recursal/Fanatic-Fandom huggingface dataset:
Long Night

The Dark Times is the name given to the two months(Flame's Rest and Snow's Reign) during which there is next to no sunlight in the Kingdom of Vasteras. During this time, the usually sparse undead grow in number and seek the surface, spreading aimlessly and wreaking havoc on all those not prepared for their presence. Over the centuries it has become a less feared event, the protection of the Totengaard and the preparedness of most citizens mitigating the harm it brings. It is a time of decreased trade and merriment though, certainly, as most who are not warriors or foolhardy simply remain in their houses with weapons nearby and supplies well stocked.
Кофе

## Coffee or tea ?

This is one of the hardest problems in developers sphere.

### Types of coffee drinks served at Wikia

Cappuccino, Latte, Espresso,Macchiato,Espresso doppio, Americano, Kawa z mlekiem, Cappuccino Diano, Cappuccino doppio,Double coffee , espresso Seba

West Wing members have own named coffee-drinks on the coffee-monster-machine:

* Cappuccino Diano
* Espresso Sebastiano
La cuenta de resultados

Las ganancias o pérdidas son elementos de la cuenta de pérdidas y que cumpliendo la definición de ingresos o gastos, respectivamente, surgen de las actividades no ordinarias de la entidad, tal como la venta de activos no corrientes.

ingreso derivado de los intereses devengados en el ejercicio por todos los activos financieros con rendimiento, Las entidades de crédito: Contabilidad. una visión general La cuenta de resultados y el balance implícito o explícito, que se obtienen de aplicar el método del tipo de interés efectivo, con independencia de que se valoren por su valor razonable; así como las rectificaciones de productos como consecuencia de coberturas contables.
Order of Saint Aldhard

The Order of Saint Aldhard is a knightly order within the Stahlheimian Empire. It is the sole order dedicated to Ignis and commemorates Aldhard the Great, a legendary hero of Stahlheim who has ascended to be the Empire's national saint. It consists of some 3,000 knights, each sworn to serve Ignis and the memory of Saint Aldhard till their dying breath. They have served admirably in many conflicts, most recently in the Six Years' War.
Imperial Army

The Imperial Army is the official name of the standing forces of the Stahlheimian Empire. It is composed of well over 100,000 men who serve exclusively as soldiers, defending the borders of the Empire and expanding them at risk to their own lives in return for a pension and glory. A majority are armored halberdiers and spearmen, supported by well drilled units of crossbowmen and handgunners. The current head of the Imperial Army is Grand Marshal Frederic Richter.
Bereskarn

The Bereskarn are elite champions throughout the Kingdom of Vasteras, veteran warriors who have found victory in a hundred victories and are outmatched by none. They are granted land for their exceptional service and serve as champions to the nobility of Vasteras, coming together in units only for exceptionally powerful nobles or if their King requires their service. They don chainmail armor with segments of plate well suited both to protection and mobility, wielding fine two-handed axes that can cleave a man in twain and crush a knight's armor. They are easily identified by the polar bear pelts they wear over their armor, the bear's head resting atop their helms and its back flowing down into a cloak that both marks their calss and serves to keep them warm. Those outside the ranks of the Bereskarn are forbidden from donning such pelts, and offenders are executed for staining their honor.
Libro y Diario mayor

Es el libro de contabilidad en donde se organizan y clasifican las diferentes cuentas que moviliza la cooperativa de sus activos, pasivos y patrimonio, para que los registros sean válidos deben asentarse en el libro debidamente autorizado, con el propósito de conocer su movimiento y saldo en forma particular.

Los cargos y créditos a las distintas cuentas, según se muestra en los **asientos de diario**, se registran en las cuentas mediante el proceso llamado pasar al mayor.

Cuenta es una ficha individual que registra las cantidades de una cuenta en el debe y en el haber, así como el saldo de la misma. El libro mayor precisamente lo que hace es eso; anotar las cantidades que intervienen en los asientos en su correspondiente cuenta del libro mayor, representada por una T.
Order of the Dragon

The Order of the Dragon is a knightly order within the Kingdom of Almeron, composed of the most talented and

prestigious knights the country has to offer. Members of the Order, dubbed Knights of the Dragon, forsake their land and noble titles in order to serve their country and people selflessly. They are the very embodiment of perfect knights, expert swordsmen and lancers who follow the laws of chivalry without fail. Their influence is such that only the King himself is considered above them. Knights of the Dragon have the right to command nobles and are often dispatched to solve political disputes or lead forces in battle. A single Knight of the Dragon is considered a boon to any force, but a massed unit of them is enough to turn the tide of any battle, regardless of the odds one may face. The exact number of Dragon Knights is unknown, they are elite and relatively few.

The Knights of the Dragon wear resplendent armor, hardened steel often plated with gold and engraved with the likeness of a blazon dragon upon their breastplate. Their helms bear dragon wings and are truly of remarkable craftsmanship, making the appearance of the knights an awe-inspiring one. Each Knight of the Dragon carries with them a sword custom made to their preference by a master swordsmith. Knights of the Dragon are also considered the finest lancers in the world, both for their precision and ability to quickly re-maneuver after striking an enemy position.

