Drowned

Drowned are Zombies that live underwater, making them resistant to Fire unlike most other Undead. They have a chance of appearing with Spears, which they will throw. They will congregate around Flooded Ruins, and appear in Rivers, Oceans, Ponds, Lakes, and Swamps.

## Spawning

### Natural generation

Drowned spawn naturally at light level of 0 in all ocean biomes, aquifers in the dripstone caves biome, and river biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.

Drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks). In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level; this restriction does not apply to rivers.

Drowned have a chance to spawn with either a spear or a fishing rod, and occasionally with a nautilus shell. They also have a small chance of spawning while riding a chicken, even after drowning as a zombie, creating a drowned chicken jockey. They are the only zombie variant within the game that cannot spawn naturally with any armor. The only way drowned can spawn with armor is if they used to be a zombie with armor.

### Ocean ruins

Drowned spawn during the generation of certain ocean ruin structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty.

### Conversion

If a zombie's head is submerged in water continuously for 30 seconds, it begins the process of converting to a drowned. It starts shaking, similar to the effect seen while a zombie villager is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes drowned. The drowned appears with full health even if the previous zombie did not.

Only normal zombies can transform, zombie villagers and zombified piglin can not. For husks, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that converted from a husk also always has full health even if converted from a damaged husk.

## Drops

Drowned drop 0–2 Rotten flesh after dying. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

They can also drop:

* 1 Copper ingot (11% chance, increased by 2% per Looting level) if killed by a player or tamed wolf.

Any picked-up equipment has a 100% chance of dropping, and drops without changing the damage that has accumulated on it.

### Naturally-spawned equipment

	+ 6.25% spawn with a spear. May be enchanted.
	+ 3.75% spawn with a fishing rod. May be enchanted.
* Offhand:
	+ 3% spawn with a nautilus shell in their offhand.

Only 6.25% (or 1 in 16) drowned spawn with spears. Of these, they have an 8.5% chance to drop their spear when killed by a player. The chance is increased by 1% for each level of looting up to a max of 11.5% with Looting III. This means the overall chance of obtaining a spear from any given drowned is 0.53125% (about 1 in 188) or 0.71875% with looting III.

Nautilus shells always drop.

Converted drowned are never equipped with any items.

For converted drowned:

* 1% spawn with a fishing rod in the main hand.
* 8% spawn with a nautilus shell in the offhand (same as naturally spawned drowned).

Converted drowned are never equipped with tridents.

On Halloween, zombies may spawn wearing a carved pumpkin or jack o'lantern‌. They do not drop this, even when killed with Looting.

## Behavior

Drowned have a melee attack, and if they spawn with a spear, they use it as a ranged weapon. A spear is thrown every 1.5 seconds at up to 20 blocks away. Thrown spears cannot be picked up by the player for the same reason skeleton-shot arrows cannot be picked up by the player.

They are hostile towards axolotls, and like other zombie variants, they chase and attack villagers, wandering traders, snow golems‌, baby turtles and iron golems.

Drowned detect turtle eggs within 24 blocks. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.

If on land, drowned seek out nearby water. They sometimes step onto land but quickly return to the water.

During the day, drowned swim only to attack players that are swimming in the water with them; otherwise, they stay on the floor of the water body they are in, ignoring players on land or in a boat. Drowned equipped with tridents continue throwing them at the player even after leaving the water. At night or during thunderstorms, drowned swim to the surface and chase players as well as baby turtles, even outside the water, like regular zombies.

If a drowned kills a villager, either with a melee attack or with a spear, the villager has a chance of turning into a zombie villager (with a 0% chance on Easy, 50% on Normal, and 100% on Hard).

Drowned break down wooden doors in hard mode.‌

They are immune to guardians or elder guardians attacks. They also have a small chance to be immune to knockback when damaged.

Some drowned spawn with the ability to pick up loot that is on the ground. That includes armor and weapons or tools just like regular zombies. Unlike zombies however, they can also pick up tridents, which they always prefer over anything else. They also can pick it up and throw it the wrong way.

Drowned can be damaged by a fully-powered conduit within 8 blocks.

If one drowned gets attacked by another drowned's spear, the attacked drowned ignores it.