recursal/Fanatic-Fandom huggingface dataset:
Tac Laser

The **Tactical Laser** is a weapon attachment that is primarily used to tighten spread and provide a target to lock on to.

## FT Variant

### Pros

+ 5% Aim Down Sight Speed
+ 10% Vertical Recoil Control
+10% Horizontal Recoil Control

### Cons

- Laser Visible to Enemies

> *"Ultra-bright green laser gets you on target faster and tightens spread while revealing your position." - In-game description.*
>
>

FT invented the Tactical Laser before their rebranding. This is the first version.

## CT Tac Laser

### Pros

+ 10% Aim Down Sight Speed
+ 10% Vertical Recoil Control<be>+10% Horizontal Recoil Control

### Cons

- Laser Visible to Enemies

> *"Standard 5mW Laser decreases spread and gets you on target faster." - In-game description.*
>
>

After their rebranding, CT remade their tactical laser.
Model 680

Inspecting the Model 680.

The **Model 680** was the fourth VEX Weapon created.

## Description

Fully completed and edited on January 16th, 2021, the Model 680 was based on the Model 680 from Call of Duty's Modern Warfare 2019. Its model was highly inaccurate and has almost 0 influence from the MW19 weapon. The reloads were somewhat functional, ejecting shells and putting new ones in. The charging handle was somewhat finicky, getting caught on the holes in the sides of the weapon. It was possible to load the weapon with 2x2x3 VEX shells, as shown in the images below. There was also a trigger on the side of the weapon that pulled open the loading port, so that ejection of shells was possible.

Equipping the Model 680The default View of the Model 680Inspect 1Inspect 2Firing the Model 680Ejecting a shellReloading the Model 680Priming the Model 680
Generations

**Generations** are the various stages of weapon construction through the years.

For full changelogs per weapon, see Fundamental Changes.

## Generation 0

> *"What if I could reload a weapon without a real weapon?" - Tagline*
>
>

The first unofficial VEX Weapon was a Bullpup Assault Rifle with a curved 30-round magazine, a FAMAS-style charging handle, and a pin-based magazine release. It was an extremely primitive weapon prop and sparked the entire series. Unfortunately, no media of this weapon exists.

## Generation 1 - Classic

> *"Let's replicate all of MW19's realism." - Tagline*
>
>

The first generation of weapons was built shortly after Generation 0 concluded. It introduced Pistols and Shotguns and included the:

* Generic Pistol
* .357 Revolver
* 725
* Model 680
* VLK Rogue

These weapons were also very primitive (Except the Pistol Remaster), with inaccurate models and unwieldy. They were created out of passion and purely that.

## Generation 2 - Coordination

> *"Introducing Fully Automatic." - Tagline*
>
>

The second generation of weapons was built sometime after Generation 1. It introduced a new category: SMGs and included the:

* Uzi
* MP7
* MP5
* P90
* Fennec
* Striker 45
* PP-19 Bizon
* AUG

These weapons were a bit more advanced, utilizing common parts and building techniques. Their accuracy was a bit more paid attention to.

## Generation 3 - Gunsmith

> *"The weapon is yours." - Tagline*
>
>

The third generation of weapons started right about 5 months after Generation 2 ended. It added custom loadouts, the gunsmith, and introduced Assault Rifles. It included the:

* M4A1
* Fennec A2
* MP7A2
* Kilo 141

## Generation 4 - Real Life

> *"This is not a game anymore." - Tagline*
>
>

Don't be fooled. These are still VEX Weapons, however, much more attention and effort are given to aspects of realism. The fourth and current generation of weapons started right after Generation 3 ended. Along the way, it implemented a brand-new custom gunsmith, the new custom brand names, proper weapon statistics, and new animations.

* FN SCAR-L *(Upcoming)*
QSS Whisper

> *"Extended suppressor has a larger diameter to further silence the gases rushing out of the barrel." - In-game description.*
>
>

The **QSS Whisper** is a specialized muzzle attachment manufactured by QSS and designed for the FN SCAR-L. It was longer than most suppressors and much wider to provide stronger sound suppression without too much of a drawback to ranged gunfights.
XRK SNP 5-Round Mags

The XRK SNP 5-Round Mags, as they appear in-game.

> *"Aftermarket Shorter magazine made for snipers loaded with armor-penetrating .223 Remington ammunition. Increases range and quickens agility but harder-hitting ammo decreases recoil control and limits the weapon to semi-automatic." - In-game description.*
>
>

The **XRK SNP 5-Round Mags** were short magazines manufactured by XRK and designed for the Kilo 141. They were loaded with .223 Remington as opposed to standard 5.56x45mm NATO ammunition for increased accuracy and damage over longer ranges..
Part

FSS's 100-Round TF-S Drum Magazines

*This article is about interchangeable parts. For the features of a weapon, see Weapon Parts. For add-on attachments, see Attachment*

**Parts** are parts of a weapon that can be interchanged for others.

## Description

Parts are strictly defined as interchangeable parts of a weapon that have default variants for each weapon. These include Barrels, Stocks, Magazines, and Handles. They have a more profound effect when changed on a weapon when compared to attachments.

## List of Parts

### Barrels

A barrel attachment is a **visible modification** of a weapon's barrel. A longer barrel can increase accuracy and range: the recoil, range, and bullet velocity, while a shorter barrel can increase mobility: the ADS and movement speeds.

