recursal/Fanatic-Fandom huggingface dataset:
Archfey

## The Archfey

Archfey are vastly powerful beings that reside within the Feywild.

## Description

Through deliberate effort or by simple nature of their presence, the Feywild is undeniably shaped by the residents that call it home. Ruling, watching over and influencing domains vast and minor alike, the Archfey are wondrous, mighty and awe-inspiring. Ancient, unique in both appearance and abilities and wielding titles usually self-proclaimed.

Most, if not all Archfey seem to be tied to one of the seasons, and unlike the eladrin that are commonly found in service and fealty to them, they appear unable to change this allegiance and association.

### Mortality

It is assumed by many, as within their domains most Archfeys' power rivals that of Quasi-Deities, that they are functionally immortal. Even if slain, Archfey are inclined to reform within their domains after a short while, provided their domain is not significantly disrupted in the process. Further more, legends tell that each and every Archfey has a nemesis of sorts, an item, a special condition, a specific creature, that could slay it, though this has yet to be definitively proven in any case - nor any details on how to identify said nemeses.

## History

Shortly after the creation of the Ahlusian Pantheon, Srar was said to have made the Feywild by channelling the energy of one plane into an another, heightening life and emotion, light and energy alike. From it sprung entities that personified the lands, and in time the lands came to personify them.

The influence of the Archfey extends beyond the Feywild, though few have the means, wants or needs to depart from the Feywild itself, instead preferring to work through attendees and servants on the Material Plane or elsewhere.

## Known Archfey

* Araster, the Shade's Fang
* Eesonnet, Master of Mischief
* Erastus, Sir of Silverbell Keep
* The Forgotten Prince
* Ilena, the Alicorn Queen
* Loraelei, The Veil of Allure
* Lyomri, Daughter of Twilight
* Morgaelei, The Aldergreen
* Mycorrhizarael, the Festering Fate
* Selgaer, Caller of the Hunt
* Ulanta, the Wavecrest
* Vethurian, Whiterose's Whisper
* The Wellspring Mare, Wisdom of the Waters - slain by followers of Venari, seemingly to create a new Archfey known as Myslovetsi, the Agony's Feast. The Agony's Feast was subsequently destroyed by Erastus.
* The Weald Witch, The Glorious Eye
* Zymuril, Hail's Eve

## Aspirant Archfey

* The Great Leader
* The Sylphine's Will
Church of Divinus

### Religion

Divinus (Ahlusian Pantheon) - Keeper of Lost Pasts and Looming Futures, King of the Nychthemeron, The Three-Eyed Light

The Church of Divinus is a place of worship within the settlement of Whittengrove.

## History

The third place of worship to be built in the settlement of Whittengrove, the church was constructed at the order of the paladin Fonteyne Howell, pledging the very stones and timbers to the reverence of the Ahlusian God of Destiny. It stands as a stark contrast to the pair of other places of worship in Whittengrove, both of which are dedicated to a lawful evil deity.

## Description

Built in close proximity to the other constructions commissioned by Fonteyne Howell, the Chruch of Divinus is located in the southwestern aspect of the settlement. Fountains burble gently both outside and just within the main entranceway, with delicate stonework and thick fabrics guiding worshippers to the pews set before the statue built in the likeness of Divinus. The faint smell of incense lingers deeper into the church, although while noticable it never seems to reach a cloying or overwhelming status.
Brumeglow Brew

Brumeglow Brew is a popular ale made within Fort Arken.

## Description

Created from pounded fungal spores that are malted and treated like more conventional cereal crops, Brumeglow Brew is a pale ale that has a silver-white appearance and a simultaneously minerally and acidic in a fruity manner, akin to a citrus fruit. Possessing a light body and a higher level of effervescence compared to other ales, Brumeglow Brew is both enjoyed within the tunnels and caverns of Fort Arken and extensively exported alongside other beverages such as Claret Kiss and Soulspice Liquor to nearby settlements upon the surface, such as Viridell and beyond.
Baalberith

## The Sinner in Satin

* Artwork
* Symbol

Baalberith, known also as the Sinner in Satin, is an Archdevil of the Nine Hells.

## Description

The majordomo of the infernal city of Malsheem, located somewhere within the Ninth Layer of Baator, Baalberith is considered amongst the Lord of Nessus' principal servants, responsible for the management of the city, as well as involvement in the organisation of the layer as a whole. Their primary responsibility is greeting the souls bound by means of word, deed or pact to Asmodeus themselves, treating them with hospitality before casting them into flame, chains, or whatever other form of servitude is most befitting of their soul's worth.

## Appearance & Personality

Baalberith is said to be a monstrously large and baleful black pit fiend some eighteen foot tall, though always clad in the finest of fabrics encrusted with gemstones, their clawed fingers and horns similarly adorned with such riches.
Blight Bat

Blight Bats are a type of flying beast found in the jungles of Tviatin.

## Description

Although capable predators, possessing of both a energy-sapping bite and a noxious tail stinger, blight bats are instead most commonly found feasting on carrion and rotten fruits. Employing an unusual hunting strategy when on the prowl, Blight Bats have been witnessed enveloping their prey with their wings, briefly incapacitating them to better deliver its venomous sting - the toxin contained within capable of necrosing tissue for ease of consumption, while discouraging theft of the bat's kills by other predators.

