recursal/Fanatic-Fandom huggingface dataset:
Dragonfire Explorers

A Dragonfire game run by Larry Frost starting March 30th, 2019. It is currently still running once a month.

## Introduction

Kalaet Nambar, from the Dragonfire campaign, orders that the Draconic Combine begin official exploration of the Xen'Drink (an unexplored and especially dangerous jungle region). An expedition is put together to explore and learn about the Xen'Drik. This story follows the events of their expedition.

* Game Concept
* Quick Plot Summary

## Chapters of the Story

1. DFE Chapter 1

Note: There's not really enough content yet to separate it into chapters. I'll leave the chapter based notation used in the Dragonfire story for consistency (and long term organizing) though.

## Player Planning Area

* Expedition Standard Operating Procedures
* Party Ongoing Skills Training
* Party Research Findings
* Leonus's Engineering Workshop
* Dragonfire Explorers NPC Masterlist

 Players
Eastern Desert

## Terrain and People

This is a general name for what is mostly the Caliphate. Almost entirely Muslim, the Caliphate allegedly controls the entire desert, approxiamately 5000 km (east-west) by 2500 km (north-south). However, there are good reasons to believe that the Caliphate mostly controls the coasts, as far inland as is fertile, and the river valleys, as well as numerous outposts in the deep desert. Wandering tribes of *bedwe* (bedouins) probably pay religious loyalty to the Caliph in his role and the successor of Mohammed the Messenger, but are less likely to obey such purely secular commands as the payment of taxes and joining armies when commanded.

The Caliphate maintains a powerful navy, but it is entirely on the Southern and Eastern Outer Oceeans, mostly the Southern, facing the Byzantines. Their navy is not so professional as the Byzantines, and relies on slaves as oarsmen (which the Byantines do not). The desert environment is unfriendly to those not inured to it. Avoid a land war with the Caliphate!

The Caliphate’s northern border is the mountainous southern border of Urgluk. Little is known for certain of this area; however, because orcs of all breeds are natural cave and mountain peoples, it is very likely the Caliphate ends where the sand stops.

## Risks (To Combine)

Religious war (jihad) is always possible; apart from that, little.

## Military

The Caliphate has a large but mostly peasant levy army, with a small core of professional troops, mostly medium infantry and light cavalry.

## Economics

Dates, rare timbers, frankincense, myrhh, magical ingredients. Alsu nuur, a powder burnt to produce visions (in some religions or cults) and also for recreation. Nuur is relatively non-habituating.

## Politics

The Caliphate is dominated by the religious requirement of Jihad. Periodically a Caliph decides to practice it;  mostly against Urgluk, who are regarded as monsters as well as targets. The danger of a Caliphate invasion of the European Theme is reduced by their lack of a highly competent, professional navy.

## Additional Information

* There exists a recreation of Mecca, which tries to be as exact as possible.
Battle of Zero Nexus

Temporary Bullet Point Format:

* Fought around Desserai's gravesite as we were investigating it.
* First wave included large amounts of skeletons led by the Skeleton Princes. Durus used a lava pillar (cast from his dragonmark) to kill the Red Skeleton Prince, melting the prince's sword in the process. Durus also cut through a whole line of skeletons using the soul sword, only to pass out from fatigue loss (which came from Larry's mistake on how the sword worked). Ultimately the living dust devils that we previously helped came to our aid in finishing them off?
* The second wave of enemies included many orcs that were primarily fought off by Rognus and Securis, who went into a berserk rage and tore through their numbers. At the same time, Aka's pernese dragon rider family finally tracked her down and aided us in the battle - taking down the remainder of the wave.
* The third wave of enemies included many humans that were ultimately defeated because they were poisoned. They had either servants or slaves, who we previously helped out. These people decided to poison the supplies of their superiors in order to aid us.
* At some point there was a voyd spell used which was designed to prevent enemy troops from breaking and running, but also was trying to envelop the party. Kalaet channeled fatigue into Shaara's stone in order to counteract this, as Shaara began to use her own spell against the voyd spell. Kalaet ended up needing the help of Drayke fatigue in order to keep this up successfully.
* At some early point in the fight Ancalagon arrived and teleported us wherever we wanted to move to.
* The fourth and most dangerous wave of enemies was a bit more complicated. It included:
	+ A number of tank-like vehicles that fired large voyd bubbles out of the cannon. These had Ker'Bi on the top of them who seemed to be integral to their operation and could be killed to render the vehicle inoperable. [Seems like a design oversight.]
	+ A number of priests appeared on top of a large altar and began chanting. I believe Velephia fired her rifle at the head priest and blew his head off.
	+ One Command Vehicle was spotted a little further away that contained two actual "Masters". They were specialists in machinery, not magic. They both died to Milo and Hinode.
	+ There was a guy who came up from the ground in a drill vehicle. He exited said vehicle and shot Velephia with some sort of firearm in the leg (?).
	+ The arrival of Sithera≡'s quertle, who aided us in combat against the Masters. As I recall the combination of poison gas and fire breath to detonate it worked super well. Generally killing the ker'bi seemed to work. Picking up a tank and dropping it while flying was also done. Though the draykes could not comprehend voyd magic and could only avoid it.
Inspiration (1931 film) Credits