* Stock M4 8-pin
* FT 14-pin Ranger
* FT 4-pin Mobile
* Stock Fennec 4-pin
* FT 8-pin Extended
* ZLR 16-pin Extended
* Stock MP7 12-pin
* FT Extended 20-pin
* FSS Vertical 15-pin
* FSS CQB 11-pin
* Stock Kilo 12-pin
* FSS Stealth
* CT Extended 20-pin
* QSS Vertical
* QSS CQC
* XRA LB 30-pin

### Stocks

* Stock M4 12-pin
* FT Bi-SPRT 14-pin
* FT Wire 12-pin
* Stock Fennec A2 12-pin
* ZLR Control
* No Stock - *Technically not a part but applies to this attachment slot.*
* Stock MP7A2 10-pin
* FT Stalker 7-pin
* Stock Kilo 12-pin
* FT CQB
* XRK Sniper Expert
* CT Close-Quarters
* QSS Long
* XRA Precision

### Magazines

* FT SPRT 60-Round
* ZLR 40-Round Drum
* ZLR .45 ACP 12-Round Mini
* FT 50-Round Mags
* FSS MAX 120-Round Drums
* FSS Mini 15-Round Mags
* FT Extended 60-Round Mags
* FSS MAX 100-Round Drums
* XRK SNP 5-Round Mags
* CT Extended 50-Round Mags
* QSS Blind 20-Round Mags
* Corp Mod 75-Round Drums
* XRA SCM 10-Round Mags

### Handles

* CT Extended
* QSS GS
* XRA SL
Second-Gen Sizing Problem

The Uzi, with a disproportionately long stock.

The **Second-Gen Sizing Problem** was an issue with many of the original SMGs.

## Description

This problem affected many weapons, including the:

* Uzi
* MP7
* MP5
* Fennec

It was a conundrum where the weapon was disproportionally small compared to its real life or MW19 variant. It would lack a visual stature and felt too small to hold. In other scenarios, the scaling was just completely off. The stock would be too long, the barrel too short, an incorrect weight distribution, etc. In the newer generations of weapons, this problem has been fixed.
MP7

Inspecting the MP7.

The **MP7** was the seventh VEX weapon made.

## Description

Fully edited and completed on January 27th, 2021. It was based on the MP7 from Call of Duty's Modern Warfare 2019. It featured the OT-12 Magazine, an actual barrel, a semi-effective folding stock, a standard magazine release similar to the Uzi, a different set of iron sights, a selector switch, and a newer charging handle/bolt. The reload animations were quite accurate, including the tactical and empty reload, along with the other animations. The model is also quite accurate except for the second-gen sizing problem, with a functioning slide, magazine, selector, and release.

## Sizing Problem

*Main Article: Second-Gen Sizing Problem*

Similar to many of the original SMGs, the MP7 was not large enough and lacked a visual stature compared to the Assault Rifles and the Remastered Weapons

## Gallery

Equipping the MP7The Default view of the MP7Inspect 1Inspect 2Firing the MP7Tactical Reload of the MP7Switching to Full-AutoEjecting the empty magazine
P90

Inspecting the P90.

The **P90** is the ninth VEX Weapon made.

## Description

Fully completed on February 1st, 2022, it was based on the P90 from Call of Duty's Modern Warfare 2019. It is one of the most unwieldy and inaccurate models made with the stock being abnormally long compared to the shorter functional frontal section. Featuring a custom-built magazine, newer iron sights, and an exclusive skeletal design that was quite unstable. The reload animations were semi-accurate, with the magazine going into a hole underneath the iron sights. It is not quite known why this model was so bad to handle, but no one will ever use this model again.

## Gallery

Equipping the P90The default view of the P90Inspect 1Inspect 2Firing the P90Removing the MagazinePutting a new magazine inSwitching Fire ModesPriming the P90
Remastered Weapons

The Fennec A2, the first official remastered weapon.

**Remastered Weapons** are weapons that have been recreated for the purpose of enhancing detail, making it more realistic, and increasing animation accuracy.

## Fennec A2

*Main Article: Fennec A2*

The Fennec A2 is the remastered version of the original Fennec SMG. It solved the Second-Gen Sizing Problem for this model, as well as updating its parts and design to Gen 3.
Angled Foregrip

An **Angled Foregrip** is an weapon attachment that attaches below the barrel and provides recoil control.

## FT Commando Foregrip

The FT Commando Foregrip, as it appears in-game.

### Pros

+ 15% Vertical Recoil Control
+ 15% Horizontal Recoil Control

### Cons

- 5% Aim Down Sight Speed- 10% Aim Walking Movement Speed

> *"Angled foregrip gives a better surface to grasp, increasing recoil control. Added weight slows handling." - In-game description.*
>
>

FT created the first angled foregrip and called it the "Commando Foregrip", possibly because it was used to push the front lines forward.

## CT Angled Foregrip

### Pros

+ 10% Vertical Recoil Control
+ 15% Horizontal Recoil Control

### Cons

- 10% Aim Down Sight Speed

> *"Standard weighted angled foregrip offers a more natural-feeling grip on the weapon, increasing recoil control when aimed down sights." - In-game description.*
>
>

After rebranding, CT became simple and called their new foregrip the "Angled Foregrip".
Striker 45A2

The **Striker 45A2** was the remastered version of the Striker 45. Technically, it was the fourteenth VEX weapon, but it was never an official model, so it was not counted.

## Description

Fully filmed on [INSERT DATE HERE], it was based on the Striker 45 from Call of Duty's Modern Warfare 2019. It was the first unofficial weapon to be constructed solely to improve accuracy and functionality compared to the original Striker 45. However, being an unofficial weapon, it was technically a Generation 2 Weapon, so no universal weapon parts were used. Strangely, it did feature Loadouts, of which two were made: a Personal and a Stylish. They both featured custom animations and sounds.

