Airship

The **Airship** is a vehicle used in both Hylics games. It is not normally found until some ways into the game, and gives the player much improved freedom to explore the world with.

## Hylics

The Airship in Hylics is not discovered until the beginning of Act 3, after exploring the Sage of Death's labyrinth. At this point, "mysterious towers" found around the game world serve as summons for the Airship.

To use the Airship, the player must press the Use key on its sprite. A short animation will play of Wayne and his party getting inside, and the ship taking off. The Airship can be used to freely fly across the world, without being inhibited by the existence of sea like the Boat is. This makes getting back to previous locations much easier, and is needed to get to the location of the Spaceship which is used to access the game's finale.

The Airship is controlled with the WASD keys. To set it down again, press the Use key on any ground tile. The Airship cannot land in water.

Whilst using the Airship, the titular track "Airship" plays.

## Hylics 2

In Hylics 2, the Airship is unlocked upon Blerol's return to New Muldul. He will give you a Dock Key, which can be used to unlock a door to the top-right corner of the town to get to the Airship.

The Airship serves much the same purpose as it did in Hylics, but its purpose has been expanded upon. It is now the only vehicle in the game and is needed to access much of the world beyond what can be accessed by mere airdashing. The island between New Muldul and Viewax's Edifice hosts a summoning tower to call the Airship, much in the same way as the mysterious towers did in the last game.

When using a gamepad (an Xbox 360 controller will be used as reference), the Airship is controlled by using the A button to accelerate and tilting the left thumbstick to control the ship's angle. Unlike Hylics, the Airship must be hovering above certain landing zones to come to a stop. Press the X button when the "Landing OK" prompt appears to set the craft down. It is possible to crash the Airship into the water and island geography, but doing so will not incur damage of any kind.

Unlike the last game, it is possible to explore the airship itself by pressing the Start button whilst flying. Doing so will cut to the Airship's bridge, where you can walk around as Wayne. Here you can talk to your party members and access the lower decks. On board the Airship is Hylics 2's sole water cooler, which can be used to increase your entire party's Will stat by 25 points. This can be done up to three times corresponding to the three Paper Cups which can be found throughout the game.

Talking to Somsnosa for the first time upon adding her to the party will earn you a Muscle Applique, which can be used to permanently increase a party member's Power stat by one.

Interestingly, there is an organ-like structure that floats at the back of the airship. This structure is called the air bladder in the game files, and it can be assumed that it is used to power the ship.

Whilst using the Airship, the track "Prevailing Westerlies" plays.

## Trivia

* The air bladder at the back of the Hylics 2 airship is a Pneumatophore and when someone asked about it, Mason said "Its design is inspired by a man o' war. In real life, a Pneumatophore is a gas-filled bladder on a man o' war. In early versions of the game this sprite represented the Pneumatophore item."

## Gallery

The exterior of the airship in Hylics 2The interior of the airship in Hylics 2the airship seen at another angle only within the Big Airship map.The interior of the airship seen at another angle within the Big Airship map.Airship Summoner in Hylics 2Hylics 1 airship flying.