recursal/Fanatic-Fandom huggingface dataset:
Shop Titans

* EN CONSTRUCCION\*

**Shop Titans** es un simulador de tiendas con elementos de rol desarrollado por Kabam Games, Inc. Juegas como un tendero who maintains a stock of items by crafting and trading in order to collect gold.  Shopkeepers can join together in guilds and help one another progress through various events and challenges.

## Character Creation

The shopkeeper's physical appearance and attire can be customized. This includes: gender, height, body weight, skin, hair color, hairstyle, facial hair and eye color. The attire options include: top , bottom, hat, hand-wear, foot-gear, face items and accessories.

Character customization is not locked in upon confirming at the start and can be accessed again via the avatar editor.

## Leveling Up

The Shopkeeper gains experience  by selling items to customers. The Shopkeeper acquires items by crafting them or buying them from the market.

## Game Play

### Crafting

The Shopkeeper is not the one that does the crafting. The shopkeeper supplies the workers with the required materials for the items and the workers then craft the items for the Shopkeeper to sell.

### Selling

The Shopkeeper has two options for selling items. One being the customers that enter the shop and the second being the market in the city.

Selling items to customers is the only way to gain experience towards the Shopkeepers level. However, selling items on the market does have its advantages. The market can be used to sell items for gems which is the premium currency. The market can also be used to sell items at a much higher rate then customers normally buy at.

### Champions & Hero's

Champions and Heroes are similar in that they can be sent on quests and gain experience from them but the similarity ends there.

Champions are unique and can be unlocked once enough Champion Coins have been acquired. They can be ranked up, greatly increasing their power rating and unlocking bits of their story.

Heroes on the other hand are hired by customized by and can be retired by the Shopkeeper. Their max level is determined by the Training Halls level.

### Quests

The Shopkeeper can send champions and heroes on quests to acquire crafting components and keys. Quests are also the only way for champions and heroes to gain experience and level up.

### Workers

The Shopkeeper can hire workers which will allow the Shopkeeper to craft new items. The workers craft the items that the Shopkeeper wants and gains experience once the crafting is completed and collected by the Shopkeeper.

## Trivia

* Shop Titans was originally called Shopkeeper Quest. The nombre was changed to Shop Titans: Design & Trade in the

## Video

Become a Master Shopkeeper! - Shop Titans
Version 1.0.09 update.
Tienda

\*EN CONSTRUCCION\*

La **Tienda** es el área principal de toda la jugabilidad de Shop Titans. Puede ser expandida por oro or gems to give more space to display various pieces of furniture in order to attract customers. Remember that customers must have an unobstructed path from the door to the display item to the counter.

Flooring and Wallpaper may also be purchased to improve the cosmetic appearance of the shop.

## Expansion

The shop can be expanded with gold depending on the level of the Shopkeeper which takes a certain amount of time to complete or it can be expanded with gems instantaneously without a level requirement. Each expansion will provide an additional 12x12 grid for furniture. Expansion is accessed through the design button on the shop screen.

## Gameplay

The shop is the main location for the player, where he/she can craft equipment and enchantments to sell to customers or improve heroes. This is also where the characters, goals, inventory, and design features are accessed.
Pergamino de Mejoras

Archivo:Pergamino de Mejoras icono.png
Los **Pergaminos de Mejoras** son objetos especiales usados para otorgar mejoras poderosas a las recetas.

Normalmente, reducen el número de componentes spent, increase the chance of crafting a duplicate item(multicrafting), increase the chance of crafting a higher quality item, or decrease the amount of time required to craft the item. The higher the item tier, the more ascension shards required to upgrade the item. Each item can be upgraded three times.

## Acquisition

Ascension shards can be obtained from chests, quests, the Fortune Zone, gifts, the Piggy Bank, and grab bags.
Objetos

Los **Objetos** son el amplio rango de elementos que el jugador puede Fabricar, sell, equip, or use to further his/her goals in Shop Titans. They all fall into one of these main categories:

## Trivia

* Tier 7 items were introduced in the Version 1.0.11 update.
* Tier 8 items were introduced in the Version 2.2.0 update.
Character List

Adari "Addie" Tovar

Adari Kassal

Anika Nolan (Darth Nira)

Armo Kasla

BX-09

Boba Ylla

Cassis Tovar

Cassis Tovar

Darth Krayt

Darth Xanesh

Dem Raltis

Devera Nolan (Darth Raym)

Iwrini (Nal) Tovar

Jazi

Jhan

Jundi

Kadeanaea

Kel

Luke Skywalker

Malli Tars

Mil'na Esh

Nadyri Tovar

Neela (Tovar) Ondri

Nus Vurrolis ("The Slayer")

Orson Kamir

Raila Tovar

Ralu Tovar

Ramlar

TK-T4

Tora Keru (Darth Trayus)

Vian Jureen

Violet Tovar (Darth Kaalma)

Yacco Tharo
The Unity War

The Unity War was a conflict fought between the Galactic Republic and the Rishan Imperial Remnant from 1868 to 1870. It is sometimes confused with the Rishan Civil War, which was fought at the same time, but in a different place. It was the end of a series of conflicts known collectively as the Neo-Imperial Wars (1849-1870).
Shop Titans Wiki

¡Bienvenido! Esta es una comunidad wiki colaborativa acerca de ***Shop Titans***, el RPG definitivo de simulación de tienda desarrollado por *Kabam Games*, donde puedes contratar héroes y explorar mazmorras para recolectar materiales valiosos con lo que fabricar equipamiento.