Members of the Order serve many roles, acting as advisers, generals, bodyguards, or an elite cavalry force. There are no less than five Dragon Knights in the presence of the King at any given time, a select group sworn first and foremost to his protection. The Knights of the Dragon have served in many vital battles for their Kingdom, most recently in the Battle of Alstedt during the Six Years' War.
Battle of the Leben

The Battle of the Leben was the final battle of the Six Years' War, a beleaguered and outnumbered Stahlheimian army under Emperor Albrecht's command defending the river Leben from an Aelmronian army under the command of King Charles. The Empire hoped the battle would allow them to repulse the Kingdom's soldiers and buy time for more men to be gathered, but the early departure of the Emperor for fear of his life by his advisers contributed to low morale and the King's men snatched the victory easily. The Treaty of Havre would follow three weeks later.
Amortización

Hace referencia a la **extinción del capital de una deuda**, a la **compensación o recuperación de una inversión** y a la **eliminación de puestos vacantes en una entidad**.

La idea de amortización, de este modo, se utiliza en el terreno de la **contabilidad** y de la **economía**. El concepto suele usarse con respecto a la **depreciación de un valor en el tiempo**, ya que se lo divide en diferentes periodos.

De acuerdo a la primera de las acepciones mencionadas líneas arriba, la amortización puede tratarse del pago de una **deuda** en **cuotas**, incluyendo el desembolso de los correspondientes **intereses**. Con cada uno de los pagos, el deudor reduce la deuda y abona los intereses.
MezaCadenaZubiaga Wikia

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Utilidad

## La palabra **Utilidad** la entendemos como el **interés** o provecho **que se obtiene de algo**.

Podemos hacer una primera distinción entre:

* **Utilidad total**, se trata de la utilidad que brinda la cantidad consumida de un bien.
* **Utilidad marginal**, que se refiere al incremento que se produce en la utilidad total al consumir la última unidad de dicho bien. La utilidad marginal es decreciente: al aumentar el consumo de un bien, la satisfacción que produce cada nueva unidad es menor que la producida por el bien anterior.
Aderyn VIII

King Aderyn VIII, His Royal Majesty, King of the Kingdom of Lorenthal and Eighth of His Name was the last king of Lorenthal before its conversion to a Commonwealth. He was born the youngest of three children, though his older brother died at a young age and his sister, by law, could not take the throne him despite her being his elder. As such, Aderyn took the throne following his father's death. His rule proved disastrous, a heavy push for full conversion to the Church of Ignis, countless failed treasure hunting missions towards the North Seas and increased taxes being the least of the nation's problems. A poor harvest led to famine, and towards the end of his reign there was a huge clamor for reform. To deal with it, Aderyn had dissenters jailed and executed. The following Lorenthalian Civil War saw the monarchy overthrown and Aderyn himself torn limb from limb before being executed. His sister, Cerys, would escape with a large portion of the royalist army to form the Kingdom of New Lorenthal in the New Lands.
The Penitent

The Penitent are a military unit within the Kingdom of Almeron, composed of a motley assortment of disgraced

knights, deserters, desecrated priests, criminals, and sinners seeking forgiveness. Assignment to the Penitent is seen as a death sentence and volunteering for it suicide, though those who die while serving are seen as forgiven for the misdeeds of their lives. Knights who have disgraced their kingdom or forsaken their vows are sent to the Penitent, as are thieving priests and cowardly deserters. Criminals from the noble classes may be punished by being sent to the Penitent to avoid a direct death sentence, and those are simply overwhelmed with guilt may volunteer to join their ranks. The Penitent are always the first into any battle they serve in, charging the line where it is most dangerous and breaking apart enemy formations with determination and their corpses. Though their gruesome existence and imminent death might seem a breeding ground for cowardice, those of the Penitent are instilled with an unbreakable sense of duty by their commanders. Any who flees from a wall of pikes faces a fate worse than death, as well as the pain of knowing forgiveness is denied to them.

Those who do not have any equipment are given armor taken from the corpses of previous members, seen both as an honor and commonly joked about among the grim ranks of the doomed. The banner of the Penitent bears hundreds if not thousands of ermines, representing their countless numbers as well as the worthlessness of the individual member. Each soldier of the Penitent is branded below their left eye with a singular ermines, marking them permanently as one of the unit to dissuade any attempt at desertion and for easy identification upon their inevitable death. Those of the Penitent who have lived through enough battles might be commended or even pardoned by their commanders, freed of their commitments and seen as fully forgiven of their transgressions. Such a thing has only happened a small number of times, however.
Eastport Sea Guard

The Eastport Sea Guard are an elite unit of hybrid infantry that serve in the military of the Commonwealth of Lorenthal.

