Clan Trebjurn

Clan Trebjurn is the third-oldest and most "friendly" clan amongst the Neptunians. They're known for their love for nature, excellent craftsmanship, and a harsh stance on ecological problems plaguing the 26th century. Some Trebjurns are rumored to have been involved in a few of the gas leaks and massive explosions within Ice Giant space.

### **Numbers:**

**Oberon:** *~110000 (Civilians); ~5300 (Active Personnel).*

**Titania:** *~45000 (Civilians); ~2000 (Active Personnel).*

**Uranus:** *~8000 (Civilians); ~500 (Active Personnel).*

### **Notable People:**

* **Bjurn “Flamebeard” Olyegovich** - clan founder, radical environmentalist and pacifist, macrobiologist by profession. Assisted the Forest Sisters’ Rebellion with finances and ammunition, came out on top as a result of the first ever democratic vote among Neptunians.
* **Ryurik Yermakovich** - ship captain, explorer. One of the first Neptunians to establish contact with civilization after centuries of natural isolation. Also responsible for making the most detailed map of Uranian moons to date.
* **Darya Derevovich** - leader of the Rebellion, founder of the Forest Sisters. Pioneered forestry, mycology, and crop cultivation in space amongst Neptunians. Clan Trebjurn bears an adapted version of her last name in honor of this achievement.
* **Veleslav “Veles” Korostovich** - incumbent clan leader, former farmhand, professional hunter. Reintroduced modern weaponry into Trebjurn society, modernized ships, army, and , most importantly, farms. Henceforth - nicknamed after the old Slavic god of fertility.

### **History:**

For every clan, there’s a significant event from which they stem and consider their “birth.” For Ulfmunds it was Ulf’s Unification Wars, for Dreyrhunds - the Juleblot Massacre, and for Trebjurns - this event turned out to be the Forest Sisters Rebellion:

For the longest of times, those gathering and farming within Clan Ulfmund were considered to be lower in rank than the warriors and hunters. Although the treatment wasn’t entirely unfair - as gatherers and farmers had near-identical rights to hunters and raiders - but still, the latter’s voices were heard more often than those of the former. In all aspects of life, that is, ranging from commonfolk arguments to executive decisions on the Ulfmunds’ side. Over the years, a small group of those farmers and gatherers grew impatient and tired of being put on the sidelines, so one day - they banded together and started working on a plan of how to improve their loathsome conditions:

The Forest Sisters Rebellion is unique in regard to how peaceful it happened. In fact - it set a trend of peaceful secession after years of conflict between Ulfmunds and Dreyrhunds. Darya Derevovich, a prominent suffragist within the group of upset farmers, was also the key to ensuring peace at those rallies, and a founding member of the Forest Sisters - a charity group helping poorer families in need of provisions to this day. The Forest Sisters were always at the forefront of so-called “rallies for liberty,” organizing groups of starving farmers who’ve been trying to access interstellar trade for quite some time - as they were their biggest target audience.

Those rallies were a surprising success, since simply standing with banners wasn’t too bothersome to Ulfmund guards. Furthermore, some Ulfmunds provided security services to the protesting crowd, and even joined them on some occasions. Though, in spite of it serving as mere entertainment to the nobles at first, it soon grew to be a serious problem. Because with rallies came some light crackdowns, but even they caused farmers to give up their jobs and strike on the fields. Plenty more followed suit. As the rebellion raged on in the middle of summer and slipped into early fall, the yearly harvest took a massive blow. The Ulfmunds were left to hunt for food all on their own, but soon enough - the pressure of low morale cracked the White Wolves’ backs down, instead, and they were ready for negotiation:

Now, one may be wondering: What happened to the big crowd of farmers just standing there with the signs? They’re utterly helpless! And the answer is: Nothing. Not a single member was hit or hurt, besides a few rough pushes here and there. The Ulfmunds understood that bashing harmless farmers over the head would make them look like tyrants, and could potentially lead to more fracturing. Hence, after a few days of negotiations, Darya Derevovich and her new big benefactor, Flamebeard,  obtained independence alongside the farmers that protested their livid living conditions. Thus, Clan Trebjurn was formed - the first to secede after peaceful negotiations.

Over their time of independence, Trebjurns have developed a reputation as the friendliest neighbors and most reliable traders in the Ice Giant space. They have developed their craftsmanship to a great extent soon after, as farmers and gatherers became woodsmen and naturalists. A trade contract with the Syndicate and the alliance with Clan Hagmar solidified that reputation, even though the Ashen Bloodbath left the Trebjurns scuffed from all the conflict. Though, with their former abusers - the Ulfmunds - joining the fight, they soon made peace with them, too, and started trading with the White Wolves once again. As equals, not underlings.

