Aerois - Episode 24: Out of the Frying Pan

Katie Morrison as Aila

 Kim Richards as Nova V'ger

Rhiannon Frost as Sentry

 Tom Hazell as Qillek Ad Khollar

**Out of the Frying Pan** is the 24th episode of the Aerois Campaign. It was broadcast live on both the Yogscast Twitch channel and highrollersdnd Twitch channel on 17th February 2019 from 5PM to 8PM GMT.

*The team have some very difficult decisions to make in the aftermath of Breeze's ritual. Meanwhile, tensions are heating up in Kalie's Rest...*

## **Summary**

### **Announcements**

* Mark welcomes everyone and introduces the players.
* The two sponsors today are D&D Beyond and Displate. Last week’s sponsor, Elderwood Academy, is extending their special offer until the end of the month for a set of free metal dice with a special promo code.
* Mark will be doing a new series on his cannel, Tabletop Weekly, called “High Rollers: Behind the Screen”(see Trivia) which is like a recap and discussion of some of the mechanics, possibly also some of the things that never happened.
* There is a possibility that High Rollers will appear at Pax East and Twitch Con Europe in 2019. To be confirmed.
* Trott got a new Rubik’s cube.

### **Recap**

"*Our party of travellers are still in the small city of Kalie's rest, where a number of events have been slowly unfolding. The party have encountered a group of religious zealots called the Ashbringers, who operate within the church of the sun god Palador. Having clashed with them once in the temple of H'esper, the party witnessed a public statement by the Abbotess of the local Brightflame Abbey, denouncing these Ashbringers, and a tense conversation followed, where she attempted to praise the party for their actions. The party have also been helping Sentry, the Guardian paladin, meet with another of her kind called Breeze. The two discussed a way to save another Guardian called Tracker, who is nearing the end of his lifespan. Suspicious, the party decided to go to a crypt chamber where Breeze would conduct a ritual to save Tracker, where it turned out that he had captured a member of the Ashbringers who had plotted to kill a local shopkeeper, and intended to sacrifice him in order to save Tracker. Sentry, though initially uncertain, chose to save the Ashbringer and disrupt the ritual, and a battle ensued. Badly wounded, Breeze consumed a potion, turned to mist, and escaped into the cracks in the chamber's ceiling, which you believe leads to the temple of Kellara, the goddess of death, above.*"

### **Part 1**

*The team made a difficult decision in the last episode, let's see if it all pays off!*

Breeze has turned to mist and left the crypt through the ceiling, although the party does not know how far away he might be – they know that Scout mentioned an entrance to the Temple of Kellara nearby but they have not seen one. The ritual circle, likely painted in blood, is now a dull red; the body of the Ashbringer is alive, but he is pale, and his veins are showing. Meanwhile, Scout is cradling Tracker, whose life force is extremely weak – there is a faint flicker of light, but he is fading away: he is beyond saving, and this is his natural life span fading away. Sentry uses *Lay on Hands* on the Ashbringer which brings colour back to his face. While he is tied with loose ropes, he is still unable to move or speak with only his eyes widened and scanning around the room.

Other than a faint sobbing coming from Scout, who is cradling the still body of Tracker, it is generally silent; Chipper has moved over to them and kneels beside them quietly as Tracker says something to them very faintly.

Sentry tells Quill about Breeze’s aborted plan and Aila realises that Breeze is only alive because he has murdered many people. There is a sound of grating stone as a section of the wall behind one of the statues of Kellara is pulled free; the light from a lantern shines in and there is a query from a man in black priest robes carrying a lantern surmounted by a silver star as to what is going on. The man is followed into the room by a Half-Elf woman with short dark hair in a bob cut and tiny pointed ears, dressed in a padded gambeson and wielding a two-handed greatsword. Quill explains that they stopped what was happening while she tells him that a Guardian appeared in the main temple above and ran off out the door, and is now long gone.

