recursal/Fanatic-Fandom huggingface dataset:
Theodosia Alenias

Theodosia Alenias is a noblewoman of House of Alenias. She is the youngest child and third daughter of duke Alexandros Alenias.

## Biography

Upon reaching her twenties, Theodosia took residence in Anemone, partaking in stewardship of the family's estate in the town to prove her administrative and diplomatic capabilities.

## Personal Life

Although a woman, Theodosia is far down the line of inheritance and importance even when compared to her elder sisters. Her seemingly unimportance has given her freedoms that are not granted to her other siblings who are expected to fulfill important roles for the family. Theodosia partakes in many masculine activities and is often viewed by others as a tomboy. She enjoys martial arts, athletics, hunting and animal domestication.
The Age of Division

The age of Division is the current age in Cintias.

Prior to the Age of Division, gods were known to inhabit Cintias, being in direct contact with all its mortal inhabitants, interfering with their lives on a regular basis. The gods aided their subjects, and their assistance would lead to the foundation of early civilizations.

Although life under the gods gave Cintias a sense of order, determination and unity, the meddling of divine beings would ultimately lead Cintias to descend into chaos. Many of the gods would grow unruly and become complacent. Non was more instrumental in this development than Taremtis, the God of Creation. Taremtis was the most powerful of the gods and viewed Cintias as his playground, creating new lifeforms and organisms that now inhabit the plane. Taremtis would become increasingly bored by his creations, leading him to create more interesting creatures. At first he created the elves, shaping them in his own perfect image. Following this he would go on to creating the other humanoid races. As time passed, Taremtis would turn to creating a variety of monstrosities and beasts, causing disorder in Cintias. Why exactly Taremtis decided to go down a path of increasing destruction and chaos with his creations remains a mystery that many theologians pontificate about. Some think that Taremtis grew bored with his creations, some think that he was testing his mortal subjects, others think that he turned evil and malicious. Whatever the case, Taremtis would unleash hell when he created his ultimate monstrosity; the beast known as Damoriaex, a beast so powerful that no mortal could stop it. The beast would go on to annihilate any society crossing its path, destroying the lives of millions and laying waste to once great empires and societies.

Seeing the chaos Taremtis had unleashed upon Cintias, the once apathetic and self-absorbed gods knew they could not ignore the destruction. They gods gathered and urged Taremtis to stop his destruction. Instead, Taremtis created another beast named Galgoroth, an even more powerful and terrifying beast, which he unleashed on Cintias. Why he did is also a topic of much discussion. Maybe he spited his fellow gods, maybe it was a move to show his power over them, or perhaps it was his plan all along in spite of what the gods would say about it. This crossed a red line among the other gods who went into a coalition against Taremtis and faced him in a divine showdown. Taremtis would be defeated by the combined strength of the gods and he was imprisoned on a distant plane which he has not left since. The gods then interfered in Cintias and slew Damoriaex and Galgoroth. Seeing the error of their ways, the gods met in council to decide how to prevent another catastrophe from happening. The Divine Law of Division was established, which dictates that each god must keep to their own divine plane and never again set foot in Cintias.

The day the gods left Cintias would become known as The Day of Severance. This date marks the first day of The Age of Division.
Vaskia

Vaskia is a duchy located within southwestern Damaria. It serves as the crossroads between the Chernavian lands to the west and the Akarrosian lands to the south. Its capital city is Cavameir.

## History

### Independent Dukedom (502-1268)

Vaskia existed as an independent Damarian state for many hundreds of years. It would often ally itself with the Azurite Empire which guaranteed its independence. Vaskia would also play a part in the consolidation of the western Chernavian lands, often allying with the countries that could guarantee its interests.

### Conquest by Damaria (1268-1305)

In 1262 Vaskia joined the coalition known as the southern coalition against Damaria, consisting of Vaskia, Widae, Vealand and the Rinland states. The coalition demanded that Penreach be released following its conquest by Allaeric III. Allaeric, high on his morals from his victories, denied, resulting in the War for Penreach starting in 1263. Allaeric would crush the opposition and quickly occupied Widae and Vaskia. The war would end in 1268, with Allaeric having conquered all of Widae, Vaskia and the Lower Rinlands and deposing the hostile nobility, making Damaria the largest state in the Midrealms. In Vaskia the House of Redvaine was awarded the title of the Vaskian dukedom.

### War for Vaskian Independence (1305-1309)

In 1305, a rebellion rose up in Vaskia. the kingdom of Akarros, being anxious about the growing influence of the Midrealms, went to war in support of Vaskia, starting the War for Vaskian Indepence. This war would be a long bloody affair and the Akarrosians would reach as far as Loraein before the Damarians would turn the tide and gain the upper hand. The war ended in 1309, with the rebellion quenched and the Akarrosians pushed back.

### Modern Time (1309-present)

Vaskia has been remarkably stable since the early 1300's. It is a major hub for commerce between Damaria's southern and western neighbors.

In 1330, the "Vaskian Elite", an elite force of heavily armored footsoldiers, was established. They are among the most prized and experienced soldiers in the Damaria army.

