Keywords

## Keywords - an Overview

In SW Legion, units have special abilities that are defined by keywords in addition to their standard unit card attributes. While each keyword describes a special ability, that keyword confers the same ability to all units with the keyword. Generally there are three types of keywords: A unit keyword is an ability possessed by a unit, a weapon keyword one associated with a particular weapon, and a upgrade keyword that gives special rules for using a particular upgrade card. Many abilities have a variable quantity associated with them - Keyword (X). Generally, cards with Keyword (X) are stackable- that is to say that if a unit or weapon has multiple instances of a Keyword (X), those X values add together. Click expand to see the Rules Reference's glossary on Keywords.
* There are two types of keywords: unit keywords and weapon keywords.

* A unit keyword is an inherent ability of a unit and it is presented on a unit’s card or added to a unit by an upgrade card. Some are always active (can be descrbied as passive). Some require the unit to take an action, either as a card action or a free card action, or are triggered by the unit doing some other action.
* A weapon keyword is an inherent ability of a weapon and is presented as part of a weapon on either a unit’s card or an upgrade card. Generally, these apply when that weapon is being added to an attack pool.
* An upgrade keyword is on upgrade cards that don't apply to a weapon, but only apply to that particular mini (Leader or Non-combatant, for example). Generally, these confer some exemption to the normal rules that pertain to that particular mini.

* Each unit keyword provides a unit with an ability, including the timing of when the ability is used as well as the effect of the ability.
* Each weapon keyword adds an ability to the attack pool in which it is included.
* The front of each unit card provides reminder text of each of that unit’s keywords. The back of each unit card provides reminder text for each of that unit’s weapon keywords.

* The reminder text is not an exhaustive description of the rules for a keyword. Rather, it is there to help players remember how and when to resolve each keyword. Remember that if a rules update or errata has changed a keyword, the reminder text may no longer be valid. If a player has questions about how a keyword works, that player should refer to that keyword’s glossary entry

## Unit Keywords

### **AI: Action** (Unit Keyword)

*Unless you have a faceup order token, your first action must be **one of the listed actions, if able.***
> Examples: AAT Trade Federation Battle Tank; B1 Battle Droids; B2 Super Battle Droids; Droidekas; T-Series Tactical Droid Pilot and others
>
>

### **Arm X: Charge Type** (Unit Keyword, Card Action)

*Place X charge token(s) within range 1 and in line of sight of your unit leader.*
> Examples: Proton Charge Saboteur; Sonic Charge Saboteur, Sabine Wren (Explosions! Command Card) and others
>
>

### **Armor** or Armor (X) (Unit Keyword)

*While defending, cancel (X) hit results. On units that have "Armor" and not "Armor X", cancel ALL hit results. Think of it as "Armor (infinity)". Check when in the attack resolution sequence this happens: cover and Impact apply before Armor X is applied.*
> AAT Trade Federation Battle Tank; AT-RT; AT-ST; T-47 Airspeeder; TX-225 GAVw Occupier Combat Assault Tank;
>
>

### **Arsenal X** (Unit Keyword)

*While making an attack, each mini on this unit can use up to **X** of its weapons.*

###### Example Units with Arsenal

> AAT Trade Federation Battle Tank; AT-ST; Boba Fett; General Grevious; T-47 Airspeeder; TX-225 GAVw Occupier Combat Assault Tank; General Weiss
>
>

###### Command Cards that grant Arsenal

> Count Dooku: Fear, Surprise, Intimidation
>
>

### **Authoritative** (Unit Keyword)

*Once Per command Phase, when the Authoritative unit would be issued an order, it may instead select a unit at range 2 and issue an order to that unit.*
> Padme Amidala
>
>

### **Block** (Unit Keyword)

*While defending, if you spend a dodge token, you gain " : ". This applies to a melee or a ranged attack, but not when using Guardian.*
> General Grevious
>
>

### **Bounty** (Unit Keyword)

*After setup, place a victory token on an enemy commander or operative. If you defeat a unit with a victory token, move that token to you. At the end of the game, if you have a victory token, gain that token.*
> Boba Fett; Bossk
>
>

### **Charge** (Unit Keyword)

*After you perform a move action, you may perform a free melee attack action. Like in Relentless or Steady, the attack must follow the move immediately (no free actions inbetween) but may be interrupted by an enemy standby.*
> Luke Skywalker; Wookiee Warriors; Imperial Royal Guards
>
>