During mating season, blight bats are known to swarm, growing increasingly hostile in their hunting practices. In such times, they engage in complex vocalisations of calls, screeches and cries as part of their mating rituals and competitions, indirectly serving as a warning for any creatures passing by, although more commonly serves just to be deeply disconcerting, given that such calls are remarkably similar to the scream of a humanoid in pain.
Bellcroft

* Artwork
* Map

Bellcroft is a small Atral village near Breakstone.

## Description

Home to a community of two dozen households, Bellcroft is populated primarily by labourers associated with the surrounding farmlands and Broken Hill Quarry, which produces a number of sand, gravel and other aggregates primarily for use in construction. As such, many of the houses are strengthened with stone in place of traditional timber beams.

As well as the lodgings of the residents, the village of Bellcroft features several barns for storage of farming equipment and produce, pens for keeping animals, a statue dedicated to Tohmos, considered by many to be the patron deity of Atralran, a postage chest operated by the Galeriders and a herbalism shop owned by the halfling alchemist Perrin.

The lattermost was targeted by the Beast of Breakstone seeking out the Nihlertrium contained within the laboratory beneath the store that Perrin had used to create his produce, as well as undertake research on behalf of the Gildhearth Throne.
Buwello

## God of Delectation

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* Symbol

Buwello, also known as the Mulberry Lord and the Sweet-Kiss Prince is a member of the Ahlusian Pantheon known as the Principal Sixteen.

He is the God of Delectation.

## Commandments

* Enjoy each moment as if it is your last. Each sip as if you will now grow great in thirst, each dance as if you knew your body would fail you, each companion as if you might never know another.
* Share and revel with others, spreading your joy with as many as you can.
* Work against those that spread sorrow and would prevent the things that bring your delight.

## Holy Day

At the Feast of the Brightnoon, centred around the Amberlight Equinox, Buwello is honoured first-and-foremost. The actual date of the festival varies significantly, although it typically takes place in the month of Glede. Smaller villages would throw a feast with a central barrel from which all the residents would share a cup, whereas larger towns and cities often swapped out water in their fountains for wine during such festivities.

## During Aita's Gift

During Aita's Gift Buwello taught the Principal Races the joys of celebrations and revelry, the delights of matters material and immaterial, as well as taking responsibility for showing the peoples how to cultivate grain and other horticultural crops. He is held in highest regard with references to his association with vineyards and wine.

## Since Aita's Gift

Buwello is served by an Exarch called Ambrose. Ambrose is capable of taking in a number of forms, often choosing to appear as a reveller celebrating in unexpected places - the deepest tunnels of a mine, cliff faces looking out over the bracing waves and quiet side-streets in the bustling cities of the Realms.
Buccaneer's Bulwark

Buccaneer's Bulwark is an enchanted crossbow currently owned by Faustus Howell.

## Description

Adorned in a fearsome livery of skulls and seemingly constructed from the bannister handles of a ship, Buccaneer's Bulwark is a light crossbow enchanted with a number of properties.

Buccaneer's Bulwark was recovered from the remains of a member of the Thrice-Damned upon Last Gasp Isle, they and their fellow sailors seemingly slain by The Windwalker to appease the toll to claim the Vapourific Fragment. Except for a spell in which Faustus masqueraded as the mercenary Sigmund, it has remained with Faustus since, and is frequently used to engage foes from afar.

## Properties

> You have a +1 bonus to attack and damage rolls made with this magic weapon.
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> In addition, while attuned to this magic item, you gain the following benefits:
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> * You have advantage on ability checks and saving throws to resist being knocked prone.
> * Once per day, you can summon a cloud of spectral arrows to protect you for your foes. As an action, you can cast *Spirit Guardians* through the Buccaneer's Bulwark without expending a spell slot, although the spell deals magical piercing damage instead of radiant on a failed DC 14 Wisdom save. Once you have used this trait, you cannot do so again until the next dawn.
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Aurochs Plains

The Aurochs Plains were a vast stretch of savannah-type grassland in central Ahlus.

It was so named for the Aurochs ever-present in the expanse.

## History

Much of the Aurochs Plains was once ruled over by the Dustlords of Anorcor, but with the faltering of their power the lands quickly returned to their natural wild state - that of grassy slopes filled with mixed and spaced communities of trees, shrubs and grasses. Serving as a transitional ecological zone between the deserts of the Shifting Dunes to the east and the denser grasslands and forests of the west, Aurochs were re-introduced to the region and thrived in the years since.

The region was greatly truncated by the emergence of the Bristlebacks.
Bodun's Sea Eagle

Bodun's Sea Eagles are large birds of prey found in the Hoarfrost Expanse of northern Ahlus.

## Description

Bulky and sturdy, Bodun's Sea Eagles nest along the coasts of northern Ahlus with the Allreach Sea, although are sometimes encountered as far south as Copperhand Creek and as far east as the northern tip of the Penance Peninsula. Their plumage is brown-black, with a pale head of cream feathers, although feathers flaked with a vibrant red are found across their form, the arrangement of each different for each particular individual. Consistent however is the red colouration of both their beak tip and claws.

