recursal/Fanatic-Fandom huggingface dataset:
Canales más suscritos por país

Esta es una lista de los canales con más suscriptores de cada país. El canal con más suscriptores hasta la fecha es el de **gary54**, de **México**, con **331 suscriptores**. Esto es debido a que tiene un canal que cuenta con más de 41K suscriptores en **YouTube**, y fue él el que atrajo a la mayoría de la comunidad hispana.

### Canales de habla hispana

#### Argentina

 2
 3
 4
 5

#### España

 2
 3
 4

#### México

 2
 3
 4
 5

### Resto del mundo

#### Estados Unidos

 2
 3
 4
Mercurius

**Mercurius** is de kleinste planeet van het zonnestelsel en ook de planeet die het dichtste bij de zon ligt.

Mercurius ligt 0,39 AE van de zon verwijderd en heeft een diameter van 4.878 km. De planeet heeft geen manen en heeft een temperatuur van '426 °C', 's nachts kan dat dalen tot -173°C (dit komt omdat Mercurius geen dampkring heeft).

Mercurius is vernoemt naar de Griekse god van handel en winst (Hermes) (in het Latijn: Mercurius). Hij draait sneller rond de zon dan om zijn eigen as en daarom is een dag op Mercurius langer dan een jaar.
Ale'kamor

## About

The coastal region of Ale’kamor, a once a great kingdom of humanity that was shattered by a civil war nearly a century and a half ago. The war ended and with it a half dozen city states were founded that fought over the territory between. Over the following decades the tolls of the war were felt the hardest, and the once populous region slowly became more and more vacant.

These days only one city stands in anything near its former glory, the harbor city of Alekir. While the city will claim that it controls the entire valley, in truth they only patrol the road to the north east through the Hyld Woods. Many of the furthest towns and villages have never met anyone from Alekir, and needless to say they do not recognize the authority of it’s king. Instead they pride themselves on their past heritage, as descendants of the once great Kingdom of Ale’kamor from where the valley takes it name.

Ale’kamor is a rich land, protected from the north and west by mountain ranges that keep its climate moderate. Farming is easy and those that live her do so in relative peace. While two centuries ago it would be hard for members of other races to live here, in the past one hundred years those of other races have slowly blended into the population, and even now one can find many faces in the streets of Alekir.

Alekir is most well known to those outside of Ale’kamor as the most southern port along the Mordal Sea. Further south begins the Sea of Snow, an icy and unforgiving body of water that makes most travel impossible.
Oakheart

Oakheart is a large town on the King's Road between Alekir and the entrance to the Ale'kamor valley. It lies just to the south of the Hydl Woods and is the largest settlement along the road until travelers reach Alekir itself. A series of short houses built of stone and timber, the town has built upon itself with closely packed homes and stone roads.
Freddy Fazbear

**Freddy Fazbear** is the leader of Freddy Fazbear's Pizza. He is nice, happy and energetic in daytime and at night, he's evil and rude.

## Freddy Fazbear

### Traits

Evil and Rude (Only at night)
Nice and Energetic (Only in Daytime)

### Portrayed by

Steven Gurn (1972-1980)
Blake Shelton (1980-1986)
Dale Earnhardt (1986-1998)
James Winston (1998-2012)
Ryan Hopkins (2012-present)

### First appearance

1972

Freddy likes kids coming to his pizzeria and at night, he becomes evil. His friends are evil as well.

## History

He is seriously evil but only at night. His pizzeria was founded in 1972 with the very first Commerical playing that same year. By 1982, he started wearing a hat.

## Appearance

He has brown fur and wears a black hat on his head.

## Trivia

* His friends are Chica Chicken, Bonnie Bunny, Foxy Fox and The Puppet.
* He is similar to Chuck E. Cheese since they both use microphones and leaders of their own company.
Sir Bradford Morazo

Sir Braford Morazo was a paladin of some notoriety. He joined the adventuring group with Sharwyn Hucrele, Talgen Hucrele, and Karakas to try and rid the Sunless Citadel of the evil that was creeping there.

## Character Info

### Titles

* Knight
* Paladin

## History

View More
Braford was of house Morazo, and originally from Alekir. When his house fell 30 years ago he took up the life of an adventurer. His motives and reasons are unknown.

Unfortunately the party was caught, and eventually Braford and Sharwyn were turned into thrulls of the ancient tree they came to destroy. The party was able to break the tree's hold over Sir Braford when they defeated Belak the Outcast, but within a day of the destruction of the tree Sir Braford passed away in his sleep. Unlike Sharwyn, he did not eat of the fruit of the tree and never recovered from his ashen bark like appearance.

Unfortunately the party was caught, and eventually Braford and Sharwyn were turned into thrulls of the ancient tree they came to destroy. The party was able to break the tree's hold over Sir Braford when they defeated Belak the Outcast, but within a day of the destruction of the tree Sir Braford passed away in his sleep. Unlike Sharwyn, he did not eat of the fruit of the tree and never recovered from his ashen bark like appearance.
Nordesyl Wiki

## Welcome to the Nordesyl Wiki

Welcome to the Nordesyl Wiki! This a private community dedicated to a Dungeons & Dragon's campaign.

## Last Session

The party spent several days of relatively uneventful travel across the Alekir Plains. However, after setting up camp on the third night of travel, the group was attacked by a small pride of lions. After successfully slaying the beasts, it was revealed that one of their traveling companions, Ostravi, was actually Crown Princess Jaina Olsten in disguise.

## Featured Article

**Alekir** is the largest city in Ale'kamor, boasting a population of over 24,000 people. The king of Ale'kamor rules from here, though in name only as the reach of the city has been hampered since the war almost 150 years ago. The current king, Rarder Olsten, has ruled for nearly 22 years, and has a reputation as fair and just. A popular king in his youth, he lost favor over the years as the population grew stagnant.
Alekir is most well known to those outside of Ale’kamor as the most southern port along the Mordal Sea. Further south begins the Sea of Snow, an icy and unforgiving body of water that makes most travel impossible.

