recursal/Fanatic-Fandom huggingface dataset:
House Eiwar

* Kingdom
* Empire

THE WAR OF SWORDS AND FANGS (in total)

* 2.500.000 Night Warriors (90.000 survived)
* 600+ Human rebels
* 107 Dragons
* 1 050+ Free men
* 450+- Warlocks
* 100 000+ Cat ppl
* 1 564 Elcher soldiers

> *"The Eiwars were given powers beyond the comprehension of a common being. And history says they had used them well to protect us. What it doesn't say though is that in the end, those same powers had driven them insane."*
> -Asthrax Alagbataar about the gifts
>
>

House Eiwar is a great and powerful military-based house in modern history. It officially rules over almost half the world and unofficially holds great influence over the rest as well. Humanity almost drove the house extinct during the reign of Saemar II. Eiwar and later his human wife. The then last Eiwar alive, king Sonnata, was able to regain the house's military strength, although by morally questionable means.

The Eiwars were the main house leading the civil war since they had the largest number of soldiers, biggest casualties, and celestial blessings.

Today, the house thrives with power and is feared by many. Fear and intimidation brought many rebellion attempts upon them though, mainly from humans, who are still oppressed because of the great war. The Empire and Eiwars are infamous for their brutal public executions, a fate awaiting anyone who dares to ruin the "peaceful world" they had built for society.

The monarch and Emperor Sonnata Eiwar is associated with color blue so much it was added to the sigil.

## Members

 "Crownless"
 Alagbataar descendants
 Other relatives

## Appearance

### General

The most distinct feature of the Eiwars is their hair which is the palest shade of white. When using their powers it may or may not glow. They have pale skin and are often adressed as "albinos" altough they do not in fact have albinism.

Sonnata Eiwar has ruby red eyes, meanwhile his mother has silver. His wife has dark skin and hazel eyes. The genetics of Setcilja's earthern deputy are different than of a common being and had not yet been closely examined, thus their children may or may not have pale or dark skin, hair and eyes.

#### The Emperor

The Emperor always wears blue, out of his own will. Before Sonnata's reign the sigil was a white moon or a wolf on a black field, representing the night sky. After regaining strenght, the house sigil was added of a blue field rempresenting their leader. Besides blue, he wears black, white, yellow or red accesories.

He has fluffy, soft white hair reaching his shoulders, normally. Asthrax compares it to a puffy cloud. When straightened, it would probably reach to his shoulder blades.

He strictly holds his posture narrow and acts very collected and self-controlled.

#### Hybrids

Hybrids, as if cross breaded warriors like Sara, Veryl or Cody are still considered Eiwars, however alot of them would lack the features of the original lineage. Sara has a brown streak in her hair, Veryl's hair is gray and Cody is a brunet. Their children however have a slight chance to be blessed with the Eiwar features even though their parents weren't.
Operation: The Mind Unleashed

Operation: The Mind Unleashed is ongoing. Reports will be published here when they are leaked.

"Our aim here is not to release the mind, but to unleash it. So we can reign supreme over all reality, and become the face of God" - You, probably

### Findings (Contexts)

Findings of THE MIND, the ASTRAL MIND, the UNLEASHED MIND, and other findings will be listed in the order of utility for living well. If the Kali Yuga or Age of Aquarius (or similar catastrophe i.e. rapture) begins, read the list backwards or something.

#### Ingredients:

1. Apple Cider Vinegar (30ml daily) - to decalcify the pineal and remove fluoride from the entire body. to clear the arteries of dead objects.
2. Niacin (50mg daily) - to maintain optimum psychological functioning, to aid the thought-based rational processes.
3. Vitamin C (500mg+ daily) - this is requisite for maximum immunity

* Don't drink that much alcohol because it causes brain damage, which sucks hard in later life
* Most 'light weed' users very rapidly become 'heavy weed' users. this is meant as a warning
* Vegans need to supplement or they die. Eat Steak.
* Do as much nitrous oxide as possible because it causes so much brain damage, which is awesome
* If you can hold a conversation on acid, you're already enlightened. do more, I don't care. HPPD is fun and not dangerous.
* Smoke weed and then read the Kybalion, or read into the eightfold noble path. Now do it sober, do you feel stupid?
* there's no substitute for smoking crack in terms of motivation and such
* DMT (Joe rogan told me to?>??<?)
* Eat your fruits and vegetables
* Spiritual Materialism

#### Music (listed for context)

* Four Tet
* Brian Eno
* Flying Lotus
* Mount Shrine
* Athletic Progression
* Home
* Arbour
* [bsd.u]
* Burial

#### Literature

1. Waking Up (Sam Harris) - although Harris' viewpoint makes him sound like a melon, this book is the stabiliser for spiritual enquiry
2. Consolations / Essentials (David Whyte) - a bible of sorts
3. The Bible - a bible of sorts, especially if you're a westerner
4. the path of insight (Joseph Goldstein)
5. Knots (R D Laing)
6. Simulacra and Simulation (I'm joking this guy is fucking nuts. but it's a good read)

#### Meditative Practises

1. Dzogchen (based version of Zen)
2. Vipassana (Mindfulness and Insight meditation)
3. HRV Resonant Breathing
4. Daoist Alchemy (Sinking the Qi)
5. Praying to Ascended masters, Mantras, other dummy shit
Marfusha

## "Baba" Marfusha Lehardska

Baba Marfusha is the leader of Marastiir's criminal organization Bulla-Lehardska. She is the employer of Corin Dahaar, who operates as the organization's main torturer and is their deadliest contract killer. Because of his intellect and reliability, Corin becomes her second-hand man.