A capable and powerful hunter, Bodun's Sea Eagles typically prey upon fish, but are known to take water birds and small mammals, as well as readily feeding on carcasses of larger beasts and monstrosities. They are treated with reverence by the Sons of the Land, who consider them a sacred animal of one of the Ossuric, the Titanbane Eagle.

## History

The cateran Tove Akseldatter has the ability to shapechange into a Bodun's Sea Eagle, and was first encountered in the form in Notchbark Woods.
Carabiniers of Oxresh

* Uniform
* Sigil

The Carabiniers of Oxresh are the high-ranking members of the city watch of Oxresh.

## Description

Founded just over a decade ago, the Carabiniers of Oxresh are considered to be the most advanced formal military unit in the continent, given their use of cutting-edge technology in the form of carbine rifles. Supposedly reverse engineered using caches of Astedian munitions recovered from the Ashenvale by the Ministry of the Curio, these weapons allow them to attack from range with a power and force unachievable through mundane means by all but the most skilful of longbow users.

Their headquarters is located within the Mirror Ward of Oxresh, the crackle of their shooting yards a commonly heard sound throughout the city.
Broken Hill Quarry

* Artwork
* Map

Broken Hill Quarry is a quarry and mine near Breakstone in Atralran.

## Description

A day's travel southeast of the settlement of Breakstone, Broken Hill Quarry is one of many auxiliary mining sites operated by Atralran Refounded to the north east of its capital of Chalimar. While Breakstone is famed for its production of Audrockian Sandslate, Broken Hill Quarry is instead known as a source of coarse and medium-grained aggregate for use in construction.

Unexpectedly, a small deposit of a previously unheard of mineral, Nihlertrium, was uncovered from the mine, and quickly acquisitioned by the Gildhearth Throne for further research by a local alchemist and arcane scholar, the halfling Perrin of Bellcroft. Through their strong ties to the Crimson College, they were allowed to carry out preliminary investigations within their home town, close to Broken Hill Quarry, before the presence of the mineral attracted the so-called Beast of Breakstone, a construct sent to retrieve the object for an unknown purpose. Although the construct was unable to break into Perrin's laboratory, it later returned to the Quarry, consuming what remained of the mineral deposits for safe keeping, and killing many of the miners working within. Fearful of another attack by the Beast of Breakstone, the remains of these miners were left to rot, attracting a pack of ghouls, which were slain by a group of adventurers on the trail of the Beast.

The Beast of Breakstone itself was eventually baited to its destruction by a party in possession of a sizeable shard of the substance, and after being felled the Beast of Breakstone detonated, destroying much of the infrastructure of the quarry, but it has since been reopened - though no further Nihlertrium deposits have since been uncovered.
Almond Biscuits

Almond Biscuits are a popular dessert and snack from Whittengrove.

## Description

Usually featuring almonds in several forms - most commonly using ground almonds in tandem with cereal flours, and then decorated with flaked almonds before baking - Almond Biscuits are a frequent sight throughout the bakeries of Whittengrove. Whether flat and cylindrical, shaped like curled crescents or some other form factor, they usually also include sugar, honey and egg whites amongst their ingredients, and are dusted with icing sugar after baking, or dipped in fruit-infused syrups.
Blemish Spirit

Blemish Spirits are tiny lesser elemental creatures native to the Paraelemental Plane of Mud.

## Description

Created after the destruction of larger elemental creatures, Blemish Spirits, like all so-called subsidiary elementals (a large group of similar creatures made up Blemish Spirits, Chill Spirits, Cinder Spirits, Gust Spirits, Puddle Spirits, Rumble Spirits, Soil Spirits and Spark Spirits) are thought to be formed when the residue of the original elemental is not fully reabsorbed and reclaimed by the Plane that wrought it into being, and so instead persists as a creature in its own right.

Subsidiary elementals are often found in subservient roles, naturally seeking out a master of sorts to fall in line behind and beneath, and thus are usually encountered working in menial, simple and repetitive tasks - although rarer still they may be utilised as familiars for spellcasters.
Brantharn Fallack

Brantharn Fallack was the duke of the region of Rethamia.

He was married to Queen Lysiphoia of the Sapphire Sovereignty and so also held the title of King Consort.

## Description

The Duke and the Queen made a peculiar couple. While Lysiphoia wields an easy refined grace, Fallack was rough, sometimes crude. Broad-chested but otherwise squat in stature, he made up for his somewhat diminutive size in brute strength. In place of fine clothes he wore leathers with simple embroideries the only true measure of his status. Bald, his scowl was heavy and a weapon he wields nearly as deftly as his axe.

He and his men showed a particular ire for the elves of the Chittering Holt, established to be due to his allegiance to the Wood Weald. This fury would ultimately result in his death.

## Death

During an incursion chasing after operatives of the Chittering Holt into the Feywild directly, Duke Brantharn and his men found themselves in the forest of Feverfew. Enraged that the Chittering Holt had largely escaped his grasp once more, he promptly started ransacking the paradise home of all manner of nymphs and naiads - prompting a battle with the arrival of Selgaer. Reportedly, the Duke managed to slay three dozen duskhunters and spiritstalkers before finally a contingency of sokan pinned him down.

