Elder Dragons

Elder Dragons are a class of uniquely characterised monsters . Unlike other monster types, which classify monsters by shared traits, Elder Dragons are creatures that defy typical classification and sit outside of the standard ecosystem, regardless of any superficial resemblance to a dragon. These monsters are usually rare creatures with immense power that have lived since ancient times, making them more of a phenomenon than a mere animal; disasters, cataclysms, living forces of nature.

## General Information

### Element/s

* Dragon
* Fire
* Ice
* Thunder
* Water

### Ailment/s

* Dragonblight (Weakness)
* Fireblight (Burn)
* Iceblight (Freeze)
* Thunderblight (Shock)
* Waterblight (Soak)

### Weaknesses

* Dragon
* Opposite element or whichever is currently active

### Size

Large

Alatreon is elementally unstable, possessing control over the Dragon, Fire, Ice, Thunder and Water elements. When transitioning into Flight Mode, Alatreon will fly high into the air and can rain down ice crystals. Some ice crystals fall on random spots while others may target certain Hunters. Alatreon will only use the Water elements while in the air. It is said that it has the abilities of all the True Elder Dragons (Kushala Daora, Chameleos, Lunastra, Teostra, Vaal Hazak, Velkhana and Namielle), although, since it is elementally unstable, it is unable to truly harness that power.

It is also able to call down Lightning to strike a hunter, both on the ground or in the air. When it is about to perform this attack, its horns will crackle with lightning, damaging anything in contact with it. Its colors are also more pronounced and shift to reflect its various elemental modes.

### **Behaviour**

Alatreons are very territorial. Alatreon might attack most of its prey from the air, giving it an advantage over most other monsters. It also is very aggressive towards flying objects, mainly airships.

### **Habitat**

Alatreon are fought in the Sacred Land, an area within the Volcano. They presumably have access to any point within the Volcano when they hunt for food, and they may even venture beyond the volcano at times. They're also seen in the Ingle Isle. In the New World they have been sighted in the Secluded Valley, given the absence of its original resident. Interestingly, individuals found in the New World appear distinctly smaller than the specimens found in the Sacred Land.

## General Information

### Element/s

* Dragon
* Water

### Ailment/s

* Dragonblight (Weakness)
* Waterblight (Soak)

### Weaknesses

* Dragon
* Fire

### Size

Large

Amatsu have a unique body structure. The head itself is quite small, though it is adorned with massive golden horns, flanked by tendrils of flesh. Amatsu's body is largely pale white in color, and covered entirely in fins that stretch along all four limbs. From its back rise more pointed fins, whereas its underside is grey and scaled.

Because it flies through the air and spends no time on land, Amatsu has almost vestigial feet and small, nearly useless back legs. The front legs are bordered by more white fins.

When enraged, red veins stand out more prominently in its wing membranes, and when near death, its chest, horns and eyes shine with a faint golden luminescence.

In battle, Amatsu hovers above the ground. Its movements are reminiscent of fighting the Leviathans underwater in Monster Hunter Tri, and many of its attacks are similar to those used by them, such as the charge, tail whip, and roar animations. It also has a wind barrier around its body, but unlike Kushala Daora's wind barrier, it cannot blow the hunter over. However, Ballista shots will be somewhat less effective as long as the barrier remains active. The barrier is also less stable than Daora's, as it temporarily disappears when Amatsu uses certain attacks.

One of its most dangerous attacks is when it creates a small twister that begins to suck in the hunter, then hits them hard with a tornado-shrouded charge. Even if the first main twister is avoided, it will revolve around the second twister, encompassing a wider area with every revolution. If the hunter is close enough when hit, it will cause him/her to fly back into the twister. The second twister will remain on the field for several seconds before disappearing and can still damage the hunter.

When weakened enough, Amatsu uses its other most powerful move: it flies high into the air and uses three massive water beams. The attack consists of two parts; the beams themselves will strike the ground, and then the areas where the ground was struck explode with water.

### **Behaviour**

Amatsu spend most of the time airborne, though when combating hunters it tends to fly low to the ground. It wass believed that Amatsu lived only in the Sacred Pinnacle and flying around it, passing the Yukumo Village, but there haven been apparent sightings in the New World.

### **Habitat**

It spends the majority of its time patrolling the skies.

## General Information

### Ailment/s

* Corruption (Needs further research)
* Unknown

### Size

Colossal

A newly discovered Elder Dragon, nothing yet is known in regards to this monster, save it is a gargantuan dragon, and yet elusive at the same time, with only one alleged sighting to far. Further investigation will be required.

## General Information

### Element/s

* Fire
* Thunder

### Ailment/s

* Fireblight (Burn)
* Thunderblight (Shock)
* Bleed

### Weaknesses

* Dragon
* Water

### Size

Large

The Behemoth is a colossal quadruped with purple skin and little hair over its body except a mane of black spiked hair on its back. Its body and front legs are absurdly muscular, though its hind legs are less so. The Behemoth's head is vaguely canine with a pair of sharp horns and piercing blue eyes that do not close. Behemoth's thick tail ends in long barb-like hairs. When Behemoth has gained enmity its eyes and body glow red.

Behemoth are among the most formidable creatures in the world due to their immense strength, powerful spells, and tendency to cast powerful attacks upon death. This is especially the case for the one in the New World. Behemoth possesses exceptional physical strength and is among the very few beings in the Monster Hunter world known to wield genuine magic. This includes dropping meteors, summoning windstorms and thunderbolts, causing the ground to erupt with power, and even healing itself. Taking down the Behemoth is a feat that only the best Hunters can hope to accomplish, even with a coordinated and well-equipped team.

### **Behaviour**

The Behemoth is incredibly aggressive and ill-tempered, but whether this is due to their innate hostility, agitation at being disturbed, or both is a matter of debate.

### **Habitat**

Behemoth can be seen inhabiting Elder's Recess.

## General Information

### Element/s

* Dragon
* Water

### Ailment/s

* Dragonblight (Weakness)
* Waterblight (Soak)

### Weaknesses

* Dragon
* Fire

### Size

Large

Ceadeus resemble a giant whale. It has a prominent beard of fur and two massive horns, which constantly grow and eventually overtake the creature’s eyes, leaving it blind. Luminous organs line the monster's underside as well as the top of its mouth, which turn from blue to red when it is enraged.

With its massive size and strength Ceadeus is strong enough enough to cause rubble to fall from hitting walls, smash open large walls, and even cause earthquakes by ramming its horns against the walls of the caverns it inhabits. It is capable of sucking in and expelling large quantities of water from its mouth as a powerful beam. It is also capable of inflicting Dragonblight via certain physical attacks.

### **Behaviour**

The Ceadeus is known to be a rather peaceful creature until provoked. They do not bother humankind unless they feel threatened. They are known to occasionally grind or ram their horns against walls or the sea floor, this is due to how as the horns grow, they eventually grow over the eyes, causing pain.

### **Habitat**

Ceadeus reside in underwater canyons and caverns, and are unable to travel onto land.

## General Information

### Element/s

* Dragon
* Water

### Ailment/s

* Poison
* Sleep

### Weaknesses

* Dragon
* Fire
* Thunder

### Size

Large

Chameleos's body is covered by a purple and white hide, and its head ends with a protruding horn at the tip of its nose. Its eyes are similar to a real life chameleon's; large and orb-like, with the ability to control eye movement individually. The long and elastic tongue can extend to grasp and steal items from a distance. Its wings are a purple color with a grayish white membrane, and are used for flight and controlling the direction of its poison fog. Chameleos's large tail is reminiscent of a leaf and has a curled, spiraling tip.

