recursal/Fanatic-Fandom huggingface dataset:
Tziscao

**Tziscao** is one of the two competing tribes in *Survivor: Mexico* The tribe color is purple.

Despite dominating challenges and generally been considered the stronger tribe, paranoia and mistrust caused the tribe to turn on each other at the tribe swap. This combined with a tribe members medical evacuation caused the tribe to enter the merge with equal numbers to their opponents.

## Members

* Original
* Day 6

**►** Alycia E.

**►** Honey B.

**►** Hufus D.

**►** James R.

**►** Jasoi A.

**►** Nicole B.

**►** Raul S.

**►** Victoria W.

►**►** GP M.

**►****►** Honey B.

►**►** Max C.

►**►** Natalie S.

►**►** Nick M.

**►****►** Victoria W.
Federal Republic of InfinityLand

Monarchy of InfinityLand

```
  Republic of the Union of Infinity
```

Motto: ad infinitum, et ultra English: to infinity and beyond

## History

InfinityLand was founded on November 9, 2018 and its first city, Redwood was founded on November 20, 2018. Later, 4 more cities were founded, in late 2018 to 2019. InfinityLand became part of United Micro on Thanksgiving Day 2018 (November 22, 2018). Currently, InfinityLand and it's territories are a republic.

## Organizations

The only organization InfinityLand is part of is United Micro

## Criticism

### Removal of BUX

In April 2019, former prime minister Jacob's google account was terminated. Sadly he owned BUXbalance, and lost it, too. Many people had no way of payment.
Realm Of Europa

The Realm Of Europa is a country in North America

## Relationships

November 28: Became allies with InfinityLand

## **Independence**

On November 26, 2018 The Realm Of Europa became free from **InfinityLand**.

## Flag Meaning

The Europian flag colors (**blue**, **purple**, **white**) stand for **loyalty**, **royalty**, and **independence**

## Holidays

* January 1: New Years Day
* April 1: April Fools Day
* April 18: Kings Day
* June 25: Summerstart
* October 31: Halloween
* November 26: Independence Day
* December 12: Winter Feast
* December 25: Christmas
* December 31: New Years Eve

## Defunction and Revival

On February 24, 2019, the Realm of Europa became defunct. On November 21, 2020 it was brought back as a puppet state of Luchijan called the State of Europa.
Solaris Urbino 10 III

Le **Solaris Urbino 10 III** est un minibus utilisé sur le réseau de Toulouse. Il est distribué par le concessionnaire Volvo-Solaris.

## Caractéristiques du véhicule

Ces véhicules ont circulé sur les lignes 47 et 53 du réseau de Genève avant d'être transférées sur le réseau toulousain...

Il s'agit de la version courte du Solaris Urbino 12 III.

* Nbre de places : 70
* Consommation : 30 L/100 km
2nd Annual Infinit Awards

## 2nd Annual Infinit Awards

### First Aired

March 24, 2020 (the RED Carpet)

* This edition is TV Exclusive

## Nominations&Wins

**Best Music**

* Avicii - Wake Me Up- NOMINATED
* Mojave - Sideways - WON
* Imagine Dragons - Radioactive - NOMINATED
* Skillet - Monster - NOMINATED

**Best Films (powered by MediaMovie.fandom.com)**

* Little Man, Big World - PENDING
* Dark Disaster - WON
* Data Disaster - PENDING

**Best TV**

* The Big Bang Theory - NOMINATED
* The RED-Files - NOMINATED
* Jacob's World - WON

**Best short film**

* LegoPeers - WON
University of Redwood, InfinityLand

The University of Redwood, InfinityLand is a university located in Redwood. The university will open online classes in April 2019. It started in 2018 but started operating in March 2019. The first public appearance of the university was in the RWTV@5:00PM broadcast of RWTV in January 2019, which was then pulled from all streaming services. It later surfaced in a February 18th blog post on InfinityGov.
InfinityLand Wiki

## *What is a micronation?*

A micronation—sometimes referred to as a model country or new country project—is a political entity that intends to replace, resemble, mock, or exist on equal footing with a recognised and/or sovereign state. Several micronations are created with serious intent, while others exist as a hobby or stunt. Micronations remain unrecognized by world governments and major international organizations.

## About InfinityLand

InfinityLand started on November 9, 2018
and grew. It has two flags,a king,a military, and of course,a wiki

edit so this doesn’t get deleted
This wiki is part of MicroWiki
InfiniteArchive

InfiniteArchive, an archive for all things InfinityLand related that is official.

## Reason for creation

On November 21, 2018 at 6:05 PM IST, the InfinityLand Government created an archive for all official InfinityLand documents, flags, anthems, seals,etc.

## Volumes

Archived material will be split up into 4 volumes, each of which one will have documents, one will have flags and so on. Once volume one is near finished, it will be uploaded to this wiki.
March 13, 2019 groups.google.com block mistake (Ministry of Cyber Security)

On March 13, 2019 the Center of Citizenship and Ministry of Cyber Security sent a email to the Micronations Club and its owner stating to remove any [IL] citizens from the group. This was a mistake for two reasons. (1. it was sent using the email address ilcenterofcitizenship@gmail.com which belongs to the Citizenship Center instead of the MoCS email (2. The groups.google.com sub-domain was not actually in the blocked list of domains. The email apologizing for the mistake has not yet been surfaced to the media. No answers were given by the InfinityLand government
1 Sticker (Snippet)

**Meanwhile in 2015**

2015 shop owner: Hi!

