recursal/Fanatic-Fandom huggingface dataset:
Rainbow Six: Vegas 2

## Corpses Default Settings

Config: Steam\steamapps\common\Rainbow Six Vegas 2\KellerGame\Config\PCKellerInput.ini

Paste the following at the bottom of your config

Bindings=(Name="F8",Command="aiMods",C ,Shift False,Axis=False,Alt=False)

Bindings=(Name="aiMods",Command="say Command have been applied. | set R6AITemplate m\_bLeaveDeadBody True",C,Shift=False,Axis=False,Alt=Fal se)

Load into your game and press F8 to load your custom commands. You can open your console if you see "AI Tweaks have been applied" then they are loaded

## Alternate Method

Remove 6 AI Limit: https://www.nexusmods.com/rainbowsixvegas2/mods/2

If you get this mod, disregard the above config, as the config below includes persistent corpses

Config: Steam\steamapps\common\Rainbow Six Vegas 2\KellerGame\Config\PCKellerInput.ini

Paste the following at the bottom of your config

(Name="F8",Command="aiMods",Control=False,Shift=False,Axis=False,Alt=False)

Load into your game and press F8 to load your custom commands. You can open your console if you see "AI Tweaks have been applied" then they are loaded
Borderlands 2

## Corpses

Corpses Disappear: Yes

Corpse Options: No

Default Despawn: Unknown

Max Corpses: No

Config: Yes (Documents/MyGames/Borderlands2/Willow/Config/WillowGame.ini)

SecondsBeforeConsideringRagdollRemoval=

SecondsBeforeVisibleRagdollRemoval=

SecondsBetweenRagdollRemovalAttempts=

SecondsBeforePhysicsShutsDown=

Corpe Time after Config: Player Set

Do They Still Disappear: Loading screens despawn bodies

Mod: No
Team Fortress 2

## Corpses

Corpses Disappear: Yes

Corpse Options: No

Default Despawn: 15 Seconds, Previous Corpse Disappears After Each Death

Config: Insert the Following in the Developer Console (Unusable in Comptetitve)

g\_ragdoll fadespeed 0, g\_ragdoll\_lvfadespeed 0, cl\_ragdoll\_fade\_time 999999, cl\_ragdoll\_collide 1

Corpse Time After Config: Player Set

Do They Still Disappear After Config: Previous Corpse Disappears After Each Death, Disappears Upon Player Disconnection From Server

Mod: No
Insurgency: Sandstorm

Launch the game at least once, close the game then proceed to the location below

C:\Users\Defultit\AppData\Local\Insurgency\Saved\Config\WindowsClient

Then go to GameUserSettings and increase corpses with "r.RagdollMaximum", (Value=?????)

Replace ???? with number of seconds

Go to file, save the notepad then close it. Right click GameUserSettings and set to "Read Only" otherwise the game will automatically change it back to default values.

**WARNING: Make sure you have all your settings already set as you can't change them while your ini is set to read only**
Ferlush

Ferlushes are a species of bipedal reptile-like creature that can be found in forests.

## Apperance

Ferlushes are bipedal creatures, with long forearms. Their greyish brown skin is fairly tough, with various markings to highlight the plating. Their body from head to back along their necks, has a set of faded green protective plating. Their head is encased by this very same exoskeleton-esque structure which has several small tusks protruding from the front with a long proboscis that is concealed within their maw.

They have several apendages and structures that resemble plants adorning their limbs, head and tail. These structures are made of fur and various small hairs, that are meant to mimic vegetation. These are not to be mistaken with their back garden, which all ferlushes are adorned with. On this back garden, ferlushes grows plants and various other biomatter collected from their various travels and life.

## Behaviour

Ferlushes live extremely long lives, with some having been documented as living up to 150 years old. During this long lifespan, Ferlushes will accumulate bits of biomatter along their various journies, and allow it to grow on them in a sort of symbiotic relationship. The ferlush utilize the various flora collected to provide them with food: whether it be edible fruit or simply siphoning energy and nutrients through the plant's natural photosynthesis.

They are extremely solitary creature until they become a parent. When tending for their young, who are born in groups of three to seven, they will usually live in their mother's shrubbery. This conceals the ferlush's young away from predators. However, when they are not occupied with raising the next generation: Ferlush often go years without interacting with others of their species.

## Trivia

* Many of the fruits found growing on the ferlush's back are more often than not, passed down from generations of ferlush.
	+ This allows researchers to help track and guess ferlush lineages in the wild.
* The plating that can be seen running from the ferlush's head until back is a remnant of their previous evolutionary counterparts, not being quite vestigial yet.
Brothers in Arms: Earned in Blood

## Corpses

Corpses Disappear: Yes

Corpse Options: No

Default Despawn: UNKNOWN, After Player Death

Max Corpses: No

Config: No

Do they still disappear: After Player Death

Mod: https://www.moddb.com/mods/rendrocs-warzone Install mod and go to Chapters > Mutators > Enable "Bodycount"

Corpse Time After Mod: Infinite

Do They Still Disappear With Mod: After Player Death
Radical Centrist

"Let's just say, I've seen some things."