Chameleos has the ability to camouflage itself by using the electric currents running through its skin, refracting light in the mist and thus making its body invisible. This camouflaging ability is disabled if its horn is broken, and the tail severed. Known for using mist for protection, Chameleos's breath can create a thick fog to impair visibility as well as form dangerous toxic clouds. The stretching tongue is adept at stealing items from hunters, though this can be prevented with the Anti-Theft skill. It can also spit out acid blobs to reduce defense, and expel gas that inflicts stamina-lowering fatigue. Fanning its tail, it can cause High Pressure wind

### **Behaviour**

Chameleos in battle, tends to have a jittery nature that makes it fairly unpredictable for hunters. During this odd behavior it will constantly try to steal items and poison unlucky hunters. Rare sightings claim it is peaceful and often avoids combat unless necessary.

### **Habitat**

Chameleos is found in tropical and subtropical locations, like the Jungle and Forest and Hills. Occasionally, it has been sighted in swamplands.

## General Information

### Weaknesses

* Dragon
* Thunder

### Size

Large

Dah'ren Mohran is a large, whale-like dragon that is covered in armor plating. Unlike its relative, Jhen Mohran, its body is jagged and sharp, with spine-like protrusions on the forelegs and back. In addition, Dah'ren Mohran's face features a single gigantic, knife-like horn that extends several meters from its head rather than the pair of horn-like tusks found on Jhen Mohran.

## General Information

### Size

Large

Its appearance is similar to Najarala in terms of body type. It has a snake-like face, with bright red eyes, numerous fangs, and many hook-like spikes along its body which start out clustered around its head and neck, and becoming more spread out along its long body, with a small cluster near the tip of its tail, which is topped with a pair of red barbs that it can rattle in a manner similar to rattlesnakes. Its has a pair of large clawed forearms like Najarala, but the only remnant of hind legs it has are small spurs, similar to pythons, boas, and anacondas. Its chest has glowing vents, which huff steam when it is enraged. Its face and tail will also glow red when in its Raged state.

It is capable of using Fire to attack, and can shoot bright blue balls of flame at the hunters, as well as shooting them skyward to where they fall like meteors. When enraged it will use a powerful Flamethrower-like attack, first firing straight at the area and then with a sweeping blast, similar to Ceadeus' water blast.

### **Behaviour**

Dalamadur lives high in the peaks of the Heavenly Mountains that surround Cathar Village. Its numerous hook-like spines may help it navigate the treacherous terrain, as they may provide a more secure grip than it could generate with its claws and body alone. Local rumors suggest that the falling debris that is common in the Heavenly Mountains is the result of Dalamadur's burrowing. It is not known if Dalamadur travels to other areas

### **Habitat**

Dalamadur have been seen inhabiting Speartip Crag within Heaven's Mount.

## General Information

### Weaknesses

* Dragon
* Ice

### Size

Colossal

Dire Miralis is a very large, semi-aquatic Elder Dragon. Its body structure is reminiscent of Fatalis, with relatively short limbs and a long tail and neck. Its body is filled with a magma-like substance which pools at the base of the tail, the chest, and at each shoulder. Each of these pools directs magma flow to certain parts of the body. On its back are a pair of wing-like appendages. Seemingly useless in terms of flight, these "wings" feature cannon-like chutes which can extrude globules of magma, both as a means of defense and as a way to jettison excess magma. Dire Miralis's head features a frill-like structure and an upturned snout.

Dire Miralis is unique; it can shoot magma balls out of its highly specialized wing plates, which fly into the air and land explosively around the area. Dire Miralis can also be fought both on land and underwater, frequently changing between the two. It is known to use its massive, heavy tail to crush and smack opponents.

### **Behaviour**

Similar to that of Fatalis and its relatives, Dire Miralis is very aggressive and territorial. It relentlessly attacks hunters by using its magma filled wing-plates and summoning meteors from the sky.

### **Habitat**

This monster is only known to be encountered in the Tainted Sea. Because of the massive amount of heat its body produces, it is likely that Dire Miralis requires this shallow sea to regulate body temperature and cool it off when it begins to overheat.

## General Information

### Ailment/s

* Fireblight (Burn)
* Iceblight (Freeze)
* Dragonblight (Weakness)

### Weaknesses

* Fire (On Tail Only)
* Thunder
* Water
* Dragon

### Size

Huge

The Frozen Seraphim Dragon, Disufiroa, is the most dangerous Elder Dragon in existence and the apex of Dangerous First-Class Monsters. This legendary beast can bring the world around into disarray simply with its presence, as it holds extraordinary control over its specialized element known as Frozen Seraphim. Disufiroa's power is unmatched, and the only one capable of testing its strength is Shantien.

It controls a unique element called the Frozen Seraphim Element, which is a combination of the Fire, Ice, and Dragon elements. It uses all of these to a deadly degree in battle. Among its most notable abilities are its ability to summon massive ice pillars, fire a dragon element laser that ricochets off of a fabricated iceberg, and summon massive tornados of fire and ice. However its most infamous attack is used only at the very beginning of the hunt, in which Disufiroa will fire massive spheres of ice and fire that rain across the arena and explode. In its Shiten form, Disufiroa is capable of several buffed versions of these attacks, including a more dangerous and multiplicitive version of it's tornado attack.

Frozen Seraphim can cause devastation well beyond a natural disaster. Disufiroa utilizes this powerful element for a variety of devastating attacks that forever alter the surrounding land. This disastrous beast is believed to be the sole cause of the World's End, inhospitable land where only it resides. If this is true, then Disufiroa is more than capable of ending the world should it so desire.

Disufiroa possesses a body structure and behavioral pattern similar to that of Alatreon. Its underbelly is crimson and streaked with blue stripes while its upper body is white in color and bears small pockets of ice frozen to its hide. it has several protrusions tipped light blue in colour on its lower jaw and chest.

### **Behaviour**

Disufiroa is highly territorial and resilient, being able to live in the extremely hostile enviornment of World's End. It attacks hunters with a violent ferocity, often combining its elements in creative ways in battle, such as reflecting projectiles off of ice, or trapping hunters in pits of ice spikes before running them down with a flaming charge. It is even capable of faking its own death akin to Gypceros in order to trick hunters into carving off parts before ripping them apart with tornados.

### **Habitat**

Disufiroa have only been sighted at World's End.

## General Information

### Element/s

* Dragon
* Fire

### Ailment/s

* Dragonblight (Weakness)
* Fireblight (Burn)
* Blastblight (Explosion
* Bleed

### Weaknesses

* Dragon
* Fire

### Size

Large

Fatalis is a traditional black dragon, with a long, serpentine neck and tail, along with a pair of large, yet muscular wings. Its body is covered in rigid black scales and lined with white spines along its back. Its head features four backwards-facing horns and rows of enlarged teeth, and fin-like ears. Like many other monsters, Fatalis has a pale underbelly, and like most other Elder Dragons, it possesses six limbs. Its forelimbs are surprisingly thin, belying immense strength.

Fatalis is an extremely powerful monster, able to wipe out entire hunting parties with relative ease. Its primary weaponry lies in its flame breath, fabled to have reduced a kingdom to ashes within a single night, which can be utilized to produce either a stream of fire or explosive projectiles. Fatalis is also able to release a cloud of flammable dust and set it alight, similar to Teostra, and it is known to use its whip-like tail and powerful, bone-crushing jaws to defend itself from nearby attackers.

### **Behaviour**

Not much is known about Fatalis' habits, other then that it is extremely hostile to all living creatures—especially humans.

### **Habitat**

Fatalis had only been observed at the ruins of Castle Schrade, and the natural environment from whence it came is completely unknown. However, a group of Hunters from the Fifth Fleet battled a Fatais decades ago deep in the Elder's Recess.

## General Information

### Ailment/s

* Fireblight (Burn)
* Tarred

### Weaknesses

* Dragon
* Fire

### Size

Huge

Gogmazios is a massive Elder Dragon with a body structure similar in nature to that of Gore Magala and Shagaru Magala, albeit with proportionally-larger wingarms. It has a large, heavy head with red eyes and rows of sharp teeth. When its chest and throat begin to heat, a glowing pattern, reminiscent of a scowl, is present beneath its chin, giving it the semblance of a second face. Its wingarms feature membranes that almost completely retract when not in use, and its body is covered in thick, powerful scales, carapaces, and spines of an indigo colouration. Perhaps the most notable features of Gogmazios's body are the ever-present covering of a sticky, tar-like substance which it uses to incapacitate prey, and the presence of an ancient dragonator lodged in its back.

