recursal/Fanatic-Fandom huggingface dataset:
Sombrero Land

***Sombrero Land*** - is an area in B3313.

## Description

The terrain is a small field surrounded by numerous slopes. On the field itself there are three trees, three bob-ombs and the titular Man in Sombrero ... More precisely, his statue.

## Origins

The area is taken directly from early screenshots of Bob-omb Village.

There is no music playing in this place.

## Stars

In this area you can find 1 star:

* Behind the field is a block with a star.

## Warps

### Leading here

* 4th Floor (beta): Enter the pipe on the left side of the checkerboard floor area.

## Gallery

Luigi looks at the ~~Man~~ Statue in the Sombrero.Luigi found a block with a star.The original image of the titular "Sombrero Build." It depicts a model of a mysterious man wearing a sombrero. He stands in a barren area that has Bob-ombs and trees.
Scorched Tar Land

***Scorched Tar Land*** is an area in **B3313**.

## Description

A curious variant of Fire Bubble (B-Roll) where all of the lava has been replaced with hot, boiling tar. Aside from aesthetic differences and some slight layout deviation, this is more or less the same course.

## Origins

This level appears to be an original creation.

The music playing here is "Lethal Lava Land" from the original Mario 64.

## Stars

This stage has 2 stars to collect:

* Find it in the very back of the level.
* Collect all 8 Red Coins.

## Warps

### Leading here

* Blazing Bullet Factory: Enter the oil drum that can be found during the climb up to the top.

## Gallery

Luigi near the Star area.Luigi in the volcano.
Fire Bubble (B-Roll)

***Fire Bubble (B-Roll)*** is an area in **B3313**,

## Description

The area is similar to the vanilla Lethal Lava Land, with way less platforms and enemies. However, there are still a few Bullies inhabiting the stage.

## Origins

The area is taken directly from the B-Roll beta version of Super Mario 64.

The music is the "Lethal Lava Land" track from the vanilla game's OST.

## Stars

This area has 2 stars to collect:

* There is a star on a small platform, on the side of the area opposite to the player's spawn.
* Defeat three bullys to get star.

## Warps

### Leading here

* Beta Lobby A: Enter the second door from the right and then the painting.

### Leading away

* (v0.9) Melting Magma Mound: Jump into the volcano in the center. (Requires 1 Red Star)

## Trivia

* Before v0.7, the area was based on the Shoshinkai beta version rather than B-Roll.
Hazy Memory Cave

***Hazy Memory Cave*** - is an area in **B3313**.

## Description

True to its name, the area is a cave somewhat reminiscent of Hazy Mazy Cave with a few differences: the tunnel where the mud balls roll has become larger and has several large holes. There is also no poisonous gas in the labyrinth, which makes this section safer. Other things have been simplified, scaled down or merged.

## Origins

This is a modified version of Hazy Mazy Cave from the vanilla game.

Sounds here reversed version of the underground theme from the vanilla game OST.

## Stars

* Next to the door at the end of the tunnel with balls in the upper right is a star.
* In the maze section, enter the door in the hole in the wall. Go through the corridor and you will find a star.
* In the platforming section, use the platform with the buttons to reach the star.
* In the lake section, reach the star on the island with Dorry's help.
* There is also a door behind previous star. Behind it is a corridor with pits and a star at the end.

## Warps

### Leading here

* Parallel Lobby: In the basement, jump into the hole in the center.

## Gallery

Lake.Mario on a platform with buttons.Level start.Star above the tunnel.Tunnel with balls. Notice how the tunnel widened.Labyrinth. There is no poisonous gas here now.
## Trivia

* There are no iron doors here, unlike the vanilla version.
Illusory Dark Labyrinth

***Illusory Dark Labyrinth*** is an area in B3313.

## Description

It takes place in a large, dark, creepy and rusty labyrinth, shrouded in darkness. This location hosts the Core with suspiciously convenient arrows on the walls that point to the goal. Fast Travel is unavailable here.

After enough stumbling in the dark, the player will make it to the checkerboard floor room where the Core rests. The closer, the more nearby textures will become buggy and the message "DESTROY IT" will appear. This core is a trap, however

When the Player comes very close to the Core, everything will descend into darkness, and the Core will disappear. But in the distance, the old familiar Textureless Mario is already rushing towards the player...

## Origins

It appears to be an original creation.

Sounds like the Haunted House theme from the Vanilla Game OST.

## Plot meaning

It is likely that this place was intended for AI tests. But suddenly something went wrong there and this place suddenly became gloomy, dark and quite dangerous.

## Warps

### Leading here

* Personalization Chamber: With some probability, you'll get sent here.

## Gallery

Mario wanders through the corridors.A arrow leading somewhere?Something's wrong.....Hello?...
Magic Mushroom Cave

***Magic Mushroom Cave*** - is an area in **B3313**.

## Description

After exploring the mountain, Mario/Luigi fall into a cave, or rather an abyss, filled with magical colorful mushrooms. The abyss washed by the waterfalls also contains traces of some kind of construction, as evidenced by bridges and a hut leading back outside.

But what catches eye is the giant rainbow mushroom in the center with protrusions and a star on top. Below it are also the aforementioned mushrooms, but during platforming on them, Mario/Luigi will be disturbed by the fly guys.

## Origins

This appears to be an original creation.

The BoB theme from the vanilla game OST plays here.

## Dialogue

### Talking with Ukiki on a green mushroom:

> IF YOU NEED TO STAY HIGH,
> GRAB, HOLD AND HANG ON
>
>

## Stars

* Jump onto the ledges and grab the star on top of the rainbow mushroom.
* Follow the lower mushrooms and, dodging the fly guys, reach the yellow mushroom with a star.

