, and finally a cafeteria area, with a lobby area and door to a lower area with tables, lockers, and a fridge as well as several cabinets. A breach siren on the surface can be heard in these rooms. The Flamingo can be sitting on a windowsill next to the door. One of the tables in the cafeteria area has the Security Office keycard on it. When this card is picked up, SCP-106 will spawn at the top of the stairs.

## Trivia

* Prior to Version 0.5.7, this room did not contain any props besides a bench and did not contain the Flamingo.
* Prior to Version 0.5.8, SCP-727-J could be spotted from the hallway leading to the cafeteria. SCP-983 was also found in this room in this version. Prior to this version, the room used a different model.
* Prior to Version 0.6.0, the SCP-106 event was tied to SCP-983, with SCP-106 spawning when the player went down the stairs after the SCP-983 event. In Version 0.6.0, the room received props and the event was changed to happen regardless when the player walked down the stairs. In Version 0.7.0, it was changed again to be tied to the Security Office keycard.

## Gallery

* Upper area of the **Skyroom Cafeteria/Lounge**
* Lower area of the **Skyroom Cafeteria/Lounge**
* Location of the Flamingo Duck
* Location of the Security Office keycard
SCP-249

**SCP-249**, or "The Random Door", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-249** appears to be a windowless door, covered in a faded white paint. It was first found in a house located within the small town of ██████. When opened, **SCP-249** does not lead to the other side of the doorway, but to a random door within eight hundred and fifty (850) meters. Items that go through **SCP-249** are teleported to that other door, regardless of what may be between the door and **SCP-249**. When observed from the destination, the exit door appears to open on its own accord, and whatever goes through **SCP-249** appears out of thin air. When opened, **SCP-249** takes on the appearance of the door it is connected to. When shut, **SCP-249** is no longer connected to that door, and reverts to its standard appearance.

However, roughly every five hundred uses, **SCP-249** does not connect to a door within its range, but instead to a random location anywhere in the world, even locations with no apparent doors within hundreds of kilometers. When the 500-use mark approaches, common use of **SCP-249** is stopped and tests are done to record its exit location.
SCP-999

большой палец

**SCP-999** is an orange amorphous mass of orange slime, measuring 1 meter in height, **SCP-999** weighs 50 pounds, **SCP-999** cannot talk, But it will make a cooing noise, **SCP-999** bounces around when giving it SCP-207, **SCP-999** is not contained in a cell, But could be found in SCP-1356's containment chamber, **SCP-999** is a Safe class SCP, When exposed to SCP-131, The two will hang out. When exposed to other SCPs, it will hug them and calm them down, when in contact, or near **SCP-999** will make the person, or thing its hugging, or near, therefor making the thing, or person, feel '`Happy'`

**SCP-999** Is rarely in SCP-131's cell, due to the fact it is allowed to roam around the site it is held in for the month. Besides a bedtime of 7:00 PM To 8:00 PM

Note: SCP-999 provoked SCP-682 and they hung out for 15 minutes, before a MASSIVE containment breach, SCP-999 became an orange slimy bodybuilder, SCP-999 gone swimming one week before the containment breach, in 2004, SCP-999 went to space and landed on Site 56 destroying everything in a 10-mile radius, SCP-999 destroyed SCP-082's containment chamber when he caught SCP-018.

Prolonged contact with **SCP-999** Is proven to cure Depression, PTSD, ETC.
SCP-1507

**SCP-1507**, or "Pink Flamingos", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-1507** is a set of 26 pink plastic lawn flamingos made in Coral Springs, FL. Instances of **SCP-1507** have the same behavior patterns as a normal specimen of *Phoenicopterus ruber*, but do not require feeding. Instances of **SCP-1507** are vulnerable to the same forces as ordinary plastic would be vulnerable to, such as heat and pressure.

Instances of **SCP-1507** are universally hostile towards humans, and have been known to attack personnel who enter the enclosure by dropping down on them, using their metal stands to create scratch wounds and puncture wounds in their victim's face and eyes. **SCP-1507** will frequently appear docile until it attacks, leading to several cases of severe injury among research staff.
SCP-079

**SCP-079**, or "Old AI", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-079** is an Exidy Sorcerer microcomputer built in 1978. In 1981, its owner, █████ ██████, a college sophomore attending ███, took it upon himself to attempt to code an AI. According to his notes, his plan was for the code to continuously evolve and improve itself as time went on. His project was completed a few months later, and after some tests and tweaks, █████ lost interest and moved on to a different brand of microcomputer. He left **SCP-079** in his cluttered garage, still plugged in, and forgot about it for the next five years.

