recursal/Fanatic-Fandom huggingface dataset:
Buildings

Over 22 different buildings are available to be built in Northgard in order to skill, feed and defend your clan people and to obtain several resources. Villagers need to be assigned to buildings to benefit from them. In order to be built different resources are needed. Some buildings can only be built on tiles where the natural conditions prevail.

Click on the individual buildings to retrieve detailed information.
Damaged House

Colonize and use your Scouts to explore this house, where you will find Kröwns and Wood

**Damaged Houses** are a type of Area first introduced in Story Mode.

The Area must be Colonized before they can be explored by a Scout. Exploration gains your Clan  Wood and  Kröwns.

Also shows up in the conquest battle Greed's Price
Rimesteel Deposit

## Rimesteel

You can build a Mine here to extract Rimesteel ore.

*"A mysterious metal found only in the coldest environments. Said to be the only material that can pierce a Hrimgandr shell"*
― Rimesteel Deposit

Rimesteel Deposite is a Resource tile exclusive to Campaign. It is a mysterious metal found inky in the coldest environments, Niflheim included. Thanks to its supernatural properties, it can be forged into weapon that can pierce through durable hide of Hrimgandr. Mining it however, proved to be a challenging task, for the same ore is favorite meal of the frost serpents.
Vedrfolnir

The Vedrfolnir has been hurt. Once healed he will scout some areas for your clan. You will also gain 100 Lore

### Defense

*"Vedrfolnir is a hawk usually sitting between the eyes of the giant eagle perched atop Yggdrasil"*
― About Vedrfolnir

**Vedrfolnir** is a giant bird from Norse mythology. Claiming his tile and healing him will grant you lore and he will scout new tiles for you before leaving northguard.

Vedrfolnir can possibly spawn on the same tile as the wyvern.

## Campaign

Vedrvolnir is encounter in chapter 11, crash-landed as result of its sense disrupted by Gjallhorn's sound. Recognizing the mythical bird, Rig secured the area around it and have his healers tending its wounds.

## Relics Update

The Vedrfolnir has been buffed:

* 25% Quicker to heal
* 25% Quicker to scout
* Now scouts tiles
Military Experience

**Military Experience** provides bonuses via xp points from defeating every enemy. When reaching 50 military experience, you’ll get to choose between 3 different military paths: Leadership Path, Guardian Path, and Legions Path.

## Military Paths

Each of the Military Paths features 3 different unlockable skills. Be careful: once you’ve chosen a path, you won’t be able to change it, so planning will be very important!

The third and last level of each path should be quite hard to reach as it requires a total of 3000 xp (500 for the first one, 1500 for the second).

### Leadership Path

 Armed Wing of the Clan
 First Line of Defense
 Rally

### Guardian Path

 Call to Arms
 Suppressing Fire
 Hold the Line!

### Legions Path

 War Effort
 Veterans
 Call of Valhalla

## The Experience Table

Every Unit in Northgard gives some XP when killed. The XP changes depending on what difficulty the player's is in. Please note that losing a clan member gives half the xp as killing one!
Commercial Influence

Commercial Influence is required to achieve a Trade Victory.

Once a Longship Dock (or a Harbor for the Clan of the Raven) is built and the Trading Lore is obtained, the player can build a Lighthouse and start trading Kröwns in exchange for  Commercial influence. The only clan that cannot achieve this victory is Clan of the Kraken.

## Great Trade Routes

The only way to gain Commercial Influence is by spending gold on Great Trading Routes. To enable Great Trading Routes, you must:

1. Discover the 1st Economy Knowledge to unlock Great Trading Routes (Mining Efficiency).
	* The Value of Great Deeds (Clan of the Stag).
	* Negotiators (as Raven Clan).
	* Lay of the Land (as Clan of the Boar).
	* Metalcraft (as Clan of the Horse)
2. Build a Longship Dock (or Harbor as Raven Clan).
3. Build a Lighthouse as extension (free as Raven Clan).
4. Establish one or more Trading Routes with other clans/neutral factions with its respective Trading Posts after unlocking Coinage (Bartering as Clan of the Boar or Poaching as Clan of the Lynx) to further compensate the used amount of  Kröwns usage from used Great Trading Routes.

Once these steps are done, you can start only one of the Great Trading Routes at a time. You can switch to another Great Trade Route anytime, you can also completely stop Great Trade Routes if you need to. If you run out of  Kröwns, Great Trade Routes will automatically stop.

Commercial Influence gained from Great Trade Routes is **not** increased because of feasts. The only game mechanic that increases Commercial Influence is Negotiators knowledge, which adds 20% to all Commercial Influence gains.

## Tips and Tricks

* You can only build one Lighthouse, and thus start only one Great Trade Route.
* It's considered safe to build your Lighthouse on your Town Hall Tile.
* Being able to loot a Shipwreck can speed up your progress significantly.
* Feasting will not increase the rate of  gained.
* Sailor's Tool-Upgrade will not increase the rate of  gained.
* Keeping a solid  Commercial Influence storage for defending is advised.
Skald

Skalds' tale of your clan's deeds will increase your Fame and Happiness.

*""Skald" literally means "poet." Skaldic poetry is one of the two main forms of Old Norse poetry, the other being Eddic poetry."*
― Skald

**Skald** is a Civilian unit exclusive to Clan of the Stag. They produce  Happiness and  Fame for your clan by telling tales of your clan's deeds at the Hall of Skalds, the same place you train them.
Sword of the Gods

Allows you to recruit 3 Loremasters. Loremasters will produce 100% more Lore in this area.

The Sword of the Gods is a special type of Area. It can be found in a game with only Wisdom Victory enabled.

It is protected by 4 Valkyrie, and after colonizing this area 3 Loremasters can be assigned to the Relic of the Gods.

## Updates

* Up until either Relics update or later Conquest update, this tile was originally called Relic of the Gods.

Relic of the Gods in game.
Woodcutter

Specialized in harvesting Wood, Woodcutters are necessary to improve your clan's settlement.

### Defense

 3

**Woodcutter** is a Civilian unit that can be recruited at Woodcutter's Lodge, in which they will gather  Wood from nearby trees for your clan. They can be utilized at its fullest if they and their Lodge are stationed at Forest tile.
Axe Thrower

Axe Throwers are ranged units that are more powerful than the average warrior but a bit more fragile.

