Survival

Survival Mode is a gamemode in Junon.io. It was added on August 20, 2020 for update v0.3.15.alpha, along with Peaceful Mode and Hardcore Mode. Players have to keep their status bars from falling too low while building and crafting various items, paying taxes to the Empire, and/or fighting enemy raids from the Empire.

### Info needed:

More stuff for the Trivia and Gallery sections, more ways on how to reduce relationship with the Empire (under 'The Empire and Raids').

## Gameplay

### Upon Spawning

All players spawn with 150 gold, an Escape Pod nearby with 5 potatoes and 3 potato seeds, and the following items in their inventory: one Space Suit, one Survival Tool, one Bottle, and one Core. These items are included so the player can survive for a very short amount of time while they prepare other survival structures. The spot that players spawn at is always on rock, but is otherwise random. All servers are randomized, with a mix of asteroids, copper asteroids, rock, water, oil, and sky.

### Status Bars

The main objective of the game is to pay attention to the status bars. The bars (health, stamina, O2, and hunger) all go down steadily over time, with the exception of health. If the O2 and hunger bars are empty, a small speech bubble will show reflecting the empty bar, and the health bar will go down until the player dies or fills up all their bars. If the stamina bar goes down too low, the player will become very slow, but it will not hurt their health. When a player dies from lack of food or oxygen, they will respawn. The health bar will be reset, but none of the other bars will be, and the player's health will continue decreasing until they fix their status bars. The health bar decreases if a player's O2 or hunger bars are empty, or if they are being attacked by a player/mob. To keep the status bars from decreasing, players must eat food, sleep in Beds, obtain oxygen from Oxygen Generators, avoid getting attacked, and ingest Consumables to heal if their health bar is too low.

### The Empire and Raids

When the player reaches hour 15, the Messenger will spawn. The Messenger will spawn near the owner of the server, saying 'The Empire demands payment as a token of loyalty.' The first price is always 100 gold, with prices increasing by 100 every day and reaching as high as 5000 gold. Depending on the player's preferences, they can respond three ways to the Messenger's question: they can pay the Empire and avoid getting raided, they can refuse to pay and get raided, or they can waste time deciding and make the Messenger mad. If the player pays the Empire, the Messenger will say 'You made the right choice', walk a short distance, and disappear. No raids will spawn. If the player refuses to pay, the Messenger will say 'This is Blasphemy!', walk away, and disappear. Raids will spawn. If the Messenger is in the server 6 hours after spawning and still has not been paid, the Messenger will act the same as if the player has refused to pay.

There are benefits to having or not having raids. If a player is not prepared to fight, does not want to fight, and/or has enough money to keep the Empire away, they can pay. If a player wants to fight mobs, wants to collect and salvage corpses, is prepared to fight, and/or does not have enough money, they can skip paying and deal with the raids. The mobs that spawn during raids are Guards, Troopers, Chemists, and Drones. Each have their own weaknesses, but all are very strong in numbers, and the amount of mobs increases each round. If players continuously fail to pay the Empire, they must have a good defense to protect themselves against the oncoming raids. It should also be noted that if a player's relationship with the Empire is low enough, the Empire may send raids without consulting the player for taxes. A player's relationship with the Empire can be lowered by refusing to pay taxes multiple times, and eating Lecter's Dinner (made from cooked human meat obtained by butchering guards).

## Strategy

### Starting the Game

To begin the game, all players need buildings that can keep their status bars from falling too low. Players should find an area with water, asteroids, and copper asteroids (oil is an additional benefit, but not essential). Using the Survival Tool, mine 25 iron ore and craft a Furnace using 10. Use the remainder to smelt iron bars in the furnace and craft an Oxygen Generator. You can craft a Drill later on to make mining faster. Craft a bed, a butcher Table, some soil, and a Water Pump to automate oxygen generation. Plant potato seeds on the soil and water them accordingly. This is a very basic base that players can survive off of until they decide to build. It is also easy to protect from raids, since everything is fairly cheap and can be picked up and saved in the Inventory.

### Developing a Base

There are many things one can add to their base, most of which are not necessary to stay alive, but make gameplay easier/more fun.

* Many good bases have strong defenses. Thick walls, layers of sealed doors, traps and turrets can make a base harder to raid.
* Farms will provide players with a steady food supply. Grow potatoes from the beginning or buy other seeds from the Trader. Slaves, with the right settings, can plant and grow crops for you and automate farming.
* Slaves, in addition to being good farmers, can perform a variety of tasks in a player's base. Slaves are advised for large, crowded team bases, and can be purchased from the Slave Trader for 10000 gold each.
* Mining drills and deep drills provide players with iron ore, copper ore, and sulfur ore with little effort on the player's part (other than crafting and powering them)
* Pets can be bought from the Trader (cat, chicken, monkey) or made by feeding a wild mob (Bio raptor, mantis, slime, golem). The most useful pet is the bio raptor, because it can be ridden. Players can no longer use the method of killing, reviving, and feeding a mob with the Cryo Tube, as it will spawn a mutant.
* Decorative items, such as pots, lamps, trees, and chairs can be made to make a base more attractive. An easier way to make a base look nice is to change the color and pattern of walls and floors.

### Playing Solo

Playing alone can be considerably harder than playing with other players, because raids will be harder to abate, and a bigger base will be harder to protect. If choosing to fight raids when playing solo, players should consider keeping a small base with a large amount of turrets, and placing most of their objects in the middle of a group of turrets so they are better protected. Having Slaves is not advised in a half-built base, as they are unable to protect themselves, cannot be healed manually, and are a very expensive loss. Instead of putting down the Trading Table and forgetting about it, players should use it to spawn the Trader, then pick it up and save it somewhere. This way, if raids destroy the Trader, it can be easily respawned (or just use a Pocket Trader). Flame Thrower Turrets and Tesla Coils are better than Mini Turrets and Missile Turrets because if mob targeting is turned off, the turrets will not attack raids. If it is turned on, ammo can be wasted on naturally-spawning mobs. With the former, players don't have to worry about saving ammo. If players choose to pay the Empire, no extra precautions have to be taken, and players can play the game as they would in a Peaceful server.

### Playing With Other Players

When playing with other people, the game becomes much easier. Raids are easier to control, so bases can be expanded and more items can be built. Since raids are not the sole focus of the game anymore, Slaves can be purchased in large numbers, decorative items can be placed anywhere, and turrets do not have to be abundant. If all players have decent weapons, raids are not of any concern, and players can play how they want.

## Trivia

* The only command that players can use in this game mode is /spectate.

## Gallery

What happens when not paying/ignoring the Messenger for too long."This is Blasphemy!"A lone guard attacking a base.