Marino

* Marino
* Quicksilver Marino

## Showcase

* Stand
* Shuriken
* Multiple Shurikens
* Blink

## Description

Marino first appeared in Rockman X Command Mission. She is a female Reploid with an attire similar to a ninja.

She was interested in the newly developed technology of Gaudile and wanted to steal them and spread it to the people. She joins X's crew in order to save Cinnamon from Dr. Psyche.

## **Abilities**

### Active Skills

**Shuriken**

Shoot 3 Shurikens simultaneously to inflict **68.04% (+ 0.54% per level)** attack damage to the target.

Number of charges: 2

Cooldown: 5 seconds without remaining charges, with recovery frames of 0.8 seconds.

Modifier Chips
(Damage: 71.445% (+0.57% per level))
(Ninjutsu mark chance: 1.8%)
(Ninjutsu mark cooldown: 5 seconds)
(Ninjutsu mark duration: 1.7s)
(Slow duration: 3 seconds)
(Slow effect: 30%)

**Blink**

Crash forward, inflicting **117.94% (+ 0.94% per level)** attack damage to all targets in your way and take no damage when the skill is active.

Number of charges: 2

Invulnerability duration: 1 second

Cooldown: 6 seconds without remaining charges, with start-up frames of 1.5 seconds and recovery frames of 0.2 seconds.

Modifier Chips
(Refresh chance: 30%)
(Refresh cooldown: 5 seconds)
(Stun chance: 23%)
(Stun duration: 1 second)

### Passive Skills

8
(Enhanced CRI chance: 40%)
(Enhanced CRI cooldown: 10 seconds)
(Enhanced CRI duration: 10 seconds)
24
(Ninjutsu mark chance: 3.315%)
(Ninjutsu mark cooldown: 6 seconds)
(Ninjutsu mark duration: 1.7s)
(Slow duration: 3 seconds)
(Slow effect: 30%)
50
40
1
50
40
420

## Cards

  Godly Speed I(→II)

* Note: The value after arrow symbol **(→)** is the value when the card reach 5 .

(Speed buff effect at 3 stacks: 19.5% (→29.25%)

(Speed buff duration: 6 seconds)

## Tips

* can be used to traverse areas outside the range of a standard double jump, making Marino useful for collecting Dive Elementals.
	+ can be used after dash jump, double jump and air dash on top of having 2 use times before going cooldown, making it a very useful platforming tool.
* **Godly speed** can stack up to 3 stack.
	+ To keep the stack,  need to equip with  **Mobility** chip.
		- Delay using the 2nd  might make you lost stack because  **Mobility** will not reduce the skill's cooldown in that scenario
* **Blink Thrust** and **Complete penetration** allow Marino to deal damage to Blue and Yellow Miru Toraeru.
	+ If your  damage is not enough to kill Miru Toraeru, you will still get catch in the middle of the dash and take damage like normal

## Trivia

* is a reference to her range type weapon in Rockman X Command Mission.
	+ Strangely enough, her close range weapon from the same game, the beam daggers that can be seen in her character selection screen animation is not used at all in her skills.
* icon and name is a reference to her motion when she close in to do melee attack in Rockman X Command Mission where she blinks toward the target and leaving behind a shadow similar to the icon.
	+ The skill also use the startup motion of her Action Trigger and one of her dash attack motion in it from the same game.
* "Enzuigiri" is referring to a move that hits the back of the opponent head, suggesting the way the stun work is Marino hitting the back of the enemy head when she dashes past them which is usually portrayed as a ninja way to knock out or make their enemies lose their footing.
* In the CBT, Marino was originally a B-rank character. Upon the game's official release, she was elevated to an A-rank character.
* Marino's Quicksilver skin initially featured a bug that would cause her to use the poses of male characters while holding a melee weapon during the game's menu screens. This was quickly patched out.