recursal/Fanatic-Fandom huggingface dataset:
Iron Marshal Erenyos

**Iron Marshal Erenyos** is the second in command of Graven Ashe and the head logistician of the Disfavored in *Tyranny*.

## Background

The Iron Marshal Erenyos is first among equals in the Iron Guard, Graven Ashe's inner circle of trusted followers. Charged with the duties of leadership, logistics, and training, there is rarely a quiet day for the second in command of the Disfavored legion. However difficult, Erenyos is an expert logistician and leader, capable of juggling the needs of thousands of soldiers spread across a continent. Notably, she does so without taking notes or even sleeping much.

Although Erenyos is the youngest member of the Iron Guard, few make the mistake of underestimating her. Her skill in administration and management is matched by her skill with a blade. She is also the youngest Iron Walker of the legion, wearing a refitted suit of plate mail and shield taken from her father after she slew him in single combat during a tourney. It was an accepted method of family succession in her circles. The moment when she took her father down was the proudest moment in her life and evidence that the art of swordplay was as strong in their family as ever.

## Interactions

### Quests

* The Battle of Echocall Crossing: Erenyos initiates the quest.
* Earthshaker Reinforcements: Erenyos resolves the quest and rewards you.
* Assault on the Citadel: Erenyos leads the Disfavored in combat and provides free resting.
* The Oathbreakers: Erenyos is slain during the quest.
* Standing Tall: If you side with the Disfavored, Erenyos leads the Disfavored to aid you in your defence.

### Other interactions

* Erenyos is encountered as she witnesses the discussion between the Archons. She later issues quests that focus on setting the Disfavored up for the attack on the Citadel. Once the attack happens and you side with the Disfavored, she is witnessed speaking to the troops.
* Erenyos will also remark on the Fatebinder's conduct during the Conquest, for example, if during Year 1 you decided to allow the Disfavored to sack merchant caravans to support themselves.

## Behind the scenes

* In script comments, Erenyos is repeatedly referred to as Grandma.
Fragment of Cairn's Eye

**Fragment of Cairn's Eye** is an accessory in *Tyranny*.

## Background

Cairn's eye is indisputably dead, but a sense of living awareness pervades it.

## Location

* Howling Rock: Harvested from Cairn's body once the Edict is lifted. Can be turned into the Staff of Cairn (artifact weapon) or into the Reforged Eye of Cairn at the Forge.
House Seal

**House Seal** is an item in *Tyranny*.

## Description

This seal was made with care and attention to detail.
You recognize its sigil from the merchant house Hand-Over-Quill.

## Use

* A Trial of Archons: Received from Tunon at the end of The Voice of Kyros. Used at Lethian's Crossing to learn incriminating facts from Harchiand Bronze.
Matani Sybil

**Matani Sybil** is a character in *Tyranny*.

## Background

Matani is a veteran and a loyalist woman of the Kingdom of Apex, responsible in part for starting the insurgency in the first place. She belongs to the venerable House Matani, which controlled the crossings over the eponymous river for decades, until Kyros' invasion. She has a shrill soprano voice that's quite effective at commanding her soldiers - or perhaps it's her propensity for making rude gestures at anyone who tries to cross without the rebel blessing.

## Quests

* The Battle of Echocall Crossing: Sybil is the primary opponent throughout the quest. She can be let go once defeated, killed for the Disfavored or fed to the Voices of Nerat.
* If you complete the Battle of Echocall Crossing after completing Taking the Outer Valley, letting her go will trigger The Oathbreakers.
	+ If you let her go and choose to side with the rebels, she will later become the head of the Lethian's Crossing garrison.
	+ If you send her to Nerat, she will be found impaled on the spikes in his "throne room."
* The Defense of Haven: Sybil heads the defense. You have to choose between saving her and Eldian.
Half Scar

**Half Scar** is a character in *Tyranny*. She only appears if the Crossing is entered without slaughtering the Scarlet Chorus garrison.

## Background

A high ranking Scarlet Fury, currently running with his gang at Lethian's Crossing.

## Interactions

### Fatebinder Time

* The situation: Wenhaver, after Xenia refused to hire her for even the worst of jobs, was forced to steal from the Forge-Bound (minor supplies, dagger, iron scrap, the like) to make a living. Half Scar bought these from her, in order to gauge her potential for Scarlet Fury training. Your options:
	+ Punish Wenhaver for stealing from the Forge-Bound. The penalty is removal of the hand.
	+ Punish Xenia for driving Wenhaver to thievery (she suspected her of stealing, but didn't intervene) by three months menial labor in the foundry.
	+ Punish Half Scar for pawning stolen goods by stripping him of his rank.
	+ Sentence Wenhaver to menial labor for the Forge-Bound until she works off her debt, then send her to the Furies.
	+ Banish everyone from Haven for contributing to the problem.
	+ Dismiss everyone precisely because everyone is part of the problem and forbid them from contacting each other.
Gravebow

## Bonuses

### Bonus

**Exhaustion**: On weapon critical, 2.5m AoE vs Dodge: -50% to Magic, Will, and Endurance defenses.
Chromatic Arrow: Fire a brilliant arrow. All enemies in its path take damage and are Blinded. Any Bane who are struck trigger a small explosion that deals Arcane damage to all Bane in the area. These effects scale with Renown.

## Technical

### ID

WPN\_ART\_2H\_SP\_BOW\_Gravebow Superior

**Gravebow** is an artifact in *Tyranny*.

## Background

Gravebow is such a storied weapon that it was long ago written off as a myth.

