Timeline of events for the Next Generation of Stone's Hold

The Incident

-- some time later

***Game 1*** ***(Day 1)***

The group meets at Loko's Yurt to talk.

 Gül was being such a nuisance to him & "the flock" that Nelep decides he no longer wants to heal her.

Gül's sister Thalia stops by to warn that their older sister wants their mother's tattoo kit, Gül introduces the others as Skull, Snake, and Bird.

Children from in & outside of Stone's Hold's wall play Capture The Flame, it is noticed that Thalia stopped near the southern gate as a result to watch.

The group decides to seek money and adventure, in that order, by taking a caravan protection duty to Shimmergrove City then beyond the Northern Jungle to the west to explore. They settle on scouting for a Hammerhand smith caravan which has its own Giant-kin guards, but also had the option of being the main defense of a somewhat more shady group.

***(Day 2)*** - They head out with the caravan the next day.

The group scouts the dangers of the jungle well at first. Making good time the 1st half of the day. They have a brief encounter with some Monkeys which the group physically and mentally gets the upper hand on. Choosing humor over violence impresses the Kaapori Troop so they grant them with some of their throwable items. Gül decides she doesn't want hers and tosses it to Nelep as he expressed interest but fails to catch it, bursting the bag in the process.

***Game 2***

After breaking for lunch the group encounters a gateway were 5 strange Tentacle Creatures pour out. Through their connections to that world Prea and especially Gül are aware of their natures, but less so on their motivations. Gül's appetite for combat and food spurs her to target the weaker (also tastier) Flumphs. The Grell that were chasing them seem considerably tougher, but the group makes relatively easy work of them. Gül redirected a Grell attack towards Loko during the skirmish. Afterwards, Loko warns Gül not to do that again without permission and Gül proceeds to eat one of the Flumph corpses and bags the rest of the tentacled aberrations for later consumption.

The gateway remained open, which was perceived as a possible threat to the caravan, so Prea used Dispel Magic to close it successfully thanks to aid from Loko.

The group rested with the caravan at night, both setting 3 watches.

On the last watch Gül sniffed out large ticks attached to the horses. She dealt with the parasites but this caused some conflict with their employers due to poor communication and her manhandling them to check for more ticks. Due to this it is unlikely any Hammerhand, especially the ones from the caravan, will have any dealings with the her in the future.

***Game 3*** ***(Day 3)***

Arrived early morning at Shimmergrove City and the party waited for their agreed upon payment from Torgov. In the interim Loko took that time to play on his Viol and gathered a sizable Faen Audience. Prea agrees to let Gül tattoo her feet, Gül manhandles her until the tattoos are complete (Two 26s, black smoke and flames with a hidden dragon) and ends up snapping at a spryte that gets too close to the process. (I vaguely remember various forms of Attempted/Successful theft at some point this session?) The Party was going to go meet with the Earlking just for fun, but got distracted by Gül being a public nuisance / vandalizing the city while ferrying Prea around on her shoulders, and then got redirected by Loko to just leave the city instead.

After traveling west from Shimmergrove City, the party made it to The Stomping Grounds, but upon catching the scent of blood on the wind, Gül led the party back into the jungle to a group of Cannibalistic Faen about to sacrifice a Loresong by the name Martel. The Group fought and killed every combatant outside of two sprytes that flew off after turning invisible and a quickling who got half of his face melted off by Prea's acid now dubbed Skullface. After interrogating/inconveniencing Martel, Gül scarified his face (28 Rose) as a visual representation that he owed the party his life and a future favor. Loko also picked up some Faen bones.

***Game 4*** ***(Day 4)***

The group, after briefly resting, tracks and investigates Martel's wrecked cart. They steals some sacks and baskets as well as a magic Leafleather backpack that connects to a merchant somewhere as a reward for saving him. The Party then gets back on track and heads back out of the jungle and moves into The Stomping Grounds. Gül proceeds to get low and stealth around the party in the dusty haze as they move forwards. The Party? locates moving shapes? Gül at one point Calvin and Hobbs' Prea off of Khan to poorly relay info. Definitely some amount of inter-party shenanigans ensue before continuing, up until Gül wanders off to investigate a group of Karkadan, mistakes them for Unicorns, and makes a mental note of their scent. Possibly threw a rock at them, then stealthed back to the party and pounces on Prea again to very indirectly and confusingly relays info again. The party continues forwards until nightfall where they set up camp at the base of a great sandstone wall with writing.

