recursal/Fanatic-Fandom huggingface dataset:
Oksasikewiyin Wiki

**Welcome to the Oksasikewiyin Wiki!**
Oksasikewiyin

We're a collaborative community website about Oksasikewiyin that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Monki Business Wiki

**Welcome to the Monki Business Wiki!**
Monki Business is a Horror Based Game that uses VR with Gorilla Tag Locomotion.

We're a collaborative community website about Monki Business that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderSamuelPlaceholderPaulPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tenmarr

"Earth's interstellar twin"

Tenmarr is most likely the first object that the player will go to.

## Appearence

Tenmarr appears as a friendly and welcoming Earth-like planet, It has nice tropical oceans and beautiful clouds scattered across the atmosphere.

## Colonization

Tenmarr is one of the easiest planets to colonize, due to the flat terrain and breathable atmosphere

## Trivia

* Tenmarr, along with all other rocky planets used to be flat, The way this worked was: All ships had a hitbox, and once the hitbox touched the planets hitbox, it will be teleported far away from the spherical solar system onto the flat solar system, Once the ship has escaped the atmosphere, it will be teleported back to the spherical solar system.
Nezypso

"From the shadows"

Nezypso is a green gas giant orbiting the Kynear systen

## Appearence

Nezypso is a large green gas giant with a pair of rings and has 3 moons orbiting. Viepra is a moon of Nezypso and is a habitable world with oceans of alien life, Gnars is a moon that has a deadly venus like attmosphere, and Noth is a boring old moon with an irregular shape.

## Colonization

Nezypso is not colonizable however its moons can be colonized
Viepra

"An oasis for life"

Viepra is one of the moons of Nezypso

## Appearence

Viepra is a habitable world with a large subsurface ocean with alien life. The ocean of viepra contains many pillars from the top and bottom and a couple of buildings

## Colonization

Colonization can be quite easy but be careful not to fall in the oceans because once you do you will need an advanced jetpack in order to leave, although using a regular jetpack is possible but very time consuming and difficult.

## Trivia

* Viepra, along with all other rocky planets used to be flat, The way this worked was: All ships had a hitbox, and once the hitbox touched the planets hitbox, it will be teleported far away from the spherical solar system onto the flat solar system, Once the ship has escaped the atmosphere, it will be teleported back to the spherical solar system.
Lebers Station

## Leber's Space Station

"Be careful! This wasn't cheap"

This is where the player will spawn

## Appearence

Leber's space station is a spherical space station that has various flickering lights, a ravine, and leber, the first alien that the player will see. There is also a ship spawner and refueler.

## Colonization

Colonization can be done but isn't recomended
Awakening

# Guide

## Obtainment

The obtainment of an Awakening requires many key steps. These are the few steps.

### Step One

The unit must have a full EVO.

-This includes all evolutions that can be gotten, and all Star-Ups possible.

### Step Two

The whole story mode must be completed.

-All acts of story mode, including Secrets Stages.

### Step Three

The unit you're attempting to awaken must have all attribute slots filled out, making common-rare units unable to be awoken.
Corilia

"Sand! Sand and Sand..."

## Appearance

Corilia is a desert world which is habitable

## Colonization

Colonizing Corilia can be easy because there is no need for terraforming

## Trivia

* Corilia, along with all other rocky planets used to be flat, The way this worked was: All ships had a hitbox, and once the hitbox touched the planets hitbox, it will be teleported far away from the spherical solar system onto the flat solar system, Once the ship has escaped the atmosphere, it will be teleported back to the spherical solar system.
Get Close

"**Get Close**" is a song by British rock band the Rolling Stones, which serves as the second song from their studio album *Hackney Diamonds*. Released on 20 October 2023, it is the next new original music from the band in three years (following the non-album single "Living in a Ghost Town" in 2020), whilst *Hackney Diamonds* is their first album of new original music in 18 years (following *A Bigger Bang* in 2005).

## Review

One problem with the Rolling Stones' late-period output is that everyone wants a "back-to-basics" Rolling Stones album, but what would that even look like? The Rolling Stones dabbled in every genre from folk to psychedelia to disco to country to reggae; and in my favourite example of Rolling Stoned chutzpah, they put their most aggressively country song on their disco album.

So The Rolling Stones can't just do 12 up-tempo rockers and call it a day. Get Close is slightly more AOR, and less straightforward than "Angry," with a sax solo and harmonies that sound ridiculously fresh and free for elements that are so un-trendy.

The more I listen to *Hackney Diamonds* the more I think that the secret to its success is the Stones being unselfconscious about not being hip.
Gameplay

# Units

## Summoning

You can summon units in the recruitment chamber with gold. Gold can be obtained by completing story stages or selling units. ￼

### Rarities

When summoning for units, it's like a gamble. You spin to try and get different units of different rarities. The higher the rarity the harder it is to get it.

# In-Game

## Tower

The tower is the thing you're protecting, at the start of every game it starts at Level 1. ￼

### Leveling System

Every kill you get, it contributes to the tower. The tower kill count to level up starts at 250 and goes up by multiples of 250 every level. For example, trying to get a level 3 tower would require 500 Kills.