## Culture

### Borderland culture

Vaskia has for many centuries existed as a borderland between Damarians, Rinfolk, Chernavians and Azurites. Having so many culturally different neighbors has provided the region with much outside cultural influence. The influence of the Azurites, which is viewed as culturally refined and advanced, is particularly strong. Monuments and state buildings in Vaskia often contain architectural aspects of Azurite architecture. Gladiatorial games similar to those practiced by the Azurites are also present in Vaskia.

Being a borderlands nation has historically presented many outside threats to the region. Thus, Vaskia has developed a strong martial tradition, with Vaskian soldiers being renowned as some of the strongest and most prized among the Damarians.

## Military

### Vaskian Elite

In 1275, the Vaskian Elite, an elite force of heavily armored footsoldiers, was established by the House of Sewellyan. They are among the most prized and experienced soldiers in the Damaria army.
Umbris

Umbris is a god who's domains are that of shadows and fear. Umbris is commonly depicted as a cloaked shadowy figure with a body and face covered in darkness, with a single dim yellow eye on his forehead being his only discernable feature.

## Worship

Worship of Umbris is uncommon amongst commoners. Those who pray to Umbris often do so out of fear or desperation, hoping that Umbris will spare them from the dark that threatens them. Cults worshipping Umbris tend to fall into two camps; those who serve him to appease him out of fear for his powers or those who serve him out of evil or nihilistic ideals to see the world covered in darkness. Worship of Umbris is discouraged and even illegal in many societies.
Victarius

Victarius is an Azurite gladiator hailing from Cirinia. Victarius is one of Cirinias most celebrated gladiators of the 15th century, and a special gladiatorial game known as Victarius' Gauntlet would draw in swarms of spectators. The games featured multiple stages spread over many days where gladiators would fight various monsters, finishing in a final fight against Victarius himself.

Victarius is a distant descendant of Pratos the Diligent, who was the fourth son of the demigod Strafaclios. Victarius has inherited the legendary Breastplate of Strafaclios, and he has used the artifact to greatly boost his power when fighting in the colosseum.

On 8 October 1446, Victarius' Gauntlet ended after Victarius was defeated by the "Hydra Homies" team consisting of Calchas Diakos, Grom, Kaali Xochitli and Reginald. Victarius was spared after his defeat but the games would be discontinued as the premise for the gauntlet was that it would end after Victarius would be defeated.
Victarius' Gauntlet

Victarius' Gauntlet was a tournament held in the Colosseum of Cirinia. The game was hosted by Victarius, one of the most celebrated and successful gladiators of the 15th century. The games featured multiple stages spread over many days where gladiators would fight various monsters, finishing in a final fight against Victarius himself.

On 8 October 1446, the gauntlet ended after Victarius was defeated by the "Hydra Homies" team consisting of Calchas Diakos, Grom, Kaali Xochitli and Reginald. Victarius was spared after his defeat but the games would be discontinued as the premise for the gauntlet was that it would end after Victarius would be defeated.
Tegrissians

The Tegrissians are an ethnic group inhabiting the mountainous highland regions of central Kesrica and the western upper Axor River.

## Culture

### Pastoral culture

Tegrissians are primarily pastoralists and herders. The highlands of the Tegrissian homeland porduces bad arable land, making animal husbandry and forestry the preferred method of food production. Tegrissian society is mostly tribal, although some major ancient settlements exists along the upper Axor River. The Axor River Tegrissians have urban centers that are heavily inspired by their northern Izharian neighbors, with large stone temples, markets and pyramids.

### Physical prowess

Tegrissians view the cultivation of one's physical body as virtuous. Life in the Tegrissian highlands are rough and dangerous, making a strong physique and constitution a valuable asset to any Tegrissian. Tegrissian's have thus earned a reputation for their stoutness and athleticism. Tegrissian culture has produced a large quantity of monks who seek to discipline their bodies to exceptionally high degrees. The remoteness and traditions of Tegrissian culture even attracts many foreign monk practitioners who seek to isolate themselves from their own societies and pursue their training to the utmost degree.

Tegrissian warlordTegrissian martial artistBadlands warriorTegrissian mysticTegrissian monkTegrissian mage
The Slimes of Eoghin Dirh

The Slimes of Eoghin Dirh is a song written by Filiaster the Bard. It tells the tale of the Maravian Adventurers facing the slimes infestation of Eoghin Dirh.

## Lyrics

Ol' Eoghin Dirh was troubled in August

Tales speak of glitter and gold

But before long all the halflings would be gone

Cause it was a slimy surprise, SURPRISE!

It was a slimy surprise

Along came the Maravian Adventurers

And they would answer the call

With blade and bow and spell they went straight to dispel

the scourge of the golden slimes, SLIMES!

the scourge of the golden slimes

But steel and spell would not be the answer

The adventurers figured as much

But hear, a loud sound and the slimes would be undone

and so, the town bell would toll, TOLL!

the bell of Eoghin Dirh would toll
Yamdana Elves

The Yamdana Elves are an ethnic and cultural group of elves inhabiting Yamdana Island and parts of the Kingoza Jungle in southern Kesrica. The Yamdana are predominantly wood elves characterized by their dark brown skin and have a tall sturdy physique compared to most other elves.

## Culture

### Jungle inhabitants

The homeland of the Yamdana is mostly jungle. Thus, surviving in harsh tropical conditions come naturally to most Yamdana.