## Changes compared to the Striker 45

Unlike the other two remastered weapons, the Striker 45A2 almost copied the shell of the 45 and only implemented a few new features. It appears the weapon was only made to recreate the Striker 45 Experience since that one was quite a hit. The 45A2 featured a functioning bolt catch that stopped the bolt/charging handle from moving forward. When pressed, it would release the bolt and it would be allowed to move forward. It featured a bit more structure, making it more durable and reliable for use.
Slide

Priming the slide of the Generic Pistol

The **Slide** is a part exclusively for Pistols designed to prime the weapon.

## Description

The **Slide** is the largest moving part of a pistol (discarding magazines), usually comprising the entire top surface. It pulls back beyond the rear end of the barrel, exposing the ejector and spent cartridge, and pushes the hammer back to reprime the pistol.

### Special Cases

Some pistols, such as Revolvers, do not feature a slide and instead provide a manual hammer to prime backwards. This hammer is released by the trigger and must be **manually reprimed** to fire again.
PP-19 Bizon

Inspecting the PP-19 Bizon.

The **PP-19 Bizon** was the twelfth VEX Weapon made.

## Description

Fully finished on February 15th, 2021, the PP-19 Bizon was based on the PP-19 Bizon from Call of Duty's Modern Warfare 2019. It featured an accurate Helical Magazine, a more streamlined folding stock, a paddle magazine release, AK-style protruding charging handle, and a custom selector switch. The animations were spot-on, including a tactical reload, empty reload, and an ADS section. This video also was the first to have the weapon at the right height according to the Operator. Previous weapons would have the weapon essentially next to the Operator's head, where the PP-19 Bizon had it more at shoulder height.

## Sizing Problem

Unlike many of the SMGs, the PP-19 Bizon did not suffer from the Sizing Problem, despite being part of Generation 2 weapons.

## Gallery

Equipping the PP-19 BizonInspect 1Inspect 2The default view of the PP-19 BizonFiring the PP-19 BizonRemoving the MagazineInserting a new magazinePriming the WeaponThe ADS viewPriming the Weapon while ADSed
Quiet Skirmish Solutions

QSS's Logo

**Quiet Skirmish Solutions**, also known as **QSS**, is an attachment brand.

## Description

> *"Unique replacement weapon parts that give you an edge in battle." - In-game Description*
>
>

Quiet Skirmish Solutions was founded in 1997 as First Signal Solutions (FSS) and manufactures unique weapon parts to upgrade your weapon while still keeping the overall feel intact. They started with a pact with the US Military and expanded from there, extending their arsenal of unique attachments to give their operators an advantage.

Later, they rebranded themselves as QSS to further represent their line of attachments that keep your weapon silent. They later extended this line and made it their set of flagship parts. Due to this rebranding and extension, other militaries took interest and employed QSS, making them one of the most widespread brands of unique weapon parts around the world.

At one point, they went by the name Merc. No one knows why this name was chosen, but under this name, they released a vertical foregrip for the M4 and the Fennec.

## Attachments

### Muzzles

* FSS Flash Hider
* QSS Flash Hider
* QSS Whisper

### Barrels

* FSS Vertical 15-pin
* FSS CQB 11-pin
* FSS Stealth
* QSS Vertical
* QSS CQC

### Optics

* QSS 2.5x ACOG
* QSS IR-02

### Underbarrels

* Merc Vertical
* FSS Vertical
* QSS Clinch

### Magazines

* FSS Mini 15-Round Mags
* FSS MAX 100-Round Drums
* QSS Blind 20-Round Mags
United States Corp Modifications

The **United States Corp Modifications**, also known as **Corp Mod**, is an attachment brand.

## Description and History

> *"Standard modifications used by the US Marine Corp. The most well-known brand." - In-game description*
>
>

The US Marine Corp was founded in 1775 to combat and augment the revolutionary war of the United States. Once standardized weapons came into play for them, they started adopting certain attachments to outfit their weapons. Many of these are universal and fit on every weapon.

These attachments are the most reliable tried-and-true methods to outfit your weapon. They bring minimal drawbacks but keep practicality at the forefront. The best for any sort of conflict. After running for almost 2 centuries under the name *Corp Combat*, they recently rebranded themselves as *Corp Mod* to further distinguish that they are about attachments and modifications.

## Attachments

### Optics

* Corp Combat Holo Sight
* Corp Combat 4x ACOG
* Corp Mod Holo Sight
* Corp Mod 4.0x ACOG

### Underbarrels

* Corp Mod M203 Underbarrel Grenade Launcher

## Weapons

* M4A1
* MP7A2
Flash Hider

A **Flash Hider** is a muzzle attachment that hides the muzzle flash of a weapon.

## FSS Flash Hider

The FSS Flash Hider, as it appears in-game

### Cons

- 5% Bullet Velocity- 5% Range

> *"Cools the expended gases at the tip of the barrel to hide your position and keep your target visible, while reducing muzzle velocity." - In-game description.*
>
>

FSS made a flash hider before their rebranding.

## QSS Flash Hider

### Cons

- 5% Aim Down Sight Speed- 10% Bullet Velocity

> *"Flash Hider cools the gases at the muzzle’s tip to conceal position and keep your target visible, but reduces bullet velocity." - In-game description*
>
>

After their rebranding, QSS remade their flash hider.
FSS CQB 11-pin

> *"Short barrel makes the weapon easier to handle but decreases bullet velocity. Integral Suppressor provides dependable sound baffling while an integrated angled foregrip helps control recoil." - In-game description.*
>
>

FSS manufactured a custom suppressed barrel with an integrated angled foregrip for all weapons using the AX-BM Barrel System.
Kilo 141

Inspecting the Kilo 141.

The **Kilo 141** was the sixteenth VEX Weapon created.

