recursal/Fanatic-Fandom huggingface dataset:
Bumbledrone Hierophant

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 Description

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The Bumbledrone is a mutant wasp-like creature, probably the result of ancient genetic engineering long ago released into the wild. On its own, a Bumbledrone isn't very powerful, more a nuisance than a threat, but if threatened in big numbers their stingers carry a very powerful toxin that could down even the biggest foe. "Luckily", since they are not carnivorous, they use this as a deterrent, rather than as a hunting method. As a floating creature, Bumbledrones ignore terrain movement costs.

This bigger than average bumbledrone is called a "hierophant". Each bumbledrone colony has a few drones that develop further into powerful killing machines. Aside from their nasty venom, hierophants are armed with a pair of vicious claws that take quick care of any enemies of the colony.

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Mechanics

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In the Tar Pits biome (from Alpha Biomes) Bumbledrone hierophants will periodically appear at random from inside one of the Bumbledrone Hives present in the map.

Since they are part of the Insectoids faction, they can't be tamed normally in that case.
Bearalope

Vanilla Textures Expanded Version

Original version

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Description

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A bear / boomalope hybrid. Not as strong in melee as a pure bear, but its unstable chemical reservoirs explode with great force when it dies. Unfortunately, the extreme virulence of these chemicals is harmful to the creature, and they have very short, miserable lifespans.

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Useful abilities

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Big explosion produced on hybrid's death. Decent chemfuel production.

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Method of acquiring

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The Bearalope has a 50% chance of spawning from an incubator with Bear and Boomalope genetic material. It's hybrid counterpart is the Boomabear

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Explode (triggers a kamikaze explosion)
Blizzarisk Eggs

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Description

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Blizzarisk egg. It can be eaten raw, but it's much, much better cooked. Actually, it's a spider egg, it is disgusting either way...

These eggs have a different temperature range than regular eggs, so fertile eggs will need to be kept between -50 and 15 ºC.

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Origins

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Can be acquired from Blizzarisks, at a rate of 1-3 every 6 days

There is a "charged" egg variety, laid by clutchmothers, at a rate of 1-3 every day, that hatch in 1 day.

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Anaconda Eggs

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Description

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A fertilized anaconda egg. If all goes well, it should hatch into an anaconda. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Anacondas, at a rate of 1 every 6 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Arctivore

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Description

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Arctivore's are lone travelers. They never stay long in the same place, and generally avoid eachothers territory. Once every 5 year they gather to reproduce, but most babies won't survive because they are abandoned after the first 2 months. While somewhat aggressive, with caution they can be tamed. They make great battle mounts and get a improved movement speed when being ridden. (giddy up)

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Mechanics

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Arctivore are great mounts and are pretty tanky.

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Spawn Chances

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Chickennathus

Vanilla Expanded Version

Old Version

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Description

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It is often said that birds are little more than evolved dinosaurs. Well, this small theropod hybrid is both a dinosaur AND a bird. Take that, science!

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Useful abilities

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Chickennathus are great egg layers.

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Method of acquiring

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The Chickennathus has a 100% chance of spawning from an incubator with Chicken and Dinosaur genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
* Dino Stamina (Makes the creature more resistant to damage for a while)
Agaripod

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Description

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The Agaripod is a subspecies of the Wildpod that has grown in the secluded environment of a Mycotic Jungle. It's body is covered by Agarilux mushrooms that seem to be in a state of symbiosis. The Agaripod is almost impervious to gunfire, with bullets simply being absorbed into its mass without doing much damage, but very weak to fire. Interestingly, it reproduces asexually by releasing clumps of spores every few weeks, so its children are completely independent from it, with no concept of parenthood.

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Mechanics

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Can't be damaged easily by guns. Prepare your molotovs!

Although risky, the Agaripod can be hunted or farmed for decent amounts of edible raw agarilux, which can be eaten raw and lasts a bit more than regular fungus.

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Spawn Chances

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Dark Vandal

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Description

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A creature of pure muscle, the Dark Vandal is known for its incredible strength. Often seen foraging in groups among the undergrowth, they have gathered renown for their fiercely protective behavior over other members of their brood. Once provoked, the resulting rampage is the last thing many colonies see before their destruction under the might of an enraged pack. Despite its infamous reputation, the beast is still hunted across the Rim, not only for their thick hide or ample supply of meat, but also by warrior societies as a rite of passage.

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Mechanics

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Nocturnal animal

Dark Vandals will dig searching for truffles if they are hungry. Bear in mind that they can only do so when on top of a diggable terrain.

