recursal/Fanatic-Fandom huggingface dataset:
Armadyl platebody

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Armadyl platebody

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File:Armadyl platebody detail.png
The **Armadyl platebody** is a decorated rune platebody that is affiliated with the god Armadyl. Sharing the same stats as the rune platebody, the Armadyl platebody also looks visually similar. Its appearance differs in that the plate features an ornamental gray trim around the symbol of Armadyl. The platebody requires 50 Defence to wear and **cannot** be made using the Smithing skill. Like the rune platebody, the Armadyl platebody also requires the completion of the Dragon Slayer quest to equip. Players can obtain an Armadyl platebody as a reward from completing a level 4 Treasure Trail or from burning a vyre corpse in the Columbarium.

This platebody is a constituent of the Armadyl armour set which consists of the following items: Armadyl full helm, Armadyl platebody, Armadyl platelegs or Armadyl plateskirt, and Armadyl kiteshield — all of which are decorative versions of their respective rune armour counterparts. Players wielding any piece featured in this set of armour will cause followers of Armadyl to become unaggressive upon entering the God Wars Dungeon.

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Armadylean quartermaster

Armadylean quartermaster
 Removal date

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File:Armadylean quartermaster chathead.png
The **Armadylean quartermaster** was a man who has dedicated himself to Armadyl during the war between Armadyl and Bandos, and assisted in rewarding players for contributing to the world event. He would trade players Warpriest of Armadyl armour, titles, emotes, abilities, and experience lamps in exchange for renown, which could be earned by participating in the event.

He also would give players a disruptor rod to use to help defend against other players in battle or damaging a building, but he would not recharge disruptor rods with 0 charges left.

## Dialogue

**The quartermaster speaks**

noicon
Armadylean bodyguard

Loading...WarriorMageRangerAviansie rangerAviansie mageAviansie meleer
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**Armadylean bodyguards** are warriors who fight for Armadyl to protect armadylean caravans so that they can be filled up with divine energy for Armadyl to use on Bandos during The Bird and the Beast. One of the bodyguards protecting the caravan will always be an Aviansie, which is tougher than the standard bodyguards.

Human-only versions of them may also be seen in skirmishes, using melee or ranged weapons to fight bandosian battle-mages, bodyguards and ambushers.

## Trivia

* Despite the fact that some Armadylean bodyguards are Aviansie you can still attack them with melee, unlike the ones in the God Wars Dungeon. They also do not count towards an Aviansie Slayer assignment.
* By attacking the melee Armadylean bodyguards and then running away, it is possible to lure the bodyguards far away from their caravans. At a certain distance they will attempt to walk back to the caravans but if the player continues attacking them they will keep following the player until they are killed or their caravans teleport away. This only works after the convoy has arrived at its final destination.
* Using the above tactic, it is possible for Bandosian players to lure melee Armadylean bodyguards inside banks and the Grand Exchange where any damage done to players is rapidly healed. This is very useful for low-levelled players.
* Armadylean convoys spawn in an umbrella or mushroom formation before beginning their journey. A single Armadylean bodyguard leads the formation as the mushroom's "stem", with the two caravans and more bodyguards directly behind it as the gills. The remaining bodyguards and the two Armadylean diviners stand behind the caravans, forming the "cap" of the mushroom.
Arrowheads (Varrock Museum)

*This article is about the item found as part of the Varrock Museum activity. For the items using in Fletching to make arrows, see Arrowheads.*

Arrowheads
 Weight | <0.2 kg

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File:Arrowheads detail.png
**Arrowheads** are an item that players can find by cleaning an uncleaned find as part of the Varrock Museum activity. Unlike arrowtips, players cannot add them to headless arrows to make arrows. The arrowheads have no use, but you can put them in the crate by the southern-most door for a small reward, like a pot, or a bowl.

They are made of crude bronze and are extremely old, likely being from the Third age. They were used by the Zarosians of Senntisten.

Often, players new to the Varrock museum misinterpret the arrowheads to be arrowtips, which members may use in Fletching. However, when they try to connect the arrowheads with headless arrows, nothing interesting happens.

 File:Display 41.png
Armadylean record keeper/dialogue

* **Armadylean record keeper:** Hello there - what can I do for you?
	+ **Player:** What can I do here?
		- **Armadylean record keeper:** I'm Armadyl's record keeper. I look after the day-to-day administration of this conflict.
		- **Armadylean record keeper:** I keep track of Armadyl's plans to upgrade our forces. I'm also in charge of hiring mercenaries to bulk out our army.
		- **Armadylean record keeper:** Since it'll be you out there in the field, I'd appreciate your guidance on both. I'll have new mercs to choose from and new upgrades - every five days.
		- **Armadylean record keeper:** We'd also like your opinion on more general strategy, which you can check on the strategy board.
	+ **Player:** I'd like to give directions for the next upgrades.
		- *Upgrades screen opens*
	+ **Player:** I'd like to see the options for hiring mercenaries.
		- *Mercenaries screen opens*
	+ **Player:** Tell me about yourself.
		- **Armadylean record keeper:** Me? I was a Guardian once. Didn't work out, in the long term.
		- **Armadylean record keeper:** The Guardians of Armadyl went to sede a bit when the big fellow left. The disciples in the Temple of Ikov even let the staff get stolen.
		- **Armadylean record keeper:** So I spent some time in a warband, but honestly it felt like a bandit group hiding behind a name.
		- **Armadylean record keeper:** Armadyl coming back changed all that. I serve him directly now, and my heart is full.
	+ **Player:** Nothing for now, thanks.
		- **Armadylean record keeper:** Come back any time.
Artisan's cape

Artisan's cape
 Weight | 0.1 kg

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File:Artisan's cape detail.png
The **Artisan's cape** is an Expert cape of Accomplishment that shows the wearer has achieved level 99 in multiple related skills. For the Artisan's cape these skills are Cooking, Construction, Crafting, Firemaking, Fletching, Herblore, Runecrafting, and Smithing.

