recursal/Fanatic-Fandom huggingface dataset:
System Restore

Type

**System Restore** is an augment. When obtained, any prototype augments the player currently has will lose their negative effects. Depending on the Prototype, this can have wildly different results. If the player has not yet picked up a prototype augment, it has no effect. Prototype augments obtained *after* picking up **System Restore** will not have their negative effects removed.

It can be found as a very rare drop from Gold Chests. It can also be found very rarely in Shops with a price of **40** Nuts.

It will not appear until a prototype augment has already appeared during the run, either somewhere on the current level or any previous level.

## Synergies

* Brutish Augmentation - Allows the player to use Powers again, and restores any maximum energy that was taken away.
* Consuming Fury - Stops the player from losing maximum health at the start of every level.
* Contractor Beta - Removes the potential damage penalty. The minimum damage caused by the aug will be 100% of the player's current strength.
* Defiant Decree - Bosses will no longer have increased maximum health.
* Earthmetal Plating - Restores any attack strength and power strength that was taken away.
* Final Shell - Restores any lost maximum health that was taken away.
* Focusing Sagelens - Restores any lost attack strength that was taken away.
* Hysteria - The player no longer takes increased damage.
* Interesting Times - The player no longer has a random stat penalty at the start of every level. Random stat bonuses at the start of every level are still revoked when the level ends.
* Kingseeker - The player can heal through normal means again.
* Patchwork Integrator - Removes the damage penalty.
* Sanity Converter - Maximum energy no longer gets drained and power strength no longer gets increased upon using Powers. Does *not* restore any lost maximum energy.
* Uncharging Force - The player can charge their weapon again.
* Violence Enhancer - The player no longer takes increased damage.
* Vitality Partitioner - Restores any lost maximum health that was taken away.
* Zookeeper's Burden - The player is able to attack and use Powers again.
Vile Spider

**Arach**, the **Vile Spider** was a boss that has since been removed from the game.

## Boss Room

Arach's boss room is a simple rectangular room with some platforms for the player to stand on.

## Moveset

### Force Nova

Arach emits a Force Nova, damaging any players around the mech. This move also spawns several Creeps depending on the level of the boss.

### Walking

Arach will walk somewhere random on the platform he's currently standing on, with the intent of dealing contact damage with the player.

### Jumping

Arach will jump onto a wall, or back onto the floor if he's already standing on a wall.

## Weakness

Arach is weak to Mortar. Hitting Arach with Mortar does nothing special other than the double damage, however.

*This article is a stub. You can help 20XX Wiki by expanding it.*
Vitaboost

Type

**Vitaboost** is an augment. When obtained, it increases maximum health, maximum energy and armor by 1. The health and energy increase will be filled pips, providing minor health and energy recovery.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **12** Nuts.

## Synergies

* For every Armor Spreader owned by the player, the armor granted on pickup is increased by 1.
* While small, the health increase helps with augments which scale with maximum health, like Thorned Hull and Earthmetal Plating, and the energy increase can help with Juiced Reserves.
* The armor increase can also help prevent losing health when under the effects of Contractor Beta.

## Trivia

* **Vitaboost** was introduced in the 1.1 Update to *20XX*.
* Despite offering more than the Life Extender, **Vitaboost** costs the same amount of nuts.
20XX Wiki/Top section

Welcome to the 20XX Wiki
the *20XX* guide for objects, augments, enemies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About 20XX and *30XX*

*20XX* is a game built to feel like Mega Man X, but with random levels, random powerups, permanent death, and multiplayer. The game uses a procedural level generation algorithm that pieces together levels from a certain number of mechanics at a time; it switches rapidly between playing like an action game and playing like a platformer, mixing precision jumping with fevered combat.

*30XX* is the game's sequel, set a thousand years after its predecessor. Further developing the fast-paced run-gun-die gameplay, *30XX* takes you to a world where humanity lost its will to reach for the stars and languishes in a world that became its prison. Your job is to save the world (again), or at least salvage as much of it as possible. Will you be up to the challenge?

30XX

What is 30XX?

20XX

Characters

Powers

Augments

Core Augments

Bosses

Enemies

Zones

Objects

Skulls

Prototypes

Featured images
Hypersash

Type

**Hypersash** is an augment. When obtained, it increases the player's run speed by 5.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **30** Nuts.

## Synergies

* The damage dealt by Oxjack's Ken increases with the player's run speed stat.

## Trivia

* Just like the Ninja Sash, the image and description for **Hypersash** contains references to *Naruto* and *Sonic X*, respectively.
Entropy Lock

Type

**Entropy Lock** is an augment. When obtained, any slot machine the player uses will always result in a winning roll.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **25** Nuts.

## Trivia

* **Entropy Lock** actually skips any roll which would normally give you nothing. This is useful in seeded runs or the Weekly Challenge, as it makes it easier to get to any known useful items from slots.
* The name for **Entropy Lock** is a reference to an old removed item from the game, *Entropy Clock*, which later got reworked into Crisis Timestopper.
Reflex Rapidifier

Type

**Reflex Rapidifier** was an augment. When obtained, it halved the speed of any enemy projectile.

It could be found as a drop from Gold Chests. It could also be found in Shops with a price of **20** Nuts.

