recursal/Fanatic-Fandom huggingface dataset:
Search and Rescue

***Important: Information is subject to change during development***

Search and Rescue operations are an important part in Falling Frontier. With this mechanic you are able to save friendly crew members or capture enemy crew for interrogation.

Saving crew is an important decision because crew gain experience through combat. Veteran crews have more buffs than a normal crew and would be useful to incorporate into another ship. If captured they can also give away vital intelligence which may hinder your war effort.

Once a ship is destroyed the crew that are able to survive make it to an escape pod. These pods are fitted with food but only enough for a certain period of time giving the player a sense of urgency if they want to be rescued. The escape pods drift from their last known position making them hard to find.

To rescue a crew the players ship must be fitted with the search and rescue module. This module allows the ship to deploy probes in the surrounding area that will pinpoint locations of interest which may contain the escape pods. Once escape pods are found a small shuttle will leave the rescue ship, pick up the crew and transport them back to the rescue ship.
Ghargin

Ghargin is said to resemble a tall, lanky goblin with wings, ruling over many lesser devils in the Second Hell, such as imps and spinagons.

Apart from being a messenger to the other arch devils, he is said to be the lord of mischief, and certainly the most chaotic of all the otherwise lawful devils.

In fact, scholars and warlocks alike debate why he is part of the hierarchy at all. Most commonly, it is thought that his schemes follow a larger pattern difficult for mortals to comprehend, or simply that, he is "lawful" in the sense that he can always be expected to cause chaos, thus making him strangely predictable.
Dalana

Queen of the good fey, Dalana is among the most popular archfey. She rules from the giant tree known as Ygral, and watches over the Feywild.

Dalana's mortal followers usually believe in peaceful coexistence with nature, and are typically less extreme and more sociable than the followers of other archfey. Some of her druids even make their homes in cities, tending to the gardens and parks in order to bring more beauty to the cobblestone streets.
Imperial Legion

The Imperial Legion was founded after Hector Inferna was crowned as the first emperor of the Novan Empire.

As the Empire had several provinces under its wing at that point, the old feudal army was not considered stable enough, so massive military reforms were enacted to make sure the army was disciplined and loyal to the Empire above all.

There is one legion for each province. Recruits are mostly local, however, if one province has a shortage of legionnaires, recruits can also end up serving in a different legion than the one in their home province instead.

Each legion is led by a Legate (apart from the 1st Legion, which answers directly to the emperor), and all legions are overseen by the High Legate, a sort of military advisor to the emperor.

When the Empire conquers a new province, they will send the legion or legions the High Legate decides is most suited for the campaign. Once the province is successfully conquered, a new legion is formed from local recruits and members of the conquering legion who volunteer to stay in the newly added territory.

After ten years of service, each legionnaire is gifted with a plot of land and 3000 gold coins.
Sudlands

A land on the southern edge of the continent, the Sudlands are cold and unforgiving.

Mountain dwarf city states and human jarls struggle for power, and often raid the rest of the continent by sea with their longships, while in the wilderness, nomadic tribes of wood elves and humans herd reindeer and sometimes even mammoths across the tundra. Many fear the Sudlanders for their ferocity, but they would argue they are no worse than the rest of the lands of the continent, and merely doing what they must to survive.

Sudlanders worship powerful giants, instead of the Divines, and indeed, many giants make these lands their home.

## History

The Sudlands were home to giants ever since the Age of Myth. Indeed, while they are not known to regular mortals, Sudlanders insist that the giants even have entire hidden cities in the mountains and clouds of the land.

The elves of the Sudlands are a mysterious lot. As evidenced by the many abandoned ruins in the wilderness, a powerful elven kingdom existed in the Sudlands during the First Age. Nowadays, however, the only elves found on the continent are mystical wood elf tribes, who are often revered as semi-divine by the local humans and dwarves. What caused this shift in the elves of the Sudlands is unknown, but it is believed they were some of the first to leave behind their old ways near the end of the First Age.

During the Second Age, the dwarves of the Sudlands were the first to secede from the Dwarven Empire after making a deal with the giant gods. The local dwarven kings began calling themselves "jarls", a giant term. Many human chieftains followed suit, taking up the cause of the giants as well.

Worshipers of Kalve, the king of the giants, believe they are destined to conquer the entire world. This is the only way mortals and giants alike will one day be able to stand up to the forces of Jalumi when she covers the entire Surface World in frost at the end of the world, and even then, they believe that only a handful of mortals and gods will survive to rebuild and begin a new cycle. This is often used as an excuse by Sudland warlords to go on more raids and conquer more territory.

## Inspiration

The Sudlands are based off norse culture, but also the culture of many different finno ugric people.
Arkhan

Arkhan is said to resemble a large bearded man, carrying a giant axe. He is the lord of Bearded Devils, and is often leads them into battle on the front lines against the demons. He rules over the Third Hell.

Arkhan is said to be a fallen giant who went against the Ordning and made a deal with Telsabar to escape punishment. Apart from warlocks, he is worshiped by many tribes of barbarians.
Halflings

Halflings descend from nomadic sheep herders to the northeast.

