recursal/Fanatic-Fandom huggingface dataset:
Envie

**Envie** (エンビー) is a member of the Negative. Her job is to create jealousy between people and weaken the bonds of friendship.

## Appearance

Envie had curled-dark green hair and is a tall, skinny woman with white skin, who is usually seen wearing bright red lipstick. She wears a green dress with dark green sandals. She also has dark green, alien-like eyes.

## Personality

Envie is jealous of the fact that Douleur is Enemie's second in command instead of her, and so is always arguing with him.

## Abilities

Envie is known to be able to magnify jealousy, but not be able to create it out of nowhere, and as such it is theorized that she also had a part to play in Madoka's corruption. It is soon confirmed that this is the case and that Alana caused that jealousy that was able to transform Madoka.

## Trivia

* Her name is a corruption of the word envy, which means jealousy. Her name is also French for desire.
Variables

Variables are highlighted in bold, with what they do explained after.

**bed:**

#VAR bed " " \\_nodef {General Variables}
This variable tracks what bed (if any) that you are sleeping in.

*Client: CMUD*

**posn:**

#VAR posn wake wake {General Variables}
This variable tracks your position, testing if you're awake or asleep.

*Client: CMUD*

**void\_count:**

#VAR void\\_count 0 0 {General Variables}
This variable counts the number of times you void and stores them.

*Client: CMUD*

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Smelters

**General Info:**

Smelting requires you be in a room with a smelting furnace. These can be found in any major city at the crafting trainer shop. They can also be purchased for kingdom or clan halls. You will also require the correct type of ore to smelt the metal you wish to make.

**Syntax: smelt**

**Advanced Info and Tips:**

* There is a current known bug with all 2nd tier crafts where a successful craft will sometimes use up everything in your inventory. It is advised to keep all of your material in a container and take out only what you need to craft the item.

Crafting Overview

Crafting Tiers

Back to Crafting main.

1. ↑ http://www.dsl-mud.org/algoron/smelters.asp
Episode 2: The blue-colored Courage!

**The blue-colored Courage!**is the second episode of Friendly Pretty Cure.

## Synopsis

With excitement in her heart, Alana fights for the second time as Cure Sweet, finding a new ally in the second Friendly Pretty Cure, Cure Courage!

## Summary

The episode begins early in the morning, as Kaede is shown running around the school's track in order to prepare for an upcoming track meet. Though their coach is stern, the other girls are amazed by Kaede's athletic ability. Despite this, she's still aware that it's her job to keep her underclassmen around over the next year.

We then see Alana waking up with Bobble and slipping her Bond Bracelet on her wrist, talking about how excited she is to discover more of the Pretty Cure. As she is about to go downstairs and eat breakfast, she realizes that she and her sisters are late for the bus, causing them to sprint out the door and down the street.

We then see the Negative sitting in their manor and watching Alana's day unfold through the use of their magic mirror, commenting on how that they want to further their plans for darkness that day, where Enemie places Douleur in charge of stopping them.

Later in the day, Alana and Madoka are sitting together at lunch when Kaede comes in to join them, having just finished practicing basketball. Alana comments on how sporty Kaede is before attempting to introduce the two of them to Bobble, though Bobble quickly retreats once he sees Madoka.

Alana is confused by Bobble's sudden shyness, but eventually, Bobble comes back out of the Bond Bracelet when he senses a Kiraino nearby. Eventually, a Kiraino does form, this one from a soccer ball somewhere else in the cafeteria.

As time freezes around Alana and requires her to transform again, she's surprised to see that Kaede remains unfrozen with her, and a Bond Bracelet forms around Kaede's wrist. Bobble sees this as an opportunity to tell Kaede that she is a Pretty Cure, and, after he teaches her, she transforms into Cure Courage, and eventually defeats the Kiraino using Courage Thunder.

