recursal/Fanatic-Fandom huggingface dataset:
Frostfire Sahir

### In-game Description

A skilled manipulator of the elements. Able to enswathe the land in flame or hail with a gesture.

### Source

Desert biome

The Frostfire Sahir is an enemy in Otherworld Legends found in all the scenes of the Desert biome. It has the appearance of a man in a turban sitting on top of a floating orb.

Frostfire Sahir does not directly attack the player. However, when it decides to attack, the orb beneath it shows either a snowflake or a flame, and after a short amount of time, the shown elemental effect will happen on the ground. If the mage chose the fire attack, the ground will be set on fire instantly in front of him, making a circle of a considerably large radius that inflicts the fire debuff if touched. If the mage chose the ice attack, the ground near the player freezes gradually and causes the nearby ground to be frozen as well, inflicting slow to subjects that touch it.

Frostfire Sahir is generally not very powerful, since he does not directly attack the player and instead relies on the player stepping in the negative pools he leaves on the ground, allowing the player to get to them and attack them with ease. However, its fire attack is almost impossible to react to, and in the middle of a hectic battle, Frostfire Sahir can be quite disruptive if it is not taken out until the very end.
Deep freeze

Deep freeze is a DoT type of debuff that can be applied to enemies.

Enemies affected by frost bite will turn dark blue and take tics that deal 3-4 damage (depends on source) every 0.3 seconds for 6s, as well as moving at a significantly reduced speed.

Currently this is not a common type of dot as it can only be inflicted by two sources:

* Nivation skill from Uliana.
* Staff Sergeant Urien when it is category boosted.
Katherine's Weapon Stats

### These are stat tables of Katherine's weapons

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 13.0
 **Uncommon** | 14.3
 **Rare** | 15.6
 **Epic** | 16.9
 **Legendary** | 18.2

 Damage
 **Common** | 11.0
 **Uncommon** | 12.1
 **Rare** | 13.2
 **Epic** | 14.3
 **Legendary** | 15.4

 Damage
 **Common** | 12.0
 **Uncommon** | 13.2
 **Rare** | 14.4
 **Epic** | 15.6
 **Legendary** | 16.8

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 12.0
 **Uncommon** | 13.2
 **Rare** | 14.4
 **Epic** | 15.6
 **Legendary** | 16.8
Holy Cross

### Category Boost

[Accumulation] With each additional Special Attack-category power item you equip, the stigma gains increased area,damage and faster damage ticks.

### Unlock

Basic item

The Holy Cross is an item in Otherworld Legends.

While this item is equipped, killing an enemy causes a cross mark with a considerable hitbox to appear on the ground for 3 seconds. Any enemy that steps inside this cross will take 7 damage every half second for some good damage buildup. The cross's damage is not affected by the player's damage stat. Its hits can trigger on-hit items.

***Category boost***:[Accumulation] Each equipped item of Special Attack category, including Holy Cross itslelf, increases the size, hit rate and damage of cross mark. The damage increases by 2 per item, starting with 7 damage per hit. The limit is 5 items, including Holy Cross, which means, that with 4 additional Special Attack category items the cross mark will gain good size hit rate increase and each hit of mark deals 15 damage.

This item is known for its effectiveness in crowded rooms, where there will be many crosses sitting on the ground that you can easily lure enemies into to make them take loads of damage. If an enemy is stepping on two cross marks at a time, the effects of the two will stack, taking out even the strongest of enemies at a considerable rate. This item is definitely a worthy pickup if you can find it, so use it if you can.

#### Merging

Holy Cross is used as a merging ingredient to create Saint Rebellious.

## Trivia:

* The description for Vlad states that he is afraid of the Holy Cross. However, no effect is apparent in practice.
Crushing Gloves

### In-game Description

Chance to deal one insane damage to enemies who are attacking without flinching.

### Unlock

Basic item

The Crushing Gloves are an item in Otherworld Legends.

While this item is equipped, every time you hit an unflinching enemy, there is a 10% chance your attack will get an added hit of damage dealing 5 times your current damage stat. This hit can crit and can't activate item effects. It only works on enemies that are considered to be in the unflinching state by the game (the orange/yellow afterimages), not enemies that are naturally immune to stun and daze.

This item is useful against unflinching elite enemies found on Epic and Real Mirage difficulty, and its damage can skyrocket in builds that increase damage stat. It is also quite good in bossfights, as they will often go unflinching, and as they take more hits, you will have more chances to trigger the item. Still, it doesn't work on all foes, so it will sometimes be wise to leave it be in place of a more consistent item.
Champion IFO Laser

This enemy is the Champion version of the IFO Laser. It has a different color scheme, is a lot smaller in size, and has the purple mark under it that shows it's a Champion.