## Trivia

* This augment actually *increased* the difficulty of the game, as slower projectiles shot at the same fire rate gave the player less room to dodge.
* This augment was removed from the game in Version 1.30.0 of *20XX*.
Energy Scavenger

Type

**Energy Scavenger** is an augment. When obtained, it causes enemies to occasionally explode into a burst of energy pickups. It also increases the player's power strength by 1.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **12** Nuts.

## Trivia

* **Energy Scavenger** was renamed during the development of *20XX*. Originally, it went by the name *Enerscoop Alpha*.
Glass Cannon

Type

**Glass Cannon** is an augment. When obtained, it increases the player's attack strength and power strength by 2, and reduces their maximum health by 2.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **12** Nuts.

## Synergies

* **Glass Cannon** scales poorly with Thorned Hull, as the reduction to maximum health may also reduce the player's attack strength.
* **Glass Cannon** will never take away the player's last health pip. Because of this, the augment becomes even more useful when used with Final Shell.
Scrapmetal Scavenger

Type

**Scrapmetal Scavenger** is an augment. When obtained, it causes enemies to occasionally explode into a burst of nut pickups.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **12** Nuts.

## Synergies

* This augment works well with Health Nut, Charged Nuts and Armor Nut, due to their ability to gain extra health, energy or armor respectively from nut pickups.

## Trivia

* **Scrapmetal Scavenger** was renamed during the development of *20XX*. Originally, it went by the name *Nut Whisperer*.
Rollster Beta

**Rollster Beta** is one of two bosses found in Agnisort. The boss is a rodent-looking robot that rides a bladed monocycle.

## Datalore

### Alpha Lore (Level 1+ Kill)

Bounce-based Generator Unit, brought to production using funding from the Energy Alternatives Act of 2036 to truly master the "hamster running on a wheel" form of power generation.

Touted as the world's first "wheel-based" power source, early Rollster models were so successful that the Corp elected not to sell them on the open market, instead hoarding them for internal use as a source of competitive advantage in the vicious, power-intensive Home Security market.

### Beta Lore (Level 5+ Kill)

When Rollster's revolutionary rolling-based generation secrets inevitably leaked, the Corp responded to would-be profiteer-startups by mass-producing Rollster Alpha units and selling them on the open market at anti-competitive prices, effectively blocking outside Rollster development by guaranteeing a negative return on investment. The Corp's internal politics are confusing; it's not clear why the Board chose to use its scale benefits to lock competitors out of the market entirely, rather than sell the extremely useful units at a modest markup.

### Gamma Lore (Level 8+ Kill)

Rollster involvement in the Project was inevitable. While it was first utilized as a mobile, discreet Facility power source, a disruption caused by accidental Rollster emancipation showed exceptional combat durability and speed. Development began adding rotational spikes and an impact-based Blade Launcher to decommissioned generator Alpha models, and the Rollster Beta was born.
Blaster

Blaster is an enemy most frequently found in Agnisort.

In the wake of the Home Security Freedom Act of 2034, demand for automated domicile defense quickly created an industry several times bigger than the "call the cops and wait for your assailant to take your stuff or hurt your loved ones" alarm industry. The basic Blaster unit rose to the top of the heap with its famous "Shoot First, Lawyer Later" home defense promise.

### Beta Lore (unlocked by killing Beta variants)

Thanks to limited, judicious, legal application of Corp lobby funds, the Home Security Liberty Act Also of 2034 followed its predecessor by a scant 6 months, marking the quickest congressional action in recent history. The Act raised the legal autonomous retaliation limit from "enough to subdue one attacker" to "enough to vaporize a small military force", and the Blaster Beta and Gamma Units were born.

### Gamma Lore (unlocked by killing Gamma variants)

Blasters weren't originally intended for introduction into Project testing, but Control ruled that removing Units already present at test sites was a waste of perfectly good corporate value, and so they were left. Clever Sitebuilders would have you believe their sometimes irritating placements are sinister design, but they're really all just holdovers from old Sites.
Flapp

Flapp is an enemy found frequently in all levels.

Originally conceived as an automated tool to combat global warming, the Floating Local Air Propulsion and Production unit was built to detect sources of heat from vast distances, then use their wings as portable air circulation devices. FLAPP became an instant hit among heat-sensitive Corp facility managers, breaking previous Unit preorder records by a factor of two.

### Beta Lore (unlocked by killing Beta variants)

The Corp's sales pitch for the FLAPP line tactically omitted details that, under standard operating conditions, FLAPP units output forty times more heat than they're capable of relieving. By the time this became common knowledge, the damage had been done. No new FLAPPs were produced, but sales had already exceeded preorders. The Corp moved responsibility for the Unit's design onto a nameless subcorp, which it then promptly sued out of existence for its "role" in the FLAPP's product lifecycle. The lesson is clear: never preorder anything.

### Gamma Lore (unlocked by killing Gamma variants)

Site testing reveals that with a few trivial modifications, FLAPP units serve as excellent basic Contractor Training Units, and again entered mass production, including the development of mildly irritating more powerful models for advanced training. Corporate projections estimate acceptable losses per obliterated unit, with high ROI forecasts if the Project meets with success.
Patchwork Connector

Type

**Patchwork Connector** is an augment. When obtained, it enables the player to get the set bonus effects of core augments with only three pieces, instead of four.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **60** Nuts.