To get the Artisan's cape, players must train any of these skills beyond level 99 in order to gain a skill shard for each skill. Once one shard per skill has been obtained, players can combine them to create an Artisan's cape, and a matching cosmetic hood. The shards required to make the artisan's cape are the roasted, designed, carved, fiery, fletched, herbal, runic, and molten shards.

The Artisan's cape has the same stats as an ordinary skillcape, and is also capable of boosting its associated skills to level 100 for a short period of time.

Template:Expert Skillcapes
Armadylean head warmage

Armadylean head warmage
 Removal date
 Examine | Mage, engineer, and siege expert.

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File:Armadylean head warmage chathead.png
**Taka'ra** the **armadylean head warmage** is an aviansie native to Abbinah and is in charge of the troops of Armadyl during the duration of the war between Armadyl and Bandos. He acts as a general, sending commands to soldiers and troops. With higher tiers of the Armadylean token, he will talk more about himself and his duties.

Taka'ra has been a tribe leader of the aviansie on Abbinah for around 10 years, and led the differing tribes in peace, as Armadyl has wanted. He believed Armadyl to be dead until he returned, and then came with Armadyl to Gielinor to support the fight.

He is currently the only aviansie who is not brown in colour. His model is also based on that of a great horned owl. He is a different breed of aviansie, although they consider it rude to point it out.

## Dialogue

**Taka'ra speaks**

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## Gallery

Taka'ra concept art1.jpgConcept art of Taka'raTaka'ra concept art2.jpgAlternative art of Taka'ra
Air Bolt

**Air Bolt**

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**Air Bolt** is the second strongest free-to-play magic air spell and the fourth strongest air spell for members in the standard spellbook. This spell requires two air runes to cast. The base damage of this spell is 163, and it scales up to 384 at 40 Magic.

Members who have completed the Family Crest quest can wear Chaos gauntlets which increase the maximum damage of the spell.

## Trivia

* On 24 June 2010, all of the elemental spells received a graphical make-over.

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Arhein's Store

**Arhein's Store**

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**Arhein's Store** is a general store. It is run by Arhein. It is located on the dock of Catherby. The player can talk to Arhein to purchase 80 seaweed and 40 pineapples in noted form for two coins each. This stock will reset 23 hours 40 minutes after you buy from him.
Archers' ring

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Archers' ring

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File:Archers' ring detail.png
The **Archers' ring** is one of the Fremennik rings and is dropped by the Dagannoth Supreme in the Waterbirth Island Dungeon. This ring can be imbued at Mobilising Armies into an Archers' ring (i) to players of a rank of 300 or more, at the cost of 205,900 reward credits. This increases its ranged bonus from 17 to 25.

When received with CoinShare active, the Archers' ring will be dropped as 120 Archers' ring shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

## Price Drop

On 19 March 2014, the price that an Archers' ring could be bought on the Grand Exchange fell sharply from around 900,000 to 100,000. Hours afterward the price fell further to 25,000 and were reported to be 1,000gp at one point.

The cause of this was originally believed to be due to either a merchanting clan dumping their huge stock of the rings or a duplication glitch that was speculated to have been found in the newly released Grandmaster quest One Of A Kind. Mod Tyran created a post on the forums on the 19 March at 23:57 GMT stating that they were aware of an incident with Archers' Rings and advised people not to engage in mass trading of the rings because players could face action on their account. Mod Tyran also stated that the safest thing for players to do who had purchased the rings would be to keep them on their account .

On 20 March 2014 at 17:48 GMT, Mod Jane posted on the Item Discussions forum detailing what had happened. The post stated that there had been a human error in a system which they were currently trialling. This system would return items to players who have had their account hacked and items stolen. The error had caused a single player to receive millions of Archers' Rings accidentally, and they decided to take advantage of this by selling them for a very low price which caused the price crash as supply massively exceeded demand. The post also states that the majority of rings which were accidentally brought into the game have been removed. Despite this, the Archers' ring is now worth only 52,993.

## Trivia

* The symbol on top of the ring appears to be an arrow, representing the Range attack bonus of the ring.
* As of 14 February 2012, this ring was beaten by the Tokkul-Zo, which gives +4 in all offensive bonuses and defensive bonuses, although the Tokkul-Zo still falls short of the imbued version. With the EoC update, the archer's ring now gives a higher Ranged bonus.