As many contradictory stories of its origin exist as those of its previous users and final resting place. The more recent claim that an Archon of Turmoil wielded the bow in a war to single-handedly destroy the Bane. Some accounts posit that hundreds of bows of differing power share the title of "Gravebow," which has confused the weapon's history and deeds over time. The oldest claim that Gravebow predates the Oldwalls themselves, though none of these claims can be substantiated.

A poem claimed to have been taken by charcoal rubbing at the exterior of an Oldwalls posits that Gravebow might one day loose an arrow with such force that the Oldwalls themselves will crumble, and the surrounding Spires will fall like matchsticks. The validity of the source is questionable at best, as the author presented no rubbing and failed to recall the site in which he took it.

Whatever else Gravebow might be, its string thrums and pulses with energy desperate to be released.

## Location

* Blade Grave Oldwalls - East: Beyond the beacon room.
Haygren

**Haygren** is a character in *Tyranny*.

## Background

A repairman, quite popular among the people of Halfgate/Plainsgate for his skills. The buildings need constant repair, after all. He is also a field agent loyal to Bleden Mark, recruited several years before the end of the Conquest. In exchange for his information on the happenings around the town and the Stone Sea region nearby, Haygren's loved ones keep breathing. No more, no less.

## Interactions

### Quests

* In Chains: Haygren provides context for the quest and assumes that Left-Claw killed a human based on his prejudice.
* Blood Trophy: Haygren unlocks Stone Down Gorge and starts At Any Cost.
* Treasure Hunter: Haygren offers to take The Everwell in return for the Sky Piercer.
Fox Trick

**Fox Trick** is a character in *Tyranny*.

## Background

A ganger apprehended by Ovinus, Fox Trick is accusing of attempting to violate Kyros' law, more specifically, the provision that she *wanted* to enter the Oldwalls.

## Interactions

### Fatebinder

* You decide whether Fox Trick actually did what she's accused of. The evidence is circumstantial:
	+ Fox Trick claims her gang went inside the Oldwalls and she remained outside, shouting at them to get them out of there.
	+ Ovinus states that scouts observed her loitering outside the breach, with the intent of entering.
* At any rate, you can find her:
	+ guilty,→→;
	+ not guilty →→
	+ or use a legal technicality to let her off the hook.→→This also gains favor with Tunon.
Incomplete passphrase

**Incomplete passphrase** is an item in *Tyranny*.

## Description

This is an obscure collection of words and symbols, part of a greater passcode needed to remove the barrier preventing entrance to the Silent Archive. Additional fragments will be needed for the completed whole to be evident.

## Location

* Burning Library: Upper ruins, on a shelf near the fissure.
* Burning Library: Lower ruins, on the shelves to the northeast, near the Sage's statue.
* Burning Library: Lower ruins, on the shelves to the south-west, near the Scourge.
* Burning Library: Upper ruins revisited, on the shelves to the north-east.

It becomes the completed passphrase once all four are gathered.
Fragment of Cairn's Right Hand

**Fragment of Cairn's Right Hand** is an accessory in *Tyranny*.

## Background

This piece of Cairn's right hand twitches with unconscious spasms.

## Location

* Howling Rock: Harvested from Cairn's body once the Edict is lifted. Can be turned into the Staff of Cairn (artifact weapon) or into the Reforged Right Hand of Cairn at the Forge.
Gulfglow runic hall

**Gulfglow runic hall** is a location in *Tyranny*. It allows access to Aurora Spire, once the correct glowing pattern is drawn.

## Points of interest

* Enter the spire and activate it with the following pattern:

* Teleport to the top and claim your prize. Back in the runic hall, the activated teleporter will also allow map travel.

## Characters

* Red-Fang, the leader of the Stonestalkers at Gulfglow.
	+ She will not be present if you did not visit the Stone Sea in Act II (only possible in Rebel path) and came to Gulfglow only to unlock the Aurora Spire.

## Loot

* Sigil of Pride Magic: In a hidden cache next to the rubbing.
* Azure Shield: Carried by Red-Fang.
Gino

**Gino** is a character in *Tyranny*, appearing after Raetommon's attack on Lethian's Crossing.

## Background

Gino is a prosperous fisherman from Lethian's Crossing, who recently fled the town after unsavory rumors started to circulate about his role in the death of some fishermen a while back. Hounded by the Disfavored (if they were left in charge of the Crossing during the Conquest), he fled the city to the safety of the wilderness. The rumors are untrue for the most part, as the fishermen were killed by the Bane in the Oldwalls. However, Gino *is* tied to a group of dead bodies...

During one of his trips, Gino discovered the rotting bodies of a group of Blood Chanters slaughtered by the Disfavored before the Vendrien's Well debacle. The bounty on his head is the result of Graven Ashe attempting to cover up infringing on another Archon's domain and violating Kyros' Peace.

## Interactions

### Quests

* A Person of Interest: Gino is the target of the quest, an alleged thief and killer.
Missives

**Missives** are received from various characters throughout the game. They are placed in a separate category on the interface and may be responded to in several instances. They not only provide additional information about the setting and how others feel about you, but can also eg. unlock locations or start quests.

## List of missives

### Act I

 The Dawn of Ascension | Tunon the Adjudicator | Automatically gets received near the end of Act I.
In Chains

**In Chains** is a side quest in *Tyranny*. It is essentially another version of the quest Return to the Wild.

## Synopsis

You have learned that a Beastman called Left-Claw is being held in Plainsgate/Halfgate on suspicion of killing humans. As a Fatebinder, it is up to you to weigh the evidence of this alleged crime and either condemn the Beastman to death or convince the settlers to set him free. If you speak to all of the villagers about the beast and release the captives during Search and Rescue, you can free him without gaining wrath.

