recursal/Fanatic-Fandom huggingface dataset:
Mumbo Jumbo

## Mumbo Jumbo**Edit**

* Fire
* Shadow

 **Mumbo Jumbo**Mumbo Jumbo4012 SpellInfused Jinx

 **Mumbo Jumbo**Mumbo Jumbo4012 SpellTainted Jinx

**Mumbo Jumbo** is a Tier 1 () Spell of the Nature faction. This common card was released with the Amii Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.
In Skylords Reborn the Fire affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A devious spell which hexes enemy creatures. The hex cast cuts away the tether that allows the summoning of creatures and structures in that units vicinity.

## Card Info

* Mumbo Jumbo (Fire)
* Mumbo Jumbo (Shadow)

**Infused Jinx**
Affinity Dependency:  Fire **Godspell:** Puts a hex on the targeted hostile unit: it will no longer grant ground presence to play out cards or claim structures next to it. Additionally, it will take 25% more damage. Lasts for 12 / 15 / 15 / 20 seconds. Reusable every 30 / 30 / 20 / 20 seconds.

**Tainted Jinx**
Affinity Dependency:  Shadow **Godspell:** Puts a hex on the targeted hostile unit: it will no longer grant ground presence to play out cards or claim structures next to it. Additionally, it will deal 25% less damage. Lasts for 12 / 15 / 15 / 20 seconds. Reusable every 30 / 30 / 20 / 20 seconds.
## Notes & Strategies

Mumbo Jumbo is cheap and provides a benefit that can apply to any mode. The primary hex is designed for PvP, but the damage modifications give it service in PvE.

It is best to cast this on units that are troublesome, those which need to die quickly or be weakened. And in PvP one should aim to cast it on either single units or units who are at the center of a battle.

## Campaign PvE

Mumbo Jumbo can provide its 20% damage modification to any creature, which can aid early game advancements if troublesome enemies turn up. Both affinities have equal application, and it is up to you to determine how you wish to approach their use.

## Random PvE

Mumbo Jumbo provides similar applications as in regular PvE, but serves best to provide extra damage against Bosses in the late game. Though other cards can do it better, it still provides some sort of bonus.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* / :
	+ Increased the respective debuff on target from 20% to 25%.

Patch #400030
* / :
	+ Improved description on card and affected unit's status bar about the loss of ground presence.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Wintertide

## Wintertide**Edit**

* Fire
* Frost

 **Wintertide**Wintertide6012 ArcaneInfused Defense

 **Wintertide**Wintertide6012 ArcaneBlessed Defense

**Wintertide** is a Tier 1 () Spell of the Frost faction. This rare card was released with the Amii Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Wintertide (Fire)
* Wintertide (Frost)

**Infused Defense**
Affinity Dependency:  Fire **Godspell:** Every friendly ground unit within a 20m radius will take 20 / 20 / 30 / 30% less damage and cannot be knocked back. Additionally, ranged units will be immobile but may still attack and use special abilities. Melee units can only move at walkspeed but will deal 30% more damage. Lasts for 10 / 12 / 12 / 15 seconds. Reusable every 20 seconds.

**Blessed Defense**
Affinity Dependency:  Frost **Godspell:** Every friendly ground unit within a 20m radius will take 30 / 30 / 40 / 40% less damage and cannot be knocked back. Additionally, ranged units will be immobile but may still attack and use special abilities. Melee units can only move at walkspeed. Lasts for 10 / 12 / 12 / 15 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* / :
	+ Affected melee units are no longer immobile but can move at walkspeed for the duration of the effect.
	+ Affected melee units are now properly steadfast and cannot be knocked back.
	+ The effect no longer lasts an unlimited time on melee units.
	+ Improved tooltip and status bar description.

Patch #400028
* :
	+ Removed the 250 trample revenge damage.
	+ Affected melee units now deal 30% more damage.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Razorleaf

## Razorleaf**Edit**

* Normal
* Promo

 **Razorleaf**Razorleaf2604 Forestkin DominatorSlowRootRain of RazorleavesLinked Fire22503420

 **Razorleaf**Razorleaf2604 Forestkin DominatorSlowRootRain of RazorleafsLinked Fire25503420

## Statistics

### Booster Content

General, Mini, Amii, Nature, Stonekin, Twilight

### Card ID (Promo)

1030

**Razorleaf** is a Tier 3 () Unit of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, but a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Razorleaf
* Razorleaf (Promo)

**Earthbound**
 **Passive:** Cannot attack flying targets with melee attacks.

**Slow**
 **Passive:** Slow movement.

**Root**
Power Cost: 0 **Toggle:** Enable to become immobile and gain:

**Rain of Razorleaves**
 **Autocast:** Every 5 seconds, unit releases volleys of razor-sharp leaves that deal 34 damage to enemies in a 5m radius around its target, up to 51 in total. Has a long range of 50m.