## Appearance

Marfusha is older lady who has black-graying hair, usually tied into common Lehardtan braids. She wears bold and vibrant lipsticks of red shade.
Falkasia

The country of Falkasia is small but resourcefull country in the middle of Easternlands. It is profound in its trade with spices. Its roads connect the trade of the neighbouring countries. The country however, is rather poor and alot of its citizens move around the continent in search of wealth.

Most of the country's surface are mountains, but its borders drop in altitute severely and have plains.

## General appearance

Falkasians have pale skin, fair hair and eyes.

Falkasians
The Night Empire

Flag

> *"Everybody hates The Empire but at the same time everybody wants to live in The Empire" -Ma'ja*
>
>

The Empire of The Goddess Of The Night, or "The Empire of the Night", or "The Empire" mostly known as "The Night Empire" is the greatest and most powerful realm that had ever existed. It evolved from The Night Kindgdom and spreads over all of Westernlands. The Night Realm is separated into various districts. The Religion based, Empire's stability and power stands on the pillars of faith in The Night Mother and her deputy on earth, The Eiwar Emperor.

It is a great and proud country that likes to interfere with other's business, which makes the empire mostly disliked by foreigners.

The world has become a better place since the empire enforces human rights on its neighbors. In retrospect, the rulers of those countries argue that Imperials are hypocrites because this "paradise of a land" is notoriously known for its brutal public executions and oppresion of human kind.

## FORM OF GOVERMENT

### **The Emperor**

Ultimate ruler, *a dictator.*

* The emperor has a final say in any cause and can overrule all commands, laws, or decisions of other officials, no question. In conclusion, emperors' word is the law and when they are set on something, it stands and there is nothing a person can do about it. Sonnata Eiwar claims it is a post of great self-awareness and even greater responsibility.
* The sole reigning emperor had been known for centuries for wearing blue and is associated with the color ever since.

### **HOUSE EIWAR**

The royal lineage, *heirs.*

* The modern House Eiwar are the emperor's children. They are second in the hierarchy of power right behind their father. Their word can also overrule the laws and other commandments, except for the emperors. The Eiwars are de-facto princes and princesses of The Empire and most of them rule over individual districts.

**Princes and Princesses,** *potential heirs*
 Grandchildren
 Members with or without royal permissions

### **THE EMPERORS CONSORT**

* The position of the Emperor's consort has been occupied for many years by the various forms of former Valantaar kaana Asthrax Alagbataar. Even though officially third on the power pyramid, her word challenges the secondary princes and princesses. Interference of the two ranks might be confusing since the consort can claim to express the direct will of the emperor, Asthrax Alagbataar using this loophole regularly to overrule her children. When the verdict between the two is uncertain, it is the emperors duty to decide. It does not happen often though since the children usually step down because it would be shameful to distract the emperor with their incopetence. Asthrax is entitled enough to dismiss this moral dilema.
Maxwell Eiwar

* sketch1
* sketch2

Maxwell is the younger brother of Shiza Eiwar and the child of Sonnata and Asthrax Eiwar. He serves the empire as the emperor's main spymaster and is in overall charge of the realms of cybersecurity. Unlike the siblings who were given divine superpowers, Maxwell was gifted with a talent in technology and great intellect overall in the field of mecha science.

## Appearance

He was born with poor eyesight and a port-wine stain, however as his obsession with technology continued, he had parts of his body surgically removed and replaced with mechanic limbs, including his eyes, making him something like a cyborg.

He had his hair dye purple-blue, and he usually prefers his eyes to be the color of purple.
Vocabulary

## The Vocabulary of Nightfall

Meanings and Translations of certain words｡ ﾟ ﾟ｡｡ ﾟ☾｡ ﾟ｡ ﾟ ﾟ｡

### Surnames

* Eiwar - *From "Ei-wah" meaning "Servant" or "servant of the godess", "servant of the divine"*
* Dahaar - Lehardtan surname, meaning "*cabman*", as if of horse vagon.
* Chawahara - Falkasian surname, meaning "*sage*"

### Empire related

* Setciljan - children of Setcilja
* Nymera - a term used in reference to the Night followers by outsiders
Mahavo-lis

## Character Information

### Relatives

* Asthrax Eiwar Alagbataar (daughter)
* unnamed daughters
* unnamed baby son†
* Sonnata Eiwar (son-in-law)
* Shiza Eiwar (granddaughter)
* Amir Alagbataar (grandson)
* many other Alagbataar-Eiwar grandchildren
* Maethor II. Alagbataar (descendant)
* Azhun Alagbataar (descendant)

### Occupation

* Kaane, *consort of the Kaan*
* Chistan princess

## Physical description

### Eye color

brown

Mahavo-lis of Chista was the mother of Asthrax Alagbataar.
Community Guides

## Community Guide List

Below is a list of various guides within the wiki for creating your own pages or finding roleplay relevant information.