This enemy has a lot more health than its normal version. Instead of its usual attack, it now gains unflinching during its main attack (including the windup phase), and will release a laser beam that crosses the whole room instantly and deals huge amounts of damage to the player if they're touched, as well as knocking them back. The beam will stop when hitting solid objects. After shooting the beam, the IFO Laser will rotate the beam around itself towards where the player is, trying to chase them down. The time the beam is up for and the speed at which it rotates appear to be random or at least unpredictable, forcing the player to adapt to its movement.

The IFO Laser now becomes an extremely powerful enemy thanks to its Champion upgrade. The unflinching effect it gains makes it no longer possible to simply interrupt its attack, and it now has high damage, as well as a beam that can sweep across large sections of the room and force the player to dodge through it. It's recommended to stay close to it, since it'll take less time to move around it and hence dodge the beam. From a large distance, its sweeps can cover large stretches of the room, making it difficult to simply outrun. Alternatively, seek cover and attack it when the time is right.
Crowbar

### Category Boost

[Accumulation] With each additional Damage-category power item you equip, the damage boost you gain is more potent.

### Unlock

Basic Item

The Crowbar is an item in Otherworld Legends.

While this item is equipped, you deal double damage to enemies with over 75% of their max health. There is also a graphical effect above the damage numbers when you hit an enemy with high health, signifying that the move's damage has been increased by the Crowbar.

***Category boost***:[Accumulation] Each equipped item of Damage category, including Crowbar itslelf, increases the multiplier of damage, taken by enemies with high left health, by 0.203x damage (1 item - 2.203x damage, two items - 2.406x damage and etc.), starting with 2x on it's own. The limit is 5 items, including Crowbar, which means, that with 4 additional Damage category items, enemieswith over 75% of their max health will take 2,812x damage from normal attacks.

This item is very helpful when playing as characters with strong single-hit moves, since it can be used on practically untouched enemies and simply one-shot them due to this item's heavy damage increase.
Fire Elf

The Fire Elf is an item in Otherworld Legends.

While this item is equipped, an elf follower will follow you around. All your attacks will now have a 50% chance to set the enemy on fire, boosting your damage output.

This item has a pretty high chance of applying fire, meaning you can easily stack the debuff onto enemies many times, causing your damage output to increase quite a lot, so do not underestimate it. However, this item becomes less powerful when playing as characters who do not possess multi-hit moves, so be sure to think about how useful the item will be before equipping it.

#### Merging

The Fire Elf is used as a merging ingredient to create Burning Glove, Elf King and Xenostellar Harbinger.
Exit

The exit is a part of every scene that allows the player to leave and move on to the next scene. To reach the exit, the player must usually cross several enemy rooms, but it's not necessary to clear all the enemy rooms in the level to reach this location. Exits are always small rooms and contain no objects, except for NPCs in Boss exits.

When entering an exit, you can see an intricate golden chain called the Vajra scepter. Interacting with it causes the chain to disappear, several enemies to spawn, and the doorways to be locked, just like a normal enemy room. When all but one enemies are dead, a second wave is summoned in. In the China biome, most exits only have one wave of enemies which is larger than usual. Exits can also spawn as a 'Room full of X', in which case all enemies in both waves will be the same type. Once all of the enemies have been defeated, a White Chest will spawn and an altar with a Chinese kanjii in its center will appear in the middle of the room. If you stand on the altar and interact with it, you'll be teleported into the next scene.

If you are currently in scene 3, 6 or 9, the exit will instead have the appearance of the altar but with a skull symbol on top of it. Khan can be found in this room, allowing you to change your secondary skill. The Deposit Machine can also be found here once constructed. Using the altar teleports you into a separate room in the scene where you will fight the scene's Boss. After defeating the Boss, the regular altar will appear in the center and you can then move on to the next biome.
Boxing Club Officer

## General Considerations

Fight with Officer in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**
* Ginzo:  **+**  **+  +**  **+**
* Katherine:  **+**  **+**
* Akaisha:  **+**  **+**
* Gérard Quentin:  **+** **+**
* Peddler:  **+** **+**  **+**  **+**
* Oli:  **+** **+**  **+**
* Hannah:  **+**  **+**
* Hillding:  **+** **+**
* Penhaligon:  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 650 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 600 Soul Stones.
* Shooting Attack Animation: 1,000 Soul Stones.

**Total Amount: 2,850 Soul Stones.**
Boxing Club Nagal

## General Considerations

Fight with Nagal in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**
* Gérard Quentin:    **+**  **+**
* Peddler:  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 400 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 500 Soul Stones.
* Claw Attack Animation: 1,000 Soul Stones.
* Deadly Gaze Animation: 2,000 Soul Stones.

