recursal/Fanatic-Fandom huggingface dataset:
Skill

A **Skill** is a special ability of a Daemon. When Kagachi manifests a Daemon, he is able to use that Daemon's skills. A Daemon's skills can be unlocked in the Skill Tree by using Soulstones, which are received when battling enemies.

Skills are split into 'Attack skills' and 'Support skills'. **Attack skills** are active skills that can be assigned to designated buttons to be used during battle. Up to four Attack skills can be assigned per Daemon at any one time, though these can be changed at any time through the Menu (provided the skill currently assigned is not on cooldown).
**Support skills** are passive skills that increase a Daemons ability in a particular part, for instance providing buffs or debuffs, or allowing them to recover HP. These are split into general *Passive* skills (which apply whenever you use that Daemon), *Manifestation Passives* (which apply only when Manifested using that Daemon), and *Party Skills*, which apply whenever the Daemon is currently in the Party, regardless of whether you are using them or not.

Skills are unique to each Daemon, and can be viewed on their page.
Party Skills are listed below to allow easy comparison between.

### Attack Skills

* Aisha Attack Skills
* Zaav Attack Skills
* Wil Attack Skills
* Izana Attack Skills
* Rigan Attack Skills
* Dia Attack Skills
* Gavod Attack Skills
* Lucika Attack Skills
* Treize Attack Skills
* Zephyr Attack Skills

### Support Skills

* Aisha Support Skills
* Zaav Support Skills
* Wil Support Skills
* Izana Support Skills
* Rigan Support Skills
* Dia Support Skills
* Gavod Support Skills
* Lucika Support Skills
* Treize Support Skills
* Zephyr Support Skills
* Jex Support Skills
Wailshroom

A **Wailshroom** is a Fallen in *Oninaki*.

Fallen that imitate fungus and store a nasty surprise under their caps. Not stationary, unlike the other two varieties. The fumes they emit have a restorative effect on the Fallen.
Fallen Speciation 1-3
With the sprouts exterminated, the Shrooms grew less combative. So much so that the Wailshrooms that arose thereafter gave off fumes that actually healed other Fallen. Though these fumes have no direct effect on humans, their disagreeable odor is best avoided by those with delicate sensibilities.
Shadow Hall

*(Shadow Hall - Moon)*

* All Previous +
* Flamerock Pummeler (First Room on)
* Hornonoke Heavy (Second Room on)
* Hexbinder (Third Room on)
* Chopperite Breeder

*(Shadow Hall - Flower)*

* All Previous +
* Debauchion Queen

*(Shadow Hall - Moon)*

* Apex Simian Spawner
* Gretaur
* Chopperite Breeder
* Hexbinder

*(Shadow Hall - Flower)*

* Hornonoke Heavy
* Hexbinder Spawner
* Flamerock Pummeler

*(Shadow Hall - Moon)*

* HP regenerates as time passes

*(Shadow Hall - Flower)*

* Attacks that hit generate a large amount of Affinity, but taking damage loses a large amount of Affinity

> "*A building located behind the Great Hall. It was once the main hall itself, but after the Great Hall was completed, it became a vault for storing documents and other palace assets. Despite its current usage, it still features the same furnishings as in its glory days.*"
>
>
>

The **Shadow Hall** is a location in **Ehir Palace** in *Oninaki*. It is unlocked during Chapter - Part - during the final storyline. It consists of three parts, each linked with a large blue portal. The first part, **Shadow Hall - Snow** links to the Ground Floor of Great Hall and to the second part, **Shadow Hall - Moon**. This part is made up of three 'rooms', each linked with smaller blue portals only accessed by going Beyond the Veil. The final part, **Shadow Hall - Flower**, is the largest single part, and links to the top floor of Great Hall, just outside the Throne Room.
Sinful Simian

A **Sinful Simian** is a Fallen in *Oninaki*.

Ferocious Fallen indistinguishable from one another. Undeterred by half-hearted attacks, they won't stop swinging until they've destroyed everything in their path. Though strong, their size makes their attacks easy to avoid. Outmaneuver them to strike their flanks.
A Watcher's Thoughts 1-1
Sinful Simian, you say? Ohhh, yes. Yes, I've destroyed my fair share of those. They're easy. All they do is swing their arms around. What a snore.
The Defiler

**The Defiler** is a Fallen in *Oninaki*. It is a boss and is fought on level 75 of the Sanctum of Rebirth.

## Log entry

Horrific Fallen comprised of myriad masked countenances that unleash a unified onslaught once each face is ready to strike. Their irregular formations make it hard to fall into a rhythm, but they don't behave much differently than the base species, so adapt to the battle as it unfolds.
Page 2
Oh dear. Dear, dear, dear. Did you hear the news? Do you think it's true? How terrifying. I never expected something like that. Who knew... Speaking of the unexpected, the other day - my, yes, what a tale. But it's nothing to do with any of us.
Chopperite

A **Chopperite** is a Fallen in *Oninaki*.

Small, humanoid Fallen that travel in packs and detach their cranial husks to wield as weapons. Their weapons are poisoned, so make sure you stay out of their reach during battle.
A Daemon's Testimony 1-3
Using weapons is one thing, but poison? That's another entirely. It makes me think they must be intelligent after all. How do they fashion those weapons in the first place? I can't stop thinking about it, but that only proves this research is worthwhile.
Apex Simian

An **Apex Simian** is a Fallen in *Oninaki*.

Ferocious Fallen indistinguishable from one another. Undeterred by half-hearted attacks, they won't stop swinging until they've destroyed everything in their path. They'll howl to paralyze you, then crush you with their bulk; keep your distance when you see them inhaling.
A Watcher's Thoughts 1-3
Simians are tough. Your body'll freeze up if you hear 'em howling from close enough. Someone like me can handle 'em as soon as I see what they're up to, but you'd be safest with a ranged weapon.
The Blood Chariot

**The Blood Chariot** is a Fallen in *Oninaki*. It is a boss and is fought on level 95 of the Sanctum of Rebirth. Its overall shape resembles a huge roller with four spiked wheels and three faces.

