recursal/Fanatic-Fandom huggingface dataset:
Lion Knight Expansion

## Store Description

Three brother generals command the vast armies of the Golden Entities domain. Each imbued with a different temperament and a strong will of their own. The middle brother is the most attached to the human industry and artistry. He cultivates a courtly civilized appearance and graceful swordsmanship, surrounding himself with human thralls allowing them to enjoy their short tragic existence in his awesome presence.

**Limited** **Release Description**

Incapable of emotion, the Lion Knight seeks to understand the world around it through its bizarre, self-serving stage productions. Between performances, it is a distant husk, unaffected by the normal world. When the time comes, "actors" are gathered by the Lion Knight's masked retinue to join it onstage. There, it hopes to capture and vicariously experience their excitement, fears, and ultimately, their deaths. However, it remains up to the survivors to decide whether or not they stick to their scripts.

**Expansion Release Description**

## Contents

* Lion Knight sprues (includes survivor gear and the Lion Knight Monster)
* 4x Role Survivors
* 6x Gear cards
* 26x Lion Knight AI cards
* 20x Lion Knight HL cards
* 4x Special Terrain cards
* 4x Terrain tiles
* 4x Disorder cards
* 3x Fighting Art cards
* 2x Secret Fighting Art cards
* 3x Armor Set Bonus cards
* 3x Tactics cards
* 2x Innovation cards
* 4x Roles cards
* 2x Lion Knight card dividers

## Monster Cards

### AI Cards

* Backside Kick
* Crowd-Pleaser
* Heroic Feat
* Jealous Rage
* Megalomania
* Regicide
* Spotlight
* Upstage
* Whirlwind
* Break a Leg
* Comedic Relief
* Encore
* Hyperactive Strike
* Left Swipe
* Retaliate
* Right Swipe
* Soliloquy
* Vain Strike
* Wire-Fighting

**Special*** Drama Lessons
* Last Act
* Outburst
* Zeal

### Role Cards

* Damsel
* Fool
* Ruler
* Villain

### Hit Location Cards

* Bladed Parry
* Cavernous Heart
* Dauntless Repel
* Fiendish Brow
* Lover's Heart
* Noble Breastplate
* Stage Fight
* Valiant Buckle
* Valiant Cape
* Valiant Left Leg
* Valiant Pauldron
* Valiant Right Leg

### Terrain Cards

* Balcony
* Horn
* Stage
* Throne

## Settlement Cards

### Innovations

* Black Mask
* Stoic Statue
* White Mask

## Story Events

* An Uninvited Guest
* Finale
* Intermission
* Places, Everyone!
* Showdown: Lion Knight
* Strange Caravan

## Survivor Cards

* Dancer Armor
* Warlord Armor
* Shallow Lungs
* Stage Fright
* Unlucky

* Tenacious
* Wardrobe Expert
* Courtly Screenwriter

### Tactics

* Confounding Formation
* Reviving Tactics
* Trip Formation

## Limited Release

The Lion Knight (referred to as **Lion Knight 2nd**) and its retinue was originally released as a limited resin release with a First Run limited to 200 miniatures. Since the release of the Lion Knight Expansion, the resin miniature will no longer be released as an Encore.

### Contents

* Lion Knight 2nd resin miniature
* Court - Reading Lady resin miniature
* Court - Bored Lady resin miniature
* Court - Needy Lady resin miniature
* Kingdom Death 60mm base
* Matte Art Print
* Hand-numbered certificate of authenticity (if First Run)

## See Also

* Golden Entity
* Holy Lands
* Lion Knight 1st
Mountain Man

* Content
* Art

The Mountain Man is a limited release resin miniature.

## Store Description

Everyone that has climbed to the base of the inverted mountain tells the same story about the unthinkable view and the strange man. Above the clouds, they find the summit's plateau bathed in the light of a titanic fruit hanging in the distant sky. The glowing fruit faintly illuminates the outline of a world-sized tree. In the middle of the plateau, a motionless man sits staring at the distant fruit. His rapturous gaze emanating from his burnt eyes, promising death. Each story ends the same, fleeing in mortal terror before the man's gaze should fall upon you.

## Contents

* Resin Mountain Man
* Hard plastic Kingdom Death 50mm base and insert
* 6" x 4" Matte art print
* Character art card

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Monster

Monster is a very generic term in the world of Kingdom Death, where essentially all living creatures are "monsters", including the survivors themselves. Monsters often have a strange human-like intelligence and a complex ecology that interacts with other biotic and abiotic components of their environments.

In Kingdom Death: *Monster* there are multiple types of monsters that the players can battle: Quarry Monsters, Nemesis Monsters, Core Monsters, Encore Monsters, Minions, Legendary Monsters and Encounter Monsters. Additionally survivors will encounter other monsters through gameplay, such as vermin, fish, and hunt events.

## Quarry Monsters

 Crimson Crocodile Dragon King Dung Beetle Knight Flower Knight Gorm King Lion God Phoenix Screaming Antelope Smog Singers Spidicules Sunstalker White Lion
## Nemesis Monsters

 Atnas Butcher King's Man Lion Knight Lonely Tree Manhunter Slenderman The Hand Tyrant
## Legendary Monsters

 Beast of Sorrow Golden Eyed King of 1,000 Years Great Golden Cat Mad Steed Old Master
Observation

Observations (Template:Observation) are conditions that must be met on some fighting art cards.

When you gain one of these fighting arts, record the fighting art name and the number of observation boxes on the survivor sheet. When a survivor makes a successful observation, fill in an unfilled observation box on their survivor sheet. If all the observation boxes are filled, the survivor experiences the fighting art's revelation.
Nightmare

Nightmare is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The event revealer dreams of the upcoming hunt. The great beast vanishes during the battle and secretly follows them back to the settlement. They helplessly watch as it devours all they know and love. The event revealer gains +1d10 insanity and -1 evasion token.

