recursal/Fanatic-Fandom huggingface dataset:
Mr. Grouse (Boss)

Mr. Grouse is an optional boss found at the end of the Accelerated Dynamics dungeon, only accessible after the player has put 100,000 dollars in the bank and completed Bonita Vista. He is Jimmy's former friend and resident of Smile, corrupt and greedy from his banking enterprise, and simply attacking Jimmy to keep him from disclosing the war machine prototypes that he's witnessed on the way up..

In battle, Mr. Grouse is assisted by a Personal Computer, an invincible enemy which adds to his "interest counter" every turn. His interest counter starts at 100, but increases by 1.25x every turn, with a maximum of 999. This counter shows Mr. Grouse's current attack stat, so his damage will go up as the battle goes on. Mr. Grouse also has an invisible MP counter, which starts at 0 and can go up to 9999 as he steals MP from you. If his interest ever reaches 0, the computer will instead set the interest to 5 next turn.

## Attacks/Actions

* Mr. Grouse will attack, dealing physical damage to one party member.
* Mr. Grouse will steal a bit of MP for himself, draining 20 MP from one party member.
* Mr. Grouse will raise the MP tax, making all attacks cost 4 times as much MP for three turns.
* Mr. Grouse will invest in the future, adding roughly 50 (?) to his interest calculator.
* After stealing MP >=5 times, Mr. Grouse may reinvest your stolen MP, dealing physical damage with a multiplier equal to (his current MP / 5) - minimum of 200% damage.
* Once his interest counter gets above 240, Mr. Grouse will spend some of his power, decreasing his interest counter by 100 and dealing 200% physical damage to the entire party. Once his interest counter gets above 900, Mr. Grouse will be guaranteed to use this attack.

## Strategy

While one of the easier bosses, if the player is not prepared for the fight it can easily get out of hand as the interest counter constantly increases, especially when Grouse invests in the future. Every hit on the computer removes 10 points from the counter no matter how much damage is dealt so using the Wave canon and Thermal bomb can help with damaging both Grouse and keeping the counter low. Toxicity also helps lower the Interest by ten each turn acting as an extra attack each turn.

The goal is to keep the counter as low as possible as it makes the interest gained per turn minuscule and in turn lowering Grouse's attack. Make sure to focus more on keeping the interest counter low as Mr. Grouse himself is fairly weak and rarely will you need to heal.
Thurgood

Thurgood is an enemy encountered in the optional Mr. Cat's Dungeon area, found in Unbreakable Bridge. Thurgood is slow, but makes up for it by having very high attack.

## Attacks/Actions

* Thurgood will watch you. When it does this, it is preparing for a powerful attack, and next turn, it will release a terrible tremor, dealing 250% physical damage to all party members.

## Bookworm's Knowledge

*Thurgood's horrifying strength can peel bedroom walls aside like paper.*
Brain Pile

Brain Pile is an enemy encountered in The Pulsating Mass. It is literally just a huge pile of brains and can use mind-controlling attacks.

## Attacks/Actions

* Brain Pile will fire a mind laser, dealing magical damage to one party member.
* Brain Pile will emit mind-controlling delta waves, causing one party member to become Mind Controlled for three turns.
	+ Startling Brain Pile will remove Mind Control from any inflicted party members.

## Bookworm's Knowledge

*Brain Piles have no method of mobility, so they have to mind control nearby creatures to carry them from place to place.*
Science Guardian

Science Guardian is an enemy encountered in The Great Triangle area of Secret Meridian, accessible after completing Central Hub. He is a 'guardian' type enemy, based on a cartoon scientist with a laser gun.

Science Guardian later reappears in Kingland Arena as part of "Math Buddies."

## Attacks/Actions

* Science Guardian will fire a laser, dealing magical damage to one party member.
* Science Guardian will calculate with his peers, preparing all enemies to use powerful attacks they'd normally need a turn of setup for. In addition, next turn, he will fire a laser, dealing magical damage to all party members.

## Bookworm's Knowledge

*Science Guardians know almost everything. Why, if I were twenty years younger...*
Skitter Bouquet

Skitter Bouquet is an enemy encountered in the optional The Ultimate Construction area of Homeflower. He is a powered-up version of the Skitter enemy, who inflicts many statuses.

Skitter Bouquet later reappears in Kingland Arena as part of "Team Flower Power."

## Attacks/Actions

* Skitter Bouquet will spew out sleeping gas, inflicting Sleep on one party member.
* Skitter Bouquet will release a cloud of poisonous spores, inflicting Sick on all party members.
* After becoming Angry, Skitter Bouquet will attack, dealing physical damage to one party member.

## Grift

* Tasty Apple (80%) - Heals 25% of all party members' maximum HP, but makes the Skitter Bouquet Angry, boosting its damage and forcing it into attacking you every turn.

## Bookworm's Knowledge

*Once a Skitter has been taken over by its parasitic flower, he turns into a Skitter Bouquet. At this point, the Skitter is just technically alive. The flower has control over most of his brain functions.*
Advanced Calculus

I'm sure someone knows the convoluted formula behind this weapon's normal attack.

### Abilities

Normal Attack damage is calculated by taking Andrew's current HP and subtract it from his Max HP. You take the final digit of the solution, and that number is the hidden modifier. According to an Information Guy in Information Village, "The higher that digit, the more damage you'll do."

### Character

Andrew Only

Damage is affected by the last digit of Andrew's *missing* HP.
Last digit values:
0 = 0%
1 or 2 = 100%
3 or 4 = 200%
5 or 6 = 400%
7 = 2000%
8 or 9 = 800%
Redfish

Redfish is an enemy encountered in The Great Triangle area of Secret Meridian, accessible after completing Central Hub. It is a red fish-type enemy from a Dr. Seuss book. It's immune to physical attacks and counters all dealt to it. It is a powered-up version of the Onefish enemy.

