Aaron Maxis d'Cannith

### Affiliations

Wayfinder Foundation and The Esoteric Order of Aueron (Currently), The Twelve (Formerly) and House Cannith (Currently)

## Personal Details

### Faith

The Sovereign Host (Aueron and Onatar in Particular)

### Known Relatives

Atticus Cannith (Father), Ellandra d'Cannith (Mother, Deceased), Roland Maxis (Paternal Grandfather, Deceased), Catarina Maxis (Paternal Grandmother, Deceased), Harold Maxis (Paternal Uncle), Lisa Maxis (Paternal Cousin), Tina Maxis (Paternal Cousin),Tomas Cannith (Maternal Grandfather) and Emily d'Cannith (Maternal Grandmother)

## Physical Description

### Remarkable Features

Mark of Making Above His Navel, Giant Runes Tattooed Over His Torso and Arms (Tattoos Vanished After Rosemary and Time)

## Sources

### Out of Core (incl. pg #)

Mark of Making (RTLW, PG45), Artificer (PG54), Maverick Subclass (PG215), Cantrip Focus and Artificer's Goggles Infusions (AoE)

## Appearance

A bald-headed man with dark skin and strange giant runes on his torso and arms, Aaron tends to stand out. Often laden with random trinkets, half made wands and equipment with a strangely complex Rod at his side.

After the events of Rosemary and Time Aaron now has long black hair and appears several years younger, no longer bearing his signature tattoos, following his involvement with a Timeloop in the Tower of Twelve. In addition his Dragonmark evolved from a Least to a Lesser Mark of Making after straining it to patch time together, though this has no Mechanical changes.

## History

Aaron was born in Making in the country of Cyre to two loving parents in House Cannith. His father was a domestic wandmaker, and his mother worked in a Creation Forge. His mother died when he was fifteen in a workplace accident and young Aaron was left with only his mild mannered father. He would learn the trade of a Wandmaker, and even pass his Test of Siberys the next year and manifest a Dragonmark. Young Aaron however was not destined to be a humble wandmaker; he had the heart of an explorer.

### The Last War

When Aaron became old enough and finished his studies he signed up for the Acquisitions Directorate; most importantly he was sent to Xen'drik many times over the years, and seen the depths of a few Dhakaani ruins, not really getting involved directly in the war, in search of rare artifacts and ancient Giant magic for study. He would quit this position a few years before the day of Mourning he began in the field of weapons development; creating schema for wartime magic items, with a focus on domestic defense. In particular he had designed a prototype magic item meant to generate a small scale force barrier and was displaying it at the Twelve right before the day of Mourning, his father there to help with the presentation. The item technically worked but embarrassingly kept shorting out whenever they tried to demonstrate its defensive properties, and Aaron threw out the faulty creation after the presentation and never got to try and build a new model since his notes and schema where in his lab in Making...which is now in the Mournlands.

### Invitation

A Wayfinder from the Nest in Stormreach by the name of Velain LeCourx, a Khorovar Bard, recommended Aaron to a trustee of the Foundation after running into his band after the jungles dangers badly winnowed their numbers. Instead of leading them back to Stormreach they decided to march on the Giant City of Gammelstein and Aaron used his expertise with ancient Giant ruins and contraptions to prove his cleverness and skill in the eyes of Miss Velain. The recommendation actually resided in limbo for some time before he was recently called in for an interview and approved, asking to join the Sharn branch out of a curiosity with the City of Towers.

### Experience

Aaron is a seasoned explorer within the Acquisition's Directorate of the Twelve, having plumbed the jungles of Xen'drik on many occasions alongside fellow agents. On one occasion he managed to orchestrate the defense of his band when Sulatar descended on them; using the remains of an old ruin, his Eldritch Cannon and positioning of his team to save his allies and drive off the Sulatar.

### Motivation

Aaron is a firm believer that in order to change the world, you must first see and understand the world. While his time in the Acquisitions Directorate allowed him to do this to a degree, it was too stifling to him and it amounted to little more than acquire an artifact at all costs. He's heard good things about the Foundation and hopes they can help him with his love of exploration and give him something more substantial than the Directorate did.

