Final Dreadnought 1

**Current Stage: Final Dreadnought 1**

*Previous Stage: Battle Glacier | Next Stage: Final Dreadnought 2*

Milla Basset

Torque

**Final Dreadnought 1** is the ninth stage for Lilac, Carol, and Milla in Freedom Planet. Torque is also playable in this stage.

In the story of Freedom Planet, Team Lilac boards Brevon's dreadnought in order to stop Brevon from getting away with the Kingdom Stone. They fight and defeat Syntax along the way to the ship's center.

## Level

The level begins with the player busting through a wall to get into the dreadnought (accept for Milla, who enters through a hole in the ceiling. When the player enters the stage, they will immediately see the shrap mechanical background, illuminated red by the lights. The player will also hear Brevon over the dreadnought's speakers saying "We have intruders on the ship! Mobilize!". Throughout the ship, there are plenty of enemies from the previous levels that will go after the player. There are also several new hazards for the player to deal with, such as lasers that swoop from left to right and metal pillars that produce energy orbs that fall down slowly. This level also introduces the player to circular teleporters that take the player from one part of the level to another, which are very common in all the Final Dreadnought levels. When the player gets far enough into the level, they will come to a very open area of the level that has a television screen with Brevon's face on it. Brevon will then point directly at the player and say "GET THEM.", triggering a bunch of enemies to appear in the room. Although the player can fight their way through them, it will save them a lot of trouble to just run past them and into a teleporter to the right of the room. After the player escapes from that section, they will stand on a platform that moves them to a safer area.

In the next area, Brevon speaks over his intercom again and says "Open the airlocks!". Upon him saying this, the airlocks on his ship open, creating a powerful wind that will attempt to fling the player to the bottom of the screen and into outer space; if this happens, the player instantly loses a life. Fortuneately, each airlock has a hanging bar underneath it that the player can cling to to prevent themselves from being sucked into space. If the player has picked Torque, then the airlocks are even easier to avoid as his hover boots are resistant to being sucked downward when moving horizontally. After the airlock section, the player will enter a teleporter that take them to a tiny room with a single enemy in it. This is the beginning of a section of the level in which the player goes through many small, isolated rooms with enemies via teleporter until they reach a platform that leads them downward to an endless hallway with a fuel tank in it. The doors close behind the player and a laser begins to slowly move towards them from the left, encouraging them to move right. It is here where the fight against Syntax takes place.

## Stage Boss

This is the final time the player must fight Syntax in Freedom Planet. This time, rather than taking the form of an animal, Syntax will constantly be changing its appearance throughout the fight each time it uses a different attack, and the number of forms that Syntax can take increases as it loses more health. At the beginning of the fight, it only has two forms: the tank and the train. As a tank, Syntax can move along the the ground or the ceiling and use a pair of rapid fire lasers vertically. As a train, Syntax moves to the bottom-left corner of the screen and fires charged energy horizontally down the middle of the screen that loops back around the hit the player at the floor. If the player picked Milla, then they can run to the bottom-right corner of the screen and spawn a cube, which will reflect the energy upward. When Syntax reaches 75% heath, it can turn into a pogo-stick and hop around the screen. When it hits the ground, it creates shockwaves that damage the player. When it reaches 50% health, it can turn into a giant spinning blade that moves along the sides of the screen. The player cannot touch Syntax in this form or else they will be damaged. When Syntax reaches a quarter of its health, it can morph into its final form in which it moves to the right side of the screen and launches plasma balls at the player. At this point, Syntax has no more forms left and no much health, so if the player has made it this far without taking damage then the rest of the fight should go very smoothly.

## Enemies

#### Regular Enemies

* **Fire Spitter**: Fire Spitters move along the ground slowly and randomly spew fire in the direction they are facing. They do not actively target the player.
* **Hopper MKI**: Hoppers jump around and launch bullets from their sides. They do not actively target the player.
* **Hopper MKII**: Hoppers jump around and attack the player when they are within striking distance. They shoot a projectile straight forward.
* **Pounder**: Pounders float horizontally above the floor and slam down onto the player when they go under them. Their pounds also create shockwaves.
* **Shade Elite**: Shade Elite run far away from the player and fire at them with their laser guns; they must be knocked down twice in order to be defeated.
* **Super Turretus**: Super Turretus fly near the player, shoot a bunch of projectiles, and then fly away to safety.
* **Tankbot**: Tankbots slowly move along the ground and shoot the player when they get within firing range.