Empty Logic

The **Empty Logic** is a servant of the Violet and a boss alongside the Unchecked Emotion in the *Secret in the Stones* campaign.

## Description

The Empty Logic and the Unchecked Emotion are twin violent servants which appears as a boss in the *Secret in the Stones* campaign. They attack the party in an attempt to free Los, The Corrupted Hand from his prison.

### Appearance

The Empty Logic appears as a skeletal being with four arms and wings.

*The Empty Logic*
## History

### *Secret in the Stones*

Claw, Dusty, Elwood, Gorrul, Tirsis, and Ulm first encounter these Violet Servants after attempting to imprison Los for he could not ally with the violet. However as Dusty does so, a violet portal opens nearby. The party quickly set in formation as two violet servants come out of its portal. Empty Logic and Unchecked Emotion appear. The mechanic of the fight was that the two share health and surge. Surge is the boss' ability that can increase their actions and when it is above a certain limit, it will do an ascended action. Surge is gained when certain abilities are activated such when Unchecked Emotion uses "Wrath" where it takes double damage but it gains surge or when Empty Logic uses "Pitiable Redundancy" where it gains surge when a certain action type, like attacking, is done. The party struggles but valiantly fight against the two servants. Eventually the two servants reach the surge threshold and begin to vibrate. The party tries their hardest and gets the bosses to 9 health. Unfortunately, it was too late. Both servants use their ascended ability to destroy the sapphire prison and Los, who was one major aid to the seven but now is the violet's corrupted hand, stands in front of the party. Empty Logic and Unchecked Emotion transform into their true from as Los' weapons and he brings the violet down on the Vault of Ages.

The chances of winning this battle is none and the party has no choice but to run. The Vault of Ages begins to crumble and all the weapons, knowledge, and secrets are taken. As the party flee, Elwood stays back and grabs the Meridian stone (If this is lost, the campaign is a failure and hope is destroyed) and the ground begins disintegrate in front of him and Elwood treks through piece by piece. He jumps and grabs Claw hand where everybody manages to escape the vault. However, they are being watched. As the party flees, Los begins to aim his wands at them. Gorrul stops and points her axe at him telling the rest of the party to get to safety. Los unleashes his might and Gorrul clashes against it. Gorrul's power compared to Los is like a droplet of water to a massive ocean. Los leaves as he heads towards the sickened sea but thanks to the stones of her kin, Gorrul still stands. The party is safe but the Herald has gained a powerful ally.

## Characteristics

* Martial to identify: ~15
* Considered an Aberration
* +7 to Dexterity Saves

## Traits

* **Cunning** - This enemy uses the DM’s intelligence, and will not intentionally make mistakes.
* **Greater Combo** - Allows up to 3 layers of synergistic abilities. Which means, it can be set up in such a way that abilities can combo with one another.
* **Ruthless** - This enemy will target downed players and will attempt to finish them when given the chance.
* **Tactician** - Player characters may not go back upon their actions once they have passed their turn.
* **Twinned** - These two individuals share the same health pool. They have the ability to equalize their health at any time.
* **Violet**: This enemy is a Servant of the Violet and should this enemy kill a player character, all of that player’s characters will be destroyed. This character cannot be resurrected. They will be forgotten and removed from the tapestry. This is known as Violet Death.

## Abilities

The Empty Logic has three types of abilities: its normal combat abilities and two initiates with their own abilities.

#### Combat

* **Inquiry** - As an action: Roll [d20+14] to attack a creature for [7d6] Force damage.
	+ Can be used again if expend 1 Surge
	+ Will target random enemies in the future?
* **Twinned Souls** - As a reaction: The Unchecked Emotion or the Empty Logic may equalize their health pools; equalizing the difference between them. Whenever one of them reaches 5 Surge or higher, all further Surge is granted to the other of their allies. In addition to that, they may also use an ascended ability.

#### Prediction

One of its initiatives is known as **Prediction** and has the following unique abilities:

* **Foreseen Consequence** - Choose a creature within’ 30 feet. That creature cannot move. A DC 17 Dexterity saving throw prevents this effect. It lasts a number of rounds equal to the current surge. Regardless of whether or not the save was passed, ANY movement that occurs for 1 round adds 1 to the Surge.

* **Halting Hand** - A creature is chosen within’ 30 feet. That creature must succeed on a DC 17 Charisma Saving throw. Should they fail, they cannot make an action of the creature's choice for a number of rounds equal to the current Surge (Minimum 1). Regardless of whether or not the save is successful, ANY attack action that occurs for 1 round adds 1 to the Surge.

* **Pitiable Redundancy** - As a bonus action: A random enemy within’ 30 feet must make a DC 17 Wisdom save or be afflicted with the Slow Spell. Regardless of whether or not the save was succeeded, for 1 round whenever ANY creature would repeat the action of one of its’ allies, increase Surge by 1.
	+ The Slow effect can be dispelled (DC <=15)

#### Second Initiative

It had a second initiative which name was not identified. It had the following abilities:

* **Chastise** - If the Empty Logic has Surged this turn, a targeted enemy must make a DC 17 Charisma Saving throw. If that save fails, they are afflicted by its’ Prediction Tree for an additional round.
* **Demonstrable Death** - This ability is only available when at 5 or more Surge. Select an enemy, replace its current health with the difference of health between the Empty Logic and the Unchecked Emotion. If this would cause the enemy to reach 0 or lower, they automatically fail a death saving throw.
* **Doom Binding** - If the Empty Logic has recently gained Surge, it may select an opponent as a bonus action within’ 30 feet. That opponent has disadvantage to every roll, this negates any advantage this creature would normally gain. This lasts for 1 round.

## Additional Mechanics

When the Empty Logic dies, the Unchecked Emotion also dies. They are also both the rods of Los.

### Violet Rift

The violet rift that appeared at the beginning of combat dissipates any form of magic after it becomes the enemy’s turn. Silence got removed from the battlefield.

### Surge

If they have their Surge dispelled, they are stunned for 1 Round.

## External links

* Google Doc for the encounter, created by Morgeta