### Rites of Rain

Due to the harsh living conditions of the Yamdana homeland, a special initiation process exists to prove that a child may survive into adulthood. This is known as the Rites of Rain, which takes place during the rainy season of the year. During the Rites of Rain, a 30-year old elven child is cast into the jungle to fend for itself and learn how to survive on its own for up to 3 months. Before initiating this grueling task, children are prepared in advance to overcome the rite. It is estimated that about half of all elves participating in the rites never come back home. It is not uncommon for Yamdana elves to have more children than elves in other parts of the world, as it makes up for children potentially lost to the Rites of Rain.

Variations of the Rites of Rain exist in different Yamdana communities depending on the area they inhabit. Some of the more cosmopolitan Yamdana might forego these rites entirely, whereas Yamdana that inhabit drylands or highlands might have a different and less grueling initiation process compared to those of the jungle.

Yamdana druidYamdana womanYamdana noblebornYamdana male
Tehuans

The Tehuans are a culture group inhabiting the region of Tehua in northeastern Serneria.

## Culture

### Mysticism and Religion

Mysticism is a big feature of Tehuan spirituality. Shamans and druids often follow their own intuitions on religion and spirituality and religious practices amongst the Tehuans are highly diverse and non-codified. The Tehuans have a unique perception of the pantheon of gods. Whilst worship of gods exist amongst Tehuans, they tend not to revere gods as divine entities elevated above mortals. Instead, gods are viewed as parts of a greater fabric which involve mortals, plants, elements and other things that make up the greater whole of the universe. Many cultures scoff at the Tehuan approach to theology. However, in spite of this unorthodox interpretation of the gods, Tehuans still manage to maintain a strong spiritual life and even receive blessings of the divine, going to show that even if their spiritual ways are unorthodox they do gain the favor of their gods.

Sacrificial rituals are a common part of most Tehuan societies. The nature of these sacrfices vary, with some societies sacrificing food and valuable materials and objects to appease the gods, the elements or powerful beasts and individuals. Blood sacrifices are practiced sometimes, especially amongst militaristic and autocratic societies. sacrifice of hostages, slaves, criminals and even volunteers is used to achieve greater spiritual or societal ends, such as in war, to prevent disease and droughts or to celebrate the ascension of a new ruler.
Weznian March

Weznia is a region and a march within the Principality of Vloblin. It is a densely forested region. Its capital is the city of Weznia from which it derives its name, which furthermore is named after the River Wez.

## Economy

Thanks to its forests, forestry, carpentry, hunting and foraging dominates the Weznian economy.

## Culture

Weznian society is known to be very self-sufficient and prideful. Inhabitants generally don't like being influenced by other centers of power, making the people unruly. The Weznians are given more autonomy and are taxed less harshly by the central government so as to avoid rebellion in the region.

Weznia was once part of the Azurite Empire. Remnants of the empire remain scattered throughout the region in the form of old road networks, abandoned holy sites and ruins. Chernavian inhabitants of Weznia have a unique dialect with influences from the Azurite language. Cuisine is also influenced by the Azurites. Most notable is Weznians cooking with olive oil rather than butter which is custom in most Chernavian societies. Some inhabitants take pride in having been part of a grand empire, whilst others dismiss it and view the Azurites as former oppressors.

### Religion

Weznia is a wild and heavily forested region. Because of this worship of Arbora, goddess of nature and beasts, is quite common. Many highways and roads going through Weznia's dense forests contain shrines dedicated to the goddess. Travelers often ask Arbora for safe travels whilst travelling through Weznia's treacherous wilderness.
Tarteema

Tarteema is an Seyanite island state situated mainly on the island of Tarteema and its surrounding islands south of Masheena.

Tarteema posesses many coves, caves and lagoons along its shores which provide safe harbor for sailors. Tarteema has a strong reputation as a haven for piracy who seek refuge on the island.
Yorgarath

Yorgarath is an ancient Silver Dragon inhabiting a mountain called Yorgarath's Peak located in Dolherath. Having inhabited the mountain knwon as Yorgarath's peak for more than 3000 years, Yorgarath is worshipped by the Karolessian Dragonfolk and viewed as their protector and guide in times of need. Yorgarath himself is known to be a kind and gentle creature, living his life in relative reclusivity, but has on occasion intervened to help his subjects in times of dire need. He has protected the dragonfolk from Vindalaeran invasions as well as Damagorian attempts to subjugate the region. Yorgarath's pressence has meant that only the foolhearty would attempt to subjugate the subjects of the Silver Dragon, and has allowed the Karolessian Dragonfolk to live a relatively pacifist life.

Many traditions and festivities amongst the Karollesian dragonfolk are tied to Yorgarath. Even the Capital of Dolherath is named Yornath in honor of Yorgarath.
Weznia

Weznia is a port city located within the Weznian March in the Principality of Vloblin, named after the River Wez which runs through it. It is the most important city in the southern part of the country and a major trade hub.