## Walkthrough

* If you're working for the Chorus, Rancor gives you the quest and asks you to conscript the Beast for the Chorus.
* The resolution of the quest is, generally, at your discretion. However:
	+ The only evidence that Left-Claw killed the scavengers is the fact he was covered in blood and dragged in by the Chorus after being found in a trap.
	+ On the other hand, beyond the presumption of innocence, Left-Claw belongs to the Stonestalker Tribe, which does not eat humans. Kills-in-Shadow confirms this, and the scavengers presumed eaten are actually in the hands of the tribe at Stone Down Gorge.
* Make a decision. Freeing Left-Claw will earn a favor from the Stonestalker Tribe →. Killing him is murdering an innocent, but feeds the Archon of Justice's prejudice.→ You can then conscript him for the Chorus.
	+ Alternatively, you can skip the trial entirely by completing Search and Rescue (if you're in Halfgate), and then free Left-Claw without conducting a trial. This allows you to avoid gaining Wrath with Tunon and even allows you to gain Favor with the Stone Sea Villagers (by promising that you will find another way to serve the locals' interests). If you're in Plainsgate, you can just free Left-Claw.
* Kills-in-Shadow will like freeing him.
Hill-Strider

**Hill-Strider** is a character in *Bastard's Wound*.

## Background

The shadows shift before you in hulking masses of darkness. As they step closer, the pale luminescence of the cave fungi highlights blunt, bony features. Lips curl back over yellow fangs and violet gums, and sinewy muscles tighten as the Beasts' clawed fingers spread open.

## Interactions

### Quests

* Hidden Truths: Hill-Strider is encountered on the way into the Wound.
Howling Rock

**Howling Rock** is a location in *Tyranny*. It is unlocked by completing Carving the Path (Disfavored path), Fangs and Fury (Scarlet Chorus path), Forging The Way (Rebels path), or At Any Cost and returning to Hundred-Blood (anarchist).

## Background

Once a fertile swath of farmland, Howling Rock, as the Stonestalkers took to calling it, is now a precipitous stretch of craggy peaks and bluffs that roils with the cries of a slowly dying Archon.

## Points of interest

* Head along the path and witness the remains of Cairn. You can harvest azurelith here and grab Herbalist's Mits from the locked chest just next to it.
* Head east along the path to get to a location where you can climb down. Eventually, you'll come to the entrance to Howling Rock fort. An Earthshaker will challenge you. If you learnt the Sigil of Forgotten Name from Radix, she will let you pass. Caedis and Radix will catch up with you if you follow the Disfavored path and enter the fort.
	+ On non-Disfavored paths, you'll need the Shard of Pure Azurelith from Basilon to enter the fort.
* To the south-east is Caestus, the local merchant.
* With 63 and 54 Athletics (in *that* order), you can climb the cliffs to the north-east, starting near the eastern exit point to reach a small camp. The hidden pack has a Sigil of Bounding Bolts scroll.
	+ Here is also where you'll find Rending-Hound for Kill the Beast.
* If you didn't visit the Stone Sea in Act II (only possible in the Rebel path), and came to Howling Rock only to unlock the Dawning Spire in Act III, the area will be littered with Disfavored and Chorus corpses, with Cairn still alive and the Edict intact.

## Characters

* Radix Ironcore and Caedis, Disfavored commanders.
* Caestus, merchant

## Loot

* Herbalist's Mits: In the locked chest near the entrance to the location.
Interloper

Terratus the planet has two satellites visible by the naked eye - the tide locked Terratus Grave and the rapidly orbiting **Interloper**. Scholars have long studied the effects of these two moons on the ocean currents, and a great deal of folklore concerns the origins of the moons.

## Background

Notably, magic depends on the presence of the Interloper. If its orbit leads it in front of the Terratus Grave, any attempt at using magic that draws on the Grave will result in magical calamity.

## Local customs

A common belief in the Empire is that Terratus Grave will finally set on the horizon when Kyros' rule ends, whereas those of the Tiers insist the moons are older than the Oldwalls and will outlive even Kyros.
Gwyneth

**Gwyneth** is a character in *Bastard's Wound*.

## Background

The approaching woman's olive cheeks seem drawn and sallow. Dark circles shadow eyes that survey you before searching over your shoulder. Seemingly reassured by her brief inspection, she lowers her weapon slightly so that it's not pointed directly at your chest. Her muscles remains taut, however, her stance that of a veteran soldier ready to respond at the first sign of aggression.

Gwyneth is a former sellsword who sheathed the blade after Kyros' conquest rendered the profession more or less moot. She now leads supply runs from Bastard's Wound, with the latest one going awry due to the Butcher's men.

## Interactions

### Quests

* Hidden Truths: Gwyneth asks for your assistance in getting back inside the mountain.
Headhunter

**Headhunter** is a weapon in *Tyranny*.

## Background

The design of this blade was inspired by an isolated tribe of Northern cannibals who lived in ignorance of Kyros.
In 93 TR the Overlord's army butchered the last of their number. Prior to their downfall, the tribe used weapons like this to hunt servants of Kyros.

## Location

* Manufactured at a Forge with  35  8 and 5 recruits
Forging The Way

**Forging The Way** is a quest in *Tyranny*.

## Synopsis

The Stonestalker tribe of Beastmen in Stone Down can give you access to Howling Rock. However, getting their leader Hundred-Blood to agree to it will be difficult.