**Read More...**
All Time Polska Animacje

All Time Polska Animacje was the Polish counterpart of All Time Creative, formed mainly posthumosly. ATPA was formed in 1990 by ArtZone to expand its distribution area up to Europe, especially Poland. It was acquired by IHI in December 1, 1990, and later absorbed into the main company, IHI, in 1991. The company helped the production of *Do Good, Mark!* Polish dubs and Polish cartoons and anime from the very early 90s.

### 1st Logo (1990-1991)

Nicknames: "The Brightest Color Choice In A Logo" "IHI's 1984-1993 Cousin" "The CGI ATPA Text"

Over a very bright blue/light turquoise background, a 3D-like shape is formed. The shape is actually the text "ATPA" in an Helvetica Narrow font. When it comes to view, "ALL TIME POLSKA ANIMACJE" fades in the top and "ATPA IS A WHOLLY-OWNED SUBSIDIARY OF IHI POLSKA ANIMACJE AND ARTZONE. ALL RIGHTS RESERVED" fades in underneath. Everything is in white.

FX/SFX/Cheesy Factor: Everything, which seems similar CGI to IHI's 1984-1993 logo. Good animation, but the color choice is too bright and you can see the text quite hardly. Nonethless, it's good.

Music/Sounds: A synthetizer sweep (think of All Time Creative's logo music), followed by an hokey Yamaha keyboard preset off with drumbeats (think of Playhouse Video and Rete Mia).

Availability: Extremely rare. Seen in season 1 & 2 of the Polish dub of *Do Good, Mark!* and the original English-language series' first two seasons. Seen exclusively in Poland on the anime *A Good Sum* and the Polish cartoon *The New Character Zone*.
Katherynn Mistheart

Katherynn Mistheart is the Headmaster of Peldeweyn Mage Academy in Alekir. Her rank as Headmaster gives her a unique seat of power in the city, and a direct connection to the king himself.

## Recent History

Not much else is known about the Headmaster herself.

## Notes

### Taistealai

* Recognized Taistealai's signet ring.
* Knew to call her "Tuatha De"
* Has dealt with Fey before.
* Very well informed, knew of their adventures in The Sunless Citadel.
* Knows the name of her teacher, Aldaron.
Aleyashir's Shield

An Alekiran relic named after the city's founder, Aleyashir's Shield is a magical item that will only attune to those who have royal blood. It has historically been used as a means of establishing legitimacy, particularly among the ruling houses.

## Description

Jaina Olsten described Aleyahsir's shield as "quite unique in appearance". It is triangular in shape and measured approximately three feet tall and half as wide. The device featured a gold lion breathing fire on a cobalt field (as opposed to the red and gold of House Olsten. The shield had other magical properties beyond proving Aleyashir's bloodline; it also offered magical defense of the one using it.

## Use

Since all of the major Noble Houses are supposedly descended from Aleyashir, any member could use the item to prove their bloodlines. However, many abstain preferring the bliss of ignorance - while they haven't proven their divine right to rule, it hasn't been disproven either.

## Recent History

The Shield was in possession of Robert Olsten when he went to Blasingdell to defend the locals against Orc raids. With his death, the item is now missing.

* Sabenn Hawklight believes that someone, likely Queen Torsha, is deliberately hiding the item to prevent Jaina Olsten from securing her place in the line of succession.
* When the party investigated Flintbane Farm, the local wildlife confirmed that the orcs had conducted the raid the took Robert Olsten's life, and took all of the "shiny things".
Robert Olsten

Former Crown Prince to the Kingdom of Ale'kamor. Robert was the son of King Rardar Olsten and Queen Torsha Olsten, and brother to Jaina Olsten and Yaasha Olsten. Robert was presumably killed while defending Blasingdell from Orc raids.

## Robert Olsten

Robert, as he appeared in the broadsheet announcing his death.

## Death

The circumstances around his death are unusual - he was supposed to be overseeing soldier training exercises in the Alekir Plains when reports of his death reached the city.

Sabenn Hawklight theorized that Robert went to Blasingdell of his own volition after the Crown refused to send any support against the raids. However, with his death the relic Aleyashir's Shield vanished, which Sabenn Hawklight believes Queen Torsha may use to undermine Jaina's claim to throne and potentially ignite another civil war.

# ***CROWN PRINCE ROBERT OLSTEN DEAD***

*The crown has announced to the shock and sorrow of the city that Crown Prince Robert Olsten died while in the south commanding troops against the Orc raids near Blasingdell. The details of his death are currently undisclosed, but the crown has announced that a funeral service will be held starting next Honorsen until the following. Services will be held at the Temple of the Ten, all welcome to pay their respects. The King and Queen stay strong in the face of this tragedy and call to all to share the burden of their mourning.*

***A Loss of the People***

*Crown Prince Robert Olsten was beloved by the commoners of all districts, and was first to travel south at the word of threat to the kingdom. Having often been a man of the people... (continues on with honorary words)*
Taistealai

## Character Information

### Also Known As

* Tuatha De Taistealai
* Aldariel De Taistealai

### Languages

* Common
* Sylvan
* Druidic
* Elvish

## Equipment

### Primary Equipment

* Quarterstaff
* Druidic Focus
* Studded Leather Armor
* Wooden Shield

## Inventory

### Maps

* Ale'kamor Kingdoms (Rough)
* Hydlwoods / Sunless Citadel (Rough)
* Oakheart + Surrounding Area (Medium)
* Kingsroad Map (Medium)
* Redrock Mountains Pass (Rough)
* Starting Location (Rough)
* Southern Road (Fine)
* Blazingdell Region (Medium)
Sabenn Hawklight

Sabenn Hawklight is the current head of House Hawklight. She is on friendly relations with House Veldaci, and offered lodgings at the to the party during their stay in Alekir.