## Opening Titles

* Columbia Pictures Corp present a Silly Symphony
* "Inspiration"
* Direction: Burt Gillett, Walt Disney, Ub Iwerks
* Animation: Frenchy de Tremaudan, Norman Ferguson, Gerry Geronomi, Dick Lundy, Dave Hand, Cecil Surrey, Frank Kelling, Tom Palmer, Daniel Tattingham, James Patton King, Joseph D'Igalo, Charles Hutchinson, Hardie Gramatky, Ben Sharpsteen, Jack Cutting, Marvin Woodward, Charlie Byrne, Harry Reeves, John McKimson
* Inbetween: Les Clark
* Story: Pinto Colvig, Albert Hunter, Boris V. Morkovin, Ted Sears, Webb Smith, Walt Disney, Ub Iwerks
* Character Designer: Albert Hurter
* Editor: Boris V. Morkovin
* Layout: Charles Philippi
* Background: Saul Bass
* Music: Carl W. Stalling, Wilfred Jackson, Bert Lewis
* Conducted by: Carl Edouarade
* Musical Performance: Green Brothers Novelty Band
* Sound Effects: Johnny Cannon
* Produced by: Walt Disney
* Voices:
	+ Walt Disney as Pepino the Boy
	+ Greta Garbo as Yvonne Valbret
	+ Robert Montgomery as Andre Montell
	+ Lewis Stone as Raymond Delval
	+ Marjorie Rambeau as Lulu
	+ Judith Vosselli as Odette
	+ Beryl Mercer as Marthe, Yvonne's maid
	+ John Miljan as Henry Coutant, the sculptor
	+ Edwin Maxwell as Uncle Julian Montell
	+ Oscar Apfel as M. Vignaud
	+ Joan Marsh as Madeleine Dorety
	+ Zelda Sears as Aunt Pauline
	+ Karen Morley as Liane Latour
	+ Gwen Lee as Gaby
	+ Paul McAllister as Jouvet
	+ Arthur Hoyt as Gavarni
	+ Richard Tucker as Galand
* Recorded by Powers Cinephone
* Copyright MCMXXXI Walt Disney Productions, L.T.D

## Closing Titles

* a Silly Symphony - The End - Columbia Pictures Corp - Licensed Under Bray-Hurd Patents
Talonne

## Terrain and People

Includes not only the Talonnese peninsula but the great flat, fertile plain to the North West of the peninsula – the Lombardy.

## Risks (To Combine)

Seat of many Catholic principalities, and of course the seat of the Holy See in New Rome [7,5a]. A unified Talonne would be a powerful backer of the Pope – and is unlikely. There are significant numbers of Protestant principalities in Talonne, and a not inconsiderable number of Druidic and other principalities.

## Military

See Vreistadten; comments generally apply.

## Economics

Very highly developed economy. Lower percentage of wild lands than any other human area.

## Politics

No information listed, will track down more later and upload here.

## Additional Information

The current pope is unknown but will be stated here as well. It is unknown how much of the catholic church has been penetrated by Masterish influence, but that will be listed here when known too.
Stormreach (First Visit)

## Stormreach

Upon arrival in Stormreach, the party immediately went to Zaran's House (which floats near the entrance gate in Stormreach.

## My Notes

solving the stormreach mystery

1. artifacts evaluated and got a map at the Aurem

2. trying to evaluate more artifacts on Zaran's roof -> shiroth teleports Aka to save her

* Hinode begins fighting Shiroth... did anyone join him?

3. Sewer adventure

* one of us uses CLP to map the way to Aka... Durus? Shiroth?

* talk to the sewer guy to get an idea what we're getting into

* durus becomes WR in anticipation of sewer level
* try to work out how to get into the sewer without getting stopped (illegal)

* early rat encounter
* super large chamber encounter, one chamber completely looted and deserted, the other lit up and with magical grenades... among other things?
* wasn't there a jungle at the bottom or something?
* what was that huge archway where there was a giant slug/snail of some kind that we avoided entirely?
* i remember getting deeper into the cave system arriving at a bridge... we ended the session there after finding the coroscating water.
* we found aka shortly after
* then we headed back to the surface

4. Showers

* while in the communal showers, washing up from the sewer encounter
	+ we ran into a slave auction, and bought the young kid saving him from being an old man's slave
	+ Ceridwyn flicked the old man off, and somehow he saw even though he was facing the other direction
		- did he have something to do with the silver/argent flame? i think he did
		- he tried to stop us in the streets, but we fought them off and "young" Khaliya attacked by hitting pressure points
* back to zarans house i guess
* lumin baskins house of horrors
* shaaras stone went missing
* the white raven appears
* durus thought about leaving the party with his money
* wasn't there that fancy dinner or whatever... didn't it get crashed by some people up to no good?
* i seem to recall some people raiding Zaran's house during the dinner or something
* we definitely bought some items from house cannith and interacted with house kundarak... who didn't want to store our items anymore
* velephia bought that one sculpture from Tarkana here i think
* also there was T.B.B.B. or Tattered Blind Black Bart.
* dont forget the abberant mark who tried to pickpocket us on the dock and was brutally injured by the guards in front of the crowd
	+ but i also remember someone getting pickpocketed during the evening and the altercation being stopped by someone who took the thief away. Was this stormreach 1 or 2? We had
Dragonfire Wiki

## Welcome to the Dragonfire Wiki

This is a wiki made by Nick for use inside the Dragonfire roleplaying game. Keep in mind that this database has been largely created through the lense of the Draconic Combine, mostly for Combine use. Keep this perspective in mind if you plan to use it for other applications.

## Masterpages of the Dragonfire SRD

1. Core Rules
2. Fantasy Races
3. Forces of the Universe
4. Cosmology
5. NPCs
6. The Draconic Combine

 Different Dragonfire Campaigns

### Main Campaigns

1. Dragonfire Junior I
2. Dragonfire Junior II
3. Dragonfire Senior
4. Feyfire
5. Dragonfire Explorers

### One-Off Games

1. Dragonfire - October - Shades of Green (3 Parties, 3 Goals)
2. Dragonfire - October - Sack of Gobba Sazzu
Forest Primaeval

## Terrain and People

### **Extent**

The Forest Primaeval is approximately 3.5k km east-west and 5.5k km north-south.

### **Nature**

The Forest Primaeval is the last holdout of the continent forest which once extended at least from the Wall between East and West, and, north of that, the seashore, all the way north to the Great Pale and west to the sea. Climatic change and the arrival of man changed that.

### **People**

The peoples of the Forest Primaeval are largely unknown. Significant orc and urukim populations exist; the whole of the forest is ‘ruled’, if that term is appropriate, by the Sindarin King of the Forest (who as of this writing is a Queen, Queen Elessea Lodelfohn). Forest peoples are largely primitive, the Elves excepted, and live local lives. There are no known great kingdoms apart from the Elven rule. Some societies on the margins of the Forest Primaeval are exceptions.

