recursal/Fanatic-Fandom huggingface dataset:
Exp/Gold Farming

Using a glitch found in the Helpful Glitches page, you can gain basically infinite free exp and gold (until level 30)

## Preforming the glitch

To start, open SFH 3 and go to the custom game tab. Make a custom game with 5 bots, difficulty level of your choice, and with 3 capture ctf. USE STREET MAP (enemies cant capture in that map) Once spawned with your squad, (you will need more than 2 heroes) commit suicide and select to respawn as another character, but do not select change hero. The game will now automatically play itself and you can have infinite gold and exp!
David Nevin

**David Nevin** is an American author, and the writer of *"The Soldiers"*, *"The Expressmen"*, *"The Texans"*, and *"The Mexican War"*, the fourth, ninth, fourteenth, and twenty-second books in the Time-Life series *"The Old West"*, respectively.

## Trivia

Of the 15 writers, David Nevin comes in second for writing the most books in the series. While Keith Wheeler has written five books in the series, more than any other author, David Nevin comes in at a close second with four books.
Helm (Advanced)

Once you have a solid grasp on how to pilot your ship, you may wish to learn a bit more about the possibilities of the ship's maneuvering and systems.

## Combat Maneuvering

The Artemis is generally the only ship that has warp. (Other enemy ships may have specials including Warp, but enemy warps can only go Warp 1 while the Artemis can get to Warp 4) Using warp in battle is one of the first things a Helmsman should learn to do once they learn their controls. Most players figure out how to do this on their own, but some may not use it to it's fullest potential.

Players may also use warp in battle and out-turn enemy ships, but they attempt to pick them off with torpedoes from afar. This doesn't always work. **Don't be afraid to get in there** and hit them with your phasers too! If correctly utilized, the phasers can do the majority of damage in a battle.

Be sure to coordinate with Science about the enemy ship's status. All enemy ships have front and rear shields like the Artemis, so if you've disabled their front shields, don't turn and move to hit them in the back. Pick your shots.

## Ascending and Descending

For most cases, the Artemis should stay on the same vertical plane it starts on. This is good for new players (and even for vets) since all console screens view the Artemis from the top down. However, there are some cases where being above and below your target can help you. Helm can use the arrows on the left next to the warp/jump drive sliders to ascend or descend.
Classics of The Old West

**Classics of The Old West** is a series of 31 books published by Time-Life between 1982 and 1988. The books were a definitive and comprehensive recreation of the 31 volumes published, which told the story of the west as it really was. Recreations of the originals, including illustrations and even errors, *Classics of the Old West* combined each volume in a matching set, using the Time-Life series *"The Old West"* as a guide.
Guides

## Category Guide

This guide will show you how to put categories in to help organise this wiki. You can add categories by going to the Category Box in the side bar or the Category Tab in the main menu. The categories are as follows:

### Type of Article

You can either put Characters, Stories or Companies into the category box.

## Character Relevant Categories

### Job

Just put your character's job title in.

WIP.
Eriko Christy

**Eriko Christy**

Gender
Female

Age
18

Blood type
AB

eyecolor
Blue

Hair color
Purple

Occupation
Highschool Student
President of the Horror Research club

Nationality
American-Japanese

Family
Unnamed Mother (Mentioned)
Micheal Reynolds (Father)

Appearances
Illbleed

Voice actor
Lani Minella

> "Good old Halloween pillow, and a hot red water bath soothe me."
>
>

> - Eriko Christy
>
>

Eriko Christy, best described as "The Final Girl" troupe in any horror film is the main character and goes to Illbleed to rescue her friends, Kevin, Michel, and Randy after they have been missing for 3 days after being invited to the newest horror attraction in town "Illbleed". Known and advertised as the newly opened vitrual horror amusement park with a grand prize of $100,000,000 for those who can get through it alive.

First Appearance:
Eriko is first introduced giving a a speech during a school competition. She is the head of the Horror Movie Research club, and shown to be fearless having lost her sense of fear in her childhood. Compared to the other members, no one knows more about the tricks of horror than her.

She also starred in *Killerman VII - Killerman Goes to Japan*, whose eponymous villain is also an attraction in *Illbleed*.

Background:

Eriko Christy during her speech told of her traumatic childhood; having a father who owned a traveling horror caravan, she and her mother were brought along with as he gave people a new thrill and nightmare. However though she enjoyed going town to town, she was the main victim to test her father's newest tricks, devices, and traps. The experience was horrible for her, but by the age of 5 she expressed having lost her "sense of fear" due to his treatment towards her. Though it toughened her up, her father's passion in horror became his obsession that grew so erratic that, her mother finally divorced him when Eriko was 6.

Not much is mentioned in between but is believed, she and her mother had settle down in a town where Eriko currently attends highscool.
The Trailblazers

**The Trailblazers** is the third book in the Time-Life series *"The Old West"*. It was written by Bil Gilbert.

## Releases

1st Printing - © 1973

2nd Printing - © 1973, Reprinted 1974

3rd Printing - © 1973, Reprinted 1975

3rd Printing - © 1973, Revised 1979\*

\* *(The fourth printing was mistakenly listed as the third printing.)*
The Gunfighters

**The Gunﬁghters** is the eighth book in the Time-Life series *"The Old West"*. It was written by Paul Trachtman.

## Releases

1st Printing - © 1974

2nd Printing -

3rd Printing -

4th Printing - © 1974, Revised 1975, Reprinted 1976

5th Printing - © 1974, Revised 1977

6th Printing - © 1974, Revised 1980

7th Printing - © 1974, Revised 1981

8th Printing - © 1974, Revised 1986

9th Printing - © 1974, Reprinted 1996

10th Printing - © 1974, Reprinted 2004

## Cover Variants

Printings 1-7Printing 8Printing 9Printing 10

## Cultural Counterparts

*"The Gunfighters"* is one of at least three volumes to be released in Japanese, alongside *"The Soldiers"* and *"The Cowboys"*. It is assumed the remaining 23 titles were also translated, but the TLTOW Wiki can not verify this. We are also currently unable to verify whether the series has been released in any language other than Japanese.