**NO NOT YOU THE YEAR 2015**

2015 shop owner: :(

\*Sad music\*

**Meanwhile BACK in the YEAR of 2015 that's NOT a SHOP**

2015 shop owner: YOU ARE MAKING ME SAD

Bishop: Hey guys, we need a new sticker

Pickleback: I'm lazy

KartKingdom: Same

MechanicEd: Not me I'm not gonna make it

Glitterpup1: Nope by

666/666666: Yeah bye

Mike: Lol

Morris: I DON'T WANT TO DO THIS TODAY

Bishop: ARE YOU KIDDING ME OK FINE I HAVE TO MAKE IT MYSELF
Survivor: Mexico

## Series Chronology

***Survivor: Mexico*** is the first season of Jacob's Survivor Series, which began on November 30, 2018, and ended with a live reunion on December 16, 2018.

It ended with Raul defeating James at the Final Tribal Council in a 4-3 Jury vote.

## Production

This season featured sixteen all new castaways, divided into two tribes of eight. The tribes this season were Pojoj, wearing green, and Tziscao, wearing purple. Both are named after two of the Montebello Lakes, the filming location for the season. On Day 6, the remaining castaways were randomly swapped into two new tribes of six. On Day 7, the two tribes merged into the Rara Muri tribe, wearing Orange. Suggested by Raul, Rara Muri refers to a native group known for their running abilities.

## Twists

* **Traditional Format:** The season followed the original Survivor format, featuring two starting tribes of eight, merge at 10, a jury of 7 and a Final 2.
* **Hidden Immunity Idols:** A hidden immunity idol is hidden at each camp. It nulifies any votes cast against the users.
* **Tribe Switch:** A tribe switch occurred at the Final 12, dividing the survivors into two new tribes of six. Tribes were randomly generated through Chatzy.
* **Legacy Advantage:** The Legacy Advantage was hidden in the jar of lollies available for bidding at the Final 10 auction. It automatically awarded its holder the individual immunity necklace at the Final 5. In the event that the holder is eliminated, he or she must will it to another player still in the game.

## The Game

**^1** The vote resulted in a tie. Per Survivor rules, a revote would commence.
**^2** Nick played a Hidden Immunity Idol, but did not negate any votes against him.
**^3** The vote resulted in a tie. Per Survivor rules, a revote would commence.
**^4** Nick was automatically granted immunity at the Final 5 as the holder of the Legacy Advantage.
**^5** Hufus played a Hidden Immunity Idol, but did not negate any votes against him.
**^6** The vote resulted in a tie. Per Survivor rules, a fire-making challenge would be held in final four tie votes.

## Voting Table

**^1** The vote resulted in a tie. Per Survivor rules, a revote would commence.
**^2** Nick played a Hidden Immunity Idol, but did not negate any votes against him.
**^3** Alycia was evacuated after not voting for two consecutive tribal councils. No vote occurred for his removal.
**^4** James used the vote stealing advantage, allowing him to cast a second vote by denying another player the right to vote for that Tribal Council. He chose to steal GP's vote.
**^5** The vote resulted in a tie. Per Survivor rules, a revote would commence.
**^6** Hufus played a Hidden Immunity Idol, but did not negate any votes against him.
**^7** Per the rules of Survivor, a fire-making challenge was held to break a tie in the final four Tribal Council.
**^8** Hufus lost the fire-making tiebreaker challenge, and was eliminated from the game.
**^9** James and Nick did not vote as they could only vote for each other. By virtue of winning the final Immunity Challenge, only Raul voted.
Micronia

Micronia is the 2nd city in New InfinityLand

## Incorporation

Micronia was incorporated December 7, a few weeks after the incorporation of Redwood, which was incorporated November 27. The archiving of important documents takes a while to complete and possibly will never be finished, so it takes a while to incorporate a city. As of this articles creation (November 21, 2018) Micronia nor Redwood have mayors. (Edit: As of today (February 5, 2019), both cities have mayors).
A (Part 2) (Collab Kart Fiction)

A

A

A

A

A

A

A

A

A

A

A

Some parts are written by Ninjadark27. Parts written by her say (Written by Ninja) by it.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

(Written by Ninjadark27) Ninja: Gawain, I bet you ten kollars that place has no Deep Dish Pizza

Gawain: But its a deep dish pizza place

Ninja: Oh right

  (Written by Ninja) Ninjadark27: Nvm

   (Written by Lehcar708) Lehcar: O\_O

Gawain: What

Lehcar: DID YOU JUST THROW A DEEP DISH PIZZA PLACE OVER HERE

Gawain: YES

Lehcar: OH MY GOD

Gawain: ;)