His head was dressed and presented at a Fey Dinner party for a group of adventurers around 9WD, Pinnul-Greencrown, before being mulched by Sir Erastus of Silverbell Keep.
Arshaka

## Ruler of the Djinn

Artwork

Arshaka, also known as the Diamond Sultan, the Zephyrous Grandeur and the Grand Caliph, is the powerful ruler of the Djinn.

## History

Ruling from the Citadel of Ice and Steel within the Elemental Plane of Air, Arshaka the Diamond Sultan is held aloft as the noblest of the noble djinn, aloof and free-willed as the genies associated with Elemental Air are known to be. While to many, the Diamond Sultan is considered the ruler of the Plane wherever it comes to exist upon the Elemental Sphere, this rule is disputed by the presence of the Wind Dukes, a group hailing from an ancient race of elementals as unlike from djinni as djinni are from air elementals. This contest seems readily accepted and embraced by the Grand Caliph, who, confident in their power and might, readily allows the Wind Dukes to assume their dominion over the Plane, first and foremost through control of the Labyrinth Winds, that guide residents and visitors alike from settlement to settlement. The Zephyrous Grandeur is, like many djinn, deeply pragmatic, and acknowledges the Wind Dukes' dedication to law and good and thus claims to wield them as his tool to ensure both ring true within his domain, freeing him up to consort and engage with matters more whimsical and interesting.

Of particular interest to the Diamond Sultan are visitors from the Material Plane, having found himself involved with Astedian trips to Solace Islet, researchers affiliated with the Ten Guilds of Ahlus, and the aership captains of the city of Taifun. As such, his agents are likewise scattered across the Planes, serving to feed information of note and curiosity back to their master.

## Commandments

* It is the steady wind that weathers the stone. Once you have set your mind and word to a particular goal or aim, make every effort to keep to it.
* If the idea of responsibility's burden weighs too heavy, then do not accept it - for once it is shouldered, it must be upheld. Do not hold envy for those that drift untethered, complete your own obligations and duties, and then join them in the revelry of freedom.
* There is little value in possessions without function. Use what is made to be used, enjoy what is made to be enjoyed.
Almoc Alikax

Almoc Alikax was a gold dragonborn residing within the city of Rydoon.

## Description

A towering and imposing figure, Almoc stood around seven-and-a-half feet tall, with a lower jaw made of polished silver - an old sporting injury inflicted by means of a stray javelin. He works closely with his brother Aldrudillir within their shop in the Radiant Heart of Cyrillai, Onyx and Ivory.

Almoc was first encountered during the 130th Kroan Games, competing in a variety of events. He found particular success in the javelin, as well as being one of the few handily holding his own in the Eidolo against a team of adventurers from Whittengrove. He seems particularly close to the Stregarch Alkestis, with a friendly rivalry existing between the pair.

Almoc later joined the Scions of the Battlemistress in the final years of his life, serving for but a few years before his demise.
Akt

Akt is a dessert dish enjoyed throughout the Hoarfrost Expanse.

## Description

With the readily availableness of dairy produce in the region, high fat content foods such as cream have become a staple ingredient, and thus feature heavily in desserts such as akt. In its simplest form, akt is a combination of partially mashed fruits mixed into a thick clotted or somewhat frozen cream, although it has since become customary to include further embellishments such as liquorice syrups and fruit seed oils.

Particularly popular, especially in the depths of Whiterose months, is to soak the fruit in an alcohol such as brandy before their use, which is then also sometimes used to douse and briefly ignite the dish before consumption.
Aldagrelithane

Aldagrelithane is a Domain within the Feywild, ruled over and controlled by the Archfey Morgaelei.

## Description

Compared to many locations in the Feywild, Aldagrelithane is often toted as one of those more easy to find, for the very land itself seems to invite visitors. Filled with fields of plenty spilling off into the horizon, broken up by thickets and groves of thick and leafy trees, homes and hovels carved into the hillside, barns and farmhouses that appear to have either always been present, or recently grown from the surrounding ground, it is idyllic, warm and comfortable. Outside of the great Eladrin cities, it is widely believed to be the most densely populated region of the Feywild.

Considered by many to be the heart of the Everbright in the Feywild, the sun perpetually hangs directly overhead in Aldagrelithane, though it is rarely overbearing or too intense, though a steady heat haze lingers upon its borders, just as they are said to do around its creator, Morgaelei. Crops and plants of all other kinds grow to a state of strength within Aldagrelithane, and while most never truly grow to seed or fruit, they are instead at their strongest, their most vibrant, with their focus and energy placed upon steadying itself, instead of focusing on an autumnal harvest that never comes. This does not seem to be a steadfast rule however, as just as on the Material Plane many species of crops and plants blossom, grow and bear fruit at different times amongst the seasons, there are those that do exactly so within the Everbright, such as Voxberries. Beasts and other creatures tended to by shepherds and herders are stocky, strong and in good health, grazing on fields brimming with unyielding grass and grain.

Scattered throughout fey and other creatures come to barter and trade for all manner of goods, near all either made, grown or shaped by their own hand. As per many placed in the Feywild, conventional payment in coins or gems is unexpected and often rejected in favour of something of equal value - be it a physical object, a service, or something more abstract indeed.

