Czary druida

## Wstęp

Uwaga, niektóre modlitwy (czary) druida mogą nie być dostępne w danej Erze gry - szczególnie te z najwyższych poziomów. Część najpotężniejszych zaklęć dostępna jest jedynie z losowych ksiąg magicznych.

## Pierwsza klasa

1. **Krąg 1:**
	* burst of flame
	* cure animal
	* cure plant
	* dismiss animal
	* dismiss insect
	* dismiss plant
	* endure acid
	* endure cold
	* endure fire
	* endure lightning
	* faerie fire
	* firefly swarm
	* frost rift
	* nature ally I
	* purify food
	* shillelagh
	* spray of thorns
	* summon animal
2. **Krąg 2:**
	* alicorn lance
	* animal invisibility
	* bear endurance
	* burst of fire
	* cat grace
	* create food
	* create water
	* flare
	* goodbarry
	* hold animal
	* immolate
	* luck
	* owl wisdom
	* produce fire
	* refresh
	* sense fatigue
	* slow rot
	* waterwalk
3. **Krąg 3:**
	* bark guardian
	* bark skin
	* cause light
	* charm animal
	* corrode
	* create spring
	* create tree
	* cure light
	* entangle
	* flame blade
	* float
	* hold plant
	* lava bolt
	* magic fang
	* nature ally II
	* poison
	* ring of vanion
	* slow poison
	* sunscorch
4. **Krąg 4:**
	* beast claws
	* call lightning
	* chill metal
	* control weather
	* create healing water
	* earthquake
	* heat metal
	* hellfire
	* ice bolt
	* reinvigore animal
	* reinvigore plant
	* resist acid
	* resist cold
	* resist fire
	* resist lightning
	* silence
	* water breathing
	* wind shield
5. **Krąg 5:**
	* animal rage
	* cause moderate
	* cure moderate
	* dismiss monster
	* dismiss outsider
	* flamestrike
	* hold person
	* hold undead
	* liveoak
	* nature ally III
	* neutralize poison
	* smashing wave
	* storm shell
	* weaken
	* wind charger
6. **Krąg 6:**
	* blade barrier
	* cause serious
	* cure serious
	* fly
	* freezing rain
	* heal animal
	* heal plant
	* nature curse
	* stone skin
7. **Krąg 7:**
	* cause critical
	* circle of vanion
	* cure critical
	* mass luck
	* nature ally IV
	* resist poison
	* shield of nature
	* wildthorn
8. **Krąg 8:**
	* healing ring
	* mass refresh

## Druga klasa

1. **Krag 1:**
	* burst of flame
	* cure animal
	* cure plant
	* dismiss animal
	* dismiss insect
	* dismiss plant
	* endure acid
	* endure cold
	* endure fire
	* endure lightning
	* faerie fire
	* firefly swarm
	* frost rift
	* nature ally I
	* purify food
	* shillelagh
	* spray of thorns
	* summon animal
2. **Krag 2:**
	* alicorn lance
	* animal invisibility
	* bear endurance
	* burst of fire
	* cat grace
	* create food
	* create water
	* flare
	* goodbarry
	* hold animal
	* immolate
	* luck
	* owl wisdom
	* produce fire
	* refresh
	* sense fatigue
	* slow rot
	* waterwalk
3. **Krag 3:**
	* bark guardian
	* bark skin
	* cause light
	* charm animal
	* corrode
	* create spring
	* create tree
	* cure light
	* entangle
	* flame blade
	* float
	* hold plant
	* lava bolt
	* magic fang
	* nature ally II
	* poison
	* ring of vanion
	* slow poison
	* sunscorch
4. **Krag 4:**
	* beast claws
	* call lightning
	* chill metal
	* control weather
	* create healing water
	* earthquake
	* heat metal
	* hellfire
	* ice bolt
	* reinvigore animal
	* reinvigore plant
	* resist acid
	* resist cold
	* resist fire
	* resist lightning
	* silence
	* water breathing
	* wind shield
5. **Krag 5:**
	* animal rage
	* cause moderate
	* cure moderate
	* dismiss monster
	* dismiss outsider
	* flamestrike
	* hold person
	* hold undead
	* liveoak
	* neutralize poison
	* smashing wave
	* storm shell
	* weaken
	* wind charger