### **Behaviour**

Despite its enormous size, Gogmazios is fully capable of flight thanks to its incredibly powerful wings and presumably light skeleton. It is capable of firing a laser-like beam of superheated oil at attackers, and can use its immense size and weight to batter opponents into submission.

Similar to Teostra, Gogmazios has a highly unusual diet of sulfur and gunpowder. It eats this substance in vast quantities and is known to raid armories and warehouses, such as the ones within Dundorma, in order to feed on it in bulk. It is highly aggressive and will attempt to destroy anything that threatens it or attempts to stand in its way.

### **Habitat**

The natural habitat from whence Gogmazios originated is completely unknown, however it is theorized by the Guild that it may have come from the Swamp or the Old Swamp. Its vast territory and aggressive nature often result in it attempting to attack Dundorma's Battlequarters.

## General Information

### Weaknesses

* Dragon
* Fire

### Size

Large

Ibushi is the male of an elder dragon species that consists of itself and the Thunder Serpent Narwa. Similar to Amatsu, this species has a long and leviathan-like body with short, paddle-like hind legs and a long tail. This species also has two sets of jaws, with the lower outer jaw and both inner jaws being split jaws. This species has multiple sacs across the body, namely the forelegs, back, chest, and at the tail tip, which have different properties based on the gender.

Being the male of the species, Ibushi have several traits that sets themselves apart from Narwa. Wind Serpent Ibushi have a hard, spiky, light blue carapace that adorns their otherwise sleek hide. On their head are several narrow horns that point upward, with some angled forward. These horns, along with the spines lining their back are supposedly used to drive off other aerial combatants. The most prominent trait of these dragons, which gives the males their title, are wind sacs which Ibushi uses to float around. These wind sacs are located on the forelegs, back, chest, and tail tips, marked by the presence of glowing tendrils, referred to as "gills", on Ibushi's body. The wind sacs are capable of inflating to a degree and produce a special gas that Ibushi can freely control, which is then primarily used for it's own propulsion by expelling such gas through the gills. When it is angered, its eyes glow a blood red, which is possibly due to its dragon energy flowing through it.

Ibushi are smaller than the female counterpart.

### **Behaviour**

Every fifty years, Ibushi, as well as the Thunder Serpent Narwa, emerge to mate with each other. In order to do so, Ibushi will wander the land to seek out Narwa. Ibushi is also known to cause destructive storms by sending large amounts of dragon element into the ground. This turbulence is strong enough to uproot trees and wipe out the landscape. The occurrence of this causes an unnatural wind to spread through the local regions, causing the local monsters to become terrified and flee directly towards the area Kamura Village resides in, and is thus the primary cause of the Rampage.

Ibushi is said to exhibit inexplicable behaviors such as floating upside down in the air. It can send out orbs of dragon element infused wind from its tail, as well as causing air explosions from the wind sacs on its arms. The dragon element Ibushi releases can cause updrafts to appear, which are strong enough to launch hunter's into the air. Ibushi can also breathe a beam of energy from its mouth and create powerful tornadoes.

Like Narwa, Ibushi uses an unknown method, presumably some kind of electromagnetic waves, to communicate and aid in finding each other. Some Wyverians, a race that is said to have great connections with nature and are descended from Wyverns, are able to pick up this signal and speak it into an understandable language, referred to as a "Resonation", as shown by Hinoa when Ibushi first appeared after the first Rampage was dealt with in the village story. However, it is unknown if the Dragon is aware of this. During the Resonation, the eyes of the Resonating Wyverian change to a bright blue color. This phenomenon, however, has no clear explanation.

When Ibushi meets its Narwa mate, it seems to guard the area while Narwa creates the nest. After this is done, Ibushi allows Narwa to start consuming some of its energy, which is described as "lifeforce" with no further confirmation on what it actually is, to seemingly fertilize the latter's eggs, which in the end may kill Ibushi in the process. Once the Narwa consumes enough lifeforce the Narwa inherits Ibushi's control over wind.

Ibushi is more aggressive while guarding the nest and can use wind to rip platforms from the ground, much like how Narwa uses electricity to do so as well. It gains a new attack where it can pull a large amount of rocks and cannons/cannonballs from the ground. These cannon ball filled rocks can then be thrown with enough velocity to detonate them on impact with the ground. A side effect of this attack is pulling nearby ballistae out of the ground that can be used to damage the detonate the cannonballs and deal significant damage to Ibushi.

### **Habitat**

Like its female counterpart Narwa, Ibushi can be found around the region surrounding Kamura Village.

## General Information

### Size

Large

As with Bahamut, this new Elder Dragon has been sighted so infrequently that little is known about it other than it's somewhat demonic appearance. There is speculation however that Ifrit could be related to Ogdaron given their similar physiology in several ways.

## General Information

### Weaknesses

* Dragon
* Ice

### Size

Huge

Jhen Mohran is an extremely large monster, with a long, almost serpentine body shape. On each side of its head are sturdy, sharp-ended tusks which can be broken by hunters. Due to its back legs being vestigial, it moves either by dragging its enormous body along with its arms on the ground or by swimming in the sand. A rocky spine runs along its back, where valuable minerals can be found.

### **Behaviour**

Typically, Jhen Mohran is a calm creature, but will attack approaching airships if threatened. In self defense, it rams the ship with its body and throws large stones off its back. It takes little notice of hunters climbing on its back, focusing more on the airship.

### **Habitat**

It was speculated only to live in the Great Desert but sightings of a similar creature have been reported in the Wildspire Waste.

## General Information

### Ailment/s

* Thunderblight (Shock)
* Paralysis

### Weaknesses

* Fire
* Ice

### Size

Large

Kirin resembles a unicorn, though a closer look reveals that it is covered in scales rather than a coat. Its majestic white mane and hair stand on end, as if charged with static. The monster often crackles with stray electricity.

Kirin can summon lightning to strike attackers or the area around it. When Kirin is threatened or provoked, it can wreath itself in lightning, which is proven to harden it's hide. Kirin has very few physical attacks and relies mostly on lightning strikes as it's main force of attacking foes.

### **Behaviour**

Kirin appear to be relatively peaceful and passive creatures, yet they are quite capable of launching a powerful barrage of lightning attacks on their foes. Using their extreme agility, Kirin can literally run circles around their opponent, getting in close to gore an enemy with their horn, only to quickly dart away and prepare another assault. Kirin are very mobile and can jump and run incredible distances in short amounts of time.

### **Habitat**

Kirin are one of the more frequently seen Elder Dragons, and have been seen in areas of all climates and ecologies.

## General Information

### Weaknesses

* Thunder (With Gold covering)
* Ice (Without Gold covering)

### Size

Huge

Kulve Taroth is a very large lizard-like dragon covered in a beautiful golden mantle. This mantle covers her entire body, with large blocky scales on her back and a long trailing section down the length of her massive tail. Kulve Taroth's main feature is her massive spiraling horns. These horns resemble lapis lazuli when the gold plating is removed. Without the mantle, Kulve Taroth's scales are gold and black with emerald-like patches.

Kulve Taroth can breathe large volumes of superheated air hot enough to instantly melt gold. She can use this to melt the gold present in the walls and floor, turning large areas into fiery death and causing molten gold to fall from the ceiling in the final area. Kulve Taroth moves slowly and deliberately, but this is due to the great weight of her mantle. When it is gone, she moves with speed and force seemingly impossible for such a massive beast.

### **Behaviour**

Kulve Taroth is initially docile and only attacks on rare occasions during the first phase. As the battle continues, she becomes increasingly aggressive. When her mantle is removed, however, she becomes enraged and attacks with full force.

### **Habitat**

Very little is know about Kulve Taroth's habitat, as she has been sighted in several locations.