Halfings tend to fall into two categories: nomadic traders and rural folk. Rural halflings tend to keep to themselves, and although they are reasonably friendly to outsiders bringing in trade, they tend to keep to themselves.

Nomadic halflings tend to run trade caravans or be traveling performers. They are often mistrusted as thieves, tricksters and charlatans, usually unfairly so, but sometimes not.

Though not quite as hated as tieflings and half-orcs, they are still mistrusted, and as such, those halflings who settle in the cities tend to form communities with other outcasts.

Halflings have a comparable lifespan to humans, though in rare cases are known to live up to 120.
Itola

Itola is a demon (or two demons, depending on one's perspective) who appears to mortals as two mortal twins, one male, one female, their appearance and clothing changing to match the culture and race of the mortal they appear to. Itola's true appearance is unknown.

Itola seems to not necessarily be interested in destruction and chaos, but rather, in making sure everyone they form a pact with remains interesting. In some ways, this can lead to a pact with Itola seeming to give much power for little or nothing in return.

In reality, however, Itola expects mortals they grant power to to be entertaining, and they can easily take back the power they give, sometimes even kill mortals who fail to do anything significant or retire after making a pact with them...
Btarabar

Btarabar rules the 8th Hell.

Btarabar is the second-in-command to Telsabar, and often referred to as his son, though whether this is metaphorical or literal is unclear.

Btarabar commands the pit fiends and is considered the high general of Hell. He rarely makes deals with mortals, as he considers most beneath his notice, but when he does, they often end up becoming mighty rulers in the mortal realm, before meeting a grisly end at the height of their power...
Lesser and demi-gods

Apart from the main god in the Primal, Divine and Draconic pantheon, a number of less powerful deities are also worshiped across different cultures. These beings broadly fall into two categories: lesser gods and demi-gods, the main distinction being that demi-gods are subservient to and/or get their power from a greater deity, and lesser gods do not.

All of these deities may only have one domain. Beings such as Archfey or Archdemons are often considered to be of a similar power level to these deities, and sometimes (but not usually) put in the same category.

## Lesser gods

Lesser deities are beings whose divinity is not dependent on a greater deity, thus, effectively commanding their own religions. Most of the time, at least according to legend, these are powerful mortals who earned their own divinity through their great feats in life, and are commonly regional deities and important ancestors.

Examples include:

Ra-Aton

The Moon King

## Demi-gods and saints

Demi gods are deities who have been granted a form of divinity by a greater deity. In most cases, these demi-gods are subservient to this greater deity, and the greater deity reseerves the right to remove the demi-gods power. Usually, these are particularly accomplished champions (often clerics or paladins) of a particular religion who are elevated for their deeds, or powerful celestial lieutenants to a particular god.

In the Divine Pantheon, these demi-gods are known as saints, and often are worshiped in place of the divines themselves by those who wish to have a more "humanized" connection to the gods.

Examples include:

Vaino

Saint Juliena

Simbarr

Serel
Jalumi

Jalumi is the evil trickster goddess of frost and queen of frost giants.

She wishes to expand the realm of frost until it covers the whole world. Those who worship the giants believe she will one day succeed, and only a handful of mortals and gods will survive.

Her domains are Trickery, Death and Arcana.
Dame Claudia

Dame Claudia is one of the few female members of the Owlbears, joining the order after her father, a famous Owlbear knight and brother-in-arms to Grandmaster Uriel was killed.

Sophisticated and charismatic, the woman has proven to be an excellent commander and takes her duty extremely seriously. Perhaps to a fault, however, as she is willing to do whatever it takes to not fail. She is more than willing to ignore the problems of the common folk for the good of the royal family, the order and the Empire as a whole, and will show little empathy to the enemies of the state...
Farian

Farian is the Chaotic Neutral deity of the Divine Pantheon.

Farian is the god of ambition, and has no clearly defined gender. Farian's followers believe in getting ahead in the world however they can, whether that be magic, might or trickery.

They are commonly depicted as a humanoid with a strange mix of animal features, most notably a birdlike head. Like Mera, Farian is often associated with the Fey.

Their domains are Trickery and War. Their symbol is a dagger.
Magical Collapse

The Magical Collapse was a catastrophic event that brought on the end of the First Age, and the destruction of the ancient civilization of the elves. The truth of what caused it is unknown, however, it is largely speculated it was caused by the wars between the different elves at the end of the First Age.

## Aftermath

With the Magical Collapse, the Second Era came to an end. Many of the greatest elven cities collapsed entirely, as the magic sustaining them was no longer possible. Ironically, it was the weakest and most backwards of elven lands that managed to survive.

The ancestors of the high elves did their best to keep their ancient civilizations intact, with varying success, while many of the ancestors of the drow fled underground to avoid the aftermath. The ancestors of the wood elves saw it as a sign from the gods that their way of life was the correct one, and spread across the wilderness.

