recursal/Fanatic-Fandom huggingface dataset:
아게하

## 기본 정보

* 이름: 아게하(揚羽)
* 본명: 사루와타리 요우(猿渡葉)
* 나이: 75세
* 성별: 여성
* 키/체중: 173/67(근육질)

외형
--

염색하지 않은 잿빛 단발. 주름이 노쇠한 나이를 알려주듯 자리잡고 있으나, 갈색 눈은 여전히 맹수처럼 날카롭게 빛난다.

언제나 연륜이 돋보이는 자신만만한 미소를 짓고 있다.

편하고 익숙하다는 이유로 언제나 정장을 고수한다. 조끼까지 갖춘 클래식 수트.

성격
--

호탕하다. 사소한 것에 신경쓰지 않는 시원시원한 성격. 스스로를 할멈이라고 칭할 정도.

사람 대하는 일에 익숙하고, 붙임성이 좋아 처음 만난 사람과도 금방 30년지기 친구같이 된다.

결과주의적인 성향을 띄고 있으며, 정의를 위해서라면 더러운 일도 마다하지 않는다. 종종 위험천만한 도박을 하는 대범함도 보인다.

## 특이사항

큰 땅을 소유한 지주 집안의 맏이. 본디 정치인이었으나, 어느 사건을 계기로 정치를 포기하고 집안의 땅을 관리하는 관리인을 자처하고 있었다.

영력은 평균 이상이나, 영안이 트이지 않아 이매망량을 보는 재주는 없다.

심신자를 하게 된 계기는 '누군가'가 전달해준 시간정부의 공고문을 보고, 노블레스 오블리주를 실천하기 위해서.

과거
--

7세, 재벌가의 자식인 토이치와 처음으로 만남.

~15세까지 별다른 이상 없이 평범한 삶을 산다.

16세, 집안에서 특별 교육을 받기 시작. 정치에 관한 것과 땅 관리 관련.

25세, 결혼 강요의 시작으로, 소꿉친구 토이치와 위장 결혼.

28세, 토이치와의 위장 결혼 생활을 끝맺고 다시 평범한 친구 사이로 돌아온다. 데릴사위로 신관가에 들어가게 된 토이치의 재혼을 축하해줌.

29세, 토이치 득녀, 대모를 자처한다.

31세, 결혼 강요가 다시 시작되었으나 토이치와의 결혼 생활을 들먹이며 회피.

33세, 정계 입문.유망한 정치인으로 성장.

42세, 정당 내의 내분이 있어 꼬리자르기 식으로 팽 당함.

44세, 우여곡절 끝에 명예는 회복했으나, 정계 자체에 환멸을 느껴 복귀를 거절. 땅의 관리인을 자처하기 시작한다.

45세, 심심하다는 핑계로 땅에서 얻은 수익을 일부 사회에 환원하기 시작함.

50세, '누군가'에게 영력이 있다는 말을 듣게 되나 헛소리 치부함.

51세, 여러 방면의 젊은 유망주들을 육성하려는 계획을 세운다.

56세, 토이치의 딸이 치토세를 해산. 자신이 이름을 지어주겠다며 농담을 함.

58세 이후 항목참조.

관계
--

치토세

* 절친한 벗의 손녀. 자신의 피붙이처럼 귀하게 여기고 있으며, 아주 어릴 적 부터 친구가 되어주곤 했다. 치토세가 심신자의 길을 걷게 됐을 때 가장 걱정한 인물. 덤벙대는 아이이기 때문에 쉽게 당하지 않을까 하는 걱정이었다.
Burdeki

*Banished after a series of feuds, these Roving Clan families left the life of their caravans and cities, exchanging the luxuries of merchants for the hardships of warriors. The Clans secrets of beast control were used to master the great Burdemek lizards, turning the Dorgeshi into a fearsome heavy cavalry.*

*Banished after a series of feuds, these Roving Clan families left the life of their caravans and cities, exchanging the luxuries of merchants for the hardships of warriors. The Clans' secrets of beast control were used to master the great Burdemek Lizards, turning the Dorgeshi into a fearsome heavy cavalry.*
콘세바토르

## 기본 정보

* 이름: 콘세바토르(Consevator)
* 키워드: 다크나이트/또 다른 영웅/새로운 삼용사
* 나이: ?
* 성별: 남성
* 키/체중: 178/적당한 체중

외형
--

샤프한 턱선, 반쯤 감긴 날카로운 눈매, 오똑한 코. 이쪽을 경계하듯 앙 다문 입술마저 화려하다는 단어가 어울린다.  옆 머리는 뒷 짧은 뒷머리와 다르게 길고, 잘 손질 되어있다. 많이 크지 않은 체격임에도 살짝 풀어진 앞섶 안으로 보이는 질 좋은 근육은 오랜 기간 전장을 누벼온 용병의 그것과 닮아있다.

전투 시와 비전투 시 입는 옷을 구분하지 않는다. 전부 천옷. 갑옷을 입으면 활 쏘는 데에 방해가 된다고. 주로 사용하는 무기는 정령 활.

성격
--

모든 초면인 사람에게 날 선 태도를 취하고 있다. 이 때문에 적이 많은 편. 다만, 친해지면 간이고 쓸개고 내장이고 다 갖다 줄만큼 호의적이 된다. 그만큼 싫어하는 사람에겐 엄청나게 까칠하다. 호불호가 확실함.

득과 실, 타산관계에 민감하고, 이득'만' 얻어낼 수 있을 만큼 계산적이다. 이는 에린에 도착하기 이전, 연금술로 얻어낸 불노불사의 약 덕분에 많은 사람들에게 치이고 살아서 그렇다고 한다.

눈에는 눈, 이에는 이. 누군가 자신에게 피해를 줬다면 똑같이 되돌려준다.

## 특이사항

나이를 셀 수 없을 만큼 아주 오랜 기간 살아왔다고 한다. 이 때문인지 소울스트림의 영향을 받지 않아 정화되지 않는다.

밀레시안임에도 적대감정을 품을 수 있다.

과거
--

에린에 도착하기 전, 은둔하는 상당히 유능한 연금술사였으며, 불노불사의 삶을 살았다고 한다.

이외의 내막은 불명. 물어도 답하지 않는 것으로 보아 썩 좋은 기억은 없는 듯.

관계
--

모리안

* 가히 최흉최악. 마주치기만 하면 시비 걸기에 유념이 없다. 이로 인해 카니스텔라의 태도에 불만을 갖고 있다.

