Wolfolk

### Background

Wolffolk are a largely peaceful race who spend most of their lives learning to master the arcane arts. They do not have a favourite deity, or any deity infact: their collective pursuit of perfection is what unites them. Wolffolk are taught from a young age that their aim in life is to pursue this perfection and one of the most common ways is gaining mastery over magic as learning the spells, history and lore requires great discipline.

This pursuit of perfection means that most wolffolk choose not to have many material possessions to avoid being distracted by greed and envy. Their way of life is sometimes rustic and crude, even in cities, but they prefer the simplicity of life over more base pursuits such as money and power. Furthermore most wolffolk become typically wiser than other races and they are often consulted for advice, even by elves.

At a young age wolffolk are sent out in packs with older wolffolk for a time before choosing to return home to their kind or live as they choose outside, either way the decision isn't permanent.

### Wolffolk Names

Wolffolk usually take two names: One for when they interact in public, and one for family

**Male:** Any human name, with Paw, Claw, Fang, Pelt, and Fur

**Female:** Any human name, as well as Paw, Fur, and the color of their fur

### Stats

Wolffolk characters share many similarities, but many have noticeable differences. Some look more feral, while others appear reserved.

Strengthened by the bonds of family

***Ability Score Increase.*** Your Intelligence score increases by 2.

***Age.*** The vast majority of wolffolk reach adulthood at around age 20. Most commonly, wolffolk live a little over 200 years, with their body fur turning grey within the last fifty years of life.

***Alignment.*** Wolffolk tie themselves to the bonds of family and tradition, making them most often lawful in alignment. Good wolffolk are more common than evil folks, but most live a monastic life with a select group of kin, usually being neutral.

***Size.*** Wolffolk are generally about the size of humans, averaging 5'5” to 6', and weighing around 130-190 lbs. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Cold Endurance.*** You have resistance to cold damage.

***Magic Expert.*** You gain one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for this cantrip.

***Pack Mentality.*** You gain a bonus to your melee damage rolls equal to the number of allies within 5 feet of your target.

***Languages.*** You can speak, read, and write Common and two other languages of your choice.

***Subrace.*** Wolffolk are divided by two ways of life, Pack and Lone, though these differences are more to distinguish demeanor. Choose one of these subraces.

#### Pack Wolffolk

They have a strong bond to family and the pack mentality resonates most strongly with them meaning most Pack Wolffolk live within the walls of Blue Fang. However groups of wolffolk have been known to leave their mountain top sanctuary to explore tombs or ancient libraries, or even just to experience living with other races for a time. The few times dire wolffolk venture into the outside world are to protect their family from some evil or power that threatens everything they know. Once roused, dire wolffolk are a force to be reckoned with.

***Ability Score Increase.*** Your Wisdom score increases by 1.
***Wolf Pack***. You and all allies within 10 feet of you have advantage on saving throws against being charmed.

#### Lone Wolffolk

Lone wolffolk are not exactly as they seem; most human civilisations shun them and even go as far as to hunt them due to their ragged rough appearance and the solitary distance they keep. In reality, Lone wolffolk are sociable and willing to open themselves to those who earn their trust, though that trust is not given lightly. They spend their lives traveling alone, exploreing to world in an attempt to gain perfection.

***Ability Score Increase.*** Your Charisma score increases by 1.
***Lone Wolf***. You gain +1 bonus to AC when you have no allies within 5 feet of you.