## Characters

### Pretty Cure

* Alana Fuki/Cure Sweet
* Kaede Roumaru/Cure Courage

## Major Events

* Kaede Roumaru transforms into Cure Courage for the first time
Millers

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Smelters | **Millers** | Tanners

```

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```

**General Info:**

Milling requires you be in a room with an enchanted sawmill. These can be found in any major city at the crafting trainer shop. They can also be purchased for kingdom or clan halls. You will also require the correct type of log to cut the boards you wish to make.

**Syntax: mill**

**Advanced Info and Tips:**

* There is a current known bug with all 2nd tier crafts where a successful craft will sometimes use up everything in your inventory. It is advised to keep all of your material in a container and take out only what you need to craft the item.

Millers

Back to Crafting main.
Holidays

Each holiday will consist of a week long celebration, kicking off with a **'Double XP** day on the LAST SUNDAY of a month and leading the week with the actual holiday occurring on the FIRST SUNDAY of the noted month.

***Note:** This doesn't mean that kingdoms or whoever can't start their own holidays, because you certainly can.*

**JANUARY:** Creation Day (celebration of the gods, especially Cliath)

**FEBRUARY:** Kadiya Day (The day of Love and remembrance)

**MARCH:** Planting Festival (Like a Spring Festival)

**APRIL:** Fools Day (NOT on our April 1st, the IC world will have its own day to play tricks)

**MAY:** Head on a Pike Day (Goblins & Ogre, cause putting heads on a pike is FUN!)

**JUNE:**: Raijefest (COMBAT, COMBAT, COMBAT!)

**JULY:** Festival of the Stars (Elves doing well elvish stuff)

**AUGUST:** The High Magic Festival (Conclave puts on quite a show I hear)

**SEPTEMBER:** Dwarven Keg Week (Dwarves... do we need to say more?)

**OCTOBER:** Day of the Dead (Like Halloween, sort of, except evil crap really does happen)

**NOVEMBER:** Harvest Festival (Celebration of farmers not working for a few months, woot!)

**DECEMBER:** Gift Day (Our very own Christmas! And no Virginia there is NO Santa Claus in this one!)

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Armorcrafting

## **Overview:**

An armorcrafter creates studded leather armor, chain mail armor, plate mail armor and shields of every level for torso, head, legs, feet, hands, arms and shield slots. The process to create a piece of armor takes the following steps:

1. buy bars, boards and squares from smelters, millers and tanners respectively
2. create trinkets to increase skill
3. create armor/shield

Armorcrafters are highly dependent on the 2nd tier crafters for materials. Without such materials being available (to say nothing of funds and time to buy them) they are up the creek without a paddle.

## **Syntax:**

The syntax involved is **craft armor 'xxx'** where xxx is usually material first, the class of armor, then the type of armor being crafted. Other useful commands are **craftlist** and **craftlist trinket**. You can use parameters with the craftlist command such as levels and item types, like **craftlist 1 5** or **craftlist 1 5 plate** to show what items you can create of those levels when your skill is suitable, as well as what materials are required.

Example: **craftlist 1 5 plate**

* 1 a deer leather square

* 2 a deer leather square

* 1 a deer leather square

* 2 a deer leather square

* 4 a deer leather square

* 1 a deer leather square

## **Skilling Up:**

Once an armorcrafter has enough of the needed materials (and space in their vaults to store them) they improve their skill by creating trinkets. Trinkets can be sold at the craft stores for gold in order to recover some money. Materials change every 111 points requiring a fresh visit to the 2nd tier community in order to create new trinkets. Once you reach a certain level of skill you can craft all weapons below that anytime you like, also assuming you have proper materials. The command **craftlist trinket** shows a list of all trinkets (which are all considered lvl 51 items) and you work on one until you reach the skill level suitable for the next, then switch.

## **Notes on Armorcrafting:**

* Use a vault to store materials.
* Once you finish one set of materials, move onto the next or your vault will become too full.
* If you are a weaker race, use the creation spellgroup to make a floating disc. The disc can carry some of your inventory/equipment. It'll be safe from a copyover and still allow you to get what you need out of the vault to craft.
* The haggle skill is useful for selling trinkets but it won't help much with buying your materials. If you don't have it, get a friend who does to sell for you.
* Shops are good for small purchases but you should buy in bulk directly from the 2nd tier crafters. You won't be charged kingdom taxes this way.

List of Armorcrafters

Back to Crafting main.

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Stasis Lock speedrun

A **Stasis Lock speedrun** is a weak speedrunning category defined by the aim of getting into the Stasis Lock (death) state as quickly as possible. This is equivalent to a death or game over speedrun in other games.

## History

There has never been a Stasis Lock speedrun before, but the idea of such a speedrun in *Transformers* has been in Ready Steady Yeti's mind since around the first time he knew about a death speedrun in any game, which would date back to around late 2010.

## Current route

* No memory card -> New game -> Recruit
* Change character to Hot Shot
* Go to Amazon
* Amazon: Skipping the basin, get to the deep water on the left side as quickly as possible. This is actually faster than getting killed by blaster shots or other means

## Other possible routes

* If there is a quick way to go through a floor/wall, thus falling out of bounds, the player could instead hit an out-of-bounds death floor.

## See also

* Game freeze speedrun
* Mini-Conless
Memory Charms

