recursal/Fanatic-Fandom huggingface dataset:
Colombians/Tech Tree

## Politicians

The **Colombians** age up by choosing a politician from a member state which replaces them with an Immigrant option in the future Age-Up.

### Advance to National Age

* The Ecuadorian Mistress (Ships 500 Food). Replaces future Ecuadorian Politicans with Arab Immigrants. Granaderos de Tarqui become availabe at the Academy.
* The Panamanian Contrabandist (Ships 440 Coin). Replaces future Panamanian Politicans with Confederate Immigrants. Canal Police become availabe at the Academy.
* The Colombian Seamstress (Ships 2 Machetero). Replaces future Colombian Politicans with French Immigrants. Independentistas become availabe at the Academy.
* The Venezuelan Visionary (Ships 3 Conscript). Replaces future Venezuelan Politicans with Irish Immigrants. Rompelíneas become availabe at the Academy.

### Advance to Capital Age

* The Ecuadorian Marcist (Ships 800 Food). Replaces future Ecuadorian Politicans with Arab Immigrants. Granaderos de Tarqui become availabe at the Academy.
* The Panamanian Investor (Ships 770 Coin). Replaces future Panamanian Politicans with Confederate Immigrants. Canal Police become availabe at the Academy.
* The Colombian Criollo (Ships 7 Conscripts.) Replaces future Colombian Politicans with French Immigrants. Independentistas become availabe at the Academy.
* The Venezuelan Marshall of Cavalry (Ships 4 Llaneros) Replaces future Venezuelan Politicans with Irish Immigrants. Rompelíneas become availabe at the Academy.

### Advance to Industrial Age

* The Ecuadorian Clericalist (Ships 1200 Food.) Replaces future Ecuadorian Politicans with Arab Immigrants. Granaderos de Tarqui become availabe at the Academy.
* The Panamanian Indigenist (Ships 1000 Coin.) Replaces future Panamanian Politicans with Confederate Immigrants. Canal Police become availabe at the Academy.
* The Colombian Supremo (Ships 12 Conscripts) Replaces future Colombian Politicans with French Immigrants. Independentistas become availabe at the Academy.
* The Venezuelan Captain (Ships 10 Macheteros) Replaces future Venezuelan Politicans with Irish Immigrants. Rompelíneas become availabe at the Academy.

### Advance to Imperial Age

* The Ecuadorian Old Warrior (Ships 7 Granaderos de Tarqui.) Replaces future Ecuadorian Politicans with Arab Immigrants. Granaderos de Tarqui become availabe at the Academy.
* The Panamanian Liberator (Ships 12 Canal Police.) Replaces future Panamanian Politicans with Confederate Immigrants. Canal Police become availabe at the Academy.
* The Colombian Reformist (Ships 12 Independentistas) Replaces future Colombian Politicans with French Immigrants. Independentistas become availabe at the Academy.
* The Venezuelan Hegemon (Ships 5 Rompelineas.) Replaces future Venezuelan Politicans with Irish Immigrants. Rompelíneas become availabe at the Academy.

## Immigrants

### Advance to Any Age

* Arab Immigrants
* Confederate Immigrants
* French Immigrants
* Irish Immigrants
Basilica

The **Basilica** is a unique Temple building for the Italians. It can only be built using a City Wagon trained from a Architect making it a expensive building to train. It functions like a Temple with one exception. It lets you trade Faith for Coin and Coin for Faith making it possible to research religious techs without using a single prayer. The religion at the Basilica is always Catholicism being the only religion available to the Italians.
Americans/Home City

This page contains all Home City Cards available for the **American** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* The Market Place
* Military Academy
* Cathedral
* Manufacturing Plant
* Laclede's Landing
Carronade

> "*Small, versatile naval cannon captured from a European warship. Has a bonus against ships.*"
> ― In-game description
>
>

## Overview

The **Carronade** is a Māori unique artillery unit. It deals bonus damage against Ships, Buildings, and Infantry. Players can choose to unlock the Carronade or the Ballista at the Siege Workshop after reaching Age IV.
Escopetero

> "*Ranged infantry with a splash attack. Good against infantry.*"
> ― In-game description
>
>

## Overview

The **Escopetero** is an early ranged infantry unit available for the Latin Americans except Argentines, Brazilians, and Mexicans. It has good hit points and armor vs ranged, and good ranged attack against heavy infantry and light cavalry with an area-of-damage effect.
Black Brunswicker

> "*Assault cavalry mercenary from Brunswick with a fearsome attack.*"
> ― In-game description.
>
>

The **Black Brunswicker** is a mercenary assault cavalry in *Wars of Liberty*. It is an assault melee cavalry that has few hitpoints but a very strong melee attack,

## Overview

The Black Brunswicker boast an astounding 121 initial melee attack, which makes them useful in hunting down vulnerable targets like Villagers and unsupported Skirmish Units and artillery. However, they have abysmal hitpoints in exchange for their strong melee attack. Like most assault units, they are countered by maneuver units.

Black Brunswickers are available as random mercenaries and from home city shipments.

## Further Statistics

 **Weak vs.** | Heavy Infantry and Maneuver Units

## Home City Cards

Click for a list of Home City Cards related to the Black Brunswicker

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Cavalry Combat" is available to the Belgians, Dutch, French, Italians, Lakota, Ottomans, Russians, and Spanish.
* "Riding School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.
* "Hire Black Brunswickers" is available to the Austro-Hungarians, Belgians, British, Danes, and Germans.
* "Hire German Mercenary Army" is available to the Danes and Germans.
* "Mercenary Loyalty" is available to the Europeans, Asians, and Nation States civilizations.

