Floating Laser UFO/Tactics

+ After being spawned for 1 second, the aliens will take 1 second to aim at a nearest friendly target, and then fire a burst of 2 laser beams that deal 4 damage each (it is impossible to take damage from both shots), then repeat this attack for a second time. They will disappear after then.
		- The biggest Alien in the middle is the one doing the aiming, while the other 4 just aim in the same direction.
* Charges at the player, dealing 4 damage upon impact. Also leaves a turret that shoots a zig zag bullet stream when it stops. Each bullet deals 2 damage. The turret can be destroyed by melee attacks. The boss is not invincible and still takes normal damage when charging.
* Simultaneously fires 4 homing missiles and 3 laser bullets. The missiles deal 4 damage each and can inflict Burn, while the bullets deal 3 damage each.
	+ The missiles will stop homing after a while.
* Fires 5 circles of swirling bullets in a quick succession. There are 14 bullets each circle, dealing 2 damage each bullet.
* Fires 2 projectiles traveling along room surfaces, mainly to get the player out of pillars.

### Enraged Phase

* The bullets that travel in zigzag pattern will deal 3 damage each.
* Shoots 6 homing missiles and 5 big bullets simultaneously. The bullets now deal 5 damage each.
* The bullets from the circles deal 3 damage each.
* Each new Alien squad will fire 3 times before leaving. This does not count the squad summoned before enrage starts.

## Strategies

A melee weapon would be very effective since most of the boss's attack are bullets, save for the lasers and its constant rampages. It is best to kill the boss as quickly as possible in his enraged phase.

His laser-shooting aliens aren't accurate, so keep moving while swinging the melee weapon to dodge all of the lasers. It is also suggested to stay in the direction of their standing line, in order to reduce the width of the fire zone. Another trick is to stand right on the aliens and move from side to side. This will confuse the aliens and they will end up triggering their lasers in the wrong direction.

Don't stand close to walls, as his charging attack can bounce between the player and the walls which does massive damage quickly. The Trap Buff is very helpful due to granting immunity to contact damage. Another way of dealing with this is to hit the boss during the attack and impair its mobility, which can be done with freezing, stunning or slowing effects from Alchemist's Gas Grenades or other associated sources, forcing the boss to take damage while being unable to launch ranged attacks.

Unlike Christmas Treant, the hitbox of the boss is much smaller when charging, being limited to just the standard charging sprite. This makes it easier to dodge the charging attack. Take note of the projectile storms and laser squad while attempting to dodge or counter this attack, however.

Rogue is recommended since the swirling bullets from the boss are tricky to dodge, and he has the critical bonus to help put it down quickly. However, with any hero, the bullet spam will soon become a significant problem without a melee to fend them off.

Try to use Railguns, Launchers, or any weapons with explosive attacks, as the boss may take additional damage from being knocked back insufficiently within the blast radius, which can slightly speed up the fight.

## Trivia

* Before update 2.6.0, this boss's alien minions were invincible, similarly to the Stone Archers in the fights against the Prehistoric Colossus and The Giant. They are still invincible as of 2.6.5, but for a brief period between those 2 updates, they could be defeated.
* One notable aspect is that the boss may sometimes take additional damage when knocked back by weapons that deal area damage such as Railguns and Explosive attacks, due to being knocked back insufficiently within the blast radius.

## Gameplay

(Soul Knight) Groundwater & Shield Vs Floating Laser UFO(Soul Knight) (Engineer) The Emperor's New Gun vs Floating Laser UFO