recursal/Fanatic-Fandom huggingface dataset:
Laws of Haven

* Assault Upon or Impersonation of a Lord or Magister

* Forgery of an official document.

* Poisoning of city wells or fresh water sources

* Murder

* Spying

* Sabotage

* Defiling a holy place or grounds

* Arson of public property or items

* Assault, whether it be magical or physical resulting in mutilation or crippling injuries

* Slavery.

### **Serious Offences:**

* Grand theft of items or property worth 2000 gold or more

* Arson of private property

* Impersonation of guardsman or officer of the watch

* Repetition of lesser offenses

* Willful disobedience of any offical.

* Fraud

* Fencing stolen goods of 2000 of more gold

* Repetition of any Lesser offenses up to three times

* Theft of temple goods or offerings

* Tomb or grave robbing of respected official or individuals

* Burglary of public property, usury.

### **Lesser Offenses:**

* Vandalism of public or private property

* Rally that results in the slander or harm of city officials

* Copying of an official document without consent

* Assault upon or bribery of any city official clergy member, or citizen.

* Hindrance of city guards in their duty.

### **Minor Offences:**

* Assault with minor injuries

* Public disturbances

* Blasphemy of a god or priesthood in a church

* Drunkenness and disorderly conduct in public

* Bribery

* Vagrancy

* Littering

* Brandishing a weapon in public

* Dangerous operation of a coach, wagon or other conveyance
Rimefort

Created near Lake Falmark, the city of Rimefort was created as Haven began to expand and needed more farming communities. The land has fertile soil, and it still has a thriving farming community despite it's new found purpose as a merchant community.

The city itself looks gorgeous. With its oak wood rooftops, ironwood walls and amazing sunsets, Rimefort has a enchanting atmosphere. The main attraction is the massive town square, which was built 48 years ago and houses most of the town's market goods and stalls.

Rimefort has an advancing economy, which is mainly supported by animal training, crafting of various items of magic and mundane varieties and food from the surrounding farmland. But their biggest strengths are prosperous trade and rare herbalism.

Rimefort's continued success is largely in part due to the efforts of Governor Hagre, who has contributed heavily to the bolstered economy, and the new direction of a focus on trade and mercantile.

## History

The town of Rimefort was created early on in Haven's existence. In the **Second Orc War**, it held out against the orcish army for nearly a year by itself, cut off from Haven, without falling.
Rylen Psiwerk

## History

Rylen Psiwerk was originally an ordinary goblin, albeit an already fairly old one. His survival chances in his tribe were low as his raiding participation declined. But on one day, the warrior came back from a lucky raid on some kind of magitech facility with lots of contraptions they didn't unterstand but that looked dangerous or fancy. The tribe chiefs decided that the older goblins could serve as test subject in cobbled together structures from the loot that were meant to transform them into superwarriors and later on bring domination of the region to the tribe.
Lots of fried goblins later, it was Rylen's turn in the machines. Somehow the combination of Farspawn Dragon scales and electricity changed him. He survived, but to the disappointment of the chiefs, just his skin colour had changes to blue, no burly muscles, no obvious flaming powers of destruction. They kept him for some time as curiosity of the tribe but soon cast him out as he didn't develop into something useful. Little did they know of the new powers he had kept secret from them and with his new intelligence and psionic abilities he was able to make a living as a crafter and merchant in the more civilized regions of the world, where his blue skin colour also helped to distinguish him from ordinary goblin who surely would not have been able to pass a city guard alive.

The following months and years were spent travelling around and making his living from crafting minor things as he grew more accustomed to his powers.

He recently started building a store and workshop facility in Falador named "Magics and Psionics" for now to make use of his talents and supply adventurers with all the magic and psionic items they might need and order.

## Appearance

Rylen's quite old looking, with a receding hairline and and long grey beard. He'll always carry some psionic utensils with himself, which are hidden in pockets of his robe or other pouches.

## Personality

After his transformation, he generally feels superior to ordinary Goblins, but being a travelling crafter for most of his transformed life, he simply became a calculating merchant without much care for personal differences.

## Friends

Arbiter, Menroh and Safi have been good returning customers for quite some time now.

## Aspirations

To increase his crafting skills and improve the renown of his shop in Falador for the moment.

But who knows, he might leave the city again.
Ohen

An island just off the coast of the Island of Frozen fire. This island is connected via an ice bridge to the main island. Even the white dragons rarely come to this island as not much is present on this island.

## **Description**

The island Ohen is an island to the north of the Island of Frozen fire. Winds blow across an island of ice blowing the little snow that collects on the slick clear surface of the ice up into a cloud of snow hanging just above the ground of the island. On a clear day the ice cannot be seen as it is so clear as to not even give off a glare from what little sun beams down upon the island. Bursting up from beneath the ice are stone spires that rise up into the sky and release a thin light blue wisp of smoke that is blown away by the wind. These spires are the only blemishes upon this beautiful field of clear ice, and are considered to have great power over winds in the area. This island is constantly connected to the main island via an ice bridge.