## Log entry

Fallen with three faces and two wheels, these juggernauts crush their foes into the ground. Their wheels can regenerate when damaged, but only a limited number of times. Once destroyed, the creatures are easily dispatched.
Page 2
I thought we would be friends forever. That's why I kept quiet about these feelings I had towards you. Kept them locked up tight inside. So why did you betray me? The day you stabbed me in the back, you said we were friends, but you were the first to turn on me.

## Stats

This enemy is divided into three components, each of which has its own stats.
Lucika

Lucika wears gloves that generate a powerful energy field. She is inquisitive and values her freedom highly.

### Force

2

> "*A Daemon who devotes herself to fulfilling her destiny. Adrift on an endless sea of time, Lucika is determined to seek out what strength and wisdom she can. For only the light of hope can guide those who would usher in a new era. While always in search of new devices to heighten her abilities, Lucika battles foes with deadly martial arts. She can deploy barriers to defend herself, and chain attacks to devastate foes.*"
>
>
>

**Lucika** (Japanese: ルシカ) is a Daemon in *Oninaki*. She wields a Fist. She has fast attacks and can take out multiple enemies at once with her attack skills. She relies on spawning 'devices' to increase her stats.

## Attack Skills

* **Wave Stream**
	+ Channel the power of your Daemon into an attack. Spawns a device. Piercing effect boosted when Manifested.

* **Phantom Drive** *(1)*
	+ Unleash a kick with the wrath of your Daemon. Pierces more Defense based on the number of devices. Can spawn devices when Manifested.

* **Kaleidoscope** *(1)*
	+ Unleash an attack of stored energy. Chance to increase Attack that increases with more devices. Restores HP when Manifested.

* **Heaven's Break** *(1)*
	+ Knock the enemy skyward and smash them down to the ground. The more devices spawned, the higher the chance to Stagger. Increases Defense when Manifested.

* **Divine Rumble** *(3)*
	+ Unleash a flurry of attacks interwoven with your Daemon. Power increases based on number of devices. Number of hits increases when Manifested.

* **Scintillating Flash** *(3)*
	+ Unleash a flawless series of honed attacks. Critical hit chance increases based on devices spawned. Critical power increases when Manifested.

* **Dual Eclipse** *(3)*
	+ Send out a shock wave with your Daemon. Number of hits increases based on number of devices. Higher critical hit chance when Manifested.

* **Eternal Beam** *(5)*
	+ Emit a blast of primeval light. Power and number of hits are based on current devices and total spawned. Power increases when Manifested.

## Support Skills

### Manifestation Passives

*Apply when Manifested using Lucika*

 Surging Torrent
 Sublime Will
 Flawless Paragon
 Dimensional Accord

### Party Skills

*Always apply when Lucika is in the current Party*

 Font of Power
 Diabolical Insight

## Story

*Updated Caption: A young woman of unfathomable intelligence, Lucika sought eternal life by absorbing the souls of the shadowless.*

Lucika was born before the Age of Magic. She seeks supreme power and wisdom as she prepares to do battle with the Scourge. She has had dealings with those in power, and it is said she had a hand in establishing the Age of Magic. Although Lucika trusts no one but herself, she finds Kagachi fascinating, and posed as a Daemon to get close to him. As she is not truly a Daemon, she still has her memory.

## Notes

* The Scourge referenced in Lucika's Daemon Lore and Story is another name for the Oni.
Hornonoke Heavy

A **Hornonoke Heavy** is a Fallen in *Oninaki*.

Fallen with fist-shaped horns that unleash a variety of attacks. Watch out when they strike the ground with their horn; the shock wave affects a wide radius.
A Watcher's Thoughts 2-3
You gotta be careful around Hornonokes, but especially around Hornonoke Heavys. They have a ton of attacks up their sleeve, so you gotta watch 'em like a hawk, otherwise you're dead meat. Hey—are you even listening? These Fallen are bad news!
Jex

The product of untold knowledge, Jex is a living weapon. It gives only perfunctory responses, as befits a machine.

### Voice Actor

????

> "*A machine who wanders myriad worlds. Jex has borne witness to countless beginnings, and endings. The experiences it accumulates become memory, and inform each successive action it takes. Jex can use the skills of other Daemons. In total it can use eight different types of skills, shifting seamlessly between them in battle. It can spend Affinity to unleash special attacks.*"
>
>
>

**Jex** (Japanese: ジェクス) is a Daemon in *Oninaki*. Jex wields a Crystalcore and is found in the Sanctum of Rebirth Entryway, which is not accessible until post-game. Finding Jex will satisfy the request of the Lost Soul "Seeker of Truth", who must be spoken to before Jex will appear.

Unlike other Daemons, Jex does not have unique attack skills of its own. Instead, unlocking nodes in its skill tree grants it access to the skills of other Daemons. It is also able to use up to eight attack skills, organized in two sets of four, and switching between these two sets during battle by using his "Skill Shift" Daemon action.

Jex also does not have a basic attack. Pressing the basic attack button will unleash a "special attack". This deals huge damage to all surrounding enemies, but uses Affinity (around 40% Affinity per attack).

Jex' first two Deamon Lores is a reference to other RPG titles created by Tokyo RPG Factory: "I am Setsuna" and "Lost Sphear".

## Support Skills

### Skill Passives

*Allows use of other Daemon's skills and skill effects. Does not apply any other Passives from Daemon's skill tree.*

### Party Skills

*Always apply when Jex is in the current Party.*

```
 NOTE: Some of Jex's Party Skills require both Jex and another Daemon to be in the current Party to apply.