Near the centre, with all paths and roads leading to it like the radial spurs on a wheel, is the Aldergreen Court, a series of pavilions built around numerous pools filled with cool water, the islands capable of providing comfortable seating for hundreds, if not thousands of individuals. It is from here that Morgaelei holds her court, in view of any amongst her subjects that wish to be present.

## History

An adventuring party travelled to Aldagrelithane from Amber Run with the aid of Fembledamble in 134WD, Vluk-Whiterose (by Material Plane reckoning), seeking out a contact of the Archfey Ilena to deliver the Heartgerm of the Chromarind Heart Tree that once stood within the city of Cal Belanor, now known as Vibur Nhum.
By Chaos' Own Nature

By Chaos' Own Nature is a tome recovered from the Tower of Vorn.

## Description

Scribed by Vorn Helvlani's own hand, By Chaos' Own Nature covers the intrinsic link between the reality of natural chaos, the unpredictability of the natural world incarnate, and the destructive and formative might of it unleashed.

## Research

### Completed by Arnica

They quote that there is a natural order, that nature itself follows laws and edicts and rules, and yet, any one that spends time studying nature, opens their eyes to the true identity of nature, sees that naught but chaos resides within. There is no rule, no law, no edict, for nature, by design cannot be predicted. Soil and stone was shaped by the divine, they say, and yet this Lord of Soil and Stone deigned not to confine this nature with civilisation, bringers of order and logic, for in doing so, nature is lost. No, instead the soil and stone served as the perfect substrate in which cultivation could occur.

From the morning frost, or bringing the first morning frost, the Bitterking came to be. Carved from storm, or creating the first storm the Levinous came to be. Warmth stirred from beneath and above gave life, or was given life as the Baylepyre came to be. Maybe some came before, others after, it matters not, for the result is the same. Upon soil and stone they stirred, rising triumphant - and unexpected. Ever-changing, ever-shifting, they were, they are, nature incarnate, sparked by the chaos ever-changing, ever-shifting. I have seen the seeding of this rising, a rolling marble, wandering between worlds, shattering again and again a bubble of glass, ripples sprawling with each impact. The marble rolls again, seeding unto what lies beneath, and from it eight from seven rise. And so the eight came to be, nature incarnate, perfected and birthed of disorder and its master. Is there nothing more natural than a want for freedom? Cast a beast into a cage, will it truly lie subservient and weak, unless unto it the master cracks the whip? Freedom is their desire, and freedom is what they carved, shaping the canvas of the lands into their own design.

And yet, by nature of their birth they were scrutinised, broken, banished beyond the Lands of the Soil and Stone and cast into chains - but not all chains that bind them serve as a prison! Wound back the way they had come, a trail remains laid, and unto them affixed strong ground, steadfast in rigidity and spirit. A ship anchored to the sea floor is never truly lost, for it knows the way to the sea floor below, all it needs is the will and want to chase the bindings into the depths. Now, it must surely be that the voice that beckons the bound no longer calls far and remote, for he desires to revel in their wake.
Breakstone

* Artwork
* Map

Breakstone is a large town built around a series of quarries that have provided for a number of great works throughout Ahlus.

## Government

The Baron of Breakstone is a hereditary title created by King Eldarion I Goldlor shortly after the settlement's founding. The Baron's primary responsibility is monitoring the output of the quarries and mines to ensure quotas and standards are maintained.

## Defence

Several different divisions of the Atral Army are commonplace in Breakstone, as well as a members of the Gilded Guard, the elite knights of the Kingdom of Valour, which aid in overseeing operations on behalf of the King.

## Commerce

Most coveted amongst the yields of Breakstone is that of Audrockian Sandslate, highly prized for creation of flagstones and construction of walls, owing to its hard-wearing and durable nature. Small deposits of iron and tin, as well as carbon-rich deposits suitable for the creation of coke coal to fuel blast furnaces. The farmland between Breakstone and Chalimar also produces a breadth of fresh produce throughout much of the year, and most common provisions and supplies are readily available.

## Organisations

The presence of all the major merchant groups of Ahlus can be readily felt at Breakstone, with most maintaining a guildhall somewhere within the town. Temples to the Principal Sixteen are commonplace, though those faithful few of Caihrnn see the pillaging of the soil and stone as nothing less than desecration.

## Description

Three major quarries define the landscape of Breakstone, the largest of which is near a mile in diameter, with a maximum depth of near eight hundred feet. The other two, both smaller by an order of magnitude are both located further east, though several tunnels have since connected all three. When it was first established, the first constructions of Breakstone were positioned a safe distance from the main quarry's edge, but with time this distance has gradually decreased, and so in recent years a number of evacuations have been ordered following evidence of undermining threatening the livelihoods and sanctity of those residing above. Cliffside collapses are uncommon but not unheard of, and so the settlement meets a jagged and uneven edge along the lip of the largest quarry, the closest buildings occupied only by those too brash or stubborn to move elsewhere.

Audrockian Sandslate has been used extensively for constructions throughout Ahlus, and previously assumed to only be found within the borders of Gawylthlan to the east. Its discovery further west has facilitated its use in a number of projects already, first and foremost the repair of the Great Conduit by the defunct Galebreakers merchant guild.
Chathjhinrae

Naldri

Siebern Kuiper

Ume

Wastralith

Violet Fungi

Chathjhinrae is a brewery and duergar colony located within the Middledark.