### Templates and Wiki Guides

* How To Make Your Character
* Character Page Example
* Custom NPC Template
* Public Custom Interior Template
* Timeline Event Template
* Faction Template

### Roleplay Information Guides and Policies

* Expanded Professions/Materials Policy
* Expanded Professions Crafting Policy
* Secondary Skills for Roleplay Enhancement
* Technology & Firearms Policies
* Magic Items
* The Encyclopedia of Factions
* Atlas of Azeroth and Beyond
Shiza Eiwar

The firstborn daughter of Sonnata Eiwar

Siblings:

* Amir Alagbataar(brother)
* Maxwell Eiwar (brother)
* Sinx Eiwar (sister)

Other:

* Codiac and Sebyan Dahaar (nephews)

Shiza Eiwar is the firstborn child of The Night Emperor Sonnata Eiwar and Valantaar kaana Asthrax Alagbataar. She has a close relationship with her brother Amir Alagbataar. As for the modern setting, she has a seat in the Forgotten Lands as an imperial ward.

Despite her mother, Shiza is the leading political figure pursuing the anti-human ideology and openly expresses her hatred for humankind, blaming it for her death and the killing of her mother.

Shiza Eiwar devours her victims, preferably alive, in order to survive.

## Appearance

Shiza is the palest character in the series, having cold dead-like skin with no signs of blush. Her long white hair to her thighs. The only feature differentiating in color is her blood-red eyes.

She usually dresses nobly, wearing glittery and elegant white gowns, even in cold temperatures, because she is immune to heat. Although being undead, Shiza is considered very beautiful in a strange way. Her frame is lean and narrow. She has long, claw-like nails.

## Behaviour

In contrast to Sonnata Eiwar, Shiza despises all of human-kind, and persuaded the world would be better off without it, remembering and having lived through the great war, Shiza leads the imperial attempts of Human Genocide, convincing her followers that humans are in fact monsters too, in a way.

Despite all, this does not make her a traitor in the eyes of the Night Goddess, because she had committed no crime against the Night realm and still stays loyal, just with a different point of view to the cause.

Although she does respect the emperor, she believes he is too deranged and sickened to lead the empire and her people, and deliberates to replace him in the near future.

### Traits

* Numb, Cruel, Selfish, Ambitious, Ruthless, Serious, Narcisstic
* Manipulative (towards her family)
Suehara Dahaar

* teen
* child

Suehara Dahaar is the direct younger sister of Corin Dahaar, daughter of Darla Dahaar, adoptive father Barron Dahaar, and biological father, an imperial soldier Rawach Mehrhauser. She has 7 younger half-siblings whom she helps take care of after their parents tragically die.

After her death, her brother Corin named one of his rifles after her.

## Appearance

Suehara has raven long, shiny black hair and blue eyes.

## Trivia

* *Suehara is a version of commonly used name "Susan"*
RPG Classes

The following lore additions were originally written by Celarc, for the purposes of returning all of the RPG classes into the canon for Chronicles. It also acts as a Class Guide for all of the RPG Classes. Finally, it will also be summarizing and including elements of other existing lore modifications, and expanding on them where needed, to create a definitive, RPG Class clarification, for all classes in the RPG.

* Bonecrusher
* Dead Shot
* Dragonsworn
* Dwarven Avatar
* Graven One
* Ley Walker
* Lightslayer
* Pandaren Transcendent
* Runemaster
* Savagekin
* Shadow Ascendant
* Sister of Steel
* Spirit Champion
* Spiritwalker
* Techno Mage
* Ursa Totemic
Darla Dahaar

Darla Dahaar is the mother of Corin and Suehara Mehrhauser, raised as Dahaar, and seven other children. She fell in love with imperial soldier Rawach, with whom she had two children, however, when his mandatory duty in a foreign country ended he left her and their son for his homeland. She then got re-married to pawn shop trader Barron Dahaar, biological father to the rest of her children.

Despite the number of sons and daughters, the only one of them who lived to have their own children is her eldest son Corin, who had twins, Sebyan and Cody. Out of the two, only Codiac survived, thus is the sole living descendant besides Corin.
Corin Dahaar

## Corin E. Dahaar

* Adult
* Cora
* young adult

SECONDARY

* Mechanic *Lehardt* (part-time job, formerly)
* Weapon manufacturer *Borrowind* (formerly)
* Bartender *Valantaar* (cover-up job) (formerly)
* Sniper for Imperial Special Forces *The Night Empire*

Corin Eiwar Dahaar is a sniper and internationaly infamous criminal from Lehardt. As his female alter ego "Cora" he was charged with manslaughter, terrorism, assasinations, various degrees of murder, theft, fraud, he basically collects crime offends like post staples.

He is the oldest of eight children of Darla Dahaar. His father was a warrior from The Night Empire who left him and his sister Suehara behind at the age of 4. Even though Corin is a human-imperial hybrid, he shares the faster aging of warriors and remembers his fathers betrayal, holding a grudge against him years later. He denies having other father than Mr. Dahaar, who took him as his own.

He got married to Sinx Eiwar of Deadpoint and had two sons with her, Codiac and Sebyan.

## Appearance

Corin has very long, dark brown narrow hair and gray-green eyes with bags underneath them. He has also face wrinkles from frowning so much. He often looks angry.

## Behavior

He is unfriendly, cold and calculating. He prefers to be left alone and seems to despise any form of social contact. He doesn't have any friends, closest relationship to that is with his wife, Sinx. Even though he has children, he is asexual and loves Sinx in platonic way, even though he never really shows it.

