recursal/Fanatic-Fandom huggingface dataset:
Rat

> Permanent inhabitants of the dungeons who lived there before people, and, apparently, will continue to live after. Only useful as a vessel with red spheres, which itself will run up to you. They are not dangerous, except that yesterday you first descended into the Catacombs, and the Mentor forgot to give you an axe. If even with an axe you will have any difficulties in handling rats, try to intercept it with the other side.
>
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## Statistics

The following are the statistics for the Rat, presented according to its minimum level of 1.

* Stats affected by level:
	+ XP: 5
	+ Health Points: 8.7
	+ Mana Points: 15.3
	+ Damage: 1.2
* Stats unaffected by level:
	+ Type: Animal
	+ Defence: 0
	+ Poison resistance: 2
	+ Petrification resistance: 6
	+ Movement speed: 7.0
	+ Attack speed: 1.0

## Locations

The Rat can be found in the following locations, on the following floors.

* Catacombs: any floor

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

* Type: Undead
* XP: 8
* Health Points: 15.9
* Mana Points: 22.4
* Damage: 6.2
* Movement speed: 8.8
* Attack speed: 1.2
* Type: Animal
* XP: 8
* Health Points: 10.4
* Mana Points: 15.3
* Damage: 8.4
* Movement speed: 6.3
* Attack speed: 0.8
* Type: Mutant
* XP: 8
* Health Points: 7.0
* Mana Points: 15.3
* Damage: 6.2
* Movement speed: 6.3
 Plague
* Type: Animal
* XP: 8
* Health Points: 6.1
* Mana Points: 16.8
* Damage: 6.4
* Movement speed: 7.7
* Attack speed: 0.9
* Type: Animal
* XP: 8
* Health Points: 6.1
* Mana Points: 27.4
* Damage: 7.6
* Movement speed: 9.8
* Attack speed: 1.3
* Type: Animal
* XP: 8
* Health Points: 7.0
* Mana Points: 21.8
* Damage: 7.4
* Movement speed: 9.1
 Mighty
* Type: Animal
* XP: 8
* Health Points: 10.4
* Mana Points: 15.3
* Damage: 6.6
* Movement speed: 5.6
* Attack speed: 0.9
* Type: Demon
* XP: 8
* Health Points: 25.4
* Mana Points: 28.0
* Damage: 8.2
* Movement speed: 8.4
* Attack speed: 1.2

## Abilities

The Rat possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand

## Dropped Items

The Rat drops the following weapons, clothing, and other items.

Talismans
* Monster Blood
* Eye
Pocket Rogues Wiki

**Welcome to the Pocket Rogues Wiki!**

Click Here to get started.

A centralised English language source for information on the game Pocket Rogues.

For the original Russian wiki, go here.

For the Discord community, go here.

For the Reddit community, go here.

We're a collaborative community website about Pocket Rogues that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Guides and Strategy

See the "library" section, and in particular the "progression" section for detailed new player guides, mid-game guides, and endgame strategies.

Progression | Pocket Rogues Wiki | Fandom

## Key Screens

There are 4 key screens that you will interact with: the base screen, character screen, locations screen, and the run screen. Present on each screen are your current supplies of gems and gold, the 2 currencies you use in Pocket Rogues.

Base Screen - Where you access general resources within the game, and where you unlock and upgrade various aspects.

Character Selection Screen - Where you choose which character to use on a run, increase their characteristics, and choose as well as upgrade the skills you intend to use on a run.

Locations Screen - Where you look at which locations you have unlocked, as well as choosing which one to enter to perform a run.

Run Screen - Where you are actively playing the game: killing enemies, finding loot, and navigating floors.

## Wiki Quick Navigation

Base Screen
* Warrior
* Archer
* Wizard
* Hunter
* Berserker
* Necromancer
* Settings
* Community
* Daily Quests
* Leaderboards
* Achievements
* Bestiary

Character Selection
* Equipment
* Consumables
* Talismans
* Artifacts
* Pets
* - Dog
* - Lynx
* - Golem

Locations
* Abandoned Prison
* Adamantite Garden
 * Crypt of Emptiness
* Burial Mound
* Sunken Grotto
 * Forgotten Keeper
* Master of Bones
 * Pumpkinhead gate
* Warlock gate
* Camp

Miscellaneous
* Strategies

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Circle of Masters

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> In this place, those who consider themselves the best fighters of the Guild, gather in the evenings to drink and tell each other tales. However, sometimes they give practical advice that may well save the lives of young heroes who have just begun their journey into the darkness of the depths.
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Generalized description/affect.

* Level 1 - Unlocks the dash ability
* Level 2 - After clearing the floor, you can instantly restore your health and mana
* Level 3 - After clearing the floor, you can instantly teleport to the descent of the next floor
Traveling Merchant

Insert base screen icon centered at top.

> In the Camp you can find a Traveling Merchant who will buy unnecessary things from you. As the building is improved, the chance to get to the Camp increases, and after level 3 you can sell not only unused items, but also equipment
>
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Also see Trader. Unlocking and upgrading this allows you to access the Camp to store and retrieve items, sell items, and hire Mercenaries.

* Level 1
* Level 2
* Level 3
* Level 4
* Level 5 - Chance of meeting: +15%
Abandoned Prison

> In this dark forgotten prison lie the remnants of the old empire before it came to be as we know it. In these halls its prisoners were awaiting execution while begging for pardon that would never be granted to them. No book holds information of the great catastrophe that got this prison sucked into the depths of the world. Perhaps even the gods themselves intervened to bury what is even deeper bellow.
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The abandoned prison contains well-designed custom handmade stages. You will sometimes see the merchant down here, outside the camp…and Special secret passageways!
Crypt of Emptiness

> Nobody has ventured deep enough to reach the King's Tomb and even if those crypts seem empty the King's sarcophagus is surely somewhere hidden here among the walking bones of the royal family or behind some false wall.
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The crypt is a very dangerous dungeon - and generally considered the greatest challenge, as hordes of up to 50 monsters or more may swarm the hero at the beginning of the stage. It is a superior source of gold, crystals and experience, and the only dungeon with a continually updating leaderboard. The crypt has an open square shaped layout without as many twisting passages as most dungeons.