They are stationed in the vital city-harbor of Eastport and serve as its protectors and a capable mobile force. They fulfill the same roles as city guards, also acting as marines, medium infantry, marksmen, and firefighters should duty call. The multitude of roles they must fulfill make them phenomenal hybrid soldiers, though they lack much specialty in any one area. During the events of the Lorenthalian Civil War, Eastport remained a royalist city and the Sea Guard defended it from revolutionary forces aptly during its nine month course. At war's end, with Queen Cerys and the remainder of the royalist army taking to the seas, the Sea Guard held the gates against overwhelming odds and served as the rearguard for the fleet of ships. Those that defended the harbor were killed to a man, though Llewellyn Griffith arrived and took command before any others could be slain.

Thus the Sea Guard still remains, serving under a new government with fewer men but no less sense of purpose. Many hold royalist sympathies yet are wise enough to serve anyways, and they are actively recruiting in order to bring their numbers up to pre-war standards.
Highland Footmen

The Highland Footmen are a military unit within the Commonwealth of Lorenthal, a sizable force of heavy infantry

recruited from the north of the country and renowned for their history of service in battle. They are one of the largest independent forces within the Commonwealth, marching under the orders of their Captain and none other, not even the High Protector. This unique relationship between the Footmen and the crown stems from centuries past when Lorenthal was split into two nations. Years of warring between the men of the Highlands and the south of Lorenthal had seen the south find further and further success, but the soldiers of the Highland refused to surrender their rights. Thus, the treaty that finally united the two was one that came with many concessions: Chief among them was that though the Highlands would answer to the Crown, the majority of their infantry would be organized into one branch and would fight under their own discretion. The Highland Footmen would serve Lorenthal only if they deemed it necessary to commit themselves, and during the Lorenthalian Civil War remained neutral. They have since been treated with distrust for their inaction, though their unscathed numbers make them a force to be reckoned with that needs to be dealt with carefully.

In battle, the Highland Footmen represent their people and are their most important line of defense. They are given plate mail and fine iron and steel weapons with which to protect them. They fight as organized line infantry, wielding spears and shields to defend against the enemy before closing the distance with longswords. Their discipline is paramount to their success, the Footmen marching and listening to orders based off the changing music of the drummers and trumpeters that march with them. They are valued highly, and should they commit to battle then truly it is a matter of grave importance.
Totengaard

The Totengaard are an elite order of warriors within the Kingdom of Vasteras dedicated to Taeron and the destruction of the Flayed. Though the Flayed in Vasteras tend to be less numerous due to the incredibly hard soil, during the Dark Times they swell in number and invade the surface. During these two months of next to no sunlight, it is the sworn duty of the Totengaard to roam throughout the nation, culling the monsters where ever they can find them and destroying any tunnels that lead to the surface if they see them. This culling is a vital task, for without it almost all trade would stop and the damned would overwhelm the streets. With the presence and vigilance of the Totengaard, the country remains stable and may function relatively at the same level even as the damned aimlessly wander from their hovels. They are composed of 5,000 men total, a number much higher than most other nations with similar orders. This is because it is guaranteed that the Totengaard will face the Flayed for two months out of the year, every year, while in other countries the damned largely remain a threat of the past, distant from the minds of the people.
Hunters

The Hunters are an order of combatants within the Commonwealth of Lorenthal dedicated solely to the destruction of the Flayed. They were formed after the end of the Third Era, and have long been considered within and without some of the finest in their profession. The recent dissolution of the Lorenthalian monarchy and conversion to a commonwealth has seen their numbers decline, both due to a loss of life and a lack of resources to dedicate to their work. They are actively fighting against the tide of bureaucracy, struggling to maintain the catacombs that watch over the tunnels of the damned. They are characterized by the thick leather armor and coats they don, allowing for increased mobility while still protecting from the claws of the Flayed.

The order currently consists of perhaps 500 Hunters, their numbers perhaps a fourth of what they were at their peak and half of what they were prior to the Lorenthalian Civil War. They are currently headed by the well-respected Sir Percival Cox.
Order of the Garter

The Order of the Garter is a knightly order within the Kingdom of Almeron, largely dedicated to the protection of

nobility and the laws of chivalry. Those of their order swear oaths of loyalty to nobility who either cannot afford to defend themselves or who are too gentle to do so, making most of the Knights of the Garter exceptional bodyguards. Though this is one of the only roles they fulfill, they do it exceedingly well. To be a Knight of the Garter is to dedicate one's self entirely to a noble, willing to lay down their life and to follow chivalric values always. Many of the most notable personal guards throughout the Kingdom are Knights of the Garter, serving everyone from penniless Counts to the King himself. What makes the order unique is it's often autonomous nature, as each Knight is free to pick who they serve. As such, the order rarely gathers in any sizable body save for when the Kingdom is in dire need. They are easily identifiable by the unique garter belts they don, threaded with the words 'We Serve'.
Skalbard