## References

1. ↑ [1]Mod Tyran's initial post.
2. ↑ [2]Mod Tryan's second post
3. ↑ [3]Mod Jane's explanation

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Archleather torn bag

Archleather torn bag
 Smuggler price
 Weight | 3.1 kg

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File:Archleather torn bag detail.png
An **Archleather torn bag** is a drop from most monsters in Daemonheim. It is used as the secondary ingredient in making Keen worldbearer pouches (level 37 Summoning and a Green charm also required). It can be sold to the Smuggler for 546 coins.

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Armadyl page 4

Armadyl page 4

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File:Armadyl page 4 detail.png
**Armadyl page 4** can be found as a reward from all levels of Treasure Trails or by burning Vyre corpses in the columbarium.

The page can then be added to a damaged god book purchased from Jossik for 5,000 coins. There are 4 pages in total.

Once all 4 pages are added to the book it becomes Armadyl's book of law, which you can then equip in the shield slot, or to preach from.

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Arvel/dialogue

* **Arvel:** Good day traveller. You are far from home, what brings you here?
* **Player:** I am a wandering hero, I come here in search of adventure.
* **Arvel:** Sounds ghastly, I just want to live in peace.
* **Player:** Unfortunately without people like me, peace doesn't last for long.
* **Arvel:** True, but then again most adventurers cause as much trouble as they put right.
* **Player:** You've got a point there... Hmm...
* **Arvel:** Well, good day traveller. And always do the right thing.
Antipodean squirrel

Antipodean squirrel
 Removal date
 Examine | He looks like he's come a long way to be here.

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File:Antipodean squirrel chathead.png
The **Antipodean squirrel** is a character seen during the 2011 Easter event. He bemoans the fact that the event is northern-hemisphere-centric, and says that there should be an Autumn event instead. He breaks the fourth wall, and when the player tells him this, he says "Yeah, like you stay in character all the time!" This is a reference to the inconsistency of the characterization of the player character, due to different quest writers.
Arrows (class 5)

Arrows (class 5)
 Weight | 0 kg

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**Arrows (class 5)** are the highest class arrows in the Stealing Creation minigame. They are used as ammunition for sacred clay bows of any level. They can only be made by a player with 80 Fletching in groups of 15 from Sacred Clay (class 5) and wielded by a player with 80 Ranged. They have an exceptionally high damage bonus, equalling that of the onyx bolts (e).

As with all items made in Stealing Creation, they only exist within the minigame and can be traded freely between players who are on the same team during the minigame.

## Trivia

* At one point, all classes of Stealing Creation arrows were able to be ordered from the Grand Exchange, however the offers were never completed as these items were impossible to obtain outside of Stealing Creation.
Artisan

This article is about the citadel NPC. For other uses, see Artisan (disambiguation).

Artisan
 Race
 Quest NPC
 Examine | Creates works of art for the citadel.

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File:Artisan chathead.png
The **Artisan** (whose real name is **Hercule Netis**) is the character that players must talk to customise their Clan Citadel. He is located in a citadel's welcome area. He is the brother of Art Critic Jacques.
Ardougne cloak 2

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Ardougne cloak 2
 Weight | 0 kg

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 File:Ardougne Farm Teleport.gif
The **Ardougne cloak 2** is a reward from completing the easy and medium Ardougne Tasks given to you by the Town crier in East Ardougne market. If lost, it can be reclaimed for free from the Town crier in Ardougne. If lost on death, one will not receive the cape from Doctor Orbon. They must return to the Town crier to retrieve it.

## Benefits

* Some drops from the Creature Creation activity in the Tower of Life will be noted
  **Ardougne cloak 2** | * More drops from Creature Creation are noted
* Increased chance of success when pickpocketing in Ardougne
* A chance of additional runes at the Ourania Runecrafting Altar (approximately 15% more; no extra experience is gained)
* 10 seconds of immunity when teleporting to the Wilderness via the lever in East Ardougne (but not the Edgeville lever to the same location)
  Ardougne cloak 3 | * Increased chance of success when pickpocketing and stealing from chests anywhere in RuneScape
* Even more of the drops from Creature Creation will be noted (approximately 80%)
* Stealing from chests in Ardougne Castle or the Chaos Druid Tower will teleport to East Ardougne's north bank (instead of a random location)
  Ardougne cloak 4 | * Junk from the Fishing Trawler is replaced with more useful items
* 5% chance of making two rune crossbow limbs at a time when smithing them in Yanille
* Fully restore Summoning points once daily

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Argway potion (unf)

Argway potion (unf)

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File:Argway potion (unf) detail.png
An **Argway potion (unf)** (more commonly called an **Unfinished argway potion**) is an unfinished potion made via the Herblore skill during Herblore Habitat. Players make it by using a clean argway on a juju vial of water.

It is used to make the scentless potion at level 59 by adding a shadow vine, earning 135 experience.
Argonite plateskirt

Argonite plateskirt
 Smuggler price
 Weight | 8.1 kg

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File:Argonite plateskirt detail.png
The **Argonite plateskirt** is an item released with the Dungeoneering update. It requires a Defence level of 60 to wear, and can be smithed at level 67 Smithing with 3 Argonite bars, providing 202.5 experience.
Aristarchus

Aristarchus
 Race

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File:Aristarchus chathead.png
**Aristarchus** is an elderly Menaphite scholar in Pollnivneach. If you have completed Enakhra's Lament, he will provide some additional background on Enakhra and Akthanakos.