## Monsters

Undead and demons infest the crypt. The Bies demon is particularly dangerous, beware its close range flame attack. All kinds of bosses appear here, including the giant spider known as weaver…perhaps a spawn of Ungoliant….
Goblin-archer

> An ordinary goblin, but with a bow. In general, he is more or less able to shoot from it - sometimes even accurately. Of course, if you are not moving, stand directly in front of him and, preferably, with your back - otherwise, he can get cold feet. Not a threat in melee. According to rumors, goblins are smeared with some kind of stinking ointment so that the undead do not attack them. Who knows - maybe so, or maybe these rumors are started by the goblins themselves, who do not particularly like to wash. It is not easy to do in the Abandoned Prison.
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## Statistics

The following are the statistics for the Goblin-archer, presented according to its minimum level of 5.

* Stats affected by level:
	+ XP: 24
	+ Health Points: 48.8
	+ Mana Points: 27.5
	+ Damage: 0.8
* Stats unaffected by level:
	+ Type: Humanoid
	+ Defence: 25
	+ Poison resistance: 3
	+ Petrification resistance: 8
	+ Movement speed: 5.5
	+ Attack speed: 1.0

## Locations

The Goblin-archer can be found in the following locations, on the following floors.

* Catacombs: after the 3rd floor
* Abandoned Prison: on any floor
* Borderlands: on the first and second floors

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

* Type: Humanoid
* XP: 36
* Health Points: 58.5
* Mana Points: 27.5
* Damage: 8.0
* Movement speed: 5.0
* Attack speed: 0.8
Raging
* Type: Humanoid
* XP: 36
* Health Points: 34.1
* Mana Points: 44.5
* Damage: 7.1
* Movement speed: 7.7
* Attack speed: 1.3
* Type: Humanoid
* XP: 36
* Health Points: 58.5
* Mana Points: 27.5
* Damage: 6.1
* Movement speed: 4.4

Demonic
* Type: Demon
* XP: 36
* Health Points: 73.5
* Mana Points: 46.3
* Damage: 7.8
* Movement speed: 6.6
* Attack speed: 1.2

## Abilities

The Goblin-archer possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Archery: Can fight from a distance
* Powerful shot: Can use Power Shot

## Dropped Items

The Goblin-archer drops the following weapons, clothing, and other items.

Talismans
* Serrated dagger
* Assassin's dagger
* Reinforced Bow
* Strong Bow
* Horned Bow
* Ranger's bow
* Combat Dagger
* Ice Bow
* Fire Bow
* Tanto
* Shirt
* Forged rags
* Beggar's shirt
* Loincloth
* Cloak
* Old cloak
* Robe
* Rotten breastplate
* Leather armor
* Leather breastplate
* Footman's vest
* Rusty chain mail
* Footman's armor
* Rusty armor
* Chain armor
* Helmet liner
* Old hood
* Rusty helmet
* Magician hat
* Wood helmet
* Foreign helmet
* Hardened Helmet
* Old map
* Agate
* Rabbit Paw
* Amethist
* Mirror
* Feather
Endless

Endless dungeons become the main focus after completing the “normal” campaign game for the first time by reaching floor 6 of borderlands. Getting to the deepest floor possible, attaining a new high score (moving up the crypt leaderboard), and killing the highest level boss are all goals for the late game player in the endless dungeon.
Treasury

The treasury may be found between dungeon floors, or accessed with the rune of greed. Around floor 50, the treasury starts containing powerful blue chests with excellent drops - particularly passive items.

The traps in the treasury are lethal to the early game player. As hero armor advances towards the 450 armor cap, the traps will be less dangerous. Dashing continuously is the primary way to move through the traps safely. The levers on the sides of the rooms will open doors and turn off flame guards leading to the chests.
Shirt

A normal shirt, provides minimal defence for minimal speed lost

* Value: ???
* Defense: +18
* Speed: -4%
* Base Blacksmith Charges\*: 12

\*How many times you can start with this item if you buy it with gems

This item is a very common drop and can be found killing many monsters .(Fix in future)Some of which include:

* Ground Beetle
* Bies
* Slime
* Bone Spider
* Cave Spider
* Imp
* Poisoned Rat
* Fire Hound
* Maimed Wolf
Goblin-swordsman

> A goblin with a sword and sometimes a shield. He is cowardly enough to defend rather than attack, but still not cowardly enough to escape. He can be dangerous in a group with other opponents - this goblin is capable of reflecting blows pretty well. However, powerful attacks can pierce the shield and stun the goblin for several seconds fata for him.
>
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## Statistics

The following are the statistics for the Goblin-swordsman, presented according to its minimum level of 8.

* Stats affected by level:
	+ XP: 21
	+ Health Points: 101.2
	+ Mana Points: 17.4
	+ Damage: 3.4
* Stats unaffected by level:
	+ Type: Humanoid
	+ Defence: 50
	+ Poison resistance: 20
	+ Petrification resistance: 8
	+ Movement speed: 5.0
	+ Attack speed: 1.0

## Locations

The Goblin-swordsman can be found in the following locations, on the following floors.