**Total Amount: 4,500 Soul Stones.**
Helloween Trick

Helloween Trick is a in-game event, that lasts from 25th of October to 1st of November. This is only event, that doesn't have any notifications in-game, so you won't know if event is active until you find a carved pumpkin.

Carved pumpkin is a rare drop from enemies, that looks like an item with *???* name and *???* description. Upon picking up, your character wears a burning carved pumpkin, and now all attacks release a skull of Archer Ash or Shikeledon, that bounces of walls and deal damage, equal to half(0.5x) of damage stat, to enemies. The effects lasts for entire current floor and expire after moving to next one. Pumpkin heads don't stack.
Archer Ash

Archer Ash is an enemy in Otherworld Legends that can be found in all the scenes of the Undead biome. It has the appearance of a yellowish skeleton holding a bow.

Archer Ash will always run away from the player. When at a suitable distance, it will stand still and tense its bowstring. After a set amount of time, it will fire a fairly weak arrow at the player which can cover large distances.

This skeleton is dangerous due to its range and nothing else. If you let it get far away from you, it'll keep on sniping you and chipping away at your health while more powerful enemies can finish the job. This strategy can be dangerous if multiple Ashes team up. However, their health is low, so it's wise (and easy) to take them out quickly.
Erised

Erised is a secret boss that can only be found in secret rooms in the Norse biome. It has the appearance of a mysterious mirror that reflects the character's image as they get closer. It will not lock the player in with it when they enter, only after the player interacts with it.

## Attack pattern

After the player interacts with Erised, the doors lock, the mirror shatters, and the character's reflection pops out. This reflection has all of the player's currently equipped items on them when the mirror was broken, including their weapon items. Erised can use all of the player's currently equipped skills to fight against its opponent. It has a massive amount of health, and higher attack speed than the player, but much lower damage, at only 20% of what the player can usually deal.

Upon death, the camera zooms out and an image of the head of Loki, the Norse god of mischief and illusions, appears hovering in the air and then wavers before vanishing as Erised is defeated. Near Erised, all of the items on Erised's weapon, which is the same as the player's, will be shown on the floor. The player can pick one and the others disappear. This can be used as a method to get an item from a weapon: buy a weapon with an item you like, fight and defeat Erised with it, then take the item for yourself. Like this, you can accquire an item at an often much lower price than usual, and not have to commit to swapping weapons for it. If Erised had no weapon, 50 Gold will be dropped instead.

This enemy is a secret boss deserving of its name. Since the reflection has a faster attack speed than you, it can be very difficult to hit it unless with very smart and careful gameplay. And it doesn't matter how strong your build is, the reflection will be just as strong. It only takes few mistakes for Erised to completely take you out, while its humongous health pool lets it get away with bad attack options without all that much of a punish most of the time. The fight will take a lot of wits on the player's side, equipping items that benefit them more than Erised, and a lot of patience. At least the reward is worth it. If you don't want a hard fight, you can drop equipped items on on Erised room's floor and pick them after breaking the mirror - the reflection will be equipped only with the weapon's items, what makes the battle easier.

## Trivia

* This enemy's name and appearance are a reference to the Mirror of Erised in the Harry Potter series.
	+ Reading this enemy's description backwards, ignoring the placement of spaces, reads "I show not your face, but your heart's desire".
* Green mushroom doesn't revive the reflection if it dies with this item equipped.
* Characters and pets are the only things reflected by the mirror when the player first comes near it. Items, allies, followers and other graphic effects (elves from the elf items, the Alchemist Bot, etc) are not shown.
* When fighting Erised as Penhaligon, it cannot apply weakness statuses to the player.
Alchemist Bot

### In-game Description

Summons a robot that shoots out fire bottles and poison bottles. When your health is full, the robot will pick up health potions in the room. Each pickup permanently increases the damage the robot deals.

### Unlock

Defeat Dr. Universelove 5 times

The Alchemist Bot is an item in Otherworld legends.

While the item is equipped, a robot follows you around at considerable speeds. It cannot get hit, damaged, or block incoming attacks from enemies. However, it can attack enemies by launching bottles of fire or poison randomly at the nearest target within its range every few seconds. Enemies that stand in the pools said bottles leave will receive a single stack of the respective debuff. When the player's HP is full when not in a fight, it will also actively target and move towards Health Potions to pick them up, increasing its effectiveness permanently. The more bottles the bot has picked up, the stronger it will get, applying more stacks of poison or fire every time an enemy touches the pools, and the pools increase in radius.