Aristarchus was not in Pollnivneach when it was added along with The Feud quest. He was later added along with the Enakhra's Lament quest, although he was not mentioned in the update.

## History

Aristarchus is from Menaphos, the ancient capital of the Menaphite people. Whilst in the city, Aristarchus was a scholar in the grand Library of Menaphos, apparently studying the history of the Kharidian Desert. Although the length of his studies in the Library is unknown, his age and vast array of knowledge suggest he spent most of his life as a scholar.

Recently, Menaphos's neighbouring city of Sophanem was beset by a series of plagues caused by the desert goddess Amascut. When the plagues proved to be uncurable, Sophanem was put under quarantine to ensure that the plague did not spread. Menaphos, to further protect itself, was quarantined as well.

Aristarchus was not in Menaphos at the time, and was busy travelling, presumably on a research mission. When he returned to Menaphos, he found himself locked out, and was denied entry.

Today, Aristarchus has taken up residence in the small town of Pollnivneach, where he is biding his time while he awaits the hopeful reopening of Menaphos. His time is not spent idle, however, and he is doing further research in an effort to assist the Varrock Museum.
Annihilation

Annihilation
 Weight | 1.8 kg

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File:Annihilation detail.png
**Annihilation** is a weapon used in the Crucible. It is obtained from killing a Supreme Champion or being the champion yourself. This is the melee version of the three Supreme weapons, the magic version being Obliteration and Decimation for ranged. Clicking the *Gravitate* option will teleport other players closer to you. This ability can only be used every six seconds.

File:Gravitate.gifA player using the Gravitate option.
Annihilation, along with Decimation and Obliteration, is dropped by Ded Meet when killed during the tutorial, *The Supreme Champion*. It is also the only Supreme Champion weapon he used out of the three. Although the player is instructed to pick up the three weapons, they could not and the tutorial ends without a chance to use them. However the player is able to use them in the next tutorial, *Supreme Weapons*.

As with Decimation and Obliteration, they can be keepsaked.

## Trivia

 File:Annihiliation special.gif
* The tutorial refers to a multi-target special attack *Stagger*, which will damage up to twelve people nearby by 40% of their base life points, and will also cause damaged players to randomly disengage from combat and follow other players. Although special attacks were reinstated after their removal, this weapon did not have its special attack reinstated, although the tutorial still refers to it.
Anti-dragon shield (mole)

Anti-dragon shield (mole)
 Weight | 0.1 kg

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File:Anti-dragon shield (mole) detail.png
The **anti-dragon shield (mole)** is a shield that further reduces dragonfire damage and is able to block damage from the giant mole, turning it into a damage over time effect. The effect can be removed by eating numbing roots or leaving the Mole Hole.

A Crafting level of 45 is required to create the shield, using an anti-dragon shield and a clingy mole, which is a rare drop from the giant mole. The shield has 150 charges on it. Once the charges are depleted, the shield reverts to an anti-dragon shield and additional clingy moles are required to recharge it.

The shield reduces dragonfire damage to at most around 100. It usually hits around 50.

Only 1 Anti-dragon shield (mole) may be owned at a time, including those in the keepsake box.

## Trivia

* When a nondegraded shield is hit by dragonfire, the game will say "Your shield cries out. It has started to degrade."
* The game will occasionally display the message "Your shield yelps." when the player is attacked by dragonfire with the shield equipped.
Arcane sigil shard

Arcane sigil shard

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File:Item shard detail.png
**Arcane sigil shards** are item shards received from the Corporeal Beast when an Arcane sigil is dropped while CoinShare is active. 120 shards are divided up equally among the players who killed the monster and sent directly to their bank. The shards can then be sold on the Grand Exchange or to other players, and 120 of them can be combined into an Arcane sigil.

## Profitability

The profit for combining 120 shards and selling the item in the Grand Exchange is as follows:
Arandar

Prifddinas | ←

 File:Arandar Pass Gate.png
**Arandar** is a mountain pass leading to Tirannwn that may be used by players upon completion of the Regicide quest. Players may use the pass to access the elven lands without having to travel through the Underground Pass again. The gate leads to the forest south of the Piscatoris Fishing Colony, the World Gate and the Gnome Stronghold. It was built by the Cadarn Clan as part of the Break Out.

Aside from the shortcut from Ourania to Lletya made accessible after The Prisoner of Glouphrie, Arandar is the only known method of crossing the impassable mountain terrain that borders Kandarin without using the Underground Pass, which was conquered by the Zamorakian Iban two years ago.

## Features

 File:Arandar Pass.png
 File:Arandar map.png
If players have started Mourning's Ends Part I, making use of a crystal teleport seed to reach the elven lands will be faster than walking through Isafdar. There are several Agility shortcuts that will make the pass easier to cross, requiring Agility levels of 85, 68, and 59. Two easy Tirannwn Tasks are completed here: entering the gates in only mourner gear, and mining limestone at the Arandar mining site.