## Character Info

### Affiliations

House Hawklight

House Veldaci

## Notes

* Knew of Robert Olsten’s death before it was publicly announced.
* Referred to Jaina Olsten in very familiar terms when discussing her.
	+ Olsten representative visited her.
	+ Was able to get get supplies/knights to the party short notice.
Activity Videovision

Activity Videovision was an off-shoot pre-cert label of Almond Entertainment formed in October 1981, during its early years of production. The label released old Z-movies and its own pre-cert productions. It merged with its originating company NightZone, old name of Almond Entertainment, in January 1982, thus forming the current Almond Entertainment. The label released only seven releases, all with both the Activity Videovision logo and the NightZone logo.

### 1st Logo (October 1981-January 1982)

Over a blue background, a symbol draws in, which shows some kind of a rectangle with a square part on the top cut off. Underneath, "RELEASED THRU" in an Helvetica Condensed font types in. After that, underneath, "ACTIVITY VIDEOVISION" in the Futura font fades in, as "FROM NIGHTZONE ENTERTAINMENT" types in underneath.

FX/SFX/Cheesy Factor: Everything. All seems to be traditional animation. The entirety of this is simply cheap, not to mention that the entirety of this is slightly off-center.

Music/Sounds: Some choppy, but relaxing synth plays in the background. While the text types, a synth note is held throughout the typing animation. A synth plays while the text fades in.

Availability: Extremely rare. Only seen on their seven pre-cert VHS tapes: *Midnight Is Always Like This*, *Doubtful John & Johnny*, *Dining On The Roof*, *Shall Visit It?: Dark-Lighted Room*, *Jonathan's Got Good Sweets For Us*, *Do This Or Else Do The Other One* and *Mrs. Donnhartar*.

Editor's Note: The entirety of this logo is cheap, but not as cheap as their pre-cert VHS tapes that they distributed from 1981 until very early 1982 as well as NightZone's ones...
A Nightmare on Elm Street 3: Dream Warriors (1987)

### Actors

Heather Langenkamp, Craig Wasson, Patricia Arquette, Robert Englund, Ken Sagoes, Rodney Eastman, Jennifer Rubin, Bradley Gregg, Ira Heiden, Laurence Fishburne, Penelope Sudrow, John Saxon, Priscilla Pointer, Clayton Landey, Brooke Bundy, Stacey Alden, Dick Cavett, Zsa Zsa Gabor

## Movie

### Characters

Nancy Thompson, Neil Gordon, Kristen Parker, Freddy Krueger, Roland Kincaid, Joey Crusel, Taryn White, Phillip Anderson, Will Stanton, Max, Jennifer Caulfield, Lt. Thompson, Dr. Elizabeth Simms, Lorenzo, Elaine Parker, Marcie, Dick Cavett, Zsa Zsa Gabor

### Sequel

A Nightmare on Elm Street 4: The Dream Master (1988)
Central Towers

The **Central Towers** are a pair of towers located in the Central Estate in the Central Territory. Both towers are of the same height.

## Tower 1

The first tower houses Anthreì Central station, serving the Metro (B2 to L1), the TTR (B6 to B3) and the Central Trams (L1). It has a mini-mall (L4) and a spleef arena (L5 to L6). There is a plaza on L7. Offices are located from L7 to L25. There is an indoor observstory on L26 and an outdoor observatory on L27.

## Tower 2

The second tower houses Tram Interchange Stop (G-L1), seeing the Central Trams. The Central Theatre is located in L4 to L8.

## Linkbridge

There is a linkbridge linking the two towers together on L4. It goes over the Central Viaduct.
Noble Houses of Alekir

+ Assumed Head of State, though has been missing for over three months. Even the other High Prince/High Princess have been unable to access him.
	+ Entirely possible that he's actually dead.
* Queen Torsha Olsten née Navaar
	+ Formerly of House Navaar, current Queen.
	+ Some believe she is the one truly running the kingdom.
	+ House Hawklight believes she is behind the murder of Prince Olsten, or at the very least the disappearance of the shield.
		- Went so far as to accuse the Queen of treason.
* **✝**Crown Prince Robert Olsten [First born, declared deceased]
	+ Died under "unusual" circumstances battle orcs.
	+ Was supposed to be supervising training exercises.
	+ Was likely 'goaded' into action when the Crown refused to send aid to the besieged Blasingdell Area.
* Crown Princess Jaina Olsten [Secord born, presumed heir]
	+ Presumed Heir, with Prince Robert's death.
	+ However, her 'claim to the throne' cannot be confirmed without the shield.
	+ Other houses may take this as opportunity to seize more power.
	+ If unable to secure her succession, may lead to a civil war.
* Crown Princess Yaasha Olsten [Third born]

## Noble Houses

### House Navarr

#### Notes

* Dragon Guard (Taistealai)
	+ Guards the Peldeweyn Mage Academy (Taistealai, Aurrick and Erradyn)
* Owns much of the land in Balder, Oakgate and Redwani (Taistealai)
Line 2

****Line 2**** is a main line of the Anthreì City Metro that spans from Doublegates, passes through Central, Cutting, Splayne and terminates in Melting. The line currently runs from Overgrown Stronghold to Problems Temple.

## History

In Phase 2.0, the line spanned from Central Observatory to Anthreì Central.

In Phase 2.1, the line extended to Melting Bay.

In Phase 2.2, the line extended to Problems Village and Overgrown Stronghold.
Blasingdell

Blasingdell is a location in the southernmost regions of the Ale'kamor Kingdom. Due to an increasing number of orc attacks in the region, the town of Blasingdell has become home to numerous refugees as the only walled settlement nearby. Crown Prince Robert Olsten was killed defending a nearby settlement.