### **Shuriken Mountains**

Inhabitants unknown. The only salient fact I know of the Shuriken is that Shaara’s Longsleep station was located somewhere in these mountains – why she chose such a distant place is unknown.

## Risks (To Combine)

Risks to the Draconic peoples are few. If the ruling Sindar do not oppose your Grace of Silbery’s plans, few effective means to do so exist within the forest.

## Military

The elves of the forest have a considerable army in total, but it is very thinly spread and will take a considerable time to call together. They possess superb rangers and assassin/tracker/spies, and a formidable ambush force in the ‘blade society’.

## Economics

* From the general forest, timber, herbs, wild animal hides and some animals.

* The Elves possess considerable magical and smithing abilities, and special commissions come their way.

* General trade with the region occurs at all margins, but is disorganized and not predictable or controlled by the elves.

## Politics

Diplomatic relations with any polity except the Sindarin Queen is forbidden by the Sindar. Embassies to the Queen of the Forest from the Prince of Man and major European Theme and Asian Theme states do exist; other relations do not.

## Additional Information

* Heru Hyanda Note: There is no explanation forthcoming from the elves about who/why their queen was attacked.
Nordhame

## Terrain and People

A huge peninsula north from Grau Falk and then south again in the Eastern Outer Ocean. Nordname is home to large populations (relatively speaking) of Dwarves and of the Northmen. A center spine of mountains is surrounded by low and higher hills all the way to the coast, which is heavily cut with fjords on the south-projecting arm. There are hundreds of “kingdoms” – every Northman lord styles himself a king unless infeued to another – in the peninsula, which runs about 4000km West to East and about 2500km north to south.

## Military

Unknown but considerable, especially at sea; a possible major scouting/raiding naval force.

## Economic

Unknown except that furs come south. The Nordhame also produces a large percentage of the timber suitable for shipbuilding; the Illyr trade for it and move a high percentage of such timber (as well as using it themselves) but the locals also move and sell it. Ship chandler supplies (tar and pitch, cordage and other essential supplies) come almost exclusively from Nordhame. Alternate sources would profit the Draconic peoples.

The mountains of Nordhame likely contain minerals, but these peoples (dwarves excepted) do little mining. The dwarves of Nordhame do not ship large quantities of minerals out, which suggests they may not have developed such resources due to lack of a local market.

## Additional Information

There have been times when all of Nordhame was unified in history, but it never lasts. A dwarf who claims to be the King of Dwarves resides here.
Borduch's March

## Terrain and People

A peninsula 3000km east to west and 1000km north to south, Borduch's March was largely empty before occupation by the retreating armies of Borduch. Its boundaries are uncertain and fluctuate depending on the alacrity and effectiveness of defense by Falcharne. No serious attempts to dislodge the Borduchai has ever been made.

Using our pre-existing contacts, we have done some preparation here. We were surprised to learn there is an extensive human population within Borduch's March, mostly serf or slave, but not ill-treated. We have explored contacts here, but suggest doing something ho HT state would consider –opening a formal Stormreach / Chaeronea / Ghallifar embassy there.

## Risks (To Combine)

The Borduchai are always a threat; they are numerous, extremely well-trained and disciplined, unusual for orcs or urukim. However, there appear to be religious reasons preventing them from expanding beyond their current rather fluid borders, based, it is rumored, on the reappearance of Borduch. Since Borduch has been dead for over 1500 years, this does not seem an imminent threat.

## Military

Major military power, and not inconsiderable naval force, concentrated however in Grau Falk waters. The March has flat, unprotected northern shores and so BM naval force is always there.

## Economics

Unknown. However, there has been almost no trade with the area for 1500 years; there is a large potential here, if politics allowed trade.

## Politics

Unlisted, we definitely have information on the region that needs to be found and published here.

## Additional Information

Barak Kruthik and Khaliya both wield significant influence here. Barak is actually a commander for their military and Khaliya holds incredibly significant religious influence.
Sukothai

## Terrain and People

Islands offshore of Arya. They absorb much of the trade with Arya, transshipping it there. A different race of people than Aryans.

Sukothai is significantly upgrading military forces in expectation of attack by Malwa. If Malwa conquers the Aryan Empire, Sukothai will be the only major state left in Aryan area to resist Malwa.

## Risks (To Combine)

Island off the coast ruled by an ages-old monarchy that is revered by the people. No known risks to Draconic development.

Sukothai will oppose
Malwa to the best of its ability.

## Military

Small, well-trained army focused on repelling invasion; not an attack force. Marines are nearly as large in number as the army and part of a regional naval strategy.

## Economics

Unknown. Trades with the Draconic Combine frequently.

## Politics

Not expansionist, but a major regional naval power based on islands, so not in immediate danger from anyone.  Has resisted Aryan attacks before. Malwa may be a new problem.
(Credits Version 1955)