```

## Story

*Updated Caption: A visitor from another time and place who observes this world. Jex is unique, and strictly speaking, not a Daemon.*

Jex is a being from another dimension that wanders between planes. It gathers information on its travels, and has a vast intellect. To protect itself from destruction, it has the ability to fight. Lucika discovered and activated Jex by accident while traveling the world in her struggle against the Oni. Jex gained its current form when it took on a persona matching the activator's personality.

## Notes

* The end credits list Jex's voice actor as "????".
Spirit Bomber

A **Spirit Bomber** is a Fallen in *Oninaki*.

Winged, insect-like Fallen. Once their strength is depleted, the combustibles in their abdomen catch fire and explode after a time. Their blast has an even wider radius and is even more powerful.
The Armorer's Toil 2-3
A Watcher approached me while I was holding the bomb and asked what would happen once I released it, to which I answered that it would explode, naturally. As the blank-faced Watcher stepped away without another word, I realized my grave miscalculation.
Vile Penmy

A **Vile Penmy** is a Fallen in *Oninaki*.

Fallen that resemble seabirds. Not very strong on their own, but they make up for it by moving in flocks. Sometimes launch themselves forward to attack several times in a row. Watch for the break in their pattern.
Research Log 1-4
The Penmies escaped in the night. All evidence indicates their cage was rent open from the inside out. One set of footprints is twice as big as the others; this must be the Fallen responsible. Perhaps some of them mutated into a larger species.
Badada Wilds

> "*A devastated land that stretches out to the north of Tayu. Underground waterways once enabled plants to grow here, but when these dried up, it became a wasteland. A few remaining dead trees are the only traces of this lost ecosystem.*"
>
>
>

**Badada Wilds** is a location in *Oninaki*. It is said to be a realm that was destroyed, and thus not located within the Inner Kingdom. Badada Wilds is situated inbetween the Living World and the Beyond, so has no Precepts or Sight Stealers. It can only be accessed during Chapter - Part - during the Oni storyline, or after completing the game under ??? on the map.
Deadeye Pummeler

A **Deadeye Pummeler** is a Fallen in *Oninaki*.

Fallen with an arm that ends in an iron ball. Their flailing attacks have a wide reach.
Story of the Lost 1-1
When I came to, I found myself facing a Fallen with an iron ball for a fist. I was terrified. I fled as fast as my feet would take me. The Fallen gave chase. All I could do was run.
Hexer

A **Hexer** is a Fallen in *Oninaki*.

Elusive Fallen that can warp across the battlefield. They chant strange incantations that enhance nearby Fallen, temporarily raising the Defense of those affected.
A Daemon's Testimony 3-1
Hex have existed since time immemorial. Fallen arise from negative emotions and therefore sometimes mutate, but these have always existed as they are. Likely they spawn from a basic emotion. Perhaps that explains their strength.
The Sook Fens

*(Sujo Timeline)*

* Woodland Penmy
* Debauchion Queen
* Midnight Foulfeather
* Wailshroom

*(Sujo Timeline)*

* Wailshroom
* Debauchion Queen
* Wailshroom Spawner
* Midnight Foulfeather x2

> "*A fen in which the stumps of massive trees are submerged. It is a beautiful place filled with flowers, including underwater blossoms not found anywhere else. The trees all seem to have been cut at the same height, and the stumps are home to many creatures and plants.*"
>
>
>

**The Sook Fens** is a location in **Kiro Marsh** in *Oninaki*. It is unlocked during Chapter 1 Part 2 during the Jigari and Hitoha storyline.
A further addition to the map is unlocked during Chapter - Part -.
It contains the Daemon Dia, and is the location for the boss fight Wingthrax.
Bitter Bloom

A **Bitter Bloom** is a Fallen in *Oninaki*.

Fallen that resemble large flowering plants. Can pull out their roots and use them to crawl along the earth. The mucus they spit doesn't deal much damage if it hits you, but it does slow you down.
Must-See Meadows 1-2
In the northern reaches of the Grewan Deepwood lies a hidden meadow, where the clumate is just right for the peculiar linnaea flower to flourish. The Fakken make it a challenge to reach, though the reward of such a magnificent sight is well worth it.
Ripperite Breeder

A **Ripperite Breeder** is a Fallen in *Oninaki*.

Fallen that produces Ripperite for a fixed amount of time. They are stationary, though sometimes disgorge toxic fumes over a wide radius.
A Daemon's Testimony 2-2
I have read a theory that their power to give birth to Fallen stems from a deeper yearning to be parents, the evidence of which is their evolving appearance over the years. While an interesting concept, I am not convinced it holds water.
Gee

A **Gee** is a Fallen in *Oninaki*.

Horrific Fallen whose bodies are dominated by a grotesque maw. Their kiss confers all manner of debuffs, so don't stand right in front of them.
Research Log 2-1
The insides of these Fallen are made up of substances that reflect little to no light. My colleague mused that it gave one the feeling of being sucked into a starless sky—right before actually being sucked in (and eventually coming back).
Debauchion Mygalomorph

A **Debauchion Mygalomorph** is a Fallen in *Oninaki*.

Scorpion-like Fallen whose tails act as artillery. They have no means of attacking in close quarters. Their projectiles explode after a short delay, and the blast affects a wider radius.
The Age of Magic 1-2
They would reproduce conditions that gave rise to Fallen and wait for them to spawn, or alter the conditions for a desired mutation. Though they did not fully understand how Fallen were created, they engaged in these experiments with reckless abandon.
Kushi

**Kushi** (Japanese: クシ) is Mayura's father and leader of the Veil Watch. He is also the man who raised Kagachi. Kushi seldom talks about himself, and usually comes across as enigmatic and elusive.

