recursal/Fanatic-Fandom huggingface dataset:
The Hunter Mod

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

The Hunter Mod Recipe

1x
 **01:06**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Timed Charge

## Description

A **Timed Charge** is a Explosive box-shaped charge that applies highly concentrated damage and automatically detonates after 4 seconds. It seems to do a greatly reduced amount of damage when used on regular blocks, so these valuable, yet cheap explosives should be reserved for locked safes, crates and any other container that may be, including player-built storage.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}30Iron20Gun Powder10Electrical Parts1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Explosive Magazine35{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Timed Charge Recipe

1x
 **00:30**

## Combat

A Timed Charge can be placed by left clicking on the target. It can be attached to zombies or other players, though it does not do large amounts of damage. Because of its limited entity damage it is not the best for dealing with hordes. With its high block damage, the Timed Charge is best used for breaking into safes.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Wood Window

## Description

A **Wood Window** is a craft-able item. Once placed it can be upgraded up to four times with an upgrading tool. The first three levels of upgrade require 10x Wood each. A Wood Window is now a part of the new Upgrade path since A13 and can be upgraded all the way to a steel window plug now with the correct materials. A **Wood Window** is currently the only upgradable window that can be crafted by the player; it makes an excellent armored skylight for a fortified garden.

## Crafting

You can craft a Wood Window by searching for it in your crafting window search bar, or by clicking on the ingredients, selecting recipes, then selecting Wood Window.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood4Glass Block1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Window Recipe

1x
 **00:1.8**

## Note

* A **Wood Window** drops three Broken Glass upon destruction, making broken glass a renewable resource.
* Glass Panes are not needed to craft this.
* Despite using two pieces of Wood to upgrade, only one plank appears to be added to the window.
* A **Wood Window** cannot be placed if surrounded on all sides by other placed windows.

## Note

* The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight.
	+ A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1.
Twin

## Description

**Twin** – Includes a second gun firing at equal rate. It can be upgraded from a regular Tank at level 15.

## Strategy

The Twin essentially doubles the fire rate of the basic Tank. It can be used to rapidly clear fields of Squares and Triangles, or pound an enemy with enough rounds.

Before you upgrade to the Twin, make sure your Reload is high and Bullet Damage is maxed out. You'll want at least some Bullet Penetration as well, to help clear Obstacles and destroy enemies.

Avoid Bullet storms and enemies with drones (because usually they can surround your bullets and hit your body) like the Overseer or the Overlord, except for the Necromancer class, which can easily be killed with enough penetration and precision.

Depending on your strategy, you may want to upgrade Health Regeneration and Max Health during your time as a Twin. This is better for camping in the middle of the map and taking out enemies. Or, consider maxing out Movement Speed and Bullet Speed to keep a safe distance from enemies.
Washing Machine

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Washing Machine** is a lootable container found throughout the world in certain POIs.

## Loot from Harvesting

* Electrical Parts
* Mechanical Parts
* Iron
* Short Iron Pipe

## Repairing

The Machine can be repaired with 4 Forged Iron, 3 Short Iron Pipe, 1 Mechanical Parts and 1 Electrical Parts.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Vehicle Fuel Saver Mod

## Description

Decreases Fuel Consumption by installing this modification into your motorized vehicles. Vehicle Fuel Saver Mod can only be installed onto motorized vehicles and cannot be installed in Bicycle.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Scrap Polymers10Bottle of Acid4Mechanical Parts4{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}
 Vehicle Fuel Saver Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Vehicle Fuel Saver Mod Recipe

1x
 **01:21.8**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
List of Tier 3 Tanks

## Available Tier 3 tanks

Below is a list of the available options upon reaching level 30.

## Unavailable/Removed Tier 3 tanks

Below is a list of removed, merged or simply unavailable tanks upon reaching level 30.

## Legend

### Tank Type

The tank's non-official class.