**Memory Charms** (メモリチャーム) are the main collectible items in Friendly Pretty Cure. As the name suggests, they are small charms that have the power to activate the true powers of memories. When all of their Vivid Charms are collected, the Pretty Cures gain the ability to activate their Superior forms. The charms are kept within the Memory Chest.

## Charm Terminology

**Memory Charms**: Charms that reflect small memories of the Cures. These are used to power the new attacks of their corresponding Pretty Cure.

**Vivid Charms:** Memory Charms that hold memories that helped shape the affected Cure into the person they are today.

## List of Charms

Note: This list of Charms by the affected Cure. The Vivid Charms will be in bold

### Cure Sweet

* Friend Charm
* Piano Charm
* Dessert Charm
* **Kindness Charm**

### Cure Courage

* Sporty Charm
* Theatre Charm
* Dance Charm
* **Bravery Charm**

### Cure Wisdom

* Spell Charm
* Relax Charm
* Tennis Charm
* **Smarts** **Charm**

### Cure Laugh

* Joke Charm
* Red Charm
* Photo Charm
* **Smile Charm**

### Cure Desire

* Song Charm
* Secret Charm
* **Passion Charm**
Hunters

**General Info:**

Skinning requires you have the appropriate knife. You should find a shop
with all of the knives in any major city. Any of the higher level knives
will work for lower level skins but low level knives won't work for high
level skins. Also your knives get weak as you use them and only last so
long. The higher level knives wear out very quickly so it is best not to
use them on low level skins. Animals with skins useful for this craft are
found scattered across Algoron. You are not required to have an animal
only to be in the correct area.

**Syntax: skin**

**Advanced Info:**

* Make sure your item/weight limits will be low enough to hold the maximum harvest amount each time. Otherwise, you will harvest less and waste tool usage.
* Use shark knives to skin whale. You will get more attempts/skins for the same price.

Back to Crafting main.

1. ↑ http://www.dsl-mud.org/algoron/hunters.asp
Miners

**General Info:**

Mining requires you have the appropriate pickaxe. You should find a shop with all of the picks in any major city. Any of the higher level pickaxes will work for lower level ore, but low level picks won't work for high level ore. Also your picks get weak as you use them and
only last so long. The higher level picks wear out very quickly so it is best not to use them on low level ore. Different ores are found in different locations mostly in the hills and mountains.

**Syntax: mine**

**Advanced Info:**

* Make sure your item/weight limits will be low enough to hold the maximum harvest amount each time. Otherwise, you will harvest less and waste tool usage.

List of Miners

Back to Crafting main.
Backgrounds

Backgrounds work to create added flavor to your character. They provide depth and history that you as a
player can draw on as you further create your Rp.

## **Let Me Tell you About Me: Writing a Good Background**

[ 87] Torey: Let Me Tell you About Me: Writing a Good Background

Wed Jul 26 20:57:17 2000

To: Grokle

*"Less is more, in prose as in architecture"* -Donald Hall

Most of us write as if we were going to be paid a nickel per word. Really, it has been conditioned into us... We can't help it. We are taken in by words, satisfied by our impressive usages of them, without really considering the poor souls who must suffer through what we write.

When writing a background for your character, I think it is necessary to consider a few things:

That this will most likely be read while other things are scrolling by. People should not have to go afk to look up a word in the dictionary that you used just to get the jist of what you are saying. No one cares as much about your character as you.
I believe that they key to writing backgrounds is to first and foremost say as much as you can in as few words as possible. This is done by using implications, rather than specific words or phrases. Think about what you really want people to know about your character... And leave the rest to be discovered through RP. I am sure that it is more rewarding to act out your past, then to hand it out on a platter to anyone who wishes it.

Secondly, try to avoid the use of cliche or common stereotypes. Certainly there are exceptions. If your character is an evil mage who has secluded himself from society then so be it, but attempt to give your character a unique reason why.

Backgrounds can breathe life into a character. They can include as much or as little as you desire others to know. But they can also burden a character, or make them seem over-dramatic. Do not come up with a background that you are unwilling to RP.

Expressing your creativity through your background can be fun as well. Some things you might like to try are writing your background in the form of a whispered conversation between two people in a bar, or as a poem, or as a self-reflection. The possibilities are endless!

I would like to end with a quote from Rudolph Flesch: *"Punctuation, to most people, is a set of arbitrary and rather silly rules you find in printer's style books and in the back pages of school grammars. Few people realize that it is the most important single device for making things easier to read."*

Remember to include the fact that other people will read your backgrounds when creating them, and you can't go wrong!

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MeritsFlaws

# **Merits and Flaws**

## **Merits**

10 CP to pick one, 8 CP for a random one

## **Flaws**

-3 CP to pick one, -5 CP for a random one

## **Merit Level**

Characters that have not chosen a merit or flaw at creation can choose to 'quest' for a merit level once they have completed their training. You can only quest for a merit. You cannot quest for a flaw. This is called questing for a 'merit level'.

To begin work on a merit level, go to your guildmaster and type 'merit'.

You will now have a notification in your score that you have 30000 experience points to achieve before you receive your merit (understand, the merit is completely random).

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Lumberjacks

Lumbering requires you have the appropriate saw. You should find a shop with all of the saws in any major city. Any of the higher level saws will work for lower level wood but low level saws won't work for high level wood. Also your saws get weak as you use them and only last so long. The higher level saws wear out very quickly so it is best not to use them on low level wood. Different types of trees are found in different forests all around Algoron.

Syntax: harvestwood <wood type>