If the settlement has a savior, they appear in the dream and defend their home. The event revealer gains +1d5 survival.

If no survivor in the settlement or hunting party has a Twilight Sword, the event revealer envisions a maniacal version of themselves wielding the blade and gleefully slaughtering the beast. They awake to find a Twilight Sword at their side, humming gently against their body. Instinctively the survivor recognizes the weight of the weapon's curse and the promise of its power. The event revealer gains the Twilight Sword rare gear. They may also select Twilight Sword as their weapon proficiency type and gain +1 weapon proficiency with this weapon.
Man Mask

## Affinity Bonus

Man Mask is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Unique, Irreplaceable, Accessory

 Affinity Bonus: If insane, you may spend negative attribute tokens in place of survival.

## Crafting Requirements

The Man Mask may be crafted once the Mask Maker settlement location has been built.

### Cost

* 1x
* 1x Skull
* 6x Bone
* 4x Organ
Legendary Lungs (Secret Fighting Art)

### Used by

 Black Harvest Bone Chibouk Dark Place Exhausted Lantern Hoard Fetid Grotto Final Gift

Legendary Lungs is a secret fighting art card found within the Kingdom Death: *Monster* Core Game.

## Card Text

Once per attack, for each successful hit, make an additional attack roll.

## Uses for Legendary Lungs

 Black Harvest Bone Chibouk Dark Place Exhausted Lantern Hoard Fetid Grotto Final Gift
Lick Wounds

Lick Wounds is an advanced White Lion AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If the monster has no wounds in the wound stack, discard Lick Wounds and draw .

Full move the White Lion directly away from all survivors. Turn to face the closest survivor and heal 1.

Return Lick Wounds to the top of the monster's AI deck.
Mage

* Content
* Art

The Mage is a Generic Hero Class resin miniature.

## Store Description

The Mage is the 3rd result of a collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

Perhaps...

the Mage comes from settlement of Aromachologists. Their magic, distilled oils from a variety of eccentric entities. Maybe, the settlement met a terrible fate, the raw oil from the Vermillion Raven reducing the population to mere doll like husks. And it may be the Mage escaped with a fistful of her kin and the twisted will to burn them for power to ensure her continued prosperity.

## Contents

* 1 x Resin Mage
* 1 x Resin Scenic Base insert + Plastic Kingdom Death 30mm Base.
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character Card

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Mammoth Ridged Spine

Mammoth Ridged Spine is a Gorm hit location card found in the Gorm Expansion.

## Card Text

Super-Dense
(**Super-Dense**: If the attacker attempts to wound this location with a frail weapon, the weapon is destroyed. Archive it at the end of the attack, after all hit locations have been discarded.)

###  Critical Wound

The Gorm howls in pain and is knocked down.
Limit, Once Per Lifetime

This can only happen once to a survivor. If it occurs again, nothing happens. In rare cases, it is possible for a survivor to be part of a new campaign; the survivor still has only one lifetime and anything that already happened to them (with limit, once per lifetime) cannot happen again. If a survivor somehow dies and is reborn, they may gain these benefits again. Record once per lifetime effects on the survivor record sheet.
Murder

## Triggered by

 Doppel Den Dream It Whispers Your Name Murder Skull Eater

Murder is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Someone in the settlement has been murdered! The survivor with the highest Hunt XP is the victim. They are dead. The murderer - the survivor with the highest insanity - was caught in the act, and is awaiting punishment.

Select the table that corresponds with your settlement's Society Principle and roll 1d10 to determine the fate of the murderer.

### Collective Toil

 7+ | The murderer is sent into the darkness. They return with 1 Iron strange resource and the Immortal disorder.

### Accept Darkness

 4+ | The murderer becomes the undisputed boss of the settlement and gains +3 Hunt XP! Each player selects 1 fighting art and 1 disorder. The murderer must take all of them, replacing any existing fighting arts or disorders they have.

### No Society Principle

 8 - 10 | The murderer is heralded as the fiercest warrior in the settlement! They gain +1 permanent strength, +1 courage and understanding, and a Skull Helm gear card. Add this settlement event to the timeline 1d5 years from now.
Mineral Gathering (Story Event)

Mineral Gathering (Story Event) is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

Every survivor with a Pickaxe rolls on the Mineral Gathering table.

### Mineral Gathering

Roll 1d10.

 8+ | Gain 1 Scrap basic resource. If this event occurs after Overwhelming Darkness, you find a cave. Resolve all rolls on Mineral Gathering, then any survivor may descend to the Worm Tunnels.

### Worm Tunnels

Roll 1d10. Add +2 to the result if you have a Sickle.

 8+ | You find 1 Iron strange resource embedded in a hairy crystal. Choose to either gain the Iron or spend 2 survival to follow a crystal trail, leading you into the Crystal Lake.

### Crystal Lake

Roll 1d10. Add +2 to the result if you have a Whip.

 Armor to all hit locations now. When you return to the settlement, the spores mature and you gain the following ability:
**Crystal Skin**: You ignore cursed and cannot wear armor. When you depart gain 3 Armor
 7+ | You find 2 Iron strange resources in the ceiling. You may gain them or spend 3 survival to descend into the Lantern City.

### Lantern City

Roll 1d10. Add +2 to the result if you have Almanac.

 10+ | You meet a tall stranger with one massive eye. Your mind washes over in white noise. You awake with 1 piece of armor gear of your choice from the Blacksmith settlement location.

## Ways to trigger Mineral Gathering

 Bone Pickaxe Cave-In Geodes Mineral Gathering (Special Hunt Event)
Lost in Memory

Lost in Memory is a Slenderman AI card found in the Slenderman Expansion.

## Card Text

Place the monster in the center of the showdown board.