The books look identical to the Americanized counterparts.The Japanese version of the series keep the titles on the spine intact.The copyright page and table of contents are very simplified during translation.A picture from *The Soldiers* showing a picture caption in Japanese.Another page in Japanese. All text, headers, and tables are printed completely in Japanese.Another page in Japanese. All text has been translated from its original state.

## Trivia

*The Gunfighters* have received more cover changes than any other book in the series. Usually altered for promotional and uniformity reasons, the book has had its cover changed five times over the 30 years it was produced.
Levels

Each level is unlocked one by one in the order as Theaters Section indicated. The player approaches a theater and is asked if they would like to begin the level or not. If they select "Yes", the level begins with an intro. After completion, the player cannot replay the level.

### Theaters

* **Minnesota Hell Cinema** - Homerun of Death: The player explores a burned-down hotel, Chateau Banbollow. Throughout the level, they have repeated encounters with Gale Banbollow, the flamethrower-toting owner, who was badly maimed in the fire and driven mad by the loss of his son, Jimmy, who was burned to death in the fire. If the player nears the end of the level in under 50:00 minutes, they will find, and save Kevin.
* **Cinepanic** - The Revenge of Queen Worm: The player explores an abandoned campground, where they discover the ghost of worm farmer David Rodriguez, who seeks their help in putting his gigantic, prized breeding worm, Rachel, out of her misery. If they player finds Michel within the 30:00 minute time limit, they will save her.
* **Boogie's Fun Movies** - Woodppuppets: A vindictive tree spirit named Trent kills lumberjack and chainsaw enthusiast George MacLachlan, then takes over his mill, turning the workers into killer mannequins. The player must enter the mill and destroy the diabolical plant and its army of "Woodpuppets". If the player finds Randy within the 50:00 minute time limit, they will save him. There is also an [egg (media)|Easter egg] in failing to find Randy's brain. If the player reaches him within the time limit but without getting Randy's brain, he will become "Brain-less Randy".
* **Shock It to Me Theater** - Killer Department Store: The player enters the ruins of the Cashman Department Store, facing haunted merchandise and the ghost of its greedy owner, Donald Cashman.
* **Hall of Resentment** - Killerman: The player must help solve a murder mystery in a broken attraction. If the player finds Jorg after the zombies capture him, he will become a playable character.
* **Child Palace** - Toyhunter: The player takes on the role of Cork Inda, a cross between Woody from [Story|Toy Story] and [Jones|Indiana Jones], and help him travel to Toy Hell and back to rescue his lover, Sexy Doll, from the clutches of the ruler of Toy Hell, Zodick the Hellhog (a monster based on [the Hedgehog (character)|Sonic the Hedgehog][1]).
* **Michael Reynolds' Horror Museum** - The Final Battle: The player confronts Reynolds and one of his three sinister boss monsters in order to claim their reward, the Bullstinger (presumably a nod to Blue Stinger, another title by Shinya Nishigaki), the Cashman spider or Ohnoman. An alternate ending allows the player to discover the sinister connection between Eriko Christy and Michael Reynolds.
Jorg S Baker

**Jorg S. Baker**

Gender
Male

Age
21

Blood type
RH-O

eyecolor
Brown

Hair color
Brown

Occupation
Reporter

Nationality
American

Family
{{{family}}}

Appearances
Illbleed

Voice actor
Jorg S. Tittel

Jorg is a reporter who investigating mysterious murders on the park's staff members. He eventually ends up grabbed by Zombies before he can solve the case and has to be rescued as well. He is named after Jörg S. Tittel, who did publicity work for Crazy Games and as it appears also lent his voice to the character. But he's not a member of the Horror Movie Research Club,
Time-Life The Old West Wikia

## Welcome to the Time-Life The Old West Wikia

Welcome to the official unofficial wiki of the classic Time-Life series *"The Old West"* and its subsequent series, *"Classics of The Old West"*.

Between 1973 and 1980, then book publisher Time-Life Books published a series of 27 books relating to the American Old West during its heyday and creation. They followed the series with an additional 31 books that were all reprints of popular books released during the days of the Old West, and later, in 1990, a single volume which combined information from the original series.

This wiki exists to document the various differences between revisions and alternate releases, and to provide an encyclopedic database to cataloging all information relating to this valuable and informative series.

## ©1973-2003 Time-Life Books Inc.

While earlier books in the series did not possess an infringement clause, volumes and revisions after 1977 all possessed the following text on the book's first page:

© (Date:1973-2003) Time-Life Books Inc. All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval devices or systems, without prior written permission from the publisher, except that brief passages may be quoted for reviews.
This wiki does not exist to impose any sort of copyright infringement. As of 2003, the Books department at Time-Life no longer publishes any books, nor do they offer any information regarding the series they once published. As this series was one of the company's most popular sellers, the wiki exists to definitively and comprehensively cover this series, giving it the professionalism that it deserves, and the same level of professionalism and attention to detail that Time-Life put into making the series. It is a series that will live on in the hearts and minds of fans forever.

