recursal/Fanatic-Fandom huggingface dataset:
Pag-Asa

### Two States of Perfection

The Pag-Asai believe that Foscor's pool of vomit is our plane of existence. They teach that everything is full of and born of darkness. Thus, every creature must take one of two courses in their life:
1. **Malungkot**
	* To achieve this state of being, a soul must accept the nature of their birth and strive to be dark in all things.
	* To be dark is to embrace jealousy, rage, greed and to let those emotions fuel one's path to success.
2. **Makinang**
	* Achievement of this state is to strive to be closer to Ilum in all things, and reject the ways of the dark.
	* To be light is to embrace forgiveness, love, empathy, and kindness and let those emotions pave the path to success.

### Balance

Despite embracing a different set of morals, both factions of Pag-Asai preach harmony, balance, and tolerance. As The Two tolerate each other, so must the two teachings of Pag-Asai tolerate their counterparts.
Because of the inherent balance of their beliefs, the Pag-Asai often find fulfillment in a life dedicated to strict occupations in the law, military, or religious houses. Those who are more devout tend to be considered even-headed by outsiders and are often called on to act as unbiased judges or other deciding council in many a justice system.
### Dia Diborsiyo

 a.k.a. The Great Parting

Those devoted to Pag-Asai teachings believe that one day Foscor and Ilum will tire of each other and part ways during the *Dia Diborsiyo*. When The Two depart, it is said they will take their respective children/followers with them.
#### Major Holidays

* Solar Eclipse
* Lunar Eclipse
* Summer Solstice
* Winter Solstice

##### Minor Holidays

* Full Moon
* New Moon

* The Pag-Asai don't deny that The Two have children- but why worship Gods when you can worship Titans?

* There exist a few scholars of the religion who argue that in their ignorance, the creatures of Pag-Iral got Malungot and Makinang mixed up- they say it was Ilum who created with anger, and Foscor who created with sadness/empathy and love.
Levegő

### Description

**Levegő:** ((diction|*le-veh-goh*; adjective *Levi* (*leh-Vee*))) is all things airy. Gifted Pag-Iral as a play thing and then being put in time out for because his little sister told on him.

Levegő’s avatar appears as a tall, athletic, avian winged human. He looks like the model of nobility with light skin and always wearing the height of fashion. His eyes are as blue as the sky except for the liquid silver of his pupils. He alternatively presents himself as a medium falcon with eyes of silver.

### Dogma

Levegő’s demands proof of devotion: tithes, sacrifices, large statues etc. He demands his followers climb social ladders and rank. Unsurprisingly Levegő enjoys luxury. His favored worshipers climb to power, either through politics, monopolies, or gangs. Power and money is the name of his game.

### Temples and Shrines

Levegő’s does not often get temples devoted to him, but many a noble has a room, wing, or guest house dedicated to him. He considers those his temples.
Shrines to Levegő vary in material but are always well made. Often the shrines are depictions of him flying or hunting.

### Clothing

Levegő is partial to sky tones. But he only requires his clergy to wear dedicated teals and blues. His other worshipers he wants to dress as nicely as they can; and to do better next time. Those with great fortune tend to wear long embroidered coat jackets in his colors, or dresses in the height of fashion.

### Relations with other Religions

Levegő is close with his brother Víz and sister Föld; but he holds a grudge against Tűz and often tries to find ways to thwart Tűz and his follower’s efforts

### Realm

Levegő’s is the realm of clouds known as ‘’felhők.’’ It’s often described as a castle of clouds where everything is perfect and all is breezy. Levegő welcomes only those who’ve successfully dedicated their lives to him, and they enter as part of his court to start their devotion anew.
World Creation

## Birth of the Planes

#### Awakening of Foscor

At first, there was nothing, just darkness…. Over eternities the perpetual darkness gained consciousness…. He was Foscor and he made up all existence. Over his span of sentience he became plagued by loneliness and so the eternal being of all creation was depressed…. Disconsolate and solitary he willed to be no longer.
#### Creation

Now, it's already difficult for creation himself to simply will something into existence out of nothing. But, in willing for his own decreation, he slowly unbecame, weakening his very existence. This is our greatest triumph… for Foscor created sickness.
Foscor’s sickness formed everything. For suddenly, Foscor felt; he had unintentionally defined bits within him. Parts of his dark nothingness were awknowledgd at last; though, it was not enough to convince him to live. To our understandings eternal cannot die, thus in his sickness Foscor expelled a putrid mass. As suddenly as it left him, so too could he see.
#### The Announcement of Ilum

That is how the Great Ilum found him, she was all things bright. She came to be in the same manner as Foscor, an eternal light which grew consciousness. And she too had wished for inexistence in her solitary state. But she had not grown melancholy, she had boiled at her isolation! Her rage infinitely expanding, breaking dimensional walls. It was only past the barriers of her existence she found her equal; he vomited in her lap.
#### Pag-Iral

It was her sudden touch mixed with his sickness that created life. In her lap a plane of existence came to be, Pag-Iral. No longer alone, Foscor and Ilum reached for each other around the first thing they’d created together.
And so as Pag-Iral stays in their embrace so too does does darkness change to light and back again on the plane many call home. As first two beings to exist and create Foscor and Ilum became known as The Two.
Kaalaman