A Skalbard is a warrior poet of great renown, vital to the warrior culture of the Kingdom of Vasteras and even more important in battle. It is the Skalbards who memorize tales of old, regaling their comrades with them to entertain and maintain high morale even in the bitter cold. They also serve as horn blowers in battle, using their high lung capacity to give out commands to units from their war horns that all can hear. The bellow of a Vasteran war horn is feared throughout the world, and it is the Skalbards that use them most frequently. Potential members are chosen from a young age when the vocal chords are still in development, taken under the wing of an older Skalbard and trained until they are fit to serve their people.
Flamenturg

Flamenturg is a mysterious mineral indigenous to the Isle of Ignis, used near exclusively for the blades of the Sanctus Guard. When forged into a sword, it lights itself aflame very easily and maintains the heat without damaging the blade. This near supernatural quality is considered priceless and makes the mineral holy, the Church never allowing it to be traded despite high demand among groups dedicated to slaying the undead.
Llewellyn Griffith

High Protector Llewellyn Griffith is the current and first leader of the Commonwealth of Lorenthal. Prior to the Lorenthalian Civil War, he was a decorated and beloved war hero who achieved the rank of Marshal for exceptional leadership in battles against the Kingdom of Almeron. Bearing much empathy for the lower classes, the famine and disease caused by the failures of King Aderyn VIII's reign led him to denounce the monarchy entirely. Listening to the clamor of the people demanding new leadership, he quickly became the figurehead of the movement and was one of the main reasons the rebellion managed to stay together, let alone find victory. Griffith was at the head of the rebel army during every single victory throughout the war, and though he was despised by the royalists he often tried to prevent the excess rape and looting of the angered populace in victory.

Since becoming High Protector, he has done what he can to rule fairly over the Commonwealth while also establishing a stable government. The threat of outside intervention and the surge of popularity for Lorenthalian traditionalists makes his work difficult, though he is determined that the revolution not be for nothing. He is ever aware that the King's sister, Cerys, awaits in the New Lands, biding her time and preparing to one day retake her throne.
Eternal City

The Eternal City is the colloquial title and boast of the capital of the Verilius Imperium, Verilium. It is the cultural capital of the world, though in the past two centuries next to no outsiders have seen it's streets. It is a decadent city, beautiful and full of life, decorated with countless statues dedicated to past heroes and fountains to bring fresh water to the people. It is famed for having never fallen to invaders or any worldly malady, remaining a bastion of purity and progress since it's founding in the middle of the First Era. Currently, it is near impossible for foreigners to visit the Imperium at all, let alone it's capital. As such it has become shrouded in mystery and legend, fables of streets paved with gold and guardsmen riding atop regal lions spreading throughout Estoria. Little known fact can be said of the city as it stands now, save for that those lucky few that visit it are sworn to never speak of the wonders they have witnessed without permission, under the penalty of death.
Elephant carpaccio

> O nie! Ja już nie chcę tego słuchać ósmy raz!
>
>
> - Reakcja Diany na wzmiankę o carpaccio
>
>

**Elephant carpaccio** - metodyka slajsowania storiesów, stosowana głównie po to by część z nich umieścić niezwłocznie w Morzu Pleśni.

## Sposób działania

Opiera się na robieniu carpaccio ze słonia. Cokolwiek by to znaczyło... W praktyce sprowadza się do wypracowania jak najmniejszych części ficzera dających jakąś wartość, a jednocześnie zawierających wszystkie niezbędne elementy produktu.
Watchers

The Watchers are an ancient order of warriors dedicated to fighting and containing the Flayed. They hail from the Grand Principality of Kronstadt and predate near all similar orders. They have perfected their art, making for a well feared presence dedicated to nothing but the destruction of the Flayed. They are one of the few such orders in all of Estoria that is still actively supported, new recruits and large amounts of coin sent to their services daily. Their power and authority within Kronstadt is greater than most, for their mission is considered so vital that none should stand in their way.

Joining the Watchers is a grueling, agonizing process. Though any citizen of Kronstadt may attempt to join their ranks, only a few manage to endure the harsh months of training to become one of the order. Their authority is near absolute, surpassing that of nobility and even Princes should the threat of the damned exist. The Watchers even hold the power to overrule the Grand Prince himself, for if the Inner Council agree that he is acting in a way that will aid the damned they may prevent his mandate. This is a rare thing, however, for the Grand Prince is usually wise enough to work with rather than against the Watchers.

The Watchers don boiled leather and thick furs into battle, refusing heavy armor in order to protect against the sharp sense of hearing and lack of sight among the undead. They wield weapons that favor their craft, maces suited to shattering bones and and piercing dirks that can puncture a skull with ease. They also wield flintlock pistols, a rarity in Kronstadt and a sign of status. A Watcher might carry five or six strapped to his person at any given time, providing a swift advantage where reloading is far too slow. Their main identifying mark is the tattoo they all bear below their right eye, a human skull with the paw print of a bear upon it's forehead. This tattoo is considered sacred among the Watchers, and any found with it who is not among their ranks is executed and disgraced.