## *"The Old West"*

Select a book from this series to view detailed information relating to that volume.

## *"Classics of The Old West"*

Select a book from this series to view detailed information relating to that volume.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Captain

The **Captain** has no console, but is perhaps the most important player on the bridge. They are in charge of the Artemis, and must run the ship via the other players at other consoles, as well as act as a conduit of information for all crew members.

The Captain will generally use the Main Screen to view the ship and it's systems.

## Role

The captain's role is to make decisions and see that the other stations make good on your requests. They must be authoritative, clear, concise, and calm. The captain must understand that the other players will be looking at them for guidance at all times, and they should provide that guidance with no hesitation.

The captain should:

* Know, in thorough detail, how each console on the ship works, and how each console works with (or against) the rest.
* Know all available systems, weapons, and options on a ship.
* Know how to recognize all features of the map, including anomalies.
* Be an effective communicator
* Plan two steps ahead, and always have an escape plan
* Retain these features even in the face of intense battles

## Tips

* Communication is key, so be sure both you and your crew is clear on how to communicate before setting off on a mission. Many bridges ask that all orders are acknowledged by some form of verbal communication like "Aye" or "Yes Captain". Ma'am or Sir can work in a crunch. The captain should also be clear who they are talking to by specifying the console before an order. It is also suggested to talk to your crew ahead of time to sort out how information should be shared or interpreted. Science and Weapons need to communicate shield frequencies. Helm and Weapons need to communicate so weapons aren't fired at the wrong side of the shields. Be sure everyone is clear on what information takes priority.
* Know your crewmen. Every player is different and responds differently to each console and the other crew members. Find who likes what consoles, how they respond to your orders, and even if they can read between the lines and make actions that are inferred by your orders. Everyone has the most fun when they're in a place that's most comfortable to them, and you as captain can make the fun a reality.
* You are not infallible. Listen to your crew if they think something is amiss. Share your plans, and keep them in the loop. Debrief the crew after every mission, successful or not, to figure out how you can get better.
Minnesota Hell Cinema

Location
 Rewards

**Opening Sequence:**

”*You play a sport, a game, knowing full well that you’re going to either win or lose. You never expect to die before your dreams come true. Neither did Jimmy or his father, Gale Banballow, a Minnesota innkeeper. He set up a secret baseball practice arena in the basement of his inn where he and his son practiced day after day. Jimmy’s hard work and batting skills finally led his team to a state victory.*

*It started out a crisp Spring day but before Jimmy could go outside to play, he and his dad went downstairs to bat the ball around a few times. Upstairs, some teenagers had been playing the fire, turning the inn into a raging blaze that was soon out of control. The inn was a total loss and so was Jimmy- - burned in minutes.*

*Mr. Banballow was so badly maimed he turned into a hideous monster, oozing and bleeding, snarling and growling like a beast - - - enraged and bent on revenge. He tracked down the kids responsible for the fire and killed them one by one - - - with a blowtorch. That wasn’t enough for Banballow. He won’t leave his inn or his memories so he waits…in ambush…"*

**Mission:**

“To the challengers…Your mission is to calm the anger of Banbollow. His only weakness is Jimmy. Though he is mad, he quickly drops his guard when he thinks of Jimmy. “Memories of Jimmy” is the key to the mission”
Revenant

A Revenant is a soul of great ambition or power that died before its purpose was fully served, and their spirit inhabits their body or another dead body to carry out their purpose with an indomitable will.

Revenants are supposedly sent back to life by the Gods, with special powers granted to them to carry out their task. Once their purpose is fulfilled, they are released from their unlife and their soul sent to The City of the Dead for final judgement and eternal rest.
Tristeza sem fim

Written by
 Directed by

vitoria:bem vindos ao quarto episodio de ilha do leão o desafio é rolar a roleta e escolher o desafio quem terminar primeiro ganha um ponto então são

chelsea vs alice

james vs jenny

leanne vs katelyn

linda vs mariah

nick vs samantha

paula vs serena

skyler vs shawn

shenny não vai participar

começe

chelsea e alice rodam cai nadar com um tubarão

alice chora

shenny:oque foi alice vamos

chelsea ganha

james e jenny rodam lamber o suvaco de um urso

james ganha

leanne vs katelyn

lamber a tampa da privada

katelyn:eu me recuso a fazer isso

leanne ganha por causa de katelyn sem precisar lamber

linda e mariah rodam cai patinar com tamancos

mariah não consegue e cai

linda vence sem cair

nick e samantha rodam cai quem escala uma arvore primeiro

samantha escala mais cai

nick escala e chega

nick ganha

paula vs serena cai ficar presa na floresta

paula ganha

skyler vs shawn cai quem ficar sem respirar por mais tempo

skyler ganha

leões bebes na eliminação

vitoria:quem é eliminado alice ou katelyn alice voce esta aqui por ficar chorando e não fazer o desafio katelyn voce esta aqui por que recusou o desafio e o eliminado é alice
Formando equipes

Written by
 Directed by

vitoria:bem estamos em mais uma temporada de drama total juntamos competidores total drama danger e total drama all stars para uma nova temporada ilha do leão bem o desafio é uma corrida os 9 primeiros que chegar serão os leões adultos e os 9 ultimos seram os leões bebes que irão eliminar alguem então preparar apontar ja

todos correm os primeiros são linda e nick o terceiro é lauren e os leões adultos são linda nick lauren skyler leanne chelsea paula lucas e james e os leões bebes são alice erick jenny katelyn mariah samantha serena shawn e shenny

então quem vai sair erick ou samantha é...

erick
Stations

Stations are places to dock your ship and recharge and restock your ship's reserves. Stations also replenish DamCom teams. During many game modes, the game ends in a failure if all friendly stations are destroyed.

