recursal/Fanatic-Fandom huggingface dataset:
1st Recon assault armor

Template:Infobox armor gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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The **1st Recon assault armor** is a piece of armor in *Fallout: New Vegas*.

## Characteristics

The 1st Recon assault armor provides a Damage Threshold of 15 and can be repaired with NCR armor. The armor is exclusive to Boone and will not count against his carrying capacity. This armor is a darker version of the standard NCR trooper armor with a 1st Recon patch on the sleeve, no NCR emblem on the breastplate, and pants similar to the merc grunt outfit or wasteland doctor fatigues.

## Location

Obtained after completing his side quest I Forgot to Remember to Forget, if he becomes vengeful over his past.

## Notes

* The armor can be obtained by using the console commands Template:Console and then Template:Console. However, since the armor was intended to be unobtainable, equipping it causes the red facewrap to clip into the 1st-person camera while wielding one-handed guns.
* In the Prima Games Official Game Guide, it mentions that this armor (along with the 1st Recon survival armor), can be obtained by taking it out of Boone's inventory. However, this is not the case, as it can only be obtained via console commands.
* The vault-boy icon shows him wearing leather armor, despite it being NCR-type armor.

es:Armadura de asalto del 1.º de reconocimiento
ru:Штурмовая броня 1-го разведбатальона
uk:Штурмова броня 1-го розвідбатальйону
1st Recon survival armor

Template:Infobox armor gamebryo

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **1st Recon survival armor** is a piece of armor in *Fallout: New Vegas*.

## Characteristics

The 1st Recon survival armor provides a Damage Threshold of 15 and can be repaired with NCR trooper armor. The armor is exclusive to Boone and will not count against his carrying capacity. The armor itself resembles NCR Trooper armor that has the sleeves cut off, worn with a bandolier and Merc grunt outfit style cargo pants and boots.

## Locations

Awarded to Boone after completion of the quest I Forgot to Remember to Forget, should the player make Boone repentant over his past.

## Notes

* The unit insignia for 1st Recon on the left arm of the uniform is a mirror image of the insignia on his right arm, making it appear reversed.
* The back of the *Fallout: New Vegas* game case shows a character wearing this armor.
* In the Prima Games Official Game Guide, it mentions that this armor (along with the 1st Recon assault armor) can be obtained by taking it out of Boone's inventory. However, this is not the case, as it can only be obtained via console commands.
* The Vault-Boy icon shows him wearing leather armor, despite it being NCR-type armor.

Template:Navbox armors FNV

ru:Бронежилет 1-го разведбатальона
uk:Бронежилет 1-го розвідбатальйону
14mm pistol (Van Buren)

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

For a cross-game overview, see 14mm pistol.
Template:VB

The **14mm pistol** is a weapon which was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Characteristics

The 14mm pistol's armor-piercing property was changed from previous games; the weapon automatically did 10 points of damage regardless of armor, with an additional amount of damage between 2 and 12 that was susceptible to armor.

## Locations

Carried by Captain Davidson aboard Ballistic Orbital Missile Base 001.

## References

1. ↑ B.O.M.B.-001 design document/2 - Captain Davidson

Template:Navbox weapons VB

ru:Пистолет 14 мм (Van Buren)
1C Company

Template:Infobox game company

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**1C Company** (Russian: **Фирма "1С"**) is one of the largest independent Russian software developers and publishers, and the publisher of *Fallout 3* and *Fallout: New Vegas* in Russia (localized by its subsidiary **SoftClub**), as well as in Poland and Czech Republic via its subsidiary **Cenega**. It also published *Fallout*, *Fallout 2* and *Fallout Tactics* in Russia both separately and in a compilation similar to *Fallout Trilogy* named *Антология Fallout* (*Fallout Anthology*).

