recursal/Fanatic-Fandom huggingface dataset:
Fireflash

**Fireflash** is an ability available to Wizards. It teleports the Wizard to their target's location, deals direct Fire damage and pushes the target backwards.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You form a sphere of dense, fiery mana. When the sphere is formed, you Flash toward your enemy and release the blast with incredible velocity, dealing high Fire damage and hurling your enemy backward several meters.* (Archived Official Description for *Fireflash*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Hand of Aivelu

**Hand of Aivelu** is an ability available to Shamans. It directly heals the Shaman's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restore between 34 and 38 health. This ability heals for 50% more if a Water Boon is active on the target. Primal Oath: Water.* (Latest In-Game Description of **Hand of Kyas**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A surge of healing waters that restore an ally’s Health. This ability will apply bonus healing if Mantle of Mist is active on the target.* (Official Description of *Hand of Kyas*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March 5th, 2021**

   **Description Changed.**

   **From:**

   *A surge of healing waters that restore an ally's Health. This ability will apply bonus healing if Mantle of Mist is active on the target.*

   **To:**

   *Restore between 40 and 44 health. This ability heals for 50% more if a Water Boon is active on the target. Primal Oath: Water.*

## Gallery

* Tooltip for Echo of the Moors - [Click for Larger View] (Pre-Alpha)
* Tooltip for Echo of the Oceans - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Roenick Shaman Gameplay
5. Shaman Abilities

## Reference(s)

1. ↑ 1.0 1.1 Hand of Kyas tooltip
2. ↑ 2.0 2.1 Official Website
Glorified Self

**Glorified Self** is an ability available to Paladins. It creates an image of the Paladin which locks the attention of a hostile non-player character on the image.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You send forth a shining image of yourself to battle an enemy for a short time. The length of time your image will detain an enemy in combat will increase based on your Wisdom and Charisma. (Uses Wrath)* (Archived Official Description for *Glorified Self*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Flash Bomb

**Flash Bomb** is an ability available to Rogues. It Stuns and Blinds enemies nearby the Rogue and automatically activates  Stealth Shadow Walk.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Throw a flash bomb at your feet, automatically activating Shadow Walk, Stunning foes within 3 meters for 3 sec, and blinding them for 15 sec reducing their Accuracy by 30%.*Flash Bomb*)*

*Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Throw a flash bomb at your feet, immediately ending combat and activating Shadow Walk.* (Official Description for *Flash Bomb*)*

*Changelog
---------*Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

***April 15th, 2023**

   **Icon Changed.** See the Gallery.

    **Cooldown Increased. 30s > 2 minute**

   **Description Changed.**

   **From:**

   *Throw a flash bomb at your feet, automatically activating Shadow Walk, immediately ending combat and causing enemies to forget about you.*

   **To:**

   *Throw a flash bomb at your feet, automatically activating Shadow Walk, Stunning foes within 3 meters for 3 sec, and blinding them for 15 sec reducing their Accuracy by 30%.***Gallery
-------*** Current tooltip ca. 2023
* Current tooltip ca. 2023
* INFO ROG flash bomb.png

Current tooltip ca. 2023
* OLD ROG flash bomb.png

Old icon for the ability**Resource(s)
-----------**1. Archived Official Class Page (Rogue) (Retrieved 6/22)
2. Official Class Page (Rogue)
3. CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha Part 3 (Episode 9)
4. CohhCarnage Hosted Gameplay**Reference(s)
------------**1. ↑ CohhCarnage Hosted Gameplay
2. ↑ 2.0 2.1 CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 9)
3. ↑ Official Website Class Page (Rogue)*
Magitech Teleporters

Teleporters are useful magitech devices that allows the player to travel across long distances instantly.

There are two types of teleporters.

You can setup 255 different destination in each World/Dimension/Dungeon, but you can't teleport from a dimension to another.

## Teleporter Source

The Magitech Teleporter have two inputs:

* Power
* Destination value

Power is the red input (left) and enough souls should be provided to teleport. The further away the destination, the more souls it will cost.