## Types

There are five types of Stations that can spawn in the sector during a mission.

* **Deep Space:** Standard shields, Standard build rate, Beams
* **Civilian**: Standard shields, Low build rate, Unarmed
* **Science:** Standard shields, Low build rate, Unarmed
* **Command:** High shields, High build rate, Beams
* **Industrial:** Standard shields, Highest build rate, Unarmed.

## Tips

* Even if a station is armed, it doesn't do much damage against enemies. Go help them!
Autódromo José Carlos Pace

O **Autódromo José Carlos Pace** (conhecido como **Autódromo de Interlagos**) é um circuito permanente localizado na cidade de São Paulo, no bairro de Interlagos. Foi construído em 1940 e recebe oficialmente o nome do ex-piloto *José Carlos Pace*, vencedor do Grande Prêmio do Brasil da Fórmula 1 em 1975, falecido em 1977 devido ao acidente aéreo.

Sedia o Grande Prêmio da América do Sul da Fórmula Peugeot desde 1990, sob interrupções por várias vezes quando foi substituído pelos circuitos de Jacarepaguá (Rio de Janeiro) e Anhembi.

## História

O autódromo foi construído em 12 de maio de 1940 na área entre os lagos artificiais de Guarapiranga e Billings - que surgiram por conta das represas de fornecimento de energia construídas aí - no qual resultou no nome Interlagos. Para a inauguração, foi realizado um evento de corrida nesse circuito recém-construído.

Em 1972, o circuito foi reformado para a realização do primeiro Grande Prêmio do Brasil na Fórmula 1, embora não oficial para aquela temporada - servindo-se de teste para os chefes da categoria para a inserção do evento no calendário oficial - tendo como o vencedor o argentino Carlos Reutemann. No ano seguinte, a Fórmula 1 passou a oficializar o evento como parte do calendário.

Na década de 1980, o circuito recebia fortes críticas sobre a superfície da pista sendo muito acidentada, tanto que ocasionou a saída do circuito paulistano da Fórmula 1 para o circuito de Jacarepaguá, no Rio de Janeiro, que tinha realizado a edição de 1978. Na mesma década, o circuito passou a se chamar oficialmente como Autódromo José Carlos Pace, homenageando o piloto brasileiro que teve sua única vitória na carreira exatamente no GP do Brasil de 1975 no circuito, falecido devido ao acidente aéreo em 1977.

Em 1989, o circuito passou por uma grande reforma, pensando inicialmente para a Fórmula Indy (CART) após o sucesso do conterrâneo Emerson Fittipaldi na tradicional prova das 500 Milhas de Indianápolis, porém, Bernie Ecclestone interviu na obra pensando justamente que o circuito deveria retornar à Fórmula 1. No ano seguinte, o circuito reformado voltou a realizar o Grande Prêmio do Brasil de Fórmula 1 depois de nove anos no Rio de Janeiro.

No mesmo ano, o circuito estreou na Fórmula Peugeot no Grande Prêmio da América do Sul, no qual durou até 1994. Depois de três anos em Jacarepaguá, Interlagos retornaria em 1999 até 2006, quando o circuito carioca passou a fazer o rodízio até 2009. Porém, desde 2016, Interlagos se manteve na Fórmula Peugeot após inúmeras incertezas sobre a reforma do circuito na década e também sendo substituído pelo circuito de rua do Anhembi na mesma cidade.

Em 2020, o circuito não recebeu tanto a Fórmula Peugeot quanto a Fórmula 1 devido a situação pandêmica no país, ocasionando o cancelamento do Grande Prêmio da América do Sul da Fórmula Peugeot e do Grande Prêmio do Brasil da Fórmula 1, este último seria o último sob o nome, já que houve incertezas sobre a realização do evento a partir de 2021 devido ao interesse de ser realizado no Rio de Janeiro, porém, foi descartado e mantido em São Paulo.
Illbleed Wikia

## Welcome to the Illbleed Wikia!

Please feel free to add anything to this wiki; any contribution is helpful and well-needed!

## About Illbleed

Illbleed is a survival horror video game inspired by Silent Hill developed and published by Crazy Games in Japan on March 29th 2001 and AIA in the US for the Sega Dreamcast on April 16, 2001. And intended to have a release for the Xbox but never saw one due to the unfortunate passing of the writer Shinya Nishigaki, and never saw the port. Although it's not well-known, it has obtained a small cult following for its non linear gameplay elements, comedy elements and comedic dialogue.

## **Plot**

Eriko Christy the main character of Illbleed is first seen in her highschool's 18th annual speech presentation competition . Recalling her traumatic past with her father's "Horror Caravan" which was built to originally give people a new horror experience or thrill, but to test their effectiveness was tested on a young child Eriko at age 5. Having Eriko run away from scary monsters, avoid trap doors and snakes to get to her own bedroom. But thankfully Eriko's mother had divorced her father by the time she was 6. But despite all that, had grown to love horror, and wished to major in child psychology.

Not too long after, Eriko's friends Kevin and Randy come to meet up with her outside of the school. Congratulating her on the speech and presenting their confidence in her abilities showing their confidence in her likely victory in the competition. Not too long after Michel, the only friend who didn't attend the presentation being certain Eriko would win comes to the group with invites to the newest horror attraction in town, Illbleed. Getting the invites through a pepco promotion. Illbleed, Advertising the absurd reward of $100,000,000 for anyone who can make it through it alive. Eriko politely declines thinking it's just a cheap and lowly stunt for publicity and advertising. And generally just being too sketchy for her to want to go. Her friends ask if she's certain and Eriko replying with a simple "yep", all agree to go to Illbleed without her, leaving Eriko's invitation behind.