## History

The city was founded around the 5th century. It was conquered by the Azurite Empire in the 800's and was renamed Wesnos. When the empire broke up the city enjoyed a very short time as an independent city before being absorbed into the Principality of Vloblin.
Vix Rotjaw

Vix Rotjaw was a gnoll vampire. Vix was captured by vampire hunters in Weznia who sold him to the Colosseum of Cirinia. Vix Rotjaw participated in various gladiatorial games as a colosseum highlight, famed for killing many gladiators and drinking their blood, earning him a gruesome reputation. Vix Rotjaw would be defeated by the team called "The Hydra Homies", with Calchas Diakos (going by the arena name "The Golden Duke") delivering the killing blow against Vix with a spiritual weapon.
Cult of Pandemonium

The Cult of Pandemonium is a cult centered around the worship of the chaos god Narkis as the instigator of godly intervention in Cintias.

## History

### Foundation

The Cult of Pandemonium was founded in 1313 in Messilia by the so-called 13 apostles, who claimed to have met Narkis. Narkis would become the first god to commit The Sin of Transgression when he decided to set foot within Cintias in 1313. Narkis would remain within Cintias for a week lasting from August 13 to August 20 before the other gods discovered his transgression and sent their divine servants to apprehend him and bring him back to the divine realms. One of the apostles, a woman named Cashera, was claimed to have been romantically involved with Narkis and would carry a child that would be known as the demigod Nebbia of the Blackbark.

## Worship and practices

The Cult of Pandemonium worships primarily Narkis, viewing him as a martyr god who sacrificed his own freedom for the good of mortals. While the cult wants all gods to return to Cintias, it is highly critical of the other gods besides Narkis, viewing them as neglectful and reluctant to fulfill their divine purpose. As such, the cult disencourages the worship of any god that has not shown itself in Cintias since the gods left on The Day of Severance, believing there is no reason to worship a god that does not care to show its face to its followers.

The cult also worships Nebbia of the Blackbark, viewing her as Narkis' representative in Cintias and the holiest of divine avatars in the mortal realm. Nebbia herself is known to be a reluctant avatar who mostly lives a solitary life in the Veilwood, but she is known to communicate with her followers on occasion. The cult has gone as far as to try to woo Nebbia with leaders of the cult in the hopes of creating a divine lineage, although such proposals have failed completely.

## Membership

Exact membership numbers remain unclear. The cult remains big in Messilia with more than 50,000 members, many concentrated in the town of Melpha and other towns in or near the Veilwood. Smaller sects exist in neighboring regions such as Akarros, Vealand and the Rinland.

Anyone professing their belief in Narkis and a desire for the gods to return to the realm of the mortals is viable for membership within the cult. The cult is known to appeal and attract people of low social standing possessing a rebellious and antiestablishment worldview, who view Narkis' return as something that will uproot decadence and corruption from society.
The Blackened Void

The Blackened Void is believed to be an Outer God of unknown and mysterious origin. Little is known of this entity except that it coverts the life essence and souls of mortal beings.

## Worship

Worship of the Blackened void is highly esoteric, limited only to those dabbling in the darkest and most malicious of arcane arts and necromancy.
Police Detective

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6

Skills: Investigation d8+2, Streetwise d8+1, Shooting d10+1, Guts d4, Notice d6

Charisma -1, Pace 6, Parry 2, Toughness 5, CV 54

Hindrances: Code of Honor, Minor Habit: Cigar Smoking, Vow: Clean Up the Streets.

Edges: Investigator, Connections, Trademark Weapon: Chrome .45 Automatic.
The Red Clique

The Red Clique is one of the largest crime syndicates in Damaria. The Red Clique mainly dabbles in racketeering, smuggling, theft and black market commerce.

Members of the Red Clique are often refered to as "Redcloaks".

## History

The Red Clique has a long history. Starting as a minor gang operating out of the port city of Kaederon, the clique would spread towards other port cities in Damaria such as Port Reinkis, Eameir. The clique would grow immensely during the 1200's and 1300's when Rinland and Vealand was added to the domain of Damaria. Many Rinfolk and Vealanders would be struggling economically during this period, making both regions fertile grounds for the expansion of the Red Clique who could recruit struggling people into their gang.

In recent times, the central government of Damaria has cracked down hard on the Red Clique. This has resulted in the gang moving a lot of its activities to the outer regions of the empire away from central authorities. The regions with the most significant Red Clique activity include Vealand, the Rinland, Ealric and Widae.

## Membership

Exact number of redcloaks is not determined. The gang consists of approximately 5000-6000 "made-men" who are high-ranking members who have proven their loyalty to the clique and carry a high degree of influence. Aside from the made-men, the total number of gang members swing wildly, with estimates between 30.000 to 100.000 members in total.
Inferno Strain

Inferno Strain is a highly contagious disease that affects the victim's nervous system and result in the body having inflammatory reactions on both skin and eyes. If let untreated, this would lead to sharp burning sensations and in rare cases, even vision loss.

## Etymology

The name 'Inferno Strain' comes from the visual appearance of people afflicted with the disease. The reddish inflammation of the eyes and skin around the skin has led many people to describe and mistake those afflicted as devils or demons.