The Watchers are composed of 10,000 men total, positioned predominantly along the border between Kronstadt and the frozen wastes to the northeast. They can be found throughout the rest of the nation as well, most often travelling in pairs to villages or cities to determine if they are aptly prepared for the Flayed to attack. Those that are found wanting must quickly resolve their failure, or else risk disappearing and never being seen again.
March of the Damned

The March of the Damned is the monicker given to the world event wherein the Flayed are driven from their catacombs and march upon the surface. It has occurred once during each of the first three eras and each time has marked vast changes to the world and the coming of a new age. The last March of the Damned occurred nearly a thousand years ago and brought humanity to the brink of extinction, only ending after the formation of the Church of Ignis and a valiant push by newly formed Lleidan cruzados to rally mankind. Centuries of peace have since pushed the possibility of another March from the minds of most, lost to history by all but those who remember humanity's death throes.

Though it is unknown how the Flayed come into existence, their reactions with other groups have been universally hostile. The Flayed eke out an existence in underground tunnels they create with their jagged claws. This is where they would remain always, were it not for the presence of the Speakers of the Damned. The Flayed exist only with primal instincts, merely shuffling about in the bowels of the earth because it is their nature, committing no evil. But exceedingly rarely, one of the Flayed is brought to greater heights. These 'Speakers' are able to communicate as men do, blessed with intelligence and cunning and the ability to direct and command their brothers. When one of these Speakers acts to unite the aimless, warring clans of the damned, a March has begun. The dead leave the tunnels and catacombs and move to the surface, consuming everything in their path and leaving only destruction behind until they are stopped.

After the last March of the Damned, the Estorian nations banded together and each formed elite groups deigned to watch over the Underworld and keep the dead from rising again. Catacombs were cleared, new tunnels manned by holy soldiers were built, and the threat was kept under control. Over the years orders have faded, tunnels have collapsed, and the damned have been allowed their meager existence in the depths of the earth. Only a few orders remain that actively combat the damned, ever aware that their battle is more important than any war could ever be.
Imperial Ranger Corps.

The Imperial Ranger Corps. is an elite unit of skirmishers and support infantry within the Imperial Army of the Stahlheimian Empire, fulfilling a vital role in the Empire's endeavors. Those of the Ranger Corps. serve as scouts, spies, and an elite skirmishing force. They are some of the only men within the army that often act individually or in squadrons, moving through enemy lines in small groups to report on positions or sabotage supplies. The unique qualities that make a man a suitable ranger also make recruitment difficult, lending the Corps. a sense of mystique about their work and a great respect for members. Imperial Rangers have several uniforms for different circumstances, though the only one ever seen by members of the public is a thick padded doublet with the double-headed eagle of Stahlheim stitched upon the breast. They can also be identified by the dagger each man carries as a status symbol, the blade engraved with the words '*In the Empire's Service We Watch*'.
Military of the Stahlheimian Empire

The military of the Stahlheimian Empire is a mighty one, rivaled by few and paralleled by none. The Empire's forces are largely composed into a standing army, any citizen dissatisfied with their lot in life eligible to take up arms in the name of the Emperor. It is supported to a lesser extent by the levies and sworn soldiers of individual nobles, a remnant of feudalism that remains relevant for the Imperial forces. The Imperial Army is composed of halberdiers, crossbowmen, handgunners, and elements of artillery support. The men required to support such a force are rallied from the nation's nobility. This makes for a system wherein knights and levies supplied by Lords are still important, but the Imperial Army itself may act autonomously and rapidly deploy to combat a threat. There are also several specialist units within the Empire, given the best equipment and training possible in return for continued service and undying bravery. Knightly orders within the Empire frequently fight for it, serving either as heavy cavalry to punch through a weakened flank or forming a formidable line of heavy infantry.

### Notable Units of the Imperial Army and the Empire

1. The Emperor's Fist
2. The Steel Brigade
3. The Torchbearers
4. Aldhard's Hammers
5. The Order of Saint Aldhard
6. The Knights Eagle
7. The Kaisergarde
8. The Iron Hands
9. The Imperial Ranger Corps.
Foreign Legion

The Foreign Legion is a branch of the military within the Kingdom of Almeron and remarkable for the unique make of

its forces. The Foreign Legion is composed entirely of non-Almeronian volunteers, foreign soldiers seeking a fresh start and a life of glory welcomed to fight and die for the Kingdom. Prospective members undergo harsh training to join the ranks of the Legion, tested by commanders appointed by the King to ensure that only the worthy are rewarded with brotherhood. The Legion is a veteran force, well tested by battle and ingrained with a sense of camaraderie that is nearly unbreakable. Those that join abandon their past lives and their nationality, able to forsake the past in favor of the call of battle and brotherhood. Many who join even change their names, leaving all semblance of what once was behind and living and dying only as a Legionnaire.