It serves as the lair of the beholder Astraksica.

## Description

Chathjhinrae, roughly translated to *Flametongue* in Common is located on the edge of Darklake in the Underdark beneath the Realm of Tviatin. Specialising in the production of a variety of spicy fire lichen beverages - most notably an orange-red ale and a deep brown liquor. The duergar colonists work both willingly by their own means and through more forceful labour via use of hammerer suits that are powered by the psychic anguish of their operators.

In reality, all are minions to the beholder Astraksica, who lurks in the deeper tunnels of the location. Astraksica uses the alcoholic beverages as a way to spark trade with nearby colonies, allowing for the gathering of information about his neighbours in order to aid in his categorisation as pitiful insignificances, exploitable associates, useful minions or potential foes.

According to the residents, there are numerous paths through the brewery, although very few of them are safe for mundane beings.
Beecham

### Cause of Death

Run through by Hassk's enchanted rapier Fool's Avarice. (Mortal form)Torn to pieces by radiant motes of light by Aenarion's bow (Undead form)

## Physical Information

### Hair

Black

Beecham was a human mercenary that serves as the second-in-command of the Dirgevale Hunters, a group of slavers operating in Covengrove.

He possessed the Gift of Venari, capable of transforming into a hulking wereboar.

## Description

Beecham, like most of the Dirgevale Hunters, is a stark figure honed by a martial life. Matted hair adorns his head and chin, ragged furs and iron gauntlets his only true armour. Ragged furs hang at his waist and cover well-worn boots, and each step taken in them is punctuated by the soft chime of chains and shackles worn as much for decoration as function. His chosen weapon appears to be the greataxe, being strong enough to wield it in one hand.

He seems to have at least some experience with the fickle nature of fey deals and pacts, as displayed in an adventuring party's first encounter with the Dirgevale Hunters. During this exchange, he demanded their coin or one of the number, to which Aenarion offered Raty, a weasel summoned via his *Bag of Tricks* earlier that morning. Smirking, he seemed to accept the offering and after acknowledging his folly in not being specific enough, ordered his men to move on.

Beecham was later encountered at Dirgevale Crypt, where the end of a conversation was overheard by Alura Nightveil during which he reported on recent incursions and captures. Responding to the intrusion, he transformed into his hybrid wereboar form, before finally being slain by Hassk and his rapier *Fool's Avarice*.

He was later reanimated by Crooked Dolores Tallowstumble, but ultimately slain in the hag's lair beneath Dirgevale Crypt shortly after.
Alto

Alto is a tempest genasi encountered in Whittengrove.

## Appearance

Possessing a shock of white hair combed to the side, pale-blue skin mottling with shifting grey-black patches and piercing yellow eyes, Alto is a striking appearance - and truth that only further bolsters his swagger and confidence.

Alto has proven easy with his coinage for those that he believes he has already won over to his side, and prone to revelling in a success obtained through his efforts, or those that he has paid to do so on his behalf.

## History

After a scuffle in the market square near the Singing Goblin, Alto invited a group of adventurers for a drink in order to coerce them into helping him investigate the nature of the disappearances at the Three Brothers Warehouse. Having sent another investigator, a half-orc called Dalbek, to search the premises and acknowledging his failure to return, he offered the party a reward of 300gp, with half paid in advance for their efforts.

Offering to pay extra if the party uncovered the reasoning behind the owner's reluctance to involve the Rosehelms, it was later surmised by Dorian Ukko that Alto likely possesses links to the Lightfingers, and thus knew of Thernik Brassbrow's links to the Other Hand, a rival crime syndicate.

After a few years, Alto was encountered once again by an adventuring party, having been involved with the kidnapping and ransom of Clio ohd Monime, the then-fiancé of Alwin tlo Hambert. After demanding Alwin attend alone in hope that he would give in quickly and smoothly, they were caught out by the arrival of a group of adventurers, promptly surrendering and returning the coinage to Alwin after having won it in a game from him at Sandoval Ravine.

When questioned, Alto explained that he was down on his luck after being forced out of Whittengrove by the actions of Nayeli Dahmythe, that he speculated was likely affiliated with the Other Hand given how aggressively she'd move to quell the Lightfingers taking over at Three Brothers Warehouse. Having drafted in Bannir from the warehouse, and the former member of the Green Quill Troupe Wenzel Velchen, they had taken on the bounty placed on Alwin following his unexpected win during a game of Tazim's Bluff many years prior in order to win favour with the growing influence of the Auvryth Den. While the adventurers stayed at Sandoval Ravine to confront members of the den, Alto, Bannir and Wenzel promptly departed, fleeing off into the desert.
Blue Sentinel

Blue Sentinel is a type of rare flowering plant.

## Description

Also known as Scout's Sword, this three-foot tall shrub has dark blue leaves and white cuplike flowers, and is usually only found at high elevation, growing in small stretches of exposed soil within mountainous terrain. With the arrival of Amberlight, the stem shrivels to a near black flattened rod, said to be similar in appearance to a sword struck into the ground that slowly hardens over time, the subsequent husk capable of lasting up to a year before finally crumbling away.