## Cure

Inferno Strain was untreatable throughout most of history and thus a much feared disease. A cure for Inferno Strain was created by Frederica Chironius in 1439, who discovered that Puffswart powder, commonly used as a contraception among noble women, had an effect on the Inferno Strain, ultimately putting a halt to the disease.
Verdagh

Verdagh is the god of greenskins, beastfolk and mutation. Verdagh is the young brother of Taremtis, not possessing the same power to create new lifeforms or matter. Instead he possesses the power to shape existing things, mlaforming them or twisting their appearance. He is regarded as the creator of various races, such as orcs, goblins, beastmen, lycanthropes etc. His creations were often created to spite his brother, of whom Verdagh harbors great resentment and jealousy.

## Worship

Verdagh is commonly worshipped by orcs, goblins, bugbears, beastmen and other savage races who view him as their creator and the giver of life. Worship amongst non-savage races is exceedingly rare, although evil lycanthropes and malicious alchemists dabbling in transmutation are known to worship Verdagh as well.

Worship of Verdagh comes in various flavors. Most worship tends to involve sacrifice of animals or people, offering of artifacts and displays of violence, such as gladiatorial games and torture of oneself or of others.
Via

Via is a large port city in Messilia. It is the second largest city by population in the country. Via is well-known for its exquisite colorful dye production and fine wine.

## Places

### Via Conservatorium

The Via Conservatorium is a well-known school of music and performance arts which attracts students from far and wide. Many bards and musicians receive their formal education here.
Vaskian Elite

The Vaskian Elite is a Vaskian military order consisting of heavy infantry. They are viewed as some of the most fearsome and prized footmen in the empire of Damaria.

## History

The Vaskian Elite was established in 1275 by the House of Sewellyan. The Sewellyans sought to consolidate power over their newly gained territory militarily, as well as having a well-prepared retinue of soldiers to defend against potential attacks by the Azurites, Chernavians and the occasional raids by the Rinfolk.
Vloblin

Vloblin is the capital city of the Principality of Vloblin, located in the Varda duchy in the center of the country at the edges of the Lukan Mountains.

The city is ruled by the royal House of Gorzky.

## History

In 824, the city of Vloblin (named Volobion by the Azurites) was established on the Astula river by the Azurite Empire so that the empire had a river route towards the Narden Sea. During imperial rule, Chernavians would maintain their majority but be ruled by a small Azurite elite. This led to growing resentment, leading the the Vloblin Rebellion from 1055-1079, leading to independence for Vloblin.

## Places

Vloblin exists at a narrow strips of land confined between the Lukan Mountains and the Astula River. The town is surrounded by mighty stone walls surrounding the Old Quarters and the Lowtown

### The Old Quarters

The Old quarters exists on the hills near the mountains, built originally during the Azurite Empire. These quarters are rich and prosperous. Roads are very narrow and traffic by cart is quite difficult.

#### Henos Palace

An old palace complex constructed during the times of the Azurite Empire. The palace is placed on top of a hill and surrounded by walls and terraces. The palace features exquisite Azurite architecture and built with red rose marble mined locally from the Lukan Mountains. The castle serves as the residence of the royal family of the Principality of Vloblin.

#### Magaz Academy

The Magaz Academy is the main school of magic within the principality, and a member of the Arcane League. The academy was established in 881, making it the oldest magic academy in the Chernavian world. Originally established by and for Azurites, the academy is now open to Chernavians and other ethnicities. The academy is located on the mountainous eastern outskirts of the city, overseeing the city from above.

#### The Aldvair Square

A market square notable for its old leftover Aldvair ruins scattered throughout the square, leftovers from a settlement which existed long before Vloblin was established. It is a popular attraction and vandalism of the ruins is strictly forbidden.

### Lowtown

Lowtown is the quarters on the flat land located along the Astula River. These quarters are inhabited by merchants, foreign diplomats, entertainers and artisans.

#### Lowtown Docks

The Lowtown docks encompass a substantial trading hub and a small naval arsenal with river barges and small ships.

#### Lowtown establishments

##### The Best Tavern

A tavern known for its less than humble name. A popular spot for merchants and travellers with money. Known for its lavish food and drinks.

##### The Tavern of the Howling Wolf

A tavern with a reputation for attracting mercenaries, smugglers, thugs and lowlife. Also frequented by the towns elite who look to do unsavory business.

### Outtown

Outtown is the quarters located outside the city walls. Generally poor and lacking in public amenities.
Strafas

The god of war, conflicts and glory. Strafas takes the form of an anthropomorphic dragon-like creature, fully covered in divine metal armor. He is widely worshipped by warriors and military people alike who seek to gain fervor in battle. Strafas is considered to be the youngest of the major gods, having been birthed and gained his godhood through the collective strife and bloodlust that define civilizations.

## Worship

Strafas is often worshipped by warriors and military men. It is common for a warrior to pray to Strafas the day before a major battle or dual. Offerings to Strafas vary. Some sacrifice animals, some burn effigies or ceremonial artifacts. The more occult types might even sacrifice their own blood.

### Holy sites

The city of Kestos in Akarros is considered to be a holy city of Strafas, with many temples dedicated to his worship. Strafas once inhabited a villa in Kestos which now serves as a holy site and has been converted into a temple.