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Spawn Chances

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Agricultural Honeycomb

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Description

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This is a honeycomb produced by Agricultural bees, which are hard workers, extracting grain from their environment and stuffing their honeycombs full of strange undiferentiated seeds.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Tasty Honey, Beeswax and base game vegetables, classified as nondescript vegetables.
Archo Honeycomb

## Honeycomb

### Extracts To

10 Honey, 10 Beeswax and archotech fragments from the More Archotech Garbage mod

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Description

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This is a honeycomb produced by Archo bees. Archo bees are the pinnacle of bee evolution. Fast, efficient, sexy. Honeycombs can be processed in a Honey Extractor to get honey, beeswax and archotech fragments.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get honey, Beeswax and archotech fragments from the More Archotech Garbage mod.
Bahlrin

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Description

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Bahlrin are extremely aggressive predators seldom seen in the wild. They are ravenous beasts with an appetite for rotting corpses and living flesh all the same. These creatures are capable of attacking in waves during the night, when their appetite is most ferocious. They fear the light of day though, as it does massive amounts of damage.

**Events:** *Bahlrin Swarm*. From dusk till dawn, your colony will be attacked by wave after wave of hungry Bahlrin. They will be relentless and kill all living creatures they can find on the map. Depending on the food chain surplus they may even tunnel through rock and walls to reach their meal. Always be ready for the dark and remember... there's just "One Rule. Stay in the light!".

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Mechanics

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Can be butchered for bahlrin meat and Bahlrin Leather.

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Spawn Chances

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Bearbee

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Description

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A Bear / Bee hybrid. This huge bee hybrid is fiercely aggressive and territorial. It will act as a very powerful attack animal with venomous attacks if properly trained.

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Useful abilities

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All bee hybrids slowly produce their appropriate honeycombs every few days. They also have a very nasty venomous sting. Finally, they will ignore terrain movement costs, since they hover over the ground, except over water, where their movement is slightly impeded.

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Method of acquiring

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The Bearbee has a 100% chance of spawning from an incubator with Bear and Bee genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Insect cloud (creates a cloud of stinging insects)
Cow Wool

## Stat Modifiers

### Insulation - Heat

7 ºC

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Description

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Cow's wool. It provides a decent amount of insulation.

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Origins

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Can be acquired from shearing a Wooly Cow at a rate of 100 every 15 days

Can also be found in objects with a commonality of 0.14.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Archo Bees

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Description

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Archo bees are the pinnacle of bee evolution. Fast, efficient, sexy.

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Branch and Tier

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Archo bees are Post-Endgame Branch Bees, considered Tier 6. These bees produce some advanced materials that are suited for an endgame colony, and even more overpowered, and as such are the most time-intensive bees to crossbreed.

Tier 6 bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward than previous tiers, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 6 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Hyper and Fabricated bees in a beehouse equipped with an hybridization chamber.

The More Archotech Garbage mod needs to be installed for these bees to appear.

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Combinations

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For the moment there are no further combinations with Archo Bees.
Bed Bug

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Description

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These over-sized insects are considered a pest and a nuisance in every world they manage to infest. While not particularly dangerous or powerful on their own, their bite carries a powerful toxin that paralyzes its prey, so one small bite is enough to down prey much larger than themselves. Thankfully, humans are way too large for them, unless they are somehow maddened beyond all reason... hunters should be careful not to tackle a bedbug on their own!

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Mechanics

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Attacks have a chance to paralyze the target, however due to the time it takes for it to actually take affect, the target is usually incapacitated by pain. Combined with its average stats, it has limited usefulness.

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Spawn Chances

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Deadly Nadder Eggs

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Description

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Fertilized deadly nadder egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a deadly nadder.

These lovely, cerulean eggs are as beautiful as they are dangerous.  Like all dragon eggs, their shell is so hard that the dragon cannot break free via an egg tooth-instead, the egg hatches when the dragon inside builds up enough combustive power to blast the shell open.  Cultures who have only recently started training dragons often learn the importance of stonewalled hatcheries the hard way, and due to their parents’ prevalence, beauty, and ease of training, Nadder eggs are often the ones that teach this lesson!  In the wild, nadders lay their egg in group nests, where dozens or even hundreds of individuals live and raise their young communally.  The bright blue of Nadder eggs, which are often placed near the center of a group clutch, helps searching parents identify the eggs from above.  Because of the creche style of hatchling rearing, even tamed nadders are known to be fiercely protective of the young of other species.  Never threaten the puppies, kittens, or muffalo calves of a colony that raises nadders!

There is no unfertilized version of these eggs.

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Origins

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Can be acquired from Deadly Nadders, at a rate of 1 every 40 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Bearffalo

Vanilla Textures Expanded Version

Original Version

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Description

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A bear / muffalo hybrid. This hulking, wooly bear is a very temperamental pack animal, valued for its hardiness.

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Useful abilities

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Produces specific high-quality milk and wool. Acts as a pack beast.

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Method of acquiring

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The Bearffalo has a 50% chance of spawning from an incubator with Bear and Muffalo genetic material. It's hybrid counterpart is the Muffalobear

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Carry more (pack beast can carry more weight on caravans)
Cerberus

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Description

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In Greek mythology, Cerberus, often referred to as the hound of Hades, is a three-headed dog that guards the gates of the Underworld to prevent the dead from leaving. Cerberus was the offspring of the monsters Echidna and Typhon, and is primarily known for his capture by Heracles, one of Heracles' twelve labours.