The Legion is famed not only for its uniqueness but for the conduct with which its members present themselves. They are disciplined and always ready to sacrifice themselves should the battle call for it. It can be boasted that after the start of the Six Years' War between Almeron and Stahlheim, not one Legionnaire of Stahlheimian origin abandoned his comrades in favor of his homeland. Foreign Legionnaires are one of the only modernized branches of the Almeronian military, its members equipped with fine arquebuses, cast iron hand grenades, steel sabers and masterfully crafted armor. These armaments are not given lightly, each Legionnaire expected to perform his full duty until death no matter the cost to himself.
Sacred Band

The Sacred Band is a splinter faction of the Church of Ignis dedicated to monitoring the catacombs of Estoria,

ensuring the Flayed remain under control and that the March of the Damned does not come to pass. They were initially a branch of the Church known as the Vigilants, though increased politicization and intervention of the Church in international affairs angered the body of the order. This led to the departure of many of the Vigilants under the command of Captain Piero Berti and the formation of the Sacred Band. Though they have been declared rebels and excommunicated for breaking their vows as Vigilants, the Band see themselves as true servants of Ignis and some of the few who truly understand the threat the Flayed may pose should they be ignored. The Church has been able to do little to stop the Sacred Band, both for a lack of desire on the part of soldiers to execute fellow Ignisi and a refusal to journey to many of the abandoned catacombs of the world.

The Sacred Band is estimated to be composed of only a few thousand members, though they are so spread out and secretive it is difficult to know if that is a definitive number.
Military of the Commonwealth of Lorenthal

The military of the Commonwealth of Lorenthal is an ever changing force, a mix of veteran units that have survived the Lorenthalian Civil War and fresh brigades of troops that have yet to be tested. Prior to the outbreak of the war it was one of Estoria's most experienced armed forces, frequently handling border disputes and facing off against the Kingdom of Almeron in many wars. In its current state it is still plenty formidable, though with fresh soldiers and the aftermath of a civil war to deal with there are many challenges facing Lorenthal's forces. It is a fortunate thing, then, that Lorenthalian strategy has always suited waiting out the enemy and defensive positioning. Lorenthalian soldiers are equipped with axes instead of swords, deploying in forests and chopping down trees from the thick woodlands to make extensive barricades. Their people have a long history as longbowmen, their marksmen able to hold behind unbreakable shield walls and rain death upon the enemy. Theirs is a force that is largely based on merit, the ongoing reforms by the High Protector doing away with the importance of Lorenthalian knights as well as generalships being handed out to the most affluent of lords. These changes are slowly modernizing the Commonwealth's forces, though as with any infantile government there are significant growing pains. If the Commonwealth can survive long enough, its army and navy may once again be the finest in the world.

### Notable units of the Lorenthalian military

1. The Housecarls
2. The Eastport Sea Guard
3. The Lorenthalian Marine Corps.
4. The National Guard
5. The Hunters
6. Guardians of the Wood
7. The Axes of Aedelfirth
8. The Highland Footmen
9. The Pikes of Harlech
10. The Boar's Tusk
Magic in Estoria

Magic in Estoria is a mysterious force, deemed myth by many and regarded highly by the few who know its fickle nature. Those blessed(or cursed) with its presence form a fraction of a fraction within each nation, mistrusted and ostracized or invaluable oracles depending on their homeland. Magic can be manifested in countless ways, from conjured flames to summoned ethereal spirits to even teleportation. There are (10?) schools of magic, and each practitioner generally decides upon their specialization early on through trial and error. Specialization also varies by nation. Each nation in Estoria has a few hundred mages at most, though recently the Church of Ignis has taken a stand against the spread of mages in nations they hold influence.
Knights Eagle

The Knights Eagle is the highest secular order of knights within the Stahlheimian Empire, composed of men of the highest caliber who will show no fear in battle and sooner die than disgrace their vows. Selection to join the order is considered one of the highest honors possible for a knight, second perhaps only to induction into the Kaisergarde. Members of the Knights Eagle are allowed no occupation other than soldiery, serving in the Imperial Army from their induction to their death. They forsake all prior vows to their lieges upon induction, taking an oath that commits them to service for life and demanding that they serve the Empire, and only the Empire. The wording of this vow is unusual, as it is one of the only oaths in the nation that does not require an oath of loyalty to be sworn to the Emperor himself.

In battle, the Knights Eagle ride upon finely armored destriers and strike in unison with heavy lances. They are experts in both single combat and small group tactics, operating individually or as a unit as the battle requires. Their presence is seen as either sign of a desperate cause or a battle of great importance. They are best identified by the shields they carry in battle, bearing the likeness of the Stahlheimian double-headed eagle with a sword in one talon and a pennant in the other.
Wards of the Old Faith

The Wards of the Old Faith are an ancient order dedicated to the destruction of the Flayed, one of the few to have existed before the last March of the Damned at the end of the Third Era. They were originally a multinational order, centered in the current member nations of the Kretingan Order as well as other nations that worshiped the Old Ones. Their founding date is unknown, the Wards having served for so long written history does not record their beginnings. They are composed of holy warriors dedicated to the Old One Dievan, god of vigilance and duty. Though these warriors are faithful and experts at culling the Fayed, the recent war between the member nations of the Kretingan Order and the Church of Ignis had greatly displaced their purpose. Faced with the threat of extinction(or worse, forced conversion), the Wards have largely had their attention shifted to defending their homes instead of monitoring the underground tunnels of the damned. There are nearly 6,000 Wards in total, though throughout history many more have answered Dievan's call.

