recursal/Fanatic-Fandom huggingface dataset:
Scalefolk

Scalefolk are reptilian humanoids, sometimes called Lizardfolk. They are not an inherently magical species, though some of their number are gifted with magic. They live in warmer climates, often in swamps, marshes, and on sunny grasslands, usually hiding from humankind. They tend to live in rough-hewn communal villages with a respected elder (who is usually a magic-wielder) or the strongest warrior as their leader.

## Scalefolk

### **Appearance**

Usually lizard-like humanoids with a reptilian hide, scalefolk come in many forms. Most are bipedal with long, muscular tails, like a lizard or a crocodile that can walk upright. Others are more snake-like and lack hind legs, but usually have forearms. Their heads, hides, and colorations are known to replicate numerous species of reptiles, including lizards, snakes, turtles, and even dragonkind; the appearance is usually hereditary, leading to subspecies who may have vastly different social structures due to different biological and social needs.

### **Food**

Scalefolk tend to be carnivorous, though some species are omnivores or, more rarely, vegetarian. Whether they prefer raw or cooked is usually a matter of preference and social upbringing, however. (Game off: participants playing a Scalefolk character do not need to restrict their diet)

### **Interactions with Magical Society**

Due to historical competition for resources, most Scalefolk are viewed as aggressors, untrustworthy thieves, or bandits. Few openly walk among magekind, so in bigger cities, they may bring a wary curiosity or be treated like a spectacle to gawk at or make fun of. Most of their communities have already negotiated peace treaties with magekind, however, and simply keep separate lives in their own wild lands, often alongside centaur, nymphs, sirin, vila, rusalka, fauns, and other wildfolk. Some may be viewed as "infestations" in caves or sewers under cities.

They are usually viewed as a monsterous, barbaric folk, even though Scalefolk can be quite intelligent and book-learned. There are entire desert-dwelling communities of snake-like Scalefolk who greatly value books and learned knowledge, and often trade with Sphinxes and mages alike.

Individual mages or families may have their own negotiated treaties with groups of Scalefolk to share land, resources, or food. Some Scalefolk live on large estates or in dragon territories, providing food tributes or reagents in trade for not being driven off or eaten.

### **Abilities**

As not all scalefolk are magical, most are simply clawed or fanged fighters, or rely on their hides or shells for defense. Those with magic are can be found acting as healers, shaman, seers, or combat sorcerers for their clan, manifesting all kinds of magical talents.

#### **Suggested Combat Spells**

* Barkskin (2) or Stoneskin (3) for their tougher scales
* Minor Slow (2) or Minor Haste (2), Hastened Freedom (4), Greater Slow (5)
* Envenom (2), Acid Spray (4) for venomous reptiles
* Fighting-based spells: Long Shot (2), Flanking Strike (3), Sneak Attack (5), Riposte (5)
* Clear-Sight (3), Thermal Sensing (4), or Tracking Vision (5)
* Healing Spells and Cure Poison
MD 5.A.1

Choosing to examine the amulet closely, you focus your attention on the mystical artifact that holds the key to the hidden treasure and the

secrets of the enchanted realm. The amulet, adorned with intricate symbols and pulsating with cosmic energy, emanates a faint, otherworldly glow.

As you scrutinize the details, the amulet reveals its true nature. Each symbol etched into its surface seems to tell a story—a tale of ancient magic, cosmic forces, and the convergence of realms. The pulsating energy within the amulet responds to your presence, resonating with the magical essence within you.

In a sudden burst of insight, the symbols on the amulet align in a specific sequence, creating a celestial pattern that mirrors the movements of the stars. The amulet, it seems, is not merely a key but a conduit to harness the cosmic energies and unlock the portal to the enchanted realm.

**What's your next move?**

6.A.1a.i.a.i) **Activate the amulet****:** Channel your magical abilities to unlock the amulet's secrets and potentially discover more about your friend's disappearance.
Wands Option 5L

This island slowly bounces, zigs, and zags through space, inviting you to reach it. Most of it is formed out of a large, colorful tree whose roots entangle the whole structure. Once you are able to land upon its roots or branches, however, they are quite comfortable and easy to rest upon. Every branch of the tree is unique, like a road leading to another world as each leaf reflects places of all kinds and various realms.

As you study the tree, a small squirrel appears from among the branches and offers you a wand of Larch.

***Larch**: a wand for those with hidden talents and unrealized skill. It is said to be one of the woods that form the World Tree: the tree that connects all realms and worlds. It is a wood of playful exploration, curiosity, travel, navigation, connection, and pioneers, that nurtures the spirit and offers rest and recovery. It is a unique tree in that it is a deciduous conifer, durable and waterproof.*

Do you wish to accept this wand?