* **Auto (semi):** The turrets are controllable but use an AI when they are not controlled.
* **Carrier:** The tank has one or multiple drone spawners.
* **Machine Gun:** The tank has above average Reload.
* **Rammer:** The tank is specifically designed to ram other tanks.
* **Sniper:** The tank has above average Bullet speed and FOV.
	+ **Sniper (multi-barrel):** There are multiple barrels stacked on top of each other.
* **Standard:** The tank has one or multiple normal barrels.
* **Trapper:** The tank has one or multiple Trap launchers.

### Weaponry

What the tank uses to defend itself or to attack others.

* **Barrel:** A rectangle firing circular bullets, as found on the starting Tank. Doesn't have AI.
* **Turret:** A rectangle rotating around a circle, firing circular bullets. Uses AI most of the time.
* **Spawner:** A trapezium firing triangular drones. The AI importance varies widely between different tanks.
* **Trapper:** A trapezium in front of a rectangle, firing concave hexagonal Traps.
Overtrapper

## Description

Overtrapper - It has a trap launcher at the front and 2 drone spawners equally spaced at 120°. It is a combination of a trapper and an overseer, and has the same number of spawners as each tank! However, it is harder to get than either of them.

## Recommended Upgrades

 Maximum Health
 Body Damage
 Bullet Speed
 Bullet Penetration
 Bullet Damage
 Reload
 Movement Speed

## Stats

* **Pros**
	+ Has 2 protective drones
	+ Trap gun has high reload
	+ Has FOV as sniper
* **Cons**
	+ Small traps
	+ No control over drones that have short range

## Facts

* Even with 2 drone spawners this tank only gets a same drone reload and drone number as the Hybrid, which has only 1 drone spawner.
* The Overtrapper used to have 6 uncontrolled drones rather than 2.
Workbench

## Description

The **Workbench** is an additional crafting queue for the player. Using ingredients held in the players Inventory, the workbench can craft items that the player can normally craft from their backpack as well as items that are only available on the Workbench. This enables a player to craft multiple items in parallel, when crafting with the workbench as well as from their backpack, as previously done.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron25Mechanical Parts20Duct Tape5Nails100Wood100Forge Ahead10{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Workbench Recipe

1x
 **06:19**

## Usage

Once placed, the workbench is ready to use. There is no fuel source other than the ingredients necessary to craft a particular item. To craft an item, a player must have all ingredients in Inventory. Once the item to be crafted is selected in the workbench menu and "craft" is selected, the ingredients move from inventory to the workbench queue. Once the item is crafted, it is available in the workbench output slots.

This can also be used to craft any items not requiring the workbench. Additionally it can also be used to craft items and be crafted at the workbench instead of your inventory

The workbench is a requirement to build most advanced components.

### Recipes

The following recipes require **Workbench**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Heat Map

The workbench has the following heat map characteristics:

 HeatMap Frequency | 25

To put it in perspective; the Workbench produces 33% as much heat as a Forge or Campfire. To compare heat map values, see the table Actions Affecting The Heatmap on the page Heatmap.

## Notes

* Workbenches can be picked up and moved as of Alpha 16.4 (b8) on PC.
* Destroyed workbenches can't be repaired, only looted and harvested.
* Introduced in version A14.0
* As of A16.2, combining will allow you to upgrade your item to 100 points above what you are able to make. It is most profitable to craft low level items and add them one at a time to your "upgrading" item. At current max level, instead of upgrading, durability will be restored instead. The levels added seems to be roughly 1/10 of the item's level.
Wood Fence

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Overview

A **Wood Fence** is a craftable Building Material. It is easy to craft and inexpensive on resources. Due to its weak strength it is easy to destroy and will not offer very much protection against attacks from Zombies.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood9{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Fence Recipe

1x
 **00:1.8**
Dominator

Reload | 1 sec/launcher

 Reload | 0.2 sec/barrel

 Reload | 1.9 sec

## Description

The **Dominator** is an entity exclusive to Domination mode. When the Dominator is on a team, they will be colored red or blue, depending on its team. As from August 25th, 2016, now players can control a Dominator if it is part of his team by pressing H.