## See Also

* Marauder
* Uhlan
Chapelgorris

> "*Basque skirmisher mercenary armed with a rifle and sword.*"
> ― In-game description.
>
>

## Overview

The Chapelgorris is a Spanish mercenary skirmisher coming from the Basque region. It can be trained at the Tea House or sent from Home City. Spanish can send a band of Chapelgorris at National Age and upgrade them.

## Trivia

* *"Chapelgorris" translates as "red caps" in Basque.*

## Changelog

1.0.13 patch:

* The Basque Allies card now sends the correct amount of Chapelgorris: 6.

1.0.14 patch:

* The Chapelgorris has received a couple of changes:
	+ Cost reduced to 180 from 190.
	+ Ranged damage reduced to 30 from 32.
	+ Train time increased to 30 from 20.

## See also

* Tea House
* Mercenary
* Skirmisher
* Hessian
Bersagliere

> "*Fast and fragile light infantry. Good against shock units.*"
> ― In-game discription.
>
>

## Overview

The **Bersagliere** is an Italian ranged light infantry specialized in fighting Assault cavalry, replacing the European Dragoon.

(free)

## History

*Formed in 1836 in the Kingdom of Sardinia, the Bersaglieri were elite skirmishing troops intended to act as highly mobile infantry units to compensate for Sardinia’s lack of cavalry. The Bersaglieri were trained to be superb marksmen and be in excellent physical condition, running instead of marching during parades at 180 paces per minute as opposed to the normal 120. They wear wide brimmed hats with black capercaillie feathers that were intended to act as camouflage, and even in the modern era their helmets are adorned with these feathers.*

*Acting as skirmishers and shock troops, the Bersaglieri fought with distinction in the Sardinian, Piedmontese, and finally the Italian armies, developing a rivalry with Italy’s newly formed mountain warfare unit, the Alpini.*

## Gallery

In-game model of Veteran BersagliereIn-game model of Guard BersagliereIn-game model of Imperial Bersagliere
## Changelog

### Patch 1.0.15f

* Fixed a bug related to the bersagliere's textures not updating properly.

### Patch 1.0.15e

* Corrected the stats of the Bersagliere according to its cost and the Italian civilization’s bonus.

### Patch 1.0.14a-b

* Bersagliere hand attack reduced to 7, down from 14

### Patch 1.0.14

* The Bersagliere has received the following changes:
	+ Cost reduced to 80 Food and 100 Coin from 100 Food and 90 Coin.
	+ Trainpoints reduced to 36 from 37.
	+ Ranged damage reduced to 28 from 35.
	+ Hand attack reduced to 7, down from 14
	+ Now it is affected by Fencing School and Standing Army.
	+ Added x0.75 multiplier against Heavy Infantry.

### Patch 1.0.13

* Italia Irredenta now transforms Architects into Alpinos, instead of Bersaglieri.
* Socket Bayonet Arsenal technology no longer affects the Bersagliere.
* Bersaglieri now cost 2 pop, up from 1 (Fenrik’s population cost is now 3, to reflect that change too).

## See Also

* Fenian
* Legione Agricola
Blowgunner

The **Blowgunner** is a unique heavy ranged infantry available for the Tupi. It has a good ranged attack, short range, can go stealthy and has a bonus against light infantry and heavy cavalry.

## Changelog

1.0.14 patch:

* The Blowgunner has received a couple of changes:
	+ Ranged damage reduced to 20 down from 28.
	+ Melee damage increased to 10 up from 9.
	+ Siege damage increased to 10 up from 8.
	+ Ranged multiplier increased to x3 against Heavy Cavalry.
	+ Melee multiplier increased to x2.5 against Heavy Cavalry.
	+ Range increased to 12.
	+ Line of sight adjusted to 14.
Bevaring

## Beväring

The Beväring is a Swedish Musketeer-like unit. It costs more than the standard Line infantry (in Wood instead of Coin) in exchange for excellent siege and mobility.

The Torp allotment will gather 10 Beväringer for 300 Wood, Food and Coin and progressively increase the cost with each new gathering.

## Changelog

1.0.13 patch:

* Reduced Wood cost from 45 to 40.
* Fixed a bug that made Bevarings unable to use their cool ass sabre attack with the Kommissvärja card.

1.0.14 patch:

* Reduced Wood cost from 40 to 35
Emmanuel de Rohan–Polduc

Template:Infobox character**Emmanuel Marie des Neiges de Rohan-Polduc** is a leader of Malta. He was a member of the wealthy and influential Rohan family of France, and the 70th Prince and Grand Master of the Order of Saint John from 1775 to 1797.

His father was French, but had been exiled to Spain. He served in the courts of Madrid and Parma, before becoming ambassador to the Holy Roman Emperor Francisco I. He eventually joined the Order of Saint John and held various positions.

He was considered a potential successor to the Grand Master Manuel Pinto da Fonseca after his death in 1773, but Francisco Ximenes de Texada was elected in his place. Ximenes' magistracy was unpopular due to the Order's bankruptcy. He died in 1775 and was succeeded by De Rohan. He sought to earn the respect of the people and became a popular Grandmaster. On June 21, 1777, he elevated the town of Żebbuġ to the status of a city, naming it Città Rohan. In 1798 an arch was built to commemorate this event.