Due to its insane value for damage over time, its ability to fairly accurately apply both fire and poison onto a single enemy, and having the potential to hit multiple, this item can be a force to be reckoned with. However, Health Potions are scarce in Real Mirage, and it might sometimes be good to leave some potions lying around in rooms as backup in case you leave a room with low health. As such, it can occasionally be a slightly risky pick.
Ice Elf

### In-game Description

Chance to freeze enemies on hit. The chance is lower for elite enemies and bosses.

### Unlock

Basic item

The Ice Elf is an item in Otherworld Legends.

While this item is equipped, an elf follower will follow you around. All attacks you land have a chance to freeze the enemy they hit for 3 seconds. The chance is 15% for normal enemies, 10% for elite enemies, and 3% for most bosses. While frozen, enemies are completely immobilized, allowing you more breathing room or a chance to set up a more powerful attack.

This item can be very useful in Epic or Real Mirage difficulty, since elite enemies that have a permanent unflinching state are usually not immune to freeze, unlike daze. It is also very useful when dealing with powerful enemies like bosses, since it allows you to avoid being attacked while they're frozen.

#### Merging

The Ice Elf is used as a merging ingredient to create Elf King and La Lune.
Boxing Club Pinky Tornado

## General Considerations

Fight with Pinky Tornado in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 500 enemies of this type.

When the fight begins, one enemy spawns at the top right corner of the ring. This enemy has a set amount of items and health, individual to each character. Note that this enemy begins with low movement speed.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**
* Penhaligon: **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 650 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 550 Soul Stones.
* Axe Combo Attack: 2,000 Soul Stones.
* Axe Spin Attack: 1,500 Soul Stones.

**Total Amount: 5,300 Soul Stones.**
Champion Monk

This enemy is the Champion version of the Monk. It can be found wherever a Monk can, has a different color scheme than its original version, and has the purple icon beneath its feet that marks it as a Champion.

This enemy has more health than its normal counterpart. It loses its ability to revive an enemy, but gains new abilities from Tengu himself. To attack, the Champion Monk can summon small meteorites for 7 seconds that follow the player and fall in order, shown by small falling fire particles and the meteorites' shadow. While summoning the meteorites, the Monk stops walking and gains unflinching state. Alternatively, it can summon one large meteorite that follows you, shown by the same fire particles and the meteorite's growing shadow. It takes 4 seconds for it to reach the ground and deals decent damage over a big area. While summoning the meteorite, the Monk stops walking. Attacking this enemy during this attack will stop meteorite from following the player. As a final attack, it can create 5 large heated rocks in a reversed star form around it. They have small amounts of health, but if left alone for too long, will heat up and explode, shooting flaming rock projectiles in many different directions. The Champion Monk still spawns a Yurei right next to itself.

The Monk now gains the power to damage and potentially kill the player, but it can sometimes be considered less dangerous than the original Monk, as it no longer revives enemies and all attacks can be easily avoided most of the time. Also, the rocks can be used as an advantage for the player.
Hardhat

### In-game Description

Grants immunity to trap damage. Miscellaneous junk periodically drop from the sky when in combat, more frequent so in boss rooms.

### Unlock

Achieve 130 points in Advanced Items section

The Hardhat is an item in Otherworld Legends.

While this item is equipped, the player will be immune to all trap effects and damage and obstacles will periodically drop on top of enemies with a chance to drop activated explosive traps or spike traps instead. The obstacles and traps spawn at a rate of about 1 per second, slightly faster in boss rooms, and deal damage equal to your half of your attack damage stat when dropping on top of enemies. This damage can critically strike. Explosive traps will function as normal aside from exploding immediately, and spike traps still must be activated by the player, even though they cannot be damaged by them. Traps and obstacles can be from any biome and scene or even from items, like snowflake from Nitrogen Tank.

This item is already powerful on its own, but it also has strong synergy with items that depend on obstacles, such as Piggy Bank, Gum or Arcane Sledgehammer, even if they work strangely with obstacles from this item. The elemental crates will also provide you with a significant amount of fire and poison damage: Hayfa, for instance, can use the latter to increase damage from her active poison skill.
Champion Selcis

This enemy is the Champion version of the Selcis. It can be found wherever a Selcis can, has a new look (gray and gold clothing, the skimitar with light blue handle in one hand and magic gold gauntlet on another ) in comparison to its original version, and has the purple icon beneath its feet that marks it as a Champion.