* Catacombs: after the 6th floor
* Abandoned Prison: on any floor
* Borderlands: on the 2nd floor

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

* Type: Undead
* XP: 32
* Health Points: 131.5
* Mana Points: 24.9
* Damage: 8.4
* Movement speed: 6.3
* Attack speed: 1.2
Hardened
* Type: Humanoid
* XP: 32
* Health Points: 121.4
* Mana Points: 17.4
* Damage: 10.9
* Movement speed: 4.5
* Attack speed: 0.8
* Type: Mutant
* XP: 32
* Health Points: 81.0
* Mana Points: 17.4
* Damage: 8.4
* Movement speed: 4.5

Plague
* Type: Humanoid
* XP: 32
* Health Points: 70.8
* Mana Points: 19.1
* Damage: 8.9
* Movement speed: 5.5
* Attack speed: 0.9
Raging
* Type: Humanoid
* XP: 32
* Health Points: 70.8
* Mana Points: 30.4
* Damage: 10.5
* Movement speed: 7.0
* Attack speed: 1.3
* Type: Humanoid
* XP: 32
* Health Points: 81.0
* Mana Points: 24.1
* Damage: 9.8
* Movement speed: 6.5

Mighty
* Type: Humanoid
* XP: 32
* Health Points: 121.4
* Mana Points: 17.4
* Damage: 9.3
* Movement speed: 4.0
* Attack speed: 0.9
Demonic
* Type: Demon
* XP: 32
* Health Points: 136.4
* Mana Points: 31.1
* Damage: 10.4
* Movement speed: 6.0
* Attack speed: 1.2

## Abilities

The Goblin-swordsman possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand
* Powerful blow: Can use Powerful Attack
* Guardian: Can block blows

## Dropped Items

The Goblin-swordsman drops the following weapons, clothing, and other items.

Talismans
* Serrated dagger
* Long Sword
* Battle-axe
* Assassin's dagger
* Serrated Blade
* Double-sided axe
* Serrated Bastard
* Halberd
* Combat Dagger
* Saber
* Black Dagger
* Katar
* Black axe
* Broadsword
* Execut's Sword
* Knight's Sword
* Rune axe
* Tanto
* Forged rags
* Rotten breastplate
* Leather armor
* Leather breastplate
* Footman's vest
* Rusty chain mail
* Footman's armor
* Rusty armor
* Quilted vest
* Iron breastplate
* Chain armor
* Cavalry armor
* Iron armor
* Graceful armor
* Hat with feather
* Helmet liner
* Wooden mask
* Old hood
* Rusty helmet
* Wood helmet
* Foreign helmet
* Hardened Helmet
* Steel Helmet
* Old map
* Agate
* Rabbit Paw
* Amethist
* Mirror
* Feather
Monsters (special)

See the Bestiary for monster lists.

Empowered aka special monsters have a green tint to their names, and frequently drop crystals in addition to gold. Sometimes they are just variants of a normal common monster. They often have dangerous special variants, listed before their name - for example a “***demonic*** Bies“ monster will do far more damage and be faster (these in particular are very dangerous…), ancient monsters have more hit points but are slower, exploding monsters go BOOM when you kill them, and so on.

Monsters take more damage when hit to their flank, and even more when hit from behind - much like the hero.
Trader

The mysterious Traveling Merchant lives in the camp, and sometimes in the abandoned prison itself. Where did he come from? Where does he get his gold? Does he wear cotton? Is his name Joe? Nobody knows the answer for sure; but he becomes stronger with dungeon depth, much like a monster…many suspect he is actually a monster in human guise…he doesn’t even trigger the “humanoid” targeting flame of fel…some even fear he is a “merchant of blood” monster, who turns around and sells your gear back to the monsters, turning a profit…

The merchant will buy your junk, and sell consumables, with the appropriate fortress upgrades. These functions gain efficiency with further fortress upgrades. The merchant will sell you your stuff back if you accidentally sell him that legendary steel chaos-III ring…with some stiff price increases naturally. If you kill the merchant, he will be back again after you return to the fortress and enter the dungeon again.

“SHOULD I BE DEFEATING THE MERCHANT IN THE CAMP FOR HIS CRYSTALS?” you may ask…if you have sold all your extra your stuff and are about to return to the fortress you might…but other than that, it is typically best not to…even if you just nab the stuff in his chest and run for the stairs if you aren’t ready to return to the fortress, the merchant will get mad at you and pay you less and less each time you do it, up to about only 25% of the item value eventually - until you return to the fortress! The other camp characters will also become hostile until you run for the stairs. So unless you’ve sold your stuff and are about to go back to the fortress, and are confident you can survive to get to the stairs and re-enter to return to the fortress in the second camp visit, it may be best to let his chest be…

In later floors the merchant has a mighty BLUE chest Containers with crazy drops. Again, be sure you sell your stuff first if you plan to defeat the merchant in battle, because he won’t return until you go back to the fortress. If you defeat him and then sell your loot by returning to the fortress via the mentor, that sold loot won’t get all the sale buffs if there is no merchant, so sell it before you nab his chest. You don’t have to actually defeat the merchant - you can run to the stairs and exit - but when defeated the merchant may drop crystals.

The merchant becomes one of the most dangerous “bosses” at higher levels, a level 2000 merchant has 1-hit-kill level attack, and is very fast, sprinting towards you and attacking quickly. Sometimes when he beats you he will just take his equipment back, and you will survive. He is vulnerable to being repeatedly stunned by any skill or enchantment that creates a stun; and he can be severely slowed with the "frost" weapon enchantment. The archer’s “smoke bomb” skill is particularly potent for merchant stunning, as is the warriors rumble of battle - which simultaneously inflicts sever damage.

The mentor and blacksmith have come under the power of the merchant in recent times, and will join the fight against you in service of their dark lord, should you make the merchant mad…
Sunken Grotto

> Even centuries ago, when the human kingdom flourished, these deserted adits were considered lost long ago. This place was not on the ancient maps, and the oldest of the sages never mentioned them - or maybe they just preferred not to remember. The walls themselves are dangerous here - a couple of blows are enough to bring them down... but it is better not to disturb those who are hiding here. In the Guild, it is customary to say that once these bowels were left because of the the flow of underground waters that poured here, but the truth is that this place was flooded so as never to return here.
>
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Description.