## Design

The three Dominators share their hexagonal hull design with  Smasher, except it doesn't rotate.

* The original Dominator has one big cannon, and shoots destroyer-like bullets.
* There is also a Dominator that shoots like a gunner.
* There is also a Dominator that shoots traps all around.

## Behavior

Dominators will only shoot the enemy team, unless it is being contested (bright yellow) in which case it will shoot at all players. Once a Dominator has chosen a target, it will continue to fire at that very enemy until it gets destroyed or is out of range.

The Dominator has a different death than other mobs: It will respawn with full health when destroyed. If it was part of a team before, the Dominator will become contested. If it is destroyed while contested, it will become part of the team that dealt the final blow.

## Types of Dominators

### Destroyer Dominator

The Destroyer Dominator's bullets are large and travel slowly.
They have a lot of penetration, but a very low reload. This can make fending off hordes of enemies very tough. When arena closer bullets collide with destroyer Dominator Bullets, the dominator bullet will alter the Arena closer's bullet direction. This is due to their infinite penetration.

### Gunner Dominator

The Gunner Dominator's bullets shoot fast, have extremely low penetration, and are very slow. One tank can stop its bullets as long as it has its bullet penetration upgraded enough.

### Trapper Dominator

The Trapper Dominator's traps are small and move fast to eventually stop.
They don't have a lot of health, since they are small, but can still fend off hordes of weak enemies.
The Trapper Dominator will always continue firing traps, even when the player doesn't hold the left mouse button or taps E.

## Trivia

* If you shoot the Dominator's bullet with high penetration bullets, the bullets will alter the Dominator's bullet direction slightly and possibly fade away.
* The Dominator is the only entity yet that is both playable and a mob.
* Dominators are always at Level 75, they cannot raise their level by earning points.
* The Dominator size is not calculated based on level. Instead, it is a hardcoded value.
	+ An exception are the tanks in Sandbox mode.

## Changelog

* **September 3rd, 2016:** The three Dominators are now accessible in Sandbox mode.
* **August 26th, 2016:** The standard dominator (now the Destroyer Dominator) gets new classes: the Gunner Dominator and the Trapper Dominator.
* **August 25th, 2016:** The Dominator becomes a playable entity.
* **June 2nd, 2016:** Added Dominators along with Domination gamemode.
Levels

# Description

The level system affects upgrading of both statistics and tank type, as well as the size and thus the base speed of the tank.

There are 45 playable levels in total and they need a certain amount of score to be achieved. As a player achieves a higher level, he/she will find it more difficult to level up. There is a level bar at the bottom of the screen indicating which level you are currently in and how far you have progressed to achieve the next level (however, it will always be full when a player has reached level 45).

Upon reaching levels 2-28, you will be granted one upgrade point for each level, and from level 30 on you get one upgrade point every 3 levels.

When you reach level 15, level 30 and level 45, you get a chance to upgrade your tank type following the Class Tree.

# Score needed

The score you need to achieve a certain level is as follows:

When a player dies, he/she will respawn with level before death/2, rounded downward. For example if a level 45 tank dies, it will respawn as level 22 (45/2 = 22.5 which rounded down is 22). The player's score after respawning would be the lowest requirement score to his/her level. Chances of upgrading of stats and tank types would be preserved as if the player reached the level and had not used any upgrade points.
Critical Damage mechanism

# Critical Damage

**Critical Damage** - is different from normal damage. Critical damage can only be seen if a Sniper-type tank that has high Bullet Penetration shoots at the core of a tank/polygon. Every tank/Mobs hull have a core in the middle that really hard to penetrate. If the bullet hit the core, the bullet penetration will transfer all their damage directly. The damage that will be absorbed is the outer layer which damage the bullet. But the bigger the target, the harder to hit right at the core because it requires at lot of penetration to pierce them. The biggest example is the Mothership. It's got a very small core (same size as an average level 45 tank) and you can feel it if your allied try to push you. But when the enemy start to damage you, they can't reach the inside and what they done is their bullets hit the outer layer of you and it the damage the Mothership. One of the most effective weapons to damage to the core is the Hunter branch (Hunter, Predator, and the now-removed X-Hunter), their shots can pierce through tanks with ease but no one knows why.
Base Drone

* Red base drones
* Blue base drones
* Green base drones
* Purple base drones

**Base drones** are small red, blue, green, and purple triangles that guard their respective base. These drones appear in the game modes Team DM and Domination.