## Walkthrough

* Travel to Stone Down Gorge. Wipe out the Scarlet Chorus you come across. Head west and down the walkways to reach Octave. Kill him. Go east and kill s'more.
* Go south to run into Beasts. Now, you can attack (with Athletics 59 you can also scare them to get an edge in combat), insult, or talk to them that you come in peace.
* Find Hundred-Blood to the north-east. Talk to her. Beyond questioning her on the traditions of her tribe, she's of not much use, as she will refuse to aid you. You can use Athletics 45 to instantly fight her or ask her why not, allowing you to either do a errand for her or fight her for the right of passage.
* If you accept the errand, she will ask you to head to Jagged Maw Shrine and wipe out the Disfavored led by Caedis. Travel there to find Caedis and Tangled Limb arguing. Talk to them.
	+ You can join the combat on either side, killing either Tangled Limb and the Chorus or Caedis and his Disfavored. However, note that wiping out the Chorus will not meet Hundred-Blood's demands... But killing Caedis puts Radix on a war path and you'll be forced to kill him later. Well, Isadora can always step in as the new leader...
	+ You can assert your authority as Tunon's Fatebinder, explaining with Lore 26 that you are empowered to do so or intimidating them through force of arms. They will both start arguing who you should side with.
	+ Ultimately, you can demand an inventive from either of them. Caedis offers his sword, Limb  10 , and Killsy suggests slaughtering them all.
* It ends in blood. Kill whomever you wish.
* Return to Hundred-Blood to unlock access to Howling Rock.
Leave No One

**Leave No One** is a side quest in *Tyranny*, unlocked once The Tiers Will Shake is completed.

## Synopsis

The Scarlet Chorus are trading imprisoned Disfavored commanders to Beastmen hunters. As commanders are valuable and not easily replaced, Acalos has asked you to interfere with the exchange and bring the commanders home.
In the Shadow of the Oldwalls

**In the Shadow of the Oldwalls** is a quest in *Tyranny*.

## Synopsis

Raetommon has taken both the Magebane Helm and Forge Master Zdenya. Arri wanted Zdenya as part of their alliance, so pursue Raetommon and rescue the Forge-Bound.

## Walkthrough

* Head to Deserter's March or Twin Rivers.
* At Deserter's March, you will find Locke and Myrek arguing directly north of your starting location. You can tell them both to stand down and, surprisingly, they will. Talking to Myrek will reveal that he's a fervent believer in Raetommon. You can attack or ask him to explain his position. He believes that all the men Raetommon killed were traitors. With Lore 48, you can point out that the Brotherhood must be rife with them. If you have already visited Twin Rivers, you can also give testimony that Raetommon unleashed the Bane on his own men. Finally, if you left the Bronze Brotherhood in control of Lethian's Crossing during the Conquest, you can state that Raetommon's attack killed many of the garrison.
* Speaking to Locke will result in him attempting to convince Myrek to go against Raetommon. With the lore check and the two testimonies, this will succeed (→). At the final dialogue prompt, make sure to select the option stating that you intend to *help* Raetommon, not stop him. Stating that you intend to stop him will cause Myrek to attack regardless of the evidence presented. Otherwise, you will have to kill him. Either way, take the keystone.
* At Twin Rivers, it turns out that the mercenaries are fighting the Bane. Brother Caelus pleads with you for help. As a rebel, you can help the Brotherhood defeat the enemy.→
* Find Welby on the other side of the river, to the northeast. She will reveal that Raetommon had gone inside the Oldwalls at Twin Rivers. If you do not already have the keystone, she will ask you to go to Deserter's March to retrieve it.
* You can recruit her as a follower to participate in your attack on Raetommon, giving you the ability to later recruit the Brotherhood to your cause.
* Use the Oldwalls Keystone on the entrance and go in. This completes the quest.
Hidden Truths

**Hidden Truths** is a quest in *Bastard's Wound*.

## Synopsis

A Sage has offered you valuable information in exchange for the preservation of her research and the well-being of her scribe.
The Sage has directed you to a ruined estate in the Bastard Tier.

## Walkthrough

* Read the missive to receive the location of The Shattered Bastion. Travel there. To get through, you need to deal with the Chorus. Either kill Warbler and his coterie or go around and talk to Gwyneth.
* Gwyneth will request wiping out the Choirmen. Climbing the rope gives access to Rholus. Note that if you approach him rope-side, he'll attack you at the end of the conversation no matter what you say. After killing him, getting rid of Warbler is as easy as telling him to leave.
* Hyrax is an optional matter. You can free or kill him at your leisure after dealing with the Chorus.
* Gwyneth will hand you a jar of Ocean Fire to clear the entrance into the cave. Do so.
* Optionally, you can return to Gwyneth, and she will give you a batch of somewhat-fresh meat with which you can use to enter the cave without violence.
* Enter the cave. Hill-Strider is right around the corner and will accost you. With Hunter background or Athletics 57, you can impress her enough to make her sit down and take notice. You can also use the meat from Gwyneth to bribe her in return for entry.
* Enter the Wound and talk to Mell, to learn that Sage Lexeme is missing.
Jadis torchkey

**Jadis torchkey** is an item in *Bastard's Wound*.

## Description

This fist-sized stone reflects bands of olive-colored light as you turn it about in your hand.

