recursal/Fanatic-Fandom huggingface dataset:
Scythia

Scythia head

Description: "*The Scythians are an honored nomadic people who are the lords of the Steppes and are fierce in battle.*

*Starts off with nothing, but has exclusive tech.*"

The Scyithis tribe is a tribe for experienced players who have gotten three stars on all four main tribes,

it is like a reward, it can not be bought through transactions. This tribe is also not available in multiplayer, but is available in pass and play and all modes of single player.

## Gameplay

The Scyithis tribe starts off with no starting tech, but instead has its own little tech tree.

Its first skill is jumping, it allows Scythians to jump across a one block of water space.

The other skill they have is Precision. Precision allows you to have mounted archers in addition to normal horses.

Scythians don't have philosophy as a tech.

* Mountains: Their mountains are completely snowy

* Terrain: All the visible rock is black
* Forests: None, as homage to the real Scythians who lived in grasslands.
* Mount: Wolves

* Cities: Their villages are little straw huts compacted together into a super village.
Laongkor

## The Laongkor Tribe

The Laongkor tribe is a Camboidan-based tribe created by Yonkaflonk.

## Description

*”The Laongkor inhabit the lush jungles where fruit is abundant and trees know no bounds. With this rich land, the Laongkor have built mighty, beautiful stone palaces amongst the trees worshipping the jungle. They spend the majority of their days attending ceremonies to the jungle and studying the lands the live within. They start with the ’Philosophy’ tech and a Mind-bender unit.”*

### Appearence

Hat: red metal helmet with spike atop it, short black hair

Color: grey-yellow

Forests: Thick clumps, top-sprawling with dark green leaves and black trunks

Game: Monhes (Monkeys)

Fruit: Chikfruit (Jackfruit)

Mountains: Dark Green and black low-lying mountains

Land: Dark Green Imperius

#### Architecture

Cities: grey, Stoney cities, themed after Angkor Wat, Vines

###### Monuments

Eye of God: Bhudda Statue

Park of Fortune: Grey walled area with random coned tops, trees on the inside

Emperor’s Tomb: Angkor Wat-type temple

Altar of Peace: Buddhist temple

Gate of Power: Grey gate with a Japanese-style roof and a coned top on that

Grand Bazaar: Area with grey stone huts and red and blue stalls outside

Towe of Wisdom: Grey building with tall pillar atop it

#### Language

Kor, Poi, Ang, Nom, Pot, Ng, Ek, Hon, Chi, Wae, Thi, Sat, Ung

Example Cities: Waehon, Nomngpoi, Thiang, Korekpot, Chiek, Satekung
Chrasta

**Chrasta** is a Christmas-themed fan-made tribe created by THomez22, which can only be earned by getting 3 stars on Bardur for both Perfection and Domination. They work differently from all other tribes and are not made for multiplayer.

## Description

The aim to win is through making all tribes friendly to you, by giving them gifts. The gifts you can give the enemy are stars, techs, explorers and population. When tribes are friendly enough, they allow you to "live" in their cities; you must then move an Elf in. This will be indicated by Fairy lights and Christmas decorations. Once all you have entered all cities, you win. Each city you are in/have decorated gives you + 10 Stars per Turn and 5000 points

## Tech tree modifications

* With the Literacy tech, tribes are 20% more likely to become friendly, unlocks Peacemaker, on top of the other things
* Riding unlocks Swift Elf
* Chivalry unlock Land Elf Sled
* Mathematics unlocks Gift Tosser

## Units

### Elf

Replaces the Warrior.

* Attack: 0
* Defence: 2
* Movement: 1
* Gift storage: 1
* Skills: Dash
* Cost: 1

### Swift elf

Replaces the Rider.

* Attack: 0
* Defence: 1
* Movement: 2
* Range: 1
* Gift storage: 2
* Skills: Dash
* Cost: 3

### Peacemaker

Replaces the Mind Bender.

* Attack: 0
* Defence: 2
* Movement: 1
* Range: 1
* Gift storage: 5
* Skills: Convert
* Cost: 8

### Gift Tosser

Replaces the Catapult.

* Attack: 0
* Defence: 2
* Movement: 1
* Range: 5
* Gift storage: 3
* Cost: 8

### Gift Sled

Replaces the Knight.

* Attack: 0
* Defence: 2
* Movement: 3
* Range: 1
* Gift storage: 5
* Skills: Dash
* Cost: 8

### Santa Sleigh

* Attack: 0
* Def: 5
* Movement: 3
* Range: 3
* Gift storage: 10
* Skills: Fly, dash
* Cost: -
Bergon

## **Tribe Description:**

Bergon are a group of wondering traders who have no concept of money. There civilization is one where everyone serves everyone and works together to achieve a common goal of prosperity.

Bergon begins with the technology Mercantilism.

## **Tech Appearances:**

* Fruit - Avacado
* Animal - Hog
* Forest - Sequoia
* Colors - Red, Purple, and Light Green

## **Technologies:**

*Mercantilism* (Roads) - You are able to build *Shops*. You are given the Network task.

*Community* (Trade) - Shops can be upgraded into *Outlets* 5 stars*.*You are given the Wealth task.

## **Placeable Buildings:**

*Shops* - Shops can be built on any territory within the boundaries of a village aswell as any space adjacent to other shops, allowing you to build outside of your village. Shops cost 10 stars, add 1 star to your workshop and have the same village unifying affect as Roads (Adding 1 Population to the town being unified with the capital and the capital itself) and movement buffs for allies. Enemy units can move onto shops without negative effects. If a village with a shop that connects to other shops outside of the tribe is captured, all shops within the village are destroyed and all shops not connected to shops in another village are destroyed and do not provide additional workshop stars to the capturing tribes. Shops can be upgraded into *Outlets* for 10 stars if the *Community* Technology has been purchased.

*Outlets* - Outlets are the upgraded forms of shops. They have all the same attributes but provide 2 workshop stars rather than 1.

