Hunt for globeroot

#### Backstory and Entering

After escaping an underground compound set up by the elderly owner of the rat circus, the 3 of you managed to make it over province borders and back to skrohn thirsthal, carrying with you a curse which prevents you from touching sunlight, painfulling transforming you into a human rat hybrid if you do. after informing the king of what happened, he gave the 3 of you a task to get proof that what happened actually happened, by either getting a confession from the ringleader himself or bringing him in for interrogation. you have taken a detour to a mining town called blackrock, sent by mother Bronwyn in search of the elusive globeroot, a plant with healing powers capable of numbing the curses effects. unluckily for you, it can only be found at specific depths deep underground, and the only mine level which reaches deep enough is level 13 of keanarch mine, a level which suffered a great tragedy many years ago, when almost all of a large mining team were killed off by a creature still to this day unknown to the town, and none of the survivors have been able to figure out what happened that fateful day. 5 miners escort you down the mines, 3 to try and figure out what exactly happened that day, and the other 2 to make a fortune in globeroot, which can be known to reach prices of 200 gold.

you all carefully make your way down a crooked ladder into a small cramped passage of jagged rock, supported by rotting wooden beams. its pitch black, but **thokk** can see about a small cave in has caused a pile of stone and wood to block the path ahead, leaving only 2 possible paths to the right and left, you can also see the right passageway is blocked by a large cart filled with unrefined ore, although it does look possible to push while its on the rails.

Maltic and Thokk can push the minecarts at 10 ft while everyone else pushes at 5 feet. while the minecart is being pushed the screeching of rusting metal on metal rings throughout the mine. Rafe and the miners an just squeeze by but Maltic and Thokk are completely blocked from passing.

Petrified miners are scattered throughout the mine, frozen in their last moments of life.

### Monsters

among the statues are grimlocks, whos pale grey skin makes them near indifferentiable from the stone statues and rock walls in dark light.

you hear the sound of something lapping water. a large creature with a long scaly body, rows of feet, and the head of a serpent.

it turns it head towards you, hissing and baring its teeth, but you cannot help but stare at its pale golden eyes, and you feel your muscles tensing up, and your body becoming heavier

on a fail you realize what is happening and try to scream but you cannot open your mouth, you feel your skin hardening and your heartbeat slow as you slowly start to turn to stone.

succeed: you manage to clamp your eyelids shut and you instantly regain full control of your body, like nothing was wrong with it in the first place, but you can hear the creatures footsteps and tail dragging towards you as it hisses.

#### Globeroot

your feet barely touch the ground, and a low cramped tunnel twists ahead of you. you navigate through and it eventually opens up into a small cavern, with the floor rising up into an island of dirt against the wall. various vines roots and plants flourish and grow down from the ceiling and up from the dirt, forming a habitat isolated from the rest of the cave. from the ceiling a 3 purple hairy roots which expands into a sphere towards the bottom can be seen

### Tables

 Pitch Black
 Dim light
 Slightly Illuminated
 Bright

 1
 2
 3
 4
 5

## If a member gets petrified

Village people will insist they don't know any way of curing the petrification, but some say maybe Groff could help them out if they catch him on a good day. "That mighty wizard fellow down south in that tower of his might know a trick or two about turning your friend back, just pray you catch him on a good day or you might face his mighty temper"

if the players go to Groffs tower they will see his Tower looming over the horizon as they get closer. as they approach near it, around the tower they will see a large clearing of trees surrounding it, sunk inside of a large shallow crater. it is fenced off by a simple wooden fence. the stone brick tower features a small balconing jutting out towards the top, with a blue tiled cone roof similar to the one on top of the tower. the base of the tower is too wide to just be for support, like it contains something inside.

outside the tower an Elderly man with a pipe in his mouth sits on a wooden chair reading a book. he has blueish grey robes and a large pointed hat favored by Wizards, with long, white hair and a beard that extends down to his knees. next to him a wooden staff which curls in on itself at the top rests against the chair.

he will be annoyed with the players and tells them to see a doctor, if he was to help everyone that shows up at his home hed soon have a line of people all the way to the coast. he does not want any money and if the players keep insisting he will tell them they "have Dalodets favor, there is something you could do for me in exchange for restoration of your stone friend. ive ordered a large shipment of wine from North Warren and to be honest I haven't been in the mood for travel. if you could bring the wine over ill heal your stone friend"