## Locations

### Town of Blasingdell

#### The Griffon's Nest

The inn is a two-story half-timbered building, with a small burning hearth and unusually low ceilings. The inn is rough, usually accommodating only miners traveling for short term work. A dwarf man named Kheldegan Tolm runs and operates the inn.

### Flintsbane Farmstead

A small farmstead located a few miles south of Blasingdell. It was destroyed in an orc raid.
Ashardalon's Toll

## Effect

This bell is made from crude metal and an aqua gem that gives off a faint smoke as it swings through the air. While there is no visible bell mechanism, the item still gives off a toll when swung through the air. The name Ashardalon's Toll is carved around the edge of it in an ancient Dwarven script.

If a character rings this bell over the body of a creature that has been dead no longer than 24 hours, they may return that creature to life if they so wish. The creature returns to life with 1 hit point. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its Survival - its head, for instance - the effect automatically fails.

This bell has one charge left, of a total of nine. A charge is only spent if the creature successfully revives.

## Notes

* Two charges were (presumably) used to revive Haldur and Aelar in the sunless citadel.
* Four with Tildrei Valetta IV's letter.
* Tildrei Valetta IV's letter also referenced "beware the crescent fang", which may refer to the mark left on those revived by the Toll:
	+ Haldur's Foot (Taistealai)
	+ Aelar's Chest
	+ Shadow's Hand
* A single "toll" was heard when the two party members were revived.
Line 1

****Line 1**** is a main line of the Anthreì City Metro that runs from Eusstra, passes through Corals, Exposition, and terminates in Central. The line currently runs from Eusstra West Harbour to Central Observatory.

## History

In Phase 2.0, the line spanned from Central Observatory to Plateau d'Exposition.

In Phase 2.1, the line extended to Coralsview.

In Phase 2.2, the line extended to Eusstra West Harbour.

In the future, the line will extend South to the Central Jungle and further to Incsan.

## Route

Eusstra West Harbour is a ground-level station crossing a river. The tracks then enter a mountain and go lower into the surface and under the ocean for Eusstragate.

The tracks then go
Dragons

The dragons are creatures that have existed since the dawn of the gods, around -38,000 NE. They were created by Asgorath. They are very uncommon. Most dragons live in Draconicor, but some can be found almost everywhere.

Due to their long life spans, dragons usually learn a lot of languages. The most usual ones they know are of course Draconic and Common.

The dragons can be divided in 2 groups: the chromatic and the metallic dragons. The chromatic dragons are usually evil, while the metallic dragons are usually good or at the very least neutral. A dragon that doesn’t fit in this description is a very rare exception. A trait all dragons usually have though, is their arrogance. Dragons as a race have a history with the giants, waging war against them, which was the only time ever that the dragons ignored their differences and worked together. Finally, the dragons won, but not for long; the world would be taken by humanoids. This is where the difference came in: metallic dragons accepted it, but the chromatic ones did not.
Anthreì City Metro

The Anthreì City Metro is the main transport network of Anthreì City. It was founded when Anthreì City was born.

## History

Anthreì City was born on 27 May 2018. The city seed was the demo world seed. In Phase 1.0, there were 4 lines planned: Line 1, 2, 3, 4, and 5. The layout of lines was similar to Phase 2.0 (the current network), except for Line 5, which serves as an express for Line 3 to the Twentilands, a land of shattered savanna where one peak reaches y=192.

However, Phase 1.0 was terminated and a fresh world was started. In Phase 2.0, there were 4 lines: Line 1, 2, 3, and 4. Line 1 ran from Central Observatory to Plateau d'Exposition. Line 2 ran from Central Observatory to Anthreì Central. Line 3 ran from Anthreì Central to The Hunter & the Wolf, and Line 4 ran from The Hunter & the Wolf to Hunter Lagoon.

From there, the system expanded. Look at the "Timeline" tab below for the expansions.

The Anthreì City Metro's ancestors are: E-rail (Acronym City), and MARS (Minecart Automatic Railway System) (Testo City) (but only one line was automatic :D)

## Timeline (from Phase 2)

### Phase 2.0

* **Line 1**: **Central Observatory** - **Plateau d'Exposition**
* **Line 2**: **Central Observatory** - **Anthreì Central**
* **Line 3**: **The Hunter & the Wolf** - **Anthreì Central**
* **Line 4**: **The Hunter & the Wolf** - **Hunter Lagoon**

### Phase 2.1

* **Line 1**: Central Observatory - **Coralsview**
* **Line 2**: **Melting Bay** - Anthreì Central
* **Line 4**: The Hunter & the Wolf - Hunter Lagoon; **Melting Bay** - **Monobasin**
* **Line 7**: **Anthreì Central** - **Flat Pl0ate**; **Monobasin** - **Melting Bay/Melting Well**
	+ **Line 7A**: **North Village Temple** - **Flat Plate**; **Splayne South** - **Doublebasin/Melting Temple**

### Phase 2.2

* **Line 1**: Central Observatory - **Eusstra West Harbour**
* **Line 2**: Anthreì Central - **Problems Temple**
* **Line 3**: The Hunter & the Wolf - **Farpond Stronghold**
* **Line 4**: The Hunter & the Wolf - Hunter Lagoon; Melting Bay - **Farpond**
* **Line 7**: Anthreì Central **-** Melting Bay/Melting Well
	+ **Line 7A**: **Farpond -** Doublebasin/Melting Temple
* **Line 10**: **Edengarden North** - **(circular)**