## Biographical information

### Marital status

His fiancée thought he was apolitical because of his centrism. She didn't know what she was getting into.

## Physical description

### Gender

Male

**Radical Centrist** is a character in the PCM Universe and an archetype in Real Life, appearing as one of the nine deuteragonists of the Political Compass, along with Gray Centrist, Orange LibLeft, Purple LibRight, LibCenter, AuthCenter, LeftCenter and RightCenter.

## The Character

He bravely refused to reject any of the literally hundreds of ideologies he encountered on the internet. Instead, he adopted like half of them.
Nightfall Bloom

Nightfall blooms are a flowering plant that can be found in the forests of Melophae.

## Description

Nightfall blooms get their name from their petals being coloured in a captivating mix of indigo and blue shades, resembling a dappled night sky. Their flowers grow atop mint green stems that can grow as tall as two meters in height, often sporting up to 30 flowers per plant. As such, they are an extremely sought after plant for their aesthetical beauty.

The nightfall bloom is also edible, with their flowers being able to be eaten raw. While having a rather mild flora and sweet taste that is known to calm the senses, these flavour notes are further elevated when the flower is put in other culinary applications. When used to make tea, their petals are often ground up into a powder to sprinkled in after the tea has been properly brewed in order to add an additional aroma to the drink. This additional aroma is said to continue carrying that floral nature, creating a soothing experience.

## Trivia

* While originating from Aefex, their beauty has captured the hearts of a few interstellar travellers. In the Galactic Intersection, in a room known as the hidden garden: one can find wonderful arrangements of nightfall blooms being tenderly kept by one of the dimension's most well known inhabitants: Septimus, the lunar celetial.
Sonoran

Sonorans are a serpentine species of creatures that can be commonly found in the deserts of Qilyrux.

## Apperance

Sonorans are serpentine in body shape, but more closely related to molluscas such as snails, with a slightly hardened layer that mimics the body morphology of most snakes. Their shelled covers a fragile and exposed head, with large and coloured horns jutting outwards. The colouration of these horns has been observed to range between the red and yellow scale, with red being the most typical colouration.

Sonorans are also equiped with a blade on the end of their tails that is also made out of the same material that their horns are made out of.

## Behaviour

Sonorans have several tentacle like apendages jutting out of their body and head, with the ones that emerge from their head being primarily for feeding and sensory purposes. The ones on their body do not seem to have an exact purpose and may only exist as vestigal remnants.

Sonorans are a common sighting in the vast Quliryx deserts, swimming through the sands with ease. They are able to bury themselves in the sand, and achieve an almost comotose state in the sand to protect them from large natural disasters or predators. Despite their plentify numbers, Sonorans are primarily solitary in nature, usually only meeting twice a year for the express purpose of mating.

## Trivia

* Sonorans can be observed as originating from the original Magic Quest board game all the way back in 2015, with the creature design still appearing in the 2017 rendition of Magic Quest.
Lightroot

Lightroot is the root of a plant often found in archipelago of Faerin.

## Description

Lightroot is the name given to the special underground roots of a type of glowing plant found in the islands of Faerin. Lightroot is edible, and is a commonly found in local Faerin cuisine. Their initial texture is extremely dense, much like many other roots with a crisp texture. Often used in traditional dishes, or simply eaten raw: they have a delicate sweetness with a pinch of sourness, overall providing a nice subtle yet refined flavour to many dishes.

Lightroot's potentia-rich properties often finds them being used in medicines as well as for magical enhancements, with the leaves of the plant being often used as adornments for light mages. The roots and leaves can even be ground to dust to be used in light grenades and other light-based magic tools. But what truly makes lightroot attactive is that the actual root itself acts as a potentia enzyme of sorts, allowing for more efficient conversion of potentia into exculta: which explains why it is such a common ingredient in many potions.
Cult of Abzulor

The Cult of Abzulor is a religious group formed by Lucine when she rediscovered Falthis that seek to prepare the material plane for the arrival of Abzulor.

## General Information

### Current leader

* Falthis
* Lucine

## Philosophy

### Purpose

Champion and allow for the arrival of Abzulor into the Grand Design.

## Structure

### Founder

* Falthis
* Lucine

## Lore

The whispers of the grand unmaker had travelled throughout the entirety of the second age, as breaches in reality began to become more and more frequent. After they became more frequent, the Arcanist Conclave began to designate more and more resources to fixing the problem: yet did not want to admit their fault in accentuating the strain on the grand design they were exerting.

The cult was founded by two members who were initially part of the group, after meeting each other again in the third age. After their meeting, the two of them have begun to spread their corruption across New Risto to champion the arrival of Abzulor. Ther

## Miscellaneous

* A nihilistic group by design: they are aware of Abzulor's true nature as a mindless deity that is hellbent on devouring all of existence to calm its own pain, even if that means they will be devoured as well in the final process.
Dire Bladehound

Dire Bladehounds are a large predator species that can be found on the great plains of Suncil.