## Attacks/Actions

* Redfish will attack, dealing physical damage to one party member.
* Redfish will sharpen its edges. When it does this, it is preparing for a powerful attack, and next turn, it will go on a rampage, dealing 150% physical damage to three party members (450% total).
* After a Science Guardian calculates with it, Redfish will chomp down hard, dealing 500% physical damage to one party member.

## Bookworm's Knowledge

*Redfish don't mind that they stand out so much in the water, as their natural defenses are more than sufficient to protect themselves from marine predators.*
Teamouse

Teamouse is an enemy encountered in the Legato Castle and Blue Staff River areas of Sweet Melody. It is an animate teacup in the shape of a mouse and relies on strength in numbers. It is often fought alongside a Whistling Kettle.

Teamouse later reappears in Kingland Arena as part of Tea Party From Hell.

## Attacks/Actions

* Teamouse will attack, dealing physical damage to one party member.
* When below 50% HP, Teamouse will run away, counting as 'defeated' but giving no experience.

### 4-Star Teamouse

* Teamouse will attack, dealing physical damage to one party member.
* Teamouse will tense its body like a python waiting to strike, countering all physical attacks dealt to it that turn for 300% physical damage.
* Teamouse will surround itself with a magic barrier, reflecting all magical attacks dealt to it that turn.

## Grift

* Tea (50%)
	+ Recovers 10% of the entire party's MP, and causes the Teamouse to instantly die.

## Bookworm's Knowledge

*Teamice contain different flavors of tea depending on where they're from. The Teamice in Legato Castle contain Earl Grey, but in the countryside they have a nice, warm chai.*
Number One Mascot

Number One Mascot is an enemy encountered in the Tetsuya Kawaii area of Megatropolis. It at first appears to be a person in a costume of Gero, the mascot of Tetsuya Kawaii. However, if its costume is stolen, it is revealed that an actual amphibian-like monster hides underneath - it will also lose 50 of both defenses once the costume is taken off, as well as have its magic attack boosted to 100.

## Attacks/Actions

* Number One Mascot will attack, dealing physical damage to one party member.
* Number One Mascot will give one party member a big hug. When this happens, they will be Grasped for two turns, making them unable to move. In addition, the Mascot will be unable to act during this time, spending his turns holding you instead. However, if the Mascot is Startled, they will be let go of, getting rid of the Grasped condition.

### Unmasked

* Number One Mascot will attack, dealing physical damage to one party member.
* Number One Mascot will hock up something gross, inflicting the Sick status on one party member.

## Grift

* Costume (100%)
	+ Gets rid of Number One Mascot's costume, changing his attacks and lowering his defenses by 50 each.

## Lore

* It is implied that the Tetsuya Kawaii corporation bio-engineered these creatures, possibly because it was cheaper than pay actual people to wear a stuffy costume.

## Bookworm's Knowledge

*Gero is the Number One Mascot for Tetsuya Kawaii. He has many exciting adventures!*
Tracklist

### ♪ A Closing Window ♪

* Plays at Home after beating The Pulsating Mass

### ♪ A Cocoon Throbbing in a Dead Man's Mouth (8-bit Remix) ♪

* Plays during dangerous fights in Everchip

### ♪ Altar of Severed Hands ♪

* Plays in the Temple of the Inward-Looking Eye

### ♪ Dead Whale ♪

* Plays in Bonita Vista and at Sunset Beach

### ♪ Jonathon Bear's Theme ♪

* Plays when entering Jonathon Bear's Playtime Forest

### ♪ Knuckle Sandwich and Ladyfingers ♪

* Plays during encounters with Punch Tanaka

### ♪ Organic Nightmare ♪

* Plays during the fight with The Pulsating Mass

### ♪ Rainy Sunday ♪

* Plays during rainy days in Rainbow Park

### ♪ Righteous Scrabble (8-bit Remix) ♪

* Plays during important fights in Everchip

### ♪ Skin Thieves (8-bit Remix) ♪

* Plays during encounters with The Pulsating Mass in Everchip

### ♪ Skin Thieves ♪

* Plays during encounters with The Pulsating Mass

### ♪ Terminal Broadcast ♪

* Plays in Jonathon Bear's Playtime Forest

### ♪ The Please God Make It Stop Polka ♪

* Plays during a cutscene in The Kung Fu Tower

### ♪ Toaster with Teeth ♪

* Plays during fights aboard The Iron Flamingo
The Stones

The stones are a set of end-game collectables. Each stone unlocks new animations that can be viewed in the Room of Happiness, found in the club in Shinryu.

## List of Stones

* Family Stone - Obtained after defeating the Family boss at the end of The Heart Prison.
* Marvelous Stone - Obtained from Mr. Marvelous after receiving all Marvelous Coin rewards. After he leaves Information Village, use the Marvelous Teleporter to follow him.
* Friendship Stone - Sold by Ms. Robin after the ending for 200,000 dollars, or from Timothy Mouse if you have completed the Smile side quest.
* Information Stone - Obtained from burrowing into one of the graves with Flower on Information Isle.
* Shinryu Stone - Obtained from beating all of the Game Master's high scores in the arcade.
* Ominous Stone- Obtained from defeating Dark Demon a second time.
* Low-Res Stone - Obtained for 10000 Arena Points in the Kingland Arena after unlocking the King Cup.
* Pulsating Stone - Obtained by inputting a secret code in the center-right section of the Central Hub after it's been taken over by the Pulsating Mass. The code can be found by using Goon to shake the robot on the little island east of the Central Hub. Input the code by talking to the mouths in the order 5, 1, 7, 2, 3, 6, 4.