**Linked Fire**
 **Passive:** Unit can connect to the friendly root network within a 25m radius, enabling more powerful attacks. As long as the unit is out of combat, it counts as 1 supporter for the root network. When in combat, the unit can benefit from up to 3 / 4 / 5 / 6 supporters itself; it will then be able to continuously release more and more razor-sharp leaves at once with each volley.

**Earthbound**
 **Passive:** Cannot attack flying targets with melee attacks.

**Slow**
 **Passive:** Slow movement.

**Root**
Power Cost: 0 **Toggle:** Enable to become immobile and gain:

**Rain of Razorleafs**
 **Autocast:** Every 5 seconds, unit releases volleys of razor-sharp leaves that deal 34 damage to enemies in a 5m radius around its target, up to 51 in total. Has a long range of 50m.

**Linked Fire**
 **Passive:** Unit can connect to the friendly root network within a 25m radius, enabling more powerful attacks. As long as the unit is out of combat, it counts as 1 supporter for the root network. When in combat, the unit can benefit from up to 6 supporters itself; it will then be able to continuously release more and more razor-sharp leaves at once with each volley.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Normal
* Promo

Promo cards are already fully upgraded by default and thus do not have upgrade cards.
## Gallery

* Card Artwork
* Card Artwork (Promo)
1/2
## Patch History

Patch #400033
* Passive ability  / :
	+ Improved description to be more consistent.

Patch #400031
* The passive ability **Earthbound** is now properly shown and explained in the card's tooltip.

Patch #400030
* Passive ability :
	+ Shortened description on upgrade cards in English and German.
* The passive ability  is now properly shown on the card and explained in its tooltip.
* The missing gender classification `Male` has been added to the Promo version.
* The passive ability  is now properly shown on the card and explained in its tooltip.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight Infected Tower

## Basic Info

Twilight Infected Towers are one of the defensive structures in the Twilight Cursed arsenal. Capable of hurling magical projectiles at your units, it can be threatening to your early armies if left unchecked.

## Abilities

**Official Tooltip**
Hurls magic bolts at its enemies

**Infected Bolt**
 **Autocast:** Every 2 seconds, tower shoots an infectious bolt that deals 42 damage to enemies in a 5m radius around its target, up to 60 in total.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

These towers do not deal staggering levels of damage, but can be a harasser in a battle against other more threatening units and may potentially whittle your units health down over time. Siege units make short work of it, but most anything in numbers can deal with it.

## Trivia

* The Twilight Card  is based on the Twilight Infected Tower, but has more unique abilities.
Primal Defender

## Primal Defender**Edit**

 **Primal Defender**Primal Defender6016 TowerEarthstrikeSkywatchCloudstrike10851300

## Statistics

### Booster Content

General, Mini, Amii, Nature, Stonekin, Twilight

### Card ID

705

**Primal Defender** is a Tier 1 () Building of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A versatile early game tower that is capable of switching between anti-air and standard firing modes.

## Card Info

**Earthstrike**
 **Autocast:** Every 3 seconds, tower fires a magic bolt that deals 100 / 105 / 115 / 130 damage to enemies in a 5m radius around its target, up to 150 / 160 / 175 / 195 in total. Affects ground targets only.

**Skywatch**
Power Cost: 0 **Toggle:** Enable to gain:

**Cloudstrike**
 **Autocast:** Every 3 seconds, tower fires a magic bolt at enemies that deals 170 / 180 / 200 / 225 damage. Affects air targets only.
## Notes & Strategies

The Primal Defender is greatly versatile but tricky to use efficiently. As one must keep an eye on them in order to trigger their mode change where needed.

Because they can shoot any target, they have a much wider range of placement.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Autocast ability :
	+ Increased damage per hit from 170 / 180 / 200 / 220 to 170 / 180 / 200 / 225.

Patch #400030
* Removed unnecessary text in the tooltip's general description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Mortar Tower

## Mortar Tower**Edit**

 **Mortar Tower**Mortar Tower5016 TowerMortar Attack700

**Mortar Tower** is a Tier 1 () Building of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

An infamous artillery weapon that can deliver a vicious rain of damage upon early game threats, but lacks reliable self-defense abilities.

## Card Info

**Mortar Attack**
Power Cost: 0 **Active:** Activate to shoot 6 fire bombs that each deal 170 / 170 / 200 / 210 damage to enemies in a 10m radius around its target, up to 260 / 260 / 300 / 315 in total. Has a long range of 40 / 50 / 50 / 50m but can only fire into an area where at least one other friendly ground entity is positioned. Targeted area has to be at least 25m away. Affects ground targets only. Once triggered it can no longer be disabled by spellblocking abilities. Has a 20 second cool-down after building was built. Reusable every 20 seconds.
## Notes & Strategies

Mortar Towers operate much like the namesake. They are very fragile and easily destroyed, but deliver a significant barrage of damage over a long range.