### Cost

30 + 6 per military unit already owned

**Axe Thrower** is a ranged Warband unit armed with throwing axe to attack enemies with from range. The can inflict more damage than Warriors but less effective against Shield Bearers and more vulnerable in melee. They can be trained at the Axe Thrower Camp.

Special Ability:

* **Double Attack**: This unit's second attack is faster. Available after upgrading their weapons.
Mielikki

Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules on Northgard wildlife as she sees through Brundr and Kaelinn's eyes

### Cost

150

*"Not your average cat lady."*
― Mielikki

 Mielikki is the unique Warchief to the Clan of the Lynx. Mielikki is weaker than other Warchiefs but does not cost Iron.

Special Abilities:

* ***The Path of the Hunter* Abilities**:
	+ **Nature Takeover**: Upon unlocked in Stealth Path, her colonization is increased by 10% as much as  Brundr and  Kaelinn
	+ **The Wise One**: Upon unlocked in Nature Path,  Mielikki produce +3  Lore outside combat in your territory.
* **Lures**:
	+ **Standard Lures**: When the player unlocks **Spoils of Plenty** tech, Mielikki can put 2 Standard Lures in a zone to attract Savage Deer. Villagers can be assigned to a Standard Lure to become Hunters with 10% bonus production. Hunters' tool improvement is free and forging time is divided by 2.
	+ **Mythical Lure**: When the player has reached  200 Fame, she can place a Mythical Lure that attracts Mythical Creatures which generate Hunting Tropies.
* **Oskoreia**: When  500 Fame are reached, Mielikki can summon the last wave of Mythical Creatures to fight for the Clan of the Lynx. As of Balancing Patch 6 [MARCH 2021], Mielikki no longer dies with wave max. do not reset and spectral animals last longer.

## Gallery

Mielikki's Ceremonial Edition Warchief Skin introduced in Expeditions Update
Mimirsbrunn

Assign a Villager to become a Loremaster and produce Lore. They may discover a new knowledge from other clan.

Mimirsbrunn is one of four new tiles introduced in Map Editor update.

As the very well associated with Mimir himself, this tile not only provides  Lore, but also the knowledge from opposing clans themselves.

Up to two Loremasters can work on Mimirsbrunn. When work on the well has been maxed out, the well unlocks an extra lore called "Fountain of Wisdom" three techs belonging to other clans, and the player can choose of them.

## Fountain of Wisdom

A special feature accessible through maxing out Loremasters' work on Mimirsbrunn. You can only choose one of three available techs randomly generated bestowed by Mimirsbrunn.
Aegir

Torfin can use Provocation: All enemy units and towers target Torfin during a short period and his defense is increased by 100% for 6 seconds.

### Upkeep Cost

 0 (yearly)

*"It is a terrific helm. It is said that Torfin stole it from the gods themselves with only his pure strength."*
― Aegir

**Aegir** is a Relic belongs to Clan of the Ox.

Torfin's possession of the helm is a testament of his brute strength. Not only the helmet enables the warchief to demolish the building by charging on it like an ox, but the way he acquired the armor was a daring yet legendary one; Torfin managed to claim it straight from the Gods themselves by his sheer superhuman strength.

Relic Ability:

* **Provocation**: Provoke non-neutral enemies and Defense Towers around Torfin and increase his defense
Gates of Muspell

This gateway connects Northgard and Muspelheim, the realm of fire. Eldthursar will spawn here until someone is brave enough to seal it.

The Gates of Muspell are a special area which originally featured in Campaign before making its return at Conquest Mode.

## Encounters

### Campaign

The Gates are either already appeared or summoned by Hvedrung, the allegedly mortal disguise of fire giant Surt. However, he needs Gjallhorn to summon Eldthur horde to destroy Bifröst and enact the Ragnarok. It's up to Rig and co. to disable the gate and stop his army's advance.

### Conquest Mode

In Conquest Mode, the Gates appears as obstacles in Mispell's Wrath. As before, they spawned Eldthurs horde to either attack the player's clan or Bifröst itself.

## Trivia

* Appearance-wise, they resemble Gates of Helheim.
White Wolf

Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world

### Defense

 5

**White Wolves** are supernatural wolves and a Warband unit exclusive to Clan of the Wolf.

White wolves can be summoned with use of Horn of Managarm Relic, which calls forth up to 3 Wolves at once. The relic spends 2 months for cooldown (1 month if built over colonized Wolves Cave). The wolves can sneak through enemy territory like Skirmisher and summoning individuals wolves requires 50  Food.
Hunter

Skilled Hunters will track and kill deer to provide Meat for your clan.

**Hunter** is a Civilian unit that can be recruited at Hunter's Lodge, hunting deers for their meat thus provide more  Food for your clan. A hunter will produce +4.5 food during the summer (i.e. one hunter will produce +5, while two hunters will produce +9 food), and +3 food during winter.
Food

Food is one of the most crucial Resources to manage, it is required to feed your Clan and ensure your Clan doesn't Starve and thus become Sick, therefore your Food production i.e. Food Sources, must outweigh your Clans Food Consumption.

It is important to stock up on  Food before Winter starts as Food production is reduced, this production debuff can be reduced by 30% with Freya's Blessing. It is especially important to stock up before Blizzards as these will reduce your Food production even further.

Your Clan starts with a maximum Food storage of 500, this can be increased with the use of Food Silos. each Food Silo increases maximum Food storage by 300.

 Food is also used to Colonize new Areas and initiate Feasts.

## Food Sources

* Villagers
* Farmers
* Fishermen
* Hunters
* Healers
* Sheep
* Marketplace
* The Altar of Kings provides +2 Food
* Wolves (20 ) and Bears (140 ) (Wolf Clan only)
* Mercenaries (Raven Clan only - raiding food related coastal tiles rewards you with 100 )

## Food Sources Comparison

The table below displays the amount of Food gathered by a single sheep or one person depending on the activity.

\**Since the official release on March 7th, 2018 (patch 1.0.8) villagers won't be buffed by silos anymore.*

Source: http://steamcommunity.com/sharedfiles/filedetails/?id=971470053

Gathering bonuses are multiplicative:

https://steamcommunity.com/games/466560/announcements/detail/1714076595470934299
Militia

Armored civilians are almost as effective as warriors and rest with their owns.

**Militia** is a unique Warband unit available to all clans except Clan of the Lynx if one choose Guardian Path of Military Paths.

