recursal/Fanatic-Fandom huggingface dataset:
Starpoint Gemini 2

***Starpoint Gemini 2*** is the second installment in the Starpoint Gemini series developed by Little Green Men Games and published by Iceberg Interactive. It was released on Steam on 26 September 2014 for PC. It was ported and made available on Xbox One on 12 November 2015. *Starpoint Gemini 2* will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth. Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth! Space has never looked so inviting - but images can betray.

## Story

It has been two years since the end of the Second Gemini War, the situation in the wartorn system is further from resolution than ever. The army of freedom fighters known as the Gemini League is now reduced to a small group, with no power or influence, after losing their leaders, especially Paul Demetrius. Meanwhile, The Empire has used the re-opened Starpoint to occupy the once renegade Gemini Sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying the Starpoint with their staggering numbers. Rumours soon spread that they were afraid of something coming after them through the Gateway, from what was supposed to be the heart of the Empire. What are they running from, that makes even the mighty Empire tremble?

## Features

* Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
* Explore the dynamic game world as a whole, rather than through individual maps.
* Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
* Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
* Special revocable licenses acquired from factions offer various bonuses and unlock new options.
* Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
* Random missions get generated depending on the player’s actions and allegiances.
* Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
* Direct ship controls create complete immersion.
* Advanced physics provided by NVIDIA PhysX technology

## DLC

*Starpoint Gemini 2* has two paid and one free DLC:

* *Starpoint Gemini 2: Secrets of Aethera* - Released on 18 February 2015.
* *Starpoint Gemini 2: Origins* - Released on 10 June 2015.
* *Starpoint Gemini 2: Titans* - Released on 6 November 2015.

## External links

* Official website
* Starpoint Gemini 2 on Steam
* Starpoint Gemini 2 on Xbox One
* Starpoint Gemini on Facebook
* Starpoint Gemini on Twitter
SPGW Cettia

## Introduction

*Main Article: Ships*

A common staple of all Solari Concord fleets, the Cettia is a small, agile gunship best utilized in close-quarters combat and delicate flying maneuvers. It can mount a single light weapon with a maximum of four turrets, as well as a single heavy weapon holding up to five missiles. Cettias are often seen flying through Gemini, that alone being enough to sway any potential doubters of it's ability.

They can be bought on Planet Phaeneros, or can be chosen as one of the starting ships.
SPG2 Corvettes

## Introduction

*Main Article: Ships & Classes*

With the risk of war with their colonies rising, it was clear to the Imperial Navy that it needed more escort ships to counter the threat of piracy and sabotage. What was needed was something larger and faster than armed freighters, but still cheap enough to be built in large numbers, preferably at small merchant shipyards, as the larger yards were already busy. To meet this requirement, the old Mars Shipping Dock Company (AKA Mars Shipping), a specialist in the design and construction of merchant vessels, developed a 900 armor, medium-ranged cargo hauler known as "Mars' Pride". They were intended as small convoy escort ships that could be produced quickly and cheaply in large numbers. Despite the naval planners' intentions that they be deployed for coastal convoys, their long range meant that they became the mainstay of the Colonial Escort Force's convoy protection during the first half of the First Gemini War.

The Corvette class became an essential resource for the colonial convoy protection, until larger vessels such as destroyer escorts and frigates could be produced in sufficient quantities. The size of the class varies between 55 and 150 meters. The simple design of the emerging class, using parts and techniques common to merchant shipping, meant that they could be constructed in small commercial shipyards all over the Empire and the colonies, where larger and more sophisticated warships could not be built. Additionally, the use of commercial machinery meant that the crew, who were mainly enlisted merchant reserve forces, would be familiar with their operations.

## Additional Information

Corvette-class vessels are very lightly armed, as they were intended solely for anti-pirate (mainly Gunships) warfare; many of these ships were fitted with pinpoint-precision Beam Weapons and anti-cloak equipment to be able to counter the fast, highly agile pirate gunships who preferred the cloak, ambush, and hit and run tactics on the slow and unarmored freighters. However, as time passed, many private companies and factions realized how well this class fits for multiple purposes while being cheap to produce, so the class became the universal support vessel for small gunship fleets, as well as for general/scientific purpose. The design is so well-thought and versatile, that even small pirate organizations are able to produce their modified versions using salvaged parts and scrap metal.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous Class: Gunships Next class: Frigates*
SPGW Dreadnoughts

## Introduction

*Main Article: Ships*

Dreadnoughts are built with one thing on the mind - to create a vessel that will be capable of flying to the absolute limits. They are, right after the Titans, the toughest ships to take down. With both the Hull and the Shield strength pumped up to the absolute maximum, your opponents won't stand a chance against you without a large fleet of powerful ships. Even if you go down, be sure that your enemy won't glorify his Phyric victory. If you are among the captains who like early game ships like Gunships and Corvettes, be very, very careful when facing a ship from the Dreadnought class. This is also the second class that received almost a complete make over from the SPG 2.