## Trivia

* **Patchwork Connector** does *not* stack with Patchwork Integrator's effect. The latter's bonus will override the former.
XCALBER

Type

**XCALBER** is an augment. When obtained, it increases the player's maximum health and attack strength by 2, and reduced their maximum energy and power strength by 2.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **20** Nuts.

## Synergies

* **XCALBER** scales especially well with Thorned Hull, as the increase to maximum health may further increase attack strength.

## Trivia

* **XCALBER** can be considered the opposite of Striking Feather. However, both provide increases to maximum health.
* The name for **XCALBER** is a reference to the NES version of *Final Fantasy*, which spells *Excalibur* the same way due to naming constraints.
Plumber Hat

Type

**Plumber Hat** is an augment. When obtained, it increases the player's jump height by 4.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **20** Nuts.

## Synergies

* The damage dealt by Blastjump scales with the player's jump height stat.

## Trivia

* The name and description to **Plumber Hat** is a reference to *Super Mario Bros,* as *Mario* is a plumber known for his jumping ability.
	+ Before the 1.2 Update to *20XX*, the **Plumber Hat** had a different sprite, looking almost identical to the hat worn by *Mario*, and lacking the spring at the bottom.
Frostor

**Frostor** is an abandoned facility in a desolate, icy wasteland. Now only inhabited by killer machines. Like jet-propelled penguins and lots of exploding spiders.
Despite its corroding state, the facility has many defensive mechanisms that are still online, but have gone rogue and will attack only Nina and Ace as they try to make their way through the facility.
Static Clicklets

Type

**Static Clicklets** is an augment. When obtained, it allows the player to stick to walls by holding *UP*, instead of sliding down as normal.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **15** Nuts.

## Trivia

* **Static Clicklets** prevents sliding up walls immediately after a jump when collected. With the augment, touching a wall will immediately give the player downwards momentum.
* **Static Clicklets** were introduced in the 1.1 Update to *20XX*. Originally, the augment had you holding down to slide, but that was changed in the 1.31 Update.
Armorall

Type

**Armorall** is an augment. When obtained, it increases maximum energy and run speed by 1, as well as granting 3 armour.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **20** Nuts.

## Synergies

* For every Armor Spreader owned by the player, the armor granted on pickup is increased by 1.

## Trivia

* **Armorall** was introduced in the 1.3 Update to *20XX*.
すべての終わり

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

## すべての終わり

### タイプ

その他

この呪文を詠唱しないことが強く推奨されます

### Tier ⓘ

10

*すべての終わり*は、ポータルの召喚によって開くゲートの先にある閉ざされた空間に置かれている呪文です。

探し方、解き方については、壊れた呪文とポータルの召喚を参照してください。一度アンロックすると、至聖所(空), 至聖所(地獄)などで出現するようになります。出現の詳細はSpell Tiersを参照ください。

呪文には賢者の石を表す錬金術の記号が描かれています。

呪文を唱えると、13種類の混沌とした破壊的なエフェクトが召喚され、そのタイトルはザ・ソルトの名前に由来しています。各効果が発動されると、対応する名前が画面に表示されます。最後の効果では、レアな素材やアイテムが入った大いなる宝箱と、複数の追加最大ヘルスが手に入ります。

## スペル効果の一覧

 Our Matter
 Hermes Bird
 White Eagle
 Green Lion
 Red Lion
 Celestial Ruby
 Magnesia
 The Vessel of the Philosophers
 Our Blessed Stone
 Magnum Opus
 Philosopher's Stone
 Sampo
 True Knowledge
Power Enhancer

Type

**Power Enhancer** is an augment. When obtained, it increases the player's power strength by 3.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **24** Nuts.

## Trivia

* Despite costing only twice as many nuts as Reclaimed Spark, **Power Enhancer**’s increase to power strength is three times as strong.
* **Power Enhancer** was renamed during the development of *20XX*. Originally, it went by the name *A-Matic*, and had a different icon.
Bzzomb

Bzzomb is an enemy most frequently found in Agnisort.

Meant to support the dwindling organic bee population in their sacred duties of pollination and occasionally stinging obnoxious children, one manufacturer dared to dream a bit bigger. The result was the first Bzzomb model, which, thanks to the Home Security Freedom Act of 2034, could technically be sold as a "consumer-grade floral assistor and home defense unit."

### Beta Lore (unlocked by killing Beta variants)

The Bzzomb line of entirely-too-large-robobees is exactly like the original FAUs of old, except for the massive stinger, the on-contact explosions, the target-insensitive motion sensors, and a complete inability to participate in the pollination process in any meaningful way. The line was not a commercial success.

### Gamma Lore (unlocked by killing Gamma variants)

Bzzombs are basically flying exploding garbage bots, but thanks to initial demand projections for residential exploding bees overshooting reality by a substantial margin, Control was able to acquire their supply at an unbelievably fair price. They're completely useless in every way, but they make great aerial target practice for new Contractors, and thanks to their wildly overcosted design, their solar-powered insides grant a daily operating cost of approximately zero dollars.
Kinetic Resonator

Type

**Kinetic Resonator** is an augment. When obtained, it enhances the effects granted by any core augment in the leg slot. If the player does not have a core in their leg slot, the augment does nothing until they obtain one.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **60** Nuts.