It is theorized that the Magical Collapse also played a hand in the physical alteration of the elves, causing them to split into three distinct sub-groups. The Magical Collapse also brought the substance Godsblood into the Surface World, which became the cornerstone of the Dwarven Empire of the Second Age.

## Trivia

The Magical Collapse is the equivalent for the Spellplague for the Undergod's Realm setting.
Virkhal

The best way to describe the demon Virkhal would be to cross a toad with a thousand eyes with a snail. He is said to be the lord of truth.

While this might sound like a noble title, he delights in causing chaos by revealing secrets that should not be revealed. An amoral alchemist discovering the recipe for a powerful poison, a commander finding out his wife has been unfaithful, causing him to be distracted during a major battle or an adventurer discovering the location of a valuable artifact, only to lead his entire party to death trying to reach it are all things that delight Virkhal.

Despite this, many warlocks make a pact with Virkhal for his great knowledge, hoping and praying that the knowledge they receive will not lead to their downfall...
Yatath

Yatath is the Chaotic Evil deity of the Divine Pantheon.

Yatath is the lord of demons, and much like his brother, Telsabar, his worship is illegal in most of the world, though many cults exist worshiping the demon.

He is the lord of the Abyss, and he hates the Undergod as well, but unlike Telsabar, he wishes to destroy all creation and after that, destroy himself and his followers to purify the universe. Like his brother, he might even succeed if the two were not at war.

His domains are Tempest and War and his symbol is fire.
Bragar

Bragar is the archfey who cares most for the lives of animals, and is followed by many of the more animal like fey, such as blink dogs and satyr.

However, as he considers the natural order important, he can also be capable of what many mortals would consider cruel. He respects hunters, whether they be mortal, fey or animals, who fairly kill for what they need to survive.

However, those who get greedy and over hunt, disrupting the natural order, can find themselves drawing the ire of Bragar and his followers.
Duchy of Zlavoia

The Zlavoians were once a nomadic tribe from the steppes, who, instead of horses, rode mighty gryphons into battle.

With these gryphons, they managed to conquer the mountain dwarf city of Urshagal, and renamed it Zlavia. They left behind their nomadic ways and formed their own nobility and their own culture after spreading out from their new capital.

The Novan Empire, sensing the rising threat to the south, tried to conquer this newly established country, but were soundly defeated by the surprisingly organized Zlavoins, making them one of the few forces to have ever won a war against the Empire.

In many ways considered a rising star in the continent, the Zlavoians are still viewed as barbarians by many, but their ambitious rulers hope to one day become a major power in their own right...
Leghor "Old Lenny"

Leghor, known as "Old Lenny" in many folktales, is the weakest arch devil and the lord of Lemures, said to resemble a grotesque mix between a slug and an ugly, bloated man, who stinks of rotten fish. He is the ruler of the 1st Hell.

According to folk legend, Old Lenny was once a mortal fisherman, evil but too pathetic and cowardly to be of any note. Telsabar offered him a deal: He would make him a powerful ruler and feared by all in his realm in exchange for his soul, which the man promptly accepted. As a result, he was transformed into a hideous creature, and tasked with guarding the weakest and most pathetic souls in all hell.
Greylands

It is often joked by Imperial scholars that it would be impossible to make a political map of the Greylands, as by the time the map was finished, the borders of its kingdoms would have already shifted far too much for it to be useful.

While this is an exaggeration, it is not far from the truth. The Greylands are full of clans, tribes and small kingdoms. While it is considered barbaric by many Imperials, in truth, it is a land full of culture and ancient history, and a diverse landscape of forests, plains and ancient ruins.

Humans, hill dwarves and wood elves are common in the Greylands, but it contains many members of all civilized races (as well as more than a few of the less civilized). Worship of the Divines is countered by an almost equal worship of the Prime Elementals, as well as barbaric tribes that worship much darker gods...

## History

Describing the history of the Greylands is complicated, as the name itself is a very recent one, being coined by scholars from the Novan Empire who simply considered the area the "Grey" part of the map.

It is known to have been inhabited during both the First Age and Second Age, and is dotted by many ruins of ancient civilizations. But it is also worth noting many of the human and halfling tribes have been there for just as long. Their histories and cultures are as diverse as they are complex.
Falcons

The Falcons are a movement mainly found in the Outwalls district of Grand Nova. Anyone can claim membership of The Falcons, so long as they are for the better treatment of the downtrodden of the Novan Empire.

However, this has led to a large split within the movement. While some cells are simple activists giving charity for the poor, others are anarchists who want to take apart the Empire, some are little better than criminal gangs, and there are even whispers that a few are sympathetic to The White Horde...

## History

The Falcons were first founded in the Outwalls district by the half-orc Barabas Grey and the tiefling Ulaya. The original purpose of the movement was something of a neighbourhood watch, as the guards often neglected the Outwalls district.

Over time, more and more people claimed membership in the Falcons, and unfortunately, some were more focused on gaining money through criminal activities than helping out their community.