* Distributed by BUENA VISTA Film Distribution Co., Inc.
* WALT DISNEY presents
* From the story by
* With the talents of:
* Color by TECHNICOLOR
* Sound Director: C.O. Slyfield
* Sound Recording: Harold J. Steck, Robert O. Cook
* Film Editor: Donald Halliday
* Music Editor: Evelyn Kennedy
* Special Processes: Ub Iwerks
* Filmed in CINEMASCOPE
* Copyright MCMLV Walt Disney Productions All Rights Reserved
* Approved MPAA Certificate No.
* RCA Sound Recording
* I.A.T.S.E., M.P.S.C., 839, A.F of L.
* Songs by: Peggy Lee and Sonny Burke
* Music Score by: Oliver Wallace, Paul Smith
* Orchestrations: Edward Plumb, Sidney Fine
* Vocal Arrangements: John Rarig
* Story and Styling: Erdman Penner, Joe Rinaldi, Ralph Wright, Don DaGradi, T. Hee, Xavier Atencio
* Layouts: Ken Anderson, Tom Codrick, Al Zinnen, A. Kendall O'Connor, Hugh Hennesy, Lance Nolley, Jacques Rupp, McLaren Stewart, Don Griffith, Thor Putnam, Collin Campbell, Victor Haboush, Bill Bosche, Xaiver Atencio, Saul Bass
* Backgrounds: Claude Coats, Dick Anthony, Ralph Hulett, Al Dempster, Thelma Witmer, Eyvind Earle, Jimi Trout, Ray Huffine, Brice Mack, John Jensen, Alan Maley
* Stop Motion: T. Hee, Bill Justice, Xavier Atencio, John Jensen, George Pal
* Technical Assistants: George Pal, John S. Abbott, Betty Lou Allen, Siska Ayala, Bob Baker, Leo Barkume, Dave Bater, Jan Bax, Hill Beekman, Lloyd Bockhaus, Carmelita Chapman
* Directing Animators: Milt Kahl, Frank Thomas, Ollie Johnston, John Lounsbery, Wolfgang Reitherman, Eric Larson, Hal King, Les Clark
* Character Animators: Ed Aardal, Hal Ambro, Jack Campbell, Bob Carlson, Eric Cleworth, Hugh Fraser, John Freeman, Bill Justice, Art Stevens, Jerry Hathcock, George Kreisl, Don Lusk, Cliff Nordberg, Ken O'Brien, John Sibley, Harvey Toombs, Marvin Woodward
* Effects Animators: Richard Williams Studios, George Rowley, Dan MacManus
* Produced by: Fred Qrimby
* Directors: Hamilton Luske, Clyde Geronimi, Wilfred Jackson
* Associate Producer: Erdman Penner
* The End A Walt Disney Production
Infiltrating Arya

[WIP]

Party rushes towards Mt. Kilash, encountering numerous interesting things along the way. Refer to Alex's notes for more information.

Also Durus and Melena officially marry, but through a twisted ritual Durus was unaware of. (Melena later recovers and insists that her becoming a ghost was temporarily necessary to protect Durus.)

Party arrives shortly after at Mt. Kilash.
The Dragonmarked Houses

A Dragonmarked House is an organzation of people who's family lines share the same Dragonmark. These organizations are usually similar to guilds, but their marks allow them to provide goods and services more reliably or of better quality.

Classically, the term "Dragonmarked Houses" refers to the Houses who were originally established alongside the first Paw of the Draykes. However it has been discovered that Viridia holds its own Dragonmarked House. There may be others unknown to the Combine.
(Credits Version 1947)

## Opening Credits

* Distributed by RKO Radio Pictures, Inc.
* Walt Disney Presents
* In Technicolor
* Live Action Photography: Charles P. Boyle
* Live Action Director: William Morgan
* Process Effects: Ub Iwerks
* Sound Supervisor: C.O. Slyfield
* Sound Recording: Harold J. Steck, Robert Cook
* Film Editor: Jack Bachom
* Technicolor Color Director: Natalie Kalmus
* Associate: Morgan Padelford
* Copyright MCMXLVII Walt Disney Productions All Rights Reserved
* Approved MPAA Certificate No.
* This picture made under jurisdiction of I.A.T.S.E., Affiliated with American Federation of Labor
* Screen Cartoonists Local 852 BPDPA AFL
* RCA Sound System
* Story And Styling: Homer Brightman, Harry Reeves, Ted Sears, Lance Nolley, Eldon Dedini, Tom Oreb, T. Hee, Xavier Atencio
* "Bongo" from an original story by: Sinclair Lewis
* Music Director: Charles Wolcott
* Score by: Paul Smith, Oliver Wallace, Eliot Daniel
* Songs by: Ray Noble, William Walsh, Buddy Kaye, Bobby Worth, Bennie Benjamin, George Weiss, Arthur Quenzer
* Layout: Don Da Gradi, Al Zinnen, Ken O'Connor, Hugh Hennesy, John Hench, Glenn Scott, Xavier Atencio, Sual Bass
* Background: Ed Starr, Claude Coats, Art Riley, Brice Mack, Ray Huffine, Ralph Hulett, John Jensen, Alan Maley
* Stop Motion: T. Hee, Bill Justice, Xavier Atencio, John Jensen, George Pal
* Technical Assistants: George Pal, John S. Abbott, Betty Lou Allen, Siska Ayala, Bob Baker, Leo Barkume, Dave Bater, Jan Bax, Hill Beekman, Lloyd Bockhaus, Carmelita Chapman
* Directing Animators: Ward Kimball, Les Clark, John Lounsbery, Fred Moore, Wolfgang Reitherman
* Character Animation: Hugh Fraser, Marc Davis, Phil Duncan, Bill Justice, Art Stevens, Harvey Toombs, Judge Whitaker, Hal King, Richard Williams Studios, John McKimson, Art Babbitt, Ken O'Brien, John Sibley, Jack Campbell
* Effects Animation: George Rowley, Jack Boyd
* Prodcued by: Fred Qrimby
* Production Supervisor: Ben Sharpsteen
* Directors: Jack Kinney, Bill Roberts, Hamilton Luske

## Ending Titles

* The End
A Walt Disney Production
Battle of the Spear

## Before the Battle

After the Grand Montage, the People of the Spear were not happy about losing one of their forts. They sent an army to take it back from the Humanimeaux. By now Hinode had not made a full recovery, but he had recovered enough that the group felt comfortable letting him fight.

We were able to spot them early thanks to snow weasels acting as stealthy scouts in the white snow. I believe this was the first time we used the dire least weasels.

## Enemy Forces

The enemy formation (played by Tom) was an ice-cream cone shape, with the round part facing us. Just behind the front line were 3 siege-sized witchfire throwers, each operated by 2 men. Behind that was a cart containing a large blue laen spear. The command unit was next to the spear cart. They also had a group of 6-8 mounted knights in full plate off to their right flank.

## Allied Forces

The Humanimeaux made 4 lines of about 10 troops each. I do not recall what species they were or what weapons they wielded. This was their main battle force designed to hold the center.

The party's participants included Rognus, Securis, Durus, Hinode, Kalaet, Velephia, Ceridwyn, Aka, Zaran, and Milo. Shiroth was here as well.