(Written by Ninja) K: I'm still mad at CC for deleting all new users in kk

CC: WHA I NEVER DID ANYTHING

 Written by Ninja) Ninja: Ahem AHEM

\*CC suddenly grabs every single New User ever\*

   CC: YEAH WHAT ARE YOU TALKING ABOUT

(Written by Ninjadark27) InezGirl: Wut I'm not a new user

\*CC unbans all the users and teleports them to her\*

CC: SEE
 LOOK THEY CAME
THEY ARE OFFENDED

SAY SORRY

News User: No we are n-

CC: SHHHHHH

(Written by Ninja) Ninjadark27 K: Yeah
    Make me

CC: Do it
    NOW

(Written by Ninjadrak27) K: Don't make me do it

 CC: DO IT RIGHT THIS FREAKING SECOND

(Written by Ninjadark27) K: Make me
  CC: OK
   \*CC grabs a mind control ray\*

K: OMG  AAAAAAAAAAAAA

(Written by Ninjadark27) \* K grabs memory powder \*
    AHA
    It's war time

(Written by Ninjadark27)\* K blasts CC with memory powder \*

CC: NOPE

\*CC dodges\*

CC: HOW ABOUT THIS

\*The CC army comes\*

(Written by Ninjadark27) K: WHAT

\*The CC army is an army of 100000000 people\*

Gawain: Oh boy where is the popcorn

Armstrong: I took it

Gawain: Can I have some

Armstrong: Sure

Gawain: Thank you

\*They eat popcorn\*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Thanks for reading this kart fiction.

And as always,

----Gawain
Luke Wells

Lucas Dardio Wellings, commonly referred to as Luke Wells, is a RCU actor and InfinityLand Governor.

## Early Life

Luke was born on February 1, 2008 to Leah and Koenig Wellings in what is now Fort Blueton. When he was 3, he was selected to be in a photo for a mall. When he was 10, he became the actor for Phantom Hex in the Regency Cinematic Universe. Three weeks after his 11th birthday, he signed up to be a NZRE governor, but his application was rejected.
Hess B58

Le **Hess B58** est un véhicule standard d'occasion. Il est distribué par le concessionnaire Evobus-Hess.

## Caractéristiques du véhicule

Ont circulé sur les réseaux de Genève et de Besançon, le plus petit ID sera conservé au musée des transports Accentours.

Ont servi sur ligne 21 puis sur ligne 7

* Nbre de places : 100
* Consommation : 48 L/100 km
1 Sticker (Short Kart Fiction)

The unreleased 1 Sticker. There's a freaking story for it now.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Meanwhile in 2015**

2015 shop owner: Hi!

**NO NOT YOU THE YEAR 2015**

2015 shop owner: :(

\*Sad music\*

**Meanwhile BACK in the YEAR of 2015 that's NOT a SHOP**

2015 shop owner: YOU ARE MAKING ME SAD

Bishop: Hey guys, we need a new sticker

Pickleback: I'm lazy

KartKingdom: Same

MechanicEd: Not me I'm not gonna make it

Glitterpup1: Nope by

666/666666: Yeah bye

Mike: Lol

Morris: I DON'T WANT TO DO THIS TODAY

Bishop: ARE YOU KIDDING ME OK FINE I HAVE TO MAKE IT MYSELF

\*1 hours later\*

Bishop: ...I have no idea what to make. How long have I been thinking anyway?

\*Bishop checks his watch\*

Bishop: Oh, its been 1 hour-WAIT I GOT AN IDEA

\*Bishop makes a 1 Sticker\*

Bishop: I LOVE IT ITS AMAZING

Pickleback: What even-

**Meanwhile in 2018**

2018 shop owner: Hi welcome to-

**OMG GO AWAY**

2018 shop owner: ALRIGHT FINE YOU DON'T HAVE TO SHOUT AT ME

**Meanwhile in the YEAR of 2018 that's NOT a SHOP FOR THE LAST TIME-**

Pickleback: Hey Bishop, whatever happened to that 1 Sticker

Bishop: What are you talking about

Pickleback: ...Um-

1 Sticker: **NOBODY LIKES ME** \*Cries loudly\*

Rip 1 Sticker it was forgotten

**End**

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

I hope you enjoyed this silly Kart Fiction, and as always,

---Gawain
The Union

A superhero team sponsored and monitored by UNION and consisting of a rotating international membership base. They are all given codenames based on gods of their various countries, and even if they are operating as a superhuman under a different codename, membership of the Union is dependent on them changing this. Their line-up currently consists of:

* Ogun - aka Olorunyomi Adeyemi, an African man named after the Yoruba god of iron, has the ability to manipulate magnetic fields
* Zhiva - aka Olga Stormare, a Russian woman named after the Slavic life god, has the ability to heal herself and others from serious injury
* Gunung - aka Pan Sun-Woo, a Korean man named after the Korean god of war, has the ability to increase his strength to incredible levels when in combat
* Mamaragan - aka Cole Day, an Aboriginal Australian woman named after the Aboriginal thunder god, has the ability to manipulate and generate electric fields
* Tonatiuh - aka Jorge Gutierrez, a Mexican man named after the Aztec sun god, has the ability to generate superheated plasma
* Enki - aka Tamira al-Kamali, a Saudi Arabian woman named after the Mesopotamian sea god, has the ability to manipulate water
The Window

As a global peacekeeping taskforce, UNION has taken on the responsibility of monitoring potential threats to the safety and security of the entire planet. Sometimes these come from within, other times they arrive from outer space or another realm, but equally dangerous are the threats that originate in other dimensions. In order to monitor these, UNION established The Window, a facility designed to allow scientists and data analysts to interpret information from other universes.