## Effects

* With Armatort's Momentum, movement speed when hovering is increased by 50%, and the duration is increased by 1 second.
* With Owlhawk's Feather, movement speed when flying is increased by 50%.
* With Dracopent's Bound, gain an additional midair jump, for a total of two.
* With Oxjack's Blitz, gain an additional midair dash, for a total of two.

## Trivia

* **Kinetic Resonator** was introduced in the 1.3 Update to *20XX*.
Hoarder's Might

Type

**Hoarder's Might** is an augment. When obtained, it adds a bonus 1 attack and power strength to the player for every 20 nuts currently held. This bonus is handled seperately to the player's regular strength stats, although they're shown together on the pause screen.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **25** Nuts.

## Synergies

* The player should take care when purchasing items from shops, as money spent may reduce the player's damage back to normal.
* Nut Replicator synergises exceptionally well, granting a potential +5 attack and power strength per level when capped out.
Nut Replicator

Type

**Nut Replicator** is an augment. When obtained, the player will gain an additional 20% of the player's current nut count whenever they begin a new level. This cannot exceed 100 nuts per level.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of ' ***Nuts.***

## Trivia

* **Nut Replicator** stacks additively, so obtaining two will increase the player's nut count by 40% every level.
* **Nut Replicator** has been renamed and repurposed many times during the development of *20XX*. It was originally called *Nut Farm*, and doubled the user's nuts every level with no cap. It later got renamed to *Sound Investments*, getting nerfed to its current stats in the same update, and eventually got renamed to *Nut Replicator*. Each version had its own unique sprite.
Case Resonator

Type

**Case Resonator** is an augment. When obtained, it enhances the effects granted by any core augment in the body slot. If the player does not have a core in their body slot, the augment does nothing until they obtain one.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **35** Nuts.

## Effects

* With Armatort's Shell, if the player takes damage when they have armor, there is a 50% chance for the player to take no damage at all.
* With Owlhawk's Reign and Dracopent's Pride, whenever the effect triggers, the amount of health restored is doubled.
* With Oxjack's Guile, the shield will retaliate with a spread of five bullets if it blocks a projectile.

## Trivia

* **Case Resonator** was introduced in the 1.3 Update to *20XX*.
Zephyr

Type

**Zephyr** is an augment. When obtained, it increases the player's attack speed by 2. For projectile weapons (except Scatterblast), it allows the player to have two extra shots on screen at once. For melee weapons, Scatterblast and Powers, it reduces the attack time and cooldown of each attack.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **25** Nuts.

## Synergies

* While Quint Laser can be fired faster, the charge rate is not affected.
* Care should be taken not to run out of energy when using Vera or World Igniter, as the increased fire rate also increases energy drain over time.
* With only two **Zephyrs**, it is possible to infinitely fly with Blastjump.
* As the attack animations of melee weapons are sped up, the amount of time spent blocking with Peacebringer is reduced.

## Trivia

* **Zephyr** has been renamed many times during the development of *20XX*. It was originally named *Bantam Dancer*, got changed to *Mass Marginalizer* and finally, **Zephyr**. As *Mass Marginalizer*, the augment also had a different sprite - but the current sprite was brought back when it was renamed to **Zephyr**.
Zookeeper's Zeal

Type

**Zookeeper's Zeal** is an augment. When obtained, the player's combat Repros will have their delay between attacks reduced by 25%.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **25** Nuts.

## Synergies

* **Zookeeper's Zeal** synergises well with any augment which relates to Repros, especially the Repros themselves.

## Trivia

* **Zookeeper's Zeal** was introduced in the 1.2 Update to *20XX*.
Maceknight

Maceknight is an enemy most frequently found in Skytemple.

Built originally as an impartial municipal defender, the Maceknight quickly became a symbol of oppression in some nations, owing to its inability to modify the force of its retaliatory strike. The first-built models never attacked before being struck themselves, but all it takes is one carefully edited Internet video of a giant stone robot annihilating a wave of civilians in a single stroke of its electromace to make a villain out of the entire line.

### Beta Lore (unlocked by killing Beta variants)

Unsurprisingly, the same video that vilified the Maceknight line also made it a proper staple in parts of the world whose governments require anti-riot measures, and rumor has it that some Units were even modified for sale without a retaliation inhibitor, allowing them to strike first. Demand was high enough that their maker developed yet-mightier models, capable of withstanding more punishment and retaliating with even more deadly attacks.

### Gamma Lore (unlocked by killing Gamma variants)

The organization that develops these Units still exists today, and Control was unable to convince the Board to purchase fresh Maceknight Units from a direct competitor. Instead, Arlan convinced the Board to allow him to forcefully borrow Maceknight Units from organizations around the world with poor asset oversight and protection procedures, and so every Maceknight a Contractor encounters during Site testing is stolen. The Board finds this an acceptable price, knowing that if the Project is a success, the odds of successful retaliation from those wrong organizations are rather low.
Peng

Peng is an enemy most frequently found in Frostor.