## Trivia

* Kushi is voiced by Koyama Tsuyoshi, who was also the Japanese voice of Dickson in *Xenoblade Chronicles*.
Shugo Bloodtotem

**Shugo Bloodtotem** is a Fallen in *Oninaki*. It is the boss of Badada Wilds and is fought during Chapter 4 Part 2. It can also be fought on level 45 of the Sanctum of Rebirth. It resembles a totem pole with 5 parts that can separate and attack independently. When a part is destroyed, the Shugo Bloodtotem can no longer use that part's attack.

## Log entry

Cylindrical Fallen separated into five sections that can fight independently of one another. Each section's attack has its own ideosyncrasy; take them out in order of how much trouble they give you.
Page 2
When asked if I have faith in the way things are, I answer that I do, because that is what I was taught. Not having faith is unthinkable; not having faith would destroy everything. No one knows what happens after death. Watchers of all people should understand that.

## Stats

Each of the Shugo Bloodtotem's five parts has its own stats and attack.
Vexatious Bloom

A **Vexatious Bloom** is a Fallen in *Oninaki*.

Fallen that resemble large flowering plants. Can pull out their roots and use them to crawl along the earth. Treading in places covered in the mucus they spit will slow you down. Indirect hits deal little damage, though the goo takes forever to clear up.
Must-See Meadows 1-3
Those in search of an unusual experience can visit Ophay Forest, which is overrun by floral Fallen. Nowhere else will you be treated to the spectacle of wriggling vegetation that changes shape from one instant to the next.
Daemon

A **Daemon** (Japanese: 鬼ビ人, *onibito*) is a special type of Lost who could not be reincarnated, damned, or banished. They are able to bond with a Watcher, lending their weapon and skills. Kagachi can bring up to four Daemons with him, and switch between them during battle to suit the situation.

An unbonded Daemon's location is indicated by a green marker on the mini map. The Daemon appears in the Beyond as a glowing figure, and can be approached to form a bond.

The Daemon currently selected affects Kagachi's stats. Attack, Defense, Max HP and Speed are expressed as percentages; for example 106% means Kagachi's stat is multiplied by 106% (a 6% increase). Inertia and Force are given on a scale of 1 to 5; Inertia is resistance to knockback and topple, while Force is the power to inflict knockback and topple.

## Description

*Unique beings that died with intense, unresolved emotions, but did not become Fallen. Dying under these circumstances alone does not guarantee a Daemon will form, and the true cause is still shrouded in mystery.*

*Most Daemons lose their memories, but gain great power in exchange. It is thought that Daemons are physical manifestations of the beliefs and ideals they once held in life.*

## List of Daemons

※ **Attack** and **Defense** values shown are for a Daemon at rank 1, and rise by 2% for each increase in the Daemon's rank, for example 110% at rank 1, 112% at rank 2, 114% at rank 3, etc.
Ripperite

A **Ripperite** is a Fallen in *Oninaki*.

Small, humanoid Fallen that travel in packs and detach their cranial husks to wield as weapons. The shape of the husk varies depending on the individual, though this has no effect on its strength.
A Daemon's Testimony 1-2
Only creatures of high intelligence are capable of wielding weapons. Some Fallen can. Does that make them intelligent? It fascinates me to ponder what they might think about.
Kengu Earthtotem

**Kengu Earthtotem** is a Fallen in *Oninaki*. It is fought on level 80 of the Sanctum of Rebirth. It resembles a totem pole with 5 parts that can separate and attack independently. When a part is destroyed, the Kengu Earthtotem can no longer use that part's attack.

## Log entry

Cylindrical Fallen seperated into five sections that can fight indepently of one another. If you're confident in your abilities, you can use area attacks to take out several sections at once.
Page 2
Where did it go wrong? My plan was progressing so perfectly. Those who'd made a fool of me are ruined. Mine was supposed to be the next star to rise. I'm always taken advantage of. Am I doomed to be a fool forever? Curse you... curse you all!

## Stats

Each of the Kengu Earthtotem's five parts has its own stats and attack.
Underhall

> "*A ruined structure found beneath Ehir Palace. Its existence is known only to the sovereign and a handful of her advisors. It is thought to be no accident that the palace was built atop these ruins.*"
>
>
>

The **Underhall** is a location in **Ehir Palace** in *Oninaki*. It is unlocked during Chapter - Part - during the - storyline.
It is the location for the boss fight against Kushi.
Crotaur

A **Crotaur** is a Fallen in *Oninaki*.

Fierce, mammalian Fallen with eyesight as sharp as the horns they attack with. Smarter than the base species, they think and move quick.
Fallen Speciation 2-2
The damage done by the Taur hordes was immeasurable. Many sorties tried to thin their numbers, but to no avail. No matter how many were cut down, the Taurs just kept coming, It seemed their reign of terror would only end when the world itself did.
Palace - Hidden Passage

> "*A passage below Deto that leads to the palace. Originally built as a waterway, it came to be used as an escape route from the palace due to its secluded nature.*"
>
>
>

**Palace - Hidden Passage** is a location in **Szaka** in *Oninaki*. It is unlocked during Chapter - Part - during the - storyline.
Gloomfish

A **Gloomfish** is a Fallen in *Oninaki*.

Fallen that resemble simple marine life. Sometimes they'll hide and wait for a surprise attack; other times they'll charge right out of the blue. They tend to live on the water's edge, so take care when exploring shores or banks with lots of blind spots.
The Armorer's Toil 1-1
Shins are vulnerabilities. No amount of combat experience or training can strengthen them against attack. Of course, that is exactly where these crass Fallen love to strike. I used to flinch away from their slightest movement—that is, until today.
Jilted Bloom

A **Jilted Bloom** is a Fallen in *Oninaki*.