## General Information

### Element/s

* Dragon
* Ice

### Ailment/s

* Dragonblight (Weakness)
* Iceblight (Freeze)

### Weaknesses

* Dragon
* Fire
* Thunder

### Size

Large

Kushala Daora is a dragon with metallic skin. Its large wings connect at the base of its tail, making them seem even larger in proportion to its body. Two backward curving horns lie on either side of its head, blending in with the spikes that line its back. It has visible wind streaming around its body. Kushala has a slightly reddish nose, possible a sign of rusting.

Kushala Daora has the ability to manipulate strong winds, creating a wind barrier that surrounds it during rage mode. The wind barrier can knock a hunter back, making the hunter vulnerable to Kushala Daora's attacks. The wind barrier also makes it difficult for the hunter to attack its body, except for the head and the tail. However, this wind barrier can be weakened by poisoning it. Kushala can also gather up huge bursts of wind and spit them at the hunter, blowing them back. It also has a charged wind blast that is capable of destroying foliage, stalactites, and other destroyable things on the ground.

### **Behaviour**

Kushala Daora is a naturally passive Elder Dragon, and will only attack when provoked or attacked.

### **Habitat**

Kushala Daora can be fought in many places, mainly in the Snowy Mountains. It is seen in the Jungle, and on rare occasions in the Desert. In the New World, Kushala can be found roosting in the higher areas of the Elder's Recess.

## General Information

### Size

Colossal

The monster dubbed as 'Leviathan' is a colossal sea serpent-like creature, observed by few in the oceans between the Old and New Worlds. Colossal in size and dwarfing the gigantic Guild ships, not much else is known about these elusive deep see dwellers.

## General Information

### Size

Huge

Lao-Shan Lung bears a hulking copper red body with a cream-colored underbelly. It has numerous dark grey spikes on its neck, back, and tail. Its limbs are comparatively small with dark grey hands and feet. Its head features eight large horns that curve backwards and a smaller horn on the front that points upwards and curves back slightly. Its mouth has small teeth with several larger teeth on the outside.

### **Behaviour**

Lao-Shan Lung lacks any sort of elemental or special abilities. Instead, it relies solely on its immense physical bulk and strength, being strong enough to smash through huge forts with enough effort and barrel straight through villages and towns without a second thought. Despite never utilizing it for combat, it has some Dragon Element energy stored in its body, hence it often being Dragon-elemental.

Lao-Shan Lung is extremely docile even when facing multiple foes. It appears to care little about Hunters, as it mainly ignores them unless provoked.

### **Habitat**

Lao-Shan Lung can survive in many environments, but prefers mountains and volcanic areas due to the high amount of minerals there.

## General Information

### Element/s

* Dragon
* Fire

### Weaknesses

* Dragon
* Ice

### Size

Large

Lunastra is a dragon with leonine features and a cool coloration. She has a prominent mane, large fangs, and a distinct crest that resembles a sort of crown. Her wings are covered in fur. She is the female counterpart to Teostra.

Lunastra, and her partner Teostra are unique monsters because they actually use their Flame Sac to produce a fire breathing effect, rather than just a beam or a fireball. Lunastra spreads blue powder across the ground which ignites when it comes in contact with fire, creating a blue flame that slowly damages whoever stands in it, and slowly drains the health of anyone near them who doesn't have protection against the heat, even in areas that don't normally require such protection, such as cool drinks. She often uses her wings to spread this powder, which creates a strong wind that immobilizes hunters for a moment. When a fire attack comes in contact with the blue flames, it will deal damage and create more strong wind. The blue flames can be extinguished with any water weapon. Lunastra can also create a massive heat wave that will quickly drain the health of anyone in it's range, it creates blue fire nearly everywhere within it's range, and it creates wind pressure to make it difficult for any hunter caught within it to escape.

Lunastra is the female counterpart to the Teostra, though the two are rarely seen alongside one another. But, when they are seen together, they can do a special bond attack. No other monster has this, and it's a combination of Lunastra's heat wave together with Teostra's supernova.

### **Behaviour**

Like their male counterparts they are quite aggressive, although under typical circumstances Lunastra are known to be less quick to attack, this changes during their mating season however with them immediately attacking on sight.

### **Habitat**

They are known to inhabit hot areas such as volcanoes and deserts, and are specially adapted to utilize the Fire Element.

## General Information

### Element/s

* Dragon
* Fire

### Ailment/s

* Fireblight (Burn)
* Stun

### Weaknesses

* All (Normal State)
* Water (Fire State)
* Thunder (Fire State)
* Fire (Dragon State)
* Ice (Dragon State)

### Size

Large

Merphistophelin is a pale white Elder Dragon whose physical appearance is very similar to that of Fatalis. Running along from it's head to it's tail rests a line of dark grey spines, trailing off from being shortest on the tail to larger barbs along the back of its neck. Its head is rather unusual, being somewhat avian and serpentine in appearance, while also sporting a prominent spike on its chin. This dragon's wings are also abnormal in their appearance, being almost devoid of any sort of membrane in between, yet this beast somehow retains the ability to fly. Its wing membrane appears when it enters one of its elemental states. On its chest is an assortment of rib-cage like barbs that normally stay closed around its purple chest cavity. These barbs will spring open during either of its states with the "core" in it changing to various colors depending on the state its in.

Merphistophelin is an unique Elder Dragon that is capable of utilizing both the Fire and Dragon elements by using the "core" on its chest to enter the respective element's state or return to its original neutral state.

While not using an element, Merphistophelin is only capable of physical attacks, but by entering an elemental state, not only does Merphistophelin gain access to various breath and elemental attacks, but the effects of those attacks varies depending on Merphistophelin's state.

While in its Fire state, Merphistophelin gains access to a heated beam attack, and if it chooses to crawl along the ground, it will ignite the ground underneath it. These ignited spots will inflict Fireblight on hunters who step into them. While in this state, While in this state, Merphistophelin tends to use its crawl attack.

While in its Dragon state, Merphistophelin is capable of utilizing a draconic breath attack, and if it performs its crawling attack, it will charge the ground underneath it with the Dragon Element. If hunters step onto this afflicted soil, they will be stunned.

Whenever Merphistophelin is about to change state, it will fly into the air and curl itself, before releasing an elemental explosion that is capable of inflicting Fireblight or Stunning the Hunter.

### **Behaviour**

This Elder Dragon is very aggressive and territorial and will attack any and all trespassers in its territory. Merphistophelin can also become enraged as well during its fight after sustaining enough damage.

### **Habitat**

As far as records show, Merphistophelin has only been observed in the Rock Flowing Fields, a volcanic area of the Old World.

## General Information

### Ailment/s

* Fireblight (Burn)
* Blastblight (Explosion)
* Thunderblight (Shock)
* Paralysis

### Weaknesses

* Dragon
* Fire

### Size

Huge

Nakarkos are massive cephalopod-like monsters. They have glowing yellow eyes and massive, sharp beaks. They have blue skin with spots of turquoise bioluminescence. The most unique feature of a Nakarkos's body is its self-made covering of bones which it uses to protect and camouflage itself. Under normal circumstances, the Nakarkos's face cannot be seen. Its two primary tentacles are covered in vertebrae and tipped with skulls, creating the appearance of a two-headed skeletal dragon.

Nakarkos are capable of coating enemies in a sticky mucus which makes it easier for victims to become covered in the bones that litter the monster's lair. It can also shoot this mucus of the tips of its twin primary tentacles, and can burrow through the earth to surprise attackers from below. Being cephalopodic in nature, Nakarkos are adept swimmers and are very much at home in an aquatic environment. Nakarkos have also been observed replacing the skulls of its tentacles with body parts from other monsters, giving it a wider range of elements and tools it can use, such as Glavenus's tail. Nakarkos can concentrate the Dragon energy in their bodies to fire beams of this element from their tentacles or a much wider, deadly blast from their mouths.