Its headquarters are in Moscow, Russia. It is best known outside of the former Soviet Union as a video game developer; however, in the internal Russian market 1C is a leader in business software as well. 1C's comprehensive business software suite 1C:Предприятие (1C:Predpriyatiye, 1C:Enterprise) has held an overwhelming market share for over a decade. 1C is also a leader in localizing and publishing Russian-language versions of international software. For instance, more than half of popular Western video games are licensed and published by 1C. The company has over 700 employees, 10,000 business partners, 4,500 authorized retailers, 1,200 training centers, 200 authorized certification locations and over 280 stores in 100 cities.

## Gallery

1C Fallout 1 box.jpg*Fallout* Russian box art1C Fallout 2 box.jpg*Fallout 2* Russian box art1C Fallout Tactics box.jpg*Fallout Tactics* Russian box artFallout Anthology 01.jpg*Fallout Anthology* Russian box art
Template:Copyright Wikipedia

ru:1С
uk:1С
Cooking

**Cooking** is a primary skill in Moonglow Bay. It is used by the player to make recipes.

## Kitchen Tools

 Chop
* Tip: When playing with a controller, the controller will vibrate when the Marker is in the Blue Zone. Tap when you feel the vibration.
 Boil
 Fry
 Bake
 Fillet
* Note: to succeed you have to hit more Green Zones than orange ones, and without a single hit in the red zone.
* Requires getting the Fillet Knife from the Sea Market, which is obtained after shopping at Kitchenware for the first time.

## Recipe Mastery

There are 3 tiers of recipe mastery:

Certain locked recipes require a specific tier of mastery for another recipe to unlock. Recipe Mastery can only be increased by crafting perfectly. Once a recipe reaches Advanced Mastery, you unlock auto-crafting for it, allowing you to craft perfect meals without needing to do any of the recipe steps.

***Note:*** *Cooking in batches only counts for 1 cooked meal. Best way is to cook them separately for faster upgrades.*

## Cooking Help

### How to Cook

Three things are required to cook a meal: a recipe, the necessary fish or seafood, and enough shells to cover the cost of the remaining ingredients.

Your kitchen will automatically stock all the non-seafood ingredients you need for each recipe.

To prepare a meal, first select the recipe and seafood ingredients. Next, attend each station around the kitchen and follow the button and analogue stick prompts to cook. Be precise! Any mistakes will decrease the meal's sale price.

### Cooking Batches

If you have enough seafood and shells, meals can be created in batches. All applicable fish can be added to the same recipe when creating a batch.

But be careful... any mistakes when cooking will affect the quality and sale price of every meal!

Finally, keep an eye on the town's changing likes and dislikes each day. Highlighted recipes will be temporarily worth more shells, while others may be worth less.

### New Recipes

New recipes can be discovered in a number of ways: purchased from the Sea Market, as rewards for completing certain tasks, or by Mastering existing recipes.

Recipe Mastery has three stages: Novice, Intermediate, and Advanced. Mastering each stage requires you to cook the entire recipe perfectly a specific number of times. (Batches only count as one cook.)

Once a recipe has been Mastered to Advanced, its preparation time and complexity is greatly reduced. (As you've unlocked auto-crafting)

### Cancelling Cooking

At any time during the cooking progress you can walk out of the kitchen to stop cooking and get a full refund of your ingredients. This is useful when trying to get 3-star dishes to unlock new recipes using rare fish.
188Samuel.txt

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
2CRazz.txt

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
1ELieutenantGorobets.txt

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT

## Conversation

 GorobetsGetIntoPosition
 GorobetsMoveOut

ru:DialogueExport1ELieutenantGorobets.txt
1ECorporalBetsy.txt

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Template:DT

## Conversation

 Goodbye.

ru:DialogueExport1ECorporalBetsy.txt
1ECaptainParker.txt

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
2CHanlon.txt

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
2mm EC (Fallout 4)

For an overview of 2mm ammunition types, see 2mm EC.
Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **2mm electromagnetic cartridge** is a type of ammunition for use in weapons in *Fallout 4*.

## Background

Template:Transcluded
Template:Transcludesection

## Characteristics

Much like in *Fallout 2*, 2mm EC rounds are used by the incredibly powerful Gauss rifle. The rounds are exceptionally rare and expensive and take the most resources to craft.