The teleporter will give a visual feedback if it can be used. First it should be illuminated. If not, it's probably because you didn't have souls connected to the power input, or that destination is set to 0.

Second, you should see some particles. Particles indicate that the specified destination exists and that there is enough souls connected to teleport.

Note: To date teleporters don't work in multiplayer (v0.13.3.3). It should be fixed in a following patch.

## Teleporter Destination

The teleporter destination is simple to use. It just have one input which is the assigned identifier to this location.

**Important**: If two destinations share the same identifier, the last modified input will override the other destination. It's strongly advised to connected the identifier to the teleporter when it's value is defined, to not override by accident another identifier.

The simplest way to define an identifier to the teleporter is to use a datablock and a Magitech block reader.

First craft a Datablock of the desired value (last tab of the magitech craft station) and place it as a backwall under the teleporter like on the left image. Place some power and a magitech block reader. The block reader will output the desired value that you can connect directly to the teleporter destination.
Imbue Trait: Panthra's Claw

**Imbue Trait: Panthra's Claw** is an ability available to Druids. It is a beneficial ability that increases the target's Strength and Armor Class as well as making them more resistant to stun effects. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You harness the deadly strength of the Panthras. This Trait greatly increases the Strength and Armor Class of your target and makes them nearly impossible to stun with physical attacks.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Edge of Haunting

**Edge of Haunting** is an ability available to Dire Lords.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Deals between X and Y Physical damage. Generates 1 stack of Malefic Power, increasing your Physical Damage by 5% and decreasing your Armor by 2.5%. Stacks up to 2 times.* (Official Description for *Edge of Haunting*)
Bee Hive

**Bee Hive** is an ability available to Druids. It is a damage over time ability that deals Nature damage to the Druid's target.

## Description

*Summon a swarm of stinging insects that inflict Nature damage to your target.* (This description is UNOFFICIAL. It is assumed from prior abilities in the line)

## Resource(s)

* Sarcoth Druid Gameplay, showing Bee Hive in the codex
Ever-Flowing

**Ever-Flowing** is an ability available to the Summoner's Undine. It is a passive ability that grants your Undine high health regeneration.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive. Your Undine has an innately high rate of Health Regeneration.* (Official Description via Archive)
Jason Bolton

**Jason Bolton** was a member of Visionary Realms, Inc. who worked as *Associate Community Manager*, *QA Tester* and *Customer Service*. His avatar name was "Medawky".

Jason "Medawky" Bolton tragically passed away July 29th, 2023.

## Reference(s)

1. ↑ VR Team (Retrieved 3/2022)
2. ↑ A Sad and Tragic Farewell to Medawky (Official Pantheon Forums)
Greatvine Snag

**Greatvine Snag** is an ability available to Druids. It is a crowd control ability which roots the Druid's target, preventing them from moving while dealing Nature damage over time. If Hirode's Gaze is active on the target, their Armor Class is also reduced. Unlike other roots, the effect won't end if damage is done to the target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Cause powerful, thorn-covered vines to erupt from the ground and entangle the target, rooting them and dealing Nature damage over time. This effect cannot be broken by damage.*

*If Hirode's Gaze is active on the target, this ability will reduce their Armor Class by 30% for the duration.* (Latest In-Game Description)
Edict of Stillness

**Edict of Stillness** is an ability available to Clerics. It is a Pacify ability which reduces the target's aggro radius, lowering the range in which the target will attack characters that they are hostile towards. It also reduces the range at which the character will assist another character they are friendly towards when they are attacked, making it easier to pull.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Pacify an enemy’s will, making them unresponsive to activity happening around them unless directly engaged.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 2020

   **Description Changed.**

   *You pacify your enemy’s will for a short time, making them unresponsive to activity happening around them unless directly engaged.*

   **To:**

   *Pacify an enemy’s will, making them unresponsive to activity happening around them unless directly engaged.*