The Żebbuġ coat of arms contains the arms of the House of Rohan, in honor of the Grand Master. De Rohan authored the Code de Rohan, a two-volume book on constitutional law entitled Saint John of Jerusalem of Rhodes of Malta in 1782. This Grand Master was also responsible for the publication of the Diritto Municipale in 1784. De Rohan instituted the language Anglo-Bavarian, which was in the old Palazzo Carniero. In 1797, he established the Grand Priory of Russia, which later became the Russian tradition of Knights Hospitallers. In 1792, he commissioned and partially financed the construction of Fort Tigné. The tower and battery of St. Lucian were also updated during De Rohan's magistracy, and the complex was renamed Fort Rohan in 1795 in honor of the Grand Master. It was rebuilt as Fort Saint Lucian in the 1870s, but it still has the De Rohan coat of arms on the façade.

The last years of De Rohan's magistracy were troubled due to the Order's decline due to the French Revolution. De Rohan suffered a stroke in 1792 and his health began to deteriorate. He died on July 14, 1797 and was buried in St. John's Co-Cathedral in Valletta. His last words were "I, in any case, am the last great teacher, at least of an illustrious and independent order." He was shown to be right, as less than a year after his death, the French invaded Malta and drove the Order from the island.

## Trivia

* De Rohan is chosen due to being one of the last great master of the order of Malta since his successor lost the island to the hands of France.And his government is within the historical line of the game.
Corvette

> "*Quick, powerful ship.*"
> ― In-game description
>
>

## Overview

The **Aviso** is a shared Latin American light ship that is available from the Dock after advancing to National Age. It is a Light Ship that is limited to six units. They are a quick-moving ship that can also train. Like most Light ships, they are vulnerable to other ships and building attack.

## Units

* *Both the Guardamarina and Colorado requires the player to send the **Peru-Bolivian Confederation** Shipment first before they can be trained at the Corvette.*

## Further Statistics

 **Weak vs.** | Ships, Buildings, and Artillery

## See Also

* Aviso
* Gunboat
* Lorcha
* Torpedo Boat
* Schooner
Boomerang

> "*Infantry unit armed with a trusty boomerang. Deals melee damage at range.*"
> ― In-game description
>
>

## Overview

The **Boomerang** is an archaic infantry unit available to the Australians if they choose a native politician to advance to Age II. It has the trait of dealing melee damage at range, thus it can snare enemy units and ignore range armor.

## Changelog

1.0.14 patch:

* Boomerangs have received the following changes:
	+ Hitpoints increased to 115, up from 100.
	+ Ranged damage increased to 10, up from 9.
	+ Melee damage increased to 5, up from 4.
	+ Cost decreased to 50 Food and 20 Wood, down from 50 Food and 25 Wood.
	+ Siege damage decreased to 7, down from 10.
	+ Has received a x0.5 against Villagers malus.
	+ Line of sight decreased to 16, down from 20.
Egyptians/Strategy

* Sorry. Due to some technicalities, please set your editor to classic editor before creating your strategy page as visual editor will give you a unstandardized blank page. Click here for more details. Thank you.

The list is organised alphabetically only. Might be improved in the future.

* Egypt 3x Library
Bashi-Bazouk

> "*Raiding infantry mercenary.*"
> ― In-game description
>
>

The **Bashi Bazouk** is a mercenary ranged infantry unit in *Wars of Liberty*. It is a fast-moving infantry mercenary that is good at raiding villagers.

## Overview

The Bashi Baouk is a ranged infantry that is good against villagers at both melee and range. This combined with their cheap Coin cost and low population space allows the player to cripple an enemy's economy if sent to raid undefended villagers who is out gathering resources. However, they are weak against everything else. Therefore, the player must be careful to not send them against heavily defended areas.

Bashi Bazouks are available as a random map mercenary for civilizations that can train mercenaries and home city shipments for the Italians and Ottomans.

## Further Statistics

 **Weak vs.** | Military Units and Defensive Buildings

## Home City Cards

Click for a list of Home City Cards related to the Bashi Bazouk

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Infantry Hitpoints" is available to the Danes and Spanish
* "Infantry Combat" is available to the Belgians and Danes.
* "Fencing School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.
* "Hire Bashi Bazouks" is available to the Italians and Ottomans.
Cavalry Voivod

The **Cavalry Voivod** is a unique cavalry available for the Bulgarians. It is a commander unit that boosts the attack and hitpoints of nearby cavalry.

## Upgrades & Improvements

The following tables show the available upgrades and technologies available at the Stable.

* *Note: The Cavalry Voivod can only be upgraded with **Aristocrat's** status upon reaching Imperial Age.*

## Changelog

1.0.14 patch:

* The Cavalry Voivod has received the following changes:
	+ Hitpoints reduced to 420 from 500.
	+ Armor reduced to 0.3 from 0.4.
	+ A Train limit of 10.
Acehnese

## Overview

The **Acehnese** are an upcoming Asian civilization coming to *Age of Empires III: Wars of Liberty*.
The Acehnese in-game are based on the Sultanate of Aceh, located in the modern day Indonesian province of Aceh on the island Sumatra, which was a major power in the 16th and 17th centuries and became an ally of the Ottoman Empire and the Dutch East India Company in order to fight the Portuguese and the neighboring Johor Sultanate.
By the 1820s Aceh had become the supplier of half of the world's black pepper and was in a position of power over regional trade, bolstering their wealth.
In 1873 the Dutch invaded Aceh and the resulting brutal Aceh War lasted for decades.