Sure, this reads like a happily-ever-after story, but the Trebjurns have, too, struggled aplenty after gaining their freedom. Re-tilling the fields after the oxygenated chambers were destroyed was a tough job that required many years to complete. A good bit of the original Trebjurns who participated in the rallies died of starvation, regardless of what they have achieved. They never saw their newly-founded clan prosper, as all there was to bear was despair for a good while. However, things started improving as soon as what was lost was then rebuilt. And, it looks like the Trebjurns are still fostering their talents to thrive on a very diverse Jovian market as masterful craftsmen.

### **Culture:**

A lot of Trebjurns’ customs and traditions are based on their core ideals of preserving, conserving, and living within nature. Their connection to wildlife is seeping through every corner of their lives and households, as even their spaceships look quite unkempt in the most natural of ways - thanks, no doubt, to camouflage and the idyllic conditions created for crops and trees within their microclimates. Indeed, any Trebjurn can’t live without at least some plant or soil indoors. Hence, obviously, gardeners, farmers and foresters are held in very high regard within Trebjurn society.

As much as they’re connected to soil and nature - wood seems to be the Trebjurns’ biggest element. They love their wood, and they’ve mastered a craft of turning wood into anything of value over their centuries of independence. Trebjurn furniture seems to be quite prized among Neptunians, and it’s only making its way to the Jovian market as collectors’ items. Numerous idols of good fortune and fertility are scattered across both spaceships and colonies run by the Trebjurns. It’s less of a praise to some god or gods, and more of an artistic expression - as well as a way to remember someone’s ancestors, since these idols usually have the faces of Trebjurn forebearers carved into them.

The Trebjurn desire to conserve nature is reflected in what they wear, how they use energy, and their core values at stake, as a whole. Oftentimes, Trebjurn households remain agrarian for generations, as they see no need in industrializing themselves. Especially in the wake of trade reopening, since they can sell their excess goods elsewhere for a bigger price and buy whatever they need later. Indeed, the Trebjurns aren’t really a jittery lot - they’re always a little slow to get anywhere, and they’re most certainly not doing anything unless it’s necessary or pleasant. After all, they already work hard enough in the fields and the cold groves that come with it, so once again - there’s no need for anything outside of the basic, most essential goods to come by in their case.

Since Trebjurns haven’t been active in any wars besides the Ashen Bloodbath, they’re slowly becoming more of a Switzerland for all folk on the Sol System’s outskirts. Which only benefits them more, since Trebjurns open up more banks, they grow richer, and interests grow higher as guarantees of safety rise further in value. And furthermore - Trebjurns aren’t terribly interested in material goods, so they’re certainly not going to steal from anyone, anywhere, anytime soon.

### **Specialties:**

* **Leshy:** *The Forester.* This type specializes in all that is related to the forest and its wildlife - especially plants, salves, poisons, and venoms. Leshys are outstanding at camouflage and animal tracking, which makes them excellent spies in the wildlife and less populated areas. Even in dire situations, the Forest Spirits avoid conflict at all cost, since they’re simply not built for direct engagement. Instead, they prefer setting traps and shooting poisoned darts out of bamboo blow-tubes. In spite of the somewhat-weak loadout, Leshys have their time and place, and they are, indeed, quite powerful, as they function akin to clan healers while they’re in the field.
* **Strelok:** *The Sharpshooter.* Those are the folks that specialize in all matters of marksmanship within Clan Trebjurn - namely bows and crossbows. Some think the idea of using those ranged weapons on spaceships is a silly endeavor, however - Trebjurn compound bows and crossbows hold so much power they pierce through armor most light bullets cannot. The rounds may also be lit on fire or scorching-hot, which leaves less room for bleeding out, but can potentially hurt more areas within a target. That said, Streloks aren’t just bowfolk - they have their own little spears, sickles, and javelins as sidearms, which they use quite often in close quarters.
* **Varyag:** *The Warrior.* Eponymous to their name, the Varyags or Varangians make up most of  the Trebjurns’ regular army. Strong and stalwart, they’re geared up in a more balanced way - though, naturally, with more ecologically-friendly firearms and blades. Their body armor is usually made of a specific breed of ironwood, which is quite efficient against small calibers and most arrows or bolts thrown their way. Said armor, alongside the more traditional camouflage worn by the Trebjurn forces, makes for two distinguishing features of this division and the overall bulk of their army.

### **Friendzone:**

The Trebjurns are often seen as the “friendliest” of all four clans. They may not be as outgoing, but their ties to civilization are the strongest among everyone else. Trebjurns are also known well for their craftsmanship, which the Syndicate, and a good number of corporate elements, value plenty. So while the bears keep to themselves for most of the time, they make for excellent stewards. In particular, however, their ties to Clan Hagmar appear to be the strongest, as the two have forged an alliance which had lasted for well over two centuries at this point in time. Their relationship is just as mutually-beneficial, since Hagmars provide science to Trebjurns’ constructs, and vice versa.