Every survivor without the Blotted Out fighting art gains +1 insanity and is placed in a different corner of the board (or as close as possible, if there are not enough unoccupied corners).

Ensnare all survivors.
Lion's Sculpture

Lion's Sculpture is a White Lion hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

A crudely-arranged effigy stands before the survivors. Decorated with small metal trinkets, human fingers, and stuffed with dried tall grass, their quarry's sculpture confounds the survivors.

The survivors gaze at the arrangement, attempting to glean the substance of the White Lion's bizarre, inhuman intelligence. Each survivor gains +1 understanding and +1 insanity.
Logistics of Death

**Logistics of Death** is a story event introduced in the Gambler's Chest Expansion. It is only triggered in games with Scouts. The scout may choose to trigger it according to the rules on the Dreaded Pack, or it may be triggered automatically by the Death Pact innovation.

## Logistics of Death

*The survivors are defeated. Wearing the settlement's most cunning weapons and armor, the corpses clutch their hard-won possessions. Action must be taken before it is all lost to the darkness forever.*

Their quarry unbeaten, the scout prepares for **The Long Journey Home**.

If the survivors were defeated by a nemesis monster rather than a quarry monster, a **Recovery Team** picks over the remains in the outskirts of the settlement.

The settlement cannot recover something that was archived during the hunt or showdown.

### Recovery Team

Roll 1d10
 4-6
 7-10

### The Long Journey Home

Roll 1d10. If the scout is dead or there is no scout, then everything is **Lost to the Darkness**.

The Long Journey Home
 2-3
 4-5
 6-7
 8-9
 10+
* If there are 10+ survivors in the settlement when the scout returns, they are welcomed as a hero! They gain +1 strength. Limit once per lifetime.
* If the settlement innovated **Memento Mori**, the scout can also recover 1 **Irreplaceable** gear.

Lost to the Darkness
 6+
If the Lamplighter is already disturbed and its settlement event is in the deck, there is no chance the naked survivor makes it safely home. They die. Place the **Lamplighter** settlement event on the top of the settlement event deck.
Momento Mori

Momento Mori is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

May be used once per settlement phase.

 Nominate a survivor that died in
the last showdown and roll 1d10.

 4 - 8 | Painful memories. Gain the courage and
 9+ | Profound memories. Gain the hunt
experience of the dead survivor.
Mammoth Backstrap

Mammoth Backstrap is a Gorm hit location card found in the Gorm Expansion.

## Card Text

###  Failure

Turn the Gorm to face the opposite board edge and full move forward in a straight line.

### Critical Wound

A shower of gore rains on the attacker.
Gain 1 Jiggling Lard Gorm resource. The attacker may rip into the hunk of flesh immediately. If they do, archive the resource. They gain +1 courage and +3 insanity.
Mask Salesman

Mask Salesman is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors meet a travelling Mask Salesman on the road. He insists that he has special wares for offer.

Shuffle one copy of each mask gear from the Mask Maker settlement location and draw one at random. The salesman is offering this mask. The event revealer rolls 1d10 to determine the price, then gains the mask.

 8+ | As he imparts the mask to you, the salesman's lips form the sounds of your name. It is gone. Give your survivor a new name (it must be different) and +1 survival for naming your survivor.
Meat Mist

Meat Mist is a legendary Spidicules AI card found in the Spidicules Expansion.

## Card Text

When this comes into play, discard all
other moods and perform Basic Action.

While this is in play, Spiderling Action attack profile gains:

Range: 4

 Before Damage

Whenever possible, move Spiderlings 4 spaces away from their target before attacking.
Mammoth Tail

Mammoth Tail is a Gorm hit location card found in the Gorm Expansion.

## Card Text

If you attack from the Gorm's Flank, gain +2 strength when attempting to wound this location.

Flank: A space adjacent to the monster that is not in the monster's facing or blind spot.

###  Critical Wound

Turn the Gorm to face the opposite board edge and full move forward in a straight line.
At the end of its movement, the monster is knocked down.
Obsidian Tower

A terrain card found within the Dragon King Expansion.

## Card Text

: Smash it! Archive the terrain tile and roll 1d10. If you have a weapon with the heavy or club keywords, add 1d10 to your roll result.

 16+ | The tower explodes from the force of your amazing blow! Gain 1 Iron strange resource and +1 permanent strength.

## Setup

Set up at least 4 spaces from all other terrain.
Lonely Tree Data Card

Lonely Tree Data Card is a monster data card found in the Lonely Tree Expansion.

## Card Text

### Instinct: Growth

The tree's roots undulate and swell! All survivors not adjacent to another survivor gain 1 bleeding token and are knocked down. Shuffle the hit location deck and place the trap on top.

## Basic Action

### Pick Target

* closest threat
* closest survivor
* no target: growth

### Attack Target

This attack gains +1 damage for each Nightmare Fruit on the showdown board.

The tree Bears Fruit in a free space as close to the target as possible.
Lone Rampage

Lone Rampage is an advanced Screaming Antelope AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The monster unleashes an awful wail to signal its terrific rampage. All non-deaf survivors suffer 1 brain damage.

**Zone of Death**

All knocked down survivors within the Zone of Death suffer 1 damage per monster level to every hit location.

All standing survivors within the Zone of Death suffer 1 damage per monster level, bash and knockback 7.
Last Bard

* Content
* Art

The Last Bard is a limited release resin miniature.

## Store Description

The Last Bard heard the beat of the land pulsing in her ears. She fashioned the delicate, resonant legs of the Discord Cricket into a headpiece to deafen her to all but the drumming heartbeat of the world. To that beat she taught the Frogdogs their forlorn song and composed the lullaby the Nightmare Ram bleats to the children it will never meet. She performed her breathtaking first symphony on the straining neck of her living instrument, choking the life from all bards who ever were - or ever would be. Now she gathers inspiration for her magnum opus, a march stirring enough to move the gods.