* 다크나이트의 길을 걷게 된 것과 이는 관련이 없다. 단순히 본인이 팔라딘이 아니고, 그와 비슷한 힘을 얻기 위해선 다크나이트가 되어야 한다고 생각했기 때문.

투아하 데 다난

* 다난과의 관계는 그냥 그렇다. 도와달라고 하면 도와주고, 말면 말고. 그쪽에서 적의를 보이면 이쪽에서도 적의를 보이고, 그쪽에서 호의를 보이면 이쪽에서도 호의를 보인다.

포워르

* 포워르와의 관계는 완벽히 적대적. 전 포워르 학살자. 벨바스트에 있는 포워르도 죽이려 들었다. 주변인들이 간신히 말렸다. 현재는 많이 온순해진 편.

아이던

* 아이던과의 사이도 썩 좋지는 않다. 아이던이 다크나이트에게 적대적인 탓도 있고, 본인도 아이던 같은 타입을 꺼림칙하게 여기기 때문.

타르라크, 루에리

* 타르라크와 루에리에게 깊은 공감을 하고 있다. 낙원을 바라는 것은 아니지만, 신들이 인간을 방해를 하고 있다는 데에 공감하는 중. 다만 누군가 희생이 불가피하고, 그 희생양이 밀레시안이라는 것에 강한 불만을 품었다.

포셔

* 포셔와의 관계는 애매하다. 포셔가 본인을 연애적 의미로 마음에 품고 있다는 걸 눈치챘지만, 본인은 이렇다할 감정이 없다. 추후 발전 가능성은 있음.
Rider (Fate/Crossover - Pohatu)

**Rider** (ライダー, *Raidā*)

## Profile

### Identity

Rider's true identity is **Pohatu**, Toa of Stone and member of the Toa Mata/Nuva, a team of six Toa warriors destined to awaken the Great Spirit Mata Nui from his cursed slumber placed by the evil Makuta Teridax.

### Personality

Always one of the friendliest of the Toa, Rider is often regarded as the most loyal, reliable, considerate, and down to earth member of his team. His affable nature and good sense of humor helped even the normally aloof Kopaka warm up to him. But he was also a fierce fighter, especially when the weak were being threatened, willing to rush headlong into battle to defend the innocents at all costs.

## Abilities

As a Toa of Stone, Rider can manipulate gravel, rocks and minerals to his will. Uniquely, in his original Toa Mata form, Rider is the only one of his teammates to lack a proper Toa Tool. Despite this, his elemental powers allow him to create, control and absorb rocks. He uses this form boulders, summon or halt rockslides at will, and sense stress points in stone structures, both natural and artificial in nature. In addition, all Stone Toa are naturally very physically strong, surpassing all other types of Toa, even Earth Toa. Their strength is surpassed only by Kanohi Pakari wearers. However, they are also quite heavy, and have difficulty swimming because of this.

### Noble Phantasm

#### **Kanohi Kakama**

The Great Mask of Speed. It greatly increases the speed and reflexes of the wearer and nearby allies, allowing them to move across large distances at incredible velocities almost instantly. Combined with Rider's great physical strength, this makes him a powerful force to be reckoned with on the battlefield.

#### **Nova Blast**

An immensely powerful attack that gathers and expels all the Toa's energy at once in a blast powerful enough to destroy the island city of Metru Nui. However, it takes an colossal amount of mana to use and leaves the user temporarily unable to use their elemental powers, requiring a few days to fully recharge.

#### **Rockoh T3**

A powerful flying mount stored within the Codrex, the sphere at the heart of the Matoran Universe. Created by Artakha in the earliest days of the Matoran Universe, this mount boasts even greater speed than its sister mounts, the Axalara T9 and Jetrax T6, as it was designed for ramming targets. It is more maneuverable than the Axalara T9, at the cost of weaker armor and engines. Its engines can reach 2.5 million pounds of thrust, and it is armed with Midak Skyblasters, wing-mounted Rockslide Cannons, Protosteel armor, and can trap targets inside an energy field.

## References

https://bionicle.fandom.com/wiki/Pohatu\_(2001)

https://biosector01.com/wiki/Rockoh\_T3
Allayi

*To survive the horrors of the Dust Wars, the Allayi scattered themselves to the cold places of Auriga. now that the Guardians have awakened they are coming together, hoping to save Auriga and rebuild the life they once had.*

*Deeply connected to the moods of Auriga, the faction undergoes changes to its abilities as the seasons change. Uneasy with other peoples, the faction feels most confident and courageous when surrounded by their own. In harmony with the planet, the faction knows precisely whern the next Dark Season will occur.*

*The faction cannot help that their psychology, moods, and actions are strongly affected by the extreme seasons of Auriga. The faction's attunment to Auriga permits them to see the location of her Pearls, wherever they may be. A close-knit and insular faction, they have few offspring and prefer to keep them close to home.*

*Wise and experienced in the resources and resonances of Auriga, skilled sages can cause magical effects to replicate and extend their duration. Thegarth, or sacred garden, is a center of work, study, and devotion, as well as a focal point for the power of the Pearls and the magics of Auriga.*
카니스텔라

## 기본 정보

* 이름: 카니스텔라(Canistella)
* 키워드: 빛의 기사/반신/영웅/새로운 삼용사
* 나이: 이십대 초반?
* 성별: 여성
* 키/체중: 166/상당히 마른 편

외형
--

척보기에도 무거워보이는 은빛 갑주를 가느다란 몸에 여유롭게 걸치고 있어, 그녀가 평범하지 않은 전사임을 보이고 있다. 그와는 대조적으러 갑옷 위로 보이는 작고 갸름한 얼굴엔 동그란 눈, 곧게 뻗은 코, 누구에게도 얕보이지 않으려 그 꼬리를 내린 입이 아기자기하게 수놓여 있다. 소녀답게 양갈래로 내려묶은 결 좋은 적갈색 머리는 영웅이라는 직함을 달고 있어도 한창 외모에 관심이 많을 나이라는 것을 대변한다.

전투 시엔 육중한 중갑옷을 즐겨 입는다. 애용하는 무기는 쌍검과 장난감처럼 쓰는 듀얼건, 정령 양손검 소키우스. 비전투 시엔 하늘하늘한 천옷을 즐겨 입는데, 프릴이 많은 드레스는 조금 꺼린다. 내심 입고 싶은 마음이 있긴 해도, 어울리지 않는다고 생각하는 탓이다.