## Description

The Kilo 141 was fully finished and edited on November 6th, 2022 and was based on the Kilo 141 from Call of Duty's Modern Warfare 2019. Being a Generation 3 weapon, it featured the AX-BM Barrel System, a P-AX Bolt Catch, standard TF-C Magazines, a PD-13 Magazine Release, the FB-P6 Stock Attachment Point, a pair of FL2R + P Iron Sights, the CH-ED Selector Switch, an AX-323L Trigger, the P1-PL Handle, ST-TBR Tactical Rails, and the RB-35L Charging Handle + SP-1622 Bolt combo. It was the first weapon to feature a separate upper and lower receiver. However, it served minimal purpose as there were no replacement receivers. The weapon split into two pieces mainly for maintenance, but nonetheless it was a new feature never seen before. The animations were very accurate, as the same camera setup as the MP7A2 was used, and extra effort was put in place. Sometimes, the bolt catch got in the way, and other times, the weapon was too heavy to handle.

## Gunsmith and 3-D Models

The Kilo 141 was the first weapon to utilize a visual gunsmith. Due to the graphical need for certain angles of the weapon and a clear background, a 3-D Model was created using Blender and animated to fit and mimic the gunsmith interface from MW19. It was very detailed and definitely enhanced the experience of these weapons. 3-D Models of every attachment were also created.

A Beauty Shot of the Kilo 141The Idle ViewInspect 1Inspect 2The Lower ReceiverThe Upper Receiver, without a stock
## Gallery - Stock

Equipping the Kilo 141The Default View of the Kilo 141Inspect 1The glintInspect 2Switching to Semi-AutoFiring the Kilo 141Tactical Reload of the Kilo 141Switching to Full-AutoEjecting the magazineInserting a fresh magazinePriming the Kilo 141ADS View of the Kilo 141Tactical Reload while ADSedEjecting the magazine while ADSedPriming while ADSed
## Attachment List

### Muzzle

* Corp Combat Suppressor
* FT Muzzle Brake
* FSS Flash Guard

### Barrel

* FT Extended 20-pin
* FSS Stealth

### Optic

* Operator Reflex Sight
* Corp Combat Holo Sight
* Corp Combat 4x ACOG
* XRK 6.0x Sniper Scope

### Stock

* FT CQB
* No Stock
* XRK Sniper Expert

### Underbarrel

* FT Commando Foregrip
* FT Vertical Foregrip
* M203 Underbarrel Grenade Launcher

### Magazine

* FT Extended 60-Round Mags
* FSS MAX 100-Round Drums
* XRK SNP 5-Round Mags

## Loadouts

### Personal Loadout

* FSS Stealth 16-pin
* Operator Reflex Sight
* FT CQB
* M203 Grenade Launcher
* FT Extended 60-round mags

### Classic Loadout

* Corp Combat Suppressor
* Operator Reflex Sight
* FT Commando Foregrip

### LMG Loadout

* Corp Combat Suppressor
* FT Extended 20-pin
* Corp Combat 4x ACOG
* FT Commando Foregrip
* FSS MAX 100-Round Drums

### CQB Loadout

* 5mW Laser
* No Stock
* FT Vertical Foregrip
* FT Extended 60-round Mags
* Sleight of Hand

### Sniper Loadout

* FT Muzzle Brake
* FT Extended 20-pin
* XRK 6.0x Sniper Scope
* XRK Sniper Expert
* XRK SNP 5-round mags
Fundamental Changes

This is the complete changelog for every weapon in the game, and how it improved and/or added new features.

## Generic Pistol

* Added filming. Filming is done in a sequence of events:
	+ Equipping the weapon
	+ Inspecting the weapon
	+ Firing the weapon once or twice
	+ Performing a tactical reload
	+ Firing the weapon again once or twice
	+ Performing another tactical reload.
	+ Firing the weapon and emptying the magazine
	+ Performing an empty reload
	+ Stowing the weapon

## .357 Revolver

* Added better lighting.
* More accurate animations.

## Model 680

* First Unofficial Weapon Part: 30-degree Beam Trigger
* "Shell Ejection" system built. Only utilized once.
* First pump-action system

## VLK Rogue

* First Magazine and Magazine Release.
* First Charging Handle + Bolt

## Uzi

* First Sub-Machine Gun (Generation 2)
* Unofficial Universal Weapon Parts: OT-12 Magazine and Magazine Release
* First collapsible stock
* First set of Iron Sights
* First weapon to suffer from the sizing problem.

## MP7

* First Proper Barrel
* First folding stock

## MP5

* First curved magazine
* First Paddle-style Magazine Release
* First Official Universal Weapon Part: The (then unbranded) Corp Mod CH-ED Selector Switch

## P90

* First custom magazine of weird proportions
* First linear motion trigger
* First pair of folding iron sights

## Fennec

* First Spring-action magazine release
* First ADS Section

## Striker 45

* First Friction-held magazine
* First truly sturdy and proper proportioned weapon. Did not suffer from the sizing problem
* First Triangle Stock

## PP-19 Bizon

* Adjusted height of weapon, shown more at the operator's shoulder

## AUG

* First use of an entirely angled section of the weapon
* First angled magazine well
* First Official Bullpup
* Sizing Problem occurred again, despite the PP19 and Striker 45 not having it, possibly because of the unique and non-standard design.

## Striker 45A2

* First (unofficial) Remastered Weapon
* First to (unofficially) feature Loadouts
* First Functional Bolt Catch

## M4A1

* First Assault Rifle (Generation 3 Weapon)
	+ TF-S Magazine
* First to feature all universal weapon parts.
* First to (unofficially) feature Loadouts
* First Adjustable Stock (length-wise)

## Generic Pistol: Take Two

This edition of the Generic Pistol was made a while after the first iteration. It came after many other weapons and was closer to Generation 2 or 3 quality.

* Primitive gunsmith shown
* ADS Section shown briefly
Striker 45

Inspecting the Striker 45

The **Striker 45** was the eleventh VEX weapon made.