## Contents

* 1 x Resin Last Bard
* 1x Hard plastic 50mm base and insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card

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Necrotoxic Mistletoe

Necrotoxic Mistletoe is a story event in the Flower Knight Expansion rule book.

## Event Text

Small berried plants bloom all over the settlement, and airy pollen clusters dance in the lantern light as they fall from the atmosphere above. The ghostly scene is beautiful. The returning survivors feel their hearts lift and gain 5 survival.

As the settlement frolics, enjoying the phenomenon, a few members begin to feel sleepy. Cold-nosed and covered in pollen, they sit to the side and watch everyone play.

Nominate a health-conscious survivor. They gain +1 understanding, +1 courage and check up on their sleepy friends.

### Check Up

roll 1d10.

 6 - 10 | The health conscious survivor realizes that the **necrotoxic mistletoe** has invaded their flesh and they are the source of the epidemic. With a heavy heart they leave with the infected survivors, never to be seen again. -4 population. Do not gain the benefits of your settlement's Death Principle.

If you rolled a 7, 8, 9 or 10 and if the settlement chose has innovated Sculpture, the health-conscious survivor uses tools to dissect and research the plants and their pollen. As the buds appear on their body, they manage the invasive plant and gain the Acanthus Doctor secret fighting art. Sadly a few die from the infection. -2 population.
Nightmare Paella

Nightmare Paella is a special "print & play" enhancement added to the game through Kingdom Death's official twitter page during the COVID-19 pandemic in 2020. It is designed to act as an additional  Cooking recipe that survivors can create.

## Event Text

Welcome to Nightmare Cooking! In these challenging times, many of us have been emboldened to hone our culinary skills. Your settlement's survivors are no different! Just like you, your survivors crave a challenge, and hunger for variety.

Therefore, we're introducing a series of new dishes to taste in your homes and in your campaigns. Our dish today remains a mystery for now, but it's rumored that the recipe comes from the Dark Chef himself. Should your settlement manage to acquire these myriad ingredients, they might just find some very tangible benefits to their feast...

###  Requirements

* Cooking
* Vampiric Artichoke

### Ingredients

* Gibbering Haremite
* Phoenix Whisker
* Pustules
* Fresh Acanthus
* Monster Grease

For those brave settlements who diligently gathered these nightmarish ingredients, the time for feasting has begun! Nominate four survivors to consume the bounty once per campaign:

**Benefit**:

* +1 Permanent movement from the gamey meat and tendons of the haremite.
* -3 Hunt XP as the savory pustule broth speckled with whiskers has an age eating quality typically seen from exposure to glorious poultry.
* +10 Survival as the hearty acanthus infused haremite stock fills the survivors’ bodies with warmth.

## Notes

While the Kingdom Death team released this cooking "expansion" as a fun add-on for the game, it was offered as a way for players to potentially receive a King's Coin by completing the in-game recipe as well as the real-life recipe for "Nightmare Paella Valenciana".

1. ↑ Kingdom Death Instagram Account
2. ↑ Kingdom Death Instagram Account
3. ↑ Kingdom Death Instagram Account
Lonely Bridge

Lonely Bridge is a hunt event card found in the Spidicules Expansion.

## Card Text

The survivors reach a wide chasm, bridged by silk strands that cling to the sides at a dizzying height.

Roll 1d10. Add the combined courage of the survivors to the result. On a 12+, they inch their way across the silk.

Otherwise: Rolls 2 random hunt events.
Maw-Arm Toss

Maw-Arm Toss is a basic Gorm AI card found in the Gorm Expansion.

Full move towards target. Starting with the target, make a separate attack against each survivor adjacent to the Gorm.

### Persistent Injury effect

 Jaw Paralysis: The Gorm's limp maw-hands caress nearby faces. Any survivors directly in front of the monster gain +3 insanity.
Naked Forbidden Bundle

Content

The Naked Forbidden bundle is a limited release hard plastic kit that features miniatures from the cancelled Lantern Festival Expansion.

As a naked bundle, this kit does not feature any cards, rules or packaging of any kind.

## Store Description

Forbidden plastic from future Monster content. The Naked Forbidden Bundle includes Kingdom Death miniatures and weapons mastered in hard plastic. These figures inhabit the far future of the Kingdom Death story, which is still deeply shrouded in mystery. Collectors and hobbyists interested in getting their hands on these miniatures before they make their debut in Kingdom Death games can grab them naked now.

## Contents

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* 1x Hard plastic The King miniature
* 1x Hard plastic The Scribe miniature
* 1x Hard plastic Great Game Hunter (Male) miniature
* 1x Hard plastic Great Game Hunter (Female) miniature
* 1x Hard plastic Twilight Cloak miniature
* 3x Hard plastic 30mm round bases with inserts
* 1x Hard plastic lantern festival weapons sprue
* 1x Hard plastic iron weapons sprue

## Notes

* This bundle does not include any bases or inserts for The King or The Scribe.
Obstacle

A terrain rule. This terrain blocks survivor and monster field of view, interrupting ranged weapon attacks and monster targeting. To check if field of view is blocked, draw an imaginary line from the center of the miniature's base to the center of the intended target's base. If the line comes in contact with a space occupied by an obstacle, the field of view is blocked and the target is not in field of view.
Legendary Horns (Screaming Antelope AI Card)

Legendary Horns (Screaming Antelope AI Card) is a legendary Screaming Antelope AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The Screaming Antelope is impossibly old. The monster gains +4 toughness tokens and +1 speed token.

When a survivor with less than 5 courage ends their act adjacent to the Screaming Antelope, they suffer 1 brain damage per monster level.