성격
--

기본적으로 부드럽고 유한 성격에 포커페이스를 유지하고 있다. 만인에게 경어를 사용하며 예의바르게 굴려 노력한다. 덤으로 누구에게도 크게 화를 내거나 하지 않는다. 화가 나더라도 이러이러해서 화가 났으니 이러이러해달라 라고 요청할 뿐이다. 또한 내부에선 상당히 많은 감정이 오가지만, 제대로 표출하지 못해 감정표현이 적은 편이다. 좋게 말하자면 공과 사의 구분이 뛰어나고, 나쁘게 말하자면 무정하다. 낯가림이 심한 편으로, 친해지면 한 없이 잘 웃는다. 물론 타인에게 정해진 선이 있고, 부담을 주지 않으려 기대지도 않는다.

밀레시안으로서의 본인의 생활에 무료함을 느끼고 있어 부탁을 잘 거절하지 않는다. 간혹 본인 기준 귀찮은 부탁은 종종 거절하긴 하는 모양. 그 기준이 매우 주관적이라 타인은 좀처럼 이해하지 못 한다고.

포워르에게 갖고 있는 감정은 미묘하다. 죄책감이기도 하며, 증오이기도 하고, 연민이기도 하다. 인큐버스의 봉인을 풀어준 후에 그 감정이 더 짙어졌다. 덤으로 그 인큐버스의 조건 없는 애정공세에 조금 당황하고 있다.

## 특이사항

가장 위대한 밀레시안.

과거
--

불명. 본인이 말하고 싶어하지 않는다.

불우했을 것으로 추정.

관계
--

모리안

* 모리안에게 품었던 감정은 순수한 동경과 애정. 때문에 그녀의 날 선 반응도 모두 이해하거나 하려고 노력한다.

* 빛의 기사로서 남기를 선택한 것도 이 때문이다. 그녀의 자리를 빼앗을 생각은 추호도 없으며, 언제까지고 당신의 검으로 남겠다는 의지의 표명.
* 반신 지지는 모리안.

타르라크

* 그의 행위에 대해 납득은 하고 있다. 배신감은 느꼈지만, 이해는 한다는 입장.

루에리

* 원래라면 그의 자리였어야 할 자리를 자신이 빼앗은 것이 아닐까 하는 죄책감을 안고 있다.

디바, 프로페서 J, 마스터 셰프

* 안면이 있지만 친하진 않다.

멀린

* 친구 같은 존재. 붙임성 있는 멀린 덕분에 의외로 빠르게 친해졌다. 서로 조금 막 대하기도 한다.

트레저 헌터

* 트레저 헌터 역시 친구와 같은 존재. 멀린 덕분에 빠르게 친해졌다. 멀린을 까는 것으로 죽이 잘맞는 편. 본명을 궁금해하고 있다.

밀리아, 아쿨

* 다난 중 유일하게 싫어하는 다난은 밀리아. 영원히 깨어나지 않았으면, 하고 바라기도 하고 있다. 그럼에도 아쿨과는 그냥저냥 괜찮은 관계.

다우라

* 우호적인 편. 언니가 있다면 이런 느낌이 아닐까? 라고 느끼고 있다.

메이크

* 생각보다 썩 나쁘지만은 않다.

크루크, 키리네

* 두 사람에게 모두 우호적.

카스타네아

* 나름 우호적인 관계.

아이던

* 연애감정을 가지고 있다. 에린에서 가장 사랑하는 이를 꼽으라면 주저 않고 아이던을 선택할 것이다.
* 감정은 쌍방이고, 양측 다 노골적으로 티를 내고 있기 때문에 알 사람은 다 안다.
* 사라졌다 싶으면 아이던 근처에 가 있다.
* 둘이 데이트를 했다는 소문이 간간이 돎.

크리스텔

* 비밀을 공유한 절친한 친구. 여러모로 충고나 조언을 자주 받고 있어 감사하고 있다.
* 연애상담도 가끔 하고 있다.

에레원

* 에레원에게 호의적이지만, 자신을 신이자 영웅이라 부르는 그녀의 태도에 조금 무안함을 표한다. 그처 친한 친구이고 싶어 몇 번인가 정정했지만, 그때만 잠시 말을 거둘 뿐이라 포기했다.

알반 기사단원

* 톨비쉬에겐 강한 동질감 및 동료애를 느끼고 있으며, 알터는 자신의 후배 대하는 느낌으로 대하고 있다. 아벨린은 좋은 말동무라고 생각중. 더 친해지고 싶다고 내심 바라고 있다.

* 카즈윈이 생각보다 능력자라서 조금 놀랐다.
* 다만, 늙지도 병들지도 않는 밀레시안의 삶이 행복할 것이라 말한 피네는 조금 불편하게 여겼다. 싫어하는 것은 아니고, 역린이었을 뿐이며, 현재 관계는 문제 없이 우호적.

특별조 조원들

* 모두 귀엽게 생각하고 있다.

* 자괴감을 갖고 있는 로간에겐 이전의 자신(C1)과 겹쳐보고 있다. 당시에 자신을 이끌어준 이들 처럼 그를 이끌어주고 싶어한다.

* 카나를 여동생처럼 챙겨주고 싶어한다. 말 잘듣고 귀여운 여동생이 생긴 기분이라고.

* 아이르리스의 노력에 조금 놀란 상태. 노력하는 범재가 이런 것이구나, 하고 생각하고 있다.

* 디이와 카오르를 악동이라고 생각하고 있다. 물론 카오르는 자신이 왜 디이와 동급인지에 대해 태클 걸곤 함.

* 엘시는 마냥 귀여운 막내처럼 대한다. 다만 집착은 조금 피곤하게 여기고 있음.

주석
--

1. ↑ 예외: 콘세바토르, 카톨리카
사토 나나

## 기본 정보

* 테마: YUBIKIRI-GENMAN - Mili
* 생년월일: 2093년 11월 1일
* 출신: 오우기시마
* 신장: 166
* 체중: 47
* 혈액형: O형
* 시력 양쪽: 1.2
* 건강 문제: 저체중 이외에 문제 없음
* 취미: 걸즈 토크
* 특기: 공부
* 좋아하는 음식: 제과류 전반
* 싫어하는 음식: 매운 것, 쓴 것
* 강점: 모두에게 다정하다.
* 약점: 미움받으면 어쩔 줄 모르겠다.
* 좌우명: 인내는 쓰다. 그러나 그 열매는 달다.

설명
--

만인에게 사랑 받고자하는 착한아이 컴플렉스 아가씨.

오우기시마에서 발견되었으나, 색상이 클린하고 상상 이상의 명석함을 보여 친자로 입양하고자 하는 사람이 많았다. 적당한 가정에 입양을 갔으나, 자신을 키워주었다는 '사토'의 성을 따르게 됐다. 입양 부모 역시 군말없이 수긍해주었기 때문에 트러블은 없었다.