***Game 5 (Day 5)***

Gül ascends the wall with pitons and a dream. At the top there appeared to be a signature and a much better vantage point to survey the terrain. Gül descends, but at the cost of her pitons. Everyone continues away from the wall. Gül gets lost briefly sometime either before or after when the party finds a drawn sign marker scribbled in the dirt in Giant? The party heads toward the graveyard. Dragonblood Tree shenanigans ensue on the way with digging, sap tasting, blood tasting, and little Alchemy. Loko continued ahead of the party. The party makes it to the Graveyard of the Oliphants, where Gül immediately goes to pillage and desecrate the Oliphant bodies.

***Game 6***

Guardian of the Graveyard Fight, The party Defeats the Earthen Oliphant.

***Game 7***

The party returns to the crossroads marker. (More tree nonsense?) Makes camp after deciding to head toward the Archives.

***(Day 6)*** - The party sets off. Prea and Khan almost take a nasty tumble off a ledge thanks to low visibility. Loko and Gül stopped them before disaster occurred. Gül goes into climber mode as Prea casts Comprehend Languages as the ledge is recognized as the Archives themselves and do some light history reading. Gül runs around a bit before coming back over to the party to get her pickaxe from Mule. She starts to vandalize the Archives for being suspiciously too well kept while the others continue to investigate. The party just barely manages to escape the notice of a very unamused group of Oliphants that are disappointed in the wanton destruction of their important historical landmark. The party leaves the Archives.

***Game 8***

The party happens to wander across Aposor mid death-rite and ends up convincing him not to die yet and take him along with them as a guide. Prea suggests a Galago sweat-shop plan at some point. Aposor shows the party to a Karkadan meet up spot. The party decides that Gül should fight in an Honor Duel in order to obtain more information on The Stomping Grounds. Aposor gives a lot of info on the area and various ongoings. The party settles down for the night once again, Gül camo's herself and her things while crudely carving down the Oliphant tusks. Gül proceeds to yell loudly and intermittently all night about the sun not turning off.

***(Day 7***) -  Gül Skin Scribes Aposor's face with Telur's Signature (Crit 29) and his torso with plant based imagery depicting cowardice and death.

***Game 9***

Prea and Loko get a bunch of info from The Plodding Rumble and their Askari after Gül defeats Thornhorn in an Honor Duel. Gül wagered her tail in exchange for his horn, she promptly tore his horn off after winning.

***Game 10***

The Party ignores the Karkadan drama that they learned about and starts heading north toward The Dragon's Pit. Everyone gets caught up in a dust storm for a while and ends up stumbling upon an enormous herd of Gnu. Loko suggests hunting them for resources and the party proceeds to take several Gnu down, causing a a stampede in the process. Loko does an insanely good job skinning and butchering the Gnu (other than the two Gnu Gül killed). Gül drags her two Gnu along with her slowly as she follows the party up until they set up camp for the night once more. In the night Gül is pestered by Servals until she ends up hiding inside of her pile of Gnu carcasses and pounces on a very unlucky Serval that got too close, quickly dismembering it. Gül spends most of the night protecting her kills and yelling angrily about Catwoman.

***(Day 8)*** - The party with the help of Mule, gets Gül to abandon her carcasses. After traveling for a bit more, the party comes across three Oliphants far off in the distance. Gül has trouble counting and has a brief moment of worm PTSD just before the group watches as a portal opens up and enormous tentacles pour out and grab one of the Oliphants. It transforms it into a wiggly abomination as a fight ensues.