## Apperance

Falling under the generic categorization of hound, Dire Bladehounds are one of the fierciest creatures to fall under this order of creatures. Dire Bladehounds can grow up between five to six meters in length, with the largest ever sighting, being recorded at an astonishing eight meters from head spike to tail.

They have two pairs of eyes, that glow an almost hypnotic azure blue. This is paired with their gaping maw of a mouth, which also shares the same colouration, with even their teeth being the same striking azure colour. With a light grey pelt, and dark grey stripes along their back, as well sparsely across their tail and limbs: the rest of their body is adorned with spikes and various blades, Dire Bladehounds use this to their advantage to either lacerate their prey, or protect themselves from others of their species.

## Behaviour

Predatory in nature, they are an extremely aggressive breed of hound. Shown to attack most things on sight alone, Dire Bladehounds signal danger for many on the plains. It is for this reason, that a Dire Bladehound has never been successfully domesticated. Other hound species on the plains have been domesticated, with varying levels of success: but this beast has never lowered its horns willingly to another master.

They are able to engage in both close combat with extremely proficency. With their horns, teeth, claws, and blades being similar to that of a whirl of blades: allowing them to cleave and dismantle their prey with shocking ease. Their mouths are also able to expunge a deadly blue flame that seems to have the nasty side effect of causing targets to burn through potentia much faster. These flames however do not have the furthest range, with Dire Bladehounds prefer to use them in similar manner to that of a shotgun.

## Trivia

* As they are an aggressive predatory species on the plains of Suncil, they are often shown getting into confrontations with Banerunners over teritory or resource disputes.
Xel & Sulf

## Lore

**>> A pair of otherworldly beings on a retrieval mission for ORBIS.**

The destruction of the Arklight echoed across the Grand Design, across dimensions and timelines, its impact was felt. None of these realities’ impact were as obvious as our current reality. As the echo occured, the Observational Recon Bot Investigating Space felt the ripple, and lost control, spiraling down to Aefex. It crashed onto the planet, and thus it’s tracking signal was lost. This absence of the signal was noted by the original progenitors of ORBIS: a research instiution on a far off alien planet, in the far reaches of space. And as such, they sent one of their diplomats to investigate and bring back home their fallen robot: Xel & Sulf.

2 pees in a pod, Xel & Sulf share a conscious, a nueral link exists between the two of them, allowing basic levels of telepathy. This distinct feature of the Cultinier, aside from their outworldly anatomy, makes the duo extremely profficent in administration and peer to peer conflict. As such their dispatchment and assignment made sense: send the pair off to the planet where ORBIS was lost, explain the situation and return home with their robot. However when they landed on Aefex, they were welcomed with a rather unaccustoming set of local bandits. Brandishing their spears and swords, they threatened the pair to return wence they came or else they’d turn them into tomorrow’s seafood stirfry.

While the duo may have simply come on a retrevial mission; a chance to study these exotic lifeforms was not an oppurtunity Xel & Sulf wanted to pass up. It’d be most poetic to say that the bandits fought the good fight, but mere moments after the confrontation began: not a trace remained of the bandits and off the pair set on their quest to bring back ORBIS.

## Development Notes

* Xel & Sulf's colour was changed back to blue to avoid oversaturating the roster with purple based characters as well as to tie the visual connecter closer to ORBIS, a decision made after ORBIS's inception.

## Art Gallery

KeyartDevelopment SketchesCharacter Progression
Harpy

Harpies are one of the specialized species to evolve from the elves gifted by the ancients, technically making them a further subspecies of human. They were the dominant sapient species on the Anrusha subcontinent for most of history, but recent conflicts and terriotiral disputes by the Settlers are putting those numbers in contention. Now most of the harpy population can be found in Balrusha, as disputes push them towards the highlands.

## Origins

The species known now as harpies evolved from early elf settlers to Anrusha. As they exposed them more and more to the abundance of air magic of the lands, their bodies evolved themselves to suit this new abundance of magic similarly to how the first humans who had been exposed to the ancients evolved to what would be known as elves to house the increased potentia granted to them. The evolution of elves to harpies seems to still be an ongoing process as the avian features present on harpies seems to differ from individual to indivdual.
Raturthm

## Lore

**>> Raturthm’s ascent into establishing himself as king through his brute strength and greed.**

Growing up in Rei Fortuna’s poverty stricken undercity was always rough, too many mouths to feed with not enough food. Raturthm was born into the world amongst a horde of other hopeful ratkin, looking to carve out their own slice of the pie. With in fighting occurring daily for anything and everything, it was simply a matter of survival of the fittest. With the rampant crime and black market dealings that passed through the slums of Rei Fortuna, the mass number of his siblings that would come and go in various squabbles and trades was immeasurable.

This didn’t sit right with Raturthm, and decided that he would unite his siblings together to avoid any instances of this foul behavior. Not out of the pureness of his heart, but an overwhelming desire and lust for power. Realising that this pointless spilling of blood could be overcome through the unification of his siblings and him forming an unrivaled powerhouse, one that was capable of running the crime ring and raking in profits by the fistful, Raturthm set about his goal.