## Description

Fully edited and completed on February 13th, 2021, the Striker 45 was based on the Striker 45 from Call of Duty's Modern Warfare 2019. It featured a friction-held magazine, the first Triangle Stock, a CH-ED selector switch, ring-post iron sights, and a non-functional bolt catch. The reload animations were quite accurate to their MW19 counterparts, with the exception of the non-functional bolt catch. It was simply an axle that moved side to side through the weapon. It wasn't locked in place either, leading to some mishaps when filming. In the ADS section, you can see the operator pushing the axle back to the left side so that it can be pushed back during the reload. For this reason, the bolt catch was simply a cosmetic feature.

## Sizing Problem

Surprisingly, the Striker 45 was the first SMG that did not suffer from the sizing problem. It had decent proportions and was big enough to be considered a prop.

## Remaster

This weapon was remastered into the Striker 45A2.

## Gallery

Equipping the Striker 45The default view of the Striker 45Inspect 1Inspect 2Switching to Semi-AutoFiring the Striker 45Switching magazinesSwitching to Full-AutoEjecting the empty magazinePressing the Bolt CatchLooking down the SightsReloading while ADSedPressing the bolt catch while ADSed
Zwizúsinniq

Zwizúsinniq is a province in Kwitzka, bordering Ëestniq, Uupnägläfi, Nibqen, Ljöqpit, Cjöbqni, Magyrfitniq and Ghriqti rëjön provinces. Its capital city in Úgäbug.

Zwizúsinniq has the largest Ièqqi population out of all provinces of Kwitzka, at about 12,5%, mostly north of the Zwizúsinniq Lake.

## Geography

Zwizúsinniq is located on plains and uplands. It is home to the largest lake in all of Kwitzka. Zwizúsinniq is covered by lots of forests.

## Demographics

Zwizúsinniq's biggest cities are Úgäbug (124k), Öqqlät (123k), Äafla (41k) and Jiön (32k). The province's total population is 401k. The most common language spoken in Zwizúsinniq is Kwnat, but smaller English, Hungarian and Iòso minorities exist.

## Tourism

Zwizúsinniq is one of the most visited provinces in Kwitzka. This is mostly thanks to the Zwizúsinniq Lake and the Zäqopanë-Jiön Railway.
Reality

**Summary** **Realidade** (do latim *realitas* isto é, "coisa") significa, em seu sentido mais livre, o termo inclui tudo o que é, seja ou não perceptível, acessível ou entendido pela ciência, filosofia ou qualquer outro sistema de análise. Em uso comum, a realidade corresponde a *"tudo o que existe"*.

O real é comumente entendido como aquilo que existe fora da mente particular, mas também pode incluir, em certo sentido, a realidade interna que existe dentro da mente também. A ilusão, a imaginação, embora não esteja expressa na realidade tangível *extra-mentis*, existe ontologicamente, *onticamente\* (relativa ao **ente** — vide Heidegger in "Ser e tempo")\**, ou seja: *intra-mentis*. E é portanto real, embora possa ser *ou não* ilusória. A ilusão quando existente, é real e verdadeira em si mesma. Ela não nega sua natureza. Ela diz sim a si mesma. A realidade interna ao ser, seu mundo das ideias, embora na qualidade de *ens fictionis intra mentis (ipsis literis, in "Proslogion" de Anselmo de Aosta — argumento ontológico)*, ou seja, enquanto ente **fictício**, imaginário, idealizado no sentido de tornar-se ideia, e **ser ideia**, pode — ou não — ser existente e real também no mundo externo. O que não nega a realidade da sua existência enquanto ente imaginário, idealizado.

Quanto ao externo — o fato de poder ser percebido só pela mente — torna-se sinônimo de interpretação da realidade, de uma *aproximação* com a verdade. A relação íntima entre realidade e verdade, o modo em como a mente interpreta a realidade, é uma polêmica antiga. O problema, na cultura ocidental, surge com as teorias de Platão e Aristóteles sobre a natureza do real (o idealismo e o realismo). No cerne do problema está presente a questão da **imagem** (a representação sensível do objeto) e a da ideia (o sentido do objeto, a sua interpretação mental ).

Em senso comum, realidade significa o ajuste que fazemos entre a imagem e a ideia da coisa, entre verdade e verossimilhança. O problema da realidade é matéria presente em todas as ciências e, com particular importância, nas ciências que têm como objeto de estudo o próprio homem: a antropologia cultural e todas as que nela estão implicadas: a filosofia, a psicologia, a semiologia e muitas outras, além das técnicas e das artes visuais.

Na interpretação ou representação do real, (verdade *subjetiva* ou crença), a realidade está sujeita ao campo das escolhas, isto é, determinamos parte do que consideramos ser um fato, ato ou uma possibilidade, algo adquirido a partir dos sentidos e do conhecimento adquirido. Dessa forma, a construção das coisas e as nossas relações dependem de um intrincado contexto, que ao longo da existência cria a lente entre a aprendizagem e o desejo: o que vamos aceitar como real? Portanto a realidade é construída pelo sujeito cognoscente; ela não é dada pronta para ser descoberta.

A verdade (subjetiva) pode, às vezes, estar próxima da realidade, mas depende das situações, contextos, das premissas de pensamento, tendo de criar dúvidas reflexivas. Às vezes, aquilo o que observamos está preso a escolhas que são mais um conjunto de normas do que evidências.
Tereffút Line

Tereffút Line is a rail line in Kwitzka owned by Kwitzka Pöqalqnit. It originates in Käatkin, north of Nqlät, and ends in Käatqin.