## Weapons using this ammunition

* Gauss rifle
* The Last Minute

## Locations

These vendors sell approximately 20-55 of the rare 2mm EC ammo type, refreshing their stock every 48 hours. The ammo does not become available from vendors until level 28 (or possibly level 22 in some cases), increasing in quantity at levels 30 and 35.

 Ronnie Shaw | The Castle(after completing Old Guns)

2mm EC ammo may also be found in rare loot from level 22 onwards, or found along with randomly spawned gauss rifles. There is a placed quantity of the ammo aboard the Prydwen.

## Notes

* 2mm EC rounds are extremely hard to find in containers at lower levels, so much so that even with investment in the Scrounger perk it is possible that even by level 25-30 the Sole Survivor might only find a single stash of these rounds. They are more commonly found after level 30.
* The stores only sell a very low amount of 2mm EC rounds but are very expensive. They will replenish their stock after 48 hours, however.
* To gain large quantities of 2mm EC ammo fast, one may go to Diamond City market, buy out all vendors' ammo, then wait 48 hours on any local chair (bar stool, barbershop's sofa, etc.) to replenish the vendors' ammo stock.

## References

Non-canon

Template:Navbox ammo FO4

es:2 mm EC (Fallout 4)
fr:Cartouche électromagnétique 2mm (Fallout 4)
ru:2-мм электромагнитный картридж
uk:2-мм електромагнітний картридж
A World Of Pain/The Immortals' Shack

## Location

The A World Of Pain The Immortals' Shack is located on the road of the ruins just in front of the New Vegas medical clinic entrance; after spawning out of the clinic, without rotating go forward, after stepping off its sidewalk, you'll step on another one then will be the road the shack is on. Going E (cardinal direction) past the ruins but before where the electric line used to be (so to its W); in the Images section should be a World Map view taken at the center of the old electrical station angled to its longest side (so the transmission towers were placed for their power lines to go through it).

## Description

A 2 stories shack which served as a home for Mlix and her partners.

## Content

* Charlie's Terminal: In the file "Mlix", it allude Mlix partners took the Dimension Portal and it's set up so she can follow them.

## Quests

### Related to

* The Immortals: Its content is "Find The Immortals' Shack" and is just that as Mlix gives the key to it.

## Images

20190627090815 1.jpgThe Immortals' Shack N side including its entrance; in the background is East pump station20190627091212 1.jpgThe Immortals' Shack S side; in the background is a transmission tower and the white house is next to Fiend Campsite North20190627091713 1.jpgThe Immortals' Shack w/o moving after spawning in20190707135203 1.jpgWorld Map view which cursor is at The Immortals' Shack and is taken at the center of the old electrical station angled to its longest side†
† which the arrowhead reflect.
2mm electromagnetic cartridge (Fallout 76)

For an overview of 2mm ammunition types in various games, see 2mm EC.
Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**2mm electromagnetic cartridge** is an ammunition type in *Fallout 76*.

## Background

Template:Transcluded
Template:Transcludesection

## Characteristics

The 2mm electromagnetic cartridge is a very thin round that is accelerated down the barrel of a Gauss weapon by the use of electromagnetic mass drivers on the weapon. The rounds themselves are never seen individually, only being viewed as the magazine of a Gauss weapon.

The round itself adds an explosive projectile to each weapon that uses it.

### Crafting

Standard 2mm electromagnetic cartridges
Template:Crafting table FO76

Ultracite 2mm electromagnetic cartridges
Template:Crafting table FO76

## Weapons using this ammunition

* Gauss rifle
* Gauss minigun
* Gauss pistol
* Gauss shotgun

## Locations

* Crafted at a tinker's workbench.
* Purchased at an Ammo Converter at rate of 15 cartridges of standard 2mm for 300 AmmoPoints.

## Notes

* With the Ammosmith perk or Ammo Factory legendary perk, the crafted amount of rounds increases incrementally, coinciding with the perk's added percentages, crafting more rounds for the same amount of materials.
* With the Super Duper perk, the chance of crafting twice the amount increases by 10% per rank, up to 30%.

