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Ranger

The Nature loving DPS, Support Class.

1d8 Hit Dice

The Elf Ranger knocks back her bow. She can see the deer next to the drinking pool. Behind the deer is an Orc. The Elf Ranger releases her bow letting the arrow sing straight into the heart of the Orc.

**Str** 0

**Def** 0

**Wis** +2

**Int** +1

**Cha** -1

**Dex** +2

**Spd** +2

**Lck** -1

#### Multiclassing

+1 Wis, +1 Dex

The Ranger class is a nature class that is designed to be able to use a large variety of weapons. A Ranger is built to be able to dual wield weapons that can only be single wielded (i.e. Rapiers). Rangers are built to almost never get lost. With a Ranger in your party, you can’t get lost but by magical means. Also, you don’t get slowed by tough terrain on long-term movement (i.e. Travel). Rangers can be used as DPS or a support. Ranger is one of the most diverse classes, it may be worth it to invest into a Ranger.

#### **Ranger Abilities**

**At Level 3**

A Ranger at level 3 can pick one of a few choices. They can pick their primary ability which gives them special advantages. Also, they can pick between the choices below.

Primary Abilities

Beast Master - The user can have a beast join them (beast must have a ¼ challenge rating or lower)

Master of the Hunt - The user enhances their senses to be able to track things even when they are not in sight (clue must be fresh).

Spells

Hunter's Mark- (Deck 1) Nature Cast on target, If you deal damage, adds 1d10 extra on attack

Hail Of Thorns- (Deck 1) Nature Wraps thorns around enemies, constricts them. To escape requires strength check of 12 or higher.

Cure Wounds- (Deck 1) Water 1d8 Healing.

Animal Friendship- (Deck 1) Nature Advantage on befriending animals.

**At Level 7**

A Ranger at level 7 has become a very useful part of your team. At level can have the other choice that they didn’t pick at level 3. If they picked Beast Master then they can have Master of the Hunt, and vice versa. Also, they can pick between the 4 spells they didn’t pick.

**At Level 10**

A Ranger at level 10 has undoubtedly helped your team one way or another. So let’s reward them. A Ranger at level 10 can upgrade their beast. ¼ challenge rating to up to 4 challenge rating (i.e. Wolf to Dire Wolf). Also, their sense goes from tracking to figuring a lot of information before the user ever reaches the target.

##### Beast Master

**At Level 15**

The User receives the second beast of 1/4 difficulty or less. Also, the user gets advantage on Animal Handling.

**At Level 20**

The User receives the beast from level 15 upgrades to a difficulty of 4 or less.

Hunter

**At Level 15**

The user receives the spell **Compelled Duel-** Enemies can't escape in speed range, last 1d8 + wisdom modifiers, always last at least 1 turn.

**At Level 20**

The user receives the spell **Hunter's Breath-** Silent for 1d10 turns + wisdom modifiers.

#### **Starting Gear**

-Leather Armor

-Long Bow

-2 Scimitars or 2 Shortswords

Thank you, for choosing Ranger. Please feel free to let us know what you thought about playing your Ranger.
Rogue

The thieving DPS class

1d6 Hit Dice

The young Sojo Rogue prepares their dagger. They see the merchant taking the shortcut through the alleyway. They surprise the merchant and quickly grab their money.

**Str** -2

**Def** -1

**Wis** +2

**Int** +2

**Cha** -2

**Dex** +3

**Spd** +1

**Lck** +2

#### **Multiclassing**

+1 Int, +1 Dex

The Rogue’s class is a thief class that is designed to be able to steal and get around the battlefield without getting caught. Rogues are built to be able to steal money from a target without getting caught. At the same time Rogues are not very good at range, Rogues are DPS that are almost exclusive close range. Also Rogues are not very good at taking damage but very good at dealing it. Rogues give no large benefits to their teams like Rangers do however, they are still very useful to any team.

#### **Rogue Abilities**

Main Rogue
**At Level 3**

A Rogue at level 3 can pick one of a few choices.
Thief- Allows a user to have advantage on climbing. They also get advantage on stealing. Also the user can disguise themselves.

Assassin- Allows a user to get a critical hit if they surprise attack an enemy. Also they get advantage on hiding in the shadows.

Arcane Trickster- Allows a user to use thief spells as well as others as well.

**At Level 7**

A Rogue at level 7 can pick another of the 3 choices as well allowing them to be much more well rounded.

**At Level 10**

A Rogue at level 10 if they picked a class then they get that ability.

Arcane Trickster- From this point forward the Rogue will go down the path of the Arcane Trickster.

Assassin- From this point the Rogue will go down the path of the Assassin.

Thief- From this point forward the Rogue will go down the path of the Thief.

##### **Arcane Trickster**

###### **Level 15**

Magical Abuse - If the user is hidden from the target then any checks against the spell used against the target have disadvantage.

###### **Level 20**

Magic Hand - A magical hand a user can control from a distance.

##### **Assassin**

###### **Level 15**

Impersonation - User can duplicate a target's speech and writing patterns.

##### **Thief**

###### **Level 15**

Magic Skill - User ignores magic requirements on Magic items.

###### **Level 20**

Thief Senses - Sense those under invisibility or other hidden methods within 10 feet of you.

#### Dimensional

##### Level 7

They get the spell Gravitational Ignorance

##### Level 10

You get the spell Portale, and Detect Traps

##### Level 30

They can access a True Dimension. This Dimension only they can access.

#### Speedster

##### Level 10

They get Dodge as a reaction that adds +5 to their Passive dodge on the first attack against them per turn.

