recursal/Fanatic-Fandom huggingface dataset:
Update Hotfix 0.04.H1

Update Hotfix 0.04.H1 is an update for Stranded Deep released on July 24, 2015.

Hotfix 1 for version 0.04 (0.04.H1) is now live with fixes for users experiencing black menu screens with integrated Intel HD graphics, rafts and a few more listed below.

We forgot to mention this with the last update but make sure you start a new game after the update to 0.04. Please don’t post a bug report until you have started a new game!

## Bug Fixes

* **Menu** – Fixed black menu screen for users with integrated Intel HD graphics.
* **Raft** – Fixed raft launching into the air during biome transitions and general stability.
* **Sea Forts** – Fixed a bug with Sea Fort generation.
* **Sharks** – Adjusted shark behavior to flee from out of reach targets to prevent exploiting on island shorelines.
* **Options** – Changed default graphics settings to ‘Medium’ instead of ‘High’ so users with low-end systems don’t get caught out from not checking their settings.
* **Ambient Occlusion** – Adjusted quality settings for default presets.
* **World Seed Dialogue** – Fixed incorrect input text field character limits for entering a world seed.
* **Other** – Fixed god mode.

## Notes

* **Performance** – If you’re having performance issues with the new update, please turn off ‘Ambient Occlusion’. Also, check you’re not using the ‘SMAA’ option under your ‘Antialiasing’ settings. Both of these effects are designed for higher-end systems.
* **UI** – Removed OSX Yosemite warning when loading.

## Known Issues

* **Radeon GPUs** – We’re aware of a bug that seems to only affect users with Radeon GPU’s running under OSX. This includes garbled textures, black artifacts, flickering lights, etc. We’re looking into this and hope to have it fixed asap.
Update Hotfix 0.09.H1

Update Hotfix 0.09.H1 is an update for Stranded Deep released on January 25, 2016.

## Bug Fixes

* Fixed a bug where the raft audio would continue playing after exiting.
* Fixed ocean rotation setting not affecting custom rafts.
* Fixed shipping container panels and doors not appearing as available materials in crafting menu.
* Fixed a bug affecting translucency in the foliage shaders for OSX.
* Fixed a bug after crabs were destroyed.
* Fixed world seed dialogue input character limit is 9 instead of 10.

## Changes

* Removed paddle item as no longer has any function.
Starfish

The **Starfish** is one of the many wildlife creatures in the world of Stranded Deep.

## Summary

The **Starfish** **cannot** be interacted with at all, it serves mostly as a **decorative** object found on shores and underwater.
The only reason it is classified as a creature is simply because it is a real living creature in real life.
Plane Crash

**Plane Crashs** are one of the various types of Vessels found in the world of Stranded Deep.

## Summary

Plane crashes are underwater structures that appear less frequently then Shipwrecks. They usually contain a Hard Case, Ship Locker, and Console Cabinet. They can appear in the Shallows, or the Deep Sea

## Trivia

* Plane Crashes appear to be WW2 era, strengthening the theory that the numerous ship wrecks and Sea Mines were caused by the war between the U.S and Japan in the pacific.
Update Hotfix 0.10.H2

Update Hotfix 0.10.H2 is an update for Stranded Deep released on February 24, 2016.

## Bug Fixes

* Fixed player character head not appearing in lower shadow cascades.
* Fixed player character pose breaking when using some items (archer fish, etc)
* Fixed player character collision problems for entering tight spaces (shipwrecks, etc)
* Fixed player character detection problems when near shorelines.
* Fixed player character crouching and using raft causing rafts to flip out.
* Fixed player character feet IK from sinking into the ground.
* Fixed camera movement being clamped after using a raft while still climbing the ladder.
* Fixed incorrect crafting material quantities being shown in crafting menu.
* Fixed item display names not reflecting changes (cooked, etc).
* Fixed missing detail textures from cliff rocks.
* Fixed fish velocity being affected by player swimming.

## Changes

* Added Intro scene again (without obsolete tutorial).
* Added tutorial notification for using starting raft.
* Added LOD’s for farming plots.
* Increased player walking speed from 2 to 2.5.
* Reduced player sprinting speed from 6.5 to 5.5.
* Improved player transitions and camera jolting when changing swimming direction.
* Improved player characters arm position when swimming forward.
Update Hotfix 0.06.H1

Update Hotfix 0.06.H1 is an update for Stranded Deep released on December 9, 2015.

## Bug Fixes

* Fixed a large bug with some game components being saved when they shouldn’t have.
* Fixed a large bug with world zones not saving.
* Fixed building connectors not saving and reloading correctly.
* Fixed foundations and floors not keeping track of their panel count correctly.
* Fixed cooking items not stopping cooking if picked off a campfire with the [E] key.
* Fixed not being able to interact with animal ragdolls.
* Fixed doors and containers not playing audio when opening and closing.
* Fixed a possible cause for not falling back to DX9 when DX11 not supported.
* Fixed single sided foliage when turning off translucency.
Update Hotfix 0.03.H3

Update Hotfix 0.03.H3 is an update for Stranded Deep released on May 6, 2015.