## Warps

### Leading here

* Tall, Tall Mountain (beta): Jump into the hole at the top of the mountain.

### Two-way

* Tall, Tall Mountain (beta): Enter the hut.

## Gallery

Mario wandered too far inside the mountain."Hut... in the cave?""Too many mushrooms..."
Cap Switch

**Cap Switches** are objects that appear in ***B3313***. As in vanilla *Super Mario 64*, when pressed, they cause their correspondingly colored ? Blocks to solidify and grant the player a power-up. They can be found across multiple stages; there are two of each switch, found in separate courses, but serve the same function. The Yellow Cap Switch is superficially similar to the primary Cap Switches, but serves a distinct purpose that does not unlock any corresponding ? Block.

One of the effects of pressing the Yellow Cap Switch is that each of the primary switches may become activated or inactivated at random.

## Locations

The Cap Switches are located across six courses in *B3313.* They are as follows:

#### Red Switch

* (0.4) Rainbow Ride (beta)
* Wing Cap by the Rainbow Highway
* Tower of the Wing Cap (beta)

#### Blue Switch

* Vanish Cap within the Plexus
* Uncanny Moat
* Vanish Cap under the Moat (beta) (when ACT 1 is activated)

#### Green Switch

* Lethal Cavern
* Jolly Roger Lagoon

## Gallery

The alternative Red Switch in Tower of the Wing Cap (beta).
Bowser in the Dark World (beta)

***Bowser in the Dark World (beta)*** - is an area in B3313.

## Description

The terrain looks like the "Bowser in the Dark World" level of the vanilla game, only now the sky is pitch black and most things are simplified and reduced in size.

## Origins

This is a remastered version of "Bowser in the Dark World".

The music is a reversed version of the Bowser's Road theme from the vanilla game OST.

## Stars

In this place you can find 1 star:

* Collect 8 red coins in the obstacle course.

## Warps

### Leading Here:

* Vanilla Lobby: Fall down the first hatch behind the star door.

### Leading Away:

* Bowser in the Dark World (December '95): Enter the pipe at the end of the level.
Lavish Lava Mountain

***Lavish Lava Mountain*** is an area in **B3313**.

## Description

The area looks much like the vanilla Cool, Cool Mountain, but several instant warps placed around the stage serve as a transition between two states: a "fiery" one, where most of the terrain is made out of either volcanic stone or lava, and a "grassy" one, where they are replaced with more basic stone and grass, respectively. There are many enemies inhabiting the place, including Goombas, Bullies and Fly Guys. It is also home to a mini-boss, Big Mr. I.

## Origins

The area's layout is taken mostly from the vanilla Cool, Cool Mountain, with some objects from Lethal Lava Land on the top floor for authenticity's sake on the "fiery" side. Textures are also mainly taken from the vanilla Super Mario 64, with a few select ones found in beta versions.

The music is the "Lethal Lava Land" track from the same game's OST.

## Stars

This area has 3 stars to collect:

* There is a star right at the bottom of the mountain, at the very edge.
* Defeating Big Mr. I also found at the bottom of the mountain rewards the player with a star.
* There is another star at the bottom of the mountain, only reachable in the fiery state found in an item box above a lava lake on one of the platforms.

Additionally, the 100 coin star for Course 2 can be collected here.

## Warps

### Leading here

* Beta Lobby C: Enter the second door from the right and then the painting.
* Plexal Upstairs: On the bottom floor, go through the bricked door in the right side hallway, and then jump into either small painting of Lethal Lava Land.

## Gallery

The top of the mountain (fiery state).The bottom of the mountain (fiery state).The item box with the star in it (fiery state).The star out in the open (fiery state).The top of the mountain (grassy state).The bottom of the mountain (grassy state).The item box with the star in it (grassy state).The star out in the open (grassy state).
Bowser in the Bully Battlefield

***Bowser in the Bully Battlefield*** is an area in **B3313**.

## Description

The area is a large, flat area with grey ground and walls, with some patches of lava. This area houses one of the 4 Bowser fights in the game. There are bullies all around, making the fight quite annoying to deal with. However, one strategy is to let Bowser run towards the player while they're near a bomb, so that it is much easier to throw him into it.

## Origins

The area seems to be an original creation, with textures originating from the vanilla Super Mario 64 as well as presumably some beta elements.

The music is a remix of the final boss theme from the Super Mario World OST.

## Plot significance

Bowser, one of the supposed main villains, appears in this area. However, him not saying anything besides a vague threat after being defeated makes his intentions ambiguous. Defeating him lets Mario/Luigi collect a Red Star (or in the 1.0 Unabandoned version, a regular star).

## Warps

### Leading here

* Blazing Bully Base - Jump into the funnel above the volcano (either on the blue side, or the red side)

## Trivia

* Despite the area being located in the second Bowser level, Bowser doesn't use the attacks that he gains in that fight. This is likely because they wouldn't function properly.
* Collecting the Bowser 2 key in **Bowser in the Bully Battlefield** is one of the triggers that presses the Yellow Switch automatically.
* Pressing the Yellow Switch will collect the Bowser 2 key automatically.

## Version History

* v0.9
	+ Added Bowser in the Bully Battlefield
Steep Green Summit

Steep Green Summit is an area in B3313.

## Description

A lush summit with steep hills. You can find Ukiki here, and there's falling platforms on the way to the top.

## Origins

TBA

This course shares its song with Grim Green Forest, both of which play a song composed by NewSupKaizo55, titled "*Grim Green Forest*".

## Stars

* Get Ukiki on the way up to the top.
* Get the star on top of the summit.

## Warps

### Leading Here

* Parallel Lobby: Jump into the black and yellow painting of a hill on the second floor.