## Appearance

* Base drones are approximately 1/3 the size of player drones and are not controlled by any player.

* There are thirteenth sets of two drones in two team mode.

## Behavior

Base drones, when idle, rotate in small circles inside their base. When an enemy player gets too close to the base, they fly out and attack it, similar to how an Overseer drone attacks. When the player retreats far enough away, or another nearby player is closer and presenting a larger threat, they will return to their base or attack another player.

## Stats

Base drones don't have infinite health, and you can kill a base drone with about 10 destroyer hits. But if you are attacked, your best bet is to retreat, and see if you can find a teammate (preferably a noob) to distract them before they kill you. The base drones deal moderate damage, similar to other drones.

## Trivia

* The base drones move much faster than player drones and have much farther range.
* The drones will chase you farther than their activation point away from the base.
* They cannot interact with your bullets, so you still can kill people while being chased.
* If you see a player being chased by base drones in front of you, you might want to back up a bit to avoid being in range of them.
X Hunter

**This class no longer exists in the game!**
**It has been merged with the Predator.**

## Description

**X Hunter** - The X Hunter looks like a regular tier 3 Hunter, but has another extra barrel: a big one. The Hunter, however, only has a medium and small one. This makes the X hunter a very powerful class in comparison to its tier 3 underling. The X Hunter currently still exists in the mobile edition of diep.io.

## Strategies

### As X Hunter

#### Do's

* **Even more predictions:** Unlike the other classes in the Sniper branch, the Hunter class fires its strongest bullet last. So in order to deal the maximum amount of damage with one clip, you will have to predict where your target will be even more.
* **Flee:** This is not a positive outcome of a duel, but is necessary when your health has dropped dangerously low. That way, you can save your life and be prepared the next attack.

#### Don'ts

* **Lose aiming:** You must hit spot on the target's hull to deal the maximum amount of damage.

### Against X Hunter

#### Do's

* **Outnumbering:** Try to outnumber the X Hunter. Even though they can fire powerful shots, they can't destroy many targets in a short amount of time.
* **Unpredictable movements:** A great way to get rid of the X Hunter. By having "weird" movement pattern, the X Hunter will hopefully miss all shots.

## Trivia

* X Hunter shots actually have a pattern if you fire them manually.
* The X Hunter was merged with the Predator August 9th, 2016.
Auto Smasher

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

 Turret rotation | 15°/s

## Description

**Auto Smasher** - This tank has, like the name implies, all properties of a Smasher, but has got an additional turret on top, like the  Auto Gunner and the  Auto Trapper. This tank has the strongest turret in the game, being able to upgrade Bullet Stats 10 points as opposed to most tanks' maximum of 7 points.

## Trivia

* The Auto Smasher can upgrade each Stat, including bullet stats, a maximum of 10 times.
* Currently, this tank isn't shown in the updates, it is a secret update.
* In this Reddit post, the developer stated "I forgot I had added it, and I was pushing some hot fixes... And it sneaked in". This addition made complaints about "uncreative classes".
Trigger Group: Burst Mod

## Description

Modified the trigger group to fire 3-round bursts.
The mod does not force a 3-round burst; rather, to activate the burst, the fire button must be held down until complete. This allows a choice between semi- and burst-fire.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts10Scrap Polymers5{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Trigger Group: Burst Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Trigger Group: Burst Mod Recipe

1x
 **01:23**

## Notes

* Can NOT be used together with other Ranged Trigger Group Mods (Trigger Group: Semi, Trigger Group: FullAuto)