## **Village Syllables**

* erk
* mer
* lik
* jun
* un
* gan
* lun
* tog
* peak
* 'gur
* 'lan
Guangdong

**Guandong** is a Chinese-inspired fan-made tribe created by Polluted Kickoo.

The Guangdong tribe starts with no tech but has an altered tech tree and altered troops. It is a special tribe.

## Lore/backstory

They were once part of the Xin-xi and were for masters of long range weaponry; they worked in secret so the rest of the empire couldn't see their inventions. Without warning they started a rebellion and attacked using their weapons. They had strong technology but were hopelessly outnumbered and failed, they were exiled to the bamboo forests of the mainland to survive on their own against the other tribes.

## Bonus

Instead of catapults the Guangdong train Hwachas which are stronger and can damage enemies in a small AOE.

## Appearance

* Fields: Xin-xi
* Forest: bamboo
* Mountains: like Oumaji but greener and with a smaller secondary peak
* Animal: panda
* Fruit: peach
* Color: bright peach
* Helmet: rice hat OR traditional Chinese bun
* Cities: similar to Xin-xi but with orange roofs and green walls.

## Monuments

* Eye of god: tall statue
* Emperors tomb: tomb of Qin Shi Huangdi.
* Altar of peace: shrine
* Tower of knowledge: Tall tower with multiple roofs.
* Gate of power: ornate oriental gate.
* Park of fortune: like Xin-xi but with orange and green colors and bamboo inside.
* Terrain notes. Lots of mountains, but less than Xin-xi. Some farmland. lots of forest but not as much as Bardur, some game. Some fruit.

## More

The Guangdong have the Hwacha, a really powerful long ranged weapon. Without the Hwacha they are just normal tribe so their only hope of winning is by rushing the Hwacha tech and using their powerful invention to conquer the other tribes.
Karakonros

## Description

The Karakonros are allies with Vengir, sharing their wasteland-like homes. The Karakonros start with a modified chivalry tech, "Lava Warriors". The lava warriors do 5 damage and have 20 health and ride Arimos (lava horses). They are a peaceful tribe, but they are an enemy you don't want to have. They love fire and honor the lava gods of the Karakonros.

## Graphics

Their plains are magma and their water is replaced by molten lava pools, their boats have extra defense to protect them against the lava. (So 5 extra defense points)

## Spawns

Forests do NOT spawn

Arimos can spawn on magma plains
Coelmenir

Coelmenir head

**Coelmenir** is a fan-made tribe created by ImperiusWasHere.

## Description

The Coelmenir were pushed from their frigid paradise down below the ground by the Vengir tribe. Surrounded by an array of valauble gemstones, they retook their home and are sworn to destroy the Vengir tribe.

Using their powerful advantage of Mining, they shall destroy the other tribes and bring peace back to the Square once again.

## Resource Spawn Rates

* -Water
* +Mountain
* +Animal
* -Fruit

## Modified Technologies

### Philosophy: **Petrology**

Allows for the training of Rockbenders, the Literacy upgrade, and the Genius task.

## Special Units

### Rockbender

Replaces the Mind Bender.

* Attack: 0
* Defense: 2
* Movement: 1
* Range: 1
* Health: 15
* Cost: 10
* Skills: Rockbend, Heal Others

### Stone Warrior

Summoned by the Rockbender. Can only be summoned via the Rockbend skill.

* Attack: 2
* Defense: 3
* Movement: 1
* Range: 1
* Health: 15
* Cost: N/A
* Skills: Fortify, Dash, Stonify.

## Unit Skills

* Rockbend: the unit can convert an enemy unit into a Stone Warrior
* Stonify: This unit makes itself immune to all attacks, consuming its turn. This ability has a cooldown of 1 turn.
Fjall

**Fjall** is a mountaineering fan-made tribe created by smol-borb.

## Description

The Fjall call the rocky, dirt patched cliffs of Svollandi home. Across their bleak land they live a peaceful life farming Carroots. They are very accustomed to the wildlife and have tamed many of the large rodents that roam about, but deep within their mines lurks the one beast they have yet to comprehend. They frequently present offerings to it in hopes that in wartime, it helps them defend their home.

## Design

* Colour: stone gray
* Fruit: Carroots
* Animal: rat-mole

## Specialities

Enemy units have decreased movement in all tiles of Svollandi.

### Giant Mole

Is the super unit of Fjall, it can borrow on field tiles and move underground. (Can only surface in field tiles.)

### Mountain beast

Can be summoned only in Mines in Fjall land for 15 stars, doesn’t always work. When health gets low it goes crazy, can’t be controlled anymore.
Feretta

*After centuries of domination, the Ferreta tribe was destroyed by a unforseen cataclysm. They rise once more to reclaim the lands and might they once possessed! But will they stand a chance in this new and alien world? The Feretta start the game with a modified tech tree.*

The Ferreta are a special tribe, and have destroyed buildings instead of forests. This means that you cannot burn forests or build lumber huts, but instead destroy them for stars and population.

### Feretta spawn rates

5% Mountains

35% Mountains w/ ore

8% Land

2% Land w/ fruit

40% Forest

10% Forest w/ animals

### Ferreta appearance

Villages: Makeshift rusted metal houses, metal rebars, metal sheets, ect.

Mountains: Giant piles of trash and junk like tires, cars, paper, random metal and plastic parts.