Position the mortar to make use of its long range, which can be even longer than the listed 70m due to the nature of firing.

## Campaign PvE

Mortar Towers are a way to slowly clear out enemy defenses without needing to risk units, but are not very resilient otherwise.

## Random PvE

Mortar Towers can aid in pushing the first camp, but will not serve much else.

## PvP

Mortar Towers are incredibly powerful weapons with a vast zone of control. Their firepower has the potential to shut down a push entirely.

### Strengths

* **Demands a 70m zone of control.**

Once built, the Mortar Tower locks down a massive area that denies access to enemy movement. This alone is very powerful, and the tower has the firepower to back it up.

* **Mortar Tower can deliver nearly 1500 damage per barrage.**

A single mortar barrage can cross damage thresholds never before witnessed at the tier, a threshold that is almost impossible to tank. Enemies beware when they trigger this tower.

### Weaknesses

* **Has a minimum firing distance**

Beyond a certain point this tower cannot fire, making fast moving units a reliable counter to this weapon.

* **Cannot hit flying units**

Mortar Attack only damages ground units. A flying unit can destroy this tower without any danger.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Active ability :
	+ Improved French description.
	+ Improved formatting on upgrade cards in German.

Patch #400030
* Active ability :
	+ Added the minimum range of its ability to the description.

Patch #400022
* Active ability :
	+ Added an initial cooldown of 20 seconds until the ability can be used for the first time after the construction of the tower has finished.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Undead Army

## Undead Army**Edit**

 **Undead Army**Undead Army10016 ArcaneRevive

**Undead Army** is a Tier 2 () Spell of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Revive**
Gathers corpses in a 25m radius in order to summon a maximum of 4 Skeleton Warriors with their Unholy Armor enabled. For summoning a unit of Skeleton Warriors 600 / 500 / 400 / 400 life points have to be gathered from corpses first. Skeleton Warriors have the same upgrade level as the spell itself. Reusable every 20 seconds.* Hide
* Show Details

* Unlike  these summoned **Skeleton Warriors** do not grant grant ground presence.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ The classification of summoned **Skeleton Warriors** has been changed in all languages from `Undead Soldier` to `Undead Soldiers`.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* :
	+ Improved general description in the tooltip of summoned units to mention that they do not grant ground presence.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Wildfire

## Wildfire**Edit**

 **Wildfire**Wildfire8012 SpellRolling Fire

**Wildfire** is a Tier 2 () Spell of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Requires the selection of source and target location.

**Rolling Fire**
Creates a firewall that moves along a defined path of at least 15m length, dealing twice per second second 60 / 64 / 72 / 80 damage to hostile units and 7 / 8 / 9 / 10 to structures in its area of effect, up to 120 / 128 / 144 / 160 in total. Affects ground targets only. Lasts for 20 seconds. Reusable every 10 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Decreased the void refund after card playout from 100% to the usual 90%.
* :
	+ Improved description to mention the duration of the effect.

Patch #400030
* :
	+ Decreased damage against structures from 8 / 8 / 9 / 10 to 7 / 8 / 9 / 10.
		- Standardized the upgrade text to the usual way of describing damage increase.

Patch #400028
* :
	+ Reduced damage against structures from 15 / 16 / 18 / 20 to 8 / 8 / 9 / 10.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Second Chance

## Second Chance**Edit**

* Nature
* Shadow

 **Second Chance**Second Chance2004 EnchantmentGifted Global Revive

 **Second Chance**Second Chance2004 EnchantmentTainted Global Revive

**Second Chance** is a Tier 4 () Spell of the Shadow faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Second Chance (Nature)
* Second Chance (Shadow)

**Gifted Global Revive**
Affinity Dependency:  Nature **Godspell:** Casts a hex on every unit in the current game that will make it resurrect after 3 seconds if it dies within 15 / 15 / 20 / 25 seconds. While affected, the unit cannot be executed by the player. After the resurrection, the unit will be immune to revive effects for 30 seconds. Reusable every 30 seconds.

**Tainted Global Revive**
Affinity Dependency:  Shadow **Godspell:** Casts a hex on every unit in the current game that will make it resurrect after 3 seconds if it dies within 15 / 15 / 20 / 25 seconds. While affected, the unit cannot be executed by the player. Revived units are able to deal 50% more damage but they will irrevocably die after 30 seconds. After the resurrection, the unit will be immune to revive effects for 30 seconds. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* / :
	+ Improved description to be more consistent.

Patch #400033
* / :
	+ The temporarily gained revive immunity on resurrected units is now displayed in their status bar.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".

