recursal/Fanatic-Fandom huggingface dataset:
Bicycle Infantry

> "*Fast moving counter-skirmisher light cavalry, also good against infantry in general.*"
> ― In-game description
>
>

## Overview

The Bicycle Infantry is a Belgian unique Light Cavalry unit that rides a bicycle instead of a horse to move. Armed with pistols to counter infantry, especially skirmishers, and villagers it fills a great support role to flank infantry in combat as well as for raiding.

## Upgrades

(free)

* Age IV and V upgrades give +1 range and LoS each

## History

*Late in the 19th century, many European nations experimented with Bicycle troops, establishing volunteer units that would adopt the function of dragoons, carrying messages, performing reconnaissance, and skirmishing when needed, all while riding bicycles. As paved roads became commonplace, it was both cheap and practical to assign these tasks to bicycle troops, as the terrain allowed for ease of transport and didn’t require the expense of horse mounted troops.*

*In Belgian service, bicycle troops were drawn from the mounted Carabiniers and rode a standard issue bicycle known as the “Belgica”, which led to the adoption of the term “Belgica Carabiniers” for the Belgian Bicycle troops.*

## Changelog

1.0.13 patch:

* Bicycle Infantry now costs 110 Food and 100 Coin, down from 120 Food and 100 Coin.

* Bicycle Infantry’s armor up to 0.40 against Ranged Attacks, up from 0.30.
* 7 Bicycle Infantry card now ships 5 units.
* 10 Bicycle Infantry card now ships 7 units
* Infinite 7 Bicycle Infantry card now ships 6 units.
* Carabinier Hit points and Carabinier Attack cards now buff Bicycle Infantry and Dragoons by 15%, up from 10%.

1.0.14 patch:

* Bicycle Infantry has received a couple of changes:
	+ Cost reduced to 100 Food and 100 Coin down from 110 Food and 100 Coin.
	+ Now gives a bounty of 20 down from 21.
	+ Speed increased to 6.5 up from 6.
	+ Belgica Carabiniers and Imperial upgrades now increase its range and line of sight by +1 each.
Colombians/Home City

This page contains all Home City shipments available to the **Colombians** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team
* **Purple**: Shipment that can be sent an INFINITE number of times

All cards are unlocked by default starting from Patch 1.0.14

* Colonial Office
* Colegio Militar
* Cathedral
* Manufacturing Plant
* Plaza
2nd Annual WoL Jamboree 2019

The 2nd Annual *Wars of Liberty* Jamboree tournament was hosted by ESOC and took place from May to September of 2019. This official tournament featured a prize pool of $200 USD, which was shared between the first, second, and third place finishers. It was considered to have been "much more balanced" than the previous year's tournament.

## **Rules**

The Jamboree was played on the latest version of the *Wars of Liberty* mod, with the tournament patch released 24 hours prior to the start date. The Jamboree rules tried to highlight the many civilizations of *Wars of Liberty* and restrictions were designed to encourage players to shy away from civilizations from the base game and, especially in the later rounds, they would have to secure victory by winning with multiple civilizations unique to the mod.

## **Map Pool**

The tournament's map pool consisted of 11 maps total: ESOC Arkansas, WoL Alaska, Sertao, ESOC Baja California, Asuncion, Cerrado, ESOC Hudson Bay, ESOC Thar Desert, ESOC Gran Chaco, Tuscany, and ESOC Indonesia. It initially included the Watering Hole map, but that map was replaced by ESOC Thar Desert during the Round of 16 due to issues including problems with the observer UI. Each player had one map veto for a given series, with the highest ELO player at the time of seeding getting to choose their veto first.

## **Results**

The winners of the Jamboree were declared on October 2nd, 2019, with Jerimuno defeating Danielek in the finals.

**Bracket**: https://eso-community.net/2nd-annual-wol-jamboree/brackets

* **First place**: Jerimuno
* **Second place**: TheNameDaniel
* **Third place**: mirmydons
* **Runner Up**: Cometk

## References

1. ↑ https://eso-community.net/viewforum.php?f=687
2. ↑ https://eso-community.net/viewtopic.php?f=685&t=17123
3. ↑ https://eso-community.net/viewtopic.php?f=685&t=17046
4. ↑ https://eso-community.net/viewtopic.php?f=685&t=17259
5. ↑ https://eso-community.net/viewtopic.php?f=685&t=18285
Camorrista

> "*Ruthless criminals who trickles Coin over time. Higly effective against mercenaries, Explorers, War Chiefs and Monks.*"
> ― In-game description
>
>

## Overview

The **Camorrista** is a italian unique unit. It is a better version of the spy, But you can only plant mine and be stealthy. However, among his unique abilities, he can trickles coin at a 0.25/s rate.

Initially, the Camorrista only has a melee attack, but with different technologies, he can acquire a ranged attack

## Trivia

* The icon for this unit was extracted from an image of an alternative skin of the protagonist of the game *Resident Evil 4*, Leon S.Kennedy.
* The tech *"an offer you can't refuse" is* a reference to an iconic scene of the film "The Godfather". For this reason, its effect is to provide a bonus against chivalry

## Changelog

1,0,14 patch:

* The Camorrista has received the following changes:
	+ Hitpoints increased to 100 from 75.
	+ Multiplier versus villagers decreased to x0.3 from x0.6.
	+ Tommy Gun rate of fire corrected to 3, down from 4.
	+ Architect’ bounty corrected to 5.
Askari

The **Askari** is a Skirmisher-like unit available for the Africans.

## Overview

The Askari is an African Skirmisher used by all African civilizations. Ethiopians train it at the Cantonment, Egyptians from the Cantonment Caravan and the Zulu from Youths that mature near a Gunpowder Kraal.

