Update 0.1.2

# update overview

* Complete color overhaul!
* Modular Mine!
* Fishing 2.0
* Recipes 2.0
* beehives
* New plants
* New quests
* Archery minigame
* Skin color changing
* Under the hood

## Complete colour overhaul

We completely changed the coloring of Harvest VR. Previously each object would have 1 color. But this has been changed so that now little gradients are found on each and every object. Also this helps us a LOT for performance since we only have a single pallette to colour everything!

## Modular Mine!

The mine has been rebuild from the ground up and is now different every time you enter!

## Fishing 2.0

You can now fish for some new fish using fishing lures! Those lures will have you catch 4 new kinds of fish + we've added the ability to catch boots!

## Recipes 2.0

Recipes has been completely revamped! Each recipe now has it's own separate view + an overview page to scroll through the recipes + since we have some new fish we

## Beehives

Added beehives! You can buy them from the animal store. They give you lots of honey!

## New Plants

Ofcourse what is a new Harvest VR update without any new Harvest! Here are some new plants.

* Blueberry
* Raspberry
* Saguaro Cactus
* Opuntia Cactus

## New Quests

Simplified questing mechanics for us to create cool quests for you! We've added 4 new quests for you to complete.

* Cleanup Crew
* Shell Finder

## Archery minigame

We added a fun little minigame for archers. Now you dont have to wait for hunting to actually use the bow!

## Skin color changing

You can now change the color of your skin! We added few basic colors but let us know if you like some more!

## Other cool changes

* Added some grass to the farmable lands if no plants are planted.
* Redesign of flowers
* Flowers are now animated
* Added nightlights to the beach.
* Added a mirror as buyable item for you house.
* Added 3 kinds of clams to the beach.
* Added 7 new pixel art to the art store.
* Added new pixelated icons to the world map.
* Added an indicator to "plant of the week" to see how long you still have.
* New models for the ores.
* Made milk buckets stackable.
* Balanced coconut selling price.
* Changed text for plants growing to "days left"
* Increased default deadzone
* Added a "are you sure?" dialog for people deleting their animals.

## Under the hood

This might be less interesting for you! But we've completely redone most of Harvest VR's core mechanics. We've redone, NPC's dialoging, item/store/fishing/plants organising, added testing, added test coverage, and a LOT(and I mean really, a LOT) more. This results in making the game more stable, more easy to continue building on, AND more fun for us to work on!

## Bug Fixes

* Fixed the loud background tutorial music.
* Fixed a bug where you could duplicate the backpacks by snapping it to the basket.
* Fixed a bug where the vending machine would give the item below the one selected.
* Fixed a bug where multiple saves would overlamp.
* Fixed a bug where modern lamp would be saved as default lamp
* Fixed vending machine lever near the fishing pond wouldn't move.
* Fixed a bug where red mushrooms let you fly.
* Fixed a bug where NPC dialog would sometimes not appear.
* Quests where remove on new game. Give errors when progressing in quests.
* Fixed a bug where buying a fishing rod for the first time shows white line.
* Probably a shitload more due to the enormous core changes.
* Fixed multiple seed for 1 patch bug.
* Fixed bugs where watered seeds would not grow to next stage.
* Fixed fall through terrain on the edge of the beach.
* Fixed fall in river near the village.
* Added more invalid teleport areas on cliffs on beach.
* Added more invalid teleport areas on high land on farm.
* Fixed teleporting into collection bin.
* NPC look bubbles will now longer collide with teleporting.
* Falling through the mine will now let you auto respawn at start.
* New game SHOULD now always pick the correct time option.
* Fishing Rod will now remember the last item that was on your hook when you drop it and respawn it if grab the fishing rod again. (only in same lvl, it is NOT a place to stash stuff).
* Ignore player colliders near face to stop screenfading
* Scroll sensitivity on vending machine
* Scroll scrollbar color on vending machine
* Fixed plants + oven buttons showing when kitchen is not bought.