## Additional Information

The main difference can be easily noticed in the decreased hangar slots. This is still discussed, but your slots won't go higher than 1 or 2. In other words, you won't be able to rely on the AI Fighters to bring you victories, but will have to fight your own battles. No worries, as Dreadnoughts are now designed to be the toughest ships with a considerable amount of firepower. However, you will still have to maneuver a lot during the combat to maximize your damage output across all battery turrets. During the fights, make sure you focus down heavy ships first and then go for platforms and structures.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous class: Battleships* *Next class: Carriers*
SPGW Kyrak

## Introduction

*Main Article: Ships*

Kyrak, the pride and joy of Syndicate, is a top-of-the-line Corvette which mounts up to 6 turrets of the three light weapons and 26 missiles of the two heavy weapons. With such a high number of heavy-weapon missiles for a Corvette, the Kyrak still doesn't cheap out on other components, as it has a strong hull, sturdy shields and ample cargo space.
Patch 1.200

*Patch 1.200* was released on 2017-07-19, and included a number of bug-fixes and improvements to the base game as well as news of upcoming official Russian, Chinese, Polish, and French localizations.

## Game Updates

* Added a partial Russian translation as an official mod on the Steam Workshop accessible here.
* Added a close button on the Starchart
* Holding the Backspace key on the keyboard will now delete characters over time.
* Missiles will now permanently lose their target once it becomes cloaked, which is meant to help offset the shortened cloaking times.
* Fixed an error (tied to the Prologue) appearing when taking on too many Freelance missions.
* Fixed a potential memory corruption issue related to the T-Drive and the Jobs board. Modders will be required to update their WorldReadyForUse.sal file.
* Fixed a bug where you wouldn't be able to click "Continue" after a certain scene with Emmerix.
* Fixed some issues with fleet formations.
* Fixed several problems which caused lights on ships to keep glowing even when cloaked.
* Fixed additional problems with labels displaying commas within negative 3-digit numbers.
* Fixed an exploit that allowed players to convert credits into materials by scuttling Warmasters.
* Fixed a bug where equipment wouldn't be properly added to designated slots upon being purchased.
* Fixed an "overlapping panels" issue when contacting Ambassadors over a paused Starchart.
* Fixed an issue where Material and Gas yields wouldn't match between the Starchart and the information popup panel on the HUD.
* Fixed a bug where overflowing damage from certain skills such as Expose and Cloak wouldn't transfer over from the shield to the hull.
* Fixed several bugs on Warmaster quests.
* Fixed a bug that caused the weapon range of heavy weapons to be displayed improperly.
* Fixed: Giving the go-to command toward allied or neutral fleets now actually works.
* Fixed an issue where under certain window configurations, "Alt-tabbing" caused the game window to freeze.
* Fixed a bug that caused cooldown numbers on equipment to be incorrectly colored.
* Numerous additional scripting fixes.
* Modified cloak duration, reducing the time taken to transition between cloaking and de-cloaking, fixing missile-related issues.

## Additional Notes

* As-of 19 Jul when this patch posted, the Excalibur mod remained flagged as incompatible until further notice.
* Russian, Chinese, Polish, and French localizations are being worked on, and the partial Russian translation in the Steam workshop is a step in that localization process .

## References

1. ↑  Forum, Update 1.200 - Summer dosage of fixes 2017-07-19
2. ↑  Forum, Kele discussing cloaking transition changes
3. ↑  Forum, Kele discussing localizations
Licenses

Main Page: Starpoint Gemini Ships

Licenses are special permits awarded by factions that grant unique rewards for as long as the player has a license. Licenses can also be purchased, but as a prerequisite require very good reputation with the faction. Licenses can be revoked which most commonly occurs when player’s reputation with the faction drops too low.
Patch 1.020

*Patch 1.020* was released on 2017-05-29  with a focus on bugfixes prior to the June content update.

## Game Updates

* Made a number of Campaign-related script fixes to prevent later issues.
* Fixed a number of minor script errors in main quest scripts that could cause minor glitches and CTD's
* Fixed a bug that could potentially cause crashes when leaving stations.
* Fixed a bug that could potentially cause crashes when leaving planets.
* Fixed an issue that could cause the game to crash when using the Grappler.
* Fixed an issue related to ship decals that would manifest in weird "stickers" appearing on the ship.
* Adjusted the Search & Destroy freelance job, that should fix the bug of going from waypoint to waypoint without a target revealing themselves.
* Fixed a number of text errors in the German Localization.

## References

1. ↑  Forum, UPDATE v1.020 CHANGE-LOG 2017-05-29
Patch 1.100 Quickfix I

*Patch 1.100 Quickfix I* was released on 2017-06-20  after the release of the 1.100 patch & Deadly Dozen DLC to correct some minor issues.

