Version History

As *Juice Galaxy* is still in development, it is getting constant updates. This page documents all versions of the game and what they add.

Further information about the game's development can be found at https://fishlicka.itch.io/juice-world, and the official devlog is at https://forums.tigsource.com/index.php?topic=69253

## **Version 0.1.20**

Released June 24, 2022

**Additions**

* Electric elemental damage (via Arc Fork and Grimoire: Arc)
* Ball n Chain weapon
* New biome appearances (hot - norm - cold)
* Grappling plunger improved physics + scales with level

**Changes**

Lots of little tweaks and fixes

## **Version 0.1.19**

Released February 26, 2022

**Additions**

* You can now swing your weapon while flying! Also melee weapons are much heavier and hit harder.
* Added a super heavy Anvil hat. Kill the Wawsp Queen and open her treasure chest!
* The Overworld's ground material is now a lot prettier
* Buffed Wand of Kinesis, and monsters take damage when thrown into ground as intended
* Some sound effects have been turned down (player footsteps, wand of kinesis)
* Most explosions now emit light. So does the Flamberge.
* Weapons no longer spawn with scale < 1
* New ragdoll stabilization logic, Player is stretchier and can fly way faster
* Really minimal gamepad support, more to come later!
* You can now click and hold grappling hook until your crosshair hits a target

**Changes**

* Potentially fixed the dreaded GUI freakout glitch
* Players are no longer trapped in Toilet/Dream Realms if they load there (lol sorry!)
* Weapon no longer dequipped when entering car
* Weapon no longer dropped when leaving Juice School
* Car should now always spawn near you in the Overworld
* No more annoying sounds when equipped items collide with each other

### Hotfix A

**Fixes**

* Draginslayer in room with Wawsp Larvae is fixed

## **Hotfix 0.1.18a**

Released January 10, 2022

**Fixes**

* Car now spawns at graveyard after falling from School

* Barn floor no longer z-fights with terrain

## **Version 0.1.18**

Released January 2, 2022

**Additions**

* New Monster: Gator

* New Vegetation: Dead Tree, Spikey Bush, Spikey Peanut

* Monster and vegetation spawns are now based on land attributes: alignment, lushness, temperature, monster level, etc

**Changes**

* The terrain engine has been reworked to be faster/more flexible

* Parts of the world have been moved around a bit

* Sky renderer has been optimized

* Lighting system no longer renders to custom reflection probe

* Batty is now triggered when the player has 1690 juice, down from 4200

* Monster levels now increases 2.5x slower as you move away from world center

**Fixes**

* Bug where items dropped due to full inventory would become un-grabbable

* Bug where items dropped into inventory via mouse would simply POOF

* GUI freakout glitch that was introduced in 0.1.16

* Bugs causing the car drive uncontrollably

## **Version 0.1.17**

Released October 24, 2021

**Additions**

* New Gear: Pumpkin Head.
* New Area: Mr. Fox's Dream.
* 'Simple Sky' option in settings for a faster skybox.
* Added simple quests: more advanced to come later
	+ A Shiny Toy
	+ What do I do?
	+ Find the Smith
	+ Hoagen's Left Hand
	+ Herbicide
	+ Plumbing Problem
	+ Back to School
	+ Stress Dream
* Quest tracking via waypoints
* Quests can be managed via Quests panel in the Pause menu

**Changes**

* Trees are now 50% larger for easier grappling
* There is now only one Wawsp nest, it spawns near Hoagen
* Crosshair updated to match style of Quest tracking waypoint
* Camera shifted two units up so crosshair appears above head
* Settings 'Reset' button now only resets selected tab
* Rocks are no longer procedural, making them faster but less cool
* Scene loading no longer causes appearance that game is frozen
* Some other stuff

**Fixes**

* Improved Title Screen load time by discarding unused assets

**Removed**

* Weapons no longer display their flavortext when equipped
* Hydrangelas no longer spawn babies when killed (for now)

## **Version 0.1.16**

Released September 10, 2021

**Additions**

* A Worm Gun, it shoots bouncy worms!

