Necromancer

The Necromancer evolves from the Mage. He can become a Warlock or a Death Knight at level 50.

## Skills

 Raise Skeletons

Base Cast:  2s  15s

Summon a Skeleton Warrior

Skeleton Warrior deals  700% Base Damage every 3 seconds (+35%)

Level 5: When an enemy is defeated, you have a  75% Chance to trigger Raise Skeletons

Level 10: Every second, you have a  5% Chance to trigger Skeleton Frenzy

 Raise Skeletons II

Every time you summon a Skeleton Warrior you have a  2% Chance to also summon a Skeleton Mage (+2%)

Level 5: For each Skeleton Mage active, every Skeleton deals  +5% Damage

For each Skeleton Mage active, every Water Elemental deals  +25% Damage

Level 10: Skeleton Mage deals  2000% Base Damage every 4 seconds

 Way of the Necromancer

Every second, you have a  8% Chance to apply a stack of Plague on your enemy (+8%)

Level 5: If your enemy is below  50% Health, gain  +40% Critical Hit Chance

Level 10: When the enemy is affected by at least 40 stacks of Plague, deal  2000% Base Damage every second

 Arcane Missiles III

Each hit of Arcane Missiles or Arcane Explosion has a  2,5% Chance to apply a stack of Plague (+2,5%)

An Arcane Explosion that applies Plague deals  +3x Arcane Missiles Damage

Level 5: When the enemy is affected by at least 20 stacks of Plague, Arcane Missiles gains  -4s Base Cooldown

Level 10: For each Skeleton active, Arcane Missiles gains  +2 during its  Cast Time

 Water Elemental III

Each  hit of Water Strike has a  5% Chance to trigger twice (+5%)

Level 5: Each  hit of Summon Water Elemental applies 15 stacks of Plague

Level 10: Every second, each Water Elemental has a  5% Chance to  cast your Raise Skeletons instead of Water Strike

 Immolate III

When Burn or any of its evolutions ends, trigger Conflagration

Conflagration deals  800% Base Damage (+800%)

Level 5: For every 10 stacks of Plague on the enemy, Burn or any of its evolutions gains  +2s Duration

Level 10: When an enemy is defeated, every stack of Burn or any of its evolutions has a  60% Chance to transfer to the next enemy

 Auto Hit II

For every active summon, Basic Attack deals  +25% Base Damage (+25%)

Level 5: At the beginning of a new encounter, apply 10 stacks of Plague on your enemy

Level 10: For each stack of Plague on the enemy, Basic Attack gains  +2% Speed

 Way of the Mage II

Every Spell you cast has a  2% Chance to skip its  Cooldown (+2%)

Level 5: Gain  +25% Speed

Level 10: Deal  +100% Damage

For each stack of Plague on the enemy, deal  -2% Damage

Version: 0.11

## Tooltips

 Skeleton Warrior (player buff)

Skeleton Warrior deals  600% Base Damage every 3 seconds

Skeleton Warrior lasts  60 seconds

Every time you get hit, every Skeleton Warrior loses  2s Duration

Maximum stacks is 5

 Skeleton Mage (player buff)

Skeleton Mage lasts  40 seconds

Every time you get hit, every Skeleton Mage loses  1,33s Duration

For each Skeleton Mage active, every Skeleton deals  +20% Damage

 Skeleton Frenzy (player buff)

While Skeleton Frenzy is active, reduce the time between  Damage effects of each Skeleton Warrior by 1,5s

Skeleton Frenzy lasts  10 seconds

The  Duration of Skeleton Frenzy cannot be refreshed

 Plague (enemy debuff)

For each stack of Plague, your target suffers  1% more Damage

Plague lasts  60 seconds

## Runes

Skeleton Mage gains  +16s Duration (+4s)
Skeleton King deals  2.400% Base Damage every second (+600%)
Skeleton King summons a Skeleton Mage every 8 seconds
You can only have one Skeleton King active at a time

Every Stack of Plague deals  200% Base Damage every second (+50%)

Version 0.11