Back to Crafting main.

1. ↑ http://www.dsl-mud.org/algoron/lumberjacks.asp
Arcanum

> "There's a place inside your mind where you can find the root of your connection to magic. Meditation helps you to tap into that connection. Magic-sensitive people call this ability to see magic through the lenses of your mind 'Arcanum'". - **Tianna**
>
>

Arcanum is where you choose your inspirations.

## Mystery Schools

- Fire Inspirations give you the ability to deal continuous damage.

- Water Inspirations focus on enemy control, since freezing to thick mists.

- Earth Inspirations makes you more durable, giving you additional protection.

- Air Inspirations are useful for enemy slowing, making harder to them hit you.

- Life Inspirations can increase you damage and heal you.

- Death Inspirations cuts enemy health regen and gives you life steal abilities.

- Energy Inspirations raise your luck and take care of hordes of enemies.

- Spirit Inspirations lowers enemy sanity and give you control of their attacks.

## Arcanum Bond

To learn the spells, you need the Arcanum Bond, giving you full access of its School Magics.

You can get a maximum of 4 Bonds.

1st: Reward from "First inspiration" quest, decided from the inspiration used to kill the thief.

2nd: Reward from "Chasing competence" quest.

3rd: TBA

4th: TBA

## Statistics

Unlocked after learning 20 inspirations, or first avaiable at level 21.

Gives you the option to spend Inspiration Points at following options:

- +5% Inner Amplification, increasing damage output.

- +1 Health Point

- +5 Willpower Points

## Respec

Gives you the ability to reassign all your previously used Inspiration Points and Arcanum Bonds.

First time is free of use.

Second time and on are exclusive to Mighty Supporters.
School of Fire Mystery Inspiration

Unlocked by Arcanum Bonding: The Mystery of Fire.

Fire Mysteries are focused on Damage Over Time Inspirations.

Currently there are 6 Fire Mysteries.

## Basic Inspiration

**Inflame**: Sets the target on fire. High chance of burning the target.

Base damage: 6

Base willpower cost: 3

## Advanced Inspiration

**Fireball**: Shoots an explosive ball of fire at the target.

Base damage: 9

Base willpower cost: 5

## Expert Inspiration

**Inferno**: Bathes the target in flames of unimaginably high temperature, causing severe damage. Can be use as intimidation method.

Base damage: 12

Base willpower cost: 8

## Unique Inspiration

**Floating Flame**: Creates a flame floating above your head which lights up the area.

Base damage: -

Base willpower cost: 3

**Righteous Flames**: Your fire inspirations now cause enemies to burn, dealing extra damage per turn if the initial damage is high enough. Burn damage lower than 2 is ignored.

Base damage: 20% of initial inspiration damage, decreasing by half every turn.

Base willpower cost: 3

**Blaze Nova:** Burns multiple targets using a fiery blast generated by you.

Base damage: 7

Base willpower cost: 17
Mighty Mage Wiki

## Welcome to the Mighty Mage Wiki

Welcome, dear Player.
Mighty Mage is a text-based role-playing game.
Experience epic interactive fiction unlike any other before.
Learn to invoke spells of difrerent elements and schools of magic.
You make the choice of your fate, and of your kingdom.

## Rise and shine

From a son of a honest Lumberjack to an well-known mage, your path will be forged based on your choices and Arcanum Bonds, will you be a generous mage or a feared one?

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
School of Water Mystery Inspiration

Unlocked by Arcanum Bonding: The Mystery of Water.

Water Mysteries are focused on enemy control inspirations.

Currently there are 6 water Mysteries.

## Basic Inspiration

**Chilling Blow**: Lowers the temperature of water inside and around the target, chilling the target's body.

Base damage: 6

Base willpower cost: 3

## Advanced Inspiration

**Frostbite**: Freezes a chunk of the target's body to the bone and then cracks it.

Base damage: 9

Base willpower cost: 5

## Expert Inspiration

**Shatter**: Closes the target in a block of ice, then satters it inwards into thousands of slashing and cutting shards. Can be use as intimidation method.

Base damage: 12

Base willpower cost: 8

## Unique Inspiration

**Glacial Arrest**: Focus your magic and burst a freezing ray that leaves the target defenseless for two turns. Freezes the enemy. your target's next turn is delayed by 125% of its attack speed.

Base damage: -

Base willpower cost: 15

**Mist Cloak**: Passively increases the chance of enemies missing you by surrounding you with mist during battles. +10 % chance for enemy to miss attacks.

Base damage: -

Base willpower cost: 3

**Dry Dissolution**: The target will lose 66% of their respective resistance (elemental) for the duration of the battle.

Base damage: -

Base willpower cost: 100 or your entire Willpower pool, whichever is lower
Maps-Directions

# **Maps and Directions**

This page is the main map site from the DSL Homepage. It contains maps on most of the basic areas up until a few years ago. Please note that with the addition of the Blood River through Althainia and the muck landslide through Arkane in 2019, some directions have changes and you will now need to swim to cross. There are raft vendors on all sides of the swimable locations as well as bridges to cross over though it does skew old directions with the addition of rooms for these new phenomenons.

Algoron Area Maps

Walking Directions Google Guide

DSL Underworld Directions and Information

DSL Guides and Miscellaneous Stuff

Go back to the DSL Wiki Home Page
School of Air Mystery Inspiration

Unlocked by Arcanum Bonding: The Mystery of Air.

Air Mysteries are focused on movement limitation inspirations.

Currently there are 6 Air Mysteries.

Air Mysteries are **elemental**.

## Basic Inspiration

**Push**: Applies a great pushing force to the target's body.

Base damage: 6

Base willpower cost: 3

Properties: air, Basic Inspiration

## Advanced Inspiration

**Throw**: Sends the target flying by picking up the target's body and applying powerful force against it.

Base damage: 9

Base willpower cost: 5

Properties: air, Advanced Inspiration

## Expert Inspiration

**Slam**: Makes the target float a couple meters above the ground then slams the target's body downwards with full force, attempting to squash it. Can be used as intimidation method.

Base damage: 12