The max level for the Tower is uncapped, the major buffs stop at ten, but the HP keeps going up every level. ￼

### Level Buffs

At level one, the tower has 0% extra HP.

At level two, the tower has 25% extra HP.

At level three, the tower has 50% extra HP and increases speed of spawn summoned by units by 10%. ￼

At level four, the tower has 75% extra HP and increases speed of spawn summoned by units by 20%. ￼

At level five, the tower has 100% extra HP and increases speed of spawn summoned by units by 30%. ￼

At level six, the tower has 125% extra HP and increases speed of spawn summoned by units by 40%. ￼

At level seven, the tower has 150% extra HP and increases speed of spawn summoned by units by 50%. ￼

At level eight, the tower has 175% extra HP and increases speed of spawn summoned by units by 50%. ￼

At level nine, the tower has 200% extra HP and increases speed of spawn summoned by units by 50%. Increases damage of nearby units by 25%.

At level ten, the tower has 250% extra HP and increases speed of spawn summoned by units by 75%. Increases damage of nearby units by 75%.

Any level above ten gains +25% extra HP every level and gives +10% amount of range to nearby units every level.
Siege of Arcturus VI

Beligerents| * Guardian Defense Force
* Arcturan Resistance Front
* Arcturan Loyalist Party

Commanders and Leaders| * Guardian Necro
* Admiral Teelf Larimda
* General Zam'Shako †
* Soulless
* Captain Carboniosus †
* President Tor'Karah †

Units Involved| * Guardian Defense Force Army
	+ 369th Guerilla Warfare Platoon
	+ 1st Carrier Strike Group
	+ 8th Aerial Assault Battalion
	+ 101st Elite Infiltration Company
	+ Shaperonnes
* Guardian Defence Force Navy
	+ 1st Carrier Strike Group
* Zam'Shako's Rebels
	+ Shock and Awe Corp
	+ Anti-Guardian Task Force
	+ Termination Battalion
	+ Extermination Brigade
* Black Armada
	+ Fleet of Perpetual Agony
	+ Fleet of Endless Sorrow
	+ Fleet of Never Ending Torment
* Arcturan Royal Sentries
* Tor'Karah's Death Squad

Strength| * 2,000,000 GDF Soldiers
* 750,000 GDF Sailors
* 10 Shaperonnes
* 350 Starships
	+ 10 Fleet Carriers
	+ 15 Battleships
	+ 25 Battlecruisers
	+ 37 Cruisers
	+ 51 Destroyers
	+ 63 Corvettes
	+ 89 Frigates
	+ 20 Submarines
	+ 41 Fleet Tender
* 4,000 Starships

Casualties and Losses| * 4,896,164 Troops killed or missing
* 20,000 Starships destroyed
* 42,000 Starships destroyed or scuttled

The Siege of Arcturus VI, the Battle of Arcturus VI, the Battle to free Arcturan slaves, or the Battle at Nightmare's Door, was a major military campaign by the Guardian Defense Force to take control of Arcturus VI, a planet-stronghold for the Kingdom of Nightmares and the final planet before leading to Necro Prime, the capitol of the KON. It ended in a decisive victory for the GDF, however, it is considered to be the bloodiest ground-based campaign on a KON planet by GDF forces and the second bloodiest military campaign in the GDF-KON War.
Burning Out

When a Cendarii loses all of their mana, they become inert and die, leaving behind an empty shell. This is referred to as "burning out," as their mana has all burned away. As a Cendarii comes closer to burning out, the color of their hair and eyes fade. Once they have completely burnt out, their hair and eyes become colorless, appearing silvery or white.

In some cases, the shell may be revived with an influx of mana, similar to reviving a human after they are "technically" dead. But similar to that, the treatment must be administered shortly after initial burn out in order to be effective.

Burning out can be caused by removal of their suit for too long, a rupture of the suit's capacitor, or simply old age.
Live By The Sword

**Live By the Sword** not only is the second track on *Hackney Diamonds* with drums by Watts, but it also pairs them with bass provided by Bill Wyman, thus recreating the Stones’ classic rhythm engine. The song, which as noted above was co-produced by Don Was, also is the second track to feature Elton John. Unlike *Get Close*, at least I can hear the piano man occasionally in the background. Once again, I feel it would have been even better to give Sir Elton at least a short solo or make his honky piano more prominent in the mix.

"Live by the Sword" by The Rolling Stones is a cautionary song that explores the consequences of living a life filled with violence, deception, and selfishness. The lyrics serve as a warning against engaging in destructive behaviors and ultimately facing the repercussions of those actions.

The song starts by emphasizing the concept of cause and effect, stating that if someone chooses to live by violence ("live by the sword" or "live by the gun"), they will eventually meet a violent end ("gonna die by the sword" or "gonna die by the gun"). This line can be interpreted as a metaphor for the cycle of violence and the idea that those who use weapons may eventually suffer the same fate they inflict on others.

The lyrics also touch upon themes of revenge and cruelty. They suggest that seeking revenge or intentionally being cruel to others will only lead to negative consequences ("gonna feel the backlash," "gonna bite you in the ass"). It serves as a reminder that the actions we take can have a boomerang effect, coming back to haunt us in the long run.