¡Esta wiki puede ser editada por todo el mundo, incluso por ti! Actualmente tenemos **35** artículos y varios usuarios activos. Siéntete libre de explorar y contribuir a esta wiki con links, artículos, categorías, plantillas e imágenes. Cualquier cosa que añadas beneficiará a los comunidad de jugadores/fans. ¡No tengas miedo - ayúdanos a crear una wiki completa! Las wikis como esta dependen de que los lectores se involucren y añadan contenido. ¡Haz click en el botón 'CREAR NUEVA PAGINA' o 'EDITAR' en la parte superior de la página para empezar!

¿Necesitas una idea de donde empezar? Visita nuestra Página de la Comunidad!

Categoria:Objetos

### Versión 4.2.0 Notas de Lanzamiento

Publicado el 8 de Julio de 2020

En esta actualizacion, mejoras en la Torre de los Titanes, cambios para equilibriar y una gran cantidad de errores resueltos.

Categoria:Objetos

### Versión 4.1.0 Notas de Lanzamiento

Publicado el 25 de Junio de 2020

Una estructura misteriosa se cierne sobre el borde del horizonte ... ¡la Torre de Titanes! Con él vienen las promociones de clase y su ronda habitual de cambios de equilibrio y corrección de errores.

Categoria:Objetos

### Versión 4.0.0 Notas de Lanzamiento

Publicado el 15 de Junio de 2020

¡Con esta actualización, ahora puede adoptar un compañero fiel para su comerciante! Déjelos vagar por su tienda e interactuar con los clientes.

Plantilla:LinkBoton

¡Shop Titans está ahora en Steam! ¡Descárgalo gratis!

Twitter

Plantilla:DiscordIntegrator
Únete al servidor de Discord oficial del juego **here!**
Clientes

Los **clientes** son la principal mecánica de Shop Titans para ganar oro.

## Interactuando con un Cliente

Cuando un cliente ha escogido como interactuar con el tendero, el/ella se aproximará al mostrador con una burbuja que incluye un objeto over his/her head. After interacting with the bubble, the player has the following choices which might be greyed out due to insufficient energy which may be performed once:

### Suggest

Suggesting a different item uses energy to change the item being sold to the one in the image. By clicking on the "..." button, a list of other possibilities is given.

### Small Talk

Small talking with a customer is one of the main forms of energy manipulation. The shopkeeper has a 70% chance of success which gives 10% of the missing energy (max energy - current energy), while failure takes 7% of your max energy.

### Refuse

Refusing allows the shopkeeper to turn the customer away without any future ramifications. Energy gained through a successful small talk, discounting, and paying more is returned while energy lost through surcharging and paying less is gained again. Energy lost through a failed small talk is not gained back.

### Discount

Reduces the price of the item by 50% while giving the player some energy based on the item being sold.

### Surcharge

Doubles the price of the item while costing energy based on the item being sold.

### Sell

Sells the item for the noted price while giving the Shopkeeper energy based on the level of the counter.

### Restock

Opens up two options for the Shopkeeper:

* **Market** which searches the Market for a matching item.
* **Craft** which opens the crafting menu.

### Pay More

Doubles the price of the item while giving the player some energy based on the item being bought.

### Pay Less

Reduces the price of the item by 50% while costing energy based on the item being bought.

### Buy

Buys the item for the noted price while giving the Shopkeeper energy based on the level of the counter.
Misiones

Las **misiones** son la mecánica principal donde Campeones y Héroes son enviados a Mazmorras para ganar componentes y otros objetos. A través de las misiones, se acumula experiencia para subir de nivel Campeones y Héroes.

Subir de nivel a Campeones y Héroes, aumentará sus estadísticas de misión, permitiéndoles hacer misiones mas difíciles.

## Descripción general de la misión

Hay diferentes misiones que, progresivamente, se vuelven mas difíciles según el jugador mejora sus Campeones y Héroes. Aquí la lista de misiones:

* Archivo:Aurora Caves.png
* Archivo:Whispering Bog.png
* Archivo:Barren Wastes.png
* Archivo:Sun God's Tomb.png
* Archivo:Chronos Ruins.png
* Archivo:Haunted Castle.png
* Archivo:Lost City of Gold Quest.png
* Archivo:Tower of Titans.png
Deep Purple

## Dyskografia

* Shades Of Deep Purple (1968)
* The Book Of Taliesyn (1968)
* Deep Purple (1969)
* Deep Purple In Rock (1970)
* Fireball (1971)
* Machine Head (1972)
* Who Do We Think We Are (1973)
* Burn (1974)
* Stormbringer (1974)
* Come Taste The Band (1975)
* Perfect Strangers (1984)
* The House Of Blue Light (1987)
* Slaves And Masters (1990)
* The Battle Rages On... (1993)
* Purpendicular (1996)
* Abandon (1998)
* Bananas (2003)
* Rapture Of The Deep (2005)
* Now What?! (2013)
* Infinite (2017)
Jamie Chung

Jamie in 2012

Jamie Chung is an actress and producer. She voices Rose Trefgarne in Sherwood.

## Role in Sherwood

Jamie Chung describing her role in Sherwood:

"Rose is a very rambunctious, rebellious 16-year-old. The world that they created, Sherwood and The Upper City, like it's very much a nod to Robin Hood, so it's kind of that play on that folk - but it's its own thing. It's great, because it's ultimately a show about family, y'know, an unconventional family who are doing everything to fight for what's right."

## Appearances

1. The Future Robin Hood
2. Robin Gives to the Poor
3. Robin Dives Deep
4. Robin Picks a Fight
5. Robin Breaks the Code
6. Robin Lost at Sea
7. Robin Under Siege
8. Robin Meets Her Maker
9. Robin Rebuilds
10. Robin Rises

## Trivia

* She also voices Go Go Tomago in Big Hero 6.

## References

1. ↑ Jamie Chung on Rose Trefgarne and Sherwood - Twitter
2. ↑ Jamie Chung - IMDb
Adari Tovar

Adari "Addie" Tovar is a Force-sensitive Near-Human female born on Coruscant in 1854 ABY, the daughter of Iwrini and Cassis Tovar. Following the Siege of Coruscant the next year, she moved with her family to Naboo, her father's homeworld, where she remained until 1863 ABY.

