Skills

## Health

A secondary skill that is raised by all forms of combat. This skill determines what a player's maximum health and oxygen capacity will be. At level 1, the health capacity starts at 10, increases by 3 with each level earned until level 100, in which the maximum will increase by 1.

## Strength

A secondary skill that is raised by any skill that uses the player's hands (*i.e building, mining, farming, etc.*). This skill determines how hard the actor's maximum hit strike will be and allows them to equip certain tools and weapons.

## Attack

A skill raised by fighting with offensive melee weapons, including swords and katanas. This skill determines how common an actor will strike its target in melee combat.

## Defence

A skill raised by fighting with defensive melee weapons, including spears and hammers. This skill determines what armor can be equipped and gives a higher chance to block incoming attacks from hostile actors.

## Ranged

A skill raised by hitting targets with a bow and arrow. This skill determines what ranged weapons and ammunition can be equipped, including bows and the grenade launcher. This skill determines how common an actor will strike its target in ranged combat.

## Mining

A skill raised by mining blocks with any pickaxe. This skill determines what blocks can be mined, as well as what pickaxe an actor can equip.

## Digging

A skill raised by digging blocks with any shovel. This skill determines what blocks can be dug and what shovel can be used.

## Chopping

A skill raised by chopping blocks with an axe. This skill determines what blocks can be chopped and what axe can be equipped.

## Building

A skill raised by placing blocks into the world. The more uncommon a block is, *(for example, Gold Blocks)* the more experience given when placed *(then compared to Dirt)*.

## Smelting

A skill raised by smelting items in a furnace. This skill determines what items and materials can be smelted.

## Smithing

A skill raised by crafting tools, weapons, armor, and similar items. This skill determines what equipment can be crafted out of metals.

## Farming

A skill raised by planting and harvesting crops. This skill determines what seeds can be planted and what tier Hoe and Scythe can be used. Farming experience can be gained by tilling a field with a hoe, planting crops, and harvesting crops.

## Cooking

A skill raised by crafting or cooking food in a furnace. This skill determines what health restoring items can be used.

## Looting

A skill raised by gathering drops from naturally spawned actors, or opening chests underground. The higher an actor's looting level is, the more common higher value items are dropped.

## Combat Level

A combination of the player's Health, Strength, Attack, Defense and Ranged skills.

Skill levels gained will remain with the players character on any map with skills set to "Global". Maps in which skills are set to "Local" are specific to the map.

When playing Dig Deep , Survival, or Peaceful, Skills can only be adjusted while in the Lobby when first creating the map; they cannot be toggled afterwards.

The amount of experience (XP) required to reach level 175 can take several weeks to months to achieve, depending on the players invested time. Experience is gained from most actions a player performs. When skills are enabled, all items and blocks will require the player to be at the required level in order to use them. When examining an item, it will display what skill level is required to use it, how much experience it gives when used, and what skill it will give the experience to.