Augustus' Faction

The biggest and most powerful faction on Prison Planet is known as *Placeholder name,* run by Emperor Augustus. His grandfather was one of the first convicts sent to the planet. His faction is run like a feudal society similar to medieval times. Augustus is the ruler of the realm, while smaller vassals controls the territories inside of it.

Augustus is able to make his realm reasonable safe and civilized, as long as new visitors follow his own appointed laws:

### Realm Laws

 Cannot consume manor product
 *No violence against others without proper warrant* | If a convict has another issue with a convict, they are allowed to fight and kill each other if they have a proper warrant approved by a foreman. If a convict is found guilty of killing another, they are sent to the Punishment Palace and killed. Convicts can also ask for a trial against a council of witnesses present at the crime, but if they are found guilty from that trial, they will be killed on the spot.

Upon a new prisoner's arrival to Prison Planet, they will most likely find themselves within Augustus's domain. This is because he has strategically placed "terminals" (these are usually named after the region they are in or named after the vassal who controls the region) near the company's prisoner drop points. The most famous of these is the Grand Terminal, which was built in the spot where [placeholder company] dropped off the prisoners during the First Arrival. At these terminals, the convict will be offered a choice. They can either sign a Protection Contract, which ensures they will be housed, provided for, and protected by Augustus as long as they serve out their ten year period of Forced Servitude [maybe more appealing name] within Augustus's territory, or they can try to survive on their own in the "bloodthirsty wilds" of Prison Planet that exist outside of his territory.

If the convict decides to sign the Protection Contract, they will be placed under a vassal in a nearby manor, or allocated to a further one based on a need for labor. They will be placed in a Serf Transport along with other Serfs who are designated to the same manor. Upon their arrival to the manor, the Serf will be "processed". This means that they will be implanted with a tracking chip that contains their Serf ID. This chip enables the Serf to be tracked by serf catchers, and their ID can be entered into a database that contains their name, their length of servitude they must serve, the length of servitude they have served, and to which vassal they belong. Once they are processed, they will be encouraged to make themselves familiar with the Realm Laws, the Manor Laws (laws the vassal has decreed over their manor(s) that do not conflict with the Realm Laws), and the Manor Regimen (the daily schedule that all Serfs within the manor must follow). They will then be shown their quarters (most Serfs are initially housed in communal dormitories, but they may be rewarded with better accommodations by a vassal or by becoming a Foreman), then informed of the manor's layout. Depending on the manor, Serfs may have to start work immediately or be allowed to rest and then start the next day.

If the convict decides not to sign the Protection Contract, they will be given a card which identifies them as a "Migrant" and told to leave the Empire before within 7 days. This card guarantees (for the most part) that they will not be identified as a runaway Serf by vassals' and Augustus's serf catchers and sent back to the manors. However, this card is only valid for a week, and once it expires, they will lose Migrant status. From that point on, they will be treated as a runaway serf and will most likely be placed into Forced Servitude under a vassal based on which vassal's serf catchers happen to arrest them. Migrants are also forbidden from entering the cities. At any time, a Migrant can return to the terminal they entered at and choose to become a Serf.