Ulaya unfortunately died a few years after the Falcons were founded after an outbreak of the Melman Plague swept through Outwalls. Twenty years after their founding, the halfling Habry Clynn began to lead his own, more extremist faction of the Falcons. Apart from the factions led by Habry and Barabas, there is also a strong Falcon presence in the Porto District, led by the drow Wode Asar. This faction is known for being the best smugglers in Grand Nova.

## Notable Falcons

Barabas Grey

Barrana Grey

Habry Clynn

Wode Asar
Toake

Toake is the easternmost island of Edanka, as well as the eastern edge of the known world.

The people of Toake generally keep to themselves, being too far from the major empires for them to invade (so far), and having successfully protected themselves from the fractured people of Taigawama.

The island is mostly home to wood elves and humans, who worship the prime elemental of water, Maji, living mainly off fishing trips in their canoes.

## History

Toake was discovered in the early Second Age by explorers from the Edan Empire. At the time, the island was inhabited only by semi-aquatic races, such as merpeople and kuo-toa.

An Edan colony was established on the island, but was abandoned soon after. Historians believe this is due to the collapse of the first Edan Empire making the colony unsustainable, however, there is an Edan myth of the colonists leaving due to a horrible monster living in the center of the island.

Around two hundred years ago, after the eruption of Mount Eatratorat, Edan explorers set on an expedition to rediscover the island and establish a new colony. However, they found the island inhabited by its current natives, and failed to establish a foothold.

It is believed that the current inhabitants are either descended from the few Edan who remained from the first colony, came from unknown lands further to the east, or are a mix between the two.
Golden Empire of Swahin

The jungle lands of the Swahin contain more gold and precious gems than anywhere else in the known world. Humans and dwarves forged a great alliance centuries ago to take control of these resources, leading to an Empire that rivals the Novans themselves. However, instead of conquest, this Empire was mostly forged through clever deals and diplomacy.

## History

In 132 of the Third Age, the Swahin tribe of cattle herders discovered a large deposit of gold in their grazing lands, at the site of modern day Kalabit. The Swahin formed an alliance with the Obor clan, inviting them to their lands to mine the gold, and began leaving their nomadic ways behind to focus on trade.

Many nearby tribes began trading with the Swahin due to their wealth. However, as their trade networks were often attacked by bandits and other hostile tribes. As a solution, the Swahin began buying off many of these tribes to act as mercenaries and guards, keeping their trade routes safe. This led to the Swahin gaining a significant army to back up their power.

In less than thirty years, it became clear that the Swahin had become the true power in the region, and the chieftain of the tribe declared himself emperor and began to establish the borders of the Golden Empire of Swahin officially.

Although the Swahin have managed to avoid major wars with other powerful nations so far, the Kaphian Republics were established as a direct response to the spreading empire, and many in the Desert Lands are less than enthusiastic of the Golden ones encroaching on their territory...
Kaphian Republics

The Kaphian Republics are a loose alliance of desert tribes and city states. Keen on competing with the ancient culture of the Kingdom of Melma and the sheer wealth of The Golden Empire of Swahin, many adventurers from all over the world have migrated to the Kaphian Republics. In the past fifty years, the local gnomes have also brought great technological advancements to the republics, leading to it slowly but surely becoming one of the most technologically advanced nations in the world.

## History

The Kaphian Republics were established in the year 789 of the Third Age, as many tribes and cities began to worry about maintaining their independence in the face of the spreading Golden Empire of Swahin.

The Republics were built on the idea of democracy, the advancement of trade and technology and the preservation of their native cultures in the face of imperialism. These ideals, however, often conflict with each other, leading to the Kaphians being fairly decentralized.

The Kaphians were also responsible for sponsoring Namhana in its early days, halfway across the world in Edanka.
Grandmaster Uriel

Uriel Tiberius is the current Grandmaster of the Order of the Owlbear. Born as the third son to the influential House Tiberius, he was not due to inherit much land or gain a high position within the Legion, so he became a squire for the Owlbears at a young age.

Uriel thrived as a knight, with many heroic accomplishments under his belt, including slaying the demon of Korosis, and thus, was chosen as Grandmaster at the age of 45.

The gallant knight however, found the position troublesome, as instead of heroic adventures, he found himself responsible for the cold world of espionage and keeping the royal family secure at all costs.

Uriel has done his best to keep his honour in this position, however, he is sometimes unsure whether he has been completely successful in doing so...
The Murderer

**The murderer** is the antagonist of Garden Club Detective Squad. They are the owner of the Garden Club Work Journal, and the one responsible for the murder that happened fifteen years ago. As deduced by Yeon, the murderer used to be a high school student in 2004, meaning they should be twenty-nine years old or in their late twenties.

The identity of the killer is still unknown, but we do find out that the murderer is someone who works for the school. According to Yeon, the murderer should be a teacher. So far, the Garden Club members have been spying on the school's faculty and is planning their next move.

## **Appearance**

It was calculated by Yeon that the murderer is twenty-nine years old. In the webtoon, the murderer is very tall and wears an olive green raincoat with matching rain boots. They also wear gardening gloves.

The murderer still dons the same outfit they wore fifteen years later.

## **Personality**

The murderer seems be fascinated by Yeon.