The song continues to highlight the outcomes of various choices in life. It speaks of the correlation between wealth and power, with the advice that if one wants financial success, they should strive to be influential ("sit on the board"). Conversely, if someone wants to avoid poverty, they should prioritize fulfilling their responsibilities ("pay the landlord").

The lyrics also touch on themes of deceit and living a dishonest life ("living a lie"). The protagonist of the song challenges those caught up in dishonest activities to confront the truth ("look me straight in the eye"). They emphasize that simply escaping consequences is not a true resolution and that eventually, one needs to face the reality of their actions.

The song concludes by reinforcing the initial message that living a life filled with violence and destructive behaviors will inevitably lead to negative outcomes ("gonna die by the sword," "gonna die by the gun"). It also suggests that seeking help ("call 911") and waiting for assistance ("hang out until the ambulance comes") won't reverse the consequences if one consistently lives a dangerous life.

Overall, "Live by the Sword" imparts a message of personal responsibility and the importance of making choices rooted in compassion, honesty, and integrity. It warns against the temporary benefits that may come from destructive behaviors and encourages individuals to consider the long-term consequences of their actions.
Attributes

## Guide

### Obtainment-

In the recruitment chamber, there is a second banner besides the main summoning one. It's called attributes and can be summoned on if you have Boss Keys. ￼

### How it Works

On your units, there is an area called Attributes. Depending on the rarity, you can hold attributes. ￼

Common-Rare cannot hold any.

Epic and Legendary can hold one.

UnEVO Mythics can hold two.

EVO Mythics can hold three.

### Attribute List-

Powerful: Increases damage by 15% (25% of getting)

Swift: Decreases attack time by 20% (25% of getting)

Far-Sighted: Increases range by 25% (25% of getting)

Genius: Increases XP earned from all sources by Double. (15% chance of getting)

Ballistic: Increases damage and range by 30% each. (5% chance of getting)

Prosperous: Increases drop chances by 10%, also increases drop chances below 10% by double. (3% chance of getting)

Omnipresent: Lowers damage and increases SPA by 10% each but adds infinite range. (1% chance of getting)

Titan Killer: Increases base damage by 30% and boss damage by 90%. (0.8% chance of getting)

One of a Kind: Increases range by 50% and damage by 200%. Makes the number of units you can place of this tower 1. Decreases speed count by 0.3s and 30% - minimum of 0.5s. (0.2% chance of getting)
Monsters

Monsters are one of the main "categories" that Terrans/Earthlings can fall under, and probably one of the most diverse. Consisting mostly of anomalous, magical, supernatural, or otherwise "strange" creatures, dozens (or possibly hundreds) of species fall under this group. Many are intelligent, but many are not, and many scoff at the title "monster."
Spellcaster - Full EVO

The spellcaster unit has only two upgrades.

Speed- 10s

Range- N/A

Attack Type- Summons (a) unit(s) depending on the upgrade. Enemies take damage when hitting them. Infinite Range (as the units are summoned from the Tower)

### Upgrade 1- 1000$

Summons- 2 (40 HP)

Speed- 9s

Range- N/A

Attack Type- Summons (a) unit(s) depending on the upgrade. Enemies take damage when hitting them. Infinite Range (as the units are summoned from the Tower)

### Upgrade 2- 1500$

Summons- 3 (50 HP)

Speed- 8s

Range- N/A

Attack Type- Summons (a) unit(s) depending on the upgrade. Enemies take damage when hitting them. Infinite Range (as the units are summoned from the Tower)

## Spellcaster (Star 2)

This spellcaster unit has three upgrades. ￼

### Placement- 750$

Summons- 2 (40 HP)
Speed- 9s

Range- N/A

Attack Type- Summons (a) unit(s) depending on the upgrade. Enemies take damage when hitting them. Infinite Range (as the units are summoned from the Tower)

### Upgrade 1- 1250$

Summons- 3 (50 HP)

Speed- 11s

Range- N/A

Attack Type- Summons (a) unit(s) depending on the upgrade. Enemies take damage when hitting them. Infinite Range (as the units are summoned from the Tower)

### Upgrade 2- 1650$

Summons- 4 (50 HP + Slow)

Speed- 12s

Range- N/A

Attack Type- Summons (a) unit(s) depending on the upgrade. Enemies take damage when hitting them. Infinite Range (as the units are summoned from the Tower), with slow it'll half the enemy's speed for 4 seconds. With an AOE, it unleashes a large attack that slows all enemies inside the area.

### Upgrade 3- 1850$

Summons- 1 (75 HP + Slow AOE: 6 radius)

Speed- 2s

Range- N/A

Attack Type- Summons (a) unit(s) depending on the upgrade. Enemies take damage when hitting them. Infinite Range (as the units are summoned from the Tower), with slow it'll half the enemy's speed for 4 seconds. With an AOE, it unleashes a large attack that slows all enemies inside the area.
Marael

A Cendarii Priest unit assigned to an expedition to Terra with twenty-five sisters. Though she dislikes being on the front lines, she wound up studying Terran combat.