Three days go by without Eriko seeing or hearing from one of them and Eriko gets concerned feeling the need to investigate and find her friends at Illbleed herself. Going through every horror attraction that the park has to offer. All attractions being a horror film theme in nature. Ranging from slasher fiction, murder mystery, and even going as far as parodying the Toy Story concept as a whole. Eriko finding and rescuing her friends along the way if the player chooses to do so, or successfully does so. As the ending is influenced by the amount of people Eriko rescues.

But ultimately the grand ending in the true ending with Eriko returning to Illbleed alone without the aide of anyone confronts the owner of the park, Michael Reynolds, who turns out to be Eriko's father.
Parkour radioativo

Written by
 Directed by

vitoria:bem o desafio é fazer parkour até a floresta começo

serena sai na frente

james cai

linda esta perto de serena

linda:ja perdemos muitos não vamos perder mais

serena:só nos seus sonhos

leanne:oi linda ta fraquinha hoje

linda:hurgh...

samantha:shenny voceta bonita hoje

shenny:ah obrigada amiga

skyler:cai

serena wins

leões adultos na eliminação

linda:oque

james e skyler voces estão aqui por que foram os unicos a cair então o eliminado é...skyler brincadeira é james
O começo de uma traição

vitoria:bem esse é o segundo episodio de DTIL o desafio é dançar com chapéus alemãs certo sem sair da pista

então que começe

james vs serena

serena:duvido que voce ganhe ganhei uma medalha num campeonato de dança

james:espero que isso funcione

serena:isso me superar

serena vence

nick vs katelyn

katelyn:olha só isso

nick:duvido voce me superar

katelyn:com isso eu consigo

katelyn vence

paula vs samantha

paula:nossa com essa eu ganho

samantha:o truque da fofura

samantha:uhu

paula:hurgh...

samantha vence

lauren vs shenny

lauren:ai um choque

shenny:olha o lucas e a alice estão se beijando

shenny vence

shenny:como eu venci

vitoria:bem os outros não teram que participar então

o time vencedor é leões bebes

vitoria:então vamos para a eliminação

lucas voce esta aqui por beijar alice

lauren voce esta por levar um choque então o eliminado é...

lauren
Potions

**Potion of Last Will** - this potion can only be discovered by mistake, if a poison is mixed with a powerful magical ingredient or if a powerful potion is accidentally brewed with a poisonous ingredient. it is a powerful poison that kills its imbiber slowly, but grants them massive sped, strength, stamina, and willpower before they succumb to the poison 1d4 minutes later.

**Potion of Ultimate Power** - This potion appears to be brimming with magical energy, but when imbibed it shifts the character's alignment to evil for 1d6x10 minutes, and the imbiber vomits violently. If the imbiber chooses to attempt not to vomit, and passes a DC 18 fortitude save, their alignment shifts for 1d6x30 minutes.

**Potion of Shield** - this potion grants the imbiber a shield on the start of their next turn, as the spell. It lasts until the beginning of their next turn.

**Magicite Potions** - These potion are highly volatile and expensive, and are also illegal by decree of the Great Divination Wizards, enforced by the Merchant's Guild.

* Potion of lesser spell damage - Adds one extra die of damage to any spell cast in the next 1d4 minutes.
* Potion of heightened casting - The next spell cast can be treated as if two spell levels higher than the slot used.
* Potion of magical reserve - The next spell cast of up to 5th level does not expend a spell slot.
Test4

**1**

**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**

1Tier 1{{#ifeq Test4|Test4#1|**1**  |**1**  }}

{{#ifeq Test4|Test4#1|**1**  |**1**  }}

2Tier 2

3Tier 3

4Tier 4

5Tier 5

6Tier 6

7Tier 7

8Tier 8

```
   Test4
   Test4
   Test4
   Test4
   Test4
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   Talk:Test4
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   4

```
Доброй ночи,мистер Холмс

Доброй ночи,мистер Холмс (англ. Good Night, Mr. Holmes) - первый роман Кэрол Нельсон Дуглас про Ирен Адлер. Написан в 1990 году.

https://pp.vk.me/c622430/v622430881/2bbe8/rzSbjpLv9Dg.jpg

## Содержание

Прелюдия. Воспоминания на Бейкер-стрит. Июнь 1994 года.

1. Чай и сочувствие.
2. Ужас и надежда.
3. Ткани и вероломство.
4. Интересное поручение.
5. Завтрак у Тиффани.
6. Чаепитие у Стокера.
7. Неожиданные гости.
8. Расследование заходит в тупик.
9. Нежеланные подарки.
10. Знакомство с таинственным мистером Нортоном.
11. Визит к Блэкджеку Нортону.
12. Погребенное сокровище.
13. Поразительное предложение.
14. В моей жизни появляется Казанова.
15. Так говорил Казанова.
16. Вести из-за границы.
17. Зов.
18. Прага и яд.
19. Роман в минорной тональности.
20. Сплошные вопросы.
21. Золотая печать.
22. Скандал в Богемии.
23. Неожиданное бегство.
24. Лисы и гончие.
25. Друг познается в беде.
26. Адвокат, дары приносящий.
27. Старый знакомый.
28. Возвращение Шерлока Холмса.
29. Уроки музыки.
30. Хорошая книга.
31. Сумеречная зона.
32. Бриллианты - навсегда.
33. Дымовая завеса.
34. Величайшая завеса.
35. Занавес опускается.