Fallen that resemble large flowering plants. Can pull out their roots and use them to crawl along the earth. The mucilage they spit can gum up your legs and hamper evasion, so take extra care when facing multiple of these foes.
Must-See Meadows 1-1
The valley at the foot of Mt. Teora is home to Mazzen Flower Garden, the realm's largest meadow. Every year when blossoms of all colors bloom, it is indundated with tourists who come to marvel at the vibrant landscape.
Jabberite

A **Jabberite** is a Fallen in *Oninaki*.

Small, humanoid Fallen that travel in packs and detach their cranial husks to wield as weapons. They will flee when their ranks thin, so use an area attack when surrounded to take down a lot of them at once.
A Daemon's Testimony 1-1
Some theorize that humanoid Fallen are not the result of human emotions, but rather those of animals. That it is an animal's strong desire to become human that gives rise to these Fallen. Something tells me there may be truth in that.
The Iron Hammer

**The Iron Hammer** is a Fallen in *Oninaki*. It is the boss of Raom Meadows and is fought after finding Zaav. It can also be fought on level 5 of the Sanctum of Rebirth.

## Log entry

Fallen with a giant hammer for an arm. It uses its sturdy legs to unleash revolving or jumping attacks. Avoiding its hammer strike isn't enough to keep you from harm, as the impact causes the ground to quake. Jump to evade the shock wave.
Page 2
A swing of their arm leaves a crater in the ground. A swing of their arm crushes all life beneath it, Destruction courses theough their veins like blood. Their instincts shall outlast their bodies and minds. Humanoid failures. Are they so worthy of absolution?
Twilight Foulfeather

A **Twilight Foulfeather** is a Fallen in *Oninaki*.

Fowl Fallen with insect-like wings. Foulfeathers attack by firing magic from their barrel-shaped beak. They can shoot these powerful projectiles in three different directions at once.
Encyclopedia of Fallen 1-2
It is said the leaflike patterns on Foulfeather wings are veins that allow the Fallen to absorb atmospheric magic. The wings of each species are patterned differently as a result of the various habitats in which they live.
The Greatshield

**The Greatshield** is a Fallen in *Oninaki*. It is the boss of Shadestone Quarry and is fought during Chapter 2 Part 2. It can also be fought on level 30 of the Sanctum of Rebirth.

## Log entry

Fallen carrying a giant shield that fires a high-intensity laser when brought to the front. Their flanks, normally protected by the shield, are vulnerable; circle around behind them and attack once you see them bring their shield forward.
Page 2
Those the sword was meant to shield are gone. In their wake are the sins of the shield that was never meant to be a sword. Inescapable sins, borne upon weary shoulders until the ends of time.
Wrathfish

A **Wrathfish** is a Fallen in *Oninaki*.

Fallen that resemble simple marine life. Sometimes they'll hide and wait for a surprise attack; other times they'll charge right out of the blue. Their charge covers more distance faster, and they're dramatically stronger.
The Armorer's Toil 1-3
Charges hardly damage me at all, but I made a miscalculation with the wheels I added to compensate for mobility. The impact of the attack sent me flying, the scenery blurring before my eyes as I spun. I have much to improve.
The Ruminator

**The Ruminator** is a Fallen in *Oninaki*. It is a boss and is fought twice during Chapter 4 Part 2, first at Obbe Plains and then at Raom Meadows. It can also be fought on level 90 of the Sanctum of Rebirth.

## Log entry

Horrific Fallen clad in an armor-like carapace. They can use their arms like legs, and have a second head on the tip of their spear-shaped tail. Once they stop Defending, they launch their attack. Keep your distance, back up, or try to break their defenses; whichever works with your weapon.
Page 2
Everything rested on me. On my battles. It was a suffocating burden to bear, but I bore it without complaint; indeed, I bore it with pride. But it soon became clear zi was out of my depth. I couldn't be like my father. Why am I the way I am?
Dia

A red-haired girl who wields farshots as if they were extensions of her limbs. Dia conducts herself with elegance and grace.

### Voice Actor

Satomi Sato

> "*A Daemon whose courteous manner and graceful bearing exude an air of refinement. Dia always prioritizes her companions above herself. She still holds distant memories of wandering through the darkness, and a faint light dancing in the palm of a hand. Wielding a crossbow in one hand and a pistol in the other, Dia excels at unleashing a hail of attacks from afar. She can spring into the air, putting distance between herself and her foes, even while maintaining the onslaught.*"
>
>
>

**Dia** (Japanese: ディーア) is a Daemon in *Oninaki*. She wields a pair of farshots which allow ranged attacks, and has skills that hit multiple enemies at once. Shots automatically target nearby enemies, or can be controlled to fire in any direction. This also 'locks on' the target hit.

## Attack Skills

* **Noble Dream**
	+ Fire a massive shot in tandem with your Daemon. Higher critical hit chance when locked on to enemies. Pins enemy momentarily when Manifested.

* **Ambush** *(1)*
	+ Fall back while your Daemon attacks. Chance to stagger. Cannot lock on. Decreases the Defense of enemies while Manifested.

* **Dusk** *(1)*
	+ Fire a full volley in all directions. Can lock on to multiple targets, and increases power toward those enemies. Higher critical hit chance when Manifested.

* **Constellation** *(1)*
	+ Fire a volley of homing shots. Shots converge on locked on enemies. Chance to Stagger when Manifested.

* **Supernova** *(3)*
	+ Fire a volley of shots with your Daemon, focusing on speed over accuracy. Shots converge on locked on enemies, More focused when Manifested.

* **Zenith** *(3)*
	+ Knock the enemy skyward and fire a volley of shots. Hold down button to increase number of hits. Cannot lock on. Power increases when Manifested.

* **Great Miracle** *(3)*
	+ Fire a variable number of shots. Can lock on to multiple targets, and deals more hits when locked on. Lower shot variability when Manifested.