Base willpower cost: 8

Properties: air, Expert Inspiration, intimidation

## Unique Inspiration

**Pressure Peak**: Surrounds the target with insanely high pressure. The results are not pretty. Can be used as intimidation method.

Base damage: 15

Base willpower cost: 13

Properties: air, Unique Inspiration, intimidation

**Relentless Gust**: The flutter of all your blows slows down the target's movements. Whenever you use an air inspiration against an enemy, the target's next turn is delayed by XX% of its attack speed. (rate formula not known, at least from 27 - 34)

Base damage: -

Base willpower cost: 3

Properties: air, Unique Inspiration, passive

**Second Wind**: Whenever you cast an Air inspiration, the flow of your magic can sometimes be redirected and absorbed, restoring the Willpower you have just spent.

Chance: 25%

Base damage: -

Base willpower cost: 3

Properties: air, Unique Inspiration, passive
School of Earth Mystery Inspiration

Unlocked by Arcanum Bonding: The Mystery of Earth.

Earth Mysteries are focused on protection inspirations.

Currently there are 6 Earth Mysteries.

## Basic Inspiration

**Tear Ground**: Cripples the target's body by bruising the ground beneath it.

Base damage: 6

Base willpower cost: 3

Properties: earth, Basic Inspiration

## Advanced Inspiration

**Impale**: Raises a sharp rock out of the ground beneath the target and pierces the target's body with it.

Base damage: 9

Base willpower cost: 5

## Expert Inspiration

**Swallow**: Opens a mouth-like pit beneath the target that wraps around the target's body and crushes it, as if it were to swallow the target, hence the name. Can be used as intimidation method.

Base damage: 12

Base willpower cost: 8

## Unique Inspiration

**Concrete Carapace**: You conjure a thin, but difficult to penetrate barrier that covers your skin, protecting you from harm. A blessing that utilizes your amplification to provide yourself with additional protection.

Base damage: -

Base willpower cost: 10

**Geologic Design**: You summon the minerals from the ground beneath you and shape them into a synthetic entity. You can only have one of these fighting alongside you at a time.

Base damage: -

Base willpower cost: 10

Properties: earth, Unique Inspiration, conjuration

**Seal Crush**: Opens a standard, non-magical lock by manipulating the materials it is made of. Can be used as unlock method.

Base damage: -

Base willpower cost: 3
School of Chaos Mystery Inspiration

Unlocked by Arcanum Bonding: The Mystery of Chaos. The Mystery of Chaos is in a $0.99 purchasable expansion pack along with the Mystery of Blood.

Chaos Mysteries are focused on randomness.

Currently there are 4 Chaos Mysteries.

Chaos Mysteries have **random** nature.

## Basic Inspiration

**Deranged Dart**: You form your Willpower into a projectile of twisted nature and send it forth before it even begins to materialize, meaning its impact will surprise both you and your enemy.

Base damage: 5

Base Willpower cost: 3

## Unique Inspiration

**Phantom Whips**: Creates phantoms of all targets in the area. Enemies are attacked by their phantoms using a random move from their own repertoire, although the nature of the attack is unexpectedly twisted. Each Phantom's base damage varies depending on the enemy's own power and has no upper limit. Additionally, it will be boosted to at least 4 points, if the enemy's attack would be weaker.

Base damage: 4

Base Willpower cost: 15

**Fate Quake**: You trick the target's body into swapping its life force with your own. You and your target exchange current health percentages, but both end up with no less than 50% of your respective health pools.

Base damage: -

Base Willpower cost: 55% of your total Willpower pool

**Jinx**: You force your Willpower to surprise you by inspiring the target with an unexpected effect. It's harmless at best and beneficial to the enemy at worst.

Base damage: -

Base Willpower cost: 10
School of Blood Mystery Inspiration

Unlocked by Arcanum Bonding: The Mystery of Blood. The Mystery of Blood is in a $0.99 purchasable expansion pack along with the Mystery of Chaos.

Blood Mysteries are focused on exchanging health for damage rather than Willpower.

Currently there are 5 Blood Mysteries.

Blood Mysteries are **physical**.

## Basic Inspiration

**Vein Crack**: You open a vein of yours to mold a blood streak into a spinning crimson disk and toss it, slicing the target.

Base damage: 4

Health cost: 11% of maximum health - if the amount of consumed health points is higher than 4, 75% of the extra points are used to increase the base damage.

## Advanced Inspiration

**Artery Salvo**: You slit your artery and weave the stream of blood into a barrage of tiny spears that relentlessly pierce the target.

Base damage: 7

Base Willpower cost: 2

Health cost: 33% of maximum health - if the amount of consumed health points is higher than 7, 75% of the extra points are used to increase the base damage.

## Expert Inspiration

**Cardiac Sacrifice**: You overload your heart by extracting your vital fluids to create an explosive ball of blood and hurl it, devastating the target's body.

Base damage: 10

Base Willpower cost: 4

Health cost: 55% of maximum health - if the amount of consumed health points is higher than 10, 75% of the extra points are used to increase the base damage.

Properties: blood, Expert Inspiration, intimidation

## Unique Inspiration

**Hemic Retribution**: You inspire your blood to have a will of its own and a taste for revenge. While under the effects of this blessing, your blood violently strikes back at anyone who dares to harm your body, dealing damage equal to a percentage of health you just lost.

Blessing: You reflect a percentage of the health lost back at the enemy who attacked you as damage.

Base value of damage returned: 25% - if the enemy's attack was not powerful enough, no damage will be reflected

Health cost: 5

**Lurid Salvation**: Finishing off an enemy with a Blood inspiration allows the player to retrieve all the health used to invoke it. On top of that, player receives a heal equivalent of 15% of player's max health. (passive)

Base damage: -

Health cost: -
School of Energy Mystery Inspiration