## Portals

* Civilizations
* Minor Allies
* Religions
Batalhão do Diabo

> "*German cavalry fighting for your nation. Sacrifices hitpoints for attack.*"
> ― In-game description
>
>

Batalhão do Diabo is an immigrant Scout cavalry that is available from the German Immigrants. It is a Scout - Shock cavalry that excels in fighting Skirmish Units, villagers, and artillery. Being an immigrant unit, it is available to be trained in batches of 4 units in National Age, 6 units in Capital Age, and 10 units in Industrial Age respectively each at the cost of 1  with the exception of Uruguayans who are able to train them individually for Food and Coin cost.

## Overview

Batalhão do Diabo is a powerful Scout cavalry that has lower hitpoints compared to most Scout cavalry but makes up for it with their speed and high attack, allowing them to efficiently raid villagers and Skirmish Units, and also artillery if sufficiently protected. Like all Scout cavalry, the player must not send them carelessly against Line and Assault units as they are difficult to replace due to them costing shipments to train instead of normal resources.

Compared to the Latin American Lancer, they possess fewer hitpoints but more attack than Lancers while possessing no damage multiplier which makes them closer in stat to Uhlans, making them an general purpose cavalry to bolster the player's cavalry force, especially in civilizations that can quickly gather shipments. They are also automatically upgraded on every Age-Up making them a strong force that is can be trained and utilized from the get-go without having to worry about unit upgrades.

## See Also

* Lancer
* Uhlan
* Picador Infernal
Cantonist

> "*Underage sons of conscripts. Good against heavy infantry.*"
> ― In-game description
>
>

## Overview

The **Cantonist** is a Russian troop that depends on numbers to properly work. In Blockhouses, 10 are trained at one time, and intended mostly for early game for over-whelming the enemy or for cheap vast amount of units to protect the more expensive units later on.

Ryadovoy trained in groups at the blockhouse cost slightly less (37.5 food and 10 wood each) but are weaker than those trained individually.

Because of their poor equipment they move faster than most other skirmishers but also shoot at much shorter distances (slightly further than a Line Infantry).

## Further Statistics

 **Weak vs.** | Shock Units and Artillery

## Changelog

### Patch 1.0.14

* Ryadovoy block’s cost increased to 375 Food and 100 Wood from 375 Food and 75 Wood.

## See also

* Macehualtin
* Chu Ko Nu
Eastern Europe Immigrants

## Eastern European (Ukranian)

Eastern European or also refered to as Ukranian Immigrants are a Immigrant Colony available to Colombians and Paraguayans.

Units - All cost 1 shipment

* **Ukranian Immigrant Workers:** Normal villager but gathers wood faster from trees.
* **Ukranian Opryshok Legion:** Ukranian peasant armed with axes good against cavalry.
* **Ukranian Serduk Legion:** Ukranian marksman armed with a rifle and sword. Good against heavy infantry.
* **Scarlet Sails (trained at Dock):** Strong warship from Eastern Europe that can train Opryshok and Serduk Legions.

Upgrades

* **Vtoroe Pokolenie:** Increases Eastern European Immigrant military units (including Scarlet Sails) hitpoints and damage by 30% Costs 1300 coin and 1 shipment.
* **Tretoe Pokolenie:** Increases Eastern European Immigrant military units (including Scarlet Sails) hitpoints and damage by 50% Costs 2000 coin and 2 shipments.
* **Vodka Flask:** Increases all cavalry hitpoints by 40% Costs 1 shipment.
* **Matryoshka Dolls:** Ships Crates of 400 Food, 400 Wood, and 400 Coin Costs 1 shipment.
* **Tchaikovsky's Legacy:** Immigrant house xp trickle increased by 50% Costs 1 shipment.
* **Telescopic Sight:** Increases Skirmisher and Escopetero line of sight by 4 and range by 2 Costs 1 shipment.
* **Faberge Egg:** Exchanges all wood for a greater amount of coin Costs 1 shipment.
* **Amber Room:** Increases building build limit by one (for buildings that have build limits besides Paraguayan Barracks and Stables) Costs 1 shipment.
* **Ultimatum: Communism:** Changes all Infantry units into Immigrant Workers Costs 3 shipments.
Arrow Knight

> "*Long-ranged noble that fires flaming arrows. Good against artillery and buildings.*"
> ― In-game description
>
>

## Overview

The **Arrow Knight** is the archer with the longest range and line of sight in the game, like that of a Pedrero, and serves as the Aztecs counter to artillery and ships. Tagged as a Siege Unit it resists damage from buildings and has a high siege damage on its arrows that gets stronger with upgrades and home shipments. The ranged damage isn't high and has bonus only against artillery, also he has a very long shot delay, but it can still provide cover from a very safe distance during a fight thanks to his rate of fire.

Most anti-infantry artillery has a shadow malus against Arrow Knights because they are the only Aztec counter to them. Even then, it's best to keep the Arrow Knight away from combat. Aztecs need to use a well number of them to effectively counter artillery as most of this units have a high ranged resistance.

Most artillery units have a secret 0.5 damage penalty agaisnt arrow knight which half the total damage.

The arrow knight counts as an archer and as like, he is affected by archer techs, like seminole bowyer.

The **War Song** big button at the Nobles' Hut gathers 1 Arrow knight per 2 minutes of play, up to 30 minutes.