* **Black and White** *(5)*
	+ Shots rain down like meteors. Power increases based on number of locked targets. Number of hits increases when Manifested.

## Support Skills

### Manifestation Passives

*Apply when Manifested using Dia*

 Mortal Blow
 Arbitrator
 Empress
 Soul Prayer

### Party Skills

*Always apply when Dia is in the current Party*

 Unconquerable
 Righteousness
 Well-Being

## Story

*Updated Caption: After losing her brother, Dia spiraled downward. Her lingering regrets toward her squandered life changed her into a Daemon.*

Dia was born into a family of high-ranking nobles in a time when a strict class system was in place. She lost her beloved brother in an accident, and at the same time became the head of her family. Frowning upon how her father had looked down on those around him, she vowed to put others before herself. Though some thought this naïve, it won her the support of the people. When she finally passed, many mourned her death.
Shadestone Quarry

*(Sujo Timeline)*

* Debauchion Queen
* Gloomfish
* Bizarradillo
* Bitter Bloom
* Abyss Lurker
* Land Lurker
* Big Bomber
* Midnight Foulfeather

*(Sujo Timeline)*

* Bizarradillo
* Debauchion Drudge Spawner
* Abyss Lurker
* Debauchion Queen

> "*One of the quarries where quality shadestone was once mined. The quarry was abandoned after a tectonic shift caused lava to erupt from the valley floor. It is clear from the gondolas and elevators scattered across the site that extensive shadestone mining took place here.*"
>
>
>

**Shadestone Quarry** is a location in the **Dacaray Mines** in *Oninaki*. It is unlocked during Chapter 2 Part 2 during the - storyline.
A further addition to the map is unlocked during Chapter - Part -.
It contains the Daemon Treize, and is the location for the boss fight The Greatshield.
Hai

## Eipox

### Summary:

Eipox is the physical plane for the realm of Hai. This is where all the morally good souls of mortals go. This is not meant to be a reward though, this is simply a Realm for these spirits to exist in peace. This world has the shape of an endless flat plain. There is a central 'hub' in the center of this world that is there for any temporary visitors, or for any new souls that have just arrived. The world is sectioned off into a grid structure that is separated into plots of land.

### The Hub:

The hub resides as the center of this realm and is embedded within the central island. The outside of the Hub has the appearance of a large metallic sphere with six central doors which have a circular shape to them.

### The Islands:

Each island belongs to at least a single person, and a new one is formed at the arrival of any spirit becoming a new resident of Hai. Islands can become owned by multiple spirits when the islands of the owners fuse together.

The islands are able to be telekinetically moved by their owners, but all the islands act like magnets of the same type, so they push away from each other, which makes it impossible for islands to be stationary too close to each other. Also, the larger the island is, the greater force it applies on the islands around it, which causes larger islands to have a wider perimeter of free open space with no other islands.

The owner of an island is freely able to teleport to and from their island and the central hub. The owner also has the able to whitelist or blacklist anyone else from entering their island.

## Portaū

### Summary:

Portaū is the spiritual plane for the realm of Hai.
Land Lurker

A **Land Lurker** is a Fallen in *Oninaki*.

Fallen who burrow underground using their elongated claws and emerge for surprise attacks. Move to a new location as soon as you see them dive underground to avoid their strike.
God of the Pit 1-1
In a mountain village, several people went missing, always leaving behind a pit just large enough for a human. None witnessed the disappearances. The villagers despaired that a god was to blame, and fell sobbing to the earth in supplication.
Hornonoke Brawler

A **Hornonoke Brawler** is a Fallen in *Oninaki*.

Fallen with fist-shaped horns that unleash a variety of attacks. When they back up, that's a sign they're preparing to unleash a fatal attack.
A Watcher's Thoughts 2-2
Yeah, I've brought down a Hornonoke Brawler. It was fun, really; felt like a contest of pure brawn. You wanna know how to take 'em down? Easy: fight like your life depends on it! Take the hits they throw at you and slam 'em right back!
Woodland Penmy

A **Woodland Penmy** is a Fallen in *Oninaki*.

Fallen that resemble seabirds. Not very strong on their own, but they make up for it by moving in flocks. They launch themselves forward with beaks outstretched, giving their attacks greater range.
Research Log 1-3
There are now two Penmies in the cage. They are known to operate in flocks, but could it be their broods develop from a single individual? The ecology of the Fallen is unlike that of any other living creature, and full of mysteries to solve.
Oni

The **Oni** is a Fallen and the final boss in *Oninaki*. It is fought in the Throne Room during Chapter 4 Part 3. It can also be fought on level 100 of the Sanctum of Rebirth.

## Log entry

Fallen birthed from humanity's despair. Each time one of the chains twined around it falls away, it gains an additional attack. It has no weaknesses; utilize the strength you've gained in all of your battles and fight for everything you're worth.
Page 2
Which came first: the Oni, or despair?
Abyss Lurker

An **Abyss Lurker** is a Fallen in *Oninaki*.

Fallen who burrow underground using their elongated claws and emerge for surprise attacks. They behave exactly like the base species, only these are stronger.
God of the Pit 1-2
The villagers built an altar to worship the god of the pit. There they left daily offerings and spent weeks digging a giant hole behind it. People stopped disappearing after that, and the villagers rejoiced.
Great Hall

> "*A building located at the heart if Ehir Palace. Serving as a center for palace activity, the interior is opulently decorated. The top floor is used for audiences with the sovereign.*"
>
>
>

The **Great Hall** is a location in **Ehir Palace** in *Oninaki*. It is unlocked during Chapter 2 Part 2 during the riots storyline.
It contains the Daemon Lucika.
Hexbinder

A **Hexbinder** is a Fallen in *Oninaki*.