**Changes**

* Guns now fire continuously while mouse is held

* Guns and Tiny Sun now auto-target if left shift is held

* Nerfed most gun damage ~33%

* Grappling Plunger projectile now travels 3x faster

**Fixes**

* Sky Ambient Strength set to 0 by default until GUI glitch has been eliminated

* May have fixed GUI freakout glitch

* Grappling Plunger no longer leaps to new targets while shift is held

## **Version 0.1.15**

Released August 26, 2021

**Additions**

* New offhand item: Grappling Plunger (!)

* New head gear: Head Cage

* New dynamic sky system with stars and reflection probe

* BCFRecords contributed new sounds for:

* Tiny Sun and Meteor cast/explosion

* Twinkling sound when regurgitating juice

* Gravity Sphere collision and attraction loop

* Kinesis spell loop

**Changes**

* Sky color in overworld oils now based on good-evil alignment

* Changed lighting in evil cabin/cave

* Changed lighting in wawsp nests

* Changed lighting in toilet realm

**Fixes**

* Lord Snuggles now circles the cabin properly

* Overworld crash when player returns to wawsp nest they spawned in

* Castle in Heck no longer spawns until player actually goes underground

**Hotfix 0.1.15a**

Released Unknown September 6, 2021

**Changes**

* Grappling plunger can now hook onto ANYTHING.

* Hold ‘shift’ to have it auto target monsters/corpses

**Fixes**

* Fixed bugs when dequipping Grappling Plunger

* Disabled binding some hockey’s for items: W, A, S, D, I, Space, Escape

## Version 0.1.14

Released July 29, 2021

**Additions**

* New Dialogue System, where player and NPCs can actually converse

**Changes**

* Updated dialog and added dialog options for:

* + Ingot: Juice School, Graveyard

* + Signy: Graveyard, Pollywog Fog Giant, Evil Cave, Hive

* + Mr. Fox

* + Old Man

* + Super Ripped Guy

* + Hoagen

* + Angrito

* + Wawsp Queen

* + Hydrangela

* Monsters now back off while player is in dialog

**Fixes**

* All of Signy’s eyes follow the player

* Lighting issues in the Toilet Realm

* Can no longer pick up items while game is paused

* Q and E are both disabled as hotkeys

* Weapons, spells, and hockey’s are disabled during dialog

**Removed**

* Signy from Lanky fog giant

## Version 0.1.13

Released July 22, 2021

**Additions**

* GUI upgrade for nearly the entire game

* New setting: Font, and five new fonts

* New setting: Screen filter

* New setting: Camera Field of View

* New setting: Sky Ambient Strength

**Fixes**

* Knees should no longer twist and kink while flying

* GUI now scales better with screen size

**Changes**

* Player height now scales with leg size
* Player height now actually scales with legs!

* Improved jump mechanic
* Jump is now a bit more like a dash unless player holds still or looks up

* Rebuilt entire GUI
* Title menu is a bit brighter and happier

* Added ‘Filter’ setting so you can choose the game’s aesthetic
* Increased Wawsp Nest frequency in wilderness

* Damage to helmet now transfers to player
* Wearable items now transfer impact damage to the player
* Intra-leg collision disabled so they won't get tangled

## Version 0.1.12

Released June 28, 2021

**Additions**

* Game now has an icon! (Pollywog)
* Rare items can now spawn with a shifted color palette
* New monster: Cuddlebug (it's very cute)
* Unique cuddlebug Lord Snuggles added to Evil Cabin after Creator defeated
* Bug Report button has been added to Settings menu
* Clicking version number in main menu now opens the Changelog

**Changes**

* Console can now spawn all items, and spawn level can be specified
* Pushed Hydrangela spawns to monster level 7+ to get her away from the Evil Cabin

**Fixes**

* "Thicckened" (*author's note: this just means thickened, get your mind out of the gutter :)*) walls of Evil Cabin so that Player should no longer get stuck as often
* Disabled 'K' hotkey to destroy all spawned monsters in Overworld

## Version 0.1.11

Released May 29, 2021

**Additions**

* New Monsters: Frolg, Hydrangela, Rock.
* New Spell: Pet Rock.
* New Wilderness locations (currently empty): Garden, Pueblo.

