recursal/Fanatic-Fandom huggingface dataset:
Flare Barrier

**Flare Barrier** is a defensive Golden Fire that is normally used in conjunction with Flame Rejuvenation.

## Description

﻿The user coats there hands in golden fire, and gets into a defensive stance creating a shield of golden fire. This sheild is either large, weak, colored grey and shrinks slowly or medium size, strong, colored red and shrinks fast. It will also shrink when attacked.. This is commonly known as a "Shrinking barrier" While the shield is standing, the user gathers great amounts of heat energy and releases it in a short burst creating a dome shield of Golden Fire. More layers to this barrier can be created by gathering heat energy and releasing it in a burst again, but only if the shield created before the first layer is still active. If the "shrinking barrier" shrinks so much it dissapears the attack is over and no more layers can be added. If the Shrinking Barrier dissapears before a layer of Golden Fire barrier is created, the user is flung into the air and immoblized.

The Barriers of Golden Fire are strong, and can withstand almost any one attack but can be destroyed by any technique over time (Fire and advanced fire do little to no damage). Tsunami is strong against these barriers.

This attack biggest drawback is the great amount of energy it takes to create barrrier layers.

## Users

Put characters who can use this attack here

## Rank

The strength﻿ of these barriers is amazing but because of the many drawbacks it is A-Ranked
Alikabok the Genet

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Alikabok

**Alikabok the Genet** (pronounced "ə-LEE-kə-bahk") is a scout that serves the Earth Clan of Temblor.

## Physical Description

A lean genet who stands a little over three feet tall, Alikabok has a somewhat short muzzle with a triangular nose, fairly large ears that are rounded and stand upright, and a long, somewhat slender tail.

His fur is primarily Light French beige in color, with an almond muzzle, throat, chest, and stomach, while his facial markings, the dense collection of large spots on his shoulders and back, the stripe running down his back, and the stripes around his tail are liver chestnut in color. He has no hair on his head, instead having a tuft of longer fur, and his eyes are mahogany in color.

## Abilities

As a scout, Alikabok is stealthy and fast. He specializes in spying on enemies and monitoring their movements and numbers in order to help his more offensively-inclined comrades, and also works well with hit-and-run tactics. This is not to say that he is completely useless in a fight, however; he wields a shortbow for protection, and although his overall strength isn't terribly formidable, he's still physically fit enough to be a decent hand-to-hand combatant.

Alikabok is an adept geokinetic, and primarily uses lower-tier offensive techniques and utility-based techniques of the Earth element. Being a genet, he has keen senses of both hearing and smell, and is capable of adhesive climbing.

### Strengths/Resistances

Alikabok is relatively resistant to the Elements of Earth and Electricity (his Earth resistance is somewhat higher, however). He is quite fast, and can easily outpace slower foes and evade their attacks.

### Weaknesses

Alikabok is weak to the Elements of Wind and Water. His defenses aren't anything special, therefore he mostly relies on his agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends/Allies

* **Earth Clan of Temblor** -
	+ **Rijuka Stoneclaw** -
	+ **Doseki the Echidna** -

### Enemies

* **Wind Clan of Khazri** -
	+ **Hurikale Galefront** -
	+ **Tatsuma the Spider** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Eggman Empire** -

## Notes

His name is the Filipino word for "dust".
Hi Jump Kick

**Hi Jump Kick** is a very powerful but risky fighting technique.

## Description

The user first starts off by jumping up high in the air. The user then dives down towards the opponent. Depending on the user, they either have their knee or foot held out, put all of their strength into their lower leg, which glows from the intensity, and spin sideways either clockwise or counter-clockwise in order to strike their opponent, or they do a downwards kick to attack the opponent. If the attack hits, the target is struck with incredible power, which is capable of launching opponents or crushing them with the attack. However, if this attack misses, the combined speed from the fall and power from the impact will cause serious injury to the user, capable of even breaking bones if the user hits the ground with their leg. As such, this attack carries great risk to the user if they miss.

## Users

* Sonic the Hedgehog
* Shadow the Hedgehog
* Statyx the Hedgehog
* Walt Wallabee
* Makizo Rarse
* Gabriel "Pyran" Devilhog
* Laura the Hedgehog
* Hollix the Echidna
* Cold-shoulder the Echidna

### Pokemon Users

* Alpha the Blaziken
* Geltora the Blaziken
* Pancaran the Zodiacario
* Cyrus the Gallade
* Tristella Tse'Elon (Mobianized Mienshao)

## Rank

With incredible power but almost equal risk, this attack is ranked as a B-Rank attack.
Knock Away

**Knock Away** is a powerful elementless ability.

## Description

The user calls upon a massive amount of energy, using it to coat their body, with the thickest portion of energy focused around their arm or a melee weapon. Once charged, they race towards the target before slamming the energy-clad implement into it. The energy aura then explodes with kinetic force, throwing both the user and the target in opposite directions unless firmly fixed in place. While this knockback can be damaging to the user, it carries more damage to the unprepared target. However, upon it's use, most users get stunned temporarily, leaving them open to attack.

