Adventurer/D

Overview
G-class
F-class
E-class
**D-class**
C-class
B-class
A-class
S-class
**D-class** are average adventurers who have undergone 2-3 Job changes. "Those progressing quickly encounter a barrier to their development at this stage." "From this class onwards, there are promotion examinations. The examination for promotion from E-class to D-class consists of an interview with Guild staff as well as a practical test to ensure that the adventurers are capable of completing requests to kill other people."

"As adventurers of D-class and above accept requests to kill or capture people like bandits, pirates or criminals with bounties on their heads, they must be capable of killing people without losing their sense of morals. Because of this, there are a small number of individuals who give up on being an adventurer after failing to promote to D-class due to mental reasons. This is commonly referred to as the **D-class wall**. However, most adventurers are capable of reaching D-class as long as they can overcome this wall. Those with sharp tongues often say that D-class is a gathering place for people with average talent who put in an average amount of effort. However, it is not uncommon for a D-class adventurer to be the number one adventurer in Guilds of small towns that only have small Devil’s Nests or easy Dungeons nearby. Many villagers do not even have any D-class adventurers."

"D-class adventurers can accept requests that are more dangerous and pay better than E-class requests. Also, the Adventurers’ Guild considers adventurers to be independent of this class onwards. Adventurers of this class live better than the average farmer, but not as well as merchants who own stores in towns. They are somewhere between the top of the lower class and the bottom of the middle class. They sleep in inns instead of houses. They have more surplus income if they spend less on their equipment, but their work requires them to risk their lives. They spend their days contemplating this dilemma. Also, many D-class adventurers who live more modest lives than their income allows so that they can make deposits at the Guild in case they suffer severe injuries or lose limbs."

"Marriage isn’t impossible, but if D-class adventurers continue to live in towns, they can’t live what can be called financially stable married lives. This means that they would have to find new jobs after retiring. For adventurers with working spouses, their lifestyles depend on the income of their spouses. Because of this, when a Guild employee or merchant looks to hire private escorts, there is often a flood of D-class adventurers who have decided that they have reached their limits."

"The ability of most adventurers of this class falls somewhere between those who have reached level 50 in a Job-like Warrior or Mage, and those who have undergone Job-changes to core Jobs such as Swordsman or X-Attribute Mage. Most have skills between levels 3 and 4. D-class adventurers are able to at least defeat Rank 3 monsters on their own, and it is considered only natural for veteran D-class adventurers to be able to defeat Rank 4 monsters."

Former knights are as capable as D-class adventurers or greater. The retired adventurers who host lessons at the Adventurers' School are also at this level, thus anyone stronger than D-class are not exactly welcomed as students.

It would be impossible to kill a D-class adventurer using a musket unless they are hit right in the eye or the mouth.

Depending on their equipment, D-class adventurer might get away with minor injuries from a direct hit of a lightweight missile, and even if they were hit in a bad place, they would not receive a fatal wound.

## References

1. ↑ Side Chapter 25: *A mother who wants to grow stronger, an emperor who wants his bloodline to continue and reincarnated individuals who want their message read* (Web Novel)
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Appendix 3: *Adventurers’ Guild explanation* (Web Novel)
3. ↑ 3.0 3.1 Side Chapter 21: *The reincarnated individuals’ counseling* (Web Novel)