## Trivia

* Normally, the player would only be able to find out the code to obtain the Pulsating Stone after the Central Hub has been corrupted. However, if you input the code during your first visit to the hub, there's unique dialogue that acknowledges that the player should not be getting the item so early.
Prayer Flower

Prayer Flower is an enemy encountered in the optional Volcano area. It is a lavender flower who uses extremely powerful healing moves.

Prayer Flower reappears in Kingland Arena as part of Team Flower Power.

## Attacks/Actions

* Prayer Flower will ask the sun for help, dealing magical damage to one party member.
* Prayer Flower will pray, doing nothing.
	+ Next turn, Prayer Flower with bathe everyone in healing light, recovering 50% of all enemies' maximum HP and inflicting a special Rejuvenate status effect for three turns, healing enemies for 25% of their max HP every turn.
* If any other enemies are dead, Prayer Flower will revive a friend, reviving one enemy with full health.

## Bookworm's Knowledge

*Prayer Flowers only bloom for one Spring every decade. When they cover the hillsides, some people refer to them as "angel blankets."*
Shark

Shark is an enemy encountered in the optional Inward-Looking Eye area of Secret Meridian, found in Sacred Lantern. It is a shark (duh) who uses powerful attacks. In game files, it is sometimes called 'Sharky'.

## Attacks/Actions

* Shark will attack, dealing physical damage to one party member.
* Shark will work itself into a frenzy. This will change what attacks it will use for the rest of the battle, to wit:
	+ It will chomp down REALLY hard, dealing 300% physical damage to one party member.
	+ It will charge you in a flurry of sharp teeth, dealing 150% physical damage to three party members (450% total).
	+ It will attack, dealing physical damage to all party members.

## Grift

* Great White Chair (-20%)
	+ +2 ATK; 1/5th of the Scaly Set.

## Bookworm's Knowledge

*When you see a Shark's fin peeking above the water, you won't be able to swim away fast enough, and playing dead isn't an option. If you punch it in the nose, though, it might just be content with your arm.*
Scorchy

Scorchy is an enemy encountered in the optional Volcano area. It is a dumb-looking dragon creature, but it can deal very high damage.

## Attacks/Actions

* Scorchy will attack, dealing physical damage to one party member.
* Scorchy will space out, doing nothing.
* Scorchy will breathe fire, dealing magical damage to one party member.
* Scorchy will take flight, evading all physical attacks as well as changing its attacks, making it only able to breathe fire while in flight.

## Grift

* Wings (40%)
	+ Prevents Scorchy from taking flight and removes Flying.

## Bookworm's Knowledge

*Scorchy gets made fun of a lot because people think he's stupid. Well, they're right, but it's still mean.*
Toy Box

Toy Boxes are colorful treasure chests that are usually more or less difficult to reach: sometimes they are far from the main path of a location, sometimes they can only be reached using the special ability of a transformation.

They usually contain some kind of equipment (Weapons, Manuals, Clothes, Trinkets, Furniture, and Soundtracks) and/or one of the following effects:

* Love: pink hearts that restore some HP
* Sparkles: yellow stars that restore some MP
* Disembodied Eyes: purple eyes that guarantee that normal enemies in the next battle will be Asleep
* Confidence: green sparkles that guarantee that the next battle will give more Imagination Points
* Shining Rubies: red diamonds that will give +20% dollars deposited at the Bank

## Notes

Inside the Halls of Greed and Dark Dungeon, some Toy Boxes are a strong disguised monster, the Mimic.

## Strategy

The effects in a Toy Box are randomized, so to get a particular effect you can just save before opening the box, end the game, and reload your save until you get lucky. This is particularly useful to quickly gain lots of money with the Shining Rubies effect.
Mr. Marvelous

Mr. Marvelous is a character that appears repeatedly throughout the game, usually to brag about how much of a cool dude he is and generally do nothing else.

He likes to put up shirtless statues of himself, usually in public places or sometimes in people's houses.

Near the end of the game Mr. Marvelous becomes depressed, and requires the help of his brother, Henry Frog, to come cheer him up. Afterward he can be found in Information Village, where he will give you prizes in exchange for Marvelous Coins.
Totem

The Totem is an optional boss found at the end of Information Isle, accessible after the player obtains a spaceship and gains full access to the world map. It is a huge, mysterious totem which summons Information Zombies.

The Totem starts the battle assisted by two Information Zombies. It will summon an additional two at 80% HP, then another additional two at 50% HP, for a possible maximum of six. The Totem will also occasionally revive one of the Zombies when it is low enough on health.

## Attacks/Actions

### With Zombies

* The Totem will tense like a python waiting to strike, and will counter all physical moves dealt to it that turn.

* The Totem will surround itself with a magic barrier, and will reflect all magic moves dealt to it that turn.
* The Totem's eyes will glow. This will do nothing, but next turn, it will have the entire group perform one of the previously listed attacks.

### Without Zombies

* The Totem will attack with weird mind powers, dealing magical damage to one enemy and inflicting Startled.
* The Totem will emit mind-controlling delta waves, causing one party member to become Mind Controlled for three turns. This will make them randomly attack a party member for three turns, although the mind control will go away if the Totem is startled.

## Strategy

Focus on getting rid of the Information guy zombies first before attacking the Totem as it often uses counters and magic reflects often having you take more than it receives or none at all. Do not worry about the zombies being revived as it is not instant, taking a few turns to do so, even when summoned the Totem can't counter on the same turn. Toxicity works well on the Totem to whittle down the health while you get rid of the zombies.