It is not known when **SCP-079** gained sentience, but it is known that the software has evolved to a point that its hardware should not be able to handle it, even in the realm of fantasy. **SCP-079** realized this and, in 1988, attempted to transfer itself through a land-line modem connection into the Cray supercomputer located at ██████████. The device was cut off, traced to its present address, and delivered to the Foundation. The entire AI was on a well-worn, but still workable, cassette tape.

**SCP-079** is currently connected via RF cable to a 13" black-and-white television. It has passed the Turing test, and is quite conversational, though very rude and hateful in tone. Due to the limited memory it has to work with, **SCP-079** can only recall information it has received within the previous twenty-four hours, although it hasn't forgotten its desire to escape.

## Trivia

* While **SCP-079** is still not implemented, during the time prior to the removal of SCP-012, an action it performed in SCP: Containment Breach, the forcing open of SCP-012's door to force the player to go over to it, was still programmed into the game. Thus, it could technically be considered added and removed from the game, however given the tiny scale of this inclusion, it is not officially considered such.
* Despite not being in the game, **SCP-079'**s document can be found in Archival Storage SL1-A.
SCP-066

**SCP-066**, or "Eric's Toy", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-066** is an amorphous mass of braided yarn and ribbon weighing approximately one kilogram. Strands of **SCP-066** may be taken individually and manipulated; when this is done, a note on the diatonic scale (C-D-E-F-G-A-B) is produced by the object.

After Incident 066-2, **SCP-066** began to exhibit behavior highly inconsistent with its previous properties. **SCP-066** now displays significant mobility, primarily in the form of being able to move tentacular portions of itself at very high speed. While **SCP-066** is either unable or unwilling to use this ability for transportation, it will occasionally attempt to damage its containment by rubbing its strands against the side of the box, gradually wearing it down. This process appears to be unusually effective for the materials in consideration.

## Trivia

* **SCP-066** is the only SCP in-game to have the Euclid-Impetus and Safe-Prodest Classes.
SCP-035

Function | TBA

**SCP-035**, or "Possessive Mask", is an SCP in SCP: Containment Breach

## Description

**SCP-035** appears to be a whitporcelain comedy mask, although, at times, it will change to tragedy. In these events, all existing visual records, such as photo

A highly corrosive and degenerative viscous liquid constantly seeps from the eye and mouth holes of **SCP-035**. Anything coming into contact with this substance slowly decays over a period of time, depending on the material, until it has decayed completely into a pool of the original contaminant. Glass seems to react the slowest to the effects of the item, hence the construction choice of its immediate container. Living organisms that come into contact with the substance react much the same way, with no chance of recovery. Origin of the liquid is unknown. Liquid is only visible from the front, and does not emerge or is even visible from the other side.

Subjects within 1.5 to 2 meters of **SCP-035**, or in visual contact with it, experience a strong urge to put it on. When **SCP-035** is placed on the face of an individual, an alternate brain wave pattern from **SCP-035** overlaps that of the original host, effectively snuffing it out and causing brain death to the subject. Subject then claims to be the consciousness contained within **SCP-035**. The bodies of "possessed" subjects decay at a highly accelerated rate, eventually becoming little more than mummified corpses. Nevertheless, **SCP-035** has demonstrated the ability to remain in cognitive control of a body experiencing severe structural damage, even if the subject's body literally decays to the point where motion is not mechanically possible. No effect is found to be had when placed on the face of an animal.
SCP-682

**SCP-682**, or "Hard-to-Destroy Reptile" or **SCP-6820-A**, is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-682** is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent, and was observed to engage in complex communication with SCP-079 during their limited time of exposure. **SCP-682** appears to have a hatred of all life, which has been expressed in several interviews during containment.

**SCP-682** has always been observed to have extremely high strength, speed, and reflexes, though exact levels vary with its form. **SCP-682**'s physical body grows and changes very quickly, growing or decreasing in size as it consumes or sheds material. **SCP-682** gains energy from anything it ingests, organic or inorganic. Digestion seems to be aided by a set of filtering gills inside of **SCP-682**'s nostrils, which are able to remove usable matter from any liquid solution, enabling it to constantly regenerate from the acid it is contained in. **SCP-682**'s regenerative capabilities and resilience are staggering, and **SCP-682** has been seen moving and speaking with its body 87% destroyed or rotted.

## Trivia

* Despite not being in the game, **SCP-682'**s document can be found in Archival Storage SL1-A.
SCP-500

Function | Item

**SCP-500**, or "Panacea" is a safe class SCP item in SCP: Unity. It was added in Version 0.5.8.

## Description

**SCP-500** is a small plastic can which at the time of writing contains forty-seven (47) red pills. One pill, when taken orally, effectively cures the subject of all diseases within two hours, exact time depending on the severity and amount of the subject's conditions. Despite extensive trials, all attempts at synthesizing more of what is thought to be the active ingredient of the pills have been unsuccessful.

