Changelog/5.8.3

## Heroes

* Global Spell - Charge: Removed progressive range increase per level
* Global Spell - Charge: Rescaled damage values and deals more at higher levels
* Global Spell - Soulburn/Objection: increased spell cooldown and made it a static 15seconds for every level
* Global Spell - Transmute: multiplier reduced ~15% and is now x1.25 x1.5 x1.75
* Alchemist: Bounty corrected to progress (was fixed at 263gold for every level)
* Paladin - devotion aura: reduced armor gain by -1 per level
* Paladin - resurrection: increased cooldown +20 seconds at every level
* Demon Hunter: Reverted to original skillset (removed tc stun)
* Warlock: Ultimate updated to vengeance of the gods
* WheelChair Warlock: energy ball replaced with death coil (temporary fix)
* WheelChair Warlock: ultimate replaced with dino druids (temporary fix)
* Cryptlord - Beetles: lvl 5 & 6 increased hp by +400
* Thor - Hammer: increased range +100 per level
* Fox: reverted skillset to original double stomp (removed rain of fire)
* Crazy Cat: changed windwalk for shere khan's can't run can't hide spell
* Crazy Cat: replaced immolation with cleave
* Poochie: increase of strength stat by +.75 per level to grant more hp at higher levels
* Guardian - psionic blast (ultimate): added 100 200 300 hp damage to ult for every level
* Archangel: added +40 dmg and heal to primary wave for only lvls 1 - 5
* Lawyerdude: replaced firestorm with original money factory
* Naga - Tornado: increased cd +15 seconds at level 3
* Yeti - Hibernate: the healing and mana recovery is now functioning as intended (still breaks spellshield and we are working on a solution for 584)
* Pirate Bounty: should be providing progressive increase per level now

## Units

* Overdrive: cost is now 1100
* Abominations: increased movement spped (270 -> 330)
* Abominations: model size decreased 10%
* Abominations: base hp increased +50
* Abominations: disease cloud duration reduced to 15 seconds (same for darks)
* Tauren: reduced base hp -100
* Tauren: pulverize probability reduced -5% to 20%
* Dyrads: reduced model size 20%
* Raiders: critical strike probability reduced -5% to 15%
* Bersekers: critical strike probability reduced -5% to 15%
* militia: added +50 base hp
* skele warriors: add +50 base hp
* militia & skele warriors: reduced model size 10% to improve pathing and tier 2 viability
* ghouls: changed armor to heavy

## Colossal Waves

* Initiation time reduced: 1 minute (starts at 9 minutes instead of 10)
* Progressive Strength Increased: Colossal Wave summons will get 50% stronger per wave (previously it was 15%)
* New Colossal Ancients over time:
	+ Demolisher (initial wave and onwards): Same exp and gold as brutal lord. Spell immune. Item Drops (random 1of the following): beast scroll, healing ward, frenzy aura, war drums aura, vampire aura item
	+ Ogron (appears at wave 2+ in each of 4 clusters): Ogron Abilities: Lvl 1 Impale, Cleaving attack, Lvl 2 thunderclap. HP: 1500 Armor (light): 10 Attack (normal): 60-85 mana: 500. Bounty: 150 gold ; item drops (random 1of the following): percent of vitality, shield of the gods, spell shield amulet , precept of mana, talisman of evasion
	+ Fire Turtle (wave 3 & onward): Same stats, bounty and exp as hydra. Abilities: Lvl 2 Chaotic Frost Stomp, lvl 6 water elementals. Item drops :orb of frost, orb of poison, orb of lightning, claws of attack, totem of might, mail of corruptions, forehand gauntlet
	+ Troll Boss (appears at wave 4+ in each cluster): Abilities: level 2 endurance, level 2 unholy aura, level 2 devotion aura, level 2 vampire, level 2 true sight. item drops (random 1of the following): all recipes (the incomplete, literal recipe from recipe shop)

## Towers

* Arcane Tower of Terror: price reduced to 5,200 gold
* Ancient Protector: berserker ability has been added
* New Tower: Multi-shot. Price 500, attacks 6 units, range 1300 65-75 normal attack
* New Tower: Summoner Stone. Price 750 gold. Summons 1 of 3 naga units for the price of mana. Summons: Royal Guard (heavy melee w/ cleave), Snap Dragon (normal attack with faerie fire), Siren (pierce attack with curse)

## Items

* Penguins: purchase cooldown increased to 12 minutes (previously 3 - 5)
* Firehand guantlets: added lvl 2 incineration
* Supernet: price reduced to 100 gold
* Talisman of Evasion: reduced to 25% evasion (previously 40%)
* Scroll of inner fire, restoration and anti magic have been normalized to 350g each

## Creeps

* Shaman: added +300 hp
* Shaman: deathcoil reduced from 700 damage to 500
* Spider: added burrow ability
* Spider: increased base movement speed to 500
* Jamie: increased 'heal' from 25 hp to 50 hp

## New weather dynamic: fight in daylight

* Fight in Daylight: After mass, during day time, there will be an AoE area of 600 around the arcane vault
* Fight in Daylight: Any player's unit or hero within the daylight AoE will gain +3 gold per second
* Fight in Daylight: maximum amount of gold earned is +3 gold per second (doesn't matter how many units are in, only need a minimum of 1 hero or unit)

## Art & other quality of life

* Tournament Champions: Spring Cup '21 & Summer Cup '21 winners names have been engraved inside of the map. Congratulations!
* New tips added to loading screen for beginners
* Colossal Wave option now added to private mode
* AFK Hosts: Will now set colossal mode ON by default