## **History**

Not much can be said about this island's history. Even during the time that the dragons used the Island of Frozen fire, this location was not used particularly much except as a location to extract a special ethereal gas. This gas causes light bleeding of the ethereal plane into the material plane potentially trapping some visit the island. This does however pose the problem of allowing creatures from the ethereal plane bleed into the island, though they never appear to be able to leave the area of the island.

## Dangers

The wind and cold may not be as dangerous as the main island, it is however still quite dangerous as it can still be quite deadly to normal creatures. The greatest danger on this island is quite likely the bleeding from the ethereal plane, in both the form of the creatures spawned from it and getting trapped within it.
Luna

Fighter

Weapon Master

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Lucian

Lucian is a Godling, and a player character in Oustomia.

## History

Zon-Kuthon is not a kind God. He is not a good God. He cares little for what others feel, what they think, what they do - he only cares about his own perverse desires to inflict pain. Of course, sometimes he gets carried away with his tortures, and this is how Lucian came to be. In a tryst of forced lovemaking with a human woman, Lucian was the result - a son of Zon-Kuthon.

It wasn't exactly a proud title. Daddy didn't exactly care for him; indeed, Lucian was but one of many children Zon-Kuthon had produced, although most of them were corrupted into but more minions for him and his endless crusade of pain and destruction. As it was with all his children, Lucian was assigned a single Kyton Apostle, a unique and powerful type of Kyton that specialized in the corruption of other's, but at the same time, Shelyn had assigned to him a powerful and beautiful Azata.

These two Outsiders, trapped in the body of a single boy, teaching him, nurturing him - or at least, nurturing the parts that they wanted to thrive.
Morgan Blackthorne

*"You're coming with me... dead or alive."*

## History

A curious young girl from Luperion originally, Morgan was an amateur investigator in The City of Wolves. She was the daughter of simple merchant folk, save their celestial blood. Morgan however, always dreamed of being a bring of law to criminals in the lands. How quickly her dream would be broken.

Her visage of the law was unerring, and no one was above reproach. Luperion has its share of corrupt nobles. During her final investigation, she uncovered a trail incriminating a prominent noble, Lorne Dulotte as smuggling illegal goods. Lord Dulotte did not like this prying, and once Morgan revealed her evidence, instead of Lorne being arrested, Morgan was publicly humiliated for slander. DIsgusted and betrayed by the law she believed in, the quirks of her heritage awakened. Her hair dimly glowed green, along with her eyes. Finally, her skin went pale, and she cracked, seeing the law hers to judge.

## Appearance

Morgan's appearance is beyond curious. Her celestial blood has invoked in curious ways, giving her a deathly pale tone, and glowing green eyes and hair. The maddened woman wears no armor, but the chains and rags she was paraded around in during her public humiliation.

## Personality

Morgan is both aloof, uncaring in her dealings, yet cruel and cold against those she deems her victims. She is a mad woman, her ideas of law and sin making her dangerous to be hunted by. Even if the bounty requires the target brought back alive, she will gleefully dish out some 'justice' in the form of pain.

## Enemies

Lorne Dulotte, the man who broke her ideals of the world.

## Aspirations

Morgan wishes to build a prison, one that no one can escape.
Mina Ueda

Template:SRcharbox

* Working with tech so long, and having so much time free of parents, Mina's interests wandered.
* Fans helped her modify her cyberdeck.
* Enjoys messing with companies and helping people find love.

### Personality

As Lovebug, Mina acts as she thinks an idol should; cute and girly. Behind this facade, though, is a girl disenchanted with the world. A mischievous lover of chaos and vicarious joy.

### Relations

* Ueda Takeaki
* Ueda Akemi
* Ueda Nagumo
Northswatch

Northswatch is the northeastern most settlement and gate against the Thii in the Saelenian Empire. It's also the Empires general Tanya Strumvoraus granted fiefdom, which includes a large portion of the surrounding land.

## Geography

The area around Northswatch is fairly frigid, temperatures during the day hovering just below freezing. The summers are a bit warmer, but generally don't get much higher than the mid forties. As a result the land is almost always blanketed in snow. The militant settlement was founded on Saelenias northern most border on a land bridge roughly fifty miles wide. With the ocean on the east, and a sea on the west, it sits in a naturally defensible location.

Northwatch's surrounding area is mostly flat forested land, the only exception to this is a very small mountain range to the north. These mountains aren't much larger than the settlement, and are believed to be an artificial volcano created for some reason long ago. The mountain lies north of the wall which limits the amount of exploration able to be done. The south is covered by a dense forest, the scenery kept intact despite the logging that goes on.

## Laws & Crime

Northswatch is governed by the Laws of Saelenia. Tanya has been granted permission to institute her own laws, as long as they don't conflict with any serious laws of the Empire, should she see the need arise.
Keiko Furukawa

*"Loyalty to the Chishiki. It is what I am. We were never told to do nothing but Chishiki orders. But we were always taught to put the clan before ourselves or others."*

## History

Keiko was born and raised in Saishu on Oustomia like most modern Shengese people. She grew up listening to many stories of Chisiki warriors and history. While she was officially enroled in a school to become a Lotus Geisha, she was secretly given training to be a ninja as a means of more directly serving the Chishiki Clan. The schooling was her parents's choice, but her training as a ninja was her own choice after she was offered the chance. She gladly took the offer for her love for the Chishiki knew no bounds.