## **Notes**

* Since the murderer's gender is still not confirmed in the webtoon, the moderator assigned the pronoun "they".
Namhana

Namhana is a new country, only existing for the past fifty or so years. Founded in the jungles between the Sumerkan Empire and Tssaksa, it is ruled by a tiefling

dictator known as Dukara, a ruthless self-proclaimed king.

Despite this, the people of Namhana are fiercly patriotic, mostly made up of folks tired of the cruel raids from the yuan-ti, and the religious fervor of the Sumerkans. They have heavily fortified their lands and are known as excellent guerilla fighters.

They are not entirely a nation of warriors, however, having strong trade ties with the Deghari states, the Novan Empire and the Kaphian Republics in Kanvari.

## History

The country of Namhana was founded in 792 of the Third Age, taking inspiration from the Kaphian Republics founded just a few years prior, and the two quickly became close allies.

The country was largely made up of dissidents who were unhappy with living under the theocracy of the Sumerkan Empire to the west, and those seeking better protection against the raids of the yuan-ti of Tssaksa to the east.

Unfortunately, it did not take long for the nation to fall into borderline chaos, as many warlords vied for total control of the nation. In 801 of the Third Age, a tiefling warrior known as Dukara gains the support of the people by vowing to reestablish stability in Namhana. He succeeds in subduing the other warlords, but is largely considered a brutal dictator by many.

While the Namhanans still suffer from raids from Tssaksa, and occasional dissent from within, the Sumerkan Empire has yet to make an attempt to reclaim the territory. Perhaps due to being content with having a buffer between themselves and the yuan-ti...
Gods

The Surface World features may different pantheons of gods, but the five most common are: Divine pantheon, Primal pantheon, Draconic pantheon, Giant pantheon and the Undergod. Each are linked to the Underworld, a strange dimension linked to the material world, where each of the gods has their own realm (excluding the Undergod, who is linked to the entire realm).

The Primal pantheon is the oldest, followed by the Draconic pantheon, Giant pantheon and finally, the Divine pantheon.

In addition to the main pantheons, there are also lesser and demi-gods, as well as Great Old Ones, the latter of which are great beings considered to not be linked to the Underworld or the Undergod.
Phane

Phane is the Neutral Evil deity of the Divine Pantheon.

Phane is the only evil deity who is worshiped, or rather, appeased in the most of the civilized world, and is very popular among the drow.

She is the mistress of death, and it is said all undead souls go to her domain, as well as all those who worshiped no particular deity, but were not evil enough to go to Hell or the Abyss.

Her domains are Life and Nature and her symbol is an hourglass.
Titans

**Titans** are massive Transformers whose Modes are large enough to serve as spaceships, cities, or even entire planets. They are orders-of-magnitude larger than normal characters, dwarfing even Gestalts in size and power. The sheer scale and power of Titan makes them a poor fit for standard characters, and as such they are intended to be run as non-player characters.

Titans follow most of the rules for standard characters, with the following exceptions:

* All Titans are *Titanic* in Size in all modes, and may not alter this Size up or down as part of their Mode changes
* Titans are equipped with massive weaponry which allows them to simultaneously attack multiple targets at the same time
Spark

The Spark is a combination of a Transformer's mind and soul into a single semi-organic energy-based entity. In many ways, Transformer bodies are really just shells housing their essence -- a Transformer can have its parts replaced endlessly as long as its Spark still operates.

This in turn means Transformers live for millennia, and have different view on the passage of time. Likely Transformers can spend thousands of years doing essentially the identical routine cycle after cycle with little change.

The Transformers universe has many stories relating to Sparks.
Dragonborn

Dragonborn are one of the oldest humanoid races in the world, predating even the elves from the First Age, and predating the Divine Pantheon itself.

They were initially created by the dragons when they battled the Prime Elementals for control of the elements for unknown reasons. Most commonly, it is believed that the dragons needed humanoid servants and soldiers for the war, but scholars cannot quite agree on why.

Regardless, at some point, they gained freedom from their draconic overlords, and have influenced history since then. Unlike other "monstrous" races like tieflings or half-orcs, dragonborn are in fact treated with a degree of respect and admiration, if mixed with a bit of fear.

Dragonborn do not put much emphasis on family, although they do group up based on scale colouration now and again.

Many Dragonborn also migrated to the Sumerkan Empire, following the prophet of Rauta, Gilganesh.

Dragonborn live around 70 years, slightly less than humans.
The Caucasus Insurgency War

+ Warsaw Bombing

Combatants| * The Imperium

Commanders| * The Emperor of The Imperium
	+ Johanns Durchdenwald

The Caucasian Insurgency War is an on-going, small scale conflict between The Imperium and The Aryan Caucasian Brigade. It is fought in the Caucasian Region and the current fighting occurs between Local Imperial Police Forces and AKB Insurgents.

The Insurgency began during 1957 when the AKB began terrorist operations in the Caucuses after the Atomic Bombing of Warsaw in 1954 which left many SS survivors scarred with radiation burns, hence the nickname 'The Scar-Men'. The Imperium has responded very lightly to these small insurgents and have only used Imperial Police Officers to quell the Terror attacks.