#### **Starting Gear**

-Leather armor

-2 Daggers

-2 Short swords

Thank you, for choosing Rogue. Please feel free to let us know what you thought about playing your Rogue.
Rixey

The Dog Race

**Str** -3

**Def** -3

**Wis** -1

**Int** +2

**Cha** +3

**Dex** +0

**Spd** +0

**???** +4

At level 5 Rixey get advantage on Perception rolls by Smelling

At level 13 Rixey get advantage on Persuasion rolls.

Females:

#### Lore

Rixey have been around for 700 years. Rixey have been known for being great at conversation and Rixey have been known for years for their strange fur ability. This ability allows them to take the electricity down into the ground lightly affecting them however their fur is very weak to water. Rixey have a dark vision of 25 feet. There are currently around 450,000 Rixey remaining. They generally live up until 145 years old, however their maturity age is around 25.

Rixey generally live in the country of **Bahcook** as that is their home country. The Rixey try to stay neutral in most public battle situations however, on the case of the Sojo of Soj, and the Sojo of Minamoto. They try to tend to side with the Sojo of Soj. They have had no major people in their short history and they have not made a major impact on history. The Rixey are still considered a powerful and loved race.
Bard

The Music Support Class

1d6 Hit Dice

The Tenor Bard stands in front of the crowd. They draw out a violin. The crowd silences. The Tenor begins to play.

**Str** -3

**Def -**2

**Wis** +7

**Int** +3

**Cha** +5

**Dex -**3

**Spd** -2

**Lck** +0

### Multiclassing

Cha +2, Wis +3

A Bard is an amazing part of any team. Everyone loves Bards. They play the music. And kick butt while doing it (or they help). Unlike most classes they actually have a purpose out of combat. Being music.

### Bard Abilities

At Level 1 the user gets to pick their main music type. Brass, Woodwinds, String, Percussion, Electronic, and Voice.

### Starting Gear

The user starts with

-An instrument from type of choice

-Fine clothing

Thank you for choosing Bard. Please let us know how your Bard went.
Outlaw

The Lost DPS Class

1d10 Hit Dice

The Jito Outlaw walks down the dusty road. Before them lies 3 bounty hunters. 5 minutes later the Outlaw continues down the road with 3 bodies behind.

**Str** +0

**Def** +0

**Wis** +1

**Int** +4

**Cha** -8

**Dex** +8

**Spd** +0

**Lck** +0

### Multi Classing

+2 Dex, +2 Spd

The Outlaw class is built to go alone, however, it is highly based on dodging and using guns. This class has the potential of using a Lost Beast companion. It is also very good for customization for firearms.

### Outlaw Abilities

Pick a path. At level 3 you receive a lost companion of 1/4 difficulty or lower.

#### Gunsmith

##### Level 3

The user can build obsidian flintlock it takes 4 hours.

##### Level 7

The user can pick between a **Flintlock Scope, Flintlock Silencer, Magic Cartridge,** or **Duck foot Barrel**

#####

Pick a route to go down

##### Enchanter

###### Level 10

User receives a **Magic Cartridge** of Basic Magic Type.

###### Level 15

User designs a magical upgrade to their gun that the DM must approve.

###### Level 20

User receives a **Magic Cartridge** of 2nd level magic.

##### Gunsmith 2.0

###### Level 10

User can build Steel Flintlock it takes 4 hours.

###### Level 15

User can design a non magical upgrade that the DM must approve.

###### Level 20

User can pick between any of the level 7 items or they can pick **Extended Magazine**, **Painful Crit**, or **Bayonet.**

#### Escapist

###### Level 7

If Enemy has tripped or fallen user gets double advantage on attacking during this time against them.

###### Level 15

User gets the ability **Crouching Tiger**.

#### Trickster

###### Level 7

User gets the item **Poker Chip of Fate.**

### Starting Gear

Outlaw starts with

-Leather Armor

-Their Bounty

-Bronze Flintlock

Thank you, for choosing Outlaw. Feel free to let us know how you enjoyed playing it.
Tenor

The Large Eared Bear Race

**Str** +2

**Def** +2

**Wis** -2

**Int** +0

**Cha** +1

**Dex** -2

**Spd** +1

**Lck** +0

At level 5 all sound spells increase range by 1.5x the size.

At level 13 sound spells that are focused in one direction have 1.5x the effect.

#### **Names**

Males: Dov, Titus, Smokey, Artuno, Leoth.

Females: Biona, Beau, Armea, Arti, Nibe.

#### **Lore**

Tenors are bears that have abnormally large ears that allow them to emanate sounds like amplifiers. They first started arising when big cities did so they have been around for about 100 years. There are many theories on how they came to be. They normally live until around 65. They have 30 feet of smell vision.

A theory that has risen about the Tenor is they’re just intelligent bears that someone out amplifiers into their heads. There is no logical reason why this theory came to be however it is one of many. There is absolutely no scientific backing. With a slight bit of research it can be found that this is far from true however, it was relevant enough to be mentioned here.

Another theory is that some bears were messing with some amplifiers and fell into radioactivity and then they merged into a Tenor. Once again no scientific backing but at least it's better than the previous one.