Once she'd become proficient as a Lotus Geisha, she traveled to Haven where she met Kenji and joined the efforts to return to Shengmind De Yaolon to retake the planet from the Oni. While not the most influential member of the efforts, she certainly did her best to keep morale up with her musical performances.

With the war with the Oni finally over, she now serves Telestria as Councilor. While not incredibly skilled in magic as most other full-powered casters, she does support the growth and understanding of magic and hopes it would find ways to help Telestria - and more importantly, the Chishiki - to grow.

## Appearance

Keiko has a lean physique and long black hair. She often wears make-up typical to a geisha.

## Personality

She seems stoic at the more serious moments, but that's usually when it's necessary. Otherwise, she's quite friendly and charming as she was taught to be as a geisha. Often she would sing for the people and help to motivate or inspire her people to do great things.

## Friends

Takumoto Yamamoto - Samurai kasatha of the Chishiki.

Kenji - First fellow Chishiki she met in Haven.

## Aspirations

Inspiring art and magic in the world while keeping loyalty to the Chishiki strong.
Kuro-no-gami

## History

Kuro-no-gami is a phantom. Whispered words in the night, spoken by people in the know in Jiyu. It is known that this phantom kills for a living, but there are other terrible rumors. Some say he is on retainer by Jiyu itself, a person who deals with the more troublesome in the capital. Others say he eats the faces of his victims, so he may use them like some grotesque mask. Not much is known if this assassin before the people of Jiyu returned and settled in their ancient city. Perhaps he is a vengeful ghost that haunted the ruins of old Jiyu, or perhaps he came with the settlers, following them from Saishu. All that is known is he kills without remorse, methodically, violently.

## Appearance

Kuro-no-gami usually appears as a masked fox headed humanoid, his vulpine maw the only part of his face visible. Beneath the eye sockets of the mask are dead yellow orbs that stare unblinking. His head has typical fox fur of a dirty brown color. He sometimes wears a tight fitting shinobi shozoku of a dark brown color, and carries various implements of his ninja arts, swords, throwing stars, smoke bombs and other such implements.

## Personality

Kuro-no-gami rarely speaks, and when he does, he makes his sentences as short as possible. He usually only shows up when there is a quarry to slay, and leaves when the deed is done.

## Friends

Elyse: He has been seen with her on more than a few occasions, their relationship is unknown.

## Enemies

Various criminal elements residing in Jiyu, ninja clans with questionable affiliation.
Queen Joanna Gerald

Queen Joanna Gerald is the Queen of the **Kingdom of Egron**, and resides primarily in the city of **Haven**.

## History

Joanna Gerald started out as Joanna Dreamsnow. For a long time, she had a rivalry with her older sister, Adrianne, who was destined to inherit the House as Head of the Household. Although Joanna was considered to be prettier and more skilled in combat, Adrianne was more intelligent and skilled in the political department.

Despite this, when the time came for the Prince of Haven, Prince **William Gerald** to pick a bride, he ended up choosing Joanna, and they became betrothed. Joanna was married, and eventually bore to him several children.

## Personality

Joanna has a forceful personality, and is aloof and well-disciplined to most. To her family, she shows a more caring side that few earn the right to see. Although thanks to William's constant teasing, she occasionally comes out of her 'ice queen palace', as he so affectionately calls it, and begins to socialize, laugh and generally be a happy individual.
Merodo

### Character Sheet

https://docs.google.com/spreadsheets/d/1JXnbEBInGopVrFQPL8Lb3LvP\_DPVnkPbtOmddEtCrCE/edit#gid=0

## Merodo

### Backstory

She was born and raised in Ambrette town in the Kalos region. She loved to watch the contests held there. She was needed to help run the family business and study in her spare time, which is why like most she did not start her journey as a child, instead at the age of 18 she left the helping to her younger siblings and headed to Aquacorde town to get her first Pokemon, a Fennekin, before heading to Lumiose city to fly to a new region.

#### Personality

She is easy going, and wants to make friends with Pokemon and trainers alike. She loves to learn, and brought her study books with her from Kalos.

#### Training

She is well versed in Pokemon which includes breeding Pokemon and Pokemon fossils. She also can use her intuition to help make Pokemon more friendly. She however spent her time in books over combat, and she is more likely to fall over a twig than she would like to admit.

#### Aspirations

She wants to be in Pokemon contests, and learn everything there is to learn about Pokemon.

####
Lady of the Veils

In the castle of Count Lazarus, Ghost Eclipse came into her rightful power. The power of Darkness. With it came other possibilities. She brought together an unlikely group. Friends all… Though it was a miracle they didn’t kill each other. Together they slew the guardians, the dread Nemesis, even Likanth himself - the man she believed was to be her teacher. He wanted nothing but vile things though… With his blood and Ghost’s combined, she held divine power. Enough to weaken the pretender, Count Lazarus. Draining him of his life force, she took what she needed. The rest of her Divine Source. Her power had reached its first step of potential. Thus, she took up the mantle of Lady of the Veils. Mother of Darkness. Walker in Shadows. Favored by Luck... Heir to Likanth.

