Guide:Dragonite Strategies

### Support

Dragonite is a versatile all-arounder that excels at dealing AOE damage and getting bonus effects from successful attacks. These perks may increase the round's damage and durability.

## Move Tips

### Abilities

####  Marvel Scale

With the help of this passive ability, Dratini and Dragonair may deal more damage while absorbing Status Effect. Try joining the front lines, but be cautious at all times!

####  Multiscale

Multiscale when active deducts any damage recieved by around 25%. The cooldown of Multiscale resets after each use of  Extreme Speed, allowing you to continuously activate its effect. Resetting Multiscale frequently improves your durability and survivability, making it a useful strategy for combating opponents.

### Move List 1

####  Twister

Twister has a large range and a slowing effect that can be used to torment opponents from a distance. Additionally, you can use it on grassy regions to search for potential lurking enemies.

####  Dragon Dance

To be more effective in battle, try to retain the damage-increasing impact of Dragon Dance as you attack and use moves. Use Dragon Dance's faster mobility and attack speeds to deal as many strikes as you can to your adversaries. After employing Dragon Dance, carry on striking opponents to shorten its cooldown with each strike. When entering and exiting battles, Dragon Dance is a great mobility technique that may also be used to set up either  Outrage or  Hyper Beam.

####  Extreme Speed

The cooldown of  Multiscale resets after each use of Extreme Speed, allowing you to continuously activate its effect. Resetting Multiscale frequently improves your durability and survivability, making it a useful strategy for combating opponents. Extreme Speed is also a fantastic technique for isolating and sticking to important targets since it causes you to charge toward the target. To put an end to escaping opponents, you can also activate Extreme Speed.

(**Extra-Tip**: After using Extreme Speed, continue assaulting enemies to shorten the cooldown on each hit and make it possible for you to use it more frequently.)

### Move List 2

####  Dragon Breath

In addition to damaging foes, using Dragon Breath will reset your boosted attack. The boosted attack reset mechanic in Dragon Breath allows you to perform a brief combination. For instance, make three attacks, the third of which is boosted, then use Dragon Breath right away before making one final attack that is boosted.

####  Hyper Beam

By stacking  Dragon Dance's damage increase effect, you can boost the damage that Hyper Beam deals, allowing you to quickly deplete a lot of your opponents' health. When charging a Hyper Beam, constantly move to find the greatest vantage point, especially if the target is running away. Your odds of striking your objective are increased as a result. Keep in mind that your chances of striking your target increase as you approach closer to them.

**(Note: Depending on how many times you have stacked  Dragon Dance's damage-increasing effect, Hyper Beam's symbol will gradually change.)**

####  **Outrage**

Cast Outrage again whenever it's not on cooldown to extend its effect and prevent the brief stun that occurs after it expires. Additionally, keep assaulting foes to shorten Outrage's cooldown between hits. Due to the improved attack speed and the mini-stun augmented attack effect you receive, outrage is a fantastic tool for battling opponents. These effects work well together since a faster attack speed allows you to use the mini-stun attack more frequently and decreases the cooldown of Outrage with each strike.

### Unite Move

####  Draco Impact

Use Draco Impact at close range to survive difficult fights and even turn them around because it has a peculiar distance-based cooldown, especially if you have Buddy Barrier on you. You can even cast it far enough away from the danger to use it as a fast escape. Use the long range of Draco Impact to immediately assist your comrades in team battles. You can utilise Draco Impact to finish off fleeing foes in addition to helping your allies in teamfights. Draco Impact's AoE damage allows you to perhaps get numerous kills at once. You are at least close enough to finish them with your movements or attacks if you are unable to use Draco Impact to eliminate them.

**(Note: Just be careful not to place yourself in a precarious situation because that will allow the opposing side to easily take you down.)**

## Strengths / Weaknesses

* Unite Move has great range that spans almost half the map.
* Moves have low cooldown.
* Struggles against crowd control moves.