### Phase 2.3

* **Line 2**: **Overgrown Stronghold** - Problems Temple
* **Line 4**: Melting Bay **-** Hunter Lagoon
* **Line 5 (North)**: **Anthreì Central** - **Doublegates Monument**
* **Line 8**: **Anthreì Central** - **Goldgreen**
	+ **Line 8A**: **Chinatown** - **Doublegates Swamp**

### Phase 2.4

* **Line 1**: **Lowline** - Eusstra West Harbour
* **Line 4**: **(circular)**
* **Line 5 (South)**: **Anthreì Central** - **Melting Gateway West Monument**
* **Line 8**: Anthreì Central - **(circular)**

### Phase 2.5

* **Line 3**: **Anthrogram - Farpond**
	+ **Line 3A**: **Anthrogram** - **Flying Garden North**; **Flying Garden North** - **Flying Garden South**
Road types and standards

There are many kinds of roads in Anthreì City, from small drives to boulevards. The type of road even governs the suffix of the road's name. This is a list of all the road types and standards in Anthreì City.

### Drive

A drive is a usually short and narrow road, commonly leading to a roundabout/parking lot. It may also provide a closer connection to places like a branch from the main road. The width is 4 blocks, and the road is made of grey concrete.

### Street

A street is a road that usually connects different roads together and provides accessibility to places, like a drive, but for more traffic. The width is 6 blocks, and the road is made of grey concrete.

### Avenue

An avenue is a main road that is similar to the Street, but serves a larger area. It is one tier below the Boulevard. The width is 9 blocks, and the road is made of gray concrete with white concrete in the middle.

### Boulevard

A boulevard is a main road that serves usually a sub-estate. It provides connection from one part to another. The road looks the same as avenues.

### Viaduct

A viaduct is a road that links multiple sub-estates together. They usually connect boulevards. The road looks the same as avenues.

## City roads

City roads link multiple estates together.

### Underground highways

These kind of roads look the same as avenues, boulevards and viaducts. The tunnels are made of stone.

### Mountain highways

These kind of roads are for mountainous or forested areas. They are 4 blocks wide and is made of light grey concrete.

## Ascending and Descending

When the roads ascend or descend, they do so by 0.5 blocks every 1 block forward. The ascending/descending part is made of smooth stone for the gray/light gray concrete and quartz for the white concrete.
Anthreì Central (Station)

Anthreì Central is a station in the Central Territory. It is located at the ground floor and the basements of Tower 1 of the Central Towers. It serves Lines 1, 2, 3, 5, 7, 8, TT1, TT2, TT3, TTT, TTX and C1.

## Floorplan

L1: Upper Concourse, Line C1 Platform

G: Lines 1, 2, 3, 5, 7, 8 Platforms

B1: Lower Concourse

B2: Lines 1E, 2E, 3E, 7E Platforms

B3: Transfer

B4: Lines TTT, TTX Platforms

B5: TTR Concourse

B6: Lines TT1, TT2, TT3 Platforms
Claeus

Claeus is the god of Earth, Desert, Creation, and Willpower. His divine domains include Forge, Knowledge, and Life. He is the parent god of dwarves, and also created many other races from clay.

His aliases include Moradin, the name the dwarves gave him, and Grumbar, the name the humans gave him.

The plane he resides on is Mount Celestia.

### **Family**

* **Parent:** Gaia
* **Siblings:**Pyras, Aquam, Spyrit, Naxi, Moraes, Thanatos, Annam, Asgorath, Lolth, Lamenor
* **Children:** Rillifane Rallathil, Semuanya, Mya, Hanseath, Clanggedin Silverbeard, Ulaa, Psilofyr
Lolth

Lolth is the drow goddess of Deceit, and the Empress of Spider Queens. Her divine domains include Death and Trickery.

The plane she resides on is the Abyss.

### **Family**

* **Parent:** Gaia
* **Siblings:**Pyras, Aquam, Claeus, Spyrit, Naxi, Moraes, Thanatos, Annam, Asgorath, Lamenor
* **Children:** Sarelgaz, Mactans, Ungoliant
Line 3

****Line 3**** is a main line of the Anthreì City Metro that spans from Hunter, passes through
the Chinatown Territory, Central, Cutting and terminates in the Farlands. The line currently runs from The Hunter & the Wolf to Farpond Stronghold.

## History

In Phase 2.0, the line spanned from The Hunter & the Wolf to Anthreì Central.

In Phase 2.2, the line extended to Farpond Stronghold.

In the future, the line will extend west to Anthropod and Anthrogram.
Station types

This is a list of the station types in Anthreì City.

# Metro

### Complex

Has a substantially larger concourse than the ordinary station. There might be some artwork inside.

* Examples:
* The Hunter & the Wolf
* Farpond

### Interchange

The station interchanges with at least 4 lines. (Express and branch lines are counted separately.)

* Examples:
* Melting Bay (Metro)
* Doublebasin

## In terms of exits

### Close exits

Exits are close to the platforms, or are close to the main structure of the building.

* Examples:
* Chinatown
* Low Tide Village

### Widespread exits

Some exits are close to the platforms while some others are further.

* Examples:
* The Hunter & the Wolf
* Doublebasin

### Remote Exits

Exits are all far away from the platforms.

* Examples:
* North Cutting (Line 2)
* Splayne Harbour South Village (Line 7E)

## In terms of platforms

### Side-double

Platforms are at both sides of the tracks. Same level. Most common layout in Anthreì City.

* Examples:
* South Cutting
* Hunter Village

### Side-single

This is where there is only one platform (serving a line). It is normally used when the station is for northbound trains only. In the future, it may be used for bidirectional platforms where there is little space available.

* There only two Side-single stations are:
* Delta Island
* Problems Temple

### Side-unleveled

Like side platforms, but at different levels. Can be on top of each other or at the side of another side platform.

* Examples:
* Scheming Hill
* The Hunter & the Wolf (Line 3)

### Linear

This type of platform saves width, making the length of the total platforms longer. The two platforms are arranged like a *line*. The tracks also switch at one platform.

