QF-4000 Ghost X-9

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Macross Compendium http://macross.anime.net/wiki/Main\_Page

Macross Mecha manual http://www.macross2.net/m3/m3.html

**BACKGROUND**

The ***X-9 Ghost*** is a top secret unmanned high performance transatmospheric prototype fighter developed in 2039 by the UN Spacy and the **Macross Consortium**. The Ghost was the brainchild of General Gomez, who wanted to develop a way to expand UN Spacy military might while decreasing the costs of training and maintaining fighter pilots. Unmanned fighters promised to be an ideal solution to this problem. They could be mass-produced in greater numbers and were far less costly than recruiting and training new pilots, and could be sent into combat and high-risk situations without endangering human lives. General Gomez was secretly working on the Ghost fighter at the same time he was overseeing the **Project Super Nova** design contest, intended to develop a new manned advanced variable fighter (AVF) for the UN Spacy. However once the prototype X-9 was perfected he cancelled the Super Nova contest (before a winning design was selected) and planned to unveil the Ghost at the UN Spacy's Armistice 30th Anniversary celebration on Earth.

The X-9 Ghost is an extremely advanced combat fighter. Approximately half the size of a standard variable fighter, the Ghost mounts three revolutionary thermonuclear turbine engines and numerous maneuvering verniers that give the fighter incredible speed and agility both in an atmosphere and in space (and the Ghost can be mounted with FAST packs for additional thrust if necessary). The armament for the drone is more modest but still impressive, including five pulse lasers and 29 high-maneuverability micro-missiles. In combat the Ghost relies on its speed and maneuverability to conduct hit-and-run attacks on multiple targets, allowing it to often take out entire squadrons before the enemy has a chance to retaliate. But the most impressive feature of the fighter is its onboard AI (artificial intelligence) computer system. The X-9 can be piloted by remote control from a UN Spacy starship, or can be allowed to operate autonomously in combat. The AI system is quick, clever, and almost savage in the ferocity of its attacks. The system uses bio-neural circuitry modeled after a human brain, which permits the AI both to formulate new plans and strategies on the fly as well as learn during combat to improve its performance. The combination of the Ghost's intelligence, speed, and weaponry make the small drone extremely deadly in combat, able to hold its own against even advanced VFs such as the [[]] and [[]].

The prototype Ghost fighter was taken over by the renegade AI **Sharon Apple** during the Armistice celebration and used against the [[]] and [[]] prototypes which had travelled from Eden to Earth. After an extended aerial combat pilot **Guld Goa Bowman** managed to defeat the X-9 at the cost of the YF-21 and his own life. Although the project was not cancelled immediately after the incident, unexpected problems appeared during later testing of additional Ghost prototypes. The bio-neural circuitry of the drone possessed an erratic self-preservation tendency that sometimes caused the AI to disobey orders, even to the point of attacking other drones that were supposed to be fighting on the same side in mock combats. In addition, simulated engagements with experienced pilots in [[]] prototypes resulted in victory for the Ghost fighter only 55% of the time, leading to debate about whether the drone was actually superior to piloted variable fighters. Eventually the X-9 Ghost was turned down by the UN Spacy as a replacement for manned fighters. However AI research continues at the Macross Consortium, so it may only be a matter of time before a new Ghost fighter is produced that is superior in every way to combat pilots.

The QF-4000 (AIF-7S) Ghost is the current unmanned aerial combat vehicle utilized by the New U.N. Spacy and other agencies such as the Strategic Military Services. Based upon the X-9 Ghost built in 2040, the prototype QF-4000 (AIF-7S) Ghost took first flight in 2044 at New Edwards Test Center on Planet Eden. The QF-4000 (AIF-7S) Ghost began mass production in 2045 and was deployed to support the VF-171 Nightmare Plus variable fighter/bombers. The QF-4000 (AIF-7S) Ghost features high-maneuverability compared to the VF-171 Nightmare Plus and since the QF-4000 (AIF-7S) is unmanned, the lack of life-support and manned-maneuvering systems results in a much lighter airframe. In combat, the QF-4000 (AIF-7S) Ghost is typically remote operated via fold communication link to a mother ship or electronic warfare craft such as the RVF-25 Messiah. The NEC/L.A.I. built SA/A-2045 FCS2 computer of the QF-4000 (AIF-7S) Ghost operates airframe control and attack sequences while the mother ship or electronic warfare craft provides simple instructions and attack authorization. In the event that guidance from the mother ship or electronic warfare craft is severed, the Ghost will operate in combat via prior programmed instructions.