The Window is built on an incursion point under the Great Salt Lake in Utah, a location where the barriers between this world and the ones around it are naturally weaker, which makes creating a Viewport into other universes far easier. The central room of the facility contains the Viewport, a large screen on which a live feed of data from other known universes can be viewed. This is surrounded by hundreds of workstations, each manned by a team of three employees whose responsibility is to monitor the activity taking place in a single other dimension.

The staff who occupy the Window are a collaborative workforce employed by UNION-M, the division responsible for monitoring magical threats, and UNION-D, the group tasked with identifying extra-dimensional activities. Staff from UNION-M monitor realms such as the Great Subconscious and many of the realms of Heaven; while those from UNION-D keep an eye on the Void, the Null Dimension and the hundreds of parallel and alternate realities that border on this one.

Owing to its inaccessible location and long working hours associated with the various roles, the Window has a large number of residential areas surrounding the main facility, offering free accommodation to staff members during the working week. There are a small handful of employees who choose to remain on-site at all times, but most stay a maximum of five days a week, preferring to spend weekends with friends and family.

Due to the sensitivity of the incursion point the facility is built on with regards to the fabric of the universe, security around the Window is some of the highest of any UNION facility. A small army of highly-trained security staff occupy the facility at all times, and employees are subject to extensive background checks before being offered a position. In many cases five years continuous service within UNION is required before an applicant can join the team at the Window, but the compensation and benefits of the roles are significant, making it a sought-after workplace for many employees of the organisation as a whole.
The Trust

**The Trust** is a group of supervillains who made the decision to combine their power in an effort to combat superhero teams such as **The Ascendancy**. They are lead by **Prima**, an immortal woman who has built up an empire of power and influence since her birth many centuries ago.

* Prima - immortal, leader of the group
* Sebastian Sheldrake - sorcerer
* Nidhogg - enhanced human, secret subject of Projekt Ubermensch
* Countess Chaos - former despot, supernatural powers
* E-RZR - malevolent cyborg
* Sear - alien, worshipper of **The Breaker**
A Shop (Teaser)

**Whoops. I forgot to upload the teaser. Oh well.**
(NOTE: I am NOT trying to make fun of the creators and mods of KK. The
creators and mods do hard work for Kart Kingdom. This is just a silly
kart fiction. ---Gawain)

**\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_**

**Meanwhile at Gawain's house**

Pinkie: Why are we always at Gawain's house

Bradstormer: Who knows

Elks: Anyways, what shall we do-

* Gawain runs out of the basement\*

Gawain: GUYS THE AIR CONDITIONING BROKE

Armstrong: Oh, that isn't a problem

* The house starts burning\*

Armstrong: Ok maybe it is a problem
The Merlinine Council

While Merlin himself was the progenitor of all magic users in the world, as their numbers grew and expanded over the years he knew that he would not be able to watch over all of his children at all times. So, he founded The Merlinine Council, a group of powerful magic users who would use their influence to ensure that magic was not being abused and that anyone guilty of such abuse was found and brought to swift justice.

### Structure

The Council is overseen by the Inner Circle of seven magic users representing different geographic areas, including the official leader of the group who is given the title of High Merlin. The members of the Inner Circle change every seven years to ensure no single magic user is granted too much influence over the group, and their job is to pass down the Seven Rules of Magic and judge anyone who breaks these rules.

They do this primarily through their large network of agents, known as Paladins. These Council members number in the thousands, and are usually assigned to their hometowns to guard and protect regular humans from magical threats and enforce the Seven Rules. Below the Paladins are Adepts, magic users in training who work with their superiors to become the next line of defence against the creatures that lurk in the darkness.

### Rules

There are Seven Rules of Magic, listed in descending order of importance:

1. Magic brings life, not death - magic is a positive force, and using it to kill or use the dead for any purpose is the greatest perversion of this.
2. Magic brings freedom, not enslavement - using magic to bind other sentient beings to your will is strictly forbidden.
3. Magic is for the present - this rule forbids magic users from using magic to affect the timestream.
4. Magic keeps the realms separate - magical barriers or ‘Veils’ separate each of the realms, and no magic user shall use their abilities to break these barriers.
5. Magic is only for the magical - magic users are never to share their magic with mortal humans directly, only through imbued objects.
6. Magic respects the physical form - magic used to change the physical form of another sentient being must only be used with strictest permission.
7. Magic must be kept unseen - although this rule has softened in recent years, magic users must conceal their abilities from mortal human minds.

Breaking any of these rules has serious consequences for any magic user, with anyone found to be breaking the first two rules risking an immediate death sentence.
MacOne Laboratories

Following the Arizona Incident wherein an accident at an EvoDyne Applied Sciences laboratory resulted in Vanquisher’s Emergence, the company and its research was quickly bought out by MacOne Enterprises and renamed MacOne Laboratories. The research which created Vanquisher was continued by the new department and used to create clean and renewable energy sources as well as methods by which to create new superhumans.

Ever since the purchase of EvoDyne, rumours have swirled around the company about the increasing regularity of scientific ‘accidents’ that have occurred, with some commentators positing the theory that MacOne Enterprises may be encouraging incidents in an attempt to recreate the effects of the Arizona Incident. If you asked any representative of the company, they would strongly deny this allegation.
The Futurists

The cosmically-evolved team of scientists and researchers that were lost, found, lost and finally found again.