## Relationships

### Sienna Harris

Sienna is the first person Marael really interacts with on Terra, and unfortunately their first meeting results in a rather one-sided fight due to the circumstances of their meeting. Regardless, they seem to get along well enough. Sienna seems curious about Marael's divine nature.

### Rime

Though she meets Rime at the same time as Sienna, the two haven't interacted directly all that much, yet. Rime thinks she's adorable.

### Lily Graves

Marael meets Lily during the first trial as well, feels protective of her after witnessing how she reacts to some of the others. Wants to try to help her out.
The Cendarii Collective

The Cendarii Collective is a pseudo-hivemind of bioroids led primarily by the Master System with the aid of the High Priest. It consists entirely of Cendarii individuals joined together in a sort of psychic network.

The Collective and the species are one and the same; to date, there are no known Cendarii who exist outside the system.

## History

The Collective Memory begins roughly two thousand Terran years ago, drifting through space. They do not remember who created them, what world they came from, or why they were adrift. They had only the basic knowledge they needed to navigate the stars and one primary objective: find a new home.

Eventually, they were forced to settle for a mana-blasted corpse-world where their need for mana would be sated without worry, though they still yearned for a home they never knew. After spending a long time getting back on their feet and advancing their technologies, they eventually resumed their search by using the new Cendaran as a forward base. Small teams were dispatched to study worlds one at a time, returning periodically. Using this method, they eventually found Earth... or Terra, as they opted to call it by its Deity's name.
Marael's Sisters

Marael belongs to a batch of 26 Cendarii Priests, who call each other their sisters. They frequently chat with one another using their 'hive mind,' trade information, and help each other learn how to live on Terra despite not seeing each other's faces since setting foot there. Supposedly, they'd all look identical aside from hairstyle and clothing choice.

## Revealed Sisters so Far

### 1939

A little jaded. Hasn't had a great experience on Terra so far; seems to like to tease the others.
Cendaran(planet)

For the Deity, see Cendaran(Deity)

The planet Cendaran is a mana-blasted Corpse-world which the Cendarii were forced to settle on at some point in the past two thousand years. It supports no natural life on its own, but the vast quantities of mana allows the Cendarii to live there quite easily. It hosts one major city and several small outposts, and in its orbit sits the Cendarii mothership, the Library, and many space docks for housing science vessels and transports.

If there were any previous civilizations here, the Cendarii never found them. It's suspected this world died a long time before the Cendarii arrived, with any traces of its prior inhabitants lost to time.
Archer - Full EVO

The archer unit has only three upgrades.

Speed- 1s

Range- 10

Attack Type- Single Target

Speed- 0.75s

Range- 12

Attack Type- Multiple Target, fires 2 arrows in total. (1 towards 1 unit, 1 towards the other)

### Upgrade 2- 750$

Damage- 6 (per arrow)

Speed- 0.75s

Range- 13

Attack Type- Multiple Target, fires 4 arrows in total. (2 towards 1 unit, 2 towards the other)

### Upgrade 3- 900$

Damage- 6 (per arrow)

Speed- 0.55s

Range- 17

Attack Type- Multiple Target, fires 6 arrows in total. (2 towards 1 unit, 2 towards the other, and 2 towards the last one.)

### Placement- 400$

Damage- 5 (per arrow)

Speed- 0.8s

Range- 12

Attack Type- Multiple Target, fires 3 arrows in total. (1 towards 1 unit, 1 towards the other, and 1 towards the last one.)

### Upgrade 1- 700$

Damage- 6 (per arrow)

Speed- 0.7s

Range- 14

Attack Type- Multiple Target, fires 3 arrows in total. (1 towards 1 unit, 1 towards the other, and 1 towards the last one.)

### Upgrade 2- 950$

Damage- 6 (per arrow)

Speed- 0.7s

Range- 14

Attack Type- Multiple Target, fires 6 arrows in total. (2 towards 1 unit, 2 towards the other, and 2 towards the last one.)

### Upgrade 3- 1200$

Damage- 7 (per arrow)

Speed- 0.7s

Range- 18

Attack Type- Multiple Target, fires 9 arrows in total. (3 towards 1 unit, 3 towards the other, and 3 towards the last one.)
Doggos

THIS PAGE IS CURRENTLY WIP AND HIS FUNCTION MIGHT CHANGE

Doggos is a robot dog, what i'm planning for is for him to break your arms.

Doggos as a static image

### Description

Baldi got this from a dude named victor. Baldi think it would be friendly but no, it breaks your arms only attacking moving students.

### Appearance

Doggos is a Brown robot dog. He has 2 small eyes that aren't visible from his sprite, he has red and white metal parts on his shoulders and waist. Instead of walking on 4 feat he stands on 2 feet and has 2 arms, abit off. He has 2 ears, half way down the ears they stick up, he has a big black nose and a metal neck that looks like a pipe. He also looks like a kangaroo instead of a dog btw.