The QF-4000 (AIF-7S) Ghost is limited in maneuverability only by the airframe itself and performs beyond what is possible for most human-piloted mecha, including effectively fighting in formations with fellow Ghost craft. However, the QF-4000 (AIF-7S) Ghost is vulnerable to ECM and if the integrated sensors are blocked, the craft is at a great disadvantage to adapt to new situations. Nonetheless, as both easy and inexpensive to build, many immigration fleets choose to deploy the QF-4000 (AIF-7S) Ghost as the primary aerospace force.

**RPG STATS**

**Vehicle Type:** X-9 Ghost
**Class:** Advanced Unmanned Fighter Drone (Prototype)
**Manufacturer:** UN Spacy/Macross Consortium
**Crew: *None!*** Can be controlled remotely by a pilot or operated autonomously via AI.

**Operational Deployment:**  2045

**MDC BY LOCATION:**

```
(1) Front Sensor Eye                                     15

```

```
Vernier/Weapon Clusters (3)                          35 each

```

```
(2) Engine Nacelles (2)                                 125 each

```

```
(3) Main Body                                           200

```

```
Wings (3)                                             60 each

```

**NOTES:**

1. Destroying the sensor eye of the X-9 will knock out the drone's major sensor systems (including infrared, night vision, and thermal). Radar and communications will be unaffected, but the Ghost will be at -4 to strike. The sensor eye is a very difficult target to hit, however; -5 to strike in addition to velocity penalties.
2. Depleting the MDC of one engine nacelle will reduce the Ghost's speed by 40% and give it a -3 penalty to dodge. Depleting the MDC of both nacelles will reduce speed by 80% and impose a -6 penalty to dodge. There is a third engine in the main body that will enable the Ghost to keep flying even if both nacelles are destroyed, however.
3. Depleting the MDC of the main body will disable the Ghost. If controlled by the onboard AI the Ghost will self-destruct to avoid capture by an enemy.

Mach 4.0+ (2680 mph/4082 kmph) max speed at 10,000 meters or less above sea level. Mach 5.8+ (3886 mph/5916 kmph) max speed at 10,000-30,000 meters above sea level. Mach 25+ (16,750 mph/25,500 kmph) max speed at 30,000+ meters above sea level, for a maximum of 5 seconds. Cruising speed is usually Mach 2 (1340 mph/2040 kmph). The Ghost is capable of achieving orbital velocity over an Earth-class planet without additional rocket assistance. Maximum rate of ascent is 68,000 meters/minute. Structural G limits are +40.0 to -25.0 Earth gravities. **Note:** The Ghost cannot hover in place like a VF and must maintain a minimum speed of 100 mph (152 kmph) to remain airborne.

**STATISTICAL DATA:**

**LENGTH:** 34.54 ft (10.80 m)
**WIDTH:** 21.41 ft (9.23 m)
**HEIGHT:** 12.85 ft (5.54 m)

**WEIGHT:**

3,940 kg empty. Maximum takeoff weight in an atmosphere without booster assistance is 13,800 kg.

**CARGO:**

None, unless missiles are removed from ventral missile bay. If the missiles are removed the Ghost can carry up to 1,450 kg of cargo.

**WEAPON SYSTEMS:**

1. **PULSE LASER CANNONS:** The main weapons of the X-9 Ghost are five powerful pulse laser cannons. Four are mounted in banks of two on either side of the drone, while one slightly more powerful one is mounted in the bottom of the aircraft. All five lasers can be fired separately or in combination, against single or multiple targets. The lasers are semi-fixed forward, and can only fire within a 40 degree arc from the front of the aircraft.
	* **PRIMARY PURPOSE:** Assault, Anti-mecha
	* **SECONDARY PURPOSE:** Air-to-ground strafing runs
	* **RANGE:** 8000 feet (2400 m)
	* **DAMAGE:** 2D4x10+20 M.D.
	* **RATE OF FIRE:** The pulse lasers can fire up to 12 blasts per round each (however, bursts are not allowed). The lasers may be fired in any combination at a single target (roll as one blast) or may be fired individually at separate targets.
	* **PAYLOAD:** Unlimited.