"모두들 행복했으면 좋겠어요.... 행복은 인생에서 가장 중요한 요소니까요. 그렇죠?"

## 스포일러

항목 참조

주석
--

1. ↑ 무호적자 출신이기 때문에 임의의 생일이다
Drakken

An ancient and venerable race, the scholars of the **Drakken** prize lore, history, and wisdom above all things.

*Few in number but exceedingly powerful, they do not seek war but rather relationships, information, and knowledge. Faction histories, artifacts, and ruins are highly prized by the Drakken while wealth, military power, and advanced technology are viewed as insignificant.*

*Militarily they have limited numbers, and bring to battle very few but very powerful units.*

*Already they have struck out across the vast planet forging ties with all who share Auriga's lands. They understand well that even if the cataclysm comes again, their first duty is to preserve what the Endless left behind, so that one day, maybe in a hundred years, maybe in a hundred thousand, their great teachers' creations will still endure.*

## Racial Traits

* + +2 strength -2 Dexterity, not as agile as other races. However, Drakken are also respectful and relatively easy to get along with.
	+ Humanoid (Reptilian)
	+ Medium-size: As Medium-size creatures, Dragonborn have no special bonuses or penalties due to their size.
	+ Drakken base land speed is 30 feet.
	+ Low-Light Vision: A Drakken can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He or she retains the ability to distinguish color and detail under these conditions.
	+ Darkvision
	+ +4 Search and spot checks in ruins
	+ Natural armor +2
	+ Immunity to sleep and paralysis.
	+ +2 racial bonus to Diplomacy and Knowledge (History) checks: Drakken are skilled at Diplomacy , and are also deeply rooted in the glorious stories of days long past.
	+ Automatic Languages: Common and Draconic.
	+ Favored Class: Dust Mage or Warrior.
	+ Starting feats Wyvern Rider

## Vital Statistics

Table: Dragonborn Random Starting Ages

Table: Dragonborn Aging Effects
 1. At middle age, −1 Con; +3 to Int, Wis, and Cha.
2. At old age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
3. At venerable age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Table: Dragonborn Random Height and Weight
 Female
12w34a

## Additions

**Decorations**

* Added item frames.
	+ Crafted like a painting but with leather instead of wool.
* Added cobblestone wall and mossy cobblestone wall.
* Added flower pot.

**Carrots And Potatoes**

* Added carrots and Golden carrots
* Added potatoes, Baked potatoes and Poisonous potatoes
* Carrots and potatoes can be planted in tilled soil.
* Zombies have a chance to drop a carrots and potatoes.

**Wooden Buttons**

* Arrow-sensitive.

**Withers**

* Only available through external modification such as editing mob spawners, mods, or hacks. It shoots exploding projectiles called Wither Skulls and destroys nearby blocks. It also has a boss health bar.

**Potions**

* Added potion of night vision.
	+ Potion of night vision is brewed by adding a golden carrot to an awkward potion.
* Added potion of invisibility.
	+ Potion of invisibility is brewed by adding a fermented spider eye to a potion of night vision.
	+ Mobs do not attack you until you bump into them.
	+ Potion also hides the player's name tag.

**Settings**

* Added new Full-screen toggle to the Video

Settings.

* Added new use Vsync toggle in the Video Settings.
* Added an unused texture in gui/items.png.

## Changes

**Maps**

* Maps now align to a grid, making it easier to create adjacent maps.
* A compass and paper do now create an empty map
	+ An empty map has no data on it until you right click on it. The point on your world where you right clicked it is the map's center
* A map (with data) can be cloned. Cloned maps are stackable
* Maps can be zoomed out (but not zoomed in)

**Stairs**

* Stairs now auto-arrange into corners. This is a test and may change based on feedback.

**Dyes**

* Leather armor can be dyed.
	+ The default color of leather has changed.
	+ You can right-click a full cauldron with dyed armor to remove dye.
* Tamed wolves' collars can be dyed.

**Debug Screen**

* The f: item on the F3 debug screen now shows the exact direction the player is looking, between -180 and 180 degrees from south.
* F3+P will toggle the auto-pause when the window loses focus (mainly for debugging).
* F3+H will toggle detailed item descriptions (also for debugging).

**Others**

* Fire spreads differently based on difficulty.
* Mob grinders now give less XP when you farm them continuously.
* Saplings now have a smaller hitbox.
* Mobs (and all other entities) can travel through portals.
* Fire charges shot from a dispenser or a Blaze create the "fireball" sound effect.
* Removed the “Work in Progress block” from the Creative menu.
* The particle effect when a trade with a Villager has been successful has changed.
* Trapdoors can be placed in top-most position (based on cross-hair aim).

## Fixes

**3 Bugs Fixed**

* Fixed zombies not burning in the sun.
* Fixed graphical glitch with chests and Ender Chests.
* Fixed crash bug with beacon blocks.
스카일러

개요
--

카니스텔라와 콘세바토르가 몸 담고 있는 밀레시안 집단.

배경
--

카니스텔라의 주변으로 모인 밀레시안 10인이 모여 만든 집단.

결집력이 좋으며, 각자 잘 하는 것이 하나 이상 있다.

## 구성원

카니스텔라

* 항목 참조

콘세바토르

* 항목참조

카톨리카

* 10대 초반으로 보이는 인간 소년.
* 새로운 삼용사 중 "마법사".

자이헨

* 인간

사그멘

* 인간

튀토르

* 20대 초반으로 보이는 자이언트 청년(남).
* 중갑을 두른 탱커 포지션.

피델레

* 20대 중반으로 보이는 자이언트 청년(녀).
* 책략가 포지션이며, 총잡이이기도 하다.

멜리고

* 엘프

케르체

* 엘프

솔룸

* 10대 초반으로 보이는 엘프 소년.
* 마스코트 포지션(!)이며, 봉제인형 같은 외형을 하고 있다.
Pulvis Orbis Terrarum Wiki

## World

The World of Dust. It is ever changing as the tides of races on it grow, change and die. For it is one world amongst the stars and so people crash and add to its races. A world were the only constant is dust the currency, life blood, and source of magic for races all races.

## Character Creation

Races

Classes

Armor

Weapons

Equipment

Custom Spells

Custom Feats

Feats

## Sources

http://endlesslegend.gamepedia.com/Endless\_Legend\_Wiki

http://murum-ad-hortum.wikia.com/wiki/Character\_Creation

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Human: Mezari

## Mezari

Accustomed to a life in space, the **Mezari** must now adapt to terrestrial existence. Though they came here to settle, what happened above the planet caused a rude change in strategy. With no ship, no fuel, and no technology to create either, they have no choice but to make the best of it on this strange world.