Cerberi aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures.

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Mechanics

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Cerberi are harder to train than regular dogs, and they aren't as intelligent, but having three heads makes them very VERY dangerous combat animals, specially when modified with bionic jaw implants.

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Spawn Chances

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Allosaurus

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Description

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Long extinct theropods, brought back to life as a part of the Dinosaur Revival Project.

Before the Tyrannosaurids existed, the Allosaurus was the king among predators of its time. Having originally existed during the Late Jurassic period, these beasts probably came in constant contact with the Stegosaurus and Diplodocus. Its skull was large and equipped with dozens of sharp, serrated teeth, capable of tearing through the thick skin of large sauropods. Perhaps it was the Allosaurids which caused the Sauropods to grow so large in size. These relentless predators were quite well distributed, with fossils of its subspecies popping up everywhere from Africa to Asia and the Americas.

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Mechanics

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Nuzzle interval, 11 days

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Spawn Chances

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Desert Ave

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 Description

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The Desert Ave is a large flightless bird adapted to living in very arid terrains. Large bony plates cover its neck, giving it a much needed defense both from predators and from the scalding heat of the desert sun. Compared to their more common Meadow Ave relatives, Desert Aves are less temperamental, but their slightly smaller size makes them less useful as pack animals.

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Mechanics

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Desert Aves are amazing mounts, much faster than horses, and if properly trained they can be ridden into battle at incredible speeds (this interaction needs the Giddy-Up, combat mounts mod, and it will make the Desert Aves move 50% faster when used as mounts).

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Spawn Chances

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Chickenwolf

Vanilla Textures Expanded Version

Original Version

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Description

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A chicken / wolf hybrid. Fast moving, and with a nasty bite!

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Useful abilities

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Their sharp, small teeth can be harvested when butchering them, and they are slightly valuable and lightweight.

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Method of acquiring

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The Chickenwolf has a 50% chance of spawning from an incubator with Canine and Chicken genetic material. It's hybrid counterpart is the Wolfchicken

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
* Adrenaline Burst (triggers a burst of speed)
Adaptive Honeycomb

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Description

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This is a honeycomb produced by adaptive bees. Adaptive bees are not much affected by the conditions of the biome they are working in. as such, they can stand low and high temperatures a bit better, and they work very fast.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get adaptive honey that doesn't rot and beeswax.
Boomacat

Vanilla Textures Expanded Version

Original Version

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Description

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A Boomalope / Cat hybrid. This is a peaceful, solitary creature that expends its time licking its fur and preferring to be left alone.

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Useful abilities

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Like all cat hybrids, they have an improved melee dodge ability, making them perfect for the front lines, and a short nuzzle period. Explodes on death creating a fine mist of hairballs that can suffocate anyone unlucky enough to be caught in them. Produces low amounts of chemfuel every day.

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Method of acquiring

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The Boomacat has a 50% chance of spawning from an incubator with Feline and Boomalope genetic material. It's hybrid counterpart is the Catalope

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Cat reflexes (triggers a dodge ability)
* Explode (triggers a kamikaze explosion)
Barbslinger

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Description

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A large genetically-modified scorpion. Unrelated to the insectoid species, no one really knows where they came from. But judging by its capability to rip apart living things within reach and impale those outside of it, it’s clearly no stranger to combat.

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Mechanics

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Venomous creature with a ranged attack that throws barbs

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Spawn Chances

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Desert Bees

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Description

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Desert bees grow in extremely dry and hot biomes. They need almost no water to survive, but they produce very little honey as a result. If you use them in a beehouse with a different breed of bee, they will raise the maximun temparature they can work in.

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Branch and Tier

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Desert bees are Specialized Branch Bees, considered Tier 3. They are part of the Biome Branch.

They are bred by mixing Adaptive and Amalgam bees in a beehouse equipped with an hybridization chamber.

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Combinations

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**With Genetic Rim patch**

**With Alpha Animals**
Anime Mascot Joris

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Description

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This Joris was designed by an Urbworld corporation to sell underworld products to susceptible Urbworld youths. It has become synonymous with the particular product that it was bred to try and sell and is frequently laughed at. It is often the sexual fantasy of any RimWorld dweeb who will endlessly patrol the colony's intranet trying to defend their waifu from unwarranted criticism. Or, in the case of pre-industrial colonies, draw naughty pictures of it and post them in a corkboard, probably.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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Nuzzle period of 2 days. Colonists nearby will feel a deep desire for the Anime Mascot Joris, empowering them and making them feel wanted. Bonus content if you install the forbidden mod! Actually, no, I refuse to code that.

Being near Anime Mascot Joris increases your colonists Moving and Manipulation by 5% and their Mood by 3.