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Annihilator

Recoil | **One shot:** 6.8m  **Max speed:** 6.5m/s

## Description

**Annihilator** - A Tier 4 tank with one ridiculously large barrel that shoots a bullet the size of your tank. (Note: Currently, this is largest bullet in the game, even bigger than the Destroyer.) As a result of their size, the bullets are very slow and the recoil is even larger than the Destroyer. Even a grazing blow from an **Annihilator** will easily mess you up, despite the fact that Bullet Damage and Penetration base stats are not affected. This tank is the Level 45 upgrade for Destroyer along with the Hybrid.

When using the recoil correctly, it is nearly impossible for your enemies to escape. The good thing is that with high bullet penetration and speed, you can easily destroy several Pentagons. Paired with high reload and high movement speed stats, the recoil of the gun can allow you to easily escape other tanks.

The Annihilator is probably your best bet to destroying most Bosses, because of its enormous bullets and penetration.

## Trivia

* The Annihilator features the biggest barrel and thus the biggest bullets in the game.
* This is a rammer class tank
Factory

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Overview

A tank that has a similar body shape as the Necromancer except with one spawner which always points towards the cursor. It will spawn six Escort-tanks, similar to Tank but smaller, that will shoot anything nearby. Escort-tanks will shoot where the cursor is, when left clicking, moving in a circle. When right clicking, they will shoot/move away from the cursor.

## Statistics

Note that the bullet stats only show the stats per drone. With 6 drones together, they deal a significantly greater amount of damage.

## Technical

##### **Drone controls**

* **Left-Click** Left-clicking causes all drones to shoot at the cursor, rotate counterclockwise and stay exactly 15m away from the cursor point. In other words, all drones within 14m of the cursor will repel until they're 15m away, and all drones >15m from the cursor will attract until they're 15m away. The Orbital Layer marks the range from the cursor where the drones stay and orbit. The distance of the drones from it fluctuates by >1.5m.

* **Right-Click** Right-clicking causes all drones to shoot away from the cursor, drones >9m from the cursor to rotate clockwise and move outwards slowly, drones <10m from the cursor to attract toward the cursor, and drones >15m from the cursor to repel from it. The Repel Layer marks the range from the cursor past which drones repel from the cursor. The Attract Layer marks the range from cursor within which drones attract toward the cursor, and past which drones orbit outwards.
* **None** If no mouse buttons are held, drone AI activates.

## Strategy and Tactics

**As a factory**

* Keep your drones close so that if somebody comes near you to take you out you will be ready.
* Do not attempt to use small tanks as rammers, as the radius of the zone around the cursor that will command the drones to move towards the cursor is very small and finicky. It should only be used as a last resort, and even then it is dangerous.

**Against a factory**

* Try to have a teammate distract the drones while you take out the factory.
* the drones are slow; if you can get between the tank and the mini-tanks as a rammer, there is very little they can do.
* Try using a Streamliner to get through their bullets.

## Trivia

* The Factory has undergone some changes since its initial release:
	+ It used to have 3 drone spawners and a circular hull.
	+ It initially couldn't control the drones (similar to the Battleship)
	+ It has been renamed (from **Master** to **Factory**)
	+ New players have a chance to spawn out of a **Factory** as from November 19th, 2016.
	+ The first version bore some resemblance to the Overtrapper.
Mega Smasher

**This class no longer exists in the game!**

## Description

The Mega Smasher hasn't got any barrels, so it is unable to shoot, however, it receives less knockback from everything that hits it. The Mega Smasher is a Tier 4 upgrade from the Smasher. It is very similar to the Smasher, and the lack of a turret can be very annoying. Even with max upgrades, it is quite difficult to destroy enemies as the **Mega Smasher**, especially if the enemy keeps a steady distance. The best (and only) choice is to body damage them.

Note: This tank has been removed from the game in the August 7th update. We do not know if we will add this back in the game.

## Design

* Shares hull design with  Smasher and  Dominator.
* Doesn't have any weapons.

