recursal/Fanatic-Fandom huggingface dataset:
Shot-Through Coin

The **Shot Coin** is an artifact in *Blood West*.

## Description

*"Golden coin, shot through. Someone was pretty unlucky, but one man's bad luck is other's gain!"*

## Location

* Found inside the Tower, on the second floor lying in the right corner near the candle.
* (You can keep the coin for yourself or it can be given to Jim Hooper for $200.00)
Cursed item: Golden Skull

**"Cursed item: Golden Skull"** is a Quest at The Canyons in Blood West.

## Walkthrough

This quest will begin after the player rais the Golden Skull in the fort.

Take the Golden Skull to Totem of Souls and the quest will be completed.

## Journal

> *I should take the Golden Skull to a Totem of Souls*
>
>

After completing the quest, the journal entry will be changed:

> I buried the Golden Skull under Totem of Souls.
>
>
Notes on a Birdman

The **Notes on a Birdman** is a note in Blood West.

This note describes the Birdman enemy.

## Description

Scribbles on a paper. Maybe it's important?

## Contents

*Among all the weird spawns that plague the Barren Lands, this is the one that a great number of people find the most disturbing. And I have to admit, there is something unsettling about the Birdman as this is how it has been named. From a distance it may be mistaken for a human as it retains the bipedal posture of one. But the closer one gets to it, the more vexing the apparition becomes. And when it shrieks, all illusions of any potential humanity vanish instantly. Capable of using weapons, they use them with deadly accuracy.*

*BEHAVIOUR*

*Birdman is always a danger with their accuracy and ability to dodge and maneuver rapidly by flying, albeit for very short distances. Silver bullets are deemed a more effective, though expensive, means of slaying them.*

## Locations

* Can be found in The Canyons in the second safe zone
Grave Digger's Note

The **Grave Digger's Note** is a note in *Blood West*.

This note describes the location of part of the previous Undead like you.

## Contents

*I should be happy about what happened yesterday, but I can't shake off the bad feeling.*

*It wasn't justice. It was execution.*

*When they brought him here in the middle of the night, it was like a dream. He was barely in one piece. Somebody or something crushed his body and almost tore him in half. And yet, he had that vile aura of murder we were all so afraid of for so long. And that fear and hatred blinded us all. We cut him into pieces, literally. Each of us took some belongings or even bigger parts of his body. His remains will be scattered all around the world so he can never rise again.*

*I secured the skull inside a coffin. Cains, locks and all that to be sure no one gets to it. The Captain of the Golden Herring is leaving in the morning, he has the key.*

*We did what we believed to be right at the time. May the Lord forgive us.*

## Location

* Can be found in The Swamp past the town in the lone house by the graveyard, second floor in the bedroom.
Notes on a Miner

The **Notes on a Miner** is a note in Blood West.

This note describes the Miner enemy.

## Description

Scribbles on a paper. Maybe it's important?

## Contents

*In comparison to a typical Animated Dead, this variant maintains a more "human" look with clothing still present, alas mostly in pieces, and a heavy pickaxe in hand. My theory is that the miners who were still working at the height of the anomaly's transformation of the area into the Barren Lands are now these shambling undead excuses of life. What I find somewhat intriguing is that these miners still cling to their gold and they carry it around. Or maybe it's just a specific effect of rigor mortis - with the mind's last moments fixated on treasures, they keep holding onto their little possession out of "habit", so to speak.*

## Locations

* Can be found in The Canyons on a barrel in The Old Mine
Golden nugget

The **Golden nugget** is a valuable in Blood West.

## Description

A piece of cursed gold, straight from the veins of the earth upon which you walk.

Unrefined and slightly more reddish than you would expect.

Trader will pay well for this item.

## Characteristics

* Takes up 1 x 1 inventory slots
* Selling price of $70.00 per item

## Locations

* Can be found in various places in the regions
* Can be found as a loot
Seeking Cursed Gold

**"Seeking Cursed Gold"** is a Quest at The Canyons in Blood West.

## Walkthrough

This quest will begin after the player talks to the Totem of Souls in first safe zone of The Canyons, at the beggining of the game.

To complete the quest, the player must ...

## Journal

> *I should find items filled with curse's power and deliver it to Totem of Souls*
>
>

After completing the quest, the journal entry will be changed:

> *-*
>
>
Wandering Adventurers Wiki

**Welcome to the Wandering Adventurers Wiki!**
A homebrewed collection of adventurers that journeyed through the realms of Dungeons & Dragons.

We're a collaborative community website about Wandering Adventurers that anyone, including you, can build and expand.

A detailed account of 3 years worth of DnD campaigns.
From the world of a reimagined Faerun and realms beyond the stars. Read the origins of heroes before their prime! How a single choice of an individual can affect countless others! Epic battles from powerful heroes that determine the event of the world! Their relationships and bonds to other NPCs and so much more!

Join us in the world where adventurers and villains alike struggle to etch their marks in the hundred-thousand year old history of the Wandering Forgotten Realms!

## Important articles

NPCsCharactersEventsLocationsBackgrounds & LoreCharacter Options

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Glove

The **Glove** is an artifact in *Blood West*.

## Description

*"This unsettling looking glove is made of human skin and covered in unremovable blood stains. Thanks to some wicked magic, it suits your hand perfectly and even makes reloading easier and faster."*

## Locations

* The Glove can be found in a small campsite southwest from the Tower. It's on the ground between a tent and the campfire. Be careful as there are Birdmen and a Prodigal Daughter guarding the camp
Drunk Master

The **Drunk Master** is a weapon in *Blood West*.

