Miriam

## Skill

Deals 155% damage to enemies in an area. Deals 40% extra damage for each buff on self, up to 5 times.

Level 2: Skill Damage +17%, Extra Damage +4%
Level 3: Skill Damage +17%, Extra Damage +4%
Level 4: Skill Damage +17%, Extra Damage +4%
Level 5: Skill Damage +17%, Extra Damage +4%
Level 6: Skill Damage +17%, Extra Damage +4%
Level 7: Skill Damage +17%, Extra Damage +4%

## Awakening

Awaken +1: Decreases the mana required to cast skills by 20 for self.
Awaken +2: Increases attack, defense and Max HP by 10%.
Awaken +3: Decreases the cost of mana required to cast skills by 10 after casting skills, up to 20.
Awaken +4: Increases attack, defense and Max HP by 10%.

## Unique Weapon

Increases Attack by 13% (for Miriam, 17%) for 3 turns when healed. This effect can be triggered up to three times every turn.

## Story

**I.** Miriam often dreams of running in a dark forest. The dream used to end with just running, but recently it became more vivid, and she could see that she was running after a demon! In her dream, the monster spotted her after devouring nearby souls, and she instantly knew she was the next target before jolting awake. Where is the forest? Who was that demon?

**II.** Miriam grew up with her mother and grandmother. She learned witchcraft from her mother and helped her grandmother with purification rituals. They were tasked with purifying wandering souls on Antia, and Miriam showed a natural affinity for it. She seemed to be able to track them down through visions or her senses. Her grandmother had high hopes for her and taught her everything she knew, even passing the heirloom scepter and the family story down to Miriam.

**III.** Since the Collector became a spirit, there have always been a man and a woman trying to break through its arcane spell to kill it. It started with Maria and Fran, who were Miriam's grandmother's ancestors. It was a family duty and a promise that Maria and Fran made when the Third Sage rescued them. Her grandmother firmly believed that she would kill The Collector, but after years of trying, she realized hard work could not overcome some hurdles.

**IV.**  Miriam's grandmother started looking into ways to extend her longevity to deal with the Collector further. She dug into the forbidden spells, and it took her to a new, unknown place that captivated her. In a battle against the Dark Forces alongside the Light Tower, she used one of the forbidden spells to finish the fight quickly, transforming a hundred Light Tower soldiers into trees, a great tragedy. Aldin ordered her and her descendants to purify the souls as repentance until the return of the Dragoneer.

**V.**  TBC

## Tips

* "Even if you put her in a Chattingdale team and take max advantage of all the buffs, she then can do just as much damage as Fabula with none of Fabula's heals or utility." - Community Tier List
* To make the most of Miriam, place her in a team with heroes who buff.

## Trivia

* "The Collector" is the playable hero Damon.
* The first pair to hunt The Collector are named Maria and Vilial in Damon's story, not Maria and Fran.
* The "Third Sage" who saved Maria and Vilial is Archmage Brandt, who perished during the rescue.
* Miriam is working on a way to break Fabula's curse, so Hightowe can become the village leader when Cathbad retires.