### Function

Doggos walks around like any other character, aimlessly until he sees you **only when your moving.** He'll rush towards you, if you stop moving he'll stop coming towards you. If you are still moving by the time he's reached you he'll "break your arms" not allowing you to use items for the next 2-6 minutes, you usually get 4 minutes. After the 2-6 minutes you finally get the ability to use items.

### Audio

Audio
***WARNING LOUD (>O<)***
***WARNING LOUD (>O<)***
Terra(Deity)

Terra is the mother-Deity for Earthlings (also known as Terrans to the Cendarii). She was once very communicative with her children and is said to have even walked among them for a time, but after sacrificing much of her life force to protect the planet from a catastrophic mana-flare, she has fallen dormant. Her primary followers are known as the Children of Terra, and actively seek ways to restore her to her former health.
Sword - Full EVO

The sword unit has only two upgrades

Speed- 4s

Range- 6

Attack Type- Multiple Targets, 3 Max. Shape is a Diagonal Line ahead of the unit.

### Upgrade 1- 400$

Damage- 15+10% (+15% if attack landed on an enemy between Range 1-3) ￼

Speed- 3.5s

Range- 6

Attack Type- Multiple Targets, 3 Max. Shape is a Diagonal Line ahead of the unit.

### Upgrade 2- 500$

Damage- 20+12.5% (+15% if attack landed on an enemy between Range 1-4) ￼

Speed- 5.5s

Range- 8

Attack Type- Multiple Targets, Uncapped. Shape is a circle with a radius of 3.

### Placement- 275$

Damage- 15+10% (+20% if attack landed on an enemy between Range 1-3) ￼

Speed- 5s

Range- 7

Attack Type- Multiple Targets, Uncapped. Shape is a line that reaches max unit range and a width of 5. ￼

### Upgrade 1- 500$

Damage- 20+12.5% (+20% if attack landed on an enemy between Range 1-3) ￼

Speed- 4.5s

Range- 8

Attack Type- Multiple Targets, Uncapped. Shape is a line that reaches max unit range and a width of 6. ￼

### Upgrade 2- 650$

Damage- 22+17.5% (+20% if attack landed on an enemy between Range 1-4) ￼

Speed- 4s

Range- 8

Attack Type- Multiple Targets, Uncapped. Shape is a line that reaches max unit range and a width of 6. ￼

### Upgrade 3- 850$

Damage- 30+20% (+20% if attack landed on an enemy between Range 1-3) ￼

Speed- 7.5s

Range- 10

Attack Type- Multiple Targets, Uncapped. Shape is a cone with a 75-degree angle, reaches max range. ￼

Special Ability: Firestarter

## Special Abilities

Firestarter: Every time the sword unit hits an enemy with more HP that its current damage, increase base damage by 50% of X (however much more HP the enemy had than the sword unit's current damage, unapplicable towards anything with 10x the sword unit's base damage) ￼
Cendaran(Deity)

For the planet, see Cendaran(planet)

The mother-Deity of the Cendarii. She does not speak to the Cendarii directly, but instead communicates to them through general inspirations and motivations. It's thought that she is a Stellar Deity, a Deity with no specific planetary 'body.'

The teachings of Cendaran include the protection of living worlds and life in general, and the destruction of corrupting influences such as undeath and the fleshlings.
Baldi's Basics the custom Character Gallery! Wiki

**Welcome to the Baldi's Basics the custom Character Gallery! Wiki!**
A very custom Baldi wiki of all my custom characters, it also is very FUN!!! 99 lol

Stuff:

Characters

Cool Wiki

Balide Wiki

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Arts

There are many basic spells, like a simple healing spell or a fireball, which are widely known and used among the magically inclined. These basic spells are simply known as "spells," or "standard magic." They accomplish a simple idea, and typically don't have a special name associated with them.

A step above these standard spells are the "Arts."

Arts are specialized spells that take more focus and knowledge to accomplish. They may accomplish something similar as a basic spell, but often do so with more potency or precision. They're usually taught to magical students once they have an intermediate understanding of their element, and most of those who study magic seriously have at least one or two under their belt.

There are six categories of elemental Arts, plus Holy Arts and Divine Arts, which have their own category. The elemental Arts are as follows:

* Burning Arts (Fire)
* Flooding Arts (Water)
* Roaring Arts (Wind)
* Rumbling Arts (Earth)
* Blinding Arts (Light)
* Shrouding Arts (Shadow)

In addition to these are the Holy and Divine Arts.

These are not limited to a specific element, and are instead "empowered" by a divine being of some manner. Holy Arts are often used by Priests, their magics empowered by their Deity's blessings. Divine Arts are used by divine beings themselves, their magic channeled from their divine nature directly. These are still subject to elemental balances; for example, a Holy Fire art could still be hindered by a Water-based defensive spell, if to a lesser extent.
The Library

A massive Cendarii megaship, built before their exodus into the stars by all accounts. It supposedly holds the sum of Cendarii knowledge, and is considered one of, if not THE, most important structure in Cendarii civilization. It holds not only digitized information, but physical samples as well, including finds from countless Corpse-worlds. It represents the Cendarii's vast knowledge of the galaxy ... and their obsession with collection.