## Description

*"No matter how much you scrub and clean this Winchester, it still reeks of alcohol. Whoever owned it previously, was a drunkard for sure. Or it was kept inside a barrel full of whisky."*

## Stats changed

Resistance to melee and ranged attacks increased by 25%

If drunk: weapon damage is increased by 25%

If drunk: each missed shot costs 15 Stamina
The Rattler

The Rattler is a weapon in *Blood West*.

## Description

*One of the legendary weapons belonging to Rattlesnake Dick. Some smaller elements are made of gold, purely for decoration. Perhaps that#'how it got its weird properties. Or maybe was it the previous owner's influence? With enough skill, the wielder of this weapon can earn gold simply by killing or even remove a curse that has been placed upon them.*

## Stats Changed

* Headshots give 5$
* Killing 5 enemies in a row with headshots lifts a single Curse or Soul Flaw
* If Curse is active, this effect will divide it into 3 Soul Flaws
Notes on a Humanpede

The **Notes on a Humanpede** is a note in Blood West.

This note describes an Humanpede enemy.

## Description

Scribbles on a paper. Maybe it's important?

## Contents

This vile being seems to be born from dark magics that merged the body of a human with that of an insect. The result is an abomination with a horrifying visage that dwells in especially dark places. It's especially pleased when it can obtain a spot that gives it a good vision of the surroundings. When it spots a potential threat, or victim, it will launch an acidic substance from its deformed mouth. Note to self: find a group of daredevils and give them the task of retrieving one of these monsters, dead or alive. Vivisection could help me understand how the acid is formed inside that beast and how it achieves its high corrosiveness.

BEHAVIOUR

Humanpede begin to flee as soon as anything comes near it and continues to spit acid whenever it feels safe enough.

## Characteristics

* Takes up 2 x 2 inventory slots
* Sell price: $10.00

## Locations

* Can be found in the canyons. In the mine on a cabinet shelf on the second floor of one of the buildings
Sawed-off Shotgun

The **Sawed-off Shotgun** is a weapon in *Blood West*.

## Description

*"Hastily sawed off shotgun. Edges around the cut parts are still sharp."*

## Characteristics

* *Takes up 5 x 2 inventory slots*
* Buy price: $70.00
* *Sell price: $20.00*

## *Locations*

* *Can be found in a sidepath in the starting cave, near where you first fight 2 Animated Dead, just under the ledge you drop down from to fight the Animated Dead.*
* Can be bought from Jim Hooper
Stainless Steel Pot (Small)

**Stainless Steel Pot (Small)** is an item that can be used for cooking.

## Stats

* **Undissolved:** 468.013 g
* **Liquid:** 16.53 L
* **Temperature:** 99.84 degrees celsius, 0.28 hr
* **Color:** 14.8 SRM, 0.62 hr
* **Specific Gravity:** 1.0002 SG, 0.00 s
* **Protein:** 0.1, 0.14 day
* **Original Gravity:** 1.0002 SG, 0.00 s
* **Contamination:** 0.502%, 0.00s
* **Fermentable Sugars:** 88.684 g, 0.00s
* **Unfermentable Sugars:** 13.303 g, 0.00s
Dynamite

The Dynamite is a tool that can be placed in an accessory slot in Blood West.

## Description

Highly explosive TNT.

Five seconds worth of flinch time, before it goes up in the flames.

## Effects

Used as a throwing weapon. Explodes dealing damage in an area after a short period of time.

## Characteristics

* Takes up 1 x 2 inventory slots
* Buy price: $40.00
* Sell price: $15.00

## Locations

* Can be found in various places in the regions
Soul Catcher

**Soul Catchers** are artifacts in *Blood West*.

## Description

*"Work of a skilled artisan. Holding it makes you feel lighter.*

*Indian craftsmanship at it's best is said to able to catch a soul - while it remains a unproven folktale, the owner of this Soul catcher can run for much longer than usual."*

## Locations

* Can be found in the eastern area of the Burial Grounds, near a lone Vendigo and resting on a half-collapsed bed
* Can also be bought from Jim Hooper (If not already in inventory)
Notes on an Animated Dead

The **Notes on an Animated Dead** is a note in Blood West.

This note describes the Animated Dead enemy.

## Description

Scribbles on a paper. Maybe it's important?

## Contents

*Animated dead, a seemingly mindless creature born from malicious dark magic, is not quite the species worth observing. They can stare at a wall for hours, seemingly even enjoying it and then shamble thoughtlessly around - until they spot a living creature. Apparently, sight of living being wakes something inside of them, a murderous instinct. While they are not an issue for experienced hunters, many many novices and unprepared folk perished during encounters with them.*

*BEHAVIOUR*

*Not much to write about, they charge their prey and attack in melee using their claws. At times they can perform a surprising jump attack.*

## Locations

* Can be found in the cave where the player wakes up at the beginning of the game, in the hall with two Animated Dead
Raven's skull

The **Raven's skull** is a tool that can be used from inventory in Blood West.

## Description

Made from crystal, it's very delicate and finely crafted.

Looks almost real.

Close your eyes, crush it in your hand, imagine place you want to go to, and its magic will be unleashed.

