Rogue Squadron

* Space
* Ground

N/A

* S-FOILS: Closes the units S-Foils to gain more speed but have a slower firing rate

### Bonus

FIGHTER TACTICIAN: (10% Combat Bonuses for all Fighters/Bombers)

## General Information

### Price Cost

1
N/A

### Required Planets

N/A
N/A

### Build Limit

N/A
N/A

## Combat Statistics

### Health Points

50
100

### Composition

* Rogue Leader: Wedge Antilles
* Rogue 2: Zev Senesca
* Rogue 4: Derek Klivian

### Armament

* x4 Laser Cannons
* x1 Proton Torpedo Launcher

### Unit Abilities

* Proton Torpedo: The craft fires a proton torpedo that inflicts heavy damage on armored targets and deals damage over time due to incendiary ammo
* S-FOILS: Closes the units S-Foils to gain more speed and faster shield regeneration but have a slower firing rate

### Max Speed

700
45

## Combat Description

### **Player Evaluation**

Rogue squadron pilots are considered to be among the best the Rebellion has to offer, and they certainly prove it. In space combat, Rogue Squadron gives a 10% combat boost across the board to all friendly fighters and bombers in the fleet. To increase survivability, Rogue Squadron has much more health and shields compared to a regular X-Wing, but still has the standard weapons. Rogue Squadron has two abilities to complement their stats. The "Strike" ability increases the firerate of Rogue Squadron massively, and is best used to snipe incoming bombers, dangerous fighters, and threatening heroes. Rogue's second ability is the standard X-Wing S-Foils ability, which increases speed at the cost of fire rate and a small amount of defense. While they are a great asset, they can still be neutralized. Anti fighter ships and swarms can easily overwhelm Rogue Squadron with a volley of laser fire, and they have trouble attacking capital ships. Rogue Squadron is best used in a defensive position, sniping out high value targets while boosting the rest of your fighter fleet.

Ground combat is a strong suit of Rogue. Even though the Squadron is equipped with the standard loadout, their advantage is spawning at the beginning of the Rebellion campaign. Combine that with early game ground forces with a mid to late game unit and Rogue Squadron value increases significantly. While no buffs are provided on land, Rogue can be used repeatedly if used with care. Losing one or even two of your X-Wings matters not if at least one survives the battle, allowing the Squad to spawn with three fighters in the next engagement. This complements the proton torpedo ability and S-Foil ability quite well with the Squadron being well suited for quick hit and run attacks on ground forces or in a supporting role against enemy aircraft. Of course, they can still be destroyed quickly by medium to heavy anti-air weapons, and will start to face greater challenges as the game progresses.

Rogue Squadron is classified as a major hero. This means that even if they are "Killed" in battle, you will receive a mission after a short time in the campaign to rescue them.

## Lore Description

Rogue Squadron, also referred to as Rogue Group, was a Rebel Alliance starfighter squadron founded by Luke Skywalker and led by Wedge Antilles during the Galactic Civil War. They were named for Rogue One, the team of Rebels led by Jyn Erso who sacrificed themselves to steal the Death Star plans during the Battle of Scarif. The squadron was officially formed during the Galactic Empire's attack on the Mako-Ta Space Docks and fought in a number of engagements, including the Battle of Hoth. The squadron flew craft such as the T-47 airspeeders, T-65B X-wing starfighters, and occasionally BTL-A4 Y-wing assault starfighter/bombers, when heavy ordnance was required**.**