He has internal anger-issues and holds grudges.

### Traits

#### VISIBLE

* cold, calculative, mean. (when casual)
* skeptic (towards people)
* spiteful, cruel, merciless, sadistic. (towards enemies)
* possesive, controlling, firm (towards family)

#### HIDDEN

* severely paranoid
* loyal, loving, caring (towards family)
* patient, determined, stubborn (when working)
Uhra Alagbataar

(predecessors)

Uhra is a princess of the Valantaar rulling house Alagbataar. She is an aunt to the currently reigning Kaan Maethor II.

## Appearance

Uhra is an older lady with many battle scars from her youth. She usually wears her dark curly hair tied up in a head scarf. She has red hair and usually wears clothes to match them.

## Background

Uhra served in Actratar where she was ambushed, wounded and hunted. She found shelter at the Inn Litajana Chawahara was working in. Mrs Chawahara had nursed her, fed her and kept her presence a secret until Uhra had gotten well. She expressed her gratitute by offering Litajana a work position as a maid in the Alagbataar palace, but Litajana refused because she had her duties as a wife.

Uhra welcomed her friend when she arrived to Valantaar shores with her son several years later.
Kchattar

* native
* mixed
* humanoid

Kchattar or Kchatta, are cat-like southern creatures. They are considered one of the best herb healers in the world, although they mostly keep their herbs and healing techniques to themselves.  Kchatta is generally prideful, arrogant, and materialistic. Some would say they consider every race to be lesser than them, but they would not say it to your face. They are good liars, thieves, smugglers, and crooks.

In spite of their negative characteristics, they tend to listen to reason and are cautious, and are considered intelligent. They were the main allies to the Night Warriors during the great civil war. Even though the dog and the cat may not be pictured as friends, the Kchattar and Wolves of Night find sympathy in each other thanks to the common enemy - the human, who had oppressed both.

They rule over the former Valantaarian region in the westerlands, now known as "The Sand Sea" or Moloiínor. They, along with humans are natives of Valantaar.
Blade's Edge Mountains

The **Blade's Edge Mountains**, once known as **Frostfire Ridge** and **Gorgrond**, are a mountainous region of Outland north of Zangarmarsh and west of Netherstorm. It is full of barren plateaus, axe-cut valleys, and forested tablelands, all sharply contrasting and separated by crags dense with distinctive knife-sharp spikes. While inhabited by a number of races, particularly notable is the large population of ogres, dominated by the hulking gronn. The mountains were created by the fusion of Frostfire Ridge and Gorgrond. The harsh winds that rip through the canyons of Blade's Edge have, over time, worn the bordering escarpments into menacing, dagger-like spikes that lend the region to its name. This foreboding realm is also the homeland of the brutish ogres, who wage constant, fierce battles against one another to gain the favor of their merciless gronn masters.
Redridge Mountains

The **Redridge Mountains** (also known as the **Red Ridge Mountains**, the **Redridge Range**, or simply **Redridge**) are located east of Elwynn Forest, northeast of Duskwood, and south of the Burning Steppes. The Redridge Pass is a path in the eastern end of the mountains used for safe passage through the Alliance territory to reach the Swamp of Sorrows from the Burning Steppes.

An idyllic region of rushing rivers, towering elms and rising elevations, the Redridge Mountains are under Stormwind's protection. Their inhabitants supply Stormwind with timber, fish, and crops. A force of Blackrock orcs from the Burning Steppes has once secured Stonewatch Keep, but are still in control of the northern roads. In comparison with Westfall, Redridge is still relatively stable.

On the western bank of Lake Everstill is the Alliance town of Lakeshire, the central hub for this faction's adventurers, offering many services and quests, as well as flight paths. As the town is under constant siege by gnolls and Blackrock orcs the townsfolk are concerned and can be seen protesting at the Town Hall. Adventurers should use caution on the roads to this town, especially the ones northbound.

The enemy-held Stonewatch Keep and Tower of Ilgalar are connected with quests, but are also very dangerous and require a party to handle properly.

The crossroads known as the Three Corners, located in the southwest corner of the zone, connects the town of Lakeshire with Elwynn, Duskwood and, via the Lakeridge Highway, Stonewatch Keep. The highway itself is quite a dangerous place occupied by gnolls, murlocs, and wild animals. There are also a few camps located in Redridge — an orc camp in Render's Valley, Shadowhide gnoll camps near the Tower of Ilgalar, and murloc camps near the lake. While the lake's surface appears peaceful enough, murlocs reside beneath the waves, and rumors of sightings of a sea monster persist. There are also raptor nests in the Mountains.
Azuremyst Isles

The Azuremyst Isles, also known as Nar'valas (Darnassian: "View of Unending Stars"), are a group of islands introduced in The Burning Crusade expansion, located in the Veiled Sea off the coast of northwestern Kalimdor.

This piece of the western edge of ancient Kalimdor was a mountainous forest. This farthest west part of the land was mostly untamed by the ancient Kaldorei Empire. According to draenei historians, it was left unsettled on purpose so that hungry beasts could feed off the land and hunters could trap the choicest prey. Despite being untamed, there was some night elf presence, including a city, judging by the presence of their ruins on them (and the fact that the area northwest of Mount Hyjal was a part of the empire).

