Warrior

Possesses large amounts of heath and resistances. Depending on the sub-class type, you can opt for more offensive warriors or strictly defensive and supportive ones. Either way, all warriors have reliable survivability, making them a necessary class to have when progressing beyond map 14.

## Character Portraits

Note that stats are randomly rolled. You might end up with less or more of said stats per attribute but ★ as been generalized toward the most common.

## Important Stats

Stats are listed as -Low/Good/Amazing+ at 5\*60 and #1 for primary stat, #2 for secondary stat etc.

## Advancement Tree

Warriors have two main branches of progression:

* **Guard**: This class is your typical tank class, has higher AR than most classes with a stun, taunt and damage reflect.
* **Swordsman**: This is the DPS branch which then splits further into 2 more branches at **★★★.** The Sword Master focuses on Str based abilities. Whereas the Wizard Knight's abilities utilize both Str and Mag.

**Guards** can further advance into:

* **Dragon Marshall:** Has the same skill set as Guard. Only warrior class that does not require items to advance. With enough dexterity, its damage reflection can be very effective in PVE and PVP. Ironically, making it tankier actually makes it reflect damage less. Consider balancing between damage reflection or reduction.
* **Dark Knight:** Has more damage reduction abilities at cost of damage output. What makes the DK unique is its taunt skill takes into account of CON instead of STR, gaining far more armor compared to the DM. Its 3rd skill also reduces an enemy'a strength and provides decent amounts of damage as well. **Absolutely a must if you want to progress past map 14.**

**Swordsmen** can further advance into:

* **Grand Blademaster:** This class's main appeal is its AOE armor down debuff. While it doesn't do as much damage as other sub-classes, its armor down debuff can absolutely demolish team comps in the Arena if followed up by a heavy physical hitter such as barbarians or musketeers. It also has a stun and single target damage. Highly recommended.
* **SwordTitan:** Has the same skill set as the Grand Blademaster, with 2 core differences. Its armor down debuff skill has less chance of being applied. However its third skill, Violent Double Edge, deals very high levels of physical damage. The damage is almost on par with a Barbarian's except with a better hit rate. Can be a useful alternative to the Barbarian if you don't prefer the latter's lower speed and hit rate.
* **Demon Blade:** Considerably more offensive that its counterparts while possessing a healthy amount of utility. It has a single target scorch DOT, self speed buff and AOE speed slow. Does not really have any glaring weaknesses but no glaring strengths as other classes can do scorch damage and slow debuffs better. Its abilities take account of both Magic and Str, using hybrid items more effectively. Overall, this class is not a priority but its not the end of the world if you get one either.

* Advancement to Moon Tier requires to kill Old God U'r on Map 13 - City of Mist
* \*Advancement to **Dark Knight** requires the material Blackblood, which can be obtained from defeating the Furious Shadow Dragon on Map 13.
* \*\*Advancement to **Grand Blademaster** requires the material Ancient Hilt, which can be obtained from the Inquisition Boss **Arbiter Mudella** on Map 3 - Lost Capital.
* Advancement to **Swordtitan**requires the material Page of Sword Art , which can be obtained fromMerchant Toris for 25,000 gold.
* \*\*\*Advancement to **Demon Blade** requires the material Enchant Classics, which can be obtained from defeating the **Mage Swordman's Ghost** on Map 14 - The Forgotten Land.
* Advancement to Sun Tier requires specific materials, which can be obtained from progression on Map 18 -Everlook Temple
* Advancement to Sun Tier swordtitan requires Book of Sword Art which can be obtained from Merchant Toris for 150,000 gold. or from Sage in Red Robe by trading Philosopher's Stone(s) for it.

## Skills

### **★**

* Base precision: 40%
* Basic crit rate: 6%
 TAUNT(Lv. 1)
* Taunt: Increases Armor by (8 + Strength x 0.1), whilst becoming the focus of the enemy for 30 seconds.
 DASH(Lv. 1)
* Stun: Disable the target for 4 seconds.
* Base precision: 40%
* Base critical rate: 6%
* Increase the cooldown by 1 second.

### **★★**

* Stun: Makes the target unable to move for 5 seconds.
* Base precision: 40%
* Base critical rate: 7%
 Taunting(Lv. 2)
* Taunt: Increases (8 + Strength x 0.1) Armor, becoming the enemy's target for 30 seconds.
 Counterattack Roar(Lv. 2)
* Increase the cooldown by 1 second.

* AR reduction: (3 + Dexterity x 0.25) of the target for 8 seconds.
* Base precision: 30% strength
* Basic critical rate: 3%
 Crash(Lv. 2)
* Stun: Makes target unable to move for 5 seconds.
* Base precision: 40%
* Base critical rate: 10%
 Mortality(Lv.2)
* Base precision: 40%
* Base critical rate: 25%
* Increase the cooldown by 2.5 seconds.

### **★★★**

* Stun: Makes the target unable to move for 5 seconds.
* Base precision: 40%
* Base critical rate: 7%
 Taunt(Lv. 3)
* Taunt: Increases (8 + Strength x 0.1) Armor, becoming the enemy's target for 30 seconds.
 Counter Roar(Lv.3)
* Increase the cooldown by 1 second.

* Reduce (3 + Dexterity x 0.25) Armor of the target for 8s.
* Base precision: 31%
* Base critical rate: 4%
 Dash(Lv.3)
* Stun: disable target for 6s.
* Base precision: 40%
* Base critical rate: 12%
 Violent Double-Edge(Lv.3)
* Base precision: 40%
* Base critical rate: 25%
* Increase the cooldown by 2.5 seconds.