## Bug Fixes

* **Saving** – Fixed a bug with Steam attempting to initialize twice and throwing an exception. This would result in not being able to continue the correct saved game after quitting to the main menu without quitting to desktop and \* restarting.
* **Antibiotics** – Removed conditions for anti-venom item which didn’t make it into the last update and reverted to using antibiotics to cure poisoning and vitamins for sickness as before.
* **Main Menu** – Reports had been made of seeing the main menu logo with no menu options. This couldn’t be replicated but changes were made in an effort to fix anything that could have been the cause. Please keep us posted if you experience any more issues.
* **Intro** – Changed key binding for skipping the intro to [Esc] to fix to interfere with AZERTY keyboards.
* **Torch** – Fixed bug where you couldn’t pick up the permanently equipped torch if you have a full inventory.
* **Campfire** – Reduced flame distortion to more realistic level. Cleaned up prefab.

## New Content

* **Loading** – The loading screen now has a courtesy warning for Yosemite users for long wait times.
* **Loading** – The loading screen now displays tips.
Update Hotfix 0.12.H1

Update Hotfix 0.12.H1 is an update for Stranded Deep released on May 4, 2016.

This hotfix fixes a problem with the game crashing when crafting only under DX9. We apologize for the inconvenience. This bug seems to have been caused by the upgrade to Unity 5.3. It was a tricky one to pin down but in the end we’re attributing it to a bug in the engine - specifically the shader compiler. We rewrote the crafting shader in normal hlsl rather than Unity’s standard shader language and it has fixed the problem. It’s been filed as a bug report and seems to be fixed on our end so happy days. Please let us know if you have any more problems.

## Changes

* Added reminder to the main menu to select DirectX 11.0 if supported.

## Bug Fixes

* Fixed crash to desktop when crafting in DirectX 9.0 under latest Unity 5.3 build.
* Fixed incomplete sail mechanics from future update not being reverted for 0.12 release.
Exp. Hotfix 0.32.01

Exp. Hotfix 0.32.01 is an update for Stranded Deep released on June 22, 2017.

## Bug Fixes

* Fixed Intro scene **Audio** sources not being controlled by audio mixer and settings.
* Fixed **Audio** sliders not immediately updating when slider value changed.
* Fixed **Audio** settings not being applied on main menu start.
* Fixed incorrect icon for **Clay Roof Wedge** in crafting menu.
Stats

# Watch

The Survival Watch is Stranded Deep’s unique way of displaying your vitals and useful information without breaking out of the games immersion.

You can view their survival Watch by holding down the `F` key (by default).

Occasionally the Watch will beep to let you know that one of your vitals is getting low. If your vitals are critically low and you are in danger of dying, the Watch will beep continuously. You can delay the warning for 90 seconds by hitting the `F` key.

## Changing Modes

Switching Watch modes will toggle the displayed data. You can switch modes by clicking the `Left Mouse Button` (by default).

## Mode 1 Time

The first mode on the survival watch is a general data view.

It displays the in-game **time**, the **date**, the **total days survived**, the current **position of the day/night cycle**, and "UV-Index".

Also used in the technique of making maps and navigation where time keeping helps in distance measuring.

## Mode 2 Vitals

The second mode on the survival watch displays the vitals that you must monitor for survival.
The watch will periodically beep when any of these vital signs are too low, warning you to take action or perish.

 SPF | Current level of sun exposure (lower means more). Restored with aloe plant, aloe salve, or standing in the shade.

## Mode 3 Status

This screen mode displays your **Stats** Effects.

Positive effects are marked with the + symbol.

Negative effects are marking with the - symbol.

# Status Effects

This section outlines everything regarding status effects. For more information about for a particular effect, open it's link.

Watch status effects can be accessed by holding the `F` key, and scrolling through Modes using the `Left Mouse Button`.

Status Effects will list the following, depending on their relevance:

## Positive Effects

 Breath Boost | 3 Hours | Holding breath capacity doubled
Update Hotfix 0.19.01

Update Hotfix 0.19.01 is an update for Stranded Deep released on November 25, 2016.

## Bug Fixes

* Fixed obtuse error dialogue “Argument cannot be null” when attempting to load an older save games prior to maps storing their game version number.
* Fixed tutorial objectives ‘completed’ state persisting between different new games in a single game session.
* Fixed possibility of using some items immediately when equipped from inventory.
Update Hotfix 0.07.H1

Update Hotfix 0.07.H1 is an update for Stranded Deep released on December 23, 2015.

We've also restored the weather and added a temporary wooden raft that you can craft through the foundation panel for now until the new raft system is completed.

## Bug Fixes

* Fixed not being able to refill a water bottle from a bucket of fresh water after reloading.
* Fixed water mesh in buckets being on an incorrect rendering layer.
* Fixed crabs respawning when re\*entering zones.
* Fixed translucency quality option not updating when opening options menu.

## Changes

* Restored weather.
* Added a temporary wooden raft until the new raft system is completed.
* Changed foundations to no longer collide with terrain rocks, etc.
* Adjusted default ocean wave intensity from 10 to 8.
* Adjusted default ocean rotation effect from 1.0 to 0.25
Update Hotfix 0.08.H1

Update Hotfix 0.08.H1 is an update for Stranded Deep released on January 14, 2016.

One of the bugs allowed you to place pieces with a slightly incorrect rotation which would get exponentially worse with the more pieces you placed and would eventually interfere with the collision detection for placing. Unfortunately, these pieces will be saved in their incorrect position, but all newly placed pieces will work fine.

There's also a possibility that your saved structures will have saved their positions incorrectly and now that they're being saved and loaded correctly they may appear in mid-air, but again the main problem has been fixed and all newly placed pieces will work fine.