Kaalaman *n. plural* Kaaalama *n. singular*

Kaalaman believe the story of how The Two came together with a fundamental difference: that Foscor was too sick to be fixed at the sight of his rightful wife. The sight of life springing from their brief touch caused Foscor to make a dying request: that Ilum give up her tie to existence and meld with him into inexistence. In her grief she laid with him in what would be known as **The Great Merge**. Though their consciousness left to places unknown, their infinite combined beings created immeasurable planes of existence.
### Vive Oltre a Morte

**Live beyond Death**

Kaalaman believe all life is born of the decaying cosmic carcasses of The Two. As opposed to a cognizant blessing, any divine power or signs from The Two is explained via the harnessing of the residual power The Two left behind because even in death like joins like. All creation depends on decomposing titanous beings; thusly, one day The Two will run out of resources to sustain the known planes. In the times that follow, there will be a great war between all planes for resources to continue.
For this reason Kaalaman live by the motto *Vive Oltre a Morte* or "Live Beyond Death" and preach self-discovery and joy.
### Kaalaman Movement

Due to their dedication to passion in all that they do, many a Kaalama can be found dabbling in sciences, and arts. Kaalaman Movement tend to open more institutes than temples as the greatest form of prayer is dedication to passion, thus showing appreciation for the divine resources we use in our daily lives.
* Unfortunately study as the highest form of prayer means Kaalaman pupils tend to be overly competitive. Some of the most devout Kaalaman have become legendary warriors, inventors, and artists.

### What was Pag-Iral

None of the many devotees of the Kaalaman Movement agree what forms the plane we live in. The most popular argument is whether Pag-Iral was born more of the light, or more of the dark, or even if we were born of brainal fluid or of titanous drool.
### Impiyerno

 The true plane of evil

The pool fo Foscor's excrement upon seeing Ilum is agreed by all practitioners to exist outside the astral carcasses of The Two and is the true plane of evil for it was born in the dark and illuminated by the light.

* Kaalaman think the gods who claim The Two's patronage do so in a metaphorical way.
Banal

The Banal believe the sight of an equal healed Foscor's sickness and tamed Ilum's anger. In their union they became The Two and created the Greater Gods who bore Lesser Gods. The Two created many planes but gifted the plane of Pag-Iral to their children and the decedents of their children. The Two returned to circling existence, watching over their descendants; proved by the constant exchange of sun for moon.
### Worship

Banal is the worship of all divine beings within their right. Devotees claim a single patron god but are not forbidden from making offerings to others (depending on their patron.) Some claim their patron deity were the rightful sole inheritor of Pag-Iral. For this reason worship feuds and wars have ensued. In contrast some civilizations are able to make peace with most -if not all- of the gods within reason.
#### Children of The Two

* Levegő
* Víz
* Föld
* Tűz: The followers of Tűz alone are known as the Tűzi and have their own historical and religious philosophies.
* Elet
* Masama: Believed by all Banal to one day birth a being who will be capable of consuming The Two so she might destroy Pag-Iral.

##### Decendants Thereof

* Ghiaccio: With a significant following on Pag-Iral, Ghiaccio is quite powerful despite being a generation removed from The Two.
* Szél
* Kulay
* Ibig
* Pagkahilig
* OOrlog

Claimed Descendant of Foscor:

* IngenNaven
Víz

**Víz:** ((diction|*vEEz*; adjective *Vízan* (*vEE-zun*))) is all things liquid. Gifted Pag-Iral to play with and create upon.

Víz avatar appears as a dark sea-blessed human, with hair of gold and dark tattoos of the sea from his arm to his torso. His eyes sparkle silver like fish’s scales. He alternatively presents himself as a gold and silver shark.

### Dogma

Víz requires creative adventure from his followers. He demands fluidity. Víz believes in trade and bargains; he demands truth from them but also that no bargain is without a winning side. *Holy Bargains* must be made with him, whether big or small, to gain his aid and to win his favor.

### Temples and Shrines

Víz does not often get temples devoted just to him, though he is happy to compete for best portion of a Banal temples where he expects his followers to outdo others.
Shrines to Víz are often nothing more than a fountain or carved marble altar half submerged in a body of water. But he loves paintings and statues of himself, especially when he’s depicted gloriously emerging from the waves, and is said to be offer *Holy Bargains* to its creator if he finds the depiction grand enough.

### Clothing

Víz prefers gold and sea blue and greens embroidered with sea life. He does not care for style beyond long and flowing like his water. Those with more to spend sew gold coins from the hem of their sleeves to easily cut off a few in offering.

### Relations with other Religions

Víz is close with his brother Levegő and sister Föld; he is still wary of Tűz after his brother boiled a great many of his creations. He takes caution when approaching his sister Élet for something, but he brings her a great many souls and so theirs is a solemn relationship.

### Realm

Víz’s realm is in the far depths of the sea known as *Arok.* It’s described as the beautiful kingdom beneath the waves . Víz welcomes only those who’ve successfully bested his bargains, and have pursued a free life.
Pag-Iral Wiki

**Welcome to the Pag-Iral Wiki!**

Learn about the chaotic world of Pag-Iral from her histories to to the mysteries of her peoples. This wiki is ever growing so please be patient as Pag-Iral stories unfold before you.

