recursal/Fanatic-Fandom huggingface dataset:
Solar Array

Solar Arrays are used to produce a quick, and infinite supply of Power to various machines found in the mod pack such as the Quantum Extractor, Powder Sifter, Ansible Network and much more.

## Crafting:

### Power Station (Solar Array):

* 2x Solar Panels
* 6x Titanium Bar
* 10x Gold Bar
* 4x Graphene
* 2x Advanced Processor

## Mechanics

While the Solar Array is in the world, it checks light levels and the environment and adjusts its output every 10 seconds based on the following criteria:

* If the Solar Array is underground, submerged in liquid, obstructed by a wall, or in an area with a light level lower than 0.2, it does not produce power.
* If the Solar Array is located below y=500, power output is equal to 2\*light level (full daylight and no artificial light sources produces a light level of 1.0).
* If the Solar Array is located between y=500 and y=700, power output is equal to 4\*light level.
* If the Solar Array is located between y=700 and y=900, power output is equal to 6\*light level.
* If the Solar Array is located above y=900, power output is equal to 10\*light level.
* If power output would otherwise be larger than 12u, it is reduced down to 12u.

## Trivia:

* All Solar Arrays work terribly with artificial light, meaning that natural sunlight is the only way to ensure maximum power. If you want better power, you'll need to build better generators.
Shoji Flooring

Flooring of Shoji design.

There are no recipes for this item.

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Shortsword

**Shortsword** is a one-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

Note: though Shortswords are part of vanilla *Starbound*, their characteristics are modified by Frackin' Universe. For the unmodified characteristics, consult the official *Starbound* wiki, Starbounder (http://starbounder.org/).

## Base Statistics

* **Base DPS:** 6.0-7.0 health/s (Common), 6.5-7.5 health/s (Uncommon/Rare)
* **Fire Time:** 0.5-0.67 seconds between 1x-damage attacks (~1.5-2.0 1x-damage attacks/s)
* **Combo Progression:**
	+ **First Strike:** 1.0x damage, 10 knockback (weak knockback)
	+ **Second Strike:** 1.4x damage, 20 knockback (average knockback)
* **Crit Chance:** 1% (Common/Uncommon), 2% (Rare)
* **Base Crit Damage Bonus:** +2 damage (Common), +3 damage (Uncommon/Rare)

## Elemental Damage

Uncommon and rare Shortswords are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For all elements, only rare Shortswords will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Shortswords, like most one-handed weapon types, cannot generate with any special attacks.
Snowflake

A perfectly preserved snowflake. They say no two of these are ever the same.

There are no recipes for this item.

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Radioactive Queen

## Summary

 Description
 Obtainable by
 Spawns in
Mutated Cells

**Radioactive bees** only appear as a result of a mutation. In order to get this type, Miner Queen and Drones must be placed in the apiary with a Uranium or a Plutonium Frame. Radioactive bees produce Radioactive Honeycombs and Radioactive Honey. They can be used as fuel.

## Breeding list

Radioactive = Miner + Miner (Uranium/Plutonium Frame)

Radioactive + Hardy = Plutonium
Smooth Ice

Some naturally smooth ice.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Smooth Ice**
50
 Quantum Extractor | **Smooth Ice**
50
1

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Reefpod Seed

Reefpod, tastes like a crunchy smoothie with added sea water.

Produces Reefpod

## Recipe

3
Hardened Shell
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Reefpod Seed**
1
 Quantum Extractor | **Reefpod Seed**
1
5

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Snowberry

Resistant to snow and ice.

## Recipe

3
Cryonic Extract
5
Chloroplast Boost
2
Hardened Shell
2
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Snowberry**
1
 Quantum Extractor | **Snowberry**
1
8

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Pus

A measure of pus. This is absolutely disgusting.

Can be found on certain Strange Sea planets, as well as Atropus and Atropus Seas.

Can be purchased from the "..." shop at the science outpost for 2500 pixels.

Enemies are also sometimes able to shoot this liquid, such as Atropus Crutters

## Recipe

1
Research 3
1

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Pus**
50
 Quantum Extractor | **Pus**
50
3

## Centrifusion

The following items can be obtained from centrifuging pus:

* Research (common)
* Bio-Ooze (common)
Roof Tiles

Weathered roof tiles. Their shape makes me feel uneasy.

## Recipe

1
30

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Soft Brick

Soft faded brick.