## Bug Fixes

* Fixed multiple causes incorrect “too close to structure” notifications.
* Fixed building pieces placing with incorrect rotation if camera turning quickly.
* Fixed building pieces un-parenting from a structure on saving causing all kinds of issues.
* Fixed building pieces being parented to structures with minute scale differences.
* Fixed an incomplete game option causing problems with crafting menu.
Update Hotfix 0.03.H1

Update Hotfix 0.03.H1 is an update for Stranded Deep released on March 24, 2015.

## Bug Fixes

* **Sea Forts** – Lowered generation amount.
* **Sea Forts** – Fixed no-clipping through various doors and containers.
* **Rafts** – Fixed the erratic raft buoyancy.
* **Torches** – Fixed a bug where torches were not equipping. Value should now apply when you pick up a torch or flashlight.
* **Player** – Added a “Toggle Crouch” option to the input menu. Toggled off will keep the original behaviour of remaining crouched after the crouch key is pressed. Toggled on, you will need to hold the crouch key to remain crouched.
* **Windowed Walls** – Fixed windowed walls saving with incorrect id. Unfortunately, any windowed walls that have been saved as walls will remain as walls, but the problem is fixed for any future windowed walls.
* **Rain** – Improved rain appearing through sea forts. Collision accuracy still needs some tweaking.
* **Shipwrecks** – Fixed a bug with an incorrect shipwreck prefab id being saved. The “Boat of Doom” was replacing one of our newer shipwrecks. This has been fixed for the future, however if a “Boat of Doom” has been saved on shore previously, it will remain.
* **Building** – Fixed a chance of not being able to place a foundation over stairs upper level.
* **Crafting** – Fixed raft motor crafting combination not requiring a raft.
* **Crafting** – Fixed a bug with picking up materials when in the crafting menu.
* **Fire Spit** – Fixed a bug with destroying a Fire Spit leaving an attached cookable stuck forever.
Refined Knife

The **Refined Knife** is a craftable tool item found in ***Stranded Deep***.

## Gameplay

The Refined Knife is a craftable item allowing the player to harvest resources (like Fibrous Leaves from Young Palm Trees or Yucca Plants) and to injure animals. It is also the only tool allowing the Skinning of animals to obtain Rawhide and Small Meat, Medium Meat, or Large Meat.

## Building

Refined Knives cannot be used to build structures. However, like Stone Tools, Crude and Refined Axes, and Picks, they can be used to destroy structures.

## Trivia

* Like the Refined Pick, the Refined Knive does not have a Crude counterpart in the Crude/Refined tool paradigm.
* Curiously, however, the Refined Knife is the only tool named "refined" despite the in-game description as a "crude tool".
Update Hotfix 0.16.H1

Update Hotfix 0.16.H1 is an update for Stranded Deep released on September 28, 2016.

## Bug Fixes

* Fixed **Item Highlighting** option not working.
* Fixed **Farming Plot** LOD’s disappearing incorrectly.
* Fixed **Seafort** ladders not loading back.
* Fixed some **Skinnable** animals not destroying when skinned.
* Fixed a memory leak.

## Changes

* Improved performance of **Detail Follow Spawner** under DirectX 11 by implementing GPU instancing rather than dynamic mesh combining.

## Dev Notes

* Upgraded to Unity 5.4.1p2
* Enabled Unity engine’s multi-threaded ‘Graphics Jobs’ feature.
Update Hotfix 0.15.H1

Update Hotfix 0.15.H1 is an update for Stranded Deep released on August 17, 2016.

## Bug Fixes

* Fixed loot duplication regression.
* Fixed smoked meat material glitches from Unity 5.4 upgrade.
* Fixed **Container Doors** and panels throwing an error when selecting.

## Changes

* Removed deprecated **Torch** key-binding from input menu.
Stranded Deep Wiki/Flex section

**Updates**
**Current Version**

Update 0.76.00
*(released December 22, 2020)*

**Current Stable Version**

Update 0.76.00
*(released December 22, 2020)*

*See more...*

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**Article of the Day**
Stick
Used for crafting or fuel for fires. You can reignite your fire. LMB(default) while holding a stick, on your Campfire, Fire Pit or Fire Spit and your fire will run again (this time you need minim 1 to re-ignite the fire). It goes up to 6 sticks to fully recharge.
Poison

**Poison** is one of the Status Effects on the player in the world of Stranded Deep.

## Summary

Poison is a status effect that is caused by coming into contact with creatures such as Lionfish, Crown of Thorns Starfish or Sea Urchins. You can easily tell when you've been poisoned, as a message will appear saying that the player "feels ill". The player's vision will become green, tinged, and numerous boils and rashes will appear on their arm. The player will slowly lose health when poisoned, and if untreated, will die in a few days.

## Cure

The only way to treat Poison is by consuming Antidote, which is crafted using pipi. You can obtain pipi inside bunches small green plants on the ground or by farming.

Note: There use to be antibiotics which were found in crates, however these were removed and replaced with craft-able antidote.
Also you must be crafting level 3 before you can craft the antidote.

## Tips

* Getting poisoned at the start of the game can make it very difficult to continue. Consider reloading if this occurs.
* While you have the poisoned status effect, you **won't** become stacked with "even more poisoning" if you are affected by other poison sources. There's **only** one "poisoned" effect. However, night snakes can still cause regular damage to you with their attacks.
* It is recommended to have at least two pipi farms at all times. This will provide the player with enough antidotes in case of poisons.
* Crown of thorns starfish are probably the most common way to be poisoned, as they can be around your base if it is on the beach. Be mindful of where they are, or places an object like a leaf or tyre over this as a reminded. They also move, keep this in mind.
* Save regularly, if you get poisoned you can reload.
* When mining clay deposits, it is quite easy to get poisoned by sea snakes, sea urchins, and lion fish. Be mindful of your surroundings.
* If you wish to make shark repellent, make sure you don't touch the lion fish after you spear them. Carry the ingredients with you. Once the lion fish has been speared, craft the shark repellent straight way which in the water.
Update Hotfix 0.02.H1

Update Hotfix 0.02.H1 is an update for Stranded Deep released on February 16, 2015.