**Changes**

* Boosted Tiny Sun radius from 3 to 5 units.
* Many optimizations regarding world map system, doll system, fire system, etc. Game should be 10-20% faster and have less framerate dips in overworld.
* Experimental monster in the console spawnlist, Dactyl\_Hatchling, still needs some work.
* Juice is a little less crazy looking, the rainbow is more spread out.

**Fixes**

* Clog is now 99.999% invincible to everything but the plunger.
* Gravity Sphere no longer eats boss corpses.
* Can no longer equip items off the ground while in a car.
* Stinger Missile Launcher missiles no longer explode without flying.

### Hotfix 0.1.11 a-b

Released around June 2-4, 2021

The changes here are unconfirmed due to the lack of devlog, however here are some known changes,

* Changed Frolgs spawning system to only spawn in monster level 10 or above.
* Frolgs no longer spawn near graveyard.
* Hydrangelas no longer spawn near graveyard.
* Other changes that are currently unknown.

## Version 0.1.10

Released May 10, 2021

**Additions**

* Bind hotkeys by hovering an item in inventory and pressing any key.
* Added new spells:
	+ Kinesis - Telekinetically move and crush a foe that is weaker than you.
	+ Meteor - Materialize and throw an explosive flaming rock.
	+ Tiny Sun - Throw a rapidly expanding ball of plasma that detonates upon collision.
	+ Gravity Sphere - Create a hyder-dense ball of juice that attracts and consumes enemies.
	+ Copy Weapon - Clone held weapon with increased velocity.
* Added treasure chest in Wawsp Queen's castle.
* Some items now have descriptions.

**Changes**

* Ground is no longer painfully vibrant.
* Fiery explosions now ignite enemies.

**Fixes**

* Monster spawns should now be much more common in the Overworld.
* Rubber Ball Cannon is no longer useless.
* Pineapple and Rubber Ball Cannon now scale with Player damage properly.
* Item stats now display in a consistent order.
* Fixed Wawsp Queen AI glitch.

## Version 0.1.9

Released April 3, 2021

**Additions**

* Wawsp Nests can be found out in the wilderness.
* Added new monsters: Wawsp, Wawsp larva, Wawsp Queen.
* Added new weapons and items: Stinger Missile Launcher, Raptorial Blade, Wawsp Queen's Head.
* Added Magma.
* Added Ambient occlusion effect in the settings menu.
* When landing at high speeds, Player will slow self down and emit dust clouds.

**Changes**

* Monster have 'burst armor' again, making it harder to one-shot them.
* Car is heavier, drives a bit better now.
* Gamepad support toggle setting, disabled by default.
* Title Menu is pretty.
* Explosions can harm player inside car.

**Fixes**

* Arm no longer gets stuck behind your back.
* Ms.Slitherss is stretchy now, which mostly fixes her body freakout glitch.

### Hotfix 0.1.9a

Released April 4, 2021

**Fixes**

* Wawsps' prey floating alone in midair the tunnel.
* Wawsp Queen track hyperlink in menu.

## Version 0.1.8

Released February 3, 2021

**Additions**

* Added New Terrain/World system, Roads generate in between landmarks.
* Random empty structures now spawn in the wilderness.
* New ground material.
* Added two new type of trees.
* Added a new headgear: Imp mask.

**Changes**

* View distance has been doubled with the new terrain function.
* Greatly improved flameberge and frizzx sound effects by BCF records.
* Fog Giants/Evil Cellar/Saloon/Temple/Hoagen moved around a bit.
* Evil Cabin cellar effect is now way smoother and cooler.
* Car physics improved a lot, still pretty bad though, more improvements soon.
* Car now spawns with the player after being discovered.
* Car rocket particle effect improved.