## Evolutionary stages

Since the tank is removed from the game, evolution isn't available.

## Counters

* Anything that can't maintain a certain distance.

## Builds

Polygon
 Max Health
 Body Damage
 Bullet Speed
 Bullet Penetration
 Bullet Damage
 Reload
 Movement Speed

No weapon damage.

## Trivia

* Currently, Bullet Speed, Bullet Penetration, Bullet Damage and Reload are useless on the Mega Smasher.
* The stats Bullet Penetration and Bullet Damage text said, until an update on July 31st: "Upgrade to Windows 10".
* When it was in the game, a level 45 mega smasher had a slower base speed than a level 45 smasher.
Crasher

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

 Reward | **Pentagon Nest Crashers**: 15 points
**Guardian Crashers**: none

## Description

* Crashers are smaller than the red triangles.
* They spawn near the blue pentagon nest and are moderately fast.
* These obstacles will give chase until destroyed, acting like a kamikaze.
* It cannot detect the player's position when the player is invisible.
* Has the same health as a Yellow Square.
* They spawn individually or in groups with other crashers and large crashers.
* They also spawn at an insanely high rate from the Guardian, a very rare huge pink triangle, that controls crashers.

## Strategies

* Crashers die only when bullet(s) hit them or if they die due to crashing into the player's body.
* Warning: Making a crasher run into a obstacle will: make it go around if it's the small crasher or do nothing if it's a big crasher. However, it does give experience to the person that killed it (Either with body damage or bullets). So if you see some kill them and get some experience.
* Or just ignore them with the full Health Regeneration + Max health or Body Damage. You usually only need 3 upgrade points in Health Regen and Max Health to survive, or even 2 if there are lots of teammates.
* Tip: If you have an Auto Gunner, the Auto Gun will shoot the crashers. Same goes for Auto Trapper and Auto Smasher.
Mothership

Health | 7000

## Description

The Mothership was a level 140 tank, but is now a level 45 tank that can be played in sandbox with a hexadecagonal shape (that is, 16 sides and corners) with grey turrets on every side. These turrets spawn tiny triangles, which form the defense of the Mothership. The Mothership can control half of these with the left mouse button, but the other half targets enemies automatically and act like kamikazes.

The Mothership is a playable entity. However, it can only be played in the Mothership Gamemode, and you must be very lucky to be able to play it; only one person in each team has the opportunity to play as the Mothership for 2 minutes. After you have been in control of the Mothership for 110 seconds, a text will appear: `You only have 10 seconds left in control of the Mothership`. When these have elapsed, the player loses control of the Mothership and the first person who respawns or joins the server after that very moment gains control of the Mothership, after which the cycle recommences. The Mothership has 7000 hitpoints, which it regenerates very quickly. When the Mothership is destroyed, Arena Closers spawn to close the server.

The mothership was removed on September 22, 2016.

# Tactics

### Against Mothership

#### Do's

* **Attack in groups:** You will never be able to destroy the enemy Mothership on your own. Bring some allies: the Mothership won't be able to target them all, so the others will be able to deal damage.
* **High DPS:** It is important to deal a lot of damage consistently, since the Mothership has a lot of Health Regeneration.

#### Don'ts

* **Body damage:** There is just no way you will be even slightly annoying when using the Body Damage technique.
* **Target the drones:** The Mothership spawns a new drone nearly immediately after you killed one. Therefore, you better just run away or use yourself as a distraction, allowing allies to deal damage to the Mothership.

### As Mothership

#### Do's

* **Body damage:** When the enemy Mothership gets very close AND has lower health than you, you can ram into it. Your health will go down at an equal rate, resulting in the destruction of the Mothership with the least health. However, you might still take more damage than the enemy Mothership because of enemy tanks, so watch out.
* **Surrounding:** Positioning your drones at a distance so that enemies can get trapped between the Mothership and the drones might cause their death.