## History

The Tereffút Line was built alongside the Coastal Mainline in an effort to connect Nqlät and Tereffút by rail. The rail line's construction started in 1975. It then got electrified alongside the Coastal Mainline in 1981. The rail line was then renovated twice - in 1996 to raise the speed limits from 125km/h to 160km/h, and again in 2009 to raise the speed limit from 160km/h to 200km/h.

## Operations

The Tereffút Line is mainly used by KPQ's express and Intercity trains, but there are also services operated by Nqlät Nödden as far as Júnqa. Freight trains are rare, mostly seen between 0:00 and 4:00.

## Route

The rail line splits from the Coastal Mainline in Käatkin just north of Nqlät. The rail line then intersects with the Helös Line near Júnqa. The railway then continues to Namëbwigl, where it intersects with the Ënnä Line. The rail line then finally intersects with the Wmäginútih Line between Wërtot and Czebl, after which it merges back with the Coastal Mainline in Käatqin.

## Trivia

* The rail line splits in Käatkin (Kwnat - *Split*), and merges back in Käatqin (Kwnat - *Merge*).
XRA SCM 10-Round Mags

> *"Exclusive aftermarket single-stacked magazine loaded with 325gr .458 SOCOM ammunition for increased accuracy, higher velocity, and maximum stopping power. Ammunition change requires a barrel and bolt change." - In-game description.*
>
>

The **XRA SCM 10-Round Mags** are magazines manufactured by XRA and specially designed for the FN SCAR-L. They were filled with .458 SOCOM rounds, or 11.63x40mm, which provides increased stopping power and bullet velocity. They come with a required proprietary barrel and bolt change, using the XRA SCM Wide-bore Barrel and the XRA SCM Bolt. This magazine attachment effectively locked the barrel attachment slot.
Ösinägläfi

Ösinägläfi is a province in Kwitzka. It borders Uupnägläfi, Sënnägläfi and Bayland. It's capital is Äntahxzö.

## Geography

Ösinägläfi is located nearly entirely on fertile soils of the East Kwitzkan Plain, allowing effective farming. Wheat is the most common due to the high soil requirements. The main river going through this province in Öpús Zhëk (Opush River) on the border with Bayland.

## Demographics

Äntahxzö is one of the biggest cities in Kwitzka, significantly boosting the total population of the province. Outside of Äntahxzö cities are rare, with Ëbxöq and Lackän being the only two exepctions. The total population is 525k, with 392k living in Äntahxzö, 48k in Ëbxöq and 24k in Lackän. The population density is very uneven.

## Transport

The high-speed Eastern Mainline linking Nqlät and Bayland passes through the province. The Ösinägläfi rail line also passes through the province, going from Lustar to Kheghluqtixh. The A1 highway is also present, going all the way to Qälqtnix through cities such as Zwihlön, Nqlät, Tereffút and Dúser.
5mW Laser

The **5mw Laser** is a weapon attachment used to tighten spread and acquiring targets fast.

## Original

The original 5mW Laser was made for the M4A1 and tightened spread more than its 1mW counterpart.

## 5mW Laser

> *"Ultra-bright green laser gets you on target faster and tightens spread while revealing your position." - In-game description.*
>
>

FSS Made a variant of the 5mW Laser and released it for the MP7A2. It was in service until they rebranded into QSS. It has not been rereleased since.
Sniper Scope

A **Sniper Scope** is an extended optic that provides **high magnification** for long-range missions.

## Original

The Original Sniper Scope was designed for the M4A1 and was simply called "Sniper Scope". Due to the similarities in design to the Corp Combat 4x ACOG, many theorize that this original sniper scope was made by Corp Mod.

## XRK 6.0x Sniper Scope

The XRK 6.0x Sniper Scope, as it appears in-game.

### Pros

+ 6.0x Magnified Sight Picture
+ 15% Vertical Recoil Control
+ 15% Horizontal Recoil Control

### Cons

- 15% Aim Down Sight Speed
- 10% Aim Walking Movement Speed
- 5% Movement Speed

> *"Aftermarket Sniper-grade high magnification scope using a rail adapter to attach to assault rifles. Provides maximum range and accuracy while drastically decreasing mobility." - In-game description.*
>
>

XRK had their take on the Sniper Scope and developed it for the Kilo 141.

## XRA 6.0x Sniper Scope

### Pros

6.0x Magnified Sight Picture
+25% Vertical Recoil Control
+20% Horizontal Recoil Control

### Cons

- 30% Aim Down Sight Speed
- 10% Movement Speed

> *"Aftermarket optical scope provides 6.0x Magnification for maximum accuracy at extreme ranges, but slows handling to a crawl." - In-game description.*
>
>

After rebranding, XRA recreated their sniper scope with sharper magnification and a larger sight picture.
.357 Revolver

Inspecting the .357 Revolver

The .357 Revolver was the second VEX Weapon made.

## Description

Fully edited and completed in [ADD DATE HERE], the .357 revolver was a take on the .357 magnum from Call of Duty's Modern Warfare 2019. It featured a long barrel, ejecting cylinder, a trigger, and a non-functional cosmetic hammer. The reload animations were faithful to the original, but the cylinder was not functional, containing no holes to place rounds. The operator places an empty 30mm pulley on top of the ejected cylinder, but lets it drop and no rounds are placed into the weapon.

Equipping the RevolverThe default view of the RevolverInspect 1Inspect 2Firing the Revolver. What a kick!Ejecting the cylinderDumping the casingsInserting new cartridgesLocking the cylinder
Muzzle Brake

The **Muzzle Brake** is a muzzle attachment that reduces recoil. Its effects are similar to the compensator, but works in a different way.

## FT Muzzle Brake

The FT Muzzle Brake, as it appears in-game.