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Spawn Chances

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Brachiosaurus

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Description

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Long extinct sauropods, brought back to life as a part of the Dinosaur Revival Project.

This herbivore was perhaps one of the tallest sauropods, maybe second to giraffatitan or puertasaurus through sheer body size. Adding to the elongated neck, the brachiosaurus also had longer front legs than its hind, and relied extensively on its thick, relatively short tail for balancing purposes. The elongated skull dome is possibly the most identifiable characteristic of the brachiosaurus. Similar to other sauropods, the brachiosaurus probably had a low metabolic rate, depending somewhat on external temperature to heat its massive body. It is quite possible that the brachiosaurus had a second heart to help its primary heart pump blood through its massive body.

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Mechanics

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Nuzzle interval, 11 days

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Spawn Chances

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Daggersnout

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Description

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The daggersnout is a fast, insectlike combat mechanoid armed with a viciously-sharp blade on its head. It's significantly more dangerous than other smaller close-ranged mechanoids, such as scythers.

**NOTE**: all Alpha Mechanoids can be disabled from raids, ships and clusters by Mod Options. This can be used even if they have already spawned.

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Mechanics

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Like all mechanoids in Alpha Animals, these will appear in all mechanoid related raids, including crashed ship parts and clusters.

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Spawn Chances

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Like all mechanoids in Alpha Animals, they will not spawn in the wild.
Alluvium Jelly

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Description

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The vibrant, molasses-like jelly of an Alluvium. This bright pinkish jelly is considered a delicacy in richer areas of the Rim and is even farmed in mass quantities on glitter-worlds. Yummy!

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Origins

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This jelly is produced by Vibrant Gelatinous Masses and can also be obtained by butchering Alluvium.
Dark Young Bark

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Description

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Tanned, dried, scraped skin. A good traditional material for making clothes and bags.

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Origins

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Can be acquired from butchering Dark Young, and also from shearing Dark Young at a rate of 100 every 25 days

Can also be found in objects with a commonality of 0.01.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Alloy Bees

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Description

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Alloy bees are capable of producing honeycombs with metallic compounds in them. Their honey production is minimal, though. The basic Alloy Bee produces steel plated honeycombs, but it can be crossbred to get more specialized bees. Note that this bee needs a stockpile with some steel nearby to be able to do its job!

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Branch and Tier

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Alloy bees are Root Bees, considered Tier 2.

They are bred by mixing Hybrid and Amalgam bees in a beehouse equipped with an hybridization chamber.

Alloy bees are the root bees of the miner branch. By further crossbreeding them with Amalgam Bees you will get all the other miner bees.

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Combinations

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**With Alpha Animals**

**With Jewelry**

**With Rim of Madness: Bones**
Angel Moth Larva

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 Description

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Angel moths are beautiful lepidopterans that undergo metamorphosis, similar to other more mundane moths. Angel moths are yet another example of a genetically engineered project of waste disposal being abandoned, and its subjects being released into the wild.

The larvae are quite timid and harmless, and they are content with munching on sparse vegetation. The adult form of the moth, however, is voracious, and it will mainly consume its favourite food: textiles –in particular wool, but many other natural fibres–. If no textiles are present they'll grudgingly devour grass. Although they can be used to get rid of unwanted clothing, it is hard to make them discriminate, as they are quite unruly creatures.

Adult specimens produce a moth silk that can be harvested to use as a textile, though care must be taken to keep it out of other moths' reach, since they'll happily consume it too.

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Mechanics

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Angel Moths start their life cycle as herbivorous larvae.

After 0.4 years have passed, they undergo metamorphosis and turn into adult Angel Moths, and their diet changes considerably: they will hunt any textiles (pants, parkas, tuques, shirts, etc. All the vanilla clothing types) in the map and feed on them. Each feeding reduces the hit points of the item by 50%. If there are no clothes on the map, they'll feed on grass.

Adults can also be periodically sheared to acquire Moth Silk. They can thus be used to get rid of raid-produced clothing, and turn it into a quite tough textile.

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Spawn Chances

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Chickenbear

Vanilla Textures Expanded Version

Original Version

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Description

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A chicken / bear hybrid. Lays eggs, and can defend itself in combat slightly better than a chicken.

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Useful abilities

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Their sharp, small teeth can be harvested when butchering them, and they are slightly valuable and lightweight.

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Method of acquiring

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The Chickenbear has a 50% chance of spawning from an incubator with Bear and Chicken genetic material. It's hybrid counterpart is the Bearchicken

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Chicken Rim Pox (a disease attack)
Bumbledrone Eggs

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Description

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Bumbledrone eggs. I... I wouldn't eat this. Yuck.

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Origins

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Can be acquired from Bumbledrone Queens, at a rate of 1-3 every 5 days.

Even though these are laid by queens, they hatch into regular Bumbledrones. The queen produces eggs without needing to be fertilized.