A unit of lighter armored and faster animals (weasels?) was given to Durus on the Humanimeaux left flank.

A large unit of flying bats was tasked with dropping rocks on the enemy formation.

Some Humanimeaux and party members were stationed on the wall of the fort, but very few. The leader of the Humanimeaux was up there operating the spear.

He used the spear to allow the allied side to fight without expending fatigue. The blue spear later attempted to manipulate the weather to obscure visibility, but he countered the effects of the blue spear. They may have been trying to do more than simply that.
Resolutions of DF Prime

[WIP]

Use this page to compile what happened publicly to all characters in DF prime, before it ended officially.

Dinner with Morinatar and Adonniel at Kalaet's Lab.

Durus and Morinatar agree to an alliance against remaining Masterish forces.

What did each party member do?

Chaeldon returned his rented magic items, and left to live his life elsewhere.

Simean did what?

Ileyda did what?

Securis? Abharan?
Hercules (1997) Credits

Cast (in Alphabetical order) Poseidon: JASON ALEXANDER Alcmene: BARBRA BARRIE Young Hercules (Singing): ROGER BART Earthquake Lady: MARY KAY BERGMAN Burnt Man: COREY BURTON Nessus/Fat Thebian/Old Thebian: JIM CUMMINGS Apollo: KEITH DAVID Bacchus: DOM DeLUISE Phil: DANNY DeVITO Hercules: TATE DONOVAN Apotros: PADDI EDWARDS Megara: SUSAN EGAN Hera: SAMANTHA EGGAR Melphomene: CHERYL FREEMAN Heavyset Woman: KATHLEEN FREEMAN Panic: MATT FREWER Pain: BOBCAT GOLDTHWAIT Little Boys: BUG HALL KELLEN HATHAWAY Narrator: CHARLTON HESTON Ampithryon: HAL HOLBROOK Young Hercules (Speaking): JOSHUA KEATON Tour Guide: TOM KENNY Demetrius: WAYNE KNIGHT Aphrodite: LISA KUDROW Terpsichore: LaCHANZE Athena: JANE LEEVES Itchicles: ROB PAULSEN Cyclops: PAT PINNEY Clotho: AMANDA PLUMMER Hephaestus: KEVIN M RICHARDSON Thalia: ROZ RYAN Hermes: PAUL SHAFFER Lachesis: CAROLE SHELEY Ares: JAY THOMAS Cilo: VANESSE THOMAS Zeus: RIP TORN Calliope: LILLIAS WHITE Pegasus: FRANK WELKER Painter: BILLY WEST Hades: JAMES WOODS Additional Voices CHARLIE ADLER TAWATHA AGEE JOE ALASKEY CARLOS ALAZRAQUI JACK ANGEL DEE BRADLEY BAKER SHELTON BECTON JEFF BENNETT BOB BERGEN MARY KAY BERGMAN STEVE BLUM RODGER BUMPASS COREY BURTON NANCY CARTWRIGHT DAN CASTELLANETA TORAN CAUDELL CHRISTINE CAVANAUGH CATHY CAVADINI TARA CHARENDOFF CAM CLARKE BOB COSTANZO JIM CUMMINGS ELIZABETH DAILY JENNIFER DARLING GREY DeLISLE DEBI DERRYBERRY JOHN DiMAGGIO BILL FARMER PAT FRALEY WILL FRIEDLE NIKA FUTTERMAN MILT GRAYSON JESS HARNELL JASON HARRIS MATT HILL RICHARD S HORVITZ TOM KENNY MAURICE LaMARCHE SHERRY LYNN TRESS MacNEILLE JASON MARSDEN MONA MARSHALL ANNDI McAFEE MICKIE McGOWAN SCOTT MENVILLE LARA JILL MILLER CANDI MILO ROB PAULSEN DENISE PICKERING PAT PINNEY PHIL PROCTOR JAN RABSON KEVIN M RICHARDSON PAUL RUGG PAMELA SEGALL JOSHUA SETH COLLEEN O'SHAUGHENESSEY JUSTIN SHENKAROW FRANCESCA MARIE SMITH KATH SOUCIE RILEY STEINER CREE SUMMER SHANE SWEET VERONICA TAYLOR FONZI THORNTON ROBERT TINKLER LAUREN TOM SAM VINCENT ERIK VON DETTON FRANK WELKER BILLY WEST KEN WILLIAMS APRIL WINCHELL WALLY WINGERT
Goat

Goat, posing for a picture on Old Planet

## Intro

A Goat man with a mysterious and equally traumatic background, he flies around space with his merry band, also known as the Space Brigade, foiling the likes of the Spree, specifically, Ronan the Downvoted.

## History

Goat was a scientific experiment, where a human sperm was injected into a female goat's eggs. The result was an apparent monstrosity. The confused Goat-man ran away, and was captured by the Agency, where they taught him right from wrong, and other ethics based teachings, as well as how to fight.

He quickly passed through the agency, and became an Upvenger, though the Agency kept his initiation quite brief and quiet, as they didn't want word of a Goat Upvenger spreading to the public. Annoyed and frustrated with the natural prejudice against him, Goat stole an Agency star fighter and flew off into the stars, where he formed his merry band, the Space Brigade, with Gal, Pete, Marderer, Floats, and the powerful Barbarian.

Goat and the Space Brigade would cut off connections often with the Upvengers of Earth, and would disappear for long stretches of time, normally initiating raids on Spree stations, or doing occassional bombing runs on various planets.

Goat has the highest bounty in Spree space-filed in by Ronan himself. Goat finds this hilarious, and loves the competition. The only time Goat met up with his fellow Upvengers was at Sancho's wedding, where he gave Clarence, the space brain, to Sancho, and sheep yarn to Singer.

Afterwards, during the cleaning phase of the wedding, Goat stayed and helped to clean, and brought Barbarian to attempt to teach him how to clean. This did not go well, and Barbarian smashed the table. After this, Goat went offline for another long stretch of time...