### **Claim** (Unit Keyword, Card Action)

*Claim an objective token that is in base contact with your unit leader. Note that even in objectives where a creature or emplacement trooper may start the game with a claimed objective tokens, these trooper types cannot use the Claim action after the setup phase.*
> Recover the Supplies; all small based Trooper Units
>
>

### **Climbing Vehicle** (Unit Keyword)

*You are treated as a trooper for the purposes of vertical movement.*
> AT-RT, DSD1-Dwarf Spider Droids
>
>

### **Compel** (Unit Keyword)

*After another friendly unit at range 1-2 rallies, if it is suppressed but not panicked, it may gain 1 suppression token to perform a free move action.*
> Director Orson Krennic, Commander Darth Vader, DTF-16
>
>

### **Coordinate: X** (Unit Keyword)

*After you are issued an order, you may issue an order to a friendly [x unit] at range 1. X unit may be a specific named unit, a trooper subtype, or a vehicle.*
> B1 Battle Droids
>
>

### **Cover X** (Unit Keyword)

*While defending against a ranged attack, improve your cover by **X**.*
> 74-Z Speeder Bikes; T-47 Airspeeder; X-34 Landspeeder
>
>

### **Cunning** (Unit Keyword)

*When your commander specific command cards are played, if there would be a bid for priority, treat your command card as though it had 1 fewer pip.*
> Count Dooku; Director Orson Krennic
>
>

### **Danger Sense X** (Unit Keyword)

*You may choose not to remove your suppression tokens during your rally step and during the end phase. While defending against a ranged attack, roll 1 extra defense die for each suppression token you have, adding up to **X** extra dice.*
> Jyn Erso; Rebel Pathfinders
>
>

### **Jump X** (Unit Keyword/Card Action)

*Perform a move during which you ignore terrain that is height **X** or lower. This is treated as a move action.*
> Luke Skywalker; Boba Fett, Sabine Wren
>
>

### **Observe X** (Unit Keyword/Card Action)

*Choose an enemy unit at range 1-3 and in LOS. That unit gains X Observation Tokens. Note: In some instances, this may be a full card action, or only a free card action.*
> Examples: Commander Cody, DRK-1 Sith Probe Droids
>
>

### **Pulling the Strings** (Unit Keyword/Card Action)

*Choose a friendly trooper unit at range 1-2. That unit may perform a free attack action or a free move action.*
> Emperor Palpatine (only unit with this keyword as of March 2023)
>
>

### **Quick Thinking** (Unit Keyword/Card Action)

*Gain 1 aim token and 1 dodge token.*
> Iden Versio; Padmé Amidala; Jyn Erso
>
>

### **Repair** (Upgrade Keyword/Free Card Action)

*Place a wound token on this card to remove 1 wound, ion, or vehicle damage token from a friendly ground vehicle at range 1 and in line of sight. Limit 2 tokens.*
> R4 Astromech Droid; R5 Astromech Droid
>
>

### **Sabotage/Repair** (Command Card Keyword/Card Action)

*If you are in base contact with an objective token, either remove 1 wound token from it or place 1 wound token on it. Creature troopers and Emplacement troopers cannot sabotage/repair.*
> Sabotage the Moisture Vaporators; all small based Trooper Units
>
>

### **Secret Mission** (Unit Keyword/Card Action)

*Once per game, if you are within an enemy deployment zone, place 1 victory token on you. At the end of the game, if you have a victory token, gain that token.*
> R2-D2
>
>

### **Spotter X** (Unit Keyword/Card Action)

*Choose up to **X** friendly units at range 1. Each chosen unit gains an aim token.*
> Electrobinoculars; General Veers; Imperial Officer
>
>

### **Take Cover X** (Unit Keyword/Card Action)

*Choose up to X friendly trooper units at range 1. Each chosen unit gains a dodge token.*
> Leia Organa; Rebel Officer
>
>

### **Treat X: Y** (Upgrade Keyword/Free Card Action)

*Place a wound token on this card to remove X wound tokens from a friendly non-droid trooper unit at range 1 and in line of sight. If that trooper unit has not been defeated, but has mini that has been defeated this round and no wounded minis, you may restore a mini and return it to the battlefield as if you had treated it. You may perform this >> Treat free card action Y times.*