Despite the fact that there is a lot of money and research put into it there are no major scientific theories that explain why Tenors have come to be. Now for more info on the race itself

This is a more mysterious race in terms of history. They have not been around long enough to have a prominent figure of their race and so there is little pride of being a Tenor. Tenors have large amplifiers in their ears that they can emanate sound from. This can make it so where they can make a very quiet person can be much louder. They are generally around the size of an average bear, and found in large loud cities as their sounds can easily be drained out. It is rare to find one in the wild areas, or in small towns. As they are very bear like they are very strong and can take a lot of damage. However, despite the fact they look like bears they are extremely charismatic. Tenors are often used as bards in large parties however, not often in small parties as they often don’t need that much range. They are generally found in Taverns as local Bards. Tenors are celebrated on October 7th which is Tenor Day.
Vulpes

The fox fire race

Vulpes are the fox fire race. They are weak at low levels; however, they scale very well at higher levels. They have an alignment to fire. They are very well balanced for any class.

**Str**-2

**Def**-2

**Cha**+1

**Int**+1

**Wis**+2

**Dex**+2

**Spd**+0

**Lck**+0

#### **Appearance**

Vulpes look very much like humans; however, they have fox ears and tail(s).

#### **Autonomy**

Vulpes are very balanced between physical and magical capability. Young Vulpes are weak when compared to other races. On the other hand older Vulpes can be several times the strength of other race. Vulpes have good senses and strong instincts. They can survive in most environments without difficulty. A Vulpes strength can be measured by the amount of tails they have. Most Vulpes average two tailes in adult hood. The oldest and strongest have nine tails and are extremely rare. A Vulpes tail is very sensitive, and damaging them causes extreme pain. Completely severing a tail will reduce a Vulpes power dramatically. Vulpes are immortal.

#### **Abilities**

Vulpes are very well balanced. They have an affinity for fire and grow stronger with the moon cycles. Stronger kitsunes can transform into foxes and use illusions. It's said that nine tailed Vulpes can even bend space and time.

Lv1 Vulpes are given fireball

Lv5 Vulpes gain advantage on attacks at night while in moonlight.

Lv13 Vulpes gain animal ferocity, attack is doubled for 3 turns once per battle.(edited)

#### **Lore**

Vulpes have been around for thousands of years. How they relate to the gods is a mystery but they are related to fire. All Vulpes are said to be descended of the first Vulpes. She is described as a beautiful nine tails Vulpes with golden hair and eyes. Many legends are told about her but these tales are ancient and nothing tells what happened to her. The Vulpes had their golden age several hundred years ago; however, after years of silent hate simmered beneath the surface war broke out. Other races took advantage of this and fueled the fighting reducing the Vulpes populations to dangerous levels. A few hundred Vulpes left and made their home in a secluded forest far from the other races. Most of the remaining Vulpes separated and made their homes across the lands. Many their homes in forests and helped protect them. Over the years the Vulpes population has struggled to recover. Most of the powerful Vulpes are dead. It's unknown to the masses how the Vulpes that escaped are doing and where their home is. Several clans of Vulpes sprung up and Vulpes men who were generally weaker became the leaders of these familys. They have made a name for themselves in this land and have various professions.
Battle-Medic

The Battle-Medic is a class based mainly on support, though they can do a fair bit of DPS too, depending on which branch you take.

**Stat Changes:**

Str: +4

Def: 0

Int: +3

Wis: -2

Cha: -6

Dex: +3

Spd: 0

Lck: 0

**Multi-classing:**

+2 Str

+2 Dex

**Hit-dice:** d10

**Level Three:**

Unlock basic battle-medic ability.

**Level Seven:**

Choose light, medium, or heavy branch.

Gain basic ability for selected subclass.

**Level Ten:**

Gain an advanced ability for subclass.

**Level Fifteen:**

Gain an advanced ability for subclass.

**Level Twenty:**

Gain an advanced ability for subclass.

**BASIC ABILITY:**

> Basic Heal

Heal an ally 1d4 HP.

**LIGHT BRANCH**

BASIC ABILITY:

> Advanced Heal

Heal an ally 1d10 HP.

ADVANCED ABILITIES:

> Shield

A selected ally takes 75% damage for 1d4 turns.

> Sacrifice

An ally does not take damage for one turn, you take it instead.

> Hyper Heal

Heal an ally 1d20 HP.

> Neurotoxin

Damages one enemy 1d4 HP per turn for 1d2 turns.

ADVANCED ABILITIES:

> Medibot Swarm

Release a swarm of repurposed medical nanobots.

Damages one enemy OR heals one ally 1d2 HP per 1d10 turns.

> Stun

Render an enemy immobile for 1d2 turns.

> Advanced Heal

Heal an ally 1d10 HP.

> Life-steal

Heal one ally and damage one enemy 1d4 HP.

ADVANCED ABILITIES:

> Vampire

Heal one ally and damage one enemy 1d10 HP.

> Twilight Elixir

Flip a coin and select an enemy or ally. If heads, it heals selected entity 2d20 HP. If tails, it damages selected entity 2d20 HP.

> Placebo Effect

Send one enemy into a panic attack for 1d4+1 turns.

Created and Edited by Cubic and Querra.
Samurai

The Honezen Samurai prepares to protect their master. This is their 5th year patrolling the grounds. The draw their Nodachi and prepare for combat.

1d10 Hit Dice

Str -2

Def +0

Wis +5

Int +3

Cha -6

Dex +7

Spd +1

Lck -3

A Samurai is an important part of a team. They often are willing to defend their team to their last breath. Samurai can be very powerful in Melee combat.

#### Way of Reach

##### Level 3

###### Naginata

Advantage with the Naginata which is a spear but with some attrabitues of a blade, or su yari - pike

#### Way of Force

##### Level 3

###### Tetsubo

Advantage with the Tetsubo which is a Warhammer

#### Way of Blades

##### Level 3

###### Nodachi

Advantage with the Nodachi which is a greatsword

### Starting Gear

The User automatically receives

-1 Yari

-1 Nodachi

-1 Medium Armor Set

Thank you for choosing Samurai please tell us how you enjoy it.

