Unarmed Combat

When you make an unarmed attack, your target makes a Dexterity saving throw. The saving throw DC is calculated as follows:

**Unarmed save DC =** 8 + your proficiency bonus + your Strength modifier or your Dexterity modifier

```
**Players Make all the Rolls**

Your saving throw check is calculated as follows:
**Saving Throw Check Bonus =** your proficiency bonus + your Strength or Dexterity modifier

The DC is calculated as follows:
**Saving Throw Check DC** = 11 + your target's Dexterity saving throw modifier

```

## Maneuvers

The maneuvers are presented in alphabetical order,

***Disarming Attack.*** When you hit a creature with an unarmed attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding, You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw, On a failed save, it drops the object you choose, The object lands at its feet.

***Distracting Strike.*** When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening, You add the superiority die to the attack's damage rol\. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn,

***Feinting Attack.*** You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature. If that attack hits, add the superiority die to the attack's damage roll.

***Goading Attack.*** When you hit a creature with an unarmed attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw, On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn,

***Lunging Attack.*** When you make an unarmed attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack's damage roll.

***Parry.*** When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.

***Precision Attack.*** When you make an unarmed attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

***Pushing Attack.*** When you hit a creature with an unarmed attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw, On a failed save, you push the target up to 15 feet away from you.

***Riposte.*** When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make an unarmed attack against the creature. If you hit, you add the superiority die to the attack's damage roll.

***Trip Attack.*** When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down, You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw, On a failed save, you knock the target prone.