## Recommended Builds

### Ranged Burst

This build makes use of the ranged attacks of Dragonite to kite opponents with  Dragon Dance before taking them down with a fully charged  Hyper Beam. Keep in mind that water-type enhanced assaults shorten the cooldown of your moves; take advantage of this to repeatedly use them. This build can be used in every lane, but the jungle is where it shines the most. Your normal attacks get better with Muscle Band and Scope Lens thanks to enhanced damage, faster attacks, and critical hits. As you kite your foes down, Focus Band strengthens your defences and gives you a survival tool.

Your normal attacks become even more effective with X Attack thanks to enhanced damage and attack speed. Additionally, it increases the power of your attacks, especially Hyper Beam.

Six Brown Emblems for maximum damage, three Red emblems for a little bit of Attack Speed, and one emblem of any colour should make up your boost emblem loadout. Since your attacks and  Hyper Beam will be what most of your damage comes from, equip emblems that increase attack or critical-hit rate. Movement Speed and Special Attack can be freely traded.

* Critcal-Hit Rate

**Negative Stats**
* Sp. Atk
* Movement Speed
* **Defense**: +30
* **Sp. Def**: +30
* **Critical-Hit Rate**: +6%
* **Critical-Hit Damage**: +12%
* **Attack Speed**: +7.50%

### Melee Jungle

This melee-style jungle build focuses on isolating opponents with  Extreme Speed, catching them off guard with  Outrage, and then dispatching them with conventional attacks. Similar to the previous build, keep hitting opponents after using  Outrage to shorten the cooldown of your moves by one second for each hit. Additionally, keep in mind that activating  Extreme Speed causes  Multiscale's cooldown to be reset, giving you continuous damage reduction.

You can chip away at your target's HP with Muscle Band, and it has a respectable attack speed that will help you activate the cooldown reduction as you hit targets. Focus Band and Buddy Barrier add additional toughness and survival to  Multiscale's damage reduction, allowing you to stay in battle for longer. For this build, Slow Smoke is a fantastic fight item that gives you respectable crowd control. Use it when diving targets with  Outrage and  Extreme Speed. Instead, you can equip X Attack to deal greater damage.

7 Red Emblems for maximal Attack Speed and 2 Brown emblems for a little damage should make up your boost emblem loadout. Emblems that increase Attack or HP should be worn because the build is focused on extending  Outrage. Movement Speed and Special Attack can be freely traded.

* Critical-Hit Rate

**Negative Stats**
* Sp. Atk
* Movement Speed
* **Defense**: +30
* **Sp. Def**: +30
* **Attack Speed**: +7.50%
* **HP**: +450

### Brawler

This build is designed to dive into battles with  Dragon Dance and  Outrage before launching a barrage of regular attacks. Keep assaulting targets after using either of your moves to shorten the cooldown of your moves by one second for each hit. As you pound your foes, Muscle Band and Scope Lens increase your damage, movement speed, and attack speed in conjunction with the bonuses from  Dragon Dance. Buddy Barrier lets you stay in battles longer and deal damage by giving you high HP and respectable resilience.

With this aggressive build, Slow Smoke gives you a powerful tool for crowd control. Always combine it with  Outrage to stall opponents as you pound them with attacks.

7 Red Emblems for maximum Attack Speed, 2 Brown emblems for a little damage, and 1 emblem of any colour should make up your loadout for boost emblems. Since the build is identical to the melee jungle build, equip emblems that increase attack or critical-hit rate. Movement Speed and Special Attack can be freely traded.

* Critical-Hit Rate

**Negative Stats**
* Sp. Atk
* Movement Speed
* **Critical-Hit Rate**: +6%
* **Critical-Hit Damage**: +12%
* **Attack Speed**: +7.50%
* **HP**: +450

## Hard Counters

A list of Pokemon Dragonite users should be aware of.

* Can dodge  Hyper Beam and  Outrage easily with its dash moves.
 Lucario | Danger Level: * Can burst down Dragonite before it can go off using  Extreme Speed and  Bone Rush.
 Aegislash | Danger Level: * Can disrupt Dragonite's combos using  Sacred Sword or  Shadow Claw.
* Can mitigate  Hyper Beam's burst damage using  Wide Guard.
 Mamoswine | Danger Level: * Can disrupt Dragonite's combos using any of its crowd control moves.
* Has high durability that makes it a bad target for  Hyper Beam or  Outrage.