## Upgrades

Like most of the aztec knights, the Arrow knight lacks of the elite rank.

## Trivia

* He shares the same siege damage as the Jaguar Prowl Knight.
Doliente

> "*Mexican guerrilla infantry. Good against heavy infantry, light cavalry and buildings.*"
> ― In-game description
>
>

The **Doliente** is a unique ranger-like infantry unit available for the Mexicans. It has good hitpoints and damage and it is gained for free through researching technologies making them a valuable unit for both offensive and defensive purposes.

## Overview

**Dolientes** are a special unit which can only be obtained by developing improvements and sending shipments.

Its stats work better as a defensive unit due to having less range than standard ranged infantry, emphasizing the Mexican army theme of revolutionary guerilla troops as the player sends shipments along with researching economic and utility techs.

In the late game they can work as additional military units due to their decent siege damage or quick response units as their arrival are not dependent on population limit, this means that Mexican players should keep at least some not-yet-researched improvements at the ready in case they want to capitalize on this fact.

## Upgrades

The **Doliente** doesn't have any unit upgrades but its hitpoints and damage are increased with every age after the 2nd one.

## Trivia

* Researching the French immigrant's ultimate tech - **Military Reforms** (costs 5 shipments and is available at the Imperial Age) sends 25 **Dolientes** at once.
* It has similar stats like the old Mexican unit, the Insurgente.
Calaras

* Calaras
* Rosior

> "*Scout cavalry on shift.*"
> ― In-game description
>
>

The **Calaras** is a unique Scout Cavalry that is available for the Romanians. It is cheaper in both resource and population cost than the Marauder but weaker in stats. Is very good raiding for his great attack

## Overview

The Calaras is a unique and cheap Scout Cavalry that only costs 1 population space, making them easy to be massed. However, they are quite weak in hitpoints individually especially against Heavy Infantry and Assault Units. Making their use somewhat limited to raiding Villagers and flanking Skirmishers and artillery due to their decent attack and speed.

The Romanians can further improve the Calaras by researching the **Order of the Star of Romania** improvement in the Town Center. This upgrade transforms the Calaras into a Rosior which deals more damage and has a charged melee attack that deals almost double their base melee damage, further boosting their raiding capabilities.

## Upgrades

The following tables show the available upgrades and technologies available at the Stable.

## Elite Upgrade

The Romanians can upgrade their Calaras to Rosior through the **Order of the Star of Romania** improvement in the Town Center which is available at National Age. The upgrade grants 20% more damage and enables a charged melee attack.

## See Also

* Marauder
* Uhlan
Chinese/Home City

This page contains all Home City Cards available for the **Chinese** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* Emperor's Treasury
* Fortress
* Imperial Court
* Merchant's Guild
* Customs House
Argentines/Home City

This page contains all Home City shipments available to the **Argentines** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team
* **Purple**: Shipment that can be sent an INFINITE number of times

All cards are unlocked by default starting from Patch 1.0.14

* Mercado Municipal
* La Casa Rosada
* Basilica Nuestra Señora
* Manufacturing Plant
* Puerto Madero
Dictator

The **Dictator** is an artillery available for the Anglos. It is a very long-ranged cannon that fires at buildings and ships.

## Changelog

1.0.14 patch:

* Dictators have received the following changes:
	+ Cost decreased to 100 Wood and 300 Coin, down from 100 Wood and 325 Coin.
	+ Hitpoints decreased to 250, down from 260.
	+ Damage increased to 450, up from 400.
Borinqueneer

> "*Sailor Mercenary.*"
> ― In-game description
>
>

The **Borinqueneer** is a mercenary ranged infantry unit in *Wars of Liberty*. It is essentially a stronger version of the Sailor.

## Overview

The Borinqueneer is a heavy ranged infantry that deals siege/piercing damage at range. This allows them to deal with most units at range and also allows them to fight against Light Ships. Like all heavy infantry, they are countered by skirmish units and artillery.

Borinqueneers are available as a random map mercenary for civilizations that can train mercenaries and home city shipments for the Maori.

## Further Statistics

 **Weak vs.** | Skirmish Units, Shock Units, and Artillery

## Home City Cards

Click for a list of Home City Cards related to the Borinqueneer

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Infantry Hitpoints" is available to the Danes and Spanish
* "Infantry Combat" is available to the Belgians and Danes.
* "Fencing School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.
* "Hire 8 Borinqueneers" is available to the Central Americans, Mexicans, and Spanish.
* "Hire Isthmus Mercenary Army" is available to the Central Americans and Mexicans.

## See Also

* Sailor - Latin American and Nation States counterpart.
Aboriginal Tracker

The Aboriginal Tracker is a Ranged Infantry with bonus against mercenaries and heroes, available for the Australians if they choose a native politician to advance to age IV.

## Upgrades

(free)
(free)

## Changelog

1.0.14 patch:

* Aboriginal Trackers line of sight decreased to 16, down from 24.

## History

*Aboriginals first started to settle Australia roughly 40,000 years ago, so by the time Europeans arrived in Australia, they found that the Aboriginals had a far greater knowledge of the landscape than they could ever imagine. While the Aboriginals first learned these skills to aid themselves while hunting, they quickly found employment with European explorers, who greatly benefited from the abilities of these Black Trackers, as the colonists called them.*

*Black Trackers were used by cartographers to map the inner parts of Australia and to lead transport caravans safely through Australia's great deserts. Their tracking skills were also used by the police to track down and arrest bushrangers and other bandits who would usually seek shelter in the mountains and deserts of the outback.*
Colombians/Strategy

* Sorry. Due to some technicalities, please set your editor to classic editor before creating your strategy page as visual editor will give you a unstandardized blank page. Click here for more details. Thank you.