The Askari work similarly to European skirmishers. The maximum stats has some variability across the different African civilizations: some will give it extra multipliers against heavy infantry and even light cavalry, while others simply make them much stronger in general.

They are strong against the usual units skirmishers counter and should avoid cavalry as usual. Escorts and Spearmen work well to defend them as well as units that fight cavalry well.

## Chagelog

1.0.14 patch:

* Askaris have received a couple of changes:
	+ Cost increased to 55 Food and 70 Coin, up from 50 Food and 70 Coin.
	+ They now give a bounty of 13 up from 8.
Barracks

> "*Trains and upgrades hand and ranged infantry.*"
> ― In-game description
>
>

The **Barracks** is a military building in *Wars of Liberty* that trains and upgrades infantry. It becomes available once the National Age is reached.

The Russians, Balkans and Native Americans have the Blockhouse, Casern and War Hut respectively which combines the functions of a Barracks and an Outpost, while the Chinese have the War Academy which trains banner armies.

## Units

* Europeans
* Anglos
* Latin Americans

Template:EuropeanInfantry

Template:AngloInfantry
Cranequinier

## Overview

The Cranequinier is an archaic Maltese Light Cavalry unit armed with a crossbow. Unlike other Light Cavalry units, however, it's effective against Heavy Infantry and Light Cavalry itself.

## Changelog

1.0.14 patch:

* The Cranequinier has received the following changes:
	+ Line of sight adjusted to 18.
	+ Range increased to 14 from 12.
	+ Armor increased to 30% range from 20%.
	+ Hitpoints reduced to 200 from 220.
	+ Charge attack rate of fire decreased to 1.5, down from 2.
	+ Charge attack damage increased to 12 from 10.
	+ Multipliers adjusted to x2 versus Heavy Infantry and x1.6 versus Light Cavalry from x1.5 versus Heavy Infantry and x1.2 versus Light Cavalry, added skirmisher negative multipliers against Cavalry and Light Infantry.
	+ Siege rate of fire increased to 3, up from 2.
	+ Ranged rate of fire increased to 3, up from 2.
	+ Ranged damage reduced to 24 from 32.
	+ Cost increased to 120 Food and 60 Coin from 105 Food and 40 Coin.
Manco Horseman

> "*Poweful Inca cavalry. Only available through Home City.*"
> ― In-game description.
>
>

## Overview

The **Manco Horseman** is a unique heavy cavalry available for the Inca. It has high hitpoints, good armor against ranged attacks and a powerful trample. Can only be sent from the Home City or through Big Button technologies.

### Upgrades

* Automatically researched at appropriate age
Canadians/Strategy

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The list is organised alphabetically only. Might be improved in the future.

* Footmen rush
Ali Pasha

**Ali Pasha** is the unique Explorer of the Egyptians. It moves faster than most Explorers, can empower nearby units and build Obelisks, but has lower hitpoints. Like other Explorers, it becomes stronger with each Age Up and can build Town Centers, but can't build Trading Posts.

## Abilities

**Empower**: Nearby villagers and military units become more effective at gathering and combat respectively.

## Upgrades

The damage and hit points of Menelik increase with each Age Up.

**National Age**

Hit points: 345
Hand attack: 6
Ranged attack: 13
Siege attack: 16
**Capital Age**

Hit points: 420
Hand attack: 7
Ranged attack: 15
Siege attack: 19
**Industrial Age**

Hit points: 525
Hand attack: 9
Ranged attack: 19
Siege attack: 24
**Imperial Age**

Hit points: 600
Hand attack: 12
Ranged attack: 24
Siege attack: 30
## Changelog

1.0.14c:

* Ali Pasha can now train Town Center Caravans in age I.
Belgians/Strategy

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The list is organised alphabetically only. Might be improved in the future.

* Belgium- An overall guide
Cossack

> "*Russian light cavalry.*"
> ― In-game description
>
>

## Overview

The Cossack is a heavy cavalry unit available to the Russians and replaces the Hussar. It costs a moderate amount of food and coin and occupies 1 population, so it can be massed for raids in early game and to overwhelm the opponent in late game.

They used not to have a Royal Guard, however this was changed in the mod as Cavalry Archers no longer appeared.

## See Also

* Hussar
* Aca Yboty
Empress Dowager Cixi

Template:Infobox character
**Empress Dowager Cixi** was a Chinese empress dowager and regent who effectively controlled the Chinese government in the late Qing dynasty for 47 years, from 1861 until her death in 1908.

Selected as a concubine of the Xianfeng Emperor in her adolescence, she gave birth to a son, Zaichun, in 1856. After the Xianfeng Emperor's death in 1861, the young boy became the Tongzhi Emperor, and she became the Empress Dowager. Cixi ousted a group of regents appointed by the late emperor and assumed regency, which she shared with Empress Dowager Ci'an. Cixi then consolidated control over the dynasty when she installed her nephew as the Guangxu Emperor at the death of the Tongzhi Emperor in 1875, contrary to the traditional rules of succession of the Qing dynasty that had ruled China since 1644.

Cixi supervised the Tongzhi Restoration, a series of moderate reforms that helped the regime survive until 1911. Although Cixi refused to adopt Western models of government, she supported technological and military reforms and the Self-Strengthening Movement. She supported the principles of the Hundred Days' Reforms of 1898, but feared that sudden implementation, without bureaucratic support, would be disruptive and that the Japanese and other foreign powers would take advantage of any weakness. She placed the Guangxu Emperor, whom she thought had tried to assassinate her, under virtual house arrest for supporting radical reformers, publicly executing the main reformers. After the Boxer Rebellion led to invasion by Allied armies, Cixi initially backed the Boxer groups and declared war on the invaders. The ensuing defeat was a stunning humiliation. When Cixi returned to Beijing from Xi'an, where she had taken the emperor, she became friendly to foreigners in the capital and began to implement fiscal and institutional reforms aimed to turn China into a constitutional monarchy. The death of both Cixi and the Guangxu Emperor in November 1908 left the court in hands of Manchu conservatives, a child, Puyi, on the throne, and a restless, deeply divided society.

Historians both in China and abroad have debated her legacy. Conventionally denounced as a ruthless despot whose reactionary policies – although successfully self-serving in prolonging the ailing Qing dynasty – led to its humiliation and utter downfall in the Wuchang Uprising, revisionists suggested that Nationalist and Communist revolutionaries scapegoated her for deep-rooted problems beyond salvage, and lauded her maintenance of political order as well as numerous effective, if belated reforms – including the abolition of slavery, ancient torturous punishments and the ancient examination system in her ailing years, the latter supplanted by institutions including the new Peking University.

### **External links**

* https://en.wikipedia.org/wiki/Empress\_Dowager\_Cixi
Cairo Mamluk

> "*Bold cavalry mercenary from Egypt.*"
> ― In-game description.
>
>

The **Cairo Mamluk** is a mercenary assault cavalry in *Wars of Liberty*. It is an assault melee cavalry that has massive amount of hitpoints.

## Overview

The Cairo Mamluk boast an astounding 1400 initial hitpoints, which makes them useful in fighting tight enemy formations in pitched battles. They can even survive against anti-shock heavy infantry thanks to their strong hitpoints. Like most assault units, they are countered by maneuver units.

Cairo Mamluks are available as random mercenaries and from home city shipments.

## Further Statistics

 **Weak vs.** | Maneuver Units

## Home City Cards

Click for a list of Home City Cards related to the Cairo Mamluk

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Cavalry Combat" is available to the Belgians, Dutch, French, Italians, Lakota, Ottomans, Russians, and Spanish.
* "Riding School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.
* "Hire Egyptian Cairo Mamluks" is available to the French and Ottomans.
* "Hire Mediterranean Mercenary Army" is available to the British, Italians, and Ottomans.
* "Mercenary Loyalty" is available to the Europeans (except Germans), Asians, and Nation States (except Greeks) civilizations.
Huampelen

> "*Scout cavalry. Good against mercenaries, Native warriors and Heroes.*"
> ― In-game description
>
>

The **Huampelen** is a unique heavy cavalry available for the Mapuche. It has large bonuses against Heroes, Guardians, Natives, Mercenaries and Spies.

## Changelog

1.0.14 patch:

* Huampelen’s line of sight corrected to 15.
Caudillo

The **Coronel** is the Latin American Equivilent of the Spy, trained at the Town Hall. While not as strong in combat as other spy units and lacking stealth, the Coronel has many abilities that damage a enemy's economy, buildings, and ability to move units. The Coronel has 4 abilities and has a good attack against mercenaries and heroes.The Haitians have a Coronel with a different texture and the name Affranchi, but is still the same unit. Hitpoints, Ranged Attack, Pop Cost, Cost, and xp gather rate can be improved through techs at the Town Hall. The Coronel can gather xp from the Town Hall by doing speeches.

## mages

    Standard Coronels

Affranchi Texture of the Coronel exclusive to Haiti
Espingol

> "*Fast-firing organ gun with short range. Better against infantry than buildings.*"
> ― In-game description.
>
>

## Overview

The Espingol is a Danish Organ Gun-like unit. It fires a quick volley of bullets to defeat groups of infantry. The delay between each volley is longer than other machine guns, but the bullets are fired faster. Also it has no transition when switching to bombard mode.

It can only be trained at the Factory.

## Changelog

1.0.13:

* Espingoler have now an area of effect of 2, down from 3.

	+ Turn rate reduced to 8 from 18.
	+ Population cost increased to 4 from 3.
	+ Multiplier versus buildings reduced to x0.5 from x0.75.
	+ Train points increased to 115 from 114.
	+ Cost increased to 150 Wood and 400 Coin, up from 180 Wood and 180 Coin.
	+ Bounties adjusted to 55.

## See Also

* Organ gun
* Schwarzlose
* Mitrailleuse
Frigate

> "*Frigate. Heavy warship.*"
> ― In-game description.
>
>

## Overview

The **Frigate** is a heavy battleship for Latin Americans and Indians, trainable from Capital Age. The unit costs much wood and coin and is limited to 5 at a time. In exchange it is the best naval unit for combat at its civilizations' disposal with large hitpoints and good siege damage on barrages ported with a very long range, although not long enough to escape Buildings' ranged attack. Compared to other civilization's heavy ships, Frigates are cheaper and have more build limit but possesses mediocre attack and hitpoints.

The Frigate sports the **Broadside Attack** ability to attack with all six cannons at once; it deals great damage to ships, but has a cooldown of 1 whole minute, however it doesn't prevent normal firing while the Broadside Attack is active.

The British can send the **Rocket Ship** in Capital Age which sends 2 Frigates that has been customized to fire rockets instead of the cannonball, the rockets possess more damage compared to the standard cannonball ammunition.

## Further Statistics

 **Weak vs.** | Artillery

## See Also

* Battleship
* Destroyer
* Paddle Steamer
* Windjammer
Bulgarians/Strategy

* Sorry. Due to some technicalities, please set your editor to classic editor before creating your strategy page as visual editor will give you a unstandardized blank page. Click here for more details. Thank you.

The list is organised alphabetically only. Might be improved in the future.

* Fast Industrial
* Old Page
Buffalo Soldier

The **Buffalo Soldier** is a powerful Ranged Light Cavalry of the Americans available if they choose a Union politician to advance to Imperial Age.

## Changelog

1.0.13 patch:

* Buffalo soldiers now use 4 population space, up from 3.

1.0.14 patch:

* Buffalo Soldiers have received the following changes:
	+ Hitpoints decreased to 335, down from 370.
	+ Movement speed increased to 7.25, up from 6.75.
	+ Resistance decreased to 0.2 Ranged, down from 0.3 Ranged.
	+ Train points increased to 60, up from 50.
	+ Cost decreased to 200 Food and 200 Coin, down from 240 Food and 200 Coin.
	+ Ranged damage decreased to 30, down from 35.
	+ Melee damage decreased to 15, down from 25.
	+ Siege damage decreased to 12, down from 20.
	+ Population cost decreased to 3, down from 4.
Blandengue

> "*Manoeuvre cavalry with a blunderbuss. Good against shock units. Becomes exponentially stronger against packed masses of units.*"
> ― In-game description
>
>

The **Blandengue** is a unique Uruguayan maneuver cavalry in *Wars of Liberty* that can be trained at the Stables and Forts. It is a maneuver cavalry that deals ranged area damage with their blunderbuss.

## Overview

The Blandengue is a maneuver cavalry that possess excellent speed and ranged resistance with an area ranged attack with multipliers against Assault Units at range and against Scout Units in melee. They are also good against artillery and possess negative damage multipliers against Villagers.

As with all maneuver cavalry units, Blandengues are vulnerable against Skirmish Units at range and Heavy Infantry in melee. However, their ranged area damage allows them to help take down masses of enemy units. If the player sends the **Trabuco Naranjero** shipment their area damage increases to two, allowing them to better fight against mass of Infantry or Cavalry units.

The Brazilians and Argentines can get Blandengues as part of the Triple Alliance shipments.

## Further Statistics

 **Weak vs.** | Skirmish Units

## Home City Cards

As the Blandengue is an Uruguayan unit, only shipments related to the Uruguayans and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Blandengue

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Latin American Cards

* Triple Alliance shipments are available to the Brazilians and Argentines.

## See Also

* Dragoon
* Jinete
* Carabinier
Cavalry Medic

> "*Japanese medic that can heal your units and attack.*"
> ― In-game description
>
>

**Cavalry Medic** is an immigrant Scout cavalry that is available from the Japanese Immigrant Colony. It is a Scout - Shock cavalry that has excellent speed and can also heal nearby units. Being an immigrant unit, it is available to be trained in batches of 3 units in National Age, 5 units in Capital Age, and 8 units in Industrial Age respectively each at the cost of 1 . They are also automatically trained at the Dojo in a batch of 3 units.

## Overview

Cavalry Medic is a powerful Scout cavalry that functions well as a Scout Cavalry unit good at raiding villagers and artillery due to their excellent speed. They can also heal nearby allied units. Like all Scout cavalry, the player must not send them carelessly against Line and Assault units as they are difficult to replace due to them costing shipments to train instead of normal resources.

Compared to the Latin American Lancer, they possess more Hitpoints than Lancers and an ability to heal nearby units but no damage multiplier against any unit, making them an excellent supplement to the player's cavalry force, especially in civilizations that can quickly gather shipments. They are also automatically upgraded on every Age-Up making them a strong force that is can be trained and utilized from the get-go without having to worry about unit upgrades.

## Upgrades

Cavalry Medics are automatically upgraded on every Age-Up.
Anchorage

> "*Builds and upgrades Fishing Boats and warships. repairs and boosts the gather rate of nearby allies' ships and freezes nearby enemy ships.*"
> ― In-game description.
>
>

## Overview

The Anchorage is the Danish equivalent of the Dock. It has 50% more hit points and boosts the gather rate of nearby allied fishing boats and Canoes by 10%, while also freezing nearby enemy ships. At this building the Danes can train a unique warship, the Gunboat, a cheap yet powerful unit that fights other ships and infantry.
Demicannon

* Basics
* Actions
* Commands
* Type
* Modding

 nil

* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* CountsTowardMilitaryScore
* HasBountyValue
* Ranged
* ConvertsHerds
* Unit
* UnitClass
* Military
* AbstractArtillery
* Mercenary

> "*Mercenary artillery from the foundries of Galicia. Good against infantry and buildings.*"
> ― In-game description
>
>

## Changelog

The **Demi-Cannon** is a Heavy Cannon-like artillery available for the Habsburgs that is trained only at the Factory for over two minutes of train time. It differs from the Heavy Cannon in the lack of a bonus against infantry, being a mercenary and its prevalent maluses that balance the added damage, but it also is better at taking down buildings; it behaves more like a Dardanelles Gun this way, killing infantry with brutal damage and large area of effect rather than effectiveness and rate of fire.

The cannon is among the strongest in the game so it's not possible to send some from the Home City like most heavy artillery and instead being forced to trade the resources you would make at the Factory. The massive 10 population cost can be mitigated by just creating 2 of them, then protect them with Magyar Hussars (better if in Trample mode to kill several Spies at once).

## Trivia

* It's the artillery unit with the highest base hitpoints in the game.

## Changelog

1.0.14 patch:

* The Demicannon has received the following changes:
	+ Removed multiplier versus Infantry.
	+ Moved to the Factory.
	+ Train time set to 135 seconds.
	+ Area of effect reduced to 4 from 5.
	+ Added 0.5 multiplier versus Light Infantry.
	+ Added 0.4 multiplier versus Artillery.
	+ Damage cap reduced to 1350.
	+ Range increased to 28 from 26.
	+ It is now affected by the Mass production Technology.
Malon

> "*Fast cavalry. Good against villagers and buildings.*"
> ― In-game description
>
>

## Overview

The **Malon** is a unique heavy cavalry available for the Mapuche. It is a good raider, with a strong siege attack and bonuses against villagers, artillery and siege units.

## Changelog

1.0.14 patch:

* The Malon has received a couple of changes:
	+ Armor reduced to 0.2 from 0.4.
	+ Speed reduced to 6.75 from 7.
	+ Siege damage reduced to 70 from 80.
	+ Multiplier versus villagers reduced to x2 from x3.
British (Consulate)

The British is a Consulate ally option for the Chinese and Indians in *Wars of Liberty*. Like most consulate allies, they cost 100 Export to research which can be discounted up to 25 Export after the **Diplomatic Intrigue** Home City Card is sent. Once chosen as an ally, they passively grant a +10% hitpoints boost for all land units (villagers, infantry, cavalry, and artillery.

## Overview

The British are a Consulate ally focused on shipping support units and strong combination of gunpowder infantry and hand cavalry armies. The improvements available to be researched mainly focuses on shipping units with certain utilities such as Surgeons to help heal the player's units, Spies to help explore the map and hunt down enemy explorers and/or mercenaries, and Petards to help take down enemy buildings. The army options mainly ship a combination of strong ranged infantry with strong artillery that can help complement the player's army. The time required to train these armies varies but can be reduced by 50% with the **Good Faith Agreements** Home City Card (with the exception of the Brigade improvement).

## Shipments

* The Good Faith Agreements Home City Card reduces shipment cost by 40% and research time by 50%, except for Brigades, whose cost are reduced by 400 Export and do not arrive faster.
Arnaut

> "*Albanian heavy infantry mercenary. Carries a bayonet to beat shock units.*"
> ― In-game description
>
>

The **Arnaut** is a mercenary heavy ranged infantry unit in *Wars of Liberty*. It is good against shock units in melee.

## Overview

Like most heavy ranged infantry, the Arnaut is best used to counter shock units and act as a front-line infantry. Arnautis are more effective against infantry than their counterparts simply because they have higher ranged and melee damage, though they are still vulnerable to Skirmish Units and Artillery who outrange them. They are also relatively effective against buildings.

Arnautis are available as random map mercenaries and Home City Shipments for certain civilizations. The Romanians can get up to 6 free Arnautis after researching all Tower House upgrades.

## Further Statistics

 **Weak vs.** | Skirmish Units and Artillery

## Home City Cards

Click for a list of Home City Cards related to the Arnaut

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**
* Shipments that are boosted by politicians are highlighted in **Blue**

### Shared Cards

* "Infantry Hitpoints" is available to the Danes and Spanish
* "Infantry Combat" is available to the Belgians and Danes.
* "Fencing School" is available to Europeans, Latin Americans (with the exception of Paraguayans), Nation States, and Indians.
* "Hire Arnauti" is available to the British, Greeks, Italians, and Romanians.
* "Mercenary Loyalty" is available to the Europeans (except Germans), Asians, and Nation States (except Greeks) civilizations.
Bolivians/Tech Tree

## Notes

* Illimani is unlocked when the player has at least one Sociedad Folklorica, Trading Post, and Native Embassy and sending seven native related shipments from the Home City as follows:
	+ **Aroma Conscription**
	+ **Mestizaje**
	+ **Native Law**
	+ **Misiones**
	+ **Native Militia**
	+ **Palenque**
	+ **Tucuyo Industry**
Eagle Runner Knight

> "*Nobleman that flings javelins from an atlatl. Good against cavalry and Coyote Runners.*"
> ― In-game discription.
>
>

## Overview

The **Eagle Runner Knight** is an Aztecs running fighter armed with the atlatl spear-thrower to sling pointed javelins and harass the enemy. It's fast, fires fast and has Dragoon's bonuses to counter heavy cavalry and, ironically, the Aztec own Coyote Runner. This is no surprise based on the fact that the Eagle Runner functions as a Dragoon on legs to follow the infantry-only Aztecs rule.

Actually, they might be better off flanking heavy infantry: they outspeed most of it so they can run away before being even touched by pikes or bayonets, they have ranged resistance against Line Infantry heavy fire, they lack the usual 0.75 malus Dragoon-like units have and infantry units have generally less hitpoints than cavalry units. This is, of course, up to player playstyle.

Their big button muster comes from **Cinteotl Worship** at the Farm with 1 eagle Runner for every 2 minutes of play and up to 30 minutes, like Macehualtins.

## Changelog

1.0.14 patch:

* The Eagle Runner Knight has received a couple of changes:
	+ Range reduced to 12 from 14.
	+ Line of sight adjusted to 16.
Bank

> "*Dutch building that produces coin.*"
> ― In-game description.
>
>

## Overview

The Bank is a Dutch-only economic building with many hitpoints and hefty cost of construction. It trickles coin at 2.75/second and can be built from Enlightment Age and beyond.
This building is an asset for Dutch economy and military, as their villagers cost coin and some of their soldiers take more coin than food to train. It also comes handy for an Outlaw and, later on, Mercenary army for their powerful stats and coin relevance.

## Home City Cards

* **Bank of Amsterdam**: increase coin trickle by 7%
* **Bank of Rotterdam**: increase coin trickle by 10% and increase Bank build limit by 1
* **Dutch East India Company**: increases hitpoints by 30% and decreases building cost by 15%; sends a Market Wagon.
* **Tulip Speculation**: increases trickle by 15% and build limit by 1

## Changelog

1.0.13 patch:

* Bank limit reduced to 5, down from 6.
* Tulip Speculation now improves the bank limit by 1.

	+ Bank of Amsterdam now increases Bank trickle by 7% instead of 5%.
	+ Bank of Rotterdam additionally, now increases Bank limit by +1, apart from increasing Bank trickle.
	+ Dutch East India Company cost reduction increased to -15%, and Hitpoints increase adjusted to 30% from 10% and 35% respectively

* Bank build limit reduced to 4 from 5.

## See Also

* Plantation, economic building for coin production
* Sawmill, Swedes' unique building that trickles Wood
Cherrybum

> "*Fast melee scout cavalry armed with a swift sabre.*"
> ― In-game description
>
>

 The Cherrybum is a unique British Scout Cavalry unit that replaces the Hussars. It is a quick moving cavalry that has more melee damage and attack speed compared to other Scout Cavalry units.

## Overview

Cherrybum is a scout cavalry that moves and attacks faster than most Scout cavalry, making them an ideal force for raiding enemy villagers or quickly engaging enemy artillery and Skirmish units. However, like most Scout cavalry, they are especially weak against Line units since don't have as much Hitpoints as other Scout Cavalry. Therefore, it is advisable for the player to utilize their speed in picking valuable targets and move away from unfavorable engagements.

Unlike most Scout Cavalry units, they cost more Coin than Food which makes them unlikely to be massed early in the game when Coin is slower to gather than Food. Also, they are unlikely to be used as the main bulk of the army in the later phase of the game given their frail Hitpoints making them unsustainable during late game clashes especially against Line units, although they can still be used to soak up damage from ranged units given their 20% ranged damage resistance.

Their speed can be further upgraded by 10% when the player sends the **Charge of the Light Brigade** shipment and they are also boosted by a General that is available through the **Lord Cardigan** shipment which sends a General and enables them to boost the Cherrybums in combat.

## Further Statistics

 **Weak vs.** | Line Units and Assault Units

## Gallery

In-game model of British CherrybumIn-game model of Veteran CherrybumIn-game model of Guard CherrybumIn-game model of Imperial Cherrybum

## See Also

* Hussar
* Marauder
Carabineer

The **Carbineer** is a heavy ranged infantry unit available for the Latin Americans, except Haitians who replaces it with the Caco. It has melee and ranged bonuses against heavy cavalry and light infantry.

## Upgrades

* **Brave Carabineers** is researched automatically and for free one Capital Age is reached.

## Changelog

1.0.14 patch:

* The Carabineer has received the following changes:
	+ Line of sight reduced to 16 from 24.
	+ Trainpoints increased to 35 from 30.
	+ Cost increased to 75 Food and 75 Coin from 70 Food and 70 Coin.
	+ Bounties adjusted to 15.
	+ Ranged resist reduced to 20% from 30%.
	+ Hand attack reduced to 10 from 12.
	+ Siege attack reduced to 20 from 24.
	+ Ranged attack rate of fire increased to 3, up from 2.
	+ Ranged damage reduced to 13 from 15.
	+ Melee multipliers adjusted to counter Heavy Cavalry instead of Cavalry.
Cazador de Indios

> "*Immigrant skirmisher, good against infantry and natives units.*"
> ― In-game description
>
>

The **Cazador de Indios** is an immigrant Skirmish Infantry that is available from the Croatian Immigrant Colony. It is a Skirmisher that excels in fighting Heavy Infantry, Manoeuvre Units, and Native Warriors. Being an immigrant unit, it is available to be trained in batches of 7 units in Capital Age, and 8 units in Industrial Age respectively each at the cost of 1  with the exception of Uruguayans who are able to train them individually for Food and Coin cost.

## Overview

Cazador de Indios is a powerful Skirmish Infantry that specializes in fighting against Heavy Infantry, Manoeuvre Units, and Native Warriors due to their ranged multipliers. Like most Skirmish Infantry, they are weak against Artillery and Assault Units. They should be carefully managed as they are difficult to replace due to them costing shipments to train instead of normal resources.

Compared to the Latin American Vivandera, they possess more attack and multiplier against Native Warriors and cannot heal, making them an excellent supplement to the player's main army especially in civilizations that can quickly gather shipments. They are also automatically upgraded on every Age-Up making them a strong force that can be trained and utilized from the get-go without having to worry about unit upgrades.

## Upgrades

Cazador de Indios are automatically upgraded on every Age-Up.

## Further Statistics

 **Weak vs.** | Artillery, Shock Units, and Assault Units

## See Also

* Vivandera
* Voltigero
Bushranger

> "*Rough outlaw from the Australian Outback. Carries a bayonet to beat cavalry.*"
> ― In-game description
>
>

## Overview

The **Bushranger** is a heavy infantry unit, available for the Australians if they choose a colonialist politician to the advance to Age II.

## Trivia

* The unit's final skin is a reference to the bulletproof armor fashioned by infamous Bushranger Ned Kelly.

## History

*As it is today, 19th century Australia was a mostly deserted place. Several colonies lined the coast of the country, notably in the Southeast, while much of inner Australia was largely uninhabited by Westerners. Among the few people that did make their living there were the Bushrangers, gentlemen of fortune, many of them runaway convicts, who used the bush as a base for their illegal activities.*

*The Bushrangers were especially successful (and numerous) during the Gold Rush, when they would rob gold transports that were headed from remote goldfields to the coastal colonies. The end of the Gold Rush didn't spell the end of bushranging however, and it would take until the early 1900s for the police to become effective enough to finally eradicate the bushrangers from inner Australia.*

## Changelog

1.0.14c:

* The Bushranger has received the following changes:
	+ Their speed is now 4, down from 5.
	+ Their Hitpoints are now 230, down from 235.
	+ Their Trainpoints are now 38, up from 37.