***Game 11***

The other two Oliphants fled and safely got away as the Party engages with the Tentacled Oliphant. Prea closes off the portal like the usual magical portal god she is. A bunch of combat happens. Aposor is briefly betrayed, Nelep stays at a safe distance for most of the fight, Loko strategically casts darkness. Gül eventually fucked around too much and found out, going down in the fight, almost dying. Near the end of the fight, Loko got Gül back up and Gül fled full tilt absolutely terrified off into the distance. The rest of the party dispatches the last of the tentacles. Everyone except for Gül ends up with strange additions to their bodies from coming into contact with the creatures, mostly a variety of mouths and limbs where there shouldn't be any. The party minus Gül immediately takes a rest right where they fought.

***Game 12***

The party sets out to locate where Gül ran off to, Loko finds her stashed away with her tail between her legs in the roots of a Dragonblood Tree, her eyes as wide as moons and her maw fully agape. They settle down whilst they try to figure out how to get Gül out from under the tree. The dragonblood roots interfere with Prea's spellcasting. Gül goes into full psycho mode and carves into her armor, partially destroys it, then carved an upside down protective ward directly into her chest (16). Eventually, a totally trustworthy woman appeared from the south claiming to be from Crater Lake with relatively clear intent that her sights were set on Gül for some reason. The party semi-questioned her while Gül ran around pointing weapons like a yowling madman. Eventually everyone agrees to calm down and set up camp. The woman sucks up Loko's bug leg and passes a little information between them. Gül calms down when Loko and the woman start to play some music and vibe. Gül goes back under the tree, gets set off by something and starts to stab at the roots of the dragonblood tree yelling about how she's "Fixing it" until she tires herself out and passes out.

***(Day 9)*** - Prea spends most of the morning freeing Gül from a Sap Prison of her own making and repairing her armor. The party tentatively agrees to help the woman safely get back to civilization, Gül approaches the woman and starts to make snide remarks about her name in a typical goading fashion, but abruptly stops and falls in line behind her, exhibiting intense fear and uncertainty. Everybody kinda gets freaked out by this.

***Game 13+13.5?***

The group sets out, Prea starts being overtly snide and passive aggressive toward Lyria, which Gül assesses as danger. Gül cracks her whip briefly at Khan to get him to speed up, which he ignores. Gül gets agitated by this and tries again angrily. Prea ends up moving further away from Lyria and Gül backs off for the moment. The party travels for a time before night falls once more, Lyria sucks up Nelep's atrocities. Prea starts to express jealousy on top of suspicious and perturbed emotions, and decides to write a letter to her patron. Gül briefly bullies Khan in the night to reaffirm her power over him before going to bed. Lyria and Loko have an interesting conversation and Lyria shows him a few ways to magically manipulate the world. Gül remains extremely attentive and overly accommodating to Lyria.

***(Day 10)*** - Lyria makes a fucked up mount from all the gross attributes she absorbed from the party. A large dead creature and a group of either Fire-Hoof or Dragon-Blood Karkadan are seen in the distance, the party ignores the situation. Gül aggressively flips them off, but gets wildly misinterpreted by the Karkadan.

***Game 14***

Prea plans murder as the party travels for another day. Gül seems less overtly terrified and starts discussing tattoo plans. The party sets up camp again, Aposor and Nelep ask about why Prea doesn't just ask Gül or Lyria what's going on with them, Prea prefers murder plots, Nelep wonders why Gül and Prea's mindsets pulled a switcheroo. Gül finger paints one of if not the worse drawings of lake fish while thinking she really did great this go around and presented the picture to Lyra as a tattoo reference(two nat 1s at Adv).

***(Day 11) -*** The group continues on their travels, when a dust storm suddenly starts up again. Gül and Loko notice two lines of Karkadan vs Oliphants with the party sandwiched in the middle of them. Everyone prepares for conflict.