Patch #400022
* **Gifted/ Tainted Global Revive**:
	+ Does no longer check if certain card play conditions are met, hence units always get revived now.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Stone Launcher

## Stone Launcher**Edit**

* Frost
* Shadow

 **Stone Launcher**Stone Launcher7012 TowerRock ShotBlessed Pull downAdamant Alloy27001700

 **Stone Launcher**Stone Launcher7012 TowerRock ShotTainted Pull downAdamant Alloy27001700

## Statistics

### Card ID (Shadow)

1335

**Stone Launcher** is a Tier 3 () Building of the Stonekin faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Stone Launcher (Frost)
* Stone Launcher (Shadow)

**Rock Shot**
 **Autocast:** Every second, tower shoots bouncing rocks that deal 36 / 38 / 40 / 43 damage to enemies in a 5m radius around its target, up to 54 / 56 / 60 / 65 in total. Affects air targets only.

**Blessed Pull down**
Power Cost: 80 / 80 / 75 / 70Affinity Dependency:  Frost **Active:** Activate to tear a flying enemy down to the ground. The caught flyer will then be enchained to the ground for 15 seconds and can no longer move. Ground units will be able to attack it while it is bound. Reusable every 30 / 20 / 20 / 20 seconds.

**Adamant Alloy**
 **Passive:** The building takes 15% less damage.

**Rock Shot**
 **Autocast:** Every second, tower shoots bouncing rocks that deal 36 / 38 / 40 / 43 damage to enemies in a 5m radius around its target, up to 54 / 56 / 60 / 65 in total. Affects air targets only.

**Tainted Pull down**
Power Cost: 80 / 80 / 75 / 70Affinity Dependency:  Shadow **Active:** Activate to tear a flying enemy down to the ground. The caught flyer will then be enchained to the ground for 25 seconds and can no longer move. It will be immune against ranged or magical attacks but ground units will be able to attack it while it is bound. Reusable every 30 / 20 / 20 / 20 seconds.

**Adamant Alloy**
 **Passive:** The building takes 15% less damage.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Reordered abilities on upgrade cards to match actual card.
* Active ability  / :
	+ Renamed from **Blessed / Tainted Gravity Surge** to  /  to fit on card.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
System Requirements

The system requirements for Skylords Reborn are the same as for BattleForge, with the exception that the custom launcher requires a 64-bit operating system.

## Operating System

Skylords Reborn will be able to run on Windows. For help with other operating systems check out Installation Guide.

## Minimum requirements

* **CPU:** Single Core 1.8Ghz
* **CPU Speed:** Core 1.8Ghz
* **RAM:** Windows XP - 512MB, Vista and Windows 7+ - 1GB
* **OS:** 64-bit operating system. Windows XP (with service pack 2) Vista, Windows 7 or higher
* **Video Card:** 128MB NVIDIA GeForce 6 Series+ / ATI Radeon 9500+
* **Sound Card:** Yes
* **Hard Drive Space:** At least 10 GB of hard drive space for installation.

## Recommended requirements

* **CPU:** Dual Core 2 GHz
* **CPU Speed:** Dual Core 2 GHz
* **RAM:** Windows XP - 1 GB, Vista and Windows 7+ - 2 GB
* **OS:** 64-bit operating system. Windows XP (with service pack 2) Vista, Windows 7 or higher
* **Video Card:** 256 MB NVIDIA GeForce 8 Series+ / ATI Radeon HD 3 Series+
* **Sound Card:** Yes
* **Hard Drive Space:** At least 15 GB of hard drive space for installation.
Великий лес

**Великий лес** (эльф. квентан-хэн — *«лесной гигант»*) — лес, раскинувшийся на юге материка Ренган. Раньше это был огромный лес, квентан-нурен (*«лесная стена»*), а теперь Великий лес — лишь его остатки.

У Великого леса нет чётких границ, так как они меняются каждый год. Лес разделён на южный и северный и лесные эльфы соответственно тоже. Южный лес — это переменно-влажные и экваториальные леса, а северный лес — лесотундра, тайга и смешанный лес.
Voidstorm

## Voidstorm**Edit**

 **Voidstorm**Voidstorm1804 EnchantmentTotal Destruction

**Voidstorm** is a Tier 3 () Spell of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Total Destruction**
Every player's void power is turned into a massive damage potential. 1500 / 1600 / 1800 / 1800% of the current own void power will be dealt as damage and split among all own existing units. Every player in the current game will be affected. This damage cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Description now explains that the damage cannot be reduced with buffs and penetrates Ice Shields.

Patch #400030
* :
	+ Increased time until reusable on all upgrades from 30 to 60 seconds.

Patch #400022
* Changed the card's class from **Arcane** to **Enchantment**. Functionality remains unchanged.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Uro

## Uro **Edit**

* Blank
* Positions

## Description

1vs1 PvP

**Uro** is a 1v1 PvP map that is unlocked by default. There is an official spectator version available.

Uro is a map with a central single monument position for players to contest, though most of the power wells and monuments will be around the edges of the map. Cliffs can be used for long-range purposes.

## Strategy & Notes

Because most power wells and monuments are on the edges, giving up the central position and its single monument means you will have a large distance to travel to attack your opponent. However, the central position is extremely exposed and vulnerable from all sides, and may not always be the right choice to take.