The champion has increased health and gains three new attack moves and modified normal attack. First, his attack is change from two fast same slashes to combo of three slashes - first slash deals normal damage, second slash deals double damage of previous slash and third slash deals same damage and additionally applies 2 stacks of bleed. More over, he get two new moves: first new move is when he turns invisible for 5 seconds, running around the room. If he runs into his target during the invisible state, he makes a long attack from the floor or as a lunge forward, dealing great damage. Despite his invisibility, the purple circle shows, where he is at the current moment, The second move - thechampions stops and rises his hand with gaulet, which starts to glow white and purple, to summon a sand storm - on a floor, where player or followers stand, the moving sand will appear from nowhere, applying slow. After 1 second, the sand storm appears from moving sand, dealing 1 damage per hit. During this attack, he is in unflinching state.

This champion is not that dangerous, if you keep an eye on circle when he turns invisible, but can make some troubles if you go near him as he attacks suddenly. The sand storm attack is most interesting yet most harmless attack.
Cursed Chain

### In-game Description

You take more damage. But when you are under attack and lose health, you gradually restore the number of health points equal to the damage you take.

### Unlock

Complete Ancient Chapters - Chapter of Heart

The Cursed Chain is an item in Otherworld Legends. It can only be obtained after completing the first chapter of the Ancient Chapters.

While this item is equipped, you take 50% more damage from all sources, but after you take damage and lose health, you heal 75% of the health lost gradually, in the form of small heals every second that gradually decrease in value until healing only 1 health per tick. The amount of health the item still has to heal is represented by a section of the bar becoming a more transparent red and filling up gradually.

This item has the potential to restore most of the health damage you take, which is amazing for players that aren't hit too often and will hence have enough time for the item to work. However, the heals are slow, meaning enemies can still kill you in the meantime because of the extra damage you take, and it can't heal back any armor, so it's best combined with an Armor Conversion if it's to be used at its best.

## Unstained Chain

The repaired version of the item, obtained when equipping all four Ancient Items (**Cursed Chain**, Suffocating Sash, Cracked Armcuff and Sealed Crux) at once. On top of its existing effects, instead of increasing damage taken, the player now takes 20% less damage.

### Merging:

The Cursed Chain is used as a merging ingredient to create the Forgotten Relic.
Black Pearl

### In-game Description

When the cooldown of your active skill ends, you can attack enemies without flinching for a short duration.

### Category Boost

[Alteration] When more than 3 Strategy-category power items are equipped, the unflinching state has a longer duration and boosts stats.

### Unlock

Defeat Kraken 5 times

The Black Pearl is an item in Otherworld Legends.

While this item is equipped, after your primary skill finishes its cooldown, you gain 4 seconds of unflinching. For skills that stack, the effect triggers when all stacks are replenished. It has no effect on Hillding. It possible to not trigger that item, if you tap on skill button just before end of skill cooldown and skill cooldown is short enough.

***Category boost***:[Alteration] When you equipped at least 3 items of Strategy category, including Black Pearl itself, time of gained unflinching state is reduced to 3 seconds, but you gain 15 damage, 0,2 movement speed and 20% of base attack speed stats increase during that period of time.

This item is mostly useful on short-cooldown characters, and synergizes well with items that benefit from being unflinching. However, the unflinching state on its own is quite short, so it's not very useful alone.

### Merging

Black Pearl is used as a merging ingredient to create the Dark Elf Rebel
Hot-blooded Heart

The Hot-blooded Heart is an item in Otherworld Legends.

While this item is equipped, your maximum health will increase by 20% of character's base health and the same amount of health will be restored at the moment of equipping. This allows you to potentially tank another hit and survive for longer.

This item's effectiveness varies greatly depending on the maximum health you have when you equip it. Characters with low health will benefit a very small amount from the heart: for example, Akaisha, the strongest in health of the weak characters, will only get 8 health from this item, which isn't enough to tank a single hit. However, Quan Huying, who is tied with Quentin for the highest health, will get 14, a solid hit from a non-boss unit. Also, Hot-blooded Heart can be used as a portable health potion to restore your lost health, equipping and unequipping the item in the Inventory. And because of that, the Hot-blooded Heart is not a particularly good item for battle, but useful out of it.

#### Merging

Hot-blooded Heart is used as a merging ingredient to create Crowned Engine and Valiant Armor.
Fear

Fear is a debuff in Otherworld Legends that can be applied to enemies. While an enemy is affected by fear, they will have skull icons emerging around them.

While an enemy is fearful, they will not attack the player or any target and will instead run around quickly in random directions. Due to this nature, enemies that are not able to walk and instead move by other means, may it be teleporting or charging, cannot be inflicted with this debuff. Ifrit is also immune to fear, despite it is not unable to move. Fear allows the player to move to a strategic position while the enemies aren't attacking them, or, alternatively, attack the fearful enemies, who will not attack back.