Amidst the nationwide paranoia that eventually led to the Home Security Freedom Act of 2034, demand for nonlethal, highly conspicuous home-scouting solutions grew and grew until the Industry could no longer ignore it. Hitting just in time for the holiday season of 2032, the first Peng model was the ultimate hybrid children's toy and Home Security scout, capable both of charming young ones with its shrill, awkward cries, and orbiting the perimeter of the child's home while it slept.

### Beta Lore (unlocked by killing Beta variants)

With the passing of the first version of the Act in 2034, the Peng's developers gained the freedom to be a little more aggressive with their baby, and so the first Beta Peng came to be. With exquisite perpendicular detection capabilities, this new Peng became capable of turning on a dime when encountering an intruder, and aggressively shuffling it off its defensible property (and possibly also this mortal coil) with its heavy Feetjets and razor-sharp beak.

### Gamma Lore (unlocked by killing Gamma variants)

Built entirely to protect perimeters from intruders, this initially-friendly child's toy was high on the Project acquisition list. When the time came to develop the Control Set, the Corp's Department of Truth engineered multiple scenarios where Peng models appeared to injure the home inhabitants they were built to protect, and used the ensuing lawsuits to destroy their initial builder on the cheap, acquiring the Peng production line for a song. They were given to Arlan to use as a birthday present; I suspect he may have a personal connection to the line from personal days long gone.
Flandre wa saikou!

**Flandre wa saikou** (フランドールは最高, **Furandōru wa saikō**?, lit. *Flandre is the greatest*) is a motto often associated with the Shintoist Province and Scarlet Devil of Team Crimson. It is often chanted during SPASDOT military operations as a rallying cry or an expression of their faith. It is also used in times of distress or joy.

## History

The phrase dates as far back from the establishment of the Federal Kingdom of Eastern Kozan and the very first conflict the kingdom fought in, the Scarlet Devil War. It was often chanted by Flandre Scarlet's army during that conflict when they began their operations or in times of distress.

## Use of the phrase

The phrase is used in a variety of situations, ranging from celebrations to times of grief.

### Distress

The phrase has been used by Crimsonites as a distress signal when they are in danger. Some Crimsonites have shouted the phrase just moments after losing a battle or seconds before death.

### Joy and Gratitude

The phrase can be used to expression of amazement, such as when an operation is successful.

### Battle cry

The phrase has been frequently used as a battle cry such as when operations begin and end, whether or not they won or lose.

### Protest

The phrase has also been chanted during protests.

### Use by extremists and terrorists

Like the battle cry example, the phrase has been used by Crimsonite extremists. Since the Kozan-Soviet conflict, the phrase has been commonly associated with SPASDOT.
Enemies

The player will encounter a variety of mechanical monstrosities as they traverse the vast Network. These **enemies** will attempt to damage and ultimately kill the player. Stronger variants of each enemy will appear as the player progresses through the game.

Bosses are upgraded versions of these garden-variety enemies, and are fought at the end of each level.

*Note: This list is currently incomplete.*

*Note: Enemies from other zones may be encountered inside of Glory Zones.*
Zookeeper's Sigil

Type

**Zookeeper's Sigil** is an augment. When obtained, the player's combat Repros have their damage increased by 25%.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **25** Nuts.

## Synergies

* **Zookeeper's Sigil** synergises well with any augment which relates to Repros, especially the Repros themselves.

## Trivia

* When Zookeeper's Burden is obtained when playing as a Revenant, a **Zookeeper's Sigil** will also be given to the player.
Core Augments

*This page is about the equippable armor pieces. For the regular item pickups, see Augments.*
Core Augments are augments which fit to a specific part of your body, with only one core augment equip-able to a slot at a time. They are found most frequently within Core Chests (which themselves appear most frequently as rewards for completing a Glory Zone's objective).

There are four sets of core augments: the Armatort Set, which focuses on defense; the Dracopent Set, which focuses on weapon attacks; the Owlhawk Set, which focuses on power attacks; and the Oxjack set, which focuses on speed.

Core Augs which appear within a shop have a price determined by which slot they're for. Head Cores cost 20 Nuts, Body Cores cost 25 Nuts, Arm Cores cost 40 Nuts and Leg Cores cost 30 Nuts.
Cloudbolt

Cloudbolt is an enemy most frequently found in Skytemple.

Initially intended to deliver electricity to underserved global sectors without the need for capital-intensive, terrorism-vulnerable power plants, a Cloudbolt's job is to harness electrical energy from the surrounding air, then send it storming down to the ground in the easily convertible PureBolt format.

### Beta Lore (unlocked by killing Beta variants)

The result should have been easy access to electricity in undesirable hard-investment sectors. Unfortunately, Cloudbolt models lack any way to camouflage their position when discharging electricity, making them prime targets for salvagers of the violent variety. Early Unit loss rates in test sectors became a massive red flag for anyone considering investing in PureBolt Conversion tech, and most Cloudbolt units became little more than glorified, pricy storm clouds.

### Gamma Lore (unlocked by killing Gamma variants)

That's all the Project really needs them to be, so the Cloudbolt production line was quickly snapped up and fitted to produce the more threatening Beta and Gamma models.

Cloudbolts provide an excellent opportunity to test a Contractor's capacity for dodging predictable instant-transmission attacks with easy-to-read warnings while also training air assault coordination.