## Effects

* Use to teleport to the last Totem of Souls you bound your soul to.
* One use only

## Characteristics

* Takes up 2 x 1 inventory slots
* Buy price $40.00
* Sell price: $15.00

## Locations

* Can be found in various places in the regions
* Can be bought from traders such as Shaman
Golden Coin

## Golden Coin

### Effects

While equipped, it will protect you from obtaining new Soul Flaw upon death
Can be exchanged for Blessing at Totem of Souls

One use only

### Size

1x1

**Golden Coins** are artifacts in *Blood West*.

## Description

*"Shiny coin made of gold.*

*Apparently, it was consecrated by a church official.*

*Perhaps that's why its properties are uncommon in Barren Lands."*

## Locations

* Two coins are located on top of the raised bed you awake in front of
* Can be found in various places in the Regions
* Can be found as a loot and from enemies
* Can be bought from Jim Hooper
Blood West

***Blood West*** is a horror western FPS developed and published by Hyperstrange. It was released on Steam for Microsoft Windows on February 10, 2022.

## Premise

*Blood West is an immersive stealth FPS horror set in a wicked Wild West. Brought back to life by strange native spirits, you will explore and scavenge, build up your arsenal and gain powerful perks, hunt your enemies quietly or meet them guns blazing. Take back the frontier, gunslinger!*
Eyeballs

The **Eyeballs** are an artifact in *Blood West*.

## Description

*"Who carries a pair of eyeballs in their pockets? Seriously, why?"*

## Location

* The Eyeballs can be found inside the center cottage at the Farm. They'll be in a cauldron mixed in with other human parts. Beware, as there are two Prodigal Daughters inside as well as Birdmen around the perimeter
Green Snake

The **Green Snake** is a tool that can be placed in an accessory slot in Blood West.

## Description

While the smell is atrocious, drinking this mixture seems to have quite strong effects.

For a very short time, it makes anyone incapable of feeling pain.

## Effects

* Total resistance vs physical attacks for 15 seconds
* Damage received from ethereal attacks increased by 350% for 15 seconds.

## Characteristics

* Takes up 2 x 2 inventory slots
* Buy price: $220.00
* Sell price: $70.00

## Locations

* Can be found in a chest inside the railway bridge
* Can be found in various places in the regions
Notes on Skin Seekers

The **Notes on Skin Seekers** is a note in *Blood West*.

This note describes the Skin Seeker enemy.

## Description

Scribbles on a paper. Maybe it's important?

## Contents

*A horror story circulates between survivors and through occasional visitors to the Barren Lands, reaches even the outside world. Story tells of a tribe of cannibals and murderers, who covet skins of their victims more than anything else. For people outside the grip of the curse, this is just another story to be told over fiery drink inside warm saloons. For those who live in the Barren Lands, it's reality.*

*The link between the Skin Seeker and Skin Collector seems obvious, but yet it remains undocumented. From very limited observations it seems like both are keen on hunting human prey and are experienced in the ways of skinning. How exactly do they work together? Can a Skin Seeker 'evolve' into a bigger, more nasty form? Are those two kinds of monsters essential for each other, as one spots the prey the other needs to replace it's own skin? So many questions!*

*BEHAVIOUR*

One interesting difference discovered is that while Skin Collector is as fearless as it is stupid, the Skin Seeker tends to be quite cowardly. If hit by anything, it will run to safety, no matter how sever the damage.

## Location

* Can be found in The Swamp by the bed under the Fort
Watch

(Effect does not stack)

**Watches** are artifacts in *Blood West*.

## Description

"An old watch with fine ornaments. It doesn't work, but every time you shake it, something rattles inside.

A side-effect to this is that it slows down time. Weird, but useful."

## Locations

* Can be found underneath the outer wall of the southeastern tower of the Fort. It's stuck in a small crevice in the wall near the canyon edge.
* Can be bought from Jim Hooper.
Ectoplasm

**Ectoplasm** is an artifact in *Blood West*.

## Description

*"Ghostly remains of a tainted spirit. It glows ever so slightly.*

*It is a little known fact, that the remains of spirits - called ectoplasm - will crystalize in time. Folks liked keeping those for good luck."*

## Locations

* It's located atop the roof of the burned Church, climb and jump across the fallen support beams till you reach the top. It'll be laying on the ground near some other goodies
Gold Mead

The **Gold Mead** is a tool that can be placed in an accessory slot in Blood West.

## Description

Liquid gold, deliciously sweet and with a subtle kick.

## Effects

* Increase movement speed by 20% for 240 seconds
* Reduces penalty for lack of Stamina by 15% for 240 seconds
* Medium alcohol

## Characteristics

* Takes up 2 x 2 inventory slots
* Sell price: $15.00

## Locations

* Can be found in various places in the regions
Short ammo

**Short ammo** is variant of short ammunition in Blood West.

## Characteristics

* Takes up 2 x 2 inventory slots
* The full stack has 15 bullets
* Buy price: $2.00 per bullet
* Sell price: $1.00 per bullet

## Locations

* Can be found in various places in the regions
* Can be found as a loot on Birdman
* Can be bought from traders such as Shaman
Half-Risen Dead

**Half-Risen Dead** are one of the 9 enemies found in chapter 1 of *Blood West*. Animated Dead that have reanimated inside coffins and failed to break out, Half-Risen Dead can be found in groups, usually nearby the grave plots where they emerged from.

The note describing the Half-Risen Dead can be found here.

## Appearance

Half-Risen Dead are technically Animated Dead that have simply reanimated inside of coffins and failed to break out, earning them their namesake of "Half-Risen". As such, they share all of the traits of the aforementioned monsters known as Animated Dead. A large, partially shattered wooden coffin conceals most of the body, with only the legs and arms being exposed.