**Fixes**

* Creator no longer launches himself when firing pollywogs.
* Wearing a hat will no longer launch the player at lightspeed through walls/to their death.
* Savefiles containing items that aren't in the item database will no longer crash the Inventory system.
* Player no longer stretches/bounces around inside car, instead they shrink to 0 and freeze (for now).
* Car no longer keeps driving after player exits while holding forward.

**Removed**

* Automobile enemy temporarily disabled.

### Hotfix 0.1.8a

Released February 3, 2021

**Fixed**

* Updated Mr Fox dialog regarding the evil cabin.

### Hotfix 0.1.8b

Released February 4, 2021

**Fixed**

* Hats now scale properly to player head when exiting the car.

## Version 0.1.7

Released December 20, 2020

**Additions**

* Added Fire system, new weapons:Flamberge and FrizzX.
* Added three new headwears.
* Elite monsters and trees now have color patterns.

**Changes**

* Spawns in evil cabin, cellar, and heck have been changed.
* The Creator is harder to stun now.
* The wilderness gets more uphill the further you go.
* Updated many models to use a single texture.
* Health scales more linearly slightly buffed lower levels.
* Koaladog speaks again.

**Fixes**

* Simplified Hoagens interactions.
* Raised the saloon to prevent tree from appearing on the floor.
* Old man makes proper eye contact when speaking.
* Potion reverted to original material after being De-highlighted.
* Replaced numerous hidden monsters with spawners to improve performance.
* No more buffer overflow from health scaling exponentially.

### Hotfix 0.1.7a

Released December 21, 2020

**Changes**

* Updated car model and material for elite enemy distinction.

**Fixes**

* Incremented build number.
* Fixed blacksmith prompt error.
* Fixed material highlighting error.

## Version 0.1.6

Released November 27, 2020

**Additions**

* Added new inventory system.
* Monsters drop items on death, from loot table based on story progression.
* Items have random mods for damage, knockback, scale, mass, and +stats (+12 to Flight level).
* Items have item levels, which increase damage, knockback, and power of +stats.

**Changes**

* Ingot and Creator now have their hats knocked off when they are killed.
* Press 'E' to pick up items, which will auto equip if slot is empty.
* Player joints are now stretchy, Increases animation/combat stability.
* Weapons are a bit bouncy.
* Monster scale is no longer bound to level.
* New rendering method, probably introduced some bugs.
* Freeze camera on pause, click and drag background to move camera.
* GUI improvements for readability.
* Started working on NPC dialog.
* Removed friction from car tires.
* New spit sound effect.
* Good Juice now heals player and has screen lightup effect.

**Fixes**

* Camera lag greatly reduced

* Suckerpunch now spits plunger right when he says " PTOOIE ".
* Automobile hurt sound is now a beep, death sound is former hurt sound, engine stops running on death.
* Giant weapons added in 0.0.6 update now save scale properly.
* Adjusted prompt priority functions to give more choice between 'Press E to [do stuff]' actions.

## Version 0.1.5

Released October 25, 2020

**Additions**

* Game difficulty setting.

* New Game panel that lets you customize player texture, body proportions, game difficulty, gravity and timescale.

* Support for multiple save files.
* Custom texture importing.
* Audio effects to all GUI components.

**Changes**

* Moved from binary to Json based savefiles, meaning you can now manually edit them with any text editor, and share them.
* Old saveFiles will be imported as "Primordial Juiceling", and not deleted.
* Toilet Realm is now much more pretty.
* Buffed tutorial Ingot.
* Made juice particles more plump.
* Adjusted Holy Hammer handle tilt.
* Increased car knockback.
* Selected better overworld tree/weapon spawn seed.