## Bug Fixes

* **Bed** - Fixed disappearing beds. The disappearing bed bug was actually a blessing in disguise. This highlighted a rather large problem of an edge case where a biome’s items weren’t being saved properly. So a big problem has been fixed for not only the beds but every item (reports of sticks disappearing, etc).
* **Bed** – Fixed backward compatibility issue with flying beds.
* **Construction Objects** – Increased culling distance.
* **Loading** – Fixed an issue with new content and previous saves.
* **Ocean** – Fixed graphical error in the tutorial scene.
* **Potato** – Can attach to Fire Spit.
* **Raft** – Fixed some physics issues. Please note that these changes will not apply to existing saved rafts!
* **Sharks** – Fixed jiggly shark soft bodies.
* **Sharks** – Fixed the issue of being unable to move after a shark attack.
* **Sharks** – Fixed an occurrence of the player marked as "being attacked" which prevented sharks attacking you.
* **Sharks** – Players should no longer go under or become stuck in the terrain after a shark attack event.
* **Sharks** – Minor tweaks to aggressiveness and crazy speed values
* **Sharks** – Sharks will build aggression when attacked
Update Hotfix 0.14.H2

Update Hotfix 0.14.H2 is an update for Stranded Deep released on July 19, 2016.

## Bug Fixes

* Fixed zones recreating loot and fruit again incorrectly.
* Fixed missing items from Loot Manager affecting **Hard Cases** and **Wall Cabinets**.
* Fixed some **Skinnables** not getting destroyed after being skinned and faded out.
* Fixed **Projectiles** not getting detached after animals skinned.
* Fixed **Sharks** destroying with tool damage.
* Fixed audio bugs from being able to ‘use’ **Crabs** incorrectly.
* Fixed **Seagulls** looping death animation when dead.
* Fixed **Palm Tree** Landing Spot’s not getting destroyed when palm tree cut down.
* Fixed being able to use **Watch** while using Rafts.

## Changes

* Added an empty description for empty **Camp Fires**.
* Added a configuration file for **Game Launcher** to save DirectX and fullscreen preferences.
Update Hotfix 0.09.H2

Update Hotfix 0.09.H2 is an update for Stranded Deep released on January 27, 2016.

A bug where the raft ghost would collide with raft pieces, flip out and make placing difficult has been fixed. The raft ghost will still collide with building materials but shouldn’t collide with other raft pieces. We’re in the middle of implementing our own collision detection for the ghosts so the materials issue should be fixed soon.

## Bug Fixes

* Fixed a bug where the raft ghost was colliding with raft pieces when placing.
* Fixed life rafts from previous saves not being intractable.
* Fixed controls breaking when splitting rocks and coconuts.
Update 0.07.00

Update 0.07.00 is an update for Stranded Deep released on December 15, 2015.

This build features an extension to the building system with **triangular shaped foundations** and floors! It's a handy little piece of geometry that will let you build a much more unique structure than a square box :) You can also now find doors on shipping containers, with doors for the other tiers making a return in the next build.

We’re also working on a new billboard system so please forgive it if things pop in and out at weird times or too soon at the moment.

## Bug Fixes

* Fixed a possible cause of the game not falling back to DirectX 9 when DirectX 11 not supported.
* Fixed artifacts from tree billboards not facing camera properly in depth texture.
* Fixed ficus tree and tree billboards rotations not matching.
* Fixed displaying name on rocks.
* Fixed wall’s placing with incorrect orientation.
* Fixed white spots on the terrain.
* Fixed footstep sounds.

## Changes

* Improved feedback when trying to destroy a building piece that can’t be destroyed.
* Improved sun rendering and coloring.
* Removed ‘Depth of Field’ effect temporarily.
* Increased Tiger Shark’s per zone from 3 to 4.
* Increased Great White Shark’s per zone from 3 to 4.

## New Content

* Added **Shipping Container Door** building part!
* Added new building category – **Wedge Foundations**!
* Added **Driftwood Wedge Foundation** building part!
* Added **Wood Wedge Foundation** building part!
* Added **Plank Wedge Foundation** building part!
* Added **Corrugated Wedge Foundation** building part!
* Added **Steel Wedge Foundation** building part!
* Added new building category – **Wedge Floors**!
* Added **Driftwood Wedge Floor** building part!
* Added **Wood Wedge Floor** building part!
* Added **Plank Wedge Floor** building part!
* Added **Corrugated Wedge Floor** building part!
* Added **Steel Wedge Floor** building part!
* Added **Driftwood Steps** building part!
* Added **Plank Steps** building part!
* Added **Corrugated Steps** building part!
* Added **Steel Steps** building part!
Exp. Update 0.18.03

Exp. Update 0.18.03 is an update for Stranded Deep released on November 16, 2016.

## Changes

* Increased **Fire Torch** burn time to 6 game hours.
* Improved **Fire Torch** feedback when burnt with different texture and display name.