## Game Updates

* Fixed a problem where Warmasters were invulnerable.
* Corrected Bounties not correctly spawning.
* Fixed issue that corrupted save files where Relay Satellites were being flagged with a too-high tier.
* Fixed several errors relating to Bounties and their Starchart info-cards

## References

1. ↑  forum, UPDATE v1.100 - Bounty hunting comes with the latest update of Warlords, 2017-06-20
SPGW Midgard

## Introduction

*Main Article: Ships*

The Midgard is Outerlands' down-to-earth freighter. The T-Shaped cross-section houses three turrets of the light weapon on the upper hull, the heavy weapon can arm up to 33 missiles, the shield and hull are both above average in its class, and there is ample cargo space considering the size and weight distribution. A beast of this beauty is best left seen and undisturbed.

## Additional Information

### Where to buy

 Hendall | Mining and Processing
 Lunaee | Research Station
Traktör

Traktör bir rover çeşididir. Başlangıçta ucuz olduğu için çoğu kişi tarafından ilk araç olarak kullanılır. Kademe-2 Bağlantı Slotuna sahiptir ve arkasında güç bağlantısı vardır. Traktörün arkasına 3 tane römork takılabilir.

Diğer roverlar gibi traktör oluşturulduğunda hiç gücü yoktur. Dahili bataryası base'e bağlanarak veya bir güç kaynağı takılarak sarj edilebilir.
Starpoint Gemini Wiki/Sandbox

the Starpoint Gemini 2 compendium by the players, for the players.

We are currently maintaining 2,053 pages (254 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

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 Starpoint Gemini 2
* Getting Started | Characters
* Classes & Skills | Combat
* Ships & Classes | Factions
* World Elements | Steam Achievements
* Trading & Smuggling | Missions
* Mining | Planets & Stations

* Getting Started | Headquarters
* Planets Details | Locations
* Ships & Classes | Missions
* Equipment | Skills & Perks
* Universe | Tutorials

More Videos

To write a new article, just enter the article title in the box below.

* **Registering**
	+ Feel free to register and join our user base by clicking **here**.
* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like.
Gunship

The smallest (and usually most affordable) class. It is a favorite among beginner space-farers. Gunships require a rank of Apprentice before being able to command, making them the only ships able to be commanded from the start of the game.

### Ships

2. Grappler(Hitpoints: 500, Firewall: 0, Range: 390, Overload: 0)
3. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2000, Detection: 0.5)
4. Shield Generator(Hitpoints: 500, Strength: 260, Recharge: 6.5, Reboot: 10, Firewall: 0, Biometric: 0.0)
5. Power Core(Hitpoints: 500, Firewall: 0.2, Power: 50, Recharge: 1, Feedback: 0)
6. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 30, Maneuverability: 1, Power To Engines: 2)
7. Transporter(Hitpoints: 500, Firewall: 0, Range: 400, Capacity: 5, Deflection: 0)
2. 1x Heavy Battery
3. Grappler(Hitpoints: 500, Firewall: 0, Range: 350, Overload: 0.1)
4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2100, Detection: 0.4)
5. Shield Generator(Hitpoints: 500, Strength: 340, Recharge: 6.5, Reboot: 1, Firewall: 0, Biometric: 0.0)
6. Power Core(Hitpoints: 500, Firewall: 0.2, Power: 50, Recharge: 1, Feedback: 0)
7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 27, Maneuverability: 1, Power To Engines: 4)
8. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 6, Deflection: 0)
9. Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.5)
Factions

*Main Page: Starpoint Gemini 2*

*This is the page for the factions of Starpoint Gemini 2. If you're looking for the* *factions of Starpoint Gemini Warlords, go to SPGW Factions.*

The Second Gemini War of 2296 changed the system forever. Because of the reopening of the Starpoint, the Earth Empire's fleet, led by Grand Admiral Cavurian, has retaken Carthagena and the regions around the Starpoint. The Gemini League has grown into the Gemini Protectorate, Korkyra has become a more open and democratic nation, while the remnants of the old Triumvirate have taken Thauria as their foothold, refusing to let go of the power they once had and locked with a bitter war with the Korkyrans. The Nyxian Consortium is despised by all of Gemini due to their siding with the Directorate in the war, but are showing signs of regret for their actions. And of all things, a mysterious organization, the Brotherhood, are working havoc across the system, laying the groundwork for an invasion of a strange nation never seen before.

Starpoint Gemini 2's factions work on a Lawful/Outlaw axis, with Outlaw factions belonging to the negative (left) side and the Lawful on the positive (right) side of the bar. As Adrian progresses to the negative side, he gets in better standing with the Outlaw factions. Same goes for the lawful factions, only on the positive side.