## Monsters

Unique monsters include humanoid cultists, burrowing stone monsters, and giant worms.
Campaign

The “normal” campaign mode of the game provides a more extensive introduction to the game than the tutorial, walking the player through the first 5 levels of various dungeons, and fighting the forgotten keeper, king of bones, and grim paladin bosses for the first time. It ends when the hero reaches floor 6 in borderlands, at which point the hero may leave via the camp and fight in the endless dungeons and obsidian tower.

The hero may be in the normal mode or endless mode, but not both at once. Once the hero begins the endless mode, they must die if they wish to return to do the normal mode again - however the endless dungeons become the main focus for most after finishing the normal campaign.
Map Selection

This is where you choose what map you want to run through, from passing through all core maps, or doing endless floor runs, or going directly to some bosses.

## Locations

### Main

* Catacombs
* Abandoned Prison
* Adamantite Garden
* Borderlands

Each location can be accessed by completing the previous location's fifth floor and defeating its boss, unlocking the respective bosses' rooms, the endless mode for the area and an extra bonus dungeon if applicable.

In Non-Ultimate versions of the game, descending into any of the main dungeons' (Excluding Catacombs) non-endless mode would incur a 15% fine to your current gold amount.

### Extra

* Crypt of Emptiness (Unlocked after completing Catacombs)
* Burial Mound (Unlocked after completing Adamantite Garden)
* Sunken Grotto (Unlocked after completing Adamantite Garden)

The extra dungeons are unlocked after defeating the boss of the prerequisite area. These dungeons are exclusively endless and incur no gold penalty for selecting them in Non-Ultimate versions. However they still follow the same rules as normal dungeon endless games.

### Boss Rooms

* Forgotten Keeper
* Master of Bones

* Grim Paladin

The boss rooms take you directly to the arena where the boss of the dungeon resides, albeit at a much heftier 40% gold penalty for Non-Ultimate players. The boss rooms gain a number represented by Roman Numerals, that increases by 1 for every time the boss has been defeated after the first completion of the dungeon. Up to a maximum of 30.
Ghost

> The creepy spirit of some unfortunate person who has not been able to leave the dungeon for many centuries. Although he may not be an unfortunate person - he looks menacing, except that he does not like torches. He is extremely focused, not talkative and does not see any obstacles in front of him. Maybe we should hire him?..
>
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## Statistics

The following are the statistics for the Ghost, presented according to its minimum level of 10.

* Stats affected by level:
	+ XP: 28
	+ Health Points: 49.5
	+ Mana Points: 30.0
	+ Damage: 2.0
* Stats unaffected by level:
	+ Type: Undead
	+ Defence: 0
	+ Poison resistance: NA
	+ Petrification resistance: 8
	+ Movement speed: 6.5
	+ Attack speed: 1.0

## Locations

The Ghost can be found in the following locations, on the following floors.

* Crypt of Emptiness: after the 2nd floor
* Abandoned Prison: after the 4th floor
* Adamantite Garden: after the 4th floor
* Borderlands: on the 4th floor

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

* Type: Undead
* XP: 42
* Health Points: 59.4
* Mana Points: 30.0
* Damage: 9.3
* Movement speed: 5.9
* Attack speed: 0.8
Sick
* Type: Mutant
* XP: 42
* Health Points: 39.6
* Mana Points: 30.0
* Damage: 7.0
* Movement speed: 5.9
* Attack speed: 0.8
* Type: Undead
* XP: 42
* Health Points: 34.7
* Mana Points: 33.0
* Damage: 7.3
* Movement speed: 7.2

Raging
* Type: Undead
* XP: 42
* Health Points: 34.7
* Mana Points: 48.0
* Damage: 8.5
* Movement speed: 9.1
* Attack speed: 1.3
Bloodsucker
* Type: Undead
* XP: 42
* Health Points: 39.6
* Mana Points: 38.0
* Damage: 8.2
* Movement speed: 8.5
* Attack speed: 1.2
* Type: Undead
* XP: 42
* Health Points: 59.4
* Mana Points: 30.0
* Damage: 7.5
* Movement speed: 5.2

Demonic
* Type: Demon
* XP: 42
* Health Points: 74.4
* Mana Points: 50.0
* Damage: 9.0
* Movement speed: 7.8
* Attack speed: 1.2
* NA

## Abilities

The Ghost possesses the following abilities and traits.

* Melee: The creature can fight hand-to-hand
* Incorporeal: The creature ignores obstacles

## Dropped Items

The Ghost drops the following weapons, clothing, and other items.

Talismans
* Long Sword
* Battle-axe
* Druid's stick
* Serrated Blade
* Double-sided axe
* Fighting magic stick
* Fighting stick
* Willow Wand
* Serrated Bastard
* Wand of Pilgrim
* Halberd
* Combat Dagger
* Master's Wand
* Saber
* Black Dagger
* Katar
* Black axe
* Broadsword
* Katar of Sinner
* Execut's Sword
* Worn cassock
* Old cloak
* Robe
* Rotten breastplate
* Leather armor
* Leather breastplate
* Soldier's camisole
* Rusty chain mail
* Rusty armor
* Chain armor
* Iron armor
* Ghost Mask
* Hat with feather
* Helmet liner
* Wooden mask
* Old hood
* Rusty helmet
* Magician hat
* Hardened Helmet
* Student glasses
* Turban
* Rare hat
* Skull Helmet
* Vial of Health
* Small Mana Potion
* Small Health Potion
* Grindstone
* Stamina Decoction
* Health Decoction
* Large Stamina Decoction
* Large Health Decoction
* Old map
* Amethist
* Mirror
* Feather
* Ruby
* Bone beads
Stick of Cold

A candy cane given a new and dangerous purpose.

