Invictus Maneo/Terry

**“**Hey, come on, come on!**”**
— Invictus Maneo selection quip
**Terry Bogard** is an American street fighter who's known for his charismatic and friendly attitude, only bearing ill will towards those he considers irredeemable and despicable. He initially entered the worldwide "The King of Fighters" tournaments so he could face off against his father's killer, Geese Howard, but ever since then he has been a regular participant of said tournaments. Otherwise, he does part-time work to get by on the streets and additionally he likes to practice honing his techniques in his spare time.

Terry originates from the 1991 game Fatal Fury: King of Fighters, and his home stage is Italy '94.

## Fighter Info

### Basics

Terry Bogard is a heavyweight fighter who excels at close-range combat, having prime combo and damage potential for as long as he stays grounded. He can be classified as a "footsie" fighter given his number of advantages on the ground, such as higher priority and higher speed. He is very dangerous against anyone unprepared for him.

For his basic moves, Terry fights with a unique blend of techniques that take cues from boxing, karate, kung fu, etc. Many of these techniques were represented well in *Super Smash Bros. Ultimate*, where Terry plays practically identically aside from a few universal changes made to *Invictus Maneo*. Carried over from that game include Terry's two unique Super Special Moves as well as his unique dodge attack, although the latter is now triggered by parrying instead of attempting to attack after spot dodging. Terry's neutral attack can easily be chained into any of his tilts, which is important for racking up combos, and a couple of hits with his neutral air can lead straight into his downward air, which is a diagonal punch capable of meteor smashing unlucky foes. Many of Terry's moves make for capable KO options.

Terry's drawbacks include common heavyweight issues (include being juggled easily and poor recovery) and the fact he isn't much of an air fighter, giving him issues those who are. His Super Specials can only be activated at 100%+ damage, also.

### Specials

* **Special A: Power Wave / Round Wave**
Terry punches the floor to generate a wave of energy that streaks across the ground, the size depending on whether the player's tapping or holding the command. If Terry uses this move in the air instead, he'll create a Round Wave, which is a narrow-sized burst of energy that as a trade-off hits enemies harder than Power Wave does.
* **Special B: Burning Knuckle / Crack Shoot**
Terry lunges for his foe with an energized punch, which can again be held to travel further and deal more damage. It is one of his prime KO options. Inputting it backwards has Terry perform a spinning heel kick instead known as Crack Shoot, which hits foes upward at a higher angle with roughly the same KO potential.
* **Special C: Corkscrew Tackle**
Terry leaps high in the air with a flying kick, moving his legs in a corkscrew formation with his arms extended. Once again, holding the command causes the move to travel more distance and deal more damage. On the ground however, Terry will shoot straight forward instead in a corkscrew formation, ignoring projectiles.
* **Special D: Power Dunk**
Terry hops up with a knee strike before descending with a downward-facing cross attack. Holding the command increases the distance Terry rises, albeit the power output is unchanged. Notoriously effective as a combo tool, as Terry can carry foes up in the air with him. Can meteor smash on the move's ending attack frames.
* **Super Special Alpha: Power Geyser**
Terry slams his arm against the ground, erupting a large geyser of energy that has a lot of vertical range and works effectively as an edge-guarding tactic or as a finishing combo. It launches foes high in the air, although the further away the foe is from Terry, the more diagonal the launching trajectory will be. Inputted through tapping ↓ ↙ ← ↙ → and then either an attack or special command.
* **Super Special Beta: Buster Wolf**
Terry will infuse his fist with energy before quickly sliding across the ground, asking "Are you okay?". Should he successfully connect his punch, his fist will unleash a blast of explosive energy while he announces the move's name. It can kill very early against foes standing at the ledge and Terry is intangible throughout. Inputted through tapping ↓ ↘ → ↓ ↘ → and then either an attack or special command.
* **Showstopper: Triple Wolf**
After shouting "Overheat!", Terry will punch the ground three times to erupt three Power Geysers all in a row. If they hit anyone, Terry will follow up with Power Dunk so they bounce up, then proceed to finish up by charging a Max Buster Wolf strike that he lands at point-blank range. It can finish most of Terry's combo options.