## Important articles

PlaceholderWorld CreationPlaceholderHistoryPlaceholderReligionsPlaceholderDeitiesPlaceholderCulturesPlaceholderAdventures

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Daskararre Confederacy

*1603 - Present*

Nomadic clans which enjoyed both the warmth of the desert and the life which flourished at the bases of the Daskararre Mountains came under attack. Their intimate understanding of the seasons made them a target when they returned to the desert with fruits and herbs for trade. The Nasara tribe continued their raids even after the clans had no more to offer. When the desert was no longer safe the Nomadic clans stayed at the base of the Daskararre Mountains. But soon their raiding neighbors made the journey there to continue the rape of their resources.
Having been at the mercy of their neighbors long enough the clans began to climb. Some tribes stopped at varying altitudes claiming the land as theirs; some climbed to the top of ridges and mountains only to find they had to climb another, for that one was claimed.
#### Establishing a Confederacy

*1595-1603*

Disorder arose when trading deals were found to be inconsistent across clans. Eventually five clan leaders met and decided to be done with the headaches their clansmen were bringing to them.; from their meeting the Daskararre Confederacy was born.
### Government

*Confederacy*

Originally five, now twelve, clans ruled by their own law with exception of the ones written into their shared treaty. Yearly meetings (the location of which rotates regularly) are held to allow the clans to bring grievances to an end.
* There are smaller clans that are not recognized by the treaty because they’re not large enough, but these clans may still attend meetings and are allowed to contribute.

#### Twelve Clans

*These are listed in order of how the treaty was signed and have no other significance:*

1. Chmel
2. Duesk
3. Medved
4. Draganov
5. Kovalchuk
6. Chayak
7. Gorecki
8. Baran
9. Balzevic
10. Jelen
11. Babic
12. Struna

### Culture

* **Home Region** Daskararre Mountains; **Capital** rotates yearly; **Major Races** Dwarf, Human, Faekin, Draconian
* **Languages** Zima
* **Cultural Skills** Appraise, Climb, Craft (any one), Knowledge (Geography, Nature), Survival
* **Weapon Familiarity** Warhammer or war axe,
* **Naming** First Name, son of- (Father’s Name), son of- (Paternal Grandfather’s name), Title (keep naming son of- until a relative has a title), of Clan
	+ ex: Einar son of Arvid son of Asmund son of Dag the Hearty of Clan Chayak
	+ ex: Malda the Strong, daughter of Horak son of Olin son of Lacko the Luxuriant of Clan Duesk

##### Cultural Philosophies

* Eventually winter will take you:
	+ Those who die in battle are burned, until their ashes fall like snow.
	+ The sick or those handicapped beyond recovery, to include the ailments of the extreme elderly, are expected to sacrifice themselves to the beings of the winter. They are given meagre supplies and told to hike up from the village.
* Feuds are said to bring bad luck and the winter’s eye, so fights and contests are not uncommon and often encouraged in order to put quick ends to any grudges.
* Children of the napping age are put to nap, swaddled, outside unless there’s extreme darkness or storms. This is thought to “put the snow into their bones” so they’ll not be cold when they grow older.
Adventures

## Adventure

The call of destiny has sung to many an adventuring party. Some such parties emerge victorious at the end of a quest; other parties meet a quick end never to know the good or evil they produced in the world.

Linked below are the known tales of a few of those adventuring parties:

* Into the Darkness
	+ Follow *The Dinner Party* a group of three adventurers and their porcine mascot as they get each other into and out of contracts and trouble.
Tűzi

## Tűzi Doctrine

Tűzi: the devout worshipers of the god Tűz.
### The Path of The Flame

Unlike other gods Tűz was never locked in his domain by his Titanous parents. According to his followers he awaits one of three things:
1. A majority of humas become true believers and gather at one of his holy places.
2. The unholiness that is Arcane magic rules the world and a second Great Eruption will take place sparing only those who believe.
3. A worthy follower will find and enter the domain of Tűz. The believer will either enter into his power, becoming a lesser of his anointed godlings, or bare his mark and bring new wisdom to the creations of Pag-Iral.

### The Meaning of the Flame

The *Meaning of the Flame* is the message of Tuz to the planes. Though Tuz may choose to enlighten any of his followers, often it is *The Heguman,* Tuz's tounge on Pag-Iral, that dictates *The Meaning of the Flame*.
* High Priests, appointed by *The Heguman,* are often said to be capable of interpreting, but do not always understand fully *The Meaning of the Flame*

### Practice of Tűzi

The devoted followers who enter into this religion must first spend years trying to enlighten more people to *The Meaning of the Flame.* Then they must devote themselves to finding *The Path of the Flame.*
* While the average devout person is no missionary, to enlighten others can mean dedicating time each week, outside of religious services, to participate in discussions of *The Meaning of the Flame.* Alternatively this can also mean rearing children to know the flame's light.
* Religious services are held everyday at temples; however, many only attend large services once a month on the morning after a new moon. The other days of the month, candles are lit in the home for prayers, and herbs and offerings are thrown into fireplaces.

### Historic Philosophy

The Tűzi believe that the Great Eruption was a deliberate act. That the age long fire sustained by Tűz was meant to burn out all unholy(arcane) magic.