### Pros

+ 10% Vertical Recoil Control+ 5% Horizontal Recoil Control

### Cons

- 5% Aim Walking Movement Speed

> *"Military-grade Aluminum muzzle greatly increases recoil control and adds little weight." - In-game description.*
>
>

FT manufactured a muzzle brake before their name change. It was attachable only to the Kilo 141.

## CT Muzzle Brake

### Cons

- 5% Aim Down Sight Speed

> *"Standard Muzzle Brake greatly reduces vertical recoil without a significant weight increase." - In-game description.*
>
>

After their rebranding, CT created another muzzle brake.
Barrel

*This article is about the weapon part. For the attachment, see Barrel Attachment*

The **barrel** is the part of the weapon that carries the bullet and keeps it accurate as it is fired.

## Effects

A longer barrel can increase accuracy and range: the recoil, range, and bullet velocity, while a shorter barrel can increase mobility: the ADS and movement speeds.

## List of Barrels

* Stock M4 8-pin
* FT 14-pin Ranger
* FT 4-pin Mobile
* Stock Fennec A2 4-pin
* FT 8-pin Extended
* ZLR 16-pin Extended
* Stock MP7A2 12-pin
* FT Extended 20-pin
* FSS Vertical 15-pin
* FSS CQB 11-pin
* Stock Kilo 141 14-pin
* FSS Stealth 16-pin
* Stock SCAR-L 24-pin
* CT Extended 20-pin
* QSS Vertical
* QSS CQC
* XRA LB 30-pin
Combat Tactical

Combat Tactical's logo.

**Combat Tactical**, also known as **ComTac** or **CT** is an attachment brand.

## Description and History

> *"Standard brand producing universal attachments for all weapons." - In-game Description*
>
>

Combat Tactical was founded in 1985 under **Forge Tactical** (Forge Tac, FT) and has been manufacturing weapon attachments while keeping up with the latest technology. They started with consumer weapons and slowly became more and more popular due to their universal attachments that fit on virtually every weapon.

Their selection advanced through the years, along with weapons around the world, gaining more and more of a solid fanbase until they decided to go corporate. The US Military took an interest, followed by the Chinese and North Koreans, who started employing CT for their exceptional handicraft.

After multiple years of production, they decided to rebrand themselves as Combat Tactical and continue on.

## Attachments

Combat Tactical provides the following attachments

### Barrels

* FT 14-pin Ranger
* FT 4-pin Mobile
* FT 8-pin Extended
* FT Extended 20-pin
* CT Extended 20-pin

### Lasers

* FT 1mW Laser
* FT Tac Laser
* CT Tac Laser

### Stocks

* FT Bi-SPRT 14-pin
* FT Wire 12-pin
* FT CQB
* CT Close-Quarters

### Underbarrels

* FT Commando Foregrip
* FT Vertical Foregrip
* CT Angled Foregrip
* CT Vertical Foregrip

### Magazine

* FT SPRT 60-Round
* FT 50-Round Mags
* FT Extended 60-Round mags
* CT Extended 50-Round Mags
Pistol

A **Pistol** is a weapon type that is categorized by small calibers and the highest mobility

## Description

Pistols are the smallest weapons that utilize smaller calibers, similar to SMGs, and usually have a low rate of fire due to most of them being semi-automatic. The calibers vary from very low to high stopping power,
Sub-Machine Gun

The MP7A2, the newest SMG from Corp Mod

A **Sub-Machine gun** is a weapon type that is characterized by small calibers and high mobility.

## Description

Sub-Machine Guns are small weapons that utilize small caliber rounds and generally have high rates of fire and high mobility, but small calibers, and therefore low stopping power. They are not normally split into receivers and come in one piece, containing every weapon part in the book. They are usually chambered in these calibers:

* 9x19mm Parabellum
* .45 ACP
* 4.6x30mm

### Ammunition Conversions

* 9x20mm Browning Long
* 10mm Auto

## List of Sub-Machine Guns

There are currently 11 Sub-Machine Guns available in-game.

* Uzi
* MP7
* MP5
* P90
* Fennec
* Striker 45
* Striker 45A2
* PP-19 Bizon
* AUG
* Fennec A2
* MP7A2
Fisiologia Slime(Tensei Shitara Slime Datta Ken)

Habilidades gerais mesmas dos monstros: Telepatia, resistência a doença.

Habilidades Slime: anulação física, anulação de golpes perfurantes, fisiologia inorgânica, resistência a manipulação de sangue, auto sustento, regeneração, resistência a calor, resistência a frio, anulação de dor (Aqui)

Habilidades Slime Demoníaco, mesma dos demônios. Habilidades intrínsecas: regeneração (infinita), percepção aprimorada e sentidos aprimorados, metamorfose, clonagem, manipulação de linhas.

Magias: invocação, manipulação de alma, manipulação elementar: manipulação de fogo, manipulação de gelo, manipulação de água, manipulação elétrica, manipulação de terra, manipulação do ar

Resistências: resistência a dor, imunidade a ataques físicos, resistência a manipulação elementar (todos), resistência a doenças, resistência a manipulação de alma, resistência a manipulação sagrada.
Composite Hierarchies

**Composite Hierarchies** are cosmological setting found in high end fiction, where the overarching setting is detailed in "layers, realms, planes, domains, etc.".

Within such a cosmology, the difference between these layers/planes is actually greater than the difference between physical dimensions, due to each layer containing several dimensions within them. Otherwise, these can be known as metaphysical layers.

In most cases, these meta-layers have a reality-fiction difference, meaning, the difference between each layer (not the dimensions of the layer) is like the difference between reality and fiction. Basically, to a higher layer entity, the lower entity is so insignificant that it can hardly be called real.

Not all composite hierarchies have a reality-fiction difference, and lack of a such difference does not disqualify a cosmology from being classified as composite.