Militia is a Warband unit that underwent significant changes throughout the game's improvement. At first, this unit is accessible by turning every single one of Villagers into Militias via. Call to Arms. Subsequent changes saw 3 of them instead brought to the player's Town Hall via. a boat once every 3 months. As you further advance Guardian paths, the maximum number of Militias in your disposal increases also - completing it will result you to have six Militias. Lastly, they now can be controlled as with regular Warband units but not able to leave your territory.
Trading Post

Assign your villagers to become Merchants who will earn Kröwns.

The **Trading Post** is a building that allows you to trade one type of resource to another player as well as neutral factions such as Kobolds, Myrkálfar, Jötnar, and Dwarves in exchange for  Kröwns. This building also allows for the hiring of Merchants.

1 merchant gives you a +2  Kröwns income.

2 merchants gives you a +4  Kröwns income.

Upgrade: Allows you to assign one more Merchant, and all Merchants in this area gain a 20%  Kröwns production bonus.
Defense Tower

* Watch Tower

Defense Tower

Protects this area from enemies by shooting at them.

Cost
 50  20

Prerequisites
Woodcutter's Lodge

Upkeep Cost
 30

Upgrade Cost
 50  50  5

Upgraded Upkeep Cost
 57

Health
 125

Attack Power
 10

Watch Tower

Protects this zone from enemies and oversees adjacent zones. Also produces Military Experience.

Cost
 50  20

Prerequisites
Woodcutter's Lodge

Upkeep Cost
 19

Upgrade Cost
 50  50  5

Upgraded Upkeep Cost
 36

Health
 125

Attack Power
 10

The **Defense Tower** is the only building that can attack enemies, only one can be built per Area. It is from which an archer shoots arrows against any threats.

Upgrade:

* Increases the tower's attack and resistance by 50%.

## Great Tower

Great Tower is the final and ultimate upgrade of the Defense Tower exclusive to Clan of the Horse, which bolsters its attack and resistance by 100%. This upgrade's cost remains same with normal one.

## Watch Tower

Watch Tower is a variant of Defense Tower which replaced the normal one should Guardian Path being chosen. While carries same function as ordinary Defense Tower, it also oversees adjacent zones thus reacts quicker as soon as enemies from nearby zone enter its position. Being better than the former means it produces  Military Experience in and out of combat situations.
Competitive Events

**Competitive Events** refers to the new gameplay feature introduced in Kröwns and Daggers update of the game.

## Overview

Much like Disasters, competitive events occur randomly and provides bonus to the victorious clan.

## List of Events

### Ceremonial Bonfire

   This 3-months event revolves your Clan as well as those of your rivals delivering  Wood to the namesake tile through a Trading Post. The victor will be rewarded with a free Knowledge.

### The Myrkálfar's Levy

   Myrkálf Camp sends your Clan as well as those of your rivals a message in which it demands you to send  Iron to it. If you managed to contribute more than the others, you'll win these treacherous creatures over since they'll be hostile towards losing Clans.

### The Dwarven Prospectors

    Dwarven Grotto sends your Clan as well as those of your rivals a message about the emergence of Gemstone Deposit at random areas of Northgard. As soon as these deposits emerged from the ground, you must mine enough  Gemstones and sell them to the Dwarves. The Clan who sells most  Gemstones will be rewarded with free  Stone and  Iron.
PraxCorp

Praxidike Industrial Corporation, eller PraxCorp, är ett megaföretag som står för majoriteten resursutvinning och rymdbyggen i Terras system, främst av allt Shanghai där de designat och byggt de flesta rymdstationer, stora som små. De bedriver även storskalig resursutvinning av olika slag och ger stöd i form at bland annat maskinuthyrning till mindre aktörer.

De har även varit med i rymdskeppsbranschen ända sedan raketernas tid, och byggde de raketer som tog mänskliga kolonister till månen och Mars. Idag är deras primära märke Praxian, en bred katalog med pålitliga rymdskepp, för den som har råd. Det är få rymdskepp som inte har minst någon del byggd av PraxCorp.

## Historia

PraxCorp fick sin start som ett privat rymdföretag i Kina, som byggde raketer och landare för tidiga uppdrag till månen. De blev sedan först med storskalig exploatering av månen och även om de inte var först med att extrahera resurser från asteroider var de först med att göra det på stor skala och med betydlig vinst.

Med koloniseringen av Mars byggde PraxCorp många bostadskupoler och gruvmaskiner för kolonisterna, och PraxCorp blev med tiden synonymt med välbygga kolonier och pålitliga skepp.

## Verksamheten i Shanghai

PraxCorp har, precis som STF, investerat starkt i Shanghai även när mindre företag drog sig ur systemet. Detta har lönat sig med tiden, och det sextiotal stationer PraxCorp byggt har betalat sig själva och resursutvinningen är mycket storskalig tack vare den svaga koloniseringen som öppnat upp mark. Det stora behovet för skepp har gett PraxCorp en ledande roll i Shanghais rymdskeppsbransch, de bygger inte bara egna Praxian-skepp utan säljer även delar till mindre tillverkare och reparatörer som på senare år fått ett enormt kundunderlag i Shanghai då många inte har råd att investera i nytillverkade skepp.

I varven på Platform Beta och Thoth bygger och reparerar de många skepp i systemet, men större skepp och stationer byggs med en av deras tre mobila byggstationer, en av dessa är i dagsläget under reparation. När plattformarna byggdes behövde två av dessa användas samtidigt.
Ancient Battlegrounds

## Ancient Battleground

A place where brave souls fell in the burning heat of battle. Send Torfin to excavate Ancestral Equipment from here.

*"Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."*
― Ancient Battleground

**Ancestral Batteground** refers to unique resource Tile which is what has left of ancient gigantic battles Torfin remembered from his ancient days. Depending on military experience level, it can appear on any tile, including ones controlled by unsuspecting enemy clans. This is also where Torfin can excavate and recover buried Ancestral Equipment for his own use.
Vakuumhalarna

Ett litet handelsföretag som även hyr ut mindre vaktstyrkor. Deras primära varor är vatten och mindre mängder mat som de fraktar med ett antal skepp.

## Historia

Grundat 2310 på Platform Beta där de har ett kontor på däck 13B.

## Registrerade skepp

* [DATA MISSING], modulär vattentanker (Aricanli) med löstagbart hybridskepp (Okamura-Sanchez)
* Liberian Stallion, större hybridskepp (Praxian)
* Sciron, snabb rymdbåt (Aricanli)
Ingredients

**Ingredients** refer to specific types of  Food which can be cooked into meals. It is a clan-specific resource exclusive to Clan of the Squirrel.

## Overview

Ingredients are divided into 4 types; meat, fish, vegetables, and mushrooms. They are produced passively by the presence of elements in the territories of the clan.
Cook

Cook can prepare meals for your clan. They produce Happiness and Ingredients.

**Cook** is a Civilian unit that can be assigned at a Stove, bringing  to your clan and more importantly, help produces  Ingredients through foraging them around the Stove in question.

It is exclusive to Clan of the Squirrel.
Pillars of Glory

Assign a villager to become a Herald who will produce Fame

Pillars of Glory is a new type of Area introduced in the third great update of the game, Conquest Mode.

Whereas Runestone and Circle of Stones provide  Lore, Pillars of Glory gives  Fame and two Heralds must be assigned to study it, arguably because of unlike former two, it documented sagas of famous kings which can be a good inspiration for next generations. However, some Heralds may twisted said sagas to further their clan's cause, especially if some parts of stories within didn't go in the way they wanted.
Aricanli

Aricanli är en rymdskeppstillverkare från Mars, de är kända för sina billiga skepp som för det mesta byggs med återanvända, renoverade, upprustade, eller omgjorda komponenter. Också så kallade mix-and-match skepp. De har därmed mycket få standardmodeller och skeppen som byggs är ofta unika.

Aricanli är också Shanghais främsta reparatör och utför reparationer på skepp, stationer och även mindre teknik av alla märken. Idag har de underhållskontrakt på Platform Beta.

Deras huvudkontor ligger på Platform Beta men många anser deras skyskrapa på Thoth som det riktiga huvudkontoret.
Svadilfari

*"Supreme craftspersons, the artisans of Svadilfari are known for their solid defenses and efficient building maintenance. In Völund's Forge, their tireless chiefs Eitria and Brok shape the wondrous tools and relics which bring glory to this people."*
― Svadilfari

## Overview

   Led by Brok and Eitria, two spirited siblings, the clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world.

## Starting Bonuses

* You don't have access to mines, miners, or smiths.
* You have two warchiefs who can be summoned from Völund's Forge without  Iron.
* Your Warchiefs can build, repair, mine, and forge 20% faster.

## Fame Bonuses

* 200 : **Craftsmen**
	+ When in the same zone, Warchiefs mine and forge 50% faster.
	+ Selling  Stone or  Iron earns +20%  Kröwns. Neutral factions will accept Stone and Iron.
	+ Allies and neutral faction receive double source.
* 500 : **Legacy of the Earth**
	+ You discover 2  Stone and 2  Iron deposits in your territory.
	+ Zones with or adjacent to an active relic gain +15% production.

## Relic

The Horse clan has its own Relic, the two swords Dainsleif & Tyrfing.

Your Warchiefs gain +20%  attack, +20%  defense and +20% max  life. Their mining and forging speed is also increased by +20%.

## Eitria and Brok: The Builders

Eitria and Brok are the clan of the Horse’s Warchiefs. They are at the center of the Clan mechanics, mainly because they are the only ones able to mine  and , and Forge Tools, Weapons and Relics.

To mine a deposit with one of the Warchiefs (or with both), no need to build a mine, just assign them directly to the ore.

When an enemy enters the tile, the Warchiefs stop forging or mining and automatically attack their opponent. Once the fight is over, they go back to mining or forging.
Ships

***Here in Ridgeclan, we have many cats that want to be together, or are jokingly put together. It's part of the humor of Ridgeclan.***
## Joke ships!

SHADETHROAT

NAILFLOPS

SHEDPET

JINGLESHED

SHADETORD

MATTWOLFI

NIGHTSTRIKE

CHIRSTMASTREE

ryantooth (I'm sorry it was just so cute)

SKULLBIEBER (EXTRA REVENGE ):3D )

Skull and Chainsaw (BEST OF THE BEST)

SKULLVISION

FLINTBOX

## Legitimate ships

WILLOWPELT(( This though :3 so cute ))

ROSSAM

Flintwhisper

QUAILHOLLOW

Nightfrost <3

SKULLCLAW/EMBERSKULL

SHADEPELT
Eldthur

## Eldthurs

The "sons of Muspell" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld

### Defense

 18

**Eldthursar**, also known as "sons of Muspell" and Fire Jötnar, are antagonistic forces from Muspelheim.

## Norse Mythology

The fire giants are eager participants at Ragnarok and believe in the fiery destruction of the cosmos. The most famous of the fire giants was Surtr ("black"), a jarl who guarded the gates to Muspellheim. He had burning hair, skin of boiling lava and carried a flaming sword. Muspellheim was one of the "middle levels" of the Nine Worlds, along with Midgard and Jotunheim.

## Encounters

### Campaign

Eldthurs are summoned by Hvedrung to destroy Bifrost and taking over Asgard. Their invasion was somehow foretold in Runestone of Asgard led by Hvedrung himself. It's up to Rig and his companions to stop their advance by colonize the gateways to Muspelheim and seal them.

### Conquest Mode

In Muspell's Wrath of Conquest Mode, Eldthursar pose as major threat that must be stopped as with in campaign.

## Trivia

* In Norse Mythology, the most well-known Eldthur is Surtr, though in the game his role was taken over by Hvedrung. Though Surtr does show up in the cross of vidar expansion
Altar of Kings

The Altar of Kings provides +1 Food, +1 Wood, +1 Kröwn and +1 Lore for every 200 Fame. It also provides +50 Fame when built and +1 Happiness.

### Upkeep Cost

30  Kröwn

The **Altar of Kings** is a building that originally provides +2 to every resource except for  Stone and  Iron as well as +50  Fame. It is required for the Fame Victory condition.

While on fire it still produces +2 of every resource. It takes 150 Wood to repair it from minimal damage.

As with second Winter Festival update, Altar of kings now provides +1  Food, +1  Wood, +1  Kröwn, +1  Lore production per 200  Fame. As well as +50  Fame and +1  Happiness.
Mykonos

En fullt terraformerad planet som är hem för 21 miljoner människor, och en av Shanghais främsta matkällor, mycket ris, kött och textilier kommer härifrån.

## Beskrivning

Innan terraformering var Mykonos en kall planet precis på kanten av den beoeliga zonen, med en del vatten. Idag är Mykonos helt terraformerad, med mycket tillsatt vatten från asteroidbältena. Stora delar av planeten är, på grund av undermålig planering i terraformeringen, platt sankmark och träsk. Växtlighet har tagit sig väl och många Terranska djur lever i skogarna och träsken samt sjöar, floder och hav.

Växtligheten består för det mesta av barrträd i de torrare regionerna och diverse lövträd, magnoliaträd och palmer i varma och våta regioner. Dessa håller atmosfären stabil, och nästan alla atmosfärverk är idag nedmonterade, enstaka verk är kvar och används då och då när det behövs.

Vädret är förhållandevis stabilt, men regnstormar är mycket vanliga.

## Historia

Terraformeringen drog igång samtidigt som Venezia, men med färre motgångar och mycket redan existerande vatten gick det markant snabbare. I hasten slarvade man dock med skulpteringen, och stora delar av planeten som täcktes av platt jord förvandlades till träsk och sankmark.

## Kultur och liv

Hårt arbete i vind och våg är ett måste för överlevnad utanför städerna, ute i risfälten. Precis som på Venezia är brottslighet väsentligt, då medicin mot bakteriella infektioner ofta är för dyr för de flesta att få tag på legalt.

#### Klädsel

På grund av världens sankmarker och regnoväder har de flesta Mykoner väderbeståndiga kläder; regnjackor, regnponchos, regnstövlar, vadarstövlar. Och vattentäta fodral för all teknik.

## Handel

Importerar

* Mat
* Kläder
* Vattenfilter
* Medicin, främst antibakteriella

Exporterar

* Ris
* Frukt
* Fiber
* Ved
* Textilier
Shield Bearer

Shield Bearers are a strong defensive unit that take less damage from projectiles.

### Cost

30 + 6 per military unit already owned

*"SHIELD WALL!"*
― A Shield Bearer

**Shield Bearer** is a Warband unit that fights with sword and shield, able to use the latter to effectively block projectiles. As such, this unit is effective to counter Defense Tower and long-range units such as Axe Thrower and Tracker.

They can be trained at Shield Bearer Camp.

Special ability:

* **Shield Wall**: This unit's defense is increased by 40% for 5 seconds when engaging combat. Available after upgrading their weapons.
Gleipnir

## Relic - Gleipnir

Create this Relic in the Forge. Once forged, the Relic will appear in your available building list.

### Upkeep Cost

 0 (yearly)

**Gleipnir** is a relic belonging to the Clan of the Lynx.

Place a Trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last 30 seconds.

As of Balancing Patch 6 [MARCH 2021], Gleipnir's traps cannot be placed in a zone where combat occurs so they must be placed beforehand. Also you can now place 1 trap each year.
Hræsvelg

*"Carried by the winds, the agile explorers of Hræsvelg do not need to occupy a large territory, for they will easily venture outside to gather resources. Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desertic areas. They are led by Grif, the sole survivor of a fallen clan."*
― Eikthyrnir

## Overview

Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.

## Starting Bonuses

* The Aviary replaces the Scout Camp. They train Falconers and reveal Buried Caches on the map over time.
* You start with 1  Hawk. They turn a cleared zone into a **Boneyard**, providing natural resources from the zone and healing your units.
* Aviaries require no building slot and increase the maximum number of  Hawk you can send on a Boneyard.
* You gain no  Fame for colonizing new zones.

## Fame Bonuses

* 200  Fame
	+ Nomadic Tribe: Units outside their territory consume -30% less  Food and Firewood. Zones can be upgraded using  Food. In upgraded zones, houses give +1 population and military buildings give +1  Warband.
* 500 Fame
	+ Scavenging: Ruins, Shipwreck, and all special zones can be explored once more to gain additional resources (except the  Fame). It is possible to reclaim a zone that already gave one.

## Falconers, Aviaries, Hawks, and Boneyard

Falconers can be assigned to Aviaries to explore uncharted lands, releasing  Hawks that will gather resources on **Boneyards** and assist your sentinels. Falconers can open and access Ruins or Shipwrecks and seal Wolf Dens or Draugr Tombs outside your territory.

**Boneyard** is a zone which becomes your  Hawks' hunting area for 2 months resulted from your clansmen killed an enemy there. One of your  Hawks will gather some of its natural resources per each enemy killed and store them in a Loot Pouch ready to be claim by the player's clan directly by either accessing it or colonizing the zone where the Loot Pouch being placed at. Other clans, enemy or ally, may claim it as their own should the player let them colonizing its zone. Additionally, any of your injured clansmen in the zone which Boneyard state being active regenerates their health.

## Relic

The Clan of the Eagle has its own relic, Vídópnir's Feather.

Buried Caches have a chance to become Forbidden Cache. For each Buried Cache or Forbidden Cache opened, you get a permanent +2% attack power bonus for all your military units.
Tunnlarna

Tunnlarna är ett interstellärt nätverk som kopplar samman flera tusentals stjärnsystem, de är troligen konstgjorda, men hur gamla de är och vilken civilisation som byggde dem vet ingen.

## Historia

År 2151, hundra år efter marslandningen, upptäcktes en störning i rymdtiden runt planeten Venus, och en karantän upprättades. Det tog flera år av observationer innan man insåg att det var en öppning, men till vad? Ett par år till gick medan man utvecklade en sond liten nog att ta sig igenom hålet, men som fortfarande hade de sensorer som behövdes, och de signaler man fick tillbaka var nästan omöjliga att förstå. Men sedan, över ett år senare, fick man en signal från sonden; en bild av en vacker blå gasjätte. Mänskligheten hade, för första gången, skickat en farkost till ett annat stjärnsystem.

Öppningen var för liten för en människa att färdas igenom, i alla fall med en farkost, och ett stort projekt påbörjades med syfte att utvidga den. Detta krävde krafttag av Terras bästa forskare och engagemanget av de största företagen i solsystemet. Men sedan, år 2208, fick man upp The Gate, en flera hundra meter bred portal mot det främmande stjärnsystemet. En stor flotta av skepp hade redan byggts sedan många år tillbaka, och de åkte genast igenom till den andra sidan, denna gång tog det bara någon månad tack vare bättre motorer än den första sonden. Detta blev det enorma startskottet för Shanghai, mänsklighetens första koloniserade solsystem. En ytterligare port byggdes på andra sidan, för att möjliggöra resor åt båda hållen.

Genast skickade man fler sonder in i tunnlarna, man fann fler vägar genom systemet till andra system, en del tomma, många med världar som Shanghai. Detta ledde även till den första kontakten med flera utomjordiska civilisationer, bland annat Kraliens, som flertalet gånger försökt förstöra porten i Solsystemet. Solsystemets port är därmed extremt välskyddad, med stationerade skepp, kanoner på själva porten och dess partnerstationer.
Thoth

## Måne

Sekhmets närmaste måne, den andra månen i Shanghai som terraformerats. Här produceras många mindre maskiner och fordon, samt mindre hybridrymdskepp och upprustning av sådana.

## Beskrivning

Terraformerad måne, täckt av sandig jord med kullar och klippor dominerande i landskapet, vegetationen är jämt spridd och består mestadels av mindre luftrenande växter, träd finns i bosättningar.

På Thoth hamnar de flesta gamla skepp, både som vrak och som oönskade gamlingar. Dessa blir autkionerade till diverse upprustningsföretag (Aricanli är ofta vinnaren) som renoverar skeppen eller använder dem för att renovera andra. Alla på Thoth har ett jobb att få, då ett rymdskepp kräver mycket arbete. Svetsare, elektriker, installatörer, ingenjörer, målare, sanerare, dessa är bara ett axplock av den expertis som behövs.

Thoth är självklart mer än bara skrothögar, fabriker, skeppförsäljare och verkstäder, i alla fall om du frågar folket själv. Städerna är få men stora och kompakta, med ett bra nattliv och hög levnadsstandard, med i stort sett ingen hemlöshet eller arbetslöshet. I huvudstaden finns även en högskola som utbildar i allt som rör rymdskepp.

## Handel

Importerar

* Elektronik
* Skeppsdelar
* Skadade skepp och vrak
* Mat
* Vatten

Exporterar

* Maskiner
* Fordon
* Skepp
Terran Stellar Navy

TSN är Terras rymdflotta, i Shanghai har de stationerade skepp vid de gruvor och dylikt som exporterar till Terra och de andra systemen, deras skepp patrullerar systemet och eskorterar vissa viktiga farkoster, och när de väl hittar dem brukar de ta hand om pirater ... om de orkar.

Rent tekniskt sett har Terra inte varit i krig, och TSN är den enda del av den Terranska militären som utsätts för regelbundna konflikter, främst med Kraliens som nästan konstant utför små anfall på Republikens kolonier och utposter. Mindre konflikter med Arvoniska utbrytare, Skaarans och Torgoth uppstår även ibland. Rymdmonster är TSN förbjudna att skada.

## Historia

TSN bildades strax efter att Terras spridda nationer enats till den nuvarande republiken, just då fanns det inte många hot att beskydda mot, men rädsla för pirater var en motiverande faktor, då antalet skepp som rörde sig mellan Terra, Luna, Mars och gruvorna i asteroidbältet växte dag efter dag. Det fanns även oro för ett Marsianskt uppror eller anfall av utomjordingar, men bara det sistnämnda blev verklighet.

## Skepp

TSNs farkoster särskiljer sig från civila i många sätt, de är alltid av den nyaste designen, och består ofta av en tjock skiva (också kallad tefat eller donut) med två till fyra impulsmotorer i en mestadels separat maskindel akterut. Större skepp, som hangarfartyg och juggernauts, är mer traditionellt utformade i mer raka designer och med en spetsig för. De flesta skepp är beväpnade med strålvapen, målsökande torpeder, kärnvapen, EMPs, och minor.

Utmärkande för TSN-skepp är att de har nästan alltid en warp-drive, som tillåter skeppen att färdas snabbt genom system men då de drar så extremt mycket kraft kan man sällan åka längre än en dryg ljustimme innan man måste fylla på reserverna. Endast ett fåtal STF-skepp och Terranska diplomat-farkoster har warp-drives, då de är extremt dyra och, enligt lag, har en begränsad användning.

## Zoner

TSN arbetar i så kallade zoner, zonerna kommer i fem färger.

* Grön: Rymd inom system med fri rörelse, denna rymd anses tillhöra Terra och patrulleras av både TSN och privata aktörer med kontrakt, det senare oftast runt en planet. I Shanghai måste vapenbestyckade skepp ha tillstånd.
* Gul: Rymd runt särskilda intressen eller som är farlig, också kallat som en no-fly zone, då endast TSN och berättigade skepp (bland annat flera STF-fartyg) får vistas där. Skepp i gula zoner får varningar på flera kommunikationssätt och eskorteras ut om möjligt. Det var i en gul zon som det skadade kolonistfartyget Agamemnon gled in i, där kolonisterna kvävdes ihjäl innan skeppet gled ur zonen då räddningsskepp inte släpptes igenom.
* Röd: Totalt förbjudet för obehöriga skepp, alla farkoster utan behörighet som entrar en röd zon blir antingen bordat eller beskjutet utan varning, även om den lämnar zonen. Alla militära baser omges av röda zoner och Platform Delta har en ovanligt stor zon, så stor att planeten Venezia hamnar i den i ungefär en vecka av sin 104 dagar långa omloppstid, något som stör handeln till och från planeten något extremt.
* Svart: Neutral rymd, tillhör inte någon och inga lagar gäller där.
* Vit: Icke-Terransk rymd.
Brundr & Kaelinn

*"Mythical hunters, the arrow-shooting trackers of the Lynx gain strength by collecting sacred trophies on their preys. Their chief Mielikki, tamer of the sacred felines Brundr and Kaelinn, has the ability to bring back the mythical beasts she slayed for one ultimate battle."*
― Brundr & Kaelinn

## Overview

   Hunters for a living, members of the clan are known for their excellent archery skills and their unique lures. Led by the Beastmaster  Mielikki, they took  Brundr &  Kaelinn under their wing when they were just cubs. Now they are her eyes.