The pass itself is somewhat dangerous to unprepared adventurers. There are several aggressive Dire wolves and Deadly red spiders crawling about it, although these should not usually be a problem for those strong enough to have completed Regicide. There are also several level 114, level 120, and level 124 elves (mourners prior to Plague's End) marching to the gate from the south. While they are not aggressive, they will throw a vial at players if attacked, which lowers all combat stats and Constitution down to 20 temporarily. They are used in the Mourning's Ends Part I quest and are fortunately not a threat. In Runescape Classic, Arandar was a part of the 'Impassable Mountain Terrain' and was impossible to cross.

Several red spiders' eggs spawn near the spiders. They can be collected by players, but because Arandar is quite a distance from a bank, travelling elsewhere to collect the eggs may be more effective.

The goblins near the entrance to Arandar have white goblin mail, so are presumably part of the Saragorgak tribe, or "Footsoldiers of the Holy Wrath," which was the tribe Bandos sold to Saradomin in the God Wars.

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Apparition

Apparition
 Race
 Examine | There's something strange in this neighbourhood.

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Four **apparitions** are summoned by the Shadowed Figure, pretending to be Guthix, to scare the adventurer after the defeat of three automatons. They disappear as they are about to strike them. The apparitions look identical to ghostly wraiths.
Ardougne Fur Stall

**Ardougne Fur Stall**

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The **Ardougne Fur Stall** is a shop that sells bear fur and grey wolf fur. They will also buy polar kebbit fur, common kebbit fur, feldip weasel fur, desert devil fur, tatty larupia fur, larupia fur, tatty graahk fur, graahk fur, tatty kyatt fur and kyatt fur. It is run by the East Ardougne fur trader. It is located in the south east of the East Ardougne marketplace.

Players with 35 Thieving or higher may attempt to steal from this stall, and will receive a grey wolf fur and 36 experience if successful.
Artisan's bandana

Artisan's bandana
 Weight | 1 kg

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File:Artisan's bandana chathead.png
File:Artisan's bandana detail.png
The **artisan's bandana** is an item obtainable from Treasure Hunter. When worn, it provides a 1% boost (up to 6% when worn with the rest of the Artisan's outfit) in experience while training Crafting. It used to be obtained from the Squeal of Fortune, before that was replaced.

The Artisan's bandana can be combined with an Artisan's bandana add-on to create a Modified artisan's bandana, which grants additional bonuses.
Argonite dagger

This weapon has an off-hand variant.

Argonite dagger
 Smuggler price
 Weight | 0.4 kg

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File:Argonite dagger detail.png
The **Argonite dagger** is a tier 7 dagger, found only in Daemonheim. It is only available to members. It requires level 60 Attack to wield. It can be made from one argonite bar, requiring level 60 Smithing and giving 64 experience. It is a possible drop from the Luminescent icefiend.
Argonite arrows

Argonite arrows
 Smuggler price
 Weight | 0 kg

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File:Argonite arrows detail.png
**Argonite arrows** is an item released with the Dungeoneering update. A Ranged level of 60 is required to use them. A Fletching level of 66 is required to make these arrows out of Argonite arrowheads and Headless arrows. These arrows can be obtained as drop from Sagittare and Forgotten rangers or may be looted from locked chests in the dungeons of Daemonheim, as well as being found in the beginning room with the smuggler, provided there is party member with a Ranged level of 80 or above.
Arcane capacitor amulet

Arcane capacitor amulet (u)
 Weight | 0 kg

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File:Arcane capacitor (c) detail.png
The **arcane capacitor amulet (u)** is obtained from Livid Farm for 18,000 produce points. This item is required for the use of the level 99 Lunar spell Borrowed Power. The player may only possess one at a time, and it degrades to dust after 1000 uses.

The amulet may be charged with the runes for 1,000 casts of a spell from the list below (elemental staves may not be used). Once charged, the only way to remove the charges is either by using them or selecting the "Remove-charge" option. The amulet is then destroyed, although any unused runes are refunded.

Assuming the maximum activities per cycle at Livid Farm, and the use of a mud staff, the cost of runes at Grand Exchange price for the needed 18,000 points is 422,989.

Other alternatives to Borrowed Power already exist such as Spellbook Swap which has a slightly lower Magic requirement of 96 and does not require any Produce Points in order to be used, and is not restricted to a selected amount of spells like Borrowed Power.

## Spells

The arcane capacitor can be charged with 1,000 charges of the following spells:

## Trivia

* High Alchemy, Bones to Peaches, Teleport to House, Vulnerability, and Slayer Dart were added in an update on 31 August 2011.
Archaeologist

Archaeologist
 Race

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File:Archaeologist chathead.png
**Asgarnia Smith** is an **archaeologist** that plays a role in the Desert Treasure quest. Players begin the quest by talking to him. He is searching for treasure instead of pursuing the science, however, and can be asked about some of his adventures. According to Smith, he once managed to recover a Karamjan artefact known as the Golden Monkey of Tee-Tah-Toh. He also tells the player that he has heard of more treasure in Karamja, and he will be going there shortly.