* There's only one station with this, and that is Plateau d'Exposition (Line 1)

### Island

Platforms are in the middle of tracks. Used most commonly in cross-platform interchanges.

* Examples:
* Doublebasin (Lines 4, 7
* The Hunter & the Wolf (Line 3E)

### Island-double3t

"3t" stands for "3 tracks". Two island platforms serve three tracks. The middle track has platforms on both sides.

* The only two Island-double3t stations are:
* Eusstra West Harbour
* Eusstragate

## In terms of platform length

### Long (85m)

Most commonly used.

* Examples:
* Farpond
* Low Tide Village

### Medium (55m)

* Examples:
* Delta Island
* Plateau d'Exposition (Line 1)

### Short (25m)

* Examples:
* Chinatown
* The Hunter & the Wolf (all except Line 4)
Suthland

Suthland is a moderately large country mainly inhabited by kenku. Its capital is Coalcoba and is currently under the rule of the 10 Corvatores, a oligarchy introduced in 3321 NE after the Draconic war. It has around 12 million inhabitants, and it has a lot of immigrants, unsurprisingly, as the kenku are also outcasts.

### **Geography**

Suthland is a country near the sea. It borders the countries Deltile, Rawine, and Shorkas, as well as Elf bay, Cobra bay, and the Draconic Sea. A big part of Suthland is an archipelago at the south.

The Orkish barrier is a really important natural defense to the inhabitants of Suthland. It houses a few of the aarakocra, who have once left their home plane “to do good”. They have ever since fended of the orcs.

Suthland is divided into 10 Corvations, the names of which are of strips of land from west to east, and the last two are pieces of the archipelago. The Corvations are called **Cion, Omion, Yion, Cawion, Cawuillion, Cawcuacion, Cawcomion, Cawcion, Cawconahion, and Cawtlactlion**. They are ruled by representatives from the regions, the Corvatores. These are chosen every 3 months, for one Corvation every time, so that a new government isn’t introduced in one go.

### **History**

Suthland was founded 676 NE, after the yuan-ti were defeated by other races, and the kenku, that were outcasts, stayed in this country. This was 30,000 years after the kenku were made.

-8000 NE: Kenku start to live in this region.

307 NE: The Aztacua Empire takes over a large piece of the world, ranging from the jungle all the way to southern Sylva and modern Suthland.

676 NE: The Aztacua Empire crumbles into small pieces, of which Suthland is one. The kenkus are now accustomed to civilization and create their own country. The kenku’s language, Kenku, is actually derived from the language of the feared snake men. Some kenku even theorize that Quetzalcoatl, the Great Father, sent the yuan-ti as minions to learn the kenku language again.

3137 NE: Suthland joins the Seyrazian Empire, after they realized one man took over Rawine on his own.

3215 NE: The Draconic war starts. The kenku act as archers from the sky.

3320 NE: The Seyrazian Empire loses the war and the kenku are punished by Quetzalcoatl and lose their wings for them siding with Seyrath.

3321 NE: The new political system, the Corvator Oligarchy, is established so that they don’t make the mistake of joining a villain again.

3519 NE: Now
Line C1

Line C1 is a line in the Central Territory, and a line of the Central Trams network. This line starts at Anthreì Central, passes through the Tram Interchange and Central Observatory and loops back at the Tram Interchange.

## Route Description

The line starts at Anthreì Central. The platform is elevated on the concourse of the station. Then, the line curves over the Central River and the tracks lower to ground level and onto a road median with Central East Blvd. Then, Center of the World stop is reached.

The route continues to follow Central East Blvd when it stops following the road to enter Tram Interchange stop.

Then, it goes onto the water and to Central Observatory North and Central Observatory stops. The tracks then curve around the Central Observatory building and Central Observatory West stop is reached.

The tracks then return onto land and stop at Central South Hills stop. It then goes through the two hills to stop at Central South River stop.

The tracks then cross the Central South River to reach Central Station South stop, which is under the tracks running from Anthreì Central to Central Observatory.

The tracks then run back to the Tram Interchange, forming a loop.

## History

The line originally went from Anthreì Central to Tram Interchange.

It was extended to loop around Central Observatory.
Plateau d'Exposition

Plateau d'Exposition is a station in the northwestern reigon of the Exposition Territory. It serves Lines **1** and **9**.

## Floorplan

UP: **Line 9** Platforms

G: Concourse, waiting area

LP: **Line 1** Platforms

## Trivia

* The **Line 1** platforms are the only type "linear" station in Anthreì City. For more info, see Station types.
Delta Island (Station)

Delta Island is a station on Delta Island in the Central Territory. It serves **Line 1** (Northbound only) and Line C2 (Southbound only)

## Floorplan

UG: Line C2 platform

LG: **Line 1** platform, concourse

Note: the two platforms are not in the same building. From the Line 1 platforms to the Line C2 platforms, one has to cross via footbridge to Delta East Island and back to Delta Island.

## Trivia

* This is one of two only one-way stations on the Metro, the other one is Problems Temple.
Material Plane

The Material Plane is the plane where most of the content in this wiki is located. It is not the ”normal” plane per say, but it is usually regarded as such. There are a four continents that will be listed here.

### **Muladesia**

The smallest continent where most of the things happen this day and age. Most of the humanoids either originated from here or later moved here. It borders Storm Ocean and the Neverending Ocean.

### **Kinguda**

This is regarded as a “new” continent. Most of the humanoids settling here didn’t come here before about 2500 NE. The races living here are completely different from their counterparts in Muladesia. For instance, the honorable Farrinian humans are very different from the ruthless Outerlanders. It borders Storm Ocean and Hador’s Sea.