R&D tried building an Aug out of the PureBolt Conversion tech, but encouraging Contractors to get struck by lightning to generate LGVP proved too hazardous for production use.
Lotus

**Lotus** is an enemy most frequently found in Vaculab.

The Space! Let's Go! Act of 2040 provided funding for all manner of extraterrestrial habitation projects, and among them came this lovely lasher. The Lotus was designed as a floating fixture capable of cycling carbon dioxide into breathable oxygen for use on installations requiring a source of oxygeneration. Many similar Units were designed by competing firms, but its onboard self-preservation AI and DefenseLash threat response separated it from the pack.

### Beta Lore (unlocked by killing Beta variants)

DefenseLash proved a hit amongst installation designers seeking to protect their facilities from shady scavengers, and the Lotus model became an industry mainstay within a year. In addition to its physical lashing capabilities, DefenseLash is equally capable on cyberdefense, and attempts to remotely hack into and/or shut down Lotus models quickly became all but impossible. Persei Station became a poster child for the Green Installation Initiative in large part due to its use of Lotus models as the sole source of Station oxygenation, but suffered a potent blow when overoxygenation poisoning took the lives of 46 of its 47 crew members one night in early 2042.

### Gamma Lore (unlocked by killing Gamma variants)

The Persei Incident led to the Space! Let's Go Carefully! Act of 2042, which ensured thorough edge-case testing of to-be-funded models before greenlighting production. The Lotus line of units survived public outcry thanks to the speedy development of the Life Lotus, a central coordinator unit designed to ensure than an installation's Lotus buildout performs within survivable parameters. The Lotus cohort that doomed Persei Station was never decommissioned, and was instead upgraded and repurposed for Project Site testing, taking advantage of its builtin survival instincts and lashy disposition.
Dr. Arlan Flat

**Dr. Arlan Flat** is the final boss, appearing at the end of the stage "Deepstation Two". He uses a giant spider mech to fight the player.

## Boss Room

Dr Flat's boss room is the biggest in the game. The layout of the room will change throughout the fight, switching to a random layout whenever Dr. Flat moves from one side of the room to the other.

## Moveset

Dr. Flat's Mech will use modified versions of Shatterbeak's Splinterfrost, The Twins' fireballs and Juiced Mortar to prevent the player from advancing.

When the player attacks the boss, it will move to the other side of the room after (3?) seconds, or immediately if 20% or more of the boss' health has been depleted.

When this happens, the room's layout will change and the player will get knocked away to the other side of the room, forcing them to traverse the new layout of the room.

## Weakness

Dr. Flat's Mech does not have a weakness. However, special weapons can still be used to neutralize some of the attacks.

## Strategy

This boss battle consists of parts where taking damage is unavoidable, however it is possible to reduce incoming damage by using Flameshield in order to protect the player from most traps across the room. The player will also find various incomplete copies of Nina and Ace across the stage, which can be destroyed with a single hit, but may represent a threat in a low-health situation.

## Datalore

### Alpha Lore (First Kill)

Dr. Arlan Flat, Chief of Control and Rector of Retribution for the Corp.

Flat's career history is as steeped in cruelty as you'd expect. Having previously held top posts with the IRS, the world's most prominent telemarketing firm, and your childhood dentist's office, Flat came to the Corp after a long stint trying his hand as the head of a little-known private military corporation. The board made him a proposal he couldn't deny: to pay him for cruelty for cruelty's sake as head of Project testing.

### Beta Lore (Second Kill)

Flat appears to have next to no interest in the Development side of the Project; instead, he's given himself fully to the testing cycle and has dedicated his life to the realization of the Omega Model, even though it knows it may one day break the bonds of the test harness and roam free. To that end, he's even installed a dead man's switch for his Facility in his own heart - if that day ever comes, Flat will get one last shot to test his subjects.

### Gamma Lore (Third Kill)

As you likely know by now, Flat's death marks the completion of the Project. You've outgrown the deadliest tests of the world's cruelest individual, and so the Station is no longer required. Both Development and Control will be shuttered immediately. In giving up the ghost, he's seen the culmination of his efforts refining you -- truly, all he's ever wanted in this world -- so try not to feel too bad about it.

The Project is complete, and the Board thanks you for your participation.

We recommend that you enjoy the freedom while it lasts.

## Extra info

Has 2890 HP.

The first hit Dr. Flat takes in a cycle does an extra 100 damage.

Zero (talk) 03:38, 28 January 2020 (UTC)
Augments

*This page is for the regular upgrade items acquired during play. For the armor upgrades of a similar name, visit the Core Augments page.*
**Augments** are special items which are acquired during play. They normally grant the player permanent passive bonuses, which last until the end of the player's current run. These items are not collected automatically - they require the player to press {Activate Thing} next to them to pick up.

Only Life Extender, Potato Battery, Strongarm Band, Reclaimed Spark, and Ninja Sash is available at the outset in Reverent, Normal, and Defiant runs - all other augments must first be unlocked with Soul Chips before they will appear in these kinds of runs. Once all augments have been unlocked, the player gains the option to temporarily re-lock augments at the Undeveloper for Soul Chips, preventing them from appearing at all in the next Reverent or Normal Run. (Due to the shared seed nature of challenge runs, all augments are always available while running Daily/Weekly (Hardcore) Challenges, Rush Jobs, and Seed Racer runs [?].)