### Leading Away

* Monkey Slide (beta): Jump into a hole in the side of the mountain.

## Gallery

The VinesPlatforms of doom! (they fall)Steep hill with lots of trees!Summit
Dreamy Heights

***Dreamy Heights*** is an area in **B3313**.

## Description

One of the few areas in the hub resembling an actual course, Dreamy Heights is a very vertical level with plenty of Bob-ombs, Goombas, and hoppers, the latter of which must be cleverly utilized to properly scale the mountain.

## Origins

It seems to be a original structure.

The music is the game's "Main Theme" track from the same game's OST.

## Stars

There is one star to collect:

* Collect the Star at the top of the mountain.
* (A2) Collect 8 red coins.

## Warps

### Leading Here

* 4th Floor (beta): From the center room, enter the west door, go forward, and enter the pipe.

### Two-way

* (Unabandoned) Melancholy Mausoleum: Enter a door in the side of the mountain.

## Gallery

### v0.9

Mario running around the base of the mountain.Mario climbing the mountain, while avoiding the hostile Chuck-ya.Mario collecting the star.A small pool of water.
### Unabandoned

Door leading to a different area.A wing cap box near a ring of coins.
Monkey Slide

***Monkey Slide*** is an area in **B3313**.

## Description

The area is unchanged from the vanilla Super Mario 64, except for the fact that there are barely any coins on the slide.

## Origins

The area is taken directly from the vanilla Super Mario 64.

The music playing is the "Main Theme" track from the same game's OST.

## Warps

### Two-way

* Snow Slide (B-Roll): Go through the hole at the bottom of the slide. This will take you to the Course 11 version of the area in question.
* (0.9) Snow Slide (Shoshinkai): Jump into the hole at the end.

## Gallery

The spawn area.The slide.The sharpest turn in the slide.The hole at the end of the slide.
Cozy Woods

***Cozy Woods*** is an area in **B3313**.

## Description

The area is a mostly flat space with trees and flowers in it, inhabited by enemies such as Goombas, Hoppers and a Bob-omb Buddy who lives in a large hut. Beyond the woods is a waterfall which ends in a lake.

## Origins

The area's layout was created by iPrograminCpp, long-time dev and also the creator of Gamma64. The appearance of the trees and animated flowers comes from unused sprites found in the vanilla Super Mario 64's source code. The Hopper is also an unused enemy.

The music is a rendition of the same game's "Main Theme" track, changed into the minor key, composed by Chris and wasteofblood.

## Stars

This area has 1 star to collect:

* Collecting all 8 red coins rewards the player with a star.

## Warps

### Leading here

* Familiar Floor: Enter the left door in the lobby.

### Leading away

* Koopa Hideout: Enter the hole behind the waterfall.

## Gallery

The area.The hole leading to the Secret Koopa Society.
## Trivia

* The Bob-omb Buddy living in the hut, who hints at the existence of the secret Koopa society, also tells Mario about the Koopas retreating to their hideout "in fear of invaders". Since the Koopas are minions of Bowser, the main hostile force in the Mushroom Kingdom, it is possible that the threat they are fearing the most are actually the Mario brothers.
Peaceful Sewer Maze

***Peaceful Sewer Maze*** is an area in **B3313**.

## Description

The player spawns in a tunnel, which leads to the titular sewers. They are arranged in a linear manner and in turn lead to a surface area, which is mainly a maze consisting of several, almost identical rooms and hallways between them.

## Origins

The area's layout appears to be an original creation. Textures are taken from beta versions of Super Mario 64.

The music playing is a recreation of the "Dire, Dire Docks" theme heard in the beta footage.

## Plot significance

Deep within the maze, the player can find a room which hints at the presence of Shadowy Figure.

## Warps

### Leading here

* Bowser's Floor: Jump into the hole in the ground found in the hedge maze.

### Leading away

* Scary Sewer Maze: Stand under the beam of light on top of the unknown object where Shadowy Figure usually is.

## Gallery

The spawn area.The sewers.The surface area.One of the rooms in the maze.
## Trivia

* This place is happening before Scary Sewer Maze.
Sunny Balcony

***Sunny Balcony*** is an area in **B3313**.

## Description

In the center of this area, there is an empty fountain featuring a statue of the sun. Three bridges emanate from it, connecting to two double doors and one door. The area's skybox is a solid light blue color, and the entire balcony is covered with a light yellow hue. Through precise wall kicking, the rooftop can be accessed; however, there are no interactable objects on it.

## Origins

The area seems to be an original creation, although the terrain is heavily inspired by the courtyard from an old build of "Warped Worlds" by jefftastic.

The background music is an arrangement of the "Giant Land" map theme from *Super Mario Bros. 3*.

## Warps

### Two-way

* Crumbling Castle: Enter the double doors to the left of the statue.
* Balcony: Enter the door to the right of the statue.
* Floor 2B (beta): Enter the double doors in the middle.

## Gallery

Double doors leading to Crumbling Castle.Door leading to the Balcony.Statue of the sun, behind which are double doors leading to Floor 2B (beta).The rooftop.
Tall, Tall Treetops

***Tall, Tall Treetops*** - is an area in **B3313**.

## Description

Mario/Luigi appears in an overgrown, giant forest with giant trees and all sorts of greenery. The entire map is surrounded by green fog and leafy walls. The bottom of the map is also deciduous, but not solid. Near the start are several leafy bridges that Mario/Luigi can climb under. Also, on one of the giant oaks, Mario/Luigi can climb onto the cannon and fly to the far edges of the map. This is the home of Goombas, Piranha Plants, and a few bob-ombs.

## Origins

The level was featured in the "Epilogue" video made by Greenio from the "Super Mario 64: CLASSIFIED" series.