### **Behaviour**

Nakarkos are voracious predators and are unchallenged in their natural habitats. They can often make entire ecosystems disappear in order to feed its insatiable appetite. They capture and devour all manner of other monsters using sprays of its mucus, including powerful flying and brute wyverns, and adorn themselves in the bones of their victims to protect their soft bodies. Nakarkos are very solitary creatures and live alone for much of their lives.

### **Habitat**

Nakarkos are adapted to inhabit underwater environments but are capable of living on land as well. They are known to make their lairs in subterranean caves, such as the Wyvern's End, which are connected to the ocean or other large bodies of water and are immediately recognizable by the massive number of bones that they contain.

## General Information

### Element/s

* Thunder
* Water

### Ailment/s

* Thunderblight (Shock)
* Waterblight (Soak)

### Size

Large

Namielle is an Elder Dragon that has aspects of manta rays, deep sea fish, and jellyfish. Its massive wings are colored black on top and a light blue on the underside, with rainbow luminescence that pulses constantly. Its head is red and blue with the same pulsing luminescence but when drained of its water and dried out, it has a milky tan coloring that affects both its body and the underside of its wings. It also has multiple long whiskers on the lower jaw.

It has the power to generate, absorb and manipulate water at will. When in danger, it will electrify its body and use the tips of its wings to touch patches of water and make them explode violently into steam. Namielle also has the power to float, and fly without beating its wings, soaring through the sky similar to a manta ray.

### **Behaviour**

Namielle is a seemingly passive monster, and only fights when provoked.

### **Habitat**

Namielle has been encountered before within Hoarfrost Reach.

## General Information

### Weaknesses

* Dragon
* Ice

### Size

Large

Narwa are the female of an elder dragon species that consists of itself and the Wind Serpent Ibushi. Similar to Amatsu, this species has a long and leviathan-like body with short and stubby hind legs and a long tail (though in the Serpent's case the legs are more paddle or fin-like). This species also exhibits double jaws, with the lower outer jaw and both inner jaws being able to split. Also on this species are multiple sacs, notably the forelegs, back, chest, the tail tip and in the case of Narwa, in-between the hind legs, which have different properties based on the gender.

Being the female of the species, Narwa have several traits that set itself apart from Ibushi, notably the numerous golden and orange tendrils that extends from the back of the head all the way to the tail. It has two large, backward-facing horns on the head. The mouth has multiple smaller teeth. Between the hind legs is a gigantic golden sac, in which Ibushi lacks, and on Narwa's head, chest, back, forelegs, and tail tips are purple electrical organs that produce electromagnetic force that lifts the serpent airborne.

Narwa also appears to be even bigger than her male counterpart.

### **Behaviour**

Every fifty years, Narwa, as well as the Wind Serpent Ibushi, will emerge to mate with each other, while Ibushi wanders around various locales, Narwa seems to wait in a location she prefers until Ibushi is able to locate her. However, the disturbance caused by her presence and electromagnetic abilities tend to drive other monsters berserk, leading to a Rampage event that regularly hits Kamura Village during the Serpent's mating process.

Narwa have inexplicable behaviors similar to Ibushi in which they levitate upside down in the air. Such feats are achieved by the electromagnetic force produces by the thunder sacs on their body. They can also release several beams of purple electricity from the thunder sac on the belly or from the center of the ring created from their whole body. Additionally, Narwa can also create golden balls or rings of electricity from their purple thunder sacs. Several of Narwa's thunder attack will cause several metal rich rock platforms to float up from the ground, which often times also have a siege weapons mounted to them (most likely due to the metal components).

When fully enraged, Narwa can unleash a powerful energy beam followed by a massive electromagnetic pulse that covers the entire area and deals massive damage but is easily avoided or interrupted if you deal enough damage to her in time.

Like Ibushi, Narwa uses an unknown method, presumably some kind of electromagnetic waves, to communicate and aid in finding each other. Some Wyverians, a race that is said to have great connections with nature, are able to pick up this signal and speak it into an understandable language, referred to as a 'Resonation'. However, it is unknown if the Dragon is aware of this. During the Resonation, the eyes of the Resonating Wyverian change to a bright golden color. This phenomenon, however, has no explanation as of yet.

### **Habitat**

Narwa, along with Ibushi, can be found mostly around the region surrounding Kamura Village.

## General Information

### Weaknesses

* Dragon
* Thunder

### Size

Large

Nergigante is a terrible Elder Dragon appears when other Elders are in the vicinity. Its penchant for destruction is well documented.

Nergigante is a dragon with a bristly appearance. It is covered in spikes that constantly regrow as they're broken off. It has two massive horns similar to a bull. The monster's hide is primarily black with purple and orange accents. Nergigante is constantly regenerating its skin as it attacks and is struck by hunters. It will slowly grow white spikes on certain body parts, which harden over time. Hunters must try to break the white spikes before they harden. Once they have hardened, its attacks deal more damage. These spikes are white in color when they regrow, but will turn black if left to harden. Once these spikes have hardened, they will deal more damage to foes and repel attacks.

These spikes will also be launched from Nergigante's body when it performs certain attacks, giving these attacks more range and making them more dangerous. Additionally, the hardened spikes require higher sharpness on melee weapons than normal to prevent bouncing off. When all possible body parts have hardened spikes, Nergigante will perform a special attack. It will briefly hover in the air, before crashing down. This will break the spikes on all body parts.

Nergigante has fairly advanced forelimbs and can use them to swipe at the hunter in an almost human-like way.

Nergigante's horns, front limbs, wings, and tail can be broken. Its tail can also be severed. Breaking Nergigante's spikes will not grant part break rewards. The only break reward is from breaking the horns. Breaking Nergigante's spikes will make it easier to break parts, however.

### **Behaviour**

After its health has reached a certain threshold, Nergigante will enter a 'second stage' in which it will start using more advanced attack moves (ground punch from airborne, etc) and gain a slight increase in speed and damage. This is signified by a roar animation when Nergigante stays on all four, stretches its wings and raises his head skyward roaring with the camera panning out from its usual position. Also, some of Nergigante's attacks when in this state will be followed by flying spikes. These spikes deal a serious amount of damage.

Nergigante is an extremely aggressive monster that will continue to fight even if it means harming its own body. It'll attack anything without hesitation, especially if a creature dares attack it. Nergigante is particularly ferocious towards other Elder Dragons since it feeds on them. Nergigante actively hunts and feeds on Elder Dragons to gain massive amounts of energy. Because of this, it will get into turf wars with the Elder Dragons Kushala Daora, Teostra, and Lunastra. Nergigante doesn't rely on elemental prowess, however. It chooses to overwhelm its opponents and prey through sheer aggression and brute force.

Nergigante is extremely susceptible to all status ailments. Despite being an Elder Dragon, Nergigante can become fatigued during battle.

### **Habitat**

Nergigante can be found in the Great Ravine, Everstream, Elder's Recess and Wildspire Waste.

## General Information

### Weaknesses

* Fire
* Ice
* Thunder
* Water
* Dragon

### Size

Huge

Safi'jiiva is a large red dragon that in contrast to its juvenile form, Xeno'jiiva, no longer has an otherworldly appearance. Its scales are now rigid, very resistant to damage unless tenderized, and red in colour with some dark accents on many parts, such as the horns, feet, spikes, and wing edges. Its wing webbing and underside, however, is a tan colour. Its body parts no longer glow except when absorbing energy or when in its "Supercritical" state. Many spikes run from its neck along its back to the tail tip.

Safi'jiiva keeps its arms bent and its chest close to the ground, unlike its juvenile form, which keeps its arms outstretched and its chest high off the ground. This can give the impression that Safi'jiiva is smaller than its younger counterpart despite them being almost identical in size, with the former being slightly longer.

Unlike its younger form, Safi'jiiva possesses greater mastery over its flame-like energy and can use it in many ways, such as its standard beams and also a focused laser. This laser sends out energy into the ground, causing an energy eruption after a brief delay. The energy can erupt in a sweeping motion or as a massive single burst. Safi'jiiva can shoot its beam for a short moment to stagger a hunter and then follow up with a continuous beam. It can charge up a large beam while facing a single hunter, predict that hunter's movement trajectory and fire a laser at where it expects the hunter to end up. Finally, it can shoot its large beam by sweeping across the area and then follow up with another sweeping beam back from the other direction.