## Resource(s)

1. Official Class Page (Cleric)
2. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website (Cleric)
2. ↑ Edict of Stillness new info  August (Retrieved 6/22)
3. ↑ Edict of Stillness old info (archived) August (Retrieved 6/22)
Eko's Purifying Bolt

**Eko's Purifying Bolt** is an ability available to Clerics. It is a undead bane ability, meaning it only functions on undead. It deals direct Divine damage and then heals the Cleric's defensive target for the amount dealt. It also cures diseases and poisons.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You release a bolt of purifying light into an Undead enemy, inflicting Divine damage. This ability then jumps to heal your Defensive target for an amount equal to the damage dealt. The healing effect will attempt to cure Poisons and Diseases on the affected ally.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric)(Archived. Retrieve 6/2022)
Imbue Trait: Vale Hawk's Grace

**Imbue Trait: Vale Hawk's Grace** is an ability available to Druids. It is a beneficial ability that increases a target's jump height and allows them to glide while falling. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You harness the avian nature of the Vale Hawk. This Trait increases the target’s jump height and allows them to glide while falling.* (Archived Official Description)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Feign Death

**Feign Death**, commonly abbreviated to FD, is an ability available to Monks. It causes the Monk to appear dead, reducing their current Threat and potentially removing them from active combat.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Opens Gate of Peace. You stop breathing and fall to the ground, appearing dead to most creatures.* (Latest In-Game Description for *Feign Death*)

## Strategy

Feign Death can fail, be broken or seen through.

* If an ability/spell was being cast on you and lands after you Feign Death, it will break the effect.
* Creatures have a chance of noticing you when you stand up from Feign Death.
* Certain Dispositions, such as Cunning and Truesight, can see through Feign Death inherently.
* Raid targets see through Feign Death.

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 July, 2021

    **Range Adjusted.**  20m > 3m

    **Resource Type Changed.**  Mana > Chi

    **Cost Decreased.**  15 > 10

    **Cooldown Decreased.** 15s > 5s

## Gallery

* Current icon for the Feign Death ability.
* Current info for Feign Death
* Old icon for Feign Death

## Resource(s)

1. Archived Official Class Page (Monk) (Retrieved 6/22)
2. Official Class Page (Monk)
3. Monk Preview Bonanza

## Reference(s)

1. ↑ Feign Death tooltip
2. ↑ 2.0 2.1 Ways Feign Death Can Fail
3. ↑ Feign Death Burning Question
4. ↑ You Cannot Feign Death Raid Targets
Gauntlets of the Tower

## Gallery

* Item details (pre-alpha 2020)

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Hurry the Past

**Hurry the Past** is an ability available to Shamans. It instantly finishes the duration of all the Shaman's active healing abilities, directly healing their targets for the amount that remained. Afterwards, it refreshes the duration of all these effects as though they were just applied.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Command all of your active healing spells to instantly finish their durations, directly healing the targets for the remaining amount. Afterwards, each healing effect will be refreshed on the targets as if they were just applied.* (Official Description)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   *All healing over time abilities cast by you on you and your group members will instantly finish their duration, directly healing their target for the remaining amount. These abilities are then refreshed on their target as if they were just applied.*

   **To:**

   *Command all of your active healing spells to instantly finish their durations, directly healing the targets for the remaining amount. Afterwards, each healing effect will be refreshed on the targets as if they were just applied.*

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)

## Reference(s)

1. ↑ 1.0 1.1 Official Website
2. ↑ old info (archived) august
Ferocious Assault

**Ferocious Assault** is an ability available to Rangers. It is a direct damage ability that deals Physical damage.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Unleash a flurry of rapid strikes with both weapons, inflicting multiple rounds of physical damage.* (Official Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Unleash a flurry of rapid strikes with both weapons, inflicting Physical damage with a chance (50%) to interrupt your enemy's spell casting.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August, 2020

   **Interrupt chance removed.**

   **Description Changed.**

   *Unleash a flurry of rapid strikes with both weapons, inflicting Physical damage with a chance (50%) to interrupt your enemy's spell casting.*

   **To:**

   *Unleash a flurry of rapid strikes with both weapons, inflicting multiple rounds of physical damage.*

 August 23rd, 2018

    **Cooldown Increased** 6s > 20s

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)

## Reference(s)

1. ↑ 1.0 1.1 Official Class Page (Ranger)
2. ↑ 2.0 2.1 Ferocious assault tooltip (Retrieved 6/22)
Gift: Ethereal Studded Armor

**Gift: Ethereal Studded Armor** is an ability available to Clerics. It is a beneficial ability that increases the target's armor class.