## Gallery

* Original Minimap
* Minimap
* PvP Loading Screen Banner
* Old Original Minimap - Version 1
* Old Minimap - Version 1
1/5
## Patch History

Patch #400030
* The maximum match duration of the official spectator map has been decreased from 45 minutes of a 3vs3 to the regular 30 minutes of a 1vs1.

Patch #400028
* Added an official spectator version of the map.
* Heavily changed by opening up previous existing cliffs and terrain to reduce well distances and cliffing.
* The Minimap has been updated accordingly.

◌◌**] [****] [**
 >

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Квента-менду

**Квента-менду** (также **сумрачные** или **лесные эльфы**) — эльфийский народ, живущий в Великом лесу.

## Внешний вид

Как и все эльфы, имеют врождённые умения в магии. Отличаются от сородичей довольно низким для эльфов ростом — средний рост 155 см — и огненно-рыжими волосами, тогда как высшие эльфы во основном блондины, а тёмные — брюнеты. Обитая в лесу, сумрачные эльфы обладают непревзойдёнными слухом и зрением. Кроме того, для более удобного лазания по деревьям и стрельбы, в процессе эволюции у них удлинились пальцы. Лесные эльфы являются превосходными воинами и стрелками.

```
Описание из книги «Расы Эннона и их жизнь» дарданского ученого Вэджина Аманида:

*«Это ловкие и скрытные жители Великого леса. Они выше гоблинов и гномов, но ниже остальных рас Эннона. Эти эльфы стройные, рыжеволосые (редко встречаются блондины), зеленоглазые существа. Некоторые особи страдают болезнью «Чернь», которая делает их глаза абсолютно черными».*

```

## История

Вместе со всеми эльфами квента-менду принимали участие в Войне гор в 1Э 145-165гг. Это была война за территории на Ренгане, во времена, когда гномы безраздельно правили Ренганом, а эльфы приплыли на него с Иролана. Во время этой войны эльфы отвоевали обширные территории на юге и севере Ренгана, а гномам достался лишь маленький кусочек на северо-востоке.

Во время той войны было убито немало темных эльфов, которые теперь жаждут мести. Война гор — чуть ли не единственное захватыающее событие в истории лесных эльфов.

## Форма власти

Лесные эльфы разбиты на множество кланов, которые правят отдельными регионами леса. Самые знаменитые кланы: Мениар, Лоуренг, Курундор, Сетнен, Р'тандэ и Праксен. Вожди кланов вместе с королём составляют лесной совет. Его задача — решать важные вопросы в делах государства. На данный момент королем является Т'эру Усвэн.
Void Power

BattleForge uses a unique game mechanic called **void power**. Whenever you cast a spell or ability, or whenever your units or buildings are destroyed, a portion of the power spent is recycled into the void pool (usually 90%). This power is returned to the power pool over time.

Understanding void power is crucial to being successful in the game, as it is the key to using your limited power supply efficiently.

## Mechanics

This table lists which things give void power. The percentage is based on the modified cost of the unit, building or spell if you have any cost reducing effects. The power that would be gained as void power when a unit or building dies is called **bound power**, since it is bound on the battlefield until the unit or building dies.

Special cases
* Units summoned by spells or abilities bind no power and give no void refund, because they were never played as a card. Instead the spell or ability used to summon the unit refunds power as usual.
* Units that are mindcontrolled refund power as if they were killed. The spell, abilty or creature (a.e. Parasite Swarm) that was the source of the mind control effect refunds power right away. This means that mindcontrolled units bind no power.
* Power Wells and Orbs self-destroyed while in construction refund a flat value of power instead of a percentage as void power.

Recycling rate
     Every second 1% of void power is added back into the power pool, even though the display only shows an integer of void power flow every 2 seconds, the power calculation is done with floating numbers. There is no minimum void recycling rate, but the maximum is capped at 10 power per second (+20 power per 2 seconds in display) which is reached at 1'000 void power.

For example if you have 369 void power the recycling rate is 369\*1% = 3.69 power every second, which gets multiplied by 2 (3.69\*2 = 7.38) and rounded down to the next integer **7**. However you will receive 3.69 power back that second.

## Power Flow

The following picture shows a complete overview of the power flow, combining the information about power wells and void power. It is important that you are aware of how power is recycled when playing BattleForge!

In addition to the depicted energy flow, certain card abilties can move power from one pool to another pool directly. For example Energy Parasite or Shrine of War.

## Strategy

* Whenever you do not have a use for a building, unit or wall it is often best to delete it to gain power back through the void and use that power for something else.
* Losing a power well or monument is a permanent power disadvantage and could potentially lose you the match. So protect them at all costs. Repairing wells and monuments is expensive but you get a full refund.
Skylords Reborn

Join the Skylords Reborn community today by signing up on the Skylords Reborn Forums.
 The Realm of Nyn awaits you!