Also, a composite hierarchy still fits into the Tiering System, whereas each individual cosmology should be reviewed on a case-by-case basis and tiered accordingly.
Generic Pistol

Inspecting the default weapon.

The Generic Pistol was the first VEX weapon ever made.

## Take One

Created and fully edited on January 11th, 2021, it was a mishmash of all the pistols from Call of Duty's Modern Warfare 2019. It was originally edited with the sounds of the X16, and the animations were quite inaccurate. It featured unsuppressed shots, 2 tactical reloads, and an empty reload. The tactical reloads echoed those of the 1911 of MW19, but as a result of the magazine being too small, both were gripped in the operator's thumb. The empty reload was completely original, with the operator hitting the extension of the empty magazine with the new one, putting the new one in, and turning the weapon to prime the slide backwards. It was an interesting video, but the first one ever made.

Equipping the weapon.The default view of the Generic PistolInspect 1Inspect 2Firing the weapon.The tactical reload of the Generic PistolPushing the empty magazine out.Priming the weapon after an empty reload.
## Take Two

In an attempt to make the video a bit more advanced, a more refined video was made. Better lighting, cleaner animations, and more accurate reloads made the video more palatable. A working Bolt Catch was also added to facilitate a more accurate empty reload. An extension at the end of the video featuring attachments was added, further advancing the complexity of this weapon. This made the Generic Pistol the first weapon with a gunsmith, unofficially. It was fully edited and put together on February 26th, 2021.

Equipping the weapon.The default view of the new Generic PistolInspect 1Inspect 2Firing the weapon.Tactical Reload of the Weapon.Empty Reload of the weapon.Functioning Slide Catch
### Custom Generic Pistol

In Take Two, the Generic Pistol was modified to include a few attachments. This included an extended 12-round magazine, a red-dot sight, a 6-pin extended barrel, a standard suppressor, and a "light, low-power" laser. This custom Generic Pistol also featured an ADS section, where the operator looks down his sights and fires multiple times.

Equipping the WeaponFiring the Weapon.Tactical Reload of the Weapon.Slide catch.ADS view of the Weapon.
Speed

**Speed** is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed

The speed at which a character can fight.

### Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than their movement speed.

### Perception Speed

The timeframe it takes for a character to notice an event or reaction. But crucially, this does not grant any movement; at most, it allows the user to activate a thought-based ability.

More information, and a table of which timeframes grant which speeds, can be found on the reactions page.

### Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

### Conversion

You can use this calculator to convert from one speed unit to another.
Hakurou

**Summary: Hakurou foi um dos primeiros subordinados e também nomeados por Rimuru Tempest, ele é um dos principais líderes do Clã dos Ogros, ele é responsável por treinar várias pessoas dentro de Tempest, incluindo Benimaru para a linha de sucessão do Clã, ele também é pai de Momiji que futuramente se casa com Benimaru. Seus poderes são focados na arte de espada onde foi treinado pelo seu mestre “Agera” e seguiu com essa vida evoluindo suas habilidades.**

## Powers and Stats

**Origin: Tensei Shitara Slime Datta Ken**

**Gender:** Masculino

**Age:** Mais de 300

**Classification:** Ogro, Kijin, Oni, Majin, Espadachim Ogro, Mestre

**Habilidades:** *Características sobre-humanas, artes márcias e maestria com armas, tradução automática, aura, telepatia (Aqui), esgrima.*

*Resistências. Resistencia a radiação (Aqui).*

*Todas habilidades anteriores. manipulação do medo, voo (como mostrado aqui), sentidos aprimorados (Aqui), magia e distorção da realidade (magia é capaz de usar poder da imaginação até certo ponto). Com Battlewill: anulação de presença (aqui e aqui), anulação de regeneração, negação de durabilidade (Aqui) e apagamento existencial, negação de resistência, negação de barreira e manipulação espacial, negação de reflexão de ataque (Aqui), força de vontade sobrenatural(Aqui), manipulação conceitual limitada(Habilidades únicas são capazes de manipular leis, pois pertecem ao sistema de Veldanava. Sistemas que são conceitos.[1]).*

*Todas habilidades anteriores.*

*Todas habilidades anteriores. Criação de barreiras, reflexão de ataque (Aqui), Imortalidade, regeneração e longevidade, existência abstrata (Onis são formas de vida espirituais), interação não-física. Com Senhor da Batalha: sentidos aprimorados, percepção aprimorada, terceiro olho, velocidade aprimorada, previsão do futuro (Aqui). Com Battlewill: anulação de presença (aqui e aqui), manipulação conceitual limitada(Habilidades únicas são capazes de manipular leis, pois pertecem ao sistema de Veldanava. Sistemas que são conceitos.[1])*

*Todas resistências anteriores. anulação de ataques físicos (Formas de vida espiritual são imunes a ataques físicos), auto-sustento (Onis podem ficar dias sem dormir). resistência a doenças e resistência a ataque espiritual (Aqui)*

*Todas habilidades anteriores.*

*Todas resistências anteriores.*

Com espada lendária: *manipulação de elemental, manipulação de eletricidade, manipulação do espaço, manipulação do tempo (Aqui)*

**Stamina: Muito Alta(Superior a Goblins que poderiam sobreviver a dias sem comida. Superior a Zegion sem Nome e Ranga sem nome.) | Muito Alta (Superior a antes) | Muito Alta | Infinita(Como forma de vida espiritual)**

**Intelligence: Gênio Extraordinário em Esgrima (Superior em esgrima a Carrera, Kondou e entre outros personagens. Hakurou é mestre de esgrima a pelo menos 300 anos.)**

**Standard Equipment: Katana.**

***Weaknesses:** nenhuma notável.*

**Notable Attacks/Techniques:** *Nenhum notavel.*