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Deathclaw Eggs

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Description

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A fertilized rimclaw egg. If all goes well, it should hatch into a baby deathclaw. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Deathclaws, at a rate of 3 every 30 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Abatanica Ant

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Description

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Although not necessarily aggressive by default, abatanica ants are resource hungry almost all day. They will eat through rocks and minerals alike. Over millions of years of evolution their stomachs have taken to the hard and cold stone often found scattered in mountains and hills across rim worlds. In addition to their primary diet of granite, slate, limestone, and other rock variants, they will occasionally feast on unrefined resources like jade, gold, and plasteel. If you happen to come across these insects, keep a close eye on your valuables.

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Mechanics

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Has a very weird diet of rock and precious metals.
Has a chance to drop steel when killed.

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Spawn Chances

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Deadly Nadder

### Other

Pack animal. Produces 10 Nadder Spikes every day. Digs for 30 Raw Fish when hungry, or every 2 days

## Ranged Attacks

### Range

2-12

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 Description

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The epitome of the sharp class, nadders are agile, vain, and colorful dragons whose adaptability and resourcefulness have allowed them to thrive in all forests of the Rim. One of the most popular dragon mounts, nadders are favored by riders who possess a tactical mindset, flair for colorful clothing, and a particular love of magnesium-seared chicken.

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Mechanics

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- Dangerous spike attacks.

- Can be sheared for both Dragon Scales and woodlike Nadder Spikes.

- Damages anyone attacking it in melee range.

All dragons:

* Completely impervious to fire
* Their tameness does not decay
* They have 4 age brackets: hatchling, adolescent, juvenile and adult, gaining abilities on each life stage.
* When hungry, they dig for Raw Fish

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Spawn Chances

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Compsognathus

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Description

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Long extinct small theropods, brought back to life as a part of the Dinosaur Revival Project.

These little beasts were opportunistic predators from the Late Jurrassic period. They probably hunted smaller forest fauna, such as lizards. It is thought that they swallowed their prey whole. Due to living in relatively darker environments due to the forest canopy, it is thought that the Compsognathus had very sharp vision. It is believed that unlike their motion picture appearances, the Compsognathus probably refrained from trying to take down anything that's bigger than themselves.

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Mechanics

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Nuzzle interval, 11 days

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Spawn Chances

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Aura

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Description

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The Aura, also known as Avenging Angels, are angel-shaped mechanoids surrounded by a whirling cloud of six levitating metallic blades. They favour close combat, approaching their victims and engulfing them in an eviscerating whirlwind of slashing death. They also have the ability to regenerate their wounds with fast acting mechanites.

**NOTE**: all Alpha Mechanoids can be disabled from raids, ships and clusters by Mod Options. This can be used even if they have already spawned.

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Mechanics

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Regenerates 0.1 of one random wound every 30 ticks.

Like all mechanoids in Alpha Animals, these will appear in all mechanoid related raids, including crashed ship parts and clusters.

Auras have an advanced variant, the Dominion, which spawns if Vanilla Factions Expanded - Mechanoids is installed.

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Spawn Chances

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Like all mechanoids in Alpha Animals, they will not spawn in the wild, but they can spawn inside ancient dangers, as part of mechanoid raids and as hacked mechanoids from normal raids if What the hack?! is installed.
Colossal Nautiloid Egg

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Description

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A Colossal Nautiloid egg. These eggs can stay dormant for years until the right conditions are created to hatch them, which has turned them into a valuable commodity.

The Colossal Nautiloid is an extremely large cephalopod with a spiral shell. In the wild, Colossal Nautiloids are fearsome predators that live in the deepest ocean trenches, hunting whales and various deep-sea fish. Nautiloid eggs find their way to the surface, where they are coveted as luxury items. If one of these eggs is hatched, a Colossal Nautiloid can be carefully tamed and used as a foundation to build a powerful bio-ship using a great amount of wood and cloth, a process that is quite painless to the Nautiloid if it is started when it is young.

Colossal Nautiloids can be trained to act as powerful sailing ships, armed with a nasty acidic ink spit.

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Origins

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Bioships don't ever spawn naturally, and must be "built" by the player. They require the Bioships research, and an item, in this case Colossal Nautiloid Egg.

 Bioships will only appear if you also have the Boats mod installed. They can be built by acquiring their eggs (or embryo) from merchants, either from Outlander bases, Outlander Exotic and Pirate caravans, or Orbital Exotic and Pirate ships. They are expensive items, though not overly so. Once you have the item, you'll need some wood, steel and cloth to build the artificial structures attached to each creature.

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Use

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This item is only used to build the Colossal Nautiloid. It can also be sold back to the same merchants that sell them.
Animus hare

Vanilla Expanded Version

Old Version

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Description

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The Animus Hare is a small leporid with latent psionic abilities. Quite intelligent for an animal, but not intelligent enough to properly use psionics. It will however quickly bond with human beings and reach with his mind to make happy everyone that treats it well.