NOTE: This is one of the only numbered keywords that DOES NOT stack. If a unit has multiple sources of Treat X:Y, those must be performed as separate actions.
> 2-1B Medical Droid; FX-9 Medical Droid
>
>

### **Dauntless** (Unit Keyword)

*After you rally, if you are suppressed but not panicked, you may gain 1 suppression token to perform a free move action.*
> Rebel Pathfinders
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>

### **Deflect** (Unit Keyword)

*While defending against a ranged attack, if you spend a dodge token, you gain “Surge: Block” the attacker suffers 1 wound for each Surge rolled. Previously, the defender would gain Surge:Block even in melee, but this was changed in the Jan 2023 rules update.*
> Count Dooku; Darth Vader; Luke Skywalker
>
>

### **Demoralize X** (Unit Keyword)

*After your Rally step, an enemy unit range 1-2 gains up to 1 suppression token.*
> Fear
>
>

### **Detonate X: Y** (Weapon Keyword)

*After a unit controlled by any player performs an action, each unit that has a weapon with the detonate x: charge type keyword may detonate x friendly charge tokens of the specified type.*
> Proton Charge Saboteur; Sonic Charge Saboteur
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>

### **Disciplined X** (Unit Keyword)

*When you are issued an order, you may remove up to **X** suppression tokens.*
> Imperial Death Troopers; Imperial Royal Guards
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>

### **Disengage** (Unit Keyword)

*You can perform moves while engaged with 1 unit.*
> Luke Skywalker (Operative); Trained in Your Jedi Arts
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>

### **Enrage X** (Unit Keyword)

*While you have X or more wound tokens, treat your courage as '-' and gain Charge.*
> Chewbacca; Bossk
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>

### **Entourage: X** (Unit Keyword)

*While building an army, ignore the rank of 1 **X** unit. During the Command Phase, you may issue an order to a friendly **X** unit at range 1-2.*
> Emperor Palpatine; Director Orson Krennic;
>
>

### **Exemplar** (Unit Keyword)

*While at range 1-2 and in LOS of this unit, friendly units can spend aim, dodge, and surge tokens from this unit as if they had them. Note: This was changed in the Jan 2023 rules update, previously it was all green tokens.*
> Padmé Amidala
>
>

### **Expert Climber** (Unit Keyword)

*While performing a climb action, you may climb up to height 2. Note: This was changed in the Jan 2023 rules update; previously it exempted units from making a clamber check while clambering.*
> AT-RT; Grappling Hooks; Chewbacca; Bossk; Wookiee Warriors
>
>

### **Fire Support** (Unit Keyword)

*Fire Support (When another friendly unit performs a ranged attack, if you have a faceup order token, each mini in your unit may add an eligible weapon to the attack pool. If you do, flip your order token facedown. Limit 1 **Fire Support per** attack pool.)*
> Phase I Clone Troopers Unit Expansion
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>

### **Full Pivot** (Unit Keyword)

*When you pivot, you can pivot up to 360°.*
> 1.4 FD Laser Cannon Team; E-Web Heavy Blaster Team; Wedge Antilles
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>

### **Generator X** (Unit Keyword)

*During the End Phase, flip X inactive shield tokens.*
> Droidekas
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>

### **Grounded**

*A unit with the Grounded keyword cannot climb.*
> R2-D2
>
>

### **Guardian X** (Unit Keyword)

*When a friendly unit at range 1 is defending against a ranged attack, you may choose up to **X** hit result(s). For each result chosen, roll a defense die as though you were the defender.*
> Chewbacca; Imperial Royal Guards; Esteemed Leader; Supreme Commander
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>

### **Gunslinger** (Unit Keyword)

*After you perform a ranged attack action, you may perform an additional ranged attack against a different unit.*
> Han Solo; Sabine Wren
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>

### **Heavy Weapon Team** (Unit Keyword)

*You must equip a Heavy Weapon upgrade card. The mini added by that card is your unit leader.*
> Rebel Commandos Strike Team; Scout Troopers Strike Team
>
>

### **High Velocity** (Weapon Keyword)

*While attacking, if each weapon in your attack pool has **High Velocity,** the defender cannot spend dodge tokens.*
> AAT Trade Federation Battle Tank; DH-447 Sniper; DLT-19x Sniper
>
>