(This class is still in progress)
Cas

The Lizard Race

**Str** +2

**Def** +2

**Wis** +2

**Int** -3

**Cha** -3

**Dex** +1

**Spd** +1

**Lck** +0

Level 1 Female get to breathe underwater

Level 5 Cas gain advantage on Intimidation checks.

Level 13 Cas gain the ability Hard Snap.

Females:

#### Lore

The Cas are a war race. They have been around for 25,000 years. They are one of the older races and have the numbers to show it. They have around 50,000,000 members and use this to frequently overwhelm enemies. They can see up to 25 feet in darkness and are known as renown fighters. They frequently come up against the Qui in the fight for more land. They are one of the races that side with the war mongering Sojo. They have not had a year without war in 12,000 years. Their main country is the country of Foryotis. Here they stage their war against their enemies. Every person in their country is required to do at least 3 years of service before they die. For this reason they have some of the most advanced war technologies. On 3 separate occasions they have ignored a ruling by the World Court which concerns their neighbors.

They almost killed an entire race at one time. 3,000 years ago the Cas did a sneak attack on the Jito. The Jito were unable to run to go gain reinforcements. The Jito that at one time served Thihaka as his personal guard defended them. She defended them for 1 month until reinforcements arrived consisting of Incto. Since then there are theories that the Cas are planning another one of these however, since the Sojo did the same plan it is suspected that it won't be any time soon.
Famous Families

## Valentino Family

### Who are they?

This family is a mass mob family. This family works closely with Gorge Balooza the number one seller of mercenaries in the world. This family is extremely famous in the underground. The Valentino family brings in members everyday and challenges several other powerful groups. The blood children of the mob boss The Don are extremely powerful and often go around the world spreading the power of The Don.

### What are some of their members?

Don Valentino "The Don" - The Head of the Valentino Family

Edward Apalachee (or Valentino) "Spark" - The Second in command of the Valentino Family

Vince Valentino - One of the sons of The Don

## Willow Family

### Who are they?

The Willow Family is among the most powerful families in the world. This family is run by the powerful Mz. Willow. The Willow Family is known for spreading their influence far and wide, they are the heads of illegal dealings above ground. They often come head to head with the Valentino Family as they continue to try to spread their influence underground. Mz. Willow sends her children to the ends of the planet and only the best of the best return. The power of the Willow Family rival the Legendary Beasts. There has been no hard evidence against them but even if there were there would be no way of stopping them.

### What are some of their members?

Mz. Willow - The Mother of the Valentino Family

Ale Regnus (or Willow) "The Warlord" - The Second in Command of the Willow Family

Laura Willow - The First Daughter of the Willow Family

Tal Willow - The Second Child of the Willow Family

## Cryohart Family

### Who are they?

This family is one of the most powerful Vulpes families. The Cryohart family became famous after the death of Armada Cryohart. The Cryohart Family is a powerful family that is closely tied to The Legendary Beasts. This family currently is the balance of life and death for the Vulpes as a whole as there are many groups aiming on killing them off. However, as long as they are allied with the Legendary Beasts they stay protected.

### What are some of their members?

Alas Cryohart I - The Father of the Cryohart Family

Armada Cryohart I - The Mother of the Cryohart Family

Alas Cryohart II - The First Son of the Cryohart Family

Armada Cryohart II - The only Daughter of the Cryohart Family

Legend Cryohart - The Third Child of the Cryohart Family

## Dracl Family

### Who are they?

This family is the most powerful Vulpes family. The Dracl family believes in training the Vulpes to fight back against their opposing forces. They are currently allied with The Willow Family which trains them to protect themselves. The Dracl family believes that all Vulpes should be completely capable of defending themselves.

### What are some of the members?

Jackz Dracl - The Head of the Dracl Family.

Armada Dracl - Second in command of Cryohart Family.

Haven Dracl - Second in Command of Dracl Family.
Cubic

This is Cubic. Cubic is one of the members that often helps us. This is an image of himself by him. Cubic has helped with a few of our projects so far. The biggest one he has helped with thus far other than testing out the system is working on the Dazzle. We are looking forward to working with him more in the near future.

Cubic has worked on quite a few of our races, and potentially classes.

* Salemia
* Dazzle
Honezen

The Scarf Race

**Str** +0

**Def** -2

**Wis** +0

**Int** +0

**Cha** -2

**Dex** +3

**Spd** +3

**Lck** +0

At level 5 Honezen get advantage on Speed when unnoticed

At level 13 Honezen get advantage on Persuasion

Females:

#### **Lore**

Honezen have been around for 31,000 years. Living up until the age of 950 on average. The Honezen are a very mysterious race not often going into public. They often don't leave their country. The home country is Minamoto.
Xu Qi

## **History**

### Coffin Carrying Man

When the Coffin Carrying Man came to Raging Fire City, he ,along with various other forces, tried to capture him to uncover the mysteries of the Coffin Carrying Man.

After the Coffin Carrying Man took Yang Kai, he, along with the other forces, questioned Yun Xuan and Bold Independent Union to find out what was so special about him.

### Bright Thunder Spirit Religion

When he saw Yang Kai again in Grand Boulder City unharmed after 8 years he convinced Duan Hai to take him to Bright Thunder Spirit Religion to get the secrets of the Coffin Carrying Man.