**Fixes**

* Toilet flush sequence is now much more stable

* Joints between body parts now scale properly, resulting in more stable bodies when mutated significantly

* Car booster no longer activates when you hit shift unless you are in it

* Trimmed silent portions of various dialog audio, so non-voiced NPCs will sound better

* Re-enabled stats window sound effects

* Weapon scaling while grabbed

* Pressing 'K' in toilet realm no longer destroys the level

### Hotfix 0.1.5a

Released October 26, 2020

**Fixes**

* Restored story progression (ingot spawn, npcs' dialog after swirly).

### Hotfix 0.1.5b

Released October 27, 2020

**Fixes**

* Forced locale to invariant (english), so we all use numbers with decimal points now, we can share saveFiles without breaking each other's games.

## Version 0.1.4

Released October 2, 2020

**Additions**

* Added Console Commands.

### Hotfix 0.1.4a

Released October 10, 2020

**Fixes**

* Fixed swirly lightning broken sequence in 0.1.4 update.

## Version 0.1.3

Released September 25, 2020

**Additions**

* New area - Toilet Realm. New characters and bosses.
* Cave, Clog, Suckerpunch, and Swirly D Music tracks to menu and boombox.

* Basic pausing at juice fountains and in the menu, can still move camera

**Changes**

* Melee weapon damage and knockback now scales with player damage stat
* Doubled Mrs Slitherss HP again.
* Doubled The Player health.
* Warped overworld texture UVs to look less tiled.
* Max drink time 20 => 7 seconds.
* Restored old audio to Batty.

* Slowed down bubble rate on Juice transfers with Hoagen .

**Fixed**

* Killing Creator no longer turns player into a vampire.

* Corpses no longer deal damage until the skeleton drinking problem is fixed.

* Debug spell 7 no longer spawns a spoidah.
* Restored missing Slitherss dialog involving the Juice Door.
* Plunger scaling.
* Draginslayer collider no longer visible when respawned with Hoagen.

## Version 0.1.2

Released September 10, 2020.

Additions

* New character - Blacksmith Hoagen. Blacksmith Hoagen can upgrade/downgrade your weapon. Weapon scale now actually saves when you die.

Changes

* Juice Galaxy title animation improved, starry background when falling from school.
* Larger weapons can be found further out in the wilderness.
* Giant weapons maxAngularVelocity increased, you can hit REALLY hard with them.
* Bosses HP has been doubled.
* Player HP regen is now scales on missing health, it is 6x stronger when you are almost dead.
* Player max movespeed (when fully leveled) has been doubled. Ground stickiness increased so you don't trip.
* Giant monster knockback scaling reduced so your weapon doesn't yoink you off the ground when you bop em.
* Cars stop driving around when they die.
* Numerous other tweaks and fixes.

## Version 0.1.1

Released July 15, 2020

Additions

* Holy Hammer melee weapon, heals if you are not a vampire
* Koaladog and Mr Fox have been reinstated as NPCs
* Elite monsters, stronger monsters with names and adjective

Changes

* Texture on Fog Giants looks way cooler
* Ground material now uses point lighting instead of vertex lighting
* Good Juice now spawns on its own in the graveyard

Fixed

* NPCs no longer warp and break their joints when you leave and return to places
* Angrito can now be kidnapped; monsters can now be carried upward from Land without vanishing
* Doll knockback feedback loops no longer launch you into infinity
* Spawned things now destroy properly when far away from player
* Slitherss shouldn't crash the game on mac anymore when spawning the 13th skelly

## Version 0.1.0

Released July 02, 2020

Additions

* 2 New Weapons:
	+ Rubber Ball Cannon
	+ Wand of Kinesis
* Potion Mechanic

Changes

* Full Ragdoll physics rework, Monsters are now able to be hurt by colliding with the ground or other enemies
* All killable monsters can now be sucked
* Monster's body proportions are now slightly randomized
* Stat level-up rebalance, monster damage rebalance
* Audio effect rebalance
* Debug cheats have been temporarily enabled

Fixes

* Damage-taken effect fixed and improved

* Several other small tweaks

## Version 0.0.10

Released May 27, 2020

Additions

* Driveable car with rocket thrusters and manual rollability

Changes

* Various monster footstep effects
* You can now bring corpses out of the Juice School, and they will not vanish when far away from the school