## Recipe

1
Loose Silt
1
50

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Semi-Automatic Rifle

**Semi-Automatic Rifle** is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Semi-Automatic Rifles will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Note: though Sniper Rifles (re-named to Semi-Automatic Rifles in Frackin' Universe) are part of vanilla *Starbound*, their characteristics are modified significantly by Frackin' Universe. For the unmodified characteristics, consult the official *Starbound* wiki, Starbounder (http://starbounder.org/).

## Base Statistics

* **Base DPS:** 8.0-9.0 health/s (Common), 8.5-9.5 health/s (Uncommon/Rare)
* **Fire Time:** 0.3-1.25 seconds between shots (0.8-3.3 shots/s)
* **Energy Usage:** 24.0-27.0 energy/s (Common), 28.5-31.5 energy/s (Uncommon/Rare)
* **Knockback:** 10-20 (weak to average knockback)
* **Crit Chance:** 6%
* **Base Crit Damage Bonus:** +6 damage (Common), +7 damage (Uncommon/Rare)

## Elemental Damage

Uncommon and rare Semi-Automatic Rifles are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For all elements, only rare Semi-Automatic Rifles will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Semi-Automatic Rifles, like most two-handed weapon types, can generate with one of a variety of special attacks.
Slime Set

## Description

The **Slime Set** is a Tier 2 armour set. Each piece grants mild Poison resistance. When equipped as a set, it increases the damage of Slime weapons by +10% and their critical rate by +5%, and periodically spawns Slimes and Slime Micros around the player.

## Notes

(Micro)Slimes spawned by the armour set do not follow their originator as most minions would. They wander aimlessly for the most part, attacking any non-friendly creature in sight. This extends to passive wildlife, neutral settlers and colonists and even farm and captured animals.

## Data

ff\_slimehead
ff\_slimechest
ff\_slimelegs
Rocky Moon

## Codex Description

Rocky moons are tough terrain, but otherwise harmless.

A rocky moon with jagged and dangerous stone formations.

## Weather

* Luminous Rain
* Small Meteorites

## Notable Features

You can find Crystal Erchius Fuel, Moonstone, Cinnabar, Plutonium Ore, Lunari Crystals, Telebrium Crystals, and Crystals on rocky moons.

There are no crops or trees.
Red Bee

"Don't touch the pointy end."

The Red Bee is one of many types of flying insectoids, that make up this category of creature, this one being quite rare. This variety is noted by it's crimson body, black stripes, and it's relatively tiny size.

When it charges, the bee swoops at a target surprisingly fast, striking for overall minimal damage, but leaving the target with a unique debuff called "Sting". This debuff inflicts radiation damage overtime similar to poison, and causes the player to glow brightly for a few seconds.

The '''Red Bee'''is a unique monster that can be found on \_\_\_\_\_\_\_\_ planets, spawned by Blood Queen, and they are indeed catchable.

## Luna's Lab Notes

~ Possessing only 1hp may make these creatures seem trivial to deal with, but their increased spawnrate, quick movements, and damage overtime can become troublesome in swarms. Quite befitting of bees really. Interestingly enough, these creatures group together when attacking. Rather than taking different angles of attack, it seems that any attacking Bees will first gather together into a swarm and all dive at once (dealing massive damage depending on the size of the swarm).

~ When caught in a bug net, this creature becomes a "redqueen"

~ This creature seems less likely to stray from it's intended biome as it's movements at first seem sporadic, but upon closer inspection can be seen as keeping the bee quite close to where it was originally spawned. Almost as if it were patrolling the area..

~ The Red Bee used to have another variant in game called the "Tiny Red Bee" similar to how the normal "Bee" has a tiny variant called the "Tiny Bee". This was however removed from the files in game and is no longer accessible, making Red Bee's slightly more rare.
Putrid Slime

A strange slime with fascinating properties. May be toxic.

Can be found via extraction (see list further below).

It's recipe can be unlocked under the Chemistry research section titled "Strange Slime". It will require 1,100 research, 200 Slime Glob and 200 Black Slime to research.

## Recipe

8
Mercury
2
1

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Small Stone Brick

Small stone slabs, perfect for the finer details.