## References

1. ↑ Chapter 685
2. ↑ Chapter 638
Dazzle

The “Fairy” Race

**Str** -2

**Def** -2

**Int** 0

**Wis** 0

**Cha** 0

**Dex** +3

**Spd** +3

**Lck** 0

*Select an object. Object becomes weightless for 1d4 turns if the user could lift it based on their Strength.*

At level 5 Dazzle get the spell ***SHRINK***

*Select an object. Selected non-animate object shrinks for 1d4 turns* if the user is already larger than the target*.*

At level 13 Dazzle get advantage on hiding checks.

#### **Lore**

The Dazzle’s civilization has been around for around 23,600 years. It’s homeland is *The Hidden Kingdom*, which floats above the sea inside the eye of the Storm of Dreams. However, they also have another more prominent Kingdom known as *The Land of Wings* (or just Wings)*.* Because of their isolated location, the Dazzle do not interact with other races very often, and thus lye unknown to the general public.

The Dazzle are masters at advanced magical spells, their society’s knowledge of the universe surpasses most other races. This was up until their main city of magic was raided by the Psujer in an attempt to wipe out their magic completely. This almost worked but not quite. They still exist however, that city abandoned and all of its secrets scattered.

The Dazzle themselves resemble “Fairies” from Early Anglo-Saxon mythology. They have a variety of wing structures, that resemble a variety of insects. They stand on average ~1 foot tall, though they can be as small as 6 inches, or as large as 1 foot 6 inches. They live to be around 720 years old. All of this adds to their secrecy in the world. Many explorers seek the secret of their empires but to no avail. The last time the Dazzle opened their doors they were attacked. For that reason the Dazzle do not share their secrets. It is nearly ingrained into their souls.

*Special thanks to Cubic for finishing this race! :D*
Wizard

The Magic Support Class

1d6 Hit Dice

A Salemia Wizard prepares their wand for the duel they now face. Spells fly and so do sparks. The Salemia Wizard walks away unharmed. The same cannot be said of their opponent.

**Str** -1

**Def** -1

**Wis** +1

**Int** +3

**Cha** +0

**Dex** +0

**Spd** +1

**Lck** +2

### Multiclass

+1 Int, +1 Lck

Wizard is a powerful spell casting class. They can help the party as Cleric sprouts off of it, as does sorcerer.

### Wizard Abilities

#### Pyromancer

##### Level 10

User gets to choose to continue being a Pyromancer or Manamancer

##### Level 20

User gets to pick between Magmamancer or Astramancer

##### Manamancer

###### Level 15

Overcharge - User for 5 turns gets double magic usage, along with double speed. However, for 5 turns after the user cannot move or use magic.

###### Level 20

Energy Transfer - User can transfer their enemy to a target as long as they keep concentration.

#### Geomancer

Level 3

User gets Rock Wall.

##### Level 10

User gets Rock Spike.

#####

##### Level 20

User gets to pick between Crystalmancer or Allomancer

###### Crystalmancer

Level 20

User gets Crystal Eruption.

###### Allomancer

Level 20

User gets Metal Coat.

#### Hydromancer

Level 3

User gets Water Gun.

##### Level 10

User gets to pick between Sea Cleric and Cryomancer

###### Sea Cleric

Level 10

User gets Cure Wounds.

Level 15

User gets Mass Cure Wounds

Level 20

User gets Cure.

###### Cryomancer

Level 10

User gets Ice Spear.

Level 15

User gets Ice Eruption.

Level 20

User gets Blizzard.

#### Aeromancer

###### Level 10

User gets to pick between Aeromancer and Meteormancer

User gets Wind Shield.

###### Level 20

Aeromancer becomes Flugmancer

User gets Fly.

##### Meteormancer

###### Level 20

User gets Forecast.

######

#### Sanamancer

######

Level 3

User gets Speak to Plants.

###### Level 10

User gets to pick between Sanamancer or Herbmancer

User gets Lively Healing.

###### Level 20

User can either go into Life Cleric or Transformist

#### Photomancer

Level 3

User gets Light.

###### Level 10

User gets to pick between Photomancer or Devinemancer

User gets Light Shield.

#### Noxmancer

Level 3

User gets Dark.

###### Level 10

User gets to pick between Noxmancer or Damned Caster

User gets Night Shield

### Starting Gear

-Fine Clothing

-Staff or Wand

Thank you for choosing Wizard. Please post below how you liked it.
Psujer

The Advanced Human Race

**Str** +2

**Def** +0

**Wis** -2

**Int** +2

**Cha** +0

**Dex** +0

**Spd** +0

**Lck** +0

Level 5 Psujer get disadvantage on charisma with magic races and advantage with non magic races.

Level 13 Psujer get the ability Power Upgrade.

#### ***Lore***

The Psujer have been known for around 800 years. They live for around 250 years. They have no dark vision. They have been known for advancing technology much farther than most other races have since they started. They have built empires focusing on Technology instead of magic. They currently have a battle against the Salemia. They want to build this world into a technological empire. Their dream is to wipe out all magic and have the world filled with technology.

There currently remains around 10,000,000 members. They are in support of the murderous Sojo. They would like to wipe out all the magic races. Currently in their home country of Zimen no magic race is allowed entrance. (Races with natural advantages like wings or arm blades) are exceptions unless they naturally get magic.) This is one race that is against the Legendary Beasts and have declined deals with MaxTrax as he is a magic race.

The Psujer look a lot like Ave, except their necks have a small metal panel, that naturally grows. The Psujer struggle with most magical races however unlike some other races they have not attacked the other races openly.
Querra

"Hello, I am Querra, the person that uploads and makes 90% of the content online. That does not mean that I do the most work or I'm in charge of any of this. It just means I'm the most fluent in understanding this website format. So anyways I really hope you are enjoying the Arx System. It is built to be fun for the player and the DM. This system hopefully will grow in popularity over time.