Nova whispers to the rest not to talk about the ritual but the man overhears her, so Lucius explains their presence and directs them to ask the Ashbringer if they don’t believe their story. Sentry moves over to say farewell to Tracker who is whispering to Chipper – as she approaches, Tracker puts a hand out weakly to her; he tells her that it’s alright and that it is better this way. “Don’t… need… Prime… find… Prime…” are the last words he says before blackness washes over him and he is gone.

The man lowers his lantern, moves over to the Ashbringer, and assesses him as having been affected by some type of paralysis poison for which he does not have an antidote; the Ashbringer has a brand on his arm of the back of a closed fist on fire, confirming that he is one of the cultists. The man in priest robes has had run ins with the Ashbringers before, pressuring Restkeeper Jasna to go with them to the Abbey; he trusts the party once he sees this symbol and introduces himself as Veren, an Acolyte Priest of Kellara, and the woman as Jayla, a Squire to the Knights of the Blackened Rose (the order of knights who worship and serve Kellara). The did not know who Breeze was when they saw him and let him go. The two from the temple offer to confine the Ashbringer until Veren can perform the ritual to cleanse the poison from him; they also recommend getting Milika and the Harvest Guard involved and ask the party to stay until they can be questioned. The party tell Jayla of their encounter with Ebon on the road to Kalie’s Rest, and Jayla is more inclined to believe them innocent given that Ebon let them pass unmolested. Jayla offers to let Tracker’s lifeless body lie in the crypt where it will be protected against any further necromancy; Scout and Chipper offer to stay with him, and Nova tries to *Identify* the spell that was used on Tracker by Breeze, which makes the two from the Temple nervous. Nova gets a sense that there was a spell, now gone, but there is an echo of necromantic magic, something that would transfer energy into Tracker’s matrix. Quill casts *Identify* on the Ashbringer, showing that while there is no spell currently affecting him, there is an echo of a spell effect. The man is an innate spellcaster and his own reserve of spell power has been drained from him by the recent events – the spell appears to have begun to drain his life force once the magical power was drained since it appears not to have been enough to power the ritual. Lucius consults Nightfrost to see what would happen if he was to channel Nightfrost’s ability to take his own power and channel it into Sentry’s Matrix: he feels an acute apprehension and terror from Nightfrost who is immediately concerned about taking too much power from Lucius and not being able to stop himself. Lucius explains that he meant to drain Nightfrost’s power – Nightfrost says that it may be possible, but they do not know whether he is powerful enough to survive the process.

Quill wonders why Breeze chose the Ashbringer over any of them – Nova says that he chose the Ashbringer because of what he had done and Aila points out that Breeze is acting as judge, jury and executioner, Sentry isn’t sure if he wasn’t right about the whole thing. Veren takes Sentry by the hand and begins to escort them up into the temple (as Lucius quietly wonders if the Ashbringer has a mote for Spell Clash). Jayla and Aila carry the Ashbringer up together. Veren shows them to two monk’s cells where they can spend the night and they all bed down for the evening.

Quill dreams:

*Aerois seems to stretch out before him: great continents and seas seen from an impossible viewpoint. Bright blue and clear, he knows that he must be very high to see the world as he does now. He stands on an outcropping of rock with a mossy cushion, seeing only in front of him where he views a man sitting on the edge, dangling his legs over the cliff. The man has angelic wings folded behind him, and his golden staff lies on the ground, radiating with such magical power, that Quill can almost not bear it. The man turns, showing a human face, but bright, glowing blue eyes. "Hello, Qillek. It seems you've been having a tough time of late."*

*Quill responds, "You could say that, H'esper."*

*H'esper pats the place beside him, inviting Quill to sit, "It's quite the view, come and sit with me.”*

*Quill hesitates before asking, "Firstly, what would you have done?"*

*"I'm not omnipotent, Quill, I know that you have been troubled, but I don't know the exact situation. Describe it to me, and I'll be glad to answer."*

*Quill gathers his thoughts before explaining, "A friend of ours was on his way out. Someone had come along with an idea to replenish his life but to use the energies of someone who is, without a doubt, bad." H'esper nods. Quill continues, "and we interfered. We stopped it, saved this man's life, but doomed our friend. Is that right? Is that the right path?"*