* Value: ???
* Attack: ???
* Speed: ???
* Effects: ???

This item can be found in chests with a blue lock, as well as by destroying the player's chest in Camp. It is also dropped by the following creatures.

* Beholder
* Bone Terror
* Cultist-Renegade
* Goblin-Druid
* Goblin-Wizard
* Ogre-Sorcerer
* Spirit of Winter (appears around Christmas time only)
Ambush

An ambush occurs between floors randomly, and is very dangerous to the new hero. The hero is well advised to not attempt to race out wildly, or they will crash into traps and risk being surrounded - the safest place is often staying where you started! The “we are surrounded” mod to the obsidian tower increases the chance and danger of this event, and stacks with other mods like “underground protein”, potentially creating monsters with thousands of levels in the early game…
Borderlands

> Few people will now be able to find out what was in place of these ruins. Castle of the ancient kingdom? The royal palace? Another prison? Now these issues are not too concerned as those who have invaded this area and are going to cut off the lives of the last survivors, as well as those who come here to live out their last days.
>
>

## Monsters

Orcs, ogres and trolls have overrun the grotto.
Artifacts Workshop

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> This place is the house and temple of a little strange, but extremely gifted master of artifacts. He offered his services to the Guild not so long ago, but the fame of his unique art of giving magic to even the simplest items and creating talismans from them has already spread throughout the district. This Master is an extremely valuable member in this not too large underground society
>
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Generalized description/affect.

* Level 1 - unlocks second artifact slot
* Level 2 - unlocks third artifact slot
* Level 3 - Artifacts can be purchased before descending as well as other items
Dragonflystar

**Dragonflystar** is the current leader of CurrentClan. She turns to violence before anything else and will not stop until the job is done. The only way to stop her is to take a life, but that doesn't work every time.

## Appearance

Dragonflystar is a white molly with fawn-colored tabby patches.

## History

### Section Three: The Thaw

Dragonflystar announces two new warriors, Floodclaw and Ripplestripe, and mentions that her Clan had a few expecting queens. She is calm and collected until Sleekstar reveals that RigidClan has a seer. She is absolutely furious, roaring that the last seer broke her Clan apart. Avianstar tries to say that maybe, just maybe, this seer wasn't like the last, but Dragonflystar cuts her off. She demands that the seer be killed to prevent any damage being done to the Clans.

### Section Four: The Crimson Coat

Dragonflystar is seen working with Sleekstar to take down Coarsestar.
Tailor

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> Tailor will provide heroes with overhead pockets, in which you can put potions, food, and still oh so fashionable.
>
>

Generalized description/affect.

* Level 1 - Opens 1 quick access cell
* Level 2 - Opens 2 quick access cell
* Level 3 - Opens 3 quick access cell
* Level 4 - Opens 4 quick access cell
* Level 5 - Opens 5 quick access cell
Ghoul

> A dangerous type of zombie, mutated from several poorly fused bodies. At the same time, it is unusually dexterous and is able to pounce on the victim from a distance. It is not known what leads to such mutations, except that after rebirth, these creatures become obsessed with absolute hunger. Moves on all fours, already not much resembling human.
>
>

## Statistics

The following are the statistics for the Ghoul, presented according to its minimum level of 7.

* Stats affected by level:
	+ XP: 47
	+ Health Points: 99.6
	+ Mana Points: 28.5
	+ Damage: 2.3
* Stats unaffected by level:
	+ Type: Undead
	+ Defence: 88
	+ Poison resistance: NA
	+ Petrification resistance: 8
	+ Movement speed: 5.0
	+ Attack speed: 1.1

## Locations

The Ghould can be found in the following locations, on the following floors.

* Catacombs: after the 4th floor
* Crypt of Emptiness: on any floor
* Burial Mound: after the 11th floor

## Abilities

The Ghoul possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand
* Vampirism: Each successful attack restores some HP to the creature.
* Bounce: Can attack an enemy from a short distance

## Dropped Items

The Ghoul drops the following weapons, clothing, and other items.

Talismans
* Wood Bow
* Iron dagger
* Wooden stick
* Short Sword
* Iron axe
* Shirt
* Forged rags
* Beggar's shirt
* Old cloak
* Rotten breastplate
* Leather breastplate
* Footman's vest
* Rusty chain mail
* Footman's armor
* Thieves outfit
* Fetid breastplate
* Footman's chainmail
* Quilted vest
* Plate armor
* Wooden mask
* Half mask
* Rusty helmet
* Wood helmet
* Student glasses
* Turban
* Bread
* Vial of Health
* Eye
* Monster Blood
* Monocle
* Old map
* Telescope
* Mirror
* Bandages
* Armadillo Carapace
* Beast Claws
* Magic Crystal
Catacombs

> Once a place of peace and rest, the Catacombs are not very deep down in the earth. The once peaceful dead now walk these halls, alongside rats and other horrors, and mindlessly attack any who dare delve into the Catacombs. Was it a thief that desacrated this once holy place that angered the dead, or is it something horrible and vile behind this?
>
>

Be on the lookout for Special secret passages!

## Monsters

The catacombs has been taken over by a goblin horde. You will also encounter slimes and ghosts frequently here.
Fortress

This page contains strategies for upgrading the fortress - aka base or guild - leading to critical perks and access to camp buildings such as the blacksmith, merchant, and player chests.

Upgrading the fortress is one of the primary methods of progression. A common early game error is to focus upon upgrading equipment rather than the fortress; the fortress represents permanent progress and impacts all heroes, making it one of the most important long term investments, and one of the key methods of progression.