***Game 15 -***

Loko Fireballs the Karkadan war line, injuring five of them and charges forwards on Chop, Prea follows his lead on Khan and shoots out eldritch energy at two of the five. Lyria grows flesh armor over herself and her mount and waits to see how the party proceeds. Gül gets big and charges forwards, but Loko and Prea break the line and dispatch of the Karkadan, who turn to sand and dust. The remaining Karkadan apparitions ignore the party and go to fight with the Oliphant war line. The Group leaves after a short bout of Gül stabbing at the sand mounds. They travel back to the great sandstone wall, that jutted 200 ft out of the landscape. Prea recruits the two members of the party with flight capabilities (Nelep and Aposor)to ascend the wall, Loko tasks them with quickly scouring the writing for information regarding the portals, which Nelep provides. Aposor seemingly disregards the request and continues up to the very top of the wall. Gül climbs the wall again, but this time without safety measures, to make sure "the second sun" won't bother her sleep again. She chips large chunks off the top layer, but the wall quickly reforms. She continues her destruction, even through Aposor's brief warning, until she hits Telur's Signature and suddenly casts her pickax aside haphazardly and crumbles up into a sobbing shaking ball. Aposor rolls really good at Animal Handling.

***Game 16 -***

Prea gets hit in the shoulder with Gül's pickax. Loko heals Prea, who then sets up her magic hut. Loko informs Prea that Lyria cannot see the Telurian Record Wall. Gül Skinscriven cries for a few hours still ontop of the wall before briefly nodding off. She catches herself before she has time to fall 200ft and apathetically goes to slide down the side of the wall. Aposor stops her and goes to consult with the rest of the party down below. A plan is hatched involving 450ft of hemp rope. Gül successfully makes it down the Telurian Record Wall and slumps into a sobbing mess again. Prea successfully consoles Gül after casting Detect Thoughts and they both pass out while being watched by Nelep and Aposor. Loko passes out and wakes up for his watch only to find Lyria in a meditative trace in front of him. She informs him of the first watch's ongoings and they discuss her inability to see the wall.

***(Day 12) -*** Everybody makes it through the night unmurdered. Gül slips in and out of meltdown mode, and eventually states that she/it wants Stone's Hold to have the Telurian Record Wall because it is theirs. The group convenes. Prea states that would be a bad idea possibly leading to wanton destruction, Loko nor Gül see any issue with informing people, Nelep reshifts the focus back to the original mission of gathering information to sell to the highest bidder, Prea jumps on board. Gül Skinscriven tries to physically move the Telurian Record Wall, but obviously fails this inhuman feat. Loko suggests that the Stonetellers might be able to move it, which Gül readily agrees with and the party packs up and continues on their journey.

***(Day 13) -*** The party travels uneventfully out of The Stomping Grounds and back toward the border of the Northern Jungle. Gül notably doesn't pick fights or throw things at Nelep.

***(Day 14) -*** Gül finds and shakes a tiny severed hand in greeting at the edge of the Northern Jungle as Skullface and his minions have prepared to enact their revenge.

***Game 17 -***

Mule attempts to get Gül to inform the party that they'd wandered back into Cannibal Faen territory, to which Gül poorly relays the info. This is enough to warrant Prea to be on edge as a precaution. Moments later, Prea is ambushed by a whirling dervish of Skullface's fury. The Cannibal Faen agily zips away after his onslaught, toward the woods laughing maniacally and setting up for another drive-by attack as Prea attempt to blast him with a spell in response, he is too willy even for her skill. Lyria dons her otherworldly battlegear and steps forward to protect Prea, who scoffs, annoyed. Mule rolls his blank eyes and maneuvers masterfully to an outcropping of delictable herbs, then aloofedly judges the ensuing battle. Suddenly corporeal as if from nothing, two winged Cannibal Faen appear and fire their blowguns at Prea and Loko, missing Prea, but striking true into Loko's exposed flesh. Loko responds with some sick nasty beamage, but to no avail as the Sprytes anticipated the retaliation. Prea tries once more to hit the unhittable Skullface as he boldly laughs dodging out of the way of her spellcraft. Skullface snidly smirks at the fools before him as Gül trots up to him excited, yet seemingly confused. She opens her maw and snaps at Skullface, tossing him into the air and catching him firmly in her fanged snout. He stuggles for a moment, unable to free himself. Loko and Prea attempt to take advantage of the Quickling's situation, but miss their attacks as they try not to hit Gül. Skullface begins to laugh once more, causing Gül to laugh as well, glinting an opportunity to be freed from her jaws, he slips out for but a moment, before Gül gnashes down on him once more, wherein he slashes at her mouth and imbibes a potion of surging speed to slash even more furiously. The Sprytes fire off more darts at Prea, one of which phases through her and into the opposing Spryte. Both darts hit true and poison the individuals on their other end. Loko lets loose another sick nasty beam at one of the Sprytes, as it withers weakly in response. Prea begins accosting Skullface viciously with her speech as Gül brings him over to Lyria, who is ready to hit him with her enormous bastard sword. The pitch is good, but the swing is bad. Gül retrieves him once more to grant Lyria a redemption pitch. As Gül turns around and notices the other Sprytes still getting in the way of the others, she drops her shield and fires off her longbow twice, engulfing one of them in a jutting inferno that wrapped around them like a mess of wire, searing them to an untimely yet agonizing fate. The remaining Spryte cries out and turns invisible to flee into the Jungle.
Skullface struggles in vain, unable to escape as the party widdles him down. Lyria fails once more to knock him out of the park, and Gül extremely confused picks him up once again in her mouth as Prea continues her mockery and Loko rots away at his flesh. Gül recognizes that the fun is over and unceremoniously rips off Skullface's skull, crushing it in her mouth and tearing up the rest of his body, before leaving his viscera on the jungle floor and in a disappointed fashion goes to take a rest away from the group.