* Mover - aka Rick Riley, ace pilot who now operates at the pinnacle of human physical condition
* Thinker - aka Professor Milo Keller, former Research Officer who now has vast mental and psychic abilities
* Healer - aka Dr Laura Prescott, former Medical Officer who can heal and protect using self-generated ‘disruption fields’
* Fixer - aka Kate Castor, former Engineer who now has technopathic and electrical manipulation abilities
* Shifter - aka Holden Cunliffe, former Physicist who now has energy projection and manipulation powers
MacOne Enterprises

MacOne Enterprises is a global conglomerate with wide ranging interests and influence across the globe. Founded in the USA by Benjamin MacTaggart in the early 20th century, MacOne Enterprises is still owned and managed by the MacTaggart family, with Benjamin’s great-great-grandson Jacob MacTaggart currently acting as CEO.

The organisation has many sub-groups and shell companies, often purchasing other organisations with promising projects in the works and absorbing them into MacOne Enterprises. There are some people that claim that the company is more powerful than UNION, and in terms of sheer wealth and resources, they may not be too far off the mark.

The headquarters, a unique and state of the art building named MacOne Tower or, to those local to the area, simply The Mac, is located in the heart of Gateway Point in Pennsylvania. The company has a range of buildings and facilities across the world, including a rumoured deep-sea research lab located on the bed of the Pacific Ocean and even a small outpost on the Moon.
Void Creatures

Born in the empty space between dimensions known as The Void, the similarly named creatures come in a wide variety of forms, the only real commonality between them all being their skin, so black it absorbs light and forms a hazy halo of shadow around each of them. Some manifest as many-legged insectoid creatures, all claws and pincers and horns; while other display as octopus-like, with a multitude of writhing appendages that yearn to reach out and grab.

Along with their colouration, the Void are united by a single hive mind which allows each of them to see through an infinite number of eyes, and feel with an infinite number of appendages. They are so closely connected that if one of them feels pain, it reverberates through the entire species regardless of how far apart they are. These feelings of pain echo around the shared brain for a long time, and grow into rage and fury against those who cause the Void pain, amplifying and increasing with each connection.

Beyond the hive mind, the main thing that connects each individual member of the Void is their hunger. Being born in a realm consisting of precisely nothing, they are born hungry and only grow more ravenous as time ticks on. As soon as they are introduced to matter which they can consume, they will devour it like other-dimensional piranhas and share the energy received between them.

The one being they were unable to consume is a man who appeared in their world out of nowhere, many years ago. His name was Doctor Jonathan Drazen, formerly a member of the inter-dimensional crew that would become the heroic group known as The Futurists. Lost in the Void, Drazen’s fury at his crewmates for failing to rescue him was palpable even to the blind hunger of the Void, and they hesitated when he arrived in their realm. This hesitation was enough for Drazen to access their hive mind and take control of the swarm he now knew as the Void.

Years later he would unleash the Void on Earth, where there was much to devour, but his attempted invasion was repelled by the combined might of the Earth’s greatest heroes and he was driven back into the Void with his army. This time, however, the Futurists came with him and he was compelled to begin a hunt across the Void for his greatest enemies, with his army of hungry creatures in tow.
Groups

This is a **hub** for all pages relating to **Groups**.

Unified Nations

Unified Nations Intelligence Operations

Homeland Agency for Defence Against Enhanced Subjects

Global Emergence Initiative

MacOne Enterprises

MacOne Laboratories
MacOne Technologies
MacOne Academy
Geist Industries

Bedlamites

The Merlinine Council

Order Ophidian
Bedlamites

Initially seen as a dangerous but ultimately controllable group of violent criminals and hooligans, the Bedlamites have since proven themselves to be a formidable group that could have real influence on the world.

Brought together by the super-criminal Bedlam, the group started as a small team of henchmen who would commit crimes and cause chaos in the name of their leader. They would paint their faces with jagged, red and black patterns and arm themselves with everyday blunt objects including baseball bats and golf clubs. Remorseless in their behaviour, the Bedlamites would not hesitate to destroy property, maim and injure people and even commit murder in their efforts to support their leader.

Over time the group expanded, with more and more people seeing their activities as a way to unleash their deepest, darkest instincts and gain freedom through chaos. The group recruited lonely, angry people on the internet and specifically targeted people who seemed repressed, including low-level office workers and even some government employees. They held loose ‘rallies’ in which the members of the group would riot and destroy as much property as they could before being rounded up by police, and their rampage continued throughout Bedlam’s reign of terror in 2009.

Upon their leader’s capture, the group slowly metamorphosed into something even more dangerous, a kind of violent cult dedicated to the memory of the man they considered their ‘saviour’, a man who saw them what it was like to be truly free. Each member of the Bedlamites is utterly dedicated to chaos, and although their ranks thinned somewhat in the months after his capture, the remaining members are a force to be reckoned with.

The true danger of the Bedlamites comes in two forms: their unpredictability and their anonymity. Each member of the group discards his or her identity when they dedicate themselves to Bedlam, shaving their hair and painting their faces with red and black makeup. This makes prosecuting any individual member of the group difficult, as they refer to themselves as a whole rather than as individuals.