## Behavior

Like Animated Dead, Half-Risen Dead roam in groups and patrol for living beings to kill. Due to the weight of the coffin still attached to their bodies, Half-Risen Dead are cumbersome and slow, and are unable to sprint after prey. This coffin does, however, offer the creature some protection for blunt force trauma and bullets. If the coffin is fully shattered, the Half-Risen Dead will be able to sprint after prey normally.

## Loot

On this enemy, you can randomly find the following items as loot:

* Tooth
* Bandage
* Healing Potion

## Trivia

* Its coffin acts as armor
* It throws wooden stakes when you're out of its melee range
* It cannot run while coffin is intact
* You can attack the limbs to bypass the coffins protection and damage the monster

## Tips

* It is very difficult, but possible to kill it with a headshot. It is easier to do when standing face to face
* A shot using Flammable Shotgun Ammo should burn it to death in 1-2 hits. This tactic can do great damage, while keeping the coffin in one piece and still slowing the enemy down
* If you can sneak up behind one, a stealth attack to an exposed limb may kill it in a single hit
Mother of the Roots

**Mother of the Roots** is one of the 9 enemies in *Blood West*.

Access to the Mother of the Roots can be gained by offering at least 3 Cursed Golden Items to the Totem of Souls, who will give you the seal needed to enter the locked door in the canyon.

The initial cave area before the boss is devoid of enemies and filled with miscellaneous items such as ammo and medical supplies.

There are two ways to kill this boss, directly attacking it or popping its root pustules. You can choose by either going through the main path to directly confront it or going left and slipping down a small hole in the floor to attack its pustules. **You cannot go back on your choice unless you die.**

## Direct Fight

Deciding to directly fight the Mother of the Roots is akin to a traditional boss fight, hope you brought good weapons and plenty of ammo. The arena is large and circular, with the boss in the center. As well as a few scaffolding structures against the arena walls.

### Tips

* The boss is stationary and will never move
* It attacks with waves of roots, a single homing root, and summoning 4 Spirits
* Its root waves move in a pattern. Homing root comes up from beneath you and is telegraphed by a loud bubbling sound before coming out of the ground
* It periodically exposes its heart, which is what you need to shoot
* The shotgun does heavy damage to it, especially if loaded with Golden Shotgun Ammo, but you need to be right next to it otherwise there's too much damage drop-off due to range
* Flesh Pods around it will occasionally open, allowing you to shoot them. It's unclear what this does but presumably it's beneficial to you
* Vendigos will spawn as you damage the boss
* You can use the scaffolding to juke the Vendigos by leading them up them and jumping off the end

## Indirect Fight

Deciding to indirectly fight the Mother of the Roots and destroy its root pustules isn't a walk in the park. Instead of fighting the boss, you'll have to fight a large sum of various enemies as well as destroying the pustules. Enemies found here are: Animated Dead, Humanpedes, Birdmen and a Vendigo.

### Tips

* The root pustules can be destroyed in one hit by any weapon
* The caves are incredibly tight, so running past enemies will very likely get you stuck on them
* There are multiple crawlspaces in the walls, use them to avoid enemies
* There are no items in the root cave
* You don't need to kill every enemy to win, as long as you pop every pustule
* You can descend down the central pit by jumping down the roots. However, this is very risky and will likely kill you
Revolver

The **Revolver** is a weapon in *Blood West*.

## Description

*"Standard army issue, six chambers worth of firepower."*

## Characteristics

* Takes up 4 x 2 inventory slots
* Buy price: $85.00
* Sell price: $25.00

## Locations

* A handful can be found laying around the map.
* One is being held by a skeleton laying near a broken wagon north of the Church.
* One can be found in the roof of the Fort's stables.
* Can be bought from Jim Hooper
Hunting Bow

The **Hunting Bow** is a weapon in *Blood West*.

## Description

*"Preferred weapon for experienced hunters, who move silently and kill unseen."*

## Characteristics

* Takes up 8 x 2 inventory slots
* Buy price: $70.00
* Sell price: $21.00

## Locations

* One can be found in the burial site the Shaman asks you to visit.
* Can be bought from the Shaman

## Notes

- Really requires the Arrow's Retriever perk, otherwise used arrows break far too often when you try to retrieve them.
Weapon classes

**Weapon classes** or **weapon types** are called a set of characteristics that share weapons of the same class.

Most weapons of the same class have a similar appearance and attack animations, the same size, use the same ammunition class, but may differ in damage and effects.

Here is a complete list of weapon classes in Blood West.
Search the Fort

**"Search the Fort"** is a Quest at The Canyons in Blood West.

## Walkthrough

This quest will begin after the player talks to the Totem of Souls in The Canyons, after completing the quest Search the Church.

You need to go to the fort and find the golden skull in the barracks there. After raising the skull, the quest will change to Cursed item: Golden Skull.

## Journal

> *Surely the Fort towering above the town must have something to do with the curse.*
>
>
Spirit Bow

The **Spirit Bow** is a weapon in *Blood West*.

