Stealthy Challenge

### Effects

The Principal is cloned and sends the player to detention for being in school after-hours.

### Character(s)

* Baldi
* Principal of the Thing

### Item(s)

* Dirty Chalk Eraser
* Energy Flavored Zesty Bar

### Structure(s)

* Doors
* Swinging doors
* Lockdown doors
* Lockers
* Water fountains

## Mode Description

You've snuck in school after hours! Surely Principal of the Things will be after you. Use dirty chalk erasers, lockers, and your map to avoid being seen and collect 7 notebooks.

**Stealthy Challenge** is one of the challenges in *Baldi's Basics Plus*.

## Gameplay

In this challenge, there are 6 Principal of the Thing clones wandering around the Super Schoolhouse, and Baldi is stuck in the Principal's office. At the beginning, the player will have their inventory full of Dirty Chalk Erasers. All items in the school are Dirty Chalk Erasers and Energy Flavored Zesty Bars.

The player needs to check their map, hide in the blue lockers and use Dirty Chalk Erasers to avoid being seen by any of Principal of the Things. If any of them see the player, they will begin chasing after them immediately as they are sneaking into the Super Schoolhouse after-hours.

Unlike in other modes, once the Principal clones scold the player, they will never lose the player and will always try to find the shortest path to them. After that, while hiding in the blue locker, they will keep moving around near the locker and if the player gets out of the locker, they will immediately get sent to detention.

Baldi is not a threat unless the player is sent to detention because he will always be waiting for them in the Principal's office. Also, all characters cannot escape from this location because there is no door to other locations and there are no items that the player can use to get out of the room.

In the map screen, Principal of the Things are marked as gray arrows ().

## Rooms

### Classrooms

* Classroom 1
* Classroom 2
* Classroom 3
* Classroom 4
* Classroom 5
* Classroom 6
* Classroom 7
1/7
### Faculty Rooms

* Faculty Room 1
* Faculty Room 2
* Faculty Room 3
* Faculty Room 4
* Faculty Room 5
* Faculty Room 6
* Faculty Room 7
* Faculty Room 8
* Faculty Room 9
* Faculty Room 10
1/10

## Trivia

### General

* Stealthy Challenge is introduced in *Baldi's Basics - Challenges Demo* as one of the first three challenges.

### *Baldi's Basics Plus*

* Prior to V0.3.3, the acronym was C1. The previous acronym is now used on the Speedy Challenge. Plus, there was a door to the Principal's office, but it cannot be opened. This door was replaced by a window in V0.3.3.
	+ In this version, a chalkboard in a classroom and a poster in another were removed for unknown reasons.

### *Baldi's Basics - Challenges Demo*

* According to the files, the number 99 is mentioned in the environment control.

## Glitches

The window with the wall lacking texture.The clear mask as seen in *Baldi's Basics Plus*.A window with the gray colored wall texture.
### General

* In *Baldi's Basics - Challenges Demo*, one of the windows of a faculty room had an untextured (white) mask.
	+ In *Baldi's Basics Plus* V0.1 to V0.1.4, the untextured mask was clear.
	+ In V0.1.5 to V0.3.2 of *Baldi's Basics Plus*, the clear mask had a gray color.
	+ This glitch was fixed in V0.3.3 of *Baldi's Basics Plus* by implementing the level editor.

### *Baldi's Basics Plus*

* Rarely, Principal of the Things' arrows do not appear in the map.
* In V0.1.5, all Principal arrows on the map were pointing up regardless of the direction of these characters moving.
* In V0.3.3, Principals could scold the player for running in the Principal's office.
* Since V0.3.3, the entrance of one of the faculty rooms has been blocked by a wall, so it cannot be accessed. However, the door can still be interacted with through the wall. It is possible to hack the game to use a Portal Poster to get inside or by noclipping inside.
	+ In V0.3.5 to V0.3.7, a faculty door to this room had added in the hallway. However, the player still could not enter the room because the wall blocked the entrance after opening a door.