It's large enough to be viewed with the naked eye from the surface of the planet it orbits. It travels exclusively by rift, and requires a vast amount of mana to open a rift large enough for it to pass through. For this reason, it can only visit planets that are near enough a cosmic ley line for it to 'refuel.'
Focus

A Focus is a device that allows its user to cast magic. It usually consists of an enchanted gem dedicated to a single elemental affinity set in an armament that is either held or worn. There are different "grades" of gem that allow for more advanced magics to be cast, with the most widely available only allowing for standard magic and no Arts.

These devices are especially important for humans, who (aside from members of Elemental Tribes or the Magi) cannot cast magic normally.

The legality of these foci depends on the city-state or region you're in; many allow basic foci to be readily accessible, but require a license for higher grade foci. Many also frown on wearing or wielding a focus in public, as it could be seen as holding a weapon out in the open.
AeroGun - Full EVO

The AeroGun unit has only one upgrades.

Speed- 7s

Range- 16

Attack Type- Single Target Attack

Speed- 8s

Range- 20

Attack Type- Single Target Attack

This AeroGun unit has 2 upgrades. ￼

Speed- 8s

Range- 20

Attack Type- Single Target Attack

Speed- 8.5s

Range- 25

Attack Type- Single Target Attack

Speed- 8.75s

Range- 28

Attack Type- Single Target Attack, Ricochet off of 3 units. (Loses 10% damage per ricochet)

Special Ability- Headshot

### Special Abilities

Headshot: Gives a 25% chance every hit that you do 100% extra damage. Chances increase by 15% per ricochet. ￼
Fae

The Fae are celestial beings intricately linked with the Goddess and Gaiast. They are generally associated with aetera, the lifeblood of most celestial deities, and are crafted in their design. Each Fae embodies different facets of a celestial's divine will, representing specific aspects of their powers. In Gaiast, three distinct Fae inhabit the world, each contributing to the intricate balance of celestial forces within the realm. Additionally, each Fae represent a different cosmic power, whether it is localized to a specific world, or in the vastness of the cosmos.

## Three Types of Fae inhabiting Gaiast

### Nocturni (Lilit)

Nocturni, once known as Lilit, are beings intricately aligned with the night cycle and the Tapestry. Woven into existence by Lilith from the very threads of the Tapestry, these creatures were created with the purpose of preserving the sanctity of the night. Symbolizing lost and directionless souls, much like Lilith once was, Nocturni take on avian-like forms, characterized by grotesque features that set them apart as creatures embodying the essence of nightmares. Nocturni are fae that are specific to Gaiast.

### Symphons

Symphons are chaotic-neutral, mist-like celestial beings composed of cosmic energy, naturally attuned to the cosmic symphony. Their perpetual connection with the cosmic symphony drives them to traverse the universe, gravitating towards areas where the symphony resonates most loudly—such as Gaiast. Possessing the ability to alter their molecular structure, Symphons can seamlessly shapeshift into various forms of organic life. It's important to note that they are not native to Gaiast, adding an element of otherworldly mystery to their presence in the realm.

### Wintyr

The Wintyr are fae characterized by a collective hivemind, closely linked with nature and the ever-changing seasons. Diverging from the Symphons or Nocturni, the Wintyr lack established names or any discernible form of leadership. They are inherently native to any celestial being in a state of incubation, acting as a form of immune system for these entities. While it is said that the Wintyr extend deep into the earth, no subterranean Wintyr have been discovered as of yet. In ancient Greece, the Wintyr were categorized into four distinct subraces: Golem, Fences, Gramen, and North, each representing a unique aspect of these enigmatic Wintyr.
Paul

Paul, the man who started the establishment known as Monki Laboratory along with his brother, Smith.

He is also behind the deaths and murders of Samuel, Kendra, Matthew, Lizzy, and Alex.

Forms:

(Normal Monki) Paul is a Purple furred Monki, with a basic Top Hat.

(Monster Monki) Paul is now a morphed monster like being, with one eye being bright purple, the other being bright orange. His Top Hat glows of Purple, along with two arms on his back. Alongside with special abilities to control sentient beings, teleportation, and creating hallucinations.
Monki Laboratories

## The Monki Lab, founded by Paul and Smith.

Once a Booming workspace with Monki’s happily experimenting left and right, turned to a nightmare of never ending halls and the feeling of being watched.

Back in the ‘90s, many Monki’s found this lab as their job, experimenting on Beast Crystals. that was…before the incident, of course. which has caused the shutdown and coverup of the entire place.

Now, Level -2, AKA Monki Laboratory is guarded by AND the living space of the missing child Matthew. he increases in speed with these long halls, which is not of your advantage.
Elves

## Overview

Born from the **Fae**'s whispers in the heart of the ancient **Whisperwood**, the **Elves** of Yondril are a testament to the harmony that can bloom under the right conditions. Their long lives, woven with the magic of their verdant home, have seen them rise as guardians of the natural world, keepers of ancient lore, and whispered conduits of the Fae's whimsy.

Their ethereal beauty reflects their connection to the lifeblood of Yondril. Slender and graceful, with skin that shimmers like moonlight on leaves, their eyes hold the depth of ancient forests and the wisdom of countless seasons. They speak in melodic tones, their voices like wind rustling through branches, carrying secrets and stories on the breeze.