## Usage

When used in conjunction with a scattering of diamond dust, and the extract of Oorove, Blue Sentinel can be utilised to create a dose of a substance known as Oil of Shrouding. This clear substance is thick and gelatinous. The oil can cover a Medium or smaller creature, along with the equipment it is wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature is then immune to any effect that would sense its emotions or read its thoughts, and any divination spells targeted at it for 8 hours.
Brokunn Bay

* Artwork
* Map

Brokunn Bay is a major shipping bay in northern Ahlus.

The port of Howell Hithe relies on the bay for transport of goods into and out of the settlements of the Hoarfrost Expanse.

## Description

A perilous passage to the port of Howell Hithe, located on its southern shoreline, Brokunn Bay is home to vast shoals of fish, pods of whales and flocks of birds aquatic and airborne alike. Ice floes and bergs drift listlessly through the region, forcing the use of icebreaker ships to clear through routes to facilitate ongoing trade efforts.

When Howell Hithe was first founded, Brokunn Bay did not truly exist, for it is only with the emergence of the islands of the Brumal Deep that the borders of the region have truly come to be defined. The reasoning for this emergence remains unresolved and unknown, but the limitation of approach to the region by a few specific straits to the west and north have greatly increased the defensibility of the Bay.
Brak

Brak is an ogre chef encountered within the former cloud giant bastion of Ulding's Keep.

## Description

Brak, along with his peers in Regg and Zork, is not what many individuals would naturally think of when considering the poise and refinement of many forms of cuisine, but when serving individuals a measure taller and broader than even they, their slightly less refined means of cooking rarely proves a faltering matter. Having served in the household of Histrove in Ulding's Keep, Brak diligently served his cloud giant masters, provisioning meals for them and their guests using produce grown on the large lawns atop the keep's towers, or from the fields of the villages at the base of the mountain itself.

Brak focused on the creation of all manner of entrées while at Ulding's Keep, his particular specialty a spiced rice dish containing diced drupe fruits, slow roasted meats and fresh citrus.

## History

Brak, Regg and Zork were encountered by an adventuring party that covertly travelled to Ulding's Keep to prevent Histrove's ongoing efforts to pillage magic items throughout the Ironfangs. Not wishes to alert the residents, the party managed to slink past the kitchen when Regg went to the garden to fetch some fresh herbs, leaving the ogres to their cooking without assailment.

After the death of the Mistress of Mists, Brak, Regg and Zork mounted the griffins kept by the castle, collecting up their cooking utensils and belongings and fastening upon the spare monstrosities, before flying off - pledging to set up a new culinary endeavour elsewhere. Subsequently, they would establish "The Stretched Gullet", a homely tavern located near one of the entrances of the Cabochon Mines in the Roots of Khonoldhur, an establishment quickly known for its generous portion sizes.
Astral Lichen

Astral Lichen is an exotic form of conventional lichen found only within the Astral Sea.

## Description

Blooming across stone, these faintly bioluminescent patches of lichen come in a variety of colours, emitting dim light according to their hue - pink, yellow, blue or green. If cultivated on the Material Plane, they require magical light rather than natural light to survive, but even then usually fail to thrive in any meaningful manner.

## Usage

The uses, if any, of Astral Lichen is currently unknown.

## History

While exploring Otto's Opulent Observatorium, the artificer Arnica gathered some Astral Lichen from a room labelled *Erwin* on the map they discovered shortly after arrival. She has managed to keep a small sample of the crop within her home since.
Brine Angler

Brine Anglers are huge shrimp-like monstrosities.

## Description

Capable of growing over fifteen feet long - although such specimens are rarely encountered, given their usual habitat of the depths of the ocean, Brine Anglers are distinguished from the shrimps they passingly resemble by more than just their size. Their body is covered in fine hair-like filaments that make them particularly astute at detecting vibrations in the water around them, their chitin is the thick to the point of serving as effective natural armour, and they possess a hinged mandible, similar to that of a shark, lined with narrow teeth. Most noteworthy is their hunting technique however, which involves firing bundles of barbed filament at their target, using their forwardmost maxillipeds to reel in the thread, and anything caught within it.

Many aquatic creatures are known to use both the filament and armour of Brine Anglers for their own purposes, although hunting one can be a challenge for the unexpecting and uncoordinated.
Breadseed Poppy

Breadseed Poppy is a common flowering plant used as a reagent in the majority of healing potions and salves.

## Description

An annual herb capable of growing over three foot tall, Breadseed Poppies have large lobed leaves, with speckled white, mauve or red petalled-flowers.

Capable of growing in most terrestrial locales, Breadseed Poppies are readily available as an ingredient for near all herbalists and alchemists, and are generally considered amongst the most forgiving of components used by the trades. Although often admired as a decorative plant, it is for their sap that these plants are prized, which collects in a central drum-like structure that forms late in its lifecycle.

## Usage

Along with a Fundamentum Medela and Wood Avens, Breadseed Poppies are key components in all Potions of Healing and their derivatives, whereas usage of both a Fundamentum Herbidris and Fundamentum Toxicant as a base instead yields that of Dawn Matron's Embrace, an ingestion poison used to ease the passing of the mortally wounded.
Arzok Heartsword

Arzok Heartsword is the Orc War Chief of The Ironfang Tribe.

He was first encountered by Nelenet's Expedition Guild at Fort Zruldralbar.