Throughout the New Vong War, she lived on a number of different worlds, including Tynna, Corellia, Panna Prime, and Kalimahr- though Tynna remained her favorite. In 1866, she encountered a Yuuzhan Vong scout, who slashed her in the neck with his amphistaff. Although she was given medical attention in time to keep her alive, the scar left from the incident would never heal.

The Force was a large part of her childhood, as it was for many young Jedi. She did not receive any proper training until 1866, when her brother-in-law, Taran Ondri, took her as his informal apprentice. She also received some training from her cousin, Nadyri Tovar, during her time on Panna Prime. After the war, the Ondris left for Tynna and Taran was unable to finish her apprenticeship. In lieu of his absence Nadyri's death, Addie finished her journey with Orson Kamir, her mother's former Padawan.
Recursos

Archivo:Componentes.png
Los **Recursos** son un tipo de objeto usado cuando se fabrica equipamiento o encantamientos.

## Resources

**Resources** are a type of component that is gathered automatically based on the level of the corresponding Resource building and used to craft items to sell in the shop.

## Quest Components

**Quest Components** are gathered by going on quests.

## Special Components

**Special Components** are either crafted or gathered during unique events like the Lost City of Gold.
Adari Kassal

Violet Tovar

New Republic

Reborn Jedi Order

Galactic Republic

Dawn Collective

Adari Kassal, born Kizzi'zesh'rani, was a Chiss female born on Csilla in 9 BBY. She left her homeworld some time around 4 ABY, and joined the Rebel Alliance some time after that. Around 9 ABY, she was discovered to be Force-sensitive, and she spent several years training with Luke Skywalker. In 13 ABY, she moved to Naboo to help an old friend of hers with her two Force-sensitive children, Violet and Cassis Tovar. The next year, she took them to the Jedi Academy on Yavin IV.

She served in the Yuuzhan Vong War, and, after being badly injured, she and Cassis were placed in stasis. They were recovered in 1841 ABY, and she was released from hospital care in 1842. She spent most of her time at the Jedi Temple, but following the Siege of Coruscant in 1855, she moved to Panna Prime. With her was Nadyri Tovar, the Imperial Princess, who had turned herself over to the Republic on Had Abbadon and wished to be trained as a Jedi.
Tendero

\*EN CONSTRUCCION\*

El **Tendero** es el personaje del jugador de **Shop Titans**.

## Character Creation

During character creation the Shopkeepers gender, appearance and name are determined. Once the Shopkeepers name has confirmed the Tutorial begins.

The Shopkeepers gender and appearance can be changed once the Avatar Editor unlocks. The Shopkeepers name can be changed once for free.

## Merchant Experience

The Shopkeeper gains experience by selling weapons and armor to customers within the Shop. Selling on the Market does not give experience.

## Slots

Leveling up a Shopkeeper also opens up the ability to increase the number of Hero Slots, Crafting Slots, Questing Slots, and Trading Slots that can be purchased with gold.

## Notes

* The Shopkeeper starts with 150 gold and 50 gems.
Michael B. Jordan

**Michael Bakari Jordan** is an American actor who is best known for his roles in movies such as *Fruitvale Station*, *Creed*, and *Black Panther*. He portrays Mark Warren in *Raising Dion* and is also one of the executive producers of the show.

## Biography

### Early life

Michael B. Jordan was born in Santa Ana, California. He is the son of Donna Jordan and Michael A. Jordan. He was named after his father.

His family spent two years in California before moving to the East Coast. He was raised in Newark, New Jersey.

His parents got him into acting when he was around eleven years old. His mom also made him take tap dancing lessons. He didn’t initially dream of becoming an actor.

Jordan studied drama at the public magnet Newark Arts High School. He also played basketball and was thinking about becoming a basketball star.

### Personal life

He and his parents live together. Not only does he want to be physically close to his parents, but he wanted them to live in his California mansion.

## Trivia

* His middle name is Swahili for “of noble promise.”
* He once opened his mail to find a $40,000 check from the Screen Actors Guild that was addressed to the athlete Michael Jordan.
	+ Because of this, he inserted his middle initial to avoid confusion with the former NBA star.
* He was often teased when he was younger for not being the athlete Michael Jordan. As a result, it made him competitive. He also thinks that having the same name as him “gets annoying.”

## External links

### Official

* Facebook page
* Twitter page
* Instagram page

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "Michael B. Jordan Biography, Celebrity Facts and Awards". *TV Guide*. Retrieved August 9, 2019.
2. ↑ 2.0 2.1 2.2 "Michael B. Jordan | POPSUGAR Celebrity". *PopSugar*. Retrieved August 9, 2019.
3. ↑ 3.0 3.1 3.2 3.3 3.4 "Michael B. Jordan, ‘Fruitvale’ Star, Reveals His Early Tap Dancing Roots (PHOTOS)". *HuffPost*. January 23, 2013. Retrieved August 10, 2019.
4. ↑ 4.0 4.1 "'Creed' star Michael B. Jordan gets key to hometown of Newark". *NJ.com*. November 18, 2015. Retrieved August 10, 2019.
5. ↑ "Newark-reared actor Michael B. Jordan cracks Hollywood A-list with 'Fantastic Four,' 'Creed'". *NJ.com*. August 3, 2015. Retrieved August 10, 2019.
6. ↑ "The Heartwarming Reason Why Michael B. Jordan Lives with His Parents". *Flare*. February 23, 2018. Retrieved August 10, 2019.
7. ↑ 7.0 7.1 "'Creed II' star Michael B. Jordan hasn't forgotten Newark as his Hollywood star brightens | Politi". *NJ.com*. November 2018. Retrieved August 10, 2019.
8. ↑ Michael B. Jordan on sharing a name with an NBA legend and new movie 'Fahrenheit 451'". *ABC News*. May 7, 2018. Retrieved August 10, 2019.
9. ↑ "Sharing A Name With 'The Greatest Basketball Player Who Ever Lived' Is Not All It's Cracked Up To Be". *Business Insider*. July 11, 2013. Retrieved August 10, 2019.
Soldado

Guerreros profesionales y expertos sin igual en el manejo de armas cuerpo a cuerpo.

