Transport Modules

Transport Modules are Modules that can be installed on Transports. *Removed modules* may be viewed here, and *pre-2023.1 update* modules may be viewed here.

### Cargo Bay Extension

Increases the total storage of the Transport ship, allowing more Shipments or Artifacts to be carried at once.

Blueprints are obtained by researching level 1+ Trade Artifacts.

### Shipment Computer

    Automatically picks up shipments from intermediate waypoints, if those shipments' destination matches any of the ship's subsequent waypoints. Automatically picked up Credit shipments add a bonus to their reward. After this module is unlocked, selecting any object that holds shipments will reveal numeric indicators showing where the shipments are headed.

Blueprints are obtained by researching level 2+ Trade Artifacts.

### Cargo Repair

    Instantly repairs the hull of the target Battleship, up to the maximum Heal Amount. To activate, the Transport ship must be carrying at least one Artifact or Relic originating in the current star system. The Relic or lowest level eligible Artifact is consumed on activation.

 **Cooldown** | 5s

Blueprints are obtained by researching level 3+ Trade Artifacts.

*Replaced Trade Boost in the 2023.1 update.*

### Rush

    Reduces the Hydrogen consumption and increases the speed of the owner Transport ship, when it carries any shipments destined to the next immediate waypoint.

In Red Stars, reduces the hydrogen consumption and increases the speed of the owner Transport ship, when it carries any Artifacts that originated in the current Red Star.

In White Stars, increases the speed of the owner Transport ship when it carries any Relics. The speed increase is proportional to the number of Relics carried, but never more than the MAX SPEEDUP value.

Blueprints are obtained by researching level 3+ Trade Artifacts.

### Stealth

    While the effect is active, the Transport ship cannot be directly targeted by enemy weapons. It will still take Area Damage if within blast range.

Auto-enabled when transports are in danger (*Can be toggled, defaults to on)*.

**Cooldown**: 3m

**Cooldown (WS)**: 1d 12h

Blueprints are obtained by researching level 4+ Trade Artifacts.

*Replaced Stealth in the 2023.1 update.*

### Trade Burst

    Counts shipments delivered during the activation period. After a minimum threshold is met, every new Credits shipment delivered by the owner ship while the module is still active will yield a bonus reward. The bonus will also be applied to the additional value of shipments picked up with SHIPMENT COMPUTER.

**Cooldown**: 10h

**Effect duration**: 20m

**Threshold**: 10

Blueprints are obtained by researching level 4+ Trade Artifacts.

### Shipment Drone

        Launches a Drone that will automatically pick up and deliver Shipments when possible. The Drone can only cross sectors if they are connected with an active Warp Lane. A modified version of SHIPMENT COMPUTER allows the Drone to automatically pick up shipments to a single destination at a time. The Drone is also equipped with TRADE BURST, activated just before it picks up the first shipments. Both Modules equipped on Shipment Drone are set to the same level they are unlocked for regular Transports. On delivery, the Shipments will yield a bonus payout that is equal to the sum of the installed Module bonuses, plus the Drone Delivery bonus. The ACTIVATION COST Hydrogen amount will be deposited to the Drone upon launch. The Drone will keep delivering until its on board Hydrogen is depleted, or its activation timer runs out.

**Cargo Slots**: 10

**Maximum speed (YS)**: 7200 AU/m

**Cooldown**: 2s

**Lifetime**: 20m

Blueprints are obtained by researching level 5+ Trade Artifacts.

### Red Star Life Extender

    Extends the Red Star's Supernova timer by a fixed EXTRA TIME amount. To activate, the Transport ship must be carrying at least one Artifact originating in the current Red Star system. The lowest level eligible Artifact is consumed on activation.

**Cooldown**: 1s

Blueprints are obtained by researching level 6+ Trade Artifacts.

*Replaced Red Star Life Extender in the 2023.1 update.*

### Relic Drone

    The Drone will travel to the target planet and start loading Relics until the planet is empty or its capacity is full. It will then automatically travel to the Jumpgate and jump out of the system, depositing the Relics to your Corporation. Upgrading increases the Drone's Relic capacity and reduces the time it takes to load a Relic. Cannot be used at jump gate (?).

**Range**: 600 AU

**Lifetime (WS)**: 25d

**Cooldown (WS)**: 5d

Blueprints are obtained by researching level 7+ Trade Artifacts.

### Dispatch

    The Transport ship initiates teleport to the planet with the most Relics in the star system. If more than one planets have the same amount of Relics, the farthest planet is picked. The teleportation completes after the fixed preparation time elapses. Immediately after teleportation, the Transport ship applies Area Damage to all enemy ships in range. You are deactivate on jump.

**Area damage range**: 120 AU

**Cooldown (WS)**: 5d

Blueprints are obtained by researching level 8+ Trade Artifacts.

### Cargo Rocket

    The Transport ship launches a powerful Rocket, anywhere in the star system. To activate, the Transport ship must carry at least one cargo item (Shipment, Relic or Artifact). The item is consumed on activation.

**Cooldown**: 1m

**Cooldown (WS)**: 10h

Blueprints are obtained by researching level 9+ Trade Artifacts.