Ellie Rose

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>
> *Ellie’s description*

***Ellie Rose*** is a playable character in *IndieVisible*, being the second representative of the Henry Stickmin series. In *IndieVisible,* Ellie is Henry Stickmin’s Alter Fighter, and as such possesses a similar moveset to him

## Playstyle

Ellie Rose, being Henry Stickmin’s Alter Fighter, shares a similar moveset and stats to him in numerous ways. Attribute wise, they are completely identical, sharing the same speed, strength, weight, among other things. Their normal movesets are also quite similar, with not much being different between them. Their main differences, however, come in the form of their special attacks. While Henry has 25 random items to choose from, each performing a different task depending on which move he is using, Ellie has only five items chosen. To compensate, Ellie has all of these items given to her at once, with a choice of all five items instead of three random ones. This makes Ellie a more consistent fighter, trading Henry’s luck-based specials and versatility with more straightforward choices and options.

The items that Ellie can use are the following:

* Rocket Launcher - Similar to the Bomb item in that it is explosive, but is far faster when used as neutral special and also instantly explodes on contact. It also isn’t gravity affected, meaning it is more useful as a projectile than a set-up. The up special variant is useful as a recovery, but on the ground, it is good for quickly gaining vertical height in order to reach an opponent quickly. Side special is a fairly useful horizontal recovery, and when it explodes, it can be useful as a KO option when near the blast zone. Down special is fairly situational due to damaging Ellie and launching her away, but it could also catch opponents off-guard in the moment.

* Scooter - The neutral special variant can be used as a decently strong, if slow projectile. The side and up special variants are quite useful for recovery purposes, and are quite useful as Ellie can control where they fly. It also makes Ellie an active hitbox, making her harder to gimp. Down special is, again, fairly situational, though Ellie does have an active hitbox when spinning.

* Grappling Hook - A unique type of recovery item, it is similar to the Swapper in that Ellie can fire it in any direction with the neutral variant, except when an opponent is hit by it, Ellie is quickly pulled towards them. If it manages to hit a ledge, Ellie will be pulled towards it as well, acting as a sort of tether recovery. Side special just has Ellie run forwards with it, but up special has Ellie fire it upwards at a slight angle while gaining some vertical momentum, easing in recovery. Down special simply damages Ellie and leaves her vulnerable.

* Cheese - A simple support item that, in its down special variant, heals Ellie for 10%. She can also eat it in the side and up special variants, but it will only heal 5% of health. The neutral special has Ellie throw the cheese, acting as an item that both her and an opponent can use to heal 6% of health.

* Positron Reflector/Forcefield - All variants of this item deploy a shield around Ellie that both decreases the knockback she takes temporarily and reflects all projectiles nearby. The neutral special variant has Ellie throw the shield forwards, which any opponent can hide in. The shield will last for 5 seconds before disappearing, both for the neutral special and down special variants, and the up and side special variants disappear when the move ends.

Overall, Ellie Rose is a far more consistent and straightforward character than Henry in numerous ways. Though her versatility and strength could be cut in order to compensate for this, the options she does have can be reliable enough to make her an easier character to control and deal with.

## Moveset

 Cross Attack | Final Choice | Ellie temporarily freezes time as 3 different options appear around her. If she does not pick an option in the set amount of time, a random one is selected

Ellie calls in the Toppat Clan as the Toppat Airship flies in, with Toppats jumping out and damaging foes via bats and guns. Drill pods also fall from the airship, dealing multi-hitting damage to foes. At the end of the attack, the Toppats return to the airship as it flies away.

Ellie calls in a tank which rams forward towards foes, launching them in the air before firing a massive explosion directly at them.

Ellie calls in Charles Calvin as he crashes his helicopter on the stage, dealing massive damage to any foe nearby including Ellie herself.

### On-screen Appearance

* Ellie teleports on stage using the Teleporter

### Taunts

* **Up Taunt** - Ellie looks upward as the text *"Ellie will remember that"* appears above her.
* **Side Taunt** - Ellie takes out a laptop as she watches an incredibly drawn out walkthrough of IndieVisible.
* *Down Taunt'* - Ellie performs the infamous Distraction Dance

### Block Animation

* Ellie creates a large bubble around herself.

### Idle Poses

* Ellie thinks to her self, looking side to side.
* Ellie scratches her chin

### Victory Pose

* Ellie is seen chasing down a bank truck with a confident smile on her face.

## Arcade Mode Route

Ellie's Arcade Mode route is titled ***THE ART OF ESCAPE***.

Like all other Arcade Mode routes for other characters, there is unique pre-fight banter before each fight.

## Trivia

* Ellie's codename is **Cinco**, refrencing how her debut was in the fifth Henry Stickmin game, *Fleeing the Complex*.
* Similarly to Curly Brace, Ellie was originally a costume for Henry, but was soon changed to an Alter Fighter once the concept of them came into fruition.