The soundtrack in the background is a remix of the "Beware The Forest's Mushrooms" theme from the Super Mario RPG OST that was supposed to go on the aforementioned video, but went unused.

## Stars

* Collect 8 red coins scattered around the map.
* Not far from the start is a leafy bridge leading to a hole in an oak tree with a star.
* On the highest land that can be reached with a cannon, get through the oaks to the star.
* Also next to the previous star, jump on the floating platforms to the star.

## Warps

### Leading here

* Challenge Lobby: Enter the door with number 3, then jump into the painting with the Goomba in the forest.

## Gallery

A giant forest surrounds Mario.Mario on oak.Pretty high point on the map.
Athletic

***athletic*** (also referred to as Geometric Frenzy) is an area in **B3313.**

## Description

The player spawns at the top of a structure, which is empty. On the bottom floor, however, there are multiple slopes and platforms with arrows on them, and a few gaps of varying sizes. The only item in the area that can be interacted with is a cork box.

## Origins

The area is a direct import of an unused level, "Stage2" or "athletic", found in Super Mario 64's source code.

The music is the game's "Main Theme" track from the same game's OST.

## Stars

This area has 1 star to collect:

* There's a star hidden in the cork box found on the bottom floor.

## Warps

### Leading here

* 3rd Floor (beta): Enter the hole in the opening to your left in the main room (with the Shoshinkai wall texture).

## Gallery

The top of the structure.The bottom floor.The cork box with the star.
## Trivia

* One of the few areas with a star requirement, as the only path that leads here has The Star as a waypoint, which cannot be accessed without having at least 10 stars.
Dark Hallway

***Dark Hallway*** is an area in **B3313**.

## Description

The area is a hallway with a checkerboard floor and a long red carpet on it, with pillars and flames to the side. There is a star at the end.

## Origins

The area's layout seems to be an original creation, with textures taken from the beta versions of Super Mario 64 as well as the vanilla game.

The music is "Haunted House [Super Mario Bros. 3]" from the Super Mario Maker OST.

## Stars

This area has 1 star to collect:

* The star at the end of the hallway is no longer fake and can actually be collected since v0.7, however this is unintended and will not increment the player's star count.

## Warps

### Leading here

* Castle Grounds: Enter the cave in the back area.

### Leading away

* The Void: Approach the star.
* (Pre-0,9) Vanilla Lobby: Die or collect the Star.
Sky Stronghold

***Sky Stronghold*** was an area in **B3313**. It was removed in the v0.6.1 update.

## Description

The player spawns on a small platform, with a bridge leading to a larger one with the titular stronghold on it, with some thin towers surrounding it. The large platform also contains some seemingly random geometry, along with a few Bullies. The top of the stronghold can be reached with some tricky walljumps, but it contains nothing of importance and it has glitchy collision.

## Origins

The area's layout appears to be an original creation, although it might be inspired by Bob, as the entry message indicates. Most of the objects in the level are from the vanilla Lethal Lava Land. Textures are mostly taken from the vanilla Super Mario 64, and the Shoshinkai beta version.

The music playing is the "Lethal Lava Land" track from the same game's OST.

## Stars

This area had 1 star to collect:

* There is a star next to one of the thin towers.

## Warps

*Disclaimer: These warps only work in v0.4. Check the pages of the respective areas for up-to-date warps.*

### Leading here

* Plexal Hallway: In the interior section, go through the key door to the right, and then through the Lethal Lava Land painting.

### Leading away

* Blazing Bully Base: Jump into the pipe on the large platform.

## Gallery

The spawn area.The stronghold.The pipe leading to the Blazing Bully Base.The star next to the thin tower.The top of the stronghold.Easter Egg found by me (Pasha06) while playing B3313v0.4

## Trivia

* The entry message, which has not since been reused in any newer versions, says "Shoutouts to bob. (2) GO WATCH HIS FUCKING VIDEOS RIGHT NOW".
Courtyard (fabricated)

**Courtyard (fabricated)** - is an area in B3313

## Description

This area is very similar to vanilla Courtyard, but with different darker wall textures and with well instead of fountain in the middle. Also this area is filled with Boos and one Big Boo.

## Origins

This is a modification of Dudaw's recreation of the pre-release Courtyard.

## Warps

### Two-way

* (0.9) Parallel Backyard: Enter higher single door.
* (1.0) Wall Castle: Enter higher single door.
* Fabricated Lobby: Enter lower single door.

### Leading away

* Big Boo's Haunt (fabricated): Enter the Big Boo's cage.
* Checkerboard (fabricated): Jump into the hole to the right.
* Plexal Lobby: Jump into the well.

## Dialogue

### Killing the Boos:

> *"GHOSTS...
> ...DON'T...
> ...DIE!
> HEH, HEH, HEH!
> CAN YOU GET OUT OF HERE...
> ...ALIVE?"*
>
>

## Gallery

### v0.9

Luigi standing next to the well.Watch out, Luigi!The cage leading to Big Boo's Haunt (Fabricated)The door leading back to Parallel Backyard (above) and the door leading to Fabricated Lobby. (below)
## Version History

* Unabandoned (unofficial)
	+ Higher door leads to Wall Castle instead of Parallel Backyard
* v0.9
	+ Added Courtyard (fabricated)
Blargg's Lava Realm

***Blargg's Lava Realm*** is an area in **B3313**,

## Description

The player spawns in front of a giant tunnel, with a series of Lethal Lava Land like platforming challenges behind them. The closed off nature of the level seems to imply that it seems to take place within the top of an active volcano.

## Origins

The area is based loosely off of Lethal Lava Land.

The music appears to be an original composition.