They are led by Prince Vardan Kairys, a warrior and legendary hero of the Kretingan people that is venerable in age and act both.
National Guard

The National Guard is the moniker given to the bulk of the newly reformed armed forces of the

Commonwealth of Lorenthal. Composed of a mix of veterans, cantankerous revolutionaries, and fresh-faced recruits, it is held together largely by the leadership of High Protector Llewellyn Griffith and little else. The National Guard are an experiment of sorts, a standing army composed almost entirely from the lower classes and with no officers from among the ranks of the nobility. The Lorenthalian Civil War saw the will of the people realized, and now few if any knights remain who will risk their heads trying to train hot-headed soldiers only months moved from a violent rebellion. The refusal of the new government to appoint members of the nobility to positions of leadership has resulted in an inexperienced command staff that largely follows the High Protector's every suggestion. They have seen military reforms rarely attempted before, however. The National Guard does not rely upon conscription, for the rate of volunteers is so meteorically high as for there to be no need. They also have reserves that citizens may join, allowing lesser risk and commitment while still maintaining an intimidating amount of wartime soldiers. In addition, the High Protector has removed all class restrictions within the military, theoretically allowing any man or woman to reach the highest positions of power in the Commonwealth if they are talented enough.

The National Guard are untested and largely unskilled, yet what they lack they make up for in high spirited resolve and sheer numbers. The Guard are numerous and eager to show the world that their revolution was lawful and just, the newly sewn banners of the Commonwealth flying high above their ranks. They are largely equipped with wooden or iron-tipped pikes, relying on their infantry core to hold lines long enough for highly skilled longbowmen to deal with threats to the Commonwealth's sovereignty.
Kingdom of Centaurus

The Kingdom of Centaurus is the dominant power of the centaur race in Estoria. A long standing nation with deep history of both conflict and cooperation with its human neighbors, Centaurus plays a major role in world politics. Through steel and quill the centaurs have carved themselves a permanent place on the global scale, their famous legions protecting their interests against those who would take their lands and reduce them to servants and roaming nomads. Finding prosperity through the use of its soldiers and its people's talent for metallurgy, the Kingdom thrives in a world constantly in conflict and threatened by disaster. Second in population only to the greatest of the human realms, Centaurus stands to alter the balance of power in the world regardless of what path is chosen. Through shrewd diplomacy or vicious warfare the centaurs shall persevere as they always have, letting nothing stand in the way of their independence and success.
Quorum of Twelve

The Quorum of Twelve serve as the legislative body for the Church of Ignis. They are composed of the twelve Bishops dedicated to the different dioceses under the control of the Church. The Quorum holds little legislative power, largely serving to advise the Archbishop and elect a new one from their own ranks when the time comes.
Speaker of the Damned

A Speaker of the Damned is an elevated member of the Flayed, a rarity among their species and the only ones of their kind that can unite the warring factions. They have the cunning and intelligence of great men, the full functionality of the living bestowed upon them by some higher power. What makes them truly feared, however, is their ability to control the Flayed entirely. A Speaker can guide and lead them, bringing the Flayed from their underground tunnels and barrows to march on the surface. This leads to a March of the Damned, a catastrophic event for the world that invokes major change and has brought several races to the brink of extinction.
Military of the Kingdom of Vasteras

The military of the Kingdom of Vasteras is a fearsome one, composed of vicious fighters thriving on a warrior culture. Though warriors and raiders largely operate autonomously or under the command of the nobles they serve, the King's call to war is considered sacred and to refuse it is a foul crime. Thus when the Vasteran King calls for war, legions of fierce warriors and mariners join forces with coherence and a desire for victory binding them together. Warriors of Vasteras typically wield axes or spears with large shields, donning boiled leather or chainmail shirts to offer protection in battle. Many also carry javelins or throwing axes to assist them in closing the gap during battle. Vasteran tactics are reliant upon powerful infantry and overwhelming the enemy to prevent cohesion. Vasteran warriors can form unbreakable shield walls or charge in a wedge to split apart enemy ranks, letting the battle devolve into the type of melee that they excel at. Vasteran warriors are surprisingly disciplined and know how to react to the war horns that sound their orders, leading to many swift attacks beginning before the enemy can even form battle lines.

### Notable military units and orders of warriors in Vasteras

1. Skalbards
2. Bereskarn
3. The Totengaard
4. Taeron's Chosen
5. The Companions
6. The Knights of Ulfric
7. The Hunters of Bjorn
8. Ansgar's Spears
Season 1 (Yuma1000)

**Season 1** of Lab Rats: Bionic/Superhero Elite Force consists of 14 episodes. These episode are each one hour long. The season premiered on March 9th, 2018.