## References

Non-canon

Template:Navbox ammo FO76

ru:2-мм электромагнитный картридж (Fallout 76)
ANIMFRVR.INT

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
procedure start;

procedure map\_enter\_p\_proc;

procedure map\_update\_p\_proc;

procedure start

begin

        if (script\_action == 23) then begin

                call map\_update\_p\_proc;

        end

        else begin

                if (script\_action == 15) then begin

                        call map\_enter\_p\_proc;

                end

        end

end

procedure map\_enter\_p\_proc

begin

        reg\_anim\_func(1, 1);

        reg\_anim\_animate\_forever(self\_obj, 0);

        reg\_anim\_func(3, 0);

end

procedure map\_update\_p\_proc

begin

        if (combat\_is\_initialized == 0) then begin

                reg\_anim\_func(1, 1);

                reg\_anim\_animate\_forever(self\_obj, 0);

                reg\_anim\_func(3, 0);

        end

end
2-door hardtop coupe

Template:Infobox vehicle

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **2-door hardtop coupe** is a vehicle in *Fallout* and *Fallout 2*.

## Background

An unnamed 2-door hardtop coupe car, one of the less numerous vehicles found in New California.

## Appearances

Destroyed 2-door hardtop coupes can be found at various places in *Fallout* and *Fallout 2*, including Junktown and the Den.

## Gallery

Hardtop-Junktown.pngWrecked 2-door hardtop coupes in JunktownHardtop-Den.pngSimilarly stacked wrecked coupes in the Den
Template:Navbox vehicles
2EOCasHiHotelLobby01

Template:Infobox location

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Template:FNVTCC

The **2EOCasHiHotelLobby** is a test cell in the game files of *Fallout: New Vegas*.

## Layout

A dimly lit hotel lobby, with the same layout as 2EOCasLoHotelLobby01. It consists of an open foyer area with adjoining toilets, staircase, and corridors. To the rear is another large open room, with a staircase leading down towards the entrance of Vault 3.

In the foyer, there is a pack of hostile coyotes located near the entrance. There is also a group of non-hostile non-player characters in the corner, made up of Mojave inhabitants and NCR troopers.

## Notes

The two children labeled as Mojave inhabitants are equipped with service rifles and will attack the player character if provoked.

## Appearances

2EOCasHiHotelLobby appears in the game files of *Fallout: New Vegas*.

## Gallery

2EOCasHiHotelLobby01.jpgTest NPCsFNV 2EOCastest1.jpgBasement with Vault doorFNV 2EOCastest2.jpgClose-up reveals Vault 3FNV 2EOCastest3.jpgStairs leading to the basement
A Little Critical

Template:Infobox challenge

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**A Little Critical** is a damage challenge in *Fallout: New Vegas*.

## Challenge requirements

The Courier must deal 100 Critical Hits with one-handed pistols.

## Effects

Grants the player character 50 XP upon completion.

## Notes

* This challenge is not repeatable.
* Sneak attack criticals work best for this challenge.

de:Ein kleines bisschen kritisch
ru:Критическое замечание
1ERomanowski.txt

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Template:DT
2mm EC

Template:Gamearticlelist

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**2mm EC** (**electromagnetic cartridge**) is a type of ammunition in *Fallout 2*, *Fallout 4*, *Fallout 76*, *Fallout Tactics*, and *Van Buren*.

## Background

Designed specifically for use in Gauss weaponry, 2mm electromagnetic cartridges come pre-packaged with ferromagnetic projectiles and a battery pack to power the accelerator coils which create the electromagnetic field.

## Variants

### Box cartridge

File:2MMEC.gif
Template:Gamearticle
A box magazine cartridge for use with the German-designed M72 Gauss rifle and PPK-12 Gauss pistol.

### Pan cartridge

File:Fo4 2mm EC.png
Template:Gamearticle
A pan magazine cartridge for use with the Gauss rifle, prototype Gauss rifle, Gauss pistol, Gauss shotgun and Gauss minigun. Gauss weapons may be calibrated to accelerate an alternative ferromagnetic alloy containing ultracite.