## Location

* For History of the Old Walls: Part I (Mell's Path): In the Darkened Hollow: Loot from corpse outside last room in SE corner of map.
* For Blood of the Beast (Wagstaff's Path): In the Fractured Depths: Loot from corpse in sunken room in the south after draining water.
* For Bones of the Beast (Jaspos' Path): In the Darkened Hollow: Loot from corpse outside last in SE corner of map.
Juggler's Gloves

**Juggler's Gloves** is an item of equipment in *Tyranny*.

## Background

These gloves were once worn by a famous mummer whose troupe moved between Lethian's Crossing and Apex. During a performance, the juggler offered a lighthearted rhyme about Kyros, which an attending Disfavored officer took as a grievous infraction, and claimed the juggler's left hand.

## Location

* Lethian's Crossing: Sold by Merchant Helina.
Master Folvax

**Master Folvax** was one of Eb's teachers, responsible for coining her nickname. He was a wild talent. Nobody can attest to teaching him ice magic - it's like he just figured it out on his own in the winter of 366.<ref>Eb: "*Master Folvax was a wild talent like you - well, maybe not like you exactly, but nobody can attest to teaching him ice magic - it's like he just figured it out on his own in the winter of 366. I miss that crazy old hag fish.*"</ref.
Lanara's Relent

**Lanara's Relent** is a weapon in *Tyranny*.

## Background

When a Bastard City noblewoman commissioned a special push dagger, she emphasized that it was supposed to deliver death in a quick and unexpected succession of stabs.
Backing down on her murderous scheme at the last moment earned this storied blade its name, though subsequent owners may not have shown similar restraint.
Frostbite

**Outbreak** is a weapon in *Tales from the Tiers*.

## Background

An elegantly simple short bow of ash wood strung with hemp, Frostbite bears numerous shallow sigils of frost carved into its length. Though the wood itself is cool to the touch, the hide grip prevents the weapon from being uncomfortable to wield.

## Location

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Memento of the Stone Shield

### Effect

Purchasing this item removes Barik from his armor for purposes of outfitting Barik, but the people of the world will still see (and smell) Barik as trapped in his armor. This action cannot be undone.

**Memento of the Stone Shield** is an item in *Bastard's Wound*.

## Description

An engraved image of a legendary member of the Disfavored Legion. Rumor claims that it reveals the true form of an imprisoned man, but only to those few whose eyes have threshed fact from falsehood.

## Location

Disfavored camp (Act I, outside camp perimeter New Game+) sold by Phaedrus. Item removes armor from Barik immediately after purchase.
Might

**Might** is one of six attributes in *Tyranny*.

## Effects

Might determines the physical strength of a character. Increased Might leads to more powerful attacks and stronger abilities, as well as increasing the Endurance defense.

## Modifiers

Adding or removing points changes the values by the following value.
* +/-3% to Attack and Ability Strength per point
* +/-3 to Endurance Defense
Fragment of Cairn

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

Fragment of Cairn can refer to the following items:

* Fragment of Cairn's Arm
* Fragment of Cairn's Right Hand
* Fragment of Cairn's Left Hand
* Fragment of Cairn's Heart
* Fragment of Cairn's Head
* Fragment of Cairn's Eye
Knapping on the Job

**Knapping on the Job** is a quest in *Bastard's Wound*.

## Synopsis

Jaspos was not carrying all of his tools with him when he stumbled upon the Bastard's Wound, and as such, his collection of mystically infused tools were left behind at Lethian's Crossing. He has asked you to find the Forge-Bound currently in possession of his old gear and retrieve his prized, mystically-infused tools.

## Walkthrough

* Jaspos left his tools in Lethian's Crossing when he completed his work on the forge there. Speak with the Forge-Bound about where they may be. If the Forge-Bound left, speak with Merchant Cyril selling the wares the Forge-Bound left behind to inquire about their whereabouts.
* You will be directed to Cassandra, Master of Knapping, in South Haven. Head there, and you'll learn that Cassandra has imposed a night curfew; she'll only be available during the day. Note that using any of the "Wait till ...." options counts as resting.
* During the day, talk to Cassandra to learn that Jaspos is lying, as the tools he is after belong to Cassandra; they are a gift to her from Zdenya. To get them:
	+ You can kill Cassandra and lose favor with the Forge-Bound.
	+ Order the Forge-Bound to hand the tools over (losing major Favor).
	+ Conspire to steal them:
		- You can sneak at night into the forge, after distracting Nikodemus by setting the stall on fire and pushing the villager into the well. Note that the Forge-Bound will go hostile when you enter the forge (so that the stealth mechanic can work), so get the party away on the exit markers first, well out of sight. Then, you can sneak out of the town without provoking a confrontation.
		- Or you can manipulate Capteron into trying to steal them during the day, after which he will be publicly executed. Cassandra will attend the execution, leaving the tools unguarded. You can also have him steal the tools at night, either by persuasion or more awesomely by asking Sirin.
	+ There's some really extended dialogue if you made him steal during the day, then steal the tools, before going to the execution and volunteer to kill him, then let him talk. Some of the settlers don't turn hostile. I think they started making this plot thread but stopped in the middle and forgot about it. It's quite hilariously sad. There's specific dialogue for every option of coercing him though, even using Sirin. Weirdly, he refers to my character as "he" even though my PC is female
* You can return to Jaspos with the tools in tow or without them, after announcing they rightfully belong to Zdenya. Alternatively, you can give them to Wagstaff.
Irentis

A Daunting Path

A Broken Chord

Bound by the Blade

**Irentis** is a character in *Tyranny*.

## Background

Irentis is the former personal guard of Regent Haptia. He is a Stalwart nationalist, following Mattias' lead. He refuses to even consider the possibility of surrendering to the Chorus and is obsessed with recovering the Dauntless blade.