Option 6Z: Yes! I select this wand

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the squirrel on fire

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Appalachian Institute

Draws heavily upon Appalachian folklore.

Colors: Maroon and light, low-saturated orange.

Mascot: The Yahoo, which is a Bigfoot-like creature.

## School Details

### Location

The school is underground, making use of an abandoned coal mine in West Virginia in the USA. Magic has further tunneled out and fully stabilized the mountain.

### Size

Roughly 1000 students, typically start attending when they would be entering Junior Year of High School, and continues for six years.

### Notable Features

* Entrances are all hidden tunnels leading underground
* A large cave has terraformed stadium seating for theater and school assemblies
* Underground pool for swimming
* Warmly lit with lanterns that dim after light's out
Wands Option 1R

These are not normal playing cards. No words nor numbers are written upon them. Instead, each is a work of art which animates when your eyes fall upon it, but stops the moment your attention moves to a different card.

* A card with a moon whose surface hazily reflects you, with clouds that drift through a starry sky and form different animal shapes.
* A card of a deep forest with moss-covered boulders, with a doe nosing around between the trees. A squirrel skitters among the trees.
* A card shows the curtaining branches of a willow tree next to a deep pond. There are firefly-like glimmers of light drifting through its branches, and a frog hops in the water.
* A card showing a cozy library with a crackling hearth fire and plush chairs. An owl flutters on a perch.
* A card showing a kitchen with herbs hanging to dry, and animated cutlery preparing a fruit pie. A cat is lounging on the windowsill.
* A card shows a rural road with a horse pulling a classic carriage. There are sunny meadows filled with butterflies, and a bubbling stream running under a stone bridge.
* A card shows a waterfall splashing down into a rocky pool before rippling away down a babbling stream. A river otter dives into the pool to chase fish.
* A card shows a shadowy cave with something lurking within. You cannot tell exactly what it is by sight alone, but you somehow know what it is in your gut.
* A card shows a lively market fair full of vibrant stalls and shoppers. A cat is perched on a nearby crate, washing its paw, while birds fly overhead.
* A card shows an open sea and taut ship's sails, the breeze fluttering through the sail ties. A few dolphins are playing in the bow waves.
* A card shows an undersea tropical reef, full of vibrant corals and fish. A turtle swims through, grazing on seagrasses.
* A card with a completely mirrored surface, showing your reflection.
* A card shows the open sky filled with fluffy clouds that scutter along on the breeze. Leaves and birds occasionally fly through, and you think you see a loose scroll page flutter by.
* A card shows a lively bonfire with celebrating figures dancing around and enjoying a feast as minstrels play songs. Loops of magic and light spiral through the air.
* A card with what looks like a mirrored surface, showing the reflection of someone... else... (***game off:*** your actual game off self!)
* A card shows a pair of figures playing music in a nighttime garden under a tree. The music notes waft around the card from the instruments they are playing.

Option 1A: Ring the bell

Option 1H: Speak/call out ("Hello?")

Option 1Y: Sit in one of the chairs

Option 1Q: Shuffle the cards

Option 1S: Draw a random card

Option 1N: Attempt to steal a card/the deck of cards

Option 1C: Set the cards down and wait

Option 1U: Scan the room for traps

Option 1F: Flip the table over

Option E: Leave.
Wands Option 7Ku

You turn once more to the right, and this tunnel leads out to a high bridge above the clouds. The gold of the path is now engraved with sun sigils, each slowly dancing in a clockwise direction: to the right. At the end of the bridge is a platform with a treasure chest, which opens at your approach. Within, a wand is laying upon a velvet pillow.

***Maple:** a wand for those who are persistent explorers. It is a wood of success, prosperity, wealth, optimism, luck, fortune, and popularity. Maple's bearers are earnest, ambitious, and hard-working, shining the most when tackling an adventurous challenge.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7J: Inspect the sunlit throne, instead

Option 7L: Inspect the obstacle course, instead

Option 7M: Inspect the fireworks display, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try to pry gold off of the steps

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5Bg

The pillow is not the plushest in the world, but it is comfortable. The large hall around you has a serene air. After a few moments, a wand materializes before you.

***Redwood/Sequoia:** a wand for the strong-willed and enlightened. It is a wood of ancient longevity and the wisdom that comes from it, of stability, strength, creativity, serenity, optimism, focus, majesty, and valor. Its bearers are survivors who can stand serene against any trouble, storm, or raging fire. Even if chopped down, its roots do not die.* *Sequoia is a wood of continual growth, and serves well in the hands of wise martial artists and old souls alike.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the cushion on fire

Option 1U: Attempt to graffiti the pillars

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 7Ah

As you sit to meditate, a sense of clarity and joy washes over you. Within a few minutes, a wand appears, hovering in the air before you.