## References

1. ↑ *"Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor."*
(*Fallout 2* item description)
2. ↑ Prime capacitor, Prime capacitors, Prime receiver
(*Fallout 76*)

Non-canon
1. ↑ *Fallout: The Roleplaying Game* Rulebook; p.94:
*"The 2mm Electromagnetic Cartridge is a self-contained magazine containing high-velocity ferromagnetic projectiles and the battery pack necessary to power the gaussTemplate:Icon weapon they are fired from.
This ammunition is not found loose, but in magazines containing the number of shots generated (and sufficient battery charge to power the weapon for those shots)."*

pl:2mm EC
ru:Иглы 2 мм
2076 American glasses

Template:Infobox armor gamebryo

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Template:Quotation

The **2076 American glasses** are a piece of eyewear in *Fallout 76*.

## Characteristics

The 2076 American glasses are made of plastic and gold in color, with a large number 2076 on the front. They are intended to be worn to celebrate 300 years of American history.

## Locations

The glasses can be purchased from the Atomic Shop for Template:Atom and crafted at any armor workbench.

## Gallery

Atx apparel headwear 2076americanglasses c1.pngAtx apparel headwear 2076americanglasses c2.pngAtx apparel headwear 2076americanglasses c3.pngAtx apparel headwear 2076americanglasses c4.pngAtx apparel headwear 2076americanglasses c5.png
Template:Navbox armors FO76

ru:Американские очки 2076
AICHEST.MSG

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Template:Dialoguefile

Message box for the chest in Hakunin's hut.

File:Transcript.png
#############################################################

# Updated: #

#############################################################

#############################################################

# glanced and and examined. #

#############################################################

{100}{}{You see a simple vase.}

{101}{}{You see a small chest.}

{102}{}{You see a sun-baked clay vase.}

{103}{}{You see a chest for the shaman's herbs.}

{104}{}{You deftly steal from the shaman's things.}

ru:AICHEST.MSG
30.06

Template:Infobox ammo

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOT

Template:Quotation

**30.06** is a type of ammunition in *Fallout Tactics*.

## Weapons using this ammunition

* Browning auto rifle
* M1 Garand

## Locations

* 90 rounds on the Beastlords in Quincy.
* 155 rounds on Beastlords in Mardin.
* 200 rounds on sale with the Brotherhood of Steel quartermaster after completing a mission to Mardin.
* 60 rounds can be found in the dungeon under Junction City, another 30 rounds are sold by Chuck at the southern entrance to the city.
* Few rounds can be found in the Great Bend.

## Behind the scenes

The .30-06 Springfield cartridge (7.62x63mm in metric notation) was introduced to the United States Army in 1906 (hence “06”), standardized, and used until the 1960s and early 1970s.

Template:Navbox ammo FOT

pl:30.06
ru:Патроны калибра 30,06
uk:Патрони калібру 30,06
20 Leagues Under the Sea

Template:Infobox quest

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Template:FO4CC

**20 Leagues Under the Sea** is a cut quest in *Fallout 4*.

An unused Institute terminal entry (InstM02Terminal2Message) reads:

### MS03 Temp Hydroponics Message

File:Transcript.png
ACCESS LOG

Access: Local. Login: ABinet.

Notes: Routine diagnostic on Courser designate X6-88, all functions nominal.

Access: Local. Login: ABinet.

Notes: More programming work on new AI software update.

Access: Local. Login: ABinet.

Notes: Prototype testing of neural net upgrades.

## Notes

* The editor ID and quest name can be found as part of the file name for the quest icon, but the corresponding values do not appear in the game files as a quest.
* An unused marker named MS03ResurfaceMarker can be found in the game data.
* The quest's Pip-Boy animation is the only occurrence of a living sea creature.
* This would likely take place in an underwater vault as untextured assets can be found in the Creation Kit of both an underwater vault window (VltSquidWindow01) and an underwater vault door (VltLGDoorMarine01) can be found. Unused scripts refer to this vault as Vault 120.Template:Verify
* An unused script titled DN158QuestScript has multiple references to some sort of submarine battle utilizing the *Yangtze*, with the player character loading and firing torpedoes at unmanned underwater vehicles while repairing damage to the submarine's rudder and fixing leaks onboard the craft.
* Nahant would have been a major location in this quest.