## Description

*"You're not sure where this bow got its unusual properties - is it because of the materials, bow and ectoplasm? Or maybe some dark ritual was performed? In any case, this weapon always hungers for blood. Anyone's blood."*

## Stats changed

- Doesn't require ammunition

- Arrows never go down

- Every arrow costs 3 HP

## Characteristics

* Takes up 8 x 2 inventory slots
* Buy price: $500.00

## Locations

* Can be bought from the Shaman
* One can be found within the ancestral burial site the Shaman send you for his sidequest. Once you reach the quest area, the tent bed with the skeleton on top, turn right and jump to the cliff, once reached go to the left, behind a small cliff lays the bow, some coin, and a raven skull to bring you back. NOTE: you need at least 150 HP before you jump or you'll die from fall damage, so the bow can't be taken early. For best result equip the Mystical Scalp and Dead Man's Hand for their health boost.

## Notes

- Combines well with the Vendigo Heart artifact which gives regenerating health.
Large Backpack

### Cost to sell

$100.00

The **Large backpack** is a bag in Blood West.

## Description

Solid backpack made from hardened leather. A bit bulky, but spacious inside.

## Effects

This item has its own inventory slots where items can be stored:

* 2 x Slots 4x5
* 3 x Slots 2x3

## Characteristics

* Takes up 3 x 3 inventory slots
* Buy price: $350.00
* Sell price: $100.00

## Locations

* Can be bought from Jim Hooper
* Can be found in chapter 2 at the Cultists camp in the appendix
Left Hand Path

The **Left Hand Path** is a weapon in *Blood West*.

## Description

*"This axe has spilled a lot of blood and the material covering the handle is almost completely rotten. Yet the blade is sharp and holding this axe in your hand makes you feel like you could move mountains."*

*"The only known owner of this terrifying weapon was an old cultist leader who used it both on helpless victims and his fellow cultists to remain in power. When he grew old though, his strength waned and so did the power of the axe. He was apparently left-handed, hence the name."*

## Stats Change

- Each missing HP point increases damage by 2%

## *Characteristics*

* *Takes up 7 x 3 inventory slots*
* *Sell price: $356.40*

## Notes

- Can be found in the Swamp in the deepest cave under the Fort on the back wall past a small pool and two Skin Collectors.
Rusty Axe

The **Rusty Axe** is a weapon in *Blood West*.

## Description

*"It's so dull it's more a hammer, than an axe at this point."*

## Characteristics

* Takes up 6 x 3 inventory slots
* Sell price: $3.00

## Locations

* Can be found in the starting cave
* Can be found as a loot

## Notes

- The first weapon you acquire.

- Can kill a charging Animated Dead with a single heavy swing to the face.

- Has longer range than initially appears. If you're taking hits using it, you may be getting too close to the enemy.
Alan Epimedium

## Early Life

Alan was born to Bridgette and Zarra Epimedium soon after they married. With the value of high achievement being enforced by his mothers from a young age, Alan reached a high level of creativity by the time he was a teenager by playing the drums and the guitar. He also quickly reached a grade of A- in high school, earning him a scholarship.

## Family

### Parents

* Bridgette Atlas
* Zarra Epimedium

### Siblings

* Marie Epimedium
* Otto Epimedium
Search the Church

**"Search the Church"** is a Quest at The Canyons in Blood West.

## Walkthrough

This quest will begin after the player talks to the Totem of Souls in first safe zone of The Canyons, at the beggining of the game.

You need to find the church and go down into its tunnels. There is a lair of the cult. There is the Golden Chalice on the altor. After raising the cup, the quest will change to Cursed item: Golden Chalice.

## Journal

> *I should search the ruined Church in town and find the evil within.*
>
>
Bone Knife

The **Bone Knife** is a weapon in *Blood West*.

## Description

*"It is not apparent if this knife is made of human or animal bone - and maybe it's better to not ask. It fits in your grip perfectly, almost like it belonged there and nowhere else."*

## Stats changed

- Surprise attacks restore 5HP

- Sneaking improved by 25%

- Slightly increases moving speed by 10% when sneaking

## Characteristics

* Takes up 4 x 2 inventory slots
* Buy price: $700.00
Guy Founder

## Story

Guy was born in Strangetown, but moved to Sim City as soon as he was able in order to escape the--well--*strangeness*. He soon fell for and married a young politician named Zelda Armstrong. Unfortunately for his dreams of having a perfect, stable life for his family, Zelda had dreams of founding a new town, which meant venturing out into an unsettled area with no electricity and no law enforcement. Once his oldest child was an adult, Guy took on the task of becoming the new town's law enforcement himself.

## Family

* Zelda Founder: Spouse, met in Sim City.
	+ These two have been through thick and thin together, and they remain supportive of each other in their old age, in spite of their rough patches.
* Dr. Don Hook: Oldest child.
	+ Mostly concentrated on his duties at the hospital.
* Art Founder: Middle child.
	+ Complains a lot. It's warranted, but still.
* Bob Founder: Youngest child.
	+ A bit of a slacker, but also a dang cool dude.
Decapitater

The **Decapitater** is a weapon in *Blood West*.

## *Description*

*"Nasty looking shotgun. Small veins are visible on the wooden handle."*

*Weapon of an infamous bandit leader. While her name is lost to the sands of time, stories of her deeds remain - especially the one about bandit's love for making heads of her victims disappear in a red mist using her "magic boomstick"."*

## *Characteristics*

* *Takes up 5 x 2 inventory slots*
* *Sell price: $60.00*

## *Locations*

* *Can be found in an open grave in the Church graveyard in The Canyons*

## *Notes*

- Can be found in an open grave in the Church graveyard.

- Apparently possessed by the spirit of the bandit leader mentioned in the description who can be heard commenting and laughing about managed headshots and kills.
Notes on a Spirits

The **Notes on a Spirits** is a note in Blood West.