While all the buildings are valuable and should be invested into, it may be particularly important to invest heavily into the training camp (increasing damage by up to 300 percent) and clinic (increasing hit points to up to 300 percent) - getting both to 150-200 percent should be an early to mid game priority. Asylum at bottom center of the fortress unlocks player chests, and directly below that at the very bottom center, the merchant’s shelter unlocks the merchant to appear in the camp - both critical early game upgrades.

The actual “base” building at the center of the fortress is often not the best early game investment, particularly after the first few levels, as it may take months of consistent collection to make back the investment - even if collected 2-3 times per day. Upgrading the building for heroes you do not (yet) use may similarly take a backseat.

Do not fret. There is no real “wrong” in the end, you will max everything eventually; so if you think you made a mistake in how you’ve invested, just invest further resources where you think they should go…!
Second hand

The character sections contain stat breakdowns for each character classes’s weapons and offhands:

Warrior, Archer, Wizard, Hunter, Berserker, Necromancer

For tips on finding certain equipment including offhands, see the Weapon page. The Armor page contains strategies for optimal equipment selection for each hero. See the Equipment page for other equipment stat breakdown, and the Progression thread for strategy.

Although the offhand is unique to each hero class and may only be used by that class, note that the warrior, hunter and berserker share each other’s weapons (swords, axes, and daggers); the wizard and necromancer share each other’s weapons (staffs and wands), and the archer is lonely because he’s the only one who knows how to properly wield a bow!
Negative effects

Most equipment enchantment effects are positive, with few negative downsides. Temporary negative debuffs delivered by monsters and traps, however, are a common occurrence - these wear off after a few seconds.

## Equipment Debuffs

Certain rings may slow movement speed while increasing defense, or increase attack while decreasing defense (or vice versa). Thirst for Blood is among the most powerful %boosting attack enchantments and is very useful in the middle game and endgame, but reduces HP by 10. Murderer increases attack strength by 20 percent but damages the user for each strike, which can be a problem when fighting bosses without healing skills, or for wizards who target large numbers of monsters with AOE attacks. The “rusty nail” artifact increases both all damage dealt, and all damage taken, by 7%.

## Temporary Monster and Trap Debuffs

Witches may deliver a temporary armor reduction, denoted by a hollow red star - note that they may hit the hero with this at any time and do not need to actually connect an “attack” to make it take effect. The hero may catch on fire or be poisoned, delivering temporary damage over time - the hero may “dodge” this damage by dashing - note that unlike some games, the hero will “self-cure” in a few seconds even if no antidote is taken (however antidote may still be taken to instantly cure the debuff if desired - very similar to the game Skyrim). The hero may be slowed, or be petrified (SEVERELY slowed in movement but not attack speed - the grim paladin has an attack that does this).
Monsters (elite)

See the Bestiary for monster lists.

Elite monsters have a gold tint to their name. Elite monsters are always elite - for example bone knights in the tomb gates are always elite and don’t have a common or empowered variety. Elite monsters may have very strong drops, including rings - particularly bone knights around dungeon level 50 and beyond - therefore many players will switch to 2 shining rings and 3 rabbits feet before delivering the killing blow.

Monsters take more damage when hit to their flank, and even more when hit from behind - much like the hero.
Consumables

> Once unlocked with the needed fortress upgrade, two lower level potions may be combined to create the next higher level potions at the blacksmith - for example two vials of health may be combined to make a small health potion.
>
>

***Note:*** Torches are only consumed if activated while in inventory. If placed in a holder, they produce light until taken.
Bone Spider

> This creature is a handful of bizarrely coiled bones into which someone's sick mind breathed life. It was never a living spider, and originated among the skeletons of animals, people and other monsters. However, in dexterity it is hardly inferior to any other creeping creatures.
>
>

## Statistics

The following are the statistics for the Bone Spider, presented according to its minimum level of 6.

* Stats affected by level:
	+ XP: 10
	+ Health Points: 29.6
	+ Mana Points: 35.8
	+ Damage: 1.2
* Stats unaffected by level:
	+ Type: Undead
	+ Defence: 40
	+ Poison resistance: NA
	+ Petrification resistance: 38
	+ Movement speed: 8.7
	+ Attack speed: 1.4

## Locations

The Bone Spider can be found in the following locations, on the following floors.

* Sunken Grotto: on any floor

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

* Type: Undead
* XP: 15
* Health Points: 42.0
* Mana Points: 47.0
* Damage: 6.2
* Movement speed: 10.9
* Attack speed: 1.7
* Type: Undead
* XP: 15
* Health Points: 35.5
* Mana Points: 35.8
* Damage: 8.4
* Movement speed: 7.8
* Attack speed: 1.1
* Type: Mutant
* XP: 15
* Health Points: 23.7
* Mana Points: 35.8
* Damage: 6.2
* Movement speed: 7.8
 Plague
* Type: Undead
* XP: 15
* Health Points: 20.7
* Mana Points: 39.4
* Damage: 6.4
* Movement speed: 9.6
* Attack speed: 1.3
* Type: Undead
* XP: 15
* Health Points: 20.7
* Mana Points: 56.2
* Damage: 7.6
* Movement speed: 12.2
* Attack speed: 1.8
* Type: Undead
* XP: 15
* Health Points: 23.7
* Mana Points: 44.4
* Damage: 7.4
* Movement speed: 11.3
 Mighty
* Type: Undead
* XP: 15
* Health Points: 35.5
* Mana Points: 35.8
* Damage: 6.6
* Movement speed: 7.0
* Attack speed: 1.2
* Type: Demon
* XP: 15
* Health Points: 50.5
* Mana Points: 58.8
* Damage: 8.2
* Movement speed: 10.4
* Attack speed: 1.7

## Abilities

The Bone Spider possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand

## Dropped Items

The Bone Spider drops the following weapons, clothing, and other items.