Despite their inherent connection to nature, the Elves are not a monolithic race. The Whisperwood birthed diverse branches, each attuned to different aspects of the world's magic. **The Sunwhisper Elves**, bathed in the Fae's golden light, are renowned for their skill in wielding solar energies, their laughter echoing through sun-dappled glades. **The Moonwhisper** Elves, cloaked in the Fae's silver shadows, guard the mysteries of the night, their dances weaving starlight into spells and blessings. And then there are the **Wildwhisper Elves**, their emerald eyes reflecting the forest's untamed spirit, who navigate hidden paths and commune with the Beastfolk, living embodiments of the Whisperwood's primal magic.

Though their branches may differ, the Elves are united by their reverence for the Fae, the unseen hand that guides Yondril's delicate balance. They maintain ancient pacts with the mycelial superorganism, ensuring the harmony of nature and guarding against forces that would disrupt the Fae's whimsical order. Their lives are a constant dance between duty and delight, their hearts attuned to the whispers of the world, ever ready to rise as guardians of the beauty and wonder that defines their home.
Halo

Halo

## Overview

Halo was a genetic clone of bounty hunter Jango Fett, and served under Anakin Skywalker and Captain Rex in the 501st Legion during the Clone Wars. He joined Wave Company after the devastating Battle of Teth, and survived the Battle of Mimban, the Battle of Felucia, and the Second Battle of Geonosis. However, Halo was killed by General Grevious during the Battle of Kamino when he and other 501st troops were sent by General Skywalker to help support General Kenobi.
Metallic Dragonz

Across the yawning void, their scales glinting like fallen stars, lurk the **Metallic Dragons**. From their barren and desolate homeworld of Rakash, these cosmic tyrants have carved out a brutal empire, their warships leaving trails of ash and ruin across nearby star systems. Yet, the vastness of space proves their own cage, their hunger for dominion forever gnawing. So they turn their keen eyes to the shimmering tears in reality – the Rifts – seeking new worlds to plunder and souls to subjugate. With reptilian cunning and technology ripped from the fabric of existence, they claw at the boundaries of time and space, eager to unleash their storm of fire and steel upon unsuspecting realities. But whispers warn of a reckoning, of resistance forged in the hearts of those who yearn to break free from the draconic yoke.
Triskelion Worlds

The **Triskelion Worlds** is a name that refers to three interconnected parallel universes - **Yondril** (The Fae Wilds), **Rakash** (The Dragon Wastes), and our own **Earth**; which are perforated and bridged by wormhole-like Rifts and an ever-expanding quantum demiplane known as The Between-Lands. The histories of each of these worlds are somewhat similar and yet diverse, separated by ancient celestial events that shaped their respective planets' formation and interlinked by what are known as Canon Events, which are known (by some) to mysteriously occur simultaneously across the parallel timelines, and are responsible for the causation of the Rifts by way of quantum entanglement.
Rifts

## Introduction

**Rifts** are formed from a probabilistic anomaly in higher dimensions which is known to some as a Canon Event, and physically manifest in the form of tears or openings in the fabric of spacetime, which function as a gateway or bridge between the three Triskelion Worlds. The Rifts are a central component of this setting's cosmology, and through their presence in the Worlds they have shaped or altered the history of all three in some capacity.

At the time of storytelling, there are presumed to be a multitude of Rifts between the worlds, some dormant and long forgotten, others active and actively exploited or defended by powerful forces. Though the most ancient and powerful Primordial Rifts provide direct transit, subsequent Rifts' appearance catalysed the emergence of The Between-Lands, a quantum demiplane whose features often resemble an untidy mish-mash of elements borrowed from each of the Triskelion Worlds.
Kobolds

Across the tapestry of realms, where shadows dance and metal sings, lurk the Kobolds - a twisted reflection of reptilian power. These diminutive figures, their scales glinting with hues of red, blue, and green, serve as the loyal foot soldiers of dragonkind. Bound by blood and servitude, the Red Kobolds, ever-burning with fiery zeal, serve the Iron and Steel Dragons, their claws dripping with molten rage. The Blue Kobolds, swift and cunning, are the instruments of the Silver and Cobalt Dragons, their whispers echoing with cold efficiency. And the Green Kobolds, hardy and resourceful, toil under the Copper and Brass Dragons, their greed mirroring their masters' lust for wealth. Yet, amidst this tapestry of servitude, a glimmer of defiance shines. Whispers of the Crystal Kobolds, those who broke free from the dragon's yoke and embraced the Fae's luminous magic, spark tales of rebellion. Their scales, once dull, now shimmer with defiance, their claws ready to carve a path of freedom not just for themselves, but for all who yearn to escape the dragon's fiery maw.
The Between-Lands

Straddling the boundaries between realities, the **Between-Lands** exists as a quantum superposition, a demiplane constantly evolving with the opening of each Rift. This ever-shifting domain, woven from whispers and luminescent dust, defies the rigid confines of conventional reality. Each new Rift acts as a tendril, stretching into the fabric of the Between-Lands, incorporating fragments of memories and dreams from countless worlds. Paradox and potential intertwine here, creating a tapestry where forgotten futures dance with the echoes of the present.
Cendaran Wiki

**Welcome to the Cendaran Wiki!**
Information hub for the Cendaran universe

We're a collaborative community website about Cendaran that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Paul McLean

'*Paul McLean* is the creator and host of ***Fame & Shame***, the online reality game (ORG) on **Discord**.