### **Immune: Blast/Deflect/Melee/Pierce** (Unit Keyword)

**Blast/Deflect/Melee/Pierce** *cannot be used against you.*
> Count Dooku; Darth Vader; Electrostaff Guard; Emperor Palpatine; Luke Skywalker; T-47 Airspeeder
>
>

### **Inspire X** (Unit Keyword)

*After your rally step, remove **X** total suppression token(s) from other friendly units at range 1-2. You can remove multiple suppression tokens from a single unit.*
> General Veers; Imperial Officer; Imperial Officer (Personnel); Leia Organa; Rebel Officer; Rebel Officer (Personnel)
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### **Impervious**

*While defending, if the attack pool has **Pierce X**, roll **x** additional dice.*
> Boba Fett; General Grevious; Sabine Wren
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>

### **Indomitable** (Unit Keyword)

*During the Rally step, roll red defense dice instead of white.*
> Wookiee Warriors
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>

### **Inconspicuous**

*When an enemy unit performs an attack, if you have at least 1 suppression token, it must attack another unit, if able. During your Rally step, you may choose not to remove your suppression tokens.*
> R2-D2
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>

### **Independent: \_\_\_** X (Unit Keyword)

*Units with the independent: \_\_\_ X keyword will list some kind of token (Aim, Dodge, Surge, Standby) and a number. At the start of the activation phase, if the unit does not have an order, the unit gains the type and number of tokens listed.*
> Boba Fett (Rebel Daimyo)
>
>

### **Infiltrate** (Unit Keyword)

*You may deploy anywhere beyond range 3 of all enemy units, ignoring deployment zones. When the activation phase begins, however, you still can't be in base contact with an objective token.*
> Jyn Erso; Rebel Pathfinders
>
>

### **Jedi Hunter** (Unit Keyword)

*(While attacking a unit that has a Force upgrade icon, you gain " : ".)*
> General Grevious
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>

### **Juyo Mastery** (Unit Keyword)

When this unit has 1 or more wound tokens, it may perform an additional action during its activation. Even with free actions, the unit cannot make three move actions.
> Maul
>
>

### **Leader** (Unit Keyword, on upgrade card)

*The mini added with this upgrade card is your unit leader. A Unit may only add 1 upgrade containing the Leader keyword.*
> Imperial Officer (Personnel); Rebel Officer (Personnel); Rebel Commandos Strike Team; Scout Troopers Strike Team
>
>

### **Light Transport X: Open/Closed** (Unit Keyword)

*You may transport a number of friendly trooper units equal to X, but those unit(s) must consist of exactly 1 small base (27mm) mini. See the sections on Transport X: Open/Closed, because those rules also apply.*

X-34 Landspeeder

### **Low Profile** (Unit Keyword)

*While defending against an attack, if a unit with the low profile keyword has cover, cancel one additional hit result during the Apply Cover step. This can be negated if the attacking unit has a Sharpshooter X keyword value equal to or greater than the cover of the defending unit.*
> Han Solo; Rebel Commandos Strike Team; Rebel Commandos; Scout Troopers; Scout Troopers Strike Team
>
>

### **Marksman** (Unit Keyword)

*After converting attack surges, you can spend aim tokens to improve your dice results. For 1 aim, change one blank to a hit, or one hit to a crit, or spend 2 aims to make one blank into a critical hit. Spending aim tokens in this way does not allow you to also reroll the dice, but you can spend any number of aim tokens to improve any number of dice results.*
> Examples: Cassian Andor; Imperial Special Forces
>
>

### **Maskashi Mastery** (Unit Keyword)

*While performing a melee attack, you may reduce the **Pierce** (X) value of your melee weapon by 1. If you do, the defender cannot use **Immune: Pierce**.*
> Count Dooku
>
>

### **Master of the Force X** (Unit Keyword)

*At the end of your activation, you may ready **X** of your Force upgrade cards.*
> Count Dooku; Darth Vader; Emperor Palpatine
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### **Nimble** (Unit Keyword)

*After defending, if you spent 1 or more dodge tokens, gain 1 dodge token.*
> Jyn Erso; Leia Organa; Rebel Troopers; Sabine Wren
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>