Behavior of every individual faction depends on that reputation bar and specific points on it. The following example will show behavior dependency on
Reputation for Korkyra and Rogues. Korkyra will act friendly towards the player when player’s Reputation is +2000 points and over. When player’s Reputation drops below -1000 points, Korkyran
ships will attack the player on sight. In between is “neutral” behavior.Rogues on the other hand will act friendly when player’s Reputation drops below -2450 points, and they will attack him on sight when it crosses over +150 points.

As can be seen from the above example, there is no possible way to be in good standing with all factions. There are variations, but the basic idea is the player chooses to be either lawful or outlaw.
More parameters are taken into account, but this sketch is the simplified version suited to explain the basic principles.
SPGW Omicron

## Introduction

*Main Article: Ships*

Omicron is a Concord-made frigate, its flattened design utilizes most of its upper hull surface for optimal turret placement. The Omicron can mount three light weapons and two heavy weapons, running the total of its light-weapon turrets up to nine and up to fifty heavy-weapon missiles can be armed. While the hull is not as sturdy as some of the other frigate alternatives, the Omicron's shield generator is enviable so you'll never be bothered much by it anyway.
Araçlar

Kaynakları ve Araştırma Öğelerini toplamanıza ve taşımanıza veya farklı Gezegenlere seyahat etmenize yardımcı olması için bir Yazıcı kullanılarak çeşitli araçlar oluşturulabilir.

Arazi Aracı: genel kazım

Matkap Gücü
1 Seramik
/2: Titanyum Alaşımı + Tungsten Karbür
/3: Titanyum Alaşımı + Elmas

Vinç
Tungsten + Kauçuk

Kazıcı Vinci
Çelik + Silikon + Titanyum

ssss
SPGW Prowess

## Introduction

*Main Article: Ships*

This compact destroyer is Gemini Protectorate's work of art. Its massive hull, enormous cargo space and weapons place it among the top of the destroyers. Only three light weapons with up to four turrets each means that you'll be getting the industry destroyer standard but for a lesser cost, strategically placed frontally and laterally. Three heavy weapons with a total of 75 missiles also can't hurt, unless you want them to. The biggest cargo hold among destroyers still meant not sacrificing any other thing, but with such firepower, there's no stopping you anyway.
SPGW Premonition

## Introduction

*Main Article: Ships*

This carrier is produced by Korkyra. The Premonition's hull resembles an arrowhead with the 24 light-weapon turrets mounted on the top and bottom halves of the ship, adding coverage. The four heavy weapons can arm up to 320 missiles, the hangar is big enough to store three fighters, the cargo hold is just as big, and while the shield is not as strong as on some of the other carriers, the bulk of the hull will take a beating while you dole out one yourself.
SPGW Reliant

## Introduction

*Main Article: Ships*

You can always rely on Gemini Protectorate to deliver, and the Reliant Battleship delivers like hepatectomy. Its massive hull plating and extraordinarily strong shields will keep you safe, the 19 light-weapon turrets are placed on the front and the underside of the ship and 140 missiles stored will definitely pack a punch. Considering the compactness of the design, it is an engineering wonder that a hangar could be mounted as well as leaving so much space for cargo.
Neko Navy Wiki/Section 4

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Release date

*This article is a stub. You can help Neko Navy Wiki by expanding it.*

This page contains the **release information** for *Neko Navy*.

Neko Navy was released for PC in Japan on January 9, 2017, and internationally on Steam on June 15, 2017.

The Daydream Edition was released for Nintendo Switch in Japan on December 13, 2018, in Europe and Oceania on January 8, 2019, and in North America on January 10, 2019.

## See also

* How to play guide for Neko Navy
* System requirements
SPGW Koenos

## Introduction

*Main Article: Ships*

The first ever Dreadnought-class ship designed by Numibia in its history. The need for this kind of weapon came after the first skirmishes against the Solari Concord along the western border started. Faced against the larger ship classes of Solari ships, the Numibian fleet suffered heavy losses and the commanders realized their only chance to fight back was by matching the largest of the Solari ships. The Koenos was then born out of necessity, but soon proved to be more than a match to any adversary.
SPGW Prosperity

## Introduction

*Main Article : Ships*

The Prosperity is a Titan-class vessel with an emphasis on commerce and empire management. Luxury meets the freightliner style. It is recommended that you bring your battle fleets when engaging hostiles, as the Prosperity is weak on its own, compared to the other Titans. This Titan features improved efficiency when collecting resources from various sources (4x the resources you'd get normally). It is equipped with 3D-Printing facilities, allowing it to produce an endless amount of Scavenger Swarms that are automatically used on any nearby derelict. The excess of created swarms also strengthen the structural stability of vessels that are about to be destroyed, increasing the chance of a derelict instead of the total destruction of the vessel upon detonation.