***Sandalwood:** a wand for those of pure hearts. It is a wood of healing, purification, calm, balance, clarity, relaxation, peace, security, energy, enthusiasm, and joy. Its bearers are often skilled in lunar or water magics.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7B: Touch the Focus stone, instead

Option 7C: Touch the Stability stone, instead

Option 4C: Inspect a different glass door of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Throw the pillow and/or incense into the lake

Option 1N: Leave, attempting to steal the card and/or incense to take with you
Gaia

Gaia, also called Earth, Home, or Midgard, is our home realm. This is the planet and universe that most of us have been born and raised in, and is the one in which Trefoil Academy operates. It is primarily inhabited by humans, mages, and other magical creatures.

## **Notable Species**

Mainly humans, but also Dryads, Dragons, Catfolk, Kitsune, Sphinx, and more.

## **Exploration level**

Detailed. We have world maps, though these do not include deep space or the abyss of the ocean. Some places are also hidden by magic, and maps change as political boundaries shift, cities grow, and areas are terraformed by magic.

## **Notable Places**

**Trefoil Academy**

**Ministry Offices**

**Bloodline Estates**

**SS Sanity**

**The Cafe in Edinburgh**: used as an off-season rendezvous spot and warded refuge for Trefoil Staff, Students, and allies.

**Other Magical Schools**
Hydra Yarrow

Hydra Yarrow is a magical ingredient that is often viewed as a weed. It is commonly used for healing potions and general first aid. It is also known as Bloodwort or Woundwort.

## Description

Yarrow itself is a perennial herb with long stems that can grow over 3' in height. Its leaves near the bottom are largest and are rather feathery. At the top is a branching head of tiny flowers, which in the case of Hydra Yarrow, are often golden-hued and **prone to snapping at anything larger than a honeybee**. The flowers lack any actual bite, however, and produce more of a tickling sensation. This stops the moment the plant is detached from its roots anywhere along the stem.

As a warning, some persons with hayfever may also be sensitive to Hydra Yarrow.

### Magical Properties

While not all potions with these effects may use Hydra Yarrow as an ingredient, these are traits commonly ascribed to the herb:

* Wound-healing and regeneration, coagulant (do not consume if also using anticoagulant potions)
* Anti-inflammatory, cooling, astringent, and anti-septic
* Antioxidant
* Antacid
* Courage and ferocity, the herb of the warrior
* Boundaries and Protection, Armor vs sharp things
* Love and Partnership: has been used to divine future love interests
* Disperse dark magic
* Protection from Ethereal creatures
* Water/Fire polarity and harmony

A lesser known use of the stems is to dry them in straight sticks and use them for a game of Pick Up sticks!

## Habitat

This hardy herb prefers well-drained soils with plenty of sunlight, but can be found in less than ideal conditions, even ditches! It can be found in all kinds of grasslands, meadows, fields, and open forests. Some birds will actually use yarrow, including Hydra Yarrow, to line their nests. It is suspected that the herb inhibits parasites.

### How to Collect

Harvest the leaves and flowers while in full bloom, in the morning after the dew has dried but before the sun has fully baked it. It is advised to leave the root intact in the soil, so that new stems can form from the rhizomes, though some recipes may specifically require the root. Removing the roots fully is usually difficult, anyway, since the roots can dig quite deep!

### How to Prepare

Varies from potion to potion, though often it requires steeping in either hot or cold water to make a tea or tincture to be used as an external compress for wounds or bruises. Sometimes it is powdered or turned into a salve or an oil (1 part yarrow tops to 7 parts oil).

Fresh plant extracts are more pungent, but may mold compared to dried flowers.

## Gardening

Hydra Yarrow is treated as an easy to grow ornamental plant in many magical gardens, and is useful at spooking off Garden Gnomes, rabbits, and deer that may attempt to feed on nearby vegetables. It is popular with butterflies. Some cultivars of Hydra Yarrow come in many ornamental colors including frosted white, pink, reds, and oranges, though the Trefoil Academy gardens tend to focus upon the standard gold hue for the herb's ties to Dragonor house.

## Known potions using Hydra Yarrow

* Healing Potions
* Healing Salve
* Giant-Sight
* Carbonated Rage
* Arcane Rejuvenation
* ???
Wands Option 7K

The golden steps of this glittering stairway are subtly engraved with what look like maps: city maps, country maps, town maps, and even maps of museums and parks. The stairway forms a gently rolling path that leads away through the sunset-colored clouds. After following it around the first bend, you reach a fork in the path: it branches in two directions, both of which vanish into tunnels of colorful mist.

Option 7Ks: go right!

Option 7Kr: go left!