## Trivia

* Asgarnia Smith is a reference to Indiana Jones, a character in a real-world series of films, who was originally going to be called Indiana Smith. His name is akin to Jones' as well, with the name of an area as his first name (Asgarnia is a kingdom in RuneScape and Indiana is an American State), and a very common surname (Jones and Smith are both common in Western cultures). This is further proven with the examine text, as Indiana Jones was also an archaeologist.
* He could be related to Orlando Smith, as they share a last name.
* He claims to be the one who discovered Temple of Ikov and Brimhaven Arena.
Artisan's helm

Artisan's helm
 Weight | 0.1 kg

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File:Artisan's helm detail.png
File:Artisan's helm chathead.png
The **Artisan's helm** is a cosmetic helm that shows the wearer has achieved level 99 in multiple related skills. For the Artisan's helm these skills are Cooking, Construction, Crafting, Firemaking, Fletching, Herblore, Runecrafting, and Smithing.

To get the Artisan's helm, players must train any of these skills beyond level 99 in order to gain a skill shard for each skill. Once one shard per skill has been obtained, players can combine them to create an Artisan's helm, and a matching expert skillcape. The shards required to make the artisan's helm are the roasted, designed, carved, fiery, fletched, herbal, runic, and molten shards.

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Archaeological expert/dialogue

## Post The Temple at Senntisten dialogue

* **Archaeological expert:** Hello again. How goes Dr Nabanik's restoration of the Digsite temple?
* I don't know.
	+ **Player:** I don't know.
	+ **Archaeological expert:** Oh. I had rather thought you would have a keen interest in his progress. Perhaps you're not as enthusiastic about archaeology as you first seemed.
* Not very well.
	+ **Player:** Not very well.
	+ **Archaeological expert:** That is not good news, Player! You recommended him, so please ensure that the restoration work goes smoothly.
* He's finished the restoration.
	+ **Player:** He's finished the restoration.
	+ **Archaeological expert:** How splendid. I shall have to survey his work once he has finished using the restored temple. Will he be long, do you think?
	+ I'm sure he won't be long.
		- **Player:** I'm sure he won't be long.
		- **Expert**:Wonderful! I'm looking forward to seeing it!
	+ It may be some time before he's finished.
		- **Player:** It may be some time before he's finished.
		- **Archaeological expert:** Never mind. I am certain it will be well worth the wait!
* Never mind.
	+ **Player:** Never mind.

## Special dialogue

—— While wielding a **non-recoloured** ancient staff ——
* **Archaeological expert:** That staff is incredible! It's the same symbol that was on that talisman you found here. Does this mean you've found out more about Zaros?
* **Player:** I found out that he was banished, and that the people's hero was trapped in a pyramid and...
* **Archaeological expert:** So you're the one who found out about that. I've heard the story from my friends in the museum. Well done on being able to wield such an impressive symbol. Anyway....

—— Goes back to normal dialogue - see above ——
Armour shard

Not to be confused with Ruined dragon armour shard.

Armour shard
 Weight | 0 kg

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The **armour shard** is a quest item used during the Another Slice of H.A.M. quest. It is one of the six artefacts obtained during the first stage of the quest by digging in the unfinished train tunnel in Dorgesh-Kaan using a trowel.

When the artefacts are cleaned using a specimen brush one of them will turn into the armour shard. This must be given to Tegdak the goblin along with the other cleaned artefacts (a shield fragment, a helmet shard, an axe head, a sword fragment and an ancient mace).
Argonite warhammer

This weapon has an off-hand variant.

Argonite warhammer
 Smuggler price
 Weight | 3.1 kg

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The **Argonite warhammer** is a tier 7 warhammer from Daemonheim used in the Dungeoneering skill. It requires level 60 Attack to wield. It can be made from 2 Argonite bars with a Smithing level of 63, giving 131 Smithing experience.
Ankou

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This article is about the the standard variant. For the variant encountered while Dungeoneering, see Ankou (Daemonheim).
For the elite version, see Ankou (elite).
Loading...Level 60Level 61Level 63
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**Ankou** are undead monsters found on the fourth level of the Stronghold of Security, in the Wilderness Volcano, and in the Forinthry Dungeon. They are described by Vannaka, a Slayer Master, as "neither skeleton nor ghost, but a combination of both." The level 63 ankous have a maximum hit of 180.

They're weak against Earth spells and the Salve amulet, and in free worlds, they're often attacked because of their high experience yield and decent drops, although some players will kill them solely for their left skull half drops. Combat-wise Ankous act very similar to attackable human NPCs, and attack by way of punching.

The ankou is the only monster to drop the left skull half, a component needed to assemble the skull sceptre. It can be helpful to wear Varrock armour while killing them if you want the left skull half, as the chance of receiving a component of the skull sceptre is improved while the armour is equipped.

## Locations

* Wilderness Crater (level 22 Wilderness)
* Forinthry Dungeon (level 30 Wilderness)
* Stronghold of Security (Fourth level)

## Drops

### Rare drop table drops

This monster has access to the rare drop table.
 The ring of wealth is **not** required to access the table.

1. ↑ Dropped in Stronghold/Forinthy Dungeon

## Trivia

* In Breton, the word Ankou means Grim Reaper or Death. It is also a psychopomp (someone who escorts deceased souls to the afterlife) in Breton mythology.
* Although the examine info says, "A bony ghost," they do not count towards a Slayer assignment of ghosts. Instead, they are a slayer task by themselves.
* Ankous located in the Forinthry Dungeon can drop a left skull half, this glitch has yet to be fixed.
* It appears that when an ankou drops a Left skull half, it'll usually drop a seed/item or a battlestaff too. For non-members an ankou will usually drop a gem as well as the Left skull half. The other possibility is 50 coins and a Left skull half
* On F2P worlds, the average profit per kill can be greatly increased by a Spring Cleaner due to the very common Adamant Arrows, Mithril 2h Swords and Mithril Chainbodies.