Now Aaron seeks to master all the magic he can find in pursuit of bettering society as a whole. To find lost secrets and artifacts that can, with proper guidance and understanding, change the world for the better.

### Future Goals

Aaron has a number of little goals that come and go rather freely, but he has a few standing long term goals.

1. Study the Mournlands Effects on Magic and Try and Make Some Sense of the Strange Phenomena That Destroyed His Home
2. Go Back to His Childhood Home and Move the Urn of His Mother's Ashes Out of the Mournlands
3. Help Sandra Repair The Nimbus
4. Become Established and Respected Amongst the Esoteric Order of Aueron

### Secrets

Aaron is one of the few people aware of Renna's Aberrant Dragonmark and has sworn a vow of secrecy so long as she endeavors to learn to tame it's power. Now that she has learned from House Tarkanan and walks about with her Mark openly, this is no longer a secret.

Aaron is aware of the Nimbus in the possession of Sandra, and is working with her to study and hopefully repair the magic item.

After a battle with an Allip in the town of Desolate, a seed of madness was placed in the back of his psyche which allows Sul Katesh, the Overlord of Secrets and Magic, to influence his mind and will slowly begin eroding his sanity.

Aaron is aware of the Aberrant Mark borne by the young Castien, and has made it a point to keep it secret from the Twelve as a whole.

### Enemies

Ronald Brena d'Cannith: A rival of Aaron's within House Cannith. A fellow inventor constantly trying to one up Aaron, and sabotage his efforts at success and innovation.

Any Sulatar that survived his defense of the Ruins and can remember the human in the blue coat with the walking spider-dragon cannon.

Titvilius the malevolent entity that possessed Vilio and had a manic desire to claim the Twilight Egg, which Aaron and his team helped thwart.

The Centaurs of the Gnarl Tribe earned Aaron's ire, and likely don't think fondly of him and his team after their...violent parting, that the centaurs provoked.

The Cult of Sul Katesh and any associated with the Onyx Scepter and Adal's experiments beneath Desolate are likely none too happy with Aaron's team unmaking the Onyx Scepter.

Some Authority on Daanvi is likely not happy with him and his team slaughtering no less than four Inevitables (Aaron personally slaying one Quarut).

## Personality

**Personality Traits**

* "I Am Very Excited and Enthusiastic With Whatever I Do. Life is an Adventure!"
* "I Am Very Curious and Make Always Ask Questions, and Wring As Much Information Out of Something as I Can."
* "I Am Almost Habitually Polite and Helpful."

**Ideals**

* ~~"Innovation is One of the Most Important Things a Craftsman Should Strive For; Reinvent the Wheel if You Can Do It Better!"~~
* "It is the Role of the Inventor to Improve Peoples Quality of Life, or to Keep Them Safe So They Can Enjoy the Fruits of Another Inventor's Labor."
* "Laws Are Important; They Protect Us, Guide Us and Keep People From Going to Far...in an Ideal World. I Follow the Laws When They Hold to the Ideal, but Will Fight Back Against Unjust Laws or Rules."

**Bonds**

* ~~"My Father Was the One Who Taught Me How to Build With My Own Two Hands; I Aim to Make Him Proud."~~
* ~~"Cannith Has Made Some Bad Calls and Done Some Bad Things, But They're Family, And They Can Do So Much Good If They Put Their Minds to it."~~
* "The Esoteric Order of Aueron: The Circle of Mages I Recently Joined Share My Aims of Magic Brought to Bear Responsibly For Society."
* "My Cousin Tina Looks Up to Me, and I Adore Her. I'd Do Anything to Make Her Proud and Smile."
* "My Uncle Harold Was More a Father to Me Than My Actual Father."

**Strengths**

* Aaron is a very flexible thinker and has a vast repository of knowledge in his noggin. It doesn't matter how established something is, or if something has been deemed impossible; he will endeavor to find the exception or a loophole through any trial.

**Flaws**

* "I Have a Habit of Running My Mouth and Talking Before My Brain Can Catch Up With What I Am Saying."
* "I Have Trouble With Personal Confrontation and Would Rather Flee or Change the Subject Than Deal With it."
* ~~"I Have Very Limited Impulse Control and Can Be Coaxed into Unwise Actions if They Seem Interesting."~~
* "I Often Struggle to Function or Think Straight When Put On Front Stage in Front of Large or Important Groups."