* It's believed that the Brothers Kriger (Mathias and Sitithulf) were the first to walk *The Path of the Flame* when they lead his people to founding Tryllek
* Because fire purifies; it is not uncommon to find forges in a church or owned by one.
Masama

**Masama:** ((diction|*ma-SAH-mah*; adjective *Masamin* (*ma-SAH-meen*))) is all things revenge. Never intentionally created and barred from the plane Pag-Iral; she was left boiling in her domain of *Hell*.

Masama’s avatar appears as a tall red-skinned human with blood red hair. Her smoking green orbs in place of eyes swirl as her intense gaze seems to stare at every fault you’ve committed. Masama has been known to appear as a large orc or vulture with the same descriptors.
She indicates her favor through rising green smoke, sudden pools of blood, the sprouting of poppies, and kettles of vultures. Her disapproval is most commonly exhibited by crying tears of blood, committees of vultures, the rising of previously buried carcasses to the surface. Masama’s holy symbol is three blood splattered bacopa blossoms.

### Dogma

Masama requires anger and hatred with purpose. She understands various levels of hurt but demands planning instead of wallowing. Masama believes in a balance of life, death, and hatred. She rewards those who follow through with their vengeful ideation and schemes with her favor.

### Temples and Shrines

Masama does not often get temples devoted to her, and infrequently has small shrines dedicated to her. Masama’s shrines are unmistakable, sometimes nothing more than a bowl of blood, larger ones have small statues of Elet covered in either fresh or dried blood.

### Clothing

Masama enjoys depth, in deep greens, purples, and red. She does not care about coverage, and encourages her followers to wear styles outside of societal norm out of spite of those around them. Those who can spare the coin often wear golden accessories or embroider wounds or bones into their clothing.

### Relations with other Religions

Masama has an understanding with Pagkahilig: passion is a key part of revenge.
Masama fights constantly with Elet as they are both one in the same and completely different. Their eternal fighting can be seen in the passing of the seasons: autumn and winter as Masama overcomes Elet’s weak forgiveness during spring and summer.

### Realm

Masama’s realm is a place of vengeance: an undead and monstrous birthing place that tortures the souls that failed in their wickedness also known as *Hell*. Masama invites her most devout to live the rest of their soul’s existence serving her needs, be that by leading armies of her monsters, or torturing others.
Tryllek

*1000-Present*

Mathias and Sitithulf are said to have walked The Path of the Flame separately, Mathias through feats of strength and Sitithulf through feats of intellect. But once they came to know The Meaning of the Flame they reunited and lead warring peoples to peace with proof of Tűz’s blessing: Mathias wore the *Crown of Flames* and Sitithulf the *Molten Medallion*. They founded Tryllek and became King and Heguman respectively.
### Government

A two-party, theocratic system of checks and balances

1. The Royal Family
2. The Council of Flame

#### Royal Family

The royal family Kriger is seen as the keeper of humanity. The ruler’s sole job is to ensure the betterment of his/her people even if that goes against the wishes of the gods.
###### The Rule of Succession

When a ruler dies, their children and immediate family are publicly asked to bear the weight of the *Crown of Flames.* If they bear not the blessing of Tűz when the crown is placed on their head, then the country watches them burn to ash. The next in line, is then asked to come forward. On occasion the Heguman, knowing Tűz’s intent, may suggest the royal family defer the crown to a noble suspected to be Tűzi blessed. This allows the previous royal family to live rather than perish in flame.
* One can only safely wear and handle the Crown of Flames if Tűzi blessed.

#### Council of Flame

A *full* council is headed by The Heguman, High Foscuran and Illumi priest/priestess and a representative of other major gods as needed. The council aims to maintain a beneficial relationship between Tryllek and the gods by advising the ruler (and his/her nobles) on policies which please/displease the gods.
* Council of Flame tends to make as many decisions without calling a “full” council as possible.

### Culture

* **Home Region** Tryllek Isle; **Capital** Hevedburgh; **Major Races** humans
* **Languages** Taal, Brann
* **Cultural Skills** Diplomacy, Knowledge (Engineering, Nobility), Profession (Any one)
* **Weapon Familiarity** None
* **Naming** Title, First Name, Last Name, of- (Lineage or largest city near your place of birth)
	+ ex: Lady Aldith Kemp
	+ ex: Osbert Adair of Kemp-Ridge

##### Cultural Philosophies

*Due to the predominance of Tűzi in Tryllek most have similar philosophies despite not following the faith*

* During the Age of Pain Tűz wasn't just burning the earth in a rage, he was purging Pag-Iral of the unrighteousness which is arcane magic. Arcane magic is illegal and punishable by death.
* As the only Pag-Iral dwelling creatures created by the titans humans are the superior race in every way.
	+ Half-humans are welcome as people with "unfortunate circumstances" and are often treated as lower class citizens.
	+ All other races are considered untouchables
* Due to an infatuation with flame related things, fire tinkering is encouraged, and some of the best coal powered technology was invented in Tryllek

* All Trylleki people know about the Rombolo'k Massacre but even historians don't know the cause of the massacure
Elet

*Élet*: ((diction|*el-Let*; adjective *Életen* (*el-Let-en*))) is all things soul. Gifted Pag-Iral and left consoling its lives after they’ve passed from it.