#### Don'ts

* **Body damage:** If you are the Mothership with the least amount of health, you better not use the technique mentioned above.
* **Useless chases:** If your drones are slower than the enemy you are chasing, you better halfly chase them in order to surround others unnoticed.
Bullet

**Bullet**- or Shell(s), is the first type of projectile that an damage in-game. Bullet can be make (or fired) using guns (or barrels or turrets).

Here is the table show the number of bullets with stats of 0/0/0/7/7/7/0/0 required to kill a Tank with stats of 0/7/7/0/0/0/0/0:

Click '**expand'** to show how many bullets are required to destroy the tanks stated above.

**Note:**

* All Snipers classes do the same damage.
* Flank Guard rear cannon is equal to frontal cannon
* Fighters side cannons are a little bit weaker than frontal cannon
* Tri-Angle, Booster and Fighter rear cannon is very weak
* Hunter and Predator do the same damage if the same amount of bullets hit.
* Spread Shot small bullets do the same damage as Penta Shot bullets.
* Twin does more damage than Twin Flank
* Octo tank does more damage than Triple Twin
* Gunner Trapper bullets are very strong compared to the small bullets of Gunner

Thanks u/Diepio\_Player for the table and the information
Square

Reward | 10 points

## Description

* **Squares** are very common obstacles that generate around the map.
* They can be destroyed by any tank and give **10 points** of score to whoever destroyed them.
* The Necromancer class is able to transform them into his minions/drones by touching them with its hull or its minions/drones and very much like the Overlord it can drive them around to do some damage.
	+ This kind of square can spawn naturally from Summoners.
* A Tank with no Upgrades needs 2 hits to kill them.
* They are the most commonly mob spawned in the map.
* They don't spawn in the Pentagon nest.

## Trivia

* **Squares** are also known affectionately around the community as "sun-chips" or "cheese" based on their resemblance to the foods.
* There is an easter egg in the game, you can also find a **Green Square**. This, along with any other green shape is extremely rare and grants the Shiny! achievement.
Team DM

* 2 Teams map
* 4 Teams map

It is similar to Free-For-All, but the main idea of these gamemodes is to work as a team to try and dominate the map. There is no end to the game; the only way it ends is by the server shutting down, causing Arena Closer spawning.

## Gameplay

There are two modes: 2 Teams and 4 Teams. Upon spawning you will be put in a random team and spawn in the colored team base (see picture above). This area is being protected by base drones. Enemy bullets and also enemies themselves can't enter the square, meaning that you cannot be spawn killed by other enemies, so camping on the enemy side does not work. Friendly fire is not enabled in Team DM meaning you can do whatever you want without being killed by your own teammates. The rest of the game is the same as FFA, the classes are all the same from FFA, and the combat style of the game is also the same except you can team inside your team.

## Teams

### 2 teams

* The teams are **Blue** and **Red**.
* The team bases are long and narrow rectangles, located in the east and west.
* The base drones come in pairs of two and are spread around the base.

### 4 teams

* The teams are **Blue** (NW), **Red** (SE), **Purple** (NE) and **Green** (SW).
* The team bases are squares, located in the corners of the map.
* The base drones are all at the same spot, in the center of the team base. There are 12 of them.

## Levels

The experience earned to level up is the same as in FFA gamemode, therefore it's harder to level up than in Tag Mode or Domination gamemodes.

## Trivia

* When Team DM was added, there only 2 teams: **Red** (NW) and **Blue** (SE)
* When first added, there were no base drones and the base couldn't destroy bullets on contact. This led to a problem known as `Spawncamping` where players could easily position themselves near the base and attack newly spawned players.
* It is possible to run around behind the enemy base in 2 Team DM with a 0/7/7/0/0/0/7/7 build Tri-Angle.

