Ultimate Disguise

## Description

Truth Bullet results on the target are reversed.
You decide what trial abilities results on the target will be.

If the target of Ultimate Disguise didn't murder anybody, Truth Bullets used on him/her reflect back at the user.

Flipping a used Ultimate Disguise causes the player to learn all remaining unflipped items, but the remaining items can't be flipped.

## Notes

* Ultimate Disguise does not affect "AFK" or "sleeping" alibis.
* All Ultimate Disguise effects affect the next morning only.
* Evidence Ticket and character abilities that flip items cards can still be used when items "can't be flipped" by the Ultimate Disguise.

## Strategy

### **Hope**

Ultimate Disguise only exists to obscure information, which is normally the opposite of what somebody on the side of hope would want. Although it's not a blackened only item, holding on to an Ultimate Disguise is not a good idea.

### **Blackened**

Ultimate Disguise can easily be used as a free use to counter the effects of trial abilities on the night of a murder. If a blackened is dealing with a lot of information characters or could be foiled by a Truth Bullet, Ultimate Disguise is exactly what he/she needs. The puppet master may also use this as an action on the blackened to improve his/her chances even if the puppet master doesn't tell him/her, but being caught using Ultimate Disguise makes one very suspicious (even though the Ultimate Disguise isn't a blackened only nor a despair only item). Using the Ultimate Disguise as an action to target an innocent character would work to draw suspicion onto the target during the trial- especially if anybody targets him/her with a Truth Bullet- but this doesn't always provide results, requires somebody to spend his/her action to use the Ultimate Disguise in this way, and could be foiled if anybody flips the Ultimate Disguise during the investigation phase.

### **Game Masters**

The first effect of this item only resolves if the target of an Ultimate Disguise is targeted with a Truth Bullet (which can only be used once per trial). If the alibi that the target of an Ultimate Disguise gives is 100% true, the game master will say it's false. If the alibi that the target of an Ultimate Disguise gives is anything less than completely true, the game master will say that it's completely true. The second effect of this item triggers when the target of the Ultimate Disguise is targeted with an information ability (such as Shuichi Saihara's Interrogate or Expose) and normally will require the game master to privately ask the user of Ultimate Disguise what results the game master should give if the Ultimate Disguise user is targeted by any information character's ability. The third effect of this item means that, if an innocent character is targeted with both Ultimate Disguise and a Truth Bullet, the Truth Bullet user is required to restate an alibi and have the game master confirm whether it's totally true or not (rather than the original target of Truth Bullet). The fourth effect of this item only requires that the game master stop allowing players to flip up cards as soon as a used Ultimate Disguise is revealed- whether that's during janitor 2 phase or the investigation phase- and tell the player that flipped Ultimate Disguised what the unflipped cards are in private.