Grand Jokarium

*"We are a nation made anew, a fallen empire that has arisen from the ashes of defeat."*

## Grand Jokarium

### Locations

~100 solar systems in their possession within the Neutral Zone and former Ragon territory

### Incorporated Species

Jokari Untainted (30%)Kanorite Jokari (68%)

Other races (2%)

### Status

Active (To Boldly Go)

Grand Jokarium (as known as by the humans), officially called the Second Jokari Republic or the Jokari Grand Coalition, is a successor state in the future of Beta Timeline, created by the formerly shattered Jokari race in the aftermath of the war between the Galactic Concord and the Ragon Empire, which had ended in the latter's catastrophic defeat. It is comprised both of former livestock and their 'unchanged' brethren, though all races have been welcome to come into their nation.

As the Jokari homeworld had been rendered into a flaming wasteland by meteorite bombardment, the capital of Grand Jokarium is the planet of Theraspont, which was a core world of the old republic before the Ragon invasion.

## Background

Sometime after the breakup of the Kiellar Command, the foundation of the Doon'atay Republic, and the defeat of the Ragon Empire, the dozens of Jokari fleets scattered in the Neutral Zone reclaimed the now lawless sectors of their former territories. Together with their devolved brethren, who had rechristened themselves from the 'Defiled' to the 'Freed', they formed Grand Jokarium as a democratic republic. They would be one of the more stable territories in the Neutral Zone after the war.

Eventually, the roving Corsair Warbands were enlisted in Grand Jokarium's navy, and these former pirates became protectors of the same trade routes they once preyed upon. Along these routes, Grand Jokarium would place waystations and outposts, taking every effort to stabilize their region of space.

Unlike its predecessor, the Old Jokari Republic, Grand Jokarium is much more militarized. Assets that were formerly used by the Jokar Undivided and Corsair Warbands would be co-opted by the new state, elevating them into a military power that could protect itself from the chaos outside its borders. By the time the Destiny II launched, Grand Jokarium has garnered a reputation amongst the UNS and Federation of Civilized Worlds of being a stable democratic power within the chaotic realms of the Andromeda Galaxy. However, under the veil, it hides many dark secrets.

Though Grand Jokarium is a democratic nation, with its senators voted for by the inhabitants of each of its worlds, it is plagued by corruption and political fracturing. Some factions within the Senate seek a renewed war of absolute annihilation against the disarrayed Ragon Empire in tandem with the various successor states of the former Kiellar Command; others wish to reach a mutual understanding with their former enemies to avoid war, and a few more are pushing for a mass migration into the Milky Way Galaxy to remove their race from the chaos of the Andromeda. This is all in part due to the nature of Grand Jokarium itself, as it resembles an alliance of the dozens of subfactions that comprise the Jokari species more than a single, unified entity. It was, after all, cobbled together from the surviving fleets of cityships that each originated from a different world with their own differing cultures. These discordant elements, however, are still, for the most part, united by a common heritage and loyalty. Only one faction of Jokari is truly separate from the others: the Order of the Black Sun.

## Territories

Grand Jokarium has three main regions, though the nature of space makes it so that the territory of each region may overlap. There are the Core Worlds; the highly urbanized and cosmopolitan planets that formed the core of the old republic. These contain the infrastructure of both the old Jokari state and the Ragons that came after them, and are the origins of the aptly named Core Worlders; the largest of the subcultures within the species.

Notable Core Worlds include Theraspont and Madnilia.

The second region is the Inner Rim, otherwise known as the Sanhir. These worlds are second generation colonies seeded after the formation of Grand Jokarium in an effort to expand their territory outwards. Most of their inhabitants are Kanorites. The Sanhiri in turn are their own culture, bound by a common identity of being the hardy colonists that are painstakingly terraforming new worlds.

Notable Sanhiri planets include Mathragron.

The third and last region is the Outer Rim, also known as the Gwahir. Unlike their predecessors in the old republic, which were rustic, wild worlds, the modern Outer Rim is highly militarized, with defense stations, scout probes, and patrol fleets being a very common sight. It is also here that the factionalism of Grand Jokarium is most apparent; various fleets and ships in differing liveries strike out, seeking to garner glory for themselves and their individual factions. While most of them are devoted to the cause of Grand Jokarium, some have more dubious loyalties, while others, such as the Order of the Black Sun, are outright traitorous.

Notable Gwahir planets include Mazumanda, Voloch, Du'ilios, and Glaukalagon.