## Equipment Slots

Professional warriors and unparalleled experts with all melee weapons. The Soldier is the first available class in the Fighter archetype.

## **Innate Skills**

* Martial Training
* Martial Expert
* Martial Master
**Martial Training** is a common, level 1 innate skill, it is exclusive to the Soldado class.

**Martial Expert** is a common, level 2 innate skill, it is exclusive to the Soldado class.

**Martial Master** is a common, level 3 innate skill, it is exclusive to the Soldado class.

## **Base Hero Skills**

Click to view tiered statistics.

* Cleave
* Perforate
* Smite
* On Guard
Experiencia

La **experiencia** es usada para mejorar diferentes personajes. Hay diferentes tipos: Experiencia de Mercader, experiencia de Campeones/Héroes, and Worker Experience.

## Experiencia de Mercader

La **experiencia de mercader** es el total de experiencia que el Tendero gana tras vender un objeto en la Tienda. Esto permite al tendero progresar como mercader, abriendo nuevos niveles de objetos que se pueden fabricar y el número de casillas que se pueden comprar por oro.

## Experiencia de Campeones/Héroes

Como los Campeones and Heroes go on Quests, they earn **experience** in order to gain levels that allow them to progress with Hit Points, Attack, Defense, Skills, and the max tier of items that the Heroes can equip.

## Worker Experience

**Worker experience** is gained by Workers as items are crafted. As a Worker progresses, he/she is able to craft higher tiered items and craft at a higher speed.
The Royal Fleet

The Royal Fleet was a fleet in the Rishan Imperial Navy. It consisted of the following:

* 3 Adas dreadnoughts
	+ *Revanchist*
	+ *Derriphan*
	+ *Jensaarai*
* 150 Bane heavy cruisers
* 300 Krayt light cruisers

For most of their lives these ships were kept in hiding within the gas giant Asaluul. Over the centuries, they were cared for and occasionally upgraded by a section of the Imperial Navy who lived in secret on one of Asaluul's moons. Asaluul itself was also home to a number of mining stations, which produced fuel for the ships.

They were identified by a crimson circle on the dorsal port side. Any other painted markings present on the standard version of a ship were also crimson.
Zaev Nolan

Zaev Nolan was a Force-sensitive Human male born on an unspecified Republic-controlled world in 1858.

His birth put his parents in a rather difficult position. His mother, Anika Nolan, was a Grand Inquisitor in the Empire, and her treasonous secret activities would put him a great amount of danger. His father, Devera Nolan, was in hiding on Kalimahr, as he had, officially, been assassinated in 1855.

It was decided that he would go with his father to Kalimahr.
The Neo-Imperial Wars

The Neo-Imperial Wars were a series of conflicts that occurred between 1849 and 1870, and they were fought between the Galactic Republic, the Rishi Empire, the New Dawn Collective, and the Yuuzhan Vong. They consisted of five major conflicts: Lady Kaalma’s War (1849-1855), the New Vong War (1860-1867), the Lochnel Campaign (1867), the Rishan Civil War (1868-1869), and the Unity War (1868-1870). There was also a six, lesser known conflict, the Silent War, which began after the Siege of Coruscant in 1855 as the Rishi Empire continued to claim territory, and tapered off some time near the end of the New Vong War.

Although the war officially began in 1849,
Mustangs Forever

## Introduction

Mustangs Forever is the thirteenth episode of Series 1 and overall, it is also the last episode of the series.

## Synopsis

The nail-biting final is in play and the Mustangs and Wildcats are drawing 2-2. But when tensions rise pitchside, the game is called off and the Wildcats win on league points. But is this the end of the Mustangs story?
Dungeons

Dungeons are the source of currency in this game and are the sole thing players have to compete for in the early game before their characters are powerful enough to challenge objectives. There are 6 dungeons in total.

**2x Zombie Dungeon**

- 200 Health

- 4-minute cooldown

- Completion reward: 2 Quartz

**2x Skeleton Dungeon**

- 200 Health

- 4-minute cooldown

- Completion reward: 4 Quartz

**"Necrosis" Wither Skeleton Dungeon**

- 200 Health

- 4-minute cooldown

- Special Ability: Summons "Winions" which dead major damage to the player if not dealt with

- Completion reward: 6 Quartz

**"Hecate" Witch Dungeon**

- 200 Health

- 4-minute cooldown

- Special Ability: Spawns Ender Crystals which deal wither damage to the players if not dealt with

- Completion reward: 6 Quartz
Gameplay

The game is based around farming the dungeons to upgrade the player's character, then capturing the objectives before or from the other team in order to win the game. The objectives and dungeons are discussed in their own pages, this page serves as a description of some of the core mechanics.

**Start**

Players start the game off with two quartz, which is one out of three currencies in the game. Four quartz can be crafted into one quartz block, and two quartz block can be traded for one dragon egg at the middle pillar shop. Quartz is given to players every 2 minutes. There are three tiers of shops which are described with more detail in the shops' page. At the tier one shop at spawn, items can be bought with the starting quartz. Starter "Challenger's" items are recommended as they have the best value and can be bought along with an active item or a sword, basic spell or wards (an important mechanic described in the active items page). However, tier-one passive items like "Shield of Vigor I" can also be bought instead.