Elusive Fallen that can warp across the battlefield. They chant strange incantations that enhance nearby Fallen, temporarily raising the movement speed of those affected.
A Daemon's Testimony 3-3
Hexbinders seem to be a recently evolved species. Fallen were never this strong in the past, you see. Perhaps they are proof of humanity's burgeoning misery.
Wil

A young man who wields a massive axe. Wil is prone to emotional displays and hard to approach, but he is fiercely loyal.

### Voice Actor

Tsubasa Yonaga (Japanese)
Sam Witwer (English)

> "*A cheerful Daemon who’s easy to like, though dealings in his past life have left it difficult for him to trust others. Wil still holds distant memories of roaming far and wide, a time of great joy mixed with bitter hatred. Able to crush foes through stern defenses, he boasts the most offensive power of any Daemon, and he can use his massive axes to block incoming attacks.*"
>
>
>

**Wil** (Japanese: ウィル) is a Daemon in *Oninaki*. He wields a large axe which is slow to swing but inflicts high damage, and which can also be used to block an enemy's attack.

## Attack Skills

* **Death Slam**
	+ Your Daemon performs a daring charge at the enemy. Attack increases when Manifested.

* **Desperado** *(1)*
	+ Dash up to an enemy and attack, dealing a devastating blow to Defending enemies. Can Pierce Defense when Manifested.

* **Eruption** *(1)*
	+ An attack that knocks back, with a small chance to trigger with more power. Critical power increases when Manifested.

* **Dead End** *(1)*
	+ Deal a deadly slash at the enemy as your Daemon launches it into the air. Power increases when Manifested.

* **Wrath's Rage** *(3)*
	+ Perform a reckless attack with your Daemon. Hold down to continue attacking when Manifested.

* **Calamity** *(3)*
	+ Your Daemon performs a series of attacks while spinning. Pulls in enemies. Critical hit chance increases when Manifested.

* **Catastrophe** *(3)*
	+ Strike the ground with your axe, shaking the ground. Always overwhelms Defending enemies. Area of effect increases when Manifested.

* **Xenocide** *(5)*
	+ Unleash a beam of light that cuts through enemies. Power increases based on the total time charged. Always Staggers the enemh when Manifested.

## Support Skills

### Manifestation Passives

*Apply when Manifested using Wil*

 Tenacity
 Insanity
 Funeral
 Purgatory

### Party Skills

*Always apply when Wil is in the current Party*

 Stampede
 Caprice
 Mourning

## Story

*Updated Caption: A member of the Tribe of Life that existed in the distant past. Deep-set hatred and despair turned Wil into a Daemon.*

A boy in the Tribe of Life, known for their longevity. Outwardly, Wil appears human. Though quick to make friends, he has a dark disposition, flying into an uncontrollable rage when he loses his temper. In his day, research into immortality flourished far and wide, but as the cruetly involved became apparent, the world moved to prohibit it. Wil set this in motion by causing the destruction of a research lab.
Zaav

Zaav is dependable and chivalrous. A savvy spear wielder, he uses his weapon of choice to drive the enemy before him.

### Voice Actor

Kenji Akabane

> "*A Daemon with a strong sense of justice and unwavering honesty. Even in death, the inner turmoil Zaav felt in life is evident within him. He still holds distant memories of hatred suffered and deep regrets. Zaav wields spears as he charges into the fray, and he doesn’t flinch at taking a few hard hits. He can also leap into the air, enabling him to attack from land or sky.*"
>
>
>

**Zaav** (Japanese: ザーフ) is a Daemon in *Oninaki*. He wields a spear, which allows him to charge enemies, keep them at a distance, and perform leap attacks.

## Support Skills

### Manifestation Passives

*Apply when Manifested using Zaav*

 Amalgam
 Valor
 Majesty
 Juggernaut

### Party Skills

*Always apply when Zaav is in the current Party*

 Invoke
 Fantasy
 Restrict

## Story

*Updated Caption: Tormented by guilt at being powerless to save those he was meant to protect, Zaav became a Daemon.*

A Blood Guard who lived in a time of upheaval in the Inner Kingdom. Zaav aspired to join the Watchers after one of their number went to his aid, but lacking the skill required, he gave up. After failing a vital mission, Zaav's life was cut short. He turned Daemon due to his guilt, and is driven by a desire to never repeat those mistakrs. Pledging allegiance to Kagachi, he offers to do anything in his power to help.
Goldthrax

**Goldthrax** is a Fallen in *Oninaki*. It is the boss of Ophay Forest and is fought during Chapter 2 Part 3. It can also be fought on level 40 of the Sanctum of Rebirth.

## Log entry

Ten-winged hemispherical Fallen. Though they've lost the ability to fly, they can manipulate the wind by flapping their wings. They can cause wind to blow in one direction over an entire area. Use dash and other methods to avoid being swept up in the gale.
Page 2
I cannot become what I wish to be. I cannot have what I desire. I wanted to shine. I wanted the light. That's all. Why, then, is this my fate?
The Eternal Garden

> "*A mystic forest filled with all manner of plants and beautiful flowers. Because its spectacular scenery remains the same throughout the year, unaffected by the seasons, it came to be known as the Eternal Garden.*"
>
>
>

**The Eternal Garden** is a location in **The Grewan Deepwood** in *Oninaki*. It is unlocked during Chapter - Part - during the saving the Night Devil storyline.
It is the location for the boss fight against the Night Devil.
Fallen

The **Fallen** are Lost Souls who have become monsters.