## Plot

Kaz, Oliver, and Skylar lose Mighty Med because two evil villains destroyed it. Therefore, they get Donald Davenport to help by making a new team of six. Bree, Chase, and Daniel team up with their superhero friends to take down Roman, Riker and their creator, an old villain.

## Episodes

* The Rise of Six, Part 1
* The Rise of Six, Part 2
* Daniel's Nightmarish Dream, Part 1
* Daniel's Nightmarish Dream, Part 2
* A Monstrous Parallel World
* Leo Turns Evil
* Trapped in the Past
* Double Marcus Team-Up
* The Big Holiday Mix-Up
* The Love Bug Hurts
* The New, Improved...Space Rock
* Fight in the Battle, Part 1
* Fight in the Battle, Part 2
* Fight in the Battle, Part 3

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Cruzado

'Cruzado' is the title given to the holy warriors of the Kingdom of Lleida, formed a thousand years ago to combat the threat of the Flayed with fire and sword. They have since served as the longest living order to actively combat them, existing in multiple Chapter Houses throughout Lleida. They are skilled fighters and men of the faith, looked up to by their countrymen and held up as shining examples by the Church of Ignis. Their widespread existence and continued relevance makes Lleida perhaps the only country other than Kronstadt to be actively prepared for another March of the Damned.

Though many can lay claim to the title of 'Cruzado', there are several individual chapters throughout the Kingdom. Each has their own Chapter House and coat of arms, each designed to represent that chapter's history and exploits. There are approximately 5,000 Cruzados divided into 25 chapters, and despite their division they are surprisingly easy to organize. Each chapter house is connected via underground tunnels, which also have various entrances to the catacombs where the Flayed roam. These are generally barricaded and guarded, though occasionally one will be open in order to be cleansed by a group of brave cruzados.
Order of the Oak

The Order of the Oak is a knightly order within the Kingdom of Almeron, dedicated primarily to the defense of the

peasantry and farmers of the nation. They are looked down upon by other knights for their chosen specialty, as serving the poor and downtrodden exclusively is seen as a bastardization of chivalric values. They are not very wealthy due to the inability of those they defend to pay them in coin and are thus often equipped in lower quality or aged armor. They are mocked as 'penny knights' and 'the Order of the Dirt' by their critics, though they take this criticism willfully and use the terms themselves. In general, the Knights of the Oak are considered friendlier than most, ever willing to assist those of the lower classes. The nature of their payment usually boils down to a gift by those they have served, either something made by a craftsman or, more typically, a hot meal.

Knights of the Oak are sometimes more portly than other knights due to the food they are frequently paid with, often appearing more like old men in bedraggled cloaks and rusted armor than true knights. One would be a fool to assume them weak, however, as Knights of the Oak spend their days singlehandedly fighting off brigands and corrupt guardsmen with little benefit to themselves. They are beloved by the common folk for their commitment and are the only knightly order in Almeron to actively recruit members from the peasantry, a practice that is considered highly controversial yet is firm in its legality. Knights of the Oak can be identified by the wooden pendant they all wear, a carved oak tree looped about a rope and worn around the neck.
Bloody Talon

The Bloody Talon serves as the only true entrance into the mountainous Kingdom of Highreach, an impassable fortress carved into the very mountains that threatens to crush any invading force. It is built of thick stone and guards the pass with reinforced oaken gates and steel portcullises that are defended by a slew of arrow slits and murderholes. It has been breached only once, taken during the Stahlheimian War of Annexation by the Stahlheimian Empire. In those days it was but a wooden palisade with a small garrison, and even then it was an arduous task. No modern army has tried to breach it, knowing that to try is almost certainly a death sentence for most of one's forces. It is so well fortified that beyond it there are relatively few castles or forts of any merit, save for Gryphon's Roost and the seats of powerful nobles, of course.
Stakeholders

## Uchwyt na stek

Stakeholder, znany także jako "Dzierżyciel steka" lub "uchwyt na stek" jest bardzo istotną osobą z punktu widzenia powodzenia każdego projektu. Jest krytyczny dla określenia wymagań oraz upewnienia się, że rozwiązywany problem nie jest Bezsensu.

## Hobby

* Brodzenie po  morzu pleśni
* Niebycie  petrójkowym jeżem
* Zadawanie trudnych pytań ("A dlaczego na moim telefonie nie działa!?")
* Siedzenie w  czerwonych pokojach

## Sławni stakeholderzy

* Pierwszy Biesiador
* Pieseł
* Szeryf
Estoria

Estoria is one of two known continents in the world and the most populous. It is home to a slew of world powers, listed below as:

1. The Stahlheimian Empire
2. The Kingdom of Almeron
3. The Commonwealth of Lorenthal
4. The Kingdom of Lleida
5. The Varesian Confederation
6. The Church of Ignis
7. The Kretingan Order
8. The Kingdom of Vasteras
9. The Grand Principality of Kronstadt
10. The Kingdom of Highreach
11. The Verilius Imperium

Estoria is considered more central to world events than the recently encountered New Lands, full of history as well as mysterious legends that draw adventurers of all kinds to its shores.