Darkness and the Shadows within are obvious - but Ghost believed in more than just herself - or even her friends - to get her through this trial. For half the trial was keeping her friends together. Luck. Just a bit of luck - and possibly more than a little fate. Now she walks the Darkness, Shadows veiling her, a bit of Luck at her side. Ever contrary to the natural course of things.

She is considered part of the Calyxian pantheon.

**Deific Name**: Lady of the Veils

**Areas of Concern**: veiled mystery, the wandering path, twists of fate

**Worshippers**: stalkers of the night, shamans, the lost, the misfortunate, the disparaged

**Favored Weapon**: Nine Ring Broadsword

**Favored Animal**: Shadow Drake

**Domains**: Darkness, Shadow, Luck
Rose Blade

## Rose Blade (*Artifact, Major*)

Aura strong conjuration; CL 20th; Slot none; Price —; Weight 2 lbs.

DESCRIPTION

This blade of twisted black silver has roses adorning the hilt and a pommel shaped wrapped in what appear to be vines. Its blade continually sheds an aura of shadow equivalent to the darkness spell. Normally a *+2 mithral falchion*, it becomes a *+5 unholy vicious wounding mithral falchion* in the hands of an Evil Fey. In addition, when wielded by an evil creature, the sword gains the transformative (greater) property, but may only change into other bladed weapons. Anyone wielding the Rose Blade takes 2 points of damage every time they make an attack with it.

The Rose Blade grants the following abilities when wielded by an evil creature. The wielder gains a +6 profane bonus to AC and 60 additional hit points. As a free action up to eight times per day, the wielder can cast greater invisibility. As a standard action three times per day, the wielder can cast dimension door. Once per day, the wielder can cast charm monster. Once per month, the wielder can hold the Rose Blade above her head and cast mythic deep slumber. The DC for each spell is 30 + the wielders charisma bonus.

If wielded while also wearing the Armor of the Rose, the bearer gains a +6 bonus to Strength, Dexterity and Constitution.

DESTRUCTION

The Rose Blade can be destroyed if a someone of Lawful Good alignment stabs themselves fatally in the heart with it. This will destroy both them, their soul, and the blade.
Oona, The Demon's Wrath

*"No matter what lies you tell, you will never be able to fool your own heart. You can deny yourself the pain, convince yourself that you're not broken...you may think that ignorance is what makes you strong, but believe me. Everyone can see how weak you are, and they will use that to destroy you." - **Wrath (Oona, The Demon's Wrath).***

Oona, otherwise known as Wrath is nothing more than a weapon; a tool that no longer calls to its maker.

## Wrath

"I'll show you what it's like to be in pain."

### Sheet

https://www.myth-weavers.com/sheet.html#id=1678615
SABOT

## S-1 Tinkerer

SABOT

*"Traps and explosions!"* ~ S - 1 T

SETUP...

ENABLE ENHANCEMENT???

"*Are you sure about this?"*

*"There is no other choice..."*

SETUP COMPLETE...

DETECTED A NEW ENHANCEMENT...

SABOTEUR SYSTEM DOWNLOADED, DELETING TINKERER SYSTEM...

*"We got to go now before they catch us!"*

*"Okay, okay, let's go!"*

INSTALLING SABOTEUR...

ESTIMATED TIME : 48 HOURS...

*"I think we lost them, we should be good for the rest of our journey"*

25% COMPLETED

50% COMPLETED

75% COMPLETED

EIGHTY PE......

*"Bandits!!! They saw the robot!"*

*"We are very close to our destination! Just go as fast as possible!"*

...PLETED...

*"Stay away you bastards!!!"*

*"You hand over the cargo now, and we might just let you live..."*

90% COMPLETED...

*"What do we do about this one? I can't open it!"*

*"Blow up the box. We can sell it..."*

SABOTEUR INSTALLED...

REBOOTING...

SABOTEUR ONLINE...

STARTING...

"Hello, hello, little robot!"

"....Doc? What happened to the lab?"

"Who's Doc? You can call me boss and you're in Rike, lil' thing."

"Rike..?"

"Yes, Rike. And you have alot of work to be done"

***END OF RECORDING...***

## Appereance

Sabot is a skinny, small warforged. Aside from the looks, Sabot is actually quite durable with his mithral plating, giving him more speed without needing to use non-metal platings.

Sabot wears a cloak and a sidecape most of the time. He always carries his composite longbow and his shortsword and defineteley his traps around in case of sudden heist.

## Personality

Sabot is a very talkative warforged. He can talk endlessly and sometimes he become really annoying. Sabot is never serious, even in combat.
Omnis

## The Son of Magic

Omnis is a Player Character, and a Godling, as well as a dragon.

