Jusadal

**Jusadal** fishing based economy, human primarily, governed by a council of Elders

Griport, Phipps bay. Veiwberg and Abbachian

Jusadal is on the far south west of of maligon and has verdant grasslands thanks to the rich deposits left by the Lum River on its way out to the sea, Three large towns are directly on the beach line, and one on the border of Tryb. Phipp’s bay and Abbachian often compete amongst themselves for the position of prime city of Jusadal, with meetings of the elders taking place in either locale. The Elders Council is currently chaired by Finlay Adamson, a human in his late sixties with a bushy grey beard stained with sea salt. Adamson leases ships to the various fishermen, having retired from the sea to a manor house in Phipp’s bay twenty years ago. The other members of the council include humans: Maddison MacDonald, Noor MacPherson, Axel Henderson and a one hundred and thirty year old triton named Golgal Psethereth.

Griport the most northern town on the coast line has a bad reputation for being a little more unscrupulous that phipp’s bay and abbachian. This has led to ‘Griport pirate’ being a term for shady character all across maligon. Griport has five pubs:

The cutlass wound: ran by a ogre called Trarog who has a very uneasy relationship with the law, known to have work going for criminal types.

The Barnacle Bucket: Ran by ‘Mac’ mcfeen, is rumoured to haunted

The Gull: Ran by a Torgil woman called Beth Zarizka.

The squid at midnight: Ran by a perfectly normal man called Zach, or zork. Or zeck. Depending on the day of the week

The Gibbet: A pub ran by a native halfling couple Theodore and Jeffery feddle, infamous for fights.

There is also One large coaching inn and bordello called the ‘Mermaid on the sea bed.’ ran by Felgin ‘eyeballs’ Logera. Shopping in Griport is a somewhat risky affair, smuggled goods are often kept beneath the counters of the primary general store, Duck’s beach shop. An orcish blacksmith called Grudd has set up an armoury and weapons store with cutlasses, sabres, nautical armour and even illegal canons for sale.

Phipp’s bay has more monumental buildings of white clad stone, statues and park lands. Adamson’s manor looks over Phipp’s square, a beautiful town centre that hosts the twice weekly import market. On Phipps square there is the temple of kushinda. Another landmark is the large and well respected tavern and eatery called the Laurel Wreath ran by a wealthy mage called Angus Kisslan. A popular three story pub called the ‘Sea king’s crown’ sits directly on the seafront, its manager the deceptively shrewd Poppy Buchan having meeting rooms on the top floor. Phipps bay has the primary military might of Jusadal, a large docking space called the saltchains for the Jusadal Fleet known colloquially as the Seadrakes. Several Tons of fish are hauled each week into the town.

Abbachian is cultural centre of the south-west. it’s terracotta roofed streets are filled fishermen, but also artists and craftsmen. It houses the library and meeting hall of Sixir, which boasts the most nautical maps of the cog. Famous also is the Conch shell theatre and its neighbouring amphitheatre. Abbachian benefits from the import market perhaps more than Phipps bay: Enchanters, tinkerers who have moved from Tryb or lowerhold and the Leone fashion district all make good use of stranger items from more distant shores. ‘Bruno’s vines’ is a wine merchant and bar that has been ran for three generations by former fishermen with an extensive basement. ‘The Little orange’ is a new pub with a coastal view ran by a Human woman called Gia who has seemingly suspicious connections with figures across the cog. A famous magic shop inscrutably called ‘Amethyst Miasma’ exists the far south built into the base of ‘Abbachian tower’ of a reclusive former member of the faculty of Zuge. An enchantment blacksmith called Rios Black shares part of this strange tower compound with a speciality for concealed magical weaponry.

The only town of Jusadal with no direct access to the sea is Veiwberg. Veiwberg boarders three other nations, Gadprig, Tryb and Eauipet. In the final years last great war, Gadprig and Jusadal had a loose alliance under the Kalev coalition and maintain a decent relationship since. In the same conflict, the borders of Tryb were forcibly cut off from the sea by the Kalev Coalition as part of their prolonged fight with Eauipet. Modern Day Veiwberg sits with this as part of its history. Specifically the formally Tryb owned ruin of Victory’s dawn, a massive temple to Kushinda has become a major pilgrimage site. Ironically though Victory’s dawn is a shrine, mostly to death and grave clerics of Etolik. Veiwberg has three families of shipbuilders who use the river Lum. MacNeagle, Fitzgrand and McClay, The McClay family have become famous for their wagons and caravans as well. The four pubs of Veiwberg are travelling houses, often one or two rooms in each. ‘Lake of the elves,’ ‘The bent axel’ ‘The Captain’s share’ and ‘Salmon’s rest.’ In the last year, a Mysterious and wealthy figure has moved to the community, Known only as the ‘Bruised Navigator’ purchasing three houses in the centre of town. The Navigator is rarely seen, sending out multiple servants emblazoned with heraldry, Eight pointed star rendered like compass. These servants carry out menial errands of groceries and the like, but have been known to make very odd requests on behalf of their benefactor.

The grasslands between the towns have sparse trees, rock-pools and sand dunes closer to the shore. An enormous population of rabbits are in the grasses, including the rarely spotted jackalope. Living off the rabbits are foxes, both giant and regular and many predatory bird species. As well as the many fish, The coast has the black winged Gadprid gull, puffins and oystercatchers. Vary few tradition monsters or hostile humanoids assail Jusadal, but records have indicated both triton attacks and giant squid just outside of the harbours.