## Stats

### Weak to

Holy Magic (200%)

A powered-up version of the Totem is found in Lars's section of The Heart Prison, accessible after beating the game. This version of the boss has significantly boosted stats, but its attacks and effects are otherwise unchanged. Its Information Zombie summons are also powered up. Defeating this version of The Totem will unlock Andrew's stage in The Heart Prison.

## Trivia

* The face on the Totem bears a close resemblance to the Information Guys themselves.
The Younger Mr. Asp

The Younger Mr. Asp is an enemy encountered in The Wilted Lands area of Homeflower. He is the son of The Elder Mr. Asp, and a disappointment to his family, although he gets support from his wife, Mrs. Asp. He can also be found in the optional Slither's Dungeon area.

The Younger Mr. Asp later reappears in Kingland Arena as part of Team SNAKES!

## Attacks/Actions

* Mr. Asp will attack, dealing physical damage to one party member.
* Mr. Asp will inject his venom, dealing physical damage to one party member and inflicting Sick.

### Addendum

* If his father is alive, he has a 50% chance to berate his son, causing The Younger Mr. Asp to cry, wasting both of their turns.

## Grift

* Snake Hatrack (10%)
	+ +2 MAT; 1/5th of the Scaly Set.
* Dignity (100%)
	+ The Younger Mr. Asp will weep, become Unmotivated, halving his attack, and he and his father will be stunned for the rest of the turn.

## Bookworm's Knowledge

*The Younger Mr. Asp once lost ten dollars when someone bet him that he couldn't love himself.*
Mecha Super Ball

> *"The bounce factor...it's off the scale! 1000% luck-based damage."*
>
>

Mecha Super Balls are consumable items that can only be used in battle. On use, it deals 1000% physical damage to one enemy, but uses a party member's luck stat as a substitute for their attack. The price of Mecha Super Balls do not scale with the progression of the game, as they cost tickets instead of cash. A **maximum of 10** can be carried with you at any given time. Mecha Super Balls can only be consistently purchased at the Shinryu Arcade for 1,000 tickets.

Mecha Super Balls are susceptible to bonuses provided by Jonathon's passive, the Everything Bag and Coat of Pockets, the former increasing their usefulness to 2,000% physical luck-based damage, and 1,500% physical luck-based damage for the latter.
Mecha Super Balls have the unique property of being **certain hit** items, meaning they can hit **flying enemies, dodgy enemies** or enemies who are **countering**.

Despite using an enemy's physical defense when calculating damage, Mecha Super Balls are counted as a magical attack, and any enemy that resists magic will also resist Mecha Super Balls.

Mecha Super Balls are described as mechanized versions of regular Super Balls that can also explode.

## Tips

* Despite Jonathon getting a whopping 2,000% damage out of them, his luck stat is typically half of a regular party member's. You'll get much higher damage from having Punch Tanaka use Mecha Super Balls while equipped with the Everything Bag and Coat of Pockets.
Megatropolis

Megatropolis is the sixth island and the penultimate one that is visited in the story. It is composed out of two different halves, the tropical resort village Bonita Vista and the namesake Megatropolis, Shinryu, which is inhabited by archetypes from various Japanese forms of media. The area represents Jimmy's perception of Japan mostly based on watching Japanese media with his uncle Lars, and as a result, Lars takes the spotlight throughout much of the area. Here, Jimmy must attempt to re-locate his lost family members and obtain The Secret Knowledge out of the clutches of The Pulsating Mass.

## Locations

* Bonita Vista
* Shinryu Fish Concern
* Shinryu
	+ Magical Land of Fish

* Shinryu Academy
* Tetsuya Kawaii
* Accelerated Dynamics
* Subway

## Enemies

* Beach Babe
* Mr. Fish Head
* Fish Bucket
* Gracious Employee
* Vendotron
* Bonus Catch
* Number One Mascot
* Robo-Chan
* Yesman
* Lucky Neko
* Mutant Goon
* Johnny Tentacles
* DeeDee DeeDee
* Big Enormous Slug
* Grunge Tanaka

### Abandoned Cineplex

* Corporate Guardian
* Vendomax
* Robo-Chan DX
* Super Yesman

### Accelerated Dynamics

* Corporate Drone
* Prototype
* Secretary
Vendomax

Vendomax is an enemy encountered in the Abandoned Cineplex area of Megatropolis, accessible after completing Central Hub. It is a powered-up version of the Vendotron enemy. Whenever an item is Grifted from it, the grifter has a 1/4 chance of getting their hand stuck instead of getting the item, making them Grasped and unable to move for 3 turns.

## Attacks/Actions

* Vendomax will attack, dealing physical damage to one party member.
* Vendomax will watch you. When it does this, it is preparing for a powerful attack, and next turn, it will go on a rampage, dealing 150% physical damage to three party members (450% total).
* Vendomax will enable its anti-theft protocol. After it has done this, all Grifts performed on it will lead to the grifter's hand getting stuck.

## Grift

* Energy Rex (40%)
	+ Gives the entire party the Motivated, Angry, and Guarded statuses.
* Nacho Snack-O's (40%)
	+ Recovers 75% of the entire party's HP.
* Bigger Bag of Sugar (40%)
	+ Recovers 15% of the entire party's MP.
* Boom Pop (40%)
	+ Startles all enemies.

## Bookworm's Knowledge

*The Vendomax accepts most forms of currency. It is the most versatile vending machine on the planet, but its offensive capabilities are so great that if it were implemented globally, it would destroy the world.*
Sleepwalker

Sleepwalker is an enemy encountered in the optional dungeon Ebeezil's Domain, found within Fermata Forest in Sweet Melody. It is a pale-skinned, hollow-eyed creature with pointed ears, similar in appearance to Ebeezil himself. A non-hostile, NPC version of this enemy provides Jimmy with information on Ebeezil's Domain throughout the dungeon.