The local syndicate was first, dismantled in the blink of an eye with Raturthm's forces absolutely overunning their base. With the rest of the Rei Fortuna crime families being alerted to this new power, they had to either cooperate or go to war with Raturthm's forces, an especially dire proposition due to the changing of the world order due to the Arklight's shattering. Wanting to avoid any unneccesary heat, they peacefully allowed Raturthm to join their crime network, smuggling bodies and spices through the undercity, hoping to subdue his wrath with these tasks.

This didn't sit well for the rat king, as he became well aware of his pawn status. He wouldn't be used like this and began working his way up the ladder through his sheer brutality and combined might of the rest of the rat kin, until he alone ruled. Now the underground of Rei Fortuna had a king to answer to.

## Development Notes

* Some of Raturthm's earlier concepts played more into the real life phenomenon of a "Rat king" with potentially some necromancer esque design, this was scrapped in favor of the crime boss and undercity king of Rei Fortuna.
Wyvern Hawk

Wyvern Hawks are an avian species of creature that are commonly found across most of the continent of Itoris.

## Apperance

Wyvern hawks share many common characteristics from both birds and reptiles, with a mostly avian apperance. Their name is entirely thematic however, as they share no immediate relation to wyverns biologically speaking.

Usually found in a dark grey, brown and maroon colouration, some regional species of wyvern hawk around Faerin have been observed with brightly coloured feathers to adapt to the local foliage there. This seems to be a hyper regional mutation has no other wyvern hawks have been observed with such drastic change in colour palette.

## Behaviour

Wyvern hawks are capable of flight using their 2 large wings, however are still very adapted to grounded life with them using the claws on the ends of their wings as makeshift hands. As such, they usually nest themselves in small burrows or brush nurseries on the ground.

Wyvern hawks exhibit parental bonds between them and their young, tending their young until around 15 months. Wyvern hawks have also been observed to engage in monogamous relationships, with parents being parterned up for life, having several batches of chicks together.

Wyvern hawks are a relatively aggressive species outside of parental circumstances, with civil confrontations between pairs of wyvern hawks often happening over carrion and territory disputes. Wyvern hawks have been observed to resort to canniablism after these confrontations, ensuring that no food is wasted.

Their aggressive territorial nature causes them to be a rather big danger to livestock much bigger than themselves, with many farmers and shepherds having to fend them off on a daily basis. Sightings of unguarded sheep being carried away by wyvern hawks is quite commonplace unfortunately.

## Trivia

* The original design of the wyvern hawk originates from the 2017 iteration of the initial Magic Quest game concept, with its design not having changed much at all since then.
Glansstrooms fanfictions/Rossie Goldentail

## Afbeelding

Rossie als mens

zijdehoender koningin

**Rossie** ook wel bekend als Rossie Goldentail is een 14-jarige woodwalker die snel vrienden maakt. Ze heeft bijna altijd een goed humeur, alleen niet bij de les Dierentalen. Ze heeft bruin-blond lang haar, en een mooi gezicht.

## Trivia

Rossies achternaam is gebaseerd op die van Carag Goldeneye.

Rossie heeft de hoofdrol in Glansstrooms fanfiction: Rossies schuld

Rossie veroorzaakt een groot gevecht door een geheim te ontdekken.

Rossie haat de lessen Dierentalen en is er superslecht in, net zoals haar vriendin Hyra

Rossie is dol op meelwormen die dood zijn en op oude aardbeien.

Rossie heeft stiekem een crush op één van de eerstejaars leerlingen.

Rossie leidt, zonder dat Clearwater High het weet, de Zijdehoendersgroep, zij is hun koningin.
Banerunner

Banerunners are a species of hyper carnivorous fauna native to the great plains of Suncil.

## Apperance

Banerunners are bipedal creatures with a long body adorned with a purple and grey tinted fur from neck to tail. On top of their head, sits a bony helmet of sorts with two protruding blades as well as covering the upper half of their jaw.

They stand on their hind legs, which are the only two limbs on the creature. Their legs are extremely robust and developed, with a three digited foot each tipped with extremely sharp claws used for subduing prey. The additional digit on the back of their foot is used for purchase and holding onto prey.

## Behaviour

Banerunners are surprisingly family-centric creatures, given their status as one, if not, the top predator of Suncil's great plains. They have been documented to engage in monogamous relationships, and mate for life. However, it is an extremely rare sight to see a banerunner with another banerunner that isn't its partner or offspring in a non-violent context. Banerunner violence is extremely common, with many such cases resulting in cannibalism.

As pursuit predators, they use their long muscular legs to chase down prey, wearing them down until exhaustion before delivering the killing blow with their almost axe-like head blades. This method of hunting, while effective, causes banerunners to have an insatiable appetite and thus a rather vicious tempermant towards any other species as they are seen as a potential food source.

It is for all these reasons listed above, and more that their presence in the ecosystem of Suncil is well noted as one of a pure aggressor, who should be approached with caution.

