Rule Guide

Basic rules and playing instruction for "Vividz" trading card game.

## About Vividz

"Vividz" is a card game that presented the world of a VR game with many characters appearing on it.

Choose a Character Account from among the many characters in the game, and seize the victory by clearing Mission faster than your opponent.

## Winning Condition

In Vividz, the first player that cleared all 3 of their Mission win the game.

## Card Explanation

Vividz is played with 4 kind of cards.

1. **Card Name**
 Name of the card.
2. **Card Type**
 Type of the card.
 The 4 card types are "Account", "Mission", "Character", and "Event".
3. **Cost**
 Display the amount of Energy to pay in order to play the card.
4. **Ability**
 Abilities possessed by the card.
 The 4 kind of abilities are  (Start),  (Auto),  (Always), and  (Event).
5. **Power**
 Used when cards are in battle.
 Character that has received damage equal to or greater than their Power value, or has their Power value turned to 0 will withdraw (put into Energy).
6. **Mission Info**
7. **Feature**
8. **Account Info**
 Display the features of the card. It is referenced during deck construction and so forth.

## Deck Construction Rules

This game is played by a combination of various cards. The necessary cards are as follows.

1. **Account Card (1 card)**
 Card that represent the lead of a deck.
 Can help in clearing Mission with powerful abilities.
2. **Mission Card (3 cards)**
 Cards with the game winning condition written on them.
 You cannot use multiple cards with the same card name.
3. **Deck (50 to 70 cards)**
 Collection of cards required in order to play the game.
 A deck is constructed in accordance to the following conditions.
	2. It is comprised of Character cards and Event cards.
	3. The amount of cards in a deck can vary between 50 to 70 cards.
	4. You may only put up to 4 cards with the same card name in a deck.
	5. You may only put cards with the same "Mission Info", "Feature", and "Account Info" as the cards you choose in "2. Mission Card".
	 (Cards with "☆" as its "Mission Info" can be put in the deck regardless of the chosen Mission cards.)

## Field

In this game, cards are put on any of these places in the field.

1. **Deck Zone**
 Place to put the deck.
 Deck are put in face-down position, and player cannot look at the contents of the deck,
2. **Account Zone**
 Place to put Account card.
3. **Mission Zone**
 Place to put Mission cards.
4. **Area Zone**
 Place to put Character cards.
5. **Lane**
 Indicate the column that includes Mission and Area in the opposing field.
6. **Energy Zone**
 Place to put the Energy.
7. **Trash Zone**
 Place to put used cards.
8. **Keep Zone**
 Place to put the card chosen in Charge Phase.
 Card in Keep Zone can be played as if it is in hand.
9. **Remove Zone**
 Place to put cards with the specified instruction.

## Game Preparation

Follow the steps below as preparation before starting the game.

1. **Shuffle the Deck**
 Shuffle your own deck, and put it into Deck Zone.
2. **Deploy Account Card and Mission Cards**
 Put your Account card face-up into Account Zone.
 Put all 3 of your Mission cards face-down into each of the Mission Zone in any order.
3. **Determine the Playing Order**
 Both player reveal (turn face-up) the top of their deck.
 The one who revealed card with the higher Cost value goest first while the one with smaller value goes second.
 Afterwards, put the revealed cards into Energy Zone.

4. **Prepare the Hand**
 Draw 5 cards from the top of your deck as your hand.
 Afterwards, if you goes second, choose 2 cards from your hand and put them face-up into Energy Zone.
 ※ Do not show your hand to your opponent.
5. **Begin the Game**
 Turn the face-down Mission cards face-up, and begin the game.

## Game Flow

The game progresses by alternating between your and your opponent's turn. Turn are progressed as follows.

1. **Start Draw Phase**
	1. Your Account in Sleep State is Reboot.
	2. If your hand is 5 or more, draw 1 card.
	 If your hand is 4 or less, draw cards until your hand is 5.
	 ※ Player who goes first does not draw any card in their first turn.
	 ※ At the start of this phase, you lose the game if there are no cards left in your deck.
2. **Main Phase**
 The following actions can be done in any order, and as many times as you want. However, the player who goes first cannot perform "Play an Event" and "Character Attack" in their first turn.
	1. **Play a Character**
	 You can play a Character in your hand and make it enter the Area.
	2. **Play an Event**
	 You can play an Event in your hand.
	3. **Play Start Ability**
	 You can use the  ability possessed by your card.
	4. **Character Attack**
	 Perform attack in order to clear a Mission.

3. **Mission Phase**
	1. If a Mission that has been Checked (Sleep) during this turn fulfilled the  of its , Clear (turn face-down) that Mission.
	 Checked Mission that are not Cleared are Reboot (they return as not being Checked).
	 **Player who Clear (turn face-down) all of their Mission win the game.**
	2. Damage dealt to Character during this turn are gone.
	3. Effects that listed "until the end of Mission Phase" are gone.
4. **Charge Phase**
	1. You can choose 1 card in your hand, and put it face-up into Keep Zone.
	 There can be only 1 card in Keep Zone. If a card is already in there, put that card into Trash.
	 You can play card in Keep Zone as if it is in your hand.
	2. You can choose any number of cards in your hand, and put them face-up into Energy.
5. **End Draw Phase**
	1. Your Account in Sleep State is Reboot.
	2. If your hand is 5 or more, draw 1 card.
	 If your hand is 4 or less, draw cards until your hand is 5.
	 ※ At the start of this phase, you lose the game if there are no cards left in your deck.

### Play a Character

You can play a Character card from your hand and make it enter the Area. The play is performed as follows.

1. Reveal the Character that you want to play from hand.
2. Choose the Area where the Character would enter.
3. Put a number of Energy into Trash equal to the Cost of the played Character.
4. Make the Character enter the Area in Reboot State.

If there is already a Character in the Area where the Character would enter, perform "  Level Up". "  Level Up" Is performed as follows.
1. Compare the Cost between the entering Character and the Character already in there.
2. If Cost of the entering Character is greater, the Character already in there turns into  and put stacked under the entering Character.  (If there are any  under the Character already in there, put them under the entering Character as well.)

※ If Cost of the entering Character is equal or smaller, put the Character already in there and the  under it into Trash.

Cost of Character with "  Cost Down Icon" are reduced by the amount of cards that is being put in the Area where that Character would enter. However, "  Cost Down Icon" is only applicable if Cost value of the Character with it is greater than the Cost value of the Character that is being put in the Area where that Character would enter.

### Play an Event

You can play an Event card from your hand. The play is performed as follows.

1. Reveal the Event that you want to play from hand.
2. Put a number of Energy into Trash equal to the Cost of the played Event.
3. Perform the Event ability written in the Event card.
4. Put the played Event card into Trash.

### Play Start Ability

You can play  ability possessed by your cards.

When you play it, you must fulfill the conditions written in its  and pay its .

### Character Attack

If a Reboot State Character is in the Area, it is able to attack. Attack is performed as follows.

1. **Attack Step**
 Sleep the Reboot State Character to perform the attack.

2. **Block Step**
 The opposing player can perform either one of the following actions.
	1. Play  ability
	 They can play  ability possessed by their cards.
	2. Character Slide
	 The opposing player can put 2 cards in their hand into Trash to perform "Slide".

3. **Scout Step**

 Players perform "Scout" as follows.

	1. If there is no opposing Character in the same Lane as attacking Character, the attacking player perform "Scout".
	2. If there is an opposing Character in the same Lane as attacking Character, both player perform "Scout".

4. **Battle Step**
 If there is an opposing Character in the same Lane as attacking Character, perform a battle. If there is no, proceed to Attack End Step instead.
 In battle, the attacking Character deal damage equal to its Power to the opposing Character. If a Character has received damage total equal to or greater than their Power value during this turn, that character will "withdraw".

5. **Attack End Step**
 If the attacking Character is still in the Area, it will counts as .
 If no battle are performed in this attack, it also counts as  in addition to .