After a short rest, the party, led by Loko, heads to Shimmergrove City. Along the way, Loko notices that Gül appears to no longer be reguarding Lyria in the same fashion she once did, nor did Gül engage in her typical antics of being a general nuisance to the group or was throwing rocks at Nelep.

***Game 18 -***

The gang makes it to Shimmergrove City and wanders around for a bit. An air of great unease surrounds the Faen of the city. Gül stealths around and sucessfully steals a set of smithing tools, while Prea attempts to get Lyria into fatal trouble at Shimmergrove's Palace. A stare-off ensues as Lyria is wisened to Prea's tricks and wanton whimsy of wanting to end Lyria's life. Loko continues moving through the city unauspiciously. Gül catches up with everyone and splashes around in the King's fountains, one of which smells really pleasant. Lyria travels past Prea and follows Loko away from the palace, the rest of the party excluding Gül follows along. Gül is caught by the Spryte guards and as she attempt to scale the palace is polymorphed into a snail and taken away. The Party sets up camp at the outskirts of the city and waits around for a few hours before Mule leaves to retrieve Gül. Gül is stuck in the mindset of being a snail for a while, Prea asks Loko to talk to Gül, but Aposor goes instead after claiming that "Your people's God communed with him and probably did the same with Gül" so he may have insight into why she's acting strange. Aposor doesn't get anywhere of note with Gül, only that she was doing snail? Everyone drops the issue and goes to bed for the evening.

***(Day 15)*** - Lyria is absent when the gang awakens. Prea wants to track her down and murder her or at the very least let the jungle do it for her, under the guise that she betrayed Loko and Gül's hospitality and good-will. Gül leaves mid murder convincing to excidedly follow Lyria's scent trail. Nelep makes a bird and stones comment, to which Gül acknowledges excidedly, but very out of character doesn't end up throwing anything at the party's feathered friend. The party follows after her and they come across pretty clear signs of Lyria's passage. Slashed Tangleroot, three slain Giant Spiders, and trodden plants. Gül collects the Giant Spiders for later purposes and continues onward. The party catches up to Lyria within the day. Gül loudly alerts that she found her and begins prowling forward as Prea accuses Lyria of betraying the trust and hospitality of the group, Lyria states that Prea never treated her well or with trust, to which Prea responds that she was never talking about herself, only about Loko and Gül. Gül interrupts the dramatic moment by unceremoniously Calvin and Hobbsing the clearly distraught Lyria off of her mount and wrestles around with her on the ground for a bit until realizing she isn't playing along and gets bored, releasing her. Prea and Loko refocus the conversation as Lyria says that she'll leave if Prea wants her gone so badly, wherein Prea states that Lyria staying isn't up to Prea, it's up to the party as a whole. Loko states that Stone's Hold isn't Prea's home so she has no right to deny Lyria access to the town. Gül interrupts the moment once more as she decides to wrestle Lyria's Mount into submission, which she doesn't recognize that it really dislikes. The conversation ends a bit open ended, Lyria mercifully sucks up her mount into her hand as Gül's antics get cut off, unintelligibly describing the proper way to wrestle to Lyria. Gül immediately scoops Lyria up onto her shoulders replacing her mount and jogs over to follow Loko back to Stone's Hold. Prea reluctantly follows, keeping a close eye out for any traps or ill-intentions.