However, the Caucasus Insurgency can hardly be called a war and is more known as a "counter-terrorism engagement" due to the very little amount of fighting

## The Greater Plan

The True Meaning of the Insurgency is in relation to Himmler's Rise in Imperia. The AKB under the hidden command of Dirlewanger has been preparing to escalate the war. They are relying on Himmler's Uprising or Political Rise to Power so they can seize control of the Caucuses and the vital Oil Supply.

If the player fails to eliminate Himmler from the political scene and he starts a Civil War, The AKB will also rise up in the Caucuses. This is highly unlikely to be successful however. If Himmler is killed by the Player, the AKB will crumble into smaller factions via an event and the Player has a decision to end the War with Dirlewanger's death after a raid on AKB HQ where his identity is revealed.

If Himmler peacefully rises to power (through Player Decision), the player can choose to release the AKB or integrate them into the Greater German Reich where Dirlewanger and Durchdenwald become Field Marshalls.

The Insurgency is by no means a threat to The Imperium and is a very small scale conflict.
Draconic pantheon

The Draconic Pantheon is composed of only two gods- Rauta, the god of metallic dragons, and Verin, the goddess of chromatic dragons. They are thought to have been originally mortal creatures who were the first to learn the power of magic, and thus gave birth to all other dragons and challenged the elementals for their power.

Though once allies and mates, the two grew to hate each other during the conflict with the elementals. Like the Primal Pantheon, they are imprisoned in the Underworld, but still grant favour to their children and worshipers.

Apart from dragons, they are worshiped by some dragonborn (though most do not wish to return to the service of dragons, including their gods). Verin is worshiped by many secretive cults and warlocks, and Rauta is a very popular deity in the Sumerkan Empire.

Rauta's domains are Knowledge, Life and Light, while Verin's domains are Tempest, Trickery and War.
Bloated Hag

The Bloated Hag appears much like her name suggests: as a corpulent old crone. She is worshipped by many hags and covens of witches.

Those she makes pacts with the powerful demon are exclusively beautiful, charismatic people, who are willing to sacrifice their looks and the adoration of others for power. Eventually, all her followers end up looking much like the Bloated Hag herself...
Gestalts

Gestalts are Transformers formed by merging between 2 and 15 individual Transformers together into a new character. This merged character has its own Tech Specs and Aspects, but does not have a Transformation itself.

Gestalt Transformers have a number of other unique mechanics:

* Gain +2 to all rolls per individual Transformer forming the Gestalt
* Must have a Size equal to at least that of the largest Transformer in the Gestalt plus the number of Transformers forming the Gestalt (max **Monstrous**)
* Has Tech Spec total equal to greatest Tech Spec total of a Transformer in the Gestalt plus 5
* May not have a Transformation Mode
* Gains Robot Mode Equipment Points equal to both its Strength and Rank Tech Specs

Each member of a Gestalt must have the same Group Aspect, and must spend 1 Energon and one action to unite with the Group. Where each Transformer fits in the Gestalt's body must be determined in advance, and affects which player gets to make decisions for the Gestalt makes. Typically, Transformers become connecting body parts of a Gestalt's body, but this is not strictly required. Additionally, the table below is designed for Gestalts that are Robots, but this could be abstracted to support characters with Alternate Robot Mode Power as well by re-labeling the Part designation.
Terrain

These rules outline how to use paper maps (such as old BattleTech hex maps) to model scenes for Transformers. If you want to focus on miniatures and traditional terrain, you could use Hexes as inches just as easily.

## How Big is a Hex?

These rules assume Hexes are basically old-school BattleTech Maps, with all each Hex representing approximately 40 feet across, and elevation changes representing around 40 feet in height.

Note that most Titans are orders of magnitude larger than normal characters -- typically their foot alone is 19 hexes each in size.

## Common Terrain Elements and Modifiers

* **Building**:
* **Forest**:
* **Road**:
* **Rubble**:
* **Storm**:
* **Water**:
Dependent Transformer

Dependent Transformers are special Transformers who are connected to an associated Transformer for long-term support. They are able to operate in scenes independently once deployed, but are otherwise incorporated into their associated Transformer.

Special rules applying to Dependent Transformers:

* Dependent Transformers suffer -2 on all rolls
* Their starting Power Level is equal to their host character's current Power Level minus 5; Dependent Transformers level up normally after that
* Unless activated, Dependent Transformers cannot be interacted during scenes whatsoever
* Dependent Transformers only counting as part of an Episode if they were meaningfully deployed for at least one scene
* Must take both **Docking Rig** and **Dependency Modulator** Equipment in their Alt Mode; this is the Mode the Dependent Transformer is assumed to be docked while not active
* Transformers must be small enough to fit inside a host character's internal storage in their smallest mode when docked; they do not count against the internal storage limit, as they are stored in a separate compartment
* The Host Transformer must spend an action to activate a Dependent Transformer
* When activated, Dependent Transformers may immediately take a transformation and movement actions as normal, but otherwise lose their action that turn
* Dependent Transformers must make an Endurance roll at the end of each scene to stay active; the difficulty of the roll is equal to 2 times the number of scenes since the Transformer was last recharged
Giant pantheon

The Giant Pantheon is primarily worshiped by giants themselves, but also by humanoids living in the Sudlands and by many barbaric tribes in the wild places of the world.

