Possessions

*See also: Trade, Acquire Assets*
Investigators frequently gain Assets, Unique Assets, Artifacts and Spells. They, along with  Ship Tickets,  Train Tickets,  Clues and  Resources, represent possessions of that investigator and they can be traded between investigators.

## Gaining Possessions

When instructed to search a card from a deck, if it is a single-sided deck, the investigator draw one card at a time from the top of the deck until all requirements are satisfied. If it is a double-sided deck, the investigator draw from the bottom instead.

When instructed to search a card from the discard pile of a deck, the investigator draw one card at a time from the *bottom* of the deck until all requirements are satisfied. That is, starting with cards that were discarded earliest and ending with the cards discarded most recently.

### Gaining a Random Card

Some effects instruct an investigator to gain a card (for example, "Gain 1 Artifact" or "Gain 1 Asset"). The investigator draws one card from the top of the deck matching the specified card type. If that investigator needs to draw a card from a double-sided deck, they draw one from the bottom of that deck. If an investigator gains a Spell that he already has, he discards it and draws a replacement, repeating this process until he draws a card he does not already have (if able).

### Gaining a Card with a Specific Trait

Some effects instruct an investigator to gain a card with a specific trait (for example, "Gain 1 Weapon Asset"). The investigator searches that card type's deck then discard pile for the first card matching the specified trait and gains that card. Then he shuffles the deck. An investigator that gains a Spell in this way searches the deck for the first card matching the specified trait he does not already have and gains that card.

### Gaining a Specific Card

Some effects instruct an investigator to gain a specific card by name (for example, "Gain an Axe Asset"). The investigator searches the reserve, then that card type's deck, then discard pile for the first card matching the specified name and gains that card. Then he shuffles the deck. If the specified card cannot is not found while searching, he does not gain a card. For instance, if other investigators or defeated investigators possess all copies of the card or all copies of the card have been returned to the game box.

### Gaining a Card from the Reserve

Some effects instruct an investigator to gain a card (sometimes with a specific trait) from the reserve (for example, "Gain 1 Ally Asset from the reserve"). The investigator gains one card of his choice that matches the specified trait, if any, from the reserve.

### Gaining a Clue

*Main article: Clues*
Some effects instruct an investigator to gain a  Clue. The investigator takes one random clue token from the Clue pool, and places it near his Investigator sheet. When a Research Encounter card instructs the investigator to "gain this clue", he gains the Clue token from his space.

## Discarding Possessions

An investigator cannot simply discard possessions he does not want without. However, he can trade those possessions to another investigator or discard them if an effect causes him to.

## References

1. ↑ Official answer from Nikki Valens for searching discard pile on *StackExchange*.
2. ↑ FAQ p. 7.