**AP & AD**

The types of damage that can be delt in the arena is a core part of the game. AP, which is gained by leveling the character's magic level, affects the power of all magical spells used. AD, which is gained by equipping damage buffing items like "Authority's Grasp," affects the damage dealt by physical weapons and physical spells. Tanks can build magic resistance and protection to reduce damage from magical spells and weapons/physical spells respectively.

**Magic Level**

The magic level of a character starts at 10 and is capped at 60. It affects the max mana the character can have, the speed of mana regeneration, and magical spell effectiveness, as mentioned above. Magic levels can be gained by throwing leveling dust that can be bought from the tier two shop, leveling 5 levels per dust.

**Kill Reward**

A kill reward of one quartz is granted for every kill. Players who die by falling off the edge will grant the closest enemy player one quartz.

**Spawn Protection & Buffs**

Players near their own spawn receive 80% damage reduction so they gain turf advantage when being spawn camped. Spawn also gives speed to allow traveling to be quicker, it also gives regeneration so players can heal to full health when spawned.

**Winning The Game**

Written on the objectives page.
Astricion (Character)

## Astricion

**Lore**

Solace had a long arch-nemesis, this being Astricion, an escapee of the underworld, searching to murder Solace for revenge after he killed Astricion's whole demonic family for his soul collection. Solace knew that killing him and sending him back to the underworld would be no use, so while Astricion was busy scratching his bottom and getting Cale out of his buttocks, he infused Astricion’s soul with the wimpiest person he could find: his non-magical, totally pathetic cousin Wilbert. He then also chained Astricion and Wilbert's infused body to a huge ball of osmium alloy, to hold down the half beast half wimp. Now the colossal fights an ongoing battle with himself, being a total wimp and an absolute mad beast. He uses the alloy to his advantage sometimes and throws it around or uses it as a shield.

**Active Ability: Suppression**

Astricion temporarily suppresses the weakness of Wilbert and evolves into his true demonic form, gaining 40% damage reduction when the ability is channeled.

**Passive Ability: Demonic Capacity**

As Astricion grows healthier and larger, he is more capable of wielding his osmium ball as a weapon and deals 3-15 extra damage per physical hit based on current health. (Scales from 20-60 health)

**Summary**

Astricion has huge damage reduction that makes him an effective tank through the whole game, but he truly shines during late-game where his passive turns him into a powerful bruiser as well.
John d'Hudson

L'archimarquis John d'Hudson et son heaume extravagant.

## Titre

- 33 – 7/5/- 6
 **(27 ans)**

## Chevalier

- 41 – 7/5/- 6

**John d'Hudson**, né en 62 avant Fort Fort Drogué à Bonnherbe était un puissant seigneur et chevalier. Il est mort lors d'un duel contre le comte de la Gueule-de-Bois, qu'il emporte avec lui dans le trépas, le 7ème jour du 5ème mois de l'an 6 avant Fort Fort Drogué, lors de la bataille de Sainte-Douille-sur-Bob.
Roadmap

I'm dreaming too far...

**Planned Updates for Season 3: Expansion**

* Pick bans and draft picking
* Existing challengers reworked
* 10 new challengers
* 4 new terrain areas called "pits"
* 4 new portals and realms inside the pits
* New "quests" for challengers which upgrade their abilities when completed
* Lore expansion
* 4 new shops
* More wards and ward types
* Climbing mechanic
* Sliding mechanic
* Character default skins

**Planned Updates for Season 4: Item Rework**

* Items are now built
* Guardians spread all over the map
* 27 abilities from Ascendancy Game to become guardian drops
* Night & Day
* Lunar and Solar shrines
* Cerberus abilities, model, and effects
* 50 new spells
* 6 new item sets
* 10 new unique items
* A handful of active items

**Planned Updates for Season 5: Matchmaking**

* If we have gone this far, there should be public servers & matchmaking
* Launcher matchmaking
* Potentially skins
Forsaken (The Tradesman)

## This article is unfinished and needs some touch ups, help us if you can ;)

Forsaken The Trader

Forsaken, the "Merchant" was once a prisoner, and required some way to pay off his debt for paying his fines.

His answer to this, was to translate cash, at a slightly unfair rate, so he'd only gain a little cash, over time, to pay back the loan he took, from the Elves

When spoken to, he's quite friendly, but not very talkative.

(This part was written by the creator of the NPC)
Ascendancy Wiki

## Ascendancy Arena

Fire Objective

Map of The Arena

Read the articles found in the navigation menu above to know about the game. Some recommended reads, to begin with, are the gameplay pages, followed by characters and items. The role guide can also be referenced for different recommended gameplay styles, although they don't define the game and are only dumb ideas one person came up with.
**Quick Reminder:** Active Abilities used with crouch.

**Quick Reminder:** Players start with 20 max health, each half a heart is 1 health.

Wiki Updated To: Season Two Patch 2.2
Active Items

All active items cost 1 quartz. Press Q/Drop the item to use it (except for potions), all items can only be used once

**Spirit Vessel**

Makes a player invulnerable for 4 seconds. However, they can't deal damage or cast spells or move during this duration.

**Healing Potion**

A basic healing potion that is drunk. (throwing it does not work)

**Mana Potion**

A basic mana potion that when drunk will restore mana instantly, then some more over time. (throwing it does not work)

**Swiftness Charge**

Gives speed III to the player for 10 seconds.

**Sorcerer's Bane**

An invisible trap is placed when activated. Upon being stepped on by an enemy player, it will root and silence all enemies in a 7-meter radius for 5 seconds. The trap will despawn if not triggered for 30 seconds.

