Anti-Personnel Barrier

> *"A barbwire barrier delivered via airdrop. The barrier is very effective at slowing down incoming enemies and is a semi-permanent solution great for when you need to hold ground for longer periods. The Anti-Personnel Barrier is part of the Entrenched equipment kit."
>  - Armory Description*
>
>

## Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem up to five times per mission:

## Unlock Requirement

The Anti-Personnel Barrier is a DLC Stratagem, available at any rank to those who purchase the Entrenched Pack.

## Gameplay Tips

* Each barrier despawns after 5 minutes.

* Helldivers can safely cross Anti-Personnel Barriers by going prone or crawling through them.

* Players using a shield (SH-20 Shield Generator Pack or SH-32 Directional Kinetic Shield) will take no damage from the barbwire barrier, although they will still be slowed down.

* The game treats the deployment of barbwire barriers in the same way it treats Airdropped Anti-Personnel/Anti-Tank Mines and Airdropped Stun Mines, meaning that only five sets of either barbwire barriers, lethal mines and/or stun mines can be deployed at the same time. Deploying a sixth set of either Stratagem by any player will cause the first set to despawn immediately. This limit is shared by the entire Helldiver squad and applies to any map-size and mission-type, meaning that players can cancel out each other's lethal mines, stun mines and barb wire if they keep spamming these specific Stratagems.

* In contrast to enemies facing the Incendiary Bombs firewall, enemies confronted by an Anti-Personnel Barrier will still attempt to cross it. They will take minor damage and start bleeding, slowing their movement down to a crawl. Weak enemies like Bug Scouts are killed when attempting to cross the barrier, while vehicles such as Cyborg IFVs are immune to its effects.
* Helldiver vehicles and Exosuits take a small amount of damage when passing a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.

## Gallery

* *Anti-Personnel Barrier (Mk1)*
* *Anti-Personnel Barrier (Mk2 & Mk3)*

## Notes

– REP-80
– AD-289 Angel♦
– AD-334 Guard Dog♦
– LIFT-850 Jump Pack
– Resupply Pack
– SH-20 Shield Generator Pack
– SH-32 Directional Kinetic Shield♦
MG-94 Machine Gun
– MGX-42 Machine Gun
– AC-22 Dum-Dum♦
– LAS-98 Laser Cannon
– FLAM-40 Incinerator
– TOX-13 Avenger♦
– Obliterator Grenade Launcher
– MLS-4X Commando♦
– RL-112 Recoilless Rifle
– EAT-17
– REC-6 Demolisher♦
– M-25 Rumbler♦
EXO-44 Walker Exosuit
– EXO-48 Obsidian Exosuit♦
– EXO-51 Lumberer Exosuit♦
– M5 APC
– M5-32 HAV
– TD-110 Bastion♦
 **Defensive Stratagems** | A/AC-6 Tesla Tower
– A/GL-8 Launcher Turret
– A/MG-11 Minigun Turret
– A/RX-34 Railcannon Turret
– Airdropped Anti-Personnel Mines
– Airdropped Stun Mines
– **Anti-Personnel Barrier**♦
– AT-47 Anti-Tank Emplacement♦
– Distractor Beacon
– Humblebee UAV drone♦
 **Offensive Stratagems** | Airstrike
– Close Air Support♦
– Heavy Strafing Run
– Incendiary Bombs
– Missile Barrage♦
– Orbital Laser Strike
– Railcannon Strike
– Shredder Missile Strike
– Sledge Precision Artillery♦
– Static Field Conductors
– Strafing Run
– Thunderer Barrage
 **Special Stratagems** | Emergency Beacon
– ME-1 Sniffer Metal Detector
– NUX-223 Hellbomb
– Reinforce