Forests: Skyscrapers and buildings with vines hanging from sides and broken windows

Land: Red + Brown + Black, no grass; only dirt like Vengir's

Fruit: Beetroot

Animals: Stray dogs

Hat: Red bandit bandanna

Color: Dark red

City syllables: Er An Ra Ul Tra Me Tal Ta Te Met Mat Ret Rat Ren Ran
Maramp

The Maramp are a swamp tribe made by Bardurwashome in November of 2020

## The Maramp

Description: "Wading through bogs and marshes, scoping the treetops for signs of game, Ever hoping to spot their prize.. None other than the unnamed Swamp Anaconda Tribe"

* Game: Anaconda
* Helmet: Looks like an upside down Acorn
* Mountains: Looks like a brown rocky hill in most areas then a sharp rise in inclination near the north corner with a snowy peak before resettling back into a hill (I may move the mountain to some future tribe but it will be kept here for now)

City Name Generator: Pfe, re, ti, na, ma, mla, ri, ia, & le

Thick trees that maybe could grow in water IDK just having fun
Al-Buyire

Al-Buyire is a fan-made tribe made by an anonymous user; after their inactivity, Slayer911 claimed the rights. They are based on Western Asian/Persian cultures. (Iran, Iraq, Persia, Turkey...)

## Description

The ancient Al-Buyire have been studying new technologies for centuries, after finally finding math as a useful tool, they will use it to crush the violent invaders.

Al-Buyire start with the 'Mathematics' tech.

## Appearance

* Fruit: Pomegranate

* Land: Brown rocky desert (NOT canyon)

* Forests: Short trees with horizontal oval leaves

* Animals: Camel

* Mountains: Brown rocky cliff, trapeze shaped

* Cities: Like Oumaji, but brown, no wood, and grey stone

* Helmet: Golden fez

* Color: Gold

### Spawn Rates

* Fields: There is a 10% chance of field, with a 75% chance of fruit and 75% chance of crop.

* Mountains: There is a 40% chance of mountain with a 25% chance of minerals.

* Forests: There is a 10% chance of forests with a 90% chance of animals.

* Water: There is a 40% chance of water bodies (10% ocean, 30% shallow) there is a 40% chance of fish with a 15% chance of whales

* They spawn in the center, but a bit to the northwest.
TESTTRIBE

A TESTTRIBE warrior.

TESTTRIBE. description.

The TESTTRIBE start with .

0% Mountains with ore

100% Land

0% Land w/ fruit

0% Forest

0% Forest w/ game

Hat: None

Villages: Like not captured villages (brown huts) but stacked over like cities.

Mountains: No texture, never spawns

Forests: No texture, never spawns

Land: Like Xin-Xi's and Imperius's

Fruit: No texture, never spawns

Game: No texture, never spawns

Language (Random village name): All cities are named .

This tribe is for purposes of showing my tribe-making format but as well to what a test tribe would be like, imagine playing with it and having literally no resources. You'd have to attack another tribe at early game and kill them with warriors or get a far away village in another biome that does have resources. Eventually you'd be able to get roads, ports and the spiritualism tech and connect cities, get population by ports, and grow forests in your biome and turn them to farms, however the forests would be invisible as they have no texture. It'd be a challenge and also weird.
Paramas

Paramas head

The Paramas are a fan-made tribe based on current Venezuelan culture, created by IFrodos.

## Descriptions

Fan-made description by IFrodos:

A *long time ago, the Ninauna tribe was driven out from Paradise Valleys by the Kickoo. The remaining Paramas clan vowed revenge. They learned to grow the fertile trees to survive on wasteland. And now, after a hundred years, they recruited a huge army of knights returned to take revenge.*

Fan-made description made by Slayer911:

*The Paramas live in the rocky canyons, surviving easily even with the hot, arid climate that surrounds, they have learned to grow lush and terraform their windy lands.*

## Appearance

* Fruit: Cranberry.
* Land: Canyon.
* Forests: Pine, semi withered.
* Animals: Coyote.
* Montains: Canyon cliff.
* Cities: Dark brown huts with colorful banners that look like their shawls.
* Helmet: Light metal helmet and colorful shawl worn on face.
* Color: Neon orange (Orange, but more reddish.)

## Gameplay

The Paramas gameplay is imagined to be like an Aquarion start, there's a big variety of resources, forcing you to learn two or even three economy techs unless you're lucky; hunting, organization or fishing to level up your city. But after this slow start, a very big advancement occurs with the learning of chivalry, letting you produce mass farming, or, cheaper but less productive lumbering, however, fear not from starting very weak, since much of the times you spawn isolated from the other tribes thanks to your mountains.

## Spawn Research

* Field: There is a 35% chance of field, with a 55% chance of fruit and 60% chance of crop.
* Mountain: There is a 50% chance of mountain, with a 75% chance of minerals.
* Forest: There is a 35% chance of forest, with a 65% chance of animals.
* Water: There is a 10% chance of water bodies (2% ocean, 8% shallow) there is a 40% chance of fish, with a 15% chance of whales.

They generally spawn at the west (left) center, just like the location of Venezuela in world maps.

## Strategy

### Strategy #1: Terraformation

In your first turns (1-10) Explore in search of ruins and develop Organization and then Farming, use Organization and upgrade your city, and complete Chivalry's branch. Do not capture any cities. After this, you must get 6 stars in your city as a minimum, now burn all forests and turn them into farms and if you can, get construction.

After some turns, capture all cities on sight with riders, and near turn 15, you should have an OP empire, just a tip, do not attack any tribe, just stay neutral until you get powerful, because on the first turns you are very weak, the thing about this fictional strategy is, the amount of turns you need to rise, and even if it is worth it, you should stay isolated.

## Gallery

Paramas head by IFrodosParamas defender by IFrodosParamas head by Oumaji RiderParamas terrain by IFrodosParamas warrior with spear, drawn by an unknown artist (presumable IFrodos)Paramas soldiers by IFrodos
Lordeon

The Lordeon tribe was created by Battleships rule. This tribe is based on Medieval Europe and the knights.

Description

*The Lordeon tribe was once a great empire that lost most of it's intelligence and cities. Recently, the Lordeon tribe rediscovered a recourse called Rhine, a white yellow resource that are native to Lordeon Mountains.*

*The Lordeon tribe begin the game with Chivalry, for their amazing skill at jousting, and it is the only thing that wasn't long forgotten.*

The Lordeon tribe are descended from a Bardur and Vengir, taught their amazing skill by the L'Oradouer tribe.