## Trivia

* Banerunner musk is a well known aphrodisiac, and during the peak of the second age's industrial boom: was an extremely popular import into Rei Fortuna.
Blessed Children

The Blessed Children were the entities placed on Aefex by the All-Mother as goveners of the 1st lands on the prime world, whilst she continued to grow the grand design with the Creator.

## 1st Age

The Blessed Children are the first gods thats existed on Aefex. Created by the All-Mother as her sentries to command and guide mortals, as they grew and developed watching over mortals, their hearts turned sour. Being appointed power with no other true equals, they let the power get to their head and became egotistical: adopting more sinister titles and shifting their purpose from protectors and guardians, to subjugators; exercising their will over mortalkind.

Eventually, mortalkind grew resentful of the treatment and conspired against their rules. Aided by the All-Mother whom had grown tired of the disobedience of her children and grew more fondly of her experiments, she provided them with the tools to take down the Blessed children, leading to their slaughter in the Battle of the first lands.

## 2nd Age and Beyond

The Battle of the 1st lands resulted in the death of all 13 Blessed Children. With their remains being buried, society moved on into the second age. The energies of the Blessed Children was revisited when mortals decided to construct the Arklight, in order to right the wrongs of their universe. With the corpse remains of several old gods being used in it's construction, humanity believed that they had managed to become god. However mortal kind's hubris would soon turn out to be their downfall. as the failure of the Arklight shattered the sky, rupturing the world code permanently.

This shake up leading into the 3rd Age, managed to reactiviate the remainining sparks of the Blessed Children, allowing them to escape and cause more havoc despite being in the afterlife. Having been reawoken and saved from the edge of death, the Blessed Children clawed their way back into existence, tainting and influencing mortals to ennact their revenge on the world and the hypocritcal All-Mother who had abandoned them so long ago. A notable example of this was the blessed child Phyriel, who managed to influence Queen Moira, inciting the Melophae call to arms and sending the lands into further war.
Valorei

The being currently known as Mei, the Singularity is a being from a distant alternate reality. Fascinated with the arcane in various stories and faction, Mei eventually comes into contact with other versions of themselves across realities. Thanks to a long conflict with a being named Somnus, all of this becomes too much, coming to a head through the Arklight's shattering: creating one singular Mei throughout the entirety of the grand design.
Alura

## Lore

**>> Alura grows bored of being fawned by suitors due to her royalty, causes her to awaken an inner sadist side and begins to torment them.**

The inner workings of Dragon society will always be a mystery to outsiders, but all know that it is an inherently hierarchical society, with its various castes, bloodlines, and houses being paramount to ones societal value and worth. Hailing from the prestigious Kreshawl family, Alura as a youth was constantly flocked by admirers for her excellence and beauty. Or that was the excuse that was given anyway, as many simply desired the prestigious seat of power Alura occupied. And with the recent shakeup in the world thanks to the Arklight’s destruction, many wished to seize whatever power they could as soon as possible.

While many would’ve been swept up in the waves of admiration and sweet nothings, Alura never cared for this lifestyle. She grew a disdain for the various hordes of drooling buffoons, rejecting them to rid their presence from her. This practice eventually began to influence Alura, causing her to manifest quite a sadistic personality, preferring to tease and mock their advances, sitting idle on the vacant seat, amused with the carfuffle caused. Alura stared into the abyss, and it starred back: manifesting itself as Alura’s newly awakened desire to submit those who pinned for her love to more suffering, not just to test their commitment, but merely for the fun of it all.

Her desire to torment became so strong, she began submitting various beaux to more “exquisite” forms of pain. And to obtain the means necessary for those more exotic punishments, she left the comfort of her home into the dangers of the world.

## Development Notes

* The inspiration of this character was that of a succubus.
* She had a whip as her weapon focus for most of her early development.
Brute Snail

Brute Snails, also referred to as Aloysius Fiends, are a species of fauna native to the forests of Vulteria.

## Apperance

Brute Snails are animalistic creatures that resemble garden variety snails with their usage of a shell and a slimly crawling form of locomotion. They are adorned with various spikes along their shell, as well as various tentacles and appendages across their body. They also have a sack around their necks, which is where the majority of their potentia is stored.

## Behaviour

Brute Snails are solitary creatures by nature. Being able to reproduce asexually, there is rarely an instance in which they will seek out others of their species. Usually the only times where brute snails will find others of their species is when fighting over deposits of magically potent plants and substances, or over carrion.

Brute Snails reproduce asexually, with this process happening once every two years or so. When reproducing, Brute Snails produce around 15 to 30 eggs.
HRDVAD2

**`NOTE: This is only the first rendition of this page, nowhere to finished.`**

HRDVAD2 is a cyborg-human entity, who is a *Minecraft* figure.

## Abilities

IRIS: His right cyborg arm is a powerful iris-laser blaster, which can charge up from three levels, these being:

* Iris-1
* Iris-Medium
* IRIS-CRITICAL

Depending on the setting he uses, you are either going to be knocked out, knocked out with a stinging hole in your body, or decimated entirely.