Paul McLean is the cruel and unethical host of ***Fame & Shame***. He created the series to explore his interest in creating competitive-based environments and entertainment. He terrorizes his contestants each season with dangerous and elaborate challenges, as well as in other instances with twists and other shenanigans.
Phonty Phonograph

```
BEFORE YOU READ THIS PHONTY ORIGINATES FROM AEWVS (Advanced Education with Victor Strobovski.)

```

Phonty Phonograph (Phonty) is a weird Phonograph, reset him, ***OR ELSE***!

## Character's Propeties

### Description

This is the reason why you here all the music. But the staff need to do stuff like reseting him. Make sure you do reset him OR ELSE

### Dislikes

Getting Shot, when his music stops playing

### Appearance

Phonty Phonograph is a Yellow Phonograph made in Anim8or. In his mad form he has 8 metal spider legs. His legs are Iron/Steel metal and are cylinders.

### Function

Phonty is a bit different to the other characters, he doesn't wander around the schoolhouse instead he stays in 1 spot (Faculty Rooms, Classrooms and Detention.) He plays a certain track "Terry's Tucker Orange Clockwork" (I think) . When you click on him there's two options "Reset" and "Back". Reset: Resets the music he's playing. Back: Clicks off the screen allowing you to play the game like normally. If the music stops, he comes after you at a speed faster than you when running. If he touches you, he kills you like Baldi.

### Audio

Audio
***WARNING LOUD (>O<)***

### Gallery

Phonty When HappyDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoPhonty turning onDittoDittoDittoDittoDittoDittoDittoDittoDittoDittoDitto
Necro

> …And so begins the tale of the Last Guardian, one who will become a savior to many and a hero to all. One who will go down in legends, tales, and history books, as the one they call, "Necro."
>
> Unknown, "The Last Guardian: Nightmares from the Void"

Charismatic and empathic, Necro is the titular character in The Last Guardian franchise. He appears as the main protagonist in The Last Guardian book trilogy, The Last Guardian movie trilogy, The Last Guardian: Tales of a Forgotten Legend, and The Last Guardian: Saviors of Reality. He also appears as a supporting character in The Last Guardian: Lost Siblings, The Last Guardian: Silent Flight, and The Last Guardian: Fall from Grace.

Coming from the ancient species God created to protect his future Creation from The Banished God, Evil, Necro was created to defeat the creatures that Evil would send off into Creation to wreak havoc on all that is good. However, upon his creation, a piece from the spirit of Evil had infiltrated into his soul which slipped pass the inspection process and laid dormant throughout his life. He was recognized by his siblings as one of the greatest Guardians to have ever been made, and his likeness assumes the same image as The First Guardian.

As a Guardian, Necro is proficient in all forms of weaponry, from blades to clubs, pistols to shotguns, bombs to cannons, and magic to telekinesis. Despite all these feats, he chooses to dual-wield the infamous swords Crimson Light and Night's Edge because he believes it allows him to strike multiple targets at once while still being agile enough to block attacks and sidestep away. In any case, Necro still carries two handguns, an interchangeable assault/sniper rifle, a shotgun, and uses magic of all sorts, capable of devastating any foes he comes across.

## History

### **Before the Battle of Paradise**

#### Creation and Early Life

After the loss of The First Guardian, Seraph Necro, God uses Necro's divine codes to create clones of him, dubbing them, Guardians. The first 998 Guardians created were based on the unique characteristics and attributes that made up Necro; no two Guardians were the same or used the same weaponry as the rest. However, this changed with the creation of the 999th and 1000th Guardians, who somehow manifested from the same cloning essence. The 999th Guardian was named Necro because he had the same facial resemblance of that of The First Guardian, while the 1000th Guardian was named Darkness because he was an almost complete copy of The First Guardian but failed to inherit any colors that were associated with him. These two were the only Guardians who were technically twins and were complete opposites of each other at creation.

As all Guardians are trained with their weapon of choosing when they are young, Necro and Darkness both trained in the same room at the Training Sanctum located in Quadrant III of Paradise.
Rift Odyssey (Campaign)

The **Rift Odyssey** is an ongoing Pathfinder 2e campaign (which converted from a Dungeons & Dragons 5e campaign around July 2023), that follows the adventures of an unlikely band of heroes as they uncover the secrets of the Rifts and the **Triskelion Worlds**.

## Party (Player Characters)

The main Party of this campaign consists of four main characters: Sha'broth Bino'rai the Crystal Kobold Rogue, Tk'Kaz Ynski the Lightfoot Halfling Alchemist, Yavanna the Ancient Elf Sorcerer, and Zylrora Nightsinger the Elf/Tiefling Nature Cleric.