Raid on Area-12

This article contains spoilers about the progression of Area-12, and some story elements, stop reading here if you do not want to be spoiled.

## Raid on Area-12

### Version Added

v0.1

Raid on Area-12 is the current main campaign gamemode of SCP-5K. You and the others (if playing co-op) are playing as members of the Anti-Foundation Alliance (AFA) who were presumably captured and interrogated while raiding Area-12. At the same time Area-12 is experiencing a site wide containment breach for an unknown reason.

### In-Game Description

You are the Anti-Foundation Alliance (AFA), tasked with the active prevention and counter-measures to The Omnicide. Your squad is tasked with the raid and destruction of Area-12, where a biological program has been developed; the Psi-Z Program. This program was developed with the purpose of assaulting civilian population centers in the Midwestern United States.

## Chapter 1

### Version Added

v0.12.1.34

Chapter 1 starts in the interrogation rooms. You start with only a tactical knife. The only hazard present in the interrogation rooms is the presence of SCP-173-B. SCP-173-B will spawn behind the player at some point while exploring the interrogation rooms, playing a concrete scraping sound and waiting for a few seconds before actually attacking the player to give them time to react. After that, SCP-173-B will act normally.

There is a chance you may be able to find a sidearm with only one magazine at this level, but spare ammunition is almost nonexistent in the beginning, so ammo conservation is a must. Once out of the interrogation rooms, you will end up in logistics. Your goal here is to power the diesel generator in the rooms in order to access the loading bay. After walking out of logistics, you will encounter a variety of different hostile entities, mainly swarms of Psi-Z Fledgelings and a few Psi-Z Resonators, along with security guards who will fight both you and the Psi-Zs.

Ammo in this section is much more common compared to the interrogation rooms. After killing these enemies and exiting the loading bay, you will find a garage door along with some security guards. After killing these guards and opening the garage door, a swarm of fledgelings will flow out, killing these fledgelings. Walking through the door, you will find the offices of Area-12 in obvious disarray. On the desks, you can find various pictures of the developers' pets, and in the presentation room, there is an employee of the month poster with a picture of Sterling Thompson (creature artist and animator of the game). In the farthest back room of the offices to the left without going down the hallway to the right, the Better World document can be found.

In the offices, you can find a code to get into the security checkpoint. Inside the checkpoint, there is an armory filled with weapons and ammo; however, it appears like you were not the first person to be there, as weapons, armor, and ammo are scattered around. On the desk in the checkpoint, there is a picture of Trey Bishop (game director of the game) in a D-Class cosplay, holding his cat, Yoshi. Chapter 1 ends in the common room of Area-12.

## Chapter 2

### Version Added

v0.12.1.34

Chapter 2 starts right after Chapter 1 in the common room. You start with the loadout you had in Chapter 1, or if you start from Chapter 2, you start with an MP5 and a tactical knife. Unlike Chapter 1, the facility around the common room seems relatively intact, notably with the SCP logo light on the ceiling falling apart.