They also act randomly, with authorities never sure when or where they are likely to strike next. They will appear as if from nowhere, cause destruction and death and leave again before they can be rounded up or captured.

Even the major superhero groups list the Bedlamites as one of the most persistent threats to world peace, and they frequently share their frustrations with being unable to break the group down effectively. All they can do is prepare for the group’s endgame: releasing their leader from confinement and allowing him to wreak havoc upon the world once more.
Ximizhlum

Ximizhlum is the world where the majority of all Ximi events happen.

It was named after Ximizhle.

Humans are its main population, though many other humanoids exist.

It exists on the First Evolutionary Stage, allowing it to be in the exact same location as Helvetia, a world that is on another Evolutionary Stage. If the two were to ever find themselves on the same Stage, they would crush each other and life would end on both.
Prima

## Origins

Nobody can be quite sure of the origins of **Prima**, as she is one of the few people old enough to remember yet refuses to give much away. What is known is that she was born in ancient Mesopotamia to a family of peasants, and was involved in some form of cataclysmic incident when she was in her mid-twenties. Reports have varied as to whether this was related to magical energies stored under the surface of the Earth, a man-made explosion, or the collision of a strange meteorite with the face of the planet.

However the one thing that is certain is that whatever happened changed the young woman who would become Prima. She stood in the epicentre of this disaster, surrounded by the ashes and bones of her dead family, yet was completely unharmed.

As soldiers from a nearby town came to retrieve her, she lashed out and one of them stabbed her with his spear. She fell to the ground and he removed the spear, yet she rose back to her feet as the wound healed over. Horrified by this, the soldiers fled and Prima began to experiment on herself, slicing her flesh with blades and pieces of rock, watching in amazement as her skin stitched itself back together again.

She threw herself into rocks, hurled herself off cliffs and even attempted to drown herself, then felt her bones snap back into place and her lungs fill with air once again. She realised that she could recover from any injury inflicted upon her, and over time she would discover that this also applied to the ravages of age, her body constantly rebuilding itself and keeping her young, healthy and alive for hundreds of years.

Armed with this knowledge and newfound power, she marched into the town the soldiers had come from, straight into the home of the town's leader, and killed him, removing his head and using it to assert her dominance in the small community. The fearful people bowed down to this young, fierce and bloodied woman, and she quickly forged them into a band of marauders who would travel from town to town, taking control of the people and killing those who stood in her way.

### The Restless Immortal

Over the years, Prima grew more powerful and influential, with a vast army of commonfolk at her back and enough resources to target bigger town and cities, and she dedicated herself to building an empire which would last as long as she lived.

She was the secret power in the shadows behind some of the most important civilisations throughout history, advising Emperor Augustus in ancient **Rome**,
Certa

The Certa once inhabited their own homeworld of Cert, a small and quiet planet which existed alone in its own solar system, the sole body orbiting a vast star. They were technologically advanced and peaceful, but largely isolated from the rest of the galactic community, choosing to hoard their own advancements rather than share them with a larger collective. This was ultimately their downfall, as a solar flare destroyed their planet and with no allies in the wider universe, they were only able to evacuate a small portion of their people before the cataclysm occurred. Lost and wandering in the void of space, the peaceful people changed, becoming more aggressive in their desire for a new homeworld, and they began to modify their technology into an array of fearsome weapons.

Quickly establishing dominance over local star systems through a combination of surprise and technological superiority, the Certa became a race of colonisers, jumping from planet to planet, infiltrating and enslaving the inhabitants and building their empire. In creating new civilisations and societies on these planets, they became colloquially known as The Founders, and were feared across the galaxy. The Founder Invasion strategy has three main phases:

1. Understand - first they will probe the planet they wish to colonise, taking precise measurements relating to atmosphere, terrain and environment. The target planet may experience unusual seismic activity and anomalous weather conditions for a short time while this is occurring, but most ignore these or dismiss them as glitches. The Founders also analyse the inhabitants of the planet, mostly from afar but occasionally abducting and studying them.
2. Infiltrate - once they have gained a thorough understanding of their target planet, they will send a single member of their species, known as the Forerunner, to infiltrate the target species and lay the groundwork for an invasion. They use genetic manipulation to imbue the Forerunner with the DNA of the target species to disguise them, and encourage them to disable the major defences of the target planet.
3. Invade - once the planet’s defences are down, the Founders will launch a full-scale military invasion, their ships materialising above major incursion points and enacting tactical strikes on major powers and infrastructure. After this initial attack, a full colonisation force will be sent to the planet to wipe out any remaining defences and begin the enslavement of the target species.