## Family

### Demigod children

Strafas sired many children with mortals before The Age of Division. Notable children include the legendary hero Strafaclios to whom he gifted legendary artifacts of his creation to help him protect Cintias after the gods departed from the mortal realm.
Velum Syndicate

The Velum Syndicate is an organized gang of criminals operating in Kordobia. The Velum Syndicate's criminal operations consists of robberies, smuggling, racketeering, sale of illegal goods and even murder and assassination. The syndicate operates throughout all of Kordobia's major cities, with some influence spreading to neighboring states and distant port cities that deal with Kordobian trade. The organization has become infamous for its far reaching influence into the political life of Kordobia, being involved with politicians who have used the gang for extorting, threatening or outright killing political rivals.
Valdefax, Avatar of the Ster

Valdefax is a demi-god unicorn associated with the Ster River. Legends say that Caraella, the goddess of luck, befriended a unicorn named Naurus of the Ster River and shapeshifted into a unicorn herself to live with him. She eventually fell in love with Naurus in her unicorn form, giving birth to Valdefax, a somewhat controversial event amongst the gods.

Valdefax is associated with many legends and myths among the people living close to the Ster River. However, as the river has become increasingly been overtaken by civilization, Valdefax's presence has diminished, with most claiming that he now resides in the few well-forested areas along the Ster that remain untouched by humans.
Vigansk

Vigansk is the capital city of the Grand Duchy of Vigansk. Located at the southwestern end of the Narden Sea, Vigansk has historically remained an important hub for trade between the Midrealms and Aeboria. It is the largest of all the Chernavian cities.

## Places

### Vigansk School of Wizardry

The Vigansk School of Wizardry is the main magic academy of the Grand Duchy of Vigansk, and a member of the Arcane League.
Yighars

The Yighars are a Mankhegi tribe inhabiting the lands of Kisil, a ravenous land full of canyons, plateaus and deep valleys. The Yighars used to inhabit the Mankhegi steppes, but managed to conquer and settle Kisil. Due to the geography of Kisil being unsuited for mounted cavalry, the Yighars adapted and changed their equestrian lifestyle to fit the rough terrain of their new homeland. Yighars are known to tame creatures that can be used to gain an advantage in their home climate, using flying monstrosities like Griffons, Hippogriffs, Rocs and Wyverns as mounts.

The Yighars are known to be the most reclusive of the Mankhegi tribes. They were also the last tribe to be subdued and folded into the Chalkan Empire
Wajani Jungle

The Wajani Jungle is the largest rainforest in all of Cintias, covering most of the interior and western shores of the Sernerian continent. It is a highly humid region with a high biodiversity of flora and fauna. Many great rivers flow through the jungle, such as the Urukunu, Kijami and Makani rivers.

The Wajani is generally inhospitable to civilization, although tribes of different races are known to inhabit certain parts of the jungle, living a life secluded from the rest of the world.
Waliry III Korbieski

Waliry III Korbieski of House of Korbieski is the current Grand Duke of the Grand Duchy of Vigansk.

Waliry is known as a capable and stern ruler. Under his leadership, Vigansk has prospered and remained stable, and he has managed to maintain good relations with the state's neighbors. Since 1432, Vigansk has been embroiled in conflicts with the Chalkan Empire which seeks to expand into Vigansk territory and undermine the grand duchy. Waliry has managed to fight off the Chalkan invasions and has fortified the borders, constructing the vast fortifications at Krezklaw Castle in the south.
The Lost Prince

The Lost Prince is an ongoing campaign.

## Prologue

For many years, the Chernavian state known as the Grand Duchy of Vigansk has been embroiled in conflict with the expansionist Chalkan Empire. The Chalkan Horde has become an existential threat to Vigansk, having in recent decades conquered the Principality of Zarkorzkia south of Vigansk, cutting off trade routes and now seeking to expand into Vigansk territory.

The heir to the throne of the Grand Duchy of Vigansk, Prince Severyn Korbieski, has been leading an army south to fight against the hordes of the Chalkan Empire. In his campaign, Seweryn sought to unite rebel factions within the Principality of Zarkorskia to rise up against their overlords. Severyn’s army has reportedly fought a devastating battle at the Tama Hills which ultimately led to a close defeat. The Vigansk forces withdrew, salvaging their loss, and intense fighting is still taking place on the borderlands. However, the prince's fate has not been uncovered, having neither been found dead or captured by the Chalkan Horde.

2 weeks following the battle, The Grand Duke of Vigansk, Waliry III Korbieski, has sent out multiple spies to infiltrate the empire and, if found alive, bring the prince back home safely. As such a spy, will you be able to uncover the prince’s fate?
Stregians

The Stregians are an ethnic groups inhabiting the cold rugged lands of western Eolainn and northeastern Aeboria. The Stregians originated from southwestern Eolainn and would settle far and wide through overseas expeditions.

## Stregian states

* Skarland
* Jarnland

## Culture

### Raiders of the sea

The Stregians a primarily a seafaring people, known for their fast durable longboats and adventurous spirits. Seafaring was incentivized due to the difficulty of traversing the rough terrain of Western Eolainn. Stregians are known for raiding, being able to strike fast and escape via their ships with loot and captives before larger armies can intervene. Throughout the years Stregians have settled and conquered territory outside of their homeland. They often fight against the Niradur Dwarfs, Korvians and Maravians to the east.