### **Ekromia**

In the north, this continent is a large desert, but in the south, it is mostly composed of bog. Some surviving humans, the Kryooles, made their home there, after the fall of Atlantis. The bullywug and grung have colonized these bogs (Exterra). It borders the Neverending Ocean and Storm Ocean.

### **Kathedros**

The most western continent, it houses the largest mountain range in the world, and the islands of the firenewts in the south. It borders the Neverending Ocean and Hador’s Sea. In Hador’s Sea the Shivering Fear Islands are located. It is also the place where the clay races originated from, and Sitalanta was once located next to the islands of the firenewts.
Giants

The giants are a race that have existed since the dawn of the gods, around -38,000 NE. They were created by Annam. They are very uncommon. Most giants live in Norethrope, but some can be found almost everywhere.

Giants usually live very isolated and secluded lives. Some can’t even speak Common. All of them can, however, speak Giant.

There are a few different giants: the hill giants, stone giants, ice giants, fire giants, cloud giants, and storm giants. They usually live in mountainous regions, and they even had kingdoms in the clouds through some sort of ancient magic. Some even said it might have been the magic of Ysgard flowing into the Material Plane. Giants as a race have a history with the dragons. They waged war against them and lost, and to this day, they have lost more and more territories. Their country, Bithoyr, was taken by the dwarves. Most of them do not mind, but some plot to take Norethrope.
Anti-Seyrath party

The Anti-Seyrath party was the adventuring party that single-handedly took down the Scaled Arm and also had a great role in imprisoning Seyrath and ending the war.

Its party members included:

* Sal Ami, the mysterious iron golem ranger with a panther
* Alston, the gnome arcane archer from the Feywild
* Meepo, the kobold sorcerer, wizard, warlock, cleric, bard, and druid
* Floid, the migaloid circle of land druid
* Harry, the dragonborn war wizard

People affiliated with this adventuring party were:

* Guthor Copperborn, former king of Farrin
* Howard Stern, former mayor of Nautorium and former ruler of Crescentia
* Palin Leeethel, former party member that mysteriously disappeared as he was a ghost paladin
* An unnamed human rogue from the Araken Desert
* An unnamed stone giant
* Martin Stealhands, a dwarf who helped the adventurers of the Anti-Seyrath party come into the city of Dagurazo without paying any money, later indirectly resulting in Xeo the Foreseeing’s death.
Xolotl

Xolotl is the god of Disease, Rot, Earth, and Death. His divine domains include Nature and Death.

His aliases include Urogalan, the name the halflings gave him, and Segojan Earthcaller, the name the gnomes gave him.

The plane he resides on is Gehenna.

### **Family**

* **Parent:** Spyrit
* **Siblings:**Yondalla, Garl Glittergold, Syranita, Quetzalcoatl, Roknar
* **Children: -**
Norethrope

Norethrope is the country that lies the northest of the north, where dwarves and giants live. Its capital is Hörbriholm and Norethrope is under the rule of 3 Dwarven Kings. It currently has around 12 million inhabitants, of which 6 million live in the province Gruver.

### **Geography**

Norethrope neighbours the country of Seasort. It lies next to the Vyle Lands, Archipos Bay, and the Icenore Sea.

One of the tallest mountain ranges in the world divides Norethrope from all the other countries: the Somni Mountains. From this humongous mountain range spring a lot of rivers. The most important ones are the Sapphire River and the Ice River. Some other notable landmarks include Sapphire Falls, the Forge, Seyrath’s Mines, and the Ice Gate Tower.

Norethrope is divided into 6 provinces: **Halvöy**, **Bithoyr**, **Elvfjär**, **Fjelbukt**, **Gruver**, and **Isnärhav**, with Thorvard Holmstein, Svartgeirr Hallmund, Hrroskel Fastulf, Skjalfulf Kolbein, Asgaud Ingimund, and Urvar Rognvald as their rulers respectively. The capital of Halvöy is Hörbriholm, Bithoyr’s capital is Gläsber, the capital of Elvfjär is Isbekkr, the one from Fjelbukt is Råndithörp, Gruver’s capital is the dwarven underground city Untergrötta, and Isnärhav has the capital Syrfell.

The three Dwarven Kings that rule Norethrope are:

* Jaker Shipnif, king of the sea dwarves and leader of the province Isnärhav,
* Kigniv Frostaxe, king of the snow dwarves and leader of the provinces Bithoyr, Elvfjär, and Fjelbukt.
* Bergontyr Mountcave, king of the mountain dwarves and leader of the province Gruver.

### **History**

Norethrope was founded in 57 NE by dwarves from the fallen state of Atlantis, 20,000 years after they were created and given life by Claeus.

* 1487 NE: Norethrope conquers Bithoyr, land of the giants. It is now officially a part of it, but most giants do not leave.
* 3173 NE: Seyrath meets the 40,000 year old Saurians in the Somni Mountains and makes them his allies.
* 3213 NE: Seyrath conquers Norethrope with his new allies and starts the war two years later, when a lot of dwarves fled to Farrin.
* 3320 NE: Seyrath loses the war and is imprisoned in the Somni Mountains after they failed to kill him. The Saurians are imprisoned there as well.
Mount Celestia

Mount Celestia is the where most gods reside. Its alignment is Lawful Good.

### **Description**

When most people think of the upper planes, they think of Celestia. While Elysium is the plane of ultimate good, Celestia is the plane of all that is holy. There is no greater monument to goodness in the universe than the glory of Mount Celestia.

Celestia is often envisioned as having seven plateaus. In fact, it has only one plateau, wide as a continent at the base of the mountain, rising upwards ever so slightly and spiraling around the mountain seven times before reaching the top. Pilgrims to Celestia spend many years walking up the mountain, everyone else flies or uses portals.