Option 6Z: Yes! I select this wand

Option 7J: Inspect the sunlit throne, instead

Option 7L: Inspect the obstacle course, instead

Option 7M: Inspect the fireworks display, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try to pry gold off of the steps

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 7Kr

The lefthand path tunnels through the clouds and comes out at... the pterippi. The winged horse studies you curiously, then stretches its wings and shakes its mane.

The four stairways still lead off through the swirling clouds, from here.

Option 7J: Insight: a stairway leads straight to a throne-like chair bathed in sunlight

Option 7K: Optimism: a golden stairway winds away into the colorful clouds

Option 7L: Playful persistence: this stairway turns into an obstacle course through the clouds

Option 7M: Wisdom: a glimmer burst of light flashes periodically through these clouds

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the pterippi/winged horse

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 5U

As soon as you settle in the chariot and take the reins, the winged horse knickers happily and takes off, flying around the room with your chariot in tow. While you could have easily flown out here yourself given the lack of gravity, the chariot flies much faster, and it shoots off into the sky-space, quickly leaving the entrance and stone bridge behind. Clouds in sunset colors swirl past, and the warm wind brushes your face.

Finally, the winged horse brings the chariot to a stop at the base of a platform among the gorgeous, colorful clouds. Four stairways lead off through the swirling clouds, from here.

Option 7J: Insight: a stairway leads straight to a throne-like chair bathed in sunlight

Option 7K: Optimism: a golden stairway winds away into the colorful clouds

Option 7L: Playful persistence: this stairway turns into an obstacle course through the clouds

Option 7M: Wisdom: a glimmer burst of light flashes periodically through these clouds

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the pterippi/winged horse

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 5Wr

The orb seems to match your speed as you flow together through the tangled web of paths. The loops, spirals, twists, and turns make a fun path to follow. Every time the paths branch, the orb flows seamlessly to whichever direction seems most fun. Around you, the room's golden glow is warm, and the flickering flames in the air make an interesting backdrop to your playful journey through the stone roller-coaster path.

Eventually, you reach the underside of the platform from where you began, though without gravity, it feels like the proper topside. Numerous paths from the maze all connect here, as if this is just a waystation rather than an end. There is a shallow reflecting pool and a comfortable cushion to sit upon, with a tray of snacks and waiting, steaming teacup. A little sign on the tray says in a rotation of languages, "Refreshments courtesy of Leylines."

Over the reflecting pool, a wand materializes in the air, waiting for you.

***Vine:** a wand for those joyful visionaries. It is a wood of creative inspiration, cunning, deception and illusion, vitality, rebirth, hidden mystery, endurance, regeneration, opportunity, connection, bounty, consciousness, eternity, and diversity. Vines, such as blackberry, can branch in new directions, so its bearers often excel at finding footholds and growing from wherever they are, and often seek a greater purpose and new opportunities.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Take the orb to throw into a bonfire

Option 1N: Leave, attempting to steal the card and/or mirror orb to take with you
Wands Option 6O

In this corner, a group of warriors are holding aloft a glowing torch in unity and victory, their shields slung upon their backs. The torch is gleaming like the sun, lighting the whole room and radiating warmth. As you draw near, a wand materializes out of the air within the torch's solar flames and slowly hovers down to be within your reach.

***Palm**: a wand for those honorable warriors who aspire to righteousness. It is a wood of strength, triumph and victory, peace, freedom, immortality, unity, and truth. Historically, Palm leaves were often strewn upon the path of returning warriors and athletes to celebrate their victory and the coming peace. Its bearers are bold and ambitious, but also sincere and honest, with a sense of community and unity with their fellows. They are sometimes quite strong with water magic.*

Do you wish to accept this wand?

Option 6Z: Yes! I select this wand

Option 6K: Inspect the shield-bearer instead.

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the statue

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5W

This platform defies gravitational expectations. At first glance, it looks like a chaotic jumble like someone took a staircase and balled it up into a wadded mess, but there is a clear starting point: a shiny, mirrored orb resting in a shallow groove at the base of the platform. You can see that the groove follows the stone path and steps into the webwork, where it twists, turns, and branches off in new directions. If the room had real gravity, it would probably fly off the path.

Option 5Wc: Push the mirror orb down the groove to see what happens

Option 5Wz: Float around in the air to inspect the underside of the platform

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Take the orb to throw into a bonfire

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 5Wv

The orb flows effortlessly through tangled web of paths. The loops, spirals, twists, and turns make a fun path for the orb to follow. Every time the paths branch, the orb flows seamlessly to whichever direction seems most fun. Around you, the room's golden glow is warm, and the flickering flames in the air make an interesting backdrop to the orb's playful journey through the stone roller-coaster path.