***Game 19 -***

A yipping cry for help is suddenly heard in the Sibeccai tongue from an unknown Jackal on the party's travel through the thick undergrowth of the Jungle. Two adult Jackals, one carrying a small terrified pup and the other with skull facepaint, flee behind the party as they barely escape three pursuing Monstrosities. The party decides to engage the creatures and subsequently protect The Jackals. After a rather tactiful battle thanks to the quick thinking of Prea and the general fierceness of everyone else's attacks, the enemies were quickly felled with no lasting or mortal injuries. The Jackals thank the group for coming to their aid and Zulmat introduces themself, Suyagi the one with the skull facepaint, and Otki the small pup that they were carrying. Suyagi apparently is the current leader of the Krenshar and doesn't speak the common tongue. The two jackals were taking Otki to be imprinted upon the Krenshar when they were attacked by the strange monstrosities as they flooding out from a portal. Prea inquired to the whereabouts of the portal and after a brief conversation, Zulmat agreed to lead everyone back to the portal as long as Aposor would accompany Suyagi and Otki to their destination. Otki attempts to come along with everyone, but is whisked away by Suyagi and they and Aposor take their leave. Lyria gifts Loko with an information crystal, while Prea goes to inspect the corpses of the monsters after Loko pointed out a strange magic affecting their bodies. Gül wallows in the corpses, ripping, devouring, and ultimatly settling down inside of them for a short rest, stifling the group's progression momentarily. After recognizing Gül's hesitation and unwillingness to go toward the portal Prea steps in (literally into the corpses) to try and coax her into going. Zulmat and Lyria also chime in, but ultimately Prea is the one to convince Gül that closing the portal is something the party needs to do. Just as Gül exits the corpse pile to start following along, Lyria tries to bestow an information crystal to her as an added assurance, confusing Gül immensely to the point that she just gives it over to Prea for being 'the smarter one.' The party then sets back out into the jungle toward the open portal, following a magical trail that Prea was able to detect from the bodies. They locate the rift and see a sizable amount of the previous monstrosities and a small arachnoidal figure with a hood.

***Game 20 -***

The party begins to sneak closer to the rift and the floating arachnoidal figure, Prea and Gül make it only a short distance closer before Loko accidentally alerts the figure and it's sizable ontourage of monstrosities, starting combat. Prea books it and teleports up onto the safer high ground of a palm tree, and begins the process of closing the rift. Both Lyria and Zulmat take up a defensive posture in front of Prea's palm. Gül maintains her stealth and inches closer to the figure, while Loko summons a fire elemental. The ensuing combat results in all six monstrosities' defeat and the Neogi escaping into and closing the portal which appeared linked to some runic technology. During the fight, Lyria was pretty badass, Zulmat got ragdolled for a while before also being badass, Prea shrunk the portal and blasted some guys, Loko did a bunch of damage alongside his fire elemental, and Gül got a gross disease after failing to take out the Neogi who apparently knew her.

