Deaths

Deaths are a game mechanic in Five Nights at Bang Dream.

## Five Nights at Bang Dream

In *Five Nights at Bang Dream*, there are a total of 38 enemies, and only 28 of them can kill the player. Although the remaining 9 enemies will not kill the player, they can produce a certain interference effect and let the player More easily killed by other enemies.

If the protagonist Kenny Stephen is caught by any enemy, she will be scanned and treated as garbage, and then handed over to the cleaning robot Saaya, and Saaya will use the vacuum tube in her body to suck in the protagonist Kenny, and then throw him in Trash cans, but there is a row of rotating spikes in the vacuum tube for crushing garbage, which is fatal to the protagonist Kenny.

After the player dies, the enemy who kills the player will say a sentence in their killing quotation. At the same time, the screen in the lower left corner will show the head image of the enemy who kills the player, as well as her attack and defense methods.

At the same time, if the player's game is over, they will see a random game prompt in the upper left corner of the death screen.

### Old Kasumi

Just like kasumu, old kasumi will invade the room from the door, but she can’t use the light to drive it away and will break into the room directly. When she enters the room, the player cannot use the surveillance camera that makes noise or use the door light and turn off the power.  It will make her, who rely on hearing to judge her position, accelerate to lock your position and make her feel bar rise up. Once her feel bar turns red, the player will make noise again, and she will kill the player.

Her jumpscare animation looks like she moves to the table and shakes her arms while screaming.

### Old Rimi

Old Rimi will invade the room from the door or the right side. She is very quiet, and uses flash bombs and smoke bombs in the camera to cover her and other enemies' whereabouts. Therefore, players need to use the lights frequently to determine her progress.  When too close, close the door on the right or turn on the light in the middle door to prevent her from invading.

Her jumpscare animation is like she drilled from the bottom and screamed when she approached the player.

### Old Tae

Old Tae will invade the office from the left side or the ventilation pipe, but she can directly invade the office from employee area 1. Therefore, the player must check this area frequently and close the door quickly after discovering her to prevent her intrusion.

She has two different attack animations. When invading from the left, her Jumpscare animation looks like jumping towards the player from the left, while her Jumpscare animation looks like jumping and jumping towards the player when invading from a duct.

### Old Saaya

Old Saaya cannot kill the player, but after she invades the room, the player’s camera and spotlight will be temporarily disabled. Although she will leave on her own for a while, the player is very vulnerable during the period and may be affected by Kanon, Rinko, Aya, Chisato, Eve, Yukina, Saaya, Arisa, Hina, Hagumi, Hanne, Blacksuits, Leo killed.

### Old Arisa

Old Arisa will appear in the electronic equipment room with damaged lighting system. When she appears, she will speak in a jam-like girl's tone. After hearing this, the player must check the room immediately and use a flashlight to find her. After finding her, shine her with a flashlight for a while She will retreat.

If she cannot be driven away in time, she will leave the electronic device room and then kill the player the next time the player turns on the light in the middle door.

### Kasumi

Kasumi will invade the office through the middle door. When she arrives at the middle door, she will laugh. The player needs to determine her progress based on the laughter and turn on the lights at the right time so that she will leave after a while.

She appears behind the middle door to invade the office in four stages. The higher her stage, the longer it takes to turn on the lights to drive away.

Moreover, turning on the light all the time will cause a rapid loss of power, and she will kill the player when the player turns off the light (unless the player restarts the power due to the power outage in the middle, so that she will return to the first stage.)

Her jumpscare animation looks like she leaped at the player from the gate and opened her mouth wide. When she frightened, her eyes and teeth were gone.

### Rimi

Rimi will only enter the office from the left. When she arrives at the door, she will make footsteps. The player needs to confirm her progress and close the door to block her entry.

If the player closes the door to prevent her from failing, she will break the door and lights, and rush into the office to kill the player after a random delay and the player does not turn on the camera.

However, the power of the door is very limited, so once the player confirms that she leaves, he must open the door and temporarily cut off the power to restore the power. (However, if Tae is also there, it is very important to close the door for a while.)

Her jumpscare animation was like she rushed into the office and shook her head while making a huge scream.

### Tae

Just like Rimi, Tae invades the office from the left, but she is more cunning than Rimi. When she enters the office, she will make footsteps. The player needs to quickly turn on the light to confirm her condition, and then close the door to stop her (if she is closed too Later, she might open the door and get into the office to kill the player).

Before she leaves, she will make a confusing sound of footsteps to make the player mistakenly believe that she has left, but the player needs to continue to wait until the footsteps are heard again to open the door.

Compared with Rimi, she will stay at the door longer to waste the player's power.

If the player fails to defend her or opens the door when she makes the first footsteps, she will break the door and lights, and kill the player the next time the player turns on the camera.

Her jumpscare animation was like her face turned up from below, and then stared at the player.

### Saaya

Saaya will also attack from the left, but unlike others, once she reaches the left door, if the player tries to close the blast door to prevent her intrusion, she will start knocking frantically, causing the power to drop rapidly until the power goes out or the player opens the door, so , The player must use the limited smoke in the smoke sprayer to delay her action when she reaches the main dining area or party area 1. Once she enters the room, she will kill the player. If she runs out of power, her eyes It will shine on the left side of the office, play the music box, and kill the player when the power is restored.

She has two different jumpscare animations. When she kills the player normally, she seems to rush in from the left, shake the player’s screen and pinch the protagonist Kenny’s neck and scream loudly, while the power is cut and killed. 'S animation looks like she leaped at the player, with wires popping out of her mouth.

### Arisa

Arisa can enter through the middle door, and her highly sensitive hearing prevents her from moving while looking on the camera. If insufficient viewing allows her to reach the middle door area, Arisa will enter the office the next time the camera is put down, and if the camera is turned on again or the power is cut off, she will kill the player.

When she has not yet entered the office, the player can also delay her activity by turning on the light in the middle door.

Her jumpscare animation is like jumping from the bottom, then pounce on the player.

### Ran

Ran won't kill the player, but she will enter the office directly from the middle door and play a loud scream noise to the player to disturb the player's hearing. If the player doesn't drive him out in time, she will blind the player for about ten seconds and then leave.

If the player wants to drive her away in advance, he must use audio in the tool room to attract her back.

### Moca

Moca can't kill the player, but after she enters the office, she will make the player's power drop rapidly and force the player to be powered off once, and the player has to passively restart the power.

She will invade from the left. When she is on the left, she will make a noise. The player will leave as long as the blast door on the left is closed for a while.

### Himari

Himari is placed in the secondary dining area 2 where the lighting system is damaged. This room has a large window, so the player needs to quickly check this place with the light of the thunderstorm when it is thunder. If she is not there, he needs to check the secondary dining area 3 again. And secondary dining area 1, if she is not in these two places, the player needs to close the door on the corresponding side until he hears a "bang".

Her jumpscare animation looks like rushing into the room from the left or right, and then pounces on the player.

### Tomoe

Tomoe cannot observe her whereabouts through the camera, but when she arrives near the office, the player can hear her music box. If the music box suddenly rushes to a certain channel, the player needs to close the door on that side for defense. If the defense fails, she will quickly kill the player.

Her jumpscare animation looks like she rushes into the office from the left/right, then approaches and reaches out to the player.

### Tsugumi

She can't kill the player, but she will walk around the restaurant and destroy the player's camera through a non-lethal jumpscare animation. Once the camera is destroyed by her, it will never be able to be used again that night.

She didn't have a fright animation, but her non-fatal jumpscare animation looked like she gave the camera a punch, and then the camera would be blurred and cracked, which may also imply that she destroyed the camera by smashing it.

Once the camera is destroyed, unless the player dies and restarts the night or passes through the night or restarts the game, it will never be able to be used again. This may be extremely fatal, because Aya may be teleported to the room where the camera was destroyed and destroyed. Yukina's Jammer cannot be used in the camera room, and the player may be killed by Yukina.

### Aya

Aya will attack from the middle door. Once she leaves the room, if the player does not use electric shocks to stop her in time, she will quickly kill the player.

Her jumpscare animation looked like her big face popped out of the middle of the screen.

### Hina

Like Rimi and Tae, Hina will invade from both sides. However, she is obviously more agile. If she reaches the control room or staff area 2, at this time, if the player tries to close the door, she will go straight into the room and kill the player.

Therefore, the player needs to close the door in advance to prevent her intrusion, or stare at her with a camera. Like Arisa, she cannot move while being stared by the camera.

If the player fails to defend her, she will kill the player.

Her jumpscare animation looked like she came out from the offensive side and rushed towards the player.

### Chisato

Chisato will enter the office through the sewer and kill the player.

Therefore, players need to quickly check the camera and map of the sewer after hearing her unique footstep. If she reaches the office entrance of the sewer, players need to turn on the sprinkler to expel her.

But the water quantity of the sprinkler is extremely limited, and once used up, the exhausted water will not recover by itself, so the player must carefully calculate when to use the sprinkler.

Her jumpscare animation looks like she's coming out of the bottom of the screen and pouncing on the player.

### Maya

Similar to Chisato, Maya will enter the sewer, but she will not kill the player. Instead, she will prevent the player from using the sprinkler after entering the office entrance area, so that the player will be killed by CHISATO.

The way to stop her is to play the audio in her starting point tool room after she leaves, so that she will return to the tool room.

When she gets to the office entrance of the sewer, she will emit a deep giggle, which can be heard when checking the camera at the office entrance of the sewer.

### Eve

Unlike others, Eve only invades the office from the pipe above the office. Compared with Hagumi, she stays longer after being blocked by the pipe door, but she moves longer and moves at a slower speed.

If the player fails to close the pipe door in time to prevent her intrusion, she will climb down from the pipe and stay outside the pipe for a period of time, and then stretch her head down. At this time, if the player turns on the camera again or cuts off the power, she will be caught by her kill.

Her jumpscare animation looks like she jumps from above and pounces on the player.

### Hanne

Hanne is less active than others. She is active on Night 2 and all nights after that. She moves much slower than others, but once she leaves the basement, she will not go back, and once the temperature in the basement exceeds 100°，She will be enraged and immediately break the window into the office to kill the player. Therefore, the player needs to check the basement camera frequently and use the thermostat to cool the basement regularly to keep her calm and stay in the corner of the basement to prevent her from leaving the basement, but the thermostat needs electricity to operate,And the huge noise will attract other foes to accelerate to the office, so players need to consider the time to use the thermostat.

Her normal startle animation looks like rushing into the room from the right side and pinching the player's neck, while the violent startle animation looks like lifting the player with red eyes.

### Ayumi

Ayumi can't see through the camera after she leaves the broadcast room, so once she leaves the broadcasting room, the player will encounter the risk of being scared by her when she turns on the middle door light at any time. Therefore, the player needs to check the broadcast room frequently. If the TV is on and she is not here, he has to turn off the TV and let her go back.

Her jumpscare animation looks like she rushes into the room and screams at the players.

### Leo

Leo's activity rate is low. It plays music box and barks when it is active. When players hear it, they need to quickly check and clean the cupboard and turn on the jammer for a few seconds to make it give up. Otherwise, it will kill players quickly.

However, when the jammer is turned on, the camera can not be used, and the jammer can only be used for 100 seconds at most. Once the time runs out, it needs to be recharged for 100 seconds, and the jammer can not be used again during this period. Therefore, players must measure when the jammer should be turned on or off.

Its jumpscare animation looks like it rushes into the room through the middle door and pours at the player, constantly opening the jaw.

### Yukina

Yukina's movement speed is the slowest among all enemies, and her movement route is also the longest, but once she moves to a certain room, she will never return to the previous room.

She will enter through the middle door, and the player must try to use the jammer to delay her actions. Once she reaches the office middle door, she will kill the player when the player turns on the light.

Her jumpscare animation looks like she leaped at the player through the middle door.