**Pink Ward**

An invisible ward is placed when activated and is shared with the player's team. The ward is permanent unless the same type of ward is placed somewhere else by the same team. Type "/trigger ArcticPinkWard set 1" or "/trigger BlazicPinkWard set 1" depending on the team the player is on to see through the ward for 5 seconds. If enemies are nearby the player will not be able to use wards. Only one person from a team can look through a type of ward at the same time. The ward view is always locked towards the north and f5 can be pressed to look backward.

**Orange Ward**

An invisible ward is placed when activated and is shared with the player's team. The ward is permanent unless the same type of ward is placed somewhere else by the same team. Type "/trigger ArcticOrangeWard set 1" or "/trigger BlazicOrangeWard set 1" depending on the team the player is on to see through the ward for 5 seconds. If enemies are nearby the player will not be able to use wards. Only one person from a team can look through a type of ward at the same time. The ward view is always locked towards the north and f5 can be pressed to look backward.

**Red Ward**

An invisible ward is placed when activated and is shared with the player's team. The ward is permanent unless the same type of ward is placed somewhere else by the same team. Type "/trigger ArcticRedWard set 1" or "/trigger BlazicRedWard set 1" depending on the team the player is on to see through the ward for 5 seconds. If enemies are nearby the player will not be able to use wards. Only one person from a team can look through a type of ward at the same time. The ward view is always locked towards the north and f5 can be pressed to look backward.
Château de Fort Fort Drogué

Le **château de Fort Fort Drogué** est un château et une citadelle fortifiée, situé sur un promontoire au bord de la baie de Fort Fort Drogué. Il est le plus imposant des palais royaux depuis très longtemps, avec sa hauteur maximale de 116 mètres et ses dimensions. Ce château est indissociable de ses jardins, qui occupent un domaine vingt fois plus grand que le château lui-même entouré par les monts Foncedés à l'est et par la baie de Fort Fort Drogué à l'ouest.

Il s'agit de la résidence royale de Louie le Lubrifié mais aussi du siège de l'administration très performante du royaume.
Weapons

These are base stats, attack damage and attack speed scale with the percentage stats given by passive items.

Attack speed stats are attacks per second.

**Dawn's Vengeance: Melee**

-8 attack damage

-1.6 attack speed

-Cost: Quartz

**Death's Reaper: Melee**

-5 attack damage

-3 attack speed

-Penetrates 50% of base armor (will deal 50% true damage if the target has no Protection values)

-Cost: Quartz Block

**Destiny's Judgement: Melee**

-12.5 attack damage

-1 attack speed

-Cost: Quartz Block

**Noctum's Star: Ranged**

-10 attack damage

-1 attack speed

-Cost: Quartz Block
Solace (Character)

## Solace

**Lore**

The grateful sin. To some killing is a great sin and should never be committed, to others it's done purely for fun. Solace had a regular office job and life until he saw Breezy drop an anvil on a man, squishing him into a fleshy mush, right outside his window. This would change his life forever, as he realized the joy and happiness that death, a magical, gory death, brings to him. However, he was a very logical man who follows social norms and thought that killing people at random wasn't part of it. So in order to make himself feel better, he collected the souls of everything he killed and used them to heal other people. That way he can argue that at least he has a reason to kill, right?

**Active Ability: Rejuvenation**

Solace channels the power of his soul collection to heal allies in a 4-meter radius by an amount based on AP. (Scales from 10 to 50)

**Passive Ability: Undiminished Soul**

Solace's souls allow him to regain magical ability faster, escalating his magical regeneration permanently.

**Summary**

With magic sustain and scaling healing abilities, Solace can produce game-changing healing and crowd control for his allies through the whole game.
Objectives

Objectives are, as named, the objectives of the game and the winning criteria. The bosses on the 4 minor objectives (Nature, Water, Electric, Fire) must be killed to capture the respective objective. When all minor objectives are captured by the same team, a boss will spawn in the middle "Destiny Pillar" for the team. If the final boss is killed by the same team who captured all the minor objectives, then they win the game. If it is stolen by the other team (described below), the minor objectives are given equally to the two teams and rotation pads (described below) are spawned on all minor objectives. Respawns also don't give speed after the "destiny pillar" boss is killed once.

**Rotation Pads and Parkour**

Every minor objective has parkour that is completed to reach the boss fight. However, there is a rotation of teleportation pads that teleport the players to the top. This changes every 4 minutes and is announced in chat. After Cerberus is killed once, all pads are spawned instead.

**Stealing**

The minor objectives bosses and the final boss can be stolen by the team who didn't start the fight. The objective is always captured by the team who gets the final hit on the boss. This means the other team can always interfere when a team is capturing and take the boss for themselves by getting the last hit.

**Minor Objectives**

All the bosses for the minor objectives have 300 health (150 hearts) and deal 20 damage per hit (10 hearts). They each have special abilities. They also all give team buffs when captured.

***Juniper, The Karma of Terra* (Nature)**

Juniper produces vines out of the mystical tree she takes shelter on and entangles the closest player.

Buff Effect: AoE Slowness

***Atlantis, The Savior of Aqua* (Water)**

Atlantis has mastered the ways of fluid manipulation and is able to take the form of water droplets and not take damage until he attacks.

Buff Effect: Damage Reduction

***Voltus, The Paladin of Thunder* (Electric)**

Voltus is able to manipulate the current in the atmosphere and smites all surroundings with lightning every 6 seconds.

Buff Effect: Movement Speed

***Helios, The Ruler of Pyre* (Fire)**

Helios conjures explosive fireballs of raw power and hurls them at his enemies every 6 seconds.

Buff Effect: AoE Wither Effect

**Final Objective**

***Cerberus, The Champion of The Divines*** does not have any abilities. However, he has significantly more health. The key thing players should be aware of before entering this fight is the PVP element, players should always kill the enemy players before continuing with the boss, as it could otherwise be stolen easily.
Guardians

Guardians are Silverfish that spawn every 10 minutes at the 2nd floor of the Destiny Pillar, they all have 300 health and drop Unique Spells. The Unique Spells in order are:

**Warrior's Poise** - This spell is a physical-based morph of the existing spell, Blinding Grace. This spell allows the user to teleport to the target flawlessly after a brief trace. The trace also does damage to the target; combining the powers of speed and strength together.

**Thunder's Finesse** - This spell is a magical-based morph of the existing spell, Blinding Grace. This spell allows the user to transplace themselves to a selected target after a brief trace. This beam does damage to the target and is the result of combining the powers of magic and speed together.

**Grasp of Precision** - This spell really pulls out the worst of the enemy. The user will launch a spectral hand at a target location and if it is an entity, it will gravitate the target towards the user in a speedy fashion.

**Celestial Reckoning** - This spell is a projectile and more powerful version morph of the existing spell, Celestial Howl. The user calls upon the holy power of the celestial entities, levitating the target with the power of will and summoning a distant star to strike the target after.
Lady Kaalma's War

## Info

Lady Kaalma's War was a conflict fought between the Galactic Republic and the Rishan Empire from 1849 to 1855. It was the first of the Neo-Imperial Wars.

Tensions between the Republic and Empire had been steadily mounting since the early 1820's. The primary sticking point was the ownership of the Zareca String, the main hyperspace lane leading from the Galaxy to the Rishi Maze.

In 1849, the Republic attempted to establish a presence on Kamino, which become a close ally of the Rishans. Almost immediately, Prime Minister Jureen issued a declaration of war against the Republic and moved to push enemy forces off of Kamino. The Republic was able to very quickly mobilize its forces, and the southwest region of the galaxy became engulfed in war.

By 1851, Rishi was on the verge of being overpowered. However, later that year, Sith Empress Kaalma, Rishi's true leader, revealed herself, and with her a massive army she had been building for centuries. The next four years brought a fairly easy victory for Rishi, and, after the Republic's surrender following the Siege of Coruscant in 1855, Kaalma wasted no time laying her claim. Within a year, most of the area affected by the war was under Sith control
Knavis (Character)

## Knavis

**Lore**

Knavis and her brother Cale were friendly dryads who had terrible parents and as such were incredibly close siblings. Cale was handy with a bow while Knavis would never touch those things, the ability of murder would frighten her. One day while the two were camping in the woods, they encountered what they could only describe as a dark mage. The mage immediately targeted Cale as a threat, as he was carrying a weapon. The mage would cast a powerful oblivion spell at Cale, channeling the power of the path of the shadows. Knavis, being the kind dryad she is, would fling herself into the spell's path and absorb the full power of the spell herself. The dark mage swiftly vanished after realizing Cale was not a threat. To Cale's surprise, Knavis was not killed by the spell. He had a wide knowledge of dryad remedies and Knavis was healed quickly. What Cale didn't know was that Knavis soul has been mutilated and corrupted by the dark spell, and the taint was swiftly spreading through her. It was only days until Knavis had completely lost her previous self, grew black eyes, and stabbed her brother straight through the heart. However, this inhumane act has awakened some previous part of her, and the light and dark parts of her struggle for control as she harnesses both the power of nature and the path of shadows during her journey through the arena.

**Active Ability: Shadowy Retreat**

Knavis marks the location she is at on the first activate of this ability. She weaves into the shadows on the second activate and teleports back to the mark. The mark disappears if used or if not used for 6 seconds.

**Passive Ability: Living Gift**

Every three times Knavis physically attacks others, the dryad part of her tries to regain control and heals her for 3 health in the process.

**Summary**

With solid short term sustain and escape abilities, Knavis is well suited as both magic and physical assassin through the whole game.
Vengelis (Character)

## Vengelis

**Lore**

Cale didn't hate Knavis for what she did. He knew that it was the dark mage's spell that had gotten into her. Through years of being trapped in the underworld, his hatred for dark magic and those who channel their power grows stronger, and he swore on Knavis' name to rid the living world of darkness. But he had to escape out of the underworld first. Remembering some part of a comedic TV show, he would sneak up Astricion's asshole and stay hidden through the underworld immigration. As soon as he entered the realm of the living, he realized he had gained an ethereal form and undead powers. Harnessing this power, he wanders the Earth, hunting dark mages and creatures alike, taking on the name "Vengelis."

**Active Ability: Gyration**

Vengelis rolls and his next physical attack calls upon an otherworldly power that roots all enemy players in a 6-meter radius for 1 second. This ability has a 10 second cooldown.

**Passive Ability: Haunting Fury**

Vengelis becomes more powerful every time he physically attacks and unleashes his fury on the fourth strike, dealing 6 extra damage.

**Summary**

Vengelis' early game crowd control and mobility make him a relevant damage dealer early game, his kiting ability gives him a late-game advantage as well, but he may fall off if not played correctly.
Blacksmith

## Wallace

Wallace es un herrero de carácter simpático, robusto y chistoso

Se especializa en la forja de toda clase de objetos metálicos, desde espadas a armaduras. Los chistes no los fragua tan bien, siempre lleva su martillo a todos lados.