## Description

*Increases an ally's Armor Class (171) for 36 minutes.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 December 2nd, 2018

    **Mana Cost Reduced.** 14 > 12.

    **Required Level Reduced.** 22 > ~18.

    **Duration Increased.** 24 minutes > 36 minutes.

    **Armor Class Increased.** 76 > 171.

    **Range Reduced.** 26m > 20m.

    **Cooldown increased.** 2s > 3s.

   **Description Changed.**

   *Increases an ally's Armor Class (76) for 24 minutes.*

   **To:**

   *Increases an ally's Armor Class (171) for 36 minutes.*

 August 6th, 2018

    **Required Level Increased.** 18 > 22.

## Resource(s)

1. Alexensual Gameplay
2. The HiveLeader Gameplay 2
3. The HiveLeader Gameplay 1

## Reference(s)

1. ↑ Gift: Ethereal Studded Armor tooltip
2. ↑ Gift: Ethereal Studded Armor new tooltip (Alexensual) December (Retrieved 6/22)
3. ↑ Gift: Ethereal Studded Armor old tooltip (HiveLeader 2) December (Retrieved 6/22)
4. ↑ Gift: Ethereal Studded Armor new tooltip (HiveLeader 2) August (Retrieved 6/22)
5. ↑ Gift: Ethereal Studded Armor old tooltip (HiveLeader 1) August (Retrieved 6/22)
Ember Arrow

**Ember Arrow** is an ability available to Wizards. It deals direct Fire damage to the Wizard's target, then deals a percentage of the initial damage over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Hurls a bolt of blazing mana that deals between 60 and 72 fire damage and causes the target to burn for 15% of the damage dealt over 3 seconds. Fire Focus.* (Latest In-Game Description for *Ember Arrow*)

## Mastery

Rank 1
Mastery Points: 1
Reduce mana cost by 10
Rank 2
Mastery Points: 4
Increase Burning damage to 30%
Rank 3
Mastery Points: 9
Knocks the target Off Balance for 10s
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March, 2021**

   **Description Changed.**

   **From:**

   *You impale your enemy with a bolt of burning mana, dealing high Fire damage and causing them to Burn for X duration.*

   **To:**

   *Hurls a bolt of blazing mana that deals between 60 and 72 fire damage and causes the target to burn for 15% of the damage dealt over 3 seconds. Fire Focus.*

## Gallery

* Current icon for the Ember Arrow line of spells
* Current info for the Ember Arrow spell
* Current Mastery info for the Ember Arrow spell
* Current Mastery info for the Bolt of Fire spell, an upgrade to Ember Arrow

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Therek DeViare Wizard
Glory and Honor

**Glory and Honor** is an ability available to Paladins. It grants the Paladin's target a percentage of the Paladin's total Armor Class and it will also heal that target whenever the Paladin deals damage.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Grant an ally a percentage of your total Armor Class. While active, the damage you deal in combat is converted into healing for that ally.* (Official Description for *Glory and Honor*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

    **Target Type Changed From Group to Single**

    **Armor Buff Added**

   **Description Changed.**

   **From:**

   *While active, 50% of the damage you deal your enemy is converted into Healing for your Defensive target*

   **To:**

   *Grant an ally a percentage of your total Armor Class. While active, the damage you deal in combat is converted into healing for that ally.*

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)
Faction

This article describes the mechanic. For a list of factions, please see Category:Faction

**Factions** are a measure of how others in the game world view your character. Factions run the spectrum between non-player characters considering your character their ally to being willing to attack your character on sight.