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Useful abilities

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They will often use a psionic nuzzle on colonists, keeping everyone happier. They also breed very quickly.

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Method of acquiring

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The Animus Hare has a 100% chance of spawning from an incubator with Leporid and Alpha Animal genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Increase Stamina: Makes the creature more resistant to damage for a while
* Burrow (burrows underground to move without being attacked)
Arctic Lion

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Description

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These large descendants of the now almost extinct lion were specifically engineered as ambush units by the navy for extreme low-temperature environments. Its fur is prized throughout the black market for its unique light reflecting ability and its tough leather provides surprisingly high thermal insulation.

Even though its danger and capabilities are common knowledge many still attempt to bag its head. Those who try usually end up losing theirs.

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Mechanics

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Event: A stealthy arctic lion stalks your colonists. This arctic lion will remain invisible until it engages in combat. Note that this event is the only way the arctic lion will activate its stalking ability.

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Spawn Chances

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Boomachicken

Vanilla Textures Expanded Version

Original Version

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Description

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A Boomalope / chicken hybrid. These creatures produce two types of eggs: the regular kind, and a special type of egg filled to the brim with dangerous chemicals. These aberrant eggs aren't normally laid, and they are liberated when the creature dies. In contact with the atmosphere, they explode violently in a few seconds.

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Useful abilities

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Eggxplosion!! Weak chemfuel production.

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Method of acquiring

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The Boomachicken has a 50% chance of spawning from an incubator with Chicken and Boomalope genetic material. It's hybrid counterpart is the Chickenlope

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
* Explode (triggers a kamikaze explosion)
Ceratok

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Description

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Ceratok are extremely docile herbivores, unless provoked. Once enraged they will use the massive frontal duel horns protruding just below their eyes to inflict massive amounts of damage. Ceratok make wondrous caravan animals as well as colony guards.

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Mechanics

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Can be butchered for ceratok meat and Ceratok Leather.

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Spawn Chances

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Catwolf

Vanilla Textures Expanded Version

Original Version

```
Description

```

A cat / wolf hybrid. Catwolves are extremely intelligent cat hybrids, and they can be trained to haul. Not much, mind you, since they are quite small, but if you have an army of them the net result will be the same. Another positive note is that you will have hauling cats without needing to delve into the depths of weird weeaboo catgirl mods. NO SIR, we have enough weirdness here with the ovipositors and such.

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Useful abilities

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Like all cat hybrids, they have an improved melee dodge ability, which in the case of these small animals is ideal to get out of a fight, and a short nuzzle period. Fast and intelligent.

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Method of acquiring

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The Catwolf has a 50% chance of spawning from an incubator with Canine and Feline genetic material. It's hybrid counterpart is the Wolfcat

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Adrenaline Burst (triggers a burst of speed)
* Cat reflexes (triggers a dodge ability)
Animalisk

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Description

```

The Animalisk is a psionically gifted variation of the Feralisk, most likely artificially mutated, adapted to living in the very rare Anima forests. Animalisks are the only herbivorous species of Lisks, so they aren't as dangerous to colonies as the rest of their kin. They are however very fond of Anima grass and Anima trees, and as such can be quite obnoxious if they are not quickly controlled.

Animalisks defend themselves by throwing spider webs at their harassers. These huge webs stun anyone they touch, allowing the Animalisk to close in and finish the kill with their fearsome venom laced fangs.

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Mechanics

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Venomous creature with a ranged attack that throws webs that stun.

Animalisk will eat Anima grass and Anima trees, in that order, damaging them by 10% of their health on each feeding, which will ultimately destroy them. If no grass or tress are found on the map (or if you tame them and zone them away from them) they can also feed on grass, tall grass, bushes and brambles.

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Spawn Chances

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Animalisks don't spawn in the wild, and will appear through an event.

This event will only trigger if the Royalty DLC is installed.
African Wild Dog (VAE)

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Description

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A large canine, distinguished from dogs and wolves by dentition highly specialised for a hypercarnivorous diet, and a lack of dewclaws. The African wild dog is a highly social animal, living in packs. Like most wild canines, they prefer to stay as far away from humans as possible.

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Real World Conservation Status

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Endangered. The African wild dog is primarily threatened by habitat fragmentation, which results in human–wildlife conflict, transmission of infectious diseases and high mortality rates. It is estimated that about 6,600 adults survive as of 2020.

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Spawn and Mechanics

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Nuzzle interval: 5 days

All animals in Vanilla Animals Expanded - Endangered will only appear in the map through an ‘Endangered animals wander in’ event, where two members of its species will wander around for a short time, giving you a chance to tame them and breed them.

Releasing them to repopulate - which is a new option added by this mod - allows you to gain +2 relations with other non permanently hostile factions.
Crocodile

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Description

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A large semi-aquatic reptile, most often found on the river banks. It's predatory insticts combined with an extremely strong jaw allow them to tackle much larger prey. Older crocodiles can grow to monstrous sizes.

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Mechanics

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These beasts require a river to be present in the biome to spawn

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Spawn Chances

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Arcturan Sky Eel

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Description

```

The Arcturan Sky Eel is a weird space-borne creature that inhabits the asteroids of a system's asteroid belt. They are usually not found on a planet's surface, unless they are somehow brought to it. The body of a sky eel is surprisingly light, and they have no problems flying through a terrestrial atmosphere. They also have electricity based defense mechanisms, and a faint regenerative ability.