JarlJarstark DwarfStregian DruidStregian Shieldmaiden
Tarkis

Tarkis is a major port city in Akarros and the largest city in the duchy of Kentrikia. One of the oldest continuously inhabited cities in the Midrealms, Tarkis was between 593-1091 the capital city of the mighty Azurite Empire and boasts many old and ornate structures. Although still a major city, Tarkis' glory days are long past, once boasting a population of 250,000 people.

## History

### The collapse and sacking of Tarkis (1080-1135)

Tarkis' collapse as the dominant city of the Azurite Empire is believed to have begun in 1080 and lasting until the collapse of the empire. In 1080, the overcrowded city was hit by a viscious plague, causing mass death and flight from the city, decreasing the population from 250,000 to about 150,000. The city was also in a vulnerable position to raiders coming from the east and north. This prompted the emperor to move the capital to the flourishing city of Tarnassus.

During the collapse of the empire, Tarkis was besieged and sacked by rebel forces, reducing its population to less than 10,000.

### Modern times and recovery (1135-present)

Following the collapse of the Azurite Empire, Tarkis would go back and forth between different lords and petty kings vying for power in the region, before finally being integrated into the more stable Akarros kingdom. Since becoming part of Akarros, Tarkis has gone through a slow and steady recovery, regaining regional significance.
Zarkorzkia

Zarkorzkia is the capital city of the Principality of Zarkorzkia.

## History

### Foundation

The city was has existed in some form since the 300's, although it has probably shifted its name through time.

### Azurite control

The Azurite Empire would subjugate the city in 860, giving the empire access to valuable western trade routes. Control would last until the early 1000's when Azurite control gradually slipped and the city would regain its independence.

### Conquest by the Chalkan Empire

The town was conquered in 1382 by the Chalkan Empire after a grueling 5 month siege.
Malakai Denaris

Malakai is a travelling merchant. His store is called Malakai’s Emporium and sells various items of all kinds, including armor, weapons, trinkets, gadgets, potions, scrolls etc. Whatever Malakai can get his hands on, he sells. Malakai is friendly and approachable although he is also an known to be a bit of an opportunist amongst merchants.

Malakai hails from the city of Cirinia in Akarros, where he learned the tools of his trade. He has travelled far and wide, collecting merchandise from all over the world. Aside from his profession as a merchant, Malakai is also an adept illusionist, using his magic to bring attention to his store, with his trademark being talking animals.
Wesingetaris

Wesingetaris is a high elven Aldvair island kingdom located in northeastern Midrealms off the shores of Vealand. It is the only independent elven realms in the Midrealms, maintaining its independence thanks to its island defensiveness and a neutral and reclusive approach to politics.

Wesingetaris is the oldest continuously existing kingdom in the Midrealms, with a history going back about 2000 years. Due to its long history, many midrealmer elves as well as other races hold the kingdom in high regard.

The kingdom is currently a tributary state of the Damaria empire, paying tribute in exchange for protection from invaders and Stregian raids. It is believed that the Damarians has left the kingdom maintain its independence as a respect for the kingdom's history and because conquering it and subduing the elven population would be a tremendous cost for relatively little gain.

## Locations

### Towns

Towns
 Fenuvesaras
 Venvidias
 Canmanias
Foxy Bee

### Role Moves

* ***Queen of the Scene:*** Either because of their personality, beautiful looks or maybe it’s just a touch of the Glam, Honeypots get +1 to Smooth (Max +3).

* ***Angel Eyes:*** When you gaze longingly into the eyes of someone who means you harm, roll +Smooth. On 10+, they drop their weapon and take a step back. On a 7-9, they redirect their hostility elsewhere.

* ***Tell Me I’m Pretty:*** When someone uses flattery to encourage you to do your best, they may roll +your Soul when Helping A Brother Out.

### Story Moves

* ***Way of the Fist:*** When you utilize a Kung Fu technique instead of brute force, you may roll +Hustle instead of +Might.

* ***Zen Awareness:*** When you take action while in the dark, blinded, or with your eyes closed, roll +Soul. On a 10+ you can act normally. On a 7-9 you can act but you may have missed something important around you.

## Quotes

"Unless you want to get crack, it kills."
Abraham "Ruckus" Jackson

It had been rumored that the assassin Shiroi Akuma killed his master, Sheba and took her belt of power. He has been studying at the Sugarfist Dojo for years. After figuring out how to reach the next level which is called the Heat he wanted to exact revenge, but crime and corruption of the city has destroyed so many lives so so he must protect others before his quest can start.

### Role Moves

* ***Skiptrace:*** You know all the ins and outs of tracking down fugitives. When you do some legwork to locate a person who’s hiding out locally, roll +Brains. On a 10+, you’re able to find where that person is or a lead to someone who would know. On a 7-9, you’re able to find a lead, but it’s going to come at a cost determined by the DJ.

* ***Repo Work:*** You may use “Skiptrace” to track down leads to stolen, or otherwise missing items like automobiles, art, or other valuables.

* ***Always the Underdog:*** When you are outnumbered, gain +1 armor.

### Story Moves

* ***Conspicuous:***You have physical traits that mark you as non-human: A glowing red gem in your chest. These traits can be hidden with clothing

or makeup, but anyone making a thorough physical inspection will discover your abnormality.