1. **VENTRAL MISSILE BAY:** For additional offensive power, the X-9 Ghost has a concealed missile bay mounted on the bottom of the aircraft between the engine nacelles. When launched, the doors concealing the bay open and the missiles fire downward out of the craft, where they then move to intercept targets either in front of or behind the drone. The missile bay is designed to use the new Bifors BMM-24 all-environment high-maneuverability micro-missiles, but can use any type of UN Spacy mini-missile if HMMMs are not available.
	* **Primary Purpose:** Anti-mecha
	* **Secondary Purpose:** Assault
	* **Missile Types:** Any type of standard UN Spacy [[]], including the [[]]. BMM-24s are standard issue for the X-9 Ghost.
	* **Range:** Varies with missile type.
	* **Damage:** Varies with missile type.
	* **Rate of Fire:** Can be fired individually or in volleys of any number (2-29) of missiles. If necessary, all 29 missiles can be fired in a single volley.
	* **Payload:** 29 missiles total.

**COMPATIBLE FAST PACKS:**

**THE SUPER GHOST:**is a state of the art design for the Fighters. Giving maneuvering thrusters missile pods and twin rocket boosters.

* **Additional M.D.C.**
	+ **Main Body - 70**
	+ ***+1 Dodge*****+1 Strike**

**Additional Weapon Systems**

**FAST PACK MINI-MISSILE PODS:** The optional FAST boosters for the X-9 Ghost each contain Micro Missiles.

1. **MDC VALUE:** 35
	* **Primary Purpose:** Anti-mecha
	* **Secondary Purpose:** Assault
	* **Missile Types:** Any type of standard UN Spacy [[]], including the [[]]. BMM-24s are standard issue for the X-9 Ghost prototype.
	* **Range:** Varies with missile type.
	* **Damage:** Varies with missile type.
	* **Rate of Fire** Volleys of 2 or 4 missiles. One volley constitutes one melee attack.
	* **Payload:** 40 missiles total.

**STANDARD EQUIPMENT FOR THE X-9 GHOST:**

* **PASSIVE STEALTH CONSTRUCTION 1ST GENERATION :** The VF is designed with special materials and angled surfaces in order to help decrease the Nightmare's radar reflection, thus making it ideal for recon and surgical strike missions. These features provide a constant +2 to initiative rolls made during combat and a -25% for detection rolls by the VF. Note that this is a PASSIVE stealth system, and not an active one like a cloaking device. The +2 initiative bonus will continue so long as the mecha is functional.
* '*RP-60 '***3rd GENERATION** **ACTIVE STEALTH SYSTEM:** The VF is equipped with the 3rd generation stealth system that when activated renders the aircraft almost invisible to standard sensors such as radar. Unlike passive stealth systems like those used by the USAF F-117, the VFs stealth system is an ACTIVE stealth that actually bends radar waves around the fighter rather than reflecting them. When activated this system gives the VF a +3 to initiative and a +2 to Strike and +2 Dodge. Takes 1 Melee action to activate. **NOTE:** Since the VF stealth capability is a system, (the primary part of the system is an antennae which runs along the circumference of the nose,) and not a design feature, it can be damaged or destroyed. Once the aircraft has lost half of its Pilot's Compartment MDC, there is a 50% chance that the stealth system will fail once the aircraft has lost half of its main body MDC, there is a 25% chance that the stealth system will fail. Reroll every time the VF is hit after that. Once the stealth system has failed it will not work again until repaired at the fighter’s base.
* **ARTIFICIAL INTELLIGENCE (AI) COMBAT COMPUTER:** The X-9 Ghost is equipped with the UN Spacy's most advanced AI combat computer available, which allows the drone to operate autonomously during missions without input from human controllers. The AI computer is smart enough to devise new strategies and use subterfuge to win battles if unexpected events happen or of the odds turn against the drone. In addition, the computer learns to anticipate and counter enemy maneuvers during combat. For every 5 rounds the Ghost is engaged in combat against a foe, the X-9 gets a +1 to initiative (cumulative) for the remainder of combat. This bonus is only valid when the Ghost is solely piloted by the AI; if a technician takes over remote control of the craft the bonus is lost.

The AI computer of the Ghost is not without its faults and problems, however. The computer uses bio-neural circuitry patterned after the human brain, which unfortunately has tendencies for self-preservation and illogical behavior during combat. Any time the Ghost receives over 30 points of damage in a single round, roll on the percentile table below to see if the AI malfunctions.