## Stars

This area has 1 star to collect:

* Near the end of the course, collect the shell to ride up the lava slide and reach the star at the end.

## Warps

### Leading Here

* Beta Lobby C: Enter the second door from the right and then the painting.

### Two-Way

* Blargg's Fiery Fortress: Enter the tunnel at the beginning of the level.

## Gallery

Platform with 3 Motos.Luigi next to the lava slide.
Fire Bubble 2

***Fire Bubble 2*** - is an area in **B3313**.

## Description

The area is divided into 2 parts: 1 part is a fire surf with blaarggs, fire sticks and just lights. All this can hinder player progress. The lava road splits here 2 times. At the first fork, if player turn right, they can find the 2nd part of the level: a small platformer with fly guys, Mr. I, bullys and Motos with a star at the end. If player turn left, they can find theyrself at the second fork.

At this fork, player can turn right, where there is a lone star above the land. It's best not to grumble to the left here, otherwise might just fall out of the level.

## Origins

It appears to be an original creation.

The Lethal Lava Land theme from the vanilla game OST plays here.

## Stars

* Turn right at the first fork, go through a little platforming and collect the star at the end.
* At the second fork, turn right where the star is.
* Collect the 8 red coins at the left turn

## Warps

### Leading here

* Vanilla Upstairs: Enter the LLL painting that replaces the entrance to Wings Mario Over the Rainbow.

## Gallery

Fire surfing begins!HERE WE GOOOO!!How much platforming is there?"That's how I felt the real adrenaline".It's hot here.
## Trivia

* (0.9) Unfortunately, here all the stars are fake, because they do not count when collecting them, so there is not much point in going there.
Hybrid Lobby

The ***Hybrid Lobby*** is an area in ***B3313*.**

## Description

The Hybrid Lobby closely resembles the Plexal Lobby, featuring many of the same textures, such as those on the walls and ceiling, but with a predominantly checkerboard tiled floor. Throughout the area, blue star icons are displayed on the walls, appearing similar to those in the Nebula Lobby, but with their eyes closed.

The area is comprised of two four-way junction rooms, one featuring a blue star on the wall. To the right of the blue star, a door leads to a J-shaped room with a brick painting. To the left of the star is a door with a brick ident in the wall and another door down a corridor. The main room leads to another junction room, which links to a room with a white-eyed Peach painting, a room with a Boo painting, and a door to the Balcony.

## Origins

This area is a collaboration between multiple level designers from the development team, which is where it got its name from.

The music is a variation of the "Inside Castle" theme from the same game's OST, now in a minor scale. This variation was made by NicoSwitch and used previously in Marionova's Breaking the Barrier.

## Warps

### Leading away

* Vanilla Lobby: Enter the Peach painting.
* Tubular Lobby: Enter the brick painting.
* Haunted Mansion: Enter the Boo painting in the room right of the junction.

### Two-way

* Toad's Lobby: Enter the door under the Peach painting.
* Tubular Lobby: Enter the door to the right of the water painting. Alternatively, enter the brick painting.
* (unabandoned 1.0) Wall Castle: Enter the door to the right of the water painting.
* Balcony: Enter the door to the left in the junction.
* Orange Hall: Enter the doors under the blue star.
* Internal Sewer System: Enter the door left of the brick painting.
* Familiar Floor: Enter the brick-walled door to the left of the blue star.

## Gallery

The blue star room.The white-eyed Peach painting.The junction room.The door to Familiar Floor.The door to Orange Hall.The brick painting to Tubular Lobby.The door to Internal Sewer System.The Haunted Mansion painting.
List of Bosses

## Bowser Battles

### Normal Bowser(Bowser 1)

There are several ways to reach them. And only can be found in Bowser in the Dark World (Shoshinkai).

### Powerful Bowser(Bowser 2)

Can teleport and jump, appears in Bowser in the Bully Battlefield, and one other stage, in the other stage though, you can find a key by touching some sparkles in a box. In Bowser in the Bully Battlefield, bullys with 2 horns like in vanilla SM64 will interfere, and there is lava here and there. In the other one, there is no lava but there is little space to attack bowser while there is an checkered floor.

### Final Bowser(Bowser 3)

Has the rainbow effect. Much harder, and takes 3 hits to kill, can only be found in Randomized Realm, where he drops a Final Star, which triggers the ending cutscene, but you'll die in the cutscene.

## Bosses

### King Bob-Omb

Appears in a few places, but is quite easy, is the same as in vanilla SM64.

### Prince Bob-Omb

Appears in a few areas, and mostly behaves the same as King Bob-Omb, just with a new coat of paint.

### Wiggler

Appears in 1 or 2 places, and is the same as in vanilla SM64.

### Chief Chilly

Appears in 1 or 2 places, and is the same as in vanilla SM64.

### Eyerok

Appears in 1 place, maybe 2, and is the same as in vanilla SM64.

## Minibosses

### Big Eye

Run in circles around them to defeat them, appears in Lavish Lava Mountain, and drops a star when defeated.

### Big Bully(beta)

Appears in Fire Bubble, hit them into the lava for a star.
Tall, Tall Mountain (beta)

***Tall, Tall Mountain (beta)*** - is an area in **B3313**.

## Description

The Mario Bros find themselves in a mushroom mountain this time, much like Tall, Tall Mountain.

In this beta version, many things here have been changed and reduced, and instead of a star, at the top of the mountain there is a mysterious hole leading to the Magic Mushroom Cave.

## Origins

This is a modified version of Tall, Tall Mountain.

The BoB theme from the vanilla game OST plays here.