Unlocked by Arcanum Bonding: The Mystery of Energy.

Energy Mysteries are focused on luck control and area of effect inspirations.

Currently there are 6 Energy Mysteries.

## Basic Inspiration

**Pulse**: Sends an energy pulse towards the target.

Base damage: 6

Base willpower cost: 3

## Advanced Inspiration

**Magic Missile**: Projects intense energy into a missile and throws it at the target.

Base damage: 9

Base willpower cost: 5

## Expert Inspiration

**Disintegration**: Overloads the target's body with energy, causing cells to implode, in an attempt to disintegrate the target. Can be used as intimidation method.

Base damage: 12

Base willpower cost: 8

## Unique Inspiration

**Chain Lightning**: Electrocutes multiples targets using a lightning bolt jumping between them.

Base damage: 6

Base willpower cost: 12

**Disruptive Interference:** The target will lose 66% of their respective resistance (magical) for the duration of the battle.

Base damage: -

Base willpower cost: 100 or your entire Willpower pool, whichever is lower

**Golden Current**: Everywhere you go, you find twice as many coins as usual. (blessing)

Base damage: -

Base Willpower cost: 10
Dslmud Wiki

## THE DARK & SHATTERED LANDS WIKI

www.dsl-mud.org

WELCOME to the DSL Wiki, a player information page intended to compliment the DSL Website located at http://www.dsl-mud.org.

Any player who wishes to contribute information to this Wiki should request permission to join the Wiki.

- If you are completely new to MUDing in general, I highly suggest the Beginners Guide.
- If you are new to DSL but not to MUDs, I might point you towards ye old Newbie Guide.
- And then everyone might wanna take a gander at the Role-Playing Guide.
- Email me with any questions or concerns or for access to editing this page at scorn@dsl-mud.org.
School of Life Mystery Inspiration

Unlocked by Arcanum Bonding: The Mystery of Life.

Life Mysteries are focused on melee improvement and healing inspirations.

Currently there are 6 Life Mysteries.

## Basic Inspiration

**Entangle**: Entangles and chokes the target using rapidly growing vines.

Base damage: 6

Base willpower cost: 3

## Advanced Inspiration

**Thorn Cocoon**: Encloses the target in a cocoon of piercing thorns, causing countless wounds.

Base damage: 9

Base willpower cost: 5

## Expert Inspiration

**Grow Tumors**: Tricks the target's body to make it grow countless tumors everywhere, inside and outside, causing severe damage. Can be used as intimidation method.

Base damage: 12

Base willpower cost: 8

## Unique Inspiration

**Symbiotic Overgrowth**: Your protection now amplifies your weapon damage in battle.

Base damage: -

Base willpower cost: 10

**Vigor Restoration**: Stimulates the body to regenerate faster.

Base heal: 9

Base willpower cost: 9

**Genuine Heart:** Summons a mythical creature. Its kind has always served the Nature.

Base damage: -

Base willpower cost: 7
Douleur

**Douleur**  (ドゥール) is one of the villains in Friendly Pretty Cure from Negative. He first appears in Episode 5.

## Appearance

He is tall, has grey-blue skin, and short black hair. He wears a black suit with dark purple accents. He has sapphire blue eyes.

## Personality

Douleur is very possessive of those he has power over, and is also very good at convincing other people to do what he wants.

## Abilities

Douleur is known to be able to falsely trap people with lies of happiness and protection, by making them seem like they are happier at first, then manipulating them to his will, only making them feel even more trapped.

He also has the ability to enter dreams.

His powers are also strong enough to manipulate the Pretty Cure into possessed forms if they are weakened enough, as seen when he forced Madoka to turn into Dark Desire.
School of Death Mystery Inspiration

Unlocked by Arcanum Bonding: The Mystery of Death.

Death Mysteries are focused on enemy decreased life regen and life stealing inspirations.

Currently there are 6 Death Mysteries.

Death Mysteries are **magical**.

## Basic Inspiration

**Pestilence**: Inflicts the target with a horrific disease.

Base damage: 6

Base willpower cost: 3

Properties: death, Basic Inspiration

## Advanced Inspiration

**Toxic Blood**: Poisons the target's organism, or whatever is left of it, temporarily disabling its life functions.

Base damage: 9

Base willpower cost: 5

## Expert Inspiration

**Hastened Leprosy**: Commands the taget's body to decay at a rapid rate, attempting to make it literally fall apart. Can be used as intimidation method.

Base damage: 12

Base willpower cost: 8

## Unique Inspiration

**Life Drain**: Sucks life force out of the target's body and take it in yourself. Heal 50% of damage dealt.

Base damage: 10

Base willpower cost: 16

**Pollution**: Your presence is a menace to any foe. Your aura corrupts any regeneration or healing factors your enemies have, reducing enemy regeneration and healing by 80%.

Base damage: -

Base willpower cost: 3

Properties: death, Unique Inspiration, passive

**Restless Bones**: You conjure the bones of men who used to be and raise them under your command. You can have as many of these summons simultaneously fighting on your side as you like.

Base damage: -

Base willpower cost: 5

Properties: death, Unique Inspiration, conjuration
Shion Tsubasa

(つばさしおん Tsubasa Shion) is a Pretty Cure from the series Friendly Pretty Cure. Her theme color is orange, and her alter ego is Cure Laugh.

## Appearance

Shion has short, shoulder-length hair that is black and wavy, with a scarlet streak at the front. Outside of school, she likes to wear dark clothing.

## Personality

Shion loves to have fun, and is always cracking jokes to make people laugh, and is especially good with sarcasm. However, she tends to put herself down a lot, much to the worry of her friends.

## Relationships

**Kaede Roumaru:** Her best friend, Kaede is always willing to have fun and cause slight mischief with her.

## Etymology

**Shion** means aster flower

**Tsubasa** means wing

## History

Shion first became a Pretty Cure in Episode 4.

## Cure Laugh

**"Laugh and smile with me! Cure Laugh!"**
私と一緒に笑うと笑顔！キュア ラフー
*Watashitoisshoni warau to egao! Kyua Rafu!*