## Racial Traits Edit

* +2 Intelligence, +2 Wisdom, -2 Strength, -2 Constitution
	+ *Humanoid (Human)*
	+ *Medium*: As Medium creatures, humans have no special bonuses or penalties due to their size.
	+ Human base land speed is 30 feet.
	+ +2 Spellcraft +2 to use Magical Device
	+ -2 Diplomacy against other races, -2 Survival
	+ *Automatic Language*: Common.
	+ *Favored Class*:
	+ Starting Feat Titan Control, Dust Expert
	+ Doubles the Cost for learning a new language

## Vital Statistics

Table: Human Random Starting Ages

Table: Human Aging Effects
 1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Table: Human Random Height and Weight
 Female
Armor

Padded, leather, hide, studded leather, or chain shirt 1 minute 5 rounds 1 minute1
Breastplate, scale mail, chainmail, banded mail, or splint mail 4 minutes1 1 minute 1 minute1
Half-plate or full plate 4 minutes2 4 minutes1 1d4+1 minutes1
1 If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can’t help each
other don armor at the same time.
2 The wearer must have help to don this armor. Without help, it can be donned only hastily.
Dorgeshi

*Banished after a series of feuds, these Roving Clan families left the life of their caravans and cities, exchanging the luxuries of merchants for the hardships of warriors. The Clans secrets of beast control were used to master the great Burdemek lizards, turning the Dorgeshi into a fearsome*

*Banished after a series of feuds, these Roving Clan families left the life of their caravans and cities, exchanging the luxuries of merchants for the hardships of warriors. The Clans' secrets of beast control were used to master the great Burdemek Lizards, turning the Dorgeshi into a fearsome heavy cavalry.*
Human

## Humans

* *Humanoid (Human)*
* *Medium*: As Medium creatures, humans have no special bonuses or penalties due to their size.
* Human base land speed is 30 feet.
* 1 extra feat at 1st level.
* 4 extra skill points at 1st level and 1 extra skill point at each additional level.
* *Automatic Language*: Common. *Bonus Languages:* Any (other than secret languages, such as Druidic). See the Speak Language skill.
* *Favored Class*: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Table: Human Random Starting Ages

Table: Human Aging Effects
 1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Table: Human Random Height and Weight
 Female
Wild Walkers

## Lore

*The Wild Walkers were simple elves living as hunter-gathers in the forests. Their gift was to shape rocks and trees into great buildings; cities rose as green towers in the deep woods. This act, called The Sharing, let an elf experience the wild, untamed energy of their totem animal.*

*Elves who Shared often, however risked having the spirit of the beast burst out like a violent flame and take control during moments of stress. In spite of that, some sought increasingly savage beasts in order to experience Sharings of greater intensity.*

*With individuals embracing the savagery of the animals and vanishing forever into the woods, the nation had to choose between the wild spirits of nature and the civilization of their towers. Troubled but determined, they forswore the Sharing, renamed themselves the Wild Walkers, and set out to build their towers away from their dark past.*

*Only time will tell if the Sharing still has its hold on their souls.*

**Tenei Walker**
Human: Roving Clans

## Roving Clans

There are an unknown amount of clans. For they constantly change grow and Split.

## Racial Trait

* +2 Charisma. -2 Strength

* *Humanoid (Human)*
* *Medium*: As Medium creatures, humans have no special bonuses or penalties due to their size.
* Human base land speed is 30 feet.
* +2 Ride +2 Diplomacy
* *Automatic Language*: Common. *Bonus Languages:* Any (other than secret languages, such as Druidic). See the Speak Language skill.
* *Favored Class*:

* Language is a Skill and each language is only 1 skill point instead of 2

## Vital Statistics

Table: Human Random Starting Ages

Table: Human Aging Effects
 1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Table: Human Random Height and Weight
 Female
Fate/Crossroads

***Fate/Crossroads*** is a fan made created story based of the **Fate** series by ShibuyaK.

## Story

This story takes places in the Crossroads Holy Grail War.

## Characters

### Masters/Servants

**Master of Saber**

**Saber**

**Master of Archer**

**Archer**

**Master of Lancer**

**Lancer**

**Master of Rider**

**Rider**

**Darien Bryant**

The master of Caster in the Crossroads Holy Grail War.

**Caster/Quetzalcoatl**

The servant of Darien Bryant in the Crossroads Holy Grail War.

**Master of Assassin**

**Assassin**

**Master of Berserker**

**Berserker**
Broken Lords

A faction of knights and town-builders that exist only as energy; spirits wrapped in their great suits of armor. The **Broken Lords** are noble warriors and lords wearing the pristine, polished armor of chivalry and adhering to chivalry ideals even though they are immaterial and have lost their humanity.

*The Broken Lords are a faction of knights and town-builders; an aristocratic society that believes in honor, virtue and justice. To succor the weak, to champion what is just, to root out evil wherever it may lurk - those are the ideals by which these noble warriors would live.*

*And yet, the Broken Lords are a crippled people that exist only as spirits wrapped in their great suits of Dust-enhanced armor. Other nations view them as monsters, for their race was fading when it discovered a deadly secret - that by consuming the life forces of a sentient being they could extend their own life span. This rite of consumption is, obviously, a betrayal of their principles and their history. The greatest hope of the Broken Lords, therefore is develop magic that will break this curse and allow them to live without destroying others.*

*Though the question remains, and haunts their thoughts: Even if they did find a cure, would they want to give up this powerful gift? Their codes and morality insist 'yes', but in their hearts it is much less clear...*

*But this Causes a Split in them. two factions the Dust Lords those who seek the dust to restore themselves and the Soul Lords those who comsume the life essences of others*

## Racial Traits

* +2 Wisdom +2 Strength -4 Dexterity

* *Construct with a Soul*
* *Medium*: As Medium creatures, Broken Lords have no special bonuses or penalties due to their size.
* Broken Lords base land speed is 30 feet.
* Immunity to Sleep, Paralysis, Poison, Drowning,
* +2 Dmg from Dust or Weapons that effect Souls
* Armor can only Be Refitted by a Dust Mage
* *Automatic Language*: Common
* *Favored Class*: Dust Bishop, Dust
* Racial Spells: Detect Dust, Soul Mend, Dust Mend.
* Starter Feats. Broken Weapon, Broken Beast Rider

## Vital Statistics

Height and Weight depending on Construction

Age is Irrelevant

Broken Lords are made from Souls Scavenged from Criminals, War Prisoners, Elderly

Shoved into suits after there minds and Souls are Cleansed.

https://dnd-wiki.org/wiki/Functional\_Weapons\_of\_Legacy\_(3.5e\_Variant\_Rule)
Races

Playable Races

Wild Elves : Wild Walkers

Lost Elves

Human

Human : Roving Clans

Human : Mezari

Human : Vaulter

**Delvers : Dwarves**

Drakken

Broken Lords

Eyeless Ones

Allayi

Non Playable Races

*Necrophages*

*Bos are centaur*

*Ceratan are arachnoid centaurs*

Haunts

Silics

Urces Ogres

Kazanji

Gauran

Hurnas Orc

Nidya

Jotus

Geldirius
12w50b

## Changes

* Thorns damage is now customizable.
* Fire Protection now extinguishes players more quickly.
* Blast Protection now reduces explosion recoil.