## Additional Information

### Trivia

* This ship may only be purchased at the headquarter belonging to the faction the player choose while on the new game screen.
	+ Example: You can buy it on the Concordia Station if you choose any of the Solary Concord scenarios.
SPGW Tersik

## Introduction

*Main Article: Ships*

The fish-like Tersik Freightliner is no joke. A massivel hull, decent shields and a basic means of defense all make this Syndicate marvel a moving warehouse capable of storing and transporting enormous amounts of cargo. The five light-weapon turrets and a whopping total of 220 heavy-weapon missiles will come in handy when the need to defend oneself or defenestrate other arises.
SPGW Halberd

## Introduction

*Main Article: Ships*

The cannon-like design and a bright colour scheme of the Halberd dreadnought will warn your enemies of their fate when you're approaching. Your missiles will follow, as many as 135, and your light-weapon turrets level off at 30. The hull is somewhat weaker, but the immensely strong shield generator will keep you afloat while you take care of business. When you have such a ship, it would be a shame to go unnoticed before you bring down the butcher's blade.

The design may've been taken from the Imperial civilians that fled from Sol, as a ship nearly identical to the Halberd, both in size and weaponry, was among those that fled through the Starpoint to Gemini, and one of those ships was rammed into the Voltra mothership that guarded Sol's side of the Gateway, completely destroying both in the process.
SPGW Nova B

## Introduction

*Main Article: Ships*

Gemini Space Engineers went all out when making the Nova frigate. A strong hull, three heavy and three light weapons and a huge cargo hold are just some of its advantages. the light weapons are a huge bonus as their total number of turrets can go up to 10, giving the commander an upper hand when fighting, and arming the heavy weapons runs the missile total up to forty-two. As it often the case with GSE, the Nova comes in two variants, a lighter and a darker hull shade.
Iceberg Interactive

**Iceberg Interactive**, is a video game publisher founded in 2009 and based in Haarlem, Netherlands. It is the publisher of the Starpoint Gemini series. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires, Killing Floor 2, Starpoint Gemini Warlords, Dawn of Andromeda, Lord of Rigel and Stars in Shadow – with further promising games in the pipeline.
Patch 1.300

*Patch 1.300* was released on 2017-08-04 , and included some new fixes as well as laying the groundwork for future localization support & the upcoming Titans Return DLC.

## Game Updates

* Fixed a bug where ship object markers would disappear if too many heavy weapon missiles were targeting the player.
* Fixed a bug with heavy weapon missiles where they could get stuck on the player and reduce the framerate.
* Balanced Warmasters' XP gain so they will no longer lag behind the player as much.
* Fixed a bug where the Personal Log could break at times and not show info correctly.
* Re-balanced the 'Execute' skill.
* Fixed a bug where unmounting equipment could make the equipment disappear.
* Fixed a bug with the Russian mod where equipped Fighters' icons would be replaced with incorrect characters.
Patch 1.100

*Patch 1.100* was released on 2017-06-20 alongside the Deadly Dozen DLC expansion.

## Game Updates

* Added the **Bounties** system.
	+ Your Personal logs now have a new tab labelled "Bounties" where you can read more about each available Bounty target. The key is to identify which region has an active bounty target, then navigate to that region.
	+ Once in the specified region, look for the Bounty's allies who belong to an new 'Liberated' faction. Once destroyed, they will reveal the location of their boss, your Bounty target, which will provide you with the claim reward once destroyed.
* Added full support for additional downloadable content.
* Added the DLC section to the game launcher.
* Added a couple of new player portraits (male and female).
* Buffed Carriers to make them more usable.
* Fixed an error related to fighter wings not being properly read from ship template files.
* Your fleet will no longer jump in to help out when you're fighting in the Gladiatrix arenas.
* Long news titles (two lines) will now be properly centered on their corresponding list items.
* Fixed a couple of faulty enhancement bonuses that reduced some light weapon stats instead of properly increasing them.
* Fixed an error that would manifest on the Skills/Perks panel when using gamepads.
* Pressing the Esc button on the Customization screen now asks whether to save the changes or not (if any changes have been made).
* Fixed an issue where the game could get confused in some cases & switch to the Drydock panel from the System/Equipment trader.
* *Damage to Veteran* bonus has been renamed *Damage to Warmasters*.
* Fixed an error that would make the game launcher log grow in size indefinitely, allowing it to properly purge data.
* Opening the Personal Log screen automatically switches to the new Bounties tab.
* Fixed an issue where in some cases news text was being cut off.
* Made changes to better support the Xbox 360 controller.

## Material Editor Updates

* Added an alternative camera movement mode
* When clicking the Editor screen while a dropdown menu is open, the dropdown will now automatically close.
* Dragging and dropping a texture file into the Editor will now reload it in memory, making iterations quicker.
* Removed a number of redundant options.
* Updated the *Tutorials* link.
* Re-positioning particles, turrets, and meshes no longer re-positions the main light source.
* Deleting an assembly object is now working as intended, and will no longer cause the Editor to crash.
* Fixed some minor errors related to the Ship turret parameters panel.

