Speed

**Speed** is simply how fast a character can move in a given amount of time. There are three types of speed used for VS purposes: **Combat Speed**, **Reaction Speed** and **Travel Speed**. The term "**Speed**" is normally referred to **Combat Speed**.

### Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed

The speed at which a character can fight.

### Reaction Speed

The speed at which a character can react. This usually only grants a short movement upon reaction, several movements at the same speed switch it to combat speed. Say character A shoots at character B with a gun and character B dodges. That's their reaction speed. Keep in mind, sometimes a person aim dodges and it's not as good of a feat. For example let's say character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B see's this. If Character B dodges it's considered aim dodging since he/she knew the attack was going to happen. Reaction speed is reacting to an attack you don't know is going to happen or at a very close range. The reaction speed of a character also tends to be its highest speed.

### Travel Speed

The speed at which a thing crosses a certain distance, like going from the earth to the sun for example.

High travel speed logically requires similar reaction speed in order to maneuver.

However, the problem with this supposition is that perceiving time at a proportionate rate to (for example) MFTL+ travel would also make it logically impossible to not go insane from any trip though the universe, as it would constantly feel like it took at least billions of years.

Thus most fiction writers and franchises tend to gloss over both of these facts for the sake of suspension of disbelief, and make a great distinction between regular movement speed and flight speed.

As such, a character should preferably prove that its regular movement speed is equal to or higher than its flight speed to be listed as such.

### Conversion

You can use this calculator to convert from one speed unit to another.

## Speed Levels

**Sub Human**

**Peak Human**

**Superhuman**

**Subsonic (Faster than Eye)** (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph)

**Subsonic+** (Mach 0.5-0.9) (171.5-308.7 m/s)

**Transonic** (Mach 0.9-1.1) (308.7-377.3 m/s)

**Supersonic** (Mach 1.1-2.5)

**Supersonic+** (Mach 2.5-5)

**Hypersonic** (Mach 5-10)

**Hypersonic+** (Mach 10-25)

**High Hypersonic** (Mach 25-50)

**High Hypersonic+** (Mach 50-100)

**Massively Hypersonic** (Mach 100-1000)

**Massively Hypersonic+** (Mach 1000-8810.2)

**Sub-Relativistic** (1%-5% SoL)

**Sub-Relativistic+** (5%-10% SoL)

**Relativistic** (10%-50% SoL)

**Relativistic+** (50%-100% SoL)

**Speed of Light**

**FTL** (x1-10 Speed of Light)

**FTL+** (x10-100 Speed of Light)

**Massively FTL** (x100-1000 Speed of Light)

**Massively FTL+** (x1000+ Speed of Light)

### Notes

**Note 1**:
The speed tiers used have intersecting limits, and this may be confusing to some members. The divisions are made based on Exclusive Form grouping, in which the true lower limit is the given lower limit and the true upper limit is just short of the given upper limit.

Examples:

1. Mach 10 is Hypersonic+, not Hypersonic.
2. Mach 100 is Massively Hypersonic, not High Hypersonic+.

## Other Statistics

Attack Potency

Lifting Strength

Striking Strength

Durability