Eventually, the orb rolls out onto the platform and comes to a rest beside the cushion. Over the reflecting pool, a wand materializes in the air, waiting for you.

***Vine:** a wand for those joyful visionaries. It is a wood of creative inspiration, cunning, deception and illusion, vitality, rebirth, hidden mystery, endurance, regeneration, opportunity, connection, bounty, consciousness, eternity, and diversity. Vines, such as blackberry, can branch in new directions, so its bearers often excel at finding footholds and growing from wherever they are, and often seek a greater purpose and new opportunities.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Take the orb to throw into a bonfire

Option 1N: Leave, attempting to steal the card and/or mirror orb to take with you
Wands Option 6Q

In the brightest alcove of the cave, sunlight is streaming down through the rocks upon a noble statue of a crowned knight. Though their features are hidden beneath their armor, their stance suggests a regal defender and leader: a king or queen beloved by their realm. Around the base of the statue, the sunlight plays over the shapes of a castle palace and a prosperous town, and every figure carved into the stone looks happy and healthy.

A velvet-cushioned bench with an embroidered sun emblem rests before the statue. Above it, a wand materializes in a small halo of sunlight.

***Cedar:** a wand for those sincere leaders. It is a wood of nobility, prosperity, generosity, fairness, protectiveness, honesty, and courage. Cedar's bearers are regal, composed, and exceedingly loyal, with strong character even when standing against the darkness. Like some other evergreens, Cedar is also sometimes called the Tree of Life. Its bearers are often skilled in Solar magic.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6P: Inspect the snowy corner, instead

Option 6R: Inspect the statue at the reflecting pool, instead

Option 6S: Inspect the horse chariot, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the statue

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5Wz

The lack of gravity in the room makes it easy to drift around, propelling yourself by your will alone. The underside of this platform has several different paths connecting to it out of the tangle of knotted stone stairways, but unlike the topside, it feels like this is the proper "top" surface: it has a shallow reflecting pool and a comfortable cushion to sit upon, with a tray of snacks and waiting, steaming teacup. A little sign on the tray says in a rotation of languages, "Refreshments courtesy of Leylines."

Option 5Wj: Have a snack!

Option 5Wc: Push the mirror orb down the groove to see what happens

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Take the orb to throw into a bonfire

Option 1N: Leave, attempting to steal the card and/or mirror orb to take with you
Wands Option 6Wo

You continue to climb the stairs. They still keep going, and going.

There are small shields embossed on the walls of the tower, now.

Option 6Wi: Keep going!

Option 6H: inspect the other tower, across a sturdy bridge.

Option 6B: inspect the hedge in the back of the island, where there is a tunnel.

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to chisel off part of the diamond tower

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6E

Past a curtain of screening silk is a comfortable lounge, the vined pergola overhead hiding it from view. Chaise chairs with ornately embroidered cushions offer luxurious seating and nap space, and candles provide a warm light over low coffee tables, with plenty of room for guests. Screened shelves are filled with rolled parchment scrolls, and bookcases filled with titles across a broad range of topics, like a small library. On one end is an airy balcony overlooking the starscape that is the Aether room, somehow seeing clearly through the dark fog that had shrouded this island from view. A crystal ball stands on the balcony, swirling inside with mist.

As you draw nearer, a gorgeously purple-hued wand materializes over the crystal ball.

***Purpleheart**: a royal wand for those of compassionate nobility and intuitive cunning. It is a wood of knowledge and wisdom, creativity, inner peace, and of the subconscious and dreams. Its bearers are often generous and fair, calm, yet driven and strong-willed: they make fair leaders who are often skilled in healing and divination as well as telepology.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6C: inspect the shallow pond, instead

Option 6D: inspect the column-lined precipice, instead

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Flip all the furniture over

Option 1N: Leave, attempting to steal the card, books, scrolls, and/or wand to take with you
Wands Option 6F

In one corner of the garden, a large art studio sits with an easel overlooking the sky next to a beautiful reflecting pool. A large archway in the tower itself expands the space and offers a small library full of books and scrolls of diverse subjects. Large mirrors set into the wall reflect the beautiful space and clear sky beyond, and comfortable chairs and couches offer plenty of space to entertain others. A writing desk has a few lines of a poem written in French. A perch sits nearby, where a small songbird is tweeting happily.

Option 6Ft: read the poem

Option 6Fs: interact with the songbird

Option 6Fp: paint on the easel

Option 6J: inspect the maze on the other side of the garden

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to rip up the artwork poem

Option 1U: Attack the songbird. Yum.

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 6Ys

The books are organized in an orderly, predictable fashion. The titles are mostly in French, but there are books in numerous other languages as well, and they cover every topic imaginable. It is a nice little library, and there are some chairs and a desk on the lower level if you wish to simply read for a while.