Talismans
* Iron dagger
* Wooden stick
* Wizard's Wand
* Short Sword
* Iron axe
* Serrated dagger
* Monc's stick
* Long Sword
* Wand of Thorns
* Battle-axe
* Assassin's dagger
* Druid's stick
* Double-sided axe
* Tanto
* Cloak
* Robe
* Leather armor
* Wood helmet
* Vial of Health
* Small Mana Potion
* Small Health Potion
* Grindstone
Food and potions

There are many potions and food Consumables that may be found. It is tempting to hoard them - this is practically an RPG trope!….but here you are well advised to actually use most of them in the spot, so that don’t clog your inventory. Ideally you will use them with the quick slots you unlock at the fortress Tailor, for added speed in using them up as soon as you find them so they don’t clog your inventory that are often better taken up by another cross of life…so eat up hero!

You will find mana/health boost, restoration, and regeneration items; and experience gain candy/lollipops. You will also find fangs to summon a wolf; and bones to summon an undead minion. In the endgame some players find it helpful to carry a stack or two of great health decoctions, which both heal at maximum effectiveness and give a boost; and bones to distract an angry warlock and serve as a stunned meat shield against his colossal onslaught. A stack of antidotes is often carried as well, to instantly end the “stunned” effect; crosses are quite expensive, if using several health potions prevents that, use them!
Beholder

> Mutated creatures that look like a ball of tentacles wrapped around a huge eye. They can hit targets at a distance with a magic beam, as well as with the "Beam of Light" spell. They look extremely unpleasant and look around all the time. It is better not to have a staring contest with them.
>
>

## Statistics

The following are the statistics for the Beholder, presented according to its minimum level of 28.

* Stats affected by level:
	+ XP: 106
	+ Health Points: 353.6
	+ Mana Points: 54.6
	+ Damage: 8.5
* Stats unaffected by level:
	+ Type: Mutant
	+ Defence: 60
	+ Poison resistance: 12
	+ Petrification resistance: 8
	+ Movement speed: 3.0
	+ Attack speed: 1.2

## Locations

The Beholder can be found in the following locations, on the following floors.

* Adamantite Garden: after the 10th floor
* Borderlands: after the 4th floor

## Abilities

The Beholder possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Stream of Force: Uses long-term attacks (such as Flame Breath)
* Archery: Can fight from a distance

## Dropped Items

The Beholder drops the following weapons, clothing, and other items.

Talismans
* Wand of Thorns
* Assassin's dagger
* Druid's stick
* Serrated Blade
* Double-sided axe
* Reinforced Bow
* Willow Wand
* Fighting stick
* Fighting magic stick
* Strong Bow
* Serrated Bastard
* Wand of Pilgrim
* Halberd
* Horned Bow
* Ranger's bow
* Combat Dagger
* Master's Wand
* Saber
* Black Dagger
* Bone Wand
* Stick of Light
* Katar
* Black axe
* Broadsword
* Cursed Branch
* Cleric's stick
* Katar of Sinner
* Execut's Sword
* Tanto
* Stick of Cold
* Robe
* Merchant clothing
* Foreign cloak
* Leather armor
* Soldier's camisole
* Thieves outfit
* Fetid breastplate
* Footman's chainmail
* Rusty armor
* Iron breastplate
* Student's mantle
* Chain armor
* Cavalry armor
* Armor of the Wanderer
* Mercenary armor
* Armor of the Guard
* Scale mail
* Steel breastplate
* Heraldic armor
* Plate armor
* Iron armor
* Orc Chainmail
* Graceful armor
* Heavy armor
* Half mask
* Magician hat
* Horned helmet
* Iron mask
* Hardened Helmet
* Student glasses
* Turban
* Rare hat
* Bird mask
* Skull Helmet
* Steel Helmet
* Soul Vessel
* Small Mana Potion
* Stone of the Depths
* Small Health Potion
* Soul Eater
* Mana Potion
* Grindstone
* Health Potion
* Decoction of Blackgrass
* Stamina Decoction
* Fang
* Qualitative Grindstone
* Old Bone
* Health Decoction
* Large Stamina Decoction
* Large Health Decoction
* Great Stamina Decoction
* Great Health Decoction
* Silver coin
* Eye
* Monster Blood
* Monocle
* Shining Stone
* Agate
* Old map
* Telescope
* Amethist
* Tentacle
* Bandages
* Bone beads
* Beast Claws
* Silver
* Magic Crystal
Iron Dagger

A weak dagger, it's better than nothing right?

* Value: ???
* Defense: 0.5-1
* Speed: +30%
* Crit: 6%
* Base Blacksmith Charges\*: 6

\*How many times you can start with this item if you buy it with gems

This item can drop from nearly everything.(Fix in future)Such as:

* Ground Beetle
* Rat
* Poisoned Rat
* Bone Spider
* Cave Spider
* Fire Hound
* Maimed Wolf
Bone Terror

> No one living thing knows where this monstrous creature came from. Even in the earliest chronicles there are no entries about creatures that even remotely resemble such monsters. Perhaps, like bone spiders, they have never been something whole and alive... And perhaps these bones are even older than the world of people, which has already sunk into darkness. No necromancer has managed to raise such undead, and some of them admit in a whisper that they believe that this creature is not a resurrected undead at all, but something that never had life.
>
>

## Statistics

The following are the statistics for the Bone Terror, presented according to its minimum level of 28.

* Stats affected by level:
	+ XP: 59
	+ Health Points: 571.2
	+ Mana Points: 106.1
	+ Damage: 6.8
* Stats unaffected by level:
	+ Type: Undead
	+ Defence: 175
	+ Poison resistance: NA
	+ Petrification resistance: 115
	+ Movement speed: 6.0
	+ Attack speed: 1.0

## Locations

The Bone Terror can be found in the following locations, on the following floors.