Fear is less effective on elite enemies, who will only take two thirds of the fear's duration, and bosses, who will only take one third of it. Subsequent uses of fear on the same enemy will make it less and less effective every time, to the point where fear will only cancel the enemy's current attack animation and let them move freely afterwards.

This debuff can be applied by the following sources:

* The Ashen Skull item.
* The Last Offering item.
* The Dark Magic Wings item.
* The Nightmare Puppet item.
* The Demon's Pendant item.
* The Cut the Head off a Snake item.
* The Inferno Ruler and Avici powers from the Inferno Realm.
Daze

Daze is a debuff that can be applied both by enemies and, more commonly, by the player themselves. Daze is represented by stars circling around the subject's head. While dazed, the subject cannot move and cannot do anything. A loud sound effect plays when something is dazed. This effect cannot be cancelled and getting hit does not remove the dazed state. Daze cannot stack. Unless specified, Daze lasts for 2 seconds from any source.

This is a list of all the sources that can provide the daze effect:

* The shield blast when a character's shield is fully depleted
	+ This includes the shield blast after attacking Peddler in his Shop.
* Quan Huying's Shoulder Bump skill.
* Quentin's Shield Ram skill.
* Oli's Shotgun Punch while in her mech if the Prototype style is selected.
* Jadetalon's Worldbreaker when empowered by at least 3 levels of Chakra.
* The Chanelling Monkey.
* The Boxing Gloves.
* The Burning Glove
* The Brick.
* The Cloche.
* The Spike Ring category boost.
* The Jack category boost.
* The Tengu Meteorite category boost.
* Valentine's shield ram attack.
* Asurendra's Fist Drop attack in Real Mirage.
* Louis's Sunrise attack.
* Sifu's dashing palm strike.
* Meng the Bell Toller's counter.
* Mistral's combo starter move.
* Chen's Stunning Strike.
* Logan's jumping attacks.
* The Polar Bear's claw swipes.
* Ukyo Bear's fruit toss.

Rebellious, the Desert Night Light, the Bull, Ifrit, the Army Prototype, the Shredder, Asurendra in his first and third phases and Valentine in his second phase are all completely immune to daze. Any unflinching enemies are immune to this debuff.
Boxing Club Sifu

## General Considerations

Fight with Sifu in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 500 enemies of this type.

When the fight begins, one enemy spawns at the top right corner of the ring. This enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**
* Ginzo:  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**
* Akaisha:  **+**  **+**
* Gérard Quentin:  **+**  **+**
* Peddler:  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**
* Hannah:  **+**  **+**
* Hillding:  **+**  **+**
* Penhaligon:  **+**  **+**  **+**
* Hayfa:  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 500 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 650 Soul Stones.
* Stab Combo: 1,500 Soul Stones.
	+ The animation of his Energy Palm Strike Attack is simply the last frames of this move, hence not bough separately.
* Palm Strike: 1,500 Soul Stones.
* Back Jump Alert Interaction: 100 Soul Stones.

**Total amount: 4,850 Soul Stones.**
Bladed Enforcer

The Bladed Enforcer is an enemy in Otherworld Legends found in the War Path and Stronghold Center scenes. It has the appearance of a police woman in blue with blade legs and arms.

The Bladed Enforcer moves at quite a fast pace through the room. To attack, whenever this enemy comes near the player, they will attack with a combo consisting of a few weak kicks and stabs with a very fast startup. If the player is far away from them, they will wind up, then after showing their direction with an arrow path on the ground, charge straight in that direction. This deals small amounts of damage to the player and stops on their position if they hit them, immediately following up with their regular combo afterwards. During the charge’s windup and animation, they remain in the unflinching state.

This enemy is fast in movement, and has an attack that gives it very heavy mobility. This combined with its fast attack can cause it to interrupt your combos at times, and its damage output is quite decent for the type of enemy it is. Although its HP is low, it is not an enemy to be underestimated, and will almost always get in the way if not taken out early.
Anibella's Weapon Stats

### These are the stat tables of Anibella's weapons

This page is incomplete because the attack speed stats of epic/legendary weapons are subject to slight inaccuracy. Please revise them if possible.
You can find other pages that need editing **here**.

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 13.0
 **Uncommon** | 14.3
 **Rare** | 15.6
 **Epic** | 16.9
 **Legendary** | 18.2

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 15.0
 **Uncommon** | 16.5
 **Rare** | 18.0
 **Epic** | 19.5
 **Legendary** | 21.0

 Damage
 **Common** | 12.0
 **Uncommon** | 13.2
 **Rare** | 14.4
 **Epic** | 15.6
 **Legendary** | 16.8
Bankbook

### In-game Description

Once equipped, collecting coins will increase the saving balance of the bankbook instead of adding to your available funds. Each time you teleport to the next scene, coins in the bankbook will increase by a certain percentage. Dropping the bankbook will destroy it and leave all the coins in it for you to pick up. Current coins: <current gold>

### Unlock

Achieve 39 points in Advanced Items section

The Bankbook is an item in Otherworld Legends.