## Interactions

A Daunting Path

A Broken Chord

### Quests

Chorus
* A Broken Chord: Irentis stands in the way of the Unbroken joining the Chorus. His notes unlock the Infested Oldwalls.

Rebels
* A Daunting Path: Irentis offers an alternative to killing the Scarlet Chorus in the area: retrieve Dauntless to inspire the Unbroken.

Disfavored /Anarchist
* Breaking the Enemy/ Bound by the Blade: Irentis is confronted at the Junction, deciding the fate of the Unbroken resistance. He has to be killed if you did not side with either the Chorus or the Unbroken earlier. His notes unlock the Infested Oldwalls.
Lantry's hideaway

**Lantry's hideaway** is a location in *Bastard's Wound*.

## Background

Nestled in a remote forest deep in the Bastard Tier, this small home is not marked on any map. The sheer side of the next Tier looms above the mountains to the north, dominating the horizon.

## Points of interest

* This small area is Lantry's old home. Enter and explore it to find the Chronicle Lantry's after.
Midnight Wanderer

**Midnight Wanderer** is a quest in *Bastard's Wound*. This quest is available once you've completed either Tide Together or Knapping on the Job.

## Synopsis

Eisly is concerned about why Insipid Moniker is disappearing into the Oldwalls for hours during the dead of night. She's asked you to follow Insipid one of these nights and find out what she is up to.

Eisly said Insipid Moniker only ventures into the Oldwalls at a specific time of night. Talk to her about when that is.

## Walkthrough

* Talk to Eisly and agree to track Insipid Moniker. Note that the "Wait till night" option counts as resting. Use the teleporter in the south and follow her.
* You won't get far, as she erects a barrier of fire in the Oldwalls, blocking you from following her. Ask Eisly about it.
* She will suggest talking to Telesophia about where Insipid Moniker might be hiding an item that can bring down the fire barrier. If you need a hint, talk to Telesophia. If you kill Argaen or lead her to believe you have, Telesophia will reveal that it is hidden in a hole in a wall, behind a Scarlet Chorus banner.
	+ If you don't, and have enough Subterfuge, just head over to the ex-Chorusmen camp near Wagstaff and check near the tents.
* With Insipid Moniker's Talisman in hand, return to the fire barrier in the Darkened Hollow.
* Enter the room to find Insipid Moniker's little blood farm. The options are to kill her, thus depriving Wagstaff of a source of blood for his enchantments, dismantle the operation, or assume it's necessary for the Wound's continued operation.
* Return to Eisly. Note that informing her of Tonves's deeds in Gambler's Ruin may bug the quest. Just lie or Intimidate her to complete the quest; intimidation will prevent you from chatting with her again.
Jelena

**Jelena** is a character in *Tyranny*.

## Background

An Oath Bound scout who was part of Maric's personal team, Jelena seemingly used the connection she shared with the other scouts to lead them right into the maw of the Chorus at the Burning Library. Maric believes she retreated into the safety of the camp, as the link remains, allowing Maric to feel her presence there.

Jelena is at the camp, in fact, but not as a Choirmember. While she came there with a unit of Oath Bound scouts and our leader, Maric, trying to locate the Silent Archive. Jelena was captured after exhaustion resulted in her dropping her guard. Foul Murmur tortured her at length, eventually learning of the bond between the scouts. He tortured her until she broke, revealing the locations of the scouts. She did her best to intertwine lies with truth, shielding her comrades as best as her limited abilities permitted her to.

## Interactions

### Quests

* The Ties That Bind: Jelena is found at the Camp, tied to a post.
Leave No One Behind

**Leave No One Behind** is a side quest in *Tyranny*.

## Synopsis

Forge-Bound apprentice Garrick has gone missing and Lohara fears he might be dead. He went searching for exotic materials obtained from the Oldwalls, and may have wandered into Brotherhood territory.

## Walkthrough

* The Brotherhood are believed to have a camp in the Twin Rivers area, and that's likely where Garrick went in search of exotic forging materials.
* Garrick is found at the Twin Rivers Oldwalls - Depths, to the south-east. Upon encountering him, you can use Lore 52 to accuse him of violating Kyros' law, Athletics 52 to intimidate him into giving you tools, Subterfuge 57 to steal them... These options cause him to attack, so you can just kill him on the spot. Lohara technically only wants her tools back.→
* If you're not on the Rebel path and want to save Garrick, ask him about disguising himself and sneaking out. Find the Battered Bronze Brotherhood Armor to the northeast, near the Rho Torchkey room. Deliver it to him.→
	+ If you're on the Rebel path and has brought Welby to Flatfoot Ferris, Garrick can just use your name to get back to the Crossing.
* Return to Lohara and get Sigil of Material Force as a reward.
* Note: On the rebel path, if you are friendly with both the Bronze Brotherhood and the Forge-Bound, you may wish to return to town before the last events of the dungeon quest. If you wait until after completing the dungeon to turn in the quest, you will be forced to make a choice that can cause this quest to fail.
* Also, if you granted the Crossing to either the Disfavored or Scarlet Chorus, Garrick will give you one piece of evidence against the respective Archon for A Trial of Archons.
Ironworking

The secrets of **ironworking** are all but unknown in the Tiers. Iron weapons, tools, and armor are made almost exclusively by the Forge-Bound, mage-smiths under Kyros' rule. While iron ore is found throughout the Tiers, it is used for little more than weights and piled earthen walls; for the smiths of the Tiers have yet to master the techniques needed to shape this stubborn metal into contoured forms and keen edges.