The Giant Pantheon is younger than the Primal Pantheon, but older than the Divines, and came about around the same time as the Draconic Pantheon.

Those following the Giant Pantheon believe they are destined to conquer the entire world. This is the only way mortals and giants alike will one day be able to stand up to the forces of Jalumi when she covers the entire Surface World in frost at the end of the world, and even then, they believe that only a handful of mortals and gods will survive to rebuild and begin a new cycle.
Wode Asar

Wode Asar is a drow smuggler and prominent member of the Falcons.

According to most stories, he fled to Grand Nova either due to the treatment of males in drow society, or due to a criminal past in his old home. Either way, the resourceful elf arrived in Grand Nova around the years 835 of the Third Age, and quickly became known as a bold smuggler, with a surprising amount of connection for someone who had just recently fled the Underdark.

He justified his smuggling with a rather libertarian ideology of not allowing the government to control what is and is not allowed to be bought, sold and used by the people. A way of thinking that many Falcons would not disagree with. Still, cynics would claim that he is simply an opportunist, using the name of the Falcons to help make himself rich through his criminal activities.
Mastema

**Deck** | Lost Paradise

## Description

Layla is responsible for taking care of the rabbits bred at the Academy. These rabbits are used for ceremonies and special summoning. They used to be fed separately, but with Layla's insistence, they are now all placed in the same area. "i understand what being a sacrifice feels like...it's very lonely." Layla says so much that it's basically become her mantra.

## Mythos

Layla is based on Mastema , who was a tester of human faith and tempted humans against sin to see if they were worthy enough to go to heaven. It is unclear why she is based on Mastema though, as her description doesn't seem to have anything to do with these themes.
Jatan

Jatan is the lord of the 4th Hell. He

rules over the barbed and chain devils, and is responsible for torturing souls and keeping prisoners in the hells.

He is said to resemble a mummy with four limbs, covered in stitches. It is widely thought that he is a prisoner as well as a jailor, for he cannot leave his own realm outside of using a projection, and he is constantly being suffocating by his own wrappings, which cannot be removed.
Baekji Kang

**Baekji Kang** (Korean: 강백지, *Kang Baek-ji*) is a member of the school's Garden Club. She's a Judo Club member, but she joined the Garden Club on the condition that she can eat all the vegetables to her heart's content. Baekji is also known as the Garden Club Workhorse. She's strong and good at gardening as well. She also has talent for tasting inks and distinguishing them just by their flavors.

## **Appearance**

Baekji is a 16-year-old girl who has short brown hair, styled in a pixie cut, and black eyes.

Unlike her schoolmates in Ohjo Girls' Middle School, Baekji rarely wears the same school uniform which her clubmates wear. Instead, she wears her P.E. uniform around campus. She wears a white jacket with teal-colored sleeves tied around her neck, and sweatpants of the same color, sometimes opting for shorts if the weather's too hot. Baekji just wears a plain black shirt under the jacket tied around her neck. She wears black slides with white stripes, and purple rubber boots when she's gardening.

## **Personality**

Baekji is a loud and funny person. Since she's a member of the Judo Club, she is also strong. She's a huge foodie considering she joined the Garden Club on the condition that she can eat all the vegetables to her heart's content. She can be observant and knows when someone's hiding something. Just like Saessak, Baekji can be unusual sometimes since the human bones they found made her crave bone broth soup.

## **Skills and Abilities**

### **Gardening**

As mentioned by Saessak, Baekji is also a member of the Garden Club. She helps Saessak by plowing the fields where they're going to plant the seeds.

### **Ink Tasting**

When the Garden Club started investigating the murder that happened 15 years ago, it was revealed that Baekji has a talent for tasting inks. She can apparently distinguish each flavor of the pens she tasted. Yeon found an ink chart named "PEN INK FLAVOR ANALYSIS CHART BY BAEKJI KANG" while exploring the Garden Club's shed. The flavors of the ink she tasted are strawberry, gasoline, detergent, grass, and lemon. She made up a flavor for the pink pen and named it "SCHOOL FLAVOR".

### **Judo**

Baekji is a member of the Judo Club. So far, there's no information regarding her and the Judo Club, but she is considered a prodigy among them.

## **Trivia**

* Readers mistook Baekji as a boy in the beginning of the manhwa.
Saessak Yoon

**Saessak Yoon** (Korean: 윤새싹 *Yoon Sae-ssag*) is a member of the school's Garden Club. She drops by the club to do some weeding. She doesn't want to be president because she's happy just by tending to the crops. Saessak is very knowledgeable in gardening as she's the one who usually takes care of their plants.