When the monster is defeated, gain the Legendary Horns strange resource.
Flesh Pollination

Flesh Pollination is a Lonely Tree hit location card found in the Lonely Tree Expansion.

## Trap

All fruit on the showdown board explode!

All survivors adjacent to a Nightmare Fruit miniature suffer 6 damage and knockback 5. Return the fruit to the tree.

All survivors adjacent to the Lonely Tree suffer knockback 7.

Attacker gains the Flower Funnel status card. If they already have it, they gain 3 bleeding tokens and the Lonely Tree heals 3 instead.
Monster-Impassable

A terrain special rule. The Lonely Tree terrain has the **monster-impassable** rule, which has all of the characteristics of impassable terrain, but with the following addition: Monsters may not move through spaces occupied by monster-impassable terrain.

Monsters must move around monster-impassable terrain tiles, if possible. If this is not possible (such as when the monster is instructed to move in a straight line), they instead end their movement in the space before the terrain tile.

## Impassable Terrain

A terrain special rule. A survivor cannot voluntarily move into or through any spaces this terrain occupies. Impassable terrain stops all movement, including knockback. If a survivor is knocked back into a space occupied by impassable terrain, they collide with the terrain and their movement ends just before the terrain.
Migration

Migration is a Screaming Antelope hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Some unseen force has set off a massive migration. Nothing remains but uprooted acanthus plants and shattered ground ruined by hooves.

Move the Screaming Antelope 3 spaces away from the survivors on the hunt board.
Object of Desire

Object of Desire is a hunt event found in the Lonely Tree Expansion.

## Card Text

The survivors see a tree in the distance, reaching up from the horizon like a desperate, gnarled hand. Players may nominate a survivor with 3+ courage to investigate. If they do, add the Lonely Tree terrain card to the showdown setup and roll on the table.

 4+ | There is something unsettling about that tree. Suffer 2 brain damage and start the showdown adjacent to the Lonely Tree.

Roll a random hunt event if you do not investigate.
Maul Counter

Maul Counter is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

If you surged to make this attack, your blow is swallowed by smoke! Untouched, the monster strikes back. Perform Blacken.

(Otherwise, make a wound attempt as normal).
Meltdown

Meltdown is a story event in the Dragon King Expansion rule book.

## Event Text

An unseen blast tears through the darkness.

The Dragon King's nuclear heart explodes with an ear-shattering whine. Everything in the monster's path burns up in a wave of unseen heat.

Each survivor in the **Meltdown Zone** is **Caught in the Disintegrating Wave**.

Then, archive all destructible terrain in the affected spaces. Flip all Lava Pool terrain tiles to Obsidian Tower terrain tiles.

The Dragon King's protective chest sphincter screws shut. Remove all -1 toughness tokens.

### Caught in the Disintegrating Wave - roll 1d10

All survivors in the Dragon King's field of view and blind spot suffer 1 damage for each -1 toughness token the monster has to  hit locations.

 10+ | You close your eyes and leap for you life. Gain the Acrobatics fighting art.
Mating Fields

File:Mating Fields.png
Mating Fields is a Gorm hunt event card found in the Gorm Expansion.

## Card Text

Ahead, the ground is covered in mounds of foul-smelling corrosive vomit. Any of the survivors may choose to investigate. Each that does gains +1 courage and rolls on the table.

1d10 - Each survivor, one at a time

 9+ | A pool of sick contains a surprising treasure. Gain 1 random Gorm resource.

Roll a random hunt event if no survivors investigate.
Man-stealers

Man-stealers is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Exhausted, the survivors rest. During their fitful sleep, a small insect approaches undetected. Choose 1 random male survivor and roll on the table. If there are no male survivors, nothing happens.

If the chosen survivor has the Unconscious Fighter fighting art, they crush the bug while still snoring; do not roll on the table. They awake, confused, with a random vermin resource in their hands.

 6+ | You wake with a start, terrified to find menacing pincers approaching. Your defenses are quick. Without thinking, you wallop the insect crawling on your pants, suffering 1 event damage to the waist.
Leechy Springs

**Leechy Springs** is a crimson crocodile hunt event card introduced in the Gambler's Chest Expansion.

## Leechy Springs

The survivors enter a field of thermal springs that erupt with masses of fatty leeches. Nominate a survivor to **investigate** and roll 1d10.

**Investigate** - 1d10 - Add 2 if the survivor is **bold**
 5-8
 9+
Intimacy (Arc)

**Intimacy (Arc)** is a story event introduced in the Gambler's Chest Expansion. When Intimacy would be triggered in an arc survivor campaign, this version of the event is resolved instead.

## Intimacy

Nominate two consenting survivors to be parents and roll on the **Arc Birth** table below.

### Well-Fed

If the survivors earned at least 1 CC this year, add +1 to the **Arc Birth** roll result.

### Grand Feast

If the survivors earned at least 3 CC this year, the settlement has a **Grand Feast**!

 2-3
 4-5
* If the settlement has a **Grand Feast**, the newborn begins life with +1 lumi.
 6-8
* The parents decide to spend time alone with the newborn. None of them participate in any endeavors this year. The experience is wonderful, and the parents each gain +10 survival.
 9-11
* If the settlement has a **Grand Feast**, the newborns eat, sleep, play, and learn together. Name the newborns immediately, then draw 5 knowledge cards. Each child gains a knowledge from among those cards (they cannot both gain the same knowledge).
 12+

### Prodigy

The child's eyes shine with a wild hunger for knowledge. Choose of the following abilities for the newborn to gain:

* **Astute Psyche:** When you make an observation about a knowledge, make two observations instead.
* **Discourse Savant:** Whenever you roll on a table while ranking up your philosophy, you may choose your result instead of rolling.
* **Radiant Presence:** When you are a **returning survivor**, gain +2 lumi.
Musk Bomb

Musk Bomb is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

If adjacent to monster when it draws , you may spend 2 survival and archive Musk bomb to roll 1d10. On a 3+, discard  without playing it.