## Users

* Froilan the Salamander
* Jayme Acorn
* Sajin Losussoc
* Snowball the Parakeet
* Tryndamere Yarostev
* Marunha Gekido
* Nolwenn Rozenn
* Brunhilde the Orca
* Cevahir the Hyena
* Birgitte the Dog
* Dominik the Devil

## Variants

* Blast Burn
* Chaos Blast
* Frenzy Plant
* Gaia Impact
* Giga Impact
* Head-On Collision
* Holy Nova Blast
* Hydro Cannon
* Hyper Beam
* Mega Shock
* Roar of Time
* Rock Wrecker

## Technique Rank

Due to the technique's sheer power, it bears an S-rank. However, some users argue that is overdoing it a bit, and that due to it's self-stunning it should be downgraded to an A-rank.
Black Lightning (Element)

**Black Lightning**, also known as **Dark Electricity** and **Shadow Thunder**, is an advanced element created from combining the elements Darkness and Electricity.

## Description

Black Lightning is Electricity warped and transformed by the powers of Darkness, making it as black as the darkest night. Black Lightning tosses aside Electricity's more defensive and supportive capabilities in their near entirety, focusing almost exclusively on offense and destruction. As such, most techniques center around raw power, hindering the opponent, and giving attacks the highest chance possible to strike the enemy.

Black Lightning does little against entities created from darkness, and may in some cases empower them. However, if one is experienced or talented enough even this can be bypassed. Black Lightning does not carry the weaknesses of base Electricity, but is affected largely the same by the Dark versions of the original elements. However, most Black Lightning and the other Dark element(s) will more often than not cancel one another out, while Black Lightning reacts violently to any elements derived from Light.

## Techniques

* Black Hole Lightning
* Nightbolt
* Eden Snag
* Muramasa Thunder
* Death Storm
* Falling Hell
* Slaughtering Spear
* Lunar Thunder
* Forsaken Storm
* Acerbatus (Glyph)
* Shock Nova
* Darkus Thunder
* Ty Gunner
Ice Beam

**Ice Beam** is a fairly strong Ice attack.

## Description

The user absorbs Ice energy, forming it into a light-blue orb. From this orb, they fire a beam of energy, which creates a haze around itself as it condenses the water vapor in the air around it. On striking the target, it has a roughly ten-percent chance to freeze the target.

## Users

* Doctor Extractor
* Kotuumath the Halfbreed
* Kyanos
* Durga
* Tiamat
* Niks the Lynx
* Sense the Fox
* Ghiaccio the Hedgecat
* Frederick the Rabbit
* Super Ronnoc
* Lance the Power Hedgehog
* Kaiser Saito (with hand gun)
* Frost the Wolf

## Variants

* **Flamethrower** - Fire variant of equal power
* **Thunderbolt** - Electric variant of equal power
* **Gust Strike** - Wind variant of equal power
* **Acid Spray** - Poison variant of equal power

## Technique Rank

Due to the power and chance to freeze, the technique bears a B-rank.
Dig Under

**Dig Under** is a variant of the technique Dig, designed for use against much larger targets.

## Description

Using sharp claws, digging equipment, or geokinesis, the user quickly burrows down into the earth. While underground, the user is largely unnoticeable by the target, unless they are capable of detecting movements underground. Firstly, the user uses geokinesis or some form of magic to create a small pit under the ground, without it reaching the surface. The user then digs a number of short channels in a small area around the pit, either underneath or near the target. This is only just barely supported by the surrounding dirt, and remains there. The user then surfaces on the other side of the trap, provoking the target into moving towards them. As soon as the target places any weight on the weakened ground, they fall through the weakened ground into the pit, rendering them essentially immobile while the user can either escape or attack without fear of physical repercussions.

The user never directly damages the target. This is done by the fall. As such, the heavier the target that falls in, the greater the damage caused.

However, allies in the area over the weakened area can also set off the trap. While underground, the user is especially vulnerable to techniques such as Earthquake and Earth Power. The largest flaw with the variant is if the opponent can sense under the ground, which would allow them to sense what is occurring.

## Users

* Heartless Frost
* James Odessa
* Kara-An Flamberg

## Technique Rank

Due to the techniques focus on being set as a trap, and it's ability to damage much larger, armored foes, grants the technique a B-rank.
Energy Dagger

**The concepts contained within this article may be freely used by anyone, within reason.**

Those who wish to use the contents of this article must take care to not contradict any of the information within.

The creator of this article listed the following additional requirement(s):

* You cannot give it capabilities beyond what is mentioned in this article

**Energy Daggers** are a type of melee weapon. They are not to be confused with **Energy Blades**, which are typically styled after shortswords (and, on rare occasions, longswords).

## Description

For all intents and purposes, Energy Daggers basically resemble daggers with a somewhat cybernetic style. The blade of the dagger is made of a special type of metal specifically designed to act as a conduit for various types of energy (primarily Chaos or Elemental), while the hilt is hollow; it is mostly made of a thick type of rubber, with the same kind of metal that comprises the blade coating the inside.

Naturally, the most interesting part of the Energy Dagger is the slot that allows for the insertion of conduits; these conduits are what give the Energy Dagger the ability to channel and release (via slashing) the energy-type that matches the conduit used. The slot's entrance is located at the place where the hilt meets the blade, and is rather small, extending down into the hollow hilt.

## Abilities

Like a regular dagger, Energy Daggers are typically wielded in close-range combat, but can be thrown, as well.