## Attacks/Actions

* Sleepwalker will attack, dealing physical damage to one party member.
* Sleepwalker will space out, doing nothing.
* If any party members are asleep at the start of a turn, Sleepwalker will enter their nightmares, instantly killing all sleeping party members. However, it will still use this attack if they are all woken up before it has a chance to attack.

## Bookworm's Knowledge

*Sleepwalkers wander the halls of Ebeezil's castle, never fully falling asleep, but in a constant state of lucid daydreaming.*
The King of Fops

The King of Fops in Everchip

The King of Fops is an enemy encountered in the Jonathonland area of Grim Echoes and the Abandoned Cineplex area of Megatropolis, both accessible after completing Central Hub.

It is a skeleton who is actually royalty, and a powered-up version of the Skeleton Fop.

While the King of Fops is immune to all attacks, it can be killed by stealing the right Weird Bone from it. If the wrong Weird Bone is stolen, or two turns pass, it will run away. The 'correct' Weird Bone to steal is random, so you can pick any one. It is worth trying to defeat, because it drops an absurd **10000 Dollars** - higher than any other enemy or boss in the *entire game* with the exception of Dark Demon and potentially Golden King.

A pixelated version of The King of Fops is a rare encounter if you talk to the statue in Kung Fu Tower. Other than the sprite change, the fight is identical.

## Attacks/Actions

* First turn: The King of Fops will say "*We are not amused.*", doing nothing.
* Second turn: The King of Fops will look nervous and then run away, counting as 'defeated' but giving no experience or money.
* If the player steals the wrong Weird Bone, it will glare at you and signal for a volley of cannon fire, dealing physical damage to the entire party.
* If the player steals the correct Weird Bone, it will say "*Ow! Not that one!*" and instantly die.

## Bookworm's Knowledge

*The King of Fops, unlike a normal Skeleton Fop, is actually royalty. He tries to take command of Skeleton Fops, but they tend to ignore him because of their delusions of grandeur.*
Slithery Dee

Slithery Dee is an enemy encountered on the return to the Iron Flamingo and in the Inward-Looking Eye. It is a tentacled squid-reptile hybrid who uses multi-hit attacks.

## Attacks/Actions

* Slithery Dee will attack, dealing physical damage to three party members (300% total).
* Slithery Dee will slam into the party, dealing 50% physical damage to all party members.
* Slithery Dee will hock up something gross, inflicting Sick on all party members.

## Bookworm's Knowledge

*Slithery Dee came from the sea. It hasn't eaten anyone I know personally, but I hear that he'll devour all of your friends before devouring you as well.*
Sol

Sol is an enemy encountered in the Temple of Sight area of Secret Meridian, as well as the eastern part of the Path of Enlightenment area. It is an enemy based on the sun, who uses powerful attacks and is often paired with the Luna enemy.

## Attacks/Actions

* Sol will slam into your party, dealing 50% physical damage to all party members.
* Sol will go on a rampage, dealing 150% physical damage to two party members (300% total).
* If Heat is grifted from it, Sol will attack, dealing physical damage to one party member.

## Grift

* Heat (85%)
	+ Causes Sol to cool down and use weaker attacks.

## Bookworm's Knowledge

*Sol used to have a cigar-smoking habit, but it didn't last very long since every cigar disintegrated from Sol's intense heat.*
Queen Bee (Boss)

The Queen Bee is the final boss of the Beehive area in Homeflower and the first required "Nightmare" boss of the game. She becomes corrupted by the Pulsating Mass after Jimmy clears The Wilted Lands. The Queen Bee is assisted in battle by two Pupae at a time, who are invincible and will change into various enemies from the area.

## Attacks/Actions

* Once every five turns (starting on the first), the Queen Bee will shriek, causing the Pupae currently alive to turn into two enemies from the Beehive area. The enemies the Pupae turn into are based on how long the fight has gone, to wit:
	+ Turn 1: Two Drones
	+ Turn 6: Two Worker Bees
	+ Turn 11: Two Buddy Bees
	+ Turn 16+: Two Royal Guards
* Once every five turns (starting on the fourth), the Queen Bee will turn her allies back into pupae. The Pupae are invincible, and will perform no action except twitching. The Queen Bee will always turn them into new enemies the next turn.
* The Queen Bee will attack, dealing physical damage to one party member.
* The Queen Bee will hock up something gross, inflicting Sick on one party member.
* The Queen Bee will sting you, dealing physical damage to one party member and inflicting Startled.

## Strategy

As the first major boss the player faces, Queen Bee will require little strategy, but some strategy nonetheless.

* By this point of the game your forms should be level 5 so that you may use their active skills, so make sure you're well leveled and stocked up.
* In the room previous to the Queen's, there is a Bee Stinger, a weapon which has a 50% chance to startle on normal hit, Make sure to equip this to Buck, as he can attack twice, increasing his chance of startling.
* Also make sure you have the Spider Web equipped to Jimmy, the sticky and extra magic attack is invaluable.
* Avoid attacking the pupae as the enemies they spawn are replaced quickly by new pupae. Focus instead in the Queen Bee.
* Try to defeat Queen Bee as fast as possible, as her pupae spawns will become more and more difficult as the battle progresses.
* Queen Bee, alongside other undead enemies, is weak to the Flower form's sunshine ability, so take full advantage of this. Another useful skill is Toxic Sludge, from the Blob form, which helps kill her faster.
* Since at this point of the game Buck is your main damage dealer, a possible strategy to use is a combo of Solidify and Undulate, that ensures the enemies will focus on attacking Jimmy, leaving Buck unharmed and free to attack. Make sure to heal Jimmy, however, to avoid him from falling in battle.
Stats