* + **01-65:** No malfunction.
	+ **65-75:** The Ghost breaks off combat and retreats at maximum possible speed.
	+ **75-85:** The Ghost locks onto a single enemy target and tries to destroy it at all costs. It will ignore any other enemy craft (even if attacked by them) and will even try to ram the chosen enemy if it is out of weapons. If the target is destroyed the Ghost will return to normal operation.
	+ **85-95:** The Ghost goes berserk and attacks any aircraft (military or civilian) it can detect, regardless of alignment. Controllers at a UN Spacy base can regain control of the Ghost if they make a successful Computer Operations roll at -20% to skill.
	+ **95-00:**As above, but the Ghost will no longer respond to remote control signals. The drone will go on a rampage and attack any aircraft it can detect until it is destroyed.
* **LASER TARGETING SYSTEM:** Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the drone's strike bonus.
* **OPTICS: INFRARED:** Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the Ghost's sensors. The system allows the drone to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
* **OPTICS: NIGHTVISION:** Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
* **OPTICS: THERMAL IMAGER:** Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the drone to see in the dark, in shadows, and through smoke, and also adds a +10% bonus if the drone is trying to track a ground-based target.
* **RADAR:** 200 mile (321 km) range.
* **SCRAMBLER RADIO COMMUNICATION:** The Ghost is equipped with a long range, omni-directional communications system with satellite relay capabilities that allows it to stay in contact with a controlling UN Spacy base. The signal is encrypted so that it cannot be intercepted by an enemy (and then used to take control of the Ghost), but it can be jammed by ECM systems. If the Ghost looses contact with its controllers the drone's AI system will automatically engage. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
* **SELF-DESTRUCT:** To prevent capture of the drone by the enemy, the Ghost is equipped with a self-destruct system. When detonated, the craft will generate an explosion that will do 3D6x10 M.D. to everything within a 40 foot (12 m) area. The Ghost will be completely obliterated by the explosion and will not be salvageable. If the Main Body MDC of the Ghost reaches 0 the AI will automatically activate the self-destruct system.

**COMBAT BONUSES FOR X-9 GHOST FIGHTER TRAINING:**

**NOTE:** As mentioned above, the X-9 Ghost can operate autonomously or can be directed via remote control from a UN Spacy base or starship. The stats below represent bonuses for operators trained in remote control operation of the Ghost fighter. In order to have X-9 Ghost combat training the controller must also have the following skills: **Computer Operation**, **Radio: Scrambler**, **Read Sensory Instruments**, **Pilot: Jet Fighter** (or **Pilot: Variable Fighter**), and **Weapon Systems**. Untrained operators attempting to control a Ghost fighter only get bonuses equivalent to [file:///C:\DOCUME%7E1\cooler\LOCALS%7E1\Temp\vf11.shtml#bonuses VF-11 Thunderbolt **Basic** Training].

**ADVANCED X-9 GHOST COMBAT TRAINING**

* Advanced training for controllers of the X-9 Ghost drone.
* 4 attacks per melee (plus those of the pilot).
* Add one additional action/attack at levels three, six, nine, and twelve.
* +5 to strike
* +10 to dodge.
* +6 to roll with an impact, reducing damage by half.
* +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
* Critical strike same as pilot's hand-to-hand.
* Full-speed Ram - Does 1D6x100 M.D. to BOTH the Ghost fighter and the target. Used as a suicide attack only.

If the Ghost is put in autonomous operation mode (fully controlled by the AI computer) then the X-9 has the following skills, abilities,.

**X-9 GHOST AI COMBAT STATS**

* **Nine** (!) Attacks per Melee
* +2 on initiative (+5 with active stealth), plus learning bonuses (see [file:///C:\DOCUME%7E1\cooler\LOCALS%7E1\Temp\x9.shtml#AI AI Computer] entry).
* +10 to strike
* +14 to dodge
* +12 to roll with an impact, reducing damage by half.
* +3 to leap dodge
* Critical strike on an unmodified roll of 18, 19, or 20.
* Full-speed Ram - Does 1D6x100 M.D. to BOTH the Ghost fighter and the target. Used as a suicide attack only.
* Skills of note:
	+ **Pilot QF** 85%
	+ **Optic Systems** (80%)
	+ **Detect Ambush** (80%)
	+ **Detect Concealment** (75%)
	+ **Tracking** (75%)
	+ **Navigation** (90%)