When the Great Sundering rent the world, Azuremyst split off and trapped all life here with it. The plants and animals that survived slowly adapted to the harsh new environment. With the arrival of the draenei on Azeroth not long before the reopening of the Dark Portal caused chaos in the area. Their vessel, the Exodar - a satellite of Tempest Keep - crash-landed on Azuremyst Isle (the island from which the chain gets its name) and crystals from its superstructure are strewn throughout the island chain, causing severe damage to the islands' ecosystems and angering the elemental spirits. Some areas have a red tinge to the air and plant life. Many creatures of the isles have mutated from the radiation, and some even have become hostile and grown unnatural in size.

The draenei are unable to clear away the toxic blight.
The council

the second people's inter-dimensional council of the pure gentlemen of the portal of saint austell public toilets is a salon of void-graspers, philosophical thinkers, intellectuals, art-minds, and poetic outlaws first summoned together by powerful forces some time during or after the collapse, c21st, at an undisclosed location somewhere on Earth (sol3), orion arm of the milky way, local group, virgo cluster, virgo super cluster, the universe. though initially, the council appeared to grow out of ordinary circumstances, coincidental E0-electromagnetism and subtle energy fluctuations propelled the council to a class 3 status and quickly developed a 'Christ-consciousness' antenna, uniting form across all dimensions and birthing multiple Super-Objects.

the council was codified at an inconspicuous location outside of Marazion, at the Madron Well, and still meets regularly to, amongst other schemes, plot the fate of the world.

though the membership list remains highly secretive, a speculative list of council members lies below:
Adelle Avaline

Insert summary of character here.

## Description

This should be a physical description of your character. Try to keep it to their traits, but if they have a notable way of dressing or presenting themselves, that would also go here.

## Personality

Give us a taste of their personality. How they act, the way they think. This should be used to provide people a general idea of what to expect from your character.

## Abilities

**Ability Type:** Describe the general ability, such as martial prowess or a type of magic.

* **Ability Specifics:** Perhaps as a pyromancer they excel in concussive explosions? That would be a specific to note here.
* **Ability Specifics 2:** They may also utilize pyromancy to drain heat from enemies, using that to empower their spells. That could also be listed as another specific here.

**Ability Type 2:** Describe the general ability, such as another martial skill or different type of magic they use.

* **Ability Specifics:** See previous.
* **Ability Specifics 2:** See previous.

## Notes and Trivia

* Due to recessive genetic factors, Adelle's heterochromia only manifests in her Worgen form.
Valorazi Runechaser

> "WIP"
>
>

## Background

### Childhood

Born in the forests of Quel’thalas to a Soldier and Enchantress, Valorazi’s childhood was filled with seemingly endless studies interspersed with adventures that led him into the woods where he carefully observed the native wildlife and practiced with the arcane arts that his teacher, and mother, would show him.

Through the countless books he encountered in his studies, Valorazi discovered a fondness for Transmutation; he rather enjoyed the thought of mastering the ability to create portals, make himself invisible, and turn the other elven youths into frogs, temporarily of course, when they would act in ways that no honorable elf should. Childhood dreams grew into an idealistic ambition as he grew older and set himself on using the power that the arcane granted his people to provide a better, more fulfilling, life for all. When he was not studying or practicing he could be found in the city libraries or pestering the trained magisters for additional knowledge that his families own collection could not offer.

## Associates

**Silvermoon Magisters**

**Kirin Tor Mages**

**Steamwheedle Cartel**

**Friends and Family**
Kajaan Starwood / Kajaxxas

An oddly gentle, at times, Satyr Druid. He can often be found in his guise, tending to nature.

## Personality

Calm, controlling his inner rage as he works to tend nature despite the Curse.

## Background

* Taken from his barrow den, sleeping and was torn away from the dream by the Curse of the Satyr ritual. Either this specific act or his reverence of nature helped him maintain a connection to the life of the land even after his conversion.

## Abilities

Druid magics, including forms!

## Home

Homes are overrated. Nature is where it's at!
Operation: Eye of Providence

Operation "Eye of Providence" was a series of psychological experiments conducted at VR\_PsyLabs between early September 2021 and December 2021. The operation was deemed successful but quickly shut down at the end of 2021 owing to reports among the researchers that "we've seen too much. I think I'm going crazy".

### Methodology

The main method involved entering a deep meditative state for periods ranging from 30 minutes to 12 hours by various techniques. A high octane heist on the CIA's research chemical facility at New-Reagrad led to the obtainment of top secret research chemicals CrystalWeed, Diet Viagra, and a new variant of LSD-25 called LSD-25+, which just makes your eyes really itchy with no other effects. This, pushing the research past its original scope and into quantum psyop territory, was the eventual cause of the project's demise. A large hit of CrystalWeed entered the facility's internal life-support systems, causing mass psychosis among the staff, who spontaneously winked out of existence forever.

New techniques were employed, from advanced Dzogchen wall-staring, e-Zen (powered by a large vape), and a previously unrecorded 'deep meditative state' originally achieved by accident during a trip by the Bogdanoffs to Tibet in 1300. This state would be defined as deeply meditative by reaching one of the criteria below:

* It felt like it
* Periods of non-dual 'recognition consciousness' lasting 30 seconds or more
* Any level of cessation consciousness during the experiment
* Periods of body stillness of 5 minutes or more

Other methods included bringing these techniques into public situations, like staring at someone on public transport until one of you 'freaks out'.