*H'esper smiles, "come sit with me," and he gestures again to the ground beside him. "In terms of what's right, I'm not here to tell you that, Qillek. I am not a god of good or bad. I'm not here to provide you with your moral path: that's **your** choice. I am very proud of you to ask that question, however, because that's ultimately what I represent, is those questions that go unanswered, the questions that need to be asked. There are probably things you could have learned from such a ritual, but there are also maybe things that you could learn from the person who survived, this evil person."*

*"Right,” says Quill, “the Ashbringer."*

*"I've heard the name. I've sensed that something is going on where you are. I want you to know something, it's not my brother's doing. Palador is not that person. He's a defender of this world, and he would not condone the sorts of things that I can feel from you. So, whatever is going on, it's something else."*

*"What should I do?" enquires Quill.*

*H'esper laughs softly, "that's the question, isn't it? What do you think you should do?"*

*Quill replies, "we've gone from town to town, and it feels like on this path I'm only losing. I've lost the wing, I've lost my eye, I've lost friends. I've lost trust in people all across Aerois."*

*H'esper nods, knowingly. "What have you gained? You've lost, I know that, but you've gained, too. You've gained allies, you've gained knowledge, and ultimately, that is what life is - the journey, its paths of loss and pain, of learning and experience, and of those fleeting joys: things that we can cherish, things that we suffer in exchange for. It is not an easy answer, I know, but I'm not here to just give you the answers. I wouldn't be a very good god of knowledge if I just told you everything, would I?"*

*Quill agrees, but urges, "at the very least, is it close to the right path?"*

*"Yes,” replies H’esper. “I can't tell you what your path is exactly, but you are walking it. Think of it this way - do you think that I created the Aarakocra to just be messengers, to cart parcels across Aerois? Do you think that I just gave them wings because all I wanted was for them to fly? I could have given any race on Aerois wings, Quill. I could have made the Elves or the Dwarves fly, but I created the Aarakocra because of more than that. I gave them my curiosity, the willingness to explore. You're not an Aarakocra because you can fly - you're an Aarakocra for many things. It's why I chose you; when that lightning hit you, I saw you for the first time. I saw a curious explorer, somebody who would not be afraid to walk the paths that were set before them, and I saw somebody who would ask the right questions. That's why you're where you are now. When you wake up, remember, ask the right questions."*

*H'esper seems not to notice this, but the view seems to Quill to change from the high place on Aerois to a rooftop overlooking Kalie's rest. It begins to burn, flames erupting around the buildings, alight. He sees shapes, creatures made of shadow and ash, clawing around. He begins to hear screams, and then above it all, a great door of fire and light, and at its centre a woman wrapped in chains. Quill, panicked, asks H'esper if this is another message. H'esper looks around troubled, and asks what Quill is seeing, to which Quill replies, "Dark creatures and fire." H'esper replies, "This is not my doing, this is something nearby. I'm sorry Quill, I only have a short time. Ask the questions..." as the dream fades into flames, soot, and ash.*

In the morning, Veren brings them a simple breakfast (Lucius gets his first taste of porridge) and tells them that he has removed the poison effect from the Ashbringer, and they can question him together when they have eaten. Quill is concerned about how Sentry will respond to the Ashbringer when she sees him, and Lucius and Nova speak to Sentry to assuage her conscience when she feels that she was responsible for Tracker’s death. They remind Sentry that there is a chance that Tracker might have changed and become more like Breeze once the necromantic power was forced into him.

They all go to interrogate the Ashbringer. The Temple of Kellara is very spartan and pragmatic: it is gently lit with thin slit windows that only allow a small amount of natural light in that mimics starlight, even during the day. There is a large stained-glass window in the main chapel that depicts the goddess clad in a black breastplate with a mantle of dead flowers, raven black hair, and carrying a lantern in one hand and a body in the other, up towards the Cradle and beyond into the afterlife. They are led to a small meditation chamber where the Ashbringer, Wilden, sits hugging a stone column with his hands manacled – he recognises Sentry as the one who stopped Breeze and thanks her for saving his life. He looks at the others and is uncomfortable, thanking them, even while seemingly starting to question his prior beliefs. He tells them that Breeze snatched him off the street, throwing something in his face that made him sleep; he was meant to be asking the leaders of the other faiths to go to the Abbey to discuss problems (although he swapped this with a friend because he had his own business), but when Quill asks if this was under the orders of the Abbotess, he refuses to answer.