## Characteristics

* Physical Attack (ATK): damage caused by the Attack command and some abilities
* Magical Attack (MAT): damage caused by most Abilities
* Physical Defence (DEF): it reduces the damage taken by Physical attacks
* Magical Defence (MDF): it reduces the damage taken by Magical attacks
* Agility (AGI): it determines when allies and enemies are going to attack
* Luck (LUK): it boost the probability of dealing higher damage
* Imagination Points: obtained winning battles and sometimes inside Toy Boxes (as "confidence"), they are essential to level up a character.
* Experience (EXP): obtained winning battles with a Transformation, they are essential to level up both active and passive abilities of each Transformation.
* Health Points (HP): the health bar of a character. They are replenished by drinking from Fountains, using consumables and eating the red heart-shaped Fruits. They are sometimes found inside Toy Boxes (as "sparkles").
* Moxxi Points (MP): they are used to execute Abilities. They are replenished by drinking from Fountains, using consumables and eating the blue round-shaped Fruits. They are sometimes found inside Toy Boxes (as "love").
* Dollars: they are gained by winning battles and can be used used to purchase equipment.

## Damage Types

* Physical: this type is more effective against frail enemies, like most magic users
* Magical: this type is more effective against armored or bulky enemies
* Holy: this type can be an attribute of both physical and magical damage. It deals double damage against Undead monsters and some creatures Corrupted by the Pulsating Mass.

## Resistance/Immunity

Some enemies have a natural Resitance/Immunity to physical or magical damage. This trait is represented on-screen with the coloured word "RESISTENT" or "IMMUNE" popping above the damage count.
The Abyss

> *"..."*
>
>

The Abyss is Buck's memory zone, and the second memory zone accessible to the player. It's the only memory zone where Jimmy has the generic "..." tattle that he uses for nightmare zones, implying that he is scared of Buck.

The memories for Buck are mostly dedicated to the rare moments where he is vulnerable, for instance one of them is about Buck complaining that he can't do anything for Jimmy, another one is Buck as a child asking Helga if he can hold an infant Jimmy.

The Abyss, like most memory zones, has no unique enemies.

The Abyss is only accessible through Blood Marsh.

## Enemies

* Swamp Gas
* Bramble Bush
* Bumba
* Necromancer
* Bog Lurker

## Treasure

* Screaming Face (Furniture)
	+ +3 MAT; 1/6th of the Spooky Set.
* Monster Teeth (Trinket)
	+ +10% ATK.

Left at the first fork in the road.At the very end of the dungeon.
## Quotes

* *"Leave me alone. Like you know any better. What do you want me to do? What can I do?"*
* *"I'm gonna...pushups Yeah, go ahead and sit on...Not like...much weight."*
* *"I'll...working out...Not gonna stay...all day...like you."*
* *"Let...him! ...me hold...strong enough...too!"*
Peliconcertina

Peliconcertina is an enemy encountered in the Rainbow Park area of Sweet Melody, accessible after completing Central Hub. It is a combination of a pelican and a concertina, who uses grabbing attacks.

Peliconcertina later reappears in Kingland Arena as part of "The Animal Orchestra."

## Attacks/Actions

* Peliconcertina will grab one party member in its mouth. When this happens, they will be Grasped for three turns, making them unable to move. In addition, they will take 100% physical damage at the start of each new turn from being chewed. However, if Peliciconcertina is Startled, they will be let go of, getting rid of the Grasped condition. Peliconcertina will also be unable to attack, wasting its turns holding you in its mouth.

## Bookworm's Knowledge

*Peliconcertina can swallow something twice its size. It can also play a number of maritime jigs.*
Roman Candle

> *"Fires balls of fire into enemy's eyes. Disclaimer: Don't point at eyes. Stuns; magical damage."*
>
>

Roman Candles are consumable items that can only be used in battle. On use, it deals 100% magical damage and Startles the enemy. The price of Roman Candles scale with progression of the game, as does every other common consumable. Also just like every other consumable, a **maximum of 10** can be carried with you at any given time. Roman Candles can only be consistently purchase at the Ashby's Toy Shop.

Roman Candles are susceptible to bonuses provided by Jonathon's passive, the Everything Bag and Coat of Pockets, the former increasing their usefulness to 200% magical damage, and 150% magical damage for the latter.

Roman Candles are a type of weak firework.
Necromancer

Necromancer is an enemy encountered in the Blood Marsh and Whispering Valley areas of Grim Echoes. He is a variant of the Scriff Tribesman who has gained the ability to raise the dead. It is also found in the optional The Abyss area.

## Attacks/Actions

* Necromancer will attack, dealing physical damage to one party member.
* Necromancer will summon fire directly from the netherworld, dealing magical damage to one party member.
* Necromancer will summon the dead, reviving one dead enemy with 50% HP, it will not do this if all enemies are alive.

## Bookworm's Knowledge

*Necromancers are more intelligent than normal Scriff Tribesmen, but they're still remarkably less intelligent than your average tiny, little mouse.*
Shiver

Shiver is an enemy encountered in The Pulsating Mass. It is a disembodied hand with a single eye on a stalk, and often attacks in large groups.

## Attacks/Actions

* Shiver will attack, dealing physical damage to three party members (300% total).
* Shiver will watch you, doing nothing.
* Shiver will swarm you with the rest of the herd, dealing (25 \* number of alive Shivers)% physical damage to all party members.

## Bookworm's Knowledge

*Shivers travel in packs. If you're walking down a hallway and hear hundreds of fingernails clicking on the floor, it's already too late.*
Royal Guard

Royal Guard is a mini-boss fought multiple times in the Beehive area. It is one of the elite guards protecting Queen Bee, who has been corrupted by The Pulsating Mass. Three of them must be fought to progress in the Beehive, and Queen Bee may start summoning them in her fight as it drags on.