Creation of iron weapons and armor is the sole purview of Kyros' Forge-Bound mage-smiths. Only they have the knowledge and power to smelt iron ore and retrieve the valuable metal. This secret of iron has enabled the Overlord to supply vast armies with iron weapons and armor. Where even the wealthiest of nations could only field bronze-clad armies of a few hundred soldiers, Kyros' forces number in the tens of thousands.

Unlike bronze weapons, iron arms do not require an alloy to create, making it possible to forge armaments from a single supply of iron ore. While iron is heavier than bronze and tends to shatter, the ease of replacing iron weapons makes them more desirable for Kyros' forces.

To maintain the advantage of numbers, the Overlord has decreed knowledge of how to smelt iron forbidden to all but the Forge-Bound. Possession of this knowledge, or even possession of iron weapons and armor outside of the military, is punishable by death.
Lexeme

Truth and Reconciliation

Blood of the Beast
Bones of the Beast

**Lexeme** is a character in *Bastard's Wound*.

## Background

Lexeme is a veteran Sage of the Vellum Citadel, Chronicler, and unfortunate victim of the Sleepless plague that Reef-Talon unwittingly brought on the Wound.

## Interactions

Truth and Reconciliation

### Quests

* History of the Oldwalls: Part I: Finding Sage Lexeme is part of the mission - and she's actually the mysterious Sage L who invites you to the Wound.
* History of the Oldwalls: Part II: Lexeme wants you to help persuade Reef-Talon to return to the Wound.
* Truth and Reconciliation: She's one of the authors of the chronicles, and it soon becomes clear that something is amiss with the records.
* Blood of the Beast, Bones of the Beast: She sics Lullaby at you as part of the quest(s).
Kailor's Cap

**Kailor's Cap** is an item in *Tales from the Tiers*.

## Background

The Sage Kailor's warm optimism earned him many friends within the stacks of the Vellum Citadel, but it also doomed him. One of the chief voices opposed to accepting Kyros' rule, Kailor believed the knowledge hoarded by the School of Ink and Quill too great a treasure for the Overlord to risk by issuing an Edict against the great library.

Though Kailor has not been seen since the destruction of the Citadel, his favorite hat, knit by his own hands, found its way into your possession.

## Location

Random encounter around the Burning Library after lifting the Edict of Fire - you have to help the woman.
Language of the Ancients

**Language of the Ancients** is a side quest in *Tyranny*.

## Synopsis

Acalia has been studying the research of Hieronymus, a fellow Sage, hoping to understand more about the magic of the Oldwalls. She needs you to record specific writings found in the Twin Rivers Oldwalls near Lethian's Crossing. She needs copies of sigils that may be found decorating "altars" scattered throughout the interior to advance her research.

## Walkthrough

Note: Anarchist Fatebinders can get and complete this quest if they first follow the Scarlet Chorus, obtain Snuffing Them Out and not completing it, and not visiting Effigy until after Betray Alliance.

* Head to Twin Rivers and enter the Oldwalls. There are three Sigil locations:
	+ In the altar room by the Brotherhood camp.
	+ In the altar room by the exit to the Depths.
	+ In the altar room where Garrick is.
* Return to Acalia. She will ask you to retrieve a copy of the codex from Hieronymus at the Oldwalls Breach (available after completing The Stones of Elucidation).
Memento of the Shadowhunter

### Effect

Purchasing this item grants Kills-in-Shadows the Infused Shadows upgrade but does not change the story or quest progression. This action cannot be undone.

**Memento of the Shadowhunter** is an item in *Bastard's Wound*.

## Description

A small chunk of petrified wood marred with the ancient runes of a Beastwoman mystic. Legend suggests this simple token is made of wood as old as the Oldwalls, and its resonance to the mystics of old can draw forth the untapped potential of those who carry their blood. This particular token seems preternaturally dark, its details muted and shrouded even when examined close to a source of light.

## Location

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Manteau of Mirrors

### Effect

**Spell Reflection**: Reflect 20% of incoming hostile spells back at their casters.

## Technical

### Id

ACC\_UNIQUE\_ManteauOfMirrors

**Manteau of Mirrors** is an accessory in *Tyranny*.

## Background

This cloak doesn't protect from the elements, but the reflective fabric bends light at strange angles.

## Location

* Lethian's Crossing: Sold by Harchiand Bronze.
Kaidi's Spikes

**Kaidi's Spikes** is an item in *Tales from the Tiers*.

## Background

These thick leather gauntlets have been reinforced with iron plates. The metal protruding beyond the knuckles has been sharpened to a crude edge. Though uncommon, gloves boasting blades, spines, claws, or similar enhancements often bear the name of Kaidi, an ancient northern warrior queen rumored to have slain her first foe in bare-fisted combat while still a child.

## Location

* Blade Grave random encounter on the rebel path (You have to help the Unbroken against the Disfavored after taking Sentinel Stand)
Jagged Maw Shrine

**Jagged Maw Shrine** is a location in *Tyranny*. It is unlocked by starting The Tiers Will Shake (Disfavored) or Battle at Jagged Maw Shrine (Scarlet Chorus). On the Anarchist path, this location is unlocked if you make a certain choice in At Any Cost.

Unlocking this location provides a piece of evidence against Graven Ashe for A Trial of Archons.

## Background

Jagged Maw is a well-trafficked area, close to the outskirts of the region and a short distance from the region's few settlements. Beastmen have been fascinated with the area since Cairn's fall and the formation of the Stone Sea, believing the unusual rock formations to be tied to the dying Archon they revere. The heavy human presence here has driven them off, which has only increased tensions between them and local settlers.