This note describes the Spirit enemy.

## Description

Scribbles on a paper. Maybe it's important?

## Contents

*The specific properties of dark magics working in the Barren Lands are still unknown and Spirits are another proof of our lack of understanding of these phenomena. For a long time it was assumed that only matter can be subjugated to deformations and formed into new, odd shapes. With the discovery of Spirits, that view expired as we saw proof that even an essence of a living being (mostly human) can be altered and made visible to the naked eye.*

*BEHAVIOUR*

*The ethereal nature of Spirits makes them less vulnerable to traditional firearms, but silver ammunition has proved to be much more effective. Experienced shooters also know to wait the Spirit out, baiting a charge attack - that's when the tormented soul is the most exposed.*

## Locations

* Can be found in The Canyons in an abandoned train north of the first safe zone
Cursed item: Golden Chalice

**"Cursed item: Golden Chalice"** is a Quest at The Canyons in Blood West.

## Walkthrough

This quest will begin after the player rais the Golden Chaice in the cult lair under the church.

Take the Golden Chaice to Totem of Souls and the quest will be completed.

## Journal

> *I should take the Golden Chalice to a Totem of Souls.*
>
>

After completing the quest, the journal entry will be changed:

> I buried the Golden Chalice under Totem of Souls.
>
>
Zarra Epimedium

## Arrival

Zarra originally roomed with Slam Ficus. There was a spark between she and Bridgette Atlas early on, but after meeting Bridgette's roommate, Castien, Zarra decided to accept his invitation to a date. When Bridgette found out about this, she avoided both Castien and Zarra for a long time.

After a year or so, Zarra was invited to Castien's wedding with Solana Chamomile. She was not informed of his new relationship before this point. She and Bridgette, both pissed at Castien, began to hang out again and, eventually, got married themselves.

The two of them moved to 62 Atlas Way, where they raised their three kids.

## Family

### Children

* Alan Epimedium
* Marie Epimedium
* Otto Epimedium - Bridgette's child with PT Achene

## Trivia

* Zarra was originally based on the Drow generation of the Peoples of Faerun legacy challenge.
Spirit

**Spirit** is one of the 9 enemies in *Blood West*.

They're scarcely found across the Regions, but will usually orbit locations bearing strong evil presences, typically in groups. Spirits can also be summoned by Vendigos. Spirits aren't very dangerous on their own, being slow and easily predictable. However, one can find themselves in trouble when chased by a whole group.

The note describing the Spirit can be found here.

## Trivia

* It will turn red and wail when it is about to charge.
* It takes 2 short bullets or 1 silver short bullet to kill.
* No matter where you hit a Spirit it counts as a headshot. However, no additional damage is calculated.

## Tips

* When a Spirit is charging at you, strafing in either direction and moving in a circular motion with the Spirit allows you to easily dodge it and wait out its charge.
* Spirits don't care about solid objects and will pass through them, and can be deadly in tight caves.
Marie Epimedium

## Early Life

Although she initially excelled in academics, Marie struggled socially, and her grades plateaued as a result. She was annoyed by her older brother Alan and somewhat wary of her younger brother Otto, so her only friends were Slam Ficus and, eventually, Selena Brocade. However, after a while, Marie came around to Otto and became relatively good friends with him.

## Family

### Parents

* Bridgette Atlas
* Zarra Epimedium

### Siblings

* Alan Epimedium
* Otto Epimedium
Solana Chamomile

## Arrival

Solana initially roomed with Sylvan Douglas, whom she assumed was merely a nice, shy artist.

As soon as she saw Castien Brocade, she fell head over heels and was determined to make him hers. She had no idea he had also been romancing Zarra Epimedium until some drama went down at their wedding, but she was fine with that. She had won, as far as she was concerned.

After her wedding, she and Castien moved to 23 Brocade Circle and raised their three kids together. She also convinced Castien to help Sylvan out and let him stay with them, and often attempted to get Sylvan and Castien to reconcile their differences, to no avail.

After Solana and Castien became more focused on work, their two youngest, Ewan and Florence, were taken by a social worker. Selena was born a year or two later.

## Family

### Children

* Topaz Brocade
* Ewan Hexton - taken by social worker
* Florence Hexton - taken by social worker
* Selena Brocade

## Trivia

* Solana was originally based on the Half-Elf generation of the Peoples of Faerun legacy challenge.
Miner

The **Miner** is one of the 9 enemies in chapter 1 of *Blood West*. Miners are the weakest enemy encountered by the player, having the lowest health and damage of all the monsters encountered in The Canyons. Being miners, Miners are found almost exclusively in cave systems and underground tunnels.

The note describing the Miner can be found here.

## Appearance

Like many of the monsters in the Barren Lands, Miners have been corrupted by a unknown evil and twisted in aggressive monsters, While keeping a humanoid form, Miners show signs of advanced decomposition. The head is nothing more than a skinless red skull with bright red eyes that are sunken into the sockets. Bone can be seen protruding from underneath the skin on certain parts of the Miners, again emphasizing their decomposing state. They continue to wear their work clothes from before they were corrupted, though the cloth is torn and tattered in several spots.

## Behavior

Miners will wander aimlessly in search of prey, producing a weak raspy moan as they traverse their surroundings. Upon spotting prey, Miners will chase down their target and swing their pickaxes as weapons.

## History

### Chapter 1

Miners can be found inhabiting the mines and cave systems peppered around the map. Some, in rare cases, can even be found above ground but not far from any sort of cave.

