Act 3 Bosses

This is a page dedicated to the bosses of Act 3 of Diablo 3 Reflection. Please use the [Expand] option to reveal information of lore and mechanics about those bosses. This is intended to prevent spoilers.

**Slam:** basic melee attack, used only if all other skills are on cooldown. Deals 100% of base damage as physical to a single target, has no damage delay

**Gas Cloud:** boss creates 2 clouds of toxic gas, one at his location, and one at target's location. Cloud lasts for 60 sec, and deals 100% of base damage as poison per sec to enemies stepping in it for as long as they remain in the cloud. All clouds will not do damage once the boss is dead

**Toxic Breath**: boss releases a stream of acid forward, dealing 300% of base damage as poison in an area before him

**Proliferation:** boss lobs 4 slimes at a target, each of them dealing 100% of base damage as poison on impact. Slimes continue to pursue and attack target on their own, dealing low physical damage

**Sweep:** basic melee attack, used only if all other skills are on cooldown. Deals 100% of base damage as physical to a single target, has no damage delay

**Thorns:** boss has the ability to reflect incoming damage back at the attacker, this effect lasts for 8 sec and has a cooldown of 30 sec. A weak glow aura around the boss indicates when reflect is active

**Lunge:** after a lengthy delay, boss leaps forward a short distance, damaging all enemies around him for 250% of base as physical each tick

**Stomp:** after a lengthy delay, boss crashes down on an area around him, dealing 400% of base damage as physical in a 20 yards radius from his location

**Pound:** a series of 3 fast melee attacks doing progressively more damage (400%, 500% and 650% of base damage respectively) as physical, in a small area in front of the boss

**Toss:** boss lobs a large boulder at the target, dealing 400% of base damage as physical on impact

**Pain Jolt:** basic melee attack, used only if all other skills are on cooldown. Deals 100% of base damage as physical to a single target, has no damage delay

**Entanglement:** boss launches a sticky blob at the target, creating a patch of web on impact. Web remains on the ground for 15 sec, and all enemies are slowed by 60% as long as they remain in the area

**Birthed in Pain:** Geyser of poisonous liquid erupts from the ground, continuously spitting out spiderlings around it, which use melee or ranged attack. Direct hit by the geyser also deals 50% of base damage as Poison damage

**Trident:** boss shoots 3 projectiles forward, each dealing 200% of base damage as poison on impact

**Stomp:** basic melee attack, used only if all other skills are on cooldown. Deals 300% of base damage as physical in a 140 degrees arc, has a 0.5 sec damage delay

**Globe of Annihilation:** boss calls the fiery meteor from above, which slowly pursues the target until it collides with a ground or other object. Detonates on impact, dealing 600% of base damage as physical in a 7 yards radius

**Desecration:** after a delay, corpses begin to fall at the targeted area. All enemies are damaged for 200% of base as physical per second for as long as they remain in the area

**Dark Ground:** boss tears 3 large rifts around the target, each of them growing in size over time, damaging the enemies contacting with it, and continuously spawning monsters. Damage is 100% of base as fire per second. Roughly half of summoned mosters use ranged attack, others use melee

**Searing Beam:** boss starts to channel a bright energy beam at the target, continuously directing it for 6 seconds. Beam deals 180% of base damage as arcane per tick