**Kicker-Left:** His left foot is robotic, but on the internal side, there is a large piston, which can extend *incredibly* quickly to deliver powerful kicks.

**Sensor Eye:** His left eye can do all the things that the 5 bulbs of the Disassembly Drone can, which means he can see in all types of light. In each mode, it will glow different colors.

**Hand-to-hand combat**: HRDVAD2 is highly skilled in hand-to-hand combat. Combining this with all of this, he is a very formidable fighter.

**Nimble:** HRDVAD2 is very nimble. Capable of running at high speeds, they are strong, yet flexible.

***Creative Mode:*** His most powerful ability, being able to become invincible to nearly *every type of damage.* He can also conjure every type of material or block, and he is granted the capability to fly.

**Cheats/Commands**: He is skilled at command coding, and he can do it rapidly. This allows him to get godly tools like a *Sharpness 100 Netherite Sword*, and incredibly strong armour.

## Weaknesses

**The Void:** Void is the only thing capable of damaging him when he is in creative mode. However, to access the void, you need to break through Bedrock, which is practically unbreakable unless in creative.

**Potions:** When in survival mode, he is usually not vulnerable to potions, but if you are able to ambush him, he becomes highly vulnerable.

## Quotes

"Time to play some Minecraft."

- HRDVAD2's first sentence.

"Can't you see my tag?"

- HRDVAD2, to a TBC Juggernaut after being told to identify himself.

"What are you guys doing here? There’s only one bed, furnace, or crafting table."

- HRDVAD2, to several Aperture drones after they entered his recently-built house.

"Someone's beating the shit out of a villager."

- HRDVAD2, noticing a villager screaming while Roon is doing something in their house.
Kahzrin

## Lore

**>> Kahzrin continues to abide by his moral compass in a decaying society.**

Before the Arklight's destruction, the Insect Kingdom was a proud institution of the world. With the largest population across all the lands, all protected by the Royal Vanguard. The Royal Vanguard were the designated legion in charge of protecting the queen and her hive as she laid at the center of the kingdom's command structure.

The Arklight’s destruction ravaged the universe, and the Insect Kingdom wasn't spared. The shattering ended up slaughtering a large portion of the insect kingdom’s rulers, with the societal structure turning to ruin over night, creating a mass amount of civil discourse. With the open niches and vacant seats of power left over, various different parties fought to claim the kingdom for themselves.

Over the year since the Arklight’s destruction, the mass hive and territories within have descended into chaos. With Kahzrin and his order of knights disbanding and split off, with the others becoming power hungry, establishing a Darwinistic society in the remains, breaking away from the royal strict decree to more barbaric and tribal nature. Kahzrin and his strict moral core kept him from following down the same path, instead continuing to abide by the royal oath he swore to the queen, dedicating his life to continue to serve as a protector of the people.

## Development Notes

* Kahzrin initially had the title of "The Sword", but this was changed once his new lore was created on 29th June 2022.
Ixora

## Lore

**>> Part of an underground crime ring, currently contracted to disrupt Crimson Regime.**

* Assassin for hire, whose signature works involve bloody displays of violence
* Arklight’s destruction means business is booming
* Lassengraf locals hire her to disrupt Crimson Regime’s occupation efforts

## Development Notes

* Ixora initially started off as an anti mage assassin like concept. This was then scrapped in favour of a more general rogue approach as the anti mage concept would be passed over to the Witch Hunter.

## Gallery

KeyartDevelopment SketchesWeapon Concepts
Human

Humans are the most common sapient species on the planet of Aefex, and have their influences entrenched deeply in almost every society. Being one of the earliest evolved species of sapient life, humans have a rather limited inherent capacity for magic. This has since developed with the continued exposure of magic to mankind, allowing litreature to artificially enhance capabilities as well as a natural development being passed down.

Being one of the first species to evolve, humans have lead to the evolution of many other sapient species due to extended exposure of certain types of magic and conditions. These subseqent species are thus much more magically gifted than their progenitors, but at the cost of adaptability. Thanks to human's natural lack of magical prowess, they are able to assimilate into many different environments with ease compared to their relatives, explaining their widespread nature.

## Origins

The exact origins of mankind is unknown, but the first humans began to appear in the early periods of 0th age. Whilst not gifted with the inate aptitude for magic as many of the other races that inhabited the wild lands, humans still managed to spread across the entire planet and adapt to a wide variety of different climates and biomes.

## Related Characters

AmmosCandleDahmastryxIxoraJuniperMeloliaMoiraPenelopeValoreiXeinaZalynx
## Trivia

* As humans are the progenitor of many different species on Aefex, they are able to reproduce with most of the other species that originated from them.
Administrators

Administrators is the general term for the three high level beings that govern the entire of the Grand Design. They are often referred to as true gods, higher level beings, or administrative beings. The goals of each of the three administrators can be summed up as:

* All-Mother: Maintain & preserve the Grand Design.
* Abzulor: Destroy the Grand Design.
* The Creator: Remake the Grand Design.