Color: The color of Rhine

Fruit: Hay bales (Oefal)

Animal: Brown horse (Maira)

Forests: Darker more dense imperius forests,

Plain: Mud and brown with small amounts of grass sticking out.

Mountain: Grey pyramid nothing else.

Helmet: A knight's helm that reveals the eyes, and has a red plume coming out of the head.

City: Much like ∑∫ỹriȱŋ's castles but grey where there is beige and brown where there is pink and black where there is blue and starry.

Spire: Stone upon stone, with colorful paned windows, and a crown at the top.

Capital spawns on a rather normal sized plot of land, normally next to another tribe.

Spawn rates:

Forest: 30%

Mountain: 15%

Forest w animal: 18%

Mountain w rhine: 40% of the 15%

Village: 40%

Ruin: 3%

Fruit: 20%

Village names (Language): Kinslom, Empirus, Toamod, Ratland (in a very scottish accent), Manium.

Because Lordeon is a human tribe, nothing is unusual about the Lordeon tribe.

Sorry for no pictures.
Jakintan

Jakintan terrain

*Not to be confused with Jakintain.*

**Jakintan** is an Indonesian fan-made tribe created by Polluted Kickoo.

## Lore

*[The Jakintan] were once looked down upon as savages who made the would be useful Kalinesia islands a hell for anyone who sails into their waters. But among the quarreling peoples of the many, many islands rose a chieftain who would then unite all of their people under one name, the Jakintans.*

## Tech

The Jakintans start with the 'rafting' tech.

The rafting tech is a new tech. It can be either a 1st tier tech or a 2nd tier tech after fishing. Rafting allows you to travel slowly on shallow water without having to build a port, to build a canoe you simply must move a troop into a shallow water tile that's inside of a city's border, the little canoe that's created moves one tile per turn and can't attack. It is simply a cheap early game naval transport.

## Terrain

The Jakintan land is usually an archipelago like the Kickoo except with many more smaller islands than larger ones. They have lots of fish, forests, game, and mountains, few of which have ore. They have fewer whales than the Kickoo but more fruit. Less farms.

Jakintan villages are on the coasts more often than not. The villages will spawn on normal field tiles but when they become cities they should look like they are built on water like you see in the image, the villages do not spawn on water.

## Other Aesthetics

Color: Brownish yellow, like the color of the nutmeg (fruit) in the image.

Headwear: Black hair with gold rings and accessories.

Gate of power: Divided door used in most Indonesian temples (Candi bentar is a prime example.)

Grand bazaar: Unstated

Altar of peace: Tall red brick temple (Candi Brahu)

Eye of God: Resembles the Pura Ulun Danu Bratan temple in Bali.

Emperors tomb: Borobudur temple.

Tower of wisdom: Taller, elongated version of Eye of God.

Park of fortune: Short stone wall with a garden of white flowers inside.
Nomadis

Nomadis are an ancient African based tribe, they don't start with any tech, but they have one extra tech called "nomadism" we will get to that later

Fruit: Horned cucumber

trees: Acacia

Cities: clay and straw

animals: Ostrich

fields: tan and grassy

mountains: similar to imperious but no snow.

normal units: Dark skinned with mask on along with red and green clothing

Super unit: dark skinned but has unique angry mask.

Nomadism: nomadism allows a cavalry or defender unit place down a camp, camps have health, and only have 2 health. Camps can train up to 2 more units, but each camp cost 20 stars, the cost goes up 2 every 5 turns: nomadism costs 10 stars from 0 to 20 turns and 20 from 20 to 100000000000000000000000000000

This is not meant to be stereotypical of the African American populus. I just thught this would be a unique tribe. Also they are put in nonhuman tribe category because of their extra tech. cost is 0.99 cents.
Gwèni

Gwèni is a fan-made tribe created by trippyhippie on the FMT Discord server.

## Description

*The Gwèni start their journey in the mountainous regions of Gwèniva, taming the legendary Qwìno birds for flight and war.*

*The Gwèni start the game with the 'Bird taming' tech.*

## Qwino Birds

The Qwìno birds are similar to dragons but have 15 hp. They can fly over oceans and go long distances across the square. They start out with a bird rider.

## Appearance

Their fruit looks like Squash and their forests look like rainforests. They have kinda like bird feather hats and their mountains are supposed to be like the Andes. The Qwino look like ostriches. Their color scheme is orange, purple and their ground is red.

## Bird Magic

They can also can get bird magic which replaces philosophy. With this they can train a bird shaman which can convert any huntable animal into a bird, which is the same as bird rider except it can move more spaces and has 20 health. It costs 10 stars to convert an animal.
Kyzyl Uruu

Template:Fan Made tribe template

**Kyzyl Uruu** is a Central Asian fan-made tribe created by Ariamaaaaan.

## Description

this tribe peacefully grazes its herds on mountain pastures, multiplies its livestock and enjoys life, herds grow and graze for them less and less, this forced the peaceful Kyzyl Uruu to take up arms and leave their native lands in search of new pastures.

## Buildings

Farms are replaced with pastures, which provide a small part of the population. Windmills are replaced with slaughterhouses.

## Appearance

* Animal: sheep
* Fruits: peaches
* Trees: maple
* Color: Red
* Helmet: high felt hats.
* Houses: White yurts with a red border.
* Music: The sound of a folk stringed instrument of Central Asia.

## Unique units

### Narrator

Replaces the magician/mind bender, holds in his hand a stringed musical instrument "dombra", which has a special ability, after which the nearest units are simultaneously healed and strengthened, health more than an ordinary magician, but can not capture enemy units.
Multarius

Multarius is a volcanic special tribe by Nyrrv on the FMT Discord. They are the first tribe created there.

## Description

The Multarius are a tribe that was trapped into the volcanic terrain of their present home, where they learned the skills and developed the abilities necessary to survive.