## Points of interest

* Welcome to the Stone Sea. If siding with the Disfavored, the area will be littered with corpses of slaughtered Beastmen and Chorus members. Find Radix Ironcore and Caedis just beyond the magical formations created by Cairn during his rampage. Touch the formation to learn the Sigil of Stone and +5 to Control Stone.

## Interactions

In non-Disfavored paths, the Fatebinder often has to kill Caedis and his band of Disfavored.

## Characters

Disfavored path
* Radix Ironcore and Caedis

Other paths
* Radix will not be around. Caedis may be engaged in a stand-off with Tangled Limb, or may have already killed him.
Jet Periapt

**Jet Periapt** is an accessory in *Tales from the Tiers* and *Bastard's Wound*.

## Background

Though the black gemstone hanging from this thin bronze chain seems the obvious source of its power, the enchantment actually hides within the woven metal necklace, each miniscule sigil engraved to face into the weave. Even as the necklace's form obscures its strength, its function strengthens the obscure.

Once common among a secretive order of mystic spies and assassins in Stalwart, items such as this bestow speed in the vital moments following a first blow. Success became the assassins' undoing, when Regent Straydus Malia eradicated all traces of the order after employing them to eliminate her predecessor. That a periapt such as this survived is a testament to the school's capacity for subterfuge and resourcefulness.

## Location

* Random encounter "Encounter in the Grave Blade" if you choose the option to examine the statue
Lorma

**Lorma** was the daughter of Eb and Pelox Aldenos. A falxman like her father, Lorma disappeared during the battle at the Gates of Judgement. Her vanishing eventually led to the suicide of Acamas, his younger brother, in 430 TR.

## References

1. ↑ Eb: "*Drevenor and Lorma followed my husband's trade and took to the falx. Acamas liked the harp more than people - can't blame him one bit. I made sure my children could read - and I'm damn proud of that fact - probably the only thing I did right."*
2. ↑ Eb: "*"They died at the Gates of Judgment - or at least, Drevenor died - run through by a Disfavored spear. Lorma was at the battle but... I don't know what became of her. My fear has been she was recruited by the Scarlet Chorus... perhaps she has a new name... if she's still alive."*
3. ↑ Eb: "*"Without Drevenor and Lorma, Acamas... well, he never quite... he took his own life in 430."*
Isotanis

**Isotanis** is a character in *Tyranny*.

## Background

A blacksmith responsible for the maintenance and repair of iron weapons and armor of the Disfavored. Isotanis is swamped in work and may have to resort to working bronze just to be able to keep up with the demand.

## Interactions

### Quests

* Forge-Bound Iron: Isotanis offers the Forge-Bound Iron quest, which encompasses retrieving a major shipment of iron lost near Echocall Crossing.
Melitta

**Melitta** is a character in *Bastard's Wound*.

## Background

A slender woman picks through produce in a carried sack. Her hands appear focused on finding a particular piece of fruit, but her eyes are intent on the other shoppers in the marketplace below. Melitta is a thief making a living in the Crossing.

## Interactions

Melitta has a cameo appearance in Act I; after Echocall Village is taken, she can be seen rummaging through some crates.

### Quests

* Tide Together: Melitta can point you in the right direction.
Lantry's Quill

**Lantry's Quill** is a weapon in *Tyranny*.

## Background

The serpentine blades of Lantry's daggers are stylized with the splayed veins of avian feather, giving his weaponry the appearance of sharpened metal quill pens.

Lantry has many of these daggers - some of varying dimensions but all weighted for throwing - stashed about his pocket-rich ensemble. Though intended to be thrown by an erudite scholar running away from danger, these quills are sturdy enough to be used in melee if the situation demands.
Krassner

**Krassner** is a character in *Tyranny*. He only appears if the Crossing is entered without slaughtering the Bronze Brotherhood garrison.

## Background

A mercenary who was hired by Felno to intimidate merchants around the Crossing, who got stuck with the pointy end of a sharp riposte.

## Interactions

### Other interaction

* Felno hired Krassner to intimidate merchants and drive them away. Krassner knew he can't succeed, so instead he decided to shake the merchants down and convince them to leave that way. Felno claims he doesn't owe Krassner anything. Your solutions:
	+ Ban Felno from selling at the Crossing, for attempting to intimidate other merchants.→
	+ Punish Krassner for extortion.→
	+ Punish *both*, which pleases Sirin.→
	+ Extort both for the total sum Krassner took from the merchants.→→→
	+ Order Felno to pay up.→→
	+ Order Krassner to pay up.→→
Maric

**Maric** is a character in *Tyranny*.

## Background

Maric the Watcher is the Lord of Scouts and commander of the Oath Bound. He is one of the Legion's greatest warriors, but prefers to avoid fighting. Tall and thin, he' seems like a giant spear-toting scarecrow from afar, prowling among his scouts. The campaigning in the Tiers and the losses incurred by the Oath Bound have led him to question Ashe's leadership and conviction, but he serves the Archon nonetheless. His latest assignment to the Burning Library was cut short when the Chorus ambushed him and his men, with aid from the Sages. He himself was taken when he was resting.

## Interactions

On non-Disfavored paths, your only meaningful interaction with him is to kill him (using dialogue) for loot. This is possible only if you are hostile with the Sages.

### Quests

Disfavored
* Extinguishing the Flames: Maric is liberated during the quest, setting in motion the events at the Burning Library.
* The Ties That Bind: Maric wants you to deal with a traitor.