Flamelancer Skeleton

## **Overview**

Flamelancers are one of the three selectable skeleton monsters. Flamelancers most excel at chipping away at multiple survivors at a distance with their wide sweeping volleys of burning arrows. Flamelancers do have some considerable weaknesses though, while their attacks are next to impossible to miss with, they deal only moderate damage and pitiful armor shred in relation to the rate of fire. They are also one of the frailest mobs in the game, instead they rely on their high ground speed to avoid being decimated in an instant. However, Flamelancers have some considerable finishing potential with their high damage sword and ability to summon higher leveled Lesser Demons with their capstone.

In summary Flamelancers fit into a bit of an artillery support role, peppering survivors with near unavoidable chip damage while also having some surprising lethality in closer ranges once the survivors' Ancient Armor starts to break. However they do not have the Armor Shred output or durability to provide a lethal presence by themselves.

## **Stats**

Health: 10 Hearts (1 Row)

Base Arrow Resistance: 0%

Base Speed: +0%

Depth Strider 3

Shrine Weight: 1.25

Proccable

## **Tools**

#### **Nether Tooth Bow**

*"Forged in the Fiery Nether, all arrows fired burst into flames."*

Power: 15

Armor Shred: 20

Base Volley: 10

Base Fire Duration: 2 Seconds

#### **Fiery Shortsword**

*"Gotta go fast!"*

Attack: 25

Armor Shred: 5

Fire Aspect: 3 (12 Seconds)

Only unlocked after purchasing Blaze Runner.

### **Skeletal Arrow**

*The cursed arrows of undead skeletons, capable of piercing even the best enchanted armor.*

Ammo Capacity: 32

### Skeletal Quiver

*"And so the arrows rained down on the weary and broken bodies, never ceasing."*

Reload Time: 8 Seconds

## **Abilities**

### Blaze Runner

Right clicking the Firey Shortsword will send the Flamelancer into a temporary sprint, granting Speed 3 and setting alight any block walked across. The effect is canceled early if you take any damage.

Activated by **Right Clicking** Firey Shortsword.

Cooldown: 40 Seconds

Base Duration: 1.5 Seconds

Grants Speed 3, and Fire Resistance

### Volley

Drawing back the Flamelancer's Bow will load more arrows as pulled. Releasing the bow will send additional arrows flying in random directions alongside the perfectly accurate standard arrow. The secondary arrows deal only 66% damage but full armor shred. Secondary arrows also do not trigger Conflagration unless they hit an enemy. No more than 50 Volley arrows can be fired at once. Regardless of how many arrows are fired, 1 arrow is consumed only.

Secondary arrow Power: 66%

Base Volley: +10 Arrows

Max Volley: +50 Arrows

### Conflagration

Shooting the ground near survivors will spread fire. When the primary arrow lands on a block it has a 75% chance to set the block on fire and immediately burn nearby survivors. If any arrow - primary or Volley - hits a survivor is also has a 75% chance to spread more fire to blocks and survivors. When conflagration is maxed, it will spread fire to survivors in a 5-block radius.

Chance to spread: 75%

Radius: 1-5 Blocks.

### Dragon's Teeth

When unlocked, creating fire will have a chance to spawn Lesser **Burning Skeletons** at the source of the fire.

### Skeletal Quiver

Clicking on the quiver will begin the process of reloading. Standing still and not taking damage for 8 seconds will make the skeleton regain up to 32 arrows.

Reload Time: 8 Seconds

## **Upgrades**

**Flamelancer Basic Upgrades**
Level 1 Increases fire duration on arrows to 3 seconds.
later levels increases the duration of all arrow afterburn by +0.5 seconds.
Each level increases the radius of Conflagration by 1 Block.
 Volley
 Dragon's Breath
 Arrow Resistance
 Blaze Runner
Each level increases Blaze Runner Duration:
1: 1.5 Seconds
2: 1.8 Seconds
3: 2.2 Seconds
4: 2.6 Seconds
5: 3.0 Seconds

**Capstone Upgrade**

**Infinite Upgrades**
This upgrade has no effect when upgraded beyond level 30.
 Upgrade Blaze
Improves Speed stat by +2% per level.

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{\displaystyle x = questPoints \* attackStat \* 0.15}

attackStat is equal to **half** of **Nether Tooth Bow's** Power, including Torus Event buffs.
 *You must deal at least [X] armor shred this life!* | Value from 4 to 9, said value can be decimal.

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{\displaystyle x = questPoints \* armorShredStat \* 0.9}

armorShredStat is equal to **half** of **Nether Tooth Bow's** Armor Shred, meaning it should always be 10.
 *You must hit survivors at least [X] times with your skeleton sword!* | Integer from 3 to 6

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{\displaystyle x = questPoints}

 *You must set at least [X] survivors on fire!* | Integer, equal to 1.8 times a real number from 4 to 9.

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{\displaystyle x = questPoints}

25 Exp per quest point.

## **Trivia**

* Fire used to not go out from Flamelancer Volleys, causing massive lag. This was fixed in a patch later on.
* Blaze Runner will also grant Fire Resistance for the duration, this is purely cosmetic as monsters are already immune to afterburn and world fire.