**Cure Laugh** (キュア ラフー) is Shion's Cure alter ego. She represents laughter and fire.

## Transformation

After she says the transformation phrase, Shion poses, making a V-sign in both hands while tapping her fingers on her Bond Bracelet. By the end of the transformation, her hair has turned light orange, and grown slightly longer, and her eyes have turned scarlet.

### Attacks

**Laughter Burst**: Cure Laugh's main attack. The incantation is "Bursting with laughter and happiness! Pretty Cure Smile Burst!"

**Friendship Crescendo:**A group attack which she performs with Cure Sweet, Cure Courage and Cure Laugh, as well as Cure Desire (Radiant Friendship Crescendo only)

## Songs

### Group Songs

* Friendship Never Dies

* We♥Are♥One
Items

While in your journey, items will be very important, and can be acquired from following methods:

* Shops
* Quest Rewards
* Monster Drops
* Creation
* Chest Looting

## Weapons

You will acquire various kinds of weapons, they being:

* Magic Weapons
* Melee Weapons

## Clothing

Found in the following types:

* Light Armor
* Cloth Armor

## Consumables

Must have items:

* Health Recovery
* Willpower Recovery
* Throwable
* Property Things
Friendship Crescendo

**Friendship Crescendo** (フレンドシップクレッシェンド Furendoshippu Kuresshendo) is the first group attack used in Friendly Pretty Cure. To use it, the girls need to be all together and have one Memory Charm in their Bond Bracelets.

## Description

The Pretty Cure gather in a circle, holding hands with one another, where they shout the first part of the incantation. In the center of the circle, a rainbow light appears and shoots straight upwards, while a four-part-harmony is being sung by the Cure. The cures all raise their hands (while still holding each other's) and then rapidly lower them, which is when the rainbow light strikes down on whatever the Pretty Cure are purifying.

### Incantation

#### Japanese

**All:** 誰もが接続！

**All:** プリキュア！フレンドシップクレッシェンド !

#### Romanji

**All:** Daremoga setsuzoku!

**All:** Purikyua!Furendoshippu Kuresshendo!

#### English

**All:** Everyone connected!

**All:** Pretty Cure! Friendship Crescendo!

## Gleaming Friendship Crescendo

**Gleaming Friendship Crescendo** (グリミング フレンドシップクレッシェンド ) is the second group attack used in Friendly Pretty Cure. To use it, each of the girls need to have three Memory Charms stored in their Bond Bracelets. It was first used in episode 25.

## Description

The Cures all gather in a circle, stacking their hands on top of one another in the center. In the center of the circle a light made up of the Cures theme colors appears. This is where Alana says the first part of the incantation. They all raise their hand from the stack, and the light shoots upwards. They then drop their hands in a bow, and the light beams on to the target.

## Incantation

#### Japanese

**Cure Sweet:** あなたの心を開き、私たちの気持ちを味わってください！

**All:** 暖かさの気持ちがあなたに届きたい！

**All:** プリキュア グリミング フレンドシップクレッシェンド

#### Romanji

**Cure Sweet:** Anata no kokoro o hiraki, watashitachi no kimochi o ajiwatte kudasai!

**All**: Atataka-sa no kimochi ga anata ni todokitai!

**All**: Purikyua Gurimingu Furendoshippu Kuresshendo!

#### English

**Cure Sweet:** Open your heart and receive our feelings!

**All:** We want our feelings of warmth to reach you!

**All:** Pretty Cure Gleaming Friendship Crescendo!
Bobble

**Bobble** (ボブル) is the main fairy in Friendly Pretty Cure. He ends his sentences with -bo! He is a high-ranking guardian fairy in the Friendship Kingdom, and he currently lives with Alana Fuki.

## Appearance

Bobble is a little white alien with a circular physique. He has beady black eyes. Around his torso, there are many small, colorful circles, which are all colored with the theme colors of the Pretty Cure. He has stubby toes.

## Personality

Bobble is serious about his work in helping the Pretty Cure, and is sometimes overly dramatic about the dangers that the Friendship Kingdom is facing, but knows when to have fun. He sometimes gets carried away when describing things, to the annoyance of Madoka.

## Abilities

Bobble can help the girls with transforming into the legendary Friendly Pretty Cure of the Friendship Kingdom, as he can activate the powers that are held within the Pretty Cures' Bond Bracelets.

## Etymology

**Bobble** (ボブル) is a word which means "to move with an irregular, slightly bouncing motion."
Combat

Below is a list of charts for some spells and active skills that can be used in combat.

## Spells

Alteration

Attack

Battlemagic

Beguiling

Benedictions

Combat

Creation

Curative

Detection

Divine Blessings

Elemental

Enchantment

Enhanced Enchantment

* Jest can be cast in combat, but breaks immediately if damage is taken

Enhancement

Greater Illusions

Harmful

Healing

Illusion

Invocation

Maladictions

Necromancy

Protective

Transportation

* Teleport can be cast in combat but will fail 100% of the time unless cast out of combat. Weird but true.

Voodoo

Weather

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Winter's Forest

**Winter's Forest** (冬の森 Fuyu no mori) is a location in Friendly Pretty Cure. It's the domain where Negative Manor is located.

## Inhabinants

* **Douleur**
* **Envie**
* **Enemie**
* **Dark Desire** (partially)

## Description

Winter's Forest is a forest of blackened, bare trees. It is covered in a constant darkness, and visibility lessens as one stays in the forest. Temperatures there are always cold, though not cold enough to cause any harm to humans, as seen whenever Dark Desire crosses into the forest.

It is said that if someone stays there long enough, they become more and more corrupt until they've fallen victim to the Negative's brainwashing.

## Long-Term Effects

If anyone stays in the forest for too long, they will eventually become a victim of the forest's brainwashing, which has a multitude of syntomps.

* fatigue
* confusion
* irritability
* weakness
* feelings of worthlessness/hopelessness

## Trivia

* Winter's Forest is based on Seasonal Affective Disorder, a depressive disorder that usually occurs during the winter months and clears up in the spring. SingMeloetta herself has this disorder, hence the reason why it's the domain of The Negative and Dark Desire.
A Music-filled Sky

**A Music-filled Sky** is a solo character song for Alana Fuki. It is sung by her voice actress, Natsumi Fujiwara. It is featured on the album Friendly Pretty Cure! Spring Concert Collection.

## Lyrics

* Romaji