The insertion of a specially-made Chaos Drive (specially-made as in much smaller) imbues the knife with the ability to discharge a medium amount of Chaos Energy with each slash, effectively adding a Chaos-type attribute to all attacks made with this weapon. The color of the energy discharged is dependent on the color of Chaos Drive used, but otherwise, all drives will function the same.

Energy Daggers are able to accept conduits besides Chaos Drives; these alternative conduits tend to be refined versions of "magic" minerals such as Algidite, but other conduits have been used. Naturally, these Elemental crystals bear much of the same effect as a Chaos Drive, but instead they add their Elemental attribute to attacks, at the same strength as a Chaos Drive.

## Users

*Add your character/faction here if they use these weapons.*

* **Egg Army** - Energy Daggers are among the various armaments that all factions of the Egg Army use. Both Chaos Drives and Elemental conduits are used, yet favored conduits tend to vary between each faction; for example, Artika Egg Soldiers tend to use "Frost Sapphires" (refined Algidite).
* **The Silver Huntsmen** - These weapons are often seen in the hands of the poachers that serve The Silver Huntsmen; they are sometimes used to hunt, and also serve as personal protection. Other members of the Huntsmen use Energy Daggers as well, typically as personal protection.
Cotton Guard

**Cotton Guard** is a defensive technique, usable by Nature-wielders and those with naturally fluffy coverings.

## Description

There are two styles of this technique, one Nature-based, the other elementless. However, both versions are incredibly weak against Fire.

In the Nature-based version, the user manipulates the environment around themselves, creating a wall of fluffy plant fibers in front of them to absorb the damage from the attack. By doing so, they raise their defenses against physical attacks by a massive level, while most special attacks can bypass the barrier, due to energy being the active component.

The elementless variant is only used by beings with big, fluffy coats, such as sheep, goats, certain dog breeds, some Pokémon types, etc. The user channels energy into their fur, causing to rapidly increase in size around themselves, lowering their speed slightly but boosting their physical defenses by a massive amount. Again, special attacks can bypass the barrier, especially considering the slowing effect of the fur.

## Users

* Bazba Cormac
* Harvey the Hedgehog
* Jayme Acorn
* Robin the Hedgefox (Non-elemental variation, boosts the thickness of his fur)
* Sid the Foxidna
* Sintas the Blazing Cat
* Varanthe
* Victoria the Power Hedgehog

## Technique Rank

Due to the technique's ability to absorb massive amounts of physical damage, it bears a B-rank.
Fusion Pulse

**Fusion Pulse** is a rare, powerful and useful technique used to fuse the two beings together.

## Description

The user/s charge up a glowing, multi-colored ball of energy in any portion of the body, the technique not having to be visible to others in the area, although the energy required often restrains it to naturally powerful Chaos wielders or any form of transformation. When the user finds their intended fusion recipient, they launch the ball as a rapid pulse at the target, creating a 'tunnel' of energy only visible to Sharingan Eye-wielding Knuckles Clan members or to Flab's Psycha form (or anyone else who can *see* energy). The user and the target both glow with energy (actually becoming white-silhouettes of themselves as if transforming). The two bodies flow into each other, becoming one being with the power and combined appearance of both targets. Skilled users can use this technique in up to three different directions at once, but to do so is extremely hard and rare.

## Users

* Matthew the Power Hedgehog (Only seen using this with Scorch the Pyrohog)
* Sintas the Blazing Cat (Stated, but never seen being used)
* Sarah the Hedgehog (Stated, but never seen being used)

*Add your characters here if they can use this technique!*

## Resulting Fusions

*Add the fusion the technique creates here!*

## Variants

No official variants, only ones being the simultaneous Chaos Control method and the Fusion Dances.

## Technique Rank

The technique, for it's rarity, power and required skill level, is an S-ranked Fusion-based technique and is not to be used lightly, considering it can fuse any two people together.
Dominus

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
**Dominus** is the most powerful Glyph to have ever come into existence. Only one person can control it; Shanoa the Fox (although it slowly drains her life away while she is using it). Anyone else who tries to will either die from it or be driven insane. No one knows exactly what Dominus really is.

File:Dominus Glyphs.png

## Attacks

*While in the game **C:OoE**, the only attacks you could pull off with the Dominus Glyphs were D. Hatred, D. Anger and the Dominus Union, this version of Dominus actually gives Shanoa more attacks (ones that I made up :P).*
There are three pieces of the Dominus Glyph; Anger, Hatred and Agony.

### Dominus Blade

Also called **Dominus Secare**, this move allows Shanoa to attack with a huge, purple and black sword constructed with the powers of Dominus. It works a lot like Prestans Secare (Secare Union), but with much more power. This blade's power is rivaled only by Anox, the Blade of Darkness, and the Alucard Spear.

### Dominus Fire

This move lets Shanoa spew black and purple fire from her paws. It works a lot like Melio Ignis (Ignis Union) but with much more power.

### Dominus Hailstorm

This attack rains down shards of Dominus upon the foe. While this isn't supposed to be Dominus Hatred, it resembles it better.

### Dominus Sphere

This move allows Shanoa to attack with large energy orbs. The orbs look like they are on fire, but their surfaces are black and orange. In the game, this is Dominus Anger.