## Bug Fixes

* Fixed **Cooking** and **Smoking** triggers not working.
* Fixed **Fire Torch** staying lit when using hotkeys to navigate through inventory.
* Fixed **Fire Torch** particle artifacts when motion blur effect enabled.
* Fixed **Fish** velocity not updating when using a Raft.
Refined Axe

The **Refined Axe** is a craftable tool item found in ***Stranded Deep***.

## Gameplay

The Refined Axe is a craftable item allowing the player to harvest resources (like Sticks from Palm Tree Logs or Small Pine Trees) and injure animals.

## Building

Refined Axes cannot be used to build structures. However, like Stone Tools, Crude Axes and Refined Knives and Picks, they can be used to destroy structures.

## Trivia

Any durability of Crude Axes will work when crafting the Refined Axe. To be most efficient one should use the Crude Axes until they are almost depleted before crafting the Refined Axe.

Similarly, it is wise to only turn a refined axe into a plank station when its about to break.

## Update History

 Exp. Update 0.40.00 | New
 Exp. Update 0.38.00 | Change
 Update 0.15.00 | New
 Update 0.15.00 | Change
 Update 0.01.00 | New
Update 0.08.00

Update 0.08.00 is an update for Stranded Deep released on January 12, 2016.

This build features more extensions to the building system with new doors, arches, windows, and half-walls! There are new pieces for each building tier, totaling 20 new pieces. It's worth mentioning that there's been some refactoring of our building system's connector code to allow it to be completely universal to support the new raft system coming soon, so there's a possibility that your existing saved structures might load back incorrectly. Please try replicating any bugs on a new structure before posting them. There have also been some performance tweaks that should improve performance for systems with lower-end CPUs.

## Bug Fixes

* Fixed visual artifacts with distant objects appearing in ocean refractions.
* Fixed adaptive tone mapping buffer increasing triangle count by ~100k.
* Fixed visual artifacts in building placing shader.
* Fixed lighting artifacts on the ocean when using a torch.
* Fixed building wall rotation being flipped 180 degrees.

## Changes

* Increased performance by significantly decreasing draw calls.
* Reduced terrain mesh popping from over\*aggressive tessellation.
* Optimized ocean overlays for non\*islands biomes.
* Improved entire Corrugated building tier appearance.
* Improved Wood tier's wall caps appearance.
* Removed ability to place walls as roof panels for now (use floors instead).

## New Content

* Added **Driftwood Steps** building part!
* Added new building category – **Half Walls**!
* Added **Driftwood Half Wall** building part.
* Added **Wood Half Wall** building part.
* Added **Plank Half Wall** building part.
* Added **Corrugated Half Wall** building part.
* Added **Steel Half Wall** building part.
* Added new building category – **Arches**!
* Added **Driftwood Arch** building part.
* Added **Wood Arch** building part.
* Added **Plank Arch** building part.
* Added **Corrugated Arch** building part.
* Added **Steel Arch** building part.
* Added new building category – **Doors**!
* Added **Driftwood Door** building part.
* Added **Wood Door** building part.
* Added **Plank Door** building part.
* Added **Corrugated Door** building part.
* Added **Steel Door** building part.
* Added new building category – **Windows**!
* Added **Driftwood Window** building part.
* Added **Wood Window** building part.
* Added **Plank Window** building part.
* Added **Corrugated Window** building part.
* Added **Steel Window** building part.

## Dev Notes

* Upgraded to latest Steam SDK 1.35.
* Upgraded Steam API for Steam SDK 1.35.
Update Hotfix 0.14.H1

Update Hotfix 0.14.H1 is an update for Stranded Deep released on July 17, 2016.

A hotfix for version 0.14 (0.14.H1) is now live with a fix for random freezes/player getting stuck/raft moving without player during certain zone changes. They're all related to the one problem which slipped through and we didn't pick this one up in development or external testing. Sorry for the inconvenience!

## Bug Fixes

* Fixed causes of various bugs caused due to a particular scenario when loading zones.
Ship Locker

**Ship Lockers** are one of the various types of Vessels found in the world of Stranded Deep.

## Summary

Ship Lockers are usually found within Shipwrecks, or Plane Crashes. when opened, They contain two compartments, a upper and lower one. The upper, smaller compartment usually contains small items such as a Pocket Knife, Bandage, Antibiotics, Beans or a Compass. The Larger compartment contains items such as a Axe, Hammer or Torch.
Update Hotfix 0.01.H1

Update Hotfix 0.01.H1 is an update for Stranded Deep released on January 28, 2015.