Эпилог. Заслуженная награда.

Послесловие.
Стэмфорд

Стэмфорд - друг и бывший коллега доктора Уотсона. Благодаря ему произошла встреча Уотсона и Холмса.

https://pp.vk.me/c627829/v627829876/b4fe/GUAMLJO2\_NY.jpg

## Биография

Стэмфорд был санитаром в Барте под началом Уотсона.

В 1881 году Уотсон встретил Стэмфорда в Лондоне и пригласил его пообедать в ресторан "Холборн". Позже Стэмфорд отвел Уотсона в Больницу Святого Варфоломея, где и познакомил с Холмсом.

## В адаптациях

* В советском фильме Шерлок Холмс и доктор Ватсон роль Стэмфорда сыграл Геннадий Богачёв.
* В сериале "Шерлок" упоминается имя Стэмфорд - Майк. Его роль исполнил Дэвид Неллист.
Знак четырёх

«Знак четырёх» (англ. The Sign of the Four) — детективная повесть Артура Конана Дойля, опубликованная в 1890 году.

https://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/The\_Sign\_of\_Four\_cover\_1892.jpg/800px-The\_Sign\_of\_Four\_cover\_1892.jpg

## Сюжет

К Шерлоку Холмсу приходит молодая девушка, Мэри Морстен, которая просит сыщика помочь в разгадке тайны: вот уже шесть лет раз в год мисс Морстен получает анонимную посылку с великолепной жемчужиной. Также девушка просит, если это возможно, найти её отца, пропавшего десять лет назад. Взявшись за расследование дела Холмс и Ватсон выясняют, что мисс Морстен вместе с двумя братьями Шолто является наследницей огромного состояния, клада, который обнаружили их родители. Они уже собираются разделить сокровища на троих, как вдруг один из братьев оказывается убит, а клад похищен. Холмс находит преступника, но сокровища безвозвратно потеряны.

В ходе расследования Ватсон и Мэри Морстен влюбляются друг в друга и решают жениться. Не последнюю роль в этом сыграла пропажа сокровищ, так как Ватсон не решался сделать предложение, опасаясь, что его намерения сочтут корыстными.
Test00

**Test00**

 yes

**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**
**1**  **2**  **3**  **4**  **5**  **6**  **7**  **8**

1Tier 1

Rough Logs

2Tier 2

Birch Logs
Birch Planks

3Tier 3

Chestnut Logs
Chestnut Planks

4Tier 4

Pine LogsUncommon Pine LogsRare Pine Logs
Pine PlanksUncommon Pine PlanksRare Pine Planks

5Tier 5

Cedar LogsUncommon Cedar LogsRare Cedar LogsExceptional Cedar LogsLegendary Cedar Logs
Cedar PlanksUncommon Cedar PlanksRare Cedar PlanksExceptional Cedar PlanksLegendary Cedar Planks

6Tier 6

Bloodoak LogsUncommon Bloodoak LogsRare Bloodoak LogsExceptional Bloodoak LogsLegendary Bloodoak Logs
Mythical Bloodoak Logs
Bloodoak PlanksUncommon Bloodoak PlanksRare Bloodoak PlanksExceptional Bloodoak PlanksLegendary Bloodoak Planks
Mythical Bloodoak Planks

7Tier 7

Ashenbark LogsUncommon Ashenbark LogsRare Ashenbark LogsExceptional Ashenbark LogsLegendary Ashenbark Logs
Mythical Ashenbark Logs
Ashenbark PlanksUncommon Ashenbark PlanksRare Ashenbark PlanksExceptional Ashenbark PlanksLegendary Ashenbark Planks
Mythical Ashenbark Planks

8Tier 8

Whitewood LogsUncommon Whitewood LogsRare Whitewood LogsExceptional Whitewood LogsLegendary Whitewood Logs
Mythical Whitewood Logs
Whitewood PlanksUncommon Whitewood PlanksRare Whitewood PlanksExceptional Whitewood PlanksLegendary Whitewood Planks
Mythical Whitewood Planks
Doom Seeds

Doom seeds are large innocuous-looking fist-sized seeds that grow in the Barrow Downs, growing like fruit on certain trees and some vines, the seeds often fall on the ground and are picked up by passerbys, especially if its noticed that they contain magic.

If planted in the ground, they produce magical effects that often are not beneficial for anyone, usually detrimental in the context of their being planted, almost as if they know what to do in order to be a new obstacle.
Авантюристка

Авантюристка (англ.The Adventuress [= Good Morning, Irene]) - второй роман Кэрол Нельсон Дуглас об Ирен Адлер.

https://pp.vk.me/c624726/v624726533/46857/Oia3wdGNbFI.jpg

## Содержание

Действующие лица

Прелюдия. Дозой делу не поможешь. Из дневников доктора Уотсона. Осень 1888 года.

1. Жизнь после смерти и прочие неприятности.
2. Притворщицы.
3. Страшный улов.
4. Из дневников дочери приходского священника.
5. Сгинувшие в Сене.
6. Загадочное письмо мистера Нортона.
7. Страдания юной леди.
8. Тайна татуировок.
9. Французский связной.
10. Закат дома Монпансье.
11. Похитители писем.
12. Вавилонская блудница.
13. Ваш ход, мистер Холмс. Из дневников доктора Уотсона.
14. Подколодные змеи Граса.
15. Посторонние в раю.
16. Беседа с герцогиней.
17. Не забыты старые друзья.
Шерлокиана Вики

На данный момент создано 13 статей, и вы **можете помочь нам**

Шерлокиана Вики — это сообщество интернет-энциклопедии на тему сыщика Шерлока Холмса. Любой пользователь может редактировать страницы на этой Шерлокиана Вики. Просто нажмите кнопку «Править» в верхней части любой страницы!!!!