### Dominus Beam

This move allows Shanoa to attack with a massive pillar of light. In the game, this is labeled as Dominus Hatred.

### Dominus Fist

A Dominus-fueled version of Shanoa's Lapiste attack.

### Dominus Union

 File:Dominus.jpg

Also called **Dominus Apocalypse**, The Dominus Union attack is the most powerful attack of Dominus. It involves the Union of both Dominus Anger and Dominus Hatred to create a devastating blast that annihilates everything within a five-mile radius. However, the backlash leaves Shanoa near death.

### Other Dominus Powers

Shanoa can also construct wings (works like the Volaticus Glyph).

## Notes

* While the Glyphs actually have element (Ignis is a Fire element attack, for example) Dominus is every element, and thus, Dominus Shanoa is an Omnimancer.
* Dominus' power rivals that of Spike the wolf's power, and the Dominus Union rivals Spike Perfect's Galactic Armageddon attack.
* Just like Anox can only be wielded by Spike, the Dominus Blade can only be wielded by Shanoa.
Aquapetal Hibiscus

**Aquapetal Hibiscus** (often just called *Aquapetal*) are a type of "elemental plant"; they bear the sub-alignment of Water.

## Description

The Aquapetal resembles a somewhat large hibiscus flower, being somewhat trumpet-shaped and having a total of five blue petals, as well as a pale blue stem and a roughly 4-inch long pistil. What makes this flower easy to identify, however, is the fact that the petals shift in shade and intensity, like sunlight hitting water. The petals are always damp as well.

## Properties

Being in the hibiscus family, the Aquapetal is wholly safe to eat, even in the wild. Interestingly, however, eating just one is roughly the same to the consumer's as drinking an 8 oz glass of water. People suffering from thirst in the jungles of Soumerca have often been saved by these flowers.

The Aquapetal has other uses as well; the entire flower can be ground down using a mortar and pestle, turning it into a slightly gritty paste. The paste itself is used as a particularly strong salve for burns, and is used by not only the settlements of Soumerca, but by hospitals all over Mobius as well.

## Locations

The Aquapetal is most commonly found in the jungles of Soumerca, where they grow in abundance. They are cultivated and used by many of the settlements of Soumerca; among them are the Water Clan of Neso and the Tribe of the Solar Serpent. The Water Clan in particular grows them domestically, and it is one of their trade goods.

Aquapetals can also be found in the jungles of Efrika and Tralius, but they are not as common here. Still, the various settlements of those two continents still make use of the plant, and often domestically grow the flowers themselves.
Gwyll the Dingo

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Gwyll

### Foes

Light Clan of Celeritas;Nihlic Clan of Nihlus;The Eggman Empire;The Radiant Templars

## Skills and Abilities

### Abilities

Energy-based long range combat;Respectable speed and agility;Strong bite;Keen senses of smell and hearing

**Gwyll the Dingo** is a battle magess that serves the Dark Clan of Voidstar.

## Physical Description

A curvy dingo who stands a fair bit over three feet tall, Gwyll has a somewhat short muzzle with a triangular nose, medium-sized, triangular ears that mostly stand upright, and a fairly short, bushy tail.

Her fur is primarily chocolate cosmos in color, with a burlywood muzzle, chest, and stomach, as well as black forearms, ears, and a stripe running down her back and to the tip of her tail, which widens there. She has no hair on her head, instead having a tuft of longer fur, and her eyes are chrome yellow in color.

## Abilities

As a battle magess, Gwyll excels at dealing large amounts of Elemental/energy-based damage in a short amount of time, bursting down fragile opponents before they get a chance to touch her. She primarily attacks from a range to further supplement her combat style, using her respectable speed and agility to stay out of the reach of her opponents while peppering them with Elemental salvos. She needs to rely on this strategy quite a bit, however, as she is fairly fragile overall; any opponent who can get past her onslaught and retaliate with strong attacks of their own will be able to overwhelm her.

Gwyll is a highly adept spectramancer, and primarily uses mid to high-level ranged/energy-based techniques of the Darkness Element; as her physical strength isn't amazing in the slightest, her physical/close-ranged options are rather weak, and she doesn't really bother to use those anyways. Being a canine, she has strong jaws and sharp teeth, and can deliver a punishing bite; she also has a refined sense of both smell and hearing.

### Strengths/Resistances

Gwyll is relatively resistant to the Element of Darkness. She is quite fast, and can easily outpace slower foes and evade their attacks.

### Weaknesses

Gwyll is weak to the Element of Light. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks. Her physical strength is also less than stellar, making her falter heavily in hand-to-hand combat.

## Friends and Foes

### Friends/Allies

* **Dark Clan of Voidstar** -
	+ **Maliseer Blackspire** -
	+ **Henge the Lynx** -

### Enemies

* **Light Clan of Celeritas** -
	+ **Luminore Lightbringer** -
	+ **Kokotaru the Squirrel** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Eggman Empire** -
* **The Radiant Templars** -
Electric Rain

**Electric Rain** is a delayed Area-Of-Effect Electric attack.

## Description

This skill has various usage methods. Currently only one is known, which involves the user forming a large sphere of electricity between his hands, then throwing it above. The sphere will stay above (depending how high it reached with the throw), and after some time, it will burst into a bunch of small, weak electric projectiles which will then start falling to the ground. The result can be from the target getting hit by most of the projectiles, suffering high damage to the projectiles not hitting the target at all, wasting the attack. Skilled Electicity users may be able to detonate the sphere by themselves or even alm the projectiles to the target, thus increasing the efectiviness of the attack.