## Loot

On this enemy, you can randomly find the following items as loot:

* Golden Nugget
* Bandage
* Tooth
* Healing Potion

## Trivia

* While wandering, their footsteps will make clinking noises, as well as constantly emanating pained wheezes

## Tips

* Their attacking animation is quite long and can provide ample time to counter attack
* Like Animated Dead, Miners can be stealthily killed in one strike.
Inchworm Sims Wiki

**Welcome to the Inchworm Sims Wiki!**
Inchworm Canyon is a Sims 2 custom neighborhood created in August of 2022. This wiki stores information about Inchworm's inhabitants and locales.

## The Original Twelve Sims

Bridgette AtlasCastien BrocadeSolana ChamomileSylvan DouglasZarra EpimediumSlam FicusCunning GladeWilziver HareMyrnia JunebugVinvon IrisGrillian LarkPiper Kingfisher
## More Characters

### Browse sims by aspiration

Family, Fortune, Knowledge, Pleasure, Popularity, Romance

### Browse sims by zodiac sign

Aries, Taurus, Gemini, Cancer, Leo, Libra, Virgo, Scorpio, Sagittarius, Capricorn, Aquarius, Pisces

## YEARS

**Inchworm Canyon:** 2024-2028

**Seaslug Beach:** 2044-2048

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Making a quick buck

**"Making a quick buck"** is a Quest at The Canyons in Blood West.

## Walkthrough

This quest will be given by Jim Hooper.

He will ask you to bring him an artifact from the tower, for which he promises to pay well.

The desired artifact, the Shot-Through Coin, can be found on the second floor of the tower, next to the Healing potion.

Talk to Jim. You can give him the artifact and get $200.00 or refuse and keep the artifact.

If you give the artifact, the quest will be completed.

If you refused to give the artifact, then you can sell the artifact to Jim later, but for a lower price.

In any case, there will be no other quests from Jim.

## Journal

> *Jim wants an artifact from ruined watch tower-will pay me for my trouble of bringing it to him.*
>
>

After picking up the Shot-Through Coin, the journal entry will be changed:

> *Time to bring this back to Jim*
>
>

After you give the artifact to Jim, the journal entry will be changed:

> *I did a little side-job for Jim*
>
>
Bridgette Atlas

## Arrival

Bridgette originally roomed with Castien Brocade because they had biology majors in common. However, both she and Castien had a romantic relationship with Zarra Epimedium, and when Bridgette found out about that, she broke off relations with both Castien and Zarra.

Only a year later, Castien married Solana Chamomile, and Bridgette rekindled her relationship with Zarra. They got married and moved into 62 Atlas Way.

Bridgette now balances taking care of her three kids with pursuing her dream of becoming a Mad Scientist.

## Family

### Children

* Alan Epimedium
* Marie Epimedium
* Otto Epimedium - Alien abduction

## Trivia

* Bridgette was abducted by PT Achene.
* Bridgette was originally based on the Human generation of the Peoples of Faerun legacy challenge.
Castien Brocade

## Arrival

Castien originally roomed with Bridgette Atlas, as they both majored in Biology in college. However, both of them had a romantic relationship with their neighbor, Zarra Epimedium. When Castien asked Zarra on a date, a rift formed between Castien and Bridgette.

Within a year, Castien fell in love with and married Solana Chamomile. Zarra did not find out about this until she was invited to the wedding, and consequently dislikes Castien to this day.

Castien and Solana then moved into a mansion that Castien inherited on 23 Brocade Circle. Solana brought her roommate, Sylvan with her. Sylvan and Castien despised each other, so Castien had Sylvan stay in the garage.

At first, Castien had three children with Solana: Topaz, Ewan, and Florence. After Ewan failed grade school, he and Florence were taken to be raised at the Inchworm Canyon Foster Care Center. Castien and Solana then ended up having Selena.

## Family

### Children

* Topaz Brocade
* Ewan Hexton - taken by social worker as a child
* Florence Hexton - taken by social worker as a child
* Selena Brocade

## Trivia

* Castien was originally based on the High Elf generation of the Peoples of Faerun legacy challenge.
Otto Epimedium

## Early Life

Otto was born to Bridgette Atlas after she was abducted by PT Achene.

He lived on 62 Atlas Way and showed an early love of music, playing, and practical jokes. He did relatively well in grade school, but his grades began to dip once he reached high school. It took his peers, including his siblings, a little while to get used to his appearance.

## Family

### Parents

* Bridgette Atlas
* Zarra Epimedium - Adoptive
* PT Achene - Never met

### Siblings

* Alan Epimedium
* Marie Epimedium
Topaz Brocade

## Early Life

Topaz was the first child born to Castien and Solana, and the most coddled besides Selena. He lived on 23 Brocade Circle and did okay in Elementary school, where he met and became friends with Nespos. He didn't excel in any particular skill.

He was a teenager when his two younger siblings, Ewan and Florence, were taken by the social worker. At that point, his parents were mostly focused on their careers. He started hanging out with Nespos much more often to distract himself, and after Nespos asked him on a couple dates, the two of them agreed to go steady.

## University

Topaz attended Académie Le Tour, staying in the Mille House Dorms in the room next to Nespos. He remained undeclared for nearly a year before deciding to major in Political Science.

In spite of pressure from his parents, he focused more on social activities than academics in his time at l'Académie. He tried and failed to join a Greek society, and could often be seen shirtless and chatting with others around the dorm. He and Nespos went on a few PJ dates in the cafeteria. The two of them also put their money together to purchase both a poker table and a bubble blower for Mille House.