## Recipe

5
20

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Small Stone Brick**
50
 Quantum Extractor | **Small Stone Brick**
50
4

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Radioactive Stone

This can't be safe.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Radioactive Stone**
50
 Quantum Extractor | **Radioactive Stone**
50
3

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Reeds

Reeds grow avidly wherever they can in a bog or swamp.

There are no recipes for this item.

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Pyreite Ore

An ore that burns eternally.

There are no recipes for this item.

This glowing ore can be found on Infernus and Dark Infernus planets.

Pyreite ore is most commonly found in pockets of burning volcanic rock. Pyreite also glows more than the volcanic rock and can be seen from far away.

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Rainbow Wood

Rainbow Wood, the most colourful wood of all.

There are no recipes for this item.

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Shock-Shroom

Shock shrooms make useful weapons when processed.

## Recipe

11
Hardened Shell
5
Fungal Ichor
2
Toxictop Seed
3
Mushroom
12
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Shock-Shroom**
1
 Quantum Extractor | **Shock-Shroom**
1
11

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Rock Troll

"Punching his way to happiness is this guy's idea of a good time."

Trolls are horrid carnivores found in all climes, from arctic wastelands to tropical jungles. This variety stalks the barren waste lands of mountainous planets. Most creatures avoid these beasts, since trolls know no fear and attack unceasingly when hungry. Their frame appears bulky and muscular, but trolls possess surprising dexterity. Their arms and legs are long and capable. The legs end in great three-toed feet, the arms in wide, powerful hands with sharpened claws. The Rock Trolls’ rubbery hide is colored a mottled grey, or putrid ash. A writhing hairlike mass grows out of their skulls and is usually a matching color to the creatures skin. Their dull, sunken black eyes possess powerful vision, able to pierce the darkness of night. are capable of incredible strength, able to rip and tear through most of the mountains most brutal predators. Incredibly territorial, once a Rock Troll has claimed an area, it will attack any creatures that dare wander into it's domain. Rock Trolls most commonly claim desolate caves located in high peaks and arid mountaintops. From these caves, the Rock Trolls venture out at night, seeking prey and monsters to hunt. A Rock Troll will search far into the plains of it's region when descend on a hunt, covering many miles before the rays of dawn push the monster back toward their sheltered lairs. All trolls eat anything they can catch and devour, chasing without fear for their natural regenerative abilities make them all but impervious to most threats.

Rock Trolls possess a melee attack which can crush most creatures in a single blow, Also capable of hurling large boulders at distant targets, these rocks are often seen moments too late by unsuspecting. Additionally, the Rock Troll is powerful enough to crush the ground beneath it, smashing many of the toughest blocks and armored hides. Strength enough to pose a threat to heavily armored monsters, many of which roam the ecosystem in which this creature hunts. Additionally, the Rock Troll carries with it many Crustoise, which it throws or drops at the sight of prey to support in it's hunting - the creatures natural abilities to pierce tough hide, and distract targets assists in the Trolls hunting.

**Rock Troll** is a type of enemy found on Mountainous Worlds.

## Luna's Lab Notes

~ This creature's assets are pulled from the game Tales of Eternia - which the rabbit like creature appears as a monster called the "Geo Monster". The original sprite-sheet used can be found here: https://www.spriters-resource.com/playstation/toe/sheet/4743/

~ Capable of smashing the ground with enough force to break blocks - enough force to break blocks I had thought protected by a generator in my lab. Insightful -

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/0e8b6bbbcbd7472103915082b79c3ea10caa8eac/monsters/walkers/trolls/furocktroll/rocktroll
Protocite Bar

**Protocite** is one of the biggest 'the f\*\*\* is this?!?' things in the universe; this metal liquefies readily at even very low temperatures (>10K) and yet is seen as a solid all over; light and energy are gratuitously thrown off by it; and it is (most importantly) not supposed to exist. By that I mean: it didn't come from our universe. Nobody knows who or what brought this metal here.

Because it generates so much energy, protocite is used in fuel and batteries. These can be (and are) used in ion and plasma weaponry to devastating effect.

When ingested, protocite is a Class XV (Immediately Life-Threatening) cytotoxin **and** carcinogen. It is **highly radioactive** and can kill in doses lower than that of polonium; thus, this material is best handled with especial care.

Protocite, due to its high value and toxicity, is rarely used for non-scientific/military purposes. The price of protocite is exorbitant thanks to its main location: highly volatile, mutagenic biomes.

The recipe for Protocite bar can be unlocked in the geology section of research. It will require 600 research and 1 protocite ore.