Lucius asks about his “business” of harassing a Centaur – he agrees that that was him. Because he keeps glancing at Sentry, Quill picks up on the fact that his resolve keeps breaking because he owes Sentry his life, he feels obliged to answer questions but is not particularly forthcoming with information. He says that if he is released, he thought he might go back to the Abbey, but that they have given him a lot to think about. They press him for why he wanted to attack Rosemeadow, and he tells them that his father was an herbalist and used to own an alchemist’s store, it was well-patronised, and the family had a good life. One day, out of nowhere, Rosemeadow appeared with her druidic magic. The family offered her a job, but she turned them down, wanting to do things her own way and not trusting them. Her shop did well and then he lost control of his magic, burning down a whole lot of plants and ingredients – he went to her and asked her to use her magic to help, but she said that she could not do anything, which he believes was a lie. His father left and died a few months later, and he hated her for everything; he went to the Abbey, met the Abbotess and the Flame Forger who told him about the evil influence of foreigners. He was angry and wanted to burn down Rosemeadow’s shop like he accidentally burned down part of his own. Wilden finally admits that the Abbotess encourages hateful thoughts against non-Suvonnans, but that after what they have done for him, he is starting to think that this is wrong.

Nova tries to explain to Wilden that hatred comes from fear and that he should travel and see things for himself – expanding his knowledge will reduce his fear. He tells Nova that the Abbotess made him believe that he should stay in Kalie’s Rest, that she needed his powers and magic to help people, and to make Suvonna right; she gave him something to believe in. He tells them that they should leave Kalie’s Rest while they can: the Abbotess is up to something and it won’t be good for foreigners. While he does not know the details, the Abbotess keeps talking about “a cleansing” and “a purge” which is why she wanted all the faith leaders up at the Abbey – she started whatever it is a day ago, keeps disappearing, and whatever is happening will come to fruition in a few days. Wilden tells them that the Abbotess has been bringing a lot of people in who are new to the Abbey and giving them weapons and armour – they have been training and some have started to use magic that they never had before. He implores them to leave town, saying that if they will let him go, he will do the same, and will go travelling. Lucius isn’t sure that his fate is up to them until Jayla speaks out quietly from the corner of the room – she tells them that she will go with whatever they decide. The Order of the Blackened Rose is encouraged to make their own decisions, and while they are meant to be protectors and peacekeepers, she says that sometimes the law is not the best way to solve a situation: she will let the man go if they wish, but if he causes problems later, it will be their responsibility. They decide to let him go but not before advising him not to waste the second chance that he has been given, and Wilden leaves.

They discuss going after Breeze, with Nova being concerned about him talking about Breeze’s “Master” and how he would be displeased – they worry that there is another like him. They realise that there probably is not time to chase Breeze with the threat from the Abbey and the Abbotess being imminent. Quill informs them all about his vision of H’esper the previous evening and the ending of the vision where Kalie’s Rest was on fire and inundated with dark creatures running around the town, with a giant door filled with fire and light in the sky. Quill also tells them about some previous visions that he has had just after he lost his wing that were similar in nature.

After some debate, they decide to go and let Milika Dawnblessed know what is going on.

### **Part 2**

*Armed with a lot more information the party have decided they need an adult!*

It is early morning as the party makes its way through Kalie’s Rest; the sun is beginning to crest the hills, bathing everything in a golden orange light. They are waved through to Milika’s office by the guards, where she is speaking with Mason who has told her about a worrying dream that he has had. Milika, wearing tight riding trousers and a loose blouse, is sitting with her legs crossed on her desk; she has radiant silver hair and tanned skin and looks tired and stressed. They see Mason with his humanoid frame and features, with very dark coloured skin and well-weathered tan lines, noticing that there are parts of his skin where rock and earth is breaking through it and that it occasionally crumbles off and regrows. His eyes are the pure white with opal colouration coming through (as if they are opals themselves). He wears loose robes emblazoned with an anvil with a half wreath of flowers over it, the symbol of Valena, the Forge Mistress.