## Description

Faction can be used to refer to a few different things, primarily:

1. A group of characters that are aligned. Practically every PC and NPC belongs to some sort of faction. Many characters belong to multiple factions at once.
2. A character's current reputation with a faction. In this case, it's a shortened form of *faction standing*. ("I have bad faction with the dwarves")
Faction is calculated numerically, but this number isn't visible to players. You can get an idea of your faction standing by considering an NPC (See this page for details.).

All races have default factions. Classes also have their own factions, which can even put your character into a bad standing with their own race. An example of this would be a human dire lord. The majority of humans dislike the dire lord class and will thus be hostile to them.

Faction can be separated into 3 categories: Hostile, Neutral and Friendly, which can be determined based on the message given when you con an NPC.

### Gaining and Losing Faction

The most common method of increasing or decreasing faction standing is by killing members of the faction. This results in negative standing with that NPC's faction and potential increases to an opposing faction's standing.

For example, say there is an NPC called "A bandit" who is a member of the "Thronefast Bandit's Gang". This faction is an opposing faction to the "Thronefast Lawkeepers". By killing the bandit, you would lose faction with the "Thronefast Bandit's Gang", but you would gain faction with the "Thronefast Lawkeepers".
You can see whether you gained or lost faction after killing a mob in the chat log. The corresponding messages are:

Your standing with (faction) has gotten worse!
Your standing with (faction) has improved!

Another method for increasing/decreasing faction standing is by completing quests.

## FAQ

 From the official FAQ

FAQ (4.6) *Are Races going to have specific factions at creation?*

Yes. While there are some nuances to faction and alignment adjustment, evil races such as the ogre, skar, and dark myr will have a hard time getting close to good race cities. This is not set in stone, however, as you can adjust your faction and alignment through your actions in the game world.

FAQ (4.2) *Will faction be important ... and will players be able to betray their home faction?*

We like all of that in general -- the question comes up though: to what degree should these factions matter and does this sort of thing slip into PvP territory? If it does, you'd only see it in PvP servers. But changing your factions so NPCs will react differently to you -- this is all key to the game -- our faction system will be quite robust. Yes, you could betray your home or default factions.
February 5th 2020 Patch

This patch was released February 5th, 2020 during the month's Producer's Letter. It is the first known, publicly released official *Patch Note*. It is a pre-alpha patch that includes performance updates and new iterations of systems present in the game.

## General

Massive client side performance improvements (massive UI performance improvements too)

Refactored/improved scrolling combat text

Pathfinding improvements related to chasing/LoS and spell casting

NPC Wander zones defined in game

NPC auto attack synchronization fixes<

Fixed bug where a group member's status bar did not display correctly (as seen on the Dec/19 Cohh stream)

Fixed bug where a spell aura buff did not display correctly (as seen on the Dec/19 Cohh stream).

## New Things

Codex Replacement

Ability Upgrades added to Codex

Wizard UI Updated

Faction System Updated to meet specs

## Fixes

UI (greyed out hp/mana/buttons)

Damage Calculations & Randomization

## World

Murk Playspace Changes, Collision added to most murk assets.

Murk - Glowy orbs, Tree cliffs, Tree Remnants, set dressing, Water Spots added, Fog color scheme changed.

OW - Significant additions of: Roots, Rocks, Vines, All terrain sanded down from terraced look.

FT - Campfires, General Housekeeping, cleaned up placement in caves.

FT - Grass initial changes.

FT/Murk - Murk cleanup with caves. Murk fires have been lit. Oldwood set dressing and terrain work.
Illusion Graft: Fatigue

**Illusion Graft: Fatigue** is an ability available to Enchanters. It is a detrimental ability that lowers the haste and spell haste of the Enchanter's target.

