Oblivion

Oblivion the Annihilator.

### Other Names

The Adversary, Ahriman, The Annihilator, The Black Sun, Chaos, The Destructive Spirit, The Perfect, Set, Sutekh, The Watcher in Darkness, The World Eater

### Precepts

Annihilation, apocalypse, the Black Sun, chaos, corruption, darkness, deer, demons, entropy, extinction, hunting, ideology, killing, the moon, night, nihilism, perfection and shadow.

### Symbol

A black disc with a point of orange light

### Sacred Colour

Black

Oblivion's holy symbol.

### Typical Worshippers

Goblins, greys, humans, kiasyd, dawon kirata, kitsuni, morbi, ogres, pech, satyrs, sirrush, sprites, typhon, zimbwis, vampires, manticores and gwythaints.

### Name of Day

9th of Moon's Thrall: The Long Night of the Hunting Moon

### Alignment

Chaos

Oblivion, also known as Ahriman, the Annihilator, the World Eater, the Adversary and the Watcher in Darkness, is the third of the eleven Primordials and the ultimate enemy of all that lives within Thaelis-Y'Arda.

Oblivion teaches that since the fundamental essence of life is suffering, that being itself is corrupt. The world that Time created is a dangerous and terrible place that should be eradicated so that a better, fairer world can be made in its place. To this end, the greatest glory attainable by the living is to align themselves with death and the ending of all things.

## **Associated Deities**

Oblivion rules over finality and corruption, and as such is associated with other divinities dealing with these precepts, including Kraken, Tiamat, Zoor'Ztsh and Tarasque.

## **Role in the Cabala**

Oblivion is the intuitive self - "Understanding", the divine foundation of primordial Wisdom. it is the organisation and form as well as feminine potency, the supernal birther of all things manifest.

Oblivion is that which brings forth the all but yet retains its virginity, whose creativeness does not involve it with the life of its creation but which remains apart and behind as the foundation and basis of manifestation. it is the root-substance from which matter arises - the very lowest of all vibrational frequencies.

Oblivion, the primal formative influence, underlies all form of building, its tendency towards curving lines of force to correlate and achieve stability being the discipline of force. As such, Oblivion is the head of the Left-Hand Path, while Mithras is the head of the Right-Hand Path. While Oblivion is the root of all matter, its full development is not found until arrival at Orboros, the material world.

Oblivion's essence is that of silence, which incites receptivity. When a student of magic is silent, they are listening and open to learning, but when speaking the gates to the mind are closed. It is the resistance and receptivity of Oblivion that are its chief powers.

The symbols of Oblivion are the chalice, a receptacle that transforms the ingredients placed within it, the dragon, emblematic of the dread-inducing limitation of form and the black, hollow disc which represents the infinite unknown chaos surrounding the finite world of names formed by the illumination of Mithras.

Oblivion brings the energy of force into being as the originator of form, but is likewise the bringer of death and endings, through which life is transformed back into energy.

## **Children of Oblivion**

In addition to being the ultimate father of all demons, Oblivion is the parent of numerous gods. Below is a list of the hybrid spirits that contain the essence of the Outer Darkness.

* **Amarok**
* **Arikel**
* **Delech**
* **Echnamiir**
* **F'Shoona**
* **Keluxax**
* **Kraken**
* **Resoul**
* **Settra**
* **Shiva**
* **Skallosc**
* **Umbra**