The Siren's Lair

## Map

**The Siren's Lair** is the sixth major area in Lost in Vivo, encountered after taking the Elevator out of Nezumi Testing.

## Walkthrough

In the first room, the white door leads to a normal-looking living room and office, where the area's map can be found on the wall. There's also a blue door leading to the Save Station, a tape deck on the floor and a long hallway leading to the three sections of the Siren encounter.

Each section's encounter starts once its version of Your Brain is killed. Shortly before each encounter, a Note can be found that gives a hint about that area's objective.

### Section 1 - The Nasty Old Man

The top section on the map. The primary feature of this section is a small bridge over a pool, with a breaker box nearby that electrifies the water when activated.

Killing Your Brain will show a vision of Virgil summoning the Siren from the depths, after which the Siren will start pursuing you. You have to lead the Siren across the bridge towards the breaker switch and activate it as the Siren is in the water, which will electrocute it and cause it to retreat.

If you fail to electrocute the Siren on the first try, it's still possible to loop around the area and cross the bridge again, despite it being visibly buckled under Siren's weight.

### Section 2 - The Nice Man

The bottom section of the map the smallest of the three sections, consisting of little more than two rooms.

Defeating Your Brain in this section will cause the screen to fade to black; afterwards your point of view is apparently switched to your dog Dani. You must navigate the winding series of sewers by Whistling, though the process is now reversed; pressing the whistle key will make you bark, causing the Protagonist to whistle in response. The controls of the dog are also tank controls, pressing Left and Right turns your character instead of strafing. Navigating through these sewers will eventually lead to the other side of the door. The point of view then returns to the Protagonist, and something starts banging on the door from the other side. Quickly run to the lever and flood the room or else the Siren will break down the door and kill you.

### Section 3 - The Great Old Beast

The middle section of the map, containing the largest open area with multiple pillars and a massive metal door that opens upward with a nearby button and then closes back down on a timer.

You will find the brain at the long end of a pipe tunnel with one noticeable area that is fenced off. After killing the brain, you will be ambushed by the Siren bursting from a fenced off pipe, and the path back out will be blocked.

You have to lure the Siren towards the heavy metal door and time the mechanism so that it closes down on top of the Siren and pins it in place, at which moment the Siren will become vulnerable to your weapons for a brief period until the door opens back up. After you manage to kill the Siren, Childhood Memories will burst free from its face, but it's a nearly harmless enemy and killing it is entirely optional.

Leaving and re-entering this area will allow you to collect a Child's Skull from the Siren's body. This is one of the optional items required for the Nightmare ending.

## New Game +

*See New Game +.*

There are no notable differences in the Siren's Lair between NG and NG+.

## Notes

### Spooky Stories for Kids Vol. 1

*Once there lived a nasty old man in a nasty old house.*
*The nasty old man wouldn’t go outside, the nasty old man wouldn’t play. He sat in his tub, and soaked in the water all day.*
*Just him and his music, enjoying the water, even though it was nasty and green. He soaked all day and night but he never tried to get clean.*
*But one day the old man couldn’t find his music, his radio was all filled with static. He twisted and turned and tried all the stations and things got a little dramatic.*
*His radio fell down into the water and he missed the off switch. And the story goes that if you visit his house, his nasty old corpse will still twitch.*

### Spooky Stories for Kids Vol. 2

*Once there lived a nice man with his nice old dog.*
*The nice man was content, just him and his dog, watching the years pass by. His house was old, and deep in the woods, with a little blue patch of sky.*
*One night the nice man was walking his dog, as was his nightly habit. But then the dog got out of his leash, to quickly chase after a rabbit.*
*The night sky was dark, just barely lit, so the nice man was filled with worry. But then the old dog yelped and ran inside as if it was in a hurry.*
*The nice man went inside and locked up, his worries for now put to bed. But then out of the window he saw his old dog, but its skin had been shed.*

### Spooky Stories for Kids Vol. 3

*Once there lived a great old beast in a great old wood.*
*The great old beast would attack the town and carry young children away. It screamed and it howled from inside the woods each night and every day.*
*So one night the townsfolk hatched a plan to slay the beast, once and for all. They snuck up close while it slept under a tree, and then they made it fall.*
*It growled and hissed, not moving an inch since the fallen tree held it down. The warriors fought and stabbed the old beast to finally save the town.*
*But the stories go that if you visit the woods, that under a great fallen oak. The great old beast isn’t dead at all, he just still hasn’t woke.*

## Trivia

* A rusty metal door can be found in the third section. After defeating the Siren, standing next to the door for 5 minutes will cause it to open, revealing a small room with a coffin full of maggots. Interacting with it will rapidly flash the following lines of text:

*A girl was lost from self-image and doubt.
A boy was lost with paranoia in his hideout.
Another soul watched them, lost as well.
They followed down to the 7th hell.
In the second ring they fought their own fear.
In the guise of finding their pet most dear.*

* Defeating the Siren in the third section, heading to the area it emerged from and looking up will reveal a grate with daylight above you.