Before their attempted invasion of Earth in 1947, the Founders were undefeated using these methods. After their Forerunner betrayed them and took up arms with the forces of Earth during this attack, they have begun to alter their methods, utilising sleeper agents and a longer term strategy.
Fugitives

A team of Evohumans gathered by the powerful Phrenic and classified as ‘fugitives’ by UNION for their unwillingness to register their status as Evohumans. Although the group operating under the name Fugitives has expanded greatly over the years, the core group gathered by Phrenic consists of:

* Phrenic - aka Matthew Evans, the first recorded Evohuman with powerful telepathic and telekinetic abilities
* Freight Train - aka Carlos Madeira, an Evohuman with super speed and durability, and Phrenic’s closest confidante
* Proton and Neutron - aka Aldous and Andrea Horsfall, twin Evohumans with corresponding positive and negative energy-based powers
* Ricochet - aka Ainsley Graham, an Evohuman with enhanced agility and vector manipulation powers
* Blayze - aka Karen Padilla, an Evohuman with pyrokinetic abilities
Twelve Percent Hero Wiki

## Events

* War in the Heavens
* The Gathering of the Host
* The Coming of the Breaker
* World War I
* World War II
* The Founder Invasion
* Formation of UNION
* Birth of the Futurists
* The Siege of Kymeria
* The Drawing of the Veil
* The Arizona Incident
* Void Assault
* Fugitives
* The Otkritiye Crisis
* The Eternity Pursuit
* Bedlam
* HADES Infiltration
* The Cortex Crisis

## Teams

### Heroes

* The Host
	+ Pantheon
	+ Eclipse
	+ Shenlong
	+ Merlin
	+ Gaia
* The Superior Squad
	+ Agent Apex
	+ Beacon
	+ Cinder
	+ The Eclipse (Franklin Bloom)
	+ Skywatch
	+ Doctor Photon
* The Futurists
	+ Mover
	+ Thinker
	+ Healer
	+ Fixer
	+ Shifter
* The Union
	+ Ogun
	+ Zhiva
	+ Gunung
	+ Mamaragan
	+ Tonatiuh
	+ Enki
* The Ascendancy
	+ Vanquisher
	+ Saviour
	+ Pantheon
	+ Construct
	+ Hart
	+ Sole
* Fugitives
	+ Phrenic
	+ Freight Train
	+ Proton
	+ Neutron
	+ Ricochet
	+ Blayze
* Amateurs
	+ Conduit
	+ Optix
	+ Eclipse (Teejay Singh)
	+ Adept
	+ Foresight
	+ Herald

### Villains

* The Trust
	+ Prima
	+ Sebastian Sheldrake
	+ Nidhogg
	+ Countess Chaos
	+ E-RZR
	+ Sear
* The Technarchy
	+ Technarch

## Groups

* Unified Nations
* Unified Nations Intelligence Operations
* Homeland Agency for Defence Against Enhanced Subjects
* MacOne Enterprises
	+ MacOne Laboratories
	+ MacOne Technologies
	+ MacOne Academy
* Geist Industries
* Global Emergence Initiative
* Forerunner Foundation
* Bedlamites

## Races

### Earthbound

* Human
* Enhanced Human
* Evohuman

### Alien

* Certa
* Spectrans
* Void Creatures
* Cauterils

### Magical

* Seelie Fae
* Unseelie Fae
* Dragons
* Elementals

### Cosmic Entities

* The Breaker
* The Great Titan

## Places

### UNION Facilities

* The Union Building
* The Nexus
* The Vault
* The Hub
* The Enclave
* The Window

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The Nexus

Designed and built as a collaborative project between UNION and MacOne Enterprises, the Nexus is a state of the art orbital base of operations for The Ascendancy which allows them to monitor and respond to a variety of threats quickly and decisively.

The structure itself consists of a central hub with eight spokes protruding from it, all connected at the opposite end by a circular structure, giving the whole thing the appearance of a giant wheel. The central hub contains the control room, equipped with comprehensive full-spectrum monitoring hardware and teleportation pads keyed to each team member’s unique biometrics, allowing them to transport to and from the base at a moment’s notice. This section also includes recreation spaces such as a full-size cinema screen, Olympic swimming pool and specialist superhuman-ready gym, and a full professional restaurant-grade kitchen.

Each of the structure’s spokes is assigned to and designed by an individual team member, with one reserved for new recruits and two currently vacant in the hopes of new team members occupying them in the near future. Fast transport links allow people to move around the vast facility quickly and easily, and telepathic circuitry allows them to do so with a single thought.

A unique feature of the Nexus is its location. Through a combination of MacOne engineering provided by Saviour, alien technology courtesy of Beacon and a healthy dose of magic from Hart and Sole, the platform is connected to everything: technically it exists everywhere in the universe at all times, even though to the naked eye it appears to be in orbit around the Earth. By existing in a constant state of spatial-temporal flux, the Ascendancy are able to instantly respond to threats regardless of where in the multiverse and when in the timestream they occur.

The Nexus is staffed and maintained by a series of robotic drones designed and built by MacOne Enterprises, all coordinated by an artificial intelligence referred to as the Autonomous Virtual Authority, or AVA for short. AVA has been built with specific safeguards that were unfortunately missing from the Cortex AI, and is designed specifically for directing upkeep and maintenance. It is able to speak directly through the station’s public address system, or through individual drones for contact with specific individuals.
The Enclave

Between the Union Building, MacOne Enterprises and The Hub, scientists had plenty of places to go about their business, but there was relatively little in the way of an official home for magic in the world. That changed when UNION commissioned the establishment of a headquarters for magical operations named The Enclave.

The exact location of the Enclave is unknown to all but the most powerful magic users, but it is accessible to anyone with even the smallest droplet of magical ability by opening a door (any door) while focusing on their innate magical talent. This provides them with an entrance to the Great Gateway, a vast room composed of hundreds of thousands of doors, considered to be the main entrance to the Enclave.