Safi'jiiva has some physical attacks, such as horn scraping, claw swipes, scratches, bites, charges, tail slams, and tail swipes, with some of these attacks causing an energy eruption. Much like its previous form, it can thrust its front feet violently into the ground, causing an energy eruption in a large area around it. This eruption can take several forms; a circular, expanding wave of eruptions, linear eruptions, or a large area eruption. Safi'jiva has gained the ability to absorb energy from the surrounding environment to heal itself by speeding up its natural healing and re-harden body parts that have been tenderized. Some moves like arms-thrusting or tail-thrusting will also heal those specific parts.

Safi'jiiva has a pin move where it will grab the Hhunter in its jaws, shake them around and fire a concentrated laser beam while holding them, before spitting them out and hitting them with a powerful energy eruption. This attack causes Fireblight.

Once it enters the second level of the Secluded Valley, Safi'jiiva can target a single Hunter, similar to Behemoth's Enmity, and will start relentlessly attacking the targeted hunter, while occasionally fighting off other hunters. During this state, its eyes turn red. It can be flinch-shot during this state, but will not turn when attacked by the Clutch Claw, nor can it be sent into a wall. Doing this will cause it to change its target to the hunter who flinch-shot it.

It also has an 'ultimate attack' in a similar manner to Behemoth's Ecliptic Meteor, called 'Sapphire of the Emperor', in which it takes flight, hovers while breathing its flame onto the ground, sending the flame waves outward and scorching the ground. These flame waves and the scorched ground deal no damage, however. After some time has passed, it then releases a blue star-like ball of energy that causes the surrounding area to darken and then violently detonate into a massive explosion of light that covers the whole area. It is said to be able to kill any creature caught within its range. Much like Behemoth's meteor, the explosion, however, does not destroy terrains, thus the only way to survive this attack is to hide from the center of the explosion behind protruding crags found in the area.

During the fight on the bottom layer, Safi'jiiva can enter 'Supercritical State'. During this state, the constellation-like pattern that appears when it is absorbing energy now appears on its wing webbing and its underside glows white in the seams between the scales. It becomes much more aggressive during this state but its hide softens, allowing weapons to damage it normally without having to soften its body parts with Clutch Claw attacks. Its chest becomes a major weak point during this state.

### **Behaviour**

Safi'jiiva is instantly violent and vicious towards any who approaches it, attacking mercilessly and being even more aggressive than its younger form. It sucks the energy from the land around it, presumably destroying any life nearby after prolonged exposure.

It prefers to engage Hunters from a distance with beam attacks rather than with melee strikes.

### **Habitat**

A Safi'jiiva can only be found after a Xeno'jiiva evolves, and they can be found within the Elder's Recess.

## General Information

### Size

Huge

Shara Ishvalda is a large dragon which can found in two different forms. It will initially take on an appearance covered in rocks, sand, and other minerals. This gives it a very bulky shape, and the form of its head is mostly impossible to make out. Most distinctively, instead of wings, it has adapted its appendages into a four-fingered hand-like structure.

In its true form, exposed from underneath the shell, it is a lithe and athletic creature, and boasts a variety of bright colours, mainly yellows, purples, and white. Its face bears two large, forward-facing eyes, and crests around its head make the shape of a crown. The distinct arms are well-muscled, and the fingers are shown to be spindly and misshapen, bearing specialized tips for sound production. Spikes, markings, plates and indentations run along its neck, back, sides, and limbs, some invoking skeletal structures such as a ribcage. The tail ends in a entwining series of snaking structures, failing to form any one tip.

Shara Ishvalda can manipulate the earth using its innate ability to control vibration. Using vibrations from its wingtips, it can break down and reshape solid ground around it, forming quicksands which hunters will struggle to move in, but allows it to move around without issue. It can also direct these vibrations as direct attacks against hunters, combining their energy into powerful aimed rays. For its most powerful attack, it digs underground, churning up all the land around it, before re-appearing, kicking up all the sand, and combining its vibration-energy into a large sphere which it then sends down, creating a huge explosion. Beyond the vibrations, it will use its wingtips to swat at the hunter directly. In its initial, rock-covered state, it will burrow partially into the ground and attack the hunter while sending out waves of energy.

### **Behaviour**

Shara Ishvalda prefers to rest underground until disturbed. When awakened, it will attempt to ward off its aggressor while in a heavily defended, rock-covered state, performing less aggressive attacks to fend off foes. If this outer hide is destroyed, it instantly becomes hyper-aggressive. In this state, Shara Ishvalda will focus its full power towards destroying direct threats. It does not give up a fight easily, choosing to try and attack one last time after being nearly killed as opposed to retreating back underground.

### **Habitat**

Shara Ishvalda has only been encountered once decades ago by the Fifth Fleet in the Hoarfrost Reach.

## General Information

### Weaknesses

* Dragon
* Fire
* Ice

### Size

Large

Overall, Shagaru Magala's body structure is similar to its juvenile form, Gore Magala. However, following the skin-shedding, its body is now covered in glittering golden scales, as well as its horns, claws and other spiky protrusions, which changed colors from crimson red / purple to dark brown. The once hidden eyes underneath the horns are also now fully opened. Its ragged-tattered wings also became golden scaly sheets that when fully expanded, resembles a star shape (more specifically, when both wings are expanded.)

Having reached adulthood, Shagaru Magala's physical abilities are greatly enhanced; they are much stronger, more agile, and most of all, more ferocious. Their usual state is like that of an enraged Gore Magala, but with more variety of attacks and evasive maneuvers.

Apart from more aggressive melee attacks like the clawed wings-pounce and a grab attack that involves crushing and then hurling hunters around like a ragdoll, their virus breath attacks are also enhanced; with the range of the explosion being larger and dealing more damage, while the scattered pools of virus, not only infecting the hunters, also explode shortly after they were deposited, limiting the hunters' movements during a frenzied fight.

When enraged, a Shagaru Magala will fly high up into the sky and let out a deafening roar, while covering itself in purplish energy aura, before proceeding to deliver aerial assaults, or swooping down on unwary hunters.

### **Behaviour**

While appearing divine, like a mythical deity of sorts, it also shows to be calm and calculating, as shown during the first encounter with the player in the Sanctuary, where it calmly scanned its opponent. However, once the monster initiated an attack, its feral and brutal nature is displayed in full force; it will chase and attack its enemies in a wild and destructive manner, unleashing everything it has got until its target is dead. Being in a constant rage state that is comparable to a raging Gore Magala, its looks almost to deceive others of its horrific monstrous nature.

Just like when they were still a juvenile, they release Frenzy Virus to infect other monsters nearby. The reason for this is to claim territory for themselves, prevent other Gore Magala from molting properly, and to release the next generation of Gore Magala into their territory. However, the infection radius seems to be wider than ever, as the virus can be seen leaking out from its den, infecting many monsters in the Heaven's Mount. The virus strain also seems to be more intense, easily corrupting a mighty beast like Zinogre and turning pack-monsters like the Iodrome and Ioprey against each other. The dark virus aura that envelops a Shagaru Magala is so intense that it's said to dissipate only once the progenitor monster is dead.

### **Habitat**

While the juvenile Gore Magalas are known to roam many places (even if they are not seen in areas like the Frozen Seaway, the monsters of that region can still get infected by the Frenzy Virus, suggesting that the Gore Magalas definitely have been around possibly during their long flights from one area to another to find more prey), it seems that they would return to shed their dark skins in order to enter adulthood high up in the Heaven's Mount, to avoid possible threats during the shedding process.

At the campsite of the Heaven's Mount, stood an ancient stone door which has been sealed and shut tight. Beyond the door is actually the nest of Shagaru Magala, which is also known as the Confined Arena or Sanctuary. It is possible that the people of the past erected the gate to keep the beasts in, or at least wanderers out. However, the Confined Arena doesn't have any walls, which allows Shagaru Magala to freely enter and exit, making the sealed door obsolete.