Sky eels require very little sustenance, and they can be trained as simple, if somewhat affectionate, pets.

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Mechanics

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Sky eels won't appear naturally in any biome, only entering the map via a falling strange asteroid. These asteroids are made of a strange blue metal stronger than steel, called Sky Steel

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Spawn Chances

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Sky eels only spawn via event.
Boomabear

Vanilla Textures Expanded Version

Original Version

```
Description

```

A boomalope / bear hybrid. Stronger than a standard Boomalope, and explodes with a small, concentrated burst when downed. Very dangerous in tight, confined spaces.

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Useful abilities

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The only boomalope hybrid exploding with Bomb damage instead of Flame. Dangerous!. Decent chemfuel production.

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Method of acquiring

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The Boomabear has a 50% chance of spawning from an incubator with Bear and Boomalope genetic material. It's hybrid counterpart is the Bearalope

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Explode (triggers a kamikaze explosion)
Archotech Centipede

Vanilla Expanded Version

Original Version

```
Description

```

The Archocentipede is the end result of the Archotech Project, aiming to provide a "friendly" machine superintelligence with a capable body. Even though this centipede is forcefully loyal to the colonists, and can be somewhat controlled by them, most other inhabitants of the planet will consider its existence to be an abomination, since dabbling in archotech usually signals the end of comprehensible human life.

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Useful abilities

```

What do you mean useful? You have WON the game. The Archocentipede is basically unkillable by normal means, just use it to lay waste to everything in the planet. You don't have enemies now, you have pets. Ooooor... the archotech may kill all your colonists. One of the two.

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Method of acquiring

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The Archocentipede is a winning condition for the Genetic Rim and Vanilla Genetics Expanded mods. It is the final prize of the Archocentipede Project. While in the original mod you only had to research the project and fight back the raids, in VGE you need to go through more steps.

To create the Archocentipede you need a set of Archotech structures found in abandoned labs scattered throughout the world:

* An Archocentipede Former, required to create the creature in the first place.
* 12 DNA Storage Banks, each completely filled with each of the base mod's genomes (Avian, Boom, Canine, Colossal, Equine, Feline, Humanoid, Insectoid, Muffalo, Reptilian, Rodent and Ursine). All of them must be within range of the Former.
* Once the process is completed, an Archocentipede Growth Cell will be created. This must be installed within an Archowomb so it can develop.
* The gestation process will take one quadrum (15 days) to complete, during which the base the Archowomb is will be raided.
* Once the countdown ends, the Archocentipede will be complete.

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Animal control hub abilities

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The Archocentipede can use these attacks, EVEN if the Animal Control Hub is not built, active, or has been destroyed

* Rage (allows you to order to attack)
* Stampede (creates clouds of dust that conceal the creature from ranged attacks)
* Mechablast (liberates exhaust fumes that burn melee attackers)
* Adrenaline Burst (triggers a burst of speed)
* Cat reflexes (triggers a dodge ability)
* Chicken Rim Pox (a disease attack)
* Burrow (burrows underground to move without being attacked)

Also, it can use an Orbital Ray Beam at will (like all other abilities, it has a cooldown)
Chthonian

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Description

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Chthonians are powerful burrowers which can live for more than a thousand years, and are protective of their young. It is said that a chanting sound accompanies every chthonian, and that by such they can be detected while underground and unseen.

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Mechanics

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Chthonians only appear in the "strange sinkhole" incident: *"A massive sinkhole has opened up near your colony. A colossal beast writhes beneath, clawing at the minds of your colony with unseen fingers. It demands a sacrifice. Feed it or destroy it quickly."*

If the strange sinkhole is filled without providing a sacrifice, it will spawn a Chthonian. If the human sacrifice is provided AND the hole is not filled it will eventually create a Chthonian Larva.

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Spawn Chances

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Chthonians don't spawn in the wild, and only appear through the "strange sinkhole incident".
Cuterpillar

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 Description

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A small insectoid made almost entirely of royal insectoid jelly. Its soft and beautiful appearance is enough for humans to want to spend every minute around it. Cuterpillars are quite valuable on the black market. A vat-grown creature, it is unable to reproduce, and its lifespan is significantly decreased.

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Mechanics

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Cuterpillars increase the mood of nearby (6 tiles radius) colonists. This effect doesn't stack.

They also nuzzle quite often, every 12 hours.

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Spawn Chances

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Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a Bio-engineering incubator.

The Cuterpillar is created by using 2 Insectoid Royal Genome
Agaripawn

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Description

```

The Agaripawn is a subspecies of the Wildpawn that has grown in the secluded environment of a Mycotic Jungle. It's body is covered by Agarilux mushrooms that seem to be in a state of symbiosis. Agaripawns are less resistant to gunfire than Agaripods, but retain the weakness to fire of their bigger brethren. Agaripawns reproduce asexually by releasing clumps of spores every few weeks, so their children are completely wild and independent from them, with no concept of parenthood.

