Resistance

## Summary

A **Resistance** is the ability to withstand the effects of certain abilities or phenomena better than the norm, sometimes being entirely unaffected by it; without exploiting loopholes or weaknesses.

An exception to this would be that some characters might have some unconventional, pseudo-resistance falling outside the 3 types described below as an after-effect of their own abilities.

For instance, someone with a luck so bad not even others’ Supernatural Luck or event-altering abilities can change it could technically be considered a form of Resistance to said abilities, although it would be because of their ability’s potency rather than them actually withstanding anything.

As such, these cases aren’t treated in this page, and considered an after-effect of someone’s ability having a better potency than others’.

As a side note, Resistance can sometimes be replaced or made redundant by defensive forms of Absorption and Attack Reflection, since these abilities all share the benefits of preventing the user from taking damage.

## Types

**1. Endurance:** The ability to have the effects of a specific kind of  power or attack targeting the user reduced. For abilities involving raw power, it would translate to taking less damage from the attack, while abilities such as Mind Control would have the user affected, but still able to fight the control to some extent, or eventually breaking out of it faster than a regular person.

* Users: Monkey D. Luffy (One Piece), who could block Ener’s high-voltage trident’s heat; Vegito (Dragon Ball), who could still move despite Buu turning him into a candy

**2. Immunity:** The ability to be unaffected by a specific kind of power or attack. In comparison to type 2, this would mean taking no damage from abilities involving raw power, and not falling under control to begin with in the case of Mind Control.
However it should be noted that Immunity only works up to the level it was shown. Assuming that being unaffected by 1000°C means being unaffected by 1 billion°C would be erroneous and a mere headcanon.

* Users: Steel Type Pokémons (Pokémon), who are immune to Poison-type attacks; Blast (One Punch Man), who’s unaffected by cosmic radiations

**3. Untargetability:** The ability not be concerned by a specific kind of power or attack regardless of its potency due to a lack of target. For instance, a being who lacks a soul can’t be affected by someone trying to steal their soul, since they don’t have one to begin with. Note that some abilities, such as Intangible Existence already imply a lack of several attributes, sometimes making this type redundant.

* Users: Flowey (Undertale), who lacks a soul; Kirby (Kirby), who lacks bones

## Limitations

* Type 1 and 2 are highly dependent on feats. While it is safe to assume that they will work the same way, if not better, against similar or weaker showing of the resisted ability; they can’t be assumed to grant the same kind of protection against much higher potency. They also do not necessarily scale to the offensive own abilities, but rather to what they have shown to resist.
* Type 1 users may take more or less time to break out of an ability’s influence. For instance, some may be able to break out of Sealing in a matter of minutes; while others might take a larger amount of time.
* Some form of Power Nullification might negate the user’s resistances.
* Some resistances can be bypassed by exploiting some loopholes, such as changing the user’s nature.
* Immunity in video games is sometimes a way to translate a character’s ability, rather than an actual resistance. An example would be Flying types and Pokémon with the ability Levitate being immune to Ground-type attacks in gameplay because of them simply being out of reach.