## Fixes

**11 Bugs Fixed**

**From Released Verdsions Vefore 1.4.6**

* MC-133 – Mobs walking slow when you hit them
* MC-4024 – Chest glitch - Server/Client desync
* MC-4528 – Flaming Arrows Take a Bit to "Flame"
* MC-4634 – Can't remove xp bars from the "xp-1L" command when you're between level 0 and 1

**From The 1.4.6 Snapshots**

* MC-4191 – Firework Crafting / unusable ingredients in fireworks are used

**From The Previous Snapshot**

* MC-4534 – Too Highlight shows when itemstack changes
* MC-4537 – NullPointerException when nothing in your hand
* MC-4553 – zombies sometimes stop attacking
* MC-4580 – Unbreaking does not work on armor
* MC-4584 – Opening an GUI will show the item name in the hotbar again
* MC-4612 – Enchanted Item Bug in 3D
Alpha 1.0.6

## Additions

* Boats added.
* Cacti added, player are hurt 7 while breaking them, and 1 standing on top of them.
* Large trees added.

## Changes

* Items can now be seen beign hel in thir person.
* Animals only spawn on grass.
* Snowballs stack up to 16.
* Thrown Snowballs don't disappear.
* Snow Blocks only take 4 snowballs instead of 9.
* Leaves don't disappear.

## Fixes

**1 Bug Fixed**

* Fixed snow falling through Snow Blocks.
Dust Bishop

This is Race Restricted to Broken Lords

*A holy Priest within the church of the Broken Lords, they are responsible for the well-being of the troops with whom they serve. Able to summon the Blessèd Curse in the midst of battle, their capability as healers is important on the battlefield.*

**Class Skills (8 + Int modifier per level, ×4- at 1st level)**

####  proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.

##### Spells

A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time (see below).

To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard’s spell is 10 + the spell level + the wizard’s Intelligence modifier.

Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Wizard. In addition, she receives bonus spells per day if she has a high Intelligence score.

Unlike a bard or sorcerer, a wizard may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the wizard decides which spells to prepare.

##### Bonus Languages

A Dust Bishop may substitute Draconic for one of the bonus languages available to the character because of her race.

##### Spirit Familiar

A Dust Bishop can obtain a familiar by collecting the soul of a creature and binding it to a suit of similiar shape.

##### Bonus Feats

At 5th, 10th, 15th, and 20th level, a Dust Bishop gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. TheDust Bishop is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats.

##### Spellbooks

A Dust Bishop must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all wizards can prepare from memory.

A Dust Bishop begins play with a spellbook containing
12w01a

## Additions

* **Language Files**
	+ Added 18 new language translations
	+ Removed 4 language translations
* **World Type**
	+ Superflat
	+ Completely flat world composed of grass blocks, dirt, and bedrock, also generates villages
	+ Added World Type selection in options menu, currently only Default and Superflat
* **Beaches**
	+ Re-added Beaches after being removed in Beta 1.8

## Changes

* **Biomes**
	+ Slightly smoothed color transitions between biomes
		- Added proper color transitions for the darkened swamp biomes into other biomes
	+ Changed biomes to be slightly more varied, examples of which being hills in forests and deserts
* **Brewing**
	+ Reduced brewing time to 20 seconds
* **Enchanting**
	+ Decreased randomness of enchantment tables
* **Spawn Egg**
	+ Changed spawn eggs colors to better represent their respective mobs they spawn
		- Spawn eggs also reordered in the Creative Inventory
* **Ladders**
	+ Removed collision box from ladders, meaning they are no longer solid and can not be stood on
* **Fence Gates**
	+ Updated the fence gate collision and hit boxes to align with fences
Alpha 1.0.14

## Additions

* New Mob: Chikens.
* New Block: Jukebox.
* New Items:
	+ Eggs.
	+ Music Discs.
	+ Placeable Minecart With Furnaces and Minecart With Chests.

## Changes

* Cows have new skin making them have brown and white spots instead of black and white spots and now have cow horns.
* Three new ambience music pieces.
* The tip of an Arrow in crafting is now made from Flint rather than Iron Ingot.
Beta 1.6.5

## Changes

* Advanced OpenGL re-added. (Still with same Toggle bug as of 1.5)
* Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.[1]
* Shift+clicking an item in the crafting window now only moves the crafted item into the player's inventory.
* Version number no longer displayed while playing. Still visible on title screen and debug screen.
* Players riding anything or sleeping in anything will stop doing so when they leave the game now.
* Sneaking effect was decreased. The character's feet looks like it's in the air.
* It is now possible to climb stairs and slabs while sneaking.

## Fixes

**13 Bugs Fixed**

* Player indicator on maps now points in the same direction as the player, instead of being rotated slightly.
* Dropped equipment no longer breaks on the first use. (In some cases it still will).
* Objects will now be pushed out if they are within a block.
* Lighting acts normal again when placing/removing torches.
* The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
* Fixed CPU issue on multiplayer.
* Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
* Exiting a minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.
* Fixed the players health appearing to be full when entering/exiting the nether.
* Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
* Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
* Fixed the achievements window rendering some graphics outside the clip window.
* Fixed a couple of instances where beds would act strange in multiplayer, primarily the "already occupied" bug.
Human: Vaulter

## Vaulters

The true origin of the **Vaulters** is lost even to themselves. Their history, as they teach it to their children, begins within a great, metal habitat lodged beneath the surface of Auriga. Naturally conservative and wary, the Vaulters have limited relationships with the other peoples of Auriga.