## Description

*Decreases your target's haste and spell haste.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Grafts an illusion of exhaustion into your enemy’s mind. For 2 min, this ability will reduce their:*

** Attack Speed (-8%)** *Casting Speed (-10%)* (Latest In-Game Description) (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 22nd, 2018

    **Mana Cost Decreased** 22 > 20
Hirode's Presence

### **1:**

Whenever the target receives healing, heal them again for ???% of the amount healed.

## How to Acquire

### **Purchased from:**

Unknown

**Hirode's Presence** is an ability available to Druids. It is a Hirode ability which sends her to the side of an ally. While there, she will heal that ally for a percentage of the healing they received.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You ask Hirode to stand beside your target ally. While she is near, whenever this target receives healing, Hirode will also heal the target for X% of that amount.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Enshire's Faint Whisper

**Enshire's Faint Whisper** is an ability available to Enchanters. It is a beneficial spell that increase its target's mana regeneration rate.

## Description

*Increases your target's mana regeneration.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Your mind fills with the whispers of Enshire, granting you increased mana regeneration for 24 minutes.* (Latest In-Game Description)
Forgotten Sledge

**Forgotten Sledge** is a War Hammer available to players in *Pantheon: Rise of the Fallen*.

## Gallery

* The Forgotten Sledge equipped on a male Human Warrior.
* Current Tool-tip. *[Pre-Alpha, 2020]*

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Inspire

**Inspire** is an ability available to Clerics. It is a beneficial ability that increases the target's maximum health and armor class.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increases your target's maximum health (61) and armor class (37).* (Latest In-Game Description)
Fine Linen Gloves

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Flickering Flame Kata

**Flickering Flame Kata** is an ability available to Monks in *Pantheon: Rise of the Fallen*.

## Description

*Perform a series of precision strikes, putting an enemy into a disoriented state and reducing their Hate towards you. Puts the target in a Fatigued state.* (Official Description)

## Reference(s)

1. ↑ https://www.pantheonmmo.com/game/classes/monk
Fire Arcamental: Fury

**Fire Arcamental: Fury** is an ability available to the Summoner. It enables the summoning of Fury, the fire Arcamental which specializes in dealing powerful Fire, Nature and Magic damage to the Summoner's enemies. Capable of putting enemies into a Burning state.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*The fire-based Fury specializes in dealing powerful Fire, Nature and Magic damage to the Summoner's enemies. Capable of putting enemies into a burning state.* (Official Description)

## Resource(s)

1. Archived Official Website
2. Official Website
Echo of the Moors

**Echo of the Moors** is an ability available to Shamans. It is a group-wide heal over time ability that restores health to the Shaman and their entire group over a period of time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restores 36 to your group over 10 sec. The periodic healing effect will be increased by 20% if a Water Boon is active on the target. Primal Oath: Water.* (Latest In-Game Description of **Echo of the Rainlands**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Send forth a rush of restorative waters that heal nearby allies over time.* (Official Description of **Echo of the Rainlands**)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restores 59 to your Group over 10 sec. The periodic healing effect will be increased by 20% if a Water Boon is active on the target.* (Latest In-Game Description of **Echo of the Moors**)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March 5th, 2021**

   **Description Changed.**

   **From:**

   *Send forth a rush of restorative waters that heal nearby allies over time.*

   **To:**

   *Restores 39 to your group over 10 sec. The periodic healing effect will be increased by 20% if a Water Boon is active on the target. Primal Oath: Water.*

## Gallery

* Tooltip for Echo of the Moors - [Click for Larger View] (Pre-Alpha)
* Tooltip for Echo of the Oceans - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Roenick Shaman Gameplay
5. Shaman Abilities
6. Echo of the Moors tooltip
7. Echo of the Oceans tooltip

## Reference(s)

1. ↑ 1.0 1.1 Echo of the Rainlands tooltip
2. ↑ Official Website
3. ↑ Echo of the Moors tooltip
Game Features

## Original List (Pre-2020)

The following list was taken from the official website , prior to the website update of 2020. The content of this list was not altered though visual alterations, such as font color and underlining, were made to help explain the current state of these features.

 Enjoy a Lore-rich and deeply complex world where environmental storytelling is central.