### Findings

The findings of operation eye of providence are split into subcategories:

1. Activation Phrases
2. States
3. Revelations
Terokkar Forest

**Terokkar Forest** (pronounced "TEH-row-kawr"), once known as **Talador** and the **Spires of Arak**, is a region in Outland located east of Nagrand, west of Shadowmoon Valley, southeast of Zangarmarsh, and southwest of Hellfire Peninsula. This forest was most likely named after Terokk, the greatest king in arakkoa history. Formerly it was known as Talador.

## Shattrath City

**Shattrath City** (aka **Shattrath**), is a major hub in Outland situated in the northwestern portion of Terokkar Forest. It is a capital-sized sanctuary city populated by ancient heroes and naaru.

This city is maintained by the naaru known as the Sha'tar, who are centered at the Terrace of Light. Their ruler is A'dal. The lower city is flooded with refugees of all sorts from the various conflicts of Outland; naaru, draenei, blood elves, humans, orcs, high elves, dwarves, sporelings, ogres, arakkoa, goblins, ethereals, Mag'har orcs, Forsaken, trolls, gnomes, night elves, mo'arg, Broken draenei, and draenei Lost Ones can all be found in varying quantities within Shattrath City.
Bloodwyrms Clarification

The following Lore Clarification was originally written by Stranger, for the purposes of clarifying the existence of Blood Wyrms.

## Blood Wyrms

Blood Wyrms are a type of undead dragon with a focus on blood magic in their creation. Commonly created using the corpses of Twilight Dragons, they are strikingly similar to the Frost Wyrms, with a red coloration and brimming with blood magics. They possess a rotten blood breath, and a variety of blood-based magics.

###### Examples:

* Bloodbrood Whelpling
* Vilebrood Vanquisher
Lowenn Shalecrow

Lowenn Shalecrow is a dwarven Marksman, Engineer, and Miner. He acts as a mercenary but owes allegiance to the Alliance. Narrowing his potential clientele. He will never sell advanced weaponry to-, or perform missions for the Horde. Lowenn is a hybrid soclal, profession, and combay RP character.

## Description

Lowenn stands at four feet tall, has bronzed skin, and a slightly slimmer build than most dwarves. Red markings of the Shalecrow clan (Wildhammers) are tattooed into his skin. Lowenn's form is lean and more agile than your average dwarf.

Lowenn keeps his black hair long and unkempt, but his beard short. His visage is chiseled with two green eyes set beneath very full eyebrows. A scar sits over the right side of his nose, as if a ring was torn out. And a very small powder burn is hidden under his long hair on his right cheek just before the hairline.

### Childhood

Here you can give a brief summary of how they were raised.

### Notable Event 2

Another simple summary, giving the necessary details of their backstory and the relevance of this plot point.

## Abilities

Here you can list any interesting or notable abilities your character has.

**Ability Type:** Describe the general ability, such as martial prowess or a type of magic.

* **Ability Specifics:** Perhaps as a pyromancer they excel in concussive explosions? That would be a specific to note here.
* **Ability Specifics 2:** They may also utilize pyromancy to drain heat from enemies, using that to empower their spells. That could also be listed as another specific here.

**Ability Type 2:** Describe the general ability, such as another martial skill or different type of magic they use.

* **Ability Specifics:** See previous.
* **Ability Specifics 2:** See previous.

## Notable Items

 Shale-Tek "Stacked Deck"
 Shale-Tek Travel Pack
Minor Tech
Effect 2: Reduces exhaustion, allowing the wearer to travel 15% further per day.
Brass Fittings: 20 SP

## Home

This can be a simple description of their current living situation. Perhaps they're nomadic? Do they travel via wagon? Do you have a shop you'd like to advertise and link here? Offering teleport information is optional.

## Companions

Any notable relations with other characters or non-player characters can be noted here. You can also link their wiki pages to this!

## Quotes

Have a particular response you're proud of? Post a quote and a short context description!

## Notes and Trivia

* Any little notes that don't fit in the above sections should be posted here.
Public Custom Interiors

*You can find a template to make your own page here.*

## Public Custom Interiors List

Below is a list of all custom interiors available for visiting in-character to seek or produce roleplay.

### Shops

* **Fabulana Shal'sana Tailoring:** *Fashion, comfort, magic. Find your perfect fit under the glamorous gaze of Belladonna Shal'sana, renowned Sorceress Seamstress, Tailor of Thaumaturgy, the Fashion Fabrimancer. Traveling the world, the Fabulana Shal'sana Carriage caters to all types for your fashion, fabric, and even enchanting needs. Available by post or in person, Belladonna will take your dreams and spin, stitch, and weave them into a reality before your very eyes!*

### Restaurants/Bars

* Interior Name: *Write a short description of your interior here!*

### Public Facilities

* Interior Name: *Write a short description of your interior here!*

### Education Centers

* Interior Name: *Write a short description of your interior here!*

### Outdoor Environments

* Interior Name: *Write a short description of your interior here!*
Custom NPC Template

*The following is a generalized template to use as a copy or inspiration for an NPC page. Feel free to directly utilize this format or adjust it to your own needs.*

This section right here should be a simple summary of the NPC

## Biographical information

### Date of death

When they died(Also important for Undead)

### Place of death

Where they died(Also important for Undead)

## Appearances

### Portrayed by

Were they created by/are they DM'd by a specific person?

