Fae

## From the Otherworld

### Description:

The Fae is a large overarching umbrella term for the inhabitants of the Faewild, or those creatures who can trace their lineage to the Faewild and its Magic. Fae are classified as a type of Elemental Nature Spirit; the Faewild acts as the Elemental Realm of Nature. The very wide range of Fairy types prevents a single categorization, although all (or most) Fae creatures share some traits.

The Fae are divided primarily into three (3) Courts: The Seelie Court, the Unseelie Court, and the Court of Shadows. The Seelie Court is comprised of tricksters and thieves who gain pleasure from tricking, inconveniencing, or harmlessly pranking mortals; the Unseelie Court are far more harmful, conducting pranks and tricks that ruin or end the lives of mortals for no reason other than the pleasure obtained from doing so; the Court of Shadows is separate from the other two (2) and is a purely destructive force associated with the damaging, harmful aspects of nature.

Many races of the K2 Universe view most of the Fae races as beautiful, exotic, and otherworldly. The often cute or small appearances of Fae creatures conceals their true intentions and devious natures, however, so most children are advised from a young age to beware of Fairies in the woods.

The intelligence of Fae races varies greatly, as does the wisdom between them. Due to the Fae aversion to Cold Iron/Cold Steel and Silver, most Fae avoid more advanced forms of technology altogether, and as such lack much knowledge or skill with such devices. Oppositely, Fae races are all incredibly powerful spellcasters and Magic users, often Sorcerers with innate Magic granted to them by nature of their race.

The reproduction type of Fae races varies greatly, although a majority reproduce either sexually or magically. Fae children are treated with varying degrees of kindness and respect, depending on the individual race in question.

### Personality:

Given the large number and variety of creatures that fall under the Fae classification, identification of a singular personality is impossible.

The collective racial group's goal is to maintain its existence against the tide of mankind and the other humanoid races via the gathering of Glamor, or Pixie/Fairy Dust.

Most Fairies and Fae creatures are initially amicable to those they meet, unless the individual is already the target of a nefarious prank or trick. Should an individual disrupt Fairykind's incredibly complex system of manners, traditions, rituals, and etiquette, however, a Fairy's temper will immediately sour.

Fae creatures rarely take proper slaves, and never bring such individuals back with them to the Faewild. Fae creatures do, however, use their trickery to acquire the True Names of those they interact with, thereby gaining control and influence over the individual/thing in question; this system replaces conventional slavery, and is not used between Fae.

Fae are not particularly hedonistic creatures, particularly when in the Faewild or a similar environment; Fairies's connection to nature guarantees that their magical groves and sanctuaries provide for the Fairy's needs.

Fairies, being a group based on bare-truths, near-lies, deception, and unnecessarily complicated systems of manners and etiquette, Fairies tend to be suspicious of everyone, even other Fairies, although such feelings are rarely expressed openly.

### Shared Abilities:

All Fae creatures share a few traits, abilities, and weaknesses that allow for their collective classification:

#### Weakness to Cold Iron/Cold Steel:

All Fae creatures are weak to Cold Iron/Cold Steel, which was originally viewed as a representation of mankind's technological advancements that threatened Fae existence on the Material Realm; mankind's technological superiority and numbers allowed mankind to exile Fae creatures to the Faewild. Fairies that come into contact with Cold Iron will burn and back away in fear on reflex and dislike anyone who brings such materials close to them; luckily for Fairies in the modern Age of Many, steel replaces much of the iron in the world (although Cold Steel is just as poisonous to Fairies as Cold Iron), and the production of specifically Cold Iron/Steel is relatively rare. Besides taking extra damage from Cold Iron/Steel items/weapons, Cold Iron/Steel is also equivalent to Empyrean or Antythean Steel for Demons/Angels; i.e. Cold Iron/Steel can permanently kill a Fae creature regardless of the creature's current Realm of habitation.

#### Weakness to Silver:

Like almost all supernatural/paranormal/Magic/anomalous entities in K2, Fae creatures are vulnerable to Silver and express similar symptoms when presented with Silver as they do when presented with Cold Iron/Steel. Silver weapon deal more damage to Fae creatures to a similar degree as Cold Iron/Steel.

#### Inability to Lie:

While not a commonly identified weakness or strength of Fae creatures, all Fae creatures possess at least an aversion to lying. Those of the Seelie Court are unable to lie outright, although they can lie through omission and bend the truth; those of the Unseelie Court can lie, albeit with difficulty and with a sense of dishonor in such breeches of the common code of decency and etiquette which comprises all of Fae society. Those within the Court of Shadows have no qualms with deception in any of its myriad forms.

#### Conditional Invisibility:

All Fae creatures possess an innate ability to cloak themselves from mortals as a defense mechanism against threats. This ability manifests as a permanent Invisibility effect placed upon each Fae creature, hiding them from the sight of non-Fae creatures; individual Fae can choose to disable this effect and make themselves visible at any time, but larger Fairies that stand taller than four (4) feet are incapable of cloaking themselves innately. These larger Fairies rely on active Fae Magic to conceal themselves. Those non-Fae that have visited the Faewild or otherwise had their Souls marked by the Fae can perceive all Fairies regardless of their cloaking powers.

#### Elemental Nature:

Due to being classified as a form of Nature Elementals, Fae creatures possess unique abilities not found amongst other supernatural entities. Their Souls operate as other Elementals do, allowing them to die in other Realms and reconstitute in their homeland, the Faewild; like Demons and other Elementals, this makes Fae creatures immortal and almost impossible to kill permanently. The application of powerful Magic or Cold Iron are the only known methods of permanently killing a Fae creature on any Realm other than the Faewild. Slaying a Fairy on the Material Realm only inconveniences the creature until it can return to the Material Realm and exact its revenge.

##### Reliance on Glamor:

Like Demons and other non-native Elementals, Fae creatures rely on a maintained connection to their homeland to remain summoned and "alive" while living in other Realms. As Demons must maintain a supply of Demonic energies to remain summoned, Fae creatures rely on the accruement of Glamour to stay tethered to any Realm other than the Faewild. Glamour, or Fairy/Pixie Dust, is the source of Fae Magic and is acquired by [REDACTED]; larger and more powerful Fae creatures require more Glamour more often in order to maintain a presence in another Realm. Fae creatures do not need Glamour while in the Faewild or in a Druidic shrine/temple or Wood Elf Forest.

#### List of Subraces:

1. Centaurs
2. Changelings
3. Elves
	1. Eladrin
	2. Fomordrin
4. Ents
5. Fairies
	1. Tooth Fairies
	2. Bone Fairies
6. Hags
7. Halflings
8. Leprechauns
9. Mermaids
10. Sluagh
11. Satyrs
12. Will-o'-Wisps
13. [FAE LYCANTHROPES]