 Immerse yourself in group-focused, intensely social game play using classes that complement each other, encouraging teamwork.

   Make use of Colored Mana to give your spells flavor and variety.

 Battle the harsh climates of the world—it can, and will, affect your character.

 Play classes that have meaningful and defined roles such as tank, Healer, DPS or Utility (crowd and encounter control). Class identity and group interdependence is key!

 Choose from a variety of races to play, delve into their epic back-stories and learn of the Celestials who may have been brought to Terminus with them.

 Discover meaningful questing that is optional, not the primary means of character advancement.

 Watch the population evolve around you as different NPCs and beasts may change depending on your past actions.

   Carry on your legacy with progeny — retire a character and have his or her child resume the adventure.

 Rely on your senses as your character's own intuition may lead you to important discoveries.

 Learn that limited and class based teleportation may get you close, but in order to reach many destinations you will have to traverse the realm-scarred lands of Terminus through the use of your own two feet, on the back of your mighty steed or even across the seas themselves.

 Quickly equip situational gear as you move from one climate to the next.

 Take part in an economy that is largely player driven.

 Find convenience in dual targeting. Attack your target while healing your allies.

 Respect your surroundings — succumbing to death has its consequences.

## Legend

Dotted Underline: Hover over entries with dotted underlines for more info.

Gray Text indicates a system has been delayed.

Pale Red Text  indicates a system has changed from the given description.

## Gallery

* The Game Features page prior to the website update (Archived 2020. Retrieved 2021)

## External Link(s)

1. Game Features on the Official Website. Archived 2020, retrieved 2021.

## Reference(s)

1. ↑ Game Features on the Official Website. Archived 2020, retrieved 2021.
Grip of the Crags

**Grip of the Crags** is an ability available to Shamans. It is a beneficial ability that increases the target's Stamina.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increase the target's Stamina by 1 while active. Ancestral Boon.* (Latest In-Game Description)

## Mastery

Rank 1
Mastery Points: 1
Convert to group buff, increase Mana cost by 100%.
Rank 2
Mastery Points: 4
Increase Strength by half of bonus Stamina.
Rank 3
Mastery Points: 9
Increases Stamina and Strength equally.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 March, 2021

   **Description Changed.**

   **From:**

   *Imbue yourself and the members of your group with the nature of the ancient Mountain Dwellers, increasing Strength and Stamina by X for Y duration.*

   **To:**

   *Increase the target's Stamina by 1 while active. Ancestral Boon.*

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Grip of the Crags tooltip
2. ↑ Old Info March
Foolish Fire

**Foolish Fire** is an ability available to Enchanters. It is a crowd control ability that forces the target to cease all action until the duration expires or the target receives damage. It is unique among mesmerize-like abilities in that the mob will follow the wisp rather than simply stand still.

## Description

*Creates a wisp that mesmerizes your target and wanders aimlessly. The target will follow.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You create a wisp of enchanted light that darts and dances around your target, Mesmerizing them. After X seconds the wisp will begin traveling aimlessly around the area with your target following. Target will remain Mesmerized until the effect ends. You may end this effect at any time. Any damage to the target will break the effect.*  (Official Description via Archive)
Flurry Punch

**Flurry Punch** is an ability available to Monks. It deals direct Physical damage with a chance to interrupt spell Casting.

## Description

*Attack with a flurry of punches, dealing Physical damage with a 50% chance to interrupt the target's spell casting.*

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 December, 2018

   **Description Changed.**

   *Attack with a series of rapid punches.*

   **To:**

   *Attack with a flurry of punches, dealing Physical damage with a 50% chance to interrupt the target's spell casting.*
Illusion Graft: Acumen

**Illusion Graft: Acumen** is an ability available to Enchanters. It is a beneficial spell that increases its target's spell casting speed.