## Powers and Abilities

Goat is a Goat-Man, meaning he has the best of both worlds. He has horns, and opposable thumbs. With both of these things combined, you make not only a monstrosity, but also a small threat.

## Appearances

Space Brigade 1

https://docs.google.com/document/d/1QIXx-jZ79kRldwLlU5SpyoKaW6hj5lX2KQun5JTkx-M/edit?usp=sharing

Space Brigade 2

https://docs.google.com/document/d/1QkIBw0bhUqBw683vb4N0mkUPfufrdHYavPJkw\_IQRYs/edit?usp=sharing

Space Brigade 3

https://docs.google.com/document/d/1f1dc3YimBRjnMLcmZ56CiQJaQnvepBbaZGS-D6FmHzE/edit?usp=sharing

Space Brigade 4

https://docs.google.com/document/d/16CnrtP1oLBI61X4kU0kdAE00LcTDFEg1rc9UkXjiK9A/edit?usp=sharing

Space Brigade 5

https://docs.google.com/document/d/1CVCCLmHj344Ize0RFa5G8LnRoj-bk\_08UKBeVCllk8o/edit?usp=sharing
Gal

## Intro

An adventurous space bunny with sass, she is Goat's closest friend and go to for most operations and ideas.

## History

Gal grew up on a Bun Bun controlled planet, until it was attacked and over run by the Spree. Her family managed to escape, though most of her species wasn't so lucky.

Eventually, she left her parents on the rim to pursue mercenary work. She went to a criminal Spice world where she met Goat, who was playing casino games. She beat him, which he was quite sour about. She made it up to him by purchasing a goat sticker to go on his starfighter. He forgave her, and the two became friends.

She suggested they make a merry band of weirdos to take down Ronan and the Spree empire, and Goat simply couldn't refuse Gal.

## Powers and Abilities

Gal is very agile, and can jump several feet in the air with ease, as her species is known to do. She has no unnatural powers of any sort.

## Appearances

Space Brigade 1

https://docs.google.com/document/d/1QIXx-jZ79kRldwLlU5SpyoKaW6hj5lX2KQun5JTkx-M/edit?usp=sharing

Space Brigade 2

https://docs.google.com/document/d/1QkIBw0bhUqBw683vb4N0mkUPfufrdHYavPJkw\_IQRYs/edit?usp=sharing

Space Brigade 3

https://docs.google.com/document/d/1f1dc3YimBRjnMLcmZ56CiQJaQnvepBbaZGS-D6FmHzE/edit?usp=sharing

Space Brigade 4

https://docs.google.com/document/d/16CnrtP1oLBI61X4kU0kdAE00LcTDFEg1rc9UkXjiK9A/edit?usp=sharing

Space Brigade 5

https://docs.google.com/document/d/1CVCCLmHj344Ize0RFa5G8LnRoj-bk\_08UKBeVCllk8o/edit?usp=sharing
DFE 1 Leonus Admin Work

## Admin Work (In Progress)

1. ~~Finish Invoker DoS.~~
	* Determine what tablets, wands, and other magical supplies I have.
	* Confirm weapon sequence. I think it's Spear - Sword - Dagger - MXB and that's it right? Just want to make sure.
	* Answer Question: How do Spears, or other weapons with reach, work in the new combat system? I don't think we got to that during the last combat training session at Laura's.
2. ~~Finish Technomancer DoS.~~
	* Determine what spell patterns, materials, tools, and machines are part of my technomancy workshop wagon.
3. Generate secondary characteristics, and create a non-temporary 2CID.
4. Determine Personal Wealth.
5. Determine Expedition Funds. (If you prefer I could simply make a list of what we want to get and you could tell us what we can and can't get without having to figure all of that out.)
6. Determine the Dragonmark's rules. (I already have a data sheet created in your format to handle this.)
7. List of all party wagons and NPCs.
8. Determine what my dragonshard's prophecy is.
9. Write in Leonus's History of Galifar and Alchemy knowledge tracks he gained from backstory.

## Admin Work (Desired)

1. Determine Gwen's abilities as both an Alchemist and a Biologer.
Spree

First Spree

## Intro

The Spree have created a vast empire, one of the largest ever recorded, thanks to a number of technological advancements, and massive weapons of war.

## History

4000 years before the Scroll took over Spree Space, the first Spree were recorded by Scroll scouts

3500 The Scroll abduct multiple primitive Spree to study them

2000 Abitimus Primus forms the first government known as a council-ship where elders are elected then placed at the table of elders for life. The Primus is the leading councilman.

1200 The Scroll begin the first Scroll-Spree war

0 The Scroll officially conquer Spree space

200 The Spree rebelle

400 The Spree manage to repel a crumbling Scroll empire, and take back their planet. They acquire advanced Scroll tech.

600 The Spree with their weapons of war become the dominant force in the galaxy, and conquer the Spree

800 Ronan is born

820 Ronan becomes admiral

828 Ronan begins his coup

837 Ronan lays siege to his own capital, killing millions, along with the last council, taking the throne for himself

## Unique Abilities

The Spree are much faster and stronger than humans, but that's the extent of their abilities

## Appearances

Space Brigade 1

https://docs.google.com/document/d/1QIXx-jZ79kRldwLlU5SpyoKaW6hj5lX2KQun5JTkx-M/edit?usp=sharing

Space Brigade 2

https://docs.google.com/document/d/1QkIBw0bhUqBw683vb4N0mkUPfufrdHYavPJkw\_IQRYs/edit?usp=sharing

Space Brigade 3

https://docs.google.com/document/d/1f1dc3YimBRjnMLcmZ56CiQJaQnvepBbaZGS-D6FmHzE/edit?usp=sharing

Space Brigade 4

https://docs.google.com/document/d/16CnrtP1oLBI61X4kU0kdAE00LcTDFEg1rc9UkXjiK9A/edit?usp=sharing

Space Brigade 5

https://docs.google.com/document/d/1CVCCLmHj344Ize0RFa5G8LnRoj-bk\_08UKBeVCllk8o/edit?usp=sharing
(Credits Version 1951)