The first Royal Guard starts the battle Asleep, and will be unable to attack until hit or until three turns pass. The second is Frazzled, and may sometimes attack itself. The third one, however, is totally normal, and has no status effects at the start of the battle.

## Attacks/Actions

* Royal Guard will attack, dealing physical damage to one party member.
* Royal Guard will lunge forward with its stinger, dealing physical damage to all party members and inflicting Startled.
* Royal Guard will tense into a combat stance, charging up for a powerful attack.
	+ On the next turn, Royal Guard with slam into you, dealing 250% physical damage to one party member.

## Bookworm's Knowledge

*Royal Guards protect the Queen no matter what. When the taint spread through them, it just magnified their already impressive strength.*
Tightening Chamber

> *"..."*
>
>

**Slither's Dungeon** is an optional dungeon that is found when moving a pile of bikes where you first fight Punch Tanaka and then using either the Blob or Flower transformations to go into the crack in the ground. As a Nightmare Zone, this is themed around claustrophobia, as the narrow winding corridors will frequently demand the malleable Slime form to traverse.

Once you enter this dungeon, there is no escape except by being defeated in battle, using an Emergency Exit, or by defeating the end boss, Slither.

## Enemies

* Grabbing Hand
* Rad Ghost
* Skitterbones
* The Elder Mr. Asp
* The Younger Mr. Asp

## Treasures

* Double Sided Coin (Trinket)
	+ +10% LUK.
* Rad Sneakers (Weapon)
	+ +5 ATK, +250 AGI.
* Slab of Beef (Furniture)
	+ +4 ATK; not part of any set.

All three treasures at the end of the dungeon.
Spiraloid

Spiraloid is an enemy encountered in the optional Imaginary Numbers' Dungeon area of Secret Meridian, found in the Legs of the Ancient Giant. It is a bizarre, one-sided object, who appears distantly related to the N-gon family. Like those enemies, it has an Edge which can be stolen, but the effects of stealing it are different.

## Attacks/Actions

* Spiraloid will attack your MP, dealing magical damage to one party member's MP.
* After Edge has been grifted from it, Spiraloid has a high chance to glitch out, wasting its turn.

## Grift

* Edge (75%)
	+ Causes the Spiraloid to glitch out, wasting its turn. In addition, from then on, it has a high chance of glitching out on any other turn.

## Bookworm's Knowledge

*It's said that anyone who stares too long at a Spiraloid will go insane.*
Treeman

Treeman is an enemy encountered in Fermata Forest area of Sweet Melody, as well as the optional Secret Cavern area. It is a huge, sentient tree, whose health and power changes with the seasons. In areas outside Fermata Forest, only the Spring version of the Treeman is fought. During Autumn, Treemen start battles afflicted with the Sick status. During Winter, Treemen are weak to Holy magic.

## Attacks/Actions

* Treeman will attack, dealing physical damage to one party member.

### Spring

* Treeman will release a cloud of poisonous spores, inflicting Sick on all party members.

### Summer

* Treeman has no additional attacks in the summertime.

### Autumn

* Treeman will cough and wheeze, doing nothing.
	+ Treeman will do this more often after its health has been stolen.

### Winter

* Treeman will bite down hard, dealing 125% physical damage to one party member.

## Grift

### Autumn

* Health (75%)
	+ Stuns Treeman and makes him do his cough action much more often.

## Bookworm's Knowledge

*In more arid regions, treemen have evolved to look more cactus-like, and they don't change with the seasons.*
Tongue Plant

Tongue Plant is an enemy encountered in Space, on Planets Helga, Andrew, and Lars. It is a bizarre alien being, who inflicts many status effects.

## Attacks/Actions

* Tongue Plant will attack, dealing physical damage to one party member.
* Tongue Plant will inhale a huge gulp of air. When it does this, it is preparing for a powerful attack, and next turn, it will do one of the following:
	+ It will hock up something gross, giving all party members the Sick status.
	+ It will breathe sleepy-time breath, giving all party members the Sleep status.
	+ It will release an airborne virus, giving all party members the Immunodeficiency status.

## Grift

* Vaccine Shots (70%)
	+ Gives everyone the Immune status, making them immune to common status effects for three turns.

## Bookworm's Knowledge

*Tongue plant's many tongues actually can't taste things. Instead, they're just muscular appendages used for combat.*
Wubbly

**Wubbly** is an enemy encountered in the self-help section of the World's Library area of Secret Meridian. It is a happy rainbow creature, possibly the character of a children's book. Each turn, Wubbly will grow through the power of positive thinking, increasing the damage it does significantly.

Wubbly later reappears in Kingland Arena as part of "Team Friendship!"

## Attacks/Actions

* Wubbly will attack, dealing (100 \* each time Wubbly grows through the power of positive thinking%) physical damage to one party member.

## Grift

* Rainbow (5%)
	+ +2 MDF; 1/5th of the Fruity Set.

## Bookworm's Knowledge

*No one knows where Wubbly came from or what he is, but he appears to exclusively eat rainbows.*
Yesman

Yesman is an enemy encountered in the Tetsuya Kawaii area of Megatropolis, as well as the optional Accelerated Dynamics area. He is a worker at the company, and a stereotypical low level 'yes man', someone who agrees with whatever the boss says.

Yesman later reappears in Kingland Arena as part of "Team Corporate Interest."

## Attacks/Actions

* Yesman will attack, dealing physical damage to one party member.
* Whenever another enemy attacks, Yesman will agree, dealing physical damage to one party member.

## Bookworm's Knowledge

*Yesmen come from the floor below. You'll never expect them, and, when they're around, you'll never be challenged.*
Night Guardian

Night Guardian is an enemy encountered in the Jonathonland area of Grim Echoes, accessible after completing Central Hub. He is a 'guardian' type enemy, based on a serial killer/minotaur.