The wand remains over the open, conjured "book."

***Beech:** a wand for those seekers of knowledge and lore. It is a wood of learning, preservation, sustenance, writing, knowledge, and history, as well as optimism, stability, and luck. Beech offers guidance from the past. Bearers of beech are often straight-forward folk with an open-mind, traditional yet tolerant, and can become excellent mediators.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6A: Inspect the reflection chamber, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try to throw all the books off the shelves

Option 2A: Intentionally rearrange the books to be disorganized for the next person

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5T

This large, central platform is host to a small meadow full of wildflowers, birds, insects, and small animals. Notably, the whole oval of the platform is a spectrum of seasons: at one end, it is summer and everything is in full bloom. To the other, it is winter and everything is covered in snow.

A throne sits at either end, crafted stone and seemingly living wood, as though the thrones had naturally formed here and simply belonged.

Option 7D: Summer

Option 7E: Winter

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the wildlife

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 5Yc

Reaching out with your own magical senses, you can confirm traces of magic around you. Nothing immediately seems dangerous, however.

Option 5X: Detect Magic with a pre-existing wand or other magic focus object

Option 5P: Boldness: a noble knight rides with a banner

Option 5Q: Serenity: a peaceful mountain scene with a waterfall

Option 5R: Scholar: a figure at a study desk in a private library

Option 5S: Elegance: a pair of beautifully dressed figures at a feast

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to cause a cave-in

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 6Fp

The easel has a landscape painting roughly blocked out, and paints and a brush await in invitation. After you begin to paint, a wand materializes out of the air, hovering beside the easel.

***Apple:** a wand for those of purity and charm. It is a wood of knowledge, health and wholeness, happiness, beauty, trust, peace, goodwill, honesty, remembrance, and creativity. Apple's bearers are sincere and artistic, though their art may manifest in different ways. The wood of apple is pure, honest, light, and gentle, encouraging harmony and serenity; it often symbolizes good health and joy. Its bearers are often skilled in emoturgy, healing, and conjuration.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6J: Inspect the maze on the other side of the garden

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to rip up the artwork or poem

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7X

The owl gratefully accepts the treat and eats it before grooming its feathers.

The wand still waits.

***Ivy:** a wand for those of patience and determination. It is a wood of vigor and safety, inspiration, tenacity, endurance, friendship and community, communication, loyalty, luck, and prestige. It has a timeless, peaceful quality. Ivy's bearers are quite involved in their friendships and relationships, but are not overbearing, instead being a subtle and reassuring presence in others' lives. They may have a sharp tongue when speaking up for those they care about.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6T: Inspect the hearth and chairs, instead

Option 6U: Inspect the feast table, instead

Option 6V: Inspect the spa, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try to scribble over the poem and rip up all the letters

Option 2A: Mock the owl

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7Q

This satin pillow is embroidered with silvery ripples that glimmer in the pale light of the floating moon orb. At your approach, everything around you seems to shimmer out of existence except for the pillow and moon, going black around you. Then, the moon orb grows larger, rising into the sky, while the pillow expands out underfoot and becomes a reflective surface that ripples under your feet: you are now standing upon moonlit water, with mist swirling around.

Out of the water, a wand rises before you, and hovers just within your reach.

***Willow:** a wand for those serene dreamers. It is a wood of intuition, the subconscious and dreams, resonance, harmony, transformation and change, love and healing, illusions, journeys, hope, stability, safety, and potential. Willow's bearers are flexible and adaptable, creative, and they are often supportive helpers to their friends, inspiring their growth and ambitions. Though they sometimes lack self-confidence in the role, they can make amazing mentors.*

Option 6Z: Yes! I select this wand

Option 7O: Inspect the pillow with the owl figure, instead

Option 4E: Consider another area of the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the cushion on fire

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Aidan Westgaard

##### Personality

Aidan Westgaard possesses a razor-sharp intellect and strategic mind. His intelligence is matched only by his ruthlessness, as he stops at nothing to achieve his objectives. Aidan's sadistic nature fuels his enjoyment in manipulating others, using their own weaknesses and desires to orchestrate their downfall. Unyielding and highly ambitious, he is willing to employ any means necessary, no matter how morally ambiguous, to further his own agenda of becoming the next Westgaard heir. The only thing that surpasses his ambitions is his desire to bring about apocalypse. Aidan Westgaard stands as a cunning and dangerous force, a master of deception and manipulation.

##### History

Aidan Westgaard, a cunning and strategic mind, always knew how to navigate the treacherous waters of family rivalry and power struggles. When his brother Mikko clashed with his cousin Styriak over the Westgaard throne, Aidan wisely stayed out of their way, avoiding direct confrontation and positioning himself for his own bid further down the road. Although Aidan idolized Styriak, he idolizes power even more so.