## Crafting Requirements

Musk Bomb may be crafted once the Barber Surgeon settlement location has been built.

### Cost

 Pottery required

* 7x Resources
Melee

A weapon gear keyword. To attack with a melee weapon, survivors must be in a space adjacent to the monster. Melee weapons with reach can attack from further away.

## List of Melee Weapons

 Acid-Tooth Dagger Adjudicator Adventure Sword Amber Edge Amber Poleaxe Arm of the First Tree Ashen Shears Assassinator Aya's Spear Aya's Sword Backstabbing Stone Beacon Shield Beast Knuckle Black Ghost Dagger (Gear) Black Sword Blast Shield Blast Sword Blood Drinker Blood Plasma Katana Bloodglass Cleaver Bloodglass Dagger Bloodglass Katar Bloodglass Longsword Bloodglass Saw Bone Blade Bone Club Bone Dagger Bone Pickaxe Bone Sickle Brazen Bat (Gear) Butcher Cleaver Calcified Digging Claw Calcified Juggernaut Blade Calcified Zanbato Cat Fang Knife Celestial Spear Colossal Chef's Carver Counterweighted Axe Crocbone Hammer Cruel Cleaver Curse Hammer Death Defier Denticle Axe Diamond Scab Katar Digging Claw Discordian Dome Buster Dragon Slayer Dream Keeper Knife Drum of Hope Durendal (Gear) Elder's Aegis (Gear) Excalibur Fear Spear Feather Shield Fetorsaurus Finger of God Fingernail Whip Fist & Tooth Fortune Lantern Dagger Fortune Lantern Sword Founding Stone Gaxe Giant Stone Face (Gear) Giggling Scythe Gloom Hammer Gloom Katana Grand Kingslayer Greater Gaxe Grimjaw Grinning Visage Griswaldo Gusk Knife Hamfluter Hazmat Shield Heartseeker Hollow Sword Hooded Scrap Katar Hooked Claw Knife Hope Stealer Hunter Whip Hushing Harmonium Immortal Arm Ink Sword King Spear Kingslayer Knuckle Shield Lance of Longinus Lantern Dagger Lantern Glaive Lantern Halberd Lantern Sword Lion Beast Katar Lion Knight's Left Claw Lion Knight's Right Claw Lucky Cat Fang Knife Masamune Master Bone Dagger Mighty Bone Axe Muramasa Natural Cardinal Staff Needle Sword Nuclear Knife Nuclear Scythe Ornate Bone Blade Ornate Rapier Oxidized Beacon Shield Oxidized Beast Katar Oxidized Lantern Dagger Oxidized Lantern Glaive Oxidized Lantern Sword Oxidized Ring Whip Peace Dagger Perfect Slayer Pipa Plasma Cutter Plated Shield (Gear) Prism Mace Rainbow Katana Rawhide Whip Razor Cymbals Reaperjaw Refined Lantern Axe Refined Lantern Sword Regal Edge Regicider Replica Flower Sword Rib Blade Ring Whip Riot Mace Round Leather Shield Royal Scalpel Royal Shield Saxe Scoopy Club Scrap Bone Spear Scrap Dagger Scrap Shield Scrap Sword Seditioner Shadow Skleaver Silk Whip Skleaver Skullcap Hammer Sky Harpoon Sonic Tomahawk Speaker Cult Knife Spear of Life Spinning Sword Steel Shield Steel Sword Stone Column (gear) Sunshark Bow Survival Spear Sword of Silence Talon Knife Tempered Axe (Gear) Tempered Dagger (Gear) Tempered Spear (Gear) The Weaver Thunder Maul Toxicimitar True Lantern Halberd Twilight Sword Unbreakable Zanbato Usurper Vespertine Foil Weaponsmith's Hammer Whistling Mace Xmaxe Zanbato
Monster Resources

Monster resource cards are gained only from fighting that monster. Each huntable monster has a unique deck. Monster resources can be used and spent as their resource type or as their specific resource name. Some monster resources have additional rules.

## List of Monster Resources

### Dragon King

* Cabled Vein
* Dragon Iron
* Hardened Ribs
* Horn Fragment
* Husk
* King’s Claws
* King's Tongue
* Radioactive Dung
* Veined Wing

### Dung Beetle Knight

* Beetle Horn
* Century Fingernails
* Century Shell
* Compound Eye
* Elytra
* Scarab Shell
* Scarab Wing
* Underplate Fungus

### Flower Knight

* Warbling Bloom
* Osseous Bloom
* Sighing Bloom
* Lantern Bloom
* Lantern Bud

### Gorm

* Dense Bone
* Stout Vertebrae
* Stout Hide
* Mammoth Hand
* Jiggling Lard
* Milky Eye
* Meaty Rib
* Handed Skull
* Gorm Brain
* Stout Kidney
* Stout Heart
* Acid Gland

### Phoenix

* Bird Beak
* Black Skull
* Hollow Wing Bones
* Muculent Droppings
* Phoenix Eye
* Phoenix Finger
* Phoenix Whisker
* Pustules
* Rainbow Droppings
* Shimmering Halo
* Small Feathers
* Small Hand Parasites
* Tail Feathers
* Wishbone

### Screaming Antelope

* Beast Steak
* Bladder
* Large Flat Tooth
* Muscly Gums
* Pelt
* Screaming Brain
* Shank Bone
* Spiral Horn

### Spidicules

* Arachnid Heart
* Chitin
* Exoskeleton
* Eyeballs
* Large Appendage
* Serrated Fangs
* Small Appendages
* Spinnerets
* Stomach
* Thick Web Silk
* Unlaid Eggs
* Venom Sac

### Sunstalker

* Black Lens
* Brain Root
* Cycloid Scales
* Fertility Tentacle
* Huge Sunteeth
* Inner Shadow Skin
* Prismatic Gills
* Shadow Ink Gland
* Shadow Tentacles
* Shark Tongue
* Small Sunteeth
* Stink Lung
* Sunshark Blubber
* Sunshark Bone
* Sunshark Fin
* Sunstones

### White Lion

* Curious Hand
* Eye of Cat
* Golden Whiskers
* Great Cat Bones
* Lion Claw
* Lion Tail
* Lion Testes
* Shimmering Mane
* Sinew
* White Fur
Nest of Beards

**Nest of Beards** is the Phoenix Scout Discovery. It is found in the Gambler's Chest Expansion.

## Card text

Gain the **Phoenix Tablet** scout gear.