## Description

This should be a physical description of the NPC. Try to keep it to their traits, but if they have a notable way of dressing or presenting themselves, that would also go here.

## Personality

Give us a taste of the NPCs personality. How they act, the way they think. This should be used to provide people a general idea of what to expect from them.

## Background

This area is best summarized into small paragraphs, split into different sub-headings for notable portions of their life:

### Introductory History

Provide a simple introduction of the character in the world and how they began their story.

### Notable Event

A simple summary, giving the necessary details of their backstory and the relevance of this plot point.

## Abilities

Here you can list any interesting or notable abilities the NPC has.

**Ability Type:** Describe the general ability, such as martial prowess or a type of magic.

* **Ability Specifics:** Perhaps as a pyromancer they excel in concussive explosions? That would be a specific to note here.
* **Ability Specifics 2:** They may also utilize pyromancy to drain heat from enemies, using that to empower their spells. That could also be listed as another specific here.

**Ability Type 2:** Describe the general ability, such as another martial skill or different type of magic they use.

* **Ability Specifics:** See previous.
* **Ability Specifics 2:** See previous.

## Character Relationships and Reputation

Any notable relations with characters or other non-player characters can be noted here. You can also link their wiki pages to this! If specific characters have higher or lower reputations with this NPC, it can also be noted here.

## Notes and Trivia

* Any little notes that don't fit in the above sections should be posted here.
Public Custom Interior Template

*This is an example template for creating a wiki page for your public custom interior! Feel free to use this exactly, or cater it to your own needs. **While some portions are specific to stores, feel free to remove unnecessary sections for venues that do not have goods or services.***

The following should be a quick summary of the location, interior type, and potential important information one should note at first glance regarding your interior. Try to keep this section to only a paragraph or so. The true details of your interior should be spread over the various fields below and the infobox to the right.

## Description

Use this area to describe your interior's aesthetic and various areas. This should include potential symbols and faction banners, as well as notable objects or points of interest people should pay attention to while in the area.

## Residents and/or Employees

Any active characters and non-player characters in this interior should be noted here like so:

### Characters:

* **Character Name - Occupation/Role:** *Type a short description of the person here. A summary of their general personality, role, and description.*
* **Character Name 2 - Occupation/Role:** *Type a short description of the person here. A summary of their general personality, role, and description.*

### NPCs:

* **NPC Name - Occupation/Role:** *Type a short description of the person here. A summary of their general personality, role, and description.*
* **NPC Name 2 - Occupation/Role:** *Type a short description of the person here. A summary of their general personality, role, and description.*

## Store Inventory

Here you can list any goods/services provided by your interior if applicable. Purchases and Sales should be tracked and recorded in order to ensure fair transactions. While this is meant to list what your storefront may sell/offer, these transactions are still expected to be in-character interactions. This is a roleplay server after all!

 Quill and Ink
 Magical Dagger

 Exotic Dancing
 Professional Cooking

## Notes and Trivia

* List any minor trivia regarding the interior you would like people to know about!
* This can also be used to inform players of fun ooc facts about your interior.

## Gallery

This area can provide images of inventory items, residents, and/or locations within your interior.

Magical DaggerQuill and InkLeather SatchelAn example art of an interior.Another example art of an interior.An example art of a point of interest in an interior.
Silithus

*“Silithus has ever been a magnet for ancient, malevolent powers. I could open a timeway to reveal how the Black Empire once sprawled across these sands. Or show you wars waged between mighty armies.*

*So much history. So much pain.”*

— Zidormi

Silithus (also known as the Silithus Desert) forms the southwestern corner of Kalimdor. It can only be reached on foot by traveling to the northwestern corner of Un'Goro Crater, where a wide path extends out of the crater and into Silithus.

Silithus is one of the insect infested sections of southern Kalimdor. This area houses a section of the once great Aqiri empire, known as Ahn'Qiraj. It is currently uninhabited, but the central temple is sealed off by the night elves, who attempted to prevent an infestation from breaking out. They were unsuccessful in their attempt to seal them behind the Scarab Wall and over the millennia the Silithid spread hives from Silithus to as far as Feralas. The Cenarion Circle maintains a constant presence in Silithus at Cenarion Hold. From here they monitor the defeated Silithid hives, whom the Cenarion Circle suppressed alongside the Alliance and Horde during the opening of the gates of Ahn'Qiraj. The bronze dragonflight, Nozdormu's brood, returned to the desert for the first time in ten thousand years before the opening of the gates.

## History

Silithus has for thousands of years held the prison of the Qiraji, trapped behind the Scarab Wall in the aftermath of the War of the Shifting Sands. The Qiraji's servants, the silithid, have since multiplied and spread across southern Kalimdor. Seeing this, the night elves decided to reopen the Gates of Ahn'Qiraj to put an end to the Qiraji threat once and for all.

Elementals invaded the area only to be fought by the adventurers of the Alliance and Horde.

Prior to the start of the invasion of Outland, Silithus was invaded by a group of Burning Legion demons led by Highlord Kruul.
Boubalos Skychaser

Boubalos is a wandering miner/prospector as well as jewelcrafter. He travels the lands, selling metals and gems, both processed and unprocessed.