Mason tells them that he had a dream the previous night that he believes was a vision from Valena that was the same as Quill’s: Kalie’s Rest was bathed in flame with creatures of shadow and ash in its streets, and there was a doorway bathed in light with a woman wrapped in chains and laughing maniacally. Mason insists to Milika that something serious is obviously happening, which she accepts. The party tells Milika about their encounter with Wilden and what he had told them of the planned “purge” or “cleansing” by the Abbotess: their versions are garbled and full of omissions, so she asks Lucius to tell her the story, and he does so in full. When he gets to the part about letting Wilden go in exchange for information, she quietly stands up, takes her angelic, beautiful greatsword off the wall, excuses herself, then starts destroying her chair and desk with it – as she does, golden angelic wings erupt from her back, light begins blazing from her eyes, and a halo of golden fire erupts around her head. Once her desk has been totally destroyed, she calmly returns and tells them that they should have brought the man in for questioning. The party also tells her about Breeze escaping and she asks her assistant, Dwalin, to remind her that she now has a necromantic Guardian to deal with. Given the dual visions of Mason and Quill, and the information they have brought her from the Ashbringer, Milika is now more inclined to act against the Abbotess; she does say, however, that the Abbotess has invoked the Duskmourning – three days of mourning following the death of a leader within the Church of Palador where, due to ancient rites, the Abbey is no longer considered to be part of Suvonnan territory, but is independent territory. This means that Milika cannot send official troops into the Abbey without invoking the wrath of the Church of Palador in Goldthrone along with other organisations – she can, however, hire private mercenaries to investigate what is happening. Milika says that she has received messages from Restkeeper Jasna (of the Temple of Kellara) and Starmourner Elannis (of the Temple of Siaska) saying that they are in good health and at the Abbey willingly, and she does not believe them for a second; however, she needs proof that they are being held against their will and that the Abbotess is up to something, and she would also like the two spiritual leaders to be rescued. Milika does point out that during this period of Duskmourning, they will not be breaking any Suvonnan law while in the Abbey.

They discuss how they would get into the Abbey which is walled around – the walls are fifteen to twenty feet high, the main portcullis is shut, and Milika does not know of any other ways in or out. She tells them that they are self-sustaining, growing their own vegetables, and have access to a well. Milika will pay them under the table and can provide potions in lieu of part of their payment if they wish. They agree to pick up the potions they need from Rosemeadow’s.

Mason tells them that the night they came for him, the same night that the Temple of H’esper was burned down, he was holding a gathering for artists that had just finished their apprenticeships, and that the Ashbringers would have dragged him against his wishes to the Abbey but for the large number of people he was with. He does not know why the Abbey wants all the faith leaders there but tells them that the reason may be important; he does not think it is anything to do with Palador, however. Quill asks Mason if he knows of any gods that send messages to their adherents. He tells Quill that there are a few times that he has heard of this happening, but it is mainly when the adherent has asked for guidance: he does say that on the rare occasion, the echoes of Siaska’s voice can be heard, but that Valena is a quiet god and he has never had direct guidance from her.

They decide to ask Wilden Baker a few things about how to access the abbey before he leaves town, and Mason knows that his home is not far from the Temple of Valena. They manage to catch Jayla and Wilden making their way back towards the Temple of Kellara. Wilden is carrying a satchel and has prepared himself for travel; he gestures to them to head back to his house to talk about the proposed infiltration so that they are not overheard and reported to the Abbotess. Wilden does not know of any secret doors into the Abbey but gives them a rough sketch of the abbey and its grounds. He tells them that the Abbey was built before Kalie’s Rest on a hill next to the city: there are walls around the Abbey, two dormitories, a training hall, a bell tower, and the Abbey itself. The Abbey is made up of the church, the chapter house, the monks’ [unclear], kitchens, parlours, and a library. He says that as the building is old, there are probably secret doors, but he does not know of any. He says that it might be hard for them to get into the Abbey through the gate – they will stand out (being foreigners), and most people in there know everyone else. An alternative is to go over the walls, although there are guards.