## Bug Fixes

* **Rafts** - Fixed the “Bermuda Triangle” bug. Rafts no longer disappear when traveling.
* **Rafts** - Improved raft functionality with collisions and ladders.
* **Player** - Fixed a bug where the player would be reloaded into the terrain, shipwrecks, etc.
* **Player** - Adjusted swimming speed.
* **Intro** - Fixed “Bouncing Betty” bug, see: http://steamcommunity.com/app/313120/discussions/1/613948093882138495/
* **Cooking** - Fixed campfires where multiple cookable items would interfere with each other’s cooking times.
* **Menus** - Fixed mouse sensitivity not applying.
* **Menus** - Added key binding functionality (Controllers are not officially supported, but it is possible).
* **Menus** - Added in-game options functionality.
* **Saving/Terrain** - Fixed a large bug; An edge case where if loading a saved game, and then resaving, previously saved biomes were being overwritten.
* **Terrain** - Adjusted rock and stick spawning quantity.
* **Saving** - Fixed a bug where stabbed items at the end of a Spear weren't being saved.
* **Saving** - Fixed item display names not saving.
* **Sharks** - Fixed disappearing great white sharks when killed.
* **Sharks** - Shouldn’t appear on land anymore...
* **Sharks** - Fixed shark meat not attaching to a Fire Spit.
* **Sharks** - Spear now damages sharks.
* **Sharks** - Various AI changes to increase the difficulty (a little).
* **Marlin** - Fixed disappearing Marlins when killed.
* **Sleeping** - Changed sleeping times. You can now sleep anytime from 6:00 pm to 6:00 am. The day count also increments properly now.
* **Flare Gun** - Fixed using spam.
* **Harvesting Yuccas and Potatoes** - Fixed an incorrect scale of regrowing plants.
* **Drinkable Coconut** - Fixed using animations and audio with various tools.
* **DeadEx Box** - Can now be picked up.
* **Container and Doors** - Fixed audio spam when entering loaded biomes.
* **Container and Doors** - Fixed a large bug with loot spawning positions.
* **Various** - Fixed various missing interactive object tags, descriptions, etc.
* **Various** - Fixed the “Banana” yellow arm bug when looking at the watch and another light source was around.
* **Various** - Fixed a hovering bug with one of the glass shaders.

## New Content

* **Whales** - New Creature!
* **Divers Slate** - New Easter Egg!
* **Boat Motor** - Is now craftable and functional. Have fun with this one! ;)
Update 0.15.00

Update 0.15.00 is an update for Stranded Deep released on August 15, 2016.

This update focuses on a section of our roadmap to reclassify tools into two new categories, **Crude** and **Refined**. Eventually, this will change the focus from finding the good tools to allowing you to craft them. A refined version of a tool is created by upgrading the existing Crude version. The combo’s to upgrade to refined tools will likely be adjusted when we introduce smaller sundry items like leather and leaves in the future.

We’ve also been hard at work on improving loading times between islands and generating better billboard representations of the islands you’ve discovered. These developments aren’t ready for this release but we’re seeing very promising improvements. The progressive loading and dynamic billboard generation should hopefully be ready for the next update. There are also some exciting developments with our concepts for the new main menu design, which won’t only improve the aesthetics but will also affect how you enter the game in a cool new way.

## Bug Fixes

* Fixed being able to switch items with hotkeys while operating a vehicle.
* Fixed bird landing spots causing a hiccup when loading between zones.
* Fixed projectiles stuck in mid-air when crafted.

## Changes

* Significantly reduced the performance overhead when creating new items at runtime.
* Categorized new and existing crafting items into **Crude** and **Refined**.

## New Content

* Added new **Speargun** item!
* Added new **Speargun Arrow** item!
* Added new **Airtank** model.
* Added new **Stone Tool** model.
* Added new **Refined Knife** model.
* Added new **Crude Axe** model.
* Added new **Refined Axe** model.
* Added new **Crude Spear** model.
* Added new **Refined Spear** item!
* Added new **Fishing Spear** item!
Building

To construct **buildings**, you must have either a crude hammer or refined hammer in your inventory. There appears to be no difference in the materials used to create your buildings; it is all based on the cosmetic look you want you base to have. It is unknown what purpose **buildings** actually serve, aside from protection from sunburn and sunstroke.

## Foundations

* Driftwood Foundation
* Brick Foundation
* Corrugated Foundation
* Plank Foundation
* Wood Foundation

## Floors

* Brick Floor
* Plank Floor
* Driftwood Floor
* Corrugated Floor
* Wood Floor

## Wedge Foundations

* Driftwood Wedge Foundation
* Brick Wedge Foundation
* Corrugated Wedge Foundation
* Plank Wedge Foundation
* Wood Wedge Foundation

## Wedge Floors

* Brick Wedge Floor
* Driftwood Wedge Floor
* Corrugated Wedge Floor
* Wood Wedge Floor
* Plank Wedge Floor

## Roofs

To place a roof it is required to have a wall to attach it to.
While you may walk on roofs, you cannot place supports on them, so they cannot be used to create multiple floors. instead the player must use floors.

* Clay Roof Cap
* Clay Roof Corner
* Clay Roof Middle
* Clay Roof Wedge Corner
* Wood Roof Cap
* Wood Roof Corner
* Wood Roof Middle
* Wood Roof Wedge Corner

## Walls

A wall is a structural piece in crafting a shelter. This will allow your home to be more enclosed, effectively protecting you from the elements. You must have supports on either side and a foundation underneath to place them on your shelter. Note that the foundation is part of the recipe for a wall, so if you already placed a foundation you must do your crafting at the foundation worksite.

* Container Wall
* Corrugated Wall
* Driftwood Wall
* Plank Wall
* Brick Wall
* Tarp Wall
* Wood Wall

## Half Walls

* Corrugated Half Wall
* Driftwood Half Wall
* Plank Half Wall
* Wood Half Wall
* Brick Half Wall

## Steps

Steps are used to create walkways used to board foundations or floors on another story. They can be made out of many materials.

* Corrugated Steps
* Driftwood Steps
* Plank Steps
* Wood Steps
* Brick Steps

## Door Arches

These are required to place doors. Place the arch first, then you can place the door. With the exception of the container door, which is the arch and the door in one.

* Container Door
* Driftwood Arch
* Corrugated Arch
* Plank Arch
* Steel Arch

## Doors

A door is a structural piece in crafting a shelter. This will allow your home to be more enclosed, effectively protecting you from the elements. You must have supports on either side and a foundation underneath to place them on your shelter. Note that the foundation is part of the recipe for a door, so if you already placed a foundation you must do your crafting at the foundation worksite.
Left mouse click on door to open.