Climbing the giant nightmare tree, the scout discovers a nest. Instead of eggs, they find a mass of hoary whiskers. A brood of shriveled ancient phoenixes sits with their long beards tangled together. They look at the scout helplessly. Roll 1d10.

 3-5
 6-7
 8+
Necromancer Boss

* Content
* Art

The Necromancer Boss is a Limited Release resin miniature.

## Store Description

For his indiscriminating lust for knowledge, his own people cast him off the side of the Glittering Mountains. However, giants of the Glittering Mountain are nearly indestructible save for a peppercorn sized weakness on their body. For years, the giant lay at the base of the mountain moaning as his wounds mended, cursing his folk, and vowing revenge.

The giant turned to the dark arts seeking power. His massive brain quickly absorbed what other scholars spent years mastering. Overtaking his teachers, he built the Black Citadel, charging students exorbitant fees to study by his side. With his massive wealth and army of the dead he finally laid waste to the giants of the Glittering Mountains.

Wary of a human apprentice, the Necromancer Boss cast a powerful love curse on him. Madly in love, the appetence's[*sic*] focus waned and his power too. When the apprentice's beloved perished, the apprentice gave his body to resurrect her. The Necromancer Boss knows that when his apprentice is returned, he will face retribution.

## Contents

* 1 x Resin Necromancer Boss
* Large matte print of the original concept artwork on heavy card stock
* Character art card

## Notes

Unlike most miniatures, the Necromancer Boss does not come with a base because the bottom of it is flat enough to stand upright. However, given its size, a 50mm base would be appropriate.

Despite having lore associated with the Necromancer Generic Hero Class, the Necromancer Boss itself is not a Generic miniature, as indicated by the store page, art card, and box it is sold in.

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Lashing Vines

Lashing Vines is a Lonely Tree hit location card found in the Lonely Tree Expansion.

## Card Text

The tree discretely Bears Fruit in an unoccupied space as close to the attacker as possible.

###  Reflex

Attacker is whipped back! They suffer knockback 7.

### Critical Wound

You are the axe king! Gain +1 permanent strength.

###  Persistent Injury - Damaged Trunk

Iron Bark hit locations lose Super-dense.
Lone Traveller

Lone Traveller is a Lion God hunt event card found in the Lion God Expansion.

## Card Text

The survivors see a lone traveller with a determined look approaching with a drawing of a familiar face. The survivors must choose to lie or tell the truth.

Lie - event revealer rolls 1d10

 4+ | The traveller stares at you for an uncomfortably long time before setting off. All survivors suffer 2 brain event damage.

Tell the truth

The traveller tips their hat, leaving 1 Iron strange resource before heading towards your settlement. -1 Population. All survivors lose 1 survival.
Monster Droppings

Monster Droppings is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors find some monster droppings, like those of their quarry. The event revealer chooses to either investigate or consume the droppings (choose only one).

If the event revealer investigates, gain +1 understanding and roll 1d10.

 7+ | You know these droppings well. You may skip the next hunt space. If this move begins the showdown, the survivors ambush their quarry.

If the event revealer consumes, gain +1 courage and roll 1d10.

 7+ | There was something quite special about the feces. Gain +1 speed and +1 strength token.
Noisy

A gear keyword. This gear is hard to keep quiet.

## List of Noisy Gear

 Belching Bagpipe Curse Hammer Discordian Drum of Hope Energy Drum Hamfluter Harpy Harp King Lantern Sausage Nightmare Breast Pump Peace Dagger Pipa Rawhide Drum Razor Cymbals Saxe Scout Whistle Singing Heart Vespertine Cello Whisker Harp

## Uses for Noisy Gear

 Cancer Pigeons Harpy Harp Harvester On the Trail Titans in the Dark Wailing Smoke
Pattern Gear

Like gear, pattern gear are objects that survivors may carry and wear, represented by gear cards. Survivors may only use the gear in their individual gear grids. Except for gear with the weapon keyword, no survivor may have more than one copy of a gear card in their grid.

Pattern gear may only be acquired by completing the requirements on the gear's corresponding pattern card.

## List of Pattern Gear

### 10th Anniversary Survivors

* Plated Shield
* Telcric Eye Tac
* Tempered Axe
* Tempered Dagger
* Tempered Spear
* Vault Key Earrings

### Easter Aya

* Afterdeath Brew
* Brave Dirndl
* Durendal

### Erza of Dedheim

* Ghostlink Pumpkin
* Robes of Dedheim
* Scythe of Doom

### Gambler's Chest Expansion

* Discordian
* Hypersight Visor
* Imitation Butcher Mask
* Mghty Bone Axe
* Rawhide Bandana
* Weighted Anklet

### Halloween Survivors - Series II

* Big Bite Costume
* Gold Cat Costume
* Retching Costume
* Screaming Costume

### Halloween Ringtail Vixen

* Brazen Bat
* Vixen Tail

### Summer Goth

* Blackstar Bikini
* Ghost Garters - Arms
* Ghost Garters - Legs
Mad Steed

Custom AI Deck List| * 1x Crush & Devour
* 1x Stomp & Snort
* 1x Ravenous
* 2x Bite
* 1x Great Kick

Terrain| * Use Screaming Antelope setup
* +2 random terrain cards

## Deployment

Mad Steed is a Legendary Monster found within the Kingdom Death: *Monster* Core Game.