## Users

Currently, only Nathan knows how to use this move. However, anyone else could learn it through training or if Nathan or anyone else that knows this move teaches it to them.

* Nathan the Wolf

## Weak Points

While being powerful if most of the projectiles hit, the target could also dodge most of them, significantly reducing damage, or the projectiles could be blocked, dodged, absorbed or simply miss the target, effectively wasting the attack.

## Drawbacks

To be able to start this attack, the user must stand still and charge a sphere of energy on his hands. Doing this takes some time, usually leaving the user vulnerable. If the user is interrupted in the middle of charging this attack, the charged energy will be lost.
Eurish

**Eurish** is one of the eight continents that make up the primary landmass of the planet Mobius.

## Regions

### Avalon

A canonical location with some fan-made sub-areas. Avalon is located in the (roughly) northeastern area of Eurish, touching the Eurish-Yurashia landbridge.

* **Korsholm** -
* **Royal Rampart Egg Base** -
* **Silver Huntsmen base** -

### Blue Coast Zone

* **Apotos** -
* **Liodallos** -
* **Littlegulf Town** -
* **Oblitus Sanctuary** - While the sanctuary itself is actually its own pocket dimension, the entrance is located in between Apotos, Liodallos, and Littlegulf Town, with the three settlements forming a sort of triangle around the small, sunken temple.

### Dusklight Forest

A large forest located in the southeastern area of Eurish.

* **Chalya** -
* **Dragonhead Loch** -
* **Duskhearth Village** -
* **Fearful Caverns** - Located in the southeastern area of Eurish, near the Eurish-Yurashia Border. It serves as the home of the Dark Clan of Voidstar.
* **Gliwilin Villge** -
* **Silver Huntsmen base** -

### Rolling Meadow Zone

* **Alunde Village** -
* **Delmenstein** -
* **Everdale Town** -
* **Oakheart Reservoir** -
* **Ring Lake** -
* **Spagonia** -

### The Opal Isles

The large island that's located to the southwest of mainland Eurish.

* **The Desolate Fields** - Located roughly in the center of the island, this barren place was once a beautiful kingdom known as Opulentus, but about 500 years ago, the machinations of a wicked Fire dragon saw the place devastated and conquered by his claws... today, however, few people regard this story as nothing but a fairytale, and the commonly accepted story is that the Fields were the site of a war between two powerful Eurishian factions.
* **Opalshield Village** -

### Whitewood Zone

A large forest located in the northern area of Eurish, named for the fact that is it made up of birch and Ghostwood Trees.

* **Birchmond Village** - It serves as the home of the Whitewood Freedom Fighters.
* **Hope Tower** - Located in the northern quadrant of the Whitewood Zone, it serves as the home of the Light Clan of Celeritas.
* **Marble Acropolis Egg Base** - A large base located in the southwestern area of the Whitewood Zone. It is owned by the Eggman Empire, and serves as one of the bases for the Eurish Egg Army. This base is maintained by sub-boss Norrix the Wolverine, who answers directly to Eurish Egg Boss Lord Mordred Hood.
* **Shimmerfall Town** -
* **Silver Huntsmen base** -
Hot Shot

**Hot Shot** is an advanced Solar-element technique. Unlike most techniques, this one is a mid-range technique.

## Description

The technique begins when the user puts both of their hands together, palms open. The user then begins to concentrate Solar energy in their hands. The energy continues to build up, and eventually forms a relatively large, noticeably unstable ball of energy. The ball then compacts for a brief moment before exploding. The explosion causes the built up Solar energy to be fired off in a way very similar to a shotgun blast. The blast lacks proper accuracy in long-range, but makes up for it with incredible power and destructive capabilities, especially at mid-range. At close-range, surviving this technique without being severely crippled is nigh-impossible. Not only is the blast devastating, but the impact itself is enough to blow back opponents. However like a shotgun, this technique carries quite a bit of recoil for the user. High-level users are capable of using this technique to a much higher degree; not only are they capable of using it one-handed, but the orb is able to be compacted to a greater degree, fire off the energy in a more concentrated fashion, and even eliminate recoil for the user.

## Users

* Bazba Cormac
* Endovelicus
* Scorch the Pyrohog
* Solar the Hedgehog

## Rank

With great impact and power, and the potential increase in power and removal of drawbacks when it comes to advanced users, this technique is marked a B-ranked ability.
Aqua Purge

**Aqua Purge** is a powerful Water-aligned attack that draws power directly from the Elemental Realm of Water.

## Description

The user takes time to focus their energies, and then summons several spheres of water from the Elemental Realm of Water itself to strike the foe; the spheres explode upon impact with the ground, and the resulting explosion of water can shove away and hurt enemies who are too close by.

Despite the strength of this technique, it takes time for the user to focus and build a connection with the Water Realm, leaving them vulnerable to counterattack during the charge time. It also drains a lot of stamina to use unless the user is capable of god-tier Water manipulation.