## Attacks/Actions

* Night Guardian will attack, dealing physical damage to one party member.
* Night Guardian will chuckle. This will do nothing, but from that point on, it will only use its triple slash attack.
* After chuckling, Night Guardian will spend every turn tearing into you, dealing 150% physical damage to three party members (450% total).

## Bookworm's Knowledge

*Nothing makes Night Guardian happier than carving up young children.*
Mr. Cat (Boss)

Mr. Cat is an optional boss found at the end of Mr. Cat's Dungeon, found under Unbreakable Bridge after it has been fixed. He is a citizen of Smile who has kidnapped Cordelia Mouse.

For the first phase of the fight, Mr. Cat will alternate every attack with watching you, so he will attack every other turn. At 45% health, he will yowl in pain; from this point onward, he will attack every turn.

## Attacks/Actions

* Mr. Cat will release a terrible tremor, inflicting 250% physical damage to all party members.
* Mr. Cat will chomp down hard and spit out what's left, instantly killing one party member.
* Mr. Cat will attack three times, dealing physical damage to three party members.
* Mr. Cat will breathe sleepy-time breath, inflicting Sleep on all party members.
* Mr. Cat will call upon the forces of darkness, dealing magical damage to all party members.
* Mr. Cat will scratch with diseased claws, dealing physical damage to all party members and inflicting Sick.
* During the second phase of the fight, Mr. Cat will occasionally yowl in pain, wasting his turn.

## Strategy

Recommended Level: 30+

Roman Candles and Smoke Bombs are almost essential for this fight if you're doing it in the 30s. Rad Sneakers and Sticky Phlegm are also extremely useful, as Mr. Cat's agility is very high, and he will be out-speeding almost everything -- Jimmy can be out-sped even with Hyperactivity active, depending on what form he's in.

Save your items for the second half of the fight, get any damage off that you can while he's watching you and then guard. Undulating with Lars is still a viable strategy; he's good fodder for the insta-kill attack and the single target multi-attack. Save Analysis for the second half of the fight, as well.

The Caffeinated Inhaler and the Early Riser skill are extremely useful as well, due to Mr. Cat's sleepy-time breath.

## Symbolism

Mr. Cat likely represents Jimmy's fear of malicious strangers, as well as his fear of being kidnapped by one, and possibly a fear of the unknown as well.

This is reflected by how Mr. Cat is a literal stranger to the town of Smile, being implied to be a criminal from the land of Sweet Melody, given how there is a cage with two claw marks inside of it, and his appearance as a cat who is constantly smiling can be seen as a reference to the character of the Cheshire Cat, which is significant due to one of the Nightmare Zones in Sweet Melody being one giant reference to Alice In Wonderland.

The fear of the unknown is reflected in how a majority of his body is completely obscured by the blackness surrounding him, leaving the only thing identifiable being his eyes and his teeth.

## Stats

### Money

8,000

A powered-up version of Mr. Cat is found in Hitomi's section of The Heart Prison, accessible after beating the game. This version of the boss has significantly boosted stats, but his attacks and effects are otherwise unchanged. Defeating this version of Mr. Cat will unlock Jimmy's stage in The Heart Prison.
Sleeping Demon

Sleeping Demon is an enemy encountered in the optional Ebeezil's Dungeon area of Sweet Melody, found in Fermata Forest. It is a huge monster with high stats, who starts each battle with asleep.

## Attacks/Actions

* Sleeping Demon will go on a rampage, dealing 150% physical damage to three party members (450% total), afterward, his attacks will permanently change to the following:
	+ Sleeping Demon will attack, dealing physical damage to one party member.
	+ Sleeping Demon will tense like a python waiting to strike, and will counter all physical moves dealt to it that turn.

## Bookworm's Knowledge

*Sleeping Demons sleep for twenty-two hours a day. They spend most of the remaining two hours hunting for a quick meal.*
Temple of Sight

> *"Jimmy feels the weight of history pressing onto his shoulders."*
>
>

The Temple of Sight is an offshoot area off of Sacred Lantern and the counterpart to The Temple of the Inward-Looking Eye. The Temple of Sight is where Jimmy first learns of the Pulsating Mass and what will happen to his world if it is left unchecked, it's also where the player first gets the hang of Andrew's moveset and playstyle.

The Temple of Sight is filled with algebra based puzzles using shapes and phrases that act as keys for math problems. The temple is mostly a linear path with intermissions of Andrew educating Jimmy on the Pulsating Mass, it splits off near the end into some puzzle rooms. The temple has no exit point, but only an entrance that you can teleport back to after completing the temple.

## Enemies

* Balanced Equation
* Landfish
* Chatterbox
* Luna
* Sol

## Treasure

* ♪ Divine Integration ♪
	+ The music that plays in The Temple of Sight.
* Vestments (Clothing)
	+ +10 MAT, +15 DEF, +20 MDF.
* Happiness Sphere (Furniture)
	+ +3 LUK; 1/6th of the Geometric Set.

The Vestments are through the north door at this fork in the road.Divine Integration sits in the middle of the fork in the road right after the puzzle after the final Andrew scene.The Happiness Sphere is to the right of the toybox containing Divine Integration.
## Puzzles

Solution to the Vestments puzzle.This puzzle is to the right of the final Andrew scene and contains Divine Integration, the Happiness Sphere and the Light-Bulb.Solution to the Happiness Sphere puzzle.Solution to the Light-Bulb puzzle.
## Light-Bulb

The Light-Bulb is to the left of the toybox containing Divine Integration. See *Puzzles* on how to solve the math equation.