Apart from its secluded den in the Heaven's Mount, Shagaru Magala are sometimes spotted wandering in the Everwood.

## General Information

### Element/s

* Fire
* Thunder
* Water

### Ailment/s

* Fireblight (Burn)
* Thunderblight (Shock)
* Waterblight (Soak)

### Weaknesses

* Dragon
* Ice

### Size

Huge

Shantien has a body structure similar to most Leviathan's with gray scales, jade colored blunt spines on its neck, back and tail, jade colored crystal-like structures two wing-like structures on its back, two large horns on either side of the head which also resemble wings, and blue and white fur running down its neck, along the arms and on the sides of the tail.

When Shantien starts taking the fight seriously and brings a storm the white on the fur gets noticeably brighter and more spread out, the horns, crystal wing structures, and the tail tips also turn a clear blue, and scar-like marks throughout the body will change color.

When the fight transitions to an unknown volcanic area Shantien's fur will gain red and yellow tips, the horns, tail tips and the crystal-like structures on the "wings" turn a mix of blue, jade, and even a bit of red.

It has the ability to levitate by collecting, charging and releasing air particles from the jade crystal-like organs along its body, most notably on the "wings" causing them to visibly swell when Shantien takes to the air.

Shantien appears fragile and slow initially, but as hunters anger the monster it begins to improve its own abilities, doing things such as creating lightning sphere's and smacking them against the ground, causing a large blast, and shooting large water beams, amongst other elemental attacks. By the third rage mode it is impressively fast in the air, and it will continue endlessly moving at this speed, taking quick sweeps at the ship in a attempt to hit hunters until forcibly stopped with a loud sound (like the ship's gong) or hooked with the Ballista Binder.

Upon angering it even further it will almost completely destroy the exploration ship with multi-colored lightning and fire, causing it to crash into a unknown, unmapped volcanic zone. In this state hunters will face the true horror and power that is Shantien to the death. This is where its most famed attack begins; it will smash the ground below and roar, which causes lava to burst forth at both random spots around the area and directly under all hunters, which in turn causes them to be launched in the air. Shantien follows this by assaulting the now-airborne hunters with lightning, commonly resulting in instant death and instant quest failure to the unwary. The attack is omnidirectional and extremely hard to evade if not close to Shantien.

Other attacks in this phase include briefly flying up then slamming to the ground causing lava to erupt around it, creating a large fiery whirlwind around itself and slowly moving towards hunters, whipping its tail about creating water pillars, and breathing out a beam that starts as just water, but then expands greatly, mixing in flames and multi-colored lightning.

### **Behaviour**

Shatien are very territorial and aggressive monsters attacking any monster or airship that enters their territory. Depending on how dangerous the intruder appears can determine how violently they decide to attack at first.

### **Habitat**

Shantien have been sighted flying around far above in the skies, often over oceans or around volcanic areas. Usually the only way to get anywhere near them is with a Large Exploration Ship.

## General Information

### Element/s

* Dragon
* Fire

### Ailment/s

* Firebight (Burn)
* Blastblight (Explosion)

### Weaknesses

* Dragon
* Water
* Ice

### Size

Large

Teostra is a dragon with leonine features and a fiery coloration. It has a grand mane, large fangs, and a pair of horns that curve backward. Its wings are covered in fur, and its tail ends in a clump of such fur. It is the male counterpart to Lunastra.

Teostra has some basic physical attacks such as charges, bites, tail swipes, claw swipes and dive bombs. But the real danger comes from two things. Teostra is capable of breathing out large flamethrower-like streams of fire, and generating an aura of flame around itself which will burn away at those who get too close. Alongside this Teostra possess mass quantities of explosive powder made from its own scales, with just a gnash of its teeth it can create sparks and trigger explosions in mass, it can even cover itself in the powder to help spread it more easily, or ignite it all at once for a massive explosive fittingly known as the Supernova. Teostra can inflict Fireblight due to covering itself in flames. It can also heat up patches of ground when enraged so that walking on this ground will inflict Fireblight.

### **Behaviour**

Teostra is a very aggressive monster. It will show dominance to anything that it encounters. Unlike Lunastra, who normally gives warnings to get out of its territory, Teostra will ruthlessly attack intruders until they are dead, even chasing them out of its normal territory. Although older specimens of Teostra have been observed being notably calmer, although it will only tolerate the presence of intruders in its territory for so long. Teostra is known to cooperate with Lunastra if she is present in the same map, even sharing an interaction known as 'Bonding' with each other.

### **Habitat**

This monster is most often found in hot areas such as the Desert and the Volcano, but has been known to venture into swamps and even occasonally into settlements. Teostra has also made it's home in the fiery reaches of the Elder's Recess.

## General Information

### Size

Colossal

A newly discovered Elder Dragon, Titan resembles an giant mountain and has been spotted twice now, although so far not engaged in any hunting situations. The first sighting was in the Wildspire Waste, while the second was a larger specimen on the edge of the Coral Highlands. While research on the dragon is limited so far, there is speculation among scholars that Titan may be some variation of Zorah Magdaros, given its rocky composure.

## General Information

### Weaknesses

* Dragon
* Fire

### Size

Large

Vaal Hazak is an Elder Dragon that was first discovered by the Fifth Fleet in the recent years. This grotesque elder dragon inhabits the deepest part of the Rotten Vale. It uses the fatal vapor of the vale in what appears to be some kind of symbiotic relationship.

Vaal Hazak is a long, slender Elder Dragon with several unique physical features. Its body is covered in silver scales, which are obscured by the fleshy red veil that covers most of its body. It possesses a striking double lower jaw, each with a row of extremely long, sharp fangs similar to those of a deep sea fish. It has two bright yellow spots at the sides of its head and two small red eyes. Its toes and wingtips are adorned with sickle-shaped claws. It is similar in size to other Elder Dragons such as Teostra and Kushala Daora. Vaal Hazak's head, body and arms can be wounded. Its Tail can also be severed.

### **Behaviour**

This dragon lives a solitary lifestyle and does not allow other monsters to encroach upon its territory. While it may not always react to the presence of a hunter, it will immediately become aggressive with any large monster it encounters. It is known to bury itself in the piles of bones which litter the environment. Vaal Hazak can collapse, and if left alone while it does so, it will charge up Effluvium for a powerful attack. This will always leave behind some Tainted Flesh. Vaal Hazak outclasses Odogaron in Turf Wars. Interestingly enough, despite having wings, Vaal Hazak will not fly unless it is mounted in which it is shown to have just as much aerial mobility as the Kushala Daora.

Vaal Hazak is capable of covering its body in a mysterious, life-sapping miasma, known as the Effluvium. As the substance builds up in the body of its victim, it can cause severe weakening of physical strength and resilience. The monster is able to release this miasma more violently by spewing a concentrated stream from its mouth or spreading it around a large area as a noxious cloud. Vaal Hazak also possesses the ability to gather the Effluvium from affected creatures and hunters back into its body, healing itself and killing the victim in the process. If a Hhunter is covered in Effluvium and Vaal Hazak does its life-draining attack on them, it's best to eat a Nulberry as quick as possible to stop the process. Despite its size, its lithe nature allows it to move around at high speeds and even leap considerable distances at prey.

### **Habitat**

Vaal Hazak is known to mainly makes it's home deep within the Rotten Vale.

## General Information

### Weaknesses

* Fire
* Ice
* Water
* Thunder
* Dragon

### Size

Large

Valstrax is a slender Elder Dragon covered in gleaming silver scales. Its most notable feature is its wings, which have fused into a trident-like structure, each segment ending in an opening designed to expel dragon energy. Its back is lined with fin-like projections. Its head has a small crest and its eyes are blue. Its chest has three horizontal gaps that are used to take in and pressurize air like a jet engine.

