Update 0.19.00

Update 0.19.00 is an update for Stranded Deep released on November 23, 2016.

One of the large new features is the new **Progressive Loading** system! This is a huge feature. Loading an island is now spread out across multiple frames to minimize the performance hit. This drastically reduces the loading hitch when approaching an island. You will see a small decrease in fps as some CPU power is used to load in all the new objects progressively, but this is still much better than the single large hitch. This had been getting worse as time went on as more objects were added and particularly as island sizes got larger - something that we hadn’t really planned for or ever intended. We’ll still be keeping islands on the smaller size as that was our plan, but the overall experience of traversing between islands is much smoother now.

When playing this build hopefully you will be able to see why we’ve been working on the things we have been – The new terrain billboarding system, the new discovery fog and the new progressive loading all work together for a much nicer and more polished experience overall.
We know work on these core systems is admittedly not as exciting as general content, but the end result is that loading hitches are minimal and islands don’t pop in anymore - That’s a huge improvement and we’re pretty happy about it :)

## Exp. Update 0.16.H2 / 0.19.00

### Bug Fixes

* Fixed multiple items missing shadows.
* Fixed **Custom Map** objects not loading correctly.
* Fixed **Custom Maps** loading physics objects incorrectly.
* Fixed dialogue buttons going off screen from map loading error messages overflowing.
* Fixed chance of getting stuck in menus when a dialogue window would obscure another dialogue.
* Fixed dialogue input fields accepting a seed value larger than supported.
* Fixed dynamic **Terrain Billboards** not unsubscribing from zone owner when pooled, causing some distant billboards to turn off incorrectly.
* Fixed **Raft** crafting ghost knock objects around.
* Fixed objects ‘moving’ incorrectly when picking off **Spears**.
* Fixed **Sun** appearing as a ‘cone’ at certain times of the day.
* Fixed **Sun** reflections not aligning with Sun when moving away from starting zone.
* Fixed **Grass** generating on Sea Forts.
* Fixed player walking and floating on fish while swimming.
* Fixed **Dragging** and flying on Rafts, Logs, etc (not including Sharks).
* Fixed unable to drag capsized Rafts on rare occurrence.
* Fixed door spawning inside wall on Sea Fort.
* Fixed **Loot** spawning percentages. Loot containers will 100% spawn an item now.
* Fixed no feedback animation when drinking from a Coconut.
* Fixed Intro end sequence explosion audio.
* Fixed **Stingray** hitboxes when spearing or shooting.

### Changes

* Reduced the game’s **Memory** footprint by almost half.
* Improved creation and loading times of **Worlds** and **Maps** significantly.
* Reduced overhead for detection of a **Custom Map** when loading a zone’s objects.
* Reduced overhead when creating items when loading back a zone.
* Reduced overhead when loading back interactive objects.
* Reduced overhead when connecting raft pieces.
* Revised mechanics for **Fruit** to pick up to remove from trees instead of interact.
* Revised mechanics for **Spit** to pick up to remove attached object instead of interact.
* Revised mechanics for **Water Collector** to pick up to remove attached object instead of interact.
* Improved **Dragging** responsiveness.
* Improved **Ladder** climbing mechanics.
* Adjusted **Cliff Rock** texture to blend better with other rocks.
* Added large **Cliff Rocks** generating on larger islands.
* Added **Ladder** rotation support. You can now climb tilted palm trees.
* Added a dialogue to select existing or random world on New Game.
* Changed collision layers for building to allow placing on terrain details like rocks (use with caution).
* Changed collision layers so animals now avoid large cliff rocks.
* Disabled toggling **Fullscreen** mode in-game.
* Reduced **Bat** and **Seagull** audio by 50%.
* Reduced player footstep audio by 20%.

### New Features

* Added new **Progressive Loading** functionality!
	+ Loading in a new area is spread across multiple frames to lower the performance hit. At this stage, traveling via a raft with a boat motor may still cause some hitches. This is because they are the fastest means of travel and we need to tweak the system based on that. Every other method of travel – swimming, life raft and sail raft should all be much nicer.
* Added new **Discovery Fog** system!
	+ Undiscovered areas of the world will remain shrouded in the atmosphere until you discover them, lifting the fog and revealing the area. Any areas that you have discovered will remain visible and help you navigate. You will still need to keep track of your travels as undiscovered areas can obscure discovered areas.
* Added new **Soilmap** system!
	+ Foliage should generate in a more natural form with vegetation layers. Pines will surround cliff faces to create a forest while palms surround the outer layers of the forest. Younger plants will spawn on the outside of forest borders.
* New **Main Menu UI**
	+ At this stage it’s very much a work in progress and not complete. One change you will notice is that there is no more ‘My Game’ option. We realized that this screen could be too overwhelming for new players who just wanted to get into the game. The world editing functionality from the previous ‘My Game’ menu and map editing from the previous ‘Map Editor’ menu have now been combined into the new ‘Cartographer’ menu. From the Cartographer, you can customize your world, create a new world and create and edit maps like you used to. The new menu layout is hopefully clearer and more concise.
* New **Notification System**.
* New temporary **Tutorial**.
* Added new **Columnar Pine** tree!
* Added new **Young Columnar Pine** tree!
* Added new **Coca** bush!
* Added new craftable **Wood Shelf** item!
* Added new craftable **Plank Shelf** item!
* Added new craftable **Corrugated Shelf** item!
* Added new craftable **Wood Chair** item!
* Added new craftable **Wood Table** item!
* Added new craftable **Plank Chair** item!
* Added new craftable **Plank Table** item!
* Added new craftable **Corrugated Table** item!
* Added new craftable **Fire Torch** item.
* Added new craftable **Wood Hook** item.
	+ Allows any attachable item to be attached. Useful for attaching lanterns and fire torches.

### Dev Notes

* Added game version validation to maps.
* Patched to Unity 5.4.1p4

## Exp. Update 0.18.03 / 0.19.00

### Changes

* Restored **Deep Sea** biome.
* Restored **Sea Forts** in Deep Sea biomes.
* Restored **Whales** in Deep Sea biomes.
* Removed **Snakes** from Small Island Biomes.
* Removed **Boars** from small Island Biomes.
* Increased **Young Palm** and **Yucca** generation for Small Island Biomes.
* Reduced **Bat** and **Seagull** audio by 50%.
* Reduced player footstep audio by 20%.

### Bug Fixes

* Fixed possibility of loading a physical object with no rigidbody causing errors.
* Fixed **Grass** generating on Sea Forts.
* Fixed player walking and floating on fish while swimming.
* Fixed **Dragging** and flying on Rafts, Logs, etc (not including Sharks).
* Fixed unable to drag capsized Rafts on rare occurrence.
* Fixed door spawning inside wall on Sea Fort.
* Fixed **Loot** spawning percentages. Loot containers will 100% spawn an item now.
* Fixed no feedback animation when drinking from a Coconut.
* Fixed Intro end sequence explosion audio.
* Fixed **Stingray** waypoints causing them to leave a Biome.
* Fixed **Stingray** hitboxes when spearing or shooting.

### New Features

* More **Main Menu UI**
	+ Continued work and revisions to new main menu layout and design.
* New **Notification System**.
* New temporary **Tutorial**.