Élet’s avatar appears as a small porcelain-skinned human with strawberry-red hair and deep sapphire eyes which lack pupils but still capable of resting upon the face of creation. Élet does not appear to her followers often and prefers to send signs indicating her favor. She is reported to occasionally wander the plane amongst her gentler creations in the form of a shy apparition of mist, dancing petals, and even simply in reflections.
Élet shows her favor with a kaleidoscope of butterflies, sudden appearance and growth of spring-time blossoms, or the sprouting of either large patches of dandelions or trails of bacopas. Her disapproval is most commonly exhibited by sudden deafness to music (to include the music made by animals), or by sudden color-blindness. Élet’s holy symbol is three bacopa blossoms.

### Dogma

Élet requires the cherishment of life. She recognizes some beings kill because it is in their nature, but those deaths have purpose. Élet demands protection of life when possible. She rewards those who renew forests or heal and release wounded animals with her favor.

### Temples and Shrines

Élet does not often get temples devoted just to her, but often has a small sanctuary attached to the temple of her  parents. Élet’s shrines are unmistakable, sometimes nothing more than a space decorated with symbols of her favor, larger ones always depict her with her head bowed and arms open to welcome the newly dead or birthed.

### Clothing

Élet prefers white but often her worshipers wear pastel blues, pinks, or greens. Those who can spare the coin often embroider various birds in song, or trailing flowers.

### Relations with other Religions

Élet is close with her parents and with her older brother Tűz and often feels indebted to them for saving her. She is also pleasantly close with Víz; she thinks it a tragedy that his water causes so much death, but oggles his creativeness within sea creatures.
Élet fights constantly with Masama as they are both one in the same and completely different. Their eternal fighting can be seen in the passing of the seasons: Spring and summer as Élet prevails over the autumn and winter of Masama’s attempts at domination.

### Realm

Élet’s realm is a place of peace. No single creature views it the same, and it is not to be confused with a paradise. A paradise excites the soul, Al Matohher soothes it and puts it to rest. Those few souls who have finished healing or have yet to accept the peace in it move on and find their way to her quiet *Port de Soul.*
The Flintstones

## Show Description

The show is set in a comical version of the Stone Age, but has added features and technologies that resemble mid-20th-century suburban America. The plots deliberately resemble the sitcoms of the era, with the caveman Flintstone and Rubble families getting into minor conflicts characteristic of modern life. The show is set in the Stone Age town of Bedrock (pop. 2,500). Dinosaurs and other prehistoric creatures are portrayed as co-existing with cavemen, saber-toothed cats, and woolly mammoths.

Animation historian Christopher P. Lehman considers that the series draws its humor in part from creative uses of anachronisms. The main one is the placing of a "modern", 20th-century society in prehistory. This society takes inspiration from the suburban sprawl developed in the first two decades of the postwar period. This society has modern home appliances, but they work by employing animals. They have automobiles, but they hardly resemble the cars of the 20th century. These cars are large wooden and rock structures and burn no fuel. They are powered by people who run while inside them. This depiction is inconsistent, however. On some occasions, the cars are known to have engines (with appropriate sound effects), requiring ignition keys and gasoline. Fred might pull into a gas station and say, "Fill 'er up with Ethel", which is pumped through the trunk of a woolly mammoth marked "ETHEL". Whether the car runs by foot or by gas varies according to the needs of the story. Finally, the stone houses of this society are cookie-cutter homes positioned into neighborhoods typical of mid-20th-century American suburbs.
IngenNaven

### Description

**IngenNaven:** ((diction|*een-gen-nav-in*; adjective *Inavi* (*in-ah-vee*))) is all corrupt. He considers Pag-Iral to be his birthright and will stop at nothing to have it and his bride.

IngenNaven’s avatar appears as a tall, strong-held, tawny-haired human man. With his high cheekbones, pronounced nose, and lips a twitch away from a sneer, he is the model of all conquerors and rightful wielders of power. His eyes change with his mood, varying between a sickly toxic green and a maddening black. No one describes him, for there is nothing to compare to him lest you draw his attention. He alternatively presents himself as a noxious green cloud or an intrusion of cockroaches, even rarer still are the occasions he presents as kettle of vultures.

### Dogma

IngenNaven is devoted only to his revenge and his claimed wife. He requires his followers to serve towards his greater purpose, believe in his truth, and proclaim the rightful face of his wife.

### Temples and Shrines

IngenNaven no longer has his own temples outside of his realm, but the few loyalist who build him shrines dedicate them to the cause of his claimed wife. These makeshift shrines are usually a small statue of Elet with sacrificial blood poured over the head.

### Clothing

IngenNaven abhors color. Anything which bears bright, blinding, and distracting colors only exists as a taunt to his creation. Those who cannot afford such dyes often stain their clothes with blood, or on a rare occasion dirt.

### Relations with other Religions

IngenNaven lives to pamper his wife. He would support her and dedicate his armies to her darkest and most twisted whims if she’d only take his hand once more.

### Realm

IngenNaven’s is the realm of pestilence known as *Agsarua*. It’s often described as *The Uninhabitable World.* IngenNaven welcomes all to enter into his corruption but specially invites those whose own deceit are ripe for growing into a violent vengeance.
Pre-Hail Jovan Era

Pre-Hail Jovan was the group of boys long before the combination with the others as hail jovan began the summer going into Sophomore Year, when a group of 15 year olds began recruiting new members to the friend group.