With the power of Golems and Volcanoes in their grasp, they are now free to spread into the outside world to expand their civilization.

## Design

* Color: Mahogany
* Mountain: Dormant volcano
* Animal: Hootzim (red bird)
* Fruit: Pimep (pineapple)
* Field: Molten/dried lava
* Forest: Palm trees
* City: red buildings

## Special units

### Golem

Super Unit, 20 hp, 5 attack, deals 15 damage and burn damage to surrounding units upon death, has increased movement in mountains

### Fire Archer

Replaces Archer, has immunity to lava, deals damage the same as an archer with burn damage over time

### Vulkem

Replaces Swordsman, has immunity to lava, has 20 health and 25 as vet, has increased movement in mountains, and deals heavy ranged damage with a radius of 5 to 11 tiles away
Oigoi

**Oigoi** is a Mongolian tribe created by Abahot.

The Oigoi would start with riding, and their cavalry would have +5 health and +1 damage, but their navy would have -5 health and -1 damage.

## Appearance

* Color: Light brown
* Cities: Tents
* Animals: Prezwalski's horses
* Fruits: Some yellowish fruit
* Mountains: Towering peaks without ice at the top
Sartelhain

The Sartelhain tribe is based on the norse dwarves. It is made by Battleshipsrule.

## In game description

"*Born 99% human and 1% dwarf, these people live under mountains and make almost whatever they wish with the resources and tools they have in their native mountains. However, the other tribes of the square want to steal all the metal in the mountains of the Sartelhain!"*

*The Sartelhain tribe begins the game with the mining tech.*

The Sartelhain created swords and battleships when the square was young.

* Color: Gold (Murky yellow)

* Fruit: Peanuts (Nugiata)

* Animal: Moles (Duggadu)

* Forest: Tall gold trees, about 9 of them a square.

* Plain: Grey stone with lots of footsteps.

* Mountain: Larger grey Bardurian Mountains with doors and paneless windows.

* Helmet: Hornless smaller Bardur helmets slumped over the eyes, red dreadlocked beard.

* City: Stone houses with paneless windows and mountain like structures on top. Lots of stone pillars here and there.

Village names: Buhmnir, Turifosnir, Swirnefnir, Satrobnir, Eeglobnir, Mortosnir.

Spire: Silver spire with a golden crown at the top, bronze windows and crystal lights.

Even though the Sartelhain are 1% dwarf, they are still classified as a human tribe, so nothing else is different about them.

Sorry for no pics will add them later.
Fromix

Fromix is a gallic inspired fan-made tribe, created by Kittender.

Starting advantage: Roads tech

### Appearance

Fruit: grapes

Land: green meadows

Forests: birch trees

Animals: cows

Mountains: grassy heights

Cities: blue slate roofs, brown wood frames

Head: winged helmet, blonde hair, mustache

#### Terrain

Many fruits and farmland, medium animals and forests, few mountains.
Masin

The Masin have been blessed with a land filled with valuable resources and delicious fruit. Will they use it properly to rise or be taken over by another tribe for their sacred riches?

Masin starts the game with a biome saturated with resources.

### Masin spawn rates

0% Mountains

20% Mountains w/ ore

0% Land

40% Land w/ fruit

0% Forest

40% Forest w/ game

### Masin appearance

Color: Greenish Blue (Stronger than Ai-Mo, Lighter than Moriton)

Hat: Cornucopia

Villages: Mossy cobblestone castles and huts, with several fountains, pools and vines hanging.

Mountains: High rectangular mossy cobblestone waterfalls

Forests: High rectangular trees with flat tops

Land: Grass is blueish green and dirt is gray like the mossy cobblestone

Fruit: Yellow apples

Game: Greenish blue snake

Language (random village name): Ad Ed An En Va E Sa Je Tan Ho
Julanoma

**Julanoma** (fan-made tribe)

Creator: Polygonseverywhere

**Description**

*"Living in harsh deserts, lush jungles, and sandy beaches, the*
 Julanoma tribe enjoy lives of rich variety, enjoying daily freedom in
the sun, they start with the spiritualism tech."

**About**

-The Julanoma tribe are based off of the early dynasty's of Oman.

**Appearance**

Game: Ibex.

Fruit: Coconuts.

Mountains: Round layered cliffs of sandy rock.

Field: Sand with pointed rocks poking out of the surface.

Forests: Sparse grove of Acadia and Oleander trees.

Cities: White and Sandy colored bricks in a cube format with light brown flat roofs and some windows.

**Terrain**

Mostly shoreline, capital is bound to start with at least one
water tile, farmland, fields, and fruits are common with little game or
forests and a moderate number of mountains.
Aetherion

Aetherion is a sky themed fan-made tribe, created by PolyWow.

## Description

*"Fallen from on high, the Aetherion tribe resides among the fallen clouds and high mountains of their former empire. Will they rise back to their home, or be destroyed by the non familiar more human tribes?"*

## Appearance

* Colour: cloud
* Head: helmet with small horns
* Land: cloud-like
* Mountain: tall, cloud-like
* Animal: dragon

"the special unit for Aetherion could be blimps. They would only be able to be hurt by ranged or units on mountains) and be able to go over any terrain, including ocean.

A Blimps stats are

**Battle Stats**: Attack 3ish, Defense 1, Health 10, Range 2

**Other Stats**: Movement 1, Skills: Dash, Explore, Fly
Byzantius

Byzantius is a fan-made tribe, made by WetDreM. It resembles the historic Byzantine Empire.

Their starting tech is Shields.

## Appearance

* Head: dark helmet that looks like the merge of Bardur and Imperius
* Color: purple, black, grey
* Animal: Shebron (Oumaji animal) that has a helmet too, named Cataphract
* Fruit: oranges
* Cities: large cities with large walls
* Land: green, orange field
* Mountain: Imperius-like
* Forest: dark green

## Description

*"The new-born Byzantius tribes who roses through the remains of Imperiustribes. they were considered the last Imperian. but their king danced to the tune of Bardur general and the tribes is at it stagnation. it is threatened by all front, Bardur to the north and east, Oumaji to the west and Zebasi to the south"*
Sompunon

Not based on any real life Tribe.

