Synth Timeless/Abilities & Powers

While his large frame may make some assume he is a physical powerhouse, Synth is in face a master magic castor. He knows multiple spells for every tear of magic, encompassing attack, elemental, summoning, and healing magic. Even lesser spells cast by him are notably more powerful than a lesser mage casting the same spell. His technomancer class grant him access to summoning spells, allowing him to summon other automaton constructs to aid him in battle. What’s more, he is also a master craftsman. Having full levels in alchemist, artificer, and enchanter, Synth can create just about anything he wants, so long as he has a blueprint to run from, that is. Much like his creator Hetfield, Synth has become the sole resource of magical items and supplies for the Church of Metal, as well as it’s foremost advisor on matters of magic.

## Abilities and Powers

### Normal Spells

#### 1st Tier

* **Magic Arrow**: A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target.
* **Astral platform**: A 1st tier spell. Conjures a small platform that can be used to bridge gaps, as a shield, or flung at an enemy to deal physical damage.
* **Sleep**: A 1st tier spell. Can induce sleep

#### 2nd Tier

* **Message**: 2nd tier spell. Establishes a direct connection with another, similar to a phone call.
* **Magnetism**: 2nd tier spell. Creates a sphere that attracts metal to it. Alternatively, can be cast on an object to draw metal items to that instead.

#### 3rd Tier

* **Haste**: A 3rd tier spell that allows to buff an individuals speed.
* **Slow**: A 3rd tier spell that slows down an enemy's movement.
* **Fireball**: 3rd tier spell that launches a fireball that explodes on contact.
* **Lightning**: A 3rd tier spell that shoots a bolt of lightning from the tip of the caster's finger. It is effective against targets wearing metal armor. The lightning generates and pierces in a straight line.
* **Icicle**: 3rd tier spell. Conjures a javelin of ice that can pierce armor.
* **Astral cog**: 3rd tier spell. Conjures a small, ethereal gear to fling at enemies. Deals neutral physical damage.

#### 4th Tier

* **Astral Chain**: 4th tier spell. Conjures an ethereal chain that can be used to bind opponents, or slam into them. Deals neutral physical damage.
* **Stalagmite**: 4th tier spell. Manipulates the earth below to form a spike that will shoot out and impale targets.
* **Summon lesser construct**: 4th tier spell. Summons a low-level small automaton to aid in combat. Summons for this spell will need to be prepared beforehand.
* **Permafrost**: A 4th tier spell. Generates a freezing cold burst of air able to instantly freeze liquid and deal frost damage to all caught in it's effect.

#### 5th Tier

* **Dragon Lightning**: A 5th tier spell that shoots out a lightning bolt in the form of a dragon, that then seeks out its target.
* **Shape earth**: 5th tier spell. Allows the user to manipulate the earth.
* **Gravity**: A 5th tier spell. Creates an area around the caster of increased gravity powerful enough to crush stone and bend metal. The caster is immune to such effects, and is able to move about freely.
* **Astral Pendulum**: 5th tier spell. Conjures a large metal clock pendulum that will swing back and forth to bash enemies to pieces.

#### 6th Tier

* **Corrosive mist**: A 6th level spell. Conjures an acidic mist that can degrade metal and burn the skin of those inside it.
* **Astral Gear**: 6th tier spell. Conjures a huge ethereal gear that rolls towards enemies and crushes them underneath. Deals neutral physical damage.

#### 7th Tier

* **Hell Flame**: A 7th tier spell that shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
* **Napalm**: A 7th tier spell that creates a column of flame to appear beside the target, engulfing it in the fire.
* **Chain Dragon Lightning**: A 7th tier spell that shoots dragon-shaped lightning towards the target. Let alone its intended target, it can also strike other enemies nearby. It effectively works great against metal armor.
* **Summon Construct**: 7th tier spell. Summons a mid-level human sized automaton to aid in combat. Summons for this spell will need to be prepared beforehand.

#### 8th Tier

* **Avalanche**: 8th tier spell. Conjures a letteral avalanche to wash away enemies in an area-of-effect.
* **Astral Transmiton**: 8th tier spell. Conjures multiple iterations of “Astral Gear”.

#### 9th Tier

* **Summon Greater Construct**: 9th tier spell. Summons a high-level large sized automaton to aid in combat. Summons for this spell will need to be prepared beforehand.
* **Dimensional wall**: A 9th tier spell that conjures a near unbreakable barrier.
* **Overclock**: A 9th tier spell that can double the target’s speed. Can be especially effective ig used on automatons.

#### 10th Tier

* **Time Stop**: A 10th tier spell that stops the enemy for a specific amount of time. No attacks will work or can be used of while time is stopped.
* **Star Shower**: 10th tier spell. Conjures a barrage of meteors to decimate a large area.

#### ??? Tier

* **Appraise Item**: Gathers stats and effects of an item.
* **Appraise greater item**: Gathers stats and effects of an item of Divine class or below.

### Skills

* **Synthesize**: Lists the materials needed to craft an item.
* **Detect enchantment**: Can be used to detect enchantments. Can also be used to lean new enchantments to use in future.
* **Bestow enchantment**: Adds an effect to the selected item. The enchantment must be of equivalent or lower than the level to the item being enchanted.
* **Create Lesser Health Potion**: Creates a week health potion. Requires materials.
* **Create Health Potion**: Creates a moderate health potion. Requires materials.
* **Create Greater Health Potion**: Creates a potent health potion. Requires materials.
* **Deconstruct**: Reduces an item to it’s base materials.
* **Temper**: Restores the durability of a weapon or armor.
* **Scan**: Enables the user to scan over an object or individual within 50 feet. It will present a detailed compellation of any enchantments, buffs, ailments, wounds, curses, equipment, and items.
* **Synthetic Optics**: Grants the target telescopic sight and thermal vision.
* **Arcane Anvil**: Summons an ethereal anvil to imbue items with magical effects while being forged.
* **Arcane Hammer**: Summons a magic hammer. Will craft the highest quality item possible with the materials provided.

### Passive

* **Iron body**: Reduces incoming damage by 20%
* **Steel body**: Reduces incoming damage by 40%
* **Titanium body**: Reduces incoming damage by 60%
* **Adamantine body**: Reduces incoming damage by 80%
* **Timeless**: Reduces corrosive damage by 50%
* **Radar**: Enables the barer to sense objects around them at a range of 50 feet.
* **Metal affinity I**: Strengthens the power of summoned automata through the use of Summon Construct spell by 5%
* **Metal affinity II**: Strengthens the power of summoned automata through the use of Summon Construct spell by 10%
* **Metal affinity III**: Strengthens the power of summoned automata through the use of Summon Construct spell by 15%
* **Metal affinity IV**: Strengthens the power of summoned automata through the use of Summon Construct spell by 20%
* **Metal affinity V**: Strengthens the power of summoned automata through the use of Summon Construct spell by 25%
* **Arcane sense I**: Able to detect nearby magic.
* **Arcane sense II**: Able to detect nearby magic at a greater range.
* **Arcane sense III**: Able to detect nearby magic at the maximum range.
* **Machine Core I**: Immune to the Bleeding Debuff.
* **Machine Core II**: Nullify critical hits to attacks landed on limbs.
* **Machine Core III**: Nullify passive damage due to dismemberment.
* **Spare Parts**: Enables the ability to repair automatons using parts taken from other automatons. Can be used on oneself.

### Race Traits

* Disease Immunity
* Doubled Damage by corrosion
* Eating, Drinking, and Breathing are Unnecessary
* Mind-affecting Immunity
* Paralysis Immunity
* Physical Penalty Resistance
* Poisoning Immunity
* Sleep Immunity

### Main Equipment

* **Cloak of Stars** - A Divine Item. When hit with a spell, regains half the damage inflicted as MP. Increases the healing received by 20%.
* **Staff of Eternity** - A Divine Item. Reduces the cooldown time of all skills by 50%, Doubles the MP regain rate for the wielder. Increases magic damage by 30%