At the bottom of the mountain lies the Silver Sea, an ocean of holy water that holds more life than the actual mountain. It's an effective deterrent against unholy fiends and undead, who find themselves waist-deep in deadly holy water the instant they step onto the plane.

At nearly every place in Celestia, enormous monuments of one kind or another can be seen in the distance. Structures of all kinds are adorned with sculpture and art, built of the white marble-like rock that the mountain is comprised of.

Celestia is home of the Angels, the universe's champions of good. Devas, planetars, and solars are the most well-known of the angels, but there are many other types, most of them bizarre and terrifying. The angels are immensely powerful but few in number. They prefer to act in secret, nudging events into motion in order to destroy evil wherever it rears its ugly head. Many adventuring parties never discover that they've been guided by an angel in secret.

The 7 layers of Celestia, from bottom to top, are: Lunia (the Silver Heaven), Mercuria (the Golden Heaven), Venya (the Pearly Heaven), Solania (the Crystal Heaven), Mertion (the Platinum Heaven), Jovar (the Glittering Heaven), and Chronias (the Illuminated Heaven). Lunia contains the Silver Sea and the base of the mountain.

Chronias, at the very top, is a beacon of light for the rest of the plane. Nobody knows what Chronias is like, because only the worthiest are permitted entry, and they never return. Anyone else who enters is forever destroyed, body and soul, which occasionally proves to be a useful way of permanently destroying fiends.

Celestia is the home plane of the golden dwarves and ghostwise halflings. It's uncommon for petitioners to be transformed into dwarves or halflings, but it does happen.
Halflings

Halflings are one of the five races created from clay around -20,000 NE, together with humans, dwarves, gnomes, and goblins. They are very common throughout Siltshore and Seasort, and especially in the south.

Halflings were made by Claeus and given life by Spyrit, which is also their parent god.

Halflings speak Hobbit and Common, and many are interested in foreign languages.

### **Sub-races**

* Lightfoot Halflings (light skin, light to dark hair): Lightfoot halflings, or hobbits, live in southern Seasort, bordering Farrin, Deltile, and Rawine. They also live in Siltshore, bordering Mediculo. Hobbits love music and cooking, and live simple lives. Lightfoot halflings are the most common subrace. Most hobbies include gardening or making wood sculptures, but some of these halfings really like (the less dangerous side of) adventuring.
* Stout Halflings (mat-brown skin, usually light hair): Stout halflings are rare. Most live near Norethrope, and this has led people to believe they have dwarven blood. These durable, hardy halflings never give up. You can try to poison them, but it won’t work. The stouts are by far the best friends of the gnomes, the other inhabitants of Seasort. This is because stout halflings are rare as well as the gnomes. Most stout haflings get really itchy on their hands when they see a gemstone, or when they’re holding a pickaxe in front of a rocky wall, which is probably dwarvish instinct.
* Ghostwise Halflings (pale skin, dark hair): Ghostwise Halflings are nomads that live around the world and also namely in the plane Mount Celestia. Their culture views their family or tribe as the most important thing in life, and many go on quests to search for their ancestors’ history. A strange trait this subrace has is the ability to talk telepathically with people who stand near them. Some say this is no more than a simple trick, but others view it as a pagan magic.
Khenra

The khenra are of the Old Blood, created around 5000 EC. They emerged around the river Silon, where they have made their state in the desert, Enubia.

The khenra were made by Gaia herself, and thus believe themselves to be superior to certain other races, and certainly more advanced in art and architecture.

The khenra speak their own language, Khenra, which they write with icons called Khenracpe Glyphs.
Gaia

Gaia is the goddess and personification of the Material Plane. Her divine domains include Death, Life, Nature, and Tempest.

The plane she resides on is the Material Plane.

### **Family**

* **Parent:** **-**
* **Siblings: -**
* **Children:**Aquam, Pyras, Claeus, Spyrit, Naxi, Moraes, Thanatos, Annam, Asgorath, Lolth, Lamenor
Asgorath

Asgorath is the dragon god of Creation. His divine domains include Life, Nature, and Knowledge. He is the parent god of all dragons.

The plane he resides on is Mount Celestia.

### **Family**

* **Parent:** Gaia
* **Siblings:**Pyras, Claeus, Spyrit, Naxi, Moraes, Thanatos, Annam, Aquam, Lolth, Lamenor
* **Children:**Zorquan, Bahamut, Tiamat
Kenku

Kenku are one of the animalistic races that were created around 8000 EC. They live around the world, but their own nation is called Suthland.

The kenku were created by Claeus, Naxi, and Gaia, but they perceive Quetzalcoatl as their true parent god. When the kenku wished to possess something of Quetzalcoatl’s, he took away their voice. And in 3320 NE, the kenku were punished by Quetzalcoatl by taking their flight, because of their alliance with Seyrath. Despite all this, Quetzalcoatl still sees the kenku as his “children”.

As the kenku cannot speak, but only mimic, they create sounds to talk. A way they basically undid this was by listening to the yuan-ti, who invaded their country. They learned the yuan-ti language, with a few alterations to make it easier. It is now called Kenku, or Cawcalliuatl in their language.
Dragonborn

The dragonborn are a race that live mostly in Draconicor, but they love exploration and are often found in important cities around the world.

The dragonborn were made by Bahamut and Tiamat in -24,000 NE, the first one having created the metallic versions and the latter the chromatic versions. They later broke free of their gods’ wills and red dragonborn are just as good as silver dragonborn, for instance.

The dragonborn speak Draconic and Common, but are fairly interested in other languages.

### **Sub-races**

* Red, Gold, and Brass dragonborn have the ability to breathe fire.
* Blue and Bronze dragonborn zap their foes with electricity.
* Green dragonborn can emit a cloud of poison.
* Copper and Black dragonborn can spit acid from their mouth.
* White and Silver dragonborn freeze people with their cold breath.