The list is organised alphabetically only. Might be improved in the future.

* UnstoppableStreletsy Strategy
Arbalester

## Overview

The Arbalester is an archaic Ranged infantry unit available to the Maltese; it works like a skirmisher featuring greater bonus against Heavy Infantry and lacking one against Light Cavalry.

## Changelog

1.0.14 patch:

* The Arbalester has received the following changes:
	+ Line of sight corrected to 22.
	+ Damage reduced to 16, down from 20.
	+ Range increased to 18 from 14.
	+ Ranged rate of fire corrected to 3.
	+ Added a x0.75 multiplier versus Cavalry and Light Infantry.
	+ Added a x1.6 multiplier versus Light Cavalry.
	+ Cost changed to 60 Food and 50 Wood from 55 Food and 35 Coin.
Escolta

> "*Heavy cavalry armed with a lance for killing infantry.*"
> ― In-game description
>
>

## Overview

The **Escolta** is a heavy melee cavalry available for the Latin Americans, except for Paraguayans and Colombians. It is effective against heavy infantry in melee due to their toughness and strong resistance against melee attacks.

## Upgrades

* **Inspired Escolta** is researched automatically and for free one Capital Age is reached
Carabinier

> "*Manoeuvre ranged cavalry. Shoots twice in rapid succesion before reloading. Good against heavy cavalry.*"
> ― In-game description.
>
>

The **Carabinier** is a Manoeuvre Cavalry unit available for the Nation States. It has a low attack but shoots twice before reloading. It is good against Assault Units and Artillery.

## Overview

The Carabinier is a cheap Manoeuvre Cavalry that has low attack but high multiplier against Assault Units and Artillery at range. It is able to shoot twice before needing to reload, allowing them to dish out considerable damage against Assault Units since they also possess excellent movement speed.

Like all Manoeuvre units, they are countered by Skirmish Units and Heavy Infantry if they got close enough.

## Upgrades

The following tables show the available upgrades and technologies available at the Stable.

*\* Carabiniers are automatically upgraded to Loyal status once Capital Age is reached.*

## See Also

* Dragoon
* Jinete
Arab Immigrants

The **Arab Immigrants** is an Immigrants option that is available for certain Latin American (Chilean, Colombian, Haitian, and Uruguayan) civilizations in *Wars of Liberty.*

## Bonuses

Aging-Up with the Arab immigrants provide the following benefits:

### Immigrant Colony Units

* **Arab Immigrant Worker**: Immigrant worker that trickles resources while working, gathers resources slower than other villagers.
* **Galego**: Arab line infantry. Good against shock units.

### Unique Building

* **Arab House**: House that supports 5 population and trickles experience.

### Colony Improvements

####  Industrial Age

  **Commercial Entrepreneurship** | 1 Shipment

### Shipments

Advancing in Age with the Arab Immigrants grants different shipments based on the Age the Immigrant nation was first chosen.

* National Age
* Capital Age
* Industrial Age

* **First Arab Wave**: 1 Trade Post Wagon + Chest of 100 Coin + 1 Arab Colony
* **Second Arab Wave**: Crates of 400 XP + 3 build limits for Arab Houses
* **Third Arab Wave**: 1 Shipment
* **Flea Market**: Better Market buy / sell factor by 10%

- **First Arab Wave**: 2 Trade Post Wagon + Chest of 200 Coin + 1 Arab Colony

- **Second Arab Wave**: Crates of 700 XP + 2 build limits for Arab Houses

- **Arab Cultural Group**: 1 Shipment and 6 Galegos

- **First Arab Wave**: 3 Trade Post Wagon + Chest of 300 Coin + 1 Arab Colony

- **Arab Cultural Group**: 14 Galegos
Egyptians/Home City

This page contains all Home City Cards available for the **Egyptian** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* Egyptian Spokesman
* French Diplomat
* Greek Delegate
* Ottoman Wali
* Spanish Conquistador

> "*Each card increases the gather rate of your villagers by 1%.*"
> ― In-game description.
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> "*Each card makes your techs research 1% faster.*"
> ― In-game description.
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> "*Each card increases your units' line of sight by 1.*"
> ― In-game description.
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> "*Each card gives you extra 50 Experience per age.*"
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Black Shot

> "*Jamaican mercenary rifleman good at taking down cavalry at range.*"
> ― In-game description
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The **Black Shot** is a mercenary heavy ranged infantry unit in *Wars of Liberty*. It is good against assault units at range.

## Overview

The Black Shot is a heavy ranged infantry that is good against assault units at range. This allows them to deal with assault units that could pose a threat to most infantries such as Zouaves. Like all heavy infantry, they are countered by skirmish units and artillery.

Black Shots are available as a random map mercenary for civilizations that can train mercenaries and home city shipments for certain civilizations.