*This is a time of change for the Vaulters. For countless generations they lived as loosely-federated clans in the vast underground labyrinths that riddle Auriga. Their skills in mining and crafting made them comfortable, and their study of ancient artifacts slowly unlocked the secrets of their world's past. Though their origins were lost in legends and myth, they had found peace and prosperity in the deep places of the planet.*

*Suddenly, now, the Vaulters have been forced to abandon those ancient halls. The Great Quake broke walls and ruined roads and bridges; as their towns crumbled around them they fled to the surface. Some turn for answers to the priests in the Church of the Great Orrery, others look to their leader, Zolya Ilona, First of the Bloodline. For a people deeply bound by tradition and unused to change, the surface of Auriga is a frightening place.*

*Torn between the secrets of the planet, their own traditions, and their need to survive, the Vaulters may struggle. But they will not fade, or surrender.*

## Racial Traits

* +2 Intelligence, +2 Wisdom, -2 Dexteriy, -2 Charisma

* *Humanoid (Human)*

* *Medium*: As Medium creatures, humans have no special bonuses or penalties due to their size.

* Human base land speed is 30 feet.
* -2 Diplomacy with other races, -2 Animal handling
* +2 Magical Devices +2 Spell Craft
* *Automatic Language*: Common.
* *Favored Class*:
* Starting Feat Titan Control, Dust Expert
* Double the cost for learning more languages

## Vital Statistics[edit] Edit

Table: Human Random Starting Ages

Table: Human Aging Effects
 1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Table: Human Random Height and Weight
 Female
Delvers: Dwarves

## Delvers

*The Delvers have their origins in humanoids that were trapped deep underground after an earlier cataclysm. They fought their way back up to the light, an effort of decades that made them skilled miners, tunnelers, and explorers.*

## Racial Traits Edit

* +2 Constitution, –2 Charisma.
	+ *Humanoid (Dwarf)*
	+ *Medium:* As Medium creatures, Delvers have no special bonuses or penalties due to their size.
	+ Delvers base land speed is 20 feet. However, deep dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
	+ *Darkvision:* Delvers can see in the dark up to 90 feet. Darkvision is black and white only, but it is otherwise like normal sight, and deep dwarves can function just fine with no light at all.
	+ *Stonecunning*: This ability grants a Delvers a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Delvers who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a Delvers can use the Search skill to find stonework traps as a rogue can. A Delvers can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
	+ *Weapon Familiarity:* Delvers may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
	+ *Stability*: A Delvers gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
	+ +3 racial bonus on saving throws against poison.
	+ +3 racial bonus on saving throws against spells and spell-like effects.
	+ +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
	+ +2 racial bonus on Appraise checks that are related to stone or metal items.
	+ +2 racial bonus on Craft checks that are related to stone or metal.
	+ *Light Sensitivity:* Delvers are dazzled in bright sunlight or within the radius of a *daylight* spell.
	+ *Automatic Languages*: Common and Dwarven.
	+ *Favored Class*: Fighter. A multiclass deep dwarf’s Fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
	+ *Level Adjustment:* +0
	+ Favored Weapon: Hammers
	+ Automatic Spells Detect Dust

## Vital Statistics[edit] Edit

Table: Deep Dwarf Random Starting Ages

Table: Deep Dwarf Aging Effects
 1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Table: Deep Dwarf Random Height and Weight
 Female
Beta 1.2

## Additions

* Charcoal.
* Note blocks (right click to tine, trigger to play).
* Dispensers.
* Lapis Lazuli Ore.
* Lapis Lazuli Block.
* Cake.
* Sugar - Crafted form Sugar Canes.
* 15 Wool Dyes.
* Squid, which drops Ink Sacks.
* New tree types (Birch, Pine).
* New gray, light gray and black sheep. Drop correspondingly colored wool.
* Sandstone.
* Bone Meal - crafted from bones.

## Changes

* Reeds rectonned into Sugar Canes. They still make paper.
* Default Furnaces given new look.
* Bones now drop from skeletons.
* Tools made out of Wood, Stone, Iron Ignots, and Diamond have increased durability.
* Gold tools can remove block like Stone and Wood much more quickly than diamond counterpats, with the same durability and restrictions as before 1.2.
* Spiders can now climb up walls.
* Spawners again show a rotating model inside of what they spawn in single player.
* Wheat Seeds are harvested more often when plowing Grass Blocks.
* Included the FastRender mod by Scaevolus.
* Screenshots can be taken using the F2 key without having to first hold down the F1 key.
* Iron, Diamond, and Coal are found in larger amounts in caves and other areas.

## Fixes

**10 Bugs Fixed**

* Paintings work in multiplayer.
* Disconnecting while riding no longer keeps the player in the world.
* A bunch more state is properly synched in multiplayer.
* Include PowerPC color and audio fixes by Scaevolus.
* Fixed a horrible chunk reload loop in singleplayer.
* Fixed most lighting bugs in newly generated SMP maps.
* Falling sand behaves better in SMP.
* Fixed a few crash on load level bugs.
* Jack o'lantern. now has correct tooltip.
* Sheep now visibly lose their wool when hit in SMP.
12w40a

## Additions

* Added Swamp Hut structures, for Witches to spawn in.
* Added superflat preset "Redstone Ready" with 52 layers of sandstone, 3 layers of stone, and 1 layer of bedrock.
* Custom Item naming NBT tags (intended for custom map makers).
	+ Using the NBT, it is possible to add custom names to items, as well as a lore list for that item.

## Changes

* Flatworld configuration now allows you to generate trees, strongholds etc.
	+ Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines and ores will spawn on superflat maps
* Better inventory management
	+ The pick block action now works on blocks that are represented as items in the inventory. (E.g.: Repeaters, redstone dust, tripwire)
	+ Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar.
	+ In creative mode, you can now shift-click items from the hotbar to the survival inventory screen
* The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!
* Firespread has been slightly nerfed again to prevent infinitely spreading fires
* Beacon Texture altered, as well as the beam.
* Eye of Ender can now be used in superflat worlds. (only if stronghold generation is enabled)
* Slimes now spawn in Swamp biomes at low light level.