## Origins

The administrative beings were all fundamental aspects of the universe who were created before even the fist sentient mortals existed. The first administrative being is the All-Mother who was born when the emptiness of nonexistence began thinking. These initial thoughts sparked the first conscience which flourished into the All-Mother. At the peak of creation, the mistake of the Grand Design emerged, the second administrator: Abzulor. A blight on her canvas of perfection, the All-Mother managed to seal away the beast. Drained, she fashioned a third administrative being, the Creator to aid her in her glorious purpose.

## All-Mother

The first of the administrators: the All-Mother is the being whose thoughts ended up forming the Grand Design.

## Abzulor

Abzulor, also known as the grand unmaker, is a higher level being whom exists due to a mistake generated by the All-Mother's hubris. When the formation of the Grand Design reached its completion, something went awry causing a gap between the timelines and dimensions to form.

He exists in the World Inbetween the Walls, but since the 2nd age's acceleration of magic has managed to send his corruption in through the cracks bit by bit. This invasion of sorts has only been accelerated by the damage caused by the Arklight.

Abzulor supposedly takes the form of a massive creature with many swirling limbs, wings, and appendages around a mainly serpentine-esque body shape. But in reality, Abzulor is not properly percievable due to his faulty existence, instead being extrapolated upon by magi after examining his spawn.

## The Creator

The final of the three administrative beings, the Creator is often thought of as the direct son of the All-Mother. The Creator was designed with the sole purpose of maintaining the already existing Grand Design, as the All-Mother was drained after the initial conflict with Abzulor.

The Creator's personality is like that of a hyperactive child, with his intentions reflecting the same nature. Unbeknownst to the All-Mother, the Creator is developing their own version of the Grand Design's world code. Bored with being nothing more than another one of the All-Mother's creations for her to control, he intends to improve and eventually replace the flawed existence the All-Mother has allowed to exist.

The consequences of such catastrophic magic are not of any concern to him, as he functions simply on a principle of whether something is possible and not whether something should be done.
Owlbear

Owlbears are an animalistic species of creatures that can be commonly found in many different places across the northen territories.

## Apperance

Owlbears are extremely big creatures, standing at at over 2 meters on their hindlegs. They have an extremely large build, with muscular arms and legs. All of this is covered in a thick hide of features and fur, with the two intermingling.

Owlbears commonly have a brown colouration with orange eyes, though they can come in other colors such as pure black, black spots on white, or brownish red. Female Vulpimancers have noticibly longer tail feathers, with some females having drastically different coloured tail feathers.

## Behaviour

Owlbears can be found in the dense forests of Anrusha, with more being observed in Peurusha as they have more forests, whilst a smaller subspecies has been sighted in Ninapua. Solitary creatures, Owlbears tend to occupy a set territory and defend it from others of their kind.

Owlbears are fully carnivorous, having been observed hunting and eating other predators such as the Red Plumed Rakor. When hunting, Owlbears tend to overwhelm their prey with their sheer size alone, due to their solitary nature. They are generally the undisputed apex predators in their habitats, with extremely large talons on both their hands and feet design for tearing off chunks of flesh.

## Trivia

* Owlbears are related to Rakors through a common ancestor.
Vamphryx

## Lore

"Blood magic extracts a heavy toll upon the user. Beware the dangers of such primal magics" is a sentiment echoed to many up and coming magi, to make sure they are well aware of the dangers of Haemomancy. Whilst a mystifying branch of magic, the manipulation of blood is often frowned upon and shunned. Forbidden despite its seemingly infinite potential, many whom use it succumb to the primal urge of the magic.

But desperate times call for desperate measures. In Ocknuun, an injured nameless mage laid close to death. Cursed in the aftermath of some previous conflict, his very being was seared by this cursed magic, haunted with eternal pain. For no matter how much the curses dug into him, he could not die.

On the very door step of death himself, yet not able to pass: he grew desperate for salvation and turned to the forbidden texts and began using haemomancy to fix himself. Tearing himself into pieces over and over to be reconstructed anew, he managed to cure himself of the ailment. Yet his mind had become permanently stretched thin by the sacrilage he had performed on his own body, and the primal urges of haemomancy filled in the holes of his mind, feeding his desire to taste the sensation of haemomancy again and again.

Morphs his personality and physique as the haemo magic now consumes the original man’s consciousness.

Now dependant on the very substance to stay alive (hematophagous)

Captured by the Sunkeeper’s Order for terrorizing Ocknuun

Held in their basement, he began to rot away as the Sunkeepers stood strong governing Ocknuun

Now freed, he bathes in the fields of blood after the Arklight’s chaos fueling his insatiable appetite

## Development Notes

* Vamphryx is another redesign from the initial Magic Quest board game concept back in 2018 named Vampryx.
	+ His initial design was much more analogous to a generic vampire rogue, with a blade made out of dagger, a blindfold and fangs.
	+ This was developed into the character today, whose internal name changed from vampire to blood, focusing more on the haemomancy aspect of the character instead of the vampire reference.
* The etymology of Vamphryx's name comes from the words vampire and the Greek word Φρίξος (Phrixos) meaning "thrilling, causing shivers", which is derived from φρίξ (phrix) meaning "ripple, shiver.
	+ The idea was to stay similar to the original name of Vampryx and to emphasize the rush of utilizing haemomancy.
Sky Eel

Sky Eels are an aerial fish-like creature that can be found in Vulteria.