## Behind the scenes

The name of the quest is based on the novel *Twenty Thousand Leagues Under the Sea* by Jules Verne.

Template:Navbox quests FO4

pt:20 Léguas Submarinas
ru:20 лье под водой
uk:20 льє під водою
ARBRIDGE.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Name: Arroyo Bridge

        Location: Arroyo

        Description: This is the Map Script for the Bridge of Arroyo

        Log:

           Please note any changes that have been made to the file in Updated. Then comment

           the code which you have changed/altered/commented out. Please, do not delete any

           code which was written.

           Created: December 04, 1997

           Updated:

\*/

/\* Include Files \*/

/\* Note, the Following Lines need to be in this order so that

   the script will be compilable. The define Name is referenced

   in a module from define.h and used in command.h. Please do

   not change the ordering.

        -rwh2 11/13/97

\*/

#include "..\headers\define.h"

#include "..\headers\ArBridge.h"

#include "..\headers\updatmap.h"

#define NAME SCRIPT\_ARBRIDGE

#include "..\headers\command.h"

procedure start;

procedure map\_enter\_p\_proc;

procedure map\_update\_p\_proc;

procedure start begin

end

procedure map\_enter\_p\_proc begin

   if (map\_first\_run) then begin

       display\_msg(mstr(100));

       mark\_klamath\_on\_map

   end

   if ((map\_var(MVAR\_Made\_Car) == 0) and (global\_var(GVAR\_PLAYER\_GOT\_CAR) != 0) and (car\_current\_town == AREA\_ARROYO)) then begin

       set\_map\_var(MVAR\_Made\_Car,1);

       Create\_Car(CAR\_ARROYO\_HEX,CAR\_ARROYO\_ELEV)

   end

   else if ((map\_var(MVAR\_Made\_Car) == 1) and (car\_current\_town != AREA\_ARROYO)) then begin

       set\_map\_var(MVAR\_Made\_Car,0);

       Dest\_Car(CAR\_ARROYO\_HEX,CAR\_ARROYO\_ELEV)

   end

   Lighting;

   set\_global\_var(GVAR\_LOAD\_MAP\_INDEX,0);

end

procedure map\_update\_p\_proc begin

   Lighting;

end
2nd Monument Defense Detachment

Template:Infobox faction

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **2nd Monument Defense Detachment** is a squad of the Brotherhood of Steel, assigned to guard the Washington Monument for Galaxy News Radio. It is led by Paladin Berrings.

## Notes

Due to the large super mutant threat from the Mall, these soldiers guarding the monument have often been killed by the time the player character arrives.

## Appearances

The 2nd Monument Defense Detachment appears only in *Fallout 3*.

## References

1. ↑ Washington Monument access

Template:Navbox factions FO3

es:2º Destacamento Defensivo de Monumentos
hu:Második Emlékmű Védelmi Különítmény
pl:2 Oddział Obrony Pomnika
pt:2nd Monument Defense Detachment
ru:2-е подразделение охраны Монумента
1ETrentBascom.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
1ESharecropperMorganBlake.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT

## Topics

ru:DialogueExport1ESharecropperMorganBlake.txt
A Matter of Perception

Template:Infobox challenge

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Matter of Perception** is a damage challenge in *Fallout: New Vegas*.

## Challenge requirements

The Courier must cripple 100 enemy heads.

## Effects

Grants the player character 75 XP upon completion.

## Notes

* This challenge is repeatable.
* The Uppercut for unarmed weapons is most likely to hit the enemy heads in V.A.T.S.

ru:Вопрос восприятия
ASWELL.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile

Message box for the well in Arroyo

File:Transcript.png
{100}{}{The well has not worked in a while. It needs to be repaired.}

{101}{}{The well is working fine.}

ru:ASWELL.MSG
zh:ASWELL.MSG
A Shaky Lead

Template:Infobox incomplete
Template:Image needed

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Shaky Lead** is a quest in *Fallout: The Board Game*.
14° East

Template:Infobox game company

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**14 Degrees East** (stylized as 14° East) was a division of game developer Interplay Entertainment, operating as their strategy games department.