## Description

*Increase your target's spell casting speed.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Graft an illusion into your ally’s mind, granting them an increased sense of mental acuity. While active, your ally’s Spell-Casting Speed will be increased by 10% for 24 minutes.*
(Latest In-Game Description)
Fractal Arrow

**Fractal Arrow** is an ability available to Rangers. It is a direct damage ability that deals physical damage and causes its target to bleed for damage over time.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Fire an arrow that shatters on impact, dealing physical damage and causing the enemy to bleed.* (Official Description)

## Trivia

* This ability is the first new ability Rangers received after their initial website reveal in May, 2018.
Ebb and Flow

**Ebb and Flow** is an ability available to Monks. It opens the Gate of Balance and increases the Monk's Dodge and Counter Attack chances.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Opens Gate of Balance. Increase Dodge chance by 10% and your counter attack chance by 60% for 20 seconds.* (Latest In-Game Description for *Ebb and Flow*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 July, 2021

   **Description Changed.**

   *Align your movements with the flow of your Chi, greatly increasing your Dodge and Counterattack chance for the duration.*

   **To:**

   *Open Gate of Balance. Increase your Dodge chance by 10% and your Counter-attack chance by 60% for 20 seconds.*

  **August 30th, 2020**

   **Description Changed.**

   *Align your breathing with the rhythm of your Chi, increasing your chance to Dodge by 10% and granting a 60% chance to counter-attack incoming Melee damage for 20 seconds.*

   **To:**

   *Align your movements with the flow of your Chi, greatly increasing your Dodge and Counterattack chance for the duration.*

## Gallery

* Current icon for the Ebb and Flow ability.
* Current tool-tip for Ebb and Flow.
* Old icon Ebb and Flow.

## Resource(s)

1. Official Class Page (Monk)
2. Monk Preview Bonanza
Hirode's Rescue

**Hirode's Rescue** is an ability available to Druids. It is a Hirode ability which brings the Druid's target to the center of the Druid's active Verdanfire Tree. It then roots targets in an AoE centered on that player's original position. It requires an active Verdanfire Tree to be used.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You ask Hirode to bring your target group member to the center of the Verdanfire Tree with supernatural speed. Hirode will leave a patch of rockvines where your ally was standing, rooting the enemies within X meters of that location for Y duration. You must have a Verdanfire Tree active to use this ability.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Fire's Rage

**Fire's Rage** is an ability available to the Summoner's Fury. It is a passive ability which makes the Fury do more damage the lower the Fury's health becomes.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*The lower your Fury's health becomes, the more damage it will deal with its attacks and abilities.* (Official Description via Archive)
Evoke Fire

This ability is unlikely to function as stated below due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Evoke Fire** is an ability available to Wizards. It deals direct Fire damage and will Critically hit if the target is in the Burning state.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Release a sudden blast of fiery mana at an enemy, dealing Fire damage. This ability will critically hit if the enemy is in a burning state.* (Official Description for *Evoke Fire*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

    **Weakened State Synergy Removed**

    **Burning State Synergy Added**

   **Description Changed.**

   **From:**

   *You release a sudden blast of fiery mana. The force of this ability will knock your target down if they are in a Weakened state.*

   **To:**

   *Release a sudden blast of fiery mana at an enemy, dealing Fire damage. This ability will critically hit if the enemy is in a burning state.*

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Official Class Page (Wizard)

## Reference(s)

1. ↑ Wizard Getting a Second Look
2. ↑ New sprint skill and removal of spell critical hit chance
3. ↑ 3.0 3.1 Official Website (Wizard)
Humans

```
 Return to Fan fiction

```

### Humans by Kumu

We watched in horror Havensong's demise
experienced excruciating fears
as Amensol was slain we felt surprise
replacing hope with heartache, grief and tears

Each one of us in four and eighty four
no doubt desired peace to mourn alone
Ossari's rage, as yet unquenched, sought more
to leave no trace: no timber, hinge or stone

But Avendyr, no time to grieve, displayed
outstanding leadership in war and art
reforging bonds of fellowship and trade
inspiring "Speech of Souls" reviving heart

No song, my friends, about humanity
Gets sung sans sense of strong community

```
 Return to Fan fiction

```