* This picture made under jurisdiction of I.A.T.S.E., Affiliated with American Federation of Labor
* Screen Cartoonists Local 852 BPDPA AFL
* RCA Sound System
* Musical Score by: Oliver Wallace, Paul Smith
* Songs by: Sammy Fain, Bob Hilliard, Don Raye, Gene De Paul, Mack David, Jerry Livingston, Al Hoffman
* Orchestration: Joseph Dubin
* Vocal Arrangements: Jud Conlon
* Story and Styling: Winston Hibler, Ted Sears, Bill Peet, Erdman Penner, Joe Rinaldi, Milt Banta, Bill Cottrell, Dick Kelsey, Joe Grant, Dick Huemer, Del Connell, Tom Oreb, John Walbridge, T. Hee, Xavier Atencio
* Layout: Mac Stewart, Tom Codrick, Charles Philippi, A. Kendall O'Connor, Hugh Hennesy, Don Griffith, Thor Putnam, Lance Nolley, Sual Bass, Xavier Atencio
* Color and Styling: Mary Blair, John Hench, Ken Anderson, Claude Coats, Don Da Gradi
* Backgrounds: Ray Huffine, Art Riley, Dick Anthony, Brice Mack, Thelma Witmer, John Jensen, Alan Maley
* Stop Motion: T. Hee, Bill Justice, Xavier Atencio, John Jensen, George Pal
* Technical Assistants: George Pal, John S. Abbott, Betty Lou Allen, Siska Ayala, Bob Baker, Leo Barkume, Dave Bater, Jan Bax, Hill Beekman, Lloyd Bockhaus, Carmelita Chapman
* Directing Animators: Milt Kahl, Ward Kimball, Frank Thomas, Eric Larson, John Lounsbery, Ollie Johnston, Wolfgang Reitherman, Marc Davis, Les Clark, Norm Ferguson
* Character Animators: Hal King, Judge Whitaker, Hal Ambro, Bill Justice, Phil Duncan, Bob Carlson, Don Lusk, Cliff Nordberg, Harvey Toombs, Fred Moore, Marvin Woodward, Hugh Fraser, Charles Nichols, Art Stevens, Richard Williams Studios
* Effects Animators: Josh Meador, Don MacManus, Gorge Rowley, Blaine Gibson
* Produced by: Fred Qrimby
* Directors: Clyde Geronimi, Hamilton Luske, Wilfred Jackson
* Production Supervision: Ben Sharpsteen

### Ending Credits

* The End
A Walt Disney Production
Rim!Boi

Bourbon being apprehended by police

## Intro

Boi was a hard working Upvenger on the rim, but the constant pressure, stress, and anxiety made him turn after a few more years on the rim without Grass. His mind became corrupted, and he felt ill feelings towards Grass, and blames him for the downhill Secret Upvengers mission with Fancy at the head of the operation, where they witnessed awful, unspeakable things that changed all of them.

## History

Boi reached the outpost in the second half of Grass's term as mayor. He found that they were very nice and caring towards him, something he had never truly experienced before, as he was raised as an orphan after his mother left him, his father abandoning him before birth.

While on the rim with Grass, they were always distant, Grass staying at the mansion everyday, while Boi and Ivan had to fend for themselves in the near abandoned outpost. He felt often neglected, despite Aura's warm and frequent visits...

Boi fought side by side with Grass when needed during raids, but it wasn't until the invasion that he truly went over the edge. During the invasion, he along with Aura, Friday, Gameboy, and Ivan were cut off from the two powerhouses of the Upvengers team: Pianist and Grass. Without their help, the remaining Upvengers quickly fell.

Boi, caring deeply for Aura, threw himself before her, and took multiple stabs to the stomach before going down. The pirates started to pick them all up and haul them off. Boi and Aura were the last to go... when Fancy and Aura merged right before Boi's eyes. The battlefield exploded, and Boi was caught in the blast. The burns were painful, but wouldn't stay with him like the memory of Fancy killing every pirate she saw with a glance. He believed that he owed her one for saving him, and would serve her loyally for the next four years.

Boi watched Grass go just like the rest of the outpost. Trying to forget about him, Boi made a snarky comment about Bourbon, one that he would often make along the way, and later becoming his villainous alias.

### Metal Man

Boi, after splitting along with the rest of the Secret Upvengers after their operation, decided to hunt down Grass for what he did to their "family". Boi acquired the alias Bourbon, and travelled to the warehouse Grass was scrounging around in. They fought through fire and blood, Boi revealing that he had been taking Luciferium to contend with the metal man. Boi eventually lost to the Metal Man, and was chained to a pole a ways away from the warehouse, where he was apprehended, seen smiling and easily giving himself up.
Floats

## Intro

A selfish, arrogant jerk that only cares about the money, or at least that's what he claims, though Goat and Gal both know he has sentimental attachment to the brigade.

## History

Floats wandered the universe, taking part in various mobs and criminal organizations to get rich quick. It never quite worked out, and every attempt ended with failure, and Floats running from police. That was until he stumbled upon Goat's starfighter. He attempted to steal it so he could sell it on the dark web, but Gal knocked him out and chained him up in the engine room.

A Spree raiding party broke into the starfighter, and entered the engine room. Floats ambushed them and used the chains to strangle them to death. Goat took this as a sign of loyalty, and let Floats join the gang.

## Powers and Abilities

He can fly for a very short amount of time. He can also break his body parts up and use them for various tasks (Ex: Rolling his head around a corner to spot enemies).

## Appearances

Space Brigade 1

https://docs.google.com/document/d/1QIXx-jZ79kRldwLlU5SpyoKaW6hj5lX2KQun5JTkx-M/edit?usp=sharing

Space Brigade 2

https://docs.google.com/document/d/1QkIBw0bhUqBw683vb4N0mkUPfufrdHYavPJkw\_IQRYs/edit?usp=sharing

Space Brigade 3

https://docs.google.com/document/d/1f1dc3YimBRjnMLcmZ56CiQJaQnvepBbaZGS-D6FmHzE/edit?usp=sharing

Space Brigade 4

https://docs.google.com/document/d/16CnrtP1oLBI61X4kU0kdAE00LcTDFEg1rc9UkXjiK9A/edit?usp=sharing

Space Brigade 5

https://docs.google.com/document/d/1CVCCLmHj344Ize0RFa5G8LnRoj-bk\_08UKBeVCllk8o/edit?usp=sharing
The Mainverse

The Mainverse is one of the 'verses within the Upvengers Multiverse. This verse is where characters based on and defined by various members of the Reddit and Discord communities make their home, living on the Memecarrier and Tower and fighting Banos and other baddies.