## History

*"Power is absolute. Father and Mother knew that better than most. They simply weren't willing to take what was rightfully their's."*

Omnis was not born, but was made. Created in a magically powerful event on Calistril the 6th, Year 1019. There is nothing else known about him. He is extremely new to the world, but is seemingly close to Adulthood as a Dragon. He has made quick work of gathering individuals who are likely to be loyal to him, or at least easy to control.

His appearance on Oustomia was sudden and unexpected, but happened not long before **The Blood War** began to show signs of beginning, and is thought to be related to that.

## Personality

* Ambitious
* Intelligent
* Cunning
* Manipulative
* Charismatic
* Malevolent

Omnis is evil at his very core. The truth is, he was created in a magical catastrophe as the twin to his brother, Odrif. He had most of his memories, but was different physically and mentally. Omnis, however, was more ambitious. Cunning. Wicked. He seeks dominion over all, and is brutally efficient in this desire. He wants to control allies and minions, and wishes to attain great power among those who deem themselves 'heroes'. In addition, there is a distinct desire to seek out the corruption of these Heroes who hold themselves as self-righteous arbitrators above all.
Sameera Al-Ishak

*"You wish to marry me? Sorry Hun, but unless you can give me a ring with a gem three times this size, I am not interested."*

## History

Born in the religiously focused desert city Osirian, Sameera was born the daughter of a indentured servants entertainer to a rich noble in the city. Her tiefling mother was a graceful, charismatic dancer, who enjoyed a decent quality of life. Her master did not lust after her, and Sameera's father was a present, loving caretaker. But the fact was the same that Sameera and her family were indentured servants. Sameera loved her parents, but she desired a much higher quality of life. She trained to be dancer like her mother for the longest time, learning the ways of a bard. Once old enough, she bargained for her freedom by becoming her former master's wife. Sameera drained her husband of funds and clout before leaving him for another. Sameera in fact, went through a slew of husbands, desiring the quality of love her parents had, but looked in all the wrong places. She decided she would travel the world, looking for a husband. A man that could satisfy her greed and make her feel love is what she wanted most.

## Appearance

Sameera's fiendish heritage is incredibly visible. Her curvaceous body had a pale grey coloration, and out from her intricate, waist length hair rose two sets of horns, both grand in size. She oft wears the attire of a dancer, preferring the freedom of movement and comfort, and compliments her clothes with a slew of beautiful jewelry.

## Personality

Sameera is a greedy woman, willing to manipulate men with her feminine wiles to get precious trinkets. She also is a heart breaker, flirting with men she thinks will be great husbands, and throwing them to the side once she realizes they do not reach her standards. Otherwise, Sameera is kind, generally polite, and otherwise merry with anyone... so long as they don't interfere with her aspirations.

## Friends

None from her home. She was not well loved by her peers.

## Enemies

A long list of ex-husbands she has thrown to the side over the years.

## Aspirations

Find a husband who is A: Rich. B: Famous, legendary preferably. C: Makes her feel true love.
Menroh Fermon

## Introduction

Menroh's probably a rare sight around most towns, but people will probably get used to wanderings Tengus.

## History

He hails from a Tengu tribe located in the Targal Glades. Following a tradition, as a second child, he was given to the main temple and raised there a acolythe but also temple guard and selected amongst other graduates to train specifically for a recon mission into the more or less unknown lands outside of the Glades to see what's there and if there are any other Tengu tribes. So far the searches in the nearer region all ended unsuccesful, but who knows, perhaps travelling much further will yield results.

Up to now, he managed to cross the lands to the west and somehow ended up in Falador after helping with the rescue of some Ninja clan members.

His time in Falador was mostly spent with missions for the spymaster Shin and a few arena runs.

He recently started plans for a mercenary company which he will run together with Arbiter, a somewhat weird Warforged.

## Appearance

On the smaller side compared to humans, but he wouldn't see himself as an unusual member of his species. Black feathers, crow- or raven-like features and light blue eyes, what else to expect from a Tengu.

He's travelling light and doesn't look like much of a threat with light armor and small weapons, but appearances can be deceiving.

## Personality

Friendly if slightly sarcastic, one can depend on him normally. But he can't stand being challenged.

## Aspirations

Primarily to find out, if there are any other Tengu tribes on this continent. But being on the road for quite some time now resulted in a general desire for exploration.
Noresche, God of Creation

Noresche is a Neutral Good deity.

-Alchemists

-Earth

-Luck

-Madness

-Imagination

-Insanity

## History

Noresche, known as the Mad God, is the father of knowledge, artifice, and imagination. He is the patron of dwarfs, and is often prayed to by artisans, alchemists, and other who must imagine with their minds and create with the hands. Some who seek Noresche's aid go insane through their contact with him, and Noresche's temples often double as asylums to help and care for those who suffer from mental afflictions. Noresche's mind broke when he and Quincedes stole the revelatory fires from the Fates, and contained among the ramblings of his most affected followers are true prophecies that his priests record and decipher.
Portal Connections

Most major cities have a teleportation circle, and most are connected in some way, shape or form. Some are connected to one city, whilst others may not be. This is a handy chart for each city connection. Cities keep all teleportation circles near each other, so walking from say, Haven to Rike, is as simple as going through one door, to another.

