Granite Dwarves

A subrace of Dwarves in the Nine-Lands of Goethe.

Granite dwarves are also known as the Mica Clan. Like all dwarves, granite dwarves resided in Rockhome with their kin at one time, though their open mindedness (as far as dwarves go) and belief that they should integrate with the world at large caused them to chafe within the confines of that city. A group of dwarves, composed mostly of young idealists made the trek south and founded Mica in the lower reaches of the Northern Thenjade Mountains around Kaaguard Pass, near Lichen.

Clan minded like almost all dwarves, granite dwarf loyalties like with family and clan. They are gruff and dour, but travel and trade freely with other races.

Granite dwarves inhabit the lower reaches of the Thenjade Mountains of Northern Goethe. They are fiercely protective of their lands, though they realize the value of interacting with the world and seek to cultivate relations with other races and settlements. They have good relations with the iron dwarves, forest dwarves, northlanders, gnomes, and halflings. Their relationship with elves tends to be lukewarm at best.

Most granite dwarves venerate their patron, Metallus, though Lord Justice, Salvenscence the Healer, Crystallis, and Sentinel the Guardian are also worshipped freely in their mountain halls as well.

Granite dwarves favor functionality and earth tones in their garb, though adornments, especially gold and precious stones are commonplace. Granite dwarves are usually fair-skinned, and rosy and ruddy complexions are commonplace. Granite dwarves can, and do tan, however seldom as deeply as iron and forest dwarves. Most granite dwarves have dark, thick curls, with hair colors of deep reds, brown, or iron shades of gray. Their beards, worn long in intricate plaits, are their pride and joy. Their eyes run brown, hazel, and green.

Age. Granite dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 400 years, though some reach 500.

Ability Score Increase. Your Strength and Wisdom scores increase by 1.

Additional Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Languages. You can speak, read, and write Dwarvish (Granite).

GRANITE DWARF ADVENTURERS

Granite dwarf adventurers are not as rare as that of their rock dwarf kin, though they are still an uncommon sight. Granite dwarven adventurers may be motivated by religious zeal, a love for excitement, or simple greed. There is no stigma towards the adventuring profession and they are free to adventure as they wish. Most granite dwarf adventurers are martial and divine in profession. Granite dwarves are mistrustful of magic like the rock dwarves, although the mistrust is easing up in the Third Era as sorcerers and warlocks have become accepted.

RELATIONS

Forest dwarves. “Odd little buggers, if ya’ ask me. No self-respecting dwarf wants ta’ live with the trees. Friendly though. Love th’ simple pleasures. Make a good brew, and can do things with wood I cannah believe wasn’t pointed-ear craftsmanship.”

Iron dwarves. “Our iron kith is proper dwarves through and through. Shouldah been called th’ steel dwarves, if’n ya ask me. Iron rusts and the onliest rust you’ll find on them is in their beard! Ha!”

Rock dwarves. “The original stone. Kith and kin.”

Flight elves. “Elves that are flightier than regular elves? That’s what living in the Southlands’ll getcha, ha!”

Forest elves. “Back when, they used ta’ live up here, didn’t they? Winter elves then. Couldn’t hack it in dwarf-country, I suppose.”

Noble elves. “Elves is elves. ‘Cept these elves. These elves’ give th’ rest a worse name. At least they keep ta they self.”

Half-Elves. “Th’ easiest way to talk to a pointy-eared, is to marry them off to some northlander, and then talk to their kid instead.”

Copperfinger halflings. “Met a few of them when I was forced to travel down south. They make a fine brew (for a not-dwarf) and some proper smoke, but there isn’t a serious one amongst them. Not one.”

Silverhand halflings. “Northern halflings. Same as the copperfingers, ‘cept they hafta have some work ethic, ‘else they couldn’t survive up here in dwarf-country. They’re ok.”

Gnowhere gnomes. “Funny little pranksters. I heard they live way down south somewhere in our mountains. They still love their magic, so they seem to be the proper distance away if you ask me.”

Riddlearth gnomes. “Practical-minded gnomes. Go figure.”

Eastlanders. “They make good mercenaries, but I trust ‘em as far as I can toss ‘em. And I got a bad back.”

Northlanders. “Our humans are a cut above the rest. Upstanding and forthright. They even got good taste in gods. Chop ‘em off at the knees and get some Metallus in ‘em, they’d almost be dwarves. Almost.”

Southlanders. “I’ve known some pompous dandies before. They got nothing on them southerners.”

Mongrelfolk. “Poor buggers. If it tweren’t for all that sneakin’ and magickin’ I might feel bad for ‘em”

Sierra Orks. “Good greenskins? That’ll be the day.”

Frost Orks. “Good albino greenskins? That’ll be the day. Heard they were good sailors, though.”

Shadow Orks. “Brand new island shows up outta nowheres down south a couplah decades ago and whadda we get? Sneaky greenskins. Fantastic.”

Half-Orks. “At least some of these greenskins got it in their heads to upgrade the next generation.”