## Dialogue

### Sign near the ledge:

>
> SOMETIMES IT FEELS LIKE THE HAND
>
>
> OF TIME IS PULLING OR STRETCHING US, HOWEVER. . .
>
>
>
> PATIENCE IS KEY. . .
>
>

## Stars

* Collect 8 red coins.
* There is a star on a lone mushroom near the bridge.
* Catch Ukiki on the ledge so he can reward the Mario Bros with a star.
* During ACT 1, a star appears in a hole at the source of the waterfall near the start.
* Enter the door in the Magic Mushroom Cave and pick up the star in the grate room.

## Warps

### Leading here

* Royal Lobby: Jump into the TTM picture.

### Leading away

* Magic Mushroom Cave: Jump into the hole at the top of the mountain.

### Two-way

* Magic Mushroom Cave: Enter the door in the room with the grate and star.

## Gallery

View at the foot of the mountain.Mario is going to conquer the top.Mario on the ledge.Hole at the top of the mountain.Secret grate room.
Frosty Highlands

***Frosty Highlands*** is an area in **B3313**.

## Description

The player spawns of the bottom of the area, next to a hut reminiscent of Cool, Cool Mountain. There are two slopes leading to the next floor, one of them steeper but easily ascendable with the usage of a Koopa shell, of which multiple can be found. The next floor contains an edge with checkered platforms next to it leading to a pipe, and a hole in a wall. Higher above, some clouds can be found, surrounding the top of the mountain.

## Origins

The area's layout is mostly an original creation, heavily inspired by Cool, Cool Mountain and its beta iterations. Textures are taken from the aforementioned beta versions, as well as some from the vanilla game.

The music playing is the "Cool, Cool Mountain" track from the same game's OST.

## Stars

This area has 3 stars to collect:

* Collecting all 8 red coins rewards the player with a star.
* There's a star in an item box at the top of the mountain.
* (v0.9) There is also an additional star on a cloud near the top of the mountain. It only spawns if the player already has 30 stars collected.

## Warps

### Leading here

* Beta Lobby B: Enter the leftmost door and then the painting.

### Two-way

* Cold, Cold Crevasse: Go through the ominous opening in the brick wall, guarded by a Bob-omb Buddy.
* Snowman's Land (beta): Go through the pipe that the checkered platforms lead to.

## Gallery

### v0.4

The spawn area.The top of the mountain.The clouds surrounding the mountain.
### v0.7

The spawn area.The platforms leading to the pipe.The hole leading to the Cold, Cold Crevasse.The top of the mountain.The clouds surrounding the mountain.
## Trivia

* This area used to have identical copies in different locations, similarly to Snow Slider, in v0.6, but was stripped of this trait due to star ID limitations.
Internal Garden

***Internal Garden*** is an area in B3313.

## Description

This area is a large garden maze. In the courtyard-like street, there is a useless water pit (although it is not visible). Also in the labyrinth, you can find a mirror that can be passed through with the Vanish Cap, found in one of the holes in the wall. Behind the mirror is a dark picture of Luigi. If you jump into it, you will find yourself in Breaking the Barrier playing as Luigi.

## Origins

The area and the way to switch brothers is heavily inspired by one of Marionova's videos.

The music in the background is a slow version of "Grand Bridge" from Yoshi's Safari.

## Warps

### Two-way

* Greenhouse Framework: Enter the double doors at the back of the pit.
* Elder Koopa's Library: Enter the double doors next to the mirror (no painting above it).
* Breaking the Barrier: Enter the double door in the room with the pit.

### Leading away

* Breaking the Barrier: Enter the double doors next to the mirror and the Luigi painting above it.
* Twilight Forest: Enter the double doors with the two flower patches in front of it, then the Goomba painting.

## Gallery

Mario sleeps on the bridge."Luigi?... Is that you?".Double doors leading to Twilight Forest.Double doors leading to the Greenhouse Framework. At the top is a hole with a Vanish Cap block.Double doors leading outside.Dark Luigi painting.Mario is standing by the pit.Double doors leading to Elder Koopa's Library.
Tall, Tall Mountain

***Tall, Tall Mountain*** is an area in **B3313**.

## Description

The area is unchanged from the vanilla Super Mario 64, except for some stars and the cannon missing.

## Origins

The area is taken directly from the vanilla Super Mario 64, along with the music.

## Stars

This area has 5 stars to collect, also taken directly from the vanilla Super Mario 64:

* Scale the Mountain
* Scary 'Shrooms, Red Coins
* Mysterious Mountainside
* Breathtaking View from Bridge
* Blast to the Lonely Mushroom

Additionally, the 100 coin star for Course 12 can be collected here, with the use of coin cloning.

## Warps

*Disclaimer: These warps only work in v0.7. Check the pages of the respective areas for up-to-date warps.*

## Trivia

* Trying to read any of the signs in the area puts the player instead into a state similar to the one after pressing the C-Up button.
* The "Breathtaking View from Bridge" star and the "Mysterious Mountainside" star only spawn when an act has been selected, which would normally be done on the star select menu before entering a course. Since there are no star select menus in B3313, you need to use one of the ways the game automatically selects an act. This can be done either by waiting a long time on the Mario face title screen for a demo to attempt to load, or by getting the grand star at the end of the game and beginning to watch the credits (before triggering the "credits glitch" by dying during the credits).
* The "Blast to the Lonely Mushroom" star in **Tall, Tall Mountain** shares the same star ID as the "Mysterious Mountainside" star within the same level. Therefore, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star.
* Getting Mario's cap blown away by the Fwoosh in **Tall, Tall Mountain** is one of the triggers that presses the Yellow Switch automatically.
* This stage's design will be revamped in v0.8 as confirmed from Chris' discord server and Bob's video
Basement Maze

The Basement Maze is an area in B3313.