**Haven ->** Osirian, An'doril, Anvildor, Ginkuto

**Rike ->** Osirian, Magmacar, Luperion, Warforge

**Luperion ->** Rike, Magmacar, Osirian, Warforge

**Wolfsreach ->** Magmacar, Prospero, Telestria, Ginkuto

**Magmacar ->** Osirian, Rike, Luperion, Kor'doril, Londorwin City, Warforge, Sigmundarakr

**Anvildor ->** Osirian, Haven, An'doril, Ginkuto

**An'doril ->** Anvildor, Haven, Osirian, Kor'doril

**Kor'doril ->** An'doril, Osirian, Magmacar

**Osirian ->** Magmacar, An'doril, Anvildor, Haven, Luperion, Rike, Sigmundarakr, Xibalba, Caluna

**Londorwin City ->** Magmacar, Warforge

**Warforge ->** Magmacar, Luperion, Rike, Caylixia

**Sigmundarakr ->** Osirian, Magmacar

**Thalassa** **->** Nevermore

**Saishu ->** Nobody.

Ginkuto(Ohana) **-> Reistara**, Jiyu, Haven(Egron), Aerith(Gaia), Cinderhall(Feuerreich), Nelvyns(Wrathia), Wolfsreach, Seabreeze, Anvildor, Port Emerald(Bakonia), Sirenea(Tidal Empire), and every Ohana city except for the Holy City of Shinko.

Cinderhall **->** Strauv, Ginkuto.

Port Emerald(Bakonia)-> Ginkuto.

## Shengming de Yaolan Connections

**Jiyu ->** Sanctuary, Nevermore, Xibalba, Prospero, Remes, Caluna, Seabreeze, Reistara, O'Kibo, Ginkuto

**Nevermore ->** Jiyu, **Thalassa**

**Sanctuary ->** Jiyu, Haven

**Xibalba** -> Jiyu, Osirian

**Prospero** -> Jiyu

Remes -> Jiyu, Luperion

**Caluna ->** Jiyu, Osirian

Seabreeze -> Jiyu, Ginkuto

**Reistara**-> Jiyu, Ginkuto

**O'Kibo** -> Jiyu, Haven

**Telestria** **->** Jiyu, Prospero, Pyrrhia, Sovenheim, Wolfsreach, Strauv (Lebenreich), Zerzura (Telestria), Lasune

**Aloria** (Pyrrhia) -> Telestria
Linn Elwood

## History

  Linn grew up in a rural village (Teakgrove), where many of the great stories of adventurers were often treated as just tales of fantasy. It was when she was 9 that the village came in need of a hero (a Saurian Dragon causing trouble), and it was then she found her inspiration: A brave wizard who answered the call and saved her village (or, rather, claimed to after making a deal with the Saurian Dragon). From then on, she had decided she'd become a wizard.

  After a while of experimenting with attempts at learning various spells (all of which coming from a phony spellbook a travelling merchant had sold her.) After some time, and a lot of teasing from the other youths of the village, she convinced herself of a conclusion she still believes to this day: She's incapable of magic. By age 11, she adjusted her interest in magic towards the magical items that seemed to allow their users to cast spells regardless of ability. These interests even lead her to speak often with travelling merchants who occasionally visited the village, which quickly developed her knack for haggling.

  Her attention now turned towards potions, she took on an apprenticeship to the local apothecary, learning basic alchemy, and over time, more advanced potions (which she never once realized took a bit of magic on her part to make.)

  After a long while, and many potion-making mishaps, the apothecary who she was apprenticed to finally suggested she study abroad--listing reasons like discovering new ingredients and medicines, being able to explore her interests more, and maybe even make less of a mess around the shop. Linn soon set off on her long journey, prepared to discover knew things, and learn what the world outside her rural little village was really like.

## Appearance

A pair of bee-wings stretch from Linn's back, a result of a rather awkward alchemy experiment.

## Personality

Linn is honest, eager to learn, and overall particularly friendly. She generally prefers to avoid killing, holding life as valuable.

## Friends

**NPC's**

*Linn's Family:*

     Mother: Selphy, age 39, bookstore clerk.

     Father: Derith, age 55, bookstore owner.

     Older brother A: Ian, age 22, bookstore helper.

     Older brother B: Erik, age 21, apprenticed blacksmith.

     Little sister: Lavender, age 13, occupation-N/A.

*Linn's other connections:*

     Mentor: Evan, age 44, apothecary.

     Familiar: Wally, age something, adorable albino flying squirrel.

**PC's**

Isolde

Peridot

Baranya

Raoflin

Nina?

Hel

Hambacon

Alyssa

Rose

Quill

Asmund

Auraj

Gideon

I'm pretty sure there're a lot more that I'm forgetting.

## Enemies

Tel'al - The emotional troubles he's caused her friend, and the fact he blew up her home town.

