Five Nights at Freddy's 4

*Not What You Were Looking For? See Here.*

* FNaF4
* (Mobile)

 **Series**
 **Engine**
 **Platform(s)**
 **Release Data(s)**
July 23, 2014.
**Android**
July 25, 2014.
**iOS**
 **Genre(s)**
 **Mode(s)**

***Five Nights at Freddy's 4*** is an indie point-and-click survival horror game developed by Scott Cawthon, and is the fourth and final installment of the *Five Nights at Freddy's* series. It is believed that the game is a prequel to *Five Nights at Freddy's 2*, chronologically being the first game in the series.

The fourth game deviates from previous games in many ways - instead of having a Monitor to ward away animatronics, the player must instead check the Doors, Closet, and the Bed and utilize a Flashlight and doors to ward away any nightmare animatronics outside of the Bedroom.

On October 31st, 2015, Scott added a important update, known as the Halloween Update, that reskined Nightmare Bonnie and Nightmare Chica to pumpkin-like animatronics, and replaced three animatronics with three new ones.

## Summary

This time, the terror has followed you home.

In this last chapter of the Five Nights at Freddy's original story, you must once again defend yourself against Freddy Fazbear, Chica, Bonnie, Foxy, and even worse things that lurk in the shadows. Playing as a child whose role is yet unknown, you must safeguard yourself until 6 AM by watching the doors, as well as warding off unwanted creatures that may venture into your closet or onto the bed behind you.

You have only a flashlight to protect yourself. It will scare away things that may be creeping at the far end of the hallways, but be careful, and listen. If something has crept too close, then shining lights in its eyes will be your end.

## Development

The game was first announced with a teaser of Nightmare Freddy that was posted on Scott's website. Several more teasers on his website followed, the next being an image of Nightmare Bonnie, then Nightmare Chica and Nightmare Foxy. After this, a teaser with a purple hat and bow tie, similar to the image after the third game, and then a close-up of Nightmare Fredbear's stomach. The last teaser depicts Plushtrap on a chair. The trailer was eventually released on July 13, 2015.

On July 23, 2015, Scott released *Five Nights at Freddy's 4* on its Steam page, the page containing various in-game screenshots and the trailer.

### Halloween Update

On October 15, 2015, the first teaser for the Halloween Update was added, featuring the head of a jaw-less and nose-less "Halloween" Nightmare Bonnie, known as a "Jack-o-Bonnie". On October 20, 2015, Scott published the second teaser featuring Nightmare Balloon Boy. When brightened, it has a dark red text on the top, saying "**HELLO?**" On October 23, 2015, Scott uploaded the third teaser, which shows an image of the Freddy plush on what's possibly a darker version of the Bed. Brightening up this image will reveal a nightmare animatronic looking similar to The Puppet, who is called "Nightmarionne". On October 26, 2015, Scott uploaded the fourth teaser, which shows a pitch-black image with a bloody orange font text reading "**COME HANG OUT**". Brightening up this image will reveal Nightmare Mangle. On October 29, 2015, Scott uploaded the fifth and final teaser to the Halloween update, with shows the image changed to that of a still frame of Jack-O-Chica's jumpscare, but her color scheme has been changed to a more orange shade rather than yellow. Furthermore, the same styled font text reads "**SEE YOU SOON**". The update was eventually released on the night of October 30, 2015.

## Gameplay

   *Five Nights at Freddy's 4* is a departure from the conventional series format in many ways. Most notably, rather than playing as a security guard in an office defending against roaming Animatronics, the main protagonist is a child in their bedroom warding off twisted monster versions of the well-known Freddy characters. Security cameras are not present so the player must rely on environmental noises to tell if something is approaching or about to attack. Also, where the previous games could be played by frantically clicking between screens and defenses, the pace at which the game is played must be slowed down considerably, as making a move without waiting for cues can easily result in a *Game Over*.
## Reception

*Five Nights at Freddy's 4* received mainly mixed reviews from professional critics. The game was given an aggregate score of 53.33% from GameRankings based on 3 reviews and a 50/100 from Metacritic based on 5 reviews.

Unlike the previous three installments, however, the critics are largely divided from one another on several factors that the fourth game presents. The Escapist and Gamezebo praised the game for the intense environment, darker and emotional storyline, creepy ambience noise, and frightening jumpscares, while reviewers such as Destructoid criticized the same factors, stating the new mechanics were "an easy, dull, obvious trick", and noted being confused on what to do several times.

## ***FIVE NIGHTS AT FREDDY'S 4***

 **Series**
 **Engine**
 **Platform(s)**
 **Release Data(s)**
July 23, 2014.
**Android**
July 25, 2014.
**iOS**
 **Genre(s)**
 **Mode(s)**

***Five Nights at Freddy's 4 (Mobile)*** is the mobile port for *Five Nights at Freddy's 4*, released for Android on July 26, 2015 and iOS on August 3, 2015, both for a price of $2.99.

## Differences

* When closing the Doors, the player must hold a button in order to prevent the animatronics from entering.
* Most animations are much more choppy and have been significantly shortened due to limited memory capacity.
* 8-bit Minigames (except for the minigame after Night 6) are completely absent for memory capacity reasons as well.
* The volume of the sound of the breathing is very low. This was fixed on the 1.1 update for Android.
* Instead of typing "20202020" to unlock 20/20/20/20 mode, Nightmare's picture in the "Animatronics" section, the finished Nightmare Fredbear in "The Making of Fredbear" or the finished Nightmare Foxy in "The Making of Foxy" must be double-tapped to unlock 20/20/20/20 mode.
* An image of Nightmare Freddy can be seen upon starting the game.
* Red static from the Extra Menu is absent.
* Jumpscares are absent in the extra menu.
* On Night 1, the tips will stay visible for the entire night and there is no known way to get rid of them.
* Night 5, Night 7, and 20/20/20/20 mode is a lot easier to beat as Nightmare Fredbear and Nightmare are much less aggressive than the PC version.
* The way to jiggle the padlocks on the mysterious locked box is to swipe down on them; on PC, the player simply clicks them.

## Updates

### 1.1

Released on July 26, 2015 for Android.

* Breathing sounds are now louder.