## About Skylords Reborn

**Skylords Reborn** is a community-made, non-profit relaunch of BattleForge. BattleForge was an online Real-Time Strategy game with elements of a Trading Card Game, developed by EA Phenomic and published by Electronic Arts. It was released on Windows in March 2009. The game servers were shut down on the 31st of October 2013 at midnight (UTC). Learn more about the story behind the shutdown from this interview with TheBlackOne, one of the ex-software engineers who worked on BattleForge. Everything you need to know about Skylords Reborn can be found on this page. To keep up to date with the project's development, check out the regular community updates in the forum.
Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards

Exciting new features have been added to the live servers with the latest Patch #400044!

* Facebook
* Twitter
* Twitch.tv
* Patreon
* YouTube

* Gameplay Trailer
* Cinematic Trailer
* Second Anniversary
* Release Trailer
* Open Stress Test Trailer
* Open Beta Trailer
Act of Autocracy

The Senate is dissolved. The President becomes the Emperor, and the Vice President becomes the Viceroy. The Emperor and Viceroy will have a lifespan like Senators. If the Viceroy dies, the Emperor appoints a new Viceroy from the Cabinet. If the Emperor dies the Viceroy will ascend to be the new Emperor.

Once a year, there is a 1 in 100 chances that the people will start a revolution. That number grows by 1 each time, until in 100 years, there will be a 100% chance of revolution.
Noxious Cloud

## Noxious Cloud**Edit**

 **Noxious Cloud**Noxious Cloud2308 SpellIntoxication

**Noxious Cloud** is a Tier 4 () Spell of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Intoxication**
Casts a poisonous cloud that envenoms up to 10 enemy units at once in a 25m radius initially dealing 21 / 21 / 21 / 24 damage every second. But the longer units are exposed to the poison the more damage they will take. The poisonous effect will slowly wear off once they leave the cloud. Lasts for 30 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Decreased the card's power cost from 290 / 275 / 250 / 250 to 270 / 255 / 230 / 230 power.
* :
	+ Increased the initial damage tick from 10 / 10 / 10 / 13 to 21 / 21 / 21 / 24 damage.
	+ Increased the time between damage increase from 2 seconds to 3 seconds.
		- This leads to an increase in upgrade 3 potential damage from 37570 to 56400 equally distributed across 10 targets.

Patch #400030
* :
	+ Improved description to be more precise.

Patch #400022
* **Intoxication**:
	+ Damage is no longer significantly reduced if 10 targets are simultaneously affected. This leads to an increase in upgrade 3 potential damage from max. 24570 to max. 37570 equally distributed across 10 targets.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight Slaver

## Basic Info

Twilight Slavers are a devious second tier unit for the Twilight Cursed. While their stats are only average, they have the uncanny ability to detonate in an  upon perishing.

## Abilities

**Official Tooltip**
Carries an explosive charge, will blow himself up should he be defeated.

**Self Destruct**
 **Passive:** Upon dying, detonates an explosion dealing ??? damage to enemies in a 10m radius. Knocks back small units.* Hide
* Show Details

* The ability name and description are not official.
* This ability can be easily avoided by simply moving away from the body as it falls.

## Trivia

* The Twilight Slaver is a **Reskin** of the .
* The Twilight Card  is based on the Twilight Slaver; but has more unique abilities.
Soulshatter

## Soulshatter**Edit**

 **Soulshatter**Soulshatter15012 SpellSoul Explosion

**Soulshatter** is a Tier 3 () Spell of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Soul Explosion**
Initially deals 850 / 900 / 1000 / 1000 damage to hostile and friendly entities in a 25m radius, up to 2550 / 2700 / 3000 / 3000 in total. Affected units will in turn explode as soon as they die and also deal 360 / 360 / 360 / 400 damage to hostile and friendly entities in a 15m radius, up to 540 / 540 / 540 / 600 in total. Deals half damage against structures. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Improved ability tooltip and status bar description in German.

Patch #400030
* + Description is now mentioning, that the effect only deals half of its damage against structures.
	+ Adjusted status bar description on affected units.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight Wrathgazer

## Basic Info

The Twilight Wrathgazer is a **Twilight Leader** that is encountered at the end of Encounters with Twilight. The  Angry Spirit,  Cruel Spirit and  Kind Spirit can appear during the campaign boss fight, but not during rPvE.

## Abilities

**Official Tooltip**
His gaze can dissolve his enemies and his wrath will make the ground shake from time to time. Will absorb the spirits of the burial hill, shortly gaining power should a spirit reach him. The type of power he gets depends on the type of the spirit. Attacking him in melee will distract him, greatly reducing his offensive capabilities.