Aidan's cleverness became evident as he carefully orchestrated situations to allow his rivals, Isidor and Mikko, to self-destruct in their ambitious bids for power. By cleverly manipulating circumstances and exploiting their weaknesses, Aidan cleared the field, removing potential obstacles that stood between him and the favor of his influential uncle.

His defining moment came when he devised a cunning plan to impress his uncle and solidify his standing within the Westgaard Bloodline. Aidan tricked the academy, a sworn enemy of the Westgaards, into unwittingly depleting their own hearthstone. Taking advantage of the chaos and weakened defenses, he skillfully manipulated the mage hunters, convincing them to lay siege to the abandoned castle.

Initially, Aidan gained immense favor and admiration for his strategic brilliance and ability to outmaneuver their enemies. However, his triumph was short-lived as the academy managed to mount a successful counteroffensive, beating back the mage hunters and dealing a blow to Aidan's reputation. He has vowed to prove his worth to Lord Perttu Westgaard and claim the Westgaard heirship for himself.

He is an illegal mage.

Affiliation: Westgaard Bloodline
Blanc Dreams Pretty Cure!

Blanc Dreams Pretty Cure! is a first fan series created by CureBlush567.

* **Keko**
Keko was the leader. She was thinking in a daydreaming way, as she loves fairytales. Keko was a huge lover of sweets, mostly candies and cakes. As **Cure Cherry**, her theme color is pink.

* **Aila**
Aila joined beauty contests, declaring as a winner or sometimes rarely, a runner up. She was something nervous if what happens to her future, as well her family and friends. As **Cure Ocean**, her theme color is cyan.

* **Lani**
Lani was upbeat and klutzy girl with a full of love. She dreams to be an idol and her ambition is to make the people and the world happy. As **Cure Tails**, her theme color is yellow.
* **Cure Carminella**
Warrior of the team. Her theme color is blue.
* **Amari**
Amari looks as a typically a childish girl who has a mental disability, being always bullied with Lani and Keko (later turned friends). She loves arts, as likes to paint, draw, and make a sculpture. She was quite crybaby, but with the help of her friends, she boosts her self-esteem and she gets more confident. As **Cure Orchestra**, her theme color is teal.
* **Rosey**
Rosey was a loving, innocent and shy member. She loves fairytales like Keko. She loves to smile and help people and she is still helpful and trustworthy. She also read a Bible, praying and writing fiction and her diary. As **Cure Lolly**, her theme color is magenta.
* **Princess Samara** / **Kaycee Moretti**
Kaycee was one of the princesses. She is the most beautiful, but she is very intelligent and distant. She has good and perfect looks. She has stubborn and strict. But she has strong sense of justice. She listens to Hardcore music. As **Cure Blanc**, her theme color is silver.

## Villains

* **Maskara**
Maskara was a gore and brutal magical monster serpent, who is part-timer and the strongest general VS assistant. She was not know if who she is. She was looks weak and emotionless. When she first meets Keko, she is still spying the pretty Cure as **Yayoi**.
Wands Option 7B

Upon touching the runestone with the mountain, a sturdy path of stone rises out of the water. It follows a meditative labyrinthine trail over the crystal clear lake, giving you time to meditate as you walk in the dappled sunlight. Upon reaching the center, there is a simple circle of pebbles, with a wand hovering in the air.

***Wenge:** a wand for those of patient calm. It is a wood of relaxation, wisdom, focus, protection, meditation, slowing, calming, and healing. Wenge's bearers are versatile and durable, and hard to get a rise out of. They are often skilled in abjuration, healing, and kinetic magic.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7A: Touch the Joy stone, instead

Option 7C: Touch the Stability stone, instead

Option 4C: Inspect a different glass door of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Throw the wand into the lake

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5Ya

Reaching out with your own magical senses, you can confirm: yes, there is magic in EVERY direction. This is a very magical room. Nothing immediately seems dangerous, however.

Option 5X: Detect Magic with a pre-existing wand or other magic focus object

Option 5J: Independence: this island of dark, polished stone is floating above you, away from the others. Each quadrant of the platform shows a glowing sigil of each of the four primary elements: fire, earth, air, and water. In the center, a pedestal flows up out of the dark stone and holds a silvery, mirrored orb.

Option 5K: Meditative Island: a comfortable cushion rests on this island, and unlit candles and incense are available.

Option 5L: Playful: this island is bouncing slowly through the space, and is fun to try to reach as it tries to escape. A colorful tree grows on this island, its roots entangling the whole structure.