*"The ultimate fate of a Lost Soul. A single specimen can give birth to a host of Fallen that attack anything that draws near."*

*"The form the Fallen take depends on their memories, personality, and emotions before death. The passage of time and the Shadow that accumulates at the place of death can cause them to mutate further."*

## Regular Fallen

* Penmy
	+ Penmy
	+ Marine Penmy
	+ Woodland Penmy
	+ Vile Penmy
* Shroom
	+ Loneshroom
	+ Moanshroom
	+ Wailshroom
* Simian
	+ Sinful Simian
	+ Primordial Simian
	+ Apex Simian
* Gloomfish
	+ Gloomfish
	+ Hexfish
	+ Wrathfish
* Foulfeather
	+ Foulfeather
	+ Twilight Foulfeather
	+ Midnight Foulfeather
* Bloom
	+ Jilted Bloom
	+ Bitter Bloom
	+ Vexatious Bloom
* Bomber
	+ Forest Bomber
	+ Big Bomber
	+ Spirit Bomber
* Taur
	+ Pentaur
	+ Crotaur
	+ Gretaur
* Gee
	+ Gee
	+ Guu
* Jabberite
	+ Jabberite
	+ Ripperite
	+ Chopperite
* Breeder
	+ Jabberite Breeder
	+ Ripperite Breeder
	+ Chopperite Breeder
* Rigidillo
	+ Rigidillo
	+ Bizarradillo
	+ Archidillo
* Debauchion
	+ Debauchion Drudge
	+ Debauchion Mygalomorph
	+ Debauchion Queen
* Pummeler
	+ Deadeye Pummeler
	+ Havoc Pummeler
	+ Flamerock Pummeler
* Lurker
	+ Land Lurker
	+ Abyss Lurker
* Hex
	+ Hexer
	+ Hexcantor
	+ Hexbinder
* Hornonoke
	+ Hornonoke
	+ Hornonoke Brawler
	+ Hornonoke Heavy

## Boss Fallen

* The Iron Hammer
* The Horrid Hammer\*
* Wingthrax
* Goldthrax
* She-Who-Embraces
* She-Who-Shuns\*
* Devourer of the Lost
* Devourer of the Keen\*
* The Capricious
* The Ruminator
* The Greatshield
* The Blightshield\*
* The Swarm
* The Defiler\*
* Wildwych
* The Great Chariot
* The Blood Chariot\*
* Shugo Bloodtotem
* Kengu Earthtotem\*
* Oni
* Tsukumo\*

Note: Some Boss Fallen only appear in the Sanctum of Rebirth. These are generally reskinned harder versions of original bosses, and are marked with \* on this list.
Tsukumo

**Tsukumo** is a Fallen in *Oninaki*. It is the final boss of the Sanctum of Rebirth and is fought on level 101. Defeating Tsukumo earns you the gold trophy 'Avatar of Destruction'.

## Log entry

Fallen that brandishes a different weapon in each of its four hands. A strike from any weapon could prove lethal. Keep a close eye on which weapon it's attacking with and respond appropriately.
Page 2
I waited. No stone did I leave unturned in my preparations. I am the Creator; nothing can defeat me. Yet I was struck down. Now all I can do is stand here, a palisade upon which those who would inherit my will throw themselves. Come, then; test your strength against me.
Primordial Simian

A **Primordial Simian** is a Fallen in *Oninaki*.

Ferocious Fallen indistinguishable from one another. Undeterred by half-hearted attacks, they won't stop swinging until they've destroyed everything in their path. Even more powerful, but take longer breaks between attacks.
A Watcher's Thoughts 1-2
Simians…aren't my favorite. No, it doesn't have anything to do with my fighting style, just…um, they kind of look and act like my ex? Sorry, maybe you should ask someone else for your survey. I don't think my answers are gonna be that helpful.
Guu

A **Guu** is a Fallen in *Oninaki*. They can summon other Fallen as well as cast debuffs. They mostly summon either Marine Penmys or Primordial Simians.

Horrific Fallen whose bodies are dominated by a grotesque maw. They summon other Fallen out of thin air, so proritize defeating these first.
Research Log 2-2
According to my associate, the temperature inside the Fallen was quite agreeable, even relaxing. There was also, however, an intense, intoxicating odor, leaving it up for debate as to how much of this experience was real or hallucinated.
The Swarm

**The Swarm** is a Fallen in *Oninaki*. It is the boss of Kiraq and is fought during Chapter 2 Part 3. It can also be fought on level 50 of the Sanctum of Rebirth.

## Log entry

Horrific Fallen comprised of myriad masked countenances that unleash a unified onslaught once each face is ready to strike. The beams they shoot out from their spherical formation are hard to evade without jumping, but a broken face cannot fire, so focus on just one.
Page 2
Why was I killed? Why must I be killed? What did I do? All I have now is pure hatred, hatred that I sow everywhere I tread.
Sanctum of Rebirth

The **Sanctum of Rebirth** is a 101-floor dungeon that is unlocked after clearing the main story. It is located in a place called the Timeworn Keep.

The Sanctum of Rebirth Entry has a Waystone and a golden portal to the first floor. Linne can be found waiting in the Entry, and can be invited along to provide healing as she does in the main story. Jex can also be found in the Entry if the Lost Soul "Seeker of Truth" has been spoken to.

The map for each non-boss floor is chosen randomly from the locations visited during the main story. Precepts are the same as on the original maps, but there are no exits or Waystones, and it is not necessary to defeat Sight Stealers before entering the Beyond.

On each floor, Kagachi must defeat a certain number of enemies. Upon doing so, the message "A way forward opens" is displayed and a golden portal to the next floor appears somewhere on the map.

The Fallen that appear on each floor are chosen randomly. Their levels are higher depending on the floor, which also increases the chances of dropping good items.

 91 – 100 | 104 – 109

## Boss Floors

Every fifth floor has a boss, and uses the map for the same location where the boss was fought during the game's main storyline. Some of these bosses are unique to the Sanctum, and are variants of other bosses encountered during the game's storyline.

Each boss floor also has a Waystone that can be used before and after battling the boss, allowing the player to recover health, save the game, or exit the Sanctum. When re-entering the Sanctum, the player can jump directly to any of the Waystones previously reached.