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Disintegrate**
 **Autocast:** Disintegrates its target over time. Target unit will be paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted prematurely the target will be released unharmed.* Hide
* Show Details

* The ability name and description are not official.
* Disintegrates at a rate of 160 HP/s

**Focused Gaze**
 **Passive:** Disintegrates 45% slower if ground units are within 10m of the Wrathgazer.* Hide
* Show Details

* The ability name and description are not official.
* Disintegrates at a rate of 90 HP/s while distracted.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Tips & Strategies

The Twilight Wrathgazer functions very much like your average Wrathgazer, but with some added features including the ability to infuse with three types of spirits to gain a magical effect for a short time. Dispatching it is as simple as overwhelming it with a combination of melee and ranged units, preferably of a larger size.

## Trivia

* The Twilight Wrathgazer is a **Reskin** of the
* The  Twilight Evil Eye is a less powerful version of this boss that can be met in regular gameplay.
Sleet Storm

## Sleet Storm**Edit**

 **Sleet Storm**Sleet Storm6016 SpellHeavy Rain

**Sleet Storm** is a Tier 3 () Spell of the Frost faction. This uncommon card was released with the Rebirth Edition and has no affinity variants, nor a promo version.

This card has been changed already, since its release.

This card has been added to the game in Patch #400042 as part of the Rebirth Edition expansion.

## Card Info

**Heavy Rain**
 **Godspell:** Covers an area of 15m radius in freezing rain that fetters hostile units to the ground for 15 seconds. Ground units which stay in the area for 5 seconds are rooted, while flying units are enchained to the ground and can no longer move. Ground units will be able to attack enchained enemies while they are bound. After the effect wears off, targets are immune against Root or Gravity Surge respectively for 10 seconds. Lasts for 10 seconds. Reusable every 30 / 20 / 20 / 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400043
* :
	+ Improved the upgrade card visualization of upgrade 1.

Patch #400042
* Added  to the game.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Reincarnator

* If you are familiar with the topic, please help to expand this article.
* These pages may also need cleanup.
* This page is automatically sorted into the category Cleanup required, until this box is removed.

## Statistics

**Reincarnator** is a Battleground mid-game boss unit which is encountered on the  **Natureland** preset on difficulty x till difficulty x.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Breakdown**
 **Passive:** Upon dying the unit collapses into pieces that will reassemble on their own to form two medium sized Reincarnators. All smaller variants of the Reincarnator are enraged and deal increasingly more damage the longer they attack.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400042
* Added  Reincarnator to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Rageclaws

## Rageclaws**Edit**

 **Rageclaws**Rageclaws7020x6 Human SoldiersRage462960

**Rageclaws** is a Tier 2 () Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Rage**
 **Passive:** Unit does increasingly more damage the longer it attacks but falls back to its original damage output if it doesn't fight for 5 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Nature

**Nature** is one of the nine playable Factions in BattleForge. It is represented with the colour green and all Nature cards have a green border.

## Description

   Nature has many forms of Crowd Control. This includes paralysis, sleep, transformation, or rooting to the ground. There is also a Spellblocking mechanic used for preventing the enemy from playing out any cards or using ranged attacks within a specific area. Another popular ability of nature's units is Linked Fire, which allows them to root themselves to the ground to create a powerful Root Network with nearby units.
Nature is especially strong in supporting with its variety of healing spells, and triumphs with perseverance to come out ahead of long-lasting fights.

## Cards Overview

OrbsNumber of OrbsTypeRarity93 matching cards
## Gallery

* Nature cards ingame
* Nature Banner
* Nature Landscape
1/3
Spore Launcher

## Spore Launcher**Edit**

 **Spore Launcher**Spore Launcher2604 Forestkin DestroyerRootExplosive SporesLinked FireSiege26308300

## Statistics

### Booster Content

General, Mini, Amii, Nature, Stonekin, Twilight

### Card ID

549

**Spore Launcher** is a Tier 4 () Unit of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Earthbound**
 **Passive:** Cannot attack flying targets with melee attacks.

**Slow**
 **Passive:** Slow movement.

**Root**
Power Cost: 0 **Toggle:** Enable to become immobile and gain:

**Explosive Spores**
 **Autocast:** Every 4 seconds, unit fires off a giant spore that deals 140 damage to enemies in a 10m radius around its target, up to 210 in total. Has a long range of 50m. Knocks back small and medium units. Affects ground targets only.

**Linked Fire**
 **Passive:** Unit can connect to the friendly root network within a 25m radius, enabling more powerful attacks. As long as the unit is out of combat, it counts as 1 supporter for the root network. When in combat, the unit can benefit from up to 3 / 4 / 5 / 6 supporters itself; it will then be able to fire off an ever stronger giant spore that deals more damage.

**Siege**
 **Passive:** Deals 50% more damage against structures.

### Strengths

* One of several units with the Siege ability, making it deal significant bonus damage against structures.
* A unit that interacts with Root Network.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Passive ability :
	+ Improved description to be more consistent.

Patch #400031
* The passive ability **Earthbound** is now properly shown and explained in the card's tooltip.

