Raids

## Raid bosses

After beating stage 50, the raid button where you can fight special, strong boss enemies for special items, gold and experience.

When playing loot mode, killing the last boss will activate eternal mode automatically.

## Cave Troll

Reward

* Bounty - 2500
* EXP - 150
* Gems - 50
* Trolltooth Necklace

Skills

* Troll Blood - Immune to Freeze
* Regeneration - Regenerates 8% of max health and removes 1 arrow every 2 seconds.
* Toughness - +25% Physical resistance, +65% thunder resistance.
* Battle Cry - A battlecry will occur every 10 seconds. Causes Fear to all enemies for 30 seconds with a 25% chance each. Activates Nightmare if any enemy has 3 or more stacks of Fear.
* Rage - Damage increase by 100% if HP is below 20%.
* Cleave - Hits the closest target for double damage and anyone close to it for normal damage.

* Ultimate - Blade Dance

Stats

* Damage - 75 - 125
* Attack Speed - 0.75
* Stamina - 2000
* Strenght - 70
* Speed - 10
* Weight - 5000

### Guide

Being the first boss in game, the Cave Troll hardly poses a threat to most teams, as long as the skill tree is at a decent level.

The strongest way to counter any of the troll bosses is with the Berserkers formation as the high DPS of the troll will get parried back to himself. Having warriors also gives acces to the Excecute skill on the Battle Axe which will instantly kill anything below 25% of max health.

Being immune to Freeze, trolls cannot be slowed down with the Frostsinger staff or Moonlight Quiver Archers. However Moonlight Bow will stop the troll from moving forward completely for a short amount of time, while the Tornado skill on Staff of Thunder will push it back slightly which makes the fight a lot saver.

While Cannoneers are by far the best raid boss killing profession, they will most of the time not be available and neccecary yet to kill the Cave Troll.

## Mountain Troll

Reward

* Bounty - 2500
* EXP - 150
* Gems - 50
* Trolltooth Necklace

Skills

* Troll Blood - Immune to Freeze
* Regeneration - Regenerates 10% of max health and removes 1 arrow every 2 seconds.
* Toughness - +30% Physical resistance, +75% thunder resistance.
* Battle Cry - A battlecry will occur every 8 seconds. Causes Fear to all enemies for 30 seconds with a 30% chance each. Activates Nightmare if any enemy has 3 or more stacks of Fear.
* Rage - Damage increase by 125% if HP is below 30%.
* Cleave - Hits the closest target for double damage and anyone close to it for normal damage.

* Ultimate - Blade Dance

Stats

* Damage - 200 - 300
* Attack Speed - 1.00
* Stamina - 4000
* Strenght - 175
* Speed - 14
* Weight - 7000

### Guide

A stronger version of the Cave Troll. While a little stronger, has the same skills and resistances.

When going for a mage heavy build, Wizardry for example, 1 or 2 Thunder Staves and a Warlock are highly recommended. A Paladin does a good job at slowing the troll down and when using a Knight, stick to the Bulwark shield.

When using Berserkers, Warblade, Dual Axe and Battle Axe are the only good options as the other weapons have big flaws against trolls, Void Blade ( anti magic ), hammers ( skill doesn't add anything ) Reapers ( skill kills themself ).

For Crusade teams this will be a breeze especially with 3 warpriests included to use the Parry effect of Berserkers formation. Priests use Benediction or Spirit of the Kakapo and Knights use Bulwark. If the enemy is too strong, keep on leveling. There is nothing to improve on Crusade other than stats and weight artifacts.

Optimally Rangers are used with 3 Cannoneers or 2 Cannoneers and 1 Moonlight Bow Archer. Build Cannoneers with Mana Orb + Poison Vial or Mana Orb + Razorblade Ring. Moonlight Archers prefer fire or poison quivers with WIS gear.

If the fight is too difficult to overcome, just push stages and level up more until the fight gets easier. Usually this boss will not be defeated before stage 120.

## Forest Troll

Reward

* Bounty - 2500
* EXP - 150
* Gems - 50
* Trolltooth Necklace
* Blood Necklace

Skills

* Troll Blood - Immune to Freeze
* Regeneration - Regenerates 12% of max health and removes 1 arrow every 2 seconds.
* Toughness - +35% Physical resistance, +80% thunder resistance.
* Battle Cry - A battlecry will occur every 8 seconds. Causes Fear to all enemies for 30 seconds with a 30% chance each. Activates Nightmare if any enemy has 3 or more stacks of Fear.
* Rage - Damage increase by 150% if HP is below 35%.
* Cleave - Hits the closest target for double damage and anyone close to it for normal damage.

* Ultimate - Blade Dance

Stats

* Damage - 325 - 425
* Attack Speed - 1.00
* Stamina - 6000
* Strenght - 300
* Speed - 18
* Weight - 10000

### Guide

The strongest of the trolls and also double the amount.

The strats are basically the same as for the Mountain Troll but higher level dwarves and higher level gear is needed. Usually you can keep the same team as before with just higher levels.