## Users

1. Akheilos
2. Anumati
3. Heartless Frost
4. Mizuchi
5. Nabiku the Chameleon
6. Nanostrutturata the Demonhog
7. Neso
8. Ryujin
9. Sid the Foxidna
10. Stephan Stalvan
11. Stribog
12. Tiamat
13. Toxic the Hedgehog
14. Tsunamos Riverspell
15. Water Clan battle mages

## Variants

* **Cosmic Blaze** - Fire variant
* **Algorstorm** - Ice variant
* **Galvanic Blast** - Electric variant
* **Howling Zephyr** - Wind variant
* **Earth Fury** - Earth variant
* **Hallowed Barrage** - Light variant
* **Dark Fusillade** - Darkness variant
* **Sylvan Shower** - Nature variant
* **Virulent Rain** - Poison variant
* **Chaos Starstorm** - Chaos variant
* **Unnamed** - Soul variant

## Notes

1. This attack is based on a spell from *AdventureQuest* of the same name.

## Rank

While this attack carries a great deal of sheer power, its long charge time, coupled with the fact that it drains a lot of the user's stamina, grants this technique an A-Rank.
Balance (Element)

**Balance (Element)** is an extremely powerful advanced element, created by combining Light and Darkness

## Description

As a combination of the elements of Light and Darkness, Balance is an extremely powerful element. It carries the offensive and destructive capabilities of Darkness, but also the defensive and healing powers of Light. However, this isn't what makes Balance so powerful. Due to the combination of the two opposing elements of Light and Darkness, Balance offers the user the capability of controlling reality itself within a limited range. This can range from nullifying certain attacks to within the user's realm of control to preventing outside influences from affecting anything within that realm. These powers make Balance one of if not the most powerful element in existence. However, Balance is extremely energy-consuming; using it on a large scale or for long periods of time can greatly weaken the user; doing both can prove fatal. Balance also has a mysterious and volatile relationship with Chaos Energy, as it is able to disrupt and disturb the effects of Balance, and even break barriers made from Balance. Balance's powers are increased exponentially during the time of an eclipse; a master of the element would be capable of taking on a mid-level deity.

## Techniques

* God's Realm
* Displacement
* Banishment
* Expulsion
* Null Blade
* Second Chance
* Phantom Beam
* Imprisonment
* Eclipse Beam
* Eclipse Cannon
Firefly Scent

**Firefly Scent** is an effective Insect Style communication technique, combining pheromones with light flickers to create an effective code.

## Description

The user splits the message into two halves, an emotional 'suggestion' and a coded message. These are then released, emotion before the message. The emotion is triggered by a pheromone burst, which affects all that inhale it. However, the message is transmitted through a visual Morse code, leaving only those who know what to look for able to understand the message's intentions. The technique typically involves the Insect-style Firefly form, a style characterized by bioluminescence, rather than the manipulation of light. Most Firefly-form users are capable of some kind of bioluminescence, and also the pheromone-manipulation common to the base Nature element.

Due to the twin-layered security of-sorts, it is rare for anyone else to receive and understand completely what the message is saying.

## Variants

### Parent Techniques

* Flash
* Sweet Scent

## Technique Rank

Due to the near-unreadable characteristics of this technique, it bears a B-rank.
Chaos Blast

**Chaos Blast** is an extremely powerful Chaos Technique.

## Description

When used, Chaos Blast usually involves the user releasing an immensely powerful shockwave of raw Chaos Energy, with great range and destructive power. However, this technique involves the use of a large amount of Chaos Energy. This runs the risk of draining the user, leaving them without much energy. While typically used as a powerful shockwave, Chaos Blast can actually be used in several ways, such as concentrated beams of Chaos Energy.

**Known Forms**:

* A shockwave of raw Chaos Energy
* A beam of concentrated Chaos Energy
* A small orb of pure Chaos Energy, usually thrown to produce one of the two above forms

## Users

1. Matthew the Power Hedgehog/Reaper
2. Ripley the Chaos Creeperhog

## Variants

* **Chaos Burst** - A smaller version of Chaos Blast, which does not require Chaos Boost to be in use.
Crunch

**Crunch** is a powerful close-range attack. Some especially vicious users of this technique are able to use this technique to actually tear apart or rip off limbs.

## Description

The user gets close to the target and bites down on it with great force. The strength of this attack is great, capable of piercing metallic armor and passing through metal limbs. Some particularly vicious users of this technique are able to grasp with their jaws with this technique so powerfully, they can tear apart the target, or rip off limbs. With each bite, there is a chance that the user might cringe with pain and lose attention to the battlefield, or even have some of their physical defences in the area around the bite weakened.

In some cases, the user's teeth seem to elongate and glow white, which hints at elemental variants. Indeed, quite a few such techniques have been seen.