* ***Heightened senses:***When you "Scope Out the Scene" you always will roll Something Extra.

* ***Old School Body:*** Your muscles are not human. When utilizing your Physicality to exceed human physical capabilities, roll with Something Extra.
Rancoros the Deathspeaker

Rancoros, known as "the Deathspeaker", was an undead necromancer who was responsible for reanimating Xargos the Corruptor and starting an undead scourge in the Weznian March in 1446.

## Biography

Very little personal information is known about Rancoros and what person he was in life.

Rancoros would raise Xargos the Corruptor in 1446, assisted by demons of Herdeziel who had imprisoned his soul in hell. The demons granted him the Orb of the Blackened Void. Although now Xargos' master, Rancoros could never fully control Xargos due to the strength of his spirit and the power granted to him by the Sword of Strafaclios. Rancoros would raise an army to be led by Xargos and used the Orb of the Blackened Void to perform unholy malicious experiments on prisoners. Rancoros would experiment on the knight known as Temnyy whom he would nickname Mudface. Mudface escaped and vowed his life to destroy Rancoros and restore his soul which was shattered during the experimentation.

Rancoros was destroyed by Calchas Diakos. Following his destruction, Rancoros raised himself as a flameskull through the power of the Orb of the Blackened Void. His flameskull form would be destroyed by Mudface who achieved his vengeance against Rancoros.
By-the-Numbers Guy

In your opinion, the Department is too full of hot shots who think driving fast cars and hooking up with mob boss mistresses is the point of law enforcement. You play things straight, by the book, and firmly believe that it’s good police work that solves crimes, not shootouts and car chases. When presented with the unknown, you seek to gather facts before drawing guns or conclusions.

Starting Kit: A dog-eared copy of the Police Regulations Handbook, a service revolver, a black notebook
Janis M. Fuller

### Role Moves

* ***Skiptrace:*** You know all the ins and outs of tracking down fugitives. When you do some legwork to locate a person who’s hiding out locally, roll +Brains. On a 10+, you’re able to find where that person is or a lead to someone who would know. On a 7-9, you’re able to find a lead, but it’s going to come at a cost determined by the DJ.

* ***Repo Work:*** You may use “Skiptrace” to track down leads to stolen, or otherwise missing items like automobiles, art, or other valuables.

* ***Always the Underdog:*** When you are outnumbered, gain +1 armor.

### Story Moves

* ***Conspicuous:***You have physical traits that mark you as non-human: A glowing red gem in your chest. These traits can be hidden with clothing

or makeup, but anyone making a thorough physical inspection will discover your abnormality.

* ***Heightened senses:***When you "Scope Out the Scene" you always will roll Something Extra.

* ***Old School Body:*** Your muscles are not human. When utilizing your Physicality to exceed human physical capabilities, roll with Something Extra.
Arcane Background: Psychic

Psychics in this setting cannot perform any magic but anyone who takes this Arcane Background will gain a special sensitivity toward magical and occult energies – a sort of “sixth sense” that will alert them to the approach of Elder Powers. You are automatically aware when an occult presence is nearby and can make a Notice Check to discern some basic facts about the source and strength of any supernatural force. Unlike most Arcane Backgrounds, this one does not have spells or power points.
Beauregard P. Mountain

### Role Moves

* ***Skiptrace:*** You know all the ins and outs of tracking down fugitives. When you do some legwork to locate a person who’s hiding out locally, roll +Brains. On a 10+, you’re able to find where that person is or a lead to someone who would know. On a 7-9, you’re able to find a lead, but it’s going to come at a cost determined by the DJ.

* ***Repo Work:*** You may use “Skiptrace” to track down leads to stolen, or otherwise missing items like automobiles, art, or other valuables.

* ***Always the Underdog:*** When you are outnumbered, gain +1 armor.

### Story Moves

* ***Conspicuous:*** You have physical traits that mark you as non-human: A glowing red gem in your chest. These traits can be hidden with clothing or makeup, but anyone making a thorough physical inspection will discover your abnormality.

* ***Heightened senses:*** When you "Scope Out the Scene" you always will roll Something Extra.

* ***Old School Body:*** Your muscles are not human. When utilizing your Physicality to exceed human physical capabilities, roll with Something Extra.
Wanat

Wanat is a coastal mountainous region surrounded on land by the Qoz’t Desert. It is a Governorate under the Sultanate of Izhmat, with Geveh Mina as its administrative center.

## Geography

Wanat's soil is relatively fertile compared to its neighboring desert regions, allowing it to sustain a sizeable population. Wanat is also blessed with large coal and Iron deposits, allowing the region to produce excellent steel which is known far and wide as Wanati Steel, highly sought after for its flexibility and sharpness.

The largest settlement in Wanat is the city of Geveh Mina, known as "The Red City" as it is built of the reddish stones found in Wanat.
Renegade Cop

The department is full of total rock stars like Detective Burnett. You feel honored just to hang out in the same room as that guy. Every day you come to work anxious, hoping Rico or Burnett will call your number to come help out on a bust. When that day comes, you swear you’ll never let them down!

Recommended Edges: Quick (N); Investigator (N)

Starting Kit: Police Academy T-shirt, a night stick, a regulation hand gun