On the right here we have Patrick Stratford, the OG, and arguably the founder of the Pre-Hail Jovan friend group. The Pre-Hail Jovan friend group would be nothing without Patty Stratty, and his amazing leadership abilities

Next up we got Jovan ssebugawo another OG to the pre hail jovan friend group some might say he’s the most important due to his name being the friend group.

Moving on, we have Amir Lahkiky, another OG of the Pre-hail Jovan friend group and he likes soccer

Next up, Erik Hall. The dedicated Bengals fan is also an OG, and some rumor that he was the oldest member before Patrick Stratford was even Patrick Stratford.
HailJovan Wiki

**Welcome to the HailJovan Wiki!**
The history of the Hail Jovan friend group, and all of it's eras.

Table Of Contents:

Pre-Hail Jovan Era

We're a collaborative community website about HailJovan that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
NAA

Audiobooks with an attitude, headquartered on 3 Church Street in Toronto, Ontario, Canada.

## JJAS Titles

* The Pageant (Gold)
* The Quest for Best (Lemon Yellow)
* Determination Duo (Ultramarine Blue)
* Trustworthy Twosome (Sap Green)
* The Caring Couple (Deep Red)
* Caring and Kindness Day (Rose Red)
* Kidland Party! (Silver)
* Daycare Drama! (Sky Blue)
* Lost in Kidland (Pale Blue)
* Picnic Panic! (Grass Green)
* The Joy Of Joe and Jack's (Neon Orange)
* Showered by New Babies (Pastel Pink)
* B2 Plus J2 Plus W2 (White)
The Junction Train

A Toonseltown Centre ride featuring the iconic Junction Gang and onboard audio of classic kids' songs as well as wacky song parodies.

## Classic Kids' Songs

1. Alouette
2. Bingo
3. Down by the Bay
4. If You're Happy and You Know It
5. Little Rabbit Foo-Foo
6. Eensy Weensy Spider
7. Polly Wolly Doodle
8. Row Row Row Your Boat
9. Long Legged Sailor
10. Ants Go Marching
11. Mary Had a Little Lamb
12. La Cucaracha
13. Yankee Doodle
14. London Bridge is Falling Down

## Silly Song Parodies

1. Angelica the Beautiful (parody of America the Beautiful)
2. Clean Your Bedroom (sung to Alouette)
3. Do You Get Marked Down? (parody of Do Your Ears Hang Low?)
4. Do Your Big Feet Smell? (sung to Do Your Ears Hang Low?)
5. Powdered Breakfast
6. I Was Swimming
7. The Creepy Undead Spider
8. Let Me Out Of The Classroom
9. There's a Turkey in the Barnyard
10. Santa
11. Haydn
12. Obama
13. Chris Columbus
14. Football
15. A Nut In The Top Of The Tree
16. Old St. Nick, He Had a Sleigh
17. Santa Claus (sung to Billy Boy)
18. Mendelssohn
19. Igor Stravinsky
20. Johann Strauss
21. Brahms
22. I Haven't Seen a Ghost All Day
23. Spilling (Pop Goes the Weasel parody)
24. Relatives (sung to Comin' Around the Mountain)
25. Who's Kicking Me Under the Table?
26. Santa Showed Up Too Soon!
Fantasy Parlour: The Game

This is a CD-ROM (now an app) that focuses on Planet Fantasy's own beauty shop, The Fantasy Parlour. Each guest is a different Toonseltown character and you have to make the customers happy by fulfilling their requests. Each level is in a PF location and everytime you level up, you're in a new town.

## Customers

* Freddy
* Umberto
* Carla
* Katie
* Kinglsey
* Carlos
* Ursula
* Franny
* TBC

## Towns

1. Great Falls, MT
2. Derby, KS
3. Bay Roberts, Newfoundland
4. Jonesboro, AR
5. Dover, NJ
6. Hamilton, ON
7. Lancaster, PA
8. Creston, BC
9. Harrisburg, PA
10. Sun Valley, NV
11. Vallejo, CA
12. Cranston, RI
13. Manila, Philippines
14. Brisbane, Australia
15. TBC
Kulay

### Description

**Kulay:** ((diction|*coo-Lay*; adjective *Kula* (*coo-Lah*))) is all things color. She inherited Pag-Iral as when taken under the wing of Föld.

Kulay’s avatar appears as a tall, slender, rainbow-haired, human woman with vitiligo. She looks like the model example of a noble daughter always dressed and acting in ways that make those she appears to most comfortable. Her eyes change with her hair seemingly on a whim of their own. Poets have tried and failed to figure out the reason for their changing. She alternatively presents herself as a rainbow butterfly or colorful flower leshy.

### Dogma

Kulay is a devotee of Mother Föld and requires her followers to meet the elder goddess’ requirements before requiring them to live a life of color and art.

### Temples and Shrines

Kulay does not see her own temples outside of her realm, but many artists have shrines dedicated to her. Often the shrines are hand made depictions of her gifting color to human creation.

### Clothing

Kulay adores color. Those who can afford it represent her at festivals decked in sparkling rainbows that shine too bright for direct eye contact. Those who cannot afford such luxurious dyes and fabrics often tie multi-colored rocks to their belts or use strong pigments in make up.

### Relations with other Religions

Kulay is devoted to her mother Föld, although neither answers questions about the origin of her birth.