"*They live in soggy swampy lands. They were forced to adapt to this watery wastelan. Luckily they tamed Amphibians to help defend their land,even though no one wants to go to a swamp."*

* Color: Dark Green

* Hat: Lily pads..I guess

* Fruit: Lily Pads

* Trees: Damp, small viney trees

* Game: Toads

* Field: Dark Green

Like Aquarion, They can use Toads to ride on water.

Special Tribe Catagory

Starting Tech: None.

Made by TheGoldenCraft12
Kholimaar

Kholimaar head

**Kholimaar** is a Mongolian fan-made tribe created by Aetholis1.

* Attack: 2
* Defense: 1
* Movement: 2
* Range: 2
* Health: 10
* Cost: 3 stars
* Skills: dash, escape, fortify

### Falconer

Unlocked with Falconry, which replaces Forestry, and this unit replaces the Lumber Hut; Mathematics only unlocks the Catapult (no sawmill).

* Attack: 2
* Defense: 1
* Movement: 1
* Range: 1
* Health: 10
* Cost: 5 stars
* Skills, dash, fortify, summon falcon

### Falcon

* Attack: 3
* Defense: 1
* Movement: 2
* Range: 1
* Health: 7
* Skills: dash, escape, fly, return

A tribeless Falcon.A Kholimaar Falcon.
### Khan (Super Unit)

* Attack: 4
* Defense: 4
* Movement: 2
* Range: 1
* Health: 25
* Skills: dash, escape, strengthen

## Special Unit Skills

### Return

Exclusive to the Falcon. After three turns, the unit will return to the unit that summoned it.

### Summon falcon

Exclusive to the Falconer. The unit can summon a Falcon unit in the direction it faces in. The unit will then gain Warrior stats until the Falcon returns.

### Strengthen

At the end of a turn, this unit will heal all surrounding friendly units by 2 health.

## Technology Modifications

* Free Spirit -> Mounted Archery
	+ Unlocks Disband and Mounted Archer.
* Forestry -> Falconry
	+ Unlocks Falconer unit and Clear Forest
* Construction -> Moving Cities
	+ Unlocks the Move City and Destroy abilities.

## Special Ability: Move City

Move City appears as an option when you click on a city, below the units you can train in it. When you click on it, blue circles (the same ones as those for moving units) will appear. When you click on one, the city will be moved there, and all things that are no longer within the city's borders (that cannot be found in unclaimed territory) will be destroyed. You cannot train a unit in a moved city until two turns after. Any population created by the buildings in a moved city's former borders will be removed.

## Trivia

* The animal ridden on by the Mounted Archer and Khan is called the Saagon and is based on the saiga antelope.
Jhaumrithe

Jhaumrithe head

**Jhaumrithe**, also known as **Eldrin**, is an elf tribe created by Polluted Kickoo and MrDayCee.

## Description

Jhaumrithe, the legendary civilisation habiting in magical forests. Their land is full of beauty and animals.

Jhaumrithe starts the game with the Archery technology.

## Appearance

* Field: Dark green but a little bit lighter.
* Fruit: Pumpkins
* Forest: Common trees with birds standing on them
* Wild Animal: Deer
* Head: Lighter skin color and a long, straight white-yellow elf hair.
* Color: Royal Purple, like Luxidoor but darker
* Cities: Trees carved with a door-shaped holes, with wooden stairs
Arceus

This is a medival tribe based on a fictional Semi-God. This god is related to Zeus, Shira, The Ninja, Xolus, and The Nerd

This tribe uses golden swords. Their wild animals are similar to Imperius (Dark horses). Their fruit is apples, and their cities are similar to Vengir but more medieval. Their special unit option just gives enemy units in city borders the flaming affect, which limits mobility and the enemy unit takes 1 damage of health every turn.
Khaphath Waiphat

This is a Thai tribe.

## Appearance

Fruit: Khaphath Ma, a durian.

Land: like Xin-xi, Kickoo or Imperius.

Forests: Khapath chaph, similar to banyan tree.

Animal: Khapath Thaphir, a tapir.

Mountain: similar to doi chiang dao.

Cities: Thai temple architecture.

Helmet: thai sun helmet.

Colour: Blue

## Language

kha, ma, mai, cha, eng, me, the, we, hi phing, fo, cho, ho, phu, thu
Puzyguas

These magical peoples come from the infinite void that we know as space. They've traveled from universe to universe and have finally came upon "Earth". Will they prove to the human or even the more special tribes of polytopia or not and be put in shame overtaken by the other tribes?

This tribes tech tree is awfully different from other tribes and they start with the tech "
Shira

This is a Middle Eastern tribe based on a fictional Semi-God. This god is related to Zeus, Arceus, The Ninja, Xolus, and The Nerd

This tribe uses bows. Their wild animals are camels. Their fruit and cities are similar to the Oumaji fruit (cacti) and cities (Plain sandstone). Their special unit is similar to Arceus (enemy units in borders taking damage).

Shira has a skin. Regular Shira, and "Corrupt Shira"
Futuris

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*Futuris is a fututistic/cyborg tribe created by Arphenix.

*"They are people who have come to the past but their time machine broke."*Template:Fan Made tribe template-Description by Arphenix

## Appearance

### Tiles and resources

They live in a city of advanced technology.

The animals are cyborg animals that take four stars to hunt and give two population.

The mines are generators that deal 1-3 damage to enemies upon entering a city, if the city has a wall. They also add 1 population to ALL the tribe's cities for gaining a total of 300 stars at one time. (only done once.)

## Units

Warriors are regular, with a cyborg design.

The swordsman has a heavy steel blade, hard to protect himself. +1 damage, -1 defense.