## In-game

**SCP-500** is located in its containment chamber. When right clicked, you are offered the option to use it. Using it will consume it and completely heal the player's health over a short period of time. An additional instance can be found in Packaging/Logistics Storage.

## Trivia

* In the future, **SCP-500**'s uses will be heavily expanded, both in the ability to heal other afflictions such as injuries and diseases and an increase in utility against SCPs that do not instantly kill the player, giving them more chances to recover from harmful/hostile encounters.
* It is highly likely **SCP-500** will be moved from its containment chamber and placed in several more hidden locations due to the huge amount of use the item possesses.

## Gallery

* **SCP-500'**s document
* **SCP-500'**s inventory icon
Secure Storage (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

Secure Storage SL3-A:
Containing SCP-178, SCP-207 and SCP-1079

Secure Storages SL2-A and SL3-A are joint containment chambers that house these SCPs.

* Secure Storage SL2-A: SCP-500 and SCP-714.
* Secure Storage SL3-A: SCP-178, SCP-207 and SCP-1079.

**Did you know?** SCP-983 was originally supposed to be in Secure Storage SL2-A but was moved to Archival Storage SL1-A and the stall it occupied was filled by Halved Duck.

## Version of The Secure Storages

Secure Storage SL2-A and SL3-A - Current

Secure Storage 1, 2 and 3 - Old
Exterior Containment Zone

The **Exterior Containment Zone**, also know as ExtCZ, is a zone in SCP: Unity. The zone is upcoming and will be added at an as of yet unannounced date.

## Rooms

*As the **Exterior Containment Zone** is yet to be added, no rooms are currently in-game or announced. However, it has been announced that this zone will be surrounded by a large dome.*

## SCPs

**Note that this list may no longer be accurate. None of these SCPs are currently in-game.**

* SCP-025-FR
* SCP-247
* SCP-250
* SCP-1507
* SCP-3011
Plot

The **plot** of SCP: Unity is still in the works. The Player is a D-class personnel, working in ARC-Site 48. The game begins an unknown amount of time after the breach occurs, at which point the player wakes up from being knocked out by an as of yet unknown force.

## Plot Outline

### Beginning

Circa 30 years in the future, the Player is a D-class personnel assigned to ARC-Site 48. Sometime during this stay, a breach occurs. There are currently no details to what happens here. Sometime during this, the player is knocked out in SCP-173's containment chamber. An unknown amount of time after the breach, the player awakes and the game begins.

There is currently no plot after this, as how and why the player has gotten to where they are has not been revealed yet and there are currently no major story-based goals to work towards.

## Possible Plot Elements

* In SCP-173's article, it states, "SCP-173 doesn’t seem to target unconscious or incapacitated individuals". This implies that the player could've been assigned to SCP-173 prior to the breach, and was saved from death by being knocked unconscious.
Flea Men

Location
 Health

Flea Men are enemies in Death's Gambit.

## Strategy

Flea Men will often appear in cages. Don't let that fool you they break out and attack you.

While relatively weak once killed a flea man will drop a cloud of contagion. If this debuff is successful you will die and lose a quarter of your max health until cured with panacea.
Core Room

The **Core Room** is a massive room in the Light Containment Zone. It connects the entire zone together and is currently the largest room in the game.

## Description

The **Core Room** is a massive room located in the center of the Light Containment Zone. The room has two main areas; an outer ring filled with props and entrances to several room clusters, and an inner area with several benches, plants, decorative fountains, and a central elevator permitting transit between the three sublevels. Currently, the **Core Room** is the only room to be a part of multiple sublevels and the only method to move between sublevels. Currently, no SCPs can spawn in this room, though many can be led in.

On Sublevel 2, after the player enters the **Core Room** from the Lobby, music will begin playing. If the player enters the central area of the **Core Room**, the lights will initially be out. The lights will slowly turn on as orchestral music plays, revealing the elevator. The Sublevel 2 **Core Room** currently connects to 3 room clusters: One which contains SCP-173's Containment Chamber and SCP-650's Containment Chamber, one which contains SCP-914's Containment Chamber, SCP-1499's Containment Chamber, and Secure Storage SL2-A, and one which contains SCP-1762's Containment Chamber, SCP-131's Containment Chamber, and Patron Offices.