## Flame Wyvern

Reward

* Bounty - 50000
* EXP - 400
* Gems - 200
* Ashbringer Ring

Skills

* Dragon Blood - Immune to Freeze, Burn and Shock
* Ashebringer - If no enemy is in melee range when attacking, Burns 2 random enemies. Increases damage by 10% per Burning Enemy.
* Dragon Scales - +50% Fire resistance, +10% Ice resistance, +70% Thunder resistance, Sharp projectiles cannot pierce scales on head and wings.
* Curse of the Dragon - Every 8 seconds a meteor hits the farthest target.
* Dragon Storm - Summons a tornado after receiving 6 melee hits. Deals physical damage on hit.
* Storm Bite - After retaliating a melee attack, will follow up with an AoE attack that causes Shock.

* Ultimate - Eruption

Stats

* Damage - 205
* Attack Speed - 1.00
* Stamina - 425000
* Wisdom - 20
* Intelligence - 2000
* Strenght - 80
* Weight - 85000

### Guide

Wyverns do not walk forward and their massive weight make it so you will hardly push them back either, meaning cannons are your friend.

Focus your team on having 3 Cannoneers atleast and a team focused on keeping the dragon distracted and keeping your Cannoneers alive.

A full dragon lineup may consist of 3 Cannoneers, 1 Knight, 3 Priest, 1 Warlock, 1 Paladin, 1 Battle Axe Warrior.

Knights should use the Bastion shield, Priests Benediction and atleast one Staff of Water ( To remove the Burning debuff ), Mages get most damage out of the Frostsinger but Lightning Staff works, even with the massive lightning resist this dragon has.

Warlocks are highly valuable as they lower the dragon's damage output by 30% with max stacks of Fear. When using the Bannerlords formation, one can use the Scarecrow banner to apply Fear aswell but this will hardly ever reach full stacks as they only proc on skill use.

Professions to not use versus wyverns: Archers, Reapers, Warpriests

## Ice Wyvern

Reward

* Bounty - 50000
* EXP - 400
* Gems - 200
* Frostbringer Ring

Skills

* Dragon Blood - Immune to Freeze, Burn and Shock.
* Snowstorm - Summons a snowstorm every 25 seconds that lasts for 10 seconds. While the storm lasts, dwarves have -50% mana regen and speed.
* Dragon Scales - +15% Fire resistance, +60% ice resistance, +75% thunder resistance. Sharp projectiles cannot pierce head and wings.
* Frozen Tomb - Every 8 seconds a random dwarf will be engulfed in ice for 5 seconds and take 30% max health damage every second.
* Dragon Storm - Summons a tornado after receiving 5 melee hits. Deals physical damage on hit.
* Storm Bite - After retaliating a melee attack, will follow up with an AoE attack that causes Shock.

* Ultimate - Eruption

Stats

* Damage - 305
* Attack Speed - 0.75
* Stamina - 70000
* Wisdom - 20
* Intelligence - 300
* Strenght - 160
* Weight - 115000

### Guide

At this point any gear should be legendary or better, dwarves need proper artifacts and all damage will come from Cannoneers.

Your front line, Knight, Warrior, or Paladin, will need plenty weight and speed to keep close to the dragon as the snowstorm will halve your speed, meaning they need a lot of time to run back from a tornado ( less distance at higher weight ).

The Frozen Tomb skill can be devastating for any team if left unattended, which makes Archangel Figurine a must have on all your Priests and Bannerlords.

An effective lineup is the same as for the Fire Wyvern but with more cannons to fill the damage needs.

5 Cannoneers, 3 Priests, 1 Warlock , 1 Knight.

## Storm Wyvern

Reward

* Bounty - 50000
* EXP - 400
* Gems - 200
* Stormbringer Ring

Skills

* Dragon Blood - Immune to Freeze, Burn and Shock.
* Mirror Scales - Every 10 seconds, reflect all magic damage back to the caster for 3 seconds.
* Dragon Scales - +40% Fire resistance, +40% ice resistance, +80% thunder resistance. Sharp projectiles cannot pierce scales on head and wings.
* Mana Burn - Shocked targets have their mana reduced by INT every second. Every point of mana reduced inflicts 2 damage.
* Dragon Storm - Summons a tornado after receiving 3 melee hits. Deals physical damage on hit.
* Storm Bite - After retaliating a melee attack, will follow up with an AoE attack that causes Shock.

* Ultimate - Thunderstorm

Stats

* Damage - 555
* Attack Speed - 1.50
* Stamina - 145000
* Wisdom - 20
* Intelligence - 500
* Strenght - 240
* Weight - 170000

### Guide

As the Storm Wyvern will reflect all magic damage, it is unwise to fight it with mages or anything that deals prominently magic damage ( Elemental Archers, Reapers, Warpriests, Warlocks ).

The recommended line-up would be a "Lightning rod dwarf", meaning a Paladin, Knight or Void Blade Warrior using the Ring of Thunder and Holy Crystal artifact combination, Backed up with a full team of Cannoneers and mayby a Benediction Priest if the Lightning Rod is struggling.

Be wary that at this point all cannons are recommended as mythic forged with Crit Damage and using Orb of Mana with either Razorblade Ring, Poison Vial or Ancient Cane.