### **Noncombatant** (Unit Keyword, on Upgrade Card)

*If an upgrade that adds a miniature to a unit has the Noncombatant keyword, the mini added by that upgrade cannot use any weapons and wounds must be assigned to other non-unit leader minis first. This means that this mini should be the second to last mini to be defeated.*
> 2-1B Medical Droid; FX-9 Medical Droid; R4 Astromech Droid; R5 Astromech Droid
>
>

### **Observe X (Unit Upgrade)**

*Choose a single enemy unit at range 3 and in Line of Sight. That unit gains X observation tokens .*

NOTE: In some instances, this is a Card Action, but in others, it is a Free Action.
> Clone Commander Cody, DRK-1 Probe Droids
>
>

### **Plodding** (Unit Keyword)

*During your activation, you can perform only 1 standard move.*

### **Precise X** (Unit Keyword)

*When you spend an aim token, reroll up to **X** additional die/dice.*
> General Veers; Imperial Death Troopers; Stormtroopers; Targeting Scopes
>
>

### **Ready X** (Unit Keyword)

*After you perform a standby action, gain 1 aim token.*
> Imperial Death Troopers; Fleet Troopers
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### **Regenerate X** (Unit Keyword)

*At the end of your activation, roll 1 white defense die for each wound token you have, up to X. For each Defense Surge or Block result, remove 1 wound token.*
> Bossk
>
>

### **Relentless** (Unit Keyword)

*After you perform a move action, you may perform a free attack action (either melee or ranged). This attack must immediately follow the move action, but may be interrupted by Standby actions triggered by the move.*

###### Units

> Darth Vader; General Grevious
>
>

###### Command Cards

> Count Dooku: Fear, Surprise, Intimidation
>
>

### **Reposition** (Unit Keyword)

*Either before or after you perform a standard move, you may perform a free pivot action.*
> E-Web Heavy Blaster Team; Mark II Medium Blaster Trooper
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>

### **Scale**

*When you perform a climb action, you do not need to reduce your speed to do so.*

Note: This was changed in the January 2023 rules update, previously it allowed a free clamber action.
> General Grevious
>
>

### **Scout X** (Unit Keyword)

*After you deploy, you may perform a speed **X** move. Note: even after the scout moves, you may not begin the activation phase in base contact with an objective token.*
> Rebel Commandos Strike Team; Rebel Commandos; Scout Troopers; Scout Troopers Strike Team; Recon Intel
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>

### **Sentinel** (Unit Keyword)

*Your standby range is 1-3.*
> 1.4 FD Laser Cannon Team; E-Web Heavy Blaster Team
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### **Sharpshooter X** (Unit Keyword)

*While performing a ranged attack, reduce the defender’s cover by **X**.*
> Boba Fett; Director Orson Krennic; General Veers; Han Solo; Imperial Officer; Jyn Erso; Leia Organa; Rebel Commandos Strike Team; Rebel Commandos; Scout Troopers; Scout Troopers Strike Team;
>
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### **Shielded X** (Unit Keyword)

*You have X shield tokens. Note: This is a unit keyword, so the shield tokens is allocated for the whole unit, and shared by all minis in it.*
> Droidekas
>
>

### **Sidearm: Melee/Ranged (Unit Upgrade, on Upgrade Card)**

*While performing an attack, the mini added by a upgrade card with the Sidearm keyword can **only** use the weapon on the upgrade card, not one of the weapons of the unit card. If the card says "Sidearm: Melee" it applies only to melee attacks. If it says "Sidearm: Ranged" it applies only to ranged attacks. If it says "Sidearm" and doesn't specify, it applies to all attacks.*
> Electrostaff Guard
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>

### **Soresu Mastery** (Unit Keyword)

*While defending or using **Guardian**, if you spend a dodge token, you gain " : " and the attacker suffers 1 wound for each  rolled.)*
> Obi-Wan Kenobi
>
>

### **Speeder X** (Unit Keyword)

*While moving, ignore terrain that is height **X** or lower. Either at the beginning or end of your activation, you must perform a compulsory move.*
> 74-Z Speeder Bikes; T-47 Airspeeder; X-34 Landspeeder
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>

### **Spur** (Unit Keyword)

*While performing a move, you may gain 1 suppression token to increase your maximum speed by 1.*
> Dewback Rider
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>

### **Stationary** (Unit Keyword)

*You cannot perform moves, except pivots.*
> 1.4 FD Laser Cannon Team
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>

