TODO - things to add or fix in the wiki

## Ready for Implementation

* Search for "todo" in the text.
* Add to install instructions, advanced, in-game way to move install folder, might be from steam? https://discord.com/channels/546453368730681400/546453369271615503/968027012679737344
* spreadsheet, differences in cellulose fiber production methods https://www.reddit.com/r/Seablock/comments/se5ufp/just\_an\_fyi\_on\_the\_difference\_in\_cellulose\_fiber/
* Remove pages for individual machines. Info is in vanilla wiki or in-game tool tips.
* New page for Multi Player. There's a setting you should tick before starting a multiplayer game. Will give you each your own copy of the starting items. Setting is called "Multiplayer starting items" or something like that
* Bio sciences page, including https://www.reddit.com/r/Seablock/comments/qmxsay/seablock\_bioguide (out of date, but good example of working through several methods, flowcharts from Foreman2.)
* Warehouse bus eg https://www.reddit.com/r/Seablock/comments/r9t5wk/prelogistics\_mall/
* Wooden boards, different methods compared. Out of date but good eg. https://www.reddit.com/r/Seablock/comments/r1i5qh/paper\_update\_recommendation/
* Full chain, also dated, but fun to look at https://www.reddit.com/r/factorio/comments/r0w58k/this\_is\_seablock/ https://www.reddit.com/r/Seablock/comments/r0w0nl/full\_graph/
* chrome https://www.reddit.com/r/Seablock/comments/qu7cqt/chrome\_production\_chain/
* Check LTN main page. Are these tutorials on it? If not, create LTN page here with links. If main LTN page has them, assume our readers can look there. I'd check out Nilaus for both questions.
	+ City Blocks - https://youtu.be/FPJWak8z\_nE
	+ LTN - https://youtu.be/bpfVzfWeqj8
	+ station design thread https://forums.factorio.com/viewtopic.php?f=214&t=51073
* Move mods from Advice to New Players to their own page (and link from old page to new). Group by purpose. Keep (not) game-changing info. (Linking from this wiki to mod portal page would be nice, but is fiddley, annoying work, so I (Cricket) am not volunteering.)
* Good description of boiler, engine tiers.https://www.reddit.com/r/Seablock/comments/ud8thw/how\_does\_the\_better\_steams\_engines\_work/
* Base tours page. 50 word description, include why base is special, and link. examples, gallery. Tours might be subset of gallery.

### Calculators

If updating the table is too frustrating, add notes here, and an editor will move them to the right place

1. I usually use YAFC. Foreman2 is really good for loops. One line, I had two water sources, three sinks, and too much flow overall to put in one pipe. Foreman2 let me decide what linked to what, and it wasn't restricted to a tree-structure.
2. [12:10 PM] Helmod is good for quick in-game and I like the picker (just click and get bp for programmed machine) but when I tried to link things, it didn't do what I wanted. (I think Kiwi fixed that.) YAFC has that, but since external program need to import the bp string. I used to use Factory Planner, but haven't in a while.
3. [12:11 PM] Rate Calculator is good for analysing as-built, but the calculators are much faster for quick tests. At high speeds, though, where inserter speed and stack size matters, a lab floor and controlling inserter stack size is pretty good to see if you actually get full speed.
4. [12:17 PM] I gotta run. Can someone do the hydrogen to solid fuel one in Helmod and Factory Planner? I'll do it in Foreman2 later. We can put them all up together to compare. Try to use same machines, but we'll say numbers might be different due to different machines, so anyone following carefully won't be thrown off. (I hate comparing things that aren't the same. Do I not understand, or is it a typo?)

## Ideas cooking, not yet ready to implement

* Chart for 1000 total blue ore from mineral water, geodes, slag1, slag2. Show power, number of recipes, number of buildings (how to count extras added for direct insert, eg electrode cleaner for every 2 electrolysers or as few as possible? KISS is list minimum and say "might need more for direct insert"), building tier, different ways to handle byproducts (how make pure water?), Will be a big chart. Doesn't need to be super-complete, but show enough that readers know what to look at, what to play with. (edited)
* chart for different ways to get charcoal and solid fuel from hydrogen -- self-powered block export charcoal or fuel. Target 100? or 7.5? Start from water. Do from trees, algaeI, algaeII, tianaton, a few diff tech levels, special notes. Show power, complexity, number of buildings.
* Bill Mays: I liked the warning of not building too compact, the flow chart for stiratite and filtration. (We should make sure these are easy to find. - Cricket.)
* Several examples of malls
* Think about categories and implement. Rename pages. Fix spacing, decide if title should be Guides: or just the topic, and Guides as a category. (Most of the wiki will be guides and How Tos.)
* Maybe grid for guides, by topic vs level, maybe...many guides have multiple topics...maybe one row in grid for "multiple items/levels"
* maybe edit existing guides so if arranged by topic, have subheadings by level, or vice versa.

+++

KiwiHawk *—* 04/13/2022

Decided to do the math on this, to see exactly how it compares. I'm using really low tech machines as that is where the comparison should be closest. Exception is Ore Crusher 1 rather than burner. **Target: 60MW (net)** Wind turbines produce 15kW each. So we need 4k of them. For charcoal, I've planned this out in Screenshot 1. Approximately 1/3 of power produced is needed to run the thing so I've rounded up the output to 90MW. Screenshot 2 shows the ingredients required to build this. Not included: Power poles, Inserters, Landfill.

has image

https://discord.com/channels/546453368730681400/548458694128435210/963990445350854666