Found on (**bold** indicates main source[s]):

**Protospheres**

Gas Giants

Unknown Planets

{feel free to add more when you find them!}

## Recipe

2
1
Rocket Launcher

**Rocket Launcher** is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Rocket Launchers will shoot explosive rockets, while uncommon and rare ones will shoot elemental rockets.

Note: though Rocket Launchers are part of vanilla *Starbound*, their characteristics are modified significantly by Frackin' Universe. For the unmodified characteristics, consult the official *Starbound* wiki, Starbounder (http://starbounder.org/).

## Base Statistics

* **Base DPS:** 9.0-10.0 health/s (Common), 9.5-10.5 health/s (Uncommon/Rare)
* **Fire Time:** 2.0-4.0 seconds between shots (~0.3-0.5 shots/s)
* **Energy Usage:** 36.0-40.0 energy/s (Common), 38.0-42.0 energy/s (Uncommon/Rare)
* **Knockback:** 40 (very strong knockback)
* **Crit Chance:** 5%
* **Base Crit Damage Bonus:** +5 damage (Common), +6 damage (Uncommon), +7 damage (Rare)

## Elemental Damage

Uncommon and rare Rocket Launchers are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For all elements, only rare Rocket Launchers will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Rocket Launchers, like most two-handed weapon types, can generate with one of a variety of special attacks.
Slayer Armor

The Slayer Armor is a Tier-2 armor found on grassy planets. It is most often found in Floran homes, towns, and dungeons. Slayer Armor is named after the band, *Slayer* after the singer, *Tom Araya* reported to Chucklefish Studios, saying "*I sure do wish there'd be an armor named after our band, bro. Slayer Armor sounds hella sick bro.*" Chucklefish denied his request at first, in their defense saying that "*Nobody listens to Slayer, and the band is just kinda trash.*" However, after a petition was signed in September of 2016, the modding community behind Frackin' Universe made this armor for Tom Araya.

###
Sharpened Claw

A razor sharp monster claw. Can be used for crafting.

There are no recipes for this item.

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Rockroot Seed

A very hard vegetable, capable of resisting damage.

## Recipe

3
Regenerative
8
Insectoid
3
Mineral Sample
13
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Rockroot Seed**
1
 Quantum Extractor | **Rockroot Seed**
1
7

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Refinery

"The Refinery is used to produce raw pixels from ore."

### Notes:

* Nocxium Bar, most isotopes, Densinium Ore, Pyreite Ore, Isogen Ore, and most other Frackin' Universe Ores are not able to be used in the refinery.
* The value of bars seems to have very little correlation with what the base price or rarity of the material is.

Warning: This article is subject to error and is also incomplete. Please add any missing conversion rates if you can.
Rajaflora

"A mutation of the common genus."

The Rajaflora is a unique evolution of the rare Mandraflora, whom can only be found in Giant Flower Biomes. This variety is noted by it's pale blue shell, dull greenish grey eyes, and the prominent green particle effect that surrounds it's body. One of the primary differences possessed by the Rajaflora is that it's spinning capabilities are taken to an entirely new level, becoming an incarnate of SPEED. As one would imagine, the primary adaptation this creature has developed is the ability to fling itself at targets at such incredible speeds it often turns a creature to bloody paste upon contact. Upon seeing a target, the Rajaflora begins to spin at high speeds, upon reaching a rapid spin, it launches toward it's target. Additionally, the Rajaflora possesses a short range slime spew attack. This attack inflicts the slow status, slowing the target significantly, and has a moderate chance of inflicting poison - which deals low damage over time.

For such adaptations to be necessary, one would assume the Rajaflora must have grown in a tough environment and adapted to survive. However, it is more commonly believed that Rajaflora secretly just enjoy murdering the fhawk out of everything not part of their root system.

The **Rajaflora** is a unique monster found in *-insert planet types and biomes here-.*

## Luna's Lab Notes

~ The Rajaflora makes an excellent pet for a body shield, given it retains 50% hp when captured, and it's base is 150 - significantly more than many other creatures in the universe. Additionally, this creature is quite rare, and can make for a trophy of sorts.

~ This creature can literally kill itself with how ludicrously high it's movement speed and charge distance/height has been turned up. Standing directly above this creature at the moment of a charge, causes it to launch directly in the air. Prepare your sides because I was dying of laughter the first time I saw this thing rocket at mach10 into the stratosphere. It launches itself so high, that with no ceiling to stop it, the Rajaflora will take 151 falling damage on a directly vertical launch, killing itself instantly, when it finally returns to the ground.
Quietus Bar

Able to hold super-sharp edges, and withstand kinetic force.

## Recipe

1
 Crafted at Fission Furnace | Quietus Ore
2
1

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Research

**Research** is a currency introduced in Update 5.5.0.

It replaces: Nutrient Paste, Tissue Culture, Raw Minerals, Genetic Material, DNA Sample and Mineral Sample.

It is intended to have more use and reduce inventory clutter. It is used in the same manner as the items it replaced and is also currently used to upgrade Mining Lasers at the Mining Bench.

You can check on your current supply of **Research** by shift-clicking on your Tech Tablet, where it is displayed on the upper-left hand side in addition to Pixels, Ancient Essence, and Madness.

Large amounts of Research can be generated by throwing things into your extractor. Spare blocks are a prime candidate, but so is excess food, seed, and other items.

You can also use personal computers, which generate **research**.

### Discs

**Research** can also be stored in tradeable, stackable discs:

Research Microdisc (500), Research Holodisc (1000), and Research Megadisc (5000)

In order to convert **Research** into the following discs, you must open up the research tab on your Tech Tablet or your Personal Tricorder, go to the Engineering Tab, and research the Machining piece, which will add the three discs to the crafting on your Machining Table.

Note: See the somewhat outdated List of Extractable Items (substitute Research Nutrient Paste, Tissue Culture, etc.) or for always up-to-date info, check the Lab Directory in-game. **Research** can also be harvested in some other ways, including Eyeball Trees, some centrifuged items, and other actions. But primarily, just throw your extra blocks, in chunks of 50, into your Hand Mill / Extraction Lab / Extraction Lab MKII / Quantum Extractor.
Scorched Core

The source of a creature's fiery abilities. Can be used for crafting.

## Recipe

1
 Crafted at Chemistry Lab | Obsidian
2
Oxygen (O2)
2
Lava
2
1

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Quarterstaff

**Quarterstaff** is a two-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

## Base Statistics

* **Base DPS:** 7.0-8.0 health/s (Common), 7.5-8.5 health/s (Uncommon), 8.0-9.0 (Rare)
* **Fire Time:** 0.66-0.99 / 0.62-0.93 / 0.55-0.84 seconds between 1x-damage attacks (~1.0-1.5 / 1.1-1.6 / 1.2-1.8 1x-damage attacks/s) (Common / Uncommon / Rare)
* **Combo Progression:**
	+ **First Strike:** 1.0x damage, 15 default knockback
	+ **Second Strike:** 0.6x damage, 10 default knockback
	+ **Third Strike:** 1.0x damage, 7 default knockback
	+ **Fourth Strike:** 0.7x damage, 9 default knockback
	+ **Fifth Strike:** 0.7x damage, 12 default knockback
	+ **Sixth Strike:** 1.2x damage, 20 default knockback
* **Knockback Range:** 5-10 (Common), 6-12 (Uncommon), 8-15 (Rare)
* **Crit Chance:** 1%
* **Base Crit Damage Bonus:** +4 damage (Common/Uncommon), +5 damage (Rare)

## Elemental Damage

Uncommon and rare Quarterstaffs are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants inflict elemental status effects on special attacks. For all elements, only rare Quarterstaffs will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Quarterstaffs, like most two-handed weapon types, generates with one of a variety of special attacks.
Shields

Shields can be used to block monster attacks based on the shields health. And will block at least one attack.

Shields in Frackin' Universe become aimable and tracking rather than directional, allowing more precise response to incoming attacks. This makes them suitable for aerial combat and even avoiding traps.

A variety of craftable shields are available in Frackin' Universe. An inexhaustive list is as follows.

## Other sources of Blocking

Apart from shields, there are certain other weapons that possess some form of blocking.

All Magnorbs possess a secondary fire mode that projects a barrier that nullifies incoming damage while draining energy rapidly to remain active. These barriers can only be used when all of the Magnorb's orbiters are with the player.

Certain Broadswords and Spears such as the Carbon Spear and Ferozium Cleaver feature the move Parry as their secondary fire. Activating this triggers a targeted blocking stance that cannot be cancelled or rotated after activation unlike a Shield, but nullifies damage at no cost. As this maneuver has a considerable delay before and after activation, timing and repositioning is particularly important when using Parry in the thick of combat so as to get the most benefit out of the maneuver.

Several Katana such as the Coral Katana instead have the Katana Parry move. Unlike the conventional Parry found on other 2-handed weapons, Katana Parry is much quicker to execute with a lower downtime and duration, making it much easier to use and counterattack with in combat. However, Katana Parry costs Energy to execute(albeit a rather small and insignificant amount). Katana Parry has double the health of the common Parry at 100 HP, and similarly can Perfect Block.

It should be noted that using any of these aforementioned methods of blocking will still drain shield health as well as stalling regeneration of any active shields.
Sod Block

A block of sod roofing with growing grass.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Sod Block**
50
 Quantum Extractor | **Sod Block**
50
4

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Shoggoth Set

"Protects against a majority of effects"

One of the best end-game armors for environmental protection and all-around defense. It specifically protects against: breath, snow tiles, cold 1+2, drowning, heater 1+2, proto-poison, sulphuric acid, burning, bio-ooze, darkness, electric, rad burn, gas, slush tiles, pressure, shadow gas, poison, liquid nitrogen freezing, and radiation 1+2. It also gives a 50% elemental resistance to all elements except physical.

It does **not**protect against: insanity, heat 3, liquid lava damage, cold 3, freeze, and aetheric atmospheres.

When paired with a Madness Shield it allows exploration of all planets except extreme heat, extreme cold, and aether oceans.
Reed Block

A block made from tightly woven reeds.

## Recipe

1
30

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Ship Gravity Generator

Made at the Ship Component Assembler, the Ship Gravity Generator grants the player the "Gravity Field" buff, giving them normal planet gravity in a 30 block radius. Like the name entails, this buff will only work on your ship. Placing this down anywhere else will still give you the buff, but it will have no effect.

Silicon Board x4
Glass x4
Objects

A list of objects added by FrackinUniverse. Some may be unobtainable, this page was generated from the filesystem.

## Other

 Mining Bench | Uncommon
 Cosmic Crucible | Legendary
 Pixel Pod | Common
 Vinalisj | Common

## FridgeStorage

 Precursor Machine | Rare
 Hi-tech Fridge | Common

## Playerstation

 Large Greenhouse background | Common
 Residential Large background | Common
 Residential Shaft background | Common
 Solar Hallway Background | Common

## Teleporter

 Warp Teleporter | Legendary
 Simple Teleporter | Legendary
 Escape Teleporter | Rare
Robot Arms

Strong robot arms, capable of lifting heavy objects.

There are no recipes for this item.

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Shadow Bricks

Bricks carved from shadowy rock.

## Recipe

10
5

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Shadow Bricks**
50
 Quantum Extractor | **Shadow Bricks**
50
5

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Megarachnid

"Loves your delicious ground-walker insides."

The Megarachnid is a Boss part of the Battle Questline in your Tricorder. Usually found on shadow worlds, these fearsome spiders hide underground in spider nests.

**Fighting Tactics:**

Being spiders, their primary weakness is fire damage, with direct physical damage, ice damage, and shadow damage coming in as their next weaknesses. Spider nests are made of Spider silk, a block that causes the "Sticky Webs" debuff, reducing speed and jump height significantly. To combat this, destroying their spider silk or luring the spider somewhere in which you can maneuver properly is the best way to ensure success.

**Tricoder mission description:** "If you thought large spiders were a threat, try taking out a Megarachnid...the largest spiders in the galaxy. I dare you, in fact! Kill a Megarachnid and you'll get my respect."

The reward for this quest is 720-780 Pixels.
Silverleaf Seed

A great way to boost energy.

As of the research update its recipe is 24 genes, 3 greenleaf seeds, 12 protocite bars, 18 currentcorn seeds, 9 iodine, and 1 silver bar.

## Recipe

3
Energy Stores
12
Electrogenic
3
Iodine (I)
9
Silver Bar
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Silverleaf Seed**
1
 Quantum Extractor | **Silverleaf Seed**
1
4

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Shadow Moon

## Summary

Shadow moons are darker than a black hole, as well as having tons of resources. It has its own variant of Erchius Ghost, which moves faster and can't be killed.

## Codex Description

A shadow moon is pitch black, and hides various valuable resources. I am also detecting some sort of unknown bio-signature.

A complete lack of light makes this resource-rich moon a rather spooky, dangerous place. Watch your step. Unknown bio-sign detected.

There are a few places darker than a shadow moon. Scanners detect unknown material as well as an ancient unknown entity.

## Weather

* Luminous Rain
* Small Meteorites

## Notable Features

You can find Crystal Erchius Fuel, Moonstone, Gold, Copper, Silver, Plutonium Ore, Prism Shards, Crystals, and Telebrium Crystals on shadow moons.

There are no crops or trees.
Shard Field

*This lunari-forged weapon can both defend and attack. Quite useful.*

The **Shard Field** is a tier 2 Magnorb. The user is orbited by 3 launchable Lunari spheres that pierce enemies but return immediately on impact with a surface(-1 bounce). They have a knockback power of 10(weak).

Its special ability **Electric Resist** projects all its orbs as a barrier with 60 shield health, costing 40 Energy/sec. While active, it also grants +20% Electric resistance.

### Armory (Shard Field x1)

* 4 Lunari Crystal
* 1 Tungsten Bar
* 5 Crystal
Small Tomb Brick

These small bricks are masterfully crafted.

## Recipe

20
10

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Red Matter

```
"*Long thought impossible to create, this supreme energy is exceptionally dangerous"*

```

**Red Matter** is a rare crafting material unlocked by researching Particle Entropy in the Metaphysics research tree. It is also purchasable at the Science Outpost at LOREWALKER'S TRADE AND TRADE on the top floor for 65000 pixels each.

## Recipe

Psi-1 Energy 50
Dark Matter 1
Matter Converter 1
Liquid Protocite 20
Saltwater Dolphin

"KEE KEE KEE KEE KEE KEEE! KEE ? KEE KEE!"

The Saltwater Dolphin is a catch-able monster variant of dolphin that has developed some unique and fascinating adaptations and evolution's. Firstly, This creature is capable of surviving outside of liquid, and has gained the mild ability to levitate. While able to minimally sail across the ground, being on land or in the air greatly limits this monsters mobility when compared to when it is submerged in liquid. The next, and most astounding adaptation this creature has developed is it's resistance to super heated environments. This creature can withstand temperatures up to 3700 °F allowing this creature to swim through lava and molten rock with relative comfort.

This monster is from a race of pacifistic peace loving water born mammals. Even when provoked, or attacked, they will not fight back. In fact, these creatures seem to have a lasting mission among their kind to travel to distant planets destined for disaster in an attempt to warn any sentient life of oncoming doom and ruin. In almost every case however, the message is lost in translation.

**Saltwater Dolphins** can be found on any kind of \_\_\_\_\_ world and the \_\_\_\_\_\_\_ Biome.

## Luna's Lab Notes

~ The Saltwater Dolphin has an immunity to lava, as such, you may find some of these creatures randomly swimming around in a planets core. I am unsure as to whether this is a bug or a feature... Either way, it's hilarious and should be taken advantage of. Lava aquarium filled with Dolphins is now on my TO-DO List.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/fish/dolphins/1/dolphin1.monstertype
Industrial Furnace

"**Industrial Furnace** is a the second tier crafting station for smelting bars from ore and crafting consumable weapons.

This table can be upgraded from a Primitive Furnace and further upgraded to an Atomic Furnace which will unlock additional recipes and change its appearance."

At the industrial furnace you can craft all of the base game recipesfor said crafting station and the tier 1 variant.

Along with these recipes the Industrial Furnace in FrackinUniverse also contains new recipes.

## **Recipes**

(incomplete)

Lead (1)
 Lunari Shard (2)
 Neptunium (2)
 Plutonium Ore (2)
 Telebrium Crystal (2)
 Thorium (2)
 Uranium Ore (2)
 Zerchesium Ore (2)
 Coal (10)
Reactive

Kablooie. These cells explode with purpose.

## Recipe

22
Hydrogen (H)
5
1

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Rotting Flesh

Okay, ew.

Can be found deep inside Atropus Planets.

Can be found via extraction (see list further below).

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Rotting Flesh**
50
 Quantum Extractor | **Rotting Flesh**
50
4

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Protocite Fuel Canister

A truly amazing fuel source.

Provides 120 Fuel.