I am currently working on a Discord Server, and it is going decently well but its not ready to go public. Though its getting there. I look forward to publishing it soon. Though probably wont be soon enough.

For my icon, I asked a friend to make it and haven't heard back so I'm hoping for the best. I may have that soon. Or maybe I won't. Either ways I am going to try to put more stuff up online as much as possible. Hopefully soon I will have as much information as needed. Thank you for your time."
Pirate

The Sea DPS Class

1d8 Hit Dice

The Meey Pirate prepares her gun. She walks down the deck. She prepares her musket and her bird for the invasion.

**Str** +3

**Def** -5

**Wis** +2

**Int** -7

**Cha** -2

**Dex** +11

**Spd** +5

**Lck** -2

### Pirate Abilities

#### Lieutenant

###### Level 3

The user gets a Pirate Parrot.

The user gets advantage on Cha checks on party members

###### Level 7

The user gets a bounty of 1,000 Gold or Orr.

The user gets advantage on Intimidation.

The user gets the ability **One Eye**.

###### Level 10

The user gets a bounty of 5,000 Gold or Orr.

The user gets advantage on Persuasion.

The user get the ability **Peg Leg**.

#### Powder Monkey

###### Level 3

The user gets a Carrier Shark

The user gets advantage on Str checks on iron.

###### Level 7

The user gets a bounty of 500 Gold or Orr.

The user gets advantage on Aiming cannons.

The user gets the ability **One Arm**.

###### Level 10

The user gets a bounty of 2,500 Gold or Orr.

The user gets advantage on Quickly Loading.

The user get the ability **Single Fire**.

#### Man of Sails

###### Level 3

The user gets a Monkey Pirate.

The user gets advantage on Dex checks on going across the sails and ropes.

###### Level 7

The user gets a bounty of 750 Gold or Orr.

The user gets advantage on Climbing.

The user gets the ability **Rudder**.

###### Level 10

The user gets a bounty of 3,750 Gold or Orr.

The user gets advantage on Swinging.

The user get the ability **Tarzan**.

#### Crow's Nest

###### Level 3

The user gets a Seagull Pirate.

The user gets advantage on Wis checks on searching for out at sea in the Crow's Nest.

###### Level 7

The user gets a bounty of 750 Gold or Orr.

The user gets advantage on Searching.

The user gets the ability **Telescope**.

###### Level 10

The user gets a bounty of 3,750 Gold or Orr.

The user gets advantage on Insight.

The user get the ability **Crow Eye**.

#### Solider

###### Level 3

The user gets a Pirate Pig.

The user gets advantage on Spd checks when on a ship that the user shouldn't be on.

###### Level 7

The user gets a bounty of 1,000 Gold or Orr.

The user gets advantage on Surprise attacks.

The user gets the ability **Mate**.

###### Level 10

The user gets a bounty of 5,000 Gold or Orr.

The user gets advantage on Planning.

The user get the ability **Forthought**.

### Starting Gear

-1 Cutlass

-1 Musket

Thank you for choosing Pirate. Please let us know how it went for you.

[This class is still in progress]
Shinobi

The Stealthy DPS Class

 1d8 Hit Dice

The Calm Sojo Shinobi approaches the unsuspecting guard from behind. The Sojo Shinobi carefully assassinates the guard and drops to the ground. Only the sounds of footsteps were heard by the other guards. The Shinobi retreats into the shadows for another attack.

**Str** -3

**Def** -2

**Wis** +3

**Int** +4

**Cha** -4

**Dex** +4

**Spd** +5

**Lck** -3

### **Starting Equipment**

Base Stealth Gear

Grappling Hook

5 Shuriken

5 Kunai

5 Caltrops

Asian Weapon Of Choice

### **Shinobi Abilities**

**At Level 3:** A Shinobi at level 3 can pick one of a few choices.

**Shadow Concealment**- The user has advantage on stealth checks for 1d8 turns in darkness.

**Neutralize**- Advantage on melee attacks when unnoticed.

**Barrage**- Advantage on ranged attacks when unnoticed.

**At Level 7:** Shinobi at level 7 picks a path.

**Way of The Shadow**- From now on, the Shinobi will follow The Way of The Shadow

**Way of The Blade**- From now on, the Shinobi will follow The Way of The Blade

**Way of The Eye**- From now on, the Shinobi will follow The Way of The Eye

***Way of The Shadow***

**At Level 10** Shadow Doll- The user throws a silhouette that appears to be the user.

**At Level 15**

**At Level 20**

***Way of The Blade***

**At Level 10** Assassination- If unnoticed, Advantage on hit, 2d10 damage.

**At Level 15**

**At Level 20**

***Way of The Eye***

**At Level 10** Spirit Walk- Ability to run on walls and water, requires concentration.

**At Level 15** Shadow Soul - User can pull out a shadow that attacks with its hands. It can move to any square you are touching. It shares your stats and HP.

**At Level 20** Hawk Eye - The User can move their center of perception to anything within their Bow Range.

Thank you, for choosing Shinobi. Please feel free to let us know what you thought about playing your Shinobi.

*Thank You KaineSauce for actually working on this.*
Viking

The Sea Tank Class

 1d10 Hit Dice

The Djon Viking prepares his crew. The ship approaches the enemy. The Vikings all cheer as the merchant ship is quickly over run.