Patch #400030
* Passive ability :
	+ Shortened description on upgrade cards in English and German.
* The passive ability  is now explained in the card's tooltip.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Stone Hurler

## Stone Hurler**Edit**

* Fire
* Shadow

 **Stone Hurler**Stone Hurler7516 TowerInfused ElementsAdamant Alloy10001750

 **Stone Hurler**Stone Hurler7516 TowerTainted ElementsAdamant Alloy10001750

**Stone Hurler** is a Tier 2 () Building of the Stonekin faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Stone Hurler (Fire)
* Stone Hurler (Shadow)

**Infused Elements**
Affinity Dependency:  Fire **Autocast:** Every 3 seconds, tower fires an elemental grenade that deals 120 damage to enemies in a 8m radius around its target, up to 180 in total. Knocks back small and medium units.

**Adamant Alloy**
 **Passive:** The building takes 15% less damage.

**Tainted Elements**
Affinity Dependency:  Shadow **Autocast:** Every 3 seconds, tower fires an elemental grenade that deals 120 damage to enemies in a 8m radius around its target, up to 180 in total. Deals 100% more damage against Humans. Knocks back small units.

**Adamant Alloy**
 **Passive:** The building takes 15% less damage.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Autocast ability  / :
	+ Increased the damage per attack on all upgrades from 100 (150 in total) to 120 (180 in total).
		- The already displayed attack value of total damage dealt over 20 seconds of 1000 is now correct.

Patch #400035
* Autocast ability  / :
	+ Increased splash damage radius from 5m to 8m.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Spell

## What are Spells?

Spells are the unsung heroes of war. The magical elements weaved by skylords to support their creatures, reinforce their buildings, and ensure their dominance of the battlefield. From dealing large amounts of damage and protecting friendly creatures, to performing crowd control and annihilating EVERYTHING. Spells are a key aspect of gameplay, no matter how small or large.

## Spell Info

All Spells accessible to the player have two constants

* **Power** - The energy necessary to cast them.
* **Orbs** - The number of elemental orbs needed to cast them.

Both of these factors are consistent across all spells, but each spell is different in its use and function.
2nd Anniversary Spring Tryouts

← Previous
Next →

## Information

**Number:** 56

**Related Event:** Towards Full Bloom

## Duration

**Start:**  October 3, 2021 20:00

**End:** October 21, 2021 23:59

By pulling in this tryouts, you will gain  which can be used in the upcoming anniversary event.

## Tryouts Cards

**When doing a 10 pull, you'll have an SR guaranteed.**

Other cards you can obtain from this tryout can be found here.

【Blooming Journey】
【Blooming Journey】
【Blooming Journey】
【Blooming Journey】【Blooming Journey】【Blooming Journey】
Wazhai

## Wazhai **Edit**

* Blank
* Positions

## Description

1vs1 PvP

**Wazhai** is a 1v1 PvP map that is unlocked by default. There is an official spectator version available.

Wazhai is a close-range map, and the only one where players each start with 3 power wells instead of the usual 2. Since taking advantage of the map's many cliffs was not welcomed by the community, this is the only official map that is not part of the PvP ranked matchmaking pool.

## Strategy & Notes

The map has prominent cliffs next to every power well and monument, which can lead to long-range units and buildings to play a strong role in the map.

## Gallery

* Minimap
* PvP Loading Screen Banner
1/2
## Patch History

Patch #400030
* The maximum match duration of the official spectator map has been decreased from 45 minutes of a 3vs3 to the regular 30 minutes of a 1vs1.

Patch #400028
* Added an official spectator version of the map.

Patch #400026
* Removed the map from the PvP ranked pool.

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Twilight Devastator

## Basic Info

Twilight Devastators are ruthless second tier destroyers of the Twilight Cursed. Notable for their very high stats across the board and immense damage output when attacking structures. They are a lighter version of the more destructive  Twilight Hulk, but are far more numerous.

## Abilities

**Official Tooltip**
N/A

**Siege**
 **Passive:** Deals 100% more damage to structures* Hide
* Show Details

* The ability name and description are not official.
* Against buildings, Twilight Devastators have an effective ATK of 3400, more than enough to eradicate a Power Well in no time at all. Do not let them near your crucial structures.

## Trivia

* The Twilight Devastator is a **Reskin** of the .

## Patch History

Patch #400035
* Decreased the entity's power cost from 150 to 100 power.
* Changed the entity's orb requirements from 3 Neutral to 2 Neutral.
Scavenger

## Scavenger**Edit**

 **Scavenger**Scavenger6016 Beast SoldierCrippling BiteSwift720540

**Scavenger** is a Tier 1 () Unit of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Crippling Bite**
 **Passive:** Attacked units may only move at walk speed for 5 / 7 / 10 / 15 seconds.

**Swift**
 **Passive:** Moves at high speed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards