recursal/Fanatic-Fandom huggingface dataset:
Rai

Rai is a 29 year-old Jolteon.

Art by RandomAdvertisement

His theme song is I Don't Know My Name by Grace Vanderwaal.

## Appearance

Rai is a yellow Jolteon with a white frill. He has violet eyes and dark purple inner ears. He's often covered in paint.

## Personality

Rai is a fun, laid back mon. He loves to paint, and is very good at it. He will often spend hours in his office doing so. He has dyslexia, and has a hard time making big decisions. Rai also has a hard time believing in himself.

## Abilities

Rai is a Jolteon with all the basic powers.

## Lore

Rai had a pretty average backstory. He went to school, became a teacher, not that much excitement. ¯\\_(ツ)\_/¯

## Relationships

### Siren

His crush ever since they were in school.

## Quotes

*“Do you have a pen I could borrow, Phoebus?”* - To Phoebus

*“All of my pens are dead, and I just wanted a fresh one.”* - To Phoebus, Not an emergency

## Trivia

* This OC belongs to Stardust36.
* Rai happens to love pretzels.
* The song Monsters by Amanda Fagan was considered for a moment.
Akane

Art by RandomAdvertisment

Akane is a third-year Leafeon.

Her theme song is Rue The Day by Amanda Fagan.

## Appearance

Akane is a Leafeon. Her leaves and ears are a shade of burgundy, and she has stripe-tear markings coming down from her deep hazel eyes. She has dark brown "sock" markings. Akane is tall and lanky.

## Personality

Akane is standoffish and has trust issues as a result of past betrayals. She is wrathful and vengeful, and hates when others do something to get on her nerves. She's aromantic as a result of her trust issues. She would take therapy sessions but she doesn't want others to know she's in pain, a lot like Chrome.

## Abilities

Akane has the generic Leafeon abilities, but there's just one thing- the only plants she can grow are Japanese maple trees and their roots. She is fluent in Japanese.

## Lore

Pretty much the only thing known about Akane's past is that she was betrayed, by all of her friends at some point. She then resolved to never make another friend, and to never get in any kind of relationship ever again.

## Relationships

### Pyre

Pretty much the only person Akane ever interacts with voluntarily.

## Quotes

*"Miss Pyre, I’m done with this one. Can I get another?"* - To Pyre, about books

*"Ok, thanks…"* - To Pyre, finishing their conversation

## Trivia

* Akane, in Japanese, means "red".
* Akane's entire character was created off of her theme song.
* Akane belongs to RandomAdvertisment.
* Akane is the first character in the ERP to be officially aromantic.
* She reads Japanese comic books. Don't tell Sol and Blaze.
Bed

Bed is a female character on the Epiphany. She’s known for her aggression and rivalry with Dollar. She got 8th place in season 1, and is currently competing in Season 2.

## Appearance

Bed appears to be a bed with 2 Pillows, a blue blanket, and a blue mattress.

## Personality

Bed is constantly fighting and arguing with Dollar. They’re rarely seen apart. However, of the two, Bed is less friendly to outsiders, yet more logical and skeptical than Dollar. She constantly yells, and will always challenge your claims. She has a hatred for Gumball, which was fueled by a belief that a perfect person does not exist, and that Gumball is a phony.
Error

Error is a first-year Umbreon.

Coloring by RandomAdvertisment

Her theme song is The Distortionist by GHOST.

## Appearance

Error is an Umbreon. but her stripes are teal and filled in. She's also short and a little bit gaunt. Her eyes and stripes will flicker black on occasions, due to the fact that her genetic code got a bit messed up from drone injections.

## Personality

Error is standoffish and antisocial. She has a love for music, and is a good singer if you get to know her. She tends to keep around Umbra and Yurei.

## Abilities

Error has the generic Umbreon abilities, except they may falter when she glitches. She is a good singer.

## Lore

Error was a drone, but the injections messed up her genetic code, and she is considered 'defective'. She takes a medication for her glitching to reduce it.

## Relationships

### Yurei

One of Error's best friends. Viewed as a sister.

### Umbra

One of Error's best friends, who she views as an older sister.

### Luniol

Somemon Error is trying to open up to. They both have an appreciation for music.

## Quotes

*"They send me away...to find them a fortune...a chest filled with diamonds and go-old…"* - Singing

*"Um...can I help you?"* - To Luko

*"Um...did you look...in your bag?"* - To Luko

*"Um...are you ok?"* - To Luniol

*"He’s in the nurse’s. He got punched in the snout by Chrome, which he deserved."* - To Luniol, about Miji

*"WILL YOU TWO JUST SHUT UP ALREADY?!"* - To Luko and Miji

*"U-Umbra… what’s happening…"* - To Not-Umbra

*"**NO I’M NOT!**"* - Answering Yurei

## Trivia

* Error belongs to RandomAdvertisment.
* Error is partially a selective mute, choosing not to speak often.
Dead Spider

Dead Spider is a female character in The Epiphany. She is mostly nice, a bit intimidating and mean but overall she's the mature type.

Dead Spider is a "newcomer" because she never competed in Season 1. She got 7th in Season 2.

## Appearance

Dead Spider appears to be a Black Widow. It is severely bruised and injured.
Advanced Workshop

The Advanced Workbench building is found under the "Tools" tab of the Base Building menu and allows you to improve and repair your weapons. To open the improve menu press "E" and to open the repair menu press "F".

The Improve menu lets you upgrade your weapons From Tier 1 all the way to Tier 4 (or tier 5 if Advanced Workbench is upgraded). The process is similar in every way to the workbenches you can occasionally find in the garage of some houses as well as certain locations, however the workbenches found within the world can only upgrade weapons to Tier 3. Upgrading weapons requires materials and often a second weapon of the same tier that you are trying to upgrade.

For example: I have a tier 1 pistol that I want to upgrade, to do so I press "E" near my workbench and hover my mouse over my pistol. It then tells me in order to upgrade the pistol I need two Level 1 pistols, 1 metal, and 1 leather.

Some weapons, typically melee weapons, only need materials for their first upgrade, but then will need a duplicate weapon of the same tier in order to continue upgrading.

The Repair menu let's you repair weapons that have a durability for the cost of some materials.

For example, I have a Tier 1 Fire Axe that has 90% durability and I want to repair it. I go to my workbench and press "F". It then tells me in order to do so, I need 1 piece of metal.

To craft an Advanced Workshop, you will need 1 wood, 1 metal, and 1 scrap. It takes up a 2x3 area.

To upgrade the Advanced Workbench it costs 4 wood, 4 metal, and 6 scrap.

### Notes

* The level of durability of your weapon does not determine the amount of materials needed to repair the weapon, the Tier does. The higher the tier the more materials.
* Improving a weapon to a better tier instantly replenishes the durability of the weapon, so don't feel the need to repair and then improve your weapon.
Amethyst

Not my art.

Amethyst is a first-year Espeon.

Her theme song is Lovely by Billie Eilish and Khalid.

## Appearance

Amethyst is an Espeon with light lavender fur. Her eyes are blue-violet, and her pearl is the same color and in a gem shape. She has a white underbelly. Amethyst also wears a feather pendant. She's a short potato.

## Personality

Amethyst is a salty, cold, and sometimes downright rude mon. She doesn't care the least little bit about your feelings, and won't hesitate to protect herself. Probably the saltiest mon in the whole school.

## Abilities

Amethyst has the generic Espeon abilities, and is a skilled fighter.

## Relationships

### Yurei

Shares a mutual respect with her, but doesn't like her.

### Pyre

Pretty much the only mon she doesn't despise.

## Quotes

*“Who’s ‘One heck of a salty lass’?”* - to Isla

## Trivia

* One of the oldest ERP OCs.
* This OC belongs to Stardust36.
Alchemy

Alchemy is one of the major Praxes of magic in Olemonde. By utilizing rituals and the combinations of ingredients, such as specific plants or their parts or the remains of animals, supernatural effects can be created. The most famous example of high-level Alchemy is the creation of the Elixir of Life at the hands of Goblin Alchemists. Thought to be the work of the snake-folk, it is the Dragonkin who appear to benefit most readily. It is common knowledge that Sinsimaak the Immortal Emperor was among the first to partake of this distinctly rare and highly coveted brew. As part of the governance of the Empire of Lacerto, the [Immortal Council] is also known to have gained everlasting life through the same means.

Alchemy is often used in lieu of medicinal arts, creating salves, cures, and ointments, but can also be weaponized. Explosives, called Grenadi, can produce ample elemental spread effects in combat, such as a sheet of ice to slow down approaching enemies, a temporary magnetic field to disarm foes, or even carpeting the ground in a sticky, roaring flame. Armies will often make use of augmentations through Alchemy, improving their aim, bolstering their own endurance, or creating a burst of energy, allowing a soldier to fight harder and for longer. In recent years, elemental aura effects have seen more common use among the Embryan Kingdom, creating shield walls while the shieldbearers are wreathed in flame or arcing electricity.

One Alchemical effect that still eludes even the greatest Alchemists is a tincture to transform one material into another, namely iron into gold. Most Alchemists will tell you that it's impossible, as longstanding Ruh Magic prevents permanent transmutations in the Alchemical practice.

A less common but still well-known form of Alchemy is to temporarily transform one entity into the form of another. This is sometimes used by thieves or agents to disguise themselves or literally become flies on the walls, allowing more complicated forms of espionage and sabotage.

In some cases, Alchemy can be used to temporarily restore life to the dead, allowing loved ones to say their final goodbyes without the struggle of a body in the process of shutting down. This is sometimes used as an interrogation technique, as well.
Felicity

Felicity is a 36 year-old Glaceon.

Art by IronwoodTheIceRainWing

Her theme song is Lights by Ellie Goulding.

## Appearance

Felicity's fur is white with dark turquoise accents. Her head crystals are dark turquoise, as well as her eyes. She wears a silver locket, with a picture of her and Eita on the inside.

## Personality

Felicity is a kind but strict mon. She's very intelligent, and finds solutions to small problems quickly. When she's agitated, stressed, annoyed, etc. she has a chance of "crashing" and not coming up for several hours. Felicity's a good listener, but a stickler for the rules.

## Abilities

Felicity is a Glaceon, and has all the common abilities. She's very powerful.

## Lore

In the past, Felicity spent a lot of time with Eita, and she was happy. She had other friends, but none were nearly as close to her as Eita was. Her whole life, she had this dream of a school for new Eeveelutions. She worked hard, and made her dream become a reality.

## Relationships

### Eita

Her best friend for her entire life. She feels a crippling guilt about what happened, and considers it to be her fault that Kai, Chrome and Zura died. She didn't realize until after his death that she had romantic feelings for him.

### Pyre

One of her good friends. Confides in her when she needs to vent a bit (or a lot).

## Quotes

*“Pyre, what did I tell you about trapping students in the beanbags?”* - To Pyre, after Pyre trapped Eon in the beanbags

*“If you want to stay out of detention then I’d suggest you stop talking and take your seat now.”* - To Niko

*“U-UMBRA, WHAT’S HAPPENING?! WHAT ARE YOU DOING?!”* - To Not-Umbra

*“E-Eita?”* - To Not-Umbra

*“Eita, it doesn’t have to be like this, you can start over and change!*” - To Eita

*“**I don’t care!** Eita, just come back to me…”* - To Eita

*“I-I know you’re about to die, but...I- I’m sorry I left you…”* - To Eita
Sarma

SARMA

Sarma, the capitol city of the Spiral Islands, is a place that few mortals ever see. Hidden away among the snowy peaks of the Chold Mountains, this city, despite its location, is a tropical anomaly surrounded only by rocky crags and icy paths. Punctuated by pristine waterfalls and proud rockfaces lush with vegetation, the cliffs of Sarma overlook the Bay of Swirls. Access to Sarma is guarded by the more populous city Choldig. Despite being the capitol, Sarma's population consists primarily and exclusively of the Djinn and the Fey, who impose strict social guidelines upon foreigners to their halls. Choldig serves as a buffer zone, keeping unwanted foreigners out, but not omitting them from Sarman society altogether.

The towers and spires of Sarma are said to be breathtakingly beautiful, as if made entirely of glass and light. The many lofty structures boast features representing elemental energies, such as large candleflames at the peaks, or floating earthen crystals around the base. The streets, more art than paths, are laid with the most detailed stained glass, as if the city were divided into sections by pure rainbow. It is said that to see the spires of Sarma at dusk is the dying wish of many, so revered are its views.

Living at the peaks of these spires are the High Djinn, who command enormous respect. Their position, however, comes with responsibility - from these towers, the High Djinn are expected to defend Sarma with their unparalleled magical abilities. These esteemed Djinn likewise make up the Delegation, a group that manages the day-to-day affairs of Sarma and its interests.

At the center of Sarma is the Padparadscha Spire, easily the largest and tallest of the towers. Within this tower, the Delegation convenes. Even among the Djinn and the Fey, few are allowed in the Delegation Chambers and it is said that the interior of the structure is a maze, keeping would-be invaders from reaching the Delegates, and none truly know where the Delegation Chambers are in the first place - only the Delegates themselves know for certain.

Sarman society, rather than being divided over matters of politics, is divided over matters of artistic expression and preference. In recent years, support has grown for exploration of the art forms of foreign peoples. These arguments, made by the Recalcitrants, have been met with disdain by Conformists with some going so far as to suggest that including the art of other beings dilutes the majesty of Djinn works. This controversy has spread even to the Delegation, with older and more respected Djinn leaning to Conformist ideas.

Artisan crafts from Sarma are highly sought after. It is said that a single crystal ewer crafted by revered Glassmaster Habud'hai singlehandedly ended hostilities between the Empire of Lacerto and the island Giraven.

Notable Places:

Padparadscha Spire - Delegate Chambers

The Hall of Facets - recordkeeping, historical authority

Tower of Hues and Tints - Temple of the (color) Wheel

An Elegant Fate - foreigner-friendly tavern near the Opal Gate

Opal Gate - leads to the treacherous path down the mountains and into Choldig.
Partypig & Pugbandit

The campaign is not running anymore...

Partypig 2021

Partypig & Pugbandit (**Party & Pug** for short) was a campaign running for the 2021 (2nd) election of DemocracyCraft, with 2 members from the former party LRP (Liberal Reform Party). In the Campaign, The President is Partypig678 and the Vice-President is Pugbandit. They announced they would run in 13th January, 2021 and they were focused on Expanding the city, Releasing pruning taxes, Unity, Bipartisanship, Truth, Transparency and Productivity. they also planned on checking if the UBI will work, testing it for a whole month (Non-Progressive UBI and possibly Progressive UBI).
Rosalie

Rosalie is a third-year Sylveon.

Not my art.

Her theme song is Titanium by Madalyn Bailey.

## Appearance

Rosalie is a Sylveon, and is mostly white. She has ruby red accents. Her ribbons have stripes of light grey, dark grey, and ruby red on the tips. She has a dark grey and yellow cape with a gold bell accenting her neck bow. Her eyes are lavender.

## Personality

Rosalie is overall a sweet and caring mon. She's very defensive of mon she cares about, and even sometimes ones she doesn't. She's not at all afraid to speak her mind if something's not right, but this can sometimes land her in trouble. When she's stressed, she'll try to hide it, but usually ends up snapping at someone.

## Abilities

She has all of the generic Sylveon abilities. She's a good fighter, especially when it comes to Special Attack and Special Defense.

## Lore

She had a pretty normal past, recently moving to the academy with a handful of her friends.

## Relationships

### Starr

She stood up for her once, but that's it.

### Aimee

She knows her kinda well, and likes her bravery.

### Miji

She doesn't really like him, due to previous events.

### Raven

Her best friend, usually spending a lot of time with her.

## Trivia

* Rosalie belongs to **Stardust36**
* She's not a third-grader :D
* A considered theme song for her was Lush Life by Zara Larsson.
Ruh (Magic)

Ruh magic is the art of communing with and manipulating spirits to produce arcane or supernatural effects. Ruh magic is most often used for divination, protective effects, and practical magic.

This Praxis of magic is the most common and can range in effects from a simple blessing for luck to enormous wards that protect an area, such as a city. Given the relationships between the material plane and Aruhlund, or the Spirit Plane, it is understood that spirits are not entirely individual and separate entities, and the more a spirit is built up and reconstructed, the stronger its residual magic becomes. Buildings, especially homes, are often built, deconstructed, and rebuilt a total of three times to strengthen the spirit of the building. Domestic Ruh are the most common, as they serve as a protective force not only for a home, but for members of the family residing within. This practice results in more well-thought-out architectural designs, and protects a home from malevolent forces, such as Dark Ruh, who may seek to sow discord among a family.

This same philosophy is often applied to the defensive structures around major settlements - built a total of three times - to add magical protection to a city's walls and battlements. In some cases, such as in the Embryan capital of Deepwell, the walls are said to have been built three-and-three-and-three times, which has lent incredibly powerful warding to the city's defenses.

### Ruh Symbolism

Ruh can be called upon with the use of Sigildry, a practice involving the use of a Ruh's name to produce activatable effects. This can be seen often in signet rings, as sigils are stamped into wax seals, spreading protection both for the sender, recipient, and the information stored within. In same cases, wealthy families will further augment the protection afforded by their Domestic Ruh with sigils that call upon the Domestic Ruh of other homes and bloodlines, usually seen in the joining of houses via marriage.

When treating with Ruh magic, some symbols work as attractors or bolsters for the effects they produce. For example, exceedingly common home alter goods will include a bird's nest, symbolizing the home. What is contained within the nest will alter the connotation of the shrine. For example, adding eggs or hollow eggshells represent children and the future. Strands of wheat promote health, a lodestone promotes fortitude and familial ties, and a knotted twine strengthens the blessings that marriage affords.
Dragonkin

In their native tongue, they call themselves the Kelodrak. The Dragonkin are the ruling class of the Empire of Lacerto.

### Appearance

Dragonkin are bipedal reptilian folk with faces resembling that of dragons or other large reptiles, such as alligators. Their skin is covered in scales of varying patterns and colors. Most Dragonkin have tails, but it is not uncommon to find those without.

### Abilities

The Dragonkin are a proud race, occupying positions of power within the Empire. They are formidable combatants, cunning warriors, and diplomats beyond compare. Because of their social standing, Dragonkin tend to possess enormous wealth, which they guard jealously and use miserly.

### Society

The current Emperor, Sinsimaak, is a Dragonkin that has sat upon the Golden Throne for at least 300 years. His [Immortal Council] is likewise comprised mostly of Dragonkin, but does include a handful of Serpentfolk and a Toad or two.
Blinds

Blinds is a male character in The Epiphany. He is a remorseless killer with an obsession for chaos and destruction.

in season 1, Blinds was the first contestant eliminated. He was the winner of season 2.

## Appearence

Blinds appears to be basic Blinds you would find on a window. His eyes are blood red for some reason.

## Personality

In season 1, Blinds is very chaotic and vicious. He loves to kill anyone in his way. He had no friends or allies, and everyone hated him.

In season 2, however, Blinds began to resist his urge to kill, (mainly because of Housey) and began to make some allies. While he wasn’t any nicer at all, he became more of a rude and self absorbed jerk rather than just a ruthless killer. Be became a bit more compassionate in some ways, by paying Housey for all the hard work she puts in to help him after his victory of the season.
Eon

Eon is a first-year Umbreon-Unown hybrid.

Not my art.

Her theme song is Disturbia by Rhianna.

## Appearance

Eon is an Umbreon-Unown hybrid. She has an Umbreon body with white rings. Her ears and tail are just empty ovals with long black lines resembling pupils in the center. She has one large eye with a black rectangle for a pupil. When she cries, the tears resemble black ink.

## Personality

Eon is overall a salty, annoying mon, but she has her reasons. She often tries to get attention, and tries to annoy other mon. However, she's actually very insecure about her appearance, and feels like she's not good enough to have any friends at times due to past bullying.

## Abilities

Eon is surprisingly powerful for her age, and takes advantage of her Dark/Psychic typing. She has the basic Umbreon powers, and a few Psychic moves.

## Lore

Eon was adopted as an Eevee, and had loving parents. A few days after evolving, her mother died, and she became selectively mute. She has always had the painful glitching, which becomes more intense the more intense her emotions are.

## Relationships

### Andre

Her crush, and the first person to ever be her friend.

### Pyre

Really likes Pyre (not in a romantic way), and wants Pyre to like her, but doesn't really know how to make friends.

### Luniol

Knows Andre likes her, and that she likes Andre, and is jealous, and therefore despises her.

## Quotes

*"Sorry, I’ve never really had any friends before."* - To Andre, through writing

*“Thanks for being nice to me.”* - To Andre

*“A lot of people don’t like me…”* - To Andre
Humans

The Tribes of Men in Olemonde are varied and make up a significant portion of the Embryan Kingdom. While the elves and the gnomes of the Kingdom are content to remain in stationary cities, the Tribes crave freedom and are wholly nomadic in nature, operating on a simple barter system and with the full protection of the Kingdom.

There are several dozen tribes, some larger than others. The biggest and most influential tribes are listed below:

Atta (Horse - Plains, caravan traders)

Kattar (Eagle - Spiritual, temperate forests, in tune with Ruh magic)

Baalin (Whale - Seafaring, floating shack towns)

Koschii (Ram - Mountain folk, wise and strong)

Yarasu (Bat - cave people, alchemists, reclusive)

Each tribe has a chieftain, and while each tribe tends to maintain positive relationships with the other tribes, occasionally disputes arise, particularly over territory and resources.
Kobolds

The Kobolds, also called Jinjin, are typically at the bottom of the caste system within the Empire of Lacerto and are considered the dregs of society. While sometimes a Kobold can be found in the estate of a wealthy Kelodrak, this is often a result of indentured servitude to pay off debt incurred.

The Kobolds are considered dirty, and it is a social taboo to associate with them socially. They are crafty and clever, and are often accused of thievery.

Among the Kobolds are whispers of dissent and revolution, as the people are fed up with their position at the bottom of the social pecking order.
Empire of Lacerto

The Empire of Lacerto is the dominant force in Olemonde, wielding immense power over economy, religion, and social hierarchy. The Empire is comprised entirely of Goblins and perhaps some members of races from the Principalities. The Empire often establishes colonies among the smaller Principalities, typically in an effort to form positive relationships and dissuade the Principalities from aiding the Embryan Kingdom, with whom the Empire has had a longstanding feud.

The capital of the Empire is the grand city of Lacerto, from which the Empire derives its name. Within Lacerto is the Golden Temple, within which sits the Immortal Emperor, Sinsimaak.
Luca

Art by RandomAdvertisment

Luca is a third-year Espeon.

His theme song is Monsters by Amanda Fagan.

## Appearance

Luca is a very tall Espeon, said to be slightly taller than Steve. His fur is different shades of purple in a pattern like a Siamese cat's markings. His eyes and pearl are hot pink, and he has a kind face.

## Personality

Luca is a sweet and kind mon. He thinks everyone is usually this nice so he usually come off as too nice. He's generally awkward, but still charming. He has a tendency to fall over occasionally and bonk into things.

He has... a thing in his mind that makes him do bad things occasionally, and blames himself entirely for it.

## Relationships

### Isla

Luca's long-time Scottish friend. She tries to protect him and as a result comes off a little clingy, but they're best friends and no one can change that.

## Quotes

*"Woah. This is cool."* - To Isla, about Eeveelution Academy

*"Oh! Sorry! We didn’t see you!"* - After bumping into Amelia

*"I’m Luca. We’re from another school a few towns over. I believe Isla, my friend, is related to a student here."* - Introducing himself to Yurei

*"HEH?!"* - When Error pops up out of nowhere

*"Is it just that the first years just teleport places?!"* - To Yurei

*"Why are both of you stuttering..?"* - To Yurei and Amelia

*"(I don’t speak Arabic)"* - About Andre's French

## Trivia

* Luca belongs to RandomAdvertisment.
* Luca was originally supposed to be an Umbreon, but that idea was scrapped.
* His personality was originally based off of SMP Ranboo.
* Luca is pedophobic.
Laterne, the Realms of Glory

Of the many planes of Сè, the infinite spheres of Laterne are the most sought-after. Laterne is divided into ten planes, each one another land of holy light, burning with the gleam of creation.

While many folktales prefer to describe the realms of glory as places of peerless comfort and joy, this is incredibly stylized. Laterne is just as perilous and deadly as Olemonde and can be even more dangerous than some of the planes of Ezmanan.

### Feraga

This is the plane of Renunciation and Inquisition. As the nearest plane to the material, Feraga serves as a border between Olemonde and the rest of Laterne. This realm is a perpetually unending golden stone keep, towers, bastions, courtyards, parapets, and turrets forming an unending and imperious skyline. Within these halls, hordes of angels organize the defense of Laterne. It is thought that the High Inquisitor of the Laternus Inquisitum resides within Feraga, and hands down orders to his underlings. From Feraga, expeditions are often mounted into the many hells of Ezmanan, and righteous agents seek to hunt down the evils that lurk in the shadows. However, how "evil" is defined isn't always clear to the layperson, and the Laternus Inquisitum is not always met with joy.

Ugyunn - Propriety

En-Sabiir - Patience

Esit - Equality

Commert - Generosity

Hikmeth - Wisdom

Kuvve'et - Energy

Karar - Determination

Uyilik - Benevolence

Hakikhat - Truth

Mukkimelk - Perfection
Dollar

Dollar is a male character in The Epiphany. He is cocky and stubborn, and has a very big rivalry with Bed.

In season 1, he got 4th, almost making it to the finale. He got 6th place in season 2.

## Personality

In season 1, Dollar and Bed were constantly arguing and fighting with each other. The two were rarely seen apart from each other prior to Bed's elimination. Similar to Bed, Dollar was rude, loud, and immature. Contrary to Bed, however, Dollar was a little more open to the others, yet more dimwitted than Bed.

In season 2, they still fight, but not as much as they used to. Dollar became more dependent on others, and he started to become more dimwitted. Eventually, Dollar began to have a relationship with Gumball, much to Bed's dismay.

Dollar tends to use his relationship with Bed to his advantage. He purposefully jinxed himself several times to his advantage.
Magic Praxes

Magic in Olemonde can operate in a variety of ways, with each method or discipline called a Praxis. These Praxes are commonly seen among the peoples of Olemonde and can serve a variety of purposes, from protection to utility to siege warfare. The individual Praxes are described below:

Alchemy

Ruh Magic (Spirit Magic)

Sand Magic

Bout Magic

The Black
Elves

The Elves of Olemonde make up the primary population of the cities of the Embryan Empire. Elven culture within the Empire has socially formed the mortar to the bricks of the Empire's population. They are slender, intelligent, and naturally in tune with the spiritual energies of the Ruh.

### Appearance

The Elves are a graceful race, featuring a wide range of skin tones and hair colors, venturing from typical "human" flesh tones to slight tints of blue, yellow, or red. Their hair is nearly always long and straight.

### Abilities

The Elves are particularly skilled in the manipulation of Ruh energies and, while not as naturally adept as the Djinn, and are credited with creating the Three-and-Threefold Blessings of the Deephold Bastion. The Elves are well-suited for organizational and clerical tasks, and often take roles as lawmakers, chamberlains, or bankers.

### Society

While Elves themselves are sexually dimorphous, there is no cultural understanding of "gender," resulting in relatively large family units of a dozen or more, generally headed by a respected elder. Because of this, the Elves have no concept of lineage and pay little attention to blood relationships and instead rely on emotional relationships as a foundation of their societal paradigm. From a young age, some Elves develop a bond with a specific Ruh spirit. This connection can evolve in a variety of ways, allowing certain abilities as soothsayers, spiritual healers, or arcane advisors.

### Religion

The religion of the Elves is varied from group to group, however a consistent theme is the reverence of Yab're.
Gumball

Gumball is a female character in The Epiphany. She is "kind" *manipulative* and "stubborn" *oblivious* at times. She genuinely loves everyone. She didn't know Dollar had a crush on her, until Bed confronted her about it after Dollar's elimination.

Gumball is a "newcomer" as she never competed in Season 1. She got 5th in Season 2

## Appearance

Gumball appears to be a pink colored gumball. She is strawberry-flavoured.
Aruhlund

Aruhlund, also known as the Spirit Plane, is a strange and abstract plane wherein the Ruh propagate and exert their influence upon the material plane. Aruhlund is a place of constantly shifting meaning, and allows only the most steadfast mortal mind to traverse its expanses. Aruhlund is thought to be infinite in size, as the number of Ruh is thought to be infinite.

In some rare occasions, a tear can present itself where the material plane and Aruhlund intersect, producing an influx of magical energy and the manifestations of material Ruh, whether malevolent or benign. Spirit Sorcerers will seek out these tears as a resource, often "mining" them for knowledge and energy that translates into more effective Sigildry and Ruh Magic. These tears are unpredictable, but the longest-standing tear is kept secret in the Embryan Kingdom, where it is rumored that a massive magical academy called The Haskolin Tower resides, training only the most promising arcanists. It is said that this tear has existed for thousands of years, while most tears can disappear within hours.
Zoe

**Zoe** (pronounced Zo-Ey) is the capital island and city of Emabaze and the seat of the High Judge.

## **Description**

The island itself it one of the smaller inhabited islands in the archipelago and the city covers almost the entirity of the island.

### **Judicial Palace**

In the centre of the city is a large walled enclave that contains the palace of the High Judge and their grounds. The palace itself is huge and lavish, acquiring the extensions and additions of generations of high judges.
Ater

Ater is the ethereal plane, and exists above and within Olemonde. It is said that Ater is a corridor between Olemonde and Aruhlund. Within Ater, the souls of the departed wander until they find rest. For most, this transition is relatively quick and souls pass on to their Eternity with little trouble. On occasion, however, some souls grow restless and vengeful, lashing out at those who wander too close. While mostly harmless to mortals in and of itself, when a soul becomes maddened enough, it can tug on the membrane between Olemonde and Ater, forming what we recognize as ghosts. The sites of violent war, immense tragedy, or unspeakable horrors tend to show a higher rate of membrane disruption. It is believed that on rare occasions, the disruption can also cause ripples in Aruhlund, allowing some ghosts to channel otherworldly abilities.

### Description

Ater is visually rather similar to the material plane, however there is no atmosphere, leaving the sky perpetually open to the stars. Ater is a world of eternal night, and a fog of thick, almost living, darkness pervades this plane. Trees are dead and rotting, rivers run with black sludge. The air is said to smell of death, and is often littered with the spores of an extra-planar fungus native to Ater. It is said that deep within Ater is a kingdom of the damned - rejected from Laterne, but resistant to the pull of Ezmanan. Many sorcerers and mediums have attempted to venture into Ater to locate this civilization, but none have ever returned.
The Hive

The Hive is the collective name for the insectoid race that exists within the unclaimed Principalities. The Hive is made up of several subraces. The main bulk of the Hive is the Drones, who operate as the eyes, ears, hands, and mouth of the Hive. The Drones do not possess higher brain functions on their own. They are subservient to a Queen, who speaks through the Drones telepathically. It is not uncommon for several hundred Drones to be controlled by a single Queen. A third subrace, the Mites, are small and intelligent insects that tend to the Queen. They do not benefit from the telepathic control of the Queen, but are instinctively protective of their Hive Queen.

Drones vary in appearance based on the Hive and its Queen, but are typically bipedal and stand to a height of up to 8 feet. They often bear traits similar to grasshoppers, ants, wasps, and praying mantises. The Drones express sexual dimorphism, and a Queen almost always has a harem of eight or so males with which to breed and produce more offspring. These males are often exchanged out for males with sought-after genetic traits, and in some instances, males can be traded from one Hive to another to promote genetic diversity.

The Mites resemble beetles and tend to the Queen's every desire, such as managing and incubating eggs, feeding the Queen, and performing maintenance on the Queen's Chambers. They stand around four feet tall.

Queens are enormous, reaching lengths of up to 15 feet from head to abdomen. They are often immobile, and reside in complex labyrinths made to protect them from would-be invaders. Their abdomens are engorged, full of eggs for spawning. They otherwise resemble grasshoppers, ants, wasps, or praying mantises, and are known for being vastly intelligent.

It is thought that the Hive is comprised entirely of the broods of around two dozen Queens, so it often seems like Drones are familiar with nearly everyone, as all experiences the Drone has are shared and engaged in by the respective Queen.

Because of this telepathic connection, called The Wave, Hive Queens and their Drones are often employed by various governments to act as a primitive information network, for sending messages, hearing the news in other areas. In rare circumstances, Drones are used as spies, with another Drone relaying information to the employer.

The death of a Queen is often a matter of import to the world, since the Queens are so few. When a Queen approaches the end of its lifespan, she will select a female Drone to take her place when she passes. The female will return to the Hive, and will ingest a rare and potent jelly produced by the Queen, causing the Drone's form to begin shifting into that of a new Queen.

When a Queen is killed unexpectedly and with no replacement Queen on standby, the surviving Drones will revert to a state of pure instinct, no longer connected to the Queen's higher and advanced brain functions. Typically docile, these Drones are referred to as the Lost, and will wander until they can successfully connect to a new Hive and its Queen.
Goblins

Collectively called Goblins, these reptilian folk are the races that comprise the Empire of Lacerto. The Empire is organized into a caste system based on race and abilities, though some mobility isn't unusual. At the top of the social caste system are the Dragonkin, or Kelodrak. They are stout, cunning, and capable people and tend to fill positions of power and influence.

The Serpentfolk, or Sashallah, are the next step down. The Sashallah are highly intelligent and often serve as alchemists or fungal technicians. The Sashallah are the only race to have created and perfected an Elixir of Life, which is given to only a handful of Goblins.

The Toads are second to the bottom of the caste system and are primarily the working class. Agile and strong, they make for excellent laborers, artisans, and public service workers.

The Kobolds are at the bottom and are considered the dregs of society. While sometimes a Kobold can be found in the estate of a wealthy Cielodrak, this is often a result of indentured servitude to pay off debt incurred. The Kobolds are considered dirty, and it is a social taboo to associate with them socially. They are crafty and clever, and are often accused of thievery.
Bargains and Gains - A Treatise on Ruh Negotiations

Bargains and Gains - a Treatise on Ruh Negotiations

Hizli Ogren, University of Deephold

Any experienced Ruh magician has their own methods of interacting with the Ruh spirits for the sake of producing magic. Each method and praxis varies from mage to mage, but the core tenets remain the same - negotiate with a spirit and in exchange produce a desired magical effect, be it destructive, constructive, or alterative. The form of this effect can vary from Ruh to Ruh, for example a Wateruh may provide cutting streams of pressurized water, separate water to create an air pocket for a mage, or halt/excite water's movement to form ice or steam, respectively.

Naturally some Ruh will overlap in their capabilities. A Wateruh may overlap with a Frostruh, as both have some dominion over the formation and properties of ice or snow, or a Magmaruh and a Stoneruh may share control over metals or small-scale volcanic activity.

Knowing this, every spell is a bargain, and one that must be struck before a Ruh provides the desired effect. Naturally, since not all Ruh are sapient - some can hardly be said to exist at all, such as the Philosoruh - bargaining with them isn't always as easy as a simple transaction. While intelligent Ruh may ask for favors, such as permission to siphon off a small measure of vitality, a gift of knowledge, or a small amount of precious metals or other items. These material (or immaterial) components aren't always obvious, and certain Ruh may be satisfied with payment of the same sort and quantity time and again. These transactions are often verbal, as the terms of the transaction must be spoken aloud before the Ruh will accept it - words have power, after all. The more powerful the Ruh is, however, the more difficult it is to appease and convince to supply a prospective conjurer with sought-after effects.

This phenomenon creates what we call the Ruhcurve. As a Ruh possesses less sapience or sentience, such as the Stoneruh, the more difficult it is to control, however the more powerful and potent it is, such as with elder Naturuh or the Deepruh, it becomes more complicated and more difficult to satisfy their demands. If we were to graph this relationship, it would appear as an inverse bell curve, thus the name "Ruhcurve."

The Djinn of the Spiral Islands seem capable of completing these transactions much more efficiently, perhaps due to their Ruhic lineage or familiarity with specific Ruh. There are some reports that magical effects can be traded for from Djinn rather than Ruh, but this has not been nearly well-tested enough to describe the process or mechanics accurately.

The fact remains that regardless of magical effect - at least in regards to Ruh magic - an exchange must occur to satisfy the Ruh.
The Ofall Wiki

**MedievalPedia**

## Overview

Ofall is an island that broke off of Great Britain In 1203 During the Battle of Mortingham. They currently reside in the North Atlantic Ocean. There are three main Factions, all with different ideals and loyalties.

## Main Characters

* Baron Aldus
* Roland Thomas
* Magnus Pearce

## Factions

* Longdale
* Bronzehand
* The Ethereals

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Embryan Kingdom

The Embryan Kingdom is one of the largest nations in Olemonde. The Kingdom is comprised of humans, elves, and gnomes. The capital city is Deepwell. The Empire was named after its forebear, the first Queen Embrya.

The Embryan Kingdom has operated in opposition of the Empire of Lacerto for hundreds of years, and the two are constantly fighting over territory, even to the point of bringing their disputes to the lands of the Principalities.

While the Empire is known for its success in Alchemy, the Kingdom has a history of maintaining spiritual connections to the Ruh and feature some of the most accomplished Ruh Arcanists in living memory.

The Royal Family of the Kingdom is a long line dating back to Queen Embrya, House of Halishar, and her progeny have occupied the Seat of Barbed Stone ever since. The Royal Palace of Deepwell, also called The Granite Hall, is embedded within the side of a mountain, called Mount Krepis,
Metaphysics

The entirety of the universe in which Olemonde sits is named Сè. Within Сè are the many planes of existence. The Ruh, the spirits of form and nature, live predominately in Aruhlund, a plane that sits between Olemonde, the mortal plane, Ezmanan the Many Hells, and Laterne, the Realms of Glory.

All of Сè exists within a swirling mass of chaotic creation, the various planes, while heterogeneous, often bleed into each other, creating unstable physical pathways between the planes, called Ruh Gates. Beyond the fringes of Сè's borders is the Sightless Expanse, a cold void of nonexistence wherein the most terrifying evils lie, held at bay by Сè's constant motion.

While at the center of Сè, the mortal plane consists of multiple varied layers. Olemonde is the physical corporeal world, wherein mortals make their home. Beneath and behind Olemonde sits Ombra, the plane of shadows. Overlaying Olemonde is Ater, the ethereal plane.
Serpentfolk

The Serpentfolk, called Sashallah in their language, are a vaguely humanoid race with a variety of snake-like features. Like all Goblins, Serpentfolk are reptilian in appearance, but their morphologies can change depending on lineage. Some of the older families are marked as having snake tails rather than legs. Hoods often mark nobility. Most Sashallah possess fangs and forked tongues.

The Sashallah fill the upper-middle class within the Empire of Lacerto,

The Serpentfolk are known for their intelligence, their creativity, and often fill lesser roles in government such as magistrates, as well as artisan occupations. Sashallah poets are common, and some of the most valuable pieces of art are attributed to Serpentfolk artists. Sashallah mages, alchemists, fungal technicians, and scholars are abundant.
Yab're

Yab're is an Elven cultural deity associated with unfettered freedom from the shackles of mortal existence. Legend has it that Yab're was a simple Elf searching for meaning to Ce. When they came to an expansive desert, Yab're sat among the dunes and meditated on the sands and began to understand true freedom. Most grains of sand form dunes, mountains, and valleys. They might shift while they bake in the sun, either by footfall or by nature, but are a part of the dune all the same. Some few grains of sand, however, billow and bluster away, free to leap from dune to dune. These grains experience freedom in its purest form - lifted by circumstance, a function of time. It is said that in this moment of awareness, Yab're broke themselves free of all shackles and became something more, something beyond life, death, pain, suffering, and even time itself.

Most Elves attempt to follow this path, ruminating on limitation and seeking to liberate themselves from the binds of the material and the immaterial, entering into a place beyond death. As such, devout Elves keep miniature sand gardens in their homes, where they tend to and shape the sand during their meditation. Often this small shrine is adorned with lit incense and wealthy Elven households may even have standing bells to aid in meditation.
Toads

The race of Toads, called Lumshun among themselves, are a race of Goblins that generally occupy the lower-middle class of the Empire of Lacerto.

The Toads are amphibious and resemble large bipedal frogs, and come in a variety of sizes. As a people, they are the bulk of the working class within the Empire and fill roles of commerce and general labor. They are strong and hardy, and are known to be quick on their feet.
Saturn Inc

Saturn Inc is a web-based company run by its own community and founded by user 008kevin, focused on innovation within this market. Despite having a slim profit margin the company is considered successful in its practices, with Kevin making preparations to turn this around relatively soon. This company is also known to put out a variety of polls on its Discord server for the purpose of surveying the peoples' thoughts on any given topic.

## Products

Despite focusing primarily on the web-based market in recent times the company also retains physical assets such as fully furnished apartments and a company bar. The following is a list of web-based services provided by Saturn Inc.

* Saturn Buys
* Saturn Advertisement
* Saturn XP Station
* Saturn Banners
* Saturn Premium

All of these can be found on Saturn Web Services, their main webpage.