Enchanter

The Enchanter Attunement is one of the Attunements of Valia.

Its primary Mana type is transference, its secondary is mental Mana. It is one of the Attunements in Phoenix Division at Lorian Heights. This division specializes in support and is supervised by Professor Edlyn.

For a permanent enchantment mana is required to power the basic enchantment rune, like fire mana for a fire rune. A second rune allows the item to recharge itself, of which there are a few varieties. Runes to draw mana from the wielder are the most common, but it can also draw from ambient mana or other sources. The third rune tells the item to stop gathering mana when it's full, otherwise the item will fill beyond capacity and explode.

A good enchanter should use cores rather than people for mana, should get the object to recharge on it's own, and should check that the third rune, the one to stop it from exploding, is done well, according to Professor Vellum. These three things are not usually done because, as she says, "people are terrible, stupid, and also lazy."

Typically create magical items, they have access to transference, or motion mana. This gives them the potential to become excellent mobility-based fighters, especially when combined with acuity and mental spells.

## Attunement Features

*Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.*

### Permanent Item Creation

Enchanters have the ability to permanently infuse objects with power. To enchant an object, runes that correspond to the desired effect must be found and etched onto the object, and then the runes must be charged with mana. Monsters are the single most important source of enchanting materials, in that they provide cores that contain pure mana. Mana can also be taken from existing enchanted objects. People can provide mana if they're strong enough and know what they're doing. Enchantments can be used to create single use items, which is all the standard curriculum at Lorian Heights covers, but doing this will only require one rune. Permanent enchantments require at least three separate runes. You can create an item with several functions, for example a dueling cane. It appears to be impossible to enchant living beings, however Enchanters are required for creating Artificial Attunements. Alchemy also is a part of enchanting, though it is not stated if alchemy is exclusive to the Enchanter Attunement.

### Aura Viewing

While this is technically a function of mental mana, the enchanter attunement allows the user to view the magical auras of things around them with much greater ease.

## Interactions with other attunements

### All Attunements

Enchanters can use types of mana from their other attunements to enchant items without using an external mana source

### Arbiter

Enchanters with an arbiter attunement are able to create enchantments with purified mana, allowing the creation of items that push mana into an attuned, such as mana regeneration items or mana batteries. At citrine, it is theoretically possible for an arbiter/enchanter to create an artificial attunement on their own.

### Biomancer

Biomancers and enchanters working together can create artificial attunements

## Known Enchanters

* Professor Vellum
* Lyras Orden
* Katherine Winters
* Corin Cadence
* Cecily Lambert
* Holly
* Jonathan Teft