Fics that take place in this universe include:

* *Agents of U.P.V.O.T.E.*  by u/agentfancypants53

* *The Grass is Greener* by u/SimplyGrass
Rim!Dolan

Dolan at a conference two hours before the snap

## Intro

One of the most consistent and reliable Upvengers of the Rimverse, Dolan has shown time and time again that he is capable of withstanding everything the rim and Mephisto have to throw at him. His various suits of armor became an icon after the snap.

## History

Dolan climbed the political latter while simultaneously owning a large business. Eventually, Goat suspected him of treason, and sent a super powered strike force to arrest him. Dolan narrowly escaped, and approached the Upvengers beacon. He reached the outpost, and was coldly acclimated to the site, which was seeing Fancy and her cult take over.

Dolan helped Untitled escape, and together they managed to turn Cap, which in turn flipped the cult on its head. Dolan recieved high praise from Sancho, with the downside of watching Untitled die during the entire situation, as he had no supplies on him to patch up the wounds.

After the apparent death of Fancy, Dolan, after a few days, descended into madness. The Upvengers restricted him to "safe rooms" and even placed him in a straightjacket for months at a time. They didn't know that Mephisto and a disembodied Fancy were vying for control of his body. Dolan, after months of focus, managed to repel the two, and return to a semi normal state, though Mephisto's mental torture would plague Dolan at night.

During the final battle, Dolan and the rest of the Upvengers (Not including Grass or Pianist), had to hold out against Hamilton's men. Dolan was shanked to the ground, and eventually taken away. It wasn't until two years later that the Secret Upvengers rescued him, where he readily accepted their offer to take down the kingpin Pirate known as Chris Hamilton.

### Metal Man

Dolan appears at Toatrum, the city of sin, after Grass makes Teren trigger the Upvenger signal. Dolan was the only Upvenger to heed the call, and helped Grass break out of the pit, only to watch Toatrum go up in flames after the judge blew it up.

Dolan and Grass both attempted to save everyone inside the police department building, Dolan holding up the building with his armored suit while Grass moves everyone inside to the morgue.
The Cats

The Cats are four anthropomorphic cats who live in a jazzbar in the void outside the universes. Sancho lives with them and works for them and even married one of them! ...wait no they're divorced now

## Physical description

### Eye color

Blue

The Bartender tends the bar in the Jazzbar. She is the leader of the Jazztronauts. If she wore a hat, it would be a bowler hat.

## Physical description

### Eye color

Orange

Cellist is known for snorting things, especially explosive things. His blood is likely mostly volatile chemicals at this point. He'll be fine, though.

## Physical description

### Gender

Female

Pianist is highly violent and very good at it.
Marderer

Marderer, confronting his next victim

## Intro

A highly disturbed individual with a sick sense of humor, Marderer is a known serial killer, and has murdered countless people in his search for revenge. His targets comprise of every single person that has ever wronged him.

## History

Marderer was born Mardy Martins, on a core world to two drug addicts. His parents would often get high in front of him, while he tortured rats in his spare time. The parents never spoke to him, nor hurt him (Unless you count the neglect as such).

Perhaps if his parents weren't so busy with drugs, they would have spotted Mardy's psychopathic nature. This didn't happen, and Mardy was free to do as he pleased.

Going to a poor school, he learned how to manipulate and hurt others-but he would never hurt those who cared for him, only those who laughed and jeered at him. He would later make a list of targets from his school, and bided his time. His first murder was of a bully who bashed his head into the chalkboard.

The bully's body was found, strangled with a belt and beaten with a bat, his femur broken, his brain bleeding from brute force. Marderer had beaten him to death with a bat after wrapping the belt around his neck.

Marderer killed many of his classmates in brutal and sick ways, though he was never found out. Mardy was a brilliant child, and new just how to get out of trouble. His parents ended up over dosing when he was 15, but he didn't care, due to his lack of empathy and emotion.

More and more bodies stacked up, but Mardy's list only got longer as he grew up.

He was tracking a woman, his former teacher who had beaten him in his orphanage when Goat asked him for directions. He was followed by Gal and Pete. Marderer found them to be quite the intriguing group, and offered to guide them to their next destination. Before he knew it, he was part of the gang.

Pete and Marderer never got along, mostly because Pete hates blood and violence, and Marderer thrives in these things. Pete also comments that Marderer's sick sense of humor and sarcasm is off putting and rude.

## Powers and Abilities

Marderer is a normal human man physically, and a deranged psychopath mentally. He is also disturbingly brilliant and has concocted multipe horrific ideas to get Goat and the brigade out of serious trouble.

## Appearances

Space Brigade 1

https://docs.google.com/document/d/1QIXx-jZ79kRldwLlU5SpyoKaW6hj5lX2KQun5JTkx-M/edit?usp=sharing

Space Brigade 2

https://docs.google.com/document/d/1QkIBw0bhUqBw683vb4N0mkUPfufrdHYavPJkw\_IQRYs/edit?usp=sharing

Space Brigade 3

https://docs.google.com/document/d/1f1dc3YimBRjnMLcmZ56CiQJaQnvepBbaZGS-D6FmHzE/edit?usp=sharing

Space Brigade 4

https://docs.google.com/document/d/16CnrtP1oLBI61X4kU0kdAE00LcTDFEg1rc9UkXjiK9A/edit?usp=sharing

Space Brigade 5

https://docs.google.com/document/d/1CVCCLmHj344Ize0RFa5G8LnRoj-bk\_08UKBeVCllk8o/edit?usp=sharing