## Apperance

Sky eels do not have any limbs, instead being built entirely of one long body with a few small external fins and feelers along their body, with two larger wings on the top of their head. They have two larger protruding eyes that are a pearly white, resulting into them having rather poor vision.

## Behaviour

Sky eels exist in groups called gaggles, acting like small herds of them as they travel from mountain top to mountain top searching for various different vegetables. Slithering in the sky similar to how snakes traverse the ground in an anguilliform manner, sky eels use their various fins and wings in order to steer themselves into the right direction when flying.

As their eyesight is extremely poor, they often rely on echolocation to navigate their way throughages out the world. Sky eels are able to use their various feelers around the front of their body in order to detect changes in the air. When resting, Sky eels often bundle into the trees of the Vulterian jungles, coiling their bodies around branches in order to stay stable throughout the night.

## Trivia

* Sky Eels are extremely delicious, known for their succulent flesh. Their flesh is highly sought after for its clean flavour that cleanses the palette.
Rei Fortuna

Rei Fortuna Flag

Rei Fortuna is a major region on the planet of Aefex that exists on the land bridge between the western continents of Yenphir and Taldereen. Highly valued as a trade junction between the two continents, Rei Fortuna holds many riches as well as black market secrets as many valuable and forbidden items pass through its borders.

## Description

Rei Fortuna is the region that exists on the land brudge inbetween the western continents of Yenphir and Taldereen. The region itself is covered mostly by various small settlements, markets, and trade junctions that vary in levels of lavishness. Many settlments could be accurately described as slums, with the downtrodden finding their homes there, scrounging for whatever wealth they can get.

However the capital city of Glasc is where most of the wealth of the country is located, and as such is unrivaled in its opulence. With its various marble towers, and abundancy of gold, many royalty often set themselves up in Glasc. With so much trade travelling through Rei Fortuna, many foreigners have set up their own camps in order to engage with the heavy trade routes that pass through the country, and as such many foreign influecnes can be seen in the region's architecture and scenery.

## Lore

Rei Fortuna was established shortly after the Battle of the First Lands by various merchants who seeked to make advantage of this major junction between trade routes. Over time, much of the wealth on the western continents would find its way towards Rei Fortuna, creating a need for a centralized market: and thus the capital of Glasc was founded by the Glasc family of traders.

Due to its trade centric economy, the Rei Fortunese are among the most diverse group of people you could find all across Aefex. While all of the parties still exercise some form of prejudice towards those they don't like, coin is king in Rei Fortuna.

## Flora & Fauna

Due to the region's land bridge nature connecting the two western continents together, the flora and fauna in Rei Fortuna is a mix of the two different ecosystems that it rests inbetween. The development of settlements and infrastructure in this region also has caused the species variety to drop compared to the surrounding ecosystems, with creatures found here having adapted from their original habitats.

One of the most common types of fauna one might see were they to visit Rei Fortuna is the skitler. A small mammalian creature adapted from much larger predatory cousins from Yenphir, the Skitler adapted itself to the slums and poorer communities of Rei Fortuna as it scrounged on various leftovers and scraps it can get its claws on. With its poisonous quills and venomous bite, the Skitler is quite the pesky vermin for many traders to deal with. Thankfully they don't grow much larger than the size of a typical house cat.
A Grim and Sunken Vow

***A Grim and Sunken Vow*** is the coming fourth book of the *Hollow Star Saga*.

## Blurb

**Arlo and her friends must decide how far they’re willing to go to depose a cruel ruler in this third book in the *Hollow Star Saga* that’s *The Cruel Prince* meets *City of Bones*.**

The die is cast.
The era of Spring is over.

Riadne’s bloody coup on the Summer Solstice changed Arlo’s life forever. In one fell swoop and a fool’s bargain, she lost both her family and free will to the newly crowned High Queen. Now, with Arlo forced to use her powers as Luck’s Hollow Star to help summon the rest of the seven deadly sins, Riadne stands closer than ever to achieving her dark goals.

And Arlo isn’t the only one trapped in a frightening new role. Her ex-Fury girlfriend, Nausicaä, is determined to do whatever it takes to stay by Arlo’s side, even if that means becoming Riadne’s pet assassin. Aurelian and Vehan, torn apart, struggle to survive on their own.

Meanwhile, Celadon has been revealed as Riadne’s illegitimate son—and heir to both Spring and Summer, the ultimate offense in the faerie world. But the High Prince has secret plans of his own, plans made all the more complicated when the beautiful and deadly immortal Hunter Lethe takes an interest in him…

Five budding legacies will need more than luck if they hope to stand a chance against the greatest adversary the Courts have faced. For nothing’s more dangerous than a faerie tale… except the one who tells it, and maybe what they’re going to need is no longer that story’s hero but its villain.