## Completed Missions

### On Top of the Mountain

Aaron, Torben, Renna and Shaylee were brought forth to race against a team of Acquisition's Directorate agents, including some old friends of Aaron's, to reach the top of a mountain on a mysterious magical island. The party sailed with Captain Pastafora and the two gargantuan seahorses they wrangled to pull the ship. Upon landing they met rulers of local 'Courts' and completed their trials, though the AD had made away with the egg of the green court before the Wayfinder's could attempt to. They reached the mountain after the AD but Lord Vilio was acting strange, and turned out to not be himself as he dominated his own team to take the Eggs the Wayfinder's held. Instead the eggs hatched and did battle overhead as the Wayfinders felled Vilio, and freed the others (Vilio being revived by his ally Ben). The party then made for home after a tense discussion in the village at the foot of the Mountain.

### Careless Whispers

Aaron, Beckett, Maba and Wraps were called in by the Fairhaven Branch to secretly investigate the theft of an Artifact by one of their own agents, by the name of Ian. Making their way to the Whispering Woods they were taken prisoner, then made guests of, then betrayed by the Centaur Gnarl Tribe. After the betrayal they were rescued by Ian and a tribe of Werespiders he was in the protection of where he let them in on the secret of the Artifact; it was no museum piece like the Foundation believed but a Demonic Power Amplifier of great danger, able to sync up with it's creator Sul Katesh across time itself. The party agreed with Ian that it needed to be destroyed and made for Desolate, the place of its creation, to unmake it. The party left the forest where they met the Desperado, also seeking to destroy the rod on separate business, where he took them first to Irian where Aaron collected waters from the springs of Refuge, and then to Desolate. After fighting off an Allip they made for the forge; battling psychic portal making fungus, and a strength draining skeletal guardian with the aid of a mighty light brought from the Plane of Hope. There they met a Professor of Arcanix who had been betrayed and imprisoned there by, he claimed, Adal and the Arcane Congress due to their experiments with the Forge. Ian was compelled by a curse to use the Rod on the Forge prematurely but the party prevailed and unmade the Rod's magic with Beckett's power. They then cut through Syrannia, where Beckett remained to speak with the Angels for a time, before coming back to Fairhaven.

### Rosemary and Time

Aaron, Spirit, Theiron and Leelah were teleported to the Tower of Twelve at the behest of Headmistress Hadranne d'Cannith to investigate strange phenomena surrounding the research team of one Kerika d'Medani. There they met with Kerika's team, but their investigations were halted by an unexpected time loop. Several loops pass as the team acquire information, and piece together the picture. Inevitables are out for the blood of a young Aberrant Marked Elf named Castien who passively messes with time and is being killed by his mark. The team is trying to save him, but a Marut and later Quaruts have been stymying their efforts for days in real time. Memories don't always clearly carry over, and they have been in a stalemate. Aaron has put together plans for a staff to solve the problem, and managed to do so after time began to truly unravel. The team battled yet another Quarut, and finally finished off the Marut; using the joint abilities of the Staff, Aaron's Mark and Dev's Mark the team tamed the Time Loop and ended it. Using its power they fixed reality, but lost roughly two weeks. They fed a story about a non-descript time themed curse to the Headmistress and forged a plan to take Castien to Sharn to seek tutelage with House Tarkanan, leaving the Chronal Stabilizer Staff with Castien to siphon his power into and stop it from leaking out again.

## Crunch

### XP & Gold Log

*This transaction list must include all finished expeditions and the gold/XP earned for each, as well as all expenditures (what you bought and for how much).*

### Inventory

* Irian Crystal
* Magic Math Dice
* Crest of the Esoteric Order of Aueron (Signet Ring)

### Character Sheet

* Artillerist lvl6: https://dochub.com/heraldofhero/NVNKqEo/aaron-maxis-dcannith?dt=ebdk\_TxJQe8xu5d-DFqQ
* Maverick lvl7: https://www.myth-weavers.com/sheet.html#id=2270904