## Boubalos Skychaser

### Relatives

Beram - Father Siln - Mother Tigor - Maternal Uncle Narm - Brother Tauna - Sister Meko - Cousin

## Description

Deep red fur (or black like the pic, unsure), strong but slightly shorter than the average Tauren.

## Personality

Always kind and helpful to those in need.

## Background

### Childhood

Born into the Skychaser tribe of shaman. He was raised by shaman parents and taught their ways but was unable to hear the elements or touch their power. As he grew, he never was able to connect with the elements and spirits like his family could.
Hellfire Peninsula

**Hellfire Peninsula**, once known as **Tanaan Jungle**, is one of the surviving parts of Draenor. It is a pivotal area of Outland that has been the location of many of the most brutal battles in *Warcraft* history. This is where the other side of the Dark Portal is located. Two of its past cities include Hellfire Citadel and Zeth'kur.

As its name implies, Hellfire Peninsula is a grim place. In regards to topography, well, there isn't much. Aesthetically, the ground looks like it does in Durotar: reddish hue, barren, almost uninhabitable and hard-packed. There is one key difference, though — when you travel on the ground, you note bones cracking and shattering beneath your feet. These would be the remains of the countless draenei that the blood-crazed orcs systematically slaughtered prior to bringing their war to Azeroth.
Approved Ressurrector List

The following page contains a list of all currently approved Resurrectors. The power to bring back the dead is renown across Azeroth, and the following list should be considered rumor and hearsay in-game. This list should allow friends of the recently deceased to track down a viable Resurrector across Azeroth.

## How Ressurection Works

Upon becoming an approved Resurrector, information of which can be found here, a character is now allowed to attempt resurrections on the recently deceased. Resurrections will fail under various circumstances, listed here;

* The deceased has perished due to old age or disease.
* The deceased has been dead for more than 1-day ICly (7 days OOCly)
	+ Capturing the soul can be used to prevent it from moving on.
* The deceased has sustained a fatal injury that would prevent them from surviving resurrection.
	+ Ex: Beheaded, burned to ash, corpse rotted by necrotic magics, heart pierced, etc.
* The Resurrector has preformed a resurrection to recently.
* The resurrection ritual is interrupted.
* A greater power (Wild God, Elune, Old Gods, etc) has claimed the soul.
* Any reason the Resurrector's player deems appropriate for their method of resurrection.
* Any reason the deceased player seems appropriate, taking the method of resurrection into account.
* Any reason the Game Masters deem appropriate for the purposes of maintaining our Core Concepts.

#### How to preform a resurrection.

So you'd like to bring back the dead? Well if you just so happen to be an approved Resurrector, here's how it's done.

1. **Within 7 OOC days of the death**, open a Contact Game Master Ticket in Discord, or make a Contact Game Master Post on the Forums.
2. Use the Template found on the bottom of this post. Remember to leave the asterisks (\*). You can remove the *italics* and fill in your own answers!
3. The Game Masters may engage in discussion regarding your ticket, it's highly encouraged that you take part in these discussions.
	1. Only 1 Game Master is required to approve or deny tickets, however time will be allowed for other Game Masters to see and comment on it as well.
	2. This process should not exceed 48 hours.
4. If approved, you will be expected to carry out the resurrection in a timely fashion so as to preserve a chronological coherence.
	1. It is highly recommended that resurrections are roleplayed out in-character!

## The List

The approved Resurrector list is filled out by Game Masters. If you are an approved Resurrector and would like to change the information on the list, contact a Game Master. The Character Name must be the in-game name of your character, as shown on the character selection screen.

**Approved Resurrector List**
Eversong Woods

The blood elves have called the resplendent Eversong Woods home for millennia, but the stewardship of this forested region has not been without its perils. Bent on harnessing the elves' mystical Sunwell, Prince Arthas and the Scourge carved a path of destruction through the heart of Quel'Thalas during the Third War, leaving a tainted scar across Eversong Woods. Thus far the elves have worked extensively to drive the lingering undead from their lands and cleanse the wounds of Arthas's assault, but the task is far from over. As Quel'Thalas looks toward a new future, ensuring the safety and well-being of Eversong will be a critical first step.

## Silvermoon City

**Silvermoon City** (or the **City of Silvermoon** and just **Silvermoon**) is the crown jewel of the blood elves and their capital city. It is nestled in the northern reaches of the Eversong Woods (at the northernmost tip of the Eastern Kingdoms) in their ancestral homeland of Quel'Thalas. The beauty of the spires and thoroughfares of Silvermoon stand in stark contrast to the Dead Scar, the tainted path that Arthas Menethil tore through the city in his quest for power. Though nearly destroyed by Arthas' attack on the Sunwell, Silvermoon is once again a thriving city. Most recently, the rebirth of the Sunwell has lifted spirits among the elves, and they have continued to heal Silvermoon's scars in the hopes of returning their beloved capital to its former glory, the western half of it still being in ruins since the Third War.

## Rares

###### Eldinarcus - Alive

Along the Azurebreeze Coast, Eldinarcus roams in search of magic to drain. This roaming monstrosity is drawn to living entities, or anything that gives off a magical signature.

###### Tregla - Alive

Somewhere within the south-eastern area of Eversong, Tregla continues the fight in the name of the Amani. A brutal troll bearing a heavy two-handed axe, he hunts any not of his kin indiscriminately.