## Family

### Parents

* Castien Brocade
* Solana Chamomile

### Siblings

* Ewan Hexton
* Florence Hexton
* Selena Brocade

## Further Reading

1. ↑ The sims wiki page for Académie Le Tour: https://sims.fandom.com/wiki/Acad%C3%A9mie\_Le\_Tour
Timing

## Intro

Inchworm Canyon is played in a rotational style, which means that all active households in the neighborhood are played. The timing is based on the rules by Pleasant Sims and Marticore. This version of the timing may have originated with others, but those are the people that Inchwormz learned it from.

In each round, every active household is played once, for four days each. Each sim day is considered one year of real-life time. When all households have been played for four days each, then a round is complete, and four years are considered to have passed in Inchworm Canyon.

## Aging System

Simlogical's Age Group Tweak is used to alter the amount of time each life stage takes so as to make the life stages more proportional. Additionally, university is shortened to last only 8 days using Cyjon's Semester Changes mod. Thus, the system differs slightly while sims are young adults, because 1 year becomes 2 sim days.

The age group tweak is modified with the rules set by Pleasant Sims:

* Baby – 2 Days (Ages 0-1)
* Toddler – 3 Days (Ages 2-4)
* Child – 7 Days (Ages 5-11)
* Teen – 6 Days (Ages 12-17)
* Young Adults – 8 Days (Ages 18-21)
* Adults (College Graduates) – 38 Days (Ages 22-59)
* Adults (Did Not Attend College) – 42 Days (Ages 18-59)
* Elders – Varies

## What Year is it?

The first year of Inchworm Canyon is set at 2000 (or 2001; Inchwormz is, ironically, too lazy to be *that* exact). This is for a few reasons: the first being that it makes year calculations easy, the second being that Sims 2 was released in the 2000's, and the third being that a third reason for something has a nice symmetry to it.

Thus, if a sim is listed as having been born in the 20th century, it means that they were adults already when the Inchworm Canyon playthrough began.

## Further Reading

* Pleasant Sims Gameplay Rules for Rotational Play - an excellent guide for those who want to try rotational play
* Marticore's Sims 2 Gameplay System - another valuable resource, with a suggestion for an efficient system to track how many days have passed
Features

This is a list of **game features:**

* Use a huge range of ingredients and equipment to brew different beer styles, learn the process start to finish.
* Come up with your own recipe and create the beer of your dreams with a thorough, true to life simulation of brewing chemistry.
* Turn passion, precision, and preparation into progress - enter competitions, fulfill job requests, unlock better equipment, and grow your reputation as a Brewmaster!
* Customise your beers by designing labels and creating your own brands!
* Make your brew space your own with a wide range of unlockable cosmetics.
* Chill out in a relaxing sandbox mode.
* Share your recipes with other players via Steam Workshop.
Brewmaster: Beer Brewing Simulator

***Brewmaster*** is an immersive sim game developed by Auroch Digital and published by Sold Out. It will be released on Steam for Microsoft Windows sometime in the future.

## Description

*Brew your perfect beer in this relaxing home brewing sim. Use a realistic chemistry simulation to brew hoppy IPAs to creamy stouts. Customise your brewing space, create recipes and label your beer, unlock new equipment and enter competitions. Learn to brew, refine your craft and become a Brewmaster!*
Flavor Hit

* Contains at least 5.0 Flavors of strength 5.0 or above (including Notes and Standard Flavors)

### Bonus Requirement

* Contains at least 8.0 Flavors of strength 8.0 or above (including Notes and Standard Flavors)

**Flavor Hit** is a job.

## Description

Local brewery Wild Vale are on the search for a sessionable beer that packs a serious flavor punch. The bigger the flavors, the better.

## Tip

Getting the required flavor strengths from Grains or Yeast can be tricky whilst keeping the ABV low - Hops are your best bet.
Sylvan Douglas

## Arrival

Sylvan originally roomed with Solana Chamomile. Although he often kept to himself by day, he worked hard to become a Master Criminal by night. He usually spent his time painting.

Sylvan had no romantic interest in the other Original Twelve, though he disliked Castien immediately upon meeting him. Once Solana married Castien and invited Sylvan to stay with them at 23 Brocade Circle, Sylvan often started fights with Castien (and won nearly every time). At Castien's request, he moved into the garage, and didn't mind it. It kept him away from the Brocades and their (in his view) spoiled kids.

One night, he was using the telescope and got abducted by aliens. He then gave birth to twins, whom he named Cyrus and Lon. At that point, the house became too crowded for him, and he moved with his kids to 42 Atlas Way, which was in a much more secluded section of the town. Although he loves his life as a criminal, he has become very dedicated to being a good father.

## Family

### Children

* Cyrus Douglas - Alien abduction, fraternal twin of Lon
* Lon Douglas - Alien abduction, fraternal twin of Cyrus

## Trivia

* Sylvan was abducted by PT Calyx.
* Sylvan was originally based on the Wood Elf generation of the Peoples of Faerun legacy challenge.
* The last name "Douglas" is a reference to the Douglas Fir.
Brewmaster: Beer Brewing Simulator Wiki

**Welcome to the...**
**Brewmaster: Beer Brewing Simulator Wiki**
**15 articles • 8 files • 181 edits**

**ABOUT THE WIKI**

This is the wiki about the video game *Brewmaster* that anybody can edit. It plans to document all of the content that can be found in the game.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles