recursal/Fanatic-Fandom huggingface dataset:
Beyond Alden Wiki

## Welcome, Adventurers!

New blood is always welcome when it comes to forming a party and venturing into the so-called Wilderness Beyond. Grab a drink, sit around the fire, and tell us your stories about all the mysterious places you have come to discover. Here in Alden, there is no better place to start your journey than the Crestfallen Falcon tavern. Good luck, traveller! And remember: Be safe and always take plenty of supplies!
## Interesting Entries

* The Beasts of the Wilderness

* Groups of adventurers

Notable Pages:
Ninth Life

This happened when I first started my job  It had been a stressful week, but it was Friday, and I didn't have to work on the weekends. I was driving to work, and I must not have been paying enough attention to the road. I saw this cat right in front of me, and I hit it. I braked first, but it wasn't enough.

I pulled over and got out of my car to check on it. It was someone's pet. He just sorta looked at me, gasping for breath. He was certainly dying. He also had a collar, but the collar was really gross, covered in blood, and I was late to work. I just drove off. Oh god, the look on his face, you wouldn't believe. It just looked so betrayed, hopeless, and lost. It stuck around in my head the entire day. I took a different route getting home.

Here's where things started getting weird. When i got home, I could have sworn I saw the cat in my parking space. It wouldn't be unusual for it to have been a stray, but it looked just like that cat. Even his face, it was the same. He quickly ran away before I could get a closer look at him. I looked up online what do if you hit a cat. To be a good samaritan I was supposed to ask around and get ahold of the owners. Yeah, I wasn't going to do that. I just wished it would go away, but it didn't.

That night, I don't remember if it was a dream, or a memory, but the cat walked up to me, and slept with me. I told him it would be alright, that he was going to a better place. Then he walked right up to my face, and swiped at me. It woke me, and the sun was shining, but I remembered it being how I went to sleep. He left little swipe marks across my cheek. I know it doesn't make sense, but that's what happened.

So, by this point, I figured I had some freaky cat haunting me. I figured it would just go away soon, though. I ran my errands, bought some groceries. I bought a dream catcher, too. I figured it was too late to do anything about the cat. Things got freaky that night, though. I don't know how to say it. I'll try. Here's what happened.

The night started off pleasant. I thought the cat had gone. When I woke up, it was there, right in front of me. I tried to move, tried to swing at it, but I couldn't. My entire body was paralyzed. He was just there staring at me, and it started pulling my soul out of my mouth. I can't explain the sensation. The cat was just there, and i couldn't breathe, and I didn't need to breathe. He started pulling the breath out of me, and I was going along with it. I could see what was beyond as well. I could see the fires of hell, and feel the pain I was destined to feel. It was trying to carry me into damnation, to take me early to punish me for my sins.

I woke up, and regained my senses, but I knew I had to stop it somehow. I decided to try to make peace with the cat. I went back to the scene of the crime. The cat had dragged itself into a ditch to die. I checked its tag and tracked down its owners. They were forgiving, considering, but I made sure that they would give the cat a proper burial. That's the last I ever saw of it.
Amber Savannah

The Amber Savannah is still quite unknown to adventurers yet, because no party has ventured yet deep enough into the vast dry flatlands.

The savannah borders with The Wetlands at the East, being the only known way to reach it to cross the marshes.

As far as records can tell, there are some animals such as elephants, lions or Cockatrices. Chimeras don't reside there, but we careful because they come down from the mountains to hunt.

Gnolls make these large plains their home aswell, building encampments and tents to be able to raid and pillage other tribes, and maybe, lost adventurers aswell...
Tel'Iron Pass

A mountain pass, hidden behind the citadel of Dol Gharaz, connecting it to the elven city of Faelynor through the Sealed Crags.

The pass seems easy to go through, and its mostly safe, except for some caves and wild beasts.

There is also a hidden route that connects the pass to a swamp somewhere in between.
Nasarin Isalailsa

Nasarin Isalailsa, a Caragh created by her mistress Ailsa Darna Branwyn Zara Fiadhaich, had been trained by the Feraxian to have a fierce self-determination and need to hold herself to high personal standards. In time, it became clear she could no longer be kept as a servant though, as she'd learned too much from her mistress - that she refused to release her collar and actively fought against it showed she was at conflict with her personal responsibility she'd learned, wanting her mistress to maintain such for her, fearful of what total responsibility for herself would be like. Now, banished by her mistress, and finding herself upon Saorsa for her sin of refusing her responsibility, she mostly just wants to be left alone. A quiet, peaceful life. She's quick to take it upon herself to solve her own problems and to explore methodology most wouldn't consider, and tends to get wrapped up in an idea, generally taking it to greater extremes than one would expect. She's also a touch OCD when it comes to keeping everything in place and ordered, and she goes to great lengths to keep her home clean and tidy despite the frequent attempted incursions.

Unfortunately, though she did pass the first two strides upon her path to redemption, she tried to retire from it, wanting to just rest, and wound up setting up a home, which attracted adventurers who mistook it as a place to take what they wanted from. As she defends her home more, it gets viewed as a challenge, and in time she accidentally manages to build a fortress stronghold complete with minions and discovers herself to have somehow become an evil overlord without even trying. All because she wanted some peace and quiet.
The Elements of Horror

Horror fiction is defined as any work meant to inspire fear, dread, or anxiety in the reader/viewer, often with inexplicable or supernatural elements.

Horror Fiction elements include:

* The protagonist is an aver age person without any special skills or abilities, whom suddenly finds himself thrust into an overwhelming situation.
* Protagonists of Horro Fiction are often disturbed in some way. Perhaps they are being treated for mental illness, have a criminal background, or are already vis,tims of a supernatural event.
* Writing is plain, written in a matter of fact way without use of purple prose or overusing metaphors.
* Horror fiction quite often explores the malevolent or hidden, dark part of the human heart.

The engine for Horror Fiction is almost always **The Monster in The House**. Monster in the house means that the creature, villain, or beastie of your narrative is always a response to ***sin***. The characters in the work have committed some offense and the monster is a sort of divine retribution. Examples include Jaws (human greed), A Nightmare on Elm Street (the victim's parents committed the murder of a man quite likely innocent of the charges against him), and Friday the 13th (lust). Horror Fiction often has moral themes such as be careful what you wish for or making bad choices have severe consequences.

The menace of Horror Fiction is almost always something supernatural, even if that "supernatural" is an unstoppable sociopath or psychopath. Personal note: No such thing as a 'psychotic' killer. Psychotics are almost never violent. As I am myself psychotic, I dot appreciate killers being presented as having a violent, murderous psychosis.
Many common antagonists of Horror Fiction are:

* The Undead: Vampires, ghosts, or zombies

* Malevolent Entity: Demon, evil faerie.

* Sentient, haunted objects

* Sociopathic killers

* Aliens or other-dimenional entities.

**Homework**: Write a creepypasta using no more then 3 pages.

Keep writing!
Aaravos

As an Essence Shaper, Aaravos was more interested in unravel the misteries in the Wilderness Beyond, than in the fact of adventuring itself, he collected as many components as he could from the enemies he encountered.

    Born in the mighty elven city of Esfall, Aaravos was instructed as many in the arts of the arcane. He was not the wisest or bravest among his pairs, but he always was the most curious. When his training ended, he started studying by himself. He descovered that every creature had some magic inside, and that you can "Shape" that magic at your will, by extracting it from the component itself. When he showed the result to the Council of the city they banned it and list it as heresy. But Aaravos kept studying.

When the Justiciars discovered it, he was exiled from his land, and they erase its memory so that he could never reach Esfall again. After a suffocating experience in the Immortal Forests, he arrived at Alden, seeking for new components and knowledge, and the futile hope of returning home one day.

Aaravos died after an expeditions south, into the Scarlet Jungle, he passed away as a victim of the Scarlet Fever and dying along his companions, never to be forgotten.
Nighttime

2:44 A.M.

Naressa lay silently in bed, buried under the heavy quilt that chased away the slight chill permeating the farm house. Her ears were turned outward, drinking in the melange of sounds that she had become familiar with over the past 4 years. Next to her Mikey's breathing was slow and heavy, the breathing of someone deep in the throes of dream sleep. Between them, Kizkit and Sam slept, the former releasing a small whine and a gentle kick against the quilt.

Out in the barn, Essa heard Lulu give a light lowing begat of her own dreams. These sounds made the Goth bun smile slightly. She took comfort in them. On a night like this, when insomnia kept her eyes and ears open the familiar sounds of sleepers and the house settling around her chased away her anxieties and trepidation.

In the dark she looked over at Mikey and admired. He wasn't big but he was tall, his pecs and shoulders broad and his arms well muscled. She liked to touch him, his solidity. That solidness extended beyond just the physical; she could always depend on him. Sometimes she would just touch him and touching him would fire excitement in her, an excitement that often caught him by a pleasant surprise. He was patient and gentle, his lovemaking almost shy. More often than not Naressa was the aggressor in such situations and he would gently submit to her needs. She had never experienced this with any other man and didn't want to.

Outside, raindrops began to fall. They filled the night time dark with their silvery sequined light and tapped against the roof like soldiers on the march.
Black Sector

Her face went pale, voice barely a whisper over the comm channel to the rest of the team. "Out. Drop what you're doing and get out."  Her words were hollow. Empty. She already knew it wouldn't matter. It was too late.

The map of the facility lit up the screen before her, a cascade of crimson sweeping over it from one side to the other, soon followed by bits of pieces of it turning black in sequence as sector after sector went dark. Overlaying the map, the words flashed incessantly, their warning unmistakable.

**CONTAINMENT BREACHED.**
Isabella Marino

**Isabella Marino**(born 2012) is best known for being the daughter of Casey Jenner and the grandaughter of American television personality Caitlyn Jenner.

## Early Life

Marino was born in Los Angeles, California in 2012 to parents Michael Marino and Casey Marino (nee Jenner). She has one older sister, Francesca Marino and one younger brother, Luke Marino.

## Family

Parents

* Michael Marino(Father)
* Casey Jenner(Mother)

Siblings

* Francesca Marino (Sister)
* Luke Marino (Brother)

Grandparents

* Caitlyn Jenner (Maternal Grandfather)
* Chrystie Crownover (Maternal Grandmother)

Aunts and Uncles

* Burt Jenner
* Brandon Jenner
* Brody Jenner
* Kendall Jenner
* Kylie Jenner

Cousins

* Eva Jenner
* Bodhi Jenner
* Stormi Webster
* William Jenner

**First Generation:** Caitlyn Jenner | Kris Jenner
Wilderness Mapping and Routing

Here, players will upload the best routes and maps they have designed while exploring the inhospitable lands beyond the safe walls of Alden.

## 1st Session:

    By: YankeeGD
    By: DigiAB

## 13th Session:

(The DM has an official map for himself, so any of these are just interpretations of players working with the DM's descriptions in-session. One day, hopefully, the Wilderness Beyond will be mapped out enough for the DM to post his atlas.)
Cathedral of Alden

Alden's religious endeavors are more important than you might think from a mere first glance at the structures of power in the city. Citizens are encouraged from birth to follow the rules of society, and there is no better teacher than the Cathedral of Order to make sure that task is fulfilled with utmost rigour and efficiency.

Faith in Alden is a question of feeling, more than that of blind or skewed reasoning. In the context of what Alden represents as a concept for its citizens, as a bastion of light and security, the Cathedral of Alden's existence makes a lot of sense. Devouts often sync their praying sessions with Alden's descent onto the Crystal Lake that happens twice a week, although their prayers are not limited to these events. People are encouraged to commune with the spirit of the city anytime they feel like it.

Both Clerics and Paladins are educated at the Cathedral when their potentials are discovered early in their lives, to serve the city and keep its inhabitants safe. Some of them get tired of all the boring office work and bureaucracy that having a job at the Cathedral entails, so sometimes (although very rarely) some of them sign up at The Crestfallen Falcon to be adventurers when their preliminary studies are finished. The Cathedral still looks at those who stray from the path of defending Alden with fondness, however. As long as Order is maintained within Alden's borders, the priests and cardinals of the church sleep peacefully at night, and are keen to hearing whatever problems citizens may have on their mundane lives.

The ecclesiastical hierarchy goes as follows, from highest to lowest rank:

* Supreme Patriarch (Patriacha Supremus Ordinis et Pacem. Title only given to Aasimar Archbishops that have served the Cathedral for more than ninety years total.)
* Archbishop (Highest achievable rank. Limited to one.)
* High Prelates / High Pontiffs
* Cardinals
* Bishops / Vicars
* Deacons
* Lastly, Clerics. (This and Paladins are the only ranks of the church that are allowed to enroll as adventurers or members of The Protectors of Order, Alden's defense force.)

So long as you do not present Forbidden Knowledge in form of lore or magic scrolls to the Cathedral's halls, and keep quiet about the topic of Resurrection... All should be fine. Just remember to pray once in a while. It doesn't hurt, and it feels kind of nice...
Tycho Telestis aep Arcadius

A sworn defender of Alden, a valiant and resilient warrior who never backs down from a fight.

Session 5:

The expedition to the North-West started off well. Alongside the other party members, managed to take a couple of fierce woodland beasts. While returning to Alden, a friendly druid found them and helped the injured explorers, but they soon learnt about a horde of minotaurs approaching from the plains.

The team gathered up some courage to help the creatures that helped them repel the minotaurs. The fight went well up until the death of the druid. The overwhelming numbers of the horned creatures were about to wipe the party, when Tycho bravely leaped on to one of them and killed it, attracting the attention of the remaining horde, and sacrificing himself to allow the other members to survive...
Dream Kardashian

**Dream Renée Kardashian**(born November 10, 2016) is best known for being the daughter of American television personality Rob Kardashian.

## Early Life

Kardashian was born in Los Angeles, California on November 10, 2016 to parents Rob Kardashian and Blac Chyna. Her parents are now separated.

She has one older half-brother, King Cairo Stevenson, from a previous relationship of her mothers.

## Family

Parents

* Rob Kardashian(Father)
* Blac Chyna(Mother)

Siblings

* King Cairo Stevenson (Half-Brother; from her mother)

Grandparents

* Robert Kardashian (Paternal Grandfather; deceased)
* Kris Jenner(Paternal Grandmother)
* Eric Holland (Maternal Grandfather)
* Shalana Hunter (Maternal Grandmother)

Aunts and Uncles

* Kourtney Kardashian
* Kim Kardashian-West
* Khloé Kardashian
* Kendall Jenner
* Kylie Jenner

Cousins

* Mason Disick
* Penelope Disick
* North West
* Reign Disick
* Saint West
* Chicago West
* Stormi Webster
* True Thompson

**First Generation:** Caitlyn Jenner | Kris Jenner
Whispering Plains

Extense miles of plains are found at the north of Alden. No real danger exist there for now; the most common to see there are rothé's heists and ancient tombs, statues and ritual stones whose meaning is unknown. It is said that they commemorate the past's wars; as you also can hear whispers of fallen warriors and sounds from the last battles that took place there centuries before. That's why the plains are said to be "whispering".
Kalradak

A mighty minotaur from the Whispering Plains, captured by some Free Coasters and sold to a slave master in the portuary city of Wildthrone. There he was tortured and used as a enjoyment for the masters, they threw him into the fighting pits where he massacre many of his adversaries.

Kalradak slowly learnt some common sentences and traditions of the people, there he heard about the legendary pirates who freely navigate the sea in search of tresure and wealth, he always dreamt about leaving those pits and start a new crew of pirates as a captain.

One time they board him in a ship and sail him to Dead Man's Cove for the entertaiment of a Pirate Lord. The ship got on a volcanic rift underwater, he was hardly chained and when the ship caught on fire and he broke the incandescent chains and escape from the hell killing the masters on his way.

He woke up in the shore next to a little half-elf...
Tylhana

Thylana a girl born and raised in Alden. She was the only daughter who had had a human marriage that did not stand out from the rest of the Alden families. Being her mother a housewife and her merchant father who, although she often missed home for business reasons, always returned home and brought bread home, so Thylana had a good childhood in which she did not lack anything essential and could have an education decent. Among her friends she always stood out for having a beautiful emerald pendant and whenever they asked her where she had got it from or where she had bought it she answered that she did not know it since she had it since she had memory.

Once entering adolescence, Thylana began to have some kind of strange dreams that she did not know why she had because none of her friends remembered having dreams that were not remotely similar, some of which were dreams rather than nightmares. In some of the nightmares he had he remembered some kind of entity or spirit that was the same color as his pendant and that watched over it and protected it. But when he woke up he always forgot the form that this entity possessed. These dreams that happened to him more frequently awoke in Thylana a curiosity as much for his family and lineage as for the outside world.

One day Thylana steeled herself and went to talk with her parents, filling them with questions that left them stunned because they did not know the answers to any of these. Which left Thylana completely unsatisfied which proposed that she would find her answers herself. For this she began to train because she knew that she wanted to be adventurous and see what the outside world, which they dared to explore and many of them did not return to, but her curiosity and determination would not tremble so easily.

After six years of hard training and just turned 18, Thylana had acquired a skill and skill with the bow that were enviable. But she still had those dreams which filled her with determination and sometimes fear but for some reason she felt safe when in nightmares she felt that the spirit she saw in her dreams as a child continued to protect her.

In one of those dreams, on her twentieth birthday, she recognized a kind of ritual in which that entity urged her to do it without knowing very well what would trigger or effect but felt a great security to have that vision and in the middle of the night He woke up and without looking around for what remained of night he decided that the next morning he would go to the Crestfallen Falcon to go out on his first expedition in which he would try the ritual he saw in his dreams to try to find answers no matter how few.
Kinn WhiteWine

Kinn WhiteWine

Player: Perkon

Sessions alive: 1/2

Backstory: Kinn Whitewine, conocido en su tierra natal por su gran destreza en la guerra, nunca derrotado en duelo, escaló al rango de comandante en pocos años. Durante una sangrienta batalla en las puertas de Stendholm's Bulwark, su escuadrón fue masacrado por por un gran ejercito. El miedo le pudo al ver como todo su escuadrón moría de forma sangrienta, uno detrás del otro. Antes de llegar a el, corrió, alejándose lo mas posible de la sangrienta escena. Dejando su tierra atrás y huyendo, sabiendo que ya no podría volver tras haber perdido toda honra, cambió su nombre y desapareció, haciéndole creer a la gente que Eldon High-hill había muerto.

10 años despues se cansó de esconderse y salir de nuevo al exterior y a la guerra.
Goblin Wasteland

An extense unused area of land that has become overgrown plagued evil numerous creatures like goblins, bugbears, etc. Nights assaults are very common, as it is finding goblins' palisades or camps; they are very easy to raid, but maybe the treasure you get won't be so big (only if you are lucky).

Goblin Wasteland is usually used as war area. All the races and cities in the arounds except Alden are affected by the orcs attacks. If you travel there you will probably find some dwarves, elves or goliaths in the middle of a battle.

Beyond the Wasteland in east direction you will spot the Orcrim Mounts. Where more evil creatures live, but these are not as weak as goblins and company. Don't get confident. Never.
Boots of the Wind

Uncommon (requires attunement)

These boots have been infused with power from the elemental plane of air.

**Air Compression:** While attuned to this item, you take no falling damage when falling from a height of 300 ft. or less.

**Jet Stream:** While attuned to this item, for every 10 feet you fall you may move forward, backward, left, or right 5 feet.
The Common Denominator

### "‘A world is made of all kinds of things: ideas, feelings, memories...’ said the young Weaveress. ‘There are many kinds of energy at work. Powers. What Brother Haral forgot to tell you – or perhaps, never quite understood himself – is that one can change a whole world by changing its *common denominator*; by changing the *simplest, truest idea* that permeates that world. Can you think of a common denominator for your world, Vivian?’"

*Common denominator (or **denoms**)* is a term copiously employed in Weaving (the art of altering the fabric of reality) to describe a feature shared by all items of a grouping.

It is often used to delineate the simplest, truest idea that permeates a system, empirical or theoretical. In the act of altering a system in its entirety, one need only change that system’s common denominator.

***Lazuli’s Law of Exception*** – one of the seven laws of cosmic sway – states: *That which cannot be touched by hand, cannot be moved by Kaalà*, meaning a Weaver cannot influence what they cannot touch.

However, advancements in the noble art of Weaving have recently discovered that a select few Weavers can, in fact Weave into the immaterial, yet that doing so opens the door to Cosmic Chaos and puts the entire fabric of reality at risk.
Dol Gharaz

The dwarven city of Dol Gharaz lies at the end of the Epholm Valley. Embedded within the stony crags lies this old fortress. Ruled by an old king the dwarfs inside fear the wilderness due to their constant battles with the orcs. The home is city to skilled metal artisans and an old shaman who Clerk deceived vilely. Within the city the king spoke to the first group of adventurers and traded information with Ceallach. He also tried to put Venn under his service but his shabby flute performance convinced him otherwise.

Dol Gharaz is also home to Tel'Iron Pass' entrance.
The Protectors of Order

The Protectors of Order (officially known as the Sacred Defense Force of our Bastion and Celestial Heaven) are the military order of the great city of Alden. These corps are tasked with the defense and organization of Alden's military assets, aswell as the training and development of Archbishop personal guard. They are a proud and self-called elite group, in charge of both city's internal safety, where they work in small units scattered around the city, and as the main defense force in case of an external attack.

Their duties vary from the escort and accountability of the city's resources that every month enter the city in resource carriages, to the patrolling of the streets and the detention and final enjailment of Alden's criminals. However their jurisdiction is restricted to Alden and they never go out into the Wilderness Beyond so that safety could be guaranteed within the city's walls. Their strong ties with the Cathedral of Alden makes them also the protectors of the faith and the keepers of the peace.

Although they are well trained and equipped, the city's main force lacks experience on the battlefield and would not resist a real challenge against a well organized attack over the city. The troops lack real experience and the high ranks are driven by their selfish aspirantions, often more aware of the political intrigues of the city than the actual guard's matters. This makes the high charges of the Protectors do a merely representative function, their daily affairs reduced to unnecessary bureaucracy; aspect that both the Cathedral and them have in common.

### Ranks

The Order has specific titles for the members of their forces:

* Warden of Alden
* Seneschal of the City
* Commander
* Defender
* Civiliar
* Shieldlar
* Vigilant
* Trusty

#### The High Academy of Alden

Inside the old Mansion of Nechtalnar, the most prominent fencing school in all Alden is settled. There, sons of nobles are instructed in the fancy way of the stylet. After the full 4 year course, the students usually enroll in the Protectors of Order where they enter as Shieldlars. Although the academy is renowned for its professors, the swordfighting they teach is more of a sport than a real way of fighting.
The Guild of Scribes

**The Guild of Scribes** (also known as the *Indigo Cloaks*) are a mysterious people who originate in the dark mountains of **Inkshia**.

They are capable of something called *Scribing*, or the act of writing someone into a Story via a special Ink called **Shäängrija**. This **Ink** has the potential to rewrite history and rearrange reality in the image of the written word. Scribes are also preoccupied with writing the (Cosmic) **Grand Narrative**, also known as the Story of all Stories, which is essentially encompasses the entire history of reality. Every single person is believed to be a character within the Grand Narrative, whether alive or deceased.

**QUILLERS**

Quillers are Scribes-in-Training. They are allowed to use Ink recreationally, as long as they don’t violate the Grand Narrative or affect a character's pre-Inked destiny in any significant way.

Quillers are sometimes allowed to practice with real reality-altering **Shäängrija**, as long as they doesn’t harm anyone or change events too significantly.

**The Grandmaster (and shelving a story)**

Grandmaster Egrett is the leader of the Guild of Scribes. He is in charge of the Shelf, which contains the combined stories of every living person in the cosmos.

Every single person has a Story, and every Story must be Shelved to pass into history.

If a Story is not Shelved, the person to which it pertains will become a Storyteller, which is a person capable of writing their own Story at the expense of the Grand Narrative. Storytellers are usually removed from the fabric of history by specialized Scribes called **Unquoters**.

**Unquoters**

Unquoters are Scribes who are specialized in removing an unwanted Story from the Cosmic Grand Narrative. The people to which such a Story pertains is known as a Storyteller.

**Storytellers (Anomaly)**

**Storytellers** endanger the fabric of history by advancing their own narrative and writing their own fate, outside their pre-Inked Story. They are considered to be the Weavers’s equivalent to a Black Thread.
The Electrum Scandal

"This all began when Caellach and Dillon went to Faelynor and met a malicious high elf. The elf proposed the theft and robbery of an electrum convoy, in exchange for some magic trinkets and potions. Caellach quickly refused, but Dillon was interested, due to his lust for gold. While Dillon was planning the so-called "Esfall-Heist", Caellach had a small incident, and ended up in some place in cet city, where he really really shouldn't have been. This all ended up with high suspicions from the protectors to the commander.

Although Dillon was targeted by the protectors, Caellach pushed 2 weeks (and almost an execution) worth of charges on to Kiera, who got away with some penitence in the cathedral by being honest to the Pope. Apparently, the malicious high elf is now seeking for Caellach & Co. for revenge for what they did. Fun times fellas."
Lleylem

Lleylem is a prosperous hafling village situated at the north-east of Alden, hidden in the Lyssir's Glade; between the Figrid Forests and the Ogram Hills. Haflings have a simple economy system, basic mainly in agriculture. They own tamed drakes, that are used as beast of burden to plow the dirt and loading weight. Fishing, leading taverns and trading are the others hafling's jobs.

The others inhabitans of Lleylem are the goliaths, there are some that hold some bussiness, but their main role is other. As the village is located near the hostile Goblin Wasteland, it must own the strongest defense. And that's the Stendholm's Bulwark purpose, goliaths protect the village from the wasteland's bastards. They usually get victorious, but often with high numbers warrior's losses.

Goliaths used to think there wasn't an easy way to reach Lleylem, until a group of adventurers from Alden suddenly appeared one day in the village. After a friendly questoning, goliaths realised about the existence of hafling's secret paths in the Figrid Forests; so from that day, they increased the vigilance around the forests and the paths.

Although is a really protected village, the entrance is only forbidden for the evil creatures of the wasteland, like goblins, orcs, bugbears, etc. Adventurers with good intentions are always welcome to pass some great days drinking mead and enjoying haflings' parties. Also, if you are a tanning warrior, you could lend help to the defense of the city in a emergency case; as it happened recently, Lleylem got the most successful victory from it remembers. Thank to the help of four brave adventurers from Alden, the goblin raid were reppealed easily.

Haflings really enjoy the company of people from outside, as they learn so much from them. Some female haflings have freshly started to wear monk clothes, in order to trying to imitate a human girl who danced with the water flowing around her in a majestic visual spectacle. And hafling artificers have started to produce firearms, taking a look on an adventurer's revolver and bullets.
Clerk

I have been a warrior since I remember. I was born as a warrior, my fathers were my inspiration, they worked for a small order killing monsters. One day the order defiled my parents and they died in a bloody cloudy morning.I have been studying since that day the languages of the creatures and the combat thecniques of my fathers but i didnt know how to focus myself.

One day, I meet a frozen genasi, one of GhostLayer's order. He teached me their techniques of combat, habilities, rules, style of life and i became an expert killing monster, I have tried my job perfectly since my master died in my arms in a big war, he told me that day I have to finish my job perfectly and to be one with myself, death and alive at the same time.

Time show me how the rules of the order works and i became obsessed about killing undead, my master died, he told me about death and life, he showed me I have to finish the snivel of that creatures and with my work i will focus about that.

I save one day a goliath, he had been attacked by a huge monster. Since the day i did it, we worked together. I told him neither about my order nor my combat techniques. He was young and irresponsible but i thought him.

One day he discovered we were enemies in the old warrior. I had forgotten about that when my master died but he remembered the later memories. He became caothic and let me alone, I saved him again and told him my history(about the death of my master and a bit about my parents),we with time got a lot of work together that we succeed.

I already think he is ready after one year to know about my real work, my order and me.
True Thompson

**True Thompson**(born April 12, 2018) is best known for being the daughter of American television personality Khloé Kardashian.

## Early Life

Thompson was born in Cleveland, Ohio on April 12, 2018 to parents Tristan Thompson and Khloé Kardashian. Her parents are now separated.

She has one older half-brother, Prince Thompson, from a previous relationship of her fathers.

## Family

Parents

* Tristan Thompson (Father)
* Khloé Kardashian (Mother)

Siblings

* Prince Thompson (Half-Brother; from her father)

Grandparents

* Trevor Thompson (Paternal Grandfather)
* Andrea Thompson (Paternal Grandmother)
* Robert Kardashian (Maternal Grandfather; deceased)
* Kris Jenner(Maternal Grandmother)

Aunts and Uncles

* Kourtney Kardashian
* Kim Kardashian-West
* Rob Kardashian
* Kendall Jenner
* Kylie Jenner

Cousins

* Mason Disick
* Penelope Disick
* North West
* Reign Disick
* Saint West
* Dream Kardashian
* Chicago West
* Stormi Webster

**First Generation:** Caitlyn Jenner | Kris Jenner
Alden

The floating city of Alden is the only known, organized major population center in the explored world.

Here, a stagnant but safe and sound society forms the (presumably both) first and last bastion of civilization. Merchants and artisans work in an unified Guild system called the Wheel of Prosperity, the Cathedral of Alden holds responsibility over the spiritual concerns of the city's inhabitants, the defense of the city is taken care of by the Protectors of Order, and last but not least, the haven for all kinds of aspiring explorers and adventurers: The Crestfallen Falcon tavern serves both as a place for peaceful respite after a long expedition, and as the starting point for the preparation of a brand new adventure!

Alden is located above a lake caused by the numerous waterfalls that fall down from the edges of the floating landmass in which the city was originally founded. This lake, known as the Crystal Lake, serves a very unusual purpouse for the safety of Alden's citizens. It happens that, because of an old spell casted upon the city's territory, Alden is not always gazing proudly from the skies above. Once every three days, when the clock strikes noon, Alden slowly makes its descent towards the waters below, filling the lake up and making it overflow, thus creating a very convenient ring of water surrounding the city, almost like a river. Then, a great bridge to the West of the city is lowered so that the entrance and exit to the Wilderness Beyond is made possible.

The city itself is based around a canal system, so a lot of the transport is basically done through the main watercourses, either by boat or by bridges that interconnect different parts of the city's districts. This is the main reason Alden has waterfalls on the side, and the descent every three days is used to refill and clean the city's water reserves. This also makes horses useless in everyday life, so they are considered quite exotic and breeders are often rare and demanding. That's why transport is fairly hard to obtain, leaving adventurers to carry out their missions on foot most of the time.
Arandun

Arandun never wanted to talk about his childhood.

The only information about his past are the few words of the priest who found him that dark night, alone and abandoned, in a remote corner of the city of Alden. From that day until the day of his death that priest did not say another word of what happened on the night in which he found Arandun. It was on his deathbed when the priest whispered his last words: "When death and darkness were hovering around him, the light that his soul gave off enveloped him in an unbreakable aura, one day he fought as a Paladin for the city that gave him back to the life". For some reason, when the priest breathed his last, the people present knew that Arandun had been talked about and what had happened that night.

Many think that Arandun lived a very hard childhood, and that what happened that night was the culmination of his suffering, the death of his parents and if it had not been for the priest and that strange light also his own end. Perhaps it is to forget this suffering the reason why Arandun decided to shed his past and forget everything related to his parents to be able to focus on serving Alden as an acolyte in the cathedral and to train as Paladin. So much so that after all his years of training, Arandun stopped responding to his own name and now become a Paladin refers to himself as "one."

Arandun has stopped being who he used to be, now he is a Paladin who lives for Alden and his people, because it is his way of thanking the new life that the cathedral gave him.
Groups of adventurers

> *"Barely anyone returns from the Wilderness, only madmen adventure outside the flying city of Alden."*
>
>

### Session 1

* Ceallach Mawr Dyffryn
* Clerk
* Dillon Bourneville
* Kairon
* Venn

### Session 2

* Barrabás
* Ceallach Mawr Dyffryn
* Dillon Bourneville
* Kairon
* Kiera

### Session 3

* Barrabás
* Clerk
* Dillon Bourneville
* Kairon
* Kiera
* Venn

### Session 4

* Arandun

* Deptter
* Kairon
* Kiera

### Session 5

* Hornfel
* Caellach Mawr Dyffryn
* Kiera
* Tycho Telestis aep Arcadius

### Session 6

* Arandun
* Deptter
* Kiera

* Venn

### Session 7

* Caellach Mawr Dyffryn
* Barrabás
* Dillon Bourneville
* Kairon
* Kinn WhiteWine

### Session 8

* Clark Bourne
* Caellach Mawr Dyffryn
* Dillon Bourneville
* Venn

### Session 9

* Arandun
* Clerk

* Icarus Xander Sirius Odysseus
* Venn

### Session 10

* Aaravos
* Dillon Bourneville
* Kairon
* Kiera
* Tylhana

### Session 11

* Aaravos
* Dillon Bournville
* Thylana
* Xiphias Krakenfelth

### Session 12

* Alen
* Ceallach Mawr Dyffryn
* Tylhana
* Wilry Bearclaw

### Session 13

* Ceallach Mawr Dyffryn
* Wilfry Bearclaw
* Brandon
* Lazarus Falcon

### Session 14

* Aaravos
* Lazarus Falcon
* Amadis Sense
* Brandon

### Session 15

* Dillon Bourneville
* Doravor
* Kalradak
* Kiera

### Session 16

* Amadis Sense

* Davriel

* Daxter Shalar
* Isagwynn

### Session 17

* Ceallach Mawr Dyffryn

* Dillon Bourneville
* Doravor
* Glordfindel Eiwel Aranath
* Kalradak
* Kiera

### Session 18

* Ael Morthil Elduanor

* Ceallach Mawr Dyffryn

* Dillon Bourneville
* Doravor
* Glordfindel Eiwel Aranath
* Kalradak
* Kiera

### Session 19

* Tylhana
* Davriel
* Isagwynn

### Session 20

* Yllasys

* Jaskier

### Session 21

* Ael Morthil Elduanor
* Kalradak
* Kiera
* Ceallach Mawr Dyffryn
* Dillon Bourneville
* Doravor

### Session 22

* Kalradak
* Dillon Bourneville
* Ceallach Mawr Dyffryn
* Kiera
* Doravor

### Session 23

* Jinsei Gennai
* Kalradak
* Lenrim Vainrelan Hilwan aep Edam
Plaques of The Fallen

On the Crestfallen Falcon, not every endeavor is a happy one. Commemorative plaques are raised on the wall in remembrance of the heroes that fell out in the Wilderness. Often, their bodies can't be retrieved so this small homenage is the least the owners of the tavern can do to thank their services.

## The Fallen

1/2
Faelynor

The grandiose elven city lies in wait, hidden within the Inmortal Forest, remaining peaceful as long as no green-skins are seen within its borders...

Populated mostly by Forest Elves, their inhabitants have allied themselves with the dwarves over at Dol Gharaz to repel orcish and goblin raids.

Although it seems like a normal city, it may hold much more secrets than meets the eye, and inhabitants speak of interesting things, such as the proximity to the famous Esfall, and the Emerald Caverns, supposedly filled with loot and bounty.
Wilderness Bestiary

> *"Beasts far beyond our comprehension populate the Wilderness. Be wary adventurers, for thy might be your ruin"*
>
>

* Bugbear
* Giant eagle
* Giant spider
* Chuul
* Cockatrice
* Gnoll
* Constrictor Boa
* Wild Boar
* Owlbear
* Werewolf
* Emerald Dragon
* Ogre
* Goblins
* Grimlock
* Rothé
* Gray Render
* Firbolg
* Minotaur
* Peryton
* Dire Wolf
* Allosaurus
* Ankylosaurus
* Chimera
* Dire troll
* Winter Wolf
* Ice troll
* Ice Giant
* Girallon
* Wraith
* Especter
* Hook-Horror
* Flumph
* Drakes
* Orc
* Hyppogriff
* Hydra
* Rock Elemental
* Beholder

### Custom Monsters:

* Redscale Lizardfolk
* Redblood Yuan-Ti
Wilry Bearclaw

A halfling born in Alden, with an unknown backstory.

Now named Amadis Sense, he had to

change his identity due to being chased by the protectors of Alden

Un joven mediano de Lleylem que solía ser un herrero en la zona mas rural de la comunidad. Tenía una vida normal con sus padres, tranquila por su mayor parte, menos por algunos problemas por ahí o por allá.
Sus días con el tiempo se volvieron más erraticos, tenía un mal genio que le costaba controlar y le causaba muchos problemas con su fam

ilia y sus vecinos, llegó al punto en el que le echaron tras una pelea que acabó vastante mal con una pueblerina.

En los bosques adyacentes a Lleylem trató de controlar su mal genio para poder volber con su familia. Tras meses de estar rodeado por la naturaleza, creció armonizado con ella, la naturaleza le dió fuerzas para sintonizarse con ella.

Una vez se sintío estable trató de volber a su pueblo, pero en el momento en el que llegó se encontró un oso marrón que había sido atraido por la comida del pueblo. Estaba atacando a los pueblerinos, robando la comida de las casas y matando a los pueblerinos. No sabía que hacer hasta que vió a sus padres en el suelo, sangrientos. Perdió el control, usó sus nuevos poderes para atacar al oso, matandolo y salvando a su pueblo. Al acabár esperó encontrar aplausos del resto, per solo vio miedo y rechazo, salió de la Aldea corriendo al ver rechazo de su propia gente, no le quedaba nada mas de todas formas.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ACHIEVEMENTS\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Achievements

Defeat a Large monster.Defeat a Huge monster.Defeat a Gargantuan monster.Earn 500 gold coins from a single expedition.Earn 2000 gold coins from a single expedition.Have the equivalent of 1,000,000 gold coins sitting in the bank.Clear a Dungeon.Cross the Tel'Iron Pass.Arrive and visit at least two Freeports.March at night three days straight without resting in a single expedition.Get pushed back more than 60ft in any direction by an enemy attack.Drink from Nythalune's Shrine at the Immortal Forests and suffer the consequences.Die for your comrades valiantly.Acquire a dinosaur mount at Daggertooth.Rent or acquire a ship of your own.Spot a Winter Eladrin.Befriend a Flumph in the Spellplagued Mangrove.Discover the origin of the Crestfallen Falcon, and its owner's true identity.Be exiled from Alden.Travel to the Spellplagued Mangrove.Activate a Waystone.Use a magic scroll.Find a magical item.Survive the Scarlet Fever and gain its immunity benefits.Gain the favour of Nurvanthor, the Ancient Emerald Dragon.Find the way in and the way out of Faunalyn, the Great White Archive.Earn an Astral Mark.Chat with "Gabriel" at the Crestfallen Falcon.Receive the Blessing of the Lake spending the night at the Crystal Lake's shore.Visit Nurvanthor's Grave.Reach Drake's Descent.Slay Aexion III permanently.Reach the furthest place East in the world."So long, Phoela".Reach Peteria's Tears.Reactivate the Skystone at Athel'Talar, and unlock the use of the Telluric Leylines.
The Crestfallen Falcon

The Crestfallen Falcon tavern is the hub for adventurers and explorers of all kinds. There is always a table full of food and drink, and a spare bedroom is always provided to returning daredevils and lazy patrons alike.

Apart from the bar service, there is always a representant from the city's archive ready to pay for new information about the Wilderness. Cartographers and bounty hunters often trade in handmade maps and custom exploration routes, exchange shortcuts and secret paths with each other, and share information about the strange flora and fauna that lies beyond the city's reach. Basically anything depicting the landscape below Alden, even if it's a rushed note about a recently slain monster's weakness, is sure to get a few eyes' attention, becoming an opportunity for profit more often than not.

Trinkets, artifacts and other archaelogical findings are more welcome at their corresponding guilds for further examination. Unless, of course, you prefer to sell them to the best bidder on a Saturday's drinking session. The Crestfallen Falcon, in short, is something of a home for the adventurous.

Nobody asks about the owner, and doing so will get you in big trouble. People often confess their troubles to the pious barman, who apparently has a really alluring presence that nobody seems to notice much...

Notorious Dishes:

* Goldfinch Tea
* Sugar Owlets
* Rookbeer
* Starling Scones
* Magpie Pie
* Heavenbread
* Gingerbread Robins
* Dove Dovelikes
* Hummingbird Cake
* Stewart Stew
* Cinammon Mockingbird
* Buzzard Wellington
* Sparrow Sausages
* Jewelfront Jeffa's
* Scrambled Herns
Daxter Shalar

## Daxter Shalar "The Mad Inventor"

    My grandfather used to tell me stories about the Aldari, how once an empire was big he fell in front of the invaders and they took refuge somewhere he forgot. As a child he spent days in the Archive looking for information but could not find any book that was not the history of the city of heaven, all with an extreme religious tendency. Even if I did not find the information I was looking for, it was there when I found the greatest passion of my life; when leafing through some books about an artificer that belonged to the Guild of Archaeologists, he explained how to make optimal pulley systems for all types of excavations. It was something very basic, but that book took me to another one of irrigation systems with irrigation pipes and ferrules; and that led me to another of gear operation; and that took me to another one ...

As soon as I was old enough, I enrolled in the Archeology Guild and learned everything about the artificers. Every day I made some contraption, and well, my co-worker Icarus was responsible for breaking it when using it; Good thing they kicked that guy out of the guild. And those that do not end up broken were commandeered by Tiarnan Explo aep Vitalis "Keeper of Artifacts".

My father often tells me that I can not let them treat me in this way, that the Aldari are the race superior to all the others, that we should be the ones to govern, blah blah ... I pass from him, my only passion are the machines; its operation, its mechanism, understand them, and above all, invent them. Machines advance society and I want to participate in that advance. What I do to him, my philosophy is too altruistic.

## Session Reports:

### 1st Expedition

The rumours in Alden about other civilizations were moving fast, and Daxter heard of them and his curiosity awake. He registered in the Crestfallen Falcon.

Isaggwynn - Hydra - Sorclock - Stone Elemental - God (Lick)

### 3nd Expedition

Freecoast - Krakenfell - Funeral - Dead Man's Cove - Diving Bell - Kalradak's Tripulation - Let's goooooo