* Corrugated Door
* Plank Door
* Driftwood Door
* Wood Door
* Brick Door

## Windows

* Driftwood Window
* Corrugated Window
* Brick Window
* Wood Window
* Plank Window

## Structure Table

This table can help organize what you are after based on type and material:
Update Hotfix 0.13.H1

Update Hotfix 0.13.H1 is an update for Stranded Deep released on June 14, 2016.

## Changes

* Added key binding for “Free Hands” in input options.
* Added checks to disable reflection probes under Laptop and Low-quality settings.

## Bug Fixes

* Fixed footsteps sounds.
* Fixed dragging objects not unlocking menu after dragging.
* Fixed being able to pick up multiple connected palm logs.
* Fixed being able to pick up boars and snakes.
* Fixed missing bucket animation.
* Fixed missing container loot item.
* Fixed palm tree chopping locking up interacting and menus.
* Fixed not being able to escape from map editor menus after applying options.
Tiger Shark

**Tiger Shark** is one of the Threats in the world of Stranded Deep.

## Summary

Smaller than its counterpart, the Great White Shark, the **Tiger Shark** lives in shallow ocean biomes such as **Islands**, **Sand Plains**, and **Shallows**.
When killed, it can be chopped into **Shark Meat** using a cutting tool.
Note that they can sometimes flip your Life Boat/Raft if you are not careful. It will flee from the Great White Shark.

 Initial Release
Update 0.76.00

Update 0.76.00 is an update for Stranded Deep released on December 22, 2020.

The 0.76.00 update transitions our recent work on the experimental branch to the stable branch, including the new Save Slots, bug fixes, and more polish. Check out the patch notes below if you haven’t been playing on the experimental branch.

One of the bigger behind-the-scenes changes is that save game data has moved, from:
`%USERPROFILE%\Documents\Stranded Deep\`
to:
`%USERPROFILE%\AppData\LocalLow\Beam Team Games\Stranded Deep\`

The game will notify you and attempt to import your existing save data. If you experience any issues during the migration process, please see the guide for more information:
(guide not included here)

As always, the previous stable branch is available in the branches list if you need to roll-back for any reason.

## 0.74.00-0.76.00 Stable Change Log

### New Features

* Added new **Save Game Slots!** including a new menu option to change the active slot. Save game data is no longer tied to a user id as some account services can run in offline mode with no user info available. Save game data is now stored in slot folders: Slot0, Slot1, etc.

### Changes

* Changed **Save Game** location.
* Removed GTA style loading game sequence.
* Added "Day X" screen when loading game.
* Improved **Furniture** placement.

### Bug Fixes

* Fixed P2 unable to navigate main menu controls in local co-op.
* Fixed **Main Menu** showing previous user stats even when a save file was not loaded.
* Fixed not being able to open the **Pause Menu** when operating vehicles. Please note this requires resetting input settings to "Defaults".
* Fixed **Loading Screen** changing color between Boot and Main Menu scene.
* Fixed **Leaderboards** list not focusing active leaderboard button when scrolling.
* Fixed **Foliage Spawner** losing track of player if travelling too fast.
* Fixed **Raft** pieces causing existing Rafts to explode if crafting cancelled.
* Fixed **Rafts** falling through other Rafts when crafting a new Raft piece.
* Fixed **Sea Anchor** able to deploy when overturned.
* Fixed **Giant Grouper** being caught in fishing trap.
* Fixed small **Fish** clipping through players hands when held.
* Fixed **Crabs** in inventory not loading back in dead pose.
* Fixed not being able to place **Water Bottles**.
* Fixed not being able to rotate some **Craftables** when placing, ie: Shelter, Furniture, etc.
* Fixed being able to place **Furniture** inside the terrain.
* Fixed **Player** arms being invisible when riding along in a Raft.
* Fixed **Player** getting stuck on Shipwreck #4.
* Fixed **Watch** not loading for a knocked-out player.
* Fixed **Torch** halo/visual artefacts in local co-op.

### Dev Notes

* Improved **Foliage Spawner** generation performance.
Vehicles

Vehicles refers to rafts and the gyrocopter in ***Stranded Deep***.

# Life Boat

The Life Raft is the starting raft obtained from the Plane Crash. It cannot be crafted or found anywhere else in the World, which makes it essentially a **unique** item that can only be obtained in the start of the game.
It is better than the Raft in the aspect that it is more 'stable' and less likely to 'flip' when sharks attack it.

The Life Raft is equipped with a Storage Container containing Rations, Compass, and a Bandage.
It also has a deployable Sea Anchor which is used to stabilize the Life Raft and prevent it from floating away.

To 'control' the Life Raft, the user must equip the Paddle attached to the side of the Life Raft and interact with the Life Raft. This will position the user into the 'driving seat' and movement controls take over.

# Rafts

The **Raft** can be used to traverse water easily and safely. While the **Raft** is less stable then the Life Boat, it is approximately 1.5x faster (2x with a Boat Motor).

As of 0.09 the building system is split into bases, floors and vehicles (propulsion). The base can be crafted from Barrels, Buoy Balls, or Tires found aboard Derelict Vessels and also Sticks. A floor constructed from Sticks or scrap materials can then be placed on top, and a propulsion system such as the Boat Motor or Sail can then be attached.