* Kanji
* English

WIP

WIP

I hear music in the air

I can feel it

There must be hope for a better world somewhere

Above my head, the sky is filled with music

Above my head, the sky is filled with music

Above my head, the sky is filled with music

There must be hope for a better world somewhere

Above my head, I here singing in the trees

And I hear the music in the winds

And when I listen, I hear the songs of the birds

That means that there's hope for a better world somewhere

I have music in my soul

And it fills my heart with joy

I've got everlasting hope

I've got everlasting joy

I've got everlasting peace

And music fills my heart with joy

I have music in my soul

And it fills my heart with joy

Above my head, the sky is filled with music

Above my head, the sky is filled with music

Above my head, the sky is filled with music

There must be hope for a better world somewhere
Friendly Pretty Cure/Glitter Force Friends

**Glitter Force Friends** is the English dubbed version of Friendly Pretty Cure. It is produced by Hasbro, similar to the other dubbed Glitter Force seasons. Just like in the *Smile Pretty Cure!* dub, Glitter Force, the fairies have been dubbed as "pixies".

## Changes

* Some scenes have been edited. Some scenes have removed from the dub altogether, and some episodes were removed entirely.
* The transformation phrase is now "Glitter Force! Makeover!"
* The Memory Charms are called the Happiness Jewels
* The Memory Chest is called the Happiness Chest

### Characters

#### Cures

* Alana Fuki is now Laney/Glitter Sweet. She is voiced by Liza Kaplan.
* Kaede Roumaru is now Katie/Glitter Courage. She is voiced by Lisa Adams.
* Chika Amagawa is now Charlotte/Glitter Smarts. She is voiced by Jo Armeniox.
* Shion Tsubasa is now Sarah/Glitter Laugh. She is voiced by Cherami Leigh
* Madoka Nomi is now Madison/Glitter Wish. She is voiced by Laura Post.

#### Villains

* The Negative are now called the Sorrow Soldiers.
* Douleur is now Griefio, and he is now voiced by Peter Kelamis.
* Envie is now Madame Green. She is voiced by Michele Knotz.
* Dark Desire is now Sorrow Wish
* The Kiraino are now the Despairs.
* Enemie is now voiced by Mark Acheson.

#### Supporting Characters

* Queen Harmonia is now Princess Harmony. She is voiced by Britt Mckilip.
* Bobble is voiced by Kevin Duhaney.

## Attacks

* Courage Thunder is now called Courage Shock.
* Wisdom Charge is now called Smarts Shine.
* Laughter Burst is now called Laughing Party.
* Desire Light is now called Wish Sparkle.
* Friendship Crescendo is now called Friends Rainbow.
Always! Friendly Pretty Cure

### Performers

Natsumi Fujiwara, Azuki Shibuya, Chinatsu Akasaki and Kanako Takatsuki (episodes 1-25)Natsumi Fujiwara, Azuki Shibuya, Chinatsu Akasaki, Kanako Takatsuki, Yumi Hara (episode 26 onwards)

### Album

Always! Friendly Pretty Cure\7-Colored Memory Bracelet Single

**Always! Friendly Pretty Cure!** (常に！フレンドリープリキュア Tsuneni! Furendorī Puri Kyua) is the opening theme for Friendly Pretty Cure.

## Lyrics

<tabber>

Watashitachi wa yasashī purikyua

 〜 a 〜

yūjō no mahō ni kokorowohiraite kudasai anata ga tameshite miru made anata wa shiru koto wa kesshite naidarou!

Aoi sorawomiagete, subete ga daijōbudearu koto o shitte iru anata ga hitori de iru to shite mo,

anata wa hontōni hitoride wa arimasen chiheisen ni mukatte osorezu ni hashiri,

 ude ga hirogaru soshite, atarashī egao ga arawaremasu. Mottomo kurai hide sae,

 namida ga anata no kawaī kao o kumoraseru toki matawa anata ga ima made ni tentō shi tari,

 tsumazui tari, aruiwa machigaeta baai watashitachi wa anata ni amai egao o teikyō shimasu se ga takaku,

subete no yūki o te ni irete anata no me ni chie o soshite anatanoegao no warai anata wa anata no kokoro ga nozomu nani demo suru koto ga dekimasu!

Kekkyokunotokoro, sore ga tomodachi no tame no monodesu!

Anata wa watashitachi ga tsuneni shin'yū ni naru koto o shitte imasu ka?

Tsuneni! Furendorīpurikyua!

私たちは優しいプリキュアです〜

あ〜

友情の魔法に心を開いてください

あなたが試してみるまであなたは知ることは決してないだろう！

青い空を見上げて、すべてが大丈夫であることを知っている

あなたが一人でいるとしても、あなたは本当に一人ではありません

地平線に向かって恐れずに走り、腕が広がる

そして、新しい笑顔が現れます。

最も暗い日でさえ、涙があなたのかわいい顔を曇らせるとき

またはあなたが今までに転倒したり、つまずいたり、あるいは間違えた場合

私たちはあなたに甘い笑顔を提供します

背が高く、すべての勇気を手に入れて

あなたの目に知恵を

そしてあなたの笑顔の笑い

あなたはあなたの心が望む何でもすることができます！

結局のところ、それが友達のためのものです！

あなたは私たちが常に親友になることを知っていますか？

常に！フレンドリープリキュア！

English=
<poem>
We are Friendly Pretty Cure~

Ah~
Open your heart to the magic of friendship
You'll never know until you try!

Look up towards the blue sky and know everything's alright
Even if you're by yourself, you're never truly alone
Run unafraid towards the horizon, arms spread wide
And a new smile will appear!

Even on the darkest days, when tears cloud your pretty face
Or if you ever fall or stumble, or make a mistake

We'll offer you a sweet smile
Standing tall, hand in hand with all our courage
With the wisdom in your eyes
And the laughter in your smile
You can do anything your heart desires!

After all, that's what friends are for!

Do you know we'll always be best friends?

Always! Friendly Pretty Cure!
Socials

# **Socials**

## Emote - Pmote - Socials - Pose - Checkpose

**POSE CHECKPOSE**

**Syntax:** pose <string without ending punctuation>

**Syntax:** checkpose

The pose command is used to set your characters pose while you are not moving.
You would use this to show what your character looks like when others look in
the room, or enter the room. The description will still have the standard
"is here", or "sleeping", etc, you can simply add additional info.

For example, you could be standing in a room and type: "pose reading a book".
To everyone in the room, this would look like "Person is here, reading a book."

The checkpose command shows you the echo that people will see when they look
in or enter the room.

**EMOTE PMOTE**

**Syntax:** emote <action>

**Syntax:** pmote <action>

EMOTE is used to express emotions or actions. Besides EMOTE, there are several
dozen built-in social commands, such as CACKLE, HUG and THANK

PMOTE is similar to emote, but will substitute you and your for a target's
name (i.e. pmote bonks Scorn will be read as bonks you by Scorn, and as bonks
Scorn by everyone else).

**SOCIALS**

**This is a complete list of socials for this MUD: (Updated 1.30.19)**

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