Giant : beast made out of scrap metal and wires. 30 health, +1.5 damage

Catapult : hurls ball of steel. +2 damage, -1 movement (unless they can only move one), -1 range, -1 defense.

Defenders: The strongest men use shields to bash enemies while still defending. +1 damage

Rider: Metal horse with warrior on top. -1movement, +1 defense.

Knight : + 2 damage, -1 movement , persist + dash, -0.5 defense.

Archer :+ 1 damage -1 defense

Battleship: +1 range, -1 movement,–1.5 attack, -1.5 defense, no longer has 5x5 sight.

The capital glows brightly, shining through some nearby clouds.

and click on him you can by the tech *military revolution for 45 stars. Builds any random unit for the next 5 turns.*

chance of giant once.
Nordejé

Template:Fan Made tribe template

**Nordejé** is a fan-made tribe created by Ramongp1234 on the FMT Discord server, and Aetholis1. Their land is based on savannahs, specifically a type of savannah called a caatinga.

## Description

*The dry northeastern savannahs are the lair for the festive Nordejé tribe, they live humble lives and they summer festival attract tourists from all tribes of the world.*

## Appearance

* Hat: Cangaceiro hat
* Land: bright brown, like Yadakk but brighter
* Animals: donkeys
* Fruit: cashews
* Forests: acacia trees (like Minecraft ones)
* Mountains: small hills, like the Cymanti ones
* Houses: yellow and white, some bricks exposed sometimes, roof tiled roofs and some occasional balconies
* Starting tech: none

## Gimmick

Research, training and building cost fewer resources

## Gallery

FieldFruitForestAnimalMountainSample Terrain
Tyrénia

Tyrenia color

**Tyrénia** is a Carthaginian fan-made tribe created by Polluted Kickoo.

The name Tyrénia was inspired by Tyre, the city from which the founders of Carthage sailed.

## Description

Like many of the other tribes Tyrénia had beef with the Imperius. They had limited amounts of fertile land and desperately needed control of the oversea trade routes which the imperius. controlled much of, luckily the Tyrénia have some parts of the water in their grasp, as long as they dominate the water they can win, the tyrénians start with one port adjacent to their capital (their port doesn't give their capital any additional population).

## Appearance

### Design

* Field: arid grass
* Fruit: pomegranate
* Forest: olive trees.
* Wild Animal: sheep
* Mountains: like imperius but without snow, made of dirt (imagine a mix between oumaji mountains and imperius mountains.)
* Color: lavender

### Terrain

* Some mountains, a little more than normal
* Some forest, good amount of field, not much farmland.
* Good amount of fruit
* Little game.
* Lots of fish, good amount of shallow water, very few whales.

### Monuments

* Eye of god: like Imperius but rounder.
* Park of fortune: small lake with trees.
* Gate of power: like Oumaji but without the slanted sides, darker material.
* Grand bazaar: agora
* Altar of peace: necropolis (has to do with the Phoenix and Canaanite religion)
* Emperors tomb: byrsa hill (citadel on a hill)
* Tower of wisdom: tall tower, like Oumaji but with darker material
Tyrenia

Dinos!

A group of super intelligent dinosaurs have come to the future to wreck havoc on mankind!

They have rocky, brown landscapes with tall trees with huge leaves. Riders are triceratopses, knights are velicoraptors, giants are t-Rexs, ships are huge sea creatures like cuthulu or the kraken, and other troops can be other kinds of dinosaurs that we know of. All units have +1 damage, some have more defense, but some have less movement and range. Cities are like the villages only torn apart.
Ehdia

Ehdia sample terrain

The **Ehdia** are a Canadian fan-made tribe created by MilkandVinegar, Zebastian1, and Oaskldk. The Ehdians start with the Forestry tech.

## Description

*The Maple Leaf, our emblem dear, The Maple Leaf forever;*

*O, save the square, and Midjiwan bless,*

*The Maple Leaf, Forever!*

## Spawn Rates

* 1/3 Forest
* 1/6 Mountain
* 1/6 Water
* 1/6 Fruit

## City Syllables

qan, gar, luk, tul, ug, ait, uq, ay, uk, ti, tlu, git, nuk, iti, tut,

## Appearance + Info

* Fruit: Cranberries
* Land: Brown and covered in lichen
* Forests: Maple (Autumn)
* Animals: Moose
* Mountains: Similar to Xin-Xi, but with rounded summits
* Cities: Victorian style, burgundy with a white log trim on the edges
* Head: Mountie Stetson Fedora, maple leaf emblazoned on front
* Color: Strawberry Lemonade
* Demonym: Ehdians
* Native Land: Ehdian Shield

## Personality

The Ehdians are proud people, quick to make friends. They prefer to remain neutral and will build up their borders with units, even on allied borders. They do not stand for oppression and are enemies of any tribe that destroys or attempts to destroy another.

## Gallery

Hand-drawn pictures by Zebastian1.

Swordsman, terrain, city, and battleshipMonuments and wild animalSwordsman close-upEmperor's Tomb and other monumentsAlternate terrain design by Polluted Kickoo, featuring barrels of maple syrup as fruit
Mooshi

**Mooshi** is a mushroom-themed fan-madetribe created by Afelium, Whitenightmare and Polluted Kickoo.

## Description

They start with the Venom Spear tech(which is placed instead of archery),and have a unique unit,the spearman (instead of the archer) who has attack 2, defence 1, health 10, and can throw a spear in a range of 1-2 tiles which poisons the enemy and makes him lose 10% of their max life every turn, also doing 2 damage when thrown (so 1 dmg every turn for warriors and riders, 2 dmg for knights and shields, 4 dmg for giants). The poisoned unit will become greenish.