## Changelog

* **May 29, 2016:** **Team DM** is added and is the second gamemode in Diep.io.
* **August 24, 2016:** The possibility to play in 4 teams was added.
* **September 18, 2016:** **Team DM** was split into the 2 Teams and 4 Teams Game Modes.
Pentagon

# Pentagons

**Pentagons** are the rarest normal mobs that generate around the map. However, they also spawn in the center of the map in larger quantities along with Alpha Pentagons (in the Pentagon nest). They can be killed with 22 shots of a regular tank (100 health)., making it the second most healthy polygon, the first being Alpha Pentagons. When killed, they give out 130 points of score. When fighting one, be sure to use bullets with 4 bullet damage, or else it will take a long time!

# Alpha Pentagons

**Alpha Pentagons** are the mobs that generate in the Pentagon Nest along with lots of Pentagons. Their health is equal to 30 Blue pentagons (850 health). They usually spawn in groups of Pentagons. When touched, they can cause massive damage because of their massive health. When killed, they give out 3,000 points of score. If in solo, pick machine gun/annihilator/overlord to deal heavy damage to it. In teams, just use whatever you got with max bullet stats.

# Pentagon Nest

The Pentagon Nest is located in the middle of the map and takes up around 1/16th of the map. It is the only place where Alpha Pentagons spawn. The spawn rate of Pentagons is also much higher in this area. No other mobs usually spawn in this area, except for the kamikaze Crashers, which seem to defend the Pentagon Nest so that you don't abuse farming.
Triplet

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

**Triplet** – This class features 3 barrels pointing in the same direction, shooting normal-sized bullets. It has a very fast reload speed but it is extremely vulnerable from the back. It has average recoil. This class has one of the best penetration stats in the game because it can shoot many bullets at once, and can even out-penetrate the Overlord/Manager's drones with relative ease.

## Statistics

 **Movement Speed** | Mid

 Gun recoil
 Gun Range

# Strength and Weaknesses

#### Strength

* High Bullet Penetration
* High concentration of bullets
* Fast Reload

## Strategy

### As Triplet

#### Do's

* **Use a good build:** Upgrade the traditional bullet upgrades, as well as Reload. Spend the other points into health, otherwise you will 'live fast die young'.
* **Lead your shots:** Even if you don't have to lead your shots as much as the Sniper branch does, doing so will make more shots hit your opponent.
* A good build is 2/3/0/7/7/7/7/0, due to the good health stats, and the maxed out offensive stats. For extra movement speed, just fire in the opposite direction to where you want to go.

#### Don'ts

* **Be distracted:** One small moment of distraction can allow an enemy to sneak up behind you and kill you with ease.
* **Multi Target:** You must choose your priority target to destroy. And remember, a 1 HP tank can still do the exact damage a full health tank can.

### Against Triplet

#### Do's

* **Flank:** One of the Triplet's biggest weaknesses is the rear and side of the hull. If you can hit at those places, you can kill the Triplet really easily.

#### Don'ts

* **Solo:** The Triplet is an extremely powerful class against lone enemies. Always beware of them.

## Trivia

Triplet has the second-lowest Bullet Damage of all of the Bullet Spammer classes (The one with the lowest damage being the Gunner.)

Triplet used to be a tier 3 class until the necromancer update.
Diep.io Wiki/Flex section

Tanks

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Summoner

Experience | 30,000

## Boss

The Summoner is a special tank. It does not upgrade from any other tank. It is not controlled by a player, but an AI. Before it had a name, it used to be called Square Boss. Based on players' experience, it seems to appear in all gamemodes except Maze mode.

## Description

It has a similiar appearance to the Necromancer; a square body and triangular spawners. However, it has 4 spawners, one at each side, and is noticeably bigger. Its hull is bright yellow, the same colour as an Arena Closer. Its drones look like the Necromancer's drones, with the original bright orange colour.
It's unknown how much health it currently has, but certainly not a small amount.

When the Summoner spawns, a text will show up: `The Summoner has spawned!`. Also after the Summoner has been defeated, a text will show up: `The Summoner has been defeated by [player name]!`

# Gallery

* A Summoner in its purest form.
* A close-up of the Summoner.
* A Summoner killing a twin tank.
* A Summoner before they were named
* A Summoner.
* A Summoner in mothership mode.