### Realm

Kulay’s is the realm of color known as ‘’Launi’’ It’s often described as a truly saturated world. Kulay welcomes all but specially invites those artists whose art truly captures color, form, and humanity.

## Blessed Items

* The Annulet of Kulay  DC 15 Illusion
	+ 20 minutes per day (does not need to be sequential but in 2 min increments) the wearer may choose to activate the ring as a standard action. While active, wearer sees the true colors of everything gaining, a +2 on saves against illusions. Even if the wearer fails the save against an illusion, the annulet still negates any false color from an illusion. **Must be worn for 24 hours before use**
	+ As long as it is worn the wearer's eye color changes with their mood.
	+ When paired with *the Pearls of Kulay* the wearer gains a +10 against illusions and can "color seep" once a day for additional healing.
	+ Kulay is said to have blessed the annulet of a noble's daughter when she prayed for help to capture the beauty of her mother. With the blessed annulet the noble's daughter found out her mother was dead and a doppleganger in her place.
WW Plus JJ

Aired December 29, 1999 on YTV, Kids' WB, The WB, Cartoon Network, Nickelodeon and UPN. When Cassandra, Stacy, Wayne and Garth drop by the junction, the gang gets to know them as they go on a musical misadventure with a happy ending.

## Songs

1. Devil With The Blue Dress
2. Jailhouse Rock
3. Never Say Never
4. Never Give Up
Jingleheimer Junction: The Animated Series Wiki

**Welcome to the Jingleheimer Junction: The Animated Series Wiki!**
Based on a fall 1998 SNL sketch, this show aired from 1998-1999 on UPN and since 2000, it airs on CTV, Comedy Central, ABC, CBS, NBC, Showtime, Showcase, YTV, Cartoon Network and Teletoon. It has also aired since 2001 on Adult Swim.

This show was distributed by SNL Studios and Universal Television.

Created by Will Ferrell, Cameron Diaz and Phil Roman.

https://www.youtube.com/watch?v=Z3OQm965r\_8-the sketch performed by teens

https://www.youtube.com/watch?v=Nf8\_PTPr3Xs-the sketch performed at The Big "O" Comedy Show

https://www.youtube.com/watch?v=9iDOCLOqFyw-the original sketch that inspired the cartoon
Trendmasters

Makers of JJAS toys from 1999-2002.

## C Phones

Talk to the Junction Gang without having to pay a single bill! Use the phonebook, dial each character's number and have a conversation.

## C Watches

The characters tell the time, quote the show and sing songs.

## Talking Dolls

Each one is 10" tall and they say 4 phrases each.

Freddy Friendship:

* "Hi! My name is Freddy!"
* "We're going to be friends."
* "Best friends stick together."
* "Say no to strangers!"

Franny Friendship:

* "Hi there! Franny here!"
* "Let's be the best of friends!"
* "Don't talk to strangers."
* "You make me smile!"

Carla Caring:

* "I'm Carla and I love caring."
* "You make me laugh."
* "I care for you."
* "I'm cool and calm."

Carlos Caring:

* "What's up? I'm Carlos."
* "Absolutely!"
* "How nice!"
* "I'm nice and polite."
Pieces

A parody of Hobby Lobby and Michaels; it is popular with elementary-age kids ages 4 to 7.

## The Wares

* Jigsaw puzzles of simple shapes (i.e. circles) and polygons (i.e. squares and triangles)
* Goop (squishy, stretchy scented slime)
* Sploosh (watery, wiggly, jiggly, scented slime)
* Art Start (a kids' drawing kit)
* Hot Stuff (a Shrinky Dinks parody)
Föld

**Föld:** ((diction|*fOOld*; adjective *Földan* (*fOOl-Dun*))) *is all things growth. Gifted Pag-Iral and left adopting its lives.*

Föld’s avatar appears as a tanned skinned human, with willow-tree leafed hair and stark purple eyes which sparkle with copper. She occasionally appears as a Great turtle and is always accompanied by a copper-crusted armadillo known as *Tatu.*

### Dogma

Föld requires a symbiotic relationship with the earth. Waste is only waste when beings are uncreative. Föld demands protection of innocents and those who cannot speak/fight for themselves. She rewards those who fight slavery and injustice with her favor.

### Temples and Shrines

Föld does not often get temples devoted just to her; although she thinks them a waste of resources and space. Föld prefers shrines. Shrines dedicated to Föld are often nothing more than a potted and cared for plant. But the more extravagant ones are made of polished metals and often depict her with Tatu prepared for battle.

### Clothing

Föld prefers natural colors, those easily made in abundance with dies from the earth, greens and browns or rusty reds. Those who can spare the thread often embroider patterns of vines, flowers or leaves upon her cloth. That being said; Föld approves of a good suit of armor, but beware those who bear a speck of rust on such a holy casing.

### Relations with other Religions

Föld is close with her parents. She has an understanding with her brother Tűz for even his destructive, burning fires make rich the soil which is hers.
Föld accepts those who give devotions to her Saintess Kulay. In many circles Kulay is rumored to be adopted if not the true daughter of Föld.
Föld still resents her younger sister Elet for her ability to create life. Föld views herself as nature’s adoptive mother after Elet abandoned her creations for  madness. She would betray her sister again if it guaranteed her the love creation gives Elet.