* Sunken Grotto: after the 5th floor

## Abilities

The Bone Terror possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand
* Aura of Fear: The creature instills instinctive terror in nearby living foes

## Dropped Items

The Bone Terror drops the following weapons, clothing, and other items.

Talismans
* Iron dagger
* Wooden stick
* Wizard's Wand
* Short Sword
* Iron axe
* Serrated dagger
* Monc's stick
* Long Sword
* Wand of Thorns
* Battle-axe
* Assassin's dagger
* Druid's stick
* Serrated Blade
* Double-sided axe
* Serrated Bastard
* Wand of Pilgrim
* Combat Dagger
* Halberd
* Horned Bow
* Ranger's bow
* Master's Wand
* Saber
* Ice Bow
* Black Dagger
* Bone Wand
* Stick of Light
* Fire Bow
* Katar
* Broadsword
* Black axe
* Cursed Branch
* Cleric's Stick
* Katar of Sinner
* Knight's Sword
* Rune axe
* Dark Bow
* Katar of Eater
* Tanto
* Emerald Bow
* Murderer
* Stick of Cold
* Cloak
* Robe
* Leather armor
* Soldier's camisole
* Footman's vest
* Footman's armor
* Thieves outfit
* Fetid breastplate
* Footman's chainmail
* Rusty armor
* Quilted vest
* Iron breastplate
* Student's mantle
* Chain armor
* Cavalry armor
* Armor of the Wander
* Mercenary armor
* Armor of the Guard
* Scale mail
* Steel breastplate
* Plate armor
* Heraldic armor
* Iron armor
* Orc Chainmail
* Graceful armor
* Heavy armor
* Magician hat
* Wood helmet
* Foreign helmet
* Horned helmet
* Iron mask
* Hardened Helmet
* Student glasses
* Turban
* Rare hat
* Bird mask
* Skull Helmet
* Steel Helmet
* Knight's helmet
* Topfhelm
* Vial of Health
* Small Mana Potion
* Small Health Potion
* Grindstone
* Stamina Decoction
* Fang
* Health Decoction
* Silver coin
* Monocle
* Monster Blood
* Shining Stone
* Axe Pommel
* Eye
* Sapphire
* Claw
* Agate
* Old map
* Rabbit Paw
* Telescope
* Amethist
* Tentacle
* Mirror
* Red Tail
* Bandages
* Bone beads
* Armadillo Carapace
* Wolf Fur
* Feather
* Frog Leg
* Ruby
* Beast Claws
* Magic Crystal
* Silver
* Petrified Carapace
* Werewolf Fur
Bo Fisher

Scarlet Edwards (Sister)

## Personality

Bo is fiercely optimistic. She's like the better half of Scarlet, always bringing her up when she's feeling low.

## Story

Bo grew up in the most loving family she could ever want. This served her well. She went on to raise a son, Taylor Fisher, and sustain a beautiful family with her wife, Isla Rubin.
Combat-Ogre

> A cumbersome embodiment of brute force, with which he compensates for absolute dullness. There are no signs of a self-preservation instinct. He is always ready to rush at the enemy headlong, crash his forehead into the wall - this part of the body is pretty well useless anyway - and continue the fight as if nothing had happened. The orcs have made some kind of "agreement" with this race and even force the goblins to dress the ogres in armor - however, the goblins themselves can rarely survive after this. An extremely dangerous opponent if you decide to measure his strength head-on.
>
>

## Statistics

The following are the statistics for the Combat-Ogre, presented according to its minimum level of 32.

* Stats affected by level:
	+ XP: 182
	+ Health Points: 1201.2
	+ Mana Points: 57.4
	+ Damage: 11.4
* Stats unaffected by level:
	+ Type: Humanoid
	+ Defence: 75
	+ Poison resistance: 10
	+ Petrification resistance: 8
	+ Movement speed: 3.5
	+ Attack speed: 0.7

## Locations

The Combat-Ogre can be found in the following locations, on the following floors.

* Adamantite Garden: after the 11th floor
* Borderlands: after the 5th floor

## Abilities

The Combat-Ogre possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Powerful blow: Can use Powerful Attack
* Running attack: The creature dives towards the target at high speed and is stunned by crashing into a wall
* Melee: The creature can fight hand-to-hand

## Dropped Items

The Combat-Ogre drops the following weapons, clothing, and other items.

Talismans
* Footman's vest
* Footman's armor
* Footman's chainmail
* Rusty armor
* Quilted vest
* Iron breastplate
* Chain armor
* Cavalry armor
* Armor of the Wanderer
* Mercenary armor
* Armor of the Guard
* Scale mail
* Steel breastplate
* Heraldic armor
* Plate armor
* Iron armor
* Orc Chainmail
* Graceful armor
* Heavy armor
* Wood helmet
* Foreign helmet
* Horned helmet
* Hardened Helmet
* Skull Helmet
* Steel Helmet
* Knight's helmet
* Topfhelm
* Meat
* Mushroom
* Vial of Health
* Bread
* Cheese
* Small Mana Potion
* Small Health Potion
* Grindstone
* Health Potion
* Stamina Decoction
* Qualitative Grindstone
* Health Decoction
* Large Stamina Decoction
* Large Health Decoction
* Great Health Decoction
* Silver coin
* Axe Pommel
* Eye
* Sapphire
* Claw
* Agate
* Old map
* Rabbit paw
* Telescope
* Amethist
* Mirror
* Red Tail
* Armadillo Carapace
* Bandages
* Feather
* Frog Leg
* Ruby
* Beast Claws
* Silver
* Petrified Carapace
* Werewolf Fur