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Arrav/dialogue

* **Player:** Arrav, what are you still doing here?
* **Arrav:** I...am too weak. This body is thousands of years old.
* **Arrav:** Without Zemouregal's magic to preserve it, it will soon crumble to dust.
* **Player:** Is there nothing I can do to save you?
* **Arrav:** You have already saved me, my friend.
* **Arrav:** I should have died long ago, but my mind was imprisoned in this lifeless husk. Now, my torment is over.
* **Arrav:** What of Zemouregal?
* **Player:** He still lives, rejuvenated by the ritual.
* **Arrav:** Avarrocka! The shield! You must...
* **Player:** Varrock is safe, remember? Zemouregal's last attack failed.
* **Arrav:** I...my mind...it is hazy.

File:Arrav's death.gifArrav's body finally gives out, and he turns to dust.
* **Player:** A man named Dimintheis wields your shield proudly.
* **Player:** While his bloodline stays strong, so too shall Varrock.
* **Arrav:** Ah, that is good...but Zemouregal will not give up.
* **Player:** And neither shall we, Arrav.
* **Player:** Arrav?
* **Player:** ...
* *Arrav collapses and disintergrates*
* **Player:** Rest easy, hero of Varrock.
* You receive 3,000 Prayer XP for freeing Arrav's soul.
Anti-dragon shield

"Anti-dragon" redirects here. For the potion that provides immunity against dragonfire, see antifire.
Not to be confused with Anti-dragon shield (Dungeoneering).
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Anti-dragon shield

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File:Anti-dragon shield detail.png
The **anti-dragon shield** is an item used in the Dragon Slayer quest, which can be kept afterwards. It is obtained from Duke Horacio in Lumbridge Castle.

Obtaining an anti-dragon shield from Duke Horacio is also a Medium Lumbridge/Draynor Task.

The shield's armour is the same as the bronze kiteshield. The anti-dragon shield prevents a great amount of damage from the magical fire-breath of dragons. When used in combination with an antifire potion, the wearer does not take *any* damage from dragon breath until the potion runs out (except for the special attacks by the King Black Dragon and any dragonfire from the Queen Black Dragon).

Players can attach a clingy mole to this shield, making it an anti-dragon shield (mole). A Crafting level of 45 is required to do so. Members who meet the Smithing requirements are able to combine a draconic visage with the anti-dragon shield to make any one of the three forms of the superior dragonfire shield.

## Dragon Slayer

In the Dragon Slayer quest, the player will need this shield. If it is not used, Elvarg can hit up to 688 life points. It can be combined with a draconic visage via the Smithing skill or by paying Oziach to be smithed into a dragonfire shield.

The old appearance of the Anti-dragon shield.
The anti-dragon shield was named the dragonfire shield or "df shield" among many long-time *RuneScape* players because it was formerly named the dragonfire shield until its name was changed for an unknown reason sometime in the late 2005 or early 2006. It is speculated that the reason for the name change is that Jagex was beginning development of the dragonfire shield, the powerfully modified anti-dragon shield, and hence renamed it to avoid confusion. The "df shield" nickname for the anti-dragon shield mostly died out soon after the release of the dragonfire shield, and the nickname was passed on to the newly released dragonfire shield. It also changed to a stained and clawed look with the armour update. Now, you don't need an anti-dragon shield if you have a super antifire potion, as it eliminates all fire breath from dragons regardless of equipping any shield or not.

## Decoration

Players with a Construction level of 47 or more can mount the shield in the Quest Hall of their house by using it, along with three teak planks, on the guild trophy hotspot. This is not very common, as most players decide to put an amulet of glory there instead, for the free transports it grants.

## Trivia

* The anti-dragon shield appears on the friends chat tab in the game lobby.  File:RuneScape Lobby Friends Chat.png

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Armadylean diviner

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Armadylean diviner
 Race
 Examine | A diviner, seeking divine resources for the Armadylean faction.

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Armadylean diviner
 Race
 Examine | A skilled diviner, seeking divine resources for the Armadylean faction.

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**Armadylean diviners** are followers of Armadyl who siphon energy wisps to collect divine energy for Armadyl in the second World Event, The Bird and the Beast. Each Armadylean caravan pair was accompanied by two diviners, one "standard" diviner, and a skilled one, who can be differentiated by their examine text and blindfold. After the start of Phase 3 of the event, both diviners are skilled.

Bandosian players are able to stun the diviners to slow their energy collection. Skilled diviners are slowed for 20 seconds, while normal diviners are slowed for 30 seconds.
Ardougne Zoo

Ardougne Zoo

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 West Ardougne | ←

The **Ardougne Zoo** is the only zoo in the world of *RuneScape*, and is available to members only.

