Darth Vader

* Lord
* Sith

**Lord Vader** Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated**/Darth Vader** is an Empire Attacker that is very damaging to lesser characters that can crush enemies with debuffs.

## Abilities

### Ability 1

**End of the Galactic Republic**

* Ultimate: Requires at least 65% Ultimate Charge to activate.

### Ability 2

**Vindictive Storm**

* Basic: Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again.

1. Level 3: added

### Ability 3

**Dark Harbinger**

* Special: Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).

1. Level 3: added

### Ability 4

**Unshackled Emotions**

* Special: Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.

1. Level 3: added

### Ability 4

**My New Empire**

* Leader: Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.

1. Level 3: added

### Ability 5

**Twisted Prophecy**

* Unique: Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.

1. Level 3: added

### Ability 6

**Galactic Legend**

* Unique: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

1. Level 3: added

### Abilities 1

**Terrifying Swing**

* Basic: Deal Physical damage to target enemy with an 80% chance to inflict Ability Block for 1 turn. Jedi and Rebel targets cannot evade or resist this attack.

### Abilities 2

**Force Crush**

* (Special 1-8 (5 turn cooldown) Deal Physical damage to all enemies and inflict Speed Down and 3 Damage Over Time effects for 2 turns. This attack can't be countered.

### Abilities 3

**Culling Blade**

* Special 1-8 (4 turn cooldown): Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 50% more damage for each debuff dispelled and grants 100% Turn Meter if the target is defeated by this attack. This attack can't be evaded.

### Abilities 4

**Merciless Massacre**

* Special: ?

### Abilities 5

**Inspiring Through Fear**

* Leader (Zeta): Empire and Sith allies have +30% Offense and have a 50% chance to remove 20% Turn Meter whenever they damage an enemy. This Turn Meter removal can't be resisted. While Darth Vader is active, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them.

### Abilities 6

**No Escape**

* Unique 1-8 (Zeta): At the start of each encounter Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy. Darth Vader is immune to Turn Meter removal and recovers 5% Health whenever a Damage Over Time effect expires on an enemy.

## Duel Attack

* Lord Vader vs. Jedi Master Kenobi.
* Darth Vader vs. Third Sister.
* Darth Vader vs. Obi-Wan Kenobi (Old Ben).
* Darth Vader vs. Commander Luke Skywalker.
	+ Planet
* Darth Vader vs. Veteran Smuggler Chewbacca & Vandor Chewbacca TIER I
* Darth Vader vs. Zaalbar TIER II
* Darth Vader vs. Jedi Master Luke Skywalker.