### Realm

Föld’s realm is in a paradise of a landscape not comprehensible to artists known as *Erdö.* It’s filled with the innocent lives of plants and animals . Föld welcomes only those who’ve dedicated their life to saving her beings.
Critically-Acclaimed Rave Reviews

Here's all the positive reception from the show.

* TV GUIDE: "What started as a single sketch became many more. This new primetime cartoon contains musical misadventures with happy endings."
* COMMON SENSE MEDIA: "Ages 12 and up. Innuendo galore; viewer discretion advised. These animated adventures always end happily, with a song."
B2 Plus J2 Plus W2!

Aired December 29, 1999 on YTV, UPN, Nickelodeon and Cartoon Network. When the junction gang's friends from Wayne's World: The Animated Series and The Blues Brothers: The Animated Series arrive at UCKF (Jingleheimer U in the clean version,) the gang learns to get along.

## Guest Stars

* Jim Belushi as Jake
* Peter Aykroyd as Elwood
* Alaina Reed Hall as Mama Lou
* Taj Mahal as Sage
* Ming Na Wen as Cassandra Wong
* Jodi Benson as Stacy
* TBC!
The Riders in the Sky

The bluegrassiest kids’ band since 1977. Doug, Fred, Paul and Joey are the four handsome men in the quartet. Their first kid’s record, “Saddle Pals,” was released in 1987, followed by their sophomore children’s release, “Harmony Ranch” in 1991 and two Grammy award winners in the early 2000s: Woody’s Roundup and Monsters Incorporated Scream Factory Favourites.
Cold Bloom (Quest)

This page contains spoilers for Potion Permit.

**Cold Bloom** is one of the Quests available in Potion Permit.

It is very similar to the Annoying Bugs Quest.

## Quest Details

### Activation

After approaching a dried up area in the south-east corner of Glaze Iceburg, "A Floral Request" will be posted on the Bulletin Board, requesting the Chemist to come to Myer's house.

Approaching Myer's house at the right time will initiate a cutscene with Mariele working in her front garden. Talking to the Chemist, she has them come inside and shows them a book of a pretty flower that she wants to plant in her garden. Upon finding out the flower is in a history book and is probably extinct and gets very sad, but the Chemist offers to take a look to see if the flower can be found.

### Rewards

Once completed, three new harvesting locations for Cold Bloom will appear, and the addition of Cold Bloom as an artifact in the Town Hall museum.

### Additional Details

Yggdrasil was once thought to be an extinct native species to Moonbury Island, and was one of the reasons why the town came to hate Chemists. Repairing the problem through this quests helps change the mind of some of the villagers about chemists, specifically Mariele.

A couple of Cold Blooms will be growing in Mariele's garden after this quest as well.
Kids' Menu Promotionals

Over the years, there have been JJAS-themed kids' menus and meals complete with activities, games, puzzles and prizes! Here they are.

## The Promotions

### Chili's

Carla's Chicken Strips

Carlos's Quesadillas with Chicken and/or Cheese

Eliza's Excellent Word Search-Find all the E words to defeat Mr. and Mrs. Evilness; Eliza has circled "ELF" to start.

Roxy's Rocking Word Search-Find all the R words in the grid; Roxy circled "RAT" to start.

TBC!
Razz-Ma-Tazz Toyz

With HQs in Calabasas, CA, Markham, ON, St. Louis, MO and Racine, WI, they've made primetime cartoon toys for a quarter century. Since the JJAS debut on November 30, 1998, here's all the Jingleheimer Junction Animated Series merchandise.

## Talking and Singing Fashion Dolls

Each doll said a few catchphrases and sang a snippet of their favourite song.

Freddy Friendship-"Hi, I'm Freddy!"

(MAKING FRIENDS IS SIMPLE)

Umberto Unity-"Hey, I'm Umberto!"

Carla Caring-"Hey there, Carla here!"

"I love you and I care."

(I CARE YOU CARE WE ALL CARE)

Katie Kindness-"Kindness rocks; it's terrific!"

(KINDNESS IS EASY)

Franny Friendship-"Hi, I'm Franny!"

Ursula Unity-"Hi! My name is Ursula!"

Carlos Caring-

Kingsley Kindness-

Ingrid Integrity-"Hi, my name is Ingrid!"

Irving Integrity-"Hi, I'm Irving!"

George Generosity-

Gina Generosity-

Jingleheimer Joe-"Hop aboard!"

Jingleheimer Josie-"Hop on board!"

Sam Serenity-"Hello, my name is Sam."

Sarah Serenity-"Hello, my name is Sarah."

Tina Trustworthiness-"Hello! My name is Tina!"

Michael Mindfulness-"Hey, it's Michael."

Mindy Mindfulness-"Hey, it's me-Mindy."

Roxy Responsibility-"Hi! My name is Roxy Responsibility."

## Talking and Singing Keychains

Bendable dolls with sound chips built in. Each one sings a clip of their favourite song and says their catch phrases.

Carla-

Carlos-

Franny-

Freddy-

Kingsley-

Katie-

Umberto-

Ursula-

Ingrid-

George-

Irving-

Gina-

Jingleheimer Joe-

Jingleheimer Josie-

Sam Serenity-

Roxy Responsibility-

Sarah Serenity-

Tina Trustworthiness

Mindy Mindfulness-

Michael Mindfulness-