The zoo is located in the southern part of East Ardougne and holds a variety of creatures gathered from across *RuneScape*. It is also the starting point of the Eagles' Peak, Cold War, & Hunt for Red Raktuber quests and it is involved in the Eadgar's Ruse and Monkey Madness quests. It is the central location for the Penguin Hide and Seek location where people exchange their penguinpoints at Larry . The zoo can also be useful for players who train Ranged, Magic or Melee (Halberd must be equipped). This is due to the fact that the creatures held there are obstructed from the outside. Drops can be picked up using the Telekinetic Grab spell, although they are often not worth more than the Law rune (and Air rune if no Staff of air is equipped) that is needed for the spell.

## Creatures

At the zoo, there are a range of creatures that can be found throughout Gielinor:

* Parrots
* Jogre
* Wolves
* Cyclops
* Grizzly bears
* Scorpions
* Camels
* Snakes
* Unicorns (cage can be entered by the Fairy Ring code B•I•S)
* Penguins (cage can be entered in a Penguin suit)
* Monkeys (cage can be entered by use of Monkey greegree)
* Ferret (after Eagles' Peak)
* Chuck, the polar bear (after The Hunt for Red Raktuber)

The cages in the Ardougne zoo.
## Quests

The following quests involve the zoo:

* All three quests in the penguin series (Cold War, Hunt for Red Raktuber, and Some Like it Cold) start at the zoo.
* In Eagles' Peak, you catch a ferret for the zoo.
* In Eadgar's Ruse, the player attempts to steal a parrot by adding vodka to sliced pineapples to use as the voice of the human dummy as part of the ruse for the trolls.
* In Monkey Madness a player is told to free a monkey in one of the cages. To do so you change into a monkey. Later on a Zoo keeper finds you and traps you into one of the zoo cages. Many players also come here for fun as a monkey to scare or surprise players.

## Penguins

Larry, and later Chuck, is also found in the Ardougne Zoo. He is a part in the Cold War quest and will help players into in a clockwork suit if they bring it to him and right click, selecting "tuxedo-time".

Larry is also the man who you need to talk to when you want to start Penguin Hide and Seek and Hunt for Red Raktuber. He can exchange your Penguin points for coins or experience and after Hunt for Red Raktuber his role is replaced by Chuck the polar bear.

## Parrot and Postie Pete

Postie Pete can appear at the zoo, where he talks to his brother, Parroty Pete.

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Ankou (Daemonheim)

This article is about the the variant encountered while Dungeoneering. For the standard variant, see Ankou.

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**Ankous** are undead monsters found in the warped floors in Daemonheim.

## Drops

### Other drops

Please note that the quantities and rarities are random. Dropped food will usually be the second best you can fish and cook, and drops in general will become less generous as you progress.

Food

Weapons

Runes

Torn bags

Please note that non-members can receive torn bags as well, although they can only sell them (or alchemise).

Ores

Branches

Textiles

Herbs

Seeds

Miscellaneous
Arresting officer

Arresting officer
 Race
 Examine | An officer of the law.

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File:Arresting officer chathead.png
The **Arresting officer** is a character in Court Cases. His uniform is similar to a Guard in Edgeville, but unlike his similar counterparts, he wears an Eyepatch. He is in charge of the arrests and will provide insight into why the arrest is made.
Aquatic jadinko

**Aquatic jadinko**
 Loot

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File:Aquatic jadinko icon.png
The **aquatic jadinko** is a creature found in Herblore Habitat. It requires 76 Hunter to trap. When caught, it gives 475 Hunter experience, an aquatic vine (used for making juju fishing potions), and a chance at vine flower seeds.

To attract this jadinko players must plant a red vine blossom, a kalferberry bush, apple tree and build a pond habitat. In addition, a juju hunter potion must be poured on the blossom.

Although this jadinko may be trapped at level 76 hunter, the hunter potion needed to catch it requires corrupt vines as an ingredient, and they can only be obtained by tracking diseased jadinkos which require level 78 hunter.
Arms

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For other uses, see Arms (disambiguation).

Arms
 Weight | 2 kg

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File:Arms detail.png
**Arms** are an item used only in Creature of Fenkenstrain quest. It is one of the five parts of the monster Dr. Fenkenstrain is creating. It is found by digging a grave where the dungeon opened from the gravestone east of Fenkenstrain's Castle leads.
Artefact empowerment instructions

Artefact empowerment instructions
 Weight | 0.001 kg

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The **Artefact empowerment instructions** is an item given to the player on the fourth skill-related assignment that's given by God Emissary leaders. The instructions inform the player on how to empower the Metal artefact.

## Transcript

To prepare the artefact you will need need the following materials:
* 4 smooth stones, for the power of the sea.
* 4 small gemstones, for the power of the earth.
* 4 strong sticks, for the power of life.

At least one of these items must be of high quality, but you will need a high skill to gather the high-quality items. You can start by searching a tree, a fishing spot or a mining rock by using your banner on it, or by calling its power nearby.
When you have all of these items in your inventory, use the artefact on an anvil to prepare it. With high Crafting and Smithing skills, you should be able to draw the power of the sticks and such that you will be ready to empower using the raw energy of runes.
Empowerment is accomplished by using runes on the prepared artefact in the correct order, but will require skill in Magic, Summoning, Prayer and Runecrafting.
The runes should be added to the prepared artefact in the following order:
* Fire
* Earth
* Air
* Water
* Body
* Mind

Once this is complete, the artefact will be empowered.