## References

1. ↑  Forum, UPDATE v1.100 - Bounty hunting comes with the latest update of Warlords 2017-06-20
SPGW Stalwart

## Introduction

*Main Article: Ships*

The dainty Stalwart freighter is Gemini Protectorate's engineering wonder, considering its size and capabilities. The ship's size meant reducing the hull's width, but it flies just as well as the rest of the freighters. The light weapon can mount up to two turrets, on the top and the side, the heavy weapon can hold up to 12 missiles, and there is still plenty of room for cargo. As there is pratically no space on the ship that is unused, use the Stalwart wisely.
SPGW Corvette

## Introduction

*Main Article: Ships*

The Corvette class became an essential resource for colonial convoy protection until larger vessels such as destroyer escorts and frigates could be produced in sufficient quantities. The size of the class varies between 55 and 150 meters. The simple design of the emerging class using parts and techniques common to merchant shipping meant they could be constructed in small commercial shipyards all over the Empire and the colonies, where larger and more sophisticated warships could not be built. Additionally, the use of commercial machinery meant that the crew - who were mainly enlisted merchant reserve forces would be familiar with their operation.

## Additional Information

Corvette class vessels are very lightly armed as they were intended solely for anti pirate (mainly gunships) warfare; many of these ships were fitted with pinpoint precision beam weapons and anti-cloak equipment to be able to counter the fast, highly agile pirate gunships who preferred the cloak, ambush, hit and run tactics on the slow and unarmored freighters. However as time passed, many private companies and factions realized how well this class fits for multiple purposes while being cheap to produce, so the class became the universal support vessel for small gunship fleets as well as for general/scientific purpose. The design is so well-thought and versatile, that even small pirate organizations are able to produce their modified versions using salvaged parts and scrap metal.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous Class: Gunships Next class: Frigates*
SPGW Artisan A

## Introduction

*Main Article: Ships*

Gemini Space Engineering never fails to deliver, and with this Freighter, you'll deliver like it's nobody's business. The Artisan is top-of-the-line freighter with an unbelievably strong hull, just as strong shields, a huge cargo hold for loot and the means of defending it. The single light weapon can mount up to three turrets, strategically placed on the front and bottom side of the ship and the single heavy weapon can hold up to 15 missiles, blowing the competition out of space. With the two models based on two different colour schemes, you won't miss a chance to flaunt it.
SPGW Oppenheimer

## Introduction

*Main Article: Ships*

This battleship was manufactured by HeraCorp, and they've certainly outdone themselves. The ship comes in a dark color, helping it blend in the vast darkness of space, as vast as the cargo space on it. With 20 light-weapon turrets mounted on all four sides, 128 heavy-weapon missiles, a strong hull with a claw-like design, stable shields and hangar for fighters, the Oppenheimer is, as the kids would say, the bomb.
Patch 1.410

*Patch 1.410* was released on 2017-10-12 , and included a number of bugfixes to the game.

## Game Updates

* Player's fleets will again follow the player's ship through TGates & wormholes
* Concordia station will no longer show faulty signs of construction levels on the starchart
* Several escort missions received an important performance boost
* Fixed research notification problems
* Fixed mines damage application on veteran freelance mission
* Removed misplaced scenery from several new games
* Prevented boarding on freelance mission structures that caused crashing
* Fixed heavy weapon blast radius description
* Improved descriptions for light weapons
SPGW Paladin

## Introduction

*Main Article: Ships*

This Baeldor Republic-made battleship is a sturdy one, the sturdiest among battleships. With such a strong hull and 155 heavy weapon missiles to arm, there's no need for heavy-duty shield, which made way for a spacious cargo hold. The 18 light-weapon turrets are placed on the top and bottom sides of the ship increasing its offensive and defensive capabilities, and if you require assistance, you can always deploy a fighter from the hangar.
SPGW Okahara

## Introduction

*Main Article: Ships*

Another piece of remodified Imperial technology. This ship was spawned from the abandoned Project KX 881, originally an Imperial weapon of mass destruction first tested in Orion many years ago. The Numibians aquired the technical plans of the weapon just before Orion was evacuated and lost. They were unable to complete the project, but they used complicated energy systems to turn it into a full fledged Destroyer.
Starpoint Gemini Wiki/Flex section

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SPGW Bonas

## Introduction

*Main Article : Ships*

The smallest Numibia combat vessel, already rather dated in design and specifications, but still in great use by several factions. Easy to maintain and cheap to upgrade, the Bonas was the light cavalry of the Numibian incursions across the known systems. Frequent improvements have given a long life to these ships.
SPWG Freightliners

## Introduction

*Main Article: Ships*

If you thought that Freighters were fairly good when it comes to affecting the system's economy, Freightliners will definitely come as a big surprise. These are the huge transport ships that can be almost 900 meters long and carry enough material to pay for themselves in only a few mining runs. Their storage space can be up to 300% bigger than the space provided by the best Freighter. Use this to your advantage, but remember that they won't stand a chance even against the smaller battleships classes. With the addition of the fleet features, you will be able to protect your Freightliners from Pirate raids and other factions who want a monopoly on certain resources.

