Shrines

Shrines are yet another way to increase your heroes power. Shrines add to the base stat of your heroes, with bonus at levels 2, 4, 6, 8, 10, 12 and 15 (max). There are currently 14 shrines, 2 green, 4 blue, 6 purple, and 4 orange. There are two parts to upgrading a shrine: the sigils (upgraded with sigils and favored stones), and then the shrine itself (upgraded when all associated sigils are leveled with favored stones and favored crystals). A shrine can not be upgraded higher than any of the sigils apart of it. The green, blue, and first 4 purple shrines have 4 associated sigils. The last two purple and first orange shrines have 4 sigils. The final orange shrine has 6 sigils. As with most other things orange sigils give the greatest power followed by purple, then blue, then green. However, unlike other parts of the game one can jump directly to the upper shrines and upgrade them first. NOTE: The final orange sigil is the only one which the stat boosts apply to ALL heroes.

## Green

### -Shrine of the Peaceful Maiden

Provides boosts for Warriors and Tanks Attack, Magic Power, and Crits.

#### Sigil of the Maiden I, II, III

Provides boosts for Warriors and Tanks Armor and Magic Resist

### -Shrine of the Furious Fighter

Provides boosts for Rogues and Mages Attack, Magic Power, and Crits.

#### Sigil of the Fighter I, II, III

Provides boosts for Rogues and Mages Armor and Magic Resist

## Blue

### -Shrine of the Sharp Hunter

Provides boosts for Tanks Attack, Magic Power, and Crits.

#### Sigil of the Hunter I, II, III

Provides boosts for Tanks HP, Armor, and Magic Resist

### -Shrine of the Skillful Knight

Provides boosts for Warriors Attack, Magic Power, and Crits.

#### Sigil of the Knight I, II, III

Provides boosts for Warriors HP, Armor, and Magic Resist

### -Shrine of the Keen Traveler

Provides boosts for Rogues Attack, Magic Power, and Crits.

#### Sigil of the Traveler I, II, III

Provides boosts for Rogues HP, Armor, and Magic Resist

### -Shrine of the Returned Veteran

Provides boosts for Mages Attack, Magic Power, and Crits.

#### Sigil of the Veteran I, II, III

Provides boosts for Mages HP, Armor, and Magic Resist

## Purple

### -Shrine of the Gifted Disciple

Provides boosts for Tanks Attack, Magic Power, and Crits.

#### Sigil of the Disciple I, II, III

Provides boosts for Tanks HP, Armor, and Magic Resist

### -Shrine of the Eternal Warder

Provides boosts for Warriors Attack, Magic Power, and Crits.

#### Sigil of the Warder I, II, III

Provides boosts for Warriors HP, Armor, and Magic Resist

### -Shrine of the Busy Carter

Provides boosts for Rogues Attack, Magic Power, and Crits.

#### Sigil of the Carter I, II, III

Provides boosts for Rogues HP, Armor, and Magic Resist

### -Shrine of the Crafty Trader

Provides boosts for Mages Attack, Magic Power, and Crits.

#### Sigil of the Trader I, II, III

Provides boosts for Mages HP, Armor, and Magic Resist

### -Shrine of the Rigid Smith

Provides boosts for Tanks Attack, Magic Power, and Crits.

#### Sigil of the Disciple I, II, III, IV

Provides boosts for Tanks HP, Armor, and Magic Resist

### -Shrine of the Wise Elder

Provides boosts for Warriors Attack, Magic Power, and Crits.

#### Sigil of the Elder I, II, III, IV

Provides boosts for Warriors HP, Armor, and Magic Resist

## Orange

### -Shrine of the Esteemed Sage

Provides boosts for Mages and Rogues Attack, Magic Power, and Crit

#### Ward/Amulet/Robe/Staff of the Sage

Provides boosts for Tanks HP, Armor, and Magic Resist

### -Hall of the Ancient Ones

Provides boosts for all heroes Attack, Magic Power, and Crit

#### Sword/Helmet/Halberd/Pincer/Ward/Harp of the Ancients

Provides boosts for All heroes HP, Armor, and Magic Resist