## Appearance

* Colour: light tan
* Helmet: mushroom hat
* Animal: mushroom horse
* Game: pig
* Fruits: of course mushrooms
* Land is mud
* Forests: made of tall, brown mushrooms
* Mountains: big, round mushroom caps of amanita muscaria
Norzax

**Norzax** is a simple normal tribe which spins around Forestry.

## Description

*"The people of the Norzax civilization live near a vast and lush forest that provides them with all of their needs. Wood is used to build structures, tools are made from trees, and food is hunted or gathered from the wild. They have built an incredibly sustainable society that relies on forestry to support it."*

The Norzax tribe starts out with the "Forestry" technology.

## Terrain and Resources

* Fruit: Rubus (raspberries)
* Animal: Wolver (wolves)
* Field: Simple brown dirt
* Forest: Thick pine forests
* Mountain: High dark gray mountains with flat top.
* Color: Auburn (a shade of brown)
* Helmet: Cowboy-styled light brown straw hat.

**Terrain spawn chances**

* ++Forest
* +Animal
* +Mountain
* -Fruit
* -Mine
* -Fish

## Cities

* Appearance: Brown walls with coral foundations, chestnut framing and pointy roofs.
* Syllables for name of cities: No,z,wood,ba,ma,vi,ia,f,s,d
Polytopia Fan-made Tribes Rewritten Wiki

## Welcome to Polytopia Fan-made Tribes Rewritten Wiki!

Welcome to the official home of fan-made tribes for the strategy game *The Battle of Polytopia*.

## Fan-Made Tribes

Fan-made tribes are tribes created by players of *The Battle of Polytopia*. You can get started by browsing a list of all fan-made tribes or studying our guide pages about fan-made tribe creation.

## Contents

Here is a simple list of every FMT: All Fan-Made Tribes And here's the complicated, but more useful list: FMT Browser

For advice on how to create a tribe, visit the pages How to make a good fanmade tribe and Step by step guide for making a tribe.

For places for lore writing, visit the pages FMT Theory/Lore or The Square.

Click here to visit the original Polytopia wiki.

## Polytopia Tribes

This is the wiki where Polytopia fans can post their ideas for tribes that they think are worthy of being added to the game and comment on others' tribes.
Geiker

Geiker head

**Geiker** is a fan-made tribe based on the Nanai people of Siberia, created by Ariamaaaaaan.

## Description

People of the Geiker people live in a primitive way in the mighty coniferous forests that have no end, they are in harmony with nature and sincerely believe that they are the same particles of nature like water or fire, they are not tricky farming fishing and hunting animals, the Geiker is peaceful a tribe, they conduct their rituals in nature in honor of forest spirits, neighboring peoples and states are interested in the forests in which the Geiker live, or rather in the resources that they can get, strangers cut down the forest and desecrate sacred places, kill animals and after that the Geiker starve , all these disasters fell on the head of the Geiker who live on the outskirts, but the bulk of the Geiker already know about the threat of forest destruction, and it is vitally important for this peaceful people to learn how to fight, the leader of the united tribes Geiker (you) will have to teach the people to fight, like how children are taught to walk, it's not difficult! the same as going hunting!

## Appearance

* Field: Bright green grass
* Fruit: Cranberries
* Forest: Fir trees
* Wild Animal: Moose
* Mountain: Green hills
* Color: Green
* Head: Traditional headwear of the Nanai people
* Cities: Log cabins

FruitForestAnimalMountainSample Terrain

## Spawn rates

In Geiker territory, there are many forests and animals and few mountains.

## Unique unit: Ancestral Shaman

Replaces the Mind Bender. Is able to summon a Polytaur of the biome it is in. One shaman can create a maximum of 4 Polytaurs. The shaman cannot heal or capture cities and cannot be poisoned or frozen.
Melgursh'k

Template:Fan Made tribe template

**Melgursh'k** is a flesh tribe created by Nyrrv#4841 on the FMT Discord server.

## Description

A massive creature made out of flesh, covering a large swath of terrain. The tribespeople who reside upon it are psychic linked to it, and it uses them as living extensions of itself. It grows stronger by stealing resources from its surroundings by way of Maw and Tendon.

The Melgursh'k start with the "Tendons" tech.

## Buildings

### Gaping Maw

Large mouth-like structure protruding from the ground, that must be placed 3 spaces apart at the minimum and costs 10 stars. All population from resources and buildings within one tile of a maw are given to any Capitols it is connected to with tendons. This makes up for the tribe's inability to upgrade other non-capital cities.

### Tendon

Replaces roads and connects Maws to Capitals. They function just like their normal counterpart, but do not connect to normal cities, only capitols and maws. The Tendons can supply resources from maws to capitols, and multiple capitals connected to one tendon all get the resources from it. (So, two capitols would get 3 stars each even if one capitol would've gotten 3 stars). Tendons still function as quick travel methods for units, and can be removed, unlike roads, with the "Cut Tendon" option when on a Tendon-Occupied tile

*All cities captured from enemies revert to level one as well, unless they are a Capitol of another empire, in which case it will function as a capital. The normal cities will not have a population bar. If the city had border growth or a wall, it keeps them. Also, if a Melgursh’k city is captured by an opponent, all tribe-specific buildings like maws and tendons are destroyed in the process. Any roads that the Melgursh’k take possession of are also destroyed). Maws can only be placed inside the territories belonging to your tribe. The Melgursh'k capitals can still collect resources inside their borders, and the terrain in a capital border is full of red roots representing that maws cannot be placed there.*

## Units

Vorkali — Unit, 8 stars. A quadrupedal spider-like creature with 10 health, 1 defense and 2 attack. It has 1 movement as well. It has the ability to, upon killing a unit, collect stars from it equal to its disband cost. It is unlocked alongside the Maw and Tendons with the “Tendons” tech which replaces roads.

Leecher -- (unlocked in trade tech) Can create one Leech with its turn, with a cap at three Leeches per Leecher. the Leecher has Dash, 2 movement, costs 5 stars, has 15 health and damage/defense comparable to a warrior.

Leech -- Has 3 hp, and deals exactly their HP when they attack. All of the damage dealt by a Leech is given as health to the Leecher. They cost one star for a Leecher to produce.