Fixes:

* Laggy spawn behavior where at a certain elevation monsters would spawn and despawn every frame

### Hotfix 0.0.10a

Released May 29, 2020

Fixes

* Car no longer disappears in cellar
* Car thruster particles now emit properly in fog giant
* Fixed Monster spawn range

## Version 0.0.9

Released May 14, 2020

Additions

* Crazy Juice Hair (hat)
* Boombox weapon in Super Ripped Guy's mouth
* Graphics settings to settings menu (screen resolution, fullscreen, quality)
* Footstep audio to Pollywogs
* Wrote snag detection/resolution logic to briefly toggle weapon collision mode to discrete when snagged

Changes

* Updated to newest Unity version
* Monsters' burst armor now decays 10x as fast
* Attempted to balance monster health (again)
* Mrs. Slitherss now tilts sword upward during skeleton phase, making her easier to whack
* Improved Creator's pollywogs' animations, and lessened floor brightness
* Rad Baseball Cap now looks way radder
* Mr. Fox dialog is less bad (still bad though)
* Quality level values for shadow cascading and forced anisotropic
* Car engine and hurt audio

Fixes

* Reverted weapon collision detection mode to continuous, unless snag detected
* Klown babies and Koalaths now despawn properly when far away (potentially fixes spawn stopping problem)
* Player should no longer be launched miles in the air when spawning with a weapon
* Ridiculous weapon rebound on occasional hits reduced, still a problem though

### Hotfix 0.0.9a

Released May 16, 2020

Additions

* Fog Giants have some texture

Fixes

* Screen resolution dropdown no longer missing options

### Hotfix 0.0.9b

Released May 17, 2020

Additions

* Logging to pixellation resize event, attempt to diagnose screen freeze glitch on some computers
* Footstep audio for Koalath,Skelly,Stroll Fiend,Klown,and Dragin

Fixes

* Artifacts on pixellation effect for Mac/Linux users

Removed

* Disabled arrowkey navigation for dropdown menus

## Version 0.0.8

Released April 29, 2020

Additions

* Frozen Pizza weapon
* Rad Baseball Cap
* Automobile enemy
* Hurt effect intensity setting slider
* Monsters receive very quickly decaying armor when hurt (like the player has since 0.0.1) to prevent freak multi hits that one-shot bosses

Changes

* HP bar is now shown briefly for last monster damaged
* Player now keeps weapon and hat on respawn
* SaveFile format to allow for saving of weapon/hat and inventory
* Game logic around grabbables/wearables changed to get ready for inventory system
* Creator's Plane is now infinite, he flies to you if you get too far away
* Heck monster allocation
* Monsters, corpses and weapons parented to evil cellar switch parent to Creator's plane when passing through vertical tunnel

Fixes

* Limb/weapon snagging problem fixed
* Land and Cellar should now properly deactivate when entering the underground and creator's plane, respectively
* Ragdolls no longer update 1 frame behind present
* Distant 'oof' when you open trapdoor

### Hotfix 0.0.8a

Released April 29, 2020

Fixes

* Rad Baseball Cap now actually spawns when you devour Ingot
* Weapon recoil reverted to 1 from 0.5

### Hotfix 0.0.8b

Released April 29, 2020

Fixes

* Disabled cheats enabled in 8a

### Hotfix 0.0.8c

Released April 29, 2020

Changes

* Buffed weapons and nerfed monster armor

## Version 0.0.7

Released April 09, 2020

Additions

* Boss health bars

Changes

* Juice particle scale function to 0.1 + ((1 + amount)^(1 / 4) - 1) \* 0.3;
* Updated music tracks for Mrs. Slitherss boss fight and Heck
* Credits under music menu now include new tracks added with Slitherss fight