Wilden suggests that the other religious leaders may be being held in old rooms under the Abbey, they certainly won’t be held anywhere comfortable – he has never seen the rooms but has heard of them coming off old tunnels that were built before the Abbey. Lucius asks if he has any spare Ashbringer robes, but he shows them his brand of the flaming closed fist and says that this is the way that a fellow Ashbringer is recognised. He tells them about a twelve-foot-tall statue of Palador in the cloister of the main Abbey that is rumoured to be enchanted – it is supposed to come to life and defend the Abbey from any attackers. The statue is enchanted to look like it is on fire and is used as a light source.

Wilden seems eager to leave and genuinely remorseful for his actions; Jayla escorts him towards one of the gates out of the city.

Lucius suggests that Nova could go in, making herself invisible, and rescue the faith leaders but she is not keen; he then suggests the same of Quill who is also reluctant to go alone. Lucius offers to go alone but they all agree that is not a good idea. They discuss the idea of leaving and going to Goldthrone but decide that they could not live with the guilt if Kalie’s Rest burns to the ground and hundreds die. There are tactical plans discussed about using Echo or Nightfrost to create a distraction that they could use to infiltrate the Abbey without alerting the guards, but Nightfrost tells them that if he is injured in his shadow form and takes too much damage, he would become inert and unable to form again for some time. Quill asks them to consider using the other Guardians (Chipper, Sweep, Scout, and Smasher) to create a diversion but is not sure if they would want to take part in any infiltration of the Abbey, while Lucius is wary of potentially putting them in harm’s way.

As they are wandering around town, deciding where to go, Quill notices that they are being followed: it is always the same young boy or girl (in their late teens), two hooded figures or armoured people nearby. While they are all dressed like mercenaries, they are communicating with hand signals and are most definitely following the party – they are hanging well back, keeping an eye on where they are going but cannot overhear what is being said.

They head back to Rosemeadow’s shop which is now largely repaired. Milika has been by and put in an order for them – one potion of greater healing, one potion of diminution, and one potion of fire resistance. Rosemeadow agrees to take a message to Arval and Valla telling them that the party is being followed by people, which is why they are staying away from them.

They go back to their tavern in North Street and Lucius sends Nightfrost to see if he can find people being held captive in the Abbey – he says that it will take him some time and that he might not return until morning. The night passes and he reports back to Lucius once he passes into the Abbey grounds: there are prisoners who appear to be worshippers of Palador, there is a forge where many weapons are being made, warriors are training with magic and steel, and there are armoured guards – none of these people appear to be in mourning, but are in a state of preparation. He sees the statue that was described to them and says that it is definitely magical, then spies the Abbotess giving a sermon and speaking of a great purge that will be happening very soon as they are nearing the final stages. He says that the faith leaders are not in the upper grounds and must be somewhere below, so begins following the Abbotess. She goes through a secret door that is triggered by a latch behind the altar and descends through the trapdoor into ancient tunnels – there are rooms, old guard posts that have been turned into cells for those taken by the Abbey. He sees the faith leaders, who are captives – they are being fed, and are definitely not there of their own volition. He senses incredible power deeper below the abbey and the Abbotess is heading towards it – he asks Lucius if he should follow but Lucius forbids it, worrying that Nightfrost will be seen. Nightfrost begins to make his way back to Lucius.

In the morning, as dawn arrives, strange dark clouds begin to form around Kalie’s Rest – it is like there is a storm coming, but there is no bad weather. Animals nearby appear terrified: horses begin to neigh and buck and panic, dogs begin barking, and birds in the trees of the gardens around the mausoleum burst out and fly away in terror.

