Dask Ra'tava

Taken into the Jedi Order at a young age by the Twin Suns Council of the outer rim, **Dask Ra'tava** eventually became a skilled and famous duelist in the Grand Tournaments.

He was nominated to be a Jedi Master serving the High Council and accepted, however he eventually grew to dislike the role as he mainly worked as an ambassador amongst planets and diplomat for the core worlds and the High Council.

He did make allies and enemies, including former Jedi-turned-Sith Axur.

At one point, he was sent to make contact with a new species across the galaxy and taking the then-standard cryostasis procedure for the long trip, the ship was lost and for centuries his stasis cube waited to be reactivated.

Found by Blaine Hansom, Genos Ia'danian, Barrett Wallace, and Holla Ettyk, the revived Jedi Master immediately sensed the force potential in Genos and began training him. Wary of a galaxy that destroyed all of its peacekeepers, Dask did not immediately reveal his presence, and when he decided to do just that, he was attacked by a descendent of Axur.

This descendent used an ancestral recall procedure created by the Asilay people, and the spirit of Axur left the void of the dark side and completely took over his body. Now, as Axur reborn, he dueled with Dask and Genos, and finally, Dask managed to narrowly strike him down.

Thinking the threat was over, Dask was surprised when his friend and ally, Holla Ettyk used the force to call Axur's lightsaber to her side and impale him on it. Axur's body may have died, but his spirit lingered, possessing her.

Dask fell to the ground, dead.

His spirit then empowered Genos, who used his new insight to the force to subdue Holla Ettyk and pull Axur's spirit out of her.

Afterward, the presence of Dask and Axur was no longer felt. The group moved on, and Genos took one of Dask's lightsabers as Dask had requested, and then buried him.

Six years after this death, Dask awoke the middle of battle. He noticed a few things all at once: He was in the presence of a great evil, he was also surrounded by friends and allies - Genos and Blaine - and that he was naked. Not completely himself, Genos tossed his old lightsaber back to him, and his spirit returned to the new body and he and Genos struck down Lord Sithspawn.

Afterward, Dask realized he wasn't the only one who had returned in a cloned body and that Lord Sithspawn had a whole database of genetic samples at his disposal - from his own profile to Jedi from the Clone Wars. Among the returned was a clone of Roron Corrobb, who, unlike Dask, only partially remembered who he was before and decided to take a new identity as Dua Corrobb, a clone of Asajj Ventress who doesn't remember her past at all, doesn't speak, and only responds to V, and a not-fully grown clone of Sithspawn himself, which Dask took under his protection.

Since then, he's aided his old allies while attempting to help his new ones. Dua and V both suffer from some sort of sickness that he needs to be nearby to help treat them using the Force while he's also helped Blaine, Bota, Tek, Katira, and Droo in the final defeat of Lord Sithspawn.

After spending some time on Ibis, he and Genos decided to move their group to his old base of operations, the lsiting star destroyer *The Judicator*, and name their new organization The Twilight Council.

## Stats

**DEXTERITY 4D**
Blaster 8D, Dodge 10D, Lightsaber 10D, Melee Combat 7D+2, Melee Parry 9D

**KNOWLEDGE 3D**
Alien Species 4D+1, Bureaucracy 4D+1, Cultures 5D, Languages 4D, Planetary Systems 5D, Scholar: Jedi Lore 6D, Survival 7D, Willpower 8D

**MECHANICAL 3D**
Repulsorlift Operations 4D, Starship Gunnery 4D

**PERCEPTION 3D**
Bargain 5D, Con 5D, Command 4D, Hide 4D, Investigation 6D, Persuasion 7D, Search 6D

**STRENGTH 3D**
Brawling 4D, Climbing/Jumping 5D, Stamina 6D

**TECHNICAL 2D**
First Aid 4D, Lightsaber Repair 6D

**Move:** 10

***Force Skills:***

* **CONTROL 11D**
* **SENSE 9D+1**
* **ALTER 10D**

## Force Powers

Lightsaber Combat, Absorb/Dissipate Energy, Accelerate Anothers Healing, Accelerate Healing, Affect Mind, Control Another's Pain, Combat Sense, Concentration, Control Pain, Danger Sense, Detoxify Poison, Dim Others Senses, Emptiness, Enhance Attribute, Farseeing, Force Harmony, Hibernation Trance, Life Detection, Life Sense, Magnify Senses, Projective Telepathy, Receptive Telepathy, Reduce Injury, Remain Conscious, Return Another to Consciousness, Resist Stun, Sense Force, Sence Path, Short Term Memory Enhancement, Telekinesis, Transfer Force.

## Equipment

Two Yellow-Bladed Lightsabers (5D), Robes and duelist armor (+1D strength against firearms, slugthrowers, grenades, energy weapons and +2D against lightsaber damage) on chest, forearms, legs, comlink, datapad.