**Str** +5

**Def** -6

**Wis** +1

**Int** +2

**Cha** -7

**Dex** +3

**Spd** +7

**Lck** +0

### **Multi Classing**

+2 Str, +3 Spd

Viking is a useful class that can serve as the main class that can take a beating. This class has no primary usage out of combat.

### **Starting Equipment**

-Majestic Helmet

-Bronze Axe

-Heavy Armor

### **Viking Abilities**

###### **At Level 10**

User can choose between **Mighty Hammer, Helmet of Bjorn,** or **Sea Chart**

###### **At Level 20**

User gets **Ginnungagap.**

Thank you, for choosing Viking. Please feel free to let us know what you thought about playing your Viking.
Zeepeelee

The Light Fighter Race

**Str** -1

**Def** +0

**Wis** -2

**Int** +1

**Cha** +5

**Dex** -1

**Spd** -2

**Lck** +2

Level 5 Zeepeelee gain advantage on Charisma rolls with races other than Sojo where they gain disadvantage.

Level 13 Zeepeelee learn ability Light Show.

#### ***Lore***

The Zeepeelee is a race that are very prideful about their families. They have for 400 years been a proud part of society. They are known for helping the homeless and helping others in need. It is known they came to be when a Hightin and an Ave interlooped. They are also known for being very creative. The Zeepeelee are known to be more of a higher class, yet respectful race. They look Ave however can manipulate Light magic quite well. They have always been known for helping others irrelevant of their social class. However, when using light magic their hair turns to a bright gold. They live the life span of an Ave though. They have no dark vision. Their kindness was taken advantage of 50 years ago.

The Sojo marched into an area filled with the Zeepeelee fairly heavily as it became a concern that the Zeepeelee may face being endangered. As they, unlike most other races, did not mind crossbreeding with other races. The Sojo marched in and got ready to kill the Zeepeelee. They ran away in fear except one Zeepeelee by the name of William. He stayed and fought. The remaining Zeepeelee took this opportunity and gained support from the Armoron. The Armoron came back and were able to push back the Sojo. All of this however, costed William his life. In honor of the Armoron and William, William’s birthday December 5th is The William Armoron Alliance day. The Zeepeelee have helped even more people because of this. Their population has begun to rise, it is currently approaching 10,000. While 50 years ago it was steady at around 1,000.
Ave

The Human Race

**Str** +0

**Def** +0

**Wis** +0

**Int** +0

**Cha** +0

**Dex** +0

**Spd** +0

**Lck** +2

Level 5 Ave

Level 13 Ave

Females:

#### ***Lore***

The Ave came about around 30,000 years ago. They were seperated from the other races. They were also protected by many races up until one killed another. Ave generally live until the age of 75. Many theories float around about their origin.

Many say that the gods just dropped the Ave in to the world. They say the Ave were meant to be the perfect race. They named all the animals, they went around and it was perfect.

Others say the Gog and the Jito bred enough so where overtime the Ave were the solution. Or others say Gogs evolved into the current Ave. There are hundreds of theories. Many of which are supported with evidence.

The Ave ever since they came into creation have only been problems for the other races. 25,000 years ago they attempted to flood the entire planet, covering half of it in the sea. Very few still remember the time before the mass flood. This caused many races to resent them. 1,000 years ago the Ave took over the entire east of the world. They began marching west however many races in the west revolted forcing them to return until they were surrounded and defeated. Since then they have not done something on that scale, but they are a major reason for why Jito may go extinct.

Ave are Humans. Therefore they have no dark vision. Their current home country is Eden.
Gunslinger

The Gun Toting Support Class

1d8 Hit Dice

A man walks down an empty street dusty and dark. He dodges a sword strike and turns to face his enemy drawing his weapon and firing putting down the poor soul. He walks down the street untouched.

**Str** +0

**Def** -2

**Wis** +3

**Int** +1

**Cha** +0

**Dex** +1

**Spd** -1

**Lck** +3

### Multiclassing

+1 Wis, +1 Lck

The gunslinger is a support DPS that can help his or her team by providing lots of gunfire and staying watchful. The gunslinger can take a number of routes when it comes to weapons. It is also very helpful if your team is almost all close range or support as it can balance the two nicely.

### Gunslinger Abilities

##### **Small Arms**

The user gets a small arm flintlock to use.

##### **Big Guns**

The user gets a big gun flintlock to use.

##### **Bigger Case**

Increase damage by 1d4 when using a Small Arm

##### **Fast Bullet**

Bullets can penetrate medium armor up to iron when using a Rifle.

##### **Quick Draw**

allows a user to draw if surprised allowing to attack that first round.

##### **Double Tap**

Instead of doubling damage crits allow a user to shoot again.

##### **Big Burst**

The first shot from a user in a battle (if it hits) explodes and deals an extra 1d8 damage.

##### **Overload**

The weapon gets an extra shot for Small Arms.

##### **God's Eye**

Allows a user to ignore cover for 1d6 turns for Rifle users.

##### **Ricochet**

Roll a Luck Check to see if your bullet ricochets and hits an enemy in the area, you can do this for 1d6 turns after the activation of this ability.

##### **Grenadier**

The user if hits on their first shot if hits deals the same damage to everyone within 5 feet and this continues to them as well.

##### **Big BOOM**

If the user hits on their first shot then the shot explodes hitting everyone within 15 feet.

##### **Crack shot**

Shoot as many targets as you have shots. (Up until now its been max of 2)

##### **Charge Shot**

User can charge all their shots that turn and deal all the damage in 1 shot but roll with disadvantage.

##### **Bonus Shot**

Once per battle the user can fire one extra shot.