## Acquiring Augments

Augments can be acquired in the following ways:

* Rarely dropped from Wooden Chests and Steel Chests.
* Dropped from destroyed Bronze Chests and Boss Chests.
* Purchased from Shops using Nuts.
* Produced by Skittery Smugglers upon detonation (after collecting enough Nuts).
* Purchased from the Soul Shop in The Ark for a quantity of Soul Chips, before a run.
* Rarely dropped from Vitality Converters (Heart Containers only), Health Dispensers (Heart Containers only), and Energy Dispensers (Potato Batteries only) which are destroyed while Vendsmasher is active.
* Obtained from Dally during a Reverent or Normal run if the appropriate Permanent Upgrades have been purchased and are currently active

## Regular Augments

Effect descriptions in *(italics)* are not told by the game. Information marked with a (???) symbol may not be accurate.

## Prototypes

Prototypes are special augs which only appear within Very Safe Labs. They are generally more powerful than standard augs, but they have penalties to go along with their benefits.

## Core Augments

Core Augments are special augs obtained most frequently from Glory Zones. Unlike regular and prototype augs, core augments only grant their effects while equipped; as well, only one of each kind (head, body, arm or foot) can be equipped at a time.

## Repros

Information marked with a (???) symbol may not be accurate.
Charged Nuts

Type

**Charged Nuts** is an augment. When obtained, the player has a chance of recovering 1 energy upon obtaining a nut pickup. Small nut pickups have a 10% chance, large nuts and Meganuts are guaranteed. When stacked, the chance increases additively, but the energy restoration is the same. If the chance is above 100%, the player does not recover extra energy.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **10** Nuts.

## Trivia

* Despite Health Nut and Armor Nut having singular names, **Charged Nuts**’ name is plural.
Quantum Spook

Type

**Quantum Spook** is an augment. When obtained, the player's attacks will be able to phase through walls and shields, affecting both primary weapons and Powers.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **35** Nuts.

## Synergies

* Splinterfrost synergises poorly with the augment, as it loses its ability to shatter upon hitting a wall.
* The effect is less useful with Wave Beam, which already has the ability to attack through walls, but not shields.
* Mortar and Rapture become a lot easier to aim when you don't have to worry about hitting the ceiling when arcing your shots.
* Quint Laser becomes considerably easier to use, as you no longer have to worry about the projectile hitting platforms or Agnisort's ceiling.

## Trivia

* Wildfire is completely unaffected by the augment, as it would render the Power almost completely useless otherwise.
* The image for **Quantum Spook** bears a resemblance to the scouters used by various characters in *Dragon Ball Z*.
Powers

**Powers** are special items which can be acquired from defeating most Bosses. These can be used with the {Power 1}, {Power 2}, {Power 3} keys. Hawk gains an additional Power slot, which can be used with the {Power 4/Dracocharge} key.

Collecting a Power using one of the Power keys binds the new power to the corresponding slot, while using the {Interact} button to collect it will instead bind it to the leftmost slot which does not already have a power bound to it - if all three slots already have powers bound to them, the new power will be collected and stored in one of the 5 inactive reserve slots. The Player cannot carry more than 8 Powers at a time.

In the pause menu, the {Confirm} key can be used to move acquired powers into and out of the main Power slots, allowing players to utilize more than 3 Powers in a run. (Note: bringing up the pause menu does *not* pause the game in online co-op play, making power switching a potential liability in these conditions.)

Combat, utility and boss-weakness effects of powers are initially the only active effects. Juiced power effects, which often override some aspects of existing effects, are granted by the Owlhawk, the Wise set bonus.
Maintcore

Maintcore is an enemy most frequently found in Frostor.

The Maintcore is a simple beast, with a simple directive: stand there, keep your shield up, and don't ever take it down. Unfortunately, all known Maintcore models to date are incapable of standing still or keeping their shield up all the time, which in the year they were built, is considered a pretty major flaw by the AI community. It's unknown why the Corp continued to pour money into this model, given that it seems so poor at its basic funciton. I know, of course.

### Beta Lore (unlocked by killing Beta variants)

While it was originally intended as a mobile roadblock, the Maintcore line's crippling, persistent AI inconsistencies precluded it from any standard commercial use. Instead, its developers invested more into the Unit's hull and shield potential, eventually creating models that could extend a force barrier to other nearby Units. This was the goal all along - after all, it's hard to see how the original Maintcore line could have been of any use to anybody.

### Gamma Lore (unlocked by killing Gamma variants)

With the final Maintcore build completed, some of the models we built were turned over to Control for use in Contractor testing. Unlike most Units present on Site, the Maintcore were developed internally by our Department, and its purpose is to be tested itself; if these are going to be deployed alongside final Contractor revisions, it's critical that we know exactly how much they can take, and what weaknesses their shield protocols may have.
Mini-Hakkero

The **Mini-Hakkero** (ミニ八卦炉(はっけろ), *lit. *Mini Bagua Furnace**?) is a mythical object and weapon owned by the Kozanese Royal Family. It was originally created by King Rinnosuke and Queen Marisa when she founded the Federal Kingdom of Eastern Kozan. Passed down to each new ruler, the Mini-Hakkero has been used by all monarchs during their coronation ceremonies when they are reciting their oath.