***Game 21 -***

The gang reconvenes after the battle, wherein Nelep taunts the sickened Gül in an attempt to make her apologize for her previous behaviours in exchange for healing, to which Gül denies needing help at all. Lyria does some reshaping of the slain Otyugh's parts into a Shotel imbued with magical properties that was named the Show and Tell. Gül denies the weapon as it deals with a telepathy type effect and she "doesn't like brain stuff." Lyria then speaks up and begins to reveal her last name of Leafcutter and how she is in search of her brother Matthias Leafcutter and was told by The Ineffable otherwise known as the Phagew, The Devourer of Worlds, The Reshaper, etc. to meet up with Prea and Gül Skinscriven in order to fulfil the powerful being's dark work as a harbringer signaling the new world's end. Lyria states that Prea and her were not given a choice and were subject to be in The Ineffable's eternal service of destruction, wherein Prea retorts that her service to her Patron wasn't forced, they simply saved her life and so she willingly is in a contract with them. Prea then denies Lyria's claims that they follow the same patron and insists that her Patron is definitely on the good side because she writes to them and that they're besties, and makes Lyria doubt herself and her assessment of the situation, second guessing how to move forwards. Prea talks about how if the bad side had baked goods then she'd probably side with them, but she knows Lyria isn't a baker, which also solidifies her assessment that Lyria's been serving their patron wrong and she should follow Prea's lead to do it the right way. Lyria is even more confused and befuddled. Loko is asked about what he thinks of all this and he retorts that he can't trust any of The Party if the being that they serve is trying to destroy the world that he wants to save. He also gives some tidbits of information regarding Lyria's Brother. Zulmat tries really hard not to be noticed for fear of getting fired from being alive, and makes his exit shortly after offering The Party to come visit The Jackals' home to the north. Everyone eventually continues back toward Stone's Hold. The gang sets up camp after making it to the edge of the Northern Jungle and The Clearing. Gül remains super sick the whole time and passes out immediately, only waking up in a feverish haze to ask Prea if she could eat her tentacle arm after being alerted to her shrinking the arm away into her flesh. Prea

***(Day 16)*** - Everyone minus Aposor head along the Northern Jungle's edge toward The Bloody Briar as Loko believes this is where the gang will locate Matthias Leafcutter. After arriving, a large Stygian Owl took note of everyone and Loko addressed the bird and informed it that the group was in search of Matthias. The Owl led the group into The Bloody Briar, where after hacking away at the thorned undergrowth rather unsucessfully, were brought to a small clearing home to a campfire and hut and understood that they were to wait. Gül immediately started to look around and trash the place which distressed the owl, only stopping to listen to Loko play a melody on his viol. Matthias Leafcutter arrives.
Matthias inquires as to why they sought him out and the group informs him of Lyria]] being the reason, he moves on to thank the party for reuniting him with his beloved sister and inquiring if the group would like a reward for their efforts, though his pockets were running light. Loko declares that he wants the truth of what is going on and whether he is spearheading the world's destruction, while Gül interrupts allowing Matthias to deflect and question Gül's origins as she is not of the same variety of Sibeccai that exist in Stone's Hold and is definitely not one of his Sibeccai, though he does recognize her name. She responds by asking Matthias for his skin, confusing him briefly as he makes a comment about whether "her skin was her second or third set", Gül didn't understand and angrily states that she isn't upset. Recognizing Gül's lack of intellect at that time he taunts her for the briefest of moments before Prea interjects telling him to stop alongside a threat, immediately making her dislike him more than Lyria. Then he settles on a coin reward after all for Gül, wheren she punches his thrown coin pouch abruptly out of the air and snuffles around adding the Telurian Coins to her Coin Clasp around her neck. Satisfied, Gül lets him return to answering Loko's question. Matthias explains he is now a law abiding citizen after his past of spearheading the opening rifts years ago. He then proceeds to invite his sister into a private conversation and attempts to allow the party to be on their way. Prea states that it will be Lyria's decision if she stays with him or not and Gül asks Lyria if she's going, then proceeds to lift her up onto her shoulders. Prea casts a spell that fizzles onto Matthias, which turns into a smug, yet brief, telepathic conversation. After again attempting to see if the party was satisfied and ready to leave, Gül claims that she needs Lyria's skin to which he replies that Gül can have her skin after. Loko begins to leave The Bloody Briar. Prea insists that Lyria come back to Stone's Hold with everyone instead of staying with her brother. Surprised, Lyria agrees and Matthias invites everyone to visit and converse with him at any time as it was understood that Prea also serves The Ineffable, though he said he was currently a captive of The Council. The party leaves The Bloody Briar and makes way for Stone's Hold.

***Game 22 -***

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