Желаю удачи!!!!!!!!

Ше́рлок Холмс (англ. Sherlock Holmes) — литературный персонаж, созданный Артуром Конан Дойлем. Его произведения, посвящённые приключениям Шерлока Холмса, знаменитого лондонского частного сыщика, считаются классикой детективного жанра.

Вы можете улучшить эту вики! Создайте свою статью.
<createbox>
width=24
break=no
buttonlabel=Создать новую страницу
</createbox>
Так же вы можете улучшать уже созданные страницы.
Tips

Tips für Einsteiger

* Alle Arbeitsplätze in der Terranitmine besetzen. Dadurch kommt man mehr Geld.
* keine unnötige Gebäude bauen weil sonst der Platz nicht recht für Wohnhäuser. Unnötig sind Psi-Generator, Nahrungmittelspeicher, Treibstoffspeicher, Militärlabor, Büro der Legion, Bar, Kampfdirktorat. Nach der Reperatur der östlichen Brücke verfügt man über ausreichend Platz um diese Gebäude zu bauen.
* Den Südlichen Bereich freiräumen und später die östliche Brücke reparieren für mehr Bauplätze.
* Ausreichend Freunde (20+) über Facebook einladen, nur so kommt man an Blaupausen.
Court of Summer

The Elven Court of Summer was one of three major ruling powers in the ancient Elven civilization in the early ages of Terragard.

## History

The Elven Courts would change power in elven government to ensure checks and balances in their law system and reduce the chances of any one ruling power to eclipse the others. Eventually the system fell apart as the houses became too divided and infighting led to only two houses rotating power, one of which was the Court of Summer, the other the Court of Winter.

After the Winter court failed to unseat the Summer Court while they were in power, they were exiled and the Court of Summer has ruled for hundreds of years since.

## Structure

The Summer Court is led by seven Elven leaders who all embody the ideals of Elven culture.
Factions

The active factions of Terragard form a complex political landscape, and with only a rough resemblance of government in place run by the Great Divination Wizards and the Merchant's Guild to govern trade and magic, it is always difficult to keep track of the ever-changing political landscape between these factions as their interests conflict and cross.

## General Factions

* Inquisition of the Elder Fire
* Winter Watchers
* Silver Exiles
* Merchant's Guild
* Great Divination Wizards
* Transmutation Bankers
* Splinters
* Order of the Golden Scales
* Roofrunners
* Red Legion
* Witch Cloaks
* Order of the Lost Guardians
* The Inevitable
* Order of Earthen Fist
* Order of Skyward Hand
* Order of Rushing Circle
* Order of Master's Way

## Dwarven Factions

* Children of the Stone
* Smith Caste
* Merchant Caste

## Elven Factions

* Court of Wolves
* Court of Winter
* Court of Summer
* Court of Devils
* Court of Earth
* Silent Fangs

## Halfling Factions

* Pinnacus Consortium
* Council of Names
* Ivory Sails Trading Co

==

Nation-state Factions ==

* Khallex Imperium
* Draconia
* Orsarian Empire
* Jakarian Empire

## Secret Factions

* The Hidden
* Hollowhanded
* Cult of the Ashen End
* Promise of the Cleansing Winter
South Garrison Lake

South Garrison Lake is the southernmost section of the large lake in eastern Terragard. The only entrance and exit to and from the southern lake is through a straight canal that runs north and south between Eastlanding and Westwatch.

This region of the lake is less traveled by boats due to the only coastal towns being Timberfist and Swampscream neither of which have significant trading concerns beyond supplies and timber exports.

The eastern coast of the lake is murky and shallow due to it transitioning straight into the sorrowlight swamp as you travel east, but most of the swamp is not able to be traveled by boat, so it is largely avoided by any watercraft.

## Towns

Timberfist

Swampscream
Viraji Kingdom

The Viraji were a powerful kingdom of people in the south eastern region of Terragard, holding a vast and propserous kingdom for many centuries before a disastrous deal was made with a Demon Lord to grant the kingdom socerous powers, which caused the kingdom to implode and the Viraji kingdom fell in only a couple generations afterward.

The Viraji were known to be great scholars and shrewd businesspeople, leaving behind a vast kingdom ripe for exploring and rediscovery centuries after its fall, in the now-inhospitable deserts of where the kingdom once stood, now swallowed by sand and blistering temperatures.
The path

The Path is named as it is the largest and only known constructed path that leads up into the winterspine mountains. Constructed by giants back in the days where giants and elves lived peacefully, eons ago. Despite its age, the stairs are in remarkable condition, and even still possess a mirrored sheen upon the surface of each step, giant language runes are inlayed beneath the surface both decoratively and as rune magic to keep their shape and structure despite constant avalanches.

The Path is 40 feet wide, and each stair is 10 feet deep and about 2.5 feet high. The western side o fthe stairs cut into a sheer cliff that ranges from 40 to 100 feet high, while the eastern side o fthe stair drops off down the dangerously steep mountainside.

The top and bottom stairs are marked with two carved stone pillars about 20 feet tall, carved by the elves of the ancient age, this is used by travelers to denote the location of the start of their journey if they are choosing to use the path to ascend or descend the mountain.
Witch Cloaks

The Witch Cloaks are a group of hunters who specifically hunt magical threats - ghosts, rogue mages, necromancers, witches, and undead. They are so named and well known for their magical cloaks that cover them from shoulder to ankles, and their wide-brimmed hats, or other various leather fashion statements.