## Further Statistics

 **Weak vs.** | Skirmish Units and Artillery

## Home City Cards

Click for a list of Home City Cards related to the Black Shot

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Infantry Hitpoints" is available to the Danes and Spanish
* "Infantry Combat" is available to the Belgians and Danes.
* "Fencing School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.
* "Hire Jamaican Black Shots" is available to the British and Haitians.
* "Hire Caribbean Mercenary Army" is available to the Haitians.
Cuerudo

> "*Rugged cavalry mercenary from the Mexican deserts. Good against shock units.*"
> ― In-game description.
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The **Cuerudo** is a mercenary assault cavalry in *Wars of Liberty*. It is an assault melee cavalry that is good against shock units.

## Overview

The Cuerudo has a 75% extra damage multiplier against all shock units. This allows them to better engage in melee fights against other shock units. Like most assault units, they are countered by maneuver units.

Cuerudos are available as random map mercenaries for civilizations that can train them and from home city shipments.

## Further Statistics

 **Weak vs.** | Maneuver Units

## Home City Cards

Click for a list of Home City Cards related to the Cuerudo

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Cavalry Combat" is available to the Belgians, Dutch, French, Italians, Lakota, Ottomans, Russians, and Spanish.
* "Riding School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.
* "Hire 6 Cuerudos" is available to the Central Americans and Mexicans.
* "Hire 8 Cuerudos" is available to the Mexicans.
* "Hire Caribbean Mercenary Army" is available to the Dutch and French.
* "Hire Isthmus Mercenary Army" is available to the Central Americans and Mexicans.
Cuirassier

> "*Assault cavalry with a trample attack.*"
> ― In-game description
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## Overview

The Cuirassier is a powerful European Assault Cavalry unit that excels in close combat with very high base hitpoints and good melee armor. They also possess area of effect melee damage. They vulnerable to Manoeuvre Units given that they lack ranged armor and move slower than other cavalry units. They are expensive to train in both resources and population space, making them a late-game staple among most player's army composition especially if they are sufficiently supported by Skirmishers and/or artillery units.

## Upgrades

*\*The Veteran Cuirassier upgrade is automatically applied upon reaching Capital Age.*

## Gallery

In-game model of Veteran CuirassierIn-game model of Guard/Imperial CuirassierIn-game model of French Cent-Garde CuirassierIn-game model of German Garde du Corps Cuirassier
## Changelog

1.0.13c patch:

* Toroughbreds card decreases training time by 5%, down from 15%.

1.0.14 patch:

* The Cuirassier has received the following changes:
	+ Now receives veteran upgrade through shadow techs.
	+ Hitpoints reduced to 450 from 500.
	+ Hand attack reduced to 28 from 30.
	+ Building attack reduced to 28 from 30.
* The following card has received changes:
	+ Thoroughbreds effect now increases all Cavalry speed by 10% and has lost the other effects.

## See Also

* Household Blue
* Husstruppe
Coyote Runner

> "*Fast armored warrior. Good against skirmishers and artillery.*"
> ― In-game description.
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## Overview

The **Coyote Runner** is a unique hand light infantry available for the Aztecs. It moves very quickly just like a coyote and replaces the Hussar for the Aztecs since their focus is infantry-only. It's effective against skirmishers and foot archers because of the fast attack animation and very high speed, but is vulnerable against most heavy infantry and especially most ranged Cavalry that have a specific bonus against it. Fortunately Aztecs can train both Puma Spearmen and Jaguar Prowl Knights to defend it while you are facing an opponent or raiding the enemy base, which is good because the Coyote runner hasn't got the best hitpoints or armor to go around; even Town Centers are a threat to it since they can counter Cavalry and Light Infantry with a ranged attack.

## See Also

* Hussar
* Auca Runa
Cuetero

> "*Heavy infantry that launches rockets to defeat infantry.*"
> ― In-game description
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The **Cuetero** are a Heavy Ranged infantry in *Age of Empires III: Wars of Liberty* that is available to the Mexicans. They are available as units that can be trained from the Panteon, the Mexican ultimate building. They are a skirmish infantry that has area ranged attack with a strong multiplier against infantry. They are limited to 20 units.

## Overview

Cueteros are a ranged skirmish infantry that is good against massed heavy infantry at range similar to the Grenadier. They possess decent ranged resistance and hitpoints allowing them to better position themselves before unleashing their rocket barrage. They are vulnerable to Assault Units and Artillery.

## Further Statistics

 **Weak vs.** | Shock Units, Assault Units, and Artillery

## Home City Cards

As the Cuetero is a Mexican unit, only shipments related to the Mexicans and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Cuetero

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**
Buildings

The *Wars of Liberty* mod expands on the buildings found in *Age of Empires III* and introduces new buildings that facilitate the mod's new game mechanics. Most Culture groups share a set of buildings with a few exceptions.

## **Highlights**

* Hospital: Available to the Europeans, Anglos, Balkans, and some Latin Americans, the Hospital can heal nearby units, train Surgeons, and contains unique technologies to research that can provide you with economic and military advantages. For most civilizations the Hospital must be sent using a Home City card after reaching Age IV. Some Latin American civilizations can choose Polish Immigrants from the Post Office, which grants access to a Hospital shipment once the Polish colony has been upgraded to the third Generation tech from the Post Office.
* Temple: The *Church* from *Age of Empires III* has been greatly expanded and is now the home of one of *Wars of Liberty's* new features, Religion.
* Safehouse: The home of the expanded Espionage technologies and spies.
* Post Office: Latin Americans utilize this building with the Immigrants system.
* Spice Shop: Contains units and technologies related to Export for the Africans.
* Town Center: Most important building in the Colony. Point for the arrival of Help from the Capital. Supports 10 Population. Train villagers.