1.0.14a-b:

* Bushrangers have received the following changes:
	+ Light Infantry bonus increased to x2.25, up from x1.5.
	+ Hitpoints decreased to 235, down from 270.
	+ Cost decreased to 70 Food and 80 Coin, down from 80 Food and 100 Coin.
	+ Bounties adjusted accordingly.
	+ Melee damage decreased to 18, down from 20.
	+ Ranged damage decreased to 28, down from 35.
	+ Siege damage increased to 25, up from 24.
Cavalry Archer

> "*Ranged cavalry. Good against cavalry.*"
> ― In-game description
>
>

## Overview

The **Cavalry Archer** is an Ottoman Ranged Light Cavalry unit that rapidly fires arrows at Hand cavalry and Coyote Runners and, like some other mounted archers, it has pretty good melee resistance to soften attacks by hand infantry. The unit has a pretty decent cost for its hitpoints and bonuses, especially in melee combat, but it cannot fight Light Infantry efficiently.
3rd Annual WoL Jamboree 2020

The 3rd Annual *Wars of Liberty* Jamboree tournament was hosted by ESOC and took place from August to December of 2020. This official tournament featured a prize pool which would be shared between the first, second, and third place finishers.

## **Rules**

The Jamboree was played on the latest version of the *Wars of Liberty* mod, and the tournament patch was released on August 7th, 2020. The Jamboree rules tried to highlight the many civilizations of *Wars of Liberty* and restrictions were designed to encourage players to shy away from civilizations from the base game and, especially in the later rounds, they would have to secure victory by winning with multiple civilizations unique to the mod.

## **Map Pool**

The tournament's map pool consisted of 14 maps total: Bengal, Colorado, Chupat, Dhaka, Fraser River, Great Basin, Guatemala, Mendocino, Nepal, New Mexico, Parallel Rivers, Tassili, Viedma, Vietnam, and Zavkhan. Each player had one map veto for a given series, with the highest ELO player at the time of seeding getting to choose their veto first.

## **Results**

TBD

**Bracket**: https://eso-community.net/2nd-annual-wol-jamboree/brackets

* **First place**: TBD
* **Second place**: TBD
* **Third place**: TBD
* **Runner Up**: TBD

## References

1. ↑ https://eso-community.net/viewforum.php?f=968
2. ↑ https://eso-community.net/viewtopic.php?f=966&t=21181
Australians/Tech Tree

These are the buildings, units and technologies available for the Australians in Age of Empires III: Wars of Liberty.

## Military Buildings

The Australians, like other Anglophone civilizations can gain unique units after advancing in age with certain political party that will be detailed below the name of the unit.

## Changelog

1.0.14, 1.0.14a and 1.0.14b:

* The following politicians have been adjusted:
	+ Colonial, II, William Dampier, now ships 3 Convict Labourers instead of 2.
	+ Colonial, II, James Cook, now ships 1 Caravel instead 1 Caravel and 400 Wood.
	+ Indigenous, II, King Wiremu, now sends 5 Boomerangs instead of 3.
	+ Colonial, III, William Bligh, now sends 10 Sappers instead of 6.
	+ Colonial, III, Rewi Manga Maniapoto now sends 3 Outpost Wagons instead of 4.
	+ Colonial, IV, George Grey, now sends 2 Pom-Poms instead of 1.
	+ Aboriginal, V, William Barak now sends 8 Native Policemen instead of 4.
	+ Aboriginal, V, David Unaipon, Artillery trains 40% faster instead of 25%.
* The following politician-obtainable technologies have been altered:
	+ Roebuck Expedition, adjusted to 100 Food and 100 Coin from 150 Food and 150 Wood.
	+ Marine Chronometer, cost changed to 300 Wood from 250 Food.
	+ Penal Colony, cost changed to 100 Food and 100 Coin from 100 Wood and 100 Coin.
	+ Rum Rebellion, cost changed to 400 Wood and 400 Coin from 200 Wood and 200 Coin.
	+ Gunfighter Pa, cost changed to 500 Wood and 500 Coin, from 600 Wood and 1200 Coin. Effect reduced to 150% from 400%.
	+ New Zealand Company, cost changed to 700 Wood and 700 Coin from 800 Food and 800 Wood.

Kingitanga, cost increased to 600 Wood and 600 Coin from 200 Wood and 200 Coin.

* + Wax Cylinder Recording, cost changed to 800 Wood from 200 Wood and 200 Coin.
	+ JosepHites, cost changed to 600 Faith from 2000 Faith.
	+ Possum-skin Cloaks, cost changed to 2000 Wood and 2000 Coin from 1500 Wood and 1500 Coin.
	+ Perpetual Motion, adjusted to 700 Coin and 700 Wood from 1500 Food and 1500 Wood.
Chileans/Home City

This page contains all Home City shipments available to the **Chileans** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team
* **Purple**: Shipment that can be sent an INFINITE number of times

All cards are unlocked by default starting from Patch 1.0.14

* Intendencia
* Fuerte Esmeralda
* Iglesia de la Matriz
* Cia de Vapores
* Muelle Fiscal
Cholo

The **Cholo** is the unique villager of the Peruvians. It works like a regular Settler, but it can garrison in nearly any building.

## Overview

There is one unique feature of the Cholo however that makes it harder to be killed. Cholos can garrison in any building like other villagers could in the Town Center. In additon, if a Cholo garrisons in a military building like a Barracks, Stable, or Artillery Foundry, they will provide the building a ranged attack against enemies making the Peruvians a defensive civilization.

Players should try to stay close to the town to take advantage of this feature. Also building a house near far away resources will bide your villagers time to hide while your army comes to save them.
Aenna

* Basics
* Actions
* Trained Via
* Commands
* Type
* Modding

 nil

* File:War hut icon.png War Hut

* LogicalTypeValidSharpshoot
* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeScout
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* UnitClass
* Military
* Unit
* AbstractArcher
* AbstractInfantry
* CountsTowardMilitaryScore
* AbstractCavalryInfantry
* HasBountyValue
* Ranged
* ConvertsHerds
* AbstractRangedInfantry
Lorcha

> "*Frail Portuguese light ship from Asia.*"
> ― In-game description
>
>

## Overview

The **Lorcha** is a unique Portuguese light ship that is available from the Dock after advancing to National Age or from Age-Up rewards. It is a Light Ship that is limited to four units. They are a quick-moving ship that can also train Ultramarino in Industrial Age. Like most Light ships, they are vulnerable to other ships and building attack.

## Further Statistics

 **Weak vs.** | Ships, Buildings, and Artillery

## See Also

* Aviso
* Gunboat
* Corvette
* Torpedo Boat
* Schooner
Border Patrolman

> "*Skirmisher. Good against heavy infantry and manoeuvre units.*"
> ― In-game description
>
>

The **Border Patrolman** is a shared Skirmisher unit available for the Nation States. It has a longer range than most Skirmishers and good against Heavy Infantry and Manoeuvre Units.

## Overview

The Border Patrolman is a Skirmisher unit that has more range than other skirmish units. Their extra range allows them to engage enemies more safely at a distance. Like all Skirmish units they are countered by Melee Shock Units and Artillery.

## See Also

* Skirmisher
* Vivandera
Deli

> "*Ottoman cavalry armed with spear and shield.*"
> ― In-game description
>
>

The **Deli** is the Ottoman variation of the Hussar which costs a bit more but is more resistant and gets the powerful Imperial upgrade from its civilization. Other than that, the unit is a standard heavy cavalry that can be used for raids in National Age, flanking, killing skirmishers and so on.

## Trivia

Previously the Ottomans had the Hussar and their **Gardener** Royal Guard.
Dock

> "*Builds and upgrades Fishing Boats and warships. Repairs nearby ships.*"
> ― In-game description
>
>

The **Dock** is a building in *Wars of Liberty* that trains and upgrades warships and fishing ships. It is available to most civilizations with some exceptions like the **Egyptians** who have a Dock Caravan or the **Danes** who have the Anchorage instead.

Additionally the **Latin Americans** have the Fishery which can train fishing boats.

## Units & Technologies

* Africans
* Anglos
* Asians
* Europeans
* Latin Americans
* Nation States
* Native Americans
* Polinesians

### Upgrades

  **Imperial Monitors** | 1500 Coin1500 Wood | Upgrades **Monitors** into Imperial Monitors. (+50% hit points and attack)

### Technologies

 **Monitor** attack and hit points increased by 25%.
British/Home City

This page contains all Home City Cards available for the **British** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* Colonial Office
* Military Academy
* Cathedral
* Manufacturing Plant
* Harbor
Caco

The **Caco** is a unique heavy ranged infantry unit available for the Haitians. It has a good siege attack and a bonus against villagers in melee, making it a good raider.

## Changelog

1.0.14 patch:

* The Caco has received a couple of changes:
	+ Cost increased to 90 Food and 70 Coin from 90 Food and 60 Coin.
	+ Bounties adjusted to 16.
	+ Siege damage reduced to 30 from 37.
	+ Ranged armor reduced to 20% from 30%.
	+ Tranpoints increased to 35 from 30.
	+ Ranged attack rate of fire increased to 3, up from 2.

## History

*The Haitian Cacos (derived from the local term for a bird, which Cacos share their ambush tactics with) were peasant brigands from the mountainous Dominican border, who were enlisted by rival political factions with the promise of payment and loot after a successful revolution. Other nations of Latin America also hired them as mercenaries for their legendary fighting skill and reputation for plunder.*

*The continuous political instability in Haiti led to an occupation by the United States that began in 1915 and lasted for almost 20 years. Although the US Marines achieved early victories, easily pacifying the cities and towns of the south, Caco armies rose in the northern mountains, leading a guerrilla war that forced the American government to regard them as a serious threat to their occupation.*
Krupp Steel Cannon

> "*Heavy artillery piece imported directly from Germany. Good against buildings and other artillery.*"
> ― In-game description
>
>

Krupp Steel Cannon is an immigrant artillery that is available from the German Immigrants. It is a hybrid of Mortar and Culverin that excels in demolishing buildings, ships, and artillery. Being an immigrant unit, it is available to be trained in batches of 2 units Capital Age and 3 units in Industrial Age respectively each at the cost of 1  with the exception of Uruguayans who are able to train them individually for Food and Coin cost.

## Overview

Krupp Steel cannon is a powerful artillery that has low base siege damage but with high multipliers against buildings, artillery, and ships. Making them an excellent unit to take down enemy fortifications as early as Capital Age. Like all artillery, the player must not send them carelessly against Shock Units and Maneuver Units as they have slow movement speed and difficult to replace due to them costing shipments to train instead of normal resources.

Compared to the Latin American Volante and Pedrero, they possess a combination of both trait while boasting an impressive hitpoints, making them a specialized artillery to help siege enemy bases and preventing other artillery from threatening infantry formation, especially in civilizations that can quickly gather shipments. They are also automatically upgraded on every Age-Up making them a strong force that is can be trained and utilized from the get-go without having to worry about unit upgrades.

## See Also

* Volante
* Pedrero
* Mountain Artillery