### **Steady** (Unit Keyword)

*After you perform a move action, you may perform a free ranged attack action. Just like Relentless, the attack action must follow immediately but may be interrupted. See Relentless and Charge.*
> Snowtroopers
>
>

### **Teamwork: X** (Unit Keyword)

*While you are at range 1-2 of (named unit X), when you or X gains an aim or dodge token, then other unit gains a token of the same type.*
> Chewbacca
>
>

### **Transport X: Open** (Unit Keyword)

*You may transport X friendly trooper (non-creature) units. Generally, the transported unit can still be issued orders, be activated and make actions, gain and spend tokens, make attacks, and be attacked. A unit in an open transport uses the base of the vehicle for all game effects involving range and Line of Sight. A unit in an open transport can make melee attacks (and be attacked in melee) by an enemy unit in base contact with the transporting vehicle, but **neither** troopers are considered **engaged**. Units in open transports are considered to have heavy cover.*

> TX-225 GAVw Occupier Combat Assault Tank
> N-99 Persuader Tank
>
>

### **Transport X: Closed** (Unit Keyword)

*You may transport X friendly trooper (non-creature) units. Generally, the transported unit can still be issued orders, but when it activates, it rallies and may not perform any actions other than Disembark. It can gain, but not spend, tokens. It cannot make attacks or be targeted by them. If the transporting vehicle is defeated, the transported unit leader is placed in base contact with the vehicle before it is removed from the table, and then the unit is cohered as normal. The unit also gains 1 suppression token and suffers 1 wound.*

> LAAT/LE , AA-5 Speeder Truck
>
>

### **Uncanny Luck X** (Unit Keyword)

*While defending, you may reroll up to **X** defense dice.*
> Han Solo
>
>

### **Unhindered** (Unit Keyword)

*You ignore the effects of difficult terrain.*
> Bossk; Wookiee Warriors; Environmental Gear
>
>

### **Outmaneuver** (Unit Keyword)

You can spend dodge tokens to cancel  results.

### **Weak Point X: Y** (Unit Keyword)

*While defending, if the attacker’s unit leader is inside your **Y** arc, the attack pool gains **Impact X**.*
> AAT Trade Federation Battle Tank; AT-ST; TX-225 GAVw Occupier Combat Assault Tank
>
>

### **Wheel Move** (Unit Keyword)

*(When you activate, you may increase you maximum speed to 3. If you do, until the end of the round, you gain **Cover 2** and cannot attack or flip active shield tokens.)*
> Droidekas
>
>

## Weapon Keywords

### **Beam (X)** (Weapon Keyword)

*after performing an attack with this weapon, you may perform up to (X) extra attacks using only this weapon. Each attack must be against an enemy unit that is in line of sight, has not already defended, and is at range 1 of the previous defender.*
> TX-130 Beam Canon Turret
>
>

### **Blast** (Weapon Keyword)

*When making a ranged or area attack, the defender may not apply cover to a attack with a weapon that includes the Blast keyword.*
> AT-RT Flamethrower; Concussion Grenades; DW-3 Concussion Grenade Launcher; Flametrooper; MPL-5 Barrage Trooper; Proton Charge Saboteur; Sonic Charge Saboteur; ZX Flame Projector; Z-6 Jetpack Rocket
>
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### **Ion X** (Weapon Keyword)

*A vehicle or droid wounded by an attack that includes this weapon gains **X** ion token(s).*
> MPL-57 Ion Trooper; T-7 Ion Snowtrooper
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### **Impact X** (Weapon Keyword)

*(While attacking a unit that has **Armor**, change up to **X**  result(s) to  result(s).) In the attack resolution sequence, this happens after Cover is applied, but before Armor X is applied.*

#### Units

> 1.4 FD Laser Cannon Team; 74-Z Speeder Bikes; AAT Trade Federation Battle Tank; AT-RT; AT-ST; Boba Fett; Chewbacca; Count Dooku; Darth Vader; E-Web Heavy Blaster Team; General Grevious; Luke Skywalker; T-47 Airspeeder
>
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#### Upgrades