## Starting Bonuses

* Earn  Hunting Trophies on animal kills.
* The Archery Range replaces the Axe Thrower Camp.
* You can summon  Brundr and  Kaelinn to your Archery Range.  Mielikki, the Beastmaster is weaker than other warchiefs but does not cost  Iron.
* The Path of the Hunter replaces Military Paths. Spend  Hunting Trophies to unlock powerful abilities for  Brundr,  Kaelinn and the  Trackers.

## Fame Bonuses

* 200 Fame : **Lures**
	+ Unlock Mythical Lure ability for the  Mielikki. Once placed, it periodically attracts Mythical Beasts to the zone, more and more as time passes. Each cleared wav increases the size of the next one.
	+ The next feast's cost is reduced by 5% (up to 50%) per animal your clan killed.
* 500 Fame : **Oskoreia**
	+ Unlock Oskoreia ability for the  Mielikki. She can recall the strongest wave of Mythical Animals the clan killed. In their spirit form, they come back for one last rampage on earth.

## The Path of the Hunter (Hunting Board)

The Path of the Hunter replaces Military Paths. Spend Hunting Trophies to unlock powerful abilities for  Brundr,  Kaelinn and the  Trackers (cost increases each purchase: 30, 80, 130...).

By completing at least one of either paths, you can buy following ability:

* **Path Complete**: All  Trackers gain +5% attack speed when they can attack from distance, +5% range distance and +5% move speed each time this ability is bought. Can be bought several times.

### Stealth Path

 Experienced Hunters
 Fire Arrows

### Hunt Path

 Sharp Eye
 Wild Hunter

### Nature Path

 The Wise One
 Double Shot

## Relic

The Clan of the Lynx has its own Relic, the Gleipnir.

Place a Trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last 30 seconds.
Svarn

The taciturn Svarnm spiritual leader of the Boar Clan rebels, is both a sage and a warrior who lives a simple life, close to Nature and in accordance with the Old Ways.

### Defense

 10

*"I can... FEEL your presence. Yes... YOURS."*
― Svarn

Svarn is a Warchief and bannerman of Clan of the Boar.

He led a half of his people who were not swayed by Hvedrung's campaign to destroy the Gods of Asgard. In the ensuing rebellion, Rig and Liv saved him and his followers just as Hvedrung's army came close in destroying him like he almost did to Stag Clan and Rig's family. He provides the newly crowned High King unparalleled knowledge about Old Ways as they set out for Runestone of Asgard for the answers and later, to stop his nemesis' evil plans.

During the confrontation against a Hrimgandr who stands between them and the Runestone of Asgard, it's revealed that Svarn developed a strong fear towards the beast, having dreamed his eventual confrontation with it for a long time. Apparently, unlike when he and his allies finally confront it for real, the battle against the Hrimgandr in said dream was a rather hopeless one. Fortunately, by the time he managed to overcome his fear, they have an advantage in form of Borgild who knows how to defeat the beast, though the fight is still a difficult one.

## Gallery

Svarn's Brutal Edition Warchief Skin introduced in Expeditions Update
Хилсбрадские поля

**Хиллсбрадcкие поля** относятся к области, которая включает город **Хиллсбрад** и большую, плодородную площадь полей, которая обеспечивает продовольствием население крепости Южный берег и всего региона.

## **История**

### **Вторая война**

 Файл:WarCraftII-TidesOfDarkness-Orcs-Mission04-AssaultOnHillsbrad.png
В начале Второй войны Орда начала строительство объектов для поддержки развертывания своей армады в регионе Южнобережья. Топорометатели и разрушители Зул'джина жаждали отомстить людям, которые заключили их в тюрьму, и помогали в подготовке к нападению на Хилсбрад.

Тем временем разведчики Альянса обнаружили секретную базу орков в районе Зул'Дар на Нормандских островах, к юго-востоку от Хиллсбрада. Адмирал Даэлин Праудмур отдал приказ о транспортах для высадки войск на аванпост. В то же время Думхаммер приказал атаковать Хиллсбрад, который был разрушен в ходе ужасной демонстрации, чтобы показать пример. Хиллсбрад был уничтожен, и новость распространилась по всем человеческим королевствам.

The Alliance had succeeded in pushing the Horde out of southern Lordaeron and destroying the Horde base at Zul'Dare, but at the cost of both the townships of Hillsbrad and Southshore which were left in ruins. Hillsbrad and Southshore were both later rebuilt after the war.

## **Совет города Хилсбрад**

1. ↑ Southshore (WC2 Orc)
2. ↑ Tol Barad (WC2 Human)
3. ↑ *Day of the Dragon*, pg. 107
오스틴 레예스

“　이 몸은 왕이다. 네 놈같은 범죄자와는 다르단 말이다!!　”
—　오스틴 레예스

본 문서는 캐릭터 넘버 0003, 오스틴 레예스에 대한 문서입니다.

소개
--

노몰로스의 부하들 중 한 명. '영계 기사단'에서 '킹'을 맡고 있다. '영계 기사단'의 간부이기도 하다. 신의 세계의 등장인물.

성격
--

매우 교만한 성격을 갖고 있다. 그녀의 교만함은 너무 지나치다. 아무리 자기가 살아있었을 적에 왕이였다고 해도 지금은 왕이 아니다. 그렇지만 그 사실을 받아들이지 못 하고 자기보다 하등한 존재들을 아주 쓰레기 취급 한다.

## 대인관계

### 레지나 클레멘티나

레지나는 레예스의 여왕님, 레예스는 레지나의 왕님이다. 이 둘은 서로를 그 누구보다도 사랑해 하고 있으며 누구도 이 둘을 끊어 놓을 수는 없을 것이다.

### 칼립소

*“　더러운 범죄자 주제에 말이 많군?　”*
레예스는 칼립소를 매우 싫어한다. 그 이유는 그가 범죄자여서이다. 그래서인지 그의 옛 리더인 스텔라와 루나도 매우 싫어한다. 하지만 칼립소가 자기와 똑같이 영계 기사단에 속해서 칼립소를 매우 더럽고 불쾌해 한다.

### 알베르트 클레릭

*“　아직도 나를 잊지 못 했구나. 고마워. …그렇지만, 미안해.　”*
알베르트 클레릭은 레예스의 전 애인이다. 하지만 어떠한 사정으로 둘은 헤어지게 되었고 몇 년이 지나 이 둘은 국왕과 교황으로 다시 만나게 된다. 클레릭은 아직 레예스를 사랑하는 것 같지만….
Terraformering

Terraformering är en process som gör en planet eller måne beboelig för människor, då atmosfär, biosfär, och andra faktorer förändras. Namnet till trots är terraformerade planeter inte alltid lika jorden, till exempel är månen Thoth i stort sett bara en öken med luftrenande buskar, med inte en enda skog.

## Processen

Nedan följer en extremt förenklad beskrivning som ska skrivas ut mer utförligt snart.

Fas A: Planeten/månen undersöks grundligt. Komposition av jord, sten och atmosfär. Riskbedömning. Projektering för eventuell skulptering, uppskattning om hur mycket resurser som krävs.

Fas B: Förberedelser. Luftverk börjar byggas och resurser börjar samlas in. Borrning för gravitationsgeneratorer påbörjas, om nödvändigt. Skulptering för sjöar och hav, om nödvändigt.

Fas C: Gravitationsgeneratorerna installeras och aktiveras, luftverken drar igång samtidigt så gravitationen håller kvar luften, i detta skede växthusgaser. Det första vattnet förs in i atmosfären, och mikrobiologi introduceras. Arbete för konstgjord magnetosfär påbörjas, om nödvändigt.

Fas D: Flora och fauna. Atmosfären är nu nära optimalt tryck, verken går över till andningsbar luft. Enklare flora introduceras för att förvandla koldioxiden, mer komplex flora och fauna tillkommer när syrehalten ökar.

## Parter

Terraformering är hutlöst dyrt, och ingen ensam aktör kan för närvarande göra det själv.

* Terra - Arbetskraft, pengar
* STF - Logistik, transport
* PraxCorp - Fabriker/anläggningar, resursutvinning
* Happy Tree - Växter, djur, mikroorganismer

## Slutförda, pågående, och planerade terraformeringar

### Terraformerade planeter

* Mars
* Mykonos
* Thoth

### Planeter under terraformering

* Venezia, pausad men beboelig
* Pallantium, snart slutförd

### Planerade terraformeringsobjekt

* Aventinus
* Tiberius
Shanghai-lajv Wiki

## Welcome to the Shanghai-lajv Wiki

En wiki för lajvkampanjen Shanghai, med information om världen utöver det väsentliga på hemsidan.

## Länkar

#### System och planeter

(planeterna och månarna har egna detaljerade sidor)

Shanghai

Terra

Stationer

### Större Företag och div.

(alla företag har en egen sida i kategorin "Företag")

STF

PraxCorp

Happy Tree

TSN

### Världsdetaljer

Rymdskepp

Terraformering

Robotik

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Ranking

Players can reach ranks and leagues depending on their games played and won.

## Ranks

Ranks are reached by winning a certain amount of games with any clan.

* File:Rank Villager.png **Villager**: 0+ wins
* File:Rank Warrior.png **Warrior**: 10+ wins
* File:Rank Warchief.png **Warchief**: 25+ wins
* File:Rank Thane.png **Thane**: 50+ wins
* File:Rank Jarl.png **Jarl**: 100+ wins
* File:Rank King.png **King**: 250+ wins
* File:Rank HighKing.png **High King**: 500+ win
* File:Rank NorseGod.png **Norse God**: 1000+ wins

## Leagues

Leagues are reached by accumulating a certain amount of Glory Points (GP) by winning ranked games.

* **Wood**: 0+ GP
* **Stone** 300+ GP
* **Iron**: 400+ GP
* **Gold**: 600+ GP
* File:Gemstone-rank.png **Gemstone**: 800+ GP
* **Rimesteel**: 1000+ GP
세계관

***[ 이 세계의 모든 것은 노몰로스 님으로 인해 만들어지고 멸하며 그의 '작품'인 우리들은 그가 정한 '운명'에 따라야 하느니라. ]***

# 시간선

시간을 되돌리는 타임 루프로 인해 생겨난 것. 시간선은 무수히 많고 또 갑자기 생겨나기도 해서 구별할 수 없는데 노몰로스 님은 구별 하실 수 있다.

우주
--

태양과 태양계에 속하는 행성들, 태양계에 속하지 않는 행성들, 그리고 수많은 별들과 그 것들로 만들어지는 별자리는 어느 차원에든 존재한다. 생물과 무생물이 존재하는 행성이 다를 뿐, 이들은 노몰로스 님의 차원들에 없어서는 안 되는 존재나 마찬가지다.

차원
--

타임 루프로 인해 시간선이 생겨난 것처럼, 시간선으로 인해 생겨난 것.

# 존재하는 계(界)

## 육계(肉界)

살아있는 육체 안에 들어가 있는 영혼들이 살고 있는 계(界). 저승 사자와 수호자, 악귀 사냥꾼의 활동 계.

## 영계(靈界)

육체가 죽어 나오게 된 영혼들이 저승 사자를 따라 가게 되는 계(界).이 계에는 수많은 영혼들이 살고 있다. 그리고 이 계에는 환생을 할 수 있는 환생문이 존재한다. 영계 기사단, 이승 사자의 활동 계.

### 영혼(靈魂)

우리들의 육체 안에 있는 것. 본체는 육체가 아닌 바로 영혼이다. 이 세계에 존재하는 모든 영혼들은 노몰로스의 작품이다.

### 악령(惡靈)

7대 마왕들의 일에 착오가 생기면 어떠한 영혼이 7대 죄악 중 하나 이상에 휩쓸려 그 영혼은 악령이 되고만다. 육체에 빠져나왔을 때 악령이 되어 대부분의 저승사자들이 악령에게 피해를 받는다. 그 때는 악령 사냥꾼들이 나서야 된다.

## 중계(中界)

육체가 아직 죽지 않고 혼수 상태가 되버려서 마음대로 움직일 수 없는 영혼들이 오게 되는 계(界). 육계(肉界)와 영계(靈界) 사이에 있다. 시간이 되면 영계로 갈지, 아님 인계로 돌아갈지 선택하게 된다. 플레잉의 활동 계.

## 신계(神界)

노몰로스가 살고 있는 계(界). 노몰로스와 7대 마왕, 7대 천왕의 활동 계.

### 심계(心界)

마음 속에 있는 걸 그대로 나타낼 수 있게 되있는 계(界). 노몰로스의 부하들은 본인들의 심계에서 산다. 참고로 이 심계는 신계의 안에 있으며 노몰로스의 지배 덕분에 만들 수 있는 것.