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Mechanics

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Can't be damaged easily by guns. Prepare your molotovs!

Although risky, the Agaripawn can be hunted or farmed for small amounts of edible raw agarilux, which can be eaten raw and lasts a bit more than regular fungus.

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Spawn Chances

```
Chickenrabbit

Vanilla Textures Expanded Version

Original Version

```
Description

```

A Chicken / Rabbit hybrid. What happens when you artificially crossbreed two fast breeding creatures? The chickenrabbit is an ecological disaster waiting to happen.

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Useful abilities

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Egg layer. EXTREMELY fast breeding.

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Method of acquiring

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The Chickenrabbit has a 50% chance of spawning from an incubator with Rodent and Chicken genetic material. It's hybrid counterpart is the Rabbitchicken

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
* Burrow (burrows underground to move without being attacked)
Chief O'Bonson

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Description

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An innocent Joris that a cruel and unusual space crew dressed in a tightly fitting uniform, and forced to do mundane jobs. After accepting a new post, he fled from his enslavers but retained many useful skills from his shipborne days.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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Due to a transporter incident, the quantum signature of Chief O'Bonson is in spatial flux and in a perpetual state of reversed polarity, causing him to repolarize his atoms every few seconds and blink in and out of existance uncontrollably. Could be worse: he could have an evil, goateed twin.

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Spawn Chances

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Boomtick

```
 Description

```

A small genetically-engineered tick carrying a sack of exploding chemicals. Its speed and sharp mandibles are enough to scare off most predators, and the fact that it explodes upon death is a final blow to those not afraid. A vat-grown creature, it is unable to reproduce, and its lifespan is significantly decreased.

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Mechanics

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Boomticks can act as living explosive traps. They will explode on death, as long as its explosive sac hasn't been previously damaged.

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Spawn Chances

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Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a Bio-engineering incubator.

The Boomtick is created by using 1 Insectoid Warrior Genome
Angel Moth

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 Description

```

Angel moths are beautiful lepidopterans that undergo metamorphosis, similar to other more mundane moths. Angel moths are yet another example of a genetically engineered project of waste disposal being abandoned, and its subjects being released into the wild.

The larvae are quite timid and harmless, and they are content with munching on sparse vegetation. The adult form of the moth, however, is voracious, and it will mainly consume its favourite food: textiles –in particular wool, but many other natural fibres–. If no textiles are present they'll grudgingly devour grass. Although they can be used to get rid of unwanted clothing, it is hard to make them discriminate, as they are quite unruly creatures.

Adult specimens produce a moth silk that can be harvested to use as a textile, though care must be taken to keep it out of other moths' reach, since they'll happily consume it too.

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Mechanics

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Angel Moths start their life cycle as herbivorous larvae.

After 0.4 years have passed, they undergo metamorphosis and turn into adult Angel Moths, and their diet changes considerably: they will hunt any textiles (pants, parkas, tuques, shirts, etc. All the vanilla clothing types) in the map and feed on them. Each feeding reduces the hit points of the item by 50%. If there are no clothes on the map, they'll feed on grass.

They can also be periodically sheared to acquire Moth Silk. They can thus be used to get rid of raid-produced clothing, and turn it into a quite tough textile.

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Spawn Chances

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Black Insect Jelly

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Description

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Jelly stored and used as food by oversized insects. It is smooth, rich, and fulfills the recreation need of those who consume it. Because of its unique biological properties, it can nourish almost any creature and never rots. This particular insect jelly is pitch black in colour and seems to be more nutritive than usual.

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Origins

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This insect jelly is produced by Black Hives, which are the structures built by the Black Hive raids when they are going to attack a colony
Catbee

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Description

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A Cat / Bee hybrid. The agile catbee is an affectionate pet that will also sting your enemies to death.

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Useful abilities

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All bee hybrids slowly produce their appropriate honeycombs every few days. The catbee has a powerful venomous sting that makes its prey blind for a while. Finally, they will ignore terrain movement costs, since they hover over the ground, except over water, where their movement is slightly impeded.

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Method of acquiring

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The Catbee has a 100% chance of spawning from an incubator with Feline and Bee genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Cat reflexes (triggers a dodge ability)
* Insect cloud (creates a cloud of stinging insects)