## Users

1. Alondra the Hedgewolf
2. Brunhilde the Orca
3. Cevahir the Hyena
4. Gwendolyn Grison
5. Kotuumath the Halfbreed
6. Ralph the Lion
7. Samuel the Hedgehog
8. Sense the Fox
9. Sirenna Madan
10. Suolo the Hedgidna
11. Tiamat

## Variants

* Fire Fang: Fire variant
* Ice Fang: Ice variant
* Thunder Fang: Electric variant
* Dark Fang: Dark variant
* Poison Fang: Poison variant
* Divine Fang: Light variant

*Add your move here if it is a variant of this move.*

## Technique Rank

Because this technique is so common, it normally carries a C-Rank, but if the user has an especially powerful bite force, the rank can be as high as "A".
Aquatic Shrapnel

**Aquatic Shrapnel** is a multi-hit attack of the Water Element.

## Description

By drawing upon their connection to the Element of Water, the user manifests many small spheres of water and fires them at the foe in rapid succession. While one sphere by itself isn't terribly powerful, the damage ramps up considerably if the user can launch many spheres at their opponent. The amount of spheres launched depends on how strong the user's connection to the Water Element is.

It is a fairly simple attack to learn and it can nevertheless be quite effective.

## Users

1. Neso
2. All members of the Water Clan of Neso
3. Olga the Rabbit

## Variants

* **Gatling Fire** - Fire variant
* **Icicle Spear** - Ice variant
* **Shock Launcher**  - Electric variant
* **Wind Needle** - Wind variant
* **Rock Blast** - Earth variant
* **Holy Bolts** - Light variant
* **Dark Rounds** - Darkness variant
* **Bullet Seed** - Nature variant
* **Poison Sting** - Poison variant
* **Spike Cannon** - Elementless variant
* **Chaos Scattershot** - Chaos variant
Karakal the Watcher

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Karakal

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A former White Cherouv who guards the portal leading to the Putriverse, **Karakal the Watcher** debuts in *The Wheels of Fate* as a wholly neutral character. He allows the heroes access to the Putriverse, so long as they can get past The Devourer of Corpses alive...

## Physical Description

Karakal looks quite similar to the other White Cherouvs in terms of physical build; he is a biped who stands a little over two feet tall, with two pairs of wings, a long thin tail, and long ears, as well as antlers and a neck ruff.

However, Karakal's coloration is different; his hair, wings and tail tuft are black in color, while his antlers and neck ruff are grey. The rest of his fur remains white, but he has no markings on his body. Disturbingly, the ball of light has been replaced by a glowing eye, and he has gauze wrapped around his real eyes, as he had gouged them out after looking into the Book of All.

### Early life

Karakal has been around for an incredible amount of time, appearing shortly after Celestial created the Middleverse, as one of Ka's White Cherouvs. His responsibility was to help maintain good relations between the people of the Hyperverse and the people of the Middleverse.

It was not long after the Middleverse was created that Karakal happened to stumble upon a strange book, existing within a dimension all its own. Curious, he opened the mysterious tome and read from it; only 5 seconds later, he was clawing out his eyes, unable to cope with what he had seen.

He had seen the future.

### Descent

The other Cherouvs and Ka found their comrade nearly unconscious, raving mad and whispering unintelligibly. His eyes were destroyed by his own hands, and when Ka tried to restore them, Karakal abruptly refused, terrified that he would see what was in the book again. Ka asked what exactly he had seen that horrified him. Although at first highly reluctant, Karakal finally mumbled two words, before refusing to speak anymore;

"The future..."

### The Watcher

Karakal begged Ka to erase his memory of the event.

## Abilities

Like all of the White Cherouvs, Karakal is able to fly, and also has moderate telekinetic abilities; he is also capable of limited teleportation, able to blink a maximum distance of two feet. However, he is capable of more than the other Cherouvs; he can manipulate both Light and Darkness, as well as the Advanced Element of Balance.

## Personality

Karakal maintains much of his childlike demeanor, back before he looked into the Book of All. However, he seems to be less naive than his brethren.
Henshin

**Henshin** Is an ability in which the the user transforms themselves in preparation for battle. This process has also been called metamorphisis, magical transformation, or a different name depending on the continuity.

## Description

The transformation is usualy activated by utilizing some sort of enchanted object such as a pendant, staff, technological device, or familiar spirit. The user focuses their energy on this object, speaks a special phrase or command (optional), and then undergoes a transformation sequence, often involving an intricate transition of normal atire into an elaborate costume, physiological alterations (changing eye color, hair color, hair length, ect) and enhaced abilities in preparation for battle. This technique can also be perfomed in groups if the user is part of a team. Unlike the super transformations in most continuities, henshin rarely drains the users abilities, and does not make them invincible. It also differs from evolution, as it is not permanent. Heshin can also work in rervese to change the user back to their orginal form.

## Users

* Nudge the Lopunny

* Angela the Lucario Hybrid

* Fuchsia the Bakeneko

* Rika the Tanuki

* Blaze the Cat (Sonic Angels)

* Emily the hedgehog

* Frosting
* Maxie the Sylveon

## Variants

Numerous methods and circumstances for undergoing henshin vary with each continuity, meaning that there could be multiple variations.
Character Adoption Agency

Here, characters can be created for the express purpose of being adopted by others! Comment in the comment section if you'd like to adopt one of the available characters!