* SPD red: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Base critical rate: 8%
 Aerial Blade(Lv.3)
* SPD inc: Boost (5 + Dexterity x 0.25) Speed of the target for 10 s.
* Base precision: 40%
* Base critical rate 12%
* Convert 30% damage taken to HP
 Flaming Slash(Lv.3)
* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Base critical rate: 10%
* Increase the cooldown by 1.5 seconds.

### **★★★★**

 Taunt(Lv.4)
* Taunt: Boost (8 + Strength x 0.1) Armor while becoming the focus of enemy attacks for 30s.
 Counter Roar(Lv.4)
* Counter: Reflect (20 + dexterity x 0.1)% of damage taken for 20s.
* Increase the cooldown by 1 second.

 Dash(Lv.4)
 Violent Double-Edge(Lv.4)

* SPD red: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Base critical rate: 8%
 Aerial Blade(Lv.4)
* SPD inc: Boost (5 + Dexterity x 0.25) Speed of the target for 10 s.
* Base precision: 40%
* Base critical rate 12%
* Convert 40% damage taken to HP
 Flaming Slash(Lv.4)
* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Base critical rate: 10%
* Increase the cooldown by 1.5 seconds.

### **★★★★★**

* SPD down: Reduce 72 (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Base critical rate: 8%
 Aerial Blade(Lv.5)
* SPD up: Boost 72 (5 + Dexterity x 0.25) Speed of the target for 10 s.
* Base precision: 40%
* Base critical rate 12%
* Convert 50% damage taken to HP
 Flaming Slash(Lv.5)
* Scorch: Lose 68 (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Base critical rate 10%
* Increase the cooldown by 1.5 seconds.

* AR:Reduce X=(3 + Dexterity x 0.25) armor of the target for 8s.
* Base precision:33%
* Base critical rate:6%
 Dash(Lv.5)
* Base precision: 40%
* Base critical rate: 12%
 Violent Double-Edge(Lv.5)
* Base precision: 40%
* Base critical rate: 25%
* Increase the cooldown by 2.5 seconds.

### **✶ (aka 6★ / Moon Tier)**

* Stun: disable target for 5 s.
* Base precision: 40%
* Base critical rate: 10%
 Taunt(Lv.6)
* Taunt: Boost (8 + Strength x 0.1) Armor while becoming the focus of enemy attacks for 30 s.
 Counter Roar(Lv.6)
* Counter: Reflect (20 + dexterity x 0.1)% of damage taken for 45 s.
* Increase the cooldown by 1 second.

* Stun: disable target for 5s.
* Base precision: 40%
* Base critical rate: 10%
 Taunt(Lv.6)
* Taunt: Boost (8 + Constitution x 0.2) Armor while becoming the focus of enemy attacks for 30s.
 Enfeebling Slash(Lv.6)
* STR red.: Reduce (5 + Dexterity x 0.5) Strength of the target for 8s.
* Base precision: 45%
* Base critical rate: 10%
* Increase the cooldown by 1.5 seconds.

* Base precision: 35%
* Base critical rate: 8%
 Dash(Lv.6)
* Base precision: 40%
* Base critical rate: 12%
 Violent Double-Edge(Lv.6)
* Base precision: 40%
* Base critical rate: 25%
* Increase the cooldown by 2.5 seconds.

* SPD down: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Base critical rate: 8%
 Aerial Blade(Lv.6)
* SPD up: Boost (5 + Dexterity x 0.25) Speed of the target for 10 s.
* Base precision: 40%
* Base critical rate 12%
* Convert 50% damage taken to HP
 Flaming Slash(Lv.6)
* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Base critical rate 10%
* Increase the cooldown by 1.5 seconds.

### **☼ (aka 7★ / Sun Tier)**

* Stun: disable target for 5 s.
* Base precision: 40%
* Base critical rate: 10%
 Taunt(Lv.7)
* Taunt: Boost (8 + Strength x 0.1) Armor while becoming the focus of enemy attacks for 30 s.
 Counter Roar(Lv.7)
* Counter: Reflect (20 + dexterity x 0.1)% of damage taken for 45 s.
* Increase the cooldown by 1 second.

* Stun: disable target for 5s.
* Base precision: 40%
* Base critical rate: 10%
 Taunt(Lv.7)
* Taunt: Boost (8 + Constitution x 0.25) Armor while becoming the focus of enemy attacks for 30s.
 Enfeebling Slash(Lv.7)
* STR red.: Reduce (5 + Dexterity x 0.5) Strength of the target for 8s.
* Base precision: 45%
* Base critical rate: 10%
* Increase the cooldown by 1.5 seconds.

* Base precision: 35%
* Base critical rate: 8%
 Dash(Lv.7)
* Base precision: 40%
* Base critical rate: 12%
 Violent Double-Edge(Lv.7)
* Base precision: 45%
* Base critical rate: 35%
* Increase the cooldown by 2.5 seconds.

* Base precision: 35%
* Base critical rate: 8%
 Dash(Lv.7)
* Base precision: 40%
* Base critical rate: 12%
 Violent Double-Edge(Lv.7)
* Base precision: 40%
* Base critical rate: 35%
* Increase the cooldown by 2.5 seconds.

* SPD down: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Base critical rate: 8%
 Aerial Blade(Lv.7)
* SPD up: Boost (5 + Dexterity x 0.25) Speed of the target for 10 s.
* Base precision: 40%
* Base critical rate 12%
* Convert 50% damage taken to HP
 Flaming Slash(Lv.7)
* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Base critical rate 10%
* Increase the cooldown by 1.5 seconds.