## Additional Information

They are huge and slow. They have no firepower and might even take their time with shredding bigger asteroids. However, their cargo space can store more than 2000 units of the most valuable items which will, if you know where to sell them, tenfold your Empire's income. Soon, you will have enough money to buy even the most expensive ships like Dreadnoughts and Carriers, in order to easily expand the borders of your empire. However, remember to always have a plan B when you decide to mine more valuable resources, as those areas are often filled with ships from other factions who want their piece of cake. Have a fleet of carefully picked battle ships, which will be ready to help you out whenever it's needed.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous class: Freighters*
SPGW Phoenix

## Introduction

*Main Article: Ships*

The Phoenix is a destroyer made by MultiOps Industries. The asymmetry of the design adds both to its defense and offense, four light weapons with a total of 13 turrets make the Phoenix the highest threat among destroyers. Where it may lack in hull integrity it makes up with powerful shields, and the three heavy weapons have a possible total of 70 missiles. Mounting so much firepower and such strong shields meant little room for anything more, but there' still plenty of room for cargo.
Character Classes and Skills

Main Page: Starpoint Gemini

Player chooses one of three distinct character classes at the start of a new
game. Cross-class and dual-class is not possible, but each of the classes offers
four different ways to advance a character.

## Experience

Experience is acquired with every action in the game (destroying and seizing
ships, mining, collecting, scavenging, trading, solving missions, destroying
structures). When enough Experience is gathered, player gains a new
experience level and is awarded a skill point which can be used to acquire new
or upgrade already owned skills. Skill points can also be awarded for completing
missions.

## Rank

Player’s rank is increased every five experience levels. This unlocks higher ship
classes and also provides a perk point that the player can use to upgrade or
choose a new perk.

* Level 1 Apprentice
* Level 5 Mate
* Level 10 Petty officer
* Level 15 Chief petty officer
* Level 20 Master petty officer
* Level 25 Ensign
* Level 30 Lieutenant
* Level 35 Lieutenant commander
* Level 40 Commander
* Level 45 Captain
* Level 50 Commodore
* Level 55 Rear admiral
* Level 60 Vice admiral
* Level 65 Admiral
* Level 70 Fleet admiral

## Perks

Player can use perk points to acquire new or upgrade perks already owned.
Each Perk can be upgraded up to level 3.
SPGW Hellion

## Introduction

*Main Article: Ships*

This light and agile spacecraft is the Concord's contribution to the Corvettes. While it sacrificed some hull integrity and cargo space for increased maneuverability, it more than makes up for it through a powerful shield generator. The three light weapons with up to two turrets each are all placed on the upper side of the hull, making its concentrated fire a threat to any other ship and the two heavy weapons placed on the sides can both store up to 6 missiles for any and all threats.

Hellions can be bought at Phaeneros and Concordia.
SPGW Tyr

## Introduction

*Main Article: Ships*

The Outerlands' Tyr destroyer might seem unobtrusive at first glance, but it is a pirate powerhouse. Strong shields, even stronger hull, four light weapons and three heavy ones purposely placed even at the back of the ship make it menacing all around. A maximum of 11 turrets carefully placed so as not to draw attention, 68 missiles and spacious cargo hold all point to its commander's glory, be it heroic or not.

## Additional Information

### Where to buy

 Hendall | Mining and Processing
 Lunaee | Research Station
SPGW Loki

## Introduction

*Main Article: Ships*

The Loki is Outerlands' retort to frigates. Reliable hull and extremely strong shields are all the makings of a great ship. Three light weapons, three heavy weapons, nine turrets positioned on the front and the sides, 38 missiles max. Need we say more? Well, since you asked, it also comes with a different color scheme if you'd like to camouflage or stand out among your peers.
SPGW Juggernaut

## Introduction

*Main Article : Ships*

The Juggernaut is a wonder of scraping and smashing together technologies and hardware parts from all over Gemini. With focus on firepower, it delivers its punch very quickly to bring an edge to the fight. The Juggernaut provides nearby allies with a double damage bonus at the cost of increased weapon battery energy cost, resulting in shorter firing bursts with slightly higher efficiency than usual.

The ship was built and designed by Eldrin Grey, the former advisor of Zaldur Hargraves, whose betrayal forced him to flee the system. Grey stayed in Gemini, where after finding out about the A'Shriari, he created a weapon that could fight back and win against them. In the years he stayed in Gemini, Grey became more than a little unhinged, and became known by another name: The Ratman. After testing the Commander of the Concord to see if he/she was worthy of the ship, Grey gave the Juggernaut to him/her, specifically because he didn't want Zaldur to have it.