## **Gallery**

Denmark's unique Dock, the AnchorageSweden's unique building, the SawmillSweden can build Annexes off certain buildings, providing new abilities such as SpyglassEgypt features mobile caravans for their buildings, even their DockCanada's unique House is a log cabinThe United State's has a unique MarketBalkan nations have a unique Star FortKorea's Wonders
Catracho

> "*Central American ultimate unit. Ranged infantry good against Mercenaries, Heroes, Spy-like units and Native Warriors. Slowly regenerates.*"
> ― In-game description.
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## Overview

The **Catracho** is the Central Americans ultimate unit which excels against heroes, spies, mercenaries, and native warriors. It is trained from the Politecnica (Central American ultimate building), they can also be sent from the home city.

**Catrachos** are ranged units that are situationally useful against enemies who masses mercenaries and native warriors.
Dragoon

> "*Ranged Cavalry. Good against cavalry.*"
> ― In-game description
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## Overview

Dragoons are a common ranged cavalry unit in the game accessed mostly by Europeans. They counter Assault Units at range and are versatile against most units (except Villagers) when used in hit and run tactics.

## Upgrades

*\* Dragoons are automatically upgraded to Veteran status once Capital Age is reached.*

## Civilization Differences

* As seen above, the Danes, the French and the Portuguese have access to Royal Guard and Imperial Guard levels.

## Changelog

1.0.14 patch:

* All ranged armoured Dragoon type units now get a malus of x0.75 against Heavy Infantry units.

## See Also

* Ruyter
* Jinete
Chief

> "*Leader of your cause. A statue in his honour will be erected may he fall in combat.*"
> ― In-game description
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The **Chief** is the shared Explorer unit of the Nation States civilizations. It is an explorer that transforms into a National Hero Statue when killed.

## Overview

Like other explorer units, the **Chief** can build Town Centers and Trading Posts in both Enlightenment and Capital Age. He also has the ability to regenerate lost health and his stats are automatically upgraded with each Age-Up. He is strong against treasure guardians and weak against Spies and Ninja type units.

Unlike other units who simply die when their hit points reach 0, the Chief will transform into a National Hero Statue that increases the attack speed of nearby allied units. When this happens, the player can retrain him from the Town Center at the cost of 50 Wood. He is also affected by treasures or shipments that boosts the stats of Explorers units.

### Special Abilities

* **Passive Regeneration**: The Chief automatically regenerates 0.25 hitpoints every second after he is idle for 3.5 seconds.

### Upgrades

The damage and hit points of the **Chief** increase with each Age Up.

* +25% hit points and attack
* +30% hit points and attack
* +40% hit points and attack
* +50% hit points and attack

## Home City Cards

As the Chief is unique to the Nation States culture, only their cards and other civilizations' TEAM cards that benefit them are shown in the following tables:

* Bulgarians
* Greeks
* Romanians
* Serbians
Cavalry Corps

## Overview

The Cavalry Corps is a top-class Heavy Cavalry unit with impressive hitpoints and very tough ranged resistance, making it hard to counter. It costs many resources and takes 6 population slots, but Americans' cavalry improvements make up for the issue.

Can be trained after choosing a Confederate politician to advance into Imperial Age.

## Changelog

1.0.13 patch:

* Cavalry corps now use 6 population space, up from 5.

1.0.14 patch:

* Cavalry Corps have received the following changes:
	+ Lancer tag has been removed.
	+ Resistance decreased to 0.3 Ranged, down from 0.4 Ranged.
	+ Population cost decreased to 5, down from 6.
	+ Cost changed to 350 Food and 250 Coin, from 330 Food and 270 Coin.
Brummer

> "*German immigrant forced to take up arms to defend his colony. Good against buildings and cavalry.*"
> ― In-game description
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The **Brummer** is an immigrant Heavy Ranged Infantry that is available from the German Immigrant Colony. It is a Heavy Infantry that excels in fighting Shock Units. Being an immigrant unit, it is available to be trained in batches of 6 units in National Age, 9 units in Capital Age, and 16 units in Industrial Age respectively each at the cost of 1  with the exception of Uruguayans who are able to train them individually for Food and Coin cost.

## Overview

Brummer is a powerful Heavy Infantry that specializes in fighting against Shock Units. Like most Heavy Infantry, they are weak against Skirmish Units and Artillery. They should be carefully managed as they are difficult to replace due to them costing shipments to train instead of normal resources.

Compared to the Latin American Conscript, they possess more Hitpoints , making them an excellent supplement to the player's main army and raiding units since they also possess decent siege damage, especially in civilizations that can quickly gather shipments. They are also automatically upgraded on every Age-Up making them a strong force that can be trained and utilized from the get-go without having to worry about unit upgrades.

## Upgrades

Brummers are automatically upgraded on every Age-Up.

## Further Statistics

 **Weak vs.** | Skirmish Units and Artillery

## See Also

* Conscript
* Auxiliary
Catholic

## Catholic

### Highest Faith Upgrade

Dogma (IV)

**Catholic** is a Christian religion dominant on most of the world.

Allows the construction of one extra Abbey.

This religion is available to the following civilizations:

* Argentines
* Belgians
* Bolivians
* Brazilians
* Central Americans
* Chileans
* Colombians
* French
* Haitians
* Italians
* Mexicans
* Paraguayans
* Peruvians
* Portuguese
* Spanish
* Uruguayans

## Portals

* Civilizations
* Minor Allies
* Religions