Fixes

* Slitherss fight no longer falsely triggers when you exit the school after entering
* Removed ugly black box behind GUI compass
* Juice particle audio no longer stacks when particles collected simultaneously
* Miss Slitherss no longer has broken laser eyes when she gets one-shot before starting the fight
* Falling music now properly stops, which solves audio and material scrolling bugs in underground
* Corpses of Slitherss and Your Future Self should no longer be drinkable from the graveyard

## Version 0.0.6

Released April 01, 2020

Additions

* Juice School can now be returned to
* New boss: Mrs. Slitherss
* The sky is now actually made of plywood
* Giant weapons on fog giants

Changes

* The Draginslayer has been moved

Fixes

* Compass discoloration when looking straight horizontally

### Hotfix 0.0.6a

Released April 01, 2020

Fixes

* Draginslayer can now be grabbed as soon as fight ends
* Hurtness effect reduced

### Hotfix 0.0.6b

Released April 01, 2020

Fixes

* Cheats accidentally enabled in 0.0.6a disabled

### Hotfix 0.0.6c

Released April 01, 2020

Changes

* Morningstar spike burst no longer costs energy
* Shovel is arm and wrist strength lessened, damage buffed 1->1.3f

Fixes

* Mrs Slitherss no longer puts up with being smacked first in either encounter
* Mrs Slitherss now maintains proper posture until fighting starts
* Bug with monster deactivation/activation in the Evil Cave

## Version 0.0.5

Released March 29, 2020

Additions

* Exit button in main menu
* Made epilepsy warning skippable
* Made falling sequence skippable
* Lock cursor on entering game

Changes

* Ingot now tells player to look up when flying to top of school
* Ingot now stays back and chills out when he talks to you
* Increased crate mass

Fixes

* Characters with dialog no longer crash prompt system when they get eaten

## Version 0.0.4

Released March 25, 2020

Additions

* Epilepsy warning
* Skull cap
* More hair to Creator's head
* Baby Klowns to cabin

Changes

* Improved trippy cave wall transition
* Switched the monsters around a bit in Heck
* Made trapdoor more noticeable
* Some gravestones are now destructible
* All crates now spawn monsters when smashed
* Mr. Fox now grows more slowly
* Mr. Fox audio
* Upped skin weights to 2 on lowest quality, so character models bend more smoothly
* Signy now offers you a pineapple instead of the morningstar
* General organization

Fixes

* Dialogs now release the camera/prompt system when gameObject is destroyed
* Models no longer discolored on lowest quality setting
* Grammar of juice sucking text changed to allow any name
* Added mouse wheel zooming to controls help window
* Reverted compass rotation code, flipped arrow to point to graveyard.

### Hotfixes 0.0.4a-b

Released between March 26 and March 27, 2020

Fixes

* Juice fountains in the wilderness actually work now
* Trees are back to spawning only one Koalath
* Compass should now be visible even when pixellation is disabled

## Version 0.0.3

Released March 24, 2020

Additions

* Fox character

Fixes

* Mrs. Slitherss can now be punished for her crimes
* Stroll fiend head no longer vibrates
* Juice door mechanic is now less bad and confusing
* Monsters with 0 juice no longer emit tiny juice bubbles

Changes

* Made compass less confusing
* Metal Boy now does better job explaining flight and swinging
* Upped level 0 flight power

## Version 0.0.2

Released March 23, 2020

Additions

* Proper changelog

Changes

* Pixelation is now disabled by default on Mac
* Reduced amount by which camera is controlled when bat approaches player
* Moved compass waypoint to the Evil trapdoor
* Made Heck a bit prettier
* Made boss walk more upright
* All gravestones now have colliders
* Surprise skeleton honks when he comes out

Fixes

* Geometry of downward tube to boss was getting player stuck inside

## Version 0.0.1

Released March 19, 2020

*Initial release of Juice Galaxy.*

### Hotfix 0.0.1a

Released March 20, 2020

As the information given in the hotfix is extremely vague, this section does not contain specific changes.

Fixes

* Control issues
* Special effects

Changes

* Larger monsters now move more threateningly
* Dungeon has been improved a bit