#### Level 20

##### **Even bigger case**

Upgrade Bigger Case to do instead of 1d4 do 1d8.

##### **Fastest Bullet**

Upgrade Fast Bullet to penetrate up to Medium Armor Reinforced Steel.

##### **Biggest Burst**

The Explosion from Big Burst does instead of 1d8 does 1d12.

### Starting Gear

Gunslingers get these at the beggining

-Basic Magic Gun

-Leather Armor

Thank you for choosing Gunslinger. Please feel free to let us know what you think of playing your Gunslinger.
Ywren

The Red Panda, Fox Race

**Str** +0

**Def** +0

**Wis** -2

**Int** -2

**Cha** +2

**Dex** +2

**Spd** +0

**Lck** +2

Level 5 Ywren gain advantage on Charisma rolls.

Level 13 Ywren get a +1 onto Luck rolls.

Females:

#### ***Lore***

The Ywren is a race of Red Panda People (Male who have 15 foot of Dark Vision) and Fox People (Females that have 15 foot of Dark Vision). The Ywren have had a history of being skilled martial artists. They are known for being able to take on large amounts of foes at once. The race has remained neutral on most major issues other than the fact that they are in a long term war with the Cas and therefore Foryotis. They are from the country of Ywrenium.

They have been in multiple major wars, since they have been around for 18,000 years. For 3,000 years they stayed in war against the Jito. This made it difficult for them to learn any more advanced fighting styles than fist fighting, so they became masters at it. There are few groups as advanced as they are in this simplistic fighting style. They learned how to make their gauntlets better and better until they beat the Jito into submission. They currently have a truce with the Jito which has stood for 14,000 years.

Only recently with the other races pressuring Ywrenium for an answer have they begun considering which side they stand on. They are one of the races that has stopped a full out war on the two sides as both sides want their support. Ywren are treated with high respect by all because of this. Their current king also does not publicly come out and give his opinion, which makes it very tense.
Basic

Objectively the worst class.

-1d4 Hit Dice - │(Defense Modifier)│

The Ave Basic enters into battle and quickly turns and runs away. The human is quickly surrounded and killed.

**Str** 0

**Def** 0

**Wis** 0

**Int** 0

**Cha** 0

**Dex** 0

**Spd** 0

**Lck** 0

#### Multiclassing

(Doesn’t matter it's +0)

The Basic Class is meant purely as a joke. Please don’t play this completely garbage class. Though if you found it fun we would love to hear how you pulled off this terrible class. Thank you for picking Basic.
Soul Bound

The Spirit DPS Class

1d8 Hit Dice

The Darktin Soul Bound walks on. The soul watches all the bandits as they approach. The Darktin draws a sword. The soul comes behind the bandits. The last bandit looks around for his friends. He runs in terror. He was never seen again.

**Str** -3

**Def** -3

**Wis** +2

**Int** +6

**Cha** -3

**Dex** +4

**Spd** +0

**Lck** +2

### Multiclassing

Int +3, Dex +2

A Soul Bound is a class where the user is bound to a soul by a ring. This ring keeps both the soul and the user with their power. They are generally good for Scouting and combat.

### Bard Abilities

#### Level 3

Design the Soul with the help of your DM. Including Abilities and 1 Rune. They also get a turn with you. Cant move away 1 square or 5 feet. User and Soul don't share. (Not your soul)

#### Level 7

You receive a rune. (DM tells you more). Player should go looking for more runes in order to become more powerful.

#### Level 10

The Soul can separate from the user as long as they stay within the battlefield or within 50 feet depending if they're in combat or not.

#### Dark Ring

##### Level 15

User can pick between Mind Rune, Power Rune, Drain Rune, or Counter Rune.

#### Bright Ring

##### Level 15

User can pick between Fall Rune, Weapon Rune, Stun Rune, or Quick Rune.

### Starting Gear

The user starts with

-A Soul Ring

-Leather Armor

Thank you for choosing Soul Bound. Please feel free to let us know how you like it.
Deity

Hey! I'm Deity! I'm the Master Artist of the Arx team. I will likely be drawing most of the races (Lucky me and you!)

Let's get to know a little about me!

♥ I am an artist and a writer!

♥ I am the only Lesbian on the Arx Team.

♥ I'm crazy spontaneous and random

♥ I'm super creative but a bad finisher (meaning I don't always finish my work)

♥ I'm a good friend and listener

♥ I'm a certified DM

♥ I am building my own system (But I wouldn't dare advertise it here!)

I hope to see you around and rp with you. I hope we can be great friends! (Unless you are homophobic and then I'm sorry.)
Beasts

There are many Beasts in the world. The Beasts roam the world searching for their personal needs. Here is a list of each Classification of Beast, along with its estimated difficulty, some information on the **Beast**, and where to find it. All of this not particularly in this order.

### ​***Lost Beasts***

#### Desert Zones

##### Lost Dog

The Lost Dog is a beast of many wonders. They always hunt alone. They generally don't make friends but when they do they are loyal unto death. They are an Ave's best friend.

Difficulty Level: 1/4

### ​***Magic Beasts***

#### Forest Zones

##### Elvish Bear

Elvish Bears are a very mischievous beast. They often hunt people however speak Elvish and Animal. This is special because most races only speak Animal. Elvish Bears are not generally very smart but are strong and tough.

Difficulty Level: 1/4

### ​***Ancient Beasts***

#### ​Tropical Zones

##### Timeless Kitten

The Timeless Kitten is a cat beast that does not mature into a cat until the age of 596 and then it is still rare. This beast is immortal.

Difficulty Level: 1/8