### Lisa

Lisa cannot kill the player, she will invade from both sides, but if the player is attacked by her, she will make a huge noise that interferes with the player’s hearing and attracts other enemies to accelerate to the office. At the same time, the player will be frightened by her for a period of time. Unable to move, unable to use the camera and close the explosion-proof doors and windows, fall into an unarmed state and be easily killed by anyone.

Her jumpscare animation looks like she jumps out, and disappears with the inverted color.

However, when she is in the middle gate, she can also kill players.

When she is in the middle door, the player needs to turn on the light for a while to drive her away.

When she's outside, there's a noise.

Her middle door jumpscare animation looks like jumping from the top and grabbing the player with her tentacles.

### Sayo

Sayo can't kill the player, she will enter the office from both sides, but if she enters the office, she will disable the player's camera and ask the player to force the player's line of sight to follow her before she walks out of the office.

It may not matter, but in some cases, it can be fatal, especially when the player needs to close the explosion-proof doors and windows or turn on the lights to expel Kasumi / Lisa, which may lead to the threat outside the door to enter the room and kill the player, or unable to turn on the camera to wind Rinko's music box, or unable to determine himari's condition and use electric shock to expel Aya , unable to use jammers to suspend Yukina and use smoke ejectors to delay Saaya's death in their hands.

### Ako

Ako will implant a virus into the player’s surveillance system (the visual representation of the camera implanted with the virus will turn green). If the player views the camera implanted with the virus, the player’s computer will be invaded by a Trojan horse. At this time, the player must click Shut down several windows and press the anti-virus button to perform anti-virus, otherwise she will jumpscare the player and make the player's camera scrapped and unable to use the defense mechanism in the camera.

However, the player can defend against it by not checking the virus-infected camera for a period of time or performing anti-virus, or manually restarting the camera after it is scrapped.

Her jumping animation looks like she throws into the office through the middle door, then stands at the table and uses four hands to take off her head (with blood spurting from her neck), and then throws her head at the player.

### Rinko

Rinko is only kept at bay by the her music box. Keeping the music box wound is vital for survival, and if it winds down fully, Rinko will kill the player shortly after.

Her jumpscare animation looks like rushing out of the middle door and constantly opening the upper and lower jaws, as if biting the player.

### Orignal

Orignal can't kill the player, she will start running from the right side, but unlike other enemies, she can't expel by closing the door, because in that case, she will knock on the explosion-proof window several times, causing the player to lose about 30%~ 85% of the electricity (how long she stays at the door and knocks on the window depends on her AI), on the contrary, if the player lets her in, she will only stay on the right side of the office for a while and then leave.

But in the game files, she has an unused jumpscare animation and screams.

### Prototype

Like original, prototypes can't kill players, but both of her attacks can interfere with players.

She can paralyze the player's camera or the left door and light.

### Kokoro

Kokoro will enter the room through the middle door, and must be kept away by watching she in the Room of Stories. If she manages to leave due to not enough supervision, she will turn out the power for a while. It will re-activate, but Saaya、Aya、Himari and Yukina can activate during this time and another enemys can appear to kill you when the power comes back.

### Blacksuits

Blacksuits will slowly gather at the entrance of the cold storage on the far right side of the basement camera. Once the number of blacksuits reaches four, the players will still not disperse them. They will leave the cold storage and kill the players quickly. Therefore, the players must often check the right side of the cold storage. If there are too many blacksuits, they have to close the shutter for a period of time to let them leave, But the shutter must be pressed all the time to run, and the more they are, the higher their AI, the longer they need to close the shutter.

Their jumpscare animation looks like three people in black appear in the player's field of vision and scream.

### Hagumi

Her actions are similar to Eve, but her starting point is in the air duct of the office, so she can directly climb out and attack the player.

She is faster, quieter, and more ferocious than Eve, so the player needs to confirm her situation frequently in the future to prevent being attacked by her.

Her jumpscare animation seemed to pounce on the player from above, and her mouth grew wide, seeming to bite the player.

### Kaoru

Kaoru will only be activated when the player manually charges the generator. When she moves, she will cry, and she can't directly observe it through vision. Therefore, when the player hears her cry, he should stop charging until she goes back.

Her jumpscare animation looks like she's coming up and biting the player.

### Kanon

Kanon will stay in her performance room. When she intends to leave, she will make a unique laugh. At this time, the player must check her performance room and press Ctrl and use the flash to knock her back when she is too close. Or scare back to the stage to delay her, once she leaves the performance room, the player will soon die.

Her jumpscare animation looked like she was jumping towards the player from the middle door, her pupils shrinking.

### Misaki/Michelle bear/Laura Elsden

She can't see her whereabouts through the camera. Once she enters the office, the player can't escape the fate of death. Therefore, the player must often use the radio to raise the radio volume to keep her away. Once the radio volume becomes 0, she will kill the player. However, if the radio volume exceeds 30, the enemies may hear the radio noise and accelerate to the office, Therefore, the player must grasp the radio volume value, in order to avoid the situation out of control.

### Marina

Marina will slowly emerge from the monitor screen in the office. Once she appears, the player must turn on the camera so that she will disappear or return to the monitor screen. If defending her fails, she will kill the player.

However, she can only enter the next stage when the player is viewing the camera. If the player suddenly turns on the camera after not looking at the camera for a long time, she may quickly enter multiple stages.

If the player keeps looking at the camera and ignores her, she will forcefully pull down the monitoring board to jumpscare the player.

Her jumpscare animation looks like she jumps up and pounces at the player.

### Yuri

Yuri It is a BOSS-level enemy in the game, and she has three different jumpscare animations.

The first is to pounce on the player from the gate.

The second is to rush in from the left and slowly approach the screen.

The third is to rush in from the right side and slowly approach the screen with your mouth open.

There is an unused jumpscare animation in the game file. In this jump animation, she takes off her headgear and inserts the player's head into her endoskeletal teeth.

### Asuka

Asuka is an easter egg. Randomly, when the player puts down the camera monitor, Asuka will appear in the office on the table. She can be kept away by looking at the camera again, but if stared at for too long, Asuka will crash the game after her jumpscare. She is likely to be a hallucination. She will also jumpscare and crash your game if you stay in the title screen for too long.

Her jumping animation is like her big face occupies the entire screen.

## Tips

Here are the game tips for the death screen.

1.If you hear the dull thunder, then there will be a thunderstorm in the near future, remember to take a look at Himari in the secondary dining area 2 in advance!

This tip is more common after the player is killed by Himari.

2.Listen carefully to all audio cues, such as footsteps and noise, which may help you determine the dynamics of some enemies near your office!

This prompt appears randomly.

3.If Saaya has reached the door, unless you die once or restart the game, you can wait to die. After Saaya arrives at the door, even if you close the door, she has a way to let you open the door and let her in.

It usually appears on the death screen after the player is killed by Saaya.

4.Although Lisa's attacks are not fatal, in many cases, her attacks will make you easily killed by others!

It is common in the death screen after Lisa is killed by other enemies when the effect is not removed after attacking the player.

5.No matter how busy you are, remember to wind up Rinko's music box, otherwise there is only one dead end.

It is common after the player is killed by Rinko.

6.If you hear a weird music box, you must pay attention to its subsequent channel changes. If it becomes a left channel or a right channel, there is no harm in closing the door over there.

This prompt appears randomly.

7.Miss Marina will not be affected by the opening or closing of your doors and lights.

It is common after the player is killed by Marina.

8.Saaya's smoke sprayer can only delay her, not let her return to the previous room, and the smoke storage is limited, use it with caution!

It is common after the player is killed by Saaya.

9.Try to keep Arisa and Hina in the same room so you can control two enemies at once.
This prompt appears randomly.

10.If you see Tsugumi on any camera, put down the camera or switch the camera as soon as possible, otherwise you will not be able to keep that camera.

This prompt appears randomly.

11.If you let Orignal enter your room hospitably, congratulations, you made the right choice. If you shut her out indifferently, you will get her "return gift".

This prompt appears randomly.

12.Lisa won't kill you most of the time, but most of the time, she will let you fall into a vulnerable state with no iron hand, and she is not always so "gentle".

It is common after players are killed by Lisa's middle gate invasion.