### **Behaviour**

Valstrax flies at high speed by discharging Dragon Element energy from its wings. It can manipulate the alignment and shape of its wings to vary the attacks it uses. When its wings are in its usual backwards-facing position, Valstrax will commonly lunge forward and swipe at hunters with its front claws or try to take a bite at them. If the hunter is a fair distance away, however, it will rear back one of its wings before connecting it into a jagged spear-like formation and thrusting it at the hunter. It can add two more moves to this attack, ending it with a spin while the blade is still outstretched or sending forth its other spear wing after retracting the first. It can also jam the trident tipped appendages into the ground and rip up some dirt along with the hunter. Valstrax is also able to maneuver its wings into a spear position and fire pure balls of dragon energy at the hunter. Lastly, it is able to ready its wings after a very short charge time and rocket towards the hunter, usually ending in a deadly spin upon landing again. Very similar to a Rathalos’s strafe flight, albeit much quicker.

Valstrax can also align its wings so that its exhaust-like wingtips are facing the front of the monster. In this form, the wings are able to swipe like a massive claw, slam down into the ground as if it’s a giant palm, and Valstrax can ignite the tips of its wings to add Dragonblight to these attacks as well as dealing additional damage. While in this form it is also able to condense its dragon energy into explosive homing projectiles that it will fire out of its six appendages after readying into a stance. It can also fire these blasts at the ground underneath it, which is indicated by it rearing up on its hind legs and aiming its wings downwards. It will switch its wings back to their regular position either by simply folding them back naturally, or it can perform a frontflip with its wings ignited to deal damage to the hunter and go back to its base form.

Its strongest attack is when Valstrax opens its chest intake to the fullest, sucking in as much air as possible before hopping up with a small blast and then rocketing off into the horizon. Here it will become enveloped with crimson dragon energy, becoming the red comet once more. After circling behind the hunter (or where the hunter’s back was originally facing during take off), Valstrax will do a loop in the air as it breaks the sound barrier before hurtling itself down as a fiery ball of deadly draconic energy. Afterwards, it will be tuckered out for a short period of time, allowing for retaliation.

### **Habitat**

Valstrax is a largely nomadic monster and can be found in a wide range of environments, though it has not been spotted in volcanic environments. It is most commonly associated with the Ruined Pinnacle.

## General Information

### Weaknesses

* Dragon
* Fire
* Thunder

### Size

Large

Velkhana is a traditional dragon with the slim, upright body structure of Elder Dragons like Kushala Daora. Its scales and shell are a unique crystalline blue. Its head has a tiara-like crown of small horns. It summons ice to cover its wings, limbs, and tail. Its thin, lance-like tail is highly flexible and can jab at enemies.

Velkhana freely controls ice and cold wind, and can cover wide areas in ice in an instant. It breathes beams of supercooled fluid that can instantly freeze monsters. When covered in its ice armor, ice crystals form nearby, and when struck by Velkhana's ice breath they form large spires that soon explode. Small ice platforms sometimes form, which can be jumped off of. Occasionally, spikes of ice rain from clouds close to the ground when it is enraged.

### **Behaviour**

Velkhana is observed to be largely passive in nature, but will attack fiercely if its territory is encroached upon.

### **Habitat**

Velkhana has so far been observed only within deep remote parts of the Hoarfrost Reach.

## General Information

### Element/s

* Dragon
* Fire

### Ailment/s

* Dragonblight (Weakness)
* Fireblight (Burn)

### Weaknesses

* Fire
* Ice
* Thunder
* Water
* Dragon

### Size

Huge

Xeno'jiiva is a large dragon with an otherworldly appearance. It has two eyes and six orange sensory organs running up the length of its horns. Parts of its body glow ethereal blue, making its skin appear crystalline and translucent. Its wings are frayed at the edge of the membrane and are grayish-blue in color. When enraged, its torso glows a hot red and orange. Upon maturing, and molting its skin countless times, Xeno'jiiva will undergo a change that will turn it into a Safi'jiiva.

### **Behaviour**

Xeno'jiiva utilizes a bright blue flame-like energy. It fires these flames off in short bursts of 3 or as a single concentrated beam of energy. When enraged it releases more of these flames from various parts of its body as well as causing small plumes of blue flame to shoot up from the ground. These ground explosions visibly have Dragon Element sparks within and inflict Dragonblight. While in this enraged state its body also visibly generates a large amount of heat, heating up the areas it walks over. These heated up areas can inflict Fireblight. Most of its laser-like attacks can heat up the ground in a similar fashion. It can also take into the air while bombarding the area with its flames. Xeno'jiiva's head, wings and each of its front claws can be wounded. Its tail can also be severed. Its tail will only come off during the second phase of the fight, however enough damage can be done to it during phase one that it will be severed in a single blow once phase two starts.

Xeno'jiiva is very aggressive from the instant it hatches from its cocoon and many of its attacks do massive amounts of damage. However, it is quite careless and clumsy with its attacks as it can sometimes trip in the holes it creates with its fire beam attack.

It seems to rely more on trampling its enemy rather than use its elemental attacks. However as time progresses in the battle it becomes more and more proficient in using its body and its powers, shooting small bursts of its beam attacks in multiple directions and using the beam to heat up the ground for explosive attacks. Xeno'jiiva is immune both to being mounted and to being put to sleep. It is, however, susceptible to every other Status Effect, being weakest to Poison.

### **Habitat**

Xeno'jiiva has so far only been seen within the Elder's Recess.

## General Information

### Ailment/s

* Fireblight (Burn)
* Stun

### Weaknesses

* Dragon
* Water

### Size

Colossal

Zorah Magdaros is a colossal semi-aquatic Elder Dragon covered in a rocky hide. It has turtle-like characteristics, bearing a mountainous shell on its back that it can retreat under while walking on all fours, as well as a beaked mouth. Fire, smoke, and lava constantly radiate from the creature's shell, making it more akin to a walking volcano than a typical creature. Zorah has three magmacore organs located on its back and a fourth on its head that act as weak points. These cores must be destroyed to cause the dragon any damage, as conventional weapons and strikes will do little to harm it.

### **Behaviour**

Zorah Magdaros cannot be killed by normal attacks, and can only be repelled through siege engagements. Its head and chest can be wounded by physical attacks, while it is also immune to all status effects. Zorah Magdaros does not attack Hunters directly, instead raining lava bombs and releasing blasts of lava from its magmacores. It only actively attacks when Nergigante appears, and it targets the enemy elder dragon instead of the Hunter. Restraining or flinching Zorah is the only way to stop the attacks.

### **Habitat**

Zorah Magdaros's main habitat is unknown, as it rises from the Earth at any given time, whether sea or land. Only one Zorah Magdaros was ever encountered by the Commission decades ago, and it is unknown if there are more of its kind.

## **Notes**

* Elder Dragons are not a single unique being, such as slaying one will not wipe out their particular species. However, some are seen more rarely than others, with some species only ever had a reported sighting of an individual monster, such as Zorah Magdaros.
* Like large monsters, some Elder Dragons have had variants of their species emerge, which are often even more dangerous, such as variants of Nergigante.
* Uniquely, many Elder Dragons can be repelled if they are not slain. In some instances, they will retain the damage dealt to them, allowing one specific dragon to be fought over multiple encounters.

* Elder Dragons exhibit a wide variety of body types not found in other classes, the most common being a quadrupedal entity with a long tail and a pair of wings. For this reason, Kirin, Yama Tsukami, and Nakarkos were placed in the Elder Dragon category.
* Elder Dragons cannot be captured in traps. They can, however, be put to sleep using a sleep weapon (in some cases), which enables a hunter to perform Sleep Bombing.
* In the past, some Elder Dragons were worshiped as gods; however, in the present, the Guild marked them as threats to the ecosystem.
* When an Elder Dragon is present on a standard hunting ground, all small monsters (except Neopterons and/or Remobras) are absent.
	+ Effluvium-contaminated Girros, Raphinos, Jagras, and Mernos are exceptions; remaining present in Vaal Hazak's presence..