## Aspirations

Linn hopes to learn more about the world, that she couldn't in her home town. As well as to become a great adventurer, helping those in need. She's a bit of a cheesy goody-goody, I know.
Mercer Istobor

## History

Mercer began his career as an acolyte and a plague doctor. He would travel to towns in the Kingdom of Amaria treating the sick and disposing of the dead. As his training ended he began to wonder if his treatment of the dying was only causing more suffering, the continued begging for death from the plague stricken villages slowly began to chip away at Mercers faith. On a particularly difficult day while he was disposing of the corpses of the dead he was approached a ghoul feasting on the rotting flesh. He told him there was a way to save the diseased villages and protect them from suffering ever again. Mercer was given a holy text of Urgathoa and began preforming profane rituals in her name to save the sick from their torment as well as giving the dead a second chance as Uragthoa worshipers. He soon realized that Uragthoa had brought the plague to Amaria to find devout clerics to bring into her fold. With his new revelation Mercer began to travel Oustomia in search of those who need redemption through Undeath.

## Appearance

Mercer's usual appearance is that of a simple doctor traveling from town to town checking for disease, but among others of his faith he dons an ornate cloak and robe showing all his devotion to Uragthoa. If he wants to remain incognito he wears a plague mask while he uses his deities gifts to raise the dead or dying.

## Personality

A devout follower bordering on near zealotry in some ways he appears to be a bit off on first impressions. After he gets to know some one he can actually be very compassionate in a macabre way. Around undead or other faithful his evangelical side shines through telling all a great plague will come and convert the living.

## Friends

His faithful undead steed King is currently his only friend.

## Enemies

Worshipers of Abadar, Pharasma, and Sarenrae as they are in opposition in with his deity.

## Aspirations

To create a safe haven for the undead and Uragthoa followers and to protect all from suffering eternally from the true disease that is living.
Saint Baradas, Goddess of Strength

Saint Baradas is a Chaotic Good deity.

-Destruction

-Glory

-Good

-Rage

-Honor

## History

Saint Baradas was a barbarian in life who raised to divinity by Gewen to serve as her divine champion in a contest with her sister Espen. She is the goddess of competition and strength, and is the patron to warriors, contests of skill, and sports of all kinds. She is a being of honor and integrity and despises cheating of any kind, making he particularly hostile to politicians and political contests.
Kuchiku Clan

The Kuchiku Clan is an antagonistic faction that took over the continent of **Shengming de Yaolan** and fought a war against the **Chishiki Clan** in a war known as the **Kuchiku Rebellion**.

## History

The history of the Kuchiku Clan is fairly short, and their major events have only started recently. They started off as a fairly minor clan underneath the rule of the Chishiki Clan, and were unhappy, as the Chishiki Clan's laws and rules of the land prevented them from doing as they pleased, and continuing what their people had done peacefully for years; the worship and summoning of Oni. Many of their people were Onispawn, or humans.

As time went on, sanctions from the Chishiki Clan got more and more forceful, preventing the Kuchiku Clan from feeding their people, and thriving as they should. They grew tired of it, the abuse, the hatred, and began to summon forth malevolent spirits; Oni. These Oni began to grow in number as they realized what was happening, and through careful manipulation, the Oni convinced the Kuchiku Clan to summon a more powerful Oni.

The Kuchiku Clan was careful; they bound them to their will, and used a demiplane to keep them under control. They fought the Chishiki Clan from safety, subjugating smaller clans around them and using them to fuel more summoning spells. But before long, they attempted to summon a powerful Oni in their demiplane.

This proved to be a mistake, as they ended up summoning the one who would become known as the **Oni Emperor**. He was a Voidlord, one of the most powerful species of Oni to ever exist. This Voidlord took control of the Demiplane from a Cabal of the most powerful casters within the Kuchiku Clan, slaughtering them, as well as the Head of the Clan, and took over the Clan from within, using the Oni who had been summoned already to further his goals; those Oni who were not loyal to him were killed.

They summoned more Oni and in the ensuing war, it began to go well. They were smarter and stronger, and defeated the Chishiki Clan at every turn, until the **Dragon Emperor** enter the fray. When he did, it became far more of a stalemate. Until an agent within the Imperial Palace in the Chishiki Clan lowered the Dimensional Lock around the palace, allowing the **Oni Emperor** to ambush the Dragon Emperor, killing him in front of his family, friends and allies.

Now, the Kuchiku Clan continues to assert it's dominance over **Shengming de Yaolan**, keeping it's inhabitants, and lesser clans subjugated. They do, however, continue to send their agents out to try and find any remaining family members of the Chishiki Clan, to bring them back home and reunite them with their beloved people. Sheng remains very empty now, however, as the Kuchiku Clan did not take cities - they burned them to the ground and left the ashes to scatter to the wind, resulting in a land that is slowly being reclaimed by the wilderness, as the people are too afraid to reclaim their lost homes, or rise up against the Kuchiku Clan.
Oni Emperor

## The Oni Emperor

The Oni Emperor is the leader of the **Kuchiku Clan** and the primary Antagonist of **Chapter 2**.

## History

The truth of the matter is, The Oni Emperor isn't really an Oni - not in the way he's suppose to be, and certainly not in the way that those who hate him expect him to be. No, The Oni Emperor is a man, albeit a misguided man who fights for control of who he really is on a daily basis.