## Description

Standing of similar height to the firbolg Ronan, Arzok Heartsword is broad of chest, a hulking mass of muscle and sinew. Tan-brown flesh raked with old and fresh wounds alike, he was among the captives kept by the Legion of the Black Hand in their stronghold at Fort Zruldralbar but seemed ultimately unperturbed by this encounter.

After being released he offered simply a few smug remarks before claiming weapons and armour from a hobgoblin and ogre respectively and departing - claiming he now intended to return to his tribe to deal with Nængyr in the mountains.
Ancruor

* City
* Ruins
* Map

Ancruor was the capital city of Anorcor, a settlement of stone and glass.

## History

The shimmering jewel is a Realm of shimmering cities, Ancruor was described by Anorcorians as the greatest city to ever exist. Carved into the mountainside of the western edge of the Ironfangs, it was built upon a base of stone and atop this foundation semi-translucent bricks of multicoloured glass.

After the disappearance of Rak Tulkhesh, the power of the Anorcorians faltered - and with it the city shattered asunder, leaving only the remnants afflicted onto the surrounding mountains by the demands of the architecture. The remaining glass towers and walls have all but been reclaimed by the sands, those few that remain visible catching the sunlight and scattering it like shining mirrors. Come nightfall, it is said undead creatures still roam the ruins, searching for the moisture found only within the veins of the living.

## History

Centuries later, Rak Tulkhesh, while in possession of one of the Legacies of Distant Reverie, attempted to rebuild the city within Dal Quor.

A short while before 135WD, the black dragon Sharzorgok took the tunnels under part of Ancruor as their lair, before being slain by adventurers.
Burshrúga

* Artwork
* Map

Burshrúga is a valley in the northwestern Bristlebacks.

## Description

Centred around the remains of an exceptionally large humanoid creature, Burshrúga had become the home of Nybrekk Bleachbone and her warband - comprised exclusively of undead skeletal creatures. The valley itself, conversely, was awash with life, trees and shrubs growing plentifully, and small rivers forming where the snow and ice from greater elevations in the mountains had started to melt with the arrival of Greencrown.

## History

Using foul necromantic magics, Nybrekk sought to raise the titan from its grave, relying on the spilling of the blood of an adventuring party that sought the gnolls out at the request of both the Hollow Concord and Atralran to empower the magics necessary. Although the ritual grew close to completion, the party managed to hold fast, defeating Nybrekk in both her gnoll guise and her true devilish form, before grinding the remains of the titan - save the skull - into shards and dust.
Banded Jellylure

Banded Jellylures are large jellyfish-like oozes that inhabit a number of seas and oceans.

## Description

Although jellyfish-like in appearance, Banded Jellylures do not drift listlessly in the ocean currents as other creature similar in appearance do, but instead dredge across rockpools, narrow reefs and other densely packed regions with trailing near-invisible tendrils that it baits with shiny pieces of shell and coral. In truth, this creature is an ooze that has found itself flourishing in a wide range of environments from tropical shallows to the seabed beneath the ice that covers much of the Brumal Deep.

Banded Jellylures are unconstrained by an upper limit to their size - simply instead the more they consume, the larger they can grown. Most individuals typically may grow to a size of around seven foot in bell diameter, with trailing tendrils that can stretch to nearly one hundred feet - although there are claims from fisherfolk that they have encountered, and somehow survived, with individuals far larger while hunting for crabs and shoals of fish in the distant waters of the Brumal Deep. None of these claims have been verified, and thus likely just tales of fancy.
Albrich Galebreaker

Albrich Galebreaker is a dwarven prospector, business proprietor and investor that owns properties in both Whittengrove and Viridell.

Albrich was the owner of the Galebreakers, a conglomerate of business ventures ranging from agriculture to mining to manufacture.

## History

Assertively confident in his business acumun, Albrich had made significant gains following his partnership with Wulfram Glint, the owner of many mines within the ore and gemstone rich lands of Tourmalini'i in former Tviatin, having met at a meeting of the Guild of the Jewelled Chalice in Rydoon.

WIth expansion on his mind, he acquired the fleet operated by Dharxire Warmwind, maintaining the tiefling as captain of the fleet but ensuring a steady income in return for use of the ships for means of trade, and with the new found profits has recently created a banking firm tied with the Summit Trust of Drakestower in Rydoon.

He was rescued in the depths of the Ender Temple by an adventuring party in 8WD, reporting he and his companions were captured while prospecting the area for further riches. His axe, Blighthinder, shaped from adamantine and obsidian with a silver inlay on the handle, was also recovered from the Temple and returned to his person.

After many years of expansion of the Galebreakers, Albrich declared his newest intentions, that of rebuilding the Great Conduit. The cost of the renovations, as well as the construction of new stretches of bridgework to better connect the major settlements of the continent bankrupted the Galebreakers, with all their major holdings, properties and outstanding contracts claimed by a combination of Howell Holdings, Curious Couatls Caravans and several other minor guilds.

Despite it, the divine purpose supposedly delivered unto Albrich Galebreaker by the deity Veth was realised, and with it the Galeriders rose from the ashes to operate travel via their only remaining asset. The Galerider Rail has subsequently renovated travel across the continent, facilitating the prompt transport of people and goods over plains, mountains and forests alike.