On a raft built with a tire base, the shorter sides of the raft are the front and back. When built on a barrel or buoy ball base, the front and back are the longer sides.

Storage crates can be transported by dragging them onto the surface of the raft. They will not slide off while the raft is in motion and the character will not collide with them when controlling the raft. However, they raise the center of mass, which can easily cause the raft to flip on waves.

Rafts can be Dragged by holding `Right Mouse Button`. This is useful for flipping a capsized raft, or bringing a raft onto the shore.

## Raft Movement

### Boat Motor

The Boat Motor is a craftable Raft extension, providing the fastest Raft propulsion.

The craftable components required for the Boat Motor can be found in Loot containers.

### Sail

The Sail is a craftable Raft extension designed to accompany the Rudder. Provides propulsion in the direction it is placed.

### Rudder

The Rudder is a craftable Raft extension designed to accompany the Sail. Its primary function is to steer the raft.

### Anchor

The Anchor is a craftable Raft extension designed to prevent movement from currents and tides.

When the Anchor is deployed, the raft is fixed into its position.

## Raft Bases

Raft Bases are the foundations for rafts, and are required for Floors and Raft extensions to be placed.

## Raft Floors

Raft Floors are the foundation for Raft extensions such as the Sail. They can only be placed on Raft Bases.

# Gyrocopter

The gyrocopter is a flying machine, similar to a helicopter. It allows the players to fly around, to and from Islands. Uses a substantial amount of fuel.

1. ↑ http://steamcommunity.com/app/313120/discussions/0/604941528477674444/
Rockfish

The **Rockfish** is one of the many wildlife fish in the world of Stranded Deep.

## Summary

The Rockfish is a medium sized fish found in deep areas. They are **poisonous,** despite being a very common seafood in real life, even when properly cooked, so catching them is essentially pointless.

 *Initial release: added*

```
(this is here to separate versions)

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Update Hotfix 0.60.01

Update Hotfix 0.60.01 is an update for Stranded Deep released on August 16, 2019.

### Bug Fixes

* Fixed a huge bug where number data was being serialized based on the user’s system language. Some locales use commas for decimal points which was breaking map loading and other things.
* Fixed empty **Crafting** menu for non-English language users.
* Fixed regression. Fixed being able to craft combinations higher than current **Craftsmanship** level.
* Fixed **Water Still** throwing errors behind the scenes when selected.
* Fixed **Antialiasing** OFF setting enabling **TXAA** instead.
Wildlife

There is a varied and extremely diverse amount of **Wildlife** in Stranded Deep.

## Summary

The following creatures can be found in most sea biomes.

* Angelfish
* Archerfish
* Black tip reef shark
* Clown Triggerfish
* Discus
* Frontosa
* Giant Bass
* Great White Shark
* Humpback Whale
* Marlin
* Pilchard
* Rockfish
* Sardine
* Stingray
* Tiger Shark
* Goblin Shark
* Sea Turtle
* Lion Fish
Stranded Deep Wiki/Top section

**About**
 is a first person, open world survival video game, developed and published by Australian developer BEAM Team Games for Microsoft Windows and Mac OS X and announced for Linux, but the Linux version has yet to be released as of 2018. It is the debut video game for the company. Stranded Deep follows the story of a plane crash survivor stranded somewhere in the Pacific Ocean.

Stranded Deep takes place in the Pacific Ocean, where a plane crash survivor finds themself faced with some of the most life-threatening scenarios in a procedurally generated world. Players are able to explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes, and need to search for and develop the means to survive.

The game features a dynamic weather and day-night cycle. Also featured is a building system, whereby players are able to settle on an island and construct a shelter or a raft with which to explore the ocean, and a crafting system, whereby resources can be harvested and combined in order to create equipment. Resources are limited, and therefore need to be managed. As supplies that players are able to carry are limited, items need to be prioritized for the task at hand.

Players need to manage their vitals of health, hunger, thirst, and sleep, against the elements they face, and are able to search sunken shipwrecks and islands for interesting and rare equipment.

**Contents**
AchievementsCreaturesCraftingDeveloper
ConsoleStructuresMissionsItemsLocationsStatsVehiclesThe WorldTools
Version History

Stranded Deep has been under consistent development from January 23rd, 2015 up until the present day. If you are having issues with ***Stranded Deep***, check Troubleshooting for help.

## Statistics

* There are in total of **105** Updates released for Stranded Deep so far.
* There are in total of **48** Experimental Builds released for Stranded Deep so far.
	+ There are in total of **13** Experimental Build Hotfixes released for Stranded Deep so far.
* There are in total of **22** Stable Builds released for Stranded Deep so far.
	+ \* There are in total of **24** Hotfixes released for Stranded Deep so far.
	+ Lot's more of fixes. All the way up to 0.66.00 now.

## Version History (2018)

* **28** updates have been released for Stranded Deep in 2017.

## Version History (2017)

* **22** updates have been released for Stranded Deep in 2017.

## Version History (2016)

* **37** updates have been released for Stranded Deep in 2016.

## Version History (2015)

* **28** updates have been released for Stranded Deep in 2015.
Refined Spear

The **Refined Spear** is a craftable tool item found in ***Stranded Deep***.

## Gameplay

The Refined Spear is a craftable weapon allowing the player to injure and kill crabs and larger animals by either stabbing or throwing, the latter at greater effectiveness than with a Crude Spear.

Refined Spears will break if shot into hard surfaces like rock or steel.

Unlike the Fishing Spear, however, it cannot be used to hunt fish by stabbing.