## Currently Up For Adoption

1. **Abhijit Sevrita** - Male; Emperor Penguin
2. **Absihag Lawson** - Male; Aardwolf
3. **Adeio the Moth** - Male; African Death's Head Moth
4. **Adelaide the Sheep** - Female; Arapawa Sheep
5. **Aeisha the Panda** - Female
6. **Ajeet Lazzari** - Male; New Caledonian Giant Gecko
7. **Bhaskar the Pyrocelot** - Male
8. **Byrne the Hedgehog** - Male; Desert Hedgehog
9. **Cayenne the Pyrochidna** - Female
10. **Daciana Albescu** - Female; Stormbat
11. **Dorian the Snowshrew** - Male
12. **Efthalia Kontos** - Female; Bilby
13. **Elowen the Breezel** - Female
14. **Fajra Pawlak** - Female; Ignitiger
15. **Finnbar the Shadowhog** - Male
16. **Gilbert the Fulgurfox** - Male
17. **Hristofor Radev** - Male; Brumalion
18. **Ilmatar the Hare** - Female
19. **Ishida the Pyrelynx** - Male
20. **James the Catidna** - Male
21. **Juvela the Ibis** - Female; Scarlet Ibis
22. **Kaloyan the Tegu** - Male; Crocodile Tegu
23. **Kamiya the Lightsel** - Female
24. **Kheto the Chimerian** - Female; Mammal-type Chimerian w/ crested porcupine, rat, weasel, peregrine falcon, maned wolf, and dall sheep genes
25. **Lujayn Kader** - Female; Windwolf
26. **Loviise the Tenrec** - Female; Highland Streaked Tenrec
27. **Lyle the Ferret** - Male
28. **Martha Dietrich** - Female; Craglion
29. **Masaki Feith** - Male; Shinehog
30. **Mira Zentai** - Female; Weedy Sea Dragon
31. **Patches the Dog** - Male; Pomeranian
32. **Sapphire the Suncat** - Female
33. **Sindri the Seal** - Female; Leopard Seal
34. **Stelian the Gannet** - Male; Northern Gannet
35. **Stine Wetzel** - Male; Fiji Banded Iguana
36. **Takio the Ferret** - Female
37. **Theophanes Motta** - Male; Smogwolf
38. **Torkel Gimondi** - Male; German Shepherd
39. **Typhoon the Chimerian** - Male; Mammal-type Chimerian w/ hedgehog, echidna, cat, fox, and kangaroo genes
40. **Victor the Butterfly** - Male; Red Admiral Butterfly
41. **Viorel Lupei** - Male; Norwegian Elkhound
42. **Waldomar Stieber** - Male; Fennec Fox
43. **Zhivko Ostberg** - Male; Raincat
Dragon Pulse

**Dragon Pulse** is a powerful Dragon-type attack.

## Description

The user gathers energy into their body, and forms an orb of energy between either two outstretched palms or in their mouth. Traditionally, this energy starts off purple, although in some cases it is green/turquoise, while for pure-blooded Dragons it is whatever energy colour they possess.

Once formed, the energy is then released. Each user has a different preference of release method, with some preferring to launch the orb itself, while there have been other forms such as a path of semi-translucent energy surrounded by colored rings, standard beams, and even "dragonfire", where the user exhales a breath of flame through the orb, creating a flame with golden edges, but purple or green inner tone.

The strangest form of this technique involves swallowing or absorbing the energy orb itself, before unleashing that energy through the skin in a pulse.

## Users

* Cinos the Werehog
* Ereshkigal the Nightmare
* Fantasm the Psychic
* Ilmarinen Frostcloud
* King Wildflame the Dragon
* Kotuumath the Halfbreed
* Panzyr the Destroyer
* Scorch the Pyrohog
* Becky the Skyhog
* Nikolai the Hedgehog

### Pokemon Users

* Aphrodite the Milotic (belongs to Ryu)
* Pancaran the Zodiacario (belongs to Ryu)
* Ryu's Charizard
* Ryu's Lapras
* Ryu's Kingdra
* Therilde Jonasen (Mobianized Noivern)

## Technique Rank

Due to the technique's power, but taking into consideration it's lack of all sub-effects, it bears a B-rank.
Electric Gate: Heavenly Lightning

The **Electric Gate: Heavenly Lightning** technique is a very powerful technique that is as difficult to use as it's cousin, the Earth Gate: Cave-In. Unlike it, It is Electric-Elemental.

## Description

The Electric Gate: Heavenly Lightning technique is very powerful. It summons a massive 500-mile storm that rains lightning bolts that are supercharged with twice the amount of electricity than normal that are guaranteed to strike ground level. As a result, the landscape is usually scarred by the attack. However, the attack not only costs a grand amount of energy, it also makes the user have limbs cramp up for an entire hour. As a result, it is suggested to have it used only as a last resort.

## Users

* Rocket the Hedgefoxidna (learned through the study of ancient texts)
* Nulla the Hedgecat (Learned through the study of ancient texts and notes from other Electrokinetics in the Nihlic Clan)
* Mark Jamison Bandicoot (Taught by Soleannan Electricity Masters)
* Draknar the Lorikeet (learned in texts located in Moebius]]

### Pokemon Users

* Damien the Raikou (Mobianised, learned due to being an Electric-type legendary)
* Cass the Raikou (Mobianised, learned due to being an Electric-type legendary)

## Methods of Learning

The methods of learning are the same as with the Earth Gate.

## Variants﻿

Amazingly, after reading through abilities, i found one technique that is similar to this, if not a lower-tier version. The Kirin ability is very similar to this technique. As with the other techniques of seals and gates, post moves similar to this one, as there should be any variants. Though in this case, Kirin is the exception, due to having been made before mine.