While this item is equipped, all Gold gained is stored in the Bankbook instead of being obtained normally. Whenever the player moves to the next scene, the gold in the Bankbook will increase by 20%. The current amount of Gold in the Bankbook can be seen in its description by tapping on it. Dropping the Bankbook will destroy it and drop all the Gold inside it for the player to pick up and use as they please.

This item has considerable value as a source of Gold, and the more Gold that is stored, the more it can gain. However, it will prevent the player from obtaining Gold normally until it is destroyed which can be problematic in some cases, forcing the player to buy their items or weapons later on.
IFO Laser

The IFO Laser is an enemy in Otherworld Legends that can be found in any of the scenes in the Stronghold biome. It has the appearance of a floating hat most might call a UFO at first glance. It can be differentiated from the IFO Bomber due to the circular holes on its sides.

This enemy will float around the stage, trying to get relatively close to the player. Every few seconds, it will build up energy in its antenna, and will shoot three bursts of three small laser projectiles in a cone shape, which deal small amounts of damage and travel slowly along the room. Upon death, they do not leave a corpse, and as such, Monks cannot revive them.

This enemy is not very dangerous, since its projectiles are weak and easy to avoid if the player is far away from the enemy. Its long windup time for its mediocre attack makes it even less impressive. This enemy is not one that will ever be much trouble to a player.
Bento

### In-game Description

Carry the bento to the weapon upgrade room and exchange it for a weapon. You don't need to equip the item for it to work. The item disappears after its effect has been triggered.

### Unlock

Achieve 32 points in Advanced Items section

The Bento is an item in Otherworld Legends.

While this item is equipped, or in the player's Inventory, going near the man sitting in the right side of the Forge will cause the item to be consumed, and the player will get the weapon being sold in the bottom-right slot in the Weapon Shop for free.

This item is a good help. However, its value can be less when reaching higher levels, since buying it from the Shop to get a random weapon can be more expensive than buying a specific weapon from the Weapon Shop.

To get a more consistent positive effect, you can drop your Bento on the ground before approaching the weapon vendor, then check his wares and decide if you want to give him the Bento. If the weapon is good enough, pick the Bento back up and bring it to him, or if the weapon is weak just wait and bring your Bento to the next scene. Be careful when entering the Forge from the top or right though, or you may activate it accidentally.
Bell of Souls

The Bell of Souls is an item in Otherworld Legends.

While equipped, every enemy killed by you or one of your allies spawns a ghost version of that enemy as an ally. Allies spawned this way have increased attack speed and a translucent appearance. In a crowded room, this can result in a huge number of ghost allies that can distract enemies and kill the remaining foes. If the room is packed with powerful enemies like Rebellious or ranged enemies like the Musketeer, this item can be an incredible asset. This item even works on bosses, but it only comes in handy if said boss has multiple phases like Valentine. Ghosts eventually die after around 30 seconds and do not leave a body on the ground. They can also be killed if they are dealt enough damage to kill the enemy they were summoned from. Ghosts do not follow the player out of the room they were summoned in.

If an elite enemy is killed, the ghost summoned will also be elite and have the same elite buff the original enemy had.

#### Special Cases:

* Ghost Saens and ghost Monks create and revive enemies as regular allies, causing them not to die over time and leave a corpse upon death that can be revived by a fellow Monk. These revivified allies still do not follow the player however.
* Ghost Kappas are capable of healing ghost allies, but not the player.
* Ghost Slimes always spawn as size 2 Slimes, regardless of the size of the Slime that was killed, and cannot merge with each other.
* Desert Thieves will pick up coins on the ground as ghosts. This isn't good for the player, since they won't be able to get those coins themselves anymore.

### Merging

Bell of Souls is used as a merging ingredient to create Demon's Pendant.
Bat (item)

### Category Boost

When more than 1 Abnormal Status-category power items are equipped, Bat's attacks become fatally poisonous.

### Unlock

Basic item

The Bat is an item in Otherworld Legends.

While the Bat is equipped, an ally Red Bat appears nearby you. This Red Bat acts in the same way a regular enemy Red Bat would, dealing 9 damage and inflicting 1 poison damage per hit to enemies. It is a permanent follower, which will follow you around and will teleport to you if it strays too far. Once the bat dies, it respawns after 60 seconds.