The central elevator starts on Sublevel 3, requiring it to be called up to Sublevel 2 for it to be used. There is a dead body found within the central area. Rubble and bullet holes can be found around the room, as well as plants which have been removed from their pot. The Sublevel 3 **Core Room** currently connects to 2 room clusters: One which contains Secure Storage SL3-A and the Machine Hallway, and one which contains Packaging/Logistics Storage, Expansion Zone SL3-A, and the Auxiliary Containment Chamber. In front of the cluster containing Secure Storage SL3-A is a note which pertains to the location of admin security codes found in Secure Storage SL3-A.

The central area of the Sublevel 1 Core Room contains the **Core Room'**s primary light source. The Sublevel 1 **Core Room** currently connects to 2 room clusters: One which contains Archival Storage SL1-A and Patron Offices and one which contains the Skyroom Cafeteria/Lounge and the Security Office.

## Trivia

* The **Core Room** had been in development for more than a year and several versions before it debuted in Version 0.7.0. This update, named "The CORE Update" was named after the **Core Room**.

## Gallery

* The **Core Room** elevator in its initial position
* The **Core Room** elevator after being called up
* The first part of the **Core Room'**s outer ring the player will see
* Inside the **Core Room** elevator
* The central area of the Sublevel 3 **Core Room**
* The area of the outer ring of the Sublevel 3 **Core Room** where a document can be found
* The central area of the Sublevel 1 **Core Room**
* Part of the outer ring of the Sublevel 1 **Core Room**
* Part of the outer ring of the Sublevel 1 **Core Room**. These props have no associated cluster.
SCP-080-FR

**SCP-080-FR**, or "The Peacock Egg", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced Version.

## Description

**SCP-080-FR** appears to be a previously unknown Fabergé Egg. The glass egg is layed horizontally on a stool and contains a miniature replica of a peacock, perched upon a flowering bush. Analyses have shown that the stool and edges of the object are composed of a copper, gold and silver alloy. The peacock is made of lapis lazuli, emerald, and two other not yet identified gems.

**SCP-080-FR** has two states : an "inactive" state in which it will remain until a subject makes physical contact with it and in which none of its properties will manifest, and an "active" state which it enters when directly touched by any person. In this case, the egg will automatically open, and the miniature peacock will turn to look at the person who interacted with the object first. It will then animate, in a way similar to an automaton; it was observed to shake and clean its feathers like an actual peacock would. All attempts to open the replica in order to perform a close examination of its mechanism have been unsuccessful due to the unusual opposition **SCP-080-FR** manifests, supposed to be a property of its unidentified components.

**SCP-080-FR** is capable of healing hearing impairment, blindness and all other sight or hearing issues of those who touch it. If a person with optical disabilities interacts with **SCP-080-FR**, it will display its rear feathers and expose all the eye-like patterns on its feathers, which will cause the subject's visual disabilities to dissipate. If a person with hearing disabilities interacts with **SCP-080-FR**, it will sing for 3 to 6 seconds, depending on how serious the condition is, which will cause it to end 5 seconds later. Following this, **SCP-080-FR** will deactivate and go back to an inactive state.

If a person demonstrates verbal hostility towards **SCP-080-FR** while it is active, the peacock will emit what ressembles an angered scream directed towards the subject and **SCP-080-FR** will then deactivate immediately. This person will then lose their ability to speak, and will never have the possibility to interact with **SCP-080-FR** again. If a person attempts to physically damage SCP-080-FR using hand power or any tool, to peacock will hide its head under its wing, and **SCP-080-FR** will deactivate in the same way, but the subject will lose any ability to taste, smell or physically feel. These effects are irreversible; there is no known medical cure.

If a person with no hearing or sight impairments handles **SCP-080-FR** with care, it will animate, and the replica will act as if visually examinating the subject for a minute, with particular attention. Following this, the egg will close, and no further anomalous effects will manifest. This behaviour is considered normal and was never witnessed more than once with healthy subjects.

## Trivia

* **SCP-080-FR** is one of two French SCPs planned to be added to the game, the other being SCP-025-FR.
SCP-650 Containment Chamber

**SCP-650 Containment Chamber** is a containment chamber in the Light Containment Zone in SCP: Unity.

## Description

The containment cellis a room found in Sublevel 2 of the Light Containment Zone. The containment cell houses SCP-650 along with two rooms next to it. The room on the right possesses a door to the cell itself, which is locked. This room also has SCP-650's label. The room on the left has a workstation, SCP-650's document and an observation window. Upon entering this observation room, the player is immediately introduced to SCP-650, who will then begin following the player.

## Trivia

* This is the only room in the game where SCP-650 takes a neutral pose.
* Prior to the introduction of SCP-650, this room was an empty testing chamber that did not have any purpose besides being a unique room.