## Fixes

**13 Bugs Fixed**

* Fixed the wither's starting explosion not being disabled by the mobGriefing gamerule
* Fixed a few crash bugs related to world generation, map item expansion, and other things.
* Reverted previous lighting changes, which corrected such bugs as:
	+ The Nether being extremely CPU intensive.
	+ Map generation taking extremely long.
* Fixed mob AI considering cobblestone walls as blocks of normal height.
* Fixed a few texture oddities with the witch.
* Fixed entities in water producing glitchy water sound.
* Gaining multiple levels at a time will no longer play the leveling up sound over itself as \*many times as leveled.
* Fixed the "A 64 bit Java installation is recommended for 'Far' render distance (you have 32 bit)" message being covered by the bottom 2 buttons.
* Fixed pets teleporting around randomly
* Fixed being unable to place paintings larger than 1x2 and them popping off if they have been placed before
* Fixed destroying blocks under you with Efficiency-enchanted gear
* Fixed potion spawners crashing the game
12w39b

## Additions

* Custom potions
	+ Only available by editing in with a world editor
	+ Able to create potions with multiple effects
* Added command block arguments
	+ Added "l" and "lm" arguments for indicating players with a maximum level, and minimum level, respectively
	+ Added "r" and "lr" arguments for indicating the maximum and minimum range to which players will be affected
* Added a command variable to the "/xp" command
	+ Use "L" after number to represent number of levels, not number of xp.
	+ For example "/xp 4L" will give a player 4 levels.
* Added more options to customize spawners
	+ Spawners can now have their range and maximum spawn limit customized.

## Fixes

**7 Bugs Fixed**

* “Lots of block placement issues with lighting have been fixed, but nether is still sketchy.”
* Performance seems to be much better now
* Fixed Bottomless Pit.
* Pumpkin emitting stronger light from the wrong face fixed
* Fixed the witch's texture being weird.
* Partially fixed Nether lag by making the server do some of what used to be the client's work and increasing chunk load time slightly[3]
* Fixed some lighting bugs related to upside down slabs and stairs and farmland.
1.1

+ The types were mooshroom, creeper, skeleton, spider, zombie, slime, ghast, villager, zombie pigman, enderman, pig, cave spider, sheep, silverfish, cow, blaze, chicken, magma cube, squid and wolf.
* Creative-exclusive item

## Changes

### **General**

#### **Server**

* Non-operator users are auto-kicked in multiplayer servers if they spam in chat too much
* Operators are not notified of the kick; they must assume that the user was auto-kicked

### **Gameplay**

#### **Brewing**

* Reduced brewing time from 30 seconds to 20 seconds

#### **Enchanting**

* Narrowed the various possibility of enchantment levels

### **World Generation**

#### **Biomes**

* Biomes have more varied elevations of land in previously flatter biomes
* Smoothed color transitions between biomes
	+ Swampland grass, foliage and water smoothly transition into other biomes
* Taigas now contain snow and ice

#### **Villages**

* Blacksmith buildings in villages now have a chest that contains loot.

### **Blocks & Items**

#### **Bow**

* Bows are now enchantable, with four new possible enchantments specific to bows: Power, Punch, Infinity, and Flame

#### **Arrow**

* Arrows that are burning now set entities on fire upon hit

#### **Golden Apple**

* Golden apple recipe changed to use gold nuggets instead of gold blocks
* Golden apples now restore Hunger 2 starvation points and provide Regeneration I for 5 seconds

#### **Femce Gate**

* The collision box on fence gates now matches that of fences
* Fence gates can now be opened and closed with redstone

#### **OakLeaves**

* Oak leaves now have a 1/200 chance of dropping apples

#### **Melon & Pumpkin**

* Melons and pumpkins can now grow on dirt instead of only farmland

#### **Wheat**

* The distance that wheat attracts mobs has increased from 2–3 blocks to 8–9 blocks

#### **Music Disc**

* All music discs except for 11 can now be dropped when a creeper is shot and killed by a skeleton

### **Mobs**

#### **Mob AI**

* Added the infrastructure for improved mob AI
	+ Allows for more complicated behavior than before
	+ These behaviors themselves have not been implemented yet

#### **Sheep**

* Sheep now can eat grass and tall grass, which regain their wool
* Sheep now drop 1–3 wool per shearing

#### **Magma Cubes**

* Magma cubes can now drop magma cream upon death

## Fixes

**3 Bugs fixed**

* Fixed "Sniper Duel" achievement not working.
* Fixed powered rails not depowering
* Fixed powered rails not updating when placed

## Trivia

* This is the first update to begin using snapshots, not including the pre-releases for Beta 1.8 and 1.0.0.
1.3.2

## Changes

* **Trees**
	+ Large oak trees now generate with sideways logs.
* **Server List**
	+ You can now toggle showing server addresses in the server list using the F1 key.

## Fixes

**4 Bugs Fixed**

* Fixed players sometimes falling out of the world when entering the Nether having been there before in the same session
* Fixed players taking damage when water or players push them into corners
* Fixed various uncommon crash bugs
* Fixed players not getting fall damage when falling from a height of 4 blocks (assuming this was a bug)
Minecraft Infdev

## List Of Minecraft Infdev Versions

* June 27 2010-Minecraft Infdev (June 27 2010)
* June 25 2010-Minecraft Infdev (June 25 2010) (2) (Seecret Friday 2)
* June 25 2010-Minecraft Infdev (June 25 2010) (1)
* June 24 2010-Minecraft Infdev (June 24 2010)
* June 18 2010-Minecraft Infdev (June 18 2010) (Seecret Friday 1)
* June 17 2010-Minecraft Infdev (June 17 2010) (Tweak And Bug Fix Update)
* June 16 2010-Minecraft Infdev (June 16 2010) (Caves, Prettier Water)
* June 15 2010-Minecraft Infdev (June 15 2010) (Dynamic Water And Buckets)
* June 11 2010-Minecraft Infdev (June 11 2010)
* June 8 2010-Minecraft Infdev (June 8 2010)
* June 7 2010-Minecraft Infdev (June 7 2010)
* April 20 2010-Minecraft Infdev (April 20 2010)
* April 15 2010-Minecraft Infdev (April 15 2010)
* April 14 2010-Minecraft Infdev (April 14 2010)
* April 13 2010-Minecraft Infdev (April 13 2010)
* March 27 2010-Minecraft Infdev (March 27 2010)
* March 25 2010-Minecraft Infdev (March 25 2010)
* March 20 2010-Minecraft Infdev (March 20 2010)
* March 16 2010-Minecraft Infdev (March 16 2010)
* March 13 2010-Minecraft Infdev (March 13 2010)
* February 27 2010-Minecraft Infdev (February 27 2010)
Alpha 1.0.1

## Additions

* Redstone ore.
* Redstone.
* Redstone torches.
* Levers.
* Buttons.
* Iron Doors.
* Wooden and Stone Pressure Plates.

## Changes

* New in-hand model/inventory icon for stairs. It is still a bit buggy and it is not changed until Beta 1.8.
* Improved AI.
* Sheep now regenerate wool.
* Caves can be much bigger and more expansive.
* Coal can be found in smaller/larger veins.
* Signs can now be placed on walls.
* Doors have a new icon.
* Mushrooms can grow anywhere in the shade, even on grass.