## Background

14° East was founded on March 3, 1999, as a division of Interplay, the originator of the *Fallout* series. Designed to handle upcoming titles in the strategy games genre, Interplay Entertainment selected one of its own developers, Brian Christian, to head the division.

Brian Christian, who had worked with Interplay Entertainment since 1991, had been involved with the development of several games prior to this appointment, including the ill-fated videogame adaptation of *Waterworld*. 14° East would begin conceptual development on *Fallout Extreme* in 2000, but would not progress past concepts and become canceled as focus swayed toward *Fallout Tactics: Brotherhood of Steel*. *Fallout Tactics* would be his last game produced at 14° East or Interplay Entertainment; in 2002 he began work with SEGA of America and has not worked with Interplay Entertainment since.

The last product released by 14° East was *Fallout Radioactive*, a compilation pack of Fallout games, in 2002. According to Interplay Entertainment, 14° East still exists as a business entity.Template:Citation needed

## Games

* 2002 - Fallout Radioactive compilation
* 2001 - Fallout Tactics 2 (canceled)
* 2001 - Fallout Tactics: Brotherhood of Steel
* 2000 - Fallout Extreme (canceled)
* 2000 - Star Trek: Klingon Academy
* 2000 - Star Trek: New Worlds
* 2000 - Star Trek: Starfleet Command (Gold Edition)
* 2000 - Star Trek: Starfleet Command (Neutral Zone Edition)
* 1999 - Star Trek: Starfleet Command

## External links

* MobyGames Developer Bio - Brian Christian
* MobyGames Company Information - 14° East

## References

1. ↑ Fallout Radioactive on Amazon
2. ↑ Purchase review, dated July 2002

no:14 Degrees East
ru:14 Degrees East
A Real Blast

Template:Infobox incompleteTemplate:Cleanup

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Enclave Event: A Real Blast** is an event Template:In FO76

## Quick walkthrough

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## Detailed walkthrough

This quest involves running throughout the location while avoiding enemies, while activating array components. Once most are active, 4 will break, so you must repair them. Once all 6 are active, the player character will run from the area, and the area within the components will explode. If any enemies are still alive, they must be killed to complete the event. Completing it provides 2 support commendations for Officer on Deck.

## Rewards

Template:Missing data

* Random urban scout armor pieces
* Random ammo, consumables, mods, and armor
* Random schematic
* Chance for a random legendary weapon or armor
* 40 caps if player reset the lures when broken
* 350 XP if player reset the lures when broken)

## Gallery

F76 A Real Blast.png
Template:Navbox events FO76

ru:Просто взрыв мозга
188Merc.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
ARBRIDGE.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile

Map Script for the Arroyo bridge.

File:Transcript.png
#############################################################

# Updated: #

#############################################################

#############################################################

# what is happening when you first enter the map. #

#############################################################

{100}{}{You are are standing at the Great Bridge, passageway from your village to the vast Wasteland.}

ru:ARBRIDGE.MSG
uk:ARBRIDGE.MSG
ATX Collectron Raider.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
ACSporPl.msg

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile

Dialogue for spore plants in Arroyo.

File:Transcript.png
#############################################################

# Updated: #

#############################################################

#############################################################

# glanced and and examined. #

#############################################################

{100}{}{You see a plant of dark soul.}

{101}{}{These plants aren't just harmful to the garden. They also have the ability to attack humans and other creatures.}

{102}{}{These plants of dark soul are an odd mutation. It is doubtful that they mutated this way as a result of natural causes.}

{103}{}{You notice nothing extra about these plants - other than the fact that they attack humans.}

#############################################################

# Tool. #

#############################################################

{150}{}{You have rid the garden of all the plants of dark soul.}

ru:ACSporPl.msg
uk:ACSporPl.msg