## **YouTube Timestamps**

0:43 Announcements
4:45 Intro
5:45 An interesting conversation
6:06 Recap
7:31 Episode start
10:52 Trott’s not so subtle plug
12:25 Sentry feels responsible
12:53 This is gonna be hard to explain
16:05 Aila the Diplomat
16:41 Tracker
20:05 Lucius says “The F word”
34:32 Can you blame him?
35:03 Aila smacks a paralyzed guy against a wall
36:22 Quill’s Dream
40:10 Hesper gets DEEP
41:07 Aarakocra lore and why Quill was chosen
42:15 When Mark says those words you better start running
45:09 Lucius has never seen porridge
48:34 Sentry’s having a hard time
52:00 I have this sinking feeling that porridge is about to become the new grapes
52:42 BROOKSTONED
54:20 The interrogation
1:00:32 Wilden backstory
1:05:05 A few more details about Nova’s backstory
1:15:18 Because Mark has never fucked you over with your past actions before (cough) Crownrend (cough)
1:17:15 Quill talks about his dream
1:20:58 Quills a smartass sometimes
1:21:55 Everyone’s having visions
1:22:46 Quills other dream
1:24:38 Break starts
1:34:09 Break ends
1:36:44 A fitting group name
1:38:39 I won’t time stamp this conversation because you need to watch the whole thing
2:02:36 Chain fashion
2:06:10 Tracking down Wilden
2:17:43 I hope that in fifty or so episodes were gonna meet Nova’s family in their cafe and just see this guy sitting at a table enjoying a cup of coffee
2:18:32 Lucius creates the best plan he’s ever made
2:22:52 Nova makes Sentry cry
2:27:05 Nightfrost is completely crazy
2:28:20 Quill’s knack for planning is rivalled only by Lucius’
2:34:50 Rosemeadow
2:44:18 Nightfrost’s Stealth mission
2:46:30 Trott’s watched enough movies to know what Marks trying to do
2:47:00 The other thing you don’t want to hear Mark say
2:48:10 Donations
*feel free to add extra timestamps of significant events!*

## **Featured Characters**

#### **The Stormchasers (Player Characters)**

* Aila
* Nova V'ger
* Lucius Virion-Elluin Elenasto
* Qillek Ad Khollar
* Sentry

#### **New NPCs**

* Veren (Acolyte Priest of Kellara)
* Jayla (Squire to the Knights of the Blackened Rose)
* Dwalin (Milika’s assistant)

#### **Returning NPCs**

* Nightfrost
* Milika Dawnblessed
* Mason
* Tracker
* Scout
* Chipper
* Wilden Baker (Ashbringer)
* Rosemeadow

#### **Mentioned NPCs**

* Breeze
* Kellara
* Valena
* Restkeeper Jasna
* Starmourner Elannis

## **Featured Locations**

* Kalie's Rest
	+ Crypt beneath the temple of Kellara.
	+ Milika's office
	+ Rosemeadow's shop
	+ Brightflame Abbey

## **Trivia**

* Mark did do a number of episodes of Behind the Screen where he discussed all these things and more, including spoilers. Because people who watched these got some of the information to the players, and because they generally turned into more talking sessions and less productive working sessions, Mark discontinued this series. People still, to this day, ask where they can see this series.
* As they were going live after the DunDuns, Mark was busy saying how hot he thought the foxes in the Disney Robin Hood movie were. “I have no shame,” he says.
* Nova’s mother owns a café, her father is a teacher, she has a sister and a brother.
* Returning from the break, the players were making “weird, slowed-down Yoshi noises”.
* Rhi suggests that when Sentry is under pressure, she doesn’t sweat, but “condensates”.
* Lucius suggests going to Rosalina to ask about disguises before the rest of the table suggests that he might mean Rosemeadow because Rosalina is in a different city. Mark, tongue firmly in cheek, suggests Polyjuice Potion.
* Rosemeadow refers to her healing salves… as healing salves… before going back to calling them healing slavs. The healing slavs are reskinned *Keoghtom’s Ointment*. It takes an action to apply, there are four doses, and each dose does 2d8+2 healing.
* Trott says that Lucius has 4 silver pieces to his name. Mark refuses to help him anymore because he will not enter things onto his character sheet, so Lucius is now officially poor.