***Category boost***: When you equipped at least 1 items of Abnormal status category, the Bat now inflicts 3 stacks of poison instead of 1 and additionally 3 stacks of lethal poison per hit.

This follower is not very impressive due to its low health, meaning it'll die quite easily. Thus, it's best switched out for something else when you get the chance, but isn't too bad in early levels.

### Merging

The Bat is used as a merging ingredient to create Owlbat.

## Trivia:

* The item's appearance is likely a reference to the Pokemon Golbat.
Cracked Armcuff

### In-game Description

Grants higher attack speed and shorter skill cooldown, but reduces your attack damage.

### Unlock

Complete Ancient Chapters - Chapter of Power

The Cracked Armcuff is an item in Otherworld Legends that can only be obtained after completing the third chapter of the Ancient Chapters.

While this item is equipped, character's base attack speed is increased by 30% and character's cooldown on skills and dodge is reduced by 25%, but their base damage is reduced by 30%. It's currently the only item that affects base damage and base attack speed stats.

This item can be helpful for multi-hit builds due to its extreme attack speed boost and sizeable cooldown reduction. Still, one should keep the damage reduction in mind. Although tolerable in most cases, it can still hinder some builds more than it helps them.

## Repaired Armcuff

The repaired version of the item, obtained when using equipping all four Ancient Items (Cursed Chain, Suffocating Sash, **Cracked Armcuff** and Sealed Crux) at once. On top of its existing effects, instead of reducing the character's base damage, it now increases it by 50%.

### Merging:

The Cracked Armcuff is used as a merging ingredient to create the Forgotten Relic.
Boxing Club Volt Switch

## General Considerations

Fight with Volt Switch in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, two enemies spawn, in top right and bottom right corners of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 550 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 600 Soul Stones.
* Metal Spike Attack Animation: 800 Soul Stones.
* Electric Trap Activation Animation: 1,000 Soul Stones.

**Total Amount: 3,550 Soul Stones.**
Gachimuchi

### In-game Description

A forest fairy with a dream of emancipating the world with its libertine philosophy made flesh in a musclebound dance.

### Source

Elfland biome

The Gachimuchi is an enemy that can be found in all the scenes of the Elfland biome. It has the appearance of a humanoid flower. It is the only enemy to remain completely unaltered but still appear during the night-time scenes of the biome.

The Gachimuchi not move unless if knocked back. Periodically, regardless of if a threat is nearby (or even existent), it will attempt to defend itself by shaking its head, releasing a cloud of tiny spores that have comparatively short range and inflict no damage or stun, but will poison the player if they make contact. Each spore poisons you with 1 damage per second and caps at 3 damage per second.

Its spores can be disruptive during a battle if you hit one while charging by and fighting other foes, costing you a lot of health. Its damage can be quite impressive, especially with how unpredictable its attack is. However, since it doesn't move, it's easy to just take it out after all the other enemies, or just wait for it to stop releasing spores and then kill it easily thanks to its low health. The player will not die if they run out of health and are still taking damage from the poison. They will receive 0 damage but will be very weak after the poison resides.
Boxing Club Cavalry Soldier

## General Considerations

Fight with Cavalry Soldier in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, one enemy spawns at the top right corner of the ring. This enemy has a set amount of items and health, individual to each character. Note, that this enemy doesn't have any buffs.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+** **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**

## Statue Poses and Prices

Note, that this Statue is only 2x1 Statue currently in the game

* Horse Walking Animation: 500 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 750 Soul Stones.
* Horse Rushing&Sword Swinging Animation: 1,000 Soul Stones.
* Sword Attack Animation: 1,000 Soul Stones.

**Total Amount: 3,850 Soul Stones.**
Freeze

Freeze is a debuff that can only be applied to enemies.

While an enemy is frozen, their sprite becomes a bluish shade of white for a few seconds and they can no longer move, attack nor complete any animation they were undergoing. This is a powerful debuff when dealing with bosses, and is one of the few debuffs that can interrupt the animations of an unflinching opponent.

This debuff can be applied by the following moves and items:

* Katherine's Glacial Storm.
* Katherine's default attack if Glacial Storm is set to her secondary skill.
* The Ice Elf item.
* The Elf King item.
* The Black Humor item.
* The Staff Sergeantt Urien item.
* The Nitrogen Tank Item.
* The Borean Amulet item.
* The Tiger Tusk Necklace category boost's effect (white critical hit rune).
* The barrel/crate with blue mark of ice.
* The Champion Karakasa blue orbs.
* The Champion Desert Night Light.
* The Champion Blood Berserker's ice pool.
* The Champion Valkyrie.
* The Asurendra's blue Power Spheres during third stage in Real Mirage difficulty.