## **Appearance**

Saessak is a 16-year- old girl who is short and chubby. In the webtoon, she has short, curly light brown hair and black eyes. Her bangs are parted in the middle, and are curled. She wears a yellow headband, and a straw hat on top on some occasions.

Similar to her schoolmates in Ohjo Girls' Middle School, Saessak wears her school's uniform. She wears a white long-sleeved shirt, but except for the buttoned dark red vest, she wears her P.E. uniform on top of it. On the lower half of her body, she wears a dark red skirt, but with her P.E. uniform under it. She wears brown slip-ons for her shoes.

## **Personality**

Saessak is a kind and caring person, especially towards her clubmates. Whenever her friends are hurt or are in trouble, she asks them if they are alright; implying that she deeply cares for them. Aside from her clubmates, she also cares for their plants. She can be unusual sometimes for she insisted that they use the human bones they found as good nutrition for their crops.

Saessak is also a friendly and cheeerful person. When Yeon and Mirim joined the Garden Club, Saessak became friends with them. She is also in good relations to Baekji, since they are both the first two club members before Yeon and Mirim joined.

## **Skills and Abilities**

### **Gardening**

Saessak is very passionate about gardening. In fact, she is mainly knowledgeable about gherkins. She takes good care of the club's plants and ensures that they are healthy. According to Yeon, she can apparently bring dying plants back to life.

## **Trivia**

* Saessak speaks in a Southern accent.

* The Yoon family owns a restaurant named "SSAK'S BOSSAM HOUSE" as shown in Ep. 3.
Aspects

Aspects define the essentials of what a character is all about. All Transformers share these common characteristics, and therefore have a common list of what their Aspects are. The format of these Aspects is essentially formalizing details available on the Tech Specs Cards from Transformers of the 80s, potentially allowing for porting those profiles into Transformers Fate with minimal effort.

## Transformer Aspects

Unlike most Fate Aspects, it is expected that not all of these Aspects will be often be compelled, and not all of them will be common to invoked. Instead, it is expected that some of these will be what earns a player Fate Points (tracked in Energon), and others will be what the Transformer spends their Energon on.

### Transformer Species Aspects

Beyond the above Aspects, characters also have access to additional Aspects that define characteristics ket to the identity of what it is to be a Transformer. While the list of these Aspects can and should be tailored to each campaign setting, this is a general list usable as Transformer Species Aspects:

Transformer Species Aspects

### Campaign Aspects

Similar to Transformer Species Aspects, characters should also have access to additional Aspects specific to each campaign setting. These in turn help capture the feel of the world the characters live within. Campaigns should look to have 4-7 Aspects.

### Encounters with Death

Transformers may die and return to life, tracked on the back of their character sheet as an **Encounter with Death**. These encounters each function like an Aspect for the character, as they were permanently impacted by the experience of dying and returning. Characters are usually compelled by these Encounters more than they are invoked, but it is definitely possible to expend Energon to enhance rolls based on prior deadly experiences a character had.

### Memory Logs

Though not quite full permanent Aspects of a character, prior encounters recorded in a character's Memory Log can function like an Aspect when it makes sense.
Energon

## Energon Overview

Transformers are mechanical beings in need of frequent fuel to power their actions and conflicts. Over millennia Transformers have developed Energon Cubes which allow them to harness a range of energy sources into a consistent, portable, consumable form called **Energon**. Regardless of form, for Transformers, Energon is essentially a combination of food, water, oxygen, money, and raw power all rolled into a readily-consumable form. On top of all that, to Transformers, consuming Energon is like having a refreshing drink packed with caffeine, raw sugar, and the perfect blend of spice, along with a slight feeling of euphoria that grows with each taste.

In game terms, Energon is inter-changeable with **Fate Points**, except that they can also be literal objects a Transformer encounters in battle, pick up, and consume to gain Fate Points mid-combat. Characters still gain Energon in the same way as they would Fate Points as well, making Energon both an abstract force of will as well as a physical power-up.

In its smallest meaningful physical unit, Energon Cubes should be worth 1 Energon. Multiple Energon Cubes can be condensed to form higher-power Energon collections, each capable of granting multiple Energon when consumed. Energon can also exist in crystal and other forms.

Energon is always vulnerable to Physical Stress, and can explode with even a single point of physical effects.

### Starting Energon

Transformers begin the game with whatever Energon supply they completed their prior adventure with, plus their remaining **Energon Reserve** (after purchasing Stunts and Powers). Beyond this, Transformers should have an additional supply based on their current scenario:

Starting Energon By Scenario
 Conquest
 Hunt
 Patrol
 Raid
 Recon
 Sentry
 Secret

### Leaders and Lieutenants

Transformers tend to be hierarchical, placing additional expectations on the leader of any group on a scenario. When distributing Energon as part of starting a scenario, assign a Leader for the group based on the character with the highest Rank Tech Spec. If two characters both have the highest Rank, use Authority as a tie-breaker. The Leader can designate a Lieutenant for the mission to function as their 2nd-in-command.

Both Leaders and Lieutenants for a group gain 1 additional Energon at the start of the scenario.