## History

### Edo Period

#### Queen Marisa's reign

On the day Queen Marisa formally established the Federal Kingdom of Eastern Kozan, the ceremony took place on the balcony of the Kozankyo Imperial Palace in Kozankyo. Marisa was dressed in a gold ceremonial gown and her hair was curled for that day. After she gave a speech, she blessed the Mini-Hakkero while the congregants chanted in Japanese, "Long live Queen Marisa, the Monarch of Gensokyo!" (マリサ女王様万歳(じょおうさまばんざい)、幻想(げんそう)郷(きょう)君主(くんしゅ), **Marisa-joō-sama banzai, Gensōkyō Kunshu**?).

#### King Kichou's reign

The very first time the Mini-Hakkero was used in a public coronation ceremony had to be King Kichou's coronation. The Chief Priest of the Hakurei Shrine administered both the crown and oath to Kichou, who clutched the Mini-Hakkero with his left hand on the edges. The Mini-Hakkero was being held by his wife the Queen Consort Miho on a velvet cushion.

### Heisei Period

#### Theft during the Kozanese Civil War

In July 2004, the Mini-Hakkero was stolen by a group of Crimsonites in a raid. This initiated a massive manhunt in three Kozanese provinces in search for the Mini-Hakkero starting in Kourindou, then to Gairai, Kinmyou, and eventually the town of Masa where the Mini-Hakkero was kept in a SPASDOT stronghold. It took three days for the Mini-Hakkero to be successfully retrieved.

## Other Uses

The Mini-Hakkero is also used during the funeral processions of Kozanese monarchs.

## Appearances

* *Chuhou Joutai 2: Paraided!* (first appearance)
* *Chuhou Joutai 3: Three Nights of Scarlet Abscess*
Reclaimed Spark

Type

**Reclaimed Spark** is an augment. When obtained, it increases the player's power strength by 1.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **12** Nuts.

After defeating a standard boss, there's a chance for one of the choice rewards to be a **Reclaimed Spark**.

## Trivia

* **Reclaimed Spark** is one of only five augments which can appear as part of the boss choice rewards. The other four are Life Extender, Potato Battery, Ninja Sash, and Strongarm Band.
Skittery Smuggler

Type

**Skittery Smuggler** is a Repro. When obtained, it trails behind the user and will fly towards any nut pickup detected around it, consuming it for itself. After consuming 15(?) nuts, the Repro will explode into two random augments.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **10** Nuts.

## Synergies

* Like all Repros, Splintering Twinifier works exceptionally well as it doubles the amount of Repros obtained, and in turn doubles the amount of augments.
* Scrapmetal Scavenger and Seven Leaf Clover increase the rate that nut pickups are dropped, causing the Smuggler to explode sooner.

## Trivia

* **Skittery Smuggler** was renamed during the development of *20XX*. Originally, it was called *Greediest Gobbler*.
* The design of **Skittery Smuggler** appears to be based on the Creep enemies in Frostor, as well as the old removed boss, Vile Spider.
Arkor

**Arkor** is an enemy most frequently found in Skytemple.

## Datalore

### Alpha Lore (unlocked by killing Alpha variants)

Standard autonomous fixed-position anti-aggression Unit. Thanks in part the Arkor's novel swivel-joint and Endless Cannon, these Units have no room for any sort of targeting hardware. This frees them from the burden of having to aim at would-be victims before opening fire.

### Beta Lore (unlocked by killing Beta variants)

You might be asking: "Who would design a modern artillery unit that doesn't know how to find its own targets and can't be moved?"

You'd be asking a fine question. Marketing loves that damn swivel-joint so much they don't bother mentioning the Endless Cannon anymore.

### Gamma Lore (unlocked by killing Gamma variants)

I really just built this unit to gloat - to date, no other weapon system known to man creates an endless string of gravity-fearing projectiles, and I always thought that was neat. I pushed them through into the Project claiming they'd be ideal for testing Contractor mobility and defensive systems, but I really just like seeing them shoot.
Splintering Twinifier

Type

**Splintering Twinifier** is an augment. When obtained, any Repros the player picks up will be split into two, with the exception of Gapminder.

If the Repro obtained was a combat Repro, both will fire and tier up independently of one another. If the player already has a combat Repro before obtaining **Splintering Twinifier**, both Repros will tier up independently of one another. Upon obtaining the same Repro again, the first Repro will tier up and a second, tier 1 Repro will appear. Collecting the Repro again with two Repros already available will increase both their tiers by 1, as normal.

It can be found as a drop from Gold Chests. It can also be found in Shops with a price of **35** Nuts.

## Synergies

* This augment allows the player to have two of the same combat Repro following them, which is otherwise not possible.
* This can make it much easier to hit the cap of 8 Minimech O' Grinders.
* When used with Skittery Smuggler, both Repros will fight over the same nut pickups. This may make it take slightly longer to get one of them to explode.
* It fully works with Zookeeper's Burden. The pick-up is still risky, but much more powerful.

## Trivia

* Gapminder is the only Repro which will not be doubled, as it has an effect which does nothing extra when stacked.
* **Splintering Twinifier** was introduced in the 1.2 Update to *20XX*.