## Description

A labyrinthine maze of corridors, the Basement Maze has two sections - an upstairs section and a downstairs section. In the downstairs section are several unusual artifacts - unusable iron doors, Bowser paintings hung askew, and unworking versions of warp paintings. The downstairs station of the Basement Maze has a door leading to the "upstairs" section of the Vanilla Basement, a series of underwater tunnels, and a version of the moat draining chamber.

## Origins

The area appears to be an original creation.

## Stars

Swimming through the underwater tunnels reveals a room filled with question blocks. Inside of this room is a star box.

## Warps

### Two-Way

* Clockway Internals: Double door with a photo of several *Mr. I*s over it in the upstairs section.
* Bowser's Domain: After walking through a star door in the upstairs section, a set of double doors are revealed floating in the void.
* Outer Strip: A double door with a lock symbol can be found in the downstairs section.
* Parallel Lobby: A pipe can be found in the question block room.
* Mr. I's Basement: Enter the iron door, where there used to be an exit to the drained moat.

### Leading here

* Vanilla Basement: Inside the basement, a fake Star can be found. Attempting to claim this star leads to the Vanilla Basement morphing into the Basement Maze.

## Trivia

* This is one of the few areas where Peach's Ghost can be found.

## Gallery

The pit that comes from Parallel LobbyThe long and dark hall leading to Bowsers Domain (Maze Section)The Painting district of the Basement MazeThe crooked Bowser painting.Woah! a free Star? what a steal...Mario in the corrupted basement maze.
Star Road

***Star Road*** is a (presumably) post-game area in **B3313**. It was formerly believed to be only accessible through exploits, but recent discoveries have revealed that the level can in fact be reached through other means.

## Description

Star Road, owing to its name, is a blue, star-shaped island sitting above the clouds. It is connected to several different areas, with the paths leading to each reflective of what their level entails. Numerous ! Blocks can also be seen floating in the distance.

## Origins

In addition to taking inspiration from *Super Mario World*'s Star World, this area's layout originates from a deleted YouTube video by BlackJoystick named *Star Road - The Eternal Prize*.

The music that plays here is a cover of the song sung by Chanterelle after completing her sidequest in *Paper Mario.*

## Warps

### Leading Here

* World of Dreams: Enter the pipe at the top of the platforming challenge, or die.

### Leading Away

* Dream Tower: Enter the tower labeled "1".
* Peach's Secret Slide (beta): Go down the slide labeled "2".
* Cave Dungeon: Enter the hole labeled "3".
* Corrupted Challenge: Enter the Pipe labeled "4".
* (1.0 Unabandoned) Teaser Bar / (0.9) Plexal Lobby: Enter the carpeted pipe next to the entrance.
Mr. I's Basement

***Mr. I's Basement*** - is an area in B3313.

## Description

This area is a network of labyrinths inhabited by big Mr. I's. They can kill Mario/Luigi with one touch, so be careful with them...

In one of the corridors Mario/Luigi can find a star ... which immediately teleports Mario / Luigi to a large cage, where they are eventually overtaken by a large Mr. I. Despite this, however, player can still use the fast travel system normally to exit this course.

## Origins

This area is heavily inspired by the ROM creepypasta hack "Please come to the castle".

There is no music playing in this place.

## Warps

### Two-way

* Mr. I's Maze: In the initial corridor, go to the door farthest from you at the other end of the corridor.

### Leading here

* Basement Maze: Enter the iron door, where there used to be an exit to the drained moat.

## Gallery

One of the corridors.Mario met the big Mr. I.Lure for Mario.Um... hello?
## Trivia

* Internally, the cage that the brothers are warped to upon falling for the bait is referred to as Mr. I's Basement (cagema). This is a subtle reference to CAGEMA BALLS.
Nebula Lobby

The ***Nebula Lobby*** is an area in ***B3313***.

## Description

The lobby area inside of Princess Peach's Castle, characterized by its purple-and-black starry walls, sharing the same texture scheme with the Vanilla Lobby's night variation. There is an underwater maze that connects to an isolated area of the lobby, bearing a strong resemblance to Crescent Castle.

By collecting a Vanish Cap in the area with doors numbered one through four, entering the 1 door will result in a game-crashing jumpscare by a shadowy Mario figure.

## Origins

The area's layout is an original creation, along with the wall and ground textures. The bricked door is a reference to Greenio's video, Epilogue.

The music playing in the area is the eponymous track by NewSupKaizo55.

## Warps

### Leading away

* Stellar Tower: Look toward the ceiling on the bottom floor sun carpet.
* Secret of the Plexus: Enter the hole in the wall opposite of the Tick Tock Clock entrance.
* Snow Ravine: Bottom floor, facing the star, near left door.
* Skyhigh Pipelands: Bottom floor, facing the star, near right door.
* Captain Fly Guy's Tower: Top floor, hole under the red star.

### Two-way

* 4th Floor: Enter the pipe under the painting of Peach.
* Bowser's Domain: Enter the No Entry door on the middle floor.
* Bowser's Castle: Enter the No Entry door on the top floor and continue to the double doors.
* Underground Passageway: Head down the slide on the bottom floor and enter the double doors.
* Floor 2B (beta): In the hub through the water, in the "!" painting room's pipe.
* Parallel Lobby: In the hub through the water, in the double doors across from the Peach painting.

### Paintings

* Tick Tock Slide: Enter the TTC painting on the middle floor.
* Chomp's Cloudy Isles: Bottom floor, facing the star, far right door.
* Blazing Bullet Factory: Bottom floor, facing the star, far left door.
* Dire Bubble: Through the water on the middle floor.
* Snowman's Frozen Desert: In the hub through the water, opposite of the bowser picture.
* Blackrock Mountain: Top floor door 2.
* Wet-Dry Ruins: Top floor door 3.
* Rusty Swampland: Top floor door 4.