Within the building itself are a diverse range of rooms dedicated to different strands of magic, and each possessing their own unique physics and properties. Some rooms appear to be much larger than others while taking up the same amount of physical space, some have inverted gravity allowing people to walk on walls and ceilings, there is even one room which seems to be an entire forest, stretching as far as the eye can see. The general rule is, if it makes sense then it doesn’t belong in the Enclave.

Additionally there are chambers of worship for a diverse range of gods and religions scattered throughout the Enclave, from a glowing white temple dedicated to the Olympian gods, to a cavern of black flame and obsidian dedicated to the dark and terrifying deities of the Old World. There is also a vast library of arcane tomes and scrolls from a variety of different cultures and disciplines of magic, and an armory of mystical weapons gathered from around the world.

Below the central areas of the Enclave lie the main chambers of the Merlinine Council. Although they have a number of stations around the world, they are all connected via the Backwards Ways to the Enclave, where official business is carried out. This includes the Great Council Chamber where official meetings of the group are held, the Merlinine Academy where Council recruits are trained in their magical abilities, and the Armory of Merlin, held separate to the main armory of the Enclave itself.

At the very bottom of the structure is the Office of the High Merlin, where the head of the Council is stationed. This office has many unique features, most notable of which is a door which leads directly through to the roots of Yggdrasil, the World Tree, where the resting body of the original Merlin is entombed. Part of the High Merlin’s duty is to watch and monitor the body to ensure the world is ready when he finally awakens.
Global Emergence Initiative

The Global Emergence Initiative, or GEI is a non-profit organisation dedicated to helping and counselling those, who have recently gone through their own Emergence, with a particular focus on young people. Founded by Samira Al-Jaffrey, an Iranian businesswoman who watched as her own twin daughters went through their own traumatic Emergences, the organisation has flourished in a world newly populated by manifesting superhumans.

The Initiative proactively works with research laboratories and geneticists to identify areas and demographics of people statistically most likely to undergo Emergence, and places counsellors and experts in those areas to act as a first point of contact. For simple cases, their officers simply visit the new superhuman and talk them through the process, staying in the area as a liaison until they are happy and feel more settled with their new way of life. The officers also have connections to other superhumans in the area, as well as academics and trainers to help the new superhumans to cope with the radical change that has occurred.

In more drastic cases, the newly Emerged superhuman may be brought into one of the dozens of care centres purpose built by the Initiative and known as Havens. These centres have state of the art medical technology, as well as special areas for rest and relaxation, meditation and yoga classes. Moreso they provide a safe and secure space for struggling young superhumans to come to terms with the almighty changes to their bodies, and to safely deal with them in the company of others who understand, and have been through the same or similar processes themselves.

Even among all the squabbles between superheroes and villains, the one thing that remains an immutable fact is that all Havens and other properties owned by the Global Emergence Initiative are off-limits and must be protected at all costs. It would truly be a ruthless individual who could attack one of these facilities and risk the lives of everyone inside.
Unified Nations

The Founder Invasion also inspired the creation of a one-world government known as the Unified Nations, consisting of 97% of countries in the world, with loose alliances formed with the majority of the rest. The UN is controlled by a single, duly elected President, with the election process subject to the following rules:

1. No country shall put forward more than one candidate for the Presidency during each election cycle.
2. No more than 10 candidates may run in the election race, this shortlist is voted for by all members of the UN.
3. The President must be elected by a majority of the popular vote.
4. A President’s term is eight years, after which the same individual cannot hold the office again.
5. No single country can hold the office for two consecutive terms.

The current Unified Nations President is Tsigereda Kahsu Tadesse, the nominee from Ethiopia. She is considered to be a good leader, fair and just when dealing with matters of state and decisive when it comes to matters of global security. Her attitude towards superhumans is generally positive in public while maintaining a healthy scepticism behind closed doors, feeling that humanity cannot rely on superheroes alone to solve their problems.

The Office of the President is supported by the Council of Nations, a core group of 20 countries whose membership rotates every four years to ensure greater coverage of the nations that make up the UN. Each country is represented by a single Councillor who is elected by popular vote within each nation, and is sworn to act with the best interests of both their own country and the greater UN conglomerate in mind and at heart.

The capital city of each country incorporates a Unified Nations building, and the official headquarters of the organisation rotates every eight years with the election of a new President and corresponding home nation. As such, the current headquarters is in Ababa City, the capital of Ethiopia and home to President Tadesse.
MacOne Academy

As part of their ongoing public engagement plan, MacOne Enterprises founded the MacOne Academy in the early 1990s to provide education and support to particularly gifted young people. Their annual intake consists of 500 children from all around the world who are specially selected as potential prodigies, and their talents are nurtured using some of the most advanced technology and the most specialist teaching available. Each child selected to attend the Academy does so on a full scholarship from age 15-18, with no tuition fees required.

The Academy itself is located close to the company’s headquarters in Gateway Point, and although older students are encouraged to board in the fully-serviced apartments, free and instantaneous travel between home and the campus is facilitated by teleportation pads, allowing students from all around the globe to attend the Academy.

While students are encouraged to consider a position at MacOne Enterprises once they have graduated, there is no requirement for them to do so, and in many cases they are encouraged to begin their own endeavours and continue independently.