## Recipe

1
Sodium (Na)
1
Hydrogen (H)
2
Putrid Slime
2
1

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Sewer Pipe

A sewer pipe used for transporting waste.

## Recipe

1
Raw Sewage
1
20

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Shoggoth

*This page contains many spoilers, proceed at your own risk!*

## Main information

The Shoggoth, also knows as "formless horror" is an end-game boss in FU. It appears at the end of the frozen wastes dungeon which you will be sent to at the end of the main FU questline.

A Shoggoth is a creature from the Cthulhu Mythos, created by H.P. Lovecraft.

## Appearance

Although called "the formless horror" its shape seems to be a mass of semi-liquid red-ish tentacles with three large yellow eyes, its main mouth (with a molten appearance) in the front, a smaller circular mouth on its side and several strange black/grey blobs all over its body.
Rain Barrel

## Description:

A barrel to collect rainwater!

The **Rain Barrel** is used to create soaked wheat, the start of a small chain of items needed to eventually make Malt and Dark Malt. After using the rain barrel, take the soaked wheat to a sprouting table.

For full instructions on how to use this in conjunction with other stations, right-click with your Tricorder; the booze-making tutorial quests are in the Misc. section.

## Recipe

Crafted at Inventor's Table (any level)

* 2 Timber
* 10 Iron Bars

## Recipe List

Soaked Wheat Seed

(Yes, this is the only thing crafted in this station.)

## Sources

* recipes/starbooze/booze/soakedwheat.recipe
* recipes/starbooze/stations/rainbarrel.recipe
* objects/crafting/starbooze/rainbarrel/rainbarrel.object
Pykrete Block

A block made of Pykrete.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Pykrete Block**
50
 Quantum Extractor | **Pykrete Block**
50
2

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Sand Pillar

A pillar. Made from sand. Fairly self-explanatory, I'd say.

## Recipe

5
20

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Ravalok

"This magnificently huge caterpillar must molt into something...."

The Ravalok is a large, colorful, caterpillar-like creature found in tranquil environments. It surveys its Territory, creeping up on prey, spitting at it with its acidic spit and consuming the remains.

**Ravalok** are found in the \_\_\_\_\_\_\_ planets, \_\_\_\_\_\_\_ biomes, and in the atmosphere of erchiusasteroid, .

## Behavior

If undisturbed, a Ravalok slowly crawls around, barely doing anything. Once it spots prey, it places itself a medium distance away from its target and heaves its mass upward for a moment before shooting a blast of Bio-ooze, which deals \_ base poison damage and inflicts the "Oozed" effect upon hit. As far as I know, that's all it does.

## Drops

I'm not sure if it drops any Items. However, once killed, the Ravalok also explodes into a puddle of Pus, making a noise reminiscent of a fart.

## Luna's Lab Notes

~

~

 **Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/fucaterpillar
Shoji Screen Panel

A traditional screen panel.

## Recipe

1
Paper
1
20

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Silver Screw

A giant screw crafted from silver.

## Recipe

1
20

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Proto Stone

Dense, and loaded with minerals.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Proto Stone**
50
 Quantum Extractor | **Proto Stone**
50
4

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Sky Whale

"Passive gas-guzzling behemoths."

The Sky Whale is a neutral monster found in Gas Giants. They float around in the air, completely passive to the player until they are hit.

**Sky Whales** can be found in the atmosphere around asteroid fields such as erchiusasteroid, elderasteroid, Asteroids, gleamingasteroid,

## Properties

Base health: 750 (Multiply by tier)

Detection Radius: 20 Blocks

Hostile Radius: 50 Blocks (Will wait for 5 seconds if player is out of this range before becoming passive again)

If hostile, the Sky whale will follow the player until the distance between is within 14 blocks, before initiating an attack.

### Attacks

The Sky whale has only 1 attack, being a simple charge attack:

Initiation Radius: 15 blocks

Base Damage: 20 health

Behaviour: Aims directly towards target (Easily countered by a small hole in the wall that you can shoot through)

### Drops

The Sky whale uses the gas giant drop pool, having a total of 7 drops, as listed below:

* Liquid Metallic Hydrogen
* DNA Sample
* Cell Matter
* Cell Material
* Mineral Sample
* Iodine
* Mercury
* Unknown Gene
Radioactive Honey Jar

FUEL! DO NOT EAT!

## Recipe

3
Empty Bottle
1
1

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