Pokemon Collaboration (Fan Made)

To celebrate their 25th anniversary, Poke balls have arrived in Summoners War! Obtain poke balls to summon unique pocket monsters.

Units Available:

* Fire Charmander (Charizard) - Obtained: Poke Ball summon
* Water Squirtle (Blastoise) - Obtained: Poke Ball summon
* Wind Balbasaur (Venusaur) - Obtained: Poke Ball summon
* Light Mew (Mew) - Obtained: Poke Ball summon (Very Rare)
* Dark Mewtwo (Mewtwo) - Obtained: Poke Ball summon (Very Rare)
* Wind Pikachu (Pikachu) - Obtained: Pokemon/SW Collab Event

## Poke Balls

Poke Balls can be used within the summonhenge and are treated like scrolls within Summoners War. They can be obtained via methods such as the following for a limited-time only:

* Pokemon Collaboration Summoning Pack - x3 Poke Balls, 3500 Crystals, 5 Light and Darkness Scrolls, 5 Reappraisal Stones, 5 Legendary Runes - £129.99 (one available).
* Pokemon/SW Collab Event - x1 Poke Ball and Pikachu when reaching a certain point criteria.
* Tower of Ascension (Normal/Hard) - Floor 50 - Swapped for x1 Poke Ball instead of Mystical Scrolls.

## Rates

Natural Five Star (Mew/Mewtwo) = 1.2%

Natural Four Star (Balbasaur, Charmander, Squirtle) = 98.8%

## Natural Four Stars

Charmander, Squirtle, Balbasaur, Pikachu

Awakened: Will transform into Charizard upon awakening - greatly increasing stats and enhances skill 3: Fire Blast.

Skill 1: Ember: Attacks the target enemy, inflicting continuous damage and weakens their defense for 2 turns with a 50% chance.

Skill 2: Slash: Attacks the target enemy, if you land a critical hit, you will have a 40% chance of striking again consecutively. (Reusable in 4 turns).

Skill 3: Fire Blast (Charizard Version): Attacks the target enemy with a great ball of fire, removing all beneficial effects, inflicting several continuous damage for 2 turns and stunning them for 1 turn with a 50% chance. (Reusable in 7 turns).

Squirtle

Awakened: Will transform into Blastoise upon awakening - greatly increasing stats and enhances skill 3: Hydro Pump.

Skill 1: Water Gun: Attacks the target enemy, removing one beneficial effects and weakens their attack power for 2 turns with a 50% chance.

Skill 2: Ice Beam: Attacks all enemies, reduces their attack speed for 2 turns and freezes them for 1 turn with a 50% chance. (Reusable in 5 turns).

Skill 3: Hydro Pump (Blastoise Awakened): Attacks the target enemy and sets all of their skills on maximum cooldown. (Reusable in 7 turns).

Balbasaur

Awakened: Will transform into Venusaur upon awakening - greatly increasing stats and enhances skill 3: Solar .

Skill 1: Vine Whip: Attacks all enemies two times and reduces their attack speed for 1 turn with a 35% chance each.

Skill 2: Stun Spore: Stuns the target enemy and silences all enemies for 1 turn with a 75% chance. (Reusable in 5 turns).

Skill 3: Solar Beam: Charges up a powerful solar beam, which you will unleash on your next turn. Whilst in charging state, damage inflicted to yourself will be reduced by 20% and you can't counter-attack. When unleashing the solar beam on the target enemy, you will recover the damage inflicted as life. (Reusable in 6 turns).

Pikachu

Skill 1: Tackle: Attacks the target enemy, damage dealt is proportionate to your attack speed.

Skill 2: Volt Dash: Attacks the target enemy 3 times, with each attack dealing damage proportionate to your attack speed. In addition, you will have a 25% chance of stunning the enemy for 1 turn with each hit. (Reusable in 5 turns).

Skill 3: Thunder: Attacks all enemies with powerful thunder, stunning them for 2 turns with a 35% chance. (Reusable in 8 turns).

Skill 4: Strong Bond (Passive): You will remove a harmful effect from an ally and increase the attack bar of all allies by 5% upon acting. [Automatic Effect].

## Natural Five Stars

Mew

Leader Skill: Increases the Resistance of all allies by 41%.

Abilities:

Skill 1: Life Dew: Absorbs 5% of the target enemy's HP. This skill will ignore damage reducing effects.

Skill 2: Transform: Transforms into the target enemy and obtains their skill sets and instantly gains another turn for 1 turn. (Reusable in 5 turns).

Skill 3: Mirage: Grants immunity on all allies for 3 turns and grants a shield proportionate to your level on all allies. Whilst this ability is on cooldown, you will have a 10% chance of completely avoiding all incoming damage. (Reusable in 7 turns).

Skill 4: Genesis (Passive): All creatures on the battlefield will not have an attribute advantage or disadvantage. [Automatic Effect].

Mewtwo

Abilities:

Skill 1: Shadow Ball: Attacks the target enemy with a shadow ball and puts them to sleep for 1 turn with a 50% chance. This attack can't wake up the enemy.

Skill 2: Psystrike: Attacks the target enemy and stuns them for 1 turn. This attack will ignore the enemy's defense. (Reusable in 5 turns).

Skill 3: Psychic: Attacks all enemies and removes their beneficial effects. This attack will deal 50% more damage with each beneficial effect removed and will replace it with a random harmful effect with the same duration. (Reusable in 8 turns).