## Lore

They say that The Hand once trained a great, horned beast to be ridden by him along. As the beast carried The Hand from one terrible task to the next, its appetite grew, and its horns took on twisted shapes.

## Victory

* Use Level 3 Screaming Antelope Victory
* +1 Screaming Antelope resource of your choice.

Nominate the survivor that dealt the killing blow. As your weapon strikes down the steed, it emits a gurgling roar from its under-maw, and bursts into an explosion of flames. Inside the inferno's swirling vortex, you feel only calm. A hooded figure stands before you, and points at your arm. With a blinding flash and a spray of molten flesh, it explodes, causing you to scream and black out. When you wake, you peel the remaining charred flesh off of what used to be your arm, revealing a beautiful sword underneath. The nominated survivor suffers the dismembered arm severe injury, and gains the Red Fist secret fighting art, +9 courage, and the Adventure Sword rare gear.

## Defeat

The Mad Steed rampages through the settlement, leaving immeasurable destruction in its wake. -3 population.
Insight

Insight is a story event in the Kingdom Death: Monster Core Game rule book.

If your campaign is utilizing the pattern system, when you gain Insight, draw a random pattern card from the pattern deck and record it on the settlement record sheet.

## Event Text

In a single moment, the curtain of the world pulls back.

Select the epiphany corresponding to the current game phase. A survivor may only gain these benefits once a lifetime.

### Showdown Phase Epiphany

Watching the chaotic movements of monsters, you perceive a pattern. Perhaps its motives are not so different from your own. You can imagine yourself in the monster's place. Gain the following ability and roll on the table below.

**Analyze**: At the start of the survivors' turn, if you are adjacent to the monster, reveal the top AI card, then place it back on top of the deck.

 10+ | Gain +1 permanent movement.

### Hunt Phase Epiphany

You dream. Before you, toiling silently, a strange creature with the imprint of a human face sculpts stone face into the ground. You meet its concave gaze and wake. Gain the following ability and roll on the table below.

**Explore**: When you roll on an investigate table, add +2 to your roll result.

 10+ | Gain +1 permanent evasion.

### Settlement Phase Epiphany

The hunt, which once filled you with inexorable dread, takes on a new dimension. Your expeditions outside the settlement inspire you with curiosity and wonder. Gain the following ability and roll on the table below.

**Tinker**: When you are a returning survivor, gain +1 to use this settlement phase.

 10+ | Gain +1 permanent strength.
Regal Breastplate

Regal Breastplate is a King's Man hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Reflex

Turn to face the attacker, then without turning, move the monster 2 spaces directly away from attacker.

If the attacker has King's Step, they may follow the King's Man and move 2 spaces forward. Otherwise, cancel all hits now out of range.
Mysterious Eggs

**Mysterious Eggs** is a settlement event card introduced in the Gambler's Chest Expansion.

## Mysterious Eggs

The survivors return from their hunt only to discover that the settlement is littered with bizarre eggs!

### Lingering Effects

#### Dealing with an Infestation

Insects crawl under every lantern and into every bed! Life in the settlement is intolerable. Double the cost of all endeavors this year. When a gear is crafted this year, roll 1d10. On a 1, an insect ruins it! Gain all but one of the resources used to craft that gear, then archive the gear.
Pinup Weaponsmith/NSFW

## Pinup Weaponsmith

The Pinup Weaponsmith is a Pinup resin miniature.

## Store Description

The Cyclops Knight awards the black tuning fork to the best artisans of a generation. The Weaponsmith is chosen for her vitality and rude spark of creative energy that is reflected in the masterfully crafted, yet simply named, "Axe."

True to her audacious nature, this playful pinup incarnation of the Weaponsmith character class depicts the cheeky Weaponsmith as she would appear for a stuffy ceremonial painting. Such a bold gesture mocks the People of the Craft’s tradition of honoring their greatest artisans.

## Contents

* 1 x Resin Pinup Weaponsmith
* 1 x Hard Plastic Kingdom Death 30mm Round Base & Insert
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character Card

## References

* Pinup-Weaponsmith-Product-Photo 1024x1024.jpg
* Pinup-Weaponsmith-1 1024x1024.jpg
* Pinup-Weaponsmith-2 1024x1024.jpg
* Pinup-Weaponsmith-3 1024x1024.jpg
* Pinup-Weaponsmith-4 1024x1024.jpg
* Pinup-Weaponsmith-5 1024x1024.jpg
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Night Terrors

Night Terrors is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Your miserable sleep is plagued with mind-bending nightmares. Each survivor rolls 1d10. If the result is greater than their insanity, they learn something from the waking horror and gain +1 understanding. Otherwise, they gain 1 random disorder.

If any survivor is a savior or has the Extra Sense fighting art, they disappear into the dream, emerging from the darkness hours later. They gain +4 Hunt XP and a random basic resource.
Refined Lantern Sword

Refined Lantern Sword is a gear card found in the Willow Limited Release/White Box Expansion. This is the refined version of the Lantern Sword.

## Card Text

Sharp, Refined

Refined: When this fails to wound, you may reroll the wound attempt. Limit, once per attack.

## Crafting Requirements

The Refined Lantern Sword does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x
* 1x Lantern Sword
* 1x Perfect Bone
* 5x Resources from a level 3 monster

 Requires: Scrap Smelting

## Notes

When initially released in the Willow kit, the card had square-cut corners and the blue beta content banner printed on the card.