> AT-ST: 88 Twin Light Blaster Cannon AT-RT: AT-RT Laser Cannon B1 Battle Droid: E-60R B1 Trooper Heavy Weapons: Bowcaster Wookiee; DLT-19 Stormtrooper; HH-12 Stormtrooper; MPL-57 Barrage Trooper; MPL-57 Ion Trooper; T-7 Ion Snowtrooper Grenades: Impact Grenades T-47 Airspeeder: Mo/DK Power Harpoon1.4D Laser/E-Web: Overcharged Generator
>
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#### Command Card

> Boba Fett: Z-6 Jetpack Rocket
>
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### **Critical X** (Unit/Weapon Keyword)

*(While converting offensive surges, change up to X  results to (a)  result(s).)*
> AAT Trade Federation Battle Tank; CM-O/93 Trooper; DC-15 Phase I Trooper; Dewback Rider; DT-57 "Annihilator"; E-5s B1 Trooper; Mark II Medium Blaster Trooper; Obi-Wan Kenobi; T-21 Blaster Rifle
>
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### **Cumbersome** (Weapon Keyword)

*During this activation, You cannot use this weapon if you have moved with your first action. You may move with your second action after attacking with this weapon. You can also use the weapon with attack actions outside your activation (from Pulling the Strings or Standby) even if you have moved during your activation.*

Note: This was a changed in the January 2023 rules revision, previously a unit couldn't move at all during its activation and use a cumbersome weapon.
> HH-12 Stormtrooper; E-Web Heavy Blaster Team
>
>

### **Fixed: front/rear/side** (Weapon Keyword)

*The defender must be inside your **front** arc, **rear** arc, or 1 of both **side** arcs.*

#### Units

> AAT Trade Federation Battle Tank; 1.4 FD Laser Cannon Team; 74-Z Speeder Bikes; AT-ST; Droidekas; E-Web Heavy Blaster Team; T-47 Airspeeder
>
>

#### Upgrades

> AT-ST: 88 Twin Light Blaster Cannon; AT-ST Mortar Launcher; DW-3 Concussion Grenade Launcher AT-RT: AT-RT Flamethrower; AT-RT Laser Cannon; AT-RT Rotary Blaster T-47 Airspeeder: Ax-108 “Ground Buzzer”; Mo/DK Power Harpoon 1.4D Laser/E-Web: Barrage Generator; Overcharged Generator
>
>

### **Pierce X** (Weapon Keyword)

*When attacking, ignore up to **X** block results.*

#### Units

> Boba Fett; Chewbacca; Count Dooku; Darth Vader; Emperor Palpatine; General Grevious; General Veers; Director Orson Krennic; Han Solo; Leia Organa; Luke Skywalker
>
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Upgrades

> Heavy Weapons: Bowcaster Wookiee; DH-447 Sniper; DLT-19x Sniper; DT-57 "Annihilator"; Scatter Gun Trooper
>
>

### **Poison X** (Weapon Keyword)

*A trooper wounded by an attack that includes this weapon gains **X** poison token(s).)*

> Radiation Cannon B1 Trooper
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### **Ram X** (Weapon Keyword)

*(While attacking, if you performed a full standard move at your maximum sped before this attack, you may turn 1 attack die to a  result.)*
> Tauntaun Riders
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### Scatter (Weapon Keyword)

*After a unit performs an attack using a weapon with the scatter keyword against a trooper unit whose minis are affixed to small bases, it may move any non-unit leader minis in the defending unit, following all the rules of cohesion, as if the defending unit leader had just performed a standard move.*
> Count Dooku
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### **Spray** (Weapon Keyword)

*Add this weapon's dice to the attack pool one time for each mini in the defending unit to which line of sight is not blocked.*
> AT-RT Flamethrower; Flametrooper; ZX Flame Projector
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### **Suppressive** (Weapon Keyword)

*After you perform an attack, the defender that this weapon was used against gains 1 suppression token.*
> Droidekas; Emperor Palpatine; Jyn Erso; AT-ST Mortar Launcher; Barrage Generator
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### **Tow Cable (Weapon Keyword)**

*After a vehicle is wounded by an attack that includes this weapon, perform a pivot with that vehicle.*
> Mo/DK Power Harpoon
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### **Versatile** (Weapon Keyword)

*(You can perform ranged attacks using this weapon while engaged.)*

Upgrades
> General Grievous: DT-57 "Annihilator"
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###### Command Cards

> General Grievous: Trained in Your Jedi Arts; Count Dooku: Fear, Surprise, Intimidation
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