Conrad

Current

**Conrad** is a player character in the Hyrule campaign setting of Realm of Shade. He is portrayed by Garbo.

## Abilities

### Fighter Abilities

* **Fighting Style: *Two-Weapon Fighting*.** Conrad can add his ability modifier to the damage roll of offhand attacks.
* **Second Wind.** As a bonus action, Conrad can regain hit points equal to 1d10 + his Fighter level.
* **Action Surge.** Once per short or long rest, Conrad can take one additional action on his turn.
* **Martial Archetype: *Bladesman*.** Conrad is especially adept at deft sword techniques, granting him the following features.
	+ **Technique Fighting.** As a Bladesman, Conrad knows the two following techniques. He can use one of these techniques once on each of his turns when he takes the Attack action.
		- **Decisive Blow:** Conrad makes a melee attack against a prone creature. On a hit, the target takes the weapon's an extra weapon damage dice, and the damage roll is maximized.
		- **Stinger:** Conrad can move up to half his speed before making a weapon attack. On a hit, the target takes extra damage equal to half the distance he traveled.
* **Extra Attack.** Conrad can attack twice when he takes the Attack action.

### Rogue Abilities

* **Expertise.** Conrad doubles his proficiency bonus for checks made using the Acrobatics, Athletics, Perception, and Stealth skills.
* **Sneak Attack.** Once per turn, Conrad can deal an extra 4d6 to a creature he hits with a ranged or finesse weapon, so long as he has advantage, and not disadvantage, on the attack roll or has an ally that isn't incapacitated within 5 feet of the target.
* **Thieves' Cant.** Conrad knows thieves' cant.
* **Cunning Action.** Conrad can take either the Dash, Disengage, or Hide action as a bonus action.
* **Roguish Archetype: *Swashbuckler.*** Conrad was well trained by the Red Lotus during his days in Crescent Moon Cove to fight with a charismatic finesse, granting him the following features.
	+ **Fancy Footwork.** When Conrad attacks a creature on his turn, that creature cannot make opportunity attacks against him for the rest of that turn.
	+ **Rakish Audacity.** Conrad adds his Charisma modifier to his initiative rolls. He also doesn't need advantage on his attack rolls to use his Sneak Attack if no other creature is within 5 feet of him.
* **Uncanny Dodge.** Conrad can use his reaction to halve the damage taken from an attack made against him.
* **Evasion.** When Conrad makes a Dexterity saving throw that lets him take half damage, he takes no damage when he succeeds, and only half when he fails.

### Feats

* **Magic Initiate.** Conrad knows the Booming Blade and Gliding Blade cantrips from the bard spell list. He can also cast Hex once per long rest.
* **Martial Adept.** Conrad knows the following two maneuvers from the Battle Master archetype in the fighter class. He has one superiority dice, a d6, to use for these maneuvers, which he regains on a short or long rest. Both maneuvers allow him to add the superiority dice to the damage roll on a hit.
	+ **Feinting Attack:** Conrad choose one creature within 5 feet of him as a bonus action. He has advantage on his next attack roll against that creature on his turn.
	+ **Riposte:** When a creature misses an attack against Conrad, he can use his reaction to make a melee weapon attack against that creature.

### Other Abilities

* **Vestigial Shard of Eldritch Power.** After absorbing the power of a vestigial Shard of Eldritch Power produced by a demon's corpse, he can cast Fly on himself once per long rest.

## Special Equipment

* **Ancient Rapier/Shortsword.** A set of swords crafted from Sheikah technology. Attacks made using this weapon against constructs and structures have advantage, and they deal force damage to such targets.
* **Bell of Teleportation.** A small golden bell that allows the user to cast Dimension Door once per day.
* **Cloak of Protection.** A fine cloak that grants the wearer a +1 bonus to their AC and saving throws.
* **Dagger/Pistol/Shortsword, +1.** These magic weapons grant the user a +1 bonus to attack and damage rolls.
* **Dodongo Skin Cloak.** A protective cloak crafted from dodongo skin that guards the wearer from extreme heat and allows them to withstand temperatures up to 300 degrees Fahrenheit.
* **Earrings of the Charmer.** A set of gold earings that sets the attuned wearer's Charisma score to 19.
* **Goggles of Night.** A pair of goggles that grant the wearer darkvision out to 60 feet.
* **Ring of Necrotic Resistance.** An enchanted ring that grants the wearer resistance to necrotic damage.
* **Ring of Spell Storing.** An enchanted ring that can store up to 5 levels of spells to be used as if the caster had cast those spells.
* **Sun Blade.** A longsword hilt that can emit a blade of radiant energy. Instead of slashing damage, this +2 magic weapon deals radiant damage, and undead creatures take an extra 1d8 radiant damage from attacks made using it.
* **Thunder Dagger.** A magic dagger that deals an extra 3 lightning damage on a hit. It also has 6 charges, which can be used to deal an extra 1d6 lightning damage on a hit. A creature that takes lightning damage from this weapon once per turn must succeed on a DC 12 Constitution saving throw or drop any items it is holding.
* **Thunderstaff.** A rifle with a six-round revolving chamber once belonging previously belonging to Thaddeus. It has the ability to shoot rapid fire, stun creatures it hits, and deal more damage on a critical hit.
* **Vampire Killer.** A +1 magic chain whip found in the City of Stone that deals an extra 7 radiant damage to fiends and undead. The whip is a reference to the weapon of the same name from the Castlevania franchise.

## Trivia

* Conrad's martial archetype, The Bladesman, is a third-party subclass that was created by Ryan Gerbig, which can be found on DriveThruRPG, in which he is also featured.