The man who would eventually become known as the Oni Emperor was born as Jin Chishiki. He was, ironically, the eldest son of the **Chishiki Clan**, and by all rights, was meant to be The Dragon Prince. Jin Chishiki was the most favored son of the Dragon Emperor himself, and his father and he were closer than any other of his brothers and sisters.

It wasn't until later that the darkness began to manifest, began to grow. At first, it was but a seed - his younger brother, **Tsuchimikado Hucel-Ge** was born. He loved his brother, as he did all his siblings, but Tsuchimikado and Jin got along better than his other siblings with them.

He taught Tsuchi how to fight, the art of the sword, as well as how to use magic as well. Jin was one of the best Swordsmen in **Shengming de Yaolan**, and his tutelage was valued by Tsuchi. It wasn't until Tsuchi was selected as the Dragon Prince that Jin's hatred began to grow - jealousy. He should have been the Dragon Prince, the Celestial Court of Lung Dragons should have selected him, not Tsuchi.

So he planned.

He contacted the Kuchiku Clan, and began to work with them in secret, gathering rare and powerful material components for an incredibly powerful ritual spell - the eyes of a dragon, the flesh of every type of Oni, and the most difficult of all, the Heart of a Tarrasque. Jin left the Chishiki Clan, in search of these impossible components, and came back to the Kuchiku Clan a new man, with new power.

He provided the components, and so it began. The ritual started, and summoned forth an incredibly powerful Oni - too powerful. A Void Yai, the most powerful of all the Oni, a Demigod among some of the greatest Outsiders in existence on their planet. Jin, having intended for it to be a ritual to empower him, panicked. He took the Void Yai into himself, binding the Spirit to his own vessel.

Jin Chishiki became a man of two minds - Jin himself, and the Oni Emperor. The malice and hatred of the Oni within him drove him to new heights, accepting his role as a Vessel for the Oni Emperor as he devoured the entire planet in his lust for conquest.
Lostoi Valley Pastures

*The call to work was early this morning, as always. We went to the hills with the flocks I sat myself beneath the shade of an old oak for a time. I played the pans and she came like she always did. Nimble and strong she was. I watched her out of the corner of my eye. Had to be careful of her. I moved my lunch to the other side. There was a reason her name was Sandwich. She lay down beside me and I nodded. Another day in the valley that time forgot.*

## Lostoi Valley Pastures

A place that time forgot. Though Maloglash reigned close not all that long ago, the people of Lostoi Valley have been always been a happy, pleasant bunch. Boisterous and rowdy at times, of a surety - but pleasant. Their simple ways and easy going way of life have often led a wayfaring stranger, just passing through, to lose track of time and spend a great deal more of it there than he might have meant.

In the pastures, the boys will oft play on their pan pipes to keep in track of one another as they heard the sheep through the green hills.There are many flocks. It is not a particularly wealthy, nor remarkable town, save that it is simply an odd place to be. As if time means nothing here.. and cares seem to fade away.
Miriam the Mongrel

## History

Miriam is a bastard of a bastard of a bastard - a long lineage of unlucky men and women that were constantly used, betrayed and disposed of by powerful nobles and merchants over the ages, never learning their lessons. Her mother, a Calayxian prostitute trying to break the cycle, fared no better, and while she enjoyed a tryst with a wealthy mage for several years on and off, the offspring that resulted was unwanted at first. Worst, the mother died in childbirth due to complications, and she landed into the mage's lap. Soon, however, it was obvious that the child had something off about her. While her magical heritage was obvious (the mage himself was a proud Aasimar with an Empyreal bloodline), she would show conflicting uses of powers from the youngest age. Sometimes, in a fit of anger, she would afflict people with an unquenchable hunger. Other days, she was able to hold onto a bonded item like a mage normally would, only for the item to stop being magical the very next day.

This was a manifestation of Miriam's destiny, the Bastard of Bastards, and the mage had hoped that he could abuse of his daughter's potential in one way or another, teaching her all that he knew about the arcane arts. Miriam, however, was a girl of her own mind, and as she learned to master her Mongrel powers, would start distancing herself from her old man, running away from the basement he would keep her trapped in 'for her own safety', he would claim. As a result, Miriam, only recently free to roam herself, is a bit clueless about the world, and what she needs to do to fend off for herself and survive. One thing she knows, however, is that she will never allow herself to be caged once more, no matter what.

## Appearance

Miriam is an average sized scruffy looking kid that is rather weak and unimpressive, save perhaps for her eyes, which are the most obvious sign of her odd heritage, being slitted for whatever reason. However, she makes no big deal of her appearance, her clothes are often dirty, and her face muddied.

## Personality

Miriam is a person full of inner conflicts. She seeks friendship, yet is desperately paranoid, though utterly loyal if befriended. She doesn't care much about others' feelings, however, and would step on anyone if it meant walking away free. Her mood changes also depending on which bloodline she happens to channel for the day. All in all, a rather unpredictable force.
Paragon

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?