De vez en cuando de podrá visitar a la tienda para venderte armas y armadura que el habrá hecho y tenga de sobra.
Versions

**Season One - Patch 1.1 Updates: Game Speed Patch**

* Fixed t1 helmets
* Allowed dropping items in PVP
* Doubled dungeon quartz for zombie and skeleton, 1.5x for the witch and wither skeleton
* Everyone gets 1 quartz every 2 minutes
* Capture bonus buffs
* Permanent speed buff
* Health regen at spawn
* Spawn gives speed 4 for 15 seconds
* Buffed breezy passive speed and active damage
* Countered denying by giving quartz if an enemy falls off the edge
* 4-minute rotating teleporting pressure plates for minor objectives
* Disabled spirit vessel flight
* Changed how the reset works when the final boss is stolen
* Fixed issue where witch falls in the liquid

(patch 1.1 uses modpack version 1.6)

**Season Two - Patch 2.0 Updates: Spell Rework Patch**

* Spells Rework: New physical spells that scale off AD and not AP, many mana costs and crowd control duration changes
* Weapons Rework: Introduced new weapons that properly scale off all the physical stats
* Malediction's Call Rework: Changed Malediction's Call to suit the spell rework, added "morphs" instead of tiers to suit burst and sustain AP builds
* Added Guardians and Unique Spells
* Added Unique Items
* Added a swim spell
* Fixed existing broken spells and buff healing spells

(patch 2.0 uses modpack version 1.8)

**Season Two - Patch 2.1 Updates: Selector Graphics**

* Added graphics for the character selector

(patch 2.1 uses modpack version 1.8)

**Season Two - Patch 2.2 Updates: Performance Fixes & Spawn**

* Removed server resource pack, now comes with client
* Made Atlantis range larger
* Added Spawn
* Fixed true sight bug

(patch 2.2 uses modpack version 1.9)
Nazareth

## Dyskografia

* Nazareth (1971)
* Exercises (1972)
* Razamanaz (1973)
* Loud ’N’ Proud (1973)
* Rampant (1974)
* Hair Of The Dog (1975)
* Close Enough For Rock ’N’ Roll (1976)
* Play ’N’ The Games (1976)
* Expect No Mercy (1977)
* No Mean City (1979)

* Malice In Wonderland (1980)

* The Fool Circle (1981)
* 2XS (1982)
* Sound Elixir (1983)
* The Catch (1984)
* Cinema (1986)
* Snakes ’N’ Ladders (1989)
* No Jive (1991)
* Mobe Me (1994)
* Boogaloo (1998)
* The Newz (2008)
* Big Dogz (2011)
* Rock ’N’ Roll Telephone (2014)
* Tattoed On My Brain (2018)
Clases de Héroes

Archivo:Clases.png  Los Héroes son personajes creados por el jugador que pueden ser usados en Misiones y recolectar materiales.

Actualmente, hay 3 arquetipos de clases (Guerrero, Ladrón, y Encantador) con 6 subclases, siendo un total de 18 clases disponibles en Shop Titans.

### **Guerrero**

* Soldado
* Barbarian
* Knight
* Ranger
* Samurai

Guerreros profesionales y expertos sin igual en el manejo de armas cuerpo a cuerpo
 **Innate Skill** : Martial Training
Learns skills faster than other classes.

Savage combatants who throw caution to the wind.

 **Innate Skill** : Lion's Roar
Tendency to attract enemy attacks. Extra tough.

Noble warriors capable of holding the line, no matter the opposition.
 **Innate Skill** : Fortress
Bonus Defense from Heavy Armor.

Explorers of the wild and peerless hunters.

 **Innate Skill** : Self-sufficient
Shorter rest time.

Wandering warriors capable of whinning a battle with a single draw of the sword.
 **Innate Skill** : Iaido
The Samurai's first attack is always a critical hit.

### **Rogue**

* Thief
* Monk
* Musketeer
* Wanderer
* Ninja

Slippery scoundrels best left in your field of view

 **Innate Skill** : Scoundrel
Bonus Attack from Daggers

Ascetic warriors that seek perfection through honing the mind and body.
 **Innate Skill** : Pressure points
Powerful Criticals. Bonus from Rings.

Daring outlaws and expert fencers. They also wield the terrifying power of firearms.
 **Innate Skill** : Bull's eye
High critical hit chance.

Mysterious strangers that always have the right tool for the job.
 **Innate Skill** : Evasive
High Evasion chance.

No job is below or beyond these shadow-stalking assassins.

 **Innate Skill** : Shadow Assassin
Bonus to Evasion and Critical Hit Chance until damaged. Powerful Criticals.

### **Spellcaster**

* Mage
* Cleric
* Druid
* Sorcerer
* Spellblade

Wielders of unmatched magical power from the four elements

 **Innate Skill** : Arcanist
High Attack power

Holy missionaries who protect the faithful with divine powers.

 **Innate Skill** : Divine Intervention
Survives a fatal blow once per quest.

Emobidiments of nature's bounty and wrath.

 **Innate Skill** : Primal Magic
Bonus from Herbs.

Spellcasters who gained fell powers through a dark contract.

 **Innate Skill** : Dark Pact
Has a chance to learn powerful, exclusive skills.

Jack of all trades capable of excelling in any discipline.

 **Innate Skill** : Jack of All Trades.
Flexible equipment slots. Small bonus from all items.
Léopold II de Flói

Léopold II de Flói

## Titre

- 35 – 17/8/- 15
 **(20 ans)**

- 35 – 17/8/- 15
 **(20 ans)**

## Chevalier

- 35 – 17/8/- 15

Le comte **Léopold II de Flói** était un comte de Flói ainsi qu'un chevalier célèbre. Tueur de géants, il attrapa froid lors d'une expédition au sommet des montagnes pour en occire. Il mourut au retour et son fils aîné Léonard de Flói lui succéda.
Il était le frère du fameux chevalier errant Léodéred de Flói.
Jack d'Hudson

## Titre

5/4/2 –
 **(4 an)**

5/4/2 –
 **(4 an)**

7/5/- 6 –
 **(12 ans)**

## Chevalier de la Douille du Lac

2/4/2 –
 **(4 an)**

## Chevalier

21/12/- 14 –

**Jack Saul d'Hudson**, né à Bonnherbe le 19ème jour du 11ème mois de l'an 35 avant Fort Fort Drogué est un chevalier ainsi que le plus puissant vassal de Louie le Lubrifié, roi de Fort Fort Drogué. Il a été nommé ministre de la Bombarde et vice-ministre de la Bière.