Option 5M: Subtlety: this island seems to fade in and out, and vanishes if you are not looking for it.

Option 5N: Warrior or Hero: this island is straight ahead and boasts a statue of an armored warrior.

Option 5O: What is that over there...?

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the doors with intent to damage them

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 9A

The wraith bows and briefly vanishes. After a few seconds, it returns with a box in hand, containing the wand you requested. "Wands cost 100 gems each. If you have an official shop voucher from a school or contest, those are also accepted as payment."

Option 10: Pay or supply your Academy Voucher, and return any card(s) you are holding

Option 4S: Decline the offer and ask to see the list of available wands again

Option 4K: Decline the offer, and say you wish to begin the attunement hunt

Option 3K: Ask about magic gemstones

Option 3W: Ask about magical spellbooks

Option 3B: Ask about the cards

Option 1N: Leave, attempting to steal the wand and/or card(s)

Option 1U: Offer a fake voucher

Option 1F: Flip the table over

Option E: Decline to purchase right now, returning any items, and leave
Wands Option 6R

A sturdy archway supports this alcove, and a well-crafted reflecting pool has been constructed out of the stone before the statue here. The statue is of a nondescript warrior, its species and gender hidden beneath the armor; their sword is sheathed but they hold their shield at the ready, as though defending the pool. As you draw closer, you hear a whispering murmur, a sound like a pattering of rain despite the mirror-still pool and the secure ceiling overhead. Interestingly, there seems to be a ripple of silvery light deep within the pool, swirling gently beneath its smooth surface and teasing at your memories. Nearby, there is a 2' tall runestone simply engraved with the Air alchemical symbol, glowing faintly.

A wand materializes out of the water and hovers within your reach.

***Poplar:** a wand for those persistent warriors with a clear vision. It is a wood of courage, eloquence, protectiveness, determination, endurance, independence, remembrance, honor, and integrity. Poplar's bearers are often heroic, visionary guardians with excellent communication skills, conquering whatever challenge they face with determination, while remaining firmly rooted in their confidence and steadfast to their beliefs. It is a relatively diverse wood, with elemental tones of earth, water, and air. Poplar is a wand for those who manifest their goals and get things done.*

Do you wish to accept this wand?

Option 6Z: Yes! I select this wand

Option 6K: Touch the Air Runestone, instead

Option 6P: Inspect the snowy corner, instead

Option 6Q: Inspect the sunbeam statue, instead

Option 6S: Inspect the horse chariot, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the statue

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7A

Upon touching the runestone with the moon, the sky overhead dims into a moonlit night, and a path of glowing stepping stones materializes over the lake, giving you a path to cross upon. The path of stones circles slowly around the lake before bringing you to a sturdy stone landing, bathed in the moonlight. A single pillow rests upon the platform, and incense is available if you wish to light it.

Option 7Ah: Meditate

Option 7B: Touch the Focus stone, instead

Option 7C: Touch the Stability stone, instead

Option 4C: Inspect a different glass door of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Throw the pillow and/or incense into the lake

Option 1N: Leave, attempting to steal the card and/or incense to take with you
Wands Option 6Fs

The songbird is unafraid of you, and continues singing happily at your approach. When you speak to or sing with it, it hops once on its perch with a happy trill, and then transforms into a wand.

***Apple:** a wand for those of purity and charm. It is a wood of knowledge, health and wholeness, happiness, beauty, trust, peace, goodwill, honesty, remembrance, and creativity. Apple's bearers are sincere and artistic, though their art may manifest in different ways. The wood of apple is pure, honest, light, and gentle, encouraging harmony and serenity; it often symbolizes good health and joy. Its bearers are often skilled in emoturgy, healing, and conjuration.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6J: Inspect the maze on the other side of the garden

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to rip up the artwork or poem

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7H

In this section of the Community platform, a sturdy feast table hosts a large buffet of foods. Each chair at the table has been carved into the likeness of a phoenix. The feast area is ringed with planters full of lush garden flowers, and a longbow rests against the chair at the head of the table. As you approach the table, the air stirs, and the steam rising from the food coalesces into a wand which then drifts down to hover before you, within your reach.

***Hickory:** a wand for those with a phoenix's heart. It is a wood of kindness, justice, confidence, patience, inner strength, enthusiasm, passion, generosity, persistence, and rebirth. Hickory provides nourishment to all around it, and is strong but flexible, making it excellent for archery and crafting canoes; it is believed to even be able to return life to the dead. Its bearers are spirited and tough.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7F: Inspect the large lantern, instead

Option 7I: Inspect the warrior statue, instead

Option 7N: Inspect the floating tapestry, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Toss the chairs off the platform

Option 1N: Leave, attempting to steal the card, weapons, and/or wand to take with you