## Gallery

### Bottom Floor

Entrance to Underground PassagewayLobbyChomp's Cloudy Isles PaintingBlazing Bullet Factory PaintingHole leading to Snow RavineEntrance hole to Skyhigh Pipelands
### Middle Floor

Door to bottom floorLobbyDoor to top floor
### Through the Water

Dire Bubble paintingLobbySnowman's Frozen Desert painting
### Top Floor

LobbyWet-Dry RuinsBlackrock MountainDoor to Bowser's Castle and Captain Fly Guy's TowerShadow Figure that crashes the gameShadow figure is close
## Version History

* v0.9
	+ Added Nebula Lobby
Spiky Sand Land

***Spiky Sand Land*** is an area in **B3313**.

## Description

This is a fairly small area of the desert, where there are several titular long cacti that push the player away, and the pyramid, surrounded by several spiers. This location is inhabited by Pokey, Fly Guy, and the unique enemy Angry Sun.

## Origins

It appears to be an original creation.

An unknown song is playing featuring Lethal Lava Land instruments.

## Stars

In this location you can find 1 star:

* Collect the 5 silver stars to collect the star at the top of the pyramid.

## Warps

### Leading here

* Elder Koopa's Library: Jump into the hole in front of the desert painting.

## Gallery

Level start. Notice the Angry Sun in the distance.Luigi is the king of the pyramid.
Chomp's Cloudy Isles

***Chomp's Cloudy Isles*** is an area in **B3313**.

## Description

The stage takes place under an overcast sky, on floating islands high above the clouds. Numerous man-made towers dot the islands, many of which are connected via rainbow bridges.

## Origins

The area's layout appears to be an original creation.

The music playing is the "Underground" theme from the Super Mario World 2: Yoshi's Island OST. The music will always use the music box variant of the track, regardless of what time of day it is.

## Stars

This area has 2 stars to collect:

* Free the Chomp from its Chain and it will release the Star for you.
* Collect all 8 Red Coins.

## Warps

### Leading here

* Nebula Lobby: Bottom floor, facing the star, far right door.

## Gallery

Searching for Red Coins.The titular Chomp.Climbing up the tower.The level's painting.
Grassy Snowy Summit

***Grassy Snowy Summit*** is an area in **B3313**.

## Description

This level has two states: A grassy and snowy state. The states are mostly identical to each other, with some minor differences between the two. The player can swap between the two by touching small ? signs scattered throughout the level.

## Origins

The area appears to be based on Tall, Tall Mountain from vanilla Super Mario 64, along with the music.

## Stars

This area has 4 stars to collect:

* Climb to the top of the mountain in the Grassy State
* Climb to the top of the mountain in the Snowy State
* Trigger ACT 1 by waiting on the title screen for 35 seconds. The star can then be found within the Grassy state inside an alcove where the waterfall originally was.
* Trigger ACT 1 by waiting on the title screen for 35 seconds. The star can then be found within the Grassy state inside an alcove where the waterfall originally was. Although blocked by a boulder, it is apparently still able to be grabbed.

## Warps

### Leading here

* Vanilla Upstairs: Enter the Tall, Tall Mountain Painting.

## Gallery

Mario in the spawn area of the grassy state.Mario in the spawn area of the snowy state.Crossing the bridge, grassy.Crossing the bridge, snowy.Mario climbs the vines with ease!Careful, Mario! Those handy vines become burning ice during the winter!Star at the top of the mountain, grassy.Star at the top of the mountain, snowy.Mario finds the star inside the alcove.Sneaky Mario squeezing through the boulder.
Lobby.z64 (beta)

**lobby.z64 (beta)** is an area in B3313.

## Description

An emptier version of the lobby. Only one door and one painting are available.

## Origins

As the name implies, this area is based on jefftastic's "creepypasta" hack, sm64.z64. The aesthetic is based on the Shoshinkai beta build of Super Mario 64.

There is no music playing in the area.

## Warps

### Leading here

* Castle Grounds: Occasionally when you enter the main doors in the Castle Grounds you will be taken here instead of Beta Lobby A. You can leave by fast-travelling, but if you do so then the Castle Grounds main doors will only lead here until you either close the game or game over.

### Leading away

* mt.z64: Enter the single painting in the lobby.

## Gallery

What will happen when Mario enters this painting?
Snow Slide (fabricated)

***Snow Slide (Fabricated)*** is an area in **B3313**.

## Description

This stage resembles Snow Slide (B-Roll), but in a much more primitive and inaccurate form. The hole to Monkey Slide does not work, and the mother penguin is surrounded by two babies that are apparently not hers.

## Origins

This appears to be an inaccurate depiction of Snow Slide based on one of Dudaw's extremely old recreations.

The music is the "Main Theme" track from the vanilla game's OST.

## Stars

This area has 2 stars to collect:

* There's a star at the bottom on a small hill.
* Bring the baby penguin at the top of the mountain to the mother penguin at the bottom for a star.

## Warps

### Leading here

* Fabricated Lobby: Enter the leftmost door and then the painting.

## Dialogue

### Bringing the wrong baby to the mother penguin:

> *"THAT'S NOT MY BRRR-BABY! HIS PARENTS MUST BE WORRIED SICK!"*
>
>

### Returning the baby penguin to its mother:

> *"MY BRRR-BABY! HAVEN'T I TOLD YOU NOT TO GO SLIDING OFF ALONE? THANK YOU!
>  HERE'S A TOKEN OF GRATITUDE!
> ITS POWER WILL WARM YOU!"*
>
>

## Gallery

Mario climbing down the mountain with baby penguin in tow.One big happy family?