One does not join the witch cloaks, every witch cloak has been adopted and trained, or invited directly to join. They usually only train orphans or abandoned children, and adults who display astounding abilities to deal with paranormal threats that would normally scare off or frighten common people stiff.

They are freelance style mercenaries that work for coin, but they also pursue threats on their own time, but usually where they are needed, there are plenty of people willing to pay to make the problem go away.
Kevin Kertsman

**Kevin Kertsman**

Gender
Male

Age
17

Blood type
RH-B

eyecolor
Brown

Hair color
Brown

Occupation
High School

Nationality
American

Family
{{{family}}}

Appearances
{{{appearances}}}

Voice actor
Ryan Drummond

## General Information

Kevin the typical '90s cool kid troupe, he's known as a major horror film nerd, his favorite series being the Hamar(sic!) *Dracula* films and less of a fan of modern slasher flicks. He has average stats for a playable character, and a different attack pattern from the rest. Taking longer to finish his third swing. So it's not recommended to use him for fights that require melee. He's possibly the best character to use for platforming due to his already similar control scheme to Eriko for his movements are the same as Eriko's but has less lag time on his jumps. Though despite his better controls, his own downside is that his heart base heart rate stat isn't as good as Eriko's on a new game. And if hit by an enemy encounter will hit the ground and need to crawl away from an enemy to avoid damage and needs to get back up in order to escape battles.

## First In Game Appearances + How To Rescue

Kevin first seen in game is cheering on Eriko after she presents her speech for the 18th annual school speech competition. And seen again in Illbleed's first level "Homerun of Death" being dragged by the main antagonist of the level, Banballow. He can be saved if you complete the maze you find him in under 20 minutes, or by completing the level in under 50 minutes.
The seven nature spirits

The seven Sisters of Nature were once the seven ruling spirits over the various aspects of Terragardian nature. These spirits ensured the prosperity and continued health of the natural world of the continent.

#### History

Prior to the War of the Great Purge, the seven sisters felt a corruption growing stronger in the western lands of Terragard, the region now known as the Dreadlands. The sisters gathered there to use their power to fight against the corruption caused by the blood and latent hatred that ran deep in the region from centuries of warring between the kingdoms of men. When the northern kingdom began a new war the sisters petitioned both sides to stop the fighting and allow the land to heal, even offering great boons were they to comply. The north would lie and the south would be able to make no promises to prevent defending themselves were the north to act. After the war started the sisters withdrew to wait out the bloodshed and the resulting period of peace. However during the war the power of the worldstone itself was corrupted which were a great source of the sisters' power - and thus so too were the sisters corrupted.

Once this happened the circle actively spread decay and infestation. The lands were spoiled and nothing of consequence would grow, the sister grew evil and they reveled in the intoxicating effects of their perverse powers. Outside the dreadlands the absence of their power was felt and new spirits of nature rose to replace them to ensure balance is maintained.

#### Seven Aspects

The sisters ruled the seven aspects of nature:

* Actaeon - sister of Beasts and the Hunt
* Sylph - sister of the Sky and Birds
* Physis - Sister of Plants and the Woods
* Maliae - sister of Rivers and Seas
* Gaiae - sister of the earth and stone
* Veridios twins - sisters of Fertility and Life
* Xeriae - sister of Fire and Destruction and rebirth

Each sister played a part in the circle of natural magic and if one or two were to fall from grace the circle could hold, but all seven falling at the corruption of the worldstone actively
Borgod the Brawler

Borgod Hammerchest was a common dwarf living within the massive dwarven megacity inside of Burning Mountain. A lowly peasant, he worked as a baker with his family until the time of the Sundering, when his family was killed in the resulting cataclysm and destruction of the city. After the dwarves retreated to the deep roads in the mountain to find solace from the Rampaging Dragon Rhaegos, Borgod turned to study the martial art of brawling and was trained by the dwarf drunk-master in the art of finding your true equilibrium in order to pierce stone with your bare hands. After years of study, he took to the art like a dwarf takes to dirt, and was soon an expert at its practice.

Borgod did not learn the drunk-master's brawling art to fight, but rather to use it as a form of meditation and to escape from the reality he was now facing. No family and a lowly caste even among the scattered dwarven refugees, he had no desire to further exacerbate his situation with fighting or conflict. Regardless, he was recruited to fight the dragon and his fire giant minions, and he found he was exceedingly good at it. So good at it in fact, that it was little effort for him to topple several giants by himself and he treated the whole affair with general disinterest.

Soon, he was confronted by Rhaegos himself, and in the very first fight Borgod even had with the Dragon, both he and Rhaegos nearly perished in the lava flows that had been opened and poured into the deep crevice between the mountain. As the dwarves began to rally around him and treat him with great respect did he realize what he meant to his people, and what he could do for all dwarves everywhere by leading his kind out of hiding and cowardice against this threat.

Borgod took to his new fame quickly after this, and the dwarves mounted a final assault on Rhaegos. Borgod fought hard and defeated the mighty dragon with only his fists, and Rhaegos was dragged to the pits of the Burning mountain and pinned beneath large rocks until it could be decided what to do with him.
Slow Initiative

**Slow Initiative** is a soldier flaw.

Soldiers with this flaw require 2 more seconds to respawn after death. This is not a big disadvantage in combat, but can be a pain in the butt if the battle situation is urgent. Sometimes it can be even better when you respawn later because the spawn place is random. However, it's all based on luck.