## Additional Information

### Trivia

* In free roam if you choose to not participate in the Titans questline the moment it is presented to you, all titans will be available for purchase on Concordia for 150,000,000 credits.
* This ship may only be purchased at the headquarter belonging to the faction the player choose while on the new game screen.
	+ Example: You can buy it on the Concordia Station if you chooses any of the Solari Concord scenarios.
SPGW Perun

## Introduction

*Main Article: Ships*

*This is the page for Starpoint Gemini Warlords' version of the Perun. If you're looking for SPG2's version, go to Perun*

The needle-like, almost aggressive design of the Perun carrier is further accentuated by the positioning of the light-weapon turrets into a point in front of the ship, making it an extreme damage-dealer. The maximum number of turrets of the four light weapons is 30, an exceptionally high number for a carrier, the hull and shields are extremely durable, the hangar houses three fighters and the cargo hold is impressively large for such a slim chassis. While the maximum number of heavy weapon missiles is 180, no one will begin to notice your ammo depleting as you shred through anyone and everyone who stands in your way.

This is the custom Perun of the leader of the Deadly Dozen, Diana Daze, and is extremely powerful. It can be obtained by boarding it without destroying it, and its blueprint to add them to your fleets is given to you by Diana if you help her fake her death. The main difference it has with the older Imperial Perun is the large scythe-like ram fitted on the front of the ship, and the fact that it's classified as a carrier instead of a Dreadnought, due to having two more hangar bays.

## Additional Information

### Trivia

* Early concept art from back when it was designed for Starpoint Gemini 2 shows that the Perun was originally intended to have the bladed ram its Warlords incarnation possesses, something that the final version in SPG2 didn't have.
* The ship is named after the ancient Slavic god Perun, god of thunder and lightning.
* This ship can only be bought at the HQ of the faction related to scenario the player choose to play with.
SPGW Valkyrie

## Introduction

*Main Article: Ships*

The Valkyrie is a gunship produced by the Outerlands. While it can be classified as a pirate ship, its design certainly wasn't pirated. The Valkyrie has a thick hull with a sleek front end which holds two of the light weapon turrets, while the other two turrets are strategically mounted near the upper burners. It's heavy weapon can hold up to six missiles, and its shield generator is formidable.

## Additional Information

### Where to buy

 Hendall | Mining and Processing
 Lunaee | Research Station
System requirements

*This article is a stub. You can help BoxBot Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *BoxBot*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

Same as Discords.

Jaron rides BBC

## See also

* How to play guide for BoxBot
* Release date
Epic items

**Barrett M82****Ammunition:** .50 BMG Bullet
**Min - Max Damage:** 75-85
**Cooldown Time:** 3hr 5min
**Buy Price:** N/A
**Sell Price:** $32,112.00

**AWP****Ammunition:** .308 Winchester Bullet
**Min - Max Damage:** 65-80
**Cooldown Time:** 2hr 48min
**Buy Price:** N/A
**Sell Price:** $29,101.50

**RPG****Ammunition:** RPG Rocket
**Min - Max Damage:** 90-130
**Cooldown Time:** 2hr 50min
**Buy Price:** N/A
**Sell Price:** $61,815.60
**Special:** Attacks multiple people at once, spreading the damage out randomly.

**Bomb****Cooldown Time:** 2hr 38min
**Buy Price:** N/A
**Sell Price:** $15,765.75
**Special:** Attacks multiple people at once, spreading the damage out randomly.

**Desert Eagle****Ammunition:** .50 AE Bullet
**Min - Max Damage:** 60-80
**Cooldown Time:** 2hr 42min
**Buy Price:** N/A
**Sell Price:** $28,098.00

**L42 Enfield****Ammunition:** .303 bullet
**Min - Max Damage:** 50-70
**Cooldown Time:** 2hr 19min
**Buy Price:** N/A
**Sell Price:** $24,084.00

**.44 Magnum****Ammunition:** .44 Magnum Bullet
**Min - Max Damage:** 55-75
**Cooldown Time:** 2hr 31min
**Buy Price:** N/A
**Sell Price:** $26,091.00

**Henry 45-70****Min - Max Damage:** 62-78
**Cooldown Time:** 2hr 42min
**Buy Price:** N/A
**Sell Price:** $28,098.00

**Titanium Shield**Activating this shield will provide 75 defense
**Buy Price:** N/A
**Sell Price:** $100,000

**Treasure Chest****Min - Max Money:** $24,500.00-$42,424.00
**Item Value:** $33,